import sys import os import zipfile from pyjavaproperties import Properties from optparse import OptionParser def createResZipFile(filename): utilities = ZipUtilities() rename = False if not os.path.isfile('settings/options.txt'): os.rename('settings/options.orig.txt', 'settings/options.txt') remame = True if not os.path.isfile('player/options.txt'): os.rename('player/options.orig.txt', 'player/options.txt') rename = True zip_file = zipfile.ZipFile(filename, 'w', zipfile.ZIP_STORED) utilities.addFolderToZip(zip_file, 'themes') utilities.addFolderToZip(zip_file, 'sound') utilities.addFolderToZip(zip_file, 'settings') utilities.addFolderToZip(zip_file, 'sets') utilities.addFolderToZip(zip_file, 'rules') utilities.addFolderToZip(zip_file, 'player') utilities.addFolderToZip(zip_file, 'packs') utilities.addFolderToZip(zip_file, 'lang') utilities.addFolderToZip(zip_file, 'graphics') utilities.addFolderToZip(zip_file, 'campaigns') utilities.addFolderToZip(zip_file, 'ai') zip_file.close() if rename: os.rename('settings/options.txt', 'settings/options.orig.txt') os.rename('player/options.txt', 'player/options.orig.txt') def getFilename(): p = Properties(); p.load(open('../../build.number.properties')); minor = p['build.minor']; major = p['build.major']; point = p['build.point']; filename = 'core_' + major + minor + point return filename def createStandardResFile(filename): print('Creating Standard Resource File') if not filename: filename = getFilename() + '.zip' createResZipFile( filename ) print >> sys.stderr, 'Created Resource Package for Standard Distribution: {0}'.format( filename) def createIosResFile(filename): print('Preparing Resource Package for iOS') utilities = ZipUtilities() if not filename: filename = getFilename() + '_iOS.zip' #createResZipFile( filename ) zip_file = zipfile.ZipFile(filename, 'a', zipfile.ZIP_STORED) zip_file.write("../../iOS/Res/rules/modrules.xml", "rules/modrules.xml", zipfile.ZIP_STORED) zip_file.close() print >> sys.stderr, 'Created Resource Package for iOS Distribution: {0}'.format( filename) class ZipUtilities: def toZip(self, file, filename): zip_file = zipfile.ZipFile(filename, 'w') if os.path.isfile(file): zip_file.write(file) else: self.addFolderToZip(zip_file, file) zip_file.close() def addFolderToZip(self, zip_file, folder): zip_file.writestr(folder + '/', '') for file in os.listdir(folder): if file != '.svn': full_path = os.path.join(folder, file) if os.path.isfile(full_path): print('File added: ' + str(full_path)) zip_file.write(full_path) elif os.path.isdir(full_path): print('Entering folder: ' + str(full_path)) self.addFolderToZip(zip_file, full_path) def main(): ## using optparse instead of argParse for now since python 2.7 may not be installed. parser = OptionParser() parser.add_option("-p", "--platform", help="PLATFORM: specify custom build. (eg ios, android, etc)", metavar="PLATFORM", dest="platform") parser.add_option("-n", "--name", help="NAME: specify resource file name", metavar="NAME", dest="name") (options, args) = parser.parse_args() if (options.platform): if (options.platform == "ios"): createIosResFile(options.name) else: createStandardResFile(options.name) else: createStandardResFile(options.name) if __name__ == "__main__": main() Unless specified otherwise (see exceptions below), the resource files in Wagic (all files in this folder and subfolders) are distributed to you with a "Creative Commons Attribution-NonCommercial-ShareAlike 3.0" License. You are free: to Share to copy, distribute and transmit the work to Remix to adapt the work Under the following conditions: Attribution You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Noncommercial You may not use this work for commercial purposes. Share Alike If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. see http://creativecommons.org/licenses/by-nc-sa/3.0/ for more details ############## Exceptions ############## mp3 files in sound/ are http://creativecommons.org/licenses/by-nc-sa/2.5/ see http://www.jamendo.com/en/artist/celestial.aeon.project for details wav files in sound/sfx follow the license at http://www.soundsnap.com/licence themes/Classic/menuicons.png is in the Public Domain themes/Classic/backdrop.jpg is LGPL #NAME:Nightmare #DESC:I had a terrible Nightmare once #DESC:and then a second #DESC:and a third #DESC:and then I won. #2x Obsianus Golem 1129 1129 #2x animate dead 1143 1143 #2x Bad Moon 1144 1144 #2x Bog Wraith 1146 1146 #1x Cursed Land 1148 #1x Fear 1161 #2x El-Hajjj 1158 1158 #2x Hypnotic Specter 1165 1165 #4x Nightmare 1170 1170 1170 1170 #3x Scathe Zombie 1177 1177 1177 #1x Unholy Strength 1183 #1x Wall of Bone 1184 #1x Zombie Master 1188 #2x Air Elemental 1189 1189 #2x Lifetap 1205 1205 #2x Lord of Atlantis 1206 1206 #2x Mahamoti Djinn 1208 1208 #4x Merfolk of the Pearl Trident 1210 1210 1210 1210 # Swamp (RV) 1373 1373 1373 1373 1374 1374 1374 1374 1375 1375 1375 1375 # Island (RV) 1392 1392 1392 1392 1393 1393 1393 1393 1394 1394 1394 1394 #NAME:Howlings #DESC:Supported by elemental rage #DESC:goblins descend from the mountains #DESC:to conquer the lands below. # (PSY) added 2 Mountains, 1 Black Vise, 1 Howling Mine # (would've been better to add creatures, but all creatures in the # deck were already at 4 pieces)) #Spark Elemental 129577 129577 129577 129577 #Raging Goblin 129688 129688 129688 129688 #Goblin Piker 129580 129580 129580 129580 #Goblin King 129578 129578 129578 129578 #Goblin Striker 48592 48592 48592 48592 #Lightning Bolt 1303 1303 1303 1303 #Wheel of Fate 1326 #Black Vise 1097 1097 1097 1097 #Hearthfire Hobgoblin 157201 157201 157201 157201 #Howling Mine 129598 129598 129598 #Goblin Mountaineer 174938 174938 174938 174938 #Mountain 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 1390 #NAME: Good Knight #DESC:Time to sleep. #DESC: #DESC:Beware! The knights have come! #DESC:Inspired by their anthem, #DESC:they embarked on a crusade #DESC:to defend their honor. Crusade (RV) * 2 # Swords to Plowshares (ICE) * 3 # Leonin Skyhunter (MRD) * 4 # Skyhunter Skirmisher (10E) * 3 # Glorious Anthem (10E) * 2 # Paladin en-Vec (10E) * 2 # Plains (10E) *20 # Skyhunter Prowler (10E) * 3 # Knight of Meadowgrain (LRW) * 4 # Thistledown Liege (SHM) * 2 # Stillmoon Cavalier (EVE) * 3 # Kinsbaile Cavalier (MOR) * 2 # Wilt-Leaf Cavaliers (SHM) * 4 # White Knight (M10) * 2 # Honor of the Pure (M10) * 4 # #NAME:Herdsmen Aurochs (ICE) *4 Brushwagg (MIR) *2 Birds of Paradise (7ED) *4 Snorting Gahr (MRQ) *1 Aggressive Urge (INV) *4 Blanchwood Armor (8ED) *4 Bull Aurochs (CSP) *4 Boreal Druid (CSP) *4 Aurochs Herd (CSP) *4 Timbermaw Larva (ZEN) *4 Bramble Creeper (M10) *2 Awakening Zone (ROE) *4 Beastmaster Ascension (ZEN) *4 Forest (M11) *4 Forest (SOM) *4 Forest (SOM) *4 Forest (SOM) *4 Forest (SOM) *4 #NAME:The KOR #DESC:The Kor never stand down.Golem-Skin Gauntlets (MRD) *1 Plains (8ED) *4 Plains (8ED) *4 Bonesplitter (MRD) *2 Vulshok Battlegear (MRD) *1 Plains (MRD) *4 Plains (MRD) *4 Plains (MRD) *4 Cranial Plating (5DN) *2 Skyhunter Skirmisher (5DN) *2 Paradise Mantle (5DN) *2 Shuko (BOK) *2 Umezawa's Jitte (BOK) *2 Kor Duelist (ZEN) *2 Spidersilk Net (ZEN) *1 Bone Saw (CFX) *2 Armament Master (ZEN) *3 Lone Missionary (ROE) *2 Pennon Blade (ROE) *1 Kor Line-Slinger (ROE) *2 Kitesail Apprentice (WWK) *2 Stoneforge Mystic (WWK) *2 Accorder's Shield (SOM) *2 Swords to Plowshares (EVT) *2 Kor Hookmaster (EVT) *2 #NAME:Smoke and mirrors Order of the Ebon Hand (FEM) *2 Combat Medic (FEM) *1 Combat Medic (FEM) *1 Combat Medic (FEM) *1 Sanctum Custodian (USG) *2 False Prophet (UDS) *1 Revered Elder (MRQ) *1 Hallowed Healer (ODY) *1 Beloved Chaplain (ODY) *2 Ancestor's Chosen (JUD) *1 Battlefield Medic (ONS) *1 Rotlung Reanimator (ONS) *4 Doubtless One (ONS) *2 Glowrider (LGN) *2 Aven Redeemer (LGN) *1 Edgewalker (SCG) *2 Vile Deacon (LGN) *2 Master Healer (8ED) *1 Auriok Champion (5DN) *2 Swamp (UNH) *3 Master Healer (9ED) *1 Godless Shrine (GPT) *3 Disciple of Tevesh Szat (CSP) *2 Blightspeaker (PLC) *2 True Believer (10E) *1 Soul Warden (10E) *1 Icatian Priest (10E) *1 Platinum Angel (10E) *1 Soul's Attendant (ROE) *1 Plains (ZEN) *3 Plains (ZEN) *2 Plains (ZEN) *2 Plains (ZEN) *3 Swamp (ZEN) *3 Swamp (ZEN) *3 Shepherd of Rot (HOP) *2 #NAME:Kill by Numbers #DESC:They just keep multiplying. #HINT:castpriority(enchantment,instant,sorcery,artifact,creature) #HINT:dontattackwith(Rhys the Redeemed) #HINT:dontblockwith(Rhys the Redeemed) #HINT:dontattackwith(Kazandu Tuskcaller) #HINT:dontblockwith(Kazandu Tuskcaller) Mox Emerald (LEA) *2 Mox Pearl (LEA) *2 Forest (LEA) *15 Plains (LEA) *8 Marble Diamond (MIR) *2 Blazing Archon (*) *2 Serra's Sanctum (USG) *1 Gaea's Cradle (USG) *2 Rofellos, Llanowar Emissary (UDS) *2 Beacon of Creation (5DN) *2 Honden of Life's Web (CHK) *2 Kabira Vindicator (*) *2 Rhys the Redeemed (SHM) *2 Fable of Wolf and Owl (EVE) *2 Murkfiend Liege (EVE) *2 Creakwood Liege (EVE) *2 Spawnwrithe (SHM) *2 Awakening Zone (ROE) *3 Kazandu Tuskcaller (ROE) *2 Conqueror's Pledge (ZEN) *2 Bestial Menace (WWK) *2 #NAME:Infected wounds Forest (UGL) *4 Forest (ALA) *1 Forest (ALA) *1 Forest (M10) *1 Forest (M10) *1 Necropede (SOM) *2 Contagious Nim (SOM) *2 Blight Mamba (SOM) *2 Ichor Rats (SOM) *2 Ichorclaw Myr (SOM) *4 Blackcleave Goblin (SOM) *2 Corpse Cur (SOM) *2 Forest (ZEN) *4 Forest (ZEN) *3 Forest (ZEN) *4 Forest (ZEN) *2 Swamp (HOP) *3 Cystbearer (SOM) *2 Tel-Jilad Fallen (SOM) *2 Swamp (ROE) *4 Swamp (ROE) *3 Swamp (ROE) *4 Putrefax (SOM) *2 Plague Stinger (SOM) *2 Relic Putrescence (SOM) *2 Skithiryx, the Blight Dragon (SOM) *2 Hand of the Praetors (SOM) *2 #NAME:Painful Dream Traumatize (ODY) *2 Island (UNH) *4 Followed Footsteps (RAV) *4 Howling Mine (10E) *4 Dreamborn Muse (10E) *4 Forced Fruition (LRW) *4 Memory Erosion (ALA) *4 Hedron Crab (ZEN) *4 Font of Mythos (CFX) *4 Tome Scour (M10) *4 Island (ZEN) *4 Island (ZEN) *4 Island (ZEN) *4 Island (ZEN) *4 Platinum Angel (M11) *1 Sword of Body and Mind (SOM) *2 Seat of the Synod (EVT) *4 #NAME:Pointy Hats Society ######################################## # Creatures # ######################################## Suq'Ata Firewalker (MIR) *3 Zuran Spellcaster (ME2) *3 Prodigal Sorcerer (*) *3 Massacre Wurm (mbs) *2 ######################################## # Spells # ######################################## Font of Mythos (*) *3 Grasp of Darkness (*) *3 Doom Blade (*) *3 Sorin's Vengeance (*) *2 Mox Sapphire (*) *2 Mox Jet (*) *2 Boomerang (MIR)*2 Cancel (DPA) *3 Last Word (DST) *2 Counterspell (JVC) *4 Unsummon (M11) *2 Disperse (SOM) *3 ######################################## # Lands # ######################################## Island (MIR) *11 Swamp (*) *10 #NAME:Krenko's Goblins #DESC:Modern R Aggro #HINT:dontattackwith(Krenko, Mob Boss) #HINT:dontblockwith(Krenko, Mob Boss) #HINT:combo hold(Blood Moon|myhand)^cast(Blood Moon|myhand)^restriction{type(Blood Moon|inplay)~lessthan~1}^totalmananeeded({2}{R}) #HINT:combo hold(instant|myhand)^cast(instant|myhand)^restriction{turn:3}^totalmananeeded({R}) #26 creatures #12 1-drops Goblin Arsonist * 4 Spikeshot Elder * 4 Legion Loyalist * 4 #4 2-drops Goblin Wardriver * 4 #8 3-drops Goblin Chieftain * 4 Goblin King (9ED) * 4 #2 4-drops Krenko, Mob Boss * 2 #10 spells Tarfire * 2 Lightning Bolt (M10) * 4 Krenko's Command * 4 #4 enchantments Blood Moon (9ED) * 4 #20 lands Mountain (9ED) * 20#NAME:Red Deck Wins #DESC:Standard R Aggro #DESC:ISD-M13-RTR #HINT:combo hold(Hellrider|myhand)^until(creature|mybattlefield)^cast(Hellrider|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{R}{R}) #HINT:combo hold(Pillar of Flame|myhand)^cast(Pillar of Flame|myhand)^restriction{turn:3}^totalmananeeded({R}) #28 creatures #12 1-drops Stromkirk Noble * 4 Rakdos Cackler * 4 Legion Loyalist * 4 #8 2-drops Ash Zealot * 4 Gore-House Chainwalker * 4 #4 3-drops Boros Reckoner * 4 #4 4-drops Hellrider * 4 #12 spells Pillar of Flame * 4 Searing Spear * 4 Krenko's Command * 4 #20 lands Mountain (RTR) * 20#NAME:Alliance #DESC:In the castle of Bant, #DESC:the call to battle #DESC:echoes the prayer of Asha. #DESC:Prepare to face Bant's light! #4x unsummon 1229 1229 1229 1229 #4x Elvish Archer {1}{G}, 2/1 first strike 1242 1242 1242 1242 #4x Scryb Sprites, Faerie, {G}, 1/1 flying 1264 1264 1264 1264 #4x Savannah Lion, {W},2/1 1365 1365 1365 1365 #4x Sword to plowshares {W} 1367 1367 1367 1367 #4x Tundra Wolves {W} - 1/1, first strike 129604 129604 129604 129604 #4x Waveskimmer Aven - Creature Bird Soldier - {2}{G}{W}{U} - 2/4 Flying Exalted 174955 174955 174955 174955 #4x Rhox War monk - Creature {G}{W}{U} - 3/4 Lifelink 174957 174957 174957 174957 #4x Deft duelist - Creature {W}{U} - 2/1 First Strike,Shroud 175121 175121 175121 175121 #4x Steward of Valeron - Creature Human Druid Knight - {W}{G} - 2/2 {T}:add {G} 175134 175134 175134 175134 #7x plains 10E 129683 129683 129683 129683 129683 129683 129683 #7x Forest 10E 129562 129562 129562 129562 129562 129562 129562 #6x Island 10E 129609 129609 129609 129609 129609 129609 #NAME:Etched Affinity #DESC:Modern URB Aggro #HINT:dontattackwith(creature[power<=0]) #HINT:combo hold(Glimmervoid|myhand)^until(artifact|mybattlefield)^cast(Glimmervoid|myhand)^totalmananeeded({0}) #HINT:combo hold(Galvanic Blast|myhand)^cast(Galvanic Blast|myhand)^restriction{type(artifact|mybattlefield)~morethan~2,turn:3}^totalmananeeded({R}) #25 creatures #8 0-drops Memnite * 4 Ornithopter (M11) * 4 #4 1-drops Signal Pest * 4 #6 2-drops Vault Skirge * 4 Steel Overseer * 2 #7 3-drops Etched Champion * 4 Master of Etherium * 3 #7 artifacts Cranial Plating * 4 Mox Opal * 3 #8 spells Thoughtcast * 4 Galvanic Blast * 4 #20 lands Darksteel Citadel * 4 Glimmervoid * 4 Island (SOM) * 7 Mountain (SOM) * 5#NAME:Zoo #DESC:Modern WRB Aggro #HINT:combo hold(instant|myhand)^cast(instant|myhand)^restriction{turn:3}^totalmananeeded({R}) #30 creatures #12 1-drops Experiment One * 4 Kird Ape (AVN) * 4 Loam Lion * 4 #12 2-drops Flinthoof Boar * 4 Tarmogoyf * 4 Thalia, Guardian of Thraben * 4 #6 3-drops Boros Reckoner * 4 Kitchen Finks * 2 #8 spells Lightning Bolt (M11) * 4 Lightning Helix * 4 #22 lands Taiga (ME4) * 4 Savannah (ME4) * 4 Plateau (ME4) * 4 Arid Mesa * 2 Evolving Wilds * 2 Plains (M13) * 2 Forest (ISD) * 2 Mountain (AVR) * 2#NAME:Skyguard Knights #DESC:Modern W Midrange #HINT:combo hold(Concerted Effort|myhand)^cast(Concerted Effort|myhand)^restriction{type(Concerted Effort|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W}) #32 creatures #8 1-drops Lionheart Maverick * 4 Student of Warfare * 4 #8 2-drops Knight of Meadowgrain * 4 Knight of the White Orchid * 4 #14 3-drops Kemba's Skyguard * 4 Knight Exemplar * 4 Mirran Crusader * 4 Paladin en-Vec (10E) * 2 #2 4-drops Kinsbaile Cavalier * 2 #6 enchantments Honor of the Pure * 3 Concerted Effort * 3 #22 lands Plains (MBS) * 22#NAME:Boros Virtue #DESC:Standard WR Aggro #DESC:ISD-M13-RTR #HINT:castpriority(instant,sorcery,creature,enchantment) #HINT:dontattackwith(Thraben Doomsayer) #HINT:dontblockwith(Thraben Doomsayer) #HINT:combo hold(Hellrider|myhand)^until(creature|mybattlefield)^cast(Hellrider|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{R}{R}) #16 creatures #4 1-drops Legion Loyalist * 4 #4 3-drops Hellraiser Goblin * 2 Thraben Doomsayer * 2 #8 4-drops Goldnight Commander * 4 Hellrider * 4 #8 enchantments Intangible Virtue * 4 Assemble the Legion * 2 Growing Ranks * 2 #12 spells Gather the Townsfolk * 4 Midnight Haunting * 4 Lingering Souls * 4 #24 lands Plateau (ME4) * 4 Clifftop Retreat * 4 Mountain (AVR) * 6 Plains (ISD) * 10#NAME:Stalked Prey #DESC:Standard BR Midrange #DESC:ISD-M13-RTR #HINT:dontattackwith(creature[power<=0]) #HINT:combo hold(Tribute to Hunger|myhand)^until(creature|opponentbattlefield)^cast(Tribute to Hunger|myhand)^totalmananeeded({2}{B}) #22 creatures #4 1-drops Stromkirk Noble * 4 #4 2-drops Blood Artist * 4 #8 3-drops Stromkirk Captain * 4 Vampire Nighthawk * 4 #4 4-drops Bloodline Keeper * 4 #2 6-drops Necropolis Regent * 2 #2 enchantments Curse of Stalked Prey * 2 #10 spells Searing Spear * 4 Dreadbore * 3 Tribute to Hunger * 3 #2 planeswalkers Sorin, Lord of Innistrad * 2 #24 lands Badlands (ME4) * 4 Scrubland (ME4) * 4 Dragonskull Summit * 4 Isolated Chapel * 4 Swamp (ISD) * 4 Mountain (AVR) * 4#NAME:Jund Returns #DESC:Modern RBG Midrange #HINT:combo hold(Lightning Bolt|myhand)^cast(Lightning Bolt|myhand)^restriction{turn:5}^totalmananeeded({R}) #21 creatures #7 2-drops Tarmogoyf * 4 Flinthoof Boar * 3 #6 3-drops Kitchen Finks * 3 Vampire Nighthawk * 3 #8 4-drops Bloodline Keeper * 4 Huntmaster of the Fells * 4 #15 spells Lightning Bolt * 4 Abrupt Decay * 2 Terminate * 3 Blightning * 4 Rakdos's Return * 2 #24 lands Verdant Catacombs * 4 Badlands (ME4) * 4 Taiga (ME4) * 4 Bayou (ME4) * 4 Swamp (AVR) * 3 Forest (RTR) * 3 Mountain (SHM) * 2#NAME:Time of Need #DESC:Modern GU Midrange #HINT:dontattackwith(Elvish Piper) #HINT:dontblockwith(Elvish Piper) #HINT:alwaysattackwith(creature[Eldrazi]) #HINT:combo hold(Quicksilver Amulet|myhand)^cast(Quicksilver Amulet|myhand)^restriction{type(Quicksilver Amulet|mybattlefiel)~lessthan~1}^totalmananeeded({4}) #20 creatures #4 3-drops Kitchen Finks * 4 #4 4-drops Elvish Piper (M10) * 4 #4 5-drops Thragtusk * 4 #3 7-drops Pelakka Wurm * 3 #5 Legends Jin-Gitaxias, Core Augur * 1 Sheoldred, Whispering One * 1 Kozilek, Butcher of Truth * 1 Ulamog, the Infinite Gyre * 1 Emrakul, the Aeons Torn * 1 #4 artifacts Quicksilver Amulet (M12) * 4 #12 spells Farseek * 2 Explore * 2 Time of Need * 3 Fabricate * 3 Urban Evolution * 2 #24 lands Tropical Island (ME4) * 4 Hinterland Harbor * 4 Glimmerpost * 4 Forest (M10) * 9 Island (ZEN) * 3#NAME:Populous #DESC:Standard GWU Midrange #DESC:ISD-M13-RTR #HINT:alwaysattackwith(Giant Adephage) #HINT:combo hold(Cackling Counterpart|myhand)^until(Master Biomancer|mybattlefield)^cast(Cackling Counterpart|myhand) targeting(Master Biomancer|mybattlefield)^totalmananeeded({1}{U}{U}) #HINT:combo hold(Cackling Counterpart|myhand)^until(Wayfaring Temple|mybattlefield)^cast(Cackling Counterpart|myhand) targeting(Wayfaring Temple|mybattlefield)^totalmananeeded({1}{U}{U}) #20 creatures #2 2-drops Vitu-Ghazi Guildmage * 2 #6 3-drops Wayfaring Temple * 4 Geist of Saint Traft * 2 #5 4-drops Master Biomancer * 4 Trostani, Selesnya's Voice * 1 #4 5-drops Thragtusk * 4 #2 6-drops Armada Wurm * 2 #1 7-drop Giant Adephage * 1 #16 spells Farseek * 4 Cackling Counterpart * 4 Call of the Conclave * 4 Gather the Townsfolk * 4 #24 lands Tropical Island (ME4) * 4 Tundra (ME4) * 4 Savannah (ME4) * 4 Sunpetal Grove * 4 Hinterland Harbor * 1 Glacial Fortress * 1 Forest (M13) * 3 Plains (M13) * 2 Island (RTR) * 1#NAME:Heartless Souls #DESC:Modern BGW Midrange #HINT:castpriority(enchantment,creature,sorcery) #HINT:combo hold(Heartless Summoning|myhand)^cast(Heartless Summoning|myhand)^restriction{type(Heartless Summoning|mybattlefield)~lessthan~2}^totalmananeeded({1}{B}) #28 creatures #4 2-drops Wall of Omens * 4 #4 3-drops Borderland Ranger * 4 #4 4-drops Solemn Simulacrum (M12) * 4 #4 5-drops Thragtusk * 4 #8 6-drops Harvester of Souls * 3 Soul of the Harvest * 3 Mikaeus, the Unhallowed * 2 #4 7-drops Elesh Norn, Grand Cenobite * 2 Sheoldred, Whispering One * 2 #4 enchantments Heartless Summoning * 4 #4 spells Farseek * 4 #24 lands Bayou (ME4) * 4 Scrubland (ME4) * 4 Savannah (ME4) * 4 Sunpetal Grove * 1 Woodland Cemetery * 4 Isolated Chapel * 1 Urborg, Tomb of Yawgmoth * 1 Forest (SOM) * 3 Swamp (ISD) * 1 Plains (MBS) * 1#NAME:Dead Dragons #DESC:Standard RB Midrange #DESC:ISD-M13-RTR #HINT:castpriority(sorcery,instant,enchantment,creature) #HINT:combo hold(Heartless Summoning|myhand)^cast(Heartless Summoning|myhand)^restriction{type(Heartless Summoning|mybattlefield)~lessthan~2}^totalmananeeded({1}{B}) #HINT:combo hold(Rolling Temblor|myhand)^cast(Rolling Temblor|myhand)^restriction{type(creature[toughness<=2]|opponentbattlefield)~morethan~1}~totalmananeeded({2}{R}) #HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^totalmananeeded({1}{B}) #HINT:combo hold(Tribute to Hunger|myhand)^until(creature|opponentbattlefield)^cast(Tribute to Hunger|myhand)^totalmananeeded({2}{B}) #18 creatures #4 2-drops Slumbering Dragon * 4 #4 5-drops Thundermaw Hellkite * 4 #2 6-drops Mikaeus, the Unhallowed * 2 #4 7-drops Balefire Dragon * 4 #4 8-drops Utvara Hellkite * 4 #4 enchantments Heartless Summoning * 4 #14 spells Devour Flesh * 2 Dreadbore * 4 Rolling Temblor * 4 Tribute to Hunger * 4 #24 lands Badlands (ME4) * 4 Dragonskull Summit * 4 Swamp (RTR) * 10 Mountain (AVR) * 6#Plain black deck #NAME:Terror #DESC:They groaned, they stirred, #DESC:they all uprose, #DESC:Nor spake, nor moved their eyes; #DESC:It had been strange, #DESC:even in a dream, #DESC:To have seen those dead men rise #4x Hypnotic Specter 129600 129600 129600 129600 #4x Terror 135199 135199 135199 135199 #4x Bad moon 1144 1144 1144 1144 #4x Severed Legion 129693 129693 129693 129693 #4x Unholy Strength 129780 129780 129780 129780 #4x Black Vise 1097 1097 1097 1097 #4x Black Knight 1145 1145 1145 1145 #4x Bog Wraith 129491 129491 129491 129491 #4x Will-o'-the-Wisp 1187 1187 1187 1187 #4x Zombie Master 1188 1188 1188 1188 #20 x Swamp 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373 1373#NAME:Angelic Guise #DESC:Modern GUW Combo #HINT:castpriority(enchantment,sorcery,creature) #16 creatures #4 1-drops Slippery Bogle * 2 Gladecover Scout * 2 #8 2-drops Silhana Ledgewalker * 4 Invisible Stalker * 4 #4 3-drops Geist of Saint Traft * 4 #22 enchantments #6 1-cc Rancor (M13) * 2 Ethereal Armor * 4 #6 2-cc Spectral Flight * 2 Daybreak Coronet * 4 #2 3-cc Gift of Orzhova * 2 #4 4-cc Angelic Destiny * 2 Auramancer's Guise * 2 #4 spells Divination * 4 #22 lands Tropical Island (ME4) * 4 Savannah (ME4) * 4 Tundra (ME4) * 4 Hinterland Harbor * 2 Sunpetal Grove * 2 Seachrome Coast * 2 Forest (SHM) * 2 Island (ISD) * 1 Plains (M13) * 1#NAME:Reckoner's Chain #DESC:Modern RW Combo #HINT:dontattackwith(Stuffy Doll) #HINT:alwaysblockwith(Stuffy Doll) #HINT:combo hold(Pyroclasm|myhand)^cast(Pyroclasm|myhand)^restriction{type(creature[toughness<=2]|opponentbattlefield)~morethan~1}~totalmananeeded({1}{R}) #HINT:combo hold(Chain Reaction|myhand)^cast(Chain Reaction|myhand)^restriction{type(creature|opponentbattlefield)~morethan~2}~totalmananeeded({2}{R}{R}) #24 creatures #8 1-drops Perimeter Captain * 4 Pride Guardian * 4 #4 2-drops Wall of Omens * 4 #4 3-drops Boros Reckoner * 4 #4 4-drops Spitemare * 4 #4 5-drops Stuffy Doll (M13) * 4 #12 spells Pyroclasm (M11) * 4 Chain Reaction * 4 Blasphemous Act * 4 #24 lands Plateau (ME4) * 4 Clifftop Retreat * 4 Boros Guildgate * 4 Mountain (ZEN) * 6 Plains (M12) * 6#NAME:Eternal Life #DESC:Modern WB Combo #HINT:dontattackwith(Blood Artist) #34 creatures #8 1-drops Serra Ascendant * 4 Soul Warden (M10) * 4 #12 2-drops Lone Missionary * 3 Suture Priest * 2 Ajani's Pridemate * 3 Blood Artist * 4 #8 3-drops Kitchen Finks * 4 Vampire Nighthawk * 4 #4 5-drops Divinity of Pride * 4 #2 6-drops Felidar Sovereign * 2 #2 planeswalkers Sorin, Lord of Innistrad * 2 #24 lands Scrubland (ME4) * 4 Isolated Chapel * 4 Urborg, Tomb of Yawgmoth * 1 Kabira Crossroads * 4 Plains (M11) * 7 Swamp (ZEN) * 4#NAME:Intruders Of Thraben #DESC:Modern WBU Combo #HINT:castpriority(enchantment,instant,sorcery,artifact,creature) #HINT:dontattackwith(creature[-token]) #HINT:dontblockwith(creature[-token]) #Anti-creature suite #HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^restriction{type(Damnation|myhand)~lessthan~1}^totalmananeeded({1}{B}) #HINT:combo hold(Tribute to Hunger|myhand)^until(creature|opponentbattlefield)^cast(Tribute to Hunger|myhand)^restriction{type(Damnation|myhand)~lessthan~1}^totalmananeeded({2}{B}) #HINT:combo hold(Tragic Slip|myhand)^until(creature[toughness=1]|opponentbattlefield)^cast(Tragic Slip|myhand) targeting(creature[toughness=1]|opponentbattlefield)^restriction{type(Damnation|myhand)~lessthan~1}^totalmananeeded({B}) #HINT:combo hold(Tragic Slip|myhand)^until(creature[toughness>1]|opponentbattlefield)^cast(Tragic Slip|myhand) targeting(creature[toughness>1]|opponentbattlefield)^restriction{Morbid,type(Damnation|myhand)~lessthan~1}^totalmananeeded({B}) #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|mybattlefield)~lessthan~type(creature|opponentbattlefield),type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B}) #Prevent duplicates #HINT:combo hold(Idyllic Tutor|myhand)^cast(Idyllic Tutor|myhand)^restriction{type(Intruder Alarm|myhand)~lessthan~1,type(Intruder Alarm|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}) #HINT:combo hold(Intruder Alarm|myhand)^cast(Intruder Alarm|myhand)^restriction{type(Intruder Alarm|inplay)~lessthan~1}^totalmananeeded({2}{U}) #HINT:combo hold(Lightning Greaves|myhand)^cast(Lightning Greaves|myhand)^restriction{type(Lightning Greaves|mybattlefield)~lessthan~1}^totalmananeeded({2}) #8 spawners Thraben Doomsayer * 4 Bloodline Keeper * 4 #8 Intruder Alarms Idyllic Tutor * 4 Intruder Alarm (8ED) * 4 #3 haste/shroud just in case Lightning Greaves * 3 #17 defenders Tragic Slip * 4 Devour Flesh * 3 Tribute to Hunger * 2 Damnation * 4 Vision Skeins * 4 #24 lands Tundra (ME4) * 4 Underground Sea (ME4) * 4 Scrubland (ME4) * 4 Arcane Sanctum * 2 Marsh Flats * 4 Isolated Chapel * 4 Plains (8ED) * 1 Swamp (CMD) * 1#NAME:Sweep The Tomb #DESC:Modern RBW Control #HINT:castpriority(enchantment,sorcery,artifact,instant) #HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^totalmananeeded({1}{B}) #HINT:combo hold(Pyroclasm|myhand)^cast(Pyroclasm|myhand)^restriction{type(creature[toughness<=2]|opponentbattlefield)~morethan~1}~totalmananeeded({1}{R}) #HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W}) #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B}) #HINT:combo hold(Final Judgment|myhand)^cast(Final Judgment|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({4}{W}{W}) #22 spells #8 2-cc Devour Flesh * 4 Pyroclasm (M11) * 4 #8 4-cc Damnation * 4 Wrath of God (10E) * 4 #2 6-cc Final Judgment * 2 #4 x-cc Black Sun's Zenith * 2 Rakdos's Return * 2 #8 artifacts Elixir of Immortality * 2 Staff of Nin * 4 Venser's Journal * 2 #4 enchantments Lightmine Field * 4 #26 lands Plateau (ME4) * 4 Badlands (ME4) * 4 Scrubland (ME4) * 4 Akoum Refuge * 4 Isolated Chapel * 4 Clifftop Retreat * 2 Urborg, Tomb of Yawgmoth * 1 Plains (CHK) * 2 Swamp (RTR) * 1#NAME:Revelation Fracture #DESC:Modern UW Control #HINT:castpriority(enchantment,sorcery,artifact,instant,creature) #HINT:combo hold(Supreme Verdict|myhand)^cast(Supreme Verdict|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({1}{U}{W}{W}) #HINT:combo hold(Final Judgment|myhand)^cast(Final Judgment|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({4}{W}{W}) #1 creature Emrakul, the Aeons Torn * 1 #27 Spells #4 1-cc Path to Exile * 4 #4 2-cc Essence Scatter * 4 #6 3-cc Dream Fracture * 3 Cancel (RTR) * 3 #4 4-cc Supreme Verdict * 4 #3 5-cc Fall of the Gavel * 3 #2 6-cc Final Judgment * 2 #4 x-cc Sphinx's Revelation * 4 #4 artifacts Elixir of Immortality * 2 Staff of Nin * 2 #2 enchantments Lightmine Field * 2 #26 lands Tundra (ME4) * 4 Glacial Fortress * 4 Seachrome Coast * 4 Island (RTR) * 8 Plains (M13) * 6#NAME:Sanguine Blood #DESC:Modern WGB Combo #HINT:castpriority(planeswalker,creature,instant,sorcery,enchantment,artifact) #HINT:combo hold(Idyllic Tutor|myhand)^cast(Idyllic Tutor|myhand) targeting(Exquisite Blood|mylibrary)^restriction{type(Exquisite Blood|myhand)~lessthan~1,type(Exquisite Blood|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}) #HINT:combo hold(Idyllic Tutor|myhand)^cast(Idyllic Tutor|myhand) targeting(Sanguine Bond|mylibrary)^restriction{type(Sanguine Bond|myhand)~lessthan~1,type(Sanguine Bond|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}) #HINT:combo hold(Tribute to Hunger|myhand)^until(creature|opponentbattlefield)^cast(Tribute to Hunger|myhand)^totalmananeeded({2}{B}) #16 walls Perimeter Captain * 4 Pride Guardian * 4 Overgrown Battlement * 4 Wall of Omens * 4 #4 defence Tribute to Hunger * 4 #8 combo pieces Idyllic Tutor * 4 Exquisite Blood * 2 Sanguine Bond * 2 #8 support Sorin, Lord of Innistrad * 2 Staff of Nin * 2 Chromatic Lantern * 4 #24 lands Bayou (ME4) * 4 Scrubland (ME4) * 4 Savannah (ME4) * 4 Sunpetal Grove * 4 Woodland Cemetery * 2 Isolated Chapel * 2 Urborg, Tomb of Yawgmoth * 1 Swamp (SOM) * 1 Plains (M12) * 1 Forest (SHM) * 16#NAME:Forester #DESC:Modern G Midrange #HINT:combo hold(Regal Force|myhand)^cast(Regal Force|myhand)^restriction{type(creature|mybattlefield)~morethan~3}^totalmananeeded({4}{G}{G}{G}) #HINT:combo hold(Primordial Hydra|myhand)^until(creature|mybattlefield)^cast(Primordial Hydra|myhand)^totalmananeeded({1}{G}{G}) #20 creatures #4 3-drops Dungrove Elder * 4 #4 4-drops Creakwood Liege * 4 #4 6-drops Wurmcoil Engine * 2 Vigor * 2 #6 7-drops Tangle Golem * 4 Regal Force * 2 #2 x-drops Primordial Hydra * 2 #2 artifacts Staff of Nin * 2 #2 enchantments Rites of Flourishing * 2 #14 spells Rampant Growth (10E) * 4 Cultivate * 4 Beacon of Creation * 4 Howl of the Night Pack * 2 #22 lands Forest (10E) * 22#NAME:Krenko's Loyalist #DESC:Modern RW Aggro #HINT:dontattackwith(Krenko, Mob Boss) #HINT:dontattackwith(Goldnight Commander) #HINT:dontattackwith(Goblin Chieftain) #HINT:dontblockwith(creature[-token]) #HINT:combo hold(Flame Slash|myhand)^until(creature[toughness<=4]|opponentbattlefield)^cast(Flame Slash|myhand) targeting(creature[toughness>=3]|opponentbattlefield)^totalmananeeded({R}) #HINT:combo hold(Lightning Helix|myhand)^until(creature[toughness<=3]|opponentbattlefield)^cast(Lightning Helix|myhand) targeting(creature[toughness<=3]|opponentbattlefield)^totalmananeeded({R}{W}) #HINT:combo hold(Legion Loyalist|myhand)^cast(Legion Loyalist|myhand)^restriction{type(Legion Loyalist|mybattlefield)~lessthan~1}~totalmananeeded({R}) #HINT:combo hold(Goblin Chieftain|myhand)^cast(Goblin Chieftain|myhand)^restriction{type(Goblin Chieftain|mybattlefield)~lessthan~1}~totalmananeeded({1}{R}{R}) #18 creatures #4 1-drops Legion Loyalist * 4 #6 3-drops Goblin Chieftain * 4 Goblin King (9ED) * 2 #6 4-drops Krenko, Mob Boss * 4 Goldnight Commander * 2 #2 6-drops Aurelia, the Warleader * 2 #16 spells Krenko's Command * 4 Dragon Fodder * 4 Flame Slash * 4 Lightning Helix * 4 #2 enchantments Intangible Virtue * 2 #24 lands Plateau (ME4) * 4 Clifftop Retreat * 4 Mountain (M13) * 10 Plains (AVR) * 6#NAME:Synthetic #DESC:Selesnya Guild ######################################## # Creatures # ######################################## #1 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; 366394 #2 x Rubblebelt Raiders (GTC), {1}{r/g}{r/g}{r/g}, Creature Human Warrior, 3/3, 366462 366462 #4 x Voice of Resurgence (DGM), {g}{w}, Creature Elemental, 2/2, 368951 368951 368951 368951 #4 x Trostani's Summoner (DGM), {5}{g}{w}, Creature Elf Shaman, 1/1, 369072 369072 369072 369072 #4 x Armada Wurm (RTR), {2}{g}{g}{w}{w}, Creature Wurm, 5/5, trample; 999009 999009 999009 999009 #2 x Precinct Captain (RTR), {w}{w}, Creature Human Soldier, 2/2, first strike; 999171 999171 #4 x Wayfaring Temple (RTR), {1}{g}{w}, Creature Elemental, 0/0, 999260 999260 999260 999260 #1 x Worldspine Wurm (RTR), {8}{g}{g}{g}, Creature Wurm, 15/15, trample; 999262 ######################################## # Spells # ######################################## #4 x Advent of the Wurm (DGM), {1}{g}{g}{w}, Instant, 369036 369036 369036 369036 #2 x Selesnya Cluestone (DGM), {3}, Artifact, 369060 369060 #2 x Chromatic Lantern (RTR), {3}, Artifact, 999039 999039 #4 x Growing Ranks (RTR), {2}{g/w}{g/w}, Enchantment, 999106 999106 999106 999106 ######################################## # Lands # ######################################## #4 x Forest (GVL), Basic Land Forest, 204967 204967 204967 204967 #4 x Selesnya Guildgate (DGM), Land Gate, 369018 369018 369018 369018 #4 x Forest (RTR), Basic Land Forest, 999086 999086 999086 999086 #4 x Plains (RTR), Basic Land Plains, 999168 999168 999168 999168 #2 x Temple Garden (RTR), Land Forest Plains, 999238 999238 #4 x Plains (RTR), Basic Land Plains, 999265 999265 999265 999265 #NAME:Jungle #DESC:Creatures of the mountains, #DESC:forests, and plains, #DESC:are ready to take their revenge. # (PSY) added 1x Tundra Wolves, 1x Scryb Sprites, 1x Forest, 1x Mountain, to bring card count to 60 #Spark Elemental 129577 129577 129577 129577 #Tundra Wolves 129604 129604 129604 129604 #Watchwolf 83625 83625 83625 83625 #Wooly Thoctar 175062 175062 175062 175062 #Scryb Sprites 1264 1264 1264 1264 #Lightning Bolt 1303 1303 1303 1303 #Kird Ape 1302 1302 1302 1302 #Savannah Lions 1365 1365 1365 1365 #Swords to Plowshares 1367 1367 1367 1367 #Forest6 1388 1388 1388 1388 1388 1388 #Plains9 1397 1397 1397 1397 1397 1397 1397 1397 1397 #Mountain9 1390 1390 1390 1390 1390 1390 1390 1390 1390#NAME:Deep Blue #DESC:"Are you sure you want to #DESC: send that mighty creature #DESC: into the battle? #DESC: #DESC: You realize it might end up #DESC: fighting against you, right? #DESC: #DESC: It's not like I did not warn #DESC: you with that Boomerang ..." #Blue Deck, with Persusasion #24 Islands 158237 158237 158237 158237 158237 158237 158237 157875 157875 157875 157875 157875 157875 157875 157883 157883 157883 157883 157883 157883 157883 # (PSY) Actually these were only 21 Islands, adding 3 more: 158237 157875 157883 #3Jhessian Lookout # (PSY) These were listed under "Islands" 176428 176428 176428 #4persusasion 129900 129900 129900 129900 #2Control Magic 1194 1194 #4Boomerang 129494 129494 129494 129494 #4Lord of Atlantis 1206 1206 1206 1206 #2Merfolk # (PSY) Adding 1 to bring card count to 60 1210 1210 1210 #4Gravelgill 141935 141935 141935 141935 #4Unsummon 136218 136218 136218 136218 #4Counsel of the Soratami 134757 134757 134757 134757 #2Air Elemental 129459 129459 #2 Mahamoti djinn 129633 129633#NAME:Rats! #DESC:"They fought the dogs, #DESC: and killed the cats, #DESC:And bit the babies in the cradles, #DESC:And ate the cheeses out of the vats #DESC:And licked the soup #DESC: from the cook's own ladles, #DESC:Split open the kegs of salted sprats, #DESC:Made nests inside men's Sunday hats, #DESC:And even spoiled the women's chats, #DESC:By drowning their speaking #DESC:With shrieking and squeaking #DESC:In fifty different sharps and flats." #Black Deck, Rats #26 Swamps 157886 157886 157886 157886 157886 157871 157871 157871 157871 157871 157871 157871 158239 158239 158239 158239 158239 158239 158239 157889 157889 157889 157889 157889 157889 157889 #4plague rats 1173 1173 1173 1173 #4plague beetle 129678 129678 129678 129678 #12 relentless rats 135236 135236 135236 135236 135236 135236 135236 135236 135236 135236 135236 135236 #4Oona's Gatewarden 141975 141975 141975 141975 #4Fear 129544 129544 129544 129544 #Ascendant Evincar 106525 106525 #4rain of tears 135220 135220 135220 135220#Black/White Deck 10E/RV #NAME:Panda Hive #DESC:When the last living being #DESC:succumbs to the terrible blight #DESC:the wasps will rise #DESC:stirring the barren air #DESC:with their hum. #4x The hive 135253 135253 135253 135253 #4x pestilence 1172 1172 1172 1172 #4x Ancestor chosen 130550 130550 130550 130550 #4x assassinate 135194 135194 135194 135194 #4x bottle gnomes 129495 129495 129495 129495 #4x Drudge skelettons 129529 129529 129529 129529 #4x Glorious Anthem 129572 129572 129572 129572 #4x Paladin en Vec 129668 129668 129668 129668 #2 x Deathmark 129910 129910 #2x Demistify 129524 129524 #12 swamps 129754 129756 129755 129757 129754 129756 129755 129757 129754 129756 129755 129757 #12x plains 129680 129681 129682 129683 129680 129681 129682 129683 129680 129681 129682 129683#NAME:Faeries #DESC:Be warned, those are not butterflies! #DESC:Or ... the dangerous kind. #Plain blue deck #4 x Control Magic, {2}{U}{U}, Enchant creature 1194 1194 1194 1194 #2x Mahamoti Djinn 129633 129633 #2x Persuasion, {3}{U}{U}, Enchant creature, control magic 129900 129900 #4x Cloud Sprite,{U}, Creature Faerie,1/1,flying cloud 132069 132069 132069 132069 #2x Sentinels of glen Elendra,{3}{U}, Creature Faerie Soldier,2/3,flash flying 139426 139426 #4x Scien of Oona, Creature Faerie Soldier,1/1,flash flying,lord(faerie|myinplay)1/1 139741 139741 139741 139741 #4x Oona's Gatewarden, {BU},Creature Faerie Soldier,2/1,flying defender wihter 141975 141975 141975 141975 #4x Briaberry Cohort,{1}{U} Creature Faerie Soldier,1/1, flying +1/+1 aslongas(*[blue]|myinplay) 146043 146043 146043 146043 #4x Glen Elendra Liege,{1}{UB}{UB}{UB}, Creature Faerie Knight, flying 2/3 lord(creature[black;blue]|myinplay) 1/1 146743 146743 146743 146743 #4x Wasp Lancer, {UB}{UB}{UB}, Creature Faerie Soldier,3/2,flying 153967 153967 153967 153967 #4x Plumeveil,{UW}{UW}{UW}, Creature Elemental,4/4,flash flying defender 153980 153980 153980 153980 #2x Faerie Swarm, {3}{U}, Creature Faerie,*/*,flying,foreach(*[blue]|myinplay)1/1 158685 158685 #20 x Island (10E) 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 129606 #Plain white deck #NAME:Justice #DESC:Defending law with an army #DESC:of zealous followers, #DESC:every criminal shall be punished #DESC:with the wrath of the just. #4x Crusade,{W}{W}, Enchantment, all white creatures +1/+1 1341 1341 1341 1341 #4x Swords to Plowshares, {W} Remove target creature from game, controller gains life = strength 1367 1367 1367 1367 #4x Glorious Anthem, {1}{W}{W}, Enchantment, Creatures you control get +1/+1 129572 129572 129572 129572 #4x Paladin en-Vec, {1}{W}{W}, Creature - Human Knight,2/2, first strike protection from red and black 129668 129668 129668 129668 #4x Knight of Meadowgrain,{W}{W}, Creature-Kithin Knight,2/2,first strike,lifelink 139715 139715 139715 139715 #4x Wizened Cenn,{W}{W}, Creature - Kithin Cleric,2/2, other kithin get +1/+1 139716 139716 139716 139716 #4x Zealous Guardian,{WU}, Creature - Kithin Soldier,1/1,flash 142028 142028 142028 142028 #4x Ballynock Cohort,{2}{W},Creature - Kithin Soldier,2/2,First strike, get +1/+1 aslongas you control another white creature 142045 142045 142045 142045 #2x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying 146041 146041 #2x Oversoul of Dusk,{WG}{WG}{WG}{WG}{WG},5/5, Creature - Spirit avatar, protection from blue,red and black 146735 146735 #4x Thistledown Liege,{1}{WU}{WU}{WU}, 1/3, creature - Kithin Knight, give +1/+1 to blue and white creature you control 147409 147409 147409 147409 #20x Plains (10E) 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 #NAME:Elves #DESC:And here you thought you would enjoy #DESC:a little trip in the forest... #DESC: #DESC:Who said only Goblins were nasty? #4x Elvish Archers,{1}{G},2/1,Creature Elf,first strike 1242 1242 1242 1242 #4x Elvish Champion,{1}{G}{G},2/2,Creature Elf,Other elf gets +1/+1 and forestwalk 129534 129534 129534 129534 #4x Blanchwood Armor,{2}{G}, Enchant Creature, give +1/+1 foreach forest you control 135267 135267 135267 135267 #2x Wildslayer Elves, {3}{G},3/3, Creature Elf Warrior, Wither 135436 135436 #4x Inperious Perfect,{2}{G}, 2/2 Creature Elf Warrior, gives +1/+1 other elf you control +token 1/1 elf for {T}{G} 139683 139683 139683 139683 #2x Dauntless Dourbark,{3}{G},*/*,Creature Treefolk warrior, power/toughness = nb of forest you control 141851 141851 #4x Safehold Elite, {1}{WG},2/2, Creature Elf Scout, Persist 146077 146077 146077 146077 #4x Boartusk Liege, {1}{RG}{RG}{RG},3/4, Creature Goblin Knight, tramples & Gives +1/+1 to red&green creatures you control 147428 147428 147428 147428 #4x Twinblade Slasher,{G},1/1,Creature Elf Warrior, wither {1}{G}:+2/+2 only once per turn 153436 153436 153436 153436 #4X Wilt-Leaf Cavaliers,{WG}{WG}{WG}, 3/4, Creature Elf Knight, Vigilance 153962 153962 153962 153962 #4x Cylian Elf,{1}{G},2/2,Creature Elf Scout 174935 174935 174935 174935 #20x Forest 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 129560 #NAME:Taiga #DESC:The forces of fire and nature unite. #DESC: #DESC:Can you withstand #DESC:their combined fervor? #2x Cockatrice 1238 1238 #3x Craw Wurm 1239 1239 1239 #2x Elvish Archers 1242 1242 #2x Giant Spider 1249 1249 #2x Grizzly Bears 1250 1250 #2x Scryb Sprites 1264 1264 #2x Shanodin Dryads 1265 1265 #1x Tranquility 1270 #1x Tsunami 1271 #2x Earth Elemental 1287 1287 #2x Fire Elemental 1290 1290 #1x Flashfires 1293 #3x Goblin King 1296 1296 1296 #2x Hill Giant 1299 1299 #4x Mons's Goblin Raiders 1308 1308 1308 1308 #2x Orcish Oriflamme 1310 1310 1310 # (PSY) Power Surge not available any more, replaced with a third Orcish Oriflamme #1x Power Surge #1311 #1x Wheel of Fortune 1326 #1x White Ward 1371 #Forest (RV) 1386 1386 1386 1386 1387 1387 1387 1387 1388 1388 1388 1388 #Mountain 1389 1389 1389 1389 1390 1390 1390 1390 1391 1391 1391 1391 #NAME:Bad Moon #DESC:The night falls down, #DESC:the trouble begins. #DESC:The specter of evil, #DESC:will bring you back #DESC:to black! #4x Bad Moon,{1}{B}, Enchantment, all black creature gets +1/+1 1144 1144 1144 1144 #4x Black knight,{B}{B}, Creature Knight,2/2, first strike protection from white 1145 1145 1145 1145 #4x Erg Raiders,{1}{B},2/3, does 2 damage to controller if you do not attack with 1159 1159 1159 1159 #2x Ascendant Evincar,{4}{B}{B},3/3, Legendary Creature Vampire,Flying all black creature get +1/+1 other -1/-1 106525 106525 #4x Hypnotic Specter,{1}{B}{B},2/2, Creature Specter, Flying opponent discard a card if damaged by HS 129600 129600 129600 129600 #4x Unholy Strengh, {B}, Enchant creature, gives +2/+1 129780 129780 129780 129780 #2x terror, {1}{B}, bury target non black, non artifact creature 135199 135199 #2xEyeblight's Ending,{2}{B},destroy target non-elf creature 139449 139449 #4x Oona's Gatewarden, {UB},2/1, flying defender wither 141975 141975 141975 141975 #4x Glen Elendra Liege,{1}{UB}{UB}{UB}, Creature Faerie Knight, flying 2/3 lord(creature[black;blue]|myinplay) 1/1 146743 146743 146743 146743 #2x Wasp Lancer, {UB}{UB}{UB}, Creature Faerie Soldier,3/2,flying 153967 153967 #4x Nyxathid,{1}{B}{B}, Creature Elemental, pow/thg = 7-nb cards opponent 186616 186616 186616 186616 #20x Swamp (10E) 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 129754 #NAME:Burning #DESC:Better be prepared, #DESC:to burn the midnight oil. #DESC:The goblin brashness #DESC:will make you boil. #DESC:And you will end #DESC:burning with a low flame ... #2 x Bloodmark Mentor 142062 142062 #4x Scuzzback Scrapper 142052 142052 142052 142052 #4x Goblin king (10E) 129578 129578 129578 129578 #4x Volcanic hammer 4366 4366 4366 4366 #4x Boggart Ram-Gang 153970 153970 153970 153970 #4x Lightning Bolt 1303 1303 1303 1303 #4x orcish oriflame 1310 1310 1310 1310 #4x Raging goblin 129688 129688 129688 129688 #4xBoartusk Liege 147428 147428 147428 147428 #2x Siege Gang Commander 130539 130539 #4x Spark elemental 129577 129577 129577 129577 #20x Mountain 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 129650 #NAME:Giants! #DESC:It's actually very hard to miss a giant. #DESC:You don't even have to aim your blow well. #DESC:The hard part #DESC:is to get into striking range. #Mogg Fanatic 4832 4832 4832 4832 #Kithkin Greatheart 1W 146444 146444 146444 146444 #Ballyknock Cohort 142045 142045 142045 142045 #Sunrise Sovereign 5R 139667 139667 139667 139667 #Axegrinder Giant 145976 145976 145976 145976 #Blind Spot Giant 146597 146597 146597 146597 #Borderland Behemoth 153102 153102 #Oathsworn Giant {4}{W}{W} - 3/4 giant - lord creature|myinplay 0/2 vigilance other 89012 89012 #Pyroclasm 129801 129801 129801 129801 #Wall of Stone 1325 1325 1325 1325 #Smash 130532 #Kitchen Finks 141976 141976 141976 #Mountain 143626 143626 143626 143627 143627 143627 143631 143631 143631 143623 143623 143623 #Plains 143630 143630 143630 143620 143620 143620 143622 143622 143622 143621 143621 143621#NAME:Selesnya #DESC:Do you dare arming yourself #DESC:against the conclave? #Carven Caryatid 89048 89048 89048 89048 #Courier Hawk 87913 87913 #Fists of Ironwood 83672 83672 83672 83672 #Goliath Spider 88959 88959 #Nightguard Patrol 87975 87975 87975 #Scion of the Wild 83647 83647 83647 #Selesnya Guildmage 87988 87988 87988 87988 #Tolsimir Wolfblood 89110 89110 #Veteran Armorer 87950 87950 #Knight of the Skyward Eye 175047 175047 #Watchwolf 83625 83625 83625 83625 #Glorious Anthem 129572 129572 129572 129572 #Forest 95097 95097 95097 95106 95106 95106 95099 95099 95099 95098 95098 95098 #Plains 95112 95112 95112 95108 95108 95108 95115 95115 95115 95105 95105 95105#NAME:Soldiers #DESC:We stand together #DESC:Man by man #DESC:A marching wall of swords and shields #DESC:We will not stop #DESC:We will not bend #DESC:And never, never will we yield. Rhox Pikemaster *4 Veteran Armorsmith *4 Veteran Swordsmith *4 Captain of the Watch *4 Elite Vanguard *4 Honor of the Pure *4 Glorious Anthem *4 Veteran Armorer *4 Balefire Liege *4 #Plains 191382 191382 191382 191382 191382 191382 191395 191395 191395 191395 191395 191395 191396 191396 191396 191396 191396 191396 191385 191385 191385 191385 191385 191385#NAME:Lafiel #DESC:Meet the army of the influential #DESC:elven princess Lafiel. #DESC:Don't be fooled by their beauty #DESC:or you will lose #DESC:more than just your mind! #(Wagic 0.81 Deck & Avatar by Nakano) #v0.1 / 01.09.2009 # Initial release #v0.2 / 02.09.2009 # - Swamp (10E) *1 = 0 # - Algae Gharial (ALA) *3 = 0 # - Centaur Glade (ONS) *1 = 0 # - Farhaven Elf (SHM) *2 = 0 # + Forest (10E) *1 = 12 # + Birds of Paradise (RAV) *2 = 3 # + Civic Wayfinder (10E) *2 = 4 # + Regal Force (EVE) *1 = 2 # + Lorescale Coatl (ARB) *2 = 4 #Mana (16) Forest (10E) *12 Island (10E) *2 Mountain (10E) *2 #Green (30) Birds of Paradise (RAV) *3 Blanchwood Armor (USG) *1 Civic Wayfinder (10E) *4 Cloudcrown Oak (LRW) *2 Collective Unconscious (MRQ) *1 Druid of the Anima (ALA) *2 Elvish Piper (10E) *1 Elvish Promenade (LRW) *1 Howl of the Night Pack (SHM) *1 Immaculate Magistrate (LRW) *1 Imperious Perfect (LRW) *1 Juvenile Gloomwidow (SHM) *1 Llanowar Elves (10E) *1 Lys Alana Huntmaster (LRW) *1 Nomadic Elf (INV) *1 Primal Rage (10E) *1 Primordial Sage (RAV) *1 Regal Force (EVE) *2 Spidersilk Armor (MRQ) *1 Thicket Basilisk (RV) *1 Wellwisher (ONS) *2 #Blue (1) Levitation (M10) *1 #Red (6) Battle Squadron (MRQ) *1 Dragon Fodder (ALA) *1 Keldon Warlord (RV) *1 Lava Axe (POR) *1 Pyroclasm (ICE) *2 #Black (1) Prowess of the Fair (LRW) *1 #Multicolor (4) Lorescale Coatl (ARB) *4 #Artifact (2) Obelisk of Bant (ALA) *1 Obelisk of Grixis (ALA) *1 #MANA + GREEN + BLUE + RED + BLACK + MULTI + ARTIFACT #16 + 30 + 1 + 6 + 1 + 4 + 2 =60#NAME:Kithkin #DESC:Led by the Cenn, #DESC:united by the thoughtweft, #DESC:challenge just one #DESC:champion of Goldmeadow, #DESC:and you will face #DESC:the entire cla-chan! #4x Glorious Anthem, {1}{W}{W}, Enchantment, Creatures you control get +1/+1 129572 129572 129572 129572 #4x Wizened Cenn,{W}{W}, Creature - Kithkin Cleric,2/2, other kithin get +1/+1 139716 139716 139716 139716 #4x Zealous Guardian,{WU}, Creature - Kithkin Soldier,1/1,flash 142028 142028 142028 142028 #4x Ballynock Cohort,{2}{W},Creature - Kithkin Soldier,2/2,First strike, get +1/+1 aslongas you control another white creature 142045 142045 142045 142045 #4x Armored Ascension,{3}{W},Enchant creature, +1/+1 for each plains and flying 146041 146041 146041 146041 #4x Thistledown Liege,{1}{WU}{WU}{WU}, 1/3, creature - Kithkin Knight, give +1/+1 to blue and white creature you control 147409 147409 147409 147409 #4x Kihtkin Shielddare, {1}{W},1/1 creature - Kithkin soldier, {t}{W}:target blocking creature gets +2/+2 158238 158238 158238 158238 #4x Goldmeadow Harrier, {W},1/1 creature - Kithkin soldier,{W}:tap target creature 139397 139397 139397 139397 #4x Field Marshall, {1}{W}{W}, 2/2 creature - Human soldier, Other Soldier creatures get +1/+1 and have first strike 135258 135258 135258 135258 #4x Mobilization, {2}{W}, enchantment, Soldier creatures have vigilance, {2}{W}:Put a 1/1 white Soldier creature token into play 129716 129716 129716 129716 #20x Plains (10E) 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683 129683#NAME:Tsabo #DESC:You may be prepared #DESC:for an army of zombies #DESC:rising from the graves. #DESC:But did also expect them #DESC:to crawl #DESC:out of the sea? #4x Glen Elendra Liege {1}{UB}{UB}{UB} - flying lord black/blue creature +1/+1 146743 146743 146743 146743 #4x Lord of atlantis -{U}{U} 1/1 Lord merfolk +1/+1 1206 1206 1206 1206 #4x Lord of the Undead - {1}{B}{B} - 2/2 Lord zombie +1/+1 129629 129629 129629 129629 #2x Sanguine Guard {1}{B}{B} - Zombie 2/2 first strike {1}{B}:regenerate 5627 5627 #2x Walking dead {1}{B} - 1/1 zombie, {B}:regenerate 1466 1466 #4x Oona's Gatewarden {BU} - defender flying faerie 2/1 wither 141975 141975 141975 141975 #2x Marauding Knight, Zombie {2}{B}{B}, protection from white 2/2 +1/+1 for each plains|opponentinplay 23053 23053 #2x Methatran Zombie, {1}{U}, 1/1 22973 22973 #2x Inkfathom Infiltrator {UB}{UB} - Merfolk 2/1 cantblock, unblockable 154401 154401 #2x Stillmoon Cavalier {1}{WB}{WB} - Zombie knight 2/1 protection from white and black {WB}:flying {WB}:first strike 153037 153037 #4x Vodalian zombie {B}{U}, zombie merfolk 2/2 protection from green 23159 23159 23159 23159 #1x Wasp lancer {BU}{BU}{BU} 3/2 faerie flying 153967 #1x Deepchanel Mentor {5}{U}, 2/2 merfolk lord blue creature:unblockable 141981 #2x Zombie master {1}{B}{B} - 2/3 zombie lord swampwalk {B}:regenerate 1188 1188 #4x Zombie outlander {B}{U} - 2/2 protection from green 185138 185138 185138 185138 #Island 129606 129606 129606 129606 129607 129607 129608 129608 129609 129609 #Swamp 129754 129754 129754 129754 129755 129755 129756 129756 129757 129757#NAME:Depletion #DESC:More than one mage #DESC:has been driven insane by #DESC:the howl of the mine, #DESC:Dreamborn Muse's voice, #DESC:and Mortivore's breath. #DESC:Prepare to discover the truth #DESC:of the House Dimir. # (PSY) added 2x Swamp, 2x Island, 1x Psychic Drain, # 1x Forced Fruition, 1x Tome Scour, 1x Traumatize, # to bring card count to 60. #4x Animate Dead 1143 1143 1143 1143 #2x Control Magic 1194 1194 #3x Tome Scour 191598 191598 191598 #4x Glimpse the Unthinkable 83597 83597 83597 83597 #2x Psychic Drain 89114 89114 #2x Forced Fruition 146166 146166 #2x Howling Mine 129598 129598 #2x Memory Erosion 175108 175108 #2x Mortivore 129648 129648 #2x Terror 135199 135199 #2x Dreamborn Muse 135246 135246 #3x Traumatize 129774 129774 129774 #4x Oona's Gatewarden 141975 141975 141975 141975 #2x Glen Elendra Liege 146743 146743 #12x Swamp 129754 129754 129754 129754 129755 129755 129755 129755 129757 129757 129757 129757 #12x Island 129607 129607 129608 129608 129608 129608 129609 129609 129609 129609 129609 129609 #NAME:Vigilant Watch #DESC:A single soldier may sleep, #DESC:but the squad never does. #DESC:Vigilant and watchful #DESC:they will be ready to fight #DESC:as soon as you arrive. #4x Akrasan Squire - human soldier {W}, 1/1 exalted 174963 174963 174963 174963 #4x Armored Ascension - {3}{W} - enchant creature - +1/+1 for each plains 146041 146041 146041 146041 #2x Aven Squire - Bird soldier {1}{W},1/1 flying,exalted 184992 184992 #4x Veteran Armorer - {1}{W} - 2/2 creature you control get +0/+1 87950 87950 87950 87950 #4x Ballynock Cohort, Kithkin Soldier {2}{W}, 2/2, first strike +1/+1 as long as you control another white creature. 142045 142045 142045 142045 #2x Aven Trailblazer, {2}{W} 2/*, bird soldier flying, domain (toughness = basic land you control) 180278 180278 #2x Castle {3}{W} - Enchantment, untapped creature you control get +0/+2 1334 1334 #4x Field Marshal {1}{W}{W} - 2/2 - other soldier get +1/+1 and first strike 135258 135258 135258 135258 #4x Glorious Anthem {1}{W}{W} - Enchantment - creature you control get +1/++ 129572 129572 129572 129572 #2x Serra Zealot {W} - 1/1 - First strike 5707 5707 #4x Mobilization {2}{W} - Soldier get vigilance - {2}{W} put a 1/1 soldier in play 129716 129716 129716 129716 #20x plains 1395 1395 1395 1395 129680 129680 129680 129680 129681 129681 129681 129681 129682 129682 129682 129682 129683 129683 129683 129683 #4x Soltari Foot Soldier, {W}, 1/1 shadow 4901 4901 4901 4901 #NAME:Savannah #DESC:United against the terrible #DESC:Phyrexian Fate, #DESC:there is no time for dispute #DESC:or rivalries #DESC:in Eladamri and Gerrard's army #2x Black Vise 1097 1097 #2x The Rack 1139 1139 #2x Cockatrice 1238 1238 #2x Craw Wurm 1239 1239 #2x Giant Spider 1249 1249 #2x Grizzly Bears 1250 1250 #2x Ironroot Treefolk 1253 1253 #1x Living Lands 1259 #3x Scryb Sprites 1264 1264 1264 #4x Shanodin Dryads 1265 1265 1265 1265 #2x Thicket Basilisk 1267 1267 #1x War Mammoth 1277 #1x Armageddon 1328 # (PSY) 2x Benalish Hero not available any more, removed (deck has still >60 cards) #2x Benalish Hero #1330 #1330 #2x Castle 1334 1334 #2x Crusade 1341 1341 # (PSY) 2x Mesa Pegasus not available any more, removed (deck has still >60 cards) #2x Mesa Pegasus #1354 #1354 #2x Pearled Unicorn 1356 1356 #2x Savannah Lions 1365 1365 #2x Serra Angel 1366 1366 #2x Wrath of God 1372 1372 # Forest (RV) 1386 1386 1386 1386 1387 1387 1387 1387 1388 1388 1388 1388 # Plains (RV) 1395 1395 1395 1395 1396 1396 1396 1396 1397 1397 1397 1397 #NAME:Elfball #DESC:An endless stream #DESC:of elvish warriors #DESC:will overwhelm you, #DESC:powered by an unceasing #DESC:supply of mana. #DESC: #DESC:Flee! #DESC: #DESC:You have no chance! Llanowar Elves (M10) *4 Wellwisher (ONS) *4 Elvish Vanguard (ONS) *4 Elvish Visionary (M10) *4 Elvish Hexhunter (SHM) *4 Elvish Promenade (LRW) *4 Elvish Archdruid (M10) *4 Imperious Perfect (LRW) *4 Drove of Elves (SHM) *1 Heedless One (ONS) *3 Overrun (10E) *2 Forest (10E) *4 Forest (M10) *4 Forest (ALA) *4 Forest (LRW) *4 Forest (RAV) *4 Pendelhaven (LEG) *1 Gaea's Cradle (USG) *1#NAME:Angelism #DESC:An army of angels #DESC:will sweep through your defenses #DESC:while all your forces can do #DESC:is watch and gape in awe. Angelic Chorus (10E) *3 Honor of the Pure (M10) *4 Kitchen Finks (SHM) *4 Mesa Enchantress (M10) *4 Moat (LEG) *3 Pacifism (10E) *4 Cage of Hands (CHK) *3 Sigil of the Empty Throne (CFX) *4 Swords to Plowshares (ICE) *4 Wrath of God (10E) *3 Quicksand (10E) *4 Plains (10E) *4 Plains (M10) *4 Plains (ALA) *4 Plains (LRW) *4 Plains (RAV) *3 Serra's Sanctum (USG) *1#NAME:Jihad #DESC:They may look weak #DESC:and barely present, #DESC:but if you let them grow #DESC:they will crush your army. Crusade (RV) *4 Glorious Anthem (10E) *4 Honor of the Pure (M10) *4 Armored Ascension (M10) *2 Swords to Plowshares (ICE) *4 Disenchant (TMP) *3 Paladin en-Vec (10E) *2 Knight of Meadowgrain (LRW) *4 Kitchen Finks (SHM) *3 Spectral Procession (SHM) *4 Stillmoon Cavalier (EVE) *3 Plains (10E) *4 Plains (M10) *4 Plains (ALA) *4 Plains (LRW) *4 Plains (SHM) *4 Plains (RAV) *3#NAME:Spectral Rack #DESC:"We will clear your mind #DESC: until nothing is left. #DESC: And we will grow stronger #DESC: as you keep losing #DESC: your thoughts." The Rack (RV) *4 Doom Blade (M10) *4 Last Gasp (RAV) *4 Hymn to Tourach (FEM) *4 Black Knight (M10) *4 Hypnotic Specter (10E) *4 Nyxathid (CFX) *4 Graveborn Muse (10E) *4 Tendrils of Corruption (M10) *4 Gargoyle Castle (M10) *4 Volrath's Stronghold (STH) *1 Swamp (10E) *4 Swamp (M10) *4 Swamp (ALA) *4 Swamp (LRW) *4 Swamp (RAV) *3#NAME:Kobold Overlord # #DESC:"You may think we are weak #DESC: But we are many #DESC: And sometimes we can hire #DESC: A powerful mercenary!" # Mountain (10E) *20 Kher Keep (TSP) *2 # produces kobold tokens Crimson Kobolds (LEG) *4 Crookshank Kobolds (LEG) *4 Kobold Drill Sergeant (LEG) *4 Kobold Overlord (LEG) *4 Kobold Taskmaster (LEG) *4 Kobolds of Kher Keep (LEG) *4 Battle Squadron (MRQ) *2 # to have a flyer in the deck Keldon Warlord (RV) *2 # Doesn't fit the theme too well (would a Keldon Warlord really # work as a mercenary for a Kobold Overlord?), but without it # the deck would be too weak, and a deck full of weak # creatures is exactly the environment where a Keldon Warlord # thrives. Wheel of Fortune (RV) *1 #To get a new hand (hopefully) full of cheap kobolds once the #previous hand has been used up. Only 1 because it's #restricted. Slate of Ancestry (ONS) *2 #To draw more cards (check whether the AI overuses it and #decks itself out) Howling Mine (10E) *4 Mob Justice (STH) *3 # finisher # # # Cards considered, but not included: # Orcish Oriflamme - would match the deck's focus of # strengthening the creatures, but is too expensive. Perhaps add # it when mana acceleration is possible for this deck. # # Cards removed from he deck: # 3 x Bravado (USG) (ID 5848) # The card's name and illustration don't really fit the "kobold" # theme, but the effect (strength through numbers) definitely # does. # Removed because the AI casts it on its opponent's creatures. # # 4 x Brightstone Ritual (ONS) (ID 39846) # for mana acceleration # Removed because the AI doesn't use the mana. # Also ... only works with goblins. Duh. *blush* #NAME:Might Sliver # #DESC:Beware! Beware! #DESC:They are everywhere! #DESC:Even in the air #DESC:and under the ground. #DESC:The whole world has turned #DESC:into a squirming mass #DESC:of these small, yet dangerous #DESC:... things ... # # Winged Sliver (TMP) *2 # gives Flying Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a # # 3-drop creature that others will pump Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative # # and can't be misused by the AI Heart Sliver (TMP) *2 # gives Haste Talon Sliver (TMP) *3 # gives First Strike Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too # # expensive to have more of them, and we # # only have 3 plains in the deck Shadow Sliver (TSP) *1 # might be great or bad - thrown in as # # an element of surprise Crystalline Sliver (STH) *1 # Shroud is nice, especially in a # # deck with no non-creature spells Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus Fury Sliver (TSP) *2 # gives double strike, only 2 because # # it's a 6-drop creature Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus # Spined Sliver (STH) *2 # gives Rampage Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also # gives Reach to all slivers, which is good because we only have # two Winged Slivers in the deck, and those might not even be # played because we have few Islands. Gemhide Sliver (TSP) *4 # Additional mana source to get Might # # Slivers out faster Forest (M10) *12 # (most slivers in the deck are green) Island (M10) *3 # only 4 blue creatures in the deck Mountain (M10) *6 Plains (M10) *3 # only 5 white creatures in the deck # # Cards considered, but not included: # Basal Sliver - AI too eager to sacrifice # Clot Sliver - would be the only black sliver left after Basal # Sliver was taken out; also: AI not too smart with regeneration # Sedge Sliver - no swamps in deck (since all black slivers were # taken out) # Firewake Sliver - AI too eager to sacrifice # Mnemonic Sliver - AI too eager to sacrifice # Telekinetic Sliver - AI doesn't make smart tapping definitions # Quilled Sliver - AI can't target ability in a smart way # Armored Sliver - AI can't decide well when to use ability # Barbed Sliver - AI can't decide well when to use ability # Venser's Sliver - doesn't strengthen other slivers # Sliversmith - doesn't profit from other slivers. Its tokens # do, but the AI isn't smart in deciding which cards to discard # Metallic Sliver - is cheap, but doesn't strengthen other slivers # Victual Sliver - AI too eager to sacrifice # Battering Sliver - effect already provided by cheaper Horned Sl. # Sliver Queen - AI can't handle 5-color deck # Reflex Sliver - Heart Sliver has same effect for lower cost # Sinew Sliver - good +1/+1 bonus, but only few plains in this # deck, and red/green slivers provide same or similar effects # Synchronous Sliver - Vigilance is nice, but sliver is blue and # pretty expensive # # Cards removed from the deck: # 20 dual lands - AI only uses the first "auto" rule for each # dual land. Therefore none of the chosen lands produced green # mana, the AI treated most dual lands as islands, and the deck # never got sliver production started. #NAME:Master of Ether # #DESC:"Surrounded by the things I built #DESC: my power will grow #DESC: boundlessly." # Master of Etherium (ALA) *4 # gets stronger with every artifact Vedalken Archmage (MRD) *2 # draws card when summoning artifact Ornithopter (10E) *4 # cheap artifact, later air defense Nuisance Engine (MRD) *4 # create more cheap artifacts Cathodion (MRD) *4 # 3-drop 3/3 creature without a down- # # side since manaburn was abolished Steel Wall (MRD) *2 # mainly for defending Yotian Soldier (MRD) *2 # cheap defender Coiled Tinviper (TMP) *1 # first strike attacker Scarecrone (EVE) *2 # brings back artifacts Glaze Fiend (ALA) *2 # temp. bonus for playing artifacts Salvage Slasher (CFX) *2 # grows stronger with artifacts in # # graveyard - nice effect if opponent # # has destroyed all artifacts Silver Myr (MRD) *4 # artifact source of blue mana (which # # is needed for the 6 Vedalken) Akroma's Memorial (FUT) *2 # massive bonuses incl. Trample Island (10E) *3 # more blue mana Seat of the Synod (MRD) *4 # 20 artifact lands for huge bonuses Vault of Whispers (MRD) *4 # on Master of Etherium and Tolarian Great Furnace (MRD) *4 # Academy. Tree of Tales (MRD) *4 Ancient Den (MRD) *4 Academy Ruins (TSP) *1 # brings back artifacts Tolarian Academy (USG) *1 # Generates massive amounts of mana # # in this deck - which the AI usually # # wastes. # Cards considered, but not included: # Gaea's Cradle - would make the deck even stronger, but doesn't # fit the theme. # # Cards removed from the deck: # Sculpting Steel - reported to lead to crashes#NAME:Kinsb. Cavalier #DESC:The knights on their steeds #DESC:and the knights from the sky #DESC:unite #DESC:in their crusade for honor Blessing (RV) * 2 # Crusade (RV) * 4 # Northern Paladin (RV) * 1 # Lost Order of Jarkeld (ICE) * 2 # Order of the Sacred Torch (ICE) * 1 # Soltari Crusader (TMP) * 1 # Crusading Knight (INV) * 1 # Leonin Skyhunter (MRD) * 1 # Flagstones of Trokair (TSP) * 2 # Paladin en-Vec (10E) * 2 # Plains (10E) *16 # Skyhunter Patrol (10E) * 1 # Skyhunter Prowler (10E) * 2 # Plover Knights (LRW) * 1 # Knight of Meadowgrain (LRW) * 2 # Kinsbaile Cavalier (MOR) * 3 # Wilt-Leaf Cavaliers (SHM) * 3 # Kabira Crossroads (ZEN) * 2 # Sigiled Paladin (ALA) * 1 # White Knight (M10) * 2 # Honor of the Pure (M10) * 4 # Plains (M10) * 4 # Armored Ascension (M10) * 2 # #NAME:Bad Dreams #DESC:If you ever thought #DESC: that YOU had bad dreams ... #DESC:Wait until you meet these. Black Vise (RV) *1 Wheel of Fortune (RV) *1 Howling Mine (M10) *4 Underworld Dreams (10E) *4 Spiteful Visions (SHM) *4 Sudden Impact (10E) *4 Font of Mythos (CFX) *2 Damnation (PLC) *4 Infest (ALA) *4 Lightning Bolt (M10) *4 Terminate (ARB) *4 Swamp (RAV) *4 Swamp (TSP) *4 Swamp (LRW) *4 Swamp (ALA) *4 Mountain (RAV) *4 Mountain (TSP) *4 #NAME:Ball Lightning # #DESC:"You are nothing #DESC: But more fuel #DESC: For my insatiable #DESC: Rage!" # Ball Lightning (M10) *4 Beacon of Destruction (10E) *2 # 28 direct damage spells Flame Burst (ODY) *4 Flame Javelin (SHM) *4 Kindle (TMP) *4 Lava Spike (CHK) *4 Lightning Bolt (M10) *4 Fire Tempest (POR) *2 Volcanic Hammer (POR) *4 Howling Mine (10E) *4 # accelerates the game, makes more # # damage spells available Mountain (10E) *24 # Cards considered, but not included: # Sonic Burst - 4 damage is nice, discarding a card is not. # Shock - nice damage per cost ratio, but 2 damage is too little, # especially since the AI likes to use it on creatures with # toughness >2 # Steam Blast - nice effect on all creatures and players, but # damage amplitude of 2 is just a bit too little. # # Blaze - AI currently casts spells with "X" cost for too weak an # effect # Char - damage per cost ratio too low, and damages caster as well # Earthquake - difficult to fine-tune for the AI: too little mana # and the effect might be wasted, too much mana and the effect # might be dangerous for the AI and its creatures as well. # Fault Line - more expensive than Earthquake for same effect # Fire Tempest - very expensive, and too dangerous for the AI # Fireball - AI doesn't choose targets well # Flamewave Invoker - ability too expensive compared to Beacon of # Destruction # Lava Axe - Too expensive for one-time use, esp. since red mana # acceleration is currently not possible # Lightning Blast - Too expensive # Puncture Blast - damage per cost ratio too low. Wither damage # would help against big creatures, but so do the walls, and the # opponent hopefully won't last long enough to bring many big # creatures out anyway. # Puncture Bolt - effect too weak # Scorching Spear - effect too weak # Zap - too little damage, the AI often uses it on a creature # that doesn't get killed by it, so the card is wasted. # Jayemdae Tome - casting cost and ability cost too expensive in # that deck; Howling Mine serves the same purpose, and hopefully # the opponent will be dead before he can make much use of the # cards he draws. # Cards removed from the deck: # none # Notes: # # The AI doesn't target the damage spells well, often wasting them # on creatures that are tough enough to survive the damage, or # casting them on creatures when it could have won they game by # targeting the opponent. # # The AI sometimes casts Ball Lightning and then doesn't attack # with it, effectively wasting the card. #NAME:Plateau #DESC:In the highland of Boros #DESC:Angels, elementals and goblins #DESC:are preparing for battle. #DESC:Beware, the crusade is coming... #4x Lightning Helix {W}{R} - does 3 damage and you gain 3 life replacement for #2x Black Vise (1097) and #2x The Rack (1139) 87908 87908 87908 87908 # (PSY) added a third Bull Cerodon to bring the deck to 60 cards #2x Bull Cerodon replacement for #3x Earth Elementat {3}{R}{R} -4/5 (1287) 174952 174952 174952 #2x Fire Elemental {3}{R}{R} - 5/4 1290 1290 #2 x Nobilis of War {RW}{RW}{RW}{RW}{RW} replacement for 2x Fire elemental (1290) 154258 154258 #2x Goblin king (replaced Rv version 1296 with 10E) 129578 129578 #4 x Boros Recruit - {WR} - Goblin 1/1 first strike - Replace 2x Goblin Baloon brigade (1295) and 2 x Benalish Hero {W} -1/1 banding (1330) 88992 88992 88992 88992 #1x Mons Goblin Raide (1308) 1308 #2x Skyknight Legionnaire replacement for #2x Granite Gargoyle {2}{R} - 2/2 flying {R}:0/1 1297 109082 109082 #1x Orcish Oriflame 1310 #2x Castle {3}{W} - untapped creature get 0/2 1334 1334 #1x Crusade White creature get +1/+1 {W}{W} 1341 #2x Cerodon Yearling {R}{W} vigilance haste 2/2 replacement for pearled Unicord 2/2 {2}{W} (1356) 180604 180604 #2x Serra Angel {3}{W}{W} - 4/4 flying,vigilance 1366 1366 #2x Wall of sword {3}{W} 3/5 flying defender 1369 1369 #2x White knight 2/2 first strike, protection from black 1370 1370 #1x Hill Giant {3}{R} - 3/3 1299 #2x Hearthfire Hobgoblin replacement for - 1x Hurloon Minotaur - {1}{R}{R} - 2/3 - 1300 and 1xEarth Elementat {3}{R}{R} -4/5 - 1287 157201 157201 #1x Keldon Warlord 1301 #Moutains 1389 1389 1389 1389 1390 1390 1390 1390 1391 1391 1391 1391 #Plains 1395 1395 1395 1395 1396 1396 1396 1396 1397 1397 1397 1397 #NAME:Undead Lords # #DESC:"Can you smell the sweet perfume #DESC: Of festering flesh and rotting bones? #DESC: #DESC: Rejoice if you like it #DESC: Because soon, soon #DESC: You will be part of my army." # Lord of the Undead (10E) *4 # strengthens and raises zombies Cemetery Reaper (M10) *4 # strengthens zombies Death Baron (ALA) *4 # strengthens zombies +deathtouch Soulless One (ONS) *4 # gets powerful with lots of zombies Walking Dead (LEG) *2 # cheap early defense Zombie Master (RV) *2 # for Swampwalk, zombie regeneration, # # and 2/3 isn't bad either Severed Legion (10E) *1 # \ Warpath Ghoul (M10) *1 # > some expensive zombies Mass of Ghouls (FUT) *1 # / Dreadwing (CFX) *2 # \ 6 cheap zombies - neither can Hate Weaver (10E) *2 # > use its abilities. These are Roofstalker Wight (RAV) *2 # / just temporary solutions to # # rack zombie numbers up for the # # Soulless One. Beacon of Unrest (10E) *1 # More raising of zombies Scarscale Ritual (SHM) *4 # Card drawer Dark Ritual (RV) *4 Swamp (10E) *22 # Cards considered, but not included: # Shepherd of the Rot - *much* too dangerous for the AI in this # deck # Graveborn Muse - dito # Empty the Catacombs - would weaken the Soulless One # Dauthi Ghoul - too expensive for a 1/1 creature in a # non-shadow deck # Zombify - too expensive, a Zombie deck has cheaper means # Cruel Revival - too expensive # Dreg Reaver - Mass of Ghouls better for same cost # Zombie Goliath - Mass of Ghouls better for same cost # Gluttonous Zombie - Mass of Ghouls has better power, fear # won't work against black or artifacts # Dross Prowler - Severed Legion better for same cost # Scathe Zombies - Severed Legion better for same cost # Bog Raiders - Swampwalk provided by Zombie Master, so B.R. is # weaker than Severed Legion for same cost # Phyrexian Ghoul - AI can't handle sacrifice decisions well # Nantuko Husk - dito # Recover - too expensive # Disentomb - the Lord of the Undead will do most of the Raising # Raise Undead - dito # Tortured Existence - dito # Dross Crocodile - too expensive # Gravedigger - too expensive # Spineless Thug - cheap, but can't block # Feeding Frenzy - nice but too expensive # Sadistic Glee - AI casts it on opponent's creatures # Unholy Grotto, Volrath's Stronghold - would weaken Soulless One # Haunted Crossroads - would weaken Soulless One # Cards removed from the deck: # Accursed Centaur - sacrifices itself # Dark Ritual - AI doesn't use the mana # Notes: # # Slow buildup, and no synergy until the 3-drop creatures come in. # Would profit a lot from Dark Ritual if it worked. #NAME:Zuberi's Flock # #DESC: Winged fighters #DESC: for honor and justice #DESC: cross the chasm #DESC: to take their revenge # Zuberi, Golden Feather (MIR) *2 Suntail Hawk (10E) *4 # cheap flyer Courier Hawk (RAV) *4 # cheap flyer Wild Griffin (10E) *3 # balanced 3-drop flyer Griffin Sentinel (M10) *3 # defensive 3-drop flyer Razorfoot Griffin (M10) *2 # offensive 4-drop flyer Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin Spotted Griffin (POR) *2 # defensive 4-drop flyer Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and # # fits well as an endgame surprise Moat (LEG) *4 # 4 because it's important for this # # deck to keep strong attackers away Blessing (RV) *2 # \ 6 enchantments to reinforce the Holy Strength (10E) *2 # > holy nature of the griffins - Honor of the Pure (M10) *2 # / and the creatures need buffs Swords to Plowshares (RV) *2 # reinforces the aggresiveness of # # the griffin theme, and stalls the # # the game until Moat comes in Plains (10E) *24 # Cards considered, but not included: # Loyal Gyrfalcon - too expensive for a non-griffin in this deck # Crusade - Weaker than Honor of the Pure # Cards removed from the deck: # Welkin Hawk - not a griffin, and can crash the game in 0.8.1 # Righteousness - AI doesn't use it # Teremko Griffin - Banding removed from Wagic # Notes: # Flavor deck, might be more competitive if it included bird # soldiers and global enchantments (Crusade, Glorious Anthem), but # I wanted to limit the theme of this deck to "animal" griffins # and birds, which excluded the "civilized" Aven and the more # civilized enchantments. #NAME:Viashino Warrior # #DESC:"With claws and swords and flames #DESC: we fiercely protect #DESC: those we revere" Viashino Slasher (RAV) *4 # cheap Viashino Viashino Slaughtermaster (CFX) *4 # cheap Viashino Viashino Spearhunter (M10) *4 # first strike Viashino Grappler (INV) *4 # high power but very vulnerable Viashino Warrior (MIR) *2 # attacker Viashino Weaponsmith (USG) *2 # attacker Viashino Fangtail (RAV) *3 # attacker Furnace Whelp (10E) *2 # not a Viashino, but having # # two flyers helps the deck Firebreathing (10E) *4 # fiery breath for the dragons' # # descendants - also allows to # # use spare mana, although the # # AI rarely does that. Flaming Sword (MRQ) *2 # fiery weapons as well Emblem of the Warmind (FUT) *2 # gives Haste Beacon of Destruction (10E) *1 # repeated fire blasts Rage Reflection (SHM) *1 # double strike Dragon Roost (10E) *1 # endgame surprise - produces # # red dragons Mountain (10E) *24 # Cards considered, but not included: # Burning Cloak - AI would kill its own creatures # Canyon Drake - flyers would be nice, but too expensive # Crown of Flames - Firebreathing is more foolproof for the AI # Dragon Whelp - Furnace Whelp is more foolproof # Desert Drake - Furnace Whelp is better for the same cost # Immolation - AI can't decide whether it'll help or destroy the # enchanted creature # Lizard warrior - is not a viashino, and a viashino with # identical values exists # Mass Hysteria - Emblem of the Warmind fits the theme better and # doesn't help the enemy # Pyroclasm - AI would kill its own creatures # Viashino Skeleton - other viashinos wouldn't associate with it # Kindled Fury - lasts only until end of turn, often wasted by AI # Double Cleave - lasts only until end of turn, often wasted by AI # Reflexes - first strike already provided by Flaming Sword # Cards removed from the deck: # Bravado - AI casts it on opponent's creatures # Seething Song - mana acceleration would be great, bit the AI # doesn't use the mana # Viashino Sandscout - AI doesn't understand that it will return # to owner's hand, may enchant it # Viashino Bladescout - removed from Wagic # Notes: # Flavor deck. #NAME:Heartmender # #DESC:"No matter who #DESC: No matter what #DESC: We heal. #DESC: The good and the bad #DESC: The calm and the mad #DESC: The live and the dead #DESC: We heal." Heartmender (SHM) *4 # continuously removes -1/-1 counters # # from all others Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Safehold Elite (SHM) *4 # cheap early defense Lingering Tormentor (EVE) *4 # attacker with Fear Rendclaw Trow (EVE) *4 # has Wither Gravelgill Axeshark (SHM) *3 # 3/3 creature Scuzzback Marauders (SHM) *3 # 5/2 attacker Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the # # AI use that ability? Vine Trellis (MRQ) *4 # cheap defender and mana source Animate Dead (RV) *4 # to bring back creatures that were # # killed before the Heartmenders came # # online Forest (10E) *12 Swamp (10E) *12 # Cards considered, but not included: # Kithkin Spellduster - has Persist, but is expensive & needs W # River Kelpie - has Persist, but is expensive & needs blue mana # Rattleblaze Scarecrow - too expensive for conditional persist # Wingrattle Scarecrow - only conditional persist # Gaea's Cradle - AI doesn't use the mana, bad thematic fit # Cauldron Haze - effect only til end of turn, too short # Trapjaw Kelpie - very expensive, AI doesn't use flash # Sadistic Glee - Might help in a deck where so many creatures go # to the Graveyard, then again it might not if it's the # enchanted creature that dies. The point is currently moot # though since the AI casts the spell on its opponents anyway # Vulturous Zombie - no Persist, too expensive # Infest - perhaps too dangerous as long as no Heartmender in play # Harbinger of Night - definitely too dangerous # Cards removed from the deck: # none # Notes: # Doesn't perform as well as I'd like it to. The deck is very # dependent on the Heartmenders, and sometimes they take a long # time to come out. Suggestions? # # Animate Dead seems to choose targets randomly and sometimes # picks bad ones. But it still works well in this deck if it # targets creatures with Persist, because when these get killed # while they are animated dead, they return from the graveyard # without the animation enchantment. It would be nice if "Animate # Dead" could prioritize the Kitchen Finks as targets. #NAME:Fairy Archmage # #DESC:"Now we're here #DESC: Now we're there #DESC: Now we're gone #DESC: Now we're back #DESC: #DESC: But what happened to your defenses?" Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... Heartmender (SHM) *4 # continuously removes -1/-1 counters # # from all others Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Safehold Elite (SHM) *4 # cheap early defense Gravelgill Axeshark (SHM) *2 # 3/3 creature Kithkin Spellduster (EVE) *2 # Enchantment removal Restless Apparition (EVE) *4 # can get +3/+3 bonus River Kelpie (SHM) *2 # card drawer, only *2 to prevent the # # AI from decking itself out Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme Plumeveil (SHM) *2 # great defense & fits the theme Wrath of God (10E) *4 # destroys all creatures Plains (10E) *14 Island (10E) *10 # Cards considered, but not included: # Rendclaw Trow - has persist & wither, but needs BG mana # Lingering Tormentor - has persist * Fear, but needs B mana # Scuzzback Marauders - has persist & high attack, but needs BR # mana. High attack not necessary once Wrath of God is cast # Rattleblaze Scarecrow - too expensive for conditional persist # Wingrattle Scarecrow - only conditional persist # Gaea's Cradle - AI doesn't use the mana, dubious thematic fit # Cauldron Haze - effect only til end of turn, too short # Trapjaw Kelpie - very expensive, AI doesn't use flash # Cards removed from the deck: # none # Notes: # The AI seemed pretty reluctant to cast Wrath in the test runs, # although it did use the card from time to time # # River Kelpie: The AI is in danger of decking itself out if it # has many Wither creatures, 2 Kelpies, and casts Wrath of God. # I already reduced the Kelpies after the AI had to draw 40 cards # in one test run, but even 2 may be too much. Will have to be # watched. # # Restless Apparition: May actually prevent the Heartmender and # Wrath of God from being played if the AI uses its plains to pump # the apparition before checking whether it could use those plains # to play spells. This will have to be watched too. #NAME:Snake Pit # #DESC:"Ssalute our ssinuossity #DESC: Love our lithenesss #DESC: Enjoy our embrace #DESC: #DESC: Care for a kisss? #DESC: Ssoon you will ssleep ..." Orochi Sustainer (CHK) *3 # Orochi Snake Shaman Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes Anaconda (POR) *1 # 18 snakes Anaconda (UZS) *2 River Boa (ZEN) *3 Hornet Cobra (LEG) *3 Python (POR) *3 Skeletal Snake (POR) *1 Mold Adder (M10) *2 # only good against 2 colors Boa Constrictor (MRQ) *1 # AI can't handle ability Serpent Warrior (POR) *1 # AI doesn't realize the life loss Serpent Assassin (POR) *3 Weakness (M10) *2 # 10 spells to simulate poison effects Paralyze (RV) *2 Last Gasp (RAV) *1 Venomous Fangs (USG) *4 Fevered Convulsions (TMP) *1 Snake Pit (MRQ) *1 Forest (10E) *11 Swamp (10E) *13 # Cards considered, but not included: # Creakwood Liege - not a snake # Coiled Tinviper - mechanical snake, bad thematic fit # Plague Wind - considered as endgame surprise, but doesn't fit # the theme well enough # Notes: # I haven't found any information about the Orochi, so I can't # tell whether they fit to the rest of the cards apart from the # fact that they are snakes. If they don't fit, replacement # suggestions are welcome.#NAME:AshenmoorCohort # #DESC: How does it feel #DESC: to be dead #DESC: I hear you ask? #DESC: #DESC: It hurts. #DESC: It burns. #DESC: #DESC: It makes you ... #DESC: ... want to come back. Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures Ashenmoor Gouger (SHM) *3 Corrosive Mentor (SHM) *3 Crowd of Cinders (SHM) *4 Smoldering Butcher (EVE) *4 Emberstrike Duo (SHM) *3 # gets pumped by red or black spells Nyxathid (CFX) *2 Sickle Ripper (SHM) *3 Spiteflame Witch (SHM) *2 Soul Snuffers (EVE) *2 # dangerous for the AI Scar (SHM) *4 # cheap red/black damage spell Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers Raise Dead (RV) *2 # compensates for Soul Snuffers Swamp (10E) *24 # Cards considered, but not included: # Cinderbones: Expensive and weak in this deck # Sootstoke Kindler - AI can't choose target well # Fulminator Mage - most lands of player will be basic for a while # Midnight Covenant - buggy in 0.8.1 # Cards removed from the deck: # none # Notes: # The Soul Snuffers may have to be removed since the AI often # hurts itself with them. # # This is a pure black deck, it doesn't explore most of the # potential red/black synergies. I'd like to do that as well, but # I'd want the Ashenmoor Liege as a central card in that deck, and # that card isn't implemented yet. Hence, the deck is black and # the central creature is a black creature. #NAME:Noble Predators # #DESC:"We are hunters. #DESC: You are prey. #DESC: Now run #DESC: So that we can catch you." Noble Panther (INV) *4 # 29 furious feline friends Horned Cheetah (INV) *4 # lifelink Cave Tiger (UZS) *3 Grizzled Leotau (ARB) *4 # great cheap defender Mist Leopard (M10) *4 # shroud Savannah Lions (RV) *4 Silvercoat Lion (M10) *3 Jungle Lion (POR) *3 Predator's Strike (MRD) *4 # AI often wastes it, great theme fit Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger Gaea's Embrace (UZS) *1 # a bit of help from mother Nature Forest (10E) *13 Plains (10E) *9 # Cards considered, but not included: # Wirecat - mechanical cat doesn't fit the theme # Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger, # Whild Jhovall: No synergy with green or white # Jhovall Queen - used as a mount, so not really a "wild" cat # Wild Nacatl - wields a weapon, so not really wild either # Sabertooth Nishoba - is a cat warrior # Panther Warriors - dito # Giant Growth - AI doesn't seem to use it at all # Whitemane Lion - AI can't choose well which creature to return # Cards removed from the deck: # Predatory Hunger - This card was a fantastic fit for theme, # focus, and power. Unfortunately the AI casts it on its # opponent's creatures. Swap this card back in as soon as this # problem gets solved. # Notes: # Flavor deck. #NAME:Treefolk #DESC:Who's hiding in the tree? #DESC: #DESC:These trees have withstood #DESC:the anger of the elements #DESC:for ages. #DESC:Do you really think #DESC:you have the slightest chance #DESC:to even scratch their bark? Forest (M10) *24 Timber Protector (LRW) *4 #{4}{G} ; Creature Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible. Dauntless Dourbark (LRW) *4 #{3}{G} ; Creature Treefolk Warrior (*/*) ; Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk. Treefolk Seedlings (USG) *2 #{2}{G} Creature Treefolk (2/*) ; Treefolk Seedlings's toughness is equal to the number of Forests you control. Essence Warden (PLC) *4 #{G} ; Creature Elf Shaman (1/1) Whenever another creature enters the battlefield, you gain 1 life. Thornweald Archer (FUT) *4 #{1}{G}; Creature Elf Archer (2/1) ; Reach (This creature can block creatures with flying.); Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Gaea's Anthem (PLC) *4 #{1}{G}{G} Enchantment ; Creatures you control get +1/+1. Blanchwood Armor *2 #{2}{G} ; Enchantment Aura ; Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.); Enchanted creature gets +1/+1 for each Forest you control. Llanowar Elves (M10) *4 #Creature Elf Druid (1/1) {T}: Add {G} to your mana pool. Ambassador Oak (MOR) *2 #{3}{G}Creature Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Imperious Perfect (LRW) *2 #{2}{G}; Creature Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield Mirri, Cat Warrior (10E) *1 #{1}{G}{G} Legendary Creature Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Sachi, Daughter of Seshiro (CHK) *1 #{2}{G}{G} Legendary Creature Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool." Mold Adder (M10) *2 #{G} Creature Fungus Snake (1/1) ; Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.#NAME:Dragons #DESC:Dragons are rage #DESC:of power and will. #DESC:Dragons are artists #DESC:with flames, #DESC:painting the world #DESC:with fire. #Land Mountain (M10) *24 #Direct Damage Lightning Bolt (M10) *4 Soulblast (10E) *1 Beacon of Destruction (10E) *1 Spitting Earth (10E) *2 #Generic booster Goblin War Paint (ZEN) *2 #Dragon Generator Dragon Roost (10E) *1 #Boost Dragon Crucible of Fire (ALA) *4 #Small dragon (4) Rakdos Pit Dragon (DIS) *4 Furnace Whelp (10E) *4 #Heavy Dragon (6) Shivan Dragon (M10) *2 #Legendary Dragon (6) Rorix Bladewing (ONS) *1 Ryusei, the Falling Star (CHK) *1 #Black Red small creatures Bloodhall Ooze (CFX) *2 # (PSY) 2x Ashenmoor Liege not available, removed #Ashenmoor Liege (SHM) *2 Ashenmoor Gouger (SHM) *2 Emberstrike Duo (SHM) *2 Bloodmark Mentor (SHM) *4#NAME:Badlands #DESC:Dangerous foes await you. #DESC:Both undead, goblins, and #DESC:other abominations will #DESC:fight you recklessly. #Ankh of Mishra 1094 1094 1094 1094 #Armageddon Clock 1095 #Black Vise 1097 1097 #Dancing Scimitar 1104 1104 #Howling Mine 1112 #The Rack 1139 1139 #Bad Moon 1144 1144 #Black Knight 1145 1145 #Drudge Skeletons 1157 1157 1157 1157 #El-Hajjaj 1158 1158 #Hypnotic Specter 1165 1165 #Scathe Zombies 1177 1177 1177 1177 #Zombie Master 1188 #Goblin King 1296 1296 #Orcish Oriflamme 1310 1310 #Wheel of Fortune 1326 #Sedge Troll 1315 1315 1315 #Mons's Goblin Raiders 1308 1308 1308 1308 #Swamp 1373 1374 1375 1373 1374 1375 1373 1374 1375 1373 #Mountain 1389 1390 1391 1389 1390 1391 1389 1390 1391 #NAME:Millage #DESC:"You may think that you have #DESC: a rich repository #DESC: of spells and artifacts and #DESC: creatures. #DESC: But before you know it, #DESC: all your possessions #DESC: will crumble #DESC: in your hands." Wrath of God (10E) *4 Damnation (PLC) *4 Evacuation (10E) *3 Moat (LEG) *2 Tome Scour (M10) *4 Howling Mine (M10) *4 Glimpse the Unthinkable (RAV) *4 Dream Fracture (EVE) *4 Memory Erosion (ALA) *4 Traumatize (M10) *2 Forced Fruition (LRW) *1 Island (RAV) *4 Island (TSP) *4 Island (LRW) *2 Swamp (RAV) *4 Swamp (TSP) *3 Plains (RAV) *4 Plains (TSP) *3 #NAME:Mindwracked #DESC:"What was it, what was it ... I know #DESC: there was something I wanted to tell #DESC: you. Or was it something you wanted #DESC: to tell me? Ah, why can't I remember? #DESC: I know it was important! Or wasn't it? #DESC: #DESC: What am I thinking about here? And #DESC: are these actually my own thoughts? #DESC: Who am I anyway? And who are *you*? #DESC: Ah, never mind. I'll just kill you. #DESC: #DESC: You're disrupting my thoughts." Izzet Signet (GPT) * 4 # Gelectrode (GPT) * 4 # Wee Dragonauts (GPT) * 4 # Stream Hopper (EVE) * 4 # Mindwrack Liege (EVE) * 4 # Noggle Ransacker (EVE) * 4 # Noggle Bridgebreaker (EVE) * 4 # Magefire Wings (ARB) * 4 # Unsummon (M10) * 2 # Lightning Bolt (M10) * 2 # Island (ZEN) * 3 # Island (ZEN) * 3 # Island (ZEN) * 3 # Island (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # #NAME:Magnivore #DESC:Do not underestimate #DESC:this... thing... because #DESC:it happens to be blind. #DESC:For if you do, it will #DESC:be your last mistake! Hymn to Tourach (FEM) * 4 # Magnivore (ODY) * 4 # Stone Rain (CHK) * 4 # Mountain (RAV) * 4 # Swamp (RAV) * 4 # Swamp (TSP) * 4 # Mountain (TSP) * 4 # Damnation (PLC) * 4 # Demolish (10E) * 4 # Mountain (LRW) * 4 # Swamp (LRW) * 4 # Blightning (ALA) * 4 # Megrim (M10) * 4 # Sign in Blood (M10) * 4 # Pyroclasm (M10) * 4 # #NAME:VampireViscounts #DESC:Oh to sink one's teeth #DESC:into the warm softness #DESC:of pulsating flesh! #DESC: #DESC:Oh to drink the liquor #DESC:of life and passion #DESC:fresh from the source! #DESC: #DESC:Can it be a sin #DESC:to revel in such bliss? Dark Ritual (RV) * 2 # Arrogant Vampire (POR) * 4 # Vampiric Feast (POR) * 2 # Vampiric Touch (POR) * 2 # Stalking Bloodsucker (ODY) * 1 # Skeletal Vampire (GPT) * 1 # Ascendant Evincar (10E) * 2 # Vampiric Link (PLC) * 3 # Swamp (ALA) * 4 # Swamp (ALA) * 4 # Vampire's Bite (ZEN) * 3 # Blood Seeker (ZEN) * 4 # Vampire Nighthawk (ZEN) * 4 # Malakir Bloodwitch (ZEN) * 4 # Child of Night (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # #NAME:Disciplination #DESC:"Unfortunately, my army #DESC: has not managed to survive #DESC: certain disciplinary measures #DESC: that I was sadly forced to take. #DESC: But I see that you #DESC: have brought me reinforcements. #DESC: How very nice of you. Thanks!" Paralyze (RV) * 3 # Moat (LEG) * 4 # Light of Day (TMP) * 1 # Torment (STH) * 4 # Sleeper Agent (USG) * 4 # Pillory of the Sleepless (GPT) * 4 # Pacifism (10E) * 4 # Bound in Silence (FUT) * 4 # Stronghold Discipline (10E) * 4 # Recumbent Bliss (EVE) * 4 # Swamp (ZEN) * 4 # Plains (ZEN) * 4 # Plains (ZEN) * 4 # Plains (ZEN) * 4 # Swamp (ZEN) * 4 # Swamp (ZEN) * 4 # #NAME:Red Cats #DESC:Ferocious predators #DESC:descend from the mountains, #DESC:lured down #DESC:by the sweet smell #DESC:of your fighters' cold sweat. Sabretooth Tiger (ICE) * 4 # Raging Cougar (POR) * 4 # Canyon Wildcat (TMP) * 4 # Giant Strength (TMP) * 4 # Guma (USG) * 4 # Reflexes (USG) * 2 # Wild Jhovall (MRQ) * 4 # Scarred Puma (INV) * 4 # Maniacal Rage (INV) * 4 # Brute Force (PLC) * 2 # Mountain (10E) * 4 # Mountain (10E) * 4 # Mountain (10E) * 4 # Mountain (10E) * 4 # Mountain (M10) * 4 # Mountain (M10) * 4 # #NAME:Enchanted Coatl #DESC:Beware! The enchantresses #DESC:have found a new pet! #DESC:And they enjoy to make it #DESC:stronger and stronger #DESC:until no defender #DESC:can stop it. Flight (RV) * 2 # Fastbond (RV) * 1 # Instill Energy (RV) * 1 # Verduran Enchantress (RV) * 4 # Web (RV) * 1 # Island (MIR) * 4 # Island (MIR) * 4 # Island (MIR) * 1 # Argothian Enchantress (USG) * 4 # Forest (USG) * 4 # Forest (USG) * 4 # Forest (USG) * 4 # Serra's Sanctum (USG) * 1 # Ancestral Mask (MRQ) * 4 # Forest (MRQ) * 1 # Ground Seal (ODY) * 1 # Primal Frenzy (ODY) * 2 # Enchantress's Presence (ONS) * 4 # Fists of Ironwood (RAV) * 1 # Howling Mine (10E) * 4 # Yavimaya Enchantress (10E) * 4 # Lorescale Coatl (ARB) * 4 # #NAME:Wraith's Feast #DESC:"My army may intimidate you, #DESC: but it is my hunger for life #DESC: that will kill you." Dark Ritual (RV) * 4 # Drain Life (RV) * 4 # Cabal Coffers (TOR) * 4 # Last Gasp (RAV) * 3 # Magus of the Coffers (PLC) * 4 # Nightmare (10E) * 4 # Terror (10E) * 3 # Corrupt (SHM) * 4 # Swamp (ALA) * 3 # Swamp (ALA) * 3 # Consume Spirit (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # Swamp (M10) * 4 # Tendrils of Corruption (M10) * 4 # #NAME:Bloodhall Ooze #DESC:"Note about specimen 114: #DESC: After being nourished by living #DESC: and decaying organic matter, #DESC: the ooze has grown to proportions #DESC: we never fathomed. #DESC: Actually, when I look at its #DESC: raging tentacles slapping #DESC: relentlessly against the glassy #DESC: wall of its prison, I wonder if #DESC: it might not eventually become a #DESC: security risk for this labo..." #DESC: (scrap of paper found among the #DESC: slimy ruins of the mages' lab) Kird Ape (RV) * 4 # Forest (10E) *13 # Mountain (10E) *11 # Tattermunge Maniac (SHM) * 4 # Odious Trow (EVE) * 4 # Stalker Hag (EVE) * 4 # Tattermunge Duo (SHM) * 4 # Noxious Hatchling (EVE) * 4 # Creakwood Liege (EVE) * 4 # Rendclaw Trow (EVE) * 4 # Bloodhall Ooze (CFX) * 4 # #NAME:Persistence #DESC:See your whole army #DESC:fall victim #DESC:to wrath and damnation #DESC:while we persist #DESC:and survive #DESC:to strike you #DESC:when you are defenseless. Wrath of God (RV) * 4 # Damnation (PLC) * 4 # Kitchen Finks (SHM) * 4 # Safehold Elite (SHM) * 4 # Lingering Tormentor (EVE) * 3 # Kithkin Spellduster (EVE) * 1 # Heartmender (SHM) * 4 # Restless Apparition (EVE) * 4 # Rendclaw Trow (EVE) * 4 # Day of Judgment (ZEN) * 4 # Swamp (ZEN) *11 # Plains (ZEN) *13 # #NAME:Yavimaya #DESC:Beasts of the woods and the #DESC:seas are gathering, preparing #DESC:for battle. #Armageddon Clock 1095 #Obsianus Golem 1129 1129 #Air Elemental 1189 1189 1189 1189 #Lifetap 1205 1205 #Lord of Atlantis 1206 1206 #Merfolk of the Pearl Trident 1210 1210 1210 1210 #Phantom Monster 1213 1213 #Serendib Efreet 1221 1221 #Sea Serpent 1220 1220 #Cockatrice 1238 #Craw Wurm 1239 #Elvish Archers 1242 #Giant Spider 1249 1249 #Grizzly Bears 1250 1250 #Scryb Sprites 1264 1264 1264 #Thicket Basilisk 1267 # (PSY) Timber Wolves not available any more, replaced with Scryb Sprites #Timber Wolves #1268 #Tsunami 1271 #Wall of Ice 1274 #War Mammoth 1277 1277 #Forest 1386 1387 1388 1386 1387 1388 1386 1387 1388 1386 1387 1388 #Island 1392 1393 1394 1392 1393 1394 1392 1393 1394 1392 1393 1394 #NAME:No Bushwhacker #DESC:"Attack! Heal! Attack! Heal! #DESC: And again and again and again. #DESC: Oh, how I miss my days #DESC: in the goblin army! #DESC: There, I never had to do #DESC: TWO things in a battle!" Swords to Plowshares (ICE) * 4 # Akki Raider (BOK) * 4 # Lightning Helix (RAV) * 4 # Knight of Meadowgrain (LRW) * 4 # Tattermunge Maniac (SHM) * 3 # Nobilis of War (EVE) * 3 # Plated Geopede (ZEN) * 4 # Steppe Lynx (ZEN) * 4 # Elite Vanguard (M10) * 3 # Lightning Bolt (M10) * 4 # Plains (ZEN) * 5 # Mountain (ZEN) * 4 # Plains (ZEN) * 7 # Mountain (ZEN) * 7 # #NAME:Tarmac #DESC:How does it feel #DESC:being stripped to the rack #DESC:while Tarmogoyf licks #DESC:the soles of your feet? The Rack (RV) * 4 # Hymn to Tourach (FEM) * 4 # Darksteel Ingot (DST) * 3 # Geth's Grimoire (DST) * 3 # Forest (RAV) * 5 # Forest (RAV) * 4 # Hypnotic Specter (10E) * 4 # Tarmogoyf (FUT) * 4 # Peppersmoke (LRW) * 4 # Nath of the Gilt-Leaf (LRW) * 4 # Executioner's Capsule (ALA) * 3 # Doom Blade (M10) * 4 # Weakness (M10) * 3 # Swamp (ZEN) * 5 # Swamp (ZEN) * 6 # #NAME:Enchantresses #DESC:Fear the might #DESC:of the Enchantresses! #DESC:If you don't take care, #DESC:they will fire #DESC:a barrage of spells #DESC:while growing #DESC:to powerful warriors #DESC:themselves. Web (RV) * 4 # Wall of Blossoms (STH) * 4 # Argothian Enchantress (USG) * 4 # Yavimaya Enchantress (UDS) * 4 # Ancestral Mask (MRQ) * 3 # Briar Patch (MRQ) * 3 # Fists of Ironwood (RAV) * 4 # Forest (RAV) * 4 # Forest (RAV) * 4 # Forest (RAV) * 4 # Gaea's Anthem (PLC) * 3 # Primal Rage (10E) * 3 # Forest (ALA) * 4 # Forest (ALA) * 4 # Forest (ALA) * 4 # Birds of Paradise (M10) * 4 # #NAME:Slightly Sligh #DESC:The Mogg are loose! #DESC:And they come #DESC:with some powerful spells #DESC:too! Mogg Conscripts (TMP) * 4 # Mogg Flunkies (STH) * 4 # Flame Rift (NMS) * 2 # Mogg Sentry (PLS) * 2 # Great Furnace (MRD) * 4 # Lava Spike (CHK) * 4 # Brute Force (PLC) * 4 # Mogg Fanatic (10E) * 4 # Tattermunge Maniac (SHM) * 4 # Mudbrawler Cohort (SHM) * 4 # Mountain (ALA) * 4 # Mountain (ALA) * 4 # Mountain (ALA) * 4 # Mountain (ALA) * 2 # Goblin Chieftain (M10) * 2 # Raging Goblin (M10) * 4 # Lightning Bolt (M10) * 4 # #NAME:Barbarians #DESC: Being a barbarian can be really, #DESC: really hard. People think that all #DESC: we are interested in is to spit out #DESC: primitive threats like "Me barbarian! #DESC: Me not like your face!", and then #DESC: brutally crush the next best guy. #DESC: #DESC: This is is outrageously wrong! We can #DESC: actually speak full sentences before #DESC: we brutally crush the next best guy. #DESC: (Ugh Skullcrusher, #DESC: Barbarian Philosopher) Keldon Warlord (RV) * 4 # Balduvian Barbarians (ICE) * 4 # Balduvian War-Makers (ALL) * 3 # Raging Goblin (POR) * 4 # Barbarian General (PTK) * 3 # Barbarian Horde (PTK) * 3 # Balthor the Stout (TOR) * 2 # Halberdier (ODY) * 3 # Kamahl, Pit Fighter (ODY) * 2 # Jeska, Warrior Adept (JUD) * 2 # Lovisa Coldeyes (CSP) * 2 # Highland Berserker (ZEN) * 4 # Mountain (ZEN) *24 # #NAME:Token Terror #DESC:"Beware! #DESC: they come from everywhere!" #DESC: #DESC:Meet a diverse army #DESC:drafted by unusual means. Swords to Plowshares (ICE) * 4 # Raise the Alarm (MRD) * 4 # Plains (MRD) * 7 # Swamp (MRD) * 5 # Swamp (MRD) * 5 # Skeletal Vampire (GPT) * 2 # Glorious Anthem (10E) * 4 # Spectral Procession (SHM) * 4 # Bitterblossom (MOR) * 4 # Voracious Hatchling (EVE) * 2 # Deathbringer Liege (EVE) * 4 # Plains (ALA) * 7 # Deathgreeter (ALA) * 4 # Soul Warden (M10) * 4 # #NAME:Blind Faith #DESC:"No more Dark and Light #DESC: for it is one that we fight" Unholy Strength (RV) * 2 # Holy Strength (RV) * 2 # Silent Attendant (USG) * 2 # Temple Acolyte (P02) * 4 # Priest of Gix (USG) * 4 # Teroh's Faithful (TOR) * 2 # Doubtless One (ONS) * 4 # Profane Prayers (ONS) * 4 # Akroma's Devoted (LGN) * 2 # Soul Warden (10E) * 4 # Venerable Monk (10E) * 2 # Ancestor's Chosen (10E) * 2 # Plains (ALA) *11 # Swamp (ALA) *11 # Acolyte of Xathrid (M10) * 4 # #NAME:Plane ofthe Apes #DESC:A plane where apes #DESC:evolved from men? #DESC:There's got to be an answer! Tree Monkey (P02) *4 Kird Ape (RV) *4 Barbary Apes (LEG) *4 Zodiac Monkey (PTK) *4 Gorilla Warrior (USG) *4 Gorilla Pack (ICE) *4 Raging Gorilla (VIS) *4 Gorilla Chieftain (ALL) *4 Ancient Silverback (UDS) *4 Forest (RV) *16 Mountain (RV) *8 #NAME:Shocking M'taurs #DESC:The bright flash #DESC: of the opening attacks #DESC:is followed by the deafening thunder #DESC: of a multitude of hooves Hurloon Minotaur (RV) * 4 # Anaba Spirit Crafter (HML) * 4 # Talruum Minotaur (MIR) * 4 # Minotaur Warrior (POR) * 4 # Raging Minotaur (POR) * 4 # Mountain (10E) *24 # Anaba Bodyguard (10E) * 4 # Burst Lightning (ZEN) * 4 # Canyon Minotaur (M10) * 4 # Lightning Bolt (M10) * 4 # #NAME:Balefire Blast #DESC:"Order and chaos #DESC: can be united #DESC: by the raw power #DESC: of pure fanaticism." Boros Swiftblade (RAV) * 4 # Lightning Helix (RAV) * 4 # Boros Recruit (RAV) * 4 # Mountain (RAV) *12 # Plains (RAV) *12 # Skyknight Legionnaire (RAV) * 3 # Hobgoblin Dragoon (EVE) * 1 # Rise of the Hobgoblins (EVE) * 2 # Belligerent Hatchling (EVE) * 4 # Nobilis of War (EVE) * 4 # Hearthfire Hobgoblin (EVE) * 4 # Balefire Liege (EVE) * 4 # Bull Cerodon (ALA) * 1 # Cerodon Yearling (ARB) * 1 # #NAME:Wrath #DESC:O miserable of happy #DESC:Is this the end #DESC:Of this new glorious world #3x Wrath of God 129808 129808 129808 #4x Savannah Lions 1365 1365 1365 1365 #4x Sigiled Paladin {W}{W}, first strike exalted 2/2 174958 174958 174958 174958 #4x Serra Angel 129726 129726 129726 129726 #4 x Guardian of Akrasa {2}{W} - defender 0/4 exalted 175103 175103 175103 175103 #3x Skyhunter Skirmisher {1}{W}{W} - flying double strike, 1/1 129513 129513 129513 #1x Paladin en-Vec {1}{W}{W} - 2/2 129668 #4x Crusade 1341 1341 1341 1341 #4x Sword to plowshares 1367 1367 1367 1367 #4x White Knight 1370 1370 1370 1370 #4x Armageddon 1328 1328 1328 1328 # Plains (RV) 1395 1395 1395 1395 1396 1396 1396 1397 1397 1397 # Plains (10E) 175030 175030 175030 175030 175030 175030 175030 175030 175030 175030 175030 #NAME:Life & Death #DESC:"Life causes death. #DESC: Death provides the basis #DESC: for new life. #DESC: #DESC: Life and Death do not contradict, #DESC: but complement each other. #DESC: #DESC: Understanding their interaction #DESC: is the secret of our strength." Dark Ritual (RV) * 4 # Righteous War (VIS) * 4 # Vindicate (APC) * 4 # Swamp (RAV) *11 # Plains (RAV) *11 # Mourning Thrull (GPT) * 4 # Nip Gwyllion (EVE) * 4 # Harvest Gwyllion (EVE) * 2 # Stillmoon Cavalier (EVE) * 2 # Voracious Hatchling (EVE) * 4 # Deathbringer Liege (EVE) * 4 # Restless Apparition (EVE) * 2 # Zealous Persecution (ARB) * 4 # #NAME:Thistlestings #DESC:Meet a more mystical tribe #DESC:of Kithkin. Will you allow #DESC:them to confuse you? Wings of Aesthir (ICE) * 4 # Wings of Hope (INV) * 4 # Plains (INV) *12 # Island (INV) *12 # Iridescent Angel (ODY) * 2 # Zealous Guardian (SHM) * 4 # Somnomancer (SHM) * 2 # Thistledown Liege (SHM) * 4 # Thistledown Duo (SHM) * 4 # Plumeveil (SHM) * 2 # Ethercaste Knight (ARB) * 4 # Wall of Denial (ARB) * 2 # Esper Cormorants (CFX) * 4 # #NAME:Creaky Wood #DESC:"Death has always been #DESC: a part of nature. #DESC: We embrace it #DESC: to enhance our power." Llanowar Dead (APC) * 4 # Ebony Treefolk (APC) * 4 # Putrefy (RAV) * 4 # Vulturous Zombie (RAV) * 4 # Odious Trow (EVE) * 4 # Stalker Hag (EVE) * 4 # Noxious Hatchling (EVE) * 4 # Creakwood Liege (EVE) * 4 # Rendclaw Trow (EVE) * 4 # Forest (ALA) *12 # Swamp (ALA) *12 # #NAME:Saproling Surge #DESC:A wiggling, squirming mass #DESC:of fungal matter #DESC:will overgrow your army. Verdant Force (TMP) * 2 # Gaea's Cradle (USG) * 2 # Spontaneous Generation (MRQ) * 2 # Nemata, Grove Guardian (PLS) * 1 # Fists of Ironwood (RAV) * 4 # Forest (RAV) *15 # Swamp (RAV) * 7 # Verdant Embrace (TSP) * 4 # Sprout (TSP) * 4 # Gaea's Anthem (PLC) * 4 # Creakwood Liege (EVE) * 4 # Necrogenesis (ALA) * 4 # Morbid Bloom (ARB) * 3 # Tukatongue Thallid (CFX) * 4 # #NAME:Boar's Tusks #DESC:Prepare to meet an army #DESC:of mighty creatures #DESC:harnessing the power #DESC:of fire and nature alike. Sunastian Falconer (LEG) * 1 # Rock Basilisk (MIR) * 1 # Viashivan Dragon (VIS) * 1 # Gaea's Cradle (USG) * 2 # Yavimaya Barbarian (INV) * 2 # Yavimaya Kavu (INV) * 4 # Rumbling Slum (GPT) * 1 # Borborygmos (GPT) * 1 # Streetbreaker Wurm (GPT) * 1 # Stonebrow, Krosan Hero (TSP) * 1 # Loamdragger Giant (SHM) * 1 # Tattermunge Maniac (SHM) * 3 # Scuzzback Scrapper (SHM) * 3 # Boartusk Liege (SHM) * 4 # Scuzzback Marauders (SHM) * 1 # Tattermunge Duo (SHM) * 2 # Boggart Ram-Gang (SHM) * 4 # Forest (SHM) *11 # Mountain (SHM) *11 # Rip-Clan Crasher (ALA) * 2 # Nacatl Outlander (CFX) * 2 # Rhox Brute (ARB) * 1 # #NAME:Air Sea Battle #DESC:Meet the darker side #DESC:of fairies #DESC:and merfolk. Sleeper's Robe (INV) * 4 # Shadowmage Infiltrator (ODY) * 3 # Gravelgill Axeshark (SHM) * 3 # Oona's Gatewarden (SHM) * 4 # Glen Elendra Liege (SHM) * 4 # Gravelgill Duo (SHM) * 3 # Wasp Lancer (SHM) * 3 # Scarscale Ritual (SHM) * 4 # Inkfathom Infiltrator (SHM) * 4 # Tidehollow Strix (ALA) * 4 # Swamp (M10) *12 # Island (M10) *12 # #NAME:The Memorial #DESC:What will you do #DESC:when you are facing #DESC:an army of super-beings? #DESC: #DESC:Worshipping the Memorial #DESC:gives them powers #DESC:beyond comprehension. Pendelhaven (LEG) * 1 # Urborg (LEG) * 1 # Fyndhorn Elves (ICE) * 4 # Eladamri, Lord of Leaves (TMP) * 1 # Citanul Hierophants (USG) * 1 # Priest of Titania (USG) * 4 # Gaea's Cradle (USG) * 1 # Wirewood Lodge (ONS) * 1 # Wellwisher (ONS) * 4 # Akroma's Memorial (FUT) * 4 # Elvish Promenade (LRW) * 3 # Imperious Perfect (LRW) * 4 # Bitterblossom (MOR) * 4 # Llanowar Elves (M10) * 4 # Ant Queen (M10) * 3 # Elvish Archdruid (M10) * 4 # Forest (ZEN) *12 # Swamp (ZEN) * 4 # #NAME:Bleeding Megrim #DESC:And it will tell you how #DESC:the day after a triumph #DESC:is as hollow as the #DESC:day after a tragedy. Seal of Fire (DIS) * 4 # Megrim (10E) * 4 # Wheel of Fortune (RV) * 1 # Terminate (ARB) * 3 # Kederekt Parasite (CFX) * 4 # Hypnotic Specter (M10) * 4 # Lightning Bolt (M10) * 4 # Howling Mine (M10) * 4 # Wall of Fire (M10) * 4 # Pyroclasm (M10) * 2 # Swamp (ZEN) * 2 # Swamp (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # Mountain (ZEN) * 3 # Swamp (ZEN) * 2 # Swamp (ZEN) * 3 # Burning Inquiry (M10) * 4 # #NAME:White Blades #DESC:Meet a complete army #DESC:of soldiers, knights, and guards. #DESC: #DESC:Can you stop them, #DESC:or will you just stand aside #DESC:and watch in awe? Steppe Lynx (ZEN) * 3 # Akrasan Squire (ALA) * 4 # Day of Judgment (ZEN) * 3 # White Knight (M10) * 4 # Elite Vanguard (M10) * 4 # Pacifism (M10) * 4 # Honor of the Pure (M10) * 4 # Captain of the Watch (M10) * 4 # Kazandu Blademaster (ZEN) * 4 # Plains (ZEN) *23 # Conqueror's Pledge (ZEN) * 3 # #NAME:Twin Pricks #DESC:"The cattle has arrived. #DESC: Time to feed ..." Bad Moon (RV) * 4 # Terror (RV) * 3 # Swamp (RV) *16 # Vampire Hounds (EXO) * 2 # Piranha Marsh (ZEN) * 4 # Marsh Casualties (ZEN) * 4 # Vampire's Bite (ZEN) * 4 # Disfigure (ZEN) * 4 # Blood Seeker (ZEN) * 4 # Vampire Nighthawk (ZEN) * 4 # Malakir Bloodwitch (ZEN) * 2 # Sign in Blood (M10) * 3 # Child of Night (M10) * 4 # Ob Nixilis, the Fallen (ZEN) * 2 # #Mill /Artifact Game for AI #NAME:Inquisitor #DESC:Black vises in Ivory Towers #DESC:await you, when facing #DESC:this artificially created army, #DESC:designed to completely stop #DESC:your progress, and then #DESC:torture you to death. #4x Howling Mine 129598 129598 129598 129598 #4 x Black Vise 1097 1097 1097 1097 #4x Ivory Tower 1115 1115 1115 1115 #4x Obsianus Golem 1129 1129 1129 1129 #4xTower Gargoyle 174924 174924 174924 174924 #4xLiving Wall 1123 1123 1123 1123 #4x Dancing Scimitar 1104 1104 1104 1104 #4x Clockwork Beast 1101 1101 1101 1101 #4x Master of Etherium 175114 175114 175114 175114 #Lands #10islands 129606 129606 129606 129607 129608 129609 129606 129607 129608 129609 #7swamps 129755 129756 129757 129754 129755 129756 129757 #7Plains 129681 129682 129683 129680 129681 129682 129683 #NAME:Destroy #DESC:I will destroy your lands #DESC:and then your army #DESC:and then you. Black Vise (RV) * 4 # Black Knight (RV) * 2 # Dark Ritual (RV) * 4 # Lightning Bolt (RV) * 4 # Stone Rain (RV) * 4 # Wheel of Fortune (RV) * 1 # Swamp (RV) * 11 # Mountain (RV) * 11 # Slith Firewalker (MRD) * 4 # Rain of Tears (10E) * 4 # Fulminator Mage (SHM) * 3 # Terminate (ARB) * 4 # Vampire Nighthawk (ZEN) * 2 # Sign in Blood (M10) * 2 # #NAME:Goblin Spike #DESC:"Huh? Waddarya yellin, mage? #DESC: Can't understand ya #DESC: with all that spell firing #DESC: going on! #DESC: Wait, lemme read your lips. #DESC: 'Get ... get ... aw... awhat?" #DESC: #DESC: (last words of a goblin warrior, #DESC: moments before being incinerated) Goblin Balloon Brigade (RV) * 3 # Goblin Soothsayer (MIR) * 4 # Mob Justice (STH) * 4 # Goblin Sledder (ONS) * 4 # Goblin Pyromancer (ONS) * 1 # Lava Spike (CHK) * 3 # Goblin King (10E) * 1 # Mountain (10E) *19 # Shock (10E) * 3 # Fists of the Anvil (10E) * 4 # Mogg Fanatic (10E) * 3 # Rockslide Elemental (ALA) * 1 # Raging Goblin (M10) * 4 # Lightning Bolt (M10) * 4 # Blaze (10E) * 2 # #NAME:Skies of Emeria #DESC:All land-walkers beware! #DESC:None shall pass on foot #DESC:into our realm, #DESC:and all who enter by other means #DESC:shall be repelled. Serra Angel (RV) * 4 # Karakas (LEG) * 1 # Zephid (USG) * 1 # Iridescent Angel (ODY) * 4 # Honden of Cleansing Fire (CHK) * 1 # Honden of Seeing Winds (CHK) * 1 # Minamo, School at Water's Edge (CHK) * 1 # Flagstones of Trokair (TSP) * 1 # Magus of the Moat (FUT) * 4 # Recumbent Bliss (EVE) * 4 # Plumeveil (SHM) * 4 # Wall of Denial (ARB) * 4 # Griffin Sentinel (M10) * 4 # Emeria Angel (ZEN) * 4 # Island (ZEN) * 9 # Plains (ZEN) *13 # #NAME:Red Green Ally #DESC:"We may not be alike, #DESC: but we share a common goal. #DESC: All opposition will falter #DESC: when the piper #DESC: begins her tune." Mountain (10E) * 2 # Primal Rage (10E) * 3 # Mountain (LRW) *10 # Turntimber Ranger (ZEN) * 4 # Oran-Rief Survivalist (ZEN) * 4 # Highland Berserker (ZEN) * 4 # Kazuul Warlord (ZEN) * 4 # Birds of Paradise (M10) * 4 # Elvish Piper (M10) * 4 # Joraga Bard (ZEN) * 3 # Sea Gate Loremaster (ZEN) * 2 # Seascape Aerialist (ZEN) * 2 # Murasa Pyromancer (ZEN) * 3 # Forest (ZEN) *11 # #NAME: Allied Warriors #DESC:"Unity in diversity #DESC: is our strength" #DESC: #DESC:Meet an army of allies #DESC:from the mountains, #DESC:forests, seas, and skies. Utopia Tree (INV) * 4 # Turntimber Ranger (ZEN) * 2 # Oran-Rief Survivalist (ZEN) * 4 # Umara Raptor (ZEN) * 4 # Tajuru Archer (ZEN) * 2 # Highland Berserker (ZEN) * 4 # Stonework Puma (ZEN) * 4 # Kazuul Warlord (ZEN) * 4 # Birds of Paradise (M10) * 4 # Forest (ZEN) *12 # Island (ZEN) * 5 # Mountain (ZEN) * 7 # Sea Gate Loremaster (ZEN) * 2 # Seascape Aerialist (ZEN) * 2 # #NAME:Traveling Party #DESC:We may look #DESC:like any other party #DESC:of adventurers. #DESC:But you have no idea #DESC:how much help we can get #DESC:if we need to. Swords to Plowshares (ICE) * 4 # Glorious Anthem (10E) * 4 # Spectral Procession (SHM) * 4 # Kabira Crossroads (ZEN) * 4 # Stonework Puma (ZEN) * 4 # Honor of the Pure (M10) * 4 # Kazandu Blademaster (ZEN) * 4 # Ondu Cleric (ZEN) * 4 # Plains (ZEN) *20 # Conqueror's Pledge (ZEN) * 4 # Makindi Shieldmate (ZEN) * 4 # #NAME:Allies #DESC:"Alone we are weak, #DESC: but together #DESC: we are unstoppable." #DESC: #DESC:If you thought that #DESC:it won't be possible #DESC:to combine three elements #DESC:into a single powerful force #DESC:- think again! Swords to Plowshares (RV) * 4 # Turntimber Ranger (ZEN) * 4 # Oran-Rief Survivalist (ZEN) * 4 # Umara Raptor (ZEN) * 4 # Dauntless Escort (ARB) * 4 # Day of Judgment (ZEN) * 4 # Rampant Growth (M10) * 4 # Kazandu Blademaster (ZEN) * 4 # Ondu Cleric (ZEN) * 4 # Forest (ZEN) * 9 # Plains (ZEN) * 9 # Sea Gate Loremaster (ZEN) * 3 # Island (ZEN) * 7 # #NAME:Hot & Hasty #DESC:"Our heat will burn you #DESC: before you can even move!" Breath of Darigaaz (INV) * 4 # Rorix Bladewing (ONS) * 3 # Slith Firewalker (MRD) * 4 # Lava Spike (CHK) * 4 # Spark Elemental (10E) * 4 # Flame Javelin (SHM) * 3 # Boggart Ram-Gang (SHM) * 4 # Burst Lightning (ZEN) * 4 # Lightning Bolt (M10) * 4 # Ball Lightning (M10) * 4 # Mountain (M10) *22 # #NAME:Vanguard'sChosen #DESC:Watch the vanguard! #DESC:How its strength rises #DESC:and rises #DESC:and rises #DESC:until nothing can stop it! Pendelhaven (LEG) * 2 # Fyndhorn Elves (ICE) * 3 # Elvish Vanguard (ONS) * 4 # Elvish Herder (USG) * 3 # Priest of Titania (USG) * 4 # Gaea's Cradle (USG) * 4 # Wirewood Lodge (ONS) * 3 # Wellwisher (ONS) * 2 # Heedless One (ONS) * 2 # Howling Mine (10E) * 2 # Llanowar Elves (10E) * 4 # Lys Alana Huntmaster (LRW) * 4 # Elvish Promenade (LRW) * 4 # Imperious Perfect (LRW) * 4 # Immaculate Magistrate (LRW) * 4 # Forest (M10) *11 # #NAME:Tree Planter #DESC:If you don't come to the forest, #DESC:the forest will come to you. #DESC: #DESC:But the trees we plant today #DESC:are the armors we wear tomorrow. Nature's Lore (POR) * 4 # Titania's Chosen (USG) * 3 # Forest (CHK) * 5 # Vinelasher Kudzu (RAV) * 4 # Forest (RAV) * 3 # Forest (10E) * 3 # Forest (10E) * 3 # Forest (10E) * 2 # Forest (10E) * 5 # Llanowar Elves (10E) * 4 # Might of Oaks (10E) * 1 # Rampant Growth (10E) * 4 # Birds of Paradise (10E) * 4 # Blanchwood Armor (10E) * 4 # Oversoul of Dusk (SHM) * 1 # Farhaven Elf (SHM) * 3 # Wilt-Leaf Cavaliers (SHM) * 3 # #Taken out, AI casts it on opponent's creatures #Aspect of Wolf (RV) * 4 # Fists of Ironwood (RAV) * 4 # #NAME:Shatter #DESC:See all your efforts shattered #DESC:by the all-consuming power #DESC:of righteous fury. #2x Shatter 1316 1316 #2xDisenchant 1343 1343 #4x Anaba BodyGuard 134753 134753 134753 134753 #4xAncestor's chosen 130550 130550 130550 130550 #4xAngelic Wall 129671 129671 129671 129671 #4xThundering Giant 130381 130381 130381 130381 #2x Tempest of Light 132131 132131 #2x Suntail Hawk 129753 129753 #4x Steadfast Guard 132111 132111 132111 132111 #4xRock Badger 129715 129715 129715 129715 #4x lightning bolt 1303 1303 1303 1303 #12plains 129680 129681 129682 129683 129680 129681 129682 129683 129680 129681 129682 129683 #12mountains 129649 129650 129651 129652 129649 129650 129651 129652 129649 129650 129651 129652 #NAME:Elfolk #DESC:Meet a combined force #DESC:of elves and treefolk. #DESC:Can you withstand #DESC:the standing power of the trees #DESC:and the fertility of the elves #DESC:at the same time? Living Lands (RV) * 2 # Eladamri, Lord of Leaves (TMP) * 2 # Treefolk Seedlings (USG) * 4 # Wellwisher (ONS) * 3 # Gaea's Anthem (PLC) * 4 # Forest (10E) *26 # Llanowar Elves (10E) * 4 # Akroma's Memorial (FUT) * 3 # Lys Alana Huntmaster (LRW) * 2 # Elvish Promenade (LRW) * 4 # Imperious Perfect (LRW) * 2 # Timber Protector (LRW) * 3 # Dauntless Dourbark (LRW) * 2 # Nath of the Gilt-Leaf (LRW) * 3 # Creakwood Liege (EVE) * 3 # Howling Mine (M10) * 3 # Elvish Archdruid (M10) * 4 # #NAME:Mighty Murk #DESC:Led by the Murkfiend #DESC:creatures of the forest #DESC:and the skies and seas #DESC:will attack your army. #DESC: #DESC:Don't underestimate #DESC:their potential for growth. Assault Zeppelid (DIS) * 3 # Trygon Predator (DIS) * 4 # Simic Sky Swallower (DIS) * 1 # Slippery Bogle (EVE) * 2 # Wistful Selkie (EVE) * 3 # Fable of Wolf and Owl (EVE) * 3 # Murkfiend Liege (EVE) * 4 # Sturdy Hatchling (EVE) * 4 # Jhessian Infiltrator (ALA) * 4 # Winged Coatl (ARB) * 3 # Lorescale Coatl (ARB) * 3 # Vedalken Heretic (ARB) * 2 # Forest (ZEN) * 3 # Island (ZEN) * 3 # Forest (ZEN) * 3 # Forest (ZEN) * 3 # Forest (ZEN) * 3 # Island (ZEN) * 3 # Island (ZEN) * 3 # Island (ZEN) * 3 # #NAME:Mermadness #DESC:The tricksters of the sea #DESC:are now conquering all the realms #DESC:with their never-ending supply #DESC:of fighters and spells. Lord of Atlantis (RV) * 4 # Merfolk of the Pearl Trident (RV) * 2 # River Merfolk (FEM) * 1 # Vodalian Soldiers (FEM) * 2 # Sea Scryer (MIR) * 4 # Manta Riders (TMP) * 2 # Back to Basics (USG) * 1 # Coastal Piracy (MRQ) * 1 # Empress Galina (INV) * 1 # Flow of Ideas (RAV) * 1 # Boomerang (10E) * 2 # Deepchannel Mentor (SHM) * 1 # Inundate (EVE) * 3 # Stonybrook Angler (LRW) * 1 # Island (ALA) * 4 # Island (ALA) * 4 # Unsummon (CFX) * 4 # Merfolk Sovereign (M10) * 4 # Coral Merfolk (M10) * 2 # Island (ZEN) * 4 # Island (ZEN) * 4 # Island (ZEN) * 4 # Island (ZEN) * 4 # #NAME:Relentless #DESC:United they stand, #DESC:Divided they fall. Swamp (10E) *24 # Relentless Rats (10E) *36 # #NAME:Death #DESC:Lavishly we're sowing #DESC:Death and demise #DESC:When the battle is won #DESC:we can harvest the corpses. Paralyze (RV) * 2 # Will-o'-the-Wisp (RV) * 2 # Spirit of the Night (MIR) * 1 # Plague Spitter (INV) * 2 # Visara the Dreadful (ONS) * 1 # Slith Bloodletter (MRD) * 2 # Seizan, Perverter of Truth (CHK) * 1 # Night of Souls' Betrayal (CHK) * 1 # Ascendant Evincar (10E) * 1 # Stronghold Overseer (TSP) * 1 # Underworld Dreams (10E) * 1 # Hollowborn Barghest (SHM) * 1 # Polluted Bonds (SHM) * 2 # Midnight Banshee (SHM) * 1 # Creakwood Liege (EVE) * 1 # Soot Imp (EVE) * 2 # Swamp (ALA) * 4 # Blood Seeker (ZEN) * 2 # Vampire Nighthawk (ZEN) * 2 # Malakir Bloodwitch (ZEN) * 1 # Black Knight (M10) * 2 # Howling Banshee (M10) * 2 # Nightmare (M10) * 1 # Swamp (M10) * 4 # Ob Nixilis, the Fallen (ZEN) * 2 # Giant Scorpion (ZEN) * 2 # Swamp (ZEN) * 4 # Swamp (ZEN) * 4 # Swamp (ZEN) * 2 # Swamp (ZEN) * 4 # Swamp (ZEN) * 4 # #NAME:Enchanted #DESC:Beware when any of the fighters #DESC:dons the armor #DESC:or the mask. #DESC: #DESC:Outfitted well #DESC:they will become invincible. Primal Frenzy (ODY) * 4 # Blanchwood Armor (USG) * 4 # Ancestral Mask (MRQ) * 4 # Spidersilk Armor (MRQ) * 4 # Enchantress's Presence (ONS) * 4 # Elvish Warrior (ONS) * 3 # Slith Predator (MRD) * 4 # Gaea's Anthem (PLC) * 4 # Troll Ascetic (10E) * 4 # Elvish Warrior (MOR) * 1 # Boggart Ram-Gang (SHM) * 4 # Forest (ZEN) *22 # #NAME:Corruption #DESC:We will ruin you. #DESC:We will corrupt you. #DESC:We will unmake you. #DESC: #DESC:And when there's nothing left of you #DESC:but a dead and hollow husk #DESC:the fairies will dance in celebration #DESC:over your remains. Bad Moon (RV) * 4 # Nature's Ruin (POR) * 4 # Virtue's Ruin (POR) * 2 # Kokusho, the Evening Star (CHK) * 4 # Tendrils of Corruption (TSP) * 3 # Graveborn Muse (10E) * 3 # Corrupt (SHM) * 2 # Unmake (EVE) * 4 # Bitterblossom (MOR) * 4 # Vampire Nighthawk (ZEN) * 4 # Swamp (ZEN) * 6 # Swamp (ZEN) * 6 # Swamp (ZEN) * 8 # Swamp (ZEN) * 6 # #NAME:Rack them all #DESC:Notch by notch #DESC:I turn the wheel #DESC:stretching your bonded limbs. #DESC: #DESC:There is nothing you can do. #DESC:You might as well surrender #DESC:right away. The Rack (RV) * 4 # Bad Moon (RV) * 4 # Dark Ritual (RV) * 4 # Mind Twist (RV) * 1 # Hymn to Tourach (FEM) * 4 # Death Stroke (STH) * 4 # Mindslicer (ODY) * 4 # Restless Apparition (EVE) * 4 # Vampire Nighthawk (ZEN) * 3 # Sign in Blood (M10) * 4 # Hypnotic Specter (M10) * 2 # Swamp (ZEN) *22 # #NAME:SilverBlade #DESC:Don't worry - #DESC:it will not hurt ... much. #DESC: #DESC:Hounds and spirits, #DESC:lynx and soldiers #DESC:will have ripped you apart #DESC:before you even noticed #DESC:their presence. Crusade (RV) * 4 # Swords to Plowshares (RV) * 4 # Karakas (LEG) * 1 # Snow-Covered Plains (ICE) *20 # Leonin Skyhunter (MRD) * 3 # Isamaru, Hound of Konda (CHK) * 2 # Knight of Meadowgrain (LRW) * 4 # Spectral Procession (SHM) * 4 # Nobilis of War (EVE) * 2 # Steppe Lynx (ZEN) * 4 # Elite Vanguard (M10) * 4 # Honor of the Pure (M10) * 4 # Kazandu Blademaster (ZEN) * 4 # #NAME:Eviscerator #DESC:If you move, you'll hurt yourself. #DESC: #DESC:Of course, if you don't move #DESC:I will hurt you too. 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C  2#"0!1"AQaq#R23c*!"1Aa2QRbq ?XYZ22U{(j[ac ùo.G+ϯ9ߺVS4VGͶ42t/[ =gGY8I^pq׍{8汲 WZ,5*_?ǝcݸΨXVmQD΍<sRc8|a*=nս=e,46X\"⧆%'{`[-TEKn1J)'9pN3]f6k6XcH4AUrH>]q}4[yZ:zSWc &Y633lvP;}1C4D'#*zvu+ g.WK+N/|4?@\.5lwG+,6uѭ!GeԿW){$UM LȻY0+6Tq/uԷ9M5E-$p"Fqyop5\V{Iy+ HF޺ ڵV|)ϦuE͸MC% V} -i+q6ٙdxDl#8Ǯ5zjg}ea z˞Q/ iX ;sm;t' ,9@TS* b1qSY ᧅW>tj x%jV ratst-SMK `H&5*I 3 q#KEIQ|HfxF*n>V#4i, I]\bBFBWP:4jJpthѢyou can put AI avatars in this folder. they have to be 35x50 pixels, and in jpeg format. The naming convention is avatarXX.jpg , where XX is the number of the associated deck. For example, avatar1.jpg will be the avatar associated to deck1.txtDocumentation for the Basic campaign system in Wagic Each subfolder that contains a "story.xml" is considered as a "story". Stories appear in the menu and represent a series of dialogs and duels. *: 0 to n ?: 0 to 1 ################################# 1.Structure of story.xml: ################################# =========================================== Elements of the root node =========================================== page * attributes: id (compulsory) =========================================== Elements of the page node =========================================== type (dialog,duel,end) music ? (path to a music file) =========================================== Additional Elmts of the "page" node if type == dialog =========================================== title * img * text * answer * reward * title, img, text, answer have the following common attributes: x (optional - default 0) 0 means auto 0 < x < 1 means percentage of screen width other value = absolute position y (optional - default 0) -1 means: go to previous line 0 means: auto 0 < y < 1 means: percentage of screen height other value = absolute position font (optional - default 0) 0, 1, or 2 align (optional - default left) left, center, right font and align not supported by title, which is equivalent to answer specific attributes: goto id of a page to go to reward attributes: type unlockset , card, credits value number of credits, or name/id of the card (random if undef), or name of the set (random if undef) Additionally, the fowllowing variables can be used in the reward text : ${SET}, ${CARD} =========================================== Additional Elmts of the "page" node if type == duel =========================================== onwin id of a page to go to if duel lost onlose id of a page to go to if duel won bg path to a background file ################################# 2.Duel mode ################################# dialog _sfx/siege.mp3 Welcome young adventurer... _gfx/shopkeeper.jpg So you want to become a sorcerer? You've come to the right place. I'm myself just a humble retailer, but I've met a lot of adventurers like you in my life, enough to understand the basics of their craft... Continue Push "start" at any time to go back to the main menu dialog Tapping lands for mana I unlocked ${SET} for you In your quests you will have to fight against other wizards. You will only have your brain and your spells to help you. The basic Energy to cast your spells in Wagic is called mana. The most frequent sources of Mana are called "Lands". For a land to produce mana, you just have to click on it with the action button (CIRCLE by default) Go ahead and tap some mana! duel _gfx/back_green.jpg tap_mana_ok tap_mana_try_again dialog Hmmm... It seems you didn't get that right Simply navigate (with the D-Pad) to the land that appears on your screen, then click on the action button (CIRCLE by default) Let's try again! dialog none Well done...now let's cast a spell That was too easy for you! As a reward, I give you a ${CARD} Now let's see if you can cast a spell... Spells have a cost represented by mana symbols on the top right corner of the card. For example, 2 white mana icons on the top right of the card means that you have to produce 2 white manas (by activating 2 plains) in order to put it into play. Try to produce 2 white mana and put a white knight in play duel cast_spell_1_ok cast_spell_1_try_again dialog Hmm... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (CIRCLE by default) on each of them to produce 2 white mana. Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it. Depending on your configuration, you might need to display your hand (RTRIGGER by default) Let's try again! dialog Perfect...but there's more to it You did great, young adventurer! But you will see that some spells have slighlty different costs. Sometimes the cost contains a number with no mana color. It means you can pay with mana of whatever color you want. for example a card which cost has a number "1" and a green icon needs you to pay 1 green mana + a mana of any color if you want to play it. Try to put a grizzly bear card in play. duel cast_spell_2_ok cast_spell_2_try_again dialog Hmm... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (CIRCLE by default) on some of them to produce some mana. Remember, you need 1 green mana and one other mana of any color. Once this is done, navigate to the Grizzly Bears in your hand and click (CIRCLE by default) on it. Let's try again! dialog Great. now let's talk about phases Once you put them into play, you will want your creatures to attack your opponent. After all, they are here to help you defeat other sorcerers! Your creatures can't attack anytime they want, however, they must wait for the combat phase of your turn. Your turn is divided into several phases. You can go through the phases by clicking on LTRIGGER by default. The name of the current phase is displayed on the top right corner of the screen. Go to the "Attackers" phase, then click on your White Knight to attack. duel attack_ok attack_try_again dialog Hmmm... It seems you didn't get that right Go to the "Attackers" phase by clicking on LTRIGGER several times, then click on your White Knight (with CIRCLE by default) to attack your opponent. Let's try again! dialog Good! Let me tell you a bit more about phases. Your turn is divided into several phases. The actions you can perform Depend on the phase you're in. For now, let's say that you can: - Play creatures during the "main phase 1" and the "main phase 2" phases of your turn. - Attack with your creatures during the "Attackers" phase of your turn. - Block your opponent's attacking creatures during the "blockers" phase of his turn. There are lots of other phases but we'll discuss them later Continue dialog Blocking Now let's block! Your opponent will attack you with one of its creatures. When comes the "blockers" phase, I want you to click on your own creature to block his attack If you don't, his creature will kill you Continue duel block_ok block_try_again dialog Oh well Your opponent killed you Be sure to click once on your grizzly bears when the opponent attacks you Let's try again! dialog Great! You now understand the basics of the combat phase I unlocked ${SET} for you Continue dialog How about a real fight? Now let's have a real duel This is just a training, it won't be too hard. Remember, you have to bring your opponent's life to 0 Continue duel first_duel_ok first_duel_try_again dialog Oh well Your opponent won Better luck this time Let's try again! dialog Nice! That wasn't too hard, was it? Continue End Congratulations! This is the end of this tutorial. Here's a 1000 credits coupon to get you started, come and visit my shop! And I'm nice, I unlocked ${SET} for you! Now time for you to fight some real ennemies! Click on the action button to go back to the main menu include mtg.txt [INIT] mode=mtg [PLAYER1] inplay:white knight auto=@tapped(creature):wingame controller auto=lord(*) haste auto=@next secondmain:wingame opponentinclude mtg.txt [INIT] mode=mtg player=2 phase=combat_attackers [PLAYER1] inplay:grizzly bears life:1 auto=@movedTo(*|graveyard): winGame controller [PLAYER2] inplay:raging goblin auto=lord(goblin) mustattackinclude mtg.txt [INIT] mode=mtg [PLAYER1] inplay:plains,plains hand:white knight auto=@movedTo(creature|myinplay):wingame controller auto=@next combatbegins:wingame opponentinclude mtg.txt [INIT] mode=mtg [PLAYER1] inplay:plains,forest,mountain,island,swamp hand:grizzly bears auto=@movedTo(creature|myinplay):wingame controller auto=@next combatbegins:wingame opponent#NAME:Premade G/R #DESC:A Red/Green deck with simple mechanics #DESC:to get you started. #DESC:We recommend to create your own decks #DESC:to get the full Wagic Fun! Forest (10E) *11 Mountain (10E) *12 Aggressive Urge (10E) *4 Wall of Wood (10E) *4 Llanowar Elves (10E) *4 Mirri, Cat Warrior (10E) Scion of the Wild (10E) *4 Primal Rage (10E) *2 Lightning Elemental (10E) *4 Shock (10E) *4 Firebreathing (10E) *2 Raging Goblin (10E) *4 Anaba Bodyguard (10E) *4 #NAME:Premade G/R #DESC:A Red/Green deck with simple mechanics #DESC:to get you started. #DESC:We recommend to create your own decks #DESC:to get the full Wagic Fun! Forest (10E) *11 Mountain (10E) *12 Aggressive Urge (10E) *4 Wall of Wood (10E) *4 Llanowar Elves (10E) *4 Mirri, Cat Warrior (10E) Scion of the Wild (10E) *4 Primal Rage (10E) *2 Lightning Elemental (10E) *4 Shock (10E) *4 Firebreathing (10E) *2 Raging Goblin (10E) *4 Anaba Bodyguard (10E) *4 include classic.txt [INIT] mode=mtginclude mtg.txt [INIT] mode=mtg [PLAYER1] avatar:campaigns/01.Where it all begins/_gfx/willow.jpg inplay:forest auto=@tapped(land|myinplay):wingame controller auto=@next combatbegins:wingame opponentJFIFC       C   "A !1AQa"q2BRb#Cr$S%34"1!A"Q2 ? >p)i0O&a C0m$ Ks))KYt>șٍ gY-#;;HS49~3AnS; Maې,OFi6n):BqqPG%t*U@̯H Rǯ;$(8N2FvS i Zu~5P%Y!AyFs[6A:Jʸ6BNnϣYn+s]hݛ3d2w/)UW QkWHv"W(GY8r~R%/0TNbƊ Q@.?d0V =3oA5;,J6"L2 t>y;"*m PHXBM `/Jk@-8"/ wN2#CLK5]%DܤS?`a02vT~QJI^G]zOXm Kx5%mLSh3##*7P%Ki NT/!>Ddl[`֥>JΦw^QOa]]#B&{_[G4[qOnc鴶Iƻ4Ŵƚ[sxFM Mu c@L>`+Q)bieNa#wN}SKLV20|>teESem:I4-u2v~O]~ l0'oGÐ(e#u(bHe3V.rA x@EO;JEwwV@cQ(O!-kapb<c*,Ϲ2VsV w|ySx gdU? l! =ynE[rHn0r+r%*9HkohX$J0:2iIVEVʭ=B6r`2,A#FL|chcquǹuHT$H"?߬P *DW)}$G6~$Ѯk ΉCczGNbAm}% ).ViUB7Z$2Z\u7F]*]@ q*vaTøe64o0Fb 1X=Z{A˜ViVs @pA"|ȂahE ,r--eHC\B2iJ%[Nك$f$Pj[ ZlZRz >snUv[PnW,샧!^r;,Rdبqx Fde.ԯ]T]ܳybmm5+g9.kuZlF1^+ *7{s+B"ƪ͗ifQl;V*\7ov!mhJ;uA{ڬi.86nG8\ 湴JJ)FЛg Q-?ڻ55pym}#iT̴6N(BM3Q!kEk؁Y6"ֹFT 7$VL*/iW|=zUЍt=I]IpXA&wOfҽWd$R7_0gG:L`GrM?>W[NpyOx?sQ`,S:7`D& XJG%=9-T XV m[-iZaRRo@lX*ݐYEuY= @fau"62Յ\yA7aT7nm=PHbDlc7Pog`*Tpie_;XKNu4lwi 5k}V]/Os]"8UT>!h5Pem癒.F v]e,e~wQQuV*H Ԟl[g>ѨvssIgc0"EdsbDN pR2S086.7GAm/[KĚt}fP91MLC8f eanoAi_0Ƌ &&<n+ibQ6#ݫ@V[0 6u^54ƾcnT^'tuٜA^[|OwS~O{< ɪ#pgݒwSϏO+@Q#HiDC3+ο]jaB)6G ^M$tՇ0 y$jl tcGl2Vyq/*FBU/H#Gm.u.z`c?]Jf?׻AЁ 2A%-IT(x-dJӤ+ PF7_i[4)vR8ZDd '+LCsmߪ ͘\2$ mye"7هFϬ! dˣdW{IM]s0@bhTˡyWG$nc ٶ0X?FwDcGN'M ɰǍ|Efv\v6!76 2g+Sٜnj}1٬&V+l?S/WE `pIC[%.0ՈӾe2_y.b!V@IU^=c-2π>*lKؓnDk؂%$.KA䋓o&ڲ~砷92,a&=dKKw@ޙj,Mf}Bs@pB-7: \D29GESJo#՜n!# =˳++!s> .qTϒ;4'q~EO{3'ev~P_>e:_r-o co­s{NtH1>RA@ i-qZmHR' F(VMSrYHd6g!vwn+ ʚwUԂ2"3Lp#0G,q(ݞ1HAekl9i!OShdE= Pȑq&&k DaL3Kuec(PHe9e88bH[;IYG!܉-Vf?Sh؅x_ҝzcU3 R/v'ľs7ٴ:[ }gKwv}73cfkZi,VՀea:{Sja(mhD± 0v Ѩ>')f+QmS pAS棉UaiĤ4%yOx_N_?'O6NJ60 yA mo>gq)-^Ct/m}..dHeO1y*yLtp6KC 驄_lJ{2btuU8ijc)\egN=98CA߂o>q*XUtkIJKX9Ѻd]Xm 4*e{|195pewNQ:C}k_.P8|}KX8Vp\N'!16N1R.F#p(92Ϋ*pfYچ Ce_m=e0m#|Pg[ ~󀫐ku0L&U]I> ,DYʴo |5u*ߡŎsZui5BA78X5$겓|%E. qvkժ,/o*5AbL%-vfx(4$0 3X۸ƒ 8rk%HѦ",H:M'5`e=[_£.x 콛SUkRoyA_c͙'(6vG V7s'uwcg/ RˉP,"Įȓ魶y~W})b (#k(X+=*,/ēoKfonj(*򄨌[?i)t7(M˱n$ PHJm o퐿( X0ZrUL:S^l0S~Dqgw69;o73RtׄH'YCRQ3VTdXjߴ"gqe=5i#GPnPHG rN.|䨨}8#V!Ec.I:Ʊ5J>g( BK@c=oV#nL5[[ul<,*A-b#SԙDWv|^Z3CT*STW&=L;rb_y1wr2aEݬ %9P)SCOTW58"9iMZE6]i3V5 V-iXj2I OJ}m=eN P(>p/ku7 Ka0|̡|Kk fg} ̕:m<& V+NV1PY@96$nUZz[AE0LU=Nb w\N_)Sb5`i1:gD2bX~lM~GEk{jn8{6vo2daJky_S{\S*vf\U)N+ qMnkS-^LfHRZf(i5M%RU}KP3pU=C#ߤRgH>*sG25)VT0P6<*؋#t kʑP&TA}ŮS0 ΰII`\dy0jkn.Y3#.|$;}rSG.@: gVֱLKwcVa&zgXq&=tē,ǜ*jOywl ..A"l;]Yɰ-oi(L*9 cc_N>jc*L="#jKjTbX뙋KJFBf Rw."M̋82tdnfF]7G34HjEAg0769ƅrFE֕Quk7#) ׊ m-D$}euB&{A`oy&o4clYÉ5 YyFMg=z1|P51.I޵Cg 7wmN('>a 7f |FPE,*O,dc_av6DW>y-NNs`=eXhT$* `B(~BMd]-BNBޢw..*ӵFxԢr޿0ƝZ,,&2@A됈_ NE|¥UQeqnW#5*V:i՘keiT V9"Z*a^`ŝjS6e z!nsԱ/BzMb 83@V;xFCVRF\bo ;%ET< 9<#TcLuR:]vp ^z!xAqo81&暭*aTi-M@\̚xB-lZRX[IJ,]z՜/-Gho j:b*"0tq&+BȅIV31l, Է_ g3s"qT[8Q1zS f/WN~q*7I4Hb$\|oYI=/LHFRMB (LjV3X\̀TΖ!OCUUeb U`\etj0034'fcv- B~qGhp$ DY%LsBlTqu˅Gz4P y.T9yszDb51xB!*b*bY}LeN=wGVi\ 8piSFAbow|RS3-mk 1 .dEl-Z%WWL2KJֽ+qUweRUrg#t kLq/s)(6EwA.$(5 ~Xe됍 2?w?LQa%ŢUGfdQ5 1㙙a1jվrB9ZFdUyZ+i1[cSi7 c2􏭟⪫]*+Ƭ e0hoRU jڛ0OCt| $V~l*bX#Tko*P QQ8z*I 31Q*|{C[X*A/T%UuU%(&V no_@Q _9Q%Yg]z\1b4PjLCc},z_bʮѤ>O&?|Ž`^ǜ=W 4ðL@՜3xT9[ha8 XvJf (ZƣggWr|ym4k sa<3s CK+Š7Y,I1}f|B TE$~`- X&'Y$`HO}giUsAs>cgTBNPTveZ-Kd\JI)T+-֧[ɮ+Rå~rbbUqW^ ~PᄁyI\p1E`Nd(k`=KqY1 {sO`@@3'L]坡H0x25xd2Du27W@|&86S\5;|e*jX)#(\mFް 2og;Jꕉ>&0NK!ٜ\ߍ̫^P%;35 rL\en&zsQ%T&$ۅؓA ܯK3ikT%@с:H;J.)|"No4j%.HF =gK iXG$DK"OOJ?JFIF,,#ͳ0ҳճڳ޳\   !d @ `ॉ`উ `  @`ॉ`উYD"       }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?U'GKҕH$toDCEv.e$cA{dڄrphws(3MG{t 5i@`j>>CtR!i_F\+ =cavhbe|Ag&5̈% XHסEո D$B0yԚcUƔ%|v n0+ i`0ʕdT0AIIFj۫t|?)!zci7Aq}7}RFУ0i|- #Y =Z5їGğe0JM_o-m$6ʬ.It{)YzX}|qaQküI3lFc+Txvmp3#*uo_`>(J$lX⚩̞ )(KgvXb==)RǷp!W1}=x𰐈T0<: <?¿NFVgR{55_ܬϘ[۞ޕAkm;U˜X:SYyS.c<²)ͫAg/kU(sN7{W0xzR%ֽi?0T!}}ڗkjz`JС_ېdp޸*诒ematωxDRhwI_f5G|U8M6+;Nie?5kQҜ9ܛOPy>\ ҡ$kvQI>?ggWŏq?Ǧ$VZ#oZWy2_ri]x3Y0,,[ 1r8F,'ojZ4,w)7 ;$2q_׉҆c8:ThPqZ}r.Mm>B8ìLr%/o-ep 8!pN:b <9J, mOV-b\q{Zh_i;n[f&Ge0ln[8/앪i_5_ dC`s5A՞r)ew]yl7-wGϛ)Sݖj^& 6jN0pxH_ׇGMsŵ Bq>+-MĠ#c}qԚWjqڮyh`D\?* rk~ޝn'3 uW*-_sOW xCM]Mj7*?( B7Bǚ>xl,4{uoxgPay,G9eeh] Ԃ+gKh}+WRΑ#1@>*J>>%x|YSE"+wV xsc^T_ \F&i'f m#kw+If%٭Qr3įxóx]V{M8]$1T`Ӣ܎N8w _>#O'7&cs:] ^{ۓ0G;v_?MkLAbTuTDzUn۲C1S%hV[{qH!0B``wWWuoXxCL]Qkiwpv$ F~S^d jvh6]]]o/$tKuPƽJ0NOoXf[EO寉}}iuH@iy+]BbDfd0[Hfd׶O?uIw^v&dKn79nNKnoQ#I}z^p /;;2W9 Ӂ]I ISam噔9, T~2n[?xt(&ՐbwHU8eunP˧yIpj 'Qq ֬j2{rFSe8Nc6rb#pp+"ȱFX*<+qڛ4{Y;GS磳3.R{zWUƛCcrtbʦs.(‰0~\g=jЅŌ+֤+I,`֪ HUr 8'{W>enUsǶ2v=?gϥDFwҺi%byHʳ`)>_=+-%dfG5.F+=V :  p8٤R N:fdKGseqcWo8#c 5đF1bt ER~ݭJΠ`c;o>jFeUHmL v&Y @`IOà4|[W&e,r' 1Æa6S 'ñppۮ6bp񟀼m`; 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hc`*a^"[LAME3.96.1UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUpIi  4UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU dialog 1.Duel Screen 2.Creating a deck 3.Playing Cards 4.Attacking and Blocking dialog 0.Overview 1.The Zones 2.Card description 3.Game Phases Main Menu dialog _gfx/InGame.png Main Menu back dialog _gfx/zones.jpg Both players have a portrait (used whenever you must choose target player) ,a graveyard, library, and a hand. The numbers symbolize either amount of cards in the pile (for graveyard and library), or total number of life points (for the portraits). You can easely navigate between zone with the D pad. You can access both your graveyard and the graveyard of the opponent at any time Move to the graveyard you want to see and press (O) to access, press (X) to quit. You can access your hand by pressing the R-Trigger, except specified you cannot access Opponent hand. Except specified you will not be able to browse any of the libraries Main Menu back dialog _gfx/cards.png Main Menu back dialog _gfx/phasebar.png _gfx/untap.png The untap step. Wagic will automatically untap any cards that may be untapped now. Some cards do not untap. _gfx/upkeep.png The upkeep step. All upkeep costs must be paid during this step. _gfx/draw.png The draw step. Wagic will deal you one card from your library into your hand. If you have no cards left to be dealt, you lose. _gfx/1main.png The first main phase. Except for instants and cards with certain special abilities, cards can only be played during a main phase. _gfx/combat_begin.png Beginning of combat. This is an opportunity to cast spells and activate abilities that may alter the course of battle. _gfx/attacker.png Declare attackers. Choose which creatures will attack your opponent. Those that are tapped or recently played cant attack. Next dialog _gfx/phasebar.png _gfx/blocker.png Declare blockers. The defending player decides which creatures will block the opponent. Tapped creatures cant block. _gfx/damage.png Combat damage. Unblocked attackers deal damage to the target player. Creatures dealt damage equal to their toughness die. _gfx/combat_end.png End of combat. Cast instants and abilities before your second main phase. _gfx/2main.png Second main phase. Identical to the first main phase. You may only play one land card per turn, during either main phase. _gfx/end.png End step. Abilities that trigger at the end of the turn. occur now _gfx/cleanup.png Cleanup. If the current player has more than seven cards in their hand, they are forced to discard the extras. Back Menu dialog DECK EDITOR _gfx/deck.png Half the fun of Wagic comes from putting together the perfect deck of cards. To use the deck editor, navigate with the D-pad, add and remove cards using (O), press (X) to sell cards, and use the start menu to save or cancel your changes. Note that you can build as many different decks as youd like, all using the same cards from your collection. If you own two of a particular card, you may use it twice in each deck you build. _gfx/BattleIcon.png PRO TIP ! Press([]) to show the deck overview, then R-trigger and L-trigger to view useful statistics. Main Menu dialog 1.Putting a land in play 2.Tapping for mana 3.Casting a spell 4.Choosing a target 5.Playing interrupt Main Menu dialog PLAYING AND USING CARDS It is your turn, so press the R-Trigger to show your hand. Select a card using the left and right buttons, and use circle to put it into play. Once a card is in play, it can be tapped (used) by pressing circle. The first card you will usually put in play are lands You can only put one land per turn into play and only during your first or second main phase Go ahead and play a land! Back duel playing_land play_land_try_again dialog HMMM... It seems you didn't get that right Simply open your hand with the R-trigger then navigate (with the D-Pad) to one of the land that appears in you hand, then click on the action button (CIRCLE by default) Let's try again! dialog TAPPING LANDS FOR MANA In your quests you will have to fight against other wizards. You will only have your brain and your spells to help you. The basic Energy to cast your spells in Wagic is called mana. The most frequent sources of Mana are called "Lands". For a land to produce mana, you just have to click on it with the action button (CIRCLE by default) Go ahead and tap some mana! Back duel playing_mana tap_mana_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the land that appears on your screen, then click on the action button (CIRCLE by default) Let's try again! dialog CASTING A SPELL In most cases, playing a card from your hand is called playing a spell while using a card on the battlefield involves using an ability. Spells have a cost represented by mana symbols on the top right corner of the card. For example, 2 white mana icons on the top right of the card means that you have to produce 2 white manas (by activating 2 plains) in order to put it into play. Try to produce 2 white mana and put a white knight in play Back duel playing_spell cast_spell_1_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (CIRCLE by default) on each of them to produce 2 white mana. Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it. Depending on your configuration, you might need to display your hand (RTRIGGER by default) Let's try again! dialog CHOOSING A TARGET While many spells and abilities work without any extra fuss, youll often find yourself needing to choose a target. Using these spells will automatically put you into targetting mode. When youve entered targetting mode, a thin red rectangle will appear on the borders of your screen, and invalid targets will be grayed out. Navigate to a brightly lit card (or player portrait), and click on it with (O) to select it as a target. You can cancel target mode at any time by pressing (X) Back Try it ! duel playing_targets target_try_again dialog HMMM... It seems you didn't get that right Simply navigate (with the D-Pad) to the lands that appear on your screen, then click on the action button (O) on each of them to produce 2 mana. Once this is done, navigate to the terror in your hand and click (O) on it. Depending on your configuration, you might need to display your hand (RTRIGGER) You should see that some card a greyed out, navigate to the card non-greyed then press (O) to confirm the target and let the spell resolve Let's try again! dialog PLaying interrupt Whenever you or your opponent plays a spell it goes on the stack When a card goes on a stack you will see a message box asking you if you want to interrupt the spell. By pressing (X), you will be able to play a card from your hand or to play an activated ability from a card on the battlefield. Note that you can change some of the setting for interrupting spells in the option menu Back Try it ! duel playing_interrupt interrupt_try_again dialog HMMM... It seems you didn't get that right Let's try again! dialog Attacking and Blocking _gfx/deck.png Dueling isnt just tossing spells back and forth, of course. A large part of dueling is the battle between creatures! When its your turn, you can select attackers (using (O) ) to send against your enemy. If they arent blocked by a creature, your attackers will deal damage directly to the enemy. Try to attack But what to do when youre under attack? Use (O) to select creatures as blockers. Use (O) again to move a particular blocker to a new attacker. Try to create matches where your creatures toughness (the second number) is higher than the enemys power (the first number), otherwise your blocking creatures will die. Try to block Main Menu duel attacking_blocking attack_try_again duel attacking_blocking block_try_again dialog Oh well Your opponent killed you Be sure to click once on your grizzly bears when the opponent attacks you Let's try again! dialog HMMM... It seems you didn't get that right Go to the "Attackers" phase by clicking on LTRIGGER several times, then click on your White Knight (with CIRCLE by default) to attack your opponent. Let's try again! include mtg.txt [INIT] mode=mtg [PLAYER1] inplay:white knight auto=@tapped(creature):wingame controller auto=lord(*) haste auto=@next secondmain:wingame opponentinclude mtg.txt [INIT] mode=mtg player=2 phase=combat_attackers [PLAYER1] inplay:grizzly bears life:1 auto=@movedTo(*|graveyard): winGame controller [PLAYER2] inplay:raging goblin auto=lord(goblin) mustattackinclude mtg.txt [INIT] mode=mtg [PLAYER1] inplay:plains,plains hand:white knight auto=@movedTo(creature|myinplay):wingame controller auto=@next combatbegins:wingame opponentinclude mtg.txt [INIT] mode=mtg [PLAYER1] inplay:plains,forest,mountain,island,swamp hand:grizzly bears auto=@movedTo(creature|myinplay):wingame controller auto=@next combatbegins:wingame opponentinclude mtg.txt [INIT] mode=mtg player=2 #phase=firstmain [PLAYER1] inplay:island,island hand:counterspell auto=@movedTo(Lightning Bolt|graveyard): winGame controller [PLAYER2] hand:Lightning Bolt,Lightning Bolt,Lightning Bolt inplay:mountaininclude mtg.txt [INIT] mode=mtg [PLAYER1] hand:grizzly bears,Arbor Elf,forest,mountain,mountain,raging goblin,goblin king auto=@movedto(land|myinplay):wingame controller auto=@next combatbegins:wingame opponentinclude mtg.txt [INIT] mode=mtg [PLAYER2] inplay:swamp,mountain,plains,raging goblin,bog rats,bone flute [PLAYER1] inplay:forest,swamp (10E) hand:terror,forest auto=@movedto(raging goblin|opponentgraveyard):wingame controller auto=@next combatbegins:wingame opponentinclude mtg.txt [INIT] mode=mtg [PLAYER1] inplay:forest auto=@tapped(land|myinplay):wingame controller auto=@next combatbegins:wingame opponentPNG  IHDRVgsRGBgAMA a cHRMz&u0`:pQ< pHYs  d_ IDATHKy\ǟS2$:-"I"Mi,B)"()ZEBڵI2Lj,(S1; WR:s^Wg!*Mҗ^#;12{82QCDQ>p卒_klٞy՟agB*cE^]LoGg77 }9vPM1a"9x׾a =ڽۜ{8e2S]۴{jvykum^0~OɁĉR7N/{1OKNE8AgtLAUQ3Q/Ndl{f;Ζ7ۃ`> ^J7Hwfg͏N4Ž [e80y(9[p%}ӽ9v~pӵT;XgU h|`wA{- iT½t.x`ng^KRo['iYw 6UUюr}uja8AA,'TP@V j _x{uw7X"ԎjQqY RR33@msg`)PZo#X#ǁ/,Y264Bu1Kys"l)BFdeTd;l>3>QVQY@?'#C- q?GXKتLDfz{Za ^N%"X8eG?b:f4ʉJVzj%W'ǍXϻ::d`x[ 8n(Ac(-:y Tf3HYz%gAwzj0g4^xܫ4xv6z 58qBoȕ_ aZO铂^C{ 0:梾&oEq~wT07 x2~(0TW%ͫ\/֔,?9a$.P"0hI~*lqpLv 2BK #w,Υ"v J㶫t1K9P|Woy==KXB>;w뭹ه_g$\3+Y0Q1lL> 1,W,!`!Tf uqlkO=jKpمհ6LZПO,3D1Z&>트HM ( > vfطg=!%Bi \WG`+[iH#y0ړȫ.-* Db$iHr lJ":^س6,:{}8шfT*"/9i'y^o[uZrir.MVmT,7V8 ugi.՞Ī".иՈ3zd!;:`Z곒<.7&XɅ,ћci uܘuhpn@Uy:|vJf] }mI  @u2"m5{)q -"Y!fp"; lt6,V}EaS!n_/&L кF@@U-u%Wc&ɑoç"i!q󗃝vD/u!!J(p'VQs ܺVo~"B7^[*= e؄T$) Vg/N$O}=p3_愷w򚅀p ,֙#)>h8$\m\Xi]m.ZjڏyNqF MM0]1 >!*زk[Yłh2 5cJ+5Hx)Tī ;r- UWN%y,C6w:F_#>Wr}0GRaLK7^W`8~\ ӽΌ0('6%k>2d#pfзfg}mнMԽ7 a_mFKQ!z{ʋc/ 3l٩4|(;tFR4??|h.wOd.BN普7,&JM B Mw/UxgO V;7z&-;tTM:I z$/gD#'UBeZ:,7: IttHy;//|l(3>[%B]AsSiyi %ھK?.'u(PI'^{ɪEzvfy6D#MYWaVƄ}90‰ 3LpQIƚ)W6>f/ߙо2έ7%m$EVjI* d0y=9Se׷H]w-ߵ~k)C7>s_ }L8hCuzYu(wx䫪( WP_MWqV63q~?.WKKOl- ̬#9DMMPۿ$.%rAWx(7ȱ+lƕxFMi .DB4;Zn`;x{ Ǝ t 9Pe+K+9G>?,m" ' M*eaP[ 7-9(9vjv"ZHr$/`}܎OfJJ(Ԉ -_Uz'O"H ofNA@JCKgrkX2G|É+JOKm>*w's&PbK~%'hò3.F>@%3x,\Mm*FAN}PM *‘ǁBŞ85qPkr"K$o^eak[#Ufff?@[i#!v[Dl_iPhQ.hj|Sѕ4_ekH;N톇 .Z`7[c4?%f*,֜/4Q%c7di;匱 eũpG>c԰7d+f"R_ctXe(%WIYDEe"?FHi; H xCva|}8z~(c1VTfF Z0`'\`F:n53s;nܛ [[u&ˋ;NX|H附7 e ]Gx_l4毂EFrHn^µL6a.X.Ή7gG#ľkfnDdgQ%Z"i+ķ%_xkK 8Z\d, It 6.0<+w5HF^p֨42ƧN%٪ff}f@W Jd.Qz6?DATŠXH5*<V/79.54]<91O UIwgI4޼jC`I^0˨;y@]PCLAw9&0o./ h{9@ .Kyh"?8khC@fݼ9n}{Ugp)Ј[BUӚJwHu+ 2!C]y,aYx< W3`.翉AEg$oVSj)Ipd9X}_tuE4;t$Z MzM鰲; I w3=\固|4 ELTĩTs5fu-Tl*Lk"I(63* ^j՘ɉX]MP+s֬@=QK..ov:d0c?5&7~V]?KFA.^WCTfKW16bQj.]Cx\}xn-.P\uս*$| `uQCvF,}%Ys\J֣ 6l%HO@!_zb{X(RrLLt {kk J.-Ps%.eW^0Ճy9pv0ᄃ' fdW^H̘9r## SA'bb)S%s2M#q"%U+}.ك( <z?D#4:s΅̞4]>b8O`/Ł&*y)HVOk+w!7sfims`|36FJal 8<5bRGv .;h#"k~; Cۙ(6Ǹ2okv/0s,E~v1?51'])HKlq>a4DSWM+=X<3;%Uǹ=[F|4=PT$k<ߘmʔm髑E 駘修6M$抽ˢ};Ty,lX8a]ͰIϰՆaiNe euƜlMuHϢwIotO(Klk?A}>3l9Q~#fo8ʺ[RV(=W-E2QCazbP,+?' uˉ5JYNߚڙo8?Xwp@hPdi8[urw yLצU@:i|gG m=QmP廚OP#S'}6 ௛CZ =tM2 -+blemdMnZU):sԆ:i+bN',ZC60isUZ$BZFLjKϟI',IENDB`JFIFC    #%$""!&+7/&)4)!"0A149;>>>%.DIC;C  ;("(;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;" }!1AQa"q2#BR$3br %&'()*456789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz w!1AQaq"2B #3Rbr $4%&'()*56789:CDEFGHIJSTUVWXYZcdefghijstuvwxyz ?͉[n}4EuP3rzʳC1OreS22G墹kS_k?C*$lN1޽cibI%򬐪ƼZ4uwVG#ٱSvH-Ҧ3m!d*L6>1{Jbm?7 <"Ҽu/+)@XVIm⟌QpT7$bcF HcTӌ`@&Ԋ^(#SM)?@p(ci W43Ea =)rS]Fv85GҜyځ J8 ;Ԋ l'!Oj`nCҔ-Iƒ@' @;sE:2q֥҃قW>@d!sZRȥTg;>̂;oZq\/JL @J\n.K~:$im܃KQMS24 rM`XbfVYqhNT8!f4ҤPgR3Ob$qj9.I]H#lHp)āh=i=31 c1 L*=A S$tOB6boz@.qϭBsR)Ifx9 'M*08R CH#ߵ+i O^i^>J(S=igO9m?FO@YcS\Qgi qa8sA {T*!f_sCal(<:BP0q'nA!4 fWf><.qJօ$Ӈ8lm=)Hg5&^ +sJA#= @ I4=8onh @8 bx< . 3Ҕ7TiI~R,13p>QԜSB049#P@ێGOGSZD/=73ڂ4!RN@P})n} #o#z4VǙ"S*0# 9pZBnIҞTc9HcFܞ1n03H_d @x⛜J`=䚌sɧc DOAO i 56\SN:fUrTƘ>n2GALr~:p#֌FTsR @y9hLO#ޥ hcS S\35$Mۑ6M4ri۸/ldN݁̎[QE7vO)AQ<9QCnR;G\TriP@9g3W+()< $j]B Rdu^)0ӥ.(^P:6g)9N)H4v(8O8 P0$1a>nր♴jNO(:SJ0NP!@S~9"^)CjR.60שFsJMb7s@NgRO R6N(d68=H6zp?:~1r6F{ӑCLBOzkqlSXdE юeQ 2}sLC })rx4w8⁏\rG=J`I1*:e'SBŸ<@ )i|K H曑C{SA"J79)hn#p1ޣE8=i gM'9c@L?Zz"tO)^48*rz2 {Q0E9{ӰOHA8>FJI&(8<~K=r=?@7o ԛ);3Oxqm{G'r(LAq}h5֤n*}4dS^BN3*~sӵ)'nz|@sL~ b<1A4h('4H=}>8=i4r#oMP)sJi99+:Ru84 cJzE4!sFܞ;8R2GD MQ@5! 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power/life creature expansion rarity expansion rarity [black;green;blue] power/life creature expansion rarity expansion rarity [black;green;blue] include mtg.txt name=Momir Basic unlock=prx_rimom [INIT] mode=momir [PLAYERS] life:24 auto=shuffle auto=draw:7# This is the basic rules for MTG. # Do not add any "Draw X cards at startup" or "shuffle" here, as the story mode and the test suite rely on this # file, and they usually don't expect the draw rule or shuffle to happen # If you want shuffle or draw events, put them directly in your own rules file that includes this file, see clasic.txt for example hidden [INIT] mode=mtg #MTG Game specific rules auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule [PLAYERS] life:20 offerinterruptonphase=draw auto=sethand:7 auto=@each my draw:draw:1 auto=maxPlay(land)1 #Lands Mana Rules auto=lord(Plains[land]|MyBattlefield) {T}:Add{W} auto=lord(Island[land]|MyBattlefield) {T}:Add{U} auto=lord(Swamp[land]|MyBattlefield) {T}:Add{B} auto=lord(Mountain[land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[land]|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamageinclude mtg.txt name=Random 1 Color unlock=prx_rnddeck [INIT] mode=random1 [PLAYERS] auto=shuffle auto=draw:7include mtg.txt name=Random 2 Colors unlock=prx_rnddeck [INIT] mode=random2 [PLAYERS] auto=shuffle auto=draw:7include mtg.txt name=Stone Hewer Basic unlock=prx_rewehenots [INIT] mode=stonehewer [PLAYERS] life:15 auto=shuffle auto=draw:8 auto=sethand:8 include mtg.txt name=Story [INIT] mode=storyinclude mtg.txt hidden [INIT] mode=mtg JFIFC    C   " _!1AQ"aq#$234BR&CDTbr6SUest'5EVcdu!!1AQa"q ?_U!xE$)ŒIJDp$qX~H5R*r\BRH6"pcO?RSbs䊉cMJJ2ZI^?"RŢw@ %ȏ4Gb-b?8f# ƪTHs+`2N@`"(864EQ<:Ir1hʯ1Oik]Nbl( linf^@inHNpi= e-UJӕ j(n]b "ف$.]= g7&s}O)HTc@m̖XN~X6V3b-~MEON$ia(!*&O/N$eLjv1KJg2W.jH%%`9Yv"WY8'/V57D>ʤ$vE܂Jq>*/MV?MJid_ #@ԅ$@줨c`ٺT 2TB23ʜ`%݁.>p%XԌceN!O,KU:Z A I`w&"U^5e@˕8²*lfn,IsJ P֒E}de<&D IaL*e@SD͛g*mp3WgsC'*/.l4t?`N oASxgդd 6T @{ð"cת) t]xs? 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M4(t0*f lH+%@Z(E2\Ŀӷ!f84!Ŵ!\ Ah9)M}P*[^gzAW*`/ SJK@hy(%hM@W.b!}:_Ix@ PǠ;ECx7guAh~NWIZq#J|; bf~= zye[ixbrT#V?$eJ2c5ii\&}֧0aH $r)9C1 WJ=bBN&[6Z*yIIA& Bظ(!n hMoMFf1mV^ɠ6 !j KQE`)$q_"[ԭJBC($n1RVy\DL:qw#$ɀXU'QK 8|@Ej@H,@RRo = ۬!RSU<t£0.jq !*jp4;b36[RqvᝒRSTJk#Ъ/;fL2$0t{)IP{+'GXcd K@/c-\/dm),c2:1"c!AW"5W7IMgNSVIR=+r Q۱ybK;!nbak2`qa.yIb>PHFUp7MJhCAXU ,08VKH܏lN+I~jPEuH>pk!7JS@] C|CpH>|K 6E@N#>mHRG-*^ib (Y!*[AtŤ(8!X.,'X0*Ih +Xv$1WX&R-&'J6pD7 5 xeTԃmAQQ=?fY H%uD9G:轫49jWg~i+ҌFT_aFU: XK1醞f\&dE*JA J G۲h Ra[N{Q-sВyyFI0a4.UlؓSqY\Vj$( 6 >V{C?>OJ;jQOs)hrF-CGM涩!l5HͲW1ֺ0gi2rk&JA 0yת%zZ7ܒ9_GgV *,Nwo>gE$uX^D^ыPkhK|d5^h ꐵ& :EbYed4ttt3)p+&;(%nw䃣VG>#;\ą;i.f^4k$374(T&3rP*,dUn& \H_6b )e,XڒϊnO6*y-—3+ =Ҧe;X X ؒY`t̕QͭTɦh[J+"b&nR|xΙ8\M2ЃVԔdrIQ uNHfQ \~xIO#&YhvLHz\Ս|R&c{5;IqUϠd jk:Se)wTԊnUF-ds)K8!@,FsfaN7f,0Nљڲt:@0ӃʡJT^Sy{DmI|s*ͦ˹eъWi)s'&LhKXu)@ػ =@-Wg1<ܧ]̦TXT1)-˫n#WgeA1 j7ip;WJX8+X.{mGOj(UtjQ EqJ%LdI*H"SJ .dn9q]Ӕkq:"Ed>CIfur˗7"hj HZ:RTR@NqF2-,#,I avxJ-#1@>s;VgQ%\h%V!z1ڀ.mT.t/BRajvw>بєx|HkZ0(0PR ȿ⇱4%;(op Ԡ(菝ԥD``s"G'"RGXg͟gsXŵfQǒLEhrX|+ÞTO(^zrEF<.NkN#ĩIfNN@8jem(՟ ð_bV-j?0iK5,QQ1,*BNzxgP G}^lɰxk8h׌dF!IF5! JUd-D)I rө.թW3w矲|]L$R7&m;2bǒ7-X2e!#gg>5_7HL-VKS| ?7kK<t{x;/ox$X[kj//Ʋ Η5HJBfc'PIaOj$_s!jP $<}Z<9l q_v+L)2]U H fKS%-W򊏟bPQ%hRK>qQBV;CZͣ&Cp%JFIFHHC    C   (" 2 !1A"Q#2aq34C(!"1AQ2aq ?ʻZ%bƦUj \J!jI)+RԩDjI9="TA^];Vŧ iutFkr_6O_>x<3HC5TJ@Ez~c#2LT^)ad89r,CJݻ+jjh1_AD6qXв$|u3;r5U27xz(a/gaA$,Ol B,yH>;uW;NjTz$ {NjPIAITm*Y nTx:2X_UTm|qޥ>!)VPezDŁQv 7iJ9r4;Z.ɥ$_:.Hs66TiEʀe*?T:vǢg$K%V%JWUS' :ąKLH1\#C@eD$DI43(S^> e)=߆&+'6mJZ~m8:Tc7JuHЂ1Wvn߮!LL qNu\7/ ڹ7C]5pg5N5EPBcݱKH:סm $Kr-_[card] name=A Display of My Dark Power type=Scheme text=When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. rarity=C [/card] [card] name=All in Good Time type=Scheme text=When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. rarity=C [/card] [card] name=All Shall Smolder in My Wake type=Scheme text=When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. rarity=C [/card] [card] name=Approach My Molten Realm type=Scheme text=When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. rarity=C [/card] [card] name=Behold the Power of Destruction type=Scheme text=When you set this scheme in motion, destroy all nonland permanents target opponent controls. rarity=C [/card] [card] name=Choose Your Champion type=Scheme text=When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. rarity=C [/card] [card] name=Dance, Pathetic Marionette type=Scheme text=When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. rarity=C [/card] [card] name=Embrace My Diabolical Vision type=Scheme text=When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. rarity=C [/card] [card] name=Every Hope Shall Vanish type=Scheme text=When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. rarity=C [/card] [card] name=Every Last Vestige Shall Rot type=Scheme text=When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. rarity=C [/card] [card] name=Evil Comes to Fruition type=Scheme text=When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. rarity=C [/card] [card] name=Feed the Machine type=Scheme text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. rarity=C [/card] [card] name=I Bask in Your Silent Awe type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) Each opponent can't cast more than one spell each turn. At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. rarity=C [/card] [card] name=I Call on the Ancient Magics type=Scheme text=When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. rarity=C [/card] [card] name=I Delight in Your Convulsions type=Scheme text=When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. rarity=C [/card] [card] name=I Know All, I See All type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) Untap all permanents you control during each opponent's untap step. At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. rarity=C [/card] [card] name=Ignite the Cloneforge! type=Scheme text=When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. rarity=C [/card] [card] name=Into the Earthen Maw type=Scheme text=When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. rarity=C [/card] [card] name=Introductions Are in Order type=Scheme text=When you set this scheme in motion, choose one Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. rarity=C [/card] [card] name=Know Naught but Fire type=Scheme text=When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. rarity=C [/card] [card] name=Look Skyward and Despair type=Scheme text=When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. rarity=C [/card] [card] name=May Civilization Collapse type=Scheme text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. rarity=C [/card] [card] name=Mortal Flesh Is Weak type=Scheme text=When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. rarity=C [/card] [card] name=My Crushing Masterstroke type=Scheme text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. rarity=C [/card] [card] name=My Genius Knows No Bounds type=Scheme text=When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. rarity=C [/card] [card] name=My Undead Horde Awakens type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme. rarity=C [/card] [card] name=My Wish Is Your Command type=Scheme text=When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. rarity=C [/card] [card] name=Nature Demands an Offering type=Scheme text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. rarity=C [/card] [card] name=Nature Shields Its Own type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. When four or more creatures attack you, abandon this scheme at end of combat. rarity=C [/card] [card] name=Nothing Can Stop Me Now type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) If a source an opponent controls would deal damage to you, prevent 1 of that damage. At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. rarity=C [/card] [card] name=Only Blood Ends Your Nightmares type=Scheme text=When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. rarity=C [/card] [card] name=Realms Befitting My Majesty type=Scheme text=When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. rarity=C [/card] [card] name=Roots of All Evil type=Scheme text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. rarity=C [/card] [card] name=Rotted Ones, Lay Siege type=Scheme text=When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. rarity=C [/card] [card] name=Surrender Your Thoughts type=Scheme text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. rarity=C [/card] [card] name=The Dead Shall Serve type=Scheme text=When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. rarity=C [/card] [card] name=The Fate of the Flammable type=Scheme text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. rarity=C [/card] [card] name=The Iron Guardian Stirs type=Scheme text=When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. rarity=C [/card] [card] name=The Pieces Are Coming Together type=Scheme text=When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. rarity=C [/card] [card] name=The Very Soil Shall Shake type=Ongoing Scheme text=(An ongoing scheme remains face up until it's abandoned.) Creatures you control get +2/+2 and have trample. When a creature you control is put into a graveyard from the battlefield, abandon this scheme. rarity=C [/card] [card] name=Tooth, Claw, and Tail type=Scheme text=When you set this scheme in motion, destroy up to three target nonland permanents. rarity=C [/card] [card] name=Which of You Burns Brightest? type=Scheme text=When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. rarity=C [/card] [card] name=Your Fate Is Thrice Sealed type=Scheme text=When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. rarity=C [/card] [card] name=Your Puny Minds Cannot Fathom type=Scheme text=When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. rarity=C [/card] [card] name=Your Will Is Not Your Own type=Scheme text=When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. rarity=C [/card]JFIFC    C   "^!1AQ"aq#$24BR&3DSTbcr%CUdtu56EVes)!1QABaq2"R ?ktC.U*F7ex:dXj[ .&x+e$5|g{ BT7KjhKJOBhs6:هh!$Ԉ\>d:.Αf& OqY>p^&R=̭J QI*)`OK,Z-㌋G=9BF&Ca>ҽpK3t_D!i 4pCwgQX}F rY*Ŭ1"tɋZ{<[ [:=[fOJ;_V }aJ:7WŻDGbV MU*b0_fTevdKs?l^o#Jy[MVH]4<>BWEU5u()PXDyҒ" 8imM˼خhQKO@YH, J; GD*Q$ŕ]XrMet}:j,3(g),YW1zVj.N4E2C[.IP܈Ď0ݮLJ*Ȗ)(Wt$l*%t0tm4*Ԋq)9_'p T%ܪT+%K=rf% (g$%K9*3p4l!u X Jf+Bqֺ^ )MK*Gk ;E+VS(5h鰝Dܒ™j+1.3i7߸&ܻi'aƇ[6kvlD(R8jP F |6lKmJN) | E»AF;sˆfFAOFƞF|iK&МM5)=Ռ8!-ڵ:5 9ewfVӇ&`L9))jovp{UXd2,G*FEXb@FF1v s/ v>cAy"Z('E,A#fs18̒MkE}5 OdX)JFHJFQ-6/ 5Xk(4ﴒа\&w9ſJƙ I(;ö\I|օXIˬU9ȼI+ (N:sSr"tQ e!ʼn4&5Irv]T/,8)j8QH3%lV7 z<<"9|zB$HW?$k{]˖ LRŢ ),tW:ЧAu"A 4׬So\ʼY맸o wyU@E2{0_r4iACVq _)ƄSw(ݍz}q/o+P7BHcW0,[Fi zH@q7ctA*)YC$5j"HWX hBeWfUהKOjiknU=YהEE{:DSn!7cwiQ0%7K ӡQqlb9IrP6K304S1汇SJODwk2=v?uQqCh4utvS;;汅}%}LbT)dHXKmHH:6z'c%/,\a[F.wwTܗVN*d)``BtӔ}68ݧڰt1ϽPf2h\!D%$A.'mw}takJcK,TmTtI/M4$Ԍ/c4/F,=Ѹ \n ҕ3Pe 1hmhD֏rF Dję8ZϙDc YJHHܥL@cٌ8l+ Y41f:=ѻZK>Nr4jg֍k8QFD<2g}s YuG0:p"b]畅 ڍH|to%#7P Kpd I/O^نg-nT*,Lga{8Ktb/ YG:iIYc}"[cG>/gy= NkjTv"H[yhu*h(SrTsM)*!jNe)dDItB'-E~L:kmG=vF/pE++ZS\oAL! 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FXz }5gvRЦ2fFK&dq  vu$7ZdŧSeMzj-&H@%G8S2KhaG={vEꪸ >Tz:WalL7oVfl%Vtiԍ,_.諤.]DLB9^(TʓYXqIQO6^THbB J ^hN*po*V ?Y#*f}`VΪ'(=HK9NV%gq4#S쎆gAGMx)DH] `1 wur%C,tD RDcn]a9BdjY%A46 3{Fe$T 6zɁP#Np ~-ҭF&TF_B69E@VsuY81p!πV1(zrԂ(RAMK sG$JYZtZANtScj(iPlz*,QKcDAjI`75xvr˓)KQme^AO6߈|?X*U-M BBʩTO 6g?LRp.tͣTI S*Or(-Du 1kEWVZW.>>]"%Y+"ɖ,)jLNkD|<6fE L)VMZeffu%}A%+ROM,=ÛEʣ!S9$VO.ațt)ϩ,YWyTzc$[%'W  qor8fj QmVHBxZ2AZ鸉8ѶJzgDɂX :9 ܋DiQ O\FtCTCA(i Yub’q30w*e,ń4Ɏ;D0PIEs=D\X>b:@*L-p11)IlV}ifv!w%vZupfͯ↘u`mTAѡ8 gjBRImNq(nI)IwFTDqh˾ IIIsYCؐa^ ԗtжLM4U_gUvZ&b…,S~o,BTBI-JRo .dUu:D}R{Irb(ZmDlQװ-0LAIXnbѠPR8mco0VbIIFb 2>ؑ3wLn鬐fR_RFR=ިJ *1 D6R3dVK7=!M*9ncT”w"\!5&!VCC< 6pL%n9tS1pY&IH $unpb O#R˱ V@BnpwQ9`e9ch/+L,,Nx|,HY*pA PSJvȘOz1{I#b9C%+ל Rsf/O|0'a,섴<~qIJ †[BN`p9\ <PV 3JqPQSQb+8$&ܖQGPУ/sE6IZg`S 9bЕ-"JwH14Ȳ@Wo}J8SLXidMs{v0JGu9LO=<"PS~8&#AP N\5dr O\ZwfA@#@}3Hˬ<RTCrB:wD E0 % 0#0֧NP˜2+WMO6q$e IVv,äCė`9Oj`furpGCyb= '9 byq&!C4- J5k*o !x%)9xdC!9-x2 nJ=@wөǪRL;c[9`a6'UVpRr:߭ټ(X8y4)s.LM(ײӤ:X <"ߣ Vx) ~;J k/Փ=L VD~r$$ % FVBL<]k 4Rh2;i c tߜ?kʖ3`VrT}\P@C!%5%9 ķcLL;? ,'L(Q C 3 aG6 v-jG࿿Ν+3 +x@si0)SR0.[]"ߨSGRKjJK@K} CP"%Ke\$;)$6!D03ǯirQ痹EXJ|7HHQmRUX%9%<o(T$hɍ|;܉NT= Ir!c!!:5Nu7 zÅ2nPjA++,Cth baB|4cf`SjuMDC*%6ߖO17tCK|ٕ9HQyE! n0CL9 -ēpPVP~v= NO[!Y/8,@RRŭK)8nRHjqQd_ԜS'lϓsRJeYj B\Jv'ot(HT|=3&d>kLB?<{#i `0H-t6),oY2}eHD;]&="Qp+""*c"I*@g1R;o(^@GKbK; Ԑ1AN\C)AWLv4G=`X9CgAQZM1 C#RC d F2P$ɠ jpIKH܏l>T+I~lV YӬK E%%s``MdPBw @J{[AӲ2֠ה;]IhbB9laVFJXC#$%@c@"h.-!AǾ+%9DRK9D Ab|v:Ioa$$1WXi&R,'*%Q1N if|I 66"Irt?&I/sE9mO>fkH.aXwhN)XjJkI$MJ\%AT* cgn$bQ&XdyՌ͚Ϧe"ZT[BG' qwhРۿHJ @|8Z)}BP]kj6ɳbmxFxU&G+ [N̚,E/0ܢ %"QVѥTbɕYmTRv֮'t,9k!GO'U',.an_;⥤ƒ/"l o*?)o'K=N)HR1G_^ʣQpM[mxMšoiGg+Dé^;eHSo\1` RmMݱ*: ~.Y ,sY=L˔l@RAYI % DuerjYL.ZqM^c)™;I ٫im=%Ts I6-P̌,wfv/ߍMNnTڻm`-is%d# AYH*0/عdIO#L%a$*h6UpN~p65XdLPHٻi ˝-:vÏ ,ɪK8!@,G9Ojf܈6Z\SY6p-8,O߄Sp+Cȍ2kMU<|DS! >dJVITɡ֠tY1@ʃ]K?:47 ]T۴ډVL'y= c n\pWhZK:a鵶xd=iY#a ҉S-J夕$LiAEГBL2+vCGNֻ(n4Rjj%KJz"lK% )JR ԔI@ I\̴p<̒J+m?qOP+V\gщǪ'=uJRH8煮wjm2 DI 1j$l&`L ,9RFGYNqi5Z obވRjTa8HLӸ J92eS*xgZmt):rM/RrJSG,Nq0(KRR=5yQLr)OIFMfl=S,-)*-J7O%TIU#]pD= >?8|,YxSf̙Ej$a9d.vϬŠyD`T43gJСso>eJFIFHHC    C   ("0 !1"$32ACad!1A ?ޒbN\q-ѽإKpʔɫ5vb_pF-?Y&ݦǢ %wE6~ ;s-}|)']pwtG/u3Q.M[@>UH8cNpû\G~;.T<1Ss^LunTޘTԈqIȂWb>-Z[a"F'.z*0 ]m*Λ*AE}Tet>&统Dž2`|\܈Nq)u-M)L€=iGaUyԫVIgV_Ҟ-2RJ0 ēgS\)Zƪk[Im}+0A淞[3wwo~Rt6/ًڱICyAY\dwyl-ܸ.= ;ԩIW[meta] author=Wagic Team name=10th Edition year=2007 [/meta] [card] primitive=Abundance id=130483 rarity=R [/card] [card] primitive=Academy Researchers id=132072 rarity=U [/card] [card] primitive=Adarkar Wastes id=129458 rarity=R [/card] [card] primitive=Afflict id=135206 rarity=C [/card] [card] primitive=Aggressive Urge id=130525 rarity=C [/card] [card] primitive=Agonizing Memories id=135228 rarity=U [/card] [card] primitive=Air Elemental id=129459 rarity=U [/card] [card] primitive=Ambassador Laquatus id=129913 rarity=R [/card] [card] primitive=Anaba Bodyguard id=134753 rarity=C [/card] [card] primitive=Ancestor's Chosen id=130550 rarity=U [/card] [card] primitive=Angel of Mercy id=129465 rarity=U [/card] [card] primitive=Angelic Blessing id=129711 rarity=C [/card] [card] primitive=Angelic Chorus id=129710 rarity=R [/card] [card] primitive=Angelic Wall id=129671 rarity=C [/card] [card] primitive=Angel's Feather id=129466 rarity=U [/card] [card] primitive=Arcane Teachings id=130530 rarity=U [/card] [card] primitive=Arcanis the Omnipotent id=106426 rarity=R [/card] [card] primitive=Ascendant Evincar id=106525 rarity=R [/card] [card] primitive=Assassinate id=135194 rarity=C [/card] [card] primitive=Aura Graft id=130976 rarity=U [/card] [card] primitive=Aura of Silence id=132127 rarity=U [/card] [card] primitive=Avatar of Might id=135249 rarity=R [/card] [card] primitive=Aven Cloudchaser id=129470 rarity=C [/card] [card] primitive=Aven Fisher id=130985 rarity=C [/card] [card] primitive=Aven Windreader id=129473 rarity=C [/card] [card] primitive=Ballista Squad id=129477 rarity=U [/card] [card] primitive=Bandage id=132106 rarity=C [/card] [card] primitive=Battlefield Forge id=129479 rarity=R [/card] [card] primitive=Beacon of Destruction id=135262 rarity=R [/card] [card] primitive=Beacon of Immortality id=130553 rarity=R [/card] [card] primitive=Beacon of Unrest id=135270 rarity=R [/card] [card] primitive=Benalish Knight id=136279 rarity=C [/card] [card] primitive=Birds of Paradise id=129906 rarity=R [/card] [card] primitive=Blanchwood Armor id=135267 rarity=U [/card] [card] primitive=Blaze id=129484 rarity=U [/card] [card] primitive=Bloodfire Colossus id=129709 rarity=R [/card] [card] primitive=Bloodrock Cyclops id=130384 rarity=C [/card] [card] primitive=Bog Wraith id=129491 rarity=U [/card] [card] primitive=Bogardan Firefiend id=130534 rarity=C [/card] [card] primitive=Boomerang id=129494 rarity=C [/card] [card] primitive=Bottle Gnomes id=129495 rarity=U [/card] [card] primitive=Brushland id=129496 rarity=R [/card] [card] primitive=Cancel id=129882 rarity=C [/card] [card] primitive=Canopy Spider id=135185 rarity=C [/card] [card] primitive=Caves of Koilos id=129497 rarity=R [/card] [card] primitive=Cephalid Constable id=135261 rarity=R [/card] [card] primitive=Chimeric Staff id=135254 rarity=R [/card] [card] primitive=Cho-Manno, Revolutionary id=130554 rarity=R [/card] [card] primitive=Chromatic Star id=135279 rarity=U [/card] [card] primitive=Citanul Flute id=135244 rarity=R [/card] [card] primitive=Civic Wayfinder id=130522 rarity=C [/card] [card] primitive=Clone id=129501 rarity=R [/card] [card] primitive=Cloud Elemental id=129804 rarity=C [/card] [card] primitive=Cloud Sprite id=132069 rarity=C [/card] [card] primitive=Coat of Arms id=129502 rarity=R [/card] [card] primitive=Colossus of Sardia id=135268 rarity=R [/card] [card] primitive=Commune with Nature id=130521 rarity=C [/card] [card] primitive=Composite Golem id=135275 rarity=U [/card] [card] primitive=Condemn id=130528 rarity=U [/card] [card] primitive=Cone of Flame id=130535 rarity=U [/card] [card] primitive=Consume Spirit id=129505 rarity=U [/card] [card] primitive=Contaminated Bond id=129590 rarity=C [/card] [card] primitive=Counsel of the Soratami id=134757 rarity=C [/card] [card] primitive=Crafty Pathmage id=134758 rarity=C [/card] [card] primitive=Craw Wurm id=130527 rarity=C [/card] [card] primitive=Creeping Mold id=129512 rarity=U [/card] [card] primitive=Crucible of Worlds id=129480 rarity=R [/card] [card] primitive=Cruel Edict id=129514 rarity=U [/card] [card] primitive=Cryoclasm id=129909 rarity=U [/card] [card] primitive=Deathmark id=129910 rarity=U [/card] [card] primitive=Dehydration id=129521 rarity=C [/card] [card] primitive=Deluge id=135223 rarity=U [/card] [card] primitive=Demolish id=129522 rarity=C [/card] [card] primitive=Demon's Horn id=129523 rarity=U [/card] [card] primitive=Demystify id=129524 rarity=C [/card] [card] primitive=Denizen of the Deep id=135250 rarity=R [/card] [card] primitive=Diabolic Tutor id=129525 rarity=U [/card] [card] primitive=Discombobulate id=134749 rarity=U [/card] [card] primitive=Distress id=135219 rarity=C [/card] [card] primitive=Doomed Necromancer id=129880 rarity=R [/card] [card] primitive=Doubling Cube id=135243 rarity=R [/card] [card] primitive=Dragon Roost id=143024 rarity=R [/card] [card] primitive=Dragon's Claw id=129527 rarity=U [/card] [card] primitive=Dreamborn Muse id=135246 rarity=R [/card] [card] primitive=Dross Crocodile id=135216 rarity=C [/card] [card] primitive=Drudge Skeletons id=129529 rarity=U [/card] [card] primitive=Duct Crawler id=129579 rarity=C [/card] [card] primitive=Dusk Imp id=129490 rarity=C [/card] [card] primitive=Earth Elemental id=129554 rarity=U [/card] [card] primitive=Elven Riders id=135266 rarity=U [/card] [card] primitive=Elvish Berserker id=129533 rarity=C [/card] [card] primitive=Elvish Champion id=129534 rarity=R [/card] [card] primitive=Elvish Piper id=129535 rarity=R [/card] [card] primitive=Enormous Baloth id=135263 rarity=U [/card] [card] primitive=Essence Drain id=135191 rarity=C [/card] [card] primitive=Evacuation id=129541 rarity=R [/card] [card] primitive=Faerie Conclave id=106531 rarity=U [/card] [card] primitive=Fear id=129544 rarity=C [/card] [card] primitive=Femeref Archers id=135186 rarity=U [/card] [card] primitive=Festering Goblin id=129546 rarity=C [/card] [card] primitive=Field Marshal id=135258 rarity=R [/card] [card] primitive=Firebreathing id=129548 rarity=C [/card] [card] primitive=Fists of the Anvil id=130379 rarity=C [/card] [card] primitive=Flamewave Invoker id=130378 rarity=U [/card] [card] primitive=Flashfreeze id=129908 rarity=U [/card] [card] primitive=Flowstone Slide id=130542 rarity=R [/card] [card] primitive=Fog Elemental id=132073 rarity=U [/card] [card] primitive=Forbidding Watchtower id=106428 rarity=U [/card] [card] primitive=Forest id=129559 rarity=L [/card] [card] primitive=Forest id=129560 rarity=L [/card] [card] primitive=Forest id=129561 rarity=L [/card] [card] primitive=Forest id=129562 rarity=L [/card] [card] primitive=Fountain of Youth id=135273 rarity=U [/card] [card] primitive=Fugitive Wizard id=134762 rarity=C [/card] [card] primitive=Furnace of Rath id=129566 rarity=R [/card] [card] primitive=Furnace Whelp id=130386 rarity=U [/card] [card] primitive=Gaea's Herald id=129789 rarity=R [/card] [card] primitive=Ghitu Encampment id=106564 rarity=U [/card] [card] primitive=Ghost Warden id=132105 rarity=C [/card] [card] primitive=Giant Growth id=129568 rarity=C [/card] [card] primitive=Giant Spider id=129570 rarity=C [/card] [card] primitive=Glorious Anthem id=129572 rarity=R [/card] [card] primitive=Goblin Elite Infantry id=130380 rarity=C [/card] [card] primitive=Goblin King id=129578 rarity=R [/card] [card] primitive=Goblin Lore id=135221 rarity=U [/card] [card] primitive=Goblin Piker id=129580 rarity=C [/card] [card] primitive=Goblin Sky Raider id=129582 rarity=C [/card] [card] primitive=Grave Pact id=129583 rarity=R [/card] [card] primitive=Graveborn Muse id=135256 rarity=R [/card] [card] primitive=Gravedigger id=129584 rarity=C [/card] [card] primitive=Grizzly Bears id=129586 rarity=C [/card] [card] primitive=Guerrilla Tactics id=129588 rarity=U [/card] [card] primitive=Hail of Arrows id=132107 rarity=U [/card] [card] primitive=Hate Weaver id=130995 rarity=U [/card] [card] primitive=Head Games id=135255 rarity=R [/card] [card] primitive=Heart of Light id=132090 rarity=C [/card] [card] primitive=Hidden Horror id=135234 rarity=U [/card] [card] primitive=High Ground id=132145 rarity=U [/card] [card] primitive=Highway Robber id=129564 rarity=C [/card] [card] primitive=Hill Giant id=129591 rarity=C [/card] [card] primitive=Holy Day id=129593 rarity=C [/card] [card] primitive=Holy Strength id=129594 rarity=C [/card] [card] primitive=Honor Guard id=129595 rarity=C [/card] [card] primitive=Horseshoe Crab id=129596 rarity=C [/card] [card] primitive=Howling Mine id=129598 rarity=R [/card] [card] primitive=Hunted Wumpus id=129599 rarity=U [/card] [card] primitive=Hurkyl's Recall id=135260 rarity=R [/card] [card] primitive=Hurricane id=129885 rarity=R [/card] [card] primitive=Hypnotic Specter id=129600 rarity=R [/card] [card] primitive=Icatian Priest id=132123 rarity=U [/card] [card] primitive=Icy Manipulator id=129601 rarity=U [/card] [card] primitive=Incinerate id=134751 rarity=C [/card] [card] primitive=Island id=129606 rarity=L [/card] [card] primitive=Island id=129607 rarity=L [/card] [card] primitive=Island id=129608 rarity=L [/card] [card] primitive=Island id=129609 rarity=L [/card] [card] primitive=Jayemdae Tome id=106478 rarity=R [/card] [card] primitive=Joiner Adept id=130500 rarity=R [/card] [card] primitive=Juggernaut id=135240 rarity=U [/card] [card] primitive=Kamahl, Pit Fighter id=106398 rarity=R [/card] [card] primitive=Karplusan Forest id=129614 rarity=R [/card] [card] primitive=Karplusan Strider id=129911 rarity=U [/card] [card] primitive=Kavu Climber id=129511 rarity=C [/card] [card] primitive=Kjeldoran Royal Guard id=130551 rarity=R [/card] [card] primitive=Knight of Dusk id=129574 rarity=U [/card] [card] primitive=Kraken's Eye id=129619 rarity=U [/card] [card] primitive=Lava Axe id=129620 rarity=C [/card] [card] primitive=Lavaborn Muse id=130373 rarity=R [/card] [card] primitive=Legacy Weapon id=135242 rarity=R [/card] [card] primitive=Leonin Scimitar id=135277 rarity=U [/card] [card] primitive=Lightning Elemental id=129624 rarity=C [/card] [card] primitive=Llanowar Elves id=129626 rarity=C [/card] [card] primitive=Llanowar Sentinel id=129536 rarity=C [/card] [card] primitive=Llanowar Wastes id=129627 rarity=R [/card] [card] primitive=Looming Shade id=129628 rarity=C [/card] [card] primitive=Lord of the Pit id=135271 rarity=R [/card] [card] primitive=Lord of the Undead id=129629 rarity=R [/card] [card] primitive=Loxodon Mystic id=129638 rarity=C [/card] [card] primitive=Loxodon Warhammer id=129630 rarity=R [/card] [card] primitive=Loyal Sentry id=129798 rarity=R [/card] [card] primitive=Lumengrid Warden id=129631 rarity=C [/card] [card] primitive=Luminesce id=129912 rarity=U [/card] [card] primitive=Lure id=135226 rarity=U [/card] [card] primitive=Mahamoti Djinn id=129633 rarity=R [/card] [card] primitive=Manabarbs id=130367 rarity=R [/card] [card] primitive=Mantis Engine id=136289 rarity=U [/card] [card] primitive=March of the Machines id=106555 rarity=R [/card] [card] primitive=Mass of Ghouls id=135218 rarity=C [/card] [card] primitive=Megrim id=129640 rarity=U [/card] [card] primitive=Merfolk Looter id=130900 rarity=C [/card] [card] primitive=Midnight Ritual id=135272 rarity=R [/card] [card] primitive=Might of Oaks id=129642 rarity=R [/card] [card] primitive=Might Weaver id=130996 rarity=U [/card] [card] primitive=Millstone id=129643 rarity=R [/card] [card] primitive=Mind Bend id=129644 rarity=R [/card] [card] primitive=Mind Rot id=129645 rarity=C [/card] [card] primitive=Mind Stone id=135280 rarity=U [/card] [card] primitive=Mirri, Cat Warrior id=106405 rarity=R [/card] [card] primitive=Mobilization id=129716 rarity=R [/card] [card] primitive=Mogg Fanatic id=134748 rarity=U [/card] [card] primitive=Molimo, Maro-Sorcerer id=106368 rarity=R [/card] [card] primitive=Mortal Combat id=135259 rarity=R [/card] [card] primitive=Mortivore id=129648 rarity=R [/card] [card] primitive=Mountain id=129649 rarity=L [/card] [card] primitive=Mountain id=129650 rarity=L [/card] [card] primitive=Mountain id=129651 rarity=L [/card] [card] primitive=Mountain id=129652 rarity=L [/card] [card] primitive=Nantuko Husk id=129653 rarity=U [/card] [card] primitive=Natural Spring id=129655 rarity=C [/card] [card] primitive=Naturalize id=129656 rarity=C [/card] [card] primitive=Nekrataal id=129658 rarity=U [/card] [card] primitive=Nightmare id=129659 rarity=R [/card] [card] primitive=No Rest for the Wicked id=136283 rarity=U [/card] [card] primitive=Nomad Mythmaker id=130547 rarity=R [/card] [card] primitive=Orcish Artillery id=129663 rarity=U [/card] [card] primitive=Ornithopter id=129665 rarity=U [/card] [card] primitive=Overgrowth id=135282 rarity=C [/card] [card] primitive=Overrun id=130506 rarity=U [/card] [card] primitive=Pacifism id=129667 rarity=C [/card] [card] primitive=Paladin en-Vec id=129668 rarity=R [/card] [card] primitive=Pariah id=135248 rarity=R [/card] [card] primitive=Peek id=130903 rarity=C [/card] [card] primitive=Persuasion id=129900 rarity=U [/card] [card] primitive=Phage the Untouchable id=106427 rarity=R [/card] [card] primitive=Phantom Warrior id=132064 rarity=U [/card] [card] primitive=Phyrexian Rager id=135189 rarity=C [/card] [card] primitive=Phyrexian Vault id=135281 rarity=U [/card] [card] primitive=Pincher Beetles id=130526 rarity=C [/card] [card] primitive=Pithing Needle id=129526 rarity=R [/card] [card] primitive=Plagiarize id=129883 rarity=R [/card] [card] primitive=Plague Beetle id=129678 rarity=C [/card] [card] primitive=Plague Wind id=129679 rarity=R [/card] [card] primitive=Plains id=129680 rarity=L [/card] [card] primitive=Plains id=129681 rarity=L [/card] [card] primitive=Plains id=129682 rarity=L [/card] [card] primitive=Plains id=129683 rarity=L [/card] [card] primitive=Platinum Angel id=106537 rarity=R [/card] [card] primitive=Primal Rage id=136288 rarity=U [/card] [card] primitive=Prodigal Pyromancer id=134752 rarity=C [/card] [card] primitive=Puppeteer id=129685 rarity=U [/card] [card] primitive=Pyroclasm id=129801 rarity=U [/card] [card] primitive=Quicksand id=129687 rarity=U [/card] [card] primitive=Quirion Dryad id=130489 rarity=R [/card] [card] primitive=Rage Weaver id=130997 rarity=U [/card] [card] primitive=Raging Goblin id=129688 rarity=C [/card] [card] primitive=Rain of Tears id=135220 rarity=U [/card] [card] primitive=Rampant Growth id=129690 rarity=C [/card] [card] primitive=Ravenous Rats id=129692 rarity=C [/card] [card] primitive=Razormane Masticore id=106552 rarity=R [/card] [card] primitive=Recollect id=130507 rarity=U [/card] [card] primitive=Recover id=135188 rarity=C [/card] [card] primitive=Regeneration id=129696 rarity=U [/card] [card] primitive=Relentless Assault id=129697 rarity=R [/card] [card] primitive=Relentless Rats id=135236 rarity=U [/card] [card] primitive=Reminisce id=129698 rarity=U [/card] [card] primitive=Remove Soul id=129699 rarity=C [/card] [card] primitive=Reviving Dose id=132089 rarity=C [/card] [card] primitive=Reya Dawnbringer id=106384 rarity=R [/card] [card] primitive=Rhox id=106504 rarity=R [/card] [card] primitive=Righteousness id=130552 rarity=R [/card] [card] primitive=Robe of Mirrors id=134764 rarity=C [/card] [card] primitive=Rock Badger id=129715 rarity=C [/card] [card] primitive=Rod of Ruin id=129704 rarity=U [/card] [card] primitive=Root Maze id=135251 rarity=R [/card] [card] primitive=Rootwalla id=129707 rarity=C [/card] [card] primitive=Rootwater Commando id=129733 rarity=C [/card] [card] primitive=Rootwater Matriarch id=135252 rarity=R [/card] [card] primitive=Royal Assassin id=129708 rarity=R [/card] [card] primitive=Rule of Law id=136291 rarity=U [/card] [card] primitive=Rushwood Dryad id=136285 rarity=C [/card] [card] primitive=Sage Owl id=135217 rarity=C [/card] [card] primitive=Samite Healer id=132101 rarity=C [/card] [card] primitive=Scalpelexis id=130818 rarity=R [/card] [card] primitive=Scathe Zombies id=129718 rarity=C [/card] [card] primitive=Scion of the Wild id=130504 rarity=R [/card] [card] primitive=Scoria Wurm id=130374 rarity=R [/card] [card] primitive=Sculpting Steel id=135241 rarity=R [/card] [card] primitive=Sea Monster id=129719 rarity=C [/card] [card] primitive=Seedborn Muse id=129722 rarity=R [/card] [card] primitive=Seismic Assault id=129884 rarity=R [/card] [card] primitive=Sengir Vampire id=129724 rarity=R [/card] [card] primitive=Serra Angel id=129726 rarity=R [/card] [card] primitive=Serra's Embrace id=135214 rarity=U [/card] [card] primitive=Severed Legion id=129693 rarity=C [/card] [card] primitive=Shatterstorm id=130370 rarity=U [/card] [card] primitive=Shimmering Wings id=129553 rarity=C [/card] [card] primitive=Shivan Dragon id=129730 rarity=R [/card] [card] primitive=Shivan Hellkite id=130538 rarity=R [/card] [card] primitive=Shivan Reef id=129731 rarity=R [/card] [card] primitive=Shock id=129732 rarity=C [/card] [card] primitive=Shunt id=130362 rarity=R [/card] [card] primitive=Siege-Gang Commander id=130539 rarity=R [/card] [card] primitive=Sift id=136217 rarity=C [/card] [card] primitive=Sky Weaver id=130998 rarity=U [/card] [card] primitive=Skyhunter Patrol id=129735 rarity=C [/card] [card] primitive=Skyhunter Prowler id=132102 rarity=C [/card] [card] primitive=Skyhunter Skirmisher id=129513 rarity=U [/card] [card] primitive=Skyshroud Ranger id=135182 rarity=C [/card] [card] primitive=Sleeper Agent id=129803 rarity=R [/card] [card] primitive=Smash id=130532 rarity=C [/card] [card] primitive=Snapping Drake id=129471 rarity=C [/card] [card] primitive=Soul Feast id=129739 rarity=U [/card] [card] primitive=Soul Warden id=129740 rarity=U [/card] [card] primitive=Soulblast id=130369 rarity=R [/card] [card] primitive=Spark Elemental id=129577 rarity=U [/card] [card] primitive=Spawning Pool id=106556 rarity=U [/card] [card] primitive=Spellbook id=129741 rarity=U [/card] [card] primitive=Spiketail Hatchling id=129901 rarity=U [/card] [card] primitive=Spined Wurm id=129742 rarity=C [/card] [card] primitive=Spineless Thug id=129743 rarity=C [/card] [card] primitive=Spirit Link id=129744 rarity=U [/card] [card] primitive=Spirit Weaver id=130999 rarity=U [/card] [card] primitive=Spitting Earth id=136509 rarity=C [/card] [card] primitive=Squee, Goblin Nabob id=106473 rarity=R [/card] [card] primitive=Stalking Tiger id=135184 rarity=C [/card] [card] primitive=Stampeding Wildebeests id=135264 rarity=U [/card] [card] primitive=Starlight Invoker id=130385 rarity=U [/card] [card] primitive=Steadfast Guard id=132111 rarity=C [/card] [card] primitive=Steel Golem id=135235 rarity=U [/card] [card] primitive=Story Circle id=129748 rarity=R [/card] [card] primitive=Stronghold Discipline id=135197 rarity=U [/card] [card] primitive=Stun id=134755 rarity=C [/card] [card] primitive=Sudden Impact id=129750 rarity=U [/card] [card] primitive=Sulfurous Springs id=129751 rarity=R [/card] [card] primitive=Sunken Hope id=129509 rarity=R [/card] [card] primitive=Suntail Hawk id=129753 rarity=C [/card] [card] primitive=Swamp id=129754 rarity=L [/card] [card] primitive=Swamp id=129755 rarity=L [/card] [card] primitive=Swamp id=129756 rarity=L [/card] [card] primitive=Swamp id=129757 rarity=L [/card] [card] primitive=Sylvan Basilisk id=135215 rarity=U [/card] [card] primitive=Sylvan Scrying id=130513 rarity=U [/card] [card] primitive=Tangle Spider id=135231 rarity=U [/card] [card] primitive=Telepathy id=129761 rarity=U [/card] [card] primitive=Telling Time id=132071 rarity=U [/card] [card] primitive=Tempest of Light id=132131 rarity=U [/card] [card] primitive=Terramorphic Expanse id=129881 rarity=C [/card] [card] primitive=Terror id=135199 rarity=C [/card] [card] primitive=The Hive id=135253 rarity=R [/card] [card] primitive=Thieving Magpie id=129764 rarity=U [/card] [card] primitive=Threaten id=129767 rarity=U [/card] [card] primitive=Thrull Surgeon id=136282 rarity=U [/card] [card] primitive=Thundering Giant id=130381 rarity=U [/card] [card] primitive=Tidings id=129770 rarity=U [/card] [card] primitive=Time Stop id=129898 rarity=R [/card] [card] primitive=Time Stretch id=129677 rarity=R [/card] [card] primitive=Traumatize id=129774 rarity=R [/card] [card] primitive=Treasure Hunter id=135232 rarity=U [/card] [card] primitive=Treetop Bracers id=129777 rarity=C [/card] [card] primitive=Treetop Village id=106455 rarity=U [/card] [card] primitive=Troll Ascetic id=130498 rarity=R [/card] [card] primitive=True Believer id=129610 rarity=R [/card] [card] primitive=Tundra Wolves id=129604 rarity=C [/card] [card] primitive=Twincast id=129887 rarity=R [/card] [card] primitive=Twitch id=136286 rarity=C [/card] [card] primitive=Uncontrollable Anger id=134756 rarity=C [/card] [card] primitive=Underground River id=129778 rarity=R [/card] [card] primitive=Underworld Dreams id=129779 rarity=R [/card] [card] primitive=Unholy Strength id=129780 rarity=C [/card] [card] primitive=Unsummon id=136218 rarity=C [/card] [card] primitive=Upwelling id=130494 rarity=R [/card] [card] primitive=Vampire Bats id=135195 rarity=C [/card] [card] primitive=Vedalken Mastermind id=130834 rarity=U [/card] [card] primitive=Venerable Monk id=129786 rarity=C [/card] [card] primitive=Verdant Force id=129788 rarity=R [/card] [card] primitive=Viashino Runner id=130531 rarity=C [/card] [card] primitive=Viashino Sandscout id=130387 rarity=C [/card] [card] primitive=Viridian Shaman id=129792 rarity=U [/card] [card] primitive=Voice of All id=136290 rarity=R [/card] [card] primitive=Wall of Air id=135274 rarity=U [/card] [card] primitive=Wall of Fire id=136284 rarity=U [/card] [card] primitive=Wall of Swords id=132120 rarity=U [/card] [card] primitive=Wall of Wood id=129773 rarity=C [/card] [card] primitive=Warp World id=130364 rarity=R [/card] [card] primitive=Warrior's Honor id=129797 rarity=C [/card] [card] primitive=Whispersilk Cloak id=135278 rarity=U [/card] [card] primitive=Wild Griffin id=129557 rarity=C [/card] [card] primitive=Windborn Muse id=130549 rarity=R [/card] [card] primitive=Wrath of God id=129808 rarity=R [/card] [card] primitive=Wurm's Tooth id=129809 rarity=U [/card] [card] primitive=Yavimaya Coast id=129810 rarity=R [/card] [card] primitive=Yavimaya Enchantress id=130515 rarity=U [/card] [card] primitive=Youthful Knight id=129790 rarity=C [/card] [meta] author=Wagic Team name=2nd Edition year=1993 [/meta] [card] primitive=Air Elemental id=691 rarity=U [/card] [card] primitive=Ancestral Recall id=692 rarity=R [/card] [card] primitive=Animate Artifact id=693 rarity=U [/card] [card] primitive=Animate Dead id=645 rarity=U [/card] [card] primitive=Animate Wall id=829 rarity=R [/card] [card] primitive=Ankh of Mishra id=598 rarity=R [/card] [card] primitive=Armageddon id=830 rarity=R [/card] [card] primitive=Aspect of Wolf id=737 rarity=R [/card] [card] primitive=Bad Moon id=646 rarity=R [/card] [card] primitive=Badlands id=878 rarity=R [/card] [card] primitive=Balance id=831 rarity=R [/card] [card] primitive=Basalt Monolith id=599 rarity=U [/card] [card] primitive=Bayou id=879 rarity=R [/card] [card] primitive=Benalish Hero id=832 rarity=C [/card] [card] primitive=Berserk id=738 rarity=U [/card] [card] primitive=Birds of Paradise id=739 rarity=R [/card] [card] primitive=Black Knight id=647 rarity=U [/card] [card] primitive=Black Lotus id=600 rarity=R [/card] [card] primitive=Black Vise id=601 rarity=U [/card] [card] primitive=Black Ward id=833 rarity=U [/card] [card] primitive=Blaze of Glory id=834 rarity=R [/card] [card] primitive=Blessing id=835 rarity=R [/card] [card] primitive=Blue Elemental Blast id=694 rarity=C [/card] [card] primitive=Blue Ward id=836 rarity=U [/card] [card] primitive=Bog Wraith id=648 rarity=U [/card] [card] primitive=Braingeyser id=695 rarity=R [/card] [card] primitive=Burrowing id=783 rarity=U [/card] [card] primitive=Camouflage id=740 rarity=U [/card] [card] primitive=Castle id=837 rarity=U [/card] [card] primitive=Celestial Prism id=602 rarity=U [/card] [card] primitive=Channel id=741 rarity=U [/card] [card] primitive=Chaos Orb id=603 rarity=R [/card] [card] primitive=Chaoslace id=784 rarity=R [/card] [card] primitive=Circle of Protection: Black id=838 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=839 rarity=C [/card] [card] primitive=Circle of Protection: Green id=840 rarity=C [/card] [card] primitive=Circle of Protection: Red id=841 rarity=C [/card] [card] primitive=Circle of Protection: White id=842 rarity=C [/card] [card] primitive=Clockwork Beast id=604 rarity=R [/card] [card] primitive=Clone id=696 rarity=U [/card] [card] primitive=Cockatrice id=742 rarity=R [/card] [card] primitive=Consecrate Land id=843 rarity=U [/card] [card] primitive=Conservator id=605 rarity=U [/card] [card] primitive=Contract from Below id=649 rarity=R [/card] [card] primitive=Control Magic id=697 rarity=U [/card] [card] primitive=Conversion id=844 rarity=U [/card] [card] primitive=Copper Tablet id=606 rarity=U [/card] [card] primitive=Copy Artifact id=698 rarity=R [/card] [card] primitive=Counterspell id=699 rarity=U [/card] [card] primitive=Craw Wurm id=743 rarity=C [/card] [card] primitive=Creature Bond id=700 rarity=C [/card] [card] primitive=Crusade id=845 rarity=R [/card] [card] primitive=Crystal Rod id=607 rarity=U [/card] [card] primitive=Cursed Land id=650 rarity=U [/card] [card] primitive=Cyclopean Tomb id=608 rarity=R [/card] [card] primitive=Dark Ritual id=651 rarity=C [/card] [card] primitive=Darkpact id=652 rarity=R [/card] [card] primitive=Death Ward id=846 rarity=C [/card] [card] primitive=Deathgrip id=653 rarity=U [/card] [card] primitive=Deathlace id=654 rarity=R [/card] [card] primitive=Demonic Attorney id=655 rarity=R [/card] [card] primitive=Demonic Hordes id=656 rarity=R [/card] [card] primitive=Demonic Tutor id=657 rarity=U [/card] [card] primitive=Dingus Egg id=609 rarity=R [/card] [card] primitive=Disenchant id=847 rarity=C [/card] [card] primitive=Disintegrate id=785 rarity=C [/card] [card] primitive=Disrupting Scepter id=610 rarity=R [/card] [card] primitive=Dragon Whelp id=786 rarity=U [/card] [card] primitive=Drain Life id=658 rarity=C [/card] [card] primitive=Drain Power id=701 rarity=R [/card] [card] primitive=Drudge Skeletons id=659 rarity=C [/card] [card] primitive=Dwarven Demolition Team id=787 rarity=U [/card] [card] primitive=Dwarven Warriors id=788 rarity=C [/card] [card] primitive=Earth Elemental id=789 rarity=U [/card] [card] primitive=Earthbind id=790 rarity=C [/card] [card] primitive=Earthquake id=791 rarity=R [/card] [card] primitive=Elvish Archers id=744 rarity=R [/card] [card] primitive=Evil Presence id=660 rarity=U [/card] [card] primitive=False Orders id=792 rarity=C [/card] [card] primitive=Farmstead id=848 rarity=R [/card] [card] primitive=Fastbond id=745 rarity=R [/card] [card] primitive=Fear id=661 rarity=C [/card] [card] primitive=Feedback id=702 rarity=U [/card] [card] primitive=Fire Elemental id=793 rarity=U [/card] [card] primitive=Fireball id=794 rarity=C [/card] [card] primitive=Firebreathing id=795 rarity=C [/card] [card] primitive=Flashfires id=796 rarity=U [/card] [card] primitive=Flight id=703 rarity=C [/card] [card] primitive=Fog id=746 rarity=C [/card] [card] primitive=Force of Nature id=747 rarity=R [/card] [card] primitive=Forcefield id=611 rarity=R [/card] [card] primitive=Forest id=890 rarity=L [/card] [card] primitive=Forest id=889 rarity=L [/card] [card] primitive=Forest id=888 rarity=L [/card] [card] primitive=Fork id=797 rarity=R [/card] [card] primitive=Frozen Shade id=662 rarity=C [/card] [card] primitive=Fungusaur id=748 rarity=R [/card] [card] primitive=Gaea's Liege id=749 rarity=R [/card] [card] primitive=Gauntlet of Might id=612 rarity=R [/card] [card] primitive=Giant Growth id=750 rarity=C [/card] [card] primitive=Giant Spider id=751 rarity=C [/card] [card] primitive=Glasses of Urza id=613 rarity=U [/card] [card] primitive=Gloom id=663 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=798 rarity=U [/card] [card] primitive=Goblin King id=799 rarity=R [/card] [card] primitive=Granite Gargoyle id=800 rarity=R [/card] [card] primitive=Gray Ogre id=801 rarity=C [/card] [card] primitive=Green Ward id=849 rarity=U [/card] [card] primitive=Grizzly Bears id=752 rarity=C [/card] [card] primitive=Guardian Angel id=850 rarity=C [/card] [card] primitive=Healing Salve id=851 rarity=C [/card] [card] primitive=Helm of Chatzuk id=614 rarity=R [/card] [card] primitive=Hill Giant id=802 rarity=C [/card] [card] primitive=Holy Armor id=852 rarity=C [/card] [card] primitive=Holy Strength id=853 rarity=C [/card] [card] primitive=Howl from Beyond id=664 rarity=C [/card] [card] primitive=Howling Mine id=615 rarity=R [/card] [card] primitive=Hurloon Minotaur id=803 rarity=C [/card] [card] primitive=Hurricane id=753 rarity=U [/card] [card] primitive=Hypnotic Specter id=665 rarity=U [/card] [card] primitive=Ice Storm id=754 rarity=U [/card] [card] primitive=Icy Manipulator id=616 rarity=U [/card] [card] primitive=Illusionary Mask id=617 rarity=R [/card] [card] primitive=Instill Energy id=755 rarity=U [/card] [card] primitive=Invisibility id=704 rarity=C [/card] [card] primitive=Iron Star id=618 rarity=U [/card] [card] primitive=Ironclaw Orcs id=804 rarity=C [/card] [card] primitive=Ironroot Treefolk id=756 rarity=C [/card] [card] primitive=Island id=896 rarity=L [/card] [card] primitive=Island id=895 rarity=L [/card] [card] primitive=Island id=894 rarity=L [/card] [card] primitive=Island Sanctuary id=854 rarity=R [/card] [card] primitive=Ivory Cup id=619 rarity=U [/card] [card] primitive=Jade Monolith id=620 rarity=R [/card] [card] primitive=Jade Statue id=621 rarity=U [/card] [card] primitive=Jayemdae Tome id=622 rarity=R [/card] [card] primitive=Juggernaut id=623 rarity=U [/card] [card] primitive=Jump id=705 rarity=C [/card] [card] primitive=Karma id=855 rarity=U [/card] [card] primitive=Keldon Warlord id=805 rarity=U [/card] [card] primitive=Kormus Bell id=624 rarity=R [/card] [card] primitive=Kudzu id=757 rarity=R [/card] [card] primitive=Lance id=856 rarity=U [/card] [card] primitive=Ley Druid id=758 rarity=U [/card] [card] primitive=Library of Leng id=625 rarity=U [/card] [card] primitive=Lich id=666 rarity=R [/card] [card] primitive=Lifeforce id=759 rarity=U [/card] [card] primitive=Lifelace id=760 rarity=R [/card] [card] primitive=Lifetap id=706 rarity=U [/card] [card] primitive=Lightning Bolt id=806 rarity=C [/card] [card] primitive=Living Artifact id=761 rarity=R [/card] [card] primitive=Living Lands id=762 rarity=R [/card] [card] primitive=Living Wall id=626 rarity=U [/card] [card] primitive=Llanowar Elves id=763 rarity=C [/card] [card] primitive=Lord of Atlantis id=707 rarity=R [/card] [card] primitive=Lord of the Pit id=667 rarity=R [/card] [card] primitive=Lure id=764 rarity=U [/card] [card] primitive=Magical Hack id=708 rarity=R [/card] [card] primitive=Mahamoti Djinn id=709 rarity=R [/card] [card] primitive=Mana Flare id=807 rarity=R [/card] [card] primitive=Mana Short id=710 rarity=R [/card] [card] primitive=Mana Vault id=627 rarity=R [/card] [card] primitive=Manabarbs id=808 rarity=R [/card] [card] primitive=Meekstone id=628 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=711 rarity=C [/card] [card] primitive=Mesa Pegasus id=857 rarity=C [/card] [card] primitive=Mind Twist id=668 rarity=R [/card] [card] primitive=Mons's Goblin Raiders id=809 rarity=C [/card] [card] primitive=Mountain id=893 rarity=L [/card] [card] primitive=Mountain id=892 rarity=L [/card] [card] primitive=Mountain id=891 rarity=L [/card] [card] primitive=Mox Emerald id=629 rarity=R [/card] [card] primitive=Mox Jet id=630 rarity=R [/card] [card] primitive=Mox Pearl id=631 rarity=R [/card] [card] primitive=Mox Ruby id=632 rarity=R [/card] [card] primitive=Mox Sapphire id=633 rarity=R [/card] [card] primitive=Natural Selection id=765 rarity=R [/card] [card] primitive=Nether Shadow id=669 rarity=R [/card] [card] primitive=Nettling Imp id=670 rarity=U [/card] [card] primitive=Nevinyrral's Disk id=634 rarity=R [/card] [card] primitive=Nightmare id=671 rarity=R [/card] [card] primitive=Northern Paladin id=858 rarity=R [/card] [card] primitive=Obsianus Golem id=635 rarity=U [/card] [card] primitive=Orcish Artillery id=810 rarity=U [/card] [card] primitive=Orcish Oriflamme id=811 rarity=U [/card] [card] primitive=Paralyze id=672 rarity=C [/card] [card] primitive=Pearled Unicorn id=859 rarity=C [/card] [card] primitive=Personal Incarnation id=860 rarity=R [/card] [card] primitive=Pestilence id=673 rarity=C [/card] [card] primitive=Phantasmal Forces id=712 rarity=U [/card] [card] primitive=Phantasmal Terrain id=713 rarity=C [/card] [card] primitive=Phantom Monster id=714 rarity=U [/card] [card] primitive=Pirate Ship id=715 rarity=R [/card] [card] primitive=Plague Rats id=674 rarity=C [/card] [card] primitive=Plains id=899 rarity=L [/card] [card] primitive=Plains id=898 rarity=L [/card] [card] primitive=Plains id=897 rarity=L [/card] [card] primitive=Plateau id=880 rarity=R [/card] [card] primitive=Power Leak id=716 rarity=C [/card] [card] primitive=Power Sink id=717 rarity=C [/card] [card] primitive=Power Surge id=812 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=718 rarity=C [/card] [card] primitive=Psionic Blast id=719 rarity=U [/card] [card] primitive=Psychic Venom id=720 rarity=C [/card] [card] primitive=Purelace id=861 rarity=R [/card] [card] primitive=Raging River id=813 rarity=R [/card] [card] primitive=Raise Dead id=675 rarity=C [/card] [card] primitive=Red Elemental Blast id=814 rarity=C [/card] [card] primitive=Red Ward id=862 rarity=U [/card] [card] primitive=Regeneration id=766 rarity=C [/card] [card] primitive=Regrowth id=767 rarity=U [/card] [card] primitive=Resurrection id=863 rarity=U [/card] [card] primitive=Reverse Damage id=864 rarity=R [/card] [card] primitive=Righteousness id=865 rarity=R [/card] [card] primitive=Roc of Kher Ridges id=815 rarity=R [/card] [card] primitive=Rock Hydra id=816 rarity=R [/card] [card] primitive=Rod of Ruin id=636 rarity=U [/card] [card] primitive=Royal Assassin id=676 rarity=R [/card] [card] primitive=Sacrifice id=677 rarity=U [/card] [card] primitive=Samite Healer id=866 rarity=C [/card] [card] primitive=Savannah id=881 rarity=R [/card] [card] primitive=Savannah Lions id=867 rarity=R [/card] [card] primitive=Scathe Zombies id=678 rarity=C [/card] [card] primitive=Scavenging Ghoul id=679 rarity=U [/card] [card] primitive=Scrubland id=882 rarity=R [/card] [card] primitive=Scryb Sprites id=768 rarity=C [/card] [card] primitive=Sea Serpent id=721 rarity=C [/card] [card] primitive=Sedge Troll id=817 rarity=R [/card] [card] primitive=Sengir Vampire id=680 rarity=U [/card] [card] primitive=Serra Angel id=868 rarity=U [/card] [card] primitive=Shanodin Dryads id=769 rarity=C [/card] [card] primitive=Shatter id=818 rarity=C [/card] [card] primitive=Shivan Dragon id=819 rarity=R [/card] [card] primitive=Simulacrum id=681 rarity=U [/card] [card] primitive=Sinkhole id=682 rarity=C [/card] [card] primitive=Siren's Call id=722 rarity=U [/card] [card] primitive=Sleight of Mind id=723 rarity=R [/card] [card] primitive=Smoke id=820 rarity=R [/card] [card] primitive=Sol Ring id=637 rarity=U [/card] [card] primitive=Soul Net id=638 rarity=U [/card] [card] primitive=Spell Blast id=724 rarity=C [/card] [card] primitive=Stasis id=725 rarity=R [/card] [card] primitive=Steal Artifact id=726 rarity=U [/card] [card] primitive=Stone Giant id=821 rarity=U [/card] [card] primitive=Stone Rain id=822 rarity=C [/card] [card] primitive=Stream of Life id=770 rarity=C [/card] [card] primitive=Sunglasses of Urza id=639 rarity=R [/card] [card] primitive=Swamp id=877 rarity=L [/card] [card] primitive=Swamp id=876 rarity=L [/card] [card] primitive=Swamp id=875 rarity=L [/card] [card] primitive=Swords to Plowshares id=869 rarity=U [/card] [card] primitive=Taiga id=883 rarity=R [/card] [card] primitive=Terror id=683 rarity=C [/card] [card] primitive=The Hive id=640 rarity=R [/card] [card] primitive=Thicket Basilisk id=771 rarity=U [/card] [card] primitive=Thoughtlace id=727 rarity=R [/card] [card] primitive=Throne of Bone id=641 rarity=U [/card] [card] primitive=Timber Wolves id=772 rarity=R [/card] [card] primitive=Time Vault id=642 rarity=R [/card] [card] primitive=Time Walk id=728 rarity=R [/card] [card] primitive=Timetwister id=729 rarity=R [/card] [card] primitive=Tranquility id=773 rarity=C [/card] [card] primitive=Tropical Island id=884 rarity=R [/card] [card] primitive=Tsunami id=774 rarity=U [/card] [card] primitive=Tundra id=885 rarity=R [/card] [card] primitive=Tunnel id=823 rarity=U [/card] [card] primitive=Twiddle id=730 rarity=C [/card] [card] primitive=Two-Headed Giant of Foriys id=824 rarity=R [/card] [card] primitive=Underground Sea id=886 rarity=R [/card] [card] primitive=Unholy Strength id=684 rarity=C [/card] [card] primitive=Unsummon id=731 rarity=C [/card] [card] primitive=Uthden Troll id=825 rarity=U [/card] [card] primitive=Verduran Enchantress id=775 rarity=R [/card] [card] primitive=Vesuvan Doppelganger id=732 rarity=R [/card] [card] primitive=Veteran Bodyguard id=870 rarity=R [/card] [card] primitive=Volcanic Eruption id=733 rarity=R [/card] [card] primitive=Volcanic Island id=887 rarity=R [/card] [card] primitive=Wall of Air id=734 rarity=U [/card] [card] primitive=Wall of Bone id=685 rarity=U [/card] [card] primitive=Wall of Brambles id=776 rarity=U [/card] [card] primitive=Wall of Fire id=826 rarity=U [/card] [card] primitive=Wall of Ice id=777 rarity=U [/card] [card] primitive=Wall of Stone id=827 rarity=U [/card] [card] primitive=Wall of Swords id=871 rarity=U [/card] [card] primitive=Wall of Water id=735 rarity=U [/card] [card] primitive=Wall of Wood id=778 rarity=C [/card] [card] primitive=Wanderlust id=779 rarity=U [/card] [card] primitive=War Mammoth id=780 rarity=C [/card] [card] primitive=Warp Artifact id=686 rarity=R [/card] [card] primitive=Water Elemental id=736 rarity=U [/card] [card] primitive=Weakness id=687 rarity=C [/card] [card] primitive=Web id=781 rarity=R [/card] [card] primitive=Wheel of Fortune id=828 rarity=R [/card] [card] primitive=White Knight id=872 rarity=U [/card] [card] primitive=White Ward id=873 rarity=U [/card] [card] primitive=Wild Growth id=782 rarity=C [/card] [card] primitive=Will-o'-the-Wisp id=688 rarity=R [/card] [card] primitive=Winter Orb id=643 rarity=R [/card] [card] primitive=Wooden Sphere id=644 rarity=U [/card] [card] primitive=Word of Command id=689 rarity=R [/card] [card] primitive=Wrath of God id=874 rarity=R [/card] [card] primitive=Zombie Master id=690 rarity=R [/card] [meta] author=Wagic Team name=4th Edition year=1995 [/meta] [card] primitive=Abomination id=2084 rarity=U [/card] [card] primitive=Air Elemental id=2142 rarity=U [/card] [card] primitive=Alabaster Potion id=2316 rarity=C [/card] [card] primitive=Aladdin's Lamp id=2014 rarity=R [/card] [card] primitive=Aladdin's Ring id=2015 rarity=R [/card] [card] primitive=Ali Baba id=2258 rarity=U [/card] [card] primitive=Amrou Kithkin id=2317 rarity=C [/card] [card] primitive=Amulet of Kroog id=2016 rarity=C [/card] [card] primitive=Angry Mob id=2318 rarity=U [/card] [card] primitive=Animate Artifact id=2143 rarity=U [/card] [card] primitive=Animate Dead id=2085 rarity=U [/card] [card] primitive=Animate Wall id=2319 rarity=R [/card] [card] primitive=Ankh of Mishra id=2017 rarity=R [/card] [card] primitive=Apprentice Wizard id=2144 rarity=C [/card] [card] primitive=Armageddon id=2320 rarity=R [/card] [card] primitive=Armageddon Clock id=2018 rarity=R [/card] [card] primitive=Ashes to Ashes id=2086 rarity=U [/card] [card] primitive=Ashnod's Battle Gear id=2019 rarity=U [/card] [card] primitive=Aspect of Wolf id=2200 rarity=R [/card] [card] primitive=Backfire id=2145 rarity=U [/card] [card] primitive=Bad Moon id=2087 rarity=R [/card] [card] primitive=Balance id=2321 rarity=R [/card] [card] primitive=Ball Lightning id=2259 rarity=R [/card] [card] primitive=Battering Ram id=2020 rarity=C [/card] [card] primitive=Benalish Hero id=2322 rarity=C [/card] [card] primitive=Bird Maiden id=2260 rarity=C [/card] [card] primitive=Birds of Paradise id=2201 rarity=R [/card] [card] primitive=Black Knight id=2088 rarity=U [/card] [card] primitive=Black Mana Battery id=2021 rarity=R [/card] [card] primitive=Black Vise id=2022 rarity=U [/card] [card] primitive=Black Ward id=2323 rarity=U [/card] [card] primitive=Blessing id=2324 rarity=R [/card] [card] primitive=Blight id=2089 rarity=U [/card] [card] primitive=Blood Lust id=2261 rarity=C [/card] [card] primitive=Blue Elemental Blast id=2146 rarity=C [/card] [card] primitive=Blue Mana Battery id=2023 rarity=R [/card] [card] primitive=Blue Ward id=2325 rarity=U [/card] [card] primitive=Bog Imp id=2090 rarity=C [/card] [card] primitive=Bog Wraith id=2091 rarity=U [/card] [card] primitive=Bottle of Suleiman id=2024 rarity=R [/card] [card] primitive=Brainwash id=2326 rarity=C [/card] [card] primitive=Brass Man id=2025 rarity=U [/card] [card] primitive=Bronze Tablet id=2026 rarity=R [/card] [card] primitive=Brothers of Fire id=2262 rarity=C [/card] [card] primitive=Burrowing id=2263 rarity=U [/card] [card] primitive=Carnivorous Plant id=2202 rarity=C [/card] [card] primitive=Carrion Ants id=2092 rarity=U [/card] [card] primitive=Castle id=2327 rarity=U [/card] [card] primitive=Cave People id=2264 rarity=U [/card] [card] primitive=Celestial Prism id=2027 rarity=U [/card] [card] primitive=Channel id=2203 rarity=U [/card] [card] primitive=Chaoslace id=2265 rarity=R [/card] [card] primitive=Circle of Protection: Artifacts id=2328 rarity=U [/card] [card] primitive=Circle of Protection: Black id=2329 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=2330 rarity=C [/card] [card] primitive=Circle of Protection: Green id=2331 rarity=C [/card] [card] primitive=Circle of Protection: Red id=2332 rarity=C [/card] [card] primitive=Circle of Protection: White id=2333 rarity=C [/card] [card] primitive=Clay Statue id=2028 rarity=C [/card] [card] primitive=Clockwork Avian id=2029 rarity=R [/card] [card] primitive=Clockwork Beast id=2030 rarity=R [/card] [card] primitive=Cockatrice id=2204 rarity=R [/card] [card] primitive=Colossus of Sardia id=2031 rarity=R [/card] [card] primitive=Conservator id=2032 rarity=U [/card] [card] primitive=Control Magic id=2147 rarity=U [/card] [card] primitive=Conversion id=2334 rarity=U [/card] [card] primitive=Coral Helm id=2033 rarity=R [/card] [card] primitive=Cosmic Horror id=2093 rarity=R [/card] [card] primitive=Counterspell id=2148 rarity=U [/card] [card] primitive=Craw Wurm id=2205 rarity=C [/card] [card] primitive=Creature Bond id=2149 rarity=C [/card] [card] primitive=Crimson Manticore id=2266 rarity=R [/card] [card] primitive=Crumble id=2206 rarity=U [/card] [card] primitive=Crusade id=2335 rarity=R [/card] [card] primitive=Crystal Rod id=2034 rarity=U [/card] [card] primitive=Cursed Land id=2094 rarity=U [/card] [card] primitive=Cursed Rack id=2035 rarity=U [/card] [card] primitive=Cyclopean Mummy id=2095 rarity=C [/card] [card] primitive=Dancing Scimitar id=2036 rarity=R [/card] [card] primitive=Dark Ritual id=2096 rarity=C [/card] [card] primitive=Death Ward id=2336 rarity=C [/card] [card] primitive=Deathgrip id=2097 rarity=U [/card] [card] primitive=Deathlace id=2098 rarity=R [/card] [card] primitive=Desert Twister id=2207 rarity=U [/card] [card] primitive=Detonate id=2267 rarity=U [/card] [card] primitive=Diabolic Machine id=2037 rarity=U [/card] [card] primitive=Dingus Egg id=2038 rarity=R [/card] [card] primitive=Disenchant id=2337 rarity=C [/card] [card] primitive=Disintegrate id=2268 rarity=C [/card] [card] primitive=Disrupting Scepter id=2039 rarity=R [/card] [card] primitive=Divine Transformation id=2338 rarity=U [/card] [card] primitive=Dragon Engine id=2040 rarity=R [/card] [card] primitive=Dragon Whelp id=2269 rarity=U [/card] [card] primitive=Drain Life id=2099 rarity=C [/card] [card] primitive=Drain Power id=2150 rarity=R [/card] [card] primitive=Drudge Skeletons id=2100 rarity=C [/card] [card] primitive=Durkwood Boars id=2208 rarity=C [/card] [card] primitive=Dwarven Warriors id=2270 rarity=C [/card] [card] primitive=Earth Elemental id=2271 rarity=U [/card] [card] primitive=Earthquake id=2272 rarity=R [/card] [card] primitive=Ebony Horse id=2041 rarity=R [/card] [card] primitive=Elder Land Wurm id=2339 rarity=R [/card] [card] primitive=El-Hajjaj id=2101 rarity=R [/card] [card] primitive=Elven Riders id=2209 rarity=U [/card] [card] primitive=Elvish Archers id=2210 rarity=R [/card] [card] primitive=Energy Flux id=2151 rarity=U [/card] [card] primitive=Energy Tap id=2152 rarity=C [/card] [card] primitive=Erg Raiders id=2102 rarity=C [/card] [card] primitive=Erosion id=2153 rarity=C [/card] [card] primitive=Eternal Warrior id=2273 rarity=C [/card] [card] primitive=Evil Presence id=2103 rarity=U [/card] [card] primitive=Eye for an Eye id=2340 rarity=R [/card] [card] primitive=Fear id=2104 rarity=C [/card] [card] primitive=Feedback id=2154 rarity=U [/card] [card] primitive=Fellwar Stone id=2042 rarity=U [/card] [card] primitive=Fire Elemental id=2274 rarity=U [/card] [card] primitive=Fireball id=2275 rarity=C [/card] [card] primitive=Firebreathing id=2276 rarity=C [/card] [card] primitive=Fissure id=2277 rarity=C [/card] [card] primitive=Flashfires id=2278 rarity=U [/card] [card] primitive=Flight id=2155 rarity=C [/card] [card] primitive=Flood id=2156 rarity=C [/card] [card] primitive=Flying Carpet id=2043 rarity=R [/card] [card] primitive=Fog id=2211 rarity=C [/card] [card] primitive=Force of Nature id=2212 rarity=R [/card] [card] primitive=Forest id=2379 rarity=L [/card] [card] primitive=Forest id=2378 rarity=L [/card] [card] primitive=Forest id=2377 rarity=L [/card] [card] primitive=Fortified Area id=2341 rarity=C [/card] [card] primitive=Frozen Shade id=2105 rarity=C [/card] [card] primitive=Fungusaur id=2213 rarity=R [/card] [card] primitive=Gaea's Liege id=2214 rarity=R [/card] [card] primitive=Gaseous Form id=2157 rarity=C [/card] [card] primitive=Ghost Ship id=2158 rarity=U [/card] [card] primitive=Giant Growth id=2215 rarity=C [/card] [card] primitive=Giant Spider id=2216 rarity=C [/card] [card] primitive=Giant Strength id=2279 rarity=C [/card] [card] primitive=Giant Tortoise id=2159 rarity=C [/card] [card] primitive=Glasses of Urza id=2044 rarity=U [/card] [card] primitive=Gloom id=2106 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=2280 rarity=U [/card] [card] primitive=Goblin King id=2281 rarity=R [/card] [card] primitive=Goblin Rock Sled id=2282 rarity=C [/card] [card] primitive=Grapeshot Catapult id=2045 rarity=C [/card] [card] primitive=Gray Ogre id=2283 rarity=C [/card] [card] primitive=Greed id=2107 rarity=R [/card] [card] primitive=Green Mana Battery id=2046 rarity=R [/card] [card] primitive=Green Ward id=2342 rarity=U [/card] [card] primitive=Grizzly Bears id=2217 rarity=C [/card] [card] primitive=Healing Salve id=2343 rarity=C [/card] [card] primitive=Helm of Chatzuk id=2047 rarity=R [/card] [card] primitive=Hill Giant id=2284 rarity=C [/card] [card] primitive=Holy Armor id=2344 rarity=C [/card] [card] primitive=Holy Strength id=2345 rarity=C [/card] [card] primitive=Howl from Beyond id=2108 rarity=C [/card] [card] primitive=Howling Mine id=2048 rarity=R [/card] [card] primitive=Hurkyl's Recall id=2160 rarity=R [/card] [card] primitive=Hurloon Minotaur id=2285 rarity=C [/card] [card] primitive=Hurr Jackal id=2286 rarity=R [/card] [card] primitive=Hurricane id=2218 rarity=U [/card] [card] primitive=Hypnotic Specter id=2109 rarity=U [/card] [card] primitive=Immolation id=2287 rarity=C [/card] [card] primitive=Inferno id=2288 rarity=R [/card] [card] primitive=Instill Energy id=2219 rarity=U [/card] [card] primitive=Iron Star id=2049 rarity=U [/card] [card] primitive=Ironclaw Orcs id=2289 rarity=C [/card] [card] primitive=Ironroot Treefolk id=2220 rarity=C [/card] [card] primitive=Island id=2391 rarity=L [/card] [card] primitive=Island id=2390 rarity=L [/card] [card] primitive=Island id=2389 rarity=L [/card] [card] primitive=Island Fish Jasconius id=2161 rarity=R [/card] [card] primitive=Island Sanctuary id=2346 rarity=R [/card] [card] primitive=Ivory Cup id=2050 rarity=U [/card] [card] primitive=Ivory Tower id=2051 rarity=R [/card] [card] primitive=Jade Monolith id=2052 rarity=R [/card] [card] primitive=Jandor's Saddlebags id=2053 rarity=R [/card] [card] primitive=Jayemdae Tome id=2054 rarity=R [/card] [card] primitive=Jump id=2162 rarity=C [/card] [card] primitive=Junun Efreet id=2110 rarity=U [/card] [card] primitive=Karma id=2347 rarity=U [/card] [card] primitive=Keldon Warlord id=2290 rarity=U [/card] [card] primitive=Killer Bees id=2221 rarity=U [/card] [card] primitive=Kismet id=2348 rarity=U [/card] [card] primitive=Kormus Bell id=2055 rarity=R [/card] [card] primitive=Land Leeches id=2222 rarity=C [/card] [card] primitive=Land Tax id=2349 rarity=R [/card] [card] primitive=Leviathan id=2163 rarity=R [/card] [card] primitive=Ley Druid id=2223 rarity=U [/card] [card] primitive=Library of Leng id=2056 rarity=U [/card] [card] primitive=Lifeforce id=2224 rarity=U [/card] [card] primitive=Lifelace id=2225 rarity=R [/card] [card] primitive=Lifetap id=2164 rarity=U [/card] [card] primitive=Lightning Bolt id=2291 rarity=C [/card] [card] primitive=Living Artifact id=2226 rarity=R [/card] [card] primitive=Living Lands id=2227 rarity=R [/card] [card] primitive=Llanowar Elves id=2228 rarity=C [/card] [card] primitive=Lord of Atlantis id=2165 rarity=R [/card] [card] primitive=Lord of the Pit id=2111 rarity=R [/card] [card] primitive=Lost Soul id=2112 rarity=C [/card] [card] primitive=Lure id=2229 rarity=U [/card] [card] primitive=Magical Hack id=2166 rarity=R [/card] [card] primitive=Magnetic Mountain id=2292 rarity=R [/card] [card] primitive=Mahamoti Djinn id=2167 rarity=R [/card] [card] primitive=Mana Clash id=2293 rarity=R [/card] [card] primitive=Mana Flare id=2294 rarity=R [/card] [card] primitive=Mana Short id=2168 rarity=R [/card] [card] primitive=Mana Vault id=2057 rarity=R [/card] [card] primitive=Manabarbs id=2295 rarity=R [/card] [card] primitive=Marsh Gas id=2113 rarity=C [/card] [card] primitive=Marsh Viper id=2230 rarity=C [/card] [card] primitive=Meekstone id=2058 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=2169 rarity=C [/card] [card] primitive=Mesa Pegasus id=2350 rarity=C [/card] [card] primitive=Millstone id=2059 rarity=R [/card] [card] primitive=Mind Bomb id=2170 rarity=U [/card] [card] primitive=Mind Twist id=2114 rarity=R [/card] [card] primitive=Mishra's Factory id=2387 rarity=U [/card] [card] primitive=Mishra's War Machine id=2060 rarity=R [/card] [card] primitive=Mons's Goblin Raiders id=2296 rarity=C [/card] [card] primitive=Morale id=2351 rarity=C [/card] [card] primitive=Mountain id=2383 rarity=L [/card] [card] primitive=Mountain id=2382 rarity=L [/card] [card] primitive=Mountain id=2381 rarity=L [/card] [card] primitive=Murk Dwellers id=2115 rarity=C [/card] [card] primitive=Nafs Asp id=2231 rarity=C [/card] [card] primitive=Nether Shadow id=2116 rarity=R [/card] [card] primitive=Nevinyrral's Disk id=2061 rarity=R [/card] [card] primitive=Nightmare id=2117 rarity=R [/card] [card] primitive=Northern Paladin id=2352 rarity=R [/card] [card] primitive=Oasis id=2388 rarity=U [/card] [card] primitive=Obsianus Golem id=2062 rarity=U [/card] [card] primitive=Onulet id=2063 rarity=R [/card] [card] primitive=Orcish Artillery id=2297 rarity=U [/card] [card] primitive=Orcish Oriflamme id=2298 rarity=U [/card] [card] primitive=Ornithopter id=2064 rarity=U [/card] [card] primitive=Osai Vultures id=2353 rarity=U [/card] [card] primitive=Paralyze id=2118 rarity=C [/card] [card] primitive=Pearled Unicorn id=2354 rarity=C [/card] [card] primitive=Personal Incarnation id=2355 rarity=R [/card] [card] primitive=Pestilence id=2119 rarity=C [/card] [card] primitive=Phantasmal Forces id=2171 rarity=U [/card] [card] primitive=Phantasmal Terrain id=2172 rarity=C [/card] [card] primitive=Phantom Monster id=2173 rarity=U [/card] [card] primitive=Piety id=2356 rarity=C [/card] [card] primitive=Pikemen id=2357 rarity=C [/card] [card] primitive=Pirate Ship id=2174 rarity=R [/card] [card] primitive=Pit Scorpion id=2120 rarity=C [/card] [card] primitive=Plague Rats id=2121 rarity=C [/card] [card] primitive=Plains id=2386 rarity=L [/card] [card] primitive=Plains id=2385 rarity=L [/card] [card] primitive=Plains id=2384 rarity=L [/card] [card] primitive=Power Leak id=2175 rarity=C [/card] [card] primitive=Power Sink id=2176 rarity=C [/card] [card] primitive=Power Surge id=2299 rarity=R [/card] [card] primitive=Pradesh Gypsies id=2232 rarity=C [/card] [card] primitive=Primal Clay id=2065 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=2177 rarity=C [/card] [card] primitive=Psionic Entity id=2178 rarity=R [/card] [card] primitive=Psychic Venom id=2179 rarity=C [/card] [card] primitive=Purelace id=2358 rarity=R [/card] [card] primitive=Pyrotechnics id=2300 rarity=U [/card] [card] primitive=Radjan Spirit id=2233 rarity=U [/card] [card] primitive=Rag Man id=2122 rarity=R [/card] [card] primitive=Raise Dead id=2123 rarity=C [/card] [card] primitive=Rebirth id=2234 rarity=R [/card] [card] primitive=Red Elemental Blast id=2301 rarity=C [/card] [card] primitive=Red Mana Battery id=2066 rarity=R [/card] [card] primitive=Red Ward id=2359 rarity=U [/card] [card] primitive=Regeneration id=2235 rarity=C [/card] [card] primitive=Relic Bind id=2180 rarity=R [/card] [card] primitive=Reverse Damage id=2360 rarity=R [/card] [card] primitive=Righteousness id=2361 rarity=R [/card] [card] primitive=Rod of Ruin id=2067 rarity=U [/card] [card] primitive=Royal Assassin id=2124 rarity=R [/card] [card] primitive=Samite Healer id=2362 rarity=C [/card] [card] primitive=Sandstorm id=2236 rarity=C [/card] [card] primitive=Savannah Lions id=2363 rarity=R [/card] [card] primitive=Scathe Zombies id=2125 rarity=C [/card] [card] primitive=Scavenging Ghoul id=2126 rarity=U [/card] [card] primitive=Scryb Sprites id=2237 rarity=C [/card] [card] primitive=Sea Serpent id=2181 rarity=C [/card] [card] primitive=Seeker id=2364 rarity=C [/card] [card] primitive=Segovian Leviathan id=2182 rarity=U [/card] [card] primitive=Sengir Vampire id=2127 rarity=U [/card] [card] primitive=Serra Angel id=2365 rarity=U [/card] [card] primitive=Shanodin Dryads id=2238 rarity=C [/card] [card] primitive=Shapeshifter id=2068 rarity=U [/card] [card] primitive=Shatter id=2302 rarity=C [/card] [card] primitive=Shivan Dragon id=2303 rarity=R [/card] [card] primitive=Simulacrum id=2128 rarity=U [/card] [card] primitive=Sindbad id=2183 rarity=U [/card] [card] primitive=Siren's Call id=2184 rarity=U [/card] [card] primitive=Sisters of the Flame id=2304 rarity=C [/card] [card] primitive=Sleight of Mind id=2185 rarity=R [/card] [card] primitive=Smoke id=2305 rarity=R [/card] [card] primitive=Sorceress Queen id=2129 rarity=R [/card] [card] primitive=Soul Net id=2069 rarity=U [/card] [card] primitive=Spell Blast id=2186 rarity=C [/card] [card] primitive=Spirit Link id=2366 rarity=U [/card] [card] primitive=Spirit Shackle id=2130 rarity=U [/card] [card] primitive=Stasis id=2187 rarity=R [/card] [card] primitive=Steal Artifact id=2188 rarity=U [/card] [card] primitive=Stone Giant id=2306 rarity=U [/card] [card] primitive=Stone Rain id=2307 rarity=C [/card] [card] primitive=Stream of Life id=2239 rarity=C [/card] [card] primitive=Strip Mine id=2380 rarity=U [/card] [card] primitive=Sunglasses of Urza id=2070 rarity=R [/card] [card] primitive=Sunken City id=2189 rarity=C [/card] [card] primitive=Swamp id=2376 rarity=L [/card] [card] primitive=Swamp id=2375 rarity=L [/card] [card] primitive=Swamp id=2374 rarity=L [/card] [card] primitive=Swords to Plowshares id=2367 rarity=U [/card] [card] primitive=Sylvan Library id=2240 rarity=R [/card] [card] primitive=Tawnos's Wand id=2071 rarity=U [/card] [card] primitive=Tawnos's Weaponry id=2072 rarity=U [/card] [card] primitive=Tempest Efreet id=2308 rarity=R [/card] [card] primitive=Terror id=2131 rarity=C [/card] [card] primitive=Tetravus id=2073 rarity=R [/card] [card] primitive=Tetravite id=-2073 rarity=T [/card] [card] primitive=The Brute id=2309 rarity=C [/card] [card] primitive=The Hive id=2074 rarity=R [/card] [card] primitive=The Rack id=2075 rarity=U [/card] [card] primitive=Thicket Basilisk id=2241 rarity=U [/card] [card] primitive=Thoughtlace id=2190 rarity=R [/card] [card] primitive=Throne of Bone id=2076 rarity=U [/card] [card] primitive=Timber Wolves id=2242 rarity=R [/card] [card] primitive=Time Elemental id=2191 rarity=R [/card] [card] primitive=Titania's Song id=2243 rarity=R [/card] [card] primitive=Tranquility id=2244 rarity=C [/card] [card] primitive=Triskelion id=2077 rarity=R [/card] [card] primitive=Tsunami id=2245 rarity=U [/card] [card] primitive=Tundra Wolves id=2368 rarity=C [/card] [card] primitive=Tunnel id=2310 rarity=U [/card] [card] primitive=Twiddle id=2192 rarity=C [/card] [card] primitive=Uncle Istvan id=2132 rarity=U [/card] [card] primitive=Unholy Strength id=2133 rarity=C [/card] [card] primitive=Unstable Mutation id=2193 rarity=C [/card] [card] primitive=Unsummon id=2194 rarity=C [/card] [card] primitive=Untamed Wilds id=2246 rarity=U [/card] [card] primitive=Urza's Avenger id=2078 rarity=R [/card] [card] primitive=Uthden Troll id=2311 rarity=U [/card] [card] primitive=Vampire Bats id=2134 rarity=C [/card] [card] primitive=Venom id=2247 rarity=C [/card] [card] primitive=Verduran Enchantress id=2248 rarity=R [/card] [card] primitive=Visions id=2369 rarity=U [/card] [card] primitive=Volcanic Eruption id=2195 rarity=R [/card] [card] primitive=Wall of Air id=2196 rarity=U [/card] [card] primitive=Wall of Bone id=2135 rarity=U [/card] [card] primitive=Wall of Brambles id=2249 rarity=U [/card] [card] primitive=Wall of Dust id=2312 rarity=U [/card] [card] primitive=Wall of Fire id=2313 rarity=U [/card] [card] primitive=Wall of Ice id=2250 rarity=U [/card] [card] primitive=Wall of Spears id=2079 rarity=C [/card] [card] primitive=Wall of Stone id=2314 rarity=U [/card] [card] primitive=Wall of Swords id=2370 rarity=U [/card] [card] primitive=Wall of Water id=2197 rarity=U [/card] [card] primitive=Wall of Wood id=2251 rarity=C [/card] [card] primitive=Wanderlust id=2252 rarity=U [/card] [card] primitive=War Mammoth id=2253 rarity=C [/card] [card] primitive=Warp Artifact id=2136 rarity=R [/card] [card] primitive=Water Elemental id=2198 rarity=U [/card] [card] primitive=Weakness id=2137 rarity=C [/card] [card] primitive=Web id=2254 rarity=R [/card] [card] primitive=Whirling Dervish id=2255 rarity=U [/card] [card] primitive=White Knight id=2371 rarity=U [/card] [card] primitive=White Mana Battery id=2080 rarity=R [/card] [card] primitive=White Ward id=2372 rarity=U [/card] [card] primitive=Wild Growth id=2256 rarity=C [/card] [card] primitive=Will-o'-the-Wisp id=2138 rarity=R [/card] [card] primitive=Winds of Change id=2315 rarity=R [/card] [card] primitive=Winter Blast id=2257 rarity=U [/card] [card] primitive=Winter Orb id=2081 rarity=R [/card] [card] primitive=Wooden Sphere id=2082 rarity=U [/card] [card] primitive=Word of Binding id=2139 rarity=C [/card] [card] primitive=Wrath of God id=2373 rarity=R [/card] [card] primitive=Xenic Poltergeist id=2140 rarity=R [/card] [card] primitive=Yotian Soldier id=2083 rarity=C [/card] [card] primitive=Zephyr Falcon id=2199 rarity=C [/card] [card] primitive=Zombie Master id=2141 rarity=R [/card] [meta] author=Wagic Team year=2004 block=Mirror [/meta] [card] primitive=Abuna's Chant id=50164 rarity=C [/card] [card] primitive=Acquire id=51088 rarity=R [/card] [card] primitive=Advanced Hoverguard id=50144 rarity=C [/card] [card] primitive=All Suns' Dawn id=51221 rarity=R [/card] [card] primitive=Anodet Lurker id=51119 rarity=C [/card] [card] primitive=Arachnoid id=51230 rarity=U [/card] [card] primitive=Arcbound Wanderer id=72720 rarity=U [/card] [card] primitive=Armed Response id=73566 rarity=C [/card] [card] primitive=Artificer's Intuition id=50172 rarity=R [/card] [card] primitive=Auriok Champion id=72921 rarity=R [/card] [card] primitive=Auriok Salvagers id=51166 rarity=U [/card] [card] primitive=Auriok Windwalker id=46175 rarity=R [/card] [card] primitive=Avarice Totem id=39667 rarity=U [/card] [card] primitive=Baton of Courage id=51375 rarity=C [/card] [card] primitive=Battered Golem id=73932 rarity=C [/card] [card] primitive=Beacon of Creation id=51613 rarity=R [/card] [card] primitive=Beacon of Destruction id=51612 rarity=R [/card] [card] primitive=Beacon of Immortality id=50141 rarity=R [/card] [card] primitive=Beacon of Tomorrows id=51610 rarity=R [/card] [card] primitive=Beacon of Unrest id=51611 rarity=R [/card] [card] primitive=Blasting Station id=51131 rarity=U [/card] [card] primitive=Blind Creeper id=50212 rarity=C [/card] [card] primitive=Blinkmoth Infusion id=51634 rarity=R [/card] [card] primitive=Bringer of the Black Dawn id=73555 rarity=R [/card] [card] primitive=Bringer of the Blue Dawn id=73554 rarity=R [/card] [card] primitive=Bringer of the Green Dawn id=73552 rarity=R [/card] [card] primitive=Bringer of the Red Dawn id=73553 rarity=R [/card] [card] primitive=Bringer of the White Dawn id=73556 rarity=R [/card] [card] primitive=Cackling Imp id=73597 rarity=C [/card] [card] primitive=Channel the Suns id=73565 rarity=U [/card] [card] primitive=Chimeric Coils id=50156 rarity=U [/card] [card] primitive=Circle of Protection: Artifacts id=73561 rarity=U [/card] [card] primitive=Clearwater Goblet id=50198 rarity=R [/card] [card] primitive=Clock of Omens id=51129 rarity=U [/card] [card] primitive=Composite Golem id=73557 rarity=U [/card] [card] primitive=Condescend id=51223 rarity=C [/card] [card] primitive=Conjurer's Bauble id=50159 rarity=C [/card] [card] primitive=Cosmic Larva id=43529 rarity=R [/card] [card] primitive=Cranial Plating id=51184 rarity=C [/card] [card] primitive=Crucible of Worlds id=51133 rarity=R [/card] [card] primitive=Dawn's Reflection id=51222 rarity=C [/card] [card] primitive=Desecration Elemental id=50204 rarity=R [/card] [card] primitive=Devour in Shadow id=50210 rarity=U [/card] [card] primitive=Disruption Aura id=76971 rarity=U [/card] [card] primitive=Door to Nothingness id=73559 rarity=R [/card] [card] primitive=Doubling Cube id=51135 rarity=R [/card] [card] primitive=Dross Crocodile id=51189 rarity=C [/card] [card] primitive=Early Frost id=73571 rarity=C [/card] [card] primitive=Ebon Drake id=51095 rarity=U [/card] [card] primitive=Endless Whispers id=50129 rarity=R [/card] [card] primitive=Energy Chamber id=47438 rarity=U [/card] [card] primitive=Engineered Explosives id=50139 rarity=R [/card] [card] primitive=Ensouled Scimitar id=51115 rarity=U [/card] [card] primitive=Eon Hub id=51160 rarity=R [/card] [card] primitive=Etched Oracle id=72725 rarity=U [/card] [card] primitive=Eternal Witness id=51628 rarity=U [/card] [card] primitive=Eyes of the Watcher id=73925 rarity=U [/card] [card] primitive=Fangren Pathcutter id=50171 rarity=U [/card] [card] primitive=Feedback Bolt id=46108 rarity=U [/card] [card] primitive=Ferocious Charge id=51617 rarity=C [/card] [card] primitive=Ferropede id=51113 rarity=U [/card] [card] primitive=Fill with Fright id=46159 rarity=C [/card] [card] primitive=Fist of Suns id=50117 rarity=R [/card] [card] primitive=Fleshgrafter id=50209 rarity=C [/card] [card] primitive=Fold into AEther id=51631 rarity=U [/card] [card] primitive=Furnace Whelp id=73578 rarity=U [/card] [card] primitive=Gemstone Array id=50150 rarity=U [/card] [card] primitive=Goblin Brawler id=51170 rarity=C [/card] [card] primitive=Goblin Cannon id=48215 rarity=U [/card] [card] primitive=Grafted Wargear id=50927 rarity=U [/card] [card] primitive=Granulate id=72721 rarity=R [/card] [card] primitive=Grinding Station id=51229 rarity=U [/card] [card] primitive=Guardian Idol id=51138 rarity=U [/card] [card] primitive=Healer's Headdress id=51182 rarity=C [/card] [card] primitive=Heliophial id=50192 rarity=C [/card] [card] primitive=Helm of Kaldra id=47449 rarity=R [/card] [card] primitive=Horned Helm id=51186 rarity=C [/card] [card] primitive=Hoverguard Sweepers id=51086 rarity=R [/card] [card] primitive=Infused Arrows id=51146 rarity=U [/card] [card] primitive=Into Thin Air id=50147 rarity=C [/card] [card] primitive=Ion Storm id=72925 rarity=R [/card] [card] primitive=Iron-Barb Hellion id=44608 rarity=U [/card] [card] primitive=Joiner Adept id=72928 rarity=R [/card] [card] primitive=Kaldra id=-47449 rarity=T [/card] [card] primitive=Krark-Clan Engineers id=50201 rarity=U [/card] [card] primitive=Krark-Clan Ironworks id=51633 rarity=U [/card] [card] primitive=Krark-Clan Ogre id=51097 rarity=C [/card] [card] primitive=Lantern of Insight id=73927 rarity=U [/card] [card] primitive=Leonin Squire id=72722 rarity=C [/card] [card] primitive=Lose Hope id=50207 rarity=C [/card] [card] primitive=Loxodon Anchorite id=50137 rarity=C [/card] [card] primitive=Loxodon Stalwart id=73567 rarity=U [/card] [card] primitive=Lunar Avenger id=72862 rarity=U [/card] [card] primitive=Magma Giant id=51102 rarity=R [/card] [card] primitive=Magma Jet id=51180 rarity=U [/card] [card] primitive=Magnetic Theft id=51101 rarity=U [/card] [card] primitive=Mana Geyser id=72727 rarity=C [/card] [card] primitive=Mephidross Vampire id=50211 rarity=R [/card] [card] primitive=Moriok Rigger id=51091 rarity=R [/card] [card] primitive=Mycosynth Golem id=51136 rarity=R [/card] [card] primitive=Myr Quadropod id=50176 rarity=C [/card] [card] primitive=Myr Servitor id=50179 rarity=C [/card] [card] primitive=Neurok Stealthsuit id=51183 rarity=C [/card] [card] primitive=Night's Whisper id=51178 rarity=U [/card] [card] primitive=Nim Grotesque id=73574 rarity=U [/card] [card] primitive=Opaline Bracers id=50158 rarity=C [/card] [card] primitive=Ouphe Vandals id=50189 rarity=U [/card] [card] primitive=Paradise Mantle id=73558 rarity=U [/card] [card] primitive=Pentad Prism id=72860 rarity=C [/card] [card] primitive=Plasma Elemental id=73562 rarity=U [/card] [card] primitive=Plunge into Darkness id=72681 rarity=R [/card] [card] primitive=Possessed Portal id=50119 rarity=R [/card] [card] primitive=Qumulox id=47800 rarity=U [/card] [card] primitive=Rain of Rust id=51190 rarity=C [/card] [card] primitive=Raksha Golden Cub id=73569 rarity=R [/card] [card] primitive=Razorgrass Screen id=72999 rarity=C [/card] [card] primitive=Razormane Masticore id=50155 rarity=R [/card] [card] primitive=Relentless Rats id=73573 rarity=U [/card] [card] primitive=Relic Barrier id=43574 rarity=U [/card] [card] primitive=Retaliate id=50213 rarity=R [/card] [card] primitive=Reversal of Fortune id=73564 rarity=R [/card] [card] primitive=Rite of Passage id=51163 rarity=R [/card] [card] primitive=Roar of Reclamation id=51080 rarity=R [/card] [card] primitive=Rude Awakening id=73587 rarity=R [/card] [card] primitive=Salvaging Station id=51132 rarity=R [/card] [card] primitive=Sawtooth Thresher id=51141 rarity=C [/card] [card] primitive=Screaming Fury id=51148 rarity=C [/card] [card] primitive=Serum Visions id=50145 rarity=C [/card] [card] primitive=Shattered Dreams id=51092 rarity=U [/card] [card] primitive=Silent Arbiter id=73598 rarity=R [/card] [card] primitive=Skullcage id=73926 rarity=U [/card] [card] primitive=Skyhunter Prowler id=50136 rarity=C [/card] [card] primitive=Skyhunter Skirmisher id=51220 rarity=U [/card] [card] primitive=Skyreach Manta id=51374 rarity=C [/card] [card] primitive=Solarion id=51629 rarity=R [/card] [card] primitive=Spark Elemental id=73579 rarity=C [/card] [card] primitive=Sparring Collar id=51185 rarity=C [/card] [card] primitive=Spectral Shift id=73572 rarity=R [/card] [card] primitive=Spinal Parasite id=73928 rarity=U [/card] [card] primitive=Staff of Domination id=50162 rarity=R [/card] [card] primitive=Stand Firm id=50138 rarity=C [/card] [card] primitive=Stasis Cocoon id=51607 rarity=C [/card] [card] primitive=Steelshaper's Gift id=51078 rarity=U [/card] [card] primitive=Summoner's Egg id=51075 rarity=R [/card] [card] primitive=Summoning Station id=72858 rarity=R [/card] [card] primitive=Suncrusher id=48177 rarity=R [/card] [card] primitive=Suntouched Myr id=51105 rarity=C [/card] [card] primitive=Sylvok Explorer id=51125 rarity=C [/card] [card] primitive=Synod Centurion id=73929 rarity=U [/card] [card] primitive=Tangle Asp id=50203 rarity=C [/card] [card] primitive=Tel-Jilad Justice id=50190 rarity=U [/card] [card] primitive=Tel-Jilad Lifebreather id=73582 rarity=C [/card] [card] primitive=Thermal Navigator id=50177 rarity=C [/card] [card] primitive=Thought Courier id=73570 rarity=C [/card] [card] primitive=Tornado Elemental id=51161 rarity=R [/card] [card] primitive=Trinket Mage id=50163 rarity=C [/card] [card] primitive=Tyrranax id=50191 rarity=C [/card] [card] primitive=Vanquish id=51147 rarity=U [/card] [card] primitive=Vedalken Mastermind id=50834 rarity=U [/card] [card] primitive=Vedalken Orrery id=50134 rarity=R [/card] [card] primitive=Vedalken Shackles id=50120 rarity=R [/card] [card] primitive=Vicious Betrayal id=73575 rarity=C [/card] [card] primitive=Viridian Lorebearers id=50188 rarity=U [/card] [card] primitive=Viridian Scout id=73583 rarity=C [/card] [card] primitive=Vulshok Sorcerer id=51177 rarity=C [/card] [card] primitive=Wayfarer's Bauble id=51110 rarity=C [/card] [meta] author=Wagic Team name=5th Edition year=1997 [/meta] [card] primitive=Abbey Gargoyles id=4098 rarity=U [/card] [card] primitive=Abyssal Specter id=3822 rarity=U [/card] [card] primitive=Adarkar Wastes id=4175 rarity=R [/card] [card] primitive=AEther Storm id=3891 rarity=U [/card] [card] primitive=Air Elemental id=3892 rarity=U [/card] [card] primitive=Akron Legionnaire id=4099 rarity=R [/card] [card] primitive=Alabaster Potion id=4100 rarity=C [/card] [card] primitive=Aladdin's Ring id=3758 rarity=R [/card] [card] primitive=Ambush Party id=4029 rarity=C [/card] [card] primitive=Amulet of Kroog id=3759 rarity=C [/card] [card] primitive=Angry Mob id=4101 rarity=U [/card] [card] primitive=An-Havva Constable id=3960 rarity=R [/card] [card] primitive=Animate Dead id=3823 rarity=U [/card] [card] primitive=Animate Wall id=4102 rarity=R [/card] [card] primitive=Ankh of Mishra id=3760 rarity=R [/card] [card] primitive=Anti-Magic Aura id=3893 rarity=U [/card] [card] primitive=Arenson's Aura id=4103 rarity=U [/card] [card] primitive=Armageddon id=4104 rarity=R [/card] [card] primitive=Armor of Faith id=4105 rarity=C [/card] [card] primitive=Ashes to Ashes id=3824 rarity=U [/card] [card] primitive=Ashnod's Altar id=3761 rarity=U [/card] [card] primitive=Ashnod's Transmogrant id=3762 rarity=C [/card] [card] primitive=Aspect of Wolf id=3961 rarity=R [/card] [card] primitive=Atog id=4030 rarity=U [/card] [card] primitive=Aurochs id=3962 rarity=C [/card] [card] primitive=Aysen Bureaucrats id=4106 rarity=C [/card] [card] primitive=Azure Drake id=3894 rarity=U [/card] [card] primitive=Bad Moon id=3825 rarity=R [/card] [card] primitive=Ball Lightning id=4031 rarity=R [/card] [card] primitive=Barbed Sextant id=3763 rarity=C [/card] [card] primitive=Barl's Cage id=3764 rarity=R [/card] [card] primitive=Battering Ram id=3765 rarity=C [/card] [card] primitive=Benalish Hero id=4107 rarity=C [/card] [card] primitive=Binding Grasp id=3895 rarity=U [/card] [card] primitive=Bird Maiden id=4032 rarity=C [/card] [card] primitive=Birds of Paradise id=3963 rarity=R [/card] [card] primitive=Black Knight id=3826 rarity=U [/card] [card] primitive=Blessed Wine id=4108 rarity=C [/card] [card] primitive=Blight id=3827 rarity=U [/card] [card] primitive=Blinking Spirit id=4109 rarity=R [/card] [card] primitive=Blood Lust id=4033 rarity=C [/card] [card] primitive=Bog Imp id=3828 rarity=C [/card] [card] primitive=Bog Rats id=3829 rarity=C [/card] [card] primitive=Bog Wraith id=3830 rarity=U [/card] [card] primitive=Boomerang id=3896 rarity=C [/card] [card] primitive=Bottle of Suleiman id=3766 rarity=R [/card] [card] primitive=Bottomless Vault id=4176 rarity=R [/card] [card] primitive=Brainstorm id=3897 rarity=C [/card] [card] primitive=Brainwash id=4110 rarity=C [/card] [card] primitive=Brassclaw Orcs id=4034 rarity=C [/card] [card] primitive=Breeding Pit id=3831 rarity=U [/card] [card] primitive=Broken Visage id=3832 rarity=R [/card] [card] primitive=Brothers of Fire id=4035 rarity=C [/card] [card] primitive=Brushland id=4177 rarity=R [/card] [card] primitive=Carapace id=3964 rarity=C [/card] [card] primitive=Caribou Range id=4111 rarity=R [/card] [card] primitive=Carrion Ants id=3833 rarity=U [/card] [card] primitive=Castle id=4112 rarity=U [/card] [card] primitive=Cat Warriors id=3965 rarity=C [/card] [card] primitive=Cave People id=4036 rarity=U [/card] [card] primitive=Chub Toad id=3966 rarity=C [/card] [card] primitive=Circle of Protection: Artifacts id=4113 rarity=U [/card] [card] primitive=Circle of Protection: Black id=4114 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=4115 rarity=C [/card] [card] primitive=Circle of Protection: Green id=4116 rarity=C [/card] [card] primitive=Circle of Protection: Red id=4117 rarity=C [/card] [card] primitive=Circle of Protection: White id=4118 rarity=C [/card] [card] primitive=City of Brass id=4178 rarity=R [/card] [card] primitive=Clay Statue id=3767 rarity=C [/card] [card] primitive=Cloak of Confusion id=3834 rarity=C [/card] [card] primitive=Clockwork Beast id=3768 rarity=R [/card] [card] primitive=Clockwork Steed id=3769 rarity=U [/card] [card] primitive=Cockatrice id=3967 rarity=R [/card] [card] primitive=Colossus of Sardia id=3770 rarity=R [/card] [card] primitive=Conquer id=4037 rarity=U [/card] [card] primitive=Coral Helm id=3771 rarity=R [/card] [card] primitive=Counterspell id=3898 rarity=C [/card] [card] primitive=Craw Giant id=3968 rarity=U [/card] [card] primitive=Craw Wurm id=3969 rarity=C [/card] [card] primitive=Crimson Manticore id=4038 rarity=R [/card] [card] primitive=Crown of the Ages id=3772 rarity=R [/card] [card] primitive=Crumble id=3970 rarity=U [/card] [card] primitive=Crusade id=4119 rarity=R [/card] [card] primitive=Crystal Rod id=3773 rarity=U [/card] [card] primitive=Cursed Land id=3835 rarity=U [/card] [card] primitive=Dance of Many id=3899 rarity=R [/card] [card] primitive=Dancing Scimitar id=3774 rarity=R [/card] [card] primitive=Dandan id=3900 rarity=C [/card] [card] primitive=Dark Maze id=3901 rarity=C [/card] [card] primitive=Dark Ritual id=3836 rarity=C [/card] [card] primitive=D'Avenant Archer id=4120 rarity=C [/card] [card] primitive=Death Speakers id=4121 rarity=C [/card] [card] primitive=Death Ward id=4122 rarity=C [/card] [card] primitive=Deathgrip id=3837 rarity=U [/card] [card] primitive=Deflection id=3902 rarity=R [/card] [card] primitive=Derelor id=3838 rarity=R [/card] [card] primitive=Desert Twister id=3971 rarity=U [/card] [card] primitive=Detonate id=4039 rarity=U [/card] [card] primitive=Diabolic Machine id=3775 rarity=U [/card] [card] primitive=Dingus Egg id=3776 rarity=R [/card] [card] primitive=Disenchant id=4123 rarity=C [/card] [card] primitive=Disintegrate id=4040 rarity=C [/card] [card] primitive=Disrupting Scepter id=3777 rarity=R [/card] [card] primitive=Divine Offering id=4124 rarity=C [/card] [card] primitive=Divine Transformation id=4125 rarity=U [/card] [card] primitive=Dragon Engine id=3778 rarity=R [/card] [card] primitive=Drain Life id=3839 rarity=C [/card] [card] primitive=Drain Power id=3903 rarity=R [/card] [card] primitive=Drudge Skeletons id=3840 rarity=C [/card] [card] primitive=Durkwood Boars id=3972 rarity=C [/card] [card] primitive=Dust to Dust id=4126 rarity=U [/card] [card] primitive=Dwarven Catapult id=4041 rarity=U [/card] [card] primitive=Dwarven Hold id=4179 rarity=R [/card] [card] primitive=Dwarven Ruins id=4180 rarity=U [/card] [card] primitive=Dwarven Soldier id=4042 rarity=C [/card] [card] primitive=Dwarven Warriors id=4043 rarity=C [/card] [card] primitive=Earthquake id=4044 rarity=R [/card] [card] primitive=Ebon Stronghold id=4181 rarity=U [/card] [card] primitive=Elder Druid id=3973 rarity=R [/card] [card] primitive=Elkin Bottle id=3779 rarity=R [/card] [card] primitive=Elven Riders id=3974 rarity=U [/card] [card] primitive=Elvish Archers id=3975 rarity=R [/card] [card] primitive=Energy Flux id=3904 rarity=U [/card] [card] primitive=Enervate id=3905 rarity=C [/card] [card] primitive=Erg Raiders id=3841 rarity=C [/card] [card] primitive=Errantry id=4045 rarity=C [/card] [card] primitive=Eternal Warrior id=4046 rarity=C [/card] [card] primitive=Evil Eye of Orms-by-Gore id=3842 rarity=U [/card] [card] primitive=Evil Presence id=3843 rarity=U [/card] [card] primitive=Eye for an Eye id=4127 rarity=R [/card] [card] primitive=Fallen Angel id=3844 rarity=U [/card] [card] primitive=Fear id=3845 rarity=C [/card] [card] primitive=Feedback id=3906 rarity=U [/card] [card] primitive=Feldon's Cane id=3780 rarity=U [/card] [card] primitive=Fellwar Stone id=3781 rarity=U [/card] [card] primitive=Feroz's Ban id=3782 rarity=R [/card] [card] primitive=Fire Drake id=4047 rarity=U [/card] [card] primitive=Fireball id=4048 rarity=C [/card] [card] primitive=Firebreathing id=4049 rarity=C [/card] [card] primitive=Flame Spirit id=4050 rarity=U [/card] [card] primitive=Flare id=4051 rarity=C [/card] [card] primitive=Flashfires id=4052 rarity=U [/card] [card] primitive=Flight id=3907 rarity=C [/card] [card] primitive=Flood id=3908 rarity=C [/card] [card] primitive=Flying Carpet id=3783 rarity=R [/card] [card] primitive=Fog id=3976 rarity=C [/card] [card] primitive=Force of Nature id=3977 rarity=R [/card] [card] primitive=Force Spike id=3909 rarity=C [/card] [card] primitive=Forest id=4174 rarity=L [/card] [card] primitive=Forest id=4173 rarity=L [/card] [card] primitive=Forest id=4172 rarity=L [/card] [card] primitive=Forest id=4171 rarity=L [/card] [card] primitive=Forget id=3910 rarity=R [/card] [card] primitive=Fountain of Youth id=3784 rarity=U [/card] [card] primitive=Foxfire id=3978 rarity=C [/card] [card] primitive=Frozen Shade id=3846 rarity=C [/card] [card] primitive=Funeral March id=3847 rarity=C [/card] [card] primitive=Fungusaur id=3979 rarity=R [/card] [card] primitive=Fyndhorn Elder id=3980 rarity=U [/card] [card] primitive=Game of Chaos id=4053 rarity=R [/card] [card] primitive=Gaseous Form id=3911 rarity=C [/card] [card] primitive=Gauntlets of Chaos id=3785 rarity=R [/card] [card] primitive=Ghazban Ogre id=3981 rarity=C [/card] [card] primitive=Giant Growth id=3982 rarity=C [/card] [card] primitive=Giant Spider id=3983 rarity=C [/card] [card] primitive=Giant Strength id=4054 rarity=C [/card] [card] primitive=Glacial Wall id=3912 rarity=U [/card] [card] primitive=Glasses of Urza id=3786 rarity=U [/card] [card] primitive=Gloom id=3848 rarity=U [/card] [card] primitive=Goblin Digging Team id=4055 rarity=C [/card] [card] primitive=Goblin Hero id=4056 rarity=C [/card] [card] primitive=Goblin King id=4057 rarity=R [/card] [card] primitive=Goblin War Drums id=4058 rarity=C [/card] [card] primitive=Goblin Warrens id=4059 rarity=R [/card] [card] primitive=Grapeshot Catapult id=3787 rarity=C [/card] [card] primitive=Greater Realm of Preservation id=4128 rarity=U [/card] [card] primitive=Greater Werewolf id=3849 rarity=U [/card] [card] primitive=Grizzly Bears id=3984 rarity=C [/card] [card] primitive=Havenwood Battleground id=4182 rarity=U [/card] [card] primitive=Heal id=4129 rarity=C [/card] [card] primitive=Healing Salve id=4130 rarity=C [/card] [card] primitive=Hecatomb id=3850 rarity=R [/card] [card] primitive=Helm of Chatzuk id=3788 rarity=R [/card] [card] primitive=Hill Giant id=4060 rarity=C [/card] [card] primitive=Hipparion id=4131 rarity=C [/card] [card] primitive=Hollow Trees id=4183 rarity=R [/card] [card] primitive=Holy Strength id=4132 rarity=C [/card] [card] primitive=Homarid Warrior id=3913 rarity=C [/card] [card] primitive=Howl from Beyond id=3851 rarity=C [/card] [card] primitive=Howling Mine id=3789 rarity=R [/card] [card] primitive=Hungry Mist id=3985 rarity=C [/card] [card] primitive=Hurkyl's Recall id=3914 rarity=R [/card] [card] primitive=Hurloon Minotaur id=4061 rarity=C [/card] [card] primitive=Hurricane id=3986 rarity=U [/card] [card] primitive=Hydroblast id=3915 rarity=U [/card] [card] primitive=Icatian Phalanx id=4133 rarity=U [/card] [card] primitive=Icatian Scout id=4134 rarity=C [/card] [card] primitive=Icatian Store id=4184 rarity=R [/card] [card] primitive=Icatian Town id=4135 rarity=R [/card] [card] primitive=Ice Floe id=4185 rarity=U [/card] [card] primitive=Imposing Visage id=4062 rarity=C [/card] [card] primitive=Incinerate id=4063 rarity=C [/card] [card] primitive=Inferno id=4064 rarity=R [/card] [card] primitive=Infinite Hourglass id=3790 rarity=R [/card] [card] primitive=Initiates of the Ebon Hand id=3852 rarity=C [/card] [card] primitive=Instill Energy id=3987 rarity=U [/card] [card] primitive=Iron Star id=3791 rarity=U [/card] [card] primitive=Ironclaw Curse id=4065 rarity=R [/card] [card] primitive=Ironclaw Orcs id=4066 rarity=C [/card] [card] primitive=Ironroot Treefolk id=3988 rarity=C [/card] [card] primitive=Island id=4202 rarity=L [/card] [card] primitive=Island id=4201 rarity=L [/card] [card] primitive=Island id=4200 rarity=L [/card] [card] primitive=Island id=4199 rarity=L [/card] [card] primitive=Island Sanctuary id=4136 rarity=R [/card] [card] primitive=Ivory Cup id=3792 rarity=U [/card] [card] primitive=Ivory Guardians id=4137 rarity=U [/card] [card] primitive=Jade Monolith id=3793 rarity=R [/card] [card] primitive=Jalum Tome id=3794 rarity=R [/card] [card] primitive=Jandor's Saddlebags id=3795 rarity=R [/card] [card] primitive=Jayemdae Tome id=3796 rarity=R [/card] [card] primitive=Jester's Cap id=3797 rarity=R [/card] [card] primitive=Johtull Wurm id=3989 rarity=U [/card] [card] primitive=Jokulhaups id=4067 rarity=R [/card] [card] primitive=Joven's Tools id=3798 rarity=U [/card] [card] primitive=Justice id=4138 rarity=U [/card] [card] primitive=Juxtapose id=3916 rarity=R [/card] [card] primitive=Karma id=4139 rarity=U [/card] [card] primitive=Karplusan Forest id=4186 rarity=R [/card] [card] primitive=Keldon Warlord id=4068 rarity=U [/card] [card] primitive=Killer Bees id=3990 rarity=U [/card] [card] primitive=Kismet id=4140 rarity=U [/card] [card] primitive=Kjeldoran Dead id=3853 rarity=C [/card] [card] primitive=Kjeldoran Royal Guard id=4141 rarity=R [/card] [card] primitive=Kjeldoran Skycaptain id=4142 rarity=U [/card] [card] primitive=Knight of Stromgald id=3854 rarity=U [/card] [card] primitive=Krovikan Fetish id=3855 rarity=C [/card] [card] primitive=Krovikan Sorcerer id=3917 rarity=C [/card] [card] primitive=Labyrinth Minotaur id=3918 rarity=C [/card] [card] primitive=Leshrac's Rite id=3856 rarity=U [/card] [card] primitive=Leviathan id=3919 rarity=R [/card] [card] primitive=Ley Druid id=3991 rarity=C [/card] [card] primitive=Lhurgoyf id=3992 rarity=R [/card] [card] primitive=Library of Leng id=3799 rarity=U [/card] [card] primitive=Lifeforce id=3993 rarity=U [/card] [card] primitive=Lifetap id=3920 rarity=U [/card] [card] primitive=Living Artifact id=3994 rarity=R [/card] [card] primitive=Living Lands id=3995 rarity=R [/card] [card] primitive=Llanowar Elves id=3996 rarity=C [/card] [card] primitive=Lord of Atlantis id=3921 rarity=R [/card] [card] primitive=Lord of the Pit id=3857 rarity=R [/card] [card] primitive=Lost Soul id=3858 rarity=C [/card] [card] primitive=Lure id=3997 rarity=U [/card] [card] primitive=Magical Hack id=3922 rarity=R [/card] [card] primitive=Magus of the Unseen id=3923 rarity=R [/card] [card] primitive=Mana Clash id=4069 rarity=R [/card] [card] primitive=Mana Flare id=4070 rarity=R [/card] [card] primitive=Mana Vault id=3800 rarity=R [/card] [card] primitive=Manabarbs id=4071 rarity=R [/card] [card] primitive=Marsh Viper id=3998 rarity=C [/card] [card] primitive=Meekstone id=3801 rarity=R [/card] [card] primitive=Memory Lapse id=3924 rarity=C [/card] [card] primitive=Merfolk of the Pearl Trident id=3925 rarity=C [/card] [card] primitive=Mesa Falcon id=4143 rarity=C [/card] [card] primitive=Mesa Pegasus id=4144 rarity=C [/card] [card] primitive=Millstone id=3802 rarity=R [/card] [card] primitive=Mind Bomb id=3926 rarity=U [/card] [card] primitive=Mind Ravel id=3859 rarity=C [/card] [card] primitive=Mind Warp id=3860 rarity=U [/card] [card] primitive=Mindstab Thrull id=3861 rarity=C [/card] [card] primitive=Mole Worms id=3862 rarity=U [/card] [card] primitive=Mons's Goblin Raiders id=4072 rarity=C [/card] [card] primitive=Mountain id=4198 rarity=L [/card] [card] primitive=Mountain id=4197 rarity=L [/card] [card] primitive=Mountain id=4196 rarity=L [/card] [card] primitive=Mountain id=4195 rarity=L [/card] [card] primitive=Mountain Goat id=4073 rarity=C [/card] [card] primitive=Murk Dwellers id=3863 rarity=C [/card] [card] primitive=Nature's Lore id=3999 rarity=C [/card] [card] primitive=Necrite id=3864 rarity=C [/card] [card] primitive=Necropotence id=3865 rarity=R [/card] [card] primitive=Nether Shadow id=3866 rarity=R [/card] [card] primitive=Nevinyrral's Disk id=3803 rarity=R [/card] [card] primitive=Nightmare id=3867 rarity=R [/card] [card] primitive=Obelisk of Undoing id=3804 rarity=R [/card] [card] primitive=Orcish Artillery id=4074 rarity=U [/card] [card] primitive=Orcish Captain id=4075 rarity=U [/card] [card] primitive=Orcish Conscripts id=4076 rarity=C [/card] [card] primitive=Orcish Farmer id=4077 rarity=C [/card] [card] primitive=Orcish Oriflamme id=4078 rarity=U [/card] [card] primitive=Orcish Squatters id=4079 rarity=R [/card] [card] primitive=Order of the Sacred Torch id=4145 rarity=R [/card] [card] primitive=Order of the White Shield id=4146 rarity=U [/card] [card] primitive=Orgg id=4080 rarity=R [/card] [card] primitive=Ornithopter id=3805 rarity=U [/card] [card] primitive=Panic id=4081 rarity=C [/card] [card] primitive=Paralyze id=3868 rarity=C [/card] [card] primitive=Pearled Unicorn id=4147 rarity=C [/card] [card] primitive=Pentagram of the Ages id=3806 rarity=R [/card] [card] primitive=Personal Incarnation id=4148 rarity=R [/card] [card] primitive=Pestilence id=3869 rarity=C [/card] [card] primitive=Phantasmal Forces id=3927 rarity=U [/card] [card] primitive=Phantasmal Terrain id=3928 rarity=C [/card] [card] primitive=Phantom Monster id=3929 rarity=U [/card] [card] primitive=Pikemen id=4149 rarity=C [/card] [card] primitive=Pirate Ship id=3930 rarity=R [/card] [card] primitive=Pit Scorpion id=3870 rarity=C [/card] [card] primitive=Plague Rats id=3871 rarity=C [/card] [card] primitive=Plains id=4206 rarity=L [/card] [card] primitive=Plains id=4205 rarity=L [/card] [card] primitive=Plains id=4204 rarity=L [/card] [card] primitive=Plains id=4203 rarity=L [/card] [card] primitive=Portent id=3931 rarity=C [/card] [card] primitive=Power Sink id=3932 rarity=U [/card] [card] primitive=Pox id=3872 rarity=R [/card] [card] primitive=Pradesh Gypsies id=4000 rarity=C [/card] [card] primitive=Primal Clay id=3807 rarity=R [/card] [card] primitive=Primal Order id=4001 rarity=R [/card] [card] primitive=Primordial Ooze id=4082 rarity=U [/card] [card] primitive=Prismatic Ward id=4150 rarity=C [/card] [card] primitive=Prodigal Sorcerer id=3933 rarity=C [/card] [card] primitive=Psychic Venom id=3934 rarity=C [/card] [card] primitive=Pyroblast id=4083 rarity=U [/card] [card] primitive=Pyrotechnics id=4084 rarity=U [/card] [card] primitive=Rabid Wombat id=4002 rarity=U [/card] [card] primitive=Radjan Spirit id=4003 rarity=U [/card] [card] primitive=Rag Man id=3873 rarity=R [/card] [card] primitive=Raise Dead id=3874 rarity=C [/card] [card] primitive=Ray of Command id=3935 rarity=C [/card] [card] primitive=Recall id=3936 rarity=R [/card] [card] primitive=Reef Pirates id=3937 rarity=C [/card] [card] primitive=Regeneration id=4004 rarity=C [/card] [card] primitive=Remove Soul id=3938 rarity=C [/card] [card] primitive=Repentant Blacksmith id=4151 rarity=C [/card] [card] primitive=Reverse Damage id=4152 rarity=R [/card] [card] primitive=Righteousness id=4153 rarity=R [/card] [card] primitive=Rod of Ruin id=3808 rarity=U [/card] [card] primitive=Ruins of Trokair id=4187 rarity=U [/card] [card] primitive=Sabretooth Tiger id=4085 rarity=C [/card] [card] primitive=Sacred Boon id=4154 rarity=U [/card] [card] primitive=Samite Healer id=4155 rarity=C [/card] [card] primitive=Sand Silos id=4188 rarity=R [/card] [card] primitive=Scaled Wurm id=4005 rarity=C [/card] [card] primitive=Scathe Zombies id=3875 rarity=C [/card] [card] primitive=Scavenger Folk id=4006 rarity=C [/card] [card] primitive=Scryb Sprites id=4007 rarity=C [/card] [card] primitive=Sea Serpent id=3939 rarity=C [/card] [card] primitive=Sea Spirit id=3940 rarity=U [/card] [card] primitive=Sea Sprite id=3941 rarity=U [/card] [card] primitive=Seasinger id=3942 rarity=U [/card] [card] primitive=Segovian Leviathan id=3943 rarity=U [/card] [card] primitive=Sengir Autocrat id=3876 rarity=R [/card] [card] primitive=Seraph id=4156 rarity=R [/card] [card] primitive=Serpent Generator id=3809 rarity=R [/card] [card] primitive=Serra Bestiary id=4157 rarity=U [/card] [card] primitive=Serra Paladin id=4158 rarity=U [/card] [card] primitive=Shanodin Dryads id=4008 rarity=C [/card] [card] primitive=Shapeshifter id=3810 rarity=U [/card] [card] primitive=Shatter id=4086 rarity=C [/card] [card] primitive=Shatterstorm id=4087 rarity=U [/card] [card] primitive=Shield Bearer id=4159 rarity=C [/card] [card] primitive=Shield Wall id=4160 rarity=C [/card] [card] primitive=Shivan Dragon id=4088 rarity=R [/card] [card] primitive=Shrink id=4009 rarity=C [/card] [card] primitive=Sibilant Spirit id=3944 rarity=R [/card] [card] primitive=Skull Catapult id=3811 rarity=U [/card] [card] primitive=Sleight of Mind id=3945 rarity=R [/card] [card] primitive=Smoke id=4089 rarity=R [/card] [card] primitive=Sorceress Queen id=3877 rarity=R [/card] [card] primitive=Soul Barrier id=3946 rarity=C [/card] [card] primitive=Soul Net id=3812 rarity=U [/card] [card] primitive=Spell Blast id=3947 rarity=C [/card] [card] primitive=Spirit Link id=4161 rarity=U [/card] [card] primitive=Stampede id=4010 rarity=R [/card] [card] primitive=Stasis id=3948 rarity=R [/card] [card] primitive=Steal Artifact id=3949 rarity=U [/card] [card] primitive=Stone Giant id=4090 rarity=U [/card] [card] primitive=Stone Rain id=4091 rarity=C [/card] [card] primitive=Stone Spirit id=4092 rarity=U [/card] [card] primitive=Stream of Life id=4011 rarity=C [/card] [card] primitive=Stromgald Cabal id=3878 rarity=R [/card] [card] primitive=Sulfurous Springs id=4189 rarity=R [/card] [card] primitive=Svyelunite Temple id=4190 rarity=U [/card] [card] primitive=Swamp id=4170 rarity=L [/card] [card] primitive=Swamp id=4169 rarity=L [/card] [card] primitive=Swamp id=4168 rarity=L [/card] [card] primitive=Swamp id=4167 rarity=L [/card] [card] primitive=Sylvan Library id=4012 rarity=R [/card] [card] primitive=Tarpan id=4013 rarity=C [/card] [card] primitive=Tawnos's Weaponry id=3813 rarity=U [/card] [card] primitive=Terror id=3879 rarity=C [/card] [card] primitive=The Brute id=4093 rarity=C [/card] [card] primitive=The Hive id=3814 rarity=R [/card] [card] primitive=The Wretched id=3880 rarity=R [/card] [card] primitive=Thicket Basilisk id=4014 rarity=U [/card] [card] primitive=Throne of Bone id=3815 rarity=U [/card] [card] primitive=Thrull Retainer id=3881 rarity=U [/card] [card] primitive=Time Bomb id=3816 rarity=R [/card] [card] primitive=Time Elemental id=3950 rarity=R [/card] [card] primitive=Titania's Song id=4015 rarity=R [/card] [card] primitive=Torture id=3882 rarity=C [/card] [card] primitive=Touch of Death id=3883 rarity=C [/card] [card] primitive=Tranquility id=4016 rarity=C [/card] [card] primitive=Truce id=4162 rarity=R [/card] [card] primitive=Tsunami id=4017 rarity=U [/card] [card] primitive=Tundra Wolves id=4163 rarity=C [/card] [card] primitive=Twiddle id=3951 rarity=C [/card] [card] primitive=Underground River id=4191 rarity=R [/card] [card] primitive=Unholy Strength id=3884 rarity=C [/card] [card] primitive=Unstable Mutation id=3952 rarity=C [/card] [card] primitive=Unsummon id=3953 rarity=C [/card] [card] primitive=Untamed Wilds id=4018 rarity=U [/card] [card] primitive=Updraft id=3954 rarity=C [/card] [card] primitive=Urza's Avenger id=3817 rarity=R [/card] [card] primitive=Urza's Bauble id=3818 rarity=U [/card] [card] primitive=Urza's Mine id=4192 rarity=C [/card] [card] primitive=Urza's Power Plant id=4193 rarity=C [/card] [card] primitive=Urza's Tower id=4194 rarity=C [/card] [card] primitive=Vampire Bats id=3885 rarity=C [/card] [card] primitive=Venom id=4019 rarity=C [/card] [card] primitive=Verduran Enchantress id=4020 rarity=R [/card] [card] primitive=Vodalian Soldiers id=3955 rarity=C [/card] [card] primitive=Wall of Air id=3956 rarity=U [/card] [card] primitive=Wall of Bone id=3886 rarity=U [/card] [card] primitive=Wall of Brambles id=4021 rarity=U [/card] [card] primitive=Wall of Fire id=4094 rarity=U [/card] [card] primitive=Wall of Spears id=3819 rarity=C [/card] [card] primitive=Wall of Stone id=4095 rarity=U [/card] [card] primitive=Wall of Swords id=4164 rarity=U [/card] [card] primitive=Wanderlust id=4022 rarity=U [/card] [card] primitive=War Mammoth id=4023 rarity=C [/card] [card] primitive=Warp Artifact id=3887 rarity=R [/card] [card] primitive=Weakness id=3888 rarity=C [/card] [card] primitive=Whirling Dervish id=4024 rarity=U [/card] [card] primitive=White Knight id=4165 rarity=U [/card] [card] primitive=Wild Growth id=4025 rarity=C [/card] [card] primitive=Wind Spirit id=3957 rarity=U [/card] [card] primitive=Winds of Change id=4096 rarity=R [/card] [card] primitive=Winter Blast id=4026 rarity=U [/card] [card] primitive=Winter Orb id=3820 rarity=R [/card] [card] primitive=Wolverine Pack id=4027 rarity=U [/card] [card] primitive=Wooden Sphere id=3821 rarity=U [/card] [card] primitive=Word of Blasting id=4097 rarity=U [/card] [card] primitive=Wrath of God id=4166 rarity=R [/card] [card] primitive=Wyluli Wolf id=4028 rarity=R [/card] [card] primitive=Xenic Poltergeist id=3889 rarity=R [/card] [card] primitive=Zephyr Falcon id=3958 rarity=C [/card] [card] primitive=Zombie Master id=3890 rarity=R [/card] [card] primitive=Zur's Weirding id=3959 rarity=R [/card] [meta] author=Wagic Team name=6th Edition year=1999 [/meta] [card] primitive=Abduction id=14526 rarity=U [/card] [card] primitive=Abyssal Hunter id=15383 rarity=R [/card] [card] primitive=Abyssal Specter id=15381 rarity=U [/card] [card] primitive=Adarkar Wastes id=14727 rarity=R [/card] [card] primitive=AEther Flash id=15447 rarity=U [/card] [card] primitive=Agonizing Memories id=14586 rarity=U [/card] [card] primitive=Air Elemental id=15371 rarity=U [/card] [card] primitive=Aladdin's Ring id=14770 rarity=R [/card] [card] primitive=Amber Prison id=15403 rarity=R [/card] [card] primitive=Anaba Bodyguard id=16444 rarity=C [/card] [card] primitive=Anaba Shaman id=16441 rarity=C [/card] [card] primitive=Ancestral Memories id=14550 rarity=R [/card] [card] primitive=Animate Wall id=16428 rarity=R [/card] [card] primitive=Ankh of Mishra id=14771 rarity=R [/card] [card] primitive=Archangel id=14493 rarity=R [/card] [card] primitive=Ardent Militia id=14489 rarity=U [/card] [card] primitive=Armageddon id=14500 rarity=R [/card] [card] primitive=Armored Pegasus id=14469 rarity=C [/card] [card] primitive=Ashen Powder id=15384 rarity=R [/card] [card] primitive=Ashnod's Altar id=11158 rarity=U [/card] [card] primitive=Balduvian Barbarians id=16445 rarity=C [/card] [card] primitive=Balduvian Horde id=15423 rarity=R [/card] [card] primitive=Birds of Paradise id=14719 rarity=R [/card] [card] primitive=Blaze id=14628 rarity=U [/card] [card] primitive=Blight id=15399 rarity=U [/card] [card] primitive=Blighted Shaman id=15385 rarity=U [/card] [card] primitive=Blood Pet id=15400 rarity=C [/card] [card] primitive=Bog Imp id=16626 rarity=C [/card] [card] primitive=Bog Rats id=11180 rarity=C [/card] [card] primitive=Bog Wraith id=14589 rarity=U [/card] [card] primitive=Boil id=14630 rarity=U [/card] [card] primitive=Boomerang id=14513 rarity=C [/card] [card] primitive=Bottle of Suleiman id=11183 rarity=R [/card] [card] primitive=Browse id=16434 rarity=U [/card] [card] primitive=Brushland id=14731 rarity=R [/card] [card] primitive=Burrowing id=16448 rarity=U [/card] [card] primitive=Call of the Wild id=15433 rarity=R [/card] [card] primitive=Castle id=14478 rarity=U [/card] [card] primitive=Cat Warriors id=16450 rarity=C [/card] [card] primitive=Celestial Dawn id=15354 rarity=R [/card] [card] primitive=Charcoal Diamond id=15440 rarity=U [/card] [card] primitive=Chill id=15444 rarity=U [/card] [card] primitive=Circle of Protection: Black id=14457 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=14456 rarity=C [/card] [card] primitive=Circle of Protection: Green id=14459 rarity=C [/card] [card] primitive=Circle of Protection: Red id=14458 rarity=C [/card] [card] primitive=Circle of Protection: White id=14455 rarity=C [/card] [card] primitive=City of Brass id=14732 rarity=R [/card] [card] primitive=Coercion id=14561 rarity=C [/card] [card] primitive=Conquer id=11212 rarity=U [/card] [card] primitive=Counterspell id=14511 rarity=C [/card] [card] primitive=Creeping Mold id=15428 rarity=U [/card] [card] primitive=Crimson Hellkite id=15424 rarity=R [/card] [card] primitive=Crusade id=14503 rarity=R [/card] [card] primitive=Crystal Rod id=14758 rarity=U [/card] [card] primitive=Crystal Vein id=15413 rarity=U [/card] [card] primitive=Cursed Totem id=15404 rarity=R [/card] [card] primitive=Dancing Scimitar id=14773 rarity=R [/card] [card] primitive=Daraja Griffin id=15358 rarity=U [/card] [card] primitive=Daring Apprentice id=14552 rarity=R [/card] [card] primitive=D'Avenant Archer id=14472 rarity=C [/card] [card] primitive=Deflection id=16438 rarity=R [/card] [card] primitive=Dense Foliage id=15431 rarity=R [/card] [card] primitive=Derelor id=11233 rarity=R [/card] [card] primitive=Desertion id=15370 rarity=R [/card] [card] primitive=Diminishing Returns id=15363 rarity=R [/card] [card] primitive=Dingus Egg id=14774 rarity=R [/card] [card] primitive=Disenchant id=14463 rarity=C [/card] [card] primitive=Disrupting Scepter id=11240 rarity=R [/card] [card] primitive=Divine Transformation id=11242 rarity=U [/card] [card] primitive=Doomsday id=15397 rarity=R [/card] [card] primitive=Dragon Engine id=15412 rarity=R [/card] [card] primitive=Dragon Mask id=15437 rarity=U [/card] [card] primitive=Dread of Night id=14580 rarity=U [/card] [card] primitive=Dream Cache id=15365 rarity=C [/card] [card] primitive=Drudge Skeletons id=14569 rarity=C [/card] [card] primitive=Dry Spell id=15382 rarity=C [/card] [card] primitive=Dwarven Ruins id=14725 rarity=U [/card] [card] primitive=Early Harvest id=14714 rarity=R [/card] [card] primitive=Earthquake id=14651 rarity=R [/card] [card] primitive=Ebon Stronghold id=14724 rarity=U [/card] [card] primitive=Ekundu Griffin id=14474 rarity=C [/card] [card] primitive=Elder Druid id=14717 rarity=R [/card] [card] primitive=Elven Cache id=14686 rarity=C [/card] [card] primitive=Elven Riders id=14705 rarity=U [/card] [card] primitive=Elvish Archers id=14716 rarity=R [/card] [card] primitive=Enfeeblement id=15386 rarity=C [/card] [card] primitive=Enlightened Tutor id=15355 rarity=U [/card] [card] primitive=Ethereal Champion id=15356 rarity=R [/card] [card] primitive=Evil Eye of Orms-by-Gore id=14593 rarity=U [/card] [card] primitive=Exile id=15350 rarity=R [/card] [card] primitive=Fallen Angel id=16629 rarity=R [/card] [card] primitive=Fallow Earth id=16454 rarity=U [/card] [card] primitive=Familiar Ground id=14691 rarity=U [/card] [card] primitive=Fatal Blow id=16623 rarity=C [/card] [card] primitive=Fear id=14560 rarity=C [/card] [card] primitive=Feast of the Unicorn id=16625 rarity=C [/card] [card] primitive=Femeref Archers id=14698 rarity=U [/card] [card] primitive=Feral Shadow id=15387 rarity=C [/card] [card] primitive=Fervor id=14648 rarity=R [/card] [card] primitive=Final Fortune id=14655 rarity=R [/card] [card] primitive=Fire Diamond id=15405 rarity=U [/card] [card] primitive=Fire Elemental id=15419 rarity=U [/card] [card] primitive=Firebreathing id=14616 rarity=C [/card] [card] primitive=Fit of Rage id=16622 rarity=C [/card] [card] primitive=Flame Spirit id=14626 rarity=C [/card] [card] primitive=Flash id=16440 rarity=R [/card] [card] primitive=Flashfires id=16446 rarity=U [/card] [card] primitive=Flight id=14515 rarity=C [/card] [card] primitive=Flying Carpet id=14776 rarity=R [/card] [card] primitive=Fog id=14682 rarity=C [/card] [card] primitive=Fog Elemental id=16433 rarity=C [/card] [card] primitive=Forbidden Crypt id=15388 rarity=R [/card] [card] primitive=Forest id=14749 rarity=L [/card] [card] primitive=Forest id=14750 rarity=L [/card] [card] primitive=Forest id=14751 rarity=L [/card] [card] primitive=Forest id=14752 rarity=L [/card] [card] primitive=Forget id=14547 rarity=R [/card] [card] primitive=Fountain of Youth id=14765 rarity=U [/card] [card] primitive=Fyndhorn Brownie id=16451 rarity=C [/card] [card] primitive=Fyndhorn Elder id=14699 rarity=U [/card] [card] primitive=Gaseous Form id=11298 rarity=C [/card] [card] primitive=Giant Growth id=14683 rarity=C [/card] [card] primitive=Giant Spider id=14676 rarity=C [/card] [card] primitive=Giant Strength id=11303 rarity=C [/card] [card] primitive=Glacial Wall id=14535 rarity=U [/card] [card] primitive=Glasses of Urza id=11305 rarity=U [/card] [card] primitive=Goblin Digging Team id=14618 rarity=C [/card] [card] primitive=Goblin Elite Infantry id=16443 rarity=C [/card] [card] primitive=Goblin Hero id=15415 rarity=C [/card] [card] primitive=Goblin King id=14657 rarity=R [/card] [card] primitive=Goblin Recruiter id=15417 rarity=U [/card] [card] primitive=Goblin Warrens id=15421 rarity=R [/card] [card] primitive=Gorilla Chieftain id=15427 rarity=C [/card] [card] primitive=Gravebane Zombie id=15389 rarity=U [/card] [card] primitive=Gravedigger id=14575 rarity=C [/card] [card] primitive=Greed id=15379 rarity=R [/card] [card] primitive=Grinning Totem id=15406 rarity=R [/card] [card] primitive=Grizzly Bears id=14671 rarity=C [/card] [card] primitive=Hammer of Bogardan id=15420 rarity=R [/card] [card] primitive=Harmattan Efreet id=15366 rarity=U [/card] [card] primitive=Havenwood Battleground id=14726 rarity=U [/card] [card] primitive=Healing Salve id=16425 rarity=C [/card] [card] primitive=Heavy Ballista id=14486 rarity=U [/card] [card] primitive=Hecatomb id=11319 rarity=R [/card] [card] primitive=Hero's Resolve id=16426 rarity=C [/card] [card] primitive=Hidden Horror id=14578 rarity=U [/card] [card] primitive=Horned Turtle id=14524 rarity=C [/card] [card] primitive=Howl from Beyond id=14562 rarity=C [/card] [card] primitive=Howling Mine id=14777 rarity=R [/card] [card] primitive=Hulking Cyclops id=14644 rarity=U [/card] [card] primitive=Hurricane id=11117 rarity=R [/card] [card] primitive=Icatian Town id=11336 rarity=R [/card] [card] primitive=Illicit Auction id=16449 rarity=R [/card] [card] primitive=Infantry Veteran id=15359 rarity=C [/card] [card] primitive=Infernal Contract id=14604 rarity=R [/card] [card] primitive=Inferno id=11340 rarity=R [/card] [card] primitive=Insight id=15376 rarity=U [/card] [card] primitive=Inspiration id=14507 rarity=C [/card] [card] primitive=Iron Star id=14761 rarity=U [/card] [card] primitive=Island id=14737 rarity=L [/card] [card] primitive=Island id=14738 rarity=L [/card] [card] primitive=Island id=14739 rarity=L [/card] [card] primitive=Island id=14740 rarity=L [/card] [card] primitive=Ivory Cup id=14759 rarity=U [/card] [card] primitive=Jade Monolith id=11355 rarity=R [/card] [card] primitive=Jalum Tome id=14778 rarity=R [/card] [card] primitive=Jayemdae Tome id=14780 rarity=R [/card] [card] primitive=Jokulhaups id=14653 rarity=R [/card] [card] primitive=Juxtapose id=11364 rarity=R [/card] [card] primitive=Karplusan Forest id=14730 rarity=R [/card] [card] primitive=Kismet id=14483 rarity=U [/card] [card] primitive=Kjeldoran Dead id=20179 rarity=C [/card] [card] primitive=Kjeldoran Royal Guard id=11371 rarity=R [/card] [card] primitive=Lead Golem id=15407 rarity=U [/card] [card] primitive=Leshrac's Rite id=14585 rarity=U [/card] [card] primitive=Library of Lat-Nam id=15364 rarity=R [/card] [card] primitive=Light of Day id=14481 rarity=U [/card] [card] primitive=Lightning Blast id=14610 rarity=C [/card] [card] primitive=Living Lands id=11385 rarity=R [/card] [card] primitive=Llanowar Elves id=14668 rarity=C [/card] [card] primitive=Longbow Archer id=14475 rarity=U [/card] [card] primitive=Lord of Atlantis id=14551 rarity=R [/card] [card] primitive=Lost Soul id=20178 rarity=C [/card] [card] primitive=Lure id=14697 rarity=U [/card] [card] primitive=Mana Prism id=15439 rarity=U [/card] [card] primitive=Mana Short id=16439 rarity=R [/card] [card] primitive=Manabarbs id=14654 rarity=R [/card] [card] primitive=Marble Diamond id=15441 rarity=U [/card] [card] primitive=Maro id=14718 rarity=R [/card] [card] primitive=Meekstone id=14781 rarity=R [/card] [card] primitive=Memory Lapse id=11399 rarity=C [/card] [card] primitive=Merfolk of the Pearl Trident id=11400 rarity=C [/card] [card] primitive=Mesa Falcon id=16427 rarity=C [/card] [card] primitive=Millstone id=14782 rarity=R [/card] [card] primitive=Mind Warp id=14584 rarity=U [/card] [card] primitive=Mischievous Poltergeist id=15398 rarity=U [/card] [card] primitive=Moss Diamond id=15442 rarity=U [/card] [card] primitive=Mountain id=14745 rarity=L [/card] [card] primitive=Mountain id=14746 rarity=L [/card] [card] primitive=Mountain id=14747 rarity=L [/card] [card] primitive=Mountain id=14748 rarity=L [/card] [card] primitive=Mountain Goat id=16442 rarity=C [/card] [card] primitive=Mystic Compass id=15435 rarity=U [/card] [card] primitive=Mystical Tutor id=15367 rarity=U [/card] [card] primitive=Nature's Resurgence id=14715 rarity=R [/card] [card] primitive=Necrosavant id=15390 rarity=R [/card] [card] primitive=Nightmare id=15394 rarity=R [/card] [card] primitive=Obsianus Golem id=15401 rarity=U [/card] [card] primitive=Orcish Artillery id=11423 rarity=U [/card] [card] primitive=Orcish Oriflamme id=14635 rarity=U [/card] [card] primitive=Order of the Sacred Torch id=11429 rarity=R [/card] [card] primitive=Ornithopter id=14767 rarity=U [/card] [card] primitive=Pacifism id=14460 rarity=C [/card] [card] primitive=Painful Memories id=14564 rarity=C [/card] [card] primitive=Panther Warriors id=16453 rarity=C [/card] [card] primitive=Patagia Golem id=15408 rarity=U [/card] [card] primitive=Pearl Dragon id=15446 rarity=R [/card] [card] primitive=Pentagram of the Ages id=14784 rarity=R [/card] [card] primitive=Perish id=14581 rarity=U [/card] [card] primitive=Pestilence id=11438 rarity=U [/card] [card] primitive=Phantasmal Terrain id=16431 rarity=C [/card] [card] primitive=Phantom Warrior id=14540 rarity=U [/card] [card] primitive=Phyrexian Vault id=15436 rarity=U [/card] [card] primitive=Pillage id=14755 rarity=U [/card] [card] primitive=Plains id=14733 rarity=L [/card] [card] primitive=Plains id=14734 rarity=L [/card] [card] primitive=Plains id=14735 rarity=L [/card] [card] primitive=Plains id=14736 rarity=L [/card] [card] primitive=Polymorph id=15445 rarity=R [/card] [card] primitive=Power Sink id=16435 rarity=U [/card] [card] primitive=Pradesh Gypsies id=11453 rarity=C [/card] [card] primitive=Primal Clay id=11454 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=14523 rarity=C [/card] [card] primitive=Prosperity id=10816 rarity=U [/card] [card] primitive=Psychic Transfer id=15368 rarity=R [/card] [card] primitive=Psychic Venom id=16430 rarity=C [/card] [card] primitive=Pyrotechnics id=14611 rarity=C [/card] [card] primitive=Python id=15392 rarity=C [/card] [card] primitive=Radjan Spirit id=14700 rarity=U [/card] [card] primitive=Rag Man id=11506 rarity=R [/card] [card] primitive=Raging Goblin id=14617 rarity=C [/card] [card] primitive=Raise Dead id=14563 rarity=C [/card] [card] primitive=Rampant Growth id=12966 rarity=C [/card] [card] primitive=Razortooth Rats id=14572 rarity=C [/card] [card] primitive=Recall id=11467 rarity=R [/card] [card] primitive=Reckless Embermage id=15425 rarity=R [/card] [card] primitive=Redwood Treefolk id=14681 rarity=C [/card] [card] primitive=Regal Unicorn id=14473 rarity=C [/card] [card] primitive=Regeneration id=14684 rarity=C [/card] [card] primitive=Relearn id=15375 rarity=U [/card] [card] primitive=Relentless Assault id=14650 rarity=R [/card] [card] primitive=Remedy id=14464 rarity=C [/card] [card] primitive=Remove Soul id=14512 rarity=C [/card] [card] primitive=Reprisal id=15352 rarity=U [/card] [card] primitive=Resistance Fighter id=15362 rarity=C [/card] [card] primitive=Reverse Damage id=11472 rarity=R [/card] [card] primitive=River Boa id=16457 rarity=U [/card] [card] primitive=Rod of Ruin id=14768 rarity=U [/card] [card] primitive=Rowen id=14711 rarity=R [/card] [card] primitive=Ruins of Trokair id=14722 rarity=U [/card] [card] primitive=Sabretooth Tiger id=11476 rarity=C [/card] [card] primitive=Sage Owl id=14520 rarity=C [/card] [card] primitive=Samite Healer id=14467 rarity=C [/card] [card] primitive=Scaled Wurm id=16452 rarity=C [/card] [card] primitive=Scathe Zombies id=16627 rarity=C [/card] [card] primitive=Sea Monster id=14525 rarity=C [/card] [card] primitive=Segovian Leviathan id=14538 rarity=U [/card] [card] primitive=Sengir Autocrat id=11489 rarity=R [/card] [card] primitive=Serenity id=15360 rarity=R [/card] [card] primitive=Serra's Blessing id=14476 rarity=U [/card] [card] primitive=Shanodin Dryads id=14670 rarity=C [/card] [card] primitive=Shatter id=14614 rarity=C [/card] [card] primitive=Shatterstorm id=11497 rarity=R [/card] [card] primitive=Shock id=14609 rarity=C [/card] [card] primitive=Sibilant Spirit id=11502 rarity=R [/card] [card] primitive=Skull Catapult id=11503 rarity=U [/card] [card] primitive=Sky Diamond id=15443 rarity=U [/card] [card] primitive=Snake Basket id=15409 rarity=R [/card] [card] primitive=Soldevi Sage id=16436 rarity=U [/card] [card] primitive=Soul Net id=14769 rarity=U [/card] [card] primitive=Spell Blast id=15377 rarity=C [/card] [card] primitive=Spirit Link id=11510 rarity=U [/card] [card] primitive=Spitting Drake id=15418 rarity=U [/card] [card] primitive=Spitting Earth id=14612 rarity=C [/card] [card] primitive=Stalking Tiger id=14677 rarity=C [/card] [card] primitive=Standing Troops id=14471 rarity=C [/card] [card] primitive=Staunch Defenders id=14490 rarity=U [/card] [card] primitive=Stone Rain id=14615 rarity=C [/card] [card] primitive=Storm Cauldron id=15402 rarity=R [/card] [card] primitive=Storm Crow id=14753 rarity=C [/card] [card] primitive=Strands of Night id=14577 rarity=U [/card] [card] primitive=Stream of Life id=14687 rarity=C [/card] [card] primitive=Stromgald Cabal id=11518 rarity=R [/card] [card] primitive=Stupor id=16628 rarity=U [/card] [card] primitive=Sulfurous Springs id=14729 rarity=R [/card] [card] primitive=Summer Bloom id=14696 rarity=U [/card] [card] primitive=Sunweb id=14494 rarity=R [/card] [card] primitive=Svyelunite Temple id=14723 rarity=U [/card] [card] primitive=Swamp id=14741 rarity=L [/card] [card] primitive=Swamp id=14742 rarity=L [/card] [card] primitive=Swamp id=14743 rarity=L [/card] [card] primitive=Swamp id=14744 rarity=L [/card] [card] primitive=Syphon Soul id=15380 rarity=C [/card] [card] primitive=Talruum Minotaur id=14624 rarity=C [/card] [card] primitive=Tariff id=15361 rarity=R [/card] [card] primitive=Teferi's Puzzle Box id=15410 rarity=R [/card] [card] primitive=Terror id=16624 rarity=C [/card] [card] primitive=The Hive id=11530 rarity=R [/card] [card] primitive=Thicket Basilisk id=16455 rarity=U [/card] [card] primitive=Throne of Bone id=14760 rarity=U [/card] [card] primitive=Tidal Surge id=16429 rarity=C [/card] [card] primitive=Trained Armodon id=14675 rarity=C [/card] [card] primitive=Tranquil Grove id=11295 rarity=R [/card] [card] primitive=Tranquility id=14685 rarity=C [/card] [card] primitive=Tremor id=14613 rarity=C [/card] [card] primitive=Tundra Wolves id=11543 rarity=C [/card] [card] primitive=Uktabi Orangutan id=14690 rarity=U [/card] [card] primitive=Uktabi Wildcats id=14721 rarity=R [/card] [card] primitive=Underground River id=14728 rarity=R [/card] [card] primitive=Unseen Walker id=16456 rarity=U [/card] [card] primitive=Unsummon id=14514 rarity=C [/card] [card] primitive=Untamed Wilds id=14695 rarity=U [/card] [card] primitive=Unyaro Griffin id=15357 rarity=U [/card] [card] primitive=Vampiric Tutor id=15393 rarity=R [/card] [card] primitive=Venerable Monk id=14454 rarity=C [/card] [card] primitive=Verduran Enchantress id=11558 rarity=R [/card] [card] primitive=Vertigo id=16447 rarity=U [/card] [card] primitive=Viashino Warrior id=12974 rarity=C [/card] [card] primitive=Vitalize id=14667 rarity=C [/card] [card] primitive=Vodalian Soldiers id=16432 rarity=C [/card] [card] primitive=Volcanic Dragon id=14660 rarity=R [/card] [card] primitive=Volcanic Geyser id=14632 rarity=U [/card] [card] primitive=Waiting in the Weeds id=15434 rarity=R [/card] [card] primitive=Wall of Air id=14536 rarity=U [/card] [card] primitive=Wall of Fire id=14639 rarity=U [/card] [card] primitive=Wall of Swords id=14487 rarity=U [/card] [card] primitive=Wand of Denial id=15411 rarity=R [/card] [card] primitive=Warmth id=14482 rarity=U [/card] [card] primitive=Warrior's Honor id=14465 rarity=C [/card] [card] primitive=Warthog id=16458 rarity=U [/card] [card] primitive=Wild Growth id=14663 rarity=C [/card] [card] primitive=Wind Drake id=14521 rarity=C [/card] [card] primitive=Wind Spirit id=16437 rarity=U [/card] [card] primitive=Wooden Sphere id=14763 rarity=U [/card] [card] primitive=Worldly Tutor id=15429 rarity=U [/card] [card] primitive=Wrath of God id=14498 rarity=R [/card] [card] primitive=Wyluli Wolf id=14720 rarity=R [/card] [card] primitive=Zombie Master id=14599 rarity=R [/card] [card] primitive=Zur's Weirding id=15372 rarity=R [/card] [meta] author=Wagic Team name=7th Edition year=2001 [/meta] [card] primitive=Abyssal Horror id=13111 rarity=R [/card] [card] primitive=Abyssal Specter id=25636 rarity=U [/card] [card] primitive=Adarkar Wastes id=11140 rarity=R [/card] [card] primitive=AEther Flash id=25678 rarity=U [/card] [card] primitive=Agonizing Memories id=12994 rarity=U [/card] [card] primitive=Air Elemental id=15802 rarity=U [/card] [card] primitive=Aladdin's Ring id=11145 rarity=R [/card] [card] primitive=Anaconda id=13106 rarity=U [/card] [card] primitive=Ancestral Memories id=27115 rarity=R [/card] [card] primitive=Ancient Silverback id=25595 rarity=R [/card] [card] primitive=Angelic Page id=25546 rarity=C [/card] [card] primitive=Arcane Laboratory id=25562 rarity=U [/card] [card] primitive=Archivist id=13157 rarity=R [/card] [card] primitive=Ardent Militia id=13016 rarity=U [/card] [card] primitive=Balduvian Barbarians id=25673 rarity=C [/card] [card] primitive=Baleful Stare id=13124 rarity=U [/card] [card] primitive=Beast of Burden id=15861 rarity=R [/card] [card] primitive=Bedlam id=25689 rarity=R [/card] [card] primitive=Befoul id=25632 rarity=U [/card] [card] primitive=Bellowing Fiend id=25647 rarity=R [/card] [card] primitive=Benthic Behemoth id=13030 rarity=R [/card] [card] primitive=Bereavement id=25629 rarity=U [/card] [card] primitive=Birds of Paradise id=11173 rarity=R [/card] [card] primitive=Blanchwood Armor id=25588 rarity=U [/card] [card] primitive=Blaze id=13187 rarity=U [/card] [card] primitive=Blessed Reversal id=13153 rarity=R [/card] [card] primitive=Blood Pet id=25625 rarity=C [/card] [card] primitive=Bloodshot Cyclops id=15792 rarity=R [/card] [card] primitive=Bog Imp id=11179 rarity=C [/card] [card] primitive=Bog Wraith id=11181 rarity=U [/card] [card] primitive=Boil id=25675 rarity=U [/card] [card] primitive=Boomerang id=11182 rarity=C [/card] [card] primitive=Breath of Life id=13112 rarity=U [/card] [card] primitive=Brushland id=11191 rarity=R [/card] [card] primitive=Bull Hippo id=13103 rarity=U [/card] [card] primitive=Caltrops id=25655 rarity=U [/card] [card] primitive=Canopy Spider id=13040 rarity=C [/card] [card] primitive=Castle id=11195 rarity=U [/card] [card] primitive=Charcoal Diamond id=15849 rarity=U [/card] [card] primitive=Circle of Protection: Black id=11200 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=11201 rarity=C [/card] [card] primitive=Circle of Protection: Green id=11202 rarity=C [/card] [card] primitive=Circle of Protection: Red id=11203 rarity=C [/card] [card] primitive=Circle of Protection: White id=11204 rarity=C [/card] [card] primitive=City of Brass id=11205 rarity=R [/card] [card] primitive=Cloudchaser Eagle id=15778 rarity=C [/card] [card] primitive=Coat of Arms id=15863 rarity=R [/card] [card] primitive=Compost id=15881 rarity=U [/card] [card] primitive=Confiscate id=13165 rarity=U [/card] [card] primitive=Coral Merfolk id=26844 rarity=C [/card] [card] primitive=Corrupt id=25624 rarity=C [/card] [card] primitive=Counterspell id=11214 rarity=C [/card] [card] primitive=Creeping Mold id=25666 rarity=U [/card] [card] primitive=Crimson Hellkite id=15814 rarity=R [/card] [card] primitive=Crossbow Infantry id=26841 rarity=C [/card] [card] primitive=Crypt Rats id=25637 rarity=U [/card] [card] primitive=Crystal Rod id=25648 rarity=U [/card] [card] primitive=Dakmor Lancer id=25640 rarity=U [/card] [card] primitive=Daring Apprentice id=12960 rarity=R [/card] [card] primitive=Dark Banishing id=14754 rarity=C [/card] [card] primitive=Darkest Hour id=15825 rarity=R [/card] [card] primitive=Deflection id=11232 rarity=R [/card] [card] primitive=Delusions of Mediocrity id=13152 rarity=R [/card] [card] primitive=Dingus Egg id=15864 rarity=R [/card] [card] primitive=Disenchant id=11238 rarity=C [/card] [card] primitive=Disorder id=13136 rarity=U [/card] [card] primitive=Disrupting Scepter id=15868 rarity=R [/card] [card] primitive=Dregs of Sorrow id=13021 rarity=R [/card] [card] primitive=Drudge Skeletons id=11246 rarity=C [/card] [card] primitive=Duress id=14557 rarity=C [/card] [card] primitive=Eager Cadet id=15780 rarity=C [/card] [card] primitive=Early Harvest id=12962 rarity=R [/card] [card] primitive=Earthquake id=11254 rarity=R [/card] [card] primitive=Eastern Paladin id=13137 rarity=R [/card] [card] primitive=Elder Druid id=11256 rarity=R [/card] [card] primitive=Elite Archers id=13129 rarity=R [/card] [card] primitive=Elvish Archers id=25593 rarity=R [/card] [card] primitive=Elvish Champion id=11582 rarity=R [/card] [card] primitive=Elvish Lyrist id=11482 rarity=U [/card] [card] primitive=Elvish Piper id=13197 rarity=R [/card] [card] primitive=Engineered Plague id=13097 rarity=U [/card] [card] primitive=Ensnaring Bridge id=15866 rarity=R [/card] [card] primitive=Equilibrium id=25568 rarity=R [/card] [card] primitive=Evacuation id=13075 rarity=R [/card] [card] primitive=Fallen Angel id=11268 rarity=R [/card] [card] primitive=Familiar Ground id=13191 rarity=U [/card] [card] primitive=Fear id=11269 rarity=C [/card] [card] primitive=Femeref Archers id=12963 rarity=U [/card] [card] primitive=Feroz's Ban id=25664 rarity=R [/card] [card] primitive=Fervor id=13015 rarity=R [/card] [card] primitive=Fighting Drake id=13031 rarity=U [/card] [card] primitive=Final Fortune id=12970 rarity=R [/card] [card] primitive=Fire Diamond id=15853 rarity=U [/card] [card] primitive=Fire Elemental id=15813 rarity=U [/card] [card] primitive=Fleeting Image id=13156 rarity=R [/card] [card] primitive=Flight id=11280 rarity=C [/card] [card] primitive=Flying Carpet id=11282 rarity=R [/card] [card] primitive=Fog id=11283 rarity=C [/card] [card] primitive=Force Spike id=11285 rarity=C [/card] [card] primitive=Forest id=11286 rarity=L [/card] [card] primitive=Forest id=11287 rarity=L [/card] [card] primitive=Forest id=11288 rarity=L [/card] [card] primitive=Forest id=11289 rarity=L [/card] [card] primitive=Foul Imp id=25638 rarity=U [/card] [card] primitive=Fugue id=25634 rarity=U [/card] [card] primitive=Fyndhorn Elder id=11296 rarity=U [/card] [card] primitive=Gang of Elk id=25668 rarity=U [/card] [card] primitive=Gerrard's Wisdom id=13168 rarity=U [/card] [card] primitive=Ghitu Fire-Eater id=15809 rarity=U [/card] [card] primitive=Giant Cockroach id=25628 rarity=C [/card] [card] primitive=Giant Growth id=11301 rarity=C [/card] [card] primitive=Giant Octopus id=30170 rarity=C [/card] [card] primitive=Giant Spider id=11302 rarity=C [/card] [card] primitive=Glacial Wall id=11304 rarity=U [/card] [card] primitive=Glorious Anthem id=26843 rarity=R [/card] [card] primitive=Goblin Chariot id=25672 rarity=C [/card] [card] primitive=Goblin Digging Team id=11307 rarity=C [/card] [card] primitive=Goblin Elite Infantry id=15805 rarity=C [/card] [card] primitive=Goblin Gardener id=25674 rarity=C [/card] [card] primitive=Goblin Glider id=25679 rarity=U [/card] [card] primitive=Goblin King id=11309 rarity=R [/card] [card] primitive=Goblin Matron id=15810 rarity=U [/card] [card] primitive=Goblin Raider id=13122 rarity=C [/card] [card] primitive=Goblin Spelunkers id=13100 rarity=C [/card] [card] primitive=Goblin War Drums id=25676 rarity=U [/card] [card] primitive=Gorilla Chieftain id=13047 rarity=C [/card] [card] primitive=Grafted Skullcap id=25661 rarity=R [/card] [card] primitive=Granite Grip id=25671 rarity=C [/card] [card] primitive=Grapeshot Catapult id=25659 rarity=U [/card] [card] primitive=Gravedigger id=13025 rarity=C [/card] [card] primitive=Greed id=25642 rarity=R [/card] [card] primitive=Grizzly Bears id=11315 rarity=C [/card] [card] primitive=Healing Salve id=25545 rarity=C [/card] [card] primitive=Heavy Ballista id=13017 rarity=U [/card] [card] primitive=Hibernation id=13116 rarity=U [/card] [card] primitive=Hill Giant id=25680 rarity=C [/card] [card] primitive=Hollow Dogs id=13107 rarity=C [/card] [card] primitive=Holy Strength id=15779 rarity=C [/card] [card] primitive=Honor Guard id=13082 rarity=C [/card] [card] primitive=Horned Turtle id=13080 rarity=C [/card] [card] primitive=Howl from Beyond id=11326 rarity=C [/card] [card] primitive=Howling Mine id=11327 rarity=R [/card] [card] primitive=Hurricane id=10844 rarity=R [/card] [card] primitive=Impatience id=25681 rarity=R [/card] [card] primitive=Infernal Contract id=12957 rarity=R [/card] [card] primitive=Inferno id=15815 rarity=R [/card] [card] primitive=Inspiration id=13169 rarity=C [/card] [card] primitive=Intrepid Hero id=13117 rarity=R [/card] [card] primitive=Iron Star id=25649 rarity=U [/card] [card] primitive=Island id=11348 rarity=L [/card] [card] primitive=Island id=11349 rarity=L [/card] [card] primitive=Island id=11350 rarity=L [/card] [card] primitive=Island id=11351 rarity=L [/card] [card] primitive=Ivory Cup id=25650 rarity=U [/card] [card] primitive=Jalum Tome id=11356 rarity=R [/card] [card] primitive=Jandor's Saddlebags id=11357 rarity=R [/card] [card] primitive=Jayemdae Tome id=25660 rarity=R [/card] [card] primitive=Karplusan Forest id=11366 rarity=R [/card] [card] primitive=Kjeldoran Royal Guard id=25556 rarity=R [/card] [card] primitive=Knight Errant id=13099 rarity=C [/card] [card] primitive=Knighthood id=13171 rarity=U [/card] [card] primitive=Lava Axe id=13185 rarity=C [/card] [card] primitive=Leshrac's Rite id=11377 rarity=U [/card] [card] primitive=Levitation id=13155 rarity=U [/card] [card] primitive=Lightning Blast id=13051 rarity=C [/card] [card] primitive=Lightning Elemental id=13053 rarity=C [/card] [card] primitive=Llanowar Elves id=11386 rarity=C [/card] [card] primitive=Lone Wolf id=13161 rarity=C [/card] [card] primitive=Longbow Archer id=25549 rarity=U [/card] [card] primitive=Looming Shade id=13104 rarity=C [/card] [card] primitive=Lord of Atlantis id=11387 rarity=R [/card] [card] primitive=Lure id=11390 rarity=U [/card] [card] primitive=Mahamoti Djinn id=25566 rarity=R [/card] [card] primitive=Mana Breach id=25563 rarity=U [/card] [card] primitive=Mana Clash id=25682 rarity=R [/card] [card] primitive=Mana Short id=25567 rarity=R [/card] [card] primitive=Marble Diamond id=15850 rarity=U [/card] [card] primitive=Maro id=12965 rarity=R [/card] [card] primitive=Master Healer id=15790 rarity=R [/card] [card] primitive=Mawcor id=13035 rarity=R [/card] [card] primitive=Meekstone id=11398 rarity=R [/card] [card] primitive=Megrim id=25631 rarity=U [/card] [card] primitive=Memory Lapse id=27080 rarity=C [/card] [card] primitive=Merfolk Looter id=13140 rarity=U [/card] [card] primitive=Merfolk of the Pearl Trident id=10810 rarity=C [/card] [card] primitive=Might of Oaks id=13148 rarity=R [/card] [card] primitive=Millstone id=11403 rarity=R [/card] [card] primitive=Mind Rot id=15828 rarity=C [/card] [card] primitive=Monstrous Growth id=30169 rarity=C [/card] [card] primitive=Moss Diamond id=15854 rarity=U [/card] [card] primitive=Mountain id=11410 rarity=L [/card] [card] primitive=Mountain id=11411 rarity=L [/card] [card] primitive=Mountain id=11412 rarity=L [/card] [card] primitive=Mountain id=11413 rarity=L [/card] [card] primitive=Nature's Resurgence id=12998 rarity=R [/card] [card] primitive=Nature's Revolt id=25592 rarity=R [/card] [card] primitive=Nausea id=25623 rarity=C [/card] [card] primitive=Necrologia id=25635 rarity=U [/card] [card] primitive=Nightmare id=15826 rarity=R [/card] [card] primitive=Nocturnal Raid id=25633 rarity=U [/card] [card] primitive=Northern Paladin id=13166 rarity=R [/card] [card] primitive=Ogre Taskmaster id=15817 rarity=U [/card] [card] primitive=Okk id=25686 rarity=R [/card] [card] primitive=Opportunity id=25564 rarity=U [/card] [card] primitive=Opposition id=15796 rarity=R [/card] [card] primitive=Oppression id=25641 rarity=R [/card] [card] primitive=Orcish Artillery id=15812 rarity=U [/card] [card] primitive=Orcish Oriflamme id=11427 rarity=U [/card] [card] primitive=Ostracize id=12980 rarity=C [/card] [card] primitive=Pacifism id=12978 rarity=C [/card] [card] primitive=Pariah id=11155 rarity=R [/card] [card] primitive=Patagia Golem id=15856 rarity=U [/card] [card] primitive=Persecute id=25644 rarity=R [/card] [card] primitive=Phantom Warrior id=12997 rarity=U [/card] [card] primitive=Phyrexian Colossus id=15860 rarity=R [/card] [card] primitive=Phyrexian Hulk id=25656 rarity=U [/card] [card] primitive=Pillage id=13182 rarity=U [/card] [card] primitive=Pit Trap id=25657 rarity=U [/card] [card] primitive=Plague Beetle id=13158 rarity=C [/card] [card] primitive=Plains id=11446 rarity=L [/card] [card] primitive=Plains id=11447 rarity=L [/card] [card] primitive=Plains id=11448 rarity=L [/card] [card] primitive=Plains id=11449 rarity=L [/card] [card] primitive=Pride of Lions id=25667 rarity=U [/card] [card] primitive=Prodigal Sorcerer id=11458 rarity=C [/card] [card] primitive=Purify id=25554 rarity=R [/card] [card] primitive=Pygmy Pyrosaur id=15879 rarity=C [/card] [card] primitive=Pyroclasm id=25677 rarity=U [/card] [card] primitive=Pyrotechnics id=25670 rarity=U [/card] [card] primitive=Rag Man id=11464 rarity=R [/card] [card] primitive=Raging Goblin id=13146 rarity=C [/card] [card] primitive=Raise Dead id=11465 rarity=C [/card] [card] primitive=Rampant Growth id=11501 rarity=C [/card] [card] primitive=Razorfoot Griffin id=12977 rarity=C [/card] [card] primitive=Razortooth Rats id=12996 rarity=C [/card] [card] primitive=Reckless Embermage id=25687 rarity=R [/card] [card] primitive=Reclaim id=15837 rarity=C [/card] [card] primitive=Redwood Treefolk id=12999 rarity=C [/card] [card] primitive=Reflexes id=15833 rarity=C [/card] [card] primitive=Regeneration id=11469 rarity=C [/card] [card] primitive=Relentless Assault id=25684 rarity=R [/card] [card] primitive=Remove Soul id=11470 rarity=C [/card] [card] primitive=Reprisal id=15782 rarity=U [/card] [card] primitive=Reprocess id=13101 rarity=R [/card] [card] primitive=Revenant id=13088 rarity=R [/card] [card] primitive=Reverse Damage id=15799 rarity=R [/card] [card] primitive=Rod of Ruin id=11474 rarity=U [/card] [card] primitive=Rolling Stones id=25552 rarity=R [/card] [card] primitive=Rowen id=25591 rarity=R [/card] [card] primitive=Sabretooth Tiger id=15807 rarity=C [/card] [card] primitive=Sacred Ground id=25551 rarity=R [/card] [card] primitive=Sacred Nectar id=30168 rarity=C [/card] [card] primitive=Sage Owl id=15794 rarity=C [/card] [card] primitive=Samite Healer id=11478 rarity=C [/card] [card] primitive=Sanctimony id=26842 rarity=U [/card] [card] primitive=Scathe Zombies id=27588 rarity=C [/card] [card] primitive=Scavenger Folk id=25590 rarity=U [/card] [card] primitive=Sea Monster id=13036 rarity=C [/card] [card] primitive=Seasoned Marshal id=13130 rarity=U [/card] [card] primitive=Seeker of Skybreak id=13046 rarity=C [/card] [card] primitive=Seismic Assault id=11361 rarity=R [/card] [card] primitive=Serpent Warrior id=25627 rarity=C [/card] [card] primitive=Serra Advocate id=13162 rarity=U [/card] [card] primitive=Serra Angel id=25555 rarity=R [/card] [card] primitive=Serra's Embrace id=25658 rarity=U [/card] [card] primitive=Shanodin Dryads id=11494 rarity=C [/card] [card] primitive=Shatter id=11496 rarity=C [/card] [card] primitive=Shield Wall id=11499 rarity=C [/card] [card] primitive=Shivan Dragon id=25688 rarity=R [/card] [card] primitive=Shock id=13074 rarity=C [/card] [card] primitive=Sisay's Ring id=15846 rarity=U [/card] [card] primitive=Sky Diamond id=15851 rarity=U [/card] [card] primitive=Skyshroud Falcon id=15781 rarity=C [/card] [card] primitive=Sleight of Hand id=25557 rarity=C [/card] [card] primitive=Soul Feast id=15818 rarity=U [/card] [card] primitive=Soul Net id=25651 rarity=U [/card] [card] primitive=Southern Paladin id=13018 rarity=R [/card] [card] primitive=Spellbook id=25654 rarity=U [/card] [card] primitive=Spined Wurm id=13096 rarity=C [/card] [card] primitive=Spineless Thug id=15883 rarity=C [/card] [card] primitive=Spirit Link id=25547 rarity=U [/card] [card] primitive=Spitting Earth id=12972 rarity=C [/card] [card] primitive=Squall id=25586 rarity=C [/card] [card] primitive=Standing Troops id=13139 rarity=C [/card] [card] primitive=Starlight id=13065 rarity=U [/card] [card] primitive=Static Orb id=15862 rarity=R [/card] [card] primitive=Staunch Defenders id=13068 rarity=U [/card] [card] primitive=Steal Artifact id=15801 rarity=U [/card] [card] primitive=Stone Rain id=11515 rarity=C [/card] [card] primitive=Storm Cauldron id=25663 rarity=R [/card] [card] primitive=Storm Crow id=13172 rarity=C [/card] [card] primitive=Storm Shaman id=15834 rarity=U [/card] [card] primitive=Strands of Night id=13175 rarity=U [/card] [card] primitive=Stream of Life id=11517 rarity=C [/card] [card] primitive=Stronghold Assassin id=25645 rarity=R [/card] [card] primitive=Sudden Impact id=13059 rarity=U [/card] [card] primitive=Sulfurous Springs id=11519 rarity=R [/card] [card] primitive=Sunweb id=12979 rarity=R [/card] [card] primitive=Sustainer of the Realm id=25550 rarity=U [/card] [card] primitive=Swamp id=11521 rarity=L [/card] [card] primitive=Swamp id=11522 rarity=L [/card] [card] primitive=Swamp id=11523 rarity=L [/card] [card] primitive=Swamp id=11524 rarity=L [/card] [card] primitive=Tainted AEther id=25643 rarity=R [/card] [card] primitive=Teferi's Puzzle Box id=25662 rarity=R [/card] [card] primitive=Telepathic Spies id=25561 rarity=C [/card] [card] primitive=Telepathy id=15793 rarity=U [/card] [card] primitive=Temporal Adept id=15791 rarity=R [/card] [card] primitive=Thieving Magpie id=25565 rarity=U [/card] [card] primitive=Thorn Elemental id=25596 rarity=R [/card] [card] primitive=Thoughtleech id=25587 rarity=U [/card] [card] primitive=Throne of Bone id=25652 rarity=U [/card] [card] primitive=Tolarian Winds id=25558 rarity=C [/card] [card] primitive=Trained Armodon id=13048 rarity=C [/card] [card] primitive=Trained Orgg id=12975 rarity=R [/card] [card] primitive=Tranquility id=11540 rarity=C [/card] [card] primitive=Treasure Trove id=13141 rarity=U [/card] [card] primitive=Treefolk Seedlings id=25589 rarity=U [/card] [card] primitive=Tremor id=12988 rarity=C [/card] [card] primitive=Twiddle id=11544 rarity=C [/card] [card] primitive=Uktabi Wildcats id=12968 rarity=R [/card] [card] primitive=Underground River id=11545 rarity=R [/card] [card] primitive=Unholy Strength id=15821 rarity=C [/card] [card] primitive=Unsummon id=11548 rarity=C [/card] [card] primitive=Untamed Wilds id=11549 rarity=U [/card] [card] primitive=Venerable Monk id=13167 rarity=C [/card] [card] primitive=Vengeance id=14462 rarity=U [/card] [card] primitive=Verduran Enchantress id=25594 rarity=R [/card] [card] primitive=Vernal Bloom id=13119 rarity=R [/card] [card] primitive=Vigilant Drake id=26845 rarity=C [/card] [card] primitive=Vizzerdrix id=29322 rarity=R [/card] [card] primitive=Volcanic Hammer id=30171 rarity=C [/card] [card] primitive=Wall of Air id=11560 rarity=U [/card] [card] primitive=Wall of Bone id=25639 rarity=U [/card] [card] primitive=Wall of Fire id=11563 rarity=U [/card] [card] primitive=Wall of Spears id=11564 rarity=U [/card] [card] primitive=Wall of Swords id=11566 rarity=U [/card] [card] primitive=Wall of Wonder id=15797 rarity=R [/card] [card] primitive=Western Paladin id=13138 rarity=R [/card] [card] primitive=Wild Growth id=11573 rarity=C [/card] [card] primitive=Wildfire id=25685 rarity=R [/card] [card] primitive=Wind Dancer id=13038 rarity=U [/card] [card] primitive=Wind Drake id=13039 rarity=C [/card] [card] primitive=Wing Snare id=13195 rarity=U [/card] [card] primitive=Wood Elves id=13147 rarity=C [/card] [card] primitive=Wooden Sphere id=25653 rarity=U [/card] [card] primitive=Worship id=25553 rarity=R [/card] [card] primitive=Wrath of God id=11581 rarity=R [/card] [card] primitive=Yavimaya Enchantress id=15882 rarity=U [/card] [card] primitive=Yawgmoth's Edict id=25630 rarity=U [/card] [meta] author=Wagic Team name=8th Edition year=2003 [/meta] [card] primitive=Abyssal Specter id=45307 rarity=U [/card] [card] primitive=Air Elemental id=45255 rarity=U [/card] [card] primitive=Aladdin's Ring id=45487 rarity=R [/card] [card] primitive=Ambition's Cost id=45313 rarity=U [/card] [card] primitive=Anaba Shaman id=45364 rarity=C [/card] [card] primitive=Angel of Mercy id=45195 rarity=U [/card] [card] primitive=Angelic Page id=45172 rarity=C [/card] [card] primitive=Archivist id=45268 rarity=R [/card] [card] primitive=Ardent Militia id=45194 rarity=U [/card] [card] primitive=Avatar of Hope id=46617 rarity=R [/card] [card] primitive=Aven Cloudchaser id=45177 rarity=C [/card] [card] primitive=Aven Fisher id=45261 rarity=C [/card] [card] primitive=Aven Flock id=45179 rarity=C [/card] [card] primitive=Balance of Power id=45276 rarity=R [/card] [card] primitive=Balduvian Barbarians id=45345 rarity=C [/card] [card] primitive=Beast of Burden id=45488 rarity=R [/card] [card] primitive=Birds of Paradise id=45439 rarity=R [/card] [card] primitive=Blanchwood Armor id=45434 rarity=U [/card] [card] primitive=Blaze id=45379 rarity=U [/card] [card] primitive=Blessed Reversal id=45216 rarity=R [/card] [card] primitive=Blinding Angel id=45211 rarity=R [/card] [card] primitive=Blood Moon id=45386 rarity=R [/card] [card] primitive=Bloodshot Cyclops id=45387 rarity=R [/card] [card] primitive=Bog Imp id=45284 rarity=C [/card] [card] primitive=Bog Wraith id=45308 rarity=U [/card] [card] primitive=Boil id=45373 rarity=U [/card] [card] primitive=Boomerang id=45243 rarity=C [/card] [card] primitive=Brass Herald id=45472 rarity=R [/card] [card] primitive=Bribery id=45279 rarity=R [/card] [card] primitive=Call of the Wild id=46620 rarity=R [/card] [card] primitive=Canopy Spider id=45401 rarity=C [/card] [card] primitive=Canyon Wildcat id=45353 rarity=C [/card] [card] primitive=Carrion Wall id=45306 rarity=U [/card] [card] primitive=Catalog id=45245 rarity=C [/card] [card] primitive=Chastise id=45200 rarity=U [/card] [card] primitive=Choke id=45431 rarity=U [/card] [card] primitive=Cinder Wall id=45341 rarity=C [/card] [card] primitive=Circle of Protection: Black id=45204 rarity=U [/card] [card] primitive=Circle of Protection: Blue id=45203 rarity=U [/card] [card] primitive=Circle of Protection: Green id=45206 rarity=U [/card] [card] primitive=Circle of Protection: Red id=45205 rarity=U [/card] [card] primitive=Circle of Protection: White id=45202 rarity=U [/card] [card] primitive=City of Brass id=45496 rarity=R [/card] [card] primitive=Coastal Hornclaw id=45233 rarity=C [/card] [card] primitive=Coastal Piracy id=46618 rarity=R [/card] [card] primitive=Coastal Tower id=45491 rarity=U [/card] [card] primitive=Coat of Arms id=45485 rarity=R [/card] [card] primitive=Coercion id=45297 rarity=C [/card] [card] primitive=Collective Unconscious id=45456 rarity=R [/card] [card] primitive=Concentrate id=45262 rarity=U [/card] [card] primitive=Confiscate id=45273 rarity=U [/card] [card] primitive=Coral Eel id=45247 rarity=C [/card] [card] primitive=Cowardice id=45280 rarity=R [/card] [card] primitive=Craw Wurm id=47280 rarity=C [/card] [card] primitive=Creeping Mold id=45438 rarity=U [/card] [card] primitive=Crossbow Infantry id=45171 rarity=C [/card] [card] primitive=Crystal Rod id=45459 rarity=U [/card] [card] primitive=Curiosity id=45240 rarity=U [/card] [card] primitive=Daring Apprentice id=45267 rarity=R [/card] [card] primitive=Dark Banishing id=45301 rarity=C [/card] [card] primitive=Death Pit Offering id=45338 rarity=R [/card] [card] primitive=Death Pits of Rath id=45329 rarity=R [/card] [card] primitive=Deathgazer id=45309 rarity=U [/card] [card] primitive=Deepwood Ghoul id=45285 rarity=C [/card] [card] primitive=Defense Grid id=45481 rarity=R [/card] [card] primitive=Deflection id=45277 rarity=R [/card] [card] primitive=Dehydration id=45244 rarity=C [/card] [card] primitive=Demolish id=45375 rarity=U [/card] [card] primitive=Demystify id=45185 rarity=C [/card] [card] primitive=Diabolic Tutor id=45319 rarity=U [/card] [card] primitive=Dingus Egg id=45480 rarity=R [/card] [card] primitive=Disrupting Scepter id=45476 rarity=R [/card] [card] primitive=Distorting Lens id=45473 rarity=R [/card] [card] primitive=Diving Griffin id=45176 rarity=C [/card] [card] primitive=Drudge Skeletons id=45311 rarity=C [/card] [card] primitive=Dusk Imp id=45288 rarity=C [/card] [card] primitive=Dwarven Demolition Team id=45367 rarity=U [/card] [card] primitive=Eager Cadet id=47784 rarity=C [/card] [card] primitive=Eastern Paladin id=45325 rarity=R [/card] [card] primitive=Elfhame Palace id=45495 rarity=U [/card] [card] primitive=Elite Archers id=45214 rarity=R [/card] [card] primitive=Elite Javelineer id=45199 rarity=U [/card] [card] primitive=Elvish Champion id=45442 rarity=R [/card] [card] primitive=Elvish Lyrist id=45421 rarity=U [/card] [card] primitive=Elvish Pioneer id=45413 rarity=C [/card] [card] primitive=Elvish Piper id=45444 rarity=R [/card] [card] primitive=Elvish Scrapper id=45422 rarity=U [/card] [card] primitive=Emperor Crocodile id=45446 rarity=R [/card] [card] primitive=Enormous Baloth id=47787 rarity=U [/card] [card] primitive=Enrage id=45357 rarity=U [/card] [card] primitive=Ensnaring Bridge id=45478 rarity=R [/card] [card] primitive=Evacuation id=45281 rarity=R [/card] [card] primitive=Execute id=45315 rarity=U [/card] [card] primitive=Fallen Angel id=45330 rarity=R [/card] [card] primitive=Fear id=45299 rarity=C [/card] [card] primitive=Fecundity id=45451 rarity=U [/card] [card] primitive=Fertile Ground id=45416 rarity=C [/card] [card] primitive=Fighting Drake id=45253 rarity=U [/card] [card] primitive=Flash Counter id=45238 rarity=C [/card] [card] primitive=Flashfires id=45372 rarity=U [/card] [card] primitive=Fleeting Image id=45265 rarity=R [/card] [card] primitive=Flight id=45236 rarity=C [/card] [card] primitive=Flying Carpet id=45489 rarity=R [/card] [card] primitive=Fodder Cannon id=45467 rarity=U [/card] [card] primitive=Foratog id=45424 rarity=U [/card] [card] primitive=Forest id=46453 rarity=L [/card] [card] primitive=Forest id=46454 rarity=L [/card] [card] primitive=Forest id=46455 rarity=L [/card] [card] primitive=Forest id=46456 rarity=L [/card] [card] primitive=Fugitive Wizard id=45225 rarity=C [/card] [card] primitive=Fungusaur id=45441 rarity=R [/card] [card] primitive=Furnace of Rath id=45398 rarity=R [/card] [card] primitive=Fyndhorn Elder id=45423 rarity=U [/card] [card] primitive=Gaea's Herald id=45440 rarity=R [/card] [card] primitive=Giant Badger id=45425 rarity=C [/card] [card] primitive=Giant Cockroach id=45292 rarity=C [/card] [card] primitive=Giant Growth id=45414 rarity=C [/card] [card] primitive=Giant Octopus id=47785 rarity=C [/card] [card] primitive=Giant Spider id=45408 rarity=C [/card] [card] primitive=Glorious Anthem id=45218 rarity=R [/card] [card] primitive=Glory Seeker id=45173 rarity=C [/card] [card] primitive=Gluttonous Zombie id=47282 rarity=U [/card] [card] primitive=Goblin Chariot id=45344 rarity=C [/card] [card] primitive=Goblin Glider id=45363 rarity=U [/card] [card] primitive=Goblin King id=45384 rarity=R [/card] [card] primitive=Goblin Raider id=45343 rarity=C [/card] [card] primitive=Grave Pact id=45336 rarity=R [/card] [card] primitive=Gravedigger id=45293 rarity=C [/card] [card] primitive=Grizzly Bears id=45402 rarity=C [/card] [card] primitive=Guerrilla Tactics id=45376 rarity=U [/card] [card] primitive=Hammer of Bogardan id=49039 rarity=R [/card] [card] primitive=Healing Salve id=45180 rarity=C [/card] [card] primitive=Hibernation id=47600 rarity=U [/card] [card] primitive=Hill Giant id=45348 rarity=C [/card] [card] primitive=Holy Day id=45181 rarity=C [/card] [card] primitive=Holy Strength id=45182 rarity=C [/card] [card] primitive=Honor Guard id=45168 rarity=C [/card] [card] primitive=Horned Troll id=45404 rarity=C [/card] [card] primitive=Horned Turtle id=45229 rarity=C [/card] [card] primitive=Howling Mine id=45474 rarity=R [/card] [card] primitive=Hulking Cyclops id=45371 rarity=U [/card] [card] primitive=Hunted Wumpus id=45426 rarity=U [/card] [card] primitive=Index id=45259 rarity=C [/card] [card] primitive=Inferno id=45394 rarity=R [/card] [card] primitive=Inspiration id=45246 rarity=C [/card] [card] primitive=Intrepid Hero id=45208 rarity=R [/card] [card] primitive=Intruder Alarm id=45258 rarity=R [/card] [card] primitive=Invisibility id=45237 rarity=U [/card] [card] primitive=Iron Star id=45461 rarity=U [/card] [card] primitive=Island id=46441 rarity=L [/card] [card] primitive=Island id=46442 rarity=L [/card] [card] primitive=Island id=46443 rarity=L [/card] [card] primitive=Island id=46444 rarity=L [/card] [card] primitive=Ivory Cup id=45458 rarity=U [/card] [card] primitive=Ivory Mask id=45223 rarity=R [/card] [card] primitive=Jayemdae Tome id=45482 rarity=R [/card] [card] primitive=Karma id=49011 rarity=U [/card] [card] primitive=Larceny id=45332 rarity=R [/card] [card] primitive=Lava Axe id=45362 rarity=C [/card] [card] primitive=Lava Hounds id=45383 rarity=R [/card] [card] primitive=Lesser Gargadon id=45370 rarity=U [/card] [card] primitive=Lhurgoyf id=46622 rarity=R [/card] [card] primitive=Lightning Blast id=45361 rarity=U [/card] [card] primitive=Lightning Elemental id=45349 rarity=C [/card] [card] primitive=Living Terrain id=45430 rarity=U [/card] [card] primitive=Llanowar Behemoth id=45429 rarity=U [/card] [card] primitive=Lone Wolf id=45405 rarity=C [/card] [card] primitive=Looming Shade id=45289 rarity=C [/card] [card] primitive=Lord of the Undead id=45324 rarity=R [/card] [card] primitive=Lure id=45437 rarity=U [/card] [card] primitive=Maggot Carrier id=45283 rarity=C [/card] [card] primitive=Mahamoti Djinn id=45270 rarity=R [/card] [card] primitive=Mana Clash id=45391 rarity=R [/card] [card] primitive=Mana Leak id=45242 rarity=C [/card] [card] primitive=Maro id=45445 rarity=R [/card] [card] primitive=Master Decoy id=45169 rarity=C [/card] [card] primitive=Master Healer id=45213 rarity=R [/card] [card] primitive=Megrim id=45316 rarity=U [/card] [card] primitive=Merchant of Secrets id=45231 rarity=C [/card] [card] primitive=Merchant Scroll id=45275 rarity=U [/card] [card] primitive=Might of Oaks id=45452 rarity=R [/card] [card] primitive=Millstone id=45475 rarity=R [/card] [card] primitive=Mind Bend id=45274 rarity=R [/card] [card] primitive=Mind Rot id=45302 rarity=C [/card] [card] primitive=Mind Slash id=45304 rarity=U [/card] [card] primitive=Mind Sludge id=45320 rarity=U [/card] [card] primitive=Mogg Sentry id=45381 rarity=R [/card] [card] primitive=Monstrous Growth id=45412 rarity=C [/card] [card] primitive=Moss Monster id=45411 rarity=C [/card] [card] primitive=Mountain id=46449 rarity=L [/card] [card] primitive=Mountain id=46450 rarity=L [/card] [card] primitive=Mountain id=46451 rarity=L [/card] [card] primitive=Mountain id=46452 rarity=L [/card] [card] primitive=Murderous Betrayal id=45335 rarity=R [/card] [card] primitive=Nantuko Disciple id=45407 rarity=C [/card] [card] primitive=Natural Affinity id=45449 rarity=R [/card] [card] primitive=Naturalize id=45420 rarity=C [/card] [card] primitive=Nausea id=45298 rarity=C [/card] [card] primitive=Nekrataal id=45310 rarity=U [/card] [card] primitive=Nightmare id=45331 rarity=R [/card] [card] primitive=Noble Purpose id=45224 rarity=R [/card] [card] primitive=Norwood Ranger id=45409 rarity=C [/card] [card] primitive=Obliterate id=45396 rarity=R [/card] [card] primitive=Ogre Taskmaster id=45369 rarity=U [/card] [card] primitive=Okk id=45382 rarity=R [/card] [card] primitive=Oracle's Attendants id=45210 rarity=R [/card] [card] primitive=Orcish Artillery id=45366 rarity=U [/card] [card] primitive=Orcish Spy id=45351 rarity=C [/card] [card] primitive=Pacifism id=45186 rarity=C [/card] [card] primitive=Panic Attack id=45359 rarity=C [/card] [card] primitive=Patagia Golem id=45465 rarity=U [/card] [card] primitive=Peach Garden Oath id=45201 rarity=U [/card] [card] primitive=Persecute id=45337 rarity=R [/card] [card] primitive=Phantom Warrior id=45250 rarity=U [/card] [card] primitive=Phyrexian Arena id=45339 rarity=R [/card] [card] primitive=Phyrexian Colossus id=45490 rarity=R [/card] [card] primitive=Phyrexian Hulk id=45471 rarity=U [/card] [card] primitive=Phyrexian Plaguelord id=45327 rarity=R [/card] [card] primitive=Plague Beetle id=45291 rarity=C [/card] [card] primitive=Plague Wind id=45340 rarity=R [/card] [card] primitive=Plains id=46437 rarity=L [/card] [card] primitive=Plains id=46438 rarity=L [/card] [card] primitive=Plains id=46439 rarity=L [/card] [card] primitive=Plains id=46440 rarity=L [/card] [card] primitive=Planar Portal id=45486 rarity=R [/card] [card] primitive=Plow Under id=45450 rarity=R [/card] [card] primitive=Primeval Force id=45453 rarity=R [/card] [card] primitive=Primeval Shambler id=45312 rarity=U [/card] [card] primitive=Puppeteer id=45249 rarity=U [/card] [card] primitive=Pyroclasm id=45374 rarity=U [/card] [card] primitive=Pyrotechnics id=45378 rarity=U [/card] [card] primitive=Raging Goblin id=45342 rarity=C [/card] [card] primitive=Rain of Blades id=45198 rarity=U [/card] [card] primitive=Raise Dead id=45295 rarity=C [/card] [card] primitive=Rampant Growth id=45417 rarity=C [/card] [card] primitive=Ravenous Rats id=45286 rarity=C [/card] [card] primitive=Razorfoot Griffin id=45178 rarity=C [/card] [card] primitive=Redeem id=45184 rarity=C [/card] [card] primitive=Reflexes id=45354 rarity=C [/card] [card] primitive=Regeneration id=45418 rarity=C [/card] [card] primitive=Relentless Assault id=45393 rarity=R [/card] [card] primitive=Remove Soul id=45241 rarity=C [/card] [card] primitive=Revive id=45433 rarity=U [/card] [card] primitive=Rewind id=45264 rarity=U [/card] [card] primitive=Rhox id=49038 rarity=R [/card] [card] primitive=Ridgeline Rager id=45346 rarity=C [/card] [card] primitive=Rod of Ruin id=45466 rarity=U [/card] [card] primitive=Rolling Stones id=45217 rarity=R [/card] [card] primitive=Royal Assassin id=45323 rarity=R [/card] [card] primitive=Rukh Egg id=45390 rarity=R [/card] [card] primitive=Rushwood Dryad id=45403 rarity=C [/card] [card] primitive=Sabretooth Tiger id=45347 rarity=C [/card] [card] primitive=Sacred Ground id=45215 rarity=R [/card] [card] primitive=Sacred Nectar id=45187 rarity=C [/card] [card] primitive=Sage of Lat-Nam id=45269 rarity=R [/card] [card] primitive=Sage Owl id=45226 rarity=C [/card] [card] primitive=Salt Marsh id=45492 rarity=U [/card] [card] primitive=Samite Healer id=45170 rarity=C [/card] [card] primitive=Sanctimony id=45197 rarity=U [/card] [card] primitive=Savannah Lions id=45207 rarity=R [/card] [card] primitive=Scathe Zombies id=45294 rarity=C [/card] [card] primitive=Sea Eagle id=47786 rarity=C [/card] [card] primitive=Sea Monster id=45234 rarity=C [/card] [card] primitive=Searing Wind id=45397 rarity=R [/card] [card] primitive=Seasoned Marshal id=45193 rarity=U [/card] [card] primitive=Seismic Assault id=45392 rarity=R [/card] [card] primitive=Serpent Warrior id=45303 rarity=C [/card] [card] primitive=Serra Angel id=45212 rarity=R [/card] [card] primitive=Sever Soul id=45317 rarity=U [/card] [card] primitive=Severed Legion id=45290 rarity=C [/card] [card] primitive=Shatter id=45355 rarity=C [/card] [card] primitive=Shifting Sky id=45257 rarity=R [/card] [card] primitive=Shivan Dragon id=45388 rarity=R [/card] [card] primitive=Shivan Oasis id=45494 rarity=U [/card] [card] primitive=Shock id=45352 rarity=C [/card] [card] primitive=Shock Troops id=45350 rarity=C [/card] [card] primitive=Silverback Ape id=49056 rarity=U [/card] [card] primitive=Sizzle id=45358 rarity=C [/card] [card] primitive=Skull of Orm id=45477 rarity=R [/card] [card] primitive=Slay id=45314 rarity=U [/card] [card] primitive=Sneaky Homunculus id=45228 rarity=C [/card] [card] primitive=Solidarity id=45188 rarity=C [/card] [card] primitive=Soul Feast id=45321 rarity=U [/card] [card] primitive=Spellbook id=45457 rarity=U [/card] [card] primitive=Spiketail Hatchling id=45232 rarity=U [/card] [card] primitive=Spined Wurm id=45410 rarity=C [/card] [card] primitive=Spineless Thug id=45287 rarity=C [/card] [card] primitive=Spirit Link id=45183 rarity=U [/card] [card] primitive=Spitting Spider id=45427 rarity=U [/card] [card] primitive=Spreading Algae id=45432 rarity=U [/card] [card] primitive=Standing Troops id=45174 rarity=C [/card] [card] primitive=Star Compass id=45463 rarity=U [/card] [card] primitive=Staunch Defenders id=45196 rarity=U [/card] [card] primitive=Steal Artifact id=45263 rarity=U [/card] [card] primitive=Stone Rain id=45360 rarity=C [/card] [card] primitive=Storm Crow id=45227 rarity=C [/card] [card] primitive=Story Circle id=45220 rarity=R [/card] [card] primitive=Stream of Life id=45419 rarity=U [/card] [card] primitive=Sudden Impact id=45380 rarity=U [/card] [card] primitive=Suntail Hawk id=45189 rarity=C [/card] [card] primitive=Sunweb id=45209 rarity=R [/card] [card] primitive=Swamp id=46445 rarity=L [/card] [card] primitive=Swamp id=46446 rarity=L [/card] [card] primitive=Swamp id=46447 rarity=L [/card] [card] primitive=Swamp id=46448 rarity=L [/card] [card] primitive=Swarm of Rats id=45305 rarity=U [/card] [card] primitive=Sword Dancer id=45190 rarity=U [/card] [card] primitive=Teferi's Puzzle Box id=45483 rarity=R [/card] [card] primitive=Telepathy id=45256 rarity=U [/card] [card] primitive=Temporal Adept id=45266 rarity=R [/card] [card] primitive=Thieves' Auction id=45395 rarity=R [/card] [card] primitive=Thieving Magpie id=45252 rarity=U [/card] [card] primitive=Thorn Elemental id=45448 rarity=R [/card] [card] primitive=Throne of Bone id=45460 rarity=U [/card] [card] primitive=Tidal Kraken id=45271 rarity=R [/card] [card] primitive=Trade Routes id=45272 rarity=R [/card] [card] primitive=Trained Armodon id=45406 rarity=C [/card] [card] primitive=Treasure Trove id=45260 rarity=U [/card] [card] primitive=Tremor id=45377 rarity=C [/card] [card] primitive=Tundra Wolves id=45167 rarity=C [/card] [card] primitive=Twiddle id=45235 rarity=C [/card] [card] primitive=Two-Headed Dragon id=45389 rarity=R [/card] [card] primitive=Underworld Dreams id=45334 rarity=R [/card] [card] primitive=Unholy Strength id=45296 rarity=C [/card] [card] primitive=Unsummon id=45239 rarity=C [/card] [card] primitive=Urborg Volcano id=45493 rarity=U [/card] [card] primitive=Urza's Armor id=45484 rarity=R [/card] [card] primitive=Urza's Mine id=45464 rarity=U [/card] [card] primitive=Urza's Power Plant id=45470 rarity=U [/card] [card] primitive=Urza's Tower id=45468 rarity=U [/card] [card] primitive=Vampiric Spirit id=45328 rarity=R [/card] [card] primitive=Venerable Monk id=45175 rarity=C [/card] [card] primitive=Vengeance id=47788 rarity=U [/card] [card] primitive=Verduran Enchantress id=45443 rarity=R [/card] [card] primitive=Vernal Bloom id=45454 rarity=R [/card] [card] primitive=Vexing Arcanix id=45479 rarity=R [/card] [card] primitive=Viashino Sandstalker id=45365 rarity=U [/card] [card] primitive=Vicious Hunger id=45300 rarity=C [/card] [card] primitive=Vine Trellis id=45399 rarity=C [/card] [card] primitive=Vizzerdrix id=47789 rarity=R [/card] [card] primitive=Volcanic Hammer id=45356 rarity=C [/card] [card] primitive=Wall of Air id=45251 rarity=U [/card] [card] primitive=Wall of Spears id=46616 rarity=U [/card] [card] primitive=Wall of Stone id=45368 rarity=U [/card] [card] primitive=Wall of Swords id=45192 rarity=U [/card] [card] primitive=Warped Devotion id=45333 rarity=R [/card] [card] primitive=Western Paladin id=45326 rarity=R [/card] [card] primitive=Wind Drake id=45230 rarity=C [/card] [card] primitive=Wing Snare id=45436 rarity=U [/card] [card] primitive=Wood Elves id=45400 rarity=C [/card] [card] primitive=Wooden Sphere id=45462 rarity=U [/card] [card] primitive=Worship id=45219 rarity=R [/card] [card] primitive=Wrath of God id=45222 rarity=R [/card] [card] primitive=Wrath of Marit Lage id=45254 rarity=U [/card] [card] primitive=Yavimaya Enchantress id=47601 rarity=U [/card] [card] primitive=Zombify id=45318 rarity=U [/card] [card] primitive=Zur's Weirding id=45278 rarity=R [/card] [meta] author=Wagic Team name=9th Edition year=2005 [/meta] [card] primitive=Adarkar Wastes id=84635 rarity=R [/card] [card] primitive=Air Elemental id=82988 rarity=U [/card] [card] primitive=Aladdin's Ring id=82989 rarity=R [/card] [card] primitive=Anaba Shaman id=82991 rarity=C [/card] [card] primitive=Anaconda id=83276 rarity=U [/card] [card] primitive=Anarchist id=84072 rarity=U [/card] [card] primitive=Ancient Silverback id=82950 rarity=R [/card] [card] primitive=Angel of Mercy id=82992 rarity=U [/card] [card] primitive=Angelic Blessing id=84583 rarity=C [/card] [card] primitive=Angel's Feather id=83449 rarity=U [/card] [card] primitive=Annex id=84564 rarity=U [/card] [card] primitive=Archivist id=82994 rarity=R [/card] [card] primitive=Aven Cloudchaser id=84522 rarity=C [/card] [card] primitive=Aven Fisher id=82998 rarity=C [/card] [card] primitive=Aven Flock id=82999 rarity=C [/card] [card] primitive=Aven Windreader id=84071 rarity=C [/card] [card] primitive=Azure Drake id=83084 rarity=U [/card] [card] primitive=Balduvian Barbarians id=83001 rarity=C [/card] [card] primitive=Baleful Stare id=84424 rarity=U [/card] [card] primitive=Ballista Squad id=84508 rarity=U [/card] [card] primitive=Battle of Wits id=83133 rarity=R [/card] [card] primitive=Battlefield Forge id=84443 rarity=R [/card] [card] primitive=Beast of Burden id=83002 rarity=R [/card] [card] primitive=Biorhythm id=83531 rarity=R [/card] [card] primitive=Blackmail id=83471 rarity=U [/card] [card] primitive=Blanchwood Armor id=83004 rarity=U [/card] [card] primitive=Blaze id=83005 rarity=U [/card] [card] primitive=Blessed Orator id=84057 rarity=U [/card] [card] primitive=Blinding Angel id=83007 rarity=R [/card] [card] primitive=Blinking Spirit id=83962 rarity=R [/card] [card] primitive=Blood Moon id=83008 rarity=R [/card] [card] primitive=Bloodfire Colossus id=84456 rarity=R [/card] [card] primitive=Bog Imp id=83010 rarity=C [/card] [card] primitive=Bog Wraith id=83011 rarity=U [/card] [card] primitive=Boiling Seas id=83012 rarity=U [/card] [card] primitive=Booby Trap id=83142 rarity=R [/card] [card] primitive=Boomerang id=83013 rarity=C [/card] [card] primitive=Bottle Gnomes id=83386 rarity=U [/card] [card] primitive=Brushland id=84600 rarity=R [/card] [card] primitive=Caves of Koilos id=84467 rarity=R [/card] [card] primitive=Chastise id=83021 rarity=U [/card] [card] primitive=Circle of Protection: Black id=83024 rarity=U [/card] [card] primitive=Circle of Protection: Red id=83027 rarity=U [/card] [card] primitive=Clone id=83525 rarity=R [/card] [card] primitive=Coat of Arms id=83033 rarity=R [/card] [card] primitive=Coercion id=83034 rarity=C [/card] [card] primitive=Confiscate id=83037 rarity=U [/card] [card] primitive=Consume Spirit id=83426 rarity=U [/card] [card] primitive=Contaminated Bond id=83518 rarity=C [/card] [card] primitive=Coral Eel id=84073 rarity=C [/card] [card] primitive=Counsel of the Soratami id=83390 rarity=C [/card] [card] primitive=Cowardice id=83039 rarity=R [/card] [card] primitive=Crafty Pathmage id=83165 rarity=C [/card] [card] primitive=Craw Wurm id=83040 rarity=C [/card] [card] primitive=Creeping Mold id=83156 rarity=U [/card] [card] primitive=Crossbow Infantry id=83042 rarity=C [/card] [card] primitive=Cruel Edict id=84659 rarity=U [/card] [card] primitive=Dancing Scimitar id=84114 rarity=U [/card] [card] primitive=Daring Apprentice id=82942 rarity=R [/card] [card] primitive=Dark Banishing id=83046 rarity=C [/card] [card] primitive=Death Pits of Rath id=83204 rarity=R [/card] [card] primitive=Deathgazer id=83420 rarity=U [/card] [card] primitive=Defense Grid id=83051 rarity=R [/card] [card] primitive=Dehydration id=83053 rarity=C [/card] [card] primitive=Demolish id=83054 rarity=U [/card] [card] primitive=Demon's Horn id=83473 rarity=U [/card] [card] primitive=Demystify id=83055 rarity=C [/card] [card] primitive=Diabolic Tutor id=83056 rarity=U [/card] [card] primitive=Disrupting Scepter id=83058 rarity=R [/card] [card] primitive=Dragon's Claw id=83498 rarity=U [/card] [card] primitive=Dream Prowler id=83258 rarity=U [/card] [card] primitive=Drudge Skeletons id=83061 rarity=U [/card] [card] primitive=Eager Cadet id=83064 rarity=C [/card] [card] primitive=Early Harvest id=84541 rarity=R [/card] [card] primitive=Elvish Bard id=82960 rarity=U [/card] [card] primitive=Elvish Berserker id=84661 rarity=C [/card] [card] primitive=Elvish Champion id=83069 rarity=R [/card] [card] primitive=Elvish Piper id=83072 rarity=R [/card] [card] primitive=Elvish Warrior id=83451 rarity=C [/card] [card] primitive=Emperor Crocodile id=83074 rarity=R [/card] [card] primitive=Enfeeblement id=82973 rarity=C [/card] [card] primitive=Enormous Baloth id=83075 rarity=U [/card] [card] primitive=Enrage id=83076 rarity=U [/card] [card] primitive=Evacuation id=83078 rarity=R [/card] [card] primitive=Execute id=83079 rarity=U [/card] [card] primitive=Exhaustion id=84065 rarity=U [/card] [card] primitive=Fear id=83081 rarity=C [/card] [card] primitive=Fellwar Stone id=83489 rarity=U [/card] [card] primitive=Festering Goblin id=83157 rarity=C [/card] [card] primitive=Final Punishment id=84066 rarity=R [/card] [card] primitive=Firebreathing id=82983 rarity=C [/card] [card] primitive=Fishliver Oil id=83438 rarity=C [/card] [card] primitive=Flame Wave id=84672 rarity=U [/card] [card] primitive=Flashfires id=83086 rarity=U [/card] [card] primitive=Fleeting Image id=83087 rarity=R [/card] [card] primitive=Flight id=83088 rarity=C [/card] [card] primitive=Flowstone Crusher id=84124 rarity=U [/card] [card] primitive=Flowstone Shambler id=84120 rarity=C [/card] [card] primitive=Flowstone Slide id=84535 rarity=R [/card] [card] primitive=Foot Soldiers id=84608 rarity=C [/card] [card] primitive=Force of Nature id=83977 rarity=R [/card] [card] primitive=Forest id=83092 rarity=L [/card] [card] primitive=Forest id=83093 rarity=L [/card] [card] primitive=Forest id=83094 rarity=L [/card] [card] primitive=Forest id=83095 rarity=L [/card] [card] primitive=Form of the Dragon id=84068 rarity=R [/card] [card] primitive=Foul Imp id=84682 rarity=C [/card] [card] primitive=Fugitive Wizard id=83096 rarity=C [/card] [card] primitive=Furnace of Rath id=83098 rarity=R [/card] [card] primitive=Giant Cockroach id=83102 rarity=C [/card] [card] primitive=Giant Growth id=83103 rarity=C [/card] [card] primitive=Giant Octopus id=83104 rarity=C [/card] [card] primitive=Giant Spider id=83105 rarity=C [/card] [card] primitive=Gift of Estates id=84504 rarity=U [/card] [card] primitive=Glorious Anthem id=83106 rarity=R [/card] [card] primitive=Glory Seeker id=83107 rarity=C [/card] [card] primitive=Gluttonous Zombie id=84064 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=84540 rarity=U [/card] [card] primitive=Goblin Brigand id=83374 rarity=C [/card] [card] primitive=Goblin Chariot id=83109 rarity=C [/card] [card] primitive=Goblin King id=83111 rarity=R [/card] [card] primitive=Goblin Mountaineer id=83018 rarity=C [/card] [card] primitive=Goblin Piker id=82957 rarity=C [/card] [card] primitive=Goblin Raider id=94910 rarity=C [/card] [card] primitive=Goblin Sky Raider id=83305 rarity=C [/card] [card] primitive=Grave Pact id=83113 rarity=R [/card] [card] primitive=Gravedigger id=83114 rarity=C [/card] [card] primitive=Greater Good id=83035 rarity=R [/card] [card] primitive=Grizzly Bears id=83115 rarity=C [/card] [card] primitive=Groundskeeper id=84127 rarity=U [/card] [card] primitive=Guerrilla Tactics id=83217 rarity=U [/card] [card] primitive=Hell's Caretaker id=84590 rarity=R [/card] [card] primitive=Highway Robber id=84505 rarity=C [/card] [card] primitive=Hill Giant id=83120 rarity=C [/card] [card] primitive=Hollow Dogs id=83433 rarity=C [/card] [card] primitive=Holy Day id=83121 rarity=C [/card] [card] primitive=Holy Strength id=83122 rarity=C [/card] [card] primitive=Honor Guard id=83123 rarity=C [/card] [card] primitive=Horned Turtle id=83125 rarity=C [/card] [card] primitive=Horror of Horrors id=83353 rarity=U [/card] [card] primitive=Howling Mine id=83126 rarity=R [/card] [card] primitive=Hunted Wumpus id=83128 rarity=U [/card] [card] primitive=Hypnotic Specter id=83354 rarity=R [/card] [card] primitive=Icy Manipulator id=83415 rarity=U [/card] [card] primitive=Imaginary Pet id=84612 rarity=R [/card] [card] primitive=Index id=94912 rarity=C [/card] [card] primitive=Infantry Veteran id=82978 rarity=C [/card] [card] primitive=Inspirit id=84552 rarity=U [/card] [card] primitive=Island id=83136 rarity=L [/card] [card] primitive=Island id=83137 rarity=L [/card] [card] primitive=Island id=83138 rarity=L [/card] [card] primitive=Island id=83139 rarity=L [/card] [card] primitive=Ivory Mask id=83413 rarity=R [/card] [card] primitive=Jade Statue id=83350 rarity=R [/card] [card] primitive=Jester's Cap id=84595 rarity=R [/card] [card] primitive=Kami of Old Stone id=83461 rarity=U [/card] [card] primitive=Karplusan Forest id=84559 rarity=R [/card] [card] primitive=Karplusan Yeti id=82955 rarity=R [/card] [card] primitive=Kavu Climber id=83175 rarity=C [/card] [card] primitive=King Cheetah id=83440 rarity=U [/card] [card] primitive=Kird Ape id=83346 rarity=U [/card] [card] primitive=Kraken's Eye id=83493 rarity=U [/card] [card] primitive=Lava Axe id=83145 rarity=C [/card] [card] primitive=Leonin Skyhunter id=83416 rarity=U [/card] [card] primitive=Levitation id=84503 rarity=U [/card] [card] primitive=Ley Druid id=83099 rarity=U [/card] [card] primitive=Lightning Elemental id=83150 rarity=C [/card] [card] primitive=Llanowar Behemoth id=83152 rarity=U [/card] [card] primitive=Llanowar Elves id=83515 rarity=C [/card] [card] primitive=Llanowar Wastes id=84440 rarity=R [/card] [card] primitive=Looming Shade id=83154 rarity=C [/card] [card] primitive=Lord of the Undead id=83155 rarity=R [/card] [card] primitive=Loxodon Warhammer id=83435 rarity=R [/card] [card] primitive=Lumengrid Warden id=82968 rarity=C [/card] [card] primitive=Magnivore id=83448 rarity=R [/card] [card] primitive=Mahamoti Djinn id=83158 rarity=R [/card] [card] primitive=Mana Clash id=83159 rarity=R [/card] [card] primitive=Mana Leak id=83160 rarity=C [/card] [card] primitive=Marble Titan id=84533 rarity=R [/card] [card] primitive=Maro id=83161 rarity=R [/card] [card] primitive=Master Decoy id=83162 rarity=C [/card] [card] primitive=Master Healer id=83163 rarity=R [/card] [card] primitive=Megrim id=83164 rarity=U [/card] [card] primitive=Mending Hands id=84671 rarity=C [/card] [card] primitive=Might of Oaks id=83167 rarity=R [/card] [card] primitive=Millstone id=83168 rarity=R [/card] [card] primitive=Mind Bend id=83169 rarity=R [/card] [card] primitive=Mind Rot id=83170 rarity=C [/card] [card] primitive=Mindslicer id=84104 rarity=R [/card] [card] primitive=Mogg Sentry id=83173 rarity=R [/card] [card] primitive=Mortivore id=83464 rarity=R [/card] [card] primitive=Mountain id=83176 rarity=L [/card] [card] primitive=Mountain id=83177 rarity=L [/card] [card] primitive=Mountain id=83178 rarity=L [/card] [card] primitive=Mountain id=83179 rarity=L [/card] [card] primitive=Nantuko Husk id=84663 rarity=U [/card] [card] primitive=Natural Affinity id=83182 rarity=R [/card] [card] primitive=Natural Spring id=84409 rarity=C [/card] [card] primitive=Naturalize id=83183 rarity=C [/card] [card] primitive=Needle Storm id=84611 rarity=U [/card] [card] primitive=Nekrataal id=83185 rarity=U [/card] [card] primitive=Nightmare id=83186 rarity=R [/card] [card] primitive=Norwood Ranger id=83188 rarity=C [/card] [card] primitive=Ogre Taskmaster id=83190 rarity=U [/card] [card] primitive=Oracle's Attendants id=83192 rarity=R [/card] [card] primitive=Orcish Artillery id=83193 rarity=U [/card] [card] primitive=Order of the Sacred Bell id=82943 rarity=C [/card] [card] primitive=Ornithopter id=95220 rarity=U [/card] [card] primitive=Overgrowth id=84685 rarity=C [/card] [card] primitive=Pacifism id=83195 rarity=C [/card] [card] primitive=Paladin en-Vec id=82951 rarity=R [/card] [card] primitive=Panic Attack id=83196 rarity=C [/card] [card] primitive=Peace of Mind id=84697 rarity=U [/card] [card] primitive=Pegasus Charger id=82967 rarity=C [/card] [card] primitive=Persecute id=83199 rarity=R [/card] [card] primitive=Phantom Warrior id=83200 rarity=U [/card] [card] primitive=Phyrexian Arena id=83201 rarity=R [/card] [card] primitive=Phyrexian Gargantua id=84393 rarity=U [/card] [card] primitive=Phyrexian Hulk id=83203 rarity=U [/card] [card] primitive=Plagiarize id=84413 rarity=R [/card] [card] primitive=Plague Beetle id=83205 rarity=C [/card] [card] primitive=Plague Wind id=83206 rarity=R [/card] [card] primitive=Plains id=83207 rarity=L [/card] [card] primitive=Plains id=83208 rarity=L [/card] [card] primitive=Plains id=83209 rarity=L [/card] [card] primitive=Plains id=83210 rarity=L [/card] [card] primitive=Polymorph id=84565 rarity=R [/card] [card] primitive=Puppeteer id=83215 rarity=U [/card] [card] primitive=Pyroclasm id=83216 rarity=U [/card] [card] primitive=Quicksand id=83089 rarity=U [/card] [card] primitive=Raging Goblin id=83218 rarity=C [/card] [card] primitive=Raise Dead id=83220 rarity=C [/card] [card] primitive=Rampant Growth id=83221 rarity=C [/card] [card] primitive=Rathi Dragon id=83973 rarity=R [/card] [card] primitive=Ravenous Rats id=83222 rarity=C [/card] [card] primitive=Razortooth Rats id=83418 rarity=C [/card] [card] primitive=Reclaim id=83229 rarity=C [/card] [card] primitive=Reflexes id=83225 rarity=C [/card] [card] primitive=Regeneration id=83226 rarity=U [/card] [card] primitive=Relentless Assault id=83227 rarity=R [/card] [card] primitive=Reminisce id=83958 rarity=U [/card] [card] primitive=Remove Soul id=83228 rarity=C [/card] [card] primitive=Reverse Damage id=83132 rarity=R [/card] [card] primitive=Rewind id=83230 rarity=U [/card] [card] primitive=Righteousness id=84598 rarity=R [/card] [card] primitive=River Bear id=83022 rarity=U [/card] [card] primitive=Rod of Ruin id=83233 rarity=U [/card] [card] primitive=Rogue Kavu id=84478 rarity=C [/card] [card] primitive=Rootbreaker Wurm id=83151 rarity=U [/card] [card] primitive=Rootwalla id=84530 rarity=C [/card] [card] primitive=Royal Assassin id=83235 rarity=R [/card] [card] primitive=Rukh Egg id=83236 rarity=R [/card] [card] primitive=Sacred Ground id=83239 rarity=R [/card] [card] primitive=Sacred Nectar id=83240 rarity=C [/card] [card] primitive=Sage Aven id=83985 rarity=C [/card] [card] primitive=Samite Healer id=83244 rarity=C [/card] [card] primitive=Sanctum Guardian id=87346 rarity=U [/card] [card] primitive=Sandstone Warrior id=84054 rarity=C [/card] [card] primitive=Savannah Lions id=83246 rarity=R [/card] [card] primitive=Scaled Wurm id=83272 rarity=C [/card] [card] primitive=Scathe Zombies id=83247 rarity=C [/card] [card] primitive=Sea Monster id=83249 rarity=C [/card] [card] primitive=Sea's Claim id=83446 rarity=C [/card] [card] primitive=Seasoned Marshal id=87347 rarity=U [/card] [card] primitive=Seedborn Muse id=84098 rarity=R [/card] [card] primitive=Seething Song id=83377 rarity=C [/card] [card] primitive=Sengir Vampire id=84688 rarity=R [/card] [card] primitive=Serpent Warrior id=83364 rarity=C [/card] [card] primitive=Serra Angel id=83254 rarity=R [/card] [card] primitive=Serra's Blessing id=82964 rarity=U [/card] [card] primitive=Shard Phoenix id=83410 rarity=R [/card] [card] primitive=Shatter id=83257 rarity=C [/card] [card] primitive=Shivan Dragon id=83259 rarity=R [/card] [card] primitive=Shivan Reef id=84457 rarity=R [/card] [card] primitive=Shock id=83261 rarity=C [/card] [card] primitive=Sift id=83307 rarity=C [/card] [card] primitive=Silklash Spider id=83463 rarity=R [/card] [card] primitive=Skyhunter Prowler id=83412 rarity=C [/card] [card] primitive=Slate of Ancestry id=83540 rarity=R [/card] [card] primitive=Slay id=83266 rarity=U [/card] [card] primitive=Sleight of Hand id=83129 rarity=C [/card] [card] primitive=Soul Feast id=83269 rarity=U [/card] [card] primitive=Soul Warden id=84112 rarity=U [/card] [card] primitive=Spellbook id=83270 rarity=U [/card] [card] primitive=Spined Wurm id=94914 rarity=C [/card] [card] primitive=Spineless Thug id=83273 rarity=C [/card] [card] primitive=Spirit Link id=83274 rarity=U [/card] [card] primitive=Stone Rain id=83281 rarity=C [/card] [card] primitive=Storage Matrix id=84652 rarity=R [/card] [card] primitive=Storm Crow id=83282 rarity=C [/card] [card] primitive=Story Circle id=83283 rarity=R [/card] [card] primitive=Stream of Life id=83284 rarity=U [/card] [card] primitive=Sudden Impact id=83285 rarity=U [/card] [card] primitive=Sulfurous Springs id=84550 rarity=R [/card] [card] primitive=Summer Bloom id=84694 rarity=U [/card] [card] primitive=Suntail Hawk id=83286 rarity=C [/card] [card] primitive=Swamp id=83288 rarity=L [/card] [card] primitive=Swamp id=83289 rarity=L [/card] [card] primitive=Swamp id=83290 rarity=L [/card] [card] primitive=Swamp id=83291 rarity=L [/card] [card] primitive=Swarm of Rats id=83292 rarity=U [/card] [card] primitive=Tanglebloom id=95221 rarity=U [/card] [card] primitive=Teferi's Puzzle Box id=83294 rarity=R [/card] [card] primitive=Telepathy id=83295 rarity=U [/card] [card] primitive=Tempest of Light id=82976 rarity=U [/card] [card] primitive=Temporal Adept id=84141 rarity=R [/card] [card] primitive=Thieving Magpie id=83298 rarity=U [/card] [card] primitive=Thought Courier id=82980 rarity=U [/card] [card] primitive=Thran Golem id=83202 rarity=R [/card] [card] primitive=Threaten id=83472 rarity=U [/card] [card] primitive=Thundermare id=84502 rarity=R [/card] [card] primitive=Tidal Kraken id=83301 rarity=R [/card] [card] primitive=Tidings id=83036 rarity=U [/card] [card] primitive=Time Ebb id=84507 rarity=C [/card] [card] primitive=Trade Routes id=83302 rarity=R [/card] [card] primitive=Trained Armodon id=83303 rarity=C [/card] [card] primitive=Traumatize id=84119 rarity=R [/card] [card] primitive=Treasure Trove id=83304 rarity=U [/card] [card] primitive=Tree Monkey id=84665 rarity=C [/card] [card] primitive=Treetop Bracers id=84053 rarity=C [/card] [card] primitive=Underground River id=84566 rarity=R [/card] [card] primitive=Underworld Dreams id=83309 rarity=R [/card] [card] primitive=Unholy Strength id=83310 rarity=C [/card] [card] primitive=Ur-Golem's Eye id=83510 rarity=U [/card] [card] primitive=Urza's Mine id=83314 rarity=U [/card] [card] primitive=Urza's Power Plant id=83315 rarity=U [/card] [card] primitive=Urza's Tower id=83316 rarity=U [/card] [card] primitive=Utopia Tree id=84434 rarity=R [/card] [card] primitive=Venerable Monk id=83441 rarity=C [/card] [card] primitive=Vengeance id=83319 rarity=U [/card] [card] primitive=Verdant Force id=83384 rarity=R [/card] [card] primitive=Verduran Enchantress id=83320 rarity=R [/card] [card] primitive=Veteran Cavalier id=84622 rarity=C [/card] [card] primitive=Viashino Sandstalker id=83323 rarity=U [/card] [card] primitive=Viridian Shaman id=83073 rarity=U [/card] [card] primitive=Vizzerdrix id=94911 rarity=R [/card] [card] primitive=Volcanic Hammer id=83327 rarity=C [/card] [card] primitive=Vulshok Morningstar id=83447 rarity=U [/card] [card] primitive=Wanderguard Sentry id=84561 rarity=C [/card] [card] primitive=Warrior's Honor id=83219 rarity=C [/card] [card] primitive=Weathered Wayfarer id=83311 rarity=R [/card] [card] primitive=Web id=83994 rarity=U [/card] [card] primitive=Weird Harvest id=83974 rarity=R [/card] [card] primitive=Whip Sergeant id=83421 rarity=U [/card] [card] primitive=Wildfire id=83483 rarity=R [/card] [card] primitive=Will-o'-the-Wisp id=83411 rarity=R [/card] [card] primitive=Wind Drake id=83334 rarity=C [/card] [card] primitive=Withering Gaze id=83166 rarity=U [/card] [card] primitive=Wood Elves id=83336 rarity=C [/card] [card] primitive=Worship id=83338 rarity=R [/card] [card] primitive=Wrath of God id=83339 rarity=R [/card] [card] primitive=Wurm's Tooth id=83470 rarity=U [/card] [card] primitive=Yavimaya Coast id=84474 rarity=R [/card] [card] primitive=Yavimaya Enchantress id=83341 rarity=U [/card] [card] primitive=Yawgmoth Demon id=84579 rarity=R [/card] [card] primitive=Zealous Inquisitor id=84122 rarity=U [/card] [card] primitive=Zodiac Monkey id=83237 rarity=C [/card] [card] primitive=Zombify id=83342 rarity=U [/card] [card] primitive=Zur's Weirding id=83343 rarity=R [/card] [meta] author=Wagic Team year=2008 block=Shards [/meta] [card] primitive=Ad Nauseam id=174915 rarity=R [/card] [card] primitive=Agony Warp id=175052 rarity=C [/card] [card] primitive=Ajani Vengeant id=174852 rarity=M [/card] [card] primitive=Akrasan Squire id=174963 rarity=C [/card] [card] primitive=Algae Gharial id=174986 rarity=U [/card] [card] primitive=Angelic Benediction id=174826 rarity=U [/card] [card] primitive=Angel's Herald id=175141 rarity=U [/card] [card] primitive=Angelsong id=175000 rarity=C [/card] [card] primitive=Arcane Sanctum id=175128 rarity=U [/card] [card] primitive=Archdemon of Unx id=174847 rarity=R [/card] [card] primitive=Banewasp Affliction id=174817 rarity=C [/card] [card] primitive=Bant Battlemage id=175123 rarity=U [/card] [card] primitive=Bant Charm id=137931 rarity=U [/card] [card] primitive=Bant Panorama id=174842 rarity=C [/card] [card] primitive=Battlegrace Angel id=175394 rarity=R [/card] [card] primitive=Behemoth's Herald id=175263 rarity=U [/card] [card] primitive=Blightning id=174917 rarity=C [/card] [card] primitive=Blister Beetle id=174893 rarity=C [/card] [card] primitive=Blood Cultist id=175100 rarity=U [/card] [card] primitive=Bloodpyre Elemental id=175117 rarity=C [/card] [card] primitive=Bloodthorn Taunter id=174821 rarity=C [/card] [card] primitive=Bone Splinters id=174967 rarity=C [/card] [card] primitive=Branching Bolt id=177602 rarity=C [/card] [card] primitive=Brilliant Ultimatum id=175143 rarity=R [/card] [card] primitive=Broodmate Dragon id=178101 rarity=R [/card] [card] primitive=Bull Cerodon id=174952 rarity=U [/card] [card] primitive=Caldera Hellion id=175072 rarity=R [/card] [card] primitive=Call to Heel id=175053 rarity=C [/card] [card] primitive=Cancel id=178092 rarity=C [/card] [card] primitive=Carrion Thrash id=176443 rarity=C [/card] [card] primitive=Cathartic Adept id=176433 rarity=C [/card] [card] primitive=Cavern Thoctar id=174994 rarity=C [/card] [card] primitive=Clarion Ultimatum id=175142 rarity=R [/card] [card] primitive=Cloudheath Drake id=174814 rarity=C [/card] [card] primitive=Coma Veil id=175042 rarity=C [/card] [card] primitive=Corpse Connoisseur id=176448 rarity=U [/card] [card] primitive=Corpse Connoisseur Unearthed id=17644811 rarity=T [/card] [card] primitive=Courier's Capsule id=174800 rarity=C [/card] [card] primitive=Court Archers id=174960 rarity=C [/card] [card] primitive=Covenant of Minds id=178091 rarity=R [/card] [card] primitive=Cradle of Vitality id=174789 rarity=R [/card] [card] primitive=Crucible of Fire id=179426 rarity=R [/card] [card] primitive=Cruel Ultimatum id=175079 rarity=R [/card] [card] primitive=Crumbling Necropolis id=175112 rarity=U [/card] [card] primitive=Cunning Lethemancer id=176429 rarity=R [/card] [card] primitive=Cylian Elf id=174935 rarity=C [/card] [card] primitive=Dawnray Archer id=175085 rarity=U [/card] [card] primitive=Death Baron id=176430 rarity=R [/card] [card] primitive=Deathgreeter id=175073 rarity=C [/card] [card] primitive=Deft Duelist id=175121 rarity=C [/card] [card] primitive=Demon's Herald id=175243 rarity=U [/card] [card] primitive=Dispeller's Capsule id=174830 rarity=C [/card] [card] primitive=Dragon Fodder id=174936 rarity=C [/card] [card] primitive=Dragon's Herald id=175239 rarity=U [/card] [card] primitive=Dreg Reaver id=174848 rarity=C [/card] [card] primitive=Dregscape Zombie id=174835 rarity=C [/card] [card] primitive=Dregscape Zombie Unearthed id=17483511 rarity=T [/card] [card] primitive=Druid of the Anima id=174903 rarity=C [/card] [card] primitive=Drumhunter id=174943 rarity=U [/card] [card] primitive=Elspeth, Knight-Errant id=174859 rarity=M [/card] [card] primitive=Elvish Visionary id=175124 rarity=C [/card] [card] primitive=Empyrial Archangel id=175104 rarity=M [/card] [card] primitive=Esper Battlemage id=174872 rarity=U [/card] [card] primitive=Esper Charm id=137913 rarity=U [/card] [card] primitive=Esper Panorama id=179431 rarity=C [/card] [card] primitive=Etherium Astrolabe id=175138 rarity=U [/card] [card] primitive=Etherium Sculptor id=176435 rarity=C [/card] [card] primitive=Ethersworn Canonist id=174931 rarity=R [/card] [card] primitive=Excommunicate id=180144 rarity=C [/card] [card] primitive=Executioner's Capsule id=174895 rarity=C [/card] [card] primitive=Exuberant Firestoker id=175049 rarity=U [/card] [card] primitive=Fatestitcher id=176456 rarity=U [/card] [card] primitive=Fatestitcher Unearthed id=17645611 rarity=T [/card] [card] primitive=Feral Hydra id=174973 rarity=R [/card] [card] primitive=Filigree Sages id=174888 rarity=U [/card] [card] primitive=Fire-Field Ogre id=176447 rarity=U [/card] [card] primitive=Fire-Field Ogre Unearthed id=17644711 rarity=T [/card] [card] primitive=Flameblast Dragon id=177476 rarity=R [/card] [card] primitive=Fleshbag Marauder id=174871 rarity=U [/card] [card] primitive=Forest id=174927 rarity=L [/card] [card] primitive=Forest id=174929 rarity=L [/card] [card] primitive=Forest id=174928 rarity=L [/card] [card] primitive=Forest id=174930 rarity=L [/card] [card] primitive=Gather Specimens id=175011 rarity=R [/card] [card] primitive=Gift of the Gargantuan id=175036 rarity=C [/card] [card] primitive=Glaze Fiend id=174816 rarity=C [/card] [card] primitive=Goblin Assault id=174939 rarity=R [/card] [card] primitive=Goblin Deathraiders id=177596 rarity=C [/card] [card] primitive=Goblin Mountaineer id=174938 rarity=C [/card] [card] primitive=Godsire id=175105 rarity=M [/card] [card] primitive=Godtoucher id=174822 rarity=C [/card] [card] primitive=Grixis Battlemage id=174868 rarity=U [/card] [card] primitive=Grixis Charm id=137927 rarity=U [/card] [card] primitive=Grixis Panorama id=179433 rarity=C [/card] [card] primitive=Guardians of Akrasa id=175103 rarity=C [/card] [card] primitive=Gustrider Exuberant id=174805 rarity=C [/card] [card] primitive=Hellkite Overlord id=175057 rarity=M [/card] [card] primitive=Hell's Thunder id=176455 rarity=R [/card] [card] primitive=Hell's Thunder Unearthed id=17645511 rarity=T [/card] [card] primitive=Hindering Light id=177598 rarity=C [/card] [card] primitive=Hissing Iguanar id=174873 rarity=C [/card] [card] primitive=Immortal Coil id=175125 rarity=R [/card] [card] primitive=Incurable Ogre id=174806 rarity=C [/card] [card] primitive=Infest id=179424 rarity=U [/card] [card] primitive=Invincible Hymn id=175039 rarity=R [/card] [card] primitive=Island id=174977 rarity=L [/card] [card] primitive=Island id=174978 rarity=L [/card] [card] primitive=Island id=174980 rarity=L [/card] [card] primitive=Island id=174979 rarity=L [/card] [card] primitive=Jhessian Infiltrator id=175392 rarity=U [/card] [card] primitive=Jhessian Lookout id=176428 rarity=C [/card] [card] primitive=Jund Battlemage id=175050 rarity=U [/card] [card] primitive=Jund Charm id=137900 rarity=U [/card] [card] primitive=Jund Panorama id=179425 rarity=C [/card] [card] primitive=Jungle Shrine id=175060 rarity=U [/card] [card] primitive=Jungle Weaver id=175262 rarity=C [/card] [card] primitive=Kathari Screecher id=174837 rarity=C [/card] [card] primitive=Kathari Screecher Unearthed id=17483711 rarity=T [/card] [card] primitive=Kederekt Creeper id=179430 rarity=C [/card] [card] primitive=Kederekt Leviathan id=174882 rarity=R [/card] [card] primitive=Kederekt Leviathan Unearthed id=17488211 rarity=T [/card] [card] primitive=Keeper of Progenitus id=175033 rarity=R [/card] [card] primitive=Kiss of the Amesha id=174976 rarity=U [/card] [card] primitive=Knight of the Skyward Eye id=175047 rarity=C [/card] [card] primitive=Knight of the White Orchid id=178094 rarity=R [/card] [card] primitive=Knight-Captain of Eos id=179421 rarity=R [/card] [card] primitive=Kresh the Bloodbraided id=174876 rarity=M [/card] [card] primitive=Lich's Mirror id=174818 rarity=M [/card] [card] primitive=Lightning Talons id=176446 rarity=C [/card] [card] primitive=Lush Growth id=176441 rarity=C [/card] [card] primitive=Magma Spray id=175245 rarity=C [/card] [card] primitive=Manaplasm id=175006 rarity=R [/card] [card] primitive=Marble Chalice id=175249 rarity=C [/card] [card] primitive=Master of Etherium id=175114 rarity=R [/card] [card] primitive=Mayael the Anima id=175058 rarity=M [/card] [card] primitive=Memory Erosion id=175108 rarity=R [/card] [card] primitive=Metallurgeon id=175113 rarity=U [/card] [card] primitive=Mighty Emergence id=178097 rarity=U [/card] [card] primitive=Mindlock Orb id=175385 rarity=R [/card] [card] primitive=Minion Reflector id=174796 rarity=R [/card] [card] primitive=Mosstodon id=174787 rarity=C [/card] [card] primitive=Mountain id=175019 rarity=L [/card] [card] primitive=Mountain id=175018 rarity=L [/card] [card] primitive=Mountain id=175017 rarity=L [/card] [card] primitive=Mountain id=175020 rarity=L [/card] [card] primitive=Mycoloth id=174975 rarity=R [/card] [card] primitive=Naturalize id=174890 rarity=C [/card] [card] primitive=Naya Battlemage id=174944 rarity=U [/card] [card] primitive=Naya Charm id=137905 rarity=U [/card] [card] primitive=Naya Panorama id=179423 rarity=C [/card] [card] primitive=Necrogenesis id=175023 rarity=U [/card] [card] primitive=Obelisk of Bant id=175102 rarity=C [/card] [card] primitive=Obelisk of Esper id=174906 rarity=C [/card] [card] primitive=Obelisk of Grixis id=174887 rarity=C [/card] [card] primitive=Obelisk of Jund id=174892 rarity=C [/card] [card] primitive=Obelisk of Naya id=175061 rarity=C [/card] [card] primitive=Oblivion Ring id=174909 rarity=C [/card] [card] primitive=Onyx Goblet id=174831 rarity=C [/card] [card] primitive=Ooze Garden id=174886 rarity=R [/card] [card] primitive=Outrider of Jhess id=175252 rarity=C [/card] [card] primitive=Plains id=175029 rarity=L [/card] [card] primitive=Plains id=175030 rarity=L [/card] [card] primitive=Plains id=175031 rarity=L [/card] [card] primitive=Plains id=175032 rarity=L [/card] [card] primitive=Predator Dragon id=174968 rarity=R [/card] [card] primitive=Prince of Thralls id=175106 rarity=M [/card] [card] primitive=Protomatter Powder id=174833 rarity=U [/card] [card] primitive=Punish Ignorance id=176450 rarity=R [/card] [card] primitive=Puppet Conjurer id=175012 rarity=U [/card] [card] primitive=Qasali Ambusher id=174869 rarity=U [/card] [card] primitive=Quietus Spike id=185774 rarity=R [/card] [card] primitive=Rafiq of the Many id=174948 rarity=M [/card] [card] primitive=Rakeclaw Gargantuan id=175253 rarity=C [/card] [card] primitive=Ranger of Eos id=174823 rarity=R [/card] [card] primitive=Realm Razer id=179422 rarity=R [/card] [card] primitive=Relic of Progenitus id=174824 rarity=C [/card] [card] primitive=Resounding Roar id=174901 rarity=C [/card] [card] primitive=Resounding Scream id=176444 rarity=C [/card] [card] primitive=Resounding Silence id=174985 rarity=C [/card] [card] primitive=Resounding Thunder id=175043 rarity=C [/card] [card] primitive=Resounding Wave id=175098 rarity=C [/card] [card] primitive=Rhox Charger id=174959 rarity=U [/card] [card] primitive=Rhox War Monk id=174957 rarity=U [/card] [card] primitive=Ridge Rannet id=175257 rarity=C [/card] [card] primitive=Rip-Clan Crasher id=177600 rarity=C [/card] [card] primitive=Rockcaster Platoon id=175024 rarity=U [/card] [card] primitive=Rockslide Elemental id=174988 rarity=U [/card] [card] primitive=Sacellum Godspeaker id=174828 rarity=R [/card] [card] primitive=Salvage Titan id=174900 rarity=R [/card] [card] primitive=Sanctum Gargoyle id=174925 rarity=C [/card] [card] primitive=Sangrite Surge id=176438 rarity=U [/card] [card] primitive=Sarkhan Vol id=174983 rarity=M [/card] [card] primitive=Savage Hunger id=174941 rarity=C [/card] [card] primitive=Savage Lands id=174877 rarity=U [/card] [card] primitive=Scavenger Drake id=174987 rarity=U [/card] [card] primitive=Scourge Devil id=174845 rarity=U [/card] [card] primitive=Scourge Devil Unearthed id=17484511 rarity=T [/card] [card] primitive=Scourglass id=174853 rarity=R [/card] [card] primitive=Seaside Citadel id=174950 rarity=U [/card] [card] primitive=Sedraxis Specter id=174838 rarity=R [/card] [card] primitive=Sedris, the Traitor King id=175111 rarity=M [/card] [card] primitive=Shadowfeed id=177473 rarity=C [/card] [card] primitive=Sharding Sphinx id=174881 rarity=R [/card] [card] primitive=Sharuum the Hegemon id=175127 rarity=M [/card] [card] primitive=Shore Snapper id=175390 rarity=C [/card] [card] primitive=Sighted-Caste Sorcerer id=174956 rarity=C [/card] [card] primitive=Sigil Blessing id=177597 rarity=C [/card] [card] primitive=Sigil of Distinction id=174867 rarity=R [/card] [card] primitive=Sigiled Paladin id=174958 rarity=U [/card] [card] primitive=Skeletal Kathari id=175119 rarity=C [/card] [card] primitive=Skeletonize id=175070 rarity=U [/card] [card] primitive=Skeleton Token id=-175070 rarity=T [/card] [card] primitive=Skill Borrower id=179428 rarity=R [/card] [card] primitive=Skullmulcher id=176436 rarity=R [/card] [card] primitive=Soul's Fire id=174951 rarity=C [/card] [card] primitive=Soul's Grace id=174813 rarity=C [/card] [card] primitive=Soul's Might id=174808 rarity=C [/card] [card] primitive=Spearbreaker Behemoth id=174916 rarity=R [/card] [card] primitive=Spell Snip id=175038 rarity=C [/card] [card] primitive=Sphinx Sovereign id=175107 rarity=M [/card] [card] primitive=Sphinx's Herald id=175242 rarity=U [/card] [card] primitive=Sprouting Thrinax id=174863 rarity=U [/card] [card] primitive=Steelclad Serpent id=175009 rarity=C [/card] [card] primitive=Steward of Valeron id=175134 rarity=C [/card] [card] primitive=Stoic Angel id=175396 rarity=R [/card] [card] primitive=Sunseed Nurturer id=175122 rarity=U [/card] [card] primitive=Swamp id=175090 rarity=L [/card] [card] primitive=Swamp id=175089 rarity=L [/card] [card] primitive=Swamp id=175088 rarity=L [/card] [card] primitive=Swamp id=175091 rarity=L [/card] [card] primitive=Swerve id=175010 rarity=U [/card] [card] primitive=Tar Fiend id=175101 rarity=R [/card] [card] primitive=Tezzeret the Seeker id=174912 rarity=M [/card] [card] primitive=Thorn-Thrash Viashino id=175064 rarity=C [/card] [card] primitive=Thoughtcutter Agent id=177601 rarity=U [/card] [card] primitive=Thunder-Thrash Elder id=174870 rarity=U [/card] [card] primitive=Tidehollow Sculler id=175054 rarity=U [/card] [card] primitive=Tidehollow Strix id=175015 rarity=C [/card] [card] primitive=Titanic Ultimatum id=174839 rarity=R [/card] [card] primitive=Topan Ascetic id=174999 rarity=U [/card] [card] primitive=Tortoise Formation id=179432 rarity=C [/card] [card] primitive=Tower Gargoyle id=174924 rarity=U [/card] [card] primitive=Undead Leotau id=176452 rarity=C [/card] [card] primitive=Undead Leotau Unearthed id=17645211 rarity=T [/card] [card] primitive=Vectis Silencers id=175147 rarity=C [/card] [card] primitive=Vein Drinker id=175004 rarity=R [/card] [card] primitive=Viashino Skeleton id=175097 rarity=C [/card] [card] primitive=Vicious Shadows id=175048 rarity=R [/card] [card] primitive=Violent Ultimatum id=175135 rarity=R [/card] [card] primitive=Viscera Dragger id=175144 rarity=C [/card] [card] primitive=Viscera Dragger Unearthed id=175144111 rarity=T [/card] [card] primitive=Vithian Stinger id=174922 rarity=C [/card] [card] primitive=Vithian Stinger Unearthed id=174922111 rarity=T [/card] [card] primitive=Volcanic Submersion id=174889 rarity=C [/card] [card] primitive=Waveskimmer Aven id=174955 rarity=C [/card] [card] primitive=Welkin Guide id=178096 rarity=C [/card] [card] primitive=Where Ancients Tread id=175115 rarity=R [/card] [card] primitive=Wild Nacatl id=174989 rarity=C [/card] [card] primitive=Windwright Mage id=175014 rarity=C [/card] [card] primitive=Woolly Thoctar id=175062 rarity=U [/card] [card] primitive=Yoked Plowbeast id=175078 rarity=C [/card] [meta] author=Wagic Team year=1996 block=Ice [/meta] [card] primitive=Aesthir Glider id=3040 rarity=C [/card] [card] primitive=Aesthir Glider id=3041 rarity=C [/card] [card] primitive=Agent of Stromgald id=3160 rarity=C [/card] [card] primitive=Agent of Stromgald id=3159 rarity=C [/card] [card] primitive=Arcane Denial id=3098 rarity=C [/card] [card] primitive=Arcane Denial id=3097 rarity=C [/card] [card] primitive=Ashnod's Cylix id=3042 rarity=R [/card] [card] primitive=Astrolabe id=3044 rarity=C [/card] [card] primitive=Astrolabe id=3043 rarity=C [/card] [card] primitive=Awesome Presence id=3100 rarity=C [/card] [card] primitive=Awesome Presence id=3099 rarity=C [/card] [card] primitive=Balduvian Dead id=3066 rarity=U [/card] [card] primitive=Balduvian Horde id=3161 rarity=R [/card] [card] primitive=Balduvian Trading Post id=3231 rarity=R [/card] [card] primitive=Balduvian War-Makers id=3163 rarity=C [/card] [card] primitive=Balduvian War-Makers id=3162 rarity=C [/card] [card] primitive=Benthic Explorers id=3102 rarity=C [/card] [card] primitive=Benthic Explorers id=3101 rarity=C [/card] [card] primitive=Bestial Fury id=3165 rarity=C [/card] [card] primitive=Bestial Fury id=3164 rarity=C [/card] [card] primitive=Bounty of the Hunt id=3128 rarity=U [/card] [card] primitive=Browse id=3103 rarity=U [/card] [card] primitive=Burnout id=3166 rarity=U [/card] [card] primitive=Carrier Pigeons id=3191 rarity=C [/card] [card] primitive=Carrier Pigeons id=3190 rarity=C [/card] [card] primitive=Casting of Bones id=3068 rarity=C [/card] [card] primitive=Casting of Bones id=3067 rarity=C [/card] [card] primitive=Chaos Harlequin id=3167 rarity=R [/card] [card] primitive=Contagion id=3069 rarity=U [/card] [card] primitive=Deadly Insect id=3130 rarity=C [/card] [card] primitive=Deadly Insect id=3129 rarity=C [/card] [card] primitive=Death Spark id=3168 rarity=U [/card] [card] primitive=Diminishing Returns id=3104 rarity=R [/card] [card] primitive=Diseased Vermin id=3070 rarity=U [/card] [card] primitive=Dystopia id=3071 rarity=R [/card] [card] primitive=Elvish Bard id=3131 rarity=U [/card] [card] primitive=Elvish Ranger id=3133 rarity=C [/card] [card] primitive=Elvish Ranger id=3132 rarity=C [/card] [card] primitive=Elvish Spirit Guide id=3134 rarity=U [/card] [card] primitive=Energy Arc id=3221 rarity=U [/card] [card] primitive=Enslaved Scout id=3170 rarity=C [/card] [card] primitive=Enslaved Scout id=3169 rarity=C [/card] [card] primitive=Errand of Duty id=3193 rarity=C [/card] [card] primitive=Errand of Duty id=3192 rarity=C [/card] [card] primitive=Exile id=3194 rarity=R [/card] [card] primitive=False Demise id=3106 rarity=C [/card] [card] primitive=False Demise id=3105 rarity=C [/card] [card] primitive=Fatal Lore id=3072 rarity=R [/card] [card] primitive=Feast or Famine id=3074 rarity=C [/card] [card] primitive=Feast or Famine id=3073 rarity=C [/card] [card] primitive=Fevered Strength id=3076 rarity=C [/card] [card] primitive=Fevered Strength id=3075 rarity=C [/card] [card] primitive=Floodwater Dam id=3045 rarity=R [/card] [card] primitive=Force of Will id=3107 rarity=U [/card] [card] primitive=Foresight id=3109 rarity=C [/card] [card] primitive=Foresight id=3108 rarity=C [/card] [card] primitive=Fyndhorn Druid id=3136 rarity=C [/card] [card] primitive=Fyndhorn Druid id=3135 rarity=C [/card] [card] primitive=Gargantuan Gorilla id=3137 rarity=R [/card] [card] primitive=Gift of the Woods id=3139 rarity=C [/card] [card] primitive=Gift of the Woods id=3138 rarity=C [/card] [card] primitive=Gorilla Berserkers id=3141 rarity=C [/card] [card] primitive=Gorilla Berserkers id=3140 rarity=C [/card] [card] primitive=Gorilla Chieftain id=3143 rarity=C [/card] [card] primitive=Gorilla Chieftain id=3142 rarity=C [/card] [card] primitive=Gorilla Shaman id=3172 rarity=C [/card] [card] primitive=Gorilla Shaman id=3171 rarity=C [/card] [card] primitive=Gorilla War Cry id=3174 rarity=C [/card] [card] primitive=Gorilla War Cry id=3173 rarity=C [/card] [card] primitive=Graveborn Token Balduvian Dead id=3066111111 rarity=T [/card] [card] primitive=Guerrilla Tactics id=3176 rarity=C [/card] [card] primitive=Guerrilla Tactics id=3175 rarity=C [/card] [card] primitive=Gustha's Scepter id=3046 rarity=R [/card] [card] primitive=Hail Storm id=3144 rarity=U [/card] [card] primitive=Heart of Yavimaya id=3232 rarity=R [/card] [card] primitive=Helm of Obedience id=3047 rarity=R [/card] [card] primitive=Inheritance id=3195 rarity=U [/card] [card] primitive=Insidious Bookworms id=3078 rarity=C [/card] [card] primitive=Insidious Bookworms id=3077 rarity=C [/card] [card] primitive=Ivory Gargoyle id=3196 rarity=R [/card] [card] primitive=Juniper Order Advocate id=3197 rarity=U [/card] [card] primitive=Kaysa id=3145 rarity=R [/card] [card] primitive=Keeper of Tresserhorn id=3079 rarity=R [/card] [card] primitive=Kjeldoran Escort id=3199 rarity=C [/card] [card] primitive=Kjeldoran Escort id=3198 rarity=C [/card] [card] primitive=Kjeldoran Home Guard id=3200 rarity=U [/card] [card] primitive=Kjeldoran Outpost id=3233 rarity=R [/card] [card] primitive=Kjeldoran Pride id=3202 rarity=C [/card] [card] primitive=Kjeldoran Pride id=3201 rarity=C [/card] [card] primitive=Krovikan Horror id=3080 rarity=R [/card] [card] primitive=Krovikan Plague id=3081 rarity=U [/card] [card] primitive=Lake of the Dead id=3234 rarity=R [/card] [card] primitive=Lat-Nam's Legacy id=3111 rarity=C [/card] [card] primitive=Lat-Nam's Legacy id=3110 rarity=C [/card] [card] primitive=Library of Lat-Nam id=3112 rarity=R [/card] [card] primitive=Lim-Dul's High Guard id=3083 rarity=C [/card] [card] primitive=Lim-Dul's High Guard id=3082 rarity=C [/card] [card] primitive=Lim-Dul's Paladin id=3222 rarity=U [/card] [card] primitive=Lim-Dul's Vault id=3223 rarity=U [/card] [card] primitive=Lodestone Bauble id=3048 rarity=R [/card] [card] primitive=Lord of Tresserhorn id=3224 rarity=R [/card] [card] primitive=Martyrdom id=3204 rarity=C [/card] [card] primitive=Martyrdom id=3203 rarity=C [/card] [card] primitive=Misfortune id=3225 rarity=R [/card] [card] primitive=Mishra's Groundbreaker id=3049 rarity=U [/card] [card] primitive=Misinformation id=3084 rarity=U [/card] [card] primitive=Mystic Compass id=3050 rarity=U [/card] [card] primitive=Nature's Blessing id=3226 rarity=U [/card] [card] primitive=Nature's Chosen id=3146 rarity=U [/card] [card] primitive=Nature's Wrath id=3147 rarity=R [/card] [card] primitive=Noble Steeds id=3206 rarity=C [/card] [card] primitive=Noble Steeds id=3205 rarity=C [/card] [card] primitive=Omen of Fire id=3177 rarity=R [/card] [card] primitive=Phantasmal Fiend id=3086 rarity=C [/card] [card] primitive=Phantasmal Fiend id=3085 rarity=C [/card] [card] primitive=Phantasmal Sphere id=3113 rarity=R [/card] [card] primitive=Phelddagrif id=3227 rarity=R [/card] [card] primitive=Phyrexian Boon id=3088 rarity=C [/card] [card] primitive=Phyrexian Boon id=3087 rarity=C [/card] [card] primitive=Phyrexian Devourer id=3051 rarity=R [/card] [card] primitive=Phyrexian Portal id=3052 rarity=R [/card] [card] primitive=Phyrexian War Beast id=3054 rarity=C [/card] [card] primitive=Phyrexian War Beast id=3053 rarity=C [/card] [card] primitive=Pillage id=3178 rarity=U [/card] [card] primitive=Primitive Justice id=3179 rarity=U [/card] [card] primitive=Pyrokinesis id=3180 rarity=U [/card] [card] primitive=Reinforcements id=3208 rarity=C [/card] [card] primitive=Reinforcements id=3207 rarity=C [/card] [card] primitive=Reprisal id=3210 rarity=C [/card] [card] primitive=Reprisal id=3209 rarity=C [/card] [card] primitive=Ritual of the Machine id=3089 rarity=R [/card] [card] primitive=Rogue Skycaptain id=3181 rarity=R [/card] [card] primitive=Royal Decree id=3211 rarity=R [/card] [card] primitive=Royal Herbalist id=3213 rarity=C [/card] [card] primitive=Royal Herbalist id=3212 rarity=C [/card] [card] primitive=Scarab of the Unseen id=3055 rarity=U [/card] [card] primitive=Scars of the Veteran id=3214 rarity=U [/card] [card] primitive=School of the Unseen id=3235 rarity=U [/card] [card] primitive=Seasoned Tactician id=3215 rarity=U [/card] [card] primitive=Sheltered Valley id=3236 rarity=R [/card] [card] primitive=Shield Sphere id=3056 rarity=U [/card] [card] primitive=Sol Grail id=3057 rarity=U [/card] [card] primitive=Soldevi Adnate id=3091 rarity=C [/card] [card] primitive=Soldevi Adnate id=3090 rarity=C [/card] [card] primitive=Soldevi Digger id=3058 rarity=R [/card] [card] primitive=Soldevi Excavations id=3237 rarity=R [/card] [card] primitive=Soldevi Heretic id=3115 rarity=C [/card] [card] primitive=Soldevi Heretic id=3114 rarity=C [/card] [card] primitive=Soldevi Sage id=3117 rarity=C [/card] [card] primitive=Soldevi Sage id=3116 rarity=C [/card] [card] primitive=Soldevi Sentry id=3060 rarity=C [/card] [card] primitive=Soldevi Sentry id=3059 rarity=C [/card] [card] primitive=Soldevi Steam Beast id=3062 rarity=C [/card] [card] primitive=Soldevi Steam Beast id=3061 rarity=C [/card] [card] primitive=Soldier of Fortune id=3182 rarity=U [/card] [card] primitive=Spiny Starfish id=3118 rarity=U [/card] [card] primitive=Splinter Token id=-3148 rarity=T [/card] [card] primitive=Splintering Wind id=3148 rarity=R [/card] [card] primitive=Stench of Decay id=3093 rarity=C [/card] [card] primitive=Stench of Decay id=3092 rarity=C [/card] [card] primitive=Storm Cauldron id=3063 rarity=R [/card] [card] primitive=Storm Crow id=3120 rarity=C [/card] [card] primitive=Storm Crow id=3119 rarity=C [/card] [card] primitive=Storm Elemental id=3121 rarity=U [/card] [card] primitive=Storm Shaman id=3184 rarity=C [/card] [card] primitive=Storm Shaman id=3183 rarity=C [/card] [card] primitive=Stromgald Spy id=3094 rarity=U [/card] [card] primitive=Suffocation id=3122 rarity=U [/card] [card] primitive=Surge of Strength id=3228 rarity=U [/card] [card] primitive=Sustaining Spirit id=3216 rarity=R [/card] [card] primitive=Swamp Mosquito id=3096 rarity=C [/card] [card] primitive=Swamp Mosquito id=3095 rarity=C [/card] [card] primitive=Sworn Defender id=3217 rarity=R [/card] [card] primitive=Taste of Paradise id=3150 rarity=C [/card] [card] primitive=Taste of Paradise id=3149 rarity=C [/card] [card] primitive=Thawing Glaciers id=3238 rarity=R [/card] [card] primitive=Thought Lash id=3123 rarity=R [/card] [card] primitive=Tidal Control id=3124 rarity=R [/card] [card] primitive=Tornado id=3151 rarity=R [/card] [card] primitive=Undergrowth id=3153 rarity=C [/card] [card] primitive=Undergrowth id=3152 rarity=C [/card] [card] primitive=Unlikely Alliance id=3218 rarity=U [/card] [card] primitive=Urza's Engine id=3064 rarity=U [/card] [card] primitive=Varchild's Crusader id=3186 rarity=C [/card] [card] primitive=Varchild's Crusader id=3185 rarity=C [/card] [card] primitive=Varchild's War-Riders id=3187 rarity=R [/card] [card] primitive=Survivor Token id=-3187 rarity=T [/card] [card] primitive=Veteran's Voice id=3189 rarity=C [/card] [card] primitive=Veteran's Voice id=3188 rarity=C [/card] [card] primitive=Viscerid Armor id=3126 rarity=C [/card] [card] primitive=Viscerid Armor id=3125 rarity=C [/card] [card] primitive=Viscerid Drone id=3127 rarity=U [/card] [card] primitive=Wandering Mage id=3229 rarity=R [/card] [card] primitive=Whip Vine id=3155 rarity=C [/card] [card] primitive=Whip Vine id=3154 rarity=C [/card] [card] primitive=Whirling Catapult id=3065 rarity=U [/card] [card] primitive=Wild Aesthir id=3220 rarity=C [/card] [card] primitive=Wild Aesthir id=3219 rarity=C [/card] [card] primitive=Winter's Night id=3230 rarity=R [/card] [card] primitive=Yavimaya Ancients id=3157 rarity=C [/card] [card] primitive=Yavimaya Ancients id=3156 rarity=C [/card] [card] primitive=Yavimaya Ants id=3158 rarity=U [/card] [meta] author=Wagic Team year=2001 block=Invasion [/meta] [card] primitive=AEther Mutation id=28669 rarity=U [/card] [card] primitive=Ana Disciple id=25856 rarity=C [/card] [card] primitive=Ana Sanctuary id=26830 rarity=U [/card] [card] primitive=Anavolver id=25951 rarity=R [/card] [card] primitive=Angelfire Crusader id=21253 rarity=C [/card] [card] primitive=Battlefield Forge id=23247 rarity=R [/card] [card] primitive=Bloodfire Colossus id=28807 rarity=R [/card] [card] primitive=Bloodfire Dwarf id=26806 rarity=C [/card] [card] primitive=Bloodfire Infusion id=29303 rarity=C [/card] [card] primitive=Bloodfire Kavu id=28806 rarity=U [/card] [card] primitive=Bog Gnarr id=27153 rarity=C [/card] [card] primitive=Brass Herald id=27761 rarity=U [/card] [card] primitive=Captain's Maneuver id=25828 rarity=U [/card] [card] primitive=Caves of Koilos id=23246 rarity=R [/card] [card] primitive=Ceta Disciple id=25853 rarity=C [/card] [card] primitive=Ceta Sanctuary id=27173 rarity=U [/card] [card] primitive=Cetavolver id=25948 rarity=R [/card] [card] primitive=Coalition Flag id=26791 rarity=U [/card] [card] primitive=Coalition Honor Guard id=26371 rarity=C [/card] [card] primitive=Coastal Drake id=28754 rarity=C [/card] [card] primitive=Consume Strength id=19163 rarity=C [/card] [card] primitive=Cromat id=28670 rarity=R [/card] [card] primitive=Dead Ringers id=26848 rarity=C [/card] [card] primitive=Death Grasp id=29415 rarity=R [/card] [card] primitive=Death Mutation id=25833 rarity=U [/card] [card] primitive=Dega Disciple id=25852 rarity=C [/card] [card] primitive=Dega Sanctuary id=27178 rarity=U [/card] [card] primitive=Degavolver id=25947 rarity=R [/card] [card] primitive=Desolation Angel id=26259 rarity=R [/card] [card] primitive=Desolation Giant id=29414 rarity=R [/card] [card] primitive=Diversionary Tactics id=28810 rarity=U [/card] [card] primitive=Divine Light id=27137 rarity=C [/card] [card] primitive=Dodecapod id=26733 rarity=U [/card] [card] primitive=Dragon Arch id=26734 rarity=U [/card] [card] primitive=Dwarven Landslide id=26810 rarity=C [/card] [card] primitive=Dwarven Patrol id=26672 rarity=U [/card] [card] primitive=Ebony Treefolk id=29450 rarity=U [/card] [card] primitive=Emblazoned Golem id=26264 rarity=U [/card] [card] primitive=Enlistment Officer id=27657 rarity=U [/card] [card] primitive=Evasive Action id=26261 rarity=U [/card] [card] primitive=False Dawn id=27602 rarity=R [/card] [card] primitive=Fervent Charge id=28011 rarity=R [/card] [card] primitive=Fire // Ice (Fire) id=27165 rarity=U [/card] [card] primitive=Fire // Ice (Ice) id=27166 rarity=U [/card] [card] primitive=Flowstone Charger id=19117 rarity=U [/card] [card] primitive=Foul Presence id=28805 rarity=U [/card] [card] primitive=Fungal Shambler id=26743 rarity=R [/card] [card] primitive=Gaea's Balance id=28668 rarity=U [/card] [card] primitive=Gaea's Skyfolk id=26757 rarity=C [/card] [card] primitive=Gerrard Capashen id=26793 rarity=R [/card] [card] primitive=Gerrard's Verdict id=29416 rarity=U [/card] [card] primitive=Glade Gnarr id=27154 rarity=C [/card] [card] primitive=Goblin Legionnaire id=26760 rarity=C [/card] [card] primitive=Goblin Ringleader id=27664 rarity=U [/card] [card] primitive=Goblin Trenches id=29417 rarity=R [/card] [card] primitive=Grave Defiler id=27662 rarity=U [/card] [card] primitive=Guided Passage id=27169 rarity=R [/card] [card] primitive=Haunted Angel id=25910 rarity=U [/card] [card] primitive=Helionaut id=26854 rarity=C [/card] [card] primitive=Ice Cave id=26451 rarity=R [/card] [card] primitive=Illuminate id=26447 rarity=U [/card] [card] primitive=Illusion // Reality (Illusion) id=27163 rarity=U [/card] [card] primitive=Illusion // Reality (Reality) id=27164 rarity=U [/card] [card] primitive=Index id=25969 rarity=C [/card] [card] primitive=Jaded Response id=26673 rarity=C [/card] [card] primitive=Jilt id=26797 rarity=C [/card] [card] primitive=Jungle Barrier id=29304 rarity=U [/card] [card] primitive=Kavu Glider id=26809 rarity=C [/card] [card] primitive=Kavu Howler id=28750 rarity=U [/card] [card] primitive=Kavu Mauler id=27760 rarity=R [/card] [card] primitive=Last Caress id=27591 rarity=C [/card] [card] primitive=Last Stand id=27231 rarity=R [/card] [card] primitive=Lay of the Land id=26816 rarity=C [/card] [card] primitive=Legacy Weapon id=26424 rarity=R [/card] [card] primitive=Life // Death (Death) id=27162 rarity=U [/card] [card] primitive=Life // Death (Life) id=27161 rarity=U [/card] [card] primitive=Lightning Angel id=27650 rarity=R [/card] [card] primitive=Living Airship id=26795 rarity=C [/card] [card] primitive=Llanowar Dead id=26759 rarity=C [/card] [card] primitive=Llanowar Wastes id=23248 rarity=R [/card] [card] primitive=Manacles of Decay id=26788 rarity=C [/card] [card] primitive=Martyrs' Tomb id=25825 rarity=U [/card] [card] primitive=Mask of Intolerance id=29677 rarity=R [/card] [card] primitive=Mind Extraction id=27171 rarity=C [/card] [card] primitive=Minotaur Illusionist id=28008 rarity=U [/card] [card] primitive=Minotaur Tactician id=26849 rarity=C [/card] [card] primitive=Mournful Zombie id=26800 rarity=C [/card] [card] primitive=Mystic Snake id=26421 rarity=R [/card] [card] primitive=Necra Disciple id=25854 rarity=C [/card] [card] primitive=Necra Sanctuary id=27136 rarity=U [/card] [card] primitive=Necravolver id=25949 rarity=R [/card] [card] primitive=Night // Day (Day) id=26276 rarity=U [/card] [card] primitive=Night // Day (Night) id=26691 rarity=U [/card] [card] primitive=Order // Chaos (Chaos) id=27168 rarity=U [/card] [card] primitive=Order // Chaos (Order) id=27167 rarity=U [/card] [card] primitive=Orim's Thunder id=28751 rarity=C [/card] [card] primitive=Overgrown Estate id=25816 rarity=R [/card] [card] primitive=Penumbra Bobcat id=26815 rarity=C [/card] [card] primitive=Penumbra Kavu id=25956 rarity=U [/card] [card] primitive=Penumbra Wurm id=27669 rarity=R [/card] [card] primitive=Pernicious Deed id=25953 rarity=R [/card] [card] primitive=Phyrexian Arena id=27663 rarity=R [/card] [card] primitive=Phyrexian Gargantua id=26699 rarity=U [/card] [card] primitive=Phyrexian Rager id=27660 rarity=C [/card] [card] primitive=Planar Despair id=25859 rarity=R [/card] [card] primitive=Powerstone Minefield id=23198 rarity=R [/card] [card] primitive=Prophetic Bolt id=27187 rarity=R [/card] [card] primitive=Putrid Warrior id=26758 rarity=C [/card] [card] primitive=Quagmire Druid id=27188 rarity=C [/card] [card] primitive=Quicksilver Dagger id=26373 rarity=C [/card] [card] primitive=Raka Disciple id=25855 rarity=C [/card] [card] primitive=Raka Sanctuary id=27179 rarity=U [/card] [card] primitive=Rakavolver id=25950 rarity=R [/card] [card] primitive=Razorfin Hunter id=26756 rarity=C [/card] [card] primitive=Reef Shaman id=27158 rarity=C [/card] [card] primitive=Savage Gorilla id=25971 rarity=C [/card] [card] primitive=Shield of Duty and Reason id=27674 rarity=C [/card] [card] primitive=Shimmering Mirage id=28753 rarity=C [/card] [card] primitive=Shivan Reef id=23250 rarity=R [/card] [card] primitive=Smash id=29605 rarity=C [/card] [card] primitive=Soul Link id=26822 rarity=C [/card] [card] primitive=Spectral Lynx id=26663 rarity=R [/card] [card] primitive=Spiritmonger id=28009 rarity=R [/card] [card] primitive=Squee's Embrace id=26785 rarity=C [/card] [card] primitive=Squee's Revenge id=26831 rarity=U [/card] [card] primitive=Standard Bearer id=26783 rarity=C [/card] [card] primitive=Strength of Night id=28007 rarity=C [/card] [card] primitive=Suffocating Blast id=27583 rarity=R [/card] [card] primitive=Suppress id=28749 rarity=U [/card] [card] primitive=Sylvan Messenger id=27666 rarity=U [/card] [card] primitive=Symbiotic Deployment id=27160 rarity=R [/card] [card] primitive=Tahngarth's Glare id=27156 rarity=C [/card] [card] primitive=Temporal Spring id=25832 rarity=C [/card] [card] primitive=Tidal Courier id=27659 rarity=U [/card] [card] primitive=Tranquil Path id=26720 rarity=C [/card] [card] primitive=Tundra Kavu id=26805 rarity=C [/card] [card] primitive=Unnatural Selection id=26776 rarity=R [/card] [card] primitive=Urborg Elf id=26717 rarity=C [/card] [card] primitive=Urborg Uprising id=26802 rarity=C [/card] [card] primitive=Vindicate id=19135 rarity=R [/card] [card] primitive=Vodalian Mystic id=26855 rarity=U [/card] [card] primitive=Whirlpool Drake id=27671 rarity=U [/card] [card] primitive=Whirlpool Rider id=27670 rarity=C [/card] [card] primitive=Whirlpool Warrior id=27672 rarity=R [/card] [card] primitive=Wild Research id=23056 rarity=R [/card] [card] primitive=Yavimaya Coast id=23249 rarity=R [/card] [card] primitive=Yavimaya's Embrace id=19132 rarity=R [/card] [card] primitive=Zombie Boa id=26801 rarity=C [/card] [meta] author=Wagic Team year=2009 block=Shards [/meta] [card] primitive=Anathemancer id=179538 rarity=U [/card] [card] primitive=Anathemancer Unearthed id=17953811 rarity=T [/card] [card] primitive=Architects of Will id=179597 rarity=C [/card] [card] primitive=Ardent Plea id=185054 rarity=U [/card] [card] primitive=Arsenal Thresher id=189652 rarity=C [/card] [card] primitive=Aven Mimeomancer id=180608 rarity=R [/card] [card] primitive=Bant Sojourners id=188963 rarity=C [/card] [card] primitive=Bant Sureblade id=188975 rarity=C [/card] [card] primitive=Behemoth Sledge id=179545 rarity=U [/card] [card] primitive=Bituminous Blast id=185057 rarity=U [/card] [card] primitive=Blitz Hellion id=179406 rarity=R [/card] [card] primitive=Bloodbraid Elf id=185053 rarity=U [/card] [card] primitive=Brainbite id=179607 rarity=C [/card] [card] primitive=Breath of Malfegor id=161291 rarity=C [/card] [card] primitive=Captured Sunlight id=185064 rarity=C [/card] [card] primitive=Cerodon Yearling id=180604 rarity=C [/card] [card] primitive=Cloven Casting id=189653 rarity=R [/card] [card] primitive=Colossal Might id=179624 rarity=C [/card] [card] primitive=Crystallization id=179621 rarity=C [/card] [card] primitive=Dauntless Escort id=180614 rarity=R [/card] [card] primitive=Deadshot Minotaur id=179543 rarity=C [/card] [card] primitive=Deathbringer Thoctar id=180622 rarity=R [/card] [card] primitive=Defiler of Souls id=189646 rarity=M [/card] [card] primitive=Demonic Dread id=185062 rarity=C [/card] [card] primitive=Demonspine Whip id=180311 rarity=U [/card] [card] primitive=Deny Reality id=185045 rarity=C [/card] [card] primitive=Double Negative id=179544 rarity=U [/card] [card] primitive=Dragon Appeasement id=180616 rarity=U [/card] [card] primitive=Dragon Broodmother id=189648 rarity=M [/card] [card] primitive=Dragon id=-189648 rarity=T [/card] [card] primitive=Drastic Revelation id=179587 rarity=U [/card] [card] primitive=Enigma Sphinx id=180597 rarity=R [/card] [card] primitive=Enlisted Wurm id=185047 rarity=U [/card] [card] primitive=Esper Sojourners id=188967 rarity=C [/card] [card] primitive=Esper Stormblade id=188968 rarity=C [/card] [card] primitive=Ethercaste Knight id=179542 rarity=C [/card] [card] primitive=Etherium Abomination id=179573 rarity=C [/card] [card] primitive=Etherium Abomination Unearthed id=17957311 rarity=T [/card] [card] primitive=Ethersworn Shieldmage id=179578 rarity=C [/card] [card] primitive=Etherwrought Page id=179618 rarity=U [/card] [card] primitive=Fieldmist Borderpost id=183005 rarity=C [/card] [card] primitive=Fight to the Death id=179562 rarity=R [/card] [card] primitive=Filigree Angel id=188965 rarity=R [/card] [card] primitive=Finest Hour id=180609 rarity=R [/card] [card] primitive=Firewild Borderpost id=188974 rarity=C [/card] [card] primitive=Flurry of Wings id=179605 rarity=U [/card] [card] primitive=Giant Ambush Beetle id=179598 rarity=U [/card] [card] primitive=Glassdust Hulk id=179576 rarity=C [/card] [card] primitive=Glory of Warfare id=179611 rarity=R [/card] [card] primitive=Gloryscale Viashino id=189654 rarity=U [/card] [card] primitive=Godtracker of Jund id=183994 rarity=C [/card] [card] primitive=Gorger Wurm id=179561 rarity=C [/card] [card] primitive=Grixis Grimblade id=188976 rarity=C [/card] [card] primitive=Grixis Sojourners id=188972 rarity=C [/card] [card] primitive=Grizzled Leotau id=189647 rarity=C [/card] [card] primitive=Identity Crisis id=175109 rarity=R [/card] [card] primitive=Igneous Pouncer id=144276 rarity=C [/card] [card] primitive=Illusory Demon id=179596 rarity=U [/card] [card] primitive=Intimidation Bolt id=179568 rarity=U [/card] [card] primitive=Jenara, Asura of War id=180605 rarity=M [/card] [card] primitive=Jhessian Zombies id=144286 rarity=C [/card] [card] primitive=Jund Hackblade id=188973 rarity=C [/card] [card] primitive=Jund Sojourners id=188966 rarity=C [/card] [card] primitive=Karrthus, Tyrant of Jund id=180587 rarity=M [/card] [card] primitive=Kathari Bomber id=179602 rarity=C [/card] [card] primitive=Kathari Bomber Unearthed id=17960211 rarity=T [/card] [card] primitive=Kathari Remnant id=185060 rarity=U [/card] [card] primitive=Knight of New Alara id=189642 rarity=R [/card] [card] primitive=Knotvine Paladin id=180624 rarity=R [/card] [card] primitive=Lavalanche id=180612 rarity=R [/card] [card] primitive=Leonin Armorguard id=180606 rarity=C [/card] [card] primitive=Lich Lord of Unx id=179555 rarity=R [/card] [card] primitive=Lightning Reaver id=180617 rarity=R [/card] [card] primitive=Lord of Extinction id=177922 rarity=M [/card] [card] primitive=Lorescale Coatl id=179633 rarity=U [/card] [card] primitive=Madrush Cyclops id=180625 rarity=R [/card] [card] primitive=Maelstrom Nexus id=179540 rarity=M [/card] [card] primitive=Maelstrom Pulse id=180613 rarity=R [/card] [card] primitive=Mage Slayer id=179567 rarity=U [/card] [card] primitive=Magefire Wings id=179591 rarity=C [/card] [card] primitive=Marisi's Twinclaws id=179585 rarity=U [/card] [card] primitive=Marrow Chomper id=183014 rarity=U [/card] [card] primitive=Mask of Riddles id=179584 rarity=U [/card] [card] primitive=Mayael's Aria id=180620 rarity=R [/card] [card] primitive=Meddling Mage id=179547 rarity=R [/card] [card] primitive=Messenger Falcons id=189644 rarity=U [/card] [card] primitive=Mind Funeral id=179599 rarity=U [/card] [card] primitive=Mistvein Borderpost id=161276 rarity=C [/card] [card] primitive=Monstrous Carabid id=185051 rarity=C [/card] [card] primitive=Morbid Bloom id=179614 rarity=U [/card] [card] primitive=Mycoid Shepherd id=179548 rarity=R [/card] [card] primitive=Naya Hushblade id=188969 rarity=C [/card] [card] primitive=Naya Sojourners id=188970 rarity=C [/card] [card] primitive=Necromancer's Covenant id=183011 rarity=R [/card] [card] primitive=Nemesis of Reason id=188962 rarity=R [/card] [card] primitive=Nulltread Gargantuan id=179580 rarity=U [/card] [card] primitive=Offering to Asha id=183007 rarity=C [/card] [card] primitive=Pale Recluse id=144249 rarity=C [/card] [card] primitive=Predatory Advantage id=180602 rarity=R [/card] [card] primitive=Putrid Leech id=179612 rarity=C [/card] [card] primitive=Qasali Pridemage id=179556 rarity=C [/card] [card] primitive=Reborn Hope id=175256 rarity=U [/card] [card] primitive=Retaliator Griffin id=147530 rarity=R [/card] [card] primitive=Rhox Brute id=189650 rarity=C [/card] [card] primitive=Sages of the Anima id=180601 rarity=R [/card] [card] primitive=Sanctum Plowbeast id=144282 rarity=C [/card] [card] primitive=Sangrite Backlash id=179553 rarity=C [/card] [card] primitive=Sanity Gnawers id=179623 rarity=U [/card] [card] primitive=Sen Triplets id=180607 rarity=M [/card] [card] primitive=Sewn-Eye Drake id=179594 rarity=C [/card] [card] primitive=Shield of the Righteous id=185063 rarity=U [/card] [card] primitive=Sigil Captain id=179560 rarity=U [/card] [card] primitive=Sigil of the Nayan Gods id=179630 rarity=C [/card] [card] primitive=Sigiled Behemoth id=159688 rarity=C [/card] [card] primitive=Singe-Mind Ogre id=179574 rarity=C [/card] [card] primitive=Skyclaw Thrash id=179569 rarity=U [/card] [card] primitive=Slave of Bolas id=188971 rarity=U [/card] [card] primitive=Soul Manipulation id=183008 rarity=C [/card] [card] primitive=Soulquake id=179409 rarity=R [/card] [card] primitive=Sovereigns of Lost Alara id=180600 rarity=R [/card] [card] primitive=Spellbound Dragon id=180611 rarity=R [/card] [card] primitive=Spellbreaker Behemoth id=179551 rarity=R [/card] [card] primitive=Sphinx of the Steel Wind id=189641 rarity=M [/card] [card] primitive=Stormcaller's Boon id=179534 rarity=C [/card] [card] primitive=Stun Sniper id=179589 rarity=U [/card] [card] primitive=Tainted Sigil id=180618 rarity=U [/card] [card] primitive=Talon Trooper id=179537 rarity=C [/card] [card] primitive=Terminate id=176449 rarity=C [/card] [card] primitive=Thopter Foundry id=183017 rarity=U [/card] [card] primitive=Thought Hemorrhage id=180596 rarity=R [/card] [card] primitive=Thraximundar id=180595 rarity=M [/card] [card] primitive=Time Sieve id=189649 rarity=R [/card] [card] primitive=Trace of Abundance id=161292 rarity=C [/card] [card] primitive=Unbender Tine id=138217 rarity=U [/card] [card] primitive=Unscythe, Killer of Kings id=189651 rarity=R [/card] [card] primitive=Uril, the Miststalker id=189645 rarity=M [/card] [card] primitive=Valley Rannet id=144260 rarity=C [/card] [card] primitive=Vectis Dominator id=179592 rarity=C [/card] [card] primitive=Vedalken Ghoul id=183010 rarity=C [/card] [card] primitive=Vedalken Heretic id=180619 rarity=R [/card] [card] primitive=Veinfire Borderpost id=189640 rarity=C [/card] [card] primitive=Vengeful Rebirth id=179628 rarity=U [/card] [card] primitive=Violent Outburst id=185056 rarity=C [/card] [card] primitive=Vithian Renegades id=179535 rarity=U [/card] [card] primitive=Wall of Denial id=179601 rarity=U [/card] [card] primitive=Wargate id=180592 rarity=R [/card] [card] primitive=Wildfield Borderpost id=179590 rarity=C [/card] [card] primitive=Winged Coatl id=179603 rarity=C [/card] [card] primitive=Zealous Persecution id=179575 rarity=U [/card] [meta] author=Wagic Team year=2010 [/meta] [card] primitive=A Display of My Dark Power id=212578 rarity=C [/card] [card] primitive=AEther Spellbomb id=220525 rarity=C [/card] [card] primitive=Agony Warp id=220454 rarity=C [/card] [card] primitive=All in Good Time id=212648 rarity=C [/card] [card] primitive=All Shall Smolder in My Wake id=212617 rarity=C [/card] [card] primitive=Approach My Molten Realm id=212591 rarity=C [/card] [card] primitive=Architects of Will id=220517 rarity=C [/card] [card] primitive=Armadillo Cloak id=220498 rarity=C [/card] [card] primitive=Artisan of Kozilek id=220553 rarity=U [/card] [card] primitive=Avatar of Discord id=220539 rarity=R [/card] [card] primitive=Avatar of Woe id=220562 rarity=R [/card] [card] primitive=Azorius Signet id=220540 rarity=C [/card] [card] primitive=Barren Moor id=220487 rarity=C [/card] [card] primitive=Battering Craghorn id=220488 rarity=C [/card] [card] primitive=Batwing Brume id=220573 rarity=U [/card] [card] primitive=Beacon of Unrest id=220482 rarity=R [/card] [card] primitive=Behold the Power of Destruction id=212585 rarity=C [/card] [card] primitive=Bituminous Blast id=220518 rarity=U [/card] [card] primitive=Bog Witch id=220556 rarity=C [/card] [card] primitive=Branching Bolt id=220455 rarity=C [/card] [card] primitive=Breath of Darigaaz id=220499 rarity=U [/card] [card] primitive=Cemetery Reaper id=220485 rarity=R [/card] [card] primitive=Chameleon Colossus id=220451 rarity=R [/card] [card] primitive=Chandra's Outrage id=220513 rarity=C [/card] [card] primitive=Choose Your Champion id=212581 rarity=C [/card] [card] primitive=Colossal Might id=220519 rarity=C [/card] [card] primitive=Corpse Connoisseur id=220567 rarity=U [/card] [card] primitive=Dance, Pathetic Marionette id=212610 rarity=C [/card] [card] primitive=Dimir Signet id=220548 rarity=C [/card] [card] primitive=Dragon Breath id=220473 rarity=C [/card] [card] primitive=Dragon Fodder id=220456 rarity=C [/card] [card] primitive=Dragon Whelp id=220477 rarity=U [/card] [card] primitive=Dragonspeaker Shaman id=220474 rarity=U [/card] [card] primitive=Dreamstone Hedron id=220554 rarity=U [/card] [card] primitive=Dregscape Zombie id=220457 rarity=C [/card] [card] primitive=Duplicant id=220526 rarity=R [/card] [card] primitive=Embrace My Diabolical Vision id=212596 rarity=C [/card] [card] primitive=Ethersworn Shieldmage id=220520 rarity=C [/card] [card] primitive=Everflowing Chalice id=220534 rarity=U [/card] [card] primitive=Every Hope Shall Vanish id=212593 rarity=C [/card] [card] primitive=Every Last Vestige Shall Rot id=212655 rarity=C [/card] [card] primitive=Evil Comes to Fruition id=212599 rarity=C [/card] [card] primitive=Extractor Demon id=220507 rarity=R [/card] [card] primitive=Feed the Machine id=212652 rarity=C [/card] [card] primitive=Feral Hydra id=220532 rarity=R [/card] [card] primitive=Fertilid id=220452 rarity=C [/card] [card] primitive=Festering Goblin id=220489 rarity=C [/card] [card] primitive=Fieldmist Borderpost id=220521 rarity=C [/card] [card] primitive=Fierce Empath id=220475 rarity=C [/card] [card] primitive=Fireball id=220478 rarity=U [/card] [card] primitive=Fires of Yavimaya id=220500 rarity=U [/card] [card] primitive=Flameblast Dragon id=220458 rarity=R [/card] [card] primitive=Fog id=220479 rarity=C [/card] [card] primitive=Forest id=221295 rarity=L [/card] [card] primitive=Forest id=221296 rarity=L [/card] [card] primitive=Forest id=221297 rarity=L [/card] [card] primitive=Forgotten Ancient id=220476 rarity=R [/card] [card] primitive=Furnace Whelp id=220483 rarity=U [/card] [card] primitive=Gathan Raiders id=220495 rarity=C [/card] [card] primitive=Gleeful Sabotage id=220585 rarity=C [/card] [card] primitive=Graypelt Refuge id=220467 rarity=U [/card] [card] primitive=Gruul Signet id=220504 rarity=C [/card] [card] primitive=Harmonize id=220584 rarity=U [/card] [card] primitive=Hellkite Charger id=220468 rarity=R [/card] [card] primitive=Heroes' Reunion id=220501 rarity=U [/card] [card] primitive=Hunting Moa id=220563 rarity=U [/card] [card] primitive=I Bask in Your Silent Awe id=212614 rarity=C [/card] [card] primitive=I Call on the Ancient Magics id=212619 rarity=C [/card] [card] primitive=I Delight in Your Convulsions id=212580 rarity=C [/card] [card] primitive=I Know All, I See All id=212597 rarity=C [/card] [card] primitive=Ignite the Cloneforge! id=212587 rarity=C [/card] [card] primitive=Imperial Hellkite id=220463 rarity=R [/card] [card] primitive=Incremental Blight id=220546 rarity=U [/card] [card] primitive=Infectious Horror id=220508 rarity=C [/card] [card] primitive=Inferno Trap id=220469 rarity=U [/card] [card] primitive=Infest id=220459 rarity=U [/card] [card] primitive=Into the Earthen Maw id=212582 rarity=C [/card] [card] primitive=Introductions Are in Order id=212603 rarity=C [/card] [card] primitive=Island id=221300 rarity=L [/card] [card] primitive=Island id=221301 rarity=L [/card] [card] primitive=Island id=221302 rarity=L [/card] [card] primitive=Juggernaut id=220484 rarity=U [/card] [card] primitive=Kaervek the Merciless id=220557 rarity=R [/card] [card] primitive=Kamahl, Fist of Krosa id=220490 rarity=R [/card] [card] primitive=Kazandu Refuge id=220470 rarity=U [/card] [card] primitive=Khalni Garden id=220535 rarity=C [/card] [card] primitive=Kilnmouth Dragon id=220464 rarity=R [/card] [card] primitive=Know Naught but Fire id=212600 rarity=C [/card] [card] primitive=Krosan Tusker id=220491 rarity=C [/card] [card] primitive=Krosan Verge id=220544 rarity=U [/card] [card] primitive=Leaf Gilder id=220568 rarity=C [/card] [card] primitive=Leonin Abunas id=220527 rarity=R [/card] [card] primitive=Lightning Greaves id=220528 rarity=U [/card] [card] primitive=Llanowar Reborn id=220496 rarity=U [/card] [card] primitive=Lodestone Golem id=220536 rarity=R [/card] [card] primitive=Look Skyward and Despair id=212579 rarity=C [/card] [card] primitive=Magister Sphinx id=220509 rarity=R [/card] [card] primitive=Makeshift Mannequin id=220569 rarity=U [/card] [card] primitive=March of the Machines id=220529 rarity=R [/card] [card] primitive=Master Transmuter id=220510 rarity=R [/card] [card] primitive=May Civilization Collapse id=212606 rarity=C [/card] [card] primitive=Memnarch id=220471 rarity=R [/card] [card] primitive=Metallurgeon id=220460 rarity=U [/card] [card] primitive=Mistvein Borderpost id=220522 rarity=C [/card] [card] primitive=Molimo, Maro-Sorcerer id=220503 rarity=R [/card] [card] primitive=Mortal Flesh Is Weak id=212608 rarity=C [/card] [card] primitive=Mosswort Bridge id=220571 rarity=R [/card] [card] primitive=Mountain id=221303 rarity=L [/card] [card] primitive=Mountain id=221304 rarity=L [/card] [card] primitive=Mountain id=221305 rarity=L [/card] [card] primitive=My Crushing Masterstroke id=212611 rarity=C [/card] [card] primitive=My Genius Knows No Bounds id=212661 rarity=C [/card] [card] primitive=My Undead Horde Awakens id=212620 rarity=C [/card] [card] primitive=My Wish Is Your Command id=212607 rarity=C [/card] [card] primitive=Nantuko Monastery id=220545 rarity=U [/card] [card] primitive=Nature Demands an Offering id=212601 rarity=C [/card] [card] primitive=Nature Shields Its Own id=212577 rarity=C [/card] [card] primitive=Nothing Can Stop Me Now id=212624 rarity=C [/card] [card] primitive=Obelisk of Esper id=220461 rarity=C [/card] [card] primitive=Oblivion Ring id=220586 rarity=C [/card] [card] primitive=Only Blood Ends Your Nightmares id=212622 rarity=C [/card] [card] primitive=Pale Recluse id=220523 rarity=C [/card] [card] primitive=Path to Exile id=220511 rarity=U [/card] [card] primitive=Plains id=221309 rarity=L [/card] [card] primitive=Plains id=221310 rarity=L [/card] [card] primitive=Plummet id=220514 rarity=C [/card] [card] primitive=Primal Command id=220570 rarity=R [/card] [card] primitive=Rakdos Carnarium id=220541 rarity=C [/card] [card] primitive=Rakdos Guildmage id=220542 rarity=U [/card] [card] primitive=Rakdos Signet id=220543 rarity=C [/card] [card] primitive=Rancor id=220577 rarity=C [/card] [card] primitive=Realms Befitting My Majesty id=212653 rarity=C [/card] [card] primitive=Reanimate id=220576 rarity=U [/card] [card] primitive=Reassembling Skeleton id=220515 rarity=U [/card] [card] primitive=Roots of All Evil id=212602 rarity=C [/card] [card] primitive=Rotted Ones, Lay Siege id=212583 rarity=C [/card] [card] primitive=Ryusei, the Falling Star id=220583 rarity=R [/card] [card] primitive=Sakura-Tribe Elder id=220582 rarity=C [/card] [card] primitive=Sanctum Gargoyle id=220462 rarity=C [/card] [card] primitive=Savage Twister id=220505 rarity=U [/card] [card] primitive=Scion of Darkness id=220465 rarity=R [/card] [card] primitive=Secluded Steppe id=220492 rarity=C [/card] [card] primitive=Seething Song id=220561 rarity=C [/card] [card] primitive=Selesnya Guildmage id=220549 rarity=U [/card] [card] primitive=Shinen of Life's Roar id=220587 rarity=C [/card] [card] primitive=Shriekmaw id=220572 rarity=U [/card] [card] primitive=Sign in Blood id=220480 rarity=C [/card] [card] primitive=Skirk Commando id=220493 rarity=C [/card] [card] primitive=Skirk Marauder id=220466 rarity=C [/card] [card] primitive=Skullcage id=220537 rarity=U [/card] [card] primitive=Sorcerer's Strongbox id=222702 rarity=U [/card] [card] primitive=Spider Umbra id=220555 rarity=C [/card] [card] primitive=Spin into Myth id=220497 rarity=U [/card] [card] primitive=Sun Droplet id=220530 rarity=U [/card] [card] primitive=Sundering Titan id=220472 rarity=R [/card] [card] primitive=Surrender Your Thoughts id=212598 rarity=C [/card] [card] primitive=Swamp id=221311 rarity=L [/card] [card] primitive=Swamp id=221312 rarity=L [/card] [card] primitive=Swamp id=221313 rarity=L [/card] [card] primitive=Synod Centurion id=220538 rarity=U [/card] [card] primitive=Synod Sanctum id=220531 rarity=U [/card] [card] primitive=Taurean Mauler id=220453 rarity=R [/card] [card] primitive=Terminate id=220524 rarity=C [/card] [card] primitive=Terramorphic Expanse id=220481 rarity=C [/card] [card] primitive=The Dead Shall Serve id=212613 rarity=C [/card] [card] primitive=The Fate of the Flammable id=212576 rarity=C [/card] [card] primitive=The Iron Guardian Stirs id=212594 rarity=C [/card] [card] primitive=The Pieces Are Coming Together id=212604 rarity=C [/card] [card] primitive=The Very Soil Shall Shake id=212615 rarity=C [/card] [card] primitive=Thelonite Hermit id=220558 rarity=R [/card] [card] primitive=Thran Dynamo id=220506 rarity=U [/card] [card] primitive=Thunderstaff id=220581 rarity=U [/card] [card] primitive=Tooth, Claw, and Tail id=212590 rarity=C [/card] [card] primitive=Torrent of Souls id=220547 rarity=U [/card] [card] primitive=Tranquil Thicket id=220494 rarity=C [/card] [card] primitive=Twisted Abomination id=220564 rarity=C [/card] [card] primitive=Two-Headed Dragon id=220486 rarity=R [/card] [card] primitive=Unbender Tine id=220552 rarity=U [/card] [card] primitive=Unmake id=220574 rarity=C [/card] [card] primitive=Urborg Syphon-Mage id=220559 rarity=C [/card] [card] primitive=Vampiric Dragon id=220578 rarity=R [/card] [card] primitive=Verdeloth the Ancient id=220565 rarity=R [/card] [card] primitive=Vitu-Ghazi, the City-Tree id=220550 rarity=U [/card] [card] primitive=Volcanic Fallout id=220512 rarity=U [/card] [card] primitive=Wall of Roots id=220566 rarity=C [/card] [card] primitive=Watchwolf id=220551 rarity=U [/card] [card] primitive=Wax (Wax/Wane) id=220502 rarity=U [/card] [card] primitive=Which of You Burns Brightest? id=212605 rarity=C [/card] [card] primitive=Wickerbough Elder id=220575 rarity=C [/card] [card] primitive=Yavimaya Dryad id=220560 rarity=U [/card] [card] primitive=Your Fate Is Thrice Sealed id=212618 rarity=C [/card] [card] primitive=Your Puny Minds Cannot Fathom id=212588 rarity=C [/card] [card] primitive=Your Will Is Not Your Own id=212609 rarity=C [/card] [card] primitive=Zombie Infestation id=220579 rarity=U [/card] [card] primitive=Zombify id=220580 rarity=U [/card] [meta] author=Wagic Team year=1993 [/meta] [card] primitive=Abu Ja'far id=968 rarity=U [/card] [card] primitive=Aladdin id=955 rarity=R [/card] [card] primitive=Aladdin's Lamp id=900 rarity=R [/card] [card] primitive=Aladdin's Ring id=901 rarity=R [/card] [card] primitive=Ali Baba id=956 rarity=U [/card] [card] primitive=Ali from Cairo id=957 rarity=R [/card] [card] primitive=Army of Allah id=970 rarity=C [/card] [card] primitive=Army of Allah id=969 rarity=C [/card] [card] primitive=Bazaar of Baghdad id=984 rarity=U [/card] [card] primitive=Bird Maiden id=959 rarity=C [/card] [card] primitive=Bird Maiden id=958 rarity=C [/card] [card] primitive=Bottle of Suleiman id=902 rarity=R [/card] [card] primitive=Brass Man id=903 rarity=U [/card] [card] primitive=Camel id=971 rarity=C [/card] [card] primitive=City in a Bottle id=904 rarity=R [/card] [card] primitive=City of Brass id=985 rarity=U [/card] [card] primitive=Cuombajj Witches id=914 rarity=C [/card] [card] primitive=Cyclone id=942 rarity=U [/card] [card] primitive=Dancing Scimitar id=905 rarity=R [/card] [card] primitive=Dandan id=929 rarity=C [/card] [card] primitive=Desert id=986 rarity=C [/card] [card] primitive=Desert Nomads id=960 rarity=C [/card] [card] primitive=Desert Twister id=943 rarity=U [/card] [card] primitive=Diamond Valley id=987 rarity=U [/card] [card] primitive=Drop of Honey id=944 rarity=R [/card] [card] primitive=Ebony Horse id=906 rarity=R [/card] [card] primitive=Elephant Graveyard id=988 rarity=R [/card] [card] primitive=El-Hajjaj id=915 rarity=R [/card] [card] primitive=Erg Raiders id=917 rarity=C [/card] [card] primitive=Erg Raiders id=916 rarity=C [/card] [card] primitive=Erhnam Djinn id=945 rarity=R [/card] [card] primitive=Eye for an Eye id=972 rarity=U [/card] [card] primitive=Fishliver Oil id=931 rarity=C [/card] [card] primitive=Fishliver Oil id=930 rarity=C [/card] [card] primitive=Flying Carpet id=907 rarity=U [/card] [card] primitive=Flying Men id=932 rarity=C [/card] [card] primitive=Ghazban Ogre id=946 rarity=C [/card] [card] primitive=Giant Tortoise id=934 rarity=C [/card] [card] primitive=Giant Tortoise id=933 rarity=C [/card] [card] primitive=Guardian Beast id=918 rarity=R [/card] [card] primitive=Hasran Ogress id=920 rarity=C [/card] [card] primitive=Hasran Ogress id=919 rarity=C [/card] [card] primitive=Hurr Jackal id=961 rarity=C [/card] [card] primitive=Ifh-Biff Efreet id=947 rarity=R [/card] [card] primitive=Island Fish Jasconius id=935 rarity=R [/card] [card] primitive=Island of Wak-Wak id=989 rarity=R [/card] [card] primitive=Jandor's Ring id=908 rarity=R [/card] [card] primitive=Jandor's Saddlebags id=909 rarity=R [/card] [card] primitive=Jeweled Bird id=910 rarity=U [/card] [card] primitive=Jihad id=973 rarity=R [/card] [card] primitive=Junun Efreet id=921 rarity=R [/card] [card] primitive=Juzam Djinn id=922 rarity=R [/card] [card] primitive=Khabal Ghoul id=923 rarity=U [/card] [card] primitive=King Suleiman id=974 rarity=R [/card] [card] primitive=Kird Ape id=962 rarity=C [/card] [card] primitive=Library of Alexandria id=990 rarity=U [/card] [card] primitive=Magnetic Mountain id=963 rarity=U [/card] [card] primitive=Merchant Ship id=936 rarity=U [/card] [card] primitive=Metamorphosis id=948 rarity=C [/card] [card] primitive=Mijae Djinn id=964 rarity=R [/card] [card] primitive=Moorish Cavalry id=976 rarity=C [/card] [card] primitive=Moorish Cavalry id=975 rarity=C [/card] [card] primitive=Mountain id=983 rarity=C [/card] [card] primitive=Nafs Asp id=950 rarity=C [/card] [card] primitive=Nafs Asp id=949 rarity=C [/card] [card] primitive=Oasis id=991 rarity=U [/card] [card] primitive=Old Man of the Sea id=937 rarity=R [/card] [card] primitive=Oubliette id=925 rarity=C [/card] [card] primitive=Oubliette id=924 rarity=C [/card] [card] primitive=Piety id=978 rarity=C [/card] [card] primitive=Piety id=977 rarity=C [/card] [card] primitive=Pyramids id=911 rarity=R [/card] [card] primitive=Repentant Blacksmith id=979 rarity=R [/card] [card] primitive=Ring of Ma'ruf id=912 rarity=R [/card] [card] primitive=Rukh Egg id=966 rarity=C [/card] [card] primitive=Rukh Egg id=965 rarity=C [/card] [card] primitive=Sandals of Abdallah id=913 rarity=U [/card] [card] primitive=Sandstorm id=951 rarity=C [/card] [card] primitive=Serendib Djinn id=938 rarity=R [/card] [card] primitive=Serendib Efreet id=939 rarity=R [/card] [card] primitive=Shahrazad id=980 rarity=R [/card] [card] primitive=Sindbad id=940 rarity=U [/card] [card] primitive=Singing Tree id=952 rarity=R [/card] [card] primitive=Sorceress Queen id=926 rarity=U [/card] [card] primitive=Stone-Throwing Devils id=928 rarity=C [/card] [card] primitive=Stone-Throwing Devils id=927 rarity=C [/card] [card] primitive=Unstable Mutation id=941 rarity=C [/card] [card] primitive=War Elephant id=982 rarity=C [/card] [card] primitive=War Elephant id=981 rarity=C [/card] [card] primitive=Wyluli Wolf id=954 rarity=C [/card] [card] primitive=Wyluli Wolf id=953 rarity=C [/card] [card] primitive=Ydwen Efreet id=967 rarity=R [/card] [meta] author=Wagic Team year=1994 [/meta] [card] primitive=Amulet of Kroog id=992 rarity=C [/card] [card] primitive=Argivian Archaeologist id=1064 rarity=R [/card] [card] primitive=Argivian Blacksmith id=1065 rarity=C [/card] [card] primitive=Argothian Pixies id=1050 rarity=C [/card] [card] primitive=Argothian Treefolk id=1051 rarity=C [/card] [card] primitive=Armageddon Clock id=993 rarity=U [/card] [card] primitive=Artifact Blast id=1057 rarity=C [/card] [card] primitive=Artifact Possession id=1036 rarity=C [/card] [card] primitive=Artifact Ward id=1066 rarity=C [/card] [card] primitive=Ashnod's Altar id=994 rarity=U [/card] [card] primitive=Ashnod's Battle Gear id=995 rarity=U [/card] [card] primitive=Ashnod's Transmogrant id=996 rarity=U [/card] [card] primitive=Atog id=1058 rarity=C [/card] [card] primitive=Battering Ram id=997 rarity=C [/card] [card] primitive=Bronze Tablet id=998 rarity=R [/card] [card] primitive=Candelabra of Tawnos id=999 rarity=R [/card] [card] primitive=Circle of Protection: Artifacts id=1067 rarity=U [/card] [card] primitive=Citanul Druid id=1052 rarity=U [/card] [card] primitive=Clay Statue id=1000 rarity=C [/card] [card] primitive=Clockwork Avian id=1001 rarity=R [/card] [card] primitive=Colossus of Sardia id=1002 rarity=R [/card] [card] primitive=Coral Helm id=1003 rarity=R [/card] [card] primitive=Crumble id=1053 rarity=C [/card] [card] primitive=Cursed Rack id=1004 rarity=U [/card] [card] primitive=Damping Field id=1068 rarity=U [/card] [card] primitive=Detonate id=1059 rarity=U [/card] [card] primitive=Drafna's Restoration id=1037 rarity=C [/card] [card] primitive=Dragon Engine id=1005 rarity=C [/card] [card] primitive=Dwarven Weaponsmith id=1060 rarity=U [/card] [card] primitive=Energy Flux id=1038 rarity=U [/card] [card] primitive=Feldon's Cane id=1006 rarity=U [/card] [card] primitive=Gaea's Avenger id=1054 rarity=R [/card] [card] primitive=Gate to Phyrexia id=1039 rarity=U [/card] [card] primitive=Goblin Artisans id=1061 rarity=U [/card] [card] primitive=Golgothian Sylex id=1007 rarity=R [/card] [card] primitive=Grapeshot Catapult id=1008 rarity=C [/card] [card] primitive=Haunting Wind id=1040 rarity=U [/card] [card] primitive=Hurkyl's Recall id=1041 rarity=R [/card] [card] primitive=Ivory Tower id=1009 rarity=U [/card] [card] primitive=Jalum Tome id=1010 rarity=U [/card] [card] primitive=Martyrs of Korlis id=1069 rarity=U [/card] [card] primitive=Mightstone id=1011 rarity=U [/card] [card] primitive=Millstone id=1012 rarity=U [/card] [card] primitive=Mishra's Factory id=1074 rarity=U [/card] [card] primitive=Mishra's Factory id=1073 rarity=R [/card] [card] primitive=Mishra's Factory id=1072 rarity=R [/card] [card] primitive=Mishra's Factory id=1071 rarity=R [/card] [card] primitive=Mishra's War Machine id=1013 rarity=R [/card] [card] primitive=Mishra's Workshop id=1075 rarity=R [/card] [card] primitive=Obelisk of Undoing id=1014 rarity=R [/card] [card] primitive=Onulet id=1015 rarity=U [/card] [card] primitive=Orcish Mechanics id=1062 rarity=C [/card] [card] primitive=Ornithopter id=1016 rarity=C [/card] [card] primitive=Phyrexian Gremlins id=1042 rarity=C [/card] [card] primitive=Power Artifact id=1043 rarity=U [/card] [card] primitive=Powerleech id=1055 rarity=U [/card] [card] primitive=Priest of Yawgmoth id=1044 rarity=C [/card] [card] primitive=Primal Clay id=1017 rarity=U [/card] [card] primitive=Rakalite id=1018 rarity=U [/card] [card] primitive=Reconstruction id=1045 rarity=C [/card] [card] primitive=Reverse Polarity id=1070 rarity=C [/card] [card] primitive=Rocket Launcher id=1019 rarity=U [/card] [card] primitive=Sage of Lat-Nam id=1046 rarity=C [/card] [card] primitive=Shapeshifter id=1020 rarity=R [/card] [card] primitive=Shatterstorm id=1063 rarity=R [/card] [card] primitive=Staff of Zegon id=1021 rarity=C [/card] [card] primitive=Strip Mine id=1079 rarity=U [/card] [card] primitive=Strip Mine id=1078 rarity=R [/card] [card] primitive=Strip Mine id=1077 rarity=R [/card] [card] primitive=Strip Mine id=1076 rarity=R [/card] [card] primitive=Su-Chi id=1022 rarity=U [/card] [card] primitive=Tablet of Epityr id=1023 rarity=C [/card] [card] primitive=Tawnos's Coffin id=1024 rarity=R [/card] [card] primitive=Tawnos's Wand id=1025 rarity=U [/card] [card] primitive=Tawnos's Weaponry id=1026 rarity=U [/card] [card] primitive=Tetravus id=1027 rarity=R [/card] [card] primitive=The Rack id=1028 rarity=U [/card] [card] primitive=Titania's Song id=1056 rarity=U [/card] [card] primitive=Transmute Artifact id=1047 rarity=U [/card] [card] primitive=Triskelion id=1029 rarity=R [/card] [card] primitive=Urza's Avenger id=1030 rarity=R [/card] [card] primitive=Urza's Chalice id=1031 rarity=C [/card] [card] primitive=Urza's Mine id=1083 rarity=U [/card] [card] primitive=Urza's Mine id=1082 rarity=C [/card] [card] primitive=Urza's Mine id=1081 rarity=U [/card] [card] primitive=Urza's Mine id=1080 rarity=C [/card] [card] primitive=Urza's Miter id=1032 rarity=R [/card] [card] primitive=Urza's Power Plant id=1087 rarity=U [/card] [card] primitive=Urza's Power Plant id=1086 rarity=C [/card] [card] primitive=Urza's Power Plant id=1085 rarity=C [/card] [card] primitive=Urza's Power Plant id=1084 rarity=U [/card] [card] primitive=Urza's Tower id=1091 rarity=U [/card] [card] primitive=Urza's Tower id=1090 rarity=C [/card] [card] primitive=Urza's Tower id=1089 rarity=U [/card] [card] primitive=Urza's Tower id=1088 rarity=U [/card] [card] primitive=Wall of Spears id=1033 rarity=U [/card] [card] primitive=Weakstone id=1034 rarity=U [/card] [card] primitive=Xenic Poltergeist id=1048 rarity=U [/card] [card] primitive=Yawgmoth Demon id=1049 rarity=R [/card] [card] primitive=Yotian Soldier id=1035 rarity=C [/card] [meta] author=Wagic Team name=AVN block=Duel year=2011 [/meta] [card] primitive=Ageless Entity id=249411 rarity=R [/card] [card] primitive=Agonizing Demise id=259268 rarity=C [/card] [card] primitive=Ajani Vengeant id=266299 rarity=M [/card] [card] primitive=Ajani's Mantra id=249398 rarity=C [/card] [card] primitive=Ajani's Pridemate id=249413 rarity=U [/card] [card] primitive=Behemoth Sledge id=249396 rarity=U [/card] [card] primitive=Blazing Specter id=259274 rarity=R [/card] [card] primitive=Brackwater Elemental id=249390 rarity=C [/card] [card] primitive=Briarhorn id=249383 rarity=U [/card] [card] primitive=Canyon Wildcat id=249412 rarity=C [/card] [card] primitive=Countersquall id=249406 rarity=U [/card] [card] primitive=Cruel Ultimatum id=259262 rarity=R [/card] [card] primitive=Crumbling Necropolis id=259265 rarity=U [/card] [card] primitive=Deep Analysis id=249365 rarity=U [/card] [card] primitive=Dimir Cutpurse id=259269 rarity=R [/card] [card] primitive=Elder Mastery id=249407 rarity=U [/card] [card] primitive=Essence Warden id=249374 rarity=C [/card] [card] primitive=Evolving Wilds id=249395 rarity=C [/card] [card] primitive=Rise // Fall id=259266 rarity=U [/card] [card] primitive=Fire-Field Ogre id=259270 rarity=U [/card] [card] primitive=Firemane Angel id=249366 rarity=R [/card] [card] primitive=Fleetfoot Panther id=249391 rarity=U [/card] [card] primitive=Forest id=262651 rarity=C [/card] [card] primitive=Forest id=259285 rarity=C [/card] [card] primitive=Graypelt Refuge id=249379 rarity=U [/card] [card] primitive=Grazing Gladehart id=249378 rarity=C [/card] [card] primitive=Griffin Guide id=249372 rarity=U [/card] [card] primitive=Grixis Charm id=259271 rarity=U [/card] [card] primitive=Hellfire Mongrel id=249408 rarity=U [/card] [card] primitive=Icy Manipulator id=249384 rarity=U [/card] [card] primitive=Igneous Pouncer id=249410 rarity=C [/card] [card] primitive=Island id=259287 rarity=C [/card] [card] primitive=Jade Mage id=249397 rarity=U [/card] [card] primitive=Jhessian Zombies id=259277 rarity=C [/card] [card] primitive=Jungle Shrine id=249403 rarity=U [/card] [card] primitive=Kazandu Refuge id=249402 rarity=U [/card] [card] primitive=Kird Ape id=249382 rarity=U [/card] [card] primitive=Lead the Stampede id=249369 rarity=U [/card] [card] primitive=Lightning Helix id=249386 rarity=U [/card] [card] primitive=Loam Lion id=249377 rarity=U [/card] [card] primitive=Loxodon Hierarch id=249414 rarity=R [/card] [card] primitive=Spite // Malice id=249394 rarity=U [/card] [card] primitive=Marisi's Twinclaws id=249375 rarity=U [/card] [card] primitive=Morgue Toad id=259264 rarity=C [/card] [card] primitive=Moroii id=249367 rarity=U [/card] [card] primitive=Mountain id=259286 rarity=C [/card] [card] primitive=Mountain id=259284 rarity=C [/card] [card] primitive=Nacatl Hunt-Pride id=249409 rarity=U [/card] [card] primitive=Naya Charm id=249385 rarity=U [/card] [card] primitive=Nicol Bolas, Planeswalker id=266154 rarity=M [/card] [card] primitive=Nightscape Familiar id=259263 rarity=C [/card] [card] primitive=Obelisk of Grixis id=259279 rarity=C [/card] [card] primitive=Ogre Savant id=249387 rarity=C [/card] [card] primitive=Pain // Suffering id=259281 rarity=U [/card] [card] primitive=Plains id=249376 rarity=C [/card] [card] primitive=Pride of Lions id=249371 rarity=U [/card] [card] primitive=Profane Command id=259275 rarity=R [/card] [card] primitive=Qasali Pridemage id=249405 rarity=C [/card] [card] primitive=Recoil id=266305 rarity=C [/card] [card] primitive=Recumbent Bliss id=249400 rarity=C [/card] [card] primitive=Rupture Spire id=259282 rarity=C [/card] [card] primitive=Sapseep Forest id=249389 rarity=U [/card] [card] primitive=Searing Meditation id=249380 rarity=R [/card] [card] primitive=Shriekmaw id=259272 rarity=U [/card] [card] primitive=Slave of Bolas id=259276 rarity=U [/card] [card] primitive=Slavering Nulls id=249404 rarity=U [/card] [card] primitive=Spitemare id=249388 rarity=U [/card] [card] primitive=Steamcore Weird id=259273 rarity=C [/card] [card] primitive=Surveilling Sprite id=259267 rarity=C [/card] [card] primitive=Swamp id=262652 rarity=C [/card] [card] primitive=Swamp id=259283 rarity=C [/card] [card] primitive=Sylvan Bounty id=249392 rarity=C [/card] [card] primitive=Sylvan Ranger id=249399 rarity=C [/card] [card] primitive=Terramorphic Expanse id=249381 rarity=C [/card] [card] primitive=Titanic Ultimatum id=249370 rarity=R [/card] [card] primitive=Undermine id=259278 rarity=R [/card] [card] primitive=Vapor Snag id=249373 rarity=C [/card] [card] primitive=Vitu-Ghazi, the City-Tree id=249393 rarity=U [/card] [card] primitive=Wild Nacatl id=249401 rarity=C [/card] [card] primitive=Woolly Thoctar id=249368 rarity=U [/card] [meta] author=Wagic Team year=2012 block=ISD [/meta] [card] primitive=Abundant Growth id=240017 rarity=C [/card] [card] primitive=Aggravate id=275707 rarity=U [/card] [card] primitive=Alchemist's Apprentice id=240031 rarity=C [/card] [card] primitive=Alchemist's Refuge id=240194 rarity=R [/card] [card] primitive=Amass the Components id=270988 rarity=C [/card] [card] primitive=Angel of Glory's Rise id=239993 rarity=R [/card] [card] primitive=Angel of Jubilation id=240120 rarity=R [/card] [card] primitive=Angelic Armaments id=240074 rarity=U [/card] [card] primitive=Angelic Wall id=278065 rarity=C [/card] [card] primitive=Angel's Mercy id=240044 rarity=C [/card] [card] primitive=Angel's Tomb id=240059 rarity=U [/card] [card] primitive=Appetite for Brains id=279612 rarity=U [/card] [card] primitive=Arcane Melee id=270993 rarity=R [/card] [card] primitive=Archangel id=240205 rarity=U [/card] [card] primitive=Archwing Dragon id=278063 rarity=R [/card] [card] primitive=Avacyn, Angel of Hope id=239961 rarity=M [/card] [card] primitive=Banishing Stroke id=240156 rarity=U [/card] [card] primitive=Banners Raised id=240014 rarity=C [/card] [card] primitive=Barter in Blood id=240010 rarity=U [/card] [card] primitive=Battle Hymn id=270996 rarity=C [/card] [card] primitive=Bladed Bracers id=239965 rarity=C [/card] [card] primitive=Blessings of Nature id=240040 rarity=U [/card] [card] primitive=Blood Artist id=240178 rarity=U [/card] [card] primitive=Bloodflow Connoisseur id=240196 rarity=C [/card] [card] primitive=Bone Splinters id=239983 rarity=C [/card] [card] primitive=Bonfire of the Damned id=271095 rarity=M [/card] [card] primitive=Borderland Ranger id=239964 rarity=C [/card] [card] primitive=Bower Passage id=278255 rarity=U [/card] [card] primitive=Bruna, Light of Alabaster id=240208 rarity=M [/card] [card] primitive=Builder's Blessing id=239990 rarity=U [/card] [card] primitive=Burn at the Stake id=271120 rarity=R [/card] [card] primitive=Butcher Ghoul id=271115 rarity=C [/card] [card] primitive=Call to Serve id=240081 rarity=C [/card] [card] primitive=Captain of the Mists id=275713 rarity=R [/card] [card] primitive=Cathars' Crusade id=276198 rarity=R [/card] [card] primitive=Cathedral Sanctifier id=240136 rarity=C [/card] [card] primitive=Cavern of Souls id=278058 rarity=R [/card] [card] primitive=Champion of Lambholt id=279608 rarity=R [/card] [card] primitive=Cloudshift id=240006 rarity=C [/card] [card] primitive=Commander's Authority id=278252 rarity=U [/card] [card] primitive=Human Token id=-278252 rarity=T [/card] [card] primitive=Conjurer's Closet id=240030 rarity=R [/card] [card] primitive=Corpse Traders id=239971 rarity=U [/card] [card] primitive=Craterhoof Behemoth id=240027 rarity=M [/card] [card] primitive=Crippling Chill id=240042 rarity=C [/card] [card] primitive=Crypt Creeper id=240104 rarity=C [/card] [card] primitive=Cursebreak id=240124 rarity=C [/card] [card] primitive=Dangerous Wager id=240202 rarity=C [/card] [card] primitive=Dark Impostor id=240153 rarity=R [/card] [card] primitive=Deadeye Navigator id=240022 rarity=R [/card] [card] primitive=Death Wind id=240207 rarity=C [/card] [card] primitive=Defang id=240087 rarity=C [/card] [card] primitive=Defy Death id=239977 rarity=U [/card] [card] primitive=Demolish id=240060 rarity=C [/card] [card] primitive=Demonic Rising id=278060 rarity=R [/card] [card] primitive=Demonic Taskmaster id=271092 rarity=U [/card] [card] primitive=Demonlord of Ashmouth id=240166 rarity=R [/card] [card] primitive=Descendants' Path id=276498 rarity=R [/card] [card] primitive=Descent into Madness id=240119 rarity=M [/card] [card] primitive=Desolate Lighthouse id=240147 rarity=R [/card] [card] primitive=Devastation Tide id=275720 rarity=R [/card] [card] primitive=Devout Chaplain id=276195 rarity=U [/card] [card] primitive=Diregraf Escort id=240137 rarity=C [/card] [card] primitive=Divine Deflection id=240072 rarity=R [/card] [card] primitive=Dread Slaver id=240007 rarity=R [/card] [card] primitive=Dreadwaters id=240008 rarity=C [/card] [card] primitive=Driver of the Dead id=239963 rarity=C [/card] [card] primitive=Druid's Familiar id=240088 rarity=U [/card] [card] primitive=Druids' Repository id=240135 rarity=R [/card] [card] primitive=Dual Casting id=240138 rarity=R [/card] [card] primitive=Eaten by Spiders id=270987 rarity=U [/card] [card] primitive=Elgaud Shieldmate id=239968 rarity=C [/card] [card] primitive=Emancipation Angel id=239980 rarity=U [/card] [card] primitive=Entreat the Angels id=247426 rarity=M [/card] [card] primitive=Essence Harvest id=271114 rarity=C [/card] [card] primitive=Evernight Shade id=240125 rarity=U [/card] [card] primitive=Exquisite Blood id=240134 rarity=R [/card] [card] primitive=Falkenrath Exterminator id=276499 rarity=U [/card] [card] primitive=Farbog Explorer id=240108 rarity=C [/card] [card] primitive=Favorable Winds id=240131 rarity=U [/card] [card] primitive=Fervent Cathar id=240122 rarity=C [/card] [card] primitive=Fettergeist id=240080 rarity=U [/card] [card] primitive=Fleeting Distraction id=240162 rarity=C [/card] [card] primitive=Flowering Lumberknot id=240209 rarity=C [/card] [card] primitive=Forest id=269636 rarity=L [/card] [card] primitive=Forest id=269635 rarity=L [/card] [card] primitive=Forest id=269629 rarity=L [/card] [card] primitive=Gallows at Willow Hill id=262674 rarity=R [/card] [card] primitive=Spirit Token id=-262674 rarity=T [/card] [card] primitive=Galvanic Alchemist id=240211 rarity=C [/card] [card] primitive=Gang of Devils id=240167 rarity=U [/card] [card] primitive=Geist Snatch id=240021 rarity=C [/card] [card] primitive=Geist Trappers id=240024 rarity=C [/card] [card] primitive=Ghostform id=240003 rarity=C [/card] [card] primitive=Ghostly Flicker id=240101 rarity=C [/card] [card] primitive=Ghostly Touch id=278260 rarity=U [/card] [card] primitive=Ghoulflesh id=239970 rarity=C [/card] [card] primitive=Gisela, Blade of Goldnight id=240034 rarity=M [/card] [card] primitive=Gloom Surgeon id=240165 rarity=R [/card] [card] primitive=Gloomwidow id=278254 rarity=U [/card] [card] primitive=Goldnight Commander id=240029 rarity=U [/card] [card] primitive=Goldnight Redeemer id=239998 rarity=U [/card] [card] primitive=Grave Exchange id=279611 rarity=C [/card] [card] primitive=Griselbrand id=239995 rarity=M [/card] [card] primitive=Grounded id=240009 rarity=C [/card] [card] primitive=Gryff Vanguard id=239982 rarity=C [/card] [card] primitive=Guise of Fire id=240002 rarity=C [/card] [card] primitive=Hanweir Lancer id=240073 rarity=C [/card] [card] primitive=Harvester of Souls id=240199 rarity=R [/card] [card] primitive=Haunted Guardian id=279613 rarity=U [/card] [card] primitive=Havengul Skaab id=240094 rarity=C [/card] [card] primitive=Havengul Vampire id=240152 rarity=U [/card] [card] primitive=Heirs of Stromkirk id=240201 rarity=C [/card] [card] primitive=Herald of War id=240161 rarity=R [/card] [card] primitive=Holy Justiciar id=240025 rarity=U [/card] [card] primitive=Homicidal Seclusion id=240039 rarity=U [/card] [card] primitive=Hound of Griselbrand id=240146 rarity=R [/card] [card] primitive=Howlgeist id=240102 rarity=U [/card] [card] primitive=Human Frailty id=279609 rarity=U [/card] [card] primitive=Hunted Ghoul id=240057 rarity=C [/card] [card] primitive=Infinite Reflection id=271117 rarity=R [/card] [card] primitive=Into the Void id=278064 rarity=U [/card] [card] primitive=Island id=269639 rarity=L [/card] [card] primitive=Island id=269633 rarity=L [/card] [card] primitive=Island id=269625 rarity=L [/card] [card] primitive=Joint Assault id=240049 rarity=C [/card] [card] primitive=Kessig Malcontents id=240114 rarity=U [/card] [card] primitive=Killing Wave id=240180 rarity=R [/card] [card] primitive=Kruin Striker id=240093 rarity=C [/card] [card] primitive=Lair Delve id=271093 rarity=C [/card] [card] primitive=Latch Seeker id=240005 rarity=U [/card] [card] primitive=Leap of Faith id=240023 rarity=C [/card] [card] primitive=Lightning Mauler id=271119 rarity=U [/card] [card] primitive=Lightning Prowess id=240086 rarity=U [/card] [card] primitive=Lone Revenant id=275706 rarity=R [/card] [card] primitive=Lunar Mystic id=275717 rarity=R [/card] [card] primitive=Maalfeld Twins id=240012 rarity=U [/card] [card] primitive=Mad Prophet id=240107 rarity=C [/card] [card] primitive=Malicious Intent id=279615 rarity=C [/card] [card] primitive=Malignus id=240062 rarity=M [/card] [card] primitive=Marrow Bats id=240163 rarity=U [/card] [card] primitive=Mass Appeal id=240095 rarity=U [/card] [card] primitive=Mental Agony id=239966 rarity=C [/card] [card] primitive=Midnight Duelist id=239994 rarity=C [/card] [card] primitive=Midvast Protector id=278066 rarity=C [/card] [card] primitive=Mist Raven id=271121 rarity=C [/card] [card] primitive=Misthollow Griffin id=276504 rarity=M [/card] [card] primitive=Moonlight Geist id=278059 rarity=C [/card] [card] primitive=Moonsilver Spear id=240065 rarity=R [/card] [card] primitive=Moorland Inquisitor id=262849 rarity=C [/card] [card] primitive=Mountain id=269632 rarity=L [/card] [card] primitive=Mountain id=269622 rarity=L [/card] [card] primitive=Mountain id=269630 rarity=L [/card] [card] primitive=Narstad Scrapper id=279607 rarity=C [/card] [card] primitive=Natural End id=240076 rarity=C [/card] [card] primitive=Nearheath Pilgrim id=240132 rarity=U [/card] [card] primitive=Necrobite id=240187 rarity=C [/card] [card] primitive=Nephalia Smuggler id=240159 rarity=U [/card] [card] primitive=Nettle Swine id=239978 rarity=C [/card] [card] primitive=Nightshade Peddler id=240045 rarity=C [/card] [card] primitive=Otherworld Atlas id=240052 rarity=R [/card] [card] primitive=Outwit id=240050 rarity=C [/card] [card] primitive=Pathbreaker Wurm id=240103 rarity=C [/card] [card] primitive=Peel from Reality id=240141 rarity=C [/card] [card] primitive=Pillar of Flame id=240013 rarity=C [/card] [card] primitive=Plains id=269637 rarity=L [/card] [card] primitive=Plains id=269634 rarity=L [/card] [card] primitive=Plains id=269638 rarity=L [/card] [card] primitive=Polluted Dead id=276197 rarity=C [/card] [card] primitive=Predator's Gambit id=271122 rarity=C [/card] [card] primitive=Primal Surge id=240158 rarity=M [/card] [card] primitive=Raging Poltergeist id=240188 rarity=C [/card] [card] primitive=Rain of Thorns id=240169 rarity=U [/card] [card] primitive=Reforge the Soul id=278256 rarity=R [/card] [card] primitive=Renegade Demon id=239960 rarity=C [/card] [card] primitive=Restoration Angel id=240096 rarity=R [/card] [card] primitive=Revenge of the Hunted id=275712 rarity=R [/card] [card] primitive=Riders of Gavony id=240015 rarity=R [/card] [card] primitive=Righteous Blow id=240185 rarity=C [/card] [card] primitive=Riot Ringleader id=239987 rarity=C [/card] [card] primitive=Rite of Ruin id=240126 rarity=R [/card] [card] primitive=Rotcrown Ghoul id=240058 rarity=C [/card] [card] primitive=Rush of Blood id=240183 rarity=U [/card] [card] primitive=Scalding Devil id=239984 rarity=C [/card] [card] primitive=Scrapskin Drake id=240035 rarity=C [/card] [card] primitive=Scroll of Avacyn id=240105 rarity=C [/card] [card] primitive=Scroll of Griselbrand id=240177 rarity=C [/card] [card] primitive=Searchlight Geist id=240020 rarity=C [/card] [card] primitive=Second Guess id=240063 rarity=U [/card] [card] primitive=Seraph of Dawn id=240078 rarity=C [/card] [card] primitive=Seraph Sanctuary id=240175 rarity=C [/card] [card] primitive=Sheltering Word id=240004 rarity=C [/card] [card] primitive=Sigarda, Host of Herons id=240033 rarity=M [/card] [card] primitive=Silverblade Paladin id=240155 rarity=R [/card] [card] primitive=Slayers' Stronghold id=240170 rarity=R [/card] [card] primitive=Snare the Skies id=271090 rarity=C [/card] [card] primitive=Somberwald Sage id=275711 rarity=R [/card] [card] primitive=Somberwald Vigilante id=240028 rarity=C [/card] [card] primitive=Soul of the Harvest id=240179 rarity=R [/card] [card] primitive=Soulcage Fiend id=240150 rarity=C [/card] [card] primitive=Spectral Gateguards id=240038 rarity=C [/card] [card] primitive=Spectral Prison id=239967 rarity=C [/card] [card] primitive=Spirit Away id=239986 rarity=R [/card] [card] primitive=Stern Mentor id=240069 rarity=U [/card] [card] primitive=Stolen Goods id=275718 rarity=R [/card] [card] primitive=Stonewright id=239975 rarity=U [/card] [card] primitive=Swamp id=269631 rarity=L [/card] [card] primitive=Swamp id=269627 rarity=L [/card] [card] primitive=Swamp id=269641 rarity=L [/card] [card] primitive=Tamiyo, the Moon Sage id=240070 rarity=M [/card] [card] primitive=Tandem Lookout id=240203 rarity=U [/card] [card] primitive=Temporal Mastery id=240133 rarity=M [/card] [card] primitive=Terminus id=262703 rarity=R [/card] [card] primitive=Terrifying Presence id=240066 rarity=C [/card] [card] primitive=Thatcher Revolt id=239959 rarity=C [/card] [card] primitive=Thraben Valiant id=240099 rarity=C [/card] [card] primitive=Thunderbolt id=240001 rarity=C [/card] [card] primitive=Thunderous Wrath id=239985 rarity=U [/card] [card] primitive=Tibalt, the Fiend-Blooded id=276497 rarity=M [/card] [card] primitive=Timberland Guide id=240048 rarity=C [/card] [card] primitive=Tormentor's Trident id=239989 rarity=U [/card] [card] primitive=Treacherous Pit-Dweller id=271113 rarity=R [/card] [card] primitive=Triumph of Cruelty id=276502 rarity=U [/card] [card] primitive=Triumph of Ferocity id=239962 rarity=U [/card] [card] primitive=Trusted Forcemage id=240064 rarity=C [/card] [card] primitive=Tyrant of Discord id=276194 rarity=R [/card] [card] primitive=Ulvenwald Tracker id=240154 rarity=R [/card] [card] primitive=Uncanny Speed id=240097 rarity=C [/card] [card] primitive=Undead Executioner id=240171 rarity=C [/card] [card] primitive=Unhallowed Pact id=239974 rarity=C [/card] [card] primitive=Vanguard's Shield id=240198 rarity=C [/card] [card] primitive=Vanishment id=240130 rarity=U [/card] [card] primitive=Vessel of Endless Rest id=240149 rarity=U [/card] [card] primitive=Vexing Devil id=278257 rarity=R [/card] [card] primitive=Vigilante Justice id=240032 rarity=U [/card] [card] primitive=Voice of the Provinces id=240173 rarity=C [/card] [card] primitive=Vorstclaw id=240204 rarity=U [/card] [card] primitive=Wandering Wolf id=240051 rarity=C [/card] [card] primitive=Wild Defiance id=276199 rarity=R [/card] [card] primitive=Wildwood Geist id=240098 rarity=C [/card] [card] primitive=Wingcrafter id=239979 rarity=C [/card] [card] primitive=Wolfir Avenger id=276501 rarity=U [/card] [card] primitive=Wolfir Silverheart id=240090 rarity=R [/card] [card] primitive=Yew Spirit id=240157 rarity=U [/card] [card] primitive=Zealous Conscripts id=240082 rarity=R [/card] [card] primitive=Zealous Strike id=240019 rarity=C [/card][meta] author=Wagic Team name=Battle for Zendikar year=2015 [/meta] [card] primitive=Adverse Conditions id=401803 rarity=U [/card] [card] primitive=Akoum Firebird id=401804 rarity=M [/card] [card] primitive=Akoum Hellkite id=401805 rarity=R [/card] [card] primitive=Akoum Stonewaker id=401806 rarity=U [/card] [card] primitive=Aligned Hedron Network id=401807 rarity=R [/card] [card] primitive=Ally Encampment id=401808 rarity=R [/card] [card] primitive=Altar's Reap id=401809 rarity=C [/card] [card] primitive=Angel of Renewal id=401810 rarity=U [/card] [card] primitive=Angelic Captain id=401811 rarity=R [/card] [card] primitive=Angelic Gift id=401812 rarity=C [/card] [card] primitive=Anticipate id=401813 rarity=C [/card] [card] primitive=Bane of Bala Ged id=401814 rarity=U [/card] [card] primitive=Barrage Tyrant id=401815 rarity=R [/card] [card] primitive=Beastcaller Savant id=401816 rarity=R [/card] [card] primitive=Belligerent Whiptail id=401817 rarity=C [/card] [card] primitive=Benthic Infiltrator id=401818 rarity=C [/card] [card] primitive=Blight Herder id=401819 rarity=R [/card] [card] primitive=Blighted Cataract id=401820 rarity=U [/card] [card] primitive=Blighted Fen id=401821 rarity=U [/card] [card] primitive=Blighted Gorge id=401822 rarity=U [/card] [card] primitive=Blighted Steppe id=401823 rarity=U [/card] [card] primitive=Blighted Woodland id=401824 rarity=U [/card] [card] primitive=Blisterpod id=401825 rarity=C [/card] [card] primitive=Bloodbond Vampire id=401826 rarity=U [/card] [card] primitive=Boiling Earth id=401827 rarity=C [/card] [card] primitive=Bone Splinters id=401828 rarity=C [/card] [card] primitive=Breaker of Armies id=401829 rarity=U [/card] [card] primitive=Brilliant Spectrum id=401830 rarity=C [/card] [card] primitive=Bring to Light id=401831 rarity=R [/card] [card] primitive=Brood Butcher id=401832 rarity=R [/card] [card] primitive=Brood Monitor id=401833 rarity=U [/card] [card] primitive=Broodhunter Wurm id=401834 rarity=C [/card] [card] primitive=Brutal Expulsion id=401835 rarity=R [/card] [card] primitive=Call the Scions id=401836 rarity=C [/card] [card] primitive=Canopy Vista id=401837 rarity=R [/card] [card] primitive=Carrier Thrall id=401838 rarity=U [/card] [card] primitive=Catacomb Sifter id=401839 rarity=U [/card] [card] primitive=Chasm Guide id=401840 rarity=U [/card] [card] primitive=Cinder Glade id=401841 rarity=R [/card] [card] primitive=Cliffside Lookout id=401842 rarity=C [/card] [card] primitive=Cloud Manta id=401843 rarity=C [/card] [card] primitive=Clutch of Currents id=401844 rarity=C [/card] [card] primitive=Coastal Discovery id=401845 rarity=U [/card] [card] primitive=Complete Disregard id=401846 rarity=C [/card] [card] primitive=Conduit of Ruin id=401847 rarity=R [/card] [card] primitive=Coralhelm Guide id=401848 rarity=C [/card] [card] primitive=Courier Griffin id=401849 rarity=C [/card] [card] primitive=Crumble to Dust id=401850 rarity=U [/card] [card] primitive=Cryptic Cruiser id=401851 rarity=U [/card] [card] primitive=Culling Drone id=401852 rarity=C [/card] [card] primitive=Dampening Pulse id=401853 rarity=U [/card] [card] primitive=Deathless Behemoth id=401854 rarity=U [/card] [card] primitive=Defiant Bloodlord id=401855 rarity=R [/card] [card] primitive=Demon's Grasp id=401856 rarity=C [/card] [card] primitive=Desolation Twin id=401857 rarity=R [/card] [card] primitive=Dispel id=401858 rarity=C [/card] [card] primitive=Dominator Drone id=401859 rarity=C [/card] [card] primitive=Dragonmaster Outcast id=401860 rarity=M [/card] [card] primitive=Drana, Liberator of Malakir id=401861 rarity=M [/card] [card] primitive=Drana's Emissary id=401862 rarity=U [/card] [card] primitive=Drowner of Hope id=401863 rarity=R [/card] [card] primitive=Dust Stalker id=401864 rarity=R [/card] [card] primitive=Dutiful Return id=401865 rarity=C [/card] [card] primitive=Earthen Arms id=401866 rarity=C [/card] [card] primitive=Elemental rarity=T id=-401806 [/card] [card] primitive=Elemental rarity=T id=-401973 [/card] [card] primitive=Eldrazi rarity=T id=-401857 [/card] [card] primitive=Eldrazi Devastator id=401867 rarity=C [/card] [card] primitive=Eldrazi Scion rarity=T id=-401819 [/card] [card] primitive=Eldrazi Scion rarity=T id=-402092 [/card] [card] primitive=Eldrazi Scion rarity=T id=-401915 [/card] [card] primitive=Eldrazi Scion rarity=T id=-402046 [/card] [card] primitive=Eldrazi Skyspawner id=401868 rarity=C [/card] [card] primitive=Emeria Shepherd id=401869 rarity=R [/card] [card] primitive=Encircling Fissure id=401870 rarity=U [/card] [card] primitive=Endless One id=401871 rarity=R [/card] [card] primitive=Evolving Wilds id=401872 rarity=C [/card] [card] primitive=Exert Influence id=401873 rarity=R [/card] [card] primitive=Expedition Envoy id=401874 rarity=U [/card] [card] primitive=Eyeless Watcher id=401875 rarity=C [/card] [card] primitive=Fathom Feeder id=401876 rarity=R [/card] [card] primitive=Felidar Cub id=401877 rarity=C [/card] [card] primitive=Felidar Sovereign id=401878 rarity=R [/card] [card] primitive=Fertile Thicket id=401879 rarity=C [/card] [card] primitive=Firemantle Mage id=401880 rarity=U [/card] [card] primitive=Forerunner of Slaughter id=401881 rarity=U [/card] [card] primitive=Forest id=401882 rarity=L [/card] [card] primitive=Forest id=401883 rarity=L [/card] [card] primitive=Forest id=401884 rarity=L [/card] [card] primitive=Forest id=401885 rarity=L [/card] [card] primitive=Forest id=401886 rarity=L [/card] [card] primitive=Forest id=401887 rarity=L [/card] [card] primitive=Forest id=401888 rarity=L [/card] [card] primitive=Forest id=401889 rarity=L [/card] [card] primitive=Forest id=401890 rarity=L [/card] [card] primitive=Forest id=401891 rarity=L [/card] [card] primitive=Fortified Rampart id=401892 rarity=C [/card] [card] primitive=From Beyond id=401893 rarity=R [/card] [card] primitive=Geyserfield Stalker id=401894 rarity=C [/card] [card] primitive=Ghostly Sentinel id=401895 rarity=C [/card] [card] primitive=Giant Mantis id=401896 rarity=C [/card] [card] primitive=Gideon, Ally of Zendikar id=401897 rarity=M [/card] [card] primitive=Gideon's Reproach id=401898 rarity=C [/card] [card] primitive=Goblin War Paint id=401899 rarity=C [/card] [card] primitive=Grave Birthing id=401900 rarity=C [/card] [card] primitive=Greenwarden of Murasa id=401901 rarity=M [/card] [card] primitive=Grip of Desolation id=401902 rarity=U [/card] [card] primitive=Grove Rumbler id=401903 rarity=U [/card] [card] primitive=Grovetender Druids id=401904 rarity=U [/card] [card] primitive=Gruesome Slaughter id=401905 rarity=R [/card] [card] primitive=Guardian of Tazeem id=401906 rarity=R [/card] [card] primitive=Guul Draz Overseer id=401907 rarity=R [/card] [card] primitive=Hagra Sharpshooter id=401908 rarity=U [/card] [card] primitive=Halimar Tidecaller id=401909 rarity=U [/card] [card] primitive=Hedron Archive id=401910 rarity=U [/card] [card] primitive=Hedron Blade id=401911 rarity=C [/card] [card] primitive=Herald of Kozilek id=401912 rarity=U [/card] [card] primitive=Hero of Goma Fada id=401913 rarity=R [/card] [card] primitive=Horribly Awry id=401914 rarity=U [/card] [card] primitive=Incubator Drone id=401915 rarity=C [/card] [card] primitive=Infuse with the Elements id=401916 rarity=U [/card] [card] primitive=Inspired Charge id=401917 rarity=C [/card] [card] primitive=Island id=401918 rarity=L [/card] [card] primitive=Island id=401919 rarity=L [/card] [card] primitive=Island id=401920 rarity=L [/card] [card] primitive=Island id=401921 rarity=L [/card] [card] primitive=Island id=401922 rarity=L [/card] [card] primitive=Island id=401923 rarity=L [/card] [card] primitive=Island id=401924 rarity=L [/card] [card] primitive=Island id=401925 rarity=L [/card] [card] primitive=Island id=401926 rarity=L [/card] [card] primitive=Island id=401927 rarity=L [/card] [card] primitive=Jaddi Offshoot id=401928 rarity=U [/card] [card] primitive=Kalastria Healer id=401929 rarity=C [/card] [card] primitive=Kalastria Nightwatch id=401930 rarity=C [/card] [card] primitive=Kiora, Master of the Depths id=401931 rarity=M [/card] [card] primitive=Kitesail Scout id=401932 rarity=C [/card] [card] primitive=Kor Ally rarity=T id=-402007 [/card] [card] primitive=Kor Bladewhirl id=401933 rarity=U [/card] [card] primitive=Kor Castigator id=401934 rarity=C [/card] [card] primitive=Kor Entanglers id=401935 rarity=U [/card] [card] primitive=Kozilek's Channeler id=401936 rarity=C [/card] [card] primitive=Kozilek's Sentinel id=401937 rarity=C [/card] [card] primitive=Lantern Scout id=401938 rarity=R [/card] [card] primitive=Lavastep Raider id=401939 rarity=C [/card] [card] primitive=Lifespring Druid id=401940 rarity=C [/card] [card] primitive=Lithomancer's Focus id=401941 rarity=C [/card] [card] primitive=Looming Spires id=401942 rarity=C [/card] [card] primitive=Lumbering Falls id=401943 rarity=R [/card] [card] primitive=Makindi Patrol id=401944 rarity=C [/card] [card] primitive=Makindi Sliderunner id=401945 rarity=C [/card] [card] primitive=Malakir Familiar id=401946 rarity=U [/card] [card] primitive=March from the Tomb id=401947 rarity=R [/card] [card] primitive=Mind Raker id=401948 rarity=C [/card] [card] primitive=Mire's Malice id=401949 rarity=C [/card] [card] primitive=Mist Intruder id=401950 rarity=C [/card] [card] primitive=Molten Nursery id=401951 rarity=U [/card] [card] primitive=Mortuary Mire id=401952 rarity=C [/card] [card] primitive=Mountain id=401953 rarity=L [/card] [card] primitive=Mountain id=401954 rarity=L [/card] [card] primitive=Mountain id=401955 rarity=L [/card] [card] primitive=Mountain id=401956 rarity=L [/card] [card] primitive=Mountain id=401957 rarity=L [/card] [card] primitive=Mountain id=401958 rarity=L [/card] [card] primitive=Mountain id=401959 rarity=L [/card] [card] primitive=Mountain id=401960 rarity=L [/card] [card] primitive=Mountain id=401961 rarity=L [/card] [card] primitive=Mountain id=401962 rarity=L [/card] [card] primitive=Munda, Ambush Leader id=401963 rarity=R [/card] [card] primitive=Murasa Ranger id=401964 rarity=U [/card] [card] primitive=Murk Strider id=401965 rarity=C [/card] [card] primitive=Natural Connection id=401966 rarity=C [/card] [card] primitive=Nettle Drone id=401967 rarity=C [/card] [card] primitive=Nirkana Assassin id=401968 rarity=C [/card] [card] primitive=Nissa's Renewal id=401969 rarity=R [/card] [card] primitive=Noyan Dar, Roil Shaper id=401970 rarity=R [/card] [card] primitive=Ob Nixilis Reignited id=401971 rarity=M [/card] [card] primitive=Oblivion Sower id=401972 rarity=M [/card] [card] primitive=Octopus rarity=T id=-401931 [/card] [card] primitive=Omnath, Locus of Rage id=401973 rarity=M [/card] [card] primitive=Ondu Champion id=401974 rarity=C [/card] [card] primitive=Ondu Greathorn id=401975 rarity=C [/card] [card] primitive=Ondu Rising id=401976 rarity=U [/card] [card] primitive=Oracle of Dust id=401977 rarity=C [/card] [card] primitive=Oran-Rief Hydra id=401978 rarity=R [/card] [card] primitive=Oran-Rief Invoker id=401979 rarity=C [/card] [card] primitive=Outnumber id=401980 rarity=C [/card] [card] primitive=Painful Truths id=401981 rarity=R [/card] [card] primitive=Part the Waterveil id=401982 rarity=M [/card] [card] primitive=Pathway Arrows id=401983 rarity=U [/card] [card] primitive=Pilgrim's Eye id=401984 rarity=U [/card] [card] primitive=Plains id=401985 rarity=L [/card] [card] primitive=Plains id=401986 rarity=L [/card] [card] primitive=Plains id=401987 rarity=L [/card] [card] primitive=Plains id=401988 rarity=L [/card] [card] primitive=Plains id=401989 rarity=L [/card] [card] primitive=Plains id=401990 rarity=L [/card] [card] primitive=Plains id=401991 rarity=L [/card] [card] primitive=Plains id=401992 rarity=L [/card] [card] primitive=Plains id=401993 rarity=L [/card] [card] primitive=Plains id=401994 rarity=L [/card] [card] primitive=Planar Outburst id=401995 rarity=R [/card] [card] primitive=Plant rarity=T id=-401904 [/card] [card] primitive=Plated Crusher id=401996 rarity=U [/card] [card] primitive=Plummet id=401997 rarity=C [/card] [card] primitive=Prairie Stream id=401998 rarity=R [/card] [card] primitive=Prism Array id=401999 rarity=R [/card] [card] primitive=Processor Assault id=402000 rarity=U [/card] [card] primitive=Quarantine Field id=402001 rarity=M [/card] [card] primitive=Radiant Flames id=402002 rarity=R [/card] [card] primitive=Reckless Cohort id=402003 rarity=C [/card] [card] primitive=Reclaiming Vines id=402004 rarity=C [/card] [card] primitive=Resolute Blademaster id=402005 rarity=U [/card] [card] primitive=Retreat to Coralhelm id=402006 rarity=U [/card] [card] primitive=Retreat to Emeria id=402007 rarity=U [/card] [card] primitive=Retreat to Hagra id=402008 rarity=U [/card] [card] primitive=Retreat to Kazandu id=402009 rarity=U [/card] [card] primitive=Retreat to Valakut id=402010 rarity=U [/card] [card] primitive=Rising Miasma id=402011 rarity=U [/card] [card] primitive=Roil Spout id=402012 rarity=U [/card] [card] primitive=Roilmage's Trick id=402014 rarity=C [/card] [card] primitive=Roil's Retribution id=402013 rarity=U [/card] [card] primitive=Rolling Thunder id=402015 rarity=U [/card] [card] primitive=Rot Shambler id=402016 rarity=U [/card] [card] primitive=Ruin Processor id=402017 rarity=C [/card] [card] primitive=Ruination Guide id=402018 rarity=U [/card] [card] primitive=Ruinous Path id=402019 rarity=R [/card] [card] primitive=Rush of Ice id=402020 rarity=C [/card] [card] primitive=Salvage Drone id=402021 rarity=C [/card] [card] primitive=Sanctum of Ugin id=402022 rarity=R [/card] [card] primitive=Sandstone Bridge id=402023 rarity=C [/card] [card] primitive=Scatter to the Winds id=402024 rarity=R [/card] [card] primitive=Scour from Existence id=402025 rarity=C [/card] [card] primitive=Scythe Leopard id=402026 rarity=U [/card] [card] primitive=Seek the Wilds id=402027 rarity=C [/card] [card] primitive=Serene Steward id=402028 rarity=U [/card] [card] primitive=Serpentine Spike id=402029 rarity=R [/card] [card] primitive=Shadow Glider id=402030 rarity=C [/card] [card] primitive=Shambling Vent id=402031 rarity=R [/card] [card] primitive=Shatterskull Recruit id=402032 rarity=C [/card] [card] primitive=Sheer Drop id=402033 rarity=C [/card] [card] primitive=Shrine of the Forsaken Gods id=402034 rarity=R [/card] [card] primitive=Silent Skimmer id=402035 rarity=C [/card] [card] primitive=Sire of Stagnation id=402036 rarity=M [/card] [card] primitive=Skitterskin id=402037 rarity=U [/card] [card] primitive=Skyline Cascade id=402038 rarity=C [/card] [card] primitive=Skyrider Elf id=402039 rarity=U [/card] [card] primitive=Slab Hammer id=402040 rarity=U [/card] [card] primitive=Sludge Crawler id=402041 rarity=C [/card] [card] primitive=Smite the Monstrous id=402042 rarity=C [/card] [card] primitive=Smoldering Marsh id=402043 rarity=R [/card] [card] primitive=Smothering Abomination id=402044 rarity=R [/card] [card] primitive=Snapping Gnarlid id=402045 rarity=C [/card] [card] primitive=Spawning Bed id=402046 rarity=U [/card] [card] primitive=Spell Shrivel id=402047 rarity=C [/card] [card] primitive=Stasis Snare id=402048 rarity=U [/card] [card] primitive=Stone Haven Medic id=402049 rarity=C [/card] [card] primitive=Stonefury id=402050 rarity=C [/card] [card] primitive=Sunken Hollow id=402051 rarity=R [/card] [card] primitive=Sure Strike id=402052 rarity=C [/card] [card] primitive=Swamp id=402053 rarity=L [/card] [card] primitive=Swamp id=402054 rarity=L [/card] [card] primitive=Swamp id=402055 rarity=L [/card] [card] primitive=Swamp id=402056 rarity=L [/card] [card] primitive=Swamp id=402057 rarity=L [/card] [card] primitive=Swamp id=402058 rarity=L [/card] [card] primitive=Swamp id=402059 rarity=L [/card] [card] primitive=Swamp id=402060 rarity=L [/card] [card] primitive=Swamp id=402061 rarity=L [/card] [card] primitive=Swamp id=402062 rarity=L [/card] [card] primitive=Swarm Surge id=402063 rarity=C [/card] [card] primitive=Swell of Growth id=402064 rarity=C [/card] [card] primitive=Sylvan Scrying id=402065 rarity=U [/card] [card] primitive=Tajuru Beastmaster id=402066 rarity=C [/card] [card] primitive=Tajuru Stalwart id=402067 rarity=C [/card] [card] primitive=Tajuru Warcaller id=402068 rarity=U [/card] [card] primitive=Tandem Tactics id=402069 rarity=C [/card] [card] primitive=Territorial Baloth id=402070 rarity=C [/card] [card] primitive=Tide Drifter id=402071 rarity=U [/card] [card] primitive=Tightening Coils id=402072 rarity=C [/card] [card] primitive=Titan's Presence id=402073 rarity=U [/card] [card] primitive=Touch of the Void id=402074 rarity=C [/card] [card] primitive=Transgress the Mind id=402075 rarity=U [/card] [card] primitive=Tunneling Geopede id=402076 rarity=U [/card] [card] primitive=Turn Against id=402077 rarity=U [/card] [card] primitive=Ugin's Insight id=402078 rarity=R [/card] [card] primitive=Ulamog, the Ceaseless Hunger id=402079 rarity=M [/card] [card] primitive=Ulamog's Despoiler id=402080 rarity=U [/card] [card] primitive=Ulamog's Nullifier id=402081 rarity=U [/card] [card] primitive=Ulamog's Reclaimer id=402082 rarity=U [/card] [card] primitive=Undergrowth Champion id=402083 rarity=M [/card] [card] primitive=Unified Front id=402084 rarity=U [/card] [card] primitive=Unnatural Aggression id=402085 rarity=C [/card] [card] primitive=Valakut Invoker id=402086 rarity=C [/card] [card] primitive=Valakut Predator id=402087 rarity=C [/card] [card] primitive=Vampiric Rites id=402088 rarity=U [/card] [card] primitive=Vestige of Emrakul id=402089 rarity=C [/card] [card] primitive=Veteran Warleader id=402090 rarity=R [/card] [card] primitive=Vile Aggregate id=402091 rarity=U [/card] [card] primitive=Void Attendant id=402092 rarity=U [/card] [card] primitive=Void Winnower id=402093 rarity=M [/card] [card] primitive=Volcanic Upheaval id=402094 rarity=C [/card] [card] primitive=Voracious Null id=402095 rarity=C [/card] [card] primitive=Wasteland Strangler id=402096 rarity=R [/card] [card] primitive=Wave-Wing Elemental id=402097 rarity=C [/card] [card] primitive=Windrider Patrol id=402098 rarity=U [/card] [card] primitive=Woodland Wanderer id=402099 rarity=R [/card] [card] primitive=Zada, Hedron Grinder id=402100 rarity=R [/card] [card] primitive=Zulaport Cutthroat id=402101 rarity=U [/card] [meta] author=Wagic Team name=Born of the Gods year=2014 block=Theros [/meta] [card] primitive=Acolyte's Reward id=378373 rarity=U [/card] [card] primitive=Aerie Worshippers id=378402 rarity=U [/card] [card] primitive=Akroan Conscriptor id=378459 rarity=U [/card] [card] primitive=Akroan Phalanx id=378374 rarity=U [/card] [card] primitive=Akroan Skyguard id=378375 rarity=C [/card] [card] primitive=Arbiter of the Ideal id=378403 rarity=R [/card] [card] primitive=Archetype of Aggression id=378460 rarity=U [/card] [card] primitive=Archetype of Courage id=378376 rarity=U [/card] [card] primitive=Archetype of Endurance id=378488 rarity=U [/card] [card] primitive=Archetype of Finality id=378430 rarity=U [/card] [card] primitive=Archetype of Imagination id=378404 rarity=U [/card] [card] primitive=Ashiok's Adept id=378431 rarity=U [/card] [card] primitive=Aspect of Hydra id=378489 rarity=C [/card] [card] primitive=Asphyxiate id=378432 rarity=C [/card] [card] primitive=Astral Cornucopia id=378529 rarity=R [/card] [card] primitive=Bile Blight id=378433 rarity=U [/card] [card] primitive=Black Oak of Odunos id=378434 rarity=U [/card] [card] primitive=Bolt of Keranos id=378461 rarity=C [/card] [card] primitive=Brimaz, King of Oreskos id=378377 rarity=M [/card] [card] primitive=Champion of Stray Souls id=378435 rarity=M [/card] [card] primitive=Charging Badger id=378490 rarity=C [/card] [card] primitive=Chorus of the Tides id=378405 rarity=C [/card] [card] primitive=Chromanticore id=378516 rarity=M [/card] [card] primitive=Claim of Erebos id=378436 rarity=C [/card] [card] primitive=Courser of Kruphix id=378491 rarity=R [/card] [card] primitive=Crypsis id=378406 rarity=C [/card] [card] primitive=Culling Mark id=378492 rarity=C [/card] [card] primitive=Cyclops of One-Eyed Pass id=378462 rarity=C [/card] [card] primitive=Dawn to Dusk id=378378 rarity=U [/card] [card] primitive=Deepwater Hypnotist id=378407 rarity=C [/card] [card] primitive=Divination id=378408 rarity=C [/card] [card] primitive=Drown in Sorrow id=378437 rarity=U [/card] [card] primitive=Eater of Hope id=378438 rarity=R [/card] [card] primitive=Eidolon of Countless Battles id=378379 rarity=R [/card] [card] primitive=Elite Skirmisher id=378380 rarity=C [/card] [card] primitive=Ephara, God of the Polis id=378517 rarity=M [/card] [card] primitive=Ephara's Enlightenment id=378518 rarity=U [/card] [card] primitive=Ephara's Radiance id=378381 rarity=C [/card] [card] primitive=Epiphany Storm id=378463 rarity=C [/card] [card] primitive=Eternity Snare id=378409 rarity=U [/card] [card] primitive=Evanescent Intellect id=378410 rarity=C [/card] [card] primitive=Everflame Eidolon id=378464 rarity=U [/card] [card] primitive=Excoriate id=378382 rarity=C [/card] [card] primitive=Eye Gouge id=378439 rarity=C [/card] [card] primitive=Fall of the Hammer id=378465 rarity=C [/card] [card] primitive=Fanatic of Xenagos id=378519 rarity=U [/card] [card] primitive=Fate Unraveler id=378440 rarity=R [/card] [card] primitive=Fated Conflagration id=378466 rarity=R [/card] [card] primitive=Fated Infatuation id=378411 rarity=R [/card] [card] primitive=Fated Intervention id=378493 rarity=R [/card] [card] primitive=Fated Retribution id=378383 rarity=R [/card] [card] primitive=Fated Return id=378441 rarity=R [/card] [card] primitive=Fearsome Temper id=378467 rarity=C [/card] [card] primitive=Felhide Brawler id=378442 rarity=C [/card] [card] primitive=Felhide Spiritbinder id=378468 rarity=R [/card] [card] primitive=Flame-Wreathed Phoenix id=378469 rarity=M [/card] [card] primitive=Flitterstep Eidolon id=378412 rarity=U [/card] [card] primitive=Floodtide Serpent id=378413 rarity=C [/card] [card] primitive=Forgestoker Dragon id=378470 rarity=R [/card] [card] primitive=Forlorn Pseudamma id=378443 rarity=U [/card] [card] primitive=Forsaken Drifters id=378444 rarity=U [/card] [card] primitive=Ghostblade Eidolon id=378384 rarity=U [/card] [card] primitive=Gild id=378445 rarity=R [/card] [card] primitive=Gold id=-378445 rarity=T [/card] [card] primitive=Glimpse the Sun God id=378385 rarity=U [/card] [card] primitive=God-Favored General id=378386 rarity=U [/card] [card] primitive=Gorgon's Head id=378530 rarity=U [/card] [card] primitive=Graverobber Spider id=378494 rarity=U [/card] [card] primitive=Great Hart id=378387 rarity=C [/card] [card] primitive=Griffin Dreamfinder id=378388 rarity=C [/card] [card] primitive=Grisly Transformation id=378446 rarity=C [/card] [card] primitive=Herald of Torment id=378447 rarity=R [/card] [card] primitive=Hero of Iroas id=378389 rarity=R [/card] [card] primitive=Hero of Leina Tower id=378495 rarity=R [/card] [card] primitive=Heroes' Podium id=378531 rarity=R [/card] [card] primitive=Hold at Bay id=378390 rarity=C [/card] [card] primitive=Hunter's Prowess id=378496 rarity=R [/card] [card] primitive=Impetuous Sunchaser id=378471 rarity=C [/card] [card] primitive=Karametra, God of Harvests id=378520 rarity=M [/card] [card] primitive=Karametra's Favor id=378497 rarity=C [/card] [card] primitive=Kiora, the Crashing Wave id=378521 rarity=M [/card] [card] primitive=Kiora's Prevention id=37852101 rarity=T [/card] [card] primitive=Kiora's Kraken id=-378521 rarity=T [/card] [card] primitive=Kiora's Follower id=378522 rarity=U [/card] [card] primitive=Kragma Butcher id=378472 rarity=C [/card] [card] primitive=Kraken of the Straits id=378414 rarity=U [/card] [card] primitive=Lightning Volley id=378473 rarity=U [/card] [card] primitive=Loyal Pegasus id=378391 rarity=C [/card] [card] primitive=Marshmist Titan id=378448 rarity=C [/card] [card] primitive=Meletis Astronomer id=378415 rarity=U [/card] [card] primitive=Mindreaver id=378416 rarity=R [/card] [card] primitive=Mischief and Mayhem id=378498 rarity=U [/card] [card] primitive=Mogis, God of Slaughter id=378523 rarity=M [/card] [card] primitive=Mortal's Ardor id=378392 rarity=C [/card] [card] primitive=Mortal's Resolve id=378499 rarity=C [/card] [card] primitive=Necrobite id=378449 rarity=C [/card] [card] primitive=Nessian Demolok id=378500 rarity=U [/card] [card] primitive=Nessian Wilds Ravager id=378501 rarity=R [/card] [card] primitive=Noble Quarry id=378502 rarity=U [/card] [card] primitive=Nullify id=378417 rarity=C [/card] [card] primitive=Nyxborn Eidolon id=378450 rarity=C [/card] [card] primitive=Nyxborn Rollicker id=378474 rarity=C [/card] [card] primitive=Nyxborn Shieldmate id=378393 rarity=C [/card] [card] primitive=Nyxborn Triton id=378418 rarity=C [/card] [card] primitive=Nyxborn Wolf id=378503 rarity=C [/card] [card] primitive=Odunos River Trawler id=378451 rarity=U [/card] [card] primitive=Oracle of Bones id=378475 rarity=R [/card] [card] primitive=Oracle's Insight id=378419 rarity=U [/card] [card] primitive=Oreskos Sun Guide id=378394 rarity=C [/card] [card] primitive=Ornitharch id=378395 rarity=U [/card] [card] primitive=Pain Seer id=378452 rarity=R [/card] [card] primitive=Peregrination id=378504 rarity=U [/card] [card] primitive=Perplexing Chimera id=378420 rarity=R [/card] [card] primitive=Pharagax Giant id=378476 rarity=C [/card] [card] primitive=Phenax, God of Deception id=378524 rarity=M [/card] [card] primitive=Pheres-Band Raiders id=378505 rarity=U [/card] [card] primitive=Pheres-Band Tromper id=378506 rarity=C [/card] [card] primitive=Pillar of War id=378532 rarity=U [/card] [card] primitive=Pinnacle of Rage id=378477 rarity=U [/card] [card] primitive=Plea for Guidance id=378396 rarity=R [/card] [card] primitive=Ragemonger id=378525 rarity=U [/card] [card] primitive=Raised by Wolves id=378507 rarity=U [/card] [card] primitive=Reap what is Sown id=378526 rarity=U [/card] [card] primitive=Reckless Reveler id=378478 rarity=C [/card] [card] primitive=Retraction Helix id=378421 rarity=C [/card] [card] primitive=Revoke Existence id=378397 rarity=C [/card] [card] primitive=Rise to the Challenge id=378479 rarity=C [/card] [card] primitive=Sanguimancy id=378453 rarity=U [/card] [card] primitive=Satyr Firedancer id=378480 rarity=R [/card] [card] primitive=Satyr Nyx-Smith id=378481 rarity=U [/card] [card] primitive=Satyr Wayfinder id=378508 rarity=C [/card] [card] primitive=Scourge of Skola Vale id=378509 rarity=R [/card] [card] primitive=Scouring Sands id=378482 rarity=C [/card] [card] primitive=Searing Blood id=378483 rarity=U [/card] [card] primitive=Servant of Tymaret id=378454 rarity=C [/card] [card] primitive=Setessan Oathsworn id=378510 rarity=C [/card] [card] primitive=Setessan Starbreaker id=378511 rarity=C [/card] [card] primitive=Shrike Harpy id=378455 rarity=U [/card] [card] primitive=Silent Sentinel id=378398 rarity=R [/card] [card] primitive=Siren of the Fanged Coast id=378422 rarity=U [/card] [card] primitive=Siren of the Silent Song id=378527 rarity=U [/card] [card] primitive=Siren Song Lyre id=378533 rarity=U [/card] [card] primitive=Skyreaping id=378512 rarity=U [/card] [card] primitive=Snake of the Golden Grove id=378513 rarity=C [/card] [card] primitive=Sphinx's Disciple id=378423 rarity=C [/card] [card] primitive=Spirit of the Labyrinth id=378399 rarity=R [/card] [card] primitive=Spiteful Returned id=378456 rarity=U [/card] [card] primitive=Springleaf Drum id=378534 rarity=U [/card] [card] primitive=Stormcaller of Keranos id=378484 rarity=U [/card] [card] primitive=Stratus Walk id=378424 rarity=C [/card] [card] primitive=Sudden Storm id=378425 rarity=C [/card] [card] primitive=Sunbond id=378400 rarity=U [/card] [card] primitive=Swordwise Centaur id=378514 rarity=C [/card] [card] primitive=Temple of Enlightenment id=378535 rarity=R [/card] [card] primitive=Temple of Malice id=378536 rarity=R [/card] [card] primitive=Temple of Plenty id=378537 rarity=R [/card] [card] primitive=Thassa's Rebuff id=378426 rarity=U [/card] [card] primitive=Thunder Brute id=378485 rarity=U [/card] [card] primitive=Thunderous Might id=378486 rarity=U [/card] [card] primitive=Tromokratis id=378427 rarity=R [/card] [card] primitive=Unravel the AEther id=378515 rarity=U [/card] [card] primitive=Vanguard of Brimaz id=378401 rarity=U [/card] [card] primitive=Vortex Elemental id=378428 rarity=U [/card] [card] primitive=Warchanter of Mogis id=378457 rarity=C [/card] [card] primitive=Weight of the Underworld id=378458 rarity=C [/card] [card] primitive=Whelming Wave id=378429 rarity=R [/card] [card] primitive=Whims of the Fates id=378487 rarity=R [/card] [card] primitive=Xenagos, God of Revels id=378528 rarity=M [/card] [meta] author=Wagic Team year=2005 block=Kami [/meta] [card] primitive=Akki Blizzard-Herder id=74428 rarity=C [/card] [card] primitive=Akki Raider id=74596 rarity=U [/card] [card] primitive=Ashen Monstrosity id=74469 rarity=U [/card] [card] primitive=Aura Barbs id=74522 rarity=U [/card] [card] primitive=Baku Altar id=74422 rarity=R [/card] [card] primitive=Bile Urchin id=74427 rarity=C [/card] [card] primitive=Blademane Baku id=74535 rarity=C [/card] [card] primitive=Blazing Shoal id=74441 rarity=R [/card] [card] primitive=Blessing of Leeches id=74417 rarity=C [/card] [card] primitive=Blinding Powder id=81989 rarity=U [/card] [card] primitive=Body of Jukai id=74613 rarity=U [/card] [card] primitive=Budoka Pupil id=74536 rarity=U [/card] [card] primitive=Ichiga, Who Topples Oaks id=7453611 rarity=T [/card] [card] primitive=Call for Blood id=74616 rarity=C [/card] [card] primitive=Callow Jushi id=74489 rarity=U [/card] [card] primitive=Jaraku the Interloper id=7448911 rarity=T [/card] [card] primitive=Child of Thorns id=74461 rarity=C [/card] [card] primitive=Chisei, Heart of Oceans id=74096 rarity=R [/card] [card] primitive=Clash of Realities id=74598 rarity=R [/card] [card] primitive=Crack the Earth id=74480 rarity=C [/card] [card] primitive=Crawling Filth id=74032 rarity=C [/card] [card] primitive=Cunning Bandit id=74671 rarity=U [/card] [card] primitive=Azamuki, Treachery Incarnate id=7467111 rarity=T [/card] [card] primitive=Day of Destiny id=74517 rarity=R [/card] [card] primitive=Disrupting Shoal id=74128 rarity=R [/card] [card] primitive=Empty-Shrine Kannushi id=74513 rarity=U [/card] [card] primitive=Enshrined Memories id=81998 rarity=R [/card] [card] primitive=Eradicate id=74546 rarity=U [/card] [card] primitive=Faithful Squire id=74093 rarity=U [/card] [card] primitive=Kaiso, Memory of Loyalty id=7409311 rarity=T [/card] [card] primitive=Final Judgment id=81991 rarity=R [/card] [card] primitive=First Volley id=74451 rarity=C [/card] [card] primitive=Flames of the Blood Hand id=74625 rarity=U [/card] [card] primitive=Floodbringer id=74637 rarity=C [/card] [card] primitive=Forked-Branch Garami id=74410 rarity=U [/card] [card] primitive=Frost Ogre id=74589 rarity=C [/card] [card] primitive=Frostling id=74621 rarity=C [/card] [card] primitive=Fumiko the Lowblood id=74534 rarity=R [/card] [card] primitive=Genju of the Cedars id=74424 rarity=U [/card] [card] primitive=Genju of the Falls id=74582 rarity=U [/card] [card] primitive=Genju of the Fens id=74035 rarity=U [/card] [card] primitive=Genju of the Fields id=74087 rarity=U [/card] [card] primitive=Genju of the Realm id=75364 rarity=R [/card] [card] primitive=Genju of the Spires id=74666 rarity=U [/card] [card] primitive=Gnarled Mass id=74435 rarity=C [/card] [card] primitive=Goblin Cohort id=74433 rarity=C [/card] [card] primitive=Gods' Eye, Gate to the Reikai id=74668 rarity=U [/card] [card] primitive=Goryo's Vengeance id=74475 rarity=R [/card] [card] primitive=Harbinger of Spring id=74580 rarity=C [/card] [card] primitive=Heart of Light id=81982 rarity=C [/card] [card] primitive=Heartless Hidetsugu id=74572 rarity=R [/card] [card] primitive=Heed the Mists id=74660 rarity=U [/card] [card] primitive=Hero's Demise id=74465 rarity=R [/card] [card] primitive=Higure, the Still Wind id=74448 rarity=R [/card] [card] primitive=Hired Muscle id=74476 rarity=U [/card] [card] primitive=Scarmaker id=7447611 rarity=T [/card] [card] primitive=Hokori, Dust Drinker id=74647 rarity=R [/card] [card] primitive=Horobi's Whisper id=74590 rarity=C [/card] [card] primitive=Hundred-Talon Strike id=74581 rarity=C [/card] [card] primitive=In the Web of War id=74041 rarity=R [/card] [card] primitive=Indebted Samurai id=74091 rarity=U [/card] [card] primitive=Ink-Eyes, Servant of Oni id=74626 rarity=R [/card] [card] primitive=Ire of Kaminari id=74609 rarity=C [/card] [card] primitive=Isao, Enlightened Bushi id=74039 rarity=R [/card] [card] primitive=Ishi-Ishi, Akki Crackshot id=74636 rarity=R [/card] [card] primitive=Iwamori of the Open Fist id=74507 rarity=R [/card] [card] primitive=Jetting Glasskite id=81976 rarity=U [/card] [card] primitive=Kaijin of the Vanishing Touch id=74443 rarity=U [/card] [card] primitive=Kami of False Hope id=74097 rarity=C [/card] [card] primitive=Kami of Tattered Shoji id=74460 rarity=C [/card] [card] primitive=Kami of the Honored Dead id=81977 rarity=U [/card] [card] primitive=Kentaro, the Smiling Cat id=81968 rarity=R [/card] [card] primitive=Kira, Great Glass-Spinner id=74445 rarity=R [/card] [card] primitive=Kitsune Palliator id=74603 rarity=U [/card] [card] primitive=Kodama of the Center Tree id=74086 rarity=R [/card] [card] primitive=Kumano's Blessing id=74573 rarity=C [/card] [card] primitive=Kyoki, Sanity's Eclipse id=74552 rarity=R [/card] [card] primitive=Lifegift id=74571 rarity=R [/card] [card] primitive=Lifespinner id=74642 rarity=U [/card] [card] primitive=Loam Dweller id=74584 rarity=U [/card] [card] primitive=Mannichi, the Fevered Dream id=74490 rarity=R [/card] [card] primitive=Mark of Sakiko id=74430 rarity=U [/card] [card] primitive=Mark of the Oni id=74006 rarity=U [/card] [card] primitive=Matsu-Tribe Sniper id=74619 rarity=C [/card] [card] primitive=Mending Hands id=74538 rarity=C [/card] [card] primitive=Minamo Sightbender id=74600 rarity=U [/card] [card] primitive=Minamo's Meddling id=74665 rarity=C [/card] [card] primitive=Mirror Gallery id=74555 rarity=R [/card] [card] primitive=Mistblade Shinobi id=74084 rarity=C [/card] [card] primitive=Moonlit Strider id=74028 rarity=C [/card] [card] primitive=Neko-Te id=74578 rarity=R [/card] [card] primitive=Nezumi Shadow-Watcher id=74467 rarity=U [/card] [card] primitive=Ninja of the Deep Hours id=74587 rarity=C [/card] [card] primitive=Nourishing Shoal id=74100 rarity=R [/card] [card] primitive=Ogre Marauder id=74594 rarity=U [/card] [card] primitive=Ogre Recluse id=74645 rarity=U [/card] [card] primitive=Okiba-Gang Shinobi id=74576 rarity=C [/card] [card] primitive=Opal-Eye, Konda's Yojimbo id=74655 rarity=R [/card] [card] primitive=Orb of Dreams id=74607 rarity=R [/card] [card] primitive=Ornate Kanzashi id=74512 rarity=R [/card] [card] primitive=Overblaze id=81986 rarity=U [/card] [card] primitive=Oyobi, Who Split the Heavens id=74027 rarity=R [/card] [card] primitive=Patron of the Akki id=74109 rarity=R [/card] [card] primitive=Patron of the Kitsune id=74620 rarity=R [/card] [card] primitive=Patron of the Moon id=74669 rarity=R [/card] [card] primitive=Patron of the Nezumi id=74646 rarity=R [/card] [card] primitive=Patron of the Orochi id=74542 rarity=R [/card] [card] primitive=Petalmane Baku id=74455 rarity=C [/card] [card] primitive=Phantom Wings id=74496 rarity=C [/card] [card] primitive=Psychic Spear id=74554 rarity=C [/card] [card] primitive=Pus Kami id=74124 rarity=U [/card] [card] primitive=Quash id=74500 rarity=U [/card] [card] primitive=Quillmane Baku id=74657 rarity=C [/card] [card] primitive=Reduce to Dreams id=74110 rarity=R [/card] [card] primitive=Ribbons of the Reikai id=74532 rarity=C [/card] [card] primitive=Roar of Jukai id=74629 rarity=C [/card] [card] primitive=Ronin Cliffrider id=74122 rarity=U [/card] [card] primitive=Ronin Warclub id=74473 rarity=U [/card] [card] primitive=Sakiko, Mother of Summer id=74544 rarity=R [/card] [card] primitive=Sakura-Tribe Springcaller id=74092 rarity=C [/card] [card] primitive=Scaled Hulk id=74541 rarity=C [/card] [card] primitive=Scour id=74640 rarity=U [/card] [card] primitive=Scourge of Numai id=74488 rarity=U [/card] [card] primitive=Shimmering Glasskite id=81978 rarity=C [/card] [card] primitive=Shining Shoal id=74519 rarity=R [/card] [card] primitive=Shinka Gatekeeper id=74099 rarity=C [/card] [card] primitive=Shirei, Shizo's Caretaker id=81987 rarity=R [/card] [card] primitive=Shizuko, Caller of Autumn id=74436 rarity=R [/card] [card] primitive=Shuko id=74415 rarity=U [/card] [card] primitive=Shuriken id=81997 rarity=U [/card] [card] primitive=Sickening Shoal id=74127 rarity=R [/card] [card] primitive=Silverstorm Samurai id=74545 rarity=C [/card] [card] primitive=Skullmane Baku id=74577 rarity=C [/card] [card] primitive=Skullsnatcher id=81983 rarity=C [/card] [card] primitive=Slumbering Tora id=74628 rarity=R [/card] [card] primitive=Soratami Mindsweeper id=73995 rarity=U [/card] [card] primitive=Sosuke's Summons id=74090 rarity=U [/card] [card] primitive=Sowing Salt id=74623 rarity=U [/card] [card] primitive=Splinter id=74615 rarity=U [/card] [card] primitive=Split-Tail Miko id=74493 rarity=C [/card] [card] primitive=Stir the Grave id=74643 rarity=C [/card] [card] primitive=Stream of Consciousness id=73997 rarity=U [/card] [card] primitive=Sway of the Stars id=74034 rarity=R [/card] [card] primitive=Takeno's Cavalry id=74597 rarity=C [/card] [card] primitive=Takenuma Bleeder id=74095 rarity=C [/card] [card] primitive=Tallowisp id=74412 rarity=U [/card] [card] primitive=Teardrop Kami id=74458 rarity=C [/card] [card] primitive=Tendo Ice Bridge id=74487 rarity=R [/card] [card] primitive=Terashi's Grasp id=74585 rarity=C [/card] [card] primitive=Terashi's Verdict id=74481 rarity=U [/card] [card] primitive=That Which Was Taken id=74644 rarity=R [/card] [card] primitive=Threads of Disloyalty id=74652 rarity=R [/card] [card] primitive=Three Tragedies id=74117 rarity=U [/card] [card] primitive=Throat Slitter id=74108 rarity=U [/card] [card] primitive=Toils of Night and Day id=74113 rarity=C [/card] [card] primitive=Tomorrow, Azami's Familiar id=74447 rarity=R [/card] [card] primitive=Torrent of Stone id=81990 rarity=C [/card] [card] primitive=Toshiro Umezawa id=74431 rarity=R [/card] [card] primitive=Traproot Kami id=74627 rarity=C [/card] [card] primitive=Twist Allegiance id=74023 rarity=R [/card] [card] primitive=Umezawa's Jitte id=81979 rarity=R [/card] [card] primitive=Unchecked Growth id=74670 rarity=U [/card] [card] primitive=Uproot id=74568 rarity=C [/card] [card] primitive=Veil of Secrecy id=74515 rarity=C [/card] [card] primitive=Vital Surge id=74612 rarity=C [/card] [card] primitive=Walker of Secret Ways id=74033 rarity=U [/card] [card] primitive=Ward of Piety id=74610 rarity=U [/card] [card] primitive=Waxmane Baku id=74518 rarity=C [/card] [card] primitive=Yomiji, Who Bars the Way id=74526 rarity=R [/card] [card] primitive=Yukora, the Prisoner id=74510 rarity=R [/card] [meta] author=Wagic Team year=1999 block=Duel [/meta] [card] primitive=Abyssal Specter id=21167 rarity=U [/card] [card] primitive=Advance Scout id=21186 rarity=C [/card] [card] primitive=Air Elemental id=21121 rarity=U [/card] [card] primitive=Angelic Page id=21177 rarity=C [/card] [card] primitive=Arc Lightning id=21102 rarity=C [/card] [card] primitive=Argothian Elder id=21182 rarity=U [/card] [card] primitive=Armored Pegasus id=21120 rarity=C [/card] [card] primitive=Azure Drake id=21122 rarity=U [/card] [card] primitive=Blinking Spirit id=11177 rarity=R [/card] [card] primitive=Broken Fall id=21099 rarity=C [/card] [card] primitive=Cackling Fiend id=21168 rarity=C [/card] [card] primitive=Catastrophe id=21143 rarity=R [/card] [card] primitive=Cinder Marsh id=21170 rarity=U [/card] [card] primitive=Control Magic id=21141 rarity=U [/card] [card] primitive=Counterspell id=21127 rarity=C [/card] [card] primitive=Crazed Skirge id=21165 rarity=U [/card] [card] primitive=Curfew id=21137 rarity=C [/card] [card] primitive=Dark Ritual id=21154 rarity=C [/card] [card] primitive=Dirtcowl Wurm id=21196 rarity=R [/card] [card] primitive=Disenchant id=21133 rarity=C [/card] [card] primitive=Disruptive Student id=21123 rarity=C [/card] [card] primitive=Drifting Meadow id=21203 rarity=C [/card] [card] primitive=Elvish Lyrist id=21188 rarity=U [/card] [card] primitive=Exhume id=21153 rarity=C [/card] [card] primitive=Fecundity id=21192 rarity=U [/card] [card] primitive=Fertile Ground id=21175 rarity=C [/card] [card] primitive=Fire Ants id=21163 rarity=U [/card] [card] primitive=Flood id=21139 rarity=C [/card] [card] primitive=Forest id=22355 rarity=L [/card] [card] primitive=Forest id=22354 rarity=L [/card] [card] primitive=Forest id=22353 rarity=L [/card] [card] primitive=Forest id=22352 rarity=L [/card] [card] primitive=Forest id=22351 rarity=L [/card] [card] primitive=Forest id=22349 rarity=L [/card] [card] primitive=Forest id=22348 rarity=L [/card] [card] primitive=Forest id=22347 rarity=L [/card] [card] primitive=Forest id=21119 rarity=L [/card] [card] primitive=Giant Growth id=21194 rarity=C [/card] [card] primitive=Gorilla Warrior id=21205 rarity=C [/card] [card] primitive=Healing Salve id=21130 rarity=C [/card] [card] primitive=Heat Ray id=21159 rarity=C [/card] [card] primitive=Hurricane id=21195 rarity=U [/card] [card] primitive=Infantry Veteran id=21131 rarity=C [/card] [card] primitive=Island id=22367 rarity=L [/card] [card] primitive=Island id=22366 rarity=L [/card] [card] primitive=Island id=22365 rarity=L [/card] [card] primitive=Island id=22364 rarity=L [/card] [card] primitive=Island id=21144 rarity=L [/card] [card] primitive=Land Tax id=21197 rarity=U [/card] [card] primitive=Lhurgoyf id=11380 rarity=R [/card] [card] primitive=Lightning Elemental id=21166 rarity=C [/card] [card] primitive=Living Death id=21155 rarity=R [/card] [card] primitive=Llanowar Elves id=21107 rarity=C [/card] [card] primitive=Mana Leak id=21126 rarity=C [/card] [card] primitive=Maniacal Rage id=21097 rarity=C [/card] [card] primitive=Man-o'-War id=21138 rarity=C [/card] [card] primitive=Manta Riders id=21125 rarity=C [/card] [card] primitive=Master Decoy id=21176 rarity=C [/card] [card] primitive=Mogg Hollows id=21117 rarity=U [/card] [card] primitive=Mountain id=22344 rarity=L [/card] [card] primitive=Mountain id=22343 rarity=L [/card] [card] primitive=Mountain id=22342 rarity=L [/card] [card] primitive=Mountain id=22340 rarity=L [/card] [card] primitive=Mountain id=22339 rarity=L [/card] [card] primitive=Mountain id=22336 rarity=L [/card] [card] primitive=Mountain id=22335 rarity=L [/card] [card] primitive=Mountain id=22334 rarity=L [/card] [card] primitive=Mountain id=21118 rarity=L [/card] [card] primitive=Nekrataal id=15391 rarity=U [/card] [card] primitive=Opportunity id=21128 rarity=U [/card] [card] primitive=Pacifism id=21191 rarity=C [/card] [card] primitive=Pestilence id=21149 rarity=U [/card] [card] primitive=Phyrexian Ghoul id=21164 rarity=C [/card] [card] primitive=Pincher Beetles id=21110 rarity=C [/card] [card] primitive=Plains id=22363 rarity=L [/card] [card] primitive=Plains id=22362 rarity=L [/card] [card] primitive=Plains id=22361 rarity=L [/card] [card] primitive=Plains id=22360 rarity=L [/card] [card] primitive=Plains id=22359 rarity=L [/card] [card] primitive=Plains id=22358 rarity=L [/card] [card] primitive=Plains id=22357 rarity=L [/card] [card] primitive=Plains id=22356 rarity=L [/card] [card] primitive=Plains id=21145 rarity=L [/card] [card] primitive=Plated Rootwalla id=21116 rarity=C [/card] [card] primitive=Polluted Mire id=21202 rarity=C [/card] [card] primitive=Prodigal Sorcerer id=21129 rarity=C [/card] [card] primitive=Raging Goblin id=21162 rarity=C [/card] [card] primitive=Ray of Command id=21142 rarity=C [/card] [card] primitive=Reanimate id=21160 rarity=U [/card] [card] primitive=Remote Isle id=21200 rarity=C [/card] [card] primitive=River Boa id=21109 rarity=U [/card] [card] primitive=Rolling Thunder id=21158 rarity=C [/card] [card] primitive=Sadistic Glee id=21150 rarity=C [/card] [card] primitive=Sanctum Custodian id=21184 rarity=C [/card] [card] primitive=Sanctum Guardian id=21185 rarity=U [/card] [card] primitive=Sandstorm id=21193 rarity=C [/card] [card] primitive=Scaled Wurm id=21174 rarity=C [/card] [card] primitive=Scryb Sprites id=21105 rarity=C [/card] [card] primitive=Seasoned Marshal id=21183 rarity=U [/card] [card] primitive=Seeker of Skybreak id=21108 rarity=C [/card] [card] primitive=Sengir Vampire id=21169 rarity=U [/card] [card] primitive=Sewer Rats id=21161 rarity=C [/card] [card] primitive=Shower of Sparks id=21104 rarity=C [/card] [card] primitive=Skyshroud Elite id=21106 rarity=U [/card] [card] primitive=Slippery Karst id=21199 rarity=C [/card] [card] primitive=Soltari Foot Soldier id=21187 rarity=C [/card] [card] primitive=Songstitcher id=21134 rarity=U [/card] [card] primitive=Soul Warden id=21132 rarity=C [/card] [card] primitive=Spike Colony id=21181 rarity=C [/card] [card] primitive=Spike Feeder id=21113 rarity=U [/card] [card] primitive=Spike Weaver id=21179 rarity=R [/card] [card] primitive=Spike Worker id=21198 rarity=C [/card] [card] primitive=Steam Blast id=21204 rarity=U [/card] [card] primitive=Subversion id=21148 rarity=R [/card] [card] primitive=Sun Clasp id=21190 rarity=C [/card] [card] primitive=Swamp id=22370 rarity=L [/card] [card] primitive=Swamp id=22369 rarity=L [/card] [card] primitive=Swamp id=22368 rarity=L [/card] [card] primitive=Swamp id=21171 rarity=L [/card] [card] primitive=Swords to Plowshares id=21172 rarity=U [/card] [card] primitive=Symbiosis id=21101 rarity=C [/card] [card] primitive=Syphon Soul id=21152 rarity=C [/card] [card] primitive=Terror id=21151 rarity=C [/card] [card] primitive=Thalakos Lowlands id=21146 rarity=U [/card] [card] primitive=Tranquility id=21100 rarity=C [/card] [card] primitive=Trumpeting Armodon id=21114 rarity=U [/card] [card] primitive=Unnerve id=21156 rarity=C [/card] [card] primitive=Uthden Troll id=21112 rarity=U [/card] [card] primitive=Vec Townships id=21178 rarity=U [/card] [card] primitive=Village Elder id=21098 rarity=C [/card] [card] primitive=Wall of Heat id=21147 rarity=C [/card] [card] primitive=Weakness id=21157 rarity=C [/card] [card] primitive=Wildfire Emissary id=21115 rarity=U [/card] [card] primitive=Wind Drake id=21124 rarity=C [/card] [card] primitive=Windfall id=21135 rarity=U [/card] [card] primitive=Wrath of God id=21180 rarity=R [/card] [meta] author=Wagic Team year=2000 block=Duel [/meta] [card] primitive=Air Elemental id=26654 rarity=U [/card] [card] primitive=Balduvian Horde id=26655 rarity=R [/card] [card] primitive=Ball Lightning id=26620 rarity=R [/card] [card] primitive=Blizzard Elemental id=26653 rarity=R [/card] [card] primitive=Bloodrock Cyclops id=26626 rarity=C [/card] [card] primitive=Bone Harvest id=27245 rarity=C [/card] [card] primitive=Brainstorm id=27246 rarity=C [/card] [card] primitive=Clockwork Avian id=26606 rarity=R [/card] [card] primitive=Clockwork Beast id=26617 rarity=R [/card] [card] primitive=Cloud Djinn id=26625 rarity=U [/card] [card] primitive=Cloud Elemental id=27247 rarity=C [/card] [card] primitive=Coercion id=27248 rarity=C [/card] [card] primitive=Counterspell id=26644 rarity=C [/card] [card] primitive=Crash of Rhinos id=27249 rarity=C [/card] [card] primitive=Crashing Boars id=26640 rarity=U [/card] [card] primitive=Dark Ritual id=26632 rarity=C [/card] [card] primitive=Deadly Insect id=27250 rarity=C [/card] [card] primitive=Death Stroke id=26629 rarity=C [/card] [card] primitive=Diabolic Edict id=27251 rarity=C [/card] [card] primitive=Diabolic Vision id=26613 rarity=U [/card] [card] primitive=Drain Life id=26618 rarity=C [/card] [card] primitive=Dwarven Ruins id=26651 rarity=U [/card] [card] primitive=Ebon Stronghold id=26650 rarity=U [/card] [card] primitive=Erhnam Djinn id=27227 rarity=U [/card] [card] primitive=Fallen Angel id=26660 rarity=R [/card] [card] primitive=Feral Shadow id=27564 rarity=C [/card] [card] primitive=Fireball id=26621 rarity=C [/card] [card] primitive=Fog id=26648 rarity=C [/card] [card] primitive=Fog Elemental id=26657 rarity=C [/card] [card] primitive=Force of Nature id=26609 rarity=R [/card] [card] primitive=Forest id=27244 rarity=L [/card] [card] primitive=Forest id=27243 rarity=L [/card] [card] primitive=Forest id=27242 rarity=L [/card] [card] primitive=Gaseous Form id=26641 rarity=C [/card] [card] primitive=Giant Crab id=26627 rarity=C [/card] [card] primitive=Giant Growth id=26649 rarity=C [/card] [card] primitive=Gravedigger id=27253 rarity=C [/card] [card] primitive=Havenwood Battleground id=26652 rarity=U [/card] [card] primitive=Hollow Dogs id=27254 rarity=C [/card] [card] primitive=Hulking Cyclops id=26624 rarity=U [/card] [card] primitive=Impulse id=26616 rarity=C [/card] [card] primitive=Island id=27238 rarity=L [/card] [card] primitive=Island id=27237 rarity=L [/card] [card] primitive=Island id=27236 rarity=L [/card] [card] primitive=Killer Whale id=26638 rarity=U [/card] [card] primitive=Kird Ape id=26605 rarity=C [/card] [card] primitive=Lava Axe id=26643 rarity=C [/card] [card] primitive=Leviathan id=26619 rarity=R [/card] [card] primitive=Lightning Bolt id=27255 rarity=C [/card] [card] primitive=Llanowar Elves id=27256 rarity=C [/card] [card] primitive=Lowland Giant id=27257 rarity=C [/card] [card] primitive=Mahamoti Djinn id=26608 rarity=R [/card] [card] primitive=Mountain id=27241 rarity=L [/card] [card] primitive=Mountain id=27240 rarity=L [/card] [card] primitive=Mountain id=27239 rarity=L [/card] [card] primitive=Plated Spider id=26661 rarity=C [/card] [card] primitive=Polluted Mire id=26637 rarity=C [/card] [card] primitive=Power Sink id=26658 rarity=C [/card] [card] primitive=Quirion Elves id=26614 rarity=C [/card] [card] primitive=Raging Goblin id=27258 rarity=C [/card] [card] primitive=Rampant Growth id=27259 rarity=C [/card] [card] primitive=Remote Isle id=26636 rarity=C [/card] [card] primitive=Scaled Wurm id=27260 rarity=C [/card] [card] primitive=Segmented Wurm id=26628 rarity=U [/card] [card] primitive=Sengir Vampire id=26607 rarity=U [/card] [card] primitive=Shambling Strider id=26611 rarity=C [/card] [card] primitive=Shivan Dragon id=26622 rarity=R [/card] [card] primitive=Shock id=26645 rarity=C [/card] [card] primitive=Skittering Horror id=26656 rarity=C [/card] [card] primitive=Skittering Skirge id=27261 rarity=C [/card] [card] primitive=Slippery Karst id=26634 rarity=C [/card] [card] primitive=Smoldering Crater id=26635 rarity=C [/card] [card] primitive=Snapping Drake id=27262 rarity=C [/card] [card] primitive=Sonic Burst id=26639 rarity=C [/card] [card] primitive=Svyelunite Temple id=26623 rarity=U [/card] [card] primitive=Swamp id=27235 rarity=L [/card] [card] primitive=Swamp id=27234 rarity=L [/card] [card] primitive=Swamp id=27233 rarity=L [/card] [card] primitive=Talruum Minotaur id=26646 rarity=C [/card] [card] primitive=Tar Pit Warrior id=26615 rarity=C [/card] [card] primitive=Terror id=26659 rarity=C [/card] [card] primitive=Thunderbolt id=27270 rarity=C [/card] [card] primitive=Thundering Giant id=26633 rarity=U [/card] [card] primitive=Tolarian Winds id=27264 rarity=C [/card] [card] primitive=Viashino Warrior id=27265 rarity=C [/card] [card] primitive=Vigilant Drake id=26642 rarity=C [/card] [card] primitive=Wayward Soul id=27266 rarity=C [/card] [card] primitive=Wild Growth id=26647 rarity=C [/card] [card] primitive=Woolly Spider id=27271 rarity=C [/card] [card] primitive=Yavimaya Wurm id=26631 rarity=C [/card] [meta] author=Wagic Team year=2009 block=Shards [/meta] [card] primitive=Absorb Vis id=179513 rarity=C [/card] [card] primitive=Aerie Mystics id=153946 rarity=U [/card] [card] primitive=Ancient Ziggurat id=189271 rarity=U [/card] [card] primitive=Apocalypse Hydra id=183068 rarity=M [/card] [card] primitive=Armillary Sphere id=137936 rarity=C [/card] [card] primitive=Asha's Favor id=150826 rarity=C [/card] [card] primitive=Aven Squire id=184992 rarity=C [/card] [card] primitive=Aven Trailblazer id=180278 rarity=C [/card] [card] primitive=Banefire id=186613 rarity=R [/card] [card] primitive=Beacon Behemoth id=177931 rarity=C [/card] [card] primitive=Blood Tyrant id=180267 rarity=R [/card] [card] primitive=Bloodhall Ooze id=159610 rarity=R [/card] [card] primitive=Bone Saw id=189270 rarity=C [/card] [card] primitive=Brackwater Elemental id=180147 rarity=C [/card] [card] primitive=Brackwater Elemental Unearthed id=18014711 rarity=T [/card] [card] primitive=Canyon Minotaur id=184994 rarity=C [/card] [card] primitive=Celestial Purge id=183055 rarity=U [/card] [card] primitive=Charnelhoard Wurm id=179438 rarity=R [/card] [card] primitive=Child of Alara id=180516 rarity=M [/card] [card] primitive=Cliffrunner Behemoth id=159612 rarity=R [/card] [card] primitive=Conflux id=179437 rarity=M [/card] [card] primitive=Constricting Tendrils id=180272 rarity=C [/card] [card] primitive=Controlled Instincts id=183053 rarity=U [/card] [card] primitive=Corrupted Roots id=183054 rarity=U [/card] [card] primitive=Countersquall id=186327 rarity=U [/card] [card] primitive=Court Homunculus id=182607 rarity=C [/card] [card] primitive=Cumber Stone id=180322 rarity=U [/card] [card] primitive=Cylian Sunsinger id=189081 rarity=R [/card] [card] primitive=Dark Temper id=185143 rarity=C [/card] [card] primitive=Darklit Gargoyle id=180334 rarity=C [/card] [card] primitive=Drag Down id=179239 rarity=C [/card] [card] primitive=Dragonsoul Knight id=186392 rarity=U [/card] [card] primitive=Dreadwing id=159629 rarity=U [/card] [card] primitive=Elder Mastery id=183024 rarity=U [/card] [card] primitive=Ember Weaver id=184990 rarity=C [/card] [card] primitive=Esper Cormorants id=184983 rarity=C [/card] [card] primitive=Esperzoa id=180158 rarity=U [/card] [card] primitive=Ethersworn Adjudicator id=175035 rarity=M [/card] [card] primitive=Exotic Orchard id=189273 rarity=R [/card] [card] primitive=Exploding Borders id=189378 rarity=C [/card] [card] primitive=Extractor Demon id=189082 rarity=R [/card] [card] primitive=Extractor Demon Unearthed id=18908211 rarity=T [/card] [card] primitive=Faerie Mechanist id=182608 rarity=C [/card] [card] primitive=Fiery Fall id=179519 rarity=C [/card] [card] primitive=Filigree Fracture id=179439 rarity=U [/card] [card] primitive=Fleshformer id=179884 rarity=U [/card] [card] primitive=Font of Mythos id=189147 rarity=R [/card] [card] primitive=Frontline Sage id=184993 rarity=C [/card] [card] primitive=Fusion Elemental id=179443 rarity=U [/card] [card] primitive=Giltspire Avenger id=186614 rarity=R [/card] [card] primitive=Gleam of Resistance id=179505 rarity=C [/card] [card] primitive=Gluttonous Slime id=179512 rarity=U [/card] [card] primitive=Goblin Outlander id=185142 rarity=C [/card] [card] primitive=Goblin Razerunners id=179487 rarity=R [/card] [card] primitive=Grixis Illusionist id=177927 rarity=C [/card] [card] primitive=Grixis Slavedriver id=179804 rarity=U [/card] [card] primitive=Grixis Slavedriver Unearthed id=17980411 rarity=T [/card] [card] primitive=Gwafa Hazid, Profiteer id=185811 rarity=R [/card] [card] primitive=Hellkite Hatchling id=189146 rarity=U [/card] [card] primitive=Hellspark Elemental id=174799 rarity=U [/card] [card] primitive=Hellspark Elemental Unearthed id=17479911 rarity=T [/card] [card] primitive=Ignite Disorder id=183056 rarity=U [/card] [card] primitive=Infectious Horror id=157732 rarity=C [/card] [card] primitive=Inkwell Leviathan id=154081 rarity=R [/card] [card] primitive=Jhessian Balmgiver id=174791 rarity=U [/card] [card] primitive=Kaleidostone id=189272 rarity=C [/card] [card] primitive=Kederekt Parasite id=189080 rarity=R [/card] [card] primitive=Knight of the Reliquary id=189145 rarity=R [/card] [card] primitive=Knotvine Mystic id=180265 rarity=U [/card] [card] primitive=Kranioceros id=177940 rarity=C [/card] [card] primitive=Lapse of Certainty id=175026 rarity=C [/card] [card] primitive=Maelstrom Archangel id=185136 rarity=M [/card] [card] primitive=Magister Sphinx id=179892 rarity=R [/card] [card] primitive=Malfegor id=185812 rarity=M [/card] [card] primitive=Mana Cylix id=189269 rarity=C [/card] [card] primitive=Manaforce Mace id=180159 rarity=U [/card] [card] primitive=Maniacal Rage id=182609 rarity=C [/card] [card] primitive=Mark of Asylum id=186615 rarity=R [/card] [card] primitive=Martial Coup id=178560 rarity=R [/card] [card] primitive=Master Transmuter id=179252 rarity=R [/card] [card] primitive=Matca Rioters id=179248 rarity=C [/card] [card] primitive=Meglonoth id=179886 rarity=R [/card] [card] primitive=Might of Alara id=150810 rarity=C [/card] [card] primitive=Mirror-Sigil Sergeant id=158598 rarity=M [/card] [card] primitive=Molten Frame id=184988 rarity=C [/card] [card] primitive=Nacatl Hunt-Pride id=138571 rarity=U [/card] [card] primitive=Nacatl Outlander id=185140 rarity=C [/card] [card] primitive=Nacatl Savage id=183022 rarity=C [/card] [card] primitive=Nicol Bolas, Planeswalker id=179441 rarity=M [/card] [card] primitive=Noble Hierarch id=179434 rarity=R [/card] [card] primitive=Nyxathid id=186616 rarity=R [/card] [card] primitive=Obelisk of Alara id=183018 rarity=R [/card] [card] primitive=Paleoloth id=189873 rarity=R [/card] [card] primitive=Paragon of the Amesha id=179878 rarity=U [/card] [card] primitive=Parasitic Strix id=175021 rarity=C [/card] [card] primitive=Path to Exile id=179235 rarity=U [/card] [card] primitive=Pestilent Kathari id=179518 rarity=C [/card] [card] primitive=Progenitus id=179496 rarity=M [/card] [card] primitive=Quenchable Fire id=179440 rarity=C [/card] [card] primitive=Rakka Mar id=185810 rarity=R [/card] [card] primitive=Reliquary Tower id=150807 rarity=U [/card] [card] primitive=Rhox Bodyguard id=177924 rarity=C [/card] [card] primitive=Rhox Meditant id=159634 rarity=C [/card] [card] primitive=Rotting Rats id=150833 rarity=C [/card] [card] primitive=Rupture Spire id=142301 rarity=C [/card] [card] primitive=Sacellum Archers id=179488 rarity=U [/card] [card] primitive=Salvage Slasher id=179254 rarity=C [/card] [card] primitive=Scarland Thrinax id=183025 rarity=U [/card] [card] primitive=Scattershot Archer id=185828 rarity=C [/card] [card] primitive=Scepter of Dominance id=174792 rarity=R [/card] [card] primitive=Scepter of Fugue id=189084 rarity=R [/card] [card] primitive=Scepter of Insight id=184989 rarity=R [/card] [card] primitive=Scornful AEther-Lich id=186328 rarity=U [/card] [card] primitive=Sedraxis Alchemist id=182306 rarity=C [/card] [card] primitive=Shambling Remains id=184991 rarity=U [/card] [card] primitive=Shambling Remains Unearthed id=18499111 rarity=T [/card] [card] primitive=Shard Convergence id=175034 rarity=U [/card] [card] primitive=Sigil of the Empty Throne id=180271 rarity=R [/card] [card] primitive=Skyward Eye Prophets id=174953 rarity=U [/card] [card] primitive=Sludge Strider id=183019 rarity=U [/card] [card] primitive=Soul's Majesty id=185137 rarity=R [/card] [card] primitive=Sphinx Summoner id=189079 rarity=R [/card] [card] primitive=Spore Burst id=185829 rarity=U [/card] [card] primitive=Suicidal Charge id=180345 rarity=C [/card] [card] primitive=Sylvan Bounty id=179523 rarity=C [/card] [card] primitive=Telemin Performance id=189085 rarity=R [/card] [card] primitive=Thornling id=180341 rarity=M [/card] [card] primitive=Toxic Iguanar id=170956 rarity=C [/card] [card] primitive=Traumatic Visions id=179508 rarity=C [/card] [card] primitive=Tukatongue Thallid id=184995 rarity=C [/card] [card] primitive=Unstable Frontier id=189078 rarity=U [/card] [card] primitive=Unsummon id=177932 rarity=C [/card] [card] primitive=Vagrant Plowbeasts id=180344 rarity=U [/card] [card] primitive=Valeron Outlander id=185144 rarity=C [/card] [card] primitive=Valiant Guard id=184984 rarity=C [/card] [card] primitive=Vectis Agents id=183063 rarity=C [/card] [card] primitive=Vedalken Outlander id=185141 rarity=C [/card] [card] primitive=Viashino Slaughtermaster id=179245 rarity=U [/card] [card] primitive=View from Above id=183058 rarity=U [/card] [card] primitive=Voices from the Void id=150847 rarity=U [/card] [card] primitive=Volcanic Fallout id=180274 rarity=U [/card] [card] primitive=Voracious Dragon id=186329 rarity=R [/card] [card] primitive=Wall of Reverence id=189874 rarity=R [/card] [card] primitive=Wandering Goblins id=180279 rarity=C [/card] [card] primitive=Wild Leotau id=179489 rarity=C [/card] [card] primitive=Worldheart Phoenix id=175401 rarity=R [/card] [card] primitive=Worldly Counsel id=142298 rarity=C [/card] [card] primitive=Wretched Banquet id=174907 rarity=C [/card] [card] primitive=Yoke of the Damned id=179891 rarity=C [/card] [card] primitive=Zombie Outlander id=185138 rarity=C [/card] [meta] author=Wagic Team year=2004 block=Kami [/meta] [card] primitive=Akki Avalanchers id=75277 rarity=C [/card] [card] primitive=Akki Coalflinger id=50338 rarity=U [/card] [card] primitive=Akki Lavarunner id=78694 rarity=R [/card] [card] primitive=Tok-Tok, Volcano Born id=7869411 rarity=T [/card] [card] primitive=Akki Rockspeaker id=77919 rarity=C [/card] [card] primitive=Akki Underminer id=75399 rarity=U [/card] [card] primitive=Ashen-Skin Zubera id=80509 rarity=C [/card] [card] primitive=Aura of Dominion id=75353 rarity=U [/card] [card] primitive=Azami, Lady of Scrolls id=78697 rarity=R [/card] [card] primitive=Azusa, Lost but Seeking id=80283 rarity=R [/card] [card] primitive=Battle-Mad Ronin id=50383 rarity=C [/card] [card] primitive=Befoul id=50291 rarity=C [/card] [card] primitive=Ben-Ben, Akki Hermit id=79248 rarity=R [/card] [card] primitive=Blessed Breath id=50451 rarity=C [/card] [card] primitive=Blind with Anger id=77925 rarity=U [/card] [card] primitive=Blood Rites id=50509 rarity=U [/card] [card] primitive=Blood Speaker id=79166 rarity=U [/card] [card] primitive=Bloodthirsty Ogre id=79113 rarity=U [/card] [card] primitive=Boseiju, Who Shelters All id=75305 rarity=R [/card] [card] primitive=Brothers Yamazaki id=85106 rarity=U [/card] [card] primitive=Brothers Yamazaki id=78968 rarity=U [/card] [card] primitive=Brutal Deceiver id=76638 rarity=C [/card] [card] primitive=Budoka Gardener id=78687 rarity=R [/card] [card] primitive=Dokai, Weaver of Life id=7868711 rarity=T [/card] [card] primitive=Burr Grafter id=50305 rarity=C [/card] [card] primitive=Bushi Tenderfoot id=78600 rarity=U [/card] [card] primitive=Kenzo the Hardhearted id=7860011 rarity=T [/card] [card] primitive=Cage of Hands id=50233 rarity=C [/card] [card] primitive=Call to Glory id=77140 rarity=C [/card] [card] primitive=Callous Deceiver id=78190 rarity=C [/card] [card] primitive=Candles' Glow id=80292 rarity=U [/card] [card] primitive=Cleanfall id=80500 rarity=U [/card] [card] primitive=Cloudcrest Lake id=79115 rarity=U [/card] [card] primitive=Commune with Nature id=76639 rarity=C [/card] [card] primitive=Consuming Vortex id=80255 rarity=C [/card] [card] primitive=Counsel of the Soratami id=50219 rarity=C [/card] [card] primitive=Cranial Extraction id=80281 rarity=R [/card] [card] primitive=Cruel Deceiver id=75258 rarity=C [/card] [card] primitive=Crushing Pain id=50514 rarity=C [/card] [card] primitive=Cursed Ronin id=75262 rarity=C [/card] [card] primitive=Cut the Tethers id=79229 rarity=U [/card] [card] primitive=Dampen Thought id=80284 rarity=U [/card] [card] primitive=Dance of Shadows id=79094 rarity=U [/card] [card] primitive=Deathcurse Ogre id=80522 rarity=C [/card] [card] primitive=Desperate Ritual id=80275 rarity=C [/card] [card] primitive=Devoted Retainer id=50440 rarity=C [/card] [card] primitive=Devouring Greed id=79151 rarity=C [/card] [card] primitive=Devouring Rage id=75401 rarity=C [/card] [card] primitive=Distress id=79129 rarity=C [/card] [card] primitive=Dosan the Falling Leaf id=80524 rarity=R [/card] [card] primitive=Dripping-Tongue Zubera id=80511 rarity=C [/card] [card] primitive=Earthshaker id=79214 rarity=U [/card] [card] primitive=Eerie Procession id=80243 rarity=U [/card] [card] primitive=Eiganjo Castle id=79205 rarity=R [/card] [card] primitive=Eight-and-a-Half-Tails id=50296 rarity=R [/card] [card] primitive=Ember-Fist Zubera id=80508 rarity=C [/card] [card] primitive=Ethereal Haze id=80526 rarity=C [/card] [card] primitive=Eye of Nowhere id=79155 rarity=C [/card] [card] primitive=Feast of Worms id=75402 rarity=U [/card] [card] primitive=Feral Deceiver id=50236 rarity=C [/card] [card] primitive=Field of Reality id=50272 rarity=C [/card] [card] primitive=Floating-Dream Zubera id=80507 rarity=C [/card] [card] primitive=Forbidden Orchard id=79252 rarity=R [/card] [card] primitive=Forest id=79062 rarity=L [/card] [card] primitive=Forest id=79068 rarity=L [/card] [card] primitive=Forest id=79079 rarity=L [/card] [card] primitive=Forest id=79078 rarity=L [/card] [card] primitive=Frostwielder id=50285 rarity=C [/card] [card] primitive=Gale Force id=79244 rarity=U [/card] [card] primitive=General's Kabuto id=79862 rarity=R [/card] [card] primitive=Ghostly Prison id=75328 rarity=U [/card] [card] primitive=Gibbering Kami id=78966 rarity=C [/card] [card] primitive=Gifts Ungiven id=79090 rarity=R [/card] [card] primitive=Glacial Ray id=80245 rarity=C [/card] [card] primitive=Glimpse of Nature id=75241 rarity=R [/card] [card] primitive=Godo, Bandit Warlord id=78192 rarity=R [/card] [card] primitive=Graceful Adept id=79230 rarity=U [/card] [card] primitive=Guardian of Solitude id=79194 rarity=U [/card] [card] primitive=Gutwrencher Oni id=79088 rarity=U [/card] [card] primitive=Hair-Strung Koto id=79219 rarity=R [/card] [card] primitive=Hall of the Bandit Lord id=77924 rarity=R [/card] [card] primitive=Hana Kami id=77138 rarity=U [/card] [card] primitive=Hanabi Blast id=75357 rarity=U [/card] [card] primitive=Hankyu id=50469 rarity=U [/card] [card] primitive=Harsh Deceiver id=50343 rarity=C [/card] [card] primitive=He Who Hungers id=78602 rarity=R [/card] [card] primitive=Heartbeat of Spring id=50461 rarity=R [/card] [card] primitive=Hearth Kami id=77139 rarity=C [/card] [card] primitive=Hideous Laughter id=79204 rarity=U [/card] [card] primitive=Hikari, Twilight Guardian id=79222 rarity=R [/card] [card] primitive=Hinder id=50426 rarity=U [/card] [card] primitive=Hisoka, Minamo Sensei id=50474 rarity=R [/card] [card] primitive=Hisoka's Defiance id=50439 rarity=C [/card] [card] primitive=Hisoka's Guard id=79149 rarity=C [/card] [card] primitive=Hold the Line id=79144 rarity=R [/card] [card] primitive=Honden of Cleansing Fire id=79159 rarity=U [/card] [card] primitive=Honden of Infinite Rage id=79110 rarity=U [/card] [card] primitive=Honden of Life's Web id=79180 rarity=U [/card] [card] primitive=Honden of Night's Reach id=79098 rarity=U [/card] [card] primitive=Honden of Seeing Winds id=79176 rarity=U [/card] [card] primitive=Honor-Worn Shaku id=77143 rarity=U [/card] [card] primitive=Horizon Seed id=79226 rarity=U [/card] [card] primitive=Horobi, Death's Wail id=78854 rarity=R [/card] [card] primitive=Humble Budoka id=78684 rarity=C [/card] [card] primitive=Hundred-Talon Kami id=79145 rarity=C [/card] [card] primitive=Imi Statue id=50300 rarity=R [/card] [card] primitive=Iname, Death Aspect id=80278 rarity=R [/card] [card] primitive=Iname, Life Aspect id=80282 rarity=R [/card] [card] primitive=Indomitable Will id=50499 rarity=C [/card] [card] primitive=Initiate of Blood id=78688 rarity=U [/card] [card] primitive=Goka the Unjust id=7868811 rarity=T [/card] [card] primitive=Innocence Kami id=76636 rarity=U [/card] [card] primitive=Isamaru, Hound of Konda id=79217 rarity=R [/card] [card] primitive=Island id=79061 rarity=L [/card] [card] primitive=Island id=79069 rarity=L [/card] [card] primitive=Island id=79071 rarity=L [/card] [card] primitive=Island id=79074 rarity=L [/card] [card] primitive=Jade Idol id=80531 rarity=U [/card] [card] primitive=Journeyer's Kite id=79233 rarity=R [/card] [card] primitive=Joyous Respite id=78981 rarity=C [/card] [card] primitive=Jugan, the Rising Star id=50247 rarity=R [/card] [card] primitive=Jukai Messenger id=80525 rarity=C [/card] [card] primitive=Junkyo Bell id=80280 rarity=R [/card] [card] primitive=Jushi Apprentice id=78686 rarity=R [/card] [card] primitive=Tomoya the Revealer id=7868611 rarity=T [/card] [card] primitive=Kabuto Moth id=79105 rarity=C [/card] [card] primitive=Kami of Ancient Law id=50349 rarity=C [/card] [card] primitive=Kami of Fire's Roar id=79195 rarity=C [/card] [card] primitive=Kami of Lunacy id=77921 rarity=U [/card] [card] primitive=Kami of Old Stone id=79236 rarity=U [/card] [card] primitive=Kami of the Hunt id=79198 rarity=C [/card] [card] primitive=Kami of the Painted Road id=77136 rarity=C [/card] [card] primitive=Kami of the Palace Fields id=50367 rarity=U [/card] [card] primitive=Kami of the Waning Moon id=50311 rarity=C [/card] [card] primitive=Kami of Twisted Reflection id=50228 rarity=C [/card] [card] primitive=Kashi-Tribe Reaver id=76634 rarity=U [/card] [card] primitive=Kashi-Tribe Warriors id=50342 rarity=C [/card] [card] primitive=Keiga, the Tide Star id=75286 rarity=R [/card] [card] primitive=Kiki-Jiki, Mirror Breaker id=50321 rarity=R [/card] [card] primitive=Kiki's Cloning Object id=5032111 rarity=T [/card] [card] primitive=Kiku, Night's Flower id=78962 rarity=R [/card] [card] primitive=Kitsune Blademaster id=50441 rarity=C [/card] [card] primitive=Kitsune Diviner id=76652 rarity=C [/card] [card] primitive=Kitsune Healer id=50437 rarity=C [/card] [card] primitive=Kitsune Mystic id=78695 rarity=R [/card] [card] primitive=Autumn-Tail, Kitsune Sage id=7869511 rarity=T [/card] [card] primitive=Kitsune Riftwalker id=50412 rarity=C [/card] [card] primitive=Kodama of the North Tree id=50488 rarity=R [/card] [card] primitive=Kodama of the South Tree id=80288 rarity=R [/card] [card] primitive=Kodama's Might id=81702 rarity=C [/card] [card] primitive=Kodama's Reach id=50299 rarity=C [/card] [card] primitive=Kokusho, the Evening Star id=50445 rarity=R [/card] [card] primitive=Konda, Lord of Eiganjo id=78594 rarity=R [/card] [card] primitive=Konda's Banner id=76637 rarity=R [/card] [card] primitive=Konda's Hatamoto id=79201 rarity=U [/card] [card] primitive=Kumano, Master Yamabushi id=78964 rarity=R [/card] [card] primitive=Kumano's Pupils id=75267 rarity=U [/card] [card] primitive=Kuro, Pitlord id=82423 rarity=R [/card] [card] primitive=Kusari-Gama id=75269 rarity=R [/card] [card] primitive=Lantern Kami id=75319 rarity=C [/card] [card] primitive=Lantern-Lit Graveyard id=79080 rarity=U [/card] [card] primitive=Lava Spike id=79084 rarity=C [/card] [card] primitive=Lifted by Clouds id=50320 rarity=C [/card] [card] primitive=Long-Forgotten Gohei id=80532 rarity=R [/card] [card] primitive=Lure id=79152 rarity=U [/card] [card] primitive=Mana Seism id=79133 rarity=U [/card] [card] primitive=Marrow-Gnawer id=50253 rarity=R [/card] [card] primitive=Masako the Humorless id=79215 rarity=R [/card] [card] primitive=Matsu-Tribe Decoy id=75247 rarity=C [/card] [card] primitive=Meloku the Clouded Mirror id=75268 rarity=R [/card] [card] primitive=Midnight Covenant id=50449 rarity=C [/card] [card] primitive=Minamo, School at Water's Edge id=79179 rarity=R [/card] [card] primitive=Mindblaze id=75248 rarity=R [/card] [card] primitive=Moonring Mirror id=73907 rarity=R [/card] [card] primitive=Moss Kami id=76641 rarity=C [/card] [card] primitive=Mothrider Samurai id=50385 rarity=C [/card] [card] primitive=Mountain id=79064 rarity=L [/card] [card] primitive=Mountain id=79070 rarity=L [/card] [card] primitive=Mountain id=79075 rarity=L [/card] [card] primitive=Mountain id=79077 rarity=L [/card] [card] primitive=Myojin of Cleansing Fire id=78681 rarity=R [/card] [card] primitive=Myojin of Infinite Rage id=78986 rarity=R [/card] [card] primitive=Myojin of Life's Web id=78976 rarity=R [/card] [card] primitive=Myojin of Night's Reach id=79112 rarity=R [/card] [card] primitive=Myojin of Seeing Winds id=78608 rarity=R [/card] [card] primitive=Mystic Restraints id=79188 rarity=C [/card] [card] primitive=Nagao, Bound by Honor id=79136 rarity=U [/card] [card] primitive=Nature's Will id=80527 rarity=R [/card] [card] primitive=Nezumi Bone-Reader id=79857 rarity=U [/card] [card] primitive=Nezumi Cutthroat id=80521 rarity=C [/card] [card] primitive=Nezumi Graverobber id=78678 rarity=U [/card] [card] primitive=Nighteyes the Desecrator id=7867811 rarity=T [/card] [card] primitive=Nezumi Ronin id=50512 rarity=C [/card] [card] primitive=Nezumi Shortfang id=78679 rarity=R [/card] [card] primitive=Stabwhisker the Odious id=7867911 rarity=R [/card] [card] primitive=Night Dealings id=75334 rarity=R [/card] [card] primitive=Night of Souls' Betrayal id=78991 rarity=R [/card] [card] primitive=Nine-Ringed Bo id=50413 rarity=U [/card] [card] primitive=No-Dachi id=75265 rarity=U [/card] [card] primitive=Numai Outcast id=50431 rarity=U [/card] [card] primitive=Oathkeeper, Takeno's Daisho id=50484 rarity=R [/card] [card] primitive=Okina, Temple to the Grandfathers id=80251 rarity=R [/card] [card] primitive=Oni Possession id=50394 rarity=U [/card] [card] primitive=Orbweaver Kumo id=50261 rarity=U [/card] [card] primitive=Order of the Sacred Bell id=50487 rarity=C [/card] [card] primitive=Ore Gorger id=78984 rarity=U [/card] [card] primitive=Orochi Eggwatcher id=78975 rarity=U [/card] [card] primitive=Shidako, Broodmistress id=7897511 rarity=T [/card] [card] primitive=Orochi Hatchery id=80241 rarity=R [/card] [card] primitive=Orochi Leafcaller id=50319 rarity=C [/card] [card] primitive=Orochi Ranger id=50308 rarity=C [/card] [card] primitive=Orochi Sustainer id=75403 rarity=C [/card] [card] primitive=Otherworldly Journey id=50256 rarity=U [/card] [card] primitive=Pain Kami id=50266 rarity=U [/card] [card] primitive=Painwracker Oni id=79119 rarity=U [/card] [card] primitive=Part the Veil id=80291 rarity=R [/card] [card] primitive=Peer Through Depths id=78690 rarity=C [/card] [card] primitive=Petals of Insight id=50254 rarity=U [/card] [card] primitive=Pinecrest Ridge id=79132 rarity=U [/card] [card] primitive=Pious Kitsune id=79256 rarity=C [/card] [card] primitive=Plains id=79060 rarity=L [/card] [card] primitive=Plains id=79063 rarity=L [/card] [card] primitive=Plains id=79072 rarity=L [/card] [card] primitive=Plains id=79076 rarity=L [/card] [card] primitive=Psychic Puppetry id=80242 rarity=C [/card] [card] primitive=Pull Under id=78972 rarity=C [/card] [card] primitive=Quiet Purity id=50313 rarity=C [/card] [card] primitive=Rag Dealer id=79237 rarity=C [/card] [card] primitive=Ragged Veins id=79158 rarity=C [/card] [card] primitive=Reach Through Mists id=79247 rarity=C [/card] [card] primitive=Reciprocate id=50405 rarity=U [/card] [card] primitive=Reito Lantern id=80273 rarity=U [/card] [card] primitive=Rend Flesh id=75259 rarity=C [/card] [card] primitive=Rend Spirit id=50293 rarity=C [/card] [card] primitive=Reverse the Sands id=79125 rarity=R [/card] [card] primitive=Reweave id=79863 rarity=R [/card] [card] primitive=River Kaijin id=78586 rarity=C [/card] [card] primitive=Ronin Houndmaster id=50262 rarity=C [/card] [card] primitive=Rootrunner id=75367 rarity=U [/card] [card] primitive=Ryusei, the Falling Star id=79242 rarity=R [/card] [card] primitive=Sachi, Daughter of Seshiro id=80254 rarity=U [/card] [card] primitive=Sakura-Tribe Elder id=50510 rarity=C [/card] [card] primitive=Samurai Enforcers id=50408 rarity=U [/card] [card] primitive=Samurai of the Pale Curtain id=75381 rarity=U [/card] [card] primitive=Scuttling Death id=77922 rarity=C [/card] [card] primitive=Seizan, Perverter of Truth id=78965 rarity=R [/card] [card] primitive=Sensei Golden-Tail id=78683 rarity=R [/card] [card] primitive=Sensei's Divining Top id=50400 rarity=U [/card] [card] primitive=Serpent Skin id=75404 rarity=C [/card] [card] primitive=Seshiro the Anointed id=80256 rarity=R [/card] [card] primitive=Shell of the Last Kappa id=75278 rarity=R [/card] [card] primitive=Shimatsu the Bloodcloaked id=50318 rarity=R [/card] [card] primitive=Shinka, the Bloodsoaked Keep id=79121 rarity=R [/card] [card] primitive=Shisato, Whispering Hunter id=78853 rarity=R [/card] [card] primitive=Shizo, Death's Storehouse id=79186 rarity=R [/card] [card] primitive=Sideswipe id=80523 rarity=U [/card] [card] primitive=Sift Through Sands id=50459 rarity=C [/card] [card] primitive=Silent-Chant Zubera id=80510 rarity=C [/card] [card] primitive=Sire of the Storm id=50442 rarity=U [/card] [card] primitive=Soilshaper id=79177 rarity=U [/card] [card] primitive=Sokenzan Bruiser id=79140 rarity=C [/card] [card] primitive=Soratami Cloudskater id=50301 rarity=C [/card] [card] primitive=Soratami Mirror-Guard id=80414 rarity=C [/card] [card] primitive=Soratami Mirror-Mage id=80410 rarity=U [/card] [card] primitive=Soratami Rainshaper id=80413 rarity=C [/card] [card] primitive=Soratami Savant id=80417 rarity=U [/card] [card] primitive=Soratami Seer id=80415 rarity=U [/card] [card] primitive=Sosuke, Son of Seshiro id=78989 rarity=U [/card] [card] primitive=Soul of Magma id=79253 rarity=C [/card] [card] primitive=Soulblast id=80246 rarity=R [/card] [card] primitive=Soulless Revival id=50288 rarity=C [/card] [card] primitive=Squelch id=80290 rarity=U [/card] [card] primitive=Stone Rain id=79223 rarity=C [/card] [card] primitive=Strange Inversion id=82000 rarity=U [/card] [card] primitive=Strength of Cedars id=75366 rarity=U [/card] [card] primitive=Struggle for Sanity id=79168 rarity=U [/card] [card] primitive=Student of Elements id=78691 rarity=U [/card] [card] primitive=Tobita, Master of Winds id=7869111 rarity=T [/card] [card] primitive=Swallowing Plague id=79089 rarity=U [/card] [card] primitive=Swamp id=79065 rarity=L [/card] [card] primitive=Swamp id=79066 rarity=L [/card] [card] primitive=Swamp id=79067 rarity=L [/card] [card] primitive=Swamp id=79073 rarity=L [/card] [card] primitive=Swirl the Mists id=80276 rarity=R [/card] [card] primitive=Takeno, Samurai General id=75302 rarity=R [/card] [card] primitive=Tatsumasa, the Dragon's Fang id=75291 rarity=R [/card] [card] primitive=Dragon Spirit id=-75291 rarity=T [/card] [card] primitive=Teller of Tales id=75285 rarity=C [/card] [card] primitive=Tenza, Godo's Maul id=79231 rarity=U [/card] [card] primitive=Terashi's Cry id=80285 rarity=C [/card] [card] primitive=The Unspeakable id=78693 rarity=R [/card] [card] primitive=Thief of Hope id=77920 rarity=U [/card] [card] primitive=Thoughtbind id=50433 rarity=C [/card] [card] primitive=Thousand-legged Kami id=50438 rarity=U [/card] [card] primitive=Through the Breach id=80250 rarity=R [/card] [card] primitive=Tide of War id=78606 rarity=R [/card] [card] primitive=Time of Need id=78987 rarity=U [/card] [card] primitive=Time Stop id=78184 rarity=R [/card] [card] primitive=Tranquil Garden id=79196 rarity=U [/card] [card] primitive=Uba Mask id=75254 rarity=R [/card] [card] primitive=Uncontrollable Anger id=50315 rarity=C [/card] [card] primitive=Unearthly Blizzard id=50379 rarity=C [/card] [card] primitive=Unnatural Speed id=77926 rarity=C [/card] [card] primitive=Untaidake, the Cloud Keeper id=79218 rarity=R [/card] [card] primitive=Uyo, Silent Prophet id=78855 rarity=R [/card] [card] primitive=Vassal's Duty id=79199 rarity=R [/card] [card] primitive=Venerable Kumo id=78979 rarity=C [/card] [card] primitive=Vigilance id=50414 rarity=C [/card] [card] primitive=Villainous Ogre id=80520 rarity=C [/card] [card] primitive=Vine Kami id=82001 rarity=C [/card] [card] primitive=Waking Nightmare id=78963 rarity=C [/card] [card] primitive=Wandering Ones id=50345 rarity=C [/card] [card] primitive=Waterveil Cavern id=79191 rarity=U [/card] [card] primitive=Wear Away id=50268 rarity=C [/card] [card] primitive=Wicked Akuba id=50432 rarity=C [/card] [card] primitive=Yamabushi's Flame id=50292 rarity=C [/card] [card] primitive=Yamabushi's Storm id=50346 rarity=C [/card] [card] primitive=Yosei, the Morning Star id=78590 rarity=R [/card] [card] primitive=Zo-Zu the Punisher id=80274 rarity=R [/card][meta] author=Wagic Team year=1995 [/meta] [card] primitive=Abu Ja'far id=2838 rarity=U [/card] [card] primitive=Active Volcano id=2839 rarity=C [/card] [card] primitive=Akron Legionnaire id=2853 rarity=R [/card] [card] primitive=Aladdin id=2840 rarity=U [/card] [card] primitive=Angelic Voices id=2854 rarity=R [/card] [card] primitive=Arcades Sabboth id=2866 rarity=R [/card] [card] primitive=Arena of the Ancients id=2775 rarity=R [/card] [card] primitive=Argothian Pixies id=2824 rarity=C [/card] [card] primitive=Ashnod's Altar id=2776 rarity=C [/card] [card] primitive=Ashnod's Transmogrant id=2777 rarity=C [/card] [card] primitive=Axelrod Gunnarson id=2867 rarity=R [/card] [card] primitive=Ayesha Tanaka id=2868 rarity=R [/card] [card] primitive=Azure Drake id=2796 rarity=U [/card] [card] primitive=Banshee id=2797 rarity=U [/card] [card] primitive=Barl's Cage id=2778 rarity=R [/card] [card] primitive=Beasts of Bogardan id=2841 rarity=U [/card] [card] primitive=Blood Moon id=2842 rarity=R [/card] [card] primitive=Blood of the Martyr id=2855 rarity=U [/card] [card] primitive=Bog Rats id=2798 rarity=C [/card] [card] primitive=Book of Rass id=2779 rarity=R [/card] [card] primitive=Boomerang id=2799 rarity=C [/card] [card] primitive=Bronze Horse id=2780 rarity=R [/card] [card] primitive=Cat Warriors id=2825 rarity=C [/card] [card] primitive=Chromium id=2869 rarity=R [/card] [card] primitive=City of Brass id=2886 rarity=R [/card] [card] primitive=Cocoon id=2826 rarity=U [/card] [card] primitive=Concordant Crossroads id=2827 rarity=R [/card] [card] primitive=Craw Giant id=2828 rarity=U [/card] [card] primitive=Cuombajj Witches id=2800 rarity=C [/card] [card] primitive=Cyclone id=2829 rarity=R [/card] [card] primitive=Dakkon Blackblade id=2870 rarity=R [/card] [card] primitive=Dance of Many id=2801 rarity=R [/card] [card] primitive=Dandan id=2802 rarity=C [/card] [card] primitive=D'Avenant Archer id=2856 rarity=C [/card] [card] primitive=Divine Offering id=2857 rarity=C [/card] [card] primitive=Emerald Dragonfly id=2830 rarity=C [/card] [card] primitive=Enchantment Alteration id=2803 rarity=U [/card] [card] primitive=Erhnam Djinn id=2831 rarity=U [/card] [card] primitive=Fallen Angel id=2804 rarity=U [/card] [card] primitive=Feldon's Cane id=2781 rarity=C [/card] [card] primitive=Fire Drake id=2843 rarity=U [/card] [card] primitive=Fishliver Oil id=2805 rarity=C [/card] [card] primitive=Flash Flood id=2806 rarity=C [/card] [card] primitive=Fountain of Youth id=2782 rarity=C [/card] [card] primitive=Gabriel Angelfire id=2871 rarity=R [/card] [card] primitive=Gauntlets of Chaos id=2783 rarity=R [/card] [card] primitive=Ghazban Ogre id=2832 rarity=C [/card] [card] primitive=Giant Slug id=2807 rarity=C [/card] [card] primitive=Goblin Artisans id=2844 rarity=U [/card] [card] primitive=Goblin Digging Team id=2845 rarity=C [/card] [card] primitive=Goblin Shrine id=2846 rarity=C [/card] [card] primitive=Goblins of the Flarg id=2847 rarity=C [/card] [card] primitive=Hasran Ogress id=2808 rarity=C [/card] [card] primitive=Hell's Caretaker id=2809 rarity=R [/card] [card] primitive=Horn of Deafening id=2784 rarity=R [/card] [card] primitive=Indestructible Aura id=2858 rarity=C [/card] [card] primitive=Ivory Guardians id=2859 rarity=U [/card] [card] primitive=Jalum Tome id=2785 rarity=R [/card] [card] primitive=Jeweled Bird id=2786 rarity=R [/card] [card] primitive=Johan id=2872 rarity=R [/card] [card] primitive=Juxtapose id=2810 rarity=R [/card] [card] primitive=Keepers of the Faith id=2860 rarity=C [/card] [card] primitive=Kei Takahashi id=2873 rarity=U [/card] [card] primitive=Land's Edge id=2848 rarity=R [/card] [card] primitive=Living Armor id=2787 rarity=C [/card] [card] primitive=Marhault Elsdragon id=2874 rarity=U [/card] [card] primitive=Metamorphosis id=2833 rarity=C [/card] [card] primitive=Mountain Yeti id=2849 rarity=C [/card] [card] primitive=Nebuchadnezzar id=2875 rarity=R [/card] [card] primitive=Nicol Bolas id=2876 rarity=R [/card] [card] primitive=Obelisk of Undoing id=2788 rarity=R [/card] [card] primitive=Palladia-Mors id=2877 rarity=R [/card] [card] primitive=Petra Sphinx id=2861 rarity=R [/card] [card] primitive=Primordial Ooze id=2850 rarity=U [/card] [card] primitive=Puppet Master id=2811 rarity=U [/card] [card] primitive=Rabid Wombat id=2834 rarity=U [/card] [card] primitive=Rakalite id=2789 rarity=R [/card] [card] primitive=Recall id=2812 rarity=U [/card] [card] primitive=Remove Soul id=2813 rarity=C [/card] [card] primitive=Repentant Blacksmith id=2862 rarity=C [/card] [card] primitive=Revelation id=2835 rarity=R [/card] [card] primitive=Rubinia Soulsinger id=2878 rarity=R [/card] [card] primitive=Runesword id=2790 rarity=C [/card] [card] primitive=Safe Haven id=2887 rarity=R [/card] [card] primitive=Scavenger Folk id=2836 rarity=C [/card] [card] primitive=Sentinel id=2791 rarity=R [/card] [card] primitive=Serpent Generator id=2792 rarity=R [/card] [card] primitive=Shield Wall id=2863 rarity=U [/card] [card] primitive=Shimian Night Stalker id=2814 rarity=U [/card] [card] primitive=Sivitri Scarzam id=2879 rarity=U [/card] [card] primitive=Sol'kanar the Swamp King id=2880 rarity=R [/card] [card] primitive=Stangg id=2881 rarity=R [/card] [card] primitive=Storm Seeker id=2837 rarity=U [/card] [card] primitive=Takklemaggot id=2815 rarity=U [/card] [card] primitive=Teleport id=2816 rarity=R [/card] [card] primitive=The Fallen id=2817 rarity=U [/card] [card] primitive=The Wretched id=2818 rarity=R [/card] [card] primitive=Tobias Andrion id=2882 rarity=U [/card] [card] primitive=Tor Wauki id=2883 rarity=U [/card] [card] primitive=Tormod's Crypt id=2793 rarity=C [/card] [card] primitive=Transmutation id=2819 rarity=C [/card] [card] primitive=Triassic Egg id=2794 rarity=R [/card] [card] primitive=Urza's Mine id=2891 rarity=U [/card] [card] primitive=Urza's Mine id=2890 rarity=U [/card] [card] primitive=Urza's Mine id=2889 rarity=U [/card] [card] primitive=Urza's Mine id=2888 rarity=U [/card] [card] primitive=Urza's Power Plant id=2895 rarity=U [/card] [card] primitive=Urza's Power Plant id=2894 rarity=U [/card] [card] primitive=Urza's Power Plant id=2893 rarity=U [/card] [card] primitive=Urza's Power Plant id=2892 rarity=U [/card] [card] primitive=Urza's Tower id=2899 rarity=U [/card] [card] primitive=Urza's Tower id=2898 rarity=U [/card] [card] primitive=Urza's Tower id=2897 rarity=U [/card] [card] primitive=Urza's Tower id=2896 rarity=U [/card] [card] primitive=Vaevictis Asmadi id=2884 rarity=R [/card] [card] primitive=Voodoo Doll id=2795 rarity=R [/card] [card] primitive=Wall of Heat id=2851 rarity=C [/card] [card] primitive=Wall of Opposition id=2852 rarity=U [/card] [card] primitive=Wall of Shadows id=2820 rarity=C [/card] [card] primitive=Wall of Vapor id=2821 rarity=C [/card] [card] primitive=Wall of Wonder id=2822 rarity=U [/card] [card] primitive=War Elephant id=2864 rarity=C [/card] [card] primitive=Witch Hunter id=2865 rarity=U [/card] [card] primitive=Xira Arien id=2885 rarity=R [/card] [card] primitive=Yawgmoth Demon id=2823 rarity=R [/card] [meta] author=Wagic Team year=2011 [/meta] [card] primitive=Acidic Slime id=247317 rarity=U [/card] [card] primitive=Acorn Catapult id=233197 rarity=R [/card] [card] primitive=AEthersnipe id=247295 rarity=C [/card] [card] primitive=Afterlife id=247330 rarity=U [/card] [card] primitive=Akoum Refuge id=247543 rarity=U [/card] [card] primitive=Akroma, Angel of Fury id=247358 rarity=R [/card] [card] primitive=Akroma's Vengeance id=247343 rarity=R [/card] [card] primitive=Alliance of Arms id=228218 rarity=R [/card] [card] primitive=Angel of Despair id=247275 rarity=R [/card] [card] primitive=Angelic Arbiter id=247318 rarity=R [/card] [card] primitive=Anger id=247289 rarity=U [/card] [card] primitive=Animar, Soul of Elements id=236504 rarity=M [/card] [card] primitive=Aquastrand Spider id=247188 rarity=C [/card] [card] primitive=Arbiter of Knollridge id=247296 rarity=R [/card] [card] primitive=Archangel of Strife id=228246 rarity=R [/card] [card] primitive=Armillary Sphere id=247177 rarity=C [/card] [card] primitive=Artisan of Kozilek id=247392 rarity=U [/card] [card] primitive=Attrition id=247522 rarity=R [/card] [card] primitive=Aura Shards id=247184 rarity=U [/card] [card] primitive=Austere Command id=247297 rarity=R [/card] [card] primitive=Avatar of Fury id=247367 rarity=R [/card] [card] primitive=Avatar of Slaughter id=236497 rarity=R [/card] [card] primitive=Avatar of Woe id=247520 rarity=R [/card] [card] primitive=Awakening Zone id=247393 rarity=R [/card] [card] primitive=Azorius Chancery id=247189 rarity=C [/card] [card] primitive=Azorius Guildmage id=247190 rarity=U [/card] [card] primitive=Baloth Woodcrasher id=247544 rarity=U [/card] [card] primitive=Barren Moor id=247344 rarity=C [/card] [card] primitive=Basandra, Battle Seraph id=236490 rarity=R [/card] [card] primitive=Bathe in Light id=247370 rarity=U [/card] [card] primitive=Bestial Menace id=247535 rarity=U [/card] [card] primitive=Bladewing the Risen id=247401 rarity=R [/card] [card] primitive=Bojuka Bog id=247536 rarity=C [/card] [card] primitive=Boros Garrison id=247371 rarity=C [/card] [card] primitive=Boros Guildmage id=247372 rarity=U [/card] [card] primitive=Boros Signet id=247373 rarity=C [/card] [card] primitive=Brainstorm id=247331 rarity=C [/card] [card] primitive=Brawn id=247290 rarity=U [/card] [card] primitive=Breath of Darigaaz id=247185 rarity=U [/card] [card] primitive=Brion Stoutarm id=247298 rarity=R [/card] [card] primitive=Buried Alive id=247342 rarity=U [/card] [card] primitive=Butcher of Malakir id=247537 rarity=R [/card] [card] primitive=Call the Skybreaker id=247202 rarity=R [/card] [card] primitive=Celestial Force id=228257 rarity=R [/card] [card] primitive=Chain Reaction id=247538 rarity=R [/card] [card] primitive=Champion's Helm id=233200 rarity=R [/card] [card] primitive=Chaos Warp id=236466 rarity=R [/card] [card] primitive=Chartooth Cougar id=247402 rarity=C [/card] [card] primitive=Chorus of the Conclave id=247374 rarity=R [/card] [card] primitive=Chromeshell Crab id=247294 rarity=R [/card] [card] primitive=Cleansing Beam id=247375 rarity=U [/card] [card] primitive=Cobra Trap id=247545 rarity=U [/card] [card] primitive=Collective Voyage id=241854 rarity=R [/card] [card] primitive=Colossal Might id=247164 rarity=C [/card] [card] primitive=Comet Storm id=247539 rarity=M [/card] [card] primitive=Command Tower id=237004 rarity=C [/card] [card] primitive=Congregate id=247526 rarity=C [/card] [card] primitive=Conundrum Sphinx id=247319 rarity=R [/card] [card] primitive=Court Hussar id=247191 rarity=U [/card] [card] primitive=Crescendo of War id=228253 rarity=R [/card] [card] primitive=Cultivate id=247320 rarity=C [/card] [card] primitive=Damia, Sage of Stone id=236479 rarity=M [/card] [card] primitive=Dark Hatchling id=247527 rarity=R [/card] [card] primitive=Darksteel Ingot id=247200 rarity=C [/card] [card] primitive=Deadly Recluse id=247313 rarity=C [/card] [card] primitive=Deadwood Treefolk id=247359 rarity=U [/card] [card] primitive=Death by Dragons id=229988 rarity=U [/card] [card] primitive=Death Mutation id=247158 rarity=U [/card] [card] primitive=Desecrator Hag id=247203 rarity=C [/card] [card] primitive=Diabolic Tutor id=247321 rarity=U [/card] [card] primitive=Dimir Aqueduct id=247376 rarity=C [/card] [card] primitive=Dimir Signet id=247377 rarity=C [/card] [card] primitive=Disaster Radius id=247394 rarity=R [/card] [card] primitive=Dominus of Fealty id=247204 rarity=R [/card] [card] primitive=Doom Blade id=247322 rarity=C [/card] [card] primitive=Dragon Whelp id=247314 rarity=U [/card] [card] primitive=Dread Cacodemon id=228228 rarity=R [/card] [card] primitive=Dreadship Reef id=247513 rarity=U [/card] [card] primitive=Dreamborn Muse id=247140 rarity=R [/card] [card] primitive=Dreamstone Hedron id=247395 rarity=U [/card] [card] primitive=Duergar Hedge-Mage id=247205 rarity=U [/card] [card] primitive=Earthquake id=247315 rarity=R [/card] [card] primitive=Edric, Spymaster of Trest id=230000 rarity=R [/card] [card] primitive=Electrolyze id=247276 rarity=U [/card] [card] primitive=Elvish Aberration id=247403 rarity=U [/card] [card] primitive=Eternal Witness id=247148 rarity=U [/card] [card] primitive=Evincar's Justice id=247415 rarity=C [/card] [card] primitive=Evolving Wilds id=247396 rarity=C [/card] [card] primitive=Explosive Vegetation id=247345 rarity=U [/card] [card] primitive=Extractor Demon id=247178 rarity=R [/card] [card] primitive=Fact or Fiction id=247186 rarity=U [/card] [card] primitive=Fallen Angel id=247150 rarity=R [/card] [card] primitive=False Prophet id=247523 rarity=R [/card] [card] primitive=Faultgrinder id=247299 rarity=C [/card] [card] primitive=Fellwar Stone id=247152 rarity=U [/card] [card] primitive=Fertilid id=247335 rarity=C [/card] [card] primitive=Fierce Empath id=247404 rarity=C [/card] [card] primitive=Fire // Ice id=247159 rarity=U [/card] [card] primitive=Firespout id=247407 rarity=U [/card] [card] primitive=Fists of Ironwood id=247378 rarity=C [/card] [card] primitive=Flametongue Kavu id=247368 rarity=U [/card] [card] primitive=Fleshbag Marauder id=247153 rarity=U [/card] [card] primitive=Flusterstorm id=228255 rarity=R [/card] [card] primitive=Fog Bank id=247528 rarity=U [/card] [card] primitive=Footbottom Feast id=247300 rarity=C [/card] [card] primitive=Forest id=249801 rarity=L [/card] [card] primitive=Forest id=249803 rarity=L [/card] [card] primitive=Forest id=249800 rarity=L [/card] [card] primitive=Forest id=249802 rarity=L [/card] [card] primitive=Forgotten Cave id=247346 rarity=C [/card] [card] primitive=Fungal Reaches id=247514 rarity=U [/card] [card] primitive=Furnace Whelp id=247141 rarity=U [/card] [card] primitive=Garruk Wildspeaker id=247323 rarity=M [/card] [card] primitive=Ghave, Guru of Spores id=236501 rarity=M [/card] [card] primitive=Ghostly Prison id=247173 rarity=U [/card] [card] primitive=Goblin Cadets id=247529 rarity=U [/card] [card] primitive=Golgari Guildmage id=247379 rarity=U [/card] [card] primitive=Golgari Rot Farm id=247380 rarity=C [/card] [card] primitive=Golgari Signet id=247381 rarity=C [/card] [card] primitive=Gomazoa id=247546 rarity=U [/card] [card] primitive=Grave Pact id=247142 rarity=R [/card] [card] primitive=Gravedigger id=247324 rarity=C [/card] [card] primitive=Gruul Signet id=247277 rarity=C [/card] [card] primitive=Gruul Turf id=247278 rarity=C [/card] [card] primitive=Guard Gomazoa id=247397 rarity=U [/card] [card] primitive=Gwyllion Hedge-Mage id=247206 rarity=U [/card] [card] primitive=Harmonize id=247360 rarity=U [/card] [card] primitive=Hex id=247382 rarity=R [/card] [card] primitive=Homeward Path id=233201 rarity=R [/card] [card] primitive=Hornet Queen id=238141 rarity=R [/card] [card] primitive=Hour of Reckoning id=247383 rarity=R [/card] [card] primitive=Howling Mine id=247316 rarity=R [/card] [card] primitive=Hull Breach id=247369 rarity=C [/card] [card] primitive=Hunting Pack id=247405 rarity=U [/card] [card] primitive=Hydra Omnivore id=228247 rarity=R [/card] [card] primitive=Insurrection id=247347 rarity=R [/card] [card] primitive=Intet, the Dreamer id=247361 rarity=R [/card] [card] primitive=Invigorate id=247332 rarity=C [/card] [card] primitive=Island id=249807 rarity=L [/card] [card] primitive=Island id=249804 rarity=L [/card] [card] primitive=Island id=249806 rarity=L [/card] [card] primitive=Island id=249805 rarity=L [/card] [card] primitive=Izzet Boilerworks id=247279 rarity=C [/card] [card] primitive=Izzet Chronarch id=247280 rarity=C [/card] [card] primitive=Izzet Signet id=247281 rarity=C [/card] [card] primitive=Jotun Grunt id=247182 rarity=U [/card] [card] primitive=Journey to Nowhere id=247547 rarity=C [/card] [card] primitive=Jwar Isle Refuge id=247548 rarity=U [/card] [card] primitive=Kaalia of the Vast id=236473 rarity=M [/card] [card] primitive=Karador, Ghost Chieftain id=236468 rarity=M [/card] [card] primitive=Kazandu Refuge id=247549 rarity=U [/card] [card] primitive=Kodama's Reach id=247174 rarity=C [/card] [card] primitive=Krosan Tusker id=247348 rarity=C [/card] [card] primitive=Lash Out id=247301 rarity=C [/card] [card] primitive=Lhurgoyf id=247151 rarity=R [/card] [card] primitive=Lightkeeper of Emeria id=247540 rarity=U [/card] [card] primitive=Lightning Greaves id=247337 rarity=U [/card] [card] primitive=Living Death id=247416 rarity=R [/card] [card] primitive=Lonely Sandbar id=247349 rarity=C [/card] [card] primitive=Magmatic Force id=228241 rarity=R [/card] [card] primitive=Magus of the Vineyard id=247273 rarity=R [/card] [card] primitive=Malfegor id=247179 rarity=M [/card] [card] primitive=Mana-Charged Dragon id=236465 rarity=R [/card] [card] primitive=Martyr's Bond id=236481 rarity=R [/card] [card] primitive=Master Warcraft id=247384 rarity=R [/card] [card] primitive=Memory Erosion id=247154 rarity=R [/card] [card] primitive=Minds Aglow id=241853 rarity=R [/card] [card] primitive=Molten Slagheap id=247515 rarity=U [/card] [card] primitive=Monk Realist id=247530 rarity=C [/card] [card] primitive=Mortify id=247282 rarity=U [/card] [card] primitive=Mortivore id=247143 rarity=R [/card] [card] primitive=Mother of Runes id=247525 rarity=U [/card] [card] primitive=Mountain id=249809 rarity=L [/card] [card] primitive=Mountain id=249810 rarity=L [/card] [card] primitive=Mountain id=249808 rarity=L [/card] [card] primitive=Mountain id=249811 rarity=L [/card] [card] primitive=Mulldrifter id=247302 rarity=C [/card] [card] primitive=Murmurs from Beyond id=247410 rarity=C [/card] [card] primitive=Nantuko Husk id=247144 rarity=U [/card] [card] primitive=Necrogenesis id=247155 rarity=U [/card] [card] primitive=Nemesis Trap id=247541 rarity=U [/card] # need to find a way to deal with multipart cards #[card] #primitive=Nezumi Graverobber (Nighteyes the Desecrator) #id=247175 #rarity=U #[/card] [card] primitive=Nin, the Pain Artist id=236471 rarity=R [/card] [card] primitive=Nucklavee id=247207 rarity=U [/card] [card] primitive=Numot, the Devastator id=247362 rarity=R [/card] [card] primitive=Oblation id=247350 rarity=R [/card] [card] primitive=Oblivion Ring id=247156 rarity=C [/card] [card] primitive=Oblivion Stone id=247338 rarity=R [/card] [card] primitive=Oni of Wild Places id=247411 rarity=U [/card] [card] primitive=Orim's Thunder id=247161 rarity=C [/card] [card] primitive=Oros, the Avenger id=247363 rarity=R [/card] [card] primitive=Orzhov Basilica id=247283 rarity=C [/card] [card] primitive=Orzhov Guildmage id=247284 rarity=U [/card] [card] primitive=Orzhov Signet id=247285 rarity=C [/card] [card] primitive=Path to Exile id=247180 rarity=U [/card] [card] primitive=Patron of the Nezumi id=247171 rarity=R [/card] [card] primitive=Penumbra Spider id=247516 rarity=C [/card] [card] primitive=Perilous Research id=247183 rarity=U [/card] [card] primitive=Plains id=249813 rarity=L [/card] [card] primitive=Plains id=249814 rarity=L [/card] [card] primitive=Plains id=249815 rarity=L [/card] [card] primitive=Plains id=249812 rarity=L [/card] [card] primitive=Plumeveil id=247408 rarity=U [/card] [card] primitive=Pollen Lullaby id=247303 rarity=U [/card] [card] primitive=Prison Term id=247409 rarity=U [/card] [card] primitive=Propaganda id=247417 rarity=U [/card] [card] primitive=Prophetic Bolt id=247162 rarity=R [/card] [card] primitive=Prophetic Prism id=247398 rarity=C [/card] [card] primitive=Punishing Fire id=247550 rarity=U [/card] [card] primitive=Pyrohemia id=247364 rarity=U [/card] [card] primitive=Rakdos Carnarium id=247192 rarity=C [/card] [card] primitive=Rakdos Signet id=247193 rarity=C [/card] [card] primitive=Rapacious One id=247399 rarity=U [/card] [card] primitive=Ray of Command id=247329 rarity=C [/card] [card] primitive=Razorjaw Oni id=247412 rarity=U [/card] [card] primitive=Reins of Power id=247413 rarity=R [/card] [card] primitive=Reiver Demon id=247339 rarity=R [/card] [card] primitive=Relic Crush id=247551 rarity=C [/card] [card] primitive=Repulse id=247187 rarity=C [/card] [card] primitive=Return to Dust id=247517 rarity=U [/card] [card] primitive=Riddlekeeper id=238138 rarity=R [/card] [card] primitive=Righteous Cause id=247351 rarity=U [/card] [card] primitive=Riku of Two Reflections id=236469 rarity=M [/card] [card] primitive=Rise from the Grave id=247325 rarity=U [/card] [card] primitive=Ruhan of the Fomori id=236477 rarity=M [/card] [card] primitive=Ruination id=247414 rarity=R [/card] [card] primitive=Rupture Spire id=247181 rarity=C [/card] [card] primitive=Sakura-Tribe Elder id=247176 rarity=C [/card] [card] primitive=Savage Twister id=247286 rarity=U [/card] [card] primitive=Scattering Stroke id=247304 rarity=U [/card] [card] primitive=Scavenging Ooze id=233181 rarity=R [/card] [card] primitive=Scythe Specter id=236500 rarity=R [/card] [card] primitive=Secluded Steppe id=247352 rarity=C [/card] [card] primitive=Selesnya Evangel id=247385 rarity=C [/card] [card] primitive=Selesnya Guildmage id=247386 rarity=U [/card] [card] primitive=Selesnya Sanctuary id=247387 rarity=C [/card] [card] primitive=Selesnya Signet id=247388 rarity=C [/card] [card] primitive=Serra Angel id=247326 rarity=U [/card] [card] primitive=Sewer Nemesis id=236482 rarity=R [/card] [card] primitive=Shared Trauma id=228259 rarity=R [/card] [card] primitive=Shattered Angel id=247341 rarity=U [/card] [card] primitive=Shriekmaw id=247305 rarity=U [/card] [card] primitive=Sigil Captain id=247165 rarity=U [/card] [card] primitive=Sign in Blood id=247327 rarity=C [/card] [card] primitive=Simic Growth Chamber id=247194 rarity=C [/card] [card] primitive=Simic Signet id=247195 rarity=C [/card] [card] primitive=Simic Sky Swallower id=247196 rarity=R [/card] [card] primitive=Skullbriar, the Walking Grave id=236485 rarity=R [/card] [card] primitive=Skullclamp id=247201 rarity=U [/card] [card] primitive=Skyscribing id=247197 rarity=U [/card] [card] primitive=Slipstream Eel id=247353 rarity=C [/card] [card] primitive=Sol Ring id=247533 rarity=U [/card] [card] primitive=Solemn Simulacrum id=247340 rarity=R [/card] [card] primitive=Soul Snare id=238136 rarity=U [/card] [card] primitive=Spawnwrithe id=259016 rarity=R [/card] [card] primitive=Spell Crumple id=237005 rarity=U [/card] [card] primitive=Spike Feeder id=247521 rarity=U [/card] [card] primitive=Spitebellows id=247336 rarity=U [/card] [card] primitive=Spurnmage Advocate id=247291 rarity=U [/card] [card] primitive=Squallmonger id=247333 rarity=U [/card] [card] primitive=Stitch Together id=247292 rarity=U [/card] [card] primitive=Storm Herd id=247287 rarity=R [/card] [card] primitive=Stranglehold id=233183 rarity=R [/card] [card] primitive=Sulfurous Blast id=247518 rarity=U [/card] [card] primitive=Svogthos, the Restless Tomb id=247389 rarity=U [/card] [card] primitive=Swamp id=249819 rarity=L [/card] [card] primitive=Swamp id=249816 rarity=L [/card] [card] primitive=Swamp id=249818 rarity=L [/card] [card] primitive=Swamp id=249817 rarity=L [/card] [card] primitive=Symbiotic Wurm id=247354 rarity=R [/card] [card] primitive=Syphon Flesh id=233218 rarity=U [/card] [card] primitive=Syphon Mind id=247355 rarity=C [/card] [card] primitive=Szadek, Lord of Secrets id=247390 rarity=R [/card] [card] primitive=Tariel, Reckoner of Souls id=236995 rarity=M [/card] [card] primitive=Temple of the False God id=247406 rarity=U [/card] [card] primitive=Teneb, the Harvester id=247365 rarity=R [/card] [card] primitive=Terminate id=247166 rarity=C [/card] [card] primitive=Terramorphic Expanse id=247328 rarity=C [/card] [card] primitive=The Mimeoplasm id=228232 rarity=M [/card] [card] primitive=Trade Secrets id=247356 rarity=R [/card] [card] primitive=Tranquil Thicket id=247357 rarity=C [/card] [card] primitive=Trench Gorger id=228242 rarity=R [/card] [card] primitive=Tribute to the Wild id=236998 rarity=U [/card] [card] primitive=Triskelavus id=247519 rarity=R [/card] [card] primitive=Troll Ascetic id=247145 rarity=R [/card] [card] primitive=Unnerve id=247531 rarity=C [/card] [card] primitive=Valley Rannet id=247167 rarity=C [/card] [card] primitive=Vampire Nighthawk id=247552 rarity=U [/card] [card] primitive=Vedalken Plotter id=247288 rarity=U [/card] [card] primitive=Vengeful Rebirth id=247168 rarity=U [/card] [card] primitive=Veteran Explorer id=247534 rarity=U [/card] [card] primitive=Vish Kal, Blood Arbiter id=236487 rarity=R [/card] [card] primitive=Vision Skeins id=247198 rarity=C [/card] [card] primitive=Vivid Crag id=247306 rarity=U [/card] [card] primitive=Vivid Creek id=247307 rarity=U [/card] [card] primitive=Vivid Grove id=247308 rarity=U [/card] [card] primitive=Vivid Marsh id=247309 rarity=U [/card] [card] primitive=Vivid Meadow id=247310 rarity=U [/card] [card] primitive=Voice of All id=247146 rarity=R [/card] [card] primitive=Vorosh, the Hunter id=247366 rarity=R [/card] [card] primitive=Vow of Duty id=236986 rarity=U [/card] [card] primitive=Vow of Flight id=238144 rarity=U [/card] [card] primitive=Vow of Lightning id=236999 rarity=U [/card] [card] primitive=Vow of Malice id=238145 rarity=U [/card] [card] primitive=Vow of Wildness id=238135 rarity=U [/card] [card] primitive=Vulturous Zombie id=247391 rarity=R [/card] [card] primitive=Wall of Denial id=247169 rarity=U [/card] [card] primitive=Wall of Omens id=247400 rarity=U [/card] [card] primitive=Whirlpool Whelm id=247311 rarity=C [/card] [card] primitive=Wild Ricochet id=247312 rarity=R [/card] [card] primitive=Windborn Muse id=247147 rarity=R [/card] [card] primitive=Windfall id=247532 rarity=U [/card] [card] primitive=Wonder id=247293 rarity=U [/card] [card] primitive=Wrecking Ball id=247199 rarity=C [/card] [card] primitive=Wrexial, the Risen Deep id=247542 rarity=M [/card] [card] primitive=Yavimaya Elder id=247524 rarity=C [/card] [card] primitive=Zedruu the Greathearted id=236499 rarity=M [/card] [card] primitive=Zoetic Cavern id=247274 rarity=U [/card][meta] author=Wagic Team year=2006 block=Ice [/meta] [card] primitive=Adarkar Valkyrie id=121196 rarity=R [/card] [card] primitive=Adarkar Windform id=121268 rarity=U [/card] [card] primitive=Allosaurus Rider id=121157 rarity=R [/card] [card] primitive=Arctic Flats id=121158 rarity=U [/card] [card] primitive=Arctic Nishoba id=121229 rarity=U [/card] [card] primitive=Arcum Dagsson id=122124 rarity=R [/card] [card] primitive=Aurochs Herd id=121260 rarity=C [/card] [card] primitive=Balduvian Fallen id=121272 rarity=U [/card] [card] primitive=Balduvian Frostwaker id=121175 rarity=U [/card] [card] primitive=Balduvian Rage id=121248 rarity=U [/card] [card] primitive=Balduvian Warlord id=122056 rarity=U [/card] [card] primitive=Blizzard Specter id=121151 rarity=U [/card] [card] primitive=Boreal Centaur id=121200 rarity=C [/card] [card] primitive=Boreal Druid id=121193 rarity=C [/card] [card] primitive=Boreal Griffin id=121244 rarity=C [/card] [card] primitive=Boreal Shelf id=121189 rarity=U [/card] [card] primitive=Braid of Fire id=122123 rarity=R [/card] [card] primitive=Brooding Saurian id=122055 rarity=R [/card] [card] primitive=Bull Aurochs id=121152 rarity=C [/card] [card] primitive=Chill to the Bone id=121190 rarity=C [/card] [card] primitive=Chilling Shade id=121258 rarity=C [/card] [card] primitive=Coldsteel Heart id=121123 rarity=U [/card] [card] primitive=Commandeer id=121243 rarity=R [/card] [card] primitive=Controvert id=122121 rarity=U [/card] [card] primitive=Counterbalance id=121159 rarity=U [/card] [card] primitive=Cover of Winter id=121140 rarity=R [/card] [card] primitive=Cryoclasm id=121169 rarity=U [/card] [card] primitive=Darien, King of Kjeldor id=122049 rarity=R [/card] [card] primitive=Dark Depths id=121155 rarity=R [/card] [card] primitive=Deathmark id=121119 rarity=U [/card] [card] primitive=Deepfire Elemental id=122057 rarity=U [/card] [card] primitive=Diamond Faerie id=121138 rarity=R [/card] [card] primitive=Disciple of Tevesh Szat id=121222 rarity=C [/card] [card] primitive=Drelnoch id=121174 rarity=C [/card] [card] primitive=Earthen Goo id=121254 rarity=U [/card] [card] primitive=Feast of Flesh id=121137 rarity=C [/card] [card] primitive=Field Marshal id=121265 rarity=R [/card] [card] primitive=Flashfreeze id=121218 rarity=U [/card] [card] primitive=Freyalise's Radiance id=122059 rarity=U [/card] [card] primitive=Frost Marsh id=121212 rarity=U [/card] [card] primitive=Frost Raptor id=121132 rarity=C [/card] [card] primitive=Frostweb Spider id=121197 rarity=C [/card] [card] primitive=Frozen Solid id=121228 rarity=C [/card] [card] primitive=Fury of the Horde id=121181 rarity=R [/card] [card] primitive=Garza Zol, Plague Queen id=121126 rarity=R [/card] [card] primitive=Garza's Assassin id=122051 rarity=R [/card] [card] primitive=Gelid Shackles id=121213 rarity=C [/card] [card] primitive=Glacial Plating id=121211 rarity=U [/card] [card] primitive=Goblin Furrier id=121185 rarity=C [/card] [card] primitive=Goblin Rimerunner id=121219 rarity=C [/card] [card] primitive=Greater Stone Spirit id=121208 rarity=U [/card] [card] primitive=Grim Harvest id=122114 rarity=C [/card] [card] primitive=Gristle Grinner id=121133 rarity=U [/card] [card] primitive=Gutless Ghoul id=121194 rarity=C [/card] [card] primitive=Haakon, Stromgald Scourge id=122045 rarity=R [/card] [card] primitive=Heidar, Rimewind Master id=121147 rarity=R [/card] [card] primitive=Herald of Leshrac id=121250 rarity=R [/card] [card] primitive=Hibernation's End id=121139 rarity=R [/card] [card] primitive=Highland Weald id=121259 rarity=U [/card] [card] primitive=Icefall id=121143 rarity=C [/card] [card] primitive=Into the North id=121199 rarity=C [/card] [card] primitive=Jester's Scepter id=122066 rarity=R [/card] [card] primitive=Jokulmorder id=121198 rarity=R [/card] [card] primitive=Jotun Grunt id=122075 rarity=U [/card] [card] primitive=Jotun Owl Keeper id=121236 rarity=U [/card] [card] primitive=Juniper Order Ranger id=121172 rarity=U [/card] [card] primitive=Karplusan Minotaur id=122070 rarity=R [/card] [card] primitive=Karplusan Strider id=121214 rarity=U [/card] [card] primitive=Karplusan Wolverine id=121179 rarity=C [/card] [card] primitive=Kjeldoran Gargoyle id=121207 rarity=U [/card] [card] primitive=Kjeldoran Javelineer id=121235 rarity=C [/card] [card] primitive=Kjeldoran Outrider id=121188 rarity=C [/card] [card] primitive=Kjeldoran War Cry id=121148 rarity=C [/card] [card] primitive=Krovikan Mist id=122047 rarity=C [/card] [card] primitive=Krovikan Rot id=122050 rarity=U [/card] [card] primitive=Krovikan Scoundrel id=121226 rarity=C [/card] [card] primitive=Krovikan Whispers id=121493 rarity=U [/card] [card] primitive=Lightning Serpent id=121220 rarity=R [/card] [card] primitive=Lightning Storm id=121495 rarity=U [/card] [card] primitive=Lovisa Coldeyes id=113542 rarity=R [/card] [card] primitive=Luminesce id=121153 rarity=U [/card] [card] primitive=Magmatic Core id=121163 rarity=U [/card] [card] primitive=Martyr of Ashes id=121170 rarity=C [/card] [card] primitive=Martyr of Bones id=121131 rarity=C [/card] [card] primitive=Martyr of Frost id=121164 rarity=C [/card] [card] primitive=Martyr of Sands id=121263 rarity=C [/card] [card] primitive=Martyr of Spores id=121145 rarity=C [/card] [card] primitive=Mishra's Bauble id=122122 rarity=U [/card] [card] primitive=Mouth of Ronom id=121234 rarity=U [/card] [card] primitive=Mystic Melting id=121141 rarity=U [/card] [card] primitive=Ohran Viper id=121266 rarity=R [/card] [card] primitive=Ohran Yeti id=121144 rarity=C [/card] [card] primitive=Orcish Bloodpainter id=121232 rarity=C [/card] [card] primitive=Panglacial Wurm id=121264 rarity=R [/card] [card] primitive=Perilous Research id=121238 rarity=U [/card] [card] primitive=Phobian Phantasm id=121146 rarity=U [/card] [card] primitive=Phyrexian Etchings id=121121 rarity=R [/card] [card] primitive=Phyrexian Ironfoot id=121127 rarity=U [/card] [card] primitive=Phyrexian Snowcrusher id=121142 rarity=U [/card] [card] primitive=Phyrexian Soulgorger id=121160 rarity=R [/card] [card] primitive=Resize id=121223 rarity=U [/card] [card] primitive=Rime Transfusion id=121257 rarity=U [/card] [card] primitive=Rimebound Dead id=121136 rarity=C [/card] [card] primitive=Rimefeather Owl id=122116 rarity=R [/card] [card] primitive=Rimehorn Aurochs id=121210 rarity=U [/card] [card] primitive=Rimescale Dragon id=121184 rarity=R [/card] [card] primitive=Rimewind Cryomancer id=121215 rarity=U [/card] [card] primitive=Rimewind Taskmage id=121239 rarity=C [/card] [card] primitive=Rite of Flame id=121217 rarity=C [/card] [card] primitive=Ronom Hulk id=121270 rarity=C [/card] [card] primitive=Ronom Serpent id=121176 rarity=C [/card] [card] primitive=Ronom Unicorn id=121237 rarity=C [/card] [card] primitive=Rune Snag id=121247 rarity=C [/card] [card] primitive=Scrying Sheets id=121204 rarity=R [/card] [card] primitive=Sek'Kuar, Deathkeeper id=121261 rarity=R [/card] [card] primitive=Shape of the Wiitigo id=122073 rarity=R [/card] [card] primitive=Sheltering Ancient id=122069 rarity=U [/card] [card] primitive=Simian Brawler id=121183 rarity=C [/card] [card] primitive=Skred id=122120 rarity=C [/card] [card] primitive=Snow-Covered Forest id=121192 rarity=L [/card] [card] primitive=Snow-Covered Island id=121130 rarity=L [/card] [card] primitive=Snow-Covered Mountain id=121233 rarity=L [/card] [card] primitive=Snow-Covered Plains id=121267 rarity=L [/card] [card] primitive=Snow-Covered Swamp id=121256 rarity=L [/card] [card] primitive=Soul Spike id=121165 rarity=R [/card] [card] primitive=Sound the Call id=121156 rarity=C [/card] [card] primitive=Squall Drifter id=121273 rarity=C [/card] [card] primitive=Stalking Yeti id=122046 rarity=U [/card] [card] primitive=Steam Spitter id=121240 rarity=U [/card] [card] primitive=Stromgald Crusader id=121253 rarity=U [/card] [card] primitive=Sun's Bounty id=121494 rarity=C [/card] [card] primitive=Sunscour id=121251 rarity=R [/card] [card] primitive=Surging AEther id=122052 rarity=C [/card] [card] primitive=Surging Dementia id=122053 rarity=C [/card] [card] primitive=Surging Flame id=121269 rarity=C [/card] [card] primitive=Surging Might id=121205 rarity=C [/card] [card] primitive=Surging Sentinels id=122118 rarity=C [/card] [card] primitive=Survivor of the Unseen id=121224 rarity=C [/card] [card] primitive=Swift Maneuver id=121255 rarity=C [/card] [card] primitive=Tamanoa id=121262 rarity=R [/card] [card] primitive=Thermal Flux id=122119 rarity=C [/card] [card] primitive=Thermopod id=121173 rarity=C [/card] [card] primitive=Thrumming Stone id=124451 rarity=R [/card] [card] primitive=Tresserhorn Sinks id=121125 rarity=U [/card] [card] primitive=Tresserhorn Skyknight id=121195 rarity=U [/card] [card] primitive=Ursine Fylgja id=121150 rarity=U [/card] [card] primitive=Vanish into Memory id=121187 rarity=U [/card] [card] primitive=Vexing Sphinx id=122071 rarity=R [/card] [card] primitive=Void Maw id=121129 rarity=R [/card] [card] primitive=Wall of Shards id=121225 rarity=U [/card] [card] primitive=White Shield Crusader id=121216 rarity=U [/card] [card] primitive=Wilderness Elemental id=121191 rarity=U [/card] [card] primitive=Woolly Razorback id=121230 rarity=R [/card] [card] primitive=Wolf T1 id=-121156 rarity=T [/card] [card] primitive=Zombie Musher id=121154 rarity=C [/card] [card] primitive=Zur the Enchanter id=121162 rarity=R [/card] [meta] author=Wagic Team year=2013 block=RTR [/meta] [card] primitive=Advent of the Wurm id=369036 rarity=R [/card] [card] primitive=AEtherling id=368961 rarity=R [/card] [card] primitive=Alive // Well (Alive) id=369041 rarity=U [/card] [card] primitive=Armed // Dangerous (Armed) id=368989 rarity=U [/card] [card] primitive=Armored Wolf-Rider id=369082 rarity=C [/card] [card] primitive=Ascended Lawmage id=369016 rarity=U [/card] [card] primitive=Far // Away (Away) id=369042 rarity=U [/card] [card] primitive=Awe for the Guilds id=369053 rarity=C [/card] [card] primitive=Azorius Cluestone id=369017 rarity=C [/card] [card] primitive=Azorius Guildgate id=368974 rarity=C [/card] [card] primitive=Bane Alley Blackguard id=369044 rarity=C [/card] [card] primitive=Battering Krasis id=368984 rarity=C [/card] [card] primitive=Beck // Call (Beck) id=369063 rarity=R [/card] [card] primitive=Beetleform Mage id=369000 rarity=C [/card] [card] primitive=Blast of Genius id=368985 rarity=U [/card] [card] primitive=Blaze Commando id=369047 rarity=U [/card] [card] primitive=Flesh // Blood (Blood) id=368991 rarity=R [/card] [card] primitive=Blood Baron of Vizkopa id=368954 rarity=M [/card] [card] primitive=Blood Scrivener id=369030 rarity=R [/card] [card] primitive=Boros Battleshaper id=369051 rarity=R [/card] [card] primitive=Boros Cluestone id=368997 rarity=C [/card] [card] primitive=Boros Guildgate id=369008 rarity=C [/card] [card] primitive=Boros Mastiff id=369028 rarity=C [/card] [card] primitive=Breaking // Entering (Breaking) id=369009 rarity=R [/card] [card] primitive=Bred for the Hunt id=368953 rarity=U [/card] [card] primitive=Bronzebeak Moa id=368971 rarity=U [/card] [card] primitive=Turn // Burn (Burn) id=369080 rarity=U [/card] [card] primitive=Beck // Call (Beck) id=369063 rarity=R [/card] [card] primitive=Carnage Gladiator id=369057 rarity=U [/card] [card] primitive=Catch // Release (Catch) id=368982 rarity=R [/card] [card] primitive=Clear a Path id=369029 rarity=C [/card] [card] primitive=Council of the Absolute id=368999 rarity=M [/card] [card] primitive=Crypt Incursion id=369056 rarity=C [/card] [card] primitive= Armed // Dangerous (Dangerous) id=368989 rarity=U [/card] [card] primitive=Deadbridge Chant id=369003 rarity=M [/card] [card] primitive=Debt to the Deathless id=369039 rarity=U [/card] [card] primitive=Deputy of Acquittals id=369084 rarity=C [/card] [card] primitive=Dimir Cluestone id=369096 rarity=C [/card] [card] primitive=Dimir Guildgate id=369058 rarity=C [/card] [card] primitive=Down // Dirty (Dirty) id=369089 rarity=U [/card] [card] primitive=Down // Dirty (Down) id=369089 rarity=U [/card] [card] primitive=Dragonshift id=369061 rarity=R [/card] [card] primitive=Drown in Filth id=369086 rarity=C [/card] [card] primitive=Emmara Tandris id=368944 rarity=R [/card] [card] primitive= Breaking // Entering (Entering) id=369009 rarity=R [/card] [card] primitive=Exava, Rakdos Blood Witch id=369055 rarity=R [/card] [card] primitive=Far // Away (Far) id=369042 rarity=U [/card] [card] primitive=Fatal Fumes id=368962 rarity=C [/card] [card] primitive=Feral Animist id=368969 rarity=U [/card] [card] primitive=Flesh // Blood (Flesh) id=368991 rarity=R [/card] [card] primitive=Fluxcharger id=368955 rarity=U [/card] [card] primitive=Gaze of Granite id=369095 rarity=R [/card] [card] primitive=Give // Take (Give) id=369097 rarity=U [/card] [card] primitive=Gleam of Battle id=368987 rarity=U [/card] [card] primitive=Goblin Test Pilot id=368964 rarity=U [/card] [card] primitive=Golgari Cluestone id=369023 rarity=C [/card] [card] primitive=Golgari Guildgate id=368960 rarity=C [/card] [card] primitive=Gruul Cluestone id=369035 rarity=C [/card] [card] primitive=Gruul Guildgate id=369040 rarity=C [/card] [card] primitive=Gruul War Chant id=368956 rarity=U [/card] [card] primitive=Haazda Snare Squad id=369077 rarity=C [/card] [card] primitive=Haunter of Nightveil id=369087 rarity=U [/card] [card] primitive=Hidden Strings id=369021 rarity=C [/card] [card] primitive=Hired Torturer id=369048 rarity=C [/card] [card] primitive=Izzet Cluestone id=368948 rarity=C [/card] [card] primitive=Izzet Guildgate id=368995 rarity=C [/card] [card] primitive=Jelenn Sphinx id=368947 rarity=U [/card] [card] primitive=Korozda Gorgon id=369064 rarity=U [/card] [card] primitive=Krasis Incubation id=369052 rarity=U [/card] [card] primitive=Kraul Warrior id=369059 rarity=U [/card] [card] primitive=Lavinia of the Tenth id=368983 rarity=R [/card] [card] primitive=Legion's Initiative id=369066 rarity=M [/card] [card] primitive=Profit // Loss (Loss) id=369071 rarity=U [/card] [card] primitive=Lyev Decree id=368965 rarity=C [/card] [card] primitive=Master of Cruelties id=368981 rarity=M [/card] [card] primitive=Maw of the Obzedat id=368994 rarity=U [/card] [card] primitive=Maze Abomination id=369050 rarity=C [/card] [card] primitive=Maze Behemoth id=369091 rarity=C [/card] [card] primitive=Maze Glider id=369014 rarity=C [/card] [card] primitive=Maze Rusher id=369076 rarity=C [/card] [card] primitive=Maze Sentinel id=368976 rarity=C [/card] [card] primitive=Maze's End id=369038 rarity=M [/card] [card] primitive=Melek, Izzet Paragon id=369062 rarity=R [/card] [card] primitive=Mending Touch id=368957 rarity=C [/card] [card] primitive=Mindstatic id=368980 rarity=C [/card] [card] primitive=Mirko Vosk, Mind Drinker id=369026 rarity=R [/card] [card] primitive=Morgue Burst id=369049 rarity=C [/card] [card] primitive=Murmuring Phantasm id=369007 rarity=C [/card] [card] primitive=Mutant's Prey id=368988 rarity=C [/card] [card] primitive=Nivix Cyclops id=369093 rarity=C [/card] [card] primitive=Notion Thief id=368973 rarity=R [/card] [card] primitive=Obzedat's Aid id=369002 rarity=R [/card] [card] primitive=Opal Lake Gatekeepers id=368996 rarity=C [/card] [card] primitive=Orzhov Cluestone id=369078 rarity=C [/card] [card] primitive=Orzhov Guildgate id=369079 rarity=C [/card] [card] primitive=Phytoburst id=369054 rarity=C [/card] [card] primitive=Pilfered Plans id=369099 rarity=C [/card] [card] primitive=Plasm Capture id=369069 rarity=R [/card] [card] primitive=Pontiff of Blight id=369006 rarity=R [/card] [card] primitive=Possibility Storm id=369013 rarity=R [/card] [card] primitive=Profit // Loss (Profit) id=369071 rarity=U [/card] [card] primitive=Progenitor Mimic id=369001 rarity=M [/card] [card] primitive=Protect // Serve (Protect) id=369024 rarity=U [/card] [card] primitive=Punish the Enemy id=369090 rarity=C [/card] [card] primitive=Putrefy id=369073 rarity=U [/card] [card] primitive=Pyrewild Shaman id=368946 rarity=R [/card] [card] primitive=Rakdos Cluestone id=368975 rarity=C [/card] [card] primitive=Rakdos Drake id=369085 rarity=C [/card] [card] primitive=Rakdos Guildgate id=368990 rarity=C [/card] [card] primitive=Ral Zarek id=369031 rarity=M [/card] [card] primitive=Ready // Willing (Ready) id=368967 rarity=R [/card] [card] primitive=Reap Intellect id=368958 rarity=M [/card] [card] primitive=Catch // Release (Release) id=368982 rarity=R [/card] [card] primitive=Render Silent id=369022 rarity=R [/card] [card] primitive=Renegade Krasis id=369033 rarity=R [/card] [card] primitive=Renounce the Guilds id=368993 rarity=R [/card] [card] primitive=Restore the Peace id=368978 rarity=U [/card] [card] primitive=Riot Control id=368979 rarity=C [/card] [card] primitive=Riot Piker id=368998 rarity=C [/card] [card] primitive=Rot Farm Skeleton id=368986 rarity=U [/card] [card] primitive=Rubblebelt Maaka id=369075 rarity=C [/card] [card] primitive=Runner's Bane id=368966 rarity=C [/card] [card] primitive=Ruric Thar, the Unbowed id=369025 rarity=R [/card] [card] primitive=Saruli Gatekeepers id=369088 rarity=C [/card] [card] primitive=Savageborn Hydra id=368952 rarity=M [/card] [card] primitive=Scab-Clan Giant id=369005 rarity=U [/card] [card] primitive=Scion of Vitu-Ghazi id=369092 rarity=R [/card] [card] primitive=Selesnya Cluestone id=369060 rarity=C [/card] [card] primitive=Selesnya Guildgate id=369018 rarity=C [/card] [card] primitive=Serve // Protect (Serve) id=369024 rarity=U [/card] [card] primitive=Showstopper id=368945 rarity=U [/card] [card] primitive=Simic Cluestone id=368963 rarity=C [/card] [card] primitive=Simic Guildgate id=368959 rarity=C [/card] [card] primitive=Sin Collector id=368968 rarity=U [/card] [card] primitive=Sinister Possession id=369043 rarity=C [/card] [card] primitive=Sire of Insanity id=369068 rarity=R [/card] [card] primitive=Skylasher id=369083 rarity=R [/card] [card] primitive=Smelt-Ward Gatekeepers id=369067 rarity=C [/card] [card] primitive=Species Gorger id=369015 rarity=U [/card] [card] primitive=Spike Jester id=368972 rarity=U [/card] [card] primitive=Steeple Roc id=368992 rarity=C [/card] [card] primitive=Sunspire Gatekeepers id=368949 rarity=C [/card] [card] primitive=Tajic, Blade of the Legion id=369098 rarity=R [/card] [card] primitive=Give // Take (Take) id=369097 rarity=U [/card] [card] primitive=Wear // Tear (Tear) id=368950 rarity=U [/card] [card] primitive=Teysa, Envoy of Ghosts id=369011 rarity=R [/card] [card] primitive=Thrashing Mossdog id=369020 rarity=C [/card] [card] primitive=Tithe Drinker id=368970 rarity=C [/card] [card] primitive=Toil // Trouble (Toil) id=369032 rarity=U [/card] [card] primitive=Trait Doctoring id=369034 rarity=R [/card] [card] primitive=Trostani's Summoner id=369072 rarity=U [/card] [card] primitive=Trostani Knight id=-19784611 rarity=T [/card] [card] primitive=Trostani Centaur id=-19784612 rarity=T [/card] [card] primitive=Trostani Rhino id=-19784613 rarity=T [/card] [card] primitive=Elemental id=-19784555 rarity=T [/card] [card] primitive=Toil // Trouble (Trouble) id=369032 rarity=U [/card] [card] primitive=Turn // Burn (Turn) id=369080 rarity=U [/card] [card] primitive=Ubul Sar Gatekeepers id=369046 rarity=C [/card] [card] primitive=Uncovered Clues id=369010 rarity=C [/card] [card] primitive=Unflinching Courage id=369074 rarity=U [/card] [card] primitive=Varolz, the Scar-Striped id=368977 rarity=R [/card] [card] primitive=Viashino Firstblade id=369070 rarity=C [/card] [card] primitive=Voice of Resurgence id=368951 rarity=M [/card] [card] primitive=Vorel of the Hull Clade id=369045 rarity=R [/card] [card] primitive=Wake the Reflections id=369012 rarity=C [/card] [card] primitive=Warleader's Helix id=369081 rarity=U [/card] [card] primitive=Warped Physique id=369094 rarity=U [/card] [card] primitive=Weapon Surge id=369004 rarity=C [/card] [card] primitive=Wear // Tear (Wear) id=368950 rarity=U [/card] [card] primitive=Alive // Well (Well) id=369041 rarity=U [/card] [card] primitive=Ready // Willing (Willing) id=368967 rarity=R [/card] [card] primitive=Wind Drake id=369037 rarity=C [/card] [card] primitive=Woodlot Crawler id=369027 rarity=U [/card] [card] primitive=Zhur-Taa Ancient id=369019 rarity=R [/card] [card] primitive=Zhur-Taa Druid id=369065 rarity=C [/card][meta] author=Wagic Team year=2006 block=Guild [/meta] [card] primitive=AEthermage's Touch id=111192 rarity=R [/card] [card] primitive=Anthem of Rakdos id=97110 rarity=R [/card] [card] primitive=Aquastrand Spider id=107472 rarity=C [/card] [card] primitive=Assault Zeppelid id=97107 rarity=C [/card] [card] primitive=Aurora Eidolon id=110639 rarity=C [/card] [card] primitive=Avatar of Discord id=107437 rarity=R [/card] [card] primitive=Azorius AEthermage id=111256 rarity=U [/card] [card] primitive=Azorius Chancery id=97087 rarity=C [/card] [card] primitive=Azorius First-Wing id=97101 rarity=C [/card] [card] primitive=Azorius Guildmage id=97077 rarity=U [/card] [card] primitive=Azorius Herald id=107577 rarity=U [/card] [card] primitive=Azorius Ploy id=107427 rarity=U [/card] [card] primitive=Azorius Signet id=97085 rarity=C [/card] [card] primitive=Beacon Hawk id=111225 rarity=C [/card] [card] primitive=Biomantic Mastery id=107277 rarity=R [/card] [card] primitive=Blessing of the Nephilim id=107307 rarity=U [/card] [card] primitive=Blood Crypt id=97102 rarity=R [/card] [card] primitive=Bond of Agony id=107306 rarity=U [/card] [card] primitive=Bound // Determined (Bound) id=107373 rarity=R [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Bound // Determined (Determined) #id=107373 #rarity=R #[/card] [card] primitive=Brace for Impact id=107537 rarity=U [/card] [card] primitive=Brain Pry id=107340 rarity=U [/card] [card] primitive=Breeding Pool id=97088 rarity=R [/card] [card] primitive=Bronze Bombshell id=107327 rarity=R [/card] [card] primitive=Cackling Flames id=107258 rarity=C [/card] [card] primitive=Carom id=107310 rarity=C [/card] [card] primitive=Celestial Ancient id=107317 rarity=R [/card] [card] primitive=Coiling Oracle id=97106 rarity=C [/card] [card] primitive=Condemn id=107494 rarity=U [/card] [card] primitive=Court Hussar id=107265 rarity=U [/card] [card] primitive=Crime // Punishment (Crime) id=107285 rarity=R [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Crime // Punishment (Punishment) #id=107285 #rarity=R #[/card] [card] primitive=Crypt Champion id=107336 rarity=U [/card] [card] primitive=Cytoplast Manipulator id=107353 rarity=R [/card] [card] primitive=Cytoplast Root-Kin id=107507 rarity=R [/card] [card] primitive=Cytoshape id=107346 rarity=R [/card] [card] primitive=Cytospawn Shambler id=107312 rarity=C [/card] [card] primitive=Delirium Skeins id=107435 rarity=C [/card] [card] primitive=Demonfire id=107252 rarity=R [/card] [card] primitive=Demon's Jester id=107599 rarity=C [/card] [card] primitive=Dovescape id=107428 rarity=R [/card] [card] primitive=Dread Slag id=107322 rarity=R [/card] [card] primitive=Drekavac id=111258 rarity=U [/card] [card] primitive=Elemental Resonance id=107369 rarity=R [/card] [card] primitive=Enemy of the Guildpact id=107342 rarity=C [/card] [card] primitive=Enigma Eidolon id=110640 rarity=C [/card] [card] primitive=Entropic Eidolon id=110641 rarity=C [/card] [card] primitive=Evolution Vat id=97093 rarity=R [/card] [card] primitive=Experiment Kraj id=107385 rarity=R [/card] [card] primitive=Fertile Imagination id=111203 rarity=U [/card] [card] primitive=Flame-Kin War Scout id=107337 rarity=U [/card] [card] primitive=Flaring Flame-Kin id=111247 rarity=U [/card] [card] primitive=Flash Foliage id=107264 rarity=U [/card] [card] primitive=Freewind Equenaut id=107253 rarity=C [/card] [card] primitive=Ghost Quarter id=107504 rarity=U [/card] [card] primitive=Gnat Alley Creeper id=107526 rarity=U [/card] [card] primitive=Gobhobbler Rats id=107542 rarity=C [/card] [card] primitive=Goblin Token from Rakdos Guildmage id=-97108 rarity=T [/card] [card] primitive=Govern the Guildless id=107395 rarity=R [/card] [card] primitive=Grand Arbiter Augustin IV id=107329 rarity=R [/card] [card] primitive=Guardian of the Guildpact id=107583 rarity=C [/card] [card] primitive=Haazda Exonerator id=107467 rarity=C [/card] [card] primitive=Haazda Shield Mate id=107272 rarity=R [/card] [card] primitive=Hallowed Fountain id=97071 rarity=R [/card] [card] primitive=Helium Squirter id=107535 rarity=C [/card] [card] primitive=Hellhole Rats id=97100 rarity=U [/card] [card] primitive=Hide // Seek (Hide) id=107315 rarity=R [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Hide // Seek (Seek) #id=107315 #rarity=R #[/card] [card] primitive=Hit // Run (Hit) id=107387 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Hit // Run (Run) #id=107387 #rarity=U #[/card] [card] primitive=Ignorant Bliss id=111281 rarity=U [/card] [card] primitive=Indrik Stomphowler id=107377 rarity=U [/card] [card] primitive=Infernal Tutor id=107308 rarity=R [/card] [card] primitive=Isperia the Inscrutable id=107448 rarity=R [/card] [card] primitive=Jagged Poppet id=97086 rarity=U [/card] [card] primitive=Kill-Suit Cultist id=107493 rarity=C [/card] [card] primitive=Kindle the Carnage id=107446 rarity=U [/card] [card] primitive=Leafdrake Roost id=107557 rarity=U [/card] [card] primitive=Loaming Shaman id=107568 rarity=R [/card] [card] primitive=Lyzolda, the Blood Witch id=107363 rarity=R [/card] [card] primitive=Macabre Waltz id=97116 rarity=C [/card] [card] primitive=Magewright's Stone id=111259 rarity=U [/card] [card] primitive=Might of the Nephilim id=107320 rarity=U [/card] [card] primitive=Minister of Impediments id=97083 rarity=C [/card] [card] primitive=Mistral Charger id=107260 rarity=U [/card] [card] primitive=Momir Vig, Simic Visionary id=107506 rarity=R [/card] [card] primitive=Muse Vessel id=107553 rarity=R [/card] [card] primitive=Nettling Curse id=107374 rarity=C [/card] [card] primitive=Nightcreep id=107415 rarity=U [/card] [card] primitive=Nihilistic Glee id=107517 rarity=R [/card] [card] primitive=Novijen Sages id=97091 rarity=R [/card] [card] primitive=Novijen, Heart of Progress id=97099 rarity=U [/card] [card] primitive=Ocular Halo id=107328 rarity=C [/card] [card] primitive=Odds // Ends (Ends) id=107445 rarity=R [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Odds // Ends (Odds) #id=107445 #rarity=R #[/card] [card] primitive=Ogre Gatecrasher id=107389 rarity=C [/card] [card] primitive=Omnibian id=83737 rarity=R [/card] [card] primitive=Overrule id=97111 rarity=C [/card] [card] primitive=Pain Magnification id=97105 rarity=U [/card] [card] primitive=Paladin of Prahv id=107433 rarity=U [/card] [card] primitive=Palliation Accord id=97118 rarity=U [/card] [card] primitive=Patagia Viper id=107549 rarity=U [/card] [card] primitive=Pillar of the Paruns id=107279 rarity=R [/card] [card] primitive=Plaxcaster Frogling id=97104 rarity=U [/card] [card] primitive=Plaxmanta id=107286 rarity=U [/card] [card] primitive=Plumes of Peace id=107379 rarity=C [/card] [card] primitive=Prahv, Spires of Order id=97117 rarity=U [/card] [card] primitive=Pride of the Clouds id=97097 rarity=R [/card] [card] primitive=Proclamation of Rebirth id=107341 rarity=R [/card] [card] primitive=Proper Burial id=107466 rarity=R [/card] [card] primitive=Protean Hulk id=107598 rarity=R [/card] [card] primitive=Psychic Possession id=107254 rarity=R [/card] [card] primitive=Psychotic Fury id=107338 rarity=C [/card] [card] primitive=Pure // Simple (Pure) id=107532 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Pure // Simple (Simple) #id=107532 #rarity=U #[/card] [card] primitive=Ragamuffyn id=107570 rarity=U [/card] [card] primitive=Rain of Gore id=107358 rarity=R [/card] [card] primitive=Rakdos Augermage id=107543 rarity=R [/card] [card] primitive=Rakdos Carnarium id=97082 rarity=C [/card] [card] primitive=Rakdos Guildmage id=97108 rarity=U [/card] [card] primitive=Rakdos Ickspitter id=97074 rarity=C [/card] [card] primitive=Rakdos Pit Dragon id=111188 rarity=R [/card] [card] primitive=Rakdos Riteknife id=97119 rarity=R [/card] [card] primitive=Rakdos Signet id=97098 rarity=C [/card] [card] primitive=Rakdos the Defiler id=107438 rarity=R [/card] [card] primitive=Ratcatcher id=107273 rarity=R [/card] [card] primitive=Research // Development (Development) id=107375 rarity=R [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Research // Development (Research) #id=107375 #rarity=R #[/card] [card] primitive=Riot Spikes id=97076 rarity=C [/card] [card] primitive=Rise // Fall (Fall) id=107423 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Rise // Fall (Rise) #id=107423 #rarity=U #[/card] [card] primitive=Rix Maadi, Dungeon Palace id=97072 rarity=U [/card] [card] primitive=Sandstorm Eidolon id=110637 rarity=C [/card] [card] primitive=Seal of Doom id=107534 rarity=C [/card] [card] primitive=Seal of Fire id=107531 rarity=C [/card] [card] primitive=Shielding Plax id=97084 rarity=C [/card] [card] primitive=Silkwing Scout id=107313 rarity=C [/card] [card] primitive=Simic Basilisk id=107347 rarity=U [/card] [card] primitive=Simic Growth Chamber id=97089 rarity=C [/card] [card] primitive=Simic Guildmage id=97078 rarity=U [/card] [card] primitive=Simic Initiate id=107441 rarity=C [/card] [card] primitive=Simic Ragworm id=107565 rarity=C [/card] [card] primitive=Simic Signet id=97079 rarity=C [/card] [card] primitive=Simic Sky Swallower id=111204 rarity=R [/card] [card] primitive=Skullmead Cauldron id=107326 rarity=U [/card] [card] primitive=Sky Hussar id=97109 rarity=U [/card] [card] primitive=Skyscribing id=107449 rarity=U [/card] [card] primitive=Slaughterhouse Bouncer id=97073 rarity=C [/card] [card] primitive=Slithering Shade id=111283 rarity=U [/card] [card] primitive=Soulsworn Jury id=107440 rarity=C [/card] [card] primitive=Spell Snare id=107281 rarity=U [/card] [card] primitive=Sporeback Troll id=107263 rarity=C [/card] [card] primitive=Sprouting Phytohydra id=111220 rarity=R [/card] [card] primitive=Sprouting Phytohydra Token from Sprouting Phytohydra id=-111220 rarity=T [/card] [card] primitive=Squealing Devil id=107303 rarity=U [/card] [card] primitive=Stalking Vengeance id=107301 rarity=R [/card] [card] primitive=Steeling Stance id=97115 rarity=C [/card] [card] primitive=Stoic Ephemera id=107527 rarity=U [/card] [card] primitive=Stomp and Howl id=107505 rarity=U [/card] [card] primitive=Stormscale Anarch id=107300 rarity=R [/card] [card] primitive=Street Savvy id=107371 rarity=C [/card] [card] primitive=Supply // Demand (Demand) id=107464 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Supply // Demand (Supply) #id=107464 #rarity=U #[/card] [card] primitive=Swift Silence id=107284 rarity=R [/card] [card] primitive=Taste for Mayhem id=107597 rarity=C [/card] [card] primitive=Thrive id=107390 rarity=C [/card] [card] primitive=Tidespout Tyrant id=107408 rarity=R [/card] [card] primitive=Transguild Courier id=107362 rarity=U [/card] [card] primitive=Trial // Error (Error) id=107259 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Trial // Error (Trial) #id=107259 #rarity=U #[/card] [card] primitive=Trygon Predator id=97112 rarity=U [/card] [card] primitive=Twinstrike id=97114 rarity=U [/card] [card] primitive=Unliving Psychopath id=107451 rarity=R [/card] [card] primitive=Utopia Sprawl id=107569 rarity=C [/card] [card] primitive=Utvara Scalper id=107276 rarity=C [/card] [card] primitive=Valor Made Real id=107431 rarity=C [/card] [card] primitive=Verdant Eidolon id=110638 rarity=C [/card] [card] primitive=Vesper Ghoul id=107477 rarity=C [/card] [card] primitive=Vigean Graftmage id=107321 rarity=U [/card] [card] primitive=Vigean Hydropon id=107293 rarity=C [/card] [card] primitive=Vigean Intuition id=97120 rarity=U [/card] [card] primitive=Vision Skeins id=107397 rarity=C [/card] [card] primitive=Voidslime id=97096 rarity=R [/card] [card] primitive=Wakestone Gargoyle id=111226 rarity=R [/card] [card] primitive=Walking Archive id=97092 rarity=R [/card] [card] primitive=War's Toll id=107492 rarity=R [/card] [card] primitive=Weight of Spires id=107551 rarity=U [/card] [card] primitive=Whiptail Moloch id=97075 rarity=C [/card] [card] primitive=Windreaver id=97094 rarity=R [/card] [card] primitive=Wit's End id=107562 rarity=R [/card] [card] primitive=Wrecking Ball id=111202 rarity=C [/card] [card] primitive=Writ of Passage id=107413 rarity=C [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; [meta] author=Wagic Team year=2012 block=ISD [/meta] [card] primitive=Afflicted Deserter id=262675 rarity=U [/card] [card] primitive=Werewolf Ransacker id=262698 rarity=T [/card] [card] primitive=Alpha Brawl id=262657 rarity=R [/card] [card] primitive=Altar of the Lost id=262846 rarity=U [/card] [card] primitive=Archangel's Light id=244691 rarity=M [/card] [card] primitive=Artful Dodge id=262840 rarity=C [/card] [card] primitive=Avacyn's Collar id=262863 rarity=U [/card] [card] primitive=Bar the Door id=262858 rarity=C [/card] [card] primitive=Beguiler of Wills id=227080 rarity=M [/card] [card] primitive=Black Cat id=262862 rarity=C [/card] [card] primitive=Blood Feud id=244731 rarity=U [/card] [card] primitive=Bone to Ash id=262845 rarity=C [/card] [card] primitive=Break of Day id=262702 rarity=C [/card] [card] primitive=Briarpack Alpha id=262664 rarity=U [/card] [card] primitive=Burden of Guilt id=262873 rarity=C [/card] [card] primitive=Burning Oil id=262705 rarity=U [/card] [card] primitive=Call to the Kindred id=262706 rarity=R [/card] [card] primitive=Chalice of Life id=226735 rarity=U [/card] [card] primitive=Chalice of Death id=226721 rarity=T [/card] [card] primitive=Chant of the Skifsang id=262829 rarity=C [/card] [card] primitive=Chill of Foreboding id=242511 rarity=U [/card] [card] primitive=Chosen of Markov id=243229 rarity=C [/card] [card] primitive=Markov's Servant id=244712 rarity=T [/card] [card] primitive=Clinging Mists id=262844 rarity=C [/card] [card] primitive=Counterlash id=262830 rarity=R [/card] [card] primitive=Crushing Vines id=262867 rarity=C [/card] [card] primitive=Curse of Bloodletting id=227091 rarity=R [/card] [card] primitive=Curse of Echoes id=262841 rarity=R [/card] [card] primitive=Curse of Exhaustion id=226729 rarity=U [/card] [card] primitive=Curse of Misfortunes id=262874 rarity=R [/card] [card] primitive=Curse of Thirst id=220003 rarity=U [/card] [card] primitive=Dawntreader Elk id=242532 rarity=C [/card] [card] primitive=Deadly Allure id=262690 rarity=U [/card] [card] primitive=Death's Caress id=262854 rarity=C [/card] [card] primitive=Deranged Outcast id=249901 rarity=R [/card] [card] primitive=Diregraf Captain id=262663 rarity=U [/card] [card] primitive=Divination id=262848 rarity=C [/card] [card] primitive=Drogskol Captain id=244773 rarity=U [/card] [card] primitive=Drogskol Reaver id=262860 rarity=M [/card] [card] primitive=Dungeon Geists id=249875 rarity=R [/card] [card] primitive=Elbrus, the Binding Blade id=244740 rarity=M [/card] [card] primitive=Withengar Unbound id=244738 rarity=T [/card] [card] primitive=Elgaud Inquisitor id=245219 rarity=C [/card] [card] primitive=Erdwal Ripper id=249979 rarity=C [/card] [card] primitive=Evolving Wilds id=262680 rarity=C [/card] [card] primitive=Executioner's Hood id=244737 rarity=C [/card] [card] primitive=Faithless Looting id=245299 rarity=C [/card] [card] primitive=Faith's Shield id=262696 rarity=U [/card] [card] primitive=Falkenrath Aristocrat id=262847 rarity=M [/card] [card] primitive=Falkenrath Torturer id=262697 rarity=C [/card] [card] primitive=Farbog Boneflinger id=262677 rarity=U [/card] [card] primitive=Favor of the Woods id=262687 rarity=C [/card] [card] primitive=Feed the Pack id=262857 rarity=R [/card] [card] primitive=Fiend of the Shadows id=262837 rarity=R [/card] [card] primitive=Fires of Undeath id=262832 rarity=C [/card] [card] primitive=Flayer of the Hatebound id=262853 rarity=R [/card] [card] primitive=Fling id=262871 rarity=C [/card] [card] primitive=Forge Devil id=221174 rarity=C [/card] [card] primitive=Gather the Townsfolk id=262686 rarity=C [/card] [card] primitive=Gavony Ironwright id=262685 rarity=U [/card] [card] primitive=Geralf's Messenger id=243250 rarity=R [/card] [card] primitive=Geralf's Mindcrusher id=262839 rarity=R [/card] [card] primitive=Ghoultree id=262662 rarity=R [/card] [card] primitive=Grafdigger's Cage id=278452 rarity=R [/card] [card] primitive=Gravecrawler id=222902 rarity=R [/card] [card] primitive=Gravepurge id=220056 rarity=C [/card] [card] primitive=Gravetiller Wurm id=262673 rarity=U [/card] [card] primitive=Grim Backwoods id=270939 rarity=R [/card] [card] primitive=Grim Flowering id=262842 rarity=U [/card] [card] primitive=Griptide id=243224 rarity=C [/card] [card] primitive=Gruesome Discovery id=262843 rarity=C [/card] [card] primitive=Harrowing Journey id=262689 rarity=U [/card] [card] primitive=Haunted Fengraf id=245289 rarity=C [/card] [card] primitive=Havengul Lich id=262852 rarity=M [/card] [card] primitive=Havengul Runebinder id=249878 rarity=R [/card] [card] primitive=Headless Skaab id=244761 rarity=C [/card] [card] primitive=Heavy Mattock id=244766 rarity=C [/card] [card] primitive=Heckling Fiends id=262704 rarity=U [/card] [card] primitive=Hellrider id=226874 rarity=R [/card] [card] primitive=Helvault id=262679 rarity=M [/card] [card] primitive=Highborn Ghoul id=242503 rarity=C [/card] [card] primitive=Hinterland Hermit id=247125 rarity=C [/card] [card] primitive=Hinterland Scourge id=247122 rarity=T [/card] [card] primitive=Hollowhenge Beast id=262868 rarity=C [/card] [card] primitive=Hollowhenge Spirit id=222001 rarity=U [/card] [card] primitive=Hunger of the Howlpack id=243257 rarity=C [/card] [card] primitive=Huntmaster of the Fells id=262875 rarity=M [/card] [card] primitive=Ravager of the Fells id=262699 rarity=T [/card] [card] primitive=Immerwolf id=262700 rarity=U [/card] [card] primitive=Increasing Ambition id=262833 rarity=R [/card] [card] primitive=Increasing Confusion id=262856 rarity=R [/card] [card] primitive=Increasing Devotion id=262870 rarity=R [/card] [card] primitive=Increasing Savagery id=262834 rarity=R [/card] [card] primitive=Increasing Vengeance id=262661 rarity=R [/card] [card] primitive=Jar of Eyeballs id=244695 rarity=R [/card] [card] primitive=Kessig Recluse id=243233 rarity=C [/card] [card] primitive=Lambholt Elder id=242537 rarity=U [/card] [card] primitive=Silverpelt Werewolf id=242509 rarity=T [/card] [card] primitive=Lingering Souls id=262695 rarity=U [/card] [card] primitive=Lost in the Woods id=242539 rarity=R [/card] [card] primitive=Loyal Cathar id=244724 rarity=C [/card] [card] primitive=Unhallowed Cathar id=244734 rarity=T [/card] [card] primitive=Markov Blademaster id=249419 rarity=R [/card] [card] primitive=Markov Warlord id=262693 rarity=U [/card] [card] primitive=Midnight Guard id=262859 rarity=C [/card] [card] primitive=Mikaeus, the Unhallowed id=249896 rarity=M [/card] [card] primitive=Mondronen Shaman id=253433 rarity=R [/card] [card] primitive=Tovolar's Magehunter id=253429 rarity=T [/card] [card] primitive=Moonveil Dragon id=249885 rarity=M [/card] [card] primitive=Mystic Retrieval id=262678 rarity=U [/card] [card] primitive=Nearheath Stalker id=262681 rarity=C [/card] [card] primitive=Nephalia Seakite id=247126 rarity=C [/card] [card] primitive=Niblis of the Breath id=226724 rarity=U [/card] [card] primitive=Niblis of the Mist id=245292 rarity=C [/card] [card] primitive=Niblis of the Urn id=244744 rarity=U [/card] [card] primitive=Predator Ooze id=262866 rarity=R [/card] [card] primitive=Pyreheart Wolf id=249983 rarity=U [/card] [card] primitive=Ravenous Demon id=227417 rarity=R [/card] [card] primitive=Archdemon of Greed id=227405 rarity=T [/card] [card] primitive=Ray of Revelation id=245288 rarity=C [/card] [card] primitive=Reap the Seagraf id=244759 rarity=C [/card] [card] primitive=Relentless Skaabs id=262701 rarity=U [/card] [card] primitive=Requiem Angel id=270779 rarity=R [/card] [card] primitive=Russet Wolves id=244726 rarity=C [/card] [card] primitive=Sanctuary Cat id=262864 rarity=C [/card] [card] primitive=Saving Grasp id=245296 rarity=C [/card] [card] primitive=Scorch the Fields id=262828 rarity=C [/card] [card] primitive=Scorned Villager id=262694 rarity=C [/card] [card] primitive=Moonscarred Werewolf id=262659 rarity=T [/card] [card] primitive=Screeching Skaab id=245207 rarity=C [/card] [card] primitive=Seance id=249422 rarity=R [/card] [card] primitive=Secrets of the Dead id=230621 rarity=U [/card] [card] primitive=Shattered Perception id=254058 rarity=U [/card] [card] primitive=Shriekgeist id=242525 rarity=C [/card] [card] primitive=Sightless Ghoul id=262682 rarity=C [/card] [card] primitive=Silverclaw Griffin id=262876 rarity=C [/card] [card] primitive=Skillful Lunge id=262877 rarity=C [/card] [card] primitive=Skirsdag Flayer id=262667 rarity=U [/card] [card] primitive=Somberwald Dryad id=244768 rarity=C [/card] [card] primitive=Sorin, Lord of Innistrad id=249985 rarity=M [/card] [card] primitive=Soul Seizer id=222178 rarity=U [/card] [card] primitive=Ghastly Haunting id=242498 rarity=T [/card] [card] primitive=Spiteful Shadows id=262668 rarity=C [/card] [card] primitive=Stormbound Geist id=262660 rarity=C [/card] [card] primitive=Strangleroot Geist id=262671 rarity=U [/card] [card] primitive=Stromkirk Captain id=262676 rarity=U [/card] [card] primitive=Sudden Disappearance id=262865 rarity=R [/card] [card] primitive=Talons of Falkenrath id=262855 rarity=C [/card] [card] primitive=Thalia, Guardian of Thraben id=270445 rarity=R [/card] [card] primitive=Thought Scour id=262838 rarity=C [/card] [card] primitive=Thraben Doomsayer id=262692 rarity=R [/card] [card] primitive=Thraben Heretic id=244709 rarity=U [/card] [card] primitive=Torch Fiend id=244702 rarity=C [/card] [card] primitive=Tower Geist id=262665 rarity=U [/card] [card] primitive=Tracker's Instincts id=247116 rarity=U [/card] [card] primitive=Tragic Slip id=242500 rarity=C [/card] [card] primitive=Ulvenwald Bear id=244727 rarity=C [/card] [card] primitive=Undying Evil id=262835 rarity=C [/card] [card] primitive=Vault of the Archangel id=270938 rarity=R [/card] [card] primitive=Vengeful Vampire id=262691 rarity=U [/card] [card] primitive=Village Survivors id=262688 rarity=U [/card] [card] primitive=Vorapede id=262850 rarity=M [/card] [card] primitive=Wakedancer id=262836 rarity=U [/card] [card] primitive=Warden of the Wall id=247130 rarity=U [/card] [card] primitive=Wild Hunger id=245291 rarity=C [/card] [card] primitive=Wolf T2 id=-262857 rarity=T [/card] [card] primitive=Wolfbitten Captive id=253426 rarity=R [/card] [card] primitive=Krallenhorde Killer id=253431 rarity=T [/card] [card] primitive=Wolfhunter's Quiver id=247124 rarity=U [/card] [card] primitive=Wrack with Madness id=243231 rarity=C [/card] [card] primitive=Young Wolf id=262872 rarity=C [/card] [card] primitive=Zombie Apocalypse id=262669 rarity=R [/card][meta] author=Wagic Team year=1994 [/meta] [card] primitive=Amnesia id=1746 rarity=U [/card] [card] primitive=Angry Mob id=1801 rarity=U [/card] [card] primitive=Apprentice Wizard id=1747 rarity=R [/card] [card] primitive=Ashes to Ashes id=1728 rarity=C [/card] [card] primitive=Ball Lightning id=1783 rarity=R [/card] [card] primitive=Banshee id=1729 rarity=U [/card] [card] primitive=Barl's Cage id=1708 rarity=R [/card] [card] primitive=Blood Moon id=1784 rarity=R [/card] [card] primitive=Blood of the Martyr id=1802 rarity=U [/card] [card] primitive=Bog Imp id=1730 rarity=C [/card] [card] primitive=Bog Rats id=1731 rarity=C [/card] [card] primitive=Bone Flute id=1709 rarity=U [/card] [card] primitive=Book of Rass id=1710 rarity=U [/card] [card] primitive=Brainwash id=1803 rarity=C [/card] [card] primitive=Brothers of Fire id=1785 rarity=U [/card] [card] primitive=Carnivorous Plant id=1765 rarity=C [/card] [card] primitive=Cave People id=1786 rarity=U [/card] [card] primitive=City of Shadows id=1823 rarity=R [/card] [card] primitive=Cleansing id=1804 rarity=R [/card] [card] primitive=Coal Golem id=1711 rarity=U [/card] [card] primitive=Curse Artifact id=1732 rarity=U [/card] [card] primitive=Dance of Many id=1748 rarity=R [/card] [card] primitive=Dark Heart of the Wood id=1820 rarity=C [/card] [card] primitive=Dark Sphere id=1712 rarity=U [/card] [card] primitive=Deep Water id=1749 rarity=C [/card] [card] primitive=Diabolic Machine id=1713 rarity=U [/card] [card] primitive=Drowned id=1750 rarity=C [/card] [card] primitive=Dust to Dust id=1805 rarity=C [/card] [card] primitive=Eater of the Dead id=1733 rarity=U [/card] [card] primitive=Electric Eel id=1751 rarity=U [/card] [card] primitive=Elves of Deep Shadow id=1766 rarity=U [/card] [card] primitive=Erosion id=1752 rarity=C [/card] [card] primitive=Eternal Flame id=1787 rarity=R [/card] [card] primitive=Exorcist id=1806 rarity=R [/card] [card] primitive=Fasting id=1807 rarity=U [/card] [card] primitive=Fellwar Stone id=1714 rarity=U [/card] [card] primitive=Festival id=1808 rarity=C [/card] [card] primitive=Fire and Brimstone id=1809 rarity=U [/card] [card] primitive=Fire Drake id=1788 rarity=U [/card] [card] primitive=Fissure id=1789 rarity=C [/card] [card] primitive=Flood id=1753 rarity=U [/card] [card] primitive=Fountain of Youth id=1715 rarity=U [/card] [card] primitive=Frankenstein's Monster id=1734 rarity=R [/card] [card] primitive=Gaea's Touch id=1767 rarity=C [/card] [card] primitive=Ghost Ship id=1754 rarity=C [/card] [card] primitive=Giant Shark id=1755 rarity=C [/card] [card] primitive=Goblin Caves id=1790 rarity=C [/card] [card] primitive=Goblin Digging Team id=1791 rarity=C [/card] [card] primitive=Goblin Hero id=1792 rarity=C [/card] [card] primitive=Goblin Rock Sled id=1793 rarity=C [/card] [card] primitive=Goblin Shrine id=1794 rarity=C [/card] [card] primitive=Goblin Wizard id=1795 rarity=R [/card] [card] primitive=Goblins of the Flarg id=1796 rarity=C [/card] [card] primitive=Grave Robbers id=1735 rarity=R [/card] [card] primitive=Hidden Path id=1768 rarity=R [/card] [card] primitive=Holy Light id=1810 rarity=C [/card] [card] primitive=Inferno id=1797 rarity=R [/card] [card] primitive=Inquisition id=1736 rarity=C [/card] [card] primitive=Knights of Thorn id=1811 rarity=R [/card] [card] primitive=Land Leeches id=1769 rarity=C [/card] [card] primitive=Leviathan id=1756 rarity=R [/card] [card] primitive=Living Armor id=1716 rarity=U [/card] [card] primitive=Lurker id=1770 rarity=R [/card] [card] primitive=Mana Clash id=1798 rarity=R [/card] [card] primitive=Mana Vortex id=1757 rarity=R [/card] [card] primitive=Marsh Gas id=1737 rarity=C [/card] [card] primitive=Marsh Goblins id=1821 rarity=C [/card] [card] primitive=Marsh Viper id=1771 rarity=C [/card] [card] primitive=Martyr's Cry id=1812 rarity=R [/card] [card] primitive=Maze of Ith id=1824 rarity=U [/card] [card] primitive=Merfolk Assassin id=1758 rarity=U [/card] [card] primitive=Mind Bomb id=1759 rarity=R [/card] [card] primitive=Miracle Worker id=1813 rarity=C [/card] [card] primitive=Morale id=1814 rarity=C [/card] [card] primitive=Murk Dwellers id=1738 rarity=C [/card] [card] primitive=Nameless Race id=1739 rarity=R [/card] [card] primitive=Necropolis id=1717 rarity=U [/card] [card] primitive=Niall Silvain id=1772 rarity=R [/card] [card] primitive=Orc General id=1799 rarity=U [/card] [card] primitive=People of the Woods id=1773 rarity=U [/card] [card] primitive=Pikemen id=1815 rarity=C [/card] [card] primitive=Preacher id=1816 rarity=R [/card] [card] primitive=Psychic Allergy id=1760 rarity=R [/card] [card] primitive=Rag Man id=1740 rarity=R [/card] [card] primitive=Reflecting Mirror id=1718 rarity=U [/card] [card] primitive=Riptide id=1761 rarity=C [/card] [card] primitive=Runesword id=1719 rarity=U [/card] [card] primitive=Safe Haven id=1825 rarity=R [/card] [card] primitive=Savaen Elves id=1774 rarity=C [/card] [card] primitive=Scarecrow id=1720 rarity=U [/card] [card] primitive=Scarwood Bandits id=1775 rarity=R [/card] [card] primitive=Scarwood Goblins id=1822 rarity=C [/card] [card] primitive=Scarwood Hag id=1776 rarity=U [/card] [card] primitive=Scavenger Folk id=1777 rarity=C [/card] [card] primitive=Season of the Witch id=1741 rarity=R [/card] [card] primitive=Sisters of the Flame id=1800 rarity=U [/card] [card] primitive=Skull of Orm id=1721 rarity=U [/card] [card] primitive=Sorrow's Path id=1826 rarity=R [/card] [card] primitive=Spitting Slug id=1778 rarity=U [/card] [card] primitive=Squire id=1817 rarity=C [/card] [card] primitive=Standing Stones id=1722 rarity=U [/card] [card] primitive=Stone Calendar id=1723 rarity=R [/card] [card] primitive=Sunken City id=1762 rarity=C [/card] [card] primitive=Tangle Kelp id=1763 rarity=U [/card] [card] primitive=The Fallen id=1742 rarity=U [/card] [card] primitive=Tivadar's Crusade id=1818 rarity=U [/card] [card] primitive=Tormod's Crypt id=1724 rarity=U [/card] [card] primitive=Tower of Coireall id=1725 rarity=U [/card] [card] primitive=Tracker id=1779 rarity=R [/card] [card] primitive=Uncle Istvan id=1743 rarity=U [/card] [card] primitive=Venom id=1780 rarity=C [/card] [card] primitive=Wand of Ith id=1726 rarity=U [/card] [card] primitive=War Barge id=1727 rarity=U [/card] [card] primitive=Water Wurm id=1764 rarity=C [/card] [card] primitive=Whippoorwill id=1781 rarity=U [/card] [card] primitive=Witch Hunter id=1819 rarity=R [/card] [card] primitive=Word of Binding id=1744 rarity=C [/card] [card] primitive=Worms of the Earth id=1745 rarity=R [/card] [card] primitive=Wormwood Treefolk id=1782 rarity=R [/card] [meta] author=Wagic Team year=2004 block=Mirror [/meta] [card] primitive=AEther Snap id=49075 rarity=R [/card] [card] primitive=AEther Vial id=48146 rarity=U [/card] [card] primitive=Ageless Entity id=46148 rarity=R [/card] [card] primitive=Angel's Feather id=72686 rarity=U [/card] [card] primitive=Arcane Spyglass id=10670 rarity=C [/card] [card] primitive=Arcbound Bruiser id=46129 rarity=C [/card] [card] primitive=Arcbound Crusher id=50937 rarity=U [/card] [card] primitive=Arcbound Fiend id=50938 rarity=U [/card] [card] primitive=Arcbound Hybrid id=46101 rarity=C [/card] [card] primitive=Arcbound Lancer id=46130 rarity=U [/card] [card] primitive=Arcbound Overseer id=39639 rarity=R [/card] [card] primitive=Arcbound Ravager id=50943 rarity=R [/card] [card] primitive=Arcbound Reclaimer id=50528 rarity=R [/card] [card] primitive=Arcbound Slith id=50939 rarity=U [/card] [card] primitive=Arcbound Stinger id=46131 rarity=C [/card] [card] primitive=Arcbound Worker id=48604 rarity=C [/card] [card] primitive=Auriok Glaivemaster id=48988 rarity=C [/card] [card] primitive=Auriok Siege Sled id=43556 rarity=U [/card] [card] primitive=Barbed Lightning id=49012 rarity=C [/card] [card] primitive=Blinkmoth Nexus id=39439 rarity=R [/card] [card] primitive=Burden of Greed id=43557 rarity=C [/card] [card] primitive=Carry Away id=48572 rarity=U [/card] [card] primitive=Chimeric Egg id=49097 rarity=U [/card] [card] primitive=Chittering Rats id=46096 rarity=C [/card] [card] primitive=Chromescale Drake id=48127 rarity=R [/card] [card] primitive=Coretapper id=49016 rarity=U [/card] [card] primitive=Crazed Goblin id=46078 rarity=C [/card] [card] primitive=Darksteel Brute id=43563 rarity=U [/card] [card] primitive=Darksteel Citadel id=45415 rarity=C [/card] [card] primitive=Darksteel Colossus id=48158 rarity=R [/card] [card] primitive=Darksteel Forge id=48072 rarity=R [/card] [card] primitive=Darksteel Gargoyle id=46136 rarity=U [/card] [card] primitive=Darksteel Ingot id=48048 rarity=C [/card] [card] primitive=Darksteel Pendant id=39485 rarity=C [/card] [card] primitive=Darksteel Reactor id=43548 rarity=R [/card] [card] primitive=Death Cloud id=50647 rarity=R [/card] [card] primitive=Death-Mask Duplicant id=46023 rarity=U [/card] [card] primitive=Demon's Horn id=72682 rarity=U [/card] [card] primitive=Dismantle id=43540 rarity=U [/card] [card] primitive=Dragon's Claw id=72683 rarity=U [/card] [card] primitive=Drill-Skimmer id=51056 rarity=C [/card] [card] primitive=Drooling Ogre id=49089 rarity=C [/card] [card] primitive=Dross Golem id=46157 rarity=C [/card] [card] primitive=Eater of Days id=46165 rarity=R [/card] [card] primitive=Echoing Calm id=43592 rarity=C [/card] [card] primitive=Echoing Courage id=46169 rarity=C [/card] [card] primitive=Echoing Decay id=46176 rarity=C [/card] [card] primitive=Echoing Ruin id=46155 rarity=C [/card] [card] primitive=Echoing Truth id=46162 rarity=C [/card] [card] primitive=Emissary of Despair id=45469 rarity=U [/card] [card] primitive=Emissary of Hope id=48153 rarity=U [/card] [card] primitive=Essence Drain id=50536 rarity=C [/card] [card] primitive=Fangren Firstborn id=46058 rarity=R [/card] [card] primitive=Fireball id=46768 rarity=U [/card] [card] primitive=Flamebreak id=50539 rarity=R [/card] [card] primitive=Furnace Dragon id=46060 rarity=R [/card] [card] primitive=Gemini Engine id=46168 rarity=R [/card] [card] primitive=Genesis Chamber id=46160 rarity=U [/card] [card] primitive=Geth's Grimoire id=51070 rarity=U [/card] [card] primitive=Goblin Archaeologist id=46735 rarity=U [/card] [card] primitive=Greater Harvester id=49837 rarity=R [/card] [card] primitive=Grimclaw Bats id=46100 rarity=C [/card] [card] primitive=Hallow id=29513 rarity=C [/card] [card] primitive=Heartseeker id=51074 rarity=R [/card] [card] primitive=Hoverguard Observer id=49020 rarity=U [/card] [card] primitive=Hunger of the Nim id=46088 rarity=C [/card] [card] primitive=Infested Roothold id=48598 rarity=U [/card] [card] primitive=Inflame id=48120 rarity=C [/card] [card] primitive=Juggernaut id=43579 rarity=U [/card] [card] primitive=Karstoderm id=39478 rarity=U [/card] [card] primitive=Kraken's Eye id=49049 rarity=U [/card] [card] primitive=Krark-Clan Stoker id=43491 rarity=C [/card] [card] primitive=Last Word id=50929 rarity=R [/card] [card] primitive=Leonin Battlemage id=44307 rarity=U [/card] [card] primitive=Leonin Bola id=46142 rarity=C [/card] [card] primitive=Leonin Shikari id=48579 rarity=R [/card] [card] primitive=Lich's Tomb id=46134 rarity=R [/card] [card] primitive=Loxodon Mystic id=39562 rarity=C [/card] [card] primitive=Machinate id=49829 rarity=C [/card] [card] primitive=Magnetic Flux id=43559 rarity=C [/card] [card] primitive=Memnarch id=51054 rarity=R [/card] [card] primitive=Mephitic Ooze id=46154 rarity=R [/card] [card] primitive=Metal Fatigue id=45191 rarity=C [/card] [card] primitive=Mirrodin's Core id=39421 rarity=U [/card] [card] primitive=Murderous Spoils id=39377 rarity=U [/card] [card] primitive=Mycosynth Lattice id=50527 rarity=R [/card] [card] primitive=Myr Landshaper id=45428 rarity=C [/card] [card] primitive=Myr Matrix id=48049 rarity=R [/card] [card] primitive=Myr Moonvessel id=46112 rarity=C [/card] [card] primitive=Nemesis Mask id=46172 rarity=U [/card] [card] primitive=Neurok Prodigy id=46116 rarity=C [/card] [card] primitive=Neurok Transmuter id=49839 rarity=U [/card] [card] primitive=Nim Abomination id=43502 rarity=U [/card] [card] primitive=Nourish id=46076 rarity=C [/card] [card] primitive=Oxidda Golem id=46164 rarity=C [/card] [card] primitive=Oxidize id=46012 rarity=U [/card] [card] primitive=Panoptic Mirror id=47930 rarity=R [/card] [card] primitive=Pristine Angel id=47587 rarity=R [/card] [card] primitive=Psychic Overload id=48163 rarity=U [/card] [card] primitive=Pteron Ghost id=49035 rarity=C [/card] [card] primitive=Pulse of the Dross id=39692 rarity=R [/card] [card] primitive=Pulse of the Fields id=39697 rarity=R [/card] [card] primitive=Pulse of the Forge id=39410 rarity=R [/card] [card] primitive=Pulse of the Grid id=45975 rarity=R [/card] [card] primitive=Pulse of the Tangle id=39690 rarity=R [/card] [card] primitive=Purge id=34479 rarity=U [/card] [card] primitive=Quicksilver Behemoth id=47799 rarity=C [/card] [card] primitive=Razor Golem id=46143 rarity=C [/card] [card] primitive=Reap and Sow id=43503 rarity=C [/card] [card] primitive=Rebuking Ceremony id=50533 rarity=R [/card] [card] primitive=Reshape id=48147 rarity=R [/card] [card] primitive=Retract id=48573 rarity=R [/card] [card] primitive=Ritual of Restoration id=48576 rarity=C [/card] [card] primitive=Roaring Slagwurm id=46083 rarity=R [/card] [card] primitive=Savage Beating id=43506 rarity=R [/card] [card] primitive=Scavenging Scarab id=46093 rarity=C [/card] [card] primitive=Screams from Within id=43517 rarity=U [/card] [card] primitive=Scrounge id=46568 rarity=U [/card] [card] primitive=Second Sight id=43510 rarity=U [/card] [card] primitive=Serum Powder id=48920 rarity=R [/card] [card] primitive=Shield of Kaldra id=48582 rarity=R [/card] [card] primitive=Shriveling Rot id=47792 rarity=R [/card] [card] primitive=Shunt id=49836 rarity=R [/card] [card] primitive=Skullclamp id=48197 rarity=U [/card] [card] primitive=Slobad, Goblin Tinkerer id=51055 rarity=R [/card] [card] primitive=Soulscour id=43511 rarity=R [/card] [card] primitive=Spawning Pit id=26732 rarity=U [/card] [card] primitive=Specter's Shroud id=49094 rarity=U [/card] [card] primitive=Spellbinder id=50540 rarity=R [/card] [card] primitive=Spincrusher id=50529 rarity=U [/card] [card] primitive=Spire Golem id=46150 rarity=C [/card] [card] primitive=Stand Together id=49438 rarity=U [/card] [card] primitive=Steelshaper Apprentice id=49078 rarity=R [/card] [card] primitive=Stir the Pride id=45961 rarity=U [/card] [card] primitive=Sundering Titan id=42084 rarity=R [/card] [card] primitive=Surestrike Trident id=46158 rarity=U [/card] [card] primitive=Sword of Fire and Ice id=46429 rarity=R [/card] [card] primitive=Sword of Light and Shadow id=47453 rarity=R [/card] [card] primitive=Synod Artificer id=49021 rarity=R [/card] [card] primitive=Talon of Pain id=46111 rarity=U [/card] [card] primitive=Tangle Golem id=46171 rarity=C [/card] [card] primitive=Tangle Spider id=46548 rarity=C [/card] [card] primitive=Tanglewalker id=43547 rarity=U [/card] [card] primitive=Tears of Rage id=21293 rarity=U [/card] [card] primitive=Tel-Jilad Outrider id=46002 rarity=C [/card] [card] primitive=Tel-Jilad Wolf id=46008 rarity=C [/card] [card] primitive=Test of Faith id=43587 rarity=U [/card] [card] primitive=Thought Dissector id=50521 rarity=R [/card] [card] primitive=Thunderstaff id=50530 rarity=U [/card] [card] primitive=Trinisphere id=43545 rarity=R [/card] [card] primitive=Turn the Tables id=49033 rarity=R [/card] [card] primitive=Unforge id=51616 rarity=C [/card] [card] primitive=Ur-Golem's Eye id=49110 rarity=C [/card] [card] primitive=Vedalken Engineer id=48148 rarity=C [/card] [card] primitive=Vex id=49085 rarity=C [/card] [card] primitive=Viridian Acolyte id=15190 rarity=C [/card] [card] primitive=Viridian Zealot id=46547 rarity=R [/card] [card] primitive=Voltaic Construct id=48141 rarity=U [/card] [card] primitive=Vulshok Morningstar id=49758 rarity=C [/card] [card] primitive=Vulshok War Boar id=45455 rarity=U [/card] [card] primitive=Wand of the Elements id=49775 rarity=R [/card] [card] primitive=Elemental T1 id=-4977511 rarity=T [/card] [card] primitive=Elemental T2 id=-4977512 rarity=T [/card] [card] primitive=Well of Lost Dreams id=48993 rarity=R [/card] [card] primitive=Whispersilk Cloak id=46030 rarity=C [/card] [card] primitive=Wirefly Hive id=49026 rarity=U [/card] [card] primitive=Wurm's Tooth id=72684 rarity=U [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; [meta] author=Wagic Team year=2015 [/meta] [card] primitive=Acid-Spewer Dragon id=394485 rarity=U [/card] [card] primitive=Aerie Bowmasters id=394486 rarity=C [/card] [card] primitive=Ainok Artillerist id=394487 rarity=C [/card] [card] primitive=Ainok Survivalist id=394488 rarity=U [/card] [card] primitive=Ambuscade Shaman id=394489 rarity=U [/card] [card] primitive=Anafenza, Kin-Tree Spirit id=394490 rarity=R [/card] [card] primitive=Ancestral Statue id=394491 rarity=C [/card] [card] primitive=Ancient Carp id=394492 rarity=C [/card] [card] primitive=Anticipate id=394493 rarity=C [/card] [card] primitive=Arashin Foremost id=394494 rarity=R [/card] [card] primitive=Arashin Sovereign id=394495 rarity=R [/card] [card] primitive=Artful Maneuver id=394496 rarity=C [/card] [card] primitive=Assault Formation id=394497 rarity=R [/card] [card] primitive=Atarka Beastbreaker id=394498 rarity=C [/card] [card] primitive=Atarka Efreet id=394499 rarity=C [/card] [card] primitive=Atarka Monument id=394500 rarity=U [/card] [card] primitive=Atarka Pummeler id=394501 rarity=U [/card] [card] primitive=Atarka's Command id=394502 rarity=R [/card] [card] primitive=Avatar of the Resolute id=394503 rarity=R [/card] [card] primitive=Aven Sunstriker id=394504 rarity=U [/card] [card] primitive=Aven Tactician id=394505 rarity=C [/card] [card] primitive=Battle Mastery id=394506 rarity=U [/card] [card] primitive=Belltoll Dragon id=394507 rarity=U [/card] [card] primitive=Berserkers' Onslaught id=394508 rarity=R [/card] [card] primitive=Blessed Reincarnation id=394509 rarity=R [/card] [card] primitive=Blood-Chin Fanatic id=394510 rarity=R [/card] [card] primitive=Blood-Chin Rager id=394511 rarity=U [/card] [card] primitive=Boltwing Marauder id=394512 rarity=R [/card] [card] primitive=Butcher's Glee id=394513 rarity=C [/card] [card] primitive=Center Soul id=394514 rarity=C [/card] [card] primitive=Champion of Arashin id=394515 rarity=C [/card] [card] primitive=Circle of Elders id=394516 rarity=U [/card] [card] primitive=Clone Legion id=394517 rarity=M [/card] [card] primitive=Coat with Venom id=394518 rarity=C [/card] [card] primitive=Collected Company id=394519 rarity=R [/card] [card] primitive=Colossodon Yearling id=394520 rarity=C [/card] [card] primitive=Commune with Lava id=394521 rarity=R [/card] [card] primitive=Conifer Strider id=394522 rarity=C [/card] [card] primitive=Contradict id=394523 rarity=C [/card] [card] primitive=Corpseweft id=394524 rarity=R [/card] [card] primitive=Crater Elemental id=394525 rarity=R [/card] [card] primitive=Cunning Breezedancer id=394526 rarity=U [/card] [card] primitive=Custodian of the Trove id=394527 rarity=C [/card] [card] primitive=Damnable Pact id=394528 rarity=R [/card] [card] primitive=Dance of the Skywise id=394529 rarity=U [/card] [card] primitive=Deadly Wanderings id=394530 rarity=U [/card] [card] primitive=Death Wind id=394531 rarity=U [/card] [card] primitive=Deathbringer Regent id=394532 rarity=R [/card] [card] primitive=Deathmist Raptor id=394533 rarity=M [/card] [card] primitive=Defeat id=394534 rarity=C [/card] [card] primitive=Den Protector id=394535 rarity=R [/card] [card] primitive=Descent of the Dragons id=394536 rarity=M [/card] [card] primitive=Dirgur Nemesis id=394537 rarity=C [/card] [card] primitive=Display of Dominance id=394538 rarity=U [/card] [card] primitive=Draconic Roar id=394539 rarity=U [/card] [card] primitive=Dragon Fodder id=394540 rarity=C [/card] [card] primitive=Dragon Hunter id=394541 rarity=U [/card] [card] primitive=Dragon Tempest id=394542 rarity=R [/card] [card] primitive=Dragon Whisperer id=394543 rarity=M [/card] [card] primitive=Dragonloft Idol id=394545 rarity=U [/card] [card] primitive=Dragonlord Atarka id=394546 rarity=M [/card] [card] primitive=Dragonlord Dromoka id=394547 rarity=M [/card] [card] primitive=Dragonlord Kolaghan id=394548 rarity=M [/card] [card] primitive=Dragonlord Ojutai id=394549 rarity=M [/card] [card] primitive=Dragonlord Silumgar id=394550 rarity=M [/card] [card] primitive=Dragonlord's Prerogative id=394551 rarity=R [/card] [card] primitive=Dragonlord's Servant id=394552 rarity=U [/card] [card] primitive=Dragon's Eye Sentry id=394544 rarity=C [/card] [card] primitive=Dragon-Scarred Bear id=394553 rarity=C [/card] [card] primitive=Dromoka Captain id=394554 rarity=U [/card] [card] primitive=Dromoka Dunecaster id=394555 rarity=C [/card] [card] primitive=Dromoka Monument id=394556 rarity=U [/card] [card] primitive=Dromoka Warrior id=394557 rarity=C [/card] [card] primitive=Dromoka's Command id=394558 rarity=R [/card] [card] primitive=Dromoka's Gift id=394559 rarity=U [/card] [card] primitive=Duress id=394560 rarity=C [/card] [card] primitive=Dutiful Attendant id=394561 rarity=C [/card] [card] primitive=Echoes of the Kin Tree id=394562 rarity=U [/card] [card] primitive=Elusive Spellfist id=394563 rarity=C [/card] [card] primitive=Encase in Ice id=394564 rarity=U [/card] [card] primitive=Enduring Scalelord id=394565 rarity=U [/card] [card] primitive=Enduring Victory id=394566 rarity=C [/card] [card] primitive=Epic Confrontation id=394567 rarity=C [/card] [card] primitive=Evolving Wilds id=394568 rarity=C [/card] [card] primitive=Explosive Vegetation id=394569 rarity=U [/card] [card] primitive=Fate Forgotten id=394570 rarity=C [/card] [card] primitive=Flatten id=394571 rarity=C [/card] [card] primitive=Foe-Razer Regent id=394572 rarity=R [/card] [card] primitive=Forest id=394573 rarity=L [/card] [card] primitive=Forest id=394574 rarity=L [/card] [card] primitive=Forest id=394575 rarity=L [/card] [card] primitive=Foul Renewal id=394576 rarity=R [/card] [card] primitive=Foul-Tongue Invocation id=394577 rarity=U [/card] [card] primitive=Foul-Tongue Shriek id=394578 rarity=C [/card] [card] primitive=Gate Smasher id=394579 rarity=U [/card] [card] primitive=Glade Watcher id=394580 rarity=C [/card] [card] primitive=Glaring Aegis id=394581 rarity=C [/card] [card] primitive=Gleam of Authority id=394582 rarity=R [/card] [card] primitive=Glint id=394583 rarity=C [/card] [card] primitive=Graceblade Artisan id=394584 rarity=U [/card] [card] primitive=Gravepurge id=394585 rarity=C [/card] [card] primitive=Great Teacher's Decree id=394586 rarity=U [/card] [card] primitive=Guardian Shield-Bearer id=394587 rarity=C [/card] [card] primitive=Gudul Lurker id=394588 rarity=U [/card] [card] primitive=Gurmag Drowner id=394589 rarity=C [/card] [card] primitive=Hand of Silumgar id=394590 rarity=C [/card] [card] primitive=Harbinger of the Hunt id=394591 rarity=R [/card] [card] primitive=Hardened Berserker id=394592 rarity=C [/card] [card] primitive=Haven of the Spirit Dragon id=394593 rarity=R [/card] [card] primitive=Hedonist's Trove id=394594 rarity=R [/card] [card] primitive=Herald of Dromoka id=394595 rarity=C [/card] [card] primitive=Herdchaser Dragon id=394596 rarity=U [/card] [card] primitive=Hidden Dragonslayer id=394597 rarity=R [/card] [card] primitive=Icefall Regent id=394598 rarity=R [/card] [card] primitive=Illusory Gains id=394599 rarity=R [/card] [card] primitive=Impact Tremors id=394600 rarity=C [/card] [card] primitive=Inspiring Call id=394601 rarity=U [/card] [card] primitive=Ire Shaman id=394602 rarity=R [/card] [card] primitive=Island id=394603 rarity=L [/card] [card] primitive=Island id=394604 rarity=L [/card] [card] primitive=Island id=394605 rarity=L [/card] [card] primitive=Keeper of the Lens id=394606 rarity=C [/card] [card] primitive=Kindled Fury id=394607 rarity=C [/card] [card] primitive=Kolaghan Aspirant id=394608 rarity=C [/card] [card] primitive=Kolaghan Forerunners id=394609 rarity=U [/card] [card] primitive=Kolaghan Monument id=394610 rarity=U [/card] [card] primitive=Kolaghan Skirmisher id=394611 rarity=C [/card] [card] primitive=Kolaghan Stormsinger id=394612 rarity=C [/card] [card] primitive=Kolaghan's Command id=394613 rarity=R [/card] [card] primitive=Learn from the Past id=394614 rarity=U [/card] [card] primitive=Lightning Berserker id=394615 rarity=U [/card] [card] primitive=Lightwalker id=394616 rarity=C [/card] [card] primitive=Living Lore id=394617 rarity=R [/card] [card] primitive=Lose Calm id=394618 rarity=C [/card] [card] primitive=Lurking Arynx id=394619 rarity=U [/card] [card] primitive=Magmatic Chasm id=394620 rarity=C [/card] [card] primitive=Marang River Skeleton id=394621 rarity=U [/card] [card] primitive=Marsh Hulk id=394622 rarity=C [/card] [card] primitive=Mind Rot id=394623 rarity=C [/card] [card] primitive=Minister of Pain id=394624 rarity=U [/card] [card] primitive=Mirror Mockery id=394625 rarity=R [/card] [card] primitive=Misthoof Kirin id=394626 rarity=C [/card] [card] primitive=Monastery Loremaster id=394627 rarity=C [/card] [card] primitive=Mountain id=394628 rarity=L [/card] [card] primitive=Mountain id=394629 rarity=L [/card] [card] primitive=Mountain id=394630 rarity=L [/card] [card] primitive=Mystic Meditation id=394631 rarity=C [/card] [card] primitive=Myth Realized id=394632 rarity=R [/card] [card] primitive=Narset Transcendent id=394633 rarity=M [/card] [card] primitive=Naturalize id=394634 rarity=C [/card] [card] primitive=Necromaster Dragon id=394635 rarity=R [/card] [card] primitive=Negate id=394636 rarity=C [/card] [card] primitive=Obscuring ther id=394637 rarity=R [/card] [card] primitive=Ojutai Exemplars id=394638 rarity=M [/card] [card] primitive=Ojutai Interceptor id=394639 rarity=C [/card] [card] primitive=Ojutai Monument id=394640 rarity=U [/card] [card] primitive=Ojutai's Breath id=394641 rarity=C [/card] [card] primitive=Ojutai's Command id=394642 rarity=R [/card] [card] primitive=Ojutai's Summons id=394643 rarity=C [/card] [card] primitive=Orator of Ojutai id=394644 rarity=U [/card] [card] primitive=Pacifism id=394645 rarity=C [/card] [card] primitive=Palace Familiar id=394646 rarity=C [/card] [card] primitive=Pinion Feast id=394647 rarity=C [/card] [card] primitive=Pitiless Horde id=394648 rarity=R [/card] [card] primitive=Plains id=394649 rarity=L [/card] [card] primitive=Plains id=394650 rarity=L [/card] [card] primitive=Plains id=394651 rarity=L [/card] [card] primitive=Press the Advantage id=394652 rarity=U [/card] [card] primitive=Pristine Skywise id=394653 rarity=R [/card] [card] primitive=Profaner of the Dead id=394654 rarity=R [/card] [card] primitive=Profound Journey id=394655 rarity=R [/card] [card] primitive=Qal Sisma Behemoth id=394656 rarity=U [/card] [card] primitive=Qarsi Deceiver id=394657 rarity=U [/card] [card] primitive=Qarsi Sadist id=394658 rarity=C [/card] [card] primitive=Radiant Purge id=394659 rarity=R [/card] [card] primitive=Rakshasa Gravecaller id=394660 rarity=U [/card] [card] primitive=Reckless Imp id=394661 rarity=C [/card] [card] primitive=Reduce in Stature id=394662 rarity=C [/card] [card] primitive=Rending Volley id=394663 rarity=U [/card] [card] primitive=Resupply id=394664 rarity=C [/card] [card] primitive=Revealing Wind id=394665 rarity=C [/card] [card] primitive=Risen Executioner id=394666 rarity=M [/card] [card] primitive=Roast id=394667 rarity=U [/card] [card] primitive=Ruthless Deathfang id=394668 rarity=U [/card] [card] primitive=Sabertooth Outrider id=394669 rarity=C [/card] [card] primitive=Salt Road Ambushers id=394670 rarity=U [/card] [card] primitive=Salt Road Quartermasters id=394671 rarity=U [/card] [card] primitive=Sandcrafter Mage id=394672 rarity=C [/card] [card] primitive=Sandsteppe Scavenger id=394673 rarity=C [/card] [card] primitive=Sandstorm Charger id=394674 rarity=C [/card] [card] primitive=Sarkhan Unbroken id=394675 rarity=M [/card] [card] primitive=Sarkhan's Rage id=394676 rarity=C [/card] [card] primitive=Sarkhan's Triumph id=394677 rarity=U [/card] [card] primitive=Savage Ventmaw id=394678 rarity=U [/card] [card] primitive=Scale Blessing id=394679 rarity=U [/card] [card] primitive=Scaleguard Sentinels id=394680 rarity=U [/card] [card] primitive=Scion of Ugin id=394681 rarity=U [/card] [card] primitive=Screamreach Brawler id=394682 rarity=C [/card] [card] primitive=Secure the Wastes id=394683 rarity=R [/card] [card] primitive=Segmented Krotiq id=394684 rarity=C [/card] [card] primitive=Seismic Rupture id=394685 rarity=U [/card] [card] primitive=Self-Inflicted Wound id=394686 rarity=U [/card] [card] primitive=Servant of the Scale id=394687 rarity=C [/card] [card] primitive=Shaman of Forgotten Ways id=394688 rarity=M [/card] [card] primitive=Shambling Goblin id=394689 rarity=C [/card] [card] primitive=Shape the Sands id=394690 rarity=C [/card] [card] primitive=Sheltered Aerie id=394691 rarity=C [/card] [card] primitive=Shieldhide Dragon id=394692 rarity=U [/card] [card] primitive=Shorecrasher Elemental id=394693 rarity=M [/card] [card] primitive=Sibsig Icebreakers id=394694 rarity=C [/card] [card] primitive=Sidisi, Undead Vizier id=394695 rarity=R [/card] [card] primitive=Sidisi's Faithful id=394696 rarity=C [/card] [card] primitive=Sight Beyond Sight id=394697 rarity=U [/card] [card] primitive=Sight of the Scalelords id=394698 rarity=U [/card] [card] primitive=Silkwrap id=394699 rarity=U [/card] [card] primitive=Silumgar Assassin id=394700 rarity=R [/card] [card] primitive=Silumgar Butcher id=394701 rarity=C [/card] [card] primitive=Silumgar Monument id=394702 rarity=U [/card] [card] primitive=Silumgar Sorcerer id=394703 rarity=U [/card] [card] primitive=Silumgar Spell-Eater id=394704 rarity=U [/card] [card] primitive=Silumgar's Command id=394705 rarity=R [/card] [card] primitive=Silumgar's Scorn id=394706 rarity=U [/card] [card] primitive=Skywise Teachings id=394707 rarity=U [/card] [card] primitive=Spidersilk Net id=394708 rarity=C [/card] [card] primitive=Sprinting Warbrute id=394709 rarity=C [/card] [card] primitive=Stampeding Elk Herd id=394710 rarity=C [/card] [card] primitive=Stormcrag Elemental id=394711 rarity=U [/card] [card] primitive=Stormrider Rig id=394712 rarity=U [/card] [card] primitive=Stormwing Dragon id=394713 rarity=U [/card] [card] primitive=Stratus Dancer id=394714 rarity=R [/card] [card] primitive=Strongarm Monk id=394715 rarity=U [/card] [card] primitive=Student of Ojutai id=394716 rarity=C [/card] [card] primitive=Summit Prowler id=394717 rarity=C [/card] [card] primitive=Sunbringer's Touch id=394718 rarity=R [/card] [card] primitive=Sunscorch Regent id=394719 rarity=R [/card] [card] primitive=Surge of Righteousness id=394720 rarity=U [/card] [card] primitive=Surrak, the Hunt Caller id=394721 rarity=R [/card] [card] primitive=Swamp id=394722 rarity=L [/card] [card] primitive=Swamp id=394723 rarity=L [/card] [card] primitive=Swamp id=394724 rarity=L [/card] [card] primitive=Swift Warkite id=394725 rarity=U [/card] [card] primitive=Taigam's Strike id=394726 rarity=C [/card] [card] primitive=Tail Slash id=394727 rarity=C [/card] [card] primitive=Tapestry of the Ages id=394728 rarity=U [/card] [card] primitive=Territorial Roc id=394729 rarity=C [/card] [card] primitive=Thunderbreak Regent id=394730 rarity=R [/card] [card] primitive=Tormenting Voice id=394731 rarity=C [/card] [card] primitive=Tread Upon id=394732 rarity=C [/card] [card] primitive=Twin Bolt id=394733 rarity=C [/card] [card] primitive=Ukud Cobra id=394734 rarity=U [/card] [card] primitive=Ultimate Price id=394735 rarity=U [/card] [card] primitive=Updraft Elemental id=394736 rarity=C [/card] [card] primitive=Vandalize id=394737 rarity=C [/card] [card] primitive=Vial of Dragonfire id=394738 rarity=C [/card] [card] primitive=Virulent Plague id=394739 rarity=U [/card] [card] primitive=Void Squall id=394740 rarity=U [/card] [card] primitive=Volcanic Rush id=394741 rarity=C [/card] [card] primitive=Volcanic Vision id=394742 rarity=R [/card] [card] primitive=Vulturous Aven id=394743 rarity=C [/card] [card] primitive=Wandering Tombshell id=394744 rarity=C [/card] [card] primitive=Warbringer id=394745 rarity=U [/card] [card] primitive=Youthful Scholar id=394746 rarity=U [/card] [card] primitive=Zephyr Scribe id=394747 rarity=C [/card] [card] primitive=Zurgo Bellstriker id=394748 rarity=R [/card] [meta] author=Wagic Team block=Duel year=2009 [/meta] [card] primitive=Abyssal Gatekeeper id=197037 rarity=C [/card] [card] primitive=Abyssal Specter id=197008 rarity=U [/card] [card] primitive=Akroma, Angel of Wrath id=193871 rarity=M [/card] [card] primitive=Angel of Mercy id=196990 rarity=U [/card] [card] primitive=Angelic Benediction id=197013 rarity=U [/card] [card] primitive=Angelic Page id=197009 rarity=C [/card] [card] primitive=Angelic Protector id=197035 rarity=U [/card] [card] primitive=Angel's Feather id=196991 rarity=U [/card] [card] primitive=Angelsong id=197014 rarity=C [/card] [card] primitive=Barren Moor id=197029 rarity=C [/card] [card] primitive=Barter in Blood id=197025 rarity=U [/card] [card] primitive=Breeding Pit id=197024 rarity=U [/card] [card] primitive=Cackling Imp id=197003 rarity=C [/card] [card] primitive=Charging Paladin id=197021 rarity=C [/card] [card] primitive=Consume Spirit id=196992 rarity=U [/card] [card] primitive=Corrupt id=197033 rarity=U [/card] [card] primitive=Cruel Edict id=196993 rarity=U [/card] [card] primitive=Daggerclaw Imp id=197022 rarity=U [/card] [card] primitive=Dark Banishing id=197023 rarity=C [/card] [card] primitive=Dark Ritual id=197019 rarity=C [/card] [card] primitive=Demonic Tutor id=193867 rarity=U [/card] [card] primitive=Demon's Horn id=196994 rarity=U [/card] [card] primitive=Demon's Jester id=197018 rarity=C [/card] [card] primitive=Duress id=197004 rarity=C [/card] [card] primitive=Dusk Imp id=196995 rarity=C [/card] [card] primitive=Faith's Fetters id=193869 rarity=C [/card] [card] primitive=Fallen Angel id=197010 rarity=R [/card] [card] primitive=Foul Imp id=197012 rarity=C [/card] [card] primitive=Healing Salve id=197011 rarity=C [/card] [card] primitive=Icatian Priest id=196996 rarity=U [/card] [card] primitive=Kuro, Pitlord id=197015 rarity=R [/card] [card] primitive=Lord of the Pit id=193868 rarity=M [/card] [card] primitive=Luminous Angel id=193872 rarity=R [/card] [card] primitive=Marble Diamond id=197005 rarity=U [/card] [card] primitive=Oni Possession id=197016 rarity=U [/card] [card] primitive=Otherworldly Journey id=197017 rarity=U [/card] [card] primitive=Overeager Apprentice id=197028 rarity=C [/card] [card] primitive=Pacifism id=196997 rarity=C [/card] [card] primitive=Plains id=197254 rarity=L [/card] [card] primitive=Plains id=197256 rarity=L [/card] [card] primitive=Plains id=197255 rarity=L [/card] [card] primitive=Plains id=197253 rarity=L [/card] [card] primitive=Promise of Power id=197026 rarity=R [/card] [card] primitive=Reiver Demon id=197027 rarity=R [/card] [card] primitive=Reya Dawnbringer id=196998 rarity=R [/card] [card] primitive=Righteous Cause id=197030 rarity=U [/card] [card] primitive=Secluded Steppe id=197031 rarity=C [/card] [card] primitive=Serra Advocate id=197006 rarity=U [/card] [card] primitive=Serra Angel id=196999 rarity=R [/card] [card] primitive=Serra's Boon id=197032 rarity=U [/card] [card] primitive=Serra's Embrace id=197000 rarity=U [/card] [card] primitive=Soot Imp id=197020 rarity=U [/card] [card] primitive=Souldrinker id=197036 rarity=U [/card] [card] primitive=Stinkweed Imp id=193870 rarity=C [/card] [card] primitive=Sustainer of the Realm id=197007 rarity=U [/card] [card] primitive=Swamp id=197257 rarity=L [/card] [card] primitive=Swamp id=197258 rarity=L [/card] [card] primitive=Swamp id=197259 rarity=L [/card] [card] primitive=Swamp id=197260 rarity=L [/card] [card] primitive=Twilight Shepherd id=197034 rarity=R [/card] [card] primitive=Unholy Strength id=197001 rarity=C [/card] [card] primitive=Venerable Monk id=197002 rarity=C [/card] [meta] author=Wagic Team year=2008 block=Shadow [/meta] [card] primitive=Aerie Ouphes id=153427 rarity=C [/card] [card] primitive=Altar Golem id=157974 rarity=R [/card] [card] primitive=Antler Skulkin id=158293 rarity=C [/card] [card] primitive=Archon of Justice id=146006 rarity=R [/card] [card] primitive=Ashling, the Extinguisher id=151137 rarity=R [/card] [card] primitive=Balefire Liege id=158104 rarity=R [/card] [card] primitive=Ballynock Trapper id=153480 rarity=C [/card] [card] primitive=Banishing Knack id=154350 rarity=C [/card] [card] primitive=Battlegate Mimic id=151165 rarity=C [/card] [card] primitive=Batwing Brume id=157407 rarity=U [/card] [card] primitive=Beckon Apparition id=157415 rarity=C [/card] [card] primitive=Belligerent Hatchling id=153478 rarity=U [/card] [card] primitive=Bloodied Ghost id=151098 rarity=U [/card] [card] primitive=Bloom Tender id=158901 rarity=R [/card] [card] primitive=Cache Raiders id=153419 rarity=U [/card] [card] primitive=Call the Skybreaker id=157400 rarity=R [/card] [card] primitive=Canker Abomination id=152033 rarity=U [/card] [card] primitive=Cankerous Thirst id=157393 rarity=U [/card] [card] primitive=Cascade Bluffs id=153433 rarity=R [/card] [card] primitive=Cauldron Haze id=151060 rarity=U [/card] [card] primitive=Cenn's Enlistment id=153469 rarity=C [/card] [card] primitive=Chaotic Backlash id=158903 rarity=U [/card] [card] primitive=Cinder Pyromancer id=151067 rarity=C [/card] [card] primitive=Clout of the Dominus id=152092 rarity=C [/card] [card] primitive=Cold-Eyed Selkie id=153471 rarity=R [/card] [card] primitive=Crackleburr id=157420 rarity=R [/card] [card] primitive=Crag Puca id=157285 rarity=U [/card] [card] primitive=Creakwood Ghoul id=157206 rarity=U [/card] [card] primitive=Creakwood Liege id=157406 rarity=R [/card] [card] primitive=Crumbling Ashes id=158103 rarity=U [/card] [card] primitive=Deathbringer Liege id=157288 rarity=R [/card] [card] primitive=Deity of Scars id=153488 rarity=R [/card] [card] primitive=Desecrator Hag id=157419 rarity=C [/card] [card] primitive=Divinity of Pride id=150995 rarity=R [/card] [card] primitive=Dominus of Fealty id=151154 rarity=R [/card] [card] primitive=Doomgape id=146010 rarity=R [/card] [card] primitive=Double Cleave id=153039 rarity=C [/card] [card] primitive=Drain the Well id=151079 rarity=C [/card] [card] primitive=Dream Fracture id=153036 rarity=U [/card] [card] primitive=Dream Thief id=157207 rarity=C [/card] [card] primitive=Duergar Assailant id=150975 rarity=C [/card] [card] primitive=Duergar Cave-Guard id=153437 rarity=U [/card] [card] primitive=Duergar Hedge-Mage id=159068 rarity=U [/card] [card] primitive=Duergar Mine-Captain id=151106 rarity=U [/card] [card] primitive=Duskdale Wurm id=151164 rarity=U [/card] [card] primitive=Edge of the Divinity id=151155 rarity=C [/card] [card] primitive=Endless Horizons id=157975 rarity=R [/card] [card] primitive=Endure id=157199 rarity=U [/card] [card] primitive=Evershrike id=157978 rarity=R [/card] [card] primitive=Fable of Wolf and Owl id=152087 rarity=R [/card] [card] primitive=Wolf id=-15208711 rarity=T [/card] [card] primitive=Bird id=-15208712 rarity=T [/card] [card] primitive=Fang Skulkin id=158296 rarity=C [/card] [card] primitive=Favor of the Overbeing id=151118 rarity=C [/card] [card] primitive=Fetid Heath id=153446 rarity=R [/card] [card] primitive=Fiery Bombardment id=157200 rarity=R [/card] [card] primitive=Figure of Destiny id=158106 rarity=R [/card] [card] primitive=Fire at Will id=151149 rarity=C [/card] [card] primitive=Flame Jab id=153432 rarity=C [/card] [card] primitive=Flickerwisp id=151089 rarity=U [/card] [card] primitive=Flooded Grove id=153481 rarity=R [/card] [card] primitive=Gift of the Deity id=151153 rarity=C [/card] [card] primitive=Gilder Bairn id=152046 rarity=U [/card] [card] primitive=Glamerdye id=153439 rarity=R [/card] [card] primitive=Glen Elendra Archmage id=157977 rarity=R [/card] [card] primitive=Grazing Kelpie id=153428 rarity=C [/card] [card] primitive=Groundling Pouncer id=153056 rarity=U [/card] [card] primitive=Gwyllion Hedge-Mage id=159069 rarity=U [/card] [card] primitive=Hag Hedge-Mage id=157980 rarity=U [/card] [card] primitive=Hallowed Burial id=157394 rarity=R [/card] [card] primitive=Harvest Gwyllion id=152089 rarity=C [/card] [card] primitive=Hatchet Bully id=147413 rarity=U [/card] [card] primitive=Hateflayer id=152155 rarity=R [/card] [card] primitive=Hearthfire Hobgoblin id=157201 rarity=U [/card] [card] primitive=Heartlash Cinder id=141942 rarity=C [/card] [card] primitive=Helix Pinnacle id=150992 rarity=R [/card] [card] primitive=Hobgoblin Dragoon id=151090 rarity=C [/card] [card] primitive=Hoof Skulkin id=158294 rarity=C [/card] [card] primitive=Hotheaded Giant id=153426 rarity=C [/card] [card] primitive=Idle Thoughts id=157412 rarity=U [/card] [card] primitive=Impelled Giant id=152049 rarity=U [/card] [card] primitive=Indigo Faerie id=153422 rarity=U [/card] [card] primitive=Inside Out id=154263 rarity=C [/card] [card] primitive=Inundate id=142010 rarity=R [/card] [card] primitive=Invert the Skies id=151108 rarity=U [/card] [card] primitive=Jawbone Skulkin id=158295 rarity=C [/card] [card] primitive=Kithkin Spellduster id=152096 rarity=C [/card] [card] primitive=Kithkin Zealot id=154346 rarity=C [/card] [card] primitive=Leering Emblem id=157971 rarity=R [/card] [card] primitive=Light from Within id=151139 rarity=R [/card] [card] primitive=Lingering Tormentor id=147437 rarity=U [/card] [card] primitive=Loyal Gyrfalcon id=151059 rarity=U [/card] [card] primitive=Marshdrinker Giant id=142015 rarity=U [/card] [card] primitive=Merrow Bonegnawer id=151158 rarity=C [/card] [card] primitive=Merrow Levitator id=151088 rarity=C [/card] [card] primitive=Mindwrack Liege id=151132 rarity=R [/card] [card] primitive=Mirror Sheen id=152106 rarity=R [/card] [card] primitive=Monstrify id=153441 rarity=C [/card] [card] primitive=Moonhold id=157403 rarity=U [/card] [card] primitive=Murkfiend Liege id=152091 rarity=R [/card] [card] primitive=Necroskitter id=152080 rarity=R [/card] [card] primitive=Needle Specter id=153474 rarity=R [/card] [card] primitive=Nettle Sentinel id=151095 rarity=C [/card] [card] primitive=Nightmare Incursion id=157414 rarity=R [/card] [card] primitive=Nightsky Mimic id=151099 rarity=C [/card] [card] primitive=Nip Gwyllion id=150986 rarity=C [/card] [card] primitive=Nobilis of War id=154258 rarity=R [/card] [card] primitive=Noggle Bandit id=157286 rarity=C [/card] [card] primitive=Noggle Bridgebreaker id=158899 rarity=C [/card] [card] primitive=Noggle Hedge-Mage id=159066 rarity=U [/card] [card] primitive=Noggle Ransacker id=152032 rarity=U [/card] [card] primitive=Noxious Hatchling id=153448 rarity=U [/card] [card] primitive=Nucklavee id=153058 rarity=U [/card] [card] primitive=Odious Trow id=150977 rarity=C [/card] [card] primitive=Oona's Grace id=153475 rarity=C [/card] [card] primitive=Outrage Shaman id=153473 rarity=U [/card] [card] primitive=Overbeing of Myth id=151151 rarity=R [/card] [card] primitive=Patrol Signaler id=157210 rarity=U [/card] [card] primitive=Phosphorescent Feast id=151113 rarity=U [/card] [card] primitive=Primalcrux id=153431 rarity=R [/card] [card] primitive=Puncture Blast id=152034 rarity=C [/card] [card] primitive=Pyrrhic Revival id=157397 rarity=R [/card] [card] primitive=Quillspike id=152086 rarity=U [/card] [card] primitive=Raven's Crime id=153487 rarity=C [/card] [card] primitive=Razorfin Abolisher id=153442 rarity=U [/card] [card] primitive=Recumbent Bliss id=153435 rarity=C [/card] [card] primitive=Regal Force id=147373 rarity=R [/card] [card] primitive=Rekindled Flame id=158108 rarity=R [/card] [card] primitive=Rendclaw Trow id=158902 rarity=C [/card] [card] primitive=Restless Apparition id=157291 rarity=U [/card] [card] primitive=Rise of the Hobgoblins id=151114 rarity=R [/card] [card] primitive=Riverfall Mimic id=151068 rarity=C [/card] [card] primitive=Rugged Prairie id=153434 rarity=R [/card] [card] primitive=Sanity Grinding id=157204 rarity=R [/card] [card] primitive=Sapling of Colfenor id=157973 rarity=R [/card] [card] primitive=Savage Conception id=153438 rarity=U [/card] [card] primitive=Scarecrone id=157979 rarity=R [/card] [card] primitive=Scourge of the Nobilis id=152015 rarity=C [/card] [card] primitive=Selkie Hedge-Mage id=159067 rarity=U [/card] [card] primitive=Shell Skulkin id=158297 rarity=C [/card] [card] primitive=Shorecrasher Mimic id=151147 rarity=C [/card] [card] primitive=Shrewd Hatchling id=153486 rarity=U [/card] [card] primitive=Slippery Bogle id=150999 rarity=C [/card] [card] primitive=Smoldering Butcher id=157211 rarity=C [/card] [card] primitive=Snakeform id=157401 rarity=C [/card] [card] primitive=Soot Imp id=158900 rarity=U [/card] [card] primitive=Soul Reap id=151150 rarity=C [/card] [card] primitive=Soul Snuffers id=142054 rarity=U [/card] [card] primitive=Spirit of the Hearth id=151169 rarity=R [/card] [card] primitive=Spitemare id=152044 rarity=U [/card] [card] primitive=Spitting Image id=154261 rarity=R [/card] [card] primitive=Springjack Pasture id=157976 rarity=R [/card] [card] primitive=Springjack Shepherd id=153032 rarity=U [/card] [card] primitive=Stalker Hag id=151120 rarity=U [/card] [card] primitive=Stigma Lasher id=153049 rarity=R [/card] [card] primitive=Stillmoon Cavalier id=153037 rarity=R [/card] [card] primitive=Stream Hopper id=151124 rarity=C [/card] [card] primitive=Sturdy Hatchling id=153477 rarity=U [/card] [card] primitive=Suture Spirit id=153420 rarity=U [/card] [card] primitive=Swirling Spriggan id=154348 rarity=U [/card] [card] primitive=Syphon Life id=153447 rarity=U [/card] [card] primitive=Talara's Bane id=151142 rarity=C [/card] [card] primitive=Talara's Battalion id=157395 rarity=R [/card] [card] primitive=Talonrend id=153430 rarity=U [/card] [card] primitive=Thunderblust id=157411 rarity=R [/card] [card] primitive=Tilling Treefolk id=151096 rarity=C [/card] [card] primitive=Trapjaw Kelpie id=152140 rarity=C [/card] [card] primitive=Twilight Mire id=153425 rarity=R [/card] [card] primitive=Twinblade Slasher id=153436 rarity=U [/card] [card] primitive=Umbra Stalker id=157399 rarity=R [/card] [card] primitive=Unmake id=151083 rarity=C [/card] [card] primitive=Unnerving Assault id=157416 rarity=U [/card] [card] primitive=Unwilling Recruit id=157202 rarity=U [/card] [card] primitive=Voracious Hatchling id=153444 rarity=U [/card] [card] primitive=Wake Thrasher id=157405 rarity=R [/card] [card] primitive=Ward of Bones id=157972 rarity=R [/card] [card] primitive=Waves of Aggression id=158107 rarity=R [/card] [card] primitive=Wickerbough Elder id=151097 rarity=C [/card] [card] primitive=Wilderness Hypnotist id=153476 rarity=C [/card] [card] primitive=Wistful Selkie id=151143 rarity=U [/card] [card] primitive=Woodlurker Mimic id=158599 rarity=C [/card] [card] primitive=Worm Harvest id=151135 rarity=R [/card] [meta] author=Wagic Team block=Duel year=2007 [/meta] [card] primitive=Akki Coalflinger id=159328 rarity=U [/card] [card] primitive=Allosaurus Rider id=158100 rarity=R [/card] [card] primitive=Ambush Commander id=157950 rarity=R [/card] [card] primitive=Boggart Shenanigans id=157915 rarity=U [/card] [card] primitive=Clickslither id=157928 rarity=R [/card] [card] primitive=Elvish Eulogist id=158120 rarity=C [/card] [card] primitive=Elvish Harbinger id=158121 rarity=U [/card] [card] primitive=Elvish Promenade id=159030 rarity=U [/card] [card] primitive=Elvish Warrior id=158136 rarity=C [/card] [card] primitive=Emberwilde Augur id=157932 rarity=C [/card] [card] primitive=Flamewave Invoker id=159053 rarity=U [/card] [card] primitive=Forest id=157946 rarity=L [/card] [card] primitive=Forest id=157948 rarity=L [/card] [card] primitive=Forest id=159042 rarity=L [/card] [card] primitive=Forest id=159041 rarity=L [/card] [card] primitive=Forgotten Cave id=159327 rarity=C [/card] [card] primitive=Gempalm Incinerator id=157929 rarity=U [/card] [card] primitive=Gempalm Strider id=158117 rarity=U [/card] [card] primitive=Giant Growth id=159037 rarity=C [/card] [card] primitive=Goblin Burrows id=157935 rarity=U [/card] [card] primitive=Goblin Cohort id=157922 rarity=C [/card] [card] primitive=Goblin Matron id=157933 rarity=U [/card] [card] primitive=Goblin Ringleader id=157937 rarity=U [/card] [card] primitive=Goblin Sledder id=159049 rarity=C [/card] [card] primitive=Goblin Warchief id=157934 rarity=U [/card] [card] primitive=Harmonize id=159033 rarity=U [/card] [card] primitive=Heedless One id=158113 rarity=U [/card] [card] primitive=Ib Halfheart, Goblin Tactician id=157923 rarity=R [/card] [card] primitive=Imperious Perfect id=158123 rarity=U [/card] [card] primitive=Llanowar Elves id=158112 rarity=C [/card] [card] primitive=Lys Alana Huntmaster id=158125 rarity=C [/card] [card] primitive=Mogg Fanatic id=157925 rarity=U [/card] [card] primitive=Mogg War Marshal id=157924 rarity=C [/card] [card] primitive=Moonglove Extract id=159032 rarity=C [/card] [card] primitive=Mountain id=157940 rarity=L [/card] [card] primitive=Mountain id=159061 rarity=L [/card] [card] primitive=Mountain id=157939 rarity=L [/card] [card] primitive=Mountain id=157941 rarity=L [/card] [card] primitive=Mudbutton Torchrunner id=157919 rarity=C [/card] [card] primitive=Raging Goblin id=159326 rarity=C [/card] [card] primitive=Reckless One id=159050 rarity=U [/card] [card] primitive=Siege-Gang Commander id=157926 rarity=R [/card] [card] primitive=Skirk Drill Sergeant id=157931 rarity=U [/card] [card] primitive=Skirk Fire Marshal id=157936 rarity=R [/card] [card] primitive=Skirk Prospector id=159051 rarity=C [/card] [card] primitive=Skirk Shaman id=159055 rarity=C [/card] [card] primitive=Slate of Ancestry id=159501 rarity=R [/card] [card] primitive=Spitting Earth id=159054 rarity=C [/card] [card] primitive=Stonewood Invoker id=159324 rarity=C [/card] [card] primitive=Sylvan Messenger id=159035 rarity=U [/card] [card] primitive=Tar Pitcher id=157920 rarity=U [/card] [card] primitive=Tarfire id=157921 rarity=C [/card] [card] primitive=Timberwatch Elf id=158118 rarity=C [/card] [card] primitive=Tranquil Thicket id=159325 rarity=C [/card] [card] primitive=Voice of the Woods id=159029 rarity=R [/card] [card] primitive=Wellwisher id=158109 rarity=C [/card] [card] primitive=Wildsize id=159036 rarity=C [/card] [card] primitive=Wirewood Herald id=158110 rarity=C [/card] [card] primitive=Wirewood Lodge id=158111 rarity=U [/card] [card] primitive=Wirewood Symbiote id=159322 rarity=U [/card] [card] primitive=Wood Elves id=159038 rarity=C [/card] [card] primitive=Wren's Run Vanquisher id=158129 rarity=U [/card] [meta] author=Wagic Team block=Duel year=2010 [/meta] [card] primitive=Abolish id=222765 rarity=U [/card] [card] primitive=AEther Spellbomb id=222720 rarity=C [/card] [card] primitive=Angel of Salvation id=222774 rarity= [/card] [card] primitive=Arcbound Worker id=222733 rarity=C [/card] [card] primitive=Argivian Restoration id=222857 rarity=U [/card] [card] primitive=Assembly-Worker id=226984 rarity=U [/card] [card] primitive=Blinding Beam id=222721 rarity=C [/card] [card] primitive=Burrenton Bombardier id=222770 rarity=C [/card] [card] primitive=Catapult Master id=222772 rarity=R [/card] [card] primitive=Celestial Crusader id=222748 rarity=U [/card] [card] primitive=Clockwork Condor id=222723 rarity=C [/card] [card] primitive=Clockwork Hydra id=222749 rarity=U [/card] [card] primitive=Conclave Equenaut id=222767 rarity=C [/card] [card] primitive=Conclave Phalanx id=222768 rarity=U [/card] [card] primitive=Contagion Clasp id=227149 rarity=U [/card] [card] primitive=Crusade id=218582 rarity=R [/card] [card] primitive=Darksteel Citadel id=222734 rarity=C [/card] [card] primitive=Daru Encampment id=222773 rarity=U [/card] [card] primitive=Echoing Truth id=222735 rarity=C [/card] [card] primitive=Elite Vanguard id=222710 rarity=U [/card] [card] primitive=Elixir of Immortality id=222711 rarity=U [/card] [card] primitive=Elspeth, Knight-Errant id=217825 rarity=M [/card] [card] primitive=Energy Chamber id=226711 rarity=U [/card] [card] primitive=Esperzoa id=226715 rarity=U [/card] [card] primitive=Everflowing Chalice id=222750 rarity=U [/card] [card] primitive=Faerie Mechanist id=222747 rarity=C [/card] [card] primitive=Foil id=222766 rarity=U [/card] [card] primitive=Frogmite id=222856 rarity=C [/card] [card] primitive=Glory Seeker id=222736 rarity=C [/card] [card] primitive=Goldmeadow Harrier id=222708 rarity=C [/card] [card] primitive=Infantry Veteran id=222712 rarity=C [/card] [card] primitive=Island id=222727 rarity=L [/card] [card] primitive=Island id=222725 rarity=L [/card] [card] primitive=Island id=222726 rarity=L [/card] [card] primitive=Island id=222724 rarity=L [/card] [card] primitive=Journey to Nowhere id=222761 rarity=C [/card] [card] primitive=Juggernaut id=222713 rarity=U [/card] [card] primitive=Kabira Crossroads id=222762 rarity=C [/card] [card] primitive=Kemba's Skyguard id=227150 rarity=C [/card] [card] primitive=Kor Aeronaut id=226714 rarity=U [/card] [card] primitive=Kor Hookmaster id=222763 rarity=C [/card] [card] primitive=Kor Skyfisher id=222764 rarity=C [/card] [card] primitive=Loyal Sentry id=222706 rarity=R [/card] [card] primitive=Master of Etherium id=222744 rarity=R [/card] [card] primitive=Mighty Leap id=226713 rarity=C [/card] [card] primitive=Mishra's Factory id=218340 rarity=U [/card] [card] primitive=Moonglove Extract id=222709 rarity=C [/card] [card] primitive=Mosquito Guard id=222716 rarity=C [/card] [card] primitive=Pentavus id=227151 rarity=R [/card] [card] primitive=Plains id=222752 rarity=L [/card] [card] primitive=Plains id=222754 rarity=L [/card] [card] primitive=Plains id=222753 rarity=L [/card] [card] primitive=Plains id=222751 rarity=L [/card] [card] primitive=Qumulox id=222739 rarity=U [/card] [card] primitive=Raise the Alarm id=222728 rarity=C [/card] [card] primitive=Razor Barrier id=222729 rarity=C [/card] [card] primitive=Razormane Masticore id=222707 rarity=R [/card] [card] primitive=Runed Servitor id=222737 rarity=U [/card] [card] primitive=Rustic Clachan id=222717 rarity=R [/card] [card] primitive=Saltblast id=222775 rarity=U [/card] [card] primitive=Seasoned Marshal id=222771 rarity=U [/card] [card] primitive=Seat of the Synod id=222740 rarity=C [/card] [card] primitive=Serrated Biskelion id=222743 rarity=U [/card] [card] primitive=Silver Myr id=222741 rarity=C [/card] [card] primitive=Stalking Stones id=222730 rarity=U [/card] [card] primitive=Steel Overseer id=222714 rarity=R [/card] [card] primitive=Steel Wall id=222731 rarity=C [/card] [card] primitive=Stormfront Riders id=226716 rarity=U [/card] [card] primitive=Sunlance id=222776 rarity=C [/card] [card] primitive=Swell of Courage id=222718 rarity=U [/card] [card] primitive=Swords to Plowshares id=218581 rarity=U [/card] [card] primitive=Synod Centurion id=226712 rarity=U [/card] [card] primitive=Temple Acolyte id=222760 rarity=C [/card] [card] primitive=Tezzeret the Seeker id=217826 rarity=M [/card] [card] primitive=Thirst for Knowledge id=218580 rarity=U [/card] [card] primitive=Thoughtcast id=222732 rarity=C [/card] [card] primitive=Trinket Mage id=222746 rarity=C [/card] [card] primitive=Trip Noose id=222759 rarity=U [/card] [card] primitive=Triskelion id=222715 rarity=R [/card][meta] author=Wagic Team year=1998 block=Tempest [/meta] [card] primitive=AEther Tide id=6071 rarity=C [/card] [card] primitive=Allay id=6036 rarity=C [/card] [card] primitive=Anarchist id=6110 rarity=C [/card] [card] primitive=Angelic Blessing id=6040 rarity=C [/card] [card] primitive=Avenging Druid id=6137 rarity=C [/card] [card] primitive=Bequeathal id=6147 rarity=C [/card] [card] primitive=Carnophage id=6079 rarity=C [/card] [card] primitive=Cartographer id=6144 rarity=U [/card] [card] primitive=Cat Burglar id=6080 rarity=C [/card] [card] primitive=Cataclysm id=6050 rarity=R [/card] [card] primitive=Charging Paladin id=6035 rarity=C [/card] [card] primitive=Cinder Crawler id=6105 rarity=C [/card] [card] primitive=City of Traitors id=6168 rarity=R [/card] [card] primitive=Coat of Arms id=6162 rarity=R [/card] [card] primitive=Convalescence id=6051 rarity=R [/card] [card] primitive=Crashing Boars id=6145 rarity=U [/card] [card] primitive=Culling the Weak id=6085 rarity=C [/card] [card] primitive=Cunning id=6062 rarity=C [/card] [card] primitive=Curiosity id=6060 rarity=U [/card] [card] primitive=Cursed Flesh id=6089 rarity=C [/card] [card] primitive=Dauthi Cutthroat id=6091 rarity=U [/card] [card] primitive=Dauthi Jackal id=6081 rarity=C [/card] [card] primitive=Dauthi Warlord id=6094 rarity=U [/card] [card] primitive=Death's Duet id=6087 rarity=C [/card] [card] primitive=Dizzying Gaze id=6114 rarity=C [/card] [card] primitive=Dominating Licid id=5139 rarity=R [/card] [card] primitive=Elven Palisade id=6146 rarity=U [/card] [card] primitive=Elvish Berserker id=6133 rarity=C [/card] [card] primitive=Entropic Specter id=6099 rarity=R [/card] [card] primitive=Ephemeron id=6073 rarity=R [/card] [card] primitive=Equilibrium id=6075 rarity=R [/card] [card] primitive=Erratic Portal id=6163 rarity=R [/card] [card] primitive=Ertai, Wizard Adept id=5146 rarity=R [/card] [card] primitive=Exalted Dragon id=6053 rarity=R [/card] [card] primitive=Fade Away id=6061 rarity=C [/card] [card] primitive=Fighting Chance id=5184 rarity=R [/card] [card] primitive=Flowstone Flood id=6120 rarity=U [/card] [card] primitive=Forbid id=5157 rarity=U [/card] [card] primitive=Fugue id=5159 rarity=U [/card] [card] primitive=Furnace Brood id=6107 rarity=C [/card] [card] primitive=Grollub id=6083 rarity=C [/card] [card] primitive=Hatred id=6104 rarity=R [/card] [card] primitive=High Ground id=6169 rarity=U [/card] [card] primitive=Jackalope Herd id=6138 rarity=C [/card] [card] primitive=Keeper of the Beasts id=6142 rarity=U [/card] [card] primitive=Keeper of the Dead id=6090 rarity=U [/card] [card] primitive=Keeper of the Flame id=6116 rarity=U [/card] [card] primitive=Keeper of the Light id=6041 rarity=U [/card] [card] primitive=Keeper of the Mind id=6064 rarity=U [/card] [card] primitive=Killer Whale id=6065 rarity=U [/card] [card] primitive=Kor Chant id=6045 rarity=C [/card] [card] primitive=Limited Resources id=6049 rarity=R [/card] [card] primitive=Mage il-Vec id=6111 rarity=C [/card] [card] primitive=Mana Breach id=6078 rarity=U [/card] [card] primitive=Manabond id=6154 rarity=R [/card] [card] primitive=Maniacal Rage id=6109 rarity=C [/card] [card] primitive=Medicine Bag id=6165 rarity=U [/card] [card] primitive=Memory Crystal id=6167 rarity=R [/card] [card] primitive=Merfolk Looter id=6056 rarity=C [/card] [card] primitive=Mind Maggots id=6093 rarity=U [/card] [card] primitive=Mind Over Matter id=6076 rarity=R [/card] [card] primitive=Mindless Automaton id=5171 rarity=R [/card] [card] primitive=Mirozel id=5189 rarity=U [/card] [card] primitive=Mirri, Cat Warrior id=6155 rarity=R [/card] [card] primitive=Mogg Assassin id=6118 rarity=U [/card] [card] primitive=Monstrous Hound id=6128 rarity=R [/card] [card] primitive=Nausea id=6088 rarity=C [/card] [card] primitive=Necrologia id=6095 rarity=U [/card] [card] primitive=Null Brooch id=5176 rarity=R [/card] [card] primitive=Oath of Druids id=6151 rarity=R [/card] [card] primitive=Oath of Ghouls id=6098 rarity=R [/card] [card] primitive=Oath of Lieges id=6048 rarity=R [/card] [card] primitive=Oath of Mages id=6124 rarity=R [/card] [card] primitive=Oath of Scholars id=6072 rarity=R [/card] [card] primitive=Ogre Shaman id=6127 rarity=R [/card] [card] primitive=Onslaught id=6115 rarity=C [/card] [card] primitive=Paladin en-Vec id=5199 rarity=R [/card] [card] primitive=Pandemonium id=6126 rarity=R [/card] [card] primitive=Paroxysm id=6113 rarity=U [/card] [card] primitive=Peace of Mind id=6039 rarity=U [/card] [card] primitive=Pegasus Stampede id=6044 rarity=U [/card] [card] primitive=Penance id=6047 rarity=U [/card] [card] primitive=Pit Spawn id=5133 rarity=R [/card] [card] primitive=Plaguebearer id=5200 rarity=R [/card] [card] primitive=Plated Rootwalla id=5201 rarity=C [/card] [card] primitive=Predatory Hunger id=6141 rarity=C [/card] [card] primitive=Price of Progress id=6123 rarity=U [/card] [card] primitive=Pygmy Troll id=6131 rarity=C [/card] [card] primitive=Rabid Wolverines id=6134 rarity=C [/card] [card] primitive=Raging Goblin id=6106 rarity=C [/card] [card] primitive=Ravenous Baboons id=5207 rarity=R [/card] [card] primitive=Reaping the Rewards id=6037 rarity=C [/card] [card] primitive=Reckless Ogre id=6108 rarity=C [/card] [card] primitive=Reclaim id=6139 rarity=C [/card] [card] primitive=Reconnaissance id=6046 rarity=U [/card] [card] primitive=Recurring Nightmare id=6103 rarity=R [/card] [card] primitive=Resuscitate id=6140 rarity=U [/card] [card] primitive=Robe of Mirrors id=6059 rarity=C [/card] [card] primitive=Rootwater Alligator id=6136 rarity=C [/card] [card] primitive=Rootwater Mystic id=6055 rarity=C [/card] [card] primitive=Sabertooth Wyvern id=6129 rarity=U [/card] [card] primitive=Scalding Salamander id=6117 rarity=U [/card] [card] primitive=Scare Tactics id=6086 rarity=C [/card] [card] primitive=School of Piranha id=6054 rarity=C [/card] [card] primitive=Scrivener id=6067 rarity=U [/card] [card] primitive=Seismic Assault id=6130 rarity=R [/card] [card] primitive=Shackles id=6038 rarity=C [/card] [card] primitive=Shattering Pulse id=5221 rarity=C [/card] [card] primitive=Shield Mate id=6030 rarity=C [/card] [card] primitive=Skyshaper id=5227 rarity=U [/card] [card] primitive=Skyshroud Elite id=5229 rarity=U [/card] [card] primitive=Skyshroud War Beast id=5231 rarity=R [/card] [card] primitive=Slaughter id=6097 rarity=U [/card] [card] primitive=Soltari Visionary id=6031 rarity=C [/card] [card] primitive=Song of Serenity id=6149 rarity=U [/card] [card] primitive=Sonic Burst id=6112 rarity=C [/card] [card] primitive=Soul Warden id=6033 rarity=C [/card] [card] primitive=Spellbook id=6158 rarity=U [/card] [card] primitive=Spellshock id=6121 rarity=U [/card] [card] primitive=Sphere of Resistance id=6160 rarity=R [/card] [card] primitive=Spike Cannibal id=6092 rarity=U [/card] [card] primitive=Spike Hatcher id=9842 rarity=R [/card] [card] primitive=Spike Rogue id=6143 rarity=U [/card] [card] primitive=Spike Weaver id=6152 rarity=R [/card] [card] primitive=Standing Troops id=6032 rarity=C [/card] [card] primitive=Survival of the Fittest id=6150 rarity=R [/card] [card] primitive=Thalakos Drifters id=6068 rarity=R [/card] [card] primitive=Thalakos Scout id=6058 rarity=C [/card] [card] primitive=Theft of Dreams id=5254 rarity=C [/card] [card] primitive=Thopter Squadron id=6164 rarity=R [/card] [card] primitive=Thrull Surgeon id=6082 rarity=C [/card] [card] primitive=Transmogrifying Licid id=6159 rarity=U [/card] [card] primitive=Treasure Hunter id=6042 rarity=U [/card] [card] primitive=Treasure Trove id=6070 rarity=U [/card] [card] primitive=Vampire Hounds id=6084 rarity=C [/card] [card] primitive=Volrath's Dungeon id=6100 rarity=R [/card] [card] primitive=Wall of Nets id=6052 rarity=R [/card] [card] primitive=Wayward Soul id=5273 rarity=C [/card] [card] primitive=Welkin Hawk id=6034 rarity=C [/card] [card] primitive=Whiptongue Frog id=6057 rarity=C [/card] [card] primitive=Wood Elves id=6135 rarity=C [/card] [card] primitive=Workhorse id=6156 rarity=R [/card] [card] primitive=Zealots en-Dal id=6043 rarity=U [/card] [meta] author=Wagic Team year=1994 [/meta] [card] primitive=Aeolipile id=1827 rarity=R [/card] [card] primitive=Armor Thrull id=1841 rarity=C [/card] [card] primitive=Armor Thrull id=1840 rarity=C [/card] [card] primitive=Armor Thrull id=1839 rarity=C [/card] [card] primitive=Armor Thrull id=1838 rarity=C [/card] [card] primitive=Balm of Restoration id=1828 rarity=R [/card] [card] primitive=Basal Thrull id=1845 rarity=C [/card] [card] primitive=Basal Thrull id=1844 rarity=C [/card] [card] primitive=Basal Thrull id=1843 rarity=C [/card] [card] primitive=Basal Thrull id=1842 rarity=C [/card] [card] primitive=Bottomless Vault id=2003 rarity=R [/card] [card] primitive=Brassclaw Orcs id=1966 rarity=C [/card] [card] primitive=Brassclaw Orcs id=1940 rarity=C [/card] [card] primitive=Brassclaw Orcs id=1938 rarity=C [/card] [card] primitive=Brassclaw Orcs id=1937 rarity=C [/card] [card] primitive=Breeding Pit id=1846 rarity=U [/card] [card] primitive=Combat Medic id=1973 rarity=C [/card] [card] primitive=Combat Medic id=1972 rarity=C [/card] [card] primitive=Combat Medic id=1971 rarity=C [/card] [card] primitive=Combat Medic id=1970 rarity=C [/card] [card] primitive=Conch Horn id=1829 rarity=R [/card] [card] primitive=Deep Spawn id=1871 rarity=U [/card] [card] primitive=Delif's Cone id=1830 rarity=C [/card] [card] primitive=Delif's Cube id=1831 rarity=R [/card] [card] primitive=Derelor id=1847 rarity=R [/card] [card] primitive=Draconian Cylix id=1832 rarity=R [/card] [card] primitive=Dwarven Armorer id=1941 rarity=R [/card] [card] primitive=Dwarven Catapult id=1942 rarity=U [/card] [card] primitive=Dwarven Hold id=2004 rarity=R [/card] [card] primitive=Dwarven Lieutenant id=1943 rarity=U [/card] [card] primitive=Dwarven Ruins id=2005 rarity=U [/card] [card] primitive=Dwarven Soldier id=1946 rarity=C [/card] [card] primitive=Dwarven Soldier id=1945 rarity=C [/card] [card] primitive=Dwarven Soldier id=1944 rarity=C [/card] [card] primitive=Ebon Praetor id=1848 rarity=R [/card] [card] primitive=Ebon Stronghold id=2006 rarity=U [/card] [card] primitive=Elven Fortress id=1907 rarity=C [/card] [card] primitive=Elven Fortress id=1906 rarity=C [/card] [card] primitive=Elven Fortress id=1905 rarity=C [/card] [card] primitive=Elven Fortress id=1904 rarity=C [/card] [card] primitive=Elven Lyre id=1833 rarity=R [/card] [card] primitive=Elvish Farmer id=1908 rarity=R [/card] [card] primitive=Elvish Hunter id=1911 rarity=C [/card] [card] primitive=Elvish Hunter id=1910 rarity=C [/card] [card] primitive=Elvish Hunter id=1909 rarity=C [/card] [card] primitive=Elvish Scout id=1914 rarity=C [/card] [card] primitive=Elvish Scout id=1913 rarity=C [/card] [card] primitive=Elvish Scout id=1912 rarity=C [/card] [card] primitive=Farrelite Priest id=1978 rarity=U [/card] [card] primitive=Farrel's Mantle id=1974 rarity=U [/card] [card] primitive=Farrel's Zealot id=1977 rarity=C [/card] [card] primitive=Farrel's Zealot id=1976 rarity=C [/card] [card] primitive=Farrel's Zealot id=1975 rarity=C [/card] [card] primitive=Feral Thallid id=1915 rarity=U [/card] [card] primitive=Fungal Bloom id=1916 rarity=R [/card] [card] primitive=Goblin Chirurgeon id=1949 rarity=C [/card] [card] primitive=Goblin Chirurgeon id=1948 rarity=C [/card] [card] primitive=Goblin Chirurgeon id=1947 rarity=C [/card] [card] primitive=Goblin Flotilla id=1950 rarity=R [/card] [card] primitive=Goblin Grenade id=1953 rarity=C [/card] [card] primitive=Goblin Grenade id=1952 rarity=C [/card] [card] primitive=Goblin Grenade id=1951 rarity=C [/card] [card] primitive=Goblin Kites id=1954 rarity=U [/card] [card] primitive=Goblin War Drums id=1958 rarity=C [/card] [card] primitive=Goblin War Drums id=1957 rarity=C [/card] [card] primitive=Goblin War Drums id=1956 rarity=C [/card] [card] primitive=Goblin War Drums id=1955 rarity=C [/card] [card] primitive=Goblin Warrens id=1959 rarity=R [/card] [card] primitive=Hand of Justice id=1979 rarity=R [/card] [card] primitive=Havenwood Battleground id=2007 rarity=U [/card] [card] primitive=Heroism id=1980 rarity=U [/card] [card] primitive=High Tide id=1874 rarity=C [/card] [card] primitive=High Tide id=1873 rarity=C [/card] [card] primitive=High Tide id=1872 rarity=C [/card] [card] primitive=Hollow Trees id=2008 rarity=R [/card] [card] primitive=Homarid id=1878 rarity=C [/card] [card] primitive=Homarid id=1877 rarity=C [/card] [card] primitive=Homarid id=1876 rarity=C [/card] [card] primitive=Homarid id=1875 rarity=C [/card] [card] primitive=Homarid Shaman id=1879 rarity=R [/card] [card] primitive=Homarid Spawning Bed id=1880 rarity=U [/card] [card] primitive=Homarid Warrior id=1883 rarity=C [/card] [card] primitive=Homarid Warrior id=1882 rarity=C [/card] [card] primitive=Homarid Warrior id=1881 rarity=C [/card] [card] primitive=Hymn to Tourach id=1852 rarity=C [/card] [card] primitive=Hymn to Tourach id=1851 rarity=C [/card] [card] primitive=Hymn to Tourach id=1850 rarity=C [/card] [card] primitive=Hymn to Tourach id=1849 rarity=C [/card] [card] primitive=Icatian Infantry id=1984 rarity=C [/card] [card] primitive=Icatian Infantry id=1983 rarity=C [/card] [card] primitive=Icatian Infantry id=1982 rarity=C [/card] [card] primitive=Icatian Infantry id=1981 rarity=C [/card] [card] primitive=Icatian Javelineers id=1987 rarity=C [/card] [card] primitive=Icatian Javelineers id=1986 rarity=C [/card] [card] primitive=Icatian Javelineers id=1985 rarity=C [/card] [card] primitive=Icatian Lieutenant id=1988 rarity=R [/card] [card] primitive=Icatian Moneychanger id=1991 rarity=C [/card] [card] primitive=Icatian Moneychanger id=1990 rarity=C [/card] [card] primitive=Icatian Moneychanger id=1989 rarity=C [/card] [card] primitive=Icatian Phalanx id=1992 rarity=U [/card] [card] primitive=Icatian Priest id=1993 rarity=U [/card] [card] primitive=Icatian Scout id=1997 rarity=C [/card] [card] primitive=Icatian Scout id=1996 rarity=C [/card] [card] primitive=Icatian Scout id=1995 rarity=C [/card] [card] primitive=Icatian Scout id=1994 rarity=C [/card] [card] primitive=Icatian Skirmishers id=1998 rarity=R [/card] [card] primitive=Icatian Store id=2009 rarity=R [/card] [card] primitive=Icatian Town id=1999 rarity=R [/card] [card] primitive=Implements of Sacrifice id=1834 rarity=R [/card] [card] primitive=Initiates of the Ebon Hand id=1855 rarity=C [/card] [card] primitive=Initiates of the Ebon Hand id=1854 rarity=C [/card] [card] primitive=Initiates of the Ebon Hand id=1853 rarity=C [/card] [card] primitive=Merseine id=1887 rarity=C [/card] [card] primitive=Merseine id=1886 rarity=C [/card] [card] primitive=Merseine id=1885 rarity=C [/card] [card] primitive=Merseine id=1884 rarity=C [/card] [card] primitive=Mindstab Thrull id=1858 rarity=C [/card] [card] primitive=Mindstab Thrull id=1857 rarity=C [/card] [card] primitive=Mindstab Thrull id=1856 rarity=C [/card] [card] primitive=Necrite id=1861 rarity=C [/card] [card] primitive=Necrite id=1860 rarity=C [/card] [card] primitive=Necrite id=1859 rarity=C [/card] [card] primitive=Night Soil id=1919 rarity=C [/card] [card] primitive=Night Soil id=1918 rarity=C [/card] [card] primitive=Night Soil id=1917 rarity=C [/card] [card] primitive=Orcish Captain id=1960 rarity=U [/card] [card] primitive=Orcish Spy id=1963 rarity=C [/card] [card] primitive=Orcish Spy id=1962 rarity=C [/card] [card] primitive=Orcish Spy id=1961 rarity=C [/card] [card] primitive=Orcish Veteran id=1967 rarity=C [/card] [card] primitive=Orcish Veteran id=1965 rarity=C [/card] [card] primitive=Orcish Veteran id=1964 rarity=C [/card] [card] primitive=Orcish Veteran id=1939 rarity=C [/card] [card] primitive=Order of Leitbur id=2002 rarity=C [/card] [card] primitive=Order of Leitbur id=2001 rarity=C [/card] [card] primitive=Order of Leitbur id=2000 rarity=C [/card] [card] primitive=Order of the Ebon Hand id=1864 rarity=C [/card] [card] primitive=Order of the Ebon Hand id=1863 rarity=C [/card] [card] primitive=Order of the Ebon Hand id=1862 rarity=C [/card] [card] primitive=Orgg id=1968 rarity=R [/card] [card] primitive=Raiding Party id=1969 rarity=U [/card] [card] primitive=Rainbow Vale id=2010 rarity=R [/card] [card] primitive=Ring of Renewal id=1835 rarity=R [/card] [card] primitive=River Merfolk id=1888 rarity=R [/card] [card] primitive=Ruins of Trokair id=2011 rarity=U [/card] [card] primitive=Sand Silos id=2012 rarity=R [/card] [card] primitive=Seasinger id=1889 rarity=U [/card] [card] primitive=Soul Exchange id=1865 rarity=U [/card] [card] primitive=Spirit Shield id=1836 rarity=R [/card] [card] primitive=Spore Cloud id=1922 rarity=C [/card] [card] primitive=Spore Cloud id=1921 rarity=C [/card] [card] primitive=Spore Cloud id=1920 rarity=C [/card] [card] primitive=Spore Flower id=1923 rarity=U [/card] [card] primitive=Svyelunite Priest id=1890 rarity=U [/card] [card] primitive=Svyelunite Temple id=2013 rarity=U [/card] [card] primitive=Thallid id=1927 rarity=C [/card] [card] primitive=Thallid id=1926 rarity=C [/card] [card] primitive=Thallid id=1925 rarity=C [/card] [card] primitive=Thallid id=1924 rarity=C [/card] [card] primitive=Thallid Devourer id=1928 rarity=U [/card] [card] primitive=Thelonite Druid id=1931 rarity=U [/card] [card] primitive=Thelonite Monk id=1932 rarity=R [/card] [card] primitive=Thelon's Chant id=1929 rarity=U [/card] [card] primitive=Thelon's Curse id=1930 rarity=R [/card] [card] primitive=Thorn Thallid id=1936 rarity=C [/card] [card] primitive=Thorn Thallid id=1935 rarity=C [/card] [card] primitive=Thorn Thallid id=1934 rarity=C [/card] [card] primitive=Thorn Thallid id=1933 rarity=C [/card] [card] primitive=Thrull Champion id=1866 rarity=R [/card] [card] primitive=Thrull Retainer id=1867 rarity=U [/card] [card] primitive=Thrull Wizard id=1868 rarity=U [/card] [card] primitive=Tidal Flats id=1893 rarity=C [/card] [card] primitive=Tidal Flats id=1892 rarity=C [/card] [card] primitive=Tidal Flats id=1891 rarity=C [/card] [card] primitive=Tidal Influence id=1894 rarity=U [/card] [card] primitive=Tourach's Chant id=1869 rarity=U [/card] [card] primitive=Tourach's Gate id=1870 rarity=R [/card] [card] primitive=Vodalian Knights id=1895 rarity=R [/card] [card] primitive=Vodalian Mage id=1898 rarity=C [/card] [card] primitive=Vodalian Mage id=1897 rarity=C [/card] [card] primitive=Vodalian Mage id=1896 rarity=C [/card] [card] primitive=Vodalian Soldiers id=1902 rarity=C [/card] [card] primitive=Vodalian Soldiers id=1901 rarity=C [/card] [card] primitive=Vodalian Soldiers id=1900 rarity=C [/card] [card] primitive=Vodalian Soldiers id=1899 rarity=C [/card] [card] primitive=Vodalian War Machine id=1903 rarity=R [/card] [card] primitive=Zelyon Sword id=1837 rarity=R [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; [meta] author=Wagic Team year=2015 [/meta] [card] primitive=Abzan Advantage id=391781 rarity=C [/card] [card] primitive=Abzan Beastmaster id=391782 rarity=U [/card] [card] primitive=Abzan Kin-Guard id=391783 rarity=U [/card] [card] primitive=Abzan Runemark id=391784 rarity=C [/card] [card] primitive=Abzan Skycaptain id=391785 rarity=C [/card] [card] primitive=Ainok Guide id=391786 rarity=C [/card] [card] primitive=Alesha, Who Smiles at Death id=391787 rarity=R [/card] [card] primitive=Alesha's Vanguard id=391788 rarity=C [/card] [card] primitive=Ambush Krotiq id=391789 rarity=C [/card] [card] primitive=Ancestral Vengeance id=391790 rarity=C [/card] [card] primitive=Arashin Cleric id=391791 rarity=C [/card] [card] primitive=Arashin War Beast id=391792 rarity=U [/card] [card] primitive=Arcbond id=391793 rarity=R [/card] [card] primitive=Archers of Qarsi id=391794 rarity=C [/card] [card] primitive=Archfiend of Depravity id=391795 rarity=R [/card] [card] primitive=Atarka, World Render id=391796 rarity=R [/card] [card] primitive=Aven Skirmisher id=391797 rarity=C [/card] [card] primitive=Aven Surveyor id=391798 rarity=C [/card] [card] primitive=Bathe in Dragonfire id=391799 rarity=C [/card] [card] primitive=Battle Brawler id=391800 rarity=U [/card] [card] primitive=Battlefront Krushok id=391801 rarity=U [/card] [card] primitive=Bloodfell Caves id=391802 rarity=C [/card] [card] primitive=Bloodfire Enforcers id=391803 rarity=U [/card] [card] primitive=Blossoming Sands id=391804 rarity=C [/card] [card] primitive=Break Through the Line id=391805 rarity=U [/card] [card] primitive=Brutal Hordechief id=391806 rarity=M [/card] [card] primitive=Cached Defenses id=391807 rarity=U [/card] [card] primitive=Channel Harm id=391808 rarity=U [/card] [card] primitive=Citadel Siege id=391809 rarity=R [/card] [card] primitive=Cloudform id=391810 rarity=U [/card] [card] primitive=Collateral Damage id=391811 rarity=C [/card] [card] primitive=Crucible of the Spirit Dragon id=391812 rarity=R [/card] [card] primitive=Crux of Fate id=391813 rarity=R [/card] [card] primitive=Cunning Strike id=391814 rarity=C [/card] [card] primitive=Daghatar the Adamant id=391815 rarity=R [/card] [card] primitive=Dark Deal id=391816 rarity=U [/card] [card] primitive=Defiant Ogre id=391817 rarity=C [/card] [card] primitive=Destructor Dragon id=391818 rarity=U [/card] [card] primitive=Diplomacy of the Wastes id=391819 rarity=U [/card] [card] primitive=Dismal Backwater id=391820 rarity=C [/card] [card] primitive=Douse in Gloom id=391821 rarity=C [/card] [card] primitive=Dragon Bell Monk id=391822 rarity=C [/card] [card] primitive=Dragonrage id=391823 rarity=U [/card] [card] primitive=Dragonscale General id=391824 rarity=R [/card] [card] primitive=Dromoka, the Eternal id=391825 rarity=R [/card] [card] primitive=Elite Scaleguard id=391826 rarity=U [/card] [card] primitive=Enhanced Awareness id=391827 rarity=C [/card] [card] primitive=Ethereal Ambush id=391828 rarity=C [/card] [card] primitive=Fascination id=391829 rarity=U [/card] [card] primitive=Fearsome Awakening id=391830 rarity=U [/card] [card] primitive=Feral Krushok id=391831 rarity=C [/card] [card] primitive=Fierce Invocation id=391832 rarity=C [/card] [card] primitive=Flamerush Rider id=391833 rarity=R [/card] [card] primitive=Flamewake Phoenix id=391834 rarity=R [/card] [card] primitive=Forest id=391835 rarity=L [/card] [card] primitive=Forest id=391836 rarity=L [/card] [card] primitive=Formless Nurturing id=391837 rarity=C [/card] [card] primitive=Friendly Fire id=391838 rarity=U [/card] [card] primitive=Frontier Mastodon id=391839 rarity=C [/card] [card] primitive=Frontier Siege id=391840 rarity=R [/card] [card] primitive=Frost Walker id=391841 rarity=U [/card] [card] primitive=Fruit of the First Tree id=391842 rarity=U [/card] [card] primitive=Ghastly Conscription id=391843 rarity=M [/card] [card] primitive=Goblin Boom Keg id=391844 rarity=U [/card] [card] primitive=Goblin Heelcutter id=391845 rarity=C [/card] [card] primitive=Gore Swine id=391846 rarity=C [/card] [card] primitive=Grave Strength id=391847 rarity=U [/card] [card] primitive=Great-Horn Krushok id=391848 rarity=C [/card] [card] primitive=Grim Contest id=391849 rarity=C [/card] [card] primitive=Gurmag Angler id=391850 rarity=C [/card] [card] primitive=Harsh Sustenance id=391851 rarity=C [/card] [card] primitive=Hero's Blade id=391852 rarity=U [/card] [card] primitive=Hewed Stone Retainers id=391853 rarity=U [/card] [card] primitive=Honor's Reward id=391854 rarity=U [/card] [card] primitive=Hooded Assassin id=391855 rarity=C [/card] [card] primitive=Humble Defector id=391856 rarity=U [/card] [card] primitive=Hungering Yeti id=391857 rarity=U [/card] [card] primitive=Hunt the Weak id=391858 rarity=C [/card] [card] primitive=Island id=391859 rarity=L [/card] [card] primitive=Island id=391860 rarity=L [/card] [card] primitive=Jeskai Barricade id=391861 rarity=U [/card] [card] primitive=Jeskai Infiltrator id=391862 rarity=R [/card] [card] primitive=Jeskai Runemark id=391863 rarity=C [/card] [card] primitive=Jeskai Sage id=391864 rarity=C [/card] [card] primitive=Jungle Hollow id=391865 rarity=C [/card] [card] primitive=Kolaghan, the Storm's Fury id=391866 rarity=R [/card] [card] primitive=Lightform id=391867 rarity=U [/card] [card] primitive=Lightning Shrieker id=391868 rarity=C [/card] [card] primitive=Lotus Path Djinn id=391869 rarity=C [/card] [card] primitive=Lotus-Eye Mystics id=391870 rarity=U [/card] [card] primitive=Map the Wastes id=391871 rarity=C [/card] [card] primitive=Marang River Prowler id=391872 rarity=U [/card] [card] primitive=Mardu Runemark id=391873 rarity=C [/card] [card] primitive=Mardu Scout id=391874 rarity=C [/card] [card] primitive=Mardu Shadowspear id=391875 rarity=U [/card] [card] primitive=Mardu Strike Leader id=391876 rarity=R [/card] [card] primitive=Mardu Woe-Reaper id=391877 rarity=U [/card] [card] primitive=Mastery of the Unseen id=391878 rarity=R [/card] [card] primitive=Merciless Executioner id=391879 rarity=U [/card] [card] primitive=Mindscour Dragon id=391880 rarity=U [/card] [card] primitive=Mistfire Adept id=391881 rarity=U [/card] [card] primitive=Mob Rule id=391882 rarity=R [/card] [card] primitive=Monastery Mentor id=391883 rarity=M [/card] [card] primitive=Monk Token id=-391883 rarity=T [/card] [card] primitive=Monastery Siege id=391884 rarity=R [/card] [card] primitive=Mountain id=391885 rarity=L [/card] [card] primitive=Mountain id=391886 rarity=L [/card] [card] primitive=Neutralizing Blast id=391887 rarity=U [/card] [card] primitive=Noxious Dragon id=391888 rarity=U [/card] [card] primitive=Ojutai, Soul of Winter id=391889 rarity=R [/card] [card] primitive=Orc Sureshot id=391890 rarity=U [/card] [card] primitive=Outpost Siege id=391891 rarity=R [/card] [card] primitive=Palace Siege id=391892 rarity=R [/card] [card] primitive=Pilgrim of the Fires id=391893 rarity=U [/card] [card] primitive=Plains id=391894 rarity=L [/card] [card] primitive=Plains id=391895 rarity=L [/card] [card] primitive=Pressure Point id=391896 rarity=C [/card] [card] primitive=Pyrotechnics id=391897 rarity=U [/card] [card] primitive=Qarsi High Priest id=391898 rarity=U [/card] [card] primitive=Rageform id=391899 rarity=U [/card] [card] primitive=Rakshasa's Disdain id=391900 rarity=C [/card] [card] primitive=Rally the Ancestors id=391901 rarity=R [/card] [card] primitive=Reach of Shadows id=391902 rarity=C [/card] [card] primitive=Reality Shift id=391903 rarity=U [/card] [card] primitive=Refocus id=391904 rarity=C [/card] [card] primitive=Renowned Weaponsmith id=391905 rarity=U [/card] [card] primitive=Return to the Earth id=391906 rarity=C [/card] [card] primitive=Rite of Undoing id=391907 rarity=U [/card] [card] primitive=Rugged Highlands id=391908 rarity=C [/card] [card] primitive=Ruthless Instincts id=391909 rarity=U [/card] [card] primitive=Sage-Eye Avengers id=391911 rarity=R [/card] [card] primitive=Sage's Reverie id=391910 rarity=U [/card] [card] primitive=Sandblast id=391912 rarity=C [/card] [card] primitive=Sandsteppe Mastodon id=391913 rarity=R [/card] [card] primitive=Sandsteppe Outcast id=391914 rarity=C [/card] [card] primitive=Scoured Barrens id=391915 rarity=C [/card] [card] primitive=Scroll of the Masters id=391916 rarity=R [/card] [card] primitive=Shaman of the Great Hunt id=391917 rarity=M [/card] [card] primitive=Shamanic Revelation id=391918 rarity=R [/card] [card] primitive=Shifting Loyalties id=391919 rarity=U [/card] [card] primitive=Shockmaw Dragon id=391920 rarity=U [/card] [card] primitive=Shu Yun, the Silent Tempest id=391921 rarity=R [/card] [card] primitive=Sibsig Host id=391922 rarity=C [/card] [card] primitive=Sibsig Muckdraggers id=391923 rarity=U [/card] [card] primitive=Silumgar, the Drifting Death id=391924 rarity=R [/card] [card] primitive=Smoldering Efreet id=391925 rarity=C [/card] [card] primitive=Soul Summons id=391926 rarity=C [/card] [card] primitive=Soulfire Grand Master id=391927 rarity=M [/card] [card] primitive=Soulflayer id=391928 rarity=R [/card] [card] primitive=Sudden Reclamation id=391929 rarity=U [/card] [card] primitive=Sultai Emissary id=391930 rarity=C [/card] [card] primitive=Sultai Runemark id=391931 rarity=C [/card] [card] primitive=Sultai Skullkeeper id=391932 rarity=C [/card] [card] primitive=Supplant Form id=391933 rarity=R [/card] [card] primitive=Swamp id=391934 rarity=L [/card] [card] primitive=Swamp id=391935 rarity=L [/card] [card] primitive=Swiftwater Cliffs id=391936 rarity=C [/card] [card] primitive=Tasigur, the Golden Fang id=391937 rarity=R [/card] [card] primitive=Tasigur's Cruelty id=391938 rarity=C [/card] [card] primitive=Temporal Trespass id=391939 rarity=M [/card] [card] primitive=Temur Battle Rage id=391940 rarity=C [/card] [card] primitive=Temur Runemark id=391941 rarity=C [/card] [card] primitive=Temur Sabertooth id=391942 rarity=U [/card] [card] primitive=Temur War Shaman id=391943 rarity=R [/card] [card] primitive=Thornwood Falls id=391944 rarity=C [/card] [card] primitive=Torrent Elemental id=391945 rarity=M [/card] [card] primitive=Tranquil Cove id=391946 rarity=C [/card] [card] primitive=Typhoid Rats id=391947 rarity=C [/card] [card] primitive=Ugin, the Spirit Dragon id=391948 rarity=M [/card] [card] primitive=Ugin's Construct id=391949 rarity=U [/card] [card] primitive=Valorous Stance id=391950 rarity=U [/card] [card] primitive=Vaultbreaker id=391951 rarity=U [/card] [card] primitive=Wandering Champion id=391952 rarity=U [/card] [card] primitive=War Flare id=391953 rarity=C [/card] [card] primitive=Warden of the First Tree id=391954 rarity=M [/card] [card] primitive=Wardscale Dragon id=391955 rarity=U [/card] [card] primitive=Whisk Away id=391956 rarity=C [/card] [card] primitive=Whisperer of the Wilds id=391957 rarity=C [/card] [card] primitive=Whisperwood Elemental id=391958 rarity=M [/card] [card] primitive=Wild Slash id=391959 rarity=U [/card] [card] primitive=Wildcall id=391960 rarity=R [/card] [card] primitive=Will of the Naga id=391961 rarity=C [/card] [card] primitive=Winds of Qal Sisma id=391962 rarity=U [/card] [card] primitive=Wind-Scarred Crag id=391963 rarity=C [/card] [card] primitive=Write into Being id=391964 rarity=C [/card] [card] primitive=Yasova Dragonclaw id=391965 rarity=R [/card] [meta] author=Wagic Team year=2007 block=Time [/meta] [card] primitive=Akroma's Memorial id=136150 rarity=R [/card] [card] primitive=Angel of Salvation id=130345 rarity=R [/card] [card] primitive=Arc Blade id=126193 rarity=U [/card] [card] primitive=Arcanum Wings id=136055 rarity=U [/card] [card] primitive=Augur il-Vec id=132212 rarity=C [/card] [card] primitive=Augur of Skulls id=132224 rarity=C [/card] [card] primitive=Aven Augur id=132225 rarity=C [/card] [card] primitive=Aven Mindcensor id=136204 rarity=U [/card] [card] primitive=Barren Glory id=136048 rarity=R [/card] [card] primitive=Baru Fist of Krosa id=136155 rarity=R [/card] [card] primitive=Bitter Ordeal id=136049 rarity=R [/card] [card] primitive=Blade of the Sixth Pride id=130676 rarity=C [/card] [card] primitive=Blind Phantasm id=126143 rarity=C [/card] [card] primitive=Bloodshot Trainee id=130686 rarity=U [/card] [card] primitive=Bogardan Lancer id=126161 rarity=C [/card] [card] primitive=Boldwyr Intimidator id=130672 rarity=U [/card] [card] primitive=Bonded Fetch id=132229 rarity=U [/card] [card] primitive=Bound in Silence id=130334 rarity=U [/card] [card] primitive=Bridge from Below id=136054 rarity=R [/card] [card] primitive=Centaur Omenreader id=130684 rarity=U [/card] [card] primitive=Char-Rumbler id=130582 rarity=U [/card] [card] primitive=Chronomantic Escape id=126204 rarity=U [/card] [card] primitive=Cloud Key id=136156 rarity=R [/card] [card] primitive=Cloudseeder id=130309 rarity=U [/card] [card] primitive=Coalition Relic id=125878 rarity=R [/card] [card] primitive=Cryptic Annelid id=126141 rarity=U [/card] [card] primitive=Cutthroat il-Dal id=126177 rarity=C [/card] [card] primitive=Cyclical Evolution id=126169 rarity=U [/card] [card] primitive=Dakmor Salvage id=136053 rarity=U [/card] [card] primitive=Darksteel Garrison id=126211 rarity=R [/card] [card] primitive=Daybreak Coronet id=130635 rarity=R [/card] [card] primitive=Death Rattle id=136043 rarity=C [/card] [card] primitive=Deepcavern Imp id=132226 rarity=C [/card] [card] primitive=Delay id=132228 rarity=U [/card] [card] primitive=Dryad Arbor id=136196 rarity=U [/card] [card] primitive=Dust of Moments id=136207 rarity=U [/card] [card] primitive=Edge of Autumn id=126132 rarity=C [/card] [card] primitive=Emberwilde Augur id=132214 rarity=C [/card] [card] primitive=Emblem of the Warmind id=136215 rarity=U [/card] [card] primitive=Epochrasite id=136143 rarity=R [/card] [card] primitive=Even the Odds id=136192 rarity=U [/card] [card] primitive=Fatal Attraction id=130699 rarity=C [/card] [card] primitive=Festering March id=126131 rarity=U [/card] [card] primitive=Fleshwrither id=132220 rarity=U [/card] [card] primitive=Flowstone Embrace id=132227 rarity=C [/card] [card] primitive=Fomori Nomad id=126149 rarity=C [/card] [card] primitive=Force of Savagery id=130713 rarity=R [/card] [card] primitive=Foresee id=130669 rarity=C [/card] [card] primitive=Frenzy Sliver id=126187 rarity=C [/card] [card] primitive=Gathan Raiders id=130707 rarity=C [/card] [card] primitive=Ghostfire id=136044 rarity=C [/card] [card] primitive=Gibbering Descent id=130690 rarity=R [/card] [card] primitive=Gift of Granite id=136200 rarity=C [/card] [card] primitive=Glittering Wish id=136157 rarity=R [/card] [card] primitive=Goldmeadow Harrier Token from Goldmeadow Lookout id=-130311 rarity=T [/card] [card] primitive=Goldmeadow Lookout id=130311 rarity=U [/card] [card] primitive=Grave Peril id=126159 rarity=C [/card] [card] primitive=Grave Scrabbler id=132211 rarity=C [/card] [card] primitive=Graven Cairns id=130581 rarity=R [/card] [card] primitive=Grinning Ignus id=136040 rarity=C [/card] [card] primitive=Grove of the Burnwillows id=130595 rarity=R [/card] [card] primitive=Haze of Rage id=130328 rarity=U [/card] [card] primitive=Heartwood Storyteller id=132216 rarity=R [/card] [card] primitive=Henchfiend of Ukor id=130695 rarity=C [/card] [card] primitive=Homing Sliver id=126162 rarity=C [/card] [card] primitive=Horizon Canopy id=130574 rarity=R [/card] [card] primitive=Ichor Slick id=130683 rarity=C [/card] [card] primitive=Imperial Mask id=136201 rarity=R [/card] [card] primitive=Imperiosaur id=130634 rarity=U [/card] [card] primitive=Infiltrator il-Kor id=130694 rarity=C [/card] [card] primitive=Intervention Pact id=130680 rarity=R [/card] [card] primitive=Jhoira of the Ghitu id=136194 rarity=R [/card] [card] primitive=Judge Unworthy id=126164 rarity=C [/card] [card] primitive=Kavu Primarch id=132218 rarity=C [/card] [card] primitive=Keldon Megaliths id=136046 rarity=U [/card] [card] primitive=Knight of Sursi id=130698 rarity=C [/card] [card] primitive=Korlash Heir to Blackblade id=136208 rarity=R [/card] [card] primitive=Leaden Fists id=126139 rarity=C [/card] [card] primitive=Linessa, Zephyr Mage id=136198 rarity=R [/card] [card] primitive=Llanowar Augur id=132213 rarity=C [/card] [card] primitive=Llanowar Elves Token from Llanowar Mentor id=-126166 rarity=T [/card] [card] primitive=Llanowar Empath id=126147 rarity=C [/card] [card] primitive=Llanowar Mentor id=126166 rarity=U [/card] [card] primitive=Llanowar Reborn id=136035 rarity=U [/card] [card] primitive=Logic Knot id=126151 rarity=C [/card] [card] primitive=Lost Auramancers id=126146 rarity=U [/card] [card] primitive=Lost Hours id=130332 rarity=C [/card] [card] primitive=Lucent Liminid id=130691 rarity=C [/card] [card] primitive=Lumithread Field id=126186 rarity=C [/card] [card] primitive=Lymph Sliver id=126165 rarity=C [/card] [card] primitive=Maelstrom Djinn id=136195 rarity=R [/card] [card] primitive=Magus of the Abyss id=136033 rarity=R [/card] [card] primitive=Magus of the Future id=136051 rarity=R [/card] [card] primitive=Magus of the Moat id=136148 rarity=R [/card] [card] primitive=Magus of the Moon id=136152 rarity=R [/card] [card] primitive=Magus of the Vineyard id=136159 rarity=R [/card] [card] primitive=Marshaling Cry id=130689 rarity=C [/card] [card] primitive=Mass of Ghouls id=126158 rarity=C [/card] [card] primitive=Mesmeric Sliver id=136202 rarity=C [/card] [card] primitive=Minions' Murmurs id=130316 rarity=U [/card] [card] primitive=Mistmeadow Skulk id=130346 rarity=U [/card] [card] primitive=Molten Disaster id=136154 rarity=R [/card] [card] primitive=Muraganda Petroglyphs id=130614 rarity=R [/card] [card] primitive=Mystic Speculation id=126156 rarity=U [/card] [card] primitive=Nacatl War-Pride id=130588 rarity=U [/card] [card] primitive=Narcomoeba id=136140 rarity=U [/card] [card] primitive=Nessian Courser id=136138 rarity=C [/card] [card] primitive=New Benalia id=126198 rarity=U [/card] [card] primitive=Nihilith id=136206 rarity=R [/card] [card] primitive=Nimbus Maze id=136045 rarity=R [/card] [card] primitive=Nix id=130564 rarity=R [/card] [card] primitive=Oblivion Crown id=132219 rarity=C [/card] [card] primitive=Oriss, Samite Guardian id=136210 rarity=R [/card] [card] primitive=Pact of Negation id=130701 rarity=R [/card] [card] primitive=Pact of the Titan id=130638 rarity=R [/card] [card] primitive=Patrician's Scorn id=136213 rarity=C [/card] [card] primitive=Petrified Plating id=132223 rarity=C [/card] [card] primitive=Phosphorescent Feast id=126160 rarity=U [/card] [card] primitive=Pooling Venom id=136211 rarity=U [/card] [card] primitive=Putrid Cyclops id=126148 rarity=C [/card] [card] primitive=Pyromancer's Swath id=136216 rarity=R [/card] [card] primitive=Quagnoth id=136153 rarity=R [/card] [card] primitive=Quiet Disrepair id=132217 rarity=C [/card] [card] primitive=Ramosian Revivalist id=136145 rarity=U [/card] [card] primitive=Ravaging Riftwurm id=130339 rarity=U [/card] [card] primitive=Reality Strobe id=126153 rarity=U [/card] [card] primitive=Riddle of Lightning id=126199 rarity=C [/card] [card] primitive=Rift Elemental id=130591 rarity=C [/card] [card] primitive=Riftsweeper id=130353 rarity=U [/card] [card] primitive=Rites of Flourishing id=130670 rarity=R [/card] [card] primitive=River of Tears id=126210 rarity=R [/card] [card] primitive=Saltskitter id=130320 rarity=C [/card] [card] primitive=Samite Censer-Bearer id=130327 rarity=C [/card] [card] primitive=Sarcomite Myr id=136212 rarity=C [/card] [card] primitive=Scourge of Kher Ridges id=136161 rarity=R [/card] [card] primitive=Scout's Warning id=126200 rarity=R [/card] [card] primitive=Second Wind id=136158 rarity=U [/card] [card] primitive=Seht's Tiger id=130347 rarity=R [/card] [card] primitive=Shah of Naar Isle id=136137 rarity=R [/card] [card] primitive=Shapeshifter's Marrow id=136214 rarity=R [/card] [card] primitive=Shimian Specter id=126134 rarity=R [/card] [card] primitive=Shivan Sand-Mage id=126201 rarity=U [/card] [card] primitive=Skirk Ridge Exhumer id=130314 rarity=U [/card] [card] primitive=Skizzik Surger id=136160 rarity=U [/card] [card] primitive=Slaughter Pact id=130704 rarity=R [/card] [card] primitive=Sliver Legion id=136146 rarity=R [/card] [card] primitive=Sliversmith id=130329 rarity=U [/card] [card] primitive=Snake Cult Initiation id=130708 rarity=U [/card] [card] primitive=Soultether Golem id=126213 rarity=U [/card] [card] primitive=Spark Elemental Token from Sparkspitter id=-130341 rarity=T [/card] [card] primitive=Sparkspitter id=130341 rarity=U [/card] [card] primitive=Spellweaver Volute id=136032 rarity=R [/card] [card] primitive=Spellwild Ouphe id=130659 rarity=U [/card] [card] primitive=Spin into Myth id=130344 rarity=U [/card] [card] primitive=Spirit en-Dal id=132221 rarity=U [/card] [card] primitive=Sporoloth Ancient id=130323 rarity=C [/card] [card] primitive=Sprout Swarm id=136042 rarity=C [/card] [card] primitive=Steamflogger Boss id=136151 rarity=R [/card] [card] primitive=Storm Entity id=130675 rarity=U [/card] [card] primitive=Street Wraith id=136205 rarity=U [/card] [card] primitive=Stronghold Rats id=136056 rarity=U [/card] [card] primitive=Summoner's Pact id=130706 rarity=R [/card] [card] primitive=Sword of the Meek id=126215 rarity=U [/card] [card] primitive=Take Possession id=136199 rarity=R [/card] [card] primitive=Tarmogoyf id=136142 rarity=R [/card] [card] primitive=Tarox Bladewing id=136139 rarity=R [/card] [card] primitive=Thornweald Archer id=130630 rarity=C [/card] [card] primitive=Thunderblade Charge id=130338 rarity=R [/card] [card] primitive=Tolaria West id=136047 rarity=U [/card] [card] primitive=Tombstalker id=136041 rarity=R [/card] [card] primitive=Unblinking Bleb id=130342 rarity=C [/card] [card] primitive=Utopia Mycon id=130616 rarity=U [/card] [card] primitive=Vedalken AEthermage id=130325 rarity=C [/card] [card] primitive=Veilstone Amulet id=136149 rarity=R [/card] [card] primitive=Venser, Shaper Savant id=136209 rarity=R [/card] [card] primitive=Venser's Diffusion id=136197 rarity=C [/card] [card] primitive=Virulent Sliver id=130644 rarity=C [/card] [card] primitive=Whetwheel id=136141 rarity=R [/card] [card] primitive=Whip-Spine Drake id=126178 rarity=C [/card] [card] primitive=Witch's Mist id=132222 rarity=U [/card] [card] primitive=Wrap in Vigor id=130331 rarity=C [/card] [card] primitive=Yixlid Jailer id=130702 rarity=U [/card] [card] primitive=Zoetic Cavern id=132215 rarity=U [/card] [meta] author=Wagic Team block=Vault year=2008 [/meta] [card] primitive=Bladewing the Risen id=178014 rarity=R [/card] [card] primitive=Bogardan Hellkite id=178017 rarity=R [/card] [card] primitive=Draco id=178018 rarity=R [/card] [card] primitive=Dragon Whelp id=178019 rarity=R [/card] [card] primitive=Dragonstorm id=178015 rarity=R [/card] [card] primitive=Ebon Dragon id=178021 rarity=R [/card] [card] primitive=Form of the Dragon id=178016 rarity=R [/card] [card] primitive=Hellkite Overlord id=178028 rarity=R [/card] [card] primitive=Kokusho, the Evening Star id=178022 rarity=R [/card] [card] primitive=Nicol Bolas id=178020 rarity=R [/card] [card] primitive=Niv-Mizzet, the Firemind id=178023 rarity=R [/card] [card] primitive=Rith, the Awakener id=178024 rarity=R [/card] [card] primitive=Shivan Dragon id=178025 rarity=R [/card] [card] primitive=Thunder Dragon id=178026 rarity=R [/card] [card] primitive=Two-Headed Dragon id=178027 rarity=R [/card] [meta] author=Wagic Team block=Vault year=2009 [/meta] [card] primitive=Balance id=194966 rarity=M [/card] [card] primitive=Berserk id=194969 rarity=M [/card] [card] primitive=Channel id=194967 rarity=M [/card] [card] primitive=Gifts Ungiven id=194971 rarity=M [/card] [card] primitive=Goblin Lackey id=194973 rarity=M [/card] [card] primitive=Kird Ape id=194974 rarity=M [/card] [card] primitive=Lotus Petal id=194975 rarity=M [/card] [card] primitive=Mystical Tutor id=194976 rarity=M [/card] [card] primitive=Necropotence id=194977 rarity=M [/card] [card] primitive=Sensei's Divining Top id=194972 rarity=M [/card] [card] primitive=Serendib Efreet id=194970 rarity=M [/card] [card] primitive=Skullclamp id=194978 rarity=M [/card] [card] primitive=Strip Mine id=194968 rarity=M [/card] [card] primitive=Tinker id=194980 rarity=M [/card] [card] primitive=Trinisphere id=194979 rarity=M [/card] [meta] author=Wagic Team block=Vault year=2010 [/meta] [card] primitive=Aether Vial id=212630 rarity=M [/card] [card] primitive=Black Vise id=212636 rarity=M [/card] [card] primitive=Isochron Scepter id=212626 rarity=M [/card] [card] primitive=Ivory Tower id=212639 rarity=M [/card] [card] primitive=Jester's Cap id=212627 rarity=M [/card] [card] primitive=Karn, Silver Golem id=212632 rarity=M [/card] [card] primitive=Masticore id=212629 rarity=M [/card] [card] primitive=Memory Jar id=212633 rarity=M [/card] [card] primitive=Mirari id=212635 rarity=M [/card] [card] primitive=Mox Diamond id=212634 rarity=M [/card] [card] primitive=Nevinyrral's Disk id=212637 rarity=M [/card] [card] primitive=Sol Ring id=212638 rarity=M [/card] [card] primitive=Sundering Titan id=212631 rarity=M [/card] [card] primitive=Sword of Body and Mind id=212640 rarity=M [/card] [card] primitive=Zuran Orb id=212628 rarity=M [/card][meta] author=Wagic Team year=2006 block=Guild [/meta] [card] primitive=Absolver Thrull id=96953 rarity=C [/card] [card] primitive=Abyssal Nocturnus id=96858 rarity=R [/card] [card] primitive=AEtherplasm id=96924 rarity=U [/card] [card] primitive=Agent of Masks id=96892 rarity=U [/card] [card] primitive=Angel of Despair id=83869 rarity=R [/card] [card] primitive=Battering Wurm id=96964 rarity=U [/card] [card] primitive=Beastmaster's Magemark id=107689 rarity=C [/card] [card] primitive=Belfry Spirit id=96962 rarity=U [/card] [card] primitive=Benediction of Moons id=96951 rarity=C [/card] [card] primitive=Bioplasm id=96857 rarity=R [/card] [card] primitive=Blind Hunter id=97227 rarity=C [/card] [card] primitive=Bloodscale Prowler id=96836 rarity=C [/card] [card] primitive=Borborygmos id=97229 rarity=R [/card] [card] primitive=Burning-Tree Bloodscale id=96898 rarity=C [/card] [card] primitive=Burning-Tree Shaman id=97205 rarity=R [/card] [card] primitive=Castigate id=97219 rarity=C [/card] [card] primitive=Caustic Rain id=96969 rarity=U [/card] [card] primitive=Cerebral Vortex id=96907 rarity=R [/card] [card] primitive=Conjurer's Ban id=97194 rarity=U [/card] [card] primitive=Crash Landing id=96918 rarity=U [/card] [card] primitive=Cremate id=96936 rarity=C [/card] [card] primitive=Cry of Contrition id=96961 rarity=C [/card] [card] primitive=Cryptwailing id=96876 rarity=U [/card] [card] primitive=Crystal Seer id=83733 rarity=C [/card] [card] primitive=Culling Sun id=97215 rarity=R [/card] [card] primitive=Daggerclaw Imp id=96949 rarity=U [/card] [card] primitive=Debtors' Knell id=97193 rarity=R [/card] [card] primitive=Djinn Illuminatus id=97197 rarity=R [/card] [card] primitive=Douse in Gloom id=97221 rarity=C [/card] [card] primitive=Droning Bureaucrats id=96929 rarity=U [/card] [card] primitive=Drowned Rusalka id=107687 rarity=U [/card] [card] primitive=Dryad Sophisticate id=96848 rarity=U [/card] [card] primitive=Dune-Brood Nephilim id=107091 rarity=R [/card] [card] primitive=Earth Surge id=97238 rarity=R [/card] [card] primitive=Electrolyze id=96829 rarity=U [/card] [card] primitive=Exhumer Thrull id=97225 rarity=U [/card] [card] primitive=Fencer's Magemark id=107681 rarity=C [/card] [card] primitive=Feral Animist id=96945 rarity=U [/card] [card] primitive=Frazzle id=96890 rarity=U [/card] [card] primitive=Gatherer of Graces id=96877 rarity=U [/card] [card] primitive=Gelectrode id=96891 rarity=U [/card] [card] primitive=Ghor-Clan Bloodscale id=96834 rarity=U [/card] [card] primitive=Ghor-Clan Savage id=96849 rarity=C [/card] [card] primitive=Ghost Council of Orzhova id=96908 rarity=R [/card] [card] primitive=Ghost Warden id=96901 rarity=C [/card] [card] primitive=Ghostway id=96842 rarity=R [/card] [card] primitive=Giant Solifuge id=106576 rarity=R [/card] [card] primitive=Gigadrowse id=96864 rarity=C [/card] [card] primitive=Glint-Eye Nephilim id=107094 rarity=R [/card] [card] primitive=Goblin Flectomancer id=97211 rarity=U [/card] [card] primitive=Godless Shrine id=96935 rarity=R [/card] [card] primitive=Graven Dominator id=97228 rarity=R [/card] [card] primitive=Gristleback id=96833 rarity=U [/card] [card] primitive=Gruul Guildmage id=96837 rarity=U [/card] [card] primitive=Gruul Nodorog id=107683 rarity=C [/card] [card] primitive=Gruul Scrapper id=96887 rarity=C [/card] [card] primitive=Gruul Signet id=96859 rarity=C [/card] [card] primitive=Gruul Turf id=97223 rarity=C [/card] [card] primitive=Gruul War Plow id=107098 rarity=R [/card] [card] primitive=Guardian's Magemark id=107688 rarity=C [/card] [card] primitive=Harrier Griffin id=96843 rarity=U [/card] [card] primitive=Hatching Plans id=96873 rarity=R [/card] [card] primitive=Hissing Miasma id=96922 rarity=U [/card] [card] primitive=Hypervolt Grasp id=96840 rarity=U [/card] [card] primitive=Infiltrator's Magemark id=107684 rarity=C [/card] [card] primitive=Ink-Treader Nephilim id=107092 rarity=R [/card] [card] primitive=Invoke the Firemind id=83630 rarity=R [/card] [card] primitive=Izzet Boilerworks id=97220 rarity=C [/card] [card] primitive=Izzet Chronarch id=97202 rarity=C [/card] [card] primitive=Izzet Guildmage id=96966 rarity=U [/card] [card] primitive=Izzet Signet id=96867 rarity=C [/card] [card] primitive=Killer Instinct id=97207 rarity=R [/card] [card] primitive=Leap of Flame id=107680 rarity=C [/card] [card] primitive=Leyline of Lifeforce id=107695 rarity=R [/card] [card] primitive=Leyline of Lightning id=107686 rarity=R [/card] [card] primitive=Leyline of Singularity id=107697 rarity=R [/card] [card] primitive=Leyline of the Meek id=107699 rarity=R [/card] [card] primitive=Leyline of the Void id=107682 rarity=R [/card] [card] primitive=Lionheart Maverick id=96841 rarity=C [/card] [card] primitive=Living Inferno id=96874 rarity=R [/card] [card] primitive=Martyred Rusalka id=107696 rarity=U [/card] [card] primitive=Mimeofacture id=106568 rarity=R [/card] [card] primitive=Mizzium Transreliquat id=107096 rarity=R [/card] [card] primitive=Moratorium Stone id=97192 rarity=R [/card] [card] primitive=Mortify id=96930 rarity=U [/card] [card] primitive=Mourning Thrull id=96910 rarity=C [/card] [card] primitive=Necromancer's Magemark id=107685 rarity=C [/card] [card] primitive=Nivix, Aerie of the Firemind id=96937 rarity=U [/card] [card] primitive=Niv-Mizzet, the Firemind id=96952 rarity=R [/card] [card] primitive=Ogre Savant id=97236 rarity=C [/card] [card] primitive=Order of the Stars id=96938 rarity=U [/card] [card] primitive=Orzhov Basilica id=96871 rarity=C [/card] [card] primitive=Orzhov Euthanist id=96893 rarity=C [/card] [card] primitive=Orzhov Guildmage id=96921 rarity=U [/card] [card] primitive=Orzhov Pontiff id=96844 rarity=R [/card] [card] primitive=Orzhov Signet id=96870 rarity=C [/card] [card] primitive=Orzhova, the Church of Deals id=97206 rarity=U [/card] [card] primitive=Ostiary Thrull id=96974 rarity=C [/card] [card] primitive=Parallectric Feedback id=97217 rarity=R [/card] [card] primitive=Petrahydrox id=96897 rarity=C [/card] [card] primitive=Petrified Wood-Kin id=96853 rarity=R [/card] [card] primitive=Pillory of the Sleepless id=96882 rarity=C [/card] [card] primitive=Plagued Rusalka id=107691 rarity=U [/card] [card] primitive=Poisonbelly Ogre id=107099 rarity=C [/card] [card] primitive=Predatory Focus id=96931 rarity=U [/card] [card] primitive=Primeval Light id=107694 rarity=U [/card] [card] primitive=Pyromatics id=96845 rarity=C [/card] [card] primitive=Quicken id=96826 rarity=R [/card] [card] primitive=Rabble-Rouser id=97200 rarity=U [/card] [card] primitive=Repeal id=96827 rarity=C [/card] [card] primitive=Restless Bones id=96855 rarity=C [/card] [card] primitive=Revenant Patriarch id=96972 rarity=U [/card] [card] primitive=Rumbling Slum id=97199 rarity=R [/card] [card] primitive=Runeboggle id=96916 rarity=C [/card] [card] primitive=Sanguine Praetor id=97190 rarity=R [/card] [card] primitive=Savage Twister id=97216 rarity=U [/card] [card] primitive=Scab-Clan Mauler id=96904 rarity=C [/card] [card] primitive=Schismotivate id=97204 rarity=U [/card] [card] primitive=Scorched Rusalka id=107698 rarity=U [/card] [card] primitive=Seize the Soul id=96888 rarity=R [/card] [card] primitive=Shadow Lance id=96944 rarity=U [/card] [card] primitive=Shattering Spree id=97233 rarity=U [/card] [card] primitive=Shrieking Grotesque id=96954 rarity=C [/card] [card] primitive=Siege of Towers id=97234 rarity=R [/card] [card] primitive=Silhana Ledgewalker id=96825 rarity=C [/card] [card] primitive=Silhana Starfletcher id=96863 rarity=C [/card] [card] primitive=Sinstriker's Will id=96889 rarity=U [/card] [card] primitive=Skarrg, the Rage Pits id=96970 rarity=U [/card] [card] primitive=Skarrgan Firebird id=96957 rarity=R [/card] [card] primitive=Skarrgan Pit-Skulk id=96940 rarity=C [/card] [card] primitive=Skarrgan Skybreaker id=97222 rarity=U [/card] [card] primitive=Skeletal Vampire id=96899 rarity=R [/card] [card] primitive=Sky Swallower id=96835 rarity=R [/card] [card] primitive=Skyrider Trainee id=96838 rarity=C [/card] [card] primitive=Smogsteed Rider id=96932 rarity=U [/card] [card] primitive=Souls of the Faultless id=97231 rarity=U [/card] [card] primitive=Spelltithe Enforcer id=96865 rarity=R [/card] [card] primitive=Starved Rusalka id=107692 rarity=U [/card] [card] primitive=Steam Vents id=96923 rarity=R [/card] [card] primitive=Steamcore Weird id=97201 rarity=C [/card] [card] primitive=Stitch in Time id=96928 rarity=R [/card] [card] primitive=Stomping Ground id=96896 rarity=R [/card] [card] primitive=Storm Herd id=96968 rarity=R [/card] [card] primitive=Stratozeppelid id=96927 rarity=U [/card] [card] primitive=Streetbreaker Wurm id=106575 rarity=C [/card] [card] primitive=Sword of the Paruns id=107095 rarity=R [/card] [card] primitive=Teysa, Orzhov Scion id=83546 rarity=R [/card] [card] primitive=Thunderheads id=96946 rarity=U [/card] [card] primitive=Tibor and Lumia id=97208 rarity=R [/card] [card] primitive=Tin Street Hooligan id=96960 rarity=C [/card] [card] primitive=To Arms! id=83739 rarity=U [/card] [card] primitive=Torch Drake id=97218 rarity=C [/card] [card] primitive=Train of Thought id=96906 rarity=C [/card] [card] primitive=Ulasht, the Hate Seed id=97212 rarity=R [/card] [card] primitive=Vacuumelt id=96851 rarity=U [/card] [card] primitive=Vedalken Plotter id=96920 rarity=U [/card] [card] primitive=Vertigo Spawn id=96860 rarity=U [/card] [card] primitive=Wee Dragonauts id=96903 rarity=C [/card] [card] primitive=Wild Cantor id=96934 rarity=C [/card] [card] primitive=Wildsize id=107097 rarity=C [/card] [card] primitive=Witch-Maw Nephilim id=107090 rarity=R [/card] [card] primitive=Withstand id=97203 rarity=C [/card] [card] primitive=Wreak Havoc id=107693 rarity=U [/card] [card] primitive=Wurmweaver Coil id=97230 rarity=R [/card] [card] primitive=Yore-Tiller Nephilim id=107093 rarity=R [/card] [meta] author=Wagic Team name=GTC year=2013 block=RTR [/meta] [card] primitive=Act of Treason id=366305 rarity=C [/card] [card] primitive=Adaptive Snapjaw id=366290 rarity=C [/card] [card] primitive=Aerial Maneuver id=366294 rarity=C [/card] [card] primitive=AEtherize id=366273 rarity=U [/card] [card] primitive=Agoraphobia id=366258 rarity=U [/card] [card] primitive=Alms Beast id=366402 rarity=R [/card] [card] primitive=Alpha Authority id=366325 rarity=U [/card] [card] primitive=Angelic Edict id=366400 rarity=C [/card] [card] primitive=Angelic Skirmisher id=366395 rarity=R [/card] [card] primitive=Armored Transport id=366344 rarity=C [/card] [card] primitive=Arrows of Justice id=366381 rarity=U [/card] [card] primitive=Assault Griffin id=366337 rarity=C [/card] [card] primitive=Assemble the Legion id=366470 rarity=R [/card] [card] primitive=Aurelia, the Warleader id=366448 rarity=M [/card] [card] primitive=Aurelia's Fury id=366384 rarity=M [/card] [card] primitive=Balustrade Spy id=366464 rarity=C [/card] [card] primitive=Bane Alley Broker id=366475 rarity=U [/card] [card] primitive=Basilica Guards id=366347 rarity=C [/card] [card] primitive=Basilica Screecher id=366321 rarity=C [/card] [card] primitive=Beckon Apparition id=366461 rarity=C [/card] [card] primitive=Biomass Mutation id=366312 rarity=R [/card] [card] primitive=Bioshift id=366299 rarity=C [/card] [card] primitive=Biovisionary id=366414 rarity=R [/card] [card] primitive=Blind Obedience id=366465 rarity=R [/card] [card] primitive=Bomber Corps id=366370 rarity=C [/card] [card] primitive=Borborygmos Enraged id=366283 rarity=M [/card] [card] primitive=Boros Charm id=366435 rarity=U [/card] [card] primitive=Boros Elite id=366369 rarity=U [/card] [card] primitive=Boros Guildgate id=366390 rarity=C [/card] [card] primitive=Boros Keyrune id=366413 rarity=U [/card] [card] primitive=Boros Reckoner id=366385 rarity=R [/card] [card] primitive=Breeding Pool id=366291 rarity=R [/card] [card] primitive=Burning-Tree Emissary id=366467 rarity=U [/card] [card] primitive=Burst of Strength id=366304 rarity=C [/card] [card] primitive=Call of the Nightwing id=366308 rarity=U [/card] [card] primitive=Cartel Aristocrat id=366364 rarity=U [/card] [card] primitive=Cinder Elemental id=366314 rarity=U [/card] [card] primitive=Clan Defiance id=366468 rarity=R [/card] [card] primitive=Clinging Anemones id=366363 rarity=C [/card] [card] primitive=Cloudfin Raptor id=366403 rarity=C [/card] [card] primitive=Coerced Confession id=366408 rarity=U [/card] [card] primitive=Consuming Aberration id=366391 rarity=R [/card] [card] primitive=Contaminated Ground id=366420 rarity=C [/card] [card] primitive=Corpse Blockade id=366277 rarity=C [/card] [card] primitive=Court Street Denizen id=366389 rarity=C [/card] [card] primitive=Crackling Perimeter id=366255 rarity=U [/card] [card] primitive=Crocanura id=366319 rarity=C [/card] [card] primitive=Crowned Ceratok id=366256 rarity=U [/card] [card] primitive=Crypt Ghast id=366452 rarity=R [/card] [card] primitive=Daring Skyjek id=366251 rarity=C [/card] [card] primitive=Deathcult Rogue id=366254 rarity=C [/card] [card] primitive=Deathpact Angel id=366278 rarity=M [/card] [card] primitive=Death's Approach id=366300 rarity=C [/card] [card] primitive=Debtor's Pulpit id=366268 rarity=U [/card] [card] primitive=Devour Flesh id=366379 rarity=C [/card] [card] primitive=Diluvian Primordial id=366326 rarity=R [/card] [card] primitive=Dimir Charm id=366473 rarity=U [/card] [card] primitive=Dimir Guildgate id=366313 rarity=C [/card] [card] primitive=Dimir Keyrune id=366270 rarity=U [/card] [card] primitive=Dinrova Horror id=366453 rarity=U [/card] [card] primitive=Disciple of the Old Ways id=366447 rarity=C [/card] [card] primitive=Domri Rade id=366367 rarity=M [/card] [card] primitive=Drakewing Krasis id=366292 rarity=C [/card] [card] primitive=Duskmantle Guildmage id=366328 rarity=U [/card] [card] primitive=Duskmantle Seer id=366310 rarity=M [/card] [card] primitive=Dutiful Thrull id=366457 rarity=C [/card] [card] primitive=Dying Wish id=366382 rarity=U [/card] [card] primitive=Elusive Krasis id=366279 rarity=U [/card] [card] primitive=Ember Beast id=366306 rarity=C [/card] [card] primitive=Enter the Infinite id=366411 rarity=M [/card] [card] primitive=Executioner's Swing id=366444 rarity=C [/card] [card] primitive=Experiment One id=366441 rarity=U [/card] [card] primitive=Fathom Mage id=366399 rarity=R [/card] [card] primitive=Firefist Striker id=366311 rarity=U [/card] [card] primitive=Firemane Avenger id=366341 rarity=R [/card] [card] primitive=Five-Alarm Fire id=366386 rarity=R [/card] [card] primitive=Forced Adaptation id=366336 rarity=C [/card] [card] primitive=Fortress Cyclops id=366280 rarity=U [/card] [card] primitive=Foundry Champion id=366431 rarity=R [/card] [card] primitive=Foundry Street Denizen id=366472 rarity=C [/card] [card] primitive=Frenzied Tilling id=366295 rarity=U [/card] [card] primitive=Frilled Oculus id=366298 rarity=C [/card] [card] primitive=Frontline Medic id=366460 rarity=R [/card] [card] primitive=Furious Resistance id=366309 rarity=C [/card] [card] primitive=Gateway Shade id=366438 rarity=U [/card] [card] primitive=Ghor-Clan Rampager id=366287 rarity=U [/card] [card] primitive=Giant Adephage id=366394 rarity=M [/card] [card] primitive=Gideon, Champion of Justice id=366345 rarity=M [/card] [card] primitive=Gift of Orzhova id=366339 rarity=U [/card] [card] primitive=Glaring Spotlight id=366334 rarity=R [/card] [card] primitive=Godless Shrine id=366302 rarity=R [/card] [card] primitive=Greenside Watcher id=366440 rarity=C [/card] [card] primitive=Gridlock id=366330 rarity=U [/card] [card] primitive=Grisly Spectacle id=366396 rarity=C [/card] [card] primitive=Ground Assault id=366428 rarity=U [/card] [card] primitive=Gruul Charm id=366360 rarity=U [/card] [card] primitive=Gruul Guildgate id=366253 rarity=C [/card] [card] primitive=Gruul Keyrune id=366443 rarity=U [/card] [card] primitive=Gruul Ragebeast id=366398 rarity=R [/card] [card] primitive=Guardian of the Gateless id=366260 rarity=U [/card] [card] primitive=Guildscorn Ward id=366392 rarity=C [/card] [card] primitive=Gutter Skulk id=366234 rarity=C [/card] [card] primitive=Gyre Sage id=366289 rarity=R [/card] [card] primitive=Hands of Binding id=366445 rarity=C [/card] [card] primitive=Hellkite Tyrant id=366244 rarity=M [/card] [card] primitive=Hellraiser Goblin id=366342 rarity=U [/card] [card] primitive=High Priest of Penance id=366266 rarity=R [/card] [card] primitive=Hindervines id=366459 rarity=U [/card] [card] primitive=Hold the Gates id=366276 rarity=U [/card] [card] primitive=Holy Mantle id=366368 rarity=U [/card] [card] primitive=Homing Lightning id=366297 rarity=U [/card] [card] primitive=Horror of the Dim id=366397 rarity=C [/card] [card] primitive=Hydroform id=366423 rarity=C [/card] [card] primitive=Illness in the Ranks id=366354 rarity=U [/card] [card] primitive=Illusionist's Bracers id=366426 rarity=R [/card] [card] primitive=Immortal Servitude id=366247 rarity=R [/card] [card] primitive=Incursion Specialist id=366301 rarity=U [/card] [card] primitive=Ivy Lane Denizen id=366317 rarity=C [/card] [card] primitive=Keymaster Rogue id=366380 rarity=C [/card] [card] primitive=Killing Glare id=366466 rarity=U [/card] [card] primitive=Kingpin's Pet id=366361 rarity=C [/card] [card] primitive=Knight of Obligation id=366237 rarity=U [/card] [card] primitive=Knight Watch id=366477 rarity=C [/card] [card] primitive=Last Thoughts id=366407 rarity=C [/card] [card] primitive=Lazav, Dimir Mastermind id=366469 rarity=M [/card] [card] primitive=Legion Loyalist id=366348 rarity=R [/card] [card] primitive=Leyline Phantom id=366329 rarity=C [/card] [card] primitive=Lord of the Void id=366412 rarity=M [/card] [card] primitive=Luminate Primordial id=366240 rarity=R [/card] [card] primitive=Madcap Skills id=366377 rarity=C [/card] [card] primitive=Mark for Death id=366286 rarity=U [/card] [card] primitive=Martial Glory id=366358 rarity=C [/card] [card] primitive=Massive Raid id=366320 rarity=C [/card] [card] primitive=Master Biomancer id=366352 rarity=M [/card] [card] primitive=Mental Vapors id=366373 rarity=U [/card] [card] primitive=Merciless Eviction id=366316 rarity=R [/card] [card] primitive=Merfolk of the Depths id=366442 rarity=U [/card] [card] primitive=Metropolis Sprite id=366293 rarity=C [/card] [card] primitive=Midnight Recovery id=366476 rarity=C [/card] [card] primitive=Millennial Gargoyle id=366451 rarity=C [/card] [card] primitive=Miming Slime id=366340 rarity=U [/card] [card] primitive=Mind Grind id=366418 rarity=R [/card] [card] primitive=Mindeye Drake id=366284 rarity=U [/card] [card] primitive=Molten Primordial id=366356 rarity=R [/card] [card] primitive=Mortus Strider id=366449 rarity=C [/card] [card] primitive=Mugging id=366430 rarity=C [/card] [card] primitive=Murder Investigation id=366327 rarity=U [/card] [card] primitive=Mystic Genesis id=366401 rarity=R [/card] [card] primitive=Naturalize id=366303 rarity=C [/card] [card] primitive=Nav Squad Commandos id=366378 rarity=C [/card] [card] primitive=Nightveil Specter id=366242 rarity=R [/card] [card] primitive=Nimbus Swimmer id=366275 rarity=U [/card] [card] primitive=Obzedat, Ghost Council id=366246 rarity=M [/card] [card] primitive=Ogre Slumlord id=366432 rarity=R [/card] [card] primitive=One Thousand Lashes id=366261 rarity=U [/card] [card] primitive=Ooze Flux id=366375 rarity=R [/card] [card] primitive=Ordruun Veteran id=366259 rarity=U [/card] [card] primitive=Orzhov Charm id=366436 rarity=U [/card] [card] primitive=Orzhov Guildgate id=366374 rarity=C [/card] [card] primitive=Orzhov Keyrune id=366479 rarity=U [/card] [card] primitive=Paranoid Delusions id=366324 rarity=C [/card] [card] primitive=Pit Fight id=366450 rarity=C [/card] [card] primitive=Predator's Rapport id=366233 rarity=C [/card] [card] primitive=Primal Visitation id=366250 rarity=C [/card] [card] primitive=Prime Speaker Zegana id=366416 rarity=M [/card] [card] primitive=Prophetic Prism id=366262 rarity=C [/card] [card] primitive=Psychic Strike id=366296 rarity=C [/card] [card] primitive=Purge the Profane id=366393 rarity=C [/card] [card] primitive=Rapid Hybridization id=366388 rarity=U [/card] [card] primitive=Razortip Whip id=366405 rarity=C [/card] [card] primitive=Realmwright id=366315 rarity=R [/card] [card] primitive=Righteous Charge id=366288 rarity=U [/card] [card] primitive=Riot Gear id=366349 rarity=C [/card] [card] primitive=Ripscale Predator id=366362 rarity=U [/card] [card] primitive=Rubblebelt Raiders id=366462 rarity=R [/card] [card] primitive=Rubblehulk id=366424 rarity=R [/card] [card] primitive=Ruination Wurm id=366235 rarity=C [/card] [card] primitive=Rust Scarab id=366245 rarity=U [/card] [card] primitive=Sacred Foundry id=366439 rarity=R [/card] [card] primitive=Sage's Row Denizen id=366406 rarity=C [/card] [card] primitive=Sapphire Drake id=366421 rarity=U [/card] [card] primitive=Scab-Clan Charger id=366410 rarity=C [/card] [card] primitive=Scatter Arc id=366241 rarity=C [/card] [card] primitive=Scorchwalker id=366409 rarity=C [/card] [card] primitive=Sepulchral Primordial id=366285 rarity=R [/card] [card] primitive=Serene Remembrance id=366269 rarity=U [/card] [card] primitive=Shadow Alley Denizen id=366307 rarity=C [/card] [card] primitive=Shadow Slice id=366455 rarity=C [/card] [card] primitive=Shambleshark id=366478 rarity=C [/card] [card] primitive=Shattering Blow id=366331 rarity=C [/card] [card] primitive=Shielded Passage id=366332 rarity=C [/card] [card] primitive=Signal the Clans id=366365 rarity=R [/card] [card] primitive=Simic Charm id=366463 rarity=U [/card] [card] primitive=Simic Fluxmage id=366274 rarity=U [/card] [card] primitive=Simic Guildgate id=366383 rarity=C [/card] [card] primitive=Simic Keyrune id=366357 rarity=U [/card] [card] primitive=Simic Manipulator id=366343 rarity=R [/card] [card] primitive=Skarrg Goliath id=366458 rarity=R [/card] [card] primitive=Skarrg Guildmage id=366350 rarity=U [/card] [card] primitive=Skinbrand Goblin id=366434 rarity=C [/card] [card] primitive=Skullcrack id=366238 rarity=U [/card] [card] primitive=Skyblinder Staff id=366346 rarity=C [/card] [card] primitive=Skygames id=366323 rarity=C [/card] [card] primitive=Skyknight Legionnaire id=366338 rarity=C [/card] [card] primitive=Slate Street Ruffian id=366366 rarity=C [/card] [card] primitive=Slaughterhorn id=366281 rarity=C [/card] [card] primitive=Smite id=366456 rarity=C [/card] [card] primitive=Smog Elemental id=366257 rarity=U [/card] [card] primitive=Soul Ransom id=366351 rarity=R [/card] [card] primitive=Spark Trooper id=366422 rarity=R [/card] [card] primitive=Spell Rupture id=366372 rarity=C [/card] [card] primitive=Spire Tracer id=366236 rarity=C [/card] [card] primitive=Stolen Identity id=366427 rarity=R [/card] [card] primitive=Stomping Ground id=366232 rarity=R [/card] [card] primitive=Structural Collapse id=366376 rarity=C [/card] [card] primitive=Sunhome Guildmage id=366429 rarity=U [/card] [card] primitive=Sylvan Primordial id=366282 rarity=R [/card] [card] primitive=Syndic of Tithes id=366387 rarity=C [/card] [card] primitive=Syndicate Enforcer id=366243 rarity=C [/card] [card] primitive=Thespian's Stage id=366353 rarity=R [/card] [card] primitive=Thrull Parasite id=366437 rarity=U [/card] [card] primitive=Tin Street Market id=366318 rarity=C [/card] [card] primitive=Totally Lost id=366433 rarity=C [/card] [card] primitive=Tower Defense id=366404 rarity=U [/card] [card] primitive=Towering Thunderfist id=366355 rarity=C [/card] [card] primitive=Treasury Thrull id=366359 rarity=R [/card] [card] primitive=Truefire Paladin id=366322 rarity=U [/card] [card] primitive=Undercity Informer id=366271 rarity=U [/card] [card] primitive=Undercity Plague id=366231 rarity=R [/card] [card] primitive=Unexpected Results id=366248 rarity=R [/card] [card] primitive=Urban Evolution id=366419 rarity=U [/card] [card] primitive=Urbis Protector id=366415 rarity=U [/card] [card] primitive=Verdant Haven id=366471 rarity=C [/card] [card] primitive=Viashino Shanktail id=366264 rarity=U [/card] [card] primitive=Vizkopa Confessor id=366267 rarity=U [/card] [card] primitive=Vizkopa Guildmage id=366371 rarity=U [/card] [card] primitive=Voidwalk id=366474 rarity=U [/card] [card] primitive=Warmind Infantry id=366272 rarity=C [/card] [card] primitive=Wasteland Viper id=366417 rarity=U [/card] [card] primitive=Watery Grave id=366335 rarity=R [/card] [card] primitive=Way of the Thief id=366333 rarity=C [/card] [card] primitive=Whispering Madness id=366263 rarity=R [/card] [card] primitive=Wight of Precinct Six id=366239 rarity=U [/card] [card] primitive=Wildwood Rebirth id=366425 rarity=C [/card] [card] primitive=Wojek Halberdiers id=366265 rarity=C [/card] [card] primitive=Wrecking Ogre id=366446 rarity=R [/card] [card] primitive=Zameck Guildmage id=366454 rarity=U [/card] [card] primitive=Zarichi Tiger id=366249 rarity=C [/card] [card] primitive=Zhur-Taa Swine id=366252 rarity=C [/card] [meta] author=Wagic Team block=Duel year=2009 [/meta] [card] primitive=Albino Troll id=201781 rarity=U [/card] [card] primitive=Bad Moon id=201820 rarity=R [/card] [card] primitive=Basking Rootwalla id=201836 rarity=C [/card] [card] primitive=Beast Attack id=201824 rarity=U [/card] [card] primitive=Blastoderm id=201831 rarity=C [/card] [card] primitive=Corrupt id=201821 rarity=U [/card] [card] primitive=Deathgreeter id=202143 rarity=C [/card] [card] primitive=Drudge Skeletons id=202275 rarity=C [/card] [card] primitive=Elephant Guide id=201832 rarity=U [/card] [card] primitive=Enslave id=201816 rarity=U [/card] [card] primitive=Faerie Macabre id=201822 rarity=C [/card] [card] primitive=Fleshbag Marauder id=202144 rarity=U [/card] [card] primitive=Forest id=204966 rarity=L [/card] [card] primitive=Forest id=204965 rarity=L [/card] [card] primitive=Forest id=204967 rarity=L [/card] [card] primitive=Forest id=204964 rarity=L [/card] [card] primitive=Garruk Wildspeaker id=201347 rarity=M [/card] [card] primitive=Genju of the Cedars id=201792 rarity=U [/card] [card] primitive=Genju of the Fens id=201793 rarity=U [/card] [card] primitive=Ghost-Lit Stalker id=202274 rarity=U [/card] [card] primitive=Giant Growth id=201839 rarity=C [/card] [card] primitive=Harmonize id=201817 rarity=U [/card] [card] primitive=Hideous End id=202147 rarity=C [/card] [card] primitive=Howling Banshee id=202148 rarity=U [/card] [card] primitive=Ichor Slick id=202145 rarity=C [/card] [card] primitive=Indrik Stomphowler id=201834 rarity=U [/card] [card] primitive=Invigorate id=202261 rarity=C [/card] [card] primitive=Keening Banshee id=201796 rarity=U [/card] [card] primitive=Krosan Tusker id=201829 rarity=C [/card] [card] primitive=Lignify id=201837 rarity=C [/card] [card] primitive=Liliana Vess id=201348 rarity=M [/card] [card] primitive=Mutilate id=201819 rarity=R [/card] [card] primitive=Nature's Lore id=201840 rarity=C [/card] [card] primitive=Overrun id=201779 rarity=U [/card] [card] primitive=Phyrexian Rager id=201790 rarity=C [/card] [card] primitive=Plated Slagwurm id=201835 rarity=R [/card] [card] primitive=Polluted Mire id=201782 rarity=C [/card] [card] primitive=Rancor id=201838 rarity=C [/card] [card] primitive=Ravenous Baloth id=201882 rarity=R [/card] [card] primitive=Ravenous Rats id=201791 rarity=C [/card] [card] primitive=Rise from the Grave id=201800 rarity=U [/card] [card] primitive=Rude Awakening id=202281 rarity=R [/card] [card] primitive=Serrated Arrows id=202280 rarity=C [/card] [card] primitive=Sign in Blood id=201801 rarity=C [/card] [card] primitive=Skeletal Vampire id=201809 rarity=R [/card] [card] primitive=Slippery Karst id=201784 rarity=C [/card] [card] primitive=Snuff Out id=201794 rarity=C [/card] [card] primitive=Stampeding Wildebeests id=201881 rarity=U [/card] [card] primitive=Swamp id=204970 rarity=L [/card] [card] primitive=Swamp id=204969 rarity=L [/card] [card] primitive=Swamp id=204968 rarity=L [/card] [card] primitive=Swamp id=204971 rarity=L [/card] [card] primitive=Tendrils of Corruption id=201812 rarity=C [/card] [card] primitive=Treetop Village id=202279 rarity=U [/card] [card] primitive=Twisted Abomination id=201813 rarity=C [/card] [card] primitive=Urborg Syphon-Mage id=202146 rarity=C [/card] [card] primitive=Vampire Bats id=202276 rarity=C [/card] [card] primitive=Vicious Hunger id=202262 rarity=C [/card] [card] primitive=Vine Trellis id=201845 rarity=C [/card] [card] primitive=Wall of Bone id=202277 rarity=U [/card] [card] primitive=Wild Mongrel id=201826 rarity=C [/card] [card] primitive=Windstorm id=201780 rarity=U [/card] [card] primitive=Wirewood Savage id=201830 rarity=C [/card] [meta] author=Wagic Team year=1995 [/meta] [card] primitive=Abbey Gargoyles id=3010 rarity=U [/card] [card] primitive=Abbey Matron id=3012 rarity=C [/card] [card] primitive=Abbey Matron id=3011 rarity=C [/card] [card] primitive=AEther Storm id=2935 rarity=U [/card] [card] primitive=Aliban's Tower id=2986 rarity=C [/card] [card] primitive=Aliban's Tower id=2985 rarity=C [/card] [card] primitive=Ambush id=2987 rarity=C [/card] [card] primitive=Ambush Party id=2989 rarity=C [/card] [card] primitive=Ambush Party id=2988 rarity=C [/card] [card] primitive=Anaba Ancestor id=2991 rarity=R [/card] [card] primitive=Anaba Bodyguard id=2993 rarity=C [/card] [card] primitive=Anaba Bodyguard id=2992 rarity=C [/card] [card] primitive=Anaba Shaman id=2995 rarity=C [/card] [card] primitive=Anaba Shaman id=2994 rarity=C [/card] [card] primitive=Anaba Spirit Crafter id=2996 rarity=R [/card] [card] primitive=An-Havva Constable id=2960 rarity=R [/card] [card] primitive=An-Havva Inn id=2961 rarity=U [/card] [card] primitive=An-Havva Township id=3035 rarity=U [/card] [card] primitive=An-Zerrin Ruins id=2990 rarity=R [/card] [card] primitive=Apocalypse Chime id=2900 rarity=R [/card] [card] primitive=Autumn Willow id=2962 rarity=R [/card] [card] primitive=Aysen Abbey id=3036 rarity=U [/card] [card] primitive=Aysen Bureaucrats id=3014 rarity=C [/card] [card] primitive=Aysen Bureaucrats id=3013 rarity=C [/card] [card] primitive=Aysen Crusader id=3015 rarity=R [/card] [card] primitive=Aysen Highway id=3016 rarity=R [/card] [card] primitive=Baki's Curse id=2936 rarity=R [/card] [card] primitive=Baron Sengir id=2910 rarity=R [/card] [card] primitive=Beast Walkers id=3017 rarity=R [/card] [card] primitive=Black Carriage id=2911 rarity=R [/card] [card] primitive=Broken Visage id=2912 rarity=R [/card] [card] primitive=Carapace id=2964 rarity=C [/card] [card] primitive=Carapace id=2963 rarity=C [/card] [card] primitive=Castle Sengir id=3037 rarity=U [/card] [card] primitive=Cemetery Gate id=2914 rarity=C [/card] [card] primitive=Cemetery Gate id=2913 rarity=C [/card] [card] primitive=Chain Stasis id=2937 rarity=R [/card] [card] primitive=Chandler id=2997 rarity=C [/card] [card] primitive=Clockwork Gnomes id=2901 rarity=C [/card] [card] primitive=Clockwork Steed id=2902 rarity=C [/card] [card] primitive=Clockwork Swarm id=2903 rarity=C [/card] [card] primitive=Coral Reef id=2938 rarity=C [/card] [card] primitive=Dark Maze id=2940 rarity=C [/card] [card] primitive=Dark Maze id=2939 rarity=C [/card] [card] primitive=Daughter of Autumn id=2965 rarity=R [/card] [card] primitive=Death Speakers id=3018 rarity=U [/card] [card] primitive=Didgeridoo id=2904 rarity=R [/card] [card] primitive=Drudge Spell id=2915 rarity=U [/card] [card] primitive=Dry Spell id=2917 rarity=C [/card] [card] primitive=Dry Spell id=2916 rarity=C [/card] [card] primitive=Dwarven Pony id=2998 rarity=R [/card] [card] primitive=Dwarven Sea Clan id=2999 rarity=R [/card] [card] primitive=Dwarven Trader id=3001 rarity=C [/card] [card] primitive=Dwarven Trader id=3000 rarity=C [/card] [card] primitive=Ebony Rhino id=2905 rarity=C [/card] [card] primitive=Eron the Relentless id=3002 rarity=U [/card] [card] primitive=Evaporate id=3003 rarity=U [/card] [card] primitive=Faerie Noble id=2966 rarity=R [/card] [card] primitive=Feast of the Unicorn id=2919 rarity=C [/card] [card] primitive=Feast of the Unicorn id=2918 rarity=C [/card] [card] primitive=Feroz's Ban id=2906 rarity=R [/card] [card] primitive=Folk of An-Havva id=2968 rarity=C [/card] [card] primitive=Folk of An-Havva id=2967 rarity=C [/card] [card] primitive=Forget id=2941 rarity=R [/card] [card] primitive=Funeral March id=2920 rarity=C [/card] [card] primitive=Ghost Hounds id=2921 rarity=U [/card] [card] primitive=Giant Albatross id=2943 rarity=C [/card] [card] primitive=Giant Albatross id=2942 rarity=C [/card] [card] primitive=Giant Oyster id=2944 rarity=U [/card] [card] primitive=Grandmother Sengir id=2922 rarity=R [/card] [card] primitive=Greater Werewolf id=2923 rarity=C [/card] [card] primitive=Hazduhr the Abbot id=3019 rarity=R [/card] [card] primitive=Headstone id=2924 rarity=C [/card] [card] primitive=Heart Wolf id=3004 rarity=R [/card] [card] primitive=Hungry Mist id=2970 rarity=C [/card] [card] primitive=Hungry Mist id=2969 rarity=C [/card] [card] primitive=Ihsan's Shade id=2925 rarity=U [/card] [card] primitive=Irini Sengir id=2926 rarity=U [/card] [card] primitive=Ironclaw Curse id=3005 rarity=R [/card] [card] primitive=Jinx id=2945 rarity=C [/card] [card] primitive=Joven id=3006 rarity=C [/card] [card] primitive=Joven's Ferrets id=2971 rarity=C [/card] [card] primitive=Joven's Tools id=2907 rarity=U [/card] [card] primitive=Koskun Falls id=2927 rarity=R [/card] [card] primitive=Koskun Keep id=3038 rarity=U [/card] [card] primitive=Labyrinth Minotaur id=2947 rarity=C [/card] [card] primitive=Labyrinth Minotaur id=2946 rarity=C [/card] [card] primitive=Leaping Lizard id=2972 rarity=C [/card] [card] primitive=Leeches id=3020 rarity=R [/card] [card] primitive=Mammoth Harness id=2973 rarity=R [/card] [card] primitive=Marjhan id=2948 rarity=R [/card] [card] primitive=Memory Lapse id=2950 rarity=C [/card] [card] primitive=Memory Lapse id=2949 rarity=C [/card] [card] primitive=Merchant Scroll id=2951 rarity=C [/card] [card] primitive=Mesa Falcon id=3022 rarity=C [/card] [card] primitive=Mesa Falcon id=3021 rarity=C [/card] [card] primitive=Mystic Decree id=2952 rarity=R [/card] [card] primitive=Narwhal id=2953 rarity=R [/card] [card] primitive=Orcish Mine id=3007 rarity=U [/card] [card] primitive=Primal Order id=2974 rarity=R [/card] [card] primitive=Prophecy id=3023 rarity=C [/card] [card] primitive=Rashka the Slayer id=3024 rarity=U [/card] [card] primitive=Reef Pirates id=2955 rarity=C [/card] [card] primitive=Reef Pirates id=2954 rarity=C [/card] [card] primitive=Renewal id=2975 rarity=C [/card] [card] primitive=Retribution id=3008 rarity=U [/card] [card] primitive=Reveka, Wizard Savant id=2956 rarity=R [/card] [card] primitive=Root Spider id=2976 rarity=U [/card] [card] primitive=Roots id=2977 rarity=U [/card] [card] primitive=Roterothopter id=2908 rarity=C [/card] [card] primitive=Rysorian Badger id=2978 rarity=R [/card] [card] primitive=Samite Alchemist id=3026 rarity=C [/card] [card] primitive=Samite Alchemist id=3025 rarity=C [/card] [card] primitive=Sea Sprite id=2957 rarity=U [/card] [card] primitive=Sea Troll id=2958 rarity=U [/card] [card] primitive=Sengir Autocrat id=2928 rarity=U [/card] [card] primitive=Sengir Bats id=2930 rarity=C [/card] [card] primitive=Sengir Bats id=2929 rarity=C [/card] [card] primitive=Serra Aviary id=3027 rarity=R [/card] [card] primitive=Serra Bestiary id=3028 rarity=C [/card] [card] primitive=Serra Inquisitors id=3029 rarity=U [/card] [card] primitive=Serra Paladin id=3030 rarity=C [/card] [card] primitive=Serrated Arrows id=2909 rarity=C [/card] [card] primitive=Shrink id=2980 rarity=C [/card] [card] primitive=Shrink id=2979 rarity=C [/card] [card] primitive=Skeleton id=-2915 rarity=T [/card] [card] primitive=Soraya the Falconer id=3031 rarity=R [/card] [card] primitive=Spectral Bears id=2981 rarity=U [/card] [card] primitive=Timmerian Fiends id=2931 rarity=R [/card] [card] primitive=Torture id=2933 rarity=C [/card] [card] primitive=Torture id=2932 rarity=C [/card] [card] primitive=Trade Caravan id=3033 rarity=C [/card] [card] primitive=Trade Caravan id=3032 rarity=C [/card] [card] primitive=Truce id=3034 rarity=R [/card] [card] primitive=Veldrane of Sengir id=2934 rarity=R [/card] [card] primitive=Wall of Kelp id=2959 rarity=R [/card] [card] primitive=Willow Faerie id=2983 rarity=C [/card] [card] primitive=Willow Faerie id=2982 rarity=C [/card] [card] primitive=Willow Priestess id=2984 rarity=R [/card] [card] primitive=Winter Sky id=3009 rarity=R [/card] [card] primitive=Wizards' School id=3039 rarity=U [/card] [meta] author=Wagic Team block=Plane year=2009 [/meta] [card] primitive=Akroma's Vengeance id=205366 rarity=R [/card] [card] primitive=Ancient Den id=205275 rarity=C [/card] [card] primitive=Arc Lightning id=205386 rarity=C [/card] [card] primitive=Arcbound Crusher id=205335 rarity=U [/card] [card] primitive=Arcbound Slith id=205336 rarity=U [/card] [card] primitive=Arsenal Thresher id=205317 rarity=C [/card] [card] primitive=Ascendant Evincar id=205263 rarity=R [/card] [card] primitive=Assault // Battery (Assault) id=205409 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Assault // Battery (Battery) #id=205409 #rarity=U #[/card] [card] primitive=Balefire Liege id=205377 rarity=R [/card] [card] primitive=Battlegate Mimic id=205378 rarity=C [/card] [card] primitive=Beacon of Unrest id=205418 rarity=R [/card] [card] primitive=Beast Hunt id=205340 rarity=C [/card] [card] primitive=Beseech the Queen id=205399 rarity=U [/card] [card] primitive=Blaze id=205264 rarity=U [/card] [card] primitive=Bogardan Firefiend id=205265 rarity=C [/card] [card] primitive=Bogardan Rager id=205407 rarity=C [/card] [card] primitive=Boros Garrison id=205356 rarity=C [/card] [card] primitive=Boros Guildmage id=205357 rarity=U [/card] [card] primitive=Boros Signet id=205358 rarity=C [/card] [card] primitive=Boros Swiftblade id=205359 rarity=U [/card] [card] primitive=Bosh, Iron Golem id=205276 rarity=R [/card] [card] primitive=Branching Bolt id=205320 rarity=C [/card] [card] primitive=Briarhorn id=205393 rarity=U [/card] [card] primitive=Broodstar id=205277 rarity=R [/card] [card] primitive=Browbeat id=205416 rarity=U [/card] [card] primitive=Bull Cerodon id=205321 rarity=U [/card] [card] primitive=Cabal Coffers id=205421 rarity=U [/card] [card] primitive=Cadaverous Knight id=205423 rarity=C [/card] [card] primitive=Captain's Maneuver id=205382 rarity=U [/card] [card] primitive=Cerodon Yearling id=205802 rarity=C [/card] [card] primitive=Cinder Elemental id=205414 rarity=U [/card] [card] primitive=Cone of Flame id=205266 rarity=U [/card] [card] primitive=Congregate id=205387 rarity=C [/card] [card] primitive=Consume Spirit id=205347 rarity=U [/card] [card] primitive=Copper Myr id=205278 rarity=C [/card] [card] primitive=Corpse Harvester id=205419 rarity=U [/card] [card] primitive=Cranial Plating id=205328 rarity=C [/card] [card] primitive=Cruel Revival id=205367 rarity=C [/card] [card] primitive=Dark Ritual id=205422 rarity=C [/card] [card] primitive=Darksteel Forge id=205337 rarity=R [/card] [card] primitive=Death Baron id=205322 rarity=R [/card] [card] primitive=Door to Nothingness id=205329 rarity=R [/card] [card] primitive=Double Cleave id=205379 rarity=C [/card] [card] primitive=Dregscape Zombie id=205323 rarity=C [/card] [card] primitive=Duergar Hedge-Mage id=205380 rarity=U [/card] [card] primitive=Etched Oracle id=205330 rarity=U [/card] [card] primitive=Explosive Vegetation id=205368 rarity=U [/card] [card] primitive=Fabricate id=205348 rarity=U [/card] [card] primitive=Fertile Ground id=205394 rarity=C [/card] [card] primitive=Fertilid id=205403 rarity=C [/card] [card] primitive=Festering Goblin id=205267 rarity=C [/card] [card] primitive=Fires of Yavimaya id=205412 rarity=U [/card] [card] primitive=Flamekin Harbinger id=205395 rarity=U [/card] [card] primitive=Flametongue Kavu id=205392 rarity=U [/card] [card] primitive=Forest id=205464 rarity=L [/card] [card] primitive=Forest id=205466 rarity=L [/card] [card] primitive=Forest id=205467 rarity=L [/card] [card] primitive=Forest id=205465 rarity=L [/card] [card] primitive=Forest id=205279 rarity=L [/card] [card] primitive=Forgotten Ancient id=205273 rarity=R [/card] [card] primitive=Furnace of Rath id=205268 rarity=R [/card] [card] primitive=Glory of Warfare id=205318 rarity=R [/card] [card] primitive=Goblin Offensive id=205388 rarity=U [/card] [card] primitive=Gold Myr id=205283 rarity=C [/card] [card] primitive=Grave Pact id=205269 rarity=R [/card] [card] primitive=Gravedigger id=205349 rarity=C [/card] [card] primitive=Great Furnace id=205284 rarity=C [/card] [card] primitive=Gruul Turf id=205353 rarity=C [/card] [card] primitive=Hearthfire Hobgoblin id=205381 rarity=U [/card] [card] primitive=Helldozer id=205360 rarity=R [/card] [card] primitive=Hideous End id=205341 rarity=C [/card] [card] primitive=Hull Breach id=205413 rarity=C [/card] [card] primitive=Incremental Blight id=205400 rarity=U [/card] [card] primitive=Innocent Blood id=205364 rarity=C [/card] [card] primitive=Insurrection id=205369 rarity=R [/card] [card] primitive=Iron Myr id=205285 rarity=C [/card] [card] primitive=Island id=205286 rarity=L [/card] [card] primitive=Island id=205287 rarity=L [/card] [card] primitive=Island id=205288 rarity=L [/card] [card] primitive=Island id=205289 rarity=L [/card] [card] primitive=Ivy Elemental id=206024 rarity=R [/card] [card] primitive=Keep Watch id=205346 rarity=C [/card] [card] primitive=Keldon Champion id=205801 rarity=U [/card] [card] primitive=Kor Sanctifiers id=205342 rarity=C [/card] [card] primitive=Leaden Myr id=205290 rarity=C [/card] [card] primitive=Leechridden Swamp id=205401 rarity=U [/card] [card] primitive=Lightning Helix id=205361 rarity=U [/card] [card] primitive=Living Hive id=205315 rarity=R [/card] [card] primitive=Lodestone Myr id=205291 rarity=R [/card] [card] primitive=Loxodon Warhammer id=205270 rarity=R [/card] [card] primitive=Mage Slayer id=205319 rarity=U [/card] [card] primitive=Mask of Memory id=205316 rarity=U [/card] [card] primitive=Master of Etherium id=205325 rarity=R [/card] [card] primitive=Menacing Ogre id=205370 rarity=R [/card] [card] primitive=Mountain id=205468 rarity=L [/card] [card] primitive=Mountain id=205471 rarity=L [/card] [card] primitive=Mountain id=205470 rarity=L [/card] [card] primitive=Mountain id=205469 rarity=L [/card] [card] primitive=Mountain id=205292 rarity=L [/card] [card] primitive=Mountain id=205447 rarity=L [/card] [card] primitive=Mountain id=205432 rarity=L [/card] [card] primitive=Mountain id=205441 rarity=L [/card] [card] primitive=Mountain id=205435 rarity=L [/card] [card] primitive=Myr Enforcer id=205296 rarity=C [/card] [card] primitive=Nefashu id=205274 rarity=R [/card] [card] primitive=Noxious Ghoul id=205420 rarity=U [/card] [card] primitive=Nuisance Engine id=205297 rarity=U [/card] [card] primitive=Oblivion Ring id=205396 rarity=C [/card] [card] primitive=Order // Chaos (Chaos) id=205384 rarity=U [/card] #Need to find a way to deal with multipart cards #[card] #primitive=Order // Chaos (Order) #id=205384 #rarity=U #[/card] [card] primitive=Orim's Thunder id=205385 rarity=C [/card] [card] primitive=Pentad Prism id=205331 rarity=C [/card] [card] primitive=Pentavus id=205298 rarity=R [/card] [card] primitive=Phyrexian Arena id=205417 rarity=R [/card] [card] primitive=Phyrexian Ghoul id=205389 rarity=C [/card] [card] primitive=Plains id=205301 rarity=L [/card] [card] primitive=Plains id=205430 rarity=L [/card] [card] primitive=Plains id=205428 rarity=L [/card] [card] primitive=Plains id=205436 rarity=L [/card] [card] primitive=Plains id=205440 rarity=L [/card] [card] primitive=Prison Term id=205402 rarity=U [/card] [card] primitive=Profane Command id=205397 rarity=R [/card] [card] primitive=Pyrotechnics id=205405 rarity=U [/card] [card] primitive=Qumulox id=205332 rarity=U [/card] [card] primitive=Rampant Growth id=205350 rarity=C [/card] [card] primitive=Razia, Boros Archangel id=205362 rarity=R [/card] [card] primitive=Reckless Charge id=205365 rarity=C [/card] [card] primitive=Relentless Assault id=205271 rarity=R [/card] [card] primitive=Relic of Progenitus id=205326 rarity=C [/card] [card] primitive=Rockslide Elemental id=205327 rarity=U [/card] [card] primitive=Rolling Thunder id=205391 rarity=C [/card] [card] primitive=Rorix Bladewing id=205371 rarity=R [/card] [card] primitive=Rotting Rats id=205344 rarity=C [/card] [card] primitive=Rumbling Slum id=205354 rarity=R [/card] [card] primitive=Sarcomite Myr id=205339 rarity=C [/card] [card] primitive=Savage Twister id=205355 rarity=U [/card] [card] primitive=Search for Tomorrow id=205408 rarity=C [/card] [card] primitive=Seat of the Synod id=205303 rarity=C [/card] [card] primitive=Serum Tank id=205304 rarity=U [/card] [card] primitive=Shepherd of Rot id=205372 rarity=C [/card] [card] primitive=Shivan Oasis id=205406 rarity=U [/card] [card] primitive=Silver Myr id=205305 rarity=C [/card] [card] primitive=Silverglade Elemental id=205415 rarity=C [/card] [card] primitive=Skeleton Shard id=205306 rarity=U [/card] [card] primitive=Sludge Strider id=205345 rarity=U [/card] [card] primitive=Smokebraider id=205398 rarity=C [/card] [card] primitive=Soul Warden id=205351 rarity=C [/card] [card] primitive=Soulless One id=205373 rarity=U [/card] [card] primitive=Sunhome, Fortress of the Legion id=205363 rarity=U [/card] [card] primitive=Suntouched Myr id=205334 rarity=C [/card] [card] primitive=Swamp id=205309 rarity=L [/card] [card] primitive=Swamp id=205443 rarity=L [/card] [card] primitive=Swamp id=205434 rarity=L [/card] [card] primitive=Swamp id=205442 rarity=L [/card] [card] primitive=Swamp id=205446 rarity=L [/card] [card] primitive=Syphon Mind id=205374 rarity=C [/card] [card] primitive=Syphon Soul id=205375 rarity=C [/card] [card] primitive=Taurean Mauler id=205404 rarity=R [/card] [card] primitive=Terramorphic Expanse id=205352 rarity=C [/card] [card] primitive=Thirst for Knowledge id=205311 rarity=U [/card] [card] primitive=Tornado Elemental id=205333 rarity=R [/card] [card] primitive=Tree of Tales id=205312 rarity=C [/card] [card] primitive=Tribal Unity id=205376 rarity=U [/card] [card] primitive=Undead Warchief id=205410 rarity=U [/card] [card] primitive=Vault of Whispers id=205313 rarity=C [/card] [card] primitive=Vedalken Engineer id=205338 rarity=C [/card] [card] primitive=Verdant Force id=205272 rarity=R [/card] [card] primitive=Whiplash Trap id=205343 rarity=C [/card] [card] primitive=Withered Wretch id=205411 rarity=U [/card] [card] primitive=Wizard Replica id=205314 rarity=C [/card] [meta] author=Wagic Team year=1995 block=Ice [/meta] [card] primitive=Abyssal Specter id=2437 rarity=U [/card] [card] primitive=Adarkar Sentinel id=2392 rarity=U [/card] [card] primitive=Adarkar Unicorn id=2661 rarity=C [/card] [card] primitive=Adarkar Wastes id=2750 rarity=R [/card] [card] primitive=Aegis of the Meek id=2393 rarity=R [/card] [card] primitive=Aggression id=2605 rarity=U [/card] [card] primitive=Altar of Bone id=2717 rarity=R [/card] [card] primitive=Amulet of Quoz id=2394 rarity=R [/card] [card] primitive=Anarchy id=2606 rarity=U [/card] [card] primitive=Arctic Foxes id=2662 rarity=C [/card] [card] primitive=Arcum's Sleigh id=2395 rarity=U [/card] [card] primitive=Arcum's Weathervane id=2396 rarity=U [/card] [card] primitive=Arcum's Whistle id=2397 rarity=U [/card] [card] primitive=Arenson's Aura id=2663 rarity=C [/card] [card] primitive=Armor of Faith id=2664 rarity=C [/card] [card] primitive=Arnjlot's Ascent id=2493 rarity=C [/card] [card] primitive=Ashen Ghoul id=2438 rarity=U [/card] [card] primitive=Aurochs id=2549 rarity=C [/card] [card] primitive=Avalanche id=2607 rarity=U [/card] [card] primitive=Balduvian Barbarians id=2608 rarity=C [/card] [card] primitive=Balduvian Bears id=2550 rarity=C [/card] [card] primitive=Balduvian Conjurer id=2494 rarity=U [/card] [card] primitive=Balduvian Hydra id=2609 rarity=R [/card] [card] primitive=Balduvian Shaman id=2495 rarity=C [/card] [card] primitive=Barbarian Guides id=2610 rarity=C [/card] [card] primitive=Barbed Sextant id=2398 rarity=C [/card] [card] primitive=Baton of Morale id=2399 rarity=U [/card] [card] primitive=Battle Cry id=2665 rarity=U [/card] [card] primitive=Battle Frenzy id=2611 rarity=C [/card] [card] primitive=Binding Grasp id=2496 rarity=U [/card] [card] primitive=Black Scarab id=2666 rarity=U [/card] [card] primitive=Blessed Wine id=2667 rarity=C [/card] [card] primitive=Blinking Spirit id=2668 rarity=R [/card] [card] primitive=Blizzard id=2551 rarity=R [/card] [card] primitive=Blue Scarab id=2669 rarity=U [/card] [card] primitive=Bone Shaman id=2612 rarity=C [/card] [card] primitive=Brainstorm id=2497 rarity=C [/card] [card] primitive=Brand of Ill Omen id=2613 rarity=R [/card] [card] primitive=Breath of Dreams id=2498 rarity=U [/card] [card] primitive=Brine Shaman id=2439 rarity=C [/card] [card] primitive=Brown Ouphe id=2552 rarity=C [/card] [card] primitive=Brushland id=2751 rarity=R [/card] [card] primitive=Burnt Offering id=2440 rarity=C [/card] [card] primitive=Call to Arms id=2670 rarity=R [/card] [card] primitive=Caribou Range id=2671 rarity=R [/card] [card] primitive=Celestial Sword id=2400 rarity=R [/card] [card] primitive=Centaur Archer id=2718 rarity=U [/card] [card] primitive=Chaos Lord id=2614 rarity=R [/card] [card] primitive=Chaos Moon id=2615 rarity=R [/card] [card] primitive=Chromatic Armor id=2719 rarity=R [/card] [card] primitive=Chub Toad id=2553 rarity=C [/card] [card] primitive=Circle of Protection: Black id=2672 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=2673 rarity=C [/card] [card] primitive=Circle of Protection: Green id=2674 rarity=C [/card] [card] primitive=Circle of Protection: Red id=2675 rarity=C [/card] [card] primitive=Circle of Protection: White id=2676 rarity=C [/card] [card] primitive=Clairvoyance id=2499 rarity=C [/card] [card] primitive=Cloak of Confusion id=2441 rarity=C [/card] [card] primitive=Cold Snap id=2677 rarity=U [/card] [card] primitive=Conquer id=2616 rarity=U [/card] [card] primitive=Cooperation id=2678 rarity=C [/card] [card] primitive=Counterspell id=2500 rarity=C [/card] [card] primitive=Crown of the Ages id=2401 rarity=R [/card] [card] primitive=Curse of Marit Lage id=2617 rarity=R [/card] [card] primitive=Dance of the Dead id=2442 rarity=U [/card] [card] primitive=Dark Banishing id=2443 rarity=C [/card] [card] primitive=Dark Ritual id=2444 rarity=C [/card] [card] primitive=Death Ward id=2679 rarity=C [/card] [card] primitive=Deflection id=2501 rarity=R [/card] [card] primitive=Demonic Consultation id=2445 rarity=U [/card] [card] primitive=Despotic Scepter id=2402 rarity=R [/card] [card] primitive=Diabolic Vision id=2720 rarity=U [/card] [card] primitive=Dire Wolves id=2554 rarity=C [/card] [card] primitive=Disenchant id=2680 rarity=C [/card] [card] primitive=Dread Wight id=2446 rarity=R [/card] [card] primitive=Dreams of the Dead id=2502 rarity=U [/card] [card] primitive=Drift of the Dead id=2447 rarity=U [/card] [card] primitive=Drought id=2681 rarity=U [/card] [card] primitive=Dwarven Armory id=2618 rarity=R [/card] [card] primitive=Earthlink id=2721 rarity=R [/card] [card] primitive=Earthlore id=2555 rarity=C [/card] [card] primitive=Elder Druid id=2556 rarity=R [/card] [card] primitive=Elemental Augury id=2722 rarity=R [/card] [card] primitive=Elkin Bottle id=2403 rarity=R [/card] [card] primitive=Elvish Healer id=2682 rarity=C [/card] [card] primitive=Enduring Renewal id=2683 rarity=R [/card] [card] primitive=Energy Storm id=2684 rarity=R [/card] [card] primitive=Enervate id=2503 rarity=C [/card] [card] primitive=Errant Minion id=2504 rarity=C [/card] [card] primitive=Errantry id=2619 rarity=C [/card] [card] primitive=Essence Filter id=2557 rarity=C [/card] [card] primitive=Essence Flare id=2505 rarity=C [/card] [card] primitive=Essence Vortex id=2723 rarity=U [/card] [card] primitive=Fanatical Fever id=2558 rarity=U [/card] [card] primitive=Fear id=2448 rarity=C [/card] [card] primitive=Fiery Justice id=2724 rarity=R [/card] [card] primitive=Fire Covenant id=2725 rarity=U [/card] [card] primitive=Flame Spirit id=2620 rarity=U [/card] [card] primitive=Flare id=2621 rarity=C [/card] [card] primitive=Flooded Woodlands id=2726 rarity=R [/card] [card] primitive=Flow of Maggots id=2449 rarity=R [/card] [card] primitive=Folk of the Pines id=2559 rarity=C [/card] [card] primitive=Forbidden Lore id=2560 rarity=R [/card] [card] primitive=Force Void id=2506 rarity=U [/card] [card] primitive=Forest id=2748 rarity=L [/card] [card] primitive=Forest id=2747 rarity=L [/card] [card] primitive=Forest id=2746 rarity=L [/card] [card] primitive=Forgotten Lore id=2561 rarity=U [/card] [card] primitive=Formation id=2685 rarity=R [/card] [card] primitive=Foul Familiar id=2450 rarity=C [/card] [card] primitive=Foxfire id=2562 rarity=C [/card] [card] primitive=Freyalise Supplicant id=2563 rarity=U [/card] [card] primitive=Freyalise's Charm id=2564 rarity=U [/card] [card] primitive=Freyalise's Winds id=2565 rarity=R [/card] [card] primitive=Fumarole id=2727 rarity=U [/card] [card] primitive=Fylgja id=2686 rarity=C [/card] [card] primitive=Fyndhorn Bow id=2404 rarity=U [/card] [card] primitive=Fyndhorn Brownie id=2566 rarity=C [/card] [card] primitive=Fyndhorn Elder id=2567 rarity=U [/card] [card] primitive=Fyndhorn Elves id=2568 rarity=C [/card] [card] primitive=Fyndhorn Pollen id=2569 rarity=R [/card] [card] primitive=Game of Chaos id=2622 rarity=R [/card] [card] primitive=Gangrenous Zombies id=2451 rarity=C [/card] [card] primitive=Gaze of Pain id=2452 rarity=C [/card] [card] primitive=General Jarkeld id=2687 rarity=R [/card] [card] primitive=Ghostly Flame id=2728 rarity=R [/card] [card] primitive=Giant Growth id=2570 rarity=C [/card] [card] primitive=Giant Trap Door Spider id=2729 rarity=U [/card] [card] primitive=Glacial Chasm id=2752 rarity=U [/card] [card] primitive=Glacial Crevasses id=2623 rarity=R [/card] [card] primitive=Glacial Wall id=2507 rarity=U [/card] [card] primitive=Glaciers id=2730 rarity=R [/card] [card] primitive=Goblin Lyre id=2405 rarity=R [/card] [card] primitive=Goblin Mutant id=2624 rarity=U [/card] [card] primitive=Goblin Sappers id=2625 rarity=C [/card] [card] primitive=Goblin Ski Patrol id=2626 rarity=C [/card] [card] primitive=Goblin Snowman id=2627 rarity=U [/card] [card] primitive=Gorilla Pack id=2571 rarity=C [/card] [card] primitive=Gravebind id=2453 rarity=R [/card] [card] primitive=Green Scarab id=2688 rarity=U [/card] [card] primitive=Grizzled Wolverine id=2628 rarity=C [/card] [card] primitive=Hallowed Ground id=2689 rarity=U [/card] [card] primitive=Halls of Mist id=2753 rarity=R [/card] [card] primitive=Heal id=2690 rarity=C [/card] [card] primitive=Hecatomb id=2454 rarity=R [/card] [card] primitive=Hematite Talisman id=2406 rarity=U [/card] [card] primitive=Hipparion id=2691 rarity=U [/card] [card] primitive=Hoar Shade id=2455 rarity=C [/card] [card] primitive=Hot Springs id=2572 rarity=R [/card] [card] primitive=Howl from Beyond id=2456 rarity=C [/card] [card] primitive=Hurricane id=2573 rarity=U [/card] [card] primitive=Hyalopterous Lemure id=2457 rarity=U [/card] [card] primitive=Hydroblast id=2508 rarity=C [/card] [card] primitive=Hymn of Rebirth id=2731 rarity=U [/card] [card] primitive=Ice Cauldron id=2407 rarity=R [/card] [card] primitive=Ice Floe id=2754 rarity=U [/card] [card] primitive=Iceberg id=2509 rarity=U [/card] [card] primitive=Icequake id=2458 rarity=U [/card] [card] primitive=Icy Manipulator id=2408 rarity=U [/card] [card] primitive=Icy Prison id=2510 rarity=R [/card] [card] primitive=Illusionary Forces id=2511 rarity=C [/card] [card] primitive=Illusionary Presence id=2512 rarity=R [/card] [card] primitive=Illusionary Terrain id=2513 rarity=U [/card] [card] primitive=Illusionary Wall id=2514 rarity=C [/card] [card] primitive=Illusions of Grandeur id=2515 rarity=R [/card] [card] primitive=Imposing Visage id=2629 rarity=C [/card] [card] primitive=Incinerate id=2630 rarity=C [/card] [card] primitive=Infernal Darkness id=2459 rarity=R [/card] [card] primitive=Infernal Denizen id=2460 rarity=R [/card] [card] primitive=Infinite Hourglass id=2409 rarity=R [/card] [card] primitive=Infuse id=2516 rarity=C [/card] [card] primitive=Island id=2769 rarity=L [/card] [card] primitive=Island id=2768 rarity=L [/card] [card] primitive=Island id=2767 rarity=L [/card] [card] primitive=Jester's Cap id=2410 rarity=R [/card] [card] primitive=Jester's Mask id=2411 rarity=R [/card] [card] primitive=Jeweled Amulet id=2412 rarity=U [/card] [card] primitive=Johtull Wurm id=2574 rarity=U [/card] [card] primitive=Jokulhaups id=2631 rarity=R [/card] [card] primitive=Juniper Order Druid id=2575 rarity=C [/card] [card] primitive=Justice id=2692 rarity=U [/card] [card] primitive=Karplusan Forest id=2755 rarity=R [/card] [card] primitive=Karplusan Giant id=2632 rarity=U [/card] [card] primitive=Karplusan Yeti id=2633 rarity=R [/card] [card] primitive=Kelsinko Ranger id=2693 rarity=C [/card] [card] primitive=Kjeldoran Dead id=2461 rarity=C [/card] [card] primitive=Kjeldoran Elite Guard id=2694 rarity=U [/card] [card] primitive=Kjeldoran Frostbeast id=2732 rarity=U [/card] [card] primitive=Kjeldoran Guard id=2695 rarity=C [/card] [card] primitive=Kjeldoran Knight id=2696 rarity=R [/card] [card] primitive=Kjeldoran Phalanx id=2697 rarity=R [/card] [card] primitive=Kjeldoran Royal Guard id=2698 rarity=R [/card] [card] primitive=Kjeldoran Skycaptain id=2699 rarity=U [/card] [card] primitive=Kjeldoran Skyknight id=2700 rarity=C [/card] [card] primitive=Kjeldoran Warrior id=2701 rarity=C [/card] [card] primitive=Knight of Stromgald id=2462 rarity=U [/card] [card] primitive=Krovikan Elementalist id=2463 rarity=U [/card] [card] primitive=Krovikan Fetish id=2464 rarity=C [/card] [card] primitive=Krovikan Sorcerer id=2517 rarity=C [/card] [card] primitive=Krovikan Vampire id=2465 rarity=U [/card] [card] primitive=Land Cap id=2756 rarity=R [/card] [card] primitive=Lapis Lazuli Talisman id=2413 rarity=U [/card] [card] primitive=Lava Burst id=2634 rarity=C [/card] [card] primitive=Lava Tubes id=2757 rarity=R [/card] [card] primitive=Legions of Lim-Dul id=2466 rarity=C [/card] [card] primitive=Leshrac's Rite id=2467 rarity=U [/card] [card] primitive=Leshrac's Sigil id=2468 rarity=U [/card] [card] primitive=Lhurgoyf id=2576 rarity=R [/card] [card] primitive=Lightning Blow id=2702 rarity=R [/card] [card] primitive=Lim-Dul's Cohort id=2469 rarity=C [/card] [card] primitive=Lim-Dul's Hex id=2470 rarity=U [/card] [card] primitive=Lost Order of Jarkeld id=2703 rarity=R [/card] [card] primitive=Lure id=2577 rarity=U [/card] [card] primitive=Maddening Wind id=2578 rarity=U [/card] [card] primitive=Magus of the Unseen id=2518 rarity=R [/card] [card] primitive=Malachite Talisman id=2414 rarity=U [/card] [card] primitive=Marton Stromgald id=2635 rarity=R [/card] [card] primitive=Melee id=2636 rarity=U [/card] [card] primitive=Melting id=2637 rarity=U [/card] [card] primitive=Mercenaries id=2704 rarity=R [/card] [card] primitive=Merieke Ri Berit id=2733 rarity=R [/card] [card] primitive=Mesmeric Trance id=2519 rarity=R [/card] [card] primitive=Meteor Shower id=2638 rarity=C [/card] [card] primitive=Mind Ravel id=2471 rarity=C [/card] [card] primitive=Mind Warp id=2472 rarity=U [/card] [card] primitive=Mind Whip id=2473 rarity=R [/card] [card] primitive=Minion of Leshrac id=2474 rarity=R [/card] [card] primitive=Minion of Tevesh Szat id=2475 rarity=R [/card] [card] primitive=Mistfolk id=2520 rarity=C [/card] [card] primitive=Mole Worms id=2476 rarity=U [/card] [card] primitive=Monsoon id=2734 rarity=R [/card] [card] primitive=Moor Fiend id=2477 rarity=C [/card] [card] primitive=Mountain id=2765 rarity=L [/card] [card] primitive=Mountain id=2764 rarity=L [/card] [card] primitive=Mountain id=2763 rarity=L [/card] [card] primitive=Mountain Goat id=2639 rarity=C [/card] [card] primitive=Mountain Titan id=2735 rarity=R [/card] [card] primitive=Mudslide id=2640 rarity=R [/card] [card] primitive=Musician id=2521 rarity=R [/card] [card] primitive=Mystic Might id=2522 rarity=R [/card] [card] primitive=Mystic Remora id=2523 rarity=C [/card] [card] primitive=Nacre Talisman id=2415 rarity=U [/card] [card] primitive=Naked Singularity id=2416 rarity=R [/card] [card] primitive=Nature's Lore id=2579 rarity=U [/card] [card] primitive=Necropotence id=2478 rarity=R [/card] [card] primitive=Norritt id=2479 rarity=C [/card] [card] primitive=Oath of Lim-Dul id=2480 rarity=R [/card] [card] primitive=Onyx Talisman id=2417 rarity=U [/card] [card] primitive=Orcish Cannoneers id=2641 rarity=U [/card] [card] primitive=Orcish Conscripts id=2642 rarity=C [/card] [card] primitive=Orcish Farmer id=2643 rarity=C [/card] [card] primitive=Orcish Healer id=2644 rarity=U [/card] [card] primitive=Orcish Librarian id=2645 rarity=R [/card] [card] primitive=Orcish Lumberjack id=2646 rarity=C [/card] [card] primitive=Orcish Squatters id=2647 rarity=R [/card] [card] primitive=Order of the Sacred Torch id=2705 rarity=R [/card] [card] primitive=Order of the White Shield id=2706 rarity=U [/card] [card] primitive=Pale Bears id=2580 rarity=R [/card] [card] primitive=Panic id=2648 rarity=C [/card] [card] primitive=Pentagram of the Ages id=2418 rarity=R [/card] [card] primitive=Pestilence Rats id=2481 rarity=C [/card] [card] primitive=Phantasmal Mount id=2524 rarity=U [/card] [card] primitive=Pit Trap id=2419 rarity=U [/card] [card] primitive=Plains id=2773 rarity=L [/card] [card] primitive=Plains id=2772 rarity=L [/card] [card] primitive=Plains id=2771 rarity=L [/card] [card] primitive=Polar Kraken id=2525 rarity=R [/card] [card] primitive=Portent id=2526 rarity=C [/card] [card] primitive=Power Sink id=2527 rarity=C [/card] [card] primitive=Pox id=2482 rarity=R [/card] [card] primitive=Prismatic Ward id=2707 rarity=C [/card] [card] primitive=Pygmy Allosaurus id=2581 rarity=R [/card] [card] primitive=Pyknite id=2582 rarity=C [/card] [card] primitive=Pyroblast id=2649 rarity=C [/card] [card] primitive=Pyroclasm id=2650 rarity=U [/card] [card] primitive=Rally id=2708 rarity=C [/card] [card] primitive=Ray of Command id=2528 rarity=C [/card] [card] primitive=Ray of Erasure id=2529 rarity=C [/card] [card] primitive=Reality Twist id=2530 rarity=R [/card] [card] primitive=Reclamation id=2736 rarity=R [/card] [card] primitive=Red Scarab id=2709 rarity=U [/card] [card] primitive=Regeneration id=2583 rarity=C [/card] [card] primitive=Rime Dryad id=2584 rarity=C [/card] [card] primitive=Ritual of Subdual id=2585 rarity=R [/card] [card] primitive=River Delta id=2758 rarity=R [/card] [card] primitive=Runed Arch id=2420 rarity=R [/card] [card] primitive=Sabretooth Tiger id=2651 rarity=C [/card] [card] primitive=Sacred Boon id=2710 rarity=U [/card] [card] primitive=Scaled Wurm id=2586 rarity=C [/card] [card] primitive=Sea Spirit id=2531 rarity=U [/card] [card] primitive=Seizures id=2483 rarity=C [/card] [card] primitive=Seraph id=2711 rarity=R [/card] [card] primitive=Shambling Strider id=2587 rarity=C [/card] [card] primitive=Shatter id=2652 rarity=C [/card] [card] primitive=Shield Bearer id=2712 rarity=C [/card] [card] primitive=Shield of the Ages id=2421 rarity=U [/card] [card] primitive=Shyft id=2532 rarity=R [/card] [card] primitive=Sibilant Spirit id=2533 rarity=R [/card] [card] primitive=Silver Erne id=2534 rarity=U [/card] [card] primitive=Skeleton Ship id=2737 rarity=R [/card] [card] primitive=Skull Catapult id=2422 rarity=U [/card] [card] primitive=Sleight of Mind id=2535 rarity=U [/card] [card] primitive=Snow Devil id=2536 rarity=C [/card] [card] primitive=Snow Fortress id=2423 rarity=R [/card] [card] primitive=Snow Hound id=2713 rarity=U [/card] [card] primitive=Snowblind id=2588 rarity=R [/card] [card] primitive=Snow-Covered Forest id=2749 rarity=L [/card] [card] primitive=Snow-Covered Island id=2770 rarity=L [/card] [card] primitive=Snow-Covered Mountain id=2766 rarity=L [/card] [card] primitive=Snow-Covered Plains id=2774 rarity=L [/card] [card] primitive=Snow-Covered Swamp id=2742 rarity=L [/card] [card] primitive=Snowfall id=2537 rarity=C [/card] [card] primitive=Soldevi Golem id=2424 rarity=R [/card] [card] primitive=Soldevi Machinist id=2538 rarity=U [/card] [card] primitive=Soldevi Simulacrum id=2425 rarity=U [/card] [card] primitive=Songs of the Damned id=2484 rarity=C [/card] [card] primitive=Soul Barrier id=2539 rarity=U [/card] [card] primitive=Soul Burn id=2485 rarity=C [/card] [card] primitive=Soul Kiss id=2486 rarity=C [/card] [card] primitive=Spectral Shield id=2738 rarity=U [/card] [card] primitive=Spoils of Evil id=2487 rarity=R [/card] [card] primitive=Spoils of War id=2488 rarity=R [/card] [card] primitive=Staff of the Ages id=2426 rarity=R [/card] [card] primitive=Stampede id=2589 rarity=R [/card] [card] primitive=Stench of Evil id=2489 rarity=U [/card] [card] primitive=Stone Rain id=2653 rarity=C [/card] [card] primitive=Stone Spirit id=2654 rarity=U [/card] [card] primitive=Stonehands id=2655 rarity=C [/card] [card] primitive=Storm Spirit id=2739 rarity=R [/card] [card] primitive=Stormbind id=2740 rarity=R [/card] [card] primitive=Stromgald Cabal id=2490 rarity=R [/card] [card] primitive=Stunted Growth id=2590 rarity=R [/card] [card] primitive=Sulfurous Springs id=2759 rarity=R [/card] [card] primitive=Sunstone id=2427 rarity=U [/card] [card] primitive=Swamp id=2745 rarity=L [/card] [card] primitive=Swamp id=2744 rarity=L [/card] [card] primitive=Swamp id=2743 rarity=L [/card] [card] primitive=Swords to Plowshares id=2714 rarity=U [/card] [card] primitive=Tarpan id=2591 rarity=C [/card] [card] primitive=Thermokarst id=2592 rarity=U [/card] [card] primitive=Thoughtleech id=2593 rarity=U [/card] [card] primitive=Thunder Wall id=2540 rarity=U [/card] [card] primitive=Timberline Ridge id=2760 rarity=R [/card] [card] primitive=Time Bomb id=2428 rarity=R [/card] [card] primitive=Tinder Wall id=2594 rarity=C [/card] [card] primitive=Tor Giant id=2656 rarity=C [/card] [card] primitive=Total War id=2657 rarity=R [/card] [card] primitive=Touch of Death id=2491 rarity=C [/card] [card] primitive=Touch of Vitae id=2595 rarity=U [/card] [card] primitive=Trailblazer id=2596 rarity=R [/card] [card] primitive=Underground River id=2761 rarity=R [/card] [card] primitive=Updraft id=2541 rarity=U [/card] [card] primitive=Urza's Bauble id=2429 rarity=U [/card] [card] primitive=Veldt id=2762 rarity=R [/card] [card] primitive=Venomous Breath id=2597 rarity=U [/card] [card] primitive=Vertigo id=2658 rarity=U [/card] [card] primitive=Vexing Arcanix id=2430 rarity=R [/card] [card] primitive=Vibrating Sphere id=2431 rarity=R [/card] [card] primitive=Walking Wall id=2432 rarity=U [/card] [card] primitive=Wall of Lava id=2659 rarity=U [/card] [card] primitive=Wall of Pine Needles id=2598 rarity=U [/card] [card] primitive=Wall of Shields id=2433 rarity=U [/card] [card] primitive=War Chariot id=2434 rarity=U [/card] [card] primitive=Warning id=2715 rarity=C [/card] [card] primitive=Whalebone Glider id=2435 rarity=U [/card] [card] primitive=White Scarab id=2716 rarity=U [/card] [card] primitive=Whiteout id=2599 rarity=U [/card] [card] primitive=Wiitigo id=2600 rarity=R [/card] [card] primitive=Wild Growth id=2601 rarity=C [/card] [card] primitive=Wind Spirit id=2542 rarity=U [/card] [card] primitive=Wings of Aesthir id=2741 rarity=U [/card] [card] primitive=Winter's Chill id=2543 rarity=R [/card] [card] primitive=Withering Wisps id=2492 rarity=U [/card] [card] primitive=Woolly Mammoths id=2602 rarity=C [/card] [card] primitive=Woolly Spider id=2603 rarity=C [/card] [card] primitive=Word of Blasting id=2660 rarity=U [/card] [card] primitive=Word of Undoing id=2544 rarity=C [/card] [card] primitive=Wrath of Marit Lage id=2545 rarity=R [/card] [card] primitive=Yavimaya Gnats id=2604 rarity=U [/card] [card] primitive=Zuran Enchanter id=2547 rarity=C [/card] [card] primitive=Zuran Orb id=2436 rarity=U [/card] [card] primitive=Zuran Spellcaster id=2548 rarity=C [/card] [card] primitive=Zur's Weirding id=2546 rarity=R [/card] [meta] author=Wagic Team year=2000 block=Invasion [/meta] [card] primitive=Absorb id=23155 rarity=R [/card] [card] primitive=Addle id=23030 rarity=U [/card] [card] primitive=AEther Rift id=23194 rarity=R [/card] [card] primitive=Aggressive Urge id=24127 rarity=C [/card] [card] primitive=Agonizing Demise id=23034 rarity=C [/card] [card] primitive=Alabaster Leech id=22960 rarity=R [/card] [card] primitive=Alloy Golem id=23224 rarity=U [/card] [card] primitive=Ancient Kavu id=23069 rarity=C [/card] [card] primitive=Ancient Spring id=23236 rarity=C [/card] [card] primitive=Andradite Leech id=23052 rarity=R [/card] [card] primitive=Angel of Mercy id=22952 rarity=U [/card] [card] primitive=Angelic Shield id=23177 rarity=U [/card] [card] primitive=Annihilate id=23042 rarity=U [/card] [card] primitive=Archaeological Dig id=23245 rarity=U [/card] [card] primitive=Ardent Soldier id=22931 rarity=C [/card] [card] primitive=Armadillo Cloak id=23164 rarity=C [/card] [card] primitive=Armored Guardian id=23197 rarity=R [/card] [card] primitive=Artifact Mutation id=23195 rarity=R [/card] [card] primitive=Assault // Battery (Assault) id=20579 rarity=U [/card] [card] primitive=Assault // Battery (Battery) id=20580 rarity=U [/card] [card] primitive=Atalya, Samite Master id=22964 rarity=R [/card] [card] primitive=Aura Mutation id=23184 rarity=R [/card] [card] primitive=Aura Shards id=23152 rarity=U [/card] [card] primitive=Backlash id=23171 rarity=U [/card] [card] primitive=Barrin's Spite id=25751 rarity=R [/card] [card] primitive=Barrin's Unmaking id=22984 rarity=C [/card] [card] primitive=Benalish Emissary id=22948 rarity=U [/card] [card] primitive=Benalish Heralds id=22947 rarity=U [/card] [card] primitive=Benalish Lancer id=22932 rarity=C [/card] [card] primitive=Benalish Trapper id=22937 rarity=C [/card] [card] primitive=Bend or Break id=23099 rarity=R [/card] [card] primitive=Bind id=23146 rarity=R [/card] [card] primitive=Blazing Specter id=23192 rarity=R [/card] [card] primitive=Blind Seer id=23006 rarity=R [/card] [card] primitive=Blinding Light id=22955 rarity=U [/card] [card] primitive=Bloodstone Cameo id=23219 rarity=U [/card] [card] primitive=Blurred Mongoose id=23139 rarity=R [/card] [card] primitive=Bog Initiate id=23024 rarity=C [/card] [card] primitive=Breaking Wave id=23012 rarity=R [/card] [card] primitive=Breath of Darigaaz id=23090 rarity=U [/card] [card] primitive=Callous Giant id=23094 rarity=R [/card] [card] primitive=Canopy Surge id=23134 rarity=U [/card] [card] primitive=Capashen Unicorn id=22936 rarity=C [/card] [card] primitive=Captain Sisay id=25976 rarity=R [/card] [card] primitive=Cauldron Dance id=23173 rarity=U [/card] [card] primitive=Chaotic Strike id=23085 rarity=U [/card] [card] primitive=Charging Troll id=23162 rarity=U [/card] [card] primitive=Chromatic Sphere id=23230 rarity=U [/card] [card] primitive=Cinder Shade id=23172 rarity=U [/card] [card] primitive=Coalition Victory id=23216 rarity=R [/card] [card] primitive=Coastal Tower id=23240 rarity=U [/card] [card] primitive=Collapsing Borders id=23089 rarity=R [/card] [card] primitive=Collective Restraint id=23001 rarity=R [/card] [card] primitive=Cremate id=24119 rarity=U [/card] [card] primitive=Crimson Acolyte id=22934 rarity=C [/card] [card] primitive=Crosis, the Purger id=23207 rarity=R [/card] [card] primitive=Crosis's Attendant id=25837 rarity=U [/card] [card] primitive=Crown of Flames id=23074 rarity=C [/card] [card] primitive=Crusading Knight id=22963 rarity=R [/card] [card] primitive=Crypt Angel id=23320 rarity=R [/card] [card] primitive=Crystal Spray id=23008 rarity=R [/card] [card] primitive=Cursed Flesh id=23044 rarity=C [/card] [card] primitive=Darigaaz, the Igniter id=23208 rarity=R [/card] [card] primitive=Darigaaz's Attendant id=25838 rarity=U [/card] [card] primitive=Death or Glory id=22956 rarity=R [/card] [card] primitive=Defiling Tears id=23046 rarity=U [/card] [card] primitive=Desperate Research id=23055 rarity=R [/card] [card] primitive=Devouring Strossus id=23050 rarity=R [/card] [card] primitive=Dismantling Blow id=22946 rarity=C [/card] [card] primitive=Disrupt id=23000 rarity=U [/card] [card] primitive=Distorting Wake id=23011 rarity=R [/card] [card] primitive=Divine Presence id=22969 rarity=R [/card] [card] primitive=Do or Die id=23059 rarity=R [/card] [card] primitive=Drake-Skull Cameo id=23218 rarity=U [/card] [card] primitive=Dream Thrush id=22979 rarity=C [/card] [card] primitive=Dredge id=24124 rarity=U [/card] [card] primitive=Dromar, the Banisher id=23206 rarity=R [/card] [card] primitive=Dromar's Attendant id=25836 rarity=U [/card] [card] primitive=Dueling Grounds id=25438 rarity=R [/card] [card] primitive=Duskwalker id=23019 rarity=C [/card] [card] primitive=Elfhame Palace id=23244 rarity=U [/card] [card] primitive=Elfhame Sanctuary id=23142 rarity=U [/card] [card] primitive=Elvish Champion id=26445 rarity=R [/card] [card] primitive=Empress Galina id=23007 rarity=R [/card] [card] primitive=Essence Leak id=22997 rarity=U [/card] [card] primitive=Exclude id=22986 rarity=C [/card] [card] primitive=Exotic Curse id=23032 rarity=C [/card] [card] primitive=Explosive Growth id=23120 rarity=C [/card] [card] primitive=Fact or Fiction id=22998 rarity=U [/card] [card] primitive=Faerie Squadron id=22975 rarity=C [/card] [card] primitive=Fertile Ground id=23114 rarity=C [/card] [card] primitive=Fight or Flight id=22970 rarity=R [/card] [card] primitive=Firebrand Ranger id=23083 rarity=U [/card] [card] primitive=Fires of Yavimaya id=23180 rarity=U [/card] [card] primitive=Firescreamer id=23017 rarity=C [/card] [card] primitive=Forest id=25967 rarity=L [/card] [card] primitive=Forest id=26310 rarity=L [/card] [card] primitive=Forest id=26311 rarity=L [/card] [card] primitive=Forest id=26312 rarity=L [/card] [card] primitive=Frenzied Tilling id=23156 rarity=C [/card] [card] primitive=Galina's Knight id=23158 rarity=C [/card] [card] primitive=Geothermal Crevice id=23238 rarity=C [/card] [card] primitive=Ghitu Fire id=23086 rarity=R [/card] [card] primitive=Glimmering Angel id=22929 rarity=C [/card] [card] primitive=Global Ruin id=22967 rarity=R [/card] [card] primitive=Goblin Spy id=5680 rarity=U [/card] [card] primitive=Goham Djinn id=23037 rarity=U [/card] [card] primitive=Halam Djinn id=23082 rarity=U [/card] [card] primitive=Hanna, Ship's Navigator id=25977 rarity=R [/card] [card] primitive=Harrow id=23131 rarity=C [/card] [card] primitive=Harsh Judgment id=26282 rarity=R [/card] [card] primitive=Hate Weaver id=23041 rarity=U [/card] [card] primitive=Heroes' Reunion id=23183 rarity=U [/card] [card] primitive=Holy Day id=22940 rarity=C [/card] [card] primitive=Hooded Kavu id=23061 rarity=C [/card] [card] primitive=Horned Cheetah id=23163 rarity=U [/card] [card] primitive=Hunting Kavu id=23176 rarity=U [/card] [card] primitive=Hypnotic Cloud id=23033 rarity=C [/card] [card] primitive=Irrigation Ditch id=23235 rarity=C [/card] [card] primitive=Island id=25964 rarity=L [/card] [card] primitive=Island id=26301 rarity=L [/card] [card] primitive=Island id=26302 rarity=L [/card] [card] primitive=Island id=26303 rarity=L [/card] [card] primitive=Jade Leech id=23140 rarity=R [/card] [card] primitive=Juntu Stakes id=23223 rarity=R [/card] [card] primitive=Kangee, Aerie Keeper id=23186 rarity=R [/card] [card] primitive=Kavu Aggressor id=23063 rarity=C [/card] [card] primitive=Kavu Chameleon id=23125 rarity=U [/card] [card] primitive=Kavu Climber id=23109 rarity=C [/card] [card] primitive=Kavu Lair id=23144 rarity=R [/card] [card] primitive=Kavu Monarch id=23097 rarity=R [/card] [card] primitive=Kavu Runner id=23079 rarity=U [/card] [card] primitive=Kavu Scout id=23323 rarity=C [/card] [card] primitive=Kavu Titan id=23106 rarity=R [/card] [card] primitive=Keldon Necropolis id=25930 rarity=R [/card] [card] primitive=Liberate id=22953 rarity=U [/card] [card] primitive=Lightning Dart id=23088 rarity=U [/card] [card] primitive=Llanowar Cavalry id=23322 rarity=C [/card] [card] primitive=Llanowar Elite id=25363 rarity=C [/card] [card] primitive=Llanowar Knight id=23157 rarity=C [/card] [card] primitive=Llanowar Vanguard id=23123 rarity=C [/card] [card] primitive=Loafing Giant id=23092 rarity=R [/card] [card] primitive=Lobotomy id=23170 rarity=U [/card] [card] primitive=Lotus Guardian id=23233 rarity=R [/card] [card] primitive=Mages' Contest id=23102 rarity=R [/card] [card] primitive=Mana Maze id=23009 rarity=R [/card] [card] primitive=Maniacal Rage id=23072 rarity=C [/card] [card] primitive=Manipulate Fate id=23003 rarity=U [/card] [card] primitive=Marauding Knight id=23053 rarity=R [/card] [card] primitive=Metathran Aerostat id=23004 rarity=R [/card] [card] primitive=Metathran Transport id=26379 rarity=U [/card] [card] primitive=Metathran Zombie id=22973 rarity=C [/card] [card] primitive=Meteor Storm id=23193 rarity=R [/card] [card] primitive=Might Weaver id=23124 rarity=U [/card] [card] primitive=Molimo, Maro-Sorcerer id=23138 rarity=R [/card] [card] primitive=Mountain id=25966 rarity=L [/card] [card] primitive=Mountain id=26307 rarity=L [/card] [card] primitive=Mountain id=26308 rarity=L [/card] [card] primitive=Mountain id=26309 rarity=L [/card] [card] primitive=Mourning id=23031 rarity=C [/card] [card] primitive=Nightscape Apprentice id=23016 rarity=C [/card] [card] primitive=Nightscape Master id=23049 rarity=R [/card] [card] primitive=Noble Panther id=23147 rarity=R [/card] [card] primitive=Nomadic Elf id=23111 rarity=C [/card] [card] primitive=Obliterate id=23098 rarity=R [/card] [card] primitive=Obsidian Acolyte id=22935 rarity=C [/card] [card] primitive=Opt id=22988 rarity=C [/card] [card] primitive=Ordered Migration id=23187 rarity=U [/card] [card] primitive=Orim's Touch id=22945 rarity=C [/card] [card] primitive=Overabundance id=23202 rarity=R [/card] [card] primitive=Overload id=23070 rarity=C [/card] [card] primitive=Pain // Suffering (Pain) id=20577 rarity=U [/card] [card] primitive=Pain // Suffering (Suffering) id=20578 rarity=U [/card] [card] primitive=Phantasmal Terrain id=22983 rarity=C [/card] [card] primitive=Phyrexian Altar id=23226 rarity=R [/card] [card] primitive=Phyrexian Battleflies id=23023 rarity=C [/card] [card] primitive=Phyrexian Delver id=23022 rarity=R [/card] [card] primitive=Phyrexian Infiltrator id=26372 rarity=R [/card] [card] primitive=Phyrexian Lens id=23231 rarity=R [/card] [card] primitive=Phyrexian Reaper id=23036 rarity=C [/card] [card] primitive=Phyrexian Slayer id=23040 rarity=C [/card] [card] primitive=Pincer Spider id=23107 rarity=C [/card] [card] primitive=Plague Spitter id=23021 rarity=U [/card] [card] primitive=Plague Spores id=23153 rarity=C [/card] [card] primitive=Plains id=25963 rarity=L [/card] [card] primitive=Plains id=26298 rarity=L [/card] [card] primitive=Plains id=26299 rarity=L [/card] [card] primitive=Plains id=26300 rarity=L [/card] [card] primitive=Planar Portal id=23234 rarity=R [/card] [card] primitive=Pledge of Loyalty id=22958 rarity=U [/card] [card] primitive=Pouncing Kavu id=23064 rarity=C [/card] [card] primitive=Power Armor id=23222 rarity=U [/card] [card] primitive=Prison Barricade id=22944 rarity=C [/card] [card] primitive=Probe id=22990 rarity=C [/card] [card] primitive=Prohibit id=22989 rarity=C [/card] [card] primitive=Protective Sphere id=26257 rarity=C [/card] [card] primitive=Psychic Battle id=26287 rarity=R [/card] [card] primitive=Pulse of Llanowar id=23143 rarity=U [/card] [card] primitive=Pure Reflection id=23319 rarity=R [/card] [card] primitive=Pyre Zombie id=23201 rarity=R [/card] [card] primitive=Quirion Elves id=23112 rarity=C [/card] [card] primitive=Quirion Sentinel id=26416 rarity=C [/card] [card] primitive=Quirion Trailblazer id=23110 rarity=C [/card] [card] primitive=Rage Weaver id=23081 rarity=U [/card] [card] primitive=Raging Kavu id=23148 rarity=R [/card] [card] primitive=Rainbow Crow id=22994 rarity=U [/card] [card] primitive=Rampant Elephant id=23062 rarity=C [/card] [card] primitive=Ravenous Rats id=26297 rarity=C [/card] [card] primitive=Razorfoot Griffin id=22933 rarity=C [/card] [card] primitive=Reckless Assault id=23191 rarity=R [/card] [card] primitive=Reckless Spite id=23045 rarity=U [/card] [card] primitive=Recoil id=23154 rarity=C [/card] [card] primitive=Recover id=23029 rarity=C [/card] [card] primitive=Repulse id=22985 rarity=C [/card] [card] primitive=Restock id=23145 rarity=R [/card] [card] primitive=Restrain id=22943 rarity=C [/card] [card] primitive=Reviving Dose id=22941 rarity=C [/card] [card] primitive=Reviving Vapors id=23196 rarity=U [/card] [card] primitive=Rewards of Diversity id=25323 rarity=U [/card] [card] primitive=Reya Dawnbringer id=22965 rarity=R [/card] [card] primitive=Riptide Crab id=23150 rarity=U [/card] [card] primitive=Rith, the Awakener id=23209 rarity=R [/card] [card] primitive=Rith's Attendant id=25839 rarity=U [/card] [card] primitive=Rogue Kavu id=23065 rarity=C [/card] [card] primitive=Rooting Kavu id=23122 rarity=U [/card] [card] primitive=Rout id=22971 rarity=R [/card] [card] primitive=Ruby Leech id=23095 rarity=R [/card] [card] primitive=Ruham Djinn id=22949 rarity=U [/card] [card] primitive=Sabertooth Nishoba id=23205 rarity=R [/card] [card] primitive=Salt Marsh id=23241 rarity=U [/card] [card] primitive=Samite Archer id=23165 rarity=U [/card] [card] primitive=Samite Ministration id=22954 rarity=U [/card] [card] primitive=Sapphire Leech id=23010 rarity=R [/card] [card] primitive=Saproling Infestation id=25750 rarity=R [/card] [card] primitive=Saproling Symbiosis id=24670 rarity=R [/card] [card] primitive=Savage Offensive id=23078 rarity=C [/card] [card] primitive=Scarred Puma id=23067 rarity=C [/card] [card] primitive=Scavenged Weaponry id=23028 rarity=C [/card] [card] primitive=Scorching Lava id=23077 rarity=C [/card] [card] primitive=Scouting Trek id=22317 rarity=U [/card] [card] primitive=Searing Rays id=25749 rarity=U [/card] [card] primitive=Seashell Cameo id=23217 rarity=U [/card] [card] primitive=Seer's Vision id=23178 rarity=U [/card] [card] primitive=Serpentine Kavu id=23105 rarity=C [/card] [card] primitive=Shackles id=22942 rarity=C [/card] [card] primitive=Shimmering Wings id=22981 rarity=C [/card] [card] primitive=Shivan Emissary id=23084 rarity=U [/card] [card] primitive=Shivan Harvest id=23091 rarity=U [/card] [card] primitive=Shivan Oasis id=23243 rarity=U [/card] [card] primitive=Shivan Zombie id=23160 rarity=C [/card] [card] primitive=Shoreline Raider id=22978 rarity=C [/card] [card] primitive=Simoon id=23175 rarity=U [/card] [card] primitive=Skittish Kavu id=23080 rarity=U [/card] [card] primitive=Skizzik id=23096 rarity=R [/card] [card] primitive=Sky Weaver id=22996 rarity=U [/card] [card] primitive=Sleeper's Robe id=23168 rarity=U [/card] [card] primitive=Slimy Kavu id=23068 rarity=C [/card] [card] primitive=Slinking Serpent id=23149 rarity=U [/card] [card] primitive=Smoldering Tar id=23179 rarity=U [/card] [card] primitive=Soul Burn id=23026 rarity=C [/card] [card] primitive=Sparring Golem id=23225 rarity=U [/card] [card] primitive=Spinal Embrace id=23189 rarity=R [/card] [card] primitive=Spirit of Resistance id=22968 rarity=R [/card] [card] primitive=Spirit Weaver id=22950 rarity=U [/card] [card] primitive=Spite // Malice (Malice) id=20576 rarity=U [/card] [card] primitive=Spite // Malice (Spite) id=20575 rarity=U [/card] [card] primitive=Spreading Plague id=23057 rarity=R [/card] [card] primitive=Stalking Assassin id=25752 rarity=R [/card] [card] primitive=Stand // Deliver (Stand) id=20573 rarity=U [/card] [card] primitive=Stand // Deliver (Deliver) id=20574 rarity=U [/card] [card] primitive=Stand or Fall id=26389 rarity=R [/card] [card] primitive=Sterling Grove id=23181 rarity=U [/card] [card] primitive=Stormscape Apprentice id=22972 rarity=C [/card] [card] primitive=Stormscape Master id=23005 rarity=R [/card] [card] primitive=Strength of Unity id=22939 rarity=C [/card] [card] primitive=Stun id=23073 rarity=C [/card] [card] primitive=Sulam Djinn id=23126 rarity=U [/card] [card] primitive=Sulfur Vent id=23237 rarity=C [/card] [card] primitive=Sunscape Apprentice id=22928 rarity=C [/card] [card] primitive=Sunscape Master id=22961 rarity=R [/card] [card] primitive=Swamp id=25965 rarity=L [/card] [card] primitive=Swamp id=26304 rarity=L [/card] [card] primitive=Swamp id=26305 rarity=L [/card] [card] primitive=Swamp id=26306 rarity=L [/card] [card] primitive=Sway of Illusion id=22999 rarity=U [/card] [card] primitive=Tainted Well id=25748 rarity=C [/card] [card] primitive=Tangle id=23115 rarity=U [/card] [card] primitive=Tectonic Instability id=23100 rarity=R [/card] [card] primitive=Teferi's Care id=22959 rarity=U [/card] [card] primitive=Teferi's Moat id=23167 rarity=R [/card] [card] primitive=Teferi's Response id=23015 rarity=R [/card] [card] primitive=Tek id=23229 rarity=R [/card] [card] primitive=Temporal Distortion id=23212 rarity=R [/card] [card] primitive=Thicket Elemental id=23135 rarity=R [/card] [card] primitive=Thornscape Apprentice id=23104 rarity=C [/card] [card] primitive=Thornscape Master id=23136 rarity=R [/card] [card] primitive=Thunderscape Apprentice id=23060 rarity=C [/card] [card] primitive=Thunderscape Master id=23093 rarity=R [/card] [card] primitive=Tidal Visionary id=22977 rarity=C [/card] [card] primitive=Tigereye Cameo id=23221 rarity=U [/card] [card] primitive=Tinder Farm id=23239 rarity=C [/card] [card] primitive=Tolarian Emissary id=22991 rarity=U [/card] [card] primitive=Tower Drake id=22974 rarity=C [/card] [card] primitive=Tranquility id=23116 rarity=C [/card] [card] primitive=Traveler's Cloak id=22987 rarity=C [/card] [card] primitive=Treefolk Healer id=23128 rarity=U [/card] [card] primitive=Trench Wurm id=23039 rarity=U [/card] [card] primitive=Treva, the Renewer id=23210 rarity=R [/card] [card] primitive=Treva's Attendant id=25840 rarity=U [/card] [card] primitive=Tribal Flames id=23076 rarity=C [/card] [card] primitive=Troll-Horn Cameo id=23220 rarity=U [/card] [card] primitive=Tsabo Tavoc id=23321 rarity=R [/card] [card] primitive=Tsabo's Assassin id=23048 rarity=R [/card] [card] primitive=Tsabo's Decree id=26380 rarity=R [/card] [card] primitive=Tsabo's Web id=23228 rarity=R [/card] [card] primitive=Turf Wound id=23071 rarity=C [/card] [card] primitive=Twilight's Call id=23058 rarity=R [/card] [card] primitive=Undermine id=23190 rarity=R [/card] [card] primitive=Urborg Drake id=25975 rarity=U [/card] [card] primitive=Urborg Emissary id=23038 rarity=U [/card] [card] primitive=Urborg Phantom id=23018 rarity=C [/card] [card] primitive=Urborg Shambler id=23035 rarity=U [/card] [card] primitive=Urborg Skeleton id=23020 rarity=C [/card] [card] primitive=Urborg Volcano id=23242 rarity=U [/card] [card] primitive=Urza's Filter id=23227 rarity=R [/card] [card] primitive=Urza's Rage id=23087 rarity=R [/card] [card] primitive=Utopia Tree id=12605 rarity=R [/card] [card] primitive=Verdeloth the Ancient id=23137 rarity=R [/card] [card] primitive=Verduran Emissary id=23127 rarity=U [/card] [card] primitive=Viashino Grappler id=22930 rarity=C [/card] [card] primitive=Vicious Kavu id=23151 rarity=U [/card] [card] primitive=Vigorous Charge id=23121 rarity=C [/card] [card] primitive=Vile Consumption id=23188 rarity=R [/card] [card] primitive=Vodalian Hypnotist id=22993 rarity=U [/card] [card] primitive=Vodalian Merchant id=26296 rarity=C [/card] [card] primitive=Vodalian Serpent id=22976 rarity=C [/card] [card] primitive=Vodalian Zombie id=23159 rarity=C [/card] [card] primitive=Void id=23200 rarity=R [/card] [card] primitive=Voracious Cobra id=23203 rarity=U [/card] [card] primitive=Wallop id=23130 rarity=U [/card] [card] primitive=Wandering Stream id=23119 rarity=C [/card] [card] primitive=Wash Out id=25320 rarity=U [/card] [card] primitive=Wax // Wane (Wane) id=20582 rarity=U [/card] [card] primitive=Wax // Wane (Wax) id=20581 rarity=U [/card] [card] primitive=Wayfaring Giant id=23211 rarity=U [/card] [card] primitive=Well-Laid Plans id=24117 rarity=R [/card] [card] primitive=Whip Silk id=23118 rarity=C [/card] [card] primitive=Wings of Hope id=24118 rarity=C [/card] [card] primitive=Winnow id=22966 rarity=R [/card] [card] primitive=Worldly Counsel id=22982 rarity=C [/card] [card] primitive=Yavimaya Barbarian id=23161 rarity=C [/card] [card] primitive=Yavimaya Kavu id=23174 rarity=U [/card] [card] primitive=Yawgmoth's Agenda id=23054 rarity=R [/card] [card] primitive=Zanam Djinn id=22992 rarity=U [/card] [card] primitive=Zap id=23075 rarity=C [/card] [meta] author=Wagic Team year=2011 block=Inni [/meta] [card] primitive=Abattoir Ghoul id=222911 rarity=U [/card] [card] primitive=Abbey Griffin id=235595 rarity=C [/card] [card] primitive=Altar's Reap id=226890 rarity=C [/card] [card] primitive=Ambush Viper id=220644 rarity=C [/card] [card] primitive=Ancient Grudge id=235600 rarity=C [/card] [card] primitive=Angel of Flight Alabaster id=230620 rarity=R [/card] [card] primitive=Angelic Overseer id=220370 rarity=M [/card] [card] primitive=Armored Skaab id=244685 rarity=C [/card] [card] primitive=Army of the Damned id=229968 rarity=M [/card] [card] primitive=Zombie Token id=-229968 rarity=T [/card] [card] primitive=Ashmouth Hound id=233255 rarity=C [/card] [card] primitive=Avacynian Priest id=220380 rarity=C [/card] [card] primitive=Avacyn's Pilgrim id=243212 rarity=C [/card] [card] primitive=Back from the Brink id=249663 rarity=R [/card] [card] primitive=Balefire Dragon id=230774 rarity=M [/card] [card] primitive=Battleground Geist id=237355 rarity=U [/card] [card] primitive=Bitterheart Witch id=222205 rarity=U [/card] [card] primitive=Blasphemous Act id=222206 rarity=R [/card] [card] primitive=Blazing Torch id=221284 rarity=C [/card] [card] primitive=Bloodcrazed Neonate id=220373 rarity=C [/card] [card] primitive=Bloodgift Demon id=226885 rarity=R [/card] [card] primitive=Bloodline Keeper id=227061 rarity=R [/card] [card] primitive=Lord of Lineage id=227072 rarity=T [/card] [card] primitive=Bonds of Faith id=221216 rarity=C [/card] [card] primitive=Boneyard Wurm id=220050 rarity=U [/card] [card] primitive=Brain Weevil id=235596 rarity=C [/card] [card] primitive=Bramblecrush id=227095 rarity=U [/card] [card] primitive=Brimstone Volley id=233253 rarity=C [/card] [card] primitive=Bump in the Night id=222203 rarity=C [/card] [card] primitive=Burning Vengeance id=243211 rarity=U [/card] [card] primitive=Butcher's Cleaver id=220049 rarity=U [/card] [card] primitive=Cackling Counterpart id=245195 rarity=R [/card] [card] primitive=Caravan Vigil id=234444 rarity=C [/card] [card] primitive=Cellar Door id=220390 rarity=U [/card] [card] primitive=Champion of the Parish id=262861 rarity=R [/card] [card] primitive=Chapel Geist id=230622 rarity=C [/card] [card] primitive=Charmbreaker Devils id=227668 rarity=R [/card] [card] primitive=Civilized Scholar id=221209 rarity=U [/card] [card] primitive=Homicidal Brute id=221185 rarity=T [/card] [card] primitive=Claustrophobia id=235601 rarity=C [/card] [card] primitive=Clifftop Retreat id=241980 rarity=R [/card] [card] primitive=Cloistered Youth id=221212 rarity=U [/card] [card] primitive=Unholy Fiend id=221222 rarity=T [/card] [card] primitive=Cobbled Wings id=220649 rarity=C [/card] [card] primitive=Corpse Lunge id=244680 rarity=C [/card] [card] primitive=Creeping Renaissance id=245198 rarity=R [/card] [card] primitive=Creepy Doll id=220378 rarity=R [/card] [card] primitive=Crossway Vampire id=230779 rarity=C [/card] [card] primitive=Curiosity id=230767 rarity=U [/card] [card] primitive=Curse of Death's Hold id=227075 rarity=R [/card] [card] primitive=Curse of Oblivion id=237020 rarity=C [/card] [card] primitive=Curse of Stalked Prey id=226889 rarity=R [/card] [card] primitive=Curse of the Bloody Tome id=230627 rarity=C [/card] [card] primitive=Curse of the Nightly Hunt id=226881 rarity=U [/card] [card] primitive=Curse of the Pierced Heart id=227071 rarity=C [/card] [card] primitive=Darkthicket Wolf id=241986 rarity=C [/card] [card] primitive=Daybreak Ranger id=222118 rarity=R [/card] [card] primitive=Nightfall Predator id=222114 rarity=T [/card] [card] primitive=Dead Weight id=220393 rarity=C [/card] [card] primitive=Dearly Departed id=222194 rarity=R [/card] [card] primitive=Delver of Secrets id=226749 rarity=C [/card] [card] primitive=Insectile Aberration id=226755 rarity=T [/card] [card] primitive=Demonmail Hauberk id=227291 rarity=U [/card] [card] primitive=Deranged Assistant id=221171 rarity=C [/card] [card] primitive=Desperate Ravings id=237359 rarity=U [/card] [card] primitive=Devil's Play id=247419 rarity=R [/card] [card] primitive=Diregraf Ghoul id=226747 rarity=U [/card] [card] primitive=Disciple of Griselbrand id=244679 rarity=U [/card] [card] primitive=Dissipate id=241985 rarity=U [/card] [card] primitive=Divine Reckoning id=245196 rarity=R [/card] [card] primitive=Doomed Traveler id=237364 rarity=C [/card] [card] primitive=Dream Twist id=243213 rarity=C [/card] [card] primitive=Elder Cathar id=222910 rarity=C [/card] [card] primitive=Elder of Laurels id=247418 rarity=R [/card] [card] primitive=Elite Inquisitor id=246949 rarity=R [/card] [card] primitive=Endless Ranks of the Dead id=234430 rarity=R [/card] [card] primitive=Essence of the Wild id=254133 rarity=M [/card] [card] primitive=Evil Twin id=229965 rarity=R [/card] [card] primitive=Falkenrath Marauders id=246954 rarity=R [/card] [card] primitive=Falkenrath Noble id=226751 rarity=U [/card] [card] primitive=Feeling of Dread id=237360 rarity=C [/card] [card] primitive=Feral Ridgewolf id=220022 rarity=C [/card] [card] primitive=Festerhide Boar id=233250 rarity=C [/card] [card] primitive=Fiend Hunter id=222007 rarity=U [/card] [card] primitive=Forbidden Alchemy id=226758 rarity=C [/card] [card] primitive=Forest id=245247 rarity=L [/card] [card] primitive=Forest id=245248 rarity=L [/card] [card] primitive=Forest id=245246 rarity=L [/card] [card] primitive=Fortress Crab id=234429 rarity=C [/card] [card] primitive=Frightful Delusion id=220031 rarity=C [/card] [card] primitive=Full Moon's Rise id=241981 rarity=U [/card] [card] primitive=Furor of the Bitten id=234431 rarity=C [/card] [card] primitive=Gallows Warden id=233248 rarity=U [/card] [card] primitive=Galvanic Juggernaut id=230772 rarity=U [/card] [card] primitive=Garruk Relentless id=245250 rarity=M [/card] [card] primitive=Garruk the Veil-Cursed id=245251 rarity=T [/card] [card] primitive=Gatstaf Shepherd id=227409 rarity=U [/card] [card] primitive=Gatstaf Howler id=227290 rarity=T [/card] [card] primitive=Gavony Township id=233242 rarity=R [/card] [card] primitive=Geist of Saint Traft id=247236 rarity=M [/card] [card] primitive=Geistcatcher's Rig id=234445 rarity=U [/card] [card] primitive=Geistflame id=247427 rarity=C [/card] [card] primitive=Geist-Honored Monk id=230787 rarity=R [/card] [card] primitive=Ghost Quarter id=220371 rarity=U [/card] [card] primitive=Ghostly Possession id=220052 rarity=C [/card] [card] primitive=Ghoulcaller's Bell id=237362 rarity=C [/card] [card] primitive=Ghoulcaller's Chant id=220021 rarity=C [/card] [card] primitive=Ghoulraiser id=220019 rarity=C [/card] [card] primitive=Gnaw to the Bone id=247420 rarity=C [/card] [card] primitive=Grasp of Phantoms id=243208 rarity=U [/card] [card] primitive=Grave Bramble id=229964 rarity=C [/card] [card] primitive=Graveyard Shovel id=221288 rarity=U [/card] [card] primitive=Grimgrin, Corpse-Born id=247237 rarity=M [/card] [card] primitive=Grimoire of the Dead id=230792 rarity=M [/card] [card] primitive=Grizzled Outcasts id=222124 rarity=C [/card] [card] primitive=Krallenhorde Wantons id=222123 rarity=T [/card] [card] primitive=Gruesome Deformity id=246945 rarity=C [/card] [card] primitive=Gutter Grime id=234849 rarity=R [/card] [card] primitive=Hamlet Captain id=234446 rarity=U [/card] [card] primitive=Hanweir Watchkeep id=244683 rarity=U [/card] [card] primitive=Bane of Hanweir id=244687 rarity=T [/card] [card] primitive=Harvest Pyre id=220010 rarity=C [/card] [card] primitive=Heartless Summoning id=244678 rarity=R [/card] [card] primitive=Heretic's Punishment id=249974 rarity=R [/card] [card] primitive=Hinterland Harbor id=241988 rarity=R [/card] [card] primitive=Hollowhenge Scavenger id=226883 rarity=U [/card] [card] primitive=Hysterical Blindness id=234433 rarity=C [/card] [card] primitive=Infernal Plunge id=235603 rarity=C [/card] [card] primitive=Inquisitor's Flail id=222196 rarity=U [/card] [card] primitive=Instigator Gang id=227415 rarity=R [/card] [card] primitive=Wildblood Pack id=227419 rarity=T [/card] [card] primitive=Intangible Virtue id=243217 rarity=U [/card] [card] primitive=Into the Maw of Hell id=220035 rarity=U [/card] [card] primitive=Invisible Stalker id=220041 rarity=U [/card] [card] primitive=Island id=245235 rarity=L [/card] [card] primitive=Island id=245237 rarity=L [/card] [card] primitive=Island id=245236 rarity=L [/card] [card] primitive=Isolated Chapel id=241979 rarity=R [/card] [card] primitive=Kessig Cagebreakers id=249868 rarity=R [/card] [card] primitive=Kessig Wolf id=220040 rarity=C [/card] [card] primitive=Kessig Wolf Run id=233256 rarity=R [/card] [card] primitive=Kindercatch id=227088 rarity=C [/card] [card] primitive=Kruin Outlaw id=227084 rarity=R [/card] [card] primitive=Terror of Kruin Pass id=227090 rarity=T [/card] [card] primitive=Laboratory Maniac id=230788 rarity=R [/card] [card] primitive=Lantern Spirit id=241984 rarity=U [/card] [card] primitive=Liliana of the Veil id=235597 rarity=M [/card] [card] primitive=Lost in the Mist id=241982 rarity=C [/card] [card] primitive=Ludevic's Test Subject id=221179 rarity=R [/card] [card] primitive=Ludevic's Abomination id=221173 rarity=T [/card] [card] primitive=Lumberknot id=230624 rarity=U [/card] [card] primitive=Make a Wish id=222193 rarity=U [/card] [card] primitive=Makeshift Mauler id=222916 rarity=C [/card] [card] primitive=Manor Gargoyle id=227083 rarity=R [/card] [card] primitive=Manor Skeleton id=249976 rarity=C [/card] [card] primitive=Markov Patrician id=226754 rarity=C [/card] [card] primitive=Mask of Avacyn id=221193 rarity=U [/card] [card] primitive=Mausoleum Guard id=237356 rarity=U [/card] [card] primitive=Maw of the Mire id=246952 rarity=C [/card] [card] primitive=Mayor of Avabruck id=222189 rarity=R [/card] [card] primitive=Howlpack Alpha id=222183 rarity=T [/card] [card] primitive=Memory's Journey id=254134 rarity=U [/card] [card] primitive=Mentor of the Meek id=244682 rarity=R [/card] [card] primitive=Midnight Haunting id=221214 rarity=U [/card] [card] primitive=Mikaeus, the Lunarch id=247234 rarity=M [/card] [card] primitive=Mindshrieker id=229960 rarity=R [/card] [card] primitive=Mirror-Mad Phantasm id=227297 rarity=M [/card] [card] primitive=Moan of the Unhallowed id=227286 rarity=U [/card] [card] primitive=Moldgraf Monstrosity id=249664 rarity=R [/card] [card] primitive=Moment of Heroism id=226882 rarity=C [/card] [card] primitive=Moon Heron id=221187 rarity=C [/card] [card] primitive=Moonmist id=222933 rarity=C [/card] [card] primitive=Moorland Haunt id=233239 rarity=R [/card] [card] primitive=Morkrut Banshee id=230777 rarity=U [/card] [card] primitive=Mountain id=245242 rarity=L [/card] [card] primitive=Mountain id=245245 rarity=L [/card] [card] primitive=Mountain id=245243 rarity=L [/card] [card] primitive=Mulch id=237012 rarity=C [/card] [card] primitive=Murder of Crows id=230616 rarity=U [/card] [card] primitive=Naturalize id=237015 rarity=C [/card] [card] primitive=Nephalia Drownyard id=230789 rarity=R [/card] [card] primitive=Nevermore id=226878 rarity=R [/card] [card] primitive=Night Revelers id=226879 rarity=C [/card] [card] primitive=Night Terrors id=246947 rarity=C [/card] [card] primitive=Nightbird's Clutches id=220386 rarity=C [/card] [card] primitive=Olivia Voldaren id=247235 rarity=M [/card] [card] primitive=One-Eyed Scarecrow id=220045 rarity=C [/card] [card] primitive=Orchard Spirit id=234855 rarity=C [/card] [card] primitive=Parallel Lives id=249662 rarity=R [/card] [card] primitive=Paraselene id=249975 rarity=U [/card] [card] primitive=Past in Flames id=245197 rarity=M [/card] [card] primitive=Pitchburn Devils id=222904 rarity=C [/card] [card] primitive=Plains id=245230 rarity=L [/card] [card] primitive=Plains id=245231 rarity=L [/card] [card] primitive=Plains id=245233 rarity=L [/card] [card] primitive=Prey Upon id=220383 rarity=C [/card] [card] primitive=Purify the Grave id=226884 rarity=U [/card] [card] primitive=Rage Thrower id=222921 rarity=U [/card] [card] primitive=Rakish Heir id=234441 rarity=U [/card] [card] primitive=Rally the Peasants id=237361 rarity=U [/card] [card] primitive=Ranger's Guile id=249973 rarity=C [/card] [card] primitive=Reaper from the Abyss id=230768 rarity=M [/card] [card] primitive=Rebuke id=247423 rarity=C [/card] [card] primitive=Reckless Waif id=222111 rarity=U [/card] [card] primitive=Merciless Predator id=222115 rarity=T [/card] [card] primitive=Riot Devils id=220648 rarity=C [/card] [card] primitive=Rolling Temblor id=249660 rarity=U [/card] [card] primitive=Rooftop Storm id=227287 rarity=R [/card] [card] primitive=Rotting Fensnake id=237011 rarity=C [/card] [card] primitive=Runechanter's Pike id=244681 rarity=R [/card] [card] primitive=Runic Repetition id=227298 rarity=U [/card] [card] primitive=Scourge of Geier Reach id=227077 rarity=U [/card] [card] primitive=Screeching Bat id=221211 rarity=U [/card] [card] primitive=Stalking Vampire id=221215 rarity=T [/card] [card] primitive=Selfless Cathar id=221219 rarity=C [/card] [card] primitive=Selhoff Occultist id=233254 rarity=C [/card] [card] primitive=Sensory Deprivation id=222014 rarity=C [/card] [card] primitive=Sever the Bloodline id=245194 rarity=R [/card] [card] primitive=Sharpened Pitchfork id=220642 rarity=U [/card] [card] primitive=Shimmering Grotto id=243216 rarity=C [/card] [card] primitive=Silent Departure id=220047 rarity=C [/card] [card] primitive=Silverchase Fox id=234848 rarity=C [/card] [card] primitive=Silver-Inlaid Dagger id=222190 rarity=U [/card] [card] primitive=Skaab Goliath id=222913 rarity=U [/card] [card] primitive=Skaab Ruinator id=230780 rarity=M [/card] [card] primitive=Skeletal Grimace id=220387 rarity=C [/card] [card] primitive=Skirsdag Cultist id=220638 rarity=U [/card] [card] primitive=Skirsdag High Priest id=230794 rarity=R [/card] [card] primitive=Slayer of the Wicked id=220062 rarity=U [/card] [card] primitive=Smite the Monstrous id=220377 rarity=C [/card] [card] primitive=Snapcaster Mage id=227676 rarity=R [/card] [card] primitive=Somberwald Spider id=237013 rarity=C [/card] [card] primitive=Spare from Evil id=230618 rarity=C [/card] [card] primitive=Spectral Flight id=230775 rarity=C [/card] [card] primitive=Spectral Rider id=220372 rarity=U [/card] [card] primitive=Spider Spawning id=222175 rarity=U [/card] [card] primitive=Spidery Grasp id=244686 rarity=C [/card] [card] primitive=Splinterfright id=227301 rarity=R [/card] [card] primitive=Stensia Bloodhall id=233244 rarity=R [/card] [card] primitive=Stitched Drake id=220652 rarity=C [/card] [card] primitive=Stitcher's Apprentice id=220631 rarity=C [/card] [card] primitive=Stony Silence id=247425 rarity=R [/card] [card] primitive=Stromkirk Noble id=230783 rarity=R [/card] [card] primitive=Stromkirk Patrol id=226876 rarity=C [/card] [card] primitive=Sturmgeist id=246950 rarity=R [/card] [card] primitive=Sulfur Falls id=241987 rarity=R [/card] [card] primitive=Swamp id=245240 rarity=L [/card] [card] primitive=Swamp id=245239 rarity=L [/card] [card] primitive=Swamp id=245241 rarity=L [/card] [card] primitive=Think Twice id=230626 rarity=C [/card] [card] primitive=Thraben Purebloods id=230625 rarity=C [/card] [card] primitive=Thraben Sentry id=222016 rarity=C [/card] [card] primitive=Thraben Militia id=221190 rarity=T [/card] [card] primitive=Tormented Pariah id=222186 rarity=C [/card] [card] primitive=Rampaging Werewolf id=222117 rarity=T [/card] [card] primitive=Traitorous Blood id=234438 rarity=C [/card] [card] primitive=Travel Preparations id=220026 rarity=C [/card] [card] primitive=Traveler's Amulet id=237357 rarity=C [/card] [card] primitive=Tree of Redemption id=247421 rarity=M [/card] [card] primitive=Trepanation Blade id=221186 rarity=U [/card] [card] primitive=Tribute to Hunger id=227064 rarity=U [/card] [card] primitive=Typhoid Rats id=220634 rarity=C [/card] [card] primitive=Ulvenwald Mystics id=222105 rarity=U [/card] [card] primitive=Ulvenwald Primordials id=222108 rarity=T [/card] [card] primitive=Unbreathing Horde id=230786 rarity=R [/card] [card] primitive=Unburial Rites id=227087 rarity=U [/card] [card] primitive=Undead Alchemist id=244684 rarity=R [/card] [card] primitive=Unruly Mob id=220389 rarity=C [/card] [card] primitive=Urgent Exorcism id=227066 rarity=C [/card] [card] primitive=Vampire Interloper id=226748 rarity=C [/card] [card] primitive=Vampiric Fury id=247424 rarity=C [/card] [card] primitive=Victim of Night id=220023 rarity=C [/card] [card] primitive=Village Bell-Ringer id=222923 rarity=C [/card] [card] primitive=Village Cannibals id=222903 rarity=U [/card] [card] primitive=Village Ironsmith id=222112 rarity=C [/card] [card] primitive=Ironfang id=222107 rarity=T [/card] [card] primitive=Villagers of Estwald id=222915 rarity=C [/card] [card] primitive=Howlpack of Estwald id=222906 rarity=T [/card] [card] primitive=Voiceless Spirit id=243215 rarity=C [/card] [card] primitive=Walking Corpse id=243210 rarity=C [/card] [card] primitive=Witchbane Orb id=233240 rarity=R [/card] [card] primitive=Wooden Stake id=226880 rarity=C [/card] [card] primitive=Woodland Cemetery id=241983 rarity=R [/card] [card] primitive=Woodland Sleuth id=220654 rarity=C [/card] [card] primitive=Wreath of Geists id=237017 rarity=U [/card][meta] author=Wagic Team block=Duel year=2012 [/meta] [card] primitive=Barren Moor id=292964 rarity=C [/card] [card] primitive=Boneyard Wurm id=338400 rarity=U [/card] [card] primitive=Brain Weevil id=338401 rarity=C [/card] [card] primitive=Brainstorm id=292751 rarity=C [/card] [card] primitive=Call to Heel id=292748 rarity=C [/card] [card] primitive=Dakmor Salvage id=292984 rarity=U [/card] [card] primitive=Life//Death (Death) id=292976 rarity=U [/card] [card] primitive=Dissipate id=292758 rarity=U [/card] [card] primitive=Djinn Illuminatus id=292730 rarity=R [/card] [card] primitive=Doomgape id=292979 rarity=R [/card] [card] primitive=Dreg Mangler id=338412 rarity=U [/card] [card] primitive=Elves of Deep Shadow id=292942 rarity=C [/card] [card] primitive=Eternal Witness id=292966 rarity=U [/card] [card] primitive=Feast or Famine id=338405 rarity=C [/card] [card] primitive=Fire//Ice (Fire) id=292753 rarity=U [/card] [card] primitive=Force Spike id=292750 rarity=C [/card] [card] primitve=Forest id=292943 rarity=L [/card] [card] primitve=Forest id=292946 rarity=L [/card] [card] primitve=Forest id=292945 rarity=L [/card] [card] primitve=Forest id=292944 rarity=L [/card] [card] primitive=Forgotten Cave id=292761 rarity=C [/card] [card] primitive=Galvanoth id=338469 rarity=R [/card] [card] primitive=Gelectrode id=292731 rarity=U [/card] [card] primitive=Ghoul's Feast id=338407 rarity=U [/card] [card] primitive=Gleancrawler id=338391 rarity=R [/card] [card] primitive=Goblin Electromancer id=338414 rarity=C [/card] [card] primitive=Golgari Germination id=292948 rarity=U [/card] [card] primitive=Golgari Grave-Troll id=338406 rarity=R [/card] [card] primitive=Golgari Rot Farm id=292950 rarity=C [/card] [card] primitive=Golgari Rotwurm id=292951 rarity=C [/card] [card] primitive=Golgari Signet id=292952 rarity=C [/card] [card] primitive=Golgari Thug id=292953 rarity=U [/card] [card] primitive=Greater Mossdog id=338472 rarity=C [/card] [card] primitive=Grim Flowering id=338390 rarity=U [/card] [card] primitive=Ice//Fire(Ice) id=292754 rarity= [/card] [card] primitive=Invoke the Firemind id=292732 rarity=R [/card] [card] primitive=Island id=292765 rarity=L [/card] [card] primitive=Island id=292763 rarity=L [/card] [card] primitive=Island id=292766 rarity=L [/card] [card] primitive=Island id=292764 rarity=L [/card] [card] primitive=Isochron Scepter id=292752 rarity=U [/card] [card] primitive=Izzet Boilerworks id=292733 rarity=C [/card] [card] primitive=Izzet Charm id=338413 rarity=U [/card] [card] primitive=Izzet Chronarch id=292734 rarity=C [/card] [card] primitive=Izzet Guildmage id=292735 rarity=U [/card] [card] primitive=Izzet Signet id=292736 rarity=C [/card] [card] primitive=Jarad, Golgari Lich Lord id=292771 rarity=M [/card] [card] primitive=Kiln Fiend id=292742 rarity=C [/card] [card] primitive=Korozda Guildmage id=338415 rarity=U [/card] [card] primitive=Life//Death (Life) id=292977 rarity=U [/card] [card] primitive=Life from the Loam id=338409 rarity=R [/card] [card] primitive=Lonely Sandbar id=292762 rarity=C [/card] [card] primitive=Magma Spray id=338470 rarity=C [/card] [card] primitive=Mountain id=292769 rarity=L [/card] [card] primitive=Mountain id=292767 rarity=L [/card] [card] primitive=Mountain id=292768 rarity=L [/card] [card] primitive=Mountain id=292770 rarity= [/card] [card] primitive=Nightmare Void id=338410 rarity=U [/card] [card] primitive=Nivix, Aerie of the Firemind id=292737 rarity=U [/card] [card] primitive=Niv-Mizzet, the Firemind id=292738 rarity=M [/card] [card] primitive=Ogre Savant id=338389 rarity=C [/card] [card] primitive=Overwhelming Intellect id=292759 rarity=U [/card] [card] primitive=Plagued Rusalka id=338396 rarity=U [/card] [card] primitive=Prophetic Bolt id=338392 rarity=R [/card] [card] primitive=Putrefy id=292956 rarity=U [/card] [card] primitive=Putrid Leech id=338388 rarity=C [/card] [card] primitive=Pyromatics id=292739 rarity=C [/card] [card] primitive=Quicksilver Dagger id=292757 rarity=C [/card] [card] primitive=Ravenous Rats id=338404 rarity=C [/card] [card] primitive=Reassembling Skeleton id=338402 rarity=U [/card] [card] primitive=Reminisce id=338471 rarity=U [/card] [card] primitive=Sadistic Hypnotist id=338408 rarity=U [/card] [card] primitive=Shambling Shell id=292957 rarity=U [/card] [card] primitive=Shrewd Hatchling id=338395 rarity=U [/card] [card] primitive=Sphinx-Bone Wand id=292760 rarity=R [/card] [card] primitive=Steamcore Weird id=338393 rarity=C [/card] [card] primitive=Stingerfling Spider id=338403 rarity=U [/card] [card] primitive=Stinkweed Imp id=292958 rarity=C [/card] [card] primitive=Street Spasm id=338411 rarity=U [/card] [card] primitive=Svogthos, the Restless Tomb id=292959 rarity=U [/card] [card] primitive=Swamp id=292962 rarity=L [/card] [card] primitive=Swamp id=292961 rarity=L [/card] [card] primitive=Swamp id=292960 rarity=L [/card] [card] primitive=Swamp id=292963 rarity=L [/card] [card] primitive=Thunderheads id=338397 rarity=U [/card] [card] primitive=Train of Thought id=292740 rarity=C [/card] [card] primitive=Tranquil Thicket id=292969 rarity=C [/card] [card] primitive=Twilight's Call id=338399 rarity=R [/card] [card] primitive=Vacuumelt id=338398 rarity=U [/card] [card] primitive=Vigor Mortis id=338473 rarity=U [/card] [card] primitive=Wee Dragonauts id=292741 rarity=C [/card] [card] primitive=Yoke of the Damned id=338474 rarity=C [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; [meta] author=Wagic Team year=2014 block=Theros [/meta] [card] primitive=Aegis of the Gods id=380364 rarity=R [/card] [card] primitive=Aerial Formation id=380365 rarity=C [/card] [card] primitive=Agent of Erebos id=380366 rarity=U [/card] [card] primitive=Ajani, Mentor of Heroes id=380367 rarity=M [/card] [card] primitive=Ajani's Presence id=380368 rarity=C [/card] [card] primitive=Akroan Line Breaker id=380369 rarity=U [/card] [card] primitive=Akroan Mastiff id=380370 rarity=C [/card] [card] primitive=Armament of Nyx id=380371 rarity=C [/card] [card] primitive=Armory of Iroas id=380372 rarity=U [/card] [card] primitive=Aspect of Gorgon id=380373 rarity=C [/card] [card] primitive=Athreos, God of Passage id=380374 rarity=M [/card] [card] primitive=Banishing Light id=380375 rarity=U [/card] [card] primitive=Bassara Tower Archer id=380376 rarity=U [/card] [card] primitive=Battlefield Thaumaturge id=380377 rarity=R [/card] [card] primitive=Bearer of the Heavens id=380378 rarity=R [/card] [card] primitive=Bladetusk Boar id=380379 rarity=C [/card] [card] primitive=Blinding Flare id=380380 rarity=U [/card] [card] primitive=Bloodcrazed Hoplite id=380381 rarity=C [/card] [card] primitive=Brain Maggot id=380382 rarity=U [/card] [card] primitive=Cast into Darkness id=380383 rarity=C [/card] [card] primitive=Chariot of Victory id=380384 rarity=U [/card] [card] primitive=Cloaked Siren id=380385 rarity=C [/card] [card] primitive=Colossal Heroics id=380386 rarity=U [/card] [card] primitive=Consign to Dust id=380387 rarity=U [/card] [card] primitive=Countermand id=380388 rarity=C [/card] [card] primitive=Cruel Feeding id=380389 rarity=C [/card] [card] primitive=Crystalline Nautilus id=380390 rarity=U [/card] [card] primitive=Cyclops of Eternal Fury id=380391 rarity=U [/card] [card] primitive=Dakra Mystic id=380392 rarity=U [/card] [card] primitive=Daring Thief id=380393 rarity=R [/card] [card] primitive=Dawnbringer Charioteers id=380394 rarity=R [/card] [card] primitive=Deicide id=380395 rarity=R [/card] [card] primitive=Desecration Plague id=380396 rarity=C [/card] [card] primitive=Deserter's Quarters id=380397 rarity=U [/card] [card] primitive=Desperate Stand id=380398 rarity=U [/card] [card] primitive=Dictate of Erebos id=380399 rarity=R [/card] [card] primitive=Dictate of Heliod id=380400 rarity=R [/card] [card] primitive=Dictate of Karametra id=380401 rarity=R [/card] [card] primitive=Dictate of Kruphix id=380402 rarity=R [/card] [card] primitive=Dictate of the Twin Gods id=380403 rarity=R [/card] [card] primitive=Disciple of Deceit id=380404 rarity=U [/card] [card] primitive=Doomwake Giant id=380405 rarity=R [/card] [card] primitive=Dreadbringer Lampads id=380406 rarity=C [/card] [card] primitive=Eagle of the Watch id=380407 rarity=C [/card] [card] primitive=Eidolon of Blossoms id=380408 rarity=R [/card] [card] primitive=Eidolon of Rhetoric id=380409 rarity=U [/card] [card] primitive=Eidolon of the Great Revel id=380410 rarity=R [/card] [card] primitive=Extinguish All Hope id=380411 rarity=R [/card] [card] primitive=Feast of Dreams id=380412 rarity=C [/card] [card] primitive=Felhide Petrifier id=380413 rarity=U [/card] [card] primitive=Flamespeaker's Will id=380414 rarity=C [/card] [card] primitive=Fleetfeather Cockatrice id=380415 rarity=U [/card] [card] primitive=Flurry of Horns id=380416 rarity=C [/card] [card] primitive=Font of Fertility id=380417 rarity=C [/card] [card] primitive=Font of Fortunes id=380418 rarity=C [/card] [card] primitive=Font of Ire id=380419 rarity=C [/card] [card] primitive=Font of Return id=380420 rarity=C [/card] [card] primitive=Font of Vigor id=380421 rarity=C [/card] [card] primitive=Forgeborn Oreads id=380422 rarity=U [/card] [card] primitive=Gluttonous Cyclops id=380423 rarity=C [/card] [card] primitive=Gnarled Scarhide id=380424 rarity=U [/card] [card] primitive=Godhunter Octopus id=380425 rarity=C [/card] [card] primitive=Godsend id=380426 rarity=M [/card] [card] primitive=Golden Hind id=380427 rarity=C [/card] [card] primitive=Goldenhide Ox id=380428 rarity=U [/card] [card] primitive=Gold-Forged Sentinel id=380429 rarity=U [/card] [card] primitive=Grim Guardian id=380430 rarity=C [/card] [card] primitive=Hall of Triumph id=380431 rarity=R [/card] [card] primitive=Harness by Force id=380432 rarity=R [/card] [card] primitive=Harvestguard Alseids id=380433 rarity=C [/card] [card] primitive=Heroes' Bane id=380434 rarity=R [/card] [card] primitive=Hour of Need id=380435 rarity=U [/card] [card] primitive=Hubris id=380436 rarity=C [/card] [card] primitive=Humbler of Mortals id=380437 rarity=C [/card] [card] primitive=Hydra Broodmaster id=380438 rarity=R [/card] [card] primitive=Hypnotic Siren id=380439 rarity=R [/card] [card] primitive=Interpret the Signs id=380440 rarity=U [/card] [card] primitive=Iroas, God of Victory id=380441 rarity=M [/card] [card] primitive=Keranos, God of Storms id=380442 rarity=M [/card] [card] primitive=King Macar, the Gold-Cursed id=380443 rarity=R [/card] [card] primitive=Kiora's Dismissal id=380444 rarity=U [/card] [card] primitive=Knowledge and Power id=380445 rarity=U [/card] [card] primitive=Kruphix, God of Horizons id=380446 rarity=M [/card] [card] primitive=Kruphix's Insight id=380447 rarity=C [/card] [card] primitive=Lagonna-Band Trailblazer id=380448 rarity=C [/card] [card] primitive=Launch the Fleet id=380449 rarity=R [/card] [card] primitive=Leonin Iconoclast id=380450 rarity=U [/card] [card] primitive=Lightning Diadem id=380451 rarity=C [/card] [card] primitive=Magma Spray id=380452 rarity=C [/card] [card] primitive=Mana Confluence id=380453 rarity=R [/card] [card] primitive=Market Festival id=380454 rarity=C [/card] [card] primitive=Master of the Feast id=380455 rarity=R [/card] [card] primitive=Mogis's Warhound id=380456 rarity=U [/card] [card] primitive=Mortal Obstinacy id=380457 rarity=C [/card] [card] primitive=Nature's Panoply id=380458 rarity=C [/card] [card] primitive=Nessian Game Warden id=380459 rarity=U [/card] [card] primitive=Nightmarish End id=380460 rarity=U [/card] [card] primitive=Nyx Infusion id=380461 rarity=C [/card] [card] primitive=Nyx Weaver id=380462 rarity=U [/card] [card] primitive=Nyx-Fleece Ram id=380463 rarity=U [/card] [card] primitive=Oakheart Dryads id=380464 rarity=C [/card] [card] primitive=Oppressive Rays id=380465 rarity=C [/card] [card] primitive=Oreskos Swiftclaw id=380466 rarity=C [/card] [card] primitive=Pensive Minotaur id=380467 rarity=C [/card] [card] primitive=Phalanx Formation id=380468 rarity=U [/card] [card] primitive=Pharika, God of Affliction id=380469 rarity=M [/card] [card] primitive=Pharika's Chosen id=380470 rarity=C [/card] [card] primitive=Pheres-Band Thunderhoof id=380471 rarity=C [/card] [card] primitive=Pheres-Band Warchief id=380472 rarity=R [/card] [card] primitive=Pin to the Earth id=380473 rarity=C [/card] [card] primitive=Polymorphous Rush id=380474 rarity=R [/card] [card] primitive=Prophetic Flamespeaker id=380475 rarity=M [/card] [card] primitive=Pull from the Deep id=380476 rarity=U [/card] [card] primitive=Quarry Colossus id=380477 rarity=U [/card] [card] primitive=Ravenous Leucrocota id=380478 rarity=C [/card] [card] primitive=Renowned Weaver id=380479 rarity=C [/card] [card] primitive=Reprisal id=380480 rarity=U [/card] [card] primitive=Returned Reveler id=380481 rarity=C [/card] [card] primitive=Revel of the Fallen God id=380482 rarity=R [/card] [card] primitive=Reviving Melody id=380483 rarity=U [/card] [card] primitive=Riddle of Lightning id=380484 rarity=U [/card] [card] primitive=Riptide Chimera id=380485 rarity=U [/card] [card] primitive=Rise of Eagles id=380486 rarity=C [/card] [card] primitive=Ritual of the Returned id=380487 rarity=U [/card] [card] primitive=Rollick of Abandon id=380488 rarity=U [/card] [card] primitive=Rotted Hulk id=380489 rarity=C [/card] [card] primitive=Rouse the Mob id=380490 rarity=C [/card] [card] primitive=Sage of Hours id=380491 rarity=M [/card] [card] primitive=Satyr Grovedancer id=380492 rarity=C [/card] [card] primitive=Satyr Hoplite id=380493 rarity=C [/card] [card] primitive=Scourge of Fleets id=380494 rarity=R [/card] [card] primitive=Setessan Tactics id=380495 rarity=R [/card] [card] primitive=Sightless Brawler id=380496 rarity=U [/card] [card] primitive=Sigiled Skink id=380497 rarity=C [/card] [card] primitive=Sigiled Starfish id=380498 rarity=C [/card] [card] primitive=Silence the Believers id=380499 rarity=R [/card] [card] primitive=Skybind id=380500 rarity=R [/card] [card] primitive=Skyspear Cavalry id=380501 rarity=U [/card] [card] primitive=Solidarity of Heroes id=380502 rarity=U [/card] [card] primitive=Spawn of Thraxes id=380503 rarity=R [/card] [card] primitive=Spirespine id=380504 rarity=U [/card] [card] primitive=Spite of Mogis id=380505 rarity=U [/card] [card] primitive=Spiteful Blow id=380506 rarity=U [/card] [card] primitive=Squelching Leeches id=380507 rarity=U [/card] [card] primitive=Starfall id=380508 rarity=C [/card] [card] primitive=Stonewise Fortifier id=380509 rarity=C [/card] [card] primitive=Stormchaser Chimera id=380510 rarity=U [/card] [card] primitive=Strength from the Fallen id=380511 rarity=U [/card] [card] primitive=Supply-Line Cranes id=380512 rarity=C [/card] [card] primitive=Swarmborn Giant id=380513 rarity=U [/card] [card] primitive=Temple of Epiphany id=380514 rarity=R [/card] [card] primitive=Temple of Malady id=380515 rarity=R [/card] [card] primitive=Tethmos High Priest id=380516 rarity=U [/card] [card] primitive=Thassa's Devourer id=380517 rarity=C [/card] [card] primitive=Thassa's Ire id=380518 rarity=U [/card] [card] primitive=Thoughtrender Lamia id=380519 rarity=U [/card] [card] primitive=Tormented Thoughts id=380520 rarity=U [/card] [card] primitive=Triton Cavalry id=380521 rarity=U [/card] [card] primitive=Triton Shorestalker id=380522 rarity=C [/card] [card] primitive=Twinflame id=380523 rarity=R [/card] [card] primitive=Underworld Coinsmith id=380524 rarity=U [/card] [card] primitive=War-Wing Siren id=380525 rarity=C [/card] [card] primitive=Whitewater Naiads id=380526 rarity=U [/card] [card] primitive=Wildfire Cerberus id=380527 rarity=U [/card] [card] primitive=Worst Fears id=380528 rarity=M [/card] [meta] author=Wagic Team year=2002 block=Odyssey [/meta] [card] primitive=Ancestor's Chosen id=34243 rarity=U [/card] [card] primitive=Anger id=33717 rarity=U [/card] [card] primitive=Anurid Barkripper id=36039 rarity=C [/card] [card] primitive=Anurid Brushhopper id=35059 rarity=R [/card] [card] primitive=Anurid Swarmsnapper id=36453 rarity=U [/card] [card] primitive=Arcane Teachings id=36430 rarity=C [/card] [card] primitive=Aven Fogbringer id=21275 rarity=C [/card] [card] primitive=Aven Warcraft id=34865 rarity=U [/card] [card] primitive=Balthor the Defiled id=20842 rarity=R [/card] [card] primitive=Barbarian Bully id=34818 rarity=C [/card] [card] primitive=Battle Screech id=35079 rarity=U [/card] [card] primitive=Battlefield Scrounger id=36040 rarity=C [/card] [card] primitive=Battlewise Aven id=34464 rarity=C [/card] [card] primitive=Benevolent Bodyguard id=36118 rarity=C [/card] [card] primitive=Book Burning id=35891 rarity=C [/card] [card] primitive=Border Patrol id=34201 rarity=C [/card] [card] primitive=Brawn id=33721 rarity=U [/card] [card] primitive=Breaking Point id=29856 rarity=R [/card] [card] primitive=Browbeat id=36038 rarity=U [/card] [card] primitive=Burning Wish id=34403 rarity=R [/card] [card] primitive=Cabal Therapy id=34789 rarity=U [/card] [card] primitive=Cabal Trainee id=36117 rarity=C [/card] [card] primitive=Cagemail id=36429 rarity=C [/card] [card] primitive=Canopy Claws id=36410 rarity=C [/card] [card] primitive=Centaur Rootcaster id=37120 rarity=C [/card] [card] primitive=Cephalid Constable id=26728 rarity=R [/card] [card] primitive=Cephalid Inkshrouder id=34784 rarity=U [/card] [card] primitive=Chastise id=34958 rarity=U [/card] [card] primitive=Commander Eesha id=35893 rarity=R [/card] [card] primitive=Crush of Wurms id=35170 rarity=R [/card] [card] primitive=Cunning Wish id=34400 rarity=R [/card] [card] primitive=Death Wish id=34402 rarity=R [/card] [card] primitive=Defy Gravity id=35076 rarity=C [/card] [card] primitive=Dwarven Bloodboiler id=35074 rarity=R [/card] [card] primitive=Dwarven Driller id=34950 rarity=U [/card] [card] primitive=Dwarven Scorcher id=36116 rarity=C [/card] [card] primitive=Earsplitting Rats id=35080 rarity=C [/card] [card] primitive=Elephant Guide id=12692 rarity=U [/card] [card] primitive=Ember Shot id=29862 rarity=C [/card] [card] primitive=Envelop id=36414 rarity=C [/card] [card] primitive=Epic Struggle id=33697 rarity=R [/card] [card] primitive=Erhnam Djinn id=35553 rarity=R [/card] [card] primitive=Exoskeletal Armor id=29885 rarity=U [/card] [card] primitive=Filth id=33722 rarity=U [/card] [card] primitive=Firecat Blitz id=34929 rarity=U [/card] [card] primitive=Flaring Pain id=34214 rarity=C [/card] [card] primitive=Flash of Insight id=29831 rarity=U [/card] [card] primitive=Fledgling Dragon id=34930 rarity=R [/card] [card] primitive=Folk Medicine id=35071 rarity=C [/card] [card] primitive=Forcemage Advocate id=34244 rarity=U [/card] [card] primitive=Funeral Pyre id=34889 rarity=C [/card] [card] primitive=Genesis id=34833 rarity=R [/card] [card] primitive=Giant Warthog id=36112 rarity=C [/card] [card] primitive=Glory id=34822 rarity=R [/card] [card] primitive=Golden Wish id=34399 rarity=R [/card] [card] primitive=Goretusk Firebeast id=34917 rarity=C [/card] [card] primitive=Grave Consequences id=35161 rarity=U [/card] [card] primitive=Grip of Amnesia id=34808 rarity=C [/card] [card] primitive=Grizzly Fate id=34209 rarity=U [/card] [card] primitive=Guided Strike id=36431 rarity=C [/card] [card] primitive=Guiltfeeder id=29890 rarity=R [/card] [card] primitive=Hapless Researcher id=36115 rarity=C [/card] [card] primitive=Harvester Druid id=36411 rarity=C [/card] [card] primitive=Hunting Grounds id=35167 rarity=R [/card] [card] primitive=Infectious Rage id=35087 rarity=U [/card] [card] primitive=Ironshell Beetle id=34758 rarity=C [/card] [card] primitive=Jeska, Warrior Adept id=36451 rarity=R [/card] [card] primitive=Keep Watch id=35168 rarity=C [/card] [card] primitive=Krosan Reclamation id=36113 rarity=U [/card] [card] primitive=Krosan Verge id=30657 rarity=U [/card] [card] primitive=Krosan Wayfarer id=35069 rarity=C [/card] [card] primitive=Laquatus's Disdain id=27145 rarity=U [/card] [card] primitive=Lava Dart id=29766 rarity=C [/card] [card] primitive=Lead Astray id=34768 rarity=C [/card] [card] primitive=Liberated Dwarf id=35083 rarity=C [/card] [card] primitive=Lightning Surge id=34208 rarity=R [/card] [card] primitive=Living Wish id=34405 rarity=R [/card] [card] primitive=Lost in Thought id=34775 rarity=C [/card] [card] primitive=Masked Gorgon id=34480 rarity=R [/card] [card] primitive=Mental Note id=36114 rarity=C [/card] [card] primitive=Mirari's Wake id=35057 rarity=R [/card] [card] primitive=Mirror Wall id=36413 rarity=C [/card] [card] primitive=Mist of Stagnation id=34777 rarity=R [/card] [card] primitive=Morality Shift id=35171 rarity=R [/card] [card] primitive=Nantuko Monastery id=34401 rarity=U [/card] [card] primitive=Nantuko Tracer id=36526 rarity=C [/card] [card] primitive=Nomad Mythmaker id=34241 rarity=R [/card] [card] primitive=Nullmage Advocate id=34245 rarity=C [/card] [card] primitive=Phantom Centaur id=35073 rarity=U [/card] [card] primitive=Phantom Flock id=34932 rarity=U [/card] [card] primitive=Phantom Nantuko id=34948 rarity=R [/card] [card] primitive=Phantom Nishoba id=37113 rarity=R [/card] [card] primitive=Phantom Nomad id=34890 rarity=C [/card] [card] primitive=Phantom Tiger id=34934 rarity=C [/card] [card] primitive=Planar Chaos id=35088 rarity=U [/card] [card] primitive=Prismatic Strands id=34233 rarity=C [/card] [card] primitive=Pulsemage Advocate id=35575 rarity=R [/card] [card] primitive=Quiet Speculation id=20431 rarity=U [/card] [card] primitive=Rats' Feast id=36412 rarity=C [/card] [card] primitive=Ray of Revelation id=34199 rarity=C [/card] [card] primitive=Riftstone Portal id=34398 rarity=U [/card] [card] primitive=Scalpelexis id=29928 rarity=R [/card] [card] primitive=Seedtime id=34205 rarity=R [/card] [card] primitive=Selfless Exorcist id=34891 rarity=R [/card] [card] primitive=Serene Sunset id=36454 rarity=U [/card] [card] primitive=Shaman's Trance id=34795 rarity=R [/card] [card] primitive=Shieldmage Advocate id=35067 rarity=C [/card] [card] primitive=Silver Seraph id=36036 rarity=R [/card] [card] primitive=Solitary Confinement id=34769 rarity=R [/card] [card] primitive=Soulcatchers' Aerie id=35095 rarity=U [/card] [card] primitive=Soulgorger Orgg id=34942 rarity=U [/card] [card] primitive=Spellgorger Barbarian id=25805 rarity=C [/card] [card] primitive=Spelljack id=35169 rarity=R [/card] [card] primitive=Spirit Cairn id=34897 rarity=U [/card] [card] primitive=Spurnmage Advocate id=34242 rarity=U [/card] [card] primitive=Stitch Together id=32209 rarity=U [/card] [card] primitive=Sudden Strength id=35114 rarity=C [/card] [card] primitive=Suntail Hawk id=34207 rarity=C [/card] [card] primitive=Sutured Ghoul id=29944 rarity=R [/card] [card] primitive=Swelter id=36119 rarity=U [/card] [card] primitive=Swirling Sandstorm id=29762 rarity=C [/card] [card] primitive=Sylvan Safekeeper id=35062 rarity=R [/card] [card] primitive=Telekinetic Bonds id=5589 rarity=R [/card] [card] primitive=Test of Endurance id=29924 rarity=R [/card] [card] primitive=Thriss, Nantuko Primus id=36525 rarity=R [/card] [card] primitive=Toxic Stench id=36416 rarity=C [/card] [card] primitive=Trained Pronghorn id=35068 rarity=C [/card] [card] primitive=Treacherous Vampire id=34788 rarity=U [/card] [card] primitive=Treacherous Werewolf id=36037 rarity=C [/card] [card] primitive=Tunneler Wurm id=26370 rarity=U [/card] [card] primitive=Unquestioned Authority id=24541 rarity=U [/card] [card] primitive=Valor id=33719 rarity=U [/card] [card] primitive=Venomous Vines id=36409 rarity=C [/card] [card] primitive=Vigilant Sentry id=36035 rarity=C [/card] [card] primitive=Web of Inertia id=34823 rarity=U [/card] [card] primitive=Wonder id=33720 rarity=U [/card] [card] primitive=Worldgorger Dragon id=35056 rarity=R [/card] [card] primitive=Wormfang Behemoth id=34811 rarity=R [/card] [card] primitive=Wormfang Crab id=34927 rarity=U [/card] [card] primitive=Wormfang Drake id=25974 rarity=C [/card] [card] primitive=Wormfang Manta id=34939 rarity=R [/card] [card] primitive=Wormfang Newt id=34809 rarity=C [/card] [card] primitive=Wormfang Turtle id=34954 rarity=U [/card] [meta] author=Wagic Team block=Duel year=2008 [/meta] [card] primitive=AEthersnipe id=189211 rarity=C [/card] [card] primitive=Air Elemental id=189223 rarity=U [/card] [card] primitive=Ancestral Vision id=189244 rarity=R [/card] [card] primitive=Bottle Gnomes id=189224 rarity=U [/card] [card] primitive=Brine Elemental id=189245 rarity=U [/card] [card] primitive=Chandra Nalaar id=185815 rarity=M [/card] [card] primitive=Chartooth Cougar id=189235 rarity=C [/card] [card] primitive=Condescend id=189237 rarity=C [/card] [card] primitive=Cone of Flame id=189225 rarity=U [/card] [card] primitive=Counterspell id=185820 rarity=C [/card] [card] primitive=Daze id=189255 rarity=C [/card] [card] primitive=Demonfire id=189229 rarity=R [/card] [card] primitive=Errant Ephemeron id=189246 rarity=C [/card] [card] primitive=Fact or Fiction id=185819 rarity=U [/card] [card] primitive=Fathom Seer id=189247 rarity=C [/card] [card] primitive=Fireball id=189231 rarity=U [/card] [card] primitive=Fireblast id=189239 rarity=C [/card] [card] primitive=Firebolt id=189236 rarity=C [/card] [card] primitive=Fireslinger id=189219 rarity=C [/card] [card] primitive=Flame Javelin id=189220 rarity=U [/card] [card] primitive=Flamekin Brawler id=189212 rarity=C [/card] [card] primitive=Flametongue Kavu id=189234 rarity=U [/card] [card] primitive=Flamewave Invoker id=189226 rarity=U [/card] [card] primitive=Fledgling Mawcor id=189248 rarity=U [/card] [card] primitive=Furnace Whelp id=189227 rarity=U [/card] [card] primitive=Guile id=189213 rarity=R [/card] [card] primitive=Gush id=189258 rarity=C [/card] [card] primitive=Hostility id=189214 rarity=R [/card] [card] primitive=Incinerate id=185818 rarity=C [/card] [card] primitive=Ingot Chewer id=189215 rarity=C [/card] [card] primitive=Inner-Flame Acolyte id=189216 rarity=C [/card] [card] primitive=Island id=190588 rarity=L [/card] [card] primitive=Island id=190583 rarity=L [/card] [card] primitive=Island id=190590 rarity=L [/card] [card] primitive=Island id=190589 rarity=L [/card] [card] primitive=Jace Beleren id=185816 rarity=M [/card] [card] primitive=Keldon Megaliths id=189242 rarity=U [/card] [card] primitive=Magma Jet id=189238 rarity=U [/card] [card] primitive=Man-o'-War id=189240 rarity=C [/card] [card] primitive=Martyr of Frost id=189243 rarity=C [/card] [card] primitive=Mind Stone id=189228 rarity=U [/card] [card] primitive=Mountain id=190584 rarity=L [/card] [card] primitive=Mountain id=190586 rarity=L [/card] [card] primitive=Mountain id=190587 rarity=L [/card] [card] primitive=Mountain id=190585 rarity=L [/card] [card] primitive=Mulldrifter id=189217 rarity=C [/card] [card] primitive=Ophidian id=189253 rarity=C [/card] [card] primitive=Oxidda Golem id=189232 rarity=C [/card] [card] primitive=Pyre Charger id=189221 rarity=U [/card] [card] primitive=Quicksilver Dragon id=189254 rarity=R [/card] [card] primitive=Rakdos Pit Dragon id=189230 rarity=R [/card] [card] primitive=Repulse id=189257 rarity=C [/card] [card] primitive=Riftwing Cloudskate id=189249 rarity=U [/card] [card] primitive=Seal of Fire id=185817 rarity=C [/card] [card] primitive=Slith Firewalker id=189222 rarity=U [/card] [card] primitive=Soulbright Flamekin id=189218 rarity=C [/card] [card] primitive=Spire Golem id=189233 rarity=C [/card] [card] primitive=Terrain Generator id=189256 rarity=U [/card] [card] primitive=Voidmage Apprentice id=189250 rarity=C [/card] [card] primitive=Wall of Deceit id=189251 rarity=U [/card] [card] primitive=Waterspout Djinn id=189241 rarity=U [/card] [card] primitive=Willbender id=189252 rarity=U [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; [meta] author=Wagic Team year=2014 [/meta] [card] primitive=Abomination of Gudul id=386463 rarity=C [/card] [card] primitive=Abzan Ascendancy id=386464 rarity=R [/card] [card] primitive=Abzan Banner id=386465 rarity=C [/card] [card] primitive=Abzan Battle Priest id=386466 rarity=U [/card] [card] primitive=Abzan Charm id=386467 rarity=U [/card] [card] primitive=Abzan Falconer id=386468 rarity=U [/card] [card] primitive=Abzan Guide id=386469 rarity=C [/card] [card] primitive=Act of Treason id=386470 rarity=C [/card] [card] primitive=Ainok Bond-Kin id=386471 rarity=C [/card] [card] primitive=Ainok Tracker id=386472 rarity=C [/card] [card] primitive=Alabaster Kirin id=386473 rarity=C [/card] [card] primitive=Alpine Grizzly id=386474 rarity=C [/card] [card] primitive=Altar of the Brood id=386475 rarity=R [/card] [card] primitive=Anafenza, the Foremost id=386476 rarity=M [/card] [card] primitive=Ankle Shanker id=386477 rarity=R [/card] [card] primitive=Arc Lightning id=386478 rarity=U [/card] [card] primitive=Archers' Parapet id=386479 rarity=C [/card] [card] primitive=Armament Corps id=386480 rarity=U [/card] [card] primitive=Arrow Storm id=386481 rarity=C [/card] [card] primitive=Ashcloud Phoenix id=386482 rarity=M [/card] [card] primitive=Avalanche Tusker id=386483 rarity=R [/card] [card] primitive=Awaken the Bear id=386484 rarity=C [/card] [card] primitive=Barrage of Boulders id=386485 rarity=C [/card] [card] primitive=Bear's Companion id=386486 rarity=U [/card] [card] primitive=Become Immense id=386487 rarity=U [/card] [card] primitive=Bellowing Saddlebrute id=386488 rarity=U [/card] [card] primitive=Bitter Revelation id=386489 rarity=C [/card] [card] primitive=Blinding Spray id=386490 rarity=U [/card] [card] primitive=Bloodfell Caves id=386491 rarity=C [/card] [card] primitive=Bloodfire Expert id=386492 rarity=C [/card] [card] primitive=Bloodfire Mentor id=386493 rarity=C [/card] [card] primitive=Bloodsoaked Champion id=386494 rarity=R [/card] [card] primitive=Bloodstained Mire id=386495 rarity=R [/card] [card] primitive=Blossoming Sands id=386496 rarity=C [/card] [card] primitive=Brave the Sands id=386497 rarity=U [/card] [card] primitive=Briber's Purse id=386498 rarity=U [/card] [card] primitive=Bring Low id=386499 rarity=C [/card] [card] primitive=Burn Away id=386500 rarity=U [/card] [card] primitive=Butcher of the Horde id=386501 rarity=R [/card] [card] primitive=Cancel id=386502 rarity=C [/card] [card] primitive=Canyon Lurkers id=386503 rarity=C [/card] [card] primitive=Chief of the Edge id=386504 rarity=U [/card] [card] primitive=Chief of the Scale id=386505 rarity=U [/card] [card] primitive=Clever Impersonator id=386506 rarity=M [/card] [card] primitive=Crackling Doom id=386507 rarity=R [/card] [card] primitive=Cranial Archive id=386508 rarity=U [/card] [card] primitive=Crater's Claws id=386509 rarity=R [/card] [card] primitive=Crippling Chill id=386510 rarity=C [/card] [card] primitive=Dazzling Ramparts id=386511 rarity=U [/card] [card] primitive=Dead Drop id=386512 rarity=U [/card] [card] primitive=Death Frenzy id=386513 rarity=U [/card] [card] primitive=Debilitating Injury id=386514 rarity=C [/card] [card] primitive=Defiant Strike id=386515 rarity=C [/card] [card] primitive=Deflecting Palm id=386516 rarity=R [/card] [card] primitive=Despise id=386517 rarity=U [/card] [card] primitive=Dig Through Time id=386518 rarity=R [/card] [card] primitive=Disdainful Stroke id=386519 rarity=C [/card] [card] primitive=Dismal Backwater id=386520 rarity=C [/card] [card] primitive=Disowned Ancestor id=386521 rarity=C [/card] [card] primitive=Dragon Grip id=386522 rarity=U [/card] [card] primitive=Dragon Throne of Tarkir id=386523 rarity=R [/card] [card] primitive=Dragon's Eye Savants id=386524 rarity=U [/card] [card] primitive=Dragonscale Boon id=386525 rarity=C [/card] [card] primitive=Dragon-Style Twins id=386526 rarity=R [/card] [card] primitive=Duneblast id=386527 rarity=R [/card] [card] primitive=Dutiful Return id=386528 rarity=C [/card] [card] primitive=Efreet Weaponmaster id=386529 rarity=C [/card] [card] primitive=Embodiment of Spring id=386530 rarity=C [/card] [card] primitive=Empty the Pits id=386531 rarity=M [/card] [card] primitive=End Hostilities id=386532 rarity=R [/card] [card] primitive=Erase id=386533 rarity=C [/card] [card] primitive=Feat of Resistance id=386534 rarity=C [/card] [card] primitive=Feed the Clan id=386535 rarity=C [/card] [card] primitive=Firehoof Cavalry id=386536 rarity=C [/card] [card] primitive=Flooded Strand id=386537 rarity=R [/card] [card] primitive=Flying Crane Technique id=386538 rarity=R [/card] [card] primitive=Force Away id=386539 rarity=C [/card] [card] primitive=Forest id=386540 rarity=L [/card] [card] primitive=Forest id=386541 rarity=L [/card] [card] primitive=Forest id=386542 rarity=L [/card] [card] primitive=Forest id=386543 rarity=L [/card] [card] primitive=Frontier Bivouac id=386544 rarity=U [/card] [card] primitive=Ghostfire Blade id=386545 rarity=R [/card] [card] primitive=Glacial Stalker id=386546 rarity=C [/card] [card] primitive=Goblinslide id=386547 rarity=U [/card] [card] primitive=Grim Haruspex id=386548 rarity=R [/card] [card] primitive=Gurmag Swiftwing id=386549 rarity=U [/card] [card] primitive=Hardened Scales id=386550 rarity=R [/card] [card] primitive=Heart-Piercer Bow id=386551 rarity=U [/card] [card] primitive=Heir of the Wilds id=386552 rarity=U [/card] [card] primitive=Herald of Anafenza id=386553 rarity=R [/card] [card] primitive=High Sentinels of Arashin id=386554 rarity=R [/card] [card] primitive=Highland Game id=386555 rarity=C [/card] [card] primitive=Highspire Mantis id=386556 rarity=U [/card] [card] primitive=Hooded Hydra id=386557 rarity=M [/card] [card] primitive=Hooting Mandrills id=386558 rarity=C [/card] [card] primitive=Horde Ambusher id=386559 rarity=U [/card] [card] primitive=Hordeling Outburst id=386560 rarity=U [/card] [card] primitive=Howl of the Horde id=386561 rarity=R [/card] [card] primitive=Icefeather Aven id=386562 rarity=U [/card] [card] primitive=Icy Blast id=386563 rarity=R [/card] [card] primitive=Incremental Growth id=386564 rarity=U [/card] [card] primitive=Island id=386565 rarity=L [/card] [card] primitive=Island id=386566 rarity=L [/card] [card] primitive=Island id=386567 rarity=L [/card] [card] primitive=Island id=386568 rarity=L [/card] [card] primitive=Ivorytusk Fortress id=386569 rarity=R [/card] [card] primitive=Jeering Instigator id=386570 rarity=R [/card] [card] primitive=Jeskai Ascendancy id=386571 rarity=R [/card] [card] primitive=Jeskai Banner id=386572 rarity=C [/card] [card] primitive=Jeskai Charm id=386573 rarity=U [/card] [card] primitive=Jeskai Elder id=386574 rarity=U [/card] [card] primitive=Jeskai Student id=386575 rarity=C [/card] [card] primitive=Jeskai Windscout id=386576 rarity=C [/card] [card] primitive=Jungle Hollow id=386577 rarity=C [/card] [card] primitive=Kheru Bloodsucker id=386578 rarity=U [/card] [card] primitive=Kheru Dreadmaw id=386579 rarity=C [/card] [card] primitive=Kheru Lich Lord id=386580 rarity=R [/card] [card] primitive=Kheru Spellsnatcher id=386581 rarity=R [/card] [card] primitive=Kill Shot id=386582 rarity=C [/card] [card] primitive=Kin-Tree Invocation id=386583 rarity=U [/card] [card] primitive=Kin-Tree Warden id=386584 rarity=C [/card] [card] primitive=Krumar Bond-Kin id=386585 rarity=C [/card] [card] primitive=Leaping Master id=386586 rarity=C [/card] [card] primitive=Lens of Clarity id=386587 rarity=C [/card] [card] primitive=Longshot Squad id=386588 rarity=C [/card] [card] primitive=Mantis Rider id=3865889 rarity=R [/card] [card] primitive=Mardu Ascendancy id=386590 rarity=R [/card] [card] primitive=Mardu Banner id=386591 rarity=C [/card] [card] primitive=Mardu Blazebringer id=386592 rarity=U [/card] [card] primitive=Mardu Charm id=386593 rarity=U [/card] [card primitive=Mardu Warrior token id=-386593 rarity=T [/card] [card] primitive=Mardu Hateblade id=386594 rarity=C [/card] [card] primitive=Mardu Heart-Piercer id=386595 rarity=U [/card] [card] primitive=Mardu Hordechief id=386596 rarity=C [/card] [card] primitive=Mardu Roughrider id=386597 rarity=U [/card] [card] primitive=Mardu Skullhunter id=386598 rarity=C [/card] [card] primitive=Mardu Warshrieker id=386599 rarity=C [/card] [card] primitive=Master of Pearls id=386600 rarity=R [/card] [card] primitive=Master the Way id=386601 rarity=U [/card] [card] primitive=Meandering Towershell id=386602 rarity=R [/card] [card] primitive=Mer-Ek Nightblade id=386603 rarity=U [/card] [card] primitive=Mindswipe id=386604 rarity=R [/card] [card] primitive=Mistfire Weaver id=386605 rarity=U [/card] [card] primitive=Molting Snakeskin id=386606 rarity=C [/card] [card] primitive=Monastery Flock id=386607 rarity=C [/card] [card] primitive=Monastery Swiftspear id=386608 rarity=U [/card] [card] primitive=Mountain id=386609 rarity=L [/card] [card] primitive=Mountain id=386610 rarity=L [/card] [card] primitive=Mountain id=386611 rarity=L [/card] [card] primitive=Mountain id=386612 rarity=L [/card] [card] primitive=Murderous Cut id=386613 rarity=U [/card] [card] primitive=Mystic Monastery id=386614 rarity=U [/card] [card] primitive=Mystic of the Hidden Way id=386615 rarity=C [/card] [card] primitive=Narset, Enlightened Master id=386616 rarity=M [/card] [card] primitive=Naturalize id=386617 rarity=C [/card] [card] primitive=Necropolis Fiend id=386618 rarity=R [/card] [card] primitive=Nomad Outpost id=386619 rarity=U [/card] [card] primitive=Opulent Palace id=386620 rarity=U [/card] [card] primitive=Pearl Lake Ancient id=386621 rarity=M [/card] [card] primitive=Pine Walker id=386622 rarity=U [/card] [card] primitive=Plains id=386623 rarity=L [/card] [card] primitive=Plains id=386624 rarity=L [/card] [card] primitive=Plains id=386625 rarity=L [/card] [card] primitive=Plains id=386626 rarity=L [/card] [card] primitive=Polluted Delta id=386627 rarity=R [/card] [card] primitive=Ponyback Brigade id=386628 rarity=C [/card] [card] primitive=Quiet Contemplation id=386629 rarity=U [/card] [card] primitive=Raiders' Spoils id=386630 rarity=U [/card] [card] primitive=Rakshasa Deathdealer id=386631 rarity=R [/card] [card] primitive=Rakshasa Vizier id=386632 rarity=R [/card] [card] primitive=Rakshasa's Secret id=386633 rarity=C [/card] [card] primitive=Rattleclaw Mystic id=386634 rarity=R [/card] [card] primitive=Retribution of the Ancients id=386635 rarity=R [/card] [card] primitive=Ride Down id=386636 rarity=U [/card] [card] primitive=Rite of the Serpent id=386637 rarity=C [/card] [card] primitive=Riverwheel Aerialists id=386638 rarity=U [/card] [card] primitive=Roar of Challenge id=386639 rarity=U [/card] [card] primitive=Rotting Mastodon id=386640 rarity=C [/card] [card] primitive=Rugged Highlands id=386641 rarity=C [/card] [card] primitive=Rush of Battle id=386642 rarity=C [/card] [card] primitive=Ruthless Ripper id=386643 rarity=U [/card] [card] primitive=Sage of the Inward Eye id=386644 rarity=R [/card] [card] primitive=Sage-Eye Harrier id=386645 rarity=C [/card] [card] primitive=Sagu Archer id=386646 rarity=C [/card] [card] primitive=Sagu Mauler id=386647 rarity=R [/card] [card] primitive=Salt Road Patrol id=386648 rarity=R [/card] [card] primitive=Sandsteppe Citadel id=386649 rarity=U [/card] [card] primitive=Sarkhan, the Dragonspeaker id=386650 rarity=M [/card] [card] primitive=Savage Knuckleblade id=386651 rarity=R [/card] [card] primitive=Savage Punch id=386652 rarity=C [/card] [card] primitive=Scaldkin id=386653 rarity=C [/card] [card] primitive=Scion of Glaciers id=386654 rarity=U [/card] [card] primitive=Scoured Barrens id=386655 rarity=C [/card] [card] primitive=Scout the Borders id=386656 rarity=C [/card] [card] primitive=Secret Plans id=386657 rarity=U [/card] [card] primitive=See the Unwritten id=386658 rarity=M [/card] [card] primitive=Seek the Horizon id=386659 rarity=U [/card] [card] primitive=Seeker of the Way id=386660 rarity=U [/card] [card] primitive=Set Adrift id=386661 rarity=U [/card] [card] primitive=Shambling Attendants id=386662 rarity=C [/card] [card] primitive=Shatter id=386663 rarity=C [/card] [card] primitive=Sidisi, Brood Tyrant id=386664 rarity=M [/card] [card] primitive=Sidisi's Pet id=386665 rarity=C [/card] [card] primitive=Siege Rhino id=386666 rarity=R [/card] [card] primitive=Siegecraft id=386667 rarity=C [/card] [card] primitive=Singing Bell Strike id=386668 rarity=C [/card] [card] primitive=Smite the Monstrous id=386669 rarity=C [/card] [card] primitive=Smoke Teller id=386670 rarity=C [/card] [card] primitive=Snowhorn Rider id=386671 rarity=C [/card] [card] primitive=Sorin, Solemn Visitor id=386672 rarity=M [/card] [card] primitive=Stubborn Denial id=386673 rarity=U [/card] [card] primitive=Sultai Ascendancy id=386674 rarity=R [/card] [card] primitive=Sultai Banner id=386675 rarity=C [/card] [card] primitive=Sultai Charm id=386676 rarity=U [/card] [card] primitive=Sultai Flayer id=386677 rarity=U [/card] [card] primitive=Sultai Scavenger id=386678 rarity=C [/card] [card] primitive=Sultai Soothsayer id=386679 rarity=U [/card] [card] primitive=Summit Prowler id=386680 rarity=C [/card] [card] primitive=Surrak Dragonclaw id=386681 rarity=M [/card] [card] primitive=Suspension Field id=386682 rarity=U [/card] [card] primitive=Swamp id=386683 rarity=L [/card] [card] primitive=Swamp id=386684 rarity=L [/card] [card] primitive=Swamp id=386685 rarity=L [/card] [card] primitive=Swamp id=386686 rarity=L [/card] [card] primitive=Swarm of Bloodflies id=386687 rarity=U [/card] [card] primitive=Swift Kick id=386688 rarity=C [/card] [card] primitive=Swiftwater Cliffs id=386689 rarity=C [/card] [card] primitive=Taigam's Scheming id=386690 rarity=C [/card] [card] primitive=Take Up Arms id=386691 rarity=U [/card] [card] primitive=Temur Ascendancy id=386692 rarity=R [/card] [card] primitive=Temur Banner id=386693 rarity=C [/card] [card] primitive=Temur Charger id=386694 rarity=U [/card] [card] primitive=Temur Charm id=386695 rarity=U [/card] [card] primitive=Thornwood Falls id=386696 rarity=C [/card] [card] primitive=Thousand Winds id=386697 rarity=R [/card] [card] primitive=Throttle id=386698 rarity=C [/card] [card] primitive=Timely Hordemate id=386699 rarity=U [/card] [card] primitive=Tomb of the Spirit Dragon id=386700 rarity=U [/card] [card] primitive=Tormenting Voice id=386701 rarity=C [/card] [card] primitive=Trail of Mystery id=386702 rarity=R [/card] [card] primitive=Tranquil Cove id=386703 rarity=C [/card] [card] primitive=Trap Essence id=386704 rarity=R [/card] [card] primitive=Treasure Cruise id=386705 rarity=C [/card] [card] primitive=Trumpet Blast id=386706 rarity=C [/card] [card] primitive=Tusked Colossodon id=386707 rarity=C [/card] [card] primitive=Tuskguard Captain id=386708 rarity=U [/card] [card] primitive=Ugin's Nexus id=386709 rarity=M [/card] [card] primitive=Unyielding Krumar id=386710 rarity=C [/card] [card] primitive=Utter End id=386711 rarity=R [/card] [card] primitive=Valley Dasher id=386712 rarity=C [/card] [card] primitive=Venerable Lammasu id=386713 rarity=U [/card] [card] primitive=Villainous Wealth id=386714 rarity=R [/card] [card] primitive=War Behemoth id=386715 rarity=C [/card] [card] primitive=Warden of the Eye id=386716 rarity=U [/card] [card] primitive=War-Name Aspirant id=386717 rarity=U [/card] [card] primitive=Watcher of the Roost id=386718 rarity=U [/card] [card] primitive=Waterwhirl id=386719 rarity=U [/card] [card] primitive=Weave Fate id=386720 rarity=C [/card] [card] primitive=Wetland Sambar id=386721 rarity=C [/card] [card] primitive=Whirlwind Adept id=386722 rarity=C [/card] [card] primitive=Wind-Scarred Crag id=386723 rarity=C [/card] [card] primitive=Windstorm id=386724 rarity=U [/card] [card] primitive=Windswept Heath id=386725 rarity=R [/card] [card] primitive=Wingmate Roc id=386726 rarity=M [/card] [card] primitive=Winterflame id=386727 rarity=U [/card] [card] primitive=Witness of the Ages id=386728 rarity=U [/card] [card] primitive=Wooded Foothills id=386729 rarity=R [/card] [card] primitive=Woolly Loxodon id=386730 rarity=C [/card] [card] primitive=Zurgo Helmsmasher id=386731 rarity=M [/card] [meta] author=Wagic Team block=Duel year=2011 [/meta] [card] primitive=Alaborn Cavalier id=243435 rarity=U [/card] [card] primitive=Armillary Sphere id=243480 rarity=C [/card] [card] primitive=Benalish Lancer id=243429 rarity=C [/card] [card] primitive=Bloodmark Mentor id=243467 rarity=U [/card] [card] primitive=Bogardan Hellkite id=243464 rarity=M [/card] [card] primitive=Bogardan Rager id=243475 rarity=C [/card] [card] primitive=Breath of Darigaaz id=243482 rarity=U [/card] [card] primitive=Captive Flame id=243485 rarity=U [/card] [card] primitive=Caravan Escort id=243418 rarity=C [/card] [card] primitive=Cinder Wall id=243466 rarity=C [/card] [card] primitive=Claws of Valakut id=243489 rarity=C [/card] [card] primitive=Cone of Flame id=243492 rarity=U [/card] [card] primitive=Dragon Fodder id=243468 rarity=C [/card] [card] primitive=Dragon Whelp id=243472 rarity=U [/card] [card] primitive=Dragon's Claw id=243481 rarity=U [/card] [card] primitive=Dragonspeaker Shaman id=243471 rarity=U [/card] [card] primitive=Edge of Autumn id=243442 rarity=C [/card] [card] primitive=Fiery Fall id=243493 rarity=C [/card] [card] primitive=Fire-Belly Changeling id=243469 rarity=C [/card] [card] primitive=Forest id=243461 rarity=L [/card] [card] primitive=Forest id=243460 rarity=L [/card] [card] primitive=Forest id=243462 rarity=L [/card] [card] primitive=Forest id=243463 rarity=L [/card] [card] primitive=Ghostfire id=243486 rarity=C [/card] [card] primitive=Grasslands id=243452 rarity=L [/card] [card] primitive=Griffin Guide id=243450 rarity=U [/card] [card] primitive=Harm's Way id=243440 rarity=U [/card] [card] primitive=Henge Guardian id=243473 rarity=U [/card] [card] primitive=Heroes' Reunion id=243446 rarity=U [/card] [card] primitive=Jaws of Stone id=243494 rarity=U [/card] [card] primitive=Juniper Order Ranger id=243438 rarity=U [/card] [card] primitive=Kabira Vindicator id=243433 rarity=U [/card] [card] primitive=Kilnmouth Dragon id=243477 rarity=R [/card] [card] primitive=Kinsbaile Cavalier id=243434 rarity=R [/card] [card] primitive=Knight Exemplar id=243431 rarity=R [/card] [card] primitive=Knight of Cliffhaven id=243421 rarity=C [/card] [card] primitive=Knight of Meadowgrain id=243422 rarity=U [/card] [card] primitive=Knight of the Reliquary id=243416 rarity=M [/card] [card] primitive=Knight of the White Orchid id=243423 rarity=R [/card] [card] primitive=Knotvine Paladin id=243427 rarity=R [/card] [card] primitive=Leonin Skyhunter id=243424 rarity=U [/card] [card] primitive=Lionheart Maverick id=243420 rarity=C [/card] [card] primitive=Loxodon Warhammer id=243448 rarity=R [/card] [card] primitive=Mighty Leap id=243443 rarity=C [/card] [card] primitive=Mordant Dragon id=243476 rarity=R [/card] [card] primitive=Mountain id=243496 rarity=L [/card] [card] primitive=Mountain id=243495 rarity=L [/card] [card] primitive=Mountain id=243497 rarity=L [/card] [card] primitive=Mountain id=243498 rarity=L [/card] [card] primitive=Mudbutton Torchrunner id=243470 rarity=C [/card] [card] primitive=Oblivion Ring id=243451 rarity=C [/card] [card] primitive=Paladin of Prahv id=243439 rarity=U [/card] [card] primitive=Plains id=243457 rarity=L [/card] [card] primitive=Plains id=243456 rarity=L [/card] [card] primitive=Plains id=243458 rarity=L [/card] [card] primitive=Plains id=243459 rarity=L [/card] [card] primitive=Plover Knights id=243437 rarity=C [/card] [card] primitive=Punishing Fire id=243483 rarity=U [/card] [card] primitive=Reciprocate id=243441 rarity=U [/card] [card] primitive=Reprisal id=243444 rarity=U [/card] [card] primitive=Seething Song id=243487 rarity=C [/card] [card] primitive=Seismic Strike id=243488 rarity=C [/card] [card] primitive=Sejiri Steppe id=243453 rarity=C [/card] [card] primitive=Selesnya Sanctuary id=243454 rarity=C [/card] [card] primitive=Shivan Hellkite id=243478 rarity=R [/card] [card] primitive=Shiv's Embrace id=243491 rarity=U [/card] [card] primitive=Sigil Blessing id=243447 rarity=C [/card] [card] primitive=Silver Knight id=243425 rarity=U [/card] [card] primitive=Skirk Prospector id=243465 rarity=C [/card] [card] primitive=Skyhunter Patrol id=243436 rarity=C [/card] [card] primitive=Spidersilk Armor id=243449 rarity=C [/card] [card] primitive=Spitting Earth id=243484 rarity=C [/card] [card] primitive=Steward of Valeron id=243428 rarity=C [/card] [card] primitive=Temporary Insanity id=243490 rarity=U [/card] [card] primitive=Test of Faith id=243445 rarity=U [/card] [card] primitive=Thunder Dragon id=243479 rarity=R [/card] [card] primitive=Treetop Village id=243455 rarity=U [/card] [card] primitive=Voracious Dragon id=243474 rarity=R [/card] [card] primitive=White Knight id=243426 rarity=U [/card] [card] primitive=Wilt-Leaf Cavaliers id=243432 rarity=U [/card] [card] primitive=Zhalfirin Commander id=243430 rarity=U [/card][meta] author=Wagic Team block=Early year=1993 [/meta] [card] primitive=Air Elemental id=94 rarity=U [/card] [card] primitive=Ancestral Recall id=95 rarity=R [/card] [card] primitive=Animate Artifact id=96 rarity=U [/card] [card] primitive=Animate Dead id=48 rarity=U [/card] [card] primitive=Animate Wall id=232 rarity=R [/card] [card] primitive=Ankh of Mishra id=1 rarity=R [/card] [card] primitive=Armageddon id=233 rarity=R [/card] [card] primitive=Aspect of Wolf id=140 rarity=R [/card] [card] primitive=Bad Moon id=49 rarity=R [/card] [card] primitive=Badlands id=279 rarity=R [/card] [card] primitive=Balance id=234 rarity=R [/card] [card] primitive=Basalt Monolith id=2 rarity=U [/card] [card] primitive=Bayou id=280 rarity=R [/card] [card] primitive=Benalish Hero id=235 rarity=C [/card] [card] primitive=Berserk id=141 rarity=U [/card] [card] primitive=Birds of Paradise id=142 rarity=R [/card] [card] primitive=Black Knight id=50 rarity=U [/card] [card] primitive=Black Lotus id=3 rarity=R [/card] [card] primitive=Black Vise id=4 rarity=U [/card] [card] primitive=Black Ward id=236 rarity=U [/card] [card] primitive=Blaze of Glory id=237 rarity=R [/card] [card] primitive=Blessing id=238 rarity=R [/card] [card] primitive=Blue Elemental Blast id=97 rarity=C [/card] [card] primitive=Blue Ward id=239 rarity=U [/card] [card] primitive=Bog Wraith id=51 rarity=U [/card] [card] primitive=Braingeyser id=98 rarity=R [/card] [card] primitive=Burrowing id=186 rarity=U [/card] [card] primitive=Camouflage id=143 rarity=U [/card] [card] primitive=Castle id=240 rarity=U [/card] [card] primitive=Celestial Prism id=5 rarity=U [/card] [card] primitive=Channel id=144 rarity=U [/card] [card] primitive=Chaos Orb id=6 rarity=R [/card] [card] primitive=Chaoslace id=187 rarity=R [/card] [card] primitive=Circle of Protection: Blue id=241 rarity=C [/card] [card] primitive=Circle of Protection: Green id=242 rarity=C [/card] [card] primitive=Circle of Protection: Red id=243 rarity=C [/card] [card] primitive=Circle of Protection: White id=244 rarity=C [/card] [card] primitive=Clockwork Beast id=7 rarity=R [/card] [card] primitive=Clone id=99 rarity=U [/card] [card] primitive=Cockatrice id=145 rarity=R [/card] [card] primitive=Consecrate Land id=245 rarity=U [/card] [card] primitive=Conservator id=8 rarity=U [/card] [card] primitive=Contract from Below id=52 rarity=R [/card] [card] primitive=Control Magic id=100 rarity=U [/card] [card] primitive=Conversion id=246 rarity=U [/card] [card] primitive=Copper Tablet id=9 rarity=U [/card] [card] primitive=Copy Artifact id=101 rarity=R [/card] [card] primitive=Counterspell id=102 rarity=U [/card] [card] primitive=Craw Wurm id=146 rarity=C [/card] [card] primitive=Creature Bond id=103 rarity=C [/card] [card] primitive=Crusade id=247 rarity=R [/card] [card] primitive=Crystal Rod id=10 rarity=U [/card] [card] primitive=Cursed Land id=53 rarity=U [/card] [card] primitive=Cyclopean Tomb id=11 rarity=R [/card] [card] primitive=Dark Ritual id=54 rarity=C [/card] [card] primitive=Darkpact id=55 rarity=R [/card] [card] primitive=Death Ward id=248 rarity=C [/card] [card] primitive=Deathgrip id=56 rarity=U [/card] [card] primitive=Deathlace id=57 rarity=R [/card] [card] primitive=Demonic Attorney id=58 rarity=R [/card] [card] primitive=Demonic Hordes id=59 rarity=R [/card] [card] primitive=Demonic Tutor id=60 rarity=U [/card] [card] primitive=Dingus Egg id=12 rarity=R [/card] [card] primitive=Disenchant id=249 rarity=C [/card] [card] primitive=Disintegrate id=188 rarity=C [/card] [card] primitive=Disrupting Scepter id=13 rarity=R [/card] [card] primitive=Dragon Whelp id=189 rarity=U [/card] [card] primitive=Drain Life id=61 rarity=C [/card] [card] primitive=Drain Power id=104 rarity=R [/card] [card] primitive=Drudge Skeletons id=62 rarity=C [/card] [card] primitive=Dwarven Demolition Team id=190 rarity=U [/card] [card] primitive=Dwarven Warriors id=191 rarity=C [/card] [card] primitive=Earth Elemental id=192 rarity=U [/card] [card] primitive=Earthbind id=193 rarity=C [/card] [card] primitive=Earthquake id=194 rarity=R [/card] [card] primitive=Elvish Archers id=147 rarity=R [/card] [card] primitive=Evil Presence id=63 rarity=U [/card] [card] primitive=False Orders id=195 rarity=C [/card] [card] primitive=Farmstead id=250 rarity=R [/card] [card] primitive=Fastbond id=148 rarity=R [/card] [card] primitive=Fear id=64 rarity=C [/card] [card] primitive=Feedback id=105 rarity=U [/card] [card] primitive=Fire Elemental id=196 rarity=U [/card] [card] primitive=Fireball id=197 rarity=C [/card] [card] primitive=Firebreathing id=198 rarity=C [/card] [card] primitive=Flashfires id=199 rarity=U [/card] [card] primitive=Flight id=106 rarity=C [/card] [card] primitive=Fog id=149 rarity=C [/card] [card] primitive=Force of Nature id=150 rarity=R [/card] [card] primitive=Forcefield id=14 rarity=R [/card] [card] primitive=Forest id=289 rarity=L [/card] [card] primitive=Forest id=288 rarity=L [/card] [card] primitive=Fork id=200 rarity=R [/card] [card] primitive=Frozen Shade id=65 rarity=C [/card] [card] primitive=Fungusaur id=151 rarity=R [/card] [card] primitive=Gaea's Liege id=152 rarity=R [/card] [card] primitive=Gauntlet of Might id=15 rarity=R [/card] [card] primitive=Giant Growth id=153 rarity=C [/card] [card] primitive=Giant Spider id=154 rarity=C [/card] [card] primitive=Glasses of Urza id=16 rarity=U [/card] [card] primitive=Gloom id=66 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=201 rarity=U [/card] [card] primitive=Goblin King id=202 rarity=R [/card] [card] primitive=Granite Gargoyle id=203 rarity=R [/card] [card] primitive=Gray Ogre id=204 rarity=C [/card] [card] primitive=Green Ward id=251 rarity=U [/card] [card] primitive=Grizzly Bears id=155 rarity=C [/card] [card] primitive=Guardian Angel id=252 rarity=C [/card] [card] primitive=Healing Salve id=253 rarity=C [/card] [card] primitive=Helm of Chatzuk id=17 rarity=R [/card] [card] primitive=Hill Giant id=205 rarity=C [/card] [card] primitive=Holy Armor id=254 rarity=C [/card] [card] primitive=Holy Strength id=255 rarity=C [/card] [card] primitive=Howl from Beyond id=67 rarity=C [/card] [card] primitive=Howling Mine id=18 rarity=R [/card] [card] primitive=Hurloon Minotaur id=206 rarity=C [/card] [card] primitive=Hurricane id=156 rarity=U [/card] [card] primitive=Hypnotic Specter id=68 rarity=U [/card] [card] primitive=Ice Storm id=157 rarity=U [/card] [card] primitive=Icy Manipulator id=19 rarity=U [/card] [card] primitive=Illusionary Mask id=20 rarity=R [/card] [card] primitive=Instill Energy id=158 rarity=U [/card] [card] primitive=Invisibility id=107 rarity=C [/card] [card] primitive=Iron Star id=21 rarity=U [/card] [card] primitive=Ironclaw Orcs id=207 rarity=C [/card] [card] primitive=Ironroot Treefolk id=159 rarity=C [/card] [card] primitive=Island id=293 rarity=L [/card] [card] primitive=Island id=292 rarity=L [/card] [card] primitive=Island Sanctuary id=256 rarity=R [/card] [card] primitive=Ivory Cup id=22 rarity=U [/card] [card] primitive=Jade Monolith id=23 rarity=R [/card] [card] primitive=Jade Statue id=24 rarity=U [/card] [card] primitive=Jayemdae Tome id=25 rarity=R [/card] [card] primitive=Juggernaut id=26 rarity=U [/card] [card] primitive=Jump id=108 rarity=C [/card] [card] primitive=Karma id=257 rarity=U [/card] [card] primitive=Keldon Warlord id=208 rarity=U [/card] [card] primitive=Kormus Bell id=27 rarity=R [/card] [card] primitive=Kudzu id=160 rarity=R [/card] [card] primitive=Lance id=258 rarity=U [/card] [card] primitive=Ley Druid id=161 rarity=U [/card] [card] primitive=Library of Leng id=28 rarity=U [/card] [card] primitive=Lich id=69 rarity=R [/card] [card] primitive=Lifeforce id=162 rarity=U [/card] [card] primitive=Lifelace id=163 rarity=R [/card] [card] primitive=Lifetap id=109 rarity=U [/card] [card] primitive=Lightning Bolt id=209 rarity=C [/card] [card] primitive=Living Artifact id=164 rarity=R [/card] [card] primitive=Living Lands id=165 rarity=R [/card] [card] primitive=Living Wall id=29 rarity=U [/card] [card] primitive=Llanowar Elves id=166 rarity=C [/card] [card] primitive=Lord of Atlantis id=110 rarity=R [/card] [card] primitive=Lord of the Pit id=70 rarity=R [/card] [card] primitive=Lure id=167 rarity=U [/card] [card] primitive=Magical Hack id=111 rarity=R [/card] [card] primitive=Mahamoti Djinn id=112 rarity=R [/card] [card] primitive=Mana Flare id=210 rarity=R [/card] [card] primitive=Mana Short id=113 rarity=R [/card] [card] primitive=Mana Vault id=30 rarity=R [/card] [card] primitive=Manabarbs id=211 rarity=R [/card] [card] primitive=Meekstone id=31 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=114 rarity=C [/card] [card] primitive=Mesa Pegasus id=259 rarity=C [/card] [card] primitive=Mind Twist id=71 rarity=R [/card] [card] primitive=Mons's Goblin Raiders id=212 rarity=C [/card] [card] primitive=Mountain id=291 rarity=L [/card] [card] primitive=Mountain id=290 rarity=L [/card] [card] primitive=Mox Emerald id=32 rarity=R [/card] [card] primitive=Mox Jet id=33 rarity=R [/card] [card] primitive=Mox Pearl id=34 rarity=R [/card] [card] primitive=Mox Ruby id=35 rarity=R [/card] [card] primitive=Mox Sapphire id=36 rarity=R [/card] [card] primitive=Natural Selection id=168 rarity=R [/card] [card] primitive=Nether Shadow id=72 rarity=R [/card] [card] primitive=Nettling Imp id=73 rarity=U [/card] [card] primitive=Nevinyrral's Disk id=37 rarity=R [/card] [card] primitive=Nightmare id=74 rarity=R [/card] [card] primitive=Northern Paladin id=260 rarity=R [/card] [card] primitive=Obsianus Golem id=38 rarity=U [/card] [card] primitive=Orcish Artillery id=213 rarity=U [/card] [card] primitive=Orcish Oriflamme id=214 rarity=U [/card] [card] primitive=Paralyze id=75 rarity=C [/card] [card] primitive=Pearled Unicorn id=261 rarity=C [/card] [card] primitive=Personal Incarnation id=262 rarity=R [/card] [card] primitive=Pestilence id=76 rarity=C [/card] [card] primitive=Phantasmal Forces id=115 rarity=U [/card] [card] primitive=Phantasmal Terrain id=116 rarity=C [/card] [card] primitive=Phantom Monster id=117 rarity=U [/card] [card] primitive=Pirate Ship id=118 rarity=R [/card] [card] primitive=Plague Rats id=77 rarity=C [/card] [card] primitive=Plains id=295 rarity=L [/card] [card] primitive=Plains id=294 rarity=L [/card] [card] primitive=Plateau id=281 rarity=R [/card] [card] primitive=Power Leak id=119 rarity=C [/card] [card] primitive=Power Sink id=120 rarity=C [/card] [card] primitive=Power Surge id=215 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=121 rarity=C [/card] [card] primitive=Psionic Blast id=122 rarity=U [/card] [card] primitive=Psychic Venom id=123 rarity=C [/card] [card] primitive=Purelace id=263 rarity=R [/card] [card] primitive=Raging River id=216 rarity=R [/card] [card] primitive=Raise Dead id=78 rarity=C [/card] [card] primitive=Red Elemental Blast id=217 rarity=C [/card] [card] primitive=Red Ward id=264 rarity=U [/card] [card] primitive=Regeneration id=169 rarity=C [/card] [card] primitive=Regrowth id=170 rarity=U [/card] [card] primitive=Resurrection id=265 rarity=U [/card] [card] primitive=Reverse Damage id=266 rarity=R [/card] [card] primitive=Righteousness id=267 rarity=R [/card] [card] primitive=Roc of Kher Ridges id=218 rarity=R [/card] [card] primitive=Rock Hydra id=219 rarity=R [/card] [card] primitive=Rod of Ruin id=39 rarity=U [/card] [card] primitive=Royal Assassin id=79 rarity=R [/card] [card] primitive=Sacrifice id=80 rarity=U [/card] [card] primitive=Samite Healer id=268 rarity=C [/card] [card] primitive=Savannah id=282 rarity=R [/card] [card] primitive=Savannah Lions id=269 rarity=R [/card] [card] primitive=Scathe Zombies id=81 rarity=C [/card] [card] primitive=Scavenging Ghoul id=82 rarity=U [/card] [card] primitive=Scrubland id=283 rarity=R [/card] [card] primitive=Scryb Sprites id=171 rarity=C [/card] [card] primitive=Sea Serpent id=124 rarity=C [/card] [card] primitive=Sedge Troll id=220 rarity=R [/card] [card] primitive=Sengir Vampire id=83 rarity=U [/card] [card] primitive=Serra Angel id=270 rarity=U [/card] [card] primitive=Shanodin Dryads id=172 rarity=C [/card] [card] primitive=Shatter id=221 rarity=C [/card] [card] primitive=Shivan Dragon id=222 rarity=R [/card] [card] primitive=Simulacrum id=84 rarity=U [/card] [card] primitive=Sinkhole id=85 rarity=C [/card] [card] primitive=Siren's Call id=125 rarity=U [/card] [card] primitive=Sleight of Mind id=126 rarity=R [/card] [card] primitive=Smoke id=223 rarity=R [/card] [card] primitive=Sol Ring id=40 rarity=U [/card] [card] primitive=Soul Net id=41 rarity=U [/card] [card] primitive=Spell Blast id=127 rarity=C [/card] [card] primitive=Stasis id=128 rarity=R [/card] [card] primitive=Steal Artifact id=129 rarity=U [/card] [card] primitive=Stone Giant id=224 rarity=U [/card] [card] primitive=Stone Rain id=225 rarity=C [/card] [card] primitive=Stream of Life id=173 rarity=C [/card] [card] primitive=Sunglasses of Urza id=42 rarity=R [/card] [card] primitive=Swamp id=278 rarity=L [/card] [card] primitive=Swamp id=277 rarity=L [/card] [card] primitive=Swords to Plowshares id=271 rarity=U [/card] [card] primitive=Taiga id=284 rarity=R [/card] [card] primitive=Terror id=86 rarity=C [/card] [card] primitive=The Hive id=43 rarity=R [/card] [card] primitive=Thicket Basilisk id=174 rarity=U [/card] [card] primitive=Thoughtlace id=130 rarity=R [/card] [card] primitive=Throne of Bone id=44 rarity=U [/card] [card] primitive=Timber Wolves id=175 rarity=R [/card] [card] primitive=Time Vault id=45 rarity=R [/card] [card] primitive=Time Walk id=131 rarity=R [/card] [card] primitive=Timetwister id=132 rarity=R [/card] [card] primitive=Tranquility id=176 rarity=C [/card] [card] primitive=Tropical Island id=285 rarity=R [/card] [card] primitive=Tsunami id=177 rarity=U [/card] [card] primitive=Tundra id=286 rarity=R [/card] [card] primitive=Tunnel id=226 rarity=U [/card] [card] primitive=Twiddle id=133 rarity=C [/card] [card] primitive=Two-Headed Giant of Foriys id=227 rarity=R [/card] [card] primitive=Underground Sea id=287 rarity=R [/card] [card] primitive=Unholy Strength id=87 rarity=C [/card] [card] primitive=Unsummon id=134 rarity=C [/card] [card] primitive=Uthden Troll id=228 rarity=U [/card] [card] primitive=Verduran Enchantress id=178 rarity=R [/card] [card] primitive=Vesuvan Doppelganger id=135 rarity=R [/card] [card] primitive=Veteran Bodyguard id=272 rarity=R [/card] [card] primitive=Volcanic Eruption id=136 rarity=R [/card] [card] primitive=Wall of Air id=137 rarity=U [/card] [card] primitive=Wall of Bone id=88 rarity=U [/card] [card] primitive=Wall of Brambles id=179 rarity=U [/card] [card] primitive=Wall of Fire id=229 rarity=U [/card] [card] primitive=Wall of Ice id=180 rarity=U [/card] [card] primitive=Wall of Stone id=230 rarity=U [/card] [card] primitive=Wall of Swords id=273 rarity=U [/card] [card] primitive=Wall of Water id=138 rarity=U [/card] [card] primitive=Wall of Wood id=181 rarity=C [/card] [card] primitive=Wanderlust id=182 rarity=U [/card] [card] primitive=War Mammoth id=183 rarity=C [/card] [card] primitive=Warp Artifact id=89 rarity=R [/card] [card] primitive=Water Elemental id=139 rarity=U [/card] [card] primitive=Weakness id=90 rarity=C [/card] [card] primitive=Web id=184 rarity=R [/card] [card] primitive=Wheel of Fortune id=231 rarity=R [/card] [card] primitive=White Knight id=274 rarity=U [/card] [card] primitive=White Ward id=275 rarity=U [/card] [card] primitive=Wild Growth id=185 rarity=C [/card] [card] primitive=Will-o'-the-Wisp id=91 rarity=R [/card] [card] primitive=Winter Orb id=46 rarity=R [/card] [card] primitive=Wooden Sphere id=47 rarity=U [/card] [card] primitive=Word of Command id=92 rarity=R [/card] [card] primitive=Wrath of God id=276 rarity=R [/card] [card] primitive=Zombie Master id=93 rarity=R [/card] [meta] author=Wagic Team block=Early year=1993 [/meta] [card] primitive=Air Elemental id=389 rarity=U [/card] [card] primitive=Ancestral Recall id=390 rarity=R [/card] [card] primitive=Animate Artifact id=391 rarity=U [/card] [card] primitive=Animate Dead id=343 rarity=U [/card] [card] primitive=Animate Wall id=527 rarity=R [/card] [card] primitive=Ankh of Mishra id=296 rarity=R [/card] [card] primitive=Armageddon id=528 rarity=R [/card] [card] primitive=Aspect of Wolf id=435 rarity=R [/card] [card] primitive=Bad Moon id=344 rarity=R [/card] [card] primitive=Badlands id=576 rarity=R [/card] [card] primitive=Balance id=529 rarity=R [/card] [card] primitive=Basalt Monolith id=297 rarity=U [/card] [card] primitive=Bayou id=577 rarity=R [/card] [card] primitive=Benalish Hero id=530 rarity=C [/card] [card] primitive=Berserk id=436 rarity=U [/card] [card] primitive=Birds of Paradise id=437 rarity=R [/card] [card] primitive=Black Knight id=345 rarity=U [/card] [card] primitive=Black Lotus id=298 rarity=R [/card] [card] primitive=Black Vise id=299 rarity=U [/card] [card] primitive=Black Ward id=531 rarity=U [/card] [card] primitive=Blaze of Glory id=532 rarity=R [/card] [card] primitive=Blessing id=533 rarity=R [/card] [card] primitive=Blue Elemental Blast id=392 rarity=C [/card] [card] primitive=Blue Ward id=534 rarity=U [/card] [card] primitive=Bog Wraith id=346 rarity=U [/card] [card] primitive=Braingeyser id=393 rarity=R [/card] [card] primitive=Burrowing id=481 rarity=U [/card] [card] primitive=Camouflage id=438 rarity=U [/card] [card] primitive=Castle id=535 rarity=U [/card] [card] primitive=Celestial Prism id=300 rarity=U [/card] [card] primitive=Channel id=439 rarity=U [/card] [card] primitive=Chaos Orb id=301 rarity=R [/card] [card] primitive=Chaoslace id=482 rarity=R [/card] [card] primitive=Circle of Protection: Black id=536 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=537 rarity=C [/card] [card] primitive=Circle of Protection: Green id=538 rarity=C [/card] [card] primitive=Circle of Protection: Red id=539 rarity=C [/card] [card] primitive=Circle of Protection: White id=540 rarity=C [/card] [card] primitive=Clockwork Beast id=302 rarity=R [/card] [card] primitive=Clone id=394 rarity=U [/card] [card] primitive=Cockatrice id=440 rarity=R [/card] [card] primitive=Consecrate Land id=541 rarity=U [/card] [card] primitive=Conservator id=303 rarity=U [/card] [card] primitive=Contract from Below id=347 rarity=R [/card] [card] primitive=Control Magic id=395 rarity=U [/card] [card] primitive=Conversion id=542 rarity=U [/card] [card] primitive=Copper Tablet id=304 rarity=U [/card] [card] primitive=Copy Artifact id=396 rarity=R [/card] [card] primitive=Counterspell id=397 rarity=U [/card] [card] primitive=Craw Wurm id=441 rarity=C [/card] [card] primitive=Creature Bond id=398 rarity=C [/card] [card] primitive=Crusade id=543 rarity=R [/card] [card] primitive=Crystal Rod id=305 rarity=U [/card] [card] primitive=Cursed Land id=348 rarity=U [/card] [card] primitive=Cyclopean Tomb id=306 rarity=R [/card] [card] primitive=Dark Ritual id=349 rarity=C [/card] [card] primitive=Darkpact id=350 rarity=R [/card] [card] primitive=Death Ward id=544 rarity=C [/card] [card] primitive=Deathgrip id=351 rarity=U [/card] [card] primitive=Deathlace id=352 rarity=R [/card] [card] primitive=Demonic Attorney id=353 rarity=R [/card] [card] primitive=Demonic Hordes id=354 rarity=R [/card] [card] primitive=Demonic Tutor id=355 rarity=U [/card] [card] primitive=Dingus Egg id=307 rarity=R [/card] [card] primitive=Disenchant id=545 rarity=C [/card] [card] primitive=Disintegrate id=483 rarity=C [/card] [card] primitive=Disrupting Scepter id=308 rarity=R [/card] [card] primitive=Dragon Whelp id=484 rarity=U [/card] [card] primitive=Drain Life id=356 rarity=C [/card] [card] primitive=Drain Power id=399 rarity=R [/card] [card] primitive=Drudge Skeletons id=357 rarity=C [/card] [card] primitive=Dwarven Demolition Team id=485 rarity=U [/card] [card] primitive=Dwarven Warriors id=486 rarity=C [/card] [card] primitive=Earth Elemental id=487 rarity=U [/card] [card] primitive=Earthbind id=488 rarity=C [/card] [card] primitive=Earthquake id=489 rarity=R [/card] [card] primitive=Elvish Archers id=442 rarity=R [/card] [card] primitive=Evil Presence id=358 rarity=U [/card] [card] primitive=False Orders id=490 rarity=C [/card] [card] primitive=Farmstead id=546 rarity=R [/card] [card] primitive=Fastbond id=443 rarity=R [/card] [card] primitive=Fear id=359 rarity=C [/card] [card] primitive=Feedback id=400 rarity=U [/card] [card] primitive=Fire Elemental id=491 rarity=U [/card] [card] primitive=Fireball id=492 rarity=C [/card] [card] primitive=Firebreathing id=493 rarity=C [/card] [card] primitive=Flashfires id=494 rarity=U [/card] [card] primitive=Flight id=401 rarity=C [/card] [card] primitive=Fog id=444 rarity=C [/card] [card] primitive=Force of Nature id=445 rarity=R [/card] [card] primitive=Forcefield id=309 rarity=R [/card] [card] primitive=Forest id=588 rarity=L [/card] [card] primitive=Forest id=587 rarity=L [/card] [card] primitive=Forest id=586 rarity=L [/card] [card] primitive=Fork id=495 rarity=R [/card] [card] primitive=Frozen Shade id=360 rarity=C [/card] [card] primitive=Fungusaur id=446 rarity=R [/card] [card] primitive=Gaea's Liege id=447 rarity=R [/card] [card] primitive=Gauntlet of Might id=310 rarity=R [/card] [card] primitive=Giant Growth id=448 rarity=C [/card] [card] primitive=Giant Spider id=449 rarity=C [/card] [card] primitive=Glasses of Urza id=311 rarity=U [/card] [card] primitive=Gloom id=361 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=496 rarity=U [/card] [card] primitive=Goblin King id=497 rarity=R [/card] [card] primitive=Granite Gargoyle id=498 rarity=R [/card] [card] primitive=Gray Ogre id=499 rarity=C [/card] [card] primitive=Green Ward id=547 rarity=U [/card] [card] primitive=Grizzly Bears id=450 rarity=C [/card] [card] primitive=Guardian Angel id=548 rarity=C [/card] [card] primitive=Healing Salve id=549 rarity=C [/card] [card] primitive=Helm of Chatzuk id=312 rarity=R [/card] [card] primitive=Hill Giant id=500 rarity=C [/card] [card] primitive=Holy Armor id=550 rarity=C [/card] [card] primitive=Holy Strength id=551 rarity=C [/card] [card] primitive=Howl from Beyond id=362 rarity=C [/card] [card] primitive=Howling Mine id=313 rarity=R [/card] [card] primitive=Hurloon Minotaur id=501 rarity=C [/card] [card] primitive=Hurricane id=451 rarity=U [/card] [card] primitive=Hypnotic Specter id=363 rarity=U [/card] [card] primitive=Ice Storm id=452 rarity=U [/card] [card] primitive=Icy Manipulator id=314 rarity=U [/card] [card] primitive=Illusionary Mask id=315 rarity=R [/card] [card] primitive=Instill Energy id=453 rarity=U [/card] [card] primitive=Invisibility id=402 rarity=C [/card] [card] primitive=Iron Star id=316 rarity=U [/card] [card] primitive=Ironclaw Orcs id=502 rarity=C [/card] [card] primitive=Ironroot Treefolk id=454 rarity=C [/card] [card] primitive=Island id=594 rarity=L [/card] [card] primitive=Island id=593 rarity=L [/card] [card] primitive=Island id=592 rarity=L [/card] [card] primitive=Island Sanctuary id=552 rarity=R [/card] [card] primitive=Ivory Cup id=317 rarity=U [/card] [card] primitive=Jade Monolith id=318 rarity=R [/card] [card] primitive=Jade Statue id=319 rarity=U [/card] [card] primitive=Jayemdae Tome id=320 rarity=R [/card] [card] primitive=Juggernaut id=321 rarity=U [/card] [card] primitive=Jump id=403 rarity=C [/card] [card] primitive=Karma id=553 rarity=U [/card] [card] primitive=Keldon Warlord id=503 rarity=U [/card] [card] primitive=Kormus Bell id=322 rarity=R [/card] [card] primitive=Kudzu id=455 rarity=R [/card] [card] primitive=Lance id=554 rarity=U [/card] [card] primitive=Ley Druid id=456 rarity=U [/card] [card] primitive=Library of Leng id=323 rarity=U [/card] [card] primitive=Lich id=364 rarity=R [/card] [card] primitive=Lifeforce id=457 rarity=U [/card] [card] primitive=Lifelace id=458 rarity=R [/card] [card] primitive=Lifetap id=404 rarity=U [/card] [card] primitive=Lightning Bolt id=504 rarity=C [/card] [card] primitive=Living Artifact id=459 rarity=R [/card] [card] primitive=Living Lands id=460 rarity=R [/card] [card] primitive=Living Wall id=324 rarity=U [/card] [card] primitive=Llanowar Elves id=461 rarity=C [/card] [card] primitive=Lord of Atlantis id=405 rarity=R [/card] [card] primitive=Lord of the Pit id=365 rarity=R [/card] [card] primitive=Lure id=462 rarity=U [/card] [card] primitive=Magical Hack id=406 rarity=R [/card] [card] primitive=Mahamoti Djinn id=407 rarity=R [/card] [card] primitive=Mana Flare id=505 rarity=R [/card] [card] primitive=Mana Short id=408 rarity=R [/card] [card] primitive=Mana Vault id=325 rarity=R [/card] [card] primitive=Manabarbs id=506 rarity=R [/card] [card] primitive=Meekstone id=326 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=409 rarity=C [/card] [card] primitive=Mesa Pegasus id=555 rarity=C [/card] [card] primitive=Mind Twist id=366 rarity=R [/card] [card] primitive=Mons's Goblin Raiders id=507 rarity=C [/card] [card] primitive=Mountain id=591 rarity=L [/card] [card] primitive=Mountain id=590 rarity=L [/card] [card] primitive=Mountain id=589 rarity=L [/card] [card] primitive=Mox Emerald id=327 rarity=R [/card] [card] primitive=Mox Jet id=328 rarity=R [/card] [card] primitive=Mox Pearl id=329 rarity=R [/card] [card] primitive=Mox Ruby id=330 rarity=R [/card] [card] primitive=Mox Sapphire id=331 rarity=R [/card] [card] primitive=Natural Selection id=463 rarity=R [/card] [card] primitive=Nether Shadow id=367 rarity=R [/card] [card] primitive=Nettling Imp id=368 rarity=U [/card] [card] primitive=Nevinyrral's Disk id=332 rarity=R [/card] [card] primitive=Nightmare id=369 rarity=R [/card] [card] primitive=Northern Paladin id=556 rarity=R [/card] [card] primitive=Obsianus Golem id=333 rarity=U [/card] [card] primitive=Orcish Artillery id=508 rarity=U [/card] [card] primitive=Orcish Oriflamme id=509 rarity=U [/card] [card] primitive=Paralyze id=370 rarity=C [/card] [card] primitive=Pearled Unicorn id=557 rarity=C [/card] [card] primitive=Personal Incarnation id=558 rarity=R [/card] [card] primitive=Pestilence id=371 rarity=C [/card] [card] primitive=Phantasmal Forces id=410 rarity=U [/card] [card] primitive=Phantasmal Terrain id=411 rarity=C [/card] [card] primitive=Phantom Monster id=412 rarity=U [/card] [card] primitive=Pirate Ship id=413 rarity=R [/card] [card] primitive=Plague Rats id=372 rarity=C [/card] [card] primitive=Plains id=597 rarity=L [/card] [card] primitive=Plains id=596 rarity=L [/card] [card] primitive=Plains id=595 rarity=L [/card] [card] primitive=Plateau id=578 rarity=R [/card] [card] primitive=Power Leak id=414 rarity=C [/card] [card] primitive=Power Sink id=415 rarity=C [/card] [card] primitive=Power Surge id=510 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=416 rarity=C [/card] [card] primitive=Psionic Blast id=417 rarity=U [/card] [card] primitive=Psychic Venom id=418 rarity=C [/card] [card] primitive=Purelace id=559 rarity=R [/card] [card] primitive=Raging River id=511 rarity=R [/card] [card] primitive=Raise Dead id=373 rarity=C [/card] [card] primitive=Red Elemental Blast id=512 rarity=C [/card] [card] primitive=Red Ward id=560 rarity=U [/card] [card] primitive=Regeneration id=464 rarity=C [/card] [card] primitive=Regrowth id=465 rarity=U [/card] [card] primitive=Resurrection id=561 rarity=U [/card] [card] primitive=Reverse Damage id=562 rarity=R [/card] [card] primitive=Righteousness id=563 rarity=R [/card] [card] primitive=Roc of Kher Ridges id=513 rarity=R [/card] [card] primitive=Rock Hydra id=514 rarity=R [/card] [card] primitive=Rod of Ruin id=334 rarity=U [/card] [card] primitive=Royal Assassin id=374 rarity=R [/card] [card] primitive=Sacrifice id=375 rarity=U [/card] [card] primitive=Samite Healer id=564 rarity=C [/card] [card] primitive=Savannah id=579 rarity=R [/card] [card] primitive=Savannah Lions id=565 rarity=R [/card] [card] primitive=Scathe Zombies id=376 rarity=C [/card] [card] primitive=Scavenging Ghoul id=377 rarity=U [/card] [card] primitive=Scrubland id=580 rarity=R [/card] [card] primitive=Scryb Sprites id=466 rarity=C [/card] [card] primitive=Sea Serpent id=419 rarity=C [/card] [card] primitive=Sedge Troll id=515 rarity=R [/card] [card] primitive=Sengir Vampire id=378 rarity=U [/card] [card] primitive=Serra Angel id=566 rarity=U [/card] [card] primitive=Shanodin Dryads id=467 rarity=C [/card] [card] primitive=Shatter id=516 rarity=C [/card] [card] primitive=Shivan Dragon id=517 rarity=R [/card] [card] primitive=Simulacrum id=379 rarity=U [/card] [card] primitive=Sinkhole id=380 rarity=C [/card] [card] primitive=Siren's Call id=420 rarity=U [/card] [card] primitive=Sleight of Mind id=421 rarity=R [/card] [card] primitive=Smoke id=518 rarity=R [/card] [card] primitive=Sol Ring id=335 rarity=U [/card] [card] primitive=Soul Net id=336 rarity=U [/card] [card] primitive=Spell Blast id=422 rarity=C [/card] [card] primitive=Stasis id=423 rarity=R [/card] [card] primitive=Steal Artifact id=424 rarity=U [/card] [card] primitive=Stone Giant id=519 rarity=U [/card] [card] primitive=Stone Rain id=520 rarity=C [/card] [card] primitive=Stream of Life id=468 rarity=C [/card] [card] primitive=Sunglasses of Urza id=337 rarity=R [/card] [card] primitive=Swamp id=575 rarity=L [/card] [card] primitive=Swamp id=574 rarity=L [/card] [card] primitive=Swamp id=573 rarity=L [/card] [card] primitive=Swords to Plowshares id=567 rarity=U [/card] [card] primitive=Taiga id=581 rarity=R [/card] [card] primitive=Terror id=381 rarity=C [/card] [card] primitive=The Hive id=338 rarity=R [/card] [card] primitive=Thicket Basilisk id=469 rarity=U [/card] [card] primitive=Thoughtlace id=425 rarity=R [/card] [card] primitive=Throne of Bone id=339 rarity=U [/card] [card] primitive=Timber Wolves id=470 rarity=R [/card] [card] primitive=Time Vault id=340 rarity=R [/card] [card] primitive=Time Walk id=426 rarity=R [/card] [card] primitive=Timetwister id=427 rarity=R [/card] [card] primitive=Tranquility id=471 rarity=C [/card] [card] primitive=Tropical Island id=582 rarity=R [/card] [card] primitive=Tsunami id=472 rarity=U [/card] [card] primitive=Tundra id=583 rarity=R [/card] [card] primitive=Tunnel id=521 rarity=U [/card] [card] primitive=Twiddle id=428 rarity=C [/card] [card] primitive=Two-Headed Giant of Foriys id=522 rarity=R [/card] [card] primitive=Underground Sea id=584 rarity=R [/card] [card] primitive=Unholy Strength id=382 rarity=C [/card] [card] primitive=Unsummon id=429 rarity=C [/card] [card] primitive=Uthden Troll id=523 rarity=U [/card] [card] primitive=Verduran Enchantress id=473 rarity=R [/card] [card] primitive=Vesuvan Doppelganger id=430 rarity=R [/card] [card] primitive=Veteran Bodyguard id=568 rarity=R [/card] [card] primitive=Volcanic Eruption id=431 rarity=R [/card] [card] primitive=Volcanic Island id=585 rarity=R [/card] [card] primitive=Wall of Air id=432 rarity=U [/card] [card] primitive=Wall of Bone id=383 rarity=U [/card] [card] primitive=Wall of Brambles id=474 rarity=U [/card] [card] primitive=Wall of Fire id=524 rarity=U [/card] [card] primitive=Wall of Ice id=475 rarity=U [/card] [card] primitive=Wall of Stone id=525 rarity=U [/card] [card] primitive=Wall of Swords id=569 rarity=U [/card] [card] primitive=Wall of Water id=433 rarity=U [/card] [card] primitive=Wall of Wood id=476 rarity=C [/card] [card] primitive=Wanderlust id=477 rarity=U [/card] [card] primitive=War Mammoth id=478 rarity=C [/card] [card] primitive=Warp Artifact id=384 rarity=R [/card] [card] primitive=Water Elemental id=434 rarity=U [/card] [card] primitive=Weakness id=385 rarity=C [/card] [card] primitive=Web id=479 rarity=R [/card] [card] primitive=Wheel of Fortune id=526 rarity=R [/card] [card] primitive=White Knight id=570 rarity=U [/card] [card] primitive=White Ward id=571 rarity=U [/card] [card] primitive=Wild Growth id=480 rarity=C [/card] [card] primitive=Will-o'-the-Wisp id=386 rarity=R [/card] [card] primitive=Winter Orb id=341 rarity=R [/card] [card] primitive=Wooden Sphere id=342 rarity=U [/card] [card] primitive=Word of Command id=387 rarity=R [/card] [card] primitive=Wrath of God id=572 rarity=R [/card] [card] primitive=Zombie Master id=388 rarity=R [/card] [meta] author=Wagic Team year=1994 [/meta] [card] primitive=Abomination id=1427 rarity=U [/card] [card] primitive=Acid Rain id=1470 rarity=R [/card] [card] primitive=Active Volcano id=1556 rarity=C [/card] [card] primitive=Adun Oakenshield id=1642 rarity=R [/card] [card] primitive=Adventurers' Guildhouse id=1698 rarity=U [/card] [card] primitive=AErathi Berserker id=1557 rarity=U [/card] [card] primitive=Aisling Leprechaun id=1513 rarity=C [/card] [card] primitive=Akron Legionnaire id=1599 rarity=R [/card] [card] primitive=Al-abara's Carpet id=1398 rarity=R [/card] [card] primitive=Alabaster Potion id=1600 rarity=C [/card] [card] primitive=Alchor's Tomb id=1399 rarity=R [/card] [card] primitive=All Hallow's Eve id=1428 rarity=R [/card] [card] primitive=Amrou Kithkin id=1601 rarity=C [/card] [card] primitive=Angelic Voices id=1602 rarity=R [/card] [card] primitive=Angus Mackenzie id=1643 rarity=R [/card] [card] primitive=Anti-Magic Aura id=1471 rarity=C [/card] [card] primitive=Arboria id=1514 rarity=U [/card] [card] primitive=Arcades Sabboth id=1644 rarity=R [/card] [card] primitive=Arena of the Ancients id=1400 rarity=R [/card] [card] primitive=Avoid Fate id=1515 rarity=C [/card] [card] primitive=Axelrod Gunnarson id=1645 rarity=R [/card] [card] primitive=Ayesha Tanaka id=1646 rarity=R [/card] [card] primitive=Azure Drake id=1472 rarity=U [/card] [card] primitive=Backdraft id=1558 rarity=U [/card] [card] primitive=Backfire id=1473 rarity=U [/card] [card] primitive=Barbary Apes id=1516 rarity=C [/card] [card] primitive=Barktooth Warbeard id=1647 rarity=U [/card] [card] primitive=Bartel Runeaxe id=1648 rarity=R [/card] [card] primitive=Beasts of Bogardan id=1559 rarity=U [/card] [card] primitive=Black Mana Battery id=1401 rarity=U [/card] [card] primitive=Blazing Effigy id=1560 rarity=C [/card] [card] primitive=Blight id=1429 rarity=U [/card] [card] primitive=Blood Lust id=1561 rarity=U [/card] [card] primitive=Blue Mana Battery id=1402 rarity=U [/card] [card] primitive=Boomerang id=1474 rarity=C [/card] [card] primitive=Boris Devilboon id=1649 rarity=R [/card] [card] primitive=Brine Hag id=1475 rarity=U [/card] [card] primitive=Bronze Horse id=1403 rarity=R [/card] [card] primitive=Carrion Ants id=1430 rarity=R [/card] [card] primitive=Cat Warriors id=1517 rarity=C [/card] [card] primitive=Cathedral of Serra id=1699 rarity=U [/card] [card] primitive=Caverns of Despair id=1562 rarity=R [/card] [card] primitive=Chain Lightning id=1563 rarity=C [/card] [card] primitive=Chains of Mephistopheles id=1431 rarity=R [/card] [card] primitive=Chromium id=1650 rarity=R [/card] [card] primitive=Cleanse id=1603 rarity=R [/card] [card] primitive=Clergy of the Holy Nimbus id=1604 rarity=C [/card] [card] primitive=Cocoon id=1518 rarity=U [/card] [card] primitive=Concordant Crossroads id=1519 rarity=R [/card] [card] primitive=Cosmic Horror id=1432 rarity=R [/card] [card] primitive=Craw Giant id=1520 rarity=U [/card] [card] primitive=Crevasse id=1564 rarity=U [/card] [card] primitive=Crimson Kobolds id=1565 rarity=C [/card] [card] primitive=Crimson Manticore id=1566 rarity=R [/card] [card] primitive=Crookshank Kobolds id=1567 rarity=C [/card] [card] primitive=Cyclopean Mummy id=1433 rarity=C [/card] [card] primitive=Dakkon Blackblade id=1651 rarity=R [/card] [card] primitive=Darkness id=1434 rarity=C [/card] [card] primitive=D'Avenant Archer id=1605 rarity=C [/card] [card] primitive=Deadfall id=1521 rarity=U [/card] [card] primitive=Demonic Torment id=1435 rarity=U [/card] [card] primitive=Devouring Deep id=1476 rarity=C [/card] [card] primitive=Disharmony id=1568 rarity=R [/card] [card] primitive=Divine Intervention id=1606 rarity=R [/card] [card] primitive=Divine Offering id=1607 rarity=C [/card] [card] primitive=Divine Transformation id=1608 rarity=R [/card] [card] primitive=Dream Coat id=1477 rarity=U [/card] [card] primitive=Durkwood Boars id=1522 rarity=C [/card] [card] primitive=Dwarven Song id=1569 rarity=U [/card] [card] primitive=Elder Land Wurm id=1609 rarity=R [/card] [card] primitive=Elder Spawn id=1478 rarity=R [/card] [card] primitive=Elven Riders id=1523 rarity=R [/card] [card] primitive=Emerald Dragonfly id=1524 rarity=C [/card] [card] primitive=Enchanted Being id=1610 rarity=C [/card] [card] primitive=Enchantment Alteration id=1479 rarity=C [/card] [card] primitive=Energy Tap id=1480 rarity=C [/card] [card] primitive=Equinox id=1611 rarity=C [/card] [card] primitive=Eternal Warrior id=1570 rarity=U [/card] [card] primitive=Eureka id=1525 rarity=R [/card] [card] primitive=Evil Eye of Orms-by-Gore id=1436 rarity=U [/card] [card] primitive=Fallen Angel id=1437 rarity=U [/card] [card] primitive=Falling Star id=1571 rarity=R [/card] [card] primitive=Feint id=1572 rarity=C [/card] [card] primitive=Field of Dreams id=1481 rarity=R [/card] [card] primitive=Fire Sprites id=1526 rarity=C [/card] [card] primitive=Firestorm Phoenix id=1573 rarity=R [/card] [card] primitive=Flash Counter id=1482 rarity=C [/card] [card] primitive=Flash Flood id=1483 rarity=C [/card] [card] primitive=Floral Spuzzem id=1527 rarity=U [/card] [card] primitive=Force Spike id=1484 rarity=C [/card] [card] primitive=Forethought Amulet id=1404 rarity=R [/card] [card] primitive=Fortified Area id=1612 rarity=U [/card] [card] primitive=Frost Giant id=1574 rarity=U [/card] [card] primitive=Gabriel Angelfire id=1652 rarity=R [/card] [card] primitive=Gaseous Form id=1485 rarity=C [/card] [card] primitive=Gauntlets of Chaos id=1405 rarity=R [/card] [card] primitive=Ghosts of the Damned id=1438 rarity=C [/card] [card] primitive=Giant Slug id=1439 rarity=C [/card] [card] primitive=Giant Strength id=1575 rarity=C [/card] [card] primitive=Giant Turtle id=1528 rarity=C [/card] [card] primitive=Glyph of Delusion id=1486 rarity=C [/card] [card] primitive=Glyph of Destruction id=1576 rarity=C [/card] [card] primitive=Glyph of Doom id=1440 rarity=C [/card] [card] primitive=Glyph of Life id=1613 rarity=C [/card] [card] primitive=Glyph of Reincarnation id=1529 rarity=C [/card] [card] primitive=Gosta Dirk id=1653 rarity=R [/card] [card] primitive=Gravity Sphere id=1577 rarity=R [/card] [card] primitive=Great Defender id=1614 rarity=U [/card] [card] primitive=Great Wall id=1615 rarity=U [/card] [card] primitive=Greater Realm of Preservation id=1616 rarity=U [/card] [card] primitive=Greed id=1441 rarity=R [/card] [card] primitive=Green Mana Battery id=1406 rarity=U [/card] [card] primitive=Gwendlyn Di Corci id=1654 rarity=R [/card] [card] primitive=Halfdane id=1655 rarity=R [/card] [card] primitive=Hammerheim id=1700 rarity=U [/card] [card] primitive=Hazezon Tamar id=1656 rarity=R [/card] [card] primitive=Headless Horseman id=1442 rarity=C [/card] [card] primitive=Heaven's Gate id=1617 rarity=U [/card] [card] primitive=Hell Swarm id=1443 rarity=C [/card] [card] primitive=Hellfire id=1445 rarity=R [/card] [card] primitive=Hell's Caretaker id=1444 rarity=R [/card] [card] primitive=Holy Day id=1618 rarity=C [/card] [card] primitive=Horn of Deafening id=1407 rarity=R [/card] [card] primitive=Hornet Cobra id=1530 rarity=C [/card] [card] primitive=Horror of Horrors id=1446 rarity=U [/card] [card] primitive=Hunding Gjornersen id=1657 rarity=U [/card] [card] primitive=Hyperion Blacksmith id=1578 rarity=U [/card] [card] primitive=Ichneumon Druid id=1531 rarity=U [/card] [card] primitive=Immolation id=1579 rarity=C [/card] [card] primitive=Imprison id=1447 rarity=R [/card] [card] primitive=In the Eye of Chaos id=1487 rarity=R [/card] [card] primitive=Indestructible Aura id=1619 rarity=C [/card] [card] primitive=Infernal Medusa id=1448 rarity=U [/card] [card] primitive=Infinite Authority id=1620 rarity=R [/card] [card] primitive=Invoke Prejudice id=1488 rarity=R [/card] [card] primitive=Ivory Guardians id=1621 rarity=U [/card] [card] primitive=Jacques le Vert id=1658 rarity=R [/card] [card] primitive=Jasmine Boreal id=1659 rarity=U [/card] [card] primitive=Jedit Ojanen id=1660 rarity=U [/card] [card] primitive=Jerrard of the Closed Fist id=1661 rarity=U [/card] [card] primitive=Johan id=1662 rarity=R [/card] [card] primitive=Jovial Evil id=1449 rarity=R [/card] [card] primitive=Juxtapose id=1489 rarity=R [/card] [card] primitive=Karakas id=1701 rarity=U [/card] [card] primitive=Kasimir the Lone Wolf id=1663 rarity=U [/card] [card] primitive=Keepers of the Faith id=1622 rarity=C [/card] [card] primitive=Kei Takahashi id=1664 rarity=R [/card] [card] primitive=Killer Bees id=1532 rarity=R [/card] [card] primitive=Kismet id=1623 rarity=U [/card] [card] primitive=Knowledge Vault id=1408 rarity=R [/card] [card] primitive=Kobold Drill Sergeant id=1580 rarity=U [/card] [card] primitive=Kobold Overlord id=1581 rarity=R [/card] [card] primitive=Kobold Taskmaster id=1582 rarity=U [/card] [card] primitive=Kobolds of Kher Keep id=1583 rarity=C [/card] [card] primitive=Kry Shield id=1409 rarity=U [/card] [card] primitive=Lady Caleria id=1665 rarity=R [/card] [card] primitive=Lady Evangela id=1666 rarity=R [/card] [card] primitive=Lady Orca id=1667 rarity=U [/card] [card] primitive=Land Equilibrium id=1490 rarity=R [/card] [card] primitive=Land Tax id=1624 rarity=U [/card] [card] primitive=Land's Edge id=1584 rarity=R [/card] [card] primitive=Lesser Werewolf id=1450 rarity=U [/card] [card] primitive=Life Chisel id=1410 rarity=U [/card] [card] primitive=Life Matrix id=1411 rarity=R [/card] [card] primitive=Lifeblood id=1625 rarity=R [/card] [card] primitive=Living Plane id=1533 rarity=R [/card] [card] primitive=Livonya Silone id=1668 rarity=R [/card] [card] primitive=Lord Magnus id=1669 rarity=U [/card] [card] primitive=Lost Soul id=1451 rarity=C [/card] [card] primitive=Mana Drain id=1491 rarity=U [/card] [card] primitive=Mana Matrix id=1412 rarity=R [/card] [card] primitive=Marble Priest id=1413 rarity=U [/card] [card] primitive=Marhault Elsdragon id=1670 rarity=U [/card] [card] primitive=Master of the Hunt id=1534 rarity=R [/card] [card] primitive=Mirror Universe id=1414 rarity=R [/card] [card] primitive=Moat id=1626 rarity=R [/card] [card] primitive=Mold Demon id=1452 rarity=R [/card] [card] primitive=Moss Monster id=1535 rarity=C [/card] [card] primitive=Mountain Stronghold id=1702 rarity=U [/card] [card] primitive=Mountain Yeti id=1585 rarity=U [/card] [card] primitive=Nebuchadnezzar id=1671 rarity=R [/card] [card] primitive=Nether Void id=1453 rarity=R [/card] [card] primitive=Nicol Bolas id=1672 rarity=R [/card] [card] primitive=North Star id=1415 rarity=R [/card] [card] primitive=Nova Pentacle id=1416 rarity=R [/card] [card] primitive=Osai Vultures id=1627 rarity=C [/card] [card] primitive=Palladia-Mors id=1673 rarity=R [/card] [card] primitive=Part Water id=1492 rarity=U [/card] [card] primitive=Pavel Maliki id=1674 rarity=U [/card] [card] primitive=Pendelhaven id=1703 rarity=U [/card] [card] primitive=Petra Sphinx id=1628 rarity=R [/card] [card] primitive=Pit Scorpion id=1454 rarity=C [/card] [card] primitive=Pixie Queen id=1536 rarity=R [/card] [card] primitive=Planar Gate id=1417 rarity=R [/card] [card] primitive=Pradesh Gypsies id=1537 rarity=U [/card] [card] primitive=Presence of the Master id=1629 rarity=U [/card] [card] primitive=Primordial Ooze id=1586 rarity=U [/card] [card] primitive=Princess Lucrezia id=1675 rarity=U [/card] [card] primitive=Psionic Entity id=1493 rarity=R [/card] [card] primitive=Psychic Purge id=1494 rarity=C [/card] [card] primitive=Puppet Master id=1495 rarity=U [/card] [card] primitive=Pyrotechnics id=1587 rarity=C [/card] [card] primitive=Quagmire id=1455 rarity=U [/card] [card] primitive=Quarum Trench Gnomes id=1588 rarity=R [/card] [card] primitive=Rabid Wombat id=1538 rarity=U [/card] [card] primitive=Radjan Spirit id=1539 rarity=U [/card] [card] primitive=Raging Bull id=1589 rarity=C [/card] [card] primitive=Ragnar id=1676 rarity=R [/card] [card] primitive=Ramirez DePietro id=1677 rarity=U [/card] [card] primitive=Ramses Overdark id=1678 rarity=R [/card] [card] primitive=Rapid Fire id=1630 rarity=R [/card] [card] primitive=Rasputin Dreamweaver id=1679 rarity=R [/card] [card] primitive=Rebirth id=1540 rarity=R [/card] [card] primitive=Recall id=1496 rarity=R [/card] [card] primitive=Red Mana Battery id=1418 rarity=U [/card] [card] primitive=Reincarnation id=1541 rarity=U [/card] [card] primitive=Relic Barrier id=1419 rarity=U [/card] [card] primitive=Relic Bind id=1497 rarity=U [/card] [card] primitive=Remove Enchantments id=1631 rarity=C [/card] [card] primitive=Remove Soul id=1498 rarity=C [/card] [card] primitive=Reset id=1499 rarity=U [/card] [card] primitive=Revelation id=1542 rarity=R [/card] [card] primitive=Reverberation id=1500 rarity=R [/card] [card] primitive=Righteous Avengers id=1632 rarity=U [/card] [card] primitive=Ring of Immortals id=1420 rarity=R [/card] [card] primitive=Riven Turnbull id=1680 rarity=U [/card] [card] primitive=Rohgahh of Kher Keep id=1681 rarity=R [/card] [card] primitive=Rubinia Soulsinger id=1682 rarity=R [/card] [card] primitive=Rust id=1543 rarity=C [/card] [card] primitive=Sea Kings' Blessing id=1501 rarity=U [/card] [card] primitive=Seafarer's Quay id=1704 rarity=U [/card] [card] primitive=Seeker id=1633 rarity=U [/card] [card] primitive=Segovian Leviathan id=1502 rarity=U [/card] [card] primitive=Sentinel id=1421 rarity=R [/card] [card] primitive=Serpent Generator id=1422 rarity=R [/card] [card] primitive=Shelkin Brownie id=1544 rarity=C [/card] [card] primitive=Shield Wall id=1634 rarity=U [/card] [card] primitive=Shimian Night Stalker id=1456 rarity=U [/card] [card] primitive=Silhouette id=1503 rarity=U [/card] [card] primitive=Sir Shandlar of Eberyn id=1683 rarity=U [/card] [card] primitive=Sivitri Scarzam id=1684 rarity=U [/card] [card] primitive=Sol'kanar the Swamp King id=1685 rarity=R [/card] [card] primitive=Spectral Cloak id=1504 rarity=U [/card] [card] primitive=Spinal Villain id=1590 rarity=R [/card] [card] primitive=Spirit Link id=1635 rarity=U [/card] [card] primitive=Spirit Shackle id=1457 rarity=C [/card] [card] primitive=Spiritual Sanctuary id=1636 rarity=R [/card] [card] primitive=Stangg id=1686 rarity=R [/card] [card] primitive=Storm Seeker id=1545 rarity=U [/card] [card] primitive=Storm World id=1591 rarity=R [/card] [card] primitive=Subdue id=1546 rarity=C [/card] [card] primitive=Sunastian Falconer id=1687 rarity=U [/card] [card] primitive=Sword of the Ages id=1423 rarity=R [/card] [card] primitive=Sylvan Library id=1547 rarity=U [/card] [card] primitive=Sylvan Paradise id=1548 rarity=U [/card] [card] primitive=Syphon Soul id=1458 rarity=C [/card] [card] primitive=Takklemaggot id=1459 rarity=U [/card] [card] primitive=Telekinesis id=1505 rarity=R [/card] [card] primitive=Teleport id=1506 rarity=R [/card] [card] primitive=Tempest Efreet id=1592 rarity=R [/card] [card] primitive=Tetsuo Umezawa id=1688 rarity=R [/card] [card] primitive=The Abyss id=1460 rarity=R [/card] [card] primitive=The Brute id=1593 rarity=C [/card] [card] primitive=The Lady of the Mountain id=1689 rarity=U [/card] [card] primitive=The Tabernacle at Pendrell Vale id=1690 rarity=R [/card] [card] primitive=The Wretched id=1461 rarity=R [/card] [card] primitive=Thunder Spirit id=1637 rarity=R [/card] [card] primitive=Time Elemental id=1507 rarity=R [/card] [card] primitive=Tobias Andrion id=1691 rarity=U [/card] [card] primitive=Tolaria id=1705 rarity=U [/card] [card] primitive=Tor Wauki id=1692 rarity=U [/card] [card] primitive=Torsten Von Ursus id=1693 rarity=U [/card] [card] primitive=Touch of Darkness id=1462 rarity=U [/card] [card] primitive=Transmutation id=1463 rarity=C [/card] [card] primitive=Triassic Egg id=1424 rarity=R [/card] [card] primitive=Tuknir Deathlock id=1694 rarity=R [/card] [card] primitive=Tundra Wolves id=1638 rarity=C [/card] [card] primitive=Typhoon id=1549 rarity=R [/card] [card] primitive=Undertow id=1508 rarity=U [/card] [card] primitive=Underworld Dreams id=1464 rarity=U [/card] [card] primitive=Unholy Citadel id=1706 rarity=U [/card] [card] primitive=Untamed Wilds id=1550 rarity=U [/card] [card] primitive=Urborg id=1707 rarity=U [/card] [card] primitive=Ur-Drago id=1695 rarity=R [/card] [card] primitive=Vaevictis Asmadi id=1696 rarity=R [/card] [card] primitive=Vampire Bats id=1465 rarity=C [/card] [card] primitive=Venarian Gold id=1509 rarity=C [/card] [card] primitive=Visions id=1639 rarity=U [/card] [card] primitive=Voodoo Doll id=1425 rarity=R [/card] [card] primitive=Walking Dead id=1466 rarity=C [/card] [card] primitive=Wall of Caltrops id=1640 rarity=C [/card] [card] primitive=Wall of Dust id=1594 rarity=U [/card] [card] primitive=Wall of Earth id=1595 rarity=C [/card] [card] primitive=Wall of Heat id=1596 rarity=C [/card] [card] primitive=Wall of Light id=1641 rarity=U [/card] [card] primitive=Wall of Opposition id=1597 rarity=R [/card] [card] primitive=Wall of Putrid Flesh id=1467 rarity=U [/card] [card] primitive=Wall of Shadows id=1468 rarity=C [/card] [card] primitive=Wall of Tombstones id=1469 rarity=U [/card] [card] primitive=Wall of Vapor id=1510 rarity=C [/card] [card] primitive=Wall of Wonder id=1511 rarity=U [/card] [card] primitive=Whirling Dervish id=1551 rarity=U [/card] [card] primitive=White Mana Battery id=1426 rarity=U [/card] [card] primitive=Willow Satyr id=1552 rarity=R [/card] [card] primitive=Winds of Change id=1598 rarity=U [/card] [card] primitive=Winter Blast id=1553 rarity=R [/card] [card] primitive=Wolverine Pack id=1554 rarity=C [/card] [card] primitive=Wood Elemental id=1555 rarity=R [/card] [card] primitive=Xira Arien id=1697 rarity=R [/card] [card] primitive=Zephyr Falcon id=1512 rarity=C [/card] [meta] author=Wagic Team year=2003 block=Slaughter [/meta] [card] primitive=Akroma, Angel of Wrath id=42049 rarity=R [/card] [card] primitive=Akroma's Devoted id=44747 rarity=U [/card] [card] primitive=Aphetto Exterminator id=42060 rarity=U [/card] [card] primitive=Aven Envoy id=44325 rarity=C [/card] [card] primitive=Aven Redeemer id=43497 rarity=C [/card] [card] primitive=Aven Warhawk id=45838 rarity=U [/card] [card] primitive=Bane of the Living id=44493 rarity=R [/card] [card] primitive=Beacon of Destiny id=44496 rarity=R [/card] [card] primitive=Berserk Murlodont id=44334 rarity=C [/card] [card] primitive=Blade Sliver id=42016 rarity=U [/card] [card] primitive=Blood Celebrant id=44206 rarity=C [/card] [card] primitive=Bloodstoke Howler id=44209 rarity=C [/card] [card] primitive=Branchsnap Lorian id=37909 rarity=U [/card] [card] primitive=Brontotherium id=45133 rarity=U [/card] [card] primitive=Brood Sliver id=39738 rarity=R [/card] [card] primitive=Caller of the Claw id=42187 rarity=R [/card] [card] primitive=Canopy Crawler id=45849 rarity=U [/card] [card] primitive=Celestial Gatekeeper id=42271 rarity=R [/card] [card] primitive=Cephalid Pathmage id=29717 rarity=C [/card] [card] primitive=Chromeshell Crab id=44205 rarity=R [/card] [card] primitive=Clickslither id=42277 rarity=R [/card] [card] primitive=Cloudreach Cavalry id=45839 rarity=U [/card] [card] primitive=Corpse Harvester id=44279 rarity=U [/card] [card] primitive=Covert Operative id=30659 rarity=C [/card] [card] primitive=Crested Craghorn id=45127 rarity=C [/card] [card] primitive=Crookclaw Elder id=42172 rarity=U [/card] [card] primitive=Crypt Sliver id=42033 rarity=C [/card] [card] primitive=Dark Supplicant id=42077 rarity=U [/card] [card] primitive=Daru Mender id=42053 rarity=U [/card] [card] primitive=Daru Sanctifier id=44504 rarity=C [/card] [card] primitive=Daru Stinger id=42278 rarity=C [/card] [card] primitive=Deathmark Prelate id=35249 rarity=U [/card] [card] primitive=Defender of the Order id=44329 rarity=R [/card] [card] primitive=Defiant Elf id=39707 rarity=C [/card] [card] primitive=Deftblade Elite id=45132 rarity=C [/card] [card] primitive=Dermoplasm id=44300 rarity=R [/card] [card] primitive=Dreamborn Muse id=44840 rarity=R [/card] [card] primitive=Drinker of Sorrow id=44492 rarity=R [/card] [card] primitive=Dripping Dead id=44316 rarity=C [/card] [card] primitive=Earthblighter id=42171 rarity=U [/card] [card] primitive=Echo Tracer id=42059 rarity=C [/card] [card] primitive=Elvish Soultiller id=42083 rarity=R [/card] [card] primitive=Embalmed Brawler id=43724 rarity=C [/card] [card] primitive=Enormous Baloth id=44500 rarity=U [/card] [card] primitive=Essence Sliver id=42025 rarity=R [/card] [card] primitive=Feral Throwback id=34263 rarity=R [/card] [card] primitive=Flamewave Invoker id=43523 rarity=C [/card] [card] primitive=Frenetic Raptor id=42028 rarity=U [/card] [card] primitive=Fugitive Wizard id=42160 rarity=C [/card] [card] primitive=Gempalm Avenger id=43791 rarity=C [/card] [card] primitive=Gempalm Incinerator id=42066 rarity=U [/card] [card] primitive=Gempalm Polluter id=42065 rarity=C [/card] [card] primitive=Gempalm Sorcerer id=42064 rarity=U [/card] [card] primitive=Gempalm Strider id=42067 rarity=U [/card] [card] primitive=Ghastly Remains id=42178 rarity=R [/card] [card] primitive=Glintwing Invoker id=44204 rarity=C [/card] [card] primitive=Glowering Rogon id=43723 rarity=C [/card] [card] primitive=Glowrider id=42073 rarity=R [/card] [card] primitive=Goblin Assassin id=44656 rarity=U [/card] [card] primitive=Goblin Clearcutter id=44317 rarity=U [/card] [card] primitive=Goblin Dynamo id=42274 rarity=U [/card] [card] primitive=Goblin Firebug id=44286 rarity=C [/card] [card] primitive=Goblin Goon id=39888 rarity=R [/card] [card] primitive=Goblin Grappler id=45125 rarity=C [/card] [card] primitive=Goblin Lookout id=45123 rarity=C [/card] [card] primitive=Goblin Turncoat id=44294 rarity=C [/card] [card] primitive=Graveborn Muse id=44841 rarity=R [/card] [card] primitive=Havoc Demon id=44299 rarity=R [/card] [card] primitive=Hollow Specter id=8829 rarity=R [/card] [card] primitive=Hundroog id=42249 rarity=C [/card] [card] primitive=Hunter Sliver id=44772 rarity=C [/card] [card] primitive=Imperial Hellkite id=44623 rarity=R [/card] [card] primitive=Infernal Caretaker id=44411 rarity=C [/card] [card] primitive=Keeneye Aven id=35335 rarity=C [/card] [card] primitive=Keeper of the Nine Gales id=44626 rarity=R [/card] [card] primitive=Kilnmouth Dragon id=39653 rarity=R [/card] [card] primitive=Krosan Cloudscraper id=35166 rarity=R [/card] [card] primitive=Krosan Vorine id=45134 rarity=C [/card] [card] primitive=Lavaborn Muse id=44842 rarity=R [/card] [card] primitive=Liege of the Axe id=39603 rarity=U [/card] [card] primitive=Lowland Tracker id=45131 rarity=C [/card] [card] primitive=Macetail Hystrodon id=42440 rarity=C [/card] [card] primitive=Magma Sliver id=42041 rarity=R [/card] [card] primitive=Master of the Veil id=42068 rarity=U [/card] [card] primitive=Merchant of Secrets id=44501 rarity=C [/card] [card] primitive=Mistform Seaswift id=43721 rarity=C [/card] [card] primitive=Mistform Sliver id=42037 rarity=C [/card] [card] primitive=Mistform Ultimus id=45840 rarity=R [/card] [card] primitive=Mistform Wakecaster id=42165 rarity=U [/card] [card] primitive=Nantuko Vigilante id=44210 rarity=C [/card] [card] primitive=Needleshot Gourna id=42039 rarity=C [/card] [card] primitive=Noxious Ghoul id=44276 rarity=U [/card] [card] primitive=Patron of the Wild id=42057 rarity=C [/card] [card] primitive=Phage the Untouchable id=40545 rarity=R [/card] [card] primitive=Planar Guide id=44323 rarity=R [/card] [card] primitive=Plated Sliver id=42017 rarity=C [/card] [card] primitive=Primal Whisperer id=42272 rarity=R [/card] [card] primitive=Primoc Escapee id=42437 rarity=U [/card] [card] primitive=Quick Sliver id=42029 rarity=C [/card] [card] primitive=Ridgetop Raptor id=39566 rarity=U [/card] [card] primitive=Riptide Director id=39733 rarity=R [/card] [card] primitive=Riptide Mangler id=39914 rarity=R [/card] [card] primitive=Rockshard Elemental id=39736 rarity=R [/card] [card] primitive=Root Sliver id=44271 rarity=U [/card] [card] primitive=Scion of Darkness id=42050 rarity=R [/card] [card] primitive=Seedborn Muse id=43607 rarity=R [/card] [card] primitive=Shaleskin Plower id=44282 rarity=C [/card] [card] primitive=Shifting Sliver id=42078 rarity=U [/card] [card] primitive=Skinthinner id=42055 rarity=C [/card] [card] primitive=Skirk Alarmist id=44306 rarity=R [/card] [card] primitive=Skirk Drill Sergeant id=46457 rarity=U [/card] [card] primitive=Skirk Marauder id=42056 rarity=C [/card] [card] primitive=Skirk Outrider id=42082 rarity=C [/card] [card] primitive=Smokespew Invoker id=43714 rarity=C [/card] [card] primitive=Sootfeather Flock id=44207 rarity=C [/card] [card] primitive=Spectral Sliver id=44277 rarity=U [/card] [card] primitive=Starlight Invoker id=43792 rarity=C [/card] [card] primitive=Stoic Champion id=42265 rarity=U [/card] [card] primitive=Stonewood Invoker id=43534 rarity=C [/card] [card] primitive=Sunstrike Legionnaire id=44328 rarity=R [/card] [card] primitive=Swooping Talon id=45126 rarity=U [/card] [card] primitive=Synapse Sliver id=42026 rarity=R [/card] [card] primitive=Timberwatch Elf id=45121 rarity=C [/card] [card] primitive=Totem Speaker id=45124 rarity=U [/card] [card] primitive=Toxin Sliver id=42038 rarity=R [/card] [card] primitive=Tribal Forcemage id=42170 rarity=R [/card] [card] primitive=Unstable Hulk id=44405 rarity=R [/card] [card] primitive=Vexing Beetle id=44327 rarity=R [/card] [card] primitive=Vile Deacon id=45150 rarity=C [/card] [card] primitive=Voidmage Apprentice id=42069 rarity=C [/card] [card] primitive=Wall of Deceit id=39850 rarity=U [/card] [card] primitive=Wall of Hope id=44324 rarity=C [/card] [card] primitive=Warbreak Trumpeter id=45130 rarity=U [/card] [card] primitive=Ward Sliver id=44296 rarity=U [/card] [card] primitive=Warped Researcher id=44274 rarity=U [/card] [card] primitive=Weaver of Lies id=42156 rarity=R [/card] [card] primitive=Whipgrass Entangler id=45122 rarity=C [/card] [card] primitive=White Knight id=44212 rarity=U [/card] [card] primitive=Willbender id=42054 rarity=U [/card] [card] primitive=Windborn Muse id=44837 rarity=R [/card] [card] primitive=Wingbeat Warrior id=42058 rarity=C [/card] [card] primitive=Wirewood Channeler id=35299 rarity=U [/card] [card] primitive=Wirewood Hivemaster id=43794 rarity=U [/card] [card] primitive=Withered Wretch id=46510 rarity=U [/card] [card] primitive=Zombie Brute id=42270 rarity=U [/card] [meta] author=Wagic Team year=2007 block=Morning [/meta] [card] primitive=Adder-Staff Boggart id=145992 rarity=C [/card] [card] primitive=AEthersnipe id=145817 rarity=C [/card] [card] primitive=Ajani Goldmane id=140233 rarity=R [/card] [card] primitive=Avatar Token id=-140233 rarity=T [/card] [card] primitive=Amoeboid Changeling id=140339 rarity=C [/card] [card] primitive=Ancient Amphitheater id=153454 rarity=R [/card] [card] primitive=Aquitect's Will id=142354 rarity=C [/card] [card] primitive=Arbiter of Knollridge id=140189 rarity=R [/card] [card] primitive=Ashling the Pilgrim id=141822 rarity=R [/card] [card] primitive=Ashling's Prerogative id=146595 rarity=R [/card] [card] primitive=Auntie's Hovel id=153457 rarity=R [/card] [card] primitive=Austere Command id=141817 rarity=R [/card] [card] primitive=Avian Changeling id=145813 rarity=C [/card] [card] primitive=Axegrinder Giant id=145976 rarity=C [/card] [card] primitive=Battle Mastery id=145973 rarity=U [/card] [card] primitive=Battlewand Oak id=141857 rarity=C [/card] [card] primitive=Benthicore id=139696 rarity=U [/card] [card] primitive=Black Poplar Shaman id=139454 rarity=C [/card] [card] primitive=Blades of Velis Vel id=139480 rarity=C [/card] [card] primitive=Blind-Spot Giant id=146597 rarity=C [/card] [card] primitive=Bog Hoodlums id=145966 rarity=C [/card] [card] primitive=Boggart Birth Rite id=142359 rarity=C [/card] [card] primitive=Boggart Forager id=146168 rarity=C [/card] [card] primitive=Boggart Harbinger id=139441 rarity=U [/card] [card] primitive=Boggart Loggers id=139709 rarity=C [/card] [card] primitive=Boggart Mob id=140230 rarity=R [/card] [card] primitive=Boggart Shenanigans id=139445 rarity=U [/card] [card] primitive=Boggart Sprite-Chaser id=146446 rarity=C [/card] [card] primitive=Bog-Strider Ash id=139410 rarity=C [/card] [card] primitive=Briarhorn id=142365 rarity=U [/card] [card] primitive=Brigid, Hero of Kinsbaile id=141829 rarity=R [/card] [card] primitive=Brion Stoutarm id=140217 rarity=R [/card] [card] primitive=Broken Ambitions id=145989 rarity=C [/card] [card] primitive=Burrenton Forge-Tender id=139395 rarity=U [/card] [card] primitive=Cairn Wanderer id=140171 rarity=R [/card] [card] primitive=Captivating Glance id=146172 rarity=U [/card] [card] primitive=Caterwauling Boggart id=139471 rarity=C [/card] [card] primitive=Ceaseless Searblades id=139466 rarity=U [/card] [card] primitive=Cenn's Heir id=142360 rarity=C [/card] [card] primitive=Chandra Nalaar id=140176 rarity=R [/card] [card] primitive=Changeling Berserker id=145804 rarity=U [/card] [card] primitive=Changeling Hero id=145968 rarity=U [/card] [card] primitive=Changeling Titan id=140345 rarity=U [/card] [card] primitive=Cloudcrown Oak id=139492 rarity=C [/card] [card] primitive=Cloudgoat Ranger id=139664 rarity=U [/card] [card] primitive=Cloudthresher id=146173 rarity=R [/card] [card] primitive=Colfenor's Plans id=146581 rarity=R [/card] [card] primitive=Colfenor's Urn id=140209 rarity=R [/card] [card] primitive=Consuming Bonfire id=139688 rarity=C [/card] [card] primitive=Crib Swap id=143380 rarity=U [/card] [card] primitive=Crush Underfoot id=143384 rarity=U [/card] [card] primitive=Cryptic Command id=141819 rarity=R [/card] [card] primitive=Dauntless Dourbark id=141851 rarity=R [/card] [card] primitive=Dawnfluke id=145801 rarity=C [/card] [card] primitive=Deathrender id=139727 rarity=R [/card] [card] primitive=Deeptread Merrow id=142352 rarity=C [/card] [card] primitive=Dolmen Gate id=140206 rarity=R [/card] [card] primitive=Doran, the Siege Tower id=140201 rarity=R [/card] [card] primitive=Dread id=140168 rarity=R [/card] [card] primitive=Dreamspoiler Witches id=139453 rarity=C [/card] [card] primitive=Drowner of Secrets id=145979 rarity=U [/card] [card] primitive=Ego Erasure id=139692 rarity=U [/card] [card] primitive=Elvish Branchbender id=146169 rarity=C [/card] [card] primitive=Elvish Eulogist id=141804 rarity=C [/card] [card] primitive=Elvish Handservant id=146179 rarity=C [/card] [card] primitive=Elvish Harbinger id=139485 rarity=U [/card] [card] primitive=Elvish Promenade id=139676 rarity=U [/card] [card] primitive=Entangling Trap id=146583 rarity=U [/card] [card] primitive=Epic Proportions id=143732 rarity=R [/card] [card] primitive=Ethereal Whiskergill id=139431 rarity=U [/card] [card] primitive=Exiled Boggart id=146443 rarity=C [/card] [card] primitive=Eyeblight's Ending id=139449 rarity=C [/card] [card] primitive=Eyes of the Wisent id=143728 rarity=R [/card] [card] primitive=Facevaulter id=142361 rarity=C [/card] [card] primitive=Faerie Harbinger id=139427 rarity=U [/card] [card] primitive=Faerie Tauntings id=139685 rarity=U [/card] [card] primitive=Faerie Trickery id=139435 rarity=C [/card] [card] primitive=Fallowsage id=145803 rarity=U [/card] [card] primitive=Familiar's Ruse id=146584 rarity=U [/card] [card] primitive=Fathom Trawl id=146170 rarity=R [/card] [card] primitive=Faultgrinder id=145964 rarity=C [/card] [card] primitive=Favor of the Mighty id=143683 rarity=R [/card] [card] primitive=Fertile Ground id=139502 rarity=C [/card] [card] primitive=Final Revels id=146171 rarity=U [/card] [card] primitive=Fire-Belly Changeling id=140338 rarity=C [/card] [card] primitive=Fistful of Force id=143372 rarity=C [/card] [card] primitive=Flamekin Bladewhirl id=140343 rarity=U [/card] [card] primitive=Flamekin Brawler id=139461 rarity=C [/card] [card] primitive=Flamekin Harbinger id=139463 rarity=U [/card] [card] primitive=Flamekin Spitfire id=139728 rarity=U [/card] [card] primitive=Fodder Launch id=146447 rarity=U [/card] [card] primitive=Footbottom Feast id=139440 rarity=C [/card] [card] primitive=Forced Fruition id=146166 rarity=R [/card] [card] primitive=Forest id=143618 rarity=L [/card] [card] primitive=Forest id=143625 rarity=L [/card] [card] primitive=Forest id=143617 rarity=L [/card] [card] primitive=Forest id=143633 rarity=L [/card] [card] primitive=Gaddock Teeg id=140188 rarity=R [/card] [card] primitive=Galepowder Mage id=139666 rarity=R [/card] [card] primitive=Garruk Wildspeaker id=140205 rarity=R [/card] [card] primitive=Ghostly Changeling id=139447 rarity=U [/card] [card] primitive=Giant Harbinger id=139474 rarity=U [/card] [card] primitive=Giant's Ire id=139477 rarity=C [/card] [card] primitive=Gilt-Leaf Ambush id=145984 rarity=C [/card] [card] primitive=Gilt-Leaf Palace id=153455 rarity=R [/card] [card] primitive=Gilt-Leaf Seer id=145812 rarity=C [/card] [card] primitive=Glarewielder id=145981 rarity=U [/card] [card] primitive=Glen Elendra Pranksters id=146162 rarity=U [/card] [card] primitive=Glimmerdust Nap id=139436 rarity=C [/card] [card] primitive=Goatnapper id=142363 rarity=U [/card] [card] primitive=Goldmeadow Dodger id=142356 rarity=C [/card] [card] primitive=Goldmeadow Harrier id=139397 rarity=C [/card] [card] primitive=Goldmeadow Stalwart id=139698 rarity=U [/card] [card] primitive=Guardian of Cloverdell id=139665 rarity=U [/card] [card] primitive=Guile id=140190 rarity=R [/card] [card] primitive=Hamletback Goliath id=143682 rarity=R [/card] [card] primitive=Harpoon Sniper id=139407 rarity=U [/card] [card] primitive=Heal the Scars id=145808 rarity=C [/card] [card] primitive=Hearthcage Giant id=139691 rarity=U [/card] [card] primitive=Heat Shimmer id=139468 rarity=R [/card] [card] primitive=Herbal Poultice id=139740 rarity=C [/card] [card] primitive=Hillcomber Giant id=145971 rarity=C [/card] [card] primitive=Hoarder's Greed id=146160 rarity=U [/card] [card] primitive=Hoofprints of the Stag id=143730 rarity=R [/card] [card] primitive=Horde of Notions id=140219 rarity=R [/card] [card] primitive=Hornet Harasser id=142355 rarity=C [/card] [card] primitive=Hostility id=140164 rarity=R [/card] [card] primitive=Howltooth Hollow id=139513 rarity=R [/card] [card] primitive=Hunt Down id=143611 rarity=C [/card] [card] primitive=Hunter of Eyeblights id=139723 rarity=U [/card] [card] primitive=Hurly-Burly id=143381 rarity=C [/card] [card] primitive=Immaculate Magistrate id=139721 rarity=R [/card] [card] primitive=Imperious Perfect id=139683 rarity=U [/card] [card] primitive=Incandescent Soulstoke id=139730 rarity=R [/card] [card] primitive=Incendiary Command id=141830 rarity=R [/card] [card] primitive=Incremental Growth id=146777 rarity=U [/card] [card] primitive=Ingot Chewer id=139686 rarity=C [/card] [card] primitive=Inkfathom Divers id=139419 rarity=C [/card] [card] primitive=Inner-Flame Acolyte id=146599 rarity=C [/card] [card] primitive=Inner-Flame Igniter id=139462 rarity=U [/card] [card] primitive=Island id=143628 rarity=L [/card] [card] primitive=Island id=143624 rarity=L [/card] [card] primitive=Island id=143632 rarity=L [/card] [card] primitive=Island id=143619 rarity=L [/card] [card] primitive=Jace Beleren id=140222 rarity=R [/card] [card] primitive=Jagged-Scar Archers id=139726 rarity=U [/card] [card] primitive=Judge of Currents id=139406 rarity=C [/card] [card] primitive=Kinsbaile Balloonist id=139403 rarity=C [/card] [card] primitive=Kinsbaile Skirmisher id=143018 rarity=C [/card] [card] primitive=Kithkin Daggerdare id=139498 rarity=C [/card] [card] primitive=Kithkin Greatheart id=146444 rarity=C [/card] [card] primitive=Kithkin Harbinger id=139399 rarity=U [/card] [card] primitive=Kithkin Healer id=145986 rarity=C [/card] [card] primitive=Kithkin Mourncaller id=139497 rarity=U [/card] [card] primitive=Knight of Meadowgrain id=139715 rarity=U [/card] [card] primitive=Knucklebone Witch id=143609 rarity=R [/card] [card] primitive=Lace with Moonglove id=143376 rarity=C [/card] [card] primitive=Lairwatch Giant id=143383 rarity=C [/card] [card] primitive=Lammastide Weave id=139404 rarity=U [/card] [card] primitive=Lash Out id=145987 rarity=C [/card] [card] primitive=Leaf Gilder id=139487 rarity=C [/card] [card] primitive=Lignify id=139703 rarity=C [/card] [card] primitive=Liliana Vess id=140212 rarity=R [/card] [card] primitive=Lowland Oaf id=140183 rarity=C [/card] [card] primitive=Lys Alana Huntmaster id=139401 rarity=C [/card] [card] primitive=Lys Alana Scarblade id=143021 rarity=U [/card] [card] primitive=Mad Auntie id=139708 rarity=R [/card] [card] primitive=Makeshift Mannequin id=139670 rarity=U [/card] [card] primitive=Marsh Flitter id=139705 rarity=U [/card] [card] primitive=Masked Admirers id=140184 rarity=R [/card] [card] primitive=Merrow Commerce id=139663 rarity=U [/card] [card] primitive=Merrow Harbinger id=139420 rarity=U [/card] [card] primitive=Merrow Reejerey id=139702 rarity=U [/card] [card] primitive=Militia's Pride id=140193 rarity=R [/card] [card] primitive=Mirror Entity id=141818 rarity=R [/card] [card] primitive=Mistbind Clique id=141825 rarity=R [/card] [card] primitive=Moonglove Extract id=139506 rarity=C [/card] [card] primitive=Moonglove Winnower id=139483 rarity=C [/card] [card] primitive=Mosswort Bridge id=139515 rarity=R [/card] [card] primitive=Mountain id=143623 rarity=L [/card] [card] primitive=Mountain id=143627 rarity=L [/card] [card] primitive=Mountain id=143631 rarity=L [/card] [card] primitive=Mountain id=143626 rarity=L [/card] [card] primitive=Mournwhelk id=145800 rarity=C [/card] [card] primitive=Mudbutton Torchrunner id=139742 rarity=C [/card] [card] primitive=Mulldrifter id=145811 rarity=C [/card] [card] primitive=Nameless Inversion id=143388 rarity=C [/card] [card] primitive=Nath of the Gilt-Leaf id=143370 rarity=R [/card] [card] primitive=Nath's Buffoon id=139446 rarity=C [/card] [card] primitive=Nath's Elite id=145990 rarity=C [/card] [card] primitive=Neck Snap id=139693 rarity=C [/card] [card] primitive=Nectar Faerie id=139451 rarity=U [/card] [card] primitive=Needle Drop id=146161 rarity=C [/card] [card] primitive=Nettlevine Blight id=143731 rarity=R [/card] [card] primitive=Nightshade Stinger id=139456 rarity=C [/card] [card] primitive=Nova Chaser id=140239 rarity=R [/card] [card] primitive=Oaken Brawler id=145988 rarity=C [/card] [card] primitive=Oakgnarl Warrior id=139494 rarity=C [/card] [card] primitive=Oblivion Ring id=139414 rarity=C [/card] [card] primitive=Oona's Prowler id=146582 rarity=R [/card] [card] primitive=Paperfin Rascal id=145814 rarity=C [/card] [card] primitive=Peppersmoke id=139458 rarity=C [/card] [card] primitive=Pestermite id=139428 rarity=C [/card] [card] primitive=Plains id=143621 rarity=L [/card] [card] primitive=Plains id=143630 rarity=L [/card] [card] primitive=Plains id=143622 rarity=L [/card] [card] primitive=Plains id=143620 rarity=L [/card] [card] primitive=Plover Knights id=139396 rarity=C [/card] [card] primitive=Pollen Lullaby id=145815 rarity=U [/card] [card] primitive=Ponder id=139512 rarity=C [/card] [card] primitive=Primal Command id=141824 rarity=R [/card] [card] primitive=Profane Command id=141814 rarity=R [/card] [card] primitive=Protective Bubble id=139687 rarity=C [/card] [card] primitive=Prowess of the Fair id=146167 rarity=U [/card] [card] primitive=Purity id=140214 rarity=R [/card] [card] primitive=Quill-Slinger Boggart id=139469 rarity=C [/card] [card] primitive=Rebellion of the Flamekin id=139679 rarity=U [/card] [card] primitive=Rings of Brighthearth id=140216 rarity=R [/card] [card] primitive=Ringskipper id=145802 rarity=C [/card] [card] primitive=Rootgrapple id=139499 rarity=C [/card] [card] primitive=Runed Stalactite id=139508 rarity=C [/card] [card] primitive=Scarred Vinebreeder id=139674 rarity=C [/card] [card] primitive=Scattering Stroke id=139668 rarity=U [/card] [card] primitive=Scion of Oona id=139741 rarity=R [/card] [card] primitive=Secluded Glen id=153458 rarity=R [/card] [card] primitive=Seedguide Ash id=146165 rarity=U [/card] [card] primitive=Sentinels of Glen Elendra id=139426 rarity=C [/card] [card] primitive=Sentry Oak id=145970 rarity=U [/card] [card] primitive=Shapesharer id=140200 rarity=R [/card] [card] primitive=Shelldock Isle id=146178 rarity=R [/card] [card] primitive=Shields of Velis Vel id=139411 rarity=C [/card] [card] primitive=Shimmering Grotto id=141802 rarity=C [/card] [card] primitive=Shriekmaw id=146175 rarity=U [/card] [card] primitive=Silvergill Adept id=139682 rarity=U [/card] [card] primitive=Silvergill Douser id=141853 rarity=C [/card] [card] primitive=Skeletal Changeling id=145809 rarity=C [/card] [card] primitive=Smokebraider id=139465 rarity=C [/card] [card] primitive=Soaring Hope id=139511 rarity=C [/card] [card] primitive=Soulbright Flamekin id=139467 rarity=C [/card] [card] primitive=Sower of Temptation id=140165 rarity=R [/card] [card] primitive=Spellstutter Sprite id=139429 rarity=C [/card] [card] primitive=Spiderwig Boggart id=146445 rarity=C [/card] [card] primitive=Spinerock Knoll id=139514 rarity=R [/card] [card] primitive=Spring Cleaning id=139489 rarity=C [/card] [card] primitive=Springjack Knight id=143016 rarity=C [/card] [card] primitive=Springleaf Drum id=139509 rarity=C [/card] [card] primitive=Squeaking Pie Sneak id=139710 rarity=U [/card] [card] primitive=Stinkdrinker Daredevil id=143607 rarity=C [/card] [card] primitive=Stonybrook Angler id=142358 rarity=C [/card] [card] primitive=Streambed Aquitects id=139424 rarity=C [/card] [card] primitive=Summon the School id=143684 rarity=U [/card] [card] primitive=Sunrise Sovereign id=139667 rarity=R [/card] [card] primitive=Surge of Thoughtweft id=145799 rarity=C [/card] [card] primitive=Surgespanner id=141828 rarity=R [/card] [card] primitive=Swamp id=143636 rarity=L [/card] [card] primitive=Swamp id=143634 rarity=L [/card] [card] primitive=Swamp id=143629 rarity=L [/card] [card] primitive=Swamp id=143635 rarity=L [/card] [card] primitive=Sygg, River Guide id=140172 rarity=R [/card] [card] primitive=Sylvan Echoes id=146601 rarity=U [/card] [card] primitive=Tar Pitcher id=139470 rarity=U [/card] [card] primitive=Tarfire id=139476 rarity=C [/card] [card] primitive=Thieving Sprite id=139452 rarity=C [/card] [card] primitive=Thorn of Amethyst id=140166 rarity=R [/card] [card] primitive=Thorntooth Witch id=143015 rarity=U [/card] [card] primitive=Thoughtseize id=145969 rarity=R [/card] [card] primitive=Thoughtweft Trio id=140232 rarity=R [/card] [card] primitive=Thousand-Year Elixir id=139505 rarity=R [/card] [card] primitive=Thundercloud Shaman id=139738 rarity=U [/card] [card] primitive=Tideshaper Mystic id=142362 rarity=C [/card] [card] primitive=Timber Protector id=139690 rarity=R [/card] [card] primitive=Treefolk Harbinger id=139495 rarity=U [/card] [card] primitive=Triclopean Sight id=146580 rarity=C [/card] [card] primitive=Turtleshell Changeling id=145807 rarity=U [/card] [card] primitive=Twinning Glass id=143375 rarity=R [/card] [card] primitive=Veteran of the Depths id=139669 rarity=U [/card] [card] primitive=Vigor id=140227 rarity=R [/card] [card] primitive=Vivid Crag id=141882 rarity=U [/card] [card] primitive=Vivid Creek id=141881 rarity=U [/card] [card] primitive=Vivid Grove id=141879 rarity=U [/card] [card] primitive=Vivid Marsh id=141880 rarity=U [/card] [card] primitive=Vivid Meadow id=141883 rarity=U [/card] [card] primitive=Wanderer's Twig id=139510 rarity=C [/card] [card] primitive=Wanderwine Hub id=153456 rarity=R [/card] [card] primitive=Wanderwine Prophets id=140177 rarity=R [/card] [card] primitive=Warren Pilferers id=145967 rarity=C [/card] [card] primitive=Warren-Scourge Elf id=139450 rarity=C [/card] [card] primitive=Weed Strangle id=145991 rarity=C [/card] [card] primitive=Wellgabber Apothecary id=139400 rarity=C [/card] [card] primitive=Whirlpool Whelm id=145975 rarity=C [/card] [card] primitive=Wild Ricochet id=146600 rarity=R [/card] [card] primitive=Windbrisk Heights id=145798 rarity=R [/card] [card] primitive=Wings of Velis Vel id=139678 rarity=C [/card] [card] primitive=Wispmare id=145974 rarity=C [/card] [card] primitive=Wizened Cenn id=139716 rarity=U [/card] [card] primitive=Woodland Changeling id=145816 rarity=C [/card] [card] primitive=Woodland Guidance id=146594 rarity=U [/card] [card] primitive=Wort, Boggart Auntie id=140226 rarity=R [/card] [card] primitive=Wren's Run Packmaster id=140194 rarity=R [/card] [card] primitive=Wren's Run Vanquisher id=139736 rarity=U [/card] [card] primitive=Wydwen, the Biting Gale id=140229 rarity=R [/card] [card] primitive=Zephyr Net id=142357 rarity=C [/card] [meta] author=Wagic Team name=Wagic 2010 year=2009 [/meta] [card] primitive=Acidic Slime id=189880 rarity=U [/card] [card] primitive=Acolyte of Xathrid id=190579 rarity=C [/card] [card] primitive=Act of Treason id=191082 rarity=U [/card] [card] primitive=Air Elemental id=189884 rarity=U [/card] [card] primitive=Ajani Goldmane id=191239 rarity=M [/card] [card] primitive=Alluring Siren id=189894 rarity=U [/card] [card] primitive=Angel's Feather id=191245 rarity=U [/card] [card] primitive=Angel's Mercy id=190549 rarity=C [/card] [card] primitive=Ant Queen id=191063 rarity=R [/card] [card] primitive=Armored Ascension id=193738 rarity=U [/card] [card] primitive=Assassinate id=193745 rarity=C [/card] [card] primitive=Awakener Druid id=189907 rarity=U [/card] [card] primitive=Ball Lightning id=191393 rarity=R [/card] [card] primitive=Baneslayer Angel id=191065 rarity=M [/card] [card] primitive=Berserkers of Blood Ridge id=191071 rarity=C [/card] [card] primitive=Birds of Paradise id=191080 rarity=R [/card] [card] primitive=Black Knight id=190540 rarity=U [/card] [card] primitive=Blinding Mage id=190195 rarity=C [/card] [card] primitive=Bog Wraith id=190165 rarity=U [/card] [card] primitive=Bogardan Hellkite id=191340 rarity=M [/card] [card] primitive=Borderland Ranger id=189905 rarity=C [/card] [card] primitive=Bountiful Harvest id=189913 rarity=C [/card] [card] primitive=Bramble Creeper id=189915 rarity=C [/card] [card] primitive=Burning Inquiry id=191096 rarity=C [/card] [card] primitive=Burst of Speed id=191061 rarity=C [/card] [card] primitive=Cancel id=189918 rarity=C [/card] [card] primitive=Canyon Minotaur id=191059 rarity=C [/card] [card] primitive=Capricious Efreet id=189914 rarity=R [/card] [card] primitive=Captain of the Watch id=191070 rarity=R [/card] [card] primitive=Celestial Purge id=191595 rarity=U [/card] [card] primitive=Cemetery Reaper id=190193 rarity=R [/card] [card] primitive=Centaur Courser id=189883 rarity=C [/card] [card] primitive=Chandra Nalaar id=191242 rarity=M [/card] [card] primitive=Child of Night id=191068 rarity=C [/card] [card] primitive=Clone id=191321 rarity=R [/card] [card] primitive=Coat of Arms id=191314 rarity=R [/card] [card] primitive=Consume Spirit id=189893 rarity=U [/card] [card] primitive=Convincing Mirage id=190161 rarity=C [/card] [card] primitive=Coral Merfolk id=193749 rarity=C [/card] [card] primitive=Craw Wurm id=189903 rarity=C [/card] [card] primitive=Cudgel Troll id=189898 rarity=U [/card] [card] primitive=Darksteel Colossus id=191312 rarity=M [/card] [card] primitive=Deadly Recluse id=189924 rarity=C [/card] [card] primitive=Deathmark id=190581 rarity=U [/card] [card] primitive=Demon's Horn id=191247 rarity=U [/card] [card] primitive=Diabolic Tutor id=190533 rarity=U [/card] [card] primitive=Disentomb id=190559 rarity=C [/card] [card] primitive=Disorient id=190171 rarity=C [/card] [card] primitive=Divination id=190172 rarity=C [/card] [card] primitive=Divine Verdict id=189912 rarity=C [/card] [card] primitive=Djinn of Wishes id=190198 rarity=R [/card] [card] primitive=Doom Blade id=190535 rarity=C [/card] [card] primitive=Dragon Whelp id=191060 rarity=U [/card] [card] primitive=Dragon's Claw id=191244 rarity=U [/card] [card] primitive=Dragonskull Summit id=191091 rarity=R [/card] [card] primitive=Dread Warlock id=190575 rarity=C [/card] [card] primitive=Drowned Catacomb id=191067 rarity=R [/card] [card] primitive=Drudge Skeletons id=190552 rarity=C [/card] [card] primitive=Duress id=190580 rarity=C [/card] [card] primitive=Earthquake id=190551 rarity=R [/card] [card] primitive=Elite Vanguard id=189902 rarity=U [/card] [card] primitive=Elvish Archdruid id=191392 rarity=R [/card] [card] primitive=Elvish Piper id=191317 rarity=R [/card] [card] primitive=Elvish Visionary id=194424 rarity=C [/card] [card] primitive=Emerald Oryx id=189890 rarity=C [/card] [card] primitive=Enormous Baloth id=189882 rarity=U [/card] [card] primitive=Entangling Vines id=189901 rarity=C [/card] [card] primitive=Essence Scatter id=193742 rarity=C [/card] [card] primitive=Excommunicate id=190173 rarity=C [/card] [card] primitive=Fabricate id=189876 rarity=U [/card] [card] primitive=Fiery Hellhound id=191075 rarity=C [/card] [card] primitive=Fireball id=191076 rarity=U [/card] [card] primitive=Firebreathing id=191079 rarity=C [/card] [card] primitive=Flashfreeze id=190168 rarity=U [/card] [card] primitive=Fog id=189919 rarity=C [/card] [card] primitive=Forest id=191405 rarity=L [/card] [card] primitive=Forest id=191406 rarity=L [/card] [card] primitive=Forest id=191407 rarity=L [/card] [card] primitive=Forest id=191409 rarity=L [/card] [card] primitive=Gargoyle Castle id=193754 rarity=R [/card] [card] primitive=Garruk Wildspeaker id=191243 rarity=M [/card] [card] primitive=Giant Growth id=189879 rarity=C [/card] [card] primitive=Giant Spider id=189895 rarity=C [/card] [card] primitive=Glacial Fortress id=190562 rarity=R [/card] [card] primitive=Glorious Charge id=190196 rarity=C [/card] [card] primitive=Goblin Artillery id=191092 rarity=U [/card] [card] primitive=Goblin Chieftain id=190558 rarity=R [/card] [card] primitive=Goblin Piker id=191074 rarity=C [/card] [card] primitive=Gorgon Flail id=191597 rarity=U [/card] [card] primitive=Gravedigger id=190570 rarity=C [/card] [card] primitive=Great Sable Stag id=193759 rarity=R [/card] [card] primitive=Griffin Sentinel id=190170 rarity=C [/card] [card] primitive=Guardian Seraph id=193766 rarity=R [/card] [card] primitive=Harm's Way id=190166 rarity=U [/card] [card] primitive=Haunting Echoes id=190577 rarity=R [/card] [card] primitive=Hive Mind id=190556 rarity=R [/card] [card] primitive=Holy Strength id=190538 rarity=C [/card] [card] primitive=Honor of the Pure id=191058 rarity=R [/card] [card] primitive=Horned Turtle id=190178 rarity=C [/card] [card] primitive=Howl of the Night Pack id=189908 rarity=U [/card] [card] primitive=Howling Banshee id=190548 rarity=U [/card] [card] primitive=Howling Mine id=191315 rarity=R [/card] [card] primitive=Hypnotic Specter id=190566 rarity=R [/card] [card] primitive=Ice Cage id=189920 rarity=C [/card] [card] primitive=Ignite Disorder id=190544 rarity=U [/card] [card] primitive=Illusionary Servant id=189897 rarity=C [/card] [card] primitive=Indestructibility id=190568 rarity=R [/card] [card] primitive=Inferno Elemental id=191090 rarity=U [/card] [card] primitive=Island id=191387 rarity=L [/card] [card] primitive=Island id=191389 rarity=L [/card] [card] primitive=Island id=191390 rarity=L [/card] [card] primitive=Island id=191400 rarity=L [/card] [card] primitive=Jace Beleren id=191240 rarity=M [/card] [card] primitive=Jackal Familiar id=191073 rarity=C [/card] [card] primitive=Jump id=193743 rarity=C [/card] [card] primitive=Kalonian Behemoth id=191394 rarity=R [/card] [card] primitive=Kelinore Bat id=190536 rarity=C [/card] [card] primitive=Kindled Fury id=193741 rarity=C [/card] [card] primitive=Kraken's Eye id=191246 rarity=U [/card] [card] primitive=Lava Axe id=191084 rarity=C [/card] [card] primitive=Levitation id=190191 rarity=U [/card] [card] primitive=Lifelink id=190180 rarity=C [/card] [card] primitive=Lightning Bolt id=191089 rarity=C [/card] [card] primitive=Lightning Elemental id=191054 rarity=C [/card] [card] primitive=Lightwielder Paladin id=193763 rarity=R [/card] [card] primitive=Liliana Vess id=191241 rarity=M [/card] [card] primitive=Llanowar Elves id=189878 rarity=C [/card] [card] primitive=Looming Shade id=190550 rarity=C [/card] [card] primitive=Lurking Predators id=191388 rarity=R [/card] [card] primitive=Magebane Armor id=191591 rarity=R [/card] [card] primitive=Magma Phoenix id=191397 rarity=R [/card] [card] primitive=Manabarbs id=193748 rarity=R [/card] [card] primitive=Master of the Wild Hunt id=191064 rarity=M [/card] [card] primitive=Megrim id=189904 rarity=U [/card] [card] primitive=Merfolk Looter id=190174 rarity=C [/card] [card] primitive=Merfolk Sovereign id=191087 rarity=R [/card] [card] primitive=Mesa Enchantress id=191378 rarity=R [/card] [card] primitive=Might of Oaks id=191316 rarity=R [/card] [card] primitive=Mind Control id=190197 rarity=U [/card] [card] primitive=Mind Rot id=190555 rarity=C [/card] [card] primitive=Mind Shatter id=191324 rarity=R [/card] [card] primitive=Mind Spring id=191323 rarity=R [/card] [card] primitive=Mirror of Fate id=193878 rarity=R [/card] [card] primitive=Mist Leopard id=189921 rarity=C [/card] [card] primitive=Mold Adder id=189909 rarity=U [/card] [card] primitive=Mountain id=191402 rarity=L [/card] [card] primitive=Mountain id=191403 rarity=L [/card] [card] primitive=Mountain id=191404 rarity=L [/card] [card] primitive=Mountain id=191401 rarity=L [/card] [card] primitive=Naturalize id=189896 rarity=C [/card] [card] primitive=Nature's Spiral id=189917 rarity=U [/card] [card] primitive=Negate id=190164 rarity=C [/card] [card] primitive=Nightmare id=191319 rarity=R [/card] [card] primitive=Oakenform id=189922 rarity=C [/card] [card] primitive=Open the Vaults id=193877 rarity=R [/card] [card] primitive=Ornithopter id=191337 rarity=U [/card] [card] primitive=Overrun id=189906 rarity=U [/card] [card] primitive=Pacifism id=190574 rarity=C [/card] [card] primitive=Palace Guard id=190534 rarity=C [/card] [card] primitive=Panic Attack id=191081 rarity=C [/card] [card] primitive=Phantom Warrior id=189892 rarity=U [/card] [card] primitive=Pithing Needle id=191592 rarity=R [/card] [card] primitive=Plains id=191395 rarity=L [/card] [card] primitive=Plains id=191382 rarity=L [/card] [card] primitive=Plains id=191385 rarity=L [/card] [card] primitive=Plains id=191396 rarity=L [/card] [card] primitive=Planar Cleansing id=191599 rarity=R [/card] [card] primitive=Platinum Angel id=191313 rarity=M [/card] [card] primitive=Polymorph id=191380 rarity=R [/card] [card] primitive=Ponder id=190159 rarity=C [/card] [card] primitive=Prized Unicorn id=189900 rarity=U [/card] [card] primitive=Prodigal Pyromancer id=191102 rarity=U [/card] [card] primitive=Protean Hydra id=193753 rarity=M [/card] [card] primitive=Pyroclasm id=194425 rarity=U [/card] [card] primitive=Raging Goblin id=191056 rarity=C [/card] [card] primitive=Rampant Growth id=189887 rarity=C [/card] [card] primitive=Razorfoot Griffin id=189891 rarity=C [/card] [card] primitive=Regenerate id=193739 rarity=C [/card] [card] primitive=Relentless Rats id=191336 rarity=U [/card] [card] primitive=Rhox Pikemaster id=190576 rarity=U [/card] [card] primitive=Righteousness id=191341 rarity=U [/card] [card] primitive=Rise from the Grave id=190192 rarity=U [/card] [card] primitive=Rod of Ruin id=191339 rarity=U [/card] [card] primitive=Rootbound Crag id=191057 rarity=R [/card] [card] primitive=Royal Assassin id=191318 rarity=R [/card] [card] primitive=Runeclaw Bear id=189888 rarity=C [/card] [card] primitive=Safe Passage id=190176 rarity=C [/card] [card] primitive=Sage Owl id=190188 rarity=C [/card] [card] primitive=Sanguine Bond id=190190 rarity=R [/card] [card] primitive=Seismic Strike id=191095 rarity=C [/card] [card] primitive=Serpent of the Endless Sea id=190169 rarity=C [/card] [card] primitive=Serra Angel id=193767 rarity=U [/card] [card] primitive=Shatter id=191086 rarity=C [/card] [card] primitive=Shivan Dragon id=191320 rarity=R [/card] [card] primitive=Siege Mastodon id=193931 rarity=C [/card] [card] primitive=Siege-Gang Commander id=193751 rarity=R [/card] [card] primitive=Sign in Blood id=190537 rarity=C [/card] [card] primitive=Silence id=191083 rarity=R [/card] [card] primitive=Silvercoat Lion id=193750 rarity=C [/card] [card] primitive=Sleep id=190186 rarity=U [/card] [card] primitive=Snapping Drake id=190163 rarity=C [/card] [card] primitive=Solemn Offering id=189875 rarity=C [/card] [card] primitive=Soul Bleed id=190557 rarity=C [/card] [card] primitive=Soul Warden id=190571 rarity=C [/card] [card] primitive=Sparkmage Apprentice id=191053 rarity=C [/card] [card] primitive=Spellbook id=191338 rarity=U [/card] [card] primitive=Sphinx Ambassador id=191098 rarity=M [/card] [card] primitive=Stampeding Rhino id=189899 rarity=C [/card] [card] primitive=Stone Giant id=191094 rarity=U [/card] [card] primitive=Stormfront Pegasus id=190543 rarity=C [/card] [card] primitive=Sunpetal Grove id=191100 rarity=R [/card] [card] primitive=Swamp id=191399 rarity=L [/card] [card] primitive=Swamp id=191391 rarity=L [/card] [card] primitive=Swamp id=191381 rarity=L [/card] [card] primitive=Swamp id=191398 rarity=L [/card] [card] primitive=Telepathy id=189910 rarity=U [/card] [card] primitive=Tempest of Light id=190564 rarity=U [/card] [card] primitive=Tendrils of Corruption id=193744 rarity=C [/card] [card] primitive=Terramorphic Expanse id=190560 rarity=C [/card] [card] primitive=Time Warp id=191379 rarity=M [/card] [card] primitive=Tome Scour id=191598 rarity=C [/card] [card] primitive=Traumatize id=190177 rarity=R [/card] [card] primitive=Trumpet Blast id=191077 rarity=C [/card] [card] primitive=Twincast id=191322 rarity=R [/card] [card] primitive=Undead Slayer id=190582 rarity=U [/card] [card] primitive=Underworld Dreams id=191343 rarity=R [/card] [card] primitive=Unholy Strength id=190546 rarity=C [/card] [card] primitive=Unsummon id=190183 rarity=C [/card] [card] primitive=Vampire Aristocrat id=190563 rarity=C [/card] [card] primitive=Vampire Nocturnus id=191384 rarity=M [/card] [card] primitive=Veteran Armorsmith id=189923 rarity=C [/card] [card] primitive=Veteran Swordsmith id=190194 rarity=C [/card] [card] primitive=Viashino Spearhunter id=191072 rarity=C [/card] [card] primitive=Wall of Bone id=190578 rarity=U [/card] [card] primitive=Wall of Faith id=190182 rarity=C [/card] [card] primitive=Wall of Fire id=194423 rarity=U [/card] [card] primitive=Wall of Frost id=190160 rarity=U [/card] [card] primitive=Warp World id=190187 rarity=R [/card] [card] primitive=Warpath Ghoul id=193740 rarity=C [/card] [card] primitive=Weakness id=190539 rarity=C [/card] [card] primitive=Whispersilk Cloak id=191078 rarity=U [/card] [card] primitive=White Knight id=189877 rarity=U [/card] [card] primitive=Wind Drake id=193962 rarity=C [/card] [card] primitive=Windstorm id=191596 rarity=U [/card] [card] primitive=Wurm's Tooth id=191248 rarity=U [/card] [card] primitive=Xathrid Demon id=189885 rarity=M [/card] [card] primitive=Yawning Fissure id=191088 rarity=C [/card] [card] primitive=Zephyr Sprite id=190167 rarity=C [/card] [card] primitive=Zombie Goliath id=190545 rarity=C [/card] [card] primitive=Avatar Token id=-191239 rarity=T [/card] [meta] author=Wagic Team name=Wagic 2011 year=2010 [/meta] [card] primitive=Acidic Slime id=207333 rarity=U [/card] [card] primitive=Act of Treason id=205072 rarity=C [/card] [card] primitive=AEther Adept id=205020 rarity=C [/card] [card] primitive=Air Servant id=205070 rarity=U [/card] [card] primitive=Ajani Goldmane id=205957 rarity=M [/card] [card] primitive=Ajani's Mantra id=204987 rarity=C [/card] [card] primitive=Ajani's Pridemate id=205065 rarity=U [/card] [card] primitive=Alluring Siren id=205073 rarity=U [/card] [card] primitive=Ancient Hellkite id=204980 rarity=R [/card] [card] primitive=Angelic Arbiter id=204975 rarity=R [/card] [card] primitive=Angel's Feather id=206325 rarity=U [/card] [card] primitive=Arc Runner id=204991 rarity=C [/card] [card] primitive=Armored Ascension id=204997 rarity=U [/card] [card] primitive=Armored Cancrix id=205083 rarity=C [/card] [card] primitive=Assassinate id=205217 rarity=C [/card] [card] primitive=Assault Griffin id=208296 rarity=C [/card] [card] primitive=Augury Owl id=208225 rarity=C [/card] [card] primitive=Autumn's Veil id=205051 rarity=U [/card] [card] primitive=Awakener Druid id=205076 rarity=U [/card] [card] primitive=Azure Drake id=204984 rarity=C [/card] [card] primitive=Back to Nature id=208284 rarity=U [/card] [card] primitive=Baneslayer Angel id=205077 rarity=M [/card] [card] primitive=Barony Vampire id=205001 rarity=C [/card] [card] primitive=Berserkers of Blood Ridge id=205053 rarity=C [/card] [card] primitive=Birds of Paradise id=207334 rarity=R [/card] [card] primitive=Black Knight id=205218 rarity=U [/card] [card] primitive=Blinding Mage id=205219 rarity=C [/card] [card] primitive=Blood Tithe id=205054 rarity=C [/card] [card] primitive=Bloodcrazed Goblin id=205007 rarity=C [/card] [card] primitive=Bloodthrone Vampire id=205238 rarity=C [/card] [card] primitive=Bog Raiders id=207105 rarity=C [/card] [card] primitive=Brindle Boar id=205039 rarity=C [/card] [card] primitive=Brittle Effigy id=205002 rarity=R [/card] [card] primitive=Call to Mind id=208218 rarity=U [/card] [card] primitive=Cancel id=208217 rarity=C [/card] [card] primitive=Canyon Minotaur id=208000 rarity=C [/card] [card] primitive=Captivating Vampire id=205041 rarity=R [/card] [card] primitive=Celestial Purge id=208290 rarity=U [/card] [card] primitive=Chandra Nalaar id=205958 rarity=M [/card] [card] primitive=Chandra's Outrage id=205071 rarity=C [/card] [card] primitive=Chandra's Spitfire id=205026 rarity=U [/card] [card] primitive=Child of Night id=205122 rarity=C [/card] [card] primitive=Clone id=205220 rarity=R [/card] [card] primitive=Cloud Crusader id=208287 rarity=C [/card] [card] primitive=Cloud Elemental id=208224 rarity=C [/card] [card] primitive=Combust id=205011 rarity=U [/card] [card] primitive=Condemn id=205098 rarity=U [/card] [card] primitive=Conundrum Sphinx id=204982 rarity=R [/card] [card] primitive=Corrupt id=207106 rarity=U [/card] [card] primitive=Crystal Ball id=205049 rarity=U [/card] [card] primitive=Cudgel Troll id=205084 rarity=U [/card] [card] primitive=Cultivate id=204996 rarity=C [/card] [card] primitive=Cyclops Gladiator id=205107 rarity=R [/card] [card] primitive=Dark Tutelage id=204979 rarity=R [/card] [card] primitive=Day of Judgment id=208297 rarity=R [/card] [card] primitive=Deathmark id=207100 rarity=U [/card] [card] primitive=Demolish id=208005 rarity=C [/card] [card] primitive=Demon of Death's Gate id=205131 rarity=M [/card] [card] primitive=Demon's Horn id=206326 rarity=U [/card] [card] primitive=Destructive Force id=205046 rarity=R [/card] [card] primitive=Diabolic Tutor id=205222 rarity=U [/card] [card] primitive=Diminish id=208226 rarity=C [/card] [card] primitive=Disentomb id=207101 rarity=C [/card] [card] primitive=Doom Blade id=205088 rarity=C [/card] [card] primitive=Dragon's Claw id=206327 rarity=U [/card] [card] primitive=Dragonskull Summit id=205089 rarity=R [/card] [card] primitive=Drowned Catacomb id=205090 rarity=R [/card] [card] primitive=Dryad's Favor id=205109 rarity=C [/card] [card] primitive=Duress id=205024 rarity=C [/card] [card] primitive=Duskdale Wurm id=207335 rarity=U [/card] [card] primitive=Earth Servant id=204986 rarity=U [/card] [card] primitive=Elite Vanguard id=208291 rarity=U [/card] [card] primitive=Elixir of Immortality id=205061 rarity=U [/card] [card] primitive=Elvish Archdruid id=205091 rarity=R [/card] [card] primitive=Ember Hauler id=208008 rarity=U [/card] [card] primitive=Excommunicate id=208273 rarity=C [/card] [card] primitive=Fauna Shaman id=205059 rarity=R [/card] [card] primitive=Fiery Hellhound id=205093 rarity=C [/card] [card] primitive=Fire Servant id=204992 rarity=U [/card] [card] primitive=Fireball id=205223 rarity=U [/card] [card] primitive=Flashfreeze id=208219 rarity=U [/card] [card] primitive=Fling id=208001 rarity=C [/card] [card] primitive=Fog id=205064 rarity=C [/card] [card] primitive=Foresee id=205068 rarity=C [/card] [card] primitive=Forest id=213631 rarity=L [/card] [card] primitive=Forest id=213630 rarity=L [/card] [card] primitive=Forest id=213628 rarity=L [/card] [card] primitive=Forest id=213629 rarity=L [/card] [card] primitive=Frost Titan id=204999 rarity=M [/card] [card] primitive=Gaea's Revenge id=205033 rarity=M [/card] [card] primitive=Gargoyle Sentinel id=204985 rarity=U [/card] [card] primitive=Garruk Wildspeaker id=205959 rarity=M [/card] [card] primitive=Garruk's Companion id=205025 rarity=C [/card] [card] primitive=Garruk's Packleader id=205060 rarity=U [/card] [card] primitive=Giant Growth id=205224 rarity=C [/card] [card] primitive=Giant Spider id=205225 rarity=C [/card] [card] primitive=Glacial Fortress id=205094 rarity=R [/card] [card] primitive=Goblin Balloon Brigade id=208010 rarity=C [/card] [card] primitive=Goblin Chieftain id=205096 rarity=R [/card] [card] primitive=Goblin Piker id=205052 rarity=C [/card] [card] primitive=Goblin Tunneler id=207999 rarity=C [/card] [card] primitive=Goldenglow Moth id=208295 rarity=C [/card] [card] primitive=Grave Titan id=205012 rarity=M [/card] [card] primitive=Gravedigger id=207102 rarity=C [/card] [card] primitive=Greater Basilisk id=205016 rarity=C [/card] [card] primitive=Harbor Serpent id=204974 rarity=C [/card] [card] primitive=Haunting Echoes id=205005 rarity=R [/card] [card] primitive=Hoarding Dragon id=205235 rarity=R [/card] [card] primitive=Holy Strength id=205226 rarity=C [/card] [card] primitive=Honor of the Pure id=205099 rarity=R [/card] [card] primitive=Hornet Sting id=205050 rarity=C [/card] [card] primitive=Howling Banshee id=205100 rarity=U [/card] [card] primitive=Hunters' Feast id=205037 rarity=C [/card] [card] primitive=Ice Cage id=205101 rarity=C [/card] [card] primitive=Incite id=205045 rarity=C [/card] [card] primitive=Infantry Veteran id=208278 rarity=C [/card] [card] primitive=Inferno Titan id=205042 rarity=M [/card] [card] primitive=Inspired Charge id=205074 rarity=C [/card] [card] primitive=Island id=213617 rarity=L [/card] [card] primitive=Island id=213619 rarity=L [/card] [card] primitive=Island id=213618 rarity=L [/card] [card] primitive=Island id=213616 rarity=L [/card] [card] primitive=Jace Beleren id=205960 rarity=M [/card] [card] primitive=Jace's Erasure id=205043 rarity=C [/card] [card] primitive=Jace's Ingenuity id=205015 rarity=U [/card] [card] primitive=Jinxed Idol id=208006 rarity=R [/card] [card] primitive=Juggernaut id=205230 rarity=U [/card] [card] primitive=Knight Exemplar id=204988 rarity=R [/card] [card] primitive=Kraken's Eye id=206328 rarity=U [/card] [card] primitive=Lava Axe id=205117 rarity=C [/card] [card] primitive=Leyline of Anticipation id=205008 rarity=R [/card] [card] primitive=Leyline of Punishment id=205018 rarity=R [/card] [card] primitive=Leyline of Sanctity id=204993 rarity=R [/card] [card] primitive=Leyline of the Void id=205013 rarity=R [/card] [card] primitive=Leyline of Vitality id=205031 rarity=R [/card] [card] primitive=Lightning Bolt id=205227 rarity=C [/card] [card] primitive=Liliana Vess id=205961 rarity=M [/card] [card] primitive=Liliana's Caress id=205035 rarity=U [/card] [card] primitive=Liliana's Specter id=204998 rarity=C [/card] [card] primitive=Llanowar Elves id=205228 rarity=C [/card] [card] primitive=Magma Phoenix id=208003 rarity=R [/card] [card] primitive=Mana Leak id=204981 rarity=C [/card] [card] primitive=Manic Vandal id=208007 rarity=C [/card] [card] primitive=Maritime Guard id=205040 rarity=C [/card] [card] primitive=Mass Polymorph id=204977 rarity=R [/card] [card] primitive=Merfolk Sovereign id=205108 rarity=R [/card] [card] primitive=Merfolk Spy id=205009 rarity=C [/card] [card] primitive=Mighty Leap id=208280 rarity=C [/card] [card] primitive=Mind Control id=208220 rarity=U [/card] [card] primitive=Mind Rot id=205010 rarity=C [/card] [card] primitive=Mitotic Slime id=205032 rarity=R [/card] [card] primitive=Mountain id=213625 rarity=L [/card] [card] primitive=Mountain id=213627 rarity=L [/card] [card] primitive=Mountain id=213624 rarity=L [/card] [card] primitive=Mountain id=213626 rarity=L [/card] [card] primitive=Mystifying Maze id=204978 rarity=R [/card] [card] primitive=Nantuko Shade id=205229 rarity=R [/card] [card] primitive=Naturalize id=207336 rarity=C [/card] [card] primitive=Nature's Spiral id=207338 rarity=U [/card] [card] primitive=Necrotic Plague id=207104 rarity=R [/card] [card] primitive=Negate id=208222 rarity=C [/card] [card] primitive=Nether Horror id=204994 rarity=C [/card] [card] primitive=Nightwing Shade id=207103 rarity=C [/card] [card] primitive=Obstinate Baloth id=205075 rarity=R [/card] [card] primitive=Ooze T1 id=66666666 rarity=T [/card] [card] primitive=Ooze T2 id=77777777 rarity=T [/card] [card] primitive=Ornithopter id=206331 rarity=U [/card] [card] primitive=Overwhelming Stampede id=205003 rarity=R [/card] [card] primitive=Pacifism id=208292 rarity=C [/card] [card] primitive=Palace Guard id=205110 rarity=C [/card] [card] primitive=Phantom Beast id=205017 rarity=C [/card] [card] primitive=Phylactery Lich id=205034 rarity=R [/card] [card] primitive=Plains id=213612 rarity=L [/card] [card] primitive=Plains id=213615 rarity=L [/card] [card] primitive=Plains id=213614 rarity=L [/card] [card] primitive=Plains id=213613 rarity=L [/card] [card] primitive=Platinum Angel id=206329 rarity=M [/card] [card] primitive=Plummet id=205062 rarity=C [/card] [card] primitive=Preordain id=205019 rarity=C [/card] [card] primitive=Primal Cocoon id=204995 rarity=C [/card] [card] primitive=Primeval Titan id=205027 rarity=M [/card] [card] primitive=Prized Unicorn id=205111 rarity=U [/card] [card] primitive=Prodigal Pyromancer id=205231 rarity=U [/card] [card] primitive=Protean Hydra id=205112 rarity=R [/card] [card] primitive=Pyretic Ritual id=205067 rarity=C [/card] [card] primitive=Pyroclasm id=208009 rarity=U [/card] [card] primitive=Quag Sickness id=205028 rarity=C [/card] [card] primitive=Reassembling Skeleton id=205066 rarity=U [/card] [card] primitive=Redirect id=208227 rarity=R [/card] [card] primitive=Relentless Rats id=205082 rarity=U [/card] [card] primitive=Reverberate id=205038 rarity=R [/card] [card] primitive=Rise from the Grave id=205113 rarity=U [/card] [card] primitive=Roc Egg id=205055 rarity=U [/card] [card] primitive=Rootbound Crag id=205114 rarity=R [/card] [card] primitive=Rotting Legion id=205047 rarity=C [/card] [card] primitive=Royal Assassin id=205233 rarity=R [/card] [card] primitive=Runeclaw Bear id=207337 rarity=C [/card] [card] primitive=Sacred Wolf id=205023 rarity=C [/card] [card] primitive=Safe Passage id=205115 rarity=C [/card] [card] primitive=Scroll Thief id=205004 rarity=C [/card] [card] primitive=Serra Angel id=205234 rarity=U [/card] [card] primitive=Serra Ascendant id=204989 rarity=R [/card] [card] primitive=Shiv's Embrace id=208002 rarity=U [/card] [card] primitive=Siege Mastodon id=208293 rarity=C [/card] [card] primitive=Sign in Blood id=205118 rarity=C [/card] [card] primitive=Silence id=205119 rarity=R [/card] [card] primitive=Silvercoat Lion id=208283 rarity=C [/card] [card] primitive=Sleep id=205120 rarity=U [/card] [card] primitive=Solemn Offering id=205095 rarity=C [/card] [card] primitive=Sorcerer's Strongbox id=205069 rarity=U [/card] [card] primitive=Spined Wurm id=205123 rarity=C [/card] [card] primitive=Squadron Hawk id=208279 rarity=C [/card] [card] primitive=Stabbing Pain id=205048 rarity=C [/card] [card] primitive=Steel Overseer id=205036 rarity=R [/card] [card] primitive=Stone Golem id=205056 rarity=U [/card] [card] primitive=Stormfront Pegasus id=208294 rarity=C [/card] [card] primitive=Stormtide Leviathan id=205029 rarity=R [/card] [card] primitive=Sun Titan id=205030 rarity=M [/card] [card] primitive=Sunpetal Grove id=205124 rarity=R [/card] [card] primitive=Swamp id=213620 rarity=L [/card] [card] primitive=Swamp id=213623 rarity=L [/card] [card] primitive=Swamp id=213622 rarity=L [/card] [card] primitive=Swamp id=213621 rarity=L [/card] [card] primitive=Sword of Vengeance id=205044 rarity=R [/card] [card] primitive=Sylvan Ranger id=204976 rarity=C [/card] [card] primitive=Temple Bell id=205058 rarity=R [/card] [card] primitive=Terramorphic Expanse id=205236 rarity=C [/card] [card] primitive=Thunder Strike id=204973 rarity=C [/card] [card] primitive=Time Reversal id=205022 rarity=M [/card] [card] primitive=Tireless Missionaries id=205014 rarity=C [/card] [card] primitive=Tome Scour id=205000 rarity=C [/card] [card] primitive=Traumatize id=208221 rarity=R [/card] [card] primitive=Triskelion id=206719 rarity=R [/card] [card] primitive=Unholy Strength id=205237 rarity=C [/card] [card] primitive=Unsummon id=208223 rarity=C [/card] [card] primitive=Vengeful Archon id=208288 rarity=R [/card] [card] primitive=Viscera Seer id=205232 rarity=C [/card] [card] primitive=Volcanic Strength id=208004 rarity=C [/card] [card] primitive=Voltaic Key id=206332 rarity=U [/card] [card] primitive=Vulshok Berserker id=208011 rarity=C [/card] [card] primitive=Wall of Frost id=205128 rarity=U [/card] [card] primitive=Wall of Vines id=204983 rarity=C [/card] [card] primitive=War Priest of Thune id=208274 rarity=U [/card] [card] primitive=Warlord's Axe id=205057 rarity=U [/card] [card] primitive=Water Servant id=205006 rarity=U [/card] [card] primitive=Whispersilk Cloak id=206342 rarity=U [/card] [card] primitive=White Knight id=205239 rarity=U [/card] [card] primitive=Wild Evocation id=204972 rarity=R [/card] [card] primitive=Wild Griffin id=208275 rarity=C [/card] [card] primitive=Wurm's Tooth id=206330 rarity=U [/card] [card] primitive=Yavimaya Wurm id=205221 rarity=C [/card] [card] primitive=Avatar Token id=-205957 rarity=T [/card] [meta] author=Wagic Team name=Wagic 2012 year=2011 [/meta] [card] primitive=Acidic Slime id=226906 rarity=U [/card] [card] primitive=Act of Treason id=226589 rarity=C [/card] [card] primitive=Adaptive Automaton id=220147 rarity=R [/card] [card] primitive=Aegis Angel id=220086 rarity=R [/card] [card] primitive=AEther Adept id=227222 rarity=C [/card] [card] primitive=Alabaster Mage id=220264 rarity=U [/card] [card] primitive=Alluring Siren id=245188 rarity=U [/card] [card] primitive=Amphin Cutthroat id=220218 rarity=C [/card] [card] primitive=Angelic Destiny id=220230 rarity=M [/card] [card] primitive=Angel's Feather id=221520 rarity=U [/card] [card] primitive=Angel's Mercy id=238569 rarity=C [/card] [card] primitive=Arachnus Spinner id=220242 rarity=R [/card] [card] primitive=Arachnus Web id=220283 rarity=C [/card] [card] primitive=Arbalest Elite id=220078 rarity=U [/card] [card] primitive=Archon of Justice id=244828 rarity=R [/card] [card] primitive=Armored Warhorse id=222634 rarity=C [/card] [card] primitive=Assault Griffin id=236449 rarity=C [/card] [card] primitive=Auramancer id=240308 rarity=C [/card] [card] primitive=Autumn's Veil id=241990 rarity=U [/card] [card] primitive=Aven Fleetwing id=220145 rarity=C [/card] [card] primitive=Azure Mage id=220268 rarity=U [/card] [card] primitive=Belltower Sphinx id=236457 rarity=U [/card] [card] primitive=Benalish Veteran id=228117 rarity=C [/card] [card] primitive=Birds of Paradise id=221896 rarity=R [/card] [card] primitive=Blood Ogre id=220227 rarity=C [/card] [card] primitive=Blood Seeker id=244252 rarity=C [/card] [card] primitive=Bloodlord of Vaasgoth id=220306 rarity=M [/card] [card] primitive=Bloodrage Vampire id=220125 rarity=C [/card] [card] primitive=Bonebreaker Giant id=226582 rarity=C [/card] [card] primitive=Bountiful Harvest id=226901 rarity=C [/card] [card] primitive=Brindle Boar id=244824 rarity=C [/card] [card] primitive=Brink of Disaster id=244246 rarity=C [/card] [card] primitive=Buried Ruin id=220302 rarity=U [/card] [card] primitive=Call to the Grave id=236460 rarity=R [/card] [card] primitive=Cancel id=227225 rarity=C [/card] [card] primitive=Carnage Wurm id=220220 rarity=U [/card] [card] primitive=Celestial Purge id=220195 rarity=U [/card] [card] primitive=Cemetery Reaper id=234070 rarity=R [/card] [card] primitive=Chandra, the Firebrand id=220146 rarity=M [/card] [card] primitive=Chandra's Outrage id=226585 rarity=C [/card] [card] primitive=Chandra's Phoenix id=220298 rarity=R [/card] [card] primitive=Chasm Drake id=220225 rarity=C [/card] [card] primitive=Child of Night id=234560 rarity=C [/card] [card] primitive=Circle of Flame id=220273 rarity=U [/card] [card] primitive=Combust id=226591 rarity=U [/card] [card] primitive=Consume Spirit id=244249 rarity=U [/card] [card] primitive=Coral Merfolk id=227223 rarity=C [/card] [card] primitive=Crimson Mage id=220069 rarity=U [/card] [card] primitive=Crown of Empires id=220297 rarity=U [/card] [card] primitive=Crumbling Colossus id=220113 rarity=U [/card] [card] primitive=Cudgel Troll id=221895 rarity=U [/card] [card] primitive=Dark Favor id=220293 rarity=C [/card] [card] primitive=Day of Judgment id=220139 rarity=R [/card] [card] primitive=Deathmark id=221516 rarity=U [/card] [card] primitive=Demon's Horn id=221522 rarity=U [/card] [card] primitive=Demystify id=238328 rarity=C [/card] [card] primitive=Devouring Swarm id=226563 rarity=C [/card] [card] primitive=Diabolic Tutor id=221519 rarity=U [/card] [card] primitive=Disentomb id=244245 rarity=C [/card] [card] primitive=Distress id=236908 rarity=C [/card] [card] primitive=Divination id=220194 rarity=C [/card] [card] primitive=Divine Favor id=220219 rarity=C [/card] [card] primitive=Djinn of Wishes id=227305 rarity=R [/card] [card] primitive=Doom Blade id=226560 rarity=C [/card] [card] primitive=Doubling Chant id=220152 rarity=R [/card] [card] primitive=Dragon's Claw id=221523 rarity=U [/card] [card] primitive=Dragonskull Summit id=221921 rarity=R [/card] [card] primitive=Drifting Shade id=220088 rarity=C [/card] [card] primitive=Drowned Catacomb id=221920 rarity=R [/card] [card] primitive=Druidic Satchel id=220098 rarity=R [/card] [card] primitive=Dungrove Elder id=220210 rarity=R [/card] [card] primitive=Duskhunter Bat id=220259 rarity=C [/card] [card] primitive=Elite Vanguard id=240315 rarity=U [/card] [card] primitive=Elixir of Immortality id=221525 rarity=U [/card] [card] primitive=Elvish Archdruid id=237007 rarity=R [/card] [card] primitive=Fiery Hellhound id=238331 rarity=C [/card] [card] primitive=Fireball id=221550 rarity=U [/card] [card] primitive=Firebreathing id=226588 rarity=C [/card] [card] primitive=Flameblast Dragon id=244720 rarity=R [/card] [card] primitive=Flashfreeze id=220249 rarity=U [/card] [card] primitive=Flight id=237366 rarity=C [/card] [card] primitive=Fling id=241858 rarity=C [/card] [card] primitive=Fog id=226900 rarity=C [/card] [card] primitive=Forest id=244319 rarity=L [/card] [card] primitive=Forest id=244320 rarity=L [/card] [card] primitive=Forest id=244321 rarity=L [/card] [card] primitive=Forest id=244322 rarity=L [/card] [card] primitive=Frost Breath id=220284 rarity=C [/card] [card] primitive=Frost Titan id=235191 rarity=M [/card] [card] primitive=Furyborn Hellkite id=220103 rarity=M [/card] [card] primitive=Garruk, Primal Hunter id=220100 rarity=M [/card] [card] primitive=Wurm Token id=-22010012 rarity=T [/card] [card] primitive=Garruk's Companion id=226896 rarity=C [/card] [card] primitive=Garruk's Horde id=220077 rarity=R [/card] [card] primitive=Giant Spider id=233232 rarity=C [/card] [card] primitive=Gideon Jura id=238329 rarity=M [/card] [card] primitive=Gideon's Avenger id=220239 rarity=R [/card] [card] primitive=Gideon's Lawkeeper id=228122 rarity=C [/card] [card] primitive=Glacial Fortress id=221919 rarity=R [/card] [card] primitive=Gladecover Scout id=220082 rarity=C [/card] [card] primitive=Goblin Arsonist id=242485 rarity=C [/card] [card] primitive=Goblin Bangchuckers id=229952 rarity=U [/card] [card] primitive=Goblin Chieftain id=221201 rarity=R [/card] [card] primitive=Goblin Fireslinger id=228959 rarity=C [/card] [card] primitive=Goblin Grenade id=220435 rarity=U [/card] [card] primitive=Goblin Piker id=221199 rarity=C [/card] [card] primitive=Goblin Tunneler id=245185 rarity=C [/card] [card] primitive=Goblin War Paint id=236461 rarity=C [/card] [card] primitive=Gorehorn Minotaurs id=220294 rarity=C [/card] [card] primitive=Grand Abolisher id=221898 rarity=R [/card] [card] primitive=Grave Titan id=241830 rarity=M [/card] [card] primitive=Gravedigger id=221526 rarity=C [/card] [card] primitive=Greater Basilisk id=233233 rarity=C [/card] [card] primitive=Greatsword id=220296 rarity=U [/card] [card] primitive=Griffin Rider id=220282 rarity=C [/card] [card] primitive=Griffin Sentinel id=222650 rarity=C [/card] [card] primitive=Grim Lavamancer id=234428 rarity=R [/card] [card] primitive=Guardians' Pledge id=220095 rarity=C [/card] [card] primitive=Harbor Serpent id=230756 rarity=C [/card] [card] primitive=Hideous Visage id=220304 rarity=C [/card] [card] primitive=Honor of the Pure id=233237 rarity=R [/card] [card] primitive=Hunter's Insight id=220291 rarity=U [/card] [card] primitive=Ice Cage id=245283 rarity=C [/card] [card] primitive=Incinerate id=234075 rarity=C [/card] [card] primitive=Inferno Titan id=235192 rarity=M [/card] [card] primitive=Island id=244323 rarity=L [/card] [card] primitive=Island id=244325 rarity=L [/card] [card] primitive=Island id=244326 rarity=L [/card] [card] primitive=Island id=244324 rarity=L [/card] [card] primitive=Jace, Memory Adept id=238263 rarity=M [/card] [card] primitive=Jace's Archivist id=220244 rarity=R [/card] [card] primitive=Jace's Erasure id=227227 rarity=C [/card] [card] primitive=Jade Mage id=220279 rarity=U [/card] [card] primitive=Kite Shield id=244250 rarity=U [/card] [card] primitive=Kraken's Eye id=221521 rarity=U [/card] [card] primitive=Lava Axe id=221891 rarity=C [/card] [card] primitive=Levitation id=233728 rarity=U [/card] [card] primitive=Lifelink id=220182 rarity=C [/card] [card] primitive=Lightning Elemental id=220240 rarity=C [/card] [card] primitive=Llanowar Elves id=221892 rarity=C [/card] [card] primitive=Lord of the Unreal id=220131 rarity=R [/card] [card] primitive=Lure id=226905 rarity=U [/card] [card] primitive=Lurking Crocodile id=220199 rarity=C [/card] [card] primitive=Mana Leak id=241831 rarity=C [/card] [card] primitive=Manabarbs id=235193 rarity=R [/card] [card] primitive=Manalith id=220162 rarity=C [/card] [card] primitive=Manic Vandal id=230764 rarity=C [/card] [card] primitive=Master Thief id=228119 rarity=U [/card] [card] primitive=Merfolk Looter id=220179 rarity=C [/card] [card] primitive=Merfolk Mesmerist id=220106 rarity=C [/card] [card] primitive=Mesa Enchantress id=220116 rarity=R [/card] [card] primitive=Mighty Leap id=241989 rarity=C [/card] [card] primitive=Mind Control id=238572 rarity=U [/card] [card] primitive=Mind Rot id=234561 rarity=C [/card] [card] primitive=Mind Unbound id=236459 rarity=R [/card] [card] primitive=Monomania id=220143 rarity=R [/card] [card] primitive=Mountain id=244330 rarity=L [/card] [card] primitive=Mountain id=244328 rarity=L [/card] [card] primitive=Mountain id=244329 rarity=L [/card] [card] primitive=Mountain id=244327 rarity=L [/card] [card] primitive=Naturalize id=221894 rarity=C [/card] [card] primitive=Negate id=230757 rarity=C [/card] [card] primitive=Oblivion Ring id=234567 rarity=U [/card] [card] primitive=Onyx Mage id=220072 rarity=U [/card] [card] primitive=Overrun id=238574 rarity=U [/card] [card] primitive=Pacifism id=228956 rarity=C [/card] [card] primitive=Pentavus id=244251 rarity=R [/card] [card] primitive=Peregrine Griffin id=238327 rarity=C [/card] [card] primitive=Personal Sanctuary id=220235 rarity=R [/card] [card] primitive=Phantasmal Bear id=220251 rarity=C [/card] [card] primitive=Phantasmal Dragon id=220068 rarity=U [/card] [card] primitive=Phantasmal Image id=220099 rarity=R [/card] [card] primitive=Plains id=244331 rarity=L [/card] [card] primitive=Plains id=244333 rarity=L [/card] [card] primitive=Plains id=244334 rarity=L [/card] [card] primitive=Plains id=244332 rarity=L [/card] [card] primitive=Plummet id=233235 rarity=C [/card] [card] primitive=Ponder id=244313 rarity=C [/card] [card] primitive=Pride Guardian id=220073 rarity=C [/card] [card] primitive=Primeval Titan id=241832 rarity=M [/card] [card] primitive=Primordial Hydra id=220172 rarity=M [/card] [card] primitive=Quicksilver Amulet id=237006 rarity=R [/card] [card] primitive=Rampant Growth id=233231 rarity=C [/card] [card] primitive=Reassembling Skeleton id=226565 rarity=U [/card] [card] primitive=Reclaim id=226903 rarity=C [/card] [card] primitive=Redirect id=221484 rarity=R [/card] [card] primitive=Reverberate id=233722 rarity=R [/card] [card] primitive=Rites of Flourishing id=235188 rarity=R [/card] [card] primitive=Roc Egg id=238570 rarity=U [/card] [card] primitive=Rootbound Crag id=221922 rarity=R [/card] [card] primitive=Royal Assassin id=236464 rarity=R [/card] [card] primitive=Runeclaw Bear id=221893 rarity=C [/card] [card] primitive=Rune-Scarred Demon id=220130 rarity=R [/card] [card] primitive=Rusted Sentinel id=220241 rarity=U [/card] [card] primitive=Sacred Wolf id=241859 rarity=C [/card] [card] primitive=Scepter of Empires id=220209 rarity=U [/card] [card] primitive=Scrambleverse id=220300 rarity=R [/card] [card] primitive=Sengir Vampire id=244253 rarity=U [/card] [card] primitive=Serra Angel id=220176 rarity=U [/card] [card] primitive=Shock id=245184 rarity=C [/card] [card] primitive=Siege Mastodon id=222635 rarity=C [/card] [card] primitive=Skinshifter id=220151 rarity=R [/card] [card] primitive=Skywinder Drake id=220153 rarity=C [/card] [card] primitive=Slaughter Cry id=230762 rarity=C [/card] [card] primitive=Smallpox id=237010 rarity=U [/card] [card] primitive=Solemn Simulacrum id=236907 rarity=R [/card] [card] primitive=Sorin Markov id=238330 rarity=M [/card] [card] primitive=Sorin's Thirst id=241994 rarity=C [/card] [card] primitive=Sorin's Vengeance id=234436 rarity=R [/card] [card] primitive=Sphinx of Uthuun id=220090 rarity=R [/card] [card] primitive=Spirit Mantle id=220154 rarity=U [/card] [card] primitive=Stampeding Rhino id=244825 rarity=C [/card] [card] primitive=Stave Off id=220295 rarity=C [/card] [card] primitive=Stingerfling Spider id=220075 rarity=U [/card] [card] primitive=Stonehorn Dignitary id=220160 rarity=C [/card] [card] primitive=Stormblood Berserker id=220277 rarity=U [/card] [card] primitive=Stormfront Pegasus id=222633 rarity=C [/card] [card] primitive=Sun Titan id=241833 rarity=M [/card] [card] primitive=Sundial of the Infinite id=228118 rarity=R [/card] [card] primitive=Sunpetal Grove id=221923 rarity=R [/card] [card] primitive=Sutured Ghoul id=220157 rarity=R [/card] [card] primitive=Swamp id=244337 rarity=L [/card] [card] primitive=Swamp id=244335 rarity=L [/card] [card] primitive=Swamp id=244338 rarity=L [/card] [card] primitive=Swamp id=244336 rarity=L [/card] [card] primitive=Swiftfoot Boots id=220261 rarity=U [/card] [card] primitive=Taste of Blood id=226561 rarity=C [/card] [card] primitive=Tectonic Rift id=234568 rarity=U [/card] [card] primitive=Thran Golem id=234072 rarity=U [/card] [card] primitive=Throne of Empires id=220232 rarity=R [/card] [card] primitive=Time Reversal id=245187 rarity=M [/card] [card] primitive=Timely Reinforcements id=220074 rarity=U [/card] [card] primitive=Titanic Growth id=221203 rarity=C [/card] [card] primitive=Tormented Soul id=220122 rarity=C [/card] [card] primitive=Trollhide id=220190 rarity=C [/card] [card] primitive=Turn to Frog id=220265 rarity=U [/card] [card] primitive=Unsummon id=220301 rarity=C [/card] [card] primitive=Vampire Outcasts id=220127 rarity=U [/card] [card] primitive=Vastwood Gorger id=244827 rarity=C [/card] [card] primitive=Vengeful Pharaoh id=220170 rarity=R [/card] [card] primitive=Visions of Beyond id=220226 rarity=R [/card] [card] primitive=Volcanic Dragon id=244719 rarity=U [/card] [card] primitive=Wall of Torches id=220189 rarity=C [/card] [card] primitive=Warpath Ghoul id=241995 rarity=C [/card] [card] primitive=Warstorm Surge id=228796 rarity=R [/card] [card] primitive=Worldslayer id=227302 rarity=R [/card] [card] primitive=Wring Flesh id=230758 rarity=C [/card] [card] primitive=Wurm's Tooth id=221524 rarity=U [/card] [card] primitive=Zombie Goliath id=226558 rarity=C [/card] [card] primitive=Zombie Infestation id=241860 rarity=U [/card][meta] author=Wagic Team name=Wagic 2013 block=Core year=2012 [/meta] [card] primitive=Acidic Slime id=265718 rarity=U [/card] [card] primitive=Ajani, Caller of the Pride id=249695 rarity=M [/card] [card] primitive=Ajani's Sunstriker id=259715 rarity=C [/card] [card] primitive=Akroma's Memorial id=279712 rarity=M [/card] [card] primitive=Angelic Benediction id=279702 rarity=U [/card] [card] primitive=Angel's Mercy id=259714 rarity=C [/card] [card] primitive=Arbor Elf id=249840 rarity=C [/card] [card] primitive=Archaeomancer id=265722 rarity=C [/card] [card] primitive=Arctic Aven id=249710 rarity=U [/card] [card] primitive=Arms Dealer id=265719 rarity=U [/card] [card] primitive=Attended Knight id=265723 rarity=C [/card] [card] primitive=Augur of Bolas id=249676 rarity=U [/card] [card] primitive=Aven Squire id=265712 rarity=C [/card] [card] primitive=Battle of Wits id=288878 rarity=R [/card] [card] primitive=Battleflight Eagle id=259721 rarity=C [/card] [card] primitive=Bladetusk Boar id=279707 rarity=C [/card] [card] primitive=Blood Reckoning id=279991 rarity=U [/card] [card] primitive=Bloodhunter Bat id=259705 rarity=C [/card] [card] primitive=Bloodthrone Vampire id=280298 rarity=C [/card] [card] primitive=Bond Beetle id=249696 rarity=C [/card] [card] primitive=Boundless Realms id=249667 rarity=R [/card] [card] primitive=Bountiful Harvest id=278074 rarity=C [/card] [card] primitive=Canyon Minotaur id=259211 rarity=C [/card] [card] primitive=Captain of the Watch id=259716 rarity=R [/card] [card] primitive=Captain's Call id=249689 rarity=C [/card] [card] primitive=Cathedral of War id=259680 rarity=R [/card] [card] primitive=Centaur Courser id=279993 rarity=C [/card] [card] primitive=Chandra, the Firebrand id=259205 rarity=M [/card] [card] primitive=Chandra's Fury id=249682 rarity=C [/card] [card] primitive=Chronomaton id=259698 rarity=U [/card] [card] primitive=Cleaver Riot id=276207 rarity=U [/card] [card] primitive=Clock of Omens id=288877 rarity=U [/card] [card] primitive=Clone id=266274 rarity=R [/card] [card] primitive=Courtly Provocateur id=276475 rarity=U [/card] [card] primitive=Cower in Fear id=280232 rarity=U [/card] [card] primitive=Craterize id=253699 rarity=C [/card] [card] primitive=Crimson Muckwader id=253739 rarity=U [/card] [card] primitive=Crippling Blight id=253716 rarity=C [/card] [card] primitive=Crusader of Odric id=253730 rarity=U [/card] [card] primitive=Dark Favor id=260975 rarity=C [/card] [card] primitive=Deadly Recluse id=265717 rarity=C [/card] [card] primitive=Diabolic Revelation id=278196 rarity=R [/card] [card] primitive=Disciple of Bolas id=253694 rarity=R [/card] [card] primitive=Disentomb id=259701 rarity=C [/card] [card] primitive=Divination id=254118 rarity=C [/card] [card] primitive=Divine Favor id=259709 rarity=C [/card] [card] primitive=Divine Verdict id=271367 rarity=C [/card] [card] primitive=Door to Nothingness id=288992 rarity=R [/card] [card] primitive=Downpour id=276208 rarity=C [/card] [card] primitive=Dragon Hatchling id=259201 rarity=C [/card] [card] primitive=Dragonskull Summit id=249716 rarity=R [/card] [card] primitive=Drowned Catacomb id=249717 rarity=R [/card] [card] primitive=Duress id=260979 rarity=C [/card] [card] primitive=Duskdale Wurm id=276474 rarity=U [/card] [card] primitive=Duskmantle Prowler id=265728 rarity=U [/card] [card] primitive=Duty-Bound Dead id=260988 rarity=C [/card] [card] primitive=Elderscale Wurm id=249703 rarity=M [/card] [card] primitive=Elixir of Immortality id=279717 rarity=U [/card] [card] primitive=Elvish Archdruid id=253678 rarity=R [/card] [card] primitive=Elvish Visionary id=278193 rarity=C [/card] [card] primitive=Encrust id=278194 rarity=C [/card] [card] primitive=Erase id=259723 rarity=C [/card] [card] primitive=Essence Drain id=276300 rarity=C [/card] [card] primitive=Essence Scatter id=276209 rarity=C [/card] [card] primitive=Evolving Wilds id=269666 rarity=C [/card] [card] primitive=Faerie Invaders id=279988 rarity=C [/card] [card] primitive=Faith's Reward id=259666 rarity=R [/card] [card] primitive=Farseek id=277824 rarity=C [/card] [card] primitive=Fervor id=279709 rarity=R [/card] [card] primitive=Fire Elemental id=259212 rarity=C [/card] [card] primitive=Firewing Phoenix id=259202 rarity=R [/card] [card] primitive=Flames of the Firebrand id=259219 rarity=U [/card] [card] primitive=Flinthoof Boar id=249712 rarity=U [/card] [card] primitive=Fog id=253673 rarity=C [/card] [card] primitive=Fog Bank id=270314 rarity=U [/card] [card] primitive=Forest id=249719 rarity=L [/card] [card] primitive=Forest id=249720 rarity=L [/card] [card] primitive=Forest id=249718 rarity=L [/card] [card] primitive=Forest id=249721 rarity=L [/card] [card] primitive=Fungal Sprouting id=249711 rarity=U [/card] [card] primitive=Furnace Whelp id=288936 rarity=U [/card] [card] primitive=Garruk, Primal Hunter id=253669 rarity=M [/card] [card] primitive=Garruk's Packleader id=253687 rarity=U [/card] [card] primitive=Gem of Becoming id=275727 rarity=U [/card] [card] primitive=Giant Scorpion id=260986 rarity=C [/card] [card] primitive=Gilded Lotus id=249742 rarity=R [/card] [card] primitive=Glacial Fortress id=249722 rarity=R [/card] [card] primitive=Glorious Charge id=265720 rarity=C [/card] [card] primitive=Goblin Arsonist id=266050 rarity=C [/card] [card] primitive=Goblin Battle Jester id=278070 rarity=C [/card] [card] primitive=Griffin Protector id=259673 rarity=C [/card] [card] primitive=Ground Seal id=289156 rarity=R [/card] [card] primitive=Guardian Lions id=279701 rarity=C [/card] [card] primitive=Guardians of Akrasa id=279861 rarity=C [/card] [card] primitive=Hamletback Goliath id=279708 rarity=R [/card] [card] primitive=Harbor Bandit id=259660 rarity=U [/card] [card] primitive=Harbor Serpent id=254113 rarity=C [/card] [card] primitive=Healer of the Pride id=276206 rarity=U [/card] [card] primitive=Hellion Crucible id=253729 rarity=R [/card] [card] primitive=Hydrosurge id=270378 rarity=C [/card] [card] primitive=Index id=289098 rarity=C [/card] [card] primitive=Intrepid Hero id=280320 rarity=R [/card] [card] primitive=Island id=249725 rarity=L [/card] [card] primitive=Island id=249723 rarity=L [/card] [card] primitive=Island id=249724 rarity=L [/card] [card] primitive=Island id=249726 rarity=L [/card] [card] primitive=Jace, Memory Adept id=254107 rarity=M [/card] [card] primitive=Jace's Phantasm id=249672 rarity=U [/card] [card] primitive=Jayemdae Tome id=275705 rarity=U [/card] [card] primitive=Kindled Fury id=280221 rarity=C [/card] [card] primitive=Kitesail id=278075 rarity=U [/card] [card] primitive=Knight of Glory id=265731 rarity=U [/card] [card] primitive=Knight of Infamy id=265735 rarity=U [/card] [card] primitive=Kraken Hatchling id=279699 rarity=C [/card] [card] primitive=Krenko, Mob Boss id=253712 rarity=R [/card] [card] primitive=Krenko's Command id=259213 rarity=C [/card] [card] primitive=Liliana of the Dark Realms id=259695 rarity=M [/card] [card] primitive=Liliana's Shade id=260992 rarity=C [/card] [card] primitive=Magmaquake id=276205 rarity=R [/card] [card] primitive=Mark of Mutiny id=282537 rarity=U [/card] [card] primitive=Mark of the Vampire id=253723 rarity=C [/card] [card] primitive=Master of the Pearl Trident id=279901 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=278211 rarity=C [/card] [card] primitive=Mind Rot id=260980 rarity=C [/card] [card] primitive=Mind Sculpt id=266487 rarity=C [/card] [card] primitive=Mindclaw Shaman id=249715 rarity=U [/card] [card] primitive=Mogg Flunkies id=249706 rarity=C [/card] [card] primitive=Mountain id=249730 rarity=L [/card] [card] primitive=Mountain id=249729 rarity=L [/card] [card] primitive=Mountain id=249727 rarity=L [/card] [card] primitive=Mountain id=249728 rarity=L [/card] [card] primitive=Murder id=259677 rarity=C [/card] [card] primitive=Mutilate id=265134 rarity=R [/card] [card] primitive=Mwonvuli Beast Tracker id=249699 rarity=U [/card] [card] primitive=Naturalize id=253672 rarity=C [/card] [card] primitive=Nefarox, Overlord of Grixis id=259679 rarity=R [/card] [card] primitive=Negate id=254114 rarity=C [/card] [card] primitive=Nicol Bolas, Planeswalker id=260991 rarity=M [/card] [card] primitive=Oblivion Ring id=259711 rarity=U [/card] [card] primitive=Odric, Master Tactician id=259670 rarity=R [/card] [card] primitive=Omniscience id=288937 rarity=M [/card] [card] primitive=Pacifism id=259712 rarity=C [/card] [card] primitive=Phylactery Lich id=271386 rarity=R [/card] [card] primitive=Phyrexian Hulk id=279990 rarity=U [/card] [card] primitive=Pillarfield Ox id=279700 rarity=C [/card] [card] primitive=Plains id=249732 rarity=L [/card] [card] primitive=Plains id=249734 rarity=L [/card] [card] primitive=Plains id=249733 rarity=L [/card] [card] primitive=Plains id=249731 rarity=L [/card] [card] primitive=Planar Cleansing id=275269 rarity=R [/card] [card] primitive=Plummet id=253675 rarity=C [/card] [card] primitive=Predatory Rampage id=249714 rarity=R [/card] [card] primitive=Prey Upon id=271366 rarity=C [/card] [card] primitive=Primal Clay id=268530 rarity=U [/card] [card] primitive=Primal Huntbeast id=249677 rarity=C [/card] [card] primitive=Primordial Hydra id=253670 rarity=M [/card] [card] primitive=Prized Elephant id=253719 rarity=U [/card] [card] primitive=Public Execution id=253738 rarity=U [/card] [card] primitive=Quirion Dryad id=288764 rarity=R [/card] [card] primitive=Rain of Blades id=279986 rarity=U [/card] [card] primitive=Rancor id=253686 rarity=U [/card] [card] primitive=Ranger's Path id=275699 rarity=C [/card] [card] primitive=Ravenous Rats id=279715 rarity=C [/card] [card] primitive=Reckless Brute id=253715 rarity=C [/card] [card] primitive=Redirect id=290288 rarity=R [/card] [card] primitive=Reliquary Tower id=288876 rarity=U [/card] [card] primitive=Reverberate id=290289 rarity=R [/card] [card] primitive=Revive id=276223 rarity=U [/card] [card] primitive=Rewind id=280222 rarity=U [/card] [card] primitive=Rhox Faithmender id=279987 rarity=R [/card] [card] primitive=Ring of Evos Isle id=253690 rarity=U [/card] [card] primitive=Ring of Kalonia id=259699 rarity=U [/card] [card] primitive=Ring of Thune id=253696 rarity=U [/card] [card] primitive=Ring of Valkas id=259689 rarity=U [/card] [card] primitive=Ring of Xathrid id=259692 rarity=U [/card] [card] primitive=Rise from the Grave id=260981 rarity=U [/card] [card] primitive=Roaring Primadox id=249687 rarity=U [/card] [card] primitive=Rootbound Crag id=249735 rarity=R [/card] [card] primitive=Rummaging Goblin id=249705 rarity=C [/card] [card] primitive=Safe Passage id=276224 rarity=C [/card] [card] primitive=Sands of Delirium id=265133 rarity=R [/card] [card] primitive=Scroll Thief id=254130 rarity=C [/card] [card] primitive=Searing Spear id=249684 rarity=C [/card] [card] primitive=Sentinel Spider id=249681 rarity=C [/card] [card] primitive=Serpent's Gift id=249666 rarity=C [/card] [card] primitive=Serra Angel id=270376 rarity=U [/card] [card] primitive=Serra Avatar id=259706 rarity=M [/card] [card] primitive=Serra Avenger id=288762 rarity=R [/card] [card] primitive=Servant of Nefarox id=265714 rarity=C [/card] [card] primitive=Shimian Specter id=278072 rarity=R [/card] [card] primitive=Show of Valor id=265727 rarity=C [/card] [card] primitive=Sign in Blood id=260982 rarity=C [/card] [card] primitive=Silklash Spider id=292718 rarity=R [/card] [card] primitive=Silvercoat Lion id=266132 rarity=C [/card] [card] primitive=Sleep id=254119 rarity=U [/card] [card] primitive=Slumbering Dragon id=253693 rarity=R [/card] [card] primitive=Smelt id=249691 rarity=C [/card] [card] primitive=Spelltwine id=280223 rarity=R [/card] [card] primitive=Sphinx of Uthuun id=254108 rarity=R [/card] [card] primitive=Spiked Baloth id=249702 rarity=C [/card] [card] primitive=Staff of Nin id=249713 rarity=R [/card] [card] primitive=Stormtide Leviathan id=278198 rarity=R [/card] [card] primitive=Stuffy Doll id=279711 rarity=R [/card] [card] primitive=Sublime Archangel id=259725 rarity=M [/card] [card] primitive=Sunpetal Grove id=249736 rarity=R [/card] [card] primitive=Swamp id=249740 rarity=L [/card] [card] primitive=Swamp id=249739 rarity=L [/card] [card] primitive=Swamp id=249737 rarity=L [/card] [card] primitive=Swamp id=249738 rarity=L [/card] [card] primitive=Switcheroo id=253704 rarity=U [/card] [card] primitive=Talrand, Sky Summoner id=253701 rarity=R [/card] [card] primitive=Talrand's Invocation id=254117 rarity=U [/card] [card] primitive=Thragtusk id=249685 rarity=R [/card] [card] primitive=Thundermaw Hellkite id=253700 rarity=M [/card] [card] primitive=Timberpack Wolf id=249694 rarity=C [/card] [card] primitive=Titanic Growth id=288934 rarity=C [/card] [card] primitive=Torch Fiend id=279989 rarity=U [/card] [card] primitive=Tormented Soul id=249668 rarity=C [/card] [card] primitive=Tormod's Crypt id=279713 rarity=U [/card] [card] primitive=Touch of the Eternal id=278197 rarity=R [/card] [card] primitive=Trading Post id=253710 rarity=R [/card] [card] primitive=Tricks of the Trade id=253735 rarity=C [/card] [card] primitive=Trumpet Blast id=276606 rarity=C [/card] [card] primitive=Turn to Slag id=276212 rarity=C [/card] [card] primitive=Unsummon id=265715 rarity=C [/card] [card] primitive=Vampire Nighthawk id=260989 rarity=U [/card] [card] primitive=Vampire Nocturnus id=275151 rarity=M [/card] [card] primitive=Vastwood Gorger id=279992 rarity=C [/card] [card] primitive=Vedalken Entrancer id=254121 rarity=C [/card] [card] primitive=Veilborn Ghoul id=259676 rarity=U [/card] [card] primitive=Vile Rebirth id=253703 rarity=C [/card] [card] primitive=Void Stalker id=270997 rarity=R [/card] [card] primitive=Volcanic Geyser id=276214 rarity=U [/card] [card] primitive=Volcanic Strength id=259204 rarity=C [/card] [card] primitive=Walking Corpse id=260987 rarity=C [/card] [card] primitive=Wall of Fire id=271370 rarity=C [/card] [card] primitive=War Falcon id=259697 rarity=C [/card] [card] primitive=War Priest of Thune id=275698 rarity=U [/card] [card] primitive=Warclamp Mastiff id=280224 rarity=C [/card] [card] primitive=Watercourser id=254109 rarity=C [/card] [card] primitive=Welkin Tern id=276416 rarity=C [/card] [card] primitive=Wild Guess id=253695 rarity=C [/card] [card] primitive=Wind Drake id=279860 rarity=C [/card] [card] primitive=Wit's End id=278076 rarity=R [/card] [card] primitive=Worldfire id=278195 rarity=M [/card] [card] primitive=Xathrid Gorgon id=253728 rarity=R [/card] [card] primitive=Yeva, Nature's Herald id=249680 rarity=R [/card] [card] primitive=Yeva's Forcemage id=265840 rarity=C [/card] [card] primitive=Zombie Goliath id=276299 rarity=C [/card][meta] author=Wagic Team name=Magic 2014 year=2013 [/meta] [card] primitive=Academy Raider id=370735 rarity=C [/card] [card] primitive=Accorder's Shield id=370581 rarity=U [/card] [card] primitive=Accursed Spirit id=370811 rarity=C [/card] [card] primitive=Act of Treason id=370618 rarity=C [/card] [card] primitive=Advocate of the Beast id=370738 rarity=C [/card] [card] primitive=Air Servant id=370688 rarity=U [/card] [card] primitive=Ajani, Caller of the Pride id=370680 rarity=M [/card] [card] primitive=Ajani's Chosen id=370750 rarity=R [/card] [card] primitive=Altar's Reap id=370677 rarity=C [/card] [card] primitive=Angelic Accord id=370612 rarity=U [/card] [card] primitive=Angelic Wall id=370789 rarity=C [/card] [card] primitive=Archaeomancer id=370753 rarity=C [/card] [card] primitive=Archangel of Thune id=370627 rarity=M [/card] [card] primitive=Armored Cancrix id=370632 rarity=C [/card] [card] primitive=Artificer's Hex id=370634 rarity=U [/card] [card] primitive=Auramancer id=370793 rarity=C [/card] [card] primitive=Awaken the Ancient id=370613 rarity=R [/card] [card] primitive=Banisher Priest id=370624 rarity=U [/card] [card] primitive=Barrage of Expendables id=370822 rarity=U [/card] [card] primitive=Battle Sliver id=370639 rarity=U [/card] [card] primitive=Blessing id=370819 rarity=U [/card] [card] primitive=Blightcaster id=370761 rarity=U [/card] [card] primitive=Blood Bairn id=370698 rarity=C [/card] [card] primitive=Blur Sliver id=370593 rarity=C [/card] [card] primitive=Bogbrew Witch id=370758 rarity=R [/card] [card] primitive=Bonescythe Sliver id=370801 rarity=R [/card] [card] primitive=Bramblecrush id=370642 rarity=U [/card] [card] primitive=Brave the Elements id=370816 rarity=U [/card] [card] primitive=Briarpack Alpha id=370739 rarity=U [/card] [card] primitive=Brindle Boar id=370778 rarity=C [/card] [card] primitive=Bubbling Cauldron id=370661 rarity=U [/card] [card] primitive=Burning Earth id=370696 rarity=R [/card] [card] primitive=Cancel id=370755 rarity=C [/card] [card] primitive=Canyon Minotaur id=370757 rarity=C [/card] [card] primitive=Capashen Knight id=370821 rarity=C [/card] [card] primitive=Celestial Flare id=370666 rarity=C [/card] [card] primitive=Chandra, Pyromaster id=370637 rarity=M [/card] [card] primitive=Chandra's Outrage id=370659 rarity=C [/card] [card] primitive=Chandra's Phoenix id=370691 rarity=R [/card] [card] primitive=Charging Griffin id=370768 rarity=C [/card] [card] primitive=Child of Night id=370823 rarity=C [/card] [card] primitive=Claustrophobia id=370653 rarity=C [/card] [card] primitive=Clone id=370622 rarity=R [/card] [card] primitive=Colossal Whale id=370685 rarity=R [/card] [card] primitive=Congregate id=370804 rarity=U [/card] [card] primitive=Coral Merfolk id=370667 rarity=C [/card] [card] primitive=Corpse Hauler id=370800 rarity=C [/card] [card] primitive=Corrupt id=370630 rarity=U [/card] [card] primitive=Cyclops Tyrant id=370585 rarity=C [/card] [card] primitive=Dark Favor id=370782 rarity=C [/card] [card] primitive=Dark Prophecy id=370596 rarity=R [/card] [card] primitive=Darksteel Forge id=370734 rarity=M [/card] [card] primitive=Darksteel Ingot id=370675 rarity=U [/card] [card] primitive=Dawnstrike Paladin id=370721 rarity=C [/card] [card] primitive=Deadly Recluse id=370582 rarity=C [/card] [card] primitive=Deathgaze Cockatrice id=370775 rarity=C [/card] [card] primitive=Demolish id=370621 rarity=C [/card] [card] primitive=Devout Invocation id=370726 rarity=M [/card] [card] primitive=Diabolic Tutor id=370732 rarity=U [/card] [card] primitive=Dismiss into Dream id=370796 rarity=R [/card] [card] primitive=Disperse id=370818 rarity=C [/card] [card] primitive=Divination id=370616 rarity=C [/card] [card] primitive=Divine Favor id=370748 rarity=C [/card] [card] primitive=Domestication id=370783 rarity=R [/card] [card] primitive=Doom Blade id=370609 rarity=U [/card] [card] primitive=Door of Destinies id=370699 rarity=R [/card] [card] primitive=Dragon Egg id=370660 rarity=U [/card] [card] primitive=Dragon Egg Dragon id=-370660 rarity=T [/card] [card] primitive=Dragon Hatchling id=370717 rarity=C [/card] [card] primitive=Duress id=370577 rarity=C [/card] [card] primitive=Elite Arcanist id=370747 rarity=R [/card] [card] primitive=Elixir of Immortality id=370681 rarity=U [/card] [card] primitive=Elvish Mystic id=370744 rarity=C [/card] [card] primitive=Encroaching Wastes id=370769 rarity=U [/card] [card] primitive=Enlarge id=370797 rarity=U [/card] [card] primitive=Essence Scatter id=370694 rarity=C [/card] [card] primitive=Festering Newt id=370772 rarity=C [/card] [card] primitive=Fiendslayer Paladin id=370786 rarity=R [/card] [card] primitive=Fireshrieker id=370715 rarity=U [/card] [card] primitive=Flames of the Firebrand id=370824 rarity=U [/card] [card] primitive=Fleshpulper Giant id=370741 rarity=U [/card] [card] primitive=Fog id=370633 rarity=C [/card] [card] primitive=Forest id=370598 rarity=L [/card] [card] primitive=Forest id=370729 rarity=L [/card] [card] primitive=Forest id=370756 rarity=L [/card] [card] primitive=Forest id=370771 rarity=L [/card] [card] primitive=Fortify id=370712 rarity=C [/card] [card] primitive=Frost Breath id=370678 rarity=C [/card] [card] primitive=Galerider Sliver id=370590 rarity=R [/card] [card] primitive=Garruk, Caller of Beasts id=370687 rarity=M [/card] [card] primitive=Garruk's Horde id=370684 rarity=R [/card] [card] primitive=Giant Growth id=370788 rarity=C [/card] [card] primitive=Giant Spider id=370781 rarity=C [/card] [card] primitive=Gladecover Scout id=370716 rarity=C [/card] [card] primitive=Glimpse the Future id=370774 rarity=U [/card] [card] primitive=Gnawing Zombie id=370682 rarity=U [/card] [card] primitive=Goblin Diplomats id=370674 rarity=R [/card] [card] primitive=Goblin Shortcutter id=370610 rarity=C [/card] [card] primitive=Griffin Sentinel id=370792 rarity=C [/card] [card] primitive=Grim Return id=370776 rarity=R [/card] [card] primitive=Groundshaker Sliver id=370626 rarity=C [/card] [card] primitive=Guardian of the Ages id=370603 rarity=R [/card] [card] primitive=Haunted Plate Mail id=370594 rarity=R [/card] [card] primitive=Hive Stirrings id=370817 rarity=C [/card] [card] primitive=Howl of the Night Pack id=370718 rarity=U [/card] [card] primitive=Hunt the Weak id=370743 rarity=C [/card] [card] primitive=Illusionary Armor id=370701 rarity=U [/card] [card] primitive=Imposing Sovereign id=370770 rarity=R [/card] [card] primitive=Indestructibility id=370673 rarity=R [/card] [card] primitive=Into the Wilds id=370579 rarity=R [/card] [card] primitive=Island id=370608 rarity=L [/card] [card] primitive=Island id=370611 rarity=L [/card] [card] primitive=Island id=370647 rarity=L [/card] [card] primitive=Island id=370773 rarity=L [/card] [card] primitive=Jace, Memory Adept id=370728 rarity=M [/card] [card] primitive=Jace's Mindseeker id=370638 rarity=R [/card] [card] primitive=Kalonian Hydra id=370766 rarity=M [/card] [card] primitive=Kalonian Tusker id=370700 rarity=U [/card] [card] primitive=Lava Axe id=370595 rarity=C [/card] [card] primitive=Lay of the Land id=370767 rarity=C [/card] [card] primitive=Lifebane Zombie id=370723 rarity=R [/card] [card] primitive=Lightning Talons id=370795 rarity=C [/card] [card] primitive=Liliana of the Dark Realms id=370658 rarity=M [/card] [card] primitive=Liliana's Reaver id=370740 rarity=R [/card] [card] primitive=Liliana's Reaver Zombie id=-370740 rarity=T [/card] [card] primitive=Liturgy of Blood id=370652 rarity=C [/card] [card] primitive=Manaweft Sliver id=370599 rarity=U [/card] [card] primitive=Marauding Maulhorn id=370648 rarity=C [/card] [card] primitive=Mark of the Vampire id=370787 rarity=C [/card] [card] primitive=Master of Diversion id=370708 rarity=C [/card] [card] primitive=Megantic Sliver id=370794 rarity=R [/card] [card] primitive=Merfolk Spy id=370762 rarity=C [/card] [card] primitive=Messenger Drake id=370807 rarity=C [/card] [card] primitive=Millstone id=370737 rarity=U [/card] [card] primitive=Mind Rot id=370711 rarity=C [/card] [card] primitive=Mindsparker id=370695 rarity=R [/card] [card] primitive=Minotaur Abomination id=370683 rarity=C [/card] [card] primitive=Molten Birth id=370604 rarity=U [/card] [card] primitive=Mountain id=370583 rarity=L [/card] [card] primitive=Mountain id=370588 rarity=L [/card] [card] primitive=Mountain id=370591 rarity=L [/card] [card] primitive=Mountain id=370725 rarity=L [/card] [card] primitive=Mutavault id=370733 rarity=R [/card] [card] primitive=Naturalize id=370802 rarity=C [/card] [card] primitive=Negate id=370719 rarity=C [/card] [card] primitive=Nephalia Seakite id=370760 rarity=C [/card] [card] primitive=Nightmare id=370689 rarity=R [/card] [card] primitive=Nightwing Shade id=370705 rarity=C [/card] [card] primitive=Oath of the Ancient Wood id=370763 rarity=R [/card] [card] primitive=Ogre Battledriver id=370662 rarity=R [/card] [card] primitive=Opportunity id=370751 rarity=U [/card] [card] primitive=Pacifism id=370812 rarity=C [/card] [card] primitive=Path of Bravery id=370798 rarity=R [/card] [card] primitive=Pay No Heed id=370742 rarity=C [/card] [card] primitive=Phantom Warrior id=370650 rarity=U [/card] [card] primitive=Pillarfield Ox id=370765 rarity=C [/card] [card] primitive=Pitchburn Devils id=370649 rarity=C [/card] [card] primitive=Plains id=370615 rarity=L [/card] [card] primitive=Plains id=370669 rarity=L [/card] [card] primitive=Plains id=370679 rarity=L [/card] [card] primitive=Plains id=370754 rarity=L [/card] [card] primitive=Planar Cleansing id=370808 rarity=R [/card] [card] primitive=Plummet id=370601 rarity=C [/card] [card] primitive=Predatory Sliver id=370745 rarity=C [/card] [card] primitive=Primeval Bounty id=370656 rarity=M [/card] [card] primitive=Pyromancer's Guantlet id=370686 rarity=R [/card] [card] primitive=Quag Sickness id=370714 rarity=C [/card] [card] primitive=Quicken id=370644 rarity=R [/card] [card] primitive=Ranger's Guile id=370803 rarity=C [/card] [card] primitive=Ratchet Bomb id=370623 rarity=R [/card] [card] primitive=Regathan Firecat id=370805 rarity=C [/card] [card] primitive=Ring of Three Wishes id=370580 rarity=M [/card] [card] primitive=Rise of the Dark Realms id=370636 rarity=M [/card] [card] primitive=Rod of Ruin id=370668 rarity=U [/card] [card] primitive=Rootwalla id=370693 rarity=C [/card] [card] primitive=Rumbling Baloth id=370764 rarity=C [/card] [card] primitive=Sanguine Bond id=370671 rarity=R [/card] [card] primitive=Savage Summoning id=370710 rarity=R [/card] [card] primitive=Scavenging Ooze id=370629 rarity=R [/card] [card] primitive=Scourge of Valkas id=370584 rarity=M [/card] [card] primitive=Scroll Thief id=370651 rarity=C [/card] [card] primitive=Seacoast Drake id=370617 rarity=C [/card] [card] primitive=Seismic Stomp id=370713 rarity=C [/card] [card] primitive=Sengir Vampire id=370724 rarity=U [/card] [card] primitive=Sensory Deprivation id=370780 rarity=C [/card] [card] primitive=Sentinel Sliver id=370813 rarity=C [/card] [card] primitive=Seraph of the Sword id=370620 rarity=R [/card] [card] primitive=Serra Angel id=370602 rarity=U [/card] [card] primitive=Shadowborn Apostle id=370746 rarity=C [/card] [card] primitive=Shadowborn Demon id=370655 rarity=M [/card] [card] primitive=Shimmering Grotto id=370631 rarity=U [/card] [card] primitive=Shivan Dragon id=370825 rarity=R [/card] [card] primitive=Shiv's Embrace id=370707 rarity=U [/card] [card] primitive=Shock id=370654 rarity=C [/card] [card] primitive=Show of Valor id=370779 rarity=C [/card] [card] primitive=Shrivel id=370722 rarity=C [/card] [card] primitive=Siege Mastodon id=370704 rarity=C [/card] [card] primitive=Silence id=370578 rarity=R [/card] [card] primitive=Sliver Construct id=370643 rarity=C [/card] [card] primitive=Smelt id=370784 rarity=C [/card] [card] primitive=Solemn Offering id=370730 rarity=C [/card] [card] primitive=Soulmender id=370587 rarity=C [/card] [card] primitive=Spell Blast id=370645 rarity=U [/card] [card] primitive=Sporemound id=370605 rarity=C [/card] [card] primitive=Staff of the Death Magus id=370586 rarity=U [/card] [card] primitive=Staff of the Flame Magus id=370625 rarity=U [/card] [card] primitive=Staff of the Mind Magus id=370676 rarity=U [/card] [card] primitive=Staff of the Wild Magus id=370592 rarity=U [/card] [card] primitive=Staff of the Sun Magus id=370635 rarity=U [/card] [card] primitive=Steelform Sliver id=370597 rarity=U [/card] [card] primitive=Stonehorn Chanter id=370777 rarity=U [/card] [card] primitive=Striking Sliver id=370589 rarity=C [/card] [card] primitive=Strionic Resonator id=370670 rarity=R [/card] [card] primitive=Suntail Hawk id=370720 rarity=C [/card] [card] primitive=Swamp id=370703 rarity=L [/card] [card] primitive=Swamp id=370727 rarity=L [/card] [card] primitive=Swamp id=370731 rarity=L [/card] [card] primitive=Swamp id=370785 rarity=L [/card] [card] primitive=Syphon Sliver id=370752 rarity=R [/card] [card] primitive=Tenacious Dead id=370606 rarity=U [/card] [card] primitive=Thorncaster Sliver id=370820 rarity=R [/card] [card] primitive=Thunder Strike id=370607 rarity=C [/card] [card] primitive=Tidebinder Mage id=370736 rarity=R [/card] [card] primitive=Time Ebb id=370641 rarity=C [/card] [card] primitive=Tome Scour id=370706 rarity=C [/card] [card] primitive=Trading Post id=370646 rarity=R [/card] [card] primitive=Trained Condor id=370692 rarity=C [/card] [card] primitive=Traumatize id=370663 rarity=R [/card] [card] primitive=Trollhide id=370664 rarity=C [/card] [card] primitive=Undead Minotaur id=370702 rarity=C [/card] [card] primitive=Vampire Warlord id=370709 rarity=U [/card] [card] primitive=Vastwood Hydra id=370749 rarity=R [/card] [card] primitive=Verdant Haven id=370657 rarity=C [/card] [card] primitive=Vial of Poison id=370640 rarity=U [/card] [card] primitive=Vile Rebirth id=370799 rarity=C [/card] [card] primitive=Volcanic Geyser id=370614 rarity=U [/card] [card] primitive=Voracious Wurm id=370814 rarity=U [/card] [card] primitive=Wall of Frost id=370690 rarity=U [/card] [card] primitive=Wall of Swords id=370697 rarity=U [/card] [card] primitive=Warden of Evos Isle id=370815 rarity=U [/card] [card] primitive=Water Servant id=370809 rarity=U [/card] [card] primitive=Wild Guess id=370791 rarity=C [/card] [card] primitive=Wild Ricochet id=370790 rarity=R [/card] [card] primitive=Windreader Sphinx id=370810 rarity=M [/card] [card] primitive=Windstorm id=370628 rarity=U [/card] [card] primitive=Witchstalker id=370806 rarity=R [/card] [card] primitive=Woodborn Behemoth id=370665 rarity=U [/card] [card] primitive=Wring Flesh id=370759 rarity=C [/card] [card] primitive=Xathrid Necromancer id=370619 rarity=R [/card] [card] primitive=Xathrid Necromancer Zombie id=-370619 rarity=T [/card] [card] primitive=Young Pyromancer id=370600 rarity=U [/card] [card] primitive=Zephyr Charge id=370672 rarity=C [/card] [meta] author=Wagic Team name=Magic 2015 year=2014 [/meta] [card] primitive=Accursed Spirit id=383175 rarity=C [/card] [card] primitive=Act on Impulse id=383176 rarity=U [/card] [card] primitive=Aegis Angel id=383160 rarity=R [/card] [card] primitive=Aeronaut Tinkerer id=383177 rarity=C [/card] [card] primitive=AEtherspouts id=383178 rarity=R [/card] [card] primitive=Aggressive Mining id=383179 rarity=R [/card] [card] primitive=Ajani Steadfast id=383180 rarity=M [/card] [card] primitive=Ajani's Pridemate id=383181 rarity=U [/card] [card] primitive=Altac Bloodseeker id=383182 rarity=U [/card] [card] primitive=Amphin Pathmage id=383183 rarity=C [/card] [card] primitive=Ancient Silverback id=383184 rarity=U [/card] [card] primitive=Avacyn, Guardian Angel id=383185 rarity=R [/card] [card] primitive=Avarice Amulet id=383186 rarity=R [/card] [card] primitive=Back to Nature id=383187 rarity=U [/card] [card] primitive=Battle Mastery id=383188 rarity=U [/card] [card] primitive=Battlefield Forge id=383189 rarity=R [/card] [card] primitive=Belligerent Sliver id=383190 rarity=U [/card] [card] primitive=Black Cat id=383191 rarity=C [/card] [card] primitive=Blastfire Bolt id=383192 rarity=C [/card] [card] primitive=Blood Host id=383193 rarity=U [/card] [card] primitive=Boonweaver Giant id=383194 rarity=U [/card] [card] primitive=Borderland Marauder id=383195 rarity=C [/card] [card] primitive=Brawler's Plate id=383196 rarity=U [/card] [card] primitive=Bronze Sable id=383197 rarity=C [/card] [card] primitive=Brood Keeper id=383198 rarity=U [/card] [card] primitive=Brood Keeper Dragon id=-383198 rarity=T [/card] [card] primitive=Burning Anger id=383199 rarity=R [/card] [card] primitive=Cancel id=383161 rarity=C [/card] [card] primitive=Carnivorous Moss-Beast id=383200 rarity=C [/card] [card] primitive=Carrion Crow id=383201 rarity=C [/card] [card] primitive=Caustic Tar id=383202 rarity=U [/card] [card] primitive=Caves of Koilos id=383203 rarity=R [/card] [card] primitive=Centaur Courser id=383162 rarity=C [/card] [card] primitive=Chandra, Pyromaster id=383204 rarity=M [/card] [card] primitive=Charging Rhino id=383205 rarity=C [/card] [card] primitive=Chasm Skulker id=383206 rarity=R [/card] [card] primitive=Chief Engineer id=383207 rarity=R [/card] [card] primitive=Child of Night id=383208 rarity=C [/card] [card] primitive=Chord of Calling id=383209 rarity=R [/card] [card] primitive=Chronostutter id=383210 rarity=C [/card] [card] primitive=Circle of Flame id=383211 rarity=U [/card] [card] primitive=Clear a Path id=383212 rarity=C [/card] [card] primitive=Cone of Flame id=383213 rarity=U [/card] [card] primitive=Congregate id=383214 rarity=U [/card] [card] primitive=Constricting Sliver id=383215 rarity=U [/card] [card] primitive=Coral Barrier id=383216 rarity=C [/card] [card] primitive=Covenant of Blood id=383217 rarity=C [/card] [card] primitive=Crippling Blight id=383218 rarity=C [/card] [card] primitive=Crowd's Favor id=383219 rarity=C [/card] [card] primitive=Crucible of Fire id=383220 rarity=R [/card] [card] primitive=Cruel Sadist id=383221 rarity=R [/card] [card] primitive=Darksteel Citadel id=383222 rarity=U [/card] [card] primitive=Dauntless River Marshal id=383223 rarity=U [/card] [card] primitive=Devouring Light id=383224 rarity=U [/card] [card] primitive=Diffusion Sliver id=383225 rarity=U [/card] [card] primitive=Dissipate id=383226 rarity=U [/card] [card] primitive=Divination id=383227 rarity=C [/card] [card] primitive=Divine Favor id=383228 rarity=C [/card] [card] primitive=Divine Verdict id=383163 rarity=C [/card] [card] primitive=Elvish Mystic id=383229 rarity=U [/card] [card] primitive=Encrust id=383230 rarity=C [/card] [card] primitive=Endless Obedience id=383231 rarity=U [/card] [card] primitive=Ensoul Artifact id=383232 rarity=U [/card] [card] primitive=Ephemeral Shields id=383233 rarity=C [/card] [card] primitive=Eternal Thirst id=383234 rarity=C [/card] [card] primitive=Evolving Wilds id=383235 rarity=C [/card] [card] primitive=Feast on the Fallen id=383236 rarity=U [/card] [card] primitive=Feral Incarnation id=383237 rarity=U [/card] [card] primitive=Festergloom id=383238 rarity=C [/card] [card] primitive=First Response id=383239 rarity=U [/card] [card] primitive=Flesh to Dust id=383240 rarity=C [/card] [card] primitive=Forest id=383241 rarity=L [/card] [card] primitive=Forest id=383242 rarity=L [/card] [card] primitive=Forest id=383243 rarity=L [/card] [card] primitive=Forest id=383244 rarity=L [/card] [card] primitive=Forge Devil id=383245 rarity=C [/card] [card] primitive=Foundry Street Denizen id=383246 rarity=C [/card] [card] primitive=Frenzied Goblin id=383247 rarity=U [/card] [card] primitive=Frost Lynx id=383248 rarity=C [/card] [card] primitive=Fugitive Wizard id=383249 rarity=C [/card] [card] primitive=Furnace Whelp id=383164 rarity=U [/card] [card] primitive=Gargoyle Sentinel id=383250 rarity=U [/card] [card] primitive=Garruk, Apex Predator id=383251 rarity=M [/card] [card] primitive=Garruk's Packleader id=383165 rarity=U [/card] [card] primitive=Gather Courage id=383252 rarity=U [/card] [card] primitive=Geist of the Moors id=383253 rarity=U [/card] [card] primitive=Generator Servant id=383254 rarity=C [/card] [card] primitive=Genesis Hydra id=383255 rarity=R [/card] [card] primitive=Glacial Crasher id=383256 rarity=C [/card] [card] primitive=Goblin Kaboomist id=383257 rarity=R [/card] [card] primitive=Land Mine id=-383257 rarity=T [/card] [card] primitive=Goblin Rabblemaster id=383258 rarity=R [/card] [card] primitive=Goblin Roughrider id=383259 rarity=C [/card] [card] primitive=Gravedigger id=383260 rarity=U [/card] [card] primitive=Grindclock id=383261 rarity=R [/card] [card] primitive=Hammerhand id=383262 rarity=C [/card] [card] primitive=Haunted Plate Mail id=383263 rarity=R [/card] [card] primitive=Heat Ray id=383264 rarity=U [/card] [card] primitive=Heliod's Pilgrim id=383265 rarity=C [/card] [card] primitive=Hoarding Dragon id=383266 rarity=R [/card] [card] primitive=Hornet Nest id=383267 rarity=R [/card] [card] primitive=Hornet Queen id=383268 rarity=R [/card] [card] primitive=Hot Soup id=383269 rarity=U [/card] [card] primitive=Hunt the Weak id=383270 rarity=C [/card] [card] primitive=Hunter's Ambush id=383271 rarity=C [/card] [card] primitive=Hushwing Gryff id=383272 rarity=R [/card] [card] primitive=Hydrosurge id=383273 rarity=C [/card] [card] primitive=Illusory Angel id=383274 rarity=U [/card] [card] primitive=In Garruk's Wake id=383275 rarity=R [/card] [card] primitive=Indulgent Tormentor id=383276 rarity=R [/card] [card] primitive=Inferno Fist id=383277 rarity=C [/card] [card] primitive=Inspired Charge id=383166 rarity=C [/card] [card] primitive=Into the Void id=383278 rarity=U [/card] [card] primitive=Invasive Species id=383279 rarity=C [/card] [card] primitive=Invisibility id=383280 rarity=C [/card] [card] primitive=Island id=383281 rarity=L [/card] [card] primitive=Island id=383282 rarity=L [/card] [card] primitive=Island id=383283 rarity=L [/card] [card] primitive=Island id=383284 rarity=L [/card] [card] primitive=Jace, the Living Guildpact id=383285 rarity=M [/card] [card] primitive=Jace's Ingenuity id=383286 rarity=U [/card] [card] primitive=Jalira, Master Polymorphist id=383287 rarity=R [/card] [card] primitive=Jorubai Murk Lurker id=383288 rarity=U [/card] [card] primitive=Juggernaut id=383289 rarity=U [/card] [card] primitive=Kalonian Twingrove id=383290 rarity=R [/card] [card] primitive=Treefolk Warrior id=-383290 rarity=T [/card] [card] primitive=Kapsho Kitefins id=383291 rarity=U [/card] [card] primitive=Kinsbaile Skirmisher id=383292 rarity=C [/card] [card] primitive=Kird Chieftain id=383293 rarity=U [/card] [card] primitive=Krenko's Enforcer id=383294 rarity=C [/card] [card] primitive=Kurkesh, Onakke Ancient id=383295 rarity=R [/card] [card] primitive=Lava Axe id=383296 rarity=C [/card] [card] primitive=Leeching Sliver id=383297 rarity=U [/card] [card] primitive=Life's Legacy id=383298 rarity=R [/card] [card] primitive=Lightning Strike id=383299 rarity=C [/card] [card] primitive=Liliana Vess id=383300 rarity=M [/card] [card] primitive=Living Totem id=383301 rarity=C [/card] [card] primitive=Llanowar Wastes id=383302 rarity=R [/card] [card] primitive=Mahamoti Djinn id=383167 rarity=R [/card] [card] primitive=Marked by Honor id=383303 rarity=C [/card] [card] primitive=Mass Calcify id=383304 rarity=R [/card] [card] primitive=Master of Predicaments id=383305 rarity=R [/card] [card] primitive=Meditation Puzzle id=383306 rarity=C [/card] [card] primitive=Mercurial Pretender id=383307 rarity=R [/card] [card] primitive=Meteorite id=383308 rarity=U [/card] [card] primitive=Midnight Guard id=383309 rarity=C [/card] [card] primitive=Might Makes Right id=383310 rarity=U [/card] [card] primitive=Military Intelligence id=383311 rarity=U [/card] [card] primitive=Mind Rot id=383312 rarity=C [/card] [card] primitive=Mind Sculpt id=383313 rarity=C [/card] [card] primitive=Miner's Bane id=383314 rarity=C [/card] [card] primitive=Mountain id=383315 rarity=L [/card] [card] primitive=Mountain id=383316 rarity=L [/card] [card] primitive=Mountain id=383317 rarity=L [/card] [card] primitive=Mountain id=383318 rarity=L [/card] [card] primitive=Naturalize id=383319 rarity=C [/card] [card] primitive=Necrobite id=383320 rarity=C [/card] [card] primitive=Necrogen Scudder id=383321 rarity=U [/card] [card] primitive=Necromancer's Assistant id=383322 rarity=C [/card] [card] primitive=Necromancer's Stockpile id=383323 rarity=R [/card] [card] primitive=Zombie Token id=-383323 rarity=T [/card] [card] primitive=Negate id=383324 rarity=C [/card] [card] primitive=Netcaster Spider id=383325 rarity=C [/card] [card] primitive=Nightfire Giant id=383326 rarity=U [/card] [card] primitive=Nightmare id=383168 rarity=R [/card] [card] primitive=Nimbus of the Isles id=383327 rarity=C [/card] [card] primitive=Nissa, Worldwaker id=383328 rarity=M [/card] [card] primitive=Nissa's Expedition id=383329 rarity=U [/card] [card] primitive=Ob Nixilis, Unshackled id=383330 rarity=R [/card] [card] primitive=Obelisk of Urd id=383331 rarity=R [/card] [card] primitive=Oppressive Rays id=383332 rarity=C [/card] [card] primitive=Oreskos Swiftclaw id=383333 rarity=C [/card] [card] primitive=Ornithopter id=383334 rarity=C [/card] [card] primitive=Overwhelm id=383335 rarity=U [/card] [card] primitive=Paragon of Eternal Wilds id=383336 rarity=U [/card] [card] primitive=Paragon of Fierce Defiance id=383337 rarity=U [/card] [card] primitive=Paragon of Gathering Mists id=383338 rarity=U [/card] [card] primitive=Paragon of New Dawns id=383339 rarity=U [/card] [card] primitive=Paragon of Open Graves id=383340 rarity=U [/card] [card] primitive=Peel from Reality id=383341 rarity=C [/card] [card] primitive=Perilous Vault id=383342 rarity=M [/card] [card] primitive=Phyrexian Revoker id=383343 rarity=R [/card] [card] primitive=Phytotitan id=383344 rarity=R [/card] [card] primitive=Pillar of Light id=383345 rarity=C [/card] [card] primitive=Plains id=383346 rarity=L [/card] [card] primitive=Plains id=383347 rarity=L [/card] [card] primitive=Plains id=383348 rarity=L [/card] [card] primitive=Plains id=383349 rarity=L [/card] [card] primitive=Plummet id=383350 rarity=C [/card] [card] primitive=Polymorphist's Jest id=383351 rarity=R [/card] [card] primitive=Preeminent Captain id=383352 rarity=R [/card] [card] primitive=Profane Memento id=383353 rarity=U [/card] [card] primitive=Quickling id=383354 rarity=U [/card] [card] primitive=Radiant Fountain id=383355 rarity=C [/card] [card] primitive=Raise the Alarm id=383356 rarity=C [/card] [card] primitive=Ranger's Guile id=383357 rarity=C [/card] [card] primitive=Razorfoot Griffin id=383358 rarity=C [/card] [card] primitive=Reclamation Sage id=383359 rarity=U [/card] [card] primitive=Research Assistant id=383360 rarity=C [/card] [card] primitive=Resolute Archangel id=383361 rarity=R [/card] [card] primitive=Restock id=383362 rarity=U [/card] [card] primitive=Return to the Ranks id=383363 rarity=R [/card] [card] primitive=Roaring Primadox id=383364 rarity=U [/card] [card] primitive=Rogue's Gloves id=383365 rarity=U [/card] [card] primitive=Rotfeaster Maggot id=383366 rarity=C [/card] [card] primitive=Rummaging Goblin id=383367 rarity=C [/card] [card] primitive=Runeclaw Bear id=383368 rarity=C [/card] [card] primitive=Sacred Armory id=383369 rarity=U [/card] [card] primitive=Sanctified Charge id=383370 rarity=C [/card] [card] primitive=Satyr Wayfinder id=383371 rarity=C [/card] [card] primitive=Scrapyard Mongrel id=383372 rarity=C [/card] [card] primitive=Scuttling Doom Engine id=383373 rarity=R [/card] [card] primitive=Seismic Strike id=383169 rarity=C [/card] [card] primitive=Selfless Cathar id=383374 rarity=C [/card] [card] primitive=Sengir Vampire id=383170 rarity=U [/card] [card] primitive=Seraph of the Masses id=383375 rarity=U [/card] [card] primitive=Serra Angel id=383171 rarity=U [/card] [card] primitive=Shadowcloak Vampire id=383376 rarity=C [/card] [card] primitive=Shaman of Spring id=383377 rarity=C [/card] [card] primitive=Shield of the Avatar id=383378 rarity=R [/card] [card] primitive=Shivan Dragon id=383172 rarity=R [/card] [card] primitive=Shivan Reef id=383379 rarity=R [/card] [card] primitive=Shrapnel Blast id=383380 rarity=U [/card] [card] primitive=Siege Dragon id=383381 rarity=R [/card] [card] primitive=Siege Wurm id=383382 rarity=C [/card] [card] primitive=Sign in Blood id=383383 rarity=C [/card] [card] primitive=Sliver Hive id=383384 rarity=R [/card] [card] primitive=Sliver Hivelord id=383385 rarity=M [/card] [card] primitive=Solemn Offering id=383386 rarity=C [/card] [card] primitive=Soul of Innistrad id=383387 rarity=M [/card] [card] primitive=Soul of New Phyrexia id=383388 rarity=M [/card] [card] primitive=Soul of Ravnica id=383389 rarity=M [/card] [card] primitive=Soul of Shandalar id=383390 rarity=M [/card] [card] primitive=Soul of Theros id=383391 rarity=M [/card] [card] primitive=Soul of Zendikar id=383392 rarity=M [/card] [card] primitive=Soulmender id=383393 rarity=C [/card] [card] primitive=Spectra Ward id=383394 rarity=R [/card] [card] primitive=Spirit Bonds id=383395 rarity=R [/card] [card] primitive=Stab Wound id=383396 rarity=U [/card] [card] primitive=Staff of the Death Magus id=383397 rarity=U [/card] [card] primitive=Staff of the Flame Magus id=383398 rarity=U [/card] [card] primitive=Staff of the Mind Magus id=383399 rarity=U [/card] [card] primitive=Staff of the Sun Magus id=383400 rarity=U [/card] [card] primitive=Staff of the Wild Magus id=383401 rarity=U [/card] [card] primitive=Stain the Mind id=383402 rarity=R [/card] [card] primitive=Statute of Denial id=383403 rarity=C [/card] [card] primitive=Stoke the Flames id=383404 rarity=U [/card] [card] primitive=Stormtide Leviathan id=383405 rarity=R [/card] [card] primitive=Sunblade Elf id=383406 rarity=U [/card] [card] primitive=Sungrace Pegasus id=383407 rarity=C [/card] [card] primitive=Swamp id=383408 rarity=L [/card] [card] primitive=Swamp id=383409 rarity=L [/card] [card] primitive=Swamp id=383410 rarity=L [/card] [card] primitive=Swamp id=383411 rarity=L [/card] [card] primitive=Terra Stomper id=383173 rarity=R [/card] [card] primitive=The Chain Veil id=383412 rarity=M [/card] [card] primitive=Thundering Giant id=383413 rarity=C [/card] [card] primitive=Tireless Missionaries id=383414 rarity=C [/card] [card] primitive=Titanic Growth id=383415 rarity=C [/card] [card] primitive=Torch Fiend id=383416 rarity=C [/card] [card] primitive=Tormod's Crypt id=383417 rarity=U [/card] [card] primitive=Triplicate Spirits id=383418 rarity=C [/card] [card] primitive=Turn to Frog id=383419 rarity=U [/card] [card] primitive=Typhoid Rats id=383420 rarity=C [/card] [card] primitive=Tyrant's Machine id=383421 rarity=C [/card] [card] primitive=Ulcerate id=383422 rarity=U [/card] [card] primitive=Undergrowth Scavenger id=383423 rarity=C [/card] [card] primitive=Unmake the Graves id=383424 rarity=C [/card] [card] primitive=Urborg, Tomb of Yawgmoth id=383425 rarity=R [/card] [card] primitive=Venom Sliver id=383426 rarity=U [/card] [card] primitive=Verdant Haven id=383427 rarity=C [/card] [card] primitive=Vineweft id=383428 rarity=C [/card] [card] primitive=Void Snare id=383429 rarity=C [/card] [card] primitive=Walking Corpse id=383174 rarity=C [/card] [card] primitive=Wall of Essence id=383430 rarity=U [/card] [card] primitive=Wall of Fire id=383431 rarity=C [/card] [card] primitive=Wall of Frost id=383432 rarity=U [/card] [card] primitive=Wall of Limbs id=383433 rarity=U [/card] [card] primitive=Wall of Mulch id=383434 rarity=U [/card] [card] primitive=Warden of the Beyond id=383435 rarity=U [/card] [card] primitive=Waste Not id=383436 rarity=R [/card] [card] primitive=Welkin Tern id=383437 rarity=C [/card] [card] primitive=Will-Forged Golem id=383438 rarity=C [/card] [card] primitive=Witch's Familiar id=383439 rarity=C [/card] [card] primitive=Xathrid Slyblade id=383440 rarity=U [/card] [card] primitive=Yavimaya Coast id=383441 rarity=R [/card] [card] primitive=Yisan, the Wanderer Bard id=383442 rarity=R [/card] [card] primitive=Zof Shade id=383443 rarity=C [/card] [meta] author=Wagic Team name=MBS year=2011 [/meta] [card] primitive=Accorder Paladin id=213818 rarity=U [/card] [card] primitive=Ardent Recruit id=213794 rarity=C [/card] [card] primitive=Banishment Decree id=213792 rarity=C [/card] [card] primitive=Black Sun's Zenith id=214061 rarity=R [/card] [card] primitive=Bladed Sentinel id=214049 rarity=C [/card] [card] primitive=Blightsteel Colossus id=221563 rarity=M [/card] [card] primitive=Blightwidow id=213820 rarity=C [/card] [card] primitive=Blisterstick Shaman id=213793 rarity=C [/card] [card] primitive=Blue Sun's Zenith id=221556 rarity=R [/card] [card] primitive=Bonehoard id=214040 rarity=R [/card] [card] primitive=Brass Squire id=213800 rarity=U [/card] [card] primitive=Burn the Impure id=213771 rarity=C [/card] [card] primitive=Caustic Hound id=213789 rarity=C [/card] [card] primitive=Choking Fumes id=213808 rarity=U [/card] [card] primitive=Concussive Bolt id=213756 rarity=C [/card] [card] primitive=Consecrated Sphinx id=214063 rarity=M [/card] [card] primitive=Contested War Zone id=213775 rarity=R [/card] [card] primitive=Copper Carapace id=213805 rarity=C [/card] [card] primitive=Core Prowler id=213822 rarity=U [/card] [card] primitive=Corrupted Conscience id=214043 rarity=U [/card] [card] primitive=Creeping Corrosion id=214029 rarity=R [/card] [card] primitive=Crush id=213806 rarity=C [/card] [card] primitive=Cryptoplasm id=214037 rarity=R [/card] [card] primitive=Darksteel Plate id=213749 rarity=R [/card] [card] primitive=Decimator Web id=214055 rarity=R [/card] [card] primitive=Distant Memories id=213765 rarity=R [/card] [card] primitive=Divine Offering id=213760 rarity=C [/card] [card] primitive=Dross Ripper id=214032 rarity=C [/card] [card] primitive=Fangren Marauder id=213732 rarity=C [/card] [card] primitive=Flayer Husk id=221560 rarity=C [/card] [card] primitive=Flensermite id=213817 rarity=C [/card] [card] primitive=Flesh-Eater Imp id=213759 rarity=U [/card] [card] primitive=Forest id=214075 rarity=L [/card] [card] primitive=Forest id=214031 rarity=L [/card] [card] primitive=Frantic Salvage id=213791 rarity=C [/card] [card] primitive=Fuel for the Cause id=213736 rarity=C [/card] [card] primitive=Galvanoth id=214053 rarity=R [/card] [card] primitive=Glissa, the Traitor id=214072 rarity=M [/card] [card] primitive=Glissa's Courier id=213783 rarity=C [/card] [card] primitive=Gnathosaur id=213763 rarity=C [/card] [card] primitive=Go for the Throat id=213799 rarity=U [/card] [card] primitive=Goblin Wardriver id=213782 rarity=U [/card] [card] primitive=Gore Vassal id=213798 rarity=U [/card] [card] primitive=Green Sun's Zenith id=221559 rarity=R [/card] [card] primitive=Gruesome Encore id=214073 rarity=U [/card] [card] primitive=Gust-Skimmer id=213768 rarity=C [/card] [card] primitive=Hellkite Igniter id=214052 rarity=R [/card] [card] primitive=Hero of Bladehold id=214064 rarity=M [/card] [card] primitive=Hero of Oxid Ridge id=214028 rarity=M [/card] [card] primitive=Hexplate Golem id=213807 rarity=C [/card] [card] primitive=Horrifying Revelation id=213723 rarity=C [/card] [card] primitive=Ichor Wellspring id=213737 rarity=C [/card] [card] primitive=Inkmoth Nexus id=213731 rarity=R [/card] [card] primitive=Into the Core id=213788 rarity=U [/card] [card] primitive=Island id=220365 rarity=L [/card] [card] primitive=Island id=220369 rarity=L [/card] [card] primitive=Kemba's Legion id=214056 rarity=U [/card] [card] primitive=Knowledge Pool id=214035 rarity=R [/card] [card] primitive=Koth's Courier id=213766 rarity=C [/card] [card] primitive=Kuldotha Flamefiend id=213810 rarity=U [/card] [card] primitive=Kuldotha Ringleader id=213787 rarity=C [/card] [card] primitive=Lead the Stampede id=213739 rarity=U [/card] [card] primitive=Leonin Relic-Warder id=222860 rarity=U [/card] [card] primitive=Leonin Skyhunter id=213770 rarity=C [/card] [card] primitive=Loxodon Partisan id=213761 rarity=C [/card] [card] primitive=Lumengrid Gargoyle id=214059 rarity=U [/card] [card] primitive=Magnetic Mine id=213740 rarity=R [/card] [card] primitive=Massacre Wurm id=214044 rarity=M [/card] [card] primitive=Master's Call id=221554 rarity=C [/card] [card] primitive=Melira's Keepers id=213796 rarity=U [/card] [card] primitive=Metallic Mastery id=213812 rarity=U [/card] [card] primitive=Mirran Crusader id=213802 rarity=R [/card] [card] primitive=Mirran Mettle id=213819 rarity=C [/card] [card] primitive=Mirran Spy id=213779 rarity=C [/card] [card] primitive=Mirrorworks id=214068 rarity=R [/card] [card] primitive=Mitotic Manipulation id=214071 rarity=R [/card] [card] primitive=Morbid Plunder id=222863 rarity=C [/card] [card] primitive=Mortarpod id=213725 rarity=U [/card] [card] primitive=Mountain id=214066 rarity=L [/card] [card] primitive=Mountain id=214045 rarity=L [/card] [card] primitive=Myr Sire id=213734 rarity=C [/card] [card] primitive=Myr Turbine id=213757 rarity=R [/card] [card] primitive=Myr Welder id=214067 rarity=R [/card] [card] primitive=Nested Ghoul id=213816 rarity=U [/card] [card] primitive=Neurok Commando id=213754 rarity=U [/card] [card] primitive=Oculus id=214036 rarity=C [/card] [card] primitive=Ogre Resister id=213795 rarity=C [/card] [card] primitive=Peace Strider id=213781 rarity=U [/card] [card] primitive=Phyresis id=213797 rarity=C [/card] [card] primitive=Phyrexian Crusader id=213724 rarity=R [/card] [card] primitive=Phyrexian Digester id=213743 rarity=C [/card] [card] primitive=Phyrexian Hydra id=214060 rarity=R [/card] [card] primitive=Phyrexian Juggernaut id=214038 rarity=U [/card] [card] primitive=Phyrexian Rager id=213804 rarity=C [/card] [card] primitive=Phyrexian Rebirth id=214048 rarity=R [/card] [card] primitive=Phyrexian Revoker id=220589 rarity=R [/card] [card] primitive=Phyrexian Vatmother id=214074 rarity=R [/card] [card] primitive=Pierce Strider id=221561 rarity=U [/card] [card] primitive=Piston Sledge id=213742 rarity=U [/card] [card] primitive=Pistus Strike id=213744 rarity=C [/card] [card] primitive=Plague Myr id=213785 rarity=U [/card] [card] primitive=Plaguemaw Beast id=213752 rarity=U [/card] [card] primitive=Plains id=220366 rarity=L [/card] [card] primitive=Plains id=214057 rarity=L [/card] [card] primitive=Praetor's Counsel id=214034 rarity=M [/card] [card] primitive=Priests of Norn id=213814 rarity=C [/card] [card] primitive=Psychosis Crawler id=214047 rarity=R [/card] [card] primitive=Quicksilver Geyser id=213762 rarity=C [/card] [card] primitive=Quilled Slagwurm id=213755 rarity=U [/card] [card] primitive=Rally the Forces id=213767 rarity=C [/card] [card] primitive=Razorfield Rhino id=213815 rarity=C [/card] [card] primitive=Red Sun's Zenith id=221558 rarity=R [/card] [card] primitive=Rot Wolf id=213774 rarity=C [/card] [card] primitive=Rusted Slasher id=213746 rarity=C [/card] [card] primitive=Sangromancer id=214062 rarity=R [/card] [card] primitive=Scourge Servant id=213751 rarity=C [/card] [card] primitive=Septic Rats id=213748 rarity=U [/card] [card] primitive=Serum Raker id=213780 rarity=C [/card] [card] primitive=Shimmer Myr id=214042 rarity=R [/card] [card] primitive=Shriekhorn id=213786 rarity=C [/card] [card] primitive=Signal Pest id=213773 rarity=U [/card] [card] primitive=Silverskin Armor id=213738 rarity=U [/card] [card] primitive=Skinwing id=221562 rarity=U [/card] [card] primitive=Slagstorm id=214054 rarity=R [/card] [card] primitive=Sphere of the Suns id=213776 rarity=U [/card] [card] primitive=Spin Engine id=214069 rarity=C [/card] [card] primitive=Spine of Ish Sah id=214076 rarity=R [/card] [card] primitive=Spiraling Duelist id=222859 rarity=U [/card] [card] primitive=Spire Serpent id=213801 rarity=C [/card] [card] primitive=Spread the Sickness id=221557 rarity=C [/card] [card] primitive=Steel Sabotage id=213726 rarity=C [/card] [card] primitive=Strandwalker id=213790 rarity=U [/card] [card] primitive=Swamp id=220368 rarity=L [/card] [card] primitive=Swamp id=220367 rarity=L [/card] [card] primitive=Sword of Feast and Famine id=214070 rarity=M [/card] [card] primitive=Tangle Hulk id=214041 rarity=C [/card] [card] primitive=Tangle Mantis id=222862 rarity=C [/card] [card] primitive=Tezzeret, Agent of Bolas id=214065 rarity=M [/card] [card] primitive=Thopter Assembly id=214039 rarity=R [/card] [card] primitive=Thrun, the Last Troll id=214050 rarity=M [/card] [card] primitive=Tine Shrike id=213758 rarity=C [/card] [card] primitive=Titan Forge id=213730 rarity=R [/card] [card] primitive=Training Drone id=213764 rarity=C [/card] [card] primitive=Treasure Mage id=213753 rarity=U [/card] [card] primitive=Turn the Tide id=213821 rarity=C [/card] [card] primitive=Unnatural Predation id=213778 rarity=C [/card] [card] primitive=Vedalken Anatomist id=222861 rarity=U [/card] [card] primitive=Vedalken Infuser id=213750 rarity=U [/card] [card] primitive=Victory's Herald id=214030 rarity=R [/card] [card] primitive=Viridian Claw id=213784 rarity=U [/card] [card] primitive=Viridian Corrupter id=213772 rarity=U [/card] [card] primitive=Viridian Emissary id=213728 rarity=C [/card] [card] primitive=Virulent Wound id=213777 rarity=C [/card] [card] primitive=Vivisection id=213735 rarity=C [/card] [card] primitive=White Sun's Zenith id=221555 rarity=R [/card][meta] author=Wagic Team block=Master year=2008 [/meta] [card] primitive=Abbey Gargoyles id=184585 rarity=U [/card] [card] primitive=Adarkar Sentinel id=184599 rarity=C [/card] [card] primitive=Aeolipile id=184464 rarity=C [/card] [card] primitive=AEther Storm id=184722 rarity=U [/card] [card] primitive=Ambush Party id=184543 rarity=C [/card] [card] primitive=Anarchy id=184600 rarity=R [/card] [card] primitive=Angel of Fury id=184746 rarity=R [/card] [card] primitive=Angel of Light id=184753 rarity=U [/card] [card] primitive=An-Zerrin Ruins id=184586 rarity=R [/card] [card] primitive=Armor of Faith id=184726 rarity=C [/card] [card] primitive=Armor Thrull id=184684 rarity=C [/card] [card] primitive=Armored Griffin id=184728 rarity=C [/card] [card] primitive=Ashen Ghoul id=184601 rarity=U [/card] [card] primitive=Ashnod's Cylix id=184760 rarity=R [/card] [card] primitive=Aurochs id=184712 rarity=C [/card] [card] primitive=Aysen Bureaucrats id=184490 rarity=C [/card] [card] primitive=Aysen Crusader id=184587 rarity=U [/card] [card] primitive=Badlands id=184748 rarity=R [/card] [card] primitive=Balduvian Conjurer id=184603 rarity=C [/card] [card] primitive=Balduvian Dead id=184735 rarity=U [/card] [card] primitive=Balduvian Hydra id=184757 rarity=R [/card] [card] primitive=Balduvian Trading Post id=184533 rarity=R [/card] [card] primitive=Barbed Sextant id=184604 rarity=C [/card] [card] primitive=Binding Grasp id=184605 rarity=R [/card] [card] primitive=Bounty of the Hunt id=184534 rarity=R [/card] [card] primitive=Brainstorm id=184606 rarity=C [/card] [card] primitive=Brassclaw Orcs id=184685 rarity=C [/card] [card] primitive=Brimstone Dragon id=184767 rarity=R [/card] [card] primitive=Brine Shaman id=184736 rarity=C [/card] [card] primitive=Broken Visage id=184589 rarity=U [/card] [card] primitive=Browse id=184761 rarity=U [/card] [card] primitive=Burnout id=184762 rarity=U [/card] [card] primitive=Carapace id=184777 rarity=C [/card] [card] primitive=Caribou Range id=184607 rarity=R [/card] [card] primitive=Cloak of Confusion id=184669 rarity=C [/card] [card] primitive=Clockwork Steed id=184590 rarity=U [/card] [card] primitive=Combat Medic id=184686 rarity=C [/card] [card] primitive=Conquer id=184609 rarity=U [/card] [card] primitive=Counterspell id=184687 rarity=U [/card] [card] primitive=Dance of the Dead id=184612 rarity=U [/card] [card] primitive=Dark Banishing id=184613 rarity=C [/card] [card] primitive=Death Spark id=184537 rarity=C [/card] [card] primitive=Deep Spawn id=184477 rarity=R [/card] [card] primitive=Demonic Consultation id=184614 rarity=U [/card] [card] primitive=Despotic Scepter id=184615 rarity=R [/card] [card] primitive=Diabolic Vision id=184616 rarity=U [/card] [card] primitive=Disenchant id=184689 rarity=C [/card] [card] primitive=Dreams of the Dead id=184618 rarity=R [/card] [card] primitive=Drift of the Dead id=184734 rarity=C [/card] [card] primitive=Dry Spell id=184703 rarity=C [/card] [card] primitive=Dwarven Ruins id=184478 rarity=U [/card] [card] primitive=Dystopia id=184538 rarity=R [/card] [card] primitive=Earthlink id=184776 rarity=R [/card] [card] primitive=Ebon Praetor id=184482 rarity=R [/card] [card] primitive=Ebon Stronghold id=184483 rarity=U [/card] [card] primitive=Elemental Augury id=184619 rarity=R [/card] [card] primitive=Elkin Bottle id=184620 rarity=R [/card] [card] primitive=Elven Lyre id=184709 rarity=C [/card] [card] primitive=Elvish Farmer id=184484 rarity=R [/card] [card] primitive=Elvish Hunter id=184602 rarity=C [/card] [card] primitive=Elvish Ranger id=184691 rarity=C [/card] [card] primitive=Elvish Spirit Guide id=184542 rarity=U [/card] [card] primitive=Energy Storm id=184621 rarity=R [/card] [card] primitive=Enervate id=184622 rarity=C [/card] [card] primitive=Errand of Duty id=184730 rarity=U [/card] [card] primitive=Errantry id=184741 rarity=C [/card] [card] primitive=Essence Filter id=184718 rarity=U [/card] [card] primitive=Essence Flare id=184731 rarity=C [/card] [card] primitive=Farrel's Mantle id=184643 rarity=U [/card] [card] primitive=Farrel's Zealot id=184729 rarity=U [/card] [card] primitive=Feral Thallid id=184485 rarity=C [/card] [card] primitive=Fire Dragon id=184723 rarity=R [/card] [card] primitive=Flame Spirit id=184743 rarity=U [/card] [card] primitive=Folk of the Pines id=184623 rarity=C [/card] [card] primitive=Forbidden Lore id=184573 rarity=U [/card] [card] primitive=Forgotten Lore id=184624 rarity=U [/card] [card] primitive=Foul Familiar id=184625 rarity=C [/card] [card] primitive=Fumarole id=184626 rarity=U [/card] [card] primitive=Funeral March id=184671 rarity=C [/card] [card] primitive=Fungal Bloom id=184771 rarity=R [/card] [card] primitive=Fyndhorn Pollen id=184580 rarity=R [/card] [card] primitive=Gangrenous Zombies id=184627 rarity=C [/card] [card] primitive=Giant Growth id=184692 rarity=C [/card] [card] primitive=Giant Trap Door Spider id=184630 rarity=U [/card] [card] primitive=Glacial Chasm id=184631 rarity=R [/card] [card] primitive=Glacial Crevasses id=184632 rarity=R [/card] [card] primitive=Goblin Ski Patrol id=184690 rarity=C [/card] [card] primitive=Gorilla Shaman id=184693 rarity=U [/card] [card] primitive=Grandmother Sengir id=184588 rarity=R [/card] [card] primitive=Gustha's Scepter id=184548 rarity=R [/card] [card] primitive=Havenwood Battleground id=184486 rarity=U [/card] [card] primitive=Heart of Yavimaya id=184549 rarity=R [/card] [card] primitive=Helm of Obedience id=184550 rarity=R [/card] [card] primitive=Icatian Javelineers id=184695 rarity=C [/card] [card] primitive=Icatian Phalanx id=184491 rarity=C [/card] [card] primitive=Icatian Scout id=184696 rarity=C [/card] [card] primitive=Ice Floe id=184633 rarity=U [/card] [card] primitive=Iceberg id=184733 rarity=U [/card] [card] primitive=Icequake id=184634 rarity=C [/card] [card] primitive=Icy Prison id=184754 rarity=C [/card] [card] primitive=Ihsan's Shade id=184591 rarity=R [/card] [card] primitive=Imperial Recruiter id=184716 rarity=R [/card] [card] primitive=Imperial Seal id=184717 rarity=R [/card] [card] primitive=Incinerate id=184636 rarity=C [/card] [card] primitive=Infernal Darkness id=184637 rarity=R [/card] [card] primitive=Inheritance id=184635 rarity=U [/card] [card] primitive=Ironclaw Orcs id=184759 rarity=C [/card] [card] primitive=Ivory Gargoyle id=184551 rarity=R [/card] [card] primitive=Jester's Mask id=184638 rarity=R [/card] [card] primitive=Jeweled Amulet id=184639 rarity=U [/card] [card] primitive=Johtull Wurm id=184640 rarity=U [/card] [card] primitive=Joven's Ferrets id=184592 rarity=U [/card] [card] primitive=Juniper Order Advocate id=184552 rarity=U [/card] [card] primitive=Karplusan Giant id=184713 rarity=U [/card] [card] primitive=Kaysa id=184553 rarity=R [/card] [card] primitive=Kjeldoran Dead id=184641 rarity=C [/card] [card] primitive=Kjeldoran Elite Guard id=184642 rarity=C [/card] [card] primitive=Kjeldoran Home Guard id=184554 rarity=U [/card] [card] primitive=Kjeldoran Outpost id=184555 rarity=R [/card] [card] primitive=Kjeldoran Skycaptain id=184644 rarity=C [/card] [card] primitive=Knight of Stromgald id=184645 rarity=U [/card] [card] primitive=Krovikan Fetish id=184737 rarity=C [/card] [card] primitive=Krovikan Horror id=184556 rarity=R [/card] [card] primitive=Krovikan Sorcerer id=184646 rarity=C [/card] [card] primitive=Krovikan Vampire id=184647 rarity=U [/card] [card] primitive=Lat-Nam's Legacy id=184697 rarity=C [/card] [card] primitive=Lava Burst id=184648 rarity=U [/card] [card] primitive=Leaping Lizard id=184772 rarity=C [/card] [card] primitive=Lim-Dul's High Guard id=184714 rarity=U [/card] [card] primitive=Lodestone Bauble id=184559 rarity=R [/card] [card] primitive=Lost Order of Jarkeld id=184649 rarity=R [/card] [card] primitive=Magus of the Unseen id=184732 rarity=R [/card] [card] primitive=Marjhan id=184593 rarity=R [/card] [card] primitive=Mana Crypt id=184773 rarity=R [/card] [card] primitive=Mesmeric Trance id=184747 rarity=R [/card] [card] primitive=Meteor Shower id=184650 rarity=C [/card] [card] primitive=Minion of Leshrac id=184740 rarity=R [/card] [card] primitive=Mishra's Groundbreaker id=184560 rarity=U [/card] [card] primitive=Misinformation id=184698 rarity=U [/card] [card] primitive=Mudslide id=184727 rarity=R [/card] [card] primitive=Musician id=184755 rarity=R [/card] [card] primitive=Narwhal id=184594 rarity=U [/card] [card] primitive=Nature's Blessing id=184779 rarity=U [/card] [card] primitive=Nature's Wrath id=184561 rarity=R [/card] [card] primitive=Necrite id=184699 rarity=C [/card] [card] primitive=Necropotence id=184651 rarity=R [/card] [card] primitive=Night Soil id=184700 rarity=U [/card] [card] primitive=Orc General id=184774 rarity=U [/card] [card] primitive=Orcish Cannoneers id=184652 rarity=U [/card] [card] primitive=Orcish Captain id=184505 rarity=U [/card] [card] primitive=Orcish Conscripts id=184653 rarity=C [/card] [card] primitive=Orcish Farmer id=184654 rarity=C [/card] [card] primitive=Orcish Lumberjack id=184656 rarity=C [/card] [card] primitive=Orcish Squatters id=184657 rarity=R [/card] [card] primitive=Orcish Veteran id=184701 rarity=C [/card] [card] primitive=Order of the Sacred Torch id=184658 rarity=R [/card] [card] primitive=Order of the White Shield id=184659 rarity=U [/card] [card] primitive=Panic id=184742 rarity=C [/card] [card] primitive=Personal Tutor id=184775 rarity=U [/card] [card] primitive=Phantasmal Fiend id=190426 rarity=C [/card] [card] primitive=Phantasmal Mount id=184708 rarity=C [/card] [card] primitive=Phyrexian Devourer id=184563 rarity=U [/card] [card] primitive=Phyrexian Portal id=184564 rarity=R [/card] [card] primitive=Pillage id=184567 rarity=U [/card] [card] primitive=Portent id=184661 rarity=C [/card] [card] primitive=Pyrokinesis id=184763 rarity=R [/card] [card] primitive=Ravages of War id=184724 rarity=R [/card] [card] primitive=Ray of Command id=184663 rarity=U [/card] [card] primitive=Red Cliffs Armada id=184725 rarity=C [/card] [card] primitive=Reinforcements id=184597 rarity=C [/card] [card] primitive=Reprisal id=184707 rarity=C [/card] [card] primitive=Retribution id=184595 rarity=U [/card] [card] primitive=Righteous Fury id=184756 rarity=R [/card] [card] primitive=Ritual of Subdual id=184664 rarity=R [/card] [card] primitive=Ritual of the Machine id=184570 rarity=R [/card] [card] primitive=Rogue Skycaptain id=184571 rarity=R [/card] [card] primitive=Roterothopter id=184596 rarity=C [/card] [card] primitive=Royal Decree id=184715 rarity=R [/card] [card] primitive=Royal Trooper id=184758 rarity=C [/card] [card] primitive=Ruins of Trokair id=184516 rarity=U [/card] [card] primitive=Sacred Boon id=184608 rarity=U [/card] [card] primitive=Savannah id=184749 rarity=R [/card] [card] primitive=Scars of the Veteran id=184572 rarity=R [/card] [card] primitive=Screeching Drake id=184738 rarity=C [/card] [card] primitive=Sea Drake id=184769 rarity=R [/card] [card] primitive=Sea Spirit id=184660 rarity=U [/card] [card] primitive=Shield Bearer id=184702 rarity=C [/card] [card] primitive=Shrink id=184688 rarity=C [/card] [card] primitive=Shyft id=184721 rarity=C [/card] [card] primitive=Sibilant Spirit id=184665 rarity=R [/card] [card] primitive=Skeleton Ship id=184666 rarity=R [/card] [card] primitive=Skull Catapult id=184667 rarity=U [/card] [card] primitive=Snow Fortress id=184705 rarity=U [/card] [card] primitive=Snow-Covered Forest id=184812 rarity=L [/card] [card] primitive=Snow-Covered Island id=184813 rarity=L [/card] [card] primitive=Snow-Covered Mountain id=184814 rarity=L [/card] [card] primitive=Snow-Covered Plains id=184815 rarity=L [/card] [card] primitive=Snow-Covered Swamp id=184816 rarity=L [/card] [card] primitive=Soldevi Digger id=184574 rarity=U [/card] [card] primitive=Soldevi Excavations id=184575 rarity=R [/card] [card] primitive=Soldevi Simulacrum id=184668 rarity=U [/card] [card] primitive=Songs of the Damned id=184745 rarity=C [/card] [card] primitive=Soul Exchange id=184517 rarity=U [/card] [card] primitive=Soul Kiss id=184611 rarity=U [/card] [card] primitive=Spore Cloud id=184710 rarity=U [/card] [card] primitive=Spore Flower id=184521 rarity=U [/card] [card] primitive=Stampede id=184670 rarity=U [/card] [card] primitive=Stone Spirit id=184655 rarity=U [/card] [card] primitive=Stonehands id=184694 rarity=C [/card] [card] primitive=Storm Elemental id=184581 rarity=U [/card] [card] primitive=Storm Spirit id=184672 rarity=R [/card] [card] primitive=Stromgald Cabal id=184673 rarity=R [/card] [card] primitive=Stunted Growth id=184674 rarity=R [/card] [card] primitive=Sustaining Spirit id=184744 rarity=R [/card] [card] primitive=Svyelunite Temple id=184522 rarity=U [/card] [card] primitive=Swords to Plowshares id=184675 rarity=U [/card] [card] primitive=Taiga id=184750 rarity=R [/card] [card] primitive=Temporal Manipulation id=184770 rarity=R [/card] [card] primitive=Thallid id=184711 rarity=C [/card] [card] primitive=Thallid Devourer id=184527 rarity=C [/card] [card] primitive=Thelonite Druid id=184528 rarity=R [/card] [card] primitive=Thermokarst id=184676 rarity=C [/card] [card] primitive=Thought Lash id=184582 rarity=R [/card] [card] primitive=Thunder Wall id=184739 rarity=U [/card] [card] primitive=Time Bomb id=184677 rarity=R [/card] [card] primitive=Tinder Wall id=184678 rarity=C [/card] [card] primitive=Tundra id=184751 rarity=R [/card] [card] primitive=Underground Sea id=184752 rarity=R [/card] [card] primitive=Varchild's Crusader id=184720 rarity=C [/card] [card] primitive=Viscerid Armor id=184706 rarity=C [/card] [card] primitive=Viscerid Drone id=184764 rarity=U [/card] [card] primitive=Wall of Kelp id=184598 rarity=C [/card] [card] primitive=Warning id=184719 rarity=C [/card] [card] primitive=Whirling Catapult id=184583 rarity=U [/card] [card] primitive=Whiteout id=184768 rarity=C [/card] [card] primitive=Wiitigo id=184679 rarity=R [/card] [card] primitive=Wind Spirit id=184680 rarity=U [/card] [card] primitive=Wings of Aesthir id=184628 rarity=U [/card] [card] primitive=Winter's Night id=184584 rarity=R [/card] [card] primitive=Withering Wisps id=184681 rarity=U [/card] [card] primitive=Wolf Pack id=184778 rarity=R [/card] [card] primitive=Woolly Mammoths id=184682 rarity=C [/card] [card] primitive=Woolly Spider id=184539 rarity=U [/card] [card] primitive=Yavimaya Ancients id=184765 rarity=U [/card] [card] primitive=Zuran Spellcaster id=184683 rarity=C [/card] [meta] author=Wagic Team block=Master year=2009 [/meta] [card] primitive=Active Volcano id=201098 rarity=U [/card] [card] primitive=Akron Legionnaire id=201117 rarity=R [/card] [card] primitive=Alabaster Potion id=201118 rarity=U [/card] [card] primitive=All Hallow's Eve id=201119 rarity=R [/card] [card] primitive=Amrou Kithkin id=201265 rarity=C [/card] [card] primitive=Anaba Ancestor id=201315 rarity=C [/card] [card] primitive=Anaba Spirit Crafter id=201316 rarity=C [/card] [card] primitive=Angus Mackenzie id=201175 rarity=R [/card] [card] primitive=Arboria id=201176 rarity=R [/card] [card] primitive=Arcades Sabboth id=201177 rarity=R [/card] [card] primitive=Arena of the Ancients id=201209 rarity=R [/card] [card] primitive=Ashes to Ashes id=201250 rarity=U [/card] [card] primitive=Astrolabe id=201218 rarity=C [/card] [card] primitive=Axelrod Gunnarson id=201178 rarity=U [/card] [card] primitive=Banshee id=201251 rarity=U [/card] [card] primitive=Barktooth Warbeard id=201259 rarity=C [/card] [card] primitive=Barl's Cage id=201190 rarity=R [/card] [card] primitive=Bartel Runeaxe id=201181 rarity=U [/card] [card] primitive=Bayou id=201400 rarity=R [/card] [card] primitive=Bazaar of Baghdad id=201220 rarity=R [/card] [card] primitive=Benthic Explorers id=201159 rarity=C [/card] [card] primitive=Black Vise id=201239 rarity=R [/card] [card] primitive=Blood Lust id=201272 rarity=C [/card] [card] primitive=Bone Flute id=201140 rarity=C [/card] [card] primitive=Boomerang id=201122 rarity=C [/card] [card] primitive=Boris Devilboon id=201182 rarity=U [/card] [card] primitive=Borrowing 100,000 Arrows id=201257 rarity=U [/card] [card] primitive=Brilliant Plan id=201290 rarity=C [/card] [card] primitive=Burning of Xinye id=201274 rarity=R [/card] [card] primitive=Call to Arms id=201147 rarity=U [/card] [card] primitive=Capture of Jingzhou id=201135 rarity=R [/card] [card] primitive=Carrion Ants id=201125 rarity=U [/card] [card] primitive=Chain Lightning id=201126 rarity=C [/card] [card] primitive=Chromium id=201184 rarity=R [/card] [card] primitive=Cinder Storm id=201323 rarity=U [/card] [card] primitive=City of Shadows id=201252 rarity=R [/card] [card] primitive=Cleanse id=201127 rarity=R [/card] [card] primitive=Coal Golem id=201206 rarity=C [/card] [card] primitive=Concordant Crossroads id=201185 rarity=R [/card] [card] primitive=Corrupt Eunuchs id=201408 rarity=U [/card] [card] primitive=Cosmic Horror id=201129 rarity=R [/card] [card] primitive=Crimson Kobolds id=201130 rarity=C [/card] [card] primitive=Crimson Manticore id=201131 rarity=U [/card] [card] primitive=Dance of Many id=201253 rarity=U [/card] [card] primitive=D'Avenant Archer id=201134 rarity=C [/card] [card] primitive=Demonic Torment id=201166 rarity=C [/card] [card] primitive=Desert Twister id=201210 rarity=U [/card] [card] primitive=Desperate Charge id=206068 rarity=C [/card] [card] primitive=Didgeridoo id=201317 rarity=U [/card] [card] primitive=Disenchant id=201162 rarity=C [/card] [card] primitive=Disharmony id=201133 rarity=U [/card] [card] primitive=Divine Intervention id=201237 rarity=R [/card] [card] primitive=Dong Zhou, the Tyrant id=201123 rarity=R [/card] [card] primitive=Eightfold Maze id=201304 rarity=U [/card] [card] primitive=Elves of Deep Shadow id=201324 rarity=C [/card] [card] primitive=Evil Presence id=201261 rarity=C [/card] [card] primitive=Exorcist id=201255 rarity=U [/card] [card] primitive=Faerie Noble id=201318 rarity=U [/card] [card] primitive=False Defeat id=201275 rarity=U [/card] [card] primitive=Famine id=201276 rarity=U [/card] [card] primitive=Fellwar Stone id=201228 rarity=C [/card] [card] primitive=Fevered Strength id=201169 rarity=C [/card] [card] primitive=Fire Ambush id=201277 rarity=C [/card] [card] primitive=Fire Drake id=201256 rarity=C [/card] [card] primitive=Fire Sprites id=201186 rarity=C [/card] [card] primitive=Firestorm Phoenix id=201216 rarity=R [/card] [card] primitive=Flash Flood id=201137 rarity=U [/card] [card] primitive=Force Spike id=201160 rarity=C [/card] [card] primitive=Forced Retreat id=201278 rarity=C [/card] [card] primitive=Forest id=206069 rarity=L [/card] [card] primitive=Forest id=206070 rarity=L [/card] [card] primitive=Forest id=206071 rarity=L [/card] [card] primitive=Forked Lightning id=201292 rarity=U [/card] [card] primitive=Freyalise's Winds id=201217 rarity=R [/card] [card] primitive=Frost Giant id=201138 rarity=U [/card] [card] primitive=Gabriel Angelfire id=201188 rarity=R [/card] [card] primitive=Gaea's Touch id=201211 rarity=U [/card] [card] primitive=Gauntlets of Chaos id=201235 rarity=R [/card] [card] primitive=Ghostly Visit id=201279 rarity=C [/card] [card] primitive=Ghosts of the Damned id=201139 rarity=C [/card] [card] primitive=Giant Growth id=201266 rarity=C [/card] [card] primitive=Grim Tutor id=201409 rarity=R [/card] [card] primitive=Guan Yu, Sainted Warrior id=201280 rarity=U [/card] [card] primitive=Guan Yu's 1,000-Li March id=201284 rarity=R [/card] [card] primitive=Gwendlyn Di Corci id=201191 rarity=R [/card] [card] primitive=Halfdane id=201192 rarity=R [/card] [card] primitive=Hammerheim id=201242 rarity=U [/card] [card] primitive=Hazezon Tamar id=201193 rarity=R [/card] [card] primitive=Heal id=201291 rarity=C [/card] [card] primitive=Heavy Fog id=201281 rarity=C [/card] [card] primitive=Hellfire id=201141 rarity=R [/card] [card] primitive=Hua Tuo, Honored Physician id=201273 rarity=R [/card] [card] primitive=Hunding Gjornersen id=201194 rarity=U [/card] [card] primitive=Hunting Cheetah id=201407 rarity=C [/card] [card] primitive=Hurloon Minotaur id=201401 rarity=C [/card] [card] primitive=Illusionary Mask id=201199 rarity=R [/card] [card] primitive=Immolation id=201142 rarity=C [/card] [card] primitive=Infuse id=201264 rarity=C [/card] [card] primitive=Island id=206074 rarity=L [/card] [card] primitive=Island id=206073 rarity=L [/card] [card] primitive=Island id=206072 rarity=L [/card] [card] primitive=Ivory Guardians id=201146 rarity=U [/card] [card] primitive=Jedit Ojanen id=201128 rarity=C [/card] [card] primitive=Jerrard of the Closed Fist id=201196 rarity=C [/card] [card] primitive=Jungle Lion id=201241 rarity=C [/card] [card] primitive=Karakas id=201198 rarity=R [/card] [card] primitive=Kei Takahashi id=201200 rarity=U [/card] [card] primitive=Killer Bees id=201201 rarity=U [/card] [card] primitive=Kjeldoran Frostbeast id=201197 rarity=U [/card] [card] primitive=Knowledge Vault id=201195 rarity=U [/card] [card] primitive=Kobold Drill Sergeant id=201148 rarity=U [/card] [card] primitive=Kobold Overlord id=201149 rarity=U [/card] [card] primitive=Kobold Taskmaster id=201150 rarity=C [/card] [card] primitive=Kobolds of Kher Keep id=201151 rarity=C [/card] [card] primitive=Kongming, "Sleeping Dragon" id=201282 rarity=R [/card] [card] primitive=Labyrinth Minotaur id=201319 rarity=C [/card] [card] primitive=Lady Caleria id=201410 rarity=U [/card] [card] primitive=Lady Evangela id=201203 rarity=U [/card] [card] primitive=Lady Orca id=205867 rarity=C [/card] [card] primitive=Land Equilibrium id=201152 rarity=R [/card] [card] primitive=Land Tax id=201153 rarity=R [/card] [card] primitive=Lesser Werewolf id=201154 rarity=C [/card] [card] primitive=Life Chisel id=201205 rarity=R [/card] [card] primitive=Lightning Blow id=201121 rarity=C [/card] [card] primitive=Liu Bei, Lord of Shu id=201283 rarity=R [/card] [card] primitive=Living Plane id=201207 rarity=R [/card] [card] primitive=Livonya Silone id=201267 rarity=U [/card] [card] primitive=Loyal Retainers id=201136 rarity=U [/card] [card] primitive=Lu Bu, Master-at-Arms id=201285 rarity=R [/card] [card] primitive=Lu Meng, Wu General id=201097 rarity=U [/card] [card] primitive=Lu Xun, Scholar General id=201286 rarity=U [/card] [card] primitive=Mana Drain id=201156 rarity=R [/card] [card] primitive=Mana Vortex id=201260 rarity=R [/card] [card] primitive=Marhault Elsdragon id=201222 rarity=U [/card] [card] primitive=Meng Huo, Barbarian King id=201287 rarity=R [/card] [card] primitive=Meng Huo's Horde id=201219 rarity=C [/card] [card] primitive=Mind Twist id=201311 rarity=R [/card] [card] primitive=Misfortune's Gain id=201288 rarity=C [/card] [card] primitive=Mountain id=206077 rarity=L [/card] [card] primitive=Mountain id=206076 rarity=L [/card] [card] primitive=Mountain id=206075 rarity=L [/card] [card] primitive=Nebuchadnezzar id=201212 rarity=U [/card] [card] primitive=Nether Void id=201158 rarity=R [/card] [card] primitive=Nicol Bolas id=201213 rarity=R [/card] [card] primitive=Nova Pentacle id=201214 rarity=R [/card] [card] primitive=Old Man of the Sea id=201144 rarity=R [/card] [card] primitive=Palladia-Mors id=201215 rarity=R [/card] [card] primitive=Pavel Maliki id=205922 rarity=U [/card] [card] primitive=Peach Garden Oath id=201296 rarity=C [/card] [card] primitive=Plains id=206080 rarity=L [/card] [card] primitive=Plains id=206078 rarity=L [/card] [card] primitive=Plains id=206079 rarity=L [/card] [card] primitive=Plateau id=201402 rarity=R [/card] [card] primitive=Princess Lucrezia id=205869 rarity=U [/card] [card] primitive=Raging Minotaur id=201325 rarity=C [/card] [card] primitive=Ragnar id=201221 rarity=U [/card] [card] primitive=Ramirez DePietro id=201310 rarity=C [/card] [card] primitive=Ramses Overdark id=201223 rarity=U [/card] [card] primitive=Rasputin Dreamweaver id=201224 rarity=R [/card] [card] primitive=Recall id=201161 rarity=U [/card] [card] primitive=Reincarnation id=201258 rarity=U [/card] [card] primitive=Remove Soul id=201269 rarity=C [/card] [card] primitive=Reset id=201163 rarity=R [/card] [card] primitive=Reveka, Wizard Savant id=201309 rarity=U [/card] [card] primitive=Riding the Dilu Horse id=201322 rarity=U [/card] [card] primitive=Riven Turnbull id=201225 rarity=U [/card] [card] primitive=Rohgahh of Kher Keep id=201226 rarity=R [/card] [card] primitive=Rolling Earthquake id=201293 rarity=R [/card] [card] primitive=Rubinia Soulsinger id=201227 rarity=R [/card] [card] primitive=Scrubland id=201403 rarity=R [/card] [card] primitive=Scryb Sprites id=201404 rarity=C [/card] [card] primitive=Shu Cavalry id=201294 rarity=C [/card] [card] primitive=Shu Elite Companions id=201295 rarity=C [/card] [card] primitive=Shu General id=201297 rarity=C [/card] [card] primitive=Shu Soldier-Farmers id=201298 rarity=C [/card] [card] primitive=Sir Shandlar of Eberyn id=201229 rarity=C [/card] [card] primitive=Sivitri Scarzam id=205868 rarity=C [/card] [card] primitive=Slashing Tiger id=201187 rarity=C [/card] [card] primitive=Sol Grail id=201183 rarity=C [/card] [card] primitive=Sorrow's Path id=201268 rarity=R [/card] [card] primitive=Spectral Shield id=201189 rarity=U [/card] [card] primitive=Spiny Starfish id=201124 rarity=U [/card] [card] primitive=Spirit Shackle id=201143 rarity=C [/card] [card] primitive=Spoils of Victory id=201299 rarity=C [/card] [card] primitive=Stangg id=201231 rarity=U [/card] [card] primitive=Stolen Grain id=201289 rarity=U [/card] [card] primitive=Storm World id=201165 rarity=R [/card] [card] primitive=Strategic Planning id=201300 rarity=C [/card] [card] primitive=Sun Ce, Young Conquerer id=201301 rarity=U [/card] [card] primitive=Sun Quan, Lord of Wu id=201302 rarity=R [/card] [card] primitive=Sunastian Falconer id=201232 rarity=U [/card] [card] primitive=Swamp id=206083 rarity=L [/card] [card] primitive=Swamp id=206081 rarity=L [/card] [card] primitive=Swamp id=206082 rarity=L [/card] [card] primitive=Sword of the Ages id=201233 rarity=R [/card] [card] primitive=Takklemaggot id=201230 rarity=U [/card] [card] primitive=Tetsuo Umezawa id=201234 rarity=R [/card] [card] primitive=The Abyss id=201167 rarity=R [/card] [card] primitive=The Lady of the Mountain id=201204 rarity=C [/card] [card] primitive=The Tabernacle at Pendrell Vale id=201236 rarity=R [/card] [card] primitive=The Wretched id=201168 rarity=U [/card] [card] primitive=Three Visits id=201303 rarity=C [/card] [card] primitive=Tobias Andrion id=205870 rarity=C [/card] [card] primitive=Tor Wauki id=201238 rarity=U [/card] [card] primitive=Torsten Von Ursus id=201157 rarity=C [/card] [card] primitive=Tracker id=201270 rarity=U [/card] [card] primitive=Trip Wire id=201320 rarity=C [/card] [card] primitive=Tropical Island id=201405 rarity=R [/card] [card] primitive=Tuknir Deathlock id=201240 rarity=U [/card] [card] primitive=Urborg id=201202 rarity=U [/card] [card] primitive=Vaevictis Asmadi id=201243 rarity=R [/card] [card] primitive=Volcanic Island id=201406 rarity=R [/card] [card] primitive=Voodoo Doll id=206084 rarity=R [/card] [card] primitive=Wall of Light id=201120 rarity=C [/card] [card] primitive=Wandering Mage id=201179 rarity=R [/card] [card] primitive=Wei Elite Companions id=201305 rarity=C [/card] [card] primitive=Wei Infantry id=206117 rarity=C [/card] [card] primitive=Wei Night Raiders id=201306 rarity=U [/card] [card] primitive=Wei Strike Force id=201307 rarity=C [/card] [card] primitive=Willow Priestess id=201321 rarity=U [/card] [card] primitive=Willow Satyr id=201244 rarity=R [/card] [card] primitive=Wormwood Treefolk id=201271 rarity=U [/card] [card] primitive=Wu Elite Cavalry id=201308 rarity=C [/card] [card] primitive=Wu Longbowman id=201254 rarity=C [/card] [card] primitive=Wu Warship id=201262 rarity=C [/card] [card] primitive=Xiahou Dun, the One-Eyed id=201164 rarity=U [/card] [card] primitive=Xira Arien id=201208 rarity=R [/card] [card] primitive=Young Wei Recruits id=201145 rarity=C [/card] [card] primitive=Zhang Fei, Fierce Warrior id=201312 rarity=U [/card] [card] primitive=Zodiac Dragon id=201313 rarity=R [/card] [meta] author=Wagic Team name=ME4 year=2010 [/meta] [card] primitive=Acid Rain id=233299 rarity=R [/card] [card] primitive=Aesthir Glider id=202510 rarity=C [/card] [card] primitive=Air Elemental id=221985 rarity=U [/card] [card] primitive=Al-abara's Carpet id=228269 rarity=R [/card] [card] primitive=Alaborn Musketeer id=221493 rarity=C [/card] [card] primitive=Alaborn Trooper id=221987 rarity=C [/card] [card] primitive=Aladdin id=202452 rarity=R [/card] [card] primitive=Alchor's Tomb id=228270 rarity=R [/card] [card] primitive=Ali from Cairo id=202619 rarity=R [/card] [card] primitive=Alluring Scent id=221494 rarity=C [/card] [card] primitive=Amulet of Kroog id=202567 rarity=C [/card] [card] primitive=Angelic Voices id=202477 rarity=U [/card] [card] primitive=Animate Artifact id=202417 rarity=U [/card] [card] primitive=Argivian Blacksmith id=221112 rarity=U [/card] [card] primitive=Argothian Pixies id=202589 rarity=C [/card] [card] primitive=Argothian Treefolk id=202428 rarity=U [/card] [card] primitive=Armageddon id=228262 rarity=R [/card] [card] primitive=Armageddon Clock id=202414 rarity=R [/card] [card] primitive=Artifact Blast id=221551 rarity=C [/card] [card] primitive=Ashnod's Altar id=202622 rarity=R [/card] [card] primitive=Atog id=202463 rarity=C [/card] [card] primitive=Badlands id=202626 rarity=R [/card] [card] primitive=Balance id=202501 rarity=R [/card] [card] primitive=Basalt Monolith id=202565 rarity=U [/card] [card] primitive=Bayou id=202604 rarity=R [/card] [card] primitive=Bee Sting id=221570 rarity=U [/card] [card] primitive=Bird Maiden id=202553 rarity=C [/card] [card] primitive=Black Knight id=221568 rarity=U [/card] [card] primitive=Blaze of Glory id=202450 rarity=U [/card] [card] primitive=Blue Elemental Blast id=202520 rarity=U [/card] [card] primitive=Book of Rass id=202573 rarity=U [/card] [card] primitive=Bottle of Suleiman id=202474 rarity=R [/card] [card] primitive=Braingeyser id=202409 rarity=R [/card] [card] primitive=Brass Man id=202445 rarity=C [/card] [card] primitive=Bronze Horse id=202610 rarity=U [/card] [card] primitive=Candelabra of Tawnos id=202627 rarity=R [/card] [card] primitive=Celestial Sword id=202600 rarity=U [/card] [card] primitive=Champion Lancer id=202435 rarity=R [/card] [card] primitive=Channel id=202596 rarity=R [/card] [card] primitive=Citanul Druid id=202625 rarity=C [/card] [card] primitive=City of Brass id=220963 rarity=R [/card] [card] primitive=Clay Statue id=202513 rarity=U [/card] [card] primitive=Clockwork Avian id=202456 rarity=U [/card] [card] primitive=Clockwork Gnomes id=202431 rarity=U [/card] [card] primitive=Clockwork Swarm id=202618 rarity=C [/card] [card] primitive=Cloud Dragon id=233300 rarity=R [/card] [card] primitive=Cloud Spirit id=221988 rarity=C [/card] [card] primitive=Colossus of Sardia id=221291 rarity=R [/card] [card] primitive=Control Magic id=202411 rarity=R [/card] [card] primitive=Conversion id=202543 rarity=R [/card] [card] primitive=Copy Artifact id=202611 rarity=R [/card] [card] primitive=Coral Helm id=202497 rarity=U [/card] [card] primitive=Counterspell id=202437 rarity=C [/card] [card] primitive=Crumble id=202582 rarity=C [/card] [card] primitive=Cyclone id=202533 rarity=R [/card] [card] primitive=Cyclopean Mummy id=202550 rarity=C [/card] [card] primitive=Cyclopean Tomb id=202517 rarity=R [/card] [card] primitive=Dakmor Plague id=221552 rarity=U [/card] [card] primitive=Dark Ritual id=221510 rarity=C [/card] [card] primitive=Deathcoil Wurm id=221518 rarity=R [/card] [card] primitive=Deathgrip id=202478 rarity=R [/card] [card] primitive=Demonic Hordes id=202507 rarity=R [/card] [card] primitive=Demonic Tutor id=202628 rarity=R [/card] [card] primitive=Detonate id=202511 rarity=U [/card] [card] primitive=Devastation id=228265 rarity=R [/card] [card] primitive=Diabolic Machine id=202623 rarity=U [/card] [card] primitive=Divine Offering id=202485 rarity=C [/card] [card] primitive=Dragon Engine id=221103 rarity=C [/card] [card] primitive=Drain Power id=202532 rarity=R [/card] [card] primitive=Dread Reaper id=228266 rarity=R [/card] [card] primitive=Dread Wight id=202467 rarity=U [/card] [card] primitive=Drop of Honey id=202482 rarity=R [/card] [card] primitive=Drowned id=202554 rarity=C [/card] [card] primitive=Dust to Dust id=202542 rarity=U [/card] [card] primitive=Ebon Dragon id=221547 rarity=R [/card] [card] primitive=Ebony Horse id=202524 rarity=C [/card] [card] primitive=Ebony Rhino id=202523 rarity=C [/card] [card] primitive=Elephant Graveyard id=202432 rarity=U [/card] [card] primitive=Elite Cat Warrior id=221917 rarity=C [/card] [card] primitive=Energy Flux id=202480 rarity=U [/card] [card] primitive=Eye for an Eye id=202492 rarity=R [/card] [card] primitive=False Summoning id=202549 rarity=C [/card] [card] primitive=Fastbond id=202529 rarity=R [/card] [card] primitive=Fire Imp id=202575 rarity=U [/card] [card] primitive=Fire Tempest id=202537 rarity=R [/card] [card] primitive=Fireball id=221511 rarity=U [/card] [card] primitive=Floodwater Dam id=202464 rarity=R [/card] [card] primitive=Flying Carpet id=221106 rarity=C [/card] [card] primitive=Fog id=202617 rarity=C [/card] [card] primitive=Force of Nature id=233304 rarity=R [/card] [card] primitive=Fork id=202493 rarity=R [/card] [card] primitive=Foul Spirit id=221495 rarity=C [/card] [card] primitive=Gaea's Avenger id=202448 rarity=U [/card] [card] primitive=Gate to Phyrexia id=202534 rarity=U [/card] [card] primitive=Gauntlet of Might id=202629 rarity=R [/card] [card] primitive=Giant Growth id=202528 rarity=C [/card] [card] primitive=Giant Tortoise id=221565 rarity=C [/card] [card] primitive=Glasses of Urza id=202530 rarity=C [/card] [card] primitive=Gloom id=202516 rarity=R [/card] [card] primitive=Goblin Bully id=221507 rarity=C [/card] [card] primitive=Goblin Cavaliers id=202608 rarity=C [/card] [card] primitive=Goblin Caves id=202426 rarity=C [/card] [card] primitive=Goblin Firestarter id=202471 rarity=C [/card] [card] primitive=Goblin General id=202475 rarity=U [/card] [card] primitive=Goblin Shrine id=202584 rarity=C [/card] [card] primitive=Goblin Warrens id=202479 rarity=U [/card] [card] primitive=Gorilla War Cry id=202562 rarity=C [/card] [card] primitive=Grapeshot Catapult id=221101 rarity=U [/card] [card] primitive=Gravebind id=202597 rarity=C [/card] [card] primitive=Guardian Beast id=202539 rarity=R [/card] [card] primitive=Harsh Justice id=228267 rarity=R [/card] [card] primitive=Hasran Ogress id=202427 rarity=C [/card] [card] primitive=Healing Salve id=220959 rarity=C [/card] [card] primitive=Horn of Deafening id=202547 rarity=U [/card] [card] primitive=Howl from Beyond id=202588 rarity=C [/card] [card] primitive=Ice Cauldron id=202494 rarity=R [/card] [card] primitive=Icy Manipulator id=221108 rarity=U [/card] [card] primitive=In the Eye of Chaos id=202410 rarity=R [/card] [card] primitive=Instill Energy id=202572 rarity=U [/card] [card] primitive=Ironhoof Ox id=221571 rarity=C [/card] [card] primitive=Island Sanctuary id=202556 rarity=R [/card] [card] primitive=Jade Monolith id=202564 rarity=R [/card] [card] primitive=Juggernaut id=221109 rarity=U [/card] [card] primitive=Junun Efreet id=202605 rarity=U [/card] [card] primitive=Just Fate id=202545 rarity=C [/card] [card] primitive=Kismet id=202434 rarity=R [/card] [card] primitive=Kormus Bell id=202499 rarity=R [/card] [card] primitive=Kudzu id=202601 rarity=U [/card] [card] primitive=Last Chance id=233303 rarity=R [/card] [card] primitive=Lava Flow id=202614 rarity=C [/card] [card] primitive=Leeches id=233298 rarity=R [/card] [card] primitive=Library of Alexandria id=202429 rarity=R [/card] [card] primitive=Library of Leng id=202455 rarity=C [/card] [card] primitive=Lich id=202483 rarity=R [/card] [card] primitive=Lifeforce id=202425 rarity=R [/card] [card] primitive=Lim-Dul's Cohort id=202443 rarity=C [/card] [card] primitive=Living Lands id=233305 rarity=R [/card] [card] primitive=Living Wall id=202418 rarity=U [/card] [card] primitive=Mahamoti Djinn id=228263 rarity=R [/card] [card] primitive=Mana Matrix id=228271 rarity=R [/card] [card] primitive=Mana Vault id=202538 rarity=R [/card] [card] primitive=Martyr's Cry id=233297 rarity=R [/card] [card] primitive=Martyrs of Korlis id=220946 rarity=U [/card] [card] primitive=Maze of Ith id=201263 rarity=R [/card] [card] primitive=Mightstone id=202453 rarity=C [/card] [card] primitive=Mijae Djinn id=202503 rarity=R [/card] [card] primitive=Minion of Tevesh Szat id=233302 rarity=R [/card] [card] primitive=Mishra's Workshop id=202578 rarity=R [/card] [card] primitive=Mystic Decree id=202518 rarity=U [/card] [card] primitive=Naked Singularity id=202412 rarity=R [/card] [card] primitive=Oasis id=202521 rarity=C [/card] [card] primitive=Obelisk of Undoing id=202603 rarity=R [/card] [card] primitive=Obsianus Golem id=202624 rarity=C [/card] [card] primitive=Ogre Taskmaster id=220965 rarity=C [/card] [card] primitive=Onulet id=221104 rarity=C [/card] [card] primitive=Orcish Mechanics id=221110 rarity=U [/card] [card] primitive=Osai Vultures id=202436 rarity=C [/card] [card] primitive=Overwhelming Forces id=202488 rarity=R [/card] [card] primitive=Owl Familiar id=202498 rarity=C [/card] [card] primitive=Pentagram of the Ages id=202509 rarity=U [/card] [card] primitive=Personal Incarnation id=202489 rarity=R [/card] [card] primitive=Phantasmal Forces id=202458 rarity=C [/card] [card] primitive=Phantasmal Terrain id=221553 rarity=C [/card] [card] primitive=Planar Gate id=202613 rarity=U [/card] [card] primitive=Plateau id=202612 rarity=R [/card] [card] primitive=Power Artifact id=202566 rarity=R [/card] [card] primitive=Primal Clay id=202576 rarity=C [/card] [card] primitive=Primitive Justice id=202491 rarity=U [/card] [card] primitive=Prodigal Sorcerer id=221111 rarity=U [/card] [card] primitive=Prowling Nightstalker id=221915 rarity=C [/card] [card] primitive=Radjan Spirit id=202438 rarity=U [/card] [card] primitive=Rain of Daggers id=233301 rarity=R [/card] [card] primitive=Rakalite id=238128 rarity=R [/card] [card] primitive=Reconstruction id=202580 rarity=C [/card] [card] primitive=Red Elemental Blast id=202447 rarity=U [/card] [card] primitive=Regrowth id=202461 rarity=R [/card] [card] primitive=Righteous Charge id=202525 rarity=C [/card] [card] primitive=Ring of Renewal id=202484 rarity=R [/card] [card] primitive=Roc of Kher Ridges id=202490 rarity=U [/card] [card] primitive=Rock Hydra id=202586 rarity=R [/card] [card] primitive=Rockslide Ambush id=202592 rarity=C [/card] [card] primitive=Sandstorm id=220964 rarity=C [/card] [card] primitive=Savannah id=202571 rarity=R [/card] [card] primitive=Savannah Lions id=221577 rarity=U [/card] [card] primitive=Scarecrow id=202615 rarity=U [/card] [card] primitive=Scarwood Bandits id=202459 rarity=R [/card] [card] primitive=Scavenger Folk id=202416 rarity=C [/card] [card] primitive=Scavenging Ghoul id=202441 rarity=U [/card] [card] primitive=Scrubland id=202515 rarity=R [/card] [card] primitive=Sea Serpent id=221566 rarity=C [/card] [card] primitive=Sedge Troll id=202454 rarity=R [/card] [card] primitive=Sengir Vampire id=220960 rarity=U [/card] [card] primitive=Serendib Djinn id=202546 rarity=R [/card] [card] primitive=Serra Angel id=202561 rarity=U [/card] [card] primitive=Serra Aviary id=202527 rarity=U [/card] [card] primitive=Serra Bestiary id=202481 rarity=C [/card] [card] primitive=Shapeshifter id=202581 rarity=U [/card] [card] primitive=Shivan Dragon id=228264 rarity=R [/card] [card] primitive=Sinkhole id=202439 rarity=R [/card] [card] primitive=Sleight of Hand id=221496 rarity=C [/card] [card] primitive=Smoke id=233306 rarity=R [/card] [card] primitive=Sol Ring id=202500 rarity=R [/card] [card] primitive=Soldevi Golem id=202569 rarity=U [/card] [card] primitive=Soldevi Machinist id=202522 rarity=U [/card] [card] primitive=Soul Shred id=202466 rarity=C [/card] [card] primitive=Southern Elephant id=202557 rarity=C [/card] [card] primitive=Spotted Griffin id=202473 rarity=C [/card] [card] primitive=Squall id=221513 rarity=U [/card] [card] primitive=Staff of Zegon id=202607 rarity=C [/card] [card] primitive=Stasis id=202472 rarity=R [/card] [card] primitive=Steam Catapult id=221567 rarity=R [/card] [card] primitive=Strip Mine id=202433 rarity=R [/card] [card] primitive=Swords to Plowshares id=202462 rarity=U [/card] [card] primitive=Sylvan Tutor id=221548 rarity=U [/card] [card] primitive=Symbol of Unsummoning id=202579 rarity=C [/card] [card] primitive=Tablet of Epityr id=221576 rarity=C [/card] [card] primitive=Taiga id=202421 rarity=R [/card] [card] primitive=Talas Researcher id=221498 rarity=U [/card] [card] primitive=Tawnos's Wand id=221102 rarity=C [/card] [card] primitive=Tawnos's Weaponry id=221107 rarity=U [/card] [card] primitive=Temple Acolyte id=202568 rarity=C [/card] [card] primitive=Terror id=202486 rarity=C [/card] [card] primitive=Tetravus id=202590 rarity=R [/card] [card] primitive=Theft of Dreams id=221500 rarity=U [/card] [card] primitive=Thing from the Deep id=221517 rarity=R [/card] [card] primitive=Thunder Dragon id=202544 rarity=R [/card] [card] primitive=Time Vault id=202470 rarity=R [/card] [card] primitive=Titania's Song id=202570 rarity=R [/card] [card] primitive=Transmute Artifact id=202616 rarity=R [/card] [card] primitive=Triassic Egg id=202469 rarity=R [/card] [card] primitive=Tropical Island id=202446 rarity=R [/card] [card] primitive=Tsunami id=202457 rarity=R [/card] [card] primitive=Tundra id=202424 rarity=R [/card] [card] primitive=Two-Headed Giant of Foriys id=202551 rarity=U [/card] [card] primitive=Underground Sea id=202536 rarity=R [/card] [card] primitive=Urza's Chalice id=221105 rarity=C [/card] [card] primitive=Urza's Mine id=220947 rarity=C [/card] [card] primitive=Urza's Mine id=220948 rarity=C [/card] [card] primitive=Urza's Mine id=220949 rarity=C [/card] [card] primitive=Urza's Mine id=220950 rarity=C [/card] [card] primitive=Urza's Miter id=228268 rarity=R [/card] [card] primitive=Urza's Power Plant id=220951 rarity=C [/card] [card] primitive=Urza's Power Plant id=220952 rarity=C [/card] [card] primitive=Urza's Power Plant id=220953 rarity=C [/card] [card] primitive=Urza's Power Plant id=220954 rarity=C [/card] [card] primitive=Urza's Tower id=220955 rarity=C [/card] [card] primitive=Urza's Tower id=220956 rarity=C [/card] [card] primitive=Urza's Tower id=220957 rarity=C [/card] [card] primitive=Urza's Tower id=220958 rarity=C [/card] [card] primitive=Veteran Bodyguard id=202583 rarity=R [/card] [card] primitive=Vibrating Sphere id=228272 rarity=R [/card] [card] primitive=Volcanic Island id=202442 rarity=R [/card] [card] primitive=War Mammoth id=202465 rarity=C [/card] [card] primitive=Warp Artifact id=221514 rarity=C [/card] [card] primitive=Water Elemental id=202415 rarity=U [/card] [card] primitive=Weakness id=202413 rarity=C [/card] [card] primitive=Weakstone id=202419 rarity=U [/card] [card] primitive=Wheel of Fortune id=202558 rarity=R [/card] [card] primitive=Whiptail Wurm id=202449 rarity=U [/card] [card] primitive=White Knight id=221569 rarity=U [/card] [card] primitive=Wicked Pact id=202420 rarity=U [/card] [card] primitive=Wild Aesthir id=202577 rarity=C [/card] [card] primitive=Wild Griffin id=221639 rarity=C [/card] [card] primitive=Wild Ox id=221918 rarity=U [/card] [card] primitive=Wood Elemental id=202555 rarity=R [/card] [card] primitive=Word of Command id=202591 rarity=R [/card] [card] primitive=Xenic Poltergeist id=202563 rarity=U [/card] [card] primitive=Yotian Soldier id=202548 rarity=C [/card] [card] primitive=Zombie Master id=202440 rarity=U [/card] [meta] author=Wagic Team block=Master year=2007 [/meta] [card] primitive=Adun Oakenshield id=159294 rarity=R [/card] [card] primitive=Amnesia id=159828 rarity=R [/card] [card] primitive=Angry Mob id=159321 rarity=U [/card] [card] primitive=Animate Dead id=159249 rarity=U [/card] [card] primitive=Animate Wall id=159250 rarity=U [/card] [card] primitive=Ankh of Mishra id=159251 rarity=R [/card] [card] primitive=Apprentice Wizard id=159087 rarity=C [/card] [card] primitive=Arcane Denial id=159084 rarity=C [/card] [card] primitive=Argivian Archaeologist id=159743 rarity=R [/card] [card] primitive=Armageddon id=159252 rarity=R [/card] [card] primitive=Artifact Blast id=159744 rarity=C [/card] [card] primitive=Ashnod's Transmogrant id=159110 rarity=C [/card] [card] primitive=Autumn Willow id=159205 rarity=R [/card] [card] primitive=Balduvian Horde id=159086 rarity=R [/card] [card] primitive=Ball Lightning id=159139 rarity=R [/card] [card] primitive=Baron Sengir id=159208 rarity=R [/card] [card] primitive=Basal Thrull id=159728 rarity=C [/card] [card] primitive=Benalish Hero id=159253 rarity=C [/card] [card] primitive=Berserk id=159254 rarity=R [/card] [card] primitive=Bestial Fury id=159736 rarity=C [/card] [card] primitive=Black Knight id=159817 rarity=U [/card] [card] primitive=Blight id=159769 rarity=U [/card] [card] primitive=Breeding Pit id=159166 rarity=U [/card] [card] primitive=Brothers of Fire id=159141 rarity=C [/card] [card] primitive=Carnivorous Plant id=159142 rarity=U [/card] [card] primitive=Centaur Archer id=159834 rarity=U [/card] [card] primitive=Chains of Mephistopheles id=159823 rarity=R [/card] [card] primitive=Chub Toad id=159226 rarity=C [/card] [card] primitive=Clockwork Beast id=159256 rarity=U [/card] [card] primitive=Contagion id=159089 rarity=R [/card] [card] primitive=Copper Tablet id=159257 rarity=U [/card] [card] primitive=Crookshank Kobolds id=159770 rarity=C [/card] [card] primitive=Crusade id=159818 rarity=R [/card] [card] primitive=Cuombajj Witches id=159123 rarity=C [/card] [card] primitive=Cursed Rack id=159840 rarity=U [/card] [card] primitive=Dakkon Blackblade id=159298 rarity=R [/card] [card] primitive=Death Speakers id=159816 rarity=C [/card] [card] primitive=Death Ward id=159754 rarity=C [/card] [card] primitive=Derelor id=159171 rarity=U [/card] [card] primitive=Diamond Valley id=159124 rarity=R [/card] [card] primitive=Diminishing Returns id=159090 rarity=R [/card] [card] primitive=Divine Transformation id=159299 rarity=U [/card] [card] primitive=Dragon Engine id=159841 rarity=C [/card] [card] primitive=Dust to Dust id=159144 rarity=C [/card] [card] primitive=Dwarven Catapult id=159729 rarity=U [/card] [card] primitive=Dwarven Soldier id=159173 rarity=C [/card] [card] primitive=Eater of the Dead id=159145 rarity=U [/card] [card] primitive=Elder Land Wurm id=159824 rarity=U [/card] [card] primitive=Energy Arc id=159830 rarity=U [/card] [card] primitive=Erg Raiders id=159126 rarity=C [/card] [card] primitive=Eureka id=159300 rarity=R [/card] [card] primitive=Exile id=159091 rarity=C [/card] [card] primitive=Feast or Famine id=159739 rarity=C [/card] [card] primitive=Fire Covenant id=159836 rarity=U [/card] [card] primitive=Fissure id=159147 rarity=C [/card] [card] primitive=Force of Will id=159092 rarity=R [/card] [card] primitive=Forcefield id=159755 rarity=R [/card] [card] primitive=Forest id=159278 rarity=L [/card] [card] primitive=Forest id=159279 rarity=L [/card] [card] primitive=Forest id=159280 rarity=L [/card] [card] primitive=Fyndhorn Elves id=159228 rarity=C [/card] [card] primitive=Gargantuan Gorilla id=159093 rarity=R [/card] [card] primitive=Ghazban Ogre id=159127 rarity=C [/card] [card] primitive=Giant Tortoise id=159129 rarity=C [/card] [card] primitive=Goblin Chirurgeon id=159730 rarity=C [/card] [card] primitive=Goblin Grenade id=159731 rarity=U [/card] [card] primitive=Goblin Mutant id=159229 rarity=U [/card] [card] primitive=Goblin Wizard id=159758 rarity=R [/card] [card] primitive=Goblins of the Flarg id=159759 rarity=C [/card] [card] primitive=Granite Gargoyle id=159259 rarity=U [/card] [card] primitive=Greater Realm of Preservation id=159825 rarity=U [/card] [card] primitive=Hallowed Ground id=159230 rarity=U [/card] [card] primitive=Hand of Justice id=159175 rarity=R [/card] [card] primitive=Hecatomb id=159748 rarity=R [/card] [card] primitive=High Tide id=159177 rarity=U [/card] [card] primitive=Holy Light id=159148 rarity=C [/card] [card] primitive=Homarid Spawning Bed id=159179 rarity=U [/card] [card] primitive=Hungry Mist id=159212 rarity=C [/card] [card] primitive=Hyalopterous Lemure id=159837 rarity=C [/card] [card] primitive=Hydroblast id=159231 rarity=C [/card] [card] primitive=Hymn of Rebirth id=159838 rarity=U [/card] [card] primitive=Hymn to Tourach id=159180 rarity=U [/card] [card] primitive=Icatian Lieutenant id=159846 rarity=C [/card] [card] primitive=Icatian Town id=159843 rarity=U [/card] [card] primitive=Ice Storm id=159260 rarity=U [/card] [card] primitive=Ifh-Biff Efreet id=159130 rarity=R [/card] [card] primitive=Illusionary Forces id=159232 rarity=U [/card] [card] primitive=Illusionary Wall id=159233 rarity=C [/card] [card] primitive=Illusions of Grandeur id=159749 rarity=R [/card] [card] primitive=Island id=159281 rarity=L [/card] [card] primitive=Island id=159282 rarity=L [/card] [card] primitive=Island id=159283 rarity=L [/card] [card] primitive=Island of Wak-Wak id=159763 rarity=R [/card] [card] primitive=Ivory Tower id=159111 rarity=R [/card] [card] primitive=Jacques le Vert id=159301 rarity=R [/card] [card] primitive=Jokulhaups id=159235 rarity=R [/card] [card] primitive=Juxtapose id=159772 rarity=U [/card] [card] primitive=Juzam Djinn id=159132 rarity=R [/card] [card] primitive=Keldon Warlord id=159262 rarity=U [/card] [card] primitive=Khabal Ghoul id=159764 rarity=R [/card] [card] primitive=Knights of Thorn id=159149 rarity=C [/card] [card] primitive=Lake of the Dead id=159095 rarity=R [/card] [card] primitive=Lightning Bolt id=159263 rarity=C [/card] [card] primitive=Lim-Dul's Vault id=159832 rarity=U [/card] [card] primitive=Lord of Tresserhorn id=159096 rarity=R [/card] [card] primitive=Mana Flare id=159264 rarity=R [/card] [card] primitive=Marton Stromgald id=159237 rarity=R [/card] [card] primitive=Mesa Pegasus id=159819 rarity=C [/card] [card] primitive=Mindstab Thrull id=159821 rarity=C [/card] [card] primitive=Mirror Universe id=159307 rarity=R [/card] [card] primitive=Mishra's Factory id=159114 rarity=U [/card] [card] primitive=Moat id=159308 rarity=R [/card] [card] primitive=Mountain id=159284 rarity=L [/card] [card] primitive=Mountain id=159285 rarity=L [/card] [card] primitive=Mountain id=159286 rarity=L [/card] [card] primitive=Mountain Yeti id=159773 rarity=C [/card] [card] primitive=Mystic Remora id=159831 rarity=U [/card] [card] primitive=Nature's Lore id=159238 rarity=C [/card] [card] primitive=Nether Shadow id=159265 rarity=U [/card] [card] primitive=Nevinyrral's Disk id=159266 rarity=R [/card] [card] primitive=Onulet id=159116 rarity=C [/card] [card] primitive=Orcish Mechanics id=159117 rarity=U [/card] [card] primitive=Order of Leitbur id=159188 rarity=C [/card] [card] primitive=Order of the Ebon Hand id=159193 rarity=C [/card] [card] primitive=Oubliette id=159135 rarity=C [/card] [card] primitive=Paralyze id=159267 rarity=C [/card] [card] primitive=Petra Sphinx id=159309 rarity=R [/card] [card] primitive=Phantom Monster id=159268 rarity=C [/card] [card] primitive=Phelddagrif id=159097 rarity=R [/card] [card] primitive=Phyrexian Boon id=159741 rarity=C [/card] [card] primitive=Phyrexian War Beast id=159098 rarity=U [/card] [card] primitive=Plains id=159287 rarity=L [/card] [card] primitive=Plains id=159288 rarity=L [/card] [card] primitive=Plains id=159289 rarity=L [/card] [card] primitive=Polar Kraken id=159241 rarity=R [/card] [card] primitive=Pox id=159242 rarity=R [/card] [card] primitive=Preacher id=159153 rarity=R [/card] [card] primitive=Primal Order id=159215 rarity=R [/card] [card] primitive=Psychic Purge id=159311 rarity=U [/card] [card] primitive=Psychic Venom id=159269 rarity=C [/card] [card] primitive=Pyroblast id=159243 rarity=C [/card] [card] primitive=Rabid Wombat id=159312 rarity=U [/card] [card] primitive=Rainbow Vale id=159734 rarity=R [/card] [card] primitive=Righteous Avengers id=159314 rarity=C [/card] [card] primitive=Ring of Ma'ruf id=159136 rarity=R [/card] [card] primitive=River Merfolk id=159822 rarity=C [/card] [card] primitive=Roots id=159218 rarity=C [/card] [card] primitive=Scryb Sprites id=159270 rarity=C [/card] [card] primitive=Sea Sprite id=159219 rarity=C [/card] [card] primitive=Seasinger id=159845 rarity=U [/card] [card] primitive=Seraph id=159245 rarity=R [/card] [card] primitive=Serendib Efreet id=159137 rarity=R [/card] [card] primitive=Serpent Generator id=159826 rarity=R [/card] [card] primitive=Shambling Strider id=159246 rarity=C [/card] [card] primitive=Shield of the Ages id=159839 rarity=U [/card] [card] primitive=Shield Sphere id=159103 rarity=C [/card] [card] primitive=Singing Tree id=159765 rarity=U [/card] [card] primitive=Spectral Bears id=159224 rarity=U [/card] [card] primitive=Spinal Villain id=159315 rarity=U [/card] [card] primitive=Stone Calendar id=159154 rarity=U [/card] [card] primitive=Stone Giant id=159274 rarity=U [/card] [card] primitive=Storm Seeker id=159316 rarity=U [/card] [card] primitive=Su-Chi id=159119 rarity=R [/card] [card] primitive=Sunken City id=159155 rarity=U [/card] [card] primitive=Swamp id=159290 rarity=L [/card] [card] primitive=Swamp id=159291 rarity=L [/card] [card] primitive=Swamp id=159292 rarity=L [/card] [card] primitive=Sylvan Library id=159317 rarity=R [/card] [card] primitive=Tawnos's Coffin id=159120 rarity=R [/card] [card] primitive=Telekinesis id=159774 rarity=C [/card] [card] primitive=Thawing Glaciers id=159106 rarity=R [/card] [card] primitive=The Fallen id=159156 rarity=U [/card] [card] primitive=Thicket Basilisk id=159275 rarity=U [/card] [card] primitive=Thorn Thallid id=159196 rarity=C [/card] [card] primitive=Thrull Champion id=159200 rarity=R [/card] [card] primitive=Thrull Retainer id=159201 rarity=C [/card] [card] primitive=Thunder Spirit id=159318 rarity=U [/card] [card] primitive=Time Elemental id=159775 rarity=R [/card] [card] primitive=Tivadar's Crusade id=159829 rarity=U [/card] [card] primitive=Tornado id=159833 rarity=R [/card] [card] primitive=Urza's Bauble id=159247 rarity=U [/card] [card] primitive=Urza's Chalice id=159842 rarity=C [/card] [card] primitive=Varchild's War-Riders id=159742 rarity=R [/card] [card] primitive=Vesuvan Doppelganger id=159820 rarity=R [/card] [card] primitive=Vodalian Knights id=159202 rarity=U [/card] [card] primitive=Walking Wall id=159248 rarity=U [/card] [card] primitive=Wanderlust id=159757 rarity=C [/card] [card] primitive=Winds of Change id=159320 rarity=U [/card] [card] primitive=Winter Blast id=159827 rarity=U [/card] [card] primitive=Winter Orb id=159277 rarity=R [/card] [card] primitive=Word of Undoing id=159751 rarity=C [/card] [card] primitive=Wyluli Wolf id=159766 rarity=C [/card] [card] primitive=Yavimaya Ants id=159109 rarity=U [/card] [card] primitive=Ydwen Efreet id=159844 rarity=R [/card] [card] primitive=Zuran Orb id=159752 rarity=U [/card] [meta] author=Wagic Team year=1996 block=Mirage [/meta] [card] primitive=Abyssal Hunter id=3272 rarity=R [/card] [card] primitive=Acidic Dagger id=3239 rarity=R [/card] [card] primitive=Afiya Grove id=3374 rarity=R [/card] [card] primitive=Afterlife id=3476 rarity=U [/card] [card] primitive=Agility id=3425 rarity=C [/card] [card] primitive=Alarum id=3477 rarity=C [/card] [card] primitive=Aleatory id=3426 rarity=U [/card] [card] primitive=Amber Prison id=3240 rarity=R [/card] [card] primitive=Amulet of Unmaking id=3241 rarity=R [/card] [card] primitive=Ancestral Memories id=3323 rarity=R [/card] [card] primitive=Armor of Thorns id=3375 rarity=C [/card] [card] primitive=Armorer Guildmage id=3427 rarity=C [/card] [card] primitive=Ashen Powder id=3273 rarity=R [/card] [card] primitive=Asmira, Holy Avenger id=3527 rarity=R [/card] [card] primitive=Auspicious Ancestor id=3478 rarity=R [/card] [card] primitive=Azimaet Drake id=3324 rarity=C [/card] [card] primitive=Bad River id=3570 rarity=U [/card] [card] primitive=Barbed Foliage id=3376 rarity=U [/card] [card] primitive=Barbed-Back Wurm id=3274 rarity=U [/card] [card] primitive=Barreling Attack id=3428 rarity=R [/card] [card] primitive=Basalt Golem id=3242 rarity=U [/card] [card] primitive=Bay Falcon id=3325 rarity=C [/card] [card] primitive=Bazaar of Wonders id=3326 rarity=R [/card] [card] primitive=Benevolent Unicorn id=3479 rarity=C [/card] [card] primitive=Benthic Djinn id=3528 rarity=R [/card] [card] primitive=Binding Agony id=3275 rarity=C [/card] [card] primitive=Blighted Shaman id=3276 rarity=U [/card] [card] primitive=Blind Fury id=3429 rarity=U [/card] [card] primitive=Blinding Light id=3480 rarity=U [/card] [card] primitive=Blistering Barrier id=3430 rarity=C [/card] [card] primitive=Bone Harvest id=3277 rarity=C [/card] [card] primitive=Bone Mask id=3243 rarity=R [/card] [card] primitive=Boomerang id=3327 rarity=C [/card] [card] primitive=Breathstealer id=3278 rarity=C [/card] [card] primitive=Brushwagg id=3377 rarity=R [/card] [card] primitive=Builder's Bane id=3431 rarity=C [/card] [card] primitive=Burning Palm Efreet id=3432 rarity=U [/card] [card] primitive=Burning Shield Askari id=3433 rarity=C [/card] [card] primitive=Cadaverous Bloom id=3529 rarity=R [/card] [card] primitive=Cadaverous Knight id=3279 rarity=C [/card] [card] primitive=Canopy Dragon id=3378 rarity=R [/card] [card] primitive=Carrion id=3280 rarity=R [/card] [card] primitive=Catacomb Dragon id=3281 rarity=R [/card] [card] primitive=Celestial Dawn id=3481 rarity=R [/card] [card] primitive=Cerulean Wyvern id=3328 rarity=U [/card] [card] primitive=Chaos Charm id=3434 rarity=C [/card] [card] primitive=Chaosphere id=3435 rarity=R [/card] [card] primitive=Charcoal Diamond id=3244 rarity=U [/card] [card] primitive=Chariot of the Sun id=3245 rarity=U [/card] [card] primitive=Choking Sands id=3282 rarity=C [/card] [card] primitive=Cinder Cloud id=3436 rarity=U [/card] [card] primitive=Circle of Despair id=3530 rarity=R [/card] [card] primitive=Civic Guildmage id=3482 rarity=C [/card] [card] primitive=Cloak of Invisibility id=3329 rarity=C [/card] [card] primitive=Consuming Ferocity id=3437 rarity=U [/card] [card] primitive=Coral Fighters id=3330 rarity=U [/card] [card] primitive=Crash of Rhinos id=3379 rarity=C [/card] [card] primitive=Crimson Hellkite id=3438 rarity=R [/card] [card] primitive=Crimson Roc id=3439 rarity=U [/card] [card] primitive=Crypt Cobra id=3283 rarity=U [/card] [card] primitive=Crystal Golem id=3246 rarity=U [/card] [card] primitive=Crystal Vein id=3571 rarity=U [/card] [card] primitive=Cursed Totem id=3247 rarity=R [/card] [card] primitive=Cycle of Life id=3380 rarity=R [/card] [card] primitive=Daring Apprentice id=3331 rarity=R [/card] [card] primitive=Dark Banishing id=3284 rarity=C [/card] [card] primitive=Dark Ritual id=3285 rarity=C [/card] [card] primitive=Dazzling Beauty id=3483 rarity=C [/card] [card] primitive=Decomposition id=3381 rarity=U [/card] [card] primitive=Delirium id=3531 rarity=U [/card] [card] primitive=Dirtwater Wraith id=3286 rarity=C [/card] [card] primitive=Discordant Spirit id=3532 rarity=R [/card] [card] primitive=Disempower id=3484 rarity=C [/card] [card] primitive=Disenchant id=3485 rarity=C [/card] [card] primitive=Dissipate id=3332 rarity=U [/card] [card] primitive=Divine Offering id=3486 rarity=C [/card] [card] primitive=Divine Retribution id=3487 rarity=R [/card] [card] primitive=Drain Life id=3287 rarity=C [/card] [card] primitive=Dread Specter id=3288 rarity=U [/card] [card] primitive=Dream Cache id=3333 rarity=C [/card] [card] primitive=Dream Fighter id=3334 rarity=C [/card] [card] primitive=Dwarven Miner id=3440 rarity=U [/card] [card] primitive=Dwarven Nomad id=3441 rarity=C [/card] [card] primitive=Early Harvest id=3382 rarity=R [/card] [card] primitive=Ebony Charm id=3289 rarity=C [/card] [card] primitive=Ekundu Cyclops id=3442 rarity=C [/card] [card] primitive=Ekundu Griffin id=3488 rarity=C [/card] [card] primitive=Elixir of Vitality id=3248 rarity=U [/card] [card] primitive=Emberwilde Caliph id=3533 rarity=R [/card] [card] primitive=Emberwilde Djinn id=3443 rarity=R [/card] [card] primitive=Energy Bolt id=3534 rarity=R [/card] [card] primitive=Energy Vortex id=3335 rarity=R [/card] [card] primitive=Enfeeblement id=3290 rarity=C [/card] [card] primitive=Enlightened Tutor id=3489 rarity=U [/card] [card] primitive=Ersatz Gnomes id=3249 rarity=U [/card] [card] primitive=Ether Well id=3336 rarity=U [/card] [card] primitive=Ethereal Champion id=3490 rarity=R [/card] [card] primitive=Fallow Earth id=3383 rarity=U [/card] [card] primitive=Favorable Destiny id=3491 rarity=U [/card] [card] primitive=Femeref Archers id=3384 rarity=U [/card] [card] primitive=Femeref Healer id=3492 rarity=C [/card] [card] primitive=Femeref Knight id=3493 rarity=C [/card] [card] primitive=Femeref Scouts id=3494 rarity=C [/card] [card] primitive=Feral Shadow id=3291 rarity=C [/card] [card] primitive=Fetid Horror id=3292 rarity=C [/card] [card] primitive=Final Fortune id=3444 rarity=R [/card] [card] primitive=Fire Diamond id=3250 rarity=U [/card] [card] primitive=Firebreathing id=3445 rarity=C [/card] [card] primitive=Flame Elemental id=3446 rarity=U [/card] [card] primitive=Flare id=3447 rarity=C [/card] [card] primitive=Flash id=3337 rarity=R [/card] [card] primitive=Flood Plain id=3572 rarity=U [/card] [card] primitive=Floodgate id=3338 rarity=U [/card] [card] primitive=Fog id=3385 rarity=C [/card] [card] primitive=Foratog id=3386 rarity=U [/card] [card] primitive=Forbidden Crypt id=3293 rarity=R [/card] [card] primitive=Forest id=3569 rarity=L [/card] [card] primitive=Forest id=3568 rarity=L [/card] [card] primitive=Forest id=3567 rarity=L [/card] [card] primitive=Forest id=3566 rarity=L [/card] [card] primitive=Forsaken Wastes id=3294 rarity=R [/card] [card] primitive=Frenetic Efreet id=3535 rarity=R [/card] [card] primitive=Giant Mantis id=3387 rarity=C [/card] [card] primitive=Gibbering Hyenas id=3388 rarity=C [/card] [card] primitive=Goblin Elite Infantry id=3448 rarity=C [/card] [card] primitive=Goblin Scouts id=3449 rarity=U [/card] [card] primitive=Goblin Soothsayer id=3450 rarity=U [/card] [card] primitive=Goblin Tinkerer id=3451 rarity=C [/card] [card] primitive=Granger Guildmage id=3389 rarity=C [/card] [card] primitive=Grasslands id=3573 rarity=U [/card] [card] primitive=Grave Servitude id=3295 rarity=C [/card] [card] primitive=Gravebane Zombie id=3296 rarity=C [/card] [card] primitive=Grim Feast id=3536 rarity=R [/card] [card] primitive=Grinning Totem id=3251 rarity=R [/card] [card] primitive=Hakim, Loreweaver id=3339 rarity=R [/card] [card] primitive=Hall of Gemstone id=3390 rarity=R [/card] [card] primitive=Hammer of Bogardan id=3452 rarity=R [/card] [card] primitive=Harbinger of Night id=3297 rarity=R [/card] [card] primitive=Harbor Guardian id=3537 rarity=U [/card] [card] primitive=Harmattan Efreet id=3340 rarity=U [/card] [card] primitive=Haunting Apparition id=3538 rarity=U [/card] [card] primitive=Hazerider Drake id=3539 rarity=U [/card] [card] primitive=Healing Salve id=3495 rarity=C [/card] [card] primitive=Hivis of the Scale id=3453 rarity=R [/card] [card] primitive=Horrible Hordes id=3252 rarity=U [/card] [card] primitive=Igneous Golem id=3253 rarity=U [/card] [card] primitive=Illicit Auction id=3454 rarity=R [/card] [card] primitive=Illumination id=3496 rarity=U [/card] [card] primitive=Incinerate id=3455 rarity=C [/card] [card] primitive=Infernal Contract id=3298 rarity=R [/card] [card] primitive=Iron Tusk Elephant id=3497 rarity=U [/card] [card] primitive=Island id=3584 rarity=L [/card] [card] primitive=Island id=3583 rarity=L [/card] [card] primitive=Island id=3582 rarity=L [/card] [card] primitive=Island id=3581 rarity=L [/card] [card] primitive=Ivory Charm id=3498 rarity=C [/card] [card] primitive=Jabari's Influence id=3499 rarity=R [/card] [card] primitive=Jolrael's Centaur id=3391 rarity=C [/card] [card] primitive=Jolt id=3341 rarity=C [/card] [card] primitive=Jungle Patrol id=3392 rarity=R [/card] [card] primitive=Jungle Troll id=3540 rarity=U [/card] [card] primitive=Jungle Wurm id=3393 rarity=C [/card] [card] primitive=Kaervek's Hex id=3299 rarity=U [/card] [card] primitive=Kaervek's Purge id=3541 rarity=U [/card] [card] primitive=Kaervek's Torch id=3456 rarity=C [/card] [card] primitive=Karoo Meerkat id=3394 rarity=U [/card] [card] primitive=Kukemssa Pirates id=3342 rarity=R [/card] [card] primitive=Kukemssa Serpent id=3343 rarity=C [/card] [card] primitive=Lead Golem id=3254 rarity=U [/card] [card] primitive=Leering Gargoyle id=3542 rarity=R [/card] [card] primitive=Lightning Reflexes id=3457 rarity=C [/card] [card] primitive=Lion's Eye Diamond id=3255 rarity=R [/card] [card] primitive=Locust Swarm id=3395 rarity=U [/card] [card] primitive=Lure of Prey id=3396 rarity=R [/card] [card] primitive=Malignant Growth id=3543 rarity=R [/card] [card] primitive=Mana Prism id=3256 rarity=U [/card] [card] primitive=Mangara's Blessing id=3500 rarity=U [/card] [card] primitive=Mangara's Equity id=3501 rarity=U [/card] [card] primitive=Mangara's Tome id=3257 rarity=R [/card] [card] primitive=Marble Diamond id=3258 rarity=U [/card] [card] primitive=Maro id=3397 rarity=R [/card] [card] primitive=Meddle id=3344 rarity=U [/card] [card] primitive=Melesse Spirit id=3502 rarity=U [/card] [card] primitive=Memory Lapse id=3345 rarity=C [/card] [card] primitive=Merfolk Raiders id=3346 rarity=C [/card] [card] primitive=Merfolk Seer id=3347 rarity=C [/card] [card] primitive=Mind Bend id=3348 rarity=U [/card] [card] primitive=Mind Harness id=3349 rarity=U [/card] [card] primitive=Mindbender Spores id=3398 rarity=R [/card] [card] primitive=Mire Shade id=3300 rarity=U [/card] [card] primitive=Misers' Cage id=3259 rarity=R [/card] [card] primitive=Mist Dragon id=3350 rarity=R [/card] [card] primitive=Moss Diamond id=3260 rarity=U [/card] [card] primitive=Mountain id=3580 rarity=L [/card] [card] primitive=Mountain id=3579 rarity=L [/card] [card] primitive=Mountain id=3578 rarity=L [/card] [card] primitive=Mountain id=3577 rarity=L [/card] [card] primitive=Mountain Valley id=3574 rarity=U [/card] [card] primitive=Mtenda Griffin id=3503 rarity=U [/card] [card] primitive=Mtenda Herder id=3504 rarity=C [/card] [card] primitive=Mtenda Lion id=3399 rarity=C [/card] [card] primitive=Mystical Tutor id=3351 rarity=U [/card] [card] primitive=Natural Balance id=3400 rarity=R [/card] [card] primitive=Nettletooth Djinn id=3401 rarity=U [/card] [card] primitive=Noble Elephant id=3505 rarity=C [/card] [card] primitive=Nocturnal Raid id=3301 rarity=U [/card] [card] primitive=Null Chamber id=3506 rarity=R [/card] [card] primitive=Pacifism id=3507 rarity=C [/card] [card] primitive=Painful Memories id=3302 rarity=U [/card] [card] primitive=Patagia Golem id=3261 rarity=U [/card] [card] primitive=Paupers' Cage id=3262 rarity=R [/card] [card] primitive=Pearl Dragon id=3508 rarity=R [/card] [card] primitive=Phyrexian Dreadnought id=3263 rarity=R [/card] [card] primitive=Phyrexian Purge id=3544 rarity=R [/card] [card] primitive=Phyrexian Tribute id=3303 rarity=R [/card] [card] primitive=Phyrexian Vault id=3264 rarity=U [/card] [card] primitive=Plains id=3588 rarity=L [/card] [card] primitive=Plains id=3587 rarity=L [/card] [card] primitive=Plains id=3586 rarity=L [/card] [card] primitive=Plains id=3585 rarity=L [/card] [card] primitive=Political Trickery id=3352 rarity=R [/card] [card] primitive=Polymorph id=3353 rarity=R [/card] [card] primitive=Power Sink id=3354 rarity=C [/card] [card] primitive=Preferred Selection id=3402 rarity=R [/card] [card] primitive=Prismatic Boon id=3545 rarity=U [/card] [card] primitive=Prismatic Circle id=3509 rarity=C [/card] [card] primitive=Prismatic Lace id=3355 rarity=R [/card] [card] primitive=Psychic Transfer id=3356 rarity=R [/card] [card] primitive=Purgatory id=3546 rarity=R [/card] [card] primitive=Purraj of Urborg id=3304 rarity=R [/card] [card] primitive=Pyric Salamander id=3458 rarity=C [/card] [card] primitive=Quirion Elves id=3403 rarity=C [/card] [card] primitive=Radiant Essence id=3547 rarity=U [/card] [card] primitive=Raging Spirit id=3459 rarity=C [/card] [card] primitive=Rampant Growth id=3404 rarity=C [/card] [card] primitive=Rashida Scalebane id=3510 rarity=R [/card] [card] primitive=Ravenous Vampire id=3305 rarity=U [/card] [card] primitive=Ray of Command id=3357 rarity=C [/card] [card] primitive=Razor Pendulum id=3265 rarity=R [/card] [card] primitive=Reality Ripple id=3358 rarity=C [/card] [card] primitive=Reckless Embermage id=3460 rarity=R [/card] [card] primitive=Reflect Damage id=3548 rarity=R [/card] [card] primitive=Regeneration id=3405 rarity=C [/card] [card] primitive=Reign of Chaos id=3461 rarity=U [/card] [card] primitive=Reign of Terror id=3306 rarity=U [/card] [card] primitive=Reparations id=3549 rarity=R [/card] [card] primitive=Restless Dead id=3307 rarity=C [/card] [card] primitive=Ritual of Steel id=3511 rarity=C [/card] [card] primitive=Rock Basilisk id=3550 rarity=R [/card] [card] primitive=Rocky Tar Pit id=3575 rarity=U [/card] [card] primitive=Roots of Life id=3406 rarity=U [/card] [card] primitive=Sabertooth Cobra id=3407 rarity=C [/card] [card] primitive=Sacred Mesa id=3512 rarity=R [/card] [card] primitive=Sand Golem id=3266 rarity=U [/card] [card] primitive=Sandbar Crocodile id=3359 rarity=C [/card] [card] primitive=Sandstorm id=3408 rarity=C [/card] [card] primitive=Sapphire Charm id=3360 rarity=C [/card] [card] primitive=Savage Twister id=3551 rarity=U [/card] [card] primitive=Sawback Manticore id=3552 rarity=R [/card] [card] primitive=Sea Scryer id=3361 rarity=C [/card] [card] primitive=Sealed Fate id=3553 rarity=U [/card] [card] primitive=Searing Spear Askari id=3462 rarity=C [/card] [card] primitive=Seedling Charm id=3409 rarity=C [/card] [card] primitive=Seeds of Innocence id=3410 rarity=R [/card] [card] primitive=Serene Heart id=3411 rarity=C [/card] [card] primitive=Sewer Rats id=3308 rarity=C [/card] [card] primitive=Shadow Guildmage id=3309 rarity=C [/card] [card] primitive=Shadowbane id=3513 rarity=U [/card] [card] primitive=Shallow Grave id=3310 rarity=R [/card] [card] primitive=Shaper Guildmage id=3362 rarity=C [/card] [card] primitive=Shauku, Endbringer id=3311 rarity=R [/card] [card] primitive=Shauku's Minion id=3554 rarity=U [/card] [card] primitive=Shimmer id=3363 rarity=R [/card] [card] primitive=Sidar Jabari id=3514 rarity=R [/card] [card] primitive=Sirocco id=3463 rarity=U [/card] [card] primitive=Skulking Ghost id=3312 rarity=C [/card] [card] primitive=Sky Diamond id=3267 rarity=U [/card] [card] primitive=Soar id=3364 rarity=C [/card] [card] primitive=Soul Echo id=3515 rarity=R [/card] [card] primitive=Soul Rend id=3313 rarity=U [/card] [card] primitive=Soulshriek id=3314 rarity=C [/card] [card] primitive=Spatial Binding id=3555 rarity=U [/card] [card] primitive=Spectral Guardian id=3516 rarity=R [/card] [card] primitive=Spirit of the Night id=3315 rarity=R [/card] [card] primitive=Spitting Earth id=3464 rarity=C [/card] [card] primitive=Stalking Tiger id=3412 rarity=C [/card] [card] primitive=Stone Rain id=3465 rarity=C [/card] [card] primitive=Stupor id=3316 rarity=U [/card] [card] primitive=Subterranean Spirit id=3466 rarity=R [/card] [card] primitive=Sunweb id=3517 rarity=R [/card] [card] primitive=Superior Numbers id=3413 rarity=U [/card] [card] primitive=Suq'Ata Firewalker id=3365 rarity=U [/card] [card] primitive=Swamp id=3565 rarity=L [/card] [card] primitive=Swamp id=3564 rarity=L [/card] [card] primitive=Swamp id=3563 rarity=L [/card] [card] primitive=Swamp id=3562 rarity=L [/card] [card] primitive=Tainted Specter id=3317 rarity=R [/card] [card] primitive=Talruum Minotaur id=3467 rarity=C [/card] [card] primitive=Taniwha id=3366 rarity=R [/card] [card] primitive=Teeka's Dragon id=3268 rarity=R [/card] [card] primitive=Teferi's Curse id=3367 rarity=C [/card] [card] primitive=Teferi's Drake id=3368 rarity=C [/card] [card] primitive=Teferi's Imp id=3369 rarity=R [/card] [card] primitive=Teferi's Isle id=3576 rarity=R [/card] [card] primitive=Telim'Tor id=3468 rarity=R [/card] [card] primitive=Telim'Tor's Darts id=3269 rarity=U [/card] [card] primitive=Telim'Tor's Edict id=3469 rarity=R [/card] [card] primitive=Teremko Griffin id=3518 rarity=C [/card] [card] primitive=Thirst id=3370 rarity=C [/card] [card] primitive=Tidal Wave id=3371 rarity=U [/card] [card] primitive=Tombstone Stairwell id=3318 rarity=R [/card] [card] primitive=Torrent of Lava id=3470 rarity=R [/card] [card] primitive=Tranquil Domain id=3414 rarity=C [/card] [card] primitive=Tropical Storm id=3415 rarity=U [/card] [card] primitive=Uktabi Faerie id=3416 rarity=C [/card] [card] primitive=Uktabi Wildcats id=3417 rarity=R [/card] [card] primitive=Unerring Sling id=3270 rarity=U [/card] [card] primitive=Unfulfilled Desires id=3556 rarity=R [/card] [card] primitive=Unseen Walker id=3418 rarity=U [/card] [card] primitive=Unyaro Bee Sting id=3419 rarity=U [/card] [card] primitive=Unyaro Griffin id=3519 rarity=U [/card] [card] primitive=Urborg Panther id=3319 rarity=C [/card] [card] primitive=Vaporous Djinn id=3372 rarity=U [/card] [card] primitive=Ventifact Bottle id=3271 rarity=R [/card] [card] primitive=Viashino Warrior id=3471 rarity=C [/card] [card] primitive=Vigilant Martyr id=3520 rarity=U [/card] [card] primitive=Village Elder id=3420 rarity=C [/card] [card] primitive=Vitalizing Cascade id=3557 rarity=U [/card] [card] primitive=Volcanic Dragon id=3472 rarity=R [/card] [card] primitive=Volcanic Geyser id=3473 rarity=U [/card] [card] primitive=Waiting in the Weeds id=3421 rarity=R [/card] [card] primitive=Wall of Corpses id=3320 rarity=C [/card] [card] primitive=Wall of Resistance id=3521 rarity=C [/card] [card] primitive=Wall of Roots id=3422 rarity=C [/card] [card] primitive=Ward of Lights id=3522 rarity=C [/card] [card] primitive=Warping Wurm id=3558 rarity=R [/card] [card] primitive=Wave Elemental id=3373 rarity=U [/card] [card] primitive=Wellspring id=3559 rarity=R [/card] [card] primitive=Wild Elephant id=3423 rarity=C [/card] [card] primitive=Wildfire Emissary id=3474 rarity=U [/card] [card] primitive=Windreaper Falcon id=3560 rarity=U [/card] [card] primitive=Withering Boon id=3321 rarity=U [/card] [card] primitive=Worldly Tutor id=3424 rarity=U [/card] [card] primitive=Yare id=3523 rarity=R [/card] [card] primitive=Zebra Unicorn id=3561 rarity=U [/card] [card] primitive=Zhalfirin Commander id=3524 rarity=U [/card] [card] primitive=Zhalfirin Knight id=3525 rarity=C [/card] [card] primitive=Zirilan of the Claw id=3475 rarity=R [/card] [card] primitive=Zombie Mob id=3322 rarity=U [/card] [card] primitive=Zuberi, Golden Feather id=3526 rarity=R [/card] [meta] author=Wagic Team year=2008 block=Morning [/meta] [card] primitive=Ambassador Oak id=152998 rarity=C [/card] [card] primitive=Auntie's Snitch id=153280 rarity=R [/card] [card] primitive=Ballyrush Banneret id=152623 rarity=C [/card] [card] primitive=Battletide Alchemist id=153451 rarity=R [/card] [card] primitive=Bitterblossom id=152648 rarity=R [/card] [card] primitive=Blightsoil Druid id=152705 rarity=C [/card] [card] primitive=Boldwyr Heavyweights id=153137 rarity=R [/card] [card] primitive=Boldwyr Intimidator id=152974 rarity=U [/card] [card] primitive=Borderland Behemoth id=153102 rarity=R [/card] [card] primitive=Bosk Banneret id=152557 rarity=C [/card] [card] primitive=Bramblewood Paragon id=153139 rarity=U [/card] [card] primitive=Brighthearth Banneret id=152651 rarity=C [/card] [card] primitive=Burrenton Bombardier id=152694 rarity=C [/card] [card] primitive=Burrenton Shield-Bearers id=152668 rarity=C [/card] [card] primitive=Cenn's Tactician id=152878 rarity=U [/card] [card] primitive=Chameleon Colossus id=153450 rarity=R [/card] [card] primitive=Changeling Sentinel id=143230 rarity=C [/card] [card] primitive=Cloak and Dagger id=152604 rarity=U [/card] [card] primitive=Coordinated Barrage id=153151 rarity=C [/card] [card] primitive=Countryside Crusher id=152980 rarity=R [/card] [card] primitive=Cream of the Crop id=157423 rarity=R [/card] [card] primitive=Daily Regimen id=152838 rarity=U [/card] [card] primitive=Declaration of Naught id=153169 rarity=R [/card] [card] primitive=Deglamer id=154160 rarity=C [/card] [card] primitive=Dewdrop Spy id=152828 rarity=C [/card] [card] primitive=Disperse id=152727 rarity=C [/card] [card] primitive=Distant Melody id=153133 rarity=C [/card] [card] primitive=Diviner's Wand id=154163 rarity=U [/card] [card] primitive=Door of Destinies id=152526 rarity=R [/card] [card] primitive=Earthbrawn id=152710 rarity=C [/card] [card] primitive=Earwig Squad id=153135 rarity=R [/card] [card] primitive=Elvish Warrior id=153003 rarity=C [/card] [card] primitive=Everbark Shaman id=152968 rarity=C [/card] [card] primitive=Fencer Clique id=157424 rarity=C [/card] [card] primitive=Fendeep Summoner id=152607 rarity=R [/card] [card] primitive=Fertilid id=152926 rarity=C [/card] [card] primitive=Festercreep id=152944 rarity=C [/card] [card] primitive=Feudkiller's Verdict id=152649 rarity=R [/card] [card] primitive=Final-Sting Faerie id=152641 rarity=C [/card] [card] primitive=Fire Juggler id=152534 rarity=C [/card] [card] primitive=Floodchaser id=152830 rarity=C [/card] [card] primitive=Forfend id=157431 rarity=C [/card] [card] primitive=Frogtosser Banneret id=152587 rarity=C [/card] [card] primitive=Game-Trail Changeling id=143253 rarity=C [/card] [card] primitive=Gilt-Leaf Archdruid id=153453 rarity=R [/card] [card] primitive=Graceful Reprieve id=153138 rarity=U [/card] [card] primitive=Greatbow Doyen id=153163 rarity=R [/card] [card] primitive=Grimoire Thief id=152870 rarity=R [/card] [card] primitive=Heritage Druid id=152556 rarity=U [/card] [card] primitive=Hostile Realm id=152555 rarity=C [/card] [card] primitive=Hunting Triad id=152963 rarity=U [/card] [card] primitive=Idyllic Tutor id=152938 rarity=R [/card] [card] primitive=Indomitable Ancients id=152967 rarity=R [/card] [card] primitive=Ink Dissolver id=152736 rarity=C [/card] [card] primitive=Inspired Sprite id=152826 rarity=U [/card] [card] primitive=Kindled Fury id=152563 rarity=C [/card] [card] primitive=Kinsbaile Borderguard id=152977 rarity=R [/card] [card] primitive=Kinsbaile Cavalier id=153279 rarity=R [/card] [card] primitive=Kithkin Zephyrnaut id=152858 rarity=C [/card] [card] primitive=Knowledge Exploitation id=152664 rarity=R [/card] [card] primitive=Latchkey Faerie id=153122 rarity=C [/card] [card] primitive=Leaf-Crowned Elder id=152682 rarity=R [/card] [card] primitive=Lightning Crafter id=152893 rarity=R [/card] [card] primitive=Luminescent Rain id=153147 rarity=C [/card] [card] primitive=Lunk Errant id=152581 rarity=C [/card] [card] primitive=Lys Alana Bowmaster id=153462 rarity=C [/card] [card] primitive=Maralen of the Mornsong id=152546 rarity=R [/card] [card] primitive=Meadowboon id=157432 rarity=U [/card] [card] primitive=Merrow Witsniper id=152699 rarity=C [/card] [card] primitive=Mind Shatter id=157422 rarity=R [/card] [card] primitive=Mind Spring id=152628 rarity=R [/card] [card] primitive=Moonglove Changeling id=143218 rarity=C [/card] [card] primitive=Morsel Theft id=152903 rarity=C [/card] [card] primitive=Mosquito Guard id=152585 rarity=C [/card] [card] primitive=Mothdust Changeling id=143333 rarity=C [/card] [card] primitive=Mudbutton Clanger id=152876 rarity=C [/card] [card] primitive=Murmuring Bosk id=153467 rarity=R [/card] [card] primitive=Mutavault id=152724 rarity=R [/card] [card] primitive=Negate id=152570 rarity=C [/card] [card] primitive=Nevermaker id=152934 rarity=U [/card] [card] primitive=Nightshade Schemers id=153001 rarity=U [/card] [card] primitive=Noggin Whack id=152844 rarity=U [/card] [card] primitive=Notorious Throng id=152579 rarity=R [/card] [card] primitive=Obsidian Battle-Axe id=154164 rarity=U [/card] [card] primitive=Offalsnout id=152571 rarity=U [/card] [card] primitive=Oona's Blackguard id=153099 rarity=U [/card] [card] primitive=Orchard Warden id=152991 rarity=U [/card] [card] primitive=Order of the Golden Cricket id=153463 rarity=C [/card] [card] primitive=Pack's Disdain id=153165 rarity=C [/card] [card] primitive=Preeminent Captain id=152595 rarity=R [/card] [card] primitive=Prickly Boggart id=152718 rarity=C [/card] [card] primitive=Primal Beyond id=153464 rarity=R [/card] [card] primitive=Pulling Teeth id=152667 rarity=C [/card] [card] primitive=Pyroclast Consul id=153007 rarity=U [/card] [card] primitive=Rage Forger id=153104 rarity=U [/card] [card] primitive=Reach of Branches id=154162 rarity=R [/card] [card] primitive=Recross the Paths id=152874 rarity=U [/card] [card] primitive=Redeem the Lost id=152616 rarity=U [/card] [card] primitive=Reins of the Vinesteed id=152625 rarity=C [/card] [card] primitive=Release the Ants id=152619 rarity=U [/card] [card] primitive=Research the Deep id=152618 rarity=U [/card] [card] primitive=Reveillark id=152716 rarity=R [/card] [card] primitive=Revive the Fallen id=152836 rarity=U [/card] [card] primitive=Rhys the Exiled id=152643 rarity=R [/card] [card] primitive=Rivals' Duel id=152586 rarity=U [/card] [card] primitive=Roar of the Crowd id=153158 rarity=C [/card] [card] primitive=Rustic Clachan id=153460 rarity=R [/card] [card] primitive=Sage of Fables id=152871 rarity=U [/card] [card] primitive=Sage's Dousing id=152988 rarity=U [/card] [card] primitive=Scapeshift id=146593 rarity=R [/card] [card] primitive=Scarblade Elite id=153278 rarity=R [/card] [card] primitive=Seething Pathblazer id=153101 rarity=C [/card] [card] primitive=Sensation Gorger id=152539 rarity=R [/card] [card] primitive=Shard Volley id=152837 rarity=C [/card] [card] primitive=Shared Animosity id=157433 rarity=R [/card] [card] primitive=Shinewend id=152659 rarity=C [/card] [card] primitive=Sigil Tracer id=152590 rarity=R [/card] [card] primitive=Slithermuse id=157428 rarity=R [/card] [card] primitive=Spitebellows id=152887 rarity=U [/card] [card] primitive=Squeaking Pie Grubfellows id=152847 rarity=C [/card] [card] primitive=Stenchskipper id=153126 rarity=R [/card] [card] primitive=Stingmoggie id=152704 rarity=C [/card] [card] primitive=Stinkdrinker Bandit id=152917 rarity=U [/card] [card] primitive=Stomping Slabs id=157421 rarity=U [/card] [card] primitive=Stonehewer Giant id=152588 rarity=R [/card] [card] primitive=Stonybrook Banneret id=152652 rarity=C [/card] [card] primitive=Stonybrook Schoolmaster id=153166 rarity=C [/card] [card] primitive=Stream of Unconsciousness id=152720 rarity=C [/card] [card] primitive=Sunflare Shaman id=153155 rarity=C [/card] [card] primitive=Supreme Exemplar id=152533 rarity=R [/card] [card] primitive=Swell of Courage id=152729 rarity=U [/card] [card] primitive=Taurean Mauler id=153452 rarity=R [/card] [card] primitive=Thieves' Fortune id=152815 rarity=U [/card] [card] primitive=Thornbite Staff id=152904 rarity=U [/card] [card] primitive=Titan's Revenge id=152552 rarity=R [/card] [card] primitive=Unstoppable Ash id=152937 rarity=R [/card] [card] primitive=Vendilion Clique id=152549 rarity=R [/card] [card] primitive=Vengeful Firebrand id=153153 rarity=R [/card] [card] primitive=Veteran's Armaments id=153012 rarity=U [/card] [card] primitive=Violet Pall id=157426 rarity=C [/card] [card] primitive=Walker of the Grove id=152553 rarity=U [/card] [card] primitive=Wandering Graybeard id=152672 rarity=U [/card] [card] primitive=Warren Weirding id=152732 rarity=U [/card] [card] primitive=War-Spike Changeling id=143199 rarity=C [/card] [card] primitive=Waterspout Weavers id=152656 rarity=U [/card] [card] primitive=Weed-Pruner Poplar id=152741 rarity=C [/card] [card] primitive=Weight of Conscience id=152737 rarity=C [/card] [card] primitive=Weirding Shaman id=153011 rarity=R [/card] [card] primitive=Winnower Patrol id=152669 rarity=C [/card] [card] primitive=Wolf-Skull Shaman id=152728 rarity=U [/card] [meta] author=Wagic Team year=2003 block=Mirror [/meta] [card] primitive=AEther Spellbomb id=48113 rarity=C [/card] [card] primitive=Alpha Myr id=49045 rarity=C [/card] [card] primitive=Altar of Shadows id=48156 rarity=R [/card] [card] primitive=Altar's Light id=48383 rarity=U [/card] [card] primitive=Ancient Den id=46063 rarity=C [/card] [card] primitive=Annul id=45976 rarity=C [/card] [card] primitive=Arc-Slogger id=48436 rarity=R [/card] [card] primitive=Arrest id=48432 rarity=C [/card] [card] primitive=Assert Authority id=49062 rarity=U [/card] [card] primitive=Atog id=46106 rarity=U [/card] [card] primitive=Auriok Bladewarden id=48433 rarity=U [/card] [card] primitive=Auriok Steelshaper id=46081 rarity=R [/card] [card] primitive=Auriok Transfixer id=45963 rarity=C [/card] [card] primitive=Awe Strike id=48074 rarity=C [/card] [card] primitive=Banshee's Blade id=48194 rarity=U [/card] [card] primitive=Barter in Blood id=48591 rarity=U [/card] [card] primitive=Battlegrowth id=48116 rarity=C [/card] [card] primitive=Betrayal of Flesh id=48588 rarity=U [/card] [card] primitive=Blinding Beam id=48099 rarity=C [/card] [card] primitive=Blinkmoth Urn id=46714 rarity=R [/card] [card] primitive=Blinkmoth Well id=48916 rarity=U [/card] [card] primitive=Bloodscent id=48597 rarity=U [/card] [card] primitive=Bonesplitter id=47442 rarity=C [/card] [card] primitive=Bosh, Iron Golem id=48581 rarity=R [/card] [card] primitive=Bottle Gnomes id=46017 rarity=U [/card] [card] primitive=Broodstar id=46556 rarity=R [/card] [card] primitive=Brown Ouphe id=46010 rarity=U [/card] [card] primitive=Cathodion id=48195 rarity=U [/card] [card] primitive=Chalice of the Void id=48326 rarity=R [/card] [card] primitive=Chimney Imp id=45985 rarity=C [/card] [card] primitive=Chromatic Sphere id=46046 rarity=C [/card] [card] primitive=Chrome Mox id=47446 rarity=R [/card] [card] primitive=Clockwork Beetle id=48119 rarity=C [/card] [card] primitive=Clockwork Condor id=46124 rarity=C [/card] [card] primitive=Clockwork Dragon id=46704 rarity=R [/card] [card] primitive=Clockwork Vorrac id=46123 rarity=U [/card] [card] primitive=Cloudpost id=49050 rarity=C [/card] [card] primitive=Cobalt Golem id=48053 rarity=C [/card] [card] primitive=Confusion in the Ranks id=49528 rarity=R [/card] [card] primitive=Consume Spirit id=45987 rarity=C [/card] [card] primitive=Contaminated Bond id=49444 rarity=C [/card] [card] primitive=Copper Myr id=46056 rarity=C [/card] [card] primitive=Copperhoof Vorrac id=48603 rarity=R [/card] [card] primitive=Creeping Mold id=49108 rarity=U [/card] [card] primitive=Crystal Shard id=46035 rarity=U [/card] [card] primitive=Culling Scales id=47445 rarity=R [/card] [card] primitive=Damping Matrix id=46727 rarity=R [/card] [card] primitive=Dead-Iron Sledge id=48139 rarity=U [/card] [card] primitive=Deconstruct id=49060 rarity=C [/card] [card] primitive=Detonate id=46110 rarity=U [/card] [card] primitive=Disarm id=46084 rarity=C [/card] [card] primitive=Disciple of the Vault id=49090 rarity=C [/card] [card] primitive=Domineer id=48571 rarity=U [/card] [card] primitive=Dragon Blood id=48325 rarity=U [/card] [card] primitive=Dream's Grip id=48159 rarity=C [/card] [card] primitive=Dross Harvester id=50537 rarity=R [/card] [card] primitive=Dross Prowler id=48570 rarity=C [/card] [card] primitive=Dross Scorpion id=46434 rarity=C [/card] [card] primitive=Duplicant id=49439 rarity=R [/card] [card] primitive=Duskworker id=46014 rarity=U [/card] [card] primitive=Electrostatic Bolt id=49101 rarity=C [/card] [card] primitive=Elf Replica id=46057 rarity=C [/card] [card] primitive=Empyrial Plate id=49430 rarity=R [/card] [card] primitive=Extraplanar Lens id=49440 rarity=R [/card] [card] primitive=Fabricate id=48568 rarity=U [/card] [card] primitive=Fangren Hunter id=46115 rarity=C [/card] [card] primitive=Farsight Mask id=46135 rarity=U [/card] [card] primitive=Fatespinner id=45970 rarity=R [/card] [card] primitive=Fiery Gambit id=48073 rarity=R [/card] [card] primitive=Fireshrieker id=48203 rarity=U [/card] [card] primitive=Fists of the Anvil id=48377 rarity=C [/card] [card] primitive=Flayed Nim id=46094 rarity=U [/card] [card] primitive=Forest id=48421 rarity=L [/card] [card] primitive=Forest id=48422 rarity=L [/card] [card] primitive=Forest id=48423 rarity=L [/card] [card] primitive=Forest id=48424 rarity=L [/card] [card] primitive=Forge Armor id=46577 rarity=U [/card] [card] primitive=Fractured Loyalty id=48390 rarity=U [/card] [card] primitive=Frogmite id=49429 rarity=C [/card] [card] primitive=Galvanic Key id=48399 rarity=C [/card] [card] primitive=Gate to the AEther id=46721 rarity=R [/card] [card] primitive=Gilded Lotus id=48189 rarity=R [/card] [card] primitive=Glimmervoid id=48132 rarity=R [/card] [card] primitive=Glissa Sunseeker id=48386 rarity=R [/card] [card] primitive=Goblin Charbelcher id=49771 rarity=R [/card] [card] primitive=Goblin Dirigible id=48077 rarity=U [/card] [card] primitive=Goblin Replica id=46049 rarity=C [/card] [card] primitive=Goblin Striker id=48592 rarity=C [/card] [card] primitive=Goblin War Wagon id=46044 rarity=C [/card] [card] primitive=Gold Myr id=46024 rarity=C [/card] [card] primitive=Golem-Skin Gauntlets id=46061 rarity=U [/card] [card] primitive=Grab the Reins id=49435 rarity=U [/card] [card] primitive=Granite Shard id=46051 rarity=U [/card] [card] primitive=Great Furnace id=46066 rarity=C [/card] [card] primitive=Grid Monitor id=48178 rarity=R [/card] [card] primitive=Grim Reminder id=49081 rarity=R [/card] [card] primitive=Groffskithur id=48600 rarity=C [/card] [card] primitive=Heartwood Shard id=46059 rarity=U [/card] [card] primitive=Hematite Golem id=48055 rarity=C [/card] [card] primitive=Hum of the Radix id=48082 rarity=R [/card] [card] primitive=Icy Manipulator id=46728 rarity=U [/card] [card] primitive=Incite War id=48138 rarity=C [/card] [card] primitive=Inertia Bubble id=49443 rarity=C [/card] [card] primitive=Iron Myr id=46048 rarity=C [/card] [card] primitive=Irradiate id=48585 rarity=C [/card] [card] primitive=Island id=48410 rarity=L [/card] [card] primitive=Island id=48411 rarity=L [/card] [card] primitive=Island id=48412 rarity=L [/card] [card] primitive=Island id=48413 rarity=L [/card] [card] primitive=Isochron Scepter id=46741 rarity=U [/card] [card] primitive=Jinxed Choker id=46760 rarity=R [/card] [card] primitive=Journey of Discovery id=49437 rarity=C [/card] [card] primitive=Krark-Clan Grunt id=45992 rarity=C [/card] [card] primitive=Krark-Clan Shaman id=45994 rarity=C [/card] [card] primitive=Krark's Thumb id=48923 rarity=R [/card] [card] primitive=Leaden Myr id=46040 rarity=C [/card] [card] primitive=Leonin Abunas id=46550 rarity=R [/card] [card] primitive=Leonin Bladetrap id=48378 rarity=U [/card] [card] primitive=Leonin Den-Guard id=45958 rarity=C [/card] [card] primitive=Leonin Elder id=46072 rarity=C [/card] [card] primitive=Leonin Scimitar id=46029 rarity=C [/card] [card] primitive=Leonin Skyhunter id=45960 rarity=U [/card] [card] primitive=Leonin Sun Standard id=49768 rarity=R [/card] [card] primitive=Leveler id=46708 rarity=R [/card] [card] primitive=Liar's Pendulum id=46733 rarity=R [/card] [card] primitive=Lifespark Spellbomb id=48108 rarity=C [/card] [card] primitive=Lightning Coils id=46109 rarity=R [/card] [card] primitive=Lightning Greaves id=46021 rarity=U [/card] [card] primitive=Living Hive id=46694 rarity=R [/card] [card] primitive=Lodestone Myr id=46128 rarity=R [/card] [card] primitive=Looming Hoverguard id=48114 rarity=U [/card] [card] primitive=Loxodon Mender id=46071 rarity=C [/card] [card] primitive=Loxodon Peacekeeper id=48180 rarity=R [/card] [card] primitive=Loxodon Punisher id=46105 rarity=R [/card] [card] primitive=Loxodon Warhammer id=49759 rarity=U [/card] [card] primitive=Lumengrid Augur id=47791 rarity=R [/card] [card] primitive=Lumengrid Sentinel id=45972 rarity=U [/card] [card] primitive=Lumengrid Warden id=48438 rarity=C [/card] [card] primitive=Luminous Angel id=46546 rarity=R [/card] [card] primitive=Malachite Golem id=48056 rarity=C [/card] [card] primitive=March of the Machines id=46699 rarity=R [/card] [card] primitive=Mask of Memory id=46153 rarity=U [/card] [card] primitive=Mass Hysteria id=48191 rarity=R [/card] [card] primitive=Megatog id=46579 rarity=R [/card] [card] primitive=Mesmeric Orb id=30008 rarity=R [/card] [card] primitive=Mind's Eye id=48919 rarity=R [/card] [card] primitive=Mindslaver id=46724 rarity=R [/card] [card] primitive=Mindstorm Crown id=46715 rarity=U [/card] [card] primitive=Mirror Golem id=48210 rarity=U [/card] [card] primitive=Molder Slug id=48083 rarity=R [/card] [card] primitive=Molten Rain id=46000 rarity=C [/card] [card] primitive=Moriok Scavenger id=45965 rarity=C [/card] [card] primitive=Mountain id=48417 rarity=L [/card] [card] primitive=Mountain id=48418 rarity=L [/card] [card] primitive=Mountain id=48419 rarity=L [/card] [card] primitive=Mountain id=48420 rarity=L [/card] [card] primitive=Mourner's Shield id=50538 rarity=U [/card] [card] primitive=Myr Adapter id=46013 rarity=C [/card] [card] primitive=Myr Enforcer id=46015 rarity=C [/card] [card] primitive=Myr Incubator id=47450 rarity=R [/card] [card] primitive=Myr Mindservant id=48925 rarity=U [/card] [card] primitive=Myr Prototype id=49046 rarity=U [/card] [card] primitive=Myr Retriever id=46126 rarity=U [/card] [card] primitive=Necrogen Mists id=48589 rarity=R [/card] [card] primitive=Necrogen Spellbomb id=46055 rarity=C [/card] [card] primitive=Needlebug id=48930 rarity=U [/card] [card] primitive=Neurok Familiar id=46082 rarity=C [/card] [card] primitive=Neurok Hoversail id=46037 rarity=C [/card] [card] primitive=Neurok Spy id=45974 rarity=C [/card] [card] primitive=Nightmare Lash id=49770 rarity=R [/card] [card] primitive=Nim Devourer id=46090 rarity=R [/card] [card] primitive=Nim Lasher id=12394 rarity=C [/card] [card] primitive=Nim Replica id=46041 rarity=C [/card] [card] primitive=Nim Shambler id=48126 rarity=U [/card] [card] primitive=Nim Shrieker id=48584 rarity=C [/card] [card] primitive=Nuisance Engine id=50104 rarity=U [/card] [card] primitive=Oblivion Stone id=34901 rarity=R [/card] [card] primitive=Ogre Leadfoot id=45993 rarity=C [/card] [card] primitive=Omega Myr id=48605 rarity=C [/card] [card] primitive=One Dozen Eyes id=48385 rarity=U [/card] [card] primitive=Beast id=-4838511 rarity=T [/card] [card] primitive=Insect id=-4838512 rarity=T [/card] [card] primitive=Ornithopter id=46016 rarity=U [/card] [card] primitive=Override id=46089 rarity=C [/card] [card] primitive=Pearl Shard id=46027 rarity=U [/card] [card] primitive=Pentavus id=46703 rarity=R [/card] [card] primitive=Pewter Golem id=48054 rarity=C [/card] [card] primitive=Plains id=48406 rarity=L [/card] [card] primitive=Plains id=48407 rarity=L [/card] [card] primitive=Plains id=48408 rarity=L [/card] [card] primitive=Plains id=48409 rarity=L [/card] [card] primitive=Plated Slagwurm id=47781 rarity=R [/card] [card] primitive=Platinum Angel id=48580 rarity=R [/card] [card] primitive=Power Conduit id=49047 rarity=U [/card] [card] primitive=Predator's Strike id=48595 rarity=C [/card] [card] primitive=Promise of Power id=48096 rarity=R [/card] [card] primitive=Proteus Staff id=49769 rarity=R [/card] [card] primitive=Psychic Membrane id=48167 rarity=U [/card] [card] primitive=Psychogenic Probe id=46582 rarity=R [/card] [card] primitive=Pyrite Spellbomb id=48110 rarity=C [/card] [card] primitive=Quicksilver Elemental id=46559 rarity=R [/card] [card] primitive=Quicksilver Fountain id=49772 rarity=R [/card] [card] primitive=Raise the Alarm id=48103 rarity=C [/card] [card] primitive=Razor Barrier id=47935 rarity=C [/card] [card] primitive=Regress id=49061 rarity=C [/card] [card] primitive=Reiver Demon id=48427 rarity=R [/card] [card] primitive=Relic Bane id=48329 rarity=U [/card] [card] primitive=Roar of the Kha id=48092 rarity=U [/card] [card] primitive=Rule of Law id=48112 rarity=R [/card] [card] primitive=Rust Elemental id=48174 rarity=U [/card] [card] primitive=Rustmouth Ogre id=46118 rarity=U [/card] [card] primitive=Rustspore Ram id=46138 rarity=U [/card] [card] primitive=Scale of Chiss-Goria id=48400 rarity=C [/card] [card] primitive=Scrabbling Claws id=49763 rarity=U [/card] [card] primitive=Sculpting Steel id=46720 rarity=R [/card] [card] primitive=Scythe of the Wretched id=49048 rarity=R [/card] [card] primitive=Seat of the Synod id=46064 rarity=C [/card] [card] primitive=Second Sunrise id=49009 rarity=R [/card] [card] primitive=Seething Song id=34945 rarity=C [/card] [card] primitive=Serum Tank id=46156 rarity=U [/card] [card] primitive=Shared Fate id=49764 rarity=R [/card] [card] primitive=Shatter id=45999 rarity=C [/card] [card] primitive=Shrapnel Blast id=49835 rarity=U [/card] [card] primitive=Silver Myr id=46032 rarity=C [/card] [card] primitive=Skeleton Shard id=49774 rarity=U [/card] [card] primitive=Skyhunter Cub id=48046 rarity=C [/card] [card] primitive=Skyhunter Patrol id=48431 rarity=C [/card] [card] primitive=Slagwurm Armor id=46028 rarity=C [/card] [card] primitive=Slith Ascendant id=46069 rarity=U [/card] [card] primitive=Slith Bloodletter id=46091 rarity=U [/card] [card] primitive=Slith Firewalker id=46102 rarity=U [/card] [card] primitive=Slith Predator id=46113 rarity=U [/card] [card] primitive=Slith Strider id=46080 rarity=U [/card] [card] primitive=Solar Tide id=48437 rarity=R [/card] [card] primitive=Soldier Replica id=46025 rarity=C [/card] [card] primitive=Solemn Simulacrum id=49434 rarity=R [/card] [card] primitive=Somber Hoverguard id=45973 rarity=C [/card] [card] primitive=Soul Foundry id=46723 rarity=R [/card] [card] primitive=Soul Nova id=48101 rarity=U [/card] [card] primitive=Spellweaver Helix id=48047 rarity=R [/card] [card] primitive=Sphere of Purity id=45968 rarity=C [/card] [card] primitive=Spikeshot Goblin id=46103 rarity=C [/card] [card] primitive=Spoils of the Vault id=46572 rarity=R [/card] [card] primitive=Stalking Stones id=48917 rarity=U [/card] [card] primitive=Steel Wall id=48910 rarity=C [/card] [card] primitive=Sun Droplet id=48931 rarity=U [/card] [card] primitive=Sunbeam Spellbomb id=48214 rarity=C [/card] [card] primitive=Swamp id=48414 rarity=L [/card] [card] primitive=Swamp id=48415 rarity=L [/card] [card] primitive=Swamp id=48416 rarity=L [/card] [card] primitive=Swamp id=48425 rarity=L [/card] [card] primitive=Sword of Kaldra id=48583 rarity=R [/card] [card] primitive=Sylvan Scrying id=49529 rarity=U [/card] [card] primitive=Synod Sanctum id=46719 rarity=U [/card] [card] primitive=Taj-Nar Swordsmith id=46079 rarity=U [/card] [card] primitive=Talisman of Dominance id=39598 rarity=U [/card] [card] primitive=Talisman of Impulse id=39600 rarity=U [/card] [card] primitive=Talisman of Indulgence id=39599 rarity=U [/card] [card] primitive=Talisman of Progress id=39597 rarity=U [/card] [card] primitive=Talisman of Unity id=39601 rarity=U [/card] [card] primitive=Tanglebloom id=48913 rarity=C [/card] [card] primitive=Tangleroot id=49767 rarity=R [/card] [card] primitive=Tel-Jilad Archers id=46004 rarity=C [/card] [card] primitive=Tel-Jilad Chosen id=46003 rarity=C [/card] [card] primitive=Tel-Jilad Exile id=49436 rarity=C [/card] [card] primitive=Tel-Jilad Stylus id=46729 rarity=U [/card] [card] primitive=Tempest of Light id=46075 rarity=U [/card] [card] primitive=Temporal Cascade id=49055 rarity=R [/card] [card] primitive=Terror id=45988 rarity=C [/card] [card] primitive=Thirst for Knowledge id=45978 rarity=U [/card] [card] primitive=Thought Prison id=48915 rarity=U [/card] [card] primitive=Thoughtcast id=46085 rarity=C [/card] [card] primitive=Timesifter id=49053 rarity=R [/card] [card] primitive=Titanium Golem id=48052 rarity=C [/card] [card] primitive=Tooth and Nail id=48122 rarity=R [/card] [card] primitive=Tooth of Chiss-Goria id=48401 rarity=C [/card] [card] primitive=Tower of Champions id=48155 rarity=R [/card] [card] primitive=Tower of Eons id=48914 rarity=R [/card] [card] primitive=Tower of Fortunes id=35464 rarity=R [/card] [card] primitive=Tower of Murmurs id=46730 rarity=R [/card] [card] primitive=Trash for Treasure id=48586 rarity=R [/card] [card] primitive=Tree of Tales id=46067 rarity=C [/card] [card] primitive=Triskelion id=46702 rarity=R [/card] [card] primitive=Troll Ascetic id=49828 rarity=R [/card] [card] primitive=Trolls of Tel-Jilad id=46117 rarity=U [/card] [card] primitive=Turn to Dust id=48594 rarity=C [/card] [card] primitive=Vault of Whispers id=46065 rarity=C [/card] [card] primitive=Vedalken Archmage id=46557 rarity=R [/card] [card] primitive=Vermiculos id=47936 rarity=R [/card] [card] primitive=Viridian Joiner id=46114 rarity=C [/card] [card] primitive=Viridian Longbow id=46018 rarity=C [/card] [card] primitive=Viridian Shaman id=46119 rarity=U [/card] [card] primitive=Vorrac Battlehorns id=46053 rarity=C [/card] [card] primitive=Vulshok Battlegear id=48121 rarity=U [/card] [card] primitive=Vulshok Battlemaster id=48125 rarity=R [/card] [card] primitive=Vulshok Berserker id=5585 rarity=C [/card] [card] primitive=Vulshok Gauntlets id=48397 rarity=C [/card] [card] primitive=Wail of the Nim id=48105 rarity=C [/card] [card] primitive=Wall of Blood id=48184 rarity=U [/card] [card] primitive=Wanderguard Sentry id=48439 rarity=C [/card] [card] primitive=War Elemental id=43614 rarity=R [/card] [card] primitive=Welding Jar id=48328 rarity=C [/card] [card] primitive=Wizard Replica id=46033 rarity=C [/card] [card] primitive=Woebearer id=46074 rarity=U [/card] [card] primitive=Worldslayer id=46791 rarity=R [/card] [card] primitive=Wrench Mind id=45990 rarity=C [/card] [card] primitive=Wurmskin Forger id=48599 rarity=C [/card] [card] primitive=Yotian Soldier id=46026 rarity=C [/card] [meta] author=Wagic Team year=1999 block=Masks [/meta] [card] primitive=Aerial Caravan id=19667 rarity=R [/card] [card] primitive=Afterlife id=19549 rarity=U [/card] [card] primitive=Alabaster Wall id=19541 rarity=C [/card] [card] primitive=Alley Grifters id=19584 rarity=C [/card] [card] primitive=Ancestral Mask id=19634 rarity=C [/card] [card] primitive=Armistice id=19661 rarity=R [/card] [card] primitive=Arms Dealer id=19861 rarity=U [/card] [card] primitive=Arrest id=19789 rarity=U [/card] [card] primitive=Assembly Hall id=19761 rarity=R [/card] [card] primitive=Ballista Squad id=19781 rarity=U [/card] [card] primitive=Balloon Peddler id=19558 rarity=C [/card] [card] primitive=Barbed Wire id=19883 rarity=U [/card] [card] primitive=Bargaining Table id=19749 rarity=R [/card] [card] primitive=Battle Rampart id=19607 rarity=C [/card] [card] primitive=Battle Squadron id=19712 rarity=R [/card] [card] primitive=Bifurcate id=19741 rarity=R [/card] [card] primitive=Black Market id=19831 rarity=R [/card] [card] primitive=Blaster Mage id=21332 rarity=C [/card] [card] primitive=Blockade Runner id=19567 rarity=C [/card] [card] primitive=Blood Hound id=19714 rarity=R [/card] [card] primitive=Blood Oath id=19726 rarity=R [/card] [card] primitive=Boa Constrictor id=19859 rarity=U [/card] [card] primitive=Bog Smugglers id=19598 rarity=C [/card] [card] primitive=Bog Witch id=19578 rarity=C [/card] [card] primitive=Brainstorm id=19571 rarity=C [/card] [card] primitive=Brawl id=19723 rarity=R [/card] [card] primitive=Briar Patch id=19745 rarity=U [/card] [card] primitive=Bribery id=21300 rarity=R [/card] [card] primitive=Buoyancy id=19574 rarity=C [/card] [card] primitive=Cackling Witch id=19815 rarity=U [/card] [card] primitive=Caller of the Hunt id=19730 rarity=R [/card] [card] primitive=Cateran Brute id=19582 rarity=C [/card] [card] primitive=Cateran Enforcer id=19690 rarity=U [/card] [card] primitive=Cateran Kidnappers id=19819 rarity=U [/card] [card] primitive=Cateran Overlord id=19698 rarity=R [/card] [card] primitive=Cateran Persuader id=19580 rarity=C [/card] [card] primitive=Cateran Slaver id=19691 rarity=R [/card] [card] primitive=Cateran Summons id=19832 rarity=U [/card] [card] primitive=Caustic Wasps id=19865 rarity=U [/card] [card] primitive=Cave Sense id=19620 rarity=C [/card] [card] primitive=Cave-In id=19725 rarity=R [/card] [card] primitive=Cavern Crawler id=19610 rarity=C [/card] [card] primitive=Ceremonial Guard id=19603 rarity=C [/card] [card] primitive=Chambered Nautilus id=19798 rarity=U [/card] [card] primitive=Chameleon Spirit id=19800 rarity=U [/card] [card] primitive=Charisma id=20456 rarity=R [/card] [card] primitive=Charm Peddler id=19535 rarity=C [/card] [card] primitive=Charmed Griffin id=19777 rarity=U [/card] [card] primitive=Cho-Arrim Alchemist id=19647 rarity=R [/card] [card] primitive=Cho-Arrim Bruiser id=19650 rarity=R [/card] [card] primitive=Cho-Arrim Legate id=19779 rarity=U [/card] [card] primitive=Cho-Manno, Revolutionary id=20411 rarity=R [/card] [card] primitive=Cho-Manno's Blessing id=19551 rarity=C [/card] [card] primitive=Cinder Elemental id=19608 rarity=U [/card] [card] primitive=Clear the Land id=19873 rarity=R [/card] [card] primitive=Close Quarters id=19847 rarity=U [/card] [card] primitive=Cloud Sprite id=19563 rarity=C [/card] [card] primitive=Coastal Piracy id=19805 rarity=U [/card] [card] primitive=Collective Unconscious id=19739 rarity=R [/card] [card] primitive=Common Cause id=19665 rarity=R [/card] [card] primitive=Conspiracy id=19702 rarity=R [/card] [card] primitive=Cornered Market id=19663 rarity=R [/card] [card] primitive=Corrupt Official id=19715 rarity=R [/card] [card] primitive=Counterspell id=19570 rarity=C [/card] [card] primitive=Cowardice id=19683 rarity=R [/card] [card] primitive=Crackdown id=19664 rarity=R [/card] [card] primitive=Crag Saurian id=19713 rarity=R [/card] [card] primitive=Crash id=19616 rarity=C [/card] [card] primitive=Credit Voucher id=19885 rarity=U [/card] [card] primitive=Crenellated Wall id=19880 rarity=U [/card] [card] primitive=Crooked Scales id=19752 rarity=R [/card] [card] primitive=Crossbow Infantry id=19540 rarity=C [/card] [card] primitive=Crumbling Sanctuary id=19746 rarity=R [/card] [card] primitive=Customs Depot id=19575 rarity=U [/card] [card] primitive=Dark Ritual id=19592 rarity=C [/card] [card] primitive=Darting Merfolk id=19559 rarity=C [/card] [card] primitive=Dawnstrider id=19855 rarity=R [/card] [card] primitive=Deadly Insect id=19628 rarity=C [/card] [card] primitive=Deathgazer id=19820 rarity=U [/card] [card] primitive=Deepwood Drummer id=19621 rarity=C [/card] [card] primitive=Deepwood Elder id=22895 rarity=R [/card] [card] primitive=Deepwood Ghoul id=19587 rarity=C [/card] [card] primitive=Deepwood Legate id=19821 rarity=U [/card] [card] primitive=Deepwood Tantiv id=19866 rarity=U [/card] [card] primitive=Deepwood Wolverine id=19623 rarity=C [/card] [card] primitive=Dehydration id=19577 rarity=C [/card] [card] primitive=Delraich id=19697 rarity=R [/card] [card] primitive=Desert Twister id=19638 rarity=U [/card] [card] primitive=Devout Witness id=19536 rarity=C [/card] [card] primitive=Diplomatic Escort id=19794 rarity=U [/card] [card] primitive=Diplomatic Immunity id=19576 rarity=C [/card] [card] primitive=Disenchant id=19548 rarity=C [/card] [card] primitive=Distorting Lens id=19758 rarity=R [/card] [card] primitive=Drake Hatchling id=19565 rarity=C [/card] [card] primitive=Dust Bowl id=19772 rarity=R [/card] [card] primitive=Embargo id=19679 rarity=R [/card] [card] primitive=Energy Flux id=19806 rarity=U [/card] [card] primitive=Enslaved Horror id=19817 rarity=U [/card] [card] primitive=Erithizon id=19734 rarity=R [/card] [card] primitive=Extortion id=19703 rarity=R [/card] [card] primitive=Extravagant Spirit id=19673 rarity=R [/card] [card] primitive=Eye of Ramos id=19765 rarity=R [/card] [card] primitive=False Demise id=19812 rarity=U [/card] [card] primitive=Ferocity id=19639 rarity=C [/card] [card] primitive=Flailing Manticore id=19710 rarity=R [/card] [card] primitive=Flailing Ogre id=19839 rarity=U [/card] [card] primitive=Flailing Soldier id=19602 rarity=C [/card] [card] primitive=Flaming Sword id=19613 rarity=C [/card] [card] primitive=Food Chain id=19737 rarity=R [/card] [card] primitive=Forced March id=19826 rarity=R [/card] [card] primitive=Forest id=20896 rarity=L [/card] [card] primitive=Forest id=20897 rarity=L [/card] [card] primitive=Forest id=20898 rarity=L [/card] [card] primitive=Forest id=20899 rarity=L [/card] [card] primitive=Foster id=19740 rarity=R [/card] [card] primitive=Fountain of Cho id=19893 rarity=U [/card] [card] primitive=Fountain Watch id=19784 rarity=R [/card] [card] primitive=Fresh Volunteers id=19542 rarity=C [/card] [card] primitive=Furious Assault id=19848 rarity=C [/card] [card] primitive=Game Preserve id=19742 rarity=R [/card] [card] primitive=General's Regalia id=19753 rarity=R [/card] [card] primitive=Gerrard's Irregulars id=19842 rarity=C [/card] [card] primitive=Ghoul's Feast id=19596 rarity=U [/card] [card] primitive=Giant Caterpillar id=20847 rarity=C [/card] [card] primitive=Glowing Anemone id=19803 rarity=U [/card] [card] primitive=Groundskeeper id=19863 rarity=U [/card] [card] primitive=Gush id=20404 rarity=C [/card] [card] primitive=Hammer Mage id=19708 rarity=U [/card] [card] primitive=Haunted Crossroads id=19704 rarity=U [/card] [card] primitive=Heart of Ramos id=19766 rarity=R [/card] [card] primitive=Henge Guardian id=19770 rarity=U [/card] [card] primitive=Henge of Ramos id=19768 rarity=U [/card] [card] primitive=Hickory Woodlot id=19646 rarity=C [/card] [card] primitive=High Market id=19890 rarity=R [/card] [card] primitive=High Seas id=19814 rarity=U [/card] [card] primitive=Highway Robber id=19585 rarity=C [/card] [card] primitive=Hired Giant id=19838 rarity=U [/card] [card] primitive=Honor the Fallen id=19787 rarity=R [/card] [card] primitive=Hoodwink id=20454 rarity=C [/card] [card] primitive=Horn of Plenty id=19755 rarity=R [/card] [card] primitive=Horn of Ramos id=19763 rarity=R [/card] [card] primitive=Horned Troll id=19630 rarity=C [/card] [card] primitive=Howling Wolf id=19632 rarity=C [/card] [card] primitive=Hunted Wumpus id=19857 rarity=U [/card] [card] primitive=Ignoble Soldier id=19778 rarity=U [/card] [card] primitive=Indentured Djinn id=19797 rarity=U [/card] [card] primitive=Instigator id=19699 rarity=R [/card] [card] primitive=Insubordination id=19590 rarity=C [/card] [card] primitive=Intimidation id=19833 rarity=U [/card] [card] primitive=Invigorate id=19640 rarity=C [/card] [card] primitive=Inviolability id=19546 rarity=C [/card] [card] primitive=Iron Lance id=19882 rarity=U [/card] [card] primitive=Island id=20884 rarity=L [/card] [card] primitive=Island id=20885 rarity=L [/card] [card] primitive=Island id=20886 rarity=L [/card] [card] primitive=Island id=20887 rarity=L [/card] [card] primitive=Ivory Mask id=19656 rarity=R [/card] [card] primitive=Jeweled Torque id=19884 rarity=U [/card] [card] primitive=Jhovall Queen id=19654 rarity=R [/card] [card] primitive=Jhovall Rider id=20172 rarity=U [/card] [card] primitive=Karn's Touch id=19573 rarity=R [/card] [card] primitive=Kris Mage id=19836 rarity=C [/card] [card] primitive=Kyren Archive id=19756 rarity=R [/card] [card] primitive=Kyren Glider id=19604 rarity=C [/card] [card] primitive=Kyren Legate id=19841 rarity=U [/card] [card] primitive=Kyren Negotiations id=19846 rarity=U [/card] [card] primitive=Kyren Sniper id=19606 rarity=C [/card] [card] primitive=Kyren Toy id=19759 rarity=R [/card] [card] primitive=Land Grant id=19633 rarity=C [/card] [card] primitive=Larceny id=19825 rarity=U [/card] [card] primitive=Last Breath id=136513 rarity=U [/card] [card] primitive=Lava Runner id=19845 rarity=R [/card] [card] primitive=Ley Line id=19867 rarity=U [/card] [card] primitive=Liability id=19706 rarity=R [/card] [card] primitive=Lightning Hounds id=19618 rarity=C [/card] [card] primitive=Lithophage id=19731 rarity=R [/card] [card] primitive=Lumbering Satyr id=19860 rarity=U [/card] [card] primitive=Lunge id=19617 rarity=C [/card] [card] primitive=Lure id=22053 rarity=U [/card] [card] primitive=Maggot Therapy id=19594 rarity=C [/card] [card] primitive=Magistrate's Scepter id=19748 rarity=R [/card] [card] primitive=Magistrate's Veto id=19854 rarity=U [/card] [card] primitive=Megatherium id=19733 rarity=R [/card] [card] primitive=Mercadian Atlas id=20844 rarity=R [/card] [card] primitive=Mercadian Bazaar id=19894 rarity=U [/card] [card] primitive=Mercadian Lift id=19754 rarity=R [/card] [card] primitive=Mercadia's Downfall id=19850 rarity=U [/card] [card] primitive=Midnight Ritual id=19707 rarity=R [/card] [card] primitive=Zombie id=-19707 rarity=T [/card] [card] primitive=Misdirection id=19681 rarity=R [/card] [card] primitive=Misshapen Fiend id=19581 rarity=C [/card] [card] primitive=Misstep id=19568 rarity=C [/card] [card] primitive=Molting Harpy id=19818 rarity=U [/card] [card] primitive=Moment of Silence id=19554 rarity=C [/card] [card] primitive=Monkey Cage id=19878 rarity=R [/card] [card] primitive=Moonlit Wake id=136514 rarity=U [/card] [card] primitive=Mountain id=20892 rarity=L [/card] [card] primitive=Mountain id=20893 rarity=L [/card] [card] primitive=Mountain id=20894 rarity=L [/card] [card] primitive=Mountain id=20895 rarity=L [/card] [card] primitive=Muzzle id=20410 rarity=C [/card] [card] primitive=Natural Affinity id=19875 rarity=R [/card] [card] primitive=Nether Spirit id=19693 rarity=R [/card] [card] primitive=Nightwind Glider id=19544 rarity=C [/card] [card] primitive=Noble Purpose id=19786 rarity=U [/card] [card] primitive=Notorious Assassin id=19695 rarity=R [/card] [card] primitive=Ogre Taskmaster id=19844 rarity=U [/card] [card] primitive=Orim's Cure id=19547 rarity=C [/card] [card] primitive=Overtaker id=19666 rarity=R [/card] [card] primitive=Panacea id=19886 rarity=U [/card] [card] primitive=Pangosaur id=20788 rarity=R [/card] [card] primitive=Peat Bog id=19644 rarity=C [/card] [card] primitive=Pious Warrior id=19552 rarity=C [/card] [card] primitive=Plains id=20880 rarity=L [/card] [card] primitive=Plains id=20881 rarity=L [/card] [card] primitive=Plains id=20882 rarity=L [/card] [card] primitive=Plains id=20883 rarity=L [/card] [card] primitive=Port Inspector id=19562 rarity=C [/card] [card] primitive=Power Matrix id=19888 rarity=R [/card] [card] primitive=Pretender's Claim id=19827 rarity=U [/card] [card] primitive=Primeval Shambler id=19824 rarity=U [/card] [card] primitive=Puffer Extract id=19881 rarity=U [/card] [card] primitive=Pulverize id=19724 rarity=R [/card] [card] primitive=Puppet's Verdict id=19721 rarity=R [/card] [card] primitive=Putrefaction id=19834 rarity=U [/card] [card] primitive=Quagmire Lamprey id=19822 rarity=U [/card] [card] primitive=Rain of Tears id=19828 rarity=U [/card] [card] primitive=Ramosian Captain id=19782 rarity=U [/card] [card] primitive=Ramosian Commander id=20848 rarity=U [/card] [card] primitive=Ramosian Lieutenant id=19543 rarity=C [/card] [card] primitive=Ramosian Rally id=20409 rarity=C [/card] [card] primitive=Ramosian Sergeant id=19539 rarity=C [/card] [card] primitive=Ramosian Sky Marshal id=19648 rarity=R [/card] [card] primitive=Rampart Crawler id=19586 rarity=C [/card] [card] primitive=Rappelling Scouts id=20412 rarity=R [/card] [card] primitive=Remote Farm id=19642 rarity=C [/card] [card] primitive=Renounce id=136515 rarity=U [/card] [card] primitive=Revered Elder id=19538 rarity=C [/card] [card] primitive=Reverent Mantra id=19653 rarity=R [/card] [card] primitive=Revive id=19641 rarity=U [/card] [card] primitive=Righteous Aura id=19555 rarity=U [/card] [card] primitive=Righteous Indignation id=19793 rarity=U [/card] [card] primitive=Rishadan Airship id=19802 rarity=C [/card] [card] primitive=Rishadan Brigand id=19670 rarity=R [/card] [card] primitive=Rishadan Cutpurse id=19566 rarity=C [/card] [card] primitive=Rishadan Footpad id=19810 rarity=U [/card] [card] primitive=Rishadan Pawnshop id=19757 rarity=R [/card] [card] primitive=Rishadan Port id=19767 rarity=R [/card] [card] primitive=Robber Fly id=19719 rarity=U [/card] [card] primitive=Rock Badger id=19840 rarity=U [/card] [card] primitive=Rouse id=19700 rarity=C [/card] [card] primitive=Rushwood Dryad id=19627 rarity=C [/card] [card] primitive=Rushwood Elemental id=19869 rarity=R [/card] [card] primitive=Rushwood Grove id=19895 rarity=U [/card] [card] primitive=Rushwood Herbalist id=19622 rarity=C [/card] [card] primitive=Rushwood Legate id=19864 rarity=U [/card] [card] primitive=Saber Ants id=19862 rarity=U [/card] [card] primitive=Sacred Prey id=19738 rarity=C [/card] [card] primitive=Sailmonger id=19796 rarity=U [/card] [card] primitive=Sand Squid id=19668 rarity=R [/card] [card] primitive=Sandstone Needle id=19645 rarity=C [/card] [card] primitive=Saprazzan Bailiff id=19669 rarity=R [/card] [card] primitive=Saprazzan Breaker id=19671 rarity=U [/card] [card] primitive=Saprazzan Cove id=19891 rarity=U [/card] [card] primitive=Saprazzan Heir id=19672 rarity=R [/card] [card] primitive=Saprazzan Legate id=19799 rarity=U [/card] [card] primitive=Saprazzan Outrigger id=21773 rarity=C [/card] [card] primitive=Saprazzan Raider id=19564 rarity=C [/card] [card] primitive=Saprazzan Skerry id=19643 rarity=C [/card] [card] primitive=Scandalmonger id=19816 rarity=U [/card] [card] primitive=Security Detail id=19655 rarity=R [/card] [card] primitive=Seismic Mage id=19835 rarity=R [/card] [card] primitive=Sever Soul id=19591 rarity=C [/card] [card] primitive=Shock Troops id=19609 rarity=C [/card] [card] primitive=Shoving Match id=19677 rarity=U [/card] [card] primitive=Silent Assassin id=19692 rarity=R [/card] [card] primitive=Silverglade Elemental id=19631 rarity=C [/card] [card] primitive=Silverglade Pathfinder id=19728 rarity=U [/card] [card] primitive=Sizzle id=19611 rarity=C [/card] [card] primitive=Skulking Fugitive id=19588 rarity=C [/card] [card] primitive=Skull of Ramos id=19764 rarity=R [/card] [card] primitive=Snake Pit id=19876 rarity=U [/card] [card] primitive=Snorting Gahr id=19626 rarity=C [/card] [card] primitive=Snuff Out id=19595 rarity=C [/card] [card] primitive=Soothing Balm id=19550 rarity=C [/card] [card] primitive=Soothsaying id=19807 rarity=U [/card] [card] primitive=Soul Channeling id=19593 rarity=C [/card] [card] primitive=Specter's Wail id=19597 rarity=C [/card] [card] primitive=Spidersilk Armor id=19870 rarity=C [/card] [card] primitive=Spiritual Focus id=19657 rarity=R [/card] [card] primitive=Spontaneous Generation id=19871 rarity=R [/card] [card] primitive=Squall id=19636 rarity=C [/card] [card] primitive=Squallmonger id=19856 rarity=U [/card] [card] primitive=Squee, Goblin Nabob id=19716 rarity=R [/card] [card] primitive=Squeeze id=19685 rarity=R [/card] [card] primitive=Stamina id=19868 rarity=U [/card] [card] primitive=Statecraft id=19676 rarity=R [/card] [card] primitive=Steadfast Guard id=19780 rarity=C [/card] [card] primitive=Stinging Barrier id=19561 rarity=C [/card] [card] primitive=Stone Rain id=19612 rarity=C [/card] [card] primitive=Story Circle id=20173 rarity=U [/card] [card] primitive=Strongarm Thug id=19689 rarity=U [/card] [card] primitive=Subterranean Hangar id=19892 rarity=U [/card] [card] primitive=Sustenance id=19849 rarity=U [/card] [card] primitive=Swamp id=20888 rarity=L [/card] [card] primitive=Swamp id=20889 rarity=L [/card] [card] primitive=Swamp id=20890 rarity=L [/card] [card] primitive=Swamp id=20891 rarity=L [/card] [card] primitive=Task Force id=19545 rarity=C [/card] [card] primitive=Tectonic Break id=19720 rarity=R [/card] [card] primitive=Territorial Dispute id=19718 rarity=R [/card] [card] primitive=Thermal Glider id=19537 rarity=C [/card] [card] primitive=Thieves' Auction id=19722 rarity=R [/card] [card] primitive=Thrashing Wumpus id=19823 rarity=R [/card] [card] primitive=Thunderclap id=19615 rarity=C [/card] [card] primitive=Thwart id=19811 rarity=U [/card] [card] primitive=Tidal Bore id=19569 rarity=C [/card] [card] primitive=Tidal Kraken id=19674 rarity=R [/card] [card] primitive=Tiger Claws id=19635 rarity=C [/card] [card] primitive=Timid Drake id=19560 rarity=U [/card] [card] primitive=Tonic Peddler id=136516 rarity=U [/card] [card] primitive=Tooth of Ramos id=19762 rarity=R [/card] [card] primitive=Tower of the Magistrate id=19769 rarity=R [/card] [card] primitive=Toymaker id=19877 rarity=U [/card] [card] primitive=Trade Routes id=19675 rarity=R [/card] [card] primitive=Tranquility id=19637 rarity=C [/card] [card] primitive=Trap Runner id=22288 rarity=U [/card] [card] primitive=Tremor id=19614 rarity=C [/card] [card] primitive=Two-Headed Dragon id=19711 rarity=R [/card] [card] primitive=Undertaker id=21306 rarity=C [/card] [card] primitive=Unmask id=19829 rarity=R [/card] [card] primitive=Unnatural Hunger id=19705 rarity=R [/card] [card] primitive=Uphill Battle id=20786 rarity=U [/card] [card] primitive=Vendetta id=19589 rarity=C [/card] [card] primitive=Venomous Breath id=19744 rarity=U [/card] [card] primitive=Venomous Dragonfly id=19625 rarity=C [/card] [card] primitive=Vernal Equinox id=19736 rarity=R [/card] [card] primitive=Vine Dryad id=19735 rarity=R [/card] [card] primitive=Vine Trellis id=19624 rarity=C [/card] [card] primitive=Volcanic Wind id=19853 rarity=U [/card] [card] primitive=Wall of Distortion id=19583 rarity=C [/card] [card] primitive=War Cadence id=19619 rarity=U [/card] [card] primitive=War Tax id=19809 rarity=U [/card] [card] primitive=Warmonger id=19837 rarity=U [/card] [card] primitive=Warpath id=19851 rarity=U [/card] [card] primitive=Waterfront Bouncer id=19557 rarity=C [/card] [card] primitive=Wave of Reckoning id=19659 rarity=R [/card] [card] primitive=Wild Jhovall id=19605 rarity=C [/card] [card] primitive=Wishmonger id=19776 rarity=U [/card] [card] primitive=Word of Blasting id=19852 rarity=U [/card] [card] primitive=Worry Beads id=19747 rarity=R [/card] [meta] author=Wagic Team year=2000 block=Masks [/meta] [card] primitive=Accumulated Knowledge id=21285 rarity=C [/card] [card] primitive=AEther Barrier id=22289 rarity=R [/card] [card] primitive=Air Bladder id=22377 rarity=C [/card] [card] primitive=Ancient Hydra id=22296 rarity=U [/card] [card] primitive=Angelic Favor id=21258 rarity=U [/card] [card] primitive=Animate Land id=21377 rarity=U [/card] [card] primitive=Arc Mage id=21343 rarity=U [/card] [card] primitive=Ascendant Evincar id=22897 rarity=R [/card] [card] primitive=Avenger en-Dal id=21263 rarity=R [/card] [card] primitive=Battlefield Percher id=21320 rarity=U [/card] [card] primitive=Belbe's Armor id=21390 rarity=U [/card] [card] primitive=Belbe's Percher id=21308 rarity=C [/card] [card] primitive=Belbe's Portal id=21401 rarity=R [/card] [card] primitive=Blastoderm id=21363 rarity=C [/card] [card] primitive=Blinding Angel id=21273 rarity=R [/card] [card] primitive=Bola Warrior id=22060 rarity=C [/card] [card] primitive=Carrion Wall id=21319 rarity=U [/card] [card] primitive=Chieftain en-Dal id=21264 rarity=U [/card] [card] primitive=Cloudskate id=21280 rarity=C [/card] [card] primitive=Coiling Woodworm id=21364 rarity=U [/card] [card] primitive=Complex Automaton id=21395 rarity=R [/card] [card] primitive=Dark Triumph id=21322 rarity=U [/card] [card] primitive=Daze id=21284 rarity=C [/card] [card] primitive=Death Pit Offering id=21330 rarity=R [/card] [card] primitive=Defender en-Vec id=22026 rarity=C [/card] [card] primitive=Defiant Falcon id=21251 rarity=C [/card] [card] primitive=Defiant Vanguard id=21266 rarity=U [/card] [card] primitive=Divining Witch id=21318 rarity=R [/card] [card] primitive=Dominate id=21303 rarity=U [/card] [card] primitive=Downhill Charge id=21338 rarity=C [/card] [card] primitive=Ensnare id=22881 rarity=U [/card] [card] primitive=Eye of Yawgmoth id=21392 rarity=R [/card] [card] primitive=Fanatical Devotion id=21260 rarity=C [/card] [card] primitive=Flame Rift id=22290 rarity=C [/card] [card] primitive=Flint Golem id=22284 rarity=U [/card] [card] primitive=Flowstone Armor id=21391 rarity=U [/card] [card] primitive=Flowstone Crusher id=21334 rarity=C [/card] [card] primitive=Flowstone Overseer id=21351 rarity=R [/card] [card] primitive=Flowstone Slide id=21355 rarity=R [/card] [card] primitive=Flowstone Strike id=21341 rarity=C [/card] [card] primitive=Flowstone Surge id=21348 rarity=U [/card] [card] primitive=Flowstone Thopter id=21398 rarity=U [/card] [card] primitive=Flowstone Wall id=21336 rarity=C [/card] [card] primitive=Fog Patch id=21368 rarity=C [/card] [card] primitive=Harvest Mage id=21370 rarity=C [/card] [card] primitive=Infiltrate id=21286 rarity=C [/card] [card] primitive=Jolting Merfolk id=21281 rarity=U [/card] [card] primitive=Kill Switch id=22318 rarity=R [/card] [card] primitive=Kor Haven id=21403 rarity=R [/card] [card] primitive=Laccolith Grunt id=21333 rarity=C [/card] [card] primitive=Laccolith Rig id=21339 rarity=C [/card] [card] primitive=Laccolith Titan id=22297 rarity=R [/card] [card] primitive=Laccolith Warrior id=21344 rarity=U [/card] [card] primitive=Laccolith Whelp id=21335 rarity=C [/card] [card] primitive=Lashknife id=21257 rarity=C [/card] [card] primitive=Lawbringer id=21255 rarity=C [/card] [card] primitive=Lightbringer id=21256 rarity=C [/card] [card] primitive=Lin Sivvi, Defiant Hero id=21271 rarity=R [/card] [card] primitive=Mana Cache id=21356 rarity=R [/card] [card] primitive=Massacre id=21324 rarity=U [/card] [card] primitive=Mind Slash id=21331 rarity=U [/card] [card] primitive=Mind Swords id=21313 rarity=C [/card] [card] primitive=Mogg Alarm id=21345 rarity=U [/card] [card] primitive=Mogg Salvage id=21349 rarity=U [/card] [card] primitive=Mogg Toady id=22299 rarity=C [/card] [card] primitive=Moggcatcher id=21350 rarity=R [/card] [card] primitive=Mossdog id=21290 rarity=C [/card] [card] primitive=Murderous Betrayal id=21329 rarity=R [/card] [card] primitive=Nesting Wurm id=21373 rarity=U [/card] [card] primitive=Netter en-Dal id=22027 rarity=C [/card] [card] primitive=Noble Stand id=21262 rarity=U [/card] [card] primitive=Off Balance id=22032 rarity=C [/card] [card] primitive=Oracle's Attendants id=22030 rarity=R [/card] [card] primitive=Oraxid id=22293 rarity=C [/card] [card] primitive=Overlaid Terrain id=22061 rarity=R [/card] [card] primitive=Pack Hunt id=21375 rarity=R [/card] [card] primitive=Pale Moon id=21302 rarity=R [/card] [card] primitive=Parallax Dementia id=21315 rarity=C [/card] [card] primitive=Parallax Inhibitor id=22301 rarity=R [/card] [card] primitive=Parallax Nexus id=22031 rarity=R [/card] [card] primitive=Parallax Tide id=22035 rarity=R [/card] [card] primitive=Parallax Wave id=22028 rarity=R [/card] [card] primitive=Phyrexian Driver id=22379 rarity=C [/card] [card] primitive=Phyrexian Prowler id=22029 rarity=U [/card] [card] primitive=Plague Witch id=19579 rarity=C [/card] [card] primitive=Predator, Flagship id=21400 rarity=R [/card] [card] primitive=Rackling id=21396 rarity=U [/card] [card] primitive=Rathi Assassin id=22890 rarity=R [/card] [card] primitive=Rathi Fiend id=21311 rarity=U [/card] [card] primitive=Rathi Intimidator id=21307 rarity=C [/card] [card] primitive=Rath's Edge id=21402 rarity=R [/card] [card] primitive=Refreshing Rain id=21378 rarity=U [/card] [card] primitive=Rejuvenation Chamber id=21386 rarity=U [/card] [card] primitive=Reverent Silence id=22316 rarity=C [/card] [card] primitive=Rhox id=24687 rarity=R [/card] [card] primitive=Rising Waters id=21304 rarity=R [/card] [card] primitive=Rootwater Commando id=22292 rarity=C [/card] [card] primitive=Rootwater Thief id=22889 rarity=R [/card] [card] primitive=Rupture id=21347 rarity=U [/card] [card] primitive=Rusting Golem id=21388 rarity=U [/card] [card] primitive=Saproling Burst id=21381 rarity=R [/card] [card] primitive=Saproling Cluster id=21385 rarity=R [/card] [card] primitive=Seahunter id=21297 rarity=R [/card] [card] primitive=Seal of Cleansing id=21259 rarity=C [/card] [card] primitive=Seal of Doom id=21316 rarity=C [/card] [card] primitive=Seal of Fire id=21340 rarity=C [/card] [card] primitive=Seal of Removal id=21287 rarity=C [/card] [card] primitive=Seal of Strength id=21366 rarity=C [/card] [card] primitive=Shrieking Mogg id=21353 rarity=R [/card] [card] primitive=Silkenfist Fighter id=22320 rarity=C [/card] [card] primitive=Silkenfist Order id=22338 rarity=U [/card] [card] primitive=Sivvi's Ruse id=21270 rarity=U [/card] [card] primitive=Sivvi's Valor id=22302 rarity=R [/card] [card] primitive=Skyshroud Behemoth id=22892 rarity=R [/card] [card] primitive=Skyshroud Claim id=22891 rarity=C [/card] [card] primitive=Skyshroud Cutter id=21372 rarity=C [/card] [card] primitive=Skyshroud Poacher id=21379 rarity=R [/card] [card] primitive=Skyshroud Ridgeback id=21360 rarity=C [/card] [card] primitive=Skyshroud Sentinel id=21362 rarity=C [/card] [card] primitive=Sliptide Serpent id=21283 rarity=R [/card] [card] primitive=Sneaky Homunculus id=21282 rarity=C [/card] [card] primitive=Spineless Thug id=21310 rarity=C [/card] [card] primitive=Spiritual Asylum id=21277 rarity=R [/card] [card] primitive=Spiteful Bully id=21309 rarity=C [/card] [card] primitive=Stampede Driver id=21359 rarity=U [/card] [card] primitive=Stronghold Biologist id=21298 rarity=U [/card] [card] primitive=Stronghold Discipline id=22374 rarity=C [/card] [card] primitive=Stronghold Gambit id=21357 rarity=R [/card] [card] primitive=Stronghold Machinist id=22033 rarity=U [/card] [card] primitive=Stronghold Zeppelin id=22880 rarity=U [/card] [card] primitive=Submerge id=21296 rarity=U [/card] [card] primitive=Tangle Wire id=21399 rarity=R [/card] [card] primitive=Terrain Generator id=21394 rarity=U [/card] [card] primitive=Topple id=21268 rarity=C [/card] [card] primitive=Treetop Bracers id=21365 rarity=C [/card] [card] primitive=Trickster Mage id=21278 rarity=C [/card] [card] primitive=Vicious Hunger id=21317 rarity=C [/card] [card] primitive=Viseling id=21397 rarity=U [/card] [card] primitive=Voice of Truth id=21265 rarity=U [/card] [card] primitive=Volrath the Fallen id=21328 rarity=R [/card] [card] primitive=Wandering Eye id=21279 rarity=C [/card] [card] primitive=Wild Mammoth id=21376 rarity=U [/card] [card] primitive=Woodripper id=21374 rarity=U [/card] [meta] author=Wagic Team name=NPH year=2011 [/meta] [card] primitive=Act of Aggression id=230076 rarity=U [/card] [card] primitive=Alloy Myr id=214344 rarity=U [/card] [card] primitive=Apostle's Blessing id=194208 rarity=C [/card] [card] primitive=Argent Mutation id=218001 rarity=U [/card] [card] primitive=Arm with AEther id=202641 rarity=U [/card] [card] primitive=Artillerize id=218081 rarity=C [/card] [card] primitive=Auriok Survivors id=214353 rarity=U [/card] [card] primitive=Batterskull id=233055 rarity=M [/card] [card] primitive=Beast Within id=221533 rarity=U [/card] [card] primitive=Birthing Pod id=218006 rarity=R [/card] [card] primitive=Blade Splicer id=233068 rarity=R [/card] [card] primitive=Blighted Agent id=214383 rarity=C [/card] [card] primitive=Blind Zealot id=217999 rarity=C [/card] [card] primitive=Blinding Souleater id=233045 rarity=C [/card] [card] primitive=Bludgeon Brawl id=218055 rarity=R [/card] [card] primitive=Brutalizer Exarch id=217998 rarity=U [/card] [card] primitive=Caged Sun id=214345 rarity=R [/card] [card] primitive=Caress of Phyrexia id=218061 rarity=U [/card] [card] primitive=Cathedral Membrane id=218024 rarity=U [/card] [card] primitive=Chained Throatseeker id=218075 rarity=C [/card] [card] primitive=Chancellor of the Annex id=218083 rarity=R [/card] [card] primitive=Chancellor of the Dross id=218020 rarity=R [/card] [card] primitive=Chancellor of the Forge id=218021 rarity=R [/card] [card] primitive=Chancellor of the Spires id=214360 rarity=R [/card] [card] primitive=Chancellor of the Tangle id=218062 rarity=R [/card] [card] primitive=Conversion Chamber id=230070 rarity=U [/card] [card] primitive=Corrosive Gale id=230075 rarity=U [/card] [card] primitive=Corrupted Resolve id=233080 rarity=U [/card] [card] primitive=Darksteel Relic id=218067 rarity=U [/card] [card] primitive=Death-Hood Cobra id=233065 rarity=C [/card] [card] primitive=Deceiver Exarch id=214365 rarity=U [/card] [card] primitive=Defensive Stance id=217987 rarity=C [/card] [card] primitive=Dementia Bat id=233084 rarity=C [/card] [card] primitive=Despise id=233043 rarity=U [/card] [card] primitive=Dismember id=230082 rarity=U [/card] [card] primitive=Dispatch id=218072 rarity=U [/card] [card] primitive=Due Respect id=233077 rarity=U [/card] [card] primitive=Elesh Norn, Grand Cenobite id=214352 rarity=M [/card] [card] primitive=Enslave id=233060 rarity=U [/card] [card] primitive=Entomber Exarch id=218023 rarity=U [/card] [card] primitive=Etched Monstrosity id=217996 rarity=M [/card] [card] primitive=Evil Presence id=218073 rarity=C [/card] [card] primitive=Exclusion Ritual id=214364 rarity=U [/card] [card] primitive=Fallen Ferromancer id=227537 rarity=U [/card] [card] primitive=Flameborn Viron id=233086 rarity=C [/card] [card] primitive=Forced Worship id=230083 rarity=C [/card] [card] primitive=Forest id=230081 rarity=L [/card] [card] primitive=Forest id=230071 rarity=L [/card] [card] primitive=Fresh Meat id=218051 rarity=R [/card] [card] primitive=Furnace Scamp id=217979 rarity=C [/card] [card] primitive=Geosurge id=218004 rarity=U [/card] [card] primitive=Geth's Verdict id=214376 rarity=C [/card] [card] primitive=Gitaxian Probe id=233056 rarity=C [/card] [card] primitive=Glissa's Scorn id=194171 rarity=C [/card] [card] primitive=Glistener Elf id=233052 rarity=C [/card] [card] primitive=Glistening Oil id=214346 rarity=R [/card] [card] primitive=Greenhilt Trainee id=233063 rarity=U [/card] [card] primitive=Gremlin Mine id=218068 rarity=C [/card] [card] primitive=Grim Affliction id=214389 rarity=C [/card] [card] primitive=Gut Shot id=230074 rarity=U [/card] [card] primitive=Hex Parasite id=218008 rarity=R [/card] [card] primitive=Hovermyr id=227513 rarity=C [/card] [card] primitive=Ichor Explosion id=218066 rarity=U [/card] [card] primitive=Immolating Souleater id=233058 rarity=C [/card] [card] primitive=Impaler Shrike id=217988 rarity=C [/card] [card] primitive=Inquisitor Exarch id=218070 rarity=U [/card] [card] primitive=Insatiable Souleater id=233066 rarity=C [/card] [card] primitive=Invader Parasite id=233067 rarity=R [/card] [card] primitive=Island id=227530 rarity=L [/card] [card] primitive=Island id=227505 rarity=L [/card] [card] primitive=Isolation Cell id=218057 rarity=U [/card] [card] primitive=Jin-Gitaxias, Core Augur id=214349 rarity=M [/card] [card] primitive=Jor Kadeen, the Prevailer id=227508 rarity=R [/card] [card] primitive=Karn Liberated id=214350 rarity=M [/card] [card] primitive=Kiln Walker id=214380 rarity=U [/card] [card] primitive=Lashwrithe id=214359 rarity=R [/card] [card] primitive=Leeching Bite id=218028 rarity=C [/card] [card] primitive=Life's Finale id=214362 rarity=R [/card] [card] primitive=Lost Leonin id=218053 rarity=C [/card] [card] primitive=Loxodon Convert id=218013 rarity=C [/card] [card] primitive=Marrow Shards id=230072 rarity=U [/card] [card] primitive=Master Splicer id=233062 rarity=U [/card] [card] primitive=Maul Splicer id=233040 rarity=C [/card] [card] primitive=Melira, Sylvok Outcast id=194274 rarity=R [/card] [card] primitive=Mental Misstep id=230066 rarity=U [/card] [card] primitive=Mindcrank id=233078 rarity=U [/card] [card] primitive=Mindculling id=218085 rarity=U [/card] [card] primitive=Moltensteel Dragon id=233051 rarity=R [/card] [card] primitive=Mortis Dogs id=233072 rarity=C [/card] [card] primitive=Mountain id=227507 rarity=L [/card] [card] primitive=Mountain id=230064 rarity=L [/card] [card] primitive=Mutagenic Growth id=233070 rarity=C [/card] [card] primitive=Mycosynth Fiend id=217995 rarity=U [/card] [card] primitive=Mycosynth Wellspring id=218039 rarity=C [/card] [card] primitive=Myr Superion id=194275 rarity=R [/card] [card] primitive=Necropouncer id=214367 rarity=U [/card] [card] primitive=Norn's Annex id=233050 rarity=R [/card] [card] primitive=Noxious Revival id=230067 rarity=U [/card] [card] primitive=Numbing Dose id=218040 rarity=C [/card] [card] primitive=Ogre Menial id=233082 rarity=C [/card] [card] primitive=Omen Machine id=233042 rarity=R [/card] [card] primitive=Parasitic Implant id=194216 rarity=C [/card] [card] primitive=Pestilent Souleater id=233085 rarity=C [/card] [card] primitive=Phyrexian Hulk id=214379 rarity=C [/card] [card] primitive=Phyrexian Ingester id=214384 rarity=R [/card] [card] primitive=Phyrexian Metamorph id=214375 rarity=R [/card] [card] primitive=Phyrexian Obliterator id=214386 rarity=M [/card] [card] primitive=Phyrexian Swarmlord id=218086 rarity=R [/card] [card] primitive=Phyrexian Unlife id=218058 rarity=R [/card] [card] primitive=Phyrexia's Core id=218015 rarity=U [/card] [card] primitive=Pith Driller id=230079 rarity=C [/card] [card] primitive=Plains id=227552 rarity=L [/card] [card] primitive=Plains id=227518 rarity=L [/card] [card] primitive=Porcelain Legionnaire id=218043 rarity=C [/card] [card] primitive=Postmortem Lunge id=233054 rarity=U [/card] [card] primitive=Praetor's Grasp id=218050 rarity=R [/card] [card] primitive=Priest of Urabrask id=218037 rarity=U [/card] [card] primitive=Pristine Talisman id=233074 rarity=C [/card] [card] primitive=Psychic Barrier id=218016 rarity=C [/card] [card] primitive=Psychic Surgery id=214347 rarity=R [/card] [card] primitive=Puresteel Paladin id=227504 rarity=R [/card] [card] primitive=Rage Extractor id=214385 rarity=U [/card] [card] primitive=Razor Swine id=218022 rarity=C [/card] [card] primitive=Reaper of Sheoldred id=214374 rarity=U [/card] [card] primitive=Remember the Fallen id=218078 rarity=C [/card] [card] primitive=Rotted Hystrix id=233064 rarity=C [/card] [card] primitive=Ruthless Invasion id=227528 rarity=C [/card] [card] primitive=Scrapyard Salvo id=218019 rarity=C [/card] [card] primitive=Sensor Splicer id=233038 rarity=C [/card] [card] primitive=Shattered Angel id=233059 rarity=U [/card] [card] primitive=Sheoldred, Whispering One id=214382 rarity=M [/card] [card] primitive=Shriek Raptor id=217994 rarity=C [/card] [card] primitive=Shrine of Boundless Growth id=217982 rarity=U [/card] [card] primitive=Shrine of Burning Rage id=218018 rarity=U [/card] [card] primitive=Shrine of Limitless Power id=217980 rarity=U [/card] [card] primitive=Shrine of Loyal Legions id=206347 rarity=U [/card] [card] primitive=Shrine of Piercing Vision id=194318 rarity=U [/card] [card] primitive=Sickleslicer id=214357 rarity=U [/card] [card] primitive=Slag Fiend id=218010 rarity=R [/card] [card] primitive=Slash Panther id=230065 rarity=C [/card] [card] primitive=Soul Conduit id=233048 rarity=R [/card] [card] primitive=Spellskite id=217992 rarity=R [/card] [card] primitive=Spinebiter id=230068 rarity=U [/card] [card] primitive=Spined Thopter id=217990 rarity=C [/card] [card] primitive=Spire Monitor id=233053 rarity=C [/card] [card] primitive=Surge Node id=194070 rarity=U [/card] [card] primitive=Surgical Extraction id=233041 rarity=R [/card] [card] primitive=Suture Priest id=217981 rarity=C [/card] [card] primitive=Swamp id=227519 rarity=L [/card] [card] primitive=Swamp id=227521 rarity=L [/card] [card] primitive=Sword of War and Peace id=214368 rarity=M [/card] [card] primitive=Tezzeret's Gambit id=227547 rarity=U [/card] [card] primitive=Thundering Tanadon id=218077 rarity=C [/card] [card] primitive=Tormentor Exarch id=218082 rarity=U [/card] [card] primitive=Torpor Orb id=233069 rarity=R [/card] [card] primitive=Toxic Nim id=233081 rarity=C [/card] [card] primitive=Trespassing Souleater id=233073 rarity=C [/card] [card] primitive=Triumph of the Hordes id=218044 rarity=U [/card] [card] primitive=Unwinding Clock id=218079 rarity=R [/card] [card] primitive=Urabrask the Hidden id=214378 rarity=M [/card] [card] primitive=Vapor Snag id=218017 rarity=C [/card] [card] primitive=Vault Skirge id=217984 rarity=C [/card] [card] primitive=Victorious Destruction id=227549 rarity=C [/card] [card] primitive=Viral Drake id=233047 rarity=U [/card] [card] primitive=Viridian Betrayers id=214390 rarity=C [/card] [card] primitive=Viridian Harvest id=214388 rarity=C [/card] [card] primitive=Vital Splicer id=233079 rarity=U [/card] [card] primitive=Volt Charge id=214381 rarity=C [/card] [card] primitive=Vorinclex, Voice of Hunger id=218002 rarity=M [/card] [card] primitive=Vulshok Refugee id=218038 rarity=U [/card] [card] primitive=War Report id=230078 rarity=C [/card] [card] primitive=Whipflare id=194383 rarity=U [/card] [card] primitive=Whispering Specter id=218045 rarity=U [/card] [card] primitive=Wing Splicer id=233037 rarity=U [/card] [card] primitive=Xenograft id=227544 rarity=R [/card][meta] author=Wagic Team year=2001 block=Odyssey [/meta] [card] primitive=Abandoned Outpost id=31761 rarity=C [/card] [card] primitive=Aboshan, Cephalid Emperor id=31821 rarity=R [/card] [card] primitive=Aboshan's Desire id=29728 rarity=C [/card] [card] primitive=Acceptable Losses id=30692 rarity=C [/card] [card] primitive=Aegis of Honor id=29922 rarity=R [/card] [card] primitive=AEther Burst id=29725 rarity=C [/card] [card] primitive=Afflict id=29740 rarity=C [/card] [card] primitive=Amugaba id=29929 rarity=R [/card] [card] primitive=Anarchist id=29758 rarity=C [/card] [card] primitive=Ancestral Tribute id=30555 rarity=R [/card] [card] primitive=Angelic Wall id=29699 rarity=C [/card] [card] primitive=Animal Boneyard id=31839 rarity=U [/card] [card] primitive=Ashen Firebeast id=29965 rarity=R [/card] [card] primitive=Atogatog id=31834 rarity=R [/card] [card] primitive=Aura Graft id=29938 rarity=U [/card] [card] primitive=Auramancer id=29700 rarity=C [/card] [card] primitive=Aven Archer id=29691 rarity=U [/card] [card] primitive=Aven Cloudchaser id=29694 rarity=C [/card] [card] primitive=Aven Fisher id=31815 rarity=C [/card] [card] primitive=Aven Flock id=31767 rarity=C [/card] [card] primitive=Aven Shrine id=29923 rarity=R [/card] [card] primitive=Aven Smokeweaver id=29709 rarity=U [/card] [card] primitive=Aven Windreader id=29716 rarity=C [/card] [card] primitive=Balancing Act id=31819 rarity=R [/card] [card] primitive=Balshan Beguiler id=29738 rarity=U [/card] [card] primitive=Balshan Griffin id=29820 rarity=U [/card] [card] primitive=Bamboozle id=29747 rarity=U [/card] [card] primitive=Barbarian Lunatic id=29757 rarity=C [/card] [card] primitive=Barbarian Ring id=29906 rarity=U [/card] [card] primitive=Bash to Bits id=30569 rarity=U [/card] [card] primitive=Battle of Wits id=29942 rarity=R [/card] [card] primitive=Battle Strain id=29861 rarity=U [/card] [card] primitive=Bearscape id=30747 rarity=R [/card] [card] primitive=Beast Attack id=29880 rarity=U [/card] [card] primitive=Beloved Chaplain id=29798 rarity=U [/card] [card] primitive=Blazing Salvo id=29858 rarity=C [/card] [card] primitive=Blessed Orator id=29688 rarity=U [/card] [card] primitive=Bloodcurdler id=29950 rarity=R [/card] [card] primitive=Bog Wreckage id=31763 rarity=C [/card] [card] primitive=Bomb Squad id=26812 rarity=R [/card] [card] primitive=Braids, Cabal Minion id=29947 rarity=R [/card] [card] primitive=Buried Alive id=29846 rarity=U [/card] [card] primitive=Burning Sands id=31797 rarity=R [/card] [card] primitive=Cabal Inquisitor id=29730 rarity=C [/card] [card] primitive=Cabal Patriarch id=29943 rarity=R [/card] [card] primitive=Cabal Pit id=29904 rarity=U [/card] [card] primitive=Cabal Shrine id=29959 rarity=R [/card] [card] primitive=Call of the Herd id=29786 rarity=R [/card] [card] primitive=Cantivore id=29914 rarity=R [/card] [card] primitive=Careful Study id=29727 rarity=C [/card] [card] primitive=Cartographer id=29783 rarity=C [/card] [card] primitive=Catalyst Stone id=30005 rarity=R [/card] [card] primitive=Caustic Tar id=31837 rarity=U [/card] [card] primitive=Cease-Fire id=30544 rarity=C [/card] [card] primitive=Centaur Garden id=29905 rarity=U [/card] [card] primitive=Cephalid Broker id=29711 rarity=U [/card] [card] primitive=Cephalid Coliseum id=29903 rarity=U [/card] [card] primitive=Cephalid Looter id=29821 rarity=C [/card] [card] primitive=Cephalid Retainer id=31870 rarity=R [/card] [card] primitive=Cephalid Scout id=29710 rarity=C [/card] [card] primitive=Cephalid Shrine id=29941 rarity=R [/card] [card] primitive=Chainflinger id=29755 rarity=C [/card] [card] primitive=Chamber of Manipulation id=31868 rarity=U [/card] [card] primitive=Chance Encounter id=29978 rarity=R [/card] [card] primitive=Charmed Pendant id=29899 rarity=R [/card] [card] primitive=Chatter of the Squirrel id=31444 rarity=C [/card] [card] primitive=Childhood Horror id=29836 rarity=U [/card] [card] primitive=Chlorophant id=29986 rarity=R [/card] [card] primitive=Coffin Purge id=30762 rarity=C [/card] [card] primitive=Cognivore id=29931 rarity=R [/card] [card] primitive=Concentrate id=30655 rarity=U [/card] [card] primitive=Confessor id=31769 rarity=C [/card] [card] primitive=Crashing Centaur id=29878 rarity=U [/card] [card] primitive=Crypt Creeper id=29840 rarity=C [/card] [card] primitive=Crystal Quarry id=30012 rarity=R [/card] [card] primitive=Cultural Exchange id=30763 rarity=R [/card] [card] primitive=Cursed Monstrosity id=29850 rarity=R [/card] [card] primitive=Darkwater Catacombs id=29793 rarity=R [/card] [card] primitive=Darkwater Egg id=30749 rarity=U [/card] [card] primitive=Decaying Soil id=29955 rarity=R [/card] [card] primitive=Decimate id=31798 rarity=R [/card] [card] primitive=Decompose id=31794 rarity=U [/card] [card] primitive=Dedicated Martyr id=31771 rarity=C [/card] [card] primitive=Deep Reconnaissance id=29884 rarity=U [/card] [card] primitive=Delaying Shield id=29916 rarity=R [/card] [card] primitive=Deluge id=31816 rarity=U [/card] [card] primitive=Dematerialize id=29826 rarity=C [/card] [card] primitive=Demolish id=29867 rarity=U [/card] [card] primitive=Demoralize id=30545 rarity=C [/card] [card] primitive=Deserted Temple id=30013 rarity=R [/card] [card] primitive=Devoted Caretaker id=29909 rarity=R [/card] [card] primitive=Diabolic Tutor id=29954 rarity=U [/card] [card] primitive=Diligent Farmhand id=29773 rarity=C [/card] [card] primitive=Dirty Wererat id=29729 rarity=C [/card] [card] primitive=Divert id=31824 rarity=R [/card] [card] primitive=Divine Sacrament id=29917 rarity=R [/card] [card] primitive=Dogged Hunter id=31789 rarity=R [/card] [card] primitive=Dreamwinder id=31802 rarity=C [/card] [card] primitive=Druid Lyrist id=29778 rarity=C [/card] [card] primitive=Druid's Call id=31826 rarity=U [/card] [card] primitive=Dusk Imp id=31807 rarity=C [/card] [card] primitive=Dwarven Grunt id=29760 rarity=C [/card] [card] primitive=Dwarven Recruiter id=29853 rarity=U [/card] [card] primitive=Dwarven Shrine id=29977 rarity=R [/card] [card] primitive=Dwarven Strike Force id=31796 rarity=U [/card] [card] primitive=Earnest Fellowship id=29918 rarity=R [/card] [card] primitive=Earth Rift id=29769 rarity=C [/card] [card] primitive=Elephant Ambush id=32919 rarity=C [/card] [card] primitive=Ember Beast id=29752 rarity=C [/card] [card] primitive=Embolden id=29703 rarity=C [/card] [card] primitive=Engulfing Flames id=31810 rarity=U [/card] [card] primitive=Entomb id=30552 rarity=R [/card] [card] primitive=Epicenter id=30547 rarity=R [/card] [card] primitive=Escape Artist id=31813 rarity=C [/card] [card] primitive=Execute id=30558 rarity=U [/card] [card] primitive=Extract id=29849 rarity=R [/card] [card] primitive=Face of Fear id=31738 rarity=U [/card] [card] primitive=Famished Ghoul id=29736 rarity=U [/card] [card] primitive=Fervent Denial id=29724 rarity=U [/card] [card] primitive=Filthy Cur id=31804 rarity=C [/card] [card] primitive=Firebolt id=30570 rarity=C [/card] [card] primitive=Flame Burst id=29767 rarity=C [/card] [card] primitive=Fledgling Imp id=31777 rarity=C [/card] [card] primitive=Forest id=31625 rarity=L [/card] [card] primitive=Forest id=31626 rarity=L [/card] [card] primitive=Forest id=31627 rarity=L [/card] [card] primitive=Forest id=31628 rarity=L [/card] [card] primitive=Frenetic Ogre id=29855 rarity=U [/card] [card] primitive=Frightcrawler id=29733 rarity=C [/card] [card] primitive=Gallantry id=28755 rarity=U [/card] [card] primitive=Ghastly Demise id=29744 rarity=C [/card] [card] primitive=Gorilla Titan id=29980 rarity=U [/card] [card] primitive=Graceful Antelope id=29913 rarity=R [/card] [card] primitive=Gravedigger id=29741 rarity=C [/card] [card] primitive=Gravestorm id=29935 rarity=R [/card] [card] primitive=Ground Seal id=29991 rarity=R [/card] [card] primitive=Halberdier id=29751 rarity=C [/card] [card] primitive=Hallowed Healer id=29693 rarity=C [/card] [card] primitive=Haunting Echoes id=29956 rarity=R [/card] [card] primitive=Hint of Insanity id=31867 rarity=R [/card] [card] primitive=Holistic Wisdom id=29994 rarity=R [/card] [card] primitive=Howling Gale id=29776 rarity=U [/card] [card] primitive=Immobilizing Ink id=29828 rarity=C [/card] [card] primitive=Impulsive Maneuvers id=31787 rarity=R [/card] [card] primitive=Infected Vermin id=31808 rarity=U [/card] [card] primitive=Innocent Blood id=29818 rarity=C [/card] [card] primitive=Iridescent Angel id=31799 rarity=R [/card] [card] primitive=Island id=31613 rarity=L [/card] [card] primitive=Island id=31614 rarity=L [/card] [card] primitive=Island id=31615 rarity=L [/card] [card] primitive=Island id=31616 rarity=L [/card] [card] primitive=Ivy Elemental id=29871 rarity=R [/card] [card] primitive=Junk Golem id=29997 rarity=R [/card] [card] primitive=Kamahl, Pit Fighter id=29963 rarity=R [/card] [card] primitive=Kamahl's Desire id=29761 rarity=C [/card] [card] primitive=Karmic Justice id=31872 rarity=R [/card] [card] primitive=Kirtar's Desire id=29707 rarity=C [/card] [card] primitive=Kirtar's Wrath id=29921 rarity=R [/card] [card] primitive=Krosan Archer id=29780 rarity=C [/card] [card] primitive=Krosan Avenger id=29775 rarity=C [/card] [card] primitive=Krosan Beast id=30549 rarity=R [/card] [card] primitive=Laquatus's Creativity id=29937 rarity=U [/card] [card] primitive=Last Rites id=31778 rarity=C [/card] [card] primitive=Lava Blister id=29763 rarity=U [/card] [card] primitive=Leaf Dancer id=29782 rarity=C [/card] [card] primitive=Lieutenant Kirtar id=31820 rarity=R [/card] [card] primitive=Life Burst id=29704 rarity=C [/card] [card] primitive=Limestone Golem id=29887 rarity=U [/card] [card] primitive=Liquid Fire id=29866 rarity=U [/card] [card] primitive=Lithatog id=31770 rarity=U [/card] [card] primitive=Luminous Guardian id=29806 rarity=U [/card] [card] primitive=Mad Dog id=31818 rarity=C [/card] [card] primitive=Magma Vein id=29859 rarity=U [/card] [card] primitive=Magnivore id=30550 rarity=R [/card] [card] primitive=Malevolent Awakening id=30560 rarity=U [/card] [card] primitive=Master Apothecary id=29911 rarity=R [/card] [card] primitive=Metamorphic Wurm id=29774 rarity=U [/card] [card] primitive=Millikin id=31830 rarity=U [/card] [card] primitive=Mind Burst id=29746 rarity=C [/card] [card] primitive=Mindslicer id=29949 rarity=R [/card] [card] primitive=Mine Layer id=29964 rarity=R [/card] [card] primitive=Minotaur Explorer id=31786 rarity=U [/card] [card] primitive=Mirari id=31801 rarity=R [/card] [card] primitive=Molten Influence id=29972 rarity=R [/card] [card] primitive=Moment's Peace id=31811 rarity=C [/card] [card] primitive=Morbid Hunger id=29745 rarity=C [/card] [card] primitive=Morgue Theft id=29743 rarity=C [/card] [card] primitive=Mortivore id=29946 rarity=R [/card] [card] primitive=Mossfire Egg id=30010 rarity=U [/card] [card] primitive=Mossfire Valley id=29795 rarity=R [/card] [card] primitive=Mountain id=31621 rarity=L [/card] [card] primitive=Mountain id=31622 rarity=L [/card] [card] primitive=Mountain id=31623 rarity=L [/card] [card] primitive=Mountain id=31624 rarity=L [/card] [card] primitive=Mudhole id=31740 rarity=R [/card] [card] primitive=Muscle Burst id=29788 rarity=C [/card] [card] primitive=Mystic Crusader id=29802 rarity=R [/card] [card] primitive=Mystic Enforcer id=31772 rarity=R [/card] [card] primitive=Mystic Penitent id=31766 rarity=U [/card] [card] primitive=Mystic Visionary id=29697 rarity=C [/card] [card] primitive=Mystic Zealot id=29801 rarity=C [/card] [card] primitive=Nantuko Disciple id=29771 rarity=C [/card] [card] primitive=Nantuko Elder id=29870 rarity=U [/card] [card] primitive=Nantuko Mentor id=29981 rarity=R [/card] [card] primitive=Nantuko Shrine id=29995 rarity=R [/card] [card] primitive=Need for Speed id=29971 rarity=R [/card] [card] primitive=Nefarious Lich id=29952 rarity=R [/card] [card] primitive=New Frontiers id=31854 rarity=R [/card] [card] primitive=Nimble Mongoose id=29784 rarity=U [/card] [card] primitive=Nomad Decoy id=29805 rarity=U [/card] [card] primitive=Nomad Stadium id=29902 rarity=U [/card] [card] primitive=Nut Collector id=29987 rarity=R [/card] [card] primitive=Obstinate Familiar id=29968 rarity=R [/card] [card] primitive=Otarian Juggernaut id=29889 rarity=R [/card] [card] primitive=Overeager Apprentice id=29737 rarity=C [/card] [card] primitive=Overrun id=29996 rarity=U [/card] [card] primitive=Painbringer id=29835 rarity=U [/card] [card] primitive=Pardic Firecat id=29750 rarity=C [/card] [card] primitive=Pardic Miner id=29962 rarity=R [/card] [card] primitive=Pardic Swordsmith id=29753 rarity=C [/card] [card] primitive=Patchwork Gnomes id=31832 rarity=U [/card] [card] primitive=Patriarch's Desire id=29749 rarity=C [/card] [card] primitive=Patrol Hound id=30654 rarity=C [/card] [card] primitive=Patron Wizard id=29925 rarity=R [/card] [card] primitive=Pedantic Learning id=29940 rarity=R [/card] [card] primitive=Peek id=30686 rarity=C [/card] [card] primitive=Persuasion id=29829 rarity=R [/card] [card] primitive=Petrified Field id=30014 rarity=R [/card] [card] primitive=Phantatog id=31792 rarity=U [/card] [card] primitive=Phantom Whelp id=31814 rarity=C [/card] [card] primitive=Pianna, Nomad Captain id=31790 rarity=R [/card] [card] primitive=Pilgrim of Justice id=29690 rarity=C [/card] [card] primitive=Pilgrim of Virtue id=29689 rarity=C [/card] [card] primitive=Piper's Melody id=29882 rarity=U [/card] [card] primitive=Plains id=31612 rarity=L [/card] [card] primitive=Plains id=31629 rarity=L [/card] [card] primitive=Plains id=31630 rarity=L [/card] [card] primitive=Plains id=31631 rarity=L [/card] [card] primitive=Predict id=29823 rarity=U [/card] [card] primitive=Price of Glory id=29973 rarity=U [/card] [card] primitive=Primal Frenzy id=31812 rarity=C [/card] [card] primitive=Psionic Gift id=31791 rarity=C [/card] [card] primitive=Psychatog id=31825 rarity=U [/card] [card] primitive=Pulsating Illusion id=31611 rarity=U [/card] [card] primitive=Puppeteer id=29819 rarity=U [/card] [card] primitive=Rabid Elephant id=29781 rarity=C [/card] [card] primitive=Ravaged Highlands id=31764 rarity=C [/card] [card] primitive=Ray of Distortion id=29808 rarity=C [/card] [card] primitive=Reckless Charge id=31450 rarity=C [/card] [card] primitive=Recoup id=29864 rarity=U [/card] [card] primitive=Refresh id=31741 rarity=C [/card] [card] primitive=Repel id=29723 rarity=C [/card] [card] primitive=Repentant Vampire id=29945 rarity=R [/card] [card] primitive=Resilient Wanderer id=29804 rarity=U [/card] [card] primitive=Rites of Initiation id=29765 rarity=C [/card] [card] primitive=Rites of Refusal id=29722 rarity=C [/card] [card] primitive=Rites of Spring id=29789 rarity=C [/card] [card] primitive=Roar of the Wurm id=29881 rarity=U [/card] [card] primitive=Rotting Giant id=29842 rarity=U [/card] [card] primitive=Sacred Rites id=31768 rarity=C [/card] [card] primitive=Sadistic Hypnotist id=31809 rarity=U [/card] [card] primitive=Sandstone Deadfall id=29893 rarity=U [/card] [card] primitive=Sarcatog id=31793 rarity=U [/card] [card] primitive=Savage Firecat id=29966 rarity=R [/card] [card] primitive=Scorching Missile id=30572 rarity=C [/card] [card] primitive=Screams of the Damned id=29845 rarity=U [/card] [card] primitive=Scrivener id=29712 rarity=C [/card] [card] primitive=Seafloor Debris id=31762 rarity=C [/card] [card] primitive=Second Thoughts id=29706 rarity=C [/card] [card] primitive=Seize the Day id=30573 rarity=R [/card] [card] primitive=Seton, Krosan Protector id=29985 rarity=R [/card] [card] primitive=Seton's Desire id=29791 rarity=C [/card] [card] primitive=Shadowblood Egg id=30553 rarity=U [/card] [card] primitive=Shadowblood Ridge id=29794 rarity=R [/card] [card] primitive=Shadowmage Infiltrator id=33604 rarity=R [/card] [card] primitive=Shelter id=30761 rarity=C [/card] [card] primitive=Shifty Doppelganger id=31823 rarity=R [/card] [card] primitive=Shower of Coals id=29860 rarity=U [/card] [card] primitive=Simplify id=29779 rarity=C [/card] [card] primitive=Skeletal Scrying id=29958 rarity=U [/card] [card] primitive=Skull Fracture id=29848 rarity=U [/card] [card] primitive=Skycloud Egg id=29892 rarity=U [/card] [card] primitive=Skycloud Expanse id=29792 rarity=R [/card] [card] primitive=Skyshooter id=30563 rarity=U [/card] [card] primitive=Soulcatcher id=31865 rarity=U [/card] [card] primitive=Spark Mage id=29854 rarity=U [/card] [card] primitive=Spellbane Centaur id=31800 rarity=R [/card] [card] primitive=Sphere of Duty id=29814 rarity=U [/card] [card] primitive=Sphere of Grace id=29812 rarity=U [/card] [card] primitive=Sphere of Law id=29813 rarity=U [/card] [card] primitive=Sphere of Reason id=29811 rarity=U [/card] [card] primitive=Sphere of Truth id=29810 rarity=U [/card] [card] primitive=Spiritualize id=29807 rarity=U [/card] [card] primitive=Springing Tiger id=29877 rarity=C [/card] [card] primitive=Squirrel Mob id=29979 rarity=R [/card] [card] primitive=Squirrel Nest id=31836 rarity=U [/card] [card] primitive=Stalking Bloodsucker id=29839 rarity=R [/card] [card] primitive=Standstill id=29936 rarity=U [/card] [card] primitive=Steam Vines id=31838 rarity=U [/card] [card] primitive=Steamclaw id=29897 rarity=U [/card] [card] primitive=Still Life id=29879 rarity=U [/card] [card] primitive=Stone-Tongue Basilisk id=29983 rarity=R [/card] [card] primitive=Sungrass Egg id=30750 rarity=U [/card] [card] primitive=Sungrass Prairie id=29796 rarity=R [/card] [card] primitive=Swamp id=31617 rarity=L [/card] [card] primitive=Swamp id=31618 rarity=L [/card] [card] primitive=Swamp id=31619 rarity=L [/card] [card] primitive=Swamp id=31620 rarity=L [/card] [card] primitive=Sylvan Might id=29790 rarity=U [/card] [card] primitive=Syncopate id=29832 rarity=C [/card] [card] primitive=Tainted Pact id=29953 rarity=R [/card] [card] primitive=Tarnished Citadel id=30015 rarity=R [/card] [card] primitive=Tattoo Ward id=31873 rarity=U [/card] [card] primitive=Terravore id=29982 rarity=R [/card] [card] primitive=Testament of Faith id=30765 rarity=U [/card] [card] primitive=Thaumatog id=31835 rarity=U [/card] [card] primitive=Thermal Blast id=29759 rarity=C [/card] [card] primitive=Think Tank id=29830 rarity=U [/card] [card] primitive=Thought Devourer id=31817 rarity=R [/card] [card] primitive=Thought Eater id=31803 rarity=U [/card] [card] primitive=Thought Nibbler id=31774 rarity=C [/card] [card] primitive=Timberland Ruins id=31765 rarity=C [/card] [card] primitive=Time Stretch id=29933 rarity=R [/card] [card] primitive=Tireless Tribe id=29695 rarity=C [/card] [card] primitive=Tombfire id=30690 rarity=R [/card] [card] primitive=Touch of Invisibility id=30691 rarity=C [/card] [card] primitive=Traumatize id=30556 rarity=R [/card] [card] primitive=Traveling Plague id=31853 rarity=R [/card] [card] primitive=Treetop Sentinel id=31736 rarity=U [/card] [card] primitive=Tremble id=31795 rarity=C [/card] [card] primitive=Twigwalker id=30548 rarity=U [/card] [card] primitive=Unifying Theory id=29934 rarity=R [/card] [card] primitive=Upheaval id=31852 rarity=R [/card] [card] primitive=Vampiric Dragon id=29969 rarity=R [/card] [card] primitive=Verdant Succession id=29989 rarity=R [/card] [card] primitive=Vivify id=30546 rarity=U [/card] [card] primitive=Volcanic Spray id=29768 rarity=U [/card] [card] primitive=Volley of Boulders id=29970 rarity=R [/card] [card] primitive=Wayward Angel id=29910 rarity=R [/card] [card] primitive=Werebear id=29785 rarity=C [/card] [card] primitive=Whipkeeper id=29961 rarity=U [/card] [card] primitive=Whispering Shade id=29734 rarity=C [/card] [card] primitive=Wild Mongrel id=29777 rarity=C [/card] [card] primitive=Woodland Druid id=29772 rarity=C [/card] [card] primitive=Words of Wisdom id=31779 rarity=C [/card] [card] primitive=Zombie Assassin id=29732 rarity=C [/card] [card] primitive=Zombie Cannibal id=29735 rarity=C [/card] [card] primitive=Zombie Infestation id=29957 rarity=U [/card] [card] primitive=Zombify id=29847 rarity=U [/card] [card] primitive=Zoologist id=29984 rarity=R [/card] [meta] author=Wagic Team name=Oath of the Gatewatch year=2016 [/meta] [card] primitive=Abstruse Interference id=407550 rarity=C [/card] [card] primitive=Affa Protector id=407524 rarity=C [/card] [card] primitive=Akoum Flameseeker id=407611 rarity=C [/card] [card] primitive=Allied Reinforcements id=407525 rarity=U [/card] [card] primitive=Ancient Crab id=407560 rarity=C [/card] [card] primitive=Angel id=-407535 rarity=T [/card] [card] primitive=Ayli, Eternal Pilgrim id=407661 rarity=R [/card] [card] primitive=Baloth Null id=407662 rarity=U [/card] [card] primitive=Baloth Pup id=407637 rarity=U [/card] [card] primitive=Bearer of Silence id=407577 rarity=R [/card] [card] primitive=Birthing Hulk id=407631 rarity=U [/card] [card] primitive=Blinding Drone id=407551 rarity=C [/card] [card] primitive=Bonds of Mortality id=407638 rarity=U [/card] [card] primitive=Bone Saw id=407671 rarity=C [/card] [card] primitive=Boulder Salvo id=407612 rarity=C [/card] [card] primitive=Brute Strength id=407613 rarity=C [/card] [card] primitive=Call the Gatewatch id=407526 rarity=R [/card] [card] primitive=Canopy Gorger id=407639 rarity=C [/card] [card] primitive=Captain's Claws id=407672 rarity=R [/card] [card] primitive=Chandra, Flamecaller id=407614 rarity=M [/card] [card] primitive=Chitinous Cloak id=407673 rarity=U [/card] [card] primitive=Cinder Barrens id=407678 rarity=U [/card] [card] primitive=Cinder Hellion id=407615 rarity=C [/card] [card] primitive=Cliffhaven Vampire id=407663 rarity=U [/card] [card] primitive=Comparative Analysis id=407561 rarity=C [/card] [card] primitive=Consuming Sinkhole id=407604 rarity=C [/card] [card] primitive=Containment Membrane id=407562 rarity=C [/card] [card] primitive=Corpse Churn id=407593 rarity=C [/card] [card] primitive=Corrupted Crossroads id=407679 rarity=R [/card] [card] primitive=Crumbling Vestige id=407680 rarity=C [/card] [card] primitive=Crush of Tentacles id=407563 rarity=M [/card] [card] primitive=Cultivator Drone id=407552 rarity=C [/card] [card] primitive=Cyclone Sire id=407564 rarity=U [/card] [card] primitive=Dazzling Reflection id=407527 rarity=C [/card] [card] primitive=Deceiver of Form id=407511 rarity=R [/card] [card] primitive=Deepfathom Skulker id=407553 rarity=R [/card] [card] primitive=Devour in Flames id=407616 rarity=U [/card] [card] primitive=Dimensional Infiltrator id=407554 rarity=R [/card] [card] primitive=Drana's Chosen id=407594 rarity=R [/card] [card] primitive=Dread Defiler id=407578 rarity=R [/card] [card] primitive=Eldrazi Aggressor id=407605 rarity=C [/card] [card] primitive=Eldrazi Displacer id=407523 rarity=R [/card] [card] primitive=Eldrazi Mimic id=407512 rarity=R [/card] [card] primitive=Eldrazi Obligator id=407606 rarity=R [/card] [card] primitive=Eldrazi Scion id=-407522 rarity=T [/card] [card] primitive=Eldrazi Scion id=-407587 rarity=T [/card] [card] primitive=Elemental id=-407614 rarity=T [/card] [card] primitive=Elemental id=-407653 rarity=T [/card] [card] primitive=Elemental Uprising id=407640 rarity=C [/card] [card] primitive=Embodiment of Fury id=407617 rarity=U [/card] [card] primitive=Embodiment of Insight id=407641 rarity=U [/card] [card] primitive=Endbringer id=407513 rarity=R [/card] [card] primitive=Essence Depleter id=407579 rarity=U [/card] [card] primitive=Expedite id=407618 rarity=C [/card] [card] primitive=Expedition Raptor id=407528 rarity=C [/card] [card] primitive=Fall of the Titans id=407619 rarity=R [/card] [card] primitive=Flayer Drone id=407658 rarity=U [/card] [card] primitive=Flaying Tendrils id=407580 rarity=U [/card] [card] primitive=General Tazri id=407529 rarity=M [/card] [card] primitive=Gift of Tusks id=407565 rarity=U [/card] [card] primitive=Gladehart Cavalry id=407642 rarity=R [/card] [card] primitive=Goblin Dark-Dwellers id=407620 rarity=R [/card] [card] primitive=Goblin Freerunner id=407621 rarity=C [/card] [card] primitive=Grasp of Darkness id=407595 rarity=U [/card] [card] primitive=Gravity Negator id=407555 rarity=C [/card] [card] primitive=Grip of the Roil id=407566 rarity=U [/card] [card] primitive=Harvester Troll id=407643 rarity=U [/card] [card] primitive=Havoc Sower id=407581 rarity=U [/card] [card] primitive=Hedron Alignment id=407567 rarity=R [/card] [card] primitive=Hedron Crawler id=407674 rarity=C [/card] [card] primitive=Hissing Quagmire id=407681 rarity=R [/card] [card] primitive=Holdout Settlement id=407682 rarity=C [/card] [card] primitive=Immobilizer Eldrazi id=407607 rarity=U [/card] [card] primitive=Immolating Glare id=407530 rarity=U [/card] [card] primitive=Inverter of Truth id=407582 rarity=M [/card] [card] primitive=Iona's Blessing id=407531 rarity=U [/card] [card] primitive=Isolation Zone id=407532 rarity=C [/card] [card] primitive=Joraga Auxiliary id=407664 rarity=U [/card] [card] primitive=Jori En, Ruin Diver id=407665 rarity=R [/card] [card] primitive=Jwar Isle Avenger id=407568 rarity=C [/card] [card] primitive=Kalitas, Traitor of Ghet id=407596 rarity=M [/card] [card] primitive=Kazuul's Toll Collector id=407622 rarity=U [/card] [card] primitive=Knight Ally id=-407525 rarity=T [/card] [card] primitive=Kor Ally id=-407540 rarity=T [/card] [card] primitive=Kor Scythemaster id=407533 rarity=C [/card] [card] primitive=Kor Sky Climber id=407534 rarity=C [/card] [card] primitive=Kozilek's Pathfinder id=407515 rarity=C [/card] [card] primitive=Kozilek's Return id=407608 rarity=M [/card] [card] primitive=Kozilek's Shrieker id=407583 rarity=C [/card] [card] primitive=Kozilek's Translator id=407584 rarity=C [/card] [card] primitive=Kozilek, the Great Distortion id=407514 rarity=M [/card] [card] primitive=Lead by Example id=407644 rarity=C [/card] [card] primitive=Linvala, the Preserver id=407535 rarity=M [/card] [card] primitive=Loam Larva id=407645 rarity=C [/card] [card] primitive=Make a Stand id=407536 rarity=U [/card] [card] primitive=Makindi Aeronaut id=407537 rarity=C [/card] [card] primitive=Malakir Soothsayer id=407597 rarity=U [/card] [card] primitive=Matter Reshaper id=407516 rarity=R [/card] [card] primitive=Maw of Kozilek id=407609 rarity=C [/card] [card] primitive=Meandering River id=407683 rarity=U [/card] [card] primitive=Mighty Leap id=407538 rarity=C [/card] [card] primitive=Mina and Denn, Wildborn id=407666 rarity=R [/card] [card] primitive=Mindmelter id=407659 rarity=U [/card] [card] primitive=Mirrorpool id=407684 rarity=M [/card] [card] primitive=Munda's Vanguard id=407539 rarity=R [/card] [card] primitive=Natural State id=407646 rarity=C [/card] [card] primitive=Needle Spires id=407685 rarity=R [/card] [card] primitive=Negate id=407569 rarity=C [/card] [card] primitive=Netcaster Spider id=407647 rarity=C [/card] [card] primitive=Nissa's Judgment id=407649 rarity=U [/card] [card] primitive=Nissa, Voice of Zendikar id=407648 rarity=M [/card] [card] primitive=Null Caller id=407598 rarity=U [/card] [card] primitive=Oath of Chandra id=407623 rarity=R [/card] [card] primitive=Oath of Gideon id=407540 rarity=R [/card] [card] primitive=Oath of Jace id=407570 rarity=R [/card] [card] primitive=Oath of Nissa id=407650 rarity=R [/card] [card] primitive=Oblivion Strike id=407585 rarity=C [/card] [card] primitive=Octopus id=-407563 rarity=T [/card] [card] primitive=Ondu War Cleric id=407541 rarity=C [/card] [card] primitive=Overwhelming Denial id=407571 rarity=R [/card] [card] primitive=Plant id=-407648 rarity=T [/card] [card] primitive=Press into Service id=407624 rarity=U [/card] [card] primitive=Prophet of Distortion id=407556 rarity=U [/card] [card] primitive=Pulse of Murasa id=407651 rarity=C [/card] [card] primitive=Pyromancer's Assault id=407625 rarity=U [/card] [card] primitive=Reality Hemorrhage id=407610 rarity=C [/card] [card] primitive=Reality Smasher id=407517 rarity=R [/card] [card] primitive=Reaver Drone id=407586 rarity=U [/card] [card] primitive=Reckless Bushwhacker id=407626 rarity=U [/card] [card] primitive=Reflector Mage id=407667 rarity=U [/card] [card] primitive=Relentless Hunter id=407668 rarity=U [/card] [card] primitive=Relief Captain id=407542 rarity=U [/card] [card] primitive=Remorseless Punishment id=407599 rarity=R [/card] [card] primitive=Roiling Waters id=407572 rarity=U [/card] [card] primitive=Ruin in Their Wake id=407632 rarity=U [/card] [card] primitive=Ruins of Oran-Rief id=407686 rarity=R [/card] [card] primitive=Saddleback Lagac id=407652 rarity=C [/card] [card] primitive=Scion Summoner id=407633 rarity=C [/card] [card] primitive=Sea Gate Wreckage id=407687 rarity=R [/card] [card] primitive=Searing Light id=407543 rarity=C [/card] [card] primitive=Seed Guardian id=407653 rarity=U [/card] [card] primitive=Seer's Lantern id=407675 rarity=C [/card] [card] primitive=Shoulder to Shoulder id=407544 rarity=C [/card] [card] primitive=Sifter of Skulls id=407587 rarity=R [/card] [card] primitive=Sky Scourer id=407588 rarity=C [/card] [card] primitive=Slaughter Drone id=407589 rarity=C [/card] [card] primitive=Slip Through Space id=407557 rarity=C [/card] [card] primitive=Sparkmage's Gambit id=407627 rarity=C [/card] [card] primitive=Spatial Contortion id=407518 rarity=U [/card] [card] primitive=Spawnbinder Mage id=407545 rarity=C [/card] [card] primitive=Sphinx of the Final Word id=407573 rarity=M [/card] [card] primitive=Stalking Drone id=407634 rarity=C [/card] [card] primitive=Steppe Glider id=407546 rarity=U [/card] [card] primitive=Stone Haven Outfitter id=407547 rarity=R [/card] [card] primitive=Stoneforge Acolyte id=407548 rarity=U [/card] [card] primitive=Stoneforge Masterwork id=407676 rarity=R [/card] [card] primitive=Stormchaser Mage id=407669 rarity=U [/card] [card] primitive=Strider Harness id=407677 rarity=U [/card] [card] primitive=Submerged Boneyard id=407688 rarity=U [/card] [card] primitive=Sweep Away id=407574 rarity=C [/card] [card] primitive=Sylvan Advocate id=407654 rarity=R [/card] [card] primitive=Tajuru Pathwarden id=407655 rarity=C [/card] [card] primitive=Tar Snare id=407600 rarity=C [/card] [card] primitive=Tears of Valakut id=407628 rarity=U [/card] [card] primitive=Thought Harvester id=407558 rarity=U [/card] [card] primitive=Thought-Knot Seer id=407519 rarity=R [/card] [card] primitive=Timber Gorge id=407689 rarity=U [/card] [card] primitive=Tranquil Expanse id=407690 rarity=U [/card] [card] primitive=Tyrant of Valakut id=407629 rarity=R [/card] [card] primitive=Umara Entangler id=407575 rarity=C [/card] [card] primitive=Unity of Purpose id=407576 rarity=U [/card] [card] primitive=Unknown Shores id=407691 rarity=C [/card] [card] primitive=Unnatural Endurance id=407590 rarity=C [/card] [card] primitive=Untamed Hunger id=407601 rarity=C [/card] [card] primitive=Vampire Envoy id=407602 rarity=C [/card] [card] primitive=Vile Redeemer id=407635 rarity=R [/card] [card] primitive=Vines of the Recluse id=407656 rarity=C [/card] [card] primitive=Visions of Brutality id=407591 rarity=U [/card] [card] primitive=Void Grafter id=407660 rarity=U [/card] [card] primitive=Void Shatter id=407559 rarity=U [/card] [card] primitive=Walker of the Wastes id=407520 rarity=U [/card] [card] primitive=Wall of Resurgence id=407549 rarity=U [/card] [card] primitive=Wandering Fumarole id=407692 rarity=R [/card] [card] primitive=Warden of Geometries id=407521 rarity=C [/card] [card] primitive=Warping Wail id=407522 rarity=U [/card] [card] primitive=Wastes id=407693 rarity=L [/card] [card] primitive=Wastes id=407694 rarity=L [/card] [card] primitive=Wastes id=407695 rarity=L [/card] [card] primitive=Wastes id=407696 rarity=L [/card] [card] primitive=Weapons Trainer id=407670 rarity=U [/card] [card] primitive=Witness the End id=407592 rarity=C [/card] [card] primitive=World Breaker id=407636 rarity=M [/card] [card] primitive=Zada's Commando id=407630 rarity=C [/card] [card] primitive=Zendikar Resurgent id=407657 rarity=R [/card] [card] primitive=Zombie id=-407594 rarity=T [/card] [card] primitive=Zombie id=-407598 rarity=T [/card] [card] primitive=Zulaport Chainmage id=407603 rarity=C [/card] [meta] author=Wagic Team year=2002 block=Slaughter [/meta] [card] primitive=Accursed Centaur id=26715 rarity=C [/card] [card] primitive=AEther Charge id=12425 rarity=U [/card] [card] primitive=Aggravated Assault id=40195 rarity=R [/card] [card] primitive=Airborne Aid id=39889 rarity=C [/card] [card] primitive=Airdrop Condor id=39755 rarity=U [/card] [card] primitive=Akroma's Blessing id=41162 rarity=U [/card] [card] primitive=Akroma's Vengeance id=41168 rarity=R [/card] [card] primitive=Ancestor's Prophet id=39882 rarity=R [/card] [card] primitive=Animal Magnetism id=42190 rarity=R [/card] [card] primitive=Annex id=41463 rarity=U [/card] [card] primitive=Anurid Murkdiver id=43638 rarity=C [/card] [card] primitive=Aphetto Alchemist id=39530 rarity=U [/card] [card] primitive=Aphetto Dredging id=39704 rarity=C [/card] [card] primitive=Aphetto Grifter id=39419 rarity=U [/card] [card] primitive=Aphetto Vulture id=39906 rarity=U [/card] [card] primitive=Arcanis the Omnipotent id=39932 rarity=R [/card] [card] primitive=Artificial Evolution id=39923 rarity=R [/card] [card] primitive=Ascending Aven id=25879 rarity=C [/card] [card] primitive=Astral Slide id=41148 rarity=U [/card] [card] primitive=Aura Extraction id=35326 rarity=U [/card] [card] primitive=Aurification id=39900 rarity=R [/card] [card] primitive=Avarax id=43331 rarity=U [/card] [card] primitive=Aven Brigadier id=40131 rarity=R [/card] [card] primitive=Aven Fateshaper id=40655 rarity=U [/card] [card] primitive=Aven Soulgazer id=39520 rarity=U [/card] [card] primitive=Backslide id=26592 rarity=C [/card] [card] primitive=Barkhide Mauler id=34196 rarity=C [/card] [card] primitive=Barren Moor id=41139 rarity=C [/card] [card] primitive=Battering Craghorn id=39486 rarity=C [/card] [card] primitive=Battlefield Medic id=39430 rarity=C [/card] [card] primitive=Biorhythm id=39913 rarity=R [/card] [card] primitive=Birchlore Rangers id=39836 rarity=C [/card] [card] primitive=Blackmail id=39709 rarity=U [/card] [card] primitive=Blatant Thievery id=41156 rarity=R [/card] [card] primitive=Blistering Firecat id=39737 rarity=R [/card] [card] primitive=Bloodline Shaman id=39903 rarity=U [/card] [card] primitive=Bloodstained Mire id=39505 rarity=R [/card] [card] primitive=Boneknitter id=39547 rarity=U [/card] [card] primitive=Break Open id=39868 rarity=C [/card] [card] primitive=Brightstone Ritual id=39846 rarity=C [/card] [card] primitive=Broodhatch Nantuko id=39742 rarity=U [/card] [card] primitive=Butcher Orgg id=39658 rarity=R [/card] [card] primitive=Cabal Archon id=39545 rarity=U [/card] [card] primitive=Cabal Executioner id=39851 rarity=U [/card] [card] primitive=Cabal Slaver id=39467 rarity=U [/card] [card] primitive=Callous Oppressor id=39620 rarity=R [/card] [card] primitive=Catapult Master id=19680 rarity=R [/card] [card] primitive=Catapult Squad id=39702 rarity=U [/card] [card] primitive=Centaur Glade id=39678 rarity=U [/card] [card] primitive=Chain of Acid id=12445 rarity=U [/card] [card] primitive=Chain of Plasma id=12449 rarity=U [/card] [card] primitive=Chain of Silence id=12446 rarity=U [/card] [card] primitive=Chain of Smog id=12448 rarity=U [/card] [card] primitive=Chain of Vapor id=12447 rarity=U [/card] [card] primitive=Charging Slateback id=39469 rarity=C [/card] [card] primitive=Choking Tethers id=41161 rarity=C [/card] [card] primitive=Circle of Solace id=39615 rarity=R [/card] [card] primitive=Clone id=39533 rarity=R [/card] [card] primitive=Commando Raid id=34397 rarity=U [/card] [card] primitive=Complicate id=41146 rarity=U [/card] [card] primitive=Contested Cliffs id=40540 rarity=R [/card] [card] primitive=Convalescent Care id=19122 rarity=R [/card] [card] primitive=Cover of Darkness id=40129 rarity=R [/card] [card] primitive=Crafty Pathmage id=40060 rarity=C [/card] [card] primitive=Crowd Favorites id=40653 rarity=U [/card] [card] primitive=Crown of Ascension id=39883 rarity=C [/card] [card] primitive=Crown of Awe id=39431 rarity=C [/card] [card] primitive=Crown of Fury id=40058 rarity=C [/card] [card] primitive=Crown of Suspicion id=40059 rarity=C [/card] [card] primitive=Crown of Vigor id=39926 rarity=C [/card] [card] primitive=Crude Rampart id=39425 rarity=U [/card] [card] primitive=Cruel Revival id=10720 rarity=C [/card] [card] primitive=Cryptic Gateway id=39701 rarity=R [/card] [card] primitive=Custody Battle id=39919 rarity=U [/card] [card] primitive=Daru Cavalier id=39523 rarity=C [/card] [card] primitive=Daru Encampment id=13210 rarity=U [/card] [card] primitive=Daru Healer id=39717 rarity=C [/card] [card] primitive=Daru Lancer id=39705 rarity=C [/card] [card] primitive=Daunting Defender id=8785 rarity=C [/card] [card] primitive=Dawning Purist id=39711 rarity=U [/card] [card] primitive=Death Match id=39556 rarity=R [/card] [card] primitive=Death Pulse id=41142 rarity=U [/card] [card] primitive=Defensive Maneuvers id=39822 rarity=C [/card] [card] primitive=Demystify id=41152 rarity=C [/card] [card] primitive=Dirge of Dread id=41157 rarity=C [/card] [card] primitive=Disciple of Grace id=41133 rarity=C [/card] [card] primitive=Disciple of Malice id=41134 rarity=C [/card] [card] primitive=Discombobulate id=39442 rarity=U [/card] [card] primitive=Dispersing Orb id=40128 rarity=U [/card] [card] primitive=Disruptive Pitmage id=39527 rarity=C [/card] [card] primitive=Dive Bomber id=39872 rarity=C [/card] [card] primitive=Doom Cannon id=40197 rarity=R [/card] [card] primitive=Doomed Necromancer id=39549 rarity=R [/card] [card] primitive=Doubtless One id=39743 rarity=U [/card] [card] primitive=Dragon Roost id=39665 rarity=R [/card] [card] primitive=Dream Chisel id=40196 rarity=R [/card] [card] primitive=Dwarven Blastminer id=39869 rarity=U [/card] [card] primitive=Ebonblade Reaper id=39644 rarity=R [/card] [card] primitive=Elven Riders id=40056 rarity=U [/card] [card] primitive=Elvish Guidance id=34763 rarity=C [/card] [card] primitive=Elvish Pathcutter id=39494 rarity=C [/card] [card] primitive=Elvish Pioneer id=12463 rarity=C [/card] [card] primitive=Elvish Scrapper id=13778 rarity=U [/card] [card] primitive=Elvish Vanguard id=5656 rarity=R [/card] [card] primitive=Elvish Warrior id=39927 rarity=C [/card] [card] primitive=Embermage Goblin id=39589 rarity=U [/card] [card] primitive=Enchantress's Presence id=35514 rarity=R [/card] [card] primitive=Endemic Plague id=39612 rarity=R [/card] [card] primitive=Entrails Feaster id=10699 rarity=R [/card] [card] primitive=Erratic Explosion id=12484 rarity=C [/card] [card] primitive=Essence Fracture id=41135 rarity=U [/card] [card] primitive=Everglove Courier id=39593 rarity=U [/card] [card] primitive=Exalted Angel id=39718 rarity=R [/card] [card] primitive=Explosive Vegetation id=41172 rarity=U [/card] [card] primitive=Fade from Memory id=41165 rarity=U [/card] [card] primitive=Fallen Cleric id=39849 rarity=C [/card] [card] primitive=False Cure id=26436 rarity=R [/card] [card] primitive=Feeding Frenzy id=41169 rarity=U [/card] [card] primitive=Festering Goblin id=39905 rarity=C [/card] [card] primitive=Fever Charm id=39484 rarity=C [/card] [card] primitive=Flamestick Courier id=39592 rarity=U [/card] [card] primitive=Fleeting Aven id=41149 rarity=U [/card] [card] primitive=Flooded Strand id=39503 rarity=R [/card] [card] primitive=Foothill Guide id=34410 rarity=C [/card] [card] primitive=Forest id=40116 rarity=L [/card] [card] primitive=Forest id=40115 rarity=L [/card] [card] primitive=Forest id=40106 rarity=L [/card] [card] primitive=Forest id=40105 rarity=L [/card] [card] primitive=Forgotten Cave id=41140 rarity=C [/card] [card] primitive=Frightshroud Courier id=39594 rarity=U [/card] [card] primitive=Future Sight id=39628 rarity=R [/card] [card] primitive=Gangrenous Goliath id=39610 rarity=R [/card] [card] primitive=Ghosthelm Courier id=39595 rarity=U [/card] [card] primitive=Gigapede id=39578 rarity=R [/card] [card] primitive=Glarecaster id=39423 rarity=R [/card] [card] primitive=Glory Seeker id=39712 rarity=C [/card] [card] primitive=Gluttonous Zombie id=33713 rarity=U [/card] [card] primitive=Goblin Burrows id=13012 rarity=U [/card] [card] primitive=Goblin Machinist id=39942 rarity=U [/card] [card] primitive=Goblin Piledriver id=40193 rarity=R [/card] [card] primitive=Goblin Pyromancer id=39840 rarity=R [/card] [card] primitive=Goblin Sharpshooter id=33695 rarity=R [/card] [card] primitive=Goblin Sky Raider id=39477 rarity=C [/card] [card] primitive=Goblin Sledder id=39826 rarity=C [/card] [card] primitive=Goblin Taskmaster id=39722 rarity=C [/card] [card] primitive=Grand Coliseum id=39647 rarity=R [/card] [card] primitive=Grand Melee id=31788 rarity=R [/card] [card] primitive=Grassland Crusader id=39715 rarity=C [/card] [card] primitive=Gratuitous Violence id=39666 rarity=R [/card] [card] primitive=Gravel Slinger id=39716 rarity=C [/card] [card] primitive=Gravespawn Sovereign id=10722 rarity=R [/card] [card] primitive=Graxiplon id=29714 rarity=U [/card] [card] primitive=Grinning Demon id=39734 rarity=R [/card] [card] primitive=Gustcloak Harrier id=39432 rarity=C [/card] [card] primitive=Gustcloak Runner id=39420 rarity=C [/card] [card] primitive=Gustcloak Savior id=39602 rarity=R [/card] [card] primitive=Gustcloak Sentinel id=39509 rarity=U [/card] [card] primitive=Gustcloak Skirmisher id=39839 rarity=U [/card] [card] primitive=Harsh Mercy id=39614 rarity=R [/card] [card] primitive=Haunted Cadaver id=39852 rarity=C [/card] [card] primitive=Head Games id=41132 rarity=R [/card] [card] primitive=Headhunter id=39726 rarity=U [/card] [card] primitive=Heedless One id=39744 rarity=U [/card] [card] primitive=Hystrodon id=34952 rarity=R [/card] [card] primitive=Imagecrafter id=39884 rarity=C [/card] [card] primitive=Improvised Armor id=41163 rarity=U [/card] [card] primitive=Infest id=23280 rarity=U [/card] [card] primitive=Information Dealer id=39437 rarity=C [/card] [card] primitive=Inspirit id=41154 rarity=U [/card] [card] primitive=Insurrection id=35457 rarity=R [/card] [card] primitive=Invigorating Boon id=41151 rarity=U [/card] [card] primitive=Ironfist Crusher id=39517 rarity=U [/card] [card] primitive=Island id=40120 rarity=L [/card] [card] primitive=Island id=40119 rarity=L [/card] [card] primitive=Island id=40118 rarity=L [/card] [card] primitive=Island id=40117 rarity=L [/card] [card] primitive=Ixidor, Reality Sculptor id=40578 rarity=R [/card] [card] primitive=Ixidor's Will id=39843 rarity=C [/card] [card] primitive=Jareth, Leonine Titan id=39861 rarity=R [/card] [card] primitive=Kaboom! id=39559 rarity=R [/card] [card] primitive=Kamahl, Fist of Krosa id=40538 rarity=R [/card] [card] primitive=Kamahl's Summons id=34228 rarity=U [/card] [card] primitive=Krosan Colossus id=39669 rarity=R [/card] [card] primitive=Krosan Groundshaker id=41056 rarity=U [/card] [card] primitive=Krosan Tusker id=43479 rarity=C [/card] [card] primitive=Lavamancer's Skill id=39479 rarity=C [/card] [card] primitive=Lay Waste id=41158 rarity=C [/card] [card] primitive=Leery Fogbeast id=39675 rarity=C [/card] [card] primitive=Lightning Rift id=41147 rarity=U [/card] [card] primitive=Lonely Sandbar id=41138 rarity=C [/card] [card] primitive=Mage's Guile id=41155 rarity=C [/card] [card] primitive=Mana Echoes id=39571 rarity=R [/card] [card] primitive=Meddle id=39451 rarity=U [/card] [card] primitive=Menacing Ogre id=35164 rarity=R [/card] [card] primitive=Misery Charm id=39466 rarity=C [/card] [card] primitive=Mistform Dreamer id=39436 rarity=C [/card] [card] primitive=Mistform Mask id=39449 rarity=C [/card] [card] primitive=Mistform Mutant id=39529 rarity=U [/card] [card] primitive=Mistform Shrieker id=39525 rarity=U [/card] [card] primitive=Mistform Skyreaver id=39619 rarity=R [/card] [card] primitive=Mistform Stalker id=39441 rarity=U [/card] [card] primitive=Mistform Wall id=39526 rarity=C [/card] [card] primitive=Mobilization id=39699 rarity=R [/card] [card] primitive=Mountain id=40110 rarity=L [/card] [card] primitive=Mountain id=40109 rarity=L [/card] [card] primitive=Mountain id=40108 rarity=L [/card] [card] primitive=Mountain id=40107 rarity=L [/card] [card] primitive=Mythic Proportions id=34684 rarity=R [/card] [card] primitive=Nameless One id=39516 rarity=U [/card] [card] primitive=Nantuko Husk id=42186 rarity=C [/card] [card] primitive=Naturalize id=35414 rarity=C [/card] [card] primitive=Nosy Goblin id=39710 rarity=C [/card] [card] primitive=Nova Cleric id=39732 rarity=U [/card] [card] primitive=Oblation id=39933 rarity=R [/card] [card] primitive=Oversold Cemetery id=33693 rarity=R [/card] [card] primitive=Overwhelming Instinct id=34394 rarity=U [/card] [card] primitive=Pacifism id=19729 rarity=C [/card] [card] primitive=Patriarch's Bidding id=26747 rarity=R [/card] [card] primitive=Pearlspear Courier id=39596 rarity=U [/card] [card] primitive=Peer Pressure id=39629 rarity=R [/card] [card] primitive=Piety Charm id=39433 rarity=C [/card] [card] primitive=Pinpoint Avalanche id=40537 rarity=C [/card] [card] primitive=Plains id=40124 rarity=L [/card] [card] primitive=Plains id=40123 rarity=L [/card] [card] primitive=Plains id=40122 rarity=L [/card] [card] primitive=Plains id=40121 rarity=L [/card] [card] primitive=Polluted Delta id=39504 rarity=R [/card] [card] primitive=Primal Boost id=41145 rarity=U [/card] [card] primitive=Profane Prayers id=39845 rarity=C [/card] [card] primitive=Prowling Pangolin id=26428 rarity=U [/card] [card] primitive=Psychic Trance id=40173 rarity=R [/card] [card] primitive=Quicksilver Dragon id=39539 rarity=R [/card] [card] primitive=Ravenous Baloth id=12444 rarity=R [/card] [card] primitive=Read the Runes id=9839 rarity=R [/card] [card] primitive=Reckless One id=39746 rarity=U [/card] [card] primitive=Reminisce id=41462 rarity=U [/card] [card] primitive=Renewed Faith id=41153 rarity=C [/card] [card] primitive=Righteous Cause id=40656 rarity=U [/card] [card] primitive=Riptide Biologist id=39848 rarity=C [/card] [card] primitive=Riptide Chronologist id=39887 rarity=U [/card] [card] primitive=Riptide Entrancer id=39727 rarity=R [/card] [card] primitive=Riptide Laboratory id=10704 rarity=R [/card] [card] primitive=Riptide Replicator id=40198 rarity=R [/card] [card] primitive=Riptide Shapeshifter id=25812 rarity=U [/card] [card] primitive=Risky Move id=39663 rarity=R [/card] [card] primitive=Rorix Bladewing id=39859 rarity=R [/card] [card] primitive=Rotlung Reanimator id=39640 rarity=R [/card] [card] primitive=Rummaging Wizard id=40601 rarity=U [/card] [card] primitive=Run Wild id=41160 rarity=U [/card] [card] primitive=Sage Aven id=39440 rarity=C [/card] [card] primitive=Sandskin id=41170 rarity=C [/card] [card] primitive=Screaming Seahawk id=39445 rarity=C [/card] [card] primitive=Screeching Buzzard id=39455 rarity=C [/card] [card] primitive=Searing Flesh id=35386 rarity=U [/card] [card] primitive=Sea's Claim id=39446 rarity=C [/card] [card] primitive=Seaside Haven id=40539 rarity=U [/card] [card] primitive=Secluded Steppe id=41137 rarity=C [/card] [card] primitive=Serpentine Basilisk id=39731 rarity=U [/card] [card] primitive=Severed Legion id=13204 rarity=C [/card] [card] primitive=Shade's Breath id=41279 rarity=U [/card] [card] primitive=Shaleskin Bruiser id=39656 rarity=U [/card] [card] primitive=Shared Triumph id=40127 rarity=R [/card] [card] primitive=Shepherd of Rot id=39464 rarity=C [/card] [card] primitive=Shieldmage Elder id=39879 rarity=U [/card] [card] primitive=Shock id=39482 rarity=C [/card] [card] primitive=Sigil of the New Dawn id=39605 rarity=R [/card] [card] primitive=Silent Specter id=41280 rarity=R [/card] [card] primitive=Silklash Spider id=39687 rarity=R [/card] [card] primitive=Silvos, Rogue Elemental id=39860 rarity=R [/card] [card] primitive=Skirk Commando id=12417 rarity=C [/card] [card] primitive=Skirk Fire Marshal id=40194 rarity=R [/card] [card] primitive=Skirk Prospector id=39563 rarity=C [/card] [card] primitive=Skittish Valesk id=39754 rarity=U [/card] [card] primitive=Slate of Ancestry id=39696 rarity=R [/card] [card] primitive=Slice and Dice id=41171 rarity=U [/card] [card] primitive=Slipstream Eel id=39706 rarity=C [/card] [card] primitive=Smother id=41023 rarity=U [/card] [card] primitive=Snapping Thragg id=39729 rarity=U [/card] [card] primitive=Snarling Undorak id=39492 rarity=C [/card] [card] primitive=Solar Blast id=41143 rarity=C [/card] [card] primitive=Soulless One id=39745 rarity=U [/card] [card] primitive=Sparksmith id=39476 rarity=C [/card] [card] primitive=Spined Basher id=39725 rarity=C [/card] [card] primitive=Spitfire Handler id=39655 rarity=U [/card] [card] primitive=Spitting Gourna id=39720 rarity=C [/card] [card] primitive=Spurred Wolverine id=39835 rarity=C [/card] [card] primitive=Spy Network id=39444 rarity=C [/card] [card] primitive=Stag Beetle id=39676 rarity=R [/card] [card] primitive=Standardize id=40205 rarity=R [/card] [card] primitive=Starlit Sanctum id=40542 rarity=U [/card] [card] primitive=Starstorm id=41167 rarity=R [/card] [card] primitive=Steely Resolve id=40130 rarity=R [/card] [card] primitive=Strongarm Tactics id=26349 rarity=R [/card] [card] primitive=Sunfire Balm id=41144 rarity=U [/card] [card] primitive=Supreme Inquisitor id=39862 rarity=R [/card] [card] primitive=Swamp id=40114 rarity=L [/card] [card] primitive=Swamp id=40113 rarity=L [/card] [card] primitive=Swamp id=40112 rarity=L [/card] [card] primitive=Swamp id=40111 rarity=L [/card] [card] primitive=Swat id=41136 rarity=C [/card] [card] primitive=Symbiotic Beast id=39924 rarity=U [/card] [card] primitive=Symbiotic Elf id=32216 rarity=C [/card] [card] primitive=Symbiotic Wurm id=39925 rarity=R [/card] [card] primitive=Syphon Mind id=39825 rarity=C [/card] [card] primitive=Syphon Soul id=39468 rarity=C [/card] [card] primitive=Taunting Elf id=39890 rarity=C [/card] [card] primitive=Tempting Wurm id=39929 rarity=R [/card] [card] primitive=Tephraderm id=39659 rarity=R [/card] [card] primitive=Thoughtbound Primoc id=39528 rarity=U [/card] [card] primitive=Thrashing Mudspawn id=39853 rarity=U [/card] [card] primitive=Threaten id=43736 rarity=U [/card] [card] primitive=Thunder of Hooves id=39847 rarity=U [/card] [card] primitive=Towering Baloth id=39741 rarity=U [/card] [card] primitive=Trade Secrets id=39537 rarity=R [/card] [card] primitive=Tranquil Thicket id=41141 rarity=C [/card] [card] primitive=Treespring Lorian id=39721 rarity=C [/card] [card] primitive=Tribal Golem id=30764 rarity=R [/card] [card] primitive=Tribal Unity id=39677 rarity=U [/card] [card] primitive=Trickery Charm id=39450 rarity=C [/card] [card] primitive=True Believer id=39606 rarity=R [/card] [card] primitive=Undead Gladiator id=41166 rarity=R [/card] [card] primitive=Unholy Grotto id=40541 rarity=R [/card] [card] primitive=Unified Strike id=39427 rarity=C [/card] [card] primitive=Venomspout Brackus id=39579 rarity=U [/card] [card] primitive=Visara the Dreadful id=39863 rarity=R [/card] [card] primitive=Vitality Charm id=39501 rarity=C [/card] [card] primitive=Voice of the Woods id=40174 rarity=R [/card] [card] primitive=Voidmage Prodigy id=40101 rarity=R [/card] [card] primitive=Walking Desecration id=39552 rarity=U [/card] [card] primitive=Wall of Mulch id=39495 rarity=U [/card] [card] primitive=Wave of Indifference id=39483 rarity=C [/card] [card] primitive=Weathered Wayfarer id=39515 rarity=R [/card] [card] primitive=Weird Harvest id=39680 rarity=R [/card] [card] primitive=Wellwisher id=39497 rarity=C [/card] [card] primitive=Wheel and Deal id=42184 rarity=R [/card] [card] primitive=Whipcorder id=41024 rarity=U [/card] [card] primitive=Windswept Heath id=39507 rarity=R [/card] [card] primitive=Wirewood Elf id=39828 rarity=C [/card] [card] primitive=Wirewood Herald id=39907 rarity=C [/card] [card] primitive=Wirewood Lodge id=34764 rarity=U [/card] [card] primitive=Wirewood Pride id=39841 rarity=C [/card] [card] primitive=Wirewood Savage id=39703 rarity=C [/card] [card] primitive=Withering Hex id=41150 rarity=U [/card] [card] primitive=Wooded Foothills id=39506 rarity=R [/card] [card] primitive=Words of War id=40191 rarity=R [/card] [card] primitive=Words of Waste id=40190 rarity=R [/card] [card] primitive=Words of Wilding id=39684 rarity=R [/card] [card] primitive=Words of Wind id=40188 rarity=R [/card] [card] primitive=Words of Worship id=40189 rarity=R [/card] [card] primitive=Wretched Anurid id=26689 rarity=C [/card] [meta] author=Wagic Team name=Magic Origins year=2015 [/meta] [card] primitive=Abbot of Keral Keep id=398411 rarity=R [/card] [card] primitive=Acolyte of the Inferno id=398574 rarity=U [/card] [card] primitive=Act of Treason id=398578 rarity=C [/card] [card] primitive=Aerial Volley id=398565 rarity=C [/card] [card] primitive=Akroan Jailer id=398656 rarity=C [/card] [card] primitive=Akroan Sergeant id=398604 rarity=C [/card] [card] primitive=Alchemist's Vial id=398640 rarity=C [/card] [card] primitive=Alhammarret, High Arbiter id=398436 rarity=R [/card] [card] primitive=Alhammarret's Archive id=398564 rarity=M [/card] [card] primitive=Ampryn Tactician id=398603 rarity=C [/card] [card] primitive=Anchor to the AEther id=398474 rarity=U [/card] [card] primitive=Angel's Tomb id=398418 rarity=U [/card] [card] primitive=Animist's Awakening id=398437 rarity=R [/card] [card] primitive=Anointer of Champions id=398455 rarity=U [/card] [card] primitive=Archangel of Tithes id=398571 rarity=M [/card] [card] primitive=Artificer's Epiphany id=398462 rarity=C [/card] [card] primitive=Aspiring Aeronaut id=398674 rarity=C [/card] [card] primitive=Auramancer id=398678 rarity=C [/card] [card] primitive=Avaricious Dragon id=398667 rarity=M [/card] [card] primitive=Aven Battle Priest id=398627 rarity=C [/card] [card] primitive=Battlefield Forge id=398417 rarity=R [/card] [card] primitive=Bellows Lizard id=398439 rarity=C [/card] [card] primitive=Blazing Hellhound id=398660 rarity=U [/card] [card] primitive=Blessed Spirits id=398628 rarity=U [/card] [card] primitive=Blightcaster id=398618 rarity=U [/card] [card] primitive=Blood-Cursed Knight id=398527 rarity=U [/card] [card] primitive=Boggart Brute id=398606 rarity=C [/card] [card] primitive=Bonded Construct id=398665 rarity=C [/card] [card] primitive=Bone to Ash id=398539 rarity=C [/card] [card] primitive=Bounding Krasis id=398635 rarity=U [/card] [card] primitive=Brawler's Plate id=398532 rarity=U [/card] [card] primitive=Calculated Dismissal id=398480 rarity=C [/card] [card] primitive=Call of the Full Moon id=398457 rarity=U [/card] [card] primitive=Catacomb Slug id=398473 rarity=C [/card] [card] primitive=Caustic Caterpillar id=398409 rarity=C [/card] [card] primitive=Caves of Koilos id=398504 rarity=R [/card] [card] primitive=Celestial Flare id=398488 rarity=C [/card] [card] primitive=Chandra, Fire of Kaladesh id=398422 rarity=M [/card] [card] primitive=Chandra, Roaring Flame id=398423 rarity=T [/card] [card] primitive=Chandra's Fury id=398632 rarity=C [/card] [card] primitive=Chandra's Ignition id=398416 rarity=R [/card] [card] primitive=Charging Griffin id=398560 rarity=C [/card] [card] primitive=Chief of the Foundry id=398581 rarity=U [/card] [card] primitive=Citadel Castellan id=398672 rarity=U [/card] [card] primitive=Clash of Wills id=398542 rarity=U [/card] [card] primitive=Claustrophobia id=398607 rarity=C [/card] [card] primitive=Cleric of the Forward Order id=398451 rarity=C [/card] [card] primitive=Cobblebrute id=398616 rarity=C [/card] [card] primitive=Conclave Naturalists id=398419 rarity=U [/card] [card] primitive=Consecrated by Blood id=398512 rarity=U [/card] [card] primitive=Consul's Lieutenant id=398446 rarity=U [/card] [card] primitive=Cruel Revival id=398415 rarity=U [/card] [card] primitive=Dark Dabbling id=398466 rarity=C [/card] [card] primitive=Dark Petition id=398525 rarity=R [/card] [card] primitive=Day's Undoing id=398652 rarity=M [/card] [card] primitive=Deadbridge Shaman id=398500 rarity=C [/card] [card] primitive=Deep-Sea Terror id=398605 rarity=C [/card] [card] primitive=Demolish id=398486 rarity=C [/card] [card] primitive=Demonic Pact id=398433 rarity=M [/card] [card] primitive=Despoiler of Souls id=398587 rarity=R [/card] [card] primitive=Disciple of the Ring id=398583 rarity=M [/card] [card] primitive=Disperse id=398528 rarity=C [/card] [card] primitive=Displacement Wave id=398580 rarity=R [/card] [card] primitive=Dragon Fodder id=398647 rarity=C [/card] [card] primitive=Dreadwaters id=398405 rarity=C [/card] [card] primitive=Dwynen, Gilt-Leaf Daen id=398546 rarity=R [/card] [card] primitive=Dwynen's Elite id=398609 rarity=U [/card] [card] primitive=Elemental Bond id=398406 rarity=U [/card] [card] primitive=Elvish Visionary id=398554 rarity=C [/card] [card] primitive=Embermaw Hellion id=398576 rarity=R [/card] [card] primitive=Enlightened Ascetic id=398414 rarity=C [/card] [card] primitive=Enshrouding Mist id=398654 rarity=C [/card] [card] primitive=Enthralling Victor id=398493 rarity=U [/card] [card] primitive=Erebos's Titan id=398584 rarity=M [/card] [card] primitive=Evolutionary Leap id=398573 rarity=R [/card] [card] primitive=Evolving Wilds id=398548 rarity=C [/card] [card] primitive=Exquisite Firecraft id=398513 rarity=R [/card] [card] primitive=Eyeblight Assassin id=398535 rarity=C [/card] [card] primitive=Eyeblight Massacre id=398645 rarity=U [/card] [card] primitive=Faerie Miscreant id=398459 rarity=C [/card] [card] primitive=Fetid Imp id=398633 rarity=C [/card] [card] primitive=Fiery Conclusion id=398497 rarity=U [/card] [card] primitive=Fiery Impulse id=398516 rarity=C [/card] [card] primitive=Firefiend Elemental id=398590 rarity=C [/card] [card] primitive=Flameshadow Conjuring id=398547 rarity=R [/card] [card] primitive=Fleshbag Marauder id=398625 rarity=U [/card] [card] primitive=Forest id=398421 rarity=L [/card] [card] primitive=Forest id=398454 rarity=L [/card] [card] primitive=Forest id=398570 rarity=L [/card] [card] primitive=Forest id=398617 rarity=L [/card] [card] primitive=Foundry of the Consuls id=398613 rarity=U [/card] [card] primitive=Gaea's Revenge id=398501 rarity=R [/card] [card] primitive=Gather the Pack id=398448 rarity=U [/card] [card] primitive=Ghirapur AEther Grid id=398517 rarity=U [/card] [card] primitive=Ghirapur Gearcrafter id=398681 rarity=C [/card] [card] primitive=Gideon, Battle-Forged id=398429 rarity=T [/card] [card] primitive=Gideon's Phalanx id=398471 rarity=R [/card] [card] primitive=Gilt-Leaf Winnower id=398495 rarity=R [/card] [card] primitive=Gnarlroot Trapper id=398413 rarity=U [/card] [card] primitive=Goblin Glory Chaser id=398598 rarity=U [/card] [card] primitive=Goblin Piledriver id=398537 rarity=R [/card] [card] primitive=Gold-Forged Sentinel id=398585 rarity=U [/card] [card] primitive=Grasp of the Hieromancer id=398558 rarity=C [/card] [card] primitive=Graveblade Marauder id=398526 rarity=R [/card] [card] primitive=Guardian Automaton id=398509 rarity=C [/card] [card] primitive=Guardians of Meletis id=398553 rarity=C [/card] [card] primitive=Hallowed Moonlight id=398505 rarity=R [/card] [card] primitive=Hangarback Walker id=398572 rarity=R [/card] [card] primitive=Harbinger of the Tides id=398569 rarity=R [/card] [card] primitive=Healing Hands id=398563 rarity=C [/card] [card] primitive=Heavy Infantry id=398408 rarity=C [/card] [card] primitive=Helm of the Gods id=398588 rarity=R [/card] [card] primitive=Herald of the Pantheon id=398460 rarity=R [/card] [card] primitive=Hitchclaw Recluse id=398676 rarity=C [/card] [card] primitive=Hixus, Prison Warden id=398611 rarity=R [/card] [card] primitive=Honored Hierarch id=398450 rarity=R [/card] [card] primitive=Hydrolash id=398666 rarity=U [/card] [card] primitive=Infectious Bloodlust id=398582 rarity=C [/card] [card] primitive=Infernal Scarring id=398638 rarity=C [/card] [card] primitive=Infinite Obliteration id=398503 rarity=R [/card] [card] primitive=Iroas's Champion id=398653 rarity=U [/card] [card] primitive=Island id=398431 rarity=L [/card] [card] primitive=Island id=398477 rarity=L [/card] [card] primitive=Island id=398586 rarity=L [/card] [card] primitive=Island id=398664 rarity=L [/card] [card] primitive=Jace, Telepath Unbound id=398435 rarity=T [/card] [card] primitive=Jace, Vryn's Prodigy id=398434 rarity=M [/card] [card] primitive=Jace's Sanctum id=398614 rarity=R [/card] [card] primitive=Jayemdae Tome id=398530 rarity=U [/card] [card] primitive=Jhessian Thief id=398536 rarity=U [/card] [card] primitive=Joraga Invocation id=398642 rarity=U [/card] [card] primitive=Knight of the Pilgrim's Road id=398420 rarity=C [/card] [card] primitive=Knight of the White Orchid id=398594 rarity=R [/card] [card] primitive=Knightly Valor id=398622 rarity=U [/card] [card] primitive=Kothophed, Soul Hoarder id=398443 rarity=R [/card] [card] primitive=Kytheon, Hero of Akros id=398428 rarity=M [/card] [card] primitive=Kytheon's Irregulars id=398561 rarity=R [/card] [card] primitive=Kytheon's Tactics id=398470 rarity=C [/card] [card] primitive=Languish id=398597 rarity=R [/card] [card] primitive=Leaf Gilder id=398634 rarity=C [/card] [card] primitive=Lightning Javelin id=398538 rarity=C [/card] [card] primitive=Liliana, Defiant Necromancer id=398442 rarity=T [/card] [card] primitive=Liliana, Heretical Healer id=398441 rarity=M [/card] [card] primitive=Llanowar Empath id=398482 rarity=C [/card] [card] primitive=Llanowar Wastes id=398589 rarity=R [/card] [card] primitive=Macabre Waltz id=398494 rarity=C [/card] [card] primitive=Mage-Ring Bully id=398426 rarity=C [/card] [card] primitive=Mage-Ring Network id=398533 rarity=U [/card] [card] primitive=Mage-Ring Responder id=398620 rarity=R [/card] [card] primitive=Magmatic Insight id=398496 rarity=U [/card] [card] primitive=Malakir Cullblade id=398556 rarity=U [/card] [card] primitive=Managorger Hydra id=398456 rarity=R [/card] [card] primitive=Mantle of Webs id=398577 rarity=C [/card] [card] primitive=Maritime Guard id=398670 rarity=C [/card] [card] primitive=Meteorite id=398499 rarity=U [/card] [card] primitive=Might of the Masses id=398662 rarity=C [/card] [card] primitive=Mighty Leap id=398630 rarity=C [/card] [card] primitive=Mizzium Meddler id=398596 rarity=R [/card] [card] primitive=Molten Vortex id=398649 rarity=R [/card] [card] primitive=Mountain id=398412 rarity=L [/card] [card] primitive=Mountain id=398425 rarity=L [/card] [card] primitive=Mountain id=398490 rarity=L [/card] [card] primitive=Mountain id=398510 rarity=L [/card] [card] primitive=Murder Investigation id=398641 rarity=U [/card] [card] primitive=Nantuko Husk id=398440 rarity=C [/card] [card] primitive=Necromantic Summons id=398491 rarity=U [/card] [card] primitive=Negate id=398629 rarity=C [/card] [card] primitive=Nightsnare id=398562 rarity=C [/card] [card] primitive=Nissa, Sage Animist id=398432 rarity=T [/card] [card] primitive=Nissa, Vastwood Seer id=398438 rarity=M [/card] [card] primitive=Nissa's Pilgrimage id=398593 rarity=C [/card] [card] primitive=Nissa's Revelation id=398506 rarity=R [/card] [card] primitive=Nivix Barrier id=398465 rarity=C [/card] [card] primitive=Orbs of Warding id=398551 rarity=R [/card] [card] primitive=Orchard Spirit id=398644 rarity=C [/card] [card] primitive=Outland Colossus id=398668 rarity=R [/card] [card] primitive=Patron of the Valiant id=398631 rarity=U [/card] [card] primitive=Pharika's Disciple id=398531 rarity=C [/card] [card] primitive=Pia and Kiran Nalaar id=398453 rarity=R [/card] [card] primitive=Plains id=398534 rarity=L [/card] [card] primitive=Plains id=398541 rarity=L [/card] [card] primitive=Plains id=398550 rarity=L [/card] [card] primitive=Plains id=398675 rarity=L [/card] [card] primitive=Possessed Skaab id=398657 rarity=U [/card] [card] primitive=Prickleboar id=398449 rarity=C [/card] [card] primitive=Priest of the Blood Rite id=398639 rarity=R [/card] [card] primitive=Prism Ring id=398646 rarity=U [/card] [card] primitive=Psychic Rebuttal id=398479 rarity=U [/card] [card] primitive=Pyromancer's Goggles id=398427 rarity=M [/card] [card] primitive=Rabid Bloodsucker id=398557 rarity=C [/card] [card] primitive=Ramroller id=398467 rarity=U [/card] [card] primitive=Ravaging Blaze id=398601 rarity=U [/card] [card] primitive=Read the Bones id=398637 rarity=C [/card] [card] primitive=Reave Soul id=398591 rarity=C [/card] [card] primitive=Reclaim id=398543 rarity=C [/card] [card] primitive=Reclusive Artificer id=398521 rarity=U [/card] [card] primitive=Relic Seeker id=398476 rarity=R [/card] [card] primitive=Returned Centaur id=398468 rarity=C [/card] [card] primitive=Revenant id=398575 rarity=U [/card] [card] primitive=Rhox Maulers id=398663 rarity=C [/card] [card] primitive=Ringwarden Owl id=398464 rarity=C [/card] [card] primitive=Rogue's Passage id=398523 rarity=U [/card] [card] primitive=Runed Servitor id=398643 rarity=U [/card] [card] primitive=Scab-Clan Berserker id=398461 rarity=R [/card] [card] primitive=Scrapskin Drake id=398478 rarity=C [/card] [card] primitive=Screeching Skaab id=398487 rarity=C [/card] [card] primitive=Seismic Elemental id=398579 rarity=U [/card] [card] primitive=Send to Sleep id=398545 rarity=C [/card] [card] primitive=Sentinel of the Eternal Watch id=398659 rarity=U [/card] [card] primitive=Separatist Voidmage id=398608 rarity=C [/card] [card] primitive=Shadows of the Past id=398522 rarity=U [/card] [card] primitive=Shaman of the Pack id=398489 rarity=U [/card] [card] primitive=Shambling Ghoul id=398552 rarity=C [/card] [card] primitive=Shivan Reef id=398444 rarity=R [/card] [card] primitive=Sigil of the Empty Throne id=398524 rarity=R [/card] [card] primitive=Sigil of Valor id=398515 rarity=U [/card] [card] primitive=Sigiled Starfish id=398592 rarity=U [/card] [card] primitive=Skaab Goliath id=398559 rarity=U [/card] [card] primitive=Skyraker Giant id=398430 rarity=U [/card] [card] primitive=Skysnare Spider id=398650 rarity=U [/card] [card] primitive=Smash to Smithereens id=398669 rarity=C [/card] [card] primitive=Somberwald Alpha id=398626 rarity=U [/card] [card] primitive=Soulblade Djinn id=398485 rarity=R [/card] [card] primitive=Sphinx's Tutelage id=398520 rarity=U [/card] [card] primitive=Stalwart Aven id=398624 rarity=C [/card] [card] primitive=Starfield of Nyx id=398475 rarity=M [/card] [card] primitive=Stratus Walk id=398549 rarity=C [/card] [card] primitive=Subterranean Scout id=398458 rarity=C [/card] [card] primitive=Suppression Bonds id=398602 rarity=C [/card] [card] primitive=Swamp id=398472 rarity=L [/card] [card] primitive=Swamp id=398507 rarity=L [/card] [card] primitive=Swamp id=398555 rarity=L [/card] [card] primitive=Swamp id=398677 rarity=L [/card] [card] primitive=Swift Reckoning id=398481 rarity=U [/card] [card] primitive=Sword of the Animist id=398492 rarity=R [/card] [card] primitive=Sylvan Messenger id=398651 rarity=U [/card] [card] primitive=Tainted Remedy id=398612 rarity=R [/card] [card] primitive=Talent of the Telepath id=398483 rarity=R [/card] [card] primitive=The Great Aurora id=398679 rarity=M [/card] [card] primitive=Thopter Engineer id=398514 rarity=U [/card] [card] primitive=Thopter Spy Network id=398519 rarity=R [/card] [card] primitive=Thornbow Archer id=398407 rarity=C [/card] [card] primitive=Throwing Knife id=398595 rarity=U [/card] [card] primitive=Thunderclap Wyvern id=398655 rarity=U [/card] [card] primitive=Timberpack Wolf id=398445 rarity=C [/card] [card] primitive=Titanic Growth id=398648 rarity=C [/card] [card] primitive=Titan's Strength id=398680 rarity=C [/card] [card] primitive=Topan Freeblade id=398619 rarity=C [/card] [card] primitive=Tormented Thoughts id=398623 rarity=U [/card] [card] primitive=Totem-Guide Hartebeest id=398599 rarity=U [/card] [card] primitive=Touch of Moonglove id=398600 rarity=C [/card] [card] primitive=Tower Geist id=398615 rarity=U [/card] [card] primitive=Tragic Arrogance id=398610 rarity=R [/card] [card] primitive=Turn to Frog id=398463 rarity=U [/card] [card] primitive=Undead Servant id=398484 rarity=C [/card] [card] primitive=Undercity Troll id=398568 rarity=U [/card] [card] primitive=Unholy Hunger id=398452 rarity=C [/card] [card] primitive=Valeron Wardens id=398447 rarity=U [/card] [card] primitive=Valor in Akros id=398529 rarity=U [/card] [card] primitive=Vastwood Gorger id=398469 rarity=C [/card] [card] primitive=Veteran's Sidearm id=398498 rarity=C [/card] [card] primitive=Vine Snare id=398658 rarity=C [/card] [card] primitive=Volcanic Rambler id=398636 rarity=C [/card] [card] primitive=Vryn Wingmare id=398567 rarity=R [/card] [card] primitive=War Horn id=398673 rarity=U [/card] [card] primitive=War Oracle id=398621 rarity=U [/card] [card] primitive=Watercourser id=398540 rarity=C [/card] [card] primitive=Weight of the Underworld id=398544 rarity=C [/card] [card] primitive=Whirler Rogue id=398410 rarity=U [/card] [card] primitive=Wild Instincts id=398508 rarity=C [/card] [card] primitive=Willbreaker id=398502 rarity=R [/card] [card] primitive=Woodland Bellower id=398511 rarity=M [/card] [card] primitive=Yavimaya Coast id=398566 rarity=R [/card] [card] primitive=Yeva's Forcemage id=398424 rarity=C [/card] [card] primitive=Yoked Ox id=398671 rarity=C [/card] [card] primitive=Zendikar Incarnate id=398661 rarity=U [/card] [card] primitive=Zendikar's Roil id=398518 rarity=U [/card] [meta] author=Wagic Team year=1998 block=Portal [/meta] [card] primitive=Abyssal Nightstalker id=6567 rarity=U [/card] [card] primitive=Air Elemental id=6536 rarity=U [/card] [card] primitive=Alaborn Cavalier id=6506 rarity=U [/card] [card] primitive=Alaborn Grenadier id=6508 rarity=C [/card] [card] primitive=Alaborn Musketeer id=6499 rarity=C [/card] [card] primitive=Alaborn Trooper id=6493 rarity=C [/card] [card] primitive=Alaborn Veteran id=6516 rarity=R [/card] [card] primitive=Alaborn Zealot id=6492 rarity=U [/card] [card] primitive=Alluring Scent id=6639 rarity=R [/card] [card] primitive=Ancient Craving id=6579 rarity=R [/card] [card] primitive=Angel of Fury id=6515 rarity=R [/card] [card] primitive=Angel of Mercy id=6505 rarity=U [/card] [card] primitive=Angelic Blessing id=6500 rarity=C [/card] [card] primitive=Angelic Wall id=6498 rarity=C [/card] [card] primitive=Apprentice Sorcerer id=6535 rarity=U [/card] [card] primitive=Archangel id=6514 rarity=R [/card] [card] primitive=Armageddon id=6520 rarity=R [/card] [card] primitive=Armored Galleon id=6537 rarity=U [/card] [card] primitive=Armored Griffin id=6509 rarity=U [/card] [card] primitive=Barbtooth Wurm id=6627 rarity=C [/card] [card] primitive=Bargain id=6510 rarity=U [/card] [card] primitive=Bear Cub id=6613 rarity=C [/card] [card] primitive=Bee Sting id=6633 rarity=U [/card] [card] primitive=Blaze id=6600 rarity=U [/card] [card] primitive=Bloodcurdling Scream id=6573 rarity=U [/card] [card] primitive=Breath of Life id=6501 rarity=C [/card] [card] primitive=Brimstone Dragon id=6605 rarity=R [/card] [card] primitive=Brutal Nightstalker id=6566 rarity=U [/card] [card] primitive=Chorus of Woe id=6564 rarity=C [/card] [card] primitive=Coastal Wizard id=6544 rarity=R [/card] [card] primitive=Coercion id=6570 rarity=U [/card] [card] primitive=Cruel Edict id=6561 rarity=C [/card] [card] primitive=Cunning Giant id=6606 rarity=R [/card] [card] primitive=Dakmor Bat id=6553 rarity=C [/card] [card] primitive=Dakmor Plague id=6571 rarity=U [/card] [card] primitive=Dakmor Scorpion id=6552 rarity=C [/card] [card] primitive=Dakmor Sorceress id=6576 rarity=R [/card] [card] primitive=Dark Offering id=6569 rarity=U [/card] [card] primitive=Deathcoil Wurm id=6637 rarity=R [/card] [card] primitive=Deep Wood id=6631 rarity=U [/card] [card] primitive=Deja Vu id=6528 rarity=C [/card] [card] primitive=Denizen of the Deep id=6546 rarity=R [/card] [card] primitive=Earthquake id=6609 rarity=R [/card] [card] primitive=Exhaustion id=6549 rarity=R [/card] [card] primitive=Extinguish id=6534 rarity=C [/card] [card] primitive=Eye Spy id=6538 rarity=U [/card] [card] primitive=False Summoning id=6533 rarity=C [/card] [card] primitive=Festival of Trokin id=6504 rarity=C [/card] [card] primitive=Forest id=8410 rarity=L [/card] [card] primitive=Forest id=8409 rarity=L [/card] [card] primitive=Forest id=8408 rarity=L [/card] [card] primitive=Foul Spirit id=6568 rarity=U [/card] [card] primitive=Goblin Cavaliers id=6587 rarity=C [/card] [card] primitive=Goblin Firestarter id=6598 rarity=U [/card] [card] primitive=Goblin General id=6604 rarity=R [/card] [card] primitive=Goblin Glider id=6584 rarity=C [/card] [card] primitive=Goblin Lore id=6602 rarity=U [/card] [card] primitive=Goblin Matron id=6596 rarity=U [/card] [card] primitive=Goblin Mountaineer id=6585 rarity=C [/card] [card] primitive=Goblin Piker id=6582 rarity=C [/card] [card] primitive=Goblin Raider id=6583 rarity=C [/card] [card] primitive=Goblin War Cry id=6603 rarity=U [/card] [card] primitive=Goblin War Strike id=6594 rarity=C [/card] [card] primitive=Golden Bear id=6616 rarity=C [/card] [card] primitive=Hand of Death id=6563 rarity=C [/card] [card] primitive=Harmony of Nature id=6632 rarity=U [/card] [card] primitive=Hidden Horror id=6574 rarity=R [/card] [card] primitive=Hurricane id=6640 rarity=R [/card] [card] primitive=Ironhoof Ox id=6628 rarity=U [/card] [card] primitive=Island id=8391 rarity=L [/card] [card] primitive=Island id=8390 rarity=L [/card] [card] primitive=Island id=8387 rarity=L [/card] [card] primitive=Jagged Lightning id=6601 rarity=U [/card] [card] primitive=Just Fate id=6519 rarity=R [/card] [card] primitive=Kiss of Death id=6572 rarity=U [/card] [card] primitive=Lava Axe id=6591 rarity=C [/card] [card] primitive=Lone Wolf id=6614 rarity=U [/card] [card] primitive=Lurking Nightstalker id=6557 rarity=C [/card] [card] primitive=Lynx id=6611 rarity=C [/card] [card] primitive=Magma Giant id=6607 rarity=R [/card] [card] primitive=Mind Rot id=6562 rarity=C [/card] [card] primitive=Moaning Spirit id=6554 rarity=C [/card] [card] primitive=Monstrous Growth id=6621 rarity=C [/card] [card] primitive=Mountain id=8407 rarity=L [/card] [card] primitive=Mountain id=8406 rarity=L [/card] [card] primitive=Mountain id=8395 rarity=L [/card] [card] primitive=Muck Rats id=6551 rarity=C [/card] [card] primitive=Mystic Denial id=6542 rarity=U [/card] [card] primitive=Natural Spring id=6624 rarity=C [/card] [card] primitive=Nature's Lore id=6623 rarity=C [/card] [card] primitive=Nightstalker Engine id=6577 rarity=R [/card] [card] primitive=Norwood Archers id=6618 rarity=C [/card] [card] primitive=Norwood Priestess id=6634 rarity=R [/card] [card] primitive=Norwood Ranger id=6636 rarity=C [/card] [card] primitive=Norwood Riders id=6615 rarity=C [/card] [card] primitive=Norwood Warrior id=6620 rarity=C [/card] [card] primitive=Obsidian Giant id=6599 rarity=U [/card] [card] primitive=Ogre Arsonist id=6595 rarity=U [/card] [card] primitive=Ogre Berserker id=6586 rarity=C [/card] [card] primitive=Ogre Taskmaster id=6588 rarity=U [/card] [card] primitive=Ogre Warrior id=6597 rarity=C [/card] [card] primitive=Path of Peace id=6502 rarity=C [/card] [card] primitive=Piracy id=6550 rarity=R [/card] [card] primitive=Plains id=8380 rarity=L [/card] [card] primitive=Plains id=8374 rarity=L [/card] [card] primitive=Plains id=8354 rarity=L [/card] [card] primitive=Plated Wurm id=6617 rarity=C [/card] [card] primitive=Predatory Nightstalker id=6565 rarity=U [/card] [card] primitive=Prowling Nightstalker id=6556 rarity=C [/card] [card] primitive=Raging Goblin id=6581 rarity=C [/card] [card] primitive=Raiding Nightstalker id=6558 rarity=C [/card] [card] primitive=Rain of Daggers id=6580 rarity=R [/card] [card] primitive=Raise Dead id=6560 rarity=C [/card] [card] primitive=Rally the Troops id=6511 rarity=U [/card] [card] primitive=Ravenous Rats id=6559 rarity=C [/card] [card] primitive=Razorclaw Bear id=6638 rarity=R [/card] [card] primitive=Relentless Assault id=6608 rarity=R [/card] [card] primitive=Remove id=6541 rarity=U [/card] [card] primitive=Renewing Touch id=6629 rarity=U [/card] [card] primitive=Return of the Nightstalkers id=6578 rarity=R [/card] [card] primitive=Righteous Charge id=6503 rarity=C [/card] [card] primitive=Righteous Fury id=6518 rarity=R [/card] [card] primitive=River Bear id=6626 rarity=U [/card] [card] primitive=Salvage id=6622 rarity=C [/card] [card] primitive=Screeching Drake id=6523 rarity=C [/card] [card] primitive=Sea Drake id=6539 rarity=U [/card] [card] primitive=Sleight of Hand id=6529 rarity=C [/card] [card] primitive=Spitting Earth id=6589 rarity=C [/card] [card] primitive=Steam Catapult id=6517 rarity=R [/card] [card] primitive=Steam Frigate id=6526 rarity=C [/card] [card] primitive=Stone Rain id=6590 rarity=C [/card] [card] primitive=Swamp id=8394 rarity=L [/card] [card] primitive=Swamp id=8393 rarity=L [/card] [card] primitive=Swamp id=8392 rarity=L [/card] [card] primitive=Swarm of Rats id=6555 rarity=C [/card] [card] primitive=Sylvan Basilisk id=8905 rarity=R [/card] [card] primitive=Sylvan Yeti id=6635 rarity=R [/card] [card] primitive=Talas Air Ship id=6524 rarity=C [/card] [card] primitive=Talas Explorer id=6522 rarity=C [/card] [card] primitive=Talas Merchant id=6525 rarity=C [/card] [card] primitive=Talas Researcher id=6547 rarity=R [/card] [card] primitive=Talas Scout id=6521 rarity=C [/card] [card] primitive=Talas Warrior id=6545 rarity=R [/card] [card] primitive=Temple Acolyte id=6495 rarity=C [/card] [card] primitive=Temple Elder id=6507 rarity=U [/card] [card] primitive=Temporal Manipulation id=6548 rarity=R [/card] [card] primitive=Theft of Dreams id=6543 rarity=U [/card] [card] primitive=Tidal Surge id=6531 rarity=C [/card] [card] primitive=Time Ebb id=6532 rarity=C [/card] [card] primitive=Touch of Brilliance id=6527 rarity=C [/card] [card] primitive=Town Sentry id=6494 rarity=C [/card] [card] primitive=Tree Monkey id=6619 rarity=C [/card] [card] primitive=Tremor id=6592 rarity=C [/card] [card] primitive=Trokin High Guard id=6496 rarity=C [/card] [card] primitive=Undo id=6540 rarity=U [/card] [card] primitive=Untamed Wilds id=6630 rarity=U [/card] [card] primitive=Vampiric Spirit id=6575 rarity=R [/card] [card] primitive=Vengeance id=6513 rarity=U [/card] [card] primitive=Volcanic Hammer id=6593 rarity=C [/card] [card] primitive=Volunteer Militia id=6491 rarity=C [/card] [card] primitive=Warrior's Stand id=6512 rarity=U [/card] [card] primitive=Wild Griffin id=6497 rarity=C [/card] [card] primitive=Wild Ox id=6625 rarity=U [/card] [card] primitive=Wildfire id=6610 rarity=R [/card] [card] primitive=Wind Sail id=6530 rarity=C [/card] [meta] author=Wagic Team Block=HOP year=2012 [/meta] [card] primitive=Arc Trail id=275254 rarity=U [/card] [card] primitive=Armillary Sphere id=271137 rarity=C [/card] [card] primitive=Armored Griffin id=271234 rarity=U [/card] [card] primitive=Assassinate id=271218 rarity=C [/card] [card] primitive=Augury Owl id=271192 rarity=C [/card] [card] primitive=Aura Gnarlid id=271147 rarity=C [/card] [card] primitive=Auramancer id=271171 rarity=C [/card] [card] primitive=Auratouched Mage id=271207 rarity=U [/card] [card] primitive=Awakening Zone id=271156 rarity=R [/card] [card] primitive=Baleful Strix id=265156 rarity=U [/card] [card] primitive=Beast Within id=275255 rarity=U [/card] [card] primitive=Beetleback Chief id=265145 rarity=U [/card] [card] primitive=Bituminous Blast id=271166 rarity=U [/card] [card] primitive=Bloodbraid Elf id=271167 rarity=U [/card] [card] primitive=Boar Umbra id=271148 rarity=U [/card] [card] primitive=Bramble Elemental id=271208 rarity=C [/card] [card] primitive=Brindle Shoat id=265141 rarity=U [/card] [card] primitive=Brutalizer Exarch id=275256 rarity=U [/card] [card] primitive=Cadaver Imp id=271157 rarity=C [/card] [card] primitive=Cage of Hands id=271205 rarity=C [/card] [card] primitive=Cancel id=271172 rarity=C [/card] [card] primitive=Celestial Ancient id=271236 rarity=R [/card] [card] primitive=Concentrate id=271220 rarity=U [/card] [card] primitive=Cultivate id=271193 rarity=C [/card] [card] primitive=Dark Hatchling id=271217 rarity=R [/card] [card] primitive=Deny Reality id=271168 rarity=C [/card] [card] primitive=Dimir Aqueduct id=271209 rarity=C [/card] [card] primitive=Dimir Infiltrator id=271214 rarity=C [/card] [card] primitive=Dowsing Shaman id=271210 rarity=U [/card] [card] primitive=Dragonlair Spider id=270726 rarity=R [/card] [card] primitive=Dreampod Druid id=270742 rarity=U [/card] [card] primitive=Saproling id=222222309 rarity=T [/card] [card] primitive=Elderwood Scion id=270725 rarity=R [/card] [card] primitive=Enigma Sphinx id=271169 rarity=R [/card] [card] primitive=Enlisted Wurm id=271170 rarity=U [/card] [card] primitive=Erratic Explosion id=271191 rarity=C [/card] [card] primitive=Etherium-Horn Sorcerer id=265144 rarity=R [/card] [card] primitive=Exotic Orchard id=275257 rarity=R [/card] [card] primitive=Farsight Mask id=275263 rarity=U [/card] [card] primitive=Felidar Umbra id=270736 rarity=U [/card] [card] primitive=Fiery Conclusion id=275259 rarity=C [/card] [card] primitive=Fiery Fall id=271138 rarity=C [/card] [card] primitive=Fires of Yavimaya id=276068 rarity=U [/card] [card] primitive=Flayer Husk id=271145 rarity=C [/card] [card] primitive=Fling id=271225 rarity=C [/card] [card] primitive=Forest id=276464 rarity=L [/card] [card] primitive=Forest id=276456 rarity=L [/card] [card] primitive=Forest id=276454 rarity=L [/card] [card] primitive=Forest id=276460 rarity=L [/card] [card] primitive=Forest id=276468 rarity=L [/card] [card] primitive=Forest id=276467 rarity=L [/card] [card] primitive=Fractured Powerstone id=265151 rarity=C [/card] [card] primitive=Fusion Elemental id=271139 rarity=U [/card] [card] primitive=Ghostly Prison id=275264 rarity=U [/card] [card] primitive=Glen Elendra Liege id=271215 rarity=R [/card] [card] primitive=Gluttonous Slime id=271140 rarity=U [/card] [card] primitive=Graypelt Refuge id=271131 rarity=U [/card] [card] primitive=Gruul Turf id=271228 rarity=C [/card] [card] primitive=Guard Gomazoa id=279846 rarity=U [/card] [card] primitive=Hellion Eruption id=271158 rarity=R [/card] [card] primitive=Hellkite Hatchling id=271141 rarity=U [/card] [card] primitive=Higure, the Still Wind id=271181 rarity=R [/card] [card] primitive=Hissing Iguanar id=271160 rarity=C [/card] [card] primitive=Hyena Umbra id=271150 rarity=C [/card] [card] primitive=Illusory Angel id=265143 rarity=U [/card] [card] primitive=Indrik Umbra id=270724 rarity=R [/card] [card] primitive=Ink-Eyes, Servant of Oni id=271182 rarity=R [/card] [card] primitive=Inkfathom Witch id=271216 rarity=U [/card] [card] primitive=Island id=276462 rarity=L [/card] [card] primitive=Island id=276453 rarity=L [/card] [card] primitive=Island id=276466 rarity=L [/card] [card] primitive=Island id=276471 rarity=L [/card] [card] primitive=Island id=276452 rarity=L [/card] [card] primitive=Jwar Isle Refuge id=271132 rarity=U [/card] [card] primitive=Kathari Remnant id=271189 rarity=U [/card] [card] primitive=Kazandu Refuge id=271133 rarity=U [/card] [card] primitive=Khalni Garden id=271227 rarity=C [/card] [card] primitive=Kor Spiritdancer id=271151 rarity=R [/card] [card] primitive=Krond the Dawn-Clad id=270738 rarity=M [/card] [card] primitive=Krosan Verge id=271177 rarity=U [/card] [card] primitive=Last Stand id=271164 rarity=R [/card] [card] primitive=Liliana's Specter id=271194 rarity=C [/card] [card] primitive=Lumberknot id=271235 rarity=U [/card] [card] primitive=Maelstrom Wanderer id=265154 rarity=M [/card] [card] primitive=Mammoth Umbra id=271152 rarity=U [/card] [card] primitive=Mark of Mutiny id=271135 rarity=U [/card] [card] primitive=Mass Mutiny id=270743 rarity=R [/card] [card] primitive=Mistblade Shinobi id=271183 rarity=C [/card] [card] primitive=Mitotic Slime id=271195 rarity=R [/card] [card] primitive=Mountain id=276465 rarity=L [/card] [card] primitive=Mountain id=276447 rarity=L [/card] [card] primitive=Mountain id=276449 rarity=L [/card] [card] primitive=Mountain id=276470 rarity=L [/card] [card] primitive=Mudbutton Torchrunner id=271222 rarity=C [/card] [card] primitive=Mycoloth id=271161 rarity=R [/card] [card] primitive=Nest Invader id=275261 rarity=C [/card] [card] primitive=Ninja of the Deep Hours id=271184 rarity=C [/card] [card] primitive=Noggle Ransacker id=271144 rarity=U [/card] [card] primitive=Nullmage Advocate id=271178 rarity=C [/card] [card] primitive=Okiba-Gang Shinobi id=271185 rarity=C [/card] [card] primitive=Ondu Giant id=271153 rarity=C [/card] [card] primitive=Overrun id=271201 rarity=U [/card] [card] primitive=Penumbra Spider id=271223 rarity=C [/card] [card] primitive=Peregrine Drake id=271190 rarity=U [/card] [card] primitive=Plains id=276461 rarity=L [/card] [card] primitive=Plains id=276469 rarity=L [/card] [card] primitive=Plains id=276473 rarity=L [/card] [card] primitive=Plains id=276459 rarity=L [/card] [card] primitive=Plains id=276458 rarity=L [/card] [card] primitive=Pollenbright Wings id=271211 rarity=U [/card] [card] primitive=Predatory Urge id=271136 rarity=R [/card] [card] primitive=Preyseizer Dragon id=265150 rarity=R [/card] [card] primitive=Primal Plasma id=271175 rarity=C [/card] [card] primitive=Quiet Disrepair id=271238 rarity=C [/card] [card] primitive=Quietus Spike id=271219 rarity=R [/card] [card] primitive=Rancor id=275266 rarity=C [/card] [card] primitive=Rivals' Duel id=271200 rarity=U [/card] [card] primitive=Rupture Spire id=271142 rarity=C [/card] [card] primitive=Sai of the Shinobi id=270731 rarity=U [/card] [card] primitive=Sakashima's Student id=265159 rarity=R [/card] [card] primitive=See Beyond id=271154 rarity=C [/card] [card] primitive=Selesnya Sanctuary id=271212 rarity=C [/card] [card] primitive=Shardless Agent id=270733 rarity=U [/card] [card] primitive=Shimmering Grotto id=271203 rarity=C [/card] [card] primitive=Sigil of the Empty Throne id=275258 rarity=R [/card] [card] primitive=Silent-Blade Oni id=270727 rarity=R [/card] [card] primitive=Silhana Ledgewalker id=271230 rarity=C [/card] [card] primitive=Skarrg, the Rage Pits id=271231 rarity=U [/card] [card] primitive=Skullsnatcher id=271186 rarity=C [/card] [card] primitive=Snake Umbra id=271155 rarity=C [/card] [card] primitive=Spirit Mantle id=275265 rarity=U [/card] [card] primitive=Sunken Hope id=271202 rarity=R [/card] [card] primitive=Swamp id=276455 rarity=L [/card] [card] primitive=Swamp id=276472 rarity=L [/card] [card] primitive=Swamp id=276448 rarity=L [/card] [card] primitive=Swamp id=276463 rarity=L [/card] [card] primitive=Tainted Isle id=271239 rarity=U [/card] [card] primitive=Terramorphic Expanse id=271196 rarity=C [/card] [card] primitive=Thorn-Thrash Viashino id=271162 rarity=C [/card] [card] primitive=Thran Golem id=271173 rarity=U [/card] [card] primitive=Three Dreams id=275260 rarity=R [/card] [card] primitive=Throat Slitter id=271187 rarity=U [/card] [card] primitive=Thromok the Insatiable id=265155 rarity=M [/card] [card] primitive=Thunder-Thrash Elder id=271163 rarity=U [/card] [card] primitive=Tormented Soul id=271174 rarity=C [/card] [card] primitive=Tukatongue Thallid id=271143 rarity=C [/card] [card] primitive=Vela the Night-Clad id=270729 rarity=M [/card] [card] primitive=Viridian Emissary id=271146 rarity=C [/card] [card] primitive=Vitu-Ghazi, the City-Tree id=271213 rarity=U [/card] [card] primitive=Vivid Creek id=271204 rarity=U [/card] [card] primitive=Walker of Secret Ways id=271188 rarity=U [/card] [card] primitive=Wall of Blossoms id=275262 rarity=U [/card] [card] primitive=Wall of Frost id=271197 rarity=U [/card] [card] primitive=Warstorm Surge id=271226 rarity=R [/card] [card] primitive=Whirlpool Warrior id=271165 rarity=r [/card] [card] primitive=Whispersilk Cloak id=271198 rarity=U [/card][meta] author=Wagic Team year=2000 block=Masks [/meta] [card] primitive=Abolish id=24561 rarity=U [/card] [card] primitive=Agent of Shauku id=24601 rarity=C [/card] [card] primitive=Alexi, Zephyr Mage id=24591 rarity=R [/card] [card] primitive=Alexi's Cloak id=24579 rarity=C [/card] [card] primitive=Aura Fracture id=24560 rarity=C [/card] [card] primitive=Avatar of Fury id=24644 rarity=R [/card] [card] primitive=Avatar of Hope id=24564 rarity=R [/card] [card] primitive=Avatar of Might id=24671 rarity=R [/card] [card] primitive=Avatar of Will id=24590 rarity=R [/card] [card] primitive=Avatar of Woe id=24621 rarity=R [/card] [card] primitive=Barbed Field id=24634 rarity=U [/card] [card] primitive=Blessed Wind id=24569 rarity=R [/card] [card] primitive=Bog Elemental id=24620 rarity=R [/card] [card] primitive=Bog Glider id=24600 rarity=C [/card] [card] primitive=Branded Brawlers id=24638 rarity=C [/card] [card] primitive=Brutal Suppression id=24635 rarity=U [/card] [card] primitive=Calming Verse id=24659 rarity=C [/card] [card] primitive=Celestial Convergence id=24567 rarity=R [/card] [card] primitive=Chilling Apparition id=25362 rarity=U [/card] [card] primitive=Chimeric Idol id=24680 rarity=U [/card] [card] primitive=Citadel of Pain id=24643 rarity=U [/card] [card] primitive=Coastal Hornclaw id=24574 rarity=C [/card] [card] primitive=Coffin Puppets id=24618 rarity=R [/card] [card] primitive=Copper-Leaf Angel id=24682 rarity=R [/card] [card] primitive=Darba id=24657 rarity=U [/card] [card] primitive=Death Charmer id=24599 rarity=C [/card] [card] primitive=Denying Wind id=24596 rarity=R [/card] [card] primitive=Despoil id=24615 rarity=C [/card] [card] primitive=Devastate id=24631 rarity=C [/card] [card] primitive=Diving Griffin id=24548 rarity=C [/card] [card] primitive=Dual Nature id=24678 rarity=R [/card] [card] primitive=Elephant Resurgence id=21382 rarity=R [/card] [card] primitive=Elephant T1 id=-21382 rarity=T [/card] [card] primitive=Endbringer's Revel id=24616 rarity=U [/card] [card] primitive=Entangler id=24557 rarity=U [/card] [card] primitive=Excavation id=24586 rarity=U [/card] [card] primitive=Excise id=24553 rarity=C [/card] [card] primitive=Fault Riders id=24626 rarity=C [/card] [card] primitive=Fen Stalker id=24602 rarity=C [/card] [card] primitive=Fickle Efreet id=24649 rarity=R [/card] [card] primitive=Flameshot id=24642 rarity=U [/card] [card] primitive=Flay id=24606 rarity=C [/card] [card] primitive=Flowering Field id=24552 rarity=U [/card] [card] primitive=Foil id=24587 rarity=U [/card] [card] primitive=Forgotten Harvest id=24676 rarity=R [/card] [card] primitive=Glittering Lion id=24558 rarity=U [/card] [card] primitive=Glittering Lynx id=24549 rarity=C [/card] [card] primitive=Greel, Mind Raker id=24619 rarity=R [/card] [card] primitive=Greel's Caress id=24604 rarity=C [/card] [card] primitive=Gulf Squid id=24573 rarity=C [/card] [card] primitive=Hazy Homunculus id=24572 rarity=C [/card] [card] primitive=Heightened Awareness id=24594 rarity=R [/card] [card] primitive=Hollow Warrior id=24679 rarity=U [/card] [card] primitive=Infernal Genesis id=24624 rarity=R [/card] [card] primitive=Inflame id=24640 rarity=C [/card] [card] primitive=Jeweled Spirit id=24566 rarity=R [/card] [card] primitive=Jolrael, Empress of Beasts id=24673 rarity=R [/card] [card] primitive=Jolrael's Favor id=24660 rarity=C [/card] [card] primitive=Keldon Arsonist id=24637 rarity=U [/card] [card] primitive=Keldon Battlewagon id=24683 rarity=R [/card] [card] primitive=Keldon Berserker id=24629 rarity=C [/card] [card] primitive=Keldon Firebombers id=24648 rarity=R [/card] [card] primitive=Latulla, Keldon Overseer id=24646 rarity=R [/card] [card] primitive=Latulla's Orders id=24632 rarity=C [/card] [card] primitive=Lesser Gargadon id=24647 rarity=U [/card] [card] primitive=Living Terrain id=24667 rarity=U [/card] [card] primitive=Mageta the Lion id=24565 rarity=R [/card] [card] primitive=Mageta's Boon id=24550 rarity=C [/card] [card] primitive=Mana Vapors id=24578 rarity=U [/card] [card] primitive=Marsh Boa id=24664 rarity=C [/card] [card] primitive=Mercenary Informer id=24563 rarity=R [/card] [card] primitive=Mine Bearer id=24555 rarity=C [/card] [card] primitive=Mirror Strike id=24554 rarity=U [/card] [card] primitive=Mungha Wurm id=24675 rarity=R [/card] [card] primitive=Nakaya Shade id=24598 rarity=U [/card] [card] primitive=Noxious Field id=24686 rarity=U [/card] [card] primitive=Outbreak id=24613 rarity=U [/card] [card] primitive=Overburden id=24597 rarity=R [/card] [card] primitive=Panic Attack id=24639 rarity=C [/card] [card] primitive=Pit Raptor id=24612 rarity=U [/card] [card] primitive=Plague Fiend id=24610 rarity=C [/card] [card] primitive=Plague Wind id=24622 rarity=R [/card] [card] primitive=Psychic Theft id=24593 rarity=R [/card] [card] primitive=Pygmy Razorback id=24663 rarity=C [/card] [card] primitive=Quicksilver Wall id=24582 rarity=U [/card] [card] primitive=Rebel Informer id=24617 rarity=R [/card] [card] primitive=Rethink id=24588 rarity=C [/card] [card] primitive=Reveille Squad id=24559 rarity=U [/card] [card] primitive=Rhystic Cave id=24685 rarity=U [/card] [card] primitive=Rhystic Circle id=24562 rarity=C [/card] [card] primitive=Rhystic Deluge id=24576 rarity=C [/card] [card] primitive=Rhystic Lightning id=24633 rarity=C [/card] [card] primitive=Rhystic Scrying id=24577 rarity=U [/card] [card] primitive=Rhystic Shield id=24551 rarity=C [/card] [card] primitive=Rhystic Study id=24589 rarity=C [/card] [card] primitive=Rhystic Syphon id=24623 rarity=U [/card] [card] primitive=Rhystic Tutor id=24614 rarity=R [/card] [card] primitive=Rib Cage Spider id=24653 rarity=C [/card] [card] primitive=Ribbon Snake id=24571 rarity=C [/card] [card] primitive=Ridgeline Rager id=24627 rarity=C [/card] [card] primitive=Root Cage id=24665 rarity=U [/card] [card] primitive=Samite Sanctuary id=24570 rarity=R [/card] [card] primitive=Scoria Cat id=24636 rarity=U [/card] [card] primitive=Search for Survivors id=24641 rarity=R [/card] [card] primitive=Searing Wind id=24650 rarity=R [/card] [card] primitive=Sheltering Prayers id=24568 rarity=R [/card] [card] primitive=Shield Dancer id=24556 rarity=U [/card] [card] primitive=Shrouded Serpent id=24595 rarity=R [/card] [card] primitive=Silt Crawler id=24655 rarity=C [/card] [card] primitive=Snag id=24668 rarity=U [/card] [card] primitive=Soul Charmer id=24611 rarity=C [/card] [card] primitive=Soul Strings id=24605 rarity=C [/card] [card] primitive=Spiketail Drake id=24592 rarity=U [/card] [card] primitive=Spiketail Hatchling id=24581 rarity=C [/card] [card] primitive=Spitting Spider id=24666 rarity=U [/card] [card] primitive=Spore Frog id=24654 rarity=C [/card] [card] primitive=Spur Grappler id=24625 rarity=C [/card] [card] primitive=Squirrel Wrangler id=24672 rarity=R [/card] [card] primitive=Steal Strength id=24608 rarity=C [/card] [card] primitive=Stormwatch Eagle id=24583 rarity=C [/card] [card] primitive=Sunken Field id=24575 rarity=U [/card] [card] primitive=Sword Dancer id=24544 rarity=U [/card] [card] primitive=Task Mage Assembly id=24651 rarity=R [/card] [card] primitive=Thresher Beast id=24658 rarity=C [/card] [card] primitive=Thrive id=24669 rarity=C [/card] [card] primitive=Trenching Steed id=24546 rarity=C [/card] [card] primitive=Troubled Healer id=24547 rarity=C [/card] [card] primitive=Troublesome Spirit id=24584 rarity=R [/card] [card] primitive=Verdant Field id=24662 rarity=U [/card] [card] primitive=Veteran Brawlers id=24645 rarity=R [/card] [card] primitive=Vintara Elephant id=24652 rarity=C [/card] [card] primitive=Vintara Snapper id=24656 rarity=U [/card] [card] primitive=Vitalizing Wind id=24677 rarity=R [/card] [card] primitive=Wall of Vipers id=24609 rarity=U [/card] [card] primitive=Well of Discovery id=24684 rarity=R [/card] [card] primitive=Well of Life id=24681 rarity=U [/card] [card] primitive=Whip Sergeant id=24628 rarity=U [/card] [card] primitive=Whipstitched Zombie id=24603 rarity=C [/card] [card] primitive=Wild Might id=24661 rarity=C [/card] [card] primitive=Windscouter id=24585 rarity=U [/card] [card] primitive=Wing Storm id=25523 rarity=U [/card] [card] primitive=Wintermoon Mesa id=23318 rarity=R [/card] [card] primitive=Withdraw id=24580 rarity=C [/card] [card] primitive=Zerapa Minotaur id=24630 rarity=C [/card] [meta] author=Wagic Team block=Duel year=2010 [/meta] [card] primitive=Ball Lightning id=234722 rarity=R [/card] [card] primitive=Barbarian Ring id=234737 rarity=U [/card] [card] primitive=Boggart Ram-Gang id=234723 rarity=U [/card] [card] primitive=Browbeat id=234712 rarity=U [/card] [card] primitive=Chain Lightning id=217977 rarity=C [/card] [card] primitive=Cinder Pyromancer id=234717 rarity=C [/card] [card] primitive=Figure of Destiny id=236456 rarity=R [/card] [card] primitive=Fire Servant id=234702 rarity=U [/card] [card] primitive=Fireball id=234703 rarity=U [/card] [card] primitive=Fireblast id=234736 rarity=C [/card] [card] primitive=Flames of the Blood Hand id=234718 rarity=U [/card] [card] primitive=Ghitu Encampment id=234698 rarity=U [/card] [card] primitive=Grim Lavamancer id=234706 rarity=R [/card] [card] primitive=Hammer of Bogardan id=234721 rarity=R [/card] [card] primitive=Hellspark Elemental id=234711 rarity=U [/card] [card] primitive=Jackal Pup id=217974 rarity=U [/card] [card] primitive=Jaya Ballard, Task Mage id=234707 rarity=R [/card] [card] primitive=Keldon Champion id=234713 rarity=U [/card] [card] primitive=Keldon Marauders id=234709 rarity=C [/card] [card] primitive=Lightning Bolt id=234704 rarity=C [/card] [card] primitive=Mogg Fanatic id=234699 rarity=U [/card] [card] primitive=Mogg Flunkies id=234710 rarity=C [/card] [card] primitive=Mountain id=234739 rarity=L [/card] [card] primitive=Mountain id=234738 rarity=L [/card] [card] primitive=Mountain id=234741 rarity=L [/card] [card] primitive=Mountain id=234740 rarity=L [/card] [card] primitive=Pillage id=234720 rarity=U [/card] [card] primitive=Price of Progress id=234714 rarity=U [/card] [card] primitive=Reverberate id=234705 rarity=R [/card] [card] primitive=Spark Elemental id=234700 rarity=U [/card] [card] primitive=Sudden Impact id=234701 rarity=U [/card] [card] primitive=Teetering Peaks id=234715 rarity=C [/card] [card] primitive=Thunderbolt id=234716 rarity=C [/card] [card] primitive=Vulshok Sorcerer id=234719 rarity=C [/card] [meta] author=Wagic Team block=Premium year=2011 [/meta] [card] primitive=Animate Dead id=265167 rarity=U [/card] [card] primitive=Avatar of Woe id=270448 rarity=R [/card] [card] primitive=Blazing Archon id=270449 rarity=R [/card] [card] primitive=Buried Alive id=270455 rarity=U [/card] [card] primitive=Cabal Therapy id=265166 rarity=U [/card] [card] primitive=Crosis, the Purger id=270140 rarity=R [/card] [card] primitive=Crystal Vein id=270466 rarity=U [/card] [card] primitive=Diabolic Servitude id=270461 rarity=U [/card] [card] primitive=Dread Return id=270463 rarity=U [/card] [card] primitive=Duress id=270465 rarity=C [/card] [card] primitive=Ebon Stronghold id=270467 rarity=U [/card] [card] primitive=Entomb id=270456 rarity=R [/card] [card] primitive=Exhume id=270462 rarity=C [/card] [card] primitive=Faceless Butcher id=270458 rarity=C [/card] [card] primitive=Hidden Horror id=270464 rarity=U [/card] [card] primitive=Inkwell Leviathan id=270447 rarity=R [/card] [card] primitive=Last Rites id=270457 rarity=C [/card] [card] primitive=Polluted Mire id=270468 rarity=C [/card] [card] primitive=Putrid Imp id=270459 rarity=C [/card] [card] primitive=Reanimate id=270452 rarity=U [/card] [card] primitive=Sickening Dreams id=270460 rarity=U [/card] [card] primitive=Sphinx of the Steel Wind id=270446 rarity=M [/card] [card] primitive=Swamp id=270473 rarity=L [/card] [card] primitive=Swamp id=270474 rarity=L [/card] [card] primitive=Swamp id=270475 rarity=L [/card] [card] primitive=Swamp id=270476 rarity=L [/card] [card] primitive=Terastodon id=270451 rarity=R [/card] [card] primitive=Twisted Abomination id=270453 rarity=C [/card] [card] primitive=Verdant Force id=270450 rarity=R [/card] [card] primitive=Zombie Infestation id=270454 rarity=U [/card][meta] author=Wagic Team block=Premium year=2009 [/meta] [card] primitive=Acidic Sliver id=207897 rarity=U [/card] [card] primitive=Amoeboid Changeling id=207921 rarity=C [/card] [card] primitive=Ancient Ziggurat id=207930 rarity=U [/card] [card] primitive=Aphetto Dredging id=207925 rarity=C [/card] [card] primitive=Armor Sliver id=207898 rarity=U [/card] [card] primitive=Barbed Sliver id=207899 rarity=U [/card] [card] primitive=Brood Sliver id=208039 rarity=R [/card] [card] primitive=Clot Sliver id=207900 rarity=C [/card] [card] primitive=Coat of Arms id=207927 rarity=R [/card] [card] primitive=Crystalline Sliver id=207901 rarity=U [/card] [card] primitive=Distant Melody id=207926 rarity=C [/card] [card] primitive=Forest id=207934 rarity=L [/card] [card] primitive=Frenzy Sliver id=207902 rarity=C [/card] [card] primitive=Fungus Sliver id=207903 rarity=R [/card] [card] primitive=Fury Sliver id=207904 rarity=U [/card] [card] primitive=Gemhide Sliver id=207905 rarity=C [/card] [card] primitive=Heart Sliver id=207906 rarity=C [/card] [card] primitive=Heartstone id=207924 rarity=U [/card] [card] primitive=Hibernation Sliver id=207907 rarity=U [/card] [card] primitive=Homing Sliver id=207908 rarity=C [/card] [card] primitive=Island id=207935 rarity=L [/card] [card] primitive=Metallic Sliver id=208040 rarity=C [/card] [card] primitive=Might Sliver id=207910 rarity=U [/card] [card] primitive=Mountain id=207936 rarity=L [/card] [card] primitive=Muscle Sliver id=207911 rarity=C [/card] [card] primitive=Necrotic Sliver id=207912 rarity=U [/card] [card] primitive=Plains id=207937 rarity=L [/card] [card] primitive=Quick Sliver id=207913 rarity=C [/card] [card] primitive=Rootbound Crag id=208042 rarity=R [/card] [card] primitive=Rupture Spire id=207933 rarity=C [/card] [card] primitive=Sliver Overlord id=207915 rarity=M [/card] [card] primitive=Spectral Sliver id=207916 rarity=U [/card] [card] primitive=Spined Sliver id=208041 rarity=U [/card] [card] primitive=Swamp id=207938 rarity=L [/card] [card] primitive=Terramorphic Expanse id=207928 rarity=C [/card] [card] primitive=Victual Sliver id=207918 rarity=U [/card] [card] primitive=Virulent Sliver id=207919 rarity=C [/card] [card] primitive=Vivid Creek id=208043 rarity=U [/card] [card] primitive=Vivid Grove id=207922 rarity=U [/card] [card] primitive=Wild Pair id=207929 rarity=R [/card] [card] primitive=Winged Sliver id=207920 rarity=C [/card] [meta] author=Wagic Team year=2007 block=Time [/meta] [card] primitive=Aeon Chronicler id=122449 rarity=R [/card] [card] primitive=AEther Membrane id=124504 rarity=U [/card] [card] primitive=Akroma, Angel of Fury id=122432 rarity=R [/card] [card] primitive=Ana Battlemage id=124342 rarity=U [/card] [card] primitive=Aquamorph Entity id=126024 rarity=C [/card] [card] primitive=Auramancer's Guise id=130813 rarity=U [/card] [card] primitive=Aven Riftwatcher id=108899 rarity=C [/card] [card] primitive=Battering Sliver id=126015 rarity=C [/card] [card] primitive=Benalish Commander id=122408 rarity=R [/card] [card] primitive=Big Game Hunter id=134739 rarity=U [/card] [card] primitive=Blightspeaker id=124506 rarity=C [/card] [card] primitive=Blood Knight id=130715 rarity=U [/card] [card] primitive=Body Double id=124443 rarity=R [/card] [card] primitive=Bog Serpent id=122321 rarity=C [/card] [card] primitive=Boom // Bust (Boom) id=126218 rarity=R [/card] #need to find a way to deal with multipart cards #[card] #primitive=Boom // Bust (Bust) #id=126218 #rarity=R #[/card] [card] primitive=Braids, Conjurer Adept id=124316 rarity=R [/card] [card] primitive=Brain Gorgers id=124040 rarity=C [/card] [card] primitive=Brute Force id=122373 rarity=C [/card] [card] primitive=Calciderm id=122360 rarity=U [/card] [card] primitive=Cautery Sliver id=126021 rarity=U [/card] [card] primitive=Chronozoa id=111066 rarity=R [/card] [card] primitive=Chronozoa (Chronozoa) id=-111066 rarity=T [/card] [card] primitive=Circle of Affliction id=126803 rarity=U [/card] [card] primitive=Citanul Woodreaders id=122290 rarity=C [/card] [card] primitive=Cradle to Grave id=110536 rarity=C [/card] [card] primitive=Crovax, Ascendant Hero id=122487 rarity=R [/card] [card] primitive=Damnation id=122423 rarity=R [/card] [card] primitive=Darkheart Sliver id=126012 rarity=U [/card] [card] primitive=Dash Hopes id=126812 rarity=C [/card] [card] primitive=Dawn Charm id=124080 rarity=C [/card] [card] primitive=Dead // Gone (Dead) id=126419 rarity=C [/card] #need to find a way to deal with multipart cards #[card] #primitive=Dead // Gone (Gone) #id=126419 #rarity=C #[/card] [card] primitive=Deadly Grub id=111046 rarity=C [/card] [card] primitive=Deadwood Treefolk id=109740 rarity=U [/card] [card] primitive=Detritivore id=126811 rarity=R [/card] [card] primitive=Dichotomancy id=122455 rarity=R [/card] [card] primitive=Dismal Failure id=129022 rarity=U [/card] [card] primitive=Dormant Sliver id=126025 rarity=U [/card] [card] primitive=Dreamscape Artist id=134743 rarity=C [/card] [card] primitive=Dunerider Outlaw id=128940 rarity=U [/card] [card] primitive=Dust Corona id=110501 rarity=C [/card] [card] primitive=Dust Elemental id=124343 rarity=R [/card] [card] primitive=Enslave id=122413 rarity=U [/card] [card] primitive=Erratic Mutation id=124476 rarity=C [/card] [card] primitive=Essence Warden id=122428 rarity=C [/card] [card] primitive=Evolution Charm id=124047 rarity=C [/card] [card] primitive=Extirpate id=126804 rarity=R [/card] [card] primitive=Fa'adiyah Seer id=122374 rarity=C [/card] [card] primitive=Fatal Frenzy id=124748 rarity=R [/card] [card] primitive=Firefright Mage id=130720 rarity=C [/card] [card] primitive=Frenetic Sliver id=126011 rarity=U [/card] [card] primitive=Frozen AEther id=122402 rarity=U [/card] [card] primitive=Fungal Behemoth id=124065 rarity=R [/card] [card] primitive=Fury Charm id=124039 rarity=C [/card] [card] primitive=Gaea's Anthem id=122367 rarity=R [/card] [card] primitive=Ghost Tactician id=126809 rarity=C [/card] [card] primitive=Giant Dustwasp id=122313 rarity=C [/card] [card] primitive=Gossamer Phantasm id=122280 rarity=C [/card] [card] primitive=Groundbreaker id=122429 rarity=R [/card] [card] primitive=Hammerheim Deadeye id=128948 rarity=U [/card] [card] primitive=Harmonize id=122362 rarity=U [/card] [card] primitive=Healing Leaves id=122371 rarity=C [/card] [card] primitive=Hedge Troll id=122405 rarity=U [/card] [card] primitive=Heroes Remembered id=122438 rarity=R [/card] [card] primitive=Hunting Wilds id=122458 rarity=U [/card] [card] primitive=Imp's Mischief id=122434 rarity=R [/card] [card] primitive=Intet, the Dreamer id=124073 rarity=R [/card] [card] primitive=Jedit Ojanen of Efrava id=124344 rarity=R [/card] [card] primitive=Jodah's Avenger id=124482 rarity=U [/card] [card] primitive=Kavu Predator id=126813 rarity=U [/card] [card] primitive=Keen Sense id=122451 rarity=U [/card] [card] primitive=Keldon Marauders id=125885 rarity=C [/card] [card] primitive=Kor Dirge id=131006 rarity=U [/card] [card] primitive=Lavacore Elemental id=111055 rarity=U [/card] [card] primitive=Life and Limb id=124471 rarity=R [/card] [card] primitive=Magus of the Arena id=134746 rarity=R [/card] [card] primitive=Magus of the Bazaar id=131008 rarity=R [/card] [card] primitive=Magus of the Coffers id=124507 rarity=R [/card] [card] primitive=Magus of the Library id=134741 rarity=R [/card] [card] primitive=Magus of the Tabernacle id=130719 rarity=R [/card] [card] primitive=Malach of the Dawn id=122481 rarity=U [/card] [card] primitive=Mana Tithe id=122324 rarity=C [/card] [card] primitive=Mantle of Leadership id=122349 rarity=U [/card] [card] primitive=Melancholy id=130714 rarity=C [/card] [card] primitive=Merfolk Thaumaturgist id=125877 rarity=C [/card] [card] primitive=Mesa Enchantress id=126214 rarity=R [/card] [card] primitive=Midnight Charm id=124034 rarity=C [/card] [card] primitive=Mire Boa id=122420 rarity=C [/card] [card] primitive=Mirri the Cursed id=122406 rarity=R [/card] [card] primitive=Molten Firebird id=134738 rarity=R [/card] [card] primitive=Muck Drubb id=122478 rarity=U [/card] [card] primitive=Mycologist id=124033 rarity=U [/card] [card] primitive=Necrotic Sliver id=126023 rarity=U [/card] [card] primitive=Needlepeak Spider id=122268 rarity=C [/card] [card] primitive=Null Profusion id=125874 rarity=R [/card] [card] primitive=Numot, the Devastator id=124062 rarity=R [/card] [card] primitive=Oros, the Avenger id=136170 rarity=R [/card] [card] primitive=Ovinize id=126212 rarity=U [/card] [card] primitive=Pallid Mycoderm id=124508 rarity=C [/card] [card] primitive=Phantasmagorian id=124472 rarity=U [/card] [card] primitive=Piracy Charm id=124066 rarity=C [/card] [card] primitive=Pongify id=129015 rarity=U [/card] [card] primitive=Porphyry Nodes id=124470 rarity=R [/card] [card] primitive=Poultice Sliver id=126014 rarity=C [/card] [card] primitive=Pouncing Wurm id=122323 rarity=U [/card] [card] primitive=Primal Plasma id=124757 rarity=C [/card] [card] primitive=Prodigal Pyromancer id=122338 rarity=C [/card] [card] primitive=Psychotrope Thallid id=128944 rarity=U [/card] [card] primitive=Pyrohemia id=122436 rarity=U [/card] [card] primitive=Radha, Heir to Keld id=128949 rarity=R [/card] [card] primitive=Rathi Trapper id=130718 rarity=C [/card] [card] primitive=Reality Acid id=125880 rarity=C [/card] [card] primitive=Rebuff the Wicked id=122287 rarity=U [/card] [card] primitive=Reckless Wurm id=126818 rarity=U [/card] [card] primitive=Reflex Sliver id=126018 rarity=C [/card] [card] primitive=Retether id=131007 rarity=R [/card] [card] primitive=Revered Dead id=122282 rarity=C [/card] [card] primitive=Ridged Kusite id=130717 rarity=C [/card] [card] primitive=Riftmarked Knight id=126816 rarity=U [/card] [card] primitive=Black Knight Token id=-126816 rarity=T [/card] [card] primitive=Riptide Pilferer id=122325 rarity=U [/card] [card] primitive=Roiling Horror id=122431 rarity=R [/card] [card] primitive=Rough // Tumble (Rough) id=126420 rarity=U [/card] #need to find a way to deal with multipart cards #[card] #primitive=Rough // Tumble (Tumble) #id=126420 #rarity=U #[/card] [card] primitive=Saltblast id=122435 rarity=U [/card] [card] primitive=Saltfield Recluse id=124037 rarity=C [/card] [card] primitive=Seal of Primordium id=130816 rarity=C [/card] [card] primitive=Serendib Sorcerer id=122442 rarity=R [/card] [card] primitive=Serra Sphinx id=125873 rarity=R [/card] [card] primitive=Serra's Boon id=129014 rarity=U [/card] [card] primitive=Shade of Trokair id=126408 rarity=C [/card] [card] primitive=Shaper Parasite id=122375 rarity=C [/card] [card] primitive=Shivan Meteor id=134740 rarity=U [/card] [card] primitive=Shivan Wumpus id=124445 rarity=R [/card] [card] primitive=Shrouded Lore id=122285 rarity=U [/card] [card] primitive=Simian Spirit Guide id=124474 rarity=C [/card] [card] primitive=Sinew Sliver id=125879 rarity=C [/card] [card] primitive=Skirk Shaman id=131011 rarity=C [/card] [card] primitive=Sophic Centaur id=124505 rarity=U [/card] [card] primitive=Spellshift id=122459 rarity=R [/card] [card] primitive=Spitting Sliver id=126022 rarity=C [/card] [card] primitive=Stingscourger id=134744 rarity=C [/card] [card] primitive=Stonecloaker id=122469 rarity=U [/card] [card] primitive=Stormfront Riders id=122412 rarity=U [/card] [card] primitive=Sulfur Elemental id=122416 rarity=U [/card] [card] primitive=Sunlance id=122355 rarity=C [/card] [card] primitive=Synchronous Sliver id=124044 rarity=C [/card] [card] primitive=Temporal Extortion id=126814 rarity=R [/card] [card] primitive=Teneb, the Harvester id=124075 rarity=R [/card] [card] primitive=Tidewalker id=130814 rarity=U [/card] [card] primitive=Timbermare id=124478 rarity=R [/card] [card] primitive=Timebender id=122370 rarity=U [/card] [card] primitive=Timecrafting id=129012 rarity=U [/card] [card] primitive=Torchling id=126810 rarity=R [/card] [card] primitive=Treacherous Urge id=131002 rarity=U [/card] [card] primitive=Uktabi Drake id=126306 rarity=C [/card] [card] primitive=Urborg, Tomb of Yawgmoth id=131005 rarity=R [/card] [card] primitive=Utopia Vow id=131004 rarity=C [/card] [card] primitive=Vampiric Link id=122366 rarity=C [/card] [card] primitive=Veiling Oddity id=126806 rarity=C [/card] [card] primitive=Venarian Glimmer id=126216 rarity=U [/card] [card] primitive=Vitaspore Thallid id=128941 rarity=C [/card] [card] primitive=Voidstone Gargoyle id=125882 rarity=R [/card] [card] primitive=Volcano Hellion id=126303 rarity=R [/card] [card] primitive=Vorosh the Hunter #The comma needed to be stripped from the name to make the card work. #Reintroducing it requires an update to mtg.txt as well. id=124057 rarity=R [/card] [card] primitive=Waning Wurm id=110503 rarity=U [/card] [card] primitive=Whitemane Lion id=122477 rarity=C [/card] [card] primitive=Wild Pair id=122468 rarity=R [/card] [card] primitive=Wistful Thinking id=124055 rarity=C [/card] [meta] author=Wagic Team year=2001 block=Invasion [/meta] [card] primitive=Allied Strategies id=26383 rarity=U [/card] [card] primitive=Alpha Kavu id=27613 rarity=U [/card] [card] primitive=Amphibious Kavu id=26409 rarity=C [/card] [card] primitive=Ancient Spider id=19149 rarity=R [/card] [card] primitive=Arctic Merfolk id=26360 rarity=C [/card] [card] primitive=Aura Blast id=26382 rarity=C [/card] [card] primitive=Aurora Griffin id=26284 rarity=C [/card] [card] primitive=Bog Down id=25943 rarity=C [/card] [card] primitive=Caldera Kavu id=26437 rarity=C [/card] [card] primitive=Cavern Harpy id=25926 rarity=C [/card] [card] primitive=Cloud Cover id=25899 rarity=R [/card] [card] primitive=Confound id=27714 rarity=C [/card] [card] primitive=Crosis's Catacombs id=25936 rarity=U [/card] [card] primitive=Crosis's Charm id=25863 rarity=U [/card] [card] primitive=Darigaaz's Caldera id=25938 rarity=U [/card] [card] primitive=Darigaaz's Charm id=25864 rarity=U [/card] [card] primitive=Daring Leap id=25822 rarity=C [/card] [card] primitive=Dark Suspicions id=26414 rarity=R [/card] [card] primitive=Deadapult id=26837 rarity=R [/card] [card] primitive=Death Bomb id=26782 rarity=C [/card] [card] primitive=Destructive Flow id=9690 rarity=R [/card] [card] primitive=Diabolic Intent id=26422 rarity=R [/card] [card] primitive=Disciple of Kangee id=26285 rarity=C [/card] [card] primitive=Dominaria's Judgment id=26423 rarity=R [/card] [card] primitive=Doomsday Specter id=23051 rarity=R [/card] [card] primitive=Draco id=25797 rarity=R [/card] [card] primitive=Dralnu's Crusade id=26840 rarity=R [/card] [card] primitive=Dralnu's Pet id=15144 rarity=R [/card] [card] primitive=Dromar's Cavern id=25932 rarity=U [/card] [card] primitive=Dromar's Charm id=25862 rarity=U [/card] [card] primitive=Eladamri's Call id=25646 rarity=R [/card] [card] primitive=Ertai, the Corrupted id=29292 rarity=R [/card] [card] primitive=Ertai, the Corrupted id=25614 rarity=R [/card] [card] primitive=Ertai's Trickery id=26590 rarity=U [/card] [card] primitive=Escape Routes id=21276 rarity=C [/card] [card] primitive=Exotic Disease id=25931 rarity=U [/card] [card] primitive=Falling Timber id=25945 rarity=C [/card] [card] primitive=Flametongue Kavu id=26262 rarity=U [/card] [card] primitive=Fleetfoot Panther id=26479 rarity=U [/card] [card] primitive=Forsaken City id=25893 rarity=R [/card] [card] primitive=Gaea's Herald id=26411 rarity=R [/card] [card] primitive=Gaea's Might id=26838 rarity=C [/card] [card] primitive=Gainsay id=27189 rarity=U [/card] [card] primitive=Gerrard's Command id=25873 rarity=C [/card] [card] primitive=Goblin Game id=8902 rarity=R [/card] [card] primitive=Guard Dogs id=19141 rarity=U [/card] [card] primitive=Heroic Defiance id=26420 rarity=C [/card] [card] primitive=Hobble id=26292 rarity=C [/card] [card] primitive=Honorable Scout id=26263 rarity=C [/card] [card] primitive=Horned Kavu id=25928 rarity=C [/card] [card] primitive=Hull Breach id=25872 rarity=C [/card] [card] primitive=Hunting Drake id=22980 rarity=C [/card] [card] primitive=Implode id=26260 rarity=U [/card] [card] primitive=Insolence id=26415 rarity=C [/card] [card] primitive=Kavu Recluse id=26268 rarity=C [/card] [card] primitive=Keldon Mantle id=19358 rarity=C [/card] [card] primitive=Keldon Twilight id=21323 rarity=R [/card] [card] primitive=Lashknife Barrier id=26833 rarity=U [/card] [card] primitive=Lava Zombie id=25927 rarity=C [/card] [card] primitive=Lord of the Undead id=10742 rarity=R [/card] [card] primitive=Maggot Carrier id=26266 rarity=C [/card] [card] primitive=Magma Burst id=25944 rarity=C [/card] [card] primitive=Magnigoth Treefolk id=26397 rarity=R [/card] [card] primitive=Malicious Advice id=25870 rarity=C [/card] [card] primitive=Mana Cylix id=26381 rarity=U [/card] [card] primitive=March of Souls id=26277 rarity=R [/card] [card] primitive=Marsh Crocodile id=25934 rarity=U [/card] [card] primitive=Meddling Mage id=26591 rarity=R [/card] [card] primitive=Meteor Crater id=25979 rarity=R [/card] [card] primitive=Mire Kavu id=26363 rarity=C [/card] [card] primitive=Mirrorwood Treefolk id=26839 rarity=U [/card] [card] primitive=Mogg Jailer id=26275 rarity=U [/card] [card] primitive=Mogg Sentry id=26269 rarity=R [/card] [card] primitive=Morgue Toad id=27589 rarity=C [/card] [card] primitive=Multani's Harmony id=22298 rarity=U [/card] [card] primitive=Natural Emergence id=26410 rarity=R [/card] [card] primitive=Nemata, Grove Guardian id=26412 rarity=R [/card] [card] primitive=Nightscape Battlemage id=25914 rarity=U [/card] [card] primitive=Nightscape Familiar id=25693 rarity=C [/card] [card] primitive=Noxious Vapors id=26478 rarity=U [/card] [card] primitive=Orim's Chant id=26852 rarity=R [/card] [card] primitive=Phyrexian Bloodstock id=26280 rarity=C [/card] [card] primitive=Phyrexian Scuta id=26477 rarity=R [/card] [card] primitive=Phyrexian Tyranny id=26281 rarity=R [/card] [card] primitive=Planar Overlay id=26835 rarity=R [/card] [card] primitive=Planeswalker's Favor id=25890 rarity=R [/card] [card] primitive=Planeswalker's Fury id=25889 rarity=R [/card] [card] primitive=Planeswalker's Mirth id=25886 rarity=R [/card] [card] primitive=Planeswalker's Mischief id=25887 rarity=R [/card] [card] primitive=Planeswalker's Scorn id=25888 rarity=R [/card] [card] primitive=Pollen Remedy id=25941 rarity=C [/card] [card] primitive=Primal Growth id=26396 rarity=C [/card] [card] primitive=Pygmy Kavu id=23113 rarity=C [/card] [card] primitive=Questing Phelddagrif id=27634 rarity=R [/card] [card] primitive=Quirion Dryad id=26286 rarity=R [/card] [card] primitive=Quirion Explorer id=26348 rarity=C [/card] [card] primitive=Radiant Kavu id=12691 rarity=R [/card] [card] primitive=Razing Snidd id=25937 rarity=U [/card] [card] primitive=Rith's Charm id=25865 rarity=U [/card] [card] primitive=Rith's Grove id=25939 rarity=U [/card] [card] primitive=Root Greevil id=8827 rarity=C [/card] [card] primitive=Rushing River id=25942 rarity=C [/card] [card] primitive=Samite Elder id=22962 rarity=R [/card] [card] primitive=Samite Pilgrim id=26271 rarity=C [/card] [card] primitive=Sawtooth Loon id=25933 rarity=U [/card] [card] primitive=Sea Snidd id=26362 rarity=C [/card] [card] primitive=Shifting Sky id=26290 rarity=U [/card] [card] primitive=Shivan Wurm id=25924 rarity=R [/card] [card] primitive=Shriek of Dread id=27229 rarity=C [/card] [card] primitive=Silver Drake id=25925 rarity=C [/card] [card] primitive=Singe id=25900 rarity=C [/card] [card] primitive=Sinister Strength id=25954 rarity=C [/card] [card] primitive=Sisay's Ingenuity id=26407 rarity=C [/card] [card] primitive=Skyship Weatherlight id=29293 rarity=R [/card] [card] primitive=Skyship Weatherlight id=26480 rarity=R [/card] [card] primitive=Skyshroud Blessing id=26402 rarity=U [/card] [card] primitive=Slay id=15137 rarity=U [/card] [card] primitive=Sleeping Potion id=26781 rarity=C [/card] [card] primitive=Slingshot Goblin id=22025 rarity=C [/card] [card] primitive=Sparkcaster id=25935 rarity=U [/card] [card] primitive=Star Compass id=25880 rarity=U [/card] [card] primitive=Steel Leaf Paladin id=25929 rarity=C [/card] [card] primitive=Stone Kavu id=26377 rarity=C [/card] [card] primitive=Stormscape Battlemage id=25913 rarity=U [/card] [card] primitive=Stormscape Familiar id=25616 rarity=C [/card] [card] primitive=Strafe id=26288 rarity=U [/card] [card] primitive=Stratadon id=25869 rarity=U [/card] [card] primitive=Sunken Hope id=21305 rarity=R [/card] [card] primitive=Sunscape Battlemage id=25912 rarity=U [/card] [card] primitive=Sunscape Familiar id=25615 rarity=C [/card] [card] primitive=Surprise Deployment id=26403 rarity=U [/card] [card] primitive=Tahngarth, Talruum Hero id=29291 rarity=R [/card] [card] primitive=Tahngarth, Talruum Hero id=26408 rarity=R [/card] [card] primitive=Terminal Moraine id=25980 rarity=U [/card] [card] primitive=Terminate id=25871 rarity=C [/card] [card] primitive=Thornscape Battlemage id=25916 rarity=U [/card] [card] primitive=Thornscape Familiar id=25618 rarity=C [/card] [card] primitive=Thunderscape Battlemage id=25915 rarity=U [/card] [card] primitive=Thunderscape Familiar id=25617 rarity=C [/card] [card] primitive=Treva's Charm id=25866 rarity=U [/card] [card] primitive=Treva's Ruins id=25940 rarity=U [/card] [card] primitive=Urza's Guilt id=25918 rarity=R [/card] [card] primitive=Voice of All id=26417 rarity=U [/card] [card] primitive=Volcano Imp id=26368 rarity=C [/card] [card] primitive=Warped Devotion id=26836 rarity=U [/card] [card] primitive=Waterspout Elemental id=26851 rarity=R [/card] #PORTAL #Thanks to Dr.Solomat for the initial release 2009/01/01 [meta] author=Wagic Team year=1997 block=Portal [/meta] [card] primitive=Alabaster Dragon id=4369 rarity=R [/card] [card] primitive=Alluring Scent id=4286 rarity=R [/card] [card] primitive=Anaconda id=4288 rarity=U [/card] [card] primitive=Anaconda id=4287 rarity=U [/card] [card] primitive=Ancestral Memories id=4247 rarity=R [/card] [card] primitive=Angelic Blessing id=4370 rarity=C [/card] [card] primitive=Archangel id=4371 rarity=R [/card] [card] primitive=Ardent Militia id=4372 rarity=U [/card] [card] primitive=Armageddon id=4373 rarity=R [/card] [card] primitive=Armored Pegasus id=4374 rarity=C [/card] [card] primitive=Arrogant Vampire id=4207 rarity=U [/card] [card] primitive=Assassin's Blade id=4208 rarity=U [/card] [card] primitive=Balance of Power id=4248 rarity=R [/card] [card] primitive=Baleful Stare id=4249 rarity=U [/card] [card] primitive=Bee Sting id=4289 rarity=U [/card] [card] primitive=Blaze id=4329 rarity=U [/card] [card] primitive=Blaze id=4328 rarity=U [/card] [card] primitive=Blessed Reversal id=4375 rarity=R [/card] [card] primitive=Blinding Light id=4376 rarity=R [/card] [card] primitive=Bog Imp id=4209 rarity=C [/card] [card] primitive=Bog Raiders id=4210 rarity=C [/card] [card] primitive=Bog Wraith id=4211 rarity=U [/card] [card] primitive=Boiling Seas id=4330 rarity=U [/card] [card] primitive=Border Guard id=4377 rarity=C [/card] [card] primitive=Breath of Life id=4378 rarity=C [/card] [card] primitive=Bull Hippo id=4290 rarity=U [/card] [card] primitive=Burning Cloak id=4331 rarity=C [/card] [card] primitive=Capricious Sorcerer id=4250 rarity=R [/card] [card] primitive=Charging Bandits id=4212 rarity=U [/card] [card] primitive=Charging Paladin id=4379 rarity=U [/card] [card] primitive=Charging Rhino id=4291 rarity=R [/card] [card] primitive=Cloak of Feathers id=4251 rarity=C [/card] [card] primitive=Cloud Dragon id=4252 rarity=R [/card] [card] primitive=Cloud Pirates id=4253 rarity=C [/card] [card] primitive=Cloud Spirit id=4254 rarity=U [/card] [card] primitive=Command of Unsummoning id=4255 rarity=U [/card] [card] primitive=Coral Eel id=4256 rarity=C [/card] [card] primitive=Craven Giant id=4332 rarity=C [/card] [card] primitive=Craven Knight id=4213 rarity=C [/card] [card] primitive=Cruel Bargain id=4214 rarity=R [/card] [card] primitive=Cruel Fate id=4257 rarity=R [/card] [card] primitive=Cruel Tutor id=4215 rarity=R [/card] [card] primitive=Deep Wood id=4292 rarity=U [/card] [card] primitive=Deep-Sea Serpent id=4258 rarity=U [/card] [card] primitive=Defiant Stand id=4380 rarity=U [/card] [card] primitive=Deja Vu id=4259 rarity=C [/card] [card] primitive=Desert Drake id=4333 rarity=U [/card] [card] primitive=Devastation id=4334 rarity=R [/card] [card] primitive=Devoted Hero id=4381 rarity=C [/card] [card] primitive=Djinn of the Lamp id=4260 rarity=R [/card] [card] primitive=Dread Charge id=4216 rarity=R [/card] [card] primitive=Dread Reaper id=4217 rarity=R [/card] [card] primitive=Dry Spell id=4218 rarity=U [/card] [card] primitive=Earthquake id=4335 rarity=R [/card] [card] primitive=Ebon Dragon id=4219 rarity=R [/card] [card] primitive=Elite Cat Warrior id=4294 rarity=C [/card] [card] primitive=Elite Cat Warrior id=4293 rarity=C [/card] [card] primitive=Elven Cache id=4295 rarity=C [/card] [card] primitive=Elvish Ranger id=4296 rarity=C [/card] [card] primitive=Endless Cockroaches id=4220 rarity=R [/card] [card] primitive=Exhaustion id=4261 rarity=R [/card] [card] primitive=False Peace id=4382 rarity=C [/card] [card] primitive=Feral Shadow id=4221 rarity=C [/card] [card] primitive=Final Strike id=4222 rarity=R [/card] [card] primitive=Fire Dragon id=4336 rarity=R [/card] [card] primitive=Fire Imp id=4337 rarity=U [/card] [card] primitive=Fire Snake id=4338 rarity=C [/card] [card] primitive=Fire Tempest id=4339 rarity=R [/card] [card] primitive=Flashfires id=4340 rarity=U [/card] [card] primitive=Fleet-Footed Monk id=4383 rarity=C [/card] [card] primitive=Flux id=4262 rarity=U [/card] [card] primitive=Foot Soldiers id=4384 rarity=C [/card] [card] primitive=Forest id=4416 rarity=L [/card] [card] primitive=Forest id=4415 rarity=L [/card] [card] primitive=Forest id=4414 rarity=L [/card] [card] primitive=Forest id=4413 rarity=L [/card] [card] primitive=Forked Lightning id=4341 rarity=R [/card] [card] primitive=Fruition id=4297 rarity=C [/card] [card] primitive=Giant Octopus id=4263 rarity=C [/card] [card] primitive=Giant Spider id=4298 rarity=C [/card] [card] primitive=Gift of Estates id=4385 rarity=R [/card] [card] primitive=Goblin Bully id=4342 rarity=C [/card] [card] primitive=Gorilla Warrior id=4299 rarity=C [/card] [card] primitive=Gravedigger id=4223 rarity=U [/card] [card] primitive=Grizzly Bears id=4300 rarity=C [/card] [card] primitive=Hand of Death id=4225 rarity=C [/card] [card] primitive=Hand of Death id=4224 rarity=C [/card] [card] primitive=Harsh Justice id=4386 rarity=R [/card] [card] primitive=Highland Giant id=4343 rarity=C [/card] [card] primitive=Hill Giant id=4344 rarity=C [/card] [card] primitive=Horned Turtle id=4264 rarity=C [/card] [card] primitive=Howling Fury id=4226 rarity=C [/card] [card] primitive=Hulking Cyclops id=4345 rarity=U [/card] [card] primitive=Hulking Goblin id=4346 rarity=C [/card] [card] primitive=Hurricane id=4301 rarity=R [/card] [card] primitive=Ingenious Thief id=4265 rarity=U [/card] [card] primitive=Island id=4424 rarity=L [/card] [card] primitive=Island id=4423 rarity=L [/card] [card] primitive=Island id=4422 rarity=L [/card] [card] primitive=Island id=4421 rarity=L [/card] [card] primitive=Jungle Lion id=4302 rarity=C [/card] [card] primitive=Keen-Eyed Archers id=4387 rarity=C [/card] [card] primitive=King's Assassin id=4227 rarity=R [/card] [card] primitive=Knight Errant id=4388 rarity=C [/card] [card] primitive=Last Chance id=4347 rarity=R [/card] [card] primitive=Lava Axe id=4348 rarity=C [/card] [card] primitive=Lava Flow id=4349 rarity=U [/card] [card] primitive=Lizard Warrior id=4350 rarity=C [/card] [card] primitive=Man-o'-War id=4266 rarity=U [/card] [card] primitive=Mercenary Knight id=4228 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=4267 rarity=C [/card] [card] primitive=Mind Knives id=4229 rarity=C [/card] [card] primitive=Mind Rot id=4230 rarity=C [/card] [card] primitive=Minotaur Warrior id=4351 rarity=C [/card] [card] primitive=Mobilize id=4303 rarity=C [/card] [card] primitive=Monstrous Growth id=4305 rarity=C [/card] [card] primitive=Monstrous Growth id=4304 rarity=C [/card] [card] primitive=Moon Sprite id=4306 rarity=U [/card] [card] primitive=Mountain id=4420 rarity=L [/card] [card] primitive=Mountain id=4419 rarity=L [/card] [card] primitive=Mountain id=4418 rarity=L [/card] [card] primitive=Mountain id=4417 rarity=L [/card] [card] primitive=Mountain Goat id=4352 rarity=U [/card] [card] primitive=Muck Rats id=4231 rarity=C [/card] [card] primitive=Mystic Denial id=4268 rarity=U [/card] [card] primitive=Natural Order id=4307 rarity=R [/card] [card] primitive=Natural Spring id=4308 rarity=U [/card] [card] primitive=Nature's Cloak id=4309 rarity=R [/card] [card] primitive=Nature's Lore id=4310 rarity=C [/card] [card] primitive=Nature's Ruin id=4232 rarity=U [/card] [card] primitive=Needle Storm id=4311 rarity=U [/card] [card] primitive=Noxious Toad id=4233 rarity=U [/card] [card] primitive=Omen id=4269 rarity=C [/card] [card] primitive=Owl Familiar id=4270 rarity=C [/card] [card] primitive=Panther Warriors id=9845 rarity=C [/card] [card] primitive=Path of Peace id=4389 rarity=C [/card] [card] primitive=Personal Tutor id=4271 rarity=U [/card] [card] primitive=Phantom Warrior id=4272 rarity=R [/card] [card] primitive=Pillaging Horde id=4353 rarity=R [/card] [card] primitive=Plains id=4428 rarity=L [/card] [card] primitive=Plains id=4427 rarity=L [/card] [card] primitive=Plains id=4426 rarity=L [/card] [card] primitive=Plains id=4425 rarity=L [/card] [card] primitive=Plant Elemental id=4313 rarity=U [/card] [card] primitive=Primeval Force id=4314 rarity=R [/card] [card] primitive=Prosperity id=4273 rarity=R [/card] [card] primitive=Pyroclasm id=4354 rarity=R [/card] [card] primitive=Python id=4234 rarity=C [/card] [card] primitive=Raging Cougar id=4355 rarity=C [/card] [card] primitive=Raging Goblin id=4357 rarity=C [/card] [card] primitive=Raging Goblin id=4356 rarity=C [/card] [card] primitive=Raging Minotaur id=4358 rarity=C [/card] [card] primitive=Rain of Salt id=4359 rarity=U [/card] [card] primitive=Rain of Tears id=4235 rarity=U [/card] [card] primitive=Raise Dead id=4236 rarity=C [/card] [card] primitive=Redwood Treefolk id=4315 rarity=C [/card] [card] primitive=Regal Unicorn id=4390 rarity=C [/card] [card] primitive=Renewing Dawn id=4391 rarity=U [/card] [card] primitive=Rowan Treefolk id=4316 rarity=C [/card] [card] primitive=Sacred Knight id=4392 rarity=C [/card] [card] primitive=Sacred Nectar id=4393 rarity=C [/card] [card] primitive=Scorching Spear id=4360 rarity=C [/card] [card] primitive=Scorching Winds id=4361 rarity=U [/card] [card] primitive=Seasoned Marshal id=4394 rarity=U [/card] [card] primitive=Serpent Assassin id=4237 rarity=R [/card] [card] primitive=Serpent Warrior id=4238 rarity=C [/card] [card] primitive=Skeletal Crocodile id=4239 rarity=C [/card] [card] primitive=Skeletal Snake id=4240 rarity=C [/card] [card] primitive=Snapping Drake id=4274 rarity=C [/card] [card] primitive=Sorcerous Sight id=4275 rarity=C [/card] [card] primitive=Soul Shred id=4241 rarity=C [/card] [card] primitive=Spined Wurm id=4317 rarity=C [/card] [card] primitive=Spiritual Guardian id=4395 rarity=R [/card] [card] primitive=Spitting Earth id=4362 rarity=C [/card] [card] primitive=Spotted Griffin id=4396 rarity=C [/card] [card] primitive=Stalking Tiger id=4318 rarity=C [/card] [card] primitive=Starlight id=4397 rarity=U [/card] [card] primitive=Starlit Angel id=4398 rarity=U [/card] [card] primitive=Steadfastness id=4399 rarity=C [/card] [card] primitive=Stern Marshal id=4400 rarity=R [/card] [card] primitive=Stone Rain id=4363 rarity=C [/card] [card] primitive=Storm Crow id=4276 rarity=C [/card] [card] primitive=Summer Bloom id=4319 rarity=R [/card] [card] primitive=Swamp id=4412 rarity=L [/card] [card] primitive=Swamp id=4411 rarity=L [/card] [card] primitive=Swamp id=4410 rarity=L [/card] [card] primitive=Swamp id=4409 rarity=L [/card] [card] primitive=Sylvan Tutor id=4320 rarity=R [/card] [card] primitive=Symbol of Unsummoning id=4277 rarity=C [/card] [card] primitive=Taunt id=4278 rarity=R [/card] [card] primitive=Temporary Truce id=4401 rarity=R [/card] [card] primitive=Theft of Dreams id=4279 rarity=U [/card] [card] primitive=Thing from the Deep id=4280 rarity=R [/card] [card] primitive=Thundering Wurm id=4321 rarity=R [/card] [card] primitive=Thundermare id=4364 rarity=R [/card] [card] primitive=Tidal Surge id=4281 rarity=C [/card] [card] primitive=Time Ebb id=4282 rarity=C [/card] [card] primitive=Touch of Brilliance id=4283 rarity=C [/card] [card] primitive=Treetop Defense id=4322 rarity=R [/card] [card] primitive=Undying Beast id=4242 rarity=C [/card] [card] primitive=Untamed Wilds id=4323 rarity=U [/card] [card] primitive=Valorous Charge id=4402 rarity=U [/card] [card] primitive=Vampiric Feast id=4243 rarity=U [/card] [card] primitive=Vampiric Touch id=4244 rarity=C [/card] [card] primitive=Venerable Monk id=4403 rarity=U [/card] [card] primitive=Vengeance id=4404 rarity=U [/card] [card] primitive=Virtue's Ruin id=4245 rarity=U [/card] [card] primitive=Volcanic Dragon id=4365 rarity=R [/card] [card] primitive=Volcanic Hammer id=4366 rarity=C [/card] [card] primitive=Wall of Granite id=4367 rarity=U [/card] [card] primitive=Wall of Swords id=4405 rarity=U [/card] [card] primitive=Warrior's Charge id=4407 rarity=C [/card] [card] primitive=Warrior's Charge id=4406 rarity=C [/card] [card] primitive=Whiptail Wurm id=4324 rarity=U [/card] [card] primitive=Wicked Pact id=4246 rarity=R [/card] [card] primitive=Willow Dryad id=4325 rarity=C [/card] [card] primitive=Wind Drake id=4284 rarity=C [/card] [card] primitive=Winds of Change id=4368 rarity=R [/card] [card] primitive=Winter's Grasp id=4326 rarity=U [/card] [card] primitive=Withering Gaze id=4285 rarity=U [/card] [card] primitive=Wood Elves id=4327 rarity=R [/card] [card] primitive=Wrath of God id=4408 rarity=R [/card] [meta] author=Wagic Team block=Promo [/meta] [card] primitive=Arena id=97042 rarity=S [/card] [card] primitive=Avatar of Hope id=97060 rarity=R [/card] [card] primitive=Beast of Burden id=97058 rarity=R [/card] [card] primitive=Dirtcowl Wurm id=97043 rarity=R [/card] [card] primitive=False Prophet id=97044 rarity=R [/card] [card] primitive=Feral Throwback id=97066 rarity=R [/card] [card] primitive=Fungal Shambler id=97062 rarity=R [/card] [card] primitive=Giant Badger id=97045 rarity=S [/card] [card] primitive=Glory id=97064 rarity=R [/card] [card] primitive=Helm of Kaldra id=97046 rarity=R [/card] [card] primitive=Laquatus's Champion id=97063 rarity=R [/card] [card] primitive=Lightning Dragon id=97047 rarity=R [/card] [card] primitive=Mana Crypt id=97048 rarity=S [/card] [card] primitive=Monstrous Hound id=97049 rarity=R [/card] [card] primitive=Nalathni Dragon id=97050 rarity=S [/card] [card] primitive=Overtaker id=97051 rarity=R [/card] [card] primitive=Questing Phelddagrif id=97052 rarity=R [/card] [card] primitive=Raging Kavu id=97061 rarity=R [/card] [card] primitive=Rathi Assassin id=97059 rarity=R [/card] [card] primitive=Revenant id=97053 rarity=R [/card] [card] primitive=Ryusei, the Falling Star id=97068 rarity=R [/card] [card] primitive=Sewers of Estark id=97054 rarity=S [/card] [card] primitive=Shield of Kaldra id=97055 rarity=P [/card] [card] primitive=Silent Specter id=97065 rarity=R [/card] [card] primitive=Soul Collector id=97067 rarity=R [/card] [card] primitive=Sword of Kaldra id=97056 rarity=R [/card] [card] primitive=Windseeker Centaur id=97057 rarity=S [/card] grade=borderline [card] name=Autumn Willow abilities=opponentshroud,shroud auto={G}:-shroud #Slightly borderline assumption you will never activate this ability to let the opponent target Autumn Willow text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. mana={4}{G}{G} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Aven Warhawk abilities=flying auto=foreach(bird|myhand) counter(1/1,1) auto=foreach(soldier|myhand) counter(1/1,1) text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Cemetery Puca text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy mana={1}{UB}{UB} type=Creature subtype=Shapeshifter power=1 toughness=2 [/card] [card] name=Cinder Seer auto={2}{r}{t}:target(creature,Player) damage:type:*[red]:myhand text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] #can target same creature [card] name=Consume Strength target=creature auto=2/2 ueot auto=target(creature) -2/-2 ueot text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={1}{B}{G} type=Instant [/card] [card] name=Cryptoplasm auto=@each my upkeep:may copy target(other creature|battlefield) text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Dimir Doppelganger auto={1}{U}{B}:target(creature|graveyard) moveto(exile) and!(copy)! text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. mana={1}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=2 [/card] [card] name=Distortion Strike target=creature auto=1/0 auto=unblockable auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={U} type=Sorcery text=Target creature gets +1/+0 until end of turn and is unblockable this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Emerge Unscathed target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={W} type=Instant text=Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Feral Hydra type=Creature subtype=Hydra Beast mana={X}{G} power=0 toughness=0 text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may play this ability auto=counter(1/1,X) auto={3}:counter(1/1) #Not all player can use ability [/card] [card] name=Ghastly Remains auto=foreach(zombie|myhand) counter(1/1,1) autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. mana={B}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Glowering Rogon auto=foreach(beast|myhand) counter(1/1,1) text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Govern the Guildless target=creature[-multicolor] auto=moveto(mybattlefield) autohand={1}{U}:name(change color/s) ability$!name(choose color/s) choice name(white) target(creature) becomes(,white) ueot _ choice name(blue) target(creature) becomes(,blue) ueot _ choice name(black) target(creature) becomes(,black) ueot _ choice name(red) target(creature) becomes(,red) ueot _ choice name(green) target(creature) becomes(,green) ueot _ choice name(white & blue) target(creature) becomes(,white,blue) ueot _ choice name(blue & black) target(creature) becomes(,black,blue) ueot _ choice name(black & red) target(creature) becomes(,black,red) ueot _ choice name(red & green) target(creature) becomes(,red,green) ueot _ choice name(green & white) target(creature) becomes(,white,green) ueot _ choice name(white & black) target(creature) becomes(,white,black) ueot _ choice name(blue & red) target(creature) becomes(,red,blue) ueot _ choice name(black & green) target(creature) becomes(,black,green) ueot _ choice name(red & white) target(creature) becomes(,white,red) ueot _ choice name(green & blue) target(creature) becomes(,green,blue) ueot _ choice name(green & white & blue) target(creature) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(creature) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(creature) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(creature) becomes(,green,black,red) ueot _ choice name(red & green & white) target(creature) becomes(,green,white,red) ueot _ choice name(white & black & green) target(creature) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(creature) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(creature) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(creature) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(creature) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot!$ controller limit:1 myUpkeepOnly text=Gain control of target monocolored creature. -- Forecast - {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={5}{U} type=Sorcery [/card] [card] name=Ivy Seer auto={2}{G}{T}:foreach(*[green]|myhand) 1/1 target(creature) text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={3}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Jasmine Seer auto={2}{W}{T}:life:twicetype:*[white]:myhand controller text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Maralen of the Mornsong auto=replacedraw ability$!name(skip draw) donothing!$ controller auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent auto=@each my draw:life:-3 && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ controller auto=@each opponent draw:life:-3 opponent && ability$!choice name(search a card) notatarget(*|mylibrary) moveto(ownerhand) && shuffle!$ opponent text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. mana={1}{B}{B} type=Legendary Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Martyr of Sands auto={1}{S}:life:thricetype:*[white]:myhand controller text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Metalworker auto={T}:foreach(artifact|myhand) Add{2} controller text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Nightshade Seer auto={2}{B}{T}:foreach(*[black]|myhand) -1/-1 target(creature) text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Nomads' Assembly auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={4}{W}{W} type=Sorcery text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Ogre Marauder text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature. auto=@combat(attacking) source(this):ability$!name(choose one) if type(creature|mybattlefield)~morethan~0 then choice sacrifice notatarget(creature|mybattlefield) _ choice all(mystored) unblockable ueot!$ opponent mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Prey's Vengeance target=creature auto=2/2 auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={G} type=Instant text=Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Rakdos Augermage abilities=first strike auto={T}:name(target opponent) target(opponent) donothing && all(this) transforms((,newability[ability$!name(discard) reject notatarget(*|opponenthand)!$ targetedplayer && ability$!name(discard) reject notatarget(*|opponenthand)!$ controller])) assorcery text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. mana={B}{B}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Recall auto=name(discard) notatarget(*|myhand) transforms((,newability[reject],newability[moveto(ownerhand) notatarget(*|mygraveyard)])) auto=moveto(exile) all(this) text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. mana={X}{X}{U} type=Sorcery [/card] [card] name=Recurring Insight target=opponent auto=draw:type:*:targetedpersonshand controller auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={4}{U}{U} type=Sorcery text=Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Sacellum Godspeaker auto={T}:foreach(creaure[power>4]|myhand) add{G} text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Scapeshift auto=choice notatarget(land|mybattlefield) sacrifice && ability$!moveto(mybattlefield) notatarget(land|mylibrary) and!(tap)!!$ controller text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Scent of Cinder target=creature auto=damage:type:*[red]:myhand text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. mana={1}{R} type=Sorcery [/card] [card] name=Scent of Ivy target=creature auto=foreach(*[green]|myhand) 1/1 text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={G} type=Instant [/card] [card] name=Scent of Jasmine auto=life:twicetype:*[white]:myhand text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={W} type=Instant [/card] [card] name=Scent of Nightshade target=creature auto=foreach(*[black]|myhand) -1/-1 target(creature) text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={1}{B} type=Instant [/card] [card] name=Seeds of Strength target=creature auto=1/1 ueot auto=target(creature) 1/1 ueot auto=ability$!target(creature) 1/1 ueot!$ controller text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Staggershock target=creature,player auto=damage:2 auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={2}{R} type=Instant text=Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Surreal Memoir auto=moverandom(instant) from(mygraveyard) to(myhand) auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={3}{R} type=Sorcery text=Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Survival Cache auto=life:2 controller auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={2}{W} type=Sorcery text=You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Thespian's Stage auto={T}:Add{1} auto={2}{T}:copy target(land|battlefield) text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. type=Land [/card] [card] name=Unstable Shapeshifter auto=@movedto(other creature|battlefield):all(trigger[from]) copy text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Virulent Swipe target=creature auto=2/0 auto=deathtouch auto=if rebound then transforms((,newability[moveto(exile)],newability[phaseaction[my upkeep once checkex] activate may activate castcard(restricted)])) mana={B} type=Instant text=Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) [/card] [card] name=Zombie Brute abilities=trample auto=foreach(zombie|myhand) counter(1/1,1) text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample mana={6}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card]grade=crappy ##the following are not added becuase they are not choosen discard. ###1. Decimate should only be castable if there are 4 legal targets.### ###2. Decimate should fizzle if 1 or more of the 4 targets become illegal or cease to exist.### [card] name=Decimate auto=ability$!destroy target(artifact)!$ controller auto=ability$!destroy target(creature)!$ controller auto=ability$!destroy target(enchantment)!$ controller auto=ability$!destroy target(land)!$ controller text=Destroy target artifact, target creature, target enchantment, and target land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Gerrard's Verdict target=player auto=transforms((,newability[discard:2 targetedplayer],newability[@discarded(land|targetedpersonshand):life:3])) text=Target player discards two cards. You gain 3 life for each land card discarded this way. mana={W}{B} type=Sorcery [/card] [card] name=Lurking Evil auto=this(cantargetcard(enchantment)) {0}:name(pay halfup life) life:-halfdownlifetotal controller && transforms((removetypes)) forever && transforms((Horror Creature,setpower=4,settoughness=4,flying)) forever text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. mana={B}{B}{B} type=Enchantment [/card] [card] name=River Kelpie abilities=persist auto=@movedTo(creature,artifact,enchantment,land|battlefield) from(graveyard):draw:1 auto=@movedTo(sorcery,instant|stack) from(graveyard):draw:1 text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Rune of Protection: Artifacts auto={W}:name(prevent damage) notatarget(artifact|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Black auto={W}:name(prevent damage) notatarget(*[black]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Blue auto={W}:name(prevent damage) notatarget(*[blue]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Green auto={W}:name(prevent damage) notatarget(*[green]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Lands auto={W}:name(prevent damage) notatarget(land|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Red auto={W}:name(prevent damage) notatarget(*[red]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: White auto={W}:name(prevent damage) notatarget(*[white]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot autohand=__CYCLING__({2}) text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] #Primitives Pack for Wagic the Homebrew. #Please keep these card alphabetized, and try to have the "name=" line at the top of each card [card] name=Aeon Chronicler anyzone=phandcount/phandcount cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 suspend(0)={X}{3}{U} text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. mana={3}{U}{U} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=AErathi Berserker auto=rampage(3/3,1) text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) mana={2}{R}{R}{R} type=Creature subtype=Human Berserker power=2 toughness=4 [/card] [card] name=AEther Adept auto=moveTo(ownerhand) target(creature) text=When AEther Adept enters the battlefield, return target creature to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=AEther Barrier auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=AEther Burst target=creature|battlefield auto=moveto(ownerhand) text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. mana={1}{U} type=Instant [/card] [card] name=AEther Charge auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. mana={4}{R} type=Enchantment [/card] [card] name=AEther Figment abilities=unblockable kicker={3} auto=kicker counter(1/1,2) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=AEther Flash auto=@movedto(creature|battlefield):all(trigger) damage:2 text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. mana={2}{R}{R} type=Enchantment [/card] [card] name=AEther Membrane abilities=defender,reach auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=AEther Mutation target=creature auto=moveTo(ownerhand) auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. mana={3}{G}{U} type=Sorcery [/card] [card] name=AEther Shockwave auto=choice name(spirits) tap all(spirit) auto=choice name(nonspirit) tap all(creature[-spirit]) text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. mana={3}{W} type=Instant [/card] [card] name=AEther Snap auto=moveTo(exile) all(*[token]) auto=all(*|battlefield) removeallcounters(all) text=Remove all counters from all permanents and exile all tokens. mana={3}{B}{B} type=Sorcery [/card] [card] name=AEther Spellbomb auto={U}{S}:moveTo(ownerhand) target(creature) auto={1}{S}:draw:1 text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=AEther Sting auto=@movedTo(creature|opponentstack):life:-1 opponent text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=AEther Tradewinds target=*|mybattlefield auto=moveTo(ownerhand) auto=target(*|opponentbattlefield) moveTo(ownerhand) restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 text=Return target permanent you control and target permanent you don't control to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=AEther Vial auto=@each my upkeep:may counter(0/0.1.Charge) auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=AEther Web abilities=flash target=creature auto=1/1 auto=reach auto=reachshadow text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=AEtherflame Wall abilities=defender,reachshadow auto={R}:1/0 text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=AEtherize auto=moveto(ownerhand) all(creature[attacking]) text=Return all attacking creatures to their owner's hand. mana={3}{U} type=Instant [/card] [card] name=AEtherling auto={U}:(blink)ueot auto={U}:unblockable auto={1}:1/-1 auto={1}:-1/1 text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. mana={4}{U}{U} type=Creature subtype=Shapeshifter power=4 toughness=5 [/card] [card] name=AEthersnipe other={1}{U}{U} name(Evoke) auto=moveTo(ownerhand) target(*[-land]) auto=alternative sacrifice text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=AEthertow target=creature[attacking;blocking] auto=moveTo(ownerlibrary) auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{WU} type=Instant [/card] [card] name=Abandoned Outpost auto=tap auto={T}:Add{W} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Abattoir Ghoul abilities=first strike auto=@vampired(creature) from(this):all(trigger[to]) dynamicability text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Abbey Gargoyles abilities=Flying,protection from red text=Flying, protection from red mana={2}{W}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Abbey Griffin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Abbey Matron auto={W}{T}:0/3 text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Abduction target=creature alias=1194 auto=untap auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield) text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Abeyance target=player auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && lord(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot auto=draw:1 controller text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Abhorrent Overlord abilities=flying auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Abjure target=*|stack auto=fizzle text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. mana={U}{S(*[blue]|mybattlefield)} type=Instant [/card] [card] name=Abolish target=artifact,enchantment other={discard(plains|myhand)} name(Discard a Plains) auto=destroy text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. mana={1}{W}{W} type=Instant [/card] [card] name=Abomination auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Horror power=2 toughness=6 [/card] [card] name=Abomination of Gudul abilities=flying facedown={3} autofacedown={2}{B}{G}{U}:morph auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{B}{G}{U} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Aboroth auto=cumulativeupcost[{C(-1/-1.1}] sacrifice text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G}{G} type=Creature subtype=Elemental power=9 toughness=9 [/card] [card] name=Aboshan, Cephalid Emperor auto={T(cephalid|myBattlefield)}:tap target(*) auto={U}{U}{U}:tap all(creature[-flying]) text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. mana={4}{U}{U} type=Legendary Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Aboshan's Desire target=creature auto=flying auto=aslongas(*|mygraveyard) shroud >6 text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=About Face target=creature auto=swap text=Switch target creature's power and toughness until end of turn. mana={R} type=Instant [/card] [card] name=Abrupt Decay target=*[-land&manacost<=3] auto=destroy abilities=nofizzle text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. mana={B}{G} type=Instant [/card] [card] name=Absolute Grace auto=lord(creature) protection from black text=All creatures have protection from black. mana={1}{W} type=Enchantment [/card] [card] name=Absolute Law auto=lord(creature) protection from red text=All creatures have protection from red. mana={1}{W} type=Enchantment [/card] [card] name=Absorb target=*|stack auto=fizzle auto=life:3 controller text=Counter target spell. You gain 3 life. mana={W}{U}{U} type=Instant [/card] [card] name=Absorb Vis target=player auto=life:-4 auto=life:4 controller autohand=__BASIC_LANDCYCLING__({1}{B}) text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={6}{B} type=Sorcery [/card] [card] name=Abuna Acolyte auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Abundant Growth target=land auto=draw:1 controller auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Abyssal Gatekeeper auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Abyssal Horror abilities=flying auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. mana={4}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Hunter auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. mana={3}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Abyssal Nightstalker auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Abyssal Nocturnus auto=@discarded(*|opponenthand):2/2 ueot auto=@discarded(*|opponenthand):fear ueot text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Abyssal Persecutor abilities=flying,trample,cantwin text=Flying, trample -- You can't win the game and your opponents can't lose the game. mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Abyssal Specter abilities=flying auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Abzan Advantage target=player auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={1}{W} type=Instant [/card] [card] name=Abzan Ascendancy auto=all(creature|mybattlefield) counter(1/1,1) auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={W}{B}{G} type=Enchantment [/card] [card] name=Abzan Banner auto={T}: Add{W} auto={T}: Add{B} auto={T}: Add{G} auto={W}{B}{G}{T}{S}:draw:1 controller text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Abzan Battle Priest auto={W}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=2 [/card] [card] name=Abzan Beastmaster auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. mana={2}{G} type=Creature subtype=Hound Shaman power=2 toughness=1 [/card] [card] name=Abzan Charm auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature) text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. mana={W}{B}{G} type=Instant [/card] [card] name=Abzan Falconer auto={W}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) flying text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Abzan Guide abilities=lifelink facedown={3} autofacedown={2}{W}{B}{G}:morph text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{W}{B}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Abzan Kin-Guard auto=aslongas(*[white;black]|mybattlefield) lifelink text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Abzan Runemark target=creature auto=2/2 auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Abzan Skycaptain abilities=flying auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Academy Raider abilities=intimidate auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Academy Rector auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(enchantment|mylibrary) moveTo(mybattlefield) text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Academy Researchers auto=may name(attach an aura) target(aura|myhand) newtarget text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Academy Ruins auto={T}:Add{1} auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. type=Legendary Land [/card] [card] name=Accelerate target=creature auto=haste auto=draw:1 controller text=Target creature gains haste until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Accelerated Mutation target=creature auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. mana={3}{G}{G} type=Instant [/card] [card] name=Acceptable Losses target=creature auto=damage:5 text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. mana={3}{R}{D} type=Sorcery [/card] [card] name=Accorder Paladin auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Accorder's Shield auto={3}:equip auto=0/3 auto=vigilance text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} mana={0} type=Artifact subtype=Equipment [/card] [card] name=Accumulated Knowledge auto=draw:1 auto=foreach(Accumulated Knowledge|graveyard) draw:1 text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. mana={1}{U} type=Instant [/card] [card] name=Accursed Centaur auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Accursed Centaur enters the battlefield, sacrifice a creature. mana={B} type=Creature subtype=Zombie Centaur power=2 toughness=2 [/card] [card] name=Accursed Spirit abilities=intimidate text=Intimidate. mana={3}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Acid Rain auto=destroy all(forest) text=Destroy all Forests. mana={3}{U} type=Sorcery [/card] [card] name=Acid Web Spider abilities=reach auto=may destroy target(equipment) text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Acid-Spewer Dragon abilities=flying,deathtouch facedown={3} autofacedown={5}{B}{B}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{B} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Acidic Slime abilities=deathtouch auto=destroy target(artifact,enchantment,land) text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. mana={3}{G}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Acidic Sliver auto=lord(sliver) {2}{S}:damage:2 target(creature,player) text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Acidic Soil auto=damage:type:land:mybattlefield controller auto=damage:type:land:opponentbattlefield opponent text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. mana={2}{R} type=Sorcery [/card] [card] name=Acolyte of the Inferno auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. mana={2}{R} type=Creature subtype=Human Monk power=3 toughness=1 [/card] [card] name=Acolyte of Xathrid auto={1}{B}{T}:life:-1 target(player) text={1}{B}, {T}: Target player loses 1 life. mana={B} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Acorn Catapult auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Acorn Harvest auto=token(Squirrel,creature squirrel, 1/1,green)*2 flashback={L:3}{1}{G} text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G} type=Sorcery [/card] [card] name=Acquire target=artifact|opponentLibrary auto=moveTo(myBattlefield) text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Acridian auto=upcost[{1}{G};next upkeep] sacrifice text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Act of Aggression target=creature|opponentbattlefield auto=haste auto=untap alias=129767 color=red text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={3}{p(R)}{p(R)} type=Instant [/card] [card] name=Act of Treason target=creature auto=haste auto=untap alias=129767 text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Active Volcano auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. mana={R} type=Instant [/card] [card] name=Adamaro, First to Desire anyzone=type:*:opponenthand/type:*:opponenthand cdaactive text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. mana={1}{R}{R} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Adaptive Automaton auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Adaptive Snapjaw auto=evolve text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={4}{G} type=Creature subtype=Lizard Beast power=6 toughness=2 [/card] [card] name=Adarkar Sentinel auto={1}:0/1 text={1}: Adarkar Sentinel gets +0/+1 until end of turn. mana={5} type=Artifact Creature subtype=Soldier power=3 toughness=3 [/card] [card] name=Adarkar Valkyrie abilities=flying,vigilance auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)])) ueot auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)])) ueot text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. mana={4}{W}{W} type=Snow Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Adarkar Wastes auto={T}:Add{1} auto={T}:Add{W} && Damage:1 controller auto={T}:Add{U} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. type=Land [/card] [card] name=Adarkar Windform abilities=flying auto={1}{i}:-flying target(creature) text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={4}{U} type=Snow Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Addle target=player auto=chooseacolor target(*[chosencolor]|targetedpersonshand) reject chooseend text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Admonition Angel abilities=flying auto=@movedto(land|myBattlefield):may (blink)forsrc target(other *[-land]|battlefield) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Adun Oakenshield auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. mana={B}{R}{G} type=Legendary Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Advance Scout abilities=first strike auto={W}:first strike target(creature) text=First strike -- {W}: Target creature gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Advanced Hoverguard abilities=flying auto={U}:shroud text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{U} type=Creature subtype=Drone power=2 toughness=2 [/card] [card] name=Adventuring Gear auto={1}:equip auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Advent of the Wurm auto=token(Wurm,creature wurm, 5/5,green,trample) text=Put a 5/5 green Wurm creature token with trample onto the battlefield. mana={1}{G}{G}{W} type=Instant [/card] [card] name=Advocate of the Beast auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1,1) text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Aegis Angel abilities=flying auto=target(other *) transforms((,indestructible)) text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Aegis of the Gods abilities=playershroud text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) mana={1}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Aegis of the Meek auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Aeolipile auto={1}{T}{S}:damage:2 target(creature,player) text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. mana={2} type=Artifact [/card] [card] name=Aerial Maneuver target=creature auto=1/1 auto=flying auto=first strike text=Target creature gets +1/+1 and gains flying and first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Aerial Predation target=creature[flying] auto=destroy && life:2 controller text=Destroy target creature with flying. You gain 2 life. mana={2}{G} type=Instant [/card] [card] name=Aerie Bowmasters abilities=reach facedown={3} autofacedown={5}{G}:morph autofaceup=counter(1/1,1) text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={2}{G}{G} type=Creature subtype=Hound Archer power=3 toughness=4 [/card] [card] name=Aerie Mystics abilities=flying auto={1}{G}{U}:lord(creature|myBattlefield) shroud ueot text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. mana={4}{W} type=Creature subtype=Bird Wizard power=3 toughness=3 [/card] [card] name=Aerie Ouphes abilities=persist auto={S}:target(creature[flying]) dynamicability text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{G} type=Creature subtype=Ouphe power=3 toughness=3 [/card] [card] name=Aerie Worshippers auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. mana={3}{U} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Aeronaut Tinkerer auto=aslongas(artifact|myBattlefield) flying text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) mana={2}{U} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Aesthir Glider abilities=flying,cantblock text=Flying -- Aesthir Glider can't block. mana={3} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Affa Guard Hound abilities=flash auto=0/3 target(creature) ueot text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Afflict target=creature auto=-1/-1 auto=draw:1 controller text=Target creature gets -1/-1 until end of turn. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Afiya Grove auto=counter(1/1,3) auto=this(counter{1/1}<1)while sacrifice auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. mana={1}{G} type=Enchantment [/card] [card] name=Afterlife target=creature auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Aftershock target=artifact,creature,land auto=destroy auto=damage:3 controller text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. mana={2}{R}{R} type=Sorcery [/card] [card] name=Agadeem Occultist auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. mana={2}{B} type=Creature subtype=Human Shaman Ally power=0 toughness=2 [/card] [card] name=Ageless Entity auto=@lifeof(player):all(trigger[to]) dynamicability text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Ageless Sentinels abilities=flying,defender auto=@combat(blocking) source(this) once:-defender auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=4 [/card] [card] name=Agent of Erebos auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=@movedto(enchantment|mybattlefield):choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text=Constellation � Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. mana={3}{B} type=Enchantment Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Agent of the Fates abilities=deathtouch auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. mana={1}{B}{B} type=Creature subtype=Human Assassin power=3 toughness=2 [/card] [card] name=Agent of Horizons auto={2}{U}:unblockable ueot text={2}{U}: Agent of Horizons can't be blocked this turn. mana={2}{G} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Agent of Masks auto=@each my upkeep:life:-1 opponent auto=@each my upkeep:life:1 controller text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{W}{B} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Agent of Shauku auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Agent of Stromgald auto={R}:Add{B} text={R}: Add {B} to your mana pool. mana={R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Aggressive Mining auto=maxPlay(land)-99 controller auto={S(land|mybattlefield):draw:2 controller limit:1 text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. mana={3}{R} type=Enchantment [/card] [card] name=Aggressive Urge target=creature auto=1/1 auto=draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Aggravate target=player auto=lord(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) auto=damage:1 all(creature|targetedpersonsbattlefield) text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. mana={3}{R}{R} type=Instant [/card] [card] name=Aggravated Assault auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Agility target=creature auto=1/1 auto=teach(creature) flanker auto=teach(creature) flanking text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Agonizing Demise target=creature[-black] kicker={1}{R} auto=bury auto=kicker dynamicability text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. mana={3}{B} type=Instant [/card] [card] name=Agonizing Memories target=player auto=target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. mana={2}{B}{B} type=Sorcery [/card] [card] name=Agony Warp target=creature auto=-3/0 auto=0/-3 target(creature) text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. mana={U}{B} type=Instant [/card] [card] name=Agoraphobia target=creature auto=teach(creature) -5/0 auto={2}{U}:moveto(ownerhand) text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Agrus Kos, Wojek Veteran auto=@combat(attacking) source(this):all(creature[red;attacking]) 2/0 ueot auto=@combat(attacking) source(this):all(creature[white;attacking]) 0/2 ueot text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. mana={3}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Ainok Artillerist auto=this(counter{1/1.1}>0) reach text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) mana={2}{G} type=Creature subtype=Hound Archer power=4 toughness=1 [/card] [card] name=Ainok Bond-Kin auto={1}{W}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. mana={1}{W} type=Creature subtype=Hound Soldier power=2 toughness=1 [/card] [card] name=Ainok Guide auto=choice name(+1/+1 counter) counter(1/1,1) auto=choice name(search for a land) moveTo(ownerlibrary) notatarget(land[basic]|mylibrary) text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. mana={1}{G} type=Creature subtype=Hound Scout power=1 toughness=1 [/card] [card] name=Ainok Survivalist facedown={3} autofacedown={1}{G}:morph autofaceup=counter(1/1,1) autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. mana={1}{G} type=Creature subtype=Hound Shaman power=2 toughness=1 [/card] [card] name=Ainok Tracker abilities=first strike facedown={3} autofacedown={4}{R}:morph text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R} type=Creature subtype=Hound Scout power=3 toughness=3 [/card] [card] name=Air Bladder target=creature auto=flying auto=cloud text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Air Elemental abilities=flying text=Flying mana={3}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Air Servant abilities=flying auto={2}{U}:tap target(creature[flying]) text={2}{U}:Tap target creature with flying. mana={4}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Airborne Aid auto=foreach(bird|battlefield) draw:1 text=Draw a card for each Bird on the battlefield. mana={3}{U} type=Sorcery [/card] [card] name=Airdrop Condor abilities=flying auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Aisling Leprechaun auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Ajani Goldmane auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:life:2 controller auto={C(0/0,-1,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot auto={C(0/0,-6,Loyalty)}:token(-140233) text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." mana={2}{W}{W} type=Planeswalker subtype=Ajani [/card] [card] name=Avatar Token anyzone=lifetotal/lifetotal cdaactive type=Creature subtype=Avatar power=* toughness=* color=white [/card] [card] name=Ajani Steadfast auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: add 1 loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} auto={C(0/0,1,Loyalty)}:name(+1: multi transform) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0} auto={C(0/0,-2,Loyalty)}:name(-2: 1/1 counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[forcefield controller])) forever dontremove text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." mana={3}{W} type=Planeswalker subtype=Ajani [/card] [card] name=Ajani Vengeant auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: tap and hold) frozen target(*) auto={C(0/0,-2,Loyalty)}:name(-2: damage and gain life) damage:3 target(creature,player) && life:3 controller auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) target(player) destroy all(land|targetedpersonsbattlefield) text=+1: Target permanent doesn't untap during its controller's next untap step. -- -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -- -7: Destroy all lands target player controls. mana={2}{R}{W} type=Planeswalker subtype=Ajani [/card] [card] name=Ajani, Caller of the Pride auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: add 1 loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0} auto={C(0/0,-3,Loyalty)}:name(-3: double strike and flying) flying && double strike target(creature|battlefield) ueot auto={C(0/0,-8,Loyalty)}:name(-8: ultimate) token(Cat,Creature Cat,2/2,white)*lifetotal text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. mana={1}{W}{W} type=Planeswalker subtype=Ajani [/card] [card] name=Ajani's Mantra auto=@each my upkeep:may life:1 controller text=At the beginning of your upkeep, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Ajani's Pridemate auto=@lifeof(player):may counter(1/1,1) text=Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Ajani's Sunstriker abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Akki Avalanchers auto={S(land|myBattlefield)}:2/0 limit:1 text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Akki Blizzard-Herder auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent text=When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Akki Coalflinger abilities=first strike auto={R}{T}:lord(creature[attacking]) first strike text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Drillmaster auto={T}:haste target(creature) text={T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Akki Raider auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Rockspeaker auto=Add{R} text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Akki Underling auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) first strike >6 text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Akki Underminer auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. mana={3}{R} type=Creature subtype=Goblin Rogue Shaman power=1 toughness=1 [/card] [card] name=Akoum Battlesinger abilities=haste auto=may lord(ally|myBattlefield) 1/0 ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) 1/0 ueot text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=1 toughness=1 [/card] [card] name=Akoum Boulderfoot auto=damage:1 target(creature,player) text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Akoum Refuge auto=tap auto=life:1 auto={T}:Add{B} auto={T}:Add{R} text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Akrasan Squire abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Conscriptor auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! text=Heroic � Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Akroan Crusader auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):token(Soldier,Creature Soldier,1/1,red,haste) controller text=Heroic � Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. mana={R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Hoplite auto=@combat(attacking) source(this):foreach(creature[attacking]|myBattlefield) 1/0 ueot text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. mana={W}{R} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Akroan Horse abilities=defender auto=moveto(opponentBattlefield) auto=@each my upkeep:token(Soldier,Creature Soldier,1/1,white) opponent text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=4 [/card] [card] name=Akroan Jailer auto={2}{W}{T}:target(creature) tap text=2W, Tap: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroan Line Breaker auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):2/0 ueot auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):intimidate ueot text=Heroic � Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Akroan Mastiff auto={W}{T}:tap target(creature) text={W},{T}: Tap target creature. mana={3}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Akroan Phalanx abilities=vigilance auto={2}{R}:all(creature|mybattlefield) 1/0 ueot text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Akroan Sergeant abilities=first strike auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Akroan Skyguard abilities=flying auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Akroma's Blessing auto=choice name(protection from white) lord(creature|myBattlefield) protection from white auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue auto=choice name(protection from black) lord(creature|myBattlefield) protection from black auto=choice name(protection from red) lord(creature|myBattlefield) protection from red auto=choice name(protection from green) lord(creature|myBattlefield) protection from green autohand=__CYCLING__({W}) text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Akroma's Devoted auto=lord(cleric) vigilance text=Cleric creatures have vigilance. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Akroma's Memorial auto=lord(creature|myBattlefield) flying auto=lord(creature|myBattlefield) first strike auto=lord(creature|myBattlefield) vigilance auto=lord(creature|myBattlefield) trample auto=lord(creature|myBattlefield) haste auto=lord(creature|myBattlefield) protection from red auto=lord(creature|myBattlefield) protection from black text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. mana={7} type=Legendary Artifact [/card] [card] name=Akroma's Vengeance auto=destroy all(artifact,creature,enchantment) autohand=__CYCLING__({3}) text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Akroma, Angel of Fury abilities=flying,nofizzle,protection from blue,protection from white,trample facedown={3} autofacedown={3}{R}{R}{R}:morph auto={R}:1/0 text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R}{R} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akroma, Angel of Wrath abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance text=Flying, first strike, vigilance, trample, haste, protection from black and from red mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Akron Legionnaire auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. mana={6}{W}{W} type=Creature subtype=Giant Soldier power=8 toughness=4 [/card] [card] name=Aku Djinn abilities=trample auto=@each my upkeep:lord(creature|opponentBattlefield) counter(1/1,1) text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. mana={3}{B}{B} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Akuta, Born of Ash abilities=haste autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Al-abara's Carpet auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. mana={5} type=Artifact [/card] [card] name=Alabaster Dragon auto=flying auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Alabaster Kirin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Kirin power=2 toughness=3 [/card] [card] name=Alabaster Leech auto=lord(*[white]|myhand,mylibrary,mygraveyard,myexile) altercost(white, +1) text=White spells you cast cost {W} more to cast. mana={W} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Alabaster Mage auto={1}{W}:lifelink target(creature|mybattlefield) text={1}{W}: Target creature you control gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Alabaster Potion auto=choice life:X target(player) auto=choice prevent:X target(creature,player) text=Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. mana={X}{W}{W} type=Instant [/card] [card] name=Alabaster Wall abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Alaborn Cavalier auto=@combat(attacking) source(this):may tap target(*) text=Whenever Alaborn Cavalier attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Alaborn Grenadier abilities=vigilance text=Vigilance mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alaborn Musketeer abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Alaborn Trooper mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Alaborn Veteran auto={T}:2/2 target(creature) myTurnOnly text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Alaborn Zealot auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Aladdin's Ring auto={8}{T}:damage:4 target(creature,player) text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. mana={8} type=Artifact [/card] [card] name=Alarum target=creature[-attacking] auto=untap auto=1/3 text=Untap target nonattacking creature. It gets +1/+3 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Albino Troll auto=upcost[{1}{G};next upkeep] sacrifice auto={1}{G}:regenerate text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. mana={1}{G} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Alchemist's Apprentice auto={S}:draw:1 controller text=Sacrifice Alchemist's Apprentice: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Alchemist's Refuge auto={T}:Add{1} auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash ueot text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. type=Land [/card] [card] name=Alchemist's Vial auto=choice draw:1 controller auto={1}{T}{S}:target(creature) transforms((,newability[cantattack ueot],newability[cantblock ueot])) ueot text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. mana={2} type=Artifact [/card] [card] name=Alchor's Tomb auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Aleatory auto=flipacoin winability target(creature) 1/1 winabilityend flipend auto=@next upkeep:draw:1 controller restriction=blockersonly text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Alert Shu Infantry abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Alesha, Who Smiles at Death abilities=first strike auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. mana={2}{R} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Alesha's Vanguard other={2}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Alexi, Zephyr Mage auto={X}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 0) donothing auto={1}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) auto={2}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) auto={3}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) auto={4}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) auto={5}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) auto={6}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) auto={7}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) auto={8}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) auto={9}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) auto={10}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) auto={11}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) auto={12}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) auto={13}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) auto={14}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) auto={15}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) auto={16}{U}{T}{discard(*|myhand)}{discard(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. mana={3}{U}{U} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Alexi's Cloak abilities=flash target=creature auto=shroud text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Algae Gharial abilities=shroud auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. mana={3}{G} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Ali Baba auto={R}:tap target(wall) text={R}: Tap target Wall. mana={R} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ali from Cairo auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={2}{R}{R} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Aliban's Tower target=creature[blocking] auto=3/1 text=Target blocking creature gets +3/+1 until end of turn. mana={1}{R} type=Instant [/card] [card] name=All Hallow's Eve auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. mana={2}{B}{B} type=Sorcery [/card] [card] name=Allay target=enchantment auto=destroy buyback={1}{W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. mana={1}{W} type=Instant [/card] [card] name=Alley Grifters auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Alley Grifters becomes blocked, defending player discards a card. mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Allied Strategies target=player auto=if type(plains[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer auto=if type(island[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer auto=if type(mountain[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer auto=if type(swamp[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer auto=if type(forest[basic]|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer text=Domain - Target player draws a card for each basic land type among lands he or she controls. mana={4}{U} type=Sorcery [/card] [card] name=Allosaurus Rider other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) auto=foreach(land|mybattlefield) 1/1 text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=1+* toughness=1+* [/card] [card] name=Alloy Golem auto=choice name(White) transforms((,white)) forever auto=choice name(Blue) transforms((,blue)) forever auto=choice name(Black) transforms((,black)) forever auto=choice name(Red) transforms((,red)) forever auto=choice name(Green) transforms((,green)) forever text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Alloy Myr auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Alluring Scent target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Alluring Siren auto={T}:mustattack target(creature|opponentinplay) text={T}: Target creature an opponent controls attacks you this turn if able. mana={1}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=All Is Dust auto=sacrifice all(*[white;blue;black;red;green]|battlefield) text=Each player sacrifices all colored permanents he or she controls. mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=Alms Beast auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink text=Creatures blocking or blocked by Alms Beast have lifelink. mana={2}{W}{B} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Alpha Authority target=creature auto=teach(creature) opponentshroud auto=teach(creature) oneblocker text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Alpha Kavu auto={1}{G}:-1/1 target(kavu) text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. mana={2}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Alpha Myr mana={2} type=Artifact Creature subtype=Myr power=2 toughness=1 [/card] [card] name=Alpha Tyrranax mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Alpine Grizzly text= mana={2}{G} type=Creature subtype=Bear power=4 toughness=2 [/card] [card] name=Altac Bloodseeker auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Altar Golem abilities=trample,doesnotuntap anyzone=type:creature:battlefield/type:creature:battlefield cdaactive auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. mana={7} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Altar of Bone auto=moveTo(myhand) target(Creature|myLibrary) text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Altar of Dementia auto={S(creature|mybattlefield)}:target(player) deplete:storedpower text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Altar of Shadows auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. mana={7} type=Artifact [/card] [card] name=Altar of the Brood auto=@movedTo(other *|myBattlefield):deplete:1 opponent text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Altar's Light target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={2}{W}{W} type=Instant [/card] [card] name=Altar's Reap auto=draw:2 text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. mana={1}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Aluren auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast forcedalive auto=lord(creature[manacost<=3]|hand,exile,graveyard) spellmastery forcedalive text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. mana={2}{G}{G} type=Enchantment [/card] [card] name=Amass the Components auto=draw:3 controller auto=bottomoflibrary notatarget(*|myhand) text=Draw three cards, then put a card from your hand on the bottom of your library. mana={3}{U} type=Sorcery [/card] [card] name=Ambassador Laquatus auto={3}:deplete:3 target(player) text={3}: Target player puts the top three cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Ambassador Oak auto=token(Elf Warrior,creature elf warrior,1/1,green) text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=3 [/card] [card] name=Ambition's Cost auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ambuscade Shaman other={3}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=2/2 ueot auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Orc Shaman power=2 toughness=2 [/card] [card] name=Ambush auto=lord(creature[blocking]) first strike text=Blocking creatures gain first strike until end of turn. mana={3}{R} type=Instant [/card] [card] name=Ambush Commander auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Ambush Krotiq abilities=trample auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. mana={5}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Ambush Party abilities=first strike,haste text=First strike, haste mana={4}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Ambush Viper abilities=flash,deathtouch text=Flash -- Deathtouch mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Amnesia target=player auto=name(look) target(*|targetedpersonshand) donothing auto=reject all(*[-land]|targetedpersonshand) text=Target player reveals his or her hand and discards all nonland cards. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Amphibious Kavu auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Amphin Cutthroat mana={3}{U} type=Creature subtype=Salamander Rogue power=2 toughness=4 [/card] [card] name=Amphin Pathmage auto={2}{U}:unblockable target(creature) ueot text={2}{U}: Target creature can't be blocked this turn. mana={3}{U} type=Creature subtype=Salamander Wizard power=3 toughness=2 [/card] [card] name=Ampryn Tactician auto=choice all(creature|mybattlefield) 1/1 ueot text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Amoeboid Changeling abilities=changeling auto={T}:transforms((allsubtypes)) target(creature) ueot auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Amok auto={D}{1}:counter(1/1,1) target(creature) text={1}, Discard a card at random: Put a +1/+1 counter on target creature. mana={1}{R} type=Enchantment [/card] [card] name=Amrou Kithkin auto=cantbeblockedby(creature[power>=3]) text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. mana={W}{W} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Amrou Scout auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Kithkin Rebel Scout power=2 toughness=1 [/card] [card] name=Amrou Seekers abilities=intimidate text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. mana={2}{W} type=Creature subtype=Kithkin Rebel power=2 toughness=2 [/card] [card] name=Amugaba abilities=flying auto={2}{U}{discard(*|myhand)}:moveTo(ownerhand) text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Amulet of Kroog auto={2}{T}:prevent:1 target(creature,player) text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Amulet of Unmaking auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(artifact,creature,land)!$ controller asSorcery text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. mana={5} type=Artifact [/card] [card] name=An-Havva Constable auto=foreach(creature[green]|battlefield) 0/1 text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. mana={1}{G}{G} type=Creature subtype=Human power=2 toughness=1+* [/card] [card] name=An-Havva Inn auto=life:plusonetype:creature[green]|battlefield controller text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. mana={1}{G}{G} type=Sorcery [/card] [card] name=An-Havva Township auto={T}:Add{1} auto={1}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=An-Zerrin Ruins auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. mana={2}{R}{R} type=Enchantment [/card] [card] name=Ana Disciple auto={U}{T}:flying target(creature) auto={B}{T}:-2/-0 target(creature) text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ana Sanctuary auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. mana={2}{G} type=Enchantment [/card] [card] name=Anaba Ancestor auto={T}:1/1 target(other minotaur) text={T}: Another target Minotaur creature gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Minotaur Spirit power=1 toughness=1 [/card] [card] name=Anaba Bodyguard abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={3}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Anaba Shaman auto={R}{T}:damage:1 target(creature,player) text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=2 [/card] [card] name=Anaba Spirit Crafter auto=lord(minotaur) 1/0 text=Minotaur creatures get +1/+0. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=1 toughness=3 [/card] [card] name=Anaconda abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Anafenza, Kin-Tree Spirit auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1,1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={W}{W} type=Legendary Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Anafenza, the Foremost abilities=oppgcreatureexiler auto=@combat(attacking) source(this):counter(1/1,1) target(other creature[tapped]|mybattlefield) text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. mana={W}{B}{G} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Anarchist auto=may moveTo(myhand) target(sorcery|mygraveyard) text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. mana={4}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anarchy auto=destroy all(*[white]) text=Destroy all white permanents. mana={2}{R}{R} type=Sorcery [/card] [card] name=Anathemancer auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Anax and Cymede abilities=first strike,vigilance auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):all(creature|myBattlefield) 1/1 ueot auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):all(creature|mybattlefield) trample ueot text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. mana={1}{R}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Ancestor's Chosen abilities=first strike auto=life:type:*:mygraveyard text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. mana={5}{W}{W} type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Ancestor's Prophet auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 text=Tap five untapped Clerics you control: You gain 10 life. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=5 [/card] [card] name=Ancestral Vision auto=target(player) draw:3 text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. mana={0} color=blue restriction=turn:200 suspend(4)={u} type=Sorcery [/card] [card] name=Ancestral Mask target=creature auto=foreach(other enchantment|battlefield) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Ancestral Recall target=player auto=draw:3 text=Target player draws three cards. mana={U} type=Instant [/card] [card] name=Ancestral Statue auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Ancestral Tribute auto=life:twicetype:*:mygraveyard flashback={9}{W}{W}{W} text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Ancestral Vengeance target=creature auto=-1/-1 auto=counter(1/1,1) target(creature|mybattlefield) text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Ancient Amphitheater auto=tap auto=aslongas(giant|myHand) untap auto={T}:Add{R} auto={T}:Add{W} text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Ancient Carp text=null mana={4}{U} type=Creature subtype=Fish power=2 toughness=5 [/card] [card] name=Ancient Craving auto=draw:3 auto=life:-3 text=You draw three cards and you lose 3 life. mana={3}{B} type=Sorcery [/card] [card] name=Ancient Den auto={T}:Add{W} text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. type=Artifact Land [/card] [card] name=Ancient Grudge target=artifact auto=destroy flashback={G} text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Ancient Hellkite abilities=flying auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Ancient Hydra auto=fading:5 text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Hydra power=5 toughness=1 [/card] [card] name=Ancient Kavu auto={2}:transforms((,artifact)) ueot text={2}: Ancient Kavu becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Ancient Ooze anyzone=pancientooze/pancientooze cdaactive text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. mana={5}{G}{G} type=Creature subtype=Ooze power=* toughness=* [/card] [card] name=Ancient Runes auto=@each my upkeep:damage:type:artifact:mybattlefield controller auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Ancient Silverback auto={G}:regenerate text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Ape power=6 toughness=5 [/card] [card] name=Ancient Spider abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={2}{G}{W} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Ancient Spring auto=tap auto={T}:Add{U} auto={T}{S}:Add{W}{B} text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Ancient Tomb auto={T}:Add{2} && Damage:2 controller text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. type=Land [/card] [card] name=Andradite Leech auto=lord(*[black]|myhand,mylibrary,mygraveyard,myexile) altercost(black,+1) auto={B}:1/1 text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Angel of Despair abilities=flying auto=destroy target(*) text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. mana={3}{W}{W}{B}{B} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Flight Alabaster abilities=flying auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. mana={4}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angel of Fury abilities=flying auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Angel of Glory's Rise abilities=flying auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Angel of Jubilation abilities=flying,cantpaylife auto=lord(other creature[-black]|mybattlefield) 1/1 auto=lord(creature) cantbesacrified text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. mana={1}{W}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Light abilities=flying,vigilance text=Flying, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Mercy abilities=flying auto=life:3 text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Angel of Retribution abilities=flying,first strike text=Flying, first strike mana={6}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel of Serenity auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) abilities=flying text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. mana={4}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Angel's Feather auto=@movedTo(*[white]|stack):may life:1 controller text=Whenever a player casts a white spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Angel's Herald auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:moveTo(mybattlefield) target(empyrial archangel|mylibrary) text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Angel's Mercy auto=life:7 text=You gain 7 life. mana={2}{W}{W} type=Instant [/card] [card] name=Angel's Tomb auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Angelfire Crusader auto={R}:1/0 text={R}: Angelfire Crusader gets +1/+0 until end of turn. mana={3}{W} type=Creature subtype=Human Soldier Knight power=2 toughness=3 [/card] [card] name=Angelheart Vial auto=@damageof(player):may counter(0/0,thatmuch,Charge) auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. mana={5} type=Artifact [/card] [card] name=Angelic Arbiter abilities=flying auto=@movedTo(*|opponentstack):all(creature|opponentBattlefield) cantattack auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Angelic Armaments auto={4}:equip auto=2/2 auto=flying auto=teach(creature) becomes(Angel,newcolors[white]) text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Angelic Benediction abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Blessing target=creature auto=3/3 auto=flying text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Sorcery [/card] [card] name=Angelic Chorus auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. mana={3}{W}{W} type=Enchantment [/card] [card] name=Angelic Curator abilities=flying auto=protection from(artifact) text=Flying, protection from artifacts mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Destiny target=creature auto=4/4 auto=flying auto=first strike auto=transforms((Angel)) auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Edict target=creature,enchantment auto=moveTo(exile) text=Exile target creature or enchantment. mana={4}{W} type=Sorcery [/card] [card] name=Angelic Favor restriction=during battle otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) auto=token(Angel,Creature Angel,4/4,flying,unearth,white) text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. mana={3}{W} type=Instant [/card] [card] name=Angelic Overseer abilities=flying auto=aslongas(human|mybattlefield) opponentshroud auto=aslongas(human|mybattlefield) indestructible text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=3 [/card] [card] name=Angelic Page abilities=flying auto={T}:1/1 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Angel Spirit power=1 toughness=1 [/card] [card] name=Angelic Protector abilities=flying auto=@targeted(this):0/3 ueot text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Angelic Renewal auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Angelic Shield auto=lord(creature|myBattlefield) 0/1 auto={S}:moveTo(ownerhand) target(creature) text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. mana={W}{U} type=Enchantment [/card] [card] name=Angelic Skirmisher abilities=flying auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Angelic Voices auto=lord(creature|myBattlefield) 1/1 auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Angelic Wall abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Angelsong auto=preventAllcombatDamage ueot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Anger abilities=haste autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. mana={3}{R} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Anger of the Gods auto=all(creature[-protection from red]) exiledeath auto=damage:3 all(creature) text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Sorcery [/card] [card] name=Angry Mob abilities=trample auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. mana={2}{W}{W} type=Creature subtype=Human power=2+* toughness=2+* [/card] [card] name=Angus Mackenzie auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Animal Boneyard target=land auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Animar, Soul of Elements abilities=protection from white,protection from black auto=@movedTo(creature|mystack):counter(1/1,1) auto=thisforeach(counter{1/1,1}) lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. mana={U}{R}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Animate Artifact target=artifact auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Animate Dead target=creature|graveyard alias=1143 text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Animate Land target=land auto=transforms((Creature,setpower=3,settoughness=3)) ueot text=Until end of turn, target land becomes a 3/3 creature that's still a land. mana={G} type=Instant [/card] [card] name=Animate Wall target=wall auto=canattack text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ankh of Mishra auto=@movedTo(land|opponentBattlefield):damage:2 opponent auto=@movedTo(land|myBattlefield):damage:2 controller text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. mana={2} type=Artifact [/card] [card] name=Ankle Shanker abilities=haste auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((newability[first strike ueot],newability[deathtouch ueot])) ueot text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. mana={2}{R}{W}{B} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Annex target=Land alias=1194 text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Annihilate target=creature[-black] auto=bury auto=draw:1 controller text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. mana={3}{B}{B} type=Instant [/card] [card] name=Annihilating Fire target=creature,player auto=exiledeath auto=damage:3 text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R}{R} type=Instant [/card] [card] name=Annul target=artifact,enchantment|stack auto=fizzle text=Counter target artifact or enchantment spell. mana={U} type=Instant [/card] [card] name=Anodet Lurker auto=@movedTo(this|graveyard) from(battlefield):life:3 controller text=When Anodet Lurker dies, you gain 3 life. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Anoint target=creature auto=prevent:3 buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Anointer of Champions auto={T}:target(creature[attacking]) 1/1 ueot text=Tap: Target attacking creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ant Queen auto={1}{G}:token(Insect,Creature Insect, 1/1,green) text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Antagonism auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. mana={3}{R} type=Enchantment [/card] [card] name=Anthousa, Setessan Hero auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. mana={3}{G}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=5 [/card] [card] name=Anthroplasm auto=counter(1/1,2) auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Antler Skulkin auto={2}:persist target(creature[white]) text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Anurid Barkripper auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G}{G} type=Creature subtype=Frog Beast power=2 toughness=2 [/card] [card] name=Anurid Brushhopper auto={discard(*|myhand)}{discard(*|myhand)}:(blink)ueot text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={1}{G}{W} type=Creature subtype=Frog Beast power=3 toughness=4 [/card] [card] name=Anurid Murkdiver abilities=swampwalk text=Swampwalk mana={4}{B}{B} type=Creature subtype=Zombie Frog Beast power=4 toughness=3 [/card] [card] name=Anurid Scavenger abilities=protection from black auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. mana={2}{G} type=Creature subtype=Frog Beast power=3 toughness=3 [/card] [card] name=Anvil of Bogardan abilities=nomaxhand auto=lord(*|opponentlibrary) nomaxhand auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. mana={2} type=Artifact [/card] [card] name=Anvilwrought Raptor abilities=flying,first strike text=Flying, first strike mana={4} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Apathy target=creature auto=teach(creature) doesnotuntap auto=teach(creature) {d}:untap myupkeeponly text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Apes of Rath auto=@combat(attacking) source(this):frozen text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. mana={2}{G}{G} type=Creature subtype=Ape power=5 toughness=4 [/card] [card] name=Apex Hawks abilities=flying auto=kicker counter(1/1,kicked) kicker=multi{1}{W} text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. type=Creature subtype=Bird mana={2}{W} power=2 toughness=2 [/card] [card] name=Aphetto Alchemist facedown={3} autofacedown={U}:morph auto={T}:untap target(artifact,creature) text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Aphetto Dredging auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Aphetto Exterminator facedown={3} autofacedown={3}{B}:morph autofaceup=-3/-3 target(creature) text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Aphetto Grifter auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) text=Tap two untapped Wizards you control: Tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Aphetto Vulture abilities=flying auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. mana={4}{B}{B} type=Creature subtype=Zombie Bird power=3 toughness=2 [/card] [card] name=Aphotic Wisps target=creature auto=fear auto=transforms((,black)) ueot auto=draw:1 controller text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. mana={B} type=Instant [/card] [card] name=Apocalypse auto=moveTo(exile) all(*|battlefield) auto=reject all(*|myhand) text=Exile all permanents. You discard your hand. mana={2}{R}{R}{R} type=Sorcery [/card] [card] name=Apocalypse Hydra auto=counter(1/1,X) auto=this(counter{1/1}>=5) counter(1/1,X) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. mana={X}{G}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Apostle's Blessing auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot auto=choice protection from white target(artifact,creature|myBattlefield) ueot auto=choice protection from blue target(artifact,creature|myBattlefield) ueot auto=choice protection from black target(artifact,creature|myBattlefield) ueot auto=choice protection from red target(artifact,creature|myBattlefield) ueot auto=choice protection from green target(artifact,creature|myBattlefield) ueot text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. color=white mana={1}{p(W)} type=Instant [/card] [card] name=Apothecary Initiate auto=@movedto(*[white]|stack):pay({1}) life:1 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={W} type=Creature subtype=Kithkin Cleric power=1 toughness=1 [/card] [card] name=Appetite for Brains target=opponent auto=name(exile a card) notatarget(*|targetedpersonshand) transforms((,newability[this(variable{manacost}>=4) moveto(exile)])) text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. mana={B} type=Sorcery [/card] [card] name=Apprentice Necromancer auto={B}{T}{S}:moveto(mybattlefield) target(creature|mygraveyard) && transforms((,treason,haste)) forever text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Apprentice Sorcerer auto={T}:damage:1 target(creature,player) myTurnOnly text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Apprentice Wizard auto={U}{T}:Add{3} text={U}, {T}: Add {3} to your mana pool. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Aquamoeba auto={discard(*|myhand)}:swap text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. mana={1}{U} type=Creature subtype=Elemental Beast power=1 toughness=3 [/card] [card] name=Aquamorph Entity facedown={3} autofacedown={2}{U}:morph auto=choice transforms((,setpower=5,settoughness=1)) forever auto=choice transforms((,setpower=1,settoughness=5)) forever text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Aquastrand Spider auto=counter(1/1,2) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={G}:reach target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider Mutant power=0 toughness=0 [/card] [card] name=Aquitect's Will target=land auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever auto=aslongas(merfolk|myBattlefield) draw:1 controller text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. mana={U} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Aquus Steed auto={2}{U}{T}:-2/0 target(creature) text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. mana={3}{U} type=Creature subtype=Beast power=1 toughness=3 [/card] [card] name=Araba Mothrider abilities=flying auto=bushido(1/1) text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Arachnoid abilities=reach text=Reach (This creature can block creatures with flying.) mana={6} type=Artifact Creature subtype=Spider power=2 toughness=6 [/card] [card] name=Arashi, the Sky Asunder auto={X}{G}{T}:damage:X target(creature[flying]) autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Arashin Cleric auto=life:3 text=When Arashin Cleric enters the battlefield, you gain 3 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Arashin Foremost abilities=double strike auto=target(other creature[warrior]|mybattlefield) double strike ueot auto=@combat(attacking) source(this):target(other creature[warrior]|mybattlefield) double strike ueot text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. mana={1}{W}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Arashin Sovereign abilities=flying auto=@movedto(this|graveyard) from(mybattlefield):may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. mana={5}{G}{W} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Arbalest Elite auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. mana={2}{W}{W} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Arbiter of Knollridge abilities=vigilance auto=all(player) lifeset:highestlifetotal text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. mana={6}{W} type=Creature subtype=Giant Wizard power=5 toughness=5 [/card] [card] name=Arbor Colossus abilities=reach auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls mana={2}{G}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Arbor Elf auto={t}:untap target(forest) text={T}: Untap target Forest. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Arboria auto=lord(creature) transforms((,newability[@each my beginofturn restriction{lastturn(*[-token]|mystack;mybattlefield)~morethan~0}:canattack ueot],cantattack)) auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Arc-Slogger auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Arc Lightning target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Arc Mage auto={2}{R}{T}{discard(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Arc Runner abilities=haste,treason text=Haste -- At the beginning of the end step, sacrifice Arc Runner. mana={2}{R} type=Creature subtype=Elemental Ox power=5 toughness=1 [/card] [card] name=Arc Trail target=creature,player auto=damage:2 auto=damage:1 target(creature,player) text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Arcades Sabboth abilities=flying auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 auto=upcost[{G}{W}{U}] sacrifice auto={W}:0/1 text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. mana={2}{G}{G}{W}{W}{U}{U} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Arcane Denial target=*|stack auto=@next upkeep:draw:1 controller auto=target(*|stack) transforms((,newability[fizzle],newability[phaseaction[upkeep once] draw:2 controller])) forcedalive text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Arcane Laboratory auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{U} type=Enchantment [/card] [card] name=Arcane Melee auto=lord(instant|hand,library,graveyard,exile) altercost(colorless,-2) auto=lord(sorcery|hand,library,graveyard,exile) altercost(colorless,-2) text=Instant and sorcery spells cost {2} less to cast. mana={4}{U} type=Enchantment [/card] [card] name=Arcane Sanctum auto=tap auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land [/card] [card] name=Arcane Spyglass auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller auto={C(0/0,-3,Charge)}:draw:1 text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. mana={4} type=Artifact [/card] [card] name=Arcane Teachings target=creature auto=2/2 auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Arcanis the Omnipotent auto={T}:draw:3 auto={2}{U}{U}:moveTo(ownerhand) text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. mana={3}{U}{U}{U} type=Legendary Creature subtype=Wizard power=3 toughness=4 [/card] [card] name=Arcbond auto=target(creature) transforms((,newability[@damaged(this):damage:thatmuch all(other creature|battlefield)],newability[@damaged(this):damage:thatmuch all(player)])) ueot text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. mana={2}{R} type=Instant [/card] [card] name=Arcbound Bruiser auto=counter(1/1,3) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={5} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Crusher abilities=trample auto=@movedTo(other artifact|battlefield):counter(1/1,1) auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Juggernaut power=0 toughness=0 [/card] [card] name=Arcbound Fiend abilities=fear auto=@each my upkeep:counter(1/1,-1) target(creature) auto=@each my upkeep:counter(1/1,1) all(this) auto=counter(1/1,3) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Arcbound Hybrid abilities=haste auto=counter(1/1,2) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Lancer abilities=first strike auto=counter(1/1,4) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={7} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Ravager auto=counter(1/1,1) auto={S(artifact|myBattlefield)}:counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Arcbound Reclaimer auto=counter(1/1,2) auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Slith auto=counter(1/1,1) auto=@combatdamaged(player) from(this):counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Slith power=0 toughness=0 [/card] [card] name=Arcbound Stinger abilities=flying auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={2} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Arcbound Wanderer abilities=sunburst auto=counter(1/1,sunburst) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={6} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Arcbound Worker auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) mana={1} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Archaeological Dig auto={T}:Add{1} auto={T}{S}:Add{W} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{R} auto={T}{S}:Add{G} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Archaeomancer auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Archangel abilities=flying,vigilance text=Flying, vigilance mana={5}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Archangel of Tithes abilities=flying auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. mana={1}{W}{W}{W} type=Creature subtype=Angel power=3 toughness=5 [/card] [card] name=Archangel of Thune abilities=flying,lifelink auto=@lifeof(player):all(creature|mybattlefield) counter(1/1,1) text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Archangel's Light auto=life:twicetype:*:mygraveyard auto=moveto(myLibrary) all(*|myGraveyard) && shuffle text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. mana={7}{W} type=Sorcery [/card] [card] name=Archdemon of Unx abilities=flying,trample auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Archers of Qarsi abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Naga Archer power=5 toughness=2 [/card] [card] name=Archers' Parapet abilities=defender auto={1}{B}{T}:life:-1 opponent text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. mana={1}{G} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Archery Training target=creature auto=@each my upkeep:may counter(0/0,1,Archery) all(this) #AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) auto=_ARCHERY_TRAINING_(1) auto=_ARCHERY_TRAINING_(2) auto=_ARCHERY_TRAINING_(3) auto=_ARCHERY_TRAINING_(4) auto=_ARCHERY_TRAINING_(5) auto=_ARCHERY_TRAINING_(6) auto=_ARCHERY_TRAINING_(7) auto=_ARCHERY_TRAINING_(8) auto=_ARCHERY_TRAINING_(9) auto=_ARCHERY_TRAINING_(10) auto=_ARCHERY_TRAINING_(11) auto=_ARCHERY_TRAINING_(12) auto=_ARCHERY_TRAINING_(13) auto=_ARCHERY_TRAINING_(14) auto=_ARCHERY_TRAINING_(15) text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Archetype of Aggression auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 auto=lord(creature|opponentbattlefield) -trample text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample mana={1}{R}{R} type=Enchantment Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Archetype of Courage auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 auto=lord(creature|opponentbattlefield) -First Strike text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike mana={1}{W}{W} type=Enchantment Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Archetype of Endurance auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 auto=lord(creature|opponentbattlefield) -opponentshroud text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof mana={6}{G}{G} type=Enchantment Creature subtype=Boar power=6 toughness=5 [/card] [card] name=Archetype of Finality auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 auto=lord(creature|opponentbattlefield) -deathtouch text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch mana={4}{B}{B} type=Enchantment Creature subtype=Gorgon power=2 toughness=3 [/card] [card] name=Archetype of Imagination auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 auto=lord(creature|opponentbattlefield) -Flying text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying mana={4}{U}{U} type=Enchantment Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Archivist auto={T}:draw:1 text={T}: Draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Archmage Ascension auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. mana={2}{U} type=Enchantment [/card] [card] name=Archon of Justice abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) text=Flying -- When Archon of Justice dies, exile target permanent. mana={3}{W}{W} type=Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Archon of Redemption abilities=flying auto=may dynamicability auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. mana={3}{W}{W} type=Creature subtype=Archon power=3 toughness=4 [/card] [card] name=Archon of the Triumvirate auto=@combat(attacking) source(this):name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) mana={5}{W}{U} type=Creature subtype=Archon power=4 toughness=5 [/card] [card] name=Archweaver abilities=reach,trample text=Reach, trample mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=5 [/card] [card] name=Archwing Dragon abilities=flying,haste auto=@each endofturn:moveto(ownerhand) all(this) text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Arctic Aven auto=aslongas(plains|myBattlefield) 1/1 auto={W}:lifelink ueot abilities=flying text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Arctic Flats auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Snow Land [/card] [card] name=Arctic Foxes auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. mana={1}{W} type=Creature subtype=Fox power=1 toughness=1 [/card] [card] name=Arctic Merfolk auto=alternative counter(1/1,1) all(this) text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{U} other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Arctic Nishoba abilities=trample auto=cumulativeupcost[{GW}] sacrifice auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. mana={5}{G} type=Creature subtype=Cat Warrior power=6 toughness=6 [/card] [card] name=Arctic Wolves auto=draw:1 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Arcum Dagsson auto={T}:target(creature[artifact]|opponentbattlefield) sacrifice && ability$!name(fetch non-creature artifact) target(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ opponent text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. mana={3}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Arcum's Sleigh auto={2}{T}:vigilance target(creature) restriction{duringcombat,type(land[snow]|opponentbattlefield)~morethan~0} text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. mana={1} type=Artifact [/card] [card] name=Ardent Militia abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Ardent Plea abilities=exalted autostack=if casted(this) then cascade:plibrarycount text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={1}{W}{U} type=Enchantment [/card] [card] name=Ardent Recruit auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Ardent Soldier kicker={2} auto=vigilance auto=kicker counter(1/1,1) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Arena Athlete auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):cantblock target(creature|opponentbattlefield) ueot text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. mana={1}{R} type=Creature subtype=Human power=2 toughness=1 [/card] [card] name=Arena of the Ancients auto=lord(creature[legendary]) doesnotuntap auto=tap all(creature[legendary]) text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. mana={3} type=Artifact [/card] [card] name=Arenson's Aura auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Argent Mutation target=* auto=transforms((artifact)) ueot auto=draw:1 controller text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Argent Sphinx abilities=flying auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=3 [/card] [card] name=Argentum Armor auto=6/6 auto=@combat(attacking) source(mytgt) :destroy target(*) auto={6}:equip text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} mana={6} type=Artifact subtype=Equipment [/card] [card] name=Argivian Archaeologist auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. mana={1}{W}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Argivian Blacksmith auto={T}:prevent:2 target(creature[artifact]) text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. mana={1}{W}{W} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Argivian Find target=artifact,enchantment|mygraveyard auto=moveTo(myhand) text=Return target artifact or enchantment card from your graveyard to your hand. mana={W} type=Instant [/card] [card] name=Argivian Restoration target=artifact|mygraveyard auto=moveTo(myBattlefield) text=Return target artifact card from your graveyard to the battlefield. mana={2}{U}{U} type=Sorcery [/card] [card] name=Argothian Elder auto={T}:target(<2>land) untap text={T}: Untap two target lands. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Argothian Enchantress abilities=shroud auto=@movedTo(enchantment|mystack):draw:1 text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. mana={1}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Argothian Pixies auto=cantbeblockedby(creature[artifact]) auto=preventalldamage to(this) from(creature[artifact]) text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. mana={1}{G} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Argothian Swine abilities=trample text=Trample mana={3}{G} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Argothian Treefolk auto=preventalldamage to(this) from(creature[artifact]) text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. mana={3}{G}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Arid Mesa auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,plains|mylibrary) text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Ark of Blight auto={3}{T}{S}:destroy target(land) text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. mana={2} type=Artifact [/card] [card] name=Arm with AEther text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot mana={2}{U} type=Sorcery [/card] [card] name=Armada Wurm auto=token(Wurm,Creature Wurm,5/5,green,trample) abilities=trample text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. mana={2}{G}{G}{W}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Armadillo Cloak target=creature auto=2/2 auto=trample auto=teach(creature) spiritlink text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Armageddon auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Armageddon Clock alias=1095 text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. mana={6} type=Artifact [/card] [card] name=Armament Corps auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield) text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. mana={2}{W}{B}{G} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Armament Master auto=this(gear=1) lord(other creature[kor]|myBattlefield) 2/2 auto=this(gear=2) lord(other creature[kor]|myBattlefield) 4/4 auto=this(gear=3) lord(other creature[kor]|myBattlefield) 6/6 auto=this(gear=4) lord(other creature[kor]|myBattlefield) 8/8 auto=this(gear=5) lord(other creature[kor]|myBattlefield) 10/10 auto=this(gear=6) lord(other creature[kor]|myBattlefield) 12/12 auto=this(gear=7) lord(other creature[kor]|myBattlefield) 14/14 auto=this(gear=8) lord(other creature[kor]|myBattlefield) 16/16 auto=this(gear=9) lord(other creature[kor]|myBattlefield) 18/18 auto=this(gear=10) lord(other creature[kor]|myBattlefield) 20/20 text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Armament of Nyx target=Creature auto=teach(-enchantment) preventalldamage from(this) auto=teach(enchantment) double strike text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Armed Response target=creature[attacking] auto=damage:type:equipment:mybattlefield text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. mana={2}{W} type=Instant [/card] [card] name=Armillary Sphere auto={2}{T}{S}:target(land[basic]|mylibrary) moveTo(myhand) text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Armistice auto={3}{W}{W}:draw:1 controller && life:3 opponent text={3}{W}{W}: You draw a card and target opponent gains 3 life. mana={2}{W} type=Enchantment [/card] [card] name=Armor Sliver auto=lord(sliver) {2}:0/1 text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Armor Thrull auto={T}{S}:counter(1/2,1) target(creature) text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. mana={2}{B} type=Creature subtype=Thrull power=1 toughness=3 [/card] [card] name=Armor of Faith target=creature auto=1/1 auto={W}:0/1 text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Armored Ascension target=creature auto=flying auto=foreach(plains|mybattlefield) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Armored Cancrix mana={4}{U} type=Creature subtype=Crab power=2 toughness=5 [/card] [card] name=Armored Galleon abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Armored Galleon can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Pirate power=5 toughness=4 [/card] [card] name=Armored Griffin abilities=flying,vigilance text=Flying, vigilance mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Armored Guardian auto={1}{W}{W}:protection from white target(creature|myBattlefield) auto={1}{W}{W}:protection from blue target(creature|myBattlefield) auto={1}{W}{W}:protection from black target(creature|myBattlefield) auto={1}{W}{W}:protection from red target(creature|myBattlefield) auto={1}{W}{W}:protection from green target(creature|myBattlefield) auto={1}{U}{U}:shroud text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W}{U} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Armored Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Armored Skaab auto=deplete:4 controller text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. mana={2}{U} type=Creature subtype=Zombie Warrior power=1 toughness=4 [/card] [card] name=Armored Transport auto=preventAllCombatDamage from(creature[blocking]) to(this) text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Armored Warhorse mana={W}{W} type=Creature subtype=Horse power=2 toughness=3 [/card] [card] name=Armored Wolf-Rider text= mana={3}{G}{W} type=Creature subtype=Elf Knight power=4 toughness=6 [/card] [card] name=Armorer Guildmage auto={B}{T}:1/0 target(creature) auto={G}{T}:0/1 target(creature) text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Armory Guard auto=aslongas(land[gate]|mybattlefield) vigilance text=Armory Guard has vigilance as long as you control a Gate. mana={3}{W} type=Creature subtype=Giant Soldier power=2 toughness=5 [/card] [card] name=Armory of Iroas auto={2}:equip auto=@combat(attacking) source(mytgt):counter(1/1,1) text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Arms Dealer auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Army Ants auto={T}{S(land|myBattlefield)}:destroy target(land) text={T}, Sacrifice a land: Destroy target land. mana={1}{B}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Army of Allah auto=lord(creature[attacking]) 2/0 text=Attacking creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Army of the Damned auto=token(-229968)*13 flashback={7}{B}{B}{B} text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} mana={5}{B}{B}{B} type=Sorcery [/card] [card] name=Zombie Token type=Creature subtype=Zombie auto=tap power=2 toughness=2 color=black [/card] [card] name=Arnjlot's Ascent auto={1}:flying target(creature) auto=cumulativeupcost[{U}] sacrifice text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. mana={1}{U}{U} type=Enchantment [/card] [card] name=Arrest target=creature auto=cantattack auto=cantblock auto=noactivatedability text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Arrogant Bloodlord auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. mana={1}{B}{B} type=Creature subtype=Vampire Knight power=4 toughness=4 [/card] [card] name=Arrogant Vampire abilities=flying text=Flying mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Arrogant Wurm abilities=trample,madness autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Arrows of Justice target=creature[attacking;blocking] auto=damage:4 text=Arrows of Justice deals 4 damage to target attacking or blocking creature. mana={2}{RW} type=Instant [/card] [card] name=Artful Dodge target=creature auto=unblockable flashback={U} text=Target creature is unblockable this turn. -- Flashback {U} mana={U} type=Sorcery [/card] [card] name=Artifact Blast target=artifact|stack auto=fizzle text=Counter target artifact spell. mana={R} type=Instant [/card] [card] name=Artifact Mutation target=artifact auto=bury auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. mana={R}{G} type=Instant [/card] [card] name=Artifact Ward target=creature auto=cantbeblockedby(creature[artifact]) auto=teach(creature) preventAllDamage to(this) from(artifact) auto=teach(creature) cantbetargetof(artifact) text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Artificer's Epiphany auto=draw:2 auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) text=Draw two cards. If you control no artifacts, discard a card. mana={2}{U} type=Instant [/card] [card] name=Artificer's Hex target=equipment auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Artificer's Intuition auto={U}{discard(artifact|myhand)}:moveTo(myhand) target(artifact[manacost<=1]|mylibrary) text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Artisan of Kozilek auto=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) mana={9} type=Creature subtype=Eldrazi power=10 toughness=9 [/card] [card] name=Artillerize auto=damage:5 target(creature,player) text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. mana={3}{R}{S(artifact,creature|mybattlefield)} type=Instant [/card] [card] name=Ascendant Evincar abilities=flying auto=lord(other creature[black]) 1/1 auto=lord(creature[-black]) -1/-1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. mana={4}{B}{B} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Ascended Lawmage abilities=flying,opponentshroud text= mana={2}{W}{U} type=Creature subtype=Vedalkan Wizard power=3 toughness=2 [/card] [card] name=Ascending Aven abilities=flying,cloud facedown={3} autofacedown={2}{U}:morph text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U}{U} type=Creature subtype=Bird Soldier power=3 toughness=2 [/card] [card] name=Asceticism auto=lord(creature|mybattlefield) opponentshroud auto={1}{G}:regenerate target(creature) text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. mana={3}{G}{G} type=Enchantment [/card] [card] name=Ash Zealot auto=@movedTo(*|mystack) from(graveyard):damage:3 controller auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent abilities=first strike,haste text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. mana={R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Asha's Favor target=creature auto=flying auto=first strike auto=vigilance text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ashcoat Bear abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Ashen Firebeast auto={1}{R}:damage:1 all(creature[-flying]) text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. mana={6}{R}{R} type=Creature subtype=Elemental Beast power=6 toughness=6 [/card] [card] name=Ashen Monstrosity abilities=haste,mustattack text=Haste -- Ashen Monstrosity attacks each turn if able. mana={5}{R}{R} type=Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Ashen Powder target=creature|opponentgraveyard auto=moveTo(myBattlefield) text=Put target creature card from an opponent's graveyard onto the battlefield under your control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Ashen Rider abilities=flying auto=moveTo(exile) target(*|battlefield) autograveyard=@movedTo(this|graveyard) from(mybattlefield):moveTo(exile) target(*|battlefield) text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. mana={4}{W}{W}{B}{B} type=Creature subtype=Archon power=5 toughness=5 [/card] [card] name=Ashenmoor Cohort auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. mana={5}{B} type=Creature subtype=Elemental Warrior power=4 toughness=3 [/card] [card] name=Ashenmoor Gouger abilities=cantblock text=Ashenmoor Gouger can't block. mana={BR}{BR}{BR} type=Creature subtype=Elemental Warrior power=4 toughness=4 [/card] [card] name=Ashenmoor Liege auto=lord(other creature[black]|mybattlefield) 1/1 auto=lord(other creature[red]|mybattlefield) 1/1 auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent auto=@targeted(this) from(*|opponenthand):life:-4 opponent text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. mana={1}{BR}{BR}{BR} type=Creature subtype=Elemental Knight power=4 toughness=1 [/card] [card] name=Ashen-Skin Zubera auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. mana={1}{B} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Ashes of the Fallen auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. mana={2} type=Artifact [/card] [card] name=Ashes to Ashes auto=target(<2>creature[-artifact]) moveTo(exile) auto=life:-5 controller restriction=type(creature[-artifact]|battlefield)~morethan~1 text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ashiok's Adept auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. mana={2}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Ashling, the Extinguisher auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. mana={2}{B}{B} type=Legendary Creature subtype=Elemental Shaman power=4 toughness=4 [/card] [card] name=Ashling the Pilgrim auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. mana={1}{R} type=Legendary Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Ashmouth Hound auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Elemental Hound power=2 toughness=1 [/card] [card] name=Ashnod's Altar auto={S(creature|myBattlefield)}:Add{2} text=Sacrifice a creature: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Ashnod's Transmogrant auto={T}{S}:target(creature[-artifact]) transforms((artifact)) forever && counter(1/1,1) text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. type=Artifact mana={1} [/card] [card] name=Asmira, Holy Avenger abilities=flying auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Aspect of Gorgon target=creature auto=teach(creature) deathtouch auto=teach(creature) 1/3 text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Hydra target=creature auto=type:manag:mybattlefield/type:manag:mybattlefield ueot text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) mana={G} type=Instant [/card] [card] name=Aspect of Mongoose target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=shroud text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Aspect of Wolf target=creature auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Asphodel Wanderer auto={2}{B}:regenerate text={2}{B}: Regenerate Asphodel Wanderer. mana={B} type=Creature subtype=Skeleton Soldier power=1 toughness=1 [/card] [card] name=Asphyxiate target=Creature[-tapped] auto=destroy text=Destroy target untapped creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Aspiring Aeronaut abilities=flying auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. mana={3}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Assassinate target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={2}{B} type=Sorcery [/card] [card] name=Assassin's Blade target=*[creature;attacking;-black] auto=destroy restriction=opponentblockersonly text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. mana={1}{B} type=Instant [/card] [card] name=Assassin's Strike target=creature auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) auto=destroy text=Destroy target creature. Its controller discards a card. mana={4}{B}{B} type=Sorcery [/card] [card] name=Assault Formation auto=lord(creature|mybattlefield) combattoughness auto={G}:target(creature[defender]) canattack auto={2}{G}:lord(creature|myBattlefield) 0/1 ueot text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Assault Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Assault Strobe target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) mana={R} type=Sorcery [/card] [card] name=Assault Zeppelid abilities=flying,trample text=Flying, trample mana={2}{G}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Assemble the Legion auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. mana={3}{R}{W} type=Enchantment [/card] [card] name=Assembly Hall auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=Assembly-Worker auto={T}:1/1 target(assembly-worker) text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Assembly-Worker power=2 toughness=2 [/card] [card] name=Assert Authority abilities=affinityartifacts target=*|stack auto=fizzleto(exile) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={5}{U}{U} type=Instant [/card] [card] name=Astral Slide auto=@cycled(*|hand):may (blink)ueot target(creature) text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W} type=Enchantment [/card] [card] name=Astral Steel abilities=storm auto=1/2 target(creature) text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{W} type=Instant [/card] [card] name=Astrolabe auto={1}{T}{S}:Add{W}{W} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{U}{U} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{B}{B} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{R}{R} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{G}{G} && phaseaction[upkeep once] draw:1 controller text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={3} type=Artifact [/card] [card] name=Atalya, Samite Master auto={X:white}{T}:target(creature) prevent:X ueot auto={X:white}{T}:life:X controller text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. mana={3}{W}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Atarka Beastbreaker auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} text=Formidable — {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Atarka, World Render abilities=flying,trample auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot])) text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. mana={5}{R}}{G} type=Legendary Creature subtype=Dragon power=6 toughness=4 [/card] [card] name=Atarka Efreet facedown={3} autofacedown={2}{R}:morph autofaceup=counter(1/1,1) autofaceup=damage:1 target(creature,player) text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Efreet Shaman power=5 toughness=1 [/card] [card] name=Atarka Monument auto={T}:add{G} auto={T}:add{R} auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Atog auto={S(artifact|myBattlefield)}:2/2 text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Atogatog auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Atog power=5 toughness=5 [/card] [card] name=Attended Knight auto=token(Soldier,Creature Soldier,1/1,white) abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Attrition auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={B}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Attunement auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. mana={2}{U} type=Enchantment [/card] [card] name=Auger Spree target=creature auto=4/-4 text=Target creature gets +4/-4 until end of turn. mana={1}{B}{R} type=Instant [/card] [card] name=Augur il-Vec abilities=shadow auto={S}:life:4 controller myUpkeepOnly text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Augur of Skulls auto={1}{B}:regenerate auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. mana={1}{B} type=Creature subtype=Skeleton Wizard power=1 toughness=1 [/card] [card] name=Auntie's Hovel auto=tap auto=aslongas(goblin|myHand) untap auto={T}:Add{B} auto={T}:Add{R} text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Auntie's Snitch abilities=cantblock autograveyard=@combatdamaged(player) from(creature[goblin;rogue]|mybattlefield):may moveto(ownerhand) other={1}{B} name(Prowl) otherrestriction=prowl text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. mana={2}{B} type=Creature subtype=Goblin Rogue power=3 toughness=1 [/card] [card] name=Aura Barbs auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Aura Blast target=enchantment auto=destroy auto=draw:1 controller text=Destroy target enchantment. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Aura Extraction target=enchantment auto=moveTo(ownerlibrary) autohand=__CYCLING__({2}) text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Aura Flux auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Aura Fracture auto={S(land|myBattlefield)}:destroy target(enchantment) text=Sacrifice a land: Destroy target enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Aura Gnarlid abilities=strong auto=foreach(aura|battlefield) 1/1 text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Aura Mutation target=enchantment auto=destroy auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. mana={G}{W} type=Instant [/card] [card] name=Aura of Dominion target=creature auto={1}{T(creature|mybattlefield)}:untap(mytgt) text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Aura of Silence auto=lord(artifact|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost(colorless, +2) auto=lord(enchantment|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost(colorless, +2) auto={S}:destroy target(artifact,enchantment) text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. mana={1}{W}{W} type=Enchantment [/card] [card] name=Aura Shards auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. mana={1}{G}{W} type=Enchantment [/card] [card] name=Aura Thief abilities=flying auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) mana={3}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Auramancer auto=may moveTo(myhand) target(enchantment|mygraveyard) text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Auramancer's Guise target=creature auto=vigilance auto=teach(creature) thisforeach(auras > 0) 2/2 text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Auratog auto={S(enchantment|myBattlefield)}:2/2 text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Aurelia, the Warleader abilities=flying,vigilance,haste auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. mana={2}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Aurification auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) auto=lord(creature[counter{0/0.1.Gold}]) defender auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Auriok Bladewarden auto={T}:target(creature) dynamicability text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Champion abilities=protection from black,protection from red auto=@movedTo(creature|battlefield):may life:1 controller text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Auriok Edgewright auto=aslongas(artifact|mybattlefield) double strike >2 text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Auriok Glaivemaster auto=this(gear > 0) 1/1 auto=this(gear > 0) first strike text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Replica auto={W}{S}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. mana={3} type=Artifact Creature subtype=Cleric power=2 toughness=2 [/card] [card] name=Auriok Salvagers auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Auriok Sunchaser auto=aslongas(artifact|mybattlefield) 2/2 >2 auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Auriok Survivors auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. mana={5}{W} type=Creature subtype=Human Soldier power=4 toughness=6 [/card] [card] name=Auriok Transfixer auto={W}{T}:tap target(artifact) text={W}, {T}: Tap target artifact. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Auriok Windwalker abilities=flying auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text=Flying -- {T}: Attach target Equipment you control to target creature you control. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Aurochs abilities=trample auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={3}{G} type=Creature subtype=Aurochs power=2 toughness=3 [/card] [card] name=Aurochs Herd abilities=trample auto=may moveto(myHand) target(aurochs|myLibrary) auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={5}{G} type=Creature subtype=Aurochs power=4 toughness=4 [/card] [card] name=Aurora Eidolon auto={W}{S}:prevent:3 target(creature,player) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Aurora Griffin abilities=flying auto={W}:transforms((,white)) target(*) ueot text=Flying -- {W}: Target permanent becomes white until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Auspicious Ancestor auto=@movedto(*[white]|stack):pay({1}) life:1 auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Austere Command auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. mana={4}{W}{W} type=Sorcery [/card] [card] name=Avacyn, Angel of Hope abilities=flying,vigilance auto=lord(*|mybattlefield) indestructible text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. mana={5}{W}{W}{W} type=Legendary Creature subtype=Angel power=8 toughness=8 [/card] [card] name=Avacyn, Guardian Angel abilities=flying,vigilance auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor])])) ueot activatechooseend auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor])])) ueot activatechooseend text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. mana={2}{W}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Avacynian Priest auto={1}{T}:tap target(creature[-human]) text={1}, {T}: Tap target non-Human creature. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Avacyn's Pilgrim auto={T}:add{W} text={T}: Add {W} to your mana pool. mana={G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Avalanche target=land[snow] auto=destroy text=Destroy X target snow lands. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Avalanche Riders abilities=haste auto=destroy target(land) auto=upcost[{3}{R};next upkeep] sacrifice text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Avatar of Discord abilities=flying auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. mana={BR}{BR}{BR} type=Creature subtype=Avatar power=5 toughness=3 [/card] [card] name=Avatar of Fury abilities=flying auto={R}:1/0 otherrestriction=type(land|opponentbattlefield)~morethan~7 other={R}{R} text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Avatar of Might abilities=trample otherrestriction=type(creature|mybattlefield)~lessthan~type(creature|opponentbattlefield)-3 other={G}{G} text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={6}{G}{G} type=Creature subtype=Avatar power=8 toughness=8 [/card] [card] name=Avatar of Slaughter auto=lord(creature) double strike auto=lord(creature) mustattack text=All creatures have double strike and attack each turn if able. mana={6}{R}{R} type=Creature subtype=Avatar power=8 toughness=8 [/card] [card] name=Avatar of the Resolute abilities=reach,trample auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1,1) text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Avatar power=3 toughness=2 [/card] [card] name=Avatar of Will abilities=flying otherrestriction=type(*|opponenthand)~equalto~0 other={U}{U} text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying mana={6}{U}{U} type=Creature subtype=Avatar power=5 toughness=6 [/card] [card] name=Avatar of Woe abilities=fear auto={T}:bury target(creature) otherrestriction=type(creature|graveyard)~morethan~9 other={B}{B} text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. mana={6}{B}{B} type=Creature subtype=Avatar power=6 toughness=5 [/card] [card] name=Avarax abilities=haste auto=may moveTo(myhand) target(Avarax|mylibrary) auto={1}{R}:1/0 text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Avarice Amulet auto=teach(creature) 2/0 auto=teach(creature) vigilance auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) auto={2}:equip text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Avarice Totem auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) text={5}: Exchange control of Avarice Totem and target nonland permanent. mana={1} type=Artifact [/card] [card] name=Avaricious Dragon abilities=flying auto=@each my draw:draw:1 controller auto=@each my cleanup:reject all(*|myhand) text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Aven Archer abilities=flying auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Bird Soldier Archer power=2 toughness=2 [/card] [card] name=Aven Augur abilities=flying auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Aven Battle Priest abilities=flying auto=choice life:3 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. mana={5}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Aven Brigadier abilities=flying auto=lord(other soldier) 1/1 auto=lord(other bird) 1/1 text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. mana={3}{W}{W}{W} type=Creature subtype=Bird Soldier power=3 toughness=5 [/card] [card] name=Aven Cloudchaser abilities=flying auto=destroy target(enchantment) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Envoy abilities=flying text=Flying mana={U} type=Creature subtype=Bird Soldier power=0 toughness=2 [/card] [card] name=Aven Fisher abilities=flying auto=@movedTo(this|graveyard) from(battlefield):may draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Fleetwing abilities=flying,opponentshroud text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Flock abilities=flying auto={W}:0/1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Fogbringer abilities=flying auto=moveTo(ownerhand) target(land|battlefield) text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. mana={3}{U} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Liberator abilities=flying facedown={3} autofacedown={3}{W}:morph autofaceup=choice protection from white target(creature) autofaceup=choice protection from blue target(creature) autofaceup=choice protection from black target(creature) autofaceup=choice protection from red target(creature) autofaceup=choice protection from green target(creature) text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Redeemer abilities=flying auto={T}:prevent:2 target(creature,player) text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Aven Riftwatcher abilities=flying auto=life:2 auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 auto=vanishing:3 text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Rebel Soldier power=2 toughness=3 [/card] [card] name=Aven Shrine auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{W}{W} type=Enchantment [/card] [card] name=Aven Skirmisher abilities=flying text=Flying mana={W} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Aven Smokeweaver abilities=flying,protection from red text=Flying, protection from red mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Squire abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Sunstriker abilities=flying,double strike facedown={3} autofacedown={4}{W}:morph autofaceup=counter(1/1,1) text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{W}{W} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Aven Surveyor abilities=flying auto=choice name(+1/+1 counter) counter(1/1,1) auto=choice name(bounce creature) moveto(ownerhand) target(creature) text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. mana={3}{U}{U} type=Creature subtype=Bird Scout power=2 toughness=2 [/card] [card] name=Aven Tactician abilities=flying auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Aven Trailblazer abilities=flying auto=aslongas(forest|myBattlefield) 0/1 auto=aslongas(island|myBattlefield) 0/1 auto=aslongas(plains|myBattlefield) 0/1 auto=aslongas(mountain|myBattlefield) 0/1 auto=aslongas(swamp|myBattlefield) 0/1 text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=* [/card] [card] name=Aven Trooper abilities=flying auto={2}{W}{discard(*|myHand)}:1/2 text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. mana={3}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Warcraft auto=all(creature|mybattlefield) 0/2 auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) chooseend >6 text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. mana={2}{W} type=Instant [/card] [card] name=Avenger en-Dal auto={2}{W}{T}{discard(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Avenger of Zendikar auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) auto=@movedTo(land|myBattlefield):may counter(1/1,1) all(plant|myBattlefield) text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. mana={5}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Avenging Angel auto=flying auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Avenging Arrow target=creature[damager] auto=destroy text=Destroy target creature that dealt damage this turn. mana={2}{W} type=Instant [/card] [card] name=Avian Changeling abilities=flying,changeling text=Changeling (This card is every creature type at all times.) -- Flying mana={2}{W} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Avizoa abilities=flying auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. mana={3}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Awaken the Ancient target=mountain auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. mana={1}{R}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Awaken the Bear target=creature auto=trample ueot auto=3/3 ueot text=Target creature gets +3/+3 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Awakener Druid auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Awakening auto=@each upkeep:untap all(creature,land) text=At the beginning of each upkeep, untap all creatures and lands. mana={2}{G}{G} type=Enchantment [/card] [card] name=Awakening Zone auto=@each my upkeep:Token(-193507) text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Enchantment [/card] [card] name=Awe for the Guilds auto=all(creature[-multicolor]) cantblock text=Monocolored creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Axebane Guardian auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller abilities=defender text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=3 [/card] [card] name=Axebane Stag mana={6}{G} type=Creature subtype=Elk power=6 toughness=7 [/card] [card] name=Axegrinder Giant mana={4}{R}{R} type=Creature subtype=Giant Warrior power=6 toughness=4 [/card] [card] name=Axelrod Gunnarson auto=@vampired(creature) from(this):damage:1 target(player) auto=@vampired(creature) from(this):life:1 controller text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. mana={4}{B}{B}{R}{R} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Aysen Abbey auto={T}:Add{1} auto={1}{T}:Add{W} auto={2}{T}:Add{G} auto={2}{T}:Add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Aysen Bureaucrats auto={T}:tap target(creature[power<=2]) text={T}: Tap target creature with power 2 or less. mana={1}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Aysen Crusader auto=foreach(soldier,warrior|myBattlefield) 1/1 text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2+* toughness=2+* [/card] [card] name=Aysen Highway auto=lord(creature[white]) plainswalk text=White creatures have plainswalk. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Ayumi, the Last Visitor abilities=legendarylandwalk text=Legendary landwalk mana={3}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=3 [/card] [card] name=Azami, Lady of Scrolls auto={T(wizard|mybattlefield)}:draw:1 controller text=Tap an untapped Wizard you control: Draw a card. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Azimaet Drake abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Azorius AEthermage auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. mana={1}{W}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Azorius Arrester auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Azorius Cluestone auto={T}: Add {W} auto={T}: Add {U} auto={W}{U}{T}{S}:draw:1 controller text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Azorius Chancery auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{U} text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Azorius Charm auto=choice lord(creature|myBattlefield) lifelink ueot auto=choice draw:1 controller auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. mana={W}{U} type=Instant [/card] [card] name=Azorius First-Wing abilities=flying auto=protection from(enchantment) text=Flying, protection from enchantments mana={W}{U} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Azorius Guildgate auto=tap auto={T}:Add{W} auto={T}:Add{U} text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land subtype=Gate [/card] [card] name=Azorius Herald abilities=unblockable auto=ifnot spent({U}) then sacrifice all(this) auto=life:4 text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Azorius Justiciar auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Azorius Keyrune auto={T}:Add{W} auto={T}:Add{U} auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Azorius Ploy target=creature auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot auto=target(creature) preventAllCombatDamage to(mytgt) ueot text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. mana={1}{W}{W}{U} type=Instant [/card] [card] name=Azorius Signet auto={1}{T}:Add{W}{U} text={1}, {T}: Add {W}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Azor's Elocutors auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame auto=@damageof(player):counter(0/0,-1,Filibuster) text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. mana={3}{WU}{WU} type=Creature subtype=Human Advisor power=3 toughness=5 [/card] [card] name=Azure Drake abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Azure Mage auto={3}{U}:draw:1 controller text={3}{U}: Draw a card. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Azusa, Lost but Seeking auto=maxPlay(land)+2 text=You may play two additional lands on each of your turns. mana={2}{G} type=Legendary Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Back to Basics auto=lord(land[-basic]) doesnotuntap text=Nonbasic lands don't untap during their controllers' untap steps. mana={2}{U} type=Enchantment [/card] [card] name=Back to Nature auto=destroy all(enchantment) text=Destroy all enchantments. mana={1}{G} type=Instant [/card] [card] name=Backfire target=creature auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Backlash target=creature[-tapped] auto=tap auto=dynamicability text=Tap target untapped creature. That creature deals damage equal to its power to its controller. mana={1}{B}{R} type=Instant [/card] [card] name=Bad Moon auto=lord(creature[black]) 1/1 text=Black creatures get +1/+1. mana={1}{B} type=Enchantment [/card] [card] name=Bad River auto=tap auto={T}{S}:moveTo(myBattlefield) target(island,swamp|myLibrary) text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Badlands type=Land subtype=Swamp Mountain [/card] [card] name=Baki's Curse auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. mana={2}{U}{U} type=Sorcery [/card] [card] name=Baku Altar auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Bala Ged Scorpion auto=may destroy target(creature[power<=1]) text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. mana={3}{B} type=Creature subtype=Scorpion power=2 toughness=3 [/card] [card] name=Balance of Power auto=foreach(*|opponenthand) if type(*|opponenthand)~morethan~type(*|myhand) then draw:1 text=If target opponent has more cards in hand than you, draw cards equal to the difference. mana={3}{U}{U} type=Sorcery [/card] [card] name=Balduvian Barbarians mana={1}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Balduvian Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Balduvian Conjurer auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Balduvian Dead auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Balduvian Frostwaker auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Balduvian Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Balduvian Hydra auto=counter(1/0,X) auto={C(1/0,-1)}:prevent:1 all(this) auto={R}{R}{R}:counter(1/0,1) myupkeeponly text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=1 [/card] [card] name=Balduvian Rage target=creature[attacking] auto=X/0 auto=@next upkeep:draw:1 controller text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={X}{R} type=Instant [/card] [card] name=Balduvian Trading Post auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{1}{R} auto={1}{T}:damage:1 target(creature[attacking]) text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. type=Land [/card] [card] name=Balduvian War-Makers abilities=haste auto=rampage(1/1,1) text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Balefire Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Balefire Liege auto=lord(other creature[red]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto=@movedto(*[red]|mystack):damage:3 opponent auto=@movedto(*[white]|mystack):life:3 controller text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. mana={2}{RW}{RW}{RW} type=Creature subtype=Spirit Horror power=2 toughness=4 [/card] [card] name=Baleful Stare target=opponent auto=target(*|targetedpersonshand) donothing auto=foreach(mountain|opponenthand) draw:1 auto=foreach(*[red]|opponenthand) draw:1 text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. mana={2}{U} type=Sorcery [/card] [card] name=Baleful Strix auto=draw:1 abilities=flying,deathtouch text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. mana={U}{B} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ball Lightning abilities=trample,haste,treason text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. mana={R}{R}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Ballista Squad auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Balloon Peddler auto={U}{T}{discard(*|myhand)}:flying target(creature) text={U}, {T}, Discard a card: Target creature gains flying until end of turn. mana={2}{U} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Ballynock Cohort abilities=first strike auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballynock Trapper auto={T}:tap target(creature) auto=@movedTo(*[white]|mystack):may untap text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Ballyrush Banneret auto=lord(*[soldier;kithkin]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Kithkin spells and Soldier spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Balm of Restoration auto={1}{T}{S}:life:2 auto={1}{T}{S}:prevent:2 target(creature,player) text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2} type=Artifact [/card] [card] name=Baloth Cage Trap auto=token(Beast,Creature Beast,4/4,green) other={1}{G} otherrestriction=type(artifact[fresh]|opponentbattlefield)~morethan~0 text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. mana={3}{G}{G} type=Instant subtype=Trap [/card] [card] name=Baloth Woodcrasher auto=@movedTo(land|myBattlefield):4/4 ueot auto=@movedTo(land|myBattlefield):trample ueot text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Balshan Collaborator abilities=flying auto={B}:1/1 text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Balshan Griffin abilities=flying auto={1}{U}{discard(*|myhand)}:moveTo(hand) text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. mana={3}{U}{U} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Balthor the Defiled auto=lord(minion) 1/1 auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1 text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Dwarf power=2 toughness=2 [/card] [card] name=Balthor the Stout auto=lord(other barbarian)1/1 auto={R}:1/0 target(other barbarian) text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. mana={1}{R}{R} type=Legendary Creature subtype=Dwarf Barbarian power=2 toughness=2 [/card] [card] name=Bandage target=creature,player auto=prevent:1 auto=draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={W} type=Instant [/card] [card] name=Bane Alley Blackguard text= mana={1}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Bane of the Living facedown={3} autofacedown={X}{B}{B}:morph autofaceup=-X/-X all(creature) text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Baneslayer Angel abilities=flying,first strike,lifelink auto=protection from(demon,dragon) text=Flying, first strike, lifelink, protection from Demons and from Dragons mana={3}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Banewasp Affliction target=creature auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Banisher Priest auto=(blink)forsrc target(creature|opponentbattlefield) text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Banishing Knack target=creature auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." mana={U} type=Instant [/card] [card] name=Banishing Light auto=(blink)forsrc target(*[-land]|opponentbattlefield) text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) mana={2}{W} type=Enchantment [/card] [card] name=Banishing Stroke target=*[artifact;creature;enchantment] auto=bottomoflibrary autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={5}{W} type=Instant [/card] [card] name=Banishment Decree target=artifact,creature,enchantment auto=moveTo(ownerlibrary) text=Put target artifact, creature or enchantment on top of its owner's library. mana={3}{W}{W} type=Instant [/card] [card] name=Banners Raised auto=all(creature|myBattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Bant Battlemage auto={G}{T}:trample target(creature) auto={U}{T}:flying target(creature) text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Bant Charm auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) auto=aslongas(instant|stack) choice fizzle target(instant|stack) text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. mana={G}{W}{U} type=Instant [/card] [card] name=Bant Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(forest,plains,island|mylibrary) text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Bant Sojourners auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white) autohand=__CYCLING__({2}{W}) autohand={2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white) && draw:1 controller text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) mana={1}{G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Bant Sureblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) first strike text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. mana={GU}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Banshee text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Banshee's Blade auto={2}:equip auto=thisforeach(counter{0/0.1.charge}) 1/1 auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Bar the Door auto=all(creature|myBattlefield) 0/4 text=Creatures you control get +0/+4 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Barbarian General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=2 [/card] [card] name=Barbarian Horde mana={3}{R} type=Creature subtype=Human Barbarian Soldier power=3 toughness=3 [/card] [card] name=Barbarian Lunatic auto={2}{R}{S}:damage:2 target(creature) text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=1 [/card] [card] name=Barbarian Outcast auto=aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1 auto=@movedTo(swamp|graveyard,exile,library,hand) from(myBattlefield):aslongas(swamp|myBattlefield) moveTo(mygraveyard) <1 text=When you control no Swamps, sacrifice Barbarian Outcast. mana={1}{R} type=Creature subtype=Human Barbarian Beast power=2 toughness=2 [/card] [card] name=Barbarian Guides auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. mana={2}{R} type=Creature subtype=Human Barbarian power=1 toughness=2 [/card] [card] name=Barbarian Riftcutter auto={R}{S}:Destroy target(land) text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Barbarian Ring auto={T}:Add{R} && damage:1 controller auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(creature,player) >6 text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Barbary Apes mana={1}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Barbed Battlegear auto={2}:equip auto=4/-1 text=Equipped creature gets +4/-1. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Barbed Field target=land auto=teach(land) {T}:damage:1 target(creature,player) text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Barbed Foliage auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=lord(creature[attacking]|opponentBattlefield) -flanking auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. mana={2}{G}{G} type=Enchantment [/card] [card] name=Barbed Sextant auto={1}{T}{S}:Add{W} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{U} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{B} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{R} && phaseaction[upkeep once] draw:1 controller auto={1}{T}{S}:Add{G} && phaseaction[upkeep once] draw:1 controller text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. mana={1} type=Artifact [/card] [card] name=Barbed Shocker abilities=trample,haste auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={3}{R} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Barbed Sliver auto=lord(sliver) {2}:1/0 text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Barbtooth Wurm mana={5}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Bargain auto=draw:1 opponent auto=life:7 controller text=Target opponent draws a card. -- You gain 7 life. mana={2}{W} type=Sorcery [/card] [card] name=Bargaining Table auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. mana={5} type=Artifact [/card] [card] name=Barishi auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Barkhide Mauler autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Barkshell Blessing target=creature auto=2/2 auto=alternative target(creature) 2/2 other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={GW} type=Instant [/card] [card] name=Barktooth Warbeard mana={4}{B}{R}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=5 [/card] [card] name=Barl's Cage auto={3}:frozen target(creature) text={3}: Target creature doesn't untap during its controller's next untap step. mana={4} type=Artifact [/card] [card] name=Baron Sengir abilities=flying auto=@vampired(creature) from(this):counter(2/2,1) all(this) auto={T}:regenerate target(other vampire) text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. mana={5}{B}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Barony Vampire mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Barrage of Boulders auto=damage:1 all(creature|opponentbattlefield) auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then all(creature|battlefield) transforms((newability[cantblock ueot])) ueot text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Barrage of Expendables auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Barrage Ogre auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Barreling Attack target=creature auto=trample auto=rampage(1/1,0) text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{R}{R} type=Instant [/card] [card] name=Barren Glory auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. mana={4}{W}{W} type=Enchantment [/card] [card] name=Barren Moor auto=tap auto={T}:Add{B} autohand=__CYCLING__({B}) text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) type=Land [/card] [card] name=Barrenton Cragtreads auto=cantbeblockedby(creature[red]) text=Barrenton Cragtreads can't be blocked by red creatures. mana={2}{WU}{WU} type=Creature subtype=Kithkin Scout power=3 toughness=3 [/card] [card] name=Barrenton Medic auto={T}:prevent:1 target(creature,player) auto={C(-1/-1,1)}:untap text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. mana={4}{W} type=Creature subtype=Kithkin Cleric power=0 toughness=4 [/card] [card] name=Barrin, Master Wizard auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) text={2}, Sacrifice a permanent: Return target creature to its owner's hand. mana={1}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Barrin's Codex auto=@each my upkeep:may counter(0/0,1,Page) auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. mana={4} type=Artifact [/card] [card] name=Bartel Runeaxe abilities=vigilance auto=cantbetargetof(aura) text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. mana={3}{B}{R}{G} type=Legendary Creature subtype=Giant Warrior power=6 toughness=5 [/card] [card] name=Barter in Blood auto=sacrifice notatarget(<2>creature|mybattlefield) auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent text=Each player sacrifices two creatures. mana={2}{B}{B} type=Sorcery [/card] [card] name=Baru Fist of Krosa auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot auto={discard(Baru Fist of Krosa|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. mana={3}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=4 [/card] [card] name=Basal Sliver auto=lord(sliver) {S}:Add{B}{B} text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Basal Thrull auto={S}:Add{B}{B} text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. mana={B}{B} type=Creature subtype=Thrull power=1 toughness=2 [/card] [card] name=Basalt Gargoyle abilities=flying auto={R}:0/1 auto=upcost[{2}{R};next upkeep] sacrifice text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Basalt Golem auto=cantbeblockedby(creature[artifact]) auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. mana={5} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Basalt Monolith abilities=doesnotuntap auto={3}:untap auto={T}:add{3} text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. mana={3} type=Artifact [/card] [card] name=Bash to Bits target=artifact auto=destroy flashback={4}{R}{R} text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Instant [/card] [card] name=Basilica Guards abilities=defender auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Basilica Screecher abilities=flying auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Basilisk Collar auto={2}:equip auto=deathtouch auto=lifelink text=Equipped creature has deathtouch and lifelink. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Basking Rootwalla abilities=madness autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto={1}{G}:2/2 limit:1 text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Bassara Tower Archer abilities=opponentshroud,reach text=Hexproof, reach mana={G}{G} type=Creature subtype=Human Archer power=2 toughness=1 [/card] [card] name=Bathe in Dragonfire target=creature auto=damage:4 text=Bathe in Dragonfire deals 4 damage to target creature. mana={2}{R} type=Sorcery [/card] [card] name=Bathe in Light target=creature auto=choice name(white) protection from white && all(creature[share!color!]) protection from white auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue auto=choice name(black) protection from black && all(creature[share!color!]) protection from black auto=choice name(red) protection from red && all(creature[share!color!]) protection from red auto=choice name(green) protection from green && all(creature[share!color!]) protection from green text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. mana={1}{W} type=Instant [/card] [card] name=Baton of Courage abilities=flash,sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,charge)}:1/1 target(creature) text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Battered Golem abilities=doesnotuntap auto=@movedTo(artifact|battlefield):may untap text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Batterhorn auto=may destroy target(artifact) text=When Batterhorn enters the battlefield, you may destroy target artifact. mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Battering Craghorn abilities=first strike facedown={3} autofacedown={1}{R}{R}:morph text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{R}{R} type=Creature subtype=Goat Beast power=3 toughness=1 [/card] [card] name=Battering Krasis abilities=trample auto=evolve text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={2}{G} type=Creature subtype=Fish Beast power=2 toughness=1 [/card] [card] name=Battering Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={5}{R} type=Creature subtype=Sliver power=4 toughness=4 [/card] [card] name=Battering Wurm abilities=strong auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. mana={6}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Batterskull auto={5}:equip auto={3}:moveTo(ownerhand) auto=4/4 auto=teach(creature) vigilance auto=teach(creature) lifelink auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Battle Brawler auto=aslongas(*[red;white]|mybattlefield) 1/0 auto=aslongas(*[red;white]|mybattlefield) first strike text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. mana={1}{B} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Battle Cry auto=untap all(creature[white]|mybattlefield) auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Battle Frenzy auto=lord(creature[green]|myBattlefield) 1/1 auto=lord(creature[-green]|myBattlefield) 1/0 text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Battle Hurda abilities=first strike text=First strike mana={4}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Battle Hymn auto=foreach(creature|mybattlefield) add{R} text=Add {R} to your mana pool for each creature you control. mana={1}{R} type=Instant [/card] [card] name=Battle Mastery target=creature auto=double strike text=Enchant creature -- Enchanted creature has double strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Battle of Wits auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. mana={3}{U}{U} type=Enchantment [/card] [card] name=Battle Rampart abilities=defender auto={T}:haste target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Battle Screech auto=token(Bird,Creature Bird,1/1,flying,white)*2 flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Battle Sliver auto=lord(sliver|mybattlefield) 2/0 text=All Sliver creatures you control get +2/+0. mana={4}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Battle Squadron abilities=flying anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. mana={3}{R}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Battle Strain auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Battle-Mad Ronin abilities=mustattack auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. mana={1}{R} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Battle-Rattle Shaman auto=@each my combatbegins:may 2/0 target(creature) ueot text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Battlefield Forge auto={T}:Add{1} auto={T}:Add{R} && Damage:1 controller auto={T}:Add{W} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. type=Land [/card] [card] name=Battlefield Medic auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Battlefield Percher abilities=flying,cloud auto={1}{B}:1/1 text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Battleflight Eagle auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot abilities=flying text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Battlefront Krushok abilities=oneblocker auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Battlegate Mimic auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. mana={1}{RW} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Battlegrace Angel abilities=exalted,flying auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Battleground Geist abilities=flying auto=lord(other creature[spirit]|myBattlefield) 1/0 text=Flying -- Other Spirit creatures you control get +1/+0. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Battlegrowth target=creature auto=counter(1/1,1) text=Put a +1/+1 counter on target creature. mana={G} type=Instant [/card] [card] name=Battlewand Oak auto=@movedTo(forest|myBattlefield):2/2 ueot auto=@movedTo(treefolk|mystack):2/2 ueot text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Treefolk Warrior power=1 toughness=3 [/card] [card] name=Battlewise Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) first strike >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Batwing Brume auto=if spent({W}) then preventAllCombatDamage ueot auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) mana={1}{WB} type=Instant [/card] [card] name=Bay Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Bayou type=Land subtype=Swamp Forest [/card] [card] name=Bayou Dragonfly abilities=flying,swampwalk text=Flying, swampwalk mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Bazaar Krovod auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. mana={4}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Bazaar of Baghdad auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text={T}: Draw two cards, then discard three cards. type=Land [/card] [card] name=Bazaar Trader auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) text={T}: Target player gains control of target artifact, creature, or land you control. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Beacon Behemoth auto={1}:vigilance target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains vigilance until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Beacon Hawk abilities=flying auto=@combatdamaged(player) from(this):may untap target(creature) auto={W}:0/1 text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Beacon of Creation auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) auto=moveto(mylibrary) && shuffle text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. mana={3}{G} type=Sorcery [/card] [card] name=Beacon of Destruction target=creature,player auto=damage:5 alias=135262 text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. mana={3}{R}{R} type=Instant [/card] [card] name=Beacon of Immortality target=player alias=130553 text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. mana={5}{W} type=Instant [/card] [card] name=Beacon of Tomorrows target=player auto=turns:+1 auto=moveto(mylibrary) && shuffle text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. mana={6}{U}{U} type=Sorcery [/card] [card] name=Beacon of Unrest target=creature,artifact|graveyard auto=moveto(myBattlefield) alias=135262 text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Bear Cub mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Bear's Companion auto=token(Bear,Creature Bear, 4/4,green) text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. mana={2}{G}{U}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Bearer of the Heavens autograveyard=@movedto(this|graveyard) from(battlefield):phaseaction[endofturn once] destroy all(*|battlefield) text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. mana={7}{R} type=Creature subtype=Giant power=10 toughness=10 [/card] [card] name=Bearscape auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. mana={1}{G}{G} type=Enchantment [/card] [card] name=Beast of Burden anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. mana={6} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Beast Within target=* auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. mana={2}{G} type=Instant [/card] [card] name=Beastbreaker of Bala Ged auto={2}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 2/2 auto=this(counter{0/0.4.Level}) trample auto=this(counter{0/0.4.Level}) 2/2 text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) mana={1}{G} auto=maxlevel:4 type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Beastmaster Ascension auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. mana={2}{G} type=Enchantment [/card] [card] name=Beast Attack auto=token(Beast,creature beast, 4/4,green) flashback={2}{G}{G}{G} text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Beastmaster's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Beasts of Bogardan abilities=protection from red auto=aslongas(*[white]|opponentBattlefield) 1/1 text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Beckon Apparition target=*|graveyard auto=moveTo(exile) auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. mana={WB} type=Instant [/card] [card] name=Bedlam auto=lord(creature) cantblock text=Creatures can't block. mana={2}{R}{R} type=Enchantment [/card] [card] name=Bee Sting target=creature,player auto=damage:2 text=Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Beetleback Chief auto=token(Goblin,Creature Goblin,1/1,red)*2 text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Beetleform Mage auto={G}{U}: 2/2 ueot && flying limit:1 text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. mana={1}{G}{U} type=Creature subtype=Human Insect Wizard power=2 toughness=2 [/card] [card] name=Befoul auto=choice name(destroy target land) bury target(land) auto=choice name(destroy target nonblack creature) bury target(creature[-black]) text=Destroy target land or nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Beguiler of Wills auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Behemoth Sledge auto={3}:equip auto=2/2 auto=lifelink auto=trample text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} mana={1}{G}{W} type=Artifact subtype=Equipment [/card] [card] name=Behemoth's Herald auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(mybattlefield) target(godsire|mylibrary) text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Belbe's Armor auto={X}{T}:thisforeach(X) -1/1 target(creature) text={X}, {T}: Target creature gets -X/+X until end of turn. mana={3} type=Artifact [/card] [card] name=Belbe's Percher abilities=flying,cloud text=Flying -- Belbe's Percher can block only creatures with flying. mana={2}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Belbe's Portal auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Belligerent Hatchling abilities=first strike auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. mana={3}{RW} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Bellowing Fiend abilities=flying auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller auto=@damaged(creature|mybattlefield) from(this):damage:6 controller text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bellowing Saddlebrute auto=ifnot raid then life:-4 controller text=Raid � When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. mana={3}{B} type=Creature subtype=Orc Warrior power=4 toughness=5 [/card] [card] name=Bellowing Tanglewurm abilities=intimidate auto=lord(other creature[green]|myBattlefield) intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Bellows Lizard auto={1}{R}:1/0 text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Belltoll Dragon abilities=flying,opponentshroud facedown={3} autofacedown={5}{U}{U}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{U} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Belltower Sphinx abilities=flying auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller auto=@damaged(this) from(*|mystack):deplete:thatmuch controller text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Sphinx power=2 toughness=5 [/card] [card] name=Beloved Chaplain auto=protection from(creature) text=Protection from creatures mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ben-Ben, Akki Hermit auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. mana={2}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Benalish Cavalry abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Commander anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:token(Soldier,Creature Soldier,1/1,white) suspend(0)={X}{W}{W} text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=* toughness=* [/card] [card] name=Benalish Emissary kicker={1}{G} auto=kicker destroy target(land) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Benalish Heralds auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Benalish Knight abilities=flash,first strike text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Lancer kicker={2}{W} auto=kicker counter(1/1,2) auto=kicker first strike text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Benalish Trapper auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Benalish Veteran auto=@combat(attacking) source(this):1/1 ueot text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Benevolent Ancestor abilities=defender auto={T}:prevent:1 target(creature,player) text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Benevolent Bodyguard auto={S}:protection from green target(creature|mybattlefield) auto={S}:protection from black target(creature|mybattlefield) auto={S}:protection from white target(creature|mybattlefield) auto={S}:protection from red target(creature|mybattlefield) auto={S}:protection from blue target(creature|mybattlefield) text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Benthic Behemoth abilities=islandwalk text=Islandwalk mana={5}{U}{U}{U} type=Creature subtype=Serpent power=7 toughness=6 [/card] [card] name=Benthic Djinn abilities=islandwalk auto=@each my upkeep:life:-2 text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. mana={2}{U}{B} type=Creature subtype=Djinn power=5 toughness=3 [/card] [card] name=Benthic Giant abilities=opponentshroud text=Hexproof. mana={5}{U} type=Creature subtype=Giant power=4 toughness=5 [/card] [card] name=Benthicore auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={6}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Bequeathal target=creature auto=@movedTo(mytgt|mygraveyard):draw:2 controller text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Bereavement auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a green creature dies, its controller discards a card. mana={1}{B} type=Enchantment [/card] [card] name=Berserk target=creature restriction=before battle damage auto=trample auto=dynamicability auto=transforms((,newability[@combat(attacking) source(this):treason])) ueot text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. mana={G} type=Instant [/card] [card] name=Berserk Murlodont auto=lord(beast) rampage(1/1,0) auto=rampage(1/1,0) text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Berserkers of Blood Ridge auto=mustattack text=Berserkers of Blood Ridge attacks each turn if able. mana={4}{R} type=Creature subtype=Human Berserker power=4 toughness=4 [/card] [card] name=Berserkers' Onslaught auto=lord(creature[attacking]|mybattlefield) double strike text=Attacking creatures you control have double strike. mana={3}{R}{R} type=Enchantment [/card] [card] name=Beseech the Queen auto=moveTo(myhand) notatarget(*[manacost<=type:land:mybattlefield]|mylibrary) text=({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) -- Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. mana={2B}{2B}{2B} type=Sorcery [/card] [card] name=Bestial Fury target=creature auto=@next upkeep:draw:1 controller auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Bestial Menace auto=token(-19784311) auto=token(-19784312) auto=token(-19784313) text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. mana={3}{G}{G} type=Sorcery [/card] [card] name=Snake type=Creature subtype=Snake power=1 toughness=1 color=green [/card] [card] name=Wolf type=Creature subtype=Wolf power=2 toughness=2 color=green [/card] [card] name=Elephant type=Creature subtype=Elephant power=3 toughness=3 color=green [/card] [card] name=Betrayal target=creature|opponentBattlefield auto=@tapped(mytgt):draw:1 controller text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Betrothed of Fire target=creature auto={S(creature[-tapped]|myBattlefield)}:2/0 auto={S(mytgt)}:lord(creature|myBattlefield) 2/0 ueot text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Bewilder target=creature auto=-3/-0 auto=draw:1 controller text=Target creature gets -3/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Bident of Thassa auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. mana={2}{U}{U} type=Legendary Enchantment Artifact [/card] [card] name=Bifurcate target=creature[-token] auto=moveTo(mybattlefield) notatarget(*[share!name!]|mylibrary) text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Big Game Hunter abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=bury target(creature[power>=4]) text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Creature subtype=Human Rebel Assassin power=1 toughness=1 [/card] [card] name=Bile Blight target=creature auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. mana={B}{B} type=Instant [/card] [card] name=Bile Urchin auto={S}:life:-1 target(player) text=Sacrifice Bile Urchin: Target player loses 1 life. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Binding Agony target=creature auto=@damaged(mytgt):damage:thatmuch targetcontroller text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Binding Grasp target=creature alias=1194 auto=upcost[{1}{U}] sacrifice auto=0/1 text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Biomantic Mastery auto=foreach(creature|battlefield) draw:1 text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. mana={4}{GU}{GU}{GU} type=Sorcery [/card] [card] name=Biomass Mutation auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot text=Creatures you control become X/X until end of turn. mana={X}{GU}{GU} type=Instant [/card] [card] name=Biorhythm auto=lifeset:type:creature:mybattlefield controller auto=lifeset:type:creature:opponentbattlefield opponent text=Each player's life total becomes the number of creatures he or she controls. mana={6}{G}{G} type=Sorcery [/card] [card] name=Biovisionary auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. mana={1}{G}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Birchlore Rangers facedown={3} autofacedown={G}:morph auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Bird Maiden abilities=flying text=Flying mana={2}{R} type=Creature subtype=Human Bird power=1 toughness=2 [/card] [card] name=Birds of Paradise abilities=flying auto={T}:Add{G} # put {G} first so that the AI can produce it. auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Birthing Pod auto={1}{p(G)}{T}{S(creature[manacost=0]|mybattlefield)}:name(search for creature with manacost = 1) target(creature[manacost=1]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=1]|mybattlefield)}:name(with manacost = 2) target(creature[manacost=2]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=2]|mybattlefield)}:name(with manacost = 3) target(creature[manacost=3]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=3]|mybattlefield)}:name(with manacost = 4) target(creature[manacost=4]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=4]|mybattlefield)}:name(with manacost = 5) target(creature[manacost=5]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=5]|mybattlefield)}:name(with manacost = 6) target(creature[manacost=6]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=6]|mybattlefield)}:name(with manacost = 7) target(creature[manacost=7]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=7]|mybattlefield)}:name(with manacost = 8) target(creature[manacost=8]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=8]|mybattlefield)}:name(with manacost = 9) target(creature[manacost=9]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=9]|mybattlefield)}:name(with manacost = 10) target(creature[manacost=10]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=10]|mybattlefield)}:name(with manacost = 11) target(creature[manacost=11]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=11]|mybattlefield)}:name(with manacost = 12) target(creature[manacost=12]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=12]|mybattlefield)}:name(with manacost = 13) target(creature[manacost=13]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=13]|mybattlefield)}:name(with manacost = 14) target(creature[manacost=14]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=14]|mybattlefield)}:name(with manacost = 15) target(creature[manacost=15]|mylibrary) moveTo(myBattlefield) asSorcery auto={1}{p(G)}{T}{S(creature[manacost=15]|mybattlefield)}:name(with manacost = 16) target(creature[manacost=16]|mylibrary) moveTo(myBattlefield) asSorcery text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. color=green mana={3}{p(G)} type=Artifact [/card] [card] name=Biting Tether target=creature auto=@each my upkeep:counter(-1/-1,1) alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Bitterblossom auto=@each my upkeep:life:-1 controller auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Bitterheart Witch abilities=deathtouch auto=@movedTo(this|ownergraveyard) from(battlefield):may moveTo(opponentbattlefield) target(curse|mylibrary) text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. mana={4}{B} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Black Carriage abilities=trample,doesnotuntap auto={S(creature|myBattlefield)}:untap myUpkeepOnly text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Black Cat auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent text=When Black Cat dies, target opponent discards a card at random. mana={1}{B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Black Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{B} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Black Knight abilities=first strike,protection from white text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Black Lotus auto={T}{S}:Add{W}{W}{W} auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. mana={0} type=Artifact [/card] [card] name=Black Market auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. mana={3}{B}{B} type=Enchantment [/card] [card] name=Black Oak of Odunos abilities=defender auto={B}{T(other creature|mybattlefield)}:1/1 ueot text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Zombie Treefolk power=0 toughness=5 [/card] [card] name=Black Poplar Shaman auto={2}{B}:regenerate target(treefolk) text={2}{B}: Regenerate target Treefolk. mana={2}{B} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Black Scarab target=creature auto=cantbeblockedby(creature[black]) auto=aslongas(*[black]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Black Sun's Zenith auto=counter(-1/-1,X) all(creature) alias=135262 text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. mana={X}{B}{B} type=Sorcery [/card] [card] name=Black Vise auto=name(choose opponent) notatarget(opponent) deplete:0 auto=@each targetedplayer upkeep:damage:morethanfourcards targetedplayer text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={1} type=Artifact [/card] [card] name=Black Ward abilities=auraward target=creature auto=protection from black text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blackcleave Cliffs auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add{B} auto={T}:Add{R} text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Blackcleave Goblin abilities=haste,infect text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3}{B} type=Creature subtype=Goblin Zombie power=2 toughness=1 [/card] [card] name=Blade of the Bloodchief auto={1}:equip auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1) text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blade of the Sixth Pride mana={1}{W} type=Creature subtype=Cat Rebel power=3 toughness=1 [/card] [card] name=Blade Sliver auto=lord(sliver) 1/0 text=All Sliver creatures get +1/+0. mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Blade Splicer auto=token(Golem,Artifact Creature Golem,3/3) auto=lord(golem|mybattlefield) first strike text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike. mana={2}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Bladed Bracers auto={2}:equip auto=1/1 auto=teach(human,angel) vigilance text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bladed Pinions auto={2}:equip auto=flying auto=first strike text=Equipped creature has flying and first strike. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Bladed Sentinel auto={W}:vigilance text={W}: Bladed Sentinel gains vigilance until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=4 [/card] [card] name=Blademane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Blades of Velis Vel abilities=changeling target=creature auto=2/0 auto=transforms((allsubtypes)) ueot auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. mana={1}{R} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Bladetusk Boar abilities=intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={3}{R} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=Bladewing the Risen abilities=flying auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) auto={B}{R}:lord(dragon) 1/1 text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. mana={3}{B}{B}{R}{R} type=Legendary Creature subtype=Zombie Dragon power=4 toughness=4 [/card] [card] name=Bladewing's Thrall auto=aslongas(dragon|mybattlefield) flying autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Blade-Tribe Berserkers auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=3 [/card] [card] name=Blanchwood Armor target=creature auto=foreach(forest|myBattlefield) 1/1 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Blanchwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Blanket of Night auto=lord(land) transforms((swamp)) text=Each land is a Swamp in addition to its other land types. mana={1}{B}{B} type=Enchantment [/card] [card] name=Blasphemous Act auto=damage:13 all(creature) autohand=affinity(creature|battlefield) reduce({1}) text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. mana={8}{R} type=Sorcery [/card] [card] name=Blasted Landscape auto={T}:Add{1} autohand=__CYCLING__({2}) text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Blaster Mage auto={R}{T}{discard(*|myhand)}:destroy target(wall) text={R}, {T}, Discard a card: Destroy target Wall. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Blastfire Bolt target=creature auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. mana={5}{R} type=Instant [/card] [card] name=Blasting Station auto=@movedTo(creature|battlefield):may untap auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. mana={3} type=Artifact [/card] [card] name=Blastoderm abilities=shroud auto=fading:3 text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={2}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Blatant Thievery target=*|opponentBattlefield auto=moveTo(myBattlefield) text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) mana={4}{U}{U}{U} type=Sorcery [/card] [card] name=Blaze target=creature,player auto=damage:X text=Blaze deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Blazethorn Scarecrow auto=aslongas(creature[red]|myBattlefield) haste auto=aslongas(creature[green]|myBattlefield) wither text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) mana={5} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Blazing Archon abilities=flying auto=lord(creature|opponentBattlefield) cantattack text=Flying -- Creatures can't attack you. mana={6}{W}{W}{W} type=Creature subtype=Archon power=5 toughness=6 [/card] [card] name=Blazing Blade Askari abilities=flanking auto={2}:transforms((,artifact)) ueot text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blazing Hellhound auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. mana={2}{B}{R} type=Creature subtype=Elemental Hound power=4 toughness=3 [/card] [card] name=Blazing Shoal other={E(other *[red]|myhand)} name(Exile Red Card from Hand) target=creature auto=ifnot paid(alternative) then X/0 auto=if paid(alternative) then storedmanacost/0 text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. mana={X}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Blazing Specter abilities=flying,haste auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. mana={2}{B}{R} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Bleak Coven Vampires auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Creature subtype=Vampire Warrior power=4 toughness=3 [/card] [card] name=Blessed Orator auto=lord(other creature|myBattlefield) 0/1 text=Other creatures you control get +0/+1. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Blessed Reversal auto=life:thricetype:creature[attacking]:opponentbattlefield text=You gain 3 life for each creature attacking you. mana={1}{W} type=Instant [/card] [card] name=Blessed Spirits abilities=flying auto=@movedto(enchantment|mystack):choice counter(1/1) text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Blessed Wind target=player auto=lifeset:20 text=Target player's life total becomes 20. mana={7}{W}{W} type=Sorcery [/card] [card] name=Blessed Wine auto=@next upkeep:draw:1 auto=life:1 text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Blessing target=creature auto={W}:1/1 text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Blessing of Leeches abilities=flash target=creature auto=@each my upkeep:life:-1 controller auto={0}:regenerate text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Blessing of the Nephilim target=creature auto=teach(creature[black]) 1/1 auto=teach(creature[red]) 1/1 auto=teach(creature[green]) 1/1 auto=teach(creature[blue]) 1/1 auto=teach(creature[white]) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blessings of Nature auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{G} type=Sorcery [/card] [card] name=Blight target=land auto=@tapped(mytgt):destroy text=Enchant land -- When enchanted land becomes tapped, destroy it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Blight Mamba abilities=infect auto={1}{G}:regenerate text=Infect -- {1}{G}: Regenerate Blight Mamba. mana={1}{G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Blight Sickle auto={2}:equip auto=wither auto=1/0 text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Blightcaster auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Blighted Agent abilities=infect,unblockable text=Infect -- Blighted Agent is unblockable. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Blighted Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Blightning target=player auto=damage:3 auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer text=Blightning deals 3 damage to target player. That player discards two cards. mana={1}{B}{R} type=Sorcery [/card] [card] name=Blightsoil Druid auto={L}{T}:Add{G} text={T}, Pay 1 life: Add {G} to your mana pool. mana={1}{B} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Blightspeaker auto={T}:life:-1 target(player) auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. mana={1}{B} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Blightsteel Colossus abilities=trample,indestructible,infect,shufflelibrarydeath text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. mana={12} type=Artifact Creature subtype=Golem power=11 toughness=11 [/card] [card] name=Blightwidow abilities=infect,reach text=Infect, reach mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Blind Creeper auto=@movedTo(*|stack):-1/-1 ueot text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Blind Obedience auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto=@movedTo(creature,artifact|opponentBattlefield):all(trigger) tap text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. mana={1}{W} type=Enchantment [/card] [card] name=Blind Phantasm mana={2}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Blind Seer auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Blind with Anger target=creature[-legendary] auto=haste auto=untap alias=129767 text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Blind Zealot abilities=intimidate auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. mana={1}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Blind-Spot Giant abilities=cantattack,cantblock auto=aslongas(other giant|myBattlefield) -cantattack auto=aslongas(other giant|myBattlefield) -cantblock text=Blind-Spot Giant can't attack or block unless you control another Giant. mana={2}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Blinding Angel abilities=flying auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. mana={3}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Blinding Light auto=tap all(creature[-white]) text=Tap all nonwhite creatures. mana={2}{W} type=Sorcery [/card] [card] name=Blinding Mage auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Blinding Powder auto={2}:equip auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blinding Souleater auto={p(W)}{T}:tap target(creature) text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. mana={3} type=Artifact Creature subtype=Cleric power=1 toughness=3 [/card] [card] name=Blinding Spray auto=all(creature|opponentbattlefield) -4/0 ueot auto=draw:1 controller text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. mana={4}{U} type=Instant [/card] [card] name=Blinking Spirit auto={0}:moveto(ownerhand) text={0}: Return Blinking Spirit to its owner's hand. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Blinkmoth Infusion abilities=affinityartifacts auto=untap all(artifact) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. mana={12}{U}{U} type=Instant [/card] [card] name=Blinkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot auto={1}{T}:1/1 target(blinkmoth) text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Blinkmoth Urn auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} auto=@each opponentfirstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. mana={5} type=Artifact [/card] [card] name=Blinkmoth Well auto={T}:Add{1} auto={2}{T}:Tap target(artifact[-creature]) text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. type=Land [/card] [card] name=Blister Beetle auto=-1/-1 target(creature) ueot text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Blistercoil Weird auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. mana={UR} type=Creature subtype=Weird power=1 toughness=1 [/card] [card] name=Blistergrub abilities=swampwalk auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Blistering Barrier abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=5 toughness=2 [/card] [card] name=Blistering Dieflyn abilities=flying auto={BR}:1/0 text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Blistering Firecat abilities=trample,haste,treason facedown={3} autofacedown={R}{R}:morph text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R}{R} type=Creature subtype=Elemental Cat power=7 toughness=1 [/card] [card] name=Blisterstick Shaman auto=damage:1 target(creature,player) text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Blitz Hellion abilities=trample,haste auto=@each endofturn:moveto(ownerLibrary) && shuffle text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. mana={3}{R}{G} type=Creature subtype=Hellion power=7 toughness=7 [/card] [card] name=Blizzard restriction=control snow land auto=cumulativeupcost[{2}] sacrifice auto=lord(creature[flying] doesnotuntap text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. mana={G}{G} type=Enchantment [/card] [card] name=Blizzard Elemental abilities=flying auto={3}{U}:untap text=Flying -- {3}{U}: Untap Blizzard Elemental. mana={5}{U}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Blizzard Specter abilities=flying auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. mana={2}{U}{B} type=Snow Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Bloated Toad abilities=protection from blue autohand=__CYCLING__({2}) text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Blockade Runner auto={U}:unblockable text={U}: Blockade Runner is unblockable this turn. mana={3}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Blockbuster auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Artist auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire power=0 toughness=1 [/card] [card] name=Blood Bairn abilities=flying auto={S(other creature|myBattlefield)}:2/2 text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Blood Baron of Vizkopa abilities=lifelink,protection from white,protection from black auto=this(opponentlife < 11) this(controllerlife >29) 6/6 auto=this(opponentlife < 11) this(controllerlife >29) flying text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. mana={3}{W}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Blood Celebrant auto={L}{B}:Add{W} auto={L}{B}:Add{U} auto={L}{B}:Add{B} auto={L}{B}:Add{R} auto={L}{B}:Add{G} text={B}, Pay 1 life: Add one mana of any color to your mana pool. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Blood Clock auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Blood Crypt auto=tap auto=pay({L:2}) untap text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. type=Land subtype=Swamp Mountain [/card] [card] name=Blood Cultist auto={T}:damage:1 target(creature) auto=@vampired(creature) from(this):counter(1/1,1) all(this) text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. mana={1}{B}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Blood Frenzy target=creature[attacking;blocking] restriction=before battle damage auto=4/0 auto=transforms((,newability[phaseaction[endofturn once] destroy])) text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. mana={1}{R} type=Instant [/card] [card] name=Blood Host auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Blood Hound auto=@damageof(player):may counter(1/1,thatmuch) auto=@each my endofturn:removeallcounters(1/1) text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. mana={2}{R} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Blood Knight abilities=first strike,protection from white text=First strike, protection from white mana={R}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Blood Lust target=creature auto=teach(creature[toughness>=5]) 4/-4 auto=teach(creature[toughness=4]) 4/-3 auto=teach(creature[toughness=3]) 4/-2 auto=teach(creature[toughness=2]) 4/-1 auto=teach(creature[toughness=1]) 4/0 text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. mana={1}{R} type=Instant [/card] [card] name=Blood Moon auto=lord(land[-basic]) loseabilities auto=lord(land[-basic]) transforms((mountain)) auto=lord(land[-basic]) losesubtypesof(land) auto=lord(land[-basic]) transforms((mountain)) text=Nonbasic lands are Mountains. mana={2}{R} type=Enchantment [/card] [card] name=Blood Ogre abilities=first strike auto=bloodthirst:1 text=Bloodthirst 1 -- First strike mana={2}{R} type=Creature subtype=Ogre Warrior power=2 toughness=2 [/card] [card] name=Blood Pet auto={S}:Add{B} text=Sacrifice Blood Pet: Add {B} to your mana pool. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Blood Reckoning auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Blood Rites auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. mana={3}{R}{R} type=Enchantment [/card] [card] name=Blood Scrivener auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Blood Seeker auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. mana={1}{B} type=Creature subtype=Vampire Shaman power=1 toughness=1 [/card] [card] name=Blood Speaker auto={S}:moveTo(myhand) target(demon|mylibrary) limit:1 myUpkeepOnly autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Shaman power=3 toughness=2 [/card] [card] name=Blood Tithe auto=life:-3 opponent auto=life:3 controller text=Each opponent loses 3 life. You gain life equal to the life lost this way. mana={3}{B} type=Sorcery [/card] [card] name=Blood Tribute text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. auto=life:-halfupopponentlifetotal opponent auto=life:opponentlifetotal controller mana={4}{B}{B} other={4}{b}{b}{t(vampire|mybattlefield)} name(Pay Kicker) type=Sorcery [/card] [card] name=Blood Tyrant abilities=flying,trample auto=@each my upkeep:life:-1 opponent && life:-1 controller auto=@each my upkeep:counter(1/1,2) text=Flying, trample -- At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. -- Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant. mana={4}{U}{B}{R} type=Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Blood Vassal auto={S}:Add{B}{B} text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Blood-Chin Fanatic auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. mana={1}{B}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Blood-Cursed Knight auto=aslongas(enchantment|mybattlefield) 1/1 auto=aslongas(enchantment|mybattlefield) lifelink text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W}{B} type=Creature subtype=Vampire Knight power=3 toughness=2 [/card] [card] name=Bloodbond March auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. mana={2}{B}{G} type=Enchantment [/card] [card] name=Bloodbraid Elf abilities=haste autostack=if casted(this) then cascade:plibrarycount text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{R}{G} type=Creature subtype=Elf Berserker power=3 toughness=2 [/card] [card] name=Bloodchief Ascension auto=@each endofturn foelost(2):may counter(0/0,1,Quest) auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. mana={B} type=Enchantment [/card] [card] name=Bloodcrazed Goblin auto=this(opponentdamagecount >0) -cantattack text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. mana={R} abilities=cantattack type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Bloodcrazed Hoplite auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) text=Heroic � Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Bloodcrazed Neonate abilities=mustattack auto=@combatdamaged(player) from(this):counter(1/1,1) text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Bloodcurdler abilities=flying auto=@each my upkeep:deplete:1 controller auto=aslongas(*|mygraveyard) 1/1 >6 auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bloodcurdling Scream target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Sorcery [/card] [card] name=Bloodfell Caves auto=tap auto=life:1 auto={T}:Add{B} auto={T}:Add{R} text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Bloodfire Colossus auto={R}{S}:damage:6 all(creature,player) text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. mana={6}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Bloodfire Dwarf auto={R}{S}:damage:1 all(creature[-flying]) text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bloodfire Enforcers auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. mana={3}{R} type=Creature subtype=Human Monk power=5 toughness=2 [/card] [card] name=Bloodfire Expert auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{R} type=Creature subtype=Efreet Monk power=3 toughness=1 [/card] [card] name=Bloodfire Infusion target=creature|mybattlefield auto=teach(creature) {R}{S}:all(creature) damage:storedpower text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Bloodfire Kavu auto={R}{S}:damage:2 all(creature) text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. mana={2}{R}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Bloodfire Mentor auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={2}{U}{T}: Draw a card, then discard a card. mana={2}{R} type=Creature subtype=Efreet Shaman power=0 toughness=5 [/card] [card] name=Bloodflow Connoisseur auto={S(creature|myBattlefield)}:counter(1/1,1) text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. mana={2}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Bloodfray Giant auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=trample text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Bloodhall Ooze auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1) auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1) text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. mana={R} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Bloodghast abilities=cantblock auto=this(opponentlife < 11) haste autograveyard=@movedTo(land|myBattlefield):may moveTo(mybattlefield) text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Vampire Spirit power=2 toughness=1 [/card] [card] name=Bloodgift Demon abilities=flying auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Bloodhunter Bat auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller abilities=flying text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. mana={3}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Bloodhusk Ritualist auto=kicker target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer kicker=multi{B} text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. mana={2}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Bloodied Ghost abilities=flying auto=counter(-1/-1,1) text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. mana={1}{WB}{WB} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Bloodletter Quill auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 auto={U}{B}:counter(0/0,-1,Blood) text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. mana={3} type=Artifact [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Bloodline Keeper abilities=flying auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) auto={B}:flip(Lord of Lineage) restriction{type(vampire|mybattlefield)~morethan~4} text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. mana={2}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Lord of Lineage abilities=flying auto=lord(other vampire|mybattlefield) 2/2 auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. color=black type=Creature subtype=Vampire power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Bloodlord of Vaasgoth abilities=flying auto=bloodthirst:3 auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. mana={3}{B}{B} type=Creature subtype=Vampire Warrior power=3 toughness=3 [/card] [card] name=Bloodmark Mentor auto=lord(creature[red]|myBattlefield) first strike text=Red creatures you control have first strike. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Bloodpyre Elemental auto={S}:damage:4 target(creature) asSorcery text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={4}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Bloodrage Vampire auto=bloodthirst:1 text=Bloodthirst 1 mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Bloodrite Invoker auto={8}:life:-3 target(player) && life:3 controller text={8}: Target player loses 3 life and you gain 3 life. mana={2}{B} type=Creature subtype=Vampire Shaman power=3 toughness=1 [/card] [card] name=Bloodrock Cyclops abilities=mustattack text=Bloodrock Cyclops attacks each turn if able. mana={2}{R} type=Creature subtype=Cyclops power=3 toughness=3 [/card] [card] name=Bloodsoaked Champion abilities=cantblock autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} text=Bloodsoaked Champion can't block. -- Raid � {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. mana={B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Bloodscale Prowler auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Bloodscent target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={3}{G} type=Instant [/card] [card] name=Bloodshed Fever target=creature auto=mustattack text=Enchant creature -- Enchanted creature attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Bloodshot Cyclops auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. mana={5}{R} type=Creature subtype=Cyclops Giant power=4 toughness=4 [/card] [card] name=Bloodshot Trainee auto=this(power>=4) {T}:damage:4 target(creature) text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. mana={3}{R} type=Creature subtype=Goblin Warrior power=2 toughness=3 [/card] [card] name=Bloodstained Mire auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Bloodstoke Howler facedown={3} autofacedown={6}{R}:morph autofaceup=3/0 all(beast|mybattlefield) text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. mana={5}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Bloodstone Cameo auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {B} or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Bloodthirsty Ogre auto={T}:counter(0/0,1,Devotion) auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. mana={2}{B} type=Creature subtype=Ogre Warrior Shaman power=3 toughness=1 [/card] [card] name=Bloodthorn Taunter abilities=haste auto={T}:haste target(creature[power>=5]) text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Bloodthrone Vampire auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. mana={1}{B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Blood-Toll Harpy abilities=Flying auto=life:-1 controller auto=life:-1 opponent text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. mana={2}{B} type=Creature subtype=Harpy power=2 toughness=1 [/card] [card] name=Bloom Tender auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} text={T}: For each color among permanents you control, add one mana of that color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Blossoming Sands auto=tap auto=life:1 auto={T}:Add{G} auto={T}:Add{W} text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Blossoming Wreath auto=life:type:creature:mygraveyard controller text=You gain life equal to the number of creature cards in your graveyard. mana={G} type=Instant [/card] [card] name=Blowfly Infestation auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature) text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. mana={2}{B} type=Enchantment [/card] [card] name=Blue Elemental Blast alias=1191 text=Choose one - Counter target red spell; or destroy target red permanent. mana={U} type=Instant [/card] [card] name=Blue Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{U} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Blue Scarab target=creature auto=cantbeblockedby(creature[blue]) auto=aslongas(*[blue]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blue Sun's Zenith target=player auto=draw:X alias=135262 text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. mana={X}{U}{U}{U} type=Instant [/card] [card] name=Blue Ward abilities=auraward target=creature auto=protection from blue text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Blunt the Assault auto=preventAllCombatDamage ueot auto=life:type:creature:battlefield controller text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. mana={3}{G} type=Instant [/card] [card] name=Blur Sliver auto=lord(sliver|mybattlefield) haste text=All Sliver creatures you control have haste. mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Blurred Mongoose abilities=shroud,nofizzle text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Blustersquall alias=11000 other={3}{U} name(Overload) target=creature|opponentbattlefield auto=overload tap all(creature|opponentbattlefield) auto=paidmana tap text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Boa Constrictor auto={T}:3/3 text={T}: Boa Constrictor gets +3/+3 until end of turn. mana={4}{G} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Boartusk Liege abilities=trample auto=lord(other creature[red]|myBattlefield) 1/1 auto=lord(other creature[green]|myBattlefield) 1/1 text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. mana={1}{RG}{RG}{RG} type=Creature subtype=Goblin Knight power=3 toughness=4 [/card] [card] name=Body Double auto=may copy notatarget(creature|graveyard) text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. mana={4}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Body of Jukai abilities=trample auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=8]|mygraveyard) text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) mana={7}{G}{G} type=Creature subtype=Spirit power=8 toughness=5 [/card] [card] name=Body Snatcher auto=choice moveTo(exile) auto=choice reject target(creature|myhand) auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) autograveyard=moveTo(exile) text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Bog Down target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=alternative ability$!target(*|myhand) reject!$ targetedplayer text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. mana={2}{B} other={2}{B}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) type=Sorcery [/card] [card] name=Bog Elemental abilities=protection from white auto=upcost[{S(land|mybattlefield)}] sacrifice text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. mana={3}{B}{B} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Bog Glider abilities=flying auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Bog Gnarr auto=@movedTo(*[black]|stack):2/2 ueot text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Bog Imp abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Bog Initiate auto={1}:Add{B} text={1}: Add {B} to your mana pool. mana={1}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bog Raiders abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Bog Rats auto=cantbeblockedby(wall) text=Bog Rats can't be blocked by Walls. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Bog Serpent abilities=swamphome text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. mana={5}{B} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Bog Smugglers abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Bog Tatters abilities=swampwalk text=Swampwalk mana={4}{B} type=Creature subtype=Wraith power=4 toughness=2 [/card] [card] name=Bog Witch auto={B}{T}{discard(*|myhand)}:Add{B}{B}{B} text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Bog Wraith abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={3}{B} type=Creature subtype=Wraith power=3 toughness=3 [/card] [card] name=Bog Wreckage auto=tap auto={T}:Add{B} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Bogardan Firefiend auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature) text=When Bogardan Firefiend dies, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Elemental Spirit power=2 toughness=1 [/card] [card] name=Bogardan Lancer abilities=flanking auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{R} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Bogardan Phoenix abilities=flying autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. mana={2}{R}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Bogardan Rager abilities=flash auto=4/0 target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. mana={5}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Bogbrew Witch auto={2}{T}:moveTo(myBattlefield) and!(tap)! target(Festering Newt,Bubbling Cauldron|mylibrary) text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Boggart Arsonists abilities=plainswalk auto={2}{R}{S}:destroy target(scarecrow,plains) text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Birth Rite target=goblin|mygraveyard auto=moveTo(myHand) text=Return target Goblin card from your graveyard to your hand. mana={B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Boggart Forager auto={R}{S}:shuffle target(player) text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Boggart Harbinger auto=moveTo(library) target(goblin|mylibrary) oneshot text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Boggart Loggers abilities=forestwalk auto={2}{B}{S}:destroy target(treefolk,forest) text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. mana={2}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Boggart Mob auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. mana={3}{B} type=Creature subtype=Goblin Warrior power=5 toughness=5 [/card] [card] name=Boggart Ram-Gang abilities=haste,wither text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Boggart Shenanigans auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. mana={2}{R} type=Tribal Enchantment subtype=Goblin [/card] [card] name=Boggart Sprite-Chaser auto=aslongas(faerie|myBattlefield) 1/1 auto=aslongas(faerie|myBattlefield) flying text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Bog-Strider Ash abilities=swampwalk auto=@movedto(goblin|stack):pay({G}) life:2 controller text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. mana={3}{G} type=Creature subtype=Treefolk Shaman power=2 toughness=4 [/card] [card] name=Boil auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Instant [/card] [card] name=Boiling Blood target=creature auto=mustattack auto=draw:1 controller text=Target creature attacks this turn if able. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Boiling Seas auto=destroy all(island) text=Destroy all Islands. mana={3}{R} type=Sorcery [/card] [card] name=Bojuka Bog auto=tap auto={T}:Add{B} auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Bojuka Brigand abilities=cantblock auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. mana={1}{B} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Bola Warrior auto={R}{T}{discard(*|myhand)}:cantblock target(creature) text={R}, {T}, Discard a card: Target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Spellshaper Warrior power=1 toughness=1 [/card] [card] name=Bold Defense kicker={3}{W} auto=lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) 1/1 auto=kicker lord(creature|myBattlefield) first strike text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. mana={2}{W} type=Instant [/card] [card] name=Boldwyr Heavyweights abilities=trample auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=8 toughness=8 [/card] [card] name=Boldwyr Intimidator auto=lord(coward) cantbeblockerof(warrior) auto={R}:transforms((coward)) target(creature) ueot auto={2}{R}:transforms((warrior)) target(creature) ueot text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Boltwing Marauder abilities=flying auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. mana={3}{B}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Bomb Squad auto={T}:target(creature) counter(0/0,1,Fuse) auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Bomber Corps auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Bond Beetle auto=counter(1/1,1) target(creature|battlefield) text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Bonded Construct auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Bonded Construct can't attack alone. mana={1} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Bonded Fetch abilities=defender,haste auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Defender, haste -- {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Homunculus power=0 toughness=2 [/card] [card] name=Bonds of Faith target=creature auto=teach(creature[human]) 2/2 auto=teach(creature[-human]) cantattack auto=teach(creature[-human]) cantblock text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Bonds of Quicksilver abilities=flash target=creature auto=doesnotuntap text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Bone Flute auto={2}{T}:lord(creature) -1/0 ueot text={2}, {T}: All creatures get -1/-0 until end of turn. mana={3} type=Artifact [/card] [card] name=Bone Harvest target=creature|mygraveyard auto=moveTo(mylibrary) auto=@next upkeep:draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Bone Saw auto={1}:equip auto=1/0 text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Bone Shredder abilities=flying auto=destroy target(creature[-black;-artifact]) auto=upcost[{2}{B};next upkeep] sacrifice text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. mana={2}{B} type=Creature subtype=Minion power=1 toughness=1 [/card] [card] name=Bone Splinters auto=destroy target(creature) text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Bone to Ash target=creature|stack auto=fizzle auto=draw:1 controller text=Counter target creature spell. -- Draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Bonebreaker Giant mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Bonehoard auto={2}:equip auto=foreach(creature|graveyard) 1/1 auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Boneknitter facedown={3} autofacedown={2}{B}:morph auto={1}{B}:regenerate target(zombie) text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Bonescythe Sliver auto=lord(sliver|mybattlefield) double strike text=All Sliver creatures you control have double strike. mana={3}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Boneshard Slasher abilities=flying auto=aslongas(*|mygraveyard) 2/2 >6 auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Bonesplitter auto={1}:equip auto=2/0 text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Bonesplitter Sliver auto=lord(sliver) 2/0 text=All Sliver creatures get +2/+0. mana={3}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Boneyard Wurm alias=1111 anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. mana={1}{G} type=Creature subtype=Wurm power=* toughness=* [/card] [card] name=Boon of Erebos target=creature auto=2/0 auto=regenerate auto=life:-2 controller text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. mana={B} type=Instant [/card] [card] name=Boonweaver Giant auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. mana={6}{W} type=Creature subtype=Giant Monk power=4 toughness=4 [/card] [card] name=Book of Rass auto={L:2}{2}:draw:1 text={2}, Pay 2 life: Draw a card. mana={6} type=Artifact [/card] [card] name=Boomerang target=* auto=moveTo(ownerHand) text=Return target permanent to its owner's hand. mana={U}{U} type=Instant [/card] [card] name=Borborygmos abilities=trample auto=@combatdamaged(player) from(this):lord(creature|mybattlefield) counter(1/1,1) text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Cyclops power=6 toughness=7 [/card] [card] name=Border Guard mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Border Patrol abilities=vigilance text=Vigilance mana={4}{W} type=Creature subtype=Human Nomad power=1 toughness=6 [/card] [card] name=Borderland Behemoth abilities=trample auto=foreach(other giant|myBattlefield) 4/4 text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. mana={5}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Borderland Marauder auto=@combat(attacking) source(this):2/0 ueot text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=1 toughness=2 [/card] [card] name=Borderland Minotaur mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=4 toughness=3 [/card] [card] name=Borderland Ranger auto=may moveTo(myHand) target(basic|myLibrary) text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Boreal Centaur auto={i}:1/1 limit:1 text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) mana={1}{G} type=Snow Creature subtype=Centaur Warrior power=2 toughness=2 [/card] [card] name=Boreal Druid auto={T}:Add{1} text={T}: Add {1} to your mana pool. mana={G} type=Snow Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Boreal Griffin abilities=flying auto={i}:first strike text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{W}{W} type=Snow Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Boreal Shelf auto=tap auto={T}:Add{U} auto={T}:Add{W} text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Snow Land [/card] [card] name=Boris Devilboon auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. mana={3}{B}{R} type=Legendary Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Boros Cluestone auto={T}: Add {R} auto={T}: Add {W} auto={R}{W}{T}{S}:draw:1 controller text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Boros Charm auto=choice damage:4 target(player) auto=choice all(*|mybattlefield) indestructible ueot auto=aslongas(creature|battlefield) choice target(creature) double strike ueot text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. mana={R}{W} type=Instant [/card] [card] name=Boros Elite auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Boros Fury-Shield target=creature[attacking;blocking] auto=0/0 && fog from(mytgt) oneshot auto=if spent({R}) then dynamicability text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. mana={2}{W} type=Instant [/card] [card] name=Boros Garrison auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{R}{W} text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Boros Guildgate auto=tap auto={T}:Add{R} auto={T}:Add{W} text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Boros Guildmage auto={1}{R}:haste target(creature) auto={1}{W}:first strike target(creature) text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. mana={RW}{RW} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Boros Keyrune auto={T}:add{R} auto={T}:add{W} auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={3} type=Artifact [/card] [card] name=Boros Mastiff auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:lifelink ueot text=Battalion — Whenever Boros Mastiff and at least two other cretaures attack, Boros Mastiff gets lifelink until end of turn. mana={1}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Boros Reckoner auto=@damaged(this):damage:thatmuch target(creature,player) auto={RW}:first strike ueot text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. mana={RW}{RW}{RW} type=Creature subtype=Minotaur Wizard power=3 toughness=3 [/card] [card] name=Boros Recruit abilities=first strike text=({(r/w)} can be paid with either {R} or {W}.) -- First strike mana={RW} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Boros Signet auto={1}{T}:Add{R}{W} text={1}, {T}: Add {R}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Boros Swiftblade abilities=double strike text=Double strike mana={R}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Borrowing 100,000 Arrows auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Borrowing the East Wind auto=damage:X all(player) auto=damage:X all(creature[horsemanship]) text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. mana={X}{G}{G} type=Sorcery [/card] [card] name=Bosh, Iron Golem abilities=trample auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. mana={8} type=Legendary Artifact Creature subtype=Golem power=6 toughness=7 [/card] [card] name=Bosk Banneret auto=lord(*[treefolk;shaman]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Treefolk spells and Shaman spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Treefolk Shaman power=1 toughness=3 [/card] [card] name=Bottle Gnomes auto={S}:life:3 text=Sacrifice Bottle Gnomes: You gain 3 life. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=3 [/card] [card] name=Bottle of Suleiman auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. mana={4} type=Artifact [/card] [card] name=Bottomless Pit auto=@each my upkeep:discard:1 controller auto=@each opponent upkeep:discard:1 opponent text=At the beginning of each player's upkeep, that player discards a card at random. mana={1}{B}{B} type=Enchantment [/card] [card] name=Bottomless Vault abilities=doesnotuntap auto=tap auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Boulderfall target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. mana={6}{R}{R} type=Sorcery [/card] [card] name=Bouncing Beebles auto=aslongas(artifact|opponentBattlefield) unblockable text=Bouncing Beebles is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Beeble power=2 toughness=2 [/card] [card] name=Bound in Silence target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={2}{W} type=Tribal Enchantment subtype=Rebel Aura [/card] [card] name=Bounding Krasis abilities=flash auto=may target(creature) tap auto=may target(creature) untap text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. mana={1}{G}{U} type=Creature subtype=Fish Lizard power=3 toughness=3 [/card] [card] name=Boundless Realms auto=moveTo(mybattlefield) and!(tap)! notatarget(land|mylibrary) text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. mana={6}{G} type=Sorcery [/card] [card] name=Bounteous Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. mana={5}{G}{G} type=Legendary Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Bountiful Harvest auto=life:type:land:mybattlefield controller text=You gain 1 life for each land you control. mana={4}{G} type=Sorcery [/card] [card] name=Bounty Hunter auto={T}:counter(0/0,1,Bounty) target(creature[-black]) auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. mana={2}{B}{B} type=Creature subtype=Human Archer Minion power=2 toughness=2 [/card] [card] name=Bow of Nylea auto=lord(creature[attacking]|mybattlefield) deathtouch auto={1}{G}{T}:name(+1/+1 counter) counter(1/1,1) target(creature) auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) auto={1}{G}{T}:name(gain 3 life) life:3 controller auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one � Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. mana={1}{G}{G} type=Legendary Enchantment Artifact [/card] [card] name=Bower Passage auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) text=Creatures with flying can't block creatures you control. mana={1}{G} type=Enchantment [/card] [card] name=Brace for Impact target=creature[multicolor] auto=vigor ueot text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. mana={4}{W} type=Instant [/card] [card] name=Brackwater Elemental auto=@combat(attacking) source(this):treason ueot auto=@combat(blocking) source(this):treason ueot autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Braid of Fire auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{R} type=Enchantment [/card] [card] name=Braids, Cabal Minion auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. mana={2}{B}{B} type=Legendary Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Braids, Conjurer Adept auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Braidwood Cup auto={T}:life:1 text={T}: You gain 1 life. mana={3} type=Artifact [/card] [card] name=Braidwood Sextant auto={2}{T}{S}:moveTo(myHand) target(land[basic]|myLibrary) text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Brain Freeze abilities=storm auto=deplete:3 target(player) text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{U} type=Instant [/card] [card] name=Brain Maggot auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. mana={1}{B} type=Enchantment Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brain Weevil abilities=intimidate auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brainbite target=opponent auto=target(*|targetedpersonshand) reject auto=draw:1 controller text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. mana={2}{U}{B} type=Sorcery [/card] [card] name=Braingeyser target=player auto=draw:X text=Target player draws X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Brainstorm auto=draw:3 auto=moveTo(myLibrary) target(<2>*|myhand) text=Draw three cards, then put two cards from your hand on top of your library in any order. mana={U} type=Instant [/card] [card] name=Brainspoil target=creature[-enchanted] auto=cantregen auto=destroy autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=5]|mylibrary) asSorcery text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Brainwash target=creature auto=teach(creature) cantattack auto=teach(creature) {3}:canattack text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Bramble Creeper auto=@combat(attacking) source(this):5/0 ueot text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. mana={4}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Bramblecrush target=*[-creature] auto=destroy text=Destroy target noncreature permanent. mana={2}{G}{G} type=Sorcery [/card] [card] name=Bramblesnap abilities=trample auto={T(creature|mybattlefield)}:1/1 text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Bramblewood Paragon auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Branchsnap Lorian abilities=trample facedown={3} autofacedown={G}:morph text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G}{G} type=Creature subtype=Beast power=4 toughness=1 [/card] [card] name=Brand auto=moveto(ownerbattlefield) all(*|opponentbattlefield) auto=moveto(ownerbattlefield) all(*|mybattlefield) autohand={2}:cycling text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Brand of Ill Omen target=creature auto=cumulativeupcostmulti[{R}] sacrifice all(this) auto=transforms((,newability[maxCast(creature)0 controller])) text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Branded Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Brass Gnat abilities=flying,doesnotuntap auto={1}:untap myUpkeepOnly text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brass Man abilities=doesnotuntap auto={1}:untap myUpkeepOnly text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. mana={1} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Brass Secretary auto={2}{S}:draw:1 text={2}, Sacrifice Brass Secretary: Draw a card. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Brass Squire auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text={T}: Attach target Equipment you control to target creature you control. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=3 [/card] [card] name=Brassclaw Orcs auto=cantbeblockerof(creature[power>=2]) text=Brassclaw Orcs can't block creatures with power 2 or greater. mana={2}{R} type=Creature subtype=Orc power=3 toughness=2 [/card] [card] name=Brass-Talon Chimera abilities=first strike auto={S}:counter(2/2,1) target(chimera) && transforms((,first strike)) forever text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Bravado target=creature auto=foreach(creature|myBattlefield) 1/1 auto=-1/-1 text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Brave the Elements auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. mana={W} type=Instant [/card] [card] name=Brawl auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." mana={3}{R}{R} type=Instant [/card] [card] name=Brawler's Plate auto=teach(creature) 2/2 auto=teach(creature) trample auto={4}:equip text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Brawn abilities=trample autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. mana={3}{G} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Bred for the Hunt auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. mana={1}{G}{U} type=Enchantment [/card] [card] name=Breach target=creature auto=2/0 auto=fear text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Instant [/card] [card] name=Breaching Hippocamp abilities=flash auto=untap target(other creature|mybattlefield) text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. mana={3}{U} type=Creature subtype=Horse Fish power=3 toughness=2 [/card] [card] name=Break Asunder target=artifact,enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Break of Day auto=all(creature|myBattlefield) 1/1 auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. mana={1}{W} type=Instant [/card] [card] name=Break Through the Line auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. mana={1}{R} type=Enchantment [/card] [card] name=Breath of Darigaaz kicker={2} auto=damage:1 all(creature[-flying]) auto=damage:1 opponent auto=damage:1 controller auto=kicker damage:3 all(creature[-flying]) auto=kicker damage:3 opponent auto=kicker damage:3 controller text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. mana={1}{R} type=Sorcery [/card] [card] name=Breath of Dreams auto=cumulativeupcost[{U}] sacrifice auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." mana={2}{U}{U} type=Enchantment [/card] [card] name=Breath of Fury target=creature|mybattlefield auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Breath of Life target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Breath of Malfegor auto=damage:5 opponent text=Breath of Malfegor deals 5 damage to each opponent. mana={3}{B}{R} type=Instant [/card] [card] name=Breathstealer auto={B}:1/-1 text={B}: Breathstealer gets +1/-1 until end of turn. mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Breeding Pit auto=upcost[{B}{B}] sacrifice auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. mana={3}{B} type=Enchantment [/card] [card] name=Breeding Pool auto=tap auto=pay({L:2}) untap text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. type=Land subtype=Forest Island [/card] [card] name=Breezekeeper abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={3}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Briar Patch auto=lord(creature[attacking]|opponentBattlefield) -1/0 text=Whenever a creature attacks you, it gets -1/-0 until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Briar Shield target=creature auto=1/1 auto={S}:3/3 text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Briarberry Cohort abilities=flying auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. mana={1}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Briarhorn abilities=flash other={1}{G} name(Evoke) auto=3/3 target(creature) ueot auto=alternative sacrifice text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Briarknit Kami auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. mana={3}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Briarpack Alpha abilities=flash auto=2/2 target(creature) ueot text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Briber's Purse auto=counter(0/0,X,gem) auto={1}{T}{C(0/0,-1,gem)}:target(creature) transforms((,newability[cantattack ueot],newability[cantblock ueot])) ueot text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. mana={X} type=Artifact [/card] [card] name=Bribery target=creature|opponentLibrary auto=moveTo(myBattlefield) text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U}{U} type=Sorcery [/card] [card] name=Bridge from Below autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. mana={B}{B}{B} type=Enchantment [/card] [card] name=Brighthearth Banneret auto=lord(*[elemental;warrior]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) autohand={1}{R}{discard}:counter(1/1,1) target(creature) text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Brightstone Ritual auto=foreach(goblin|battlefield) add{R} text=Add {R} to your mana pool for each Goblin on the battlefield. mana={R} type=Instant [/card] [card] name=Brigid, Hero of Kinsbaile abilities=first strike auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. mana={2}{W}{W} type=Legendary Creature subtype=Kithkin Archer power=2 toughness=3 [/card] [card] name=Brilliant Halo target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=1/2 text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Brilliant Plan auto=draw:3 text=Draw three cards. mana={4}{U} type=Sorcery [/card] [card] name=Brimstone Dragon abilities=flying,haste text=Flying, haste mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Brimstone Mage auto={3}{R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 0/1 auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) auto=this(counter{0/0.3.Level}) 0/1 auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] mana={2}{R} auto=maxlevel:3 type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Brimstone Volley target=creature,player auto=ifnot morbid then damage:3 auto=if morbid then damage:5 text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. mana={2}{R} type=Instant [/card] [card] name=Brindle Boar auto={S}:life:4 text=Sacrifice Brindle Boar: You gain 4 life. mana={2}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Brindle Shoat auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green) text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. mana={1}{G} type=Creature subtype=Boar power=1 toughness=1 [/card] [card] name=Brine Elemental facedown={3} autofacedown={5}{U}{U}:morph autofaceup=nextphasealter(remove,untap,opponent) text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Brine Shaman auto={T}{S(creature|myBattlefield)}:2/2 target(creature) auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. mana={1}{B} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Bring Low target=creature|battlefield auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. mana={3}{R} type=Instant [/card] [card] name=Bringer of the Black Dawn other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may name(search for a card) life:-2 controller && moveTo(library) target(*|mylibrary) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. mana={7}{B}{B} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Blue Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may draw:2 text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. mana={7}{U}{U} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Green Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. mana={7}{G}{G} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the Red Dawn other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={7}{R}{R} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Bringer of the White Dawn abilities=trample other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. mana={7}{W}{W} type=Creature subtype=Bringer power=5 toughness=5 [/card] [card] name=Brink of Disaster target=creature,land auto=@tapped(mytgt):destroy text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Brink of Madness auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Brion Stoutarm abilities=lifelink auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. mana={2}{R}{W} type=Legendary Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Brittle Effigy auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this) text={4},{T}, exile Brittle Effigy: Exile target creature. mana={1} type=Artifact [/card] [card] name=Bronze Sable mana={2} type=Artifact Creature subtype=Sable power=2 toughness=1 [/card] [card] name=Bronzebeak Moa auto=@movedTo(creature|mybattlefield):3/3 ueot text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. mana={2}{G}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Broken Dam target=creature[-horsemanship] auto=tap text=Tap one or two target creatures without horsemanship. mana={U} type=Sorcery [/card] [card] name=Broken Fall auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Broken Fall to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Brood Birthing auto=aslongas(eldrazi spawn|myBattlefield) Token(-193507)*3 text=If you control at least one 0/1 Eldrazi Spawn creature token, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={1}{R} type=Sorcery [/card] [card] name=Brood Keeper auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Brood Keeper Dragon abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: This creature gets +1/+0 until end of turn. type=Creature subtype=Dragon color=red power=2 toughness=2 [/card] [card] name=Brood of Cockroaches auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Brood Sliver auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. mana={4}{G} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Broodhatch Nantuko facedown={3} autofacedown={2}{G}:morph auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Brooding Saurian auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. mana={2}{G}{G} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Broodmate Dragon abilities=flying auto=token(Dragon,creature dragon, 4/4,flying red) text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. mana={3}{B}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Broodstar abilities=affinityartifacts,flying anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. mana={8}{U}{U} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Broodwarden auto=lord(eldrazi spawn|myBattlefield) 2/1 text=Eldrazi Spawn creatures you control get +2/+1. mana={3}{G}{G} type=Creature subtype=Eldrazi Drone power=4 toughness=4 [/card] [card] name=Brothers of Fire auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Brothers Yamazaki auto=bushido(1/1) auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 auto=lord(other Brothers Yamazaki|Battlefield) haste auto=lord(other Brothers Yamazaki|Battlefield) 2/2 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. mana={2}{R} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Bruna, Light of Alabaster abilities=flying,vigilance auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. mana={3}{W}{W}{U} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Brush with Death auto=life:-2 auto=life:2 controller buyback={2}{B}{2}{B}{B} text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Brushland auto={T}:Add{1} auto={T}:Add{G} && Damage:1 controller auto={T}:Add{W} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. type=Land [/card] [card] name=Brushstrider abilities=vigilance text=Vigilance mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Brushwagg auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Brushwagg power=3 toughness=2 [/card] [card] name=Brutal Nightstalker auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. mana={3}{B}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Brute Force target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={R} type=Instant [/card] [card] name=Bubble Matrix auto=preventalldamage to(creature) text=Prevent all damage that would be dealt to creatures. mana={4} type=Artifact [/card] [card] name=Bubbling Beebles auto=aslongas(enchantment|opponentBattlefield) unblockable text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. mana={4}{U} type=Creature subtype=Beeble power=3 toughness=3 [/card] [card] name=Bubbling Cauldron auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) life:-4 opponent && life:4 controller text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. mana={2} type=Artifact [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Budoka Gardener auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(Dokai, Weaver of Life)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{type:land:mybattlefield~morethan~9}:flip(Dokai, Weaver of Life)])) text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Dokai, Weaver of Life auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. mana={1}{G} type=Legendary Creature subtype=Human Monk power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Builder's Bane target=artifact auto=destroy && damage:1 all(player) mana={X}{X}{R} type=Sorcery text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Budoka Pupil auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Ichiga, Who Topples Oaks abilities=trample auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. color=green type=Legendary Creature subtype=Spirit power=4 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Builder's Blessing auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Bull Aurochs abilities=trample auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. mana={1}{G} type=Creature subtype=Aurochs power=2 toughness=1 [/card] [card] name=Bull Cerodon abilities=vigilance,haste text=Vigilance, haste mana={4}{R}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Bull Elephant auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 auto=choice sacrifice all(this) text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. mana={3}{G} type=Creature subtype=Elephant power=4 toughness=4 [/card] [card] name=Bull Hippo abilities=Islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Hippo power=3 toughness=3 [/card] [card] name=Bull Rush target=creature auto=2/0 text=Target creature gets +2/+0 until end of turn. mana={R} type=Instant [/card] [card] name=Bullwhip auto={2}{T}:damage:1 target(creature) && mustattack ueot text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. mana={4} type=Artifact [/card] [card] name=Bump in the Night auto=life:-3 opponent flashback={5}{R} text=Target opponent loses 3 life. -- Flashback {5}{R} mana={B} type=Sorcery [/card] [card] name=Buoyancy abilities=flash target=creature auto=flying text=Flash -- Enchant creature -- Enchanted creature has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Burden of Greed target=player auto=life:-type:artifact[tapped]:targetedpersonsbattlefield text=Target player loses 1 life for each tapped artifact he or she controls. mana={3}{B} type=Instant [/card] [card] name=Burden of Guilt target=creature auto={1}:tap(mytgt) text=Enchant creature -- {1}: Tap enchanted creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Burgeoning auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. mana={G} type=Enchantment [/card] [card] name=Burn Away auto=target(creature|battlefield) damage:6 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard mana={4}{R} type=Instant [/card] [card] name=Burn the Impure target=creature auto=damage:3 auto=teach(creature[infect]) damage:3 targetcontroller text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Burn Trail target=creature,player auto=damage:3 auto=alternative damage:3 target(creature,player) other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={3}{R} type=Sorcery [/card] [card] name=Burning Anger target=creature auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Burning Cloak target=creature auto=2/0 auto=damage:2 text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. mana={R} type=Sorcery [/card] [card] name=Burning Earth auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Burning Fields auto=Damage:5 opponent text=Burning Fields deals 5 damage to target opponent. mana={4}{R} type=Sorcery [/card] [card] name=Burning Inquiry auto=draw:3 opponent auto=draw:3 controller auto=discard:3 opponent auto=discard:3 controller text=Each player draws three cards, then discards three cards at random. mana={R} type=Sorcery [/card] [card] name=Burning Oil target=creature[attacking;blocking] auto=damage:3 flashback={3}{W} text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} mana={1}{R} type=Instant [/card] [card] name=Burning Palm Efreet auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. mana={2}{R}{R} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Burning Sands auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. mana={3}{R}{R} type=Enchantment [/card] [card] name=Burning Shield Askari abilities=flanking auto={R}{R}:first strike text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Burning Vengeance auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Burning-Tree Emissary auto=Add{R}{G} text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. mana={RG}{RG} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Burnished Hart auto={3}{S}:notatarget(land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield) text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={3} type=Artifact Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Burnout target=instant|stack auto=teach(instant[blue]) fizzle auto=@next upkeep:draw:1 text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Burr Grafter auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) auto={S}:2/2 target(creature) text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Burrenton Bombardier abilities=flying autohand={2}{W}{discard}:counter(1/1,2) target(creature) text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Burrenton Forge-Tender abilities=protection from red auto={S}:name(prevent all damage) notatarget(*[red]|battlefield,stack,graveyard) transforms((,newability[preventalldamage from(this)])) ueot text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. mana={W} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Burrenton Shield-Bearers auto=@combat(attacking) source(this):0/3 target(creature) ueot text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. mana={4}{W} type=Creature subtype=Kithkin Soldier power=3 toughness=3 [/card] [card] name=Burrowing target=creature auto=mountainwalk text=Enchant creature -- Enchanted creature has mountainwalk. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Burst Lightning target=creature,player kicker={4} auto=damage:2 auto=kicker damage:2 text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. mana={R} type=Instant [/card] [card] name=Burst of Energy target=* auto=untap text=Untap target permanent. mana={W} type=Instant [/card] [card] name=Burst of Speed auto=lord(creature|myBattlefield) haste text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) mana={R} type=Sorcery [/card] [card] name=Burst of Strength target=creature auto=counter(1/1,1) && untap text=Put a +1/+1 counter on target creature and untap it. mana={G} type=Instant [/card] [card] name=Buried Alive auto=moveto(mygraveyard) notatarget(creature|mylibrary) text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=Buried Ruin auto={T}:Add{1} auto={2}{T}{S}:moveTo(myhand) target(artifact|mygraveyard) text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. type=Land [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Bushi Tenderfoot auto=@vampired(creature) from(this):all(trigger[from]) flip(Kenzo the Hardhearted) text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Kenzo the Hardhearted abilities=double strike auto=bushido(2/2) text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) color=white type=Legendary Creature subtype=Human Samurai power=3 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Butcher Ghoul abilities=undying text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Butcher of Malakir abilities=flying auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. mana={5}{B}{B} type=Creature subtype=Vampire Warrior power=5 toughness=4 [/card] [card] name=Butcher of the Horde abilities=flying auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot auto={S(other creature|mybattlefield)}:name(haste) haste ueot text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. mana={1}{R}{W}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Butcher's Cleaver auto={3}:equip auto=3/0 auto=teach(human) lifelink text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Butcher's Glee target=creature|battlefield auto=3/0 ueot auto=lifelink ueot auto=regenerate text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={2}{B} type=Instant [/card] [card] name=Cabal Archon auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Coffers auto={2}{T}:foreach(swamp|myBattlefield) add{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. type=Land [/card] [card] name=Cabal Executioner auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller facedown={3} autofacedown={3}{B}{B}:morph text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Cabal Inquisitor auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. mana={1}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Patriarch auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. mana={3}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Cabal Pit auto={T}:Add{B} && damage:1 controller auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(creature) >6 text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cabal Ritual auto=Add{B}{B}{B} auto=aslongas(*|mygraveyard) add{B}{B} >6 text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Cabal Slaver auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller text=Whenever a Goblin deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Cabal Surgeon auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Cabal Torturer auto={B}{T}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. mana={1}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cabal Trainee auto={S}:-2/0 target(creature) text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Cache Raiders auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) text=At the beginning of your upkeep, return a permanent you control to its owner's hand. mana={3}{U}{U} type=Creature subtype=Merfolk Rogue power=4 toughness=4 [/card] [card] name=Cached Defenses auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) mana={2}{G} type=Sorcery [/card] [card] name=Cackling Counterpart target=creature|mybattlefield auto=clone flashback={5}{U}{U} text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U} mana={1}{U}{U} type=Instant [/card] [card] name=Cackling Fiend auto=ability$!name(discard) target(*|myhand) reject!$ opponent text=When Cackling Fiend enters the battlefield, each opponent discards a card. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cackling Flames target=creature,player auto=damage:3 auto=aslongas(*|myhand) damage:2 <1 text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. mana={3}{R} type=Instant [/card] [card] name=Cackling Witch auto={X}{B}{T}{discard(*|myhand)}:thisforeach(X) 1/0 target(creature) text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Cackling Imp abilities=flying auto={T}:life:-1 target(player) text=Flying -- {T}: Target player loses 1 life. mana={2}{B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Cadaver Imp abilities=flying auto=moveTo(myhand) target(creature|myGraveyard) text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Cadaverous Bloom auto={E(*|myhand)}:add{B}{B} auto={E(*|myhand)}:Add{G}{G} text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. mana={3}{B}{G} type=Enchantment [/card] [card] name=Cadaverous Knight abilities=flanking auto={1}{B}{B}:regenerate text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Cage of Hands target=creature auto=cantattack auto=cantblock auto={1}{W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Cagemail target=creature auto=2/2 auto=cantattack text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Cairn Wanderer abilities=changeling auto=aslongas(creature[flying]|graveyard) flying auto=aslongas(creature[fear]|graveyard) fear auto=aslongas(creature[first strike]|graveyard) first strike auto=aslongas(creature[double strike]|graveyard) double strike auto=aslongas(creature[deathtouch]|graveyard) deathtouch auto=aslongas(creature[haste]|graveyard) haste auto=aslongas(creature[plainswalk]|graveyard) plainswalk auto=aslongas(creature[islandwalk]|graveyard) islandwalk auto=aslongas(creature[swampwalk]|graveyard) swampwalk auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk auto=aslongas(creature[forestwalk]|graveyard) forestwalk auto=aslongas(creature[lifelink]|graveyard) lifelink auto=aslongas(creature[protection from white]|graveyard) protection from white auto=aslongas(creature[protection from blue]|graveyard) protection from blue auto=aslongas(creature[protection from black]|graveyard) protection from black auto=aslongas(creature[protection from red]|graveyard) protection from red auto=aslongas(creature[protection from green]|graveyard) protection from green auto=aslongas(creature[reach]|graveyard) reach auto=aslongas(creature[trample]|graveyard) trample auto=aslongas(creature[shroud]|graveyard) shroud auto=aslongas(creature[vigilance]|graveyard) vigilance text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. mana={4}{B} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Calciderm abilities=shroud auto=vanishing:4 text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={2}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Calcite Snapper abilities=shroud auto=@movedTo(land|myBattlefield):may swap ueot text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. mana={1}{U}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Caldera Kavu auto={1}{B}:1/1 auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Caldera Lake auto=tap auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{R} && damage:1 controller text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. type=Land [/card] [card] name=Call for Blood target=creature auto=-storedpower/-storedpower text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. mana={4}{B}{S(creature|mybattlefield)} type=Instant subtype=Arcane [/card] [card] name=Call of the Conclave auto=token(Centaur,Creature Centaur,3/3,green) text=Put a 3/3 green Centaur creature token onto the battlefield. mana={G}{W} type=Sorcery [/card] [card] name=Call of the Full Moon target=creature auto=teach(creature) 3/2 auto=teach(creature) trample auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:sacrifice all(this) text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Call of the Herd auto=token(Elephant,creature elephant, 3/3,green) flashback={3}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Call the Skybreaker auto=token(Elemental,creature elemental,5/5,flying,redblue) retrace={5}{UR}{UR}{S(land|myhand)} text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={5}{UR}{UR} type=Sorcery [/card] [card] name=Call to Glory auto=untap all(creature|myBattlefield) auto=lord(samurai|myBattlefield) 1/1 text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Call to Heel target=creature auto=moveto(ownerhand) auto=draw:1 targetController text=Return target creature to its owner's hand. Its controller draws a card. mana={1}{U} type=Instant [/card] [card] name=Call to Mind target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Call to Serve target=creature[-black] auto=1/2 auto=teach(creature) becomes(Angel,flying) text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Call to the Grave auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. mana={4}{B} type=Enchantment [/card] [card] name=Caller of Gales auto={1}{U}{T}:flying target(creature) text={1}{U}, {T}: Target creature gains flying until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Caller of the Claw abilities=flash auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] #chosentype and chosencolor not compatible with cdaactive... [card] name=Caller of the Hunt auto=chooseatype foreach(creature[chosentype]|battlefield) 1/1 chooseend text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. mana={2}{G} type=Creature subtype=Human power=* toughness=* [/card] [card] name=Call to the Netherworld abilities=madness autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature[black]|myGraveyard auto=moveTo(myHand) text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={B} type=Sorcery [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Callow Jushi auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(Jaraku the Interloper) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jaraku the Interloper auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. color=blue type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Calming Verse auto=destroy all(enchantment|opponentBattlefield) auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. mana={3}{G} type=Sorcery [/card] [card] name=Caltrops auto=@each my blockers:damage:1 all(creature[attacking]) auto=@each opponent blockers:damage:1 all(creature[attacking]) text=Whenever a creature attacks, Caltrops deals 1 damage to it. mana={3} type=Artifact [/card] [card] name=Calvary Pegasus abilities=flying auto=@combat(attacking) source(this):all(human[attacking]) flying ueot text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=1 [/card] [card] name=Cancel target=*|stack auto=fizzle text=Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Candelabra of Tawnos auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) untap auto={2}{T}:name(X = 2) target(<2>land) untap auto={3}{T}:name(X = 3) target(<3>land) untap auto={4}{T}:name(X = 4) target(<4>land) untap auto={5}{T}:name(X = 5) target(<5>land) untap auto={6}{T}:name(X = 6) target(<6>land) untap auto={7}{T}:name(X = 7) target(<7>land) untap auto={8}{T}:name(X = 8) target(<8>land) untap auto={9}{T}:name(X = 9) target(<9>land) untap auto={10}{T}:name(X = 10) target(<10>land) untap auto={11}{T}:name(X = 11) target(<11>land) untap auto={12}{T}:name(X = 12) target(<12>land) untap auto={13}{T}:name(X = 13) target(<13>land) untap auto={14}{T}:name(X = 14) target(<14>land) untap auto={15}{T}:name(X = 15) target(<15>land) untap auto={16}{T}:name(X = 16) target(<16>land) untap text={X}, {T}: Untap X target lands. mana={1} type=Artifact [/card] [card] name=Canopy Claws target=creature auto=-flying flashback={G} text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Canker Abomination auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. mana={2}{BG}{BG} type=Creature subtype=Treefolk Horror power=6 toughness=6 [/card] [card] name=Canopy Cover target=creature auto=opponentshroud auto=cantbeblockedby(creature[-flying;-reach]) text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Canopy Dragon abilities=trample auto={1}{G}:flying && -trample text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Canopy Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Canopy Surge kicker={2} auto=damage:1 all(creature[flying]) auto=damage:1 all(player) auto=kicker damage:3 all(creature[flying]) auto=kicker damage:3 all(player) text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. mana={1}{G} type=Sorcery [/card] [card] name=Cantivore alias=1111 abilities=vigilance anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. mana={1}{W}{W} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Canyon Drake abilities=flying auto={D}{1}:2/0 text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Canyon Lurkers facedown={3} autofacedown={3}{R}:morph text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Canyon Minotaur mana={3}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Canyon Wildcat abilities=mountainwalk text=Mountainwalk mana={1}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Cao Cao, Lord of Wei auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer MyTurnOnly text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Cao Ren, Wei Commander abilities=horsemanship auto=life:-3 text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Capashen Knight abilities=first strike auto={1}{W}:1/0 text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Capashen Standard target=creature auto=1/2 auto={2}{S}:draw:1 controller text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Capashen Templar auto={W}:0/1 text={W}: Capashen Templar gets +0/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Capashen Unicorn auto={1}{W}{T}{S}:Destroy target(enchantment,artifact) text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. mana={1}{W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Capricious Sorcerer auto={T}:Damage:1 target(creature,player) myTurnOnly text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Capsize target=* auto=moveTo(ownerhand) buyback={1}{U}{U}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Captain Sisay auto={T}:moveTo(myHand) target(*[legendary]|myLibrary) text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{G}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Captain of the Mists auto=@movedTo(other creature[human]|mybattlefield):untap auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Captain of the Watch abilities=vigilance auto=lord(other soldier|myBattlefield) 1/1 auto=lord(other soldier|myBattlefield) vigilance auto=token(Soldier,Creature Soldier,1/1,white)*3 text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Captain's Call auto=token(Soldier,Creature Soldier,1/1,white)*3 text=Put three 1/1 white Soldier creature tokens onto the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Captivating Vampire auto=lord(other vampire|myBattlefield) 1/1 auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) mana={1}{B}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Captive Flame auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Capture of Jingzhou auto=turns:+1 controller text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Captured Sunlight autostack=if casted(this) then cascade:plibrarycount auto=life:4 controller text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. mana={2}{G}{W} type=Sorcery [/card] [card] name=Carapace target=creature auto=0/2 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Carapace Forger auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. mana={1}{G} type=Creature subtype=Elf Artificer power=2 toughness=2 [/card] [card] name=Caravan Escort auto={2}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.5.Level}) first strike auto=this(counter{0/0.5.Level}) 3/3 text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) auto=maxlevel:5 mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Caravan Hurda abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Giant power=1 toughness=5 [/card] [card] name=Caravan Vigil auto=choice name(put in hand) moveTo(myhand) notatarget(land[basic]|mylibrary) auto=if morbid then choice name(put in play) moveTo(mybattlefield) notatarget(land[basic]|mylibrary) text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. mana={G} type=Sorcery [/card] [card] name=Carbonize target=creature,player auto=cantregen auto=exiledeath auto=damage:3 text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. mana={2}{R} type=Instant [/card] [card] name=Careful Consideration target=player auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. mana={2}{U}{U} type=Instant [/card] [card] name=Careful Study auto=draw:2 auto=reject target(<2>*|myhand) text=Draw two cards, then discard two cards. mana={U} type=Sorcery [/card] [card] name=Caress of Phyrexia target=player auto=draw:3 auto=life:-3 auto=alterpoison:3 text=Target player draws three cards, loses 3 life, and gets 3 poison counters. mana={3}{B}{B} type=Sorcery [/card] [card] name=Caregiver auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Caribou Range target=land|myBattlefield auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) auto={S(caribou[token]|myBattlefield)}:life:1 text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Carnage Altar auto={3}{S(creature|myBattlefield)}:draw:1 text={3}, Sacrifice a creature: Draw a card. mana={2} type=Artifact [/card] [card] name=Carnage Gladiator auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller auto={1}{B}{R}:regenerate text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. mana={2}{B}{R} type=Creature subtype=Skeleton Warrior power=4 toughness=2 [/card] [card] name=Carnage Wurm abilities=trample auto=bloodthirst:3 text=Bloodthirst 3 -- Trample mana={6}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Carnassid abilities=trample auto={1}{G}:regenerate text=Trample -- {1}{G}: Regenerate Carnassid. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Carnifex Demon abilities=flying auto=counter(-1/-1,2) auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Carnival Hellsteed auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike,haste text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={4}{B}{R} type=Creature subtype=Nightmare Horse power=5 toughness=4 [/card] [card] name=Carnival of Souls auto=@movedTo(creature|battlefield):life:-1 controller auto=@movedTo(creature|battlefield):add{B} controller text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. mana={1}{B} type=Enchantment [/card] [card] name=Carnivorous Moss-Beast auto={5}{G}{G}:counter(1/1,1) text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast mana={4}{G}{G} type=Creature subtype=Plant Elemental Beast power=4 toughness=5 [/card] [card] name=Carnivorous Plant abilities=defender text=Defender mana={3}{G} type=Creature subtype=Plant Wall power=4 toughness=5 [/card] [card] name=Carnophage auto=upcost[{L}] tap text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Carrier Pigeons abilities=flying auto=@next upkeep:draw:1 text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={3}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Carrion auto=token(Insect,Creature Insect,0/1,black)*storedpower text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. mana={1}{B}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Carrion Ants auto={1}:1/1 text={1}: Carrion Ants gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Carrion Beetles auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) text={2}{B}, {T}: Exile up to three target cards from a single graveyard. mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Carrion Call auto=token(Insect,Creature Insect,1/1,infect,green)*2 text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3}{G} type=Instant [/card] [card] name=Carrion Crow abilities=flying auto=tap text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. mana={2}{B} type=Creature subtype=Zombie Bird power=2 toughness=2 [/card] [card] name=Carrion Feeder abilities=cantblock auto={S(creature|myBattlefield)}:all(this) counter(1/1,1) text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Carrion Howler auto={L}:2/-1 text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Wolf power=2 toughness=2 [/card] [card] name=Carrion Thrash auto=@movedto(this|graveyard) from(battlefield):pay({2}) moveto(ownerhand) target(other creature|mygraveyard) text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. mana={2}{B}{R}{G} type=Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Carrion Wall abilities=defender auto={1}{B}:regenerate text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. mana={1}{B}{B} type=Creature subtype=Wall power=3 toughness=2 [/card] [card] name=Cartel Aristocrat auto={S(other creature|mybattlefield)}:protection from white ueot auto={S(other creature|mybattlefield)}:protection from blue ueot auto={S(other creature|mybattlefield)}:protection from black ueot auto={S(other creature|mybattlefield)}:protection from red ueot auto={S(other creature|mybattlefield)}:protection from green ueot text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. mana={W}{B} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Cartographer auto=may moveTo(myhand) target(land|mygraveyard) text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Carven Caryatid abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. mana={1}{G}{G} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Cascade Bluffs auto={T}:Add{1} auto={UR}{T}:Add{U}{U} auto={UR}{T}:Add{U}{R} auto={UR}{T}:Add{R}{R} text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Cast into Darkness target=creature auto=teach(creature) cantblock auto=teach(creature) -2/0 text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Castigate target=opponent auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[-land]|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. mana={W}{B} type=Sorcery [/card] [card] name=Casting of Bones target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand) text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Castle auto=lord(creature[-tapped]|myBattlefield) 0/2 text=Untapped creatures you control get +0/+2. mana={3}{W} type=Enchantment [/card] [card] name=Castle Raptors abilities=flying auto=this(untapped) 0/2 text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Castle Sengir auto={T}:Add{1} auto={1}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{R} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Cat Burglar auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Kor Rogue Minion power=2 toughness=2 [/card] [card] name=Cat Warriors abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Cat Warrior power=2 toughness=2 [/card] [card] name=Catacomb Dragon abilities=flying auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfdownpower/0 ueot text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Catacomb Slug mana={4}{B} type=Creature subtype=Slug power=2 toughness=6 [/card] [card] name=Catalog auto=draw:2 auto=reject target(*|myhand) text=Draw two cards, then discard a card. mana={2}{U} type=Instant [/card] [card] name=Catapult Master auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) text=Tap five untapped Soldiers you control: Exile target creature. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Catapult Squad auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Catastrophe auto=choice destroy all(land) auto=choice bury all(creature) text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Cateran Brute auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Horror Mercenary power=2 toughness=2 [/card] [card] name=Cateran Enforcer abilities=fear auto={4}{T}:moveTo(myBattlefield) target(mercenary[manacost<=4]|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Horror Mercenary power=4 toughness=3 [/card] [card] name=Cateran Kidnappers auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Human Mercenary power=4 toughness=2 [/card] [card] name=Cateran Overlord auto={S(creature|myBattlefield)}:regenerate auto={6}{T}:moveTo(myBattlefield) target(mercenary[manacost<=6]|mylibrary) text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B}{B} type=Creature subtype=Horror Mercenary power=7 toughness=5 [/card] [card] name=Cateran Persuader auto={1}{T}:moveTo(myBattlefield) target(mercenary[manacost<=1]|mylibrary) text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. mana={B}{B} type=Creature subtype=Human Mercenary power=2 toughness=1 [/card] [card] name=Cateran Slaver abilities=swampwalk auto={5}{T}:moveTo(myBattlefield) target(mercenary[manacost<=5]|mylibrary) text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. mana={4}{B}{B} type=Creature subtype=Horror Mercenary power=5 toughness=5 [/card] [card] name=Cateran Summons auto=moveTo(myHand) notatarget(mercenary|myLibrary) text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. mana={B} type=Sorcery [/card] [card] name=Cathars' Crusade auto=@movedto(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Enchantment [/card] [card] name=Cathartic Adept auto={T}:deplete:1 target(player) text={T}: Target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Cathedral of War auto=tap auto={T}:Add{1} abilities=exalted text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Cathedral Sanctifier auto=life:3 text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cathodion auto=@movedTo(this|graveyard) from(battlefield):Add{3} text=When Cathodion dies, add {3} to your mana pool. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Cauldron Dance restriction=during battle target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot mana={4}{B}{R} type=Instant text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. [/card] [card] name=Cauldron Haze target=creature auto=persist text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{WB} type=Instant [/card] [card] name=Cauldron of Souls auto={T}:persist target(creature) text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5} type=Artifact [/card] [card] name=Caustic Caterpillar auto={1}{G}{S}:target(artifact,enchantment) destroy text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Caustic Crawler auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Caustic Hound auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) text=When Caustic Hound dies, each player loses 4 life. mana={5}{B} type=Creature subtype=Hound power=4 toughness=4 [/card] [card] name=Caustic Rain target=land auto=moveTo(exile) text=Exile target land. mana={2}{B}{B} type=Sorcery [/card] [card] name=Caustic Tar target=land auto=teach(land) {T}:life:-3 target(player) text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Caustic Wasps abilities=flying auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. mana={2}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Cautery Sliver auto=lord(sliver) {1}{S}:damage:1 target(creature,player) auto=lord(sliver) {1}{S}:prevent:1 target(creature,player) text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." mana={R}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Cavalry Master abilities=flanking auto=lord(other creature[flanking]) flanking auto=lord(other creature[flanking]) flanker text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Cave People auto=@combat(attacking) source(this):1/-2 ueot auto={1}{R}{R}{T}:mountainwalk target(creature) text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. mana={1}{R}{R} type=Creature subtype=Human power=1 toughness=4 [/card] [card] name=Cave Sense target=creature auto=1/1 auto=mountainwalk text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Cave Tiger auto=rampage(1/1,0) text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Cavern Crawler abilities=mountainwalk auto={R}:1/-1 text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Cavern Harpy abilities=flying auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) auto={L}:moveTo(ownerhand) text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. mana={U}{B} type=Creature subtype=Harpy Beast power=2 toughness=1 [/card] [card] name=Cavern Thoctar auto={1}{R}:1/0 text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Caves of Koilos auto={T}:Add{1} auto={T}:Add{W} && Damage:1 controller auto={T}:Add{B} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. type=Land [/card] [card] name=Cave-In other={E(other *[red]|myhand)} name(Exile Red Card from Hand) auto=damage:2 all(creature,player) text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Cease-Fire target=player auto=maxCast(creature)0 auto=draw:1 controller text=Target player can't cast creature spells this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Celestial Ancient abilities=flying auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. mana={3}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Celestial Crusader auto=lord(other creature[white]) 1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=2 abilities=flash,split second,flying [/card] [card] name=Celestial Colonnade auto=tap auto={T}:Add{W} auto={T}:Add{U} auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. type=Land [/card] [card] name=Celestial Flare target=player auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices an attacking or blocking creature. mana={W}{W} type=Instant [/card] [card] name=Celestial Force auto=@each upkeep:life:3 controller text=At the beginning of each upkeep, you gain 3 life. mana={5}{W}{W}{W} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Celestial Gatekeeper abilities=flying auto=@movedto(this|graveyard) from(battlefield):target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Celestial Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. mana={2}{W}{W} type=Legendary Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Celestial Mantle target=creature auto=3/3 auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. mana={3}{W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Celestial Prism auto={2}{T}:Add{B} auto={2}{T}:Add{U} auto={2}{T}:Add{G} auto={2}{T}:Add{R} auto={2}{T}:Add{W} text={2}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Celestial Purge target=*[black;red] auto=moveTo(exile) text=Exile target black or red permanent. mana={1}{W} type=Instant [/card] [card] name=Celestial Sword auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. mana={6} type=Artifact [/card] [card] name=Cemetery Gate abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{B} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Cemetery Reaper auto=lord(other zombie|myBattlefield) 1/1 auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Cenn's Enlistment auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 retrace={3}{W}{S(land|myhand)} text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{W} type=Sorcery [/card] [card] name=Cenn's Heir auto=@combat(attacking) source(this):all(this) foreach(other kithkin[attacking]|myBattledfield) 1/1 ueot text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Centaur Archer auto={T}:damage:1 target(creature[flying]) text={T}: Centaur Archer deals 1 damage to target creature with flying. mana={1}{R}{G} type=Creature subtype=Centaur Archer power=3 toughness=2 [/card] [card] name=Centaur Battlemaster auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,3) text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. mana={3}{G}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Centaur Chieftain abilities=haste auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." mana={3}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Centaur Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Centaur Garden auto={T}:Add{G} && damage:1 controller auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(creature) >6 text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Centaur Glade auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. mana={3}{G}{G} type=Enchantment [/card] [card] name=Centaur Healer auto=life:3 controller text=When Centaur Healer enters the battlefield, you gain 3 life. mana={1}{G}{W} type=Creature subtype=Centaur Cleric power=3 toughness=3 [/card] [card] name=Centaur Omenreader auto=this(tapped) lord(*|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -2) ueot auto=@untapped(this):all(*|myhand) moveto(myhand) text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. mana={3}{G} type=Snow Creature subtype=Centaur Shaman power=3 toughness=3 [/card] [card] name=Centaur Rootcaster auto=@combatdamaged(player) from(this):may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Centaur Safeguard auto=@movedto(this|graveyard):may life:3 text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. mana={2}{GW} type=Creature subtype=Centaur Warrior power=3 toughness=1 [/card] [card] name=Centaur Veteran abilities=trample auto={G}{discard(*|myhand)}:regenerate text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. mana={5}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Centaur's Herald auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. mana={G} type=Creature subtype=Elf Scout power=0 toughness=1 [/card] [card] name=Cephalid Aristocrat auto=@targeted(this):deplete:2 controller text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. mana={4}{U} type=Creature subtype=Cephalid power=3 toughness=3 [/card] [card] name=Cephalid Broker auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer text={T}: Target player draws two cards, then discards two cards. mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=2 [/card] [card] name=Cephalid Coliseum auto={T}:Add{U} && damage:1 controller auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Cephalid Constable auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. mana={1}{U}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Illusionist auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot auto=@targeted(this):deplete:3 controller text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Inkshrouder auto={discard(*|myHand)}:shroud && unblockable text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Cephalid power=2 toughness=1 [/card] [card] name=Cephalid Looter auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Cephalid Rogue power=2 toughness=1 [/card] [card] name=Cephalid Pathmage abilities=unblockable auto={T}{S}:unblockable target(creature) text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. mana={2}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=2 [/card] [card] name=Cephalid Retainer auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={2}{U}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Sage auto=aslongas(*|mygraveyard) draw:3 oneshot >1 auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1 text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." mana={3}{U} type=Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Cephalid Scout abilities=flying auto={2}{U}{S(land|myBattlefield)}:draw:1 text=Flying -- {2}{U}, Sacrifice a land: Draw a card. mana={1}{U} type=Creature subtype=Cephalid Wizard Scout power=1 toughness=1 [/card] [card] name=Cephalid Snitch auto={S}:-protection from black target(creature) text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. mana={1}{U} type=Creature subtype=Cephalid Wizard power=1 toughness=1 [/card] [card] name=Cephalid Vandal auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller auto=@each my upkeep:counter(0/0,1,Shred) text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. mana={1}{U} type=Creature subtype=Cephalid Rogue power=1 toughness=1 [/card] [card] name=Ceremonial Guard auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. mana={2}{R} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Cerodon Yearling abilities=vigilance,haste text=Vigilance, haste mana={R}{W} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Cerulean Sphinx abilities=flying auto={U}:moveto(mylibrary) && shuffle text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Cerulean Wisps target=creature auto=transforms((,blue)) auto=untap auto=draw:1 controller text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. mana={U} type=Instant [/card] [card] name=Cerulean Wyvern abilities=flying,protection from green text=Flying, protection from green mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cessation target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=cantattack text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ceta Disciple auto={R}{T}:2/0 target(creature) auto={G}{T}:Add{W} auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={G}{T}:Add{G} text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Ceta Sanctuary auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. mana={2}{U} type=Enchantment [/card] [card] name=Chain Reaction auto=damage:type:creature:battlefield all(creature) text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. mana={2}{R}{R} type=Sorcery [/card] [card] name=Chain of Acid target=*[-creature] auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. mana={3}{G} type=Sorcery [/card] [card] name=Chain of Smog target=player auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. mana={1}{B} type=Sorcery [/card] [card] name=Chainbreaker auto=counter(-1/-1,2) auto={3}{T}:counter(-1/-1,-1) target(creature) text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. mana={2} type=Artifact Creature subtype=Scarecrow power=3 toughness=3 [/card] [card] name=Chained to the Rocks target=mountain|mybattlefield auto=(blink)forsrc target(creature|opponentbattlefield) text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Chained Throatseeker abilities=infect auto=this(variable{opponentpoisoncount} <1) cantattack text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. mana={5}{U} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Chainer, Dementia Master auto=lord(Nightmare) 1/1 auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. mana={3}{B}{B} power=3 toughness=3 type=Legendary Creature subtype=Human Minion [/card] [card] name=Chainer's Edict target=player auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer flashback={5}{B}{B} text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} type=Sorcery [/card] [card] name=Chainflinger auto={1}{R}{T}:damage:1 target(creature,player) auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. mana={3}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Chalice of the Void auto=counter(0/0,xx,Charge) auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. mana={X}{X} type=Artifact [/card] [card] name=Chamber of Manipulation target=land auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Chambered Nautilus auto=@combat(blocked,turnlimited) source(this):may draw:1 controller text=Whenever Chambered Nautilus becomes blocked, you may draw a card. mana={2}{U} type=Creature subtype=Nautilus Beast power=2 toughness=2 [/card] [card] name=Chameleon Blur auto=preventalldamage to(controller) from(creature) ueot auto=preventalldamage to(opponent) from(creature) ueot text=Prevent all damage that creatures would deal to players this turn. mana={3}{G} type=Instant [/card] [card] name=Chameleon Colossus abilities=protection from black,changeling auto={2}{G}{G}:dynamicability && dynamicability text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. mana={2}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Chameleon Spirit auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. mana={3}{U} type=Creature subtype=Illusion Spirit power=* toughness=* [/card] [card] name=Champion Lancer auto=preventAllDamage from(creature) to(this) text=Prevent all damage that would be dealt to Champion Lancer by creatures. mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Champion of Arashin abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={3}{W} type=Creature subtype=Hound Warrior power=3 toughness=2 [/card] [card] name=Champion of the Parish auto=@movedTo(other creature[human]|mybattlefield):counter(1/1,1) text=Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Champion's Drake abilities=flying auto=aslongas(creature[counter{0/0.3.Level}]|myBattlefield) 3/3 text=Flying -- Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Champion's Helm auto={1}:equip auto=2/2 auto=teach(creature[legendary]) opponentshroud text=Equipped creature gets +2/+2. -- As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Champion's Victory target=creature[attacking]|opponentBattlefield auto=moveTo(ownerhand) restriction=opponentblockersonly text=Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Chandler auto={R}{R}{R}{T}:destroy target(creature[artifact]) text={R}{R}{R}, {T}: Destroy target artifact creature. mana={4}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Chandra Ablaze auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: discard a card) all(this) transforms((,newability[reject notatarget(*|myhand)],newability[@discarded(*[red]|myhand) once:damage:4 target(*[creature;player])])) ueot auto={C(0/0,-2,Loyalty)}:name(-2: discard hand) reject all(*|hand) && draw:3 all(player) auto={C(0/0,-7,Loyalty)}:name(-7: cast cards) castcard(restricted) target(*[instant;sorcery]|mygraveyard) text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -- -2: Each player discards his or her hand, then draws three cards. -- -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. mana={4}{R}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Chandra Nalaar auto=counter(0/0,6,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: 1 damage to player) damage:1 target(player) auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creature) damage:1 target(creature) auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creature) damage:2 target(creature) auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creature) damage:3 target(creature) auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creature) damage:4 target(creature) auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creature) damage:5 target(creature) auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creature) damage:6 target(creature) auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creature) damage:7 target(creature) auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creature) damage:8 target(creature) auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creature) damage:9 target(creature) auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creature) damage:10 target(creature) auto={C(0/0,-8,Loyalty)}:name(-8: 10 damage to player and all of his creatures) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) text=+1: Chandra Nalaar deals 1 damage to target player. -- -X: Chandra Nalaar deals X damage to target creature. -- -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. mana={3}{R}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Chandra's Fury target=player auto=damage:4 && damage:1 all(creature|targetedpersonsbattlefield) text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. mana={4}{R} type=Instant [/card] [card] name=Chandra's Ignition target=creature|mybattlefield auto=transforms((,newability[all(other creature) dynamicability])) forever auto=transforms((,newability[all(opponent) dynamicability])) forever text=Target creature you control deals damage equal to its power to each other creature and each opponent. mana={3}{R}{R} type=Sorcery [/card] [card] name=Chandra's Outrage target=creature auto=damage:4 auto=damage:2 targetController text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. mana={2}{R}{R} type=Instant [/card] [card] name=Chandra's Phoenix abilities=flying,haste autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Chandra's Spitfire abilities=flying auto=@noncombatdamagefoeof(player):3/0 ueot text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Change of Heart target=creature auto=cantattack buyback={W}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. mana={W} type=Instant [/card] [card] name=Changeling Berserker abilities=changeling,haste auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) mana={3}{R} type=Creature subtype=Shapeshifter power=5 toughness=3 [/card] [card] name=Changeling Hero abilities=changeling,lifelink auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={4}{W} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Changeling Sentinel abilities=changeling,vigilance text=Changeling (This card is every creature type at all times.) -- Vigilance mana={3}{W} type=Creature subtype=Shapeshifter power=3 toughness=2 [/card] [card] name=Changeling Titan abilities=changeling auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) mana={4}{G} type=Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Channel the Suns auto=Add{W}{U}{B}{R}{G} text=Add {W}{U}{B}{R}{G} to your mana pool. mana={3}{G} type=Sorcery [/card] [card] name=Chant of the Skifsang target=creature auto=-13/0 text=Enchant creature -- Enchanted creature gets -13/-0. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Chaos Charm auto=aslongas(wall|battlefield) choice destroy target(wall) auto=aslongas(creature|battlefield) choice damage:1 target(creature) auto=aslongas(creature|battlefield) choice haste target(creature) text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. mana={R} type=Instant [/card] [card] name=Chaos Imps auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto=this(counter{1/1.1}>=1) trample abilities=flying text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. mana={4}{R}{R} type=Creature subtype=Imp power=6 toughness=5 [/card] [card] name=Chaoslace alias=1282 text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) mana={R} type=Instant [/card] [card] name=Chaosphere auto=lord(creature[flying]) cloud auto=lord(creature[-flying]) reach auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) mana={2}{R} type=World Enchantment [/card] [card] name=Chaotic Backlash target=player auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. mana={4}{R} type=Instant [/card] [card] name=Chaotic Goo auto=counter(1/1,3) auto=@each my upkeep:may flipacoin winability counter(1/1,1) winabilityend loseability counter(1/1,-1) loseabilityend flipend text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. mana={2}{R}{R} type=Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=Chaotic Strike auto=flipacoin winability target(creature) 1/1 winabilityend flipend auto=draw:1 controller restriction=blockersonly text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Chapel Geist abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Char target=creature,player auto=Damage:4 auto=Damage:2 controller text=Char deals 4 damage to target creature or player and 2 damage to you. mana={2}{R} type=Instant [/card] [card] name=Char-Rumbler abilities=double strike auto={R}:1/0 text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Elemental power=-1 toughness=3 [/card] [card] name=Charcoal Diamond auto=tap auto={T}:Add{B} text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Charge Across the Araba target=plains|mybattlefield auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. mana={4}{W} type=Instant subtype=Arcane [/card] [card] name=Charging Badger abilities=trample text=Trample mana={G} type=Creature subtype=Badger power=1 toughness=1 [/card] [card] name=Charging Bandits auto=@combat(attacking) source(this):2/0 ueot text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Charging Griffin abilities=flying auto=@combat(attacking) source(this):1/1 ueot text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Charging Rhino abilities=oneblocker text=Charging Rhino can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Charging Paladin auto=@combat(attacking) source(this):0/3 ueot text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Charging Slateback abilities=cantblock facedown={3} autofacedown={4}{R}:morph text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Charging Troll abilities=vigilance auto={G}:regenerate text=Vigilance -- {G}: Regenerate Charging Troll. mana={2}{G}{W} type=Creature subtype=Troll power=3 toughness=3 [/card] [card] name=Chariot of the Sun auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. mana={3} type=Artifact [/card] [card] name=Chariot of Victory auto={1}:equip auto=first strike auto=trample auto=haste text=Equipped creature has first strike, trample, and haste. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Charmbreaker Devils auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) auto=@movedTo(instant,sorcery|mystack):4/0 ueot text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. mana={5}{R} type=Creature subtype=Devil power=4 toughness=4 [/card] [card] name=Charnelhoard Wurm abilities=trample auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. mana={4}{B}{R}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Chartooth Cougar auto={R}:1/0 autohand={2}{cycle}:name(mountaincycling) moveTo(myhand) target(mountain|mylibrary) text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Creature subtype=Cat Beast power=4 toughness=4 [/card] [card] name=Chasm Drake abilities=flying auto=@combat(attacking) source(this):target(creature|mybattlefield) flying ueot text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Chasm Skulker auto=@drawof(player):counter(1/1,1) auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. mana={2}{U} type=Creature subtype=Squid Horror power=1 toughness=1 [/card] [card] name=Chastise target=creature[attacking] auto=destroy auto=dynamicability text=Destroy target attacking creature. You gain life equal to its power. mana={3}{W} type=Instant [/card] [card] name=Chatter of the Squirrel auto=token(Squirrel,creature squirrel, 1/1,green) flashback={1}{G} text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Sorcery [/card] [card] name=Chemister's Trick alias=11000 other={3}{U}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana -2/0 auto=paidmana mustattack auto=overload -2/0 all(creature|opponentbattlefield) auto=overload mustattack all(creature|opponentbattlefield) text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{R} type=Instant [/card] [card] name=Chief of the Edge auto=lord(other warrior|myBattlefield) 1/0 text=Other Warrior creatures you control get +1/+0. mana={W}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Chief of the Foundry auto=lord(other creature[artifact]|mybattlefield) 1/1 text=Other artifact creatures you control get +1/+1. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Chief of the Scale auto=lord(other warrior|myBattlefield) 0/1 text=Other Warrior creatures you control get +0/+1. mana={W}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Chieftain en-Dal auto=@combat(attacking) source(this):all(creature[attacking]) first strike ueot text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Child of Alara abilities=trample auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield) text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Child of Gaea abilities=trample auto=upcost[{G}{G}] sacrifice auto={1}{G}:regenerate text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. mana={3}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Child of Night abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Child of Thorns auto={S}:1/1 target(creature) text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Childhood Horror abilities=flying auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Children of Korlis auto={S}:life:lifelost controller text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Chill auto=lord(*[red]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, +2) auto=lord(*[red]|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost(colorless, +2) text=Red spells cost {2} more to cast. mana={1}{U} type=Enchantment [/card] [card] name=Chill of Foreboding auto=deplete:5 controller auto=deplete:5 opponent flashback={7}{U} text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} mana={2}{U} type=Sorcery [/card] [card] name=Chill to the Bone target=creature[-snow] auto=destroy text=Destroy target nonsnow creature. mana={3}{B} type=Instant [/card] [card] name=Chilling Apparition auto={B}:regenerate auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Chilling Shade abilities=flying auto={i}:1/1 text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{B} type=Snow Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Chime of Night target=creature auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black]) text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Chimeric Coils auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. mana={1} type=Artifact [/card] [card] name=Chimeric Egg auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Idol auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Chimeric Mass auto=counter(0/0,X,Charge) auto=counter{0%0.1.charge}/counter{0%0.1.charge} nonstatic auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." mana={X} type=Artifact [/card] [card] name=Chimeric Sphere auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. mana={3} type=Artifact [/card] [card] name=Chimeric Staff auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Chimney Imp abilities=flying auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. mana={4}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Chlorophant auto=@each my upkeep:may counter(1/1,1) && aslongas(*|mygraveyard) counter(1/1,1) >6 text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." mana={G}{G}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Chittering Rats auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Choking Fumes auto=counter(-1/-1,1) all(creature[attacking]) text=Put a -1/-1 counter on each attacking creature. mana={2}{W} type=Instant [/card] [card] name=Choking Sands target=land[-swamp] auto=teach(land[-basic]) damage:2 targetcontroller auto=destroy text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Choking Tethers target=creature auto=tap autohand={1}{U}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may tap target(creature)])) forever text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. mana={3}{U} type=Instant [/card] [card] name=Cho-Arrim Bruiser auto=@combat(attacking) source(this):may tap target(creature) text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. mana={5}{W} type=Creature subtype=Ogre Rebel power=3 toughness=4 [/card] [card] name=Cho-Arrim Legate abilities=protection from black other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Cho-Manno, Revolutionary auto=preventAllDamage to(this) text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. mana={2}{W}{W} type=Legendary Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Cho-Manno's Blessing alias=1000 abilities=auraward target=creature abilities=flash auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Choke auto=lord(island) doesnotuntap text=Islands don't untap during their controllers' untap steps. mana={2}{G} type=Enchantment [/card] [card] name=Chorus of Might target=creature auto=foreach(creature|myBattlefield) 1/1 auto=trample text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. mana={3}{G} type=Instant [/card] [card] name=Chorus of Woe auto=lord(creature|myBattlefield) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={B} type=Sorcery [/card] [card] name=Chosen by Heliod target=creature auto=0/2 auto=draw:1 targetcontroller text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Chosen of Markov auto={T}{T(vampire|mybattlefield)}:all(this) flip(Markov's Servant) text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. mana={2}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Markov's Servant color=black type=Creature subtype=Vampire power=4 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Chromatic Lantern auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Chromatic Sphere auto={1}{T}{S}:Add{G} && Draw:1 controller auto={1}{T}{S}:Add{R} && Draw:1 controller auto={1}{T}{S}:Add{U} && Draw:1 controller auto={1}{T}{S}:Add{B} && Draw:1 controller auto={1}{T}{S}:Add{W} && Draw:1 controller text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Chromatic Star auto={1}{T}{S}:Add{W} auto={1}{T}{S}:Add{U} auto={1}{T}{S}:Add{B} auto={1}{T}{S}:Add{R} auto={1}{T}{S}:Add{G} auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Chrome Mox auto=may imprint notatarget(*[-land;-artifact]|myhand) auto=this(variable{evictg}>0) {t}:add{g} auto=this(variable{evictu}>0) {t}:add{u} auto=this(variable{evictr}>0) {t}:add{r} auto=this(variable{evictb}>0) {t}:add{b} auto=this(variable{evictw}>0) {t}:add{w} text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. mana={0} type=Artifact [/card] [card] name=Chrome Steed auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. mana={4} type=Artifact Creature subtype=Horse power=2 toughness=2 [/card] [card] name=Chromium abilities=flying auto=rampage(2/2,1) auto=upcost[{W}{U}{B}] sacrifice text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. mana={2}{W}{W}{U}{U}{B}{B} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Chronatog auto={0}:3/3 && turns:-1 controller limit:1 text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. mana={1}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Chronatog Totem auto={T}:Add{U} auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. mana={3} type=Artifact [/card] [card] name=Chronic Flooding target=land auto=transforms((,newability[@tapped(this):deplete:3 controller])) text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Chronicler of Heroes auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. mana={1}{G}{W} type=Creature subtype=Centaur Wizard power=3 toughness=3 [/card] [card] name=Chronomaton auto={1}{T}:counter(1/1,1) text={1}, {T}: Put a +1/+1 counter on Chronomaton. mana={1} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Chronosavant autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap)! text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. mana={5}{W} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Chronozoa abilities=flying auto=vanishing:3 auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2 text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Chub Toad auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Cinder Cloud target=creature auto=teach(creature[white]) dynamicability auto=destroy text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. mana={3}{R}{R} type=Instant [/card] [card] name=Churning Eddy target=creature auto=moveTo(ownerhand) auto=target(land) moveTo(ownerhand) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Return target creature and target land to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Cinder Elemental auto={X}{R}{T}{S}:damage:X target(creature,player) text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cinder Giant auto=@each my upkeep:damage:2 all(other creature|myBattlefield) text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. mana={3}{R} type=Creature subtype=Giant power=5 toughness=3 [/card] [card] name=Cinder Marsh auto={T}:Add{1} auto={T}:Add{B} && frozen auto={T}:Add{R} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. type=Land [/card] [card] name=Cinder Pyromancer auto={T}:damage:1 target(player) auto=@movedTo(*[red]|mystack):may untap text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. mana={2}{R} type=Creature subtype=Elemental Shaman power=0 toughness=1 [/card] [card] name=Cinder Shade auto={B}:1/1 auto={R}{S}:target(creature) dynamicability! text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. mana={1}{B}{R} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Cinder Storm target=creature,player auto=damage:7 text=Cinder Storm deals 7 damage to target creature or player. mana={6}{R} type=Sorcery [/card] [card] name=Cinder Wall abilities=defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. mana={R} type=Creature subtype=Wall power=3 toughness=3 [/card] [card] name=Cinderbones abilities=wither auto={1}{B}:regenerate text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. mana={2}{B} type=Creature subtype=Elemental Skeleton power=1 toughness=1 [/card] [card] name=Cinderhaze Wretch auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly auto={C(-1/-1,1)}:untap text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. mana={4}{B} type=Creature subtype=Elemental Shaman power=3 toughness=2 [/card] [card] name=Circle of Elders abilities=vigilance auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} text=Vigilance -- Formidable — {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=4 [/card] [card] name=Circle of Flame auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. mana={1}{R} type=Enchantment [/card] [card] name=Circle of Protection: Black alias=1335 text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Blue alias=1336 text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Green alias=1337 text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Red alias=1338 text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: Shadow auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Protection: White alias=1339 text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circle of Solace auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. mana={3}{W} type=Enchantment [/card] [card] name=Circular Logic abilities=madness target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=Citadel Castellan abilities=vigilance auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) mana={1}{G}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Citadel of Pain auto=@each my end:damage:type:land[-tapped]:mybattlefield controller auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Citadel Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- ? Khans ? At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- ? Dragons ? At the beginning of combat on each opponent's turn, tap target creature that player controls. mana={2}{W}{W} type=Enchantment [/card] [card] name=Citanul Centaurs abilities=shroud auto=upcost[{3}{G};next upkeep] sacrifice text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={3}{G} type=Creature subtype=Centaur power=6 toughness=3 [/card] [card] name=Citanul Druid auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1) text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Citanul Flute auto={0}{T}:name(X = 0) moveTo(myhand) target(creature[manacost=0]|mylibrary) auto={1}{T}:name(X = 1) moveTo(myhand) target(creature[manacost<=1]|mylibrary) auto={2}{T}:name(X = 2) moveTo(myhand) target(creature[manacost<=2]|mylibrary) auto={3}{T}:name(X = 3) moveTo(myhand) target(creature[manacost<=3]|mylibrary) auto={4}{T}:name(X = 4) moveTo(myhand) target(creature[manacost<=4]|mylibrary) auto={5}{T}:name(X = 5) moveTo(myhand) target(creature[manacost<=5]|mylibrary) auto={6}{T}:name(X = 6) moveTo(myhand) target(creature[manacost<=6]|mylibrary) auto={7}{T}:name(X = 7) moveTo(myhand) target(creature[manacost<=7]|mylibrary) auto={8}{T}:name(X = 8) moveTo(myhand) target(creature[manacost<=8]|mylibrary) auto={9}{T}:name(X = 9) moveTo(myhand) target(creature[manacost<=9]|mylibrary) auto={10}{T}:name(X = 10) moveTo(myhand) target(creature[manacost<=10]|mylibrary) auto={11}{T}:name(X = 11) moveTo(myhand) target(creature[manacost<=11]|mylibrary) auto={12}{T}:name(X = 12) moveTo(myhand) target(creature[manacost<=12]|mylibrary) text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. type=Artifact mana={5} [/card] [card] name=Citanul Hierophants auto=lord(creature|myBattlefield) {T}:Add{G} text=Creatures you control have "{T}: Add {G} to your mana pool." mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Citanul Woodreaders kicker={2}{G} auto=kicker draw:2 text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=4 [/card] [card] name=City of Brass auto=@tapped(this):damage:1 controller auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=City of Shadows text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} type=Land [/card] [card] name=City of Solitude auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability auto=this(variable{opponentturn}>0) maxCast(*)0 controller auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability text=Players can cast spells and activate abilities only during their own turns. mana={2}{G} type=Enchantment [/card] [card] name=City of Traitors auto=@movedTo(land|mybattlefield) from(myhand):bury auto={T}:Add{2} text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. type=Land [/card] [card] name=Civic Guildmage auto={G}{T}:0/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Civic Saber auto={1}:equip auto=teach(creature) colors/0 nonstatic text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Civic Wayfinder auto=may moveTo(myHand) target(land[basic]|myLibrary) text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Warrior Druid power=2 toughness=2 [/card] [card] name=Claim of Erebos target=creature auto=teach(creature) {1}{B}{T}:target(player) life:-2 text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Clairvoyance target=player auto=target(*|targetedpersonshand) donothing ueot auto=@next upkeep:draw:1 controller text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Clash of Realities auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." mana={3}{R} type=Enchantment [/card] [card] name=Clash of Wills target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}. mana={X}{U} type=Instant [/card] [card] name=Claustrophobia target=creature auto=tap auto=doesnotuntap text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Claws of Gix auto={1}{S(*|myBattlefield)}:life:1 text={1}, Sacrifice a permanent: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Claws of Valakut target=creature auto=foreach(mountain|myBattlefield) 1/0 auto=first strike text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Claws of Wirewood auto=damage:3 all(creature[flying]) auto=damage:3 all(player) autohand=__CYCLING__({2}) text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Clay Statue auto={2}:regenerate text={2}: Regenerate Clay Statue. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=1 [/card] [card] name=Cleanfall auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Cleanse auto=destroy all(creature[black]) text=Destroy all black creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Cleansing Beam target=creature auto=all(creature[share!color!]) damage:2 text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. mana={4}{R} type=Instant [/card] [card] name=Clear target=enchantment auto=destroy autohand=__CYCLING__({2}) text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Clear a Path target=creature[defender] auto=destroy text=Destroy target creature with defender. mana={R} type=Sorcery [/card] [card] name=Clearwater Goblet abilities=sunburst auto=counter(0/0,sunburst,charge) auto=@each my upkeep:may dynamicability text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. mana={5} type=Artifact [/card] [card] name=Cleaver Riot auto=all(creature|mybattlefield) double strike ueot text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) mana={4}{R} type=Sorcery [/card] [card] name=Clergy en-Vec auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cleric of the Forward Order auto=choice life:twicemyname controller text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Clever Impersonator auto=may copy NotATarget(*[-land]) text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. mana={2}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Clickslither abilities=haste auto={S(goblin|myBattlefield)}:2/2 && trample text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. mana={1}{R}{R}{R} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Cliff Threader abilities=mountainwalk text=Mountainwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Cliffrunner Behemoth auto=aslongas(*[red]|myBattlefield) haste auto=aslongas(*[white]|myBattlefield) lifelink text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. mana={3}{G} type=Creature subtype=Rhino Beast power=5 toughness=3 [/card] [card] name=Clifftop Retreat auto=aslongas(mountain,plains|myBattlefield) tap <1 oneshot auto={T}:Add{R} auto={T}:Add{W} text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Clinging Anemones abilities=defender auto=evolve text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={3}{U} type=Creature subtype=Jellyfish power=1 toughness=4 [/card] [card] name=Clinging Darkness target=creature auto=-4/-1 text=Enchant creature -- Enchanted creature gets -4/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Clinging Mists auto=preventAllcombatDamage ueot auto=this(controllerlife < 6) tap all(creature[attacking]) auto=this(controllerlife < 6) frozen all(creature[attacking]) text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. mana={2}{G} type=Instant [/card] [card] name=Cloak and Dagger auto={3}:equip auto=2/0 auto=shroud auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} mana={2} type=Tribal Artifact subtype=Rogue Equipment [/card] [card] name=Cloak of Confusion target=creature|myBattlefield auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Feathers target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Cloak of Invisibility target=creature auto=phasing auto=cantbeblockedby(creature[-wall]) text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Cloak of Mists target=creature auto=unblockable text=Enchant creature -- Enchanted creature is unblockable. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cloaked Siren abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Siren power=3 toughness=2 [/card] [card] name=Clock of Omens auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) text=Tap two untapped artifacts you control: Untap target artifact. mana={4} type=Artifact [/card] [card] name=Clockwork Avian abilities=flying auto=counter(1/0,4) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. mana={5} type=Artifact Creature subtype=Bird power=0 toughness=4 [/card] [card] name=Clockwork Beast auto=counter(1/0,7) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. mana={6} type=Artifact Creature subtype=Beast power=0 toughness=4 [/card] [card] name=Clockwork Beetle auto=counter(1/1,2) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={1} type=Artifact Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Clockwork Condor abilities=flying auto=counter(1/1,3) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. mana={4} type=Artifact Creature subtype=Bird power=0 toughness=0 [/card] [card] name=Clockwork Dragon abilities=flying auto=counter(1/1,6) auto={3}:counter(1/1,1) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. mana={7} type=Artifact Creature subtype=Dragon power=0 toughness=0 [/card] [card] name=Clockwork Gnomes auto={3}{T}:regenerate target(creature[artifact]) text={3}, {T}: Regenerate target artifact creature. mana={4} type=Artifact Creature subtype=Gnome power=2 toughness=2 [/card] [card] name=Clockwork Hydra auto=counter(1/1,4) auto=@combat(attacking) source(this):damage:1 target(creature,player) auto=@combat(attacking) source(this):counter(1/1,-1) all(this) auto=@combat(blocking) source(this):damage:1 target(creature,player) auto=@combat(blocking) source(this):counter(1/1,-1) all(this) auto={T}:counter(1/1,1) text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. mana={5} type=Artifact Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Clockwork Steed auto=counter(1/0,4) auto=cantbeblockedby(creature[artifact]) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Horse power=0 toughness=3 [/card] [card] name=Clockwork Swarm auto=counter(1/0,4) auto=cantbeblockedby(wall) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. mana={4} type=Artifact Creature subtype=Insect power=0 toughness=3 [/card] [card] name=Clockwork Vorrac abilities=trample auto=counter(1/1,4) auto={T}:counter(1/1,1) auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. mana={5} type=Artifact Creature subtype=Boar Beast power=0 toughness=0 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Cloistered Youth auto=@each my upkeep:may flip(Unholy Fiend) text=At the beginning of your upkeep, you may transform Cloistered Youth. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Unholy Fiend auto=@each my end:life:-1 controller text=At the beginning of your end step, you lose 1 life. type=Creature subtype=Horror color=black power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Clone auto=may copy NotATarget(creature) text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Clone Legion target=player auto=clone all(creature|targetedpersonsbattlefield) text=For each creature target player controls, put a token onto the battlefield that's a copy of that creature. mana={7}{U}{U} type=Sorcery [/card] [card] name=Close Quarters auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Clot Sliver auto=lord(sliver) {2}:regenerate text=All Slivers have "{2}: Regenerate this permanent." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Cloven Casting auto=@movedto(instant,sorcery[multicolor]|mystack):target(trigger[to]<1>) pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent) text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. mana={5}{U}{R} type=Enchantment [/card] [card] name=Cloud Cover auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. mana={2}{W}{U} type=Enchantment [/card] [card] name=Cloud Crusader abilities=flying,first strike text=Flying, first strike mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=3 [/card] [card] name=Cloud Djinn abilities=flying,cloud text=Flying -- Cloud Djinn can block only creatures with flying. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Cloud Dragon abilities=cloud,flying text=Flying -- Cloud Dragon can block only creatures with flying. mana={5}{U} type=Creature subtype=Illusion Dragon power=5 toughness=4 [/card] [card] name=Cloud Elemental abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Cloud of Faeries abilities=flying autohand=__CYCLING__({2}) auto=untap target(land) text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloud Key auto=choice name(Artifact) counter(0/0,1,CloudKeyA) all(this) auto=choice name(Creature) counter(0/0,1,CloudKeyC) all(this) auto=choice name(Enchantment) counter(0/0,1,CloudKeyE) all(this) auto=choice name(Instant) counter(0/0,1,CloudKeyI) all(this) auto=choice name(Sorcery) counter(0/0,1,CloudKeyS) all(this) auto=this(counter{0/0.1.CloudKeyA}) lord(Artifact|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=this(counter{0/0.1.CloudKeyC}) lord(Creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=this(counter{0/0.1.CloudKeyE}) lord(Enchantment|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=this(counter{0/0.1.CloudKeyI}) lord(Instant|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=this(counter{0/0.1.CloudKeyS}) lord(Sorcery|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. mana={3} type=Artifact [/card] [card] name=Cloud Pirates abilities=cloud,flying text=Flying -- Cloud Pirates can block only creatures with flying. mana={U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Cloud Spirit abilities=cloud,flying text=Flying -- Cloud Spirit can block only creatures with flying. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Cloud Sprite abilities=cloud,flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Cloudchaser Eagle abilities=flying auto=destroy target(enchantment) text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. mana={3}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudchaser Kestrel abilities=flying auto=destroy target(enchantment) auto={W}:transforms((,white)) target(*) ueot text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. mana={1}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Cloudcrest Lake auto={T}:Add{1} auto={T}:Add{W} && frozen auto={T}:Add{U} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. type=Land [/card] [card] name=Cloudcrown Oak abilities=reach text=Reach (This can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Treefolk Warrior power=3 toughness=4 [/card] [card] name=Cloudfin Raptor abilities=flying auto=evolve text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={U} type=Creature subtype=Bird Mutant power=0 toughness=1 [/card] [card] name=Cloudgoat Ranger auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. mana={3}{W}{W} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Cloudheath Drake abilities=flying auto={1}{W}:vigilance text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. mana={4}{U} type=Artifact Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Cloudhoof Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. mana={3}{U}{U} type=Legendary Creature subtype=Kirin Spirit power=4 toughness=4 [/card] [card] name=Cloudpost auto=tap auto={T}:foreach(locus) add{1} text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. type=Land subtype=Locus [/card] [card] name=Cloudreach Cavalry auto=aslongas(bird|myBattlefield) 2/2 auto=aslongas(bird|myBattlefield) flying text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Cloudseeder abilities=flying auto={U}{T}{discard(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." mana={1}{U} type=Creature subtype=Faerie Spellshaper power=1 toughness=1 [/card] [card] name=Cloudshift target=creature|mybattlefield auto=(blink) text=Exile target creature you control, then return that card to the battlefield under your control. mana={W} type=Instant [/card] [card] name=Cloudskate abilities=flying auto=fading:3 text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Cloudthresher abilities=flash,reach other={2}{G}{G} name(Evoke) auto=damage:2 all(creature[flying]) auto=damage:2 all(player) auto=alternative sacrifice text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Cloudstone Curio auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. mana={3} type=Artifact [/card] [card] name=Clout of the Dominus target=creature auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) shroud auto=teach(creature[red]) 1/1 auto=teach(creature[red]) haste text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. mana={UR} type=Enchantment subtype=Aura [/card] [card] name=Clutch of the Undercity target=* auto=moveto(ownerhand) auto=life:-3 targetController autohand={1}{U}{B}{discard}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={1}{U}{U}{B} type=Instant [/card] [card] name=Clutch of Undeath target=creature auto=teach(zombie) 3/3 auto=teach(creature[-zombie]) -3/-3 text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Coal Golem auto={3}{S}:Add{R}{R}{R} text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Coal Stoker auto=if casted(this) then add{R}{R}{R} text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Coalhauler Swine auto=@damaged(this):damage:thatmuch all(player) text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. mana={4}{R}{R} type=Creature subtype=Boar Beast power=4 toughness=4 [/card] [card] name=Coalition Relic auto={T}:add{G} auto={T}:add{R} auto={T}:add{U} auto={T}:add{B} auto={T}:add{W} auto={T}:counter(0/0,1,Charge) auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. mana={3} type=Artifact [/card] [card] name=Coalition Victory auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing text=You win the game if you control a land of each basic land type and a creature of each color. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Coast Watcher abilities=Flying,protection from green text=Flying, protection from green mana={1}{U} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Coastal Drake abilities=flying auto={1}{U}{T}:moveTo(ownerhand) target(kavu) text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Coastal Hornclaw auto={S(land|myBattlefield)}:flying text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. mana={4}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Coastal Piracy auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Coastal Tower auto=tap auto={T}:Add{W} auto={T}:Add{U} text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Coastal Wizard auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={2}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Coat with Venom target=creature|battlefield auto=1/2 ueot auto=deathtouch ueot text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Instant [/card] [card] name=Cobalt Golem auto={1}{U}:flying text={1}{U}: Cobalt Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Cobblebrute mana={3}{R} type=Creature subtype=Elemental power=5 toughness=2 [/card] [card] name=Cobbled Wings auto={1}:equip auto=flying text=Equipped creature has flying. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Cockatrice abilities=flying auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Cockatrice power=2 toughness=4 [/card] [card] name=Codex Shredder auto={T}:deplete:1 target(player) auto={5}{T}{S}:moveTo(myhand) target(*|mygraveyard) text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. mana={1} type=Artifact [/card] [card] name=Coerced Confession target=player auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. mana={4}{UB} type=Sorcery [/card] [card] name=Coercion target=opponent auto=target(*|targetedpersonshand) reject text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. mana={2}{B} type=Sorcery [/card] [card] name=Coffin Puppets autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Coffin Purge target=*|graveyard auto=moveTo(exile) flashback={B} text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Instant [/card] [card] name=Cognivore alias=1111 abilities=flying anyzone=type:instant:graveyard/type:instant:graveyard cdaactive text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. mana={6}{U}{U} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Coiled Tinviper abilities=first strike text=First strike mana={3} type=Artifact Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Coiling Woodworm anyzone=type:forest:battlefield/1 cdaactive text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. mana={2}{G} type=Creature subtype=Insect Worm power=* toughness=1 [/card] [card] name=Cold-Eyed Selkie abilities=islandwalk auto=@combatdamaged(player) from(this):may draw:thatmuch controller text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. mana={1}{GU}{GU} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Cold Snap auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. mana={2}{W} type=Enchantment [/card] [card] name=Cold Storage auto={3}:(blink)forsrc target(creature|myBattlefield) auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. mana={4} type=Artifact [/card] [card] name=Coldsteel Heart alias=1000 auto=tap auto=chooseacolor {T}:add{chosencolor} chooseend text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2} type=Snow Artifact [/card] [card] name=Collapsing Borders auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller auto=@each my upkeep:life:-3 controller auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent auto=@each opponent upkeep:life:-3 opponent text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. mana={3}{R} type=Enchantment [/card] [card] name=Collateral Damage target=creature,player auto=damage:3 text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. mana={R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Collective Blessing auto=lord(creature|mybattlefield) 3/3 text=Creatures you control get +3/+3. mana={3}{G}{G}{W} type=Enchantment [/card] [card] name=Collective Restraint auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) text=Domain � Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. mana={3}{U} type=Enchantment [/card] [card] name=Collective Unconscious auto=foreach(creature|myBattlefield)draw:1 text=Draw a card for each creature you control. mana={4}{G}{G} type=Sorcery [/card] [card] name=Colos Yearling abilities=mountainwalk auto={G}:1/0 text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Goat Beast power=1 toughness=1 [/card] [card] name=Colossal Might target=creature auto=4/2 auto=trample text=Target creature gets +4/+2 and gains trample until end of turn. mana={R}{G} type=Instant [/card] [card] name=Colossal Whale abilities=islandwalk auto=@combat(attacking) source(this):may (blink)forsrc target(creature|opponentbattlefield) text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. mana={5}{U}{U} type=Creature subtype=Whale power=5 toughness=5 [/card] [card] name=Colossodon Yearling text=null mana={2}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Colossus of Akros abilities=defender,indestructible auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newAbility[-defender],newability[trample])) forever text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. mana={8} type=Artifact Creature subtype=Golem power=10 toughness=10 [/card] [card] name=Colossus of Sardia abilities=doesnotuntap,trample auto={9}:untap myUpkeepOnly text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. mana={9} type=Artifact Creature subtype=Golem power=9 toughness=9 [/card] [card] name=Coma Veil target=creature,artifact auto=doesnotuntap text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Combat Medic auto={1}{W}:prevent:1 target(creature,player) text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric Soldier power=0 toughness=2 [/card] [card] name=Combust abilities=nofizzle target=creature[blue;white] auto=damage:5 text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. mana={1}{R} type=Instant [/card] [card] name=Command of Unsummoning target=creature[attacking]|opponentBattlefield auto=moveTo(ownerhand) restriction=opponentblockersonly text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. mana={2}{U} type=Instant [/card] [card] name=Commander Eesha abilities=flying auto=protection from(creature) text=Flying, protection from creatures mana={2}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Commander Greven il-Vec abilities=fear auto=sacrifice notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. mana={3}{B}{B}{B} type=Legendary Creature subtype=Human Warrior power=7 toughness=5 [/card] [card] name=Commander's Authority target=creature auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Human Token type=Creature subtype=Human power=1 toughness=1 color=white [/card] [card] name=Commando Raid target=creature|mybattlefield auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." mana={2}{R} type=Instant [/card] [card] name=Common Bond target=creature auto=counter(1/1,1) auto=counter(1/1,1) target(creature) text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. mana={1}{G}{W} type=Instant [/card] [card] name=Complex Automaton auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. mana={4} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Composite Golem auto={S}:Add{W}{U}{B}{R}{G} text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Compost auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. mana={1}{G} type=Enchantment [/card] [card] name=Compulsion auto={1}{U}{discard(*|myhand)}:draw:1 controller auto={1}{U}{S}:draw:1 controller text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Compulsive Research target=player auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ choice name(discard land) target(land|myhand) reject!$ targetedplayer text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. mana={2}{U} type=Sorcery [/card] [card] name=Concentrate auto=draw:3 text=Draw three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Concerted Effort auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. mana={2}{W}{W} type=Enchantment [/card] [card] name=Conch Horn auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ targetedplayer text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. mana={2} type=Artifact [/card] [card] name=Conclave Naturalists auto=may destroy target(artifact,enchantment) text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Dryad power=4 toughness=4 [/card] [card] name=Concordant Crossroads auto=lord(creature) haste auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=All creatures have haste. mana={G} type=World Enchantment [/card] [card] name=Concordia Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=3 [/card] [card] name=Concussive Bolt target=player auto=damage:4 auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock >2 text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Condemn target=creature[attacking] auto=bottomoflibrary auto=dynamicability text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. mana={W} type=Instant [/card] [card] name=Confessor auto=@discarded(*|hand):may life:1 controller text=Whenever a player discards a card, you may gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Confiscate target=* alias=1194 text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. mana={4}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Congregate target=player auto=life:twicetype:creature:battlefield text=Target player gains 2 life for each creature on the battlefield. mana={3}{W} type=Instant [/card] [card] name=Congregation at Dawn auto=moveTo(ownerlibrary) notatarget(creature|mylibrary) text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. mana={G}{G}{W} type=Instant [/card] [card] name=Conifer Strider abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{G} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Conjurer's Bauble auto={T}{S}:bottomoflibrary target(*|mygraveyard) && draw:1 controller text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. mana={1} type=Artifact [/card] [card] name=Conjurer's Closet auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may (blink) target(creature|mybattlefield) text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. mana={5} type=Artifact [/card] [card] name=Conquer target=land alias=1194 text=Enchant land -- You control enchanted land. mana={3}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Conquering Manticore abilities=flying auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R}{R} type=Creature subtype=Manticore power=5 toughness=5 [/card] [card] name=Conqueror's Pledge kicker={6} auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. mana={2}{W}{W}{W} type=Sorcery [/card] [card] name=Consecrate Land target=land auto=indestructible auto=teach(land) cantbetargetof(aura) text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Consecrated by Blood target=creature auto=teach(creature) 2/2 auto=teach(creature) flying auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Consecrated Sphinx abilities=flying auto=@drawfoeof(player):may draw:2 controller text=Flying -- Whenever an opponent draws a card, you may draw two cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=4 toughness=6 [/card] [card] name=Conservator auto={3}{T}:prevent:2 controller text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. mana={4} type=Artifact [/card] [card] name=Consign to Dream target=* auto=teach(*[-red;-green]) moveTo(ownerhand) auto=teach(*[red;green]) moveTo(ownerlibrary) text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. mana={2}{U} type=Instant [/card] [card] name=Constant Mists auto=preventallcombatdamage ueot buyback={1}{G}{S(land|mybattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Instant [/card] [card] name=Constricting Sliver auto=(blink)forsrc target(creature|opponentbattlefield) auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." mana={5}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Constricting Tendrils target=creature auto=-3/-0 autohand=__CYCLING__({2}) text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Instant [/card] [card] name=Consult the Necrosages auto=choice draw:2 target(player) auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer text=Choose one - Target player draws two cards; or target player discards two cards. mana={1}{U}{B} type=Sorcery [/card] [card] name=Consul's Lieutenant abilities=first strike auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 1/1 ueot])) text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Consume Spirit target=creature,player auto=damage:castx auto=life:castx controller text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. mana={1}{B}{X:black} type=Sorcery [/card] [card] name=Consume the Meek auto=bury all(creature[manacost<=3]) text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. mana={3}{B}{B} type=Instant [/card] [card] name=Consuming Bonfire auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. mana={3}{R}{R} type=Tribal Sorcery subtype=Elemental [/card] [card] name=Consuming Ferocity target=creature[-Wall] auto=1/0 auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Consumptive Goo auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. mana={B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Contagion target=creature auto=counter(-2/-1,1) auto=target(creature) counter(-2/-1,1) other={L}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. mana={3}{B}{B} type=Instant [/card] [card] name=Contagion Clasp auto=counter(-1/-1,1) target(creature) auto={4}{T}:target(proliferation) proliferate text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2} type=Artifact [/card] #only select targets once and add counters twice [card] name=Contagion Engine auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer auto={4}{T}:notatarget(proliferation) proliferate && proliferate text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) mana={6} type=Artifact [/card] [card] name=Contagious Nim abilities=Infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Contaminated Bond target=creature auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Contaminated Ground text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) auto=@tapped(mytgt):life:-2 targetcontroller mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Contemplation auto=@movedTo(*|mystack):life:1 text=Whenever you cast a spell, you gain 1 life. mana={1}{W}{W} type=Enchantment [/card] [card] name=Contempt target=creature auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Contested Cliffs auto={T}:add{1} auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) type=Land [/card] [card] name=Contested War Zone auto={T}:Add{1} auto={1}{T}:all(creature[attacking]) 1/0 ueot auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. type=Land [/card] [card] name=Contradict target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell. Draw a card. mana={3}{U}{U} type=Instant [/card] [card] name=Control Magic target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Control of the Court auto=draw:4 auto=discard:3 text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Controlled Instincts target=creature[green;red] auto=doesnotuntap text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Controvert target=*|stack auto=fizzle autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{U}{U} type=Instant [/card] [card] name=Convalescence auto=@each my upkeep:this(controllerlife < 11) life:1 text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Convalescent Care auto=@each my upkeep:this(controllerlife < 6) life:3 auto=@each my upkeep:this(controllerlife < 6) draw:1 text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. mana={1}{W}{W} type=Enchantment [/card] [card] name=Conversion auto=upcost[{W}{W}] sacrifice auto=lord(mountain) losesubtypesof(land) auto=lord(mountain) transforms((plains)) text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. mana={2}{W}{W} type=Enchantment [/card] [card] name=Conversion Chamber auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3) text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Conviction target=creature auto=1/3 auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Convincing Mirage target=land auto=loseabilities auto=losesubtypesof(land) auto=choice name(becomes a plains) teach(land) transforms((plains)) auto=choice name(becomes a island) teach(land) transforms((island)) auto=choice name(becomes a swamp) teach(land) transforms((swamp)) auto=choice name(becomes a mountain) teach(land) transforms((mountain)) auto=choice name(becomes a forest) teach(land) transforms((forest)) text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Convolute target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {4}. mana={2}{U} type=Instant [/card] [card] name=Coordinated Assault target=creature auto=1/0 ueot auto=first strike ueot text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. mana={R} type=Instant [/card] [card] name=Coordinated Barrage target=creature[attacking;blocking] auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. mana={W} type=Instant [/card] [card] name=Copper Carapace auto={3}:equip auto=2/2 auto=cantblock text=Equipped creature gets +2/+2 and can't block. -- Equip {3} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Copper Gnomes auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand) text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Copper Myr auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Copper Tablet auto=@each opponent upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. mana={2} type=Artifact [/card] [card] name=Copperhoof Vorrac auto=foreach(*[-tapped]|opponentBattlefield) 1/1 text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. mana={3}{G}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Copperhorn Scout auto=@combat(attacking) source(this):untap all(other creature|mybattlefield) text=Whenever Copperhorn Scout attacks, untap each other creature you control. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Copperline Gorge auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add{R} auto={T}:Add{G} text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Copper-Leaf Angel abilities=flying auto={T}{S(land|myBattlefield)}:counter(1/1,1) auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. mana={5} type=Artifact Creature subtype=Angel power=2 toughness=2 [/card] #the this cantargetcard -artifact is to prevent retriggering copy ability if Copy Artifact copied an equipment and activates equip. [card] name=Copy Artifact auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. mana={1}{U} type=Enchantment [/card] [card] name=Coral Atoll auto=tap auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{U} text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. type=Land [/card] [card] name=Coral Barrier abilities=defender auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) mana={2}{U} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Coral Eel mana={1}{U} type=Creature subtype=Fish power=2 toughness=1 [/card] [card] name=Coral Helm auto={D}{3}:2/2 target(creature) text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. mana={3} type=Artifact [/card] [card] name=Coral Merfolk mana={1}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=Coral Net target=creature[green;white] auto=teach(creature) upcost[{discard(*|myhand)}] sacrifice text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Coral Reef auto=counter(0/0,4,Polyp) auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. mana={U}{U} type=Enchantment [/card] [card] name=Coral Trickster facedown={3} autofacedown={U}:morph autofaceup=may tap target(*) autofaceup=may untap target(*) text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Coralhelm Commander auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}) flying auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 auto=this(counter{0/0.4.Level}) 1/1 text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) auto=maxlevel:4 mana={U}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Core Prowler abilities=infect auto=@movedto(this|mygraveyard) from(this|mybattlefield):target(proliferation) proliferate text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={4} type=Artifact Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Coretapper auto={T}:counter(0/0,1,Charge) target(artifact) auto={S}:counter(0/0,2,Charge) target(artifact) text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Cornered Market auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. mana={2}{W} type=Enchantment [/card] [card] name=Corpse Blockade abilities=defender auto={S(other creature|mybattlefield)}:deathtouch ueot text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=4 [/card] [card] name=Corpse Connoisseur auto=may moveTo(mygraveyard) target(creature|myLibrary) autograveyard={4}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Cur abilities=infect auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. mana={4} type=Artifact Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Corpse Harvester auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. mana={3}{B}{B} type=Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Corpse Hauler auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Corpse Lunge target=creature auto=damage:storedpower text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. mana={2}{B}{E(creature|mygraveyard)} type=Instant [/card] [card] name=Corpse Traders auto={2}{B}{S(creature|mybattlefield)}:name(discard) target(opponent) donothing && all(this) transforms((,newability[notatarget(*|targetedpersonshand) reject])) asSorcery text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Corpsehatch target=creature[-black] auto=destroy auto=Token(-193507)*2 text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Corpulent Corpse abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{B} suspend(5)={b} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Corrosive Gale auto=damage:X all(creature[flying]) text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. mana={X}{p(G)} color=green type=Sorcery [/card] [card] name=Corrosive Mentor auto=lord(creature[black]|myBattlefield) wither text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) mana={2}{B} type=Creature subtype=Elemental Rogue power=1 toughness=3 [/card] [card] name=Corrupt target=creature,player auto=damage:type:swamp:mybattlefield auto=life:type:swamp:mybattlefield controller text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. mana={5}{B} type=Sorcery [/card] [card] name=Corrupt Court Official auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly text=When Corrupt Court Official enters the battlefield, target opponent discards a card. mana={1}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Corrupt Eunuchs auto=damage:2 target(creature) text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. mana={3}{R} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Corrupt Official auto={2}{B}:regenerate auto=@combat(blocked,turnlimited) source(this):discard:1 opponent text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. mana={4}{B} type=Creature subtype=Human Minion power=3 toughness=1 [/card] [card] name=Corrupted Conscience target=creature auto=infect alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Corrupted Harvester auto={B}{S(creature|myBattlefield)}:regenerate text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. mana={4}{B}{B} type=Creature subtype=Horror power=6 toughness=3 [/card] [card] name=Corrupted Resolve target=*|stack auto=transforms((,newability[this(variable{playerpoisoncount}) fizzle])) ueot mana={1}{U} type=Instant text=Counter target spell if its controller is poisoned. [/card] [card] name=Corrupted Roots target=forest,plains auto=@tapped(mytgt):life:-2 targetController text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Corrupted Zendikon target=land auto=becomes(Creature Ooze,3/3,black) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Cosi's Ravager auto=@movedTo(land|myBattlefield):may damage:1 target(player) text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Cosmic Horror abilities=first strike auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. mana={3}{B}{B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Cosmic Larva abilities=trample auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. mana={1}{R}{R} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Council of Advisors auto=draw:1 text=When Council of Advisors enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Counsel of the Soratami auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Counterbore target=*|stack auto=fizzle auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. mana={3}{U}{U} type=Instant [/card] [card] name=Counterflux alias=11000 other={1}{U}{U}{R} name(Overload) abilities=nofizzle target=*|opponentstack auto=paidmana fizzle auto=overload fizzle all(*|opponentstack) text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{U}{R} type=Instant [/card] [card] name=Counterintelligence target=creature auto=moveTo(ownerhand) text=Return one or two target creatures to their owners' hands. mana={2}{U}{U} type=Sorcery [/card] [card] name=Countermand target=*|stack auto=fizzle && deplete:4 targetcontroller text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. mana={2}{U}{U} type=Instant [/card] [card] name=Counterspell target=*|stack auto=fizzle text=Counter target spell. mana={U}{U} type=Instant [/card] [card] name=Countersquall target=*[-creature]|stack auto=fizzle auto=life:-2 targetcontroller text=Counter target noncreature spell. Its controller loses 2 life. mana={U}{B} type=Instant [/card] [card] name=Courier Hawk abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Courier's Capsule auto={1}{U}{T}{S}:Draw:2 text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. mana={1}{U} type=Artifact [/card] [card] name=Coursers' Accord auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={4}{G}{W} type=Sorcery [/card] [card] name=Court Archers abilities=reach,exalted text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=3 [/card] [card] name=Court Homunculus auto=aslongas(other artifact|myBattlefield) 1/1 text=Court Homunculus gets +1/+1 as long as you control another artifact. mana={W} type=Artifact Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Court Street Denizen auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Cover of Darkness auto=chooseatype lord(creature[chosentype]) fear chooseend text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Enchantment [/card] [card] name=Covert Operative abilities=unblockable text=Covert Operative is unblockable. mana={4}{U} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Covetous Dragon abilities=flying auto=aslongas(artifact|myBattlefield) sacrifice <1 text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. mana={4}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Cowardice auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) mana={3}{U}{U} type=Enchantment [/card] [card] name=Cower in Fear auto=all(creature|opponentbattlefield) -1/-1 ueot text=Creatures your opponents control get -1/-1 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Crabapple Cohort auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 text=Crabapple Cohort gets +1/+1 as long as you control another green creature. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=4 [/card] [card] name=Crack the Earth auto=sacrifice notatarget(*|mybattlefield) auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent text=Each player sacrifices a permanent. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Crackdown auto=lord(creature[power>=3;-white]) doesnotuntap text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Crackleburr auto={UR}{UR}{T(creature[red]|mybattelfield)}{T(creature[red]|mybattelfield)}{T}:damage:3 target(creature,player) auto={UR}{UR}{q(creature[blue]|mybattelfield)}{q(creature[blue]|mybattelfield)}{q}:moveTo(ownerhand) target(creature) text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) mana={1}{UR}{UR} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Crackling Club target=creature auto=1/0 auto={S}:damage:1 target(creature) text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Crackling Perimeter auto={T(Gate|mybattlefield)}:damage:1 opponent text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. mana={1}{R} type=Enchantment [/card] [card] name=Crackling Triton auto={2}{R}{S}:damage:2 target(creature,player) text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Cradle Guard abilities=trample auto=upcost[{1}{G}{G};next upkeep] sacrifice text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Cradle of Vitality auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. mana={3}{W} type=Enchantment [/card] [card] name=Cradle to Grave target=creature[fresh;-black] auto=destroy text=Destroy target nonblack creature that entered the battlefield this turn. mana={1}{B} type=Instant [/card] [card] name=Crafty Pathmage auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Crag Puca auto={UR}:swap text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. mana={UR}{UR}{UR} type=Creature subtype=Shapeshifter power=2 toughness=4 [/card] [card] name=Crag Saurian auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. mana={R}{R}{R} type=Creature subtype=Lizard power=4 toughness=4 [/card] [card] name=Cranial Archive auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard) text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. mana={2} type=Artifact [/card] [card] name=Cranial Plating auto=foreach(artifact|mybattlefield) 1/0 auto={B}{B}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Crash target=artifact other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) auto=destroy text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Crash Landing target=creature[flying] auto=-flying auto=damage:type:forest:mybattlefield text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. mana={2}{G} type=Instant [/card] [card] name=Crash of Rhinos abilities=trample text=Trample mana={6}{G}{G} type=Creature subtype=Rhino power=8 toughness=4 [/card] [card] name=Crashing Centaur auto={G}{discard(*|myhand)}:trample auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) shroud >6 text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) mana={4}{G}{G} type=Creature subtype=Centaur power=3 toughness=4 [/card] [card] name=Crater Elemental auto={R}{T}{S}:damage:4 target(creature) auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable — {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{R} type=Creature subtype=Elemental power=0 toughness=6 [/card] [card] name=Crater Hellion auto=damage:4 all(other creature) auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. mana={4}{R}{R} type=Creature subtype=Hellion Beast power=6 toughness=6 [/card] [card] name=Crater's Claws target=creature,player auto=if type(creature[power=>4]|mybattlefield) then damage:2 auto=damage:X text=Crater's Claws deals X damage to target creature or player. -- Ferocious � Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. mana={R}{X} type=Sorcery [/card] [card] name=Craterhoof Behemoth abilities=haste auto=all(creature|mybattlefield) type:creature:mybattlefield/type:creature:mybattlefield && trample all(creature|mybattlefield) text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. mana={5}{G}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Craterize target=land auto=destroy text=Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Craven Giant abilities=cantblock text=Craven Giant can't block. mana={2}{R} type=Creature subtype=Giant power=4 toughness=1 [/card] [card] name=Craven Knight abilities=cantblock text=Craven Knight can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Craw Giant abilities=trample auto=rampage(2/2,1) text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{G}{G}{G}{G} type=Creature subtype=Giant power=6 toughness=4 [/card] [card] name=Craw Wurm mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Crawling Filth abilities=fear auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Crazed Armodon auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. mana={2}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Crazed Goblin abilities=mustattack text=Crazed Goblin attacks each turn if able. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Crazed Skirge abilities=flying,haste text=Flying, haste mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Creakwood Ghoul auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. mana={4}{B} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Creakwood Liege auto=lord(other creature[black]|myBattlefield) 1/1 auto=lord(other creature[green]|myBattlefield) 1/1 auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. mana={1}{BG}{BG}{BG} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Creature Bond target=creature auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Credit Voucher auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. mana={2} type=Artifact [/card] [card] name=Creeping Corrosion auto=destroy all(artifact) text=Destroy all artifacts. mana={2}{G}{G} type=Sorcery [/card] [card] name=Creeping Mold target=artifact,enchantment,land auto=destroy text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Creeping Renaissance auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) auto=choice name(land) moveTo(myhand) all(land|mygraveyard) auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) flashback={5}{G}{G} text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} mana={3}{G}{G} type=Sorcery [/card] [card] name=Creeping Tar Pit auto=tap auto={T}:Add{U} auto={T}:Add{B} auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. type=Land [/card] [card] name=Creepy Doll abilities=indestructible auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. mana={5} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Cremate target=*|graveyard auto=moveto(exile) auto=draw:1 controller text=Exile target card from a graveyard. -- Draw a card. mana={B} type=Instant [/card] [card] name=Crenellated Wall abilities=defender auto={T}:0/4 target(creature) text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Crescendo of War auto=@each upkeep:counter(0/0,1,Strife) auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 mana={3}{W} type=Enchantment text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. [/card] [card] name=Crevasse auto=lord(creature) -mountainwalk text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. mana={2}{R} type=Enchantment [/card] [card] name=Crib Swap abilities=changeling target=creature auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. mana={2}{W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Crimson Acolyte abilities=protection from red auto={W}:protection from red target(creature) text=Protection from red -- {W}: Target creature gains protection from red until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Crimson Hellkite abilities=flying auto={X:red}:damage:X target(creature) text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crimson Kobolds text=Crimson Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crimson Mage auto={R}:haste target(creature|mybattlefield) text={R}: Target creature you control gains haste until end of turn. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Crimson Manticore abilities=flying auto={R}{T}:damage:1 target(creature[attacking;blocking]) text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. mana={2}{R}{R} type=Creature subtype=Manticore power=2 toughness=2 [/card] [card] name=Crimson Muckwader auto=aslongas(swamp|mybattlefield) 1/1 auto={2}{B}:regenerate text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{R} type=Creature subtype=Lizard power=2 toughness=1 [/card] [card] name=Crimson Roc abilities=flying auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Crimson Wisps target=creature auto=transforms((,red)) ueot auto=haste auto=draw:1 controller text=Target creature becomes red and gains haste until end of turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Crippling Blight target=creature auto=-1/-1 auto=cantblock text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Crippling Chill target=creature auto=tap auto=frozen auto=draw:1 controller text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Crippling Fatigue target=creature auto=-2/-2 flashback={L:3}{1}{B} text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Crocanura abilities=reach auto=evolve text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={2}{G} type=Creature subtype=Crocodile Frog power=1 toughness=3 [/card] [card] name=Crookclaw Elder abilities=flying auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. mana={5}{U} type=Creature subtype=Bird Wizard power=3 toughness=2 [/card] [card] name=Crookclaw Transmuter abilities=flash,flying auto=swap target(creature) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Crookshank Kobolds text=Crookshank Kobolds is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Crop Rotation auto=moveTo(mybattlefield) target(land|myLibrary) text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. mana={G}{S(land|mybattlefield)} type=Instant [/card] [card] name=Crosis, the Purger abilities=flying auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. mana={3}{U}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Crosis's Attendant auto={1}{S}:Add{U}{B}{R} text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crosis's Catacombs auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land subtype=Lair [/card] [card] name=Crosis's Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) auto=aslongas(artifact|battlefield) choice destroy target(artifact) text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. mana={U}{B}{R} type=Instant [/card] [card] name=Crossbow Ambush auto=lord(creature|myBattlefield) reach text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Crossbow Infantry auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Crosstown Courier auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent auto=@combatdamageof(player) from(this):deplete:thatmuch controller text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Vedalken power=2 toughness=1 [/card] [card] name=Crossway Vampire auto=target(creature) cantblock ueot text=When Crossway Vampire enters the battlefield, target creature can't block this turn. mana={1}{R}{R} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Crosswinds auto=lord(creature[flying]) -2/0 text=Creatures with flying get -2/-0. mana={1}{G} type=Enchantment [/card] [card] name=Crovax the Cursed auto=counter(1/1,4) auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) auto={B}:flying text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. mana={2}{B}{B} type=Legendary Creature subtype=Vampire power=0 toughness=0 [/card] [card] name=Crovax, Ascendant Hero auto=lord(other creature[white]) 1/1 auto=lord(creature[-white]) -1/-1 auto={L:2}:moveTo(ownerhand) text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. mana={4}{W}{W} type=Legendary Creature subtype=Human power=4 toughness=4 [/card] [card] name=Crowd Favorites auto={3}{W}:tap target(creature) auto={3}{W}:0/5 text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. mana={6}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Crowd of Cinders abilities=fear anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. mana={3}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Crown of Awe target=creature auto=protection from black auto=protection from red auto={S}:transforms((protection from red,protection from black,newability[all(other creature[share!types!]) protection from black],newability[all(other creature[share!types!]) protection from red])) ueot text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Crown of Ascension target=creature auto=flying auto={S}:transforms((flying,newability[all(other creature[share!types!]) flying])) ueot text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Crown of Empires auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. mana={2} type=Artifact [/card] [card] name=Crown of Flames target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Crown of Fury target=creature auto=1/0 auto=first strike auto={S}:transforms((first strike,newability[1/0],newability[all(other creature[share!types!]) first strike],newability[all(other creature[share!types!]) 1/1])) ueot text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Crown of Suspicion target=creature auto=2/-1 auto={S}:transforms((,newability[2/-1],newability[all(other creature[share!types!]) 2/-1])) ueot text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Crown of Vigor target=creature auto=1/1 auto={S}:transforms((,newability[1/1],newability[all(other creature[share!types!]) 1/1])) ueot text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Crowned Ceratok abilities=trample auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Trample -- Each creature you control with a +1/+1 counter on it has trample. mana={3}{G} type=Creature subtype=Rhino power=4 toughness=3 [/card] [card] name=Crucible of Fire auto=lord(dragon|myBattlefield) 3/3 text=Dragon creatures you control get +3/+3. mana={3}{R} type=Enchantment [/card] [card] name=Crucible of Worlds auto=lord(land|mygraveyard) CanPlayFromGraveyard text=You may play land cards from your graveyard. mana={3} type=Artifact [/card] [card] name=Crude Rampart abilities=defender facedown={3} autofacedown={4}{W}:morph text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Cruel Bargain text=Draw four cards. You lose half your life, rounded up. auto=draw:4 auto=life:-halfuplifetotal mana={B}{B}{B} type=Sorcery [/card] [card] name=Cruel Edict target=opponent auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Target opponent sacrifices a creature. mana={1}{B} type=Sorcery [/card] [card] name=Cruel Revival target=creature[-zombie] auto=bury auto=may moveTo(myhand) target(zombie|mygraveyard) text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Cruel Sadist auto={L}{B}{T}:counter(1/1,1) auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Cruel Tutor auto=moveTo(ownerlibrary) notatarget(*|mylibrary) auto=life:-2 controller text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Cruel Ultimatum target=opponent auto=ability$!choice life:5 controller!$ controller auto=ability$!choice draw:3 controller!$ controller auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller auto=ability$!choice life:-5 controller!$ targetedplayer auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. mana={U}{U}{B}{B}{B}{R}{R} type=Sorcery [/card] [card] name=Crumble target=artifact auto=bury auto=dynamicability text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. mana={G} type=Instant [/card] [card] name=Crumbling Ashes auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. mana={1}{B} type=Enchantment [/card] [card] name=Crumbling Colossus abilities=trample auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. mana={5} type=Artifact Creature subtype=Golem power=7 toughness=4 [/card] [card] name=Crumbling Necropolis auto=tap auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. type=Land [/card] [card] name=Crusade auto=lord(creature[white]) 1/1 text=White creatures get +1/+1. mana={W}{W} type=Enchantment [/card] [card] name=Crusader of Odric anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. mana={2}{W} type=Creature subtype=Human Soldier power=* toughness=* [/card] [card] name=Crusading Knight abilities=protection from black auto=foreach(swamp|opponentBattlefield) 1/1 text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Crush target=artifact[-creature] auto=destroy text=Destroy target noncreature artifact. mana={R} type=Instant [/card] [card] name=Crusher Zendikon target=land auto=becomes(Creature Beast,4/2,red,trample) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Crushing Pain target=creature[damaged] auto=damage:6 text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Crushing Vines auto=choice name(Destroy flying creature) destroy target(creature[flying]) auto=choice name(Destroy artifact) destroy target(artifact) text=Choose one - Destroy target creature with flying, or destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Crush of Wurms auto=token(Wurm,creature wurm, 6/6,green)*3 flashback={9}{G}{G}{G} text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=Crush Underfoot target=giant|mybattlefield auto=transforms((,newability[dynamicability target(creature)])) text=Choose a Giant creature you control. It deals damage equal to its power to target creature. mana={1}{R} type=Tribal Instant subtype=Giant [/card] [card] name=Crux of Fate auto=choice name(destroy dragons) destroy all(creature[dragon]) auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. mana={3}{B}{B} type=Sorcery [/card] [card] name=Cryoclasm target=plains,island auto=destroy auto=Damage:3 targetController text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. mana={2}{R} type=Sorcery [/card] [card] name=Crypsis target=creature|mybattlefield auto=teach(creature) protection from(creature|opponentbattlefield) ueot auto=untap text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. mana={1}{U} type=Instant [/card] [card] name=Crypt Angel abilities=flying,protection from white auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Crypt Champion abilities=double strike auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent auto=ifnot spent({R}) then sacrifice all(this) text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Crypt Cobra auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={3}{B} type=Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Crypt Creeper auto={S}:moveTo(exile) target(*|graveyard) text=Sacrifice Crypt Creeper: Exile target card from a graveyard. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Crypt Ghast auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Crypt Incursion target=player auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 auto=moveTo(exile) all(creature|targetedPersonsGraveyard) text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. mana={2}{B} type=Instant [/card] [card] name=Crypt Rats auto={X:black}:damage:X all(creature,player) text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Crypt Ripper abilities=haste auto={B}:1/1 text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Crypt Sliver auto=lord(sliver) {T}:regenerate target(sliver) text=All Slivers have "{T}: Regenerate target Sliver." mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Crypt of Agadeem auto=tap auto={T}:Add{B} auto={2}{T}:foreach(creature[black]|mygraveyard) Add{B} text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. type=Land [/card] [card] name=Cryptborn Horror auto=counter(1/1,oplifelost) abilities=trample text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. mana={1}{BR}{BR} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Cryptwailing auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Enchantment [/card] [card] name=Crystal Chimes auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Crystal Golem auto=@each my endofturn:phaseout text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Crystal Quarry auto={T}:Add{1} auto={5}{T}:Add{W}{U}{B}{R}{G} text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. type=Land [/card] [card] name=Crystal Rod auto=@movedto(*[blue]|stack):pay({1}) life:1 text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Crystal Shard auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={3} type=Artifact [/card] [card] name=Crystal Vein auto={T}:Add{1} auto={T}{S}:Add{2} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. type=Land [/card] [card] name=Crystalline Sliver auto=lord(sliver) shroud text=All Slivers have shroud. (They can't be the targets of spells or abilities.) mana={W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Crystallization target=creature auto=cantattack auto=cantblock auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. mana={GU}{W} type=Enchantment subtype=Aura [/card] [card] name=Cudgel Troll auto={G}:regenerate text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{G}{G} type=Creature subtype=Troll power=4 toughness=3 [/card] [card] name=Culling Dais auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) auto={1}{S}:dynamicability text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. mana={2} type=Artifact [/card] [card] name=Culling Scales auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]:battlefield]) text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) mana={3} type=Artifact [/card] [card] name=Culling Sun auto=destroy all(creature[manacost<=3]) text=Destroy each creature with converted mana cost 3 or less. mana={2}{W}{W}{B} type=Sorcery [/card] [card] name=Culling the Weak auto=Add{B}{B}{B}{B} text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. mana={B}{s;target(creature|mybattlefield)} type=Instant [/card] [card] name=Cultbrand Cinder auto=counter(-1/-1,1) target(creature) text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. mana={4}{BR} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Cultivate auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Cumber Stone auto=lord(creature|opponentBattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U} type=Artifact [/card] [card] name=Cunning target=creature auto=3/3 auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Cunning Advisor auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. mana={3}{B} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Cunning Bandit auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Azamuki, Treachery Incarnate) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. -- ---- -- Azamuki, Treachery Incarnate -- Legendary Creature - Spirit -- 5/2 -- Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. mana={1}{R}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Azamuki, Treachery Incarnate auto={C(0/0,-1,Ki)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. color=red type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Cunning Breezedancer abilities=flying auto=@movedto(*[-creature]|mystack):2/2 ueot text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. mana={4}{W}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Cunning Giant auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. mana={5}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Cunning Sparkmage abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Cunning Strike target=creature auto=damage:2 auto=damage:2 target(player) auto=draw:1 text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. mana={3}{U}{R} type=Instant [/card] [card] name=Cuombajj Witches auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Curfew auto=moveto(ownerhand) notatarget(creature|mybattlefield) auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent text=Each player returns a creature he or she controls to its owner's hand. mana={U} type=Instant [/card] [card] name=Curiosity target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Curse Artifact target=artifact auto=teach(creature) upcost[{S}] damage:2 targetcontroller text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Curse of Chains target=creature auto=@each upkeep:tap text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. mana={1}{WU} type=Enchantment subtype=Aura [/card] [card] name=Curse of Death's Hold target=player auto=lord(creature|targetedpersonsbattlefield) -1/-1 text=Enchant Player -- Creatures enchanted player controls gets -1/-1. mana={3}{B}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Exhaustion target=player auto=maxCast(*)1 targetedplayer text=Enchant player -- Enchanted player can't cast more than one spell each turn. mana={2}{W}{W} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Marit Lage auto=tap all(island) auto=lord(island) doesnotuntap text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. mana={3}{R}{R} type=Enchantment [/card] [card] name=Curse of Oblivion target=player auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. mana={3}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Stalked Prey target=player auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1,1) text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. mana={1}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Bloody Tome target=player auto=@each targetedplayer upkeep:deplete:2 targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Nightly Hunt target=player auto=lord(creature|targetedpersonsBattlefield) mustattack text=Enchant Player -- Creatures enchanted player controls attack each turn if able. mana={2}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Pierced Heart target=player auto=@each targetedplayer upkeep:damage:1 targetedplayer text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. mana={1}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Swine target=creature|battlefield auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. mana={X}{U}{U} type=Sorcery [/card] [card] name=Curse of Thirst target=player auto=@each targetedplayer upkeep:damage:targetedcurses text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. mana={4}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Wizardry alias=1000 auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. mana={2}{B}{B} type=Enchantment [/card] [card] name=Cursebreak target=enchantment auto=destroy auto=life:2 controller text=Destroy target enchantment. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Cursecatcher auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Cursed Flesh target=creature auto=-1/-1 auto=fear text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Land target=land auto=@each targetController upkeep:damage:1 targetController text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Cursed Monstrosity abilities=flying auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. mana={4}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Cursed Ronin auto=bushido(1/1) auto={B}:1/1 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Cursed Totem auto=lord(creature) noactivatedability text=Activated abilities of creatures can't be activated. mana={2} type=Artifact [/card] [card] name=Custodian of the Trove abilities=defender auto=tap text=Defender -- Custodian of the Trove enters the battlefield tapped. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=5 [/card] #opponent not targetted [card] name=Custody Battle target=creature auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mystored)!$ controller])) text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Customs Depot auto=@movedto(creature|mystack):pay({1}) name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. mana={1}{U} type=Enchantment [/card] [card] name=Cut the Earthly Bond target=*[enchanted] auto=moveTo(ownerhand) text=Return target enchanted permanent to its owner's hand. mana={U} type=Instant subtype=Arcane [/card] [card] name=Cut the Tethers auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever text=For each Spirit, return it to its owner's hand unless that player pays {3}. mana={2}{U}{U} type=Sorcery [/card] [card] name=Cutthroat il-Dal auto=aslongas(*|myhand) shadow <1 text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) mana={3}{B} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Cutthroat Maneuver target=creature auto=1/1 ueot auto=lifelink ueot text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. mana={3}{B} type=Instant [/card] [card] name=Cyclonic Rift alias=11000 other={6}{U} name(Overload) target=*[-land]|opponentbattlefield auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) auto=paidmana moveto(ownerhand) text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{U} type=Instant [/card] [card] name=Cyclopean Mummy auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) text=When Cyclopean Mummy dies, exile Cyclopean Mummy. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Cyclopean Snare auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. mana={2} type=Artifact [/card] [card] name=Cyclopean Tomb auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly auto=@movedTo(this|graveyard) from(battlefield):name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. mana={4} type=Artifact [/card] [card] name=Cyclops Gladiator auto=@combat(attacking) source(this):may target(creature) dynamicability text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. mana={1}{R}{R}{R} type=Creature subtype=Cyclops Warrior power=4 toughness=4 [/card] [card] name=Cyclops of Eternal Fury auto=lord(creature|mybattlefield) haste text=Creatures you control have haste. mana={4}{R}{R} type=Enchantment Creature subtype=Cyclops power=5 toughness=3 [/card] [card] name=Cyclops of One-Eyed Pass text= mana={2}{R}{R} type=Creature subtype=Cyclops power=5 toughness=2 [/card] [card] name=Cyclops Tyrant abilities=intimidate auto=cantbeblockerof(creature[power>=2]) text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. mana={5}{R} type=Creature subtype=Cyclops power=3 toughness=4 [/card] [card] name=Cylian Elf mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Cylian Sunsinger auto={R}{G}{W}:lord(cylian sunsinger) 3/3 ueot text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Cystbearer abilities=infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={2}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Cytoplast Root-Kin auto=counter(1/1,4) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. mana={2}{G}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=Cytospawn Shambler auto=counter(1/1,6) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={G}:trample target(creature[counter{1/1.1}]) text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. mana={6}{G} type=Creature subtype=Elemental Mutant power=0 toughness=0 [/card] [card] name=D'Avenant Archer auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. mana={2}{W} type=Creature subtype=Human Soldier Archer power=1 toughness=2 [/card] [card] name=D'Avenant Healer auto={T}:damage:1 target(creature[attacking;blocking]) auto={T}:prevent:1 target(creature,player) text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Cleric Archer power=1 toughness=2 [/card] [card] name=Daggerback Basilisk abilities=deathtouch text=Deathtouch mana={2}{G} type=Creature subtype=Basilisk power=2 toughness=2 [/card] [card] name=Daggerclaw Imp abilities=flying,cantblock text=Flying -- Daggerclaw Imp can't block. mana={2}{B} type=Creature subtype=Imp power=3 toughness=1 [/card] [card] name=Daggerdrome Imp abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Daily Regimen target=creature auto={1}{W}:counter(1/1,1) text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Dakkon Blackblade anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. mana={2}{W}{U}{U}{B} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Dakmor Bat abilities=flying text=Flying mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Dakmor Ghoul auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Dakmor Lancer auto=destroy target(creature[-black]) text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. mana={4}{B}{B} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Dakmor Plague auto=damage:3 all(player,creature) text=Dakmor Plague deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Dakmor Salvage auto=tap auto={t}:add{b} dredge=dredge(2) text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) type=Land [/card] [card] name=Dakmor Scorpion mana={1}{B} type=Creature subtype=Scorpion power=2 toughness=1 [/card] [card] name=Dakmor Sorceress anyzone=type:swamp:myBattlefield/4 cdaactive text=Dakmor Sorceress's power is equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Human Wizard power=* toughness=4 [/card] [card] name=Damia, Sage of Stone abilities=deathtouch auto=phasealter(remove,draw,controller) auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. mana={4}{G}{U}{B} type=Legendary Creature subtype=Gorgon Wizard power=4 toughness=4 [/card] [card] name=Damnable Pact target=player auto=draw:X targetedplayer auto=life:-X targetedplayer text=Target player draws X cards and loses X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Damnation auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Damping Matrix auto=lord(artifact) onlymanaability auto=lord(creature) onlymanaability text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. mana={3} type=Artifact [/card] #modified effect to 2/1 because the alias came from Animate Dead -1/0, to make it 1/1. [card] name=Dance of the Dead target=creature|graveyard alias=1143 auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dance of Shadows auto=lord(creature|myBattlefield) 1/0 auto=lord(creature|myBattlefield) fear text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Dance of the Skywise target=creature|mybattlefield auto=ueot loseabilities auto=flying ueot auto=ueot transforms((,setpower=4,settoughness=4)) auto=ueot transforms((Dragon Illusion,blue)) text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. mana={1}{U} type=Instant [/card] [card] name=Dancing Scimitar abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4} type=Artifact Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Dandan abilities=islandhome text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. mana={U}{U} type=Creature subtype=Fish power=4 toughness=1 [/card] [card] name=Dangerous Wager auto=reject all(*|myhand) auto=draw:2 text=Discard your hand, then draw two cards. mana={1}{R} type=Instant [/card] [card] name=Daraja Griffin abilities=flying auto={S}:destroy target(creature[black]) text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Darba auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. mana={3}{G} type=Creature subtype=Bird Beast power=5 toughness=4 [/card] [card] name=Darien, King of Kjeldor auto=@damageof(player):may token(Soldier,Creature Soldier,1/1,white)*thatmuch text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. mana={4}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Darigaaz, the Igniter abilities=flying auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. mana={3}{B}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Darigaaz's Attendant auto={1}{S}:Add{B}{R}{G} text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darigaaz's Caldera auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land subtype=Lair [/card] [card] name=Darigaaz's Charm auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=choice damage:3 target(creature,player) auto=aslongas(creature|battlefield) choice 3/3 target(creature) text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. mana={B}{R}{G} type=Instant [/card] [card] name=Daring Apprentice auto={T}{S}:fizzle target(*|stack) text={T}, Sacrifice Daring Apprentice: Counter target spell. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Daring Leap target=creature auto=1/1 auto=first strike auto=flying text=Target creature gets +1/+1 and gains flying and first strike until end of turn. mana={1}{W}{U} type=Instant [/card] [card] name=Daring Skyjek auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. mana={1}{W} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Dark Banishing target=creature[-black] auto=bury text=Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Instant [/card] [card] name=Dark Betrayal target=creature[black] auto=destroy text=Destroy target black creature. mana={B} type=Instant [/card] [card] name=Darkblast target=creature auto=-1/-1 dredge=dredge(3) text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={B} type=Instant [/card] [card] name=Dark Depths auto=counter(0/0,10,Ice) auto={3}:counter(0/0,-1,Ice) all(this) auto=this(counter{0/0.1.Ice}<1)while sacrifice auto=this(counter{0/0.1.Ice}<1)while token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. type=Legendary Snow Land [/card] [card] name=Dark Favor target=creature auto=life:-1 controller auto=3/1 text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dark Hatchling abilities=flying auto=bury target(creature[-black]) text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Dark Heart of the Wood auto={S(forest|myBattlefield)}:life:3 text=Sacrifice a Forest: You gain 3 life. mana={B}{G} type=Enchantment [/card] [card] name=Dark Maze abilities=defender auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. mana={4}{U} type=Creature subtype=Wall power=4 toughness=5 [/card] [card] name=Dark Offering target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Dark Dabbling target=creature auto=regenerate auto=draw:1 controller auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. mana={2}{B} type=Instant [/card] [card] name=Dark Petition auto=moveto(myhand) notatarget(*|mylibrary) auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Dark Privilege target=creature auto=1/1 auto={S(creature|myBattlefield)}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dark Prophecy auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 text=Whenever a creature you control dies, you draw a card and lose 1 life. mana={B}{B}{B} type=Enchantment [/card] [card] name=Dark Revenant autograveyard=moveTo(ownerlibrary) text=Flying -- When Dark Revenant dies, put it on top of its owner's library. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dark Ritual auto=Add{B}{B}{B} text=Add {B}{B}{B} to your mana pool. mana={B} type=Instant [/card] [card] name=Dark Supplicant auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:name(sacrifice 3 other clerics) moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S}:name(sacrifice 2 clerics + this) moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Dark Temper target=creature auto=aslongas(*[black]|myBattlefield) destroy auto=damage:2 text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. mana={2}{R} type=Instant [/card] [card] name=Dark Withering abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature[-black] auto=destroy text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Instant [/card] [card] name=Darkest Hour auto=lord(creature) transforms((,black)) text=All creatures are black. mana={B} type=Enchantment [/card] [card] name=Dark Triumph auto=lord(creature|mybattlefield) 2/0 ueot otherrestriction=type(swamp|mybattlefield)~morethan~0 other={S(creature|mybattlefield)} name(Sacrifice a Creature) text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Darkheart Sliver auto=lord(sliver) {S}:life:3 text=All Slivers have "Sacrifice this permanent: You gain 3 life." mana={B}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Darkling Stalker auto={B}:regenerate auto={B}:1/1 text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Darklit Gargoyle abilities=flying auto={B}:2/-1 text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. mana={1}{W} type=Artifact Creature subtype=Gargoyle power=1 toughness=2 [/card] [card] name=Darkness auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={B} type=Instant [/card] [card] name=Darkslick Drake abilities=flying auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. mana={2}{U}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Darkslick Shores auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add{U} auto={T}:Add{B} text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Darksteel Axe abilities=indestructible auto={2}:equip auto=2/0 text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Brute abilities=indestructible auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Darksteel Citadel abilities=indestructible auto={T}:add{1} text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. type=Artifact Land [/card] [card] name=Darksteel Colossus abilities=trample,indestructible,shufflelibrarydeath text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. mana={11} type=Artifact Creature subtype=Golem power=11 toughness=11 [/card] [card] name=Darksteel Forge auto=lord(artifact|myBattlefield)indestructible text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) mana={9} type=Artifact [/card] [card] name=Darksteel Gargoyle abilities=flying,indestructible text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={7} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Darksteel Garrison auto={3}:equip target(land|mybattlefield) auto=teach(land) indestructible auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) mana={2} type=Artifact subtype=Fortification [/card] [card] name=Darksteel Ingot abilities=indestructible auto={T}:add{G} auto={T}:add{W} auto={T}:add{U} auto={T}:add{R} auto={T}:add{B} text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Darksteel Juggernaut abilities=mustattack,indestructible anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. mana={5} type=Artifact Creature subtype=Juggernaut power=* toughness=* [/card] [card] name=Darksteel Myr abilities=indestructible text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=1 [/card] [card] name=Darksteel Plate abilities=indestructible auto={2}:equip auto=indestructible text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Darksteel Reactor abilities=indestructible auto=@each my upkeep:counter(0/0,1,charge) all(this) && this(counter{0/0.20.charge})>=wingame text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. mana={4} type=Artifact [/card] [card] name=Darksteel Relic abilities=indestructible text=Darksteel Relic is indestructible. mana={0} type=Artifact [/card] [card] name=Darksteel Sentinel abilities=flash,vigilance,indestructible text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) mana={6} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Darkthicket Wolf auto={2}{G}:2/2 limit:1 text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Darkwatch Elves abilities=protection from black autohand=__CYCLING__({2}) text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Darkwater Catacombs auto={1}{T}:Add{U}{B} text={1}, {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Darkwater Egg auto={2}{T}{S}:Add{U}{B} && Draw:1 text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Darting Merfolk auto={U}:moveto(hand) text={U}: Return Darting Merfolk to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Daru Cavalier abilities=first strike auto=may moveTo(myhand) target(daru cavalier|mylibrary) text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Daru Encampment auto={T}:Add{1} auto={W}{T}:1/1 target(Soldier) text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Daru Healer facedown={3} autofacedown={W}:morph auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Daru Lancer abilities=first strike facedown={3} autofacedown={2}{W}{W}:morph text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Daru Mender facedown={3} autofacedown={W}:morph autofaceup=regenerate target(creature) text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Sanctifier facedown={3} autofacedown={1}{W}:morph autofaceup=destroy target(enchantment) text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Daru Spiritualist auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Daru Warchief auto=lord(soldier|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) auto=lord(soldier|myBattlefield) 1/2 text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Daunting Defender auto=lord(cleric|myBattlefield) absorb text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Dauntless Dourbark anyzone=pdauntless/pdauntless cdaactive auto=aslongas(other treefolk|myBattlefield) trample text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. mana={3}{G} type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Dauntless Escort auto={S}:all(creature|myBattlefield) indestructible text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. mana={1}{G}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Dauntless Onslaught target=creature auto=2/2 ueot text=Up to two target creatures each get +2/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Dauntless River Marshal auto=aslongas(Island|myBattlefield) 1/1 auto={3}{U}:tap target(creature) text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Dauthi Cutthroat abilities=shadow auto={1}{B}{T}:destroy target(creature[shadow]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. mana={1}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Embrace auto={B}{B}:shadow target(creature) text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Enchantment [/card] [card] name=Dauthi Ghoul abilities=shadow auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. mana={1}{B} type=Creature subtype=Dauthi Zombie power=1 toughness=1 [/card] [card] name=Dauthi Horror abilities=shadow auto=cantbeblockedby(creature[white]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. mana={1}{B} type=Creature subtype=Dauthi Horror power=2 toughness=1 [/card] [card] name=Dauthi Jackal abilities=shadow auto={B}{B}{S}:destroy target(creature[blocking]) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. mana={2}{B} type=Creature subtype=Dauthi Hound power=2 toughness=1 [/card] [card] name=Dauthi Marauder abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=3 toughness=1 [/card] [card] name=Dauthi Mercenary abilities=shadow auto={1}{B}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. mana={2}{B} type=Creature subtype=Dauthi Knight Mercenary power=2 toughness=1 [/card] [card] name=Dauthi Mindripper abilities=shadow auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={3}{B} type=Creature subtype=Dauthi Minion power=2 toughness=1 [/card] [card] name=Dauthi Slayer abilities=shadow,mustattack text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. mana={B}{B} type=Creature subtype=Dauthi Soldier power=2 toughness=2 [/card] [card] name=Dauthi Trapper auto={T}:shadow target(creature) text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Dauthi Minion power=1 toughness=1 [/card] [card] name=Dauthi Warlord abilities=shadow anyzone=type:creature[shadow]:battlefield/1 cdaactive text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. mana={1}{B} type=Creature subtype=Dauthi Soldier power=* toughness=1 [/card] [card] name=Dawn Elemental abilities=flying auto=preventAllDamage to(this) text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. mana={W}{W}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Dawn of the Dead auto=@each my upkeep:life:-1 controller auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={2}{B}{B}{B} type=Enchantment [/card] #tappedformana stack...produceextra:selectmana don't support combination of mana at the moment since it a mayability not a menuability [card] name=Dawn's Reflection target=land auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Dawnbringer Charioteers abilities=flying,lifelink auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Flying, lifelink -- Heroic �- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Dawnfluke abilities=flash other={W} name(Evoke) auto=prevent:3 target(creaure,player) auto=alternative sacrifice text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{W} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Dawnglare Invoker abilities=flying auto={8}:tap all(creature|opponentBattlefield) text=Flying -- {8}: Tap all creatures target player controls. mana={2}{W} type=Creature subtype=Kor Wizard power=2 toughness=1 [/card] [card] name=Dawnglow Infusion auto=ifnot spent({W}) then if spent({G}) then life:X auto=ifnot spent({G}) then if spent({W}) then life:X auto=if spent({G}),spent({W}) then life:twiceX text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) mana={X}{GW} type=Sorcery [/card] [card] name=Dawning Purist facedown={3} autofacedown={1}{W}:morph auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Dawnray Archer abilities=exalted auto={W}{T}:damage:1 target(creature[attacking;blocking]) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. mana={2}{U} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Dawnstrider auto={G}{T}{discard(*|myhand)}:fog oneshot text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Dawnstrike Paladin abilities=vigilance,lifelink text=Vigilance. -- Lifelink. mana={3}{W}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Dawntreader Elk auto={G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) && shuffle text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Elk power=2 toughness=2 [/card] [card] name=Day of Destiny auto=lord(creature[legendary]|myBattlefield) 2/2 text=Legendary creatures you control get +2/+2. mana={3}{W} type=Legendary Enchantment [/card] [card] name=Day of Judgment auto=destroy all(creature) text=Destroy all creatures. mana={2}{W}{W} type=Sorcery [/card] [card] name=Day of the Dragons auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1 auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Daybreak Coronet target=creature[enchanted] auto=3/3 auto=first strike auto=vigilance auto=lifelink text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W}{W} type=Enchantment subtype=Aura [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Daybreak Ranger auto={T}:damage:2 target(creature[flying]) auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Nightfall Predator) text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. mana={2}{G} type=Creature subtype=Human Archer Werewolf power=2 toughness=2 [/card] [card] name=Nightfall Predator auto={R}{T}:target(creature) dynamicability auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Daybreak Ranger) text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. color=green type=Creature subtype=Werewolf power=4 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Daze other={H(island|mybattlefield)} name(Return an Island to Hand) target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. mana={1}{U} type=Instant [/card] [card] name=Dazzling Ramparts abilities=defender auto={1}{W}{T}:tap target(creature) text=Defender -- {1}{W}, {T}: Tap target creature. mana={4}{W} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Dead Reveler auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Dead Weight target=creature auto=-2/-2 text=Enchant creature -- Enchanted creature gets -2/-2. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Dead-Iron Sledge auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy auto={2}:equip text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Deadapult auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Deadbridge Goliath autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=5 [/card] [card] name=Deadbridge Shaman auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer text=When Deadbridge Shaman dies, target opponent discards a card. mana={2}{B} type=Creature subtype=Elf Shaman power=3 toughness=1 [/card] [card] name=Deadeye Navigator auto=soulbond {1}{U}:(blink) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." mana={4}{U}{U} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Deadfall auto=lord(creature) -forestwalk text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={2}{G} type=Enchantment [/card] [card] name=Deadly Grub auto=vanishing:3 auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) mana={2}{B} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Deadly Insect abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={4}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Deadly Recluse abilities=deathtouch,reach text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Spider power=1 toughness=2 [/card] [card] name=Deadly Wanderings auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. mana={3}{B}{B} type=Enchantment [/card] [card] name=Deadshot target=creature auto=tap auto=transforms((,newability[dynamicability target(other creature)])) ueot text=Tap target creature. It deals damage equal to its power to another target creature. mana={3}{R} type=Sorcery [/card] [card] name=Deadshot Minotaur auto=damage:3 target(creature[flying]) autohand=__CYCLING__({RG}) text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) mana={3}{R}{G} type=Creature subtype=Minotaur power=3 toughness=4 [/card] [card] name=Deadwood Treefolk auto=vanishing:3 auto=moveTo(myhand) target(other creature|myGraveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. mana={5}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Dearly Departed abilities=flying autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1) text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. mana={4}{W}{W} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Death-Hood Cobra auto={1}{G}:reach auto={1}{G}:deathtouch text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. mana={1}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Death Charmer auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. mana={2}{B} type=Creature subtype=Worm Mercenary power=2 toughness=2 [/card] [card] name=Death Cloud auto=life:-x all(player) auto=ability$!reject notatarget(*|myhand)!$ opponent auto=ability$!reject notatarget(*|myhand)!$ controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Deathcoil Wurm auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Deathcult Rogue auto=cantbeblockedby(creature[-rogue]) text=Deathcult Rogue can't be blocked except by Rogues. mana={1}{UB}{UB} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Deathgazer auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Deathknell Kami abilities=flying auto={2}:1/1 && treason auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=1]|mygraveyard) text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) mana={1}{B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Deathless Angel abilities=flying auto={W}{W}:indestructible target(creature) text=Flying -- {W}{W}: Target creature is indestructible this turn. mana={4}{W}{W} type=Creature subtype=Angel power=5 toughness=7 [/card] [card] name=Death Baron auto=lord(skeleton|myBattlefield) 1/1 auto=lord(skeleton|myBattlefield) deathtouch auto=lord(other zombie|myBattlefield) 1/1 auto=lord(other zombie|myBattlefield) deathtouch text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. mana={1}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Death Bomb auto=destroy target(creature[-black]) auto=life:-2 opponent text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Death by Dragons auto=choice (you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) auto=choice (opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. mana={4}{R}{R} type=Sorcery [/card] [card] name=Death Cultist auto={S}:life:-1 target(player) && life:1 controller text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Death Denied target=creature|mygraveyard auto=moveTo(ownerhand) text=Return X target creature cards from your graveyard to your hand. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Death Frenzy auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot auto=all(creature) -2/-2 ueot text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. mana={3}{B}{G} type=Sorcery [/card] [card] name=Death Grasp target=creature,player auto=damage:X auto=life:X controller text=Death Grasp deals X damage to target creature or player. You gain X life. mana={X}{W}{B} type=Sorcery [/card] [card] name=Death Match auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. mana={3}{B} type=Enchantment [/card] [card] name=Death Mutation target=creature[-black] auto=bury auto=token(Saproling,Creature Saproling,1/1,green)*manacost text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. mana={6}{B}{G} type=Sorcery [/card] [card] name=Death of a Thousand Stings target=player auto=life:-1 auto=life:1 controller autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. mana={4}{B} type=Instant subtype=Arcane [/card] [card] name=Death Pit Offering auto=moveTo(mygraveyard) all(creature|mybattlefield) auto=lord(creature|mybattlefield) 2/2 text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. mana={2}{B}{B} type=Enchantment [/card] [card] name=Death Pits of Rath auto=@damaged(creature):all(trigger[to]) bury text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. mana={3}{B}{B} type=Enchantment [/card] [card] name=Death Pulse target=creature auto=-4/-4 autohand={1}{B}{B}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may -1/-1 target(creature)])) forever text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=Death Speakers abilities=protection from black text=Protection from black mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Death Stroke target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={B}{B} type=Sorcery [/card] [card] name=Death Ward target=creature auto=regenerate text=Regenerate target creature. mana={W} type=Instant [/card] [card] name=Death Watch target=creature auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Death Wind target=creature auto=-X/-X text=Target creature gets -X/-X until end of turn. mana={X}{B} type=Instant [/card] [card] name=Death's Approach target=creature auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Death's Caress target=creature auto=destroy auto=teach(human) dynamicability text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. mana={3}{B}{B} type=Sorcery [/card] [card] name=Death's Duet target=<2>creature|mygraveyard auto=moveTo(ownerhand) text=Return two target creature cards from your graveyard to your hand. mana={2}{B} type=Sorcery [/card] [card] name=Death's-Head Buzzard abilities=flying auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Death's Shadow auto=thisforeach(controllerlife) -1/-1 text=Death's Shadow gets -X/-X, where X is your life total. mana={B} type=Creature subtype=Avatar power=13 toughness=13 [/card] [card] name=Deathbellow Raider abilities=mustattack auto={2}{B}:regenerate text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. mana={1}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=3 [/card] [card] name=Deathbringer Liege auto=lord(other creature[black]|myBattlefield) 1/1 auto=lord(other creature[white]|myBattlefield) 1/1 auto=@movedto(*[black]|mystack):may destroy target(creature[tapped]) auto=@movedto(*[white]|mystack):may tap target(creature) text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. mana={2}{WB}{WB}{WB} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Deathbringer Regent abilities=flying auto=if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. mana={5}{B}{B} type=Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Deathbringer Thoctar text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. mana={4}{B}{R} type=Creature subtype=Zombie Beast auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1) auto={C(1/1,-1)}:damage:1 target(creature,player) power=3 toughness=3 [/card] [card] name=Deathcurse Ogre auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller text=When Deathcurse Ogre dies, each player loses 3 life. mana={5}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Deathforge Shaman auto=kicker choice target(player) damage:twicekicked kicker=multi{R} text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. mana={4}{R} type=Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Deathgaze Cockatrice abilities=flying,deathtouch text=Flying. -- Deathtouch. mana={2}{B}{B} type=Creature subtype=Cockatrice power=2 toughness=2 [/card] [card] name=Deathgreeter auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 text=Whenever another creature dies, you may gain 1 life. mana={B} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Deathgrip auto={B}{B}:fizzle target(*[green]|stack) text={B}{B}: Counter target green spell. mana={B}{B} type=Enchantment [/card] [card] name=Deathlace alias=1152 text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) mana={B} type=Instant [/card] [card] name=Deathmark target=creature[green;white] auto=destroy text=Destroy target green or white creature. mana={B} type=Sorcery [/card] [card] name=Deathmark Prelate auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Deathmask Nezumi auto=aslongas(*|myHand) 2/1 >6 auto=aslongas(*|myHand) fear >6 text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Deathpact Angel abilities=flying auto=@movedTo(this|graveyard) from(battlefield):token(Cleric,Creature Cleric,1/1,white,black) && all(Cleric[token]|mybattlefield) transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." mana={3}{W}{B}{B} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Deathrender auto=+2/+2 auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! auto={2}:equip text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Deathrite Shaman auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. mana={BG} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Death's Presence auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. mana={5}{G} type=Enchantment [/card] [card] name=Deathspore Thallid text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Zombie Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:-1/-1 target(creature) power=1 toughness=1 [/card] [card] name=Debilitating Injury target=creature auto=-2/-2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Debt to the Deathless auto=@lifelostfoeof(player):life:thatmuch controller auto=life:-twiceX opponent text=Each opponent loses two times X life. You gain life equal to the life lost this way. mana={X}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Debtor's Pulpit target=land auto=teach(land) {T}:tap target(creature) text=Enchant land -- Enchanted land has "{T}: Tap target creature." mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Debtors' Knell auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. mana={4}{WB}{WB}{WB} type=Enchantment [/card] [card] name=Decaying Soil auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." mana={1}{B}{B} type=Enchantment [/card] [card] name=Deceiver Exarch abilities=flash auto=choice untap target(*|mybattlefield) auto=choice tap target(*|opponentbattlefield) text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. mana={2}{U} type=Creature subtype=Cleric power=1 toughness=4 [/card] [card] name=Deception target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target opponent discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Decimator Web auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. mana={4} type=Artifact [/card] [card] name=Decompose target=*|graveyard auto=moveTo(exile) text=Exile up to three target cards from a single graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Deconstruct target=artifact auto=destroy auto=add{G}{G}{G} text=Destroy target artifact. Add {G}{G}{G} to your mana pool. mana={2}{G} type=Sorcery [/card] [card] name=Decomposition target=creature[black] auto=teach(creature) cumulativeupcost[{l}] sacrifice auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Decree of Annihilation auto=moveTo(exile) all(artifact,creature,land|battlefield) auto=moveTo(exile) all(*|mygraveyard) auto=moveTo(exile) all(*|opponentgraveyard) auto=moveTo(exile) all(*|myhand) auto=moveTo(exile) all(*|opponenthand) autohand={5}{R}{R}{cycle}:name(cycling) destroy all(land) && draw:1 controller text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. mana={8}{R}{R} type=Sorcery [/card] [card] name=Decree of Justice auto=token(-4514111)*XX autohand=__CYCLING__({2}{W}) autohand={X}{2}{W}{cycle}:name(cycle + effect) token(-4514112)*X && draw:1 controller text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. mana={X}{X}{2}{W}{W} type=Sorcery [/card] [card] name=Angel type=Creature subtype=Angel abilities=flying text=Flying power=4 toughness=4 color=white [/card] [card] name=Soldier type=Creature subtype=Soldier power=1 toughness=1 color=white [/card] [card] name=Decree of Pain auto=@movedto(graveyard) from(creature|battlefield):draw:1 auto=all(creature) bury autohand={3}{B}{B}{cycle}:all(creature) -2/-2 text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. mana={6}{B}{B} type=Sorcery [/card] [card] name=Decree of Savagery auto=lord(creature|myBattlefield) counter(1/1,4) autohand=__CYCLING__({4}{G}{G}) autohand={4}{G}{G}{cycle}:name(cycling + four counters) counter(1/1,4) target(creature) && draw:1 controller text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. mana={7}{G}{G} type=Instant [/card] [card] name=Decree of Silence auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) auto=this(counter{0/0.1.Depletion}>2)while sacrifice autohand={4}{U}{U}{cycle}:name(cycling) draw:1 && transforms((,newability[may target(*|stack) fizzle])) forever text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. mana={6}{U}{U} type=Enchantment [/card] [card] name=Dedicated Martyr auto={W}{S}:life:3 text={W}, Sacrifice Dedicated Martyr: You gain 3 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Deep Analysis target=player auto=draw:2 flashback={L:3}{1}{U} text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Deep Reconnaissance auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|mylibrary) flashback={4}{G} text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Sorcery [/card] [card] name=Deep Spawn abilities=trample auto=upcost[{M}{M}] sacrifice auto={U}:shroud && tap && frozen text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) mana={5}{U}{U}{U} type=Creature subtype=Homarid power=6 toughness=6 [/card] [card] name=Deep Wood restriction=opponentblockersonly auto=preventalldamage to(controller) from(creature[attacking]) ueot text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Deep-Sea Kraken autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) abilities=unblockable text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. mana={7}{U}{U}{U} suspend(9)={2}{u} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Deep-Sea Serpent abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Deep-Sea Serpent can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Deep-Sea Terror auto=aslongas(*|mygraveyard) cantattack <7 text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. mana={4}{U}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Deep-Slumber Titan abilities=doesnotuntap auto=tap auto=@damaged(this):untap text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. mana={2}{R}{R} type=Creature subtype=Giant Warrior power=7 toughness=7 [/card] [card] name=Deepcavern Imp abilities=flying,haste auto=upcost[{discard(*|myhand)};next upkeep] sacrifice text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{B} type=Creature subtype=Imp Rebel power=2 toughness=2 [/card] [card] name=Deepchannel Mentor auto=lord(creature[blue]|myBattlefield) unblockable text=Blue creatures you control are unblockable. mana={5}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Deepfire Elemental auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. mana={4}{B}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Deeptread Merrow auto={U}:islandwalk text={U}: Deeptread Merrow gains islandwalk until end of turn. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Deepwater Hypnotist auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Deepwood Drummer auto={G}{T}{discard(*|myhand)}:2/2 target(creature) text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Deepwood Elder auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. mana={G}{G} type=Creature subtype=Dryad Spellshaper power=2 toughness=2 [/card] [card] name=Deepwood Ghoul auto={L:2}:regenerate text=Pay 2 life: Regenerate Deepwood Ghoul. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Deepwood Legate auto={B}:1/1 other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Deepwood Tantiv auto=@combat(blocked,turnlimited) source(this):life:2 conroller text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. mana={4}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Deepwood Wolverine auto=@combat(blocked,turnlimited) source(this):2/0 ueot text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Wolverine power=1 toughness=1 [/card] [card] name=Defang target=creature auto=teach(creature) transforms((,newability[preventalldamage from(this)])) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Defeat target=creature[power<=2]|battlefield auto=destroy text=Destroy target creature with power 2 or less. mana={1}{B} type=Sorcery [/card] [card] name=Defend the Hearth auto=preventAllcombatDamage controller ueot auto=preventAllcombatDamage opponent ueot text=Prevent all combat damage that would be dealt to players this turn. mana={1}{G} type=Instant [/card] [card] name=Defender en-Vec auto=fading:4 text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defender of Chaos abilities=flash,protection from white text=Flash -- Protection from white mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defender of Law abilities=flash,protection from red text=Flash -- Protection from red mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Defender of the Order facedown={3} autofacedown={W}{W}:morph autofaceup=0/2 all(creature|mybattlefield) text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Defense of the Heart auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:choice target(creature|mylibrary) moveto(mybattlefield) auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. mana={3}{G} type=Enchantment [/card] [card] name=Defensive Maneuvers auto=chooseatype all(creature[chosentype]) 0/4 chooseend text=Creatures of the creature type of your choice get +0/+4 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Defensive Stance target=creature auto=-1/1 text=Enchant creature -- Enchanted creature gets -1/+1. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Defiant Elf abilities=trample text=Trample mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Defiant Falcon abilities=flying auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Rebel Bird power=1 toughness=1 [/card] [card] name=Defiant Ogre auto=choice name(+1/+1 counter) counter(1/1,1) auto=choice name(destroy artifact) target(artifact) destroy text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. mana={5}{R} type=Creature subtype=Ogre Warrior power=3 toughness=5 [/card] [card] name=Defiant Stand target=creature auto=1/3 auto=untap restriction=opponentblockersonly text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. mana={1}{W} type=Instant [/card] [card] name=Defiant Strike target=creature auto=1/0 ueot auto=draw:1 controller text=Target creature gets +1/+0 until end of turn. -- Draw a card. mana={W} type=Instant [/card] [card] name=Defiant Vanguard auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary) text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Defiler of Souls abilities=flying auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-muliticolor]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature[-muliticolor]|mybattlefield) sacrifice text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. mana={3}{B}{B}{R} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Defiling Tears target=creature auto=transforms((,black)) ueot auto=1/-1 auto=teach(creature) {B}:regenerate text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." mana={2}{B} type=Instant [/card] [card] name=Deft Duelist abilities=first strike,shroud text=First strike -- Shroud (This creature can't be the target of spells or abilities.) mana={W}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Defy Death target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. mana={3}{W}{W} type=Sorcery [/card] [card] name=Defy Gravity target=creature auto=flying flashback={U} text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Instant [/card] [card] name=Dega Disciple auto={B}{T}:-2/-0 target(creature) auto={R}{T}:2/0 target(creature) text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dega Sanctuary auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. mana={2}{W} type=Enchantment [/card] [card] name=Deglamer target=artifact,enchantment auto=moveTo(ownerlibrary) && shuffle text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. mana={1}{G} type=Instant [/card] [card] name=Dehydration target=creature auto=doesnotuntap text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Deicide target=enchantment|battlefield auto=moveTo(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. mana={1}{W} type=Instant [/card] [card] name=Deity of Scars abilities=trample auto=counter(-1/-1,2) auto={BG}{C(-1/-1,-1)}:regenerate text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. mana={BG}{BG}{BG}{BG}{BG} type=Creature subtype=Spirit Avatar power=7 toughness=7 [/card] [card] name=Deja Vu target=sorcery|myGraveyard auto=moveTo(myHand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Delif's Cone auto={T}{S}:target(creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. mana={0} type=Artifact [/card] [card] name=Delirium target=creature|opponentbattlefield auto=tap auto=dynamicability auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot restriction=opponentturnonly text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. mana={1}{B}{R} type=Instant [/card] [card] name=Delraich abilities=trample other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. mana={6}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Deluge auto=tap all(creature[-flying]) text=Tap all creatures without flying. mana={2}{U} type=Instant [/card] [card] name=Delusions of Mediocrity auto=life:10 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. mana={3}{U} type=Enchantment [/card] [card] name=Dematerialize target=* auto=moveTo(ownerhand) flashback={5}{U}{U} text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Dementia Bat abilities=flying auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. mana={4}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Demigod of Revenge abilities=flying,haste auto=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. mana={BR}{BR}{BR}{BR}{BR} type=Creature subtype=Spirit Avatar power=5 toughness=4 [/card] [card] name=Demolish target=artifact,land auto=destroy text=Destroy target artifact or land. mana={3}{R} type=Sorcery [/card] [card] name=Demon of Death's Gate abilities=flying,trample other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. mana={6}{B}{B}{B} type=Creature subtype=Demon power=9 toughness=9 [/card] [card] name=Demon's Herald auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:moveTo(mybattlefield) target(prince of thralls|mylibrary) text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Demon's Horn auto=@movedTo(*[black]|stack):may life:1 controller text=Whenever a player casts a black spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Demon's Jester abilities=flying auto=aslongas(*|myhand) 2/1 <1 text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Demonic Appetite target=creature|myBattlefield auto=3/3 auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Collusion target=*|mylibrary auto=moveTo(myhand) buyback={3}{B}{B}{discard(*|myhand)}{discard(*|myhand)} text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Demonic Dread target=creature|battlefield auto=cantblock autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. mana={1}{B}{R} type=Sorcery [/card] [card] name=Demonic Hordes auto={T}:destroy target(land) auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Demonic Rising auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. mana={3}{B}{B} type=Enchantment [/card] [card] name=Demonic Taskmaster abilities=flying auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. mana={2}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Demonic Torment target=creature auto=cantattack auto=teach(creature) preventAllCombatDamage from(this) text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Demonic Tutor auto=moveTo(myhand) notatarget(*|myLibrary) text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Demonlord of Ashmouth abilities=flying,undying auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying mana={2}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Demonmail Hauberk auto={S(creature|myBattlefield)}:equip auto=4/2 text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature mana={4} type=Artifact subtype=Equipment [/card] [card] name=Demonspine Whip autoskill={X}:thisforeach(X) 1/0 ueot auto={1}:equip text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} mana={B}{R} type=Artifact subtype=Equipment [/card] [card] name=Demystify target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant [/card] [card] name=Den Protector abilities=strong facedown={3} autofacedown={1}{G}:morph autofaceup=counter(1/1,1) autofaceup=moveto(ownerhand) target(*|mygraveyard) text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Denizen of the Deep auto=moveto(ownerHand) all(other creature|myBattlefield) text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. mana={6}{U}{U} type=Creature subtype=Serpent power=11 toughness=11 [/card] [card] name=Dense Canopy auto=lord(creature[flying]) cloud text=Creatures with flying can block only creatures with flying. mana={1}{G} type=Enchantment [/card] [card] name=Deny Reality target=*|battlefield auto=moveTo(ownerhand) autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. mana={3}{U}{B} type=Sorcery [/card] [card] name=Denying Wind target=player auto=moveto(exile) target(*|targetedpersonslibrary) text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. mana={7}{U}{U} type=Sorcery [/card] [card] name=Deputy of Acquittals abilities=flash auto=may moveTo(ownerhand) target(creature|mybattlefield) text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Deprive target=*|stack auto=fizzle text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. mana={U}{U}{H(land|myBattlefield)} type=Instant [/card] [card] name=Deranged Assistant auto={M}{T}:Add{1} text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Deranged Hermit auto=token(Squirrel,Creature Squirrel,1/1,green)*4 auto=lord(squirrel) 1/1 auto=upcost[{3}{G}{G};next upkeep] sacrifice text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. mana={3}{G}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Deranged Outcast auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. mana={1}{G} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Derelor auto=lord(*[black]|myhand,mylibrary,mygraveyard,myexile) altercost(black, +1) text=Black spells you cast cost {B} more to cast. mana={3}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Descendant of Masumaro auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. mana={2}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Descent of the Dragons target=creature|battlefield auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller auto=destroy text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. mana={4}{R}{R} type=Sorcery [/card] [card] name=Desecration Elemental abilities=fear auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. mana={3}{B} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Desecration Plague target=enchantment,land auto=destroy text=Destroy target enchantment, or land. mana={3}{G} type=Sorcery [/card] [card] name=Desecrator Hag auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. mana={2}{BG}{BG} type=Creature subtype=Hag power=2 toughness=2 [/card] [card] name=Desecrated Earth target=land auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever auto=destroy text=Destroy target land. Its controller discards a card. mana={4}{B} type=Sorcery [/card] [card] name=Desert auto={T}:Add{1} auto={T}:Damage:1 target(creature[attacking]) text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. type=Land subtype=Desert [/card] [card] name=Desert Drake abilities=flying text=Flying mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Desert Nomads abilities=desertwalk auto=preventAllDamage to(this) from(desert) text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Desert Sandstorm auto=damage:1 all(creature) text=Desert Sandstorm deals 1 damage to each creature. mana={2}{R} type=Sorcery [/card] [card] name=Desert Twister target=* auto=destroy text=Destroy target permanent. mana={4}{G}{G} type=Sorcery [/card] [card] name=Deserted Temple auto={T}:Add{1} auto={1}{T}:Untap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. type=Land [/card] [card] name=Desolate Lighthouse auto={T}:Add{1} auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. type=Land [/card] [card] name=Desolation Angel abilities=flying kicker={W}{W} auto=kicker destroy all(land|opponentBattlefield) auto=destroy all(land|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. mana={3}{B}{B} type=Creature subtype=Angel power=5 toughness=4 [/card] [card] name=Desolation Giant kicker={W}{W} auto=kicker destroy all(creature|opponentBattlefield) auto=destroy all(other creature|myBattlefield) text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Desperate Charge auto=lord(creature|myBattlefield) 2/0 text=Creatures you control get +2/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Desperate Ravings auto=draw:2 controller auto=discard:1 controller flashback={2}{U} text=Draw two cards, then discard a card at random. -- Flashback {2}{U} mana={1}{R} type=Instant [/card] [card] name=Despise target=opponent auto=if type(*[creature;planeswalker]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[creature;planeswalker]|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a creature or plainswalker card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Despoil target=land auto=destroy auto=life:-2 targetcontroller text=Destroy target land. Its controller loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Despoiler of Souls abilities=cantblock autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Despondency target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=-2/0 text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Despotic Scepter auto={T}:bury target(*|myBattlefield) text={T}: Destroy target permanent you own. It can't be regenerated. mana={1} type=Artifact [/card] [card] name=Destructive Flow auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. mana={B}{R}{G} type=Enchantment [/card] [card] name=Destructive Force auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller auto=choice damage:5 all(creature) text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. mana={5}{R}{R} type=Sorcery [/card] [card] name=Destructive Revelry target=artifact,enchantment auto=destroy auto=damage:2 targetcontroller text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. mana={R}{G} type=Instant [/card] [card] name=Destructive Urge target=creature auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Destructor Dragon abilities=flying auto=@movedTo(this|graveyard) from(Battlefield):destroy target(*[-creature]) text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. mana={4}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Detainment Spell target=creature auto=noactivatedability auto={1}{W}:retarget target(creature) text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Detention Sphere auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. mana={1}{W}{U} type=Enchantment [/card] [card] name=Detonate target=artifact[manacost=prex] auto=bury && damage:castx targetcontroller mana={X}{R} type=Sorcery text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. [/card] [card] name=Detritivore alias=1111 anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) suspend(0)={X}{3}{R} text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Deus of Calamity abilities=trample auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. mana={RG}{RG}{RG}{RG}{RG} type=Creature subtype=Spirit Avatar power=6 toughness=6 [/card] [card] name=Devastate target=land auto=destroy auto=damage:1 all(creature,player) text=Destroy target land. Devastate deals 1 damage to each creature and each player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Devastation auto=destroy all(creature,land) text=Destroy all creatures and lands. mana={5}{R}{R} type=Sorcery [/card] [card] name=Devastation Tide auto=moveTo(ownerhand) all(*[-land]) autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Deviant Glee target=creature auto=2/1 auto=teach(creature) {R}:trample text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Devil's Play target=creature,player auto=damage:X flashback={X}{R}{R}{R} text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Sorcery [/card] [card] name=Devoted Caretaker auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Devoted Druid auto={T}:Add{G} auto={C(-1/-1,1)}:untap text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. mana={1}{G} type=Creature subtype=Elf Druid power=0 toughness=2 [/card] [card] name=Devoted Hero mana={W} type=Creature subtype=Elf Soldier power=1 toughness=2 [/card] [card] name=Devoted Retainer auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Devour Flesh target=player auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer text=Target player sacrifices a creature, then gains life equal to that creature's toughness. mana={1}{B} type=Instant [/card] [card] name=Devour in Shadow target=creature auto=bury auto=dynamicability text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B}{B} type=Instant [/card] [card] name=Devouring Deep abilities=islandwalk text=Islandwalk mana={2}{U} type=Creature subtype=Fish power=1 toughness=2 [/card] [card] name=Devouring Greed target=spirit|myBattlefield auto=sacrifice && life:2 controller && life:-2 opponent text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. mana={2}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Devouring Strossus abilities=flying,trample auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) auto={S(creature|myBattlefield)}:regenerate text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. mana={5}{B}{B}{B} type=Creature subtype=Horror power=9 toughness=9 [/card] [card] name=Devouring Swarm abilities=flying auto={S(creature|mybattlefield)}:1/1 text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. mana={1}{B}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Devout Chaplain auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Devout Invocation target=creature[-tapped]|mybattlefield auto=tap && token(Angel, Creature Angel,4/4,flying,white) text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. mana={6}{W} type=Sorcery [/card] [card] name=Devout Lightcaster abilities=protection from black auto=moveTo(exile) target(*[black]) text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. mana={W}{W}{W} type=Creature subtype=Kor Cleric power=2 toughness=2 [/card] [card] name=Devout Monk auto=life:1 controller text=When Devout Monk enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Devout Witness auto={W}{T}{discard(*|myhand)}:destroy target(artifact,enchantment) text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Diabolic Edict target=player auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature. mana={1}{B} type=Instant [/card] [card] name=Diabolic Intent auto=moveTo(myhand) target(*|myLibrary) text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Diabolic Machine auto={3}:regenerate text={3}: Regenerate Diabolic Machine. mana={7} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Diabolic Revelation auto=this(variable{castx} >0) notatarget(*|mylibrary) moveTo(myhand) text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. mana={X}{3}{B}{B} type=Sorcery [/card] [card] name=Diabolic Tutor auto=moveTo(myHand) notatarget(*|mylibrary) text=Search your library for a card and put that card into your hand. Then shuffle your library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Diaochan, Artful Beauty auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent mycombatbeginsonly text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. mana={3}{R} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Diamond Faerie abilities=flying auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{G}{W}{U} type=Snow Creature subtype=Faerie power=3 toughness=3 [/card] [card] name=Diamond Kaleidoscope auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) auto={S(prism|myBattlefield)}:Add{W} auto={S(prism|myBattlefield)}:Add{U} auto={S(prism|myBattlefield)}:Add{B} auto={S(prism|myBattlefield)}:Add{R} auto={S(prism|myBattlefield)}:Add{G} text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Diamond Valley auto={T}{S(creature|myBattlefield)}:life:storedtoughness text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Land [/card] [card] name=Dictate of Erebos abilities=flash auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. mana={3}{B}{B} type=Enchantment [/card] [card] name=Dictate of Heliod abilities=flash auto=lord(creature|mybattlefield) 2/2 text=Flash -- Creatures you control get +2/+2. mana={3}{W}{W} type=Enchantment [/card] [card] name=Dictate of Kruphix abilities=flash auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=Flash -- At the beginning of each player's draw step, that player draws an additional card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Didgeridoo auto={3}:moveTo(myBattlefield) target(minotaur|myhand) text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. mana={1} type=Artifact [/card] [card] name=Diligent Farmhand auto={1}{G}{S}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Diluvian Primordial abilities=flying auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. mana={5}{U}{U} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Diminish target=creature auto=transforms((,setpower=1,settoughness=1)) ueot text=Target creature becomes a 1/1 until end of turn. mana={U} type=Instant [/card] [card] name=Dimir Aqueduct auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{U}{B} text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. type=Land [/card] [card] name=Dimir Cluestone auto={T}: Add {U} auto={T}: Add {B} auto={U}{B}{T}{S}:draw:1 controller text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Dimir Cutpurse auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. mana={1}{U}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dimir Guildgate auto=tap auto={T}:add{U} auto={T}:add{B} text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land subtype=Gate [/card] [card] name=Dimir Guildmage auto={3}{U}:target(player) draw:1 asSorcery auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={UB}{UB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Dimir House Guard abilities=fear autohand={1}{B}{B}{discard}:moveTo(myhand) target(*[manacost=4]|mylibrary) asSorcery text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=3 [/card] [card] name=Dimir Infiltrator abilities=unblockable autohand={1}{U}{B}{discard}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Dimir Keyrune auto={T}:add{U} auto={T}:add{B} auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. mana={3} type=Artifact [/card] [card] name=Dimir Signet auto={1}{T}:Add{U}{B} text={1}, {T}: Add {U}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Din of the Fireherd target=opponent auto=token(Elemental,Creature Elemental,5/5,black,red) controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. mana={5}{BR}{BR}{BR} type=Sorcery [/card] [card] name=Dingus Egg auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. mana={4} type=Artifact [/card] [card] name=Dingus Staff auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. mana={4} type=Artifact [/card] [card] name=Dinrova Horror auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. mana={4}{U}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Diplomacy of the Wastes target=opponent auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land]|targetedpersonshand) auto=if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 targetedplayer text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Diplomatic Immunity abilities=shroud target=creature auto=shroud text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dire Undercurrents auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. mana={3}{UB}{UB} type=Enchantment [/card] [card] name=Diregraf Captain abilities=deathtouch auto=lord(other zombie|mybattlefield) 1/1 auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. mana={1}{U}{B} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Diregraf Escort auto=soulbond protection from(zombie) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. mana={G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Diregraf Ghoul auto=tap text=Diregraf Ghoul enters the battlefield tapped. mana={B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Dirge of Dread auto=lord(creature) fear autohand={1}{B}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may fear target(creature)])) forever text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Dirgur Nemesis abilities=defender facedown={3} autofacedown={6}{U}:morph autofaceup=counter(1/1,1) text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{U} type=Creature subtype=Serpent power=6 toughness=5 [/card] [card] name=Dirtcowl Wurm auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1) text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. mana={4}{G} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Dirtwater Wraith abilities=swampwalk auto={B}:1/0 text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Wraith power=1 toughness=3 [/card] [card] name=Dirty Wererat auto={B}{discard(*|myhand)}:regenerate auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. mana={3}{B} type=Creature subtype=Human Rat Minion power=2 toughness=3 [/card] [card] name=Disappear target=creature auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Disciple of Bolas auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. mana={3}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Disciple of Grace auto=protection from black autohand=__CYCLING__({2}) text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Griselbrand auto={1}{S(creature|myBattlefield)}:life:storedtoughness text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Disciple of Kangee auto={T}:flying && transforms((,blue)) target(creature) ueot text={U}, {T}: Target creature gains flying and becomes blue until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Disciple of Law auto=protection from red autohand=__CYCLING__({2}) text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Malice auto=protection from white autohand=__CYCLING__({2}) text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Disciple of Tevesh Szat auto={T}:-1/-1 target(creature) auto={4}{B}{B}{T}{S}:-6/-6 target(creature) text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. mana={2}{B}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Disciple of the Old Ways auto={R}:first strike ueot text={R}: Disciple of the Old Ways gains first strike until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Disciple of the Ring auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) text={1}, Exile an instant or sorcery card from your graveyard: Choose one � -- � Counter target noncreature spell unless its controller pays {2}. -- � Disciple of the Ring gets +1/+1 until end of turn. -- � Tap target creature. -- � Untap target creature. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Disciple of the Vault auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Discordant Dirge auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject target(*|opponenthand) text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. mana={3}{B}{B} type=Enchantment [/card] [card] name=Discordant Spirit auto=@each opponent endofturn:counter(1/1,pdcount) auto=@each my endofturn:removeallcounters(1/1) text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. mana={2}{B}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Disdainful Stroke target=*[manacost>=4]|stack auto=fizzle text=Counter target spell with converted mana cost 4 or greater. mana={1}{U} type=Instant [/card] [card] name=Disease Carriers auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Diseased Vermin auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Disembowel auto=destroy target(creature[manacost =X]) text=Destroy target creature with converted mana cost X. mana={X}{B} type=Instant [/card] [card] name=Disempower target=artifact,enchantment auto=moveTo(ownerLibrary) text=Put target artifact or enchantment on top of its owner's library. mana={1}{W} type=Instant [/card] [card] name=Disenchant target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{W} type=Instant [/card] [card] name=Disentomb target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Disfigure target=creature auto=-2/-2 text=Target creature gets -2/-2 until end of turn. mana={B} type=Instant [/card] [card] name=Disharmony target=creature[attacking] auto=untap auto=removefromcombat alias=129767 restriction=blockersonly text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. mana={2}{R} type=Instant [/card] [card] name=Disintegrate target=creature,player auto=cantregen auto=exiledeath auto=thisforeach(X) damage:1 text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. mana={X}{R} type=Sorcery [/card] [card] name=Dismal Backwater auto=tap auto=life:1 auto={T}:Add{U} auto={T}:Add{B} text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Dismal Failure target=*|stack auto=fizzle auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller text=Counter target spell. Its controller discards a card. mana={2}{U}{U} type=Instant [/card] [card] name=Dismantling Blow target=artifact,enchantment kicker={2}{U} auto=destroy auto=kicker draw:2 controller text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. mana={2}{W} type=Instant [/card] [card] name=Dismember target=creature auto=-5/-5 text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. color=black mana={1}{p(B)}{p(B)} type=Instant [/card] [card] name=Dismiss target=*|stack auto=fizzle auto=draw:1 controller text=Counter target spell. -- Draw a card. mana={2}{U}{U} type=Instant [/card] [card] name=Dismiss into Dream auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." mana={6}{U} type=Enchantment [/card] [card] name=Disorder auto=damage:2 all(creature[white]) auto=aslongas(creature[white]|myBattlefield) damage:2 controller auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent text=Disorder deals 2 damage to each white creature and each player who controls a white creature. mana={1}{R} type=Sorcery [/card] [card] name=Disorient target=creature auto=-7/-0 text=Target creature gets -7/-0 until end of turn. mana={3}{U} type=Instant [/card] [card] name=Disowned Ancestor auto={1}{B}{T}:counter(1/1,1) asSorcery text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) mana={B} type=Creature subtype=Spirit Warrior power=0 toughness=4 [/card] [card] name=Dispatch target=creature auto=tap auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. mana={W} type=Instant [/card] [card] name=Dispel target=instant|stack auto=fizzle text=Counter target instant spell. mana={U} type=Instant [/card] [card] name=Dispeller's Capsule auto={2}{W}{T}{S}:destroy target(artifact,enchantment) text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. mana={W} type=Artifact [/card] [card] name=Dispense Justice target=player auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. mana={2}{W} type=Instant [/card] [card] name=Dispersal Shield target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. mana={1}{U} type=Instant [/card] [card] name=Disperse target=*[-land] auto=moveTo(ownerHand) text=Return target nonland permanent to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Dispersing Orb auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Displacement Wave auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) text=Return all nonland permanents with converted mana cost X or less to their owners' hands. mana={X}{U}{U} type=Sorcery [/card] [card] name=Dissipation Field mana={2}{U}{U} auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) type=Enchantment text=Whenever a permanent deals damage to you, return it to its owner's hand. [/card] [card] name=Disrupt target=*[instant;sorcery]|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=draw:1 controller text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. mana={U} type=Instant [/card] [card] name=Disrupting Scepter auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly text={3}{T}: Target player discards a card. Activate this ability only during your turn. mana={3} type=Artifact [/card] [card] name=Disruptive Pitmage auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever facedown={3} autofacedown={U}:morph text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Disruptive Student auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text={T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dissipate target=*|stack auto=fizzleto(exile) text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Distant Melody auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend text=Choose a creature type. Draw a card for each permanent you control of that type. mana={3}{U} type=Sorcery [/card] [card] name=Distorting Lens auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend text={T}: Target permanent becomes the color of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Distorting Wake target=*[-land] auto=moveTo(ownerhand) text=Return X target nonland permanents to their owners' hands. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Distress target=player auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land]|targetedpersonshand) text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={B}{B} type=Sorcery [/card] [card] name=Disturbed Burial target=creature|mygraveyard auto=moveTo(myhand) buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Disturbing Plot target=creature|graveyard auto=moveTo(ownerhand) auto=alternative moveTo(ownerhand) target(creature|graveyard) other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{B} type=Sorcery [/card] [card] name=Dive Bomber abilities=flying auto={T}{S}:damage:2 target(creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Divebomber Griffin abilities=flying auto={T}{S}:Damage:3 target(creature[attacking;blocking]) text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Divergent Growth auto=all(land|myBattlefield) {T}:Add{G} auto=all(land|myBattlefield) {T}:Add{W} auto=all(land|myBattlefield) {T}:Add{B} auto=all(land|myBattlefield) {T}:Add{U} auto=all(land|myBattlefield) {T}:Add{R} text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." mana={G} type=Instant [/card] [card] name=Diversionary Tactics auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) text=Tap two untapped creatures you control: Tap target creature. mana={3}{W} type=Enchantment [/card] [card] name=Divination auto=draw:2 text=Draw two cards. mana={2}{U} type=Sorcery [/card] [card] name=Divine Congregation auto=choice name(target player) target(player) donothing && all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{W} suspend(5)={1}{w} type=Sorcery [/card] [card] name=Divine Favor target=creature auto=life:3 controller auto=1/3 text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Divine Light auto=all(creature|mybattlefield) prevent:9999 text=Prevent all damage that would be dealt this turn to creatures you control. mana={W} type=Sorcery [/card] [card] name=Divine Offering target=artifact auto=destroy auto=dynamicability text=Destroy target artifact. You gain life equal to its converted mana cost. mana={1}{W} type=Instant [/card] [card] name=Divine Retribution target=creature[attacking] auto=damage:type:creature[attacking]:battlefield text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. mana={1}{W} type=Instant [/card] [card] name=Divine Sacrament auto=lord(creature[white]) 1/1 auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. mana={1}{W}{W} type=Enchantment [/card] [card] name=Divine Transformation target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Divine Verdict target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Diviner's Wand auto={3}:equip auto=@drawof(player):1/1 ueot auto=@drawof(player):flying ueot auto=teach(creature) {4}:draw:1 controller auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} mana={3} type=Tribal Artifact subtype=Wizard Equipment [/card] [card] name=Divinity of Pride abilities=flying,lifelink auto=this(controllerlife > 24) 4/4 text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. mana={WB}{WB}{WB}{WB}{WB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Diving Griffin abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Dizzy Spell target=creature auto=-3/0 autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=1]|mylibrary) asSorcery text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U} type=Instant [/card] [card] name=Dizzying Gaze target=creature|mybattlefield auto={R}:damage:1 target(creature[flying]) text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Djinn of the Lamp abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Dogged Hunter auto={T}:destroy target(creature[token]) text={T}: Destroy target creature token. mana={2}{W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Dogpile target=creature,player auto=damage:type:creature[attacking]:mybattlefield text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. mana={3}{R} type=Instant [/card] [card] name=Dolmen Gate auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) text=Prevent all combat damage that would be dealt to attacking creatures you control. mana={2} type=Artifact [/card] [card] name=Domestication target=creature alias=1194 auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) mana={2}{U}{U} type=Enchantment subtype=Aura text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. [/card] [card] name=Dominaria's Judgment auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. mana={2}{W} type=Instant [/card] [card] name=Dominate auto=moveTo(mybattlefield) target(creature[manacost <=X]) text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) mana={X}{1}{U}{U} type=Instant [/card] [card] name=Domineer target=creature[artifact] alias=1194 text=Enchant artifact creature -- You control enchanted artifact creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Dominus of Fealty abilities=flying auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. mana={UR}{UR}{UR}{UR}{UR} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Donate target=*|myBattlefield auto=moveTo(opponentBattlefield) text=Target player gains control of target permanent you control. mana={2}{U} type=Sorcery [/card] [card] name=Dong Zhou, the Tyrant auto=target(creature|opponentBattlefield) dynamicability text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Doom Blade target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={1}{B} type=Instant [/card] [card] name=Doom Cannon auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. mana={6} type=Artifact [/card] [card] name=Doomed Necromancer auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard) text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. mana={2}{B} type=Creature subtype=Human Cleric Mercenary power=2 toughness=2 [/card] [card] name=Doomed Traveler auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Doomsday Specter abilities=flying auto=@combatdamagefoeof(player) from(this):reject target(*|opponenthand) auto=@combatdamageof(player) from(this):reject target(*|myhand) auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. mana={2}{U}{B} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Doomgape abilities=trample auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. mana={4}{BG}{BG}{BG} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Doomwake Giant auto=all(creature|opponentbattlefield) -1/-1 auto=@movedTo(enchantment|myBattlefield):all(creature|opponentbattlefield) -1/-1 text=Constellation � Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. mana={4}{B} type=Enchantment Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Door of Destinies auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. mana={4} type=Artifact [/card] [card] name=Door to Nothingness auto=tap auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. mana={5} type=Artifact [/card] [card] name=Doorkeeper auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) abilities=defender text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. mana={1}{U} type=Creature subtype=Homunculus power=0 toughness=4 [/card] [card] name=Doran, the Siege Tower auto=lord(creature) combattoughness text=Each creature assigns combat damage equal to its toughness rather than its power. mana={W}{B}{G} type=Legendary Creature subtype=Treefolk Shaman power=0 toughness=5 [/card] [card] name=Dormant Sliver auto=lord(sliver) defender auto=@movedTo(sliver|myBattlefield):draw:1 controller auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." mana={2}{G}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Dormant Volcano auto=tap auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{R} text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. type=Land [/card] [card] name=Dosan the Falling Leaf auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{opponentturn}>0) maxCast(*)0 controller text=Players can cast spells only during their own turns. mana={1}{G}{G} type=Legendary Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Dosan's Oldest Chant auto=life:6 controller auto=draw:1 controller text=You gain 6 life. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Double Cleave target=creature auto=double strike text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={1}{RW} type=Instant [/card] [card] name=Double Negative target=*|stack auto=fizzle auto=fizzle target(*|stack) text=Counter up to two target spells. mana={U}{U}{R} type=Instant [/card] [card] name=Doubling Cube auto={3}{t}:add{manapool} text={3}, {T}: Double the amount of each type of mana in your mana pool. mana={2} type=Artifact [/card] [card] name=Doubtless One auto=spiritlink anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. mana={3}{W} type=Creature subtype=Cleric Avatar power=* toughness=* [/card] [card] name=Douse auto={1}{U}:fizzle target(*[red]|stack) text={1}{U}: Counter target red spell. mana={2}{U} type=Enchantment [/card] [card] name=Douse in Gloom target=creature auto=Damage:2 auto=life:2 controller text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Dovescape auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. mana={3}{WU}{WU}{WU} type=Enchantment [/card] [card] name=Downhill Charge target=creature other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) auto=foreach(mountain|mybattlefield) 1/0 text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Downdraft auto={G}:-flying target(creature) auto={S}:Damage:2 all(creature[flying]) text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. mana={2}{G} type=Enchantment [/card] [card] name=Downpour target=creature auto=tap text=Tap up to three target creatures. mana={1}{U} type=Instant [/card] [card] name=Downsize alias=11000 other={2}{U} name(Overload) target=creature|opponentbattlefield auto=overload -4/0 all(creature|opponentbattlefield) auto=paidmana -4/0 text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Dowsing Shaman auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Centaur Shaman power=3 toughness=4 [/card] [card] name=Draconian Cylix auto={D}{2}{T}:regenerate target(creature) text={2}, {T}, Discard a card at random: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Draconic Roar target=creature|battlefield auto=damage:3 auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. mana={1}{R} type=Instant [/card] [card] name=Drag Down target=creature auto=aslongas(forest|myBattlefield) -1/-1 auto=aslongas(island|myBattlefield) -1/-1 auto=aslongas(plains|myBattlefield) -1/-1 auto=aslongas(mountain|myBattlefield) -1/-1 auto=aslongas(swamp|myBattlefield) -1/-1 text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. mana={2}{B} type=Instant [/card] [card] name=Drafna's Restoration target=player auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. mana={U} type=Sorcery [/card] [card] name=Dragon Appeasement auto=phasealter(remove,draw,controller) auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Dragon Arch auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. mana={5} type=Artifact [/card] [card] name=Dragon Bell Monk abilities=vigilance auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Dragon Blood auto={3}{T}:counter(1/1,1) target(creature) text={3}, {T}: Put a +1/+1 counter on target creature. mana={3} type=Artifact [/card] [card] name=Dragon Breath target=creature auto=haste auto={R}:1/0 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Broodmother auto=@each upkeep:token(-189648) mana={2}{R}{R}{R}{G} type=Creature subtype=Dragon text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) power=4 toughness=4 abilities=flying [/card] [card] name=Dragon type=Creature subtype=Dragon abilities=flying auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) power=1 toughness=1 color=Red,Green [/card] [card] name=Dragon Egg abilities=defender auto=@movedTo(this|graveyard) from(mybattlefield):token(-370660) text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". mana={2}{R} type=Creature subtype=Dragon power=0 toughness=2 [/card] [card] name=Dragon Egg Dragon abilities=flying auto={R}:1/0 ueot text=Flying -- {R}: This creature gets +1/+0 until end of turn. type=Creature subtype=Dragon color=red power=2 toughness=2 [/card] [card] name=Dragon Engine auto={2}:1/0 text={2}: Dragon Engine gets +1/+0 until end of turn. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=3 [/card] [card] name=Dragon Fangs target=creature auto=trample auto=1/1 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Dragon Fodder auto=token(Goblin,creature goblin, 1/1,red)*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Dragon Grip other={2}{R} name(cast anytime) otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 abilities=spellmastery target=creature auto=2/0 auto=first strike text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Hatchling auto={R}:1/0 abilities=flying text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Dragon power=0 toughness=1 [/card] [card] name=Dragon Mage abilities=flying auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. mana={5}{R}{R} type=Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Dragon Mantle target=creature auto=draw:1 controller auto=teach(creature) {R}:1/0 ueot text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Dragon Mask auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) mana={3} type=Artifact [/card] [card] name=Dragon Roost auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={4}{R}{R} type=Enchantment [/card] [card] name=Dragon Scales target=creature auto=vigilance auto=1/2 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Dragon Shadow target=creature auto=fear auto=1/0 autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dragon Tempest auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. mana={1}{R} type=Enchantment [/card] [card] name=Dragon Tyrant abilities=flying,trample,double strike auto=upcost[{R}{R}{R}{R}] sacrifice auto={R}:1/0 text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. mana={8}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dragon Whelp abilities=flying auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=3 [/card] [card] name=Dragon Whisperer auto={R}:flying auto={1}{R}:1/0 auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable — {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. mana={R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Dragon Wings target=creature auto=flying auto=1/0 autohand=__CYCLING__({1}{U}) autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Dragon-Scarred Bear auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} text=Formidable — {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Bear power=3 toughness=2 [/card] [card] name=Dragon-Style Twins abilities=double strike auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3}{R}{R} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Dragon's Claw auto=@movedTo(*[red]|stack):may life:1 controller text=Whenever a player casts a red spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Dragon's Eye Sentry abilities=defender,first strike text=Defender, first strike mana={W} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Dragon's Herald auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:moveTo(mybattlefield) target(hellkite overlord|mylibrary) text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Dragonlair Spider abilities=reach auto=@movedTo(*|opponentstack):token(Insect,Creature Insect, 1/1,green) text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. mana={2}{R}{R}{G}{G} type=Creature subtype=Spider power=5 toughness=6 [/card] [card] name=Dragonloft Idol auto=aslongas(dragon|mybattlefield) 1/1 auto=aslongas(dragon|mybattlefield) flying auto=aslongas(dragon|mybattlefield) trample text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. mana={4} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Dragonlord Dromoka abilities=nofizzle,flying,lifelink auto=this(variable{controllerturn}) maxCast(*)0 opponent text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. mana={4}{G}{W} type=Legendary Creature subtype=Elder Dragon power=5 toughness=7 [/card] [card] name=Dragonlord Kolaghan abilities=flying,haste auto=lord(other creature|mybattlefield) haste auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. mana={4}{B}{R} type=Legendary Creature subtype=Elder Dragon power=6 toughness=5 [/card] [card] name=Dragonlord's Servant auto=lord(dragon|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Dragon spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Goblin Shaman power=1 toughness=3 [/card] [card] name=Dragonmaster Outcast auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Dragonrage auto=foreach(creature[attacking}|mybattlefield) add{R} auto=emblem transforms((,newability[lord(creature[attacking]|mybattlefield) {R}:1/0 ueot])) ueot text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." mana={2}{R} type=Instant [/card] [card] name=Dragonscale Boon target=creature auto=counter(1/1,2) auto=untap text=Put two +1/+1 counters on target creature and untap it. mana={3}{G} type=Instant [/card] [card] name=Dragonscale General auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) mana={3}{W} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Dragonskull Summit auto=tap auto=aslongas(mountain,swamp|myBattlefield) untap auto={T}:Add{B} auto={T}:Add{R} text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Dragonsoul Knight abilities=first strike auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Dragonspeaker Shaman auto=lord(dragon|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Dragon spells you cast cost {2} less to cast. mana={1}{R}{R} type=Creature subtype=Human Barbarian Shaman power=2 toughness=2 [/card] [card] name=Dragonstalker abilities=flying auto=protection from(dragon) text=Flying, protection from Dragons mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=3 [/card] [card] name=Dragonstorm abilities=storm auto=moveTo(myBattlefield) notatarget(dragon|mylibrary) text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={8}{R} type=Sorcery [/card] [card] name=Drain the Well target=land auto=destroy auto=life:2 controller text=Destroy target land. You gain 2 life. mana={2}{BG}{BG} type=Sorcery [/card] [card] name=Drain Life target=creature,player alias=1156 text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. mana={1}{B}{X:black} type=Sorcery [/card] [card] name=Draining Whelk abilities=flash,flying auto=target(*|stack) fizzle alias=111057 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. mana={4}{U}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Drainpipe Vermin auto=@movedto(this|graveyard) from(battlefield):pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Drake Familiar abilities=flying auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. mana={1}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Drake Hatchling abilities=flying auto={U}:1/0 limit:1 text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Drake-Skull Cameo auto={T}:Add{U} auto={T}:Add{B} text={T}: Add {U} or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Drakewing Krasis abilities=flying,trample text=Flying, trample mana={1}{G}{U} type=Creature subtype=Lizard Drake power=3 toughness=1 [/card] [card] name=Dralnu's Crusade auto=lord(goblin) 1/1 auto=lord(goblin) transforms((zombie,black)) text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. mana={1}{B}{R} type=Enchantment [/card] [card] name=Dralnu's Pet other={3}{B}{U}{U}{discard(other creature|myhand)} name(Kicker) auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Dramatic Entrance target=creature[green]|myhand auto=moveto(myBattlefield) text=You may put a green creature card from your hand onto the battlefield. mana={3}{G}{G} type=Instant [/card] [card] name=Dramatic Rescue target=creature auto=moveTo(ownerhand) auto=life:2 controller text=Return target creature to its owner's hand. You gain 2 life. mana={W}{U} type=Instant [/card] [card] name=Drana, Kalastria Bloodchief abilities=flying auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Drastic Revelation auto=moveTo(mygraveyard) all(*|myhand) auto=draw:7 auto=discard:3 text=Discard your hand. Draw seven cards, then discard three cards at random. mana={2}{U}{B}{R} type=Sorcery [/card] [card] name=Dread abilities=fear auto=@damageof(player) from(creature):all(trigger[from]) destroy autograveyard=moveTo(ownerlibrary) && shuffle text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{B}{B}{B} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Dread Cacodemon auto=if casted(this) then destroy all(creature|opponentbattlefield) auto=if casted(this) then tap all(other creature|mybattlefield) text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. mana={7}{B}{B}{B} type=Creature subtype=Demon power=8 toughness=8 [/card] [card] name=Dread Charge auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) text=Until end of turn, black creatures you control can be blocked only by black creatures. mana={3}{B} type=Sorcery [/card] [card] name=Dread Drone auto=Token(-193507)*2 text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{B} type=Creature subtype=Eldrazi Drone power=4 toughness=1 [/card] [card] name=Dread Reaper abilities=flying auto=life:-5 text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. mana={3}{B}{B}{B} type=Creature subtype=Horror power=6 toughness=5 [/card] [card] name=Dread Return target=creature|mygraveyard auto=moveTo(mybattlefield) flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Dread Slag abilities=trample auto=foreach(*|myhand) -4/-4 text=Trample -- Dread Slag gets -4/-4 for each card in your hand. mana={3}{B}{R} type=Creature subtype=Horror power=9 toughness=9 [/card] [card] name=Dread Slaver auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={3}{B}{B} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Dread Specter auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Dread Statuary auto={T}:Add{1} auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. type=Land [/card] [card] name=Dread Warlock auto=cantbeblockedby(creature[-black]) text=Dread Warlock can't be blocked except by black creatures. mana={1}{B}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Dread Wight auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Dread of Night auto=lord(creature[white]) -1/-1 text=White creatures get -1/-1. mana={B} type=Enchantment [/card] [card] name=Dreadbore target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={B}{R} type=Sorcery [/card] [card] name=Dreadbringer Lampads auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot auto=@movedTo(enchantment|myBattlefield):name(intimidate) target(creature) transforms((,newability[intimidate])) ueot text=Constellation � Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={4}{B} type=Enchantment Creature subtype=Nymph power=4 toughness=2 [/card] [card] name=Dreadwaters target=player auto=deplete:type:land:mybattlefield text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. mana={3}{U} type=Sorcery [/card] [card] name=Dreadwing auto={1}{U}{R}:3/0 && flying text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Dream Cache auto=draw:3 auto=choice moveTo(myLibrary) target(<2>*|myhand) auto=choice bottomoflibrary target(<2>*|myhand) text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. mana={2}{U} type=Sorcery [/card] [card] name=Dream Fighter auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dream Fracture target=*|stack auto=fizzle auto=draw:1 controller auto=draw:1 targetController text=Counter target spell. Its controller draws a card. -- Draw a card. mana={1}{U}{U} type=Instant [/card] [card] name=Dream Leash target=*[tapped] alias=1194 text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Dream Prowler auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot text=Dream Prowler is unblockable as long as it's attacking alone. mana={2}{U}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dream Stalker auto=moveTo(ownerhand) target(*|mybattlefield) text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Dream Thief abilities=flying auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Dream Thrush abilities=flying auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Dream Twist target=player auto=deplete:3 flashback={1}{U} text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} mana={U} type=Instant [/card] [card] name=Dreamborn Muse auto=@each my upkeep:foreach(*|myhand) deplete:1 controller auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Dreamcatcher auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Dreampod Druid auto=this(auras >= 1) transforms((,newability[@each upkeep:token(-11492115)])) text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Dreams of the Dead auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={3}{U} type=Enchantment [/card] [card] name=Dreamscape Artist auto={2}{U}{T}{S(*|myhand)}{S(land|mybattlefield)}:target(land[basic]|mylibrary) moveTo(mybattlefield) text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dreamspoiler Witches abilities=flying auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Dreamstone Hedron auto={T}:Add{3} auto={3}{T}{S}:draw:3 text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. mana={6} type=Artifact [/card] [card] name=Dreamwinder abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Dredge target=creature,land|mybattlefield auto=moveTo(mygraveyard) auto=draw:1 controller text=Sacrifice a creature or land. -- Draw a card. mana={B} type=Instant [/card] [card] name=Dreg Mangler autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=haste text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Dreg Reaver mana={4}{B} type=Creature subtype=Zombie Beast power=4 toughness=3 [/card] [card] name=Dregs of Sorrow target=creature[-black] auto=destroy auto=draw:X controller text=Destroy X target nonblack creatures. Draw X cards. mana={X}{4}{B} type=Sorcery [/card] [card] name=Dregscape Zombie autograveyard={B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Drekavac auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. mana={1}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Drelnoch auto=@combat(blocked,turnlimited) source(this):may draw:2 controller text=Whenever Drelnoch becomes blocked, you may draw two cards. mana={4}{U} type=Creature subtype=Yeti Mutant power=3 toughness=3 [/card] [card] name=Drift of Phantasms abilities=defender,flying autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=3]|mylibrary) asSorcery text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={2}{U} type=Creature subtype=Spirit power=0 toughness=5 [/card] [card] name=Drift of the Dead abilities=defender anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. mana={3}{B} type=Creature subtype=Wall power=* toughness=* [/card] [card] name=Drifter il-Dal abilities=shadow auto=upcost[{U}] sacrifice text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. mana={U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Drifting Djinn abilities=flying auto=upcost[{1}{U}] sacrifice autohand=__CYCLING__({2}) text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Drifting Meadow auto=tap auto={T}:Add{W} autohand=__CYCLING__({2}) text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Drifting Shade abilities=flying auto={B}:1/1 text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Drill-Skimmer abilities=flying auto=aslongas(other creature[artifact]|myBattlefield)shroud text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) mana={4} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Drinker of Sorrow abilities=cantblock auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. mana={2}{B} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Dripping Dead abilities=cantblock auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Dripping-Tongue Zubera auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. mana={1}{G} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Driver of the Dead auto=@movedTo(this|graveyard) from(Battlefield):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. mana={3}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Drogskol Captain abilities=flying auto=lord(other spirit|mybattlefield) 1/1 auto=lord(other spirit|mybattlefield) opponentshroud text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. mana={1}{W}{U} type=Creature subtype=Spirit Soldier power=2 toughness=2 [/card] [card] name=Drogskol Reaver abilities=flying,double strike,lifelink auto=@lifeof(player):draw:1 controller text=Flying, doublestrike, lifelink -- Whenever you gain life, draw a card. mana={5}{W}{U} type=Creature subtype=Spirit power=3 toughness=5 [/card] [card] name=Dromad Purebred auto=@damaged(this):life:1 controller text=Whenever Dromad Purebred is dealt damage, you gain 1 life. mana={4}{W} type=Creature subtype=Camel Beast power=1 toughness=5 [/card] [card] name=Dromar, the Banisher abilities=flying auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. mana={3}{W}{U}{B} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Dromar's Attendant auto={1}{S}:Add{W}{U}{B} text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dromar's Cavern auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. type=Land subtype=Lair [/card] [card] name=Dromar's Charm auto=choice life:5 controller auto=aslongas(*|stack) choice fizzle target(*|stack) auto=aslongas(creature|battlefield) choice -2/-2 target(creature) text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. mana={W}{U}{B} type=Instant [/card] [card] name=Dromoka, the Eternal abilities=flying auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={3}{G}{W} type=Legendary Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Dromoka Captain abilities=first strike auto=@combat(attacking) source(this):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dromoka Dunecaster auto={1}{W}{T}:tap target(creature[-flying]|battlefield) text={1}{W},{T}: Tap target creature without flying. mana={W} type=Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Dromoka Monument auto={T}:add{G} auto={T}:add{W} auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Dromoka Warrior mana={1}{W} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Dromoka's Gift auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) mana={4}{G} type=Instant [/card] [card] name=Dromosaur auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Droning Bureaucrats auto={0}{T}:name(X = 0) lord(creature[manacost=0]) cantattack && lord(creature[manacost=0]) cantblock auto={1}{T}:name(X = 1) lord(creature[manacost=1]) cantattack && lord(creature[manacost=1]) cantblock auto={2}{T}:name(X = 2) lord(creature[manacost=2]) cantattack && lord(creature[manacost=2]) cantblock auto={3}{T}:name(X = 3) lord(creature[manacost=3]) cantattack && lord(creature[manacost=3]) cantblock auto={4}{T}:name(X = 4) lord(creature[manacost=4]) cantattack && lord(creature[manacost=4]) cantblock auto={5}{T}:name(X = 5) lord(creature[manacost=5]) cantattack && lord(creature[manacost=5]) cantblock auto={6}{T}:name(X = 6) lord(creature[manacost=6]) cantattack && lord(creature[manacost=6]) cantblock auto={7}{T}:name(X = 7) lord(creature[manacost=7]) cantattack && lord(creature[manacost=7]) cantblock auto={8}{T}:name(X = 8) lord(creature[manacost=8]) cantattack && lord(creature[manacost=8]) cantblock auto={9}{T}:name(X = 9) lord(creature[manacost=9]) cantattack && lord(creature[manacost=9]) cantblock auto={10}{T}:name(X = 10) lord(creature[manacost=10]) cantattack && lord(creature[manacost=10]) cantblock auto={11}{T}:name(X = 11) lord(creature[manacost=11]) cantattack && lord(creature[manacost=11]) cantblock auto={12}{T}:name(X = 12) lord(creature[manacost=12]) cantattack && lord(creature[manacost=12]) cantblock auto={13}{T}:name(X = 13) lord(creature[manacost=13]) cantattack && lord(creature[manacost=13]) cantblock auto={14}{T}:name(X = 14) lord(creature[manacost=14]) cantattack && lord(creature[manacost=14]) cantblock auto={15}{T}:name(X = 15) lord(creature[manacost=15]) cantattack && lord(creature[manacost=15]) cantblock auto={16}{T}:name(X = 16) lord(creature[manacost=16]) cantattack && lord(creature[manacost=16]) cantblock text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. mana={3}{W} type=Creature subtype=Human Advisor power=1 toughness=4 [/card] [card] name=Drooling Ogre auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) mana={1}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Drop of Honey auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. mana={G} type=Enchantment [/card] [card] name=Dross Crocodile mana={3}{B} type=Creature subtype=Zombie Crocodile power=5 toughness=1 [/card] [card] name=Dross Golem abilities=affinityswamps,fear text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={5} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Dross Harvester abilities=protection from white auto=@movedTo(graveyard) from(creature|battlefield):life:2 auto=@each my end:life:-4 controller text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Dross Prowler abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Dross Ripper auto={2}{B}:1/1 text={2}{B}: Dross Ripper gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Dross Scorpion auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. mana={4} type=Artifact Creature subtype=Scorpion power=3 toughness=1 [/card] [card] name=Dross Hopper auto={S(creature|myBattlefield)}:flying text=Sacrifice a creature: Dross Hopper gains flying until end of turn. mana={1}{B} type=Creature subtype=Insect Horror power=2 toughness=1 [/card] [card] name=Drove of Elves abilities=opponentshroud anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. mana={3}{G} type=Creature subtype=Elf power=* toughness=* [/card] [card] name=Drown in Filth target=creature auto=deplete:4 auto=foreach(land|mygraveyard) -1/-1 ueot text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. mana={B}{G} type=Instant [/card] [card] name=Drowned auto={B}:regenerate text={B}: Regenerate Drowned. mana={1}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Drowned Catacomb auto=tap auto=aslongas(island,swamp|myBattlefield) untap auto={T}:Add{U} auto={T}:Add{B} text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Drowned Rusalka auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={U}, Sacrifice a creature: Discard a card, then draw a card. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Drowner Initiate auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Drowner of Secrets auto={T(merfolk|mybattlefield)}:deplete:1 target(player) text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Drudge Beetle autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={1}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Drudge Reavers abilities=flash auto={B}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Drudge Skeletons auto={B}:regenerate text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Drudge Spell auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. mana={B}{B} type=Enchantment [/card] [card] name=Druid Lyrist auto={G}{T}{S}:destroy target(enchantment) text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Druid of the Anima auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Druid's Call target=creature auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Druid's Deliverance auto=preventAllCombatDamage to(controller) ueot auto=name(populate) clone notatarget(creature[token]|mybattlefield) text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={1}{G} type=Instant [/card] [card] name=Druid's Familiar auto=soulbond 2/2 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Druids' Repository auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. mana={1}{G}{G} type=Enchantment [/card] [card] name=Drumhunter auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0:may draw:1 controller auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. mana={3}{G} type=Creature subtype=Human Druid Warrior power=2 toughness=2 [/card] [card] name=Dry Spell auto=damage:1 all(creature,player) text=Dry Spell deals 1 damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Dryad Militant auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. mana={GW} type=Creature subtype=Dryad Soldier power=2 toughness=1 [/card] [card] name=Dryad Sophisticate abilities=nonbasiclandwalk text=Nonbasic landwalk mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Dryad's Caress auto=if spent({W}) then untap all(creature|mybattlefield) auto=life:type:creature:battlefield controller text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. mana={4}{G}{G} type=Instant [/card] [card] name=Dryad's Favor target=creature auto=forestwalk text=Enchant creature -- Enchanted creature has forestwalk. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Dual Casting #interrupt own spell in options must be turned on. target=creature auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Duct Crawler auto={1}{R}:target(creature) ueot cantbeblockerof(this) text={1}{R}: Target creature can't block Duct Crawler this turn. mana={R} type=Creature subtype=Insect power=1 toughness=1 [/card] #emblem ueot removes the effect, the ability acts an observer [card] name=Due Respect auto=emblem transforms((,newability[@movedTo(*|Battlefield):all(trigger) tap])) ueot auto=draw:1 controller mana={1}{W} type=Instant text=Permanents enter the battlefield tapped this turn. Draw a card. [/card] [card] name=Dueling Grounds auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock text=No more than one creature can attack each turn. -- No more than one creature can block each turn. mana={1}{G}{W} type=Enchantment [/card] [card] name=Duergar Assailant auto={S}:damage:1 target(creature[attacking;blocking]) text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. mana={RW} type=Creature subtype=Dwarf Soldier power=1 toughness=1 [/card] [card] name=Duergar Cave-Guard abilities=wither auto={RW}:1/0 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=3 [/card] [card] name=Duergar Hedge-Mage auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. mana={2}{RW} type=Creature subtype=Dwarf Shaman power=2 toughness=2 [/card] [card] name=Duergar Mine-Captain auto={1}{rw}{q}:all(creature[attacking]) +1/+0 ueot text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) mana={2}{RW} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Duneblast auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) auto=choice name(destroy all creatures) destroy all(creature) text=Choose up to one creature. Destroy the rest. mana={4}{W}{B}{G} type=Sorcery [/card] [card] name=Dune-Brood Nephilim auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. mana={B}{R}{G}{W} type=Creature subtype=Nephilim power=3 toughness=3 [/card] [card] name=Dunerider Outlaw abilities=protection from green auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={B}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=1 [/card] [card] name=Dungeon Geists abilities=flying auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Dungeon Shade abilities=flying auto={B}:1/1 text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Spirit power=1 toughness=1 [/card] [card] name=Dungrove Elder abilities=opponentshroud anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. mana={2}{G} type=Creature subtype=Treefolk power=* toughness=* [/card] [card] name=Duress target=opponent auto=if type(*[-creature;-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-creature;-land]|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Durkwood Baloth text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{G}{G} suspend(5)={g} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Durkwood Boars mana={4}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Durkwood Tracker auto={1}{G}{T}:target(creature[attacking]) dynamicability text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. mana={4}{G} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Dusk Imp abilities=flying text=Flying mana={2}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Dusk Urchins auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{-1/-1.1}) draw:1 controller text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. mana={2}{B} type=Creature subtype=Ouphe power=4 toughness=3 [/card] [card] name=Duskdale Wurm abilities=trample text=Trample mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Duskhunter Bat abilities=flying auto=bloodthirst:1 text=Bloodthirst 1 -- Flying mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Duskmantle Guildmage auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot auto={2}{U}{B}:deplete:2 target(player) text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. mana={U}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Duskmantle Prowler abilities=haste,exalted text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Duskmantle, House of Shadow auto={T}:Add{1} auto={U}{B}{T}:deplete:1 target(player) text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. type=Land [/card] [card] name=Duskrider Falcon abilities=flying,protection from black text=Flying, protection from black mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Duskrider Peregrine abilities=flying,protection from black text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W} suspend(3)={1}{w} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Duskwalker kicker={3}{B} auto=kicker counter(1/1,2) auto=kicker fear text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Duskworker auto=@combat(blocked,turnlimited) source(this):all(this) regenerate auto={3}:1/0 text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Dust Bowl auto={T}:Add{1} auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. type=Land [/card] [card] name=Dust Corona target=creature auto=2/0 auto=cantbeblockedby(creature[flying]) text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Dust Elemental abilities=flash,flying,fear auto=moveTo(ownerhand) target(<3>creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. mana={2}{W}{W} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Dust to Dust target=<2>artifact auto=moveTo(exile) text=Exile two target artifacts. mana={1}{W}{W} type=Sorcery [/card] [card] name=Dutiful Attendant auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other creature|mygraveyard) text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Human Warrior power=1 toughness=2 [/card] [card] name=Dutiful Return target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Dutiful Thrull auto={B}:regenerate text={B}: Regenerate Dutiful Thrull. mana={W} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Duty-Bound Dead auto={3}{B}:regenerate abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={B} type=Creature subtype=Skeleton power=0 toughness=2 [/card] [card] name=Dwarven Armorer auto={R}{T}{discard(*|myhand)}:counter(0/1,1) target(creature) auto={R}{T}{discard(*|myhand)}:counter(1/0,1) target(creature) text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. mana={R} type=Creature subtype=Dwarf power=0 toughness=2 [/card] [card] name=Dwarven Armory auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. mana={2}{R}{R} type=Enchantment [/card] [card] name=Dwarven Berserker auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Dwarf Berserker power=1 toughness=1 [/card] [card] name=Dwarven Blastminer facedown={3} autofacedown={R}:morph auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Bloodboiler auto={T(wizard|mybattlefield)}:2/0 target(creature) text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. mana={R}{R}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Demolition Team auto={T}:destroy target(wall) text={T}: Destroy target Wall. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Grunt abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Hold abilities=doesnotuntap auto=tap auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Dwarven Landslide target=land auto=destroy other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) auto=alternative destroy target(land) text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. mana={3}{R} type=Sorcery [/card] [card] name=Dwarven Lieutenant auto={1}{R}:1/0 target(dwarf) text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Dwarf Soldier power=1 toughness=2 [/card] [card] name=Dwarven Miner auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=2 [/card] [card] name=Dwarven Nomad auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Nomad power=1 toughness=1 [/card] [card] name=Dwarven Patrol auto=doesnotuntap auto=@movedTo(*[-red]|mystack):untap text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. mana={2}{R} type=Creature subtype=Dwarf power=4 toughness=2 [/card] [card] name=Dwarven Pony auto={1}{R}{T}:mountainwalk target(dwarf) text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. mana={R} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Dwarven Recruiter auto=moveTo(library) target(dwarf|mylibrary) oneshot text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Ruins auto=tap auto={T}:Add{R} auto={T}{S}:Add{R}{R} text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. type=Land [/card] [card] name=Dwarven Soldier auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. mana={1}{R} type=Creature subtype=Dwarf Soldier power=2 toughness=1 [/card] [card] name=Dwarven Song target=creature auto=transforms((,red)) ueot text=Any number of target creatures become red until end of turn. mana={R} type=Instant [/card] [card] name=Dwarven Strike Force auto={D}:first strike && haste text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. mana={4}{R} type=Creature subtype=Dwarf Berserker power=4 toughness=3 [/card] [card] name=Dwarven Thaumaturgist auto={T}:swap target(creature) text={T}: Switch target creature's power and toughness until end of turn. mana={2}{R} type=Creature subtype=Dwarf Shaman power=1 toughness=2 [/card] [card] name=Dwarven Trader mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Vigilantes auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Warriors auto={T}:unblockable target(creature[power<=2]) text={T}: Target creature with power 2 or less is unblockable this turn. mana={2}{R} type=Creature subtype=Dwarf Warrior power=1 toughness=1 [/card] [card] name=Dwarven Weaponsmith auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Dwarf Artificer power=1 toughness=1 [/card] [card] name=Dwell on the Past target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={G} type=Sorcery [/card] [card] name=Dwynen's Elite auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Dwynen, Gilt-Leaf Daen abilities=reach auto=lord(other creature[elf]|mybattlefield) 1/1 auto=@combat(attacking) source(this):life:type:elf[attacking]:mybattlefield controller text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. mana={2}{G}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Dying Wail target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dying Wish target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Dynacharge alias=11000 other={2}{R} name(Overload) target=creature|mybattlefield auto=paidmana 2/0 auto=overload all(creature|mybattlefield) 2/0 text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Dystopia auto=cumulativeupcost[{L}] sacrifice auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. mana={1}{B}{B} type=Enchantment [/card] [card] name=Eager Cadet mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Eagle of the Watch abilities=flying,vigilance text=Flying, vigilance mana={2}{W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Early Frost target=land auto=tap text=Tap up to three target lands. mana={1}{U} type=Instant [/card] [card] name=Early Harvest target=player auto=choice untap all(land[basic]|targetedpersonsbattlefield) text=Target player untaps all basic lands he or she controls. mana={1}{G}{G} type=Instant [/card] [card] name=Earnest Fellowship auto=lord(creature[white]) protection from white auto=lord(creature[blue]) protection from blue auto=lord(creature[black]) protection from black auto=lord(creature[red]) protection from red auto=lord(creature[green]) protection from green text=Each creature has protection from its colors. mana={1}{W} type=Enchantment [/card] [card] name=Earth Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Earth Rift target=land auto=destroy flashback={5}{R}{R} text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Earth Servant auto=foreach(mountain|myBattlefield) 0/1 text=Earth Servant gets +0/+1 for each Mountain you control. mana={5}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Earth Surge auto=lord(land[creature]) 2/2 text=Each land gets +2/+2 as long as it's a creature. mana={3}{G} type=Enchantment [/card] [card] name=Earthbind target=creature alias=1288 text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Earthblighter auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Earthbrawn target=creature auto=3/3 autohand={1}{G}{discard}:counter(1/1,1) target(creature) text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) mana={1}{G} type=Instant [/card] [card] name=Earthcraft auto={T(creature|mybattlefield)}:untap target(land[basic]) text=Tap an untapped creature you control: Untap target basic land. mana={1}{G} type=Enchantment [/card] [card] name=Earthen Goo abilities=trample auto=cumulativeupcost[{RG}] sacrifice auto=thisforeach(counter{0/0.1.Age}) 1/1 text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. mana={2}{R} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Earthlink auto=upcost[{2}] sacrifice auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. mana={3}{B}{R}{G} type=Enchantment [/card] [card] name=Earthlore target=land|myBattlefield auto=teach(land) {T}:1/2 target(creature(blocking) text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Earthquake auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Earthquake deals X damage to each creature without flying and each player. mana={X}{R} type=Sorcery [/card] [card] name=Earthshaker auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. mana={4}{R}{R} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Earwig Squad auto=if paid(alternative) then transforms((,newability[choice name(target opponent) target(opponent) moveto(exile) target(<3>*|targetedpersonslibrary)])) other={2}{B} name(Prowl) otherrestriction=prowl text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Creature subtype=Goblin Rogue power=5 toughness=3 [/card] [card] name=Eastern Paladin auto={B}{B}{T}:destroy target(creature[green]) text={B}{B}, {T}: Destroy target green creature. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Eaten by Spiders target=creature[flying] auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot text=Destroy target creature with flying and all Equipment attached to that creature. mana={2}{G} type=Instant [/card] [card] name=Eater of Days abilities=flying,trample auto=turns:-2 controller text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. mana={4} type=Artifact Creature subtype=Leviathan power=9 toughness=8 [/card] [card] name=Eater of Hope abilities=flying auto={B}{S(other creature|mybattlefield)}:regenerate auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Eater of the Dead auto={0}:this(tapped) moveto(exile) target(*|graveyard) && untap all(this) text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Ebon Dragon abilities=flying auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. mana={5}{B}{B} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Ebonblade Reaper auto=@combat(attacking) source(this):life:-halfuplifetotal controller auto=@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent auto=@combatdamageof(player) from(this):life:-halfuplifetotal controller facedown={3} autofacedown={3}{b}{b}:morph text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Ebon Drake abilities=flying auto=@movedTo(*|stack):life:-1 controller text=Flying -- Whenever a player casts a spell, you lose 1 life. mana={2}{B} type=Creature subtype=Drake power=3 toughness=3 [/card] #the cantargetcard cant parse mystored[thrull], modified activation [card] name=Ebon Praetor abilities=first strike,trample auto=@each my upkeep:counter(-2/-2,1) auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. mana={4}{B}{B} type=Creature subtype=Avatar Praetor power=5 toughness=5 [/card] [card] name=Ebon Stronghold auto=tap auto={T}:Add{B} auto={T}{S}:Add{B}{B} text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. type=Land [/card] [card] name=Ebony Charm auto=choice life:-1 opponent && life:1 controller auto=choice target(*|graveyard) moveTo(exile) auto=aslongas(creature|battlefield) choice fear target(creature) text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Instant [/card] [card] name=Ebony Horse auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. mana={3} type=Artifact [/card] [card] name=Ebony Owl Netsuke auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. mana={2} type=Artifact [/card] [card] name=Ebony Rhino abilities=trample text=Trample mana={7} type=Artifact Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Ebony Treefolk auto={B}{G}:1/1 ueot text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. mana={1}{B}{G} type=Creature subtype=Treefolk power=3 toughness=3 [/card] [card] name=Echo Mage auto={1}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) auto=this(counter{0/0.2.Level}=) 0/1 auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) auto=this(counter{0/0.3.Level}=) 0/1 auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) auto=this(counter{0/0.4.Level}) 0/2 mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] [/card] [card] name=Echo Tracer facedown={3} autofacedown={2}{U}:morph autofaceup=moveTo(ownerhand) target(creature) text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Echoes of the Kin Tree auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={1}{W} type=Enchantment [/card] [card] name=Echoing Calm target=enchantment auto=destroy auto=all(other enchantment[share!name!]) destroy text=Destroy target enchantment and all other enchantments with the same name as that enchantment. mana={1}{W} type=Instant [/card] [card] name=Echoing Courage target=creature auto=all(creature[share!name!]) 2/2 text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Echoing Decay target=creature auto=all(creature[share!name!]) -2/-2 text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Echoing Ruin target=artifact auto=destroy auto=all(other artifact[share!name!]) destroy text=Destroy target artifact and all other artifacts with the same name as that artifact. mana={1}{R} type=Sorcery [/card] [card] name=Echoing Truth target=*[-land] auto=moveTo(ownerhand) auto=all(*[share!name!]) moveTo(ownerhand) text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Edgewalker auto=lord(cleric|myhand,mylibrary,mygraveyard,myexile) altercost(white,-1) auto=lord(cleric|myhand,mylibrary,mygraveyard,myexile) altercost(black, -1) text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Edge of Autumn auto=if type(land|mybattlefield)~lessthan~5 then target(land[basic]|mybattlefield) moveTo(mybattlefield) autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Edge of the Divinity target=creature auto=teach(creature[white]) 1/2 auto=teach(creature[black]) 2/1 text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. mana={WB} type=Enchantment subtype=Aura [/card] [card] name=Edric, Spymaster of Trest auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. mana={1}{G}{U} type=Legendary Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Eerie Procession auto=moveto(myhand) notatarget(arcane|mylibrary) text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery subtype=Arcane [/card] [card] name=Efreet Weaponmaster abilities=first strike auto=target(other creature|mybattlefield) 3/0 ueot facedown={3} autofacedown={2}{U}{R}{W}:morph autofaceup=target(other creature|mybattlefield) 3/0 text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. mana={3}{U}{R}{W} type=Creature subtype=Efreet Monk power=4 toughness=3 [/card] [card] name=Ego Erasure abilities=changeling target=player auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. mana={2}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Eidolon of Blossoms auto=draw:1 auto=@movedTo(enchantment|myBattlefield):draw:1 text=Constellation � Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. mana={2}{G}{G} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eidolon of Rhetoric auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{W} type=Enchantment Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Eidolon of the Great Revel auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. mana={R}{R} type=Enchantment Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Eiganjo Castle auto={T}:Add{W} auto={W}{T}:prevent:2 target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. type=Legendary Land [/card] [card] name=Eiganjo Free-Riders abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Eight-and-a-Half-Tails auto={1}{W}:protection from white target(creature) auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. mana={W}{W} type=Legendary Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Eightfold Maze target=creature[attacking]|opponentBattlefield auto=destroy text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Ekundu Cyclops auto=aslongas(creature[attacking]|myBattlefield) mustattack text=If a creature you control attacks, Ekundu Cyclops also attacks if able. mana={3}{R} type=Creature subtype=Cyclops power=3 toughness=4 [/card] [card] name=Ekundu Griffin abilities=flying,first strike text=Flying, first strike mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=El-Hajjaj auto=spiritlink text=Whenever El-Hajjaj deals damage, you gain that much life. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Eladamri's Call auto=moveTo(myHand) notatarget(creature|mylibrary) text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={G}{W} type=Instant [/card] [card] name=Eladamri's Vineyard auto=@each my firstmain:add{G}{G} auto=@each opponent firstmain:add{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Enchantment [/card] [card] name=Eladamri, Lord of Leaves auto=lord(other elf) forestwalk auto=lord(other elf) shroud text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) mana={G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Elbrus, the Binding Blade auto={1}:equip auto=1/0 auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} mana={7} type=Legendary Artifact subtype=Equipment [/card] [card] name=Withengar Unbound abilities=flying,trample,intimidate auto=this(controllerlife < 0) all(this) counter(1/1,13) text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. color=black type=Legendary Creature subtype=Demon power=13 toughness=13 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Elder Cathar auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elder Druid auto={3}{G}{T}:tap target(creature,artifact,land) auto={3}{G}{T}:untap target(creature,artifact,land) text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. mana={3}{G} type=Creature subtype=Elf Cleric Druid power=2 toughness=2 [/card] [card] name=Elder Land Wurm abilities=defender,trample auto=@combat(blocking) source(this):-defender text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. mana={4}{W}{W}{W} type=Creature subtype=Dragon Wurm power=5 toughness=5 [/card] [card] name=Elder Mastery target=creature auto=3/3 auto=flying auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. mana={3}{U}{B}{R} type=Enchantment subtype=Aura [/card] [card] name=Elder of Laurels auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. mana={2}{G} type=Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Elder Spawn auto=cantbeblockedby(creature[red]) auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. mana={4}{U}{U}{U} type=Creature subtype=Spawn power=6 toughness=6 [/card] [card] name=Elderscale Wurm abilities=trample auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Eldrazi Conscription target=creature auto=10/10 auto=trample auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) mana={8} type=Tribal Enchantment subtype=Eldrazi Aura [/card] [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) indestructible auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. mana={5} type=Artifact [/card] [card] name=Eldrazi Spawn type=Creature subtype=Eldrazi Spawn auto={S}:Add{1} power=0 toughness=1 [/card] [card] name=Electric Eel auto=damage:1 controller auto={R}{R}:2/0 && damage:1 controller text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. mana={U} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Electrickery alias=11000 other={1}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana damage:1 auto=overload damage:1 all(creature|opponentbattlefield) text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Electrolyze target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=draw:1 controller text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. mana={1}{U}{R} type=Instant [/card] [card] name=Electrostatic Bolt target=creature auto=damage:2 auto=teach(creature[artifact]) damage:2 text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. mana={R} type=Instant [/card] [card] name=Electryte auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Elemental Bond auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Elemental Mastery target=creature auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Elephant Ambush auto=token(Elephant,creature elephant, 3/3,green) flashback={6}{G}{G} text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G}{G} type=Instant [/card] [card] name=Elephant Grass auto=cumulativeupcost[{1}] sacrifice auto=lord(creature[black]|opponentbattlefield) cantattack auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={G} type=Enchantment [/card] [card] name=Elephant Graveyard auto={T}:Add{1} auto={T}:Regenerate target(elephant) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. type=Land [/card] [card] name=Elephant Guide target=creature auto=3/3 auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elephant Resurgence auto=token(-21382) controller && token(-21382) opponent text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." mana={1}{G} type=Sorcery [/card] [card] name=Elephant T1 type=Creature subtype=Elephant anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. power=* toughness=* color=green [/card] [card] name=Elesh Norn, Grand Cenobite abilities=vigilance auto=lord(other creature|mybattlefield) 2/2 auto=lord(creature|opponentbattlefield) -2/-2 text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. mana={5}{W}{W} type=Legendary Creature subtype=Praetor power=4 toughness=7 [/card] [card] name=Elf Replica auto={1}{G}{S}:destroy target(enchantment) text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. mana={3} type=Artifact Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elfhame Palace auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Elfhame Sanctuary auto=@each my upkeep:may moveTo(myhand) target(land[basic]|mylibrary) && nextphasealter(remove,draw,controller) text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Elite Archers auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. mana={5}{W} type=Creature subtype=Human Soldier Archer power=3 toughness=3 [/card] [card] name=Elite Cat Warrior abilities=forestwalk text=Forestwalk mana={2}{G} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Elite Inquisitor abilities=first strike,vigilance auto=protection from(vampire) auto=protection from(werewolf) auto=protection from(zombie) text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elite Javelineer auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Elite Scaleguard auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Elite Skirmisher auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):may tap target(creature) text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Elite Vanguard mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Elixir of Immortality auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. mana={1} type=Artifact [/card] [card] name=Elixir of Vitality auto=tap auto={T}{S}:life:4 auto={8}{T}{S}:life:8 text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. mana={4} type=Artifact [/card] [card] name=Elgaud Inquisitor abilities=lifelink auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Elgaud Shieldmate auto=soulbond opponentshroud abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Elspeth Tirel auto=counter(0/0,4,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: gain life) life:type:creature:mybattlefield auto={C(0/0,-2,Loyalty)}:name(-2: soldier) token(Soldier,Creature Soldier,1/1,white)*3 auto={C(0/0,-5,Loyalty)}:name(-5: ultimate) destroy all(other *[-land;-token]) text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens. mana={3}{W}{W} type=Planeswalker subtype=Elspeth [/card] [card] name=Elspeth, Knight-Errant auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: soldier) token(Soldier,Creature Soldier,1/1,white) auto={C(0/0,1,Loyalty)}:name(+1: +3/+3 flying) 3/3 && flying target(creature) auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. mana={2}{W}{W} type=Planeswalker subtype=Elspeth [/card] [card] name=Elspeth, Sun's Champion auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Creature Soldier tokens) token(Soldier,Creature Soldier,1/1,white)*3 auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield) auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4 mana={4}{W}{W} type=Planeswalker subtype=Elspeth [/card] [card] name=Elsewhere Flask auto=draw:1 auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2} type=Artifact [/card] [card] name=Elusive Krasis abilities=unblockable auto=evolve text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={1}{G}{U} type=Creature subtype=Fish Mutant power=0 toughness=4 [/card] [card] name=Elusive Spellfist auto=@movedto(*[-creature]|mystack):1/0 ueot auto=@movedto(*[-creature]|mystack):unblockable ueot text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Elven Cache target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G}{G} type=Sorcery [/card] [card] name=Elven Fortress auto={1}{G}:0/1 target(creature[blocking]) text={1}{G}: Target blocking creature gets +0/+1 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Lyre auto={1}{T}{S}:2/2 target(creature) text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. mana={2} type=Artifact [/card] [card] name=Elven Palisade auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. mana={G} type=Enchantment [/card] [card] name=Elven Riders auto=cantbeblockedby(creature[-flying]) auto=cantbeblockedby(creature[-wall]) text=Elven Riders can't be blocked except by Walls and/or creatures with flying. mana={3}{G}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Elven Rite target=creature auto=counter(1/1,1) auto=counter(1/1,1) target(creature) text=Distribute two +1/+1 counters among one or two target creatures. mana={1}{G} type=Sorcery [/card] [card] name=Elven Warhounds auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. mana={3}{G} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Elves of Deep Shadow auto={T}:Add{B} && damage:1 controller text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Aberration auto={T}:add{G}{G}{G} autohand={2}{cycle}:name(forestcycling) moveTo(myhand) target(forest|mylibrary) text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Creature subtype=Elf Mutant power=4 toughness=5 [/card] [card] name=Elvish Archdruid auto=lord(other elf|myBattlefield) 1/1 auto={T}:foreach(elf|mybattlefield) add{G} text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. mana={1}{G}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Archers abilities=first strike text=First strike mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Elvish Bard abilities=lure text=All creatures able to block Elvish Bard do so. mana={3}{G}{G} type=Creature subtype=Elf Shaman power=2 toughness=4 [/card] [card] name=Elvish Berserker auto=rampage(1/1,0) text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={G} type=Creature subtype=Elf Berserker power=1 toughness=1 [/card] [card] name=Elvish Branchbender auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Elvish Champion auto=lord(other elf) 1/1 auto=lord(other elf) forestwalk text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) mana={1}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Elvish Eulogist auto={S}:life:type:elf:mygraveyard controller text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Farmer auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:life:2 text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{G} type=Creature subtype=Elf power=0 toughness=2 [/card] [card] name=Elvish Fury target=creature auto=2/2 buyback={G}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Elvish Guidance target=land auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Elvish Handservant auto=@movedTo(giant|stack):may counter(1/1,1) text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] # put {G} first so that the AI can produce it. [card] name=Elvish Harbinger auto=moveTo(library) target(elf|mylibrary) oneshot auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Elvish Healer auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever auto={T}:name(prevent damage to player) target(player) prevent:1 text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. mana={2}{W} type=Creature subtype=Elf Cleric power=1 toughness=2 [/card] [card] name=Elvish Herder auto={G}:trample target(creature) text={G}: Target creature gains trample until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Hexhunter auto={GW}{T}{S}:destroy target(enchantment) text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Hunter auto={1}{G}{T}:frozen target(creature) text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Elvish Lookout abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Lyrist auto={G}{T}{S}:destroy target(enchantment) text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Mystic auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Pathcutter auto={2}{G}:forestwalk target(elf) text={2}{G}: Target Elf creature gains forestwalk until end of turn. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Elvish Pioneer auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|myhand) text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Elvish Piper auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) text={G}, {T}: You may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Promenade auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Elvish Ranger mana={2}{G} type=Creature subtype=Elf power=4 toughness=1 [/card] [card] name=Elvish Scout auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Elvish Scrapper auto={G}{T}{S}:destroy target(artifact) text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Elvish Skysweeper auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) text={4}{G}, Sacrifice a creature: Destroy target creature with flying. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Soultiller auto=chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) and!(shuffle)! chooseend text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. mana={3}{G}{G} type=Creature subtype=Elf Mutant power=5 toughness=4 [/card] #the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work. [card] name=Elvish Spirit Guide autohand={e(this|myhand)}:add{G} all(controller) text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Spirit power=2 toughness=2 [/card] [card] name=Elvish Vanguard auto=@movedTo(other elf|battlefield):counter(1/1,1) text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Elvish Visionary auto=draw:1 text=When Elvish Visionary enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Elvish Warrior mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Emancipation Angel abilities=flying auto=moveTo(ownerhand) notatarget(*|mybattlefield) text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Embargo auto=lord(*[-land]) doesnotuntap auto=@each my upkeep:life:-2 controller text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. mana={3}{U} type=Enchantment [/card] [card] name=Ember Beast auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Ember Beast can't attack or block alone. mana={2}{R} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Ember Gale auto=lord(creature|opponentBattlefield) cantblock auto=damage:1 all(creature[white;blue]|opponentBattlefield) text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. mana={3}{R} type=Sorcery [/card] [card] name=Ember Hauler auto={1}{S}:damage:2 target(creature,player) text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. mana={R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Ember Shot target=creature,player auto=damage:3 auto=draw:1 controller text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. mana={6}{R} type=Instant [/card] [card] name=Ember Swallower auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[sacrifice notatarget(<3>land|mybattlefield)],newAbility[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. mana={2}{R}{R} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Ember Weaver abilities=reach auto=aslongas(*[red]|myBattlefield) 1/0 auto=aslongas(*[red]|myBattlefield) first strike text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Embermage Goblin auto=may moveTo(myhand) target(embermage goblin|mylibrary) auto={T}:damage:1 target(creature,player) text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Embersmith auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) mana={1}{R} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. [/card] [card] name=Emberstrike Duo auto=@movedTo(*[black]|mystack):1/1 ueot auto=@movedTo(*[red]|mystack):first strike ueot text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. mana={1}{BR} type=Creature subtype=Elemental Warrior Shaman power=1 toughness=1 [/card] [card] name=Emberwilde Augur auto={S}:damage:3 target(player) myUpkeepOnly text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Emberwilde Caliph abilities=flying,trample,mustattack auto=@damaged(creature,player) from(this):life:-thatmuch controller text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. mana={2}{U}{R} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Ember-Fist Zubera auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. mana={1}{R} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Emblem of the Warmind target=creature|myBattlefield auto=lord(creature|myBattlefield) haste text=Enchant creature you control -- Creatures you control have haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Embodiment of Spring auto={1}{G}{T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={U} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Emerald Charm auto=aslongas(*|battlefield) choice untap target(*) auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) auto=may -flying target(creature[flying]) text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. mana={G} type=Instant [/card] [card] name=Emerald Dragonfly abilities=flying auto={G}{G}:first strike text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Emerald Medallion auto=lord(*[green]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Green spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Emerald Oryx abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={3}{G} type=Creature subtype=Antelope power=2 toughness=3 [/card] [card] name=Emeria, the Sky Ruin auto=tap auto={T}:add{W} auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Emeria Angel abilities=flying auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white) text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Emmara Tandris auto=lord(creature[token]|mybattlefield) preventalldamage text=Prevent all damage that would be dealt to creature tokens you control. mana={5}{G}{W} type=Legendary Creature subtype=Elf Shaman power=5 toughness=7 [/card] [card] name=Emmessi Tome auto={5}{T}:auto={T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever text={5}, {T}: Draw two cards, then discard a card. mana={4} type=Artifact [/card] [card] name=Emissary of Despair abilities=flying auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emissary of Hope abilities=flying auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. mana={1}{W}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Emperor Crocodile auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 text=When you control no other creatures, sacrifice Emperor Crocodile. mana={3}{G} type=Creature subtype=Crocodile power=5 toughness=5 [/card] [card] name=Empress Galina auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) mana={3}{U}{U} type=Legendary Creature subtype=Merfolk power=1 toughness=3 [/card] [card] name=Emrakul, the Aeons Torn abilities=nofizzle,flying,protectionfromcoloredspells auto=if casted(this) then turns:+1 controller autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. mana={15} type=Legendary Creature subtype=Eldrazi power=15 toughness=15 [/card] [card] name=Emrakul's Hatcher auto=Token(-193507)*3 text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={4}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Empty City Ruse auto=nextphasealter(remove,combatbegins,opponent) auto=nextphasealter(remove,combatattackers,opponent) auto=nextphasealter(remove,combatblockers,opponent) auto=nextphasealter(remove,combatdamage,opponent) auto=nextphasealter(remove,combatends,opponent) text=Target opponent skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=Empty the Catacombs auto=moveto(myHand) all(creature|myGraveyard) auto=moveto(opponentHand) all(creature|opponentGraveyard) text=Each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B} type=Sorcery [/card] [card] name=Empty the Warrens abilities=storm auto=token(Goblin,Creature Goblin,1/1,red)*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={3}{R} type=Sorcery [/card] [card] name=Empty-Shrine Kannushi auto=aslongas(*[red]|myBattlefield) protection from red auto=aslongas(*[blue]|myBattlefield) protection from blue auto=aslongas(*[green]|myBattlefield) protection from green auto=aslongas(*[black]|myBattlefield) protection from black auto=aslongas(*[white]|myBattlefield) protection from white text=Empty-Shrine Kannushi has protection from the colors of permanents you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Empyrial Armor target=creature auto=foreach(*|myhand) 1/1 text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Empyrial Plate auto={2}:equip auto=foreach(*|myhand) 1/1 text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Enatu Golem auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Encase in Ice abilities=flash target=creature[red;green]|battlefield auto=tap auto=doesnotuntap text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Enchanted Being auto=preventAllCombatDamage from(creature[enchanted]) to(this) text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Enchanted Evening auto=lord(*|battlefield) transforms((enchantment)) text=All permanents are enchantments in addition to their other types. mana={3}{WU}{WU} type=Enchantment [/card] [card] name=Enchantress's Presence auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 text=Whenever you cast an enchantment spell, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Enclave Cryptologist auto={1}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. auto=maxlevel:2 mana={U} type=Creature subtype=Merfolk Wizard power=0 toughness=1 [/card] [card] name=Enclave Elite abilities=islandwalk auto=kicker counter(1/1,kicked) kicker=multi{1}{U} text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Encroach target=player auto=if type(*[-basic]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-basic]|targetedpersonshand) text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Encroaching Wastes auto={T}:Add{1} auto={4}{T}{S}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. type=Land [/card] [card] name=Encrust target=artifact,creature auto=doesnotuntap auto=noactivatedability text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=End Hostilities auto=destroy all(creature) auto=all(creature) transforms((,newability[destroy all(children)])) ueot text=Destroy all creatures and all permanents attached to creatures mana={3}{W}{W} type=Sorcery [/card] [card] name=Endangered Armodon auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. mana={2}{G}{G} type=Creature subtype=Elephant power=4 toughness=5 [/card] [card] name=Endemic Plague target=creature auto=sacrifice auto=all(*[share!types!]) bury text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. mana={3}{B} type=Sorcery [/card] [card] name=Endless Cockroaches autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. mana={1}{B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Endless Ranks of the Dead auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. mana={2}{B}{B} type=Enchantment [/card] [card] name=Endless Scream target=creature auto=all(this) counter(0/0,x,scream) auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. mana={X}{B} type=Enchantment subtype=Aura [/card] [card] name=Endless Swarm auto=token(Snake,Creature Snake,1/1,green)*phandcount auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Endless Whispers auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." mana={2}{B}{B} type=Enchantment [/card] [card] name=Endless Wurm abilities=trample auto=upcost[{s(enchantment|mybattlefield)}] sacrifice text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. mana={3}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Endrek Sahr, Master Breeder auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 auto=aslongas(thrull|mybattlefield) sacrifice while >6 text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Endure auto=all(*|mybattlefield) prevent:9999 auto=prevent:9999 controller text=Prevent all damage that would be dealt to you and permanents you control this turn. mana={3}{W}{W} type=Instant [/card] [card] name=Enduring Ideal auto=notatarget(enchantment|mylibrary) castcard(putinplay) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Enduring Victory target=creature[attacking;blocking]|battlefield auto=destroy auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={4}{W} type=Instant [/card] [card] name=Enemy of the Guildpact auto=protection from(*[multicolor]) text=Protection from multicolored mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Energizer auto={2}{T}:counter(1/1,1) text={2}, {T}: Put a +1/+1 counter on Energizer. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=2 [/card] [card] name=Energy Arc target=creature auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. mana={W}{U} type=Instant [/card] [card] name=Energy Bolt auto=choice damage:X target(player) auto=choice life:X target(player) text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. mana={X}{R}{W} type=Sorcery [/card] [card] name=Energy Chamber auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. mana={2} type=Artifact [/card] [card] name=Energy Field auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. mana={1}{U} type=Enchantment [/card] [card] name=Energy Flux auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." mana={2}{U} type=Enchantment [/card] [card] name=Energy Storm auto=preventalldamage from(instant,sorcery|stack) auto=lord(creature[flying]) doesnotuntap auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. mana={1}{W} type=Enchantment [/card] [card] name=Energy Tap target=creature|myBattlefield alias=1480 text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. mana={U} type=Sorcery [/card] [card] name=Enervate target=artifact,creature,land auto=tap auto=@next upkeep:draw:1 controller text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Enfeeblement target=creature auto=-2/-2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Engineered Explosives abilities=sunburst auto=counter(0/0,sunburst,charge) auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. mana={X} type=Artifact [/card] [card] name=Engineered Plague auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. mana={2}{B} type=Enchantment [/card] [card] name=Engulfing Flames target=creature auto=damage:1 auto=cantregen flashback={3}{R} text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Engulfing Slagwurm auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. mana={5}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Enigma Eidolon auto={U}{S}:deplete:3 target(player) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Enhanced Awareness auto=draw:3 auto=reject notatarget(*|myhand) text=Draw three cards, then discard a card. mana={4}{U} type=Instant [/card] [card] name=Enlightened Ascetic auto=may destroy target(enchantment) text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. mana={1}{W} type=Creature subtype=Cat Monk power=1 toughness=1 [/card] [card] name=Enlightened Tutor auto=moveTo(ownerlibrary) notatarget(artifact,enchantment|mylibrary) text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={W} type=Instant [/card] [card] name=Enlisted Wurm autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{G}{W} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Enormous Baloth mana={6}{G} type=Creature subtype=Beast power=7 toughness=7 [/card] [card] name=Enrage target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{R} type=Instant [/card] [card] name=Enshrouding Mist target=creature auto=1/1 ueot auto=prevent:9999 auto=teach(creature[renown]) untap text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. mana={W} type=Instant [/card] [card] name=Enslave target=creature auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) alias=1194 text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Enslaved Dwarf auto={R}{S}:1/0 && first strike target(creature[black]) text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Enslaved Horror auto=ability$!name(return creature) target(*|mygraveyard) moveTo(mybattlefield)!$ opponent text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. mana={3}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Enslaved Scout auto={2}:mountainwalk text={2}: Enslaved Scout gains mountainwalk until end of turn. mana={2}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Ensnare auto=tap all(creature) other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. mana={3}{U} type=Instant [/card] [card] name=Ensnaring Bridge auto=@each my attackers restriction{type(*|myhand)~lessthan~1,type(creature[power>=1]|mybattlefield)~morethan~0}:all(creature[power>=1]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~1,type(creature[power>=2]|mybattlefield)~morethan~0}:all(creature[power>=2]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~2,type(creature[power>=3]|mybattlefield)~morethan~0}:all(creature[power>=3]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~3,type(creature[power>=4]|mybattlefield)~morethan~0}:all(creature[power>=4]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~4,type(creature[power>=5]|mybattlefield)~morethan~0}:all(creature[power>=5]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~5,type(creature[power>=6]|mybattlefield)~morethan~0}:all(creature[power>=6]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~6,type(creature[power>=7]|mybattlefield)~morethan~0}:all(creature[power>=7]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~7,type(creature[power>=8]|mybattlefield)~morethan~0}:all(creature[power>=8]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~8,type(creature[power>=9]|mybattlefield)~morethan~0}:all(creature[power>=9]) cantattack ueot auto=@each my attackers restriction{type(*|myhand)~equalto~9,type(creature[power>=10]|mybattlefield)~morethan~0}:all(creature[power>=10]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~lessthan~1,type(creature[power>=1]|opponentbattlefield)~morethan~0}:all(creature[power>=1]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~1,type(creature[power>=2]|opponentbattlefield)~morethan~0}:all(creature[power>=2]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~2,type(creature[power>=3]|opponentbattlefield)~morethan~0}:all(creature[power>=3]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~3,type(creature[power>=4]|opponentbattlefield)~morethan~0}:all(creature[power>=4]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~4,type(creature[power>=5]|opponentbattlefield)~morethan~0}:all(creature[power>=5]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~5,type(creature[power>=6]|opponentbattlefield)~morethan~0}:all(creature[power>=6]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~6,type(creature[power>=7]|opponentbattlefield])~morethan~0}:all(creature[power>=7]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~7,type(creature[power>=8]|opponentbattlefield)~morethan~0}:all(creature[power>=8]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~8,type(creature[power>=9]|opponentbattlefield)~morethan~0}:all(creature[power>=9]) cantattack ueot auto=@each opponent attackers restriction{type(*|myhand)~equalto~9,type(creature[power>=10]|opponentbattlefield)~morethan~0}:all(creature[power>=10]) cantattack ueot text=Creatures with power greater than the number of cards in your hand can't attack. mana={3} type=Artifact [/card] [card] name=Ensoul Artifact target=artifact auto=teach(artifact) becomes(Creature,5/5) text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Entangling Vines target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Enter the Infinite auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. mana={8}{U}{U}{U}{U} type=Sorcery [/card] [card] name=Enthralling Victor auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={3}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Entomb auto=moveTo(myGraveyard) notatarget(*|myLibrary) text=Search your library for a card and put that card into your graveyard. Then shuffle your library. mana={B} type=Instant [/card] [card] name=Entomber Exarch auto=choice moveTo(myhand) target(creature|mygraveyard) auto=choice moveTo(graveyard) target(*[-creature]|opponenthand) text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. mana={2}{B}{B} type=Creature subtype=Cleric power=2 toughness=2 [/card] [card] name=Entrails Feaster auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. mana={B} type=Creature subtype=Zombie Cat power=1 toughness=1 [/card] [card] name=Entropic Eidolon auto={B}{S}:life:-1 target(player) && life:1 controller autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Entropic Specter anyzone=type:*:opponenthand/type:*:opponenthand cdaactive auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. mana={3}{B}{B} type=Creature subtype=Specter Spirit power=* toughness=* [/card] [card] name=Envelop target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={U} type=Instant [/card] [card] name=Eon Hub auto=phasealter(remove,upkeep,controller) auto=phasealter(remove,upkeep,opponent) text=Players skip their upkeep steps. mana={5} type=Artifact [/card] [card] name=Ephara's Enlightenment target=creature auto=counter(1/1,1) auto=teach(creature) flying auto=@movedto(creature|mybattlefield):may name(return Ephara's Enlightenment) moveto(ownerhand) all(this) text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Ephara's Radiance target=creature auto=teach(creature) {1}{W}{T}:life:3 controller text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ephara's Warden auto={T}:tap target(creature[power<=3]) text={T}:Tap target creature with power 3 or less. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Ephemeron abilities=flying auto={discard(*|myhand)}:moveTo(myhand) text=Flying -- Discard a card: Return Ephemeron to its owner's hand. mana={4}{U}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Epicenter auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. mana={4}{R} type=Sorcery [/card] [card] name=Epic Confrontation target=creature|mybattlefield auto=1/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) mana={1}{G} type=Sorcery [/card] [card] name=Epic Proportions abilities=flash target=creature auto=5/5 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Epic Struggle auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. mana={2}{G}{G} type=Enchantment [/card] [card] name=Epiphany Storm target=creature auto=teach(creature) {R}{T}{discard(*|myhand)}:draw:1 controller text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Equilibrium auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. mana={1}{U}{U} type=Enchantment [/card] [card] name=Eradicate target=creature[-black] auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. mana={2}{B}{B} type=Sorcery [/card] [card] name=Erase target=enchantment auto=moveTo(exile) text=Exile target enchantment. mana={W} type=Instant [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Erayo, Soratami Ascendant abilities=flying auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. mana={1}{U} type=Legendary Creature subtype=Moonfolk Monk power=1 toughness=1 [/card] [card] name=Erayo's Essence auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. mana={1}{U} type=Legendary Enchantment [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Erebos, God of the Dead abilities=indestructible,nolifegainopponent auto={1}{B}{L:2}:Draw:1 controller auto=this(variable{type:manab}>4) transforms((Creature,setpower=5,settoughness=7)) text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. mana={3}{B} type=Legendary Enchantment subtype=God [/card] [card] name=Erdwal Ripper abilities=haste auto=@combatdamaged(player) from(this):counter(1/1,1) text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Erg Raiders alias=1159 text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] #uynt I think 99% support [card] name=Erhnam Djinn auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=5 [/card] [card] name=Erithizon auto=@combat(attacking) source(this):ability$!counter(1/1,1) target(creature|mybattlefield)!$ opponent text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Eron the Relentless abilities=haste auto={R}{R}{R}:regenerate text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=5 toughness=2 [/card] [card] name=Errant Doomsayers auto={T}:tap target(creature[toughness<=2]) text={T}: Tap target creature with toughness 2 or less. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Errant Ephemeron abilities=flying text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={6}{U} suspend(4)={1}{u} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Errantry target=creature auto=3/0 auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Erratic Portal auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. mana={4} type=Artifact [/card] [card] name=Ertai, Wizard Adept auto={2}{U}{U}{T}:fizzle target(*|stack) text={2}{U}{U}, {T}: Counter target spell. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Ertai, the Corrupted auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack) text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. mana={2}{W}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Ertai's Trickery target=*|stack auto=transforms((,newability[if paid(kicker) then fizzle])) text=Counter target spell if it was kicked. mana={U} type=Instant [/card] [card] name=Ersatz Gnomes auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. mana={3} type=Artifact Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Escape Artist abilities=unblockable auto={U}{discard(*|myhand)}:moveTo(ownerhand) text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Escape Routes auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) text={2}{U}: Return target white or black creature you control to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Escaped Null abilities=lifelink auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. mana={3}{B} type=Creature subtype=Zombie Berserker power=1 toughness=2 [/card] [card] name=Escaped Shapeshifter auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=4 [/card] [card] name=Esper Battlemage auto={W}{T}:prevent:2 controller auto={B}{T}:-1/-1 target(creature) text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. mana={2}{U} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Esper Charm auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=choice draw:2 controller auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. mana={W}{U}{B} type=Instant [/card] [card] name=Esper Cormorants abilities=flying text=Flying mana={2}{W}{U} type=Artifact Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Esper Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(plains,island,swamp|mylibrary) text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Esper Sojourners auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever autohand={2}{U}{cycle}:name(cycling) draw:1 && transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={W}{U}{B} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Esper Stormblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) flying text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. mana={WB}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=1 [/card] [card] name=Esperzoa abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. mana={2}{U} type=Artifact Creature subtype=Jellyfish power=4 toughness=3 [/card] [card] name=Essence Backlash target=creature|stack auto=damage:p targetcontroller auto=fizzle text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. mana={2}{U}{R} type=Instant [/card] [card] name=Essence Bottle auto={3}{T}:counter(0/0,1,Essence) auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. mana={2} type=Artifact [/card] [card] name=Essence Drain target=creature,player auto=damage:3 auto=life:3 controller text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. mana={4}{B} type=Sorcery [/card] [card] name=Essence Feed target=player auto=life:-3 auto=life:3 controller auto=Token(-193507)*3 text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{B} type=Sorcery [/card] [card] name=Essence Filter auto=choice name(enchantments) destroy all(enchantment) auto=choice name(non-white enchantments) destroy all(enchantment[-white]) text=Destroy all enchantments or all nonwhite enchantments. mana={1}{G}{G} type=Sorcery [/card] [card] name=Essence Flare target=creature auto=2/0 auto=@each targetcontroller upkeep:counter(0/-1,1) text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Essence Fracture target=<2>creature auto=moveTo(ownerhand) autohand=__CYCLING__({2}{U}) text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Essence Harvest target=player auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. mana={2}{B} type=Sorcery [/card] [card] name=Essence Scatter target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Essence Sliver auto=lord(sliver) transforms((,newability[spiritlink])) text=Whenever a Sliver deals damage, its controller gains that much life. mana={3}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Essence Vortex target=creature auto=transforms((,newability[choice life:-toughness],newability[choice bury])) text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. mana={1}{U}{B} type=Instant [/card] [card] name=Essence Warden auto=@movedTo(other creature|battlefield):life:1 controller text=Whenever another creature enters the battlefield, you gain 1 life. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Etched Champion auto=aslongas(artifact|mybattlefield) protection from white >2 auto=aslongas(artifact|mybattlefield) protection from blue >2 auto=aslongas(artifact|mybattlefield) protection from black >2 auto=aslongas(artifact|mybattlefield) protection from red >2 auto=aslongas(artifact|mybattlefield) protection from green >2 text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Soldier power=2 toughness=2 [/card] [card] name=Etched Monstrosity auto=counter(-1/-1,5) auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. mana={5} type=Artifact Creature subtype=Golem power=10 toughness=10 [/card] [card] name=Etched Oracle abilities=sunburst auto=counter(1/1,sunburst) auto={1}{C(1/1,-4)}:draw:3 traget(player) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. mana={4} type=Artifact Creature subtype=Wizard power=0 toughness=0 [/card] [card] name=Eternal Dominion target=opponent auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={7}{U}{U}{U} type=Sorcery [/card] [card] name=Eternal Dragon abilities=flying autohand={2}{cycle}:name(plainscycling) moveTo(myhand) target(plains|mylibrary) autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W}{W} type=Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Eternal Flame text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. auto=damage:type:mountain:mybattlefield opponent auto=damage:halfuptype:mountain:mybattlefield controller mana={2}{R}{R} type=Sorcery [/card] [card] name=Eternal Thirst target=creature auto=teach(creature) lifelink auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1) text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Eternal Warrior target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Eternal Witness auto=may moveTo(myhand) target(*|mygraveyard) text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. mana={1}{G}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Eternity Snare target=creature auto=doesnotuntap auto=draw:1 controller text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. mana={5}{U} type=Enchantment subtype=Aura [/card] [card] name=Eternity Vessel text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. auto=counter(0/0,lifetotal,Charge) auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1 auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. mana={6} type=Artifact [/card] [card] name=Ether Well target=creature auto=teach(creature[-red]) moveTo(ownerlibrary) auto=teach(creature[red]) bottomoflibrary text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. mana={3}{U} type=Instant [/card] [card] name=Ethereal Armor target=creature auto=first strike auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Ethereal Champion auto={L}:prevent:1 all(this) text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. mana={2}{W}{W}{W} type=Creature subtype=Avatar power=3 toughness=4 [/card] [card] name=Ethereal Haze auto=preventalldamage from(creature) ueot text=Prevent all damage that would be dealt by creatures this turn. mana={W} type=Instant subtype=Arcane [/card] [card] name=Ethercaste Knight abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{U} type=Artifact Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Ethereal Usher auto={U}{T}:unblockable target(creature) autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Ethereal Whiskergill abilities=cantattack,flying auto=aslongas(island|opponentBattlefield) -cantattack text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. mana={3}{U} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Etherium-Horn Sorcerer auto={1}{U}{R}:moveto(ownerhand) autostack=if casted(this) then cascade:plibrarycount text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{U}{R} type=Artifact Creature subtype=Minotaur Wizard power=3 toughness=6 [/card] [card] name=Etherium Abomination autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U}{B} type=Artifact Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Etherium Astrolabe abilities=flash auto={B}{T}{S(artifact|myBattlefield)}:draw:1 text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. mana={2}{U} type=Artifact [/card] [card] name=Etherium Sculptor auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Artifact spells you cast cost {1} less to cast. mana={1}{U} type=Artifact Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Ethersworn Adjudicator abilities=flying auto={1}{W}{B}{T}:destroy target(creature,enchantment) auto={2}{U}:untap text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. mana={4}{U} type=Artifact Creature subtype=Vedalken Knight power=4 toughness=4 [/card] [card] name=Ethersworn Canonist auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. mana={1}{W} type=Artifact Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Ethersworn Shieldmage abilities=flash auto=all(creature[artifact]|battlefield) prevent:9999 text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. mana={1}{W}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Evacuation auto=moveTo(ownerhand) all(creature) text=Return all creatures to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Evanescent Intellect target=creature auto=teach(creature) {1}{U}{T}:deplete:3 target(player) text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Evangel of Heliod auto=token(Soldier,Creature Soldier,1/1,white)*type:manaW text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) mana={4}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Evangelize auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent buyback={4}{W}{2}{W}{W} text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. mana={4}{W} type=Sorcery [/card] [card] name=Evaporate auto=damage:1 all(creature[white;blue]) text=Evaporate deals 1 damage to each creature that's white or blue. mana={2}{R} type=Sorcery [/card] [card] name=Even the Odds auto=token(Soldier,Creature Soldier,1/1,white)*3 restriction=control less creatures text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Everbark Shaman auto={T}{E(treefolk|mygraveyard)}:target(<2>forest|mylibrary) and!(tap)! moveTo(mybattlefield) text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Everflowing Chalice auto=kicker counter(0/0,kicked,charge) auto={T}:thisforeach(counter{0/0.1.charge}) add{1} kicker=multi{2} text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. mana={0} type=Artifact [/card] [card] name=Everglades auto=tap auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{B} text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. type=Land [/card] [card] name=Evernight Shade abilities=undying auto={B}:1/1 text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Evil Eye of Orms-by-Gore auto=lord(creature[-eye]|myBattlefield) cantattack auto=cantbeblockedby(creature[-wall]) text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. mana={4}{B} type=Creature subtype=Eye power=3 toughness=6 [/card] [card] name=Evil Eye of Urborg auto=lord(creature[-eye]|myBattlefield) cantattack auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. mana={4}{B} type=Creature subtype=Eye power=6 toughness=3 [/card] [card] name=Evil Presence text=Enchant land -- Enchanted land is a Swamp. target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Evincar's Justice auto=damage:2 all(creature,player) buyback={2}{B}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. mana={2}{B}{B} type=Sorcery [/card] [card] name=Eviscerator abilities=protection from white auto=life:-5 controller text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. mana={3}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Evolution Charm auto=may moveTo(myhand) target(land[basic]|mylibrary) auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) auto=aslongas(creature|myBattlefield) flying target(creature) text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. mana={1}{G} type=Instant [/card] [card] name=Evolution Vat auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." mana={3} type=Artifact [/card] [card] name=Evolving Wilds auto={T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Exava, Rakdos Blood Witch abilities=first strike,haste auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. mana={2}{B}{R} type=Legendary Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Exalted Angel abilities=flying auto=spiritlink facedown={3} autofacedown={2}{W}{W}:morph text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Exalted Dragon abilities=flying,cantattack auto={S(land|myBattlefield)}:-cantattack text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. mana={4}{W}{W} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Exclude target=creature|stack auto=fizzle auto=draw:1 controller text=Counter target creature spell. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Excommunicate target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{W} type=Sorcery [/card] [card] name=Excoriate target=creature[tapped] auto=moveto(exile) text=Exile target tapped creature. mana={3}{W} type=Sorcery [/card] [card] name=Execute target=creature[white] auto=bury auto=draw:1 controller text=Destroy target white creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Executioner's Capsule auto={1}{B}{T}{S}:destroy target(creature[-black]) text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. mana={B} type=Artifact [/card] [card] name=Executioner's Hood auto={2}:equip auto=intimidate text=Equipped creature has intimidate. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Executioner's Swing text=Target creature that dealt damage this turn gets -5/-5 until end of turn. target=creature[damager] auto=-5/-5 ueot mana={W}{B} type=Instant [/card] [card] name=Exhaustion auto=frozen all(creature|opponentbattlefield) frozen auto=frozen all(land|opponentbattlefield) frozen text=Creatures and lands target opponent controls don't untap during his or her next untap step. mana={2}{U} type=Sorcery [/card] [card] name=Exhume auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent text=Each player puts a creature card from his or her graveyard onto the battlefield. mana={1}{B} type=Sorcery [/card] [card] name=Exile target=creature[-white;attacking] auto=moveto(exile) auto=dynamicability text=Exile target nonwhite attacking creature. You gain life equal to its toughness. mana={2}{W} type=Instant [/card] [card] name=Exile into Darkness target=player auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) text=Target player sacrifices a creature with converted mana cost 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. mana={4}{B} type=Sorcery [/card] [card] name=Exiled Boggart auto=@movedTo(this|graveyard) from(battlefield):reject target(*|myhand) text=When Exiled Boggart dies, discard a card. mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Exorcist auto={1}{W}{T}:destroy target(creature[black]) text={1}{W}, {T}: Destroy target black creature. mana={W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Exoskeletal Armor target=creature auto=foreach(creature|graveyard) 1/1 text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Exotic Curse target=creature auto=aslongas(forest|mybattlefield) -1/-1 auto=aslongas(mountain|mybattlefield) -1/-1 auto=aslongas(plains|mybattlefield) -1/-1 auto=aslongas(swamp|mybattlefield) -1/-1 auto=aslongas(island|mybattlefield) -1/-1 text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Exotic Disease auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Exotic Orchard auto=this(variable{olandg}>0) {t}:add{g} auto=this(variable{olandu}>0) {t}:add{u} auto=this(variable{olandr}>0) {t}:add{r} auto=this(variable{olandb}>0) {t}:add{b} auto=this(variable{olandw}>0) {t}:add{w} text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. type=Land [/card] [card] name=Expedition Map auto={2}{T}{S}:moveTo(ownerhand) target(land|myLibrary) text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Expendable Troops auto={T}{S}:damage:2 target(creature[attacking;blocking]) text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Experiment One auto=evolve auto={C(1/1,-2)}:regenerate text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. mana={G} type=Creature subtype=Human Ooze power=1 toughness=1 [/card] [card] name=Exploding Borders target=land[basic]|mylibrary auto=moveTo(myBattlefield) auto=tap auto=aslongas(forest|myBattlefield) damage:1 opponent auto=aslongas(island|myBattlefield) damage:1 opponent auto=aslongas(swamp|myBattlefield) damage:1 opponent auto=aslongas(mountain|myBattlefield) damage:1 opponent auto=aslongas(plains|myBattlefield) damage:1 opponent text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. mana={2}{R}{G} type=Sorcery [/card] [card] name=Exploration auto=maxPlay(land)+1 text=You may play an additional land on each of your turns. mana={G} type=Enchantment [/card] [card] name=Explore auto=maxPlay(land)+1 auto=draw:1 text=You may play an additional land this turn. -- Draw a card. mana={1}{G} type=Sorcery [/card] [card] name=Explosive Growth target=creature kicker={5} auto=2/2 auto=kicker 3/3 text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. mana={G} type=Instant [/card] [card] name=Explosive Impact target=creature,player auto=damage:5 text=Explosive Impact deals 5 damage to target creature or player. mana={5}{R} type=Instant [/card] [card] name=Explosive Vegetation auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|mylibrary) text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Expunge target=creature[-black;-artifact] auto=bury autohand=__CYCLING__({2}) text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{B} type=Instant [/card] [card] name=Exquisite Blood auto=@lifelostfoeof(player):life:thatmuch controller text=Whenever an opponent loses life, you gain that much life. mana={4}{B} type=Enchantment [/card] [card] name=Exquisite Firecraft target=creature,player auto=damage:4 auto=aslongas(*[instant;sorcery]|mygraveyard) nofizzle >1 text=Exquisite Firecraft deals 4 damage to target creature or player. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. mana={1}{R}{R} type=Sorcery [/card] [card] name=Exsanguinate auto=life:-X opponent auto=life:X controller text=Each opponent loses X life. you gain life equal to the amount lost this way. mana={X}{B}{B} type=Sorcery [/card] [card] name=Extinction auto=chooseatype all(creature[chosentype]) destroy chooseend text=Destroy all creatures of the creature type of your choice. mana={4}{B} type=Sorcery [/card] [card] name=Extinguish target=sorcery|stack auto=fizzle text=Counter target sorcery spell. mana={1}{U} type=Instant [/card] [card] name=Extinguish All Hope auto=all(creature[-enchantment]) destroy text=Destroy all nonenchantment creatures. mana={4}{B}{B} type=Sorcery [/card] [card] name=Extortion target=player auto=target(*|targetedpersonshand) reject text=Look at target player's hand and choose up to two cards from it. That player discards those cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Extra Arms target=creature auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Extract target=player auto=moveto(exile) target(*|targetedpersonslibrary) text=Search target player's library for a card and exile it. Then that player shuffles his or her library. mana={U} type=Sorcery [/card] [card] name=Extractor Demon abilities=flying autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Extravagant Spirit auto=foreach(*|myhand) upcost[{1}] sacrifice abilities=flying text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. mana={3}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Extruder auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) auto=upcost[{4};next upkeep] sacrifice text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. mana={4} type=Artifact Creature subtype=Juggernaut power=4 toughness=3 [/card] [card] name=Extirpate target=*[-basic]|graveyard auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. abilities=split second mana={B} type=Instant [/card] [card] name=Exuberant Firestoker auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. mana={2}{R} type=Creature subtype=Human Druid Shaman power=1 toughness=1 [/card] [card] name=Eye for an Eye alias=1344 text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. mana={W}{W} type=Instant [/card] [card] name=Eye Gouge target=creature auto=-1/-1 auto=teach(Cyclops) destroy text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. mana={B} type=Instant [/card] [card] name=Eye of Nowhere target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Eye of Ramos auto={T}:Add{U} auto={S}:Add{U} text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Eye of Singularity auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. type=World Enchantment mana={3}{W} [/card] [card] name=Eye of Ugin auto=lord(eldrazi[iscolorless]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto={7}{T}:moveTo(myhand) target(creature[iscolorless]|myLibrary) text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. type=Legendary Land [/card] [card] name=Eyeblight Assassin auto=target(creature|opponentbattlefield) -1/-1 ueot text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Eyeblight Massacre auto=all(creature[-elf]|battlefield) -2/-2 ueot text=Non-Elf creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Eyeblight's Ending target=creature[-elf] auto=destroy text=Destroy target non-Elf creature. mana={2}{B} type=Tribal Instant subtype=Elf [/card] [card] name=Eyes in the Skies auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={3}{W} type=Instant [/card] [card] name=Eyes of the Wisent auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. mana={1}{G} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Ezuri's Archers abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Ezuri's Brigade auto=aslongas(artifact|mybattlefield) 4/4 >2 auto=aslongas(artifact|mybattlefield) trample >2 text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Ezuri, Renegade Leader auto={G}:regenerate target(other elf) auto={2}{G}{G}{G}:lord(elf|mybattlefield) 3/3 && lord(elf|mybattlefield) trample ueot text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. mana={1}{G}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Fable of Wolf and Owl auto=@movedTo(*[green]|mystack):may token(-15208711) auto=@movedTo(*[blue]|mystack):may token(-15208712) text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. mana={3}{GU}{GU}{GU} type=Enchantment [/card] [card] name=Bird type=Creature subtype=Bird abilities=flying text=Flying power=1 toughness=1 color=blue [/card] [card] name=Fabled Hero abilities=double strike auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Fabricate auto=moveTo(myHand) notatarget(artifact|myLibrary) text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{U} type=Sorcery [/card] [card] name=Face of Fear auto={2}{B}{discard(*|myhand)}:fear text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={5}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Faceless Butcher auto=(blink)forsrc target(creature|battlefield) text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{B}{B} type=Creature subtype=Nightmare Horror power=2 toughness=3 [/card] [card] name=Faceless Devourer abilities=shadow auto=(blink)forsrc target(other creature[shadow]|battlefield) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=1 [/card] [card] name=Facevaulter auto={B}{S(goblin|myBattlefield)}:2/2 text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. mana={B} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fade from Memory target=*|graveyard auto=moveTo(exile) autohand=__CYCLING__({B}) text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) mana={B} type=Instant [/card] [card] name=Fade into Antiquity target=artifact,enchantment auto=moveto(exile) text=Exile target Artifact or Enchantment mana={2}{G} type=Sorcery [/card] [card] name=Faerie Conclave auto=tap auto={T}:Add{U} auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) type=Land [/card] [card] name=Faerie Harbinger abilities=flash,flying auto=moveTo(library) target(faerie|mylibrary) oneshot text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Faerie Impostor auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot auto=choice sacrifice abilities=flying text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Faerie Invaders abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U} type=Creature subtype=Faerie Rogue power=3 toughness=3 [/card] [card] name=Faerie Macabre abilities=flying autohand={S}:target(*|graveyard) moveTo(exile) text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. mana={1}{B}{B} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Faerie Miscreant abilities=flying auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. mana={U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Faerie Noble abilities=flying auto=lord(other faerie|myBattlefield) 0/1 auto={T}:lord(other faerie|myBattlefield) 1/0 ueot text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. mana={2}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Faerie Squadron kicker={3}{U} auto=kicker counter(1/1,2) auto=kicker flying text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Faerie Swarm abilities=flying anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. mana={3}{U} type=Creature subtype=Faerie power=* toughness=* [/card] [card] name=Faerie Tauntings auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. mana={2}{B} type=Tribal Enchantment subtype=Faerie [/card] [card] name=Faith's Fetters target=* auto=life:4 controller auto=teach(creature) cantattack auto=teach(creature) cantblock auto=onlymanaability text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Faith's Reward auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. mana={3}{W} type=Instant [/card] [card] name=Faith Healer auto={S(enchantment|myBattlefield)}:life:storedmanacost text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Faithful Squire auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Kaiso, Memory of Loyalty) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kaiso, Memory of Loyalty abilities=flying auto={C(0/0,-1,Ki)}:prevent:999 target(creature) text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. color=white type=Legendary Creature subtype=Spirit power=3 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Faithless Looting auto=draw:2 controller auto=reject notatarget(<2>*|myhand) flashback={2}{R} text=Draw two cards, then discard two cards. -- Flashback {2}{R} mana={R} type=Sorcery [/card] [card] name=Falkenrath Aristocrat abilities=flying,haste auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1,1) text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. mana={2}{B}{R} type=Creature subtype=Vampire power=4 toughness=1 [/card] [card] name=Falkenrath Exterminator auto=@combatdamaged(player) from(this):counter(1/1,1) auto={2}{R}:target(creature) dynamicability text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. mana={1}{R} type=Creature subtype=Vampire Archer power=1 toughness=1 [/card] [card] name=Falkenrath Marauders abilities=flying,haste auto=@combatdamaged(player) from(this):counter(1/1,2) text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. mana={3}{R}{R} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Falkenrath Noble abilities=flying auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. mana={3}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Falkenrath Torturer auto={S(creature[-human])}:name(sacrifice a non-human creature):flying auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1,1) text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Fall of the Gavel target=*|stack auto=fizzle auto=life:5 controller text=Counter target spell. You gain 5 life. mana={3}{W}{U} type=Instant [/card] [card] name=Fall of the Hammer target=creature|mybattlefield auto=transforms((,newability[target(other creature) dynamicability])) forever text=Target creature you control deals damage equal to its power to another target creature. mana={1}{R} type=Instant [/card] [card] name=Fallen Angel abilities=flying auto={S(creature|myBattlefield)}:2/1 text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. mana={3}{B}{B} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Fallen Askari abilities=flanking,cantblock text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fallen Cleric facedown={3} autofacedown={4}{B}:morph auto=protection from(cleric) text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Zombie Cleric power=4 toughness=2 [/card] [card] name=Fallen Ferromancer abilities=infect auto={2}{R}{T}:damage:1 target(creature,player) text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Fallen Ideal target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=flying auto=teach(creature) {S(creature|mybattlefield)}:2/1 text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Fallow Earth target=land auto=moveTo(ownerLibrary) text=Put target land on top of its owner's library. mana={2}{G} type=Sorcery [/card] [card] name=Fallow Wurm auto=aslongas(land|myhand) reject target(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Fallowsage auto=@tapped(this):may draw:1 controller text=Whenever Fallowsage becomes tapped, you may draw a card. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] #emblem ueot removes the effect, the ability acts an observer [card] name=False Cure auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. mana={B}{B} type=Instant [/card] [card] name=False Defeat target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=False Demise target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=False Memories auto=deplete:7 controller auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. mana={1}{U} type=Instant [/card] [card] name=False Mourning target=creature|mygraveyard auto=moveTo(mylibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=False Peace target=player auto=nextphasealter(remove,combatbegins,targetedplayer) auto=nextphasealter(remove,combatattackers,targetedplayer) auto=nextphasealter(remove,combatblockers,targetedplayer) auto=nextphasealter(remove,combatdamage,targetedplayer) auto=nextphasealter(remove,combatends,targetedplayer) text=Target player skips all combat phases of his or her next turn. mana={W} type=Sorcery [/card] [card] name=False Prophet auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature) text=When False Prophet dies, exile all creatures. mana={2}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=False Summoning target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Falter auto=lord(creature[-flying]) cantblock text=Creatures without flying can't block this turn. mana={1}{R} type=Instant [/card] [card] name=Familiar Ground auto=lord(creature|myBattlefield) oneblocker text=Each creature you control can't be blocked by more than one creature. mana={2}{G} type=Enchantment [/card] [card] name=Familiar's Ruse target=*|stack auto=fizzle text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. mana={U}{U}{H(creature|myBattlefield)} type=Instant [/card] [card] name=Famine auto=damage:3 all(creature,player) text=Famine deals 3 damage to each creature and each player. mana={3}{B}{B} type=Sorcery [/card] [card] name=Fanatic of Mogis auto=damage:type:manaR opponent text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) mana={3}{R} type=Creature subtype=Minotaur Shaman power=4 toughness=2 [/card] [card] name=Fanatic of Xenagos abilities=trample auto=ability$!choice name(Tribute 1) all(mystored) counter(1/1) _ choice name(+1/+1 and Haste) all(mystored) haste ueot && all(mystored) 1/1 ueot!$ opponent text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. mana={1}{R}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Fanatical Devotion auto={S(creature|mybattlefield)}:regenerate target(creature) text=Sacrifice a creature: Regenerate target creature. mana={2}{W} type=Enchantment [/card] [card] name=Fanning the Flames target=creature,player auto=damage:X buyback={X}{3}{R}{R} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Famished Ghoul auto={1}{B}{S}:name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) auto={1}{B}{S}:name(your graveyard) target(*|mygraveyard) moveTo(exile) text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Fanatical Fever target=creature auto=trample auto=3/0 text=Target creature gets +3/+0 and gains trample until end of turn. mana={2}{G}{G} type=Instant [/card] [card] name=Fang Skulkin auto={2}:wither target(creature[black]) text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={2} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Fangren Firstborn auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1) text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. mana={1}{G}{G}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Fangren Hunter abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Fangren Marauder auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. mana={5}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Fangren Pathcutter auto=@combat(attacking) source(this):all(creature[attacking]) trample ueot text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Far Wanderings auto=if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap)! target(<3>land[basic]|mylibrary) auto=ifnot type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap)! target(land[basic]|mylibrary) text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Farbog Boneflinger auto=-2/-2 target(creature) text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Farbog Explorer abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Farhaven Elf auto=may moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Farmstead target=land auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." mana={W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Farrelite Priest auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Farrel's Mantle target=creature auto=@combat(notblocked) source(mytgt):all(mystored) fog && target(creature) damage:storedpower && damage:2 text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Farrel's Zealot auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. mana={1}{W}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Farseek auto=moveto(myBattlefield) and!(tap)! notatarget(plains,island,swamp,mountain|mylibrary) text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Farsight Mask auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. mana={5} type=Artifact [/card] [card] name=Fascination auto=choice name(each player draws) Draw:X all(player) auto=choice name(each player mills) deplete:X all(player) text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. mana={X}{U}{U} type=Sorcery [/card] [card] name=Fastbond alias=1243 text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. mana={G} type=Enchantment [/card] [card] name=Fatal Attraction target=creature auto=damage:2 auto=@each my upkeep:damage:4 text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fatal Blow target=creature[damaged] auto=bury text=Destroy target creature that was dealt damage this turn. It can't be regenerated. mana={B} type=Instant [/card] [card] name=Fatal Fumes target=creature auto=-4/-2 text=Target creature gets -4/-2 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Fatal Frenzy target=creature auto=trample auto=treason auto=dynamicability text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Instant [/card] [card] name=Fate Forgotten target=artifact,enchantment|battlefield auto=moveto(exile) text=Exile target artifact or enchantment. mana={2}{W} type=Instant [/card] [card] name=Fate Foretold target=creature auto=draw:1 controller auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fate Unraveler auto=@drawfoeof(player):damage:1 opponent text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. mana={3}{B} type=Enchantment Creature subtype=Hag power=3 toughness=4 [/card] [card] name=Fatestitcher auto={T}:Tap target(other *) auto={T}:Untap target(other *) autograveyard={U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U} type=Creature subtype=Zombie Wizard power=1 toughness=2 [/card] [card] name=Fathom Mage auto=evolve auto=@counteradded(1/1) from(this):may draw:1 text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. mana={2}{G}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Fathom Seer facedown={3} autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph autofaceup=draw:2 text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Fatigue target=player auto=nextphasealter(remove,draw,targetedplayer) text=Target player skips his or her next draw step. mana={1}{U} type=Sorcery [/card] [card] name=Fault Line auto=damage:X all(creature[-flying]) auto=damage:X all(player) text=Fault Line deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Instant [/card] [card] name=Fault Riders auto={S(land|myBattlefield)}:2/0 && first strike limit:1 text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Faultgrinder abilities=trample other={4}{R} name(Evoke) auto=destroy target(land) auto=alternative sacrifice text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fauna Shaman auto={G}{T}{discard(creature|myhand)}:moveTo(myhand) target(creature|myLibrary) text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Favor of the Overbeing target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) vigilance auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) flying text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. mana={1}{GU} type=Enchantment subtype=Aura [/card] [card] name=Favor of the Woods target=creature auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Favorable Destiny target=creature auto=teach(creature[white]) 1/2 auto=aslongas(creature|myBattlefield) shroud >1 text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Favorable Winds auto=lord(creature[flying]|mybattlefield) 1/1 text=Creatures you control with flying get +1/+1. mana={1}{U} type=Enchantment [/card] [card] name=Favored Hoplite auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && preventAllDamage to(this) ueot text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Fear target=creature auto=fear text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Fearsome Awakening target=creature|mygraveyard auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. mana={4}{B} type=Sorcery [/card] [card] name=Fearsome Temper target=creature auto=2/2 auto=teach(creature) {2}{R}:target(creature) cantblock ueot text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Feast of Blood target=creature auto=destroy auto=life:4 controller restriction=control two or more vampires text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Feast of Dreams target=creature[enchantment],creature[enchanted] auto=destroy text=Destroy target enchanted creature or enchantment creature. mana={1}{B} type=Instant [/card] [card] name=Feast of Flesh target=creature auto=damage:1 auto=life:1 controller auto=foreach(Feast of Flesh|mygraveyard):damage:1 auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 auto=foreach(Feast of Flesh|mygraveyard)life:1 controller auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. mana={B} type=Sorcery [/card] [card] name=Feast of the Unicorn target=creature auto=4/0 text=Enchant creature -- Enchanted creature gets +4/+0. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Feast of Worms target=land auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy text=Destroy target land. If that land was legendary, its controller sacrifices another land. mana={3}{G}{G} type=Sorcery subtype=Arcane [/card] [card] name=Feast or Famine auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black) auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Feat of Resistance target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=counter(1/1) text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Fecundity auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent text=Whenever a creature dies, that creature's controller may draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Feebleness abilities=flash target=creature auto=-2/-1 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Feed the Clan auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:10 controller else life:5 controller text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. mana={1}{G} type=Instant [/card] [card] name=Feedback target=enchantment auto=@each targetController upkeep:damage:1 targetcontroller text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Feedback Bolt target=player auto=damage:type:artifact:mybattlefield text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. mana={4}{R} type=Instant [/card] [card] name=Feeding Frenzy target=creature auto=foreach(zombie) -1/-1 text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. mana={2}{B} type=Instant [/card] [card] name=Feed the Pack auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. mana={5}{G} type=Enchantment [/card] [card] name=Feeling of Dread target=creature auto=tap flashback={1}{U} text=Tap up to two target creatures. -- Flashback {1}{U} mana={1}{W} type=Instant [/card] [card] name=Feldon's Cane auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. mana={1} type=Artifact [/card] [card] name=Felhide Brawler abilities=cantblock auto=aslongas(other minotaur|myBattlefield) -cantblock text=Felhide Brawler can't block unless you control another Minotaur. mana={1}{B} type=Creature subtype=Minotaur power=2 toughness=2 [/card] [card] name=Felhide Minotaur mana={2}{B} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Felhide Petrifier abilities=deathtouch auto=lord(creature[minotaur]|myBattlefield) deathtouch text=Deathtouch -- Other Minotaur creatures you control have deathtouch. mana={2}{B} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Felidar Sovereign abilities=vigilance,lifelink auto=@each my upkeep:this(controllerlife > 39) wingame text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. mana={4}{W}{W} type=Creature subtype=Cat Beast power=4 toughness=6 [/card] [card] name=Fellwar Stone auto=this(variable{olandg}>0) {t}:add{g} auto=this(variable{olandu}>0) {t}:add{u} auto=this(variable{olandr}>0) {t}:add{r} auto=this(variable{olandb}>0) {t}:add{b} auto=this(variable{olandw}>0) {t}:add{w} text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={2} type=Artifact [/card] [card] name=Femeref Archers auto={T}:damage:4 target(creature[attacking;flying]) text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Femeref Enchantress auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. mana={G}{W} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Femeref Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Femeref Knight abilities=flanking auto={W}:vigilance text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Femeref Scouts mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Fen Stalker auto=aslongas(land[-tapped]|myBattlefield) fear <1 text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Fencer Clique abilities=flying auto={U}:moveTo(ownerlibrary) text=Flying -- {U}: Put Fencer Clique on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Fencer's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) first strike text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Fencing Ace abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Fendeep Summoner auto={T}:target(swamp) becomes(Treefolk Warrior,3/5) ueot text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. mana={4}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Fend Off target=creature auto=0/0 && fog from(mytgt) oneshot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Feral Animist auto={3}:dynamicability text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. mana={1}{R}{G} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Feral Instinct target=creature auto=1/1 auto=@next upkeep:draw:1 controller text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{G} type=Instant [/card] [card] name=Feral Invocation abilities=flash target=creature auto=2/2 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Feral Krushok text= mana={4}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Feral Lightning auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Feral Ridgewolf abilities=trample auto={1}{R}:2/0 text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Feral Thallid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:regenerate text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. mana={3}{G}{G}{G} type=Creature subtype=Fungus power=6 toughness=3 [/card] [card] name=Feral Shadow abilities=flying text=Flying mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=1 [/card] [card] name=Ferocity target=creature auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1) text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Feroz's Ban auto=lord(creature|hand,library,graveyard,exile) altercost(colorless,+2) text=Creature spells cost {2} more to cast. mana={6} type=Artifact [/card] [card] name=Ferrovore auto={R}{S(artifact|myBattlefield)}:3/0 text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] #produceextra:selectmana when used acts as an observer so the ability must be on the source since its a mayability of mana not a menuability [card] name=Fertile Ground target=land auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fertilid auto=counter(1/1,2) auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. mana={2}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Fervent Cathar abilities=haste auto=target(creature) cantblock ueot text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Fervent Charge auto=lord(creature[attacking]|myBattlefield) 2/2 text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. mana={1}{W}{B}{R} type=Enchantment [/card] [card] name=Fervent Denial target=*|stack auto=fizzle flashback={5}{U}{U} text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U}{U} type=Instant [/card] [card] name=Fervor auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={2}{R} type=Enchantment [/card] [card] name=Festercreep auto=counter(1/1,1) auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Festergloom auto=all(creature[-black]|battlefield) -1/-1 ueot text=Nonblack creatures get -1/-1 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Festerhide Boar abilities=trample auto=if morbid then choice counter(1/1,2) text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. mana={3}{G} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Festering Evil auto=@each my upkeep:damage:1 all(creature,player) auto={B}{B}{S}:damage:3 all(creature,player) text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] [card] name=Festering Goblin auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie Goblin power=1 toughness=1 [/card] [card] name=Festering Newt auto=@movedto(this|graveyard) from(mybattlefield):if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. mana={B} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Festering Wound target=creature auto=@each my upkeep:may counter(0/0,1,Infection) auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Festival restriction=opponentupkeeponly auto=lord(creature|opponentBattlefield) cantattack ueot text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Festival of the Guildpact auto=prevent:X controller text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. mana={X}{W} type=Instant [/card] [card] name=Festival of Trokin auto=life:twicetype:creature:mybattlefield text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Fetid Heath auto={T}:Add{1} auto={WB}{T}:Add{W}{W} auto={WB}{T}:Add{W}{B} auto={WB}{T}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Fetid Horror auto={B}:1/1 text={B}: Fetid Horror gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade Horror power=1 toughness=2 [/card] [card] name=Fetid Imp abilities=flying auto={B}:deathtouch ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Fettergeist abilities=flying auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. mana={2}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Feudkiller's Verdict auto=life:10 auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. mana={4}{W}{W} type=Tribal Sorcery subtype=Giant [/card] [card] name=Fever Charm auto=aslongas(creature|battlefield) choice haste target(creature) auto=aslongas(creature|battlefield) choice 2/0 target(creature) auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. mana={R} type=Instant [/card] [card] name=Fevered Convulsions auto={2}{B}{B}:counter(-1/-1,1) target(creature) text={2}{B}{B}: Put a -1/-1 counter on target creature. mana={B}{B} type=Enchantment [/card] [card] name=Fevered Strength target=Creature auto=2/0 auto=@next upkeep:draw:1 controller text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Instant [/card] [card] name=Fickle Efreet auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. mana={3}{R} type=Creature subtype=Efreet power=5 toughness=2 [/card] [card] name=Fiddlehead Kami auto=@movedto(arcane,spirit|mystack):regenerate text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Field Marshal auto=lord(other soldier) 1/1 auto=lord(other soldier) first strike text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Field of Reality target=creature auto=cantbeblockedby(spirit) auto={1}{U}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Field of Souls auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit, 1/1,flying white) text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W}{W} type=Enchantment [/card] [card] name=Field Surgeon auto={T(creature|mybattlefield)}:prevent:1 target(creature) text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Fieldmist Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap auto={T}:Add{W} auto={T}:Add{U} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. mana={1}{W}{U} type=Artifact [/card] [card] name=Fiend Hunter auto=may (blink)forsrc target(other creature|battlefield) text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Fierce Empath auto=may moveTo(myhand) target(creature[manacost>=6]|mylibrary) text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Fiery Conclusion auto=damage:5 target(creature) text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. mana={1}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Fiery Fall target=creature auto=damage:5 autohand=__BASIC_LANDCYCLING__({1}{R}) text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{R} type=Instant [/card] [card] name=Fiery Hellhound auto={R}:1/0 text={R}: Fiery Hellhound gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Fiery Impulse target=creature auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. mana={R} type=Instant [/card] [card] name=Fiery Mantle target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fiery Temper abilities=madness autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature,player auto=damage:3 text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R} type=Instant [/card] [card] name=Fight to the Death auto=destroy all(creature[blocking;blocked]) text=Destroy all blocking creatures and all blocked creatures. mana={R}{W} type=Instant [/card] [card] name=Fighting Chance auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. mana={R} type=Instant [/card] [card] name=Fighting Drake abilities=flying text=Flying mana={2}{U}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] #works 100% please dont remove ")" or it will not work [card] name=Figure of Destiny auto={RW}:becomes(Kithkin Spirit,2/2) forever auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. mana={RW} type=Creature subtype=Kithkin power=1 toughness=1 [/card] [card] name=Filigree Angel abilities=flying auto=life:thricetype:artifact:mybattlefield controller text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. mana={5}{W}{W}{U} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Filigree Fracture target=artifact,enchantment auto=teach(*[blue;black]) draw:1 controller auto=destroy text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. mana={2}{G} type=Instant [/card] [card] name=Filigree Sages auto={2}{U}:untap target(artifact) text={2}{U}: Untap target artifact. mana={3}{U} type=Artifact Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Filth abilities=swampwalk autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. mana={3}{B} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Filthy Cur auto=@damaged(this):life:-thatmuch controller text=Whenever Filthy Cur is dealt damage, you lose that much life. mana={1}{B} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Final Fortune auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Instant [/card] [card] name=Final Judgment auto=moveto(exile) all(creature) text=Exile all creatures. mana={4}{W}{W} type=Sorcery [/card] #final punishment modified to opponent, we can however to add "targetplayerdcount" intValue = card->playerTarget->damageCount; [card] name=Final Punishment target=opponent auto=damage:odcount targetedplayer text=Target player loses life equal to the damage already dealt to him or her this turn. mana={3}{B}{B} type=Sorcery [/card] [card] name=Final Revels auto=choice lord(creature) 2/0 auto=choice lord(creature) 0/-2 text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Final-Sting Faerie auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. mana={3}{B} type=Creature subtype=Faerie Assassin power=2 toughness=2 [/card] [card] name=Final Strike target=opponent auto=damage:storedpower text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. mana={2}{B}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Finest Hour abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. mana={2}{G}{W}{U} type=Enchantment [/card] [card] name=Fire Ambush target=creature,player auto=Damage:3 text=Fire Ambush deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Fire Ants auto={T}:damage:1 all(other creature[-flying]) text={T}: Fire Ants deals 1 damage to each other creature without flying. mana={2}{R} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Fire at Will target=creature[attacking;blocking] auto=damage:1 auto=damage:1 target(creature[attacking;blocking]) auto=ability$!name(damage) choice target(creature[attacking;blocking]) damage:1!$ controller text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. mana={RW}{RW}{RW} type=Instant [/card] [card] name=Firebolt target=creature,player auto=damage:2 flashback={4}{R} text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Fire Bowman auto={S}:damage:1 target(creature,player) myTurnOnly text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Fire Diamond auto=tap auto={T}:Add{R} text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Fire Dragon abilities=flying auto=damage:type:mountain:mybattlefield target(creature) text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Fire Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={1}{R}{R} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Fire Elemental mana={3}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Fire Imp auto=damage:2 target(creature) text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Fire Snake auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) text=When Fire Snake dies, destroy target land. mana={4}{R} type=Creature subtype=Snake power=3 toughness=1 [/card] [card] name=Fire Sprites abilities=flying auto={G}{T}:Add{R} text=Flying -- {G}, {T}: Add {R} to your mana pool. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Fire Tempest auto=damage:6 all(creature,player) text=Fire Tempest deals 6 damage to each creature and each player. mana={5}{R}{R} type=Sorcery [/card] [card] name=Fire Whip target=creature|myBattlefield auto=teach(creature) {T}:damage:1 target(creature,player) auto={S}:damage:1 target(creature,player) text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fire-Belly Changeling abilities=changeling auto={R}:1/0 limit:2 text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={1}{R} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Fire-Field Ogre abilities=first strike autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{U}{B}{R} type=Creature subtype=Ogre Mutant power=4 toughness=2 [/card] [card] name=Fire-Lit Thicket auto={T}:Add{1} auto={RG}{T}:Add{R}{R} auto={RG}{T}:Add{R}{G} auto={RG}{T}:Add{G}{G} text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Fireball target=player,creature alias=1291 text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. mana={X}{R} type=Sorcery [/card] [card] name=Fireblast target=creature,player auto=damage:4 other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. mana={4}{R}{R} type=Instant [/card] [card] name=Firebrand Ranger auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) text={G}, {T}: You may put a basic land card from your hand onto the battlefield. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Firebreathing target=creature auto={R}:1/0 text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Firedrinker Satyr auto=@damaged(this):damage:thatmuch controller auto={1}{R}:1/0 ueot && damage:1 controller text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}:: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. mana={R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Firefiend Elemental abilities=haste auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={3}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Firefist Striker auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Firefly abilities=flying auto={R}:1/0 text=Flying -- {R}: Firefly gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Firefright Mage auto={1}{R}{T}{discard(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artfiact;-red)])) ueot text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. mana={R} type=Creature subtype=Goblin Spellshaper power=1 toughness=1 [/card] [card] name=Firehoof Calvary auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. mana={W} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Firemane Angel abilities=flying,first strike auto=@each my upkeep:may life:1 controller autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{R}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Firemane Avenger abilities=flying auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. mana={2}{R}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Firemaw Kavu auto=damage:2 target(creature) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) auto=upcost[{5}{R};next upkeep] moveTo(graveyard) text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. mana={5}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Fires of Undeath target=creature,player auto=damage:2 flashback={5}{B} text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} mana={2}{R} type=Instant [/card] [card] name=Fires of Yavimaya auto=lord(creature|myBattlefield) haste auto={s}:2/2 target(creature) text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. mana={1}{R}{G} type=Enchantment [/card] [card] name=Firescreamer auto={R}:1/0 text={R}: Firescreamer gets +1/+0 until end of turn. mana={3}{B} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Fireshrieker auto={2}:equip auto=double strike text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Fireslinger auto={T}:damage:1 target(creature,player) && damage:1 controller text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Firespout auto=if spent({R}) then damage:3 all(creature[-flying]) auto=if spent({G}) then damage:3 all(creature[flying]) text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) mana={2}{RG} type=Sorcery [/card] [card] name=Firestorm Hellkite abilities=flying,trample auto=cumulativeupcost[{U}{R}] sacrifice text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Firewake Sliver auto=lord(sliver) haste auto=lord(sliver) {1}{S}:2/2 target(sliver) text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." mana={1}{R}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Firewild Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap auto={T}:Add{R} auto={T}:Add{G} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. mana={1}{R}{G} type=Artifact [/card] [card] name=Firewing Phoenix autograveyard={1}{R}{R}{R}:moveTo(myhand) abilities=flying text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. mana={3}{R} type=Creature subtype=Phoenix power=4 toughness=2 [/card] [card] name=First Volley target=creature auto=damage:1 auto=damage:1 targetController text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Fishliver Oil target=creature auto=islandwalk text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Fissure target=creature,land auto=bury text=Destroy target creature or land. It can't be regenerated. mana={3}{R}{R} type=Instant [/card] [card] name=Fists of Ironwood target=creature auto=token(Saproling,creature saproling, 1/1,green)*2 auto=trample text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fists of the Anvil target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={1}{R} type=Instant [/card] [card] name=Fists of the Demigod target=creature auto=teach(creature[black]) 1/1 auto=teach(creature[black]) wither auto=teach(creature[red]) 1/1 auto=teach(creature[red]) first strike text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. mana={1}{BR} type=Enchantment subtype=Aura [/card] [card] name=Fit of Rage target=creature auto=3/3 auto=first strike text=Target creature gets +3/+3 and gains first strike until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Five-Alarm Fire auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. mana={1}{R}{R} type=Enchantment [/card] [card] name=Flagstones of Trokair auto={T}:Add{W} auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myBattlefield) and!(tap)! target(plains|mylibrary) text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. type=Legendary Land [/card] [card] name=Flailing Drake abilities=flying auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Flame-Kin War Scout auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. mana={3}{R} type=Creature subtype=Elemental Scout power=2 toughness=4 [/card] [card] name=Flame-Kin Zealot auto=lord(creature|myBattlefield) 1/1 ueot auto=lord(creature|myBattlefield) haste ueot text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. mana={1}{R}{R}{W} type=Creature subtype=Elemental Berserker power=2 toughness=2 [/card] [card] name=Flame Burst target=creature,player auto=Damage:2 auto=foreach(Flame Burst|graveyard) Damage:1 auto=foreach(Pardic Firecat|graveyard) Damage:1 text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Flame Elemental auto={R}{T}{S}:target(creature) dynamicability text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. mana={2}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Flame Fusillade auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." mana={3}{R} type=Sorcery [/card] [card] name=Flame Jab target=player,creature auto=damage:1 retrace={R}{S(land|myhand)} text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={R} type=Sorcery [/card] [card] name=Flame Javelin target=creature,player auto=damage:4 text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. mana={2R}{2R}{2R} type=Instant [/card] [card] name=Flame Jet target=player auto=damage:3 autohand=__CYCLING__({2}) text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Sorcery [/card] [card] name=Flame Rift auto=damage:4 opponent auto=damage:4 controller text=Flame Rift deals 4 damage to each player. mana={1}{R} type=Sorcery [/card] [card] name=Flame Slash target=creature auto=damage:4 text=Flame Slash deals 4 damage to target creature. mana={R} type=Sorcery [/card] [card] name=Flame Spirit auto={R}:1/0 text={R}: Flame Spirit gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Flame Wave target=player auto=damage:4 auto=damage:4 all(creature|targetedpersonsbattlefield) text=Flame Wave deals 4 damage to target player and each creature he or she controls. mana={3}{R}{R}{R}{R} type=Sorcery [/card] [card] name=Flameblast Dragon abilities=flying auto=this(attacking) {X}{R}:thisforeach(X) damage:1 target(creature,player) limit:1 text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Flameborn Hellion abilities=haste,mustattack text=Haste -- Flameborn Hellion attacks each turn if able. mana={5}{R} type=Creature subtype=Hellion power=5 toughness=4 [/card] [card] name=Flameborn Viron mana={4}{R}{R} type=Creature subtype=Insect power=6 toughness=4 [/card] [card] name=Flamebreak auto=damage:3 all(creature[-flying]) auto=damage:3 all(player) auto=lord(creature[-flying;-protection from red]) cantregen ueot text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. mana={R}{R}{R} type=Sorcery [/card] [card] name=Flamecast Wheel auto={5}{T}{S}:damage:3 target(creature) text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. mana={1} type=Artifact [/card] [card] name=Flamecore Elemental auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R}{R} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Flamekin Brawler auto={R}:1/0 text={R}: Flamekin Brawler gets +1/+0 until end of turn. mana={R} type=Creature subtype=Elemental Warrior power=0 toughness=2 [/card] [card] name=Flamekin Harbinger auto=moveTo(library) target(elemental|mylibrary) oneshot text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. mana={R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flamekin Spitfire auto={3}{R}:damage:1 target(creature,player) text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Flames of the Firebrand target=creature,player auto=damage:1 auto=damage:1 target(creature,player) auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={2}{R} type=Sorcery [/card] [card] name=Flameshadow Conjuring auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Flamespeaker's Will target=creature|mybattlefield auto=1/1 auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Flametongue Kavu auto=damage:4 target(creature) text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. mana={3}{R} type=Creature subtype=Kavu power=4 toughness=2 [/card] [card] name=Flamewake Phoenix abilities=Flying,haste,mustattack autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. mana={1}{R}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Flamewave Invoker auto={7}{R}:Damage:5 target(player) text={7}{R}: Flamewave Invoker deals 5 damage to target player. mana={2}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Flaming Sword abilities=flash target=creature auto=1/0 auto=first strike text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flanking Troops auto=@combat(attacking) source(this):may tap target(creature) text=Whenever Flanking Troops attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flare target=creature,player auto=damage:1 auto=@next upkeep:draw:1 controller text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Flaring Flame-Kin auto=this(auras >= 1) 2/2 auto=this(auras >= 1) trample auto=this(auras >= 1) {R}:1/0 text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Flash Conscription target=creature auto=untap auto=haste alias=129767 auto=if spent({W}) then teach(creature) spiritlink ueot text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. mana={5}{R} type=Instant [/card] [card] name=Flash Counter target=instant|stack auto=fizzle text=Counter target instant spell. mana={1}{U} type=Instant [/card] [card] name=Flash Flood auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. mana={U} type=Instant [/card] [card] name=Flash of Defiance auto=lord(creature[green]) cantblock auto=lord(creature[white]) cantblock flashback={L:3}{1}{R} text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Flashfires auto=destroy all(plains) text=Destroy all Plains. mana={3}{R} type=Sorcery [/card] [card] name=Flashfreeze target=*[red;green]|stack auto=fizzle text=Counter target red or green spell. mana={1}{U} type=Instant [/card] [card] name=Flatten target=creature|battlefield auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={3}{B} type=Instant [/card] [card] name=Flay target=player auto=discard:1 auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. mana={3}{B} type=Sorcery [/card] [card] name=Flayed Nim auto=@combatdamaged(creature) from(this):life:-thatmuch opponent auto={2}{B}:regenerate text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=2 [/card] [card] name=Flayer Husk auto={2}:equip auto=1/1 auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Flayer of the Hatebound abilities=undying autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. mana={5}{R} type=Creature subtype=Devil power=4 toughness=2 [/card] [card] name=Fledgling Djinn abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. mana={1}{B} type=Creature subtype=Djinn power=2 toughness=2 [/card] [card] name=Fledgling Dragon abilities=flying auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) {R}:1/0 >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Fledgling Griffin auto=@movedTo(land|myBattlefield):flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. mana={1}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Fledgling Imp auto={B}{discard(*|myhand)}:flying text={B}, Discard a card: Fledgling Imp gains flying until end of turn. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Fledgling Mawcor abilities=flying facedown={3} autofacedown={U}{U}:morph auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Fledgling Osprey auto=this(auras >= 1) flying text=Fledgling Osprey has flying as long as it's enchanted. mana={U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Fleecemane Lion auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[opponentshroud],newability[indestructible])) forever text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. mana={G}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Fleetfeather Cockatrice abilities=flash,flying,deathtouch auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{G}{U} type=Creature subtype=Cockatrice power=3 toughness=3 [/card] [card] name=Fleetfeather Sandals auto={2}:equip auto=teach(creature) flying auto=teach(creature) haste text=Equipped creature has flying and haste. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Fleet-Footed Monk auto=cantbeblockedby(creature[power>=2]) text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Fleetfoot Panther abilities=flash auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Fleeting Aven abilities=flying auto=@cycled(*|hand):moveTo(ownerhand) text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. mana={1}{U}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Fleeting Distraction target=creature auto=-1/0 auto=draw:1 controller text=Target creature gets -1/-0 until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Fleeting Image abilities=flying auto={1}{U}:moveTo(myhand) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Flensermite abilities=infect,lifelink text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B} type=Creature subtype=Gremlin power=1 toughness=1 [/card] [card] name=Flesh Reaver auto=@damaged(creature) from(this):damage:thatmuch controller auto=@damagefoeof(player) from(this):damage:thatmuch controller text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. mana={1}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Flesh to Dust target=creature auto=bury text=Destroy target creature. It can't be regenerated. mana={3}{B}{B} type=Instant [/card] [card] name=Flesh-Eater Imp abilities=flying,infect auto={S(creature|mybattlefield)}:1/1 text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Fleshbag Marauder auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Zombie Warrior power=3 toughness=1 [/card] [card] name=Fleshformer auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Fleshgrafter auto={discard(artifact|myhand)}:2/2 text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Fleshmad Steed auto=@movedTo(other creature|graveyard) from(battlefield):tap text=Whenever another creature dies, tap Fleshmad Steed mana={1}{B} type=Creature subtype=Horse power=2 toughness=2 [/card] [card] name=Fleshpulper Giant auto=may destroy target(creature[toughness<=2]|battlefield) text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. mana={5}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Fleshwrither auto={1}{B}{B}{S}:moveTo(myBattlefield) target(creature[manacost=4]|mylibrary) asSorcery text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) mana={2}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Flicker target=*[-token] auto=(blink) text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. mana={1}{W} type=Sorcery [/card] [card] name=Flickering Spirit abilities=flying auto={3}{W}:(blink) text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Flickering Ward alias=1000 abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto={W}:moveTo(ownerhand) text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Flickerwisp abilities=flying auto=(blink)ueot target(other *|battlefield) text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W}{W} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Flight target=creature auto=flying text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Flight of Fancy target=creature auto=draw:2 controller auto=flying text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Flight Spellbomb auto={T}{S}:target(creature) flying ueot auto=@movedTo(this|graveyard) from(battlefield):pay({U}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. [/card] [card] name=Fling target=creature,player auto=damage:storedpower text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. mana={1}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Flint Golem auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Flinthoof Boar auto=aslongas(mountain|mybattlefield) 1/1 auto={R}:haste ueot text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) mana={1}{G} type=Creature subtype=Boar power=2 toughness=2 [/card] [card] name=Floating Shield alias=1000 abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto={S}:protection from white target(creature) auto={S}:protection from blue target(creature) auto={S}:protection from black target(creature) auto={S}:protection from red target(creature) auto={S}:protection from green target(creature) text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Floating-Dream Zubera auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. mana={1}{U} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Flood auto={U}{U}:tap target(creature[-flying]) text={U}{U}: Tap target creature without flying. mana={U} type=Enchantment [/card] [card] name=Flood Plain auto=tap auto={T}{S}:moveTo(myBattlefield) target(plains,island|myLibrary) text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Floodbringer abilities=flying auto={H(land|mybattlefield)}{2}:tap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=2 [/card] [card] name=Floodchaser abilities=cantattack auto=counter(1/1,6) auto=aslongas(island|opponentBattlefield) -cantattack auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. mana={5}{U} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Floodgate text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) mana={3}{U} type=Creature subtype=Wall abilities=defender power=0 toughness=5 [/card] [card] name=Flooded Grove auto={T}:Add{1} auto={GU}{T}:Add{G}{G} auto={GU}{T}:Add{G}{U} auto={GU}{T}:Add{U}{U} text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Flooded Shoreline auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. mana={U}{U} type=Enchantment [/card] [card] name=Flooded Strand auto={L}{T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Floodtide Serpent abilities=cantattack auto={H(enchantment|myBattlefield)}:-cantattack restriction{myattackersonly} text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) mana={4}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Floodwater Dam auto={T}:name(X = 0) donothing auto={3}{T}:name(X = 1) target(land) tap auto={5}{T}:name(X = 2) target(<2>land) tap auto={7}{T}:name(X = 3) target(<3>land) tap auto={9}{T}:name(X = 4) target(<4>land) tap auto={11}{T}:name(X = 5) target(<5>land) tap auto={13}{T}:name(X = 6) target(<6>land) tap auto={15}{T}:name(X = 7) target(<7>land) tap auto={17}{T}:name(X = 8) target(<8>land) tap auto={19}{T}:name(X = 9) target(<9>land) tap auto={21}{T}:name(X = 10) target(<10>land) tap auto={23}{T}:name(X = 11) target(<11>land) tap auto={25}{T}:name(X = 12) target(<12>land) tap auto={27}{T}:name(X = 13) target(<13>land) tap auto={29}{T}:name(X = 14) target(<14>land) tap auto={31}{T}:name(X = 15) target(<15>land) tap auto={33}{T}:name(X = 16) target(<16>land) tap text={X}{X}{1}, {T}: Tap X target lands. mana={3} type=Artifact [/card] [card] name=Floral Spuzzem auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Flourishing Defenses auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={4}{G} type=Enchantment [/card] [card] name=Flow of Ideas auto=foreach(island|myBattlefield) draw:1 text=Draw a card for each Island you control. mana={5}{U} type=Sorcery [/card] [card] name=Flow of Maggots auto=cantbeblockedby(creature[-wall]) auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. mana={2}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Flowering Field target=land auto=teach(land) {T}:prevent:1 target(creature,player) text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Blade target=creature auto={R}:1/-1 text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Channeler auto={1}{R}{T}{discard(*|myhand)}:1/-1 && haste target(creature) text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. mana={2}{R} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Flowstone Charger auto=@combat(attacking) source(this):3/-3 ueot text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. mana={2}{R}{W} type=Creature subtype=Beast power=2 toughness=5 [/card] [card] name=Flowstone Crusher auto={R}:1/-1 text={R}: Flowstone Crusher gets +1/-1 until end of turn. mana={3}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Embrace target=creature auto={T}:2/-2 text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Flowstone Flood target=land auto=destroy buyback={D}{L:3}{3}{R} text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. mana={3}{R} type=Sorcery [/card] [card] name=Flowstone Giant auto={R}:2/-2 text={R}: Flowstone Giant gets +2/-2 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Flowstone Hellion abilities=haste auto={0}:1/-1 text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. mana={4}{R} type=Creature subtype=Hellion Beast power=3 toughness=3 [/card] [card] name=Flowstone Mauler abilities=trample auto={R}:1/-1 text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. mana={4}{R}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Flowstone Overseer auto={R}{R}:1/-1 target(creature) text={R}{R}: Target creature gets +1/-1 until end of turn. mana={2}{R}{R}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Flowstone Sculpture auto={2}{discard(*|myhand)}:counter(1/1,1) auto={2}{discard(*|myhand)}:name(flying) transforms((,flying)) forever auto={2}{discard(*|myhand)}:name(first strike) transforms((,first strike)) forever auto={2}{discard(*|myhand)}:name(trample) transforms((,trample)) forever text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Flowstone Shambler auto={R}:1/-1 text={R}: Flowstone Shambler gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Flowstone Slide auto=lord(creature) x/-x text=All creatures get +X/-X until end of turn. mana={X}{2}{R}{R} type=Sorcery [/card] [card] name=Flowstone Strike target=creature auto=haste auto=1/-1 text=Target creature gets +1/-1 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Flowstone Surge auto=lord(creature|myBattlefield) 1/-1 text=Creatures you control get +1/-1. mana={1}{R} type=Enchantment [/card] [card] name=Flowstone Thopter auto={1}:1/-1 && flying text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. mana={7} type=Artifact Creature subtype=Thopter power=4 toughness=4 [/card] [card] name=Flowstone Wall abilities=defender auto={R}:1/-1 text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. mana={2}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Flowstone Wyvern abilities=flying auto={R}:2/-2 text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. mana={3}{R}{R} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Flurry of Horns auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Flurry of Wings auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying) text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. mana={G}{W}{U} type=Instant [/card] [card] name=Flux auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent auto=ability$!choice draw:1!$ controller text=Each player discards any number of cards, then draws that many cards. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Fluxcharger abilities=flying auto=@movedTo(instant|mystack):may swap ueot auto=@movedTo(sorcery|mystack):may swap ueot text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. mana={2}{U}{R} type=Creature subtype=Weird power=1 toughness=5 [/card] [card] name=Flying Carpet auto={2}{T}:flying target(creature) text={2}, {T}: Target creature gains flying until end of turn. mana={4} type=Artifact [/card] [card] name=Flying Crane Technique auto=untap all(creature|myBattlefield) auto=all(creature|mybattlefield) double strike ueot auto=all(creature|mybattlefield) flying ueot text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. mana={3}{U}{R}{W} type=Instant [/card] [card] name=Flying Men abilities=flying text=Flying mana={U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Fodder Cannon auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. mana={4} type=Artifact [/card] [card] name=Fodder Launch target=creature auto=damage:5 targetController auto=-5/-5 text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. mana={3}{B}{S(goblin|mybattlefield)} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Fog auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={G} type=Instant [/card] [card] name=Fog Bank abilities=flying,defender auto=preventAllCombatDamage to(this) auto=preventAllCombatDamage from(this) text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. mana={1}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Fog Elemental abilities=flying auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. mana={2}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Fog of Gnats abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Fog of Gnats. mana={B}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Foil target=*|stack auto=fizzle other={discard(island|myhand)}{discard(other *|myhand)} name(Discard an Island and Another Card) text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Folk Medicine auto=life:type:creature:mybattlefield flashback={1}{W} text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{G} type=Instant [/card] [card] name=Folk of An-Havva auto=@combat(blocking) source(this):2/0 ueot text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Folk of the Pines auto={1}{G}:1/0 text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Followed Footsteps target=creature auto=@each my upkeep:clone(mytgt) text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Fomori Nomad mana={4}{R} type=Creature subtype=Nomad Giant power=4 toughness=4 [/card] [card] name=Font of Fertility auto={1}{G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) && shuffle text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Font of Fortunes auto={1}{U}{T}{S}:draw:2 text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Font of Ire auto={3}{R}{T}{S}:damage:5 target(player) text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. mana={1}{R} type=Enchantment [/card] [card] name=Font of Mythos auto=@each my draw:draw:2 controller auto=@each opponent draw:draw:2 opponent text=At the beginning of each player's draw step, that player draws two additional cards. mana={4} type=Artifact [/card] [card] name=Font of Return auto={3}{B}{T}{S}:target(creature|mygraveyard) moveTo(myhand) text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. mana={1}{B} type=Enchantment [/card] [card] name=Font of Vigor auto={2}{W}{T}{S}:life:7 text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. mana={1}{W} type=Enchantment [/card] [card] name=Fool's Demise target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Fool's Tome auto=aslongas(*|myhand) {2}{T}:draw:1 <1 text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. mana={4} type=Artifact [/card] [card] name=Foot Soldiers mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Footbottom Feast target=creature|mygraveyard auto=moveTo(mylibrary) auto=draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Footsteps of the Goryo target=creature|myGraveyard auto=moveto(myBattlefield) auto=transforms((,treason)) forever text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Foothill Guide facedown={3} autofacedown={W}:morph auto=protection from(goblin) text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Foratog auto={G}{S(forest|myBattlefield)}:2/2 text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Forbid target=*|stack auto=fizzle buyback={1}{U}{U}{discard(*|myhand)}{discard(*|myhand)} text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Forbidden Crypt abilities=mygraveexiler auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Forbidden Lore target=land auto=teach(land) {T}:2/1 target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Forbidden Orchard auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. type=Land [/card] [card] name=Forbidding Watchtower auto=tap auto={T}:Add{W} auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. type=Land [/card] [card] name=Force Away target=creature auto=moveTo(ownerhand) auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. mana={1}{U} type=Instant [/card] [card] name=Force of Nature abilities=trample auto=upcost[{G}{G}{G}{G}] damage:8 controller text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. mana={2}{G}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Force of Savagery abilities=trample text=Trample mana={2}{G} type=Creature subtype=Elemental power=8 toughness=0 [/card] [card] name=Force of Will target=*|stack other={L}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) auto=fizzle text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. mana={3}{U}{U} type=Instant [/card] [card] name=Force Spike target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. mana={U} type=Instant [/card] [card] name=Force Void target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=@next upkeep:draw:1 controller text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Forced Adaptation target=creature auto=@each my upkeep:counter(1/1,1) text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Forced Fruition auto=@movedTo(*[-land]|opponentstack):draw:7 opponent text=Whenever an opponent casts a spell, that player draws seven cards. mana={4}{U}{U} type=Enchantment [/card] [card] name=Forced March auto=destroy all(creature[manacost <=X]) text=Destroy all creatures with converted mana cost X or less. mana={X}{B}{B}{B} type=Sorcery [/card] [card] name=Forced Retreat target=creature|battlefield auto=moveTo(ownerlibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Forced Worship target=creature auto=cantattack auto={2}{W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Forcemage Advocate auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature) text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Centaur Shaman power=2 toughness=1 [/card] [card] name=Foresight auto=moveTo(exile) notatarget(<3>*|mylibrary) auto=@next upkeep:draw:1 controller text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Sorcery [/card] [card] name=Forest text=G type=Basic Land subtype=Forest [/card] [card] name=Forest Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Forfend auto=preventalldamage to(creature|battlefield) ueot text=Prevent all damage that would be dealt to creatures this turn. mana={1}{W} type=Instant [/card] [card] name=Forge Armor target=creature auto=counter(1/1,storedmanacost) text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. mana={4}{R}{S(artifact|mybattlefield)} type=Instant [/card] [card] name=Forge Devil auto=damage:1 target(creature) auto=damage:1 controller text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. mana={R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Forgeborn Oreads auto=damage:1 target(creature,player) auto=@movedTo(enchantment|myBattlefield):damage:1 target(creature,player) text=Constellation � Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. mana={2}{R}{R} type=Enchantment Creature subtype=Nymph power=4 toughness=2 [/card] [card] name=Forgestoker Dragon abilities=flying auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Forget target=player auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer text=Target player discards two cards, then draws as many cards as he or she discarded this way. mana={U}{U} type=Sorcery [/card] [card] name=Forgotten Ancient auto=@movedTo(*|stack):may counter(1/1,1) auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Forgotten Cave auto=tap auto={T}:Add{R} autohand=__CYCLING__({R}) text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) type=Land [/card] [card] name=Forgotten Harvest auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Fork target=*[instant;sorcery]|stack auto=castcard(copied noevent) and!(transforms((,red)) forever)! text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. mana={R}{R} type=Instant [/card] [card] name=Forked Bolt target=creature,player auto=damage:1 auto=damage:1 target(creature,player) text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. mana={R} type=Sorcery [/card] [card] name=Forked-Branch Garami auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) mana={3}{G}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Forlorn Pseudamma abilities=intimidate auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Form of the Dragon auto=@each my upkeep:damage:5 target(creature,player) auto=@each end:lifeset:5 auto=lord(creature[-flying]|opponentBattlefield) cantattack text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. mana={4}{R}{R}{R} type=Enchantment [/card] [card] name=Forsaken City abilities=doesnotuntap auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly auto={T}:add{G} auto={T}:add{W} auto={T}:add{R} auto={T}:add{B} auto={T}:add{U} text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Forsaken Drifters autograveyard=@movedto(this|graveyard) from(battlefield):deplete:4 controller text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Fortify auto=choice lord(creature|myBattlefield) 2/0 auto=choice lord(creature|myBattlefield) 0/2 text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Fortitude target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto={S(forest|myBattlefield)}:regenerate text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Fortress Crab mana={3}{U} type=Creature subtype=Crab power=1 toughness=6 [/card] [card] name=Fortress Cyclops auto=@combat(attacking) source(this):3/0 ueot auto=@combat(blocking) source(this):0/3 ueot text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. mana={3}{R}{W} type=Creature subtype=Cyclops Soldier power=3 toughness=3 [/card] [card] name=Fortune Thief facedown={3} autofacedown={R}{R}:morph auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Human Rogue power=0 toughness=1 [/card] [card] name=Fossil Find auto=moverandom(*) from(mygraveyard) to(myhand) text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. mana={RG} type=Sorcery [/card] [card] name=Foul Familiar abilities=cantblock auto={L}{B}:moveto(ownerhand) text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Foul Imp abilities=flying auto=life:-2 controller text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. mana={B}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Foul Presence target=creature auto=-1/-1 auto=teach(creature) {T}:-1/-1 target(creature) text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Foul Spirit abilities=flying auto=bury notatarget(land|myBattlefield) text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. mana={2}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Foul-Tongue Invocation target=player auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. mana={2}{B} type=Instant [/card] [card] name=Foul-Tongue Shriek target=opponent auto=life:-type:creature[attacking]:mybattlefield targetedplayer auto=life:type:creature[attacking]:mybattlefield controller text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. mana={B} type=Instant [/card] [card] name=Foundry Champion auto=damage:type:creature:mybattlefield target(creature,player) auto={R}:1/0 ueot auto={W}:0/1 ueot text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. mana={4}{R}{W} type=Creature subtype=Elemental Soldier power=4 toughness=4 [/card] [card] name=Foundry of the Consuls auto={T}:add{1} auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. type=Land [/card] [card] name=Foundry Street Denizen auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Fountain Watch auto=lord(artifact|myBattlefield) shroud auto=lord(enchantment|myBattlefield) shroud text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) mana={3}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Fountain of Cho auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Fountain of Youth auto={2}{T}:life:1 text={2}, {T}: You gain 1 life. mana={0} type=Artifact [/card] [card] name=Foxfire target=creature[attacking] auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot auto=@next upkeep:draw:1 controller text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Foxfire Oak auto={RG}{RG}{RG}:3/0 text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. mana={5}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=6 [/card] [card] name=Fractured Loyalty auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentbattlefield):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponenthand):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponentstack):moveto(opponentbattlefield) all(this)],newability[@targeted(this) from(*|opponentgraveyard):moveto(opponentbattlefield) all(this)])) auto=teach(creature) transforms((,newability[@targeted(this) from(*|mybattlefield):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|myhand):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|mystack):moveto(mybattlefield) all(this)],newability[@targeted(this) from(*|mygraveyard):moveto(mybattlefield) all(this)])) text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Fracturing Gust auto=@movedto(artifact,enchantment|graveyard):life:2 auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. mana={2}{GW}{GW}{GW} type=Instant [/card] [card] name=Frantic Purification abilities=madness autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=enchantment auto=destroy text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{W} type=Instant [/card] [card] name=Frantic Salvage target=artifact|mygraveyard auto=moveTo(mylibrary) auto=draw:1 controller text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. mana={3}{W} type=Instant [/card] [card] name=Frantic Search auto=draw:2 auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! text=Draw two cards, then discard two cards. -- Untap up to three lands. mana={2}{U} type=Instant [/card] [card] name=Frazzle target=*[-blue]|stack auto=fizzle text=Counter target nonblue spell. mana={3}{U} type=Instant [/card] [card] name=Freed from the Real target=creature auto={U}:tap(mytgt) auto={U}:untap(mytgt) text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Freewind Equenaut abilities=flying auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." mana={2}{W} type=Creature subtype=Human Archer power=2 toughness=2 [/card] [card] name=Freewind Falcon abilities=flying,protection from red text=Flying, protection from red mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Frenetic Efreet abilities=flying auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={1}{U}{R} type=Creature subtype=Efreet power=2 toughness=1 [/card] [card] name=Frenetic Ogre auto={D}{R}:3/0 text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. mana={4}{R} type=Creature subtype=Ogre power=2 toughness=3 [/card] [card] name=Frenetic Raptor auto=lord(beast) cantblock text=Beasts can't block. mana={5}{R} type=Creature subtype=Lizard Beast power=6 toughness=6 [/card] [card] name=Frenetic Sliver auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." mana={1}{U}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Frenzied Goblin auto=@combat(attacking) source(this):pay({R}) target(creature) cantblock ueot text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Frenzied Tilling target=land auto=destroy auto=target(land[basic]|mylibrary) and!(tap)! moveto(mybattlefield) text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={3}{R}{G} type=Sorcery [/card] [card] name=Frenzy Sliver auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Fresh Meat auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard #we need a method to track tokens that went to graveyard this turn. text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. mana={3}{G} type=Instant [/card] [card] name=Fresh Volunteers mana={1}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Freyalise's Charm auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 auto={G}{G}:moveto(ownerhand) text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. mana={G}{G} type=Enchantment [/card] [card] name=Freyalise Supplicant auto={S(creature[red;white]|battlefield)}{T}:target(creature,player) damage:storedhalfdownpower text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Freyalise's Radiance auto=lord(*[snow]) doesnotuntap auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Freyalise's Winds auto=@tapped(*):all(trigger) counter(0/0,1,Wind) auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. mana={2}{G}{G} type=Enchantment [/card] [card] name=Frightcrawler abilities=fear auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Frilled Oculus auto={1}{G}:2/2 limit:1 text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=3 [/card] [card] name=Frog Tongue target=creature auto=reach auto=draw:1 controller text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Frogmite abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={4} type=Artifact Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Frogtosser Banneret abilities=haste auto=lord(*[goblin;rogue]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Frontier Bivouac auto=tap auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. type=Land [/card] [card] name=Frontier Guide auto={3}{G}{T}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Frontier Mastodon auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then counter(1/1,1) text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=2 [/card] [card] name=Frontline Sage abilities=exalted auto={u}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Frontline Strategist facedown={3} autofacedown={w}:morph autofaceup=preventallcombatdamage from(creature[-soldier]) text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Frost Breath target=creature auto=tap auto=frozen text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={2}{U} type=Instant [/card] [card] name=Frost Giant auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Frost Lynx auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Elemental Cat power=2 toughness=2 [/card] [card] name=Frost Marsh auto=tap auto={T}:Add{U} auto={T}:Add{B} text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Snow Land [/card] [card] name=Frost Ogre mana={3}{R}{R} type=Creature subtype=Ogre Warrior power=5 toughness=3 [/card] [card] name=Frost Raptor abilities=flying auto={i}:shroud text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{U} type=Snow Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Frost Walker auto=@targeted(this):sacrifice text=When Frost Walker becomes the target of a spell or ability, sacrifice it. mana={1}{U} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Frostburn Weird auto={UR}:1/-1 text={UR}: Frostburn Weird gets +1/-1 until end of turn. mana={UR}{UR} type=Creature subtype=Weird power=1 toughness=4 [/card] [card] name=Frostling auto={S}:damage:1 target(creature) text=Sacrifice Frostling: Frostling deals 1 damage to target creature. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Frostweb Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1) text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. mana={2}{G} type=Snow Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Frostwielder auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 auto={T}:name(damage a player) damage:1 target(player) text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. mana={2}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Frostwind Invoker abilities=flying auto={8}:flying all(creature|myBattlefield) text={8}: Creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Frozen AEther auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{U} type=Enchantment [/card] [card] name=Frozen Shade auto={B}:1/1 text={B}: Frozen Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Frozen Solid target=creature auto=doesnotuntap auto=@damaged(mytgt):destroy text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Fruit of the First Tree target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Fruition auto=life:type:forest:battlefield text=You gain 1 life for each Forest on the battlefield. mana={G} type=Sorcery [/card] [card] name=Fuel for the Cause target=*|stack auto=fizzle auto=target(proliferation) proliferate text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2}{U}{U} type=Instant [/card] [card] name=Fugitive Druid auto=@targeted(this) from(aura):may draw:1 controller text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. mana={3}{G} type=Creature subtype=Human Druid power=3 toughness=2 [/card] [card] name=Fugitive Wizard mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Fugue target=player auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer text=Target player discards three cards. mana={3}{B}{B} type=Sorcery [/card] [card] name=Full Moon's Rise auto=lord(creature[werewolf]|mybattlefield) 1/0 auto=lord(creature[werewolf]|mybattlefield) haste auto={S}:all(creature[werewolf]|mybattlefield) regenerate text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. mana={1}{G} type=Enchantment [/card] [card] name=Fulminator Mage auto={S}:destroy target(land[-basic]) text=Sacrifice Fulminator Mage: Destroy target nonbasic land. mana={1}{BR}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Fume Spitter auto={S}:counter(-1/-1,1) target(creature) text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Fumarole target=creature auto=destroy auto=target(land) destroy restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. mana={3}{B}{R}{L:3} type=Sorcery [/card] [card] name=Fumiko the Lowblood auto=aslongas(creature[attacking]) bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) auto=lord(creature|opponentBattlefield) mustattack text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. mana={2}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=2 [/card] [card] name=Funeral Charm auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. mana={B} type=Instant [/card] [card] name=Funeral March target=creature auto=transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Funeral Pyre target=*|graveyard auto=moveto(exile) auto=token(Spirit creature,1/1,flying) targetcontroller text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={W} type=Instant [/card] [card] name=Fungal Bloom text={G}{G}: Put a spore counter on target Fungus. mana={G}{G} type=Enchantment auto={G}{G}:counter(0/0,1,Spore) target(fungus) [/card] [card] name=Fungal Shambler abilities=trample auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. mana={4}{G}{U}{B} type=Creature subtype=Fungus Beast power=6 toughness=4 [/card] [card] name=Fungal Sprouting auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. mana={3}{G} type=Sorcery [/card] [card] name=Fungus Elemental mana={3}{G} auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot type=Creature subtype=Fungus Elemental power=3 toughness=3 text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. [/card] [card] name=Fungus Sliver auto=@damaged(sliver):all(trigger[to]) counter(1/1,1) text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) mana={3}{G} type=Creature subtype=Fungus Sliver power=2 toughness=2 [/card] [card] name=Fungusaur auto=@damaged(this):counter(1/1,1) text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Fungus Lizard power=2 toughness=2 [/card] [card] name=Furious Assault auto=@movedTo(creature|mystack):damage:1 target(player) text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. mana={2}{R} type=Enchantment [/card] [card] name=Furious Resistance target=creature[blocking] auto=3/0 ueot auto=first strike ueot text=Target blocking creature gets +3/+0 and gains first strike until end of turn. mana={R} type=Instant [/card] [card] name=Furnace Brood auto={R}:cantregen target(creature) text={R}: Target creature can't be regenerated this turn. mana={3}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Furnace Celebration auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller mana={1}{R}{R} type=Enchantment text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. [/card] [card] name=Furnace Dragon abilities=affinityartifacts,flying auto=if casted(this) then moveTo(exile) all(artifact|battlefield) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. mana={6}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Furnace Scamp auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. mana={R} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Furnace Spirit abilities=haste auto={R}:1/0 text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Furnace Whelp abilities=flying auto={R}:1/0 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Furor of the Bitten target=creature auto=2/2 auto=mustattack text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Fury Charm auto=may destroy target(artifact) auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot auto=may counter(0/0,-2,Time) target(*) text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. mana={1}{R} type=Instant [/card] [card] name=Fury Sliver auto=lord(sliver) double strike text=All Sliver creatures have double strike. mana={5}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Fury of the Horde other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={5}{R}{R} type=Sorcery [/card] [card] name=Furyborn Hellkite abilities=flying auto=bloodthirst:6 text=Bloodthirst 6 -- Flying mana={4}{R}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Furystoke Giant abilities=persist auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Fusion Elemental mana={W}{U}{B}{R}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Fylamarid abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms((,blue)) target(creature) ueot text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Squid Beast power=1 toughness=3 [/card] [card] name=Fylgja target=creature auto=all(this) counter(0/0,4,Healing) auto={C(0/0,-1,Healing)}:prevent:1 auto={2}{W}:all(this) counter(0/0,1,Healing) text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Fyndhorn Bow auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Fyndhorn Brownie auto={2}{G}{T}:untap target(creature) text={2}{G}, {T}: Untap target creature. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Fyndhorn Druid auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Fyndhorn Elder auto={T}:Add{G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Elves auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Fyndhorn Pollen auto=lord(creature) -1/0 auto={1}{G}:-1/0 all(creature) auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Gaea's Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gaea's Avenger auto=foreach(artifact|opponentBattlefield) 1/1 text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. mana={1}{G}{G} type=Creature subtype=Treefolk power=1+* toughness=1+* [/card] [card] name=Gaea's Blessing target=player auto=ability$!moveto(mylibrary) and!(shuffle)! target(*|mygraveyard)!$ targetedplayer auto=draw:1 controller autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. mana={1}{G} type=Sorcery [/card] [card] name=Gaea's Bounty auto=moveTo(myhand) notatarget(forest|myLibrary) text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Gaea's Cradle auto={T}:foreach(creature|myBattlefield) add{G} text={T}: Add {G} to your mana pool for each creature you control. type=Legendary Land [/card] [card] name=Gaea's Embrace target=creature auto=3/3 auto=trample auto={G}:regenerate text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gaea's Might target=creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Gaea's Revenge abilities=nofizzle,haste auto=cantbetargetof(*[-green]) text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. mana={5}{G}{G} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Gaea's Skyfolk abilities=flying text=Flying mana={G}{U} type=Creature subtype=Elf Merfolk power=2 toughness=2 [/card] [card] name=Gainsay target=*[blue]|stack auto=fizzle text=Counter target blue spell. mana={1}{U} type=Instant [/card] [card] name=Gale Force auto=damage:5 all(creature[flying]) text=Gale Force deals 5 damage to each creature with flying. mana={4}{G} type=Sorcery [/card] [card] name=Galepowder Mage abilities=flying auto=@combat(attacking) source(this):(blink)ueot target(other creature|battlefield) text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W} type=Creature subtype=Kithkin Wizard power=3 toughness=3 [/card] [card] name=Galerider Sliver auto=lord(sliver|mybattlefield) flying text=Sliver creatures you control have flying. mana={U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Galina's Knight abilities=protection from red text=Protection from red mana={W}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Gallantry target=creature[blocking] auto=4/4 auto=draw:1 controller text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Gallowbraid abilities=trample auto=cumulativeupcost[{L}] sacrifice text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Gallows at Willow Hill auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={3} type=Artifact [/card] [card] name=Spirit Token power=1 toughness=1 type=Creature subtype=Spirit color=white [/card] [card] name=Gallows Warden abilities=flying auto=lord(creature[spirit]|mybattlefield) 0/1 text=Flying -- Other Spirit creatures you control get +0/+1. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Galvanic Alchemist auto=soulbond {2}{U}:untap abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Galvanic Arc target=creature auto=first strike auto=damage:3 target(creature,player) text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Galvanic Blast target=creature,player auto=damage:2 auto=aslongas(artifact|myBattlefield) damage:2 >2 text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. mana={R} type=Instant [/card] [card] name=Galvanic Juggernaut abilities=mustattack,doesnotuntap auto=@movedto(other creature|graveyard) from(battlefield):untap text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. mana={4} type=Artifact Creature subtype=Juggernaut power=5 toughness=5 [/card] [card] name=Galvanic Key abilities=flash auto={3}{T}:Untap target(artifact) text=Flash -- {3}, {T}: Untap target artifact. mana={2} type=Artifact [/card] [card] name=Gamble auto=name(search a card) notatarget(*|mylibrary) moveTo(myHand) and!( discard:1 controller )! oneshot text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. mana={R} type=Sorcery [/card] [card] name=Game-Trail Changeling abilities=changeling,trample text=Changeling (This card is every creature type at all times.) -- Trample mana={3}{G}{G} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Gang of Elk auto=rampage(2/2,0) text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={5}{G} type=Creature subtype=Elk Beast power=5 toughness=4 [/card] [card] name=Gangrenous Goliath autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. mana={3}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Gangrenous Zombies auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gargantuan Gorilla auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot auto={T}:target(creature) dynamicability text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. mana={4}{G}{G}{G} type=Creature subtype=Ape power=7 toughness=7 [/card] [card] name=Gargoyle Castle auto={T}:Add{1} auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. type=Land [/card] [card] name=Gargoyle Sentinel abilities=defender auto={3}:-defender && flying text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Garruk, Apex Predator auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: destroy Planeswalker) destroy target(other planeswalker|battlefield) auto={C(0/0,1,Loyalty)}:name(+1: Beast) token(Beast,Creature Beast,3/3,deathtouch,black) auto={C(0/0,-3,Loyalty)}:name(-3: Destroy creature) target(creature) dynamicability && destroy auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- -3: Destroy target creature. You gain life equal to its toughness. -- -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5} mana={5}{B}{G} type=Planeswalker subtype=Garruk [/card] [card] name=Garruk, Primal Hunter auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: beast) token(Beast,Creature Beast,3/3,green) auto={C(0/0,-3,Loyalty)}:name(-3: draw) draw:power:highest:*:mybattlefield auto={C(0/0,-6,Loyalty)}:name(-6: ultimate) foreach(land|mybattlefield) token(-22010012) text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. mana={2}{G}{G}{G} type=Planeswalker subtype=Garruk [/card] [card] name=Wurm Token type=Creature subtype=Wurm power=6 toughness=6 color=Green [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Garruk Relentless auto=counter(0/0,3,loyalty) auto=this(counter{0/0.1.loyalty}<3) flip(Garruk the Veil-Cursed) auto={0}:name(0: powerstrike) target(creature) dynamicability damage:3 auto={0}:name(0: wolf) token(Wolf,Creature Wolf,2/2,green) text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. mana={3}{G} type=Planeswalker subtype=Garruk [/card] [card] name=Garruk the Veil-Cursed auto={C(0/0,1,Loyalty)}:name(+1: wolf) token(Wolf,Creature Wolf,1/1,black,deathtouch) auto={C(0/0,-1,Loyalty)}{S(creature|myBattlefield)}:name(-1: fetch creature) moveTo(ownerhand) notatarget(creature|mylibrary) auto={C(0/0,-3,Loyalty)}:name(-3: ultimate) all(creature|mybattlefield) trample ueot && all(creature|mybattlefield) foreach(creature|mygraveyard) 1/1 ueot text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. type=Planeswalker subtype=Garruk [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Garruk Wildspeaker auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(<2>land) auto={C(0/0,-1,Loyalty)}:name(-1: beast) token(Beast,Creature Beast,3/3,green) auto={C(0/0,-4,Loyalty)}:name(-4: overrun) all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn. mana={2}{G}{G} type=Planeswalker subtype=Garruk [/card] [card] name=Garruk's Companion abilities=trample text=Trample mana={G}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Garruk's Packleader auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Garza Zol, Plague Queen abilities=flying,haste auto=@vampired(creature) from(this):counter(1/1,1) all(this) auto=@combatdamaged(player) from(this):may draw:1 controller text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. mana={4}{U}{B}{R} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Garza's Assassin auto={S}:destroy target(creature[-black]) autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={B}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Gaseous Form target=creature auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Gate Hound auto=this(auras >= 1) lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance as long as Gate Hound is enchanted. mana={2}{W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Gate Smasher auto={3}:equip target(creature[toughness>=4]|mybattlefield) auto=teach(creature) 3/0 auto=teach(creature) trample text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Gate to Phyrexia auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. mana={B}{B} type=Enchantment [/card] [card] name=Gatecreeper Vine auto=may moveto(myhand) notatarget(basic,gate|mylibrary) abilities=defender text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Gatekeeper of Malakir auto=kicker target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer kicker={B} text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. mana={B}{B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Gateway Shade auto={B}:1/1 ueot auto={T(Gate|myBattlefield)}:2/2 ueot text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Gathan Raiders facedown={3} autofacedown={discard(*|myhand)}:morph auto=aslongas(*|myhand) 2/2 <1 text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Gather the Townsfolk auto=token(Human,Creature Human,1/1,white)*2 auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. mana={1}{W} type=Sorcery [/card] [card] name=Gatherer of Graces auto=thisforeach(auras > 0) 1/1 auto={S(aura|myBattlefield)}:regenerate text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Gatstaf Shepherd auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Howler) text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Gatstaf Howler abilities=intimidate auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Shepherd) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. color=green type=Creature subtype=Werewolf power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Gauntlet of Might auto=lord(creature[red]) 1/1 auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). mana={4} type=Artifact [/card] [card] name=Gauntlet of Power auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:green])) forever auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:blue])) forever auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:red])) forever auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:black])) forever auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:white])) forever text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). mana={5} type=Artifact [/card] [card] name=Gavony Ironwright auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Gavony Township auto={T}:Add{1} auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1) text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. type=Land [/card] [card] name=Gaze of Adamaro target=player alias=129750 text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. mana={2}{R}{R} type=Instant subtype=Arcane [/card] [card] name=Gaze of Granite auto=destroy all(*[-land;manacost<=X]) text=Destroy each nonland permanent with converted mana cost X or less. mana={X}{B}{B}{G} type=Sorcery [/card] [card] name=Gaze of Justice target=creature auto=moveTo(exile) flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} type=Sorcery [/card] [card] name=Geist of Saint Traft abilities=opponentshroud auto=@combat(attacking) source(this):token(Angel Token,Creature Angel,4/4,white,flying,battleready) && all(Angel Token[attacking]|mybattlefield) phaseaction[combatends once] moveto(exile) text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. mana={1}{W}{U} type=Legendary Creature subtype=Spirit Cleric power=2 toughness=2 [/card] [card] name=Geist of the Moors abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Geist Snatch target=creature|stack auto=fizzle auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Geist Trappers auto=soulbond reach abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. mana={4}{G} type=Creature subtype=Human Warrior power=3 toughness=5 [/card] [card] name=Geistcatcher's Rig auto=may damage:4 target(creature[flying]) oneshot text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Geistflame target=creature,player auto=damage:1 flashback={3}{R} text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} mana={R} type=Instant [/card] [card] name=Geist-Honored Monk abilities=vigilance auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Human Monk power=* toughness=* [/card] [card] name=Gelatinous Genesis auto=token(Ooze,Creature Ooze,XX/XX,green)*XX text=Put X X/X green Ooze creature tokens onto the battlefield. mana={X}{X}{G} type=Sorcery [/card] [card] name=Gelectrode auto={T}:damage:1 target(creature,player) auto=@movedTo(instant,sorcery|mystack):may untap text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. mana={1}{U}{R} type=Creature subtype=Weird power=0 toughness=1 [/card] [card] name=Gelid Shackles target=creature auto=cantblock auto=noactivatedability auto={i}:defender text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={W} type=Snow Enchantment subtype=Aura [/card] [card] name=Gemini Engine auto=@combat(attacking) source(this):token(Twin,Gemini Creature,p/t,battleready) && all(Twin[gemini]|mybattlefield) phaseaction[combatends,sourceinplay] sacrifice text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. mana={6} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Gemhide Sliver auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) text=All Slivers have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Gempalm Avenger autohand={2}{W}{cycle}:name(cycling) all(soldier|mybattlefield) 1/1 && all(soldier|myBattlefield) first strike && draw:1 controller text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. mana={5}{W} type=Creature subtype=Human Soldier power=3 toughness=5 [/card] [card] name=Gempalm Incinerator autohand={1}{R}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may damage:type:goblin:mybattlefield target(creature)])) forever text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Gempalm Polluter autohand={B}{B}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may life:-type:zombie:battlefield target(player)])) forever text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Gempalm Sorcerer autohand={2}{U}{cycle}:name(cycling) lord(creature[wizard]) flying && draw:1 controller text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Gempalm Strider autohand={2}{G}{G}{cycle}:name(cycling) lord(creature[elf]) 2/2 && draw:1 controller text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Gemstone Array auto={2}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}:add{W} auto={C(0/0,-1,Charge)}:add{U} auto={C(0/0,-1,Charge)}:add{B} auto={C(0/0,-1,Charge)}:add{R} auto={C(0/0,-1,Charge)}:add{G} text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. mana={4} type=Artifact [/card] [card] name=Gemstone Mine auto=counter(0/0,3,Mining) auto=this(counter{0/0,1,Mining}>1) {T}{C(0/0,-1,Mining)}:Add{G} auto=this(counter{0/0,1,Mining}>1) {T}{C(0/0,-1,Mining)}:Add{R} auto=this(counter{0/0,1,Mining}>1) {T}{C(0/0,-1,Mining)}:Add{U} auto=this(counter{0/0,1,Mining}>1) {T}{C(0/0,-1,Mining)}:Add{B} auto=this(counter{0/0,1,Mining}>1) {T}{C(0/0,-1,Mining)}:Add{W} auto=this(counter{0/0,1,Mining}=1) {T}{C(0/0,-1,Mining)}:Add{G} && sacrifice auto=this(counter{0/0,1,Mining}=1) {T}{C(0/0,-1,Mining)}:Add{R} && sacrifice auto=this(counter{0/0,1,Mining}=1) {T}{C(0/0,-1,Mining)}:Add{U} && sacrifice auto=this(counter{0/0,1,Mining}=1) {T}{C(0/0,-1,Mining)}:Add{B} && sacrifice auto=this(counter{0/0,1,Mining}=1) {T}{C(0/0,-1,Mining)}:Add{W} && sacrifice text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. type=Land [/card] [card] name=General's Kabuto auto={2}:equip auto=teach(creature) shroud auto=teach(creature) preventAllCombatDamage to(this) text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Genesis autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. mana={4}{G} type=Creature subtype=Incarnation power=4 toughness=4 [/card] [card] name=Genesis Chamber auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Genju of the Cedars target=forest auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Falls target=island auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fens target=swamp auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Fields target=plains auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creaure deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Genju of the Realm target=land auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. mana={W}{U}{B}{R}{G} type=Legendary Enchantment subtype=Aura [/card] [card] name=Genju of the Spires target=mountain auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Geothermal Crevice auto=tap auto={T}:Add{R} auto={T}{s}:Add{B}{G} text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Geralf's Messenger abilities=undying auto=tap auto=life:-2 opponent text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying mana={B}{B}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Geralf's Mindcrusher abilities=undying auto=deplete:5 target(player) text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying mana={4}{U}{U} type=Creature subtype=Zombie Horror power=5 toughness=5 [/card] [card] name=Gerrard Capashen auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller auto=this(attacking) {3}{W}:tap target(creature) text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Gerrard's Battle Cry auto={2}{W}:lord(creature|mybattlefield) 1/1 text={2}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Enchantment [/card] [card] name=Gerrard's Command target=creature auto=untap auto=3/3 text=Untap target creature. It gets +3/+3 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Gerrard's Irregulars abilities=trample,haste text=Trample, haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Gerrard's Wisdom auto=life:twicetype:*:myhand text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Geth's Grimoire auto=@discarded(*|opponenthand):may draw:1 controller text=Whenever an opponent discards a card, you may draw a card. mana={4} type=Artifact [/card] [card] name=Geth's Verdict target=player auto=life:-1 auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a creature and loses 1 life. mana={B}{B} type=Instant [/card] [card] name=Geth, Lord of the Vault abilities=intimidate auto={0}{B}:name(X = 0) moveTo(myBattlefield) target(*[artifact;creature;manacost=0]|opponentgraveyard) && tap && deplete:0 opponent auto={1}{B}:name(X = 1) moveTo(myBattlefield) target(*[artifact;creature;manacost=1]|opponentgraveyard) && tap && deplete:1 opponent auto={2}{B}:name(X = 2) moveTo(myBattlefield) target(*[artifact;creature;manacost=2]|opponentgraveyard) && tap && deplete:2 opponent auto={3}{B}:name(X = 3) moveTo(myBattlefield) target(*[artifact;creature;manacost=3]|opponentgraveyard) && tap && deplete:3 opponent auto={4}{B}:name(X = 4) moveTo(myBattlefield) target(*[artifact;creature;manacost=4]|opponentgraveyard) && tap && deplete:4 opponent auto={5}{B}:name(X = 5) moveTo(myBattlefield) target(*[artifact;creature;manacost=5]|opponentgraveyard) && tap && deplete:5 opponent auto={6}{B}:name(X = 6) moveTo(myBattlefield) target(*[artifact;creature;manacost=6]|opponentgraveyard) && tap && deplete:6 opponent auto={7}{B}:name(X = 7) moveTo(myBattlefield) target(*[artifact;creature;manacost=7]|opponentgraveyard) && tap && deplete:7 opponent auto={8}{B}:name(X = 8) moveTo(myBattlefield) target(*[artifact;creature;manacost=8]|opponentgraveyard) && tap && deplete:8 opponent auto={9}{B}:name(X = 9) moveTo(myBattlefield) target(*[artifact;creature;manacost=9]|opponentgraveyard) && tap && deplete:9 opponent auto={10}{B}:name(X = 10) moveTo(myBattlefield) target(*[artifact;creature;manacost=10]|opponentgraveyard) && tap && deplete:10 opponent auto={11}{B}:name(X = 11) moveTo(myBattlefield) target(*[artifact;creature;manacost=11]|opponentgraveyard) && tap && deplete:11 opponent text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. mana={4}{B}{B} type=Legendary Creature subtype=Zombie power=5 toughness=5 [/card] [card] name=Geyser Glider auto=@movedTo(land|myBattlefield):flying ueot text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental Beast power=4 toughness=4 [/card] [card] name=Ghalma's Warden auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=4 [/card] [card] name=Ghastlord of Fugue auto=unblockable auto=@combatdamagefoeof(player) from(this):may moveTo(myexile) target(*|opponenthand) auto=@combatdamageof(player) from(this):may moveTo(myexile) target(*|myhand) text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. mana={UB}{UB}{UB}{UB}{UB} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Ghastly Demise target=creature[-black] auto=teach(creature[toughness<=type:*:opponentgraveyard]) destroy text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. mana={B} type=Instant [/card] [card] name=Ghastly Discovery auto=draw:2 auto=reject target(*|myhand) auto=alternative draw:2 reject target(*|myhand) other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{U} type=Sorcery [/card] [card] name=Ghave, Guru of Spores auto=counter(1/1,5) auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green) auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature) text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. mana={2}{B}{G}{W} type=Legendary Creature subtype=Fungus Shaman power=0 toughness=0 [/card] [card] name=Ghazban Ogre auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. mana={G} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Ghirapur AEther Grid auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) text=Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Ghirapur Gearcrafter auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) mana={2}{R} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Ghitu Encampment auto=tap auto={T}:Add{R} auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) type=Land [/card] [card] name=Ghitu Firebreathing abilities=flash target=creature auto={R}:1/0 auto={R}:moveTo(ownerhand) text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ghitu Fire-Eater auto={T}{S}:target(creature,player) dynamicability text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu Slinger auto=damage:2 target(creature,player) auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Ghitu War Cry auto={R}:1/0 target(creature) text={R}: Target creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment [/card] [card] name=Ghor-Clan Bloodscale abilities=first strike auto={3}{G}:2/2 limit:1 text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Ghor-Clan Rampager abilities=trample autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. mana={2}{R}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Ghor-Clan Savage auto=bloodthirst:3 text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) mana={3}{G}{G} type=Creature subtype=Centaur Berserker power=2 toughness=3 [/card] [card] name=Ghost Council of Orzhova auto=ability$!choice life:-1 target(opponent) && life:1 controller!$ controller auto={1}{S(creature|mybattlefield)}:(blink)ueot text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={W}{W}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Ghost Hounds abilities=vigilance auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. mana={1}{B} type=Creature subtype=Hound Spirit power=1 toughness=1 [/card] [card] name=Ghost Quarter auto={T}:Add{1} auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. type=Land [/card] [card] name=Ghost Ship abilities=flying auto={U}{U}{U}:regenerate text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. mana={2}{U}{U} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Ghost Tactician auto={W}{T}{discard(*|myhand)}:lord(creature|mybattlefield) 1/0 text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. mana={4}{W} type=Creature subtype=Spirit Spellshaper power=2 toughness=5 [/card] [card] name=Ghost Town auto={T}:Add{1} auto={0}:moveTo(myhand) opponentturnonly text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. type=Land [/card] [card] name=Ghost Warden auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Nourisher auto={2}{G}{T}:2/2 target(creature) autohand={3}{G}{discard}:4/4 target(creature) text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Raider auto={2}{R}{T}:damage:2 target(creature) autohand={3}{R}{discard}:damage:4 target(creature) text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Ghost-Lit Redeemer auto={W}{T}:life:2 autohand={1}{W}{discard}:life:4 text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Stalker auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghost-Lit Warder auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostfire target=creature,player auto=damage:3 text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. mana={2}{R} color=artifact type=Instant [/card] [card] name=Ghostflame Sliver auto=lord(sliver) transforms((,artifact)) text=All Slivers are colorless. mana={B}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Ghostform target=creature auto=unblockable text=Up to two target creatures are unblockable this turn. mana={1}{U} type=Sorcery [/card] [card] name=Ghostly Changeling auto={1}{B}:1/1 text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Ghostly Flicker target=<2>*[artifact;creature;land]|mybattlefield auto=(blink) text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. mana={2}{U} type=Instant [/card] [card] name=Ghostly Possession target=creature auto=flying auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ghostly Prison auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{W} type=Enchantment [/card] [card] name=Ghostly Touch target=creature auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghostly Visit target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Ghostly Wings target=creature auto=1/1 auto=flying auto={discard(*|myhand)}:teach(creature) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ghosts of the Damned auto={T}:-1/0 target(creature) text={T}: Target creature gets -1/-0 until end of turn. mana={1}{B}{B} type=Creature subtype=Spirit power=0 toughness=2 [/card] [card] name=Ghostway auto=all(creature|mybattlefield) (blink)ueot text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Ghoulcaller's Bell auto={T}:deplete:1 controller && deplete:1 opponent text={T}: Each player puts the top card of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Ghoulcaller's Chant auto=choice moveTo(ownerhand) target(creature|mygraveyard) auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Ghoulflesh target=creature auto=-1/-1 auto=teach(creature) transforms((Zombie,newcolors[black])) text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Ghoulraiser auto=moverandom(zombie) from(mygraveyard) to(myhand) text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Ghoultree autohand=affinity(creature|mygraveyard) reduce({1}) text=Ghoultree cost {1} less to cast for each creature card in your graveyard. mana={7}{G} type=Creature subtype=Zombie Treefolk power=10 toughness=10 [/card] [card] name=Ghoul's Feast target=creature auto=foreach(creature|mygraveyard) 1/0 text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. mana={1}{B} type=Instant [/card] [card] name=Giant Adephage abilities=trample auto=@combatdamaged(player) from(this):clone all(this) text=Trample -- Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. mana={5}{G}{G} type=Creature subtype=Insect power=7 toughness=7 [/card] [card] name=Giant Badger auto=@combat(blocking) source(this):2/2 ueot text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Giant Caterpillar auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. mana={3}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Cockroach mana={3}{B} type=Creature subtype=Insect power=4 toughness=2 [/card] [card] name=Giant Crab auto={U}:shroud text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Crab power=3 toughness=3 [/card] [card] name=Giant Dustwasp abilities=flying text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{G}{G} suspend(4)={1}{g} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Giant Growth target=creature auto=3/3 text=Target creature gets +3/+3 until end of turn. mana={G} type=Instant [/card] [card] name=Giant Harbinger auto=moveTo(library) target(giant|mylibrary) oneshot text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. mana={4}{R} type=Creature subtype=Giant Shaman power=3 toughness=4 [/card] [card] name=Giant Mantis abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Insect power=2 toughness=4 [/card] [card] name=Giant Octopus mana={3}{U} type=Creature subtype=Octopus power=3 toughness=3 [/card] [card] name=Giant Scorpion abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=3 [/card] [card] name=Giant Shark auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) abilities=islandhome text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. mana={5}{U} type=Creature subtype=Fish power=4 toughness=4 [/card] [card] name=Giant Solifuge abilities=trample,haste,shroud text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) mana={2}{RG}{RG} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Giant Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Giant Strength target=creature auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2. mana={R}{R} type=Enchantment subtype=Aura [/card] [card] name=Giant Tortoise auto=this(untapped) 0/3 text=Giant Tortoise gets +0/+3 as long as it's untapped. mana={1}{U} type=Creature subtype=Turtle power=1 toughness=1 [/card] [card] name=Giant Trap Door Spider auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Giant Warthog abilities=trample text=Trample mana={5}{G} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Giant's Ire target=player auto=damage:4 auto=aslongas(giant|myBattlefield) draw:1 controller text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. mana={3}{R} type=Tribal Sorcery subtype=Giant [/card] [card] name=Giantbaiting auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) mana={2}{RG} type=Sorcery [/card] [card] name=Gibbering Hyenas auto=cantbeblockerof(creature[black]) text=Gibbering Hyenas can't block black creatures. mana={2}{G} type=Creature subtype=Hyena power=3 toughness=2 [/card] [card] name=Gibbering Kami abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Gideon, Champion of Justice auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: target opponent) target(opponent) deplete:0 && foreach(creature|targetedpersonsbattlefield) counter(0/0,1,loyalty) all(this) auto={0}:name(0: transform) transforms((Human Soldier Creature,setpower=counter{0%0.1.Loyalty},settoughness=counter{0%0.1.Loyalty},indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot auto={C(0/0,-15,Loyalty)}:name(-15: exile other permanents) moveto(exile) all(other *) text=+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. -- 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -15: Exile all other permanents. mana={2}{W}{W} type=Planeswalker subtype=Gideon [/card] [card] name=Gideon's Avenger auto=@tapped(creature|opponentbattlefield):counter(1/1,1) text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gideon's Lawkeeper auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Gideon's Phalanx auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. mana={5}{W}{W} type=Instant [/card] [card] name=Gift of Estates auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(plains|mylibrary) moveto(myhand) text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Gift of Granite abilities=flash target=creature auto=0/2 text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Gift of Immortality target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Gift of Orzhova target=creature auto=1/1 auto=flying auto=lifelink text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. mana={1}{WB}{WB} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Deity target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) lure auto=teach(creature[black]) 1/1 auto=teach(creature[black]) deathtouch text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. mana={4}{BG} type=Enchantment subtype=Aura [/card] [card] name=Gift of the Woods target=creature auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Gigantiform target=creature kicker={4} auto=teach(creature) becomes(,8/8,trample) auto=kicker may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Gigantomancer auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot text={1}: Target creature you control becomes 7/7 until end of turn. mana={7}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Gigapede abilities=shroud autograveyard={discard(*|myhand)}:moveTo(myhand) myUpkeepOnly text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. mana={3}{G}{G} type=Creature subtype=Insect power=6 toughness=1 [/card] [card] name=Gild target=creature auto=moveto(exile) auto=token(-378445) controller text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." mana={3}{B} type=Sorcery [/card] [card] name=Gold auto={S}:add{G} auto={S}:add{W} auto={S}:add{U} auto={S}:add{B} auto={S}:add{R} text=Sacrifice this artifact: Add one mana of any color to your mana pool type=Artifact [/card] [card] name=Gilded Lotus auto={T}:Add{B}{B}{B} auto={T}:Add{G}{G}{G} auto={T}:Add{R}{R}{R} auto={T}:Add{U}{U}{U} auto={T}:Add{W}{W}{W} text={T}: Add three mana of any one color to your mana pool. mana={5} type=Artifact [/card] [card] name=Gilt-Leaf Archdruid auto=@movedTo(druid|mystack):may draw:1 auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. mana={3}{G}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Gilt-Leaf Palace auto=tap auto=aslongas(elf|myHand) untap auto={T}:Add{B} auto={T}:Add{G} text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Giltspire Avenger auto={t}:target(creature[controllerdamager]) destroy abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. mana={G}{W}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gitaxian Probe target=player auto=name(look) target(*|targetedpersonshand) donothing auto=draw:1 controller text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. color=blue mana={p(U)} type=Sorcery [/card] [card] name=Glacial Chasm #Specific Life Cost {L:2} doesnt support upkeep cost at the moment... auto=sacrifice notatarget(land|myBattlefield) auto=cumulativeupcost[{L}{L}] sacrifice auto=lord(creature|mybattlefield) cantattack auto=preventalldamage to(controller) text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. type=Land [/card] [card] name=Glacial Crasher abilities=trample, cantattack auto=aslongas(mountain|Battlefield) -cantattack text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Glacial Crevasses auto={S(mountain[snow]|myBattlefield)}:fog oneshot text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. mana={2}{R} type=Enchantment [/card] [card] name=Glacial Fortress auto=tap auto=aslongas(plains,island|myBattlefield) untap auto={T}:Add{W} auto={T}:Add{U} text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Glacial Stalker facedown={3} autofacedown={4}{U}:morph text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{U} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Glacial Wall abilities=defender text=Defender (This creature can't attack.) mana={2}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Glaciers auto=upcost[{W}{U}] sacrifice auto=lord(mountain) losesubtypesof(land) auto=lord(mountain) transforms((plains)) text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. mana={2}{W}{U} type=Enchantment [/card] [card] name=Glade Gnarr auto=@movedTo(*[blue]|stack):2/2 ueot text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glade Watcher abilities=defender auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot text=Defender -- Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. mana={1}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Gladecover Scout abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Glare of Heresy target=*[white] auto=moveto(exile) text=Exile target white permanent. mana={1}{W} type=Sorcery [/card] [card] name=Glare of Subdual auto={T(creature|mybattlefield)}:tap target(creature,artifact) text=Tap an untapped creature you control: Tap target artifact or creature. mana={2}{G}{W} type=Enchantment [/card] [card] name=Glarewielder other={1}{R} abilities=haste auto=target(creature) cantblock auto=alternative moveto(mygraveyard) text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{R} type=Creature subtype=Elemental Shaman power=3 toughness=1 [/card] [card] name=Glaring Aegis target=creature|battlefield auto=tap target(creature|opponentbattlefield) auto=teach(creature) 1/3 text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Glaring Spotlight auto=lord(creature|opponentbattlefield) -opponentshroud auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. mana={1} type=Artifact [/card] [card] name=Glass Golem mana={5} type=Artifact Creature subtype=Golem power=6 toughness=2 [/card] [card] name=Glassdust Hulk auto=@movedTo(other artifact|myBattlefield):1/1 ueot auto=@movedTo(other artifact|myBattlefield):unblockable ueot autohand=__CYCLING__({WU}) text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) mana={3}{W}{U} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Glasses of Urza auto={T}:name(look at opponents hand) target(*|opponenthand) donothing ueot text={T}:Look at target player's hand. mana={1} type=Artifact [/card] [card] name=Glaze Fiend abilities=flying auto=@movedTo(other artifact|myBattlefield):2/2 ueot text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. mana={1}{B} type=Artifact Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Gleam of Battle auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1,1) text=Whenever a creature you control attacks, put a +1/+1 counter on it. mana={4}{R}{W} type=Enchantment [/card] [card] name=Gleam of Resistance auto=all(creature|myBattlefield) 1/2 auto=untap all(creature|myBattlefield) autohand=__BASIC_LANDCYCLING__({1}{W}) text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W} type=Instant [/card] [card] name=Gleancrawler abilities=trample auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. mana={3}{BG}{BG}{BG} type=Creature subtype=Insect Horror power=6 toughness=6 [/card] [card] name=Gleeful Sabotage target=artifact,enchantment auto=destroy auto=alternative destroy target(artifact,enchantment) other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{G} type=Sorcery [/card] [card] name=Glen Elendra Archmage abilities=flying,persist auto={U}{S}:fizzle target(*[-creature]|stack) text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Glen Elendra Liege abilities=flying auto=lord(other creature[blue]|mybattlefield) 1/1 auto=lord(other creature[black]|mybattlefield) 1/1 text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. mana={1}{UB}{UB}{UB} type=Creature subtype=Faerie Knight power=2 toughness=3 [/card] [card] name=Glen Elendra Pranksters abilities=flying auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Glimmerdust Nap target=creature[tapped] auto=doesnotuntap text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Glimmering Angel abilities=flying auto={U}:shroud text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Glimmerpoint Stag abilities=vigilance auto=(blink)ueot target(other *) text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={2}{W}{W} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Glimmerpost auto=life:type:locus:battlefield controller auto={T}:Add{1} text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. type=Land subtype=Locus [/card] [card] name=Glimmervoid auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Glimpse the Unthinkable target=player auto=deplete:10 text=Target player puts the top ten cards of his or her library into his or her graveyard. mana={U}{B} type=Sorcery [/card] #emblem ueot removes the effect, the ability acts an observer [card] name=Glimpse of Nature auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot text=Whenever you cast a creature spell this turn, draw a card. mana={G} type=Sorcery [/card] [card] name=Glint target=creature|mybattlefield auto=0/3 ueot auto=opponentshroud ueot text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={1}{U} type=Instant [/card] [card] name=Glint-Eye Nephilim auto=@combatdamaged(player) from(this):draw:thatmuch controller auto={1}{discard(*|myhand)}:1/1 text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. mana={U}{B}{R}{G} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Glint Hawk abilities=flying auto=choice sacrifice auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. mana={W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Glint Hawk Idol auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. mana={2} type=Artifact [/card] [card] name=Glintwing Invoker auto={7}{U}:3/3 && flying text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=3 [/card] [card] name=Glissa, the Traitor abilities=first strike,deathtouch auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. mana={B}{G}{G} type=Legendary Creature subtype=Zombie Elf power=3 toughness=3 [/card] [card] name=Glissa's Courier abilities=mountainwalk text=Mountainwalk mana={1}{G}{G} type=Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Glissa's Scorn target=artifact auto=destroy auto=life:-3 targetController text=Destroy target artifact. Its controller loses 1 life. mana={1}{G} type=Instant [/card] [card] name=Glitterfang abilities=haste auto=@each endofturn:moveto(ownerhand) all(this) text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Glistening Oil target=creature auto=infect auto=@each my upkeep:counter(-1/-1,1) autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Gloomdrifter abilities=flying auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." mana={3}{B} type=Creature subtype=Zombie Minion power=2 toughness=2 [/card] [card] name=Gloomhunter abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Gloomlance target=creature auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) auto=destroy text=Destroy target creature. If that creature was green or white, its controller discards a card. mana={3}{B}{B} type=Sorcery [/card] [card] name=Glistener Elf abilities=infect text=Infect mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Gloomwidow abilities=reach,cloud text=Reach -- Gloomwidow can't block creatures without flying. mana={2}{G} type=Creature subtype=Spider power=3 toughness=3 [/card] [card] name=Gloomwidow's Feast target=creature[flying] auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) auto=destroy text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) mana={3}{G} type=Instant [/card] [card] name=Glorious Anthem auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1. mana={1}{W}{W} type=Enchantment [/card] [card] name=Glorious Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Glory abilities=flying autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) activatechooseend text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. mana={3}{W}{W} type=Creature subtype=Incarnation power=3 toughness=3 [/card] [card] name=Glory of Warfare auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. mana={2}{R}{W} type=Enchantment [/card] [card] name=Glory Seeker mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Gloryscale Viashino auto=@movedTo(*[multicolor]|mystack):3/3 ueot text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. mana={1}{R}{G}{W} type=Creature subtype=Viashino Soldier power=3 toughness=3 [/card] [card] name=Glowing Anemone auto=may moveto(ownerhand) target(land) text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. mana={3}{U} type=Creature subtype=Jellyfish Beast power=1 toughness=3 [/card] [card] name=Glowrider auto=lord(*[-creature]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,+1) auto=lord(*[-creature]|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost(colorless, +1) text=Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Gluttonous Cyclops auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={5}{R} type=Creature subtype=Cyclops power=5 toughness=4 [/card] [card] name=Gluttonous Slime abilities=flash auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={2}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Gluttonous Zombie abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gnarled Effigy auto={4}{T}:counter(-1/-1,1) target(creature) text={4}, {T}: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Gnarled Mass mana={1}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Gnarlid Pack auto=kicker counter(1/1,kicked) kicker=multi{1}{G} text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Gnat Alley Creeper auto=cantbeblockedby(creature[flying]) text=Gnat Alley Creeper can't be blocked by creatures with flying. mana={2}{R} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Gnat Miser auto=hmodifer:-1 opponent text=Each opponent's maximum hand size is reduced by one. mana={B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Gnathosaur auto={S(artifact|mybattlefield)}:trample text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. mana={4}{R}{R} type=Creature subtype=Lizard power=5 toughness=4 [/card] [card] name=Goatnapper auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Gnaw to the Bone auto=life:twicetype:creature:mygraveyard controller flashback={2}{G} text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} mana={2}{G} type=Instant [/card] [card] name=Gnawing Zombie auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Gobbling Ooze auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. mana={4}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Gobhobbler Rats mana={B}{R} text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." type=Creature subtype=Rat auto=aslongas(*|myhand) 1/0 <1 auto=aslongas(*|myhand) {B}:regenerate <1 power=2 toughness=2 [/card] [card] name=Goblin Archaeologist auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Arsonist auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Artillery auto={T}:damage:2 target(player,creature) && damage:3 controller text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=3 [/card] [card] name=Goblin Assault auto=lord(goblin) mustattack auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Balloon Brigade auto={R}:flying text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Battle Jester auto=@movedTo(*[red]|mystack):cantblock target(creature) text=Whenever you cast a red spell, target creature can't block this turn. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Bangchuckers auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Berserker abilities=first strike,haste text=First strike, haste mana={3}{R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Goblin Bomb auto={C(0/0,-5,Fuse)}:damage:20 target(player) auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Bombardment auto={S(creature|myBattlefield)}:damage:1 target(creature,player) text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Boom Keg auto=@each my upkeep:sacrifice auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Goblin Brawler abilities=first strike auto=cantbetargetof(equipment) text=First strike -- Goblin Brawler can't be equipped. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Brigand abilities=mustattack text=Goblin Brigand attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Bully mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Burrows auto={T}:Add{1} auto={1}{R}{T}:2/0 target(goblin) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. type=Land [/card] [card] name=Goblin Bushwhacker kicker={R} auto=kicker all(creature|myBattlefield) 1/0 ueot auto=kicker all(creature|myBattlefield) haste ueot text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Cadets auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Cannon auto={2}:damage:1 target(creature,player) && bury all(this) text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. mana={4} type=Artifact [/card] [card] name=Goblin Cavaliers mana={2}{R} type=Creature subtype=Goblin power=3 toughness=2 [/card] [card] name=Goblin Caves target=land auto=teach(basic[mountain]) lord(goblin) 0/2 text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Chariot abilities=haste text=Haste (This creature can attack the turn it comes under your control.) mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Chieftain abilities=haste auto=lord(other goblin|myBattlefield) 1/1 auto=lord(other goblin|myBattlefield) haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Chirurgeon auto={S(goblin|myBattlefield)}:regenerate target(creature) text=Sacrifice a Goblin: Regenerate target creature. mana={R} type=Creature subtype=Goblin Shaman power=0 toughness=2 [/card] [card] name=Goblin Clearcutter auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Goblin Cohort abilities=cantattack auto=@movedTo(creature|mystack):-cantattack ueot text=Goblin Cohort can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Commando auto=damage:2 target(creature) text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. mana={4}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Deathraiders abilities=trample text=Trample mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Goblin Digging Team auto={T}{S}:destroy target(wall) text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Diplomats auto={T}:all(creature|battlefield) mustattack ueot text={T}: Each creature attacks this turn if able. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Dirigible abilities=doesnotuntap,flying auto={4}:untap myUpkeepOnly text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Goblin Dynamo auto={T}:damage:1 target(creature,player) auto={X}{R}{T}{S}:damage:X target(creature,player) text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Goblin Mutant power=4 toughness=4 [/card] [card] name=Goblin Electromancer auto=lord(*[instant;sorcery]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Instant and sorcery spells you cast cost {1} less to cast. mana={U}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Elite Infantry auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Firebug auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) text=When Goblin Firebug leaves the battlefield, sacrifice a land. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Fireslinger auto={T}:damage:1 target(player) text={T}: Goblin Fireslinger deals 1 damage to target player. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Firestarter auto={S}:damage:1 target(creature,player) myTurnOnly text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Furrier auto=preventalldamage to(creature[snow]) from(this) text=Prevent all damage that Goblin Furrier would deal to snow creatures. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Gardener auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Goblin Gardener dies, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Gaveleer abilities=trample auto=thisforeach(gear) 2/0 text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin General auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Glider abilities=flying,cantblock text=Flying -- Goblin Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Goon auto=@each my attackers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantattack)) ueot auto=@each my blockers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantblock)) ueot text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. mana={3}{R} type=Creature subtype=Goblin Mutant power=6 toughness=6 [/card] [card] name=Goblin Grenade auto=damage:5 target(creature,player) text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. mana={R}{S(goblin|mybattlefield)} type=Sorcery [/card] [card] name=Goblin Heelcutter auto=@combat(attacking) source(this):cantblock target(creature) ueot other={2}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=3 toughness=2 [/card] [card] name=Goblin Hero mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Kaboomist auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Land Mine auto={R}{S}:damage:2 target(creature[attacking;-flying]) text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. type=Artifact [/card] [card] name=Goblin King auto=lord(other goblin) 1/1 auto=lord(other goblin) mountainwalk text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Kites auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Lackey auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Legionnaire auto={R}{S}:damage:2 target(creature,player) auto={W}{S}:damage:2 target(creature,player) text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={R}{W} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Goblin Lookout auto={T}{S(goblin|myBattlefield)}:lord(goblin) 2/0 ueot text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=2 [/card] [card] name=Goblin Lore auto=draw:4 auto=discard:3 text=Draw four cards, then discard three cards at random. mana={1}{R} type=Sorcery [/card] [card] name=Goblin Lyre auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. mana={3} type=Artifact [/card] [card] name=Goblin Marshal auto=token(Goblin,Creature Goblin,1/1,red)*2 auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red)*2 auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. mana={4}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Goblin Masons auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall) text=When Goblin Masons dies, destroy target Wall. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Matron auto=may moveTo(myHand) target(goblin|mylibrary) text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Medics auto=@tapped(this):damage:1 target(creature,player) text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Mountaineer abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goblin Scout power=1 toughness=1 [/card] [card] name=Goblin Mutant abilities=trample auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack auto=cantbeblockerof(creature[power>=3]) text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. mana={2}{R}{R} type=Creature subtype=Goblin Mutant power=5 toughness=3 [/card] [card] name=Goblin Offensive auto=token(Goblin,Creature Goblin,1/1,red)*x text=Put X 1/1 red Goblin creature tokens onto the battlefield. mana={X}{1}{R}{R} type=Sorcery [/card] [card] name=Goblin Outlander abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Patrol auto=upcost[{R};next upkeep] sacrifice text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Goblin Piker mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Piledriver abilities=protection from blue auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Pyromancer auto=lord(goblin) 3/0 ueot auto=@each endofturn:destroy all(goblin) text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. mana={3}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Rabblemaster auto=lord(other goblin|mybattlefield) mustattack auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Rally auto=token(Goblin,Creature Goblin,1/1,red)*4 text=Put four 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Goblin Raider abilities=cantblock text=Goblin Raider can't block. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Razerunners auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) auto=@each my endofturn:may target(player) dynamicability text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. mana={2}{R}{R} type=Creature subtype=Goblin Warrior power=3 toughness=4 [/card] [card] name=Goblin Recruiter auto=moveTo(library) target(goblin|mylibrary) oneshot text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Replica auto={3}{R}{S}:destroy target(artifact) text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. mana={3} type=Artifact Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Rimerunner auto={T}:cantblock target(creature) auto={i}:haste text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R} type=Snow Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Rock Sled abilities=trample,cantattack auto=@combat(attacking) source(this):frozen auto=aslongas(mountain|opponentbattlefield) -cantattack text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Goblin Roughrider mana={2}{R} type=Creature subtype=Goblin Knight power=3 toughness=2 [/card] [card] name=Goblin Ruinblaster abilities=haste kicker={R} auto=kicker destroy target(land[-basic]) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Goblin Sappers auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Scouts auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. mana={3}{R}{R} type=Sorcery [/card] [card] name=Goblin Settler auto=destroy target(land) text=When Goblin Settler enters the battlefield, destroy target land. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sharpshooter abilities=doesnotuntap auto={T}:Damage:1 target(creature,player) auto=@movedTo(graveyard) from(creature|battlefield):untap text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Shortcutter auto=cantblock target(creature) ueot text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. mana={1}{R} type=Creature subtype=Goblin Scout power=2 toughness=1 [/card] [card] name=Goblin Shrine target=land auto=teach(basic[mountain]) lord(goblin) 1/0 auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin Ski Patrol auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Sky Raider abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Goblin Skycutter auto={S}:damage:2 && -flying target(creature[flying]) text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Goblin Sledder auto={S(goblin|mybattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Soothsayer auto={R}{T}{S(goblin|myBattlefield)}:lord(creature[red]) 1/1 text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Goblin Spelunkers abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Striker abilities=first strike,haste text=First strike, haste mana={1}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Swine-Rider auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking]) text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Taskmaster facedown={3} autofacedown={R}:morph auto={1}{R}:1/0 target(goblin) text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Tinkerer auto={R}{T}:target(artifact) dynamicability destroy text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. mana={1}{R} type=Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Goblin Trenches auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. mana={1}{R}{W} type=Enchantment [/card] [card] name=Goblin Tunneler auto={T}:unblockable target(creature[power<=2]) text={T}: TArget creature with power 2 or less is unblockable until end of turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Turncoat auto={S(goblin|myBattlefield)}:regenerate text=Sacrifice a Goblin: Regenerate Goblin Turncoat. mana={1}{B} type=Creature subtype=Goblin Mercenary power=2 toughness=1 [/card] [card] name=Goblin Vandal auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin War Buggy abilities=haste auto=upcost[{1}{R};next upkeep] sacrifice text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin War Paint target=creature auto=haste auto=2/2 text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Goblin War Strike target=player auto=damage:type:goblin:mybattlefield text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. mana={R} type=Sorcery [/card] [card] name=Goblin War Wagon abilities=doesnotuntap auto={2}:untap myUpkeepOnly text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. mana={4} type=Artifact Creature subtype=Juggernaut power=3 toughness=3 [/card] [card] name=Goblin Warchief auto=lord(goblin|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=lord(goblin|myBattlefield) haste text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Wardriver auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Goblin Warrens auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3 text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. mana={2}{R} type=Enchantment [/card] [card] name=Goblin Welder auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. mana={R} type=Creature subtype=Goblin Artificer power=1 toughness=1 [/card] [card] name=Goblin Wizard auto={T}:moveto(myBattlefield) target(goblin|myhand) auto={R}:protection from white target(goblin) text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. mana={2}{R}{R} type=Creature subtype=Goblin Wizard power=1 toughness=1 [/card] [card] name=Goblins of the Flarg abilities=mountainwalk auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblinslide auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. mana={2}{R} type=Enchantment [/card] [card] name=God-Favored General auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Godhead of Awe abilities=flying auto=lord(other creature) transforms((,setpower=1,settoughness=1)) text=Flying -- Other creatures are 1/1. mana={WU}{WU}{WU}{WU}{WU} type=Creature subtype=Spirit Avatar power=4 toughness=4 [/card] [card] name=Godhunter Octopus abilities=cantattack auto=aslongas(enchantment|opponentBattlefield) -cantattack auto=aslongas(*[enchanted]|opponentBattlefield) -cantattack text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. mana={5}{U} type=Creature subtype=Octopus power=5 toughness=5 [/card] [card] name=Godless Shrine auto=tap auto=pay({L:2}) untap text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. type=Land subtype=Plains Swamp [/card] [card] name=Godo, Bandit Warlord auto=may moveTo(mybattlefield) target(equipment|mylibrary) auto=@combat(attacking) source(this) turnlimited:untap all(this) auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. mana={5}{R} type=Legendary Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Gods' Eye, Gate to the Reikai auto={T}:Add{1} auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. type=Legendary Land [/card] [card] name=Godsire abilities=vigilance auto={T}:token(Beast,creature beast, 8/8,red green white) text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. mana={4}{R}{G}{G}{W} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Godtoucher auto={1}{W}{T}:prevent:999 target(creature[power>=5]) text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. mana={3}{G} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Godtracker of Jund auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. mana={1}{R}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Go for the Throat target=creature[-artifact] auto=destroy text=Destroy target nonartifact creature. mana={1}{B} type=Instant [/card] [card] name=Goham Djinn auto={1}{B}:regenerate auto=this(variable{commonblack}>0) -2/-2 text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. mana={5}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Gold Myr auto={T}:Add{W} text={T}: Add {W} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Golden Bear mana={3}{G} type=Creature subtype=Bear power=4 toughness=3 [/card] [card] name=Golden Hind auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Golden Urn auto=@each my upkeep:may counter(0/0,1,Charge) auto={T}{S}:dynamicability text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. mana={1} type=Artifact [/card] [card] name=Goldenglow Moth abilities=flying auto=@combat(blocking) source(this):life:4 text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. mana={W} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Goldmeadow Dodger auto=cantbeblockedby(creature[power>=4]) text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. mana={W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Goldmeadow Harrier auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Goldmeadow Lookout auto={W}{T}{discard(*|myhand)}:token(139397) text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." mana={3}{W} type=Creature subtype=Kithkin Spellshaper power=2 toughness=2 [/card] [card] name=Goldnight Commander auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=2 [/card] [card] name=Goldnight Redeemer abilities=flying auto=life:twiceothertype:creature:mybattlefield controller text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Gold-Forged Sentinel abilities=flying text=Flying mana={6} type=Artifact Creature subtype=Chimera power=4 toughness=4 [/card] [card] name=Golem Artisan auto={2}:1/1 target(creature[artifact]) auto={2}:flying target(creature[artifact]) auto={2}:trample target(creature[artifact]) auto={2}:haste target(creature[artifact]) text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Golem Foundry auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Golem's Heart auto=@movedTo(artifact|stack):may life:1 controller text=Whenever a player casts an artifact spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Golem-Skin Gauntlets auto={2}:equip auto=teach(creature) thisforeach(gear) 1/0 text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Golgari Brownscale auto=@movedTo(this|myhand) from(mygraveyard):life:2 dredge=dredge(2) text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Golgari Cluestone auto={T}: Add {B} auto={T}: Add {G} auto={B}{G}{T}{S}:draw:1 controller text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Golgari Charm auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. mana={B}{G} type=Instant [/card] [card] name=Golgari Decoy abilities=lure autograveyard={3}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={3}{G} type=Creature subtype=Elf Rogue power=2 toughness=2 [/card] [card] name=Golgari Germination auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. mana={1}{B}{G} type=Enchantment [/card] [card] name=Golgari Grave-Troll auto=counter(1/1,type:creature:mygraveyard) auto={1}{C(1/1,-1)}:regenerate dredge=dredge(6) text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={4}{G} type=Creature subtype=Skeleton Troll power=0 toughness=0 [/card] [card] name=Golgari Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{G} text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Golgari Guildmage auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) auto={4}{G}:counter(1/1,1) target(creature) text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. mana={BG}{BG} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Golgari Keyrune auto={T}:add{B} auto={T}:add{G} auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. mana={3} type=Artifact [/card] [card] name=Golgari Longlegs mana={3}{BG}{BG} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Golgari Rot Farm auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{G} text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. type=Land [/card] [card] name=Golgari Rotwurm auto={B}{S(creature|myBattlefield)}:life:-1 target(player) text={B}, Sacrifice a creature: Target player loses 1 life. mana={3}{B}{G} type=Creature subtype=Zombie Wurm power=5 toughness=4 [/card] [card] name=Golgari Signet auto={1}{T}:Add{B}{G} text={1}, {T}: Add {B}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Golgari Thug auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) dredge=dredge(4) text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Goliath Beetle abilities=trample text=Trample mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Goliath Sphinx abilities=flying text=Flying mana={5}{U}{U} type=Creature subtype=Sphinx power=8 toughness=7 [/card] [card] name=Goliath Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={6}{G}{G} type=Creature subtype=Spider power=7 toughness=6 [/card] [card] name=Gore Swine mana={2}{R} type=Creature subtype=Boar power=4 toughness=1 [/card] [card] name=Gore Vassal auto={S}:target(creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. mana={2}{W} type=Creature subtype=Hound power=2 toughness=1 [/card] [card] name=Gorehorn Minotaurs auto=bloodthirst:2 text=Bloodthirst 2 mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Goretusk Firebeast auto=damage:4 target(player) text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. mana={5}{R} type=Creature subtype=Elemental Boar Beast power=2 toughness=2 [/card] [card] name=Gore-House Chainwalker auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Gorger Wurm auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Gorgon Flail auto={2}:equip auto=1/1 auto=deathtouch text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Gorgon's Head auto={2}:equip auto=teach(creature) deathtouch text=Equipped creature has deathtouch. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Gorgon Recluse abilities=madness autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Gorilla Chieftain auto={1}{G}:regenerate text={1}{G}: Regenerate Gorilla Chieftain. mana={2}{G}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Pack abilities=foresthome text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. mana={2}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Gorilla Shaman auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. mana={R} type=Creature subtype=Ape Shaman power=1 toughness=1 [/card] [card] name=Gorilla Titan abilities=trample auto=aslongas(*|mygraveyard) 4/4 <1 text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. mana={3}{G}{G} type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Gorilla Warrior mana={2}{G} type=Creature subtype=Ape Warrior power=3 toughness=2 [/card] [card] name=Gossamer Phantasm abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Gosta Dirk abilities=first strike auto=lord(creature) -islandwalk text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={3}{W}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Graceblade Artisan auto=thisforeach(auras > 0) 2/2 text=Graceblade Artisan gets +2/+2 for each Aura attached to it. mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Graceful Adept abilities=nomaxhand text=You have no maximum hand size. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Graceful Reprieve target=creature auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. mana={1}{W} type=Instant [/card] [card] name=Grafted Skullcap auto=@each my draw:draw:1 auto=@each my end:moveTo(graveyard) all(*|myhand) text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. mana={4} type=Artifact [/card] [card] name=Grand Abolisher auto=this(variable{controllerturn}>0) maxCast(*)0 opponent auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. mana={W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Grand Arbiter Augustin IV auto=lord(*[white]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=lord(*[blue]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=lord(*|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost( colorless,+1) text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. mana={2}{W}{U} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Grand Coliseum auto=tap auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{G} && damage:1 controller auto={T}:Add{R} && damage:1 controller auto={T}:Add{U} && damage:1 controller auto={T}:Add{W} && damage:1 controller text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. type=Land [/card] [card] name=Grandmother Sengir auto={1}{B}{T}:-1/-1 target(creature) text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. mana={4}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Granger Guildmage auto={W}{T}:first strike target(creature) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Granite Gargoyle abilities=flying auto={R}:0/1 text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. mana={2}{R} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Granite Grip target=creature auto=foreach(mountain|myBattlefield) 1/0 text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Granite Shard auto={3}{T}:Damage:1 target(creature,player) auto={R}{T}:Damage:1 target(creature,player) text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Granulate auto=destroy all(artifact[manacost<=4;-land]) text=Destroy each nonland artifact with converted mana cost 4 or less. mana={2}{R}{R} type=Sorcery [/card] [card] name=Grapeshot abilities=storm auto=damage:1 target(creature,player) text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={1}{R} type=Sorcery [/card] [card] name=Grapeshot Catapult auto={T}:Damage:1 target(creature[flying]) text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=3 [/card] [card] name=Grappler Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={1}{G} type=Creature subtype=Spider power=2 toughness=1 [/card] [card] name=Grasp of Darkness target=creature auto=-4/-4 text=Target creature gets -4/-4 until end of turn. mana={B}{B} type=Instant [/card] [card] name=Grasp of Phantoms target=creature auto=moveTo(ownerlibrary) flashback={7}{U} text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Sorcery [/card] [card] name=Grasp of the Hieromancer target=creature auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Grassland Crusader auto={T}:2/2 target(elf,soldier) text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. mana={5}{W} type=Creature subtype=Human Cleric Soldier power=2 toughness=4 [/card] [card] name=Grasslands auto=tap auto={T}{S}:moveTo(myBattlefield) target(plains,forest|myLibrary) text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Grave Bramble abilities=defender auto=protection from(zombie) text=Defender, protection from Zombies mana={1}{G}{G} type=Creature subtype=Plant power=3 toughness=4 [/card] [card] name=Grave Exchange target=creature|mygraveyard auto=moveTo(myhand) auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. mana={4}{B}{B} type=Sorcery [/card] [card] name=Grave Pact auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Whenever a creature you control dies, each other player sacrifices a creature. mana={1}{B}{B}{B} type=Enchantment [/card] [card] name=Grave Peril auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. mana={1}{B} type=Enchantment [/card] [card] name=Grave Robbers auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. mana={1}{B}{B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Grave Strength target=creature auto=deplete:3 auto=foreach(creature|mygraveyard) counter(1/1,1) text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. mana={1}{B} type=Sorcery [/card] [card] name=Grave Titan abilities=deathtouch auto=token(Zombie,Creature Zombie,2/2,black)*2 auto=@combat(attacking) source(this):token(Zombie,Creature Zombie,2/2,black)*2 text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. mana={4}{B}{B} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Gravebane Zombie abilities=librarydeath text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Gravebind target=creature auto=cantregen auto=@next upkeep:draw:1 controller text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={B} type=Instant [/card] [card] name=Graveblade Marauder abilities=deathtouch auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. mana={2}{B} type=Creature subtype=Human Warrior power=1 toughness=4 [/card] [card] name=Graveborn Muse auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. mana={2}{B}{B} type=Creature subtype=Zombie Spirit power=3 toughness=3 [/card] [card] name=Gravecrawler abilities=cantblock autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. mana={B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Gravedigger auto=may moveTo(myhand) target(creature|mygraveyard) text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gravegouger auto=(blink)forsrc target(*|graveyard) text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. mana={2}{B} type=Creature subtype=Nightmare Horror power=2 toughness=2 [/card] [card] name=Gravel Slinger facedown={3} autofacedown={1}{W}:morph auto={T}:damage:1 target(creature[attacking;blocking]) text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Gravelgill Axeshark abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{UB} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Gravelgill Duo auto=@movedTo(*[blue]|mystack):1/1 ueot auto=@movedTo(*[black]|mystack):fear ueot text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{UB} type=Creature subtype=Merfolk Rogue Warrior power=2 toughness=1 [/card] [card] name=Graven Cairns auto={T}:Add{1} auto={RB}{T}:Add{B}{B} auto={RB}{T}:Add{B}{R} auto={RB}{T}:Add{R}{R} text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. type=Land [/card] [card] name=Gravepurge target=creature|mygraveyard auto=moveTo(mylibrary) auto=draw:1 controller text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Graverobber Spider abilities=reach auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Grave-Shell Scarab auto={1}{S}:draw:1 dredge=dredge(1) text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B}{G}{G} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Gravespawn Sovereign auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. mana={4}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gravestorm auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Gravetiller Wurm abilities=trample auto=if morbid then counter(1/1,4) text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. mana={5}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Gravitational Shift auto=lord(creature[flying]) 2/0 auto=lord(creature[-flying]) -2/0 text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. mana={3}{U}{U} type=Enchantment [/card] [card] name=Gravity Sphere auto=lord(creature) -flying auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=All creatures lose flying. mana={2}{R} type=World Enchantment [/card] [card] name=Gravity Well auto=@each blockers:all(creature[attacking;flying]|battlefield) -flying text=Whenever a creature with flying attacks, it loses flying until end of turn. mana={1}{G}{G} type=Enchantment [/card] [card] name=Gray Merchant of Asphodel auto=life:-type:manab:mybattlefield opponent && life:type:manab controller text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={3}{B}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Gray Ogre mana={2}{R} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Graypelt Hunter abilities=trample auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. mana={3}{G} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Graypelt Refuge auto=tap auto=life:1 auto={T}:Add{G} auto={T}:Add{W} text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Grayscaled Gharial abilities=islandwalk text=Islandwalk mana={U} type=Creature subtype=Crocodile power=1 toughness=1 [/card] [card] name=Grazing Gladehart auto=@movedTo(land|myBattlefield):may life:2 text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. mana={2}{G} type=Creature subtype=Antelope power=2 toughness=2 [/card] [card] name=Grazing Kelpie abilities=persist auto={GU}{S}:bottomoflibrary target(*|graveyard) text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{GU} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Great Defender target=creature auto=0/manacost text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. mana={W} type=Instant [/card] [card] name=Great Furnace auto={T}:Add{R} text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. type=Artifact Land [/card] [card] name=Great Hart text= mana={3}{W} type=Creature subtype=Elk power=2 toughness=4 [/card] [card] name=Great Sable Stag abilities=nofizzle,protection from black,protection from blue text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) mana={1}{G}{G} type=Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Great Wall auto=lord(creature) -plainswalk text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. mana={2}{W} type=Enchantment [/card] [card] name=Great Whale auto=choice untap target(land) text=When Great Whale enters the battlefield, untap up to seven lands. mana={5}{U}{U} type=Creature subtype=Whale power=5 toughness=5 [/card] [card] name=Greatbow Doyen auto=lord(other archer|mybattlefield) 1/1 auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Greater Auramancy auto=lord(other enchantment|myBattlefield) shroud auto=lord(creature[enchanted]|myBattlefield) shroud text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. mana={1}{W} type=Enchantment [/card] [card] name=Greater Basilisk abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={3}{G}{G} type=Creature subtype=Basilisk power=3 toughness=5 [/card] [card] name=Greater Forgeling auto={1}{R}:3/-3 text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. mana={3}{R}{R} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Greater Good auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. mana={2}{G}{G} type=Enchantment [/card] [card] name=Greater Harvester auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. mana={2}{B}{B}{B} type=Creature subtype=Horror power=5 toughness=6 [/card] [card] name=Greater Mossdog dredge=dredge(3) text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{G} type=Creature subtype=Plant Hound power=3 toughness=3 [/card] [card] name=Greater Stone Spirit auto=cantbeblockedby(creature[flying]) auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." mana={4}{R}{R} type=Creature subtype=Elemental Spirit power=4 toughness=4 [/card] [card] name=Greater Werewolf auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. mana={4}{B} type=Creature subtype=Werewolf power=2 toughness=4 [/card] [card] name=Greatsword auto={3}:equip auto=3/0 text=Equipped creature gets +3/+0. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Great-Horn Krushok mana={4}{W} type=Creature subtype=Beast power=3 toughness=5 [/card] [card] name=Greed auto={L:2}{B}:draw:1 text={B}, Pay 2 life: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Greel, Mind Raker auto={X}{B}{T}{discard(*|myhand)}{discard(*|myhand)}:discard:X target(player) text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. mana={3}{B}{B} type=Legendary Creature subtype=Horror Spellshaper power=3 toughness=3 [/card] [card] name=Greel's Caress abilities=flash target=creature auto=-3/-0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Green Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{G} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Green Scarab target=creature auto=cantbeblockedby(creature[green]) auto=aslongas(*[green]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Green Ward abilities=auraward target=creature auto=protection from green text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Green Sun's Zenith auto=moveto(mybattlefield) notatarget(creature[green;manacost <=X]|mylibrary) alias=135262 text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. mana={X}{G} type=Sorcery [/card] [card] name=Greener Pastures auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green) auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Greenhilt Trainee auto=this(power>=4) {T}:4/4 target(creature) text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Greenseeker auto={G}{T}{discard(*|myhand)}:moveTo(myHand) target(land[basic]|mylibrary) text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Greenside Watcher auto={T}:untap target(Gate) text={T}: Untap target Gate. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Greenweaver Druid auto={T}:Add{G}{G} text={T}: Add {G}{G} to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Grid Monitor auto=maxCast(creature)0 text=You can't cast creature spells. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Gridlock target=*[-land] auto=tap text=Tap X target nonland permanents. mana={X}{U} type=Instant [/card] [card] name=Grief Tyrant auto=counter(-1/-1,4) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. mana={5}{BR} type=Creature subtype=Horror power=8 toughness=8 [/card] [card] name=Griffin Canyon auto={T}:Add{1} auto={T}:1/1 target(griffin) && untap text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. type=Land [/card] [card] name=Griffin Dreamfinder abilities=flying auto=moveto(myhand) target(enchantment|mygraveyard) text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. mana={3}{W}{W} type=Creature subtype=Griffin power=1 toughness=4 [/card] [card] name=Griffin Guide target=creature auto=2/2 auto=flying auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Griffin Protector auto=@movedTo(creature|mybattlefield):1/1 ueot abilities=flying text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Griffin Rider auto=aslongas(creature[griffin]|mybattlefield) 3/3 auto=aslongas(creature[griffin]|mybattlefield) flying text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. mana={1}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Griffin Sentinel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Griffin power=1 toughness=3 [/card] [card] name=Grifter's Blade abilities=flash auto={1}:equip auto=1/1 auto=aslongas(parents) rehook target(creature|mybattlefield) <1 text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grim Affliction target=creature auto=counter(-1/-1,1) auto=target(proliferation) proliferate text=Put a -1/-1 counter on target creature, then proliferate. mana={2}{B} type=Instant [/card] [card] name=Grim Backwoods auto={T}:Add{1} auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. type=Land [/card] [card] name=Grim Contest target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. mana={1}{B}{G} type=Instant [/card] [card] name=Grim Feast auto=@each my upkeep:damage:1 controller auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. mana={1}{B}{G} type=Enchantment [/card] [card] name=Grim Flowering auto=foreach(creature|mygraveyard) draw:1 text=Draw a card for each creature card in your graveyard. mana={5}{G} type=Sorcery [/card] [card] name=Grim Guardian auto=life:-1 opponent auto=@movedTo(enchantment|myBattlefield):life:-1 opponent text=Constellation � Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. mana={2}{B} type=Enchantment Creature subtype=Zombie power=1 toughness=4 [/card] [card] name=Grim Haruspex facedown={3} autofacedown={B}:morph auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Grim Harvest target=creature|mygraveyard auto=moveto(ownerhand) autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{B} type=Instant [/card] [card] name=Grim Lavamancer auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grim Monolith abilities=doesnotuntap auto={4}:untap auto={T}:add{3} text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. mana={2} type=Artifact [/card] [card] name=Grim Poppet auto=counter(-1/-1,3) auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. mana={7} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Grim Return auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. mana={2}{B} type=Instant [/card] [card] name=Grim Roustabout auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto={1}{B}:regenerate text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Grim Tutor auto=moveTo(myhand) notatarget(*|myLibrary) auto=life:-3 controller text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Grimclaw Bats abilities=flying auto={L}{B}:1/1 text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. mana={1}{B} type=Creature subtype=Bat power=1 toughness=1 [/card] [card] name=Grimgrin, Corpse-Born abilities=doesnotuntap auto=tap auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy && if cantargetcard(mytgt) then counter(1/1,1) all(this) text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. mana={3}{U}{B} type=Legendary Creature subtype=Zombie Warrior power=5 toughness=5 [/card] [card] name=Grindclock auto={T}:counter(0/0,1,Charge) auto={T}:target(player) dynamicability text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. mana={2} type=Artifact [/card] [card] name=Grinding Station auto=@movedTo(artifact|battlefield):may untap auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. mana={2} type=Artifact [/card] [card] name=Grinning Demon facedown={3} autofacedown={2}{B}{B}:morph auto=@each my upkeep:life:-2 controller text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Grinning Ignus auto={H}{R}:add{2}{R} asSorcery text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Griptide target=creature auto=moveTo(ownerlibrary) text=Put target creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Griselbrand abilities=flying,lifelink auto={L:7}:name(draw 7) draw:7 controller text=Flying, lifelink -- Pay 7 life: Draw seven cards. mana={4}{B}{B}{B}{B} type=Legendary Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Grisly Spectacle target=creature[-artifact] auto=destroy && deplete:power targetcontroller text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. mana={2}{B}{B} type=Instant [/card] [card] name=Grisly Transformation target=creature auto=teach(creature) intimidate auto=draw:1 controller text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. == Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Gristle Grinner auto=@movedto(creature|myGraveyard):2/2 ueot auto=@movedto(creature|opponentGraveyard):2/2 ueot text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Gristleback auto=bloodthirst:1 auto={S}:dynamicability text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. mana={2}{G} type=Creature subtype=Boar Beast power=2 toughness=2 [/card] [card] name=Grixis Battlemage auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever auto={R}{T}:cantblock target(creature) text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Grixis Charm auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) auto=aslongas(creature|battlefield) choice -4/-4 target(creature) auto=choice lord(creature|myBattlefield) 2/0 ueot text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. mana={U}{B}{R} type=Instant [/card] [card] name=Grixis Grimblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) deathtouch text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={UR}{B} type=Creature subtype=Zombie Warrior power=2 toughness=1 [/card] [card] name=Grixis Illusionist auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) text={T}: Target land you control becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Grixis Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(island,swamp,mountain|mylibrary) text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Grixis Slavedriver auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Zombie,2/2,black) autograveyard={3}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Giant power=4 toughness=4 [/card] [card] name=Grixis Sojourners auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard) autohand={2}{B}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may moveTo(exile) target(*|graveyard)])) forever text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) mana={1}{U}{B}{R} type=Creature subtype=Zombie Ogre power=4 toughness=3 [/card] [card] name=Grizzled Leotau mana={G}{W} type=Creature subtype=Cat power=1 toughness=5 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Grizzled Outcasts auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Wantons) text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. mana={4}{G} type=Creature subtype=Human Werewolf power=4 toughness=4 [/card] [card] name=Krallenhorde Wantons auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Grizzled Outcasts) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. color=green type=Creature subtype=Werewolf power=7 toughness=7 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Grizzled Wolverine auto=@combat(blocked) source(this):pay({R}) 2/0 ueot text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wolverine power=2 toughness=2 [/card] [card] name=Grizzly Bears mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Grizzly Fate auto=token(Bear,creature bear, 2/2,green)*2 auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 flashback={5}{G}{G} text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Groffskithur auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard) text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. mana={5}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grollub auto=@damaged(this):life:thatmuch opponent text=Whenever Grollub is dealt damage, each opponent gains that much life. mana={2}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Grotag Siege-Runner auto={R}{S}:destroy target(creature[defender]) && damage:2 targetController text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Grotag Thrasher auto=@combat(attacking) source(this):cantblock target(creature) ueot text=Whenever Grotag Thrasher attacks, target creature can't block this turn. mana={4}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Grotesque Hybrid auto={discard(*|myhand)}:flying & protection from white && protection from green auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Ground Assault target=creature auto=damage:type:land:mybattlefield text=Ground Assault deals damage to target creature equal to the number of lands you control. mana={R}{G} type=Sorcery [/card] [card] name=Ground Rift abilities=storm auto=cantblock target(creature[-flying]) text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={R} type=Sorcery [/card] [card] name=Ground Seal auto=lord(*|graveyard) shroud auto=draw:1 text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. mana={1}{G} type=Enchantment [/card] [card] name=Groundbreaker abilities=trample,haste,treason text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. mana={G}{G}{G} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Grounded target=creature auto=-flying text=Enchant creature -- Enchanted creature loses flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Groundling Pouncer auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. mana={1}{GU} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Groundshaker Sliver auto=lord(sliver|mybattlefield) trample text=All Sliver creatures you control have trample. mana={6}{G} type=Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Groundskeeper auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) text={1}{G}: Return target basic land card from your graveyard to your hand. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Groundswell target=creature auto=2/2 auto=aslongas(land[fresh]|mybattlefield) 2/2 text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Grove of the Burnwillows auto={T}:Add{1} auto={T}:Add{R} && life:1 opponent auto={T}:Add{G} && life:1 opponent text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. type=Land [/card] [card] name=Grove of the Guardian auto={T}:add{1} auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. type=Land [/card] [card] name=Growing Ranks auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={2}{GW}{GW} type=Enchantment [/card] [card] name=Growth Spasm auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) auto=Token(-193507) text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." mana={2}{G} type=Sorcery [/card] [card] name=Grozoth abilities=defender auto=moveTo(myhand) target(*[manacost=9]|myLibrary) auto={4}:-defender autohand={1}{U}{U}{S}:moveTo(myhand) target(*[manacost=9]|mylibrary) asSorcery text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Gruesome Deformity target=creature auto=intimidate text=Enchant creature -- Enchanted creature has intimidate. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Gruesome Discovery target=player auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto=if morbid then target(<2>*|opponenthand) reject text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. mana={2}{B}{B} type=Sorcery [/card] [card] name=Gruesome Encore target=creature|opponentGraveyard auto=moveto(myBattlefield) auto=transforms((,treason,haste,exiledeath)) forever text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. mana={2}{B} type=Sorcery [/card] [card] name=Gruul Cluestone auto={T}: Add {R} auto={T}: Add {G} auto={R}{G}{T}{S}:draw:1 controller text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Gruul Charm auto=choice all(creature[-flying]|battlefield) cantblock ueot auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) auto=choice damage:3 all(creature[flying]) text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. mana={R}{G} type=Instant [/card] [card] name=Gruul Guildgate auto=tap auto={T}:Add{R} auto={T}:Add{G} text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land subtype=Gate [/card] [card] name=Gruul Guildmage auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) auto={3}{G}:2/2 target(creature) text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. mana={RG}{RG} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Gruul Keyrune auto={T}:add{R} auto={T}:add{G} auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. mana={3} type=Artifact [/card] [card] name=Gruul Ragebeast auto=dynamicability target(creature|opponentbattlefield) auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. mana={5}{R}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Gruul Scrapper auto=if spent({R}) then haste ueot text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. mana={3}{G} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Gruul Signet auto={1}{T}:Add{R}{G} text={1}, {T}: Add {R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Gruul Turf auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{R}{G} text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Gruul War Plow auto=lord(creature|myBattlefield) trample auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Gryff Vanguard abilities=flying auto=draw:1 controller text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. mana={4}{U} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Guan Yu, Sainted Warrior abilities=horsemanship autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=5 [/card] [card] name=Guan Yu's 1,000-Li March auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. mana={4}{W}{W} type=Sorcery [/card] [card] name=Guard Duty target=creature auto=defender text=Enchant creature -- Enchanted creature has defender. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guard Gomazoa abilities=flying,defender auto=preventAllCombatDamage to(this) text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. mana={2}{U} type=Creature subtype=Jellyfish power=1 toughness=3 [/card] [card] name=Guardian Automaton auto=@movedto(this|graveyard) from(battlefield):life:3 controller text=When Guardian Automaton dies, you gain 3 life. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Guardian Idol auto=tap auto={T}:Add{1} auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. mana={2} type=Artifact [/card] [card] name=Guardian Lions abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={4}{W} type=Creature subtype=Cat power=1 toughness=6 [/card] [card] name=Guardian of Cloverdell auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 auto={G}{S(kithkin|myBattlefield)}:life:1 controller text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. mana={5}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=5 [/card] [card] name=Guardian of Solitude auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Guardian of the Ages abilities=defender auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. mana={7} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Guardian of the Guildpact auto=protection from(*[-multicolor]) text=Protection from monocolored mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Guardian Shield-Bearer facedown={3} autofacedown={3}{G}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) target(other creature|mybattlefield) text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Guardian Zendikon target=land auto=becomes(Creature Wall,2/6,defender,white) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guardians of Akrasa abilities=defender,exalted text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Guardians of Meletis abilities=defender text=Defender mana={3} type=Artifact Creature subtype=Golem power=0 toughness=6 [/card] [card] name=Guardian's Magemark abilities=flash target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Guardians' Pledge auto=all(creature[white]|mybattlefield) 2/2 text=White creatures you control get +2/+2 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Gudul Lurker abilities=unblockable facedown={3} autofacedown={U}:morph autofaceup=counter(1/1,1) text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={U} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Guided Strike target=creature auto=1/0 auto=first strike auto=draw:1 controller text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Guildscorn Ward target=creature auto=teach(creature) protection from(*[multicolor]) text=Enchant creature -- Enchanted creature has protection from multicolored. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guiltfeeder abilities=fear auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. mana={3}{B}{B} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Guilty Conscience target=creature auto=@damaged(creature,player) from(mytgt):damage:thatmuch text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guise of Fire target=creature auto=1/-1 auto=mustattack text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Guul Draz Specter abilities=flying auto=aslongas(*|opponenthand) 3/3 while <1 auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Guul Draz Vampire auto=this(opponentlife < 11) 2/1 auto=this(opponentlife < 11) intimidate text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Gulf Squid auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) text=When Gulf Squid enters the battlefield, tap all lands target player controls. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Guma abilities=protection from blue text=Protection from blue mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Gurmag Swiftwing abilities=flying,first strike,haste text=Flying, first strike, haste mana={1}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] [card] name=Gurzigost auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice auto={G}{G}{discard(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. mana={3}{G}{G} type=Creature subtype=Beast power=6 toughness=8 [/card] [card] name=Gush auto=draw:2 other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. mana={4}{U} type=Instant [/card] [card] name=Gust-Skimmer auto={U}:flying text={U}:Gust Skimmer gains flying until end of turn. mana={2} type=Artifact Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Gustcloak Cavalier abilities=flanking auto=@combat(attacking) source(this):may tap target(creature) auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. mana={3}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Gustcloak Harrier abilities=flying auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. mana={1}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Gustcloak Runner auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Gustcloak Savior abilities=flying auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. mana={4}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Gustcloak Sentinel auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. mana={2}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Gustcloak Skirmisher abilities=flying auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. mana={3}{W} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Gustrider Exuberant auto={S}:lord(creature[power>=5]|myBattlefield) flying ueot text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. mana={2}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Gut Shot target=creature,player auto=damage:1 text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. color=red mana={p(R)} type=Instant [/card] [card] name=Gutless Ghoul auto={1}{S(creature|myBattlefield)}:life:2 controller text={1}, Sacrifice a creature: You gain 2 life. mana={2}{B} type=Snow Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Gutter Skulk mana={1}{B} type=Creature subtype=Zombie Rat power=2 toughness=2 [/card] [card] name=Guttersnipe auto=@movedTo(instant,sorcery|mystack):damage:2 opponent text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Guttural Response target=instant[blue]|stack auto=fizzle text=Counter target blue instant spell. mana={RG} type=Instant [/card] [card] name=Gutwrencher Oni abilities=trample auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand) text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Guul Draz Assassin auto={1}{B}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level}) 2/2 auto=maxlevel:4 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) mana={B} type=Creature subtype=Vampire Assassin power=1 toughness=1 [/card] [card] name=Gwafa Hazid, Profiteer mana={1}{W}{U} type=Legendary Creature subtype=Human Rogue text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. power=2 toughness=2 auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 auto=lord(creature[counter{0/0.1.Bribe}]) cantattack auto=lord(creature[counter{0/0.1.Bribe}]) cantblock [/card] [card] name=Gwendlyn Di Corci auto={T}:discard:1 target(player) myTurnOnly text={T}: Target player discards a card at random. Activate this ability only during your turn. mana={U}{B}{B}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=5 [/card] [card] name=Gwyllion Hedge-Mage auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white)*2 oneshot text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. mana={2}{WB} type=Creature subtype=Hag Wizard power=2 toughness=2 [/card] [card] name=Gyre Sage auto=evolve auto={T}:thisforeach(counter{1/1.1}) Add{G} text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Haazda Snare Squad auto=@combat(attacking) source(this):pay({W}) tap target(creature|opponentbattlefield) text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Haazda Exonerator auto={T}{S}:destroy target(aura) text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Hada Freeblade auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. mana={W} type=Creature subtype=Human Soldier Ally power=0 toughness=1 [/card] [card] name=Hada Spy Patrol auto={2}{U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) unblockable auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) shroud auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) auto=maxlevel:3 mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Hag Hedge-Mage auto=may target(player) ability$!name(discard) reject target(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. mana={2}{BG} type=Creature subtype=Hag Shaman power=2 toughness=2 [/card] [card] name=Hagra Crocodile abilities=cantblock auto=@movedTo(land|myBattlefield):2/2 ueot text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Crocodile power=3 toughness=1 [/card] [card] name=Hagra Diabolist auto=may life:-type:ally:mybattlefield target(player) auto=@movedTo(other ally|myBattlefield):may life:-type:ally:mybattlefield target(player) text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. mana={4}{B} type=Creature subtype=Ogre Shaman Ally power=3 toughness=2 [/card] [card] name=Hail Storm auto=damage:2 all(creature[attacking]) auto=damage:1 controller auto=damage:1 all(creature|myBattlefield) text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. mana={1}{G}{G} type=Instant [/card] [card] name=Hair-Strung Koto auto={T(creature|mybattlefield)}:deplete:1 target(player) text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. mana={6} type=Artifact [/card] [card] name=Halam Djinn abilities=haste auto=this(variable{commonred}>0) -2/-2 text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. mana={5}{R} type=Creature subtype=Djinn power=6 toughness=5 [/card] [card] name=Halberdier abilities=first strike text=First strike mana={3}{R} type=Creature subtype=Human Barbarian power=3 toughness=1 [/card] [card] name=Halcyon Glaze auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. mana={1}{U}{U} type=Enchantment [/card] [card] name=Halimar Excavator auto=deplete:type:ally target(player) auto=@movedTo(other ally|myBattlefield):deplete:type:ally target(player) text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. mana={1}{U} type=Creature subtype=Human Wizard Ally power=1 toughness=3 [/card] [card] name=Halimar Wavewatch auto={2}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 0/3 auto=this(counter{0/0.5.Level}) islandwalk auto=this(counter{0/0.5.Level}) 6/0 text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) auto=maxlevel:5 mana={1}{U} type=Creature subtype=Merfolk Soldier power=0 toughness=3 [/card] [card] name=Hall of Triumph alias=1000 auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. mana={3} type=Legendary Artifact [/card] [card] name=Hallowed Burial auto=all(creature) bottomoflibrary text=Put all creatures on the bottom of their owners' libraries. mana={3}{W}{W} type=Sorcery [/card] [card] name=Hallowed Fountain auto=tap auto=pay({L:2}) untap text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. type=Land subtype=Plains Island [/card] [card] name=Hallowed Ground auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) text={W}{W}: Return target nonsnow land you control to its owner's hand. mana={1}{W} type=Enchantment [/card] [card] name=Hallowed Healer auto={T}:prevent:2 target(creature,player) auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Halo Hunter abilities=intimidate auto=destroy target(angel) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. mana={2}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=3 [/card] [card] name=Halt Order target=artifact|stack auto=fizzle auto=draw:1 controller text=Counter target artifact spell -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Hamlet Captain auto=@combat(attacking) source(this):all(other creature[human]|mybattlefield) 1/1 ueot text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Hamletback Goliath auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. mana={6}{R} type=Creature subtype=Giant Warrior power=6 toughness=6 [/card] [card] name=Hammer Mage auto={R}{T}{discard(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) auto={1}{R}{T}{discard(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) auto={2}{R}{T}{discard(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) auto={3}{R}{T}{discard(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) auto={4}{R}{T}{discard(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) auto={5}{R}{T}{discard(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) auto={6}{R}{T}{discard(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) auto={7}{R}{T}{discard(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) auto={8}{R}{T}{discard(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) auto={9}{R}{T}{discard(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) auto={10}{R}{T}{discard(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) auto={11}{R}{T}{discard(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) auto={12}{R}{T}{discard(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) auto={13}{R}{T}{discard(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) auto={14}{R}{T}{discard(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) auto={15}{R}{T}{discard(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) auto={16}{R}{T}{discard(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. mana={1}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Hammer of Bogardan target=creature,player auto=damage:3 autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. mana={1}{R}{R} type=Sorcery [/card] [card] name=Hammer of Purphoros auto=lord(creature|mybattlefield) haste auto={2}{R}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. mana={1}{R}{R} type=Legendary Enchantment Artifact [/card] [card] name=Hammer of Ruin auto={2}:equip auto=2/0 auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Hammerfist Giant auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Hammerhand target=creature auto=teach(creature) haste auto=teach(creature) 1/1 auto=target(creature) cantblock ueot text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Hammerhead Shark abilities=cantattack auto=aslongas(island|opponentbattlefield) -cantattack text=Hammerhead Shark can't attack unless defending player controls an Island. mana={1}{U} type=Creature subtype=Fish power=2 toughness=3 [/card] [card] name=Hammerheim Deadeye auto=destroy target(creature[flying]) auto=upcost[{5}{R};next upkeep] sacrifice text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Hana Kami auto={1}{G}{S}:moveTo(myhand) target(arcane|mygraveyard) text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Hanabi Blast target=creature,player auto=damage:2 auto=moveto(ownerhand) and!(discard:1 controller)! all(this) text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. mana={1}{R}{R} type=Instant [/card] [card] name=Hand of Cruelty abilities=protection from white auto=bushido(1/1) text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={B}{B} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of Death target=creature[-black] auto=destroy text=Destroy target nonblack creature. mana={2}{B} type=Sorcery [/card] [card] name=Hand of Emrakul other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) mana={9} type=Creature subtype=Eldrazi power=7 toughness=7 [/card] [card] name=Hand of Honor abilities=protection from black auto=bushido(1/1) text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Hand of Justice auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creture) text={T}, Tap three untapped white creatures you control: Destroy target creature. mana={5}{W} type=Creature subtype=Avatar power=2 toughness=6 [/card] [card] name=Hand of Silumgar abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Hand of the Praetors abilities=infect auto=lord(other creature[infect]|myBattlefield) 1/1 auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Hangarback Walker auto=counter(1/1,XX) auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller auto={1}{T}:counter(1/1) text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. mana={X}{X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Hanna's Custody auto=lord(artifact) shroud text=All artifacts have shroud. (They can't be the targets of spells or abilities.) mana={2}{W} type=Enchantment [/card] [card] name=Hanna, Ship's Navigator auto={1}{W}{U}:moveTo(myhand) target(artifact,enchantment|mygraveyard) text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. mana={1}{W}{U} type=Legendary Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Hanweir Lancer auto=soulbond first strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Hanweir Watchkeep abilities=defender auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Bane of Hanweir) text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. mana={2}{R} type=Creature subtype=Human Warrior Werewolf power=1 toughness=5 [/card] [card] name=Bane of Hanweir abilities=mustattack auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hanweir Watchkeep) text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Harabaz Druid auto={T}:name(Red) foreach(ally|myBattlefield) add{R} auto={T}:name(White) foreach(ally|myBattlefield) add{W} auto={T}:name(Green) foreach(ally|myBattlefield) add{G} auto={T}:name(Black) foreach(ally|myBattlefield) add{B} auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. mana={1}{G} type=Creature subtype=Human Druid Ally power=0 toughness=1 [/card] [card] name=Harbinger of the Hunt abilities=flying auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. mana={3}{R}{G} type=Creature subtype=Dragon power=5 toughness=3 [/card] [card] name=Harbinger of Night auto=@each my upkeep:all(creature) counter(-1/-1,1) text=At the beginning of your upkeep, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Hapless Researcher auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Sacrifice Hapless Researcher: Draw a card, then discard a card. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Harbinger of Spring auto=protection from(creature[-spirit]) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harbor Bandit auto=aslongas(island|myBattlefield) 1/1 auto={1}{U}:unblockable ueot text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Harbor Guardian abilities=reach auto=@combat(attacking) source(this):draw:1 opponent text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. mana={2}{W}{U} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Harbor Serpent abilities=islandwalk auto=aslongas(island|battlefield) cantattack <5 auto=@movedTo(island|exile,graveyard,hand,library) from(battlefield):aslongas(island|myBattlefield) cantattack <5 text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. mana={4}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Harmattan Efreet abilities=flying auto={1}{U}{U}:flying target(creature) text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. mana={2}{U}{U} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Harmless Assault auto=preventAllCombatDamage from(creature[attacking]) ueot text=Prevent all combat damage that would be dealt this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Harmonic Convergence auto=moveTo(ownerLibrary) all(enchantment) text=Put all enchantments on top of their owners' libraries. mana={2}{G} type=Instant [/card] [card] name=Harmonic Sliver auto=destroy target(*[artifact;enchantment]) auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." mana={1}{G}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Harmonize auto=draw:3 text=Draw three cards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Harmony of Nature target=creature[-tapped] auto=tap && life:4 text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={2}{G} type=Sorcery [/card] [card] name=Harpoon Sniper auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. mana={2}{W} type=Creature subtype=Merfolk Archer power=2 toughness=2 [/card] [card] name=Harrier Griffin abilities=flying auto=@each my upkeep:tap target(creature) text=Flying -- At the beginning of your upkeep, tap target creature. mana={5}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Harrow target=land[basic]|myLibrary auto=moveTo(myBattlefield) text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. mana={2}{G}{S(land|mybattlefield)} type=Instant [/card] [card] name=Harrowing Journey target=player auto=life:-3 auto=draw:3 text=Target player draws three cards and loses 3 life. mana={4}{B} type=Sorcery [/card] [card] name=Harsh Justice restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. mana={2}{W} type=Instant [/card] [card] name=Harsh Mercy auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Harsh Sustenance target=creature,player auto=damage:type:creature:mybattlefield auto=life:type:creature:mybattlefield controller text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. mana={1}{W}{B} type=Instant [/card] [card] name=Haru-Onna auto=draw:1 controller auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Harvest Gwyllion abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={2}{WB}{WB} type=Creature subtype=Hag power=2 toughness=4 [/card] [card] name=Harvest Wurm auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Wurm power=3 toughness=2 [/card] [card] name=Harvester Druid auto=this(variable{plandg}>0) {t}:add{g} auto=this(variable{plandu}>0) {t}:add{u} auto=this(variable{plandr}>0) {t}:add{r} auto=this(variable{plandb}>0) {t}:add{b} auto=this(variable{plandw}>0) {t}:add{w} text={T}: Add to your mana pool one mana of any color that a land you control could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Harvester of Souls abilities=deathtouch auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. mana={4}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Harvestguard Alseids auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot auto=@movedto(enchantment|mybattlefield):name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot text=Constellation � Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. mana={2}{W} type=Enchantment Creature subtype=Nymph power=2 toughness=3 [/card] [card] name=Hasran Ogress auto=@combat(attacking) source(this):pay({2}) name(pay 2 mana) donothing?damage:3 controller text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. mana={B}{B} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Hatchet Bully auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player) text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Hatching Plans auto=@movedto(this|graveyard) from(mybattlefield):draw:3 text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. mana={1}{U} type=Enchantment [/card] [card] name=Hate Weaver auto={2}:1/0 target(creature[blue;red]) text={2}: Target blue or red creature gets +1/+0 until end of turn. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Hateflayer abilities=wither auto={2}{r}{q}:target(creature,player) dynamicability text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) mana={5}{R}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Haunter of Nightveil auto=lord(creature|opponentBattlefield) -1/0 text=Creatures your opponents control get -1/-0. mana={3}{U}{B} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Haunted Angel abilities=flying autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Haunted Cadaver auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) facedown={3} autofacedown={1}{B}:morph text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Haunted Crossroads auto={B}:moveTo(myLibrary) target(creature|myGraveyard) text={B}: Put target creature card from your graveyard on top of your library. mana={2}{B} type=Enchantment [/card] [card] name=Haunted Fengraf auto={T}:Add{1} auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. type=Land [/card] [card] name=Haunted Guardian abilities=defender,first strike text=Defender, first strike mana={2} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Haunted Plate Mail auto={4}:equip auto=4/4 auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Haunting Apparition abilities=flying auto=foreach(creature[green]|opponentgraveyard) 1/0 text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. mana={1}{U}{B} type=Creature subtype=Spirit power=1+* toughness=2 [/card] [card] name=Haunting Echoes auto=all(*[-basic]|opponentgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot auto=moveTo(exile) all(*[-basic]|opponentgraveyard) text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Haunting Hymn target=player auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. mana={4}{B}{B} type=Instant [/card] [card] name=Havengul Runebinder auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1) text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Havengul Skaab auto=@combat(attacking) source(this):moveto(ownerhand) notatarget(other creature|mybattlefield) text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. mana={5}{U} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Havengul Vampire auto=@combatdamaged(player) from(this):counter(1/1,1) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. mana={3}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Havenwood Battleground auto=tap auto={T}:Add{G} auto={T}{S}:Add{G}{G} text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. type=Land [/card] [card] name=Havenwood Wurm abilities=flash,trample text=Flash (You may cast this spell any time you could cast an instant.) -- Trample mana={6}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Havoc auto=@movedTo(*[white]|opponentStack):life:-2 opponent text=Whenever an opponent casts a white spell, he or she loses 2 life. mana={1}{R} type=Enchantment [/card] [card] name=Havoc Demon abilities=flying auto=@movedTo(this|graveyard) from(battlefield):lord(creature) -5/-5 ueot text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. mana={5}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Hawkeater Moth abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Haze of Rage auto=all(creature|mybattlefield) +1/+0 ueot text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{R} buyback={1}{r}{2} abilities=storm type=Sorcery [/card] [card] name=Haze Frog abilities=flash auto=fog from(other creature) oneshot text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. mana={3}{G}{G} type=Creature subtype=Frog power=2 toughness=1 [/card] [card] name=Hazerider Drake abilities=flying,protection from red text=Flying, protection from red mana={2}{W}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Hazezon Tamar auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. mana={4}{R}{G}{W} type=Legendary Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Hazy Homunculus auto=aslongas(land[-tapped]|opponentBattlefield) unblockable text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=He Who Hungers abilities=flying auto={1}{S(creature[spirit]|mybattlefield)}:name(discard) target(opponent) donothing && all(this) transforms((,newability[notatarget(*|targetedpersonshand) reject])) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Legendary Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Headhunter auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autofacedown={B}:morph facedown={3} text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Headless Horseman mana={2}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Headless Skaab auto=tap text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. mana={2}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Warrior power=3 toughness=6 [/card] [card] name=Headlong Rush auto=lord(creature[attacking]) first strike text=Attacking creatures gain first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Headstone target=*|graveyard auto=moveto(exile) auto=@next upkeep:draw:1 controller text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Heal target=creature,player auto=prevent:1 auto=@next upkeep:draw:1 controller text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={W} type=Instant [/card] [card] name=Heal the Scars target=creature auto=regenerate auto=dynamicability text=Regenerate target creature. You gain life equal to that creature's toughness. mana={3}{G} type=Instant [/card] [card] name=Healer's Headdress auto={1}:equip auto=0/2 auto=teach(creature) {T}:prevent:1 target(creature,player) auto={W}{W}:name(attach) rehook target(creature|mybattlefield) text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Healer of the Pride auto=@movedTo(other creature|mybattlefield):life:2 controller text=Whenever another creature enters the battlefield under your control, you gain 2 life. mana={3}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Healing Hands target=player auto=life:4 targetedplayer auto=draw:1 controller text=Target player gains 4 life. -- Draw a card. mana={2}{W} type=Sorcery [/card] [card] name=Healing Leaves auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={G} type=Instant [/card] [card] name=Healing Salve auto=choice life:3 target(player) auto=choice prevent:3 target(creature,player) text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Heap Doll auto={S}:moveTo(removedfromgame) target(*|graveyard) text=Sacrifice Heap Doll: Exile target card from a graveyard. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Heart of Bogardan auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. mana={2}{R}{R} type=Enchantment [/card] [card] name=Heart of Light target=creature auto=teach(creature) preventalldamage to(this) auto=teach(creature) preventalldamage from(this) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Heart Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Heart Warden auto={T}:Add{G} auto={2}{S}:draw:1 text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Heart of Ramos auto={T}:Add{R} auto={S}:Add{R} text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Heart of Yavimaya auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice auto={T}:Add{G} auto={T}:1/1 target(creature) text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Hearth Charm auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) auto=choice lord(creature[attacking]) 1/0 auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. mana={R} type=Instant [/card] [card] name=Hearth Kami auto={0}{S}:name(X = 0) destroy target(artifact[manacost=0]) auto={1}{S}:name(X = 1) destroy target(artifact[manacost=1]) auto={2}{S}:name(X = 2) destroy target(artifact[manacost=2]) auto={3}{S}:name(X = 3) destroy target(artifact[manacost=3]) auto={4}{S}:name(X = 4) destroy target(artifact[manacost=4]) auto={5}{S}:name(X = 5) destroy target(artifact[manacost=5]) auto={6}{S}:name(X = 6) destroy target(artifact[manacost=6]) auto={7}{S}:name(X = 7) destroy target(artifact[manacost=7]) auto={8}{S}:name(X = 8) destroy target(artifact[manacost=8]) auto={9}{S}:name(X = 9) destroy target(artifact[manacost=9]) auto={10}{S}:name(X = 10) destroy target(artifact[manacost=10]) auto={11}{S}:name(X = 11) destroy target(artifact[manacost=11]) auto={12}{S}:name(X = 12) destroy target(artifact[manacost=12]) auto={13}{S}:name(X = 13) destroy target(artifact[manacost=13]) auto={14}{S}:name(X = 14) destroy target(artifact[manacost=14]) auto={15}{S}:name(X = 15) destroy target(artifact[manacost=15]) auto={16}{S}:name(X = 16) destroy target(artifact[manacost=16]) text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. mana={1}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Hearthcage Giant auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. mana={6}{R}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Hearthfire Hobgoblin abilities=double strike text=Double strike mana={RW}{RW}{RW} type=Creature subtype=Goblin Soldier power=2 toughness=2 [/card] [card] name=Heartlash Cinder abilities=haste auto=type:manar/0 ueot text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. mana={1}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Heartless Hidetsugu text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent mana={3}{R}{R} type=Legendary Creature subtype=Ogre Shaman power=4 toughness=3 [/card] [card] name=Heartless Summoning auto=lord(creature|myBattlefield) -1/-1 auto=lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost( colorless,-2) text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 mana={1}{B} type=Enchantment [/card] [card] name=Heartmender abilities=persist auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{GW}{GW} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Heartseeker auto={5}:equip auto=2/1 auto=teach(creature) {unattach}{t}:destroy target(creature) text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Heartstabber Mosquito abilities=flying kicker={2}{B} auto=kicker destroy target(creature) text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Heartwood Dryad abilities=reachshadow text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Heartwood Giant auto={T}{S(forest|myBattlefield)}:damage:2 target(player) text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. mana={3}{G}{G} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Heartwood Shard auto={3}{T}:trample target(creature) auto={G}{T}:trample target(creature) text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=Heartwood Storyteller auto=@movedTo(*[-creature]|mystack):draw:1 opponent auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. mana={1}{G}{G} type=Creature subtype=Treefolk power=2 toughness=3 [/card] [card] name=Heartwood Treefolk abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Heart-Piercer Bow auto={1}:equip auto=@combat(attacking) source(mytgt) :damage:1 target(creature|opponentbattlefield) text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Heat Ray target=creature auto=damage:X text=Heat Ray deals X damage to target creature. mana={X}{R} type=Instant [/card] [card] name=Heat of Battle auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. mana={1}{R} type=Enchantment [/card] [card] name=Heat Shimmer target=creature auto=clone with(unearth,haste) text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." mana={2}{R} type=Sorcery [/card] [card] name=Heat Stroke auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy text=At end of combat, destroy each creature that blocked or was blocked this turn. mana={2}{R} type=Enchantment [/card] [card] name=Heaven's Gate target=creature auto=transforms((,white)) ueot text=Any number of target creatures become white until end of turn. mana={W} type=Instant [/card] [card] name=Heavy Arbalest auto={4}:equip auto=doesnotuntap auto=teach(creature) {T}:damage:2 target(creature,player) text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Heavy Ballista auto={T}:Damage:2 target(creature[attacking;blocking]) text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Heavy Fog auto=preventalldamage to(controller) from(creature[attacking]) ueot restriction=opponentblockersonly text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Heavy Infantry auto=tap target(creature|opponentbattlefield) text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Heavy Mattock auto={2}:equip auto=1/1 auto=teach(human) 1/1 text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Hecatomb auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4 auto=choice sacrifice all(this) auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. mana={1}{B}{B} type=Enchantment [/card] [card] name=Heckling Fiends auto={2}{R}:mustattack target(creature) text={2}{R}: Target creature attacks this turn if able. mana={2}{R} type=Creature subtype=Devil power=2 toughness=2 [/card] [card] name=Hedge Troll auto=aslongas(plains|myBattlefield) 1/1 auto={W}:regenerate text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. mana={2}{G} type=Creature subtype=Troll Cleric power=2 toughness=2 [/card] [card] name=Hedron Crab auto=@movedTo(land|myBattlefield):deplete:3 target(player) text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. mana={U} type=Creature subtype=Crab power=0 toughness=2 [/card] [card] name=Hedron Matrix auto=manacost/manacost auto={4}:equip text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Hedron Rover auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Hedron Scrabbler auto=@movedTo(land|myBattlefield):1/1 ueot text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Heed the Mists auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. mana={3}{U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Heedless One abilities=trample anyzone=type:elf:battlefield/type:elf:battlefield cdaactive text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Avatar power=* toughness=* [/card] [card] name=Heidar, Rimewind Master auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. mana={4}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Heightened Awareness auto=moveTo(mygraveyard) all(*|myhand) auto=@each my draw:draw:1 text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. mana={3}{U}{U} type=Enchantment [/card] [card] name=Heir of the Wilds abilities=deathtouch auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Heirs of Stromkirk abilities=intimidate auto=@combatdamaged(player) from(this):counter(1/1,1) text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Heliod, God of the Sun abilities=indestructible auto=lord(other creature|mybattlefield) vigilance auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller auto=this(variable{type:manaw}>4) transforms((Creature,setpower=5,settoughness=6)) text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. mana={3}{W} type=Legendary Enchantment subtype=God [/card] [card] name=Heliod's Pilgrim auto=may name(Search for an Aura) moveTo(myhand) target(aura|myLibrary) text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Helionaut abilities=flying auto={1}{T}:Add{W} auto={1}{T}:Add{U} auto={1}{T}:Add{B} auto={1}{T}:Add{R} auto={1}{T}:Add{G} text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Heliophial abilities=sunburst auto=counter(0/0,sunburst,Charge) auto={2}{S}:target(creature,player) dynamicability text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. mana={5} type=Artifact [/card] [card] name=Helium Squirter auto=counter(1/1,3) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={1}:flying target(creature[counter{1/1.1}]) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. mana={4}{U} type=Creature subtype=Beast Mutant power=0 toughness=0 [/card] [card] name=Helix Pinnacle abilities=shroud auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower) auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. mana={G} type=Enchantment [/card] [card] name=Hell Swarm auto=lord(creature) -1/0 text=All creatures get -1/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Hell's Caretaker auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Hell's Thunder abilities=flying,haste,treason autograveyard={4}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Hell-Bent Raider abilities=first strike,haste auto={D}:protection from white text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. mana={1}{R}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Helldozer auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=6 toughness=5 [/card] [card] name=Hellfire auto=foreach(creature[-black]) damage:1 controller auto=damage:3 controller auto=destroy all(creature[-black;-indestructible]) text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Hellfire Mongrel auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. mana={2}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Hellhole Flailer auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock auto={2}{B}{R}{S}:target(player) dynamicability text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Hellion Crucible auto={T}:Add{1} auto={1}{R}{T}:counter(0/0,1,Pressure) auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) type=Land [/card] [card] name=Hellion Eruption auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) auto=sacrifice all(creature|mybattlefield) text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. mana={5}{R} type=Sorcery [/card] [card] name=Hellkite Charger abilities=flying,haste auto=@combat(attacking) source(this):pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hellkite Hatchling auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. mana={2}{R}{G} type=Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Hellkite Igniter abilities=flying,haste auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hellkite Overlord abilities=flying,trample,haste auto={R}:1/0 auto={B}{G}:regenerate text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. mana={4}{B}{R}{R}{G} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Hellkite Tyrant abilities=flying,trample auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. mana={4}{R}{R} type=Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Hellraiser Goblin auto=lord(creature|mybattlefield) haste auto=lord(creature|mybattlefield) mustattack text=Creatures you control have haste and attack each combat if able. mana={2}{R} type=Creature subtype=Goblin Berserker power=2 toughness=2 [/card] [card] name=Hellrider abilities=haste auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. mana={2}{R}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Hellspark Elemental abilities=trample,haste,treason autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Helm of Awakening auto=lord(*|hand,library,graveyard,exile) altercost(colorless,-1) text=Spells cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Helm of Kaldra auto=first strike auto=trample auto=haste auto={2}:equip auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Helm of the Ghastlord target=creature auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) auto=teach(creature[black]) 1/1 auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." mana={3}{UB} type=Enchantment subtype=Aura [/card] [card] name=Helm of the Gods auto={1}:equip auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hematite Golem auto={1}{R}:2/0 text={1}{R}: Hematite Golem gets +2/+0 until end of turn. mana={4} type=Artifact Creature subtype=Golem power=1 toughness=4 [/card] [card] name=Hematite Talisman auto=@movedto(*[red]|stack):pay({3}) untap target(*) text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Henchfiend of Ukor abilities=haste auto={BR}:1/0 auto=upcost[{1}{B};next upkeep] sacrifice text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Henge Guardian auto={2}:trample text={2}: Henge Guardian gains trample until end of turn. mana={5} type=Artifact Creature subtype=Dragon Wurm power=3 toughness=4 [/card] [card] name=Henge of Ramos auto={T}:Add{1} auto={2}{T}:Add{W} auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Herald of Anafenza auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Herald of Serra abilities=flying,vigilance auto=upcost[{2}{W}{W};next upkeep] sacrifice text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Herald of War abilities=flying auto=@combat(attacking) source(this):counter(1/1,1) auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Herbal Poultice auto={3}{S}:regenerate target(creature) text={3}, Sacrifice Herbal Poultice: Regenerate target creature. mana={0} type=Artifact [/card] [card] name=Herd Gnarr auto=@movedTo(other creature|myBattlefield):2/2 ueot text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Herald of Dromoka abilities=vigilance auto=lord(other creature[warrior]|mybattlefield) vigilance text=Vigilance -- Other Warrior creatures you control have vigilance. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Herald of the Pantheon auto=lord(enchantment|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) auto=@movedto(enchantment|mystack):choice life:1 controller text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. mana={1}{G} type=Creature subtype=Centaur Shaman power=2 toughness=2 [/card] [card] name=Herdchaser Dragon abilities=flying,trample facedown={3} autofacedown={5}{G}{G}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{G} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Heritage Druid auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Hermetic Study target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Hero of Bladehold auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready)*2 text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Hero of Iroas auto=lord(aura|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Hero of Oxid Ridge abilities=haste auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot auto=@combat(attacking) source(this):all(creature[power<=1]) cantblock ueot text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. mana={2}{R}{R} type=Creature subtype=Human Knight power=4 toughness=2 [/card] [card] name=Hero's Blade auto={4}:equip auto=3/2 auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Hero's Demise target=creature[legendary] auto=destroy text=Destroy target legendary creature. mana={1}{B} type=Instant [/card] [card] name=Hero's Downfall target=creature,planeswalker auto=destroy text=Destroy target creature or planeswalker. mana={1}{B}{B} type=Instant [/card] [card] name=Hero's Resolve target=creature auto=1/5 text=Enchant creature -- Enchanted creature gets +1/+5. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heroes' Bane auto=counter(1/1,4) auto={2}{G}{G}:counter(1/1,p) text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. mana={3}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Heroes' Reunion target=player auto=life:7 text=Target player gains 7 life. mana={G}{W} type=Instant [/card] [card] name=Heroes Remembered auto=life:20 text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={6}{W}{W}{W} suspend(10)={w} type=Sorcery [/card] [card] name=Hesitation auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. mana={1}{U} type=Enchantment [/card] [card] name=Hewed Stone Retainers restriction=casted a spell text=Cast Hewed Stone Retainers only if you've cast another spell this turn. mana={3} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Hex target=<6>creature auto=destroy text=Destroy six target creatures. mana={4}{B}{B} type=Sorcery [/card] [card] name=Hexplate Golem mana={7} type=Artifact Creature subtype=Golem power=5 toughness=7 [/card] [card] name=Hibernation auto=moveTo(ownerhand) all(*[green]) text=Return all green permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Hibernation Sliver auto=lord(sliver) {L:2}:moveTo(myhand) text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." mana={U}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Hickory Woodlot auto=tap auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{G}{G} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{G}{G} && sacrifice text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. type=Land [/card] [card] name=Hidden Ancients auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. mana={1}{G} type=Enchantment [/card] [card] name=Hidden Dragonslayer abilities=lifelink facedown={3} autofacedown={2}{W}:morph autofaceup=counter(1/1,1) autofaceup=destroy target(creature[power>=4]|opponentbattlefield) text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Hidden Gibbons auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. mana={G} type=Enchantment [/card] [card] name=Hidden Guerrillas auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. mana={G} type=Enchantment [/card] [card] name=Hidden Herd auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Horror auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. mana={1}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Hidden Predators auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. mana={G} type=Enchantment [/card] [card] name=Hidden Spider auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) mana={G} type=Enchantment [/card] [card] name=Hidden Path auto=lord(creature[green]) forestwalk text=Green creatures have forestwalk. mana={2}{G}{G}{G}{G} type=Enchantment [/card] [card] name=Hidden Retreat auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. mana={2}{W} type=Enchantment [/card] [card] name=Hideous End target=creature[-black] auto=destroy auto=life:-2 targetController text=Destroy target nonblack creature. Its controller loses 2 life. mana={1}{B}{B} type=Instant [/card] [card] name=Hideous Visage auto=all(creature|mybattlefield) intimidate text=Creatures you control gain intimidate until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Hidetsugu's Second Rite target=player auto=this(opponentlife = 10) damage:10 text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. mana={3}{R} type=Instant [/card] [card] name=High Market auto={T}:Add{1} auto={T}{S(creature|myBattlefield)}:life:1 text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. type=Land [/card] [card] name=High Priest of Penance auto=@damaged(this):may destroy target(*[-land]) text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. mana={W}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=High Seas auto=lord(creature[red;green]|hand,library,graveyard,exile) altercost(colorless,+1) text=Red creature spells and green creature spells cost {1} more to cast. mana={2}{U} type=Enchantment [/card] [card] name=High Sentinels of Arashin abilities=flying auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 auto={3}{W}:counter(1/1,1) target(creature) text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. mana={3}{W} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=High Tide auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). mana={U} type=Instant [/card] [card] name=Highborn Ghoul abilities=intimidate text=Intimidate mana={B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Highland Berserker auto=may lord(ally|myBattlefield) first strike ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) first strike ueot text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. mana={1}{R} type=Creature subtype=Human Berserker Ally power=2 toughness=1 [/card] [card] name=Highland Game autograveyard=@movedto(this|graveyard) from(mybattlefield):life:2 controller text=When Highland Game dies, you gain 2 life. mana={1}{G} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Highland Giant mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Highland Weald auto=tap auto={T}:Add{R} auto={T}:Add{G} text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Snow Land [/card] [card] name=Highspire Mantis abilities=flying,trample text=Flying, trample mana={2}{R}{W} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Highway Robber auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. mana={2}{B}{B} type=Creature subtype=Human Rogue Mercenary power=2 toughness=2 [/card] [card] name=Higure, the Still Wind autohand={2}{U}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):may moveTo(myhand) target(ninja|mylibrary) auto={2}:unblockable target(creature) text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. mana={3}{U}{U} type=Legendary Creature subtype=Human Ninja power=3 toughness=4 [/card] [card] name=Hikari, Twilight Guardian abilities=flying auto=@movedTo(spirit,arcane|mystack):may (blink)ueot text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Hill Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Hillcomber Giant abilities=mountainwalk text=Mountainwalk mana={2}{W}{W} type=Creature subtype=Giant Scout power=3 toughness=3 [/card] [card] name=Hindervines auto=preventAllCombatDamage from(creature[-counter{1/1.1}]) ueot text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. mana={2}{G} type=Instant [/card] [card] name=Hint of Insanity target=player auto=target(*|targetedpersonshand) donothing auto=all(*|targetedpersonshand) transforms((,newability[if type(*[share!name!]|myhand)~morethan~1 then reject])) forever text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Hinterland Harbor auto=aslongas(forest,island|myBattlefield) tap <1 oneshot auto={T}:Add{G} auto={T}:Add{U} text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] #the "may" is removed so the AI is set to fetch lands [card] name=Hired Giant auto=ability$!name(fetch) moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={3}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Hired Muscle auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Scarmaker) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. -- ---- -- Scarmaker -- Legendary Creature - Spirit -- 4/4 -- Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Scarmaker auto={C(0/0,-1,Ki)}:fear target(creature) text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) color=black type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Hisoka, Minamo Sensei auto={2}{U}{discard(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Hisoka's Defiance target=spirit,arcane|stack auto=fizzle text=Counter target Spirit or Arcane spell. mana={1}{U} type=Instant [/card] [card] name=Hissing Iguanar auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Hissing Miasma auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent text=Whenever a creature attacks you, its controller loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Hitchclaw Recluse abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Hive Stirrings auto=token(Sliver,Artifact Creature Sliver,1/1)*2 text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. mana={2}{W} type=Sorcery [/card] [card] name=Hivestone auto=lord(creature|mybattlefield) transforms((sliver)) text=Creatures you control are Slivers in addition to their other creature types. mana={2} type=Artifact [/card] [card] name=Hoar Shade auto={B}:1/1 text={B}: Hoar Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Hoarding Dragon abilities=flying auto=may hand(blink)forsrc target(artifact|mylibrary) text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Hoard-Smelter Dragon abilities=flying auto={3}{R}:target(artifact) dynamicability destroy text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Hobble target=creature auto=draw:1 controller auto=cantattack auto=teach(creature[black]) cantblock text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Hobgoblin Dragoon abilities=flying,first strike text=Flying, first strike mana={2}{RW} type=Creature subtype=Goblin Knight power=1 toughness=2 [/card] [card] name=Hokori, Dust Drinker auto=lord(land) doesnotuntap auto=@each my upkeep:untap target(land) auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={2}{W}{W} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Hold at Bay target=creature,player auto=prevent:7 text=Prevent the next 7 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Instant [/card] [card] name=Hold the Gates auto=thisforeach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) vigilance text=Creatures you control get +0/+1 for each Gate you control and have vigilance. mana={2}{W} type=Enchantment [/card] [card] name=Hold the Line auto=lord(creature[blocking]) 7/7 text=Blocking creatures get +7/+7 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Hollow Dogs auto=@combat(attacking) source(this):2/0 ueot text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. mana={4}{B} type=Creature subtype=Zombie Hound power=3 toughness=3 [/card] [card] name=Hollow Trees abilities=doesnotuntap auto=tap auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Hollowborn Barghest auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. mana={5}{B}{B} type=Creature subtype=Demon Hound power=7 toughness=6 [/card] [card] name=Hollowhenge Beast mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Hollowhenge Scavenger auto=if morbid then choice life:5 controller text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Hollowhenge Spirit abilities=flash,flying auto=target(creature[attacking;blocking]) removefromcombat text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Hollowsage auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Whenever Hollowsage becomes untapped, you may have target player discard a card. mana={3}{B} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Holy Armor target=creature auto={W}:0/1 auto=0/2 text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Holy Day auto=preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. mana={W} type=Instant [/card] [card] name=Holy Justiciar auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. mana={3}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Holy Light auto=lord(creature[-white]) -1/-1 text=Nonwhite creatures get -1/-1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Holy Mantle auto=2/2 auto=teach(creature) protection from(creature) text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Holy Strength target=creature auto=1/2 text=Enchant creature -- Enchanted creature gets +1/+2. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Homarid auto=counter(0/0,1,Tide) auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) auto=@each my upkeep:counter(0/0,1,Tide) auto=this(counter{0/0,1,Tide}=) -1/-1 auto=this(counter{0/0,3,Tide}=) 1/1 text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. mana={2}{U} type=Creature subtype=Homarid power=2 toughness=2 [/card] [card] name=Homarid Shaman auto={U}:tap target(creature[green]) text={U}: Tap target green creature. mana={2}{U}{U} type=Creature subtype=Homarid Shaman power=2 toughness=1 [/card] [card] name=Homarid Spawning Bed auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. mana={U}{U} type=Enchantment [/card] [card] name=Homarid Warrior auto={U}:shroud && tap && frozen text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Homarid Warrior power=3 toughness=3 [/card] [card] name=Homeward Path auto={T}:add{1} auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) type=Land text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. [/card] [card] name=Homicidal Seclusion auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. mana={4}{B} type=Enchantment [/card] [card] name=Homing Lightning target=creature auto=all(creature[share!name!]) damage:4 text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. mana={2}{R}{R} type=Instant [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Homura, Human Ascendant abilities=cantblock auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Homura's Essence)])) text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. mana={4}{R}{R} type=Legendary Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Homura's Essence auto=lord(creature|mybattlefield) 2/2 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) {R}:1/0 text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". color=red type=Legendary Enchantment [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Honden of Cleansing Fire auto=@each my upkeep:life:twicetype:shrine text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. mana={3}{W} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Infinite Rage auto=@each my upkeep:damage:type:shrine target(creature,player) text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. mana={2}{R} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Life's Web auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. mana={4}{G} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Night's Reach auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. mana={3}{B} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honden of Seeing Winds auto=@each my upkeep:draw:type:shrine text=At the beginning of your upkeep, draw a card for each Shrine you control. mana={4}{U} type=Legendary Enchantment subtype=Shrine [/card] [card] name=Honor Guard auto={W}:0/1 text={W}: Honor Guard gets +0/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Honor of the Pure auto=lord(creature[white]|myBattlefield) 1/1 text=White creatures you control get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Honor the Fallen auto=@movedto(creature|exile) from(graveyard):life:1 auto=moveTo(exile) all(creature|graveyard) text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. mana={1}{W} type=Instant [/card] [card] name=Honorable Scout auto=life:twicetype:creature[black;red]:opponentbattlefield controller text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Honored Hierarch auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Honor's Reward auto=life:4 controller auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={2}{W} type=Instant [/card] [card] name=Honor-Worn Shaku auto={T}:add{1} auto={T(*[legendary]|mybattlefield)}:untap text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. mana={3} type=Artifact [/card] [card] name=Hooded Assassin auto=choice name(+1/+1 counter) counter(1/1,1) auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. mana={2}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Hooded Hydra facedown={3} autofacedown={3}{G}{G}:morph autofaceup=counter(1/1,5) auto=counter(1/1,X) auto=0/-1 auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Snake Hydra power=0 toughness=1 [/card] [card] name=Hooded Kavu auto={B}:fear text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Hoodwink target=artifact,enchantment,land auto=moveTo(ownerhand) text=Return target artifact, enchantment, or land to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Hoof Skulkin auto={3}:1/1 target(creature[green]) text={3}: Target green creature gets +1/+1 until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Hoofprints of the Stag auto=@drawof(player):may counter(0/0,1,Hoofprint) auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. mana={1}{W} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Hope and Glory target=<2>creature auto=untap auto=1/1 ueot text=Untap two target creatures. Each of them gets +1/+1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Hope Charm auto=aslongas(creature|battlefield) choice first strike target(creature) auto=choice life:2 target(player) auto=aslongas(aura|battlefield) choice destroy target(aura) text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. mana={W} type=Instant [/card] [card] name=Hopping Automaton auto={0}:-1/-1 && flying text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Horde of Notions abilities=vigilance,trample,haste auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Hordeling Outburst auto=token(Goblin,creature goblin, 1/1,red)*3 text=Put three 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R}{R} type=Sorcery [/card] [card] name=Horizon Canopy auto={T}{L}:Add{G} auto={T}{L}:Add{W} auto={1}{T}{S}:Draw:1 text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. type=Land [/card] [card] name=Horizon Chimera abilities=flash,flying,trample auto=@drawof(player):life:1 controller text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. mana={2}{G}{U} type=Creature subtype=Chimera power=3 toughness=2 [/card] [card] name=Horizon Drake abilities=flying auto=protection from(land) text=Flying, protection from lands mana={1}{U}{U} type=Creature subtype=Drake power=3 toughness=1 [/card] [card] name=Horizon Seed auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Horizon Spellbomb auto={2}{T}{S}:name(search basic land) ability$!moveto(ownerhand) notatarget(land[basic]|mylibrary)!$ controller auto=@movedTo(this|graveyard) from(battlefield):pay({G}) draw:1 mana={1} type=Artifact text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. [/card] [card] name=Horn of Deafening auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. mana={4} type=Artifact [/card] [card] name=Horn of Greed auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent text=Whenever a player plays a land, that player draws a card. mana={3} type=Artifact [/card] [card] name=Horn of Ramos auto={T}:Add{G} auto={S}:Add{G} text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Horncaller's Chant auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={7}{G} type=Sorcery [/card] [card] name=Horned Cheetah auto=spiritlink text=Whenever Horned Cheetah deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Horned Helm auto=1/1 auto=trample auto={G}{G}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Horned Kavu auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. mana={R}{G} type=Creature subtype=Kavu power=3 toughness=4 [/card] [card] name=Horned Sliver auto=lord(sliver) trample text=All Sliver creatures have trample. mana={2}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Horned Troll auto={G}:regenerate text={G}: Regenerate Horned Troll. mana={2}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Horned Turtle mana={2}{U} type=Creature subtype=Turtle power=1 toughness=4 [/card] [card] name=Hornet abilities=flying,haste auto=@next end:destroy text=Flying,haste type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Hornet Cannon auto={3}{T}:token(-5173) text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Hornet Cobra abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Hornet Harasser auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Hornet Nest abilities=defender auto=@damaged(this):token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={2}{G} type=Creature subtype=Insect power=0 toughness=2 [/card] [card] name=Hornet Queen abilities=flying,deathtouch auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. mana={4}{G}{G}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Hornet Sting target=creature,player auto=damage:1 text=Hornet Sting deals 1 damage to target creature or player. mana={G} type=Instant [/card] [card] name=Horobi, Death's Wail abilities=flying auto=@targeted(creature):all(trigger[to]) destroy text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. mana={2}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Horrible Hordes auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3} type=Artifact Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Horrifying Revelation target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=deplete:1 text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. mana={B} type=Sorcery [/card] [card] name=Horror of Horrors auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={3}{B}{B} type=Enchantment [/card] [card] name=Horror of the Dim auto={U}:opponentshroud ueot text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={4}{B} type=Creature subtype=Horror power=3 toughness=4 [/card] [card] name=Horseshoe Crab auto={U}:untap text={U}: Untap Horseshoe Crab. mana={2}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Hostile Realm target=land auto=teach(land) {T}:cantblock target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hot Soup auto={3}:equip auto=teach(creature) unblockable auto=@damaged(mytgt):destroy all(mytgt) text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hot Springs target=land|myBattlefield auto=teach(land) {T}:prevent:1 target(creature,player) text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Hotheaded Giant abilities=haste auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. mana={3}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Hound of Griselbrand abilities=undying,double strike text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R}{R} type=Creature subtype=Elemental Hound power=2 toughness=2 [/card] [card] name=Hover Barrier abilities=defender,flying text=Defender, flying mana={2}{U} type=Creature subtype=Illusion Wall power=0 toughness=6 [/card] [card] name=Hoverguard Observer abilities=flying,cloud text=Flying -- Hoverguard Observer can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Hoverguard Sweepers abilities=flying auto=may moveTo(ownerhand) target(creature) text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. mana={6}{U}{U} type=Creature subtype=Drone power=5 toughness=6 [/card] [card] name=Hovermyr abilities=flying,vigilance text=Flying, vigilance mana={2} type=Artifact Creature subtype=Myr power=1 toughness=2 [/card] [card] name=Howl from Beyond target=creature auto=X/0 text=Target creature gets +X/+0 until end of turn. mana={X}{B} type=Instant [/card] [card] name=Howl of the Night Pack auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. mana={6}{G} type=Sorcery [/card] [card] name=Howlgeist abilities=strong,undying text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={5}{G} type=Creature subtype=Spirit Wolf power=4 toughness=2 [/card] [card] name=Howling Banshee abilities=flying auto=life:-3 controller auto=life:-3 opponent text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. mana={2}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Howling Fury target=creature auto=4/0 text=Target creature gets +4/+0 until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Howling Gale auto=damage:1 all(creature[flying]) auto=damage:1 all(player) flashback={1}{G} text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Howling Mine auto=@each my draw sourcenottap:draw:1 controller auto=@each opponent draw sourcenottap:draw:1 opponent text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. mana={2} type=Artifact [/card] [card] name=Howling Wolf auto=moveTo(myhand) target(howling wolf|mylibrary) text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Hua Tuo, Honored Physician auto={T}:moveTo(mylibrary) target(creature|mygraveyard) myTurnOnly text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. mana={1}{G}{G} type=Legendary Creature subtype=Human power=1 toughness=2 [/card] [card] name=Hubris target=creature|battlefield auto=transforms((,newability[moveto(ownerhand) all(children[aura]],newability[moveto(ownerhand)])) forever text=Return target creature and all Auras attached to it to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Hulking Cyclops abilities=cantblock text=Hulking Cyclops can't block. mana={3}{R}{R} type=Creature subtype=Cyclops power=5 toughness=5 [/card] [card] name=Huang Zhong, Shu General abilities=oneblocker text=Huang Zhong, Shu General can't be blocked by more than one creature. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Hulking Goblin abilities=cantblock text=Hulking Goblin can't block. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Hulking Ogre abilities=cantblock text=Hulking Ogre can't block. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Human Frailty target=creature[human] auto=destroy text=Destroy target Human creature. mana={B} type=Instant [/card] [card] name=Humble target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=0,settoughness=1)) text=Target creature loses all abilities and becomes 0/1 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Humble Budoka abilities=shroud text=Shroud (This permanent can't be the target of spells or abilities.) mana={1}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Humble Defector auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. mana={1}{R} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Humbler of Mortals auto=all(creature|myBattlefield) trample ueot auto=@movedTo(enchantment|myBattlefield):all(creature|myBattlefield) trample ueot text=Constellation � Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. mana={4}{G}{G} type=Enchantment Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Hunding Gjornersen auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{W}{U}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Hundred-Talon Kami abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Hundroog autohand=__CYCLING__({3}) text=Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{G} type=Creature subtype=Beast power=4 toughness=7 [/card] [card] name=Hunger of the Howlpack target=creature auto=ifnot morbid then counter(1/1,1) auto=if morbid then counter(1/1,3) text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. mana={G} type=Instant [/card] [card] name=Hunger of the Nim target=creature auto=foreach(artifact|myBattlefield)1/0 text=Target creature gets +1/+0 until end of turn for each artifact you control. mana={1}{B} type=Sorcery [/card] [card] name=Hungry Mist auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. mana={2}{G}{G} type=Creature subtype=Elemental power=6 toughness=2 [/card] [card] name=Hungry Spriggan abilities=trample auto=@combat(attacking) source(this):3/3 ueot text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Hunt the Hunter target=creature[green]|mybattlefield auto=2/2 ueot auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot restriction=type(creature[green]|opponentbattlefield)~morethan~0 text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. mana={G} type=Sorcery [/card] [card] name=Hunt the Weak target=creature|mybattlefield auto=counter(1/1,1) auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. mana={3}{G} type=Sorcery [/card] [card] name=Hunted Dragon abilities=flying,haste auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. mana={3}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Hunted Ghoul auto=cantbeblockerof(human) text=Hunted Ghoul can't block Humans. mana={B} type=Creature subtype=Zombie power=1 toughness=2 [/card] [card] name=Hunted Horror abilities=trample auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. mana={B}{B} type=Creature subtype=Horror power=7 toughness=7 [/card] [card] name=Hunted Lammasu abilities=flying auto=token(Horror,Creature Horror,4/4,black) opponent text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. mana={2}{W}{W} type=Creature subtype=Lammasu power=5 toughness=5 [/card] [card] name=Hunted Phantasm abilities=unblockable auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. mana={1}{U}{U} type=Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Hunted Troll auto={G}:regenerate auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. mana={2}{G}{G} type=Creature subtype=Troll Warrior power=8 toughness=4 [/card] [card] name=Hunted Wumpus auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. mana={3}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Hunter of Eyeblights auto=counter(1/1,1) target(creature|opponentBattlefield) auto={2}{B}{T}:destroy target(creature[counter{any}]) text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. mana={3}{B}{B} type=Creature subtype=Elf Assassin power=3 toughness=3 [/card] [card] name=Hunters' Feast target=player auto=life:6 text=Any number of target players each gain 6 life. mana={3}{G} type=Sorcery [/card] [card] name=Hunter's Ambush auto=preventAllCombatDamage from(creature[-Green]) ueot text=Prevent all combat damage that would be dealt by nongreen creatures this turn. mana={2}{G} type=Instant [/card] [card] name=Hunter's Insight target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot mana={2}{G} type=Instant text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. [/card] [card] name=Hunter's Prowess target=creature auto=3/3 ueot auto=trample ueot auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." mana={4}{G} type=Sorcery [/card] [card] name=Hunter's Sight target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. mana={2}{G} type=Instant [/card] [card] name=Hunting Cheetah auto=@damagefoeof(player) from(this):may moveTo(myHand) target(forest|mylibrary) text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. mana={2}{G} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Hunting Drake abilities=flying auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. mana={4}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Hunting Grounds auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." mana={G}{W} type=Enchantment [/card] [card] name=Hunting Kavu auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. mana={1}{R}{G} type=Creature subtype=Kavu power=2 toughness=3 [/card] [card] name=Hunting Moa auto=counter(1/1,1) target(creature) auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature) auto=upcost[{2}{G};next upkeep] sacrifice text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Bird Beast power=3 toughness=2 [/card] [card] name=Hunting Pack abilities=storm auto=token(Beast,Creature Beast,4/4,green) text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={5}{G}{G} type=Instant [/card] [card] name=Hunting Triad auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 autohand={3}{G}{discard}:counter(1/1,3) target(creature) text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) mana={3}{G} type=Tribal Sorcery subtype=Elf [/card] [card] name=Hunting Wilds target=forest|mylibrary auto=moveto(mybattlefield) and!(tap)! kicker={3}{G} auto=kicker untap && becomes(Creature,3/3,haste,green) forever text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. mana={3}{G} type=Sorcery [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Huntmaster of the Fells auto=token(Wolf,Creature Wolf,2/2,green) auto=life:2 controller auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ravager of the Fells) text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. mana={2}{R}{G} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Ravager of the Fells abilities=trample auto=damage:2 opponent auto=may damage:2 target(creature|opponentbattlefield) auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Huntmaster of the Fells) text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. color=red,green type=Creature subtype=Werewolf power=4 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Hurkyl's Recall target=player alias=1202 text=Return all artifacts target player owns to his or her hand. mana={1}{U} type=Instant [/card] [card] name=Hurloon Minotaur mana={1}{R}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Hurloon Shaman auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. mana={1}{R}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Hurly-Burly auto=choice name(nonflying) damage:1 all(creature(-flying) auto=choice name(flying) damage:1 all(creature(flying) text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. mana={1}{R} type=Sorcery [/card] [card] name=Hurr Jackal auto={T}:cantregen target(creature) text={T}: Target creature can't be regenerated this turn. mana={R} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Hurricane auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Hurricane deals X damage to each creature with flying and each player. mana={X}{G} type=Sorcery [/card] [card] name=Hush auto=destroy all(enchantment) autohand=__CYCLING__({2}) text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Hussar Patrol abilities=flash,vigilance text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance mana={2}{W}{U} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Hyalopterous Lemure auto={0}:-1/0 && flying text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Hydra Broodmaster auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. mana={4}{G}{G} type=Creature subtype=Hydra power=7 toughness=7 [/card] [card] name=Hydra Omnivore text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. mana={4}{G}{G} type=Creature subtype=Hydra power=8 toughness=8 [/card] [card] name=Hydroblast alias=1191 text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. mana={U} type=Instant [/card] [card] name=Hydroform target=land auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. mana={G}{U} type=Instant [/card] [card] name=Hydrolash auto=all(creature[attacking]) -2/0 ueot auto=draw:1 controller text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Hydrosurge target=creature auto=-5/0 text=Target creature gets -5/-0 until end of turn. mana={U} type=Instant [/card] [card] name=Hymn of Rebirth target=creature|graveyard auto=moveTo(myBattlefield) text=Put target creature card in a graveyard onto the battlefield under your control. mana={3}{G}{W} type=Sorcery [/card] [card] name=Hymn to Tourach target=player auto=discard:2 text=Target player discards two cards at random. mana={B}{B} type=Sorcery [/card] [card] name=Hyperion Blacksmith auto={T}:tap target(artifact|opponentBattlefield) auto={T}:untap target(artifact|opponentBattlefield) text={T}: You may tap or untap target artifact an opponent controls. mana={1}{R}{R} type=Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Hypersonic Dragon auto=lord(sorcery|myhand) flash forcedalive abilities=flying,haste text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) mana={3}{U}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Hypervolt Grasp target=creature auto=teach(creature) {T}:damage:1 target(creature,player) auto={1}{U}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Hypnotic Cloud target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=kicker ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer kicker={4} text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. mana={1}{B} type=Sorcery [/card] [card] name=Hypnotic Specter abilities=flying auto=@damagefoeof(player) from(this):discard:1 opponent text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hypnox abilities=flying auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. mana={8}{B}{B}{B} type=Creature subtype=Nightmare Horror power=8 toughness=8 [/card] [card] name=Hypochondria auto={W}{discard(*|myhand)}:prevent:3 target(creature,player) auto={S}:prevent:3 target(creature,player) text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Enchantment [/card] [card] name=Hysterical Blindness auto=all(creature|opponentbattlefield) -4/0 text=Creatures your opponents control get -4/-0 until end of turn. mana={2}{U} type=Instant [/card] [card] name=Hystrodon abilities=trample auto=@combatdamaged(player) from(this):may draw:1 controller facedown={3} autofacedown={1}{G}{G}:morph text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Hythonia the Cruel abilities=deathtouch auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. mana={4}{B}{B} type=Legendary Creature subtype=Gorgon power=4 toughness=6 [/card] [card] name=Ib Halfheart, Goblin Tactician auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. mana={3}{R} type=Legendary Creature subtype=Goblin Advisor power=3 toughness=2 [/card] [card] name=Icatian Crier auto={1}{W}{T}{discard(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. mana={2}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Icatian Javelineers auto=counter(0/0,1,Javelin) auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Lieutenant auto={1}{W}:target(soldier) 1/0 text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Icatian Moneychanger auto=counter(0/0,3,Credit) auto=damage:3 controller auto=@each my upkeep:counter(0/0,1,Credit) auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. mana={W} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Icatian Priest auto={1}{W}{W}:1/1 target(creature) text={1}{W}{W}: Target creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Icatian Scout auto={1}{T}:first strike target(creature) text={1}, {T}: Target creature gains first strike until end of turn. mana={W} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Icatian Store abilities=doesnotuntap auto=tap auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Icatian Town auto=token(Citizen,creature human,1/1,white)*4 text=Put four 1/1 white Citizen creature tokens onto the battlefield. mana={5}{W} type=Sorcery [/card] [card] name=Ice Cage target=creature auto=cantattack auto=cantblock auto=noactivatedability auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Ice Storm target=land auto=destroy text=Destroy target land. mana={2}{G} type=Sorcery [/card] [card] name=Iceberg auto=counter(0/0,X,Ice) auto={3}:counter(0/0,1,Ice) auto={C(0/0,-1,Ice)}:Add{1} text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. mana={X}{U}{U} type=Enchantment [/card] [card] name=Icefall target=*[artifact;land] auto=destroy autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{R}{R} type=Sorcery [/card] [card] name=Icefeather Aven abilities=flying facedown={3} autofacedown={1}{G}{U}:morph autofaceup=moveTo(ownerhand) target(other creature|battlefield) text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. mana={G}{U} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Icequake target=land auto=teach(land[snow]) damage:1 targetcontroller auto=destroy text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. mana={1}{B}{B} type=Sorcery [/card] [card] name=Ichor Explosion target=creature|myBattlefield auto=all(creature) -storedpower/-storedpower text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. mana={5}{B}{B}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Ichor Rats abilities=infect auto=alterpoison:1 all(player) text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Ichor Slick abilities=madness autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=-3/-3 autohand=__CYCLING__({2}) text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Ichor Wellspring auto=draw:1 auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. mana={2} type=Artifact [/card] [card] name=Ichorclaw Myr abilities=infect auto=rampage(2/2,0) auto=rampage(-2/-2,1) text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Ichorid abilities=haste,treason autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. mana={3}{B} type=Creature subtype=Horror power=3 toughness=1 [/card] [card] name=Icy Manipulator auto={1}{T}:tap target(artifact,creature,land) text={1}, {T}: Tap target artifact, creature, or land. mana={4} type=Artifact [/card] [card] name=Icy Blast target=creature|battlefield auto=tap auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then frozen text=Tap X target creatures. -- Ferocious � If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. mana={X}{U} type=Instant [/card] [card] name=Ideas Unbound auto=draw:3 auto=phaseaction[endofturn] reject target(<3>*|myhand) text=Draw three cards. Discard three cards at the beginning of the next end step. mana={U}{U} type=Sorcery subtype=Arcane [/card] [card] name=Identity Crisis target=player auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) text=Exile all cards from target player's hand and graveyard. mana={2}{W}{W}{B}{B} type=Sorcery [/card] [card] name=Idle Thoughts auto=aslongas(*|myhand) {2}:draw:1 <1 text={2}: Draw a card if you have no cards in hand. mana={3}{U} type=Enchantment [/card] [card] name=Idyllic Tutor auto=moveTo(myhand) notatarget(enchantment|myLibrary) text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{W} type=Sorcery [/card] [card] name=Igneous Golem auto={2}:trample text={2}: Igneous Golem gains trample until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Igneous Pouncer abilities=haste autohand={2}{cycle}:name(swampcycling or mountaincycling) moveTo(myHand) target(mountain,swamp|myLibrary) text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{B}{R} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Ignoble Soldier auto=@combat(blocked,turnlimited) source(this):fog from(this) text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Ignorant Bliss auto=hand(blink)ueot all(*|myhand) auto=phaseaction[endofturn once] draw:1 text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. mana={1}{R} type=Instant [/card] [card] name=Ihsan's Shade abilities=protection from white text=Protection from white mana={3}{B}{B}{B} type=Legendary Creature subtype=Shade Knight power=5 toughness=5 [/card] [card] name=Iizuka the Ruthless auto=bushido(2/2) auto={2}{R}{S(samurai|mybattlefield)}:lord(samurai|mybattlefield) double strike ueot text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. mana={3}{R}{R} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Ikiral Outrider auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) vigilance auto=this(counter{0/0.1.Level}) 1/4 auto=this(counter{0/0.4.Level}) 1/4 auto=maxlevel:4 text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Ill-Gotten Gains auto=reject all(*|hand) && moveto(exile) all(this) auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. mana={2}{B}{B} type=Sorcery [/card] [card] name=Illness in the Ranks auto=lord(creature[token]) -1/-1 text=Creature tokens get -1/-1. mana={B} type=Enchantment [/card] [card] name=Ill-Tempered Cyclops abilities=trample auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{R} type=Creature subtype=Cyclops power=3 toughness=3 [/card] [card] name=Illuminated Wings target=creature auto=flying auto={2}{S}:draw:1 text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Illumination target=artifact,enchantment|stack auto=fizzle auto=life:manacost targetcontroller text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. mana={W}{W} type=Instant [/card] [card] name=Illusionary Armor target=creature auto=4/4 auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Illusionary Forces abilities=flying auto=cumulativeupcost[{U}] sacrifice text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Illusionary Servant abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. mana={1}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Illusionary Wall abilities=defender,flying,first strike auto=cumulativeupcost[{U}] sacrifice text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{U} type=Creature subtype=Illusion Wall power=7 toughness=4 [/card] [card] name=Illusions of Grandeur auto=life:20 auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. mana={3}{U} type=Enchantment [/card] [card] name=Illusory Angel abilities=flying restriction=casted a spell text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. mana={2}{U} type=Creature subtype=Angel Illusion power=4 toughness=4 [/card] [card] name=Illusory Demon abilities=flying auto=@movedTo(*|mystack):bury text=Flying -- When you cast a spell, sacrifice Illusory Demon. mana={1}{U}{B} type=Creature subtype=Demon Illusion power=4 toughness=3 [/card] [card] name=Imagecrafter auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Imaginary Pet auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. mana={1}{U} type=Creature subtype=Illusion power=4 toughness=4 [/card] [card] name=Immaculate Magistrate auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) text={T}: Put a +1/+1 counter on target creature for each Elf you control. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Immobilizing Ink target=creature auto=doesnotuntap auto=teach(creature) {1}{discard(*|myhand)}:untap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Immolating Souleater auto={p(R)}:1/0 text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. mana={2} type=Artifact Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Immolation target=creature auto=2/-2 text=Enchant creature -- Enchanted creature gets +2/-2. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Immortal Servitude auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) text=Return each creature card with converted mana cost X from your graveyard to the battlefield. mana={X}{WB}{WB}{WB} type=Sorcery [/card] [card] name=Impact Tremors auto=@movedto(creature|mybattlefield):damage:1 all(opponent) text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. mana={1}{R} type=Enchantment [/card] [card] name=Impaler Shrike abilities=flying auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. mana={2}{U}{U} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Impatience auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Impelled Giant abilities=trample auto={T(other creature[red]|mybattlefield)}:storedpower/0 text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={4}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Impending Disaster auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. mana={1}{R} type=Enchantment [/card] [card] name=Imperial Edict target=opponent auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer text=Target opponent chooses a creature he or she controls. Destroy it. mana={1}{B} type=Sorcery [/card] [card] name=Imperial Hellkite abilities=flying facedown={3} autofacedown={6}{R}{R}:morph autofaceup=may moveTo(myhand) target(dragon|mylibrary) text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. mana={5}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Imperial Mask text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={4}{W} type=Enchantment abilities=controllershroud [/card] [card] name=Imperial Recruiter auto=may moveTo(myhand) target(creature[power<=2]|mylibrary) text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. mana={2}{R} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Imperial Seal auto=moveTo(ownerlibrary) notatarget(*|mylibrary) auto=life:-2 controller text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Imperious Perfect auto=lord(other elf|myBattlefield) 1/1 auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Impetuous Sunchaser abilities=haste,flying,mustattack text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Implements of Sacrifice auto={1}{T}{S}:Add{B}{B} auto={1}{T}{S}:Add{U}{U} auto={1}{T}{S}:Add{G}{G} auto={1}{T}{S}:Add{R}{R} auto={1}{T}{S}:Add{W}{W} text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. mana={2} type=Artifact [/card] [card] name=Implode target=land auto=destroy auto=draw:1 controller text=Destroy target land. -- Draw a card. mana={4}{R} type=Sorcery [/card] [card] name=Imposing Sovereign auto=@movedTo(creature|opponentBattlefield):all(trigger) tap text=Creatures your opponents control enter the battlefield tapped. mana={1}{W} type=Creature subtype=Human power=2 toughness=1 [/card] [card] name=Improvised Armor target=creature auto=2/5 autohand=__CYCLING__({3}) text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Imps' Taunt target=creature auto=mustattack buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. mana={1}{B} type=Instant [/card] [card] name=In Garruk's Wake auto=destroy all(creature,planeswalker|opponentbattlefield) text=Destroy all creatures you don't control and all planeswalkers you don't control. mana={7}{B}{B} type=Sorcery [/card] [card] name=In the Eye of Chaos auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. mana={2}{U} type=World Enchantment [/card] [card] name=Inaction Injunction target=creature|opponentBattlefield auto=transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt auto=draw:1 controller text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Iname as One auto=if casted(this) then moveTo(mybattlefield) target(spirit|mylibrary) auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mylibrary) moveTo(mybattlefield) text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. mana={8}{B}{B}{G}{G} kicker={0} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Iname, Death Aspect auto=moveTo(mygraveyard) target(spirit|mylibrary) text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. mana={4}{B}{B} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Iname, Life Aspect auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. mana={4}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=In the Web of War auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) haste ueot text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. mana={3}{R}{R} type=Enchantment [/card] [card] name=Incandescent Soulstoke auto=lord(other creature[elemental]|myBattlefield) 1/1 auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Incendiary target=creature auto=@each my upkeep:may counter(0/0,1,Fuse) auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Incinerate target=creature,player auto=cantregen auto=damage:3 text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. mana={1}{R} type=Instant [/card] [card] name=Incite target=creature auto=transforms((,red)) ueot auto=mustattack text=Target creature becomes red until end of turn and attacks this turn if able. mana={R} type=Instant [/card] [card] name=Incite Hysteria target=creature auto=all(creature[share!color!]) cantblock text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." mana={2}{R} type=Sorcery [/card] #must target a player before hand, what if both players have shroud.... [card] name=Incite War other={4}{R} name(Entwine) target=player auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack && all(creature|mybattlefield) first strike auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack],newability[choice all(creature|mybattlefield) first strike])) text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Increasing Ambition target=*|mylibrary auto=moveTo(myhand) auto=flashback target(*|myLibrary) moveTo(myhand) flashback={7}{B} text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B} type=Sorcery [/card] [card] name=Increasing Confusion target=player auto=deplete:X auto=flashback deplete:X flashback={X}{U} text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{U} type=Sorcery [/card] [card] name=Increasing Devotion auto=token(Human,Creature Human,1/1,white)*5 auto=flashback token(Human,Creature Human,1/1,white)*5 flashback={7}{W}{W} text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} mana={3}{W}{W} type=Sorcery [/card] [card] name=Increasing Savagery target=creature auto=counter(1/1,5) auto=flashback counter(1/1,5) flashback={5}{G}{G} text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} mana={2}{G}{G} type=Sorcery [/card] [card] name=Incurable Ogre mana={3}{R} type=Creature subtype=Ogre Mutant power=5 toughness=1 [/card] [card] name=Incursion Specialist auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Indebted Samurai auto=bushido(1/1) auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=3 [/card] [card] name=Indentured Djinn abilities=flying auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. mana={1}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Indentured Oaf auto=preventalldamage to(creature[red]) from(this) text=Prevent all damage that Indentured Oaf would deal to red creatures. mana={3}{R} type=Creature subtype=Ogre Warrior power=4 toughness=3 [/card] [card] name=Independent Troops mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Indestructibility target=* auto=indestructible text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Indestructible Aura target=creature auto=prevent:999 text=Prevent all damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Indigo Faerie abilities=flying auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Indomitable Ancients mana={2}{W}{W} type=Creature subtype=Treefolk Warrior power=2 toughness=10 [/card] [card] name=Indomitable Archangel abilities=flying auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. mana={2}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Indomitable Will abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Indrik Stomphowler auto=destroy target(artifact,enchantment) text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Induce Paranoia target=*|stack auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. mana={2}{U}{U} type=Instant [/card] [card] name=Inertia Bubble target=artifact auto=doesnotuntap text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Inexorable Tide auto=@movedto(mystack) from(*|myhand):target(proliferation) proliferate text=Whenever you cast a spell, proliferate. mana={3}{U}{U} type=Enchantment [/card] [card] name=Infantry Veteran auto={T}:1/1 target(creature[attacking]) text={T}: Target attacking creature gets +1/+1 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Infected Vermin auto={2}{B}:damage:1 all(creature,player) auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Infectious Bloodlust target=creature auto=teach(creature) 2/1 auto=teach(creature) haste auto=@movedto(mytgt|graveyard) from(Battlefield):may moveto(myhand) notatarget(Infectious Bloodlust|mylibrary) text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infectious Horror auto=@combat(attacking) source(this):life:-2 opponent text=Whenever Infectious Horror attacks, each opponent loses 2 life. mana={3}{B} type=Creature subtype=Zombie Horror power=2 toughness=2 [/card] [card] name=Infectious Host auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player) text=When Infectious Host dies, target player loses 2 life. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Infernal Caretaker facedown={3} autofacedown={3}{B}:morph autofaceup=moveTo(myhand) all(zombie|mygraveyard) autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. mana={3}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Infernal Contract text=Draw four cards. You lose half your life, rounded up. auto=draw:4 auto=life:-halfuplifetotal controller mana={B}{B}{B} type=Sorcery [/card] [card] name=Infernal Medusa auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Infernal Plunge auto=add{R}{R}{R} text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. mana={R}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Infernal Scarring target=creature auto=teach(creature) 2/0 auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Infernal Tribute auto={2}{S(*[-token]|myBattlefield)}:draw:1 text={2}, Sacrifice a nontoken permanent: Draw a card. mana={B}{B}{B} type=Enchantment [/card] [card] name=Infernal Tutor auto=if type(*|myhand)~morethan~0 name(search your library for a copy of target card in your hand) then name(search your library for a copy of target card in your hand) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. mana={1}{B} type=Sorcery [/card] [card] name=Inferno auto=damage:6 all(player,creature) text=Inferno deals 6 damage to each creature and each player. mana={5}{R}{R} type=Instant [/card] [card] name=Inferno Elemental auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Inferno Fist target=creature|mybattlefield auto=teach(creature) 2/0 auto={R}{S}:damage:2 target(creature,player) text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infest auto=lord(creature) -2/-2 text=All creatures get -2/-2 until end of turn. mana={1}{B}{B} type=Sorcery [/card] [card] name=Infested Roothold abilities=Defender auto=protection from(artifact) auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green) text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. mana={4}{G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Infiltrate target=creature auto=unblockable text=Target creature is unblockable this turn. mana={U} type=Instant [/card] [card] name=Infiltrator il-Kor abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{U} suspend(2)={1}{u} type=Creature subtype=Kor Rogue power=3 toughness=1 [/card] [card] name=Infiltrator's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Infiltration Lens auto=@combat(blocked) source(mytgt):may draw:2 controller auto={1}:equip text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Inflame auto=all(creature[damaged]) damage:2 text=Inflame deals 2 damage to each creature dealt damage this turn. mana={R} type=Instant [/card] [card] name=Infuse target=artifact,creature,land auto=untap auto=@next upkeep:draw:1 controller text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Infused Arrows abilities=sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. mana={4} type=Artifact [/card] [card] name=Ingenious Thief abilities=flying auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ingot Chewer other={R} name(Evoke) auto=destroy target(artifact) auto=alternative sacrifice text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Inheritance auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. mana={W} type=Enchantment [/card] [card] name=Initiates of the Ebon Hand auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. mana={B} type=Creature subtype=Cleric power=1 toughness=1 [/card] [card] name=Inkfathom Infiltrator abilities=unblockable,cantblock text=Inkfathom Infiltrator can't block and is unblockable. mana={UB}{UB} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Inkmoth Nexus auto={T}:Add{1} auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. type=Land [/card] [card] name=Inkwell Leviathan abilities=islandwalk,trample,shroud text=Islandwalk, trample, shroud mana={7}{U}{U} type=Artifact Creature subtype=Leviathan power=7 toughness=11 [/card] [card] name=Ink-Eyes, Servant of Oni autohand={3}{B}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) auto={1}{B}:all(this) regenerate text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. mana={4}{B}{B} type=Legendary Creature subtype=Rat Ninja power=5 toughness=4 [/card] [card] name=Inner Calm, Outer Strength target=creature auto=foreach(*|myhand) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Inner Fire auto=foreach(*|myhand) add{R} text=Add {R} to your mana pool for each card in your hand. mana={3}{R} type=Sorcery [/card] [card] name=Inner Sanctum #Specific Life Cost {L:2} doesnt support upkeep cost at the moment... auto=preventalldamage to(creature|mybattlefield) auto=cumulativeupcost[{L}{L}] sacrifice text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Inner-Chamber Guard auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={1}{W} type=Creature subtype=Human Samurai power=0 toughness=2 [/card] [card] name=Inner-Flame Acolyte other={R} name(Evoke) auto=choice target(creature) 2/0 ueot && haste ueot auto=alternative sacrifice text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={1}{R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Inner-Flame Igniter auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Innocence Kami auto={W}{T}:tap target(creature) auto=@movedTo(spirit,arcane|mystack):untap text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. mana={3}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Innocent Blood auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=Each player sacrifices a creature. mana={B} type=Sorcery [/card] [card] name=Inquisition target=player auto=target(*|targetedpersonshand) donothing auto=damage:type:*[white]:targetedpersonshand targetedplayer text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. mana={2}{B} type=Sorcery [/card] [card] name=Inquisition of Kozilek target=player auto=if type(*[-land;manacost<=3]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land;manacost<=3]|targetedpersonshand) text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Inquisitor's Snare target=creature auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot auto=teach(creature[red;black]) destroy text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. mana={1}{W} type=Instant [/card] [card] name=Inquisitor Exarch auto=choice life:2 controller auto=choice life:-2 opponent text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. mana={W}{W} type=Creature subtype=Cleric power=2 toughness=2 [/card] [card] name=Insatiable Harpy abilities=flying,lifelink text=Flying -- Lifelink. mana={2}{B}{B} type=Creature subtype=Harpy power=2 toughness=2 [/card] [card] name=Insatiable Souleater auto={p(G)}:trample text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. mana={4} type=Artifact Creature subtype=Beast power=5 toughness=1 [/card] [card] name=Inside Out target=creature auto=swap auto=draw:1 controller text=Switch target creature's power and toughness until end of turn. -- Draw a card. mana={1}{UR} type=Instant [/card] [card] name=Insidious Bookworms auto=@movedTo(this|graveyard) from(battlefield):pay({1}{B}) discard:1 target(player) text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. mana={B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Insight auto=@movedTo(*[green]|opponentstack):draw:1 controller text=Whenever an opponent casts a green spell, you draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Insolence target=creature auto=@tapped(mytgt):damage:2 targetController text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Inspiration target=player auto=draw:2 text=Target player draws two cards. mana={3}{U} type=Instant [/card] [card] name=Inspired Charge auto=lord(creature|myBattlefield) 2/1 ueot text=Creatures you control get +2/+1 until end of turn. mana={2}{W}{W} type=Instant [/card] [card] name=Inspired Sprite abilities=flash,flying auto=@movedTo(wizard|mystack):may untap auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. mana={3}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Inspiring Call auto=draw:type:creature[counter{1/1.1}]:mybattlefield auto=all(creature[counter{1/1.1}]|mybattlefield) indestructible ueot text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={2}{G} type=Instant [/card] [card] name=Inspirit target=creature auto=untap auto=2/4 text=Untap target creature. It gets +2/+4 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Instigator auto={1}{B}{B}{T}{discard(*|myhand)}:lord(creature|opponentBattlefield) mustattack ueot text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Instigator Gang auto=lord(creature[attacking]|mybattlefield) 1/0 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Wildblood Pack) text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. mana={3}{R} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Wildblood Pack abilities=trample auto=lord(creature[attacking]|mybattlefield) 3/0 auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Instigator Gang) text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Instill Energy target=creature auto=haste auto={0}:untap limit:1 myTurnOnly text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Instill Infection target=creature auto=counter(-1/-1,1) auto=draw:1 controller text=Put a -1/-1 counter on target creature. -- Draw a card. mana={3}{B} type=Instant [/card] [card] name=Insurrection auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Intangible Virtue auto=lord(creature[token]|mybattlefield) 1/1 auto=lord(creature[token]|mybattlefield) vigilance text=Creature tokens you control get +1/+1 and have vigilance. mana={1}{W} type=Enchantment [/card] [card] name=Intimidation auto=lord(creature|myBattlefield) fear text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Intimidation Bolt target=creature auto=damage:3 auto=lord(creature) cantattack text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. mana={1}{R}{W} type=Instant [/card] [card] name=Intimidator Initiate auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Into the Core target=<2 min>artifact auto=moveTo(exile) text=Exile two target artifacts. mana={2}{R}{R} type=Instant [/card] [card] name=Into the Maw of Hell target=land auto=destroy auto=damage:13 target(creature) text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Into the North auto=moveto(mybattlefield) and!(tap)! notatarget(land[snow]|mylibrary) text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Into the Roil target=*[-land] kicker={1}{U} auto=moveTo(ownerhand) auto=kicker draw:1 controller text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. mana={1}{U} type=Instant [/card] [card] name=Into the Void target=creature auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Into Thin Air abilities=affinityartifacts target=artifact auto=moveTo(ownerhand) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. mana={5}{U} type=Instant [/card] [card] name=Intrepid Hero auto={T}:destroy target(creature[power>=4]) text={T}: Destroy target creature with power 4 or greater. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Intruder Alarm auto=lord(creature) doesnotuntap auto=@movedTo(creature|myBattlefield):untap all(creature) auto=@movedTo(creature|opponentBattlefield):untap all(creature) text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. mana={2}{U} type=Enchantment [/card] [card] name=Inundate auto=moveTo(ownerhand) all(creature[-blue]|battlefield) text=Return all nonblue creatures to their owners' hands. mana={3}{U}{U}{U} type=Sorcery [/card] [card] name=Invasive Species auto=moveTo(ownerhand) notatarget(other *|mybattlefield) text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. mana={2}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Invert the Skies auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot auto=if spent({U}) then all(creature|mybattlefield) flying ueot text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) mana={3}{GU} type=Instant [/card] [card] name=Invigorate target=creature auto=4/4 auto=alternative life:3 opponent otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 other={0} name(Have Opponent Gain 3 Life) text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Invigorating Boon auto=@cycled(*|hand):may counter(1/1,1) target(creature) text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Invigorating Falls auto=life:type:creature:graveyard controller text=You gain life equal to the number of creature cards in all graveyards. mana={2}{G}{G} type=Sorcery [/card] [card] name=Invincible Hymn auto=lifeset:type:*:mylibrary controller text=Count the number of cards in your library. Your life total becomes that number. mana={6}{W}{W} type=Sorcery [/card] [card] name=Inviolability target=creature auto=teach(creature) preventalldamage to(this) text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Invisibility target=creature auto=cantBeBlockedBy(creature[-wall]) text=Enchant creature -- Enchanted creature can't be blocked except by Walls. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Invisible Stalker abilities=opponentshroud,unblockable text=Hexproof -- Invisible Stalker is unblockable. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Invoke the Firemind auto=choice draw:X auto=choice damage:X target(creature,player) text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. mana={X}{U}{U}{R} type=Sorcery [/card] [card] name=Iona, Shield of Emeria alias=1000 abilities=flying auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=7 toughness=7 [/card] [card] name=Iona's Judgment target=creature,enchantment auto=moveTo(exile) text=Exile target creature or enchantment. mana={4}{W} type=Sorcery [/card] [card] name=Ion Storm auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Ior Ruin Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:draw:2 text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. mana={1}{U} type=Enchantment [/card] [card] name=Ire of Kaminari target=creature,player auto=damage:type:arcane:mygraveyard text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Iridescent Angel abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white text=Flying, protection from all colors mana={5}{W}{U} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Iridescent Drake abilities=flying auto=target(aura|mygraveyard) newtarget text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Irini Sengir auto=lord(enchantment[white;green]|hand,library,graveyard,exile) altercost(colorless,+1) text=White enchantment spells and green enchantment spells cost {2} more to cast. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Dwarf power=2 toughness=2 [/card] [card] name=Iroas's Champion abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={1}{R}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Iron Lance auto={3}{T}:first strike target(creature) text={3}, {T}: Target creature gains first strike until end of turn. mana={2} type=Artifact [/card] [card] name=Iron Maiden auto=@each opponent upkeep:damage:morethanfourcards opponent text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={3} type=Artifact [/card] [card] name=Iron Myr auto={T}:Add{R} text={T}: Add {R} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Iron Star auto=@movedto(*[red]|stack):pay({1}) life:1 text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Iron Tusk Elephant abilities=trample text=Trample mana={4}{W} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Iron Will target=creature auto=0/4 autohand=__CYCLING__({2}) text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={W} type=Instant [/card] [card] name=Iron-Barb Hellion abilities=haste,cantblock text=Haste -- Iron-Barb Hellion can't block. mana={5}{R} type=Creature subtype=Hellion Beast power=5 toughness=4 [/card] [card] name=Iron-Heart Chimera abilities=vigilance auto={S}:counter(2/2,1) target(chimera) && transforms((,vigilance)) forever text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Ironclaw Buzzardiers auto=cantbeblockerof(creature[power>=2]) auto={R}:flying text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. mana={2}{R} type=Creature subtype=Orc Scout power=2 toughness=2 [/card] [card] name=Ironclaw Orcs auto=cantbeblockerof(creature[power>=2]) text=Ironclaw Orcs can't block creatures with power 2 or greater. mana={1}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Ironhoof Ox abilities=oneblocker text=Ironhoof Ox can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Ox power=4 toughness=4 [/card] [card] name=Ironroot Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Ironshell Beetle auto=counter(1/1,1) target(creature) text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Irradiate target=creature auto=foreach(artifact|myBattlefield) -1/-1 text=Target creature gets -1/-1 until end of turn for each artifact you control. mana={3}{B} type=Instant [/card] [card] name=Irrigation Ditch auto=tap auto={T}:Add{W} auto={T}{S}:Add{G}{U} text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Isamaru, Hound of Konda mana={W} type=Legendary Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Isao, Enlightened Bushi abilities=nofizzle auto=bushido(2/2) auto={2}:regenerate target(samurai) text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. mana={2}{G} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Ishi-Ishi, Akki Crackshot auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. mana={1}{R} type=Legendary Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Island text=U type=Basic Land subtype=Island [/card] [card] name=Island Fish Jasconius abilities=islandhome,doesnotuntap auto={U}{U}{U}:untap myUpkeepOnly text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. mana={4}{U}{U}{U} type=Creature subtype=Fish power=6 toughness=8 [/card] [card] name=Island of Wak-Wak auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot text={T}: The power of target creature with flying becomes 0 until end of turn. type=Land [/card] [card] name=Isleback Spawn abilities=shroud auto=aslongas(*|library) 4/8 <21 compare text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. mana={5}{U}{U} type=Creature subtype=Kraken power=4 toughness=8 [/card] [card] name=Isolated Chapel auto=aslongas(plains,swamp|myBattlefield) tap <1 oneshot auto={T}:Add{W} auto={T}:Add{B} text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. type=Land [/card] [card] name=Isolation Cell auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent mana={4} type=Artifact text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. [/card] [card] name=Isperia, Supreme Judge auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller abilities=flying text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. mana={2}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=6 toughness=4 [/card] [card] name=Isperia's Skywatch auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={5}{U} type=Creature subtype=Vedalken Knight power=3 toughness=3 [/card] [card] name=It That Betrays auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. mana={12} type=Creature subtype=Eldrazi power=11 toughness=11 [/card] [card] name=Ith, High Arcanist abilities=vigilance auto={t}:target(creature[attacking]) removefromcombat text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W}{U} suspend(4)={w}{u} type=Legendary Creature subtype=Human Wizard power=3 toughness=5 [/card] [card] name=Iwamori of the Open Fist trample=abilities auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. mana={2}{G}{G} type=Legendary Creature subtype=Human Monk power=5 toughness=5 [/card] [card] name=Ivory Charm auto=choice name(all creatures get -2/-0 until end of turn) lord(creature) -2/0 auto=choice tap target(creature) auto=choice prevent:1 target(creature,player) text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Ivory Crane Netsuke auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. mana={2} type=Artifact [/card] [card] name=Ivory Cup auto=@movedto(*[white]|stack):pay({1}) life:1 text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Ivory Gargoyle abilities=flying auto={4}{W}:moveTo(exile) autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. mana={4}{W} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Ivory Giant auto=tap all(creature[-white]) text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={5}{W}{W} suspend(5)={w} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Ivory Guardians abilities=protection from red auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. mana={4}{W}{W} type=Creature subtype=Giant Cleric power=3 toughness=3 [/card] [card] name=Ivory Mask text=You have shroud. (You can't be the target of spells or abilities.) mana={2}{W}{W} type=Enchantment abilities=playershroud [/card] [card] name=Ivory Tower auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. mana={1} type=Artifact [/card] [card] name=Ivorytusk Fortress auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. mana={2}{W}{B}{G} type=Creature subtype=Elephant power=5 toughness=7 [/card] [card] name=Ivy Dancer auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={2}{G} type=Creature subtype=Dryad Shaman power=1 toughness=2 [/card] [card] name=Ivy Elemental auto=counter(1/1,X) text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Ivy Lane Denizen auto=@movedTo(other creature[green]|mybattlefield):counter(1/1,1) target(creature) text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Izzet Boilerworks auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{U}{R} text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Izzet Cluestone auto={T}: Add {U} auto={T}: Add {R} auto={U}{R}{T}{S}:draw:1 controller text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Izzet Chronarch auto=moveTo(myhand) target(instant,sorcery|mygraveyard) text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Izzet Guildgate auto=tap auto={T}:Add{U} auto={T}:Add{R} text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Izzet Guildmage #interrupt own spell in options must be turned on. auto={2}{U}:name(copy spell) target(instant[manacost<=2]|mystack) castcard(copied noevent) auto={2}{R}:name(copy spell) target(sorcery[manacost<=2]|mystack) castcard(copied noevent) text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. mana={UR}{UR} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Izzet Keyrune auto={T}:Add{U} auto={T}:Add{R} auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. mana={3} type=Artifact [/card] [card] name=Izzet Staticaster abilities=flash,haste auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. power=0 toughness=3 mana={1}{u}{r} type=creature subtype=Human Wizard [/card] [card] name=Izzet Signet auto={1}{T}:Add{U}{R} text={1}, {T}: Add {U}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Jabari's Banner auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2} type=Artifact [/card] [card] name=Jace Beleren auto=counter(0/0,3,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: each player draw) draw:1 controller && draw:1 opponent auto={C(0/0,-1,Loyalty)}:name(-1: draw 1) draw:1 target(player) auto={C(0/0,-10,Loyalty)}:name(-10: deplete 20) deplete:20 target(player) text=+2: Each player draws a card. -- -1: Target player draws a card. -- -10: Target player puts the top twenty cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace, Memory Adept auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: deplete) deplete:1 target(player) && draw:1 controller auto={0}:name(0: deplete 10) deplete:10 target(player) auto={C(0/0,-7,Loyalty)}:name(-7: draw 20) target(player) draw:20 text=+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. -- 0: Target player puts the top ten cards of his or her library into his or her graveyard. -- -7: Any number of target players each draw twenty cards. mana={3}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace's Archivist auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. mana={1}{U}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Jace's Erasure auto=@drawof(player):may deplete:1 target(player) text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. mana={1}{U} type=Enchantment [/card] [card] name=Jace's Ingenuity auto=draw:3 text=Draw three cards. mana={3}{U}{U} type=Instant [/card] [card] name=Jace's Phantasm auto=aslongas(*|opponentgraveyard) 4/4 >9 abilities=flying text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. mana={U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Jackal Familiar auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Jackal Familiar can't attack or block alone. mana={R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Jackal Pup auto=@damaged(this):damage:thatmuch controller text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. mana={R} type=Creature subtype=Hound power=2 toughness=1 [/card] [card] name=Jackalope Herd auto=@movedTo(*|mystack):moveTo(ownerHand) text=When you cast a spell, return Jackalope Herd to its owner's hand. mana={3}{G} type=Creature subtype=Rabbit Beast power=4 toughness=5 [/card] [card] name=Jacques le Vert auto=lord(creature[green]|myBattlefield) 0/2 text=Green creatures you control get +0/+2. mana={1}{R}{G}{W} type=Legendary Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Jade Idol auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. mana={4} type=Artifact [/card] [card] name=Jaddi Lifestrider auto=tap target(creature[-tapped]|mybattlefield) && life:2 text=tap any amount of creatures and gain 2 life for each creature tapped this way mana={4}{G} type=Creature subtype=Elemental power=2 toughness=8 [/card] [card] name=Jade Leech auto=lord(*[green]|myhand,mylibrary,mygraveyard,myexile) altercost(green,+1) text=Green spells you cast cost {G} more to cast. mana={2}{G}{G} type=Creature subtype=Leech power=5 toughness=5 [/card] [card] name=Jade Mage auto={2}{G}:token(Saproling,Creature Saproling,1/1,green) text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Jagged Lightning target=<2>creature auto=damage:3 text=Jagged Lightning deals 3 damage to each of two target creatures. mana={3}{R}{R} type=Sorcery [/card] [card] name=Jagged Poppet auto=@damaged(this):ability$!name(discard) target(*|myhand) reject!$ controller auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. mana={1}{B}{R} type=Creature subtype=Ogre Warrior power=3 toughness=4 [/card] [card] name=Jagged-Scar Archers anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive auto={T}:target(creature[flying]) dynamicability text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. mana={1}{G}{G} type=Creature subtype=Elf Archer power=* toughness=* [/card] [card] name=Jagwasp Swarm abilities=flying text=Flying mana={3}{B} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Jalum Tome auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={2}, {T}: Draw a card, then discard a card. mana={3} type=Artifact [/card] [card] name=Jamuraan Lion auto={W}{T}:cantblock target(creature) text={W}, {T}: Target creature can't block this turn. mana={2}{W} type=Creature subtype=Cat power=3 toughness=1 [/card] [card] name=Jandor's Ring alias=1117 text={2}, {T}, Discard the last card you drew this turn: Draw a card. mana={6} type=Artifact [/card] [card] name=Jandor's Saddlebags auto={3}{T}:untap target(creature) text={3}, {T}: Untap target creature. mana={2} type=Artifact [/card] [card] name=Jangling Automaton auto=@combat(attacking) source(this):untap all(creature|opponentBattlefield) text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=2 [/card] [card] name=Jarad, Golgari Lich Lord auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. mana={B}{B}{G}{G} type=Legendary Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Jarad's Orders auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={2}{B}{G} type=Sorcery [/card] [card] name=Jareth, Leonine Titan auto=@combat(blocking) source(this):7/7 ueot auto={W}:name(White) protection from white auto={W}:name(Blue) protection from blue auto={W}:name(Black) protection from black auto={W}:name(Red) protection from red auto={W}:name(Green) protection from green text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. mana={3}{W}{W}{W} type=Legendary Creature subtype=Cat Giant power=4 toughness=7 [/card] [card] name=Jasmine Boreal mana={3}{G}{W} type=Legendary Creature subtype=Human power=4 toughness=5 [/card] [card] name=Jawbone Skulkin auto={2}:haste target(creature[red]) text={2}: Target red creature gains haste until end of turn. mana={1} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Jaya Ballard, Task Mage auto={R}{T}{discard(*|myHand)}:destroy target(*[blue]) auto={1}{R}{T}{discard(*|myHand)}:damage:3 && cantregen target(creature,player) auto={5}{R}{R}{discard(*|myHand)}:damage:6 all(creature,player) text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. mana={1}{R}{R} type=Legendary Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Jayemdae Tome auto={4}{T}:draw:1 text={4}, {T}: Draw a card. mana={4} type=Artifact [/card] [card] name=Jedit Ojanen mana={4}{W}{W}{U} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit Ojanen of Efrava abilities=forestwalk auto=@combat(attacking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. mana={3}{G}{G}{G} type=Legendary Creature subtype=Cat Warrior power=5 toughness=5 [/card] [card] name=Jedit's Dragoons abilities=vigilance auto=life:4 text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. mana={5}{W} type=Creature subtype=Cat Soldier power=2 toughness=5 [/card] [card] name=Jeering Instigator facedown={3} autofacedown={2}{R}:morph autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Jenara, Asura of War abilities=flying auto={1}{W}:counter(1/1,1) text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. mana={G}{W}{U} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Jelenn Sphinx abilities=flying,vigilance auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. mana={3}{W}{U} type=Creature subtype=Sphinx power=1 toughness=5 [/card] [card] name=Jerrard of the Closed Fist mana={3}{R}{G}{G} type=Legendary Creature subtype=Human Knight power=6 toughness=5 [/card] [card] name=Jeska, Warrior Adept abilities=first strike,haste auto={T}:damage:1 target(creature,player) text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. mana={2}{R}{R} type=Legendary Creature subtype=Human Barbarian Warrior power=3 toughness=1 [/card] [card] name=Jeskai Ascendancy auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) untap auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. mana={U}{R}{W} type=Enchantment [/card] [card] name=Jeskai Banner auto={T}: Add{U} auto={T}: Add{R} auto={T}: Add{W} auto={U}{R}{W}{T}{S}:draw:1 controller text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Jeskai Barricade abilities=flash,defender auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Jeskai Charm auto=choice name(top of library) moveTo(ownerLibrary) target(creature) auto=choice name(4 damage) damage:4 target(opponent) auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. mana={U}{R}{W} type=Instant [/card] [card] name=Jeskai Elder auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=2 [/card] [card] name=Jeskai Runemark target=creature auto=2/2 auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Jeskai Sage auto=@movedto(*[-creature]|mystack):1/1 ueot auto=@movedto(this|graveyard) from(mybattlefield):draw:1 controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. mana={1}{U} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Jeskai Student auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Jeskai Windscout abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Bird Scout power=2 toughness=1 [/card] [card] name=Jester's Cap auto={2}{T}{S}:choice name(target player) target(player) moveto(exile) target(<3>*|targetedpersonslibrary) text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. mana={4} type=Artifact [/card] [card] name=Jet Medallion auto=lord(*[black]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Black spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Jeweled Spirit abilities=flying auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jeweled Torque auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. mana={2} type=Artifact [/card] [card] name=Jhessian Balmgiver auto={T}:prevent:1 target(creature,player) auto={T}:unblockable target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. mana={1}{W}{U} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Jhessian Infiltrator abilities=unblockable text=Jhessian Infiltrator is unblockable. mana={G}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Jhessian Lookout mana={1}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Jhessian Thief auto=@combatdamaged(player) from(this):draw:1 controller auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Jhessian Zombies abilities=fear autohand={2}{cycle}:name(islandcycling or swampcycling) moveTo(myhand) target(island,swamp|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{U}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Jhoira's Toolbox auto={2}:regenerate target(creature[artifact]) text={2}: Regenerate target artifact creature. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Jhovall Queen abilities=vigilance text=Vigilance mana={4}{W}{W} type=Creature subtype=Cat Rebel power=4 toughness=7 [/card] [card] name=Jhovall Rider abilities=trample text=Trample mana={4}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Jihad alias=1000 auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. mana={W}{W}{W} type=Enchantment [/card] [card] name=Jilt kicker={1}{R} target=creature auto=moveto(ownerhand) auto=kicker damage:2 target(creature) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. mana={1}{U} type=Instant [/card] [card] name=Jin-Gitaxias, Core Augur abilities=flash auto=@each my end:draw:7 auto=hmodifer:-7 opponent mana={8}{U}{U} type=Legendary Creature subtype=Praetor power=5 toughness=4 text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. [/card] [card] name=Jinx target=land auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot auto=@next upkeep:draw:1 controller text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Jinxed Choker auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) auto=@each my upkeep:dynamicability auto={3}:name(add a Charge counter) counter(0/0,1,Charge) auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. mana={3} type=Artifact [/card] [card] name=Jinxed Idol auto=@each my upkeep:damage:2 controller auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jinxed Ring auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) mana={2} type=Artifact [/card] [card] name=Jiwari, the Earth Aflame auto={X}{R}{T}:damage:X target(creature[-flying]) autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. mana={3}{R}{R} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Jodah's Avenger auto={0}:double strike && -1/-1 auto={0}:protection from red && -1/-1 auto={0}:vigilance && -1/-1 auto={0}:shadow && -1/-1 text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) mana={5}{U} type=Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Johan auto=@each my combatbegins sourcenottap:may lord(other creature|myBattlefield) vigilance ueot && all(this) cantattack ueot text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. mana={3}{R}{G}{W} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Johtull Wurm auto=rampage(-2/-1,1) text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. mana={5}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Join the Ranks auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Joiner Adept auto=lord(land|myBattlefield) {T}:add{G} auto=lord(land|myBattlefield) {T}:add{R} auto=lord(land|myBattlefield) {T}:add{U} auto=lord(land|myBattlefield) {T}:add{B} auto=lord(land|myBattlefield) {T}:add{W} text=Lands you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Jokulhaups auto=bury all(artifact,creature,land) text=Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={4}{R}{R} type=Sorcery [/card] [card] name=Jolrael, Empress of Beasts auto={2}{G}{T}{discard(*|myhand)}{discard(*|myhand)}:name(lands become 3/3 creatures)target(player) all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. mana={3}{G}{G} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Jokulmorder abilities=trample,doesnotuntap auto=tap auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 auto=choice sacrifice all(this) auto=@movedTo(island|mybattlefield):untap text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. mana={4}{U}{U}{U} type=Creature subtype=Leviathan power=12 toughness=12 [/card] [card] name=Jolrael's Centaur abilities=flanking,shroud text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={1}{G}{G} type=Creature subtype=Centaur Archer power=2 toughness=2 [/card] [card] name=Jolrael's Favor abilities=flash target=creature auto={1}{G}:regenerate text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Jolt auto=@next upkeep:draw:1 controller auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{U} type=Instant [/card] [card] name=Jolting Merfolk auto={1}{C(0/0,-1,Fade)}:tap target(creature) auto=fading:4 text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Jor Kadeen, the Prevailer auto=first strike auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 text=First strike -- Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts. mana={3}{R}{W} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Joraga Bard auto=may lord(ally|myBattlefield) vigilance ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. mana={3}{G} type=Creature subtype=Elf Rogue Ally power=1 toughness=4 [/card] [card] name=Joraga Treespeaker auto={1}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} auto=this(counter{0/0.1.Level}) 0/1 auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level}) 0/2 text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} auto=maxlevel:5 type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Joraga Warcaller auto=kicker counter(1/1,kicked) kicker=multi{1}{G} auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Jorubai Murk Lurker auto=aslongas(Swamp|myBattlefield) 1/1 auto={1}{B}:target(creature) lifelink ueot text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) mana={2}{U} type=Creature subtype=Leech power=1 toughness=3 [/card] [card] name=Jotun Owl Keeper auto=cumulativeupcost[{WU}] sacrifice auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white flying) text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. mana={2}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Journey of Discovery other={4}{G}{G} name(Entwine) auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={2}{G} type=Sorcery [/card] [card] name=Journey to Nowhere auto=target(creature) (blink)forsrc text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{W} type=Enchantment [/card] [card] name=Journeyer's Kite auto={3}{T}:moveTo(myHand) target(land[basic]|mylibrary) text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={2} type=Artifact [/card] [card] name=Joven auto={R}{R}{R}{T}:destroy target(artifact[-creature]) text={R}{R}{R}, {T}: Destroy target noncreature artifact. mana={3}{R}{R} type=Legendary Creature subtype=Human Rogue power=3 toughness=3 [/card] [card] name=Joven's Ferrets auto=@combat(attacking) source(this):0/2 ueot auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. mana={G} type=Creature subtype=Ferret power=1 toughness=1 [/card] [card] name=Joven's Tools auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot text={4}, {T}: Target creature can't be blocked this turn except by Walls. mana={6} type=Artifact [/card] [card] name=Jovial Evil target=opponent auto=damage:twicetype:creature[white]:targetedpersonsbattlefield text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. mana={2}{B} type=Sorcery [/card] [card] name=Joyous Respite auto=life:type:land:mybattlefield text=You gain 1 life for each land you control. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Judge of Currents auto=@tapped(merfolk|mybattlefield):may life:1 controller text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. mana={1}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Judge's Familiar abilities=flying auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. mana={WU} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Jugan, the Rising Star abilities=flying auto=@movedTo(this|graveyard) from(Battlefield):ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. mana={3}{G}{G}{G} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Juggernaut abilities=mustattack auto=cantbeblockedby(wall) text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. mana={4} type=Artifact Creature subtype=Juggernaut power=5 toughness=3 [/card] [card] name=Juju Bubble auto=@movedTo(*|myBattlefield):moveTo(graveyard) auto={2}:life:1 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Jukai Messenger abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Jump target=creature auto=flying text=Target creature gains flying until end of turn. mana={U} type=Instant [/card] [card] name=Jund Battlemage auto={B}{T}:life:-1 target(player) auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Jund Charm auto=choice moveTo(exile) all(*|opponentgraveyard) auto=choice moveTo(exile) all(*|mygraveyard) auto=choice damage:2 all(creature) auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. mana={B}{R}{G} type=Instant [/card] [card] name=Jund Hackblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) haste text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. mana={BG}{R} type=Creature subtype=Goblin Berserker power=2 toughness=1 [/card] [card] name=Jund Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(swamp,mountain,forest|mylibrary) text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Jund Sojourners auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) autohand={2}{R}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may damage:1 target(*[creature;player])])) forever text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) mana={B}{R}{G} type=Creature subtype=Viashino Shaman power=3 toughness=2 [/card] [card] name=Jungle Barrier abilities=defender auto=draw:1 text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. mana={2}{G}{U} type=Creature subtype=Plant Wall power=2 toughness=6 [/card] [card] name=Jungle Basin auto=tap auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{G} text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. type=Land [/card] [card] name=Jungle Hollow auto=tap auto=life:1 auto={T}:Add{B} auto={T}:Add{G} text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Jungle Lion abilities=cantblock text=Jungle Lion can't block. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Jungle Patrol auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) auto={S(plant wall|myBattlefield)}:Add{R} text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. mana={3}{G} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Jungle Shrine auto=tap auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land [/card] [card] name=Jungle Troll auto={GR}:regenerate text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. mana={1}{R}{G} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Jungle Weaver abilities=reach autohand=__CYCLING__({2}) text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{G}{G} type=Creature subtype=Spider power=5 toughness=6 [/card] [card] name=Jungle Wurm auto=rampage(-1/-1,1) text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. mana={3}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Juniper Order Advocate auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=2 [/card] [card] name=Juniper Order Druid auto={T}:Untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Juniper Order Ranger auto=@movedto(other creature|myBattlefield):counter(1/1,1) auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1) text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. mana={3}{G}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Junk Diver abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. mana={3} type=Artifact Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Junk Golem auto=counter(1/1,3) auto=upcost[{C(1/1,-1)}] sacrifice auto={discard(*|myhand)}:counter(1/1,1) text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Junktroller abilities=defender auto={T}:bottomoflibrary target(*|graveyard) text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. mana={4} type=Artifact Creature subtype=Golem power=0 toughness=6 [/card] [card] name=Junkyo Bell auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. mana={4} type=Artifact [/card] [card] name=Juntu Stakes auto=lord(creature[power<=1]) doesnotuntap text=Creatures with power 1 or less don't untap during their controllers' untap steps. mana={2} type=Artifact [/card] [card] name=Junun Efreet abilities=flying auto=upcost[{B}{B}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. mana={1}{B}{B} type=Creature subtype=Efreet power=3 toughness=3 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Jushi Apprentice auto={2}{U}{T}:draw:1 controller restriction{type(*|myhand)~lessthan~8} auto={2}{U}{T}:draw:1 controller && flip(Tomoya the Revealer) restriction{type(*|myhand)~morethan~7} text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Tomoya the Revealer auto={3}{U}{U}{T}:foreach(*|myhand) draw:1 target(player) text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. color=blue type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Just Fate target=creature[attacking]|opponentBattlefield auto=destroy restriction=opponentblockersonly text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Justice auto=upcost[{W}{W}]) sacrifice auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Juvenile Gloomwidow abilities=reach,wither text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={G}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Juzam Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. mana={2}{B}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Jwar Isle Refuge auto=tap auto=life:1 auto={T}:Add{U} auto={T}:Add{B} text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Jwari Scuttler mana={2}{U} type=Creature subtype=Crab power=2 toughness=3 [/card] [card] name=Jwari Shapeshifter auto=may copy notatarget(ally) text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. mana={1}{U} type=Creature subtype=Shapeshifter Ally power=0 toughness=0 [/card] [card] name=Kaalia of the Vast abilities=flying auto=@combat(attacking) source(this):target(creature[angel;demon;dragon]|myhand) ninjutsu text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. mana={1}{B}{R}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Kabira Crossroads auto=tap auto=life:2 auto={T}:Add{W} text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Kabira Evangel auto=chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) chooseend auto=@movedTo(other ally|myBattlefield):may chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) chooseend text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. mana={2}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=3 [/card] [card] name=Kabira Vindicator auto={2}{W}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 auto=this(counter{0/0.2.Level}) 1/2 auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 auto=this(counter{0/0.5.Level}) 1/2 auto=maxlevel:5 text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Kabuto Moth abilities=flying auto={T}:1/2 target(creature) text=Flying -- {T}: Target creature gets +1/+2 until end of turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Kaervek the Merciless auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. mana={5}{B}{R} type=Legendary Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Kaervek's Hex auto=damage:1 all(creature[-black]) auto=damage:1 all(creature[green]) text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. mana={3}{B} type=Sorcery [/card] [card] name=Kaervek's Purge auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. mana={X}{B}{R} type=Sorcery [/card] [card] name=Kagemaro's Clutch target=creature auto=foreach(*|myhand) -1/-1 text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Kaijin of the Vanishing Touch auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Spirit power=0 toughness=3 abilities=defender [/card] [card] name=Kagemaro, First to Suffer anyzone=type:*:myhand/type:*:myhand cdaactive auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=* toughness=* [/card] [card] name=Kalastria Highborn auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller auto=@movedto(this|graveyard) from(battlefield):pay({B}) choice target(player) life:-2 && life:2 controller text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Kaldra auto=all(helm of kaldra) newhook auto=all(shield of kaldra) newhook auto=all(sword of kaldra) newhook type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Kaleidostone auto=draw:1 auto={5}{T}{S}:Add{W}{U}{B}{R}{G} text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Kalonian Behemoth abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={5}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Kalonian Hydra abilities=trample auto=counter(1/1,4) auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)*2])) text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. mana={3}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Kalonian Tusker text= mana={G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Kalonian Twingrove anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive auto=token(-383290) text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." mana={5}{G} type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Treefolk Warrior anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive text=This creature's power and toughness are each equal to the number of forests you control. color=green type=Creature subtype=Treefolk Warrior power=* toughness=* [/card] [card] name=Kamahl's Desire target=creature auto=first strike auto=aslongas(*|mygraveyard) 3/0 >6 text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Kamahl's Sledge target=creature auto=damage:4 auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. mana={5}{R}{R} type=Sorcery [/card] [card] name=Kamahl, Fist of Krosa auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot auto={2}{G}{G}{G}:lord(creature|mybattlefield) 3/3 && lord(creature|mybattlefield) trample ueot text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Kamahl, Pit Fighter abilities=haste auto={T}:Damage:3 target(creature,player) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. mana={4}{R}{R} type=Legendary Creature subtype=Human Barbarian power=6 toughness=1 [/card] [card] name=Kami of Ancient Law auto={S}:destroy target(enchantment) text=Sacrifice Kami of Ancient Law: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of Empty Graves auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of False Hope auto={S}:fog oneshot text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kami of Fire's Roar auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Kami of Lunacy abilities=flying auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{B}{B} type=Creature subtype=Spirit power=4 toughness=1 [/card] [card] name=Kami of Old Stone mana={3}{W} type=Creature subtype=Spirit power=1 toughness=7 [/card] [card] name=Kami of Tattered Shoji auto=@movedto(arcane,spirit|mystack):flying ueot text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=5 [/card] [card] name=Kami of Twisted Reflection auto={S}:moveTo(ownerhand) target(creature|mybattlefield) text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of the Crescent Moon auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. mana={U}{U} type=Legendary Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Kami of the Honored Dead abilities=flying auto=@damaged(this):life:thatmuch controller auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard) text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{W}{W} type=Creature subtype=Spirit power=3 toughness=5 [/card] [card] name=Kami of the Hunt auto=@movedTo(arcane,spirit|mystack):1/1 ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kami of the Painted Road auto=@movedTo(arcane,spirit|mystack):may protection from white ueot auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot auto=@movedTo(arcane,spirit|mystack):may protection from black ueot auto=@movedTo(arcane,spirit|mystack):may protection from red ueot auto=@movedTo(arcane,spirit|mystack):may protection from green ueot text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kami of the Palace Fields abilities=flying,first strike auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={5}{W} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Kami of the Tended Garden auto=upcost[{G}] sacrifice) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kami of the Waning Moon abilities=flying auto=@movedTo(arcane,spirit|mystack):fear target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Kangee, Aerie Keeper abilities=flying other={X}{4}{W}{U} name(Kicker) auto=if paid(alternative) then counter(0/0,X,Feather) auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. mana={2}{W}{U} type=Legendary Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Kapsho Kitefins abilities=flying auto=tap target(creature) auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. mana={4}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Karakas auto={T}:Add{W} auto={T}:moveTo(ownerhand) target(creature[legendary]) text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. type=Legendary Land [/card] [card] name=Karametra, God of Harvests abilities=indestructible auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) auto=@movedto(creature|stack) from(*|myhand):moveTo(myBattlefield) and!(tap)! target(forest,plains|mylibrary) text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{G}{W} type=Legendary Enchantment Creature subtype=God power=6 toughness=7 [/card] [card] name=Karametra's Acolyte auto={T}:thisforeach(variable{type:manaG}>0) add{G} text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={3}{G} type=Creature subtype=Human Druid power=1 toughness=4 [/card] [card] name=Karametra's Favor target=creature auto=teach(creature) {T}:add{G} auto=teach(creature) {T}:add{W} auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=draw:1 controller text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Kargan Dragonlord auto={R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.4.Level}) 2/2 auto=this(counter{0/0.4.Level}) flying auto=this(counter{0/0.8.Level}) 4/4 auto=this(counter{0/0.8.Level}) flying auto=this(counter{0/0.8.Level}) trample auto=this(counter{0/0.8.Level}) {R}:1/0 text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) mana={R}{R} type=Creature subtype=Human Warrior auto=maxlevel:8 power=2 toughness=2 [/card] [card] name=Karma auto=@each my upkeep:damage:type:swamp:mybattlefield controller auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. mana={2}{W}{W} type=Enchantment [/card] [card] name=Karmic Guide abilities=flying,protection from black auto=moveTo(myBattlefield) target(creature|mygraveyard) auto=upcost[{3}{W}{W};next upkeep] sacrifice text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. mana={3}{W}{W} type=Creature subtype=Angel Spirit power=2 toughness=2 [/card] [card] name=Karn, Silver Golem auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) mana={5} type=Legendary Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Karn's Touch target=artifact[-creature] auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) mana={U}{U} type=Instant [/card] [card] name=Karona, False God abilities=haste auto=@each upkeep:moveTo(opponentbattlefield) auto=@combat(attacking) source(this):chooseatype all(creature[chosentype]) 3/3 ueot chooseend text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. mana={1}{W}{U}{B}{R}{G} type=Legendary Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Karoo auto=tap auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto={T}:Add{1}{W} text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. type=Land [/card] [card] name=Karoo Meerkat abilities=protection from blue text=Protection from blue mana={1}{G} type=Creature subtype=Mongoose power=2 toughness=1 [/card] [card] name=Karplusan Forest auto={T}:Add{1} auto={T}:Add{R} && Damage:1 controller auto={T}:Add{G} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. type=Land [/card] [card] name=Karplusan Giant auto={T(land[snow]|mybattlefield)}:1/1 text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. mana={6}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Karplusan Strider auto=cantbetargetof(*[blue;black]) text=Karplusan Strider can't be the target of blue or black spells. mana={3}{G} type=Creature subtype=Yeti power=3 toughness=4 [/card] [card] name=Karplusan Wolverine auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player) text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. mana={R} type=Snow Creature subtype=Wolverine Beast power=1 toughness=1 [/card] [card] name=Karplusan Yeti auto={T}:target(creature) dynamicability text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. mana={3}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Karrthus, Tyrant of Jund abilities=flying,haste auto=moveTo(myBattlefield) all(dragon) auto=untap all(dragon) auto=lord(other dragon|myBattlefield) haste text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. mana={4}{B}{R}{G} type=Legendary Creature subtype=Dragon power=7 toughness=7 [/card] [card] name=Karstoderm auto=counter(1/1,5) auto=@movedto(artifact|myBattlefield):counter(1/1,-1) auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. mana={2}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Kashi-Tribe Elite auto=lord(snake[legendary]|mybattlefield) shroud auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=3 [/card] [card] name=Kashi-Tribe Reaver auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={1}{G}:regenerate text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. mana={3}{G} type=Creature subtype=Snake Warrior power=3 toughness=2 [/card] [card] name=Kashi-Tribe Warriors auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={3}{G}{G} type=Creature subtype=Snake Warrior power=2 toughness=4 [/card] [card] name=Kasimir the Lone Wolf mana={4}{W}{U} type=Legendary Creature subtype=Human Warrior power=5 toughness=3 [/card] [card] name=Katabatic Winds abilities=phasing auto=lord(creature[flying]) cantattack auto=lord(creature[flying]) cantblock auto=lord(creature[flying]) notapability text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. mana={2}{G} type=Enchantment [/card] [card] name=Kataki, War's Wage auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." mana={1}{W} type=Legendary Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Kathari Bomber abilities=flying auto=@combatdamaged(player) from(this):token(Goblin,Creature Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Bird Shaman power=2 toughness=2 [/card] [card] name=Kathari Remnant abilities=flying auto={B}:regenerate autostack=if casted(this) then cascade:plibrarycount text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{U}{B} type=Creature subtype=Bird Skeleton power=0 toughness=1 [/card] [card] name=Kathari Screecher abilities=flying autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Kavu Aggressor abilities=cantblock kicker={4} auto=kicker counter(1/1,1) text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Kavu Chameleon abilities=nofizzle auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. mana={3}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Climber auto=draw:1 controller text=When Kavu Climber enters the battlefield, draw a card. mana={3}{G}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Glider auto={W}:0/1 auto={U}:flying text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=1 [/card] [card] name=Kavu Lair auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. mana={2}{G} type=Enchantment [/card] [card] name=Kavu Mauler abilities=trample auto=@combat(attacking) source(this):all(this) foreach(other kavu[attacking]) 1/1 ueot text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Kavu Monarch auto=lord(kavu) trample auto=@movedTo(other kavu|battlefield):counter(1/1,1) text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. mana={2}{R}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Predator abilities=trample auto=@lifefoeof(player):all(trigger[to]) dynamicability text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kavu Recluse auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes a Forest until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kavu Runner abilities=haste auto=aslongas(creature[blue;white]|opponentBattlefield) -haste text=Kavu Runner has haste as long as no opponent controls a white or blue creature. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kavu Scout auto=aslongas(forest|myBattlefield) 1/0 auto=aslongas(island|myBattlefield) 1/0 auto=aslongas(plains|myBattlefield) 1/0 auto=aslongas(mountain|myBattlefield) 1/0 auto=aslongas(swamp|myBattlefield) 1/0 text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Kavu Scout power=0 toughness=2 [/card] [card] name=Kavu Titan kicker={2}{G} auto=kicker counter(1/1,3) auto=kicker trample text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. mana={1}{G} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Kaysa auto=lord(creature[green]|myBattlefield)1/1 text=Green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=3 [/card] [card] name=Kazandu Blademaster abilities=first strike,vigilance auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. mana={W}{W} type=Creature subtype=Human Soldier Ally power=1 toughness=1 [/card] [card] name=Kazandu Refuge auto=tap auto=life:1 auto={T}:Add{R} auto={T}:Add{G} text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Kazandu Tuskcaller auto={1}{G}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.2.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.3.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) auto=maxlevel:6 mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Kazuul, Tyrant of the Cliffs auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. mana={3}{R}{R} type=Legendary Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Ogre Token power=3 toughness=3 type=Creature subtype=Ogre color=red [/card] [card] name=Kazuul Warlord auto=may all(ally|myBattlefield) counter(1/1,1) auto=@movedTo(ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1) text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. mana={4}{R} type=Creature subtype=Minotaur Warrior Ally power=3 toughness=3 [/card] [card] name=Kederekt Leviathan auto=moveTo(ownerhand) all(other *[-land]) autograveyard={6}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={6}{U}{U} type=Creature subtype=Leviathan power=5 toughness=5 [/card] [card] name=Kederekt Parasite auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. mana={B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Keen Sense target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Keen-Eyed Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{W} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Keeneye Aven abilities=flying autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Keening Apparition auto={S}:destroy target(enchantment) text=Sacrifice Keening Apparition: Destroy target enchantment. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Keening Banshee abilities=flying auto=-2/-2 target(creature) ueot text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. mana={2}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Keening Stone auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. mana={6} type=Artifact [/card] [card] name=Keep Watch auto=foreach(creature[attacking]):draw:1 controller text=Draw a card for each attacking creature. mana={2}{U} type=Instant [/card] [card] name=Keeper of Kookus auto={R}:protection from red text={R}: Keeper of Kookus gains protection from red until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Keeper of the Beasts auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Dead auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Flame auto={R}{T}:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then damage:2 opponent text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. mana={R}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Light auto={W}{T}:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:3 controller text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. mana={W}{W} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keeper of the Mind auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Keepers of the Faith mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Keeper of the Nine Gales abilities=flying auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. mana={2}{U} type=Creature subtype=Bird Wizard power=1 toughness=2 [/card] [card] name=Keeper of Tresserhorn auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. mana={5}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Keepsake Gorgon abilities=deathtouch auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=5 [/card] [card] name=Keiga, the Tide Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature) text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. mana={5}{U} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Kei Takahashi auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. mana={2}{G}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Keldon Arsonist auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) text={1}, Sacrifice two lands: Destroy target land. mana={2}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Keldon Battlewagon abilities=trample,cantblock auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. mana={5} type=Artifact Creature subtype=Juggernaut power=0 toughness=3 [/card] [card] name=Keldon Berserker auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Human Soldier Berserker power=2 toughness=3 [/card] [card] name=Keldon Champion abilities=haste auto=damage:3 target(player) auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Keldon Halberdier abilities=first strike text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{R} suspend(4)={r} type=Creature subtype=Human Warrior power=4 toughness=1 [/card] [card] name=Keldon Mantle target=creature auto={B}:regenerate auto={R}:1/0 auto={G}:trample text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Keldon Marauders auto=vanishing:2 auto=damage:1 target(player) auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player) text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Keldon Megaliths auto=tap auto={T}:Add{R} auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Keldon Necropolis auto={T}:Add{1} auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. type=Legendary Land [/card] [card] name=Keldon Vandals auto=destroy target(artifact) auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Rogue power=4 toughness=1 [/card] [card] name=Keldon Warlord anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=* toughness=* [/card] [card] name=Kelinore Bat abilities=flying text=Flying mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Kelsinko Ranger auto={1}{W}:first strike target(creature[green]) text={1}{W}: Target green creature gains first strike until end of turn. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Kemba's Skyguard abilities=flying auto=life:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. mana={1}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Kemba, Kha Regent auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. mana={1}{W}{W} type=Legendary Creature subtype=Cat Cleric power=2 toughness=4 [/card] [card] name=Kessig Cagebreakers auto=@combat(attacking) source(this):token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. mana={4}{G} type=Creature subtype=Human Rogue power=3 toughness=4 [/card] [card] name=Kessig Malcontents auto=target(player) damage:type:human:mybattlefield text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. mana={2}{R} type=Creature subtype=Human Warrior power=3 toughness=1 [/card] [card] name=Kessig Recluse abilities=reach,deathtouch text=Reach -- Deathtouch mana={2}{G}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Kemuri-Onna auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=@movedto(mystack) from(myhand):may moveto(myhand) all(this) text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Kessig Wolf auto={1}{R}:first strike text={1}{R}: Kessig Wolf gains first strike until end of turn. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Kessig Wolf Run auto={T}:Add{1} auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. type=Land [/card] [card] name=Keymaster Rogue abilities=unblockable auto=moveto(ownerhand) notatarget(creature|mybattlefield) text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. mana={3}{U} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Kezzerdrix abilities=first strike auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. mana={2}{B}{B} type=Creature subtype=Rabbit Beast power=4 toughness=4 [/card] [card] name=Khabal Ghoul auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Khalni Garden auto=tap auto=token(Plant,creature plant, 0/1,green) auto={T}:Add{G} text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Khalni Gem auto=moveTo(ownerhand) target(<2>land|myBattlefield) auto={T}:Add{W}{W} auto={T}:Add{U}{U} auto={T}:Add{B}{B} auto={T}:Add{R}{R} auto={T}:Add{G}{G} text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. mana={4} type=Artifact [/card] [card] name=Khalni Heart Expedition auto=@movedto(land|myBattlefield):counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:target(land[basic]|mylibrary) and!(tap)! moveTo(mybattlefield) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Khalni Hydra abilities=affinitygreencreatures,trample text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample mana={G}{G}{G}{G}{G}{G}{G}{G} type=Creature subtype=Hydra power=8 toughness=8 [/card] [card] name=Kher Keep auto={T}:Add{1} auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. type=Legendary Land [/card] [card] name=Kheru Bloodsucker auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1) text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. mana={2}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Kheru Dreadmaw abilities=defender auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. mana={4}{B} type=Creature subtype=Zombie Crocodile power=4 toughness=4 [/card] [card] name=Kiki-Jiki, Mirror Breaker abilities=haste auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. mana={2}{R}{R}{R} type=Legendary Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Kiku, Night's Flower auto={2}{B}{B}{T}:target(creature) dynamicability text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. mana={B}{B} type=Legendary Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kiku's Shadow target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={B}{B} type=Sorcery [/card] [card] name=Kill Shot target=creature[attacking] auto=destroy text=Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Killer Bees abilities=flying auto={G}:1/1 text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. mana={1}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Killer Whale auto={U}:flying text={U}: Killer Whale gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Whale power=3 toughness=5 [/card] [card] name=Killing Glare target=creature[power<=prex] auto=destroy text=Destroy target creature with power X or less. mana={X}{B} type=Instant [/card] [card] name=Kiln Fiend auto=@movedTo(instant,sorcery|mystack):3/0 ueot text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. mana={1}{R} type=Creature subtype=Elemental Beast power=1 toughness=2 [/card] [card] name=Kiln Walker auto=@combat(attacking) source(this):3/0 ueot text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. mana={3} type=Artifact Creature subtype=Construct power=0 toughness=3 [/card] [card] name=Kindercatch mana={3}{G}{G}{G} type=Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Kindle target=creature,player auto=damage:plustwotype:kindle:graveyard text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. mana={1}{R} type=Instant [/card] [card] name=Kindled Fury target=creature auto=1/0 auto=first strike text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={R} type=Instant [/card] [card] name=King Cheetah abilities=flash text=Flash mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=King Crab auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) text={1}{U}, {T}: Put target green creature on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Crab power=4 toughness=5 [/card] [card] name=King Macar, the Gold-Cursed auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller text=Inspired � Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." mana={2}{B}{B} type=Legendary Creature subtype=Human power=2 toughness=3 [/card] [card] name=King Suleiman auto={T}:destroy target(djinn,efreet) text={T}: Destroy target Djinn or Efreet. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=King's Assassin auto={T}:destroy target(creature[tapped]) myTurnOnly text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Kingfisher abilities=flying auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller text=Flying -- When Kingfisher dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Kingpin's Pet abilities=flying auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{W}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Kinsbaile Balloonist abilities=flying auto=@combat(attacking) source(this):may flying target(creature) ueot text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. mana={3}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kinsbaile Borderguard auto=foreach(other kithkin|mybattlefield) counter(1/1,1) auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. mana={1}{W}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kinsbaile Cavalier auto=lord(creature[knight]|mybattlefield) double strike text=Knight creatures you control have double strike. mana={3}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Kinscaer Harpoonist abilities=flying auto=@combat(attacking) source(this):may -flying target(creature) ueot text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. mana={3}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kinsbaile Skirmisher auto=1/1 target(creature) ueot text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kin-Tree Invocation auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. mana={B}{G} type=Sorcery [/card] [card] name=Kin-Tree Warden facedown={3} autofacedown={G}:morph auto={2}:regenerate text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Kiora, the Crashing Wave auto=counter(0/0,2,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Prevention) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt auto={C(0/0,-1,Loyalty)}:name(-1: Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot auto={C(0/0,-5,Loyalty)}:name(-5: Emblem) emblem transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2) mana={2}{G}{U} type=Planeswalker subtype=Kiora [/card] [card] name=Kiora's Kraken type=Creature subtype=Kraken power=9 toughness=9 color=blue [/card] [card] name=Kiora's Follower auto={T}:untap target(other *|battlefield) text={T}: Untap another target permanent. mana={G}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Kird Ape auto=aslongas(forest|myBattlefield) 1/2 text=Kird Ape gets +1/+2 as long as you control a Forest. mana={R} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Kird Chieftain auto=aslongas(forest|myBattlefield) 1/1 auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{R} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Kiri-Onna auto=moveTo(ownerhand) target(creature) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kirtar's Desire target=creature auto=cantattack auto=aslongas(*|mygraveyard) cantblock >6 text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Kirtar's Wrath auto=bury all(creature) auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. mana={4}{W}{W} type=Sorcery [/card] [card] name=Kismet auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={3}{W} type=Enchantment [/card] [card] name=Kiss of Death auto=life:4 controller auto=damage:4 opponent text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Kiss of the Amesha target=player auto=life:7 auto=draw:2 text=Target player gains 7 life and draws two cards. mana={4}{W}{U} type=Sorcery [/card] [card] name=Kitchen Finks abilities=persist auto=life:2 text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW}{GW} type=Creature subtype=Ouphe power=3 toughness=2 [/card] [card] name=Kite Shield auto={3}:equip auto=0/3 text=Equipped creature gets +0/+3. -- Equip {3} mana={0} type=Artifact subtype=Equipment [/card] [card] name=Kitesail auto={2}:equip auto=1/0 auto=flying text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Kitesail Apprentice auto=this(gear > 0) flying auto=this(gear > 0) 1/1 text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kithkin Daggerdare auto={G}{T}:2/2 target(creature[attacking]) text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. mana={1}{G} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Greatheart auto=aslongas(giant|myBattlefield) 1/1 auto=aslongas(giant|myBattlefield) first strike text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. mana={1}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=1 [/card] [card] name=Kithkin Harbinger auto=moveTo(library) target(kithkin|mylibrary) oneshot text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. mana={2}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=3 [/card] [card] name=Kithkin Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Kithkin Mourncaller auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Kithkin Scout power=2 toughness=2 [/card] [card] name=Kithkin Rabble abilities=vigilance anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. mana={3}{W} type=Creature subtype=Kithkin power=* toughness=* [/card] [card] name=Kithkin Shielddare auto={W}{T}:2/2 target(creature[blocking]) text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Kithkin Spellduster abilities=flying,persist auto={1}{W}{S}:destroy target(enchantment) text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{W} type=Creature subtype=Kithkin Wizard power=2 toughness=3 [/card] [card] name=Kithkin Zealot auto=life:type:*[black;red]:opponentbattlefield target(opponent) text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. mana={1}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=3 [/card] [card] name=Kitsune Blademaster abilities=first strike auto=bushido(1/1) text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Kitsune Bonesetter auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Dawnblade auto=bushido(1/1) auto=may tap target(creature) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. mana={4}{W} type=Creature subtype=Fox Samurai power=2 toughness=3 [/card] [card] name=Kitsune Diviner auto={T}:tap target(spirit) text={T}: Tap target Spirit. mana={W} type=Creature subtype=Fox Cleric power=0 toughness=1 [/card] [card] name=Kitsune Healer auto={T}:prevent:1 target(creature,player) auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. mana={3}{W} type=Creature subtype=Fox Cleric power=2 toughness=2 [/card] [card] name=Kitsune Loreweaver auto={1}{W}:foreach(*|myhand) 0/1 text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. mana={1}{W} type=Creature subtype=Fox Cleric power=2 toughness=1 [/card] [card] name=Kitsune Palliator auto={T}:prevent:1 all(creature,player) text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. mana={2}{W} type=Creature subtype=Fox Cleric power=0 toughness=2 [/card] [card] name=Kitsune Riftwalker auto=protection from(spirit,arcane) text=Protection from Spirits and from Arcane mana={1}{W}{W} type=Creature subtype=Fox Wizard power=2 toughness=1 [/card] [card] name=Kiyomaro, First to Stand anyzone=type:*:myhand/type:*:myhand cdaactive auto=aslongas(*|myhand) vigilance >3 auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. mana={3}{W}{W} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kjeldoran Dead auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. mana={B} type=Creature subtype=Skeleton power=3 toughness=1 [/card] [card] name=Kjeldoran Frostbeast alias=2732 text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. mana={3}{G}{W} type=Creature subtype=Elemental Beast power=2 toughness=4 [/card] [card] name=Kjeldoran Gargoyle auto=flying,first strike,lifelink text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. mana={5}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Kjeldoran Home Guard auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=6 [/card] [card] name=Kjeldoran Javelineer auto=cumulativeupcost[{1}] sacrifice auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Kjeldoran Outpost auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice auto={T}:Add{W} auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. type=Land [/card] [card] name=Kjeldoran Outrider auto={W}:0/1 text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Pride target=Creature auto=1/2 auto={2}{U}:retarget target(creature) text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Kjeldoran War Cry auto=lord(creature|myBattlefield) 1/1 auto=foreach(Kjeldoran War Cry|myGraveyard) lord(creature|myBattlefield) 1/1 auto=foreach(Kjeldoran War Cry|opponentGraveyard) lord(creature|myBattlefield) 1/1 text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. mana={1}{W} type=Instant [/card] [card] name=Knight type=Creature subtype=Knight auto=@next cleanup:moveTo(exile) power=2 toughness=2 color=white [/card] [card] name=Knight Errant mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight Exemplar abilities=first strike auto=lord(other knight|myBattlefield) 1/1 auto=lord(other knight|myBattlefield) indestructible text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Cliffhaven auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,1,Level}) flying auto=this(counter{0/0,1,Level}) 0/1 auto=this(counter{0/0,4,Level}) vigilance auto=this(counter{0/0,4,Level}) 2/1 text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) mana={1}{W} auto=maxlevel:4 type=Creature subtype=Kor Knight power=2 toughness=2 [/card] [card] name=Knight of Dawn abilities=first strike auto={W}{W}:name(White) protection from white auto={W}{W}:name(Blue) protection from blue auto={W}{W}:name(Black) protection from black auto={W}{W}:name(Red) protection from red auto={W}{W}:name(Green) protection from green text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Glory abilities=protection from black,exalted text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of Infamy abilities=protection from white,exalted text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={1}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of Meadowgrain abilities=first strike,lifelink text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Knight of New Alara auto=lord(other creature[multicolored]|mybattlefield) transforms((,newability[colors/colors nonstatic])) text=Each other multicolored creature you control gets +1/+1 for each of its colors. mana={2}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Obligation abilities=vigilance auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=4 [/card] [card] name=Knight of Sursi abilities=flanking,flying text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{W} suspend(3)={w} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Stromgald abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Knight of the Mists abilities=flanking auto=pay[[{U}]] name(pay blue mana) donothing?bury text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. mana={2}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Pilgrim's Road auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Knight of the Reliquary auto=foreach(land|mygraveyard) 1/1 auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|mylibrary) text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. mana={1}{G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Skyward Eye auto={3}{G}:3/3 limit:1 text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the White Orchid abilities=first strike auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then choice name(fetch a plains) moveTo(mybattlefield) notatarget(plains|mylibrary) text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight Watch auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=Knight-Captain of Eos auto=token(Soldier,Creature Soldier,1/1,white)*2 auto={W}{S(soldier|myBattlefield)}:fog oneshot text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. mana={4}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knighthood auto=lord(creature|myBattlefield) first strike text=Creatures you control have first strike. mana={2}{W} type=Enchantment [/card] [card] name=Knightly Valor target=creature auto=2/2 auto=vigilance auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Knollspine Dragon abilities=flying auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. mana={5}{R}{R} type=Creature subtype=Dragon power=7 toughness=5 [/card] [card] name=Knollspine Invocation auto={1}{discard(*[manacost=1]|myhand)}:damage:1 target(creature,player) auto={2}{discard(*[manacost=2]|myhand)}:damage:2 target(creature,player) auto={3}{discard(*[manacost=3]|myhand)}:damage:3 target(creature,player) auto={4}{discard(*[manacost=4]|myhand)}:damage:4 target(creature,player) auto={5}{discard(*[manacost=5]|myhand)}:damage:5 target(creature,player) auto={6}{discard(*[manacost=6]|myhand)}:damage:6 target(creature,player) auto={7}{discard(*[manacost=7]|myhand)}:damage:7 target(creature,player) auto={8}{discard(*[manacost=8]|myhand)}:damage:8 target(creature,player) auto={9}{discard(*[manacost=9]|myhand)}:damage:9 target(creature,player) auto={10}{discard(*[manacost=10]|myhand)}:damage:10 target(creature,player) auto={11}{discard(*[manacost=11]|myhand)}:damage:11 target(creature,player) auto={12}{discard(*[manacost=12]|myhand)}:damage:12 target(creature,player) auto={13}{discard(*[manacost=13]|myhand)}:damage:13 target(creature,player) auto={14}{discard(*[manacost=14]|myhand)}:damage:14 target(creature,player) auto={15}{discard(*[manacost=15]|myhand)}:damage:15 target(creature,player) auto={16}{discard(*[manacost=16]|myhand)}:damage:16 target(creature,player) text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. mana={1}{R}{R} type=Enchantment [/card] [card] name=Knotvine Paladin auto=@combat(attacking) source(this):all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. mana={G}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knotvine Mystic auto={1}{T}:Add{R}{G}{W} text={1}, {T}: Add {R}{G}{W} to your mana pool. mana={R}{G}{W} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Knowledge Exploitation target=opponent auto=target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) other={3}{U} name(Prowl) otherrestriction=prowl text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. mana={5}{U}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Knucklebone Witch auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. mana={B} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Kobold Drill Sergeant auto=lord(other kobold|myBattlefield) 0/1 auto=lord(other kobold|myBattlefield) trample text=Other Kobold creatures you control get +0/+1 and have trample. mana={1}{R} type=Creature subtype=Kobold Soldier power=1 toughness=2 [/card] [card] name=Kobold Overlord auto=lord(kobold|myBattlefield) first strike text=First strike -- Other Kobold creatures you control have first strike. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobold Taskmaster auto=lord(other kobold|myBattlefield) 1/0 text=Other Kobold creatures you control get +1/+0. mana={1}{R} type=Creature subtype=Kobold power=1 toughness=2 [/card] [card] name=Kobolds of Kher Keep text=Kobolds of Kher Keep is red. mana={0} color=red type=Creature subtype=Kobold power=0 toughness=1 [/card] [card] name=Kodama of the North Tree abilities=shroud,trample text=Trample; shroud (This permanent can't be the target of spells or abilities.) mana={2}{G}{G}{G} type=Legendary Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Kodama of the South Tree auto=@movedTo(arcane,spirit|mystack):lord(other creature|myBattlefield) 1/1 ueot auto=@movedTo(other arcane,spirit|mystack):lord(creature|myBattlefield) trample ueot text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. mana={2}{G}{G} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Kodama's Reach auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. mana={2}{G} type=Sorcery subtype=Arcane [/card] [card] name=Kokusho, the Evening Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):life:5 controller auto=@movedTo(this|graveyard) from(battlefield):life:-5 opponent text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. mana={4}{B}{B} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Kolaghan, the Storm's Fury abilities=flying auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot other={3}{R}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{B}}{R} type=Legendary Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Kolaghan Aspirant auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Kolaghan Forerunners abilities=trample anyzone=type:creature:mybattlefield/3 cdaactive other={R}{2} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{R} type=Creature subtype=Human Berserker power=* toughness=3 [/card] [card] name=Kolaghan Monument auto={T}:add{B} auto={T}:add{R} auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Kolaghan Skirmisher other={2}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Kolaghan Stormsinger abilities=haste facedown={3} autofacedown={R}:morph autofaceup=counter(1/1,1) autofaceup=target(creature|battlefield) haste ueot text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Konda, Lord of Eiganjo abilities=vigilance,indestructible auto=bushido(5/5) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. mana={5}{W}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Konda's Banner auto={2}:equip target(creature[legendary]|mybattlefield) auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(creature[share!types!]) 1/1])) text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Konda's Hatamoto auto=bushido(1/1) auto=aslongas(samurai[legendary]|mybattlefield) 1/2 auto=aslongas(samurai[legendary]|mybattlefield) vigilance text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) mana={1}{W} type=Creature subtype=Human Samurai power=1 toughness=2 [/card] [card] name=Kongming's Contraptions auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Kongming, "Sleeping Dragon" auto=lord(other creature|myBattlefield) 1/1 text=Other creatures you control get +1/+1. mana={2}{W}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Kookus abilities=trample auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot auto={R}:1/0 text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Djinn power=3 toughness=5 [/card] [card] name=Kor Aeronaut abilities=flying kicker={1}{W} auto=kicker flying target(creature) ueot text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Cartographer auto=may moveTo(myBattlefield) and!(tap)! target(plains|mylibrary) text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. mana={3}{W} type=Creature subtype=Kor Scout power=2 toughness=2 [/card] [card] name=Kor Duelist auto=this(gear > 0) double strike text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) mana={W} type=Creature subtype=Kor Soldier power=1 toughness=1 [/card] [card] name=Kor Firewalker abilities=protection from red auto=@movedTo(*[red]|stack):may life:1 controller text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Haven auto={T}:Add{1} auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. type=Legendary Land [/card] [card] name=Kor Hookmaster auto=choice target(creature|opponentbattlefield) tap && frozen text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Line-Slinger auto={T}:tap target(creature[power<=3]) text={T}:Tap target creature with power 3 or less. mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Kor Outfitter auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. mana={W}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Kor Sanctifiers kicker={W} auto=kicker destroy target(artifact,enchantment) text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Kor Skyfisher abilities=flying auto=moveTo(ownerhand) notatarget(*|myBattlefield) text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. mana={1}{W} type=Creature subtype=Kor Soldier power=2 toughness=3 [/card] [card] name=Kor Spiritdancer auto=thisforeach(auras > 0) 2/2 auto=@movedTo(aura|mystack):draw:1 controller text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. mana={1}{W} type=Creature subtype=Kor Wizard power=0 toughness=2 [/card] [card] name=Kore Line-Slinger text={T}:tap target(creature[power<=3]) mana={1}{W} type=Creature subtype=Kor Scout power=0 toughness=1 [/card] [card] name=Korlash Heir to Blackblade auto={discard(korlash heir to blackblade|myhand)}:moveto(mybattlefield) and!(tap)! target(swamp|mylibrary) anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive auto={1}{B}:regenerate text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Warrior power=* toughness=* [/card] [card] name=Kormus Bell auto=lord(swamp) becomes(Creature,1/1) text=All Swamps are 1/1 creatures that are still lands. mana={4} type=Artifact [/card] [card] name=Korozda Gorgon abilities=deathtouch auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. mana={3}{B}{G} type=Creature subtype=Gorgon power=2 toughness=5 [/card] [card] name=Korozda Guildmage auto={1}{B}{G}:1/1 && intimidate target(creature) ueot auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. mana={B}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Korozda Monitor autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=trample text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{G}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Koskun Falls auto=upcost[{T(creature|mybattlefield)}] sacrifice auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Koskun Keep auto={T}:Add{1} auto={1}{T}:Add{R} auto={2}{T}:Add{B} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Koth of the Hammer auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot auto={C(0/0,-2,Loyalty)}:name(-2: add mana) foreach(mountain|myBattlefield) add{R} auto={C(0/0,-5,Loyalty)}:name(-5: emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) forever dontremove text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" mana={2}{R}{R} type=Planeswalker subtype=Koth [/card] [card] name=Kothophed, Soul Hoarder abilities=flying auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. mana={4}{B}{B} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Koth's Courier abilities=forestwalk text=Forestwalk mana={1}{R}{R} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Kozilek, Butcher of Truth auto=if casted(this) then draw:4 controller autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. mana={10} type=Legendary Creature subtype=Eldrazi power=12 toughness=12 [/card] [card] name=Kozilek's Predator auto=Token(-193507)*2 text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={3}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Kragma Butcher auto=@untapped(this):2/0 ueot text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur power=2 toughness=3 [/card] [card] name=Kragma Warcaller auto=lord(creature[minotaur]|myBattlefield) haste auto=lord(minotaur[attacking]|myBattlefield) 2/0 ueot text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. mana={3}{B}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Kraul Warrior auto={5}{G}:3/3 ueot text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. mana={1}{G} type=Creature subtype=Insect Warrior power=2 toughness=2 [/card] [card] name=Kraken Hatchling mana={U} type=Creature subtype=Kraken power=0 toughness=4 [/card] [card] name=Kraken's Eye auto=@movedTo(*[blue]|stack):may life:1 controller text=Whenever a player casts a blue spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Krakilin auto=counter(1/1,X) auto={1}{G}:regenerate text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. mana={X}{G}{G} type=Creature subtype=Beast power=0 toughness=0 [/card] [card] name=Kranioceros auto={1}{W}:0/3 text={1}{W}: Kranioceros gets +0/+3 until end of turn. mana={4}{R} type=Creature subtype=Beast power=5 toughness=2 [/card] [card] name=Krark-Clan Engineers auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) text={R}, Sacrifice two artifacts: Destroy target artifact. mana={3}{R} type=Creature subtype=Goblin Artificer power=2 toughness=2 [/card] [card] name=Krark-Clan Grunt auto={S(artifact|myBattlefield)}:1/0 && first strike text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Krark-Clan Ironworks auto={S(artifact|myBattlefield)}:add{2} text=Sacrifice an artifact: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Krark-Clan Ogre auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) text={R}, Sacrifice an artifact: Target creature can't block this turn. mana={3}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Krark-Clan Shaman auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Krark-Clan Stoker auto={T}{S(artifact|myBattlefield)}:Add{R}{R} text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Krenko, Mob Boss auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. mana={2}{R}{R} type=Legendary Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Krenko's Command auto=token(Goblin,Creature Goblin,1/1,red)*2 text=Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Krenko's Enforcer abilities=intimidate text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={1}{R}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Kris Mage auto={R}{T}{discard(*|myhand)}:damage:1 target(creature,player) text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. mana={R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Krond the Dawn-Clad auto=this(auras >= 1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)])) abilities=flying,vigilance text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. mana={G}{G}{G}{W}{W}{W} type=Legendary Creature subtype=Archon power=6 toughness=6 [/card] [card] name=Krosan Archer abilities=reach auto={G}{discard(*|myhand)}:0/2 text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. mana={3}{G} type=Creature subtype=Centaur Archer power=2 toughness=3 [/card] [card] name=Krosan Avenger abilities=trample auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=3 toughness=1 [/card] [card] name=Krosan Beast auto=aslongas(*|mygraveyard) 7/7 >6 text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Squirrel Beast power=1 toughness=1 [/card] [card] name=Krosan Cloudscraper facedown={3} autofacedown={7}{G}{G}:morph auto=upcost[{G}{G}] sacrifice text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{G}{G}{G} type=Creature subtype=Beast Mutant power=13 toughness=13 [/card] [card] name=Krosan Colossus facedown={3} autofacedown={6}{G}{G}:morph text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Krosan Constrictor abilities=swampwalk auto={T}:-2/0 target(creature[black]) text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. mana={3}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Krosan Drover auto=lord(creature[manacost>=6]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Krosan Grip target=artifact,enchantment auto=destroy text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. mana={2}{G} type=Instant abilities=split second [/card] [card] name=Krosan Groundshaker auto={G}:trample target(beast) text={G}: Target Beast creature gains trample until end of turn. mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Krosan Reclamation target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer flashback={1}{G} text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Krosan Restorer auto={T}:untap target(land) auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Krosan Tusker autohand={2}{G}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may moveTo(myhand) target(land[basic]|myLibrary)])) forever text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. mana={5}{G}{G} type=Creature subtype=Boar Beast power=6 toughness=5 [/card] [card] name=Krosan Warchief auto={1}{G}:regenerate target(beast) auto=lord(beast|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. mana={2}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Krosan Wayfarer auto={S}:moveto(myBattlefield) target(land|myhand) text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Krovikan Elementalist auto={2}{R}:1/0 target(creature) auto={U}{U}:flying target(creature) && treason text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. mana={B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Fetish target=creature auto=1/1 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Mist abilities=flying anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. mana={1}{U} type=Creature subtype=Illusion power=* toughness=* [/card] [card] name=Krovikan Plague target=creature[-Wall]|myBattlefield auto=@next upkeep:draw:1 controller auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Krovikan Rot target=creature[power<=2] auto=destroy autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={2}{B} type=Instant [/card] [card] name=Krovikan Scoundrel mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Krovikan Sorcerer auto={T}{discard(*[-black]|myhand)}:draw:1 auto={T}{discard(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)])) text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Krovikan Whispers alias=1194 target=creature auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Kruin Striker auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Krumar Bond-Kin facedown={3} autofacedown={4}{B}:morph text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Orc Warrior power=5 toughness=3 [/card] [card] name=Kry Shield auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. mana={2} type=Artifact [/card] [card] name=Kudzu target=land auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Kukemssa Pirates auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Kukemssa Serpent abilities=islandhome auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. mana={3}{U} type=Creature subtype=Serpent power=4 toughness=3 [/card] [card] name=Kuldotha Forgemaster auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S}:name(sacrifice 2 artifacts + Kuldotha Forgemaster):moveTo(myBattlefield) target(artifact|mylibrary) auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(sacrifice 3 other artifacts)moveTo(myBattlefield) target(artifact|mylibrary) text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=5 [/card] [card] name=Kuldotha Phoenix abilities=flying,haste autograveyard=@each my upkeep:aslongas(artifact|mybattlefield) {4}:moveTo(myBattlefield) myUpkeepOnly >2 text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. mana={2}{R}{R}{R} type=Creature subtype=Phoenix power=4 toughness=4 [/card] [card] name=Kuldotha Rebirth auto=token(Goblin,Creature Goblin,1/1,red)*3 text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. mana={R}{S(artifact|myBattlefield)} type=Sorcery [/card] [card] name=Kuldotha Ringleader abilities=mustattack auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. mana={4}{R} type=Creature subtype=Giant Berserker power=4 toughness=4 [/card] [card] name=Kulrath Knight abilities=flying,wither auto=lord(creature[counter{any}]|opponentbattlefield) cantattack auto=lord(creature[counter{any}]|opponentbattlefield) cantblock text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. mana={3}{BR}{BR} type=Creature subtype=Elemental Knight power=3 toughness=3 [/card] [card] name=Kumano, Master Yamabushi auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 auto={1}{r}:name(damage a player) damage:1 target(player) text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. mana={3}{R}{R} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Kumano's Pupils auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. mana={4}{R} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Kuon, Ogre Ascendant auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. mana={B}{B}{B} type=Legendary Creature subtype=Ogre Monk power=2 toughness=4 [/card] [card] name=Kuon's Essence auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices a creature. mana={B}{B}{B} type=Legendary Enchantment [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Kurgadon auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. mana={4}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Kuro, Pitlord auto=upcost[{B}{B}{B}{B}] sacrifice auto={L}:-1/-1 target(creature) text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=9 toughness=9 [/card] [card] name=Kuro's Taken auto=bushido(1/1) auto={1}{B}:regenerate text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. mana={1}{B} type=Creature subtype=Rat Samurai power=1 toughness=1 [/card] [card] name=Kusari-Gama auto={3}:equip auto=teach(creature) {2}:1/0 auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Kyoki, Sanity's Eclipse auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. mana={4}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=4 [/card] [card] name=Kyren Glider abilities=cantblock,flying text=Flying -- Kyren Glider can't block. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Legate abilities=haste other={0} name(Cast Without Paying its Manacost) otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Negotiations auto={T(creature|mybattlefield)}:damage:1 target(player) text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Kyren Sniper auto=@each my upkeep:may damage:1 target(player) text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. mana={2}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Kyren Toy auto={1}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. mana={3} type=Artifact [/card] [card] name=Kyscu Drake abilities=flying auto={G}:0/1 limit:1 auto={S}{S(spitting drake|myBattlefield)}:moveTo(myBattlefield) target(viashivan dragon|mylibrary) text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Kytheon's Irregulars auto={W}{W}:tap target(creature) auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Kytheon's Tactics auto=all(creature|mybattlefield) 2/1 ueot auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot text=Creatures you control get +2/+1 until end of turn. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Lab Rats auto=token(Rat,Creature Rat,1/1,black) buyback={B}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. mana={B} type=Sorcery [/card] [card] name=Laboratory Maniac abilities=cantmilllose auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame text=If you would draw a card while your library has no cards in it, you win the game instead. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Labyrinth Champion auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):damage:2 target(creature,player) text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Labyrinth Minotaur auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Minotaur power=1 toughness=4 [/card] [card] name=Laccolith Grunt auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. mana={2}{R} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Laccolith Titan auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Laccolith Warrior auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. mana={2}{R}{R} type=Creature subtype=Beast Warrior power=3 toughness=3 [/card] [card] name=Laccolith Whelp auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. mana={R} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Lace with Moonglove target=creature auto=deathtouch auto=draw:1 controller text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Lady Caleria auto={T}:damage:3 target(creature[attacking;blocking]) text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Human Archer power=3 toughness=6 [/card] [card] name=Lady Evangela auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. mana={W}{U}{B} type=Legendary Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Lady Orca mana={5}{B}{R} type=Legendary Creature subtype=Demon power=7 toughness=4 [/card] [card] name=Lady Sun auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) myTurnOnly text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Lady Zhurong, Warrior Queen abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{G} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lagac Lizard mana={3}{R} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Lagonna-Band Elder auto=aslongas(enchantment|mybattlefield) life:3 controller text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. mana={2}{W} type=Creature subtype=Centaur Advisor power=3 toughness=2 [/card] [card] name=Lagonna-Band Trailblazer auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Heroic �- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. mana={W} type=Creature subtype=Centaur Scout power=0 toughness=4 [/card] [card] name=Lake of the Dead auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice auto={T}:Add{B} auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. type=Land [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Lambholt Elder auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Silverpelt Werewolf) text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. mana={2}{G} type=Creature subtype=Human Werewolf power=1 toughness=2 [/card] [card] name=Silverpelt Werewolf auto=@combatdamaged(player) from(this):draw:1 controller auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder) text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. color=green type=Creature subtype=Werewolf power=4 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Lance target=creature auto=first strike text=Enchant creature -- Enchanted creature has first strike. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Land Cap auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{W} auto={T}:counter(0/0,1,Depletion) && Add{U} auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}]) text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. type=Land [/card] [card] name=Land Equilibrium auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Land Grant other={0} name(Cast for free) auto=moveto(myhand) notatarget(forest|mylibrary) otherrestriction=type(land|myhand)~lessthan~1 autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Land Leeches abilities=first strike text=First strike mana={1}{G}{G} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Land Tax auto=@each my upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then may transforms((,newability[moveTo(myhand) target(land[basic]|mylibrary)])) ueot text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. mana={W} type=Enchantment [/card] [card] name=Landbind Ritual auto=life:twicetype:plains:mybattlefield controller text=You gain 2 life for each Plains you control. mana={3}{W}{W} type=Sorcery [/card] [card] name=Landslide target=mountain|mybattlefield auto=sacrifice && damage:1 opponent text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. mana={R} type=Sorcery [/card] [card] name=Languish auto=all(creature|battlefield) -4/-4 ueot text=All creatures get -4/-4 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Lantern Kami abilities=flying text=Flying mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lantern Spirit abilities=flying auto={U}:moveTO(ownerhand) text=Flying -- {U}: Return Lantern Spirit to its owner's hand. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Lantern-Lit Graveyard auto={T}:Add{1} auto={T}:Add{B} && frozen auto={T}:Add{R} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. type=Land [/card] [card] name=Lapis Lazuli Talisman auto=@movedto(*[blue]|stack):pay({3}) untap target(*) text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Laquatus's Champion auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever auto={B}:regenerate text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. mana={4}{B}{B} type=Creature subtype=Nightmare Horror power=6 toughness=3 [/card] [card] name=Laquatus's Creativity target=player auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. mana={4}{U} type=Sorcery [/card] [card] name=Larceny auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller text=Whenever a creature you control deals combat damage to a player, that player discards a card. mana={3}{B}{B} type=Enchantment [/card] [card] name=Lash of the Whip target=creature auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Lashknife target=creature auto=first strike otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Lashknife Barrier auto=draw:1 auto=lord(creature|myBattlefield) absorb text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. mana={2}{W} type=Enchantment [/card] [card] name=Lashwrithe auto={p(B)}{p(B)}:equip auto=foreach(swamp|mybattlefield) 1/1 auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Last Breath target=creature[power<=2] auto=moveTo(exile) auto=life:4 targetController text=Exile target creature with power 2 or less. Its controller gains 4 life. mana={1}{W} type=Instant [/card] [card] name=Last Caress target=player auto=life:-1 targetedplayer auto=life:1 controller auto=draw:1 controller text=Target player loses 1 life and you gain 1 life. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Last Chance auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Last Gasp target=creature auto=-3/-3 text=Target creature gets -3/-3 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Last Kiss target=creature auto=damage:2 auto=life:2 controller text=Last Kiss deals 2 damage to target creature and you gain 2 life. mana={2}{B} type=Instant [/card] [card] name=Last Laugh auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) auto=aslongas(creature|battlefield) all(this) sacrifice while <1 text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. mana={2}{B}{B} type=Enchantment [/card] [card] name=Last Stand target=creature auto=life:-type:swamp:mybattlefield opponent auto=damage:type:mountain:mybattlefield auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=life:twicetype:plains:mybattlefield controller auto=foreach(island|myBattlefield) draw:1 controller auto=foreach(island|myBattlefield) reject target(*|myhand) text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. mana={W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Last Word abilities=nofizzle target=*|stack auto=fizzle text=Last Word can't be countered by spells or abilities. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Latch Seeker abilities=unblockable text=Latch Seeker is unblockable. mana={1}{U}{U} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Latchkey Faerie abilities=flying auto=if paid(alternative) then draw:1 controller other={2}{U} name(Prowl) otherrestriction=prowl text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. mana={3}{U} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Latulla, Keldon Overseer auto={X}{R}{T}{discard(*|myhand)}{discard(*|myhand)}:damage:X target(creature,player) text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. mana={3}{R}{R} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Latulla's Orders abilities=flash target=creature auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lat-Nam's Legacy target=*|myHand auto=moveto(mylibrary) && shuffle auto=@next upkeep:draw:2 controller text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Launch target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=flying text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Launch Party target=creature auto=destroy auto=life:-2 targetcontroller text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. mana={3}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Lavinia of the Tenth abilities=protection from red auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[manacost<=4]|opponentBattlefield) becomes(detained)])) uynt text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. mana={3}{W}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Lava Axe target=player auto=damage:5 text=Lava Axe deals 5 damage to target player. mana={4}{R} type=Sorcery [/card] [card] name=Lava Dart target=creature,player auto=damage:1 flashback={S(mountain|mybattlefield)} text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Instant [/card] [card] name=Lava Flow target=creature,land auto=destroy text=Destroy target creature or land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Lava Hounds abilities=haste auto=damage:4 controller text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. mana={2}{R}{R} type=Creature subtype=Hound power=4 toughness=4 [/card] [card] name=Lava Runner abilities=haste auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ opponent auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ opponent text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. mana={1}{R}{R} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Lava Spike target=player auto=damage:3 text=Lava Spike deals 3 damage to target player. mana={R} type=Sorcery subtype=Arcane [/card] [card] name=Lava Storm auto=may damage:2 all(creature[attacking]) auto=may damage:2 all(creature[blocking]) text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Lava Tubes auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{B} auto={T}:counter(0/0,1,Depletion) && Add{R} auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}]) text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. type=Land [/card] [card] name=Lava Zombie auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) auto={2}:1/0 text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Lavaball Trap target=<2>land auto=destroy auto=damage:4 all(creature) other={3}{R}{R} otherrestriction=type(land[fresh]|opponentbattlefield)~morethan~1 text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. mana={6}{R}{R} type=Instant subtype=Trap [/card] [card] name=Lavaborn Muse auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lavaclaw Reaches auto=tap auto={T}:Add{B} auto={T}:Add{R} auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. type=Land [/card] [card] name=Lavacore Elemental auto=vanishing:1 auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Lavafume Invoker auto={8}:3/0 all(creature|myBattlefield) text={8}: Creatures you control get +3/+0 until end of turn. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Lavalanche target=player auto=damage:X auto=damage:X all(creature|targetedpersonsbattlefield) text=Lavalanche deals X damage to target player and each creature he or she controls. mana={X}{B}{R}{G} type=Sorcery [/card] [card] name=Lavamancer's Skill target=creature auto=teach(creature) {T}:damage:1 target(creature) auto=teach(wizard) {T}:damage:2 target(creature) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lawbringer auto={T}{S}:moveTo(exile) target(creature[red]) text={T}, Sacrifice Lawbringer: Exile target red creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lay Bare target=*|stack auto=fizzle auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=Counter target spell. Look at its controller's hand. mana={2}{U}{U} type=Instant [/card] [card] name=Lay Waste target=land auto=destroy autohand=__CYCLING__({2}) text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{R} type=Sorcery [/card] [card] name=Lay of the Land auto=moveTo(myHand) notatarget(land[basic]|myLibrary) text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Lead Astray target=creature auto=tap text=Tap up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Lead Golem auto=@combat(attacking) source(this):frozen text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Lead-Belly Chimera abilities=trample auto={S}:counter(2/2,1) target(chimera) && transforms((,trample)) forever text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Leaden Fists abilities=flash target=creature auto=3/3 auto=doesnotuntap text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Leaden Myr auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Leaf Arrow target=creature[flying] auto=damage:3 text=Leaf Bombardment deals 3 damage to target creature with flying. mana={G} type=Instant [/card] [card] name=Leaf Dancer abilities=forestwalk text=Forestwalk mana={1}{G}{G} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Leaf Gilder auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Leave No Trace target=enchantment auto=all(enchantment[share!color!]) destroy text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. mana={1}{W} type=Instant [/card] [card] name=Leafdrake Roost target=land auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." mana={3}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Legacy's Allure auto=@each my upkeep:may counter(0/0,1,Treasure) auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(creature[power<=0]) auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=1]) auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=2]) auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=3]) auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=4]) auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=5]) auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=6]) auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=7]) auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=8]) auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=9]) auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=10]) auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=11]) auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=12]) auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=13]) auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=14]) auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(creature[power<=15]) text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) mana={U}{U} type=Enchantment [/card] [card] name=Leap target=creature auto=flying auto=draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Leap of Faith target=creature auto=preventalldamage to(mytgt) ueot auto=flying text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. mana={2}{W} type=Instant [/card] [card] name=Leaping Lizard auto={1}{G}:flying && 0/-1 text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. mana={1}{G}{G} type=Creature subtype=Lizard power=2 toughness=3 [/card] [card] name=Leaping Master auto={2}{W}:flying ueot text=Leaping Master gains flying until end of turn. mana={1}{R} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Learn from the Past target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) auto=draw:1 controller text=Target player shuffles his or her graveyard into his or her library. Draw a card. mana={3}{U} type=Instant [/card] [card] name=Leashling auto={s2l(*|myhand)}:moveTo(myhand) text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. mana={6} type=Artifact Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Leatherback Baloth mana={G}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Leeching Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):life:-1 opponent])) text=Whenever a Sliver you control attacks, defending player loses 1 life. mana={1}{B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Leechridden Swamp auto=tap auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. type=Land subtype=Swamp [/card] [card] name=Leering Emblem auto={2}:equip auto=@movedTo(*|mystack):2/2 ueot text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Leering Gargoyle abilities=flying auto={T}:-2/2 && -flying text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. mana={1}{W}{U} type=Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Leery Fogbeast auto=@combat(blocked,turnlimited) source(this):fog text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. mana={2}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Legacy Weapon abilities=shufflelibrarydeath auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. type=Legendary Artifact mana={7} [/card] [card] name=Legion Loyalist abilities=haste auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. mana={R} type=Creature subtype=Goblin Soldier power=1 toughness=1 [/card] [card] name=Legions of Lim-Dul abilities=snowswamplandwalk text=Snow swampwalk mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Legion's Initiative auto=lord(creature[red]|mybattlefield) 1/0 auto=lord(creature[white]|mybattlefield) 0/1 auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. mana={R}{W} type=Enchantment [/card] [card] name=Leonin Abunas auto=lord(artifact|myBattlefield) opponentshroud text=Artifacts you control can't be the targets of spells or abilities your opponents control. mana={3}{W} type=Creature subtype=Cat Cleric power=2 toughness=5 [/card] [card] name=Leonin Armorguard auto=all(creature|myBattlefield) 1/1 ueot text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. mana={2}{G}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Leonin Battlemage auto={T}:1/1 target(creature) auto=@movedto(*|mystack):may untap text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. mana={3}{W} type=Creature subtype=Cat Wizard power=2 toughness=3 [/card] [card] name=Leonin Bladetrap abilities=flash auto={S}:damage:2 all(creature[attacking;-flying]) text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. mana={3} type=Artifact [/card] [card] name=Leonin Bola auto={1}:equip auto=teach(creature) {unattach}{t}:tap target(creature) text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Den-Guard auto=this(gear > 0) 1/1 auto=this(gear > 0) vigilance text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. mana={1}{W} type=Creature subtype=Cat Soldier power=1 toughness=3 [/card] [card] name=Leonin Elder auto=@movedTo(artifact|battlefield):may life:1 text=Whenever an artifact enters the battlefield, you may gain 1 life. mana={W} type=Creature subtype=Cat Cleric power=1 toughness=1 [/card] [card] name=Leonin Iconoclast auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):destroy target(Creature[enchantment]|opponentbattlefield) text=Heroic � Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. mana={3}{W} type=Creature subtype=Cat Monk power=3 toughness=2 [/card] [card] name=Leonin Relic-Warder auto=may (blink)forsrc target(artifact,enchantment) text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={W}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Leonin Scimitar auto={1}:equip auto=1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Leonin Skyhunter abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Leonin Snarecaster auto=may tap target(creature) text=When Leonin Snarecaster enters the battlefield, you may tap target creature. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=1 [/card] [card] name=Leonin Squire auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Leonin Sun Standard auto={1}{W}:lord(creature|myBattlefield) 1/1 text={1}{W}: Creatures you control get +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Leshrac's Rite target=creature auto=swampwalk text=Enchant creature -- Enchanted creature has swampwalk. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Leshrac's Sigil auto=@movedto(*[green]|opponentstack):pay({B}{B}) notatarget(*|opponenthand) reject auto={B}{B}:moveto(ownerhand) text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. mana={B}{B} type=Enchantment [/card] [card] name=Lesser Gargadon auto=@combat(attacking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. mana={2}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Lethargy Trap auto=all(creature[attacking]) -3/0 other={U} otherrestriction=type(creature[attacking]|battlefield)~morethan~2 text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. mana={3}{U} type=Instant subtype=Trap [/card] [card] name=Leveler auto=moveTo(myExile) all(*|myLibrary) text=When Leveler enters the battlefield, exile all cards from your library. mana={5} type=Artifact Creature subtype=Juggernaut power=10 toughness=10 [/card] [card] name=Leviathan abilities=trample,doesnotuntap,cantattack auto=tap auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap myUpkeepOnly auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. mana={5}{U}{U}{U}{U} type=Creature subtype=Leviathan power=10 toughness=10 [/card] [card] name=Levitation auto=lord(creature|myBattlefield) flying text=Creatures you control have flying. mana={2}{U}{U} type=Enchantment [/card] [card] name=Ley Druid auto={T}:untap target(land) text={T}: Untap target land. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Ley Line auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1,1) !$ opponent auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1,1) text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. mana={3}{G} type=Enchantment [/card] [card] name=Leyline of Anticipation auto=@each beginofturn:all(*[-land]|myhand) flash auto=@movedto(*|myhand):all(*[-land]|myhand) flash auto=all(*[-land]|myhand) flash text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) mana={u}{u}{2} type=Enchantment abilities=leyline [/card] [card] name=Leyline of Lightning abilities=leyline auto=@movedto(*|mystack):pay({1}) damage:1 target(player) text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Leyline of the Meek auto=lord(*[token]) 1/1 text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. mana={w}{w}{2} type=Enchantment abilities=leyline [/card] [card] name=Leyline of Vitality auto=lord(creature|mybattlefield) 0/1 auto=@movedTo(creature|mybattlefield):life:1 text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. mana={2}{G}{G} type=Enchantment abilities=leyline [/card] [card] name=Leyline of Sanctity text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. mana={2}{W}{W} type=Enchantment abilities=leyline,controllershroud [/card] [card] name=Leyline of Singularity auto=lord(*[-land]) transforms((Legendary)) text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. mana={2}{U}{U} type=Enchantment abilities=leyline [/card] [card] name=Leyline of the Void abilities=leyline,oppgraveexiler text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. mana={2}{B}{B} type=Enchantment [/card] [card] name=Leyline Phantom auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) mana={4}{U} type=Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Lhurgoyf alias=1111 anyzone=type:creature:graveyard/plusonetype:creature:graveyard cdaactive text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. mana={2}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Liability auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Liberate target=creature|mybattlefield auto=(blink)ueot text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{W} type=Instant [/card] [card] name=Liberated Dwarf auto={S}:1/0 && first strike target(creature[green]) text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Library of Alexandria auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. type=Land [/card] [card] name=Lich Lord of Unx auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. mana={1}{U}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Lich's Tomb abilities=cantlifelose auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) mana={4} type=Artifact [/card] [card] name=Lichenthrope abilities=wilting auto=@each my upkeep:counter(-1/-1,-1) text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. mana={3}{G}{G} type=Creature subtype=Plant Fungus power=5 toughness=5 [/card] [card] name=Liege of the Axe abilities=vigilance facedown={3} autofacedown={1}{W}:morph autofaceup=untap text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Liege of the Pit abilities=flying,trample facedown={3} autofacedown={B}{B}{B}{B}:morph auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Liege of the Tangle abilities=trample auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) becomes(Elemental Creature)],newability[this(counter{0/0.1.Awakening}>=1) becomes(,green)],setpower=8,settoughness=8)) forever text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. mana={6}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Lieutenant Kirtar abilities=flying auto={1}{W}{S}:moveTo(exile) target(creature[attacking]) text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. mana={1}{W}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Life and Limb auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. mana={3}{G} type=Enchantment [/card] [card] name=Life Burst target=player auto=life:4 auto=foreach(life burst|graveyard) life:4 text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. mana={1}{W} type=Instant [/card] [card] name=Life Chisel auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Life from the Loam auto=target(land|mygraveyard) moveTo(myhand) dredge=dredge(3) text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{G} type=Sorcery [/card] [card] name=Life Matrix auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. mana={4} type=Artifact [/card] [card] name=Lifebane Zombie abilities=intimidate auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(creature[green;white]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(creature[green;white]|targetedpersonshand)],black)) oneshot text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. mana={1}{B}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Lifeblood auto=@tapped(mountain|opponentBattlefield):life:1 controller text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lifeforce auto={G}{G}:fizzle target(*[black]|stack) text={G}{G}: Counter target black spell. mana={G}{G} type=Enchantment [/card] [card] name=Lifegift auto=@movedto(land|battlefield):may life:1 controller text=Whenever a land enters the battlefield, you may gain 1 life. mana={2}{G} type=Enchantment [/card] [card] name=Lifelace alias=1257 text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) mana={G} type=Instant [/card] [card] name=Lifeline auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. mana={5} type=Artifact [/card] [card] name=Lifelink target=creature auto=lifelink text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Life's Finale auto=destroy all(creature) auto=target(creature|opponentlibrary) moveTo(ownergraveyard) text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. mana={4}{B}{B} type=Sorcery [/card] [card] name=Life's Legacy auto=draw:storedpower controller text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. mana={1}{G} type=Sorcery [/card] [card] name=Lifesmith auto=@movedto(artifact|mystack):pay({1}) life:3 mana={1}{G} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. [/card] [card] name=Lifespark Spellbomb auto={G}{S}:target(land) transforms((Creature,setpower=3,settoughness=3)) ueot auto={S}:draw:1 text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Lifespinner auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:moveTo(mybattlefield) target(spirit[legendary]|mylibrary) text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Lifetap auto=@tapped(forest|opponentBattlefield):life:1 controller text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. mana={U}{U} type=Enchantment [/card] [card] name=Light of Day auto=lord(creature[black]) cantattack auto=lord(creature[black]) cantblock text=Black creatures can't attack or block. mana={3}{W} type=Enchantment [/card] [card] name=Light of Sanction auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) text=Prevent all damage that would be dealt to creatures you control by sources you control. mana={1}{W}{W} type=Enchantment [/card] [card] name=Lightbringer auto={T}{S}:moveTo(exile) target(creature[black]) text={T}, Sacrifice Lightbringer: Exile target black creature. mana={2}{W} type=Creature subtype=Kor Rebel power=2 toughness=2 [/card] [card] name=Lighthouse Chronologist auto={U}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.4.Level}) 1/1 auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) auto=this(counter{0/0.7.Level}) 1/1 text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Lightkeeper of Emeria abilities=flying auto=kicker life:kicked auto=kicker life:kicked kicker=multi{W} text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. mana={3}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Lightmine Field auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lightning Angel abilities=flying,vigilance,haste text=Flying, vigilance, haste mana={1}{R}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Lightning Axe other={5}{R} name(pay 5 mana) target=creature auto=damage:5 text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. mana={R}{discard(other *|myhand)} type=Instant [/card] [card] name=Lightning Berserker other={R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto={R}:1/0 ueot text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Lightning Blast target=creature,player auto=Damage:4 text=Lightning Blast deals 4 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Lightning Blow target=creature auto=first strike auto=@next upkeep:draw:1 controller text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Lightning Bolt target=creature,player auto=damage:3 text=Lightning Bolt deals 3 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Lightning Cloud auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Lightning Coils auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Lightning Crafter auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto={T}:damage:3 target(creature,player) text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Lightning Dart target=creature auto=damage:1 auto=teach(creature[white;blue]) damage:3 text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. mana={1}{R} type=Instant [/card] [card] name=Lightning Diadem target=creature auto=2/2 auto=damage:2 target(creature,player) text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. mana={5}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Dragon abilities=flying auto={R}:1/0 auto=upcost[{2}{R}{R};next upkeep] sacrifice text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lightning Elemental abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Lightning Greaves auto={0}:equip auto=teach(creature) shroud auto=haste text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Lightning Helix target=creature,player auto=Damage:3 auto=life:3 controller text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. mana={R}{W} type=Instant [/card] [card] name=Lightning Hounds abilities=first strike text=First strike mana={2}{R}{R} type=Creature subtype=Hound power=3 toughness=2 [/card] [card] name=Lightning Mauler auto=soulbond haste abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Lightning Prowess target=creature auto=haste auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Reaver abilities=haste,fear auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) auto=@each my endofturn:dynamicability text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. mana={3}{B}{R} type=Creature subtype=Zombie Beast power=3 toughness=3 [/card] [card] name=Lightning Rift auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. mana={1}{R} type=Enchantment [/card] [card] name=Lightning Serpent abilities=trample,haste,treason auto=counter(1/0,X) text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. mana={X}{R} type=Creature subtype=Elemental Serpent power=2 toughness=1 [/card] [card] name=Lightning Shrieker abilities=flying,trample,haste auto=@each endofturn:moveto(ownerlibrary) && shuffle text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. mana={4}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Lightning Strike target=creature,player auto=damage:3 text=Lightning Strike deals 3 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Lightning Talons target=creature auto=3/0 auto=first strike text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Volley auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." mana={3}{R} type=Instant [/card] [card] name=Lightwalker auto=this(counter{1/1.1}>0) flying text=Lightwalker has flying as long as it has a +1/+1 counter on it. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Lightwielder Paladin abilities=first strike auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. mana={3}{W}{W} type=Creature subtype=Human Knight power=4 toughness=4 [/card] [card] name=Liliana Vess auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto={C(0/0,-2,Loyalty)}:name(-2: fetch) target(*|mylibrary) moveTo(library) auto={C(0/0,-8,Loyalty)}:name(-8: reanimate) moveTo(mybattlefield) all(creature|graveyard) text=+1: Target player discards a card. -- -2: Search your library for a card, then shuffle your library and put that card on top of it. -- -8: Put all creature cards in all graveyards onto the battlefield under your control. mana={3}{B}{B} type=Planeswalker subtype=Liliana [/card] [card] name=Liliana of the Dark Realms auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: fetch) moveTo(hand) target(swamp|myLibrary) auto={C(0/0,-3,Loyalty)}:name(-3: choose) ability$!choice name(+X/+X) target(creature) type:land:mybattlefield/type:land:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:add{B}{B}{B}{B}])) forever dontremove text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" mana={2}{B}{B} type=Planeswalker subtype=Liliana [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Liliana, Heretical Healer abilities=lifelink auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):if this cantargetcard(*[-planeswalker]|mybattlefield) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )! auto=this(counter{0/0.1.loyalty}) flip(Liliana, Defiant Necromancer) auto=this(counter{0/0.1.loyalty}) choice token(Zombie,Creature Zombie,2/2,black) controller text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{B} type=Legendary Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Liliana, Defiant Necromancer auto=counter(0/0,3,loyalty) auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: Each Player Discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[-legendary&manacost=0]|mygraveyard) restriction{type(creature[-legendary&manacost=0]|mygraveyard)~morethan~0} auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[-legendary&manacost=1]|mygraveyard) restriction{type(creature[-legendary&manacost=1]|mygraveyard)~morethan~0} auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[-legendary&manacost=2]|mygraveyard) restriction{type(creature[-legendary&manacost=2]|mygraveyard)~morethan~0} auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[-legendary&manacost=3]|mygraveyard) restriction{type(creature[-legendary&manacost=3]|mygraveyard)~morethan~0} auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[-legendary&manacost=4]|mygraveyard) restriction{type(creature[-legendary&manacost=4]|mygraveyard)~morethan~0} auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[-legendary&manacost=5]|mygraveyard) restriction{type(creature[-legendary&manacost=5]|mygraveyard)~morethan~0} auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[-legendary&manacost=6]|mygraveyard) restriction{type(creature[-legendary&manacost=6]|mygraveyard)~morethan~0} auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[-legendary&manacost=7]|mygraveyard) restriction{type(creature[-legendary&manacost=7]|mygraveyard)~morethan~0} auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[-legendary&manacost=8]|mygraveyard) restriction{type(creature[-legendary&manacost=8]|mygraveyard)~morethan~0} auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[-legendary&manacost=9]|mygraveyard) restriction{type(creature[-legendary&manacost=9]|mygraveyard)~morethan~0} auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[-legendary&manacost=10]|mygraveyard) restriction{type(creature[-legendary&manacost=10]|mygraveyard)~morethan~0} auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[-legendary&manacost=11]|mygraveyard) restriction{type(creature[-legendary&manacost=11]|mygraveyard)~morethan~0} auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[-legendary&manacost=12]|mygraveyard) restriction{type(creature[-legendary&manacost=12]|mygraveyard)~morethan~0} auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[-legendary&manacost=13]|mygraveyard) restriction{type(creature[-legendary&manacost=13]|mygraveyard)~morethan~0} auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[-legendary&manacost=14]|mygraveyard) restriction{type(creature[-legendary&manacost=14]|mygraveyard)~morethan~0} auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[-legendary&manacost=15]|mygraveyard) restriction{type(creature[-legendary&manacost=15]|mygraveyard)~morethan~0} auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[-legendary&manacost=16]|mygraveyard) restriction{type(creature[-legendary&manacost=16]|mygraveyard)~morethan~0} auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentbattlefield)])) forever dontremove text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." color=black type=Planeswalker subtype=Liliana [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Liliana's Caress auto=@discarded(*|opponenthand):life:-2 opponent text=Whenever an opponent discards a card, that player loses 2 life. mana={1}{B} type=Enchantment [/card] [card] name=Liliana's Reaver abilities=deathtouch auto=@combatdamaged(player) from(this):token(-370740) auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B}{B} type=Creature subtype=Zombie power=4 toughness=3 [/card] [card] name=Liliana's Reaver Zombie type=Creature subtype=Zombie auto=tap power=2 toughness=2 color=black [/card] [card] name=Liliana's Shade auto=name(fetch) may moveTo(myhand) target(swamp|mylibrary) auto={B}:1/1 text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. mana={2}{B}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Liliana's Specter abilities=flying auto=ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=1 [/card] [card] name=Lim-Dul's Cohort auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lim-Dul's High Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. mana={1}{B}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Lim-Dul's Paladin abilities=trample auto=upcostmulti[{discard(*|myhand)}] sacrifice && draw:1 controller auto=@combat(blocked,turnlimited) source(this):6/3 ueot auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. mana={2}{B}{R} type=Creature subtype=Human Knight power=0 toughness=3 [/card] [card] name=Limestone Golem auto={2}{S}:draw:1 target(player) text={2}, Sacrifice Limestone Golem: Target player draws a card. mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Lingering Death target=creature auto=@each targetController endofturn:sacrifice(mytgt) text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Lin Sivvi, Defiant Hero auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) auto={3}:bottomoflibrary target(rebel|mygraveyard) text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. mana={1}{W}{W} type=Legendary Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Lingering Mirage target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) autohand=__CYCLING__({2}) text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lingering Souls auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 flashback={1}{B} text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} mana={2}{W} type=Sorcery [/card] [card] name=Lingering Tormentor abilities=fear,persist text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Linvala, Keeper of Silence abilities=flying auto=lord(creature|opponentbattlefield) noactivatedability text=Flying -- Activated abilities of creatures your opponents control can't be activated. mana={2}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Lion's Eye Diamond auto={S}:Add{W}{W}{W} && reject all(*|myhand) auto={S}:Add{U}{U}{U} && reject all(*|myhand) auto={S}:Add{B}{B}{B} && reject all(*|myhand) auto={S}:Add{R}{R}{R} && reject all(*|myhand) auto={S}:Add{G}{G}{G} && reject all(*|myhand) text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. mana={0} type=Artifact [/card] [card] name=Lionheart Maverick abilities=vigilance auto={4}{W}:1/2 text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Liquimetal Coating auto={T}:target(*) transforms((artifact)) ueot text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. mana={2} type=Artifact [/card] [card] name=Lithatog auto={S(artifact|myBattlefield)}:1/1 auto={S(land|myBattlefield)}:1/1 text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. mana={1}{R}{G} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Lithophage auto=upcost[{S(mountain|myBattlefield)}] sacrifice text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. mana={3}{R}{R} type=Creature subtype=Insect power=7 toughness=7 [/card] [card] name=Liturgy of Blood target=creature auto=destroy auto=add{B}{B}{B} text=Destroy target creature. Add {B}{B}{B} to your mana pool. mana={3}{B}{B} type=Sorcery [/card] [card] name=Living Airship abilities=flying auto={2}{G}:regenerate text=Flying -- {2}{G}: Regenerate Living Airship. mana={3}{U} type=Creature subtype=Metathran power=2 toughness=3 [/card] [card] name=Living Armor auto={T}{S}:target(creature) transforms((,newability[counter(0/1.manacost)])) text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. mana={4} type=Artifact [/card] [card] name=Living Artifact target=artifact auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. mana={g} type=Enchantment subtype=Aura [/card] [card] name=Living Death auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Living End auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. mana={0} color=black restriction=turn:200 suspend(3)={2}{B}{B} type=Sorcery [/card] [card] name=Living Hive abilities=trample auto=@combatdamaged(player) from(this):token(Insect,Creature Insect,1/1,green)*thatmuch text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elemental Insect power=6 toughness=6 [/card] [card] name=Living Lands auto=lord(forest) becomes(Creature,1/1) text=All Forests are 1/1 creatures that are still lands. mana={3}{G} type=Enchantment [/card] [card] name=Living Plane auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) auto=lord(land) becomes(Creature,1/1) text=All lands are 1/1 creatures that are still lands. mana={2}{G}{G} type=World Enchantment [/card] [card] name=Living Terrain target=land auto=becomes(Creature Treefolk,5/6,green) text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Living Tsunami abilities=flying auto=upcost[{H(land|mybattlefield)}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Living Wall abilities=defender auto={1}:regenerate text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Livonya Silone abilities=first strike,legendarylandwalk text=First strike, legendary landwalk mana={2}{R}{R}{G}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Lizard Warrior mana={3}{R} type=Creature subtype=Lizard Warrior power=4 toughness=2 [/card] [card] name=Llanowar Augur auto={S}:3/3 && trample target(creature) myUpkeepOnly text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. mana={G} type=Creature subtype=Elf Shaman power=0 toughness=3 [/card] [card] name=Llanowar Behemoth auto={T(creature|myBattlefield)}:1/1 text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Llanowar Cavalry auto={W}:vigilance text={W}: Llanowar Cavalry gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Llanowar Dead auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={B}{G} type=Creature subtype=Zombie Elf power=2 toughness=2 [/card] [card] name=Llanowar Druid auto={T}{S}:untap all(forest) text={T}, Sacrifice Llanowar Druid: Untap all Forests. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Llanowar Elite abilities=trample kicker={8} auto=kicker counter(1/1,5) text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Llanowar Elves auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Llanowar Knight abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Llanowar Mentor auto={G}{T}{discard(*|myhand)}:token(461) text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." mana={G} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Llanowar Reborn auto=tap auto={T}:Add{G} auto=counter(1/1,1) auto=@movedto(creature|battlefield):may this(counter{1/1}) all(trigger) counter(1/1,1) && this(counter{1/1}) counter(1/1,-1) text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) type=Land [/card] [card] name=Llanowar Sentinel auto=pay({1}{G}) name(search for Llanowar Sentinel) target(Llanowar Sentinel|mylibrary) moveto(mybattlefield) text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=3 [/card] [card] name=Llanowar Vanguard auto={T}:0/4 text={T}: Llanowar Vanguard gets +0/+4 until end of turn. mana={2}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Llanowar Wastes auto={T}:Add{1} auto={T}:Add{B} && Damage:1 controller auto={T}:Add{G} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. type=Land [/card] [card] name=Llawan, Cephalid Empress auto=maxCast(creature[blue])0 opponent auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. mana={3}{U} type=Legendary Creature subtype=Cephalid power=2 toughness=3 [/card] [card] name=Loam Dweller auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap)! target(land|myhand) text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. mana={1}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Loam Lion auto=aslongas(forest|myBattlefield) 1/2 text=Loam Lion gets +1/+2 as long as you control a Forest. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Loamdragger Giant mana={4}{RG}{RG}{RG} type=Creature subtype=Giant Warrior power=7 toughness=6 [/card] [card] name=Loaming Shaman auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. mana={2}{G} type=Creature subtype=Centaur Shaman power=3 toughness=2 [/card] [card] name=Lobber Crew auto={T}:damage:1 opponent auto=@movedTo(*[multicolor]|mystack):untap abilities=defender text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=4 [/card] [card] name=Lobotomy target=player auto=if type(*[-basic]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else name(exile nonbasic) notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. mana={2}{U}{B} type=Sorcery [/card] [card] name=Loch Korrigan auto={UB}:1/1 text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Lockjaw Snapper abilities=wither auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}]) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Locust Miser auto=hmodifer:-2 opponent text=Each opponent's maximum hand size is reduced by two. mana={2}{B}{B} type=Creature subtype=Rat Shaman power=2 toughness=2 [/card] [card] name=Locust Swarm abilities=flying auto={G}:regenerate auto={G}:untap limit:1 text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Lodestone Bauble auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Lodestone Golem auto=lord(*[-artifact]|hand,library,graveyard,exile) altercost(colorless,+1) text=Nonartifact spells cost {1} more to cast. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Lodestone Myr abilities=trample auto={T(*[artifact]|myBattlefield)}:1/1 ueot text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. mana={4} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Lone Missionary auto=life:4 text=When Lone Missionary enters the battlefield, gain 4 life. mana={1}{W} type=Creature subtype=Kor Monk power=2 toughness=1 [/card] [card] name=Lone Wolf auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Lone Wolf assign its combat damage as though it weren't blocked. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Lonely Sandbar auto=tap auto={T}:Add{U} autohand=__CYCLING__({U}) text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) type=Land [/card] [card] name=Longbow Archer abilities=first strike,reach text=First strike; reach (This creature can block creatures with flying.) mana={W}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=2 [/card] [card] name=Long-Forgotten Gohei auto=lord(arcane|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto=lord(spirit|myBattlefield) 1/1 text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. mana={3} type=Artifact [/card] [card] name=Longshot Squad auto={1}{G}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) reach text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. mana={3}{G} type=Creature subtype=Hound Archer power=3 toughness=3 [/card] [card] name=Looming Hoverguard abilities=flying auto=moveTo(ownerLibrary) target(artifact) text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. mana={4}{U}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Looming Shade auto={B}:1/1 text={B}: Looming Shade gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Looter il-Kor abilities=shadow auto=@damagefoeof(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Kor Rogue power=1 toughness=1 [/card] [card] name=Lord Magnus abilities=first strike auto=lord(creature) -plainswalk auto=lord(creature) -forestwalk text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. mana={3}{G}{W}{W} type=Legendary Creature subtype=Human Druid power=4 toughness=3 [/card] [card] name=Lord of Atlantis auto=lord(other merfolk) 1/1 auto=lord(other merfolk) islandwalk text=Other Merfolk creatures get +1/+1 and have islandwalk. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Lord of Extinction alias=1111 anyzone=type:*:graveyard/type:*:graveyard cdaactive text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. mana={3}{B}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Lord of Shatterskull Pass auto={1}{R}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 3/3 auto=@combat(attacking) source(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. mana={3}{R} type=Creature subtype=Minotaur Shaman auto=maxlevel:6 power=3 toughness=3 [/card] [card] name=Lord of the Pit abilities=flying,trample auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. mana={4}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Lord of the Undead auto=lord(other zombie) 1/1 auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Lord of the Unreal auto=lord(illusion|mybattlefield) 1/1 auto=lord(illusion|mybattlefield) opponentshroud text=Illusion creatures you control get +1/+1 and have hexproof. mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lord of Tresserhorn auto=life:-2 controller auto=draw:2 opponent auto=target(<2>creature) sacrifice text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. mana={1}{U}{B}{R} type=Legendary Creature subtype=Zombie power=10 toughness=4 [/card] [card] name=Lore Broker auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) text={T}: Each player draws a card, then discards a card. mana={1}{U} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lorescale Coatl auto=@drawof(player):may counter(1/1,1) text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. mana={1}{G}{U} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Lorthos, the Tidemaker auto=@combat(attacking) source(this):pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. mana={5}{U}{U}{U} type=Legendary Creature subtype=Octopus power=8 toughness=8 [/card] [card] name=Lost in the Mist target=*|stack auto=fizzle auto=moveTo(ownerhand) target(*) text=Counter target spell. Return target permanent to its owner's hand. mana={3}{U}{U} type=Instant [/card] [card] name=Lost Leonin abilities=infect text=Infect mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=1 [/card] [card] name=Lost Order of Jarkeld auto=foreach(creature|opponentbattlefield) 1/1 text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. mana={2}{W}{W} type=Creature subtype=Human Knight power=1+* toughness=1+* [/card] [card] name=Lotus Path Djinn abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={3}{U} type=Creature subtype=Djinn Monk power=2 toughness=3 [/card] [card] name=Lost Soul abilities=swampwalk text=Swampwalk mana={1}{B}{B} type=Creature subtype=Spirit Minion power=2 toughness=1 [/card] [card] name=Lotleth Troll auto={discard(creature|myhand)}:counter(1/1,1) auto={B}:regenerate abilities=trample text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. mana={B}{G} type=Creature subtype=Zombie Troll power=2 toughness=1 [/card] [card] name=Lotus Bloom auto={T}{S}:Add{W}{W}{W} auto={T}{S}:Add{U}{U}{U} auto={T}{S}:Add{B}{B}{B} auto={T}{S}:Add{R}{R}{R} auto={T}{S}:Add{G}{G}{G} text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. type=Artifact restriction=turn:100 mana={0} suspend(3)={0} [/card] [card] name=Lotus Blossom auto=@each my upkeep:may counter(0/0,1,Petal) auto={T}{S}:name(Sacrifice And Add White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller auto={T}{S}:name(Sacrifice And Add Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller auto={T}{S}:name(Sacrifice And Add Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller auto={T}{S}:name(Sacrifice And Add Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller auto={T}{S}:name(Sacrifice And Add Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. mana={2} type=Artifact [/card] [card] name=Lotus Cobra auto=@movedTo(land|mybattlefield):chooseacolor add{chosencolor} chooseend text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Lotus Guardian abilities=flying auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Flying -- {T}: Add one mana of any color to your mana pool. mana={7} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Lotus Petal auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{W} text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Lotus Vale auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{W}{W}{W} auto={T}:Add{U}{U}{U} auto={T}:Add{B}{B}{B} auto={T}:Add{R}{R}{R} auto={T}:Add{G}{G}{G} text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. type=Land [/card] [card] name=Lotus-Eye Mystics auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=choice moveTo(myhand) target(enchantment|mygraveyard) text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. mana={3}{W} type=Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Lovisa Coldeyes auto=lord(warrior,berserker,other barbarian) 2/2 auto=lord(warrior,berserker,other barbarian) haste text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. mana={3}{R}{R} type=Legendary Creature subtype=Human power=3 toughness=3 [/card] [card] name=Lowland Basilisk auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. mana={2}{G} type=Creature subtype=Basilisk power=1 toughness=3 [/card] [card] name=Lowland Giant mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Lowland Oaf auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. mana={3}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Loxodon Anchorite auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W}{W} type=Creature subtype=Elephant Cleric power=2 toughness=3 [/card] [card] name=Loxodon Convert mana={3}{W} type=Creature subtype=Elephant Soldier power=4 toughness=2 [/card] [card] name=Loxodon Gatekeeper auto=@movedTo(creature,artifact,land|opponentBattlefield):all(trigger) tap text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. mana={2}{W}{W} type=Creature subtype=Elephant Soldier power=2 toughness=3 [/card] [card] name=Loxodon Hierarch auto=life:4 auto={G}{W}{S}:regenerate all(creature|myBattlefield) text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. mana={2}{G}{W} type=Creature subtype=Elephant Cleric power=4 toughness=4 [/card] [card] name=Loxodon Mender auto={W}{T}:regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={5}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Mystic auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{W}{W} type=Creature subtype=Elephant Cleric power=3 toughness=3 [/card] [card] name=Loxodon Partisan auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) mana={4}{W} type=Creature subtype=Elephant Soldier power=3 toughness=4 [/card] [card] name=Loxodon Peacekeeper auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. mana={1}{W} type=Creature subtype=Elephant Soldier power=4 toughness=4 [/card] [card] name=Loxodon Punisher auto=thisforeach(gear) 2/2 text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. mana={3}{W} type=Creature subtype=Elephant Soldier power=2 toughness=2 [/card] [card] name=Loxodon Stalwart abilities=Vigilance auto={W}:0/1 text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. mana={3}{W}{W} type=Creature subtype=Elephant Soldier power=3 toughness=3 [/card] [card] name=Loxodon Warhammer auto={3}:equip auto=3/0 auto=lifelink auto=trample text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Loxodon Wayfarer mana={2}{W} type=Creature subtype=Elephant Monk power=1 toughness=5 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Loyal Cathar abilities=vigilance auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Unhallowed Cathar)])) forever text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Unhallowed Cathar abilities=cantblock color=black text=Unhallowed Cathar can't block. type=Creature subtype=Zombie Soldier power=2 toughness=1 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Loyal Gyrfalcon abilities=defender,flying auto=@movedTo(*[white]|mystack):name(loses defender) -defender ueot text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. mana={3}{W} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Loyal Pegasus abilities=flying auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Flying -- Loyal Pegasus can't attack or block alone. mana={W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Loyal Retainers auto={S}:moveTo(myBattlefield) target(creature[legendary]|mygraveyard) myTurnOnly text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Loyal Sentry auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Lu Bu, Master-at-Arms abilities=horsemanship,haste text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={5}{R} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=3 [/card] [card] name=Lu Meng, Wu General abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Lu Su, Wu Advisor auto={T}:Draw:1 myTurnOnly text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={3}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Lu Xun, Scholar General abilities=horsemanship auto=@damagefoeof(player) from(this):may draw:1 controller text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. mana={2}{U}{U} type=Legendary Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Lucent Liminid abilities=flying text=Flying mana={3}{W}{W} type=Enchantment Creature subtype=Elemental power=3 toughness=3 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Ludevic's Test Subject abilities=defender auto={1}{U}:counter(0/0,1,Hatchling) auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination) text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. mana={1}{U} type=Creature subtype=Lizard power=0 toughness=3 [/card] [card] name=Ludevic's Abomination abilities=trample text=Trample color=blue type=Creature subtype=Lizard Horror power=13 toughness=13 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Lull auto=preventAllcombatDamage ueot autohand=__CYCLING__({2}) text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Lumbering Satyr auto=lord(creature) forestwalk text=All creatures have forestwalk. mana={2}{G}{G} type=Creature subtype=Satyr Beast power=5 toughness=4 [/card] [card] name=Lumberknot abilities=opponentshroud auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1) text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. mana={2}{G}{G} type=Creature subtype=Treefolk power=1 toughness=1 [/card] [card] name=Lumengrid Drake abilities=flying auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Lumengrid Gargoyle abilities=flying text=Flying mana={6} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Lumengrid Sentinel abilities=flying auto=@movedTo(artifact|myBattlefield):may tap target(*) text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Lumengrid Warden mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Luminarch Ascension auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) auto=this(counter{0/0.1.Quest}>=4) {1}{W}:token(Angel,Creature Angel,4/4,white flying) text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. mana={1}{W} type=Enchantment [/card] [card] name=Luminate Primordial abilities=vigilance auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. mana={5}{W}{W} type=Creature subtype=Avatar power=4 toughness=7 [/card] [card] name=Luminesce auto=preventalldamage from(*[red;black]|battlefield,stack) text=Prevent all damage that black sources and red sources would deal this turn. mana={W} type=Instant [/card] [card] name=Luminescent Rain auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend text=Choose a creature type. You gain 2 life for each permanent you control of that type. mana={2}{G} type=Instant [/card] [card] name=Luminous Angel abilities=flying auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Luminous Wake target=creature auto=@combat(attacking,blocking) source(mytgt):life:4 owner text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Lumithread Field facedown={3} autofacedown={1}{W}:morph auto=lord(creature|mybattlefield) 0/1 text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{W} type=Enchantment [/card] [card] name=Lunar Avenger abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-1)}:flying ueot auto={C(1/1,-1)}:first strike ueot auto={C(1/1,-1)}:haste ueot text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. mana={7} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Lunar Mystic auto=@movedto(*[instant]|mystack):pay({1}) draw:1 text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Lunge target=creature auto=damage:2 auto=damage:2 target(player) text=Lunge deals 2 damage to target creature and 2 damage to target player. mana={2}{R} type=Instant [/card] [card] name=Lunk Errant auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. mana={5}{R} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Lure target=creature auto=lure text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Lure of Prey target=creature[green]|myhand auto=moveTo(mybattlefield) restriction=casted(creature[green]|opponentstack) text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. mana={2}{G}{G} type=Instant [/card] [card] name=Lurebound Scarecrow alias=1000 auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) sacrifice <1 chooseend text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. mana={3} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Lurker abilities=shroud auto=@combat(attacking) source(this):name(loses shroud) -shroud ueot auto=@combat(blocking) source(this):name(loses shroud) -shroud ueot text=Lurker can't be the target of spells unless it attacked or blocked this turn. mana={2}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Lurking Crocodile abilities=islandwalk auto=bloodthirst:1 text=Bloodthirst 1 -- Islandwalk mana={2}{G} type=Creature subtype=Crocodile power=2 toughness=2 [/card] [card] name=Lurking Jackals auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. mana={B} type=Enchantment [/card] [card] name=Lurking Nightstalker auto=@combat(attacking) source(this):2/0 ueot text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. mana={B}{B} type=Creature subtype=Nightstalker power=1 toughness=1 [/card] [card] name=Lurking Skirge auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. mana={1}{B} type=Enchantment [/card] [card] name=Lush Growth target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((mountain)) auto=transforms((forest)) auto=transforms((plains)) text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Lust for War target=creature auto=mustattack auto=@tapped(mytgt):damage:3 targetController text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Lux Cannon auto={T}:counter(0/0,1,Charge) auto={T}{C(0/0,-3,Charge)}:destroy target(*) text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. mana={4} type=Artifact [/card] [card] name=Lyev Decree auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=Detain up to two target creatures your opponents control. mana={1}{W} type=Sorcery [/card] [card] name=Lyev Skyknight auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=flying text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={1}{W}{U} type=Creature subtype=Human Knight power=3 toughness=1 [/card] [card] name=Lymph Sliver auto=lord(sliver) absorb text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) mana={4}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Lynx abilities=forestwalk text=Forestwalk mana={1}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Lys Alana Bowmaster abilities=reach auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=2 [/card] [card] name=Lys Alana Huntmaster auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Lys Alana Scarblade auto={T}{discard(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. mana={2}{B} type=Creature subtype=Elf Assassin power=1 toughness=1 [/card] [card] name=Ma Chao, Western Warrior abilities=horsemanship auto=@combat(attackedalone) source(this):all(this) unblockable ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. mana={3}{R}{R} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Maalfeld Twins auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Zombie Creature,2/2,black)*2 text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. mana={5}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Macabre Waltz target=creature|mygraveyard auto=moveTo(myhand) auto=target(*|myhand) reject text=Return up to two target creature cards from your graveyard to your hand, then discard a card. mana={1}{B} type=Sorcery [/card] [card] name=Macetail Hystrodon abilities=haste, first strike autohand=__CYCLING__({3}) text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Mad Auntie auto=lord(other goblin|myBattlefield) 1/1 auto={T}:regenerate target(other goblin) text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Mad Prophet abilities=haste auto={T}{discard(*|myhand)}:draw:1 controller text=Haste -- {T}, Discard a card: Draw a card. mana={3}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Madblind Mountain auto=tap auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. type=Land subtype=Mountain [/card] [card] name=Maddening Wind target=creature auto=@each targetcontroller upkeep:damage:2 targetController auto=cumulativeupcostmulti[{G}] sacrifice all(this) text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Madrush Cyclops auto=lord(creature|myBattlefield) haste text=Creatures you control have haste. mana={1}{B}{R}{G} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Maelstrom Archangel abilities=flying auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. mana={W}{U}{B}{R}{G} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Maelstrom Djinn abilities=flying facedown={3} autofacedown={2}{u}:morph autofaceup=vanishing:2 text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={7}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Maelstrom Nexus auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={W}{U}{B}{R}{G} type=Enchantment [/card] [card] name=Maelstrom Pulse target=*[-land] auto=all(*[share!name!]) destroy text=Destroy target nonland permanent and all other permanents with the same name as that permanent. mana={1}{B}{G} type=Sorcery [/card] [card] name=Maga, Traitor to Mortals auto=counter(1/1,X) && life:-X opponent text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. mana={X}{B}{B}{B} type=Legendary Creature subtype=Human Wizard power=0 toughness=0 [/card] [card] name=Mage il-Vec auto={D}{T}:damage:1 target(creature,player) text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Mage Slayer auto=@combat(attacking) source(mytgt) :dynamicability auto={3}:equip text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} mana={1}{R}{G} type=Artifact subtype=Equipment [/card] [card] name=Mage's Guile target=creature auto=shroud autohand=__CYCLING__({U}) text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Magebane Armor auto={2}:equip auto=-flying auto=2/4 auto=teach(creature) preventAllNoncombatDamage to(this) text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Magefire Wings target=creature auto=2/0 auto=flying text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. mana={U}{R} type=Enchantment subtype=Aura [/card] [card] name=Mageta the Lion auto={2}{W}{W}{T}{discard(*|myhand)}{discard(*|myhand)}:bury all(other creature) text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. mana={3}{W}{W} type=Legendary Creature subtype=Human Spellshaper power=3 toughness=3 [/card] [card] name=Mageta's Boon abilities=flash target=creature auto=1/2 text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mage-Ring Bully abilities=mustattack auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Mage-Ring Network auto={T}:add{1} auto={1}{T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. type=Land [/card] [card] name=Mage-Ring Responder abilities=doesnotuntap auto={7}:untap auto=@combat(attacking) source(this):damage:7 target(creature|opponentbattlefield) text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. mana={7} type=Artifact Creature subtype=Golem power=7 toughness=7 [/card] [card] name=Maggot Carrier auto=life:-1 controller auto=life:-1 opponent text=When Maggot Carrier enters the battlefield, each player loses 1 life. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Maggot Therapy abilities=flash target=creature auto=2/-2 text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Magister Sphinx abilities=flying auto=lifeset:10 target(player) text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. mana={4}{W}{u}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Magistrate's Scepter auto={4}{T}:counter(0/0,1,Charge) auto={T}{C(0/0,-3,Charge)}:turns:+1 controller text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. mana={3} type=Artifact [/card] [card] name=Magistrate's Veto auto=lord(creature[blue;white]) cantblock text=White creatures and blue creatures can't block. mana={2}{R} type=Enchantment [/card] [card] name=Magma Burst target=creature,player auto=damage:3 auto=alternative damage:3 target(other creature,player) text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. mana={3}{R} other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) type=Instant [/card] [card] name=Magma Giant auto=damage:2 all(creature,player) text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. mana={5}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Magma Mine auto={4}:counter(0/0,1,Pressure) auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(creature,player) text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. mana={1} type=Artifact [/card] [card] name=Magma Phoenix abilities=flying auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player) autograveyard={3}{R}{R}:moveTo(myhand) text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. mana={3}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Magma Rift auto=damage:5 target(creature) text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. mana={2}{R}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Magma Sliver auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." mana={3}{R} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Magma Spray target=creature auto=exiledeath auto=damage:2 text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. mana={R} type=Instant [/card] [card] name=Magma Vein auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. mana={2}{R} type=Enchantment [/card] [card] name=Magmasaur auto=counter(1/1,5) auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. mana={3}{R}{R} type=Creature subtype=Elemental Lizard power=0 toughness=0 [/card] [card] name=Magmatic Chasm auto=all(creature[-flying]|battlefield) cantblock ueot text=Creatures without flying can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Magmatic Force auto=@each upkeep:damage:3 target(creature,player) text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. mana={5}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Magmatic Insight auto=draw:2 controller text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. mana={R}{discard(land|myhand)} type=Sorcery [/card] [card] name=Magmaw auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Magmaquake auto=damage:X all(creature[-flying]) auto=damage:X all(planeswalker) text=Magmaquake deals X damage to each creature without flying and each planeswalker. mana={X}{R}{R} type=Instant [/card] [card] name=Magnetic Flux auto=lord(creature[artifact]|myBattlefield)flying text=Artifact creatures you control gain flying until end of turn. mana={2}{U} type=Instant [/card] [card] name=Magnetic Mine auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. mana={4} type=Artifact [/card] [card] name=Magnetic Mountain auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. mana={1}{R}{R} type=Enchantment [/card] [card] name=Magnetic Theft target=equipment auto=transforms((,newability[rehook target(creature)])) forever text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) mana={R} type=Instant [/card] [card] name=Magnify auto=lord(creature) 1/1 text=All creatures get +1/+1 until end of turn. mana={G} type=Instant [/card] [card] name=Magnigoth Treefolk auto=aslongas(plains|myBattlefield) plainswalk auto=aslongas(island|myBattlefield) islandwalk auto=aslongas(swamp|myBattlefield) swampwalk auto=aslongas(mountain|myBattlefield) mountainwalk auto=aslongas(forest|myBattlefield) forestwalk text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. mana={4}{G} type=Creature subtype=Treefolk power=2 toughness=6 [/card] [card] name=Magnivore alias=1111 abilities=haste anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. mana={2}{R}{R} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Magosi, the Waterveil auto=tap auto={T}:Add{U} auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller auto={T}{C(0/0,-3,Eon)}{H}:turns:+1 controller text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. type=Land [/card] [card] name=Magus of the Abyss auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Wizard power=4 toughness=3 [/card] [card] name=Magus of the Bazaar auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever text={T}: Draw two cards, then discard three cards. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Magus of the Candelabra auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) untap auto={2}{T}:name(X = 2) target(<2>land) untap auto={3}{T}:name(X = 3) target(<3>land) untap auto={4}{T}:name(X = 4) target(<4>land) untap auto={5}{T}:name(X = 5) target(<5>land) untap auto={6}{T}:name(X = 6) target(<6>land) untap auto={7}{T}:name(X = 7) target(<7>land) untap auto={8}{T}:name(X = 8) target(<8>land) untap auto={9}{T}:name(X = 9) target(<9>land) untap auto={10}{T}:name(X = 10) target(<10>land) untap auto={11}{T}:name(X = 11) target(<11>land) untap auto={12}{T}:name(X = 12) target(<12>land) untap auto={13}{T}:name(X = 13) target(<13>land) untap auto={14}{T}:name(X = 14) target(<14>land) untap auto={15}{T}:name(X = 15) target(<15>land) untap auto={16}{T}:name(X = 16) target(<16>land) untap text={X}, {T}: Untap X target lands. mana={G} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Magus of the Coffers auto={2}{T}:foreach(swamp|myBattlefield) add{B} text={2}, {T}: Add {B} to your mana pool for each Swamp you control. mana={4}{B} type=Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Magus of the Disk auto=tap auto={1}{T}:destroy all(artifact,creature,enchantment) text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Magus of the Jar auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. mana={3}{U}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Magus of the Library auto={T}:add{1} auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. mana={G}{G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Mirror auto={T}{S}:exchangelife opponent myUpkeepOnly text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. mana={4}{B}{B} type=Creature subtype=Human Wizard power=4 toughness=2 [/card] [card] name=Magus of the Moat auto=lord(creature[-flying]) cantattack text=Creatures without flying can't attack. mana={2}{W}{W} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Magus of the Moon auto=lord(land[-basic]) loseabilities auto=lord(land[-basic]) transforms((mountain)) auto=lord(land[-basic]) losesubtypesof(land) auto=lord(land[-basic]) transforms((mountain)) text=Nonbasic lands are Mountains. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Magus of the Tabernacle auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=6 [/card] [card] name=Magus of the Unseen auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Magus of the Vineyard auto=@each my firstmain:add{G}{G} auto=@each opponent firstmain:add{G}{G} opponent text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Mahamoti Djinn abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Major Teroh abilities=flying auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. mana={3}{W} type=Legendary Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Make a Wish auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. mana={3}{G} type=Sorcery [/card] [card] name=Makeshift Mannequin target=creature|mygraveyard auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." mana={3}{B} type=Instant [/card] [card] name=Makeshift Mauler text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. mana={3}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Horror power=4 toughness=5 [/card] [card] name=Makindi Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Makindi Shieldmate abilities=defender auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=0 toughness=3 [/card] [card] name=Malach of the Dawn abilities=flying auto={W}{W}{W}:regenerate text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Malachite Golem auto={1}{G}:trample text={1}{G}: Malachite Golem gains trample until end of turn. mana={6} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Malachite Talisman auto=@movedto(*[green]|stack):pay({3}) untap target(*) text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Malakir Bloodwitch abilities=flying,protection from white auto=life:-type:vampire:mybattlefield opponent auto=life:type:vampire:mybattlefield controller text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. mana={3}{B}{B} type=Creature subtype=Vampire Shaman power=4 toughness=4 [/card] [card] name=Malakir Cullblade auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. mana={1}{B} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Malevolent Awakening auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. mana={1}{B}{B} type=Enchantment [/card] [card] name=Malfegor auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon Dragon power=6 toughness=6 [/card] [card] name=Malicious Advice target=artifact,creature,land auto=tap auto=life:-x controller text=Tap X target artifacts, creatures, and/or lands. You lose X life. mana={X}{U}{B} type=Instant [/card] [card] name=Malicious Intent target=creature auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Malignant Growth auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent auto=@each my upkeep:counter(0/0,1,Growth) auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. mana={3}{G}{U} type=Enchantment [/card] [card] name=Mammoth Harness target=creature auto=-flying auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Man-o'-War auto=moveTo(ownerhand) target(creature) text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. mana={2}{U} type=Creature subtype=Jellyfish power=2 toughness=2 [/card] [card] name=Mana Bloom auto=counter(0/0,X,Charge) auto={C(0/0,-1,Charge)}:Add{G} limit:1 auto={C(0/0,-1,Charge)}:Add{R} limit:1 auto={C(0/0,-1,Charge)}:Add{U} limit:1 auto={C(0/0,-1,Charge)}:Add{B} limit:1 auto={C(0/0,-1,Charge)}:Add{W} limit:1 auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. mana={X}{G} type=Enchantment [/card] [card] name=Mana Breach auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. mana={2}{U} type=Enchantment [/card] [card] name=Mana Chains target=creature auto=teach(creature) cumulativeupcost[{1}] sacrifice text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mana Confluence auto={L}{T}:Add{W} auto={L}{T}:Add{U} auto={L}{T}:Add{B} auto={L}{T}:Add{R} auto={L}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mana Crypt auto={T}:Add{2} auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mana Cylix auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={1}, {T}: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Mana Echoes auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot])) text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Mana Geyser auto=foreach(land[tapped]|opponentBattlefield) add{R} text=Add {R} to your mana pool for each tapped land your opponents control. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mana Leak target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {3}. mana={1}{U} type=Instant [/card] [card] name=Mana Matrix auto=lord(instant|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=lord(enchantment|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Instant and enchantment spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Mana Prism auto={T}:Add{1} auto={1}{T}:Add{B} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Mana Seism target=land|mylibrary auto=sacrifice && add{1} text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. mana={1}{R} type=Sorcery [/card] [card] name=Mana Severance auto=notatarget(land|mylibrary) moveTo(exile) text=Search your library for any number of land cards and exile them. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Mana Short target=player auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer text=Tap all lands target player controls and empty his or her mana pool. mana={2}{U} type=Instant [/card] [card] name=Mana Skimmer abilities=flying auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) auto=@damageof(player) from(this):frozen target(land|mybattlefield) text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. mana={3}{B} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Mana Tithe target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {1}. mana={W} type=Instant [/card] [card] name=Mana Vapors target=player auto=frozen all(land|targetedpersonsBattlefield) text=Lands target player controls don't untap during his or her next untap step. mana={1}{U} type=Sorcery [/card] [card] name=Mana Vault auto=doesnotuntap auto={4}:untap myUpkeepOnly auto={T}:Add{3} alias=1124 text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. mana={1} type=Artifact [/card] [card] name=Manabarbs auto=@tappedformana(land|opponentBattlefield):damage:1 opponent auto=@tappedformana(land|myBattlefield):damage:1 controller text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. mana={3}{R} type=Enchantment [/card] [card] name=Manabond auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. mana={G} type=Enchantment [/card] [card] name=Manacles of Decay target=creature auto=cantattack auto={B}:-1/-1 auto={R}:cantblock text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Manaforce Mace auto={3}:equip auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Manaforge Cinder auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. mana={BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Managorger Hydra abilities=trample auto=@movedto(*|stack):choice counter(1/1) text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. mana={2}{G} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Manakin auto={T}:Add{1} text={T}: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Manalith auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Manamorphose auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=draw:1 controller text=Add two mana in any combination of colors to your mana pool. -- Draw a card. mana={1}{RG} type=Instant [/card] [card] name=Manaplasm auto=@movedTo(*[manacost=1]|mystack):1/1 ueot auto=@movedTo(*[manacost=2]|mystack):2/2 ueot auto=@movedTo(*[manacost=3]|mystack):3/3 ueot auto=@movedTo(*[manacost=4]|mystack):4/4 ueot auto=@movedTo(*[manacost=5]|mystack):5/5 ueot auto=@movedTo(*[manacost=6]|mystack):6/6 ueot auto=@movedTo(*[manacost=7]|mystack):7/7 ueot auto=@movedTo(*[manacost=8]|mystack):8/8 ueot auto=@movedTo(*[manacost=9]|mystack):9/9 ueot auto=@movedTo(*[manacost=10]|mystack):10/10 ueot auto=@movedTo(*[manacost=11]|mystack):11/11 ueot auto=@movedTo(*[manacost=12]|mystack):12/12 ueot auto=@movedTo(*[manacost=13]|mystack):13/13 ueot auto=@movedTo(*[manacost=14]|mystack):14/14 ueot auto=@movedTo(*[manacost=15]|mystack):15/15 ueot auto=@movedTo(*[manacost=16]|mystack):16/16 ueot text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. mana={2}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Manaweft Sliver auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mangara of Corondor auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) text={T}: Exile Mangara of Corondor and target permanent. mana={1}{W}{W} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Mangara's Equity auto=upcost[{1}{W}] sacrifice auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Maniacal Rage target=creature auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Manic Vandal auto=destroy target(artifact) text=When Manic Vandal enters the battlefield, destroy target artifact. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Manipulate Fate auto=moveTo(exile) notatarget(<3>*|mylibrary) auto=draw:1 controller text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Mannichi, the Fevered Dream auto={1}{R}:swap all(creature) text={1}{R}: Switch each creature's power and toughness until end of turn. mana={2}{R} type=Legendary Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Manor Skeleton abilities=haste auto={1}{B}:regenerate text=Haste -- {1}{B}: Regenerate Manor Skeleton. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Manriki-Gusari auto={1}:equip auto=1/2 auto=teach(creature) {T}:destroy target(equipment) text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Manta Ray abilities=islandhome auto=cantbeblockedby(creature[-blue]) text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. mana={1}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Manta Riders auto={U}:flying text={U}: Manta Riders gains flying until end of turn. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Mantis Engine auto={2}:flying auto={2}:first strike text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={5} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Mantis Rider abilities=flying,vigilance,haste text=Flying,vigilance,haste mana={U}{R}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Mantle of Leadership abilities=flash target=Creature auto=@movedTo(creature|battlefield):2/2 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mantle of Webs target=creature auto=teach(creature) 1/3 auto=teach(creature) reach text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Map the Wastes auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{G} type=Sorcery [/card] [card] name=Marang River Skeleton facedown={3} autofacedown={3}{B}:morph autofaceup=counter(1/1,1) auto={B}:regenerate text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Marauding Knight abilities=protection from white auto=foreach(Plains|opponentBattlefield) 1/1 text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Marauding Maulhorn abilities=mustattack auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. mana={2}{R}{R} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Maraxus of Keld anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. mana={4}{R}{R} type=Legendary Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Marble Chalice auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Artifact [/card] [card] name=Marble Diamond auto=tap auto={T}:Add{W} text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Marble Titan auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={3}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=March of Souls auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent auto=destroy all(creature) text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=March of the Machines auto=lord(artifact[-creature;manacost=0]) becomes(Creature,0/0) auto=lord(artifact[-creature;manacost=1]) becomes(Creature,1/1) auto=lord(artifact[-creature;manacost=2]) becomes(Creature,2/2) auto=lord(artifact[-creature;manacost=3]) becomes(Creature,3/3) auto=lord(artifact[-creature;manacost=4]) becomes(Creature,4/4) auto=lord(artifact[-creature;manacost=5]) becomes(Creature,5/5) auto=lord(artifact[-creature;manacost=6]) becomes(Creature,6/6) auto=lord(artifact[-creature;manacost=7]) becomes(Creature,7/7) auto=lord(artifact[-creature;manacost=8]) becomes(Creature,8/8) auto=lord(artifact[-creature;manacost=9]) becomes(Creature,9/9) auto=lord(artifact[-creature;manacost=10]) becomes(Creature,10/10) mana={3}{U} type=Enchantment text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) [/card] [card] name=Mardu Ascendancy auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) auto={S}:all(creature|myBattlefield) 0/3 ueot text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. mana={R}{W}{B} type=Enchantment [/card] [card] name=Mardu Banner auto={T}: Add{R} auto={T}: Add{W} auto={T}: Add{B} auto={R}{W}{B}{T}{S}:draw:1 controller text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Mardu Blazebringer auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. mana={2}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Mardu Charm auto=choice name(4 Damage) damage:4 target(creature) auto=choice name(2 Warrior tokens) token(-386593)*2 auto=choice name(Duress opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-creature;-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-creature;-land]|targetedpersonshand)])) oneshot text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. mana={R}{W}{B} type=Instant [/card] [card] name=Mardu Warrior token auto=first strike ueot text= type=Creature color=white subtype=Warrior power=1 toughness=1 [/card] [card] name=Mardu Hateblade auto={B}:deathtouch ueot text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Mardu Heart-Piercer auto=if raid then damage:2 target(creature,player) text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Mardu Hordechief auto=if raid then token(Warrior,Creature Warrior,1/1,white) text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Mardu Roughrider auto=@combat(attacking) source(this):cantblock target(creature) ueot text=Whenever Mardu Roughrider attacks, target creature can't block this turn. mana={2}{R}{W}{B} type=Creature subtype=Orc Warrior power=5 toughness=4 [/card] [card] name=Mardu Runemark target=creature auto=2/2 auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Mardu Scout other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R}{R} type=Creature subtype=Goblin Scout power=3 toughness=1 [/card] [card] name=Mardu Shadowspear auto=@combat(attacking) source(this):life:-1 opponent other={1}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={B} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Mardu Skullhunter auto=tap auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Mardu Strike Leader auto=@combat(attacking) source(this):token(Warrior,Creature Warrior,2/1,black) controller other={3}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Mardu Warshrieker auto=if raid then Add{R}{W}{B} text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. mana={3}{R} type=Creature subtype=Orc Shaman power=3 toughness=3 [/card] [card] name=Mardu Woe-Reaper auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. mana={W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Marhault Elsdragon auto=rampage(1/1,1) text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={3}{R}{R}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=6 [/card] [card] name=Marisi's Twinclaws abilities=double strike text=Double strike mana={2}{RW}{G} type=Creature subtype=Cat Warrior power=2 toughness=4 [/card] [card] name=Maritime Guard mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Marjhan abilities=islandhome,doesnotuntap auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. mana={5}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Mark of Asylum auto=preventallnoncombatdamage to(creature|myBattlefield) text=Prevent all noncombat damage that would be dealt to creatures you control. mana={1}{W} type=Enchantment [/card] [card] name=Mark of Fury target=creature auto=haste auto=@each endofturn:moveTo(ownerhand) all(this) text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Mark of Mutiny target=creature auto=untap auto=haste auto=counter(1/1,1) alias=129767 text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Mark of Sakiko target=creature auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Mark of the Oni target=creature alias=1194 auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Mark of the Vampire target=creature auto=2/2 auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Marked by Honor target=creature auto=teach(creature) 2/2 auto=teach(creature) vigilance text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Marker Beetles auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot auto={S}:draw:1 text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. mana={1}{G}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] #tappedformana stack...produceextra:selectmana don't support combination of mana at the moment since it a mayability not a menuability [card] name=Market Festival target=land auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Markov Blademaster abilities=double strike auto=@combatdamaged(player) from(this):counter(1/1,1) text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. mana={1}{R}{R} type=Creature subtype=Vampire Warrior power=1 toughness=1 [/card] [card] name=Markov Patrician abilities=lifelink text=Lifelink mana={2}{B} type=Creature subtype=Vampire power=3 toughness=1 [/card] [card] name=Markov Warlord abilities=haste auto=cantblock target(creature) ueot text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. mana={5}{R} type=Creature subtype=Vampire Warrior power=4 toughness=4 [/card] [card] name=Maro anyzone=type:*:myhand/type:*:myhand cdaactive text=Maro's power and toughness are each equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Marrow Bats abilities=flying auto={L:4}:regenerate text=Flying -- Pay 4 life: Regenerate Marrow Bats. mana={4}{B} type=Creature subtype=Bat Skeleton power=4 toughness=1 [/card] [card] name=Marrow Chomper auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 mana={3}{B}{G} type=Creature subtype=Zombie Lizard text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. power=3 toughness=3 [/card] [card] name=Marrow Shards auto=damage:1 all(creature[attacking]) text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. color=white mana={p(W)} type=Instant [/card] [card] name=Merrow Bonegnawer auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto=@movedTo(*[black]|mystack):may untap text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. mana={B} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merrow Grimeblotter auto={1}{ub}{q}:target(creature) -2/0 ueot text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) mana={3}{UB} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merrow Harbinger abilities=islandwalk auto=moveTo(library) target(merfolk|mylibrary) oneshot text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Marrow-Gnawer auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) auto=lord(rat) fear text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. mana={3}{B}{B} type=Legendary Creature subtype=Rat Rogue power=2 toughness=3 [/card] [card] name=Merrow Wavebreakers auto={1}{u}{q}:flying ueot text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) mana={4}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=March of the Returned target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={3}{B} type=Sorcery [/card] [card] name=Marsh Boa abilities=swampwalk text=Swampwalk mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Marsh Casualties kicker={3} auto=lord(creature|opponentBattlefield) -1/-1 auto=kicker lord(creature|opponentBattlefield) -1/-1 text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. mana={B}{B} type=Sorcery [/card] #attempt to fix Marsh Crocodile, the ability is not targeted and gives both players ability to discard a card. the order is bounce, discard player1 and discard player2 [card] name=Marsh Crocodile auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. mana={2}{U}{B} type=Creature subtype=Crocodile power=4 toughness=4 [/card] [card] name=Marsh Flats auto={L}{T}{S}:moveTo(myBattlefield) target(plains,swamp|mylibrary) text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Marsh Flitter abilities=flying auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. mana={3}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Marsh Gas auto=lord(creature) -2/-0 text=All creatures get -2/-0 until end of turn. mana={B} type=Instant [/card] [card] name=Marsh Goblins abilities=swampwalk text=Swampwalk mana={B}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Marsh Hulk facedown={3} autofacedown={6}{B}:morph autofaceup=counter(1/1,1) text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={4}{B}{B} type=Creature subtype=Zombie Ogre power=4 toughness=6 [/card] [card] name=Marsh Lurker auto={S(swamp|myBattlefield)}:fear text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Marsh Threader abilities=swampwalk text=Swampwalk mana={1}{W} type=Creature subtype=Kor Scout power=2 toughness=1 [/card] [card] name=Marsh Viper abilities=poisontwotoxic text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) mana={3}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Marshal's Anthem auto=kicker moveto(mybattlefield) target(creature|mygraveyard) auto=lord(creature|mybattlefield) 1/1 kicker=multi{1}{W} text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. mana={2}{W}{W} type=Enchantment [/card] [card] name=Marshaling Cry auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) vigilance autohand=__CYCLING__({2}) flashback={3}{W} text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W}{W} type=Sorcery [/card] [card] name=Marshaling the Troops target=creature[-tapped] auto=tap && life:4 text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. mana={1}{G} type=Sorcery [/card] [card] name=Marshdrinker Giant auto=destroy target(island,swamp|opponentBattlefield) text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. mana={3}{G}{G} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Marshmist Titan autohand=affinity(type:manaB) reduce({1}) text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={6}{B} type=Creature subtype=Giant power=4 toughness=5 [/card] [card] name=Martial Coup auto=this(X>=5) destroy all(creature) auto=token(Soldier,creature soldier,1/1,white) *X text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. mana={X}{W}{W} type=Sorcery [/card] [card] name=Martial Glory target=creature auto=3/0 ueot auto=target(creature) 0/3 ueot text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. mana={R}{W} type=Instant [/card] [card] name=Martial Law auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Marton Stromgald auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot auto=@combat(attacking) source(this):foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Martyred Rusalka auto={W}{S(creature|myBattlefield)}:cantattack target(creature) text={W}, Sacrifice a creature: Target creature can't attack this turn. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Martyr's Cry auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent auto=moveTo(exile) all(creature[white]) text=Exile all white creatures. For each creature exiled this way, its controller draws a card. mana={W}{W} type=Sorcery [/card] [card] name=Martyrs' Tomb auto={L:2}:prevent:1 target(creature) text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. mana={2}{W}{B} type=Enchantment [/card] [card] name=Mask of Avacyn auto={3}:equip auto=opponentshroud auto=1/2 text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mask of Intolerance auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. mana={2} type=Artifact [/card] [card] name=Mask of Law and Grace target=creature auto=protection from black auto=protection from red text=Enchant creature -- Enchanted creature has protection from black and from red. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Mask of Memory auto=@damaged(player) from(mytgt):may draw:2 controller && reject target(*|myhand) text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) auto={1}:equip mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mask of Riddles auto={2}:equip auto=fear auto=@combatdamaged(player) from(mytgt):may draw:1 controller text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} mana={U}{B} type=Artifact subtype=Equipment [/card] [card] name=Mask of the Mimic target=creature[-token] auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. mana={U}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Masked Admirers auto=draw:1 autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Masked Gorgon auto=lord(creature[green;white]) protection from(gorgon) auto=aslongas(*|mygraveyard) protection from white >6 auto=aslongas(*|mygraveyard) protection from green >6 text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. mana={4}{B} type=Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Mass Appeal auto=draw:type:human:mybattlefield controller text=Draw a card for each Human you control. mana={2}{U} type=Sorcery [/card] [card] name=Mass Calcify auto=destroy all(creature[-white]) text=Destroy all nonwhite creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Mass Mutiny target=creature|opponentbattlefield auto=haste auto=untap alias=129767 text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Mass Hysteria auto=lord(creature) haste text=All creatures have haste. mana={R} type=Enchantment [/card] [card] name=Mass of Ghouls mana={3}{B}{B} type=Creature subtype=Zombie Warrior power=5 toughness=3 [/card] [card] name=Massacre auto=lord(creature) -2/-2 ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Massacre Wurm auto=all(creature|opponentbattlefield) -2/-2 auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. mana={3}{B}{B}{B} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Massive Raid target=creature,player auto=damage:type:creature:mybattlefield text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. mana={1}{R}{R} type=Instant [/card] [card] name=Master Apothecary auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={W}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Master Biomancer auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1,1) all(trigger) text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. mana={2}{G}{U} type=Creature subtype=Elf Wizard power=2 toughness=4 [/card] [card] name=Master Decoy auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Master Healer auto={T}:prevent:4 target(creature,player) text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={4}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Master of Cruelties abilities=first strike, deathtouch auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. mana={3}{B}{R} type=Creature subtype=Demon power=1 toughness=4 [/card] [card] name=Master of Diversion auto=@combat(attacking) source(this):tap target(creature|opponentbattlefield) text=Whenever Master of Diversionl attacks, tap target creature defending player controls. mana={2}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Master of Etherium auto=lord(other creature[artifact]|mybattlefield) 1/1 anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. mana={2}{U} type=Artifact Creature subtype=Vedalken Wizard power=* toughness=* [/card] [card] name=Master of Pearls facedown={3} autofacedown={3}{W}{W}:morph autofaceup=all(creature|myBattlefield) 2/2 ueot text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. mana={1}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Master of the Feast abilities=flying auto=@each my upkeep:draw:1 opponent text=Flying -- At the beginning of your upkeep, each opponent draws a card. mana={1}{B}{B} type=Enchantment Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Master of the Pearl Trident auto=lord(other merfolk|mybattlefield) 1/1 auto=lord(other merfolk|mybattlefield) islandwalk text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Master the Way target=creature,player auto=draw:1 controller auto=damage:phandcount text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. mana={3}{U}{R} type=Sorcery [/card] [card] name=Master of Waves abilities=protection from red auto=lord(Elemental|mybattlefield) 1/1 auto=token(Elemental,Creature Elemental,1/0)*type:manaU text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Master Splicer auto=token(Golem,Artifact Creature Golem,3/3) auto=lord(golem|mybattlefield) 1/1 text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1. mana={3}{W} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Master Transmuter auto={H(artifact|mybattlefield)}{U}{T}:may name(put artifact in play) ability$!moveTo(mybattlefield) notatarget(artifact|myhand)!$ controller text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. mana={3}{U} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Master's Call auto=token(Myr,Artifact Creature Myr,1/1)*2 text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Masticore auto=upcost[{discard(*|myhand)}] sacrifice auto={2}:damage:1 target(creature) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Masumaro, First to Live anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. mana={3}{G}{G}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Matca Rioters anyzone=pbasiclandtypes/pbasiclandtypes cdaactive text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. mana={2}{G} type=Creature subtype=Human Warrior power=* toughness=* [/card] [card] name=Matopi Golem auto={1}:regenerate && counter(-1/-1) text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Matsu-Tribe Birdstalker auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={G}:reach text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) mana={2}{G}{G} type=Creature subtype=Snake Warrior Archer power=2 toughness=2 [/card] [card] name=Matsu-Tribe Sniper auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen auto={T}:damage:1 target(creature[flying]) auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior Archer power=1 toughness=1 [/card] [card] name=Maul Splicer auto=token(Golem,Artifact Creature Golem,3/3)*2 auto=lord(golem|mybattlefield) trample text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample. mana={6}{G} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Mausoleum Guard auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)*2 text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={3}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Mausoleum Turnkey auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. mana={3}{B} type=Creature subtype=Ogre Rogue power=3 toughness=2 [/card] [card] name=Maw of the Mire target=land auto=destroy auto=life:4 controller text=Destroy target land. You gain 4 life. mana={4}{B} type=Sorcery [/card] [card] name=Maw of the Obzedat auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. mana={3}{W}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Mawcor abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Mayael's Aria auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1) text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. mana={R}{G}{W} type=Enchantment [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Mayor of Avabruck auto=lord(other human|mybattlefield) 1/1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack Alpha) text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. mana={1}{G} type=Creature subtype=Human Advisor Werewolf power=1 toughness=1 [/card] [card] name=Howlpack Alpha auto=lord(other werewolf|mybattlefield) 1/1 auto=lord(other wolf|mybattlefield) 1/1 auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green) auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mayor of Avabruck) text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. color=green type=Creature subtype=Werewolf power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Maze Abomination abilities=deathtouch auto=lord(creature[multicolor]|myBattlefield) deathtouch text=Deathtouch. -- Multicolored creatures you control have deathtouch. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=5 [/card] [card] name=Maze Behemoth abilities=trample auto=lord(creature[multicolor]|myBattlefield) trample text=Trample. -- Multicolored creatures you control have trample. mana={5}{G} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Maze Glider abilities=flying auto=lord(creature[multicolor]|myBattlefield) flying text=Flying. -- Multicolored creatures you control have flying. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Maze Rusher abilities=haste auto=lord(creature[multicolor]|myBattlefield) haste text=Haste. -- Multicolored creatures you control have haste. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=3 [/card] [card] name=Maze Sentinel abilities=vigilance auto=lord(creature[multicolor]|myBattlefield) vigilance text=Vigilance. -- Multicolored creatures you control have vigilance. mana={5}{W} type=Creature subtype=Elemental power=3 toughness=6 [/card] [card] name=Maze of Ith auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Maze of Shadows auto={T}:Add{1} auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. type=Land [/card] [card] name=Meadowboon other={3}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) auto=alternative sacrifice text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W}{W} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Measure of Wickedness auto=@next my endofturn:bury auto=@next my endofturn:life:-8 controller auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. mana={3}{B} type=Enchantment [/card] [card] name=Medicine Bag auto={1}{T}{discard(*|myhand)}:regenerate target(creature) text={1}, {T}, Discard a card: Regenerate target creature. mana={3} type=Artifact [/card] [card] name=Meekstone auto=lord(creature[power>=3]) doesnotuntap text=Creatures with power 3 or greater don't untap during their controllers' untap steps. mana={1} type=Artifact [/card] [card] name=Meditate auto=draw:4 controller auto=turns:-1 controller text=Draw four cards. You skip your next turn. mana={2}{U} type=Instant [/card] [card] name=Megantic Sliver auto=lord(sliver|mybattlefield) 3/3 text=All Sliver creatures you control get +3/+3. mana={5}{G} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Megatherium abilities=trample auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever auto=if compare(phandcount)~morethan~30 then sacrifice #limit to thirty text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. mana={2}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Megatog auto={S(artifact|myBattlefield)}:3/3 && trample text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. mana={4}{R}{R} type=Creature subtype=Atog power=3 toughness=4 [/card] [card] name=Meglonoth abilities=vigilance,trample auto=@combat(blocking) source(this):dynamicability text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. mana={3}{R}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Megrim auto=@discarded(*|opponenthand):damage:2 opponent text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. mana={2}{B} type=Enchantment [/card] [card] name=Meishin, the Mind Cage auto=foreach(*|myhand) lord(creature) -1/0 text=All creatures get -X/-0, where X is the number of cards in your hand. mana={4}{U}{U}{U} type=Legendary Enchantment [/card] [card] name=Melancholy target=creature auto=tap auto=doesnotuntap auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Melesse Spirit abilities=flying,protection from black text=Flying, protection from black mana={3}{W}{W} type=Creature subtype=Angel Spirit power=3 toughness=3 [/card] [card] name=Melira, Sylvok Outcast abilities=poisonshroud auto=countershroud(-1/-1)creature|mybattlefield auto=lord(creature|opponentbattlefield) -infect text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. mana={1}{G} type=Legendary Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Melira's Keepers auto=countershroud(any) text=Melira's Keepers can't have counters placed on it. mana={4}{G} type=Creature subtype=Human Warrior power=4 toughness=4 [/card] [card] name=Meloku the Clouded Mirror abilities=flying auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. mana={4}{U} type=Legendary Creature subtype=Moonfolk Wizard power=2 toughness=4 [/card] [card] name=Melt Terrain target=land auto=destroy auto=damage:2 targetcontroller text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. mana={2}{R}{R} type=Sorcery [/card] [card] name=Meltdown auto=destroy all(artifact[manacost<=X]) text=Destroy each artifact with converted mana cost X or less. mana={X}{R} type=Sorcery [/card] [card] name=Memnarch auto={1}{U}{U}:target(*) transforms((artifact)) forever auto={3}{U}:moveTo(myBattlefield) target(artifact) text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) mana={7} type=Legendary Artifact Creature subtype=Wizard power=4 toughness=5 [/card] [card] name=Memnite mana={0} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Memory Erosion auto=@movedTo(*|opponentstack):deplete:2 opponent text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. mana={1}{U}{U} type=Enchantment [/card] [card] name=Memory Jar auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. mana={5} type=Artifact [/card] [card] name=Memory Lapse target=*|stack auto=fizzleto(librarytop) text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={1}{U} type=Instant [/card] [card] name=Memory Plunder target=*[instant;sorcery]|opponentgraveyard auto=castcard(restricted) text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. mana={UB}{UB}{UB}{UB} type=Instant [/card] [card] name=Memory Sluice target=player auto=deplete:4 auto=alternative deplete:4 target(player) other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={UB} type=Sorcery [/card] [card] name=Memory's Journey target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer flashback={G} text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Mending Hands target=creature,player auto=prevent:4 text=Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Mending Touch target=creature auto=regenerate text=Regenerate target creature. mana={G} type=Instant [/card] [card] name=Meng Huo's Horde mana={4}{G} type=Creature subtype=Human Soldier power=4 toughness=5 [/card] [card] name=Meng Huo, Barbarian King auto=lord(other creature[green]|myBattlefield) 1/1 text=Other green creatures you control get +1/+1. mana={3}{G}{G} type=Legendary Creature subtype=Human Barbarian Soldier power=4 toughness=4 [/card] [card] name=Mental Agony target=player auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=life:-2 targetedplayer text=Target player discards two cards and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Mental Discipline auto={1}{U}{discard(*|myhand)}:draw:1 text={1}{U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mental Misstep target=*[manacost=1]|stack auto=fizzle text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1. color=blue mana={p(U)} type=Instant [/card] [card] name=Mental Note auto=deplete:2 controller auto=draw:1 controller text=Put the top two cards of your library into your graveyard. -- Draw a card. mana={U} type=Instant [/card] [card] name=Mentor of the Meek auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Mephidross Vampire abilities=flying auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) auto=lord(creature|myBattlefield) transforms((vampire)) text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Mephitic Ooze auto=foreach(artifact|myBattlefield) 1/0 auto=@combatdamaged(creature) from(this):all(trigger[to]) bury text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. mana={4}{B} type=Creature subtype=Ooze power=0 toughness=5 [/card] [card] name=Mercadian Atlas auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. mana={5} type=Artifact [/card] [card] name=Mercadian Bazaar auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Mercadian Lift auto={1}{T}:counter(0/0,1,Winch) auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. mana={2} type=Artifact [/card] [card] name=Mercadia's Downfall auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. mana={2}{R} type=Instant [/card] [card] name=Mercenary Informer auto=cantbetargetof(*[black]) auto={2}{W}:bottomoflibrary text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. mana={2}{W} type=Creature subtype=Human Rebel Mercenary power=2 toughness=1 [/card] [card] name=Mercenary Knight auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. mana={2}{B} type=Creature subtype=Human Mercenary Knight power=4 toughness=4 [/card] [card] name=Merchant Scroll auto=moveTo(myhand) notatarget(instant[blue]|mylibrary) text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{U} type=Sorcery [/card] [card] name=Merchant Ship abilities=islandhome auto=@combat(notblocked) source(this):life:2 text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. mana={U} type=Creature subtype=Human power=0 toughness=2 [/card] [card] name=Merchant of Secrets auto=draw:1 text=When Merchant of Secrets enters the battlefield, draw a card. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Merciless Eviction auto=choice name(exile all artifacts) moveTo(exile) all(artifact) auto=choice name(exile all creatures) moveTo(exile) all(creature) auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. mana={4}{W}{B} type=Sorcery [/card] [card] name=Merciless Executioner auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. mana={2}{B} type=Creature subtype=Orc Warrior power=3 toughness=1 [/card] [card] name=Mercy Killing target=creature auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. mana={2}{GW} type=Instant [/card] [card] name=Mercurial Chemister auto={U}{T}:draw:2 controller auto={R}{T}{discard(*|myhand)}:damage:storedmanacost target(creature) text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. mana={3}{U}{R} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Mercurial Kite abilities=flying auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Mercurial Pretender auto=may copy NotATarget(creature) auto=transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains �{2}{U}{U}: Return this creature to its owner�s hand.� mana={4}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Merfolk Assassin auto={T}:destroy target(creature[islandwalk]) text={T}: Destroy target creature with islandwalk. mana={U}{U} type=Creature subtype=Merfolk Assassin power=1 toughness=2 [/card] [card] name=Merfolk Looter auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Mesmerist auto={U}{T}:deplete:2 target(player) text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Merfolk Raiders abilities=islandwalk,phasing text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=3 [/card] [card] name=Merfolk Seastalkers abilities=islandwalk auto={2}{U}:tap target(creature[-flying]) text=Islandwalk -- {2}{U}: Tap target creature without flying. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Merfolk Seer auto=@movedTo(this|graveyard) from(battlefield):pay({1}{U}) draw:1 text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Merfolk Skyscout abilities=flying auto=@combat(attacking) source(this):untap target(*) auto=@combat(blocking) source(this):untap target(*) text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. mana={2}{U}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Merfolk Sovereign auto=lord(other merfolk|myBattlefield) 1/1 auto={T}:unblockable target(other merfolk) text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. mana={1}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Merfolk Thaumaturgist auto={T}:swap target(creature) text={T}: Switch target creature's power and toughness until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Merfolk Traders auto=draw:1 auto=reject target(*|myhand) text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Merfolk of the Depths abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) mana={4}{GU}{GU} type=Creature subtype=Merfolk Soldier power=4 toughness=2 [/card] [card] name=Merfolk of the Pearl Trident mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Merrow Commerce auto=@each my end:untap all(merfolk|myBattlefield) text=At the beginning of your end step, untap all Merfolk you control. mana={1}{U} type=Tribal Enchantment subtype=Merfolk [/card] [card] name=Merrow Levitator auto={T}:flying target(creature) auto=@movedTo(*[blue]|mystack):may untap text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. mana={3}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Merrow Reejerey auto=lord(merfolk|myBattlefield) 1/1 other auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Merrow Witsniper auto=deplete:1 target(player) text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Mer-Ek Nightblade auto={B}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. mana={3}{B} type=Creature subtype=Orc Assassin power=2 toughness=3 [/card] [card] name=Mesa Enchantress auto=@movedTo(enchantment|mystack):may draw:1 controller text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{W}{W} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Mesa Falcon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Mesmeric Fiend auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. mana={1}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Mesmeric Orb auto=@untapped(*|myBattlefield):deplete:1 controller auto=@untapped(*|opponentBattlefield):deplete:1 opponent text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Mesmeric Trance auto={U}{discard(*|myhand)}:draw:1 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. mana={1}{U}{U} type=Enchantment [/card] [card] name=Messenger Drake auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller abilities=flying text=Flying -- When Messenger Drake dies, draw a card. mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Messenger Falcons abilities=flying auto=draw:1 text=Flying -- When Messenger Falcons enters the battlefield, draw a card. mana={2}{GU}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Messenger's Speed target=creature auto=teach(creature) trample auto=teach(creature) haste text=Enchant creature -- Enchanted creature has trample and haste. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Metal Fatigue auto=tap all(artifact) text=Tap all artifacts. mana={2}{W} type=Instant [/card] [card] name=Metallic Mastery target=artifact auto=haste auto=untap alias=129767 text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Metallic Sliver mana={1} type=Artifact Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Metallurgeon auto={W}{T}:Regenerate target(artifact) text={W}, {T}: Regenerate target artifact. mana={1}{W} type=Artifact Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Metamorphic Wurm auto=aslongas(*|mygraveyard) 4/4 >6 text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Elephant Wurm power=3 toughness=3 [/card] [card] name=Metamorphose target=*|opponentbattlefield auto=moveTo(ownerhand) auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. mana={1}{U} type=Instant [/card] [card] name=Metathran Aerostat abilities=flying auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. mana={2}{U}{U} type=Creature subtype=Metathran power=2 toughness=2 [/card] [card] name=Metathran Elite auto=this(auras >= 1) unblockable text=Metathran Elite is unblockable as long as it's enchanted. mana={1}{U}{U} type=Creature subtype=Metathran Soldier power=2 toughness=3 [/card] [card] name=Metathran Soldier abilities=unblockable text=Metathran Soldier is unblockable. mana={1}{U} type=Creature subtype=Metathran Soldier power=1 toughness=1 [/card] [card] name=Metathran Transport abilities=flying auto=cantbeblockedby(creature[blue]) auto={U}:transforms((,blue)) target(creature) ueot text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. mana={1}{U}{U} type=Creature subtype=Metathran power=1 toughness=3 [/card] [card] name=Metathran Zombie auto={B}:regenerate text={B}: Regenerate Metathran Zombie. mana={1}{U} type=Creature subtype=Metathran Zombie power=1 toughness=1 [/card] [card] name=Meteor Crater auto=aslongas(*[white]|myBattlefield) {T}:Add{W} auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} auto=aslongas(*[black]|myBattlefield) {T}:Add{B} auto=aslongas(*[red]|myBattlefield) {T}:Add{R} auto=aslongas(*[green]|myBattlefield) {T}:Add{G} text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. type=Land [/card] [card] name=Meteor Storm auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. mana={R}{G} type=Enchantment [/card] [card] name=Meteorite auto=damage:2 target(creature,player) auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. mana={5} type=Artifact [/card] [card] name=Metropolis Sprite abilities=flying auto={U}:1/-1 ueot text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=2 [/card] [card] name=Michiko Konda, Truth Seeker auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. mana={3}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Midnight Banshee abilities=wither auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. mana={3}{B}{B}{B} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Midnight Charm auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller auto=aslongas(creature|battlefield) choice first strike target(creature) auto=aslongas(creature|battlefield) choice tap target(creature) text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. mana={B} type=Instant [/card] [card] name=Midnight Covenant target=creature auto=teach(creature) {B}:1/1 text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Midnight Duelist auto=protection from(vampire) text=Protection from Vampires mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Midnight Guard auto=@movedTo(other creature|mybattlefield):untap text=Whenever another creature enters the battlefield, untap Midnight Guard. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Midnight Haunting auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2}{W} type=Instant [/card] [card] name=Midnight Ritual target=creature|mygraveyard auto=transforms((,newability[moveTo(exile)],newability[token(-19707)])) text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. mana={X}{2}{B} type=Sorcery [/card] [card] name=Zombie power=2 toughness=2 type=Creature subtype=Zombie color=black [/card] [card] name=Midsummer Revel auto=@each my upkeep:may counter(0/0,1,Verse) auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. mana={3}{G}{G} type=Enchantment [/card] [card] name=Midvast Protector auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. mana={3}{W} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Might of Old Krosa target=creature auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Might Sliver auto=lord(sliver) 2/2 text=All Sliver creatures get +2/+2. mana={4}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Might Weaver auto={2}:trample target(creature[red;white]) text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Might of Alara target=Creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={G} type=Instant [/card] [card] name=Might of Oaks target=creature auto=7/7 text=Target creature gets +7/+7 until end of turn. mana={3}{G} type=Instant [/card] [card] name=Might of the Masses target=creature auto=foreach(creature|myBattlefield) 1/1 text=Target creature gets +1/+1 for each creature you control. mana={G} type=Instant [/card] [card] name=Might of the Nephilim target=creature auto=dynamicability auto=dynamicability text=Target creature gets +2/+2 until end of turn for each of its colors. mana={1}{G} type=Instant [/card] [card] name=Mightstone auto=lord(creature[attacking]) 1/0 text=Attacking creatures get +1/+0. mana={4} type=Artifact [/card] [card] name=Mighty Emergence auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. mana={2}{G} type=Enchantment [/card] [card] name=Mighty Leap target=creature auto=2/2 auto=flying text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{W} type=Instant [/card] [card] name=Mijae Djinn auto=@combat(attacking,turnlimited) source(this):flipacoin loseability name(untap it and remove it from combat) tap && removefromcombat loseabilityend flipend text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. mana={R}{R}{R} type=Creature subtype=Djinn power=6 toughness=3 [/card] [card] name=Mikaeus, the Lunarch auto=counter(1/1,X) auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield) auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1) text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. mana={X}{W} type=Legendary Creature subtype=Human Cleric power=0 toughness=0 [/card] [card] name=Mikaeus, the Unhallowed abilities=intimidate auto=lord(other creature[-human]|mybattlefield) 1/1 auto=lord(other creature[-human]|mybattlefield) undying auto=@damageof(player) from(human):all(trigger[from]) destroy text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={3}{B}{B}{B} type=Legendary Creature subtype=Zombie Cleric power=5 toughness=5 [/card] [card] name=Mikokoro, Center of the Sea auto={T}:Add{1} auto={2}{T}:draw:1 controller && draw:1 opponent text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. type=Legendary Land [/card] [card] name=Militant Monk abilities=vigilance auto={T}:prevent:1 target(creature,player) text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=1 [/card] [card] name=Military Intelligence auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 text=Whenever you attack with two or more creatures, draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Militia's Pride auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. mana={1}{W} type=Tribal Enchantment subtype=Kithkin [/card] [card] name=Millennial Gargoyle abilities=flying text=Flying mana={4} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Millikin auto={M}{T}:add{1} text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Millstone auto={2}{T}:deplete:2 target(player) text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Miming Slime auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. mana={2}{G} type=Sorcery [/card] [card] name=Minamo Scrollkeeper abilities=defender auto=hmodifer:1 controller text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Minamo Sightbender auto={X}{T}:target(creature[power <=X]) unblockable text={X}, {T}: Target creature with power X or less is unblockable this turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Minamo, School at Water's Edge auto={T}:Add{U} auto={U}{T}:Untap target(*[legendary]) text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. type=Legendary Land [/card] [card] name=Mind's Eye auto=@drawfoeof(player):pay({1}) draw:1 text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. mana={5} type=Artifact [/card] [card] name=Mind Burst target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. mana={1}{B} type=Sorcery [/card] [card] name=Mind Control target=creature alias=1194 text=Enchant creature -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mind Games target=artifact,creature,land auto=tap buyback={U}{2}{U} text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Mind Harness target=creature(red;green) auto=cumulativeupcostmulti[{1}] sacrifice all(this) text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mind Knives target=opponent auto=discard:1 text=Target opponent discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Mind Maggots auto=may target(*|myhand) reject && counter(1/1,2) all(this) text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. mana={3}{B} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Mind Over Matter auto={discard(*|myhand)}:tap target(artifact,creature,land) auto={discard(*|myhand)}:untap target(artifact,creature,land) text=Discard a card: You may tap or untap target artifact, creature, or land. mana={2}{U}{U}{U}{U} type=Enchantment [/card] [card] name=Mind Peel target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer buyback={2}{B}{B}{B} text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. mana={B} type=Sorcery [/card] [card] name=Mind Ravel target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=@next upkeep:draw:1 controller text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Mind Rot target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. mana={2}{B} type=Sorcery [/card] [card] name=Mind Sculpt target=opponent auto=deplete:7 text=Target opponent puts the top seven cards of his or her library into his or her graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Mind Shatter target=player auto=discard:X text=Target player discards X cards at random. mana={X}{B}{B} type=Sorcery [/card] [card] name=Mind Slash auto={B}{S(creature|mybattlefield)}:name(discard) target(opponent) donothing && all(this) transforms((,newability[notatarget(*|targetedpersonshand) reject])) asSorcery text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mind Sludge target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card for each Swamp you control. mana={4}{B} type=Sorcery [/card] [card] name=Mind Spring auto=draw:X controller text=Draw X cards. mana={X}{U}{U} type=Sorcery [/card] [card] name=Mind Stone auto={T}:Add{1} auto={1}{T}{S}:draw:1 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. mana={2} type=Artifact [/card] [card] name=Mind Swords other={S(creature|myBattlefield)} otherrestriction=type(swamp|mybattlefield)~morethan~0 auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. mana={1}{B} type=Sorcery [/card] [card] name=Mind Twist target=player auto=discard:X text=Target player discards X cards at random. mana={X}{B} type=Sorcery [/card] [card] name=Mind Unbound auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller auto=@each my upkeep:counter(0/0,1,Lore) text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. mana={4}{U}{U} type=Enchantment [/card] [card] name=Mind Warp target=player auto=target(*|targetedpersonshand) reject text=Look at target player's hand and choose X cards from it. That player discards them. mana={X}{3}{B} type=Sorcery [/card] [card] name=Mind Whip target=creature auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Mindbender Spores abilities=flying,defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." mana={2}{G} type=Creature subtype=Fungus Wall power=0 toughness=1 [/card] [card] name=Mindclaw Shaman auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[instant;sorcery]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else may castcard(restricted) notatarget(*[instant;sorcery]|targetedpersonshand)])) forever text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. mana={4}{R} type=Creature subtype=Viashino Shaman power=2 toughness=2 [/card] [card] name=Mindcrank auto=@lifelostfoeof(player):deplete:thatmuch opponent text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) mana={2} type=Artifact [/card] [card] name=Mindculling target=opponent auto=draw:2 controller auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer text=You draw two cards and target opponent discards two cards. mana={5}{U} type=Sorcery [/card] [card] name=Mindeye Drake abilities=flying auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 [/card] #attempt to fix Mindslash Sliver, the trigger never happens when there is sacrifice cost [card] name=Mindlash Sliver auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." mana={B} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mindleech Mass abilities=trample auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. mana={5}{U}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Mindless Automaton auto=counter(1/1,2) auto={1}{discard(*|myhand)}:counter(1/1,1) auto={C(1/1,-2)}:draw:1 controller text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. mana={4} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Mindless Null abilities=cantblock auto=aslongas(vampire|myBattlefield) -cantblock text=Mindless Null can't block unless you control a Vampire. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Mindmoil auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. mana={4}{R} type=Enchantment [/card] [card] name=Mindscour Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. mana={4}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Mindslicer auto=@movedto(this|graveyard) from(battlefield):reject all(*|hand) text=When Mindslicer dies, each player discards his or her hand. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Mindsparker abilities=first strike auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. mana={1}{R}{R} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Mindstab auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer suspend(4)={b} text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={5}{B} type=Sorcery [/card] [card] name=Mindstab Thrull auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Mindstatic target=*|stack auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {6}. mana={3}{U} type=Instant [/card] [card] name=Mindstorm Crown auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. mana={3} type=Artifact [/card] [card] name=Mindswipe target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever auto=damage:x targetcontroller text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. mana={X}{U}{R} type=Instant [/card] [card] name=Mindwarper auto=counter(1/1,3) auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Mindwhip Sliver auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mindwrack Liege auto=lord(other creature[blue]|myBattlefield) 1/1 auto=lord(other creature[red]|myBattlefield) 1/1 auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. mana={3}{UR}{UR}{UR} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Mine Bearer auto={T}{S}:destroy target(creature[attacking]) text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Mine Layer auto={1}{R}{T}:counter(0/0,1,Mine) target(land) auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. mana={3}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Miner's Bane auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=3 [/card] [card] name=Minion of Leshrac abilities=protection from black auto={T}:destroy target(creature,land) auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=5 toughness=5 [/card] [card] name=Minion of Tevesh Szat auto=upcost[{B}{B}] damage:2 controller auto={T}:3/-2 target(creature) text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. mana={4}{B}{B}{B} type=Creature subtype=Demon Minion power=4 toughness=4 [/card] [card] name=Minion Reflector auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." mana={5} type=Artifact [/card] [card] name=Minions' Murmurs auto=foreach(creature|myBattlefield) draw:1 auto=life:-type:creature:mybattlefield text=You draw X cards and you lose X life, where X is the number of creatures you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Minister of Impediments auto={T}:tap target(creature) text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. mana={2}{WU} type=Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Minister of Pain auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Minotaur Abomination text= mana={4}{B}{B} type=Creature subtype=Zombie Minotaur power=4 toughness=6 [/card] [card] name=Minotaur Aggressor abilities=first strike,haste text=First strike, haste mana={6}{R} type=Creature subtype=Minotaur Berserker power=6 toughness=2 [/card] [card] name=Minotaur Explorer auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. mana={1}{R} type=Creature subtype=Minotaur Scout power=3 toughness=3 [/card] [card] name=Minotaur Illusionist auto={1}{U}:shroud auto={R}{S}:target(creature) dynamicability text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. mana={3}{U}{R} type=Creature subtype=Minotaur Wizard power=3 toughness=4 [/card] [card] name=Minotaur Skullcleaver abilities=haste auto=2/0 ueot text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Minotaur Berserker power=2 toughness=2 [/card] [card] name=Minotaur Tactician abilities=haste auto=aslongas(creature[white]|myBattlefield) 1/1 auto=aslongas(creature[blue]|myBattlefield) 1/1 text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. mana={3}{R} type=Creature subtype=Minotaur power=1 toughness=1 [/card] [card] name=Minotaur Warrior mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Miraculous Recovery target=creature|mygraveyard auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. mana={4}{W} type=Instant [/card] [card] name=Mirari auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent) text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] [card] name=Mire Blight target=creature auto=@damaged(mytgt):destroy(mytgt) text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Mire Boa abilities=swampwalk auto={G}:regenerate text=Swampwalk -- {G}: Regenerate Mire Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Mire Kavu auto=aslongas(swamp|myBattlefield) 1/1 text=Mire Kavu gets +1/+1 as long as you control a Swamp. mana={3}{R} type=Creature subtype=Kavu power=3 toughness=2 [/card] [card] name=Mire Shade auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Miren, the Moaning Well auto={T}:Add{1} auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. type=Legendary Land [/card] [card] name=Mirozel abilities=flying auto=@targeted(this):moveTo(ownerhand) text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mirran Crusader abilities=double strike,protection from black,protection from green text=Double strike, protection from black and from green mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Mirran Mettle target=creature auto=2/2 auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. mana={G} type=Instant [/card] [card] name=Mirran Spy abilities=flying auto=@movedTo(artifact|mystack):may untap target(creature) text=Flying -- Whenever you cast an artifact spell, you may untap target creature. mana={2}{U} type=Creature subtype=Drone power=1 toughness=3 [/card] [card] name=Mirri the Cursed abilities=flying,first strike,haste auto=@combatdamaged(creature) from(this):counter(1/1,1) text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Cat power=3 toughness=2 [/card] [card] name=Mirri, Cat Warrior abilities=first strike,forestwalk,vigilance text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) mana={1}{G}{G} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Mirrodin's Core auto={T}:add{1} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} auto={T}:counter(0/0,1,Charge) text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Mirror Entity auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. mana={2}{W} type=Creature subtype=Shapeshifter abilities=changeling power=1 toughness=1 [/card] [card] name=Mirror Gallery auto=lord(*|battlefield) nolegend text=The "legend rule" doesn't apply. mana={5} type=Artifact [/card] [card] name=Mirror-Sigil Sergeant abilities=trample auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(158598) text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. mana={5}{W} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Mirror Universe auto={T}{S}:exchangelife opponent myUpkeepOnly text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. mana={6} type=Artifact [/card] [card] name=Mirror Wall abilities=defender auto={W}:canattack ueot text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. mana={3}{U} type=Creature subtype=Wall power=3 toughness=4 [/card] [card] name=Mirrorworks auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. mana={5} type=Artifact [/card] [card] name=Miscalculation target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Mischief and Mayhem target=creature auto=4/4 ueot text=Up to two target creatures each get +4/+4 until end of turn. mana={4}{G} type=Sorcery [/card] [card] name=Mischievous Poltergeist abilities=flying auto={L}:regenerate text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. mana={2}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Mischievous Quanar facedown={3} autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) autofacedown={1}{U}{U}:morph text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Misers' Cage auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Misery Charm auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) auto=choice life:-2 target(player) text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. mana={B} type=Instant [/card] [card] name=Misfortune auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1,1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1,1) && life:-4 controller !$ opponent text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. mana={1}{B}{R}{G} type=Sorcery [/card] [card] name=Misfortune's Gain target=creature auto=destroy && life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Mishra's Factory auto={T}:add{1} auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot auto={T}:1/1 target(assembly-worker) text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. type=Land [/card] [card] name=Misguided Rage target=player auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer text=Target player sacrifices a permanent. mana={2}{R} type=Sorcery [/card] [card] name=Mishra's Groundbreaker auto={T}{S}:target(land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) mana={4} type=Artifact [/card] [card] name=Mishra's Helix auto={T}:name(X = 0) donothing auto={1}{T}:name(X = 1) target(land) tap auto={2}{T}:name(X = 2) target(<2>land) tap auto={3}{T}:name(X = 3) target(<3>land) tap auto={4}{T}:name(X = 4) target(<4>land) tap auto={5}{T}:name(X = 5) target(<5>land) tap auto={6}{T}:name(X = 6) target(<6>land) tap auto={7}{T}:name(X = 7) target(<7>land) tap auto={8}{T}:name(X = 8) target(<8>land) tap auto={9}{T}:name(X = 9) target(<9>land) tap auto={10}{T}:name(X = 10) target(<10>land) tap auto={11}{T}:name(X = 11) target(<11>land) tap auto={12}{T}:name(X = 12) target(<12>land) tap auto={13}{T}:name(X = 13) target(<13>land) tap auto={14}{T}:name(X = 14) target(<14>land) tap auto={15}{T}:name(X = 15) target(<15>land) tap auto={16}{T}:name(X = 16) target(<16>land) tap text={X}, {T}: Tap X target lands. mana={5} type=Artifact [/card] [card] name=Misinformation target=*|opponentgraveyard auto=moveTo(ownerLibrary) text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. mana={B} type=Instant [/card] [card] name=Misshapen Fiend abilities=flying text=Flying mana={1}{B} type=Creature subtype=Horror Mercenary power=1 toughness=1 [/card] [card] name=Misstep target=player text=Creatures target player controls don't untap during that player's next untap step. auto=frozen all(creature|targetedpersonsBattlefield) mana={1}{U} type=Sorcery [/card] [card] name=Mist Dragon auto={0}:flying auto={0}:-flying auto={3}{U}{U}:phaseout text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={4}{U}{U} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Mist Leopard abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={3}{G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Mist of Stagnation auto=lord(*) doesnotuntap auto=@each my upkeep:notatarget(*|mybattlefield) untap auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. mana={3}{U}{U} type=Enchantment [/card] [card] name=Mist Raven abilities=flying auto=moveto(ownerhand) target(creature) text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. mana={2}{U}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Mistbind Clique abilities=flash,flying auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) auto=choice sacrifice text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. mana={3}{U} type=Creature subtype=Faerie Wizard power=4 toughness=4 [/card] [card] name=Mistblade Shinobi autohand={U}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=1 [/card] [card] name=Mistcutter Hydra abilities=nofizzle,haste,protection from blue auto=counter(1/1,X) text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Mistfire Adept auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. mana={3}{U} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Mistfire Weaver abilities=flying facedown={3} autofacedown={2}{U}:morph autofaceup=opponentshroud target(creature|mybattlefield) ueot text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. mana={3}{U} type=Creature subtype=Djinn Wizard power=3 toughness=1 [/card] [card] name=Mistform Dreamer abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=2 toughness=1 [/card] [card] name=Mistform Mask target=creature auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mistform Mutant auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={4}{U}{U} type=Creature subtype=Illusion Mutant power=3 toughness=4 [/card] [card] name=Mistform Seaswift abilities=flying facedown={3} autofacedown={1}{U}:morph auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Illusion power=3 toughness=1 [/card] [card] name=Mistform Shrieker abilities=flying facedown={3} autofacedown={3}{U}{U}:morph auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Skyreaver abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. mana={5}{U}{U} type=Creature subtype=Illusion power=6 toughness=6 [/card] [card] name=Mistform Sliver auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." mana={1}{U} type=Creature subtype=Illusion Sliver power=1 toughness=1 [/card] [card] name=Mistform Stalker auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend auto={2}{U}{U}:2/2 && flying text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Mistform Ultimus abilities=changeling text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). mana={3}{U} type=Legendary Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Mistform Wakecaster abilities=flying auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend auto={2}{U}{U}{T}:activatechooseatype lord(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Mistform Wall abilities=defender auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion Wall power=1 toughness=4 [/card] [card] name=Mistform Warchief auto=lord(creature[share!types!]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) chooseend auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Misthoof Kirin abilities=flying,vigilance facedown={3} autofacedown={1}{W}:morph autofaceup=counter(1/1,1) text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Kirin power=2 toughness=1 [/card] [card] name=Mistmeadow Skulk abilities=lifelink auto=protection from(*[manacost>=3]) text=Lifelink, protection from converted mana cost 3 or greater mana={1}{W} type=Creature subtype=Kithkin Rogue power=1 toughness=1 [/card] [card] name=Mistmeadow Witch auto={2}{W}{U}:(blink)ueot target(creature) text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=1 toughness=1 [/card] [card] name=Mistral Charger abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Mistveil Plains auto=tap auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. type=Land subtype=Plains [/card] [card] name=Mistvein Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap auto={T}:Add{U} auto={T}:Add{B} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. mana={1}{U}{B} type=Artifact [/card] [card] name=Misty Rainforest auto={L}{T}{S}:moveTo(myBattlefield) target(forest,island|mylibrary) text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mitotic Slime auto=@movedTo(this|graveyard) from(battlefield):token(66666666)*2 text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." mana={4}{G} type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Mizzium Mortars alias=11000 other={3}{R}{R}{R} name(Overload) target=creature|opponentbattlefield auto=paidmana damage:4 auto=overload damage:4 all(creature|opponentbattlefield) text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{R} type=Sorcery [/card] [card] name=Mizzium Skin alias=11000 other={1}{U} name(Overload) target=creature|mybattlefield auto=paidmana 0/1 auto=paidmana opponentshroud auto=overload all(creature|mybattlefield) 0/1 auto=overload all(creature|mybattlefield) opponentshroud text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U} type=Instant [/card] [card] name=Mnemonic Nexus auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller text=Each player shuffles his or her graveyard into his or her library. mana={3}{U} type=Instant [/card] [card] name=Mnemonic Sliver auto=lord(sliver) {2}{S}:draw:1 text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." mana={2}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Mnemonic Wall abilities=defender auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Moan of the Unhallowed auto=token(Zombie,Creature Zombie,2/2,black)*2 flashback={5}{B}{B} text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Moaning Spirit abilities=flying text=Flying mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moat auto=lord(creature[-flying]) cantattack text=Creatures without flying can't attack. mana={2}{W}{W} type=Enchantment [/card] [card] name=Mob Justice target=player auto=damage:type:creature:mybattlefield text=Mob Justice deals damage to target player equal to the number of creatures you control. mana={1}{R} type=Sorcery [/card] [card] name=Mob Rule auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. mana={4}{R}{R} type=Sorcery [/card] [card] name=Mobile Fort abilities=defender auto={3}:3/-1 && canattack ueot limit:1 text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Mobilization auto={2}{W}:token(Soldier,creature soldier, 1/1,white) auto=lord(soldier) vigilance text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Mobilize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Sorcery [/card] [card] name=Mogg Alarm auto=token(Goblin,Creature Goblin,1/1,red)*2 other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. mana={1}{R}{R} type=Sorcery [/card] [card] name=Mogg Bombers auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=4 [/card] [card] name=Mogg Cannon auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. mana={2} type=Artifact [/card] [card] name=Mogg Conscripts abilities=cantattack auto=@movedTo(creature|mystack):-cantattack ueot text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. mana={R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Fanatic auto={S}:Damage:1 target(creature,player) text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Flunkies auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap text=Mogg Flunkies can't attack or block alone. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg Hollows auto={T}:Add{1} auto={T}:Add{R} && frozen auto={T}:Add{G} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. type=Land [/card] [card] name=Mogg Infestation target=player auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-11492114)*2],newability[destroy])) mana={3}{R}{R} type=Sorcery text=Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control. [/card] [card] name=Mogg Jailer auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg Maniac auto=@damaged(this):damage:thatmuch opponent text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Raider auto={S(goblin|myBattlefield)}:1/1 target(creature) text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Mogg Salvage target=artifact auto=destroy other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. mana={2}{R} type=Instant [/card] [card] name=Mogg Sentry auto=@movedTo(*|opponentstack):2/2 ueot text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mogg Squad auto=foreach(other creature|battlefield) -1/-1 text=Mogg Squad gets -1/-1 for each other creature on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Mogg Toady auto=@each my attackers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantattack)) ueot auto=@each my blockers:if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then transforms((,cantblock)) ueot text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Mogg War Marshal auto=token(Goblin,Creature Goblin,1/1,red) auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red) auto=upcost[{1}{R};next upkeep] sacrifice text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Moggcatcher auto={3}{T}:moveTo(myBattlefield) target(goblin[-instant;-sorcery]|mylibrary) text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{R}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Mogis's Marauder auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={2}{B} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Mold Adder auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1) text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. mana={G} type=Creature subtype=Fungus Snake power=1 toughness=1 [/card] [card] name=Mold Demon auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 auto=choice sacrifice all(this) text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. mana={5}{B}{B} type=Creature subtype=Fungus Demon power=6 toughness=6 [/card] [card] name=Mold Shambler kicker={1}{G} auto=kicker destroy target(*[-creature]) text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. mana={3}{G} type=Creature subtype=Fungus Beast power=3 toughness=3 [/card] [card] name=Molder auto=destroy target(*[artifact;enchantment;manacost <=X]) auto=life:X text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. mana={X}{G} type=Instant [/card] [card] name=Molder Beast abilities=trample auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. mana={4}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Molder Slug auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice text=At the beginning of each player's upkeep, that player sacrifices an artifact. mana={3}{G}{G} type=Creature subtype=Slug Beast power=4 toughness=6 [/card] [card] name=Moldervine Cloak target=creature auto=teach(creature) 3/3 dredge=dredge(2) text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Moldgraf Monstrosity abilities=trample auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. mana={4}{G}{G}{G} type=Creature subtype=Insect power=8 toughness=8 [/card] [card] name=Molimo, Maro-Sorcerer abilities=trample anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. mana={4}{G}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Molten Firebird abilities=flying auto={4}{R}:moveTo(exile) autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Molten Frame target=creature[artifact] auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{R} type=Instant [/card] [card] name=Molten Hydra auto={1}{R}{R}:counter(1/1,1) auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. mana={1}{R} type=Creature subtype=Hydra power=1 toughness=1 [/card] [card] name=Molten Primordial abilities=haste auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. mana={5}{R}{R} type=Creature subtype=Avatar power=6 toughness=4 [/card] [card] name=Molten Rain target=land auto=teach(land[-basic]) damage:2 targetcontroller auto=destroy text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Ravager auto={R}:1/0 text={R}: Molten Ravager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=0 toughness=4 [/card] [card] name=Molten Vortex auto={R}{discard(land|myhand)}:damage:2 target(creature,player) text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Moltensteel Dragon abilities=flying auto={p(R)}:1/0 text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. color=red mana={4}{p(R)}{p(R)} type=Artifact Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Molten-Tail Masticore auto=upcost[{discard(*|myhand)}] sacrifice auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) auto={2}:regenerate text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. mana={4} type=Artifact Creature subtype=Masticore power=4 toughness=4 [/card] [card] name=Molting Harpy abilities=flying auto=upcost[{2}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. mana={B} type=Creature subtype=Harpy Mercenary power=2 toughness=1 [/card] [card] name=Molting Skin auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 text=Return Molting Skin to its owner's hand: Regenerate target creature. mana={2}{G} type=Enchantment [/card] [card] name=Molting Snakeskin target=creature auto=2/0 auto=teach(creature) {2}{B}:regenerate text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." mana={B} type=Enchantment subtype=Aura [/card] [card] name=Moment of Heroism target=creature auto=2/2 auto=lifelink text=Target creature gets +2/+2 and gains lifelink until end of turn. mana={1}{W} type=Instant [/card] [card] name=Momentous Fall auto=draw:storedpower auto=life:storedtoughness text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. mana={2}{G}{G}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Moment of Silence target=player auto=nextphasealter(remove,combatbegins,targetedplayer) auto=nextphasealter(remove,combatattackers,targetedplayer) auto=nextphasealter(remove,combatblockers,targetedplayer) auto=nextphasealter(remove,combatdamage,targetedplayer) auto=nextphasealter(remove,combatends,targetedplayer) text=Target player skips his or her next combat phase this turn. mana={W} type=Instant [/card] [card] name=Momentum target=creature auto=@each my upkeep:may counter(0/0,1,Growth) auto=thisforeach(counter{0/0.1.Growth}) 1/1 text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Momentary Blink target=creature|mybattlefield auto=(blink) flashback={3}{U} text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Moment's Peace auto=preventAllcombatDamage ueot flashback={2}{G} text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Monastery Flock abilities=flying,defender facedown={3} autofacedown={U}:morph text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={U} type=Creature subtype=Bird power=0 toughness=5 [/card] [card] name=Monastery Loremaster facedown={3} autofacedown={5}{U}:morph autofaceup=counter(1/1,1) autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. mana={3}{U} type=Creature subtype=Djinn Wizard power=3 toughness=2 [/card] [card] name=Monastery Mentor auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(-391883) controller text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. mana={2}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Monk Token auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) color=white type=Creature subtype=Monk power=1 toughness=1 [/card] [card] name=Monastery Swiftspear abilities=haste auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={R} type=Creature subtype=Human Monk power=1 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Mondronen Shaman auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Tovolar's Magehunter) text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. mana={3}{R} type=Creature subtype=Human Werewolf Shaman power=3 toughness=2 [/card] [card] name=Tovolar's Magehunter auto=@movedTo(*|opponentstack):damage:2 opponent auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mondronen Shaman) text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. color=red type=Creature subtype=Werewolf power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Mongrel Pack auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Hound power=4 toughness=1 [/card] [card] name=Monk Idealist auto=moveTo(myhand) target(enchantment|mygraveyard) text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Monk Realist auto=destroy target(enchantment) text=When Monk Realist enters the battlefield, destroy target enchantment. mana={1}{W} type=Creature subtype=Human Monk Cleric power=1 toughness=1 [/card] [card] name=Monkey Cage auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. mana={5} type=Artifact [/card] [card] name=Mons's Goblin Raiders mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Monsoon auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. mana={2}{R}{G} type=Enchantment [/card] [card] name=Monstrify target=creature auto=4/4 retrace={3}{G}{discard(land|myhand)} text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G} type=Sorcery [/card] [card] name=Monstrous Carabid abilities=mustattack autohand=__CYCLING__({BR}) text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) mana={3}{B}{R} type=Creature subtype=Insect power=4 toughness=4 [/card] [card] name=Monstrous Growth target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Monstrous Hound auto=@each my attackers:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then transforms((,cantattack)) ueot auto=@each my blockers:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then transforms((,cantblock)) ueot text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. mana={3}{R} type=Creature subtype=Hound power=4 toughness=4 [/card] [card] name=Moon Heron abilities=flying text=Flying mana={3}{U} type=Creature subtype=Spirit Bird power=3 toughness=2 [/card] [card] name=Moon Sprite abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Moonbow Illusionist abilities=flying auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Moonglove Changeling abilities=changeling auto={B}:deathtouch text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{B} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Moonglove Extract auto={S}:damage:2 target(creature,player) text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. mana={3} type=Artifact [/card] [card] name=Moonglove Winnower abilities=deathtouch text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={3}{B} type=Creature subtype=Elf Rogue power=2 toughness=3 [/card] [card] name=Moonhold target=player auto=if spent({W}) then maxCast(*)0 targetedplayer auto=if spent({R}) then maxPlay(land)-99 targetedplayer text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) mana={2}{RW} type=Instant [/card] [card] name=Moonlace text=Target spell or permanent becomes colorless. target=* auto=transforms((,artifact)) forever mana={U} type=Instant [/card] [card] name=Moonlight Geist abilities=flying auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Moonlit Strider auto={S}:name(White) protection from white target(creature|myBattlefield) auto={S}:name(Blue) protection from blue target(creature|myBattlefield) auto={S}:name(Black) protection from black target(creature|myBattlefield) auto={S}:name(Red) protection from red target(creature|myBattlefield) auto={S}:name(Green) protection from green target(creature|myBattlefield) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Moonlit Wake auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller text=Whenever a creature dies, you gain 1 life. mana={2}{W} type=Enchantment [/card] [card] name=Moonsilver Spear auto={4}:equip auto=first strike auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Moonveil Dragon abilities=flying auto={R}:all(creature|mybattlefield) 1/0 text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. mana={3}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Moonwing Moth abilities=flying auto={W}:0/1 text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. mana={1}{W}{W} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Moor Fiend abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Moorish Cavalry abilities=trample text=Trample mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Moorland Haunt auto={T}:Add{1} auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. type=Land [/card] [card] name=Moorland Inquisitor auto={2}{W}:first strike ueot text={2}{W}: Moorland Inquisitor gains first strike until end of turn. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Morale auto=lord(creature[attacking]) 1/1 text=Attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Instant [/card] [card] name=Morality Shift auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) text=Exchange your graveyard and library. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Moratorium Stone auto={2}{T}:moveTo(exile) target(*|graveyard) auto={2}{W}{B}{T}{S}:moveTo(exile) target(*|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. mana={1} type=Artifact [/card] [card] name=Morbid Bloom target=creature|graveyard auto=moveto(exile) auto=token(Saproling,Creature Saproling,1/1,green)*t text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. mana={4}{B}{G} type=Sorcery [/card] [card] name=Morbid Hunger target=creature,player auto=damage:3 auto=life:3 controller flashback={7}{B}{B} text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Morbid Plunder target=creature|mygraveyard auto=moveTo(ownerhand) text=Return up to two target creature cards from your graveyard to your hand. mana={1}{B}{B} type=Sorcery [/card] [card] name=Mordant Dragon abilities=flying auto={1}{R}:1/0 auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. mana={3}{R}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Morgue Burst target=creature|mygraveyard auto=moveTo(myHand) auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. mana={4}{B}{R} type=Sorcery [/card] [card] name=Morgue Theft target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{B} flashback={4}{B} type=Sorcery [/card] [card] name=Morgue Thrull auto={S}:deplete:3 text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Morgue Toad auto={S}:Add{U}{R} text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. mana={2}{B} type=Creature subtype=Frog power=2 toughness=2 [/card] [card] name=Morinfen abilities=flying auto=cumulativeupcost[{L}] sacrifice text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3}{B}{B} type=Legendary Creature subtype=Horror power=5 toughness=4 [/card] [card] name=Moriok Reaver mana={2}{B} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Moriok Replica auto={1}{B}{S}:draw:2 && life:-2 text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. mana={3} type=Artifact Creature subtype=Warrior power=2 toughness=2 [/card] [card] name=Moriok Rigger auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. mana={2}{B} type=Creature subtype=Human Rogue Rigger power=2 toughness=2 [/card] [card] name=Moriok Scavenger auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Morkrut Banshee auto=if morbid then choice target(creature) -4/-4 ueot text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Morningtide auto=moveto(exile) all(*|graveyard) text=Exile all cards from all graveyards. mana={1}{W} type=Sorcery [/card] [card] name=Moroii abilities=flying auto=@each my upkeep:life:-1 controller text=Flying -- At the beginning of your upkeep, you lose 1 life. mana={2}{U}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Morphling auto={U}:untap auto={U}:flying auto={U}:shroud auto={1}:1/-1 auto={1}:-1/1 text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Morsel Theft target=player auto=life:-3 targetedplayer auto=life:3 controller auto=if paid(alternative) then draw:1 controller other={1}{B} name(Prowl) otherrestriction=prowl text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Morselhoarder auto=counter(-1/-1,2) auto={C(-1/-1,-1)}:add{W} auto={C(-1/-1,-1)}:add{U} auto={C(-1/-1,-1)}:add{B} auto={C(-1/-1,-1)}:add{R} auto={C(-1/-1,-1)}:add{G} text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. mana={4}{RG}{RG} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Mortal Combat auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. mana={2}{B}{B} type=Enchantment [/card] [card] name=Mortal Obstinacy target=creature|mybattlefield auto=1/1 auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Mortal Wound target=creature auto=@damaged(mytgt):destroy text=Enchant creature -- When enchanted creature is dealt damage, destroy it. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Mortal's Ardor target=creature auto=1/1 ueot auto=lifelink ueot text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={W} type=Instant [/card] [card] name=Mortal's Resolve target=creature auto=1/1 ueot auto=indestructible ueot text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{G} type=Instant [/card] [card] name=Mortarpod auto={2}:equip auto=0/1 auto=teach(creature) {S}:damage:1 target(creature,player) auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Mortician Beetle auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Mortify target=creature,enchantment auto=destroy text=Destroy target creature or enchantment. mana={1}{W}{B} type=Instant [/card] [card] name=Mortipede auto={2}{G}:lure ueot text={2}{G}: All creatures able to block Mortipede this turn do so. mana={3}{B} type=Creature subtype=Insect power=4 toughness=1 [/card] [card] name=Mortiphobia auto={1}{B}{discard(*|myhand)}:moveto(exile) target(*|graveyard) auto={1}{B}{S}:moveto(exile) target(*|graveyard) text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. mana={1}{B}{B} type=Enchantment [/card] [card] name=Mortis Dogs auto=@combat(attacking) source(this):2/0 ueot auto=@movedTo(this|graveyard) from(battlefield):target(player) dynamicability text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. mana={3}{B} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Mortivore alias=1111 auto={B}:regenerate anyzone=type:creature:graveyard/type:creature:graveyard cdaactive text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B}{B} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Mortuary auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. mana={3}{B} type=Enchantment [/card] [card] name=Mortus Strider auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) text=When Mortus Strider dies, return it to its owner's hand. mana={1}{U}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Mosquito Guard abilities=first strike autohand={1}{W}{discard}:counter(1/1,1) target(creature) text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Moss Diamond auto=tap auto={T}:Add{G} text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. mana={2} type=Artifact [/card] [card] name=Moss Kami abilities=trample text=Trample mana={5}{G} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Moss Monster mana={3}{G}{G} type=Creature subtype=Elemental power=3 toughness=6 [/card] [card] name=Mossdog auto=@targeted(this):counter(1/1,1) text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. mana={G} type=Creature subtype=Plant Hound power=1 toughness=1 [/card] [card] name=Mossfire Egg auto={2}{T}{S}:Add{R}{G} && Draw:1 text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Mossfire Valley auto={1}{T}:Add{R}{G} text={1}, {T}: Add {R}{G} to your mana pool. type=Land [/card] [card] name=Mosstodon auto={1}:trample target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains trample until end of turn. mana={4}{G} type=Creature subtype=Plant Elephant power=5 toughness=3 [/card] [card] name=Mother of Runes auto={T}:name(White) protection from white target(creature|myBattlefield) auto={T}:name(Blue) protection from blue target(creature|myBattlefield) auto={T}:name(Black) protection from black target(creature|myBattlefield) auto={T}:name(Red) protection from red target(creature|myBattlefield) auto={T}:name(Green) protection from green target(creature|myBattlefield) text={T}: Target creature you control gains protection from the color of your choice until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mothdust Changeling abilities=changeling auto={T(creature|myBattlefield)}:flying text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. mana={U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Mothrider Samurai abilities=flying auto=bushido(1/1) text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={3}{W} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Mountain text=R type=Basic Land subtype=Mountain [/card] [card] name=Mountain Bandit abilities=haste text=Haste mana={R} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Mountain Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Mountain Titan auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. mana={2}{B}{R} type=Creature subtype=Giant power=2 toughness=2 [/card] [card] name=Mountain Valley auto=tap auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|myLibrary) text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Mountain Yeti abilities=mountainwalk,protection from white text=Mountainwalk, protection from white mana={2}{R}{R} type=Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Mournful Zombie auto={W}{T}:life:1 target(player) text={W}, {T}: Target player gains 1 life. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Mourning target=creature auto=-2/0 auto={B}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Mourning Thrull abilities=flying auto=spiritlink text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. mana={1}{WB} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Mournwhelk other={3}{B} name(Evoke) auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer auto=alternative sacrifice text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{B} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Mox Diamond auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} auto=this(counter{0/0.1.payment}<1) {T}:Add{B} auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Emerald auto={T}:add{G} text={T}: Add {G} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Jet auto={T}:add{B} text={T}: Add {B} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Opal auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. mana={0} type=Legendary Artifact [/card] [card] name=Mox Pearl auto={T}:add{W} text={T}: Add {W} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Ruby auto={T}:add{R} text={T}: Add {R} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mox Sapphire auto={T}:add{U} text={T}: Add {U} to your mana pool. mana={0} type=Artifact [/card] [card] name=Mtenda Griffin abilities=flying auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mtenda Herder abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Muck Rats mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Mudbrawler Cohort abilities=haste auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mudbrawler Raiders auto=cantbeblockedby(creature[blue]) text=Mudbrawler Raiders can't be blocked by blue creatures. mana={2}{RG}{RG} type=Creature subtype=Goblin Warrior power=3 toughness=3 [/card] [card] name=Mudbutton Torchrunner auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Muddle the Mixture target=instant,sorcery|stack auto=fizzle autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={U}{U} type=Instant [/card] [card] name=Mudhole target=player auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer text=Target player exiles all land cards from his or her graveyard. mana={2}{R} type=Instant [/card] [card] name=Mudslide auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{R} type=Enchantment [/card] [card] name=Mugging target=creature auto=damage:2 auto=cantblock ueot text=Mugging deals 2 damage to target creature. That creature can't block this turn. mana={R} type=Sorcery [/card] [card] name=Mulldrifter abilities=flying other={2}{U} name(Evoke) auto=draw:2 auto=alternative sacrifice text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Multani, Maro-Sorcerer abilities=shroud anyzone=type:*:hand/type:*:hand cdaactive text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. mana={4}{G}{G} type=Legendary Creature subtype=Elemental power=* toughness=* [/card] [card] name=Multani's Acolyte auto=draw:1 auto=upcost[{G}{G};next upkeep] sacrifice text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. mana={G}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Multani's Decree auto=@movedTo(enchantment|graveyard):life:2 auto=destroy all(enchantment) text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. mana={3}{G} type=Sorcery [/card] [card] name=Multani's Harmony target=creature auto=teach(creature) {T}:Add{W} auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Murasa Pyromancer auto=may damage:type:ally:mybattlefield target(creature) auto=@movedTo(ally|mybattlefield):may damage:type:ally:mybattlefield target(creature) text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. mana={4}{R}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] name=Murder target=creature auto=destroy text=Destroy target creature. mana={1}{B}{B} type=Instant [/card] [card] name=Murder Investigation target=creature|mybattlefield auto=@movedto(mytgt|graveyard) from(Battlefield):token(Soldier,Creature Soldier,1/1,white)*power controller text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Murder of Crows abilities=flying auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. mana={3}{U}{U} type=Creature subtype=Bird power=4 toughness=4 [/card] [card] name=Murderous Redcap abilities=persist auto=target(creature,player) dynamicability text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{BR}{BR} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Murk Dwellers auto=@combat(notblocked) source(this):2/0 ueot text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Murkfiend Liege auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) auto=lord(other creature[green]|myBattlefield) 1/1 auto=lord(other creature[blue]|myBattlefield) 1/1 text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. mana={2}{GU}{GU}{GU} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Murmuring Bosk auto=tap auto=aslongas(treefolk|myhand) untap auto={T}:Add{W} && damage:1 controller auto={T}:Add{B} && damage:1 controller text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. type=Land subtype=Forest [/card] [card] name=Murmuring Phantasm abilities=defender text=Defender. mana={1}{U} type=Creature subtype=Spirit power=0 toughness=5 [/card] [card] name=Muscle Burst target=creature auto=3/3 auto=foreach(muscle burst|graveyard) 1/1 auto=foreach(diligent farmhand|graveyard) 1/1 text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. mana={1}{G} type=Instant [/card] [card] name=Muscle Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Mutant's Prey target=creature[counter{1/1.1}]||mybattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. mana={G} type=Instant [/card] [card] name=Mutagenic Growth target=creature auto=2/2 text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. color=green mana={p(G)} type=Instant [/card] [card] name=Mutavault auto={t}:add{1} auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. type=Land [/card] [card] name=Mutilate auto=foreach(swamp|myBattlefield)-1/-1 all(creature) text=All creatures get -1/-1 until end of turn for each Swamp you control. mana={2}{B}{B} type=Sorcery [/card] [card] name=Muzzle target=creature auto=teach(creature) preventalldamage from(this) text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Mwonvuli Acid-Moss target=land auto=destroy auto=target(forest|mylibrary) moveto(mybattlefield) and!(tap)! text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Mwonvuli Beast Tracker auto=moveTo(ownerlibrary) target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. mana={1}{G}{G} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Mwonvuli Ooze auto=thisforeach(counter{0/0.1.Age}) 2/2 auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. mana={G} type=Creature subtype=Ooze power=1+* toughness=1+* [/card] [card] name=Mycologist text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. mana={1}{W} type=Creature subtype=Human Druid auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:life:2 power=0 toughness=2 [/card] [card] name=Mycoloth auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green) text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Mycoid Shepherd auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. mana={1}{G}{G}{W} type=Creature subtype=Fungus power=5 toughness=4 [/card] [card] name=Mycosynth Fiend auto=opponentpoisoncount/opponentpoisoncount nonstatic text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. mana={2}{G} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Mycosynth Golem abilities=affinityartifacts auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts forcedalive text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) mana={11} type=Artifact Creature subtype=Golem power=4 toughness=5 [/card] [card] name=Mycosynth Wellspring auto=may moveTo(myhand) notatarget(land[basic]|mylibrary) auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myhand) notatarget(land[basic]|mylibrary) text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={2} type=Artifact [/card] [card] name=Myojin of Cleansing Fire auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(other creature) text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. mana={5}{W}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=6 [/card] [card] name=Myojin of Infinite Rage auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:destroy all(land) text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. mana={7}{R}{R}{R} type=Legendary Creature subtype=Spirit power=7 toughness=4 [/card] [card] name=Myojin of Life's Web auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. mana={6}{G}{G}{G} type=Legendary Creature subtype=Spirit power=8 toughness=8 [/card] [card] name=Myojin of Night's Reach auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. mana={5}{B}{B}{B} type=Legendary Creature subtype=Spirit power=5 toughness=2 [/card] [card] name=Myojin of Seeing Winds auto=if casted(this) then counter(0/0,1,Divinity) auto=this(counter{0/0.1.Divinity}) indestructible auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. mana={7}{U}{U}{U} type=Legendary Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Myr Adapter auto=thisforeach(gear) 1/1 text=Myr Adapter gets +1/+1 for each Equipment attached to it. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Battlesphere auto=token(Myr,Artifact Creature Myr,1/1)*4 auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. mana={7} type=Artifact Creature subtype=Myr Construct power=4 toughness=7 [/card] [card] name=Myr Enforcer abilities=affinityartifacts text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) mana={7} type=Artifact Creature subtype=Myr power=4 toughness=4 [/card] [card] name=Myr Galvanizer auto=lord(other myr|mybattlefield) 1/1 auto={1}{T}:untap all(other myr|mybattlefield) text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Incubator auto={6}{T}{S}:target(artifact|mylibrary) moveTo(exile) && token(Myr,Artifact Creature Myr,1/1) controller text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Myr Landshaper auto={T}:transforms((artifact)) target(land) ueot text={T}: Target land becomes an artifact in addition to its other types until end of turn. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Matrix abilities=indestructible auto=lord(Myr)1/1 auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. mana={5} type=Artifact [/card] [card] name=Myr Mindservant auto={2}{T}:shuffle text={2}, {T}: Shuffle your library. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Moonvessel auto=@movedto(this|graveyard):add{1} text=When Myr Moonvessel dies, add {1} to your mana pool. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Propagator auto={3}{T}:token(215069) text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Prototype auto=@each my upkeep:counter(1/1,1) auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. mana={5} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Myr Quadropod auto={3}:swap text={3}: Switch Myr Quadropod's power and toughness until end of turn. mana={4} type=Artifact Creature subtype=Myr power=1 toughness=4 [/card] [card] name=Myr Retriever auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Servitor auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. mana={1} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Sire auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1) text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Myr Turbine auto={T}:token(Myr,Artifact Creature Myr,1/1) auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:moveTo(mybattlefield) target(myr|mylibrary) text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. mana={5} type=Artifact [/card] [card] name=Myrsmith auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) mana={1}{W} type=Creature subtype=Human Artificer power=2 toughness=1 text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. [/card] [card] name=Mysteries of the Deep auto=draw:2 auto=aslongas(land[fresh]|mybattlefield) draw:1 text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. mana={4}{U} type=Instant [/card] [card] name=Myth Realized auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) auto={2}{W}:counter(0/0,1,lore) auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." mana={W} type=Enchantment [/card] [card] name=Mystic Compass auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. mana={2} type=Artifact [/card] [card] name=Mystic Crusader abilities=protection from black,protection from red auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. mana={1}{W}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystic Decree auto=lord(creature) -islandwalk auto=lord(creature) -flying auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=All creatures lose flying and islandwalk. mana={2}{U}{U} type=World Enchantment [/card] [card] name=Mystic Denial target=creature,sorcery|stack auto=fizzle text=Counter target creature or sorcery spell. mana={1}{U}{U} type=Instant [/card] [card] name=Mystic Enforcer abilities=protection from black auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) flying >6 text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. mana={2}{G}{W} type=Creature subtype=Human Nomad Mystic power=3 toughness=3 [/card] [card] name=Mystic Familiar abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) protection from black >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. mana={1}{W} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Mystic Gate auto={T}:Add{1} auto={WU}{T}:Add{W}{W} auto={WU}{T}:Add{W}{U} auto={WU}{T}:Add{U}{U} text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. type=Land [/card] [card] name=Mystic Meditation auto=draw:3 auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject target(creature|myhand)])) text=Draw three cards. Then discard two cards unless you discard a creature card. mana={3}{U} type=Sorcery [/card] [card] name=Mystic Melting target=artifact,enchantment auto=destroy auto=@next upkeep:draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. mana={3}{G} type=Instant [/card] [card] name=Mystic Might target=land|myBattlefield auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) auto=teach(land) {T}:2/2 target(creature) text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Monastery auto=tap auto={T}:Add{U} auto={T}:Add{R} auto={T}:Add{W} text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. type=Land [/card] [card] name=Mystic of the Hidden Way abilities=unblockable facedown={3} autofacedown={2}{U}:morph text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{U} type=Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Mystic Penitent abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. mana={W} type=Creature subtype=Human Nomad Mystic power=1 toughness=1 [/card] [card] name=Mystic Restraints abilities=flash target=creature auto=tap auto=doesnotuntap text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mystic Remora #reversed so if you choose to draw a card, an opponent will pay mana if he doesn't want you to draw. auto=cumulativeupcost[{1}] sacrifice auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. mana={U} type=Enchantment [/card] [card] name=Mystic Retrieval target=instant,sorcery|mygraveyard auto=moveTo(ownerhand) flashback={2}{R} text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} mana={3}{U} type=Sorcery [/card] [card] name=Mystic Snake abilities=flash auto=if type(*|stack)~morethan~0 then fizzle target(*|stack) text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. mana={1}{G}{U}{U} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Mystic Visionary auto=aslongas(*|mygraveyard) flying >6 text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. mana={1}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=1 [/card] [card] name=Mystic Zealot auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) flying >6 text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. mana={3}{W} type=Creature subtype=Human Nomad Mystic power=2 toughness=4 [/card] [card] name=Mystical Teachings auto=choice name(instant card) moveTo(myhand) target(instant|myLibrary) auto=choice name(card with flash) moveTo(myhand) target(*[flash]|myLibrary) flashback={5}{B} text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{U} type=Instant [/card] [card] name=Mystical Tutor auto=moveTo(ownerlibrary) notatarget(instant,sorcery|mylibrary) text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Instant [/card] [card] name=Mythic Proportions target=creature auto=8/8 auto=trample text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. mana={4}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Mystifying Maze type=Land auto={t}:add{1} auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) [/card] [card] name=Nacatl Outlander abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Cat Scout power=2 toughness=2 [/card] [card] name=Nacatl Savage auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Cat Warrior power=2 toughness=1 [/card] [card] name=Nacre Talisman auto=@movedto(*[white]|stack):pay({3}) untap target(*) text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Nagao, Bound by Honor auto=bushido(1/1) auto=@combat(attacking) source(this):all(samurai[attacking]|myBattlefield) 1/1 ueot text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. mana={3}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Nameless Inversion abilities=changeling target=creature auto=3/-3 auto=transforms((removecreaturesubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. mana={1}{B} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Nameless One facedown={3} autofacedown={2}{U}:morph anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U} type=Creature subtype=Wizard Avatar power=* toughness=* [/card] [card] name=Nantuko Blightcutter abilities=protection from black auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Calmer auto={G}{T}{S}:destroy target(enchantment) auto=aslongas(*|mygraveyard) 1/1 >6 text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. mana={2}{G}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nantuko Cultivator auto=may target(land|myhand) reject && draw:1 controller && counter(1/1,1) all(this) text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Disciple auto={G}{T}:2/2 target(creature) text={G}, {T}: Target creature gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Insect Druid power=2 toughness=2 [/card] [card] name=Nantuko Elder auto={T}:Add{1}{G} text={T}: Add {1}{G} to your mana pool. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=2 [/card] [card] name=Nantuko Husk auto={S(creature|myBattlefield)}:2/2 ueot text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie Insect power=2 toughness=2 [/card] [card] name=Nantuko Mentor auto={2}{G}{T}:target(creature) dynamicability ueot text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. mana={2}{G} type=Creature subtype=Insect Druid power=1 toughness=1 [/card] [card] name=Nantuko Monastery auto={T}:Add{1} auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nantuko Shade auto={B}:1/1 text={B}: Nantuko Shade gets +1/+1 until end of turn. mana={B}{B} type=Creature subtype=Insect Shade power=2 toughness=1 [/card] [card] name=Nantuko Shaman auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{G} suspend(1)={2}{g}{g} type=Creature subtype=Insect Shaman power=3 toughness=2 [/card] [card] name=Nantuko Tracer auto=may bottomoflibrary target(*|graveyard) text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. mana={1}{G} type=Creature subtype=Insect Druid power=2 toughness=1 [/card] [card] name=Nantuko Vigilante facedown={3} autofacedown={1}{G}:morph autofaceup=destroy target(artifact,enchantment) text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Insect Druid Mutant power=3 toughness=2 [/card] [card] name=Narcissism auto={G}{discard(*|myhand)}:2/2 target(creature) auto={G}{S}:2/2 target(creature) text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Narcolepsy target=creature auto=@each my upkeep:tap(mytgt) auto=@each opponent upkeep:tap(mytgt) text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Narcomoeba abilities=flying autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. mana={1}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=Narrow Escape target=*|myBattlefield auto=moveTo(ownerhand) auto=life:4 controller text=Return target permanent you control to its owner's hand. You gain 4 life. mana={2}{W} type=Instant [/card] [card] name=Narstad Scrapper auto={2}:1/0 ueot text={2}: Narstad Scrapper gets +1/+0 until end of turn. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Narwhal abilities=first strike,protection from red text=First strike, protection from red mana={2}{U}{U} type=Creature subtype=Whale power=2 toughness=2 [/card] [card] name=Nath of the Gilt-Leaf auto=@each my upkeep:may discard:1 opponent auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={3}{B}{G} type=Legendary Creature subtype=Elf Warrior power=4 toughness=4 [/card] [card] name=Nath's Buffoon auto=protection from(elf) text=Protection from Elves mana={1}{B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Natural Affinity auto=lord(land) becomes(Creature,2/2) ueot text=All lands become 2/2 creatures until end of turn. They're still lands. mana={2}{G} type=Instant [/card] [card] name=Natural Emergence auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):lord(land|myBattlefield) becomes(Creature,2/2,first strike) text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. mana={2}{R}{G} type=Enchantment [/card] [card] name=Natural End target=artifact,enchantment auto=destroy auto=life:3 controller text=Destroy target artifact or enchantment. You gain 3 life. mana={2}{G} type=Instant [/card] [card] name=Natural Order auto=moveTo(myBattlefield) target(creature[green]|myLibrary) text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. mana={2}{G}{G}{S(creature[green]|mybattlefield)} type=Sorcery [/card] [card] name=Natural Spring target=player auto=life:8 text=Target player gains 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Naturalize target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment. mana={1}{G} type=Instant [/card] [card] name=Nature's Chosen target=creature|mybattlefield auto=teach(creature) {Q}:untap limit:1 myTurnOnly auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Claim target=artifact,enchantment auto=destroy auto=life:4 targetController text=Destroy target artifact or enchantment. Its controller gains 4 life. mana={G} type=Instant [/card] [card] name=Nature's Cloak auto=lord(creature|myBattlefield) forestwalk text=Green creatures you control gain forestwalk until end of turn. mana={2}{G} type=Sorcery [/card] [card] name=Nature's Lore auto=moveTo(myBattlefield) notatarget(forest|myLibrary) text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Nature's Resurgence auto=foreach(creature|mygraveyard) draw:1 controller auto=foreach(creature|opponentgraveyard) draw:1 opponent text=Each player draws a card for each creature card in his or her graveyard. mana={2}{G}{G} type=Sorcery [/card] [card] name=Nature's Revolt auto=lord(land) becomes(Creature,2/2) text=All lands are 2/2 creatures that are still lands. mana={3}{G}{G} type=Enchantment [/card] [card] name=Nature's Ruin auto=destroy all(creature[green]) text=Destroy all green creatures. mana={2}{B} type=Sorcery [/card] [card] name=Nature's Spiral target=artifact,creature,enchantment,land|myGraveyard auto=moveTo(myHand) text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) mana={1}{G} type=Sorcery [/card] [card] name=Nature's Will auto=@combatdamaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield) text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Nature's Wrath auto=upcost[{G}] sacrifice auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. mana={4}{G}{G} type=Enchantment [/card] [card] name=Nausea auto=lord(creature) -1/-1 text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Nav Squad Commandos auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=5 [/card] [card] name=Naya Battlemage auto={R}{T}:2/0 target(creature) auto={W}{T}:tap target(creature) text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Naya Charm auto=aslongas(creature|battlefield) choice damage:3 target(creature) auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) auto=choice tap all(creature|opponentBattlefield) text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. mana={R}{G}{W} type=Instant [/card] [card] name=Naya Hushblade auto=aslongas(other *[multicolor]|mybattlefield) 1/1 auto=aslongas(other *[multicolor]|mybattlefield) shroud text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) mana={RW}{G} type=Creature subtype=Elf Rogue power=2 toughness=1 [/card] [card] name=Naya Panorama auto={T}:Add{1} auto={1}{T}{S}:moveTo(myBattlefield) and!(tap)! target(mountain,forest,plains|mylibrary) text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Naya Sojourners auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature) autohand={2}{G}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may counter(1/1.1) target(creature)])) forever text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) mana={2}{R}{G}{W} type=Creature subtype=Elf Shaman power=5 toughness=3 [/card] [card] name=Near-Death Experience auto=@each my upkeep:this(controllerlife = 1) wingame text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. mana={2}{W}{W}{W} type=Enchantment [/card] [card] name=Nearheath Pilgrim auto=soulbond lifelink abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Nearheath Stalker abilities=undying text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={4}{R} type=Creature subtype=Vampire Rogue power=4 toughness=1 [/card] [card] name=Neck Snap target=creature[attacking;blocking] auto=destroy text=Destroy target attacking or blocking creature. mana={3}{W} type=Instant [/card] [card] name=Necra Disciple auto={G}{T}:Add{W} auto={G}{T}:Add{U} auto={G}{T}:Add{B} auto={G}{T}:Add{R} auto={W}{T}:prevent:1 target(creature,player) text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Necra Sanctuary auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. mana={2}{B} type=Enchantment [/card] [card] name=Necrite auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. mana={1}{B}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Necrobite target=creature auto=deathtouch ueot auto=regenerate text=Target creature gains deathtouch until end of turn. Regenerate it. mana={2}{B} type=Instant [/card] [card] name=Necrogen Censer auto=counter(0/0,2,Charge) auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. mana={3} type=Artifact [/card] [card] name=Necrogen Mists auto=@each my upkeep:reject target(*|myhand) auto=@each opponentupkeep:ability$!name(discard) target(*|myhand) reject!$ opponent text=At the beginning of each player's upkeep, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Necrogen Scudder abilities=flying auto=life:-3 text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Necrogen Spellbomb auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto={1}{S}:draw:1 text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Necrogenesis auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. mana={B}{G} type=Enchantment [/card] [card] name=Necromancer's Assistant auto=deplete:3 controller text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Necromancer's Covenant auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard) auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard) auto=lord(zombie|mybattlefield) lifelink text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. mana={3}{W}{B}{B} type=Enchantment [/card] [card] name=Necromancer's Magemark target=creature auto=lord(creature[enchanted]|myBattlefield) 1/1 auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)])) text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Necromancer's Stockpile auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(-383323) )! reject && draw:1 text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={1}{B} type=Enchantment [/card] [card] name=Necromantic Summons target=creature|graveyard auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. mana={4}{B} type=Sorcery [/card] [card] name=Necromantic Thirst target=creature auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Necromaster Dragon abilities=flying auto=@combatdamaged(player) from(this):pay({2}) token(Zombie,Creature Zombie,2/2,black) controller && deplete:2 all(opponent) text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Necropede abilities=infect auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Necroplasm auto=@each my upkeep:counter(1/1,1) auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) dredge=dredge(2) text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B}{B} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Necropolis abilities=defender auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Necropolis Regent auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) abilities=flying text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. mana={3}{B}{B}{B} type=Creature subtype=Vampire power=6 toughness=5 [/card] [card] name=Necropouncer auto={2}:equip auto=3/1 auto=haste auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} mana={6} type=Artifact subtype=Equipment [/card] [card] name=Necrosavant autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. mana={3}{B}{B}{B} type=Creature subtype=Zombie Giant power=5 toughness=5 [/card] [card] name=Necrotic Sliver auto=lord(sliver) {3}{S}:destroy target(*) text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." mana={1}{W}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Nectar Faerie abilities=flying auto={B}{T}:lifelink target(faerie,elf) text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Need for Speed auto={S(land|myBattlefield)}:haste target(creature) text=Sacrifice a land: Target creature gains haste until end of turn. mana={R} type=Enchantment [/card] [card] name=Needle Specter abilities=flying,wither auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. mana={1}{B}{B} type=Creature subtype=Specter power=1 toughness=1 [/card] [card] name=Needle Storm auto=damage:4 all(creature[flying]) text=Needle Storm deals 4 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Needlebug abilities=flash auto=protection from(artifact) text=Flash -- Protection from artifacts mana={4} type=Artifact Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Needlepeak Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{R} type=Creature subtype=Spider power=4 toughness=2 [/card] [card] name=Needleshot Gourna abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Nefarox, Overlord of Grixis auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. mana={4}{B}{B} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Nefashu auto=@combat(attacking) source(this):target(creature) -1/-1 ueot text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. mana={4}{B}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Negate target=*[-creature]|stack auto=fizzle text=Counter target noncreature spell. mana={1}{U} type=Instant [/card] [card] name=Nekrataal abilities=first strike auto=bury target(creature[-black;-artifact]) text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Necroskitter abilities=wither auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. mana={1}{B}{B} type=Creature subtype=Elemental power=1 toughness=4 [/card] [card] name=Nema Siltlurker mana={4}{G} type=Creature subtype=Lizard power=3 toughness=5 [/card] [card] name=Nemata, Grove Guardian auto={2}{G}:token(Saproling,creature,1/1,green) auto={S(saproling|myBattlefield)}:lord(saproling) 1/1 ueot text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. mana={4}{G}{G} type=Legendary Creature subtype=Treefolk power=4 toughness=5 [/card] [card] name=Nemesis Mask auto={3}:equip auto=lure text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nemesis of Reason auto=@combat(attacking) source(this):deplete:10 opponent text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Leviathan Horror power=3 toughness=7 [/card] [card] name=Nemesis Trap other={B}{B} otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 target=creature[attacking] auto=moveto(exile) and!(clone with(unearth))! text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. mana={4}{B}{B} type=Instant subtype=Trap [/card] [card] name=Nephalia Drownyard auto={T}:Add{1} auto={1}{U}{B}{T}:deplete:3 target(player) text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. type=Land [/card] [card] name=Nephalia Seakite abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Nephalia Smuggler auto={3}{U}{T}:(blink) target(other creature|mybattlefield) text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. mana={U} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Nessian Asp abilities=reach auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) mana={4}{G} type=Creature subtype=Snake power=4 toughness=5 [/card] [card] name=Nessian Courser mana={2}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Nest Invader auto=Token(-193507) text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={1}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Nested Ghoul auto=@damaged(this):token(Zombie,Creature Zombie,2/2,black) text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. mana={3}{B}{B} type=Creature subtype=Zombie Warrior power=4 toughness=2 [/card] [card] name=Nesting Wurm abilities=trample auto=moveTo(myhand) target(nesting wurm|mylibrary) text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. mana={4}{G}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Netcaster Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Nether Horror mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Nether Traitor abilities=haste,shadow autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nether Void auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Whenever a player casts a spell, counter it unless its controller pays {3}. mana={3}{B} type=World Enchantment [/card] [card] name=Netherborn Phalanx auto=life:-type:creature:opponentbattlefield opponent autohand={1}{B}{B}{discard}:moveTo(myhand) target(*[manacost=6]|mylibrary) asSorcery text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={5}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Nether Spirit autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. mana={1}{B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Netter en-Dal auto={W}{T}{discard(*|myhand)}:cantattack target(creature) text={W}, {T}, Discard a card: Target creature can't attack this turn. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Nettle Sentinel abilities=doesnotuntap auto=@movedTo(*[green]|mystack):may untap text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. mana={G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Nettle Swine mana={3}{G} type=Creature subtype=Boar power=4 toughness=3 [/card] [card] name=Nettletooth Djinn auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. mana={3}{G} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Nettling Curse target=creature auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller auto={1}{R}:mustattack text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Neurok Commando abilities=shroud auto=@combatdamaged(player) from(this):may draw:1 controller text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. mana={1}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Neurok Hoversail auto={2}:equip auto=flying text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Neurok Invisimancer abilities=unblockable auto=unblockable target(creature) ueot text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Prodigy abilities=flying auto={discard(artifact|myhand)}:moveto(ownerhand) text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Neurok Replica auto={1}{U}{S}:moveTo(ownerhand) target(creature) text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=4 [/card] [card] name=Neurok Spy auto=aslongas(artifact|opponentBattlefield) unblockable text=Neurok Spy is unblockable as long as defending player controls an artifact. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Neurok Stealthsuit auto=teach(creature) shroud auto={U}{U}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Neutralizing Blast target=*[multicolor]|stack auto=fizzle text=Counter target multicolored spell. mana={1}{U} type=Instant [/card] [card] name=Neverending Torment target=player auto=moveto(exile) target(*|targetedpersonslibrary) auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Nevermaker abilities=flying other={3}{U} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) auto=alternative sacrifice text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={3}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Nevinyrral's Disk auto=tap auto={1}{T}:destroy all(artifact,creature,enchantment) text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. mana={4} type=Artifact [/card] [card] name=New Prahv Guildmage auto={W}{U}:flying target(creature) auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Nezumi Bone-Reader auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Rat Shaman power=1 toughness=1 [/card] [card] name=Nezumi Cutthroat abilities=cantblock,fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. mana={1}{B} type=Creature subtype=Rat Warrior power=2 toughness=1 [/card] [card] name=Nivix Cyclops abilities=defender auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. mana={1}{U}{R} type=Creature subtype=Cyclops power=1 toughness=4 [/card] [card] name=Nivix Guildmage #interrupt own spell in options must be turned on. auto={1}{U}{R}:name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller auto={2}{U}{R}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={U}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Nezumi Graverobber auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. mana={1}{B} type=Creature subtype=Rat Rogue power=2 toughness=1 [/card] [card] name=Nighteyes the Desecrator auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. color=black type=Legendary Creature subtype=Rat Wizard power=4 toughness=2 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Nezumi Shadow-Watcher auto={S}:destroy target(ninja) text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. mana={B} type=Creature subtype=Rat Warrior power=1 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Nezumi Shortfang auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. mana={1}{B} type=Creature subtype=Rat Rogue power=1 toughness=1 [/card] [card] name=Stabwhisker the Odious auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. mana={1}{B} type=Legendary Creature subtype=Rat Shaman power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Niblis of the Breath abilities=flying auto={U}{T}:may tap target(creature) auto={U}{T}:may untap target(creature) text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of the Mist abilities=flying auto=may tap target(creature) text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Niblis of the Urn abilities=flying auto=@combat(attacking) source(this):may tap target(creature) text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nezumi Ronin auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{B} type=Creature subtype=Rat Samurai power=3 toughness=1 [/card] [card] name=Niall Silvain auto={G}{G}{G}{G}{T}:regenerate target(creature) text={G}{G}{G}{G}, {T}: Regenerate target creature. mana={G}{G}{G} type=Creature subtype=Ouphe power=2 toughness=2 [/card] [card] name=Nicol Bolas auto=flying auto=upcost[{U}{B}{R}] sacrifice auto=@damagefoeof(player) from(this):reject all(*|opponenthand) text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. mana={2}{U}{U}{B}{B}{R}{R} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] #the 3rd ability choice looks inverted graphically(when activated) but its the correct order, you take damage, you discard cards(goes to graveyard first), then you sacrifice cards (check your graveyard the order) [card] name=Nicol Bolas, Planeswalker auto=counter(0/0,5,loyalty) auto={C(0/0,3,Loyalty)}:name(+3: destroy) destroy target(*[-creature]|battlefield) auto={C(0/0,-2,Loyalty)}:name(-2: gain control) moveTo(mybattlefield) target(creature) auto={C(0/0,-9,Loyalty)}:name(-9: ultimate) target(player) damage:7 && all(this) transforms((,newability[ability$!notatarget(<7>*|mybattlefield) sacrifice!$ targetedplayer],newability[ability$!notatarget(<7>*|myhand) reject!$ targetedplayer])) text=+3: Destroy target noncreature permanent. -- -2: Gain control of target creature. -- -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. mana={4}{U}{B}{B}{R} type=Planeswalker subtype=Bolas [/card] [card] name=Night Dealings auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) auto=this(counter{0/0.1.Theft}=>) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) auto=this(counter{0/0.2.Theft}=>) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) auto=this(counter{0/0.3.Theft}=>) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) auto=this(counter{0/0.4.Theft}=>) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) auto=this(counter{0/0.5.Theft}=>) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) auto=this(counter{0/0.6.Theft}=>) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) auto=this(counter{0/0.7.Theft}=>) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) auto=this(counter{0/0.8.Theft}=>) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) auto=this(counter{0/0.9.Theft}=>) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) auto=this(counter{0/0.10.Theft}=>) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) auto=this(counter{0/0.11.Theft}=>) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) auto=this(counter{0/0.12.Theft}=>) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) auto=this(counter{0/0.13.Theft}=>) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) auto=this(counter{0/0.14.Theft}=>) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) auto=this(counter{0/0.15.Theft}=>) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) auto=this(counter{0/0.16.Theft}=>) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) auto=this(counter{0/0.17.Theft}=>) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) auto=this(counter{0/0.18.Theft}=>) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) auto=this(counter{0/0.19.Theft}=>) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) auto=this(counter{0/0.20.Theft}=>) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. mana={2}{B}{B} type=Enchantment [/card] [card] name=Night of Souls' Betrayal auto=lord(creature) -1/-1 text=All creatures get -1/-1. mana={2}{B}{B} type=Legendary Enchantment [/card] [card] name=Night Revelers auto=aslongas(human|opponentbattlefield) haste text=Night Revelers has hast as long as an opponent controls a human. mana={4}{R} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Night Soil auto={1}{E(*|mygraveyard)}{E(*|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green) auto={1}{E(*|opponentgraveyard)}{E(*|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. mana={G}{G} type=Enchantment [/card] [card] name=Night Terrors target=player auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[-land]|targetedpersonshand) text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. mana={2}{B} type=Sorcery [/card] [card] name=Night's Whisper auto=draw:2 controller auto=life:-2 controller text=You draw two cards and you lose 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Nightbird's Clutches target=creature auto=cantblock flashback={3}{R} text=Up to two target creatures can't block this turn. -- Flashback {3}{R} mana={1}{R} type=Sorcery [/card] [card] name=Nightcreep auto=lord(creature) transforms((,black)) ueot auto=lord(land) transforms((swamp)) ueot text=Until end of turn, all creatures become black and all lands become Swamps. mana={B}{B} type=Instant [/card] [card] name=Nightfire Giant auto=aslongas(Mountain|myBattlefield) 1/1 auto={4}{R}:damage:2 target(creature,player) text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. mana={4}{B} type=Creature subtype=Zombie Giant power=4 toughness=3 [/card] [card] name=Nightguard Patrol abilities=first strike,vigilance text=First strike, vigilance mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Nighthaze target=creature auto=swampwalk auto=draw:1 controller text=Target creature gains swampwalk until end of turn. -- Draw a card. mana={B} type=Sorcery [/card] [card] name=Nightmare abilities=flying anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. mana={5}{B} type=Creature subtype=Nightmare Horse power=* toughness=* [/card] [card] name=Nightmare Incursion target=player auto=ability$!target(*|opponentlibrary) moveTo(exile)!$ controller text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. mana={5}{B} type=Sorcery [/card] [card] name=Nightmare Lash auto={L:3}:equip auto=foreach(swamp|myBattlefield) 1/1 text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Nightmare Void target=player auto=target(*|targetedpersonshand) reject dredge=dredge(2) text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={3}{B} type=Sorcery [/card] [card] name=Nightmarish End target=creature auto=foreach(*|myhand) -1/-1 text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. mana={2}{B} type=Instant [/card] [card] name=Nightscape Apprentice auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) auto={R}{T}:first strike target(creature) text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. mana={B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Nightscape Familiar auto=lord(*[blue;red]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) auto={1}{B}:regenerate text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nightscape Master auto={U}{U}{T}:moveTo(ownerhand) target(creature) auto={R}{R}{T}:Damage:2 target(creature) text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. mana={2}{B}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Peddler auto=soulbond deathtouch abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Nightshade Stinger abilities=flying,cantblock text=Flying -- Nightshade Stinger can't block. mana={B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Nightsky Mimic auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. mana={1}{WB} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Nightsoil Kami auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=5]|mygraveyard) text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) mana={4}{G}{G} type=Creature subtype=Spirit power=6 toughness=4 [/card] [card] name=Nightstalker Engine anyzone=type:creature:myGraveyard/3 cdaactive text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Nightstalker power=* toughness=3 [/card] [card] name=Nightwind Glider abilities=flying,protection from black text=Flying, protection from black mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Nightwing Shade abilities=flying auto={1}{B}:1/1 text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Nihil Spellbomb auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=@movedTo(this|graveyard) from(battlefield):pay({B}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. [/card] [card] name=Nihilith abilities=fear autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. mana={4}{B}{B} suspend(7)={1}{b} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Nihilistic Glee auto={2}{B}{discard(*|myhand)}:life:-1 opponent && life:1 controller auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Nikko-Onna auto=destroy target(enchantment) auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Nim Abomination auto=@each my endofturn sourcenottap:life:-3 controller text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Nim Devourer auto=type:artifact:mybattlefield/0 nonstatic autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. mana={3}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Nim Grotesque auto=foreach(artifact|myBattlefield) 1/0 text=Nim Grotesque gets +1/+0 for each artifact you control. mana={6}{B} type=Creature subtype=Zombie power=3 toughness=6 [/card] [card] name=Nim Lasher auto=foreach(artifact|myBattlefield) 1/0 text=Nim Lasher gets +1/+0 for each artifact you control. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Nim Replica auto={2}{B}{S}:-1/-1 target(creature) text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. mana={3} type=Artifact Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Nim Shambler auto=foreach(artifact|myBattlefield) 1/0 auto={S(creature|myBattlefield)}:regenerate text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Nim Shrieker abilities=flying auto=foreach(artifact|myBattlefield) 1/0 text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. mana={3}{B} type=Creature subtype=Zombie power=0 toughness=1 [/card] [card] name=Nimana Sell-Sword auto=may counter(1/1,1) auto=@movedTo(ally|myBattlefield):may counter(1/1,1) text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. mana={3}{B} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Nimble Mongoose abilities=shroud auto=aslongas(*|mygraveyard) 2/2 >6 text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. mana={G} type=Creature subtype=Mongoose power=1 toughness=1 [/card] [card] name=Nimbus Maze auto={T}:Add{1} auto=aslongas(island|myBattlefield) {T}:Add{W} auto=aslongas(plains|myBattlefield) {T}:Add{U} text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. type=Land [/card] [card] name=Nimbus of the Isles abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={4}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Nimbus Swimmer abilities=flying auto=counter(1/1,X) text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. mana={X}{G}{U} type=Creature subtype=Leviathan power=0 toughness=0 [/card] [card] name=Nimbus Wings target=creature auto=1/2 auto=flying text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Nin, the Pain Artist auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. mana={U}{R} type=Legendary Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Nine-Ringed Bo auto={T}:exiledeath target(creature[spirit]) && damage:1 text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. mana={3} type=Artifact [/card] [card] name=Ninja of the Deep Hours autohand={1}{U}{N}:ninjutsu auto=@combatdamaged(player) from(this):may draw:1 controller text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. mana={3}{U} type=Creature subtype=Human Ninja power=2 toughness=2 [/card] [card] name=Nip Gwyllion abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={WB} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Nirkana Cutthroat auto={2}{B}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.1.Level}) deathtouch auto=this(counter{0/0.3.Level}) first strike auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) mana={2}{B} type=Creature subtype=Vampire Warrior auto=maxlevel:3 power=3 toughness=2 [/card] [card] name=Nirkana Revenant auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) auto={B}:1/1 text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. type=Creature subtype=Vampire Shade power=4 toughness=4 mana={4}{B}{B} [/card] [card] name=Nissa, Worldwaker auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: land becomes 4/4) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever auto={C(0/0,1,Loyalty)}:name(+1: untap up to 4 forest) target(forest|mybattlefield) untap auto={C(0/0,-7,Loyalty)}:name(-7: search Lands) moveTo(mybattlefield) target(land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. mana={3}{G}{G} type=Planeswalker subtype=Nissa [/card] [card] name=Nissa Revane auto=counter(0/0,2,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: fetch) moveTo(mybattlefield) target(Nissa's Chosen|mylibrary) auto={C(0/0,1,Loyalty)}:name(+1: gain life) life:twicetype:elf:mybattlefield controller auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) moveTo(mybattlefield) target(creature[elf]|mylibrary) text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -- +1: You gain 2 life for each Elf you control. -- -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. mana={2}{G}{G} type=Planeswalker subtype=Nissa [/card] [card] name=Nissa's Chosen auto=@movedTo(graveyard) from(this|battlefield):all(this) bottomoflibrary text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=3 [/card] [card] name=Nissa's Pilgrimage auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot else name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. mana={2}{G} type=Sorcery [/card] [card] name=Niveous Wisps target=creature auto=transforms((,white)) ueot auto=tap auto=draw:1 controller text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. mana={W} type=Instant [/card] [card] name=Nivix Barrier abilities=flash, defender auto=target(creature[attacking]) -4/-0 ueot text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. mana={3}{U} type=Creature subtype=Illusion Wall power=0 toughness=4 [/card] [card] name=Niv-Mizzet, Dracogenius auto=@damaged(player) from(this):may draw:1 controller auto={U}{R}:damage:1 target(creature,player) abilities=flying text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=5 toughness=5 [/card] [card] name=Niv-Mizzet, the Firemind abilities=flying auto=@drawof(player):damage:1 target(creature,player) auto={T}:draw:1 text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. mana={2}{U}{U}{R}{R} type=Legendary Creature subtype=Dragon Wizard power=4 toughness=4 [/card] [card] name=No Mercy auto=@damageof(player) from(creature):all(trigger[from]) destroy text=Whenever a creature deals damage to you, destroy it. mana={2}{B}{B} type=Enchantment [/card] [card] name=No Rest for the Wicked auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. mana={1}{B} type=Enchantment [/card] [card] name=No-Dachi auto={3}:equip auto=2/0 auto=first strike text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nobilis of War abilities=flying auto=lord(creature[attacking]|myBattlefield) 2/0 text=Flying -- Attacking creatures you control get +2/+0. mana={RW}{RW}{RW}{RW}{RW} type=Creature subtype=Spirit Avatar power=3 toughness=4 [/card] [card] name=Noble Hierarch abilities=exalted auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. mana={G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Noble Panther auto={1}:first strike text={1}: Noble Panther gains first strike until end of turn. mana={1}{G}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Noble Purpose auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) text=Whenever a creature you control deals combat damage, you gain that much life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Noble Stand auto=@combat(blocking) source(creature|mybattlefield):life:2 controller text=Whenever a creature you control blocks, you gain 2 life. mana={4}{W} type=Enchantment [/card] [card] name=Noble Steeds auto={1}{W}:first strike target(creature) text={1}{W}: Target creature gains first strike until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Noble Templar abilities=vigilance autohand={2}{cycle}:name(plainscycling) moveTo(myhand) target(plains|mylibrary) text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{W} type=Creature subtype=Human Cleric Soldier power=3 toughness=6 [/card] [card] name=Noble Vestige auto=flying auto={T}:prevent:1 target(player) text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Nocturnal Raid auto=lord(creature[black]) 2/0 text=Black creatures get +2/+0 until end of turn. mana={2}{B}{B} type=Instant [/card] [card] name=Noetic Scales auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. mana={4} type=Artifact [/card] [card] name=Noggle Bandit auto=cantbeblockedby(creature[-defender]) text=Noggle Bandit can't be blocked except by creatures with defender. mana={1}{UR}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=2 [/card] [card] name=Noggle Bridgebreaker auto=moveTo(ownerhand) notatarget(land|myBattlefield) text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. mana={2}{UR}{UR} type=Creature subtype=Noggle Rogue power=4 toughness=3 [/card] [card] name=Noggle Ransacker auto=draw:2 controller auto=draw:2 opponent auto=discard:1 controller auto=discard:1 opponent text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. mana={2}{UR} type=Creature subtype=Noggle Rogue power=2 toughness=1 [/card] [card] name=Nomad Decoy auto={W}{T}:tap target(creature) auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. mana={2}{W} type=Creature subtype=Human Nomad power=1 toughness=2 [/card] [card] name=Nomad Mythmaker auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) mana={2}{W} type=Creature subtype=Human Nomad Cleric power=2 toughness=2 [/card] [card] name=Nomad Outpost auto=tap auto={T}:Add{R} auto={T}:Add{W} auto={T}:Add{B} text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. type=Land [/card] [card] name=Nomad Stadium auto={T}:Add{W} && damage:1 controller auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. type=Land [/card] [card] name=Nomadic Elf auto={1}{G}:Add{W} auto={1}{G}:Add{U} auto={1}{G}:Add{B} auto={1}{G}:Add{R} auto={1}{G}:Add{G} text={1}{G}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Nomad power=2 toughness=2 [/card] [card] name=Norin the Wary auto=@movedTo(*|stack):(blink)ueot auto=@combat(attacking) source(creature):(blink)ueot text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. mana={R} type=Legendary Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Northern Paladin auto={W}{W}{T}:destroy target(*[black]) text={W}{W}, {T}: Destroy target black permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Norwood Archers abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Elf Archer power=3 toughness=3 [/card] [card] name=Norwood Priestess auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) myTurnOnly text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. mana={2}{G}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Norwood Ranger mana={G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Norwood Riders abilities=oneblocker text=Norwood Riders can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Norwood Warrior auto=@combat(blocked,turnlimited) source(this):1/1 ueot text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Notorious Assassin auto={2}{B}{T}{discard(*|myhand)}:bury target(creature[-black]) text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Human Spellshaper Assassin power=2 toughness=2 [/card] [card] name=Notorious Throng auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount auto=if paid(alternative) then turns:+1 controller other={5}{U} name(Prowl) otherrestriction=prowl text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. mana={3}{U} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Nourish auto=life:6 controller text=You gain 6 life. mana={G}{G} type=Instant [/card] [card] name=Nourishing Shoal other={E(other *[green]|myhand)} name(Exile Green Card from Hand) auto=ifnot paid(alternative) then life:X auto=if paid(alternative) then life:storedmanacost text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. mana={X}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Nova Chaser abilities=trample auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) mana={3}{R} type=Creature subtype=Elemental Warrior power=10 toughness=2 [/card] [card] name=Nova Cleric auto={2}{W}{T}{S}:destroy all(enchantment) text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. mana={W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Novablast Wurm auto=@combat(attacking) source(this):destroy all(other creature) text=Whenever Novablast Wurm attacks, destroy all other creatures. mana={3}{G}{G}{W}{W} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Novijen, Heart of Progress auto={T}:Add{1} auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield) text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. type=Land [/card] [card] name=Novijen Sages auto=counter(1/1,4) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. mana={4}{U}{U} type=Creature subtype=Human Advisor Mutant power=0 toughness=0 [/card] [card] name=Noxious Dragon abilities=flying auto=@movedTo(this|graveyard) from(Battlefield):may destroy target(creature[manacost<=3]) text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. mana={4}{B}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Noxious Field target=land|myBattlefield auto=teach(land) {T}:damage:1 all(creature,player) text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Noxious Ghoul auto=all(creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Noxious Hatchling abilities=wither auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. mana={3}{BG} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Noxious Revival target=*|graveyard auto=moveTo(ownerlibrary) text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. color=green mana={p(G)} type=Instant [/card] [card] name=Noxious Toad auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent text=When Noxious Toad dies, each opponent discards a card. mana={2}{B} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Nuisance Engine auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Null Brooch auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) text={2}, {T}, Discard your hand: Counter target noncreature spell. mana={4} type=Artifact [/card] [card] name=Null Champion auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 3/1 auto=this(counter{0/0.4.Level}) {B}:regenerate auto=this(counter{0/0.4.Level}) 3/1 text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) mana={1}{B} type=Creature subtype=Zombie Warrior auto=maxlevel:4 power=1 toughness=1 [/card] [card] name=Null Rod auto=lord(artifact) noactivatedability text=Activated abilities of artifacts can't be activated. mana={2} type=Artifact [/card] [card] name=Nullify target=creature,aura|stack auto=fizzle text=Counter target creature or Aura spell. mana={U}{U} type=Instant [/card] [card] name=Nullmage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. mana={2}{G} type=Creature subtype=Insect Druid power=2 toughness=3 [/card] [card] name=Nullmage Shepherd auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) text=Tap four untapped creatures you control: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=4 [/card] [card] name=Nulltread Gargantuan auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. mana={1}{G}{U} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Numai Outcast auto=bushido(2/2) auto={L:5}{B}:regenerate text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. mana={3}{B} type=Creature subtype=Human Samurai power=1 toughness=1 [/card] [card] name=Numbing Dose target=artifact,creature auto=doesnotuntap auto=@each targetController upkeep:life:-1 targetController text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Numot, the Devastator abilities=flying auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. mana={3}{R}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Nurturer Initiate auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Nut Collector auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Nykthos, Shrine to Nyx auto={T}:Add{1} auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) type=Legendary Land [/card] [card] name=Nylea, God of the Hunt abilities=indestructible auto=lord(other creature|mybattlefield) trample auto={3}{G}:2/2 target(creature) ueot auto=this(variable{type:manag}>4) transforms((Creature,setpower=6,settoughness=6)) text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. mana={3}{G} type=Legendary Enchantment subtype=God [/card] [card] name=Nylea's Disciple auto=life:type:manaG controller text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={2}{G}{G} type=Creature subtype=Centaur Archer power=3 toughness=3 [/card] [card] name=Nylea's Presence target=land auto=draw:1 controller auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nyxathid auto=foreach(*|opponenthand) -1/-1 text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. mana={1}{B}{B} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Nyx Infusion target=creature auto=teach(creature[enchantment]) 2/2 auto=teach(creature[-enchantment]) -2/-2 text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Nyx Weaver abilities=reach auto=@each myupkeep:deplete:2 controller auto={1}{B}{G}{E}:moveto(ownerhand) target(*|mygraveyard) text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. mana={1}{B}{G} type=Enchantment Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Nyx-Fleece Ram auto=@each my upkeep:life:1 controller text=At the beginning of your upkeep, you gain 1 life. mana={1}{W} type=Enchantment Creature subtype=Sheep power=0 toughness=5 [/card] [card] name=O-Naginata auto={2}:equip target(creature[power >=3]|mybattlefield) auto=teach(creature) 3/0 auto=teach(creature) trample text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Oak Street Innkeeper auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud text=As long as it's not your turn, tapped creatures you control have hexproof. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Oakenform target=creature auto=3/3 text=Enchant creature -- Enchanted creature gets +3/+3. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Oakgnarl Warrior abilities=vigilance,trample text=Vigilance, trample mana={5}{G}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=7 [/card] [card] name=Oakheart Dryads auto=1/1 target(creature) ueot auto=@movedTo(enchantment|myBattlefield):1/1 target(creature) ueot text=Constellation � Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. mana={2}{G} type=Enchantment Creature subtype=Nymph Dryad power=2 toughness=3 [/card] [card] name=Oasis auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. type=Land [/card] [card] name=Oath of Ghouls auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. mana={1}{B} type=Enchantment [/card] [card] name=Oath of Lieges auto=@each my upkeep:if type(land|mygraveyard)~morethan~type(land|opponentgraveyard) then target(land[basic]|mylibrary) moveTo(mybattlefield) auto=@each opponent upkeep:if type(land|opponentgraveyard)~morethan~type(land|mygraveyard) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. mana={1}{W} type=Enchantment [/card] [card] name=Oath of Mages auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. mana={1}{R} type=Enchantment [/card] [card] name=Oath of the Ancient Wood auto=may counter(1/1,1) target(creature) restriction{type(creature|battlefield)~morethan~0} auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1,1) target(creature) text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. mana={2}{G} type=Enchantment [/card] [card] name=Oathsworn Giant abilities=vigilance auto=lord(other creature|myBattlefield) 0/2 auto=lord(other creature|myBattlefield) vigilance text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=3 toughness=4 [/card] [card] name=Oblation target=*[-land] auto=moveTo(ownerlibrary) && shuffle auto=draw:2 targetcontroller text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. mana={2}{W} type=Instant [/card] [card] name=Oblivion Crown target=creature abilities=flash auto=teach(creature) {discard(*|myhand)}:1/1 text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Oblivion Ring auto=(blink)forsrc target(other *[-land]) text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{W} type=Enchantment [/card] [card] name=Oblivion Stone auto={4}{T}:counter(0/0,1,Fate) target(*) auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. mana={3} type=Artifact [/card] [card] name=Ob Nixilis, the Fallen auto=@movedTo(land|myBattlefield):may life:-3 target(player) && counter(1/1,3) all(this) text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. mana={3}{B}{B} type=Legendary Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Obelisk of Alara auto={1}{W}{T}:life:5 auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever auto={1}{B}{T}:-2/-2 target(creature) auto={1}{R}{T}:damage:3 target(player) auto={1}{G}{T}:4/4 target(creature) text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. mana={6} type=Artifact [/card] [card] name=Obelisk of Bant auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {G}, {W}, or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Esper auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} text={T}: Add {W}, {U}, or {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Grixis auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add {U}, {B}, or {R} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Jund auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {B}, {R}, or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Naya auto={T}:Add{R} auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {R}, {G}, or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Obelisk of Undoing auto={6}{T}:moveto(myhand) target(*|myBattlefield) text={6}, {T}: Return target permanent you own and control to your hand. mana={1} type=Artifact [/card] [card] name=Obliterate abilities=nofizzle auto=bury all(artifact,creature,land) text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. mana={6}{R}{R} type=Sorcery [/card] [card] name=Oboro Breezecaller abilities=flying auto={H(land|mybattlefield)}{2}:untap target(land) text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. mana={1}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=1 [/card] [card] name=Oboro Envoy abilities=flying auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=3 [/card] [card] name=Oboro, Palace in the Clouds auto={T}:Add{U} auto={1}:moveto(ownerhand) text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. type=Legendary Land [/card] [card] name=Obsessive Search abilities=madness autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=draw:1 controller text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={U} type=Instant [/card] [card] name=Obsianus Golem mana={6} type=Artifact Creature subtype=Golem power=4 toughness=6 [/card] [card] name=Obsidian Acolyte abilities=protection from black auto={W}:protection from black target(creature) text=Protection from black -- {W}: Target creature gains protection from black until end of turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Obsidian Battle-Axe auto={3}:equip auto=2/1 auto=haste auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} mana={3} type=Tribal Artifact subtype=Warrior Equipment [/card] [card] name=Obsidian Fireheart auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) mana={1}{R}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Obsidian Giant mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Obstinate Familiar auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller text=If you would draw a card, you may skip that draw instead. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Obzedat's Aid target=*[-instant;-sorcery]|myGraveyard auto=moveTo(myBattlefield) text=Return target permanent card from your graveyard to the battlefield. mana={3}{B}{W} type=Sorcery [/card] [card] name=Obzedat, Ghost Council auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. mana={1}{W}{W}{B}{B} type=Legendary Creature subtype=Spirit Advisor power=5 toughness=5 [/card] [card] name=Ocular Halo target=creature auto=teach(creature) {T}:draw:1 auto=teach(creature) {W}:vigilance text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oculus auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller text=When Oculus dies, you may draw a card. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=1 [/card] [card] name=Odious Trow auto={1}{BG}:regenerate text={1}{(b/g)}: Regenerate Odious Trow. mana={BG} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Odunos River Trawler auto=moveto(myhand) target(creature[enchantment]|mygraveyard) auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(creature[enchantment]|mygraveyard) text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Odylic Wraith abilities=swampwalk auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. mana={3}{B} type=Creature subtype=Wraith power=2 toughness=2 [/card] [card] name=Off Balance target=creature auto=cantattack auto=cantblock text=Target creature can't attack or block this turn. mana={W} type=Instant [/card] [card] name=Offalsnout abilities=flash other={B} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) auto=alternative sacrifice text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{B} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Offering to Asha target=*|stack auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever auto=life:4 controller text=Counter target spell unless its controller pays {4}. You gain 4 life. mana={2}{W}{U} type=Instant [/card] [card] name=Ogre's Cleaver auto={5}:equip auto=5/0 text=Equipped creature gets +5/+0. -- Equip {5} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ogre Arsonist auto=destroy target(land) text=When Ogre Arsonist enters the battlefield, destroy target land. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Battledriver auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot auto=@movedto(creature|myBattlefield):all(trigger) haste ueot text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. mana={2}{R}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre Berserker abilities=haste text=Haste mana={4}{R} type=Creature subtype=Ogre Berserker power=4 toughness=2 [/card] [card] name=Ogre Gatecrasher auto=destroy target(creature[defender]) text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. mana={3}{R} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Ogre Jailbreaker auto=aslongas(land[gate]|mybattlefield) canattack >0 abilities=defender text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. mana={3}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Ogre Leadfoot auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. mana={4}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Ogre Menial abilities=infect auto={R}:1/0 text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=0 toughness=4 [/card] [card] name=Ogre Recluse auto=@movedto(*|stack):tap text=Whenever a player casts a spell, tap Ogre Recluse. mana={3}{R} type=Creature subtype=Ogre Warrior power=5 toughness=4 [/card] [card] name=Ogre Resister mana={2}{R}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Ogre Savant auto=if spent({U}) then moveTo(ownerhand) target(creature) text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. mana={4}{R} type=Creature subtype=Ogre Wizard power=3 toughness=2 [/card] [card] name=Ogre Sentry abilities=defender text=Defender mana={1}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ogre Shaman auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Ogre Slumlord auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) auto=lord(Rat|mybattlefield) deathtouch text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. mana={3}{B}{B} type=Creature subtype=Ogre Rogue power=3 toughness=3 [/card] [card] name=Ogre Taskmaster abilities=cantblock text=Ogre Taskmaster can't block. mana={3}{R} type=Creature subtype=Ogre power=4 toughness=3 [/card] [card] name=Ogre Warrior mana={3}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ohran Viper auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy auto=@combatdamaged(player) from(this):may draw:1 controller text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. mana={1}{G}{G} type=Snow Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Ohran Yeti auto={2}{i}:first strike target(creature[snow]) text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{R} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Ojutai, Soul of Winter abilities=flying,vigilance auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step. mana={5}{W}}{U} type=Legendary Creature subtype=Dragon power=5 toughness=6 [/card] [card] name=Ojutai Exemplars auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap)!])) forever)! text=Whenever you cast a noncreature spell, choose one � -- � Tap target creature. -- � Ojutai Exemplars gains first strike and lifelink until end of turn. -- � Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. mana={2}{W}{W} type=Creature subtype=Human Monk power=4 toughness=4 [/card] [card] name=Ojutai Interceptor abilities=flying facedown={3} autofacedown={3}{U}:morph autofaceup=counter(1/1,1) text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={3}{U} type=Creature subtype=Bird Soldier power=3 toughness=1 [/card] [card] name=Ojutai Monument auto={T}:add{W} auto={T}:add{U} auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Okiba-Gang Shinobi auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller autohand={3}{B}{N}:ninjutsu text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. mana={3}{B}{B} type=Creature subtype=Rat Ninja power=3 toughness=2 [/card] [card] name=Okina, Temple to the Grandfathers auto={T}:Add{G} auto={G}{T}:1/1 target(creature[legendary]) text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. type=Legendary Land [/card] [card] name=Old Ghastbark mana={3}{GW}{GW} type=Creature subtype=Treefolk Warrior power=3 toughness=6 [/card] [card] name=Olivia Voldaren abilities=flying auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever auto={3}{B}{B}:target(vampire) moveTo(mybattlefield) && transforms((,newability[@movedTo(Olivia Voldaren|nonbattlezone) from(battlefield):moveTo(ownerbattlefield)])) forever text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. mana={2}{B}{R} type=Legendary Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Omega Myr mana={2} type=Artifact Creature subtype=Myr power=1 toughness=2 [/card] [card] name=Omnibian auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot text={T}: Target creature becomes a 3/3 Frog until end of turn. mana={1}{G}{G}{U} type=Creature subtype=Frog power=3 toughness=3 [/card] [card] name=Omniscience auto=lord(*[-land]|myhand) zerocast forcedalive text=You may cast nonland cards from your hand without paying their mana costs. mana={7}{U}{U}{U} type=Enchantment [/card] [card] name=Ondu Cleric auto=may life:type:ally:mybattlefield controller auto=@movedTo(other ally|myBattlefield):may life:type:ally:mybattlefield controller text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. mana={1}{W} type=Creature subtype=Kor Cleric Ally power=1 toughness=1 [/card] [card] name=Ondu Giant auto=may moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Creature subtype=Giant Druid power=2 toughness=4 [/card] [card] name=One Dozen Eyes other={5}{G}{G}{G}{G} name(Entwine) auto=if paid(alternative) then token(-4838511) && token(-4838512)*5 auto=ifnot paid(alternative) then transforms((,newability[choice token(-4838511)],newability[choice token(-4838512)*5])) text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) mana={5}{G} type=Sorcery [/card] [card] name=Beast type=Creature subtype=Beast power=5 toughness=5 color=green [/card] [card] name=Insect type=Creature subtype=Insect power=1 toughness=1 color=green [/card] [card] name=One Thousand Lashes target=creature auto=cantattack auto=cantblock auto=noactivatedability auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. mana={2}{W}{B} type=Enchantment subtype=Aura [/card] [card] name=One with Nature target=creature auto=@damaged(player) from(mytgt):may moveto(myBattlefield) and!(tap)! target(land[basic]|myLibrary) text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={G} type=Enchantment subtype=Aura [/card] [card] name=One with Nothing auto=reject all(*|myhand) text=Discard your hand. mana={B} type=Instant [/card] [card] name=One-Eyed Scarecrow abilities=defender auto=lord(creature[flying]|opponentbattlefield) -1/0 text=Defender -- Creatures with flying your opponents control get -1/-0. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=3 [/card] [card] name=Oni Possession target=creature auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) auto=transforms((Creature Demon Spirit)) auto=3/3 auto=trample text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Oni of Wild Places abilities=haste auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. mana={5}{R} type=Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Onslaught auto=@movedTo(creature|mystack):tap target(creature) text=Whenever you cast a creature spell, tap target creature. mana={R} type=Enchantment [/card] [card] name=Onulet auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller text=When Onulet dies, you gain 2 life. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Onyx Goblet auto={T}:life:-1 target(player) text={T}: Target player loses 1 life. mana={2}{B} type=Artifact [/card] [card] name=Onyx Mage auto={1}{B}:deathtouch target(creature|mybattlefield) text={1}{B}: Target creature you control gains deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Onyx Talisman auto=@movedto(*[black]|stack):pay({3}) untap target(*) text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. mana={2} type=Artifact [/card] [card] name=Oona's Blackguard abilities=flying auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1) auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. mana={1}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Oona's Gatewarden abilities=flying,defender,wither text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={UB} type=Creature subtype=Faerie Soldier power=2 toughness=1 [/card] [card] name=Oona's Grace target=player auto=draw:1 retrace={2}{U}{discard(land|myhand)} text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{U} type=Instant [/card] [card] name=Ooze Garden auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Ooze T1 type=Creature subtype=Ooze auto=@movedTo(this|graveyard) from(battlefield):token(77777777)*2 text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. power=2 toughness=2 color=green [/card] [card] name=Ooze T2 type=Creature subtype=Ooze power=1 toughness=1 color=green [/card] [card] name=Opal Archangel auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. mana={4}{W} type=Enchantment [/card] [card] name=Opal Avenger auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. mana={2}{W} type=Enchantment [/card] [card] name=Opal Caryatid auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. mana={W} type=Enchantment [/card] [card] name=Opal Champion auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. mana={2}{W} type=Enchantment [/card] [card] name=Opal Gargoyle auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. mana={1}{W} type=Enchantment [/card] [card] name=Opal Guardian auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. mana={W}{W}{W} type=Enchantment [/card] [card] name=Opal Lake Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. mana={3}{U} type=Creature subtype=Vedalken Soldier power=2 toughness=4 [/card] [card] name=Opalescence auto=lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) auto=lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) auto=lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) auto=lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) auto=lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) auto=lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) auto=lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) auto=lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) auto=lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) auto=lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) auto=lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) auto=lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) auto=lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) auto=lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) auto=lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) mana={2}{W}{W} type=Enchantment text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. [/card] [card] name=Opaline Bracers abilities=sunburst auto=counter(0/0,sunburst,charge) auto={2}:equip auto=thisforeach(counter{0/0.1.Charge}) 1/1 text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={4} type=Artifact subtype=Equipment [/card] [card] name=Opaline Sliver auto=lord(sliver) transforms((,newability[@targeted(this):draw:1 controller])) text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." mana={1}{W}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Opaline Unicorn auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Add one mana of any color to your mana pool. mana={3} type=Artifact Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Open the Vaults auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Ophidian auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. mana={2}{U} type=Creature subtype=Snake power=1 toughness=3 [/card] [card] name=Ophidian Eye abilities=flash target=creature auto=@damagefoeof(player) from(mytgt):may draw:1 controller text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Opportunity target=player auto=draw:4 text=Target player draws four cards. mana={4}{U}{U} type=Instant [/card] [card] name=Opportunist auto={t}:damage:1 target(creature[damaged]) text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Opposition auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) text=Tap an untapped creature you control: Tap target artifact, creature, or land. mana={2}{U}{U} type=Enchantment [/card] [card] name=Oppression auto=@movedTo(*|mystack):target(*|myhand) reject auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a player casts a spell, that player discards a card. mana={1}{B}{B} type=Enchantment [/card] [card] name=Opulent Palace auto=tap auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{U} text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. type=Land [/card] [card] name=Oracle of Nectars auto={X}{T}:life:X text={X}, {T}: You gain X life. mana={2}{GW} type=Creature subtype=Elf Cleric power=2 toughness=2 [/card] [card] name=Oran-Rief, the Vastwood auto=tap auto={T}:Add{G} auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. type=Land [/card] [card] name=Oran-Rief Recluse abilities=reach kicker={2}{G} auto=kicker destroy target(creature[flying]) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. mana={2}{G} type=Creature subtype=Spider power=1 toughness=3 [/card] [card] name=Oran-Rief Survivalist auto=may counter(1/1,1) auto=@movedTo(ally|myBattlefield):may counter(1/1,1) text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. mana={1}{G} type=Creature subtype=Human Warrior Ally power=1 toughness=1 [/card] [card] name=Orator of Ojutai abilities=defender,flying auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. mana={1}{W} type=Creature subtype=Bird Monk power=0 toughness=4 [/card] [card] name=Oraxid abilities=Protection from red text=Protection from red mana={3}{U} type=Creature subtype=Crab Beast power=2 toughness=3 [/card] [card] name=Orbweaver Kumo abilities=reach auto=@movedTo(arcane,spirit|mystack):forestwalk ueot text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. mana={4}{G}{G} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Orb of Dreams auto=@movedTo(*|Battlefield):all(trigger) tap text=Permanents enter the battlefield tapped. mana={3} type=Artifact [/card] [card] name=Orchard Spirit auto=cantbeblockedby(creature[-flying]) auto=cantbeblockedby(creature[-reach]) text=Orchard Spirit can't be blocked except by creatures with flying or reach. mana={2}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Orchard Warden auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. mana={4}{G}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=6 [/card] [card] name=Orc General auto={T}{S(other orc|myBattlefield)}:lord(orc) 1/1 auto={T}{S(other goblin|myBattlefield)}:lord(orc) 1/1 text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. mana={2}{R} type=Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Orc Sureshot auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. mana={3}{B} type=Creature subtype=Orc Archer power=4 toughness=2 [/card] [card] name=Orcish Artillery auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Bloodpainter auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc Shaman power=2 toughness=1 [/card] [card] name=Orcish Cannonade target=creature,player auto=damage:2 auto=damage:3 controller auto=draw:1 controller text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. mana={1}{R}{R} type=Instant [/card] [card] name=Orcish Cannoneers auto={T}:damage:2 target(creature,player) && damage:3 controller text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. mana={1}{R}{R} type=Creature subtype=Orc Warrior power=1 toughness=3 [/card] [card] name=Orcish Captain auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. mana={R} type=Creature subtype=Orc Warrior power=1 toughness=1 [/card] [card] name=Orcish Conscripts auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. mana={R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Healer auto={R}{R}{T}:cantregen target(creature) auto={B}{B}{R}{T}:regenerate target(creature[black;green]) auto={R}{G}{G}{T}:regenerate target(creature[black;green]) text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. mana={R}{R} type=Creature subtype=Orc Cleric power=1 toughness=1 [/card] [card] name=Orcish Lumberjack auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. mana={R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Mechanics auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. mana={2}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Oriflamme auto=lord(creature[attacking]|myBattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={3}{R} type=Enchantment [/card] [card] name=Orcish Settlers auto={R}{T}{S}:name(X = 0) donothing auto={1}{R}{T}{S}:name(X = 1) target(land) destroy auto={2}{R}{T}{S}:name(X = 2) target(<2>land) destroy auto={3}{R}{T}{S}:name(X = 3) target(<3>land) destroy auto={4}{R}{T}{S}:name(X = 4) target(<4>land) destroy auto={5}{R}{T}{S}:name(X = 5) target(<5>land) destroy auto={6}{R}{T}{S}:name(X = 6) target(<6>land) destroy auto={7}{R}{T}{S}:name(X = 7) target(<7>land) destroy auto={8}{R}{T}{S}:name(X = 8) target(<8>land) destroy auto={9}{R}{T}{S}:name(X = 9) target(<9>land) destroy auto={10}{R}{T}{S}:name(X = 10) target(<10>land) destroy auto={11}{R}{T}{S}:name(X = 11) target(<11>land) destroy auto={12}{R}{T}{S}:name(X = 12) target(<12>land) destroy auto={13}{R}{T}{S}:name(X = 13) target(<13>land) destroy auto={14}{R}{T}{S}:name(X = 14) target(<14>land) destroy auto={15}{R}{T}{S}:name(X = 15) target(<15>land) destroy auto={16}{R}{T}{S}:name(X = 16) target(<16>land) destroy text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Veteran auto=cantbeblockerof(creature[white;power>=2]) auto={R}:first strike text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. mana={2}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Order of Leitbur abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Ebon Hand abilities=protection from white auto={B}:first strike auto={B}{B}:1/0 text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Cleric Knight power=2 toughness=1 [/card] [card] name=Order of the Sacred Bell mana={3}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Order of the Golden Cricket auto=@combat(attacking) source(this):pay({W}) all(this) flying ueot text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. mana={1}{W} type=Creature subtype=Kithkin Knight power=2 toughness=2 [/card] [card] name=Order of the Sacred Torch auto={L}{T}:fizzle target(*[black]|stack) text={T}, Pay 1 life: Counter target black spell. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Order of the Stars abilities=defender auto=choice name(White) transforms((,protection from white)) forever auto=choice name(Blue) transforms((,protection from blue)) forever auto=choice name(Black) transforms((,protection from black)) forever auto=choice name(Red) transforms((,protection from red)) forever auto=choice name(Green) transforms((,protection from green)) forever text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. mana={W} type=Creature subtype=Human Cleric power=0 toughness=1 [/card] [card] name=Order of the White Shield abilities=protection from black auto={W}:first strike auto={W}{W}:1/0 text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Order of Whiteclay auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) mana={1}{W}{W} type=Creature subtype=Kithkin Cleric power=1 toughness=4 [/card] [card] name=Order of Yawgmoth abilities=fear auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Ordered Migration auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue flying) text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. mana={3}{W}{U} type=Sorcery [/card] [card] name=Ordruun Commando auto={W}:prevent:1 all(this) text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. mana={3}{R} type=Creature subtype=Minotaur Soldier power=4 toughness=1 [/card] [card] name=Ordruun Veteran auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={2}{R}{W} type=Creature subtype=Minotaur Soldier power=3 toughness=1 [/card] [card] name=Ore Gorger auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. mana={3}{R}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Oreskos Sun Guide auto=@untapped(this):life:2 controller text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. mana={1}{W} type=Creature subtype=Cat Monk power=2 toughness=2 [/card] [card] name=Oreskos Swiftclaw mana={1}{W} type=Creature subtype=Cat Warrior power=3 toughness=1 [/card] [card] name=Organ Grinder auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) text={T}, Exile three cards from your graveyard: Target player loses 3 life. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Orgg abilities=trample auto=cantbeblockerof(creature[white;power>=3]) auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. mana={3}{R}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Origin Spellbomb auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) auto=@movedTo(this|graveyard) from(battlefield):pay({W}) draw:1 mana={1} type=Artifact text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. [/card] [card] name=Orim's Chant target=player auto=maxCast(*)0 kicker={W} auto=kicker cantattack all(creature) text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. mana={W} type=Instant [/card] [card] name=Orim's Cure target=creature,player auto=prevent:4 otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Instant [/card] [card] name=Orim's Prayer auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. mana={1}{W}{W} type=Enchantment [/card] [card] name=Orim's Thunder target=artifact,enchantment auto=destroy kicker={R} auto=kicker transforms((,newability[dynamicability target(creature)])) text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. mana={2}{W} type=Instant [/card] [card] name=Orim's Touch target=creature,player kicker={1} auto=kicker prevent:2 auto=prevent:2 text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. mana={W} type=Instant [/card] [card] name=Orim, Samite Healer auto={T}:prevent:3 target(creature,player) text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Oriss, Samite Guardian auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot auto={discard(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Ornitharch abilities=flying auto=ability$!choice name(Tribute 2) all(mystored) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Archon power=3 toughness=3 [/card] [card] name=Ornithopter abilities=flying text=Flying mana={0} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Orochi Eggwatcher auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. mana={2}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Shidako, Broodmistress auto={G}{S(creature|myBattlefield)}:3/3 target(creature) text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. color=green type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Orochi Hatchery auto=counter(0/0,XX,Charge) auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. mana={X}{X} type=Artifact [/card] [card] name=Orochi Leafcaller auto={G}:Add{W} auto={G}:Add{U} auto={G}:Add{B} auto={G}:Add{R} auto={G}:Add{G} text={G}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Orochi Ranger auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={1}{G} type=Creature subtype=Snake Warrior power=2 toughness=1 [/card] [card] name=Orochi Sustainer auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=2 [/card] [card] name=Oros, the Avenger abilities=flying auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. mana={3}{W}{B}{R} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Orzhov Basilica auto=tap auto=moveTo(ownerhand) notatarget(land|mybattlefield) auto={T}:Add{W}{B} text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. type=Land [/card] [card] name=Orzhov Cluestone auto={T}: Add {B} auto={T}: Add {W} auto={B}{W}{T}{S}:draw:1 controller text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Orzhov Guildgate auto=tap auto={T}:Add{W} auto={T}:Add{B} text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. type=Land subtype=Gate [/card] [card] name=Orzhov Guildmage auto={2}{W}:life:1 target(player) auto={2}{B}:life:-1 controller && life:-1 opponent text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. mana={WB}{WB} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Orzhov Keyrune auto={T}:add{W} auto={T}:add{B} auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. mana={3} type=Artifact [/card] [card] name=Orzhov Signet auto={1}{T}:Add{W}{B} text={1}, {T}: Add {W}{B} to your mana pool. mana={2} type=Artifact [/card] [card] name=Orzhova, the Church of Deals auto={T}:Add{1} auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. type=Land [/card] [card] name=Osai Vultures abilities=flying auto=@each end restriction{morbid}:counter(0/0,1,Carrion) auto={C(0/0,-2,Carrion)}:1/1 text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Ostiary Thrull auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. mana={3}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Ostracize target=opponent auto=target(creature|targetedpersonshand) reject auto=if type(creature|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(creature|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Otarian Juggernaut auto=cantbeblockedby(wall) auto=aslongas(*|mygraveyard) 3/0 >6 auto=aslongas(*|mygraveyard) mustattack >6 text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. mana={4} type=Artifact Creature subtype=Juggernaut power=2 toughness=3 [/card] [card] name=Otherworld Atlas auto={T}:counter(0/0,1,Charge) auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. mana={4} type=Artifact [/card] [card] name=Otherworldly Journey target=creature auto=(blink)ueot return(counter(1/1,1)) text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Outbreak other={discard(swamp|myhand)} name(Discard a Swamp) auto=chooseatype all(creature[chosentype]) -1/-1 chooseend text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. mana={3}{B} type=Sorcery [/card] [card] name=Outland Colossus abilities=oneblocker auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. mana={3}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Outrage Shaman auto=damage:type:manar target(creature) text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. mana={3}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Outrider of Jhess abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{U} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Overbeing of Myth anyzone=type:*:myhand/type:*:myhand cdaactive auto=@each my draw:draw:1 text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. mana={GU}{GU}{GU}{GU}{GU} type=Creature subtype=Spirit Avatar power=* toughness=* [/card] [card] name=Overburden auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. mana={1}{U} type=Enchantment [/card] [card] name=Overeager Apprentice auto={S}{discard(*|myhand)}:Add{B}{B}{B} text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Minion power=1 toughness=2 [/card] [card] name=Overgrown Battlement abilities=defender auto={T}:foreach(creature[defender]|myBattlefield) add{G} text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Overgrown Estate auto={S(land|myBattlefield)}:life:3 text=Sacrifice a land: You gain 3 life. mana={B}{G}{W} type=Enchantment [/card] [card] name=Overgrown Tomb auto=tap auto=pay({L:2}) untap text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. type=Land subtype=Swamp Forest [/card] [card] name=Overgrowth target=land auto=teach(land) transforms((,newability[produceextra:{G}{G}])) text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Overlaid Terrain auto=moveTo(graveyard) all(land|myBattlefield) auto=lord(land|myBattlefield) {T}:Add{W}{W} auto=lord(land|myBattlefield) {T}:Add{U}{U} auto=lord(land|myBattlefield) {T}:Add{B}{B} auto=lord(land|myBattlefield) {T}:Add{R}{R} auto=lord(land|myBattlefield) {T}:Add{G}{G} text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." mana={2}{G}{G} type=Enchantment [/card] [card] name=Overload target=artifact kicker={2} auto=kicker teach(artifact[manacost<=5]) destroy auto=teach(artifact[manacost<=2]) destroy text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. mana={R} type=Instant [/card] [card] name=Overrun auto=lord(creature|myBattlefield) 3/3 auto=lord(creature|myBattlefield) trample text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={2}{G}{G}{G} type=Sorcery [/card] [card] name=Oversold Cemetery auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Enchantment [/card] [card] name=Oversoul of Dusk abilities=protection from blue,protection from black,protection from red text=Protection from blue, from black, and from red mana={GW}{GW}{GW}{GW}{GW} type=Creature subtype=Spirit Avatar power=5 toughness=5 [/card] [card] name=Overtaker auto={3}{U}{T}{discard(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Overwhelming Forces auto=@movedto(creature|graveyard):draw:1 auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. mana={6}{B}{B} type=Sorcery [/card] [card] name=Overwhelming Instinct auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 text=Whenever you attack with three or more creatures, draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Overwhelming Intellect target=creature|stack auto=fizzle auto=draw:manacost controller text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. mana={4}{U}{U} type=Instant [/card] [card] name=Overwhelming Stampede auto=lord(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield auto=all(creature|mybattlefield) trample text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Ovinize text=Target creature loses all abilities and becomes 0/1 until end of turn. target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=0,settoughness=1)) mana={1}{U} type=Instant [/card] [card] name=Ovinomancer auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 auto=choice sacrifice all(this) auto={T}{H}:bury target(creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. mana={2}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Owl Familiar abilities=flying auto=draw:1 auto=reject target(*|myhand) text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Oxidda Daredevil auto={S(artifact|myBattlefield)}:haste text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. mana={1}{R} type=Creature subtype=Goblin Artificer power=2 toughness=1 [/card] [card] name=Oxidda Golem abilities=affinitymountains,haste text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste mana={6} type=Artifact Creature subtype=Golem power=3 toughness=2 [/card] [card] name=Oxidda Scrapmelter auto=destroy target(artifact) text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. mana={3}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Oxidize target=artifact auto=bury text=Destroy target artifact. It can't be regenerated. mana={G} type=Instant [/card] [card] name=Oyobi, Who Split the Heavens abilities=flying auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. mana={6}{W} type=Legendary Creature subtype=Spirit power=3 toughness=6 [/card] [card] name=Pacifism target=creature auto=cantattack auto=cantblock text=Enchant creature -- Enchanted creature can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Pack Hunt target=creature auto=target(*[share!name!]|mylibrary) moveTo(myhand) text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Pack Rat anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive auto={2}{B}{discard(*|myhand)}:token(253624) text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. mana={1}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Pack's Disdain target=creature auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. mana={1}{B} type=Instant [/card] [card] name=Pact of Negation target=*|stack auto=fizzle auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever color=blue text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Pact of the Titan auto=token(Giant,Creature Giant,4/4,red) auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever color=red text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Pain Kami auto={X}{R}{S}:damage:X target(creature) text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Pain Magnification auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. mana={1}{B}{R} type=Enchantment [/card] [card] name=Painbringer auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. mana={2}{B}{B} type=Creature subtype=Human Minion power=1 toughness=1 [/card] [card] name=Painful Memories target=player auto=target(*|targetedpersonshand) moveTo(ownerlibrary) text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. mana={1}{B} type=Sorcery [/card] [card] name=Painful Quandary auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. mana={3}{B}{B} type=Enchantment [/card] [card] name=Painsmith auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. mana={1}{B} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Painwracker Oni abilities=fear auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. mana={3}{B}{B} type=Creature subtype=Demon Spirit power=5 toughness=4 [/card] [card] name=Palace Familiar abilities=flying auto=@movedto(this|graveyard) from(mybattlefield):draw:1 text=Flying -- When Palace Familiar dies, draw a card. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Palace Siege auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- ? Khans ? At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- ? Dragons ? At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Paladin en-Vec abilities=first strike,protection from black,protection from red text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Paladin of Prahv auto=spiritlink autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) mana={4}{W}{W} type=Creature subtype=Human Knight power=3 toughness=4 [/card] [card] name=Pale Bears abilities=islandwalk text=Islandwalk mana={2}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Pale Recluse abilities=reach autohand={2}{cycle}:name(forestcycling or plainscycling) moveTo(myhand) target(plains,forest|mylibrary) text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{G}{W} type=Creature subtype=Spider power=4 toughness=5 [/card] [card] name=Pale Wayfarer auto={2}{w}{w}{q}:target(creature) protection from white ueot auto={2}{w}{w}{q}:target(creature) protection from black ueot auto={2}{w}{w}{q}:target(creature) protection from green ueot auto={2}{w}{w}{q}:target(creature) protection from red ueot auto={2}{w}{w}{q}:target(creature) protection from blue ueot text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) mana={5}{W}{W} type=Creature subtype=Spirit Giant power=4 toughness=4 [/card] [card] name=Paleoloth auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Palinchron abilities=flying auto=may untap target(land) auto={2}{U}{U}:moveTo(ownerhand) text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. mana={5}{U}{U} type=Creature subtype=Illusion power=4 toughness=5 [/card] [card] name=Palladia-Mors abilities=flying,trample auto=upcost[{R}{G}{W}] sacrifice text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. mana={2}{R}{R}{G}{G}{W}{W} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Palladium Myr auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Palliation Accord auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. mana={3}{W}{U} type=Enchantment [/card] [card] name=Pallid Mycoderm text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:lord(saproling,fungus|myBattlefield) 1/1 ueot power=2 toughness=4 [/card] [card] name=Pallimud anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. mana={2}{R} type=Creature subtype=Beast power=* toughness=3 [/card] [card] name=Panacea auto={1}{T}:name(X = 1) prevent:1 target(creature,player) auto={2}{T}:name(X = 2) prevent:2 target(creature,player) auto={3}{T}:name(X = 3) prevent:3 target(creature,player) auto={4}{T}:name(X = 4) prevent:4 target(creature,player) auto={5}{T}:name(X = 5) prevent:5 target(creature,player) auto={6}{T}:name(X = 6) prevent:6 target(creature,player) auto={7}{T}:name(X = 7) prevent:7 target(creature,player) auto={8}{T}:name(X = 8) prevent:8 target(creature,player) auto={9}{T}:name(X = 9) prevent:9 target(creature,player) auto={10}{T}:name(X = 10) prevent:10 target(creature,player) auto={11}{T}:name(X = 11) prevent:11 target(creature,player) auto={12}{T}:name(X = 12) prevent:12 target(creature,player) auto={13}{T}:name(X = 13) prevent:13 target(creature,player) auto={14}{T}:name(X = 14) prevent:14 target(creature,player) auto={15}{T}:name(X = 15) prevent:15 target(creature,player) auto={16}{T}:name(X = 16) prevent:16 target(creature,player) auto={17}{T}:name(X = 17) prevent:17 target(creature,player) auto={18}{T}:name(X = 18) prevent:18 target(creature,player) text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. mana={4} type=Artifact [/card] [card] name=Pandemonium auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. mana={3}{R} type=Enchantment [/card] [card] name=Pang Tong, "Young Phoenix" auto={T}:0/2 target(creature) myTurnOnly text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{W}{W} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Pangosaur auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) text=Whenever a player plays a land, return Pangosaur to its owner's hand. mana={2}{G}{G} type=Creature subtype=Lizard power=6 toughness=6 [/card] [card] name=Panic target=creature auto=cantblock auto=@next upkeep:draw:1 controller restriction=attackersonly text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Panic Attack target=creature auto=cantblock text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Panic Spellbomb auto={T}{S}:cantblock target(creature) auto=@movedTo(this|graveyard) from(battlefield):pay({R}) draw:1 mana={1} type=Artifact text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. [/card] [card] name=Panther Warriors mana={4}{G} type=Creature subtype=Cat Warrior power=6 toughness=3 [/card] [card] name=Paradigm Shift auto=moveTo(exile) all(*|mylibrary) auto=moveTo(mylibrary) all(*|mygraveyard) text=Exile all cards from your library. Then shuffle your graveyard into your library. mana={1}{U} type=Sorcery [/card] [card] name=Paradise Mantle auto={1}:equip auto=teach(creature) {T}:add{W} auto=teach(creature) {T}:add{U} auto=teach(creature) {T}:add{B} auto=teach(creature) {T}:add{R} auto=teach(creature) {T}:add{G} text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Paradise Plume alias=1000 auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. mana={4} type=Artifact [/card] [card] name=Paragon of Eternal Wilds auto=lord(other creature[green]|myBattlefield) 1/1 auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. mana={3}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Paragon of Fierce Defiance auto=lord(other creature[red]|myBattlefield) 1/1 auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Paragon of Gathering Mists auto=lord(other creature[blue]|myBattlefield) 1/1 auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Paragon of New Dawns auto=lord(other creature[white]|myBattlefield) 1/1 auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Paragon of Open Graves auto=lord(other creature[black]|myBattlefield) 1/1 auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. mana={3}{B} type=Creature subtype=Skeleton Warrior power=2 toughness=2 [/card] [card] name=Paragon of the Amesha abilities=first strike auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Parallax Dementia target=creature auto=3/2 auto=fading:1 auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Parallax Inhibitor auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. mana={2} type=Artifact [/card] [card] name=Parallax Nexus auto=fading:5 auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. mana={2}{B} type=Enchantment [/card] [card] name=Parallax Tide auto=fading:5 auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. mana={2}{U}{U} type=Enchantment [/card] [card] name=Parallax Wave auto=fading:5 auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. mana={2}{W}{W} type=Enchantment [/card] [card] name=Parallectric Feedback target=*|stack auto=damage:manacost targetcontroller text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. mana={3}{R} type=Instant [/card] [card] name=Parallel Evolution auto=clone all(creature[token]|mybattlefield) flashback={4}{G}{G}{G} text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Parallel Lives abilities=tokenizer text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. mana={3}{G} type=Enchantment [/card] [card] name=Paralyze target=creature auto=tap auto=doesnotuntap auto=teach(creature) {4}:untap myUpkeepOnly text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Paralyzing Grasp target=creature auto=doesnotuntap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Parapet Watchers auto={WU}:0/1 text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Paraselene auto=@movedto(artifact,enchantment|graveyard):life:1 auto=destroy all(enchantment) text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. mana={2}{W} type=Sorcery [/card] [card] name=Parasitic Bond target=creature auto=@each targetcontroller upkeep:damage:2 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Implant target=creature auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Parasitic Strix abilities=flying auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. mana={2}{U} type=Artifact Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Parch auto=choice damage:2 target(creature,player) auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. mana={1}{R} type=Instant [/card] [card] name=Pardic Arsonist auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." mana={2}{R}{R} type=Creature subtype=Human Barbarian power=3 toughness=3 [/card] [card] name=Pardic Collaborator abilities=first strike auto={B}:1/1 text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. mana={3}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Pardic Firecat abilities=haste text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. mana={3}{R} type=Creature subtype=Elemental Cat power=2 toughness=3 [/card] [card] name=Pardic Lancer auto={D}:1/0 && first strike text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. mana={4}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Pardic Miner auto={S}:maxPlay(land)-99 target(player) text=Sacrifice Pardic Miner: Target player can't play lands this turn. mana={1}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Pardic Swordsmith auto={R}{D}:2/0 text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Part the Veil auto=moveTo(ownerhand) all(creature|myBattlefield) text=Return all creatures you control to their owner's hand. mana={3}{U} type=Instant subtype=Arcane [/card] [card] name=Part Water target=creature auto=islandwalk text=X target creatures gain islandwalk until end of turn. mana={X}{X}{U} type=Sorcery [/card] [card] name=Patagia Golem auto={3}:flying text={3}: Patagia Golem gains flying until end of turn. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Patagia Viper abilities=flying auto=ifnot spent({U}) then sacrifice auto=token(Snake,Creature Snake,1/1,greenblue)*2 text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. mana={3}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Patchwork Gnomes auto={discard(*|myhand)}:regenerate text=Discard a card: Regenerate Patchwork Gnomes. mana={3} type=Artifact Creature subtype=Gnome power=2 toughness=1 [/card] [card] name=Path of Anger's Flame auto=lord(creature|myBattlefield) 2/0 text=Creatures you control get +2/+0 until end of turn. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Path of Bravery auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. mana={2}{W} type=Enchantment [/card] [card] name=Path of Peace target=creature auto=destroy auto=life:4 targetController text=Destroy target creature. Its owner gains 4 life. mana={3}{W} type=Sorcery [/card] [card] name=Path to Exile target=creature auto=transforms((,newability[ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield) !$ controller])) forever auto=moveTo(exile) text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. mana={W} type=Instant [/card] [card] name=Pathbreaker Wurm auto=soulbond trample abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Patriarch's Desire target=creature auto=2/-2 auto=aslongas(*|mygraveyard) 2/-2 >6 text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Patrician's Scorn auto=destroy all(enchantment) otherrestriction=casted(*[white]|mystack) other={0} text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. mana={3}{W} type=Instant [/card] [card] name=Patrol Hound auto={discard(*|myhand)}:first strike text=Discard a card: Patrol Hound gains first strike until end of turn. mana={1}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Patrol Signaler auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Patron of the Akki other={kgoblin} name(Goblin Offering) abilities=offering auto=@combat(attacking) source(this):all(creature[attacking]) 2/0 ueot text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. mana={4}{R}{R} type=Legendary Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Patron of the Kitsune other={kfox} name(Fox Offering) abilities=offering auto=@each blockers:may life:type:creature[attacking]:battlefield controller text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. mana={4}{W}{W} type=Legendary Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Patron of the Moon other={kmoonfolk} name(Moonfolk Offering) abilities=flying,offering auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap)! notatarget(land|myhand) text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. mana={5}{U}{U} type=Legendary Creature subtype=Spirit power=5 toughness=4 [/card] [card] name=Patron of the Nezumi other={krat} name(Rat Offering) abilities=offering auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. mana={5}{B}{B} type=Legendary Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Patron of the Orochi other={ksnake} name(Snake Offering) abilities=offering auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. mana={6}{G}{G} type=Legendary Creature subtype=Spirit power=7 toughness=7 [/card] [card] name=Patron of the Valiant abilities=flying auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Patron of the Wild facedown={3} autofacedown={2}{G}:morph autofaceup=3/3 target(creature) text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Patron Wizard auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. mana={U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Pattern of Rebirth target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[target(creature|mylibrary) moveTo(mybattlefield)])) text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Paupers' Cage auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. mana={3} type=Artifact [/card] [card] name=Pavel Maliki auto={B}{R}:1/0 text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. mana={4}{B}{R} type=Legendary Creature subtype=Human power=5 toughness=3 [/card] [card] name=Pawn of Ulamog auto=@movedTo(this|graveyard) from(myBattlefield):may token(-193507) auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(-193507) text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=2 [/card] [card] name=Peace of Mind auto={W}{discard(*|myhand)}:life:3 text={W}, Discard a card: You gain 3 life. mana={1}{W} type=Enchantment [/card] [card] name=Peace and Quiet target=<2>enchantment auto=destroy text=Destroy two target enchantments. mana={1}{W} type=Instant [/card] [card] name=Peace Strider auto=life:3 text=When Peace Strider enters the battlefield, you gain 3 life. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Peacekeeper auto=upcost[{1}{W}] sacrifice auto=lord(creature) cantattack text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Peach Garden Oath auto=life:twicetype:creature:mybattlefield controller text=You gain 2 life for each creature you control. mana={W} type=Sorcery [/card] [card] name=Peak Eruption target=mountain auto=destroy auto=Damage:3 targetController text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. mana={2}{R} type=Sorcery [/card] [card] name=Pearl Dragon abilities=flying auto={1}{W}:0/1 text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Pearl Lake Ancient abilities=flash,nofizzle auto=@movedTo(*[-creature]|mystack):1/1 ueot auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. mana={5}{U}{U} type=Creature subtype=Leviathan power=6 toughness=7 [/card] [card] name=Pearl Medallion auto=lord(*[white]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=White spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Pearl Shard auto={3}{T}:prevent:2 target(creature,player) auto={W}{T}:prevent:2 target(creature,player) text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={3} type=Artifact [/card] [card] name=Pearled Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Peat Bog auto=tap auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{B}{B} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{B}{B} && sacrifice text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. type=Land [/card] [card] name=Pedantic Learning auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. mana={U}{U} type=Enchantment [/card] [card] name=Peek target=player auto=name(see target hand) target(*|targetedpersonshand) donothing auto=draw:1 controller text=Look at target player's hand. -- Draw a card. mana={U} type=Instant [/card] [card] name=Peel from Reality target=creature|mybattlefield auto=moveTo(ownerhand) auto=moveTo(ownerhand) target(creature|opponentbattlefield) restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 text=Return target creature you control and target creature you don't control to their owners' hands. mana={1}{U} type=Instant [/card] [card] name=Peer Pressure auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) mana={3}{U} type=Sorcery [/card] [card] name=Pegasus Charger abilities=flying,first strike text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Pegasus Refuge auto={2}{discard(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Pegasus Stampede auto=token(Pegasus,Creature Pegasus,1/1,flying,white) buyback={1}{W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Pelakka Wurm abilities=trample auto=life:7 auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Pemmin's Aura target=creature auto={U}:untap(mytgt) auto={U}:flying(mytgt) auto={U}:shroud(mytgt) auto={1}:+1/-1(mytgt) auto={1}:-1/+1(mytgt) text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pendelhaven auto={T}:Add{G} auto={T}:1/2 target(creature[power=1;toughness=1]) text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. type=Legendary Land [/card] [card] name=Pendelhaven Elder auto={T}:lord(creature[power=1;toughness=1]|myBattlefield) 1/2 text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. mana={1}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Pendrell Drake auto=flying autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Pendrell Mists auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." mana={3}{U} type=Enchantment [/card] [card] name=Pennon Blade auto={4}:equip auto=foreach(creature|mybattlefield) 1/1 text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pensive Minotaur mana={2}{R} type=Creature subtype=Minotaur Warrior power=2 toughness=3 [/card] [card] name=Pentad Prism abilities=sunburst auto=counter(0/0,sunburst,charge) auto={C(0/0,-1,Charge)}:Add{W} auto={C(0/0,-1,Charge)}:Add{U} auto={C(0/0,-1,Charge)}:Add{B} auto={C(0/0,-1,Charge)}:Add{R} auto={C(0/0,-1,Charge)}:Add{G} text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Pentarch Paladin alias=1000 abilities=flanking auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. mana={2}{W}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Pentarch Ward alias=1000 abilities=auraward target=creature auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend auto=draw:1 text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Pentavus auto=counter(1/1,5) auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Penumbra Bobcat auto=@movedTo(this|graveyard) from(battlefield):token(Cat,Creature cat,2/1,black) text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. mana={2}{G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Penumbra Kavu auto=@movedTo(this|graveyard) from(battlefield):token(Kavu,Creature kavu,3/3,black) text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Penumbra Spider abilities=reach auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black) text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. mana={2}{G}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Penumbra Wurm abilities=trample auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Creature wurm,6/6,trample,black) text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=People of the Woods auto=foreach(forest|myBattlefield) 0/1 text=People of the Woods's toughness is equal to the number of Forests you control. mana={G}{G} type=Creature subtype=Human power=1 toughness=* [/card] [card] name=Peppersmoke target=creature auto=-1/-1 auto=aslongas(faerie|myBattlefield) draw:1 controller text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. mana={B} type=Tribal Instant subtype=Faerie [/card] [card] name=Peregrine Drake abilities=flying auto=may untap target(land) text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. mana={4}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Peregrine Griffin abilities=flying,first strike text=Flying -- First strike mana={4}{W} type=Creature subtype=Griffin power=2 toughness=4 [/card] [card] name=Peregrine Mask auto={2}:equip auto=defender auto=first strike auto=flying text=Equipped creature has defender, flying, and first strike. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Perilous Forays auto={1}{S(creature|mybattlefield)}:target(*[swamp;island;mountain;forest;plains]|mylibrary) moveTo(myBattlefield) and!(tap)! text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Perilous Myr auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(creature,player) text=When Perilous Myr dies, it deals 2 damage to target creature or player. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Perilous Research auto=draw:2 controller auto=sacrifice notatarget(*|myBattlefield) text=Draw two cards, then sacrifice a permanent. mana={1}{U} type=Instant [/card] [card] name=Perilous Shadow auto={1}{B}:2/2 text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. mana={2}{B}{B} type=Creature subtype=Insect Shade power=0 toughness=4 [/card] [card] name=Perilous Vault auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) text={5},{T}, exile Perilous Vault: Exile all nonland permanents. mana={4} type=Artifact [/card] [card] name=Perimeter Captain abilities=defender auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. mana={W} type=Creature subtype=Human Soldier power=0 toughness=4 [/card] [card] name=Perish auto=bury all(creature[green]) text=Destroy all green creatures. They can't be regenerated. mana={2}{B} type=Sorcery [/card] [card] name=Perish the Thought arget=opponent auto=moveTo(ownerlibrary) and!( shuffle )! notatarget(*|targetedpersonshand) text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Permafrost Trap target=creature auto=tap auto=frozen other={U} otherrestriction=type(creature[green&fresh]|opponentbattlefield)~morethan~0 text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Pernicious Deed auto={0}{S}:name(X = 0) destroy all(*[-land;manacost=0]) auto={1}{S}:name(X = 1) destroy all(*[-land;manacost<=1]) auto={2}{S}:name(X = 2) destroy all(*[-land;manacost<=2]) auto={3}{S}:name(X = 3) destroy all(*[-land;manacost<=3]) auto={4}{S}:name(X = 4) destroy all(*[-land;manacost<=4]) auto={5}{S}:name(X = 5) destroy all(*[-land;manacost<=5]) auto={6}{S}:name(X = 6) destroy all(*[-land;manacost<=6]) auto={7}{S}:name(X = 7) destroy all(*[-land;manacost<=7]) auto={8}{S}:name(X = 8) destroy all(*[-land;manacost<=8]) auto={9}{S}:name(X = 9) destroy all(*[-land;manacost<=9]) auto={10}{S}:name(X = 10) destroy all(*[-land;manacost<=10]) auto={11}{S}:name(X = 11) destroy all(*[-land;manacost<=11]) auto={12}{S}:name(X = 12) destroy all(*[-land;manacost<=12]) auto={13}{S}:name(X = 13) destroy all(*[-land;manacost<=13]) auto={14}{S}:name(X = 14) destroy all(*[-land;manacost<=14]) auto={15}{S}:name(X = 15) destroy all(*[-land;manacost<=15]) auto={16}{S}:name(X = 16) destroy all(*[-land;manacost<=16]) text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. mana={1}{B}{G} type=Enchantment [/card] [card] name=Persecute target=player auto=name(see target hand) target(*|targetedpersonshand) donothing auto=chooseacolor all(*[chosencolor]|targetedpersonshand) reject chooseend text=Choose a color. Target player reveals his or her hand and discards all cards of that color. mana={2}{B}{B} type=Sorcery [/card] [card] name=Personal Sanctuary auto=@each my beginofturn:preventalldamage to(controller) ueot auto=preventalldamage to(controller) ueot text=During your turn, prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Personal Tutor auto=moveTo(library) notatarget(sorcery|mylibrary) text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. mana={U} type=Sorcery [/card] [card] name=Persuasion target=creature alias=1194 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pestermite abilities=flash,flying auto=may tap target(*) auto=may untap target(*) text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. mana={2}{U} type=Creature subtype=Faerie Rogue power=2 toughness=1 [/card] [card] name=Pestilence auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice auto={B}:damage:1 all(creature,player) text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. mana={2}{B}{B} type=Enchantment [/card] [card] name=Pestilence Demon abilities=flying auto={B}:damage:1 all(creature,player) text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. mana={5}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Pestilence Rats anyzone=othertype:rat:battlefield/3 cdaactive text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) mana={2}{B} type=Creature subtype=Rat power=* toughness=3 [/card] [card] name=Pestilent Kathari abilities=flying,deathtouch auto={2}{R}:first strike text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. mana={2}{B} type=Creature subtype=Bird Warrior power=1 toughness=1 [/card] [card] name=Pestilent Souleater auto={p(B)}:1/0 text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. mana={5} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Petradon auto=(blink)forsrc target(<2>land) auto={R}:1/0 text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. mana={6}{R}{R} type=Creature subtype=Nightmare Beast power=5 toughness=6 [/card] [card] name=Petrahydrox auto=@targeted(this):moveTo(ownerhand) text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. mana={3}{UR} type=Creature subtype=Weird power=3 toughness=3 [/card] [card] name=Petravark auto=(blink)forsrc target(land) text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{R} type=Creature subtype=Nightmare Beast power=2 toughness=2 [/card] [card] name=Petrified Field auto={T}:Add{1} auto={T}{S}:moveTo(myhand) target(land|mygraveyard) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. type=Land [/card] [card] name=Petrified Wood-Kin abilities=nofizzle auto=protection from(instant) auto=counter(1/1,odcount) text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants mana={6}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Pewter Golem auto={1}{B}:regenerate text={1}{B}: Regenerate Pewter Golem. mana={5} type=Artifact Creature subtype=Golem power=4 toughness=2 [/card] [card] name=Phage the Untouchable auto=ifnot casted(this) then wingame opponent auto=@combatdamaged(creature) from(this):all(trigger[to]) bury auto=@combatdamagefoeof(player) from(this):winGame controller auto=@combatdamageof(player) from(this):winGame opponent text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. mana={3}{B}{B}{B}{B} type=Legendary Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Phalanx Leader auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) all(creature|mybattlefield) text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. mana={W}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Phantasmal Abomination abilities=defender auto=@targeted(this):sacrifice text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. mana={1}{U}{U} type=Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Phantasmal Bear auto=@targeted(this):sacrifice text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. mana={U} type=Creature subtype=Bear Illusion power=2 toughness=2 [/card] [card] name=Phantasmal Fiend auto={B}:1/-1 auto={1}{U}:swap text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. mana={3}{B} type=Creature subtype=Illusion power=1 toughness=5 [/card] [card] name=Phantasmal Dragon abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. mana={2}{U}{U} type=Creature subtype=Dragon Illusion power=5 toughness=5 [/card] [card] name=Phantasmal Forces abilities=flying auto=upcost[{U}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. mana={3}{U} type=Creature subtype=Illusion power=4 toughness=1 [/card] [card] name=Phantasmal Image auto=transforms((Illusion)) auto=transforms((,newability[@targeted(this):sacrifice])) forever auto=may copy NotATarget(creature) text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." mana={1}{U} type=Creature subtype=Illusion power=0 toughness=0 [/card] [card] name=Phantasmal Sphere abilities=flying auto=@each my upkeep:counter(1/1,1) auto=this(counter{1/1.1}=) upcost[{1}] sacrifice auto=this(counter{1/1.2}=) upcost[{2}] sacrifice auto=this(counter{1/1.3}=) upcost[{3}] sacrifice auto=this(counter{1/1.4}=) upcost[{4}] sacrifice auto=this(counter{1/1.5}=) upcost[{5}] sacrifice auto=this(counter{1/1.6}=) upcost[{6}] sacrifice auto=this(counter{1/1.7}=) upcost[{7}] sacrifice auto=this(counter{1/1.8}=) upcost[{8}] sacrifice auto=this(counter{1/1.9}=) upcost[{9}] sacrifice auto=this(counter{1/1.10}=) upcost[{10}] sacrifice auto=this(counter{1/1.11}=) upcost[{11}] sacrifice auto=this(counter{1/1.12}=) upcost[{12}] sacrifice auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Phantasmal Terrain target=land auto=loseabilities auto=losesubtypesof(land) auto=choice name(becomes a plains) teach(land) transforms((plains)) auto=choice name(becomes a island) teach(land) transforms((island)) auto=choice name(becomes a swamp) teach(land) transforms((swamp)) auto=choice name(becomes a mountain) teach(land) transforms((mountain)) auto=choice name(becomes a forest) teach(land) transforms((forest)) text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantatog auto={S(enchantment|myBattlefield)}:1/1 auto={discard(*|myhand)}:1/1 text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. mana={1}{W}{U} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Phantom Beast auto=@targeted(this):sacrifice text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. mana={3}{U} type=Creature subtype=Illusion Beast power=4 toughness=5 [/card] [card] name=Phantom Centaur abilities=protection from black,phantom auto=counter(1/1,3) text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. mana={2}{G}{G} type=Creature subtype=Centaur Spirit power=2 toughness=0 [/card] [card] name=Phantom Flock abilities=flying,phantom auto=counter(1/1,3) text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. mana={3}{W}{W} type=Creature subtype=Bird Soldier Spirit power=0 toughness=0 [/card] [card] name=Phantom General auto=lord(creature[token]|mybattlefield) 1/1 text=Creature tokens you control get +1/+1. mana={3}{W} type=Creature subtype=Spirit Soldier power=2 toughness=3 [/card] [card] name=Phantom Monster abilities=flying text=Flying mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phantom Nantuko abilities=trample,phantom auto=counter(1/1,2) auto={T}:counter(1/1,1) text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. mana={2}{G} type=Creature subtype=Insect Spirit power=0 toughness=0 [/card] [card] name=Phantom Nishoba abilities=trample,phantom auto=spiritlink auto=counter(1/1,7) text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. mana={5}{G}{W} type=Creature subtype=Cat Beast Spirit power=0 toughness=0 [/card] [card] name=Phantom Nomad abilities=phantom auto=counter(1/1,2) text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. mana={1}{W} type=Creature subtype=Spirit Nomad power=0 toughness=0 [/card] [card] name=Phantom Tiger abilities=phantom auto=counter(1/1,2) text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. mana={2}{G} type=Creature subtype=Cat Spirit power=1 toughness=0 [/card] [card] name=Phantom Warrior abilities=unblockable text=Phantom Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Illusion Warrior power=2 toughness=2 [/card] [card] name=Phantom Whelp auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={1}{U} type=Creature subtype=Illusion Hound power=2 toughness=2 [/card] [card] name=Phantom Wings target=creature auto=flying auto={S}:moveTo(ownerhand) notatarget(mytgt) text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Phantom Wurm abilities=phantom auto=counter(1/1,4) text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. mana={4}{G}{G} type=Creature subtype=Wurm Spirit power=2 toughness=0 [/card] [card] name=Pharika's Chosen abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Pharika's Cure target=creature auto=Damage:2 auto=life:2 controller text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Instant [/card] [card] name=Pharika's Disciple abilities=deathtouch auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={3}{G} type=Creature subtype=Centaur Warrior power=2 toughness=3 [/card] [card] name=Pharika's Mender auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. mana={3}{B}{G} type=Creature subtype=Gorgon power=4 toughness=3 [/card] [card] name=Phelddagrif auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) auto={W}:flying && life:2 opponent auto={U}:moveTo(ownerhand) && draw:1 opponent text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. mana={1}{G}{W}{U} type=Legendary Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Phenax, God of Deception abilities=indestructible auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." mana={3}{U}{B} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Pheres-Band Centaur mana={4}{G} type=Creature subtype=Centaur Warrior power=3 toughness=7 [/card] [card] name=Pheres-Band Raiders auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. mana={5}{G} type=Creature subtype=Centaur Warrior power=5 toughness=5 [/card] [card] name=Pheres-Band Thunderhoof auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,2) text=Heroic �- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. mana={4}{G} type=Creature subtype=Centaur Warrior power=3 toughness=4 [/card] [card] name=Pheres-Band Tromper auto=@untapped(this):counter(1/1) text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Pheres-Band Warchief abilities=vigilance,trample auto=lord(other Centaur|myBattlefield) 1/1 auto=lord(other Centaur|myBattlefield) vigilance auto=lord(other Centaur|myBattlefield) trample text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. mana={3}{G} type=Creature subtype=Centaur Warrior power=3 toughness=3 [/card] [card] name=Phobian Phantasm abilities=flying,fear auto=cumulativeupcost[{B}] sacrifice text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{B}{B} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Phthisis auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{B}{B}{B}{B} suspend(5)={1}{b} type=Sorcery [/card] [card] name=Phyresis target=creature auto=infect text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Phyrexia's Core auto={T}:Add{1} auto={1}{T}{S(artifact|myBattlefield)}:life:1 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. type=Land [/card] [card] name=Phyrexian Altar auto={S(creature|myBattlefield)}:Add{W} auto={S(creature|myBattlefield)}:Add{U} auto={S(creature|myBattlefield)}:Add{B} auto={S(creature|myBattlefield)}:Add{R} auto={S(creature|myBattlefield)}:Add{G} text=Sacrifice a creature: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Arena auto=@each my upkeep:draw:1 auto=@each my upkeep:life:-1 text=At the beginning of your upkeep, you draw a card and you lose 1 life. mana={1}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Battleflies abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Phyrexian Bloodstock auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Boon target=creature auto=teach(creature[black]) 2/1 auto=teach(creature[-black]) -1/-2 text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Phyrexian Broodlings auto={1}{S(creature|myBattlefield)}:counter(1/1,1) text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. mana={1}{B}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Crusader abilities=first strike,infect,protection from red,protection from white text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={1}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Phyrexian Debaser abilities=flying auto={T}{S}:-2/-2 target(creature) text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Carrier power=2 toughness=2 [/card] [card] name=Phyrexian Defiler auto={T}{S}:-3/-3 target(creature) text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. mana={2}{B}{B} type=Creature subtype=Carrier power=3 toughness=3 [/card] [card] name=Phyrexian Delver auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Phyrexian Denouncer auto={T}{S}:-1/-1 target(creature) text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Carrier power=1 toughness=1 [/card] [card] name=Phyrexian Devourer auto={l2e}:counter(1/1,storedmanacost) auto=this(power>=7)while sacrifice text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Phyrexian Digester abilities=infect text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={3} type=Artifact Creature subtype=Construct power=2 toughness=1 [/card] [card] name=Phyrexian Driver auto=lord(other mercenary|myBattlefield) 1/1 ueot text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Zombie Mercenary power=1 toughness=1 [/card] [card] name=Phyrexian Etchings auto=cumulativeupcost[{B}] sacrifice auto=@each my endofturn:draw:counter{0%0.1.Age} controller auto=@movedTo(this|graveyard) from(battlefield):life:-counter{0%0.1.Age} controller text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. mana={B}{B}{B} type=Enchantment [/card] [card] name=Phyrexian Gargantua auto=life:-2 auto=draw:2 text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Phyrexian Ghoul auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Phyrexian Hulk mana={6} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Phyrexian Infiltrator auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) mana={2}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Juggernaut abilities=infect,mustattack text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. mana={6} type=Artifact Creature subtype=Juggernaut power=5 toughness=5 [/card] [card] name=Phyrexian Hydra abilities=infect,wilting text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. mana={3}{G}{G} type=Creature subtype=Hydra power=7 toughness=7 [/card] [card] name=Phyrexian Ironfoot auto=doesnotuntap auto={1}{i}:untap text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) mana={3} type=Snow Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Phyrexian Lens auto={L}{T}:Add{W} auto={L}{T}:Add{U} auto={L}{T}:Add{B} auto={L}{T}:Add{R} auto={L}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Phyrexian Marauder abilities=cantblock,cantattack auto=counter(1/1,X) auto=this(counter{1/1.1}=) {1}:-cantattack myAttackersOnly auto=this(counter{1/1.2}=) {2}:-cantattack myAttackersOnly auto=this(counter{1/1.3}=) {3}:-cantattack myAttackersOnly auto=this(counter{1/1.4}=) {4}:-cantattack myAttackersOnly auto=this(counter{1/1.5}=) {5}:-cantattack myAttackersOnly auto=this(counter{1/1.6}=) {6}:-cantattack myAttackersOnly auto=this(counter{1/1.7}=) {7}:-cantattack myAttackersOnly auto=this(counter{1/1.8}=) {8}:-cantattack myAttackersOnly auto=this(counter{1/1.9}=) {9}:-cantattack myAttackersOnly auto=this(counter{1/1.10}=) {10}:-cantattack myAttackersOnly auto=this(counter{1/1.11}=) {11}:-cantattack myAttackersOnly auto=this(counter{1/1.12}=) {12}:-cantattack myAttackersOnly auto=this(counter{1/1.13}=) {13}:-cantattack myAttackersOnly auto=this(counter{1/1.14}=) {14}:-cantattack myAttackersOnly auto=this(counter{1/1.15}=) {15}:-cantattack myAttackersOnly text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. mana={X} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Phyrexian Monitor auto={B}:regenerate text={B}: Regenerate Phyrexian Monitor. mana={3}{B} type=Creature subtype=Skeleton power=2 toughness=2 [/card] [card] name=Phyrexian Negator abilities=trample auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. mana={2}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Phyrexian Obliterator abilities=trample auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. mana={B}{B}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Phyrexian Plaguelord auto={T}{S}:-4/-4 target(creature) auto={S(creature|myBattlefield)}:-1/-1 target(creature) text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={3}{B}{B} type=Creature subtype=Carrier power=4 toughness=4 [/card] [card] name=Phyrexian Prowler auto={C(0/0,-1,Fade)}:1/1 auto=fading:3 text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=3 [/card] [card] name=Phyrexian Rager auto=draw:1 auto=life:-1 text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Phyrexian Reaper auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Reclamation auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Phyrexian Scuta text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. auto=alternative counter(1/1,2) all(this) other={3}{B}{L:3} name(Pay Kicker) mana={3}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Phyrexian Slayer abilities=flying auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Minion power=2 toughness=2 [/card] [card] name=Phyrexian Snowcrusher abilities=mustattack auto={1}{i}:1/0 text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) mana={6} type=Snow Artifact Creature subtype=Juggernaut power=6 toughness=5 [/card] [card] name=Phyrexian Soulgorger auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={3} type=Snow Artifact Creature subtype=Construct power=8 toughness=8 [/card] [card] name=Phyrexian Swarmlord abilities=infect auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. mana={4}{G}{G} type=Creature subtype=Insect Horror power=4 toughness=4 [/card] [card] name=Phyrexian Totem auto={T}:Add{B} auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. mana={3} type=Artifact [/card] [card] name=Phyrexian Tower auto={T}:Add{1} auto={T}{S(creature|myBattlefield)}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. type=Legendary Land [/card] [card] name=Phyrexian Tribute target=artifact auto=destroy text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} type=Sorcery [/card] [card] name=Phyrexian Tyranny auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. mana={U}{B}{R} type=Enchantment [/card] [card] name=Phyrexian Unlife abilities=cantlifelose auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. mana={2}{W} type=Enchantment [/card] [card] name=Phyrexian Vatmother abilities=infect auto=@each my upkeep:alterpoison:1 controller text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Phyrexian Vault auto={2}{T}{S(creature|myBattlefield)}:draw:1 text={2}, {T}, Sacrifice a creature: Draw a card. mana={3} type=Artifact [/card] [card] name=Phyrexian Walker mana={0} type=Artifact Creature subtype=Construct power=0 toughness=3 [/card] [card] name=Phyrexian War Beast auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. mana={3} type=Artifact Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Phytoburst target=creature auto=5/5 text=Target creature gets +5/+5 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Phytohydra abilities=vigor text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. mana={2}{G}{W}{W} type=Creature subtype=Plant Hydra power=1 toughness=1 [/card] [card] name=Phytotitan autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap)! text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. mana={4}{G}{G} type=Creature subtype=Plant Elemental power=7 toughness=2 [/card] [card] name=Pia and Kiran Nalaar auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. mana={2}{R}{R} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Pianna, Nomad Captain auto=@combat(attacking) source(this):all(creature[attacking]) 1/1 ueot text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. mana={1}{W}{W} type=Legendary Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Pierce Strider auto=life:-3 opponent text=When Pierce Strider enters the battlefield, target opponent loses 3 life. mana={4} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Piety auto=lord(creature[blocking]) 0/3 text=Blocking creatures get +0/+3 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Piety Charm auto=aslongas(aura|battlefield) choice destroy target(aura) auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot auto=choice lord(creature|myBattlefield) vigilance ueot text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. mana={W} type=Instant [/card] [card] name=Pilfered Plans target=player auto=deplete:3 auto=draw:2 controller text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. mana={1}{U}{B} type=Sorcery [/card] [card] name=Pili-Pala abilities=flying auto={2}{q}:add{g} auto={2}{q}:add{w} auto={2}{q}:add{r} auto={2}{q}:add{u} auto={2}{q}:add{b} text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=1 [/card] [card] name=Pilgrim of the Fires abilities=first strike,trample text=First strike, Trample mana={7} type=Artifact Creature subtype=Golem power=6 toughness=4 [/card] [card] name=Pilgrim's Eye abilities=flying auto=may moveTo(ownerhand) target(land[basic]|mylibrary) text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. mana={3} type=Artifact Creature subtype=Thopter power=1 toughness=1 [/card] [card] name=Pillage target=artifact,land auto=bury text=Destroy target artifact or land. It can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Pillaging Horde auto=aslongas(*|myHand) choice discard:1 controller oneshot auto=choice sacrifice text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. mana={2}{R}{R} type=Creature subtype=Human Barbarian power=5 toughness=5 [/card] [card] name=Pillar of Flame target=creature,player auto=exiledeath auto=damage:2 text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={R} type=Sorcery [/card] [card] name=Pillar of Light target=creature[toughness>=4] auto=moveTo(exile) text=Exile target creature with toughness 4 or greater. mana={2}{W} type=Instant [/card] [card] name=Pillar of War abilities=defender auto=this(auras >= 1) canattack text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Pillar Tombs of Aku auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mystored) && life:-5!$ opponent auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Pillarfield Ox mana={3}{W} type=Creature subtype=Ox power=2 toughness=4 [/card] [card] name=Pillory of the Sleepless target=creature auto=cantattack auto=cantblock auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." mana={1}{B}{W} type=Enchantment subtype=Aura [/card] [card] name=Pin to the Earth target=creature auto=-6/0 text=Enchant creature -- Enchanted creature gets -6/-0. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Pincer Spider abilities=reach kicker={3} auto=kicker counter(1/1,1) text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. mana={2}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Pincher Beetles abilities=shroud text=Shroud (This creature can't be the target of spells or abilities.) mana={2}{G} type=Creature subtype=Insect power=3 toughness=1 [/card] [card] name=Pine Barrens auto=tap auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{G} && damage:1 controller text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. type=Land [/card] [card] name=Pinecrest Ridge auto={T}:Add{1} auto={T}:Add{R} && frozen auto={T}:Add{G} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. type=Land [/card] [card] name=Pinion Feast target=creature[flying]|battlefield auto=destroy auto=abliity$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={4}{G} type=Instant [/card] [card] name=Pinnacle of Rage target=<2>creature,player auto=damage:3 text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. mana={4}{R}{R} type=Sorcery [/card] [card] name=Pious Kitsune auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller auto=@each my upkeep:counter(0/0,1,Devotion) auto={T}{C(0/0,-1,Devotion)}:life:1 text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. mana={2}{W} type=Creature subtype=Fox Cleric power=1 toughness=2 [/card] [card] name=Pious Warrior auto=@combatdamaged(this):life:thatmuch controller text=Whenever Pious Warrior is dealt combat damage, you gain that much life. mana={3}{W} type=Creature subtype=Human Rebel Warrior power=2 toughness=3 [/card] [card] name=Piper's Melody target=creature|mygraveyard auto=moveTo(ownerlibrary) && shuffle text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Piracy Charm auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. mana={U} type=Instant [/card] [card] name=Piranha Marsh auto=tap auto=life:-1 opponent auto={T}:Add{B} text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Pirate Ship abilities=islandhome auto={T}:damage:1 target(creature,player) text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. mana={4}{U} type=Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Piston Sledge auto=aslongas(parents) rehook target(creature|mybattlefield) <1 auto=teach(creature) 3/1 auto={S(artifact|mybattlefield)}:equip text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Pistus Strike target=creature[flying] auto=destroy auto=alterpoison:1 targetcontroller text=Destroy target creature with flying. its controller gets a poison counter. mana={2}{G} type=Instant [/card] [card] name=Pit Fight target=creature|mybattlefield auto=transforms((,newability[target(creature) dynamicability])) ueot text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) mana={1}{RG} type=Instant [/card] [card] name=Pit Imp abilities=flying auto={B}:1/0 limit:2 text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Imp power=0 toughness=1 [/card] [card] name=Pit Keeper auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Pit Raptor abilities=flying,first strike auto=upcost[{2}{B}{B}] sacrifice text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. mana={2}{B}{B} type=Creature subtype=Bird Mercenary power=4 toughness=3 [/card] [card] name=Pit Scorpion abilities=poisontoxic text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={2}{B} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Pit Spawn abilities=first strike auto=upcost[{B}{B}] sacrifice auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. mana={4}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Pit Trap auto={2}{T}{S}:bury target(creature[-flying;attacking]) text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. mana={2} type=Artifact [/card] [card] name=Pitchburn Devils auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Pitfall Trap target=creature[attacking;-flying] auto=destroy other={W} otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. mana={2}{W} type=Instant subtype=Trap [/card] [card] name=Pith Driller auto=counter(-1/-1,1) target(creature) text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. mana={4}{p(B)} color=black type=Artifact Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Pitiless Horde other={2}{B}{B} name(Dash) auto=@each my upkeep:life:-2 controller auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Orc Berserker power=5 toughness=3 [/card] [card] name=Pixie Queen abilities=flying auto={G}{G}{G}{T}:flying target(creature) text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] #emblem ueot removes the effect, modified to opponent since if you target yourself, it has no use and you still draw. [card] name=Plagiarize target=opponent auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. mana={3}{U} type=Instant [/card] [card] name=Plague Beetle abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) mana={B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Boiler auto={1}{B}{G}:counter(0/0,-1,Plague) auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. mana={3} type=Artifact [/card] [card] name=Plague Dogs auto={2}{S}:draw:1 auto=@movedTo(this|mygraveyard) from(battlefield):lord(creature) -1/-1 ueot text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. mana={4}{B} type=Creature subtype=Zombie Hound power=3 toughness=3 [/card] [card] name=Plague Fiend auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. mana={1}{B} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plague Myr abilities=infect auto={T}:Add{1} text=Infect -- {T}:Add {1} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Plague Rats anyzone=allmyname/allmyname cdaactive text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. mana={2}{B} type=Creature subtype=Rat power=* toughness=* [/card] [card] name=Plague Sliver auto=lord(sliver) transforms((,newabililty[@each my upkeep:damage:1 controller])) text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." mana={2}{B}{B} type=Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Plague Spitter auto=@each my upkeep:damage:1 all(creature,player) auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player) text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Plague Spores target=creature[-black] auto=bury auto=bury target(land) restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 text=Destroy target nonblack creature and target land. They can't be regenerated. mana={4}{B}{R} type=Sorcery [/card] [card] name=Plague Stinger abilities=flying,infect text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect mana={1}{B} type=Creature subtype=Insect Horror power=1 toughness=1 [/card] [card] name=Plague Wind auto=bury all(creature|opponentBattlefield) text=Destroy all creatures you don't control. They can't be regenerated. mana={7}{B}{B} type=Sorcery [/card] [card] name=Plague Witch auto={B}{T}{discard(*|myhand)}:-1/-1 target(creature) text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Elf Spellshaper power=1 toughness=1 [/card] [card] name=Plagued Rusalka auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Plaguebearer auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Plaguemaw Beast auto={T}{S(creature|mybattlefield)}:target(proliferation) proliferate text={T}, Sacrifice a creature: Proliferate. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Plains text=W type=Basic Land subtype=Plains [/card] [card] name=Planar Birth auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. mana={1}{W} type=Sorcery [/card] [card] name=Planar Cleansing auto=destroy all(*[-land]) text=Destroy all nonland permanents. mana={3}{W}{W}{W} type=Sorcery [/card] [card] name=Planar Collapse auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Planar Despair auto=aslongas(swamp|myBattlefield) lord(creature) -1/-1 auto=aslongas(mountain|myBattlefield) lord(creature) -1/-1 auto=aslongas(forest|myBattlefield) lord(creature) -1/-1 auto=aslongas(plains|myBattlefield) lord(creature) -1/-1 auto=aslongas(island|myBattlefield) lord(creature) -1/-1 text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. mana={3}{B}{B} type=Sorcery [/card] [card] name=Planar Gate auto=lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Creature spells you cast cost up to {2} less to cast. mana={6} type=Artifact [/card] [card] name=Planar Guide auto={3}{W}{E}:(blink)ueot all(creature) text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Planar Portal auto={6}{T}:moveTo(myHand) target(*|myLibrary) text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. mana={6} type=Artifact [/card] [card] name=Planar Void auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) text=Whenever another card is put into a graveyard from anywhere, exile that card. mana={B} type=Enchantment [/card] [card] name=Plant Elemental auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={1}{G} type=Creature subtype=Plant Elemental power=3 toughness=4 [/card] [card] name=Plasma Elemental abilities=unblockable text=Plasma Elemental is unblockable. mana={5}{U} type=Creature subtype=Elemental power=4 toughness=1 [/card] [card] name=Plateau type=Land subtype=Mountain Plains [/card] [card] name=Plated Geopede abilities=first strike auto=@movedTo(land|myBattlefield):2/2 ueot text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Plated Rootwalla auto={2}{G}:3/3 limit:1 text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. mana={4}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Plated Seastrider mana={U}{U} type=Creature subtype=Beast power=1 toughness=4 [/card] [card] name=Plated Slagwurm abilities=opponentshroud text=Plated Slagwurm can't be the target of spells or abilities your opponents control. mana={4}{G}{G}{G} type=Creature subtype=Wurm power=8 toughness=8 [/card] [card] name=Plated Sliver auto=lord(sliver) 0/1 text=All Sliver creatures get +0/+1. mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Plated Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Spider power=4 toughness=4 [/card] [card] name=Plated Wurm mana={4}{G} type=Creature subtype=Wurm power=4 toughness=5 [/card] [card] name=Platinum Angel abilities=flying,cantlose text=Flying -- You can't lose the game and your opponents can't win the game. mana={7} type=Artifact Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Platinum Emperion abilities=cantchangelife mana={8} type=Artifact Creature subtype=Golem power=8 toughness=8 text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) [/card] [card] name=Plaxcaster Frogling auto=counter(1/1,3) auto={2}:shroud target(creature[counter{1/1.1}]) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{G}{U} type=Creature subtype=Frog Mutant power=0 toughness=0 [/card] [card] name=Plaxmanta abilities=flash auto=lord(creature|myBattlefield) shroud ueot auto=ifnot spent({G}) then sacrifice text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Plea for Guidance auto=moveto(myhand) notatarget(enchantment|mylibrary) text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. mana={5}{W} type=Sorcery [/card] [card] name=Pledge of Loyalty abilities=auraward target=creature auto=aslongas(*[red]|mybattlefield) protection from red auto=aslongas(*[green]|mybattlefield) protection from green auto=aslongas(*[blue]|mybattlefield) protection from blue auto=aslongas(*[black]|mybattlefield) protection from black auto=aslongas(*[white]|mybattlefield) protection from white text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Plover Knights abilities=flying,first strike text=Flying, first strike mana={3}{W}{W} type=Creature subtype=Kithkin Knight power=3 toughness=3 [/card] [card] name=Plow Under target=<2>land auto=moveTo(ownerlibrary) text=Put two target lands on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Plumes of Peace target=creature auto=doesnotuntap autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Plummet target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={G}{1} type=Instant [/card] [card] name=Plumeveil abilities=flash,flying,defender text=Flash -- Defender, flying mana={WU}{WU}{WU} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Plunder auto=target(*[land;artifact]) destroy text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{R} suspend(4)={1}{r} type=Sorcery [/card] [card] name=Poison Arrow target=creature[-black] auto=destroy auto=life:3 controller text=Destroy target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Poison the Well target=Land auto=Damage:2 targetController auto=destroy text=Destroy target land. Poison the Well deals 2 damage to that land's controller. mana={2}{BR}{BR} type=Sorcery [/card] [card] name=Poisonbelly Ogre auto=@movedTo(other creature|myBattlefield):life:-1 controller auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent text=Whenever another creature enters the battlefield, its controller loses 1 life. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Polar Kraken abilities=trample auto=tap auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={8}{U}{U}{U} type=Creature subtype=Kraken power=11 toughness=11 [/card] [card] name=Polis Crusher abilities=Trample, protection from(enchantment) auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. mana={2}{R}{G} type=Creature subtype=Cyclops power=4 toughness=4 [/card] [card] name=Pollenbright Wings target=creature auto=flying auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Polluted Bonds auto=@movedTo(land|opponentBattlefield):life:-2 opponent auto=@movedTo(land|opponentBattlefield):life:2 controller text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Polluted Dead auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) text=When Polluted Dead dies, destroy target land. mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Polluted Delta auto={L}{T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Polluted Mire auto=tap auto={T}:Add{B} autohand=__CYCLING__({2}) text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Pongify target=creature auto=bury && token(Ape,creature,3/3,green) targetcontroller text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. mana={U} type=Instant [/card] [card] name=Pontiff of Blight auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) mana={4}{B}{B} type=Creature subtype=Zombie Cleric power=2 toughness=7 [/card] [card] name=Ponyback Brigade auto=token(Goblin,Creature Goblin,1/1, haste, red) *3 facedown={3} autofacedown={2}{R}{W}{B}:morph autofaceup=token(Goblin,Creature Goblin,1/1, haste, red) *3 text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{R}{W}{B} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Pooling Venom target=land auto=@tapped(mytgt):life:-2 targetController auto={3}{B}:destroy text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Porcelain Legionnaire abilities=first strike text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike color=white mana={2}{p(W)} type=Artifact Creature subtype=Soldier power=3 toughness=1 [/card] [card] name=Porphyry Nodes auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. mana={W} type=Enchantment [/card] [card] name=Port Inspector auto=@combat(blocked,turnlimited) source(this):name(look at opponents hand) target(*|opponenthand) donothing ueot text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. mana={1}{U} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Portcullis auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. mana={4} type=Artifact [/card] [card] name=Possessed Aven abilities=flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." mana={2}{U}{U} type=Creature subtype=Bird Soldier Horror power=3 toughness=3 [/card] [card] name=Possessed Barbarian abilities=first strike auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." mana={2}{R}{R} type=Creature subtype=Human Barbarian Horror power=3 toughness=3 [/card] [card] name=Possessed Centaur abilities=trample auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." mana={2}{G}{G} type=Creature subtype=Centaur Horror power=3 toughness=3 [/card] [card] name=Possessed Nomad abilities=vigilance auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." mana={2}{W}{W} type=Creature subtype=Human Nomad Horror power=3 toughness=3 [/card] [card] name=Possessed Portal auto=replacedraw ability$!name(skip draw) donothing!$ controller auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. mana={8} type=Artifact [/card] [card] name=Possessed Skaab auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) auto=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. mana={3}{U}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Poultice Sliver auto=lord(sliver) {2}{T}:regenerate target(sliver) text=All Slivers have "{2}, {T}: Regenerate target Sliver." mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Pouncing Jaguar auto=upcost[{G};next upkeep] sacrifice text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Pouncing Kavu abilities=first strike kicker={2}{R} auto=kicker counter(1/1,2) auto=kicker haste text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Pouncing Wurm kicker={2}{G} auto=kicker haste auto=kicker counter(1/1,3) text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. mana={3}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Powder Keg auto=@each my upkeep:may counter(0/0,1,Fuse) auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. mana={2} type=Artifact [/card] [card] name=Power Armor auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. mana={4} type=Artifact [/card] [card] name=Power Leak target=enchantment alias=1215 text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Power Matrix auto={T}:1/1 && flying && first strike && trample target(creature) text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. mana={4} type=Artifact [/card] [card] name=Power of Fire target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Power Taint auto=teach(creature) upcost[{2}] life:-2 controller autohand=__CYCLING__({2}) text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Powerstone Minefield auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. mana={2}{R}{W} type=Enchantment [/card] [card] name=Pradesh Gypsies auto={1}{G}{T}:-2/0 target(creature) text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. mana={2}{G} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Praetor's Counsel auto=moveTo(exile) auto=moveTo(myhand) all(*|mygraveyard) autoexile=lord(*|myBattlefield) nomaxhand text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. mana={5}{G}{G}{G} type=Sorcery [/card] [card] name=Prahv, Spires of Order auto={T}:add{1} auto={4}{W}{U}{T}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. type=Land [/card] [card] name=Precinct Captain auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) abilities=first strike text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Predator Dragon abilities=flying, haste auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) mana={3}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Predator Ooze abilities=indestructible auto=@combat(attacking) source(this):counter(1/1,1) auto=@vampired(creature) from(this):counter(1/1,1) all(this) text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze mana={G}{G}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Predator, Flagship auto={2}:flying target(creature) auto={5}{T}:destroy target(creature[flying]) text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. mana={5} type=Legendary Artifact [/card] [card] name=Predator's Gambit target=creature auto=2/1 auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Predator's Rapport target=creature|mybattlefield auto=life:power controller && life:toughness controller text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. mana={2}{G} type=Instant [/card] [card] name=Predator's Strike target=creature auto=trample auto=3/3 text=Target creature gets +3/+3 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Predatory Advantage auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. mana={3}{R}{G} type=Enchantment [/card] [card] name=Predatory Hunger target=creature auto=@movedTo(creature|opponentstack):counter(1/1,1) text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Predatory Nightstalker auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. mana={3}{B}{B} type=Creature subtype=Nightstalker power=3 toughness=2 [/card] [card] name=Predatory Sliver auto=lord(sliver|mybattlefield) 1/1 text=All Sliver creatures you control get +1/+1. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Predatory Urge target=creature auto=transforms((,newability[{T}:target(creature) dynamicability])) text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Preeminent Captain abilities=First Strike auto=@combat(attacking) source(this):target(creature[soldier]|myhand) ninjutsu text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Preemptive Strike target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Presence of Gond target=creature auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Presence of the Master auto=@movedTo(enchantment|stack):fizzle all(enchantment|stack) text=Whenever a player casts an enchantment spell, counter it. mana={3}{W} type=Enchantment [/card] [card] name=Presence of the Wise auto=life:twicetype:*:myhand controller text=You gain 2 life for each card in your hand. mana={2}{W}{W} type=Sorcery [/card] [card] name=Press the Advantage target=creature|battlefield auto=2/2 ueot auto=trample ueot text=Up to two target creatures each get +2/+2 and gain trample until end of turn. mana={2}{G}{G} type=Instant [/card] [card] name=Pressure Point target=creature auto=tap auto=draw:1 controller text=Tap target creature. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Pretender's Claim target=creature auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Prey Upon target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control fights target creature you don't control. mana={G} type=Sorcery [/card] [card] name=Preyseizer Dragon abilities=flying auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto=@combat(attacking) source(this)::target(creature,player) dynamicability text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Price of Glory auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. mana={2}{R} type=Enchantment [/card] [card] name=Price of Progress auto=damage:twicetype:land[-basic]:mybattlefield controller auto=damage:twicetype:land[-basic]:opponentbattlefield opponent text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. mana={1}{R} type=Instant [/card] [card] name=Prickleboar auto=this(variable{controllerturn}) 2/0 auto=this(variable{controllerturn}) first strike text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) mana={4}{R} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Prickly Boggart abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={B} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Pride Guardian abilities=defender auto=@combat(blocking) source(this):life:3 controller text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. mana={W} type=Creature subtype=Cat Monk power=0 toughness=3 [/card] [card] name=Pride of Lions auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Pride of Lions assign its combat damage as though it weren't blocked. mana={3}{G}{G} type=Creature subtype=Cat power=4 toughness=4 [/card] [card] name=Pride of the Clouds abilities=flying auto=foreach(other creature[flying]) 1/1 autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={W}{U} type=Creature subtype=Elemental Cat power=1 toughness=1 [/card] [card] name=Priest of Gix auto=add{B}{B}{B} text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. mana={2}{B} type=Creature subtype=Human Cleric Minion power=2 toughness=1 [/card] [card] name=Priest of Iroas auto={3}{W}{S}:destroy target(enchantment) text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. mana={R} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Priest of the Blood Rite auto=choice token(Demon,Creature Demon,5/5,flying,black) controller auto=@each my upkeep:life:-2 controller text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. mana={3}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Priest of Titania auto={T}:foreach(elf) add{G} text={T}: Add {G} to your mana pool for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Priest of Urabrask auto=Add{R}{R}{R} text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. mana={2}{R} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Priest of Yawgmoth auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Priests of Norn abilities=infect,vigilance text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={2}{W} type=Creature subtype=Cleric power=1 toughness=4 [/card] [card] name=Primal Bellow target=creature auto=foreach(forest|myBattlefield) 1/1 text=Target creature gets +1/+1 until end of turn for each Forest you control. mana={G} type=Instant [/card] [card] name=Primal Boost target=creature auto=4/4 autohand={2}{G}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may 1/1 target(creature)])) forever text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Primal Clay auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. mana={4} type=Artifact Creature subtype=Shapeshifter power=* toughness=* [/card] [card] name=Primal Cocoon target=creature auto=@each my upkeep:counter(1/1,1) auto=@combat(attacking) source(mytgt):sacrifice all(this) auto=@combat(blocking) source(mytgt):sacrifice all(this) text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Primal Forcemage auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Primal Frenzy target=Creature auto=trample text=Enchant creature -- Enchanted creature has trample. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Primal Growth target=land[basic]|mylibrary auto=moveto(mybattlefield) auto=alternative target(land[basic]|mylibrary) moveto(mybattlefield) text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. mana={2}{G} other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) type=Sorcery [/card] [card] name=Primal Huntbeast abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={3}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Primal Order auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primal Plasma auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. mana={3}{U} type=Creature subtype=Elemental Shapeshifter power=* toughness=* [/card] [card] name=Primal Rage auto=lord(creature|myBattlefield) trample text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={1}{G} type=Enchantment [/card] [card] name=Primal Visitation target=creature auto=3/3 auto=haste text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. mana={3}{R}{G} type=Enchantment subtype=Aura [/card] [card] name=Primalcrux abilities=trample anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. mana={G}{G}{G}{G}{G}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Prime Speaker Zegana auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. mana={2}{G}{G}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Primeval Bounty auto=@movedTo(creature|mystack):token(Beast,Creature Beast,3/3,green) controller auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) auto=@movedTo(land|myBattlefield):life:3 controller text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. mana={5}{G} type=Enchantment [/card] [card] name=Primeval Force auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 auto=choice name(sacrifice this) sacrifice all(this) text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. mana={2}{G}{G}{G} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Primeval Light target=player auto=destroy all(enchantment|targetedpersonsbattlefield) text=Destroy all enchantments target player controls. mana={3}{G} type=Sorcery [/card] [card] name=Primeval Shambler auto={B}:1/1 text={B}: Primeval Shambler gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Horror Mercenary power=3 toughness=3 [/card] [card] name=Primeval Titan abilities=trample auto=may target(land|mylibrary) and!(tap)! moveTo(mybattlefield) auto=@combat(attacking) source(this):may target(land|mylibrary) moveTo(mybattlefield) and!(tap)! text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Primoc Escapee abilities=flying autohand=__CYCLING__({2}) text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={6}{U} type=Creature subtype=Bird Beast power=4 toughness=4 [/card] [card] name=Primordial Hydra auto=counter(1/1,X) auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) auto=this(counter{1/1.10}) trample text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Primordial Sage auto=@movedTo(creature|mystack):may draw:1 text=Whenever you cast a creature spell, you may draw a card. mana={4}{G}{G} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Princess Lucrezia auto={T}:Add{U} text={T}: Add {U} to your mana pool. mana={3}{U}{U}{B} type=Legendary Creature subtype=Human Wizard power=5 toughness=4 [/card] [card] name=Prism Ring alias=1000 auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Prismatic Boon target=creature auto=choice name(white) protection from white auto=choice name(blue) protection from blue auto=choice name(black) protection from black auto=choice name(red) protection from red auto=choice name(green) protection from green text=X target creatures gain protection from the color of your choice until end of turn. mana={X}{W}{U} type=Instant [/card] [card] name=Prismatic Lace target=* auto=choice name(white) becomes(,white) forever auto=choice name(blue) becomes(,blue) forever auto=choice name(black) becomes(,black) forever auto=choice name(red) becomes(,red) forever auto=choice name(green) becomes(,green) forever auto=choice name(white & blue) becomes(,white,blue) forever auto=choice name(blue & black) becomes(,black,blue) forever auto=choice name(black & red) becomes(,black,red) forever auto=choice name(red & green) becomes(,red,green) forever auto=choice name(green & white) becomes(,white,green) forever auto=choice name(white & black) becomes(,white,black) forever auto=choice name(blue & red) becomes(,red,blue) forever auto=choice name(black & green) becomes(,black,green) forever auto=choice name(red & white) becomes(,white,red) forever auto=choice name(green & blue) becomes(,green,blue) forever auto=choice name(green & white & blue) becomes(,green,white,blue) forever auto=choice name(white & blue & black) becomes(,black,white,blue) forever auto=choice name(blue & black & red) becomes(,black,red,blue) forever auto=choice name(black & red & green) becomes(,green,black,red) forever auto=choice name(red & green & white) becomes(,green,white,red) forever auto=choice name(white & black & green) becomes(,green,white,black) forever auto=choice name(blue & red & white) becomes(,red,white,blue) forever auto=choice name(black & green & blue) becomes(,green,black,blue) forever auto=choice name(red & white & black) becomes(,black,white,red) forever auto=choice name(green & blue & red) becomes(,green,red,blue) forever auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever auto=choice name(all colors) becomes(,white,red,blue,black,green) forever text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Prismatic Lens auto={T}:Add{1} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prismatic Omen auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) text=Lands you control are every basic land type in addition to their other types. mana={1}{G} type=Enchantment [/card] [card] name=Prismatic Strands auto=chooseacolor preventAllDamage from(*[chosencolor]) chooseend flashback={T(creature[white]|mybattlefield)} text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Instant [/card] [card] name=Prismatic Ward target=creature auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Prismwake Merrow abilities=flash auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Prison Barricade abilities=defender kicker={1}{W} auto=kicker counter(1/1,1) auto=kicker canattack text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Prison Term target=creature auto=cantattack auto=cantblock auto=noactivatedability auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. mana={1}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Pristine Angel abilities=flying auto=this(untapped) protection from white auto=this(untapped) protection from blue auto=this(untapped) protection from black auto=this(untapped) protection from red auto=this(untapped) protection from green auto=this(untapped) protection from(artifact) auto=@movedTo(*|mystack):may untap text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Pristine Skywise abilities=flying auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend auto=@movedto(*[-creature]|mystack):untap text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. mana={4}{W}{U} type=Creature subtype=Dragon power=6 toughness=4 [/card] [card] name=Pristine Talisman auto={T}:add{1} && life:1 text={T}: Add {1} to your mana pool.You gain 1 life. mana={3} type=Artifact [/card] [card] name=Private Research target=creature auto=@each my upkeep:may counter(0/0,1,Page) all(this) auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Privileged Position auto=lord(other *|mybattlefield) opponentshroud text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. mana={2}{GW}{GW}{GW} type=Enchantment [/card] [card] name=Prized Elephant auto=aslongas(forest|mybattlefield) 1/1 auto={G}:trample ueot text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{W} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Prized Unicorn abilities=lure text=All creatures able to block Prized Unicorn do so. mana={3}{G} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Probe auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller kicker={1}{B} auto=kicker target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. mana={2}{U} type=Sorcery [/card] [card] name=Proclamation of Rebirth target=creature[manacost<=1]|mygraveyard auto=moveTo(myBattlefield) autohand={5}{W}:moveTo(myhand) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Sorcery [/card] [card] name=Prodigal Pyromancer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Prodigal Sorcerer auto={T}:damage:1 target(creature,player) text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Profane Memento auto=@movedto(creature|opponentgraveyard):life:1 controller text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Profane Prayers target=creature,player auto=damage:type:cleric:battlefield auto=life:type:cleric:battlefield controller text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Sorcery [/card] [card] name=Progenitus abilities=shufflelibrarydeath auto=protection from(*) text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Hydra Avatar power=10 toughness=10 [/card] [card] name=Progenitor Mimic auto=transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever auto=may copy NotATarget(creature) text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." mana={4}{G}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Promise of Bunrei auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 auto=@movedto(graveyard) from(creature|myBattlefield):bury text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Promise of Power other={6}{B}{B}{B} name(Entwine) auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) mana={2}{B}{B}{B} type=Sorcery [/card] [card] name=Promised Kannushi auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Propaganda auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={2}{U} type=Enchantment [/card] [card] name=Proper Burial auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability text=Whenever a creature you control dies, you gain life equal to that creature's toughness. mana={3}{W} type=Enchantment [/card] [card] name=Prophet of Kruphix auto=@each opponent untap:untap all(creature,land|mybattlefield) auto=lord(creature|myhand) flash forcedalive text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. mana={3}{G}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Prophetic Prism auto=draw:1 auto={1}{T}:add{W} auto={1}{T}:add{U} auto={1}{T}:add{B} auto={1}{T}:add{R} auto={1}{T}:add{G} text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Prosperity auto=Draw:X controller auto=Draw:X opponent text=Each player draws X cards. mana={X}{U} type=Sorcery [/card] [card] name=Protean Hydra abilities=hydra auto=counter(1/1,X) auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. mana={X}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Protective Bubble target=creature auto=unblockable auto=shroud text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Proteus Machine facedown={3} autofacedown={0}:morph autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) mana={3} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Protomatter Powder auto={4}{W}{T}{S}:moveTo(myBattlefield) target(artifact|mygraveyard) text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. mana={2}{U} type=Artifact [/card] [card] name=Prowess of the Fair auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. mana={1}{B} type=Tribal Enchantment subtype=Elf [/card] [card] name=Prowler's Helm auto={2}:equip auto=teach(creature) cantBeBlockedBy(creature[-wall]) text=Equipped creature can't be blocked except by Walls. -- Equip {2}. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Prowling Nightstalker auto=cantbeblockedby(creature[-black]) text=Prowling Nightstalker can't be blocked except by black creatures. mana={3}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Psionic Blast target=creature,player auto=damage:4 && damage:2 controller text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. mana={2}{U} type=Instant [/card] [card] name=Psionic Entity auto={T}:damage:2 target(creature,player) && damage:3 all(this) text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. mana={4}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Psionic Gift target=creature auto=teach(creature) {T}:damage:1 target(creature,player) text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psionic Sliver auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." mana={4}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Psychatog auto={discard(*|myhand)}:1/1 auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. mana={1}{U}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Psychic Allergy alias=1000 auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. mana={3}{U}{U} type=Enchantment [/card] [card] name=Psychic Barrier target=creature|stack auto=fizzle auto=life:-1 targetcontroller text=Counter target creature spell. Its controller loses 1 life. mana={U}{U} type=Instant [/card] [card] name=Psychic Drain target=player alias=89114 text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. mana={X}{U}{B} type=Sorcery [/card] [card] name=Psychic Membrane abilities=defender auto=@combat(blocking) source(this):may draw:1 text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. mana={2}{U} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Psychic Overload target=*|battlefield auto=tap auto=teach(*) doesnotuntap auto=teach(*) {discard(*|myhand)}{discard(*|myhand)}:untap text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Possession target=opponent auto=phasealter(remove,draw,controller) auto=@drawn(targetedplayer):may draw:1 controller text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Spear target=player auto=if type(*[spirit;arcane]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[spirit;arcane]|targetedpersonshand) text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Psychic Spiral target=player auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. mana={4}{U} type=Instant [/card] [card] name=Psychic Strike target=*|stack auto=fizzle && deplete:2 targetcontroller text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. mana={1}{U}{B} type=Instant [/card] [card] name=Psychic Trance auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) text=Until end of turn, Wizards you control gain "{T}: Counter target spell." mana={2}{U}{U} type=Instant [/card] [card] name=Psychic Venom target=land auto=@tapped(mytgt):damage:2 targetController text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Psychic Vortex auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) && reject all(*|myhand) text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. mana={2}{U}{U} type=Enchantment [/card] [card] name=Psychosis Crawler anyzone=type:*:myhand/type:*:myhand cdaactive auto=@drawof(player):life:-1 opponent text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. mana={5} type=Artifact Creature subtype=Horror power=* toughness=* [/card] [card] name=Psychotic Fury target=creature[multicolor] auto=double strike auto=draw:1 controller text=Target multicolored creature gains double strike until end of turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Psychotic Haze abilities=madness autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) auto=damage:1 all(creature,player) text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Instant [/card] [card] name=Psychotrope Thallid text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={1}{S(saproling|myBattlefield)}:draw:1 power=1 toughness=1 [/card] [card] name=Pteron Ghost abilities=flying auto={S}:regenerate target(artifact) text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Public Execution target=creature|opponentbattlefield auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. mana={5}{B} type=Instant [/card] [card] name=Puffer Extract auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. mana={5} type=Artifact [/card] [card] name=Pull Under target=creature auto=-5/-5 text=Target creature gets -5/-5 until end of turn. mana={5}{B} type=Instant subtype=Arcane [/card] [card] name=Pulmonic Sliver auto=lord(sliver) flying auto=lord(sliver) transforms((,newability[librarydeath])) text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." mana={3}{W}{W} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Pulsating Illusion abilities=flying auto={discard(*|myhand)}:4/4 limit:1 text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. mana={4}{U} type=Creature subtype=Illusion power=0 toughness=1 [/card] [card] name=Pulse of the Fields auto=life:4 controller auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. mana={1}{W}{W} type=Instant [/card] [card] name=Pulse of the Forge target=player auto=damage:4 auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. mana={1}{R}{R} type=Instant [/card] [card] name=Pulse of the Grid auto=draw:2 controller auto=target(*|myhand) reject auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. mana={1}{U}{U} type=Instant [/card] [card] name=Pulse of the Tangle auto=token(Beast,Creature Beast,3/3,green) auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. mana={1}{G}{G} type=Sorcery [/card] [card] name=Pulse Tracker auto=@combat(attacking) source(this):life:-1 opponent text=Whenever Pulse Tracker attacks, each opponent loses 1 life. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Pulsemage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pulverize auto=destroy all(artifact) other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. mana={4}{R}{R} type=Sorcery [/card] [card] name=Puncture Blast abilities=wither target=creature,player auto=damage:3 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Puncture Bolt target=creature auto=damage:1 auto=counter(-1/-1) text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. mana={1}{R} type=Instant [/card] [card] name=Puncturing Light target=creature[attacking;blocking;power<=3] auto=destroy text=Destroy target attacking or blocking creature with power 3 or less. mana={1}{W} type=Instant [/card] [card] name=Punish Ignorance target=*|stack auto=fizzle auto=life:-3 opponent auto=life:3 controller text=Counter target spell. Its controller loses 3 life and you gain 3 life. mana={W}{U}{U}{B} type=Instant [/card] [card] name=Punish the Enemy target=creature auto=damage:3 auto=damage:3 target(player) text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. mana={4}{R} type=Instant [/card] [card] name=Punishing Fire target=creature,player auto=damage:2 autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. mana={1}{R} type=Instant [/card] [card] name=Puppet's Verdict auto=flipacoin winability destroy all(creature[power<=2]) winabilityend loseability destroy all(creature[power>=3]) loseabilityend flipend text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. mana={1}{R}{R} type=Instant [/card] [card] name=Puppet Conjurer auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. mana={1}{B} type=Artifact Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Puppet Strings auto={2}{T}:tap target(creature) auto={2}{T}:untap target(creature) text={2}, {T}: You may tap or untap target creature. mana={3} type=Artifact [/card] [card] name=Puppeteer auto={U}{T}:tap target(creature) auto={U}{T}:untap target(creature) text={U}, {T}: You may tap or untap target creature. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Puppeteer Clique abilities=flying,persist auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{B}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Purelace alias=1358 text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) mana={W} type=Instant [/card] [card] name=Puresteel Paladin auto=@movedTo(equipment|mybattlefield):may draw:1 controller auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Purge target=creature[black;artifact] auto=bury text=Destroy target artifact creature or black creature. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Purge the Profane target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller text=Target opponent discards two cards and you gain 2 life. mana={2}{W}{B} type=Sorcery [/card] [card] name=Purging Scythe auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. mana={5} type=Artifact [/card] [card] name=Purify auto=destroy all(artifact,enchantment) text=Destroy all artifacts and enchantments. mana={3}{W}{W} type=Sorcery [/card] [card] name=Purify the Grave target=*|graveyard auto=moveTo(exile) flashback={W} text=Exile target card from a graveyard. -- Flashback {W} mana={W} type=Instant [/card] [card] name=Purphoros, God of the Forge abilities=indestructible auto=@movedto(other creature|mybattlefield):damage:2 opponent auto={2}{R}:all(creature|mybattlefield) 1/0 ueot auto=this(variable{type:manar}>4) transforms((Creature,setpower=6,settoughness=5)) text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. mana={3}{R} type=Legendary Enchantment subtype=God [/card] [card] name=Purraj of Urborg auto=@combat(attacking) source(this):first strike ueot auto=@movedto(*[black]|stack):pay({B}) counter(1/1,1) text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. mana={3}{B}{B} type=Legendary Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Pursuit of Flight target=creature auto=2/2 auto=teach(creature) {U}:flying text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Pursuit of Knowledge auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mystored) _ choice draw:1 noreplace!$ controller auto={C(0/0,-3,Study)}{S}:draw:7 controller text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. mana={3}{W} type=Enchantment [/card] [card] name=Pus Kami auto={B}{S}:destroy target(creature[-black]) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=6]|mygraveyard) text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={5}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Putrefaction auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever a player casts a green or white spell, that player discards a card. mana={4}{B} type=Enchantment [/card] [card] name=Putrefax abilities=trample,haste,infect,treason text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. mana={3}{G}{G} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Putrefy target=creature,artifact auto=bury text=Destroy target artifact or creature. It can't be regenerated. mana={1}{B}{G} type=Instant [/card] [card] name=Putrid Imp auto={discard(*|myhand)}:flying auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) cantblock >6 text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. mana={B} type=Creature subtype=Zombie Imp power=1 toughness=1 [/card] [card] name=Putrid Leech auto={L:2}:2/2 limit:1 text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. mana={B}{G} type=Creature subtype=Zombie Leech power=2 toughness=2 [/card] [card] name=Putrid Raptor facedown={3} autofacedown={discard(zombie|myhand)}:morph text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Zombie Lizard Beast power=4 toughness=4 [/card] [card] name=Putrid Warrior auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. mana={W}{B} type=Creature subtype=Zombie Soldier Warrior power=2 toughness=2 [/card] [card] name=Pygmy Allosaurus abilities=swampwalk text=Swampwalk mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Pygmy Kavu auto=foreach(creature[black]|opponentBattlefield) draw:1 controller text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. mana={3}{G} type=Creature subtype=Kavu power=1 toughness=2 [/card] [card] name=Pygmy Pyrosaur abilities=cantblock auto={R}:1/0 text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Pygmy Razorback abilities=trample text=Trample mana={1}{G} type=Creature subtype=Boar power=2 toughness=1 [/card] [card] name=Pygmy Troll auto=rampage(1/1,0) auto={G}:regenerate text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. mana={1}{G} type=Creature subtype=Troll power=1 toughness=1 [/card] [card] name=Pyknite auto=@next upkeep:draw:1 text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Pyre Charger abilities=haste auto={R}:1/0 text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. mana={R}{R} type=Creature subtype=Elemental Warrior power=1 toughness=1 [/card] [card] name=Pyre Zombie auto={1}{R}{R}{S}:damage:2 target(creature,player) autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. mana={1}{B}{R} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Pyretic Ritual auto=add{R}{R}{R} text=Add {R}{R}{R} to your mana pool. mana={1}{R} type=Instant [/card] [card] name=Pyrewild Shaman autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot autograveyard=@combatdamaged(player) from(creature|mybattlefield):pay({3}) moveto(ownerhand) text=Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. mana={2}{R} type=Creature subtype=Goblin Shaman power=3 toughness=1 [/card] [card] name=Pyric Salamander auto={R}:1/0 && treason text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=1 [/card] [card] name=Pyrite Spellbomb auto={R}{S}:Damage:2 target(creature,player) auto={1}{S}:draw:1 text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Pyroblast alias=1312 text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. mana={R} type=Instant [/card] [card] name=Pyroclasm auto=damage:2 all(creature) text=Pyroclasm deals 2 damage to each creature. mana={1}{R} type=Sorcery [/card] [card] name=Pyroconvergence auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Pyrohemia auto={R}:damage:1 all(creature,player) auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromania auto={1}{R}{D}:damage:1 target(creature,player) auto={1}{R}{S}:damage:1 target(creature,player) text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Pyrostatic Pillar auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Pyrrhic Revival auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. mana={3}{WB}{WB}{WB} type=Sorcery [/card] [card] name=Python mana={1}{B}{B} type=Creature subtype=Snake power=3 toughness=2 [/card] [card] name=Qal Sisma Behemoth auto=@combat(attacking) source(this):pay({2}) donothing?removefromcombat && untap auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap text=Qal Sisma Behemoth can't attack or block unless you pay {2}. mana={2}{R} type=Creature subtype=Ogre Warrior power=5 toughness=5 [/card] [card] name=Qarsi Sadist auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Qasali Pridemage abilities=exalted auto={1}{S}:destroy target(artifact,enchantment) text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. mana={G}{W} type=Creature subtype=Cat Wizard power=2 toughness=2 [/card] [card] name=Quag Sickness target=creature auto=foreach(swamp|myBattlefield) -1/-1 text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Quag Vampires abilities=swampwalk kicker=multi{1}{B} auto=kicker counter(1/1,kicked) text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Quagmire auto=lord(creature) -swampwalk text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={2}{B} type=Enchantment [/card] [card] name=Quagmire Druid auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) text={G}, {T}, Sacrifice a creature: Destroy target enchantment. mana={2}{B} type=Creature subtype=Zombie Druid power=2 toughness=2 [/card] [card] name=Quagmire Lamprey auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1) text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. mana={2}{B} type=Creature subtype=Fish power=1 toughness=1 [/card] [card] name=Quash target=instant,sorcery|stack auto=fizzle auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. mana={2}{U}{U} type=Instant [/card] [card] name=Quest for Ancient Secrets auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. mana={U} type=Enchantment [/card] [card] name=Quest for Renewal auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Gemblades auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(creature) text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. mana={1}{G} type=Enchantment [/card] [card] name=Quest for the Goblin Lord auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. mana={R} type=Enchantment [/card] [card] name=Quest for the Gravelord auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. mana={B} type=Enchantment [/card] [card] name=Quest for the Holy Relic auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) auto={C(0/0,-5,Quest)}{S}:name(move and attach) target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. mana={W} type=Enchantment [/card] [card] name=Quest for the Nihil Stone auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. mana={B} type=Enchantment [/card] [card] name=Questing Phelddagrif auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent auto={W}:protection from black && protection from red && life:2 opponent auto={U}:flying && draw:1 opponent text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. mana={1}{G}{W}{U} type=Creature subtype=Phelddagrif power=4 toughness=4 [/card] [card] name=Quick Sliver abilities=flash auto=lord(sliver|myhand) flash forcedalive auto=lord(sliver|opponenthand) flash forcedalive text=Flash -- Any player may play Sliver cards as though they had flash. mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quickchange target=creature auto=choice name(white) becomes(,white) ueot auto=choice name(blue) becomes(,blue) ueot auto=choice name(black) becomes(,black) ueot auto=choice name(red) becomes(,red) ueot auto=choice name(green) becomes(,green) ueot auto=choice name(white & blue) becomes(,white,blue) ueot auto=choice name(blue & black) becomes(,black,blue) ueot auto=choice name(black & red) becomes(,black,red) ueot auto=choice name(red & green) becomes(,red,green) ueot auto=choice name(green & white) becomes(,white,green) ueot auto=choice name(white & black) becomes(,white,black) ueot auto=choice name(blue & red) becomes(,red,blue) ueot auto=choice name(black & green) becomes(,black,green) ueot auto=choice name(red & white) becomes(,white,red) ueot auto=choice name(green & blue) becomes(,green,blue) ueot auto=choice name(green & white & blue) becomes(,green,white,blue) ueot auto=choice name(white & blue & black) becomes(,black,white,blue) ueot auto=choice name(blue & black & red) becomes(,black,red,blue) ueot auto=choice name(black & red & green) becomes(,green,black,red) ueot auto=choice name(red & green & white) becomes(,green,white,red) ueot auto=choice name(white & black & green) becomes(,green,white,black) ueot auto=choice name(blue & red & white) becomes(,red,white,blue) ueot auto=choice name(black & green & blue) becomes(,green,black,blue) ueot auto=choice name(red & white & black) becomes(,black,white,red) ueot auto=choice name(green & blue & red) becomes(,green,red,blue) ueot auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot auto=draw:1 controller text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Quickling abilities=flying,flash auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot auto=choice sacrifice text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. mana={1}{U} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Quicksand auto={T}:Add{1} auto={T}{S}:-1/-2 target(creature[attacking;-flying]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. type=Land [/card] [card] name=Quicksilver Amulet auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) text={4}, {T}: You may put a creature card from your hand onto the battlefield. mana={4} type=Artifact [/card] [card] name=Quicksilver Behemoth abilities=affinityartifacts auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={6}{U} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quicksilver Dagger target=creature auto=teach(creature) {T}:damage:1 target(creature,player) && draw:1 controller text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." mana={1}{U}{R} type=Enchantment subtype=Aura [/card] [card] name=Quicksilver Gargantuan auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. mana={5}{U}{U} type=Creature subtype=Shapeshifter power=7 toughness=7 [/card] [card] name=Quicksilver Geyser target=*[-land] auto=moveTo(ownerhand) text=Return up to two target nonland permanents to their owners' hands. mana={4}{U} type=Instant [/card] [card] name=Quiet Contemplation auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) text=Enchantment. -- Whenever you cast a noncreatrue spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. mana={2}{U} type=Enchantment [/card] [card] name=Quiet Purity target=enchantment auto=destroy text=Destroy target enchantment. mana={W} type=Instant subtype=Arcane [/card] [card] name=Quietus Spike text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} mana={3} auto={3}:equip auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller])) type=Artifact subtype=Equipment [/card] [card] name=Quill-Slinger Boggart auto=@movedTo(kithkin|stack):may life:-1 target(player) text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. mana={3}{B} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Quilled Sliver auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Quilled Slagwurm mana={4}{G}{G}{G} type=Creature subtype=Wurm power=8 toughness=8 [/card] [card] name=Quillmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Quillspike auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. mana={2}{BG} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Quirion Druid auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Quirion Dryad auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1) text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Quirion Elves alias=1000 auto={T}:Add{G} auto=chooseacolor {T}:add{chosencolor} chooseend text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Quirion Explorer auto=this(variable{olandg}>0) {t}:add{g} auto=this(variable{olandu}>0) {t}:add{u} auto=this(variable{olandr}>0) {t}:add{r} auto=this(variable{olandb}>0) {t}:add{b} auto=this(variable{olandw}>0) {t}:add{w} text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Elf Druid Scout power=1 toughness=1 [/card] [card] name=Quirion Ranger auto={H(forest|myBattlefield)}:untap target(creature) limit:1 text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Quirion Sentinel auto=choice add{W} auto=choice add{U} auto=choice add{B} auto=choice add{R} auto=choice add{G} text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Quirion Trailblazer auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={3}{G} type=Creature subtype=Elf Scout power=1 toughness=2 [/card] [card] name=Qumulox abilities=affinityartifacts,flying text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={6}{U}{U} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Rabble-Rouser auto=bloodthirst:1 auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. mana={3}{R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Rabid Bloodsucker abilities=flying auto=choice all(player) life:-2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. mana={4}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Rabid Elephant auto=rampage(2/2,0) text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. mana={4}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Rabid Rats auto={T}:-1/-1 target(creature[blocking]) text={T}: Target blocking creature gets -1/-1 until end of turn. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Rabid Wolverines auto=rampage(1/1,0) text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Wolverine power=4 toughness=4 [/card] [card] name=Rabid Wombat abilities=vigilance auto=thisforeach(auras > 0) 2/2 text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. mana={2}{G}{G} type=Creature subtype=Wombat power=0 toughness=1 [/card] [card] name=Racecourse Fury target=land auto=teach(land) {T}:haste target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Rack and Ruin target=<2>artifact auto=destroy text=Destroy two target artifacts. mana={2}{R} type=Instant [/card] [card] name=Rackling auto=@each opponent upkeep:damage:0 && if type(*|opponenthand)~equalto~2 then damage:1 opponent && if type(*|opponenthand)~equalto~1 then damage:2 opponent && if type(*|opponenthand)~equalto~0 then damage:3 opponent text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Radha, Heir to Keld auto=@combat(attacking) source(this):may add{R}{R} auto={T}:Add{G} text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. mana={R}{G} type=Legendary Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Radiant Essence auto=aslongas(*[black]|opponentBattlefield) 1/2 text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. mana={1}{G}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Radiant Fountain auto=life:2 auto={T}:Add{1} text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Radiant Kavu auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. mana={R}{G}{W} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Radiant Purge auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} text=Exile target multicolored creature or multicolored enchantment. mana={1}{W} type=Instant [/card] [card] name=Radiant's Dragoons auto=life:5 auto=upcost[{3}{W};next upkeep] sacrifice text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Radiant's Judgment target=creature[power>=4] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{W} type=Instant [/card] [card] name=Radiant, Archangel abilities=flying,vigilance auto=foreach(other creature[flying]) 1/1 text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Radjan Spirit auto={T}:-flying target(creature) text={T}: Target creature loses flying until end of turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Rafiq of the Many abilities=exalted auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. mana={1}{G}{W}{U} type=Legendary Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Rag Dealer auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) text={2}{B}, {T}: Exile up to three target cards from a single graveyard. mana={B} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Ragamuffyn auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rage Forger auto=counter(1/1,1) all(other shaman|mybattlefield) auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. mana={2}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Rage Nimbus abilities=defender,flying auto={1}{R}:mustattack target(creature) text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. mana={2}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Rage Reflection auto=lord(creature|myBattlefield) double strike text=Creatures you control have double strike. mana={4}{R}{R} type=Enchantment [/card] [card] name=Rage Thrower auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. mana={5}{R} type=Creature subtype=Human Shaman power=4 toughness=2 [/card] [card] name=Rage Weaver auto={2}:haste target(creature[green;black]) text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) mana={1}{R} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Rageblood Shaman abilities=trample auto=lord(other minotaur|mybattlefield) +1/+1 auto=lord(other minotaur|mybattlefield) trample text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. mana={1}{R}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Ragged Veins abilities=flash target=creature auto=@damaged(mytgt):life:-thatmuch targetcontroller text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Raging Bull mana={2}{R} type=Creature subtype=Ox power=2 toughness=2 [/card] [card] name=Raging Cougar abilities=haste text=Haste mana={2}{R} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Raging Goblin abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Raging Gorilla auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. mana={2}{R} type=Creature subtype=Ape power=2 toughness=3 [/card] [card] name=Raging Kavu abilities=flash,haste text=Flash -- Haste mana={1}{R}{G} type=Creature subtype=Kavu power=3 toughness=1 [/card] [card] name=Raging Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Raging Poltergeist mana={4}{R} type=Creature subtype=Spirit power=6 toughness=1 [/card] [card] name=Raging Ravine auto=tap auto={T}:Add{R} auto={T}:Add{G} auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1)])) ueot text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. type=Land [/card] [card] name=Raging Spirit auto={2}:transforms((,artifact)) ueot text={2}: Raging Spirit becomes colorless until end of turn. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Ragemonger auto=lord(minotaur|myhand,mylibrary,mygraveyard,myexile) altercost(black,-1) auto=lord(minotaur|myhand,mylibrary,mygraveyard,myexile) altercost(red,-1) text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) mana={1}{B}{R} type=Creature subtype=Minotaur Shaman power=2 toughness=3 [/card] [card] name=Ragnar auto={W}{U}{G}{T}:regenerate target(creature) text={G}{W}{U}, {T}: Regenerate target creature. mana={G}{W}{U} type=Legendary Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Raid Bombardment auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. mana={2}{R} type=Enchantment [/card] [card] name=Raiders' Spoils auto=lord(creature|mybattlefield) 1/0 auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L}) draw:1 controller text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Raiding Nightstalker abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Nightstalker power=2 toughness=2 [/card] [card] name=Rain of Blades auto=damage:1 all(creature[attacking]) text=Rain of Blades deals 1 damage to each attacking creature. mana={W} type=Instant [/card] [card] name=Rain of Daggers auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller auto=destroy all(creature|opponentbattlefield) text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rain of Embers auto=damage:1 all(creature,player) text=Rain of Embers deals 1 damage to each creature and each player. mana={1}{R} type=Sorcery [/card] [card] name=Rain of Filth auto=lord(land|mybattlefield) {S}:Add{B} text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." mana={B} type=Instant [/card] [card] name=Rain of Salt target=<2>land auto=destroy text=Destroy two target lands. mana={4}{R}{R} type=Sorcery [/card] [card] name=Rain of Tears target=land auto=destroy text=Destroy target land. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rainbow Crow abilities=flying auto={1}:name(becomes white ueot) transforms((,white)) ueot auto={1}:name(becomes blue ueot) transforms((,blue)) ueot auto={1}:name(becomes black ueot) transforms((,black)) ueot auto={1}:name(becomes red ueot) transforms((,red)) ueot auto={1}:name(becomes green ueot) transforms((,green)) ueot text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Rainbow Efreet abilities=flying auto={U}{U}:phaseout text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={3}{U} type=Creature subtype=Efreet power=3 toughness=1 [/card] [card] name=Rainbow Vale auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. type=Land [/card] [card] name=Raise Dead target=creature|myGraveyard auto=moveTo(myHand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Raise the Alarm auto=token(Soldier,creature soldier, 1/1,white)*2 text=Put two 1/1 white Soldier creature tokens onto the battlefield. mana={1}{W} type=Instant [/card] [card] name=Raised by Wolves target=creature auto=token(Wolf,Creature Wolf,2/2,green)*2 controller auto=foreach(wolf|mybattlefield) 1/1 text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Raka Disciple auto={W}{T}:prevent:1 target(creature,player) auto={U}{T}:flying target(creature) text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. mana={R} type=Creature subtype=Minotaur Wizard power=1 toughness=1 [/card] [card] name=Raka Sanctuary auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. mana={2}{R} type=Enchantment [/card] [card] name=Rakalite auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Rakdos Cackler auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={BR} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Rakdos Carnarium auto=tap auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{B}{R} text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Rakdos Cluestone auto={T}: Add{B} auto={T}: Add{R} auto={B}{R}{T}{S}:draw:1 controller text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Rakdos Charm auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. mana={B}{R} type=Instant [/card] [card] name=Rakdos Drake auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=flying text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{B} type=Creature subtype=Drake power=1 toughness=2 [/card] [card] name=Rakdos Guildgate auto=tap auto={T}:Add{B} auto={T}:Add{R} text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land subtype=Gate [/card] [card] name=Rakdos Guildmage auto={3}{B}{discard(*|myhand)}:-2/-2 target(creature) auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. mana={BR}{BR} type=Creature subtype=Zombie Shaman power=2 toughness=2 [/card] [card] name=Rakdos Ickspitter auto={T}:damage:1 target(creature) && life:-1 targetcontroller text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. mana={1}{B}{R} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Rakdos Keyrune auto={T}:Add{B} auto={T}:Add{R} auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Rakdos Pit Dragon auto={R}{R}:flying auto={R}:1/0 auto=aslongas(*|myHand) double strike <1 oneShot auto=aslongas(*|myHand) double strike <1 text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. mana={2}{R}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Rakdos Ragemutt abilities=lifelink,haste text=Lifelink, haste mana={3}{B}{R} type=Creature subtype=Elemental Hound power=3 toughness=3 [/card] [card] name=Rakdos Ringleader auto=@combatdamagefoeof(player) from(this):discard:1 opponent auto=@combatdamageof(player) from(this):discard:1 controller auto={B}:regenerate abilities=first strike text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. mana={4}{B}{R} type=Creature subtype=Skeleton Warrior power=3 toughness=1 [/card] [card] name=Rakdos Shred-Freak abilities=haste text=Haste mana={BR}{BR} type=Creature subtype=Human Berserker power=2 toughness=1 [/card] [card] name=Rakdos Signet auto={1}{T}:Add{B}{R} text={1}, {T}: Add {B}{R} to your mana pool. mana={2} type=Artifact [/card] [card] name=Rakdos the Defiler abilities=flying,trample auto=@combat(attacking) source(this):choice target(*|mybattlefield) sacrifice auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Demon power=7 toughness=6 [/card] [card] name=Rakdos's Return target=opponent auto=damage:x auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Rakdos's Return deals X damage to target opponent. That player discards X cards. mana={X}{B}{R} type=Sorcery [/card] [card] name=Rakeclaw Gargantuan auto={1}:first strike target(creature[power>=5]) text={1}: Target creature with power 5 or greater gains first strike until end of turn. mana={2}{R}{G}{W} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Raking Canopy auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. mana={1}{G}{G} type=Enchantment [/card] [card] name=Rakish Heir auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. mana={2}{R} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Rakka Mar abilities=haste auto={R}{T}:token(Elemental,creature, 3/1,haste red) text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. mana={2}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Raksha Golden Cub abilities=vigilance auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. mana={5}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Rakshasa Gravecaller auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && token(Zombie,Creature Zombie,2/2,black)*2 text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. mana={4}{B} type=Creature subtype=Cat Demon power=3 toughness=6 [/card] [card] name=Rakshasa Deathdealer auto={B}{G}:2/2 ueot auto={B}{G}:regenerate text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. mana={B}{G} type=Creature subtype=Cat Demon power=2 toughness=2 [/card] [card] name=Rakshasa Vizier auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1) text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. mana={2}{B}{G}{U} type=Creature subtype=Cat Demon power=4 toughness=4 [/card] [card] name=Rakshasa's Secret target=opponent auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer auto=deplete:2 controller text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. mana={2}{B} type=Sorcery [/card] [card] name=Ral Zarek auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: tap and untap) tap target(*) && ability$!untap target(*)!$ controller auto={C(0/0,-2,Loyalty)}:name(-2: 3 damage) damage:3 target(creature,player) auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend text=+1: Tap target permanent, then untap another target permanent. -- -2: Ral Zarek deals 3 damage to target creature or player. -- -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. mana={2}{U}{R} type=Planeswalker subtype=Ral [/card] [card] name=Rally auto=lord(creature[blocking]) 1/1 text=Blocking creatures get +1/+1 until end of turn. mana={W}{W} type=Instant [/card] [card] name=Rally the Ancestors auto=moveTo(exile) auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. mana={X}{W}{W} type=Instant [/card] [card] name=Rally the Forces auto=all(creature[attacking]) 1/0 auto=all(creature[attacking]) first strike text=Attacking creatures get +1/+0 and gain first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Rally the Peasants auto=all(creature|mybattlefield) 2/0 flashback={2}{R} text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} mana={2}{W} type=Instant [/card] [card] name=Rally the Righteous target=creature auto=all(creature[share!color!]) untap auto=all(creature[share!color!]) 2/0 text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. mana={1}{R}{W} type=Instant [/card] [card] name=Rally the Troops auto=untap all(creature|mybattlefield) restriction=opponentblockersonly text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. mana={W} type=Instant [/card] [card] name=Ramirez DePietro abilities=first strike text=First strike mana={3}{U}{B}{B} type=Legendary Creature subtype=Human Pirate power=4 toughness=3 [/card] [card] name=Ramosian Captain abilities=first strike auto={5}{T}:moveTo(myBattlefield) target(rebel[manacost<=4]|mylibrary) text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Ramosian Commander auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mylibrary) text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Rebel power=2 toughness=4 [/card] [card] name=Ramosian Lieutenant auto={4}{T}:moveTo(myBattlefield) target(rebel[manacost<=3]|mylibrary) text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Ramosian Rally auto=lord(creature|mybattlefield) 1/1 ueot otherrestriction=type(plains|mybattlefield)~morethan~0 other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Ramosian Revivalist auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Human Rebel Cleric power=2 toughness=2 [/card] [card] name=Ramosian Sergeant auto={3}{T}:moveTo(myBattlefield) target(rebel[manacost<=2]|mylibrary) text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Ramosian Sky Marshal abilities=flying auto={7}{T}:moveTo(myBattlefield) target(rebel[manacost<=6]|mylibrary) text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Rampaging Baloths abilities=trample auto=@movedTo(land|myBattlefield):may token(Beast,Creature Beast,4/4,green) text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Rampant Growth auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary) text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rampart Crawler auto=cantbeblockedby(wall) text=Rampart Crawler can't be blocked by Walls. mana={B} type=Creature subtype=Lizard Mercenary power=1 toughness=1 [/card] [card] name=Ramroller abilities=mustattack auto=aslongas(other artifact|mybattlefield) 2/0 text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. mana={3} type=Artifact Creature subtype=Juggernaut power=2 toughness=3 [/card] [card] name=Ramses Overdark auto={T}:destroy target(creature[enchanted]) text={T}: Destroy target enchanted creature. mana={2}{U}{U}{B}{B} type=Legendary Creature subtype=Human Assassin power=4 toughness=3 [/card] [card] name=Rancid Earth target=land auto=destroy auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 auto=aslongas(*|mygraveyard) damage:1 controller >6 auto=aslongas(*|mygraveyard) damage:1 opponent >6 text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Rancor target=Creature auto=2/0 auto=trample autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Ranger en-Vec abilities=first strike auto={G}:regenerate text=First strike -- {G}: Regenerate Ranger en-Vec. mana={1}{G}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=2 [/card] [card] name=Ranger of Eos auto=may moveTo(myHand) target(creature[manacost<=1]|myLibrary) text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Ranger's Guile target=creature auto=1/1 auto=opponentshroud text=Target creature you control gets +1/+1 and gains hexproof until end of turn. mana={G} type=Instant [/card] [card] name=Ranger's Path auto=name(fetch) moveTo(myBattlefield) and!(tap)! notatarget(forest|mylibrary) text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Rank and File auto=lord(creature[green]|myBattlefield) -1/-1 ueot text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Rapacious One abilities=trample auto=@combatdamaged(player) from(this):token(-193507)*thatmuch text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={5}{R} type=Creature subtype=Eldrazi Drone power=5 toughness=4 [/card] [card] name=Rapid Decay target=*|graveyard auto=moveTo(exile) autohand=__CYCLING__({2}) text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B} type=Instant [/card] [card] name=Rapid Hybridization target=creature auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. mana={U} type=Instant [/card] [card] name=Rappelling Scouts abilities=flying auto={2}{W}:name(White) protection from white auto={2}{W}:name(Blue) protection from blue auto={2}{W}:name(Black) protection from black auto={2}{W}:name(Red) protection from red auto={2}{W}:name(Green) protection from green text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Rebel Scout power=1 toughness=4 [/card] [card] name=Rashida Scalebane auto={T}:target(dragon[attacking;blocking]) dynamicability destroy text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Rashka the Slayer abilities=reach auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Rasputin Dreamweaver auto=counter(0/0,7,Dream) auto={C(0/0,-1,Dream)}:add{1} auto={C(0/0,-1,Dream)}:prevent:1 all(this) auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. mana={4}{W}{U} type=Legendary Creature subtype=Human Wizard power=4 toughness=1 [/card] [card] name=Ratcatcher abilities=fear auto=@each my upkeep:may moveTo(myHand) target(rat|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{B}{B} type=Creature subtype=Ogre Rogue power=4 toughness=4 [/card] [card] name=Ratchet Bomb auto={T}:counter(0/0,1,Charge) auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. mana={2} type=Artifact [/card] [card] name=Rath's Edge auto={T}:Add{1} auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. type=Legendary Land [/card] [card] name=Rathi Assassin auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={2}{B}{B} type=Creature subtype=Zombie Mercenary Assassin power=2 toughness=2 [/card] [card] name=Rathi Dragon abilities=flying auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 auto=choice sacrifice all(this) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. mana={2}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Rathi Fiend auto=life:-3 controller && life:-3 opponent auto={3}{T}:moveTo(myBattlefield) target(mercenary[manacost<=3]|mylibrary) text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. mana={3}{B} type=Creature subtype=Horror Mercenary power=2 toughness=2 [/card] [card] name=Rathi Intimidator abilities=fear auto={2}{T}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. mana={1}{B}{B} type=Creature subtype=Horror Mercenary power=2 toughness=1 [/card] [card] name=Rathi Trapper auto={B}{T}:tap target(creature) text={B}, {T}: Tap target creature. mana={1}{B} type=Creature subtype=Human Rebel Rogue power=1 toughness=2 [/card] [card] name=Rats of Rath auto={B}:destroy target(artifact,creature,land|myBattlefield) text={B}: Destroy target artifact, creature, or land you control. mana={1}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Rats' Feast auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) text=Exile X target cards from a single graveyard. mana={X}{B} type=Sorcery [/card] [card] name=Rattleblaze Scarecrow auto=aslongas(creature[black]|myBattlefield) persist auto=aslongas(creature[red]|myBattlefield) haste text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. mana={6} type=Artifact Creature subtype=Scarecrow power=5 toughness=3 [/card] [card] name=Rattleclaw Mystic facedown={3} autofacedown={2}:morph autofaceup=Add{G}{U}{R} auto={T}:Add{G} auto={T}:Add{U} auto={T}:Add{R} text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Ravaged Highlands auto=tap auto={T}:Add{R} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Ravages of War auto=destroy all(land) text=Destroy all lands. mana={3}{W} type=Sorcery [/card] [card] name=Ravaging Blaze target=creature auto=damage:X auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller text=Ravaging Blaze deals X damage to target creature. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. mana={X}{R}{R} type=Instant [/card] [card] name=Ravaging Horde auto=destroy target(land) text=When Ravaging Horde enters the battlefield, destroy target land. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Ravaging Riftwurm auto=vanishing:2 kicker={4} auto=kicker counter(0/0,3,Time) text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. mana={1}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Raven Guild Initiate facedown={3} autofacedown={H(bird|mybattlefield)}:morph text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Raven Guild Master facedown={3} autofacedown={2}{U}{U}:morph auto=@combatdamagefoeof(player) from(this):deplete:10 opponent auto=@combatdamageof(player) from(this):deplete:10 controller text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard Mutant power=1 toughness=1 [/card] [card] name=Raven's Crime retrace={B}{S(land|myhand)} target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={B} type=Sorcery [/card] [card] name=Raven's Run Dragoon auto=cantbeblockedby(creature[black]) text=Raven's Run Dragoon can't be blocked by black creatures. mana={2}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=3 [/card] [card] name=Ravenous Baboons auto=destroy target(land[-basic]) text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. mana={3}{R} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Ravenous Baloth auto={S(beast|myBattlefield)}:life:4 text=Sacrifice a Beast: You gain 4 life. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Ravenous Demon auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Archdemon of Greed abilities=flying,trample auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. color=black type=Creature subtype=Demon power=9 toughness=9 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Ravenous Leucrocota abilities=vigilance auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Ravenous Rats auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=When Ravenous Rats enters the battlefield, target opponent discards a card. mana={1}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Ravenous Skirge abilities=flying auto=@combat(attacking) source(this):2/0 ueot text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. mana={2}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Ravenous Trap target=player auto=moveTo(exile) all(*|targetedpersonsgraveyard) other={0} otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. mana={2}{B}{B} type=Instant subtype=Trap [/card] [card] name=Ravenous Vampire abilitie=flying auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Raving Oni-Slave auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot auto=@movedTo(this|graveyard) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. mana={1}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Ray of Command target=creature|opponentBattlefield auto=untap auto=haste auto=@next endofturn:tap alias=129767 text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. mana={3}{U} type=Instant [/card] [card] name=Ray of Dissolution target=enchantment auto=destroy auto=life:3 controller text=Destroy target enchantment. -- You gain 3 life. mana={2}{W} type=Instant [/card] [card] name=Ray of Distortion target=artifact,enchantment auto=destroy flashback={4}{W}{W} text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Ray of Erasure target=player auto=deplete:1 auto=@next upkeep:draw:1 controller text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Ray of Revelation target=enchantment auto=destroy flashback={G} text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{W} type=Instant [/card] [card] name=Raze auto=destroy target(land) text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. mana={R}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Razing Snidd auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. mana={4}{B}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Razor Barrier auto=choice protection from(artifact) target(*|myBattlefield) ueot auto=choice protection from white target(*|myBattlefield) ueot auto=choice protection from blue target(*|myBattlefield) ueot auto=choice protection from black target(*|myBattlefield) ueot auto=choice protection from red target(*|myBattlefield) ueot auto=choice protection from green target(*|myBattlefield) ueot text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. mana={1}{W} type=Instant [/card] [card] name=Razor Golem abilities=affinityplains,vigilance text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Razor Hippogriff abilities=flying auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. mana={3}{W}{W} type=Creature subtype=Hippogriff power=3 toughness=3 [/card] [card] name=Razor Pendulum auto=@each my end:this(controllerlife < 6) damage:2 controller auto=@each opponent end:this(opponentlife < 6) damage:2 opponent text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Razor Swine abilities=first strike,infect text=First strike -- Infect mana={2}{R} type=Creature subtype=Boar power=2 toughness=1 [/card] [card] name=Razorclaw Bear auto=@combat(blocked,turnlimited) source(this):2/2 ueot text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=Razorfield Rhino auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. mana={6} type=Artifact Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Razorfield Thresher mana={7} type=Artifact Creature subtype=Construct power=6 toughness=4 [/card] [card] name=Razorfin Abolisher auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Razorfin Hunter auto={T}:damage:1 target(creature,player) text={T}: Razorfin Hunter deals 1 damage to target creature or player. mana={U}{R} type=Creature subtype=Merfolk Goblin power=1 toughness=1 [/card] [card] name=Razorfoot Griffin abilities=flying,first strike text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Razorjaw Oni auto=lord(creature[black]) cantblock text=Black creatures can't block. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=5 [/card] [card] name=Razormane Masticore auto=first strike auto=upcost[{discard(*|myhand)}] sacrifice auto=@each my draw:may damage:3 target(creature) text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. mana={5} type=Artifact Creature subtype=Masticore power=5 toughness=5 [/card] [card] name=Razortip Whip auto={1}{T}:damage:1 target(opponent) text={1}, {T}: Razortip Whip deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Razortooth Rats abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Razorverge Thicket auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add{G} auto={T}:Add{W} text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Reach of Branches auto=token(Treefolk,Creature Treffolk,2/5,green) autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Reach of Shadows target=creature[white;blue;black;red;green] auto=destroy text=Destroy target creature that's one or more colors. mana={4}{B} type=Instant [/card] [card] name=Reach Through Mists auto=draw:1 text=Draw a card. mana={U} type=Instant subtype=Arcane [/card] [card] name=Reality Anchor target=creature auto=-shadow auto=draw:1 controller text=Target creature loses shadow until end of turn. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Reality Ripple target=artifact,creature,land auto=phaseout text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={1}{U} type=Instant [/card] [card] name=Reality Spasm target=* auto=choice tap auto=choice untap text=Choose one - Tap X target permanents; or untap X target permanents. mana={X}{U}{U} type=Instant [/card] [card] name=Realm Razer auto=(blink)forsrc all(land) text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. mana={3}{R}{G}{W} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Realmwright auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. mana={U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Reanimate target=creature|graveyard auto=moveTo(myBattlefield) auto=damage:manacost controller text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. mana={B} type=Sorcery [/card] [card] name=Reap target=opponent auto=moveto(ownerhand) target(*|mygraveyard) text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. mana={1}{G} type=Instant [/card] [card] name=Reap Intellect target=opponent auto=target(*[-land]|targetedpersonshand) moveTo(exile) and!(transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) all(*[share!name!]|mylibrary)])) forever)! text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={X}{2}{U}{B} type=Sorcery [/card] [card] name=Reap the Seagraf auto=token(Zombie,Creature Zombie,2/2,black) flashback={4}{U} text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} mana={2}{B} type=Sorcery [/card] [card] name=Reap What is Sown target=creature auto=counter(1/1,1) text=Put a +1/+1 counter on each of up to three target creatures mana={1}{G}{W} type=Instant [/card] [card] name=Reaper from the Abyss abilities=flying auto=@each end restriction{morbid}:destroy target(creature[-demon]) text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. mana={3}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Reaper King auto=lord(other creature[scarecrow]|myBattlefield) 1/1 auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. mana={2W}{2U}{2B}{2R}{2G} type=Legendary Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Reaper of Sheoldred abilities=infect auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. mana={4}{B} type=Creature subtype=Horror power=2 toughness=5 [/card] [card] name=Reaping the Graves abilities=storm auto=moveto(myHand) target(creature|myGraveyard) text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B} type=Instant [/card] [card] name=Reaping the Rewards auto=life:2 buyback={W}{S(land|myBattlefield)} text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. mana={W} type=Instant [/card] [card] name=Reassembling Skeleton autograveyard={1}{B}:moveTo(myBattlefield) && tap text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. mana={1}{B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Reave Soul target=creature[power<=3]|battlefield auto=destroy text=Destroy target creature with power 3 or less. mana={1}{B} type=Sorcery [/card] [card] name=Rebel Informer auto=cantbetargetof(*[white]) auto={3}:bottomoflibrary target(rebel[-token]|battlefield) text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. mana={2}{B} type=Creature subtype=Human Mercenary Rebel power=1 toughness=2 [/card] [card] name=Reborn Hero abilities=vigilance auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Reborn Hope target=*[multicolor]|mygraveyard auto=moveTo(myhand) text=Return target multicolored card from your graveyard to your hand. mana={G}{W} type=Sorcery [/card] [card] name=Rebuild auto=moveTo(ownerhand) all(artifact) autohand=__CYCLING__({2}) text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Rebuke target=creature[attacking] auto=destroy text=Destroy target attacking creature. mana={2}{W} type=Instant [/card] [card] name=Rebuking Ceremony target=<2>artifact auto=moveTo(ownerlibrary) text=Put two target artifacts on top of their owners' libraries. mana={3}{G}{G} type=Sorcery [/card] [card] name=Recantation auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(*|battlefield) text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. mana={3}{U}{U} type=Enchantment [/card] [card] name=Reciprocate target=creature[controllerdamager] auto=moveto(exile) text=Exile target creature that dealt damage to you this turn. mana={W} type=Instant [/card] [card] name=Reckless Abandon auto=damage:4 target(creature,player) text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. mana={R}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Reckless Assault auto={L:2}{1}:damage:1 target(creature,player) text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. mana={2}{B}{R} type=Enchantment [/card] [card] name=Reckless Brute abilities=haste,mustattack text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Reckless Charge target=creature auto=3/0 auto=haste flashback={2}{R} text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R} type=Sorcery [/card] [card] name=Reckless Embermage auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. mana={3}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Reckless Imp abilities=flying,cantblock other={1}{B} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Reckless Ogre auto=@combat(attackedalone) source(this):3/0 ueot text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. mana={3}{R} type=Creature subtype=Ogre power=3 toughness=2 [/card] [card] name=Reckless One abilities=haste anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. mana={3}{R} type=Creature subtype=Goblin Avatar power=* toughness=* [/card] [card] name=Reckless Reveler auto={R}{S}:destroy target(artifact) text={R}, Sacrifice Reckless Reveler: Destroy target artifact. mana={1}{R} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Reckless Scholar auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer text={T}: Target player draws a card, then discards a card. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Reckless Spite auto=target(<2>creature[-black]) destroy auto=life:-5 controller restriction=type(creature[-black]|battlefield)~morethan~1 text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Instant [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Reckless Waif auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Merciless Predator) text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. mana={R} type=Creature subtype=Human Rogue Werewolf power=1 toughness=1 [/card] [card] name=Merciless Predator auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Reckless Waif) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. color=red type=Creature subtype=Werewolf power=3 toughness=2 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Reckless Wurm abilities=trample,madness autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Reclaim target=*|mygraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Instant [/card] [card] name=Reclamation Sage auto=may destroy target(artifact,enchantment) text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=1 [/card] [card] name=Reclusive Artificer abilities=haste auto=may damage:type:artifact:mybattlefield target(creature) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. mana={2}{U}{R} type=Creature subtype=Human Artificer power=2 toughness=3 [/card] [card] name=Reclusive Wight auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. mana={3}{B} type=Creature subtype=Zombie Minion power=4 toughness=4 [/card] [card] name=Recoil target=*|battlefield auto=moveto(ownerhand) auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) text=Return target permanent to its owner's hand. Then that player discards a card. mana={1}{U}{B} type=Instant [/card] [card] name=Recollect target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Reconnaissance auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap text={0}: Remove target attacking creature you control from combat and untap it. mana={W} type=Enchantment [/card] [card] name=Reconstruction target=artifact|myGraveyard auto=moveTo(myHand) text=Return target artifact card from your graveyard to your hand. mana={U} type=Sorcery [/card] [card] name=Recover target=creature|mygraveyard auto=moveTo(myhand) auto=draw:1 controller text=Return target creature card from your graveyard to your hand. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Recumbent Bliss target=creature auto=cantattack auto=cantblock auto=@each my upkeep:may life:1 controller text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Recuperate auto=choice life:6 auto=choice:prevent:6 target(creature,player) text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. mana={3}{W} type=Instant [/card] [card] name=Recurring Nightmare auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(creature|mygraveyard) asSorcery text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Red Cliffs Armada abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Red Cliffs Armada can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=5 toughness=4 [/card] [card] name=Red Elemental Blast alias=1312 text=Choose one - Counter target blue spell; or destroy target blue permanent. mana={R} type=Instant [/card] [card] name=Red Mana Battery auto={2}{T}:counter(0/0,1,Charge) auto={t}:name(Remove 0 Counters) add{r} auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=Red Scarab target=creature auto=cantbeblockedby(creature[red]) auto=aslongas(*[red]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Red Sun's Zenith target=creature,player auto=teach(creature) exiledeath auto=damage:X alias=135262 text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. mana={X}{R} type=Sorcery [/card] [card] name=Red Ward abilities=auraward target=creature auto=protection from red text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Redeem target=creature auto=prevent:9999 text=Prevent all damage that would be dealt this turn to up to two target creatures. mana={1}{W} type=Instant [/card] [card] name=Reduce in Stature target=creature|battlefield auto=teach(creature) becomes(0/2) text=Enchant creature -- Enchanted creature has base power and toughness 0/2. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Reduce to Dreams auto=moveto(ownerhand) all(artifact,enchantment) text=Return all artifacts and enchantments to their owners' hands. mana={3}{U}{U} type=Sorcery [/card] [card] name=Redwood Treefolk mana={4}{G} type=Creature subtype=Treefolk power=3 toughness=6 [/card] [card] name=Reef Pirates auto=@damagefoeof(player) from(this):deplete:1 opponent text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. mana={1}{U}{U} type=Creature subtype=Zombie Pirate power=2 toughness=2 [/card] [card] name=Reef Shaman auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes the basic land type of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Shaman power=0 toughness=2 [/card] [card] name=Reflecting Pool auto=this(variable{plandg}>0) {t}:add{g} auto=this(variable{plandu}>0) {t}:add{u} auto=this(variable{plandr}>0) {t}:add{r} auto=this(variable{plandb}>0) {t}:add{b} auto=this(variable{plandw}>0) {t}:add{w} auto=this(variable{plandc}>0) {t}:add{1} text={T}: Add to your mana pool one mana of any type that a land you control could produce. type=Land [/card] [card] name=Reflex Sliver auto=lord(sliver) haste text=All Sliver creatures have haste. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Reflexes target=creature auto=first strike text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Refocus target=creature auto=untap auto=draw:1 controller text=Untap target creature. Draw a card. mana={1}{U} type=Instant [/card] [card] name=Reforge the Soul auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Refresh target=creature auto=regenerate auto=draw:1 controller text=Regenerate target creature. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Refreshing Rain target=player auto=life:6 other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. mana={3}{G} type=Instant [/card] [card] name=Regal Force auto=foreach(creature[green]|myBattlefield) draw:1 text=When Regal Force enters the battlefield, draw a card for each green creature you control. mana={4}{G}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Regal Unicorn mana={2}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Regathan Firecat text= mana={2}{R} type=Creature subtype=Elemental Cat power=4 toughness=1 [/card] [card] name=Regenerate target=creature auto=regenerate text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Instant [/card] [card] name=Regeneration target=creature auto={G}:regenerate text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Regress target=* auto=moveTo(ownerhand) text=Return target permanent to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Regrowth target=*|myGraveyard auto=moveTo(myHand) text=Return target card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reign of Terror auto=@movedto(creature[white,green]|graveyard):life:-2 controller auto=bury all(creature[white,green]) text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Reinforced Bulwark abilities=defender auto={T}:prevent:1 controller text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. mana={3} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Reinforcements target=creature|mygraveyard auto=moveTo(myLibrary) text=Put up to three target creature cards from your graveyard on top of your library. mana={W} type=Instant [/card] [card] name=Reins of Power auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. mana={2}{U}{U} type=Instant [/card] [card] name=Reiterate target=*[instant;sorcery]|stack auto=castcard(copied noevent) buyback={4}{R}{R} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{R}{R} type=Instant [/card] [card] name=Reito Lantern auto={3}:bottomoflibrary target(*|graveyard) text={3}: Put target card in a graveyard on the bottom of its owner's library. mana={2} type=Artifact [/card] [card] name=Reiver Demon abilities=flying auto=if casted(this) then bury all(creature[-artifact;-black]) text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. mana={4}{B}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rejuvenate auto=life:6 autohand=__CYCLING__({2}) text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={3}{G} type=Sorcery [/card] [card] name=Rejuvenation Chamber auto=fading:2 auto={T}:life:2 text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. mana={3} type=Artifact [/card] [card] name=Reki, the History of Kamigawa auto=@movedto(*[legendary]|mystack):draw:1 controller text=Whenever you cast a legendary spell, draw a card. mana={2}{G} type=Legendary Creature subtype=Human Shaman power=1 toughness=2 [/card] [card] name=Rekindled Flame target=creature,player auto=damage:4 autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reknit target=* auto=regenerate text=Regenerate target permanent. mana={1}{GW} type=Instant [/card] [card] name=Relearn target=instant,sorcery|mygraveyard auto=moveTo(myhand) text=Return target instant or sorcery card from your graveyard to your hand. mana={1}{U}{U} type=Sorcery [/card] [card] name=Relentless Assault auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. mana={2}{R}{R} type=Sorcery [/card] [card] name=Relentless Rats auto=foreach(other relentless rats) 1/1 text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Relentless Skaabs abilities=undying text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying mana={3}{U}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Relic Bane target=artifact auto=@each targetController upkeep:life:-2 targetcontroller text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Barrier auto={T}:tap target(artifact) text={T}: Tap target artifact. mana={2} type=Artifact [/card] [card] name=Relic Bind target=artifact|opponentbattlefield auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Relic Crush target=artifact,enchantment auto=destroy text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. mana={4}{G} type=Instant [/card] [card] name=Relic of Progenitus auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. mana={1} type=Artifact [/card] [card] name=Relic Putrescence abilities=infect target=artifact auto=@tapped(mytgt):damage:1 targetcontroller text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Relic Seeker auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever],newability[may moveto(myhand) notatarget(equipment|mylibrary)])) text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Reliquary Monk auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) text=When Reliquary Monk dies, destroy target artifact or enchantment. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Reliquary Tower abilities=nomaxhand auto={T}:Add{1} text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Remand target=*|stack auto=fizzleto(hand) auto=draw:1 controller text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Remembrance auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{W} type=Enchantment [/card] [card] name=Reminisce target=player auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) #alias=129698 text=Target player shuffles his or her graveyard into his or her library. mana={2}{U} type=Sorcery [/card] [card] name=Remote Farm auto=tap auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{W}{W} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{W}{W} && sacrifice text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. type=Land [/card] [card] name=Remote Isle auto=tap auto={T}:Add{U} autohand=__CYCLING__({2}) text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Remove target=creature[attacking]|opponentBattlefield auto=moveTo(ownerHand) restriction=opponentblockersonly text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Remove Soul target=creature|stack auto=fizzle text=Counter target creature spell. mana={1}{U} type=Instant [/card] [card] name=Rend Flesh target=creature[-spirit] auto=destroy text=Destroy target non-Spirit creature. mana={2}{B} type=Instant subtype=Arcane [/card] [card] name=Rend Spirit target=spirit auto=destroy text=Destroy target Spirit. mana={2}{B} type=Instant [/card] [card] name=Rendclaw Trow abilities=wither,persist text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{BG} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Rending Vines target=artifact,enchantment auto=teach(artifact[manacost<=type:*:myhand]) destroy auto=teach(enchantment[manacost<=type:*:myhand]) destroy auto=draw:1 controller text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card. mana={1}{G}{G} type=Instant subtype=Arcane [/card] [card] name=Rending Volley abilities=nofizzle target=creature[white;blue]|battlefield auto=damage:4 text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. mana={R} type=Instant [/card] [card] name=Render Silent target=*|stack auto=fizzle auto=ueot maxCast(*)0 targetcontroller text=Counter target spell. Its controller can't cast spells this turn. mana={W}{U}{U} type=Instant [/card] [card] name=Renegade Demon mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Renegade Troops abilities=haste text=Haste mana={4}{R} type=Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Renegade Warlord abilities=first strike auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Renewal auto=moveTo(myHand) target(land[basic]|myLibrary) auto=@next upkeep:draw:1 controller text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G}{S(land|mybattlefield)} type=Sorcery [/card] [card] name=Renewed Faith auto=life:6 autohand={1}{W}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may life:2])) forever text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. mana={2}{W} type=Instant [/card] [card] name=Renewing Dawn target=opponent auto=life:twicetype:mountain:opponentbattlefield controller text=You gain 2 life for each Mountain target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Renewing Touch target=creature|mygraveyard auto=moveTo(ownerlibrary) && shuffle text=Shuffle any number of target creature cards from your graveyard into your library. mana={G} type=Sorcery [/card] [card] name=Renounce target=*|mybattlefield auto=sacrifice && life:2 text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. mana={1}{W} type=Instant [/card] [card] name=Renounce the Guilds auto=sacrifice notatarget(*[multicolor]|mybattlefield) auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent text=Each player sacrifices a multicolored permanent. mana={1}{W} type=Instant [/card] [card] name=Renowned Weaver auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Repay in Kind auto=all(player) lifeset:lowestlifetotal text=Each player's life total becomes the lowest life total among all players. mana={5}{B}{B} type=Sorcery [/card] [card] name=Repeal auto=moveTo(ownerhand) target(*[manacost =X]) auto=draw:1 controller text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card. mana={X}{U} type=Instant [/card] [card] name=Repel target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={3}{U} type=Instant [/card] [card] name=Repel the Darkness target=creature auto=tap auto=draw:1 controller text=Tap up to two target creatures. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Repentance target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={2}{W} type=Sorcery [/card] [card] name=Repentant Blacksmith abilities=protection from red text=Protection from red mana={1}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Repentant Vampire abilities=flying auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 auto=aslongas(*|mygraveyard) transforms((,white)) >6 auto=@vampired(creature) from(this):counter(1/1,1) all(this) text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Replenish auto=moveTo(mybattlefield) all(enchantment|mygraveyard) text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) mana={3}{W} type=Sorcery [/card] [card] name=Repopulate target=player auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) autohand=__CYCLING__({2}) text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{G} type=Instant [/card] [card] name=Reprisal target=creature[power>=4] auto=bury text=Destroy target creature with power 4 or greater. It can't be regenerated. mana={1}{W} type=Instant [/card] [card] name=Reprocess target=artifact,land,creature|mybattlefield auto=sacrifice && draw:1 text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. mana={2}{B}{B} type=Sorcery [/card] [card] name=Repulse target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Repercussion auto=@damaged(creature|mybattlefield):damage:thatmuch controller auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. mana={1}{R}{R} type=Enchantment [/card] [card] name=Requiem Angel abilities=flying auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={5}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Research Assistant auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={3}{U}{T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Rescind target=* auto=moveTo(ownerhand) autohand=__CYCLING__({2}) text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{U}{U} type=Instant [/card] [card] name=Rescue target=*|myBattlefield auto=moveTo(myhand) text=Return target permanent you control to its owner's hand. mana={U} type=Instant [/card] [card] name=Reset auto=untap all(land|mybattlefield) restriction=during opponent turn text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. mana={U}{U} type=Instant [/card] [card] name=Reshape auto=moveto(mybattlefield) target(artifact[manacost =X]|mylibrary) text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. mana={X}{U}{U}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Resilient Wanderer abilities=first strike auto={discard(*|myhand)}:name(White) protection from white auto={discard(*|myhand)}:name(Blue) protection from blue auto={discard(*|myhand)}:name(Black) protection from black auto={discard(*|myhand)}:name(Red) protection from red auto={discard(*|myhand)}:name(Green) protection from green text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. mana={2}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Resistance Fighter auto={S}:0/0 target(creature) && fog from(mytgt) oneshot text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Resize target=creature auto=3/3 autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{G} type=Instant [/card] [card] name=Resolute Archangel abilities=flying auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Resounding Roar target=creature auto=3/3 autohand={5}{R}{G}{W}{cycle}:name(cycling and six damage to creature) draw:1 && transforms((,newability[target(creature) 6/6])) forever text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Resounding Scream target=player auto=discard:1 autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 controller && discard:2 opponent text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. mana={2}{B} type=Sorcery [/card] [card] name=Resounding Silence target=creature[attacking] auto=moveTo(exile) autohand={5}{G}{W}{U}{cycle}:name(cycling and exile) draw:1 && transforms((,newability[target(creature) moveTo(exile)])) forever text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. mana={3}{W} type=Instant [/card] [card] name=Resounding Thunder target=creature,player auto=damage:3 autohand={5}{B}{R}{G}{cycle}:name(cycling and six damage to target creature) draw:1 controller && transforms((,newability[target(creature) damage:6])) forever autohand={5}{B}{R}{G}{cycle}:name(cycling and six damage to target player) draw:1 controller && transforms((,newability[target(player) damage:6])) forever text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Resounding Wave target=* auto=moveTo(ownerhand) autohand={5}{W}{U}{B}{cycle}:name(cycling and exile) draw:1 && transforms((,newability[target(*) moveTo(ownerhand)])) forever text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. mana={2}{U} type=Instant [/card] [card] name=Respite auto=preventAllcombatDamage ueot auto=life:type:creature[attacking]:battlefield controller text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. mana={1}{G} type=Instant [/card] [card] name=Resplendent Mentor auto=lord(creature[white]|myBattlefield) {T}:life:1 text=White creatures you control have "{T}: You gain 1 life." mana={4}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Resupply auto=life:6 auto=draw:1 text=You gain 6 life. -- Draw a card. mana={5}{W} type=Instant [/card] [card] name=Rest for the Weary target=player auto=life:4 auto=aslongas(land[fresh]|mybattlefield) life:4 text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. mana={1}{W} type=Instant [/card] [card] name=Rest in Peace abilities=mygraveexiler,oppgraveexiler auto=moveto(exile) all(*|graveyard) text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. mana={1}{W} type=Enchantment [/card] [card] name=Restless Apparition abilities=persist auto={WB}{WB}{WB}:3/3 text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={WB}{WB}{WB} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Restless Bones auto={3}{B}{T}:swampwalk target(creature) auto={1}{B}:regenerate text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. mana={2}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restless Dead auto={B}:regenerate text={B}: Regenerate Restless Dead. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Restock target=<2>*|mygraveyard auto=moveTo(myhand) auto=moveTo(exile) all(this) text=Return two target cards from your graveyard to your hand. Exile Restock. mana={3}{G}{G} type=Sorcery [/card] [card] name=Restoration Angel abilities=flying,flash auto=may (blink) target(creature[-angel]|mybattlefield) text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. mana={3}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Restore the Peace auto=all(creature[damager]) moveto(ownerhand) text=Return each creature that dealt damage this turn to its owner's hand. mana={1}{W}{U} type=Instant [/card] [card] name=Restrain target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot auto=draw:1 controller text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Resurrection target=creature|myGraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={2}{W}{W} type=Sorcery [/card] [card] name=Resuscitate auto=lord(creature|mybattlefield) {1}:regenerate text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." mana={1}{G} type=Instant [/card] [card] name=Retaliation auto=lord(creature|myBattlefield) rampage(1/1,0) text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment [/card] [card] name=Retaliate auto=all(creature[controllerdamager]) destroy text=Destroy all creatures that dealt damage to you this turn. mana={2}{W}{W} type=Instant [/card] [card] name=Retaliator Griffin abilities=flying auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. mana={1}{R}{G}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Retraced Image target=*|myhand auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. mana={U} type=Sorcery [/card] [card] name=Retract auto=moveto(ownerhand) all(artifact|myBattlefield) text=Return all artifacts you control to their owner's hand. mana={U} type=Instant [/card] [card] name=Retraction Helix target=creature auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." mana={U} type=Instant [/card] [card] name=Retribution of the Meek auto=bury all(creature[power>=4]) text=Destroy all creatures with power 4 or greater. They can't be regenerated. mana={2}{W} type=Sorcery [/card] [card] name=Retromancer auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent auto=@targeted(this) from(*|opponenthand):damage:3 opponent auto=@targeted(this) from(*|mybattlefield):damage:3 controller auto=@targeted(this) from(*|myhand):damage:3 controller text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=3 toughness=3 [/card] [card] name=Return of the Nightstalkers auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) auto=destroy all(swamp|myBattlefield) text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. mana={5}{B}{B} type=Sorcery [/card] [card] name=Return to Battle target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Return to Dust target=artifact,enchantment auto=moveto(exile) auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. mana={2}{W}{W} type=Instant [/card] [card] name=Return to the Earth auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} text=Destroy target artifact, enchantment, or creature with flying. mana={3}{G} type=Instant [/card] [card] name=Returned Centaur auto=deplete:4 target(player) text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. mana={3}{B} type=Creature subtype=Zombie Centaur power=2 toughness=4 [/card] [card] name=Returned Phalanx abilities=defender auto={1}{U}:canattack ueot text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. mana={1}{B} type=Creature subtype=Zombie Soldier power=3 toughness=3 [/card] [card] name=Returned Reveler auto=@movedto(this|graveyard) from(battlefield):deplete:3 controller && deplete:3 opponent text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. mana={1}{B} type=Creature subtype=Zombie Satyr power=1 toughness=3 [/card] [card] name=Reveillark abilities=flying other={5}{W} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) auto=alternative sacrifice text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{W} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Reveille Squad auto=@combat(attacking,sourcenottap) source(creature|opponentbattlefield):may untap all(creature|mybattlefield) text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. mana={2}{W}{W} type=Creature subtype=Human Rebel power=3 toughness=3 [/card] [card] name=Reveka, Wizard Savant auto={T}:damage:2 target(creature,player) && frozen all(this) text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. mana={2}{U}{U} type=Legendary Creature subtype=Dwarf Wizard power=0 toughness=1 [/card] [card] name=Revel of the Fallen God auto=token(Satyr,Creature Satyr,2/2,red green,haste)*4 controller text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. mana={3}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Revelsong Horn auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. mana={2} type=Artifact [/card] [card] name=Revenant alias=1111 abilities=flying anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. mana={4}{B} type=Creature subtype=Spirit power=* toughness=* [/card] #previous code does not work for revenant patriach, modified to opponent only. [card] name=Revenant Patriarch abilities=cantblock other={3}{W}{B} name(Spend W to Cast) auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot auto=alternative nextphasealter(remove,combatends,opponent) oneshot text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Revenge of the Hunted target=creature auto=6/6 auto=trample auto=lure autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{G}{G} type=Sorcery [/card] [card] name=Reverberate target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=Copy target instant or sorcery spell. You may choose new targets for the copy. mana={R}{R} type=Instant [/card] [card] name=Revered Dead auto={W}:regenerate text={W}: Regenerate Revered Dead. mana={1}{W} type=Creature subtype=Spirit Soldier power=1 toughness=1 [/card] [card] name=Revered Elder auto={1}:prevent:1 all(this) text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Revered Unicorn auto=cumulativeupcost[{1}] sacrifice auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=3 [/card] [card] name=Reverence auto=lord(creature[power<=2]|opponentBattlefield) cantattack text=Creatures with power 2 or less can't attack you. mana={2}{W}{W} type=Enchantment [/card] [card] name=Reverent Hunter auto=thisforeach(variable{type:manaG}>0) counter(1/1,1) text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={2}{G} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Reverent Mantra other={E(*[white]|myhand)} name(Exile a White Card from Hand) auto=choice name(all creatures gain protection from white) lord(creature) protection from white auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue auto=choice name(all creatures gain protection from black) lord(creature) protection from black auto=choice name(all creatures gain protection from red) lord(creature) protection from red auto=choice name(all creatures gain protection from green) lord(creature) protection from green text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. mana={3}{W} type=Instant [/card] [card] name=Reverent Silence auto=destroy all(enchantment) auto=alternative life:6 opponent otherrestriction=type(forest|mybattlefield)~morethan~0 other={0} name(Cast without Paying its Mana Cost) text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. mana={3}{G} type=Sorcery [/card] [card] name=Revive target=*[green]|myGraveyard auto=moveTo(myHand) text=Return target green card from your graveyard to your hand. mana={1}{G} type=Sorcery [/card] [card] name=Reviving Dose auto=life:3 controller auto=draw:1 controller text=You gain 3 life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Reviving Melody auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) other={2}{G} name(Both) target=creature,enchantment|mygraveyard auto=moveto(myhand) text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 mana={2}{G} type=Sorcery [/card] [card] name=Revoke Existence target=artifact,enchantment auto=moveTo(exile) text=Exile target artifact or enchantment. mana={1}{W} type=Sorcery [/card] [card] name=Reward the Faithful target=players auto=life:convertedcost:highest:*:mybattlefield text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. mana={W} type=Instant [/card] [card] name=Rewards of Diversity auto=@movedTo(*[multicolor]|opponentstack:life:4 controller text=Whenever an opponent casts a multicolored spell, you gain 4 life. mana={2}{W} type=Enchantment [/card] [card] name=Rewind target=*|stack auto=fizzle auto=may untap target(land) text=Counter target spell, then untap up to four lands. mana={2}{U}{U} type=Instant [/card] [card] name=Reya Dawnbringer abilities=flying auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. mana={6}{W}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=6 [/card] [card] name=Rhox auto={g}{2}:regenerate auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={4}{G}{G} type=Creature subtype=Rhino Beast power=5 toughness=5 [/card] [card] name=Rhox Bodyguard abilities=exalted auto=life:3 text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. mana={3}{G}{W} type=Creature subtype=Rhino Monk Soldier power=2 toughness=3 [/card] [card] name=Rhox Brute mana={2}{R}{G} type=Creature subtype=Rhino Warrior power=4 toughness=4 [/card] [card] name=Rhox Charger abilities=trample,exalted text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={3}{G} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox Maulers abilities=trample auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) mana={4}{G} type=Creature subtype=Rhino Soldier power=4 toughness=4 [/card] [card] name=Rhox Meditant auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. mana={3}{W} type=Creature subtype=Rhino Monk power=2 toughness=4 [/card] [card] name=Rhox Pikemaster abilities=first strike auto=lord(other soldiers|mybattlefield) first strike text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. mana={2}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Rhox War Monk abilities=lifelink text=Lifelink mana={G}{W}{U} type=Creature subtype=Rhino Monk power=3 toughness=4 [/card] [card] name=Rhys the Exiled auto=@combat(attacking) source(this):life:type:elf:mybattlefield controller auto={B}{S(elf|myBattlefield)}:regenerate text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. mana={2}{G} type=Legendary Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Rhys the Redeemed auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. mana={GW} type=Legendary Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Rhystic Deluge auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever text={U}: Tap target creature unless its controller pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rhystic Shield auto=all(creature|mybattlefield) 0/1 auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. mana={1}{W} type=Instant [/card] [card] name=Rhystic Study auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. mana={2}{U} type=Enchantment [/card] [card] name=Rib Cage Spider abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{G} type=Creature subtype=Spider power=1 toughness=4 [/card] [card] name=Ribbons of Night target=creature auto=damage:4 auto=life:4 controller auto=if spent({U}) then draw:1 controller text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Ribbons of the Reikai auto=foreach(spirit|myBattlefield):draw:1 controller text=Draw a card for each Spirit you control. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Riddlekeeper auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Homunculus power=1 toughness=4 [/card] [card] name=Riddlesmith auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. mana={1}{U} type=Creature subtype=Human Artificer power=2 toughness=1 [/card] [card] name=Riders of Gavony abilities=vigilance auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Ridge Rannet autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{R}{R} type=Creature subtype=Beast power=6 toughness=4 [/card] [card] name=Ridged Kusite auto={1}{B}{T}{discard(*|myhand)}:1/0 && first strike target(creature) text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. mana={B} type=Creature subtype=Horror Spellshaper power=1 toughness=1 [/card] [card] name=Ridgeline Rager auto={R}:1/0 text={R}: Ridgeline Rager gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Ridgetop Raptor abilities=double strike text=Double strike (This creature deals both first-strike and regular combat damage.) mana={3}{R} type=Creature subtype=Lizard Beast power=2 toughness=1 [/card] [card] name=Riding Red Hare target=creature auto=3/3 auto=horsemanship text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Sorcery [/card] [card] name=Riding the Dilu Horse target=creature auto=transforms((,newability[2/2],horsemanship)) forever text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) mana={2}{G} type=Sorcery [/card] [card] name=Rift Bolt auto=target(creature,player) damage:3 text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{R} suspend(1)={r} type=Sorcery [/card] [card] name=Riftmarked Knight abilities=flanking,protection from black autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:token(-126816)])) suspend(3)={1}{W}{W} text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. mana={1}{W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Black Knight Token abilities=flanking,protection from white,haste power=2 toughness=2 type=Creature subtype=Knight color=black [/card] [card] name=Riftstone Portal auto={T}:Add{1} autograveyard=lord(land|mybattlefield) {T}:Add{G} autograveyard=lord(land|mybattlefield) {T}:Add{W} text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." type=Land [/card] [card] name=Riftwing Cloudskate abilities=flying auto=moveto(ownerhand) target(*) text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{U}{U} suspend(3)={1}{u} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Righteous Authority target=creature auto=teach(creature) type:*:myhand/type:*:myhand nonstatic auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. mana={3}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Righteous Avengers abilities=plainswalk text=Plainswalk mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=1 [/card] [card] name=Righteous Blow target=creature[attacking;blocking] auto=damage:2 text=Righteous Blow deals 2 damage to target attacking or blocking creature. mana={W} type=Instant [/card] [card] name=Righteous Cause auto=@each blockers:life:type:creature[attacking]:battlefield controller text=Whenever a creature attacks, you gain 1 life. mana={3}{W}{W} type=Enchantment [/card] [card] name=Righteous Charge auto=lord(creature|myBattlefield) 2/2 text=Creatures you control get +2/+2 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Righteous Fury auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller auto=destroy all(creature[tapped]) text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Righteous Indignation auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. mana={2}{W} type=Enchantment [/card] [card] name=Righteous War auto=lord(creature[white]|myBattlefield) protection from black auto=lord(creature[black]|myBattlefield) protection from white text=White creatures you control have protection from black. -- Black creatures you control have protection from white. mana={1}{W}{B} type=Enchantment [/card] [card] name=Righteousness target=creature[blocking] auto=7/7 text=Target blocking creature gets +7/+7 until end of turn. mana={W} type=Instant [/card] [card] name=Riku of Two Reflections mana={2}{U}{R}{G} auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent) auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone type=Legendary Creature subtype=Human Wizard power=2 toughness=2 text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. [/card] [card] name=Rime Dryad abilities=snowforestlandwalk text=Snow forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=2 [/card] [card] name=Rime Transfusion target=creature auto=2/1 auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) mana={1}{B} type=Snow Enchantment subtype=Aura [/card] [card] name=Rimebound Dead auto={i}:regenerate text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) mana={B} type=Snow Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Rimefeather Owl abilities=flying anyzone=type:snow:battlefield/type:snow:battlefield cdaactive auto={1}{i}:counter(0/0,1,Ice) target(*) auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. mana={5}{U}{U} type=Snow Creature subtype=Bird power=* toughness=* [/card] [card] name=Rimescale Dragon abilities=flying auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. mana={5}{R}{R} type=Snow Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Rimewind Taskmage auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Ring of Evos Isle auto={1}:equip autoskill={2}:opponentshroud ueot auto=@each my upkeep:if cantargetcard(creature[blue]) then counter(1/1,1) text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Gix auto={1}{T}:tap target(artifact,creature,land) auto=upcost[{3};next upkeep] sacrifice text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. mana={3} type=Artifact [/card] [card] name=Ring of Kalonia auto={1}:equip auto=trample auto=@each my upkeep:if cantargetcard(creature[green]) then counter(1/1,1) text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Renewal auto={d}{5}{T}:draw:2 controller text={5}, {T}: Discard a card at random, then draw two cards. mana={5} type=Artifact [/card] [card] name=Ring of Three Wishes auto=counter(0/0,3,Wish) auto={5}{T}{C(0/0,-1,Wish)}:moveTo(myHand) notatarget(*|mylibrary) text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. mana={5} type=Artifact [/card] [card] name=Ring of Thune auto={1}:equip auto=vigilance auto=@each my upkeep:if cantargetcard(creature[white]) then counter(1/1,1) text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Valkas auto={1}:equip auto=haste auto=@each my upkeep:if cantargetcard(creature[red]) then counter(1/1,1) text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ring of Xathrid auto={1}:equip autoskill={2}:regenerate auto=@each my upkeep:if cantargetcard(creature[black]) then counter(1/1,1) text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Ringwarden Owl abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={3}{U}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Riot Control auto=life:type:creature:opponentbattlefield controller auto=preventalldamage to(controller) ueot text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. mana={2}{W} type=Instant [/card] [card] name=Riot Devils mana={2}{R} type=Creature subtype=Devil power=2 toughness=3 [/card] [card] name=Riot Gear auto={2}:equip auto=1/2 text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Riot Ringleader auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Riot Spikes target=creature auto=2/-1 text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. mana={BR} type=Enchantment subtype=Aura [/card] [card] name=Riot Piker abilities=first strike,mustattack text=First strike. -- Riot Piker attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Berserker power=2 toughness=1 [/card] [card] name=Rip-Clan Crasher abilities=haste text=Haste mana={R}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Riptide auto=tap all(creature[blue]) text=Tap all blue creatures. mana={U} type=Instant [/card] [card] name=Riptide Biologist facedown={3} autofacedown={2}{U}:morph auto=protection from(beast) text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Riptide Chimera abilities=flying auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. mana={2}{U} type=Enchantment Creature subtype=Chimera power=3 toughness=4 [/card] [card] name=Riptide Chronologist auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Riptide Crab abilities=vigilance auto=@movedTo(this|graveyard):draw:1 controller text=Vigilance -- When Riptide Crab dies, draw a card. mana={1}{W}{U} type=Creature subtype=Crab power=1 toughness=3 [/card] [card] name=Riptide Director auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 text={2}{U}{U}, {T}: Draw a card for each Wizard you control. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Riptide Entrancer facedown={3} autofacedown={U}{U}:morph auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Riptide Laboratory auto={T}:Add{1} auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. type=Land [/card] [card] name=Riptide Pilferer auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autofacedown={U}:morph facedown={3} text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Riptide Replicator auto=counter(0/0,X,Charge) auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. mana={X}{4} type=Artifact [/card] [card] name=Riptide Survivor facedown={3} autofacedown={1}{U}{U}:morph autofaceup=reject target(<2>*|myhand) autofaceup=draw:3 text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Rise of the Dark Realms auto=moveTo(myBattlefield) all(creature|mygraveyard) auto=moveTo(myBattlefield) all(creature|opponentgraveyard) text=Put all creature cards from all graveyards onto the battlefield under your control. mana={7}{B}{B} type=Sorcery [/card] [card] name=Rise of the Hobgoblins auto={RW}:lord(creature[white;red]|myBattlefield) first strike auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. mana={X}{RW}{RW} # mana cost changed to make auto line work type=Enchantment [/card] [card] name=Rise from the Grave target=creature|graveyard auto=moveto(myBattlefield) auto=transforms((Zombie,newcolors[black])) forever text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. mana={4}{B} type=Sorcery [/card] [card] name=Rise to the Challenge target=creature auto=2/0 ueot auto=first strike ueot text=Target creature gets +2/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Risen Sanctuary abilities=vigilance text=Vigilance mana={5}{G}{W} type=Creature subtype=Elemental power=8 toughness=8 [/card] [card] name=Rishadan Airship abilities=flying,cloud text=Flying -- Rishadan Airship can block only creatures with flying. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=1 [/card] [card] name=Rishadan Brigand abilities=flying,cloud auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. mana={4}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Rishadan Cutpurse auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Creature subtype=Human Pirate power=1 toughness=1 [/card] [card] name=Rishadan Footpad auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. mana={3}{U} type=Creature subtype=Human Pirate power=2 toughness=2 [/card] [card] name=Rishadan Pawnshop auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. mana={2} type=Artifact [/card] [card] name=Rishadan Port auto={T}:Add{1} auto={1}{T}:Tap target(land) text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. type=Land [/card] [card] name=Rising Waters auto=lord(land) doesnotuntap auto=@each my upkeep:untap notatarget(land|mybattlefield) auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. mana={3}{U} type=Enchantment [/card] [card] name=Rite of Consumption target=player auto=damage:storedpower auto=life:storedpower controller text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Rite of Flame auto=Add{R}{R} auto=foreach(Rite of Flame|myGraveyard) add{R} auto=foreach(Rite of Flame|opponentGraveyard) add{R} text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. mana={R} type=Sorcery [/card] [card] name=Rite of Passage auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1) text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) mana={2}{G} type=Enchantment [/card] [card] name=Rite of Replication target=creature auto=clone kicker={5} auto=kicker clone && clone && clone && clone text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rite of the Serpent target=creature auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller auto=destroy text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Rites of Flourishing auto=maxplay(land)+1 opponent auto=maxplay(land)+1 auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. mana={2}{G} type=Enchantment [/card] [card] name=Rith, the Awakener abilities=flying auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) token(Saproling,Creature Saproling,1/1,green) activatechooseend text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. mana={3}{R}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Rith's Attendant auto={1}{S}:Add{R}{G}{W} text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Rith's Grove auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{R} auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. type=Land subtype=Lair [/card] [card] name=Ritual of Restoration target=artifact|myGraveyard auto=moveto(myHand) text=Return target artifact card from your graveyard to your hand. mana={W} type=Sorcery [/card] [card] name=Ritual of Steel target=creature auto=0/2 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Ritual of the Machine auto=moveTo(myBattlefield) target(creature[-black;-artifact]) text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. mana={2}{B}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Rivalry auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. mana={2}{R} type=Enchantment [/card] [card] name=Riven Turnbull auto={T}:Add{B} text={T}: Add {B} to your mana pool. mana={5}{U}{B} type=Legendary Creature subtype=Human Advisor power=5 toughness=7 [/card] [card] name=River Bear abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={3}{G} type=Creature subtype=Bear power=3 toughness=3 [/card] [card] name=River Boa abilities=islandwalk auto={G}:regenerate text=Islandwalk -- {G}: Regenerate River Boa. mana={1}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=River Delta auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{U} auto={T}:counter(0/0,1,Depletion) && Add{B} auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}]) text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. type=Land [/card] [card] name=River Kaijin mana={2}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=River Merfolk auto={U}:mountainwalk text={U}: River Merfolk gains mountainwalk until end of turn. mana={U}{U} type=Creature subtype=Merfolk power=2 toughness=1 [/card] [card] name=River of Tears auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. type=Land [/card] [card] name=Riverfall Mimic auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. mana={1}{UR} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Riverwheel Aerialists abilities=flying auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. mana={5}{U} type=Creature subtype=Djinn Monk power=4 toughness=5 [/card] [card] name=Rix Maadi Guildmage auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. mana={B}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Rix Maadi, Dungeon Palace auto={T}:add{1} auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. type=Land [/card] [card] name=Roar of Challenge target=creature auto=lure ueot auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then indestructible ueot text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. mana={2}{G} type=Sorcery [/card] [card] name=Roar of the Kha other={2}{W}{W} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={1}{W} type=Instant [/card] [card] name=Roar of Reclamation auto=moveTo(mybattlefield) all(artifact|mygraveyard) auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) text=Each player returns all artifact cards from his or her graveyard to the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Roar of the Crowd target=creature,player auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. mana={3}{R} type=Sorcery [/card] [card] name=Roar of the Wurm auto=token(Wurm,creature wurm, 6/6,green) flashback={3}{G} text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={6}{G} type=Sorcery [/card] [card] name=Roaring Primadox auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) text=At the beginning of your upkeep, return a creature you control to its owner's hand. mana={3}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Roaring Slagwurm auto=@combat(attacking) source(this):tap all(artifact) text=Whenever Roaring Slagwurm attacks, tap all artifacts. mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Roast target=creature[-flying]|battlefield auto=damage:5 text=Roast deals 5 damage to target creature without flying. mana={1}{R} type=Sorcery [/card] [card] name=Robber Fly abilities=flying auto=@combat(blocked,turnlimited) source(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. mana={2}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Robe of Mirrors target=creature auto=shroud text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Roc Egg abilities=defender auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white) text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Bird power=0 toughness=3 [/card] [card] name=Roc Hatchling auto=counter(0/0,4,Shell) auto=@each my upkeep:counter(0/0,-1,Shell) auto=lord(roc hatchling[-counter{0/0.1.Shell}]) 3/2 auto=lord(other roc hatchling[-counter{0/0.1.Shell}]) -3/-2 auto=lord(roc hatchling[-counter{0/0.1.Shell}]) flying text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. mana={R} type=Creature subtype=Bird power=0 toughness=1 [/card] [card] name=Roc of Kher Ridges abilities=flying text=Flying mana={3}{R} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Rock Badger abilities=mountainwalk text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) mana={4}{R} type=Creature subtype=Badger Beast power=3 toughness=3 [/card] [card] name=Rock Basilisk auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={4}{R}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Rock Hydra auto=counter(1/1,X) auto={r}:prevent:1 all(this) auto={r}{r}{r}:counter(1/1,1) all(this) myUpkeeponly abilities=wilting text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. mana={X}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Rockcaster Platoon auto={4}{G}:damage:4 all(creature[flying],player) text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. mana={5}{W}{W} type=Creature subtype=Rhino Soldier power=5 toughness=7 [/card] [card] name=Rocket Launcher auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. mana={4} type=Artifact [/card] [card] name=Rockslide Ambush target=creature auto=damage:type:mountain:mybattlefield text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Rockshard Elemental abilities=double strike facedown={3} autofacedown={4}{R}{R}:morph text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Rockslide Elemental abilities=first strike auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. mana={2}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Rocky Tar Pit auto=tap auto={T}{S}:moveTo(myBattlefield) target(mountain,swamp|myLibrary) text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Rod of Ruin auto={3}{T}:damage:1 target(creature,player) text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Rofellos, Llanowar Emissary auto={T}:foreach(forest|myBattlefield) add{G} text={T}: Add {G} to your mana pool for each Forest you control. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Rogue Elephant auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. mana={G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Rogue Kavu auto=@combat(attackedalone) source(this):2/0 ueot text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Rogue Skycaptain abilities=flying auto=@each my upkeep:counter(0/0,1,Wage) auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. mana={2}{R} type=Creature subtype=Human Rogue Mercenary power=3 toughness=4 [/card] [card] name=Rogue's Gloves auto={2}:equip auto=@damaged(player) from(mytgt):may draw:1 controller text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 mana={2} type=Artifact subtype=Equipment [/card] [card] name=Rogue's Passage auto={T}:Add{1} auto={4}{T}:unblockable target(creature) text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. type=Land [/card] [card] name=Rohgahh of Kher Keep auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. mana={2}{B}{B}{R}{R} type=Legendary Creature subtype=Kobold power=5 toughness=5 [/card] [card] name=Roiling Terrain target=land auto=destroy auto=damage:type:land:targetcontrollergraveyard targetcontroller text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. mana={2}{R}{R} type=Sorcery [/card] [card] name=Rollick of Abandon auto=all(creature) 2/-2 ueot text=All creatures get +2/-2 until end of turn. mana={3}{R}{R} type=Sorcery [/card] [card] name=Rolling Earthquake auto=damage:X all(player) auto=damage:X all(creature[-horsemanship]) text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. mana={X}{R} type=Sorcery [/card] [card] name=Rolling Spoil target=land auto=destroy auto=if spent({B}) then -1/-1 all(creature) text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. mana={2}{G}{G} type=Sorcery [/card] [card] name=Rolling Stones auto=lord(wall) canattack text=Wall creatures can attack as though they didn't have defender. mana={1}{W} type=Enchantment [/card] [card] name=Rolling Temblor auto=damage:2 all(creature[-flying]) flashback={4}{R}{R} text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{R} type=Sorcery [/card] [card] name=Ronin Cavekeeper auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={5}{R} type=Creature subtype=Human Samurai power=4 toughness=3 [/card] [card] name=Ronin Cliffrider auto=bushido(1/1) auto=@combat(attacking) source(this):may damage:1 all(creature|opponentBattlefield) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. mana={3}{R}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronin Houndmaster abilities=haste auto=bushido(1/1) text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={2}{R} type=Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Ronin Warclub auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook auto=+2/+1 text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) mana={3} auto={5}:equip type=Artifact subtype=Equipment [/card] [card] name=Ronom Hulk auto=protection from(*[snow]) auto=cumulativeupcost[{1}] sacrifice text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={4}{G} type=Creature subtype=Beast power=5 toughness=6 [/card] [card] name=Ronom Serpent abilities=cantattack auto=aslongas(land[snow]|opponentBattlefield) -cantattack auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. mana={5}{U} type=Snow Creature subtype=Serpent power=5 toughness=6 [/card] [card] name=Ronom Unicorn auto={S}:destroy target(enchantment) text=Sacrifice Ronom Unicorn: Destroy target enchantment. mana={1}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Roofstalker Wight auto={1}{U}:flying text={1}{U}: Roofstalker Wight gains flying until end of turn. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Root Cage auto=lord(mercenary) doesnotuntap text=Mercenaries don't untap during their controllers' untap steps. mana={1}{G} type=Enchantment [/card] [card] name=Root Elemental facedown={3} autofacedown={5}{G}{G}:morph autofaceup=may moveTo(mybattlefield) target(creature|myhand) text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Root Greevil auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. mana={3}{G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Root Maze auto=@movedTo(artifact,land|battlefield):all(trigger) tap text=Artifacts and lands enter the battlefield tapped. mana={G} type=Enchantment [/card] [card] name=Root Spider auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. mana={3}{G} type=Creature subtype=Spider power=2 toughness=2 [/card] [card] name=Rootborn Defenses auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller auto=all(creature|myBattlefield) indestructible text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) mana={2}{W} type=Instant [/card] [card] name=Rootbound Crag auto=tap auto=aslongas(mountain,forest|myBattlefield) untap auto={T}:Add{R} auto={T}:Add{G} text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Rootbreaker Wurm abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={5}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Rootgrapple target=*[-creature] auto=destroy auto=aslongas(treefolk|myBattlefield) draw:1 controller text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. mana={4}{G} type=Tribal Instant subtype=Treefolk [/card] [card] name=Rooting Kavu auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. mana={2}{G}{G} type=Creature subtype=Kavu power=4 toughness=3 [/card] [card] name=Rootrunner auto={G}{G}{S}:moveTo(ownerlibrary) target(land) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=3]|mygraveyard) text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) mana={2}{G}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Roots target=creature[-flying] auto=tap auto=doesnotuntap text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Roots of Life auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. mana={1}{G}{G} type=Enchantment [/card] [card] name=Rootwalla auto={1}{G}:2/2 limit:1 text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. mana={2}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Rootwater Alligator auto={S(forest|mybattlefield)}:regenerate text=Sacrifice a Forest: Regenerate Rootwater Alligator. mana={3}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Rootwater Commando abilities=islandwalk text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Rootwater Depths auto={T}:Add{1} auto={T}:Add{U} && frozen auto={T}:Add{B} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. type=Land [/card] [card] name=Rootwater Diver auto={T}{S}:moveTo(myhand) target(artifact|mygraveyard) text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rootwater Hunter auto={T}:damage:1 target(creature,player) text={T}: Rootwater Hunter deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Rootwater Thief auto={U}:flying auto=@combatdamagefoeof(player) from(this):pay({2}) moveto(exile) and!(shuffle)! notatarget(*|opponentlibrary) auto=@combatdamageof(player) from(this):pay({2}) moveto(exile) and!(shuffle)! notatarget(*|mylibrary) text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. mana={1}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Rorix Bladewing abilities=flying,haste text=Flying, haste mana={3}{R}{R}{R} type=Legendary Creature subtype=Dragon power=6 toughness=5 [/card] [card] name=Rot Farm Skeleton abilities=cantblock autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{B}{G} type=Creature subtype=Plant Skeleton power=4 toughness=1 [/card] [card] name=Rot Wolf abilities=infect auto=@vampired(creature) from(this):may draw:1 text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Rotcrown Ghoul auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. mana={4}{U} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Roterothopter abilities=flying auto={2}:1/0 limit:2 text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={1} type=Artifact Creature subtype=Thopter power=0 toughness=2 [/card] [card] name=Rotfeaster Maggot auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card�s toughness. mana={4}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Rotlung Reanimator auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie, 2/2,black) auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,Creature Zombie, 2/2,black) text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Rotted Hulk mana={3}{B} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Rotted Hystrix mana={4}{G} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Rotting Fensnake mana={3}{B} type=Creature subtype=Zombie Snake power=5 toughness=1 [/card] [card] name=Rotting Giant auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. mana={1}{B} type=Creature subtype=Zombie Giant power=3 toughness=3 [/card] [card] name=Rotting Legion auto=tap text=Rotting Legion enters the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie power=4 toughness=5 [/card] [card] name=Rotting Mastodon text= mana={4}{B} type=Creature subtype=Zombie Elephant power=2 toughness=8 [/card] [card] name=Rotting Rats auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Roughshod Mentor auto=lord(creature[green]|myBattlefield) trample text=Green creatures you control have trample. mana={5}{G} type=Creature subtype=Giant Warrior power=5 toughness=4 [/card] [card] name=Rouse target=creature auto=2/0 otherrestriction=type(swamp|mybattlefield)~morethan~0 other={L:2} name(Pay 2 Life) text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Rowan Treefolk mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=4 [/card] [card] name=Royal Assassin auto={T}:destroy target(creature[tapped]) text={T}: Destroy target tapped creature. mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Royal Decree auto=@tapped(*[black;red]|mybattlefield):damage:1 controller auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent auto=cumulativeupcost[{W}] sacrifice text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. mana={2}{W}{W} type=Enchantment [/card] [card] name=Royal Falcon abilities=flying text=Flying mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Royal Herbalist auto={2}{l2e}:life:1 text={2}, Exile the top card of your library: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Royal Trooper auto=@combat(blocking) source(this):2/2 ueot text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Rubbleback Rhino abilities=opponentshroud text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) mana={4}{G} type=Creature subtype=Rhino power=3 toughness=4 [/card] [card] name=Rubblebelt Raiders auto=@combat(attacking) source(this):foreach(creature[attacking]|mybattlefield) counter(1/1,1) text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. mana={1}{RG}{RG}{RG} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Rubblebelt Maaka autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot text=Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. mana={3}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Rubblehulk anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. mana={4}{R}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Ruby Leech abilities=first strike auto=lord(*[red]|myhand,mylibrary,mygraveyard,myexile) altercost(red,+1) text=First strike -- Red spells you cast cost {R} more to cast. mana={1}{R} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Ruby Medallion auto=lord(*[red]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Red spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Rude Awakening other={6}{G}{G} name(Entwine) auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) mana={4}{G} type=Sorcery [/card] [card] name=Rugged Highlands auto=tap auto=life:1 auto={T}:Add{G} auto={T}:Add{R} text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. type=Land [/card] [card] name=Rugged Prairie auto={T}:Add{1} auto={RW}{T}:Add{R}{R} auto={RW}{T}:Add{R}{W} auto={RW}{T}:Add{W}{W} text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Ruin Ghost auto={W}{T}:(blink) target(land|mybattlefield) text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ruination auto=destroy all(land[-basic]) text=Destroy all nonbasic lands. mana={3}{R} type=Sorcery [/card] [card] name=Ruination Wurm mana={4}{R}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Ruinous Minotaur auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. mana={1}{R}{R} type=Creature subtype=Minotaur Warrior power=5 toughness=2 [/card] [card] name=Ruins of Trokair auto=tap auto={T}:Add{W} auto={T}{S}:Add{W}{W} text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. type=Land [/card] [card] name=Ruham Djinn abilities=first strike auto=this(variable{commonwhite}>0) -2/-2 text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. mana={5}{W} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Ruhan of the Fomori abilities=mustattack text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. mana={1}{W}{R}{U} type=Legendary Creature subtype=Giant Warrior power=7 toughness=7 [/card] [card] name=Rukh Egg auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. mana={3}{R} type=Creature subtype=Bird power=0 toughness=3 [/card] [card] name=Rule of Law auto=maxCast(*)1 auto=maxCast(*)1 opponent text=Each player can't cast more than one spell each turn. mana={2}{W} type=Enchantment [/card] [card] name=Rumbling Baloth text= mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Rumbling Crescendo auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(land) text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. mana={3}{R}{R} type=Enchantment [/card] [card] name=Rumbling Slum auto=@each my upkeep:damage:1 opponent auto=@each my upkeep:damage:1 controller text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. mana={1}{R}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Rummaging Goblin auto={t}{discard(*|myhand)}:draw:1 text={T}, Discard a card: Draw a card. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Ruric Thar, the Unbowed abilities=vigilance, reach, mustattack auto=@movedTo(*[-creature]|mystack):life:-6 controller auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player mana={4}{R}{G} type=Legendary Creature subtype=Ogre Warrior power=6 toughness=6 [/card] [card] name=Run Wild target=creature auto=trample auto=teach(creature) {G}:regenerate text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." mana={G} type=Instant [/card] [card] name=Runner's Bane target=creature[power<=3] auto=tap auto=doesnotuntap text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Rune-Cervin Rider abilities=flying auto={GW}{GW}:1/1 text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Elf Knight power=2 toughness=2 [/card] [card] name=Rune-Scarred Demon abilities=flying auto=moveTo(myhand) target(*|mylibrary) text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. mana={5}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Rune-Tail, Kitsune Ascendant auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. mana={2}{W} type=Legendary Creature subtype=Fox Monk power=2 toughness=2 [/card] [card] name=Rune-Tail's Essence auto=preventalldamage to(creature|mybattlefield) text=Prevent all damage that would be dealt to creatures you control. mana={2}{W} type=Legendary Enchantment [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Runeboggle target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever auto=draw:1 controller text=Counter target spell unless its controller pays {1}. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Runechanter's Pike auto={2}:equip auto=first strike auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Runeclaw Bear mana={1}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Runed Arch auto=tap auto={T}{S}:name(X = 0) donothing auto={1}{T}{S}:name(X = 1) target(creature[power<=2]) unblockable auto={2}{T}{S}:name(X = 2) target(<2>creature[power<=2]) unblockable auto={3}{T}{S}:name(X = 3) target(<3>creature[power<=2]) unblockable auto={4}{T}{S}:name(X = 4) target(<4>creature[power<=2]) unblockable auto={5}{T}{S}:name(X = 5) target(<5>creature[power<=2]) unblockable auto={6}{T}{S}:name(X = 6) target(<6>creature[power<=2]) unblockable auto={7}{T}{S}:name(X = 7) target(<7>creature[power<=2]) unblockable auto={8}{T}{S}:name(X = 8) target(<8>creature[power<=2]) unblockable auto={9}{T}{S}:name(X = 9) target(<9>creature[power<=2]) unblockable auto={10}{T}{S}:name(X = 10) target(<10>creature[power<=2]) unblockable auto={11}{T}{S}:name(X = 11) target(<11>creature[power<=2]) unblockable auto={12}{T}{S}:name(X = 12) target(<12>creature[power<=2]) unblockable auto={13}{T}{S}:name(X = 13) target(<13>creature[power<=2]) unblockable auto={14}{T}{S}:name(X = 14) target(<14>creature[power<=2]) unblockable auto={15}{T}{S}:name(X = 15) target(<15>creature[power<=2]) unblockable auto={16}{T}{S}:name(X = 16) target(<16>creature[power<=2]) unblockable text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. mana={3} type=Artifact [/card] [card] name=Runed Servitor auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent text=When Runed Servitor dies, each player draws a card. mana={2} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Runed Stalactite auto={2}:equip auto=teach(creature) transforms((allsubtypes)) auto=teach(creature) 1/1 text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Runeflare Trap target=player auto=damage:type:*:targetedpersonshand other={R} otherrestriction=compare(odrewcount)~morethan~2 text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. mana={4}{R}{R} type=Instant subtype=Trap [/card] [card] name=Runes of the Deus target=creature auto=teach(creature[red]) 1/1 auto=teach(creature[red]) double strike auto=teach(creature[green]) 1/1 auto=teach(creature[green]) trample text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. mana={4}{RG} type=Enchantment subtype=Aura [/card] [card] name=Runewing auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller abilities=flying text=Flying -- When Runewing dies, draw a card. mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Rupture target=creature|myBattlefield auto=moveTo(mygraveyard) auto=damage:p all(creature[-flying]) auto=damage:p all(player) text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. mana={2}{R} type=Sorcery [/card] [card] name=Rupture Spire auto=tap auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{B} auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{W} text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Rush of Battle auto=all(creature|myBattlefield) 2/1 ueot auto=all(Warrior|myBattlefield) lifelink ueot text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) mana={3}{W} type=Sorcery [/card] [card] name=Rush of Blood target=creature auto=dynamicability ueot text=Target creature gets +X/+0 until end of turn, where X is its power. mana={2}{R} type=Instant [/card] [card] name=Rush of Knowledge auto=draw:convertedcost:highest:*:mybattlefield controller text=Draw cards equal to the highest converted mana cost among permanents you control. mana={4}{U} type=Sorcery [/card] [card] name=Rushing River target=*[-land]|battlefield auto=moveto(ownerhand) auto=alternative target(*[-land]|battlefield) moveto(ownerhand) text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. mana={2}{U} other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) type=Instant [/card] [card] name=Rushwood Dryad abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Rushwood Elemental abilities=trample auto=@each my upkeep:may counter(1/1,1) text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. mana={G}{G}{G}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rushwood Grove auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Rushwood Herbalist auto={G}{T}{discard(*|myhand)}:regenerate target(creature) text={G}, {T}, Discard a card: Regenerate target creature. mana={2}{G} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Rushwood Legate other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Russet Wolves mana={3}{R} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Rust Elemental abilities=flying auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. mana={4} type=Artifact Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Rust Scarab auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. mana={4}{G} type=Creature subtype=Insect power=4 toughness=5 [/card] [card] name=Rusted Sentinel auto=tap text=Rusted Sentinel enters the battlefield tapped. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Rusted Slasher auto={S(artifact|mybattlefield)}:regenerate text=Sacrifice an artifact: Regenerate Rusted Slasher. mana={4} type=Artifact Creature subtype=Horror power=4 toughness=1 [/card] [card] name=Rustic Clachan auto=tap auto=aslongas(kithkin|myHand) untap auto={T}:Add{W} autohand={1}{W}{discard}:counter(1/1,1) target(creature) text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) type=Land [/card] [card] name=Rusted Relic auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. mana={4} type=Artifact [/card] [card] name=Rusting Golem auto=fading:5 anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. mana={4} type=Artifact Creature subtype=Golem power=* toughness=* [/card] [card] name=Rustmouth Ogre auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. mana={4}{R}{R} type=Creature subtype=Ogre power=5 toughness=4 [/card] [card] name=Rustrazor Butcher abilities=first strike,wither text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Rustspore Ram auto=destroy target(equipment) text=When Rustspore Ram enters the battlefield, destroy target Equipment. mana={4} type=Artifact Creature subtype=Sheep power=1 toughness=3 [/card] [card] name=Ruthless Cullblade auto=this(opponentlife < 11) 2/1 text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. mana={1}{B} type=Creature subtype=Vampire Warrior power=2 toughness=1 [/card] [card] name=Ruthless Deathfang abilities=flying auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. mana={4}{U}{B} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Ruthless Instincts auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. mana={2}{G} type=Instant [/card] [card] name=Ruthless Invasion auto=all(creature[-artifact]) cantblock text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. color=red mana={3}{p(R)} type=Sorcery [/card] [card] name=Rysorian Badger auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. mana={2}{G} type=Creature subtype=Badger power=2 toughness=2 [/card] [card] name=Ryusei, the Falling Star abilities=flying auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying]) text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. mana={5}{R} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Saber Ants auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Insect power=2 toughness=3 [/card] [card] name=Saberclaw Golem auto={R}:first strike text={R} Saberclaw Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=Golem power=4 toughness=2 [/card] [card] name=Sabertooth Alley Cat abilities=mustattack auto={1}{R}:lord(creature[-defender]) ueot cantbeblockerof(this) text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. mana={1}{R}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sabertooth Nishoba abilities=trample,protection from blue,protection from red text=Trample, protection from blue and from red mana={4}{G}{W} type=Creature subtype=Cat Beast Warrior power=5 toughness=5 [/card] [card] name=Sabertooth Outrider abilities=trample auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot text=Trample -- Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Sabertooth Wyvern abilities=flying,first strike text=Flying, first strike mana={4}{R} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Sabretooth Tiger abilities=first strike text=First strike mana={2}{R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Sacellum Archers auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. mana={2}{G} type=Creature subtype=Elf Archer power=2 toughness=3 [/card] [card] name=Sachi, Daughter of Seshiro auto=lord(other snake|mybattlefield) 0/1 auto=lord(shaman|mybattlefield) {T}:Add{G}{G} text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." mana={2}{G}{G} type=Legendary Creature subtype=Snake Shaman power=1 toughness=3 [/card] [card] name=Sacred Armory auto={2}:1/0 target(creature) text={2}: Target creatures gets +1/+0 until end of turn. mana={2} type=Artifact [/card] [card] name=Sacred Foundry auto=tap auto=may untap && life:-2 controller text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. type=Land subtype=Mountain Plains [/card] [card] name=Sacred Knight auto=cantbeblockedby(creature[red;black]) text=Sacred Knight can't be blocked by black and/or red creatures. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Sacred Mesa auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Sacred Nectar auto=life:4 text=You gain 4 life. mana={1}{W} type=Sorcery [/card] [card] name=Sacred Prey auto=@combat(blocked,turnlimited) source(this):life:1 controller text=Whenever Sacred Prey becomes blocked, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Sacred Rites target=*|myhand auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. mana={W} type=Instant [/card] [card] name=Sacred Wolf abilities=opponentshroud text=Sacred Wolf can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Sacrifice auto=thisforeach(variable{storedmanacost}) add{B} text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. mana={B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Sadistic Augermage auto=@movedto(this|graveyard) from(battlefield):ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Sadistic Glee target=creature auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1) text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sadistic Hypnotist auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. mana={3}{B}{B} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Sadistic Sacrament target=player auto=ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary) auto=if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary) other={7}{B}{B}{B} name(Kicker) text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. mana={B}{B}{B} type=Sorcery [/card] [card] name=Safe Haven auto={2}{T}:(blink)forsrc target(creature|mybattlefield) auto=@each my upkeep:may sacrifice all(this) text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. type=Land [/card] [card] name=Safe Passage auto=all(creature|mybattlefield) prevent:9999 auto=prevent:9999 controller text=Prevent all damage that would be dealt to you and creatures you control this turn. mana={2}{W} type=Instant [/card] [card] name=Safeguard auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. mana={3}{W}{W} type=Enchantment [/card] [card] name=Safehold Duo auto=@movedTo(*[green]|mystack):1/1 ueot auto=@movedTo(*[white]|mystack):vigilance ueot text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. mana={3}{GW} type=Creature subtype=Elf Warrior Shaman power=2 toughness=4 [/card] [card] name=Safehold Elite abilities=persist text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={1}{GW} type=Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Safehold Sentry auto={2}{w}{q}:0/+2 ueot text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) mana={1}{W} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Safewright Quest auto=moveTo(myHand) notatarget(forest,plains|myLibrary) text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. mana={GW} type=Sorcery [/card] [card] name=Saffi Eriksdotter auto={S}:target(creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(battlefield)])) ueot text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. mana={G}{W} type=Legendary Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Sage of Fables auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1) auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sage of Lat-Nam auto={T}{S(artifact|myBattlefield)}:draw:1 text={T}, Sacrifice an artifact: Draw a card. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=2 [/card] [card] name=Sage of the Inward Eye abilities=flying auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) mana={2}{U}{R}{W} type=Creature subtype=Djinn Wizard power=3 toughness=4 [/card] [card] name=Sage-Eye Harrier abilities=flying facedown={3} autofacedown={3}{W}:morph text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Bird Warrior power=1 toughness=5 [/card] [card] name=Sage's Dousing target=*|stack auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever auto=aslongas(wizard|myBattlefield) draw:1 controller text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. mana={2}{U} type=Tribal Instant subtype=Wizard [/card] [card] name=Sage's Knowledge target=sorcery|mygraveyard auto=moveTo(myhand) text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Sage's Row Denizen auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=3 [/card] [card] name=Sagu Archer abilities=Reach facedown={3} autofacedown={4}{G}:morph text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Naga Archer power=2 toughness=5 [/card] [card] name=Sagu Mauler abilities=trample,opponentshroud facedown={3} autofacedown={3}{G}{U}:morph text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={4}{G}{U} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Sai of the Shinobi auto={2}:equip auto=1/1 auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sakashima's Student autohand={1}{U}{N}:ninjutsu auto=transforms((Ninja)) auto=may copy NotATarget(creature) text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. mana={2}{U}{U} type=Creature subtype=Human Ninja power=0 toughness=0 [/card] [card] name=Sakiko, Mother of Summer auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{G}{G} type=Legendary Creature subtype=Snake Shaman power=3 toughness=3 [/card] [card] name=Sakura-Tribe Elder auto={S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Creature subtype=Snake Shaman power=1 toughness=1 [/card] [card] name=Sakura-Tribe Scout auto={T}:moveto(myBattlefield) target(land|myHand) text={T}: You may put a land card from your hand onto the battlefield. mana={G} type=Creature subtype=Snake Shaman Scout power=1 toughness=1 [/card] [card] name=Sakura-Tribe Springcaller text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. auto=@each my upkeep:add{G} doesntempty mana={3}{G} type=Creature subtype=Snake Shaman power=2 toughness=4 [/card] [card] name=Salt Flats auto=tap auto={T}:Add{1} auto={T}:Add{W} && damage:1 controller auto={T}:Add{B} && damage:1 controller text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. type=Land [/card] [card] name=Salt Marsh auto=tap auto={T}:Add{U} auto={T}:Add{B} text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Salt Road Patrol auto={1}{W}{T}:counter(1/1,1) asSorcery text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) mana={3}{W} type=Creature subtype=Human Scout power=2 toughness=5 [/card] [card] name=Salt Road Quartermasters auto=counter(1/1,2) auto={2}{G}{C(1/1,-1)}:counter(1/1,1) target(creature|battlefield) text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Saltskitter auto=@movedTo(other creature|battlefield):(blink)ueot text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W} type=Creature subtype=Wurm power=3 toughness=4 [/card] [card] name=Saltblast target=*[-white] auto=destroy text=Destroy target nonwhite permanent. mana={3}{W}{W} type=Sorcery [/card] [card] name=Saltfield Recluse auto={T}:-2/-0 target(creature) text={T}: Target creature gets -2/-0 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel Cleric power=1 toughness=2 [/card] [card] name=Salvage target=*|myGraveyard auto=moveTo(myLibrary) text=Put target card from your graveyard on top of your library. mana={G} type=Sorcery [/card] [card] name=Salvage Scout auto={W}{S}:moveTo(ownerhand) target(artifact|mygraveyard) text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. mana={W} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Salvage Slasher auto=foreach(artifact|mygraveyard) 1/0 text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. mana={1}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Salvage Titan other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. mana={4}{B}{B} type=Artifact Creature subtype=Golem power=6 toughness=4 [/card] [card] name=Salvaging Station auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) auto=@movedTo(creature|graveyard):may untap text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. mana={6} type=Artifact [/card] [card] name=Samite Alchemist auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. mana={3}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Samite Archer auto={T}:prevent:1 target(creature,player) auto={T}:damage:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. mana={1}{W}{U} type=Creature subtype=Human Cleric Archer power=1 toughness=1 [/card] [card] name=Samite Censer-Bearer auto={W}{S}:prevent:1 all(creature|mybattlefield) text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. mana={W} type=Creature subtype=Human Rebel Cleric power=1 toughness=1 [/card] [card] name=Samite Elder auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!])])) ueot text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Samite Healer auto={T}:prevent:1 target(creature,player) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samurai Enforcers auto=bushido(2/2) text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) mana={4}{W}{W} type=Creature subtype=Human Samurai power=4 toughness=4 [/card] [card] name=Samurai of the Pale Curtain auto=bushido(1/1) auto=lord(*|battlefield) transforms((,newability[exiledeath])) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. mana={W}{W} type=Creature subtype=Fox Samurai power=2 toughness=2 [/card] [card] name=Sanctified Charge auto=all(creature|myBattlefield) 2/1 ueot auto=all(creature[white]|myBattlefield) first strike ueot text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) mana={4}{W} type=Instant [/card] [card] name=Sanctimony auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. mana={1}{W} type=Enchantment [/card] [card] name=Sanctuary Cat mana={W} type=Creature subtype=Cat power=1 toughness=2 [/card] [card] name=Sanctum Custodian auto={T}:prevent:2 target(creature,player) text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sanctum Gargoyle abilities=flying auto=may moveTo(myHand) target(artifact|mygraveyard) text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={3}{W} type=Artifact Creature subtype=Gargoyle power=2 toughness=3 [/card] [card] name=Sanctum Plowbeast abilities=defender autohand={2}{cycle}:name(plainscycling or islandcycling) moveTo(myhand) target(plains,island|mylibrary) text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{W}{U} type=Artifact Creature subtype=Beast power=3 toughness=6 [/card] [card] name=Sand Silos abilities=doesnotuntap auto=tap auto=@each my untap sourcetap:may untap auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Sandbar Crocodile abilities=phasing text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={4}{U} type=Creature subtype=Crocodile power=6 toughness=5 [/card] [card] name=Sandbar Merfolk autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Sandbar Serpent autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{U} type=Creature subtype=Serpent power=3 toughness=4 [/card] [card] name=Sandblast target=creature[attacking;blocking] auto=damage:5 text=Sandblast deals 5 damage to target attacking creature or blocking creature. mana={2}{W} type=Instant [/card] [card] name=Sandcrafter Mage auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sands of Delirium auto={x}{T}:deplete:x target(player) text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Sandskin target=creature auto=teach(creature) preventAllCombatDamage from(this) auto=teach(creature) preventAllCombatDamage to(this) text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Sandsower auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) text=Tap three untapped creatures you control: Tap target creature. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Sandsteppe Citadel auto=tap auto={T}:Add{W} auto={T}:Add{B} auto={T}:Add{G} text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. type=Land [/card] [card] name=Sandsteppe Mastodon abilities=Reach auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) mana={5}{G}{G} type=Creature subtype=Elephant power=5 toughness=5 [/card] [card] name=Sandsteppe Outcast auto=choice name(+1/+1 counter) counter(1/1,1) auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying) text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Sandsteppe Scavenger auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) mana={4}{G} type=Creature subtype=Hound Scout power=2 toughness=2 [/card] [card] name=Sandstone Deadfall auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(creature[attacking]) text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. mana={3} type=Artifact [/card] [card] name=Sandstone Needle auto=tap auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{R}{R} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{R}{R} && sacrifice text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. type=Land [/card] [card] name=Sandstone Warrior abilities=first strike auto={R}:1/0 text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Soldier Warrior power=1 toughness=3 [/card] [card] name=Sandstorm auto=damage:1 all(creature[attacking]) text=Sandstorm deals 1 damage to each attacking creature. mana={G} type=Instant [/card] [card] name=Sandstorm Charger facedown={3} autofacedown={4}{W}:morph autofaceup=counter(1/1,1) text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={4}{W} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Sandstorm Eidolon auto={R}{S}:cantblock target(creature) autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. mana={3}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sangrite Backlash target=creature auto=3/-3 text=Enchant creature -- Enchanted creature gets +3/-3. mana={BG}{R} type=Enchantment subtype=Aura [/card] [card] name=Sangrite Surge target=creature auto=3/3 auto=double strike text=Target creature gets +3/+3 and gains double strike until end of turn. mana={4}{R}{G} type=Sorcery [/card] [card] name=Sangromancer abilities=flying auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller auto=@discarded(*|opponenthand):may life:3 controller text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. mana={2}{B}{B} type=Creature subtype=Vampire Shaman power=3 toughness=3 [/card] [card] #Specific Life Cost {L:2} doesnt support upkeep cost at the moment... name=Sangrophage auto=upcost[{L}{L}] tap text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. mana={B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Sanguimancy auto=draw:type:manab:mybattlefield controller auto=life:-type:manab:mybattlefield controller text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={4}{B} type=Sorcery [/card] [card] name=Sanguine Bond auto=@lifeof(player):dynamicability text=Whenever you gain life, target opponent loses that much life. mana={3}{B}{B} type=Enchantment [/card] [card] name=Sanguine Guard abilities=first strike auto={1}{B}:regenerate text=First strike -- {1}{B}: Regenerate Sanguine Guard. mana={1}{B}{B} type=Creature subtype=Zombie Knight power=2 toughness=2 [/card] [card] name=Sanguine Praetor auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. mana={6}{B}{B} type=Creature subtype=Avatar Praetor power=7 toughness=5 [/card] [card] name=Sanity Gnawers auto=discard:1 target(player) text=When Sanity Gnawers enters the battlefield, target player discards a card at random. mana={1}{B}{R} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sapphire Drake abilities=flying auto=lord(creature[counter{1/1.1}]|myBattlefield) flying text=Flying -- Each creature you control with a +1/+1 counter on it has flying. mana={5}{U} type=Creature subtype=Drake power=4 toughness=4 [/card] [card] name=Sapphire Leech abilities=flying auto=lord(*[blue]|myhand,mylibrary,mygraveyard,myexile) altercost(blue,+1) text=Flying -- Blue spells you cast cost {U} more to cast. mana={1}{U} type=Creature subtype=Leech power=2 toughness=2 [/card] [card] name=Sapphire Medallion auto=lord(*[blue]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Blue spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Saprazzan Bailiff auto=moveTo(exile) all(enchantment,artifact|graveyard) auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. mana={3}{U}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Saprazzan Cove auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Saprazzan Heir auto=@combat(blocked,turnlimited) source(this):may draw:3 controller text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Saprazzan Legate abilities=flying other={0} name(Cast Without Paying its Mana Cost) otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. mana={3}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=3 [/card] [card] name=Saprazzan Outrigger auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. mana={3}{U} type=Creature subtype=Merfolk power=5 toughness=5 [/card] [card] name=Saprazzan Raider auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this) text=When Saprazzan Raider becomes blocked, return it to its owner's hand. mana={2}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Saprazzan Skerry auto=tap auto=counter(0/0,2,Depletion) auto=this(counter{0/0,1,Depletion}>1) {T}{C(0/0,-1,Depletion)}:Add{U}{U} auto=this(counter{0/0,1,Depletion}=1) {T}{C(0/0,-1,Depletion)}:Add{U}{U} && sacrifice text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. type=Land [/card] [card] name=Sapseep Forest auto=tap auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. type=Land subtype=Forest [/card] [card] name=Sarcatog auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 auto={S(artifact|mybattlefield)}:1/1 text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. mana={1}{B}{R} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Sarcomancy auto=token(Zombie,Creature Zombie,2/2,black) auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. mana={B} type=Enchantment [/card] [card] name=Sarcomite Myr auto={2}:flying auto={2}{S}:Draw:1 text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. mana={2}{U} type=Artifact Creature subtype=Myr power=2 toughness=1 [/card] [card] name=Sarkhan Vol auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. mana={2}{R}{G} type=Planeswalker subtype=Sarkhan [/card] [card] name=Sarkhan, the Dragonspeaker auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: becomes dragon) transforms((Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste,newability[preventAllDamage to(this)])) ueot auto={C(0/0,-3,Loyalty)}:name(-3: 4 Damage to creature) damage:4 target(creature) auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove mana={3}{R}{R} text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker. -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4) type=Planeswalker subtype=Sarkhan [/card] [card] name=Sarkhan Unbroken auto=counter(0/0,9,Loyalty) auto={C(0/0,1,Loyalty)}:name(+1: Draw card add mana) draw:1 controller && transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever asSorcery auto={C(0/0,-2,Loyalty)}:name(-2: 4/4 dragon token) token(Dragon,creature dragon,4/4,flying,red) controller asSorcery auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) moveto(mybattlefield) notatarget(creature[dragon]|mylibrary) asSorcery text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) mana={2}{G}{U}{R} type=Planeswalker subtype=Sarkhan [/card] [card] name=Sarkhan's Rage target=creature,player|battlefield auto=damage:5 auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. mana={4}{R} type=Instant [/card] [card] name=Sarkhan's Triumph auto=moveto(myhand) notatarget(creature[dragon]|mylibrary) text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. mana={2}{R} type=Instant [/card] [card] name=Sarpadian Empires, Vol. VII auto=choice name(white citizen) counter(0/0,1,White Citizen) all(this) auto=choice name(blue camarid) counter(0/0,1,Blue Camarid) all(this) auto=choice name(black thrull) counter(0/0,1,Black Thrull) all(this) auto=choice name(red goblin) counter(0/0,1,Red Goblin) all(this) auto=choice name(green saproling) counter(0/0,1,Green Saproling) all(this) auto=this(counter{0/0.1.White Citizen}) {3}{T}:token(-11492111) auto=this(counter{0/0.1.Blue Camarid}) {3}{T}:token(-11492112) auto=this(counter{0/0.1.Black Thrull}) {3}{T}:token(-11492113) auto=this(counter{0/0.1.Red Goblin}) {3}{T}:token(-11492114) auto=this(counter{0/0.1.Green Saproling}) {3}{T}:token(-11492115) text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. mana={3} type=Artifact [/card] [card] name=Citizen type=Creature subtype=Citizen power=1 toughness=1 color=white [/card] [card] name=Camarid type=Creature subtype=Camarid power=1 toughness=1 color=blue [/card] [card] name=Thrull type=Creature subtype=Thrull power=1 toughness=1 color=black [/card] [card] name=Goblin type=Creature subtype=Goblin power=1 toughness=1 color=red [/card] [card] name=Saproling type=Creature subtype=Saproling power=1 toughness=1 color=green [/card] [card] name=Saruli Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. mana={3}{G} type=Creature subtype=Elf Warrior power=2 toughness=4 [/card] [card] name=Satyr Grovedancer auto=counter(1/1,1) target(creature) text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Satyr Shaman power=1 toughness=1 [/card] [card] name=Satyr Hedonist auto={R}{S}:Add{R}{R}{R} text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. mana={1}{G} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Satyr Hoplite auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Heroic �- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. mana={R} type=Creature subtype=Satyr Soldier power=1 toughness=1 [/card] [card] name=Satyr Firedancer auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. mana={1}{R} type=Enchantment Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Satyr Nyx-Smith auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. mana={2}{R} type=Creature subtype=Satyr Shaman power=2 toughness=1 [/card] [card] name=Satyr Rambler abilities=trample text=Trample mana={1}{R} type=Creature subtype=Satyr power=2 toughness=1 [/card] [card] name=Savage Beating restriction=during battle otherrestriction=during battle other={4}{R}{R}{R} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Savage Conception auto=token(Beast,creature beast, 3/3,green) retrace={3}{G}{G}{discard(land|myhand)} text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Savage Firecat abilities=trample auto=counter(1/1,7) auto=@tappedformana(land|myBattlefield):counter(1/1,-1) text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. mana={3}{R}{R} type=Creature subtype=Elemental Cat power=0 toughness=0 [/card] [card] name=Savage Gorilla auto={U}{B}{S}:-3/-3 target(creature) && draw:1 controller text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. mana={4}{G} type=Creature subtype=Ape power=3 toughness=3 [/card] [card] name=Savage Hunger target=creature auto=1/0 auto=trample autohand=__CYCLING__({2}) text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Knuckleblade auto={2}{G}: 2/2 ueot limit:1 auto={2}{U}:moveto(ownerhand) auto={R}:haste text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. mana={G}{U}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Savage Lands auto=tap auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. type=Land [/card] [card] name=Savage Offensive kicker={G} auto=lord(creature|myBattlefield) first strike auto=kicker lord(creature|myBattlefield) 1/1 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. mana={1}{R} type=Sorcery [/card] [card] name=Savage Punch target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then 2/2 ueot text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. mana={1}{G} type=Sorcery [/card] [card] name=Savage Silhouette target=creature auto=2/2 auto=teach(creature) {1}{G}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Savage Surge target=creature auto=2/2 && untap text=Target creature gets +2/+2 until end of turn. Untap that creature. mana={1}{G} type=Instant [/card] [card] name=Savage Thallid text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. mana={3}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:regenerate target(fungus) power=5 toughness=2 [/card] [card] name=Savage Twister auto=damage:X all(creature) text=Savage Twister deals X damage to each creature. mana={X}{R}{G} type=Sorcery [/card] [card] name=Savageborn Hydra abilities=doublestrike auto=counter(1/1,X) auto={1}{RG}:counter(1/1,1) asSorcery text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. mana={X}{R}{G} type=Creature subtype=Hydra power=2 toughness=2 [/card] [card] name=Savannah type=Land subtype=Forest Plains [/card] [card] name=Savannah Lions mana={W} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Saving Grasp target=creature|mybattlefield auto=moveTo(ownerhand) flashback={W} text=Return target creature card you own to your hand. -- Flashback {W} mana={U} type=Instant [/card] [card] name=Savor the Moment auto=turns:+1 controller auto=nextphasealter(remove,untap,controller) text=Take an extra turn after this one. Skip the untap step of that turn. mana={1}{U}{U} type=Sorcery [/card] [card] name=Savra, Queen of the Golgari auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. mana={2}{B}{G} type=Legendary Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Sawback Manticore auto={4}:flying auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. mana={3}{R}{G} type=Creature subtype=Manticore power=2 toughness=4 [/card] [card] name=Sawtooth Loon abilities=flying auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. mana={2}{W}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Sawtooth Ogre auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. mana={2}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Sawtooth Thresher abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-2)}:4/4 text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Scabland auto=tap auto={T}:Add{1} auto={T}:Add{R} && damage:1 controller auto={T}:Add{W} && damage:1 controller text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. type=Land [/card] [card] name=Scab-Clan Berserker abilities=haste auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. mana={1}{R}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Scab-Clan Charger autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. mana={3}{G} type=Creature subtype=Centaur Warrior power=2 toughness=4 [/card] [card] name=Scab-Clan Mauler abilities=trample auto=bloodthirst:2 text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample mana={R}{G} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Scald auto=@tappedformana(land|myBattlefield):damage:1 controller auto=@tappedformana(land|opponentBattlefield):damage:1 opponent text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. mana={1}{R} type=Enchantment [/card] [card] name=Scaldkin abilities=flying auto={2}{R}{S}:damage:2 target(creature,player) text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Scalding Devil auto={2}{R}:damage:1 target(player) text={2}{R}: Scalding Devil deals 1 damage to target player. mana={1}{R} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Scalding Salamander auto=@combat(attacking) source(this):may damage:1 all(creature[-flying]|opponentBattlefield) text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. mana={2}{R} type=Creature subtype=Salamander power=2 toughness=1 [/card] [card] name=Scalding Tarn auto={L}{T}{S}:moveTo(myBattlefield) target(island,mountain|mylibrary) text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Scalding Tongs auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Scalebane's Elite abilities=protection from black text=Protection from black mana={3}{G}{W} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Scaled Hulk auto=@movedto(spirit,arcane|myStack):2/2 ueot text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. mana={5}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Scaled Wurm mana={7}{G} type=Creature subtype=Wurm power=7 toughness=6 [/card] [card] name=Scale Blessing auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={3}{W} type=Instant [/card] [card] name=Scale of Chiss-Goria abilities=affinityartifacts,flash auto={T}:0/1 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. mana={3} type=Artifact [/card] [card] name=Scaleguard Sentinels auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1,1) else if type(dragon|myhand)~morethan~0 then counter(1/1,1) text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. mana={G}{G} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Scapegoat target=creature|mybattlefield auto=moveTo(ownerhand) text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. mana={W}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Scar target=creature auto=counter(-1/-1) text=Put a -1/-1 counter on target creature. mana={BR} type=Instant [/card] [card] name=Scarblade Elite auto={T}{E(assassin|mygraveyard)}:destroy target(creature) text={T}, Exile an Assassin card from your graveyard: Destroy target creature. mana={B}{B} type=Creature subtype=Elf Assassin power=2 toughness=2 [/card] [card] name=Scare Tactics auto=lord(creature) 1/0 text=Creatures you control get +1/+0 until end of turn. mana={B} type=Instant [/card] [card] name=Scarecrone auto={1}{S(scarecrow|myBattlefield)}:draw:1 auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=2 [/card] [card] name=Scarecrow auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. mana={5} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scarland Thrinax auto={S(creature|myBattlefield)}:counter(1/1,1) text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. mana={B}{R}{G} type=Creature subtype=Lizard power=2 toughness=2 [/card] [card] name=Scarred Puma abilities=cantattack auto=aslongas(creature[green;attacking]|myBattlefield) -cantattack auto=aslongas(creature[black;attacking]|myBattlefield) -cantattack text=Scarred Puma can't attack unless a black or green creature also attacks. mana={R} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Scarred Vinebreeder auto={2}{B}{E(elf|mygraveyard)}:3/3 text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. mana={1}{B} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Scarscale Ritual target=creature|myBattlefield auto=draw:2 auto=counter(-1/-1) text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. mana={1}{UB} type=Sorcery [/card] [card] name=Scarwood Goblins mana={R}{G} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Scarwood Hag auto={G}{G}{G}{G}{T}:forestwalk target(creature) auto={T}:-forestwalk target(creature) text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. mana={1}{G} type=Creature subtype=Hag power=1 toughness=1 [/card] [card] name=Scarwood Treefolk auto=tap text=Scarwood Treefolk enters the battlefield tapped. mana={3}{G} type=Creature subtype=Treefolk power=3 toughness=5 [/card] [card] name=Scathe Zombies mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Scatter Arc target=*[-creature]|stack auto=fizzle auto=draw:1 controller text=Counter target noncreature spell. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Scattershot abilities=storm auto=damage:1 target(creature) text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{R} type=Instant [/card] [card] name=Scattershot Archer auto={T}:damage:1 all(creature[flying]) text={T}: Scattershot Archer deals 1 damage to each creature with flying. mana={G} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Scavenged Weaponry target=creature auto=1/1 auto=draw:1 controller text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Scavenger Drake abilities=flying auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. mana={3}{B} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Scavenger Folk auto={G}{T}{S}:destroy target(artifact) text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Scavenging Ghoul auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) auto={C(0/0,-1,Corpse)}:regenerate text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Scavenging Ooze auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. mana={1}{G} type=Creature subtype=Ooze power=2 toughness=2 [/card] [card] name=Scavenging Scarab abilities=cantblock text=Scavenging Scarab can't block. mana={3}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Scepter of Dominance auto={W}{T}:tap target(*) text={W}, {T}: Tap target permanent. mana={1}{W}{W} type=Artifact [/card] [card] name=Scepter of Empires auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. mana={3} type=Artifact [/card] [card] name=Scepter of Fugue auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. mana={B}{B} type=Artifact [/card] [card] name=Scepter of Insight auto={3}{U}{T}:Draw:1 text={3}{U}, {T}: Draw a card. mana={1}{U}{U} type=Artifact [/card] [card] name=Scholar of Athreos auto={2}{B}:life:-1 opponent && life:1 controller text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=School of Piranha auto=upcost[{1}{U}] sacrifice text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. mana={1}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=School of the Unseen auto={T}:Add{1} auto={2}{T}:Add{W} auto={2}{T}:Add{U} auto={2}{T}:Add{B} auto={2}{T}:Add{R} auto={2}{T}:Add{G} text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Scion of Darkness abilities=trample auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) autohand=__CYCLING__({3}) text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={5}{B}{B}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Scion of Glaciers auto={U}:1/-1 ueot text={U}: Scion of Glaciers gets +1/-1 until end of turn. mana={2}{U}{U} type=Creature subtype=Elemental power=2 toughness=5 [/card] [card] name=Scion of Oona abilities=flash,flying auto=lord(other faerie|myBattlefield) 1/1 auto=lord(other faerie|myBattlefield) shroud text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Faerie Soldier power=1 toughness=1 [/card] [card] name=Scion of the Wild anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. mana={1}{G}{G} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Scion of Ugin abilities=flying text=Flying mana={6} type=Creature subtype=Dragon Spirit power=4 toughness=4 [/card] [card] name=Scion of Vitu-Ghazi auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) auto=if casted(this) then ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. mana={3}{W}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Scorch the Fields target=land auto=destroy auto=damage:1 all(creature[human]) text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. mana={4}{R} type=Sorcery [/card] [card] name=Scorched Ruins auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice auto={T}:Add{4} text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. type=Land [/card] [card] name=Scorched Rusalka auto={R}{S(creature|myBattlefield)}:damage:1 target(player) text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. mana={R} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Scorching Lava target=creature,player kicker={R} auto=kicker cantregen auto=kicker exiledeath auto=damage:2 text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. mana={1}{R} type=Instant [/card] [card] name=Scorching Missile target=player auto=damage:4 flashback={9}{R} text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Scorching Spear target=creature,player auto=damage:1 text=Scorching Spear deals 1 damage to target creature or player. mana={R} type=Sorcery [/card] [card] name=Scorching Winds auto=damage:1 all(creature[attacking]) restriction=opponentblockersonly text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. mana={R} type=Instant [/card] [card] name=Scorchwalker autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=1 [/card] [card] name=Scoria Cat auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 text=Scoria Cat gets +3/+3 as long as you control no untapped lands. mana={3}{R}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Scoria Wurm auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. mana={4}{R} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Scoria Elemental mana={4}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Scorned Villager auto={T}:Add{G} auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonscarred Werewolf) text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. mana={1}{G} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Moonscarred Werewolf auto=vigilance auto={T}:Add{G}{G} auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Scorned Villager) text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. color=green type=Creature subtype=Werewolf power=2 toughness=2 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Scornful AEther-Lich auto={W}{B}:fear && vigilance text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) mana={3}{U} type=Artifact Creature subtype=Zombie Wizard power=2 toughness=4 [/card] [card] name=Scornful Egotist facedown={3} autofacedown={U}:morph text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Scour target=enchantment auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. mana={2}{W}{W} type=Instant [/card] [card] name=Scoured Barrens auto=tap auto=life:1 auto={T}:Add{W} auto={T}:Add{B} text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Scourge Devil auto=1/0 all(creature|myBattlefield) autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={4}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Scourge of Fleets auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. mana={5}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Scourge of Geier Reach auto=foreach(creature|opponentbattlefield) 1/1 text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. mana={3}{R}{R} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Scourge of Kher Ridges abilities=flying auto={1}{R}:damage:2 all(creature[-flying]) auto={5}{R}:damage:6 all(other creature[flying]) text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Scourge of Numai auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. mana={3}{B} type=Creature subtype=Demon Spirit power=4 toughness=4 [/card] [card] name=Scourge of Skola Vale abilities=trample auto=counter(1/1,2) auto={T}{S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedtoughness) text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. mana={2}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Scourge of the Nobilis target=creature auto=teach(creature[red]) 1/1 auto=teach(creature[red]) {RW}:1/0 auto=teach(creature[white]) 1/1 auto=teach(creature[white]) lifelink text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) mana={2}{RW} type=Enchantment subtype=Aura [/card] [card] name=Scourge Servant abilities=infect text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={4}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Scourge of Valkas abilities=flying auto={R}:1/0 ueot auto=damage:type:dragon:mybattlefield target(creature,player) auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. mana={2}{R}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scourgemark target=creature auto=1/0 auto=draw:1 controller text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Scourglass auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. mana={3}{W}{W} type=Artifact [/card] [card] name=Scouting Trek auto=moveTo(ownerlibrary) notatarget(land[basic]|mylibrary) text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. mana={1}{G} type=Sorcery [/card] [card] name=Scout's Warning target=creature|myhand auto=flash auto=draw:1 controller text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. mana={W} type=Instant [/card] [card] name=Scrabbling Claws auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer auto={1}{S}:moveTo(exile) target(*|graveyard) && draw:1 controller text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Scragnoth abilities=nofizzle,protection from blue text=Scragnoth can't be countered. -- Protection from blue mana={4}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Scrap target=artifact auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{R} type=Instant [/card] [card] name=Scrapbasket auto={1}:transforms((,black,white,red,green,blue)) ueot text={1}: Scrapbasket becomes all colors until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Scrapdiver Serpent auto=aslongas(artifact|opponentBattlefield) unblockable text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. mana={5}{U}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Scrapheap auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Scrapskin Drake abilities=flying,cloud text=Flying -- Scrapskin Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Zombie Drake power=2 toughness=3 [/card] [card] name=Scrapyard Mongrel auto=aslongas(Artifact|myBattlefield) 2/0 auto=aslongas(Artifact|myBattlefield) trample text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. mana={3}{R} type=Creature subtype=Hound power=3 toughness=3 [/card] [card] name=Scrapyard Salvo target=player auto=damage:type:artifact:mygraveyard text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. mana={1}{R}{R} type=Sorcery [/card] [card] name=Screaming Fury target=creature auto=5/0 auto=haste text=Target creature gets +5/+0 and gains haste until end of turn. mana={2}{R} type=Sorcery [/card] [card] name=Screaming Seahawk abilities=flying auto=may moveTo(myhand) target(screaming seahawk|mylibrary) text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. mana={4}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screamreach Brawler other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={2}{R} type=Creature subtype=Orc Berserker power=2 toughness=3 [/card] [card] name=Screams of the Damned auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. mana={3}{B}{B} type=Enchantment [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Screeching Bat abilities=flying auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. mana={2}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Stalking Vampire abilities=flying auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. color=black type=Creature subtype=Vampire power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Screeching Buzzard auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- When Screeching Buzzard dies, each opponent discards a card. mana={3}{B} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Screeching Griffin abilities=flying auto={R}:target(creature) ueot cantbeblockerof(this) text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Screeching Skaab auto=deplete:2 text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{U} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Screeching Drake abilities=flying auto=draw:1 auto=reject target(*|myhand) text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Screeching Harpy abilities=flying auto={1}{B}:regenerate text=Flying -- {1}{B}: Regenerate Screeching Harpy. mana={2}{B}{B} type=Creature subtype=Harpy Beast power=2 toughness=2 [/card] [card] name=Screeching Silcaw abilities=flying auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Screeching Sliver auto=lord(sliver) {T}:deplete:1 target(player) text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." mana={U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Scrivener auto=may moveTo(myhand) target(instant|mygraveyard) text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Scroll of Avacyn auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. mana={1} type=Artifact [/card] [card] name=Scroll of Griselbrand auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. mana={1} type=Artifact [/card] [card] name=Scroll of Origins auto=aslongas(*|myhand) {2}{T}:draw:1 >6 text={2}, {T}: Draw a card if you have seven or more cards in hand. mana={2} type=Artifact [/card] [card] name=Scroll of the Masters auto=@movedTo(*[-creature]|mystack):counter (0/0,Lore) all(this) auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. mana={2} type=Artifact [/card] [card] name=Scroll Thief auto=@combatdamaged(player) from(this):draw:1 text=Whenever Scroll Thief deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Scrounge target=opponent auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. mana={2}{B} type=Sorcery [/card] [card] name=Scrubland type=Land subtype=Plains Swamp [/card] [card] name=Scryb Ranger abilities=flash,flying,protection from blue auto={H(forest|mybattlefield)}:untap target(creature) limit:1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Scryb Sprites abilities=flying text=Flying mana={G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Sculpting Steel auto=may copy notatarget(artifact) text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. mana={3} type=Artifact [/card] [card] name=Scute Mob auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. type=Creature subtype=Insect mana={G} power=1 toughness=1 [/card] [card] name=Scuttlemutt auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} auto={T}:name(white) target(creature) becomes(,white) ueot auto={T}:name(blue) target(creature) becomes(,blue) ueot auto={T}:name(black) target(creature) becomes(,black) ueot auto={T}:name(red) target(creature) becomes(,red) ueot auto={T}:name(green) target(creature) becomes(,green) ueot auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot auto={T}:name(black & red) target(creature) becomes(,black,red) ueot auto={T}:name(red & green) target(creature) becomes(,red,green) ueot auto={T}:name(green & white) target(creature) becomes(,white,green) ueot auto={T}:name(white & black) target(creature) becomes(,white,black) ueot auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot auto={T}:name(black & green) target(creature) becomes(,black,green) ueot auto={T}:name(red & white) target(creature) becomes(,white,red) ueot auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Scuttling Death auto={S}:-1/-1 target(creature) auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{B} type=Creature subtype=Spirit power=4 toughness=2 [/card] [card] name=Scuttling Doom Engine auto=cantbeblockedby(creature[power<=2]) autograveyard=@movedTo(this|graveyard) from(mybattlefield):damage:6 target(opponent) text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. mana={6} type=Artifact Creature subtype=Construct power=6 toughness=6 [/card] [card] name=Scuzzback Marauders abilities=trample,persist text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{RG} type=Creature subtype=Goblin Warrior power=5 toughness=2 [/card] [card] name=Scuzzback Scrapper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={RG} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Scythe Tiger abilities=shroud auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. mana={G} type=Creature subtype=Cat power=3 toughness=2 [/card] [card] name=Scythe of the Wretched auto=teach(creature) +2/+2 auto={4}:equip auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sea's Claim target=land auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sea Drake abilities=flying auto=target(<2>land|mybattlefield) moveTo(myhand) text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. mana={2}{U} type=Creature subtype=Drake power=4 toughness=3 [/card] [card] name=Sea Eagle abilities=flying text=Flying mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sea Gate Loremaster auto={T}:draw:type:ally controller text={T}: Draw a card for each Ally you control. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=1 toughness=3 [/card] [card] name=Sea Kings' Blessing target=creature auto=transforms((,blue)) ueot text=Any number of target creatures become blue until end of turn. mana={U} type=Instant [/card] [card] name=Sea Monster abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Sea Monster can't attack unless defending player controls an Island. mana={4}{U}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Sea Scryer auto={T}:Add{1} auto={1}{T}:Add{U} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Sea Serpent abilities=islandhome text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Sea Snidd auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Target land becomes the basic land type of your choice until end of turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sea Spirit auto={U}:1/0 text={U}: Sea Spirit gets +1/+0 until end of turn. mana={4}{U} type=Creature subtype=Elemental Spirit power=2 toughness=3 [/card] [card] name=Sea Sprite abilities=flying,protection from red text=Flying, protection from red mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Sea Troll auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. mana={2}{U} type=Creature subtype=Troll power=2 toughness=1 [/card] [card] name=Seachrome Coast auto=aslongas(other land|myBattlefield) tap >2 oneshot auto={T}:Add{W} auto={T}:Add{U} text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Seacoast Drake abilities=flying text=Flying. mana={1}{U} type=Creature subtype=Drake power=1 toughness=3 [/card] [card] name=Seafloor Debris auto=tap auto={T}:Add{U} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Seahunter auto={3}{T}:moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|mylibrary) text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{U} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Seal of Cleansing auto={S}:destroy target(artifact,enchantment) text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. mana={1}{W} type=Enchantment [/card] [card] name=Seal of Doom auto={S}:bury target(creature[-black]) text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Seal of Fire auto={S}:damage:2 target(creature,player) text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. mana={R} type=Enchantment [/card] [card] name=Seal of Primordium auto={S}:destroy target(artifact,enchantment) text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Seal of Removal auto={S}:moveTo(ownerhand) target(creature) text=Sacrifice Seal of Removal: Return target creature to its owner's hand. mana={U} type=Enchantment [/card] [card] name=Seal of Strength auto={S}:3/3 target(creature) text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. mana={G} type=Enchantment [/card] [card] name=Sealock Monster abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[target(land|opponentbattlefield) becomes(island) forever])) forever text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. mana={3}{U}{U} type=Creature subtype=Octopus power=5 toughness=5 [/card] [card] name=Seance auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. mana={2}{W}{W} type=Enchantment [/card] [card] name=Search for Tomorrow auto=moveto(mybattlefield) notatarget(basic|mylibrary) text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{G} suspend(2)={g} type=Sorcery [/card] [card] name=Search Warrant target=player auto=name(look) target(*|targetedpersonshand) donothing auto=life:type:*:targetedpersonshand controller text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. mana={W}{U} type=Sorcery [/card] [card] name=Searchlight Geist abilities=flying auto={3}{B}:deathtouch ueot text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] #creature deals secondary damage not Searing Blood [card] name=Searing Blood target=creature auto=damage:2 auto=transforms((newability[@movedto(this|graveyard) from(battlefield):damage:3 controller])) ueot text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. mana={R}{R} type=Instant [/card] [card] name=Searing Flesh auto=damage:7 opponent text=Searing Flesh deals 7 damage to target opponent. mana={6}{R} type=Sorcery [/card] [card] name=Searing Meditation auto=@lifeof(player):pay({2}) target(creature,player) damage:2 text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. mana={1}{R}{W} type=Enchantment [/card] [card] name=Searing Rays auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. mana={2}{R} type=Sorcery [/card] [card] name=Searing Spear target=creature,player auto=damage:3 text=Searing Spear deals 3 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Searing Touch target=creature,player auto=damage:1 buyback={R}{4} text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Searing Wind target=creature,player auto=damage:10 text=Searing Wind deals 10 damage to target creature or player. mana={8}{R} type=Instant [/card] [card] name=Seascape Aerialist auto=may lord(ally|myBattlefield) flying ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) flying ueot text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. mana={4}{U} type=Creature subtype=Merfolk Wizard Ally power=2 toughness=3 [/card] [card] name=Seashell Cameo auto={T}:Add{W} auto={T}:Add{U} text={T}: Add {W} or {U} to your mana pool. mana={3} type=Artifact [/card] [card] name=Seaside Citadel auto=tap auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land [/card] [card] name=Seaside Haven auto={T}:Add{1} auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. type=Land [/card] [card] #Specific Life Cost {L:2} doesnt support upkeep cost at the moment... name=Season of the Witch auto=upcost[{L}{L}] sacrifice auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. mana={B}{B}{B} type=Enchantment [/card] [card] name=Seasoned Marshal auto=@combat(attacking) source(this):may tap target(creature) text=Whenever Seasoned Marshal attacks, you may tap target creature. mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Seat of the Synod auto={T}:Add{U} text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. type=Artifact Land [/card] [card] name=Secluded Glen auto=tap auto=aslongas(faerie|myHand) untap auto={T}:Add{U} auto={T}:Add{B} text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Secluded Steppe auto=tap auto={T}:Add{W} autohand=__CYCLING__({W}) text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) type=Land [/card] [card] name=Second Chance auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller auto=@each my upkeep:this(controllerlife < 6) sacrifice text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. mana={2}{U} type=Enchantment [/card] [card] name=Second Guess target=*|stack auto=fizzle restriction=thisturn(*|stack)~equalto~2 text=Counter target spell that's the second spell cast this turn. mana={1}{U} type=Instant [/card] [card] name=Second Sunrise auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. mana={1}{W}{W} type=Instant [/card] [card] name=Second Thoughts target=creature[attacking] auto=moveTo(exile) auto=draw:1 controller text=Exile target attacking creature. -- Draw a card. mana={4}{W} type=Instant [/card] [card] name=Second Wind target=creature auto={T}:tap(mytgt) auto={T}:untap(mytgt) text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Secrets of the Dead auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller text=Whenever you cast a spell from your graveyard, draw a card. mana={2}{U} type=Enchantment [/card] [card] name=Secure the Wastes auto=token(Warrior,Creature Warrior,1/1,white)*X text=Put X 1/1 white Warrior creature tokens onto the battlefield. mana={X}{W} type=Instant [/card] [card] name=Security Blockade target=land auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) auto=token(Knight,Creature Knight,2/2,white,vigilance) text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Security Detail auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1 text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. mana={3}{W} type=Enchantment [/card] [card] name=Sedge Scorpion abilities=deathtouch text=Deathtouch mana={G} type=Creature subtype=Scorpion power=1 toughness=1 [/card] [card] name=Sedge Sliver auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 auto=lord(sliver) {B}:regenerate text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Sedge Troll auto={B}:regenerate auto=aslongas(swamp|myBattlefield) 1/1 text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Sedraxis Alchemist auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Sedraxis Specter abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={U}{B}{R} type=Creature subtype=Specter power=3 toughness=2 [/card] [card] name=Sedris, the Traitor King auto=lord(creature|mygraveyard) {2}{B}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{U}{B}{R} type=Legendary Creature subtype=Zombie Warrior power=5 toughness=5 [/card] [card] name=See Beyond auto=draw:2 auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) text=Draw two cards, then shuffle a card from your hand into your library. mana={1}{U} type=Sorcery [/card] [card] name=Seed Spark target=artifact,enchantment auto=destroy auto=if spent({G}) then token(Saproling,Creature Saproling,1/1,green)*2 text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. mana={3}{W} type=Instant [/card] [card] name=Seed the Land auto=@movedto(land|myBattlefield):token(Snake,Creature Snake,1/1,green) auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. mana={2}{G}{G} type=Enchantment [/card] [card] name=Seedborn Muse auto=@each opponent untap:untap all(*|myBattlefield) text=Untap all permanents you control during each other player's untap step. mana={3}{G}{G} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Seedcradle Witch auto={2}{G}{W}:3/3 && untap target(creature) text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. mana={GW} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Seedguide Ash auto=@movedTo(this|graveyard) from(battlefield):target(forest|mylibrary) moveTo(myBattlefield) and!(tap)! text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Treefolk Druid power=4 toughness=4 [/card] [card] name=Seedling Charm auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) auto=aslongas(creature|battlefield) choice regenerate target(creature) auto=aslongas(creature|battlefield) choice trample target(creature) text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Seeds of Innocence alias=3410 text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. mana={1}{G}{G} type=Sorcery [/card] [card] name=Seeker target=creature auto=cantbeblockedby(creature[-artifact;-white]) text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Seeker of the Way auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):lifelink ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. mana={1}{W} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Seedtime restriction=during my turn auto=if casted(*[blue]|opponentstack) then turns:+1 controller text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. mana={1}{G} type=Instant [/card] [card] name=Seeker of Skybreak auto={T}:untap target(creature) text={T}: Untap target creature. mana={1}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Seek the Horizon auto=moveTo(myHand) notatarget(land[basic]|myLibrary) text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Seer's Sundial auto=@movedTo(land|mybattlefield):pay({2}) draw:1 text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. mana={4} type=Artifact [/card] [card] name=Seething Anger target=creature auto=3/0 buyback={R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. mana={R} type=Sorcery [/card] [card] name=Seething Pathblazer auto={S(elemental|myBattlefield)}:2/0 && first strike text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Elemental Warrior power=2 toughness=2 [/card] [card] name=Seething Song auto=Add{R}{R}{R}{R}{R} text=Add {R}{R}{R}{R}{R} to your mana pool. mana={2}{R} type=Instant [/card] [card] name=Segmented Krotiq facedown={3} autofacedown={6}{G}:morph autofaceup=counter(1/1,1) text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{G} type=Creature subtype=Insect power=6 toughness=5 [/card] [card] name=Segmented Wurm auto=@targeted(this):counter(-1/-1,1) text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. mana={3}{R}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Segovian Leviathan abilities=islandwalk text=Islandwalk mana={4}{U} type=Creature subtype=Leviathan power=3 toughness=3 [/card] [card] name=Seismic Assault auto={discard(land|myhand)}:damage:2 target(creature,player) text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. mana={R}{R}{R} type=Enchantment [/card] [card] name=Seismic Elemental auto=choice all(creature[-flying]) cantblock ueot text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Seismic Mage auto={2}{R}{T}{discard(*|myhand)}:destroy target(land) text={2}{R}, {T}, Discard a card: Destroy target land. mana={3}{R} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Seismic Rupture auto=damage:2 all(creature[-flying]|battlefield) text=Seismic Rupture deals 2 damage to each creature without flying. mana={2}{R} type=Sorcery [/card] [card] name=Seismic Shudder auto=damage:1 all(creature[-flying]) text=Seismic Shudder deals 1 damage to each creature without flying. mana={1}{R} type=Instant [/card] [card] name=Seismic Spike target=land auto=destroy auto=Add{R}{R} controller text=Destroy target land. Add {R}{R} to your mana pool. mana={2}{R}{R} type=Sorcery [/card] [card] name=Seismic Stomp auto=all(creature[-flying]) cantblock ueot text=Creatures without flying can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Seismic Strike target=creature auto=damage:type:mountain:mybattlefield text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. mana={2}{R} type=Instant [/card] [card] name=Seizan, Perverter of Truth auto=@each my upkeep:life:-2 controller && draw:2 controller auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. mana={3}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Seize the Day target=creature auto=nextphasealter(add,combatphaseswithmain,controller,after) flashback={2}{R} text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Seize the Initiative target=creature auto=1/1 auto=first strike text=Target creature gets +1/+1 and gains first strike until end of turn. mana={W} type=Instant [/card] [card] name=Sejiri Merfolk auto=aslongas(plains|myBattlefield) first strike auto=aslongas(plains|myBattlefield) lifelink text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={1}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=1 [/card] [card] name=Sejiri Refuge auto=tap auto=life:1 controller auto={T}:add{W} auto={T}:add{U} text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Sejiri Steppe auto=tap auto=choice protection from white target(creature|mybattlefield) ueot auto=choice protection from blue target(creature|mybattlefield) ueot auto=choice protection from black target(creature|mybattlefield) ueot auto=choice protection from red target(creature|mybattlefield) ueot auto=choice protection from green target(creature|mybattlefield) ueot auto={T}:Add{W} text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Sek'Kuar, Deathkeeper auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. mana={2}{B}{R}{G} type=Legendary Creature subtype=Orc Shaman power=4 toughness=3 [/card] [card] name=Selective Memory auto=moveTo(exile) notatarget(*[-land]|mylibrary) text=Search your library for any number of nonland cards and exile them. Then shuffle your library. mana={3}{U} type=Sorcery [/card] [card] name=Selenia, Dark Angel abilities=flying auto={L:2}:moveTo(ownerhand) text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. mana={3}{W}{B} type=Legendary Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Selesnya Cluestone auto={T}: Add{G} auto={T}: Add{W} auto={G}{W}{T}{S}:draw:1 controller text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Selesnya Charm auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot auto=choice moveTo(exile) target(creature[power>=5]) auto=choice token(Knight,Creature Knight,2/2,white,vigilance) text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. mana={G}{W} type=Instant [/card] [card] name=Selesnya Evangel auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. mana={G}{W} type=Creature subtype=Elf Shaman power=1 toughness=2 [/card] [card] name=Selesnya Guildgate auto=tap auto={T}:Add{G} auto={T}:Add{W} text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land subtype=Gate [/card] [card] name=Selesnya Guildmage auto={3}{G}:token(saproling,creature saproling,1/1,green) auto={3}{W}:lord(creature|myBattlefield) 1/1 text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. mana={GW}{GW} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Selesnya Keyrune auto={T}:Add{G} auto={T}:Add{W} auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. mana={3} type=Artifact [/card] [card] name=Selesnya Sanctuary auto=tap auto=moveto(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{W} text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Selesnya Sentry auto={5}{G}:regenerate text={5}{G}: Regenerate Selesnya Sentry. mana={2}{W} type=Creature subtype=Elephant Soldier power=3 toughness=2 [/card] [card] name=Selesnya Signet auto={1}{T}:Add{G}{W} text={1}, {T}: Add {G}{W} to your mana pool. mana={2} type=Artifact [/card] [card] name=Selfless Cathar auto={1}{W}{S}:all(creature|mybattlefield) 1/1 text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Selfless Exorcist auto={T}:target(creature|graveyard) dynamicability moveTo(exile) text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. mana={3}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=4 [/card] [card] name=Selhoff Occultist auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) auto=@movedTo(this|graveyard) from(battlefield):deplete:1 target(player) text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Selkie Hedge-Mage auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. mana={2}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sell-Sword Brute auto=@movedto(this|graveyard) from(battlefield):damage:2 controller text=When Sell-Sword Brute dies, it deals 2 damage to you. mana={1}{R} type=Creature subtype=Human Mercenary power=2 toughness=2 [/card] [card] name=Seller of Songbirds auto=token(Bird,Creature Bird,1/1,white,flying) text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. mana={2}{W} type=Creature subtype=Human power=1 toughness=2 [/card] [card] name=Semblance Anvil auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) && counter(0/0,1,Artifact) all(this) auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) && counter(0/0,1,ArtifactCreature) all(this) auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) && counter(0/0,1,Creature) all(this) auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) && counter(0/0,1,Enchantment) all(this) auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) && counter(0/0,1,Instant) all(this) auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) && counter(0/0,1,Sorcery) all(this) auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) && counter(0/0,1,TribalInstant) all(this) auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) && counter(0/0,1,TribalSorcery) all(this) auto=choice name(cancel) donothing auto=this(counter{0/0.1.Artifact}) lord(artifact|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.ArtifactCreature}) lord(artifact[-creature]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.ArtifactCreature}) lord(creature[-artifact]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.ArtifactCreature}) lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2 ) auto=this(counter{0/0.1.Creature}) lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.Enchantment}) lord(enchantment|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.Instant}) lord(instant|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.Sorcery}) lord(sorcery|myhand,mylibrary,mygraveyard,myexile) altercost( colorless, -2 ) auto=this(counter{0/0.1.TribalInstant}) lord(tribal[-instant]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.TribalInstant}) lord(instant[-tribal]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.TribalInstant}) lord(instant[tribal]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2 ) auto=this(counter{0/0.1.TribalSorcery}) lord(tribal[-sorcery]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.TribalSorcery}) lord(sorcery[-tribal]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) auto=this(counter{0/0.1.TribalSorcery}) lord(sorcery[tribal]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Send to Sleep target=creature|battlefield auto=tap auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen text=Tap up to two target creatures. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. mana={1}{U} type=Instant [/card] [card] name=Sengir Autocrat auto=token(Serf,creature serf,0/1,black)*3 auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. mana={3}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Sengir Bats abilities=flying auto=@vampired(creature) from(this):counter(1/1,1) all(this) text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. mana={1}{B}{B} type=Creature subtype=Bat power=1 toughness=2 [/card] #The Sengir Nosferatu that the Bat token's ability returns to the battlefield doesn't have to be the same one that created it, and it doesn't even have to be owned by the same player. #If the Nosferatu is copied (by Clone, for example) and then the copy is exiled by the first activated ability, it won�t be able to come back using the second activated ability, since it�s no longer named Sengir Nosferatu in the Exile zone. #since we can't target exile, I use moverandom(name) [card] name=Sengir Nosferatu abilities=flying auto={1}{B}{E}:token(Bat Token,Creature Bat,1/2,flying,black) && all(Bat Token) transforms((,newability[{1}{B}{S}:moverandom(Sengir Nosferatu) from(exile) to(mybattlefield)])) forever text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sengir Vampire abilities=flying auto=@vampired(creature) from(this):counter(1/1,1) all(this) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Sensei Golden-Tail auto=bushido(1/1) auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature) becomes(Samurai) )])) asSorcery forever text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. mana={1}{W} type=Legendary Creature subtype=Fox Samurai power=2 toughness=1 [/card] [card] name=Sensor Splicer auto=token(Golem,Artifact Creature Golem,3/3) auto=lord(golem|mybattlefield) vigilance text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance. mana={4}{W} type=Creature subtype=Artificer power=1 toughness=1 [/card] [card] name=Sensory Deprivation target=creature auto=-3/0 text=Enchant creature -- Enchanted creature gets -3/-0. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sentinel Sliver auto=lord(sliver|mybattlefield) vigilance text=All Sliver creatures you control have vigilance. mana={1}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Sentinel Spider abilities=vigilance,reach text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) mana={3}{G}{G} type=Creature subtype=Spider power=4 toughness=4 [/card] [card] name=Sentinel of the Eternal Watch abilities=vigilance auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. mana={5}{W} type=Creature subtype=Giant Soldier power=4 toughness=6 [/card] [card] name=Sentinels of Glen Elendra abilities=flash,flying text=Flash -- Flying mana={3}{U} type=Creature subtype=Faerie Soldier power=2 toughness=3 [/card] [card] name=Sentry of the Underworld abilities=flying,vigilance auto={W}{B}{L}{L}{L}:regenerate text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. mana={3}{W}{B} type=Creature subtype=Griffin Skeleton power=3 toughness=3 [/card] [card] name=Separatist Voidmage auto=may moveto(ownerhand) target(creature|battlefield) text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Septic Rats abilities=infect auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. mana={1}{B}{B} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Sepulchral Primordial abilities=intimidate auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. mana={5}{B}{B} type=Creature subtype=Avatar power=5 toughness=4 [/card] [card] name=Seraph of Dawn abilities=flying,lifelink text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=4 [/card] [card] name=Seraph of the Sword abilities=flying auto=preventAllCombatDamage to(this) text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. mana={3}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Seraph Sanctuary auto=life:1 controller auto=@movedTo(angel|mybattlefield):life:1 controller auto={T}:Add{1} text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Serendib Djinn abilities=flying auto=@each my upkeep:transforms((,newability[target(land|myBattlefield) sacrifice],newability[@sacrificed(island|mybattlefield) restriction{myUpkeepOnly}:damage:3 controller])) ueot text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. mana={2}{U}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Serendib Efreet abilities=flying auto=@each my upkeep:damage:1 controller text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. mana={2}{U} type=Creature subtype=Efreet power=3 toughness=4 [/card] [card] name=Serendib Sorcerer auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Serene Heart auto=destroy all(aura) text=Destroy all Auras. mana={1}{G} type=Instant [/card] [card] name=Serene Offering target=enchantment auto=destroy auto=dynamicability text=Destroy target enchantment. You gain life equal to its converted mana cost. mana={1}{W} type=Instant [/card] [card] name=Serene Remembrance auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) auto=moveto(ownerlibrary) and!(shuffle)! all(this) text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. mana={G} type=Sorcery [/card] [card] name=Serene Sunset target=creature auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot text=Prevent all combat damage X target creatures would deal this turn. mana={X}{G} type=Instant [/card] [card] name=Serenity auto=@each my upkeep:bury all(artifact,enchantment) text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. mana={1}{W} type=Enchantment [/card] [card] name=Serpent Assassin auto=may destroy target(creature[-black]) text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. mana={3}{B}{B} type=Creature subtype=Snake Assassin power=2 toughness=2 [/card] [card] name=Serpent Generator auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) mana={6} type=Artifact [/card] [card] name=Serpent Skin abilities=flash target=creature auto=1/1 auto={G}:regenerate text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Serpent Warrior auto=life:-3 controller text=When Serpent Warrior enters the battlefield, you lose 3 life. mana={2}{B} type=Creature subtype=Snake Warrior power=3 toughness=3 [/card] [card] name=Serpent of the Endless Sea abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. mana={4}{U} type=Creature subtype=Serpent power=* toughness=* [/card] [card] name=Serpentine Basilisk facedown={3} autofacedown={1}{G}{G}:morph auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Basilisk power=2 toughness=3 [/card] [card] name=Serpentine Kavu auto={R}:haste text={R}: Serpentine Kavu gains haste until end of turn. mana={4}{G} type=Creature subtype=Kavu power=4 toughness=4 [/card] [card] name=Serpent's Gift target=creature auto=deathtouch ueot text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{G} type=Instant [/card] [card] name=Serra Advocate abilities=flying auto={T}:2/2 target(creature[attacking;blocking]) text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Serra Angel abilities=flying,vigilance text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) mana={3}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Serra Ascendant abilities=lifelink auto=this(controllerlife >29) 5/5 auto=this(controllerlife >29) flying text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. mana={W} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Serra Avatar anyzone=lifetotal/lifetotal cdaactive autograveyard=moveTo(ownerlibrary) && shuffle text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. mana={4}{W}{W}{W} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Serra Avenger abilities=flying,vigilance restriction=turn:7 text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance mana={W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Serra Aviary auto=lord(creature[flying]) 1/1 auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Creatures with flying get +1/+1. mana={3}{W} type=World Enchantment [/card] [card] name=Serra Bestiary target=creature auto=cantattack auto=cantblock auto=notapability auto=upcost[{W}{W}] sacrifice text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra Inquisitors auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. mana={4}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Serra Paladin auto={T}:prevent:1 target(creature,player) auto={1}{W}{W}{T}:vigilance target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Serra Sphinx abilities=vigilance,flying text=Flying, vigilance mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Serra Zealot abilities=first strike text=First strike mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Serra's Blessing auto=lord(creature|myBattlefield) vigilance text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) mana={1}{W} type=Enchantment [/card] [card] name=Serra's Boon target=creature auto=teach(creature[white]) 1/2 auto=teach(creature[-white]) -2/-1 text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Embrace target=creature auto=2/2 auto=flying auto=vigilance text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Serra's Liturgy auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(artifact,enchantment) text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. mana={2}{W}{W} type=Enchantment [/card] [card] name=Serra's Sanctum auto={T}:foreach(enchantment|myBattlefield) add{W} text={T}: Add {W} to your mana pool for each enchantment you control. type=Legendary Land [/card] [card] name=Serrated Arrows auto=counter(0/0,3,Arrowhead) auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Serrated Biskelion auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Serum Powder auto={T}:Add{1} autohand={0}:serumpowder text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) mana={3} type=Artifact [/card] [card] name=Serum Tank auto=counter(0/0,1,Charge) auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) auto={3}{T}{C(0/0,-1,Charge)}:draw:1 text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. mana={3} type=Artifact [/card] [card] name=Servant of Nefarox abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{B} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Servant of the Scale auto=counter(1/1,1) auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. mana={G} type=Creature subtype=Human Soldier power=0 toughness=0 [/card] [card] name=Servant of Tymaret auto=@untapped(this):life:-1 opponent && life:1 controller auto={2}{B}:regenerate text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Servant of Volrath auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) text=When Servant of Volrath leaves the battlefield, sacrifice a creature. mana={2}{B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Seshiro the Anointed auto=lord(other snake|myBattlefield) 2/2 auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. mana={4}{G}{G} type=Legendary Creature subtype=Snake Monk power=3 toughness=4 [/card] [card] name=Setessan Battle Priest auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):life:2 controller text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Setessan Griffin abilities=flying auto={2}{G}{G}: 2/2 ueot limit:1 text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. mana={4}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Setessan Oathsworn auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,2) text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. mana={1}{G}{G} type=Creature subtype=Satyr Warrior power=1 toughness=1 [/card] [card] name=Setessan Starbreaker auto=may destroy target(aura) text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. mana={3}{G} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Seton's Desire target=creature auto=2/2 auto=aslongas(*|mygraveyard) lure >6 text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Seton's Scout abilities=reach auto=aslongas(*|mygraveyard) 2/2 >6 text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Centaur Druid Scout Archer power=2 toughness=1 [/card] [card] name=Seton, Krosan Protector auto={T(druid|myBattlefield)}:add{G} text=Tap an untapped Druid you control: Add {G} to your mana pool. mana={G}{G}{G} type=Legendary Creature subtype=Centaur Druid power=2 toughness=2 [/card] [card] name=Sever Soul target=creature[-black] auto=bury auto=dynamicability text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. mana={3}{B}{B} type=Sorcery [/card] [card] name=Sever the Bloodline target=creature auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) flashback={5}{B}{B} text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{B} type=Sorcery [/card] [card] name=Severed Legion abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Sewer Nemesis auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. mana={3}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Sewer Rats auto={L}{B}:1/0 limit:3 text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Sewer Shambler autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=swampwalk text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Sewers of Estark target=creature auto=teach(creature[attacking]) unblockable ueot auto=teach(creature[blocking]) fog to(mytgt) auto=teach(creature[blocking]) fog from(mytgt) text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. mana={2}{B}{B} type=Instant [/card] [card] name=Sewerdreg abilities=swampwalk auto={S}:moveTo(exile) target(*|graveyard) text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. mana={3}{B}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Sewn-Eye Drake abilities=flying,haste text=Flying, haste mana={2}{UR}{B} type=Creature subtype=Zombie Drake power=3 toughness=1 [/card] [card] name=Shackles target=creature auto=doesnotuntap auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Shade of Trokair auto={w}:+1/+1 ueot text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={3}{W} suspend(3)={w} type=Creature subtype=Shade power=1 toughness=2 [/card] [card] name=Shade's Breath auto=all(creature) transforms((shade,black,newability[{B}:1/1 ueot])) ueot text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." mana={1}{B} type=Instant [/card] [card] name=Shade's Form target=creature auto=teach(creature) {B}:1/1 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Shadow Alley Denizen auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={B} type=Creature subtype=Vampire Rogue power=1 toughness=1 [/card] [card] name=Shadow Guildmage auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) auto={R}{T}:damage:1 target(creature,player) && damage:1 controller text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shadow Lance target=creature auto={1}{B}:2/2 auto=first strike text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shadow Rider abilities=flanking text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Shadow Rift target=creature auto=shadow auto=draw:1 controller text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Shadow Sliver auto=lord(sliver) shadow text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) mana={2}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Shadowblood Egg auto={2}{T}{S}:Add{B}{R} && draw:1 text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Shadowblood Ridge auto={1}{T}:Add{B}{R} text={1}, {T}: Add {B}{R} to your mana pool. type=Land [/card] [card] name=Shadowborn Apostle auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:moveTo(mybattlefield) target(creature[Demon]|mylibrary) text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. mana={B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Shadowborn Demon abilities=flying auto=destroy target(creature[-demon]) auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=6 [/card] [card] name=Shadowcloak Vampire auto={L}{L}:flying ueot text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. mana={4}{B} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Shadowfeed target=*|graveyard auto=moveto(exile) auto=life:3 controller text=Exile target card from a graveyard. You gain 3 life. mana={B} type=Instant [/card] [card] name=Shadowmage Infiltrator abilities=fear auto=@combatdamaged(player) from(this):may draw:1 controller text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Shadowstorm auto=damage:2 all(creature[shadow]) text=Shadowstorm deals 2 damage to each creature with shadow. mana={R} type=Sorcery [/card] [card] name=Shaleskin Bruiser abilities=trample auto=@combat(attacking) source(this):all(this) foreach(other beast[attacking]) 3/0 ueot text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. mana={6}{R} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Shaleskin Plower facedown={3} autofacedown={4}{R}:morph autofaceup=destroy target(land) text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. mana={3}{R} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Shaman of Spring auto=draw:1 text=When Shaman of Spring enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Shaman of the Great Hunt abilities=haste auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)])) auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious ? {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. mana={3}{R} type=Creature subtype=Orc Shaman power=4 toughness=2 [/card] [card] name=Shaman of the Pack auto=life:-type:elf:mybattlefield target(opponent) text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. mana={1}{B}{G} type=Creature subtype=Elf Shaman power=3 toughness=2 [/card] [card] name=Shamanic Revelation auto=draw:type:creature:mybattlefield auto=foreach(creature[power>=4]|mybattlefield) life:4 text=Draw a card for each creature you control. -- Ferocious ? You gain 4 life for each creature you control with power 4 or greater. mana={3}{G}{G} type=Sorcery [/card] [card] name=Shambleshark abilities=flash auto=evolve text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) mana={G}{U} type=Creature subtype=Fish Crab power=2 toughness=1 [/card] [card] name=Shambling Ghoul auto=tap text=Shambling Ghoul enters the battlefield tapped. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Shambling Goblin auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature|opponentbattlefield) ueot text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. mana={B} type=Creature subtype=Zombie Goblin power=1 toughness=1 [/card] [card] name=Shambling Remains abilities=cantblock autograveyard={B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={1}{B}{R} type=Creature subtype=Zombie Horror power=4 toughness=3 [/card] [card] name=Shambling Shell auto={S}:counter(1/1,1) target(creature) text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={1}{B}{G} dredge=dredge(3) type=Creature subtype=Plant Zombie power=3 toughness=1 [/card] [card] name=Shambling Strider auto={R}{G}:1/-1 text={R}{G}: Shambling Strider gets +1/-1 until end of turn. mana={4}{G}{G} type=Creature subtype=Yeti power=5 toughness=5 [/card] [card] name=Shanodin Dryads abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Shape the Sands target=creature|battlefield auto=0/5 ueot auto=reach ueot text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Shaper Guildmage auto={W}{T}:first strike target(creature) auto={B}{T}:1/0 target(creature) text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shaper Parasite facedown={3} autofacedown={2}{U}:morph autofaceup=choice 2/-2 target(creature) ueot autofaceup=choice -2/2 target(creature) ueot text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Shard Phoenix abilities=flying auto={S}:damage:2 all(creature[-flying]) autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. mana={4}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Shard Volley auto=damage:3 target(creature,player) text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. mana={R}{S(land|mybattlefield)} type=Instant [/card] [card] name=Sharding Sphinx abilities=flying auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. mana={4}{U}{U} type=Artifact Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Shardless Agent autostack=if casted(this) then cascade:plibrarycount text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={1}{G}{U} type=Artifact Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Shared Discovery auto=draw:3 text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} type=Sorcery [/card] [card] name=Shared Triumph auto=chooseatype lord(creature[chosentype]) 1/1 chooseend text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. mana={1}{W} type=Enchantment [/card] [card] name=Sharpened Pitchfork auto={1}:equip auto=first strike auto=teach(human) 1/1 text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sharuum the Hegemon abilities=flying auto=may moveTo(myBattlefield) target(artifact|mygraveyard) text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. mana={3}{W}{U}{B} type=Legendary Artifact Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Shatter target=artifact auto=destroy text=Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shattered Angel abilities=flying auto=@movedTo(land|opponentbattlefield):may life:3 controller text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Shattered Crypt target=creature|mygraveyard auto=life:-x controller auto=moveTo(myhand) text=Return X target creature cards from your graveyard to your hand. You lose X life. mana={X}{B}{B} type=Sorcery [/card] [card] name=Shattered Dreams target=opponent auto=if type(artifact|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(artifact|targetedpersonshand) text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Shattered Perception auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) flashback={5}{R} text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} mana={2}{R} type=Sorcery [/card] [card] name=Shattering Blow target=artifact auto=moveTo(exile) text=Exile target artifact. mana={1}{RW} type=Instant [/card] [card] name=Shattering Pulse target=artifact auto=destroy buyback={1}{R}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. mana={1}{R} type=Instant [/card] [card] name=Shatterskull Giant mana={2}{R}{R} type=Creature subtype=Giant Warrior power=4 toughness=3 [/card] [card] name=Shatterstorm auto=bury all(artifact) text=Destroy all artifacts. They can't be regenerated. mana={2}{R}{R} type=Sorcery [/card] [card] name=Shauku's Minion auto=damage:2 target(creature[white]) text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. mana={1}{B}{R} type=Creature subtype=Human Minion power=2 toughness=2 [/card] [card] name=Shauku, Endbringer abilities=flying auto=@each my upkeep:life:-3 controller auto=aslongas(other creature|battlefield) cantattack auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature) text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. mana={5}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Shell Skulkin auto={3}:shroud target(creature[blue]) text={3}: Target blue creature gains shroud until end of turn. mana={4} type=Artifact Creature subtype=Scarecrow power=3 toughness=2 [/card] [card] name=Shelter target=creature|mybattlefield auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot auto=draw:1 controller text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Sheltered Aerie target=land|battlefield auto=teach(land) {T}:add{G}{G} auto=teach(land) {T}:add{W}{W} auto=teach(land) {T}:add{U}{U} auto=teach(land) {T}:add{R}{R} auto=teach(land) {T}:add{B}{B} text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Sheltered Valley auto=sacrifice all(other sheltered valley|mybattlefield) auto={T}:Add{1} auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. type=Land [/card] [card] name=Sheltering Ancient abilities=trample auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{G} type=Creature subtype=Treefolk power=5 toughness=5 [/card] [card] name=Sheltering Prayers auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) mana={W} type=Enchantment [/card] [card] name=Sheltering Word target=creature|mybattlefield auto=opponentshroud ueot auto=dynamicability text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) mana={1}{G} type=Instant [/card] [card] name=Sheoldred, Whispering One abilities=swampwalk auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. mana={5}{B}{B} type=Legendary Creature subtype=Praetor power=6 toughness=6 [/card] [card] name=Shepherd of Rot auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller text={T}: Each player loses 1 life for each Zombie on the battlefield. mana={1}{B} type=Creature subtype=Zombie Cleric power=1 toughness=1 [/card] [card] name=Shepherd of the Lost abilities=flying,first strike,vigilance text=Flying, first strike, vigilance mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Shield Mate auto={S}:0/4 target(creature) text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Shield Sphere abilities=defender auto=@combat(blocking) source(this):counter(0/-1) all(this) text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. mana={0} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Shield Wall auto=lord(creature|myBattlefield) 0/2 text=Creatures you control get +0/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Shield of Duty and Reason target=creature auto=protection from blue auto=protection from green text=Enchant creature -- Enchanted creature has protection from green and from blue. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Shield of Kaldra auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible auto=teach(creature) indestructible auto={4}:equip text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Shield of the Ages auto={2}:prevent:1 controller text={2}: Prevent the next 1 damage that would be dealt to you this turn. mana={2} type=Artifact [/card] [card] name=Shield of the Oversoul target=creature auto=teach(creature[green]) 1/1 auto=teach(creature[green]) indestructible auto=teach(creature[white]) 1/1 auto=teach(creature[white]) flying text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. mana={2}{GW} type=Enchantment subtype=Aura [/card] [card] name=Shield of the Righteous auto={2}:equip auto=0/2 auto=vigilance auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} mana={W}{U} type=Artifact subtype=Equipment [/card] [card] name=Shielded Passage target=creature auto=preventalldamage to(mytgt) ueot text=Prevent all damage that would be dealt to target creature this turn. mana={W} type=Instant [/card] [card] name=Shieldhide Dragon abilities=flying,lifelink facedown={3} autofacedown={5}{W}{W}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{W} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Shielding Plax target=creature auto=opponentshroud auto=draw:1 controller text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. mana={2}{GU} type=Enchantment subtype=Aura [/card] [card] name=Shieldmage Elder auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. mana={5}{W} type=Creature subtype=Human Cleric Wizard power=2 toughness=3 [/card] [card] name=Shieldmate's Blessing target=creature,player auto=prevent:3 text=Prevent the next 3 damage that would be dealt to target creature or player this turn. mana={W} type=Instant [/card] [card] name=Shields of Velis Vel abilities=changeling target=player auto=all(creature|targetedpersonsbattlefield) 0/1 && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. mana={W} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Shifting Sliver auto=lord(sliver) cantbeblockedby(creature[-sliver]) text=Slivers can't be blocked except by Slivers. mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Shifting Sky alias=1000 auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. mana={2}{U} type=Enchantment [/card] [card] name=Shifting Wall abilities=defender auto=counter(1/1,X) text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. mana={X} type=Artifact Creature subtype=Wall power=0 toughness=0 [/card] [card] name=Shimatsu the Bloodcloaked auto=may target(*|mybattlefield) sacrifice && counter(1/1,1) all(this) text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. mana={3}{R} type=Legendary Creature subtype=Demon Spirit power=0 toughness=0 [/card] [card] name=Shimian Specter abilities=flying auto=@combatdamagefoeof(player) from(this) restriction{type(*[-land]|opponenthand)~morethan~0}:name(exile a nonland) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) auto=@combatdamageof(player) from(this) restriction{type(*[-land]|myhand)~morethan~0}:name(exile a nonland) notatarget(*[-land]|myhand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) auto=@combatdamagefoeof(player) from(this) restriction{type(*[-land]|opponenthand)~lessthan~1}:name(look) notatarget(*|opponenthand) donothing text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. mana={2}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Shimmer auto=choice name(plains gets phasing) counter(0/0,1,Plains) auto=choice name(island gets phasing) counter(0/0,1,Island) auto=choice name(swamp gets phasing) counter(0/0,1,Swamp) auto=choice name(mountain gets phasing) counter(0/0,1,Mountain) auto=choice name(forest gets phasing) counter(0/0,1,Forest) auto=choice name(lair gets phasing) counter(0/0,1,Lair) auto=choice name(locus gets phasing) counter(0/0,1,Locus) auto=choice name(desert gets phasing) counter(0/0,1,Desert) auto=choice name(urza's mine gets phasing) counter(0/0,1,Urza's Mine) auto=choice name(urza's power-plant gets phasing) counter(0/0,1,Urza's Power-Plant) auto=choice name(urza's tower gets phasing) counter(0/0,1,Urza's Tower) auto=this(counter{0/0.1.Plains}) lord(plains) phasing auto=this(counter{0/0.1.Island}) lord(island) phasing auto=this(counter{0/0.1.Swamp}) lord(swamp) phasing auto=this(counter{0/0.1.Mountain}) lord(mountain) phasing auto=this(counter{0/0.1.Forest}) lord(forest) phasing auto=this(counter{0/0.1.Lair}) lord(lair) phasing auto=this(counter{0/0.1.Locus}) lord(locus) phasing auto=this(counter{0/0.1.Desert}) lord(desert) phasing auto=this(counter{0/0.1.Urza's Mine}) lord(urza's mine) phasing auto=this(counter{0/0.1.Urza's Power-Plant}) lord(urza's power-plant) phasing auto=this(counter{0/0.1.Urza's Tower}) lord(urza's tower) phasing text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Shimmer Myr abilities=flash auto=lord(artifact|myhand) flash forcedalive text=Flash -- You may cast artifact cards as though they had flash. mana={3} type=Artifact Creature subtype=Myr power=2 toughness=2 [/card] [card] name=Shimmering Barrier auto=defender,first strike autohand=__CYCLING__({2}) text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Shimmering Grotto auto={T}:Add{1} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Shimmering Mirage target=land auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot auto=draw:1 controller text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Shimmering Wings target=creature auto=flying auto={U}:moveTo(ownerhand) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Shinen of Fear's Chill abilities=cantblock autohand={1}{B}{discard}:cantblock target(creature) text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. mana={4}{B} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Shinen of Flight's Wings abilities=flying autohand={U}{discard}:flying target(creature) text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Shinen of Fury's Fire abilities=haste autohand={R}{discard}:haste target(creature) text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinen of Life's Roar abilities=lure autohand={2}{G}{G}{discard}:lure target(creature) ueot text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Shinen of Stars' Light abilities=first strike autohand={1}{W}{discard}:first strike target(creature) text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Shinewend abilities=flying auto=counter(1/1,1) auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. mana={1}{W} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Shinka Gatekeeper auto=@damaged(this):damage:thatmuch controller text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Shinka, the Bloodsoaked Keep auto={T}:Add{R} auto={R}{T}:first strike target(creature[legendary]) text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. type=Legendary Land [/card] [card] name=Shipwreck Singer abilities=flying auto={1}{U}:mustattack target(creature|opponentinplay) ueot auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. mana={U}{B} type=Creature subtype=Siren power=1 toughness=2 [/card] [card] name=Shisato, Whispering Hunter auto=@each my upkeep:target(snake|mybattlefield) sacrifice auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. mana={3}{G} type=Legendary Creature subtype=Snake Warrior power=2 toughness=2 [/card] [card] name=Shiv's Embrace target=creature auto=2/2 auto=flying auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Shivan Dragon abilities=flying auto={R}:1/0 text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Emissary kicker={1}{B} auto=kicker bury target(creature[-black]) text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. mana={2}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Shivan Gorge auto={T}:Add{1} auto={2}{R}{T}:damage:1 opponent text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. type=Legendary Land [/card] [card] name=Shivan Harvest auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. mana={1}{R} type=Enchantment [/card] [card] name=Shivan Hellkite abilities=flying auto={1}{R}:Damage:1 target(creature,player) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Shivan Meteor auto=damage:13 target(creature) text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} suspend(2)={1}{r}{r} type=Sorcery [/card] [card] name=Shivan Oasis auto=tap auto={T}:Add{R} auto={T}:Add{G} text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Shivan Phoenix abilities=flying autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=4 [/card] [card] name=Shivan Raptor abilities=first strike,haste auto=upcost[{2}{R};next upkeep] sacrifice text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Shivan Reef auto={T}:Add{1} auto={T}:Add{U} && Damage:1 controller auto={T}:Add{R} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. type=Land [/card] [card] name=Shivan Wurm abilities=trample auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. mana={3}{R}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Shivan Zombie abilities=protection from white text=Protection from white mana={B}{R} type=Creature subtype=Barbarian Zombie power=2 toughness=2 [/card] [card] name=Shizo, Death's Storehouse auto={T}:Add{B} auto={B}{T}:fear target(creature[legendary]) text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) type=Legendary Land [/card] [card] name=Shizuko, Caller of Autumn auto=@each my upkeep:add{G}{G}{G} doesntempty auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. mana={1}{G}{G} type=Legendary Creature subtype=Snake Shaman power=2 toughness=3 [/card] [card] name=Shoal Serpent abilities=defender auto=@movedTo(land|myBattlefield):name(loses defender) -defender ueot text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. mana={5}{U} type=Creature subtype=Serpent power=5 toughness=5 [/card] [card] name=Shock target=creature,player auto=Damage:2 text=Shock deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Shock Troops auto={S}:Damage:2 target(creature,player) text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shocker auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. mana={1}{R} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Shockmaw Dragon abilities=flying auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Shore Snapper auto={U}:islandwalk text={U}: Shore Snapper gains islandwalk until end of turn. mana={2}{B} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Shorecrasher Mimic auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. mana={1}{GU} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Shoreline Raider auto=protection from(kavu) text=Protection from Kavu mana={2}{U} type=Creature subtype=Merfolk power=2 toughness=2 [/card] [card] name=Shoreline Ranger abilities=flying autohand={2}{cycle}:name(islandcycling) moveTo(myhand) target(island|mylibrary) text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{U} type=Creature subtype=Bird Soldier power=3 toughness=4 [/card] [card] name=Shoreline Salvager auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. mana={3}{B} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Shoving Match auto=lord(creature) {T}:tap target(creature) text=Until end of turn, all creatures gain "{T}: Tap target creature." mana={2}{U} type=Instant [/card] [card] name=Showstopper text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot mana={1}{B}{R} type=Instant [/card] [card] name=Show and Tell auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. mana={2}{U} type=Sorcery [/card] [card] name=Show of Valor target=creature auto=2/4 text=Target creature gets +2/+4 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Shower of Coals target=creature,player auto=damage:2 auto=aslongas(*|mygraveyard) damage:2 >6 text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. mana={3}{R}{R} type=Sorcery [/card] [card] name=Shower of Sparks target=creature auto=damage:1 auto=target(player) damage:1 text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. mana={R} type=Instant [/card] [card] name=Shrapnel Blast target=creature,player auto=damage:5 text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. mana={1}{R}{S(artifact|mybattlefield)} type=Instant [/card] [card] name=Shred Memory target=*|graveyard auto=moveTo(exile) autohand={1}{B}{B}{discard(this|myhand)}:moveTo(myhand) target(*[manacost=2]|mylibrary) asSorcery text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={1}{B} type=Instant [/card] [card] name=Shredding Winds target=creature[flying] auto=damage:7 text=Shredding Winds deals 7 damage to target creature with flying. mana={2}{G} type=Instant [/card] [card] name=Shrewd Hatchling auto={UR}:target(creature) ueot cantbeblockerof(this) auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. mana={3}{UR} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Shriek of Dread target=creature auto=fear text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Instant [/card] [card] name=Shriek Raptor abilities=flying,infect text=Flying -- Infect mana={3}{W}{W} type=Creature subtype=Bird power=2 toughness=3 [/card] [card] name=Shriekgeist abilities=flying auto=@combatdamagefoeof(player) from(this):deplete:2 opponent auto=@combatdamageof(player) from(this):deplete:2 controller text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Shriekhorn auto=counter(0/0,3,Charge) auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. mana={1} type=Artifact [/card] [card] name=Shrieking Affliction auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. mana={B} type=Enchantment [/card] [card] name=Shrieking Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. mana={U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Shrieking Grotesque abilities=flying auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. mana={2}{W} other={1}{B}{W} name(Spend B to Cast) type=Creature subtype=Gargoyle power=2 toughness=1 [/card] [card] name=Shrieking Mogg abilities=haste auto=tap all(other creature) text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Shrieking Specter abilities=flying auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. mana={5}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Shriekmaw abilities=fear other={1}{B} name(Evoke) auto=destroy target(creature[-artifact;-black]) auto=alternative sacrifice text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Shrine of Boundless Growth auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. mana={3} type=Artifact [/card] [card] name=Shrine of Burning Rage auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(creature,player) text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. mana={2} type=Artifact [/card] [card] name=Shrine of Limitless Power auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer mana={3} type=Artifact text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. [/card] [card] name=Shrine of Loyal Legions auto=@each my upkeep:counter(0/0,1,Charge) auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1) text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. mana={2} type=Artifact [/card] [card] name=Shrink target=creature auto=-5/0 text=Target creature gets -5/-0 until end of turn. mana={G} type=Instant [/card] [card] name=Shrivel auto=-1/-1 all(creature) text=All creatures get -1/-1 until end of turn. mana={1}{B} type=Sorcery [/card] [card] name=Shu Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Defender auto=@combat(blocking) source(this):o/2 ueot text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Elite Infantry mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Shu Farmer auto={T}:life:1 myTurnOnly text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Shu Foot Soldiers mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Shu General abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Grain Caravan auto=life:2 text=When Shu Grain Caravan enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Shu Soldier-Farmers auto=life:4 text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Shu Yun, the Silent Tempest auto=@movedTo(*[-creature]|mystack):1/1 ueot auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. mana={2}{U} type=Legendary Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Shuko auto={0}:equip auto=1/0 text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shyft auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mystored) becomes(,white) forever _ choice name(blue) all(mystored) becomes(,blue) forever _ choice name(black) all(mystored) becomes(,black) forever _ choice name(red) all(mystored) becomes(,red) forever _ choice name(green) all(mystored) becomes(,green) forever _ choice name(white & blue) all(mystored) becomes(,white,blue) forever _ choice name(blue & black) all(mystored) becomes(,black,blue) forever _ choice name(black & red) all(mystored) becomes(,black,red) forever _ choice name(red & green) all(mystored) becomes(,red,green) forever _ choice name(green & white) all(mystored) becomes(,white,green) forever _ choice name(white & black) all(mystored) becomes(,white,black) forever _ choice name(blue & red) all(mystored) becomes(,red,blue) forever _ choice name(black & green) all(mystored) becomes(,black,green) forever _ choice name(red & white) all(mystored) becomes(,white,red) forever _ choice name(green & blue) all(mystored) becomes(,green,blue) forever _ choice name(green & white & blue) all(mystored) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mystored) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mystored) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mystored) becomes(,green,black,red) forever _ choice name(red & green & white) all(mystored) becomes(,green,white,red) forever _ choice name(white & black & green) all(mystored) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mystored) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mystored) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mystored) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mystored) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mystored) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mystored) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mystored) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mystored) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mystored) becomes(,white,red,blue,black,green) forever!$ controller text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) mana={4}{U} type=Creature subtype=Shapeshifter power=4 toughness=2 [/card] [card] name=Sibilant Spirit abilities=flying auto=@combat(attacking) source(this):draw:1 opponent text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. mana={5}{U} type=Creature subtype=Spirit power=5 toughness=6 [/card] [card] name=Sibsig Host auto=choice all(player) deplete:3 text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=6 [/card] [card] name=Sibsig Icebreakers auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot text=When Sibsig Icebreakers enters the battlefield, each player discards a card. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Sick and Tired target=<2>creature auto=-1/-1 text=Two target creatures each get -1/-1 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Sicken target=creature auto=-1/-1 autohand=__CYCLING__({2}) text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sickening Shoal other={E(other *[black]|myhand)} name(Exile Black Card from Hand) target=creature auto=ifnot paid(alternative) then -X/-X auto=if paid(alternative) then -storedmanacost/-storedmanacost text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. mana={X}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Sickle Ripper abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={1}{B} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Sickleslicer auto={4}:equip auto=2/2 auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sidar Jabari abilities=flanking auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. mana={3}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Sidewinder Sliver auto=lord(sliver) flanking auto=lord(sliver) flanker text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) mana={W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Sidisi, Undead Vizier abilities=deathtouch auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) notatarget(*|mylibrary)])) forever text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. mana={3}{B}{B} type=Legendary Creature subtype=Zombie Naga power=4 toughness=6 [/card] [card] name=Sidisi's Faithful auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. mana={U} type=Creature subtype=Naga Wizard power=0 toughness=4 [/card] [card] name=Sidisi's Pet abilities=Lifelink facedown={3} autofacedown={1}{B}:morph text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={3}{B} type=Creature subtype=Zombie Ape power=1 toughness=4 [/card] [card] name=Siege Dragon abilities=flying auto=destroy all(creature[wall]|opponentbattlefield) auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Siege Mastodon mana={4}{W} type=Creature subtype=Elephant power=3 toughness=5 [/card] [card] name=Siege Rhino abilities=trample auto=all(opponent) life:-3 auto=life:3 controller text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. mana={1}{W}{B}{G} type=Creature subtype=Rhino power=4 toughness=5 [/card] [card] name=Siegecraft target=creature auto=teach(creature) 2/4 text=Enchant creature -- Enchanted creature gets +2/+4. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Siege-Gang Commander auto=token(Goblin,Creature Goblin,1/1,red)*3 auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Sift auto=draw:3 auto=reject target(*|myhand) text=Draw three cards, then discard a card. mana={3}{U} type=Sorcery [/card] [card] name=Sift Through Sands auto=draw:2 controller auto=target(*|myhand) reject auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then may name(search for Unspeakable) target(The Unspeakable|mylibrary) moveTo(mybattlefield) text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. mana={1}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Sight of the Scalelords auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. mana={4}{G} type=Enchantment [/card] [card] name=Sighted-Caste Sorcerer abilities=exalted auto={U}:shroud text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sightless Ghoul abilities=cantblock,undying text=Sightless Ghoul can't block. -- Undying mana={3}{B} type=Creature subtype=Zombie Soldier power=2 toughness=2 [/card] [card] name=Sigil Blessing target=creature|myBattlefield auto=2/2 auto=lord(creature|myBattlefield) 1/1 text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. mana={G}{W} type=Instant [/card] [card] name=Sigil Captain auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. mana={1}{G}{W}{W} type=Creature subtype=Rhino Soldier power=3 toughness=3 [/card] [card] name=Sigil of Distinction auto={C(0/0,-1,Charge)}:equip auto=thisforeach(counter{0/0.1.Charge}) 1/1 auto=counter(0/0,X,Charge) text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. mana={X} type=Artifact subtype=Equipment [/card] [card] name=Sigil of Sleep target=creature auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the Empty Throne auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying) text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. mana={3}{W}{W} type=Enchantment [/card] [card] name=Sigil of the Nayan Gods target=creature auto=foreach(creature|mybattlefield) 1/1 autohand=__CYCLING__({GW}) text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Sigil of the New Dawn auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. mana={3}{W} type=Enchantment [/card] [card] name=Sigil Tracer auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sigiled Behemoth abilities=exalted text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={4}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Sigiled Paladin abilities=first strike,exalted text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Signal Pest auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot auto=cantbeblockedby(creature[-flying;-reach]) text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. mana={1} type=Artifact Creature subtype=Pest power=0 toughness=1 [/card] [card] name=Sign in Blood target=player auto=draw:2 auto=life:-2 text=Target player draws two cards and loses 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Silence auto=maxCast(*)0 opponent text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) mana={W} type=Instant [/card] [card] name=Silent Artisan text= mana={3}{W}{W} type=Creature subtype=Giant power=3 toughness=5 [/card] [card] name=Silent Assassin auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy text={3}{B}: Destroy target blocking creature at end of combat. mana={B}{B} type=Creature subtype=Human Mercenary Assassin power=2 toughness=1 [/card] [card] name=Silent Attendant auto={T}:life:1 text={T}: You gain 1 life. mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Silent Departure target=creature auto=moveTo(ownerhand) flashback={4}{U} text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={U} type=Sorcery [/card] [card] name=Silent Sentinel abilities=flying auto=@combat(attacking) source(this):may target(enchantment|mygraveyard) castcard(putinplay) text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. mana={5}{W}{W} type=Creature subtype=Archon power=4 toughness=6 [/card] [card] name=Silent Specter abilities=flying auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller facedown={3} autofacedown={3}{B}{B}:morph text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B}{B} type=Creature subtype=Specter power=4 toughness=4 [/card] [card] name=Silent-Blade Oni autohand={4}{U}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. mana={3}{U}{U}{B}{B} type=Creature subtype=Demon Ninja power=6 toughness=5 [/card] [card] name=Silent-Chant Zubera auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. mana={1}{W} type=Creature subtype=Zubera Spirit power=1 toughness=2 [/card] [card] name=Silhana Ledgewalker abilities=opponentshroud auto=cantbeblockedby(creature[-flying]) text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. mana={1}{G} type=Creature subtype=Elf Rogue power=1 toughness=1 [/card] [card] name=Silhana Starfletcher alias=1000 abilities=reach auto=activatechooseacolor {T}:add{chosencolor} activatechooseend text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid Archer power=1 toughness=3 [/card] [card] name=Silk Net target=creature auto=1/1 auto=reach text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Silkbind Faerie auto={1}{wu}{q}:target(creature) tap abilities=flying text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) mana={2}{WU} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Silkenfist Fighter auto=@combat(blocked,turnlimited) source(this):untap text=Whenever Silkenfist Fighter becomes blocked, untap it. mana={1}{W} type=Creature subtype=Kor Soldier power=1 toughness=3 [/card] [card] name=Silkenfist Order auto=@combat(blocked,turnlimited) source(this):untap text=Whenever Silkenfist Order becomes blocked, untap it. mana={3}{W}{W} type=Creature subtype=Kor Soldier power=3 toughness=5 [/card] [card] name=Silklash Spider abilities=reach auto={X}{G}{G}:damage:X all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=2 toughness=7 [/card] [card] name=Silkwing Scout abilities=flying auto={G}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={2}{U} type=Creature subtype=Faerie Scout power=2 toughness=1 [/card] [card] name=Silkwrap auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) text=When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W} type=Enchantment [/card] [card] name=Silt Crawler auto=tap all(land|myBattlefield) text=When Silt Crawler enters the battlefield, tap all lands you control. mana={2}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Silumgar, the Drifting Death abilities=flying,opponentshroud auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. mana={4}{U}{B} type=Legendary Creature subtype=Dragon power=3 toughness=7 [/card] [card] name=Silumgar Assassin abilities=evadebigger facedown={3} autofacedown={2}{B}:morph autofaceup=counter(1/1,1) autofaceup=destroy target(creature[power<=3]|opponentbattlefield) text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. mana={1}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Silumgar Butcher auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. mana={4}{B} type=Creature subtype=Zombie Djinn power=3 toughness=3 [/card] [card] name=Silumgar Monument auto={T}:add{U} auto={T}:add{B} auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. mana={3} type=Artifact [/card] [card] name=Silumgar Sorcerer abilities=flash,flying auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. mana={1}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Silumgar Spell-Eater facedown={3} autofacedown={4}{U}:morph autofaceup=counter(1/1,1) autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. mana={2}{U} type=Creature subtype=Naga Wizard power=2 toughness=3 [/card] [card] name=Silumgar's Scorn target=*|stack auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. mana={U}{U} type=Instant [/card] [card] name=Silver Drake abilities=flying auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. mana={1}{W}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Silver Erne abilities=flying,trample text=Flying, trample mana={3}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Silver Knight abilities=first strike,protection from red text=First strike, protection from red mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Silver Myr auto={T}:Add{U} text={T}: Add {U} to your mana pool. mana={2} type=Artifact Creature subtype=Myr power=1 toughness=1 [/card] [card] name=Silver Seraph abilities=flying auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. mana={5}{W}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Silverback Ape mana={3}{G}{G} type=Creature subtype=Ape power=5 toughness=5 [/card] [card] name=Silverblade Paladin auto=soulbond double strike abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Silverchase Fox auto={1}{W}{S}:moveTo(exile) target(enchantment) text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. mana={1}{W} type=Creature subtype=Fox power=2 toughness=2 [/card] [card] name=Silverclaw Griffin abilities=flying,first strike text=Flying, first strike mana={3}{W}{W} type=Creature subtype=Griffin power=3 toughness=2 [/card] [card] name=Silvercoat Lion mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Silvergill Douser auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Silverglade Elemental auto=may moveTo(myBattlefield) target(forest|myLibrary) text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. mana={4}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Silverglade Pathfinder auto={1}{G}{T}{discard(*|myhand)}:moveTo(myBattlefield) and!(tap)! target(basic|myLibrary) text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1}{G} type=Creature subtype=Dryad Spellshaper power=1 toughness=1 [/card] [card] name=Silverskin Armor auto={2}:equip auto=1/1 auto=teach(creature) transforms((artifact)) text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Silverstorm Samurai abilities=flash auto=bushido(1/1) text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) mana={4}{W}{W} type=Creature subtype=Fox Samurai power=3 toughness=3 [/card] [card] name=Silver-Inlaid Dagger auto={2}:equip auto=2/0 auto=teach(human) 1/0 text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Silvos, Rogue Elemental abilities=trample auto={G}:regenerate text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. mana={3}{G}{G}{G} type=Legendary Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Sima Yi, Wei Field Marshal anyzone=type:swamp:myBattlefield/4 cdaactive text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. mana={5}{B} type=Legendary Creature subtype=Human Soldier power=* toughness=4 [/card] [card] name=Simian Brawler auto={discard(land|myHand)}:1/1 text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. mana={3}{G} type=Creature subtype=Ape Warrior power=3 toughness=3 [/card] [card] name=Simian Grunts abilities=flash auto=upcost[{2}{G};next upkeep] sacrifice text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{G} type=Creature subtype=Ape power=3 toughness=4 [/card] #the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work. [card] name=Simian Spirit Guide autohand={e(this|myhand)}:add{R} all(controller) text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. mana={2}{R} type=Creature subtype=Ape Spirit power=2 toughness=2 [/card] [card] name=Simic Basilisk auto=counter(1/1,3) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." mana={4}{G}{G} type=Creature subtype=Basilisk Mutant power=0 toughness=0 [/card] [card] name=Simic Cluestone auto={T}: Add{G} auto={T}: Add{U} auto={G}{U}{T}{S}:draw:1 controller text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. mana={3} type=Artifact [/card] [card] name=Simic Fluxmage auto=evolve auto={1}{U}{T}{C(1/1,-1)}:counter(1/1,1) target(creature) text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Simic Growth Chamber auto=tap auto=moveTo(ownerhand) notatarget(land|myBattlefield) auto={T}:Add{G}{U} text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. type=Land [/card] [card] name=Simic Guildgate auto=tap auto={T}:Add{G} auto={T}:Add{U} text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. type=Land subtype=Gate [/card] [card] name=Simic Initiate text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) auto=counter(1/1,1) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) mana={G} type=Creature subtype=Human Mutant power=0 toughness=0 [/card] [card] name=Simic Keyrune auto={T}:add{G} auto={T}:add{U} auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) mana={3} type=Artifact [/card] [card] name=Simic Ragworm auto={U}:untap text={U}: Untap Simic Ragworm. mana={3}{G} type=Creature subtype=Worm power=3 toughness=3 [/card] [card] name=Simic Signet auto={1}{T}:Add{G}{U} text={1}, {T}: Add {G}{U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Simic Sky Swallower abilities=flying,trample,shroud text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) mana={5}{G}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Simoon auto=damage:1 all(creature|opponentBattlefield) text=Simoon deals 1 damage to each creature target opponent controls. mana={R}{G} type=Instant [/card] [card] name=Simplify auto=sacrifice notatarget(enchantment|mybattlefield) auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent text=Each player sacrifices an enchantment. mana={G} type=Sorcery [/card] [card] name=Simulacrum target=creature|myBattlefield auto=damage:pdcount auto=life:pdcount controller text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. mana={1}{B} type=Instant [/card] [card] name=Sin Collector target=opponent auto=if type(*[instant;sorcery]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else moveto(exile) notatarget(*[instant;sorcery]|targetedpersonshand) text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. mana={1}{W}{B} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Sinew Sliver auto=lord(sliver) 1/1 text=All Sliver creatures get +1/+1. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Singe target=creature auto=damage:1 auto=transforms((,black)) ueot text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. mana={R} type=Instant [/card] [card] name=Singing Bell Strike target=creature auto=tap auto=doesnotuntap auto=teach(creature) {6}:untap text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Singing Tree auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot text={T}: Target attacking creature's power becomes 0 until end of turn. mana={3}{G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Sinister Strength target=creature auto=3/1 auto=transforms((,black)) text=Enchant creature -- Enchanted creature gets +3/+1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sinister Possession target=creature auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Sinkhole target=land auto=destroy text=Destroy target land. mana={B}{B} type=Sorcery [/card] [card] name=Sinking Feeling target=creature auto=doesnotuntap auto=teach(creature) {1}{counter(-1/-1,1)}:untap text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sinstriker's Will target=creature auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Sip of Hemlock target=creature auto=destroy auto=life:-2 targetController text=Destroy target creature. Its controller loses 2 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sir Shandlar of Eberyn mana={4}{G}{W} type=Legendary Creature subtype=Human Knight power=4 toughness=7 [/card] [card] name=Sire of Insanity auto=@each endofturn:reject all(*|hand) text=At the beginning of each end step, each player discards his or her hand. mana={4}{R}{B} type=Creature subtype=Demon power=6 toughness=4 [/card] [card] name=Sire of the Storm abilities=flying auto=@movedTo(arcane,spirit|mystack):may draw:1 text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. mana={4}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Siren of the Silent Song abilities=flying auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. mana={1}{U}{B} type=Creature subtype=Zombie Siren power=2 toughness=1 [/card] [card] name=Siren Song Lyre auto={2}:equip auto=teach(creature) {2}{T}:tap target(creature) text=Equipped creature has "2, Tap: Tap target creature." -- Equip 2 mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sisay's Ingenuity target=creature auto=draw:1 auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Sisay's Ring auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Sisters of the Flame auto={T}:Add{R} text={T}: Add {R} to your mana pool. mana={1}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Sivitri Scarzam mana={5}{U}{B} type=Legendary Creature subtype=Human power=6 toughness=4 [/card] [card] name=Sivvi's Ruse auto=preventalldamage to(creature|mybattlefield) ueot other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. mana={2}{W}{W} type=Instant [/card] [card] name=Sizzle auto=damage:3 opponent text=Sizzle deals 3 damage to each opponent. mana={2}{R} type=Sorcery [/card] [card] name=Skaab Goliath abilities=trample text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} type=Creature subtype=Zombie Giant power=6 toughness=9 [/card] [card] name=Skaab Ruinator abilities=flying flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} type=Creature subtype=Zombie Horror power=5 toughness=6 [/card] [card] name=Skarrg, the Rage Pits auto={T}:Add{1} auto={R}{G}{T}:1/1 && trample target(creature) text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. type=Land [/card] [card] name=Skarrg Goliath abilities=trample autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. mana={6}{G}{G} type=Creature subtype=Beast power=9 toughness=9 [/card] [card] name=Skarrg Guildmage auto={R}{G}:all(creature|myBattlefield) trample ueot auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. mana={R}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Skarrgan Firebird abilities=flying auto=bloodthirst:3 autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Skarrgan Pit-Skulk abilities=strong auto=bloodthirst:1 text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Skarrgan Skybreaker auto=bloodthirst:3 auto={1}{S}:target(creature,player) dynamicability text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. mana={4}{R}{R}{G} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Skeletal Changeling abilities=changeling auto={1}{B}:regenerate text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. mana={1}{B} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Skeletal Crocodile mana={3}{B} type=Creature subtype=Crocodile Skeleton power=5 toughness=1 [/card] [card] name=Skeletal Grimace target=creature auto=1/1 auto=teach(creature) {B}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Skeletal Kathari abilities=flying auto={B}{S(creature|myBattlefield)}:regenerate text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. mana={4}{B} type=Creature subtype=Bird Skeleton power=3 toughness=2 [/card] [card] name=Skeletal Snake mana={1}{B} type=Creature subtype=Snake Skeleton power=2 toughness=1 [/card] [card] name=Skeletal Vampire abilities=flying auto=token(Bat,creature bat, 1/1,flying black)*2 auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) auto={S(bat|myBattlefield)}:regenerate text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. mana={4}{B}{B} type=Creature subtype=Vampire Skeleton power=3 toughness=3 [/card] [card] name=Skeletal Wurm auto={B}:regenerate text={B}: Regenerate Skeletal Wurm. mana={7}{B} type=Creature subtype=Skeleton Wurm power=7 toughness=6 [/card] [card] name=Skeleton type=Creature subtype=Skeleton power=1 toughness=1 auto={B}:regenerate color=black [/card] [card] name=Skeleton Shard auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skeleton Ship auto={T}:counter(-1/-1,1) target(creature) auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. mana={3}{U}{B} type=Legendary Creature subtype=Skeleton power=0 toughness=3 [/card] [card] name=Skeletonize target=creature auto=damage:3 auto=teach(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-175070) opponent])) ueot auto=teach(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-175070)])) ueot text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." mana={4}{R} type=Instant [/card] [card] name=Skeleton Token auto={B}:regenerate text={B}: Regenerate. type=Creature subtype=Skeleton power=1 toughness=1 color=black [/card] [card] name=Skillful Lunge target=creature auto=2/0 auto=first strike text=Target creature gains +2/+0 and first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Skinbrand Goblin autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Skinrender auto=counter(-1/-1,3) target(creature) text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature mana={2}{B}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Skinthinner facedown={3} autofacedown={3}{B}{B}:morph autofaceup=bury target(creature[-black]) text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Skinwing auto={4}:equip auto=2/2 auto=flying auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Skirge Familiar abilities=flying auto={discard(*|myhand)}:Add{B} text=Flying -- Discard a card: Add {B} to your mana pool. mana={4}{B} type=Creature subtype=Imp power=3 toughness=2 [/card] [card] name=Skirk Commando facedown={3} autofacedown={2}{R}:morph auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{R}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Fire Marshal abilities=protection from red auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. mana={3}{R}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Marauder facedown={3} autofacedown={2}{R}:morph autofaceup=damage:2 target(creature,player) text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Outrider auto=aslongas(beast|myBattlefield) 2/2 auto=aslongas(beast|myBattlefield) trample text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Skirk Prospector auto={S(goblin|myBattlefield)}:Add{R} text=Sacrifice a Goblin: Add {R} to your mana pool. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Skirk Ridge Exhumer auto={B}{discard(*|myhand)}{T}:token(39905) text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." mana={1}{B} type=Creature subtype=Zombie Spellshaper power=1 toughness=1 [/card] [card] name=Skirk Shaman abilities=intimidate text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Skirsdag Cultist auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Skirsdag Flayer auto={3}{B}{S(human|mybattlefielf)}:destroy target(creature) text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Skirsdag High Priest auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Skithiryx, the Blight Dragon abilities=flying,infect auto={B}:haste auto={B}{B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. mana={3}{B}{B} type=Legendary Creature subtype=Dragon Skeleton power=4 toughness=4 [/card] [card] name=Skitter of Lizards abilities=haste kicker=multi{1}{R} auto=kicker counter(1/1,kicked) text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Skittering Horror auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Horror. mana={2}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Skittering Invasion auto=Token(-193507)*5 text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." mana={7} type=Tribal Sorcery subtype=Eldrazi [/card] [card] name=Skittering Monstrosity auto=@movedTo(creature|mystack):bury text=When you cast a creature spell, sacrifice Skittering Monstrosity. mana={3}{B}{B} type=Creature subtype=Horror power=5 toughness=5 [/card] [card] name=Skittering Skirge abilities=flying auto=@movedTo(creature|mystack):bury text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. mana={B}{B} type=Creature subtype=Imp power=3 toughness=2 [/card] [card] name=Skittish Kavu auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Skizzik abilities=trample,haste,treason kicker={R} auto=kicker -treason text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. mana={3}{R} type=Creature subtype=Elemental power=5 toughness=3 [/card] [card] name=Skizzik Surger abilities=haste auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{R}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Skred target=creature auto=damage:type:snow:mybattlefield text=Skred deals damage to target creature equal to the number of snow permanents you control. mana={R} type=Instant [/card] [card] name=Skulking Fugitive auto=@targeted(this):sacrifice text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Horror Mercenary power=3 toughness=4 [/card] [card] name=Skulking Ghost abilities=flying auto=@targeted(this):sacrifice text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skulking Knight abilities=flanking auto=@targeted(this):sacrifice text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Skull Catapult auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Skull Collector auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) auto={1}{B}:regenerate text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Skull Fracture target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer flashback={3}{B} text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Skull of Orm auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) text={5}, {T}: Return target enchantment card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Skull of Ramos auto={T}:Add{B} auto={S}:Add{B} text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. mana={3} type=Artifact [/card] [card] name=Skull Rend auto=damage:2 opponent && discard:2 opponent text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. mana={3}{B}{R} type=Sorcery [/card] [card] name=Skullcage auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. mana={4} type=Artifact [/card] [card] name=Skullclamp auto=1/-1 auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller auto={1}:equip text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skullmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. mana={3}{B}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Skullmead Cauldron auto={T}:life:1 auto={T}{discard(*|myhand)}:life:3 text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. mana={4} type=Artifact [/card] [card] name=Skullmulcher auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1 text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Skullsnatcher autohand={B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. mana={1}{B} type=Creature subtype=Rat Ninja power=2 toughness=1 [/card] [card] name=Skulltap auto=draw:2 controller text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. mana={1}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Sky Diamond auto=tap auto={T}:Add{U} text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. mana={2} type=Artifact [/card] [card] name=Sky Hussar abilities=flying auto=untap all(creature|mybattlefield) autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) mana={3}{W}{U} type=Creature subtype=Human Knight power=4 toughness=3 [/card] [card] name=Sky Ruin Drake abilities=flying text=Flying mana={4}{U} type=Creature subtype=Drake power=2 toughness=5 [/card] [card] name=Sky Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Sky Swallower abilities=flying auto=moveTo(opponentBattlefield) all(other *|myBattlefield) text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. mana={3}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Sky Weaver auto={2}:flying target(creature[white;black]) text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Metathran Wizard power=2 toughness=1 [/card] [card] name=Skybind auto=(blink) target(*[-enchantment]) ueot auto=@movedTo(enchantment|myBattlefield):(blink) target(*[-enchantment]) ueot text=Constellation � Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={3}{W}{W} type=Enchantment [/card] [card] name=Skyblinder Staff auto={3}:equip auto=1/0 auto=cantbeblockedby(creature[flying]) text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skyclaw Thrash auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. mana={3}{U}{R} type=Artifact Creature subtype=Viashino Warrior power=4 toughness=4 [/card] [card] name=Skycloud Egg auto={2}{T}{S}:Add{W}{U} && draw:1 text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Skycloud Expanse auto={1}{T}:Add{W}{U} text={1}, {T}: Add {W}{U} to your mana pool. type=Land [/card] [card] name=Skyfire Kirin abilities=flying auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. mana={2}{R}{R} type=Legendary Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Skygames target=land auto=teach(land) {T}:target(creature) flying asSorcery text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Skyhunter Cub auto=this(gear > 0) 1/1 auto=this(gear > 0) flying text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. mana={2}{W} type=Creature subtype=Cat Knight power=2 toughness=2 [/card] [card] name=Skyhunter Patrol abilities=flying,first strike text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) mana={2}{W}{W} type=Creature subtype=Cat Knight power=2 toughness=3 [/card] [card] name=Skyhunter Prowler abilities=flying,vigilance text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) mana={2}{W} type=Creature subtype=Cat Knight power=1 toughness=3 [/card] [card] name=Skyhunter Skirmisher abilities=flying,double strike text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) mana={1}{W}{W} type=Creature subtype=Cat Knight power=1 toughness=1 [/card] [card] name=Skyknight Legionnaire abilities=flying,haste text=Flying, haste mana={1}{R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Skyline Predator abilities=flash,flying text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Skymark Roc auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) abilities=flying text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. mana={2}{W}{U} type=Creature subtype=Bird power=3 toughness=3 [/card] [card] name=Skylasher abilities=flash,nofizzle,reach,protection from blue text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. mana={1}{G} type=Creature subtype=Spider power=2 toughness=2 [/card] [card] name=Skyraker Giant abilities=reach text=Reach (This creature can block creatures with flying.) mana={2}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Skyreach Manta abilities=flying,sunburst auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying mana={5} type=Artifact Creature subtype=Fish power=0 toughness=0 [/card] [card] name=Skyreaping auto=damage:type:manag:mybattlefield all(creature[flying]) text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) mana={1}{G} type=Sorcery [/card] [card] name=Skyrider Trainee auto=this(auras >= 1) flying text=Skyrider Trainee has flying as long as it's enchanted. mana={4}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Skyscribing auto=Draw:X controller auto=Draw:X opponent autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) mana={X}{U}{U} type=Sorcery [/card] [card] name=Skyshaper auto={S}:lord(creature|mybattlefield) flying text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. mana={2} type=Artifact [/card] [card] name=Skyship Weatherlight auto=moveto(myexile) and!(transforms((skyshipped)) forever)! notatarget(*[creature;artifact]|mylibrary) auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. mana={4} type=Legendary Artifact [/card] [card] name=Skyshooter abilities=reach auto={T}{S}:destroy target(creature[flying;attacking;blocking]) text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. mana={1}{G} type=Creature subtype=Centaur Archer power=1 toughness=2 [/card] [card] name=Skyshroud Archer auto={T}:-1/-1 target(creature[flying]) text={T}: Target creature with flying gets -1/-1 until end of turn. mana={G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Skyshroud Behemoth auto=tap auto=fading:2 text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. mana={5}{G}{G} type=Creature subtype=Beast power=10 toughness=10 [/card] [card] name=Skyshroud Blessing auto=lord(land) shroud auto=draw:1 controller text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Skyshroud Claim auto=moveTo(myBattlefield) notatarget(forest|myLibrary) text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Skyshroud Condor abilities=flying restriction=casted a spell text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. mana={1}{U} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Skyshroud Cutter auto=alternative life:5 opponent otherrestriction=type(forest|mybattlefield)~morethan~0 other={0} name(Have Opponent gain 5 Life) text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Skyshroud Elf auto={T}:Add{G} auto={1}:Add{W} auto={1}:Add{R} text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Skyshroud Elite auto=aslongas(land[-basic]|opponentBattlefield) 1/2 text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Skyshroud Forest auto=tap auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{G} && damage:1 controller text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. type=Land [/card] [card] name=Skyshroud Poacher auto={3}{T}:moveTo(myBattlefield) target(elf[-sorcery;-instant]|mylibrary) text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. mana={2}{G}{G} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Skyshroud Ranger auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Ridgeback auto=fading:2 text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={G} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Skyshroud Sentinel auto=moveTo(myhand) target(skyshroud sentinel|mylibrary) text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. mana={2}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Skyshroud Troll auto={1}{G}:regenerate text={1}{G}: Regenerate Skyshroud Troll. mana={2}{G}{G} type=Creature subtype=Troll Giant power=3 toughness=3 [/card] [card] name=Skyshroud Troopers auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={3}{G} type=Creature subtype=Elf Druid Warrior power=3 toughness=3 [/card] [card] name=Skyshroud Vampire abilities=flying auto={discard(creature|myhand)}:2/2 text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Skyshroud War Beast abilities=trample anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. mana={1}{G} type=Creature subtype=Beast power=* toughness=* [/card] [card] name=Skysnare Spider abilities=vigilance, reach text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Spider power=6 toughness=6 [/card] [card] name=Skyspear Cavalry abilities=flying,double strike text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Skywatcher Adept auto={3}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) flying auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) 2/0 text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) mana={U} type=Creature subtype=Merfolk Wizard auto=maxlevel:3 power=1 toughness=1 [/card] [card] name=Skywinder Drake abilities=flying,cloud text=Flying -- Skywinder Drake can block only creatures with flying. mana={2}{U} type=Creature subtype=Drake power=3 toughness=1 [/card] [card] name=Skywing Aven abilities=flying auto={discard(*|myhand)}:moveto(ownerhand) text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. mana={2}{U} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Skywise Teachings auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. mana={3}{U} type=Enchantment [/card] [card] name=Sky-Eel School abilities=flying auto=draw:1 auto=reject target(*|myhand) text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. mana={3}{U}{U} type=Creature subtype=Fish power=3 toughness=3 [/card] [card] name=Slag Fiend alias=1111 anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. mana={R} type=Creature subtype=Construct power=* toughness=* [/card] [card] name=Slagstorm auto=choice name(deals 3 damage to each creature) damage:3 all(creature) auto=choice name(deals 3 damage to each player) damage:3 all(player) text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. mana={1}{R}{R} type=Sorcery [/card] [card] name=Slagwurm Armor auto={3}:equip auto=0/6 text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Slash Panther abilities=haste text=({p(R)} can be paid with either {R} or 2 life.) -- Haste color=red mana={4}{p(R)} type=Artifact Creature subtype=Cat power=4 toughness=2 [/card] [card] name=Slashing Tiger auto=@combat(blocked,turnlimited) source(this):2/2 ueot text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Slate of Ancestry auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 text={4}, {T}, Discard your hand: Draw a card for each creature you control. mana={4} type=Artifact [/card] [card] name=Slate Street Ruffian auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. mana={2}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Slaughter target=creature[-black] auto=bury buyback={2}{B}{B}{L:4} text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. mana={2}{B}{B} type=Instant [/card] [card] name=Slaughter Cry target=creature auto=3/0 auto=first strike text=Target creature gets +3/+0 and gains first strike until end of turn. mana={2}{R} type=Instant [/card] [card] name=Slaughter Pact target=creature[-black] auto=destroy auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever color=black text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Slaughterhorn autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. mana={2}{G} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Slaughterhouse Bouncer autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. mana={4}{B} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Slave of Bolas target=creature auto=moveTo(myBattlefield) auto=treason auto=untap auto=haste text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={3}{UR}{B} type=Sorcery [/card] [card] name=Slavering Nulls auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. mana={1}{R} type=Creature subtype=Goblin Zombie power=2 toughness=1 [/card] [card] name=Slay target=creature[green] auto=bury auto=draw:1 controller text=Destroy target green creature. It can't be regenerated. -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Slayer of the Wicked auto=destroy target(vampire,werewolf,zombie) text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. mana={3}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Slayers' Stronghold auto={T}:Add{1} auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. type=Land [/card] [card] name=Sleep target=player auto=choice frozen all(creature|targetedpersonsBattlefield) && tap all(creature|targetedpersonsBattlefield) text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. mana={2}{U}{U} type=Sorcery [/card] [card] name=Sleeper Agent auto=moveto(opponentBattlefield) auto=@each my upkeep:damage:2 Controller text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. mana={B} type=Creature subtype=Minion power=3 toughness=3 [/card] [card] name=Sleeper's Guile target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=fear text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Sleeper's Robe target=creature auto=fear auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. mana={U}{B} type=Enchantment subtype=Aura [/card] [card] name=Sleeping Potion target=creature auto=tap auto=doesnotuntap auto=@targeted(mytgt):sacrifice all(this) text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Slice and Dice auto=damage:4 all(creature) autohand={2}{R}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may damage:1 all(creature)])) forever text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Slice in Twain target=artifact,enchantment auto=destroy auto=draw:1 controller text=Destroy target artifact or enchantment. -- Draw a card. mana={2}{G}{G} type=Instant [/card] [card] name=Slime Molding auto=token(Ooze,Creature Ooze,X/X,green) text=Put an X/X green Ooze creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Slimy Kavu auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) text={T}: Target land becomes a Swamp until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Slingbow Trap target=creature[flying] auto=destroy other={G} otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. mana={3}{G} type=Instant subtype=Trap [/card] [card] name=Slingshot Goblin auto={R}{T}:Damage:2 target(creature[blue]) text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Slinking Giant abilities=wither auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. mana={2}{R}{R} type=Creature subtype=Giant Rogue power=4 toughness=4 [/card] [card] name=Slinking Serpent abilities=forestwalk text=Forestwalk mana={2}{U}{B} type=Creature subtype=Serpent power=2 toughness=3 [/card] [card] name=Slinking Skirge abilities=flying auto={2}{S}:draw:1 text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. mana={3}{B} type=Creature subtype=Imp power=2 toughness=1 [/card] [card] name=Slippery Bogle abilities=opponentshroud text=Slippery Bogle can't be the target of spells or abilities your opponents control. mana={GU} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Slippery Karst auto=tap auto={T}:Add{G} autohand=__CYCLING__({2}) text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Slipstream Eel abilities=cantattack auto=aslongas(island|opponentbattlefield) -cantattack autohand=__CYCLING__({1}{U}) text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) mana={5}{U}{U} type=Creature subtype=Fish Beast power=6 toughness=6 [/card] [card] name=Slipstream Serpent abilities=islandhome,cantattack facedown={3} autofacedown={5}{U}:morph auto=aslongas(island|opponentbattlefield) -cantattack text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={7}{U} type=Creature subtype=Serpent power=6 toughness=6 [/card] [card] name=Sliptide Serpent auto={3}{U}:moveTo(ownerhand) text={3}{U}: Return Sliptide Serpent to its owner's hand. mana={4}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Slith Ascendant abilities=flying auto=@combatdamaged(player) from(this):counter(1/1,1) text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. mana={1}{W}{W} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Bloodletter auto=@combatdamaged(player) from(this):counter(1/1,1) auto={1}{B}:regenerate text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. mana={B}{B} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Firewalker abilities=haste auto=@combatdamaged(player) from(this):counter(1/1,1) text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. mana={R}{R} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Predator abilities=trample auto=@combatdamaged(player) from(this):counter(1/1,1) text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slith Strider auto=@combat(blocked,turnlimited) source(this):draw:1 controller auto=@combatdamaged(player) from(this):counter(1/1,1) text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. mana={1}{U}{U} type=Creature subtype=Slith power=1 toughness=1 [/card] [card] name=Slitherhead autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={BG} type=Creature subtype=Plant Zombie power=1 toughness=1 [/card] [card] name=Slithering Shade abilities=defender auto={B}:1/1 auto=aslongas(*|myHand) canattack while <1 text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. mana={B} type=Creature subtype=Shade power=0 toughness=1 [/card] [card] name=Slithery Stalker abilities=swampwalk auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{B}{B} type=Creature subtype=Nightmare Horror power=1 toughness=1 [/card] [card] name=Sliver Construct text= mana={3} type=Artifact Creature subtype=Sliver Construct power=2 toughness=2 [/card] [card] name=Sliver Hivelord auto=lord(sliver|myBattlefield) indestructible text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=5 toughness=5 [/card] [card] name=Sliver Legion auto=lord(sliver) foreach(other sliver|battlefield) 1/1 text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliver Overlord auto={3}:moveto(hand) target(sliver|myLibrary) auto={3}:moveto(myBattlefield) target(sliver|battlefield) text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver Mutant power=7 toughness=7 [/card] [card] name=Sliver Queen auto={2}:token(Sliver,creature sliver, 1/1) text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Sliver power=7 toughness=7 [/card] [card] name=Sliversmith auto={1}{T}{discard(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] [card] name=Slobad, Goblin Tinkerer auto={S(artifact|myBattlefield)}:indestructible target(artifact) text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) mana={1}{R} type=Legendary Creature subtype=Goblin Artificer power=1 toughness=2 [/card] [card] name=Slow Motion target=creature auto=teach(creature) upcost[{2}] sacrifice autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Sludge Strider auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{W}{U}{B} type=Artifact Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Sluggishness target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=cantblock text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Sluiceway Scorpion autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={2}{B}{G} type=Creature subtype=Scorpion power=2 toughness=2 [/card] [card] name=Slum Reaper auto=sacrifice notatarget(creature|mybattlefield) auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent text=When Slum Reaper enters the battlefield, each player sacrifices a creature. mana={3}{B} type=Creature subtype=Horror power=4 toughness=2 [/card] [card] name=Slumbering Dragon abilities=flying auto=this(counter{1/1.1}<5) cantattack auto=this(counter{1/1.1}<5) cantblock auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1) text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. mana={R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Slumbering Tora #using storedmanacost makes the card color red...sto RED manacost auto={2}{discard(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. mana={3} type=Artifact [/card] [card] name=Smallpox auto=ability$!life:-1 all(player)!$ controller auto=ability$!reject notatarget(*|myhand)!$ controller auto=ability$!reject notatarget(*|myhand)!$ opponent auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. mana={B}{B} type=Sorcery [/card] [card] name=Smash target=artifact auto=destroy auto=draw:1 controller text=Destroy target artifact. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Smash to Smithereens target=Artifact auto=damage:3 targetController auto=destroy text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. mana={1}{R} type=Instant [/card] [card] name=Smelt target=artifact auto=destroy text=Destroy target artifact. mana={R} type=Instant [/card] [card] name=Smelt-Ward Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. mana={3}{R} type=Creature subtype=Human Warrior power=2 toughness=4 [/card] [card] name=Smite target=creature[blocked] auto=destroy text=Destroy target blocked creature. mana={W} type=Instant [/card] [card] name=Smite the Monstrous target=creature[power>=4]) auto=destroy text=Destroy target creature with power 4 or greater. mana={3}{W} type=Instant [/card] [card] name=Smog Elemental abilities=flying auto=lord(creature[flying]|opponentbattlefield) -1/-1 text=Flying -- Creatures with flying your opponents control get -1/-1. mana={4}{B}{B} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Smogsteed Rider auto=@combat(attacking) source(this):all(other creature[attacking]) fear ueot text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Smokespew Invoker auto={7}{B}:-3/-3 target(creature) text={7}{B}: Target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Zombie Mutant power=3 toughness=1 [/card] [card] name=Smolder Initiate auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. mana={B} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smoldering Butcher abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{B} type=Creature subtype=Elemental Warrior power=4 toughness=2 [/card] [card] name=Smoldering Crater auto=tap auto={T}:Add{R} autohand=__CYCLING__({2}) text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) type=Land [/card] [card] name=Smoldering Efreet auto=@movedto(this|graveyard) from(battlefield):damage:2 controller text=When Smoldering Efreet dies, it deals 2 damage to you. mana={1}{R} type=Creature subtype=Efreet Monk power=2 toughness=2 [/card] [card] name=Smoldering Spires auto=tap auto=cantblock target(creature) ueot auto={T}:Add{R} text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Smoldering Tar auto=@each my upkeep:life:-1 target(player) auto={S}:damage:4 target(creature) asSorcery text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. mana={2}{B}{R} type=Enchantment [/card] [card] name=Smother target=creature[manacost<=3] auto=bury text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Snake Basket auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Snake Cult Initiation target=creature auto=poisonthreetoxic text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Snake Pit auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Snake of the Golden Grove auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. mana={4}{G} type=Creature subtype=Snake power=4 toughness=4 [/card] [card] name=Snakeform target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=1,settoughness=1)) auto=ueot transforms((Snake,green)) auto=draw:1 controller text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. mana={2}{GU} type=Instant [/card] [card] name=Snap target=creature auto=moveTo(ownerhand) auto=may untap target(land) text=Return target creature to its owner's hand. Untap up to two lands. mana={1}{U} type=Instant [/card] [card] name=Snapback target=creature other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) auto=moveTo(ownerhand) text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Snapping Creeper auto=@movedTo(land|myBattlefield):vigilance ueot text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. mana={2}{G} type=Creature subtype=Plant power=2 toughness=3 [/card] [card] name=Snapping Drake abilities=flying text=Flying mana={3}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Snapping Thragg facedown={3} autofacedown={4}{R}{R}:morph auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Snaproot abilities=trample auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Snapsail Glider auto=aslongas(artifact|mybattlefield) flying >2 text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Snare the Skies target=creature auto=1/1 ueot auto=reach ueot text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Snarling Undorak facedown={3} autofacedown={2}{G}{G}:morph auto={2}{G}:1/1 target(beast) text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Sneak Attack auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. mana={3}{R} type=Enchantment [/card] [card] name=Sneaky Homunculus auto=cantbeblockedby(creature[power>=2]) text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. mana={1}{U} type=Creature subtype=Homunculus Illusion power=1 toughness=1 [/card] [card] name=Snorting Gahr auto=@combat(blocked,turnlimited) source(this):2/2 ueot text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Rhino Beast power=3 toughness=3 [/card] [card] name=Snow Devil target=creature auto=flying auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Snow Fortress abilities=defender auto={1}:1/0 auto={1}:0/1 auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. mana={5} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Snow Hound auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. mana={2}{W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Snowhorn Rider abilities=trample facedown={3} autofacedown={2}{G}{U}{R}:morph text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{G}{U}{R} type=Creature subtype=Human Warrior power=5 toughness=5 [/card] [card] name=Snow-Covered Forest text=G type=Basic Snow Land subtype=Forest [/card] [card] name=Snow-Covered Island text=U type=Basic Snow Land subtype=Island [/card] [card] name=Snow-Covered Mountain text=R type=Basic Snow Land subtype=Mountain [/card] [card] name=Snow-Covered Plains text=W type=Basic Snow Land subtype=Plains [/card] [card] name=Snow-Covered Swamp text=B type=Basic Snow Land subtype=Swamp [/card] [card] name=Snuff Out target=creature[-black] auto=bury otherrestriction=type(swamp|mybattlefield)~morethan~0 other={L:4} name(Pay 4 Life) text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. mana={3}{B} type=Instant [/card] [card] name=Soaring Hope target=creature auto=life:3 controller auto=flying auto={W}:moveTo(ownerlibrary) text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Soaring Seacliff auto=tap auto=flying target(creature) ueot auto={T}:Add{U} text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Soilshaper auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Sokenzan Bruiser abilities=mountainwalk text=Mountainwalk mana={4}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Sokenzan Renegade auto=bushido(1/1) auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. mana={2}{R} type=Creature subtype=Ogre Samurai Mercenary power=3 toughness=3 [/card] [card] name=Sokenzan Spellblade auto=bushido(1/1) auto={1}{R}:foreach(*|myhand) 1/0 text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. mana={4}{R} type=Creature subtype=Ogre Samurai Shaman power=2 toughness=3 [/card] [card] name=Sol Grail alias=1000 auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. mana={3} type=Artifact [/card] [card] name=Sol Ring auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={1} type=Artifact [/card] [card] name=Sol'kanar the Swamp King abilities=swampwalk auto=@movedTo(*[black]|stack):life:1 text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. mana={2}{U}{B}{R} type=Legendary Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Solar Blast target=creature,player auto=damage:3 autohand={1}{R}{R}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may damage:1 target(*[creature;player])])) forever text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. mana={3}{R} type=Instant [/card] [card] name=Solar Tide other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Solarion abilities=sunburst auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. mana={7} type=Artifact Creature subtype=Construct power=0 toughness=0 [/card] [card] name=Soldevi Golem auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 auto=doesnotuntap text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. mana={4} type=Artifact Creature subtype=Golem power=5 toughness=3 [/card] [card] name=Soldevi Heretic auto={W}{T}:prevent:2 target(creature) && draw:1 opponent text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Soldevi Sage auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever text={T}, Sacrifice two lands: Draw three cards, then discard one of them. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Soldevi Simulacrum auto={1}:1/0 auto=cumulativeupcost[{1}] sacrifice text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. mana={4} type=Artifact Creature subtype=Soldier power=2 toughness=4 [/card] [card] name=Soldevi Steam Beast auto={2}:regenerate auto=@tapped(this):life:2 opponent text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. mana={5} type=Artifact Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Soldier of Fortune auto={R}{T}:shuffle target(player) text={R}, {T}: Target player shuffles his or her library. mana={R} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Soldier of the Pantheon auto=protection from(*[multicolor]) auto=@movedTo(*[multicolor]|opponentstack:life:1 controller text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. mana={W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Soldier Replica auto={1}{W}{S}:Damage:3 target(creature[attacking;blocking]) text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=3 [/card] [card] name=Solemn Offering target=artifact,enchantment auto=destroy auto=life:4 controller text=Destroy target artifact or enchantment. You gain 4 life. mana={2}{W} type=Sorcery [/card] [card] name=Solemn Simulacrum auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. mana={4} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Solfatara target=player auto=maxPlay(land)-99 auto=@next upkeep:draw:1 controller text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{R} type=Instant [/card] [card] name=Solidarity auto=lord(creature|myBattlefield) 0/5 text=Creatures you control get +0/+5 until end of turn. mana={3}{W} type=Instant [/card] [card] name=Solitary Confinement auto=upcost[{discard(*|myhand)}] sacrifice auto=phasealter(remove,draw,controller) abilities=playershroud auto=preventalldamage to(controller) text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Soliton auto={U}:untap text={U}: Untap Soliton. mana={5} type=Artifact Creature subtype=Construct power=3 toughness=4 [/card] [card] name=Soltari Champion abilities=shadow auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Soltari Soldier power=2 toughness=2 [/card] [card] name=Soltari Crusader abilities=shadow auto={1}{W}:1/0 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=1 [/card] [card] name=Soltari Emissary auto={W}:shadow text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={1}{W} type=Creature subtype=Soltari Soldier power=2 toughness=1 [/card] [card] name=Soltari Foot Soldier abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Lancer abilities=shadow auto=@combat(attacking) source(this):first strike ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. mana={2}{W} type=Creature subtype=Soltari Knight power=2 toughness=2 [/card] [card] name=Soltari Monk abilities=shadow,protection from black text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Monk Cleric power=2 toughness=1 [/card] [card] name=Soltari Priest abilities=shadow,protection from red text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) mana={W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=1 [/card] [card] name=Soltari Trooper abilities=shadow auto=@combat(attacking) source(this):1/1 ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. mana={1}{W} type=Creature subtype=Soltari Soldier power=1 toughness=1 [/card] [card] name=Soltari Visionary abilities=shadow auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. mana={1}{W}{W} type=Creature subtype=Soltari Cleric power=2 toughness=2 [/card] [card] name=Somber Hoverguard abilities=affinityartifacts,flying text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying mana={5}{U} type=Creature subtype=Drone power=3 toughness=2 [/card] [card] name=Somberwald Alpha auto=lord(creature|mybattlefield) rampage(1/1,1) auto={1}{G}:trample target(creature|mybattlefield) text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) mana={3}{G} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Somberwald Dryad abilities=forestwalk text=Forestwalk mana={1}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Somberwald Spider abilities=reach auto=if morbid then choice counter(1/1,2) text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. mana={4}{G} type=Creature subtype=Spider power=2 toughness=4 [/card] [card] name=Somberwald Vigilante auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Somnomancer auto=may tap target(creature) text=When Somnomancer enters the battlefield, you may tap target creature. mana={1}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=1 [/card] [card] name=Somnophore abilities=flying auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Song of Serenity auto=lord(creature[enchanted]) cantattack auto=lord(creature[enchanted]) cantblock text=Creatures that are enchanted can't attack or block. mana={1}{G} type=Enchantment [/card] [card] name=Songs of the Damned auto=foreach(creature|mygraveyard) add{B} text=Add {B} to your mana pool for each creature card in your graveyard. mana={B} type=Instant [/card] [card] name=Songstitcher auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Sonic Burst target=creature,player auto=damage:4 text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. mana={1}{R}{D} type=Instant [/card] [card] name=Sonic Seizure target=creature,player auto=damage:3 text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. mana={R}{D} type=Instant [/card] [card] name=Soot Imp abilities=flying auto=@movedTo(*[-black]|mystack):life:-1 controller auto=@movedTo(*[-black]|opponentstack):life:-1 opponent text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. mana={1}{B}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Sootfeather Flock abilities=flying facedown={3} autofacedown={3}{B}:morph text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Soothing Balm target=player auto=life:5 text=Target player gains 5 life. mana={1}{W} type=Instant [/card] [card] name=Sootstoke Kindler abilities=haste auto={T}:haste target(creature[black;red]) text=Haste -- {T}: Target black or red creature gains haste until end of turn. mana={1}{BR} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Sootwalkers auto=cantbeblockedby(creature[white]) text=Sootwalkers can't be blocked by white creatures. mana={2}{BR}{BR} type=Creature subtype=Elemental Rogue power=3 toughness=3 [/card] [card] name=Sophic Centaur auto={2}{G}{G}{T}{discard(*|myhand)}:life:twicetype:*:myhand controller text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. mana={3}{G} type=Creature subtype=Centaur Spellshaper power=1 toughness=1 [/card] [card] name=Soramaro, First to Dream abilities=flying anyzone=type:*:myhand/type:*:myhand cdaactive auto={4}{H(land|myBattlefield)}:draw:1 text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. mana={4}{U}{U} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Soratami Cloud Chariot auto={2}:flying target(creature|myBattlefield) auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. mana={5} type=Artifact [/card] [card] name=Soratami Cloudskater abilities=flying auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Moonfolk Rogue power=1 toughness=1 [/card] [card] name=Soratami Mindsweeper abilities=flying auto={H(land|mybattlefield)}{2}:deplete:2 target(player) text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=1 toughness=4 [/card] [card] name=Soratami Mirror-Guard abilities=flying auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=3 toughness=1 [/card] [card] name=Soratami Mirror-Mage abilities=flying auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Rainshaper abilities=flying auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=1 [/card] [card] name=Soratami Savant abilities=flying auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. mana={2}{U}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=2 [/card] [card] name=Soratami Seer abilities=flying auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. mana={4}{U} type=Creature subtype=Moonfolk Wizard power=2 toughness=3 [/card] [card] name=Sorcerer's Strongbox auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. mana={4} type=Artifact [/card] [card] name=Sorceress Queen auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sorcerous Sight target=opponent auto=name(see target hand) target(*|targetedpersonshand) donothing auto=draw:1 controller text=Look at target opponent's hand. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Sorin, Lord of Innistrad auto=counter(0/0,3,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: vampire token) token(Vampire,Creature Vampire,1/1,black,lifelink) auto={C(0/0,-2,Loyalty)}:name(-2: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/0])) forever dontremove auto={C(0/0,-6,Loyalty)}:name(-6: destroy) target(other creature,planeswalker) destroy and!(moveto(mybattlefield))! text=+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -- -2: You get an emblem with "Creatures you control get +1/+0." -- -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. mana={2}{W}{B} type=Planeswalker subtype=Sorin [/card] [card] name=Sorin, Solemn Visitor auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: 1/0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt auto={C(0/0,-2,Loyalty)}:name(-2: vampire token) token(Vampire,Creature Vampire,2/2,black,flying) auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove mana={2}{W}{B} text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4) type=Planeswalker subtype=Sorin [/card] [card] name=Sorin's Thirst target=creature auto=damage:2 auto=life:2 controller text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Instant [/card] [card] name=Sorin's Vengeance target=player auto=damage:10 auto=life:10 controller text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. mana={4}{B}{B}{B} type=Sorcery [/card] [card] name=Sosuke, Son of Seshiro auto=lord(other snake|myBattlefield) 1/0 auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. mana={2}{G}{G} type=Legendary Creature subtype=Snake Warrior power=3 toughness=4 [/card] [card] name=Sosuke's Summons auto=token(Snake,Snake Creature,1/1)*2 autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. mana={2}{G} type=Sorcery [/card] [card] name=Soul Bleed target=creature auto=@each targetcontroller upkeep:life:-1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Channeling target=creature auto={L:2}:regenerate(mytgt) text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Charmer auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Soul Collector autofacedown={b}{b}{b}:morph facedown={3} auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Vampire abilities=flying power=3 toughness=4 [/card] [card] name=Soul Conduit auto={6}{T}:exchangelife opponent text={6}, {T}: Two target players exchange life totals. mana={6} type=Artifact [/card] [card] name=Soul Feast target=player auto=life:-4 auto=life:4 controller text=Target player loses 4 life and you gain 4 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Kiss target=creature auto={L}{B}:2/2 limit:3 text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Link target=creature auto=teach(creature) spiritlink auto=@damaged(mytgt):life:thatmuch controller text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. mana={1}{W}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Net auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Soul Nova target=creature[attacking] auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot text=Exile target attacking creature and all Equipment attached to it. mana={3}{W}{W} type=Instant [/card] [card] name=Soul of Innistrad abilities=deathtouch auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) autograveyard={3}{B}{B}{E}:target(creature|myGraveyard) moveTo(myHand) text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. mana={4}{B}{B} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of New Phyrexia abilities=trample auto={5}:all(*|mybattlefield) indestructible ueot autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot text=Trample. -- {5}: Permanents you control gain indestructible until end of turn. -- {5}: Permanents you control gain indestructible until end of turn. mana={6} type=Artifact Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Ravnica abilities=flying auto={3}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 autograveyard={3}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 text=Flying -- {3}{U}{U}: Draw a card for each color among permanents you control. -- {3}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. mana={4}{U}{U} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Theros abilities=vigilance auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. mana={4}{W}{W} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul of Zendikar abilities=reach auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green) autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green) text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. mana={4}{G}{G} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soul Reap target=creature[-green] auto=destroy auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. mana={1}{B} type=Sorcery [/card] [card] name=Soul Rend target=creature auto=teach(creature[white]) bury auto=@next upkeep:draw:1 controller text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{B} type=Instant [/card] [card] name=Soul Parry target=creature auto=preventalldamage from(mytgt) ueot mana={1}{W} type=Instant text=Prevent all damage one or two target creatures would deal this turn. [/card] [card] name=Soul Shepherd auto={W}{E(creature|mygraveyard)}:life:1 text={W}, Exile a creature card from your graveyard: You gain 1 life. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=1 [/card] [card] name=Soul Shred target=creature[-black] auto=destroy auto=life:3 controller text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Soul Snare auto={W}{S}:moveTo(exile) target(creature[attacking]|opponentbattlefield) text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. mana={W} type=Enchantment [/card] [card] name=Soul Snuffers auto=all(creature) counter(-1/-1) text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. mana={2}{B}{B} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Soul Spike target=creature,player auto=damage:4 auto=life:4 controller other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Instant [/card] [card] name=Soul Stair Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:target(creature|mygraveyard) moveTo(myhand) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Soul Tithe target=*[-land] auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Soul Warden auto=@movedTo(creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soul of Magma auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soul of the Harvest abilities=trample auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. mana={4}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Soul's Attendant auto=@movedTo(other creature|battlefield):life:1 text=Whenever another creature enters the battlefield, you gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soul's Fire target=creature|mybattlefield auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. mana={2}{R} type=Instant [/card] [card] name=Soul's Grace target=creature auto=dynamicability text=You gain life equal to target creature's power. mana={1}{W} type=Instant [/card] [card] name=Soul's Majesty target=creature|myBattlefield auto=dynamicability text=Draw cards equal to the power of target creature you control. mana={4}{G} type=Sorcery [/card] [card] name=Soul's Might target=creature auto=counter(1/1,p) text=Put X +1/+1 counters on target creature, where X is that creature's power. mana={4}{G} type=Sorcery [/card] [card] name=Soulblade Djinn abilities=flying auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. mana={3}{U}{U} type=Creature subtype=Djinn power=4 toughness=3 [/card] [card] name=Soulblast target=creature,player alias=130369 text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. mana={3}{R}{R}{R} type=Instant [/card] [card] name=Soulbound Guardians abilities=defender,flying text=Defender, Flying mana={4}{W} type=Creature subtype=Kor Spirit power=4 toughness=5 [/card] [card] name=Soulbright Flamekin auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Soulcage Fiend auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller text=When Soulcage Fiend dies, each player loses 3 life. mana={1}{B}{B} type=Creature subtype=Demon power=3 toughness=2 [/card] [card] name=Soulcatcher abilities=flying auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1) text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Soulcatchers' Aerie auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. mana={1}{W} type=Enchantment [/card] [card] name=Souldrinker auto={L:3}:counter(1/1,1) text=Pay 3 life: Put a +1/+1 counter on Souldrinker. mana={3}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Soulless One anyzone=pgbzombie/pgbzombie cdaactive text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. mana={3}{B} type=Creature subtype=Zombie Avatar power=* toughness=* [/card] [card] name=Soulmender auto={T}:life:1 controller text={T}: You gain 1 life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Soulquake auto=moveto(ownerhand) all(creature|battlefield) auto=moveto(ownerhand) all(creature|graveyard) text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. mana={3}{U}{U}{B}{B} type=Sorcery [/card] [card] name=Souls of the Faultless abilities=defender auto=@combatdamaged(this):life:thatmuch controller auto=@combatdamaged(this):life:-thatmuch opponent text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. mana={W}{B}{B} type=Creature subtype=Spirit power=0 toughness=4 [/card] [card] name=Soulscour auto=destroy all(*[-artifact]) text=Destroy all nonartifact permanents. mana={7}{W}{W}{W} type=Sorcery [/card] [card] name=Soulshriek target=creature auto=foreach(creature|mygraveyard) 1/0 auto=treason text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. mana={B} type=Instant [/card] [card] name=Soulsurge Elemental abilities=first strike anyzone=type:creature:myBattlefield/1 cdaactive text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. mana={3}{R} type=Creature subtype=Elemental power=* toughness=1 [/card] [card] name=Soulsworn Jury abilities=defender auto={1}{U}{S}:fizzle target(creature|stack) text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Soulsworn Spirit auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt abilities=unblockable text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) mana={3}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Soultether Golem auto=vanishing:1 auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. mana={2} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sound the Call auto=token(-121156) text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." mana={2}{G} type=Sorcery [/card] [card] name=Southern Elephant mana={3}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Southern Paladin auto={W}{W}{T}:destroy target(*[red]) text={W}{W}, {T}: Destroy target red permanent. mana={2}{W}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Sowing Salt target=land[-basic] auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. mana={2}{R}{R} type=Sorcery [/card] [card] name=Spare from Evil auto=all(creature|mybattlefield) protection from(creature[-human]) text=Creatures you control gain protection from non-Human creatures until end of turn. mana={1}{W} type=Instant [/card] [card] name=Spark Elemental abilities=trample,haste,treason text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. mana={R} type=Creature subtype=Elemental power=3 toughness=1 [/card] [card] name=Spark Mage auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. mana={R} type=Creature subtype=Dwarf Wizard power=1 toughness=1 [/card] [card] name=Spark Spray target=creature,player auto=damage:1 autohand=__CYCLING__({R}) text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) mana={R} type=Instant [/card] [card] name=Spark Trooper abilities=trample,lifelink,haste,treason text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. mana={1}{R}{R}{W} type=Creature subtype=Elemental Soldier power=6 toughness=1 [/card] [card] name=Sparkcaster auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) auto=damage:1 opponent text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. mana={2}{R}{G} type=Creature subtype=Kavu power=5 toughness=3 [/card] [card] name=Sparkmage Apprentice auto=damage:1 target(creature,player) text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sparksmith auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Sparkspitter auto={R}{T}{discard(*|myhand)}:token(73579) text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." mana={2}{R} type=Creature subtype=Elemental Spellshaper power=1 toughness=3 [/card] [card] name=Sparring Collar auto=first strike auto={R}{R}:name(attach) rehook target(creature|mybattlefield) auto={1}:equip text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sparring Golem auto=rampage(1/1,0) text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. mana={3} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Spawn of Rix Maadi auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={3}{B}{R} type=Creature subtype=Horror power=5 toughness=3 [/card] [card] name=Spawn of Thraxes abilities=flying auto=damage:type:mountain:mybattlefield target(creature,player) text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Spawnsire of Ulamog mana={10} auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent auto={4}:token(-193507)*2 auto={20}:name(Cast Eldrazi's) ability$!castcard(named!:Emrakul, the Aeons Torn:!) _ castcard(named!:It That Betrays:!) _ castcard(named!:Ulamog, the Infinite Gyre:!) _ castcard(named!:Kozilek, Butcher of Truth:!) _ castcard(named!:Spawnsire of Ulamog:!) _ castcard(named!:Artisan of Kozilek:!) _ castcard(named!:Hand of Emrakul:!) _ castcard(named!:Ulamog's Crusher:!)!$ controller type=Creature subtype=Eldrazi power=7 toughness=11 text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. [/card] [card] name=Spawnwrithe abilities=trample auto=@combatdamaged(player) from(this):token(158687) text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. mana={2}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Spawning Breath target=creature,player auto=damage:1 auto=Token(-193507) text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. mana={1}{R} type=Instant [/card] [card] name=Spawning Pit auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Spawning Pool auto=tap auto={T}:Add{B} auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) type=Land [/card] [card] name=Spear of Heliod auto=lord(creature|mybattlefield) 1/1 auto={1}{W}{W}{T}:target(creature[controllerdamager]|battlefield) destroy text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. mana={1}{W}{W} type=Legendary Enchantment Artifact [/card] [card] name=Spearbreaker Behemoth abilities=indestructible auto={1}:indestructible target(creature[power>=5]) text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. mana={5}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Species Gorger auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) text=At the beginning of your upkeep, return a creature you control to its owner's hand. mana={3}{G}{U} type=Creature subtype=Frog Beast power=6 toughness=6 [/card] [card] name=Specter's Shroud auto={1}:equip auto=1/0 auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Specter's Wail target=player auto=discard:1 text=Target player discards a card at random. mana={1}{B} type=Sorcery [/card] [card] name=Spectra Ward target=creature auto=teach(creature) 2/2 auto=teach(creature) protection from(White) auto=teach(creature) protection from(Blue) auto=teach(creature) protection from(Black) auto=teach(creature) protection from(Red) auto=teach(creature) protection from(Green) text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. mana={3}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Spectral Bears auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. mana={1}{G} type=Creature subtype=Bear Spirit power=3 toughness=3 [/card] [card] name=Spectral Cloak target=creature auto=teach(creature[-tapped]) shroud text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Flight target=creature auto=2/2 auto=flying text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Force abilities=trample auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. mana={3}{G}{G} type=Creature subtype=Elemental Spirit power=8 toughness=8 [/card] [card] name=Spectral Gateguards auto=soulbond vigilance abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. mana={4}{W} type=Creature subtype=Spirit Soldier power=2 toughness=5 [/card] [card] name=Spectral Guardian auto=this(untapped) lord(artifact[-creature]) shroud text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) mana={2}{W}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Spectral Lynx abilities=protection from green auto={B}:regenerate text=Protection from green -- {B}: Regenerate Spectral Lynx. mana={1}{W} type=Creature subtype=Cat Spirit power=2 toughness=1 [/card] [card] name=Spectral Prison target=creature auto=doesnotuntap auto=@targeted(mytgt) from(*|stack):sacrifice all(this) text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Procession auto=token(Spirit,creature spirit, 1/1,flying white)*3 text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2W}{2W}{2W} type=Sorcery [/card] [card] name=Spectral Rider abilities=intimidate text=Intimidate mana={W}{W} type=Creature subtype=Spirit Knight power=2 toughness=2 [/card] [card] name=Spectral Searchlight auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Spectral Shield target=creature auto=0/2 auto=teach(creature) cantbetargetof(instant,sorcery) text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Spectral Sliver auto=lord(sliver) {2}:1/1 text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." mana={2}{B} type=Creature subtype=Sliver Spirit power=2 toughness=2 [/card] [card] name=Spell Blast target=*[manacost=prex]|stack auto=fizzle text=Counter target spell with converted mana cost X. mana={X}{U} type=Instant [/card] [card] name=Spell Burst target=*[manacost=prex]|stack auto=fizzle buyback={X}{U}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with converted mana cost X. mana={X}{U} type=Instant [/card] [card] name=Spell Contortion auto=kicker draw:kicked kicker=multi{1}{U} target=*|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. mana={2}{U} type=Instant [/card] [card] name=Spell Pierce target=*[-creature]|stack auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {2}. mana={U} type=Instant [/card] [card] name=Spell Rupture target=*|stack auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. mana={1}{U} type=Instant [/card] [card] name=Spell Snare target=*[manacost=2]|stack auto=fizzle text=Counter target spell with converted mana cost 2. mana={U} type=Instant [/card] [card] name=Spell Snip target=*|stack auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever autohand=__CYCLING__({2}) text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Instant [/card] [card] name=Spellbane Centaur auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) text=Creatures you control can't be the targets of blue spells or abilities from blue sources. mana={2}{G} type=Creature subtype=Centaur power=3 toughness=2 [/card] [card] name=Spellbook abilities=nomaxhand text=You have no maximum hand size. mana={0} type=Artifact [/card] [card] name=Spellbound Dragon abilities=flying auto=@combat(attacking) source(this):target(*|myhand) dynamicability reject auto=@combat(attacking) source(this):draw:1 controller text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. mana={3}{U}{R} type=Creature subtype=Dragon power=3 toughness=5 [/card] [card] name=Spellgorger Barbarian auto=discard:1 controller auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. mana={3}{R} type=Creature subtype=Human Nightmare Barbarian power=3 toughness=1 [/card] [card] name=Spellheart Chimera abilities=flying,trample anyzone=pginstantsorcery/3 cdaactive text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. mana={1}{U}{R} type=Creature subtype=Chimera power=* toughness=3 [/card] [card] name=Spellshock auto=@movedTo(*|mystack):damage:2 controller auto=@movedTo(*|opponentstack):damage:2 opponent text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. mana={2}{R} type=Enchantment [/card] [card] name=Spellstutter Sprite auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) abilities=flash,flying text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Spelltithe Enforcer auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. mana={3}{W}{W} type=Creature subtype=Elephant Wizard power=3 toughness=3 [/card] [card] name=Sphere of Resistance auto=lord(*|hand,library,graveyard,exile) altercost(colorless,+1) text=Spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Sphere of the Suns auto=tap auto=counter(0/0,3,Charge) auto={C(0/0,-1,Charge)}{T}:Add{W} auto={C(0/0,-1,Charge)}{T}:Add{U} auto={C(0/0,-1,Charge)}{T}:Add{B} auto={C(0/0,-1,Charge)}{T}:Add{R} auto={C(0/0,-1,Charge)}{T}:Add{G} text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. mana={2} type=Artifact [/card] [card] name=Sphinx of Lost Truths other={4}{U}{U}{U} name(pay kicker) auto=draw:3 auto=ifnot paid(alternative) then reject notatarget(<3>*|myhand) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. mana={3}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Sphinx's Disciple abilities=flying auto=@untapped(this):draw:1 controller text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. mana={3}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Spin Engine auto={R}:target(creature) ueot cantbeblockerof(this) text={R}: Target creature can't block Spin Engine this turn. mana={3} type=Artifact Creature subtype=Construct power=3 toughness=1 [/card] [card] name=Spinal Embrace target=creature|opponentbattlefield restriction=during battle auto=haste auto=untap auto=transforms((,newability[phaseaction[endofturn once] life:toughness controller])) auto=teach(creature) treason alias=129767 text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. mana={3}{U}{U}{B} type=Instant [/card] [card] name=Spincrusher auto=@combat(blocking) source(this):counter(1/1,1) auto={C(1/1,-1)}:unblockable text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. mana={2} type=Artifact Creature subtype=Construct power=0 toughness=2 [/card] [card] name=Sphinx of Magosi abilities=flying auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. mana={3}{U}{U}{U} type=Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx of the Steel Wind abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green text=Flying, first strike, vigilance, lifelink, protection from red and from green mana={5}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx Sovereign abilities=flying auto=@each my endofturn sourcenottap:life:3 controller auto=@each my endofturn sourcetap:life:-3 opponent text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. mana={4}{W}{U}{U}{B} type=Artifact Creature subtype=Sphinx power=6 toughness=6 [/card] [card] name=Sphinx Summoner abilities=flying auto=may moveTo(myHand) target(creature[artifact]|myLibrary) text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. mana={3}{U}{B} type=Artifact Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Sphinx-Bone Wand auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. mana={7} type=Artifact [/card] [card] name=Sphinx's Herald auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:moveTo(mybattlefield) target(sphinx sovereign|mylibrary) text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. mana={U} type=Artifact Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Sphinx's Revelation auto=life:X && draw:X text=You gain X life and draw X cards. mana={X}{W}{U}{U} type=Instant [/card] [card] name=Spider Spawning auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard flashback={6}{B} text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{G} type=Sorcery [/card] [card] name=Spidersilk Armor auto=lord(creature|myBattlefield) 0/1 auto=lord(creature|myBattlefield) reach text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) mana={2}{G} type=Enchantment [/card] [card] name=Spidersilk Net auto={2}:equip auto=reach auto=0/2 text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={0} type=Artifact subtype=Equipment [/card] [card] name=Spiderwig Boggart auto=fear target(creature) ueot text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Spidery Grasp target=creature auto=untap auto=2/4 auto=reach text=Untap target creature. It gets +2/+4 and gains reach until end of turn. mana={2}{G} type=Instant [/card] [card] name=Spike Breeder text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. mana={3}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) power=0 toughness=0 [/card] [card] name=Spike Colony text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. mana={4}{G} type=Creature subtype=Spike auto=counter(1/1,4) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Drone text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. mana={G} type=Creature subtype=Spike Drone auto=counter(1/1,1) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spike Feeder text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. mana={1}{G}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={C(1/1,-1)}:life:2 power=0 toughness=0 [/card] [card] name=Spike Hatcher text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. mana={6}{G} type=Creature subtype=Spike auto=counter(1/1,6) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={1}{C(1/1,-1)}:regenerate power=0 toughness=0 [/card] [card] name=Spike Jester abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Spike Rogue auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1) text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. mana={1}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Soldier text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. mana={2}{G}{G} type=Creature subtype=Spike Soldier auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={C(1/1,-1)}:2/2 power=0 toughness=0 [/card] [card] name=Spike Tiller text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. mana={3}{G}{G} type=Creature subtype=Spike auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1,1) power=0 toughness=0 [/card] [card] name=Spike Weaver auto=counter(1/1,3) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) auto={1}{C(1/1,-1)}:fog oneshot text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. mana={2}{G}{G} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spike Worker text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. mana={2}{G} type=Creature subtype=Spike auto=counter(1/1,2) auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) power=0 toughness=0 [/card] [card] name=Spiked Baloth abilities=trample text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Spiked Jester abilities=haste text= mana={B}{R} type=Creature subtype=Goblin Warrior power=3 toughness=1 [/card] [card] name=Spikeshot Elder auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. mana={R} type=Creature subtype=Goblin Shaman power=1 toughness=1 [/card] [card] name=Spikeshot Goblin auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. mana={2}{R} type=Creature subtype=Goblin Shaman power=1 toughness=2 [/card] [card] name=Spiketail Drake abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Spiketail Drakeling abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. mana={1}{U}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spiketail Hatchling abilities=flying auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. mana={1}{U} type=Creature subtype=Drake power=1 toughness=1 [/card] [card] name=Spinal Graft target=creature auto=3/3 auto=@targeted(mytgt):all(trigger[to]) bury text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Spinal Villain auto={T}:destroy target(creature[blue]) text={T}: Destroy target blue creature. mana={2}{R} type=Creature subtype=Beast power=1 toughness=2 [/card] [card] name=Spindrift Drake abilities=flying auto=upcost[{U}] sacrifice text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. mana={U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Spine of Ish Sah auto=destroy target(*) autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. mana={7} type=Artifact [/card] [card] name=Spinebiter abilities=infect auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Spined Basher facedown={3} autofacedown={2}{B}:morph text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={2}{B} type=Creature subtype=Zombie Beast power=3 toughness=1 [/card] [card] name=Spined Fluke auto=bury notatarget(creature|myBattlefield) auto={B}:regenerate text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. mana={2}{B} type=Creature subtype=Worm Horror power=5 toughness=1 [/card] [card] name=Spined Sliver auto=lord(sliver) rampage(1/1,0) text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. mana={R}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spined Thopter abilities=flying text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying color=blue mana={2}{p(U)} type=Artifact Creature subtype=Thopter power=2 toughness=1 [/card] [card] name=Spined Wurm mana={4}{G} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Spineless Thug abilities=cantblock text=Spineless Thug can't block. mana={1}{B} type=Creature subtype=Zombie Mercenary power=2 toughness=2 [/card] [card] name=Spinneret Sliver auto=lord(sliver) reach text=All Sliver creatures have reach. (They can block creatures with flying.) mana={1}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Spiraling Duelist auto=aslongas(artifact|mybattlefield) double strike >2 text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. mana={2}{R}{R} type=Creature subtype=Human Berserker power=3 toughness=1 [/card] [card] name=Spiraling Embers target=creature,player auto=damage:phandcount text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. mana={3}{R} type=Sorcery subtype=Arcane [/card] [card] name=Spire Barrage target=creature,player auto=damage:type:mountain:mybattlefield text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. mana={4}{R} type=Sorcery [/card] [card] name=Spire Golem abilities=affinityislands,flying text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying mana={6} type=Artifact Creature subtype=Golem power=2 toughness=4 [/card] [card] name=Spire Monitor abilities=flash,flying text=Flash -- Flying mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Spire Serpent abilities=defender auto=aslongas(artifact|mybattlefield) canattack >2 auto=aslongas(artifact|mybattlefield) 2/2 >2 text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. mana={4}{U} type=Creature subtype=Serpent power=3 toughness=5 [/card] [card] name=Spire Tracer auto=cantbeblockedby(creature[-flying;-reach]) text=Spire Tracer can't be blocked except by creatures with flying or reach. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Spirit Away target=creature auto=2/2 auto=flying alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. mana={5}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spirit Bonds auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) mana={1}{W} type=Enchantment [/card] [card] name=Spirit Cairn auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{W} type=Enchantment [/card] [card] name=Spirit Flare target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) flashback={L:3}{1}{W} text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{W} type=Instant [/card] [card] name=Spirit Link target=creature auto=teach(creature) spiritlink text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Loop target=creature|myBattlefield autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=teach(creature) spiritlink text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Mantle target=creature auto=1/1 auto=teach(creature) protection from(creature) text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Spirit Mirror auto={0}:destroy target(reflection) auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spirit Shackle target=creature auto=@tapped(mytgt):counter(0/-2) text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Spirit Weaver auto={2}:0/1 target(creature[green;blue]) text={2}: Target green or blue creature gets +0/+1 until end of turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Spirit en-Dal abilities=shadow autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Spirit of Resistance auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) text=If you control a permanent of each color, prevent all damage that would be dealt to you. mana={2}{W} type=Enchantment [/card] [card] name=Spirit of the Hearth abilities=flying,controllershroud text=Flying -- You can't be the target of spells or abilities your opponents control. mana={4}{W}{W} type=Creature subtype=Cat Spirit power=4 toughness=5 [/card] [card] name=Spirit of the Night abilities=flying,trample,haste,protection from black auto=lord(spirit of the night[attacking]|myBattlefield) first strike text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. mana={6}{B}{B}{B} type=Legendary Creature subtype=Demon Spirit power=6 toughness=5 [/card] [card] name=Spiritmonger auto=@damaged(creature) from(this):counter(1/1,1) auto={B}:regenerate auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. mana={3}{B}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Spiritual Asylum auto=lord(creature|myBattlefield) shroud auto=lord(land|myBattlefield) shroud auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritual Guardian auto=life:4 text=When Spiritual Guardian enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Spiritual Sanctuary auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. mana={2}{W}{W} type=Enchantment [/card] [card] name=Spiritualize target=creature auto=teach(creature) spiritlink auto=draw:1 controller text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Spitebellows other={1}{R}{R} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) auto=alternative sacrifice text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={5}{R} type=Creature subtype=Elemental power=6 toughness=1 [/card] [card] name=Spiteflame Witch auto={B}{R}:life:-1 opponent && life:-1 player text={B}{R}: Each player loses 1 life. mana={1}{BR} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Spiteful Blow target=creature auto=destroy auto=destroy target(land) restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 text=Destroy target creature and target land. mana={4}{B}{B} type=Sorcery [/card] [card] name=Spiteful Bully auto=@each my upkeep:damage:3 target(creature|myBattlefield) text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. mana={1}{B} type=Creature subtype=Zombie Mercenary power=3 toughness=3 [/card] [card] name=Spiteful Shadows target=creature auto=transforms((,newability[@damaged(this):damage:thatmuch controller])) text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Spiteful Visions auto=@each my draw:draw:1 controller auto=@each opponent draw:draw:1 opponent auto=@drawof(player):damage:1 controller auto=@drawfoeof(player):damage:1 opponent text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. mana={2}{BR}{BR} type=Enchantment [/card] [card] name=Spitemare auto=@damaged(this):damage:thatmuch target(creature,player) text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. mana={2}{RW}{RW} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Spitfire Handler abilities=weak auto={R}:1/0 text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Spitting Drake abilities=flying auto={R}:1/0 limit:1 text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. mana={3}{R} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Spitting Earth target=creature auto=damage:type:mountain:mybattlefield text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Spitting Gourna abilities=reach facedown={3} autofacedown={4}{G}:morph text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Spitting Hydra auto=counter(1/1,4) auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. mana={3}{R}{R} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Spitting Image target=creature auto=clone retrace={4}{GU}{GU} text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={4}{GU}{GU} type=Sorcery [/card] [card] name=Spitting Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={4}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Spitting Spider abilities=reach auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. mana={3}{G}{G} type=Creature subtype=Spider power=3 toughness=5 [/card] [card] name=Splatter Thug auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=first strike text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Splinter target=artifact auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Splinter Twin target=creature auto=teach(creature) {T}:clone with(unearth,haste) text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Splinter Token type=Creature subtype=Splinter abilities=flying auto=cumulativeupcost[{G}] sacrifice text=Flying -- Cumulative upkeep {G} power=1 toughness=1 color=green [/card] [card] name=Splinterfright alias=1111 abilities=trample anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive auto=@each my upkeep:deplete:2 controller text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. mana={2}{G} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Splintering Wind auto={2}{G}:damage:1 target(creature) && token(-3148) auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. mana={2}{G}{G} type=Enchantment [/card] [card] name=Splitting Headache target=player auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer auto=choice name(chosen discard) notatarget(*|targetedpersonshand) reject text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Split-Tail Miko auto={W}{T}:prevent:2 target(creature,player) text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={1}{W} type=Creature subtype=Fox Cleric power=1 toughness=1 [/card] [card] name=Spoils of Evil target=opponent auto=foreach(artifact,creature|opponentgraveyard) add{1} controller auto=life:type:artifact,creature:opponentgraveyard controller text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. mana={2}{B} type=Instant [/card] [card] name=Spoils of Victory auto=moveTo(myBattlefield) notatarget(plains,island,swamp,mountain,forest|mylibrary) text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Spontaneous Combustion auto=damage:3 all(creature) text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. mana={1}{B}{R}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Spontaneous Generation auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. mana={3}{G} type=Sorcery [/card] [card] name=Spore Burst auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green) auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green) text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. mana={3}{G} type=Sorcery [/card] [card] name=Spore Cloud auto=tap all(creature[blocking]) auto=preventAllcombatDamage ueot auto=frozen all(creature[attacking;blocking]) text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. mana={1}{G}{G} type=Instant [/card] [card] name=Spore Flower auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:fog oneshot text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. mana={G}{G} type=Creature subtype=Fungus power=0 toughness=1 [/card] [card] name=Spore Frog auto={S}:fog oneshot text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. mana={G} type=Creature subtype=Frog power=1 toughness=1 [/card] [card] name=Sporeback Troll auto=counter(1/1,2) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={1}{G}:regenerate target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. mana={3}{G} type=Creature subtype=Troll Mutant power=0 toughness=0 [/card] [card] name=Sporecap Spider abilities=reach text=Reach mana={2}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Sporemound auto=@movedTo(land|myBattlefield):token(Saproling,Creature Saproling, 1/1,green) text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. mana={3}{G}{G} type=Creature subtype=Fungus power=3 toughness=3 [/card] [card] name=Sporesower Thallid text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) power=4 toughness=4 [/card] [card] name=Sporoloth Ancient auto=@each my upkeep:counter(0/0,1,Spore) auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green) text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Spotted Griffin abilities=flying text=Flying mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Spread the Sickness target=creature auto=destroy auto=target(proliferation) proliferate text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={4}{B} type=Sorcery [/card] [card] name=Spreading Algae target=swamp auto=@tapped(mytgt):destroy autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spreading Seas target=land auto=draw:1 controller auto=loseabilities auto=losesubtypesof(land) auto=transforms((island)) text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Spring of Eternal Peace auto=life:8 text=You gain 8 life. mana={3}{G}{G} type=Sorcery [/card] [card] name=Springing Tiger auto=aslongas(*|mygraveyard) 2/2 >6 text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Springjack Shepherd auto=token(Goat,Creature Goat,0/1,white)*type:manaw text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. mana={3}{W} type=Creature subtype=Kithkin Wizard power=1 toughness=2 [/card] [card] name=Springleaf Drum auto={T}{T(other creature|myBattlefield)}:Add{W} auto={T}{T(other creature|myBattlefield)}:Add{U} auto={T}{T(other creature|myBattlefield)}:Add{B} auto={T}{T(other creature|myBattlefield)}:Add{R} auto={T}{T(other creature|myBattlefield)}:Add{G} text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={1} type=Artifact [/card] [card] name=Sprinting Warbrute abilities=mustattack other={3}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={4}{R} type=Creature subtype=Ogre Berserker power=5 toughness=4 [/card] [card] name=Sprite Noble abilities=flying auto=lord(creature[flying]|myBattlefield) 0/1 other auto={T}:lord(creature[flying]|myBattlefield) 1/0 other text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Faerie power=2 toughness=2 [/card] [card] name=Sprout auto=token(Saproling,Creature Saproling,1/1,green) text=Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Instant [/card] [card] name=Sprouting Phytohydra abilities=defender auto=@damaged(this):may token(111220) text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. mana={4}{G} type=Creature subtype=Plant Hydra power=0 toughness=2 [/card] [card] name=Sprouting Thrinax auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. mana={B}{R}{G} type=Creature subtype=Lizard power=3 toughness=3 [/card] [card] name=Sprouting Vines abilities=storm auto=moveto(myHand) notatarget(land[basic]|myLibrary) text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={2}{G} type=Instant [/card] [card] name=Spur Grappler auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 text=Spur Grappler gets +2/+1 as long as you control no untapped lands. mana={2}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Spurnmage Advocate auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Spurred Wolverine auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. mana={4}{R} type=Creature subtype=Wolverine Beast power=3 toughness=2 [/card] [card] name=Squadron Hawk abilities=flying auto=moveTo(myhand) target(squadron hawk|mylibrary) text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Squall auto=damage:2 all(creature[flying]) text=Squall deals 2 damage to each creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Squall Drifter abilities=flying auto={W}{T}:tap target(creature) text=Flying -- {W}, {T}: Tap target creature. mana={1}{W} type=Snow Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Squall Line auto=damage:X all(creature[flying]) auto=damage:X all(player) text=Squall Line deals X damage to each creature with flying and each player. mana={X}{G}{G} type=Instant [/card] [card] name=Squee, Goblin Nabob autograveyard={0}:moveTo(myhand) myUpkeepOnly text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Squee's Embrace target=creature auto=2/2 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. mana={R}{W} type=Enchantment subtype=Aura [/card] [card] name=Squee's Toy auto={T}:prevent:1 target(creature) text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. mana={1} type=Artifact [/card] [card] name=Squeeze text=Sorcery spells cost {3} more to cast. auto=lord(sorcery|hand,library,graveyard,exile) altercost(colorless,+3) mana={3}{U} type=Enchantment [/card] [card] name=Squelching Leeches anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. mana={2}{B}{B} type=Creature subtype=Leech power=* toughness=* [/card] [card] name=Squire mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Squirming Mass abilities=fear text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Squirrel Mob auto=foreach(squirrel|battlefield)1/1 other text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. mana={1}{G}{G} type=Creature subtype=Squirrel power=2 toughness=2 [/card] [card] name=Squirrel Nest target=land auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Squirrel Wrangler auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2 auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. mana={2}{G}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Stab Wound target=creature auto=-2/-2 auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Stabbing Pain target=creature auto=-1/-1 auto=tap text=Target creature gets -1/-1 until end of turn. Tap that creature. mana={B} type=Instant [/card] [card] name=Staff of Domination auto={1}:untap auto={2}{T}:life:1 controller auto={3}{T}:untap target(creature) auto={4}{T}:tap target(creature) auto={5}{T}:draw:1 controller text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. mana={3} type=Artifact [/card] [card] name=Staff of Nin auto=@each my upkeep:draw:1 auto={T}:damage:1 target(creature,player) text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. mana={6} type=Artifact [/card] [card] name=Staff of the Death Magus auto=@movedTo(*[black]|mystack):life:1 controller auto=@movedTo(swamp|mybattlefield):life:1 controller text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Flame Magus auto=@movedTo(*[red]|mystack):life:1 controller auto=@movedTo(mountain|mybattlefield):life:1 controller text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Mind Magus auto=@movedTo(*[blue]|mystack):life:1 controller auto=@movedTo(island|mybattlefield):life:1 controller text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Sun Magus auto=@movedTo(*[white]|mystack):life:1 controller auto=@movedTo(plains|mybattlefield):life:1 controller text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of the Wild Magus auto=@movedTo(*[green]|mystack):life:1 controller auto=@movedTo(forest|mybattlefield):life:1 controller text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. mana={3} type=Artifact [/card] [card] name=Staff of Zegon auto={3}{T}:-2/0 target(creature) text={3}, {T}: Target creature gets -2/-0 until end of turn. mana={4} type=Artifact [/card] [card] name=Stag Beetle auto=foreach(other creature|battlefield) counter(1/1,1) text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. mana={3}{G}{G} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Stalker Hag abilities=swampwalk,forestwalk text=Swampwalk, forestwalk mana={BG}{BG}{BG} type=Creature subtype=Hag power=3 toughness=2 [/card] [card] name=Stalking Assassin auto={3}{U}{T}:tap target(creature) auto={3}{B}{T}:destroy target(creature[tapped]) text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. mana={1}{U}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Stalking Bloodsucker abilities=flying auto={1}{B}{discard(*|myhand)}:2/2 text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Stalking Stones auto={T}:Add{1} auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) type=Land [/card] [card] name=Stalking Tiger abilities=oneblocker text=Stalking Tiger can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Stalking Vengeance abilities=haste auto=@movedTo(other creature|graveyard) from(myBattlefield):all(trigger[to]) dynamicability text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. mana={5}{R}{R} type=Creature subtype=Avatar power=5 toughness=5 [/card] [card] name=Stalking Yeti auto=target(creature|opponentbattlefield) dynamicability auto={2}{i}:moveTo(ownerhand) asSorcery text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) mana={2}{R}{R} type=Snow Creature subtype=Yeti power=3 toughness=3 [/card] [card] name=Stalwart Aven abilities=flying auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W} type=Creature subtype=Bird Soldier power=1 toughness=3 [/card] [card] name=Stalwart Shield-Bearers abilities=defender auto=lord(creature[defender]|myBattlefield) 0/2 other text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. mana={1}{W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Stamina target=creature auto=vigilance auto={S}:regenerate text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Stampede auto=lord(creature|attacking) 1/0 auto=lord(creature|attacking) trample text=Attacking creatures get +1/+0 and gain trample until end of turn. mana={1}{G}{G} type=Instant [/card] [card] name=Stampede Driver auto={1}{G}{T}{discard(*|myhand)}:lord(creature|myBattlefield) 1/1 && lord(creature|mybattlefield) trample text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stampeding Elk Herd auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:lord(creature|myBattlefield) trample ueot text=Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. mana={3}{G}{G} type=Creature subtype=Elk power=5 toughness=5 [/card] [card] name=Stampeding Rhino abilities=trample text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) mana={4}{G} type=Creature subtype=Rhino power=4 toughness=4 [/card] [card] name=Stampeding Serow abilities=trample auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Stampeding Wildebeests abilities=trample auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. mana={2}{G}{G} type=Creature subtype=Antelope Beast power=5 toughness=4 [/card] [card] name=Standardize auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. mana={U}{U} type=Instant [/card] [card] name=Standing Stones auto={L}{1}{T}:Add{W} auto={L}{1}{T}:Add{U} auto={L}{1}{T}:Add{B} auto={L}{1}{T}:Add{R} auto={L}{1}{T}:Add{G} text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Standing Troops abilities=vigilance text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Standstill auto=@movedto(*|opponentstack):draw:3 controller && sacrifice auto=@movedto(*|mystack):draw:3 opponent && sacrifice text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. mana={1}{U} type=Enchantment [/card] [card] name=Stand Together target=<2>creature auto=counter(1/1,2) text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. mana={3}{G}{G} type=Instant [/card] [card] name=Stangg auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. mana={4}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Star Compass auto=tap auto=aslongas(plains|myBattlefield) {T}:Add{W} auto=aslongas(island|myBattlefield) {T}:Add{U} auto=aslongas(swamp|myBattlefield) {T}:Add{B} auto=aslongas(mountain|myBattlefield) {T}:Add{R} auto=aslongas(forest|myBattlefield) {T}:Add{G} text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. mana={2} type=Artifact [/card] [card] name=Starfall target=creature auto=damage:3 auto=if cantargetcard(enchantment) then damage:3 targetcontroller text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. mana={4}{R} type=Instant [/card] [card] name=Starfield of Nyx auto=@each my upkeep:may target(enchantment|mygraveyard) castcard(putinplay) auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) >4 auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) >4 text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. mana={4}{W} type=Enchantment [/card] [card] name=Starke of Rath auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) mana={1}{R}{R} type=Legendary Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Starlight target=opponent auto=life:thricetype:creature[black]:opponentbattlefield controller text=You gain 3 life for each black creature target opponent controls. mana={1}{W} type=Sorcery [/card] [card] name=Starlight Invoker auto={7}{W}:life:5 controller text={7}{W}: You gain 5 life. mana={1}{W} type=Creature subtype=Human Cleric Mutant power=1 toughness=3 [/card] [card] name=Starlit Angel abilities=flying text=Flying mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Starlit Sanctum auto={T}:Add{1} auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. type=Land [/card] [card] name=Starstorm auto=damage:X all(creature) autohand=__CYCLING__({3}) text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={X}{R}{R} type=Instant [/card] [card] name=Starved Rusalka auto={G}{S(creature|myBattlefield)}:life:1 text={G}, Sacrifice a creature: You gain 1 life. mana={G} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Stasis auto=upcost[{U}] sacrifice auto=phasealter(remove,untap,controller) auto=phasealter(remove,untap,opponent) text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. mana={1}{U} type=Enchantment [/card] [card] name=Stasis Cell target=creature text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. auto=doesnotuntap auto={3}{U}:retarget target(creature) mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Stasis Cocoon target=artifact auto=teach(creature) cantattack auto=teach(creature) cantblock auto=noactivatedability text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Statecraft auto=preventAllCombatDamage to(creature|myBattlefield) auto=preventAllCombatDamage from(creature|myBattlefield) text=Prevent all combat damage that would be dealt to and dealt by creatures you control. mana={3}{U} type=Enchantment [/card] [card] name=Statute of Denial target=*|stack auto=fizzle auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller text=Counter target spell. If you control a blue creature, draw a card, then discard a card. mana={2}{U}{U} type=Instant [/card] [card] name=Staunch Defenders auto=life:4 text=When Staunch Defenders enters the battlefield, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Staunch-Hearted Warrior auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,2) text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. mana={3}{G} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Stave Off target=creature auto=choice name(green) transforms((,newability[protection from green])) ueot auto=choice name(red) transforms((,newability[protection from red])) ueot auto=choice name(blue) transforms((,newability[protection from blue])) ueot auto=choice name(black) transforms((,newability[protection from black])) ueot auto=choice name(white) transforms((,newability[protection from white])) ueot text=Target creature gains protection from the color of your choice until end of turn. mana={W} type=Instant [/card] [card] name=Steadfast Guard abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Rebel power=2 toughness=2 [/card] [card] name=Steadfastness auto=all(creature|myBattlefield) 0/3 text=Creatures you control get +0/+3 until end of turn. mana={1}{W} type=Sorcery [/card] [card] name=Steady Progress auto=draw:1 controller auto=target(proliferation) proliferate text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={2}{U} type=Instant [/card] [card] name=Steal Artifact target=artifact alias=1194 text=Enchant artifact -- You control enchanted artifact. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steal Enchantment target=enchantment alias=1194 text=Enchant enchantment -- You control enchanted enchantment. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Steal Strength target=creature auto=+1/+1 ueot auto=choice target(creature) -1/-1 ueot text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{B} type=Instant [/card] [card] name=Stealer of Secrets auto=@combatdamaged(player) from(this):draw:1 text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Steam Blast auto=damage:2 all(creature,player) text=Steam Blast deals 2 damage to each creature and each player. mana={2}{R} type=Sorcery [/card] [card] name=Steam Catapult auto={T}:destroy target(creature[tapped]) myTurnOnly text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Steam Frigate abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Steam Frigate can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Pirate power=3 toughness=3 [/card] [card] name=Steam Spitter abilities=reach auto={R}:1/0 text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. mana={4}{G} type=Creature subtype=Spider power=1 toughness=5 [/card] [card] name=Steam Vents auto=tap auto=pay({L:2}) untap text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. type=Land subtype=Island Mountain [/card] [card] name=Steamclaw auto={3}{T}:moveTo(exile) target(*|graveyard) auto={1}{S}:moveTo(exile) target(*|graveyard) text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. mana={2} type=Artifact [/card] [card] name=Steamcore Weird auto=if spent({R}) then damage:2 target(creature,player) text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. mana={3}{U} type=Creature subtype=Weird power=1 toughness=3 [/card] [card] name=Steamflogger Boss auto=lord(other creature[rigger]|mybattlefield) 1/0 auto=lord(other creature[rigger]|mybattlefield) haste text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. mana={3}{R} type=Creature subtype=Goblin Rigger power=3 toughness=3 [/card] [card] name=Steel Golem auto=maxCast(creature)0 text=You can't cast creature spells. mana={3} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Steel Leaf Paladin abilities=first strike auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. mana={4}{G}{W} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Steel of the Godhead target=creature auto=teach(creature[white]) 1/1 auto=teach(creature[white]) lifelink auto=teach(creature[blue]) 1/1 auto=teach(creature[blue]) unblockable text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. mana={2}{WU} type=Enchantment subtype=Aura [/card] [card] name=Steel Overseer auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) text={T}: Put a +1/+1 counter on each artifact creature you control. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Steel Sabotage auto=choice fizzle target(artifact|stack) auto=choice moveTo(ownerhand) target(artifact) text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. mana={U} type=Instant [/card] [card] name=Steel Wall abilities=defender text=Defender (This creature can't attack.) mana={1} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Steelclad Serpent abilities=cantattack auto=aslongas(artifact|myBattlefield) -cantattack >1 text=Steelclad Serpent can't attack unless you control another artifact. mana={5}{U} type=Artifact Creature subtype=Serpent power=4 toughness=5 [/card] [card] name=Steelform Sliver auto=lord(sliver|mybattlefield) 0/1 text=All Sliver creatures you control get +0/+1. mana={2}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Steeling Stance auto=lord(creature|mybattlefield) 1/1 ueot autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Steelshaper Apprentice auto={H}{W}{T}:moveTo(myhand) target(equipment|mylibrary) text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Steelshaper's Gift auto=moveTo(myhand) notatarget(equipment|mylibrary) text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. mana={W} type=Sorcery [/card] [card] name=Steely Resolve auto=chooseatype lord(creature[chosentype]) shroud chooseend text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) mana={1}{G} type=Enchantment [/card] [card] name=Steeple Roc abilities=flying,first strike text= mana={4}{W} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Stenchskipper abilities=flying auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. mana={3}{B} type=Creature subtype=Elemental power=6 toughness=5 [/card] [card] name=Stench of Decay auto=lord(creature[-artifact]) -1/-1 text=Nonartifact creatures get -1/-1 until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Stensia Bloodhall auto={T}:Add{1} auto={3}{B}{R}{T}:damage:2 target(player) text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. type=Land [/card] [card] name=Steppe Lynx auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. mana={W} type=Creature subtype=Cat power=0 toughness=1 [/card] [card] name=Sterling Grove auto=lord(other enchantment|mybattlefield) shroud auto={1}{S}:moveTo(library) target(enchantment|mylibrary) text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. mana={G}{W} type=Enchantment [/card] [card] name=Stern Judge auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent text={T}: Each player loses 1 life for each Swamp he or she controls. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Stern Marshal auto={T}:2/2 target(creature) myTurnOnly text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stern Mentor auto=soulbond {t}:deplete:2 target(player) abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stern Proctor auto=moveTo(ownerhand) target(enchantment,artifact) text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. mana={U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Steward of Valeron abilities=vigilance auto={T}:Add{G} text=Vigilance -- {T}: Add {G} to your mana pool. mana={G}{W} type=Creature subtype=Human Druid Knight power=2 toughness=2 [/card] [card] name=Still Life auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. mana={1}{G}{G} type=Enchantment [/card] [card] name=Stillmoon Cavalier abilities=protection from black,protection from white auto={WB}:flying auto={WB}:first strike auto={WB}{WB}:+1/+0 text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. mana={1}{WB}{WB} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Stingerfling Spider abilities=reach auto=destroy target(creature[flying]) text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Stinging Barrier abilities=defender auto={U}{T}:Damage:1 target(creature,player) text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. mana={2}{U}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Stingmoggie auto=counter(1/1,2) auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. mana={3}{R} type=Creature subtype=Elemental power=0 toughness=0 [/card] [card] name=Stingscourger auto=moveTo(ownerhand) target(creature|opponentbattlefield) auto=upcost[{3}{R};next upkeep] sacrifice text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Stinkdrinker Bandit auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot other={1}{B} name(Prowl) otherrestriction=prowl text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. mana={3}{B} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Stinkdrinker Daredevil auto=lord(giant|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) text=Giant spells you cast cost {2} less to cast. mana={2}{R} type=Creature subtype=Goblin Rogue power=1 toughness=3 [/card] [card] name=Stinkweed Imp abilities=flying auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy dredge=dredge(5) text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) mana={2}{B} type=Creature subtype=Imp power=1 toughness=2 [/card] [card] name=Stir the Grave auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. mana={X}{B} type=Sorcery [/card] #no spiritlink defined in mtgdefinitions.cpp maybe due to stacking issue its removed, maybe spiritlinker keyword that points to spiritlink... [card] name=Stir the Pride other={5}{W}{W} name(Entwine) auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) lifelink ueot !$ controller text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) mana={4}{W} type=Instant [/card] [card] name=Stirring Wildwood auto=tap auto={T}:Add{G} auto={T}:Add{W} auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green)) ueot text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. type=Land [/card] [card] name=Stitch in Time auto=flipacoin winability turns:+1 controller winabilityend flipend text=Flip a coin. If you win the flip, take an extra turn after this one. mana={1}{U}{R} type=Sorcery [/card] [card] name=Stitch Together target=creature|mygraveyard auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. mana={B}{B} type=Sorcery [/card] [card] name=Stitched Drake abilities=flying text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying mana={1}{U}{U}{E(creature|mygraveyard)} type=Creature subtype=Zombie Drake power=3 toughness=4 [/card] [card] name=Stitcher's Apprentice auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. mana={1}{U} type=Creature subtype=Homunculus power=1 toughness=2 [/card] [card] name=Stoic Champion auto=@cycled(*|hand):2/2 ueot text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Stoic Ephemera abilities=flying,defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. mana={2}{W} type=Creature subtype=Spirit power=5 toughness=5 [/card] [card] name=Stolen Grain auto=damage:5 opponent auto=life:5 controller text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. mana={4}{B}{B} type=Sorcery [/card] [card] name=Stomp and Howl target=artifact auto=destroy auto=destroy target(enchantment) restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 text=Destroy target artifact and target enchantment. mana={2}{G} type=Sorcery [/card] [card] name=Stomper Cub abilities=trample text=Trample mana={3}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Stomping Ground auto=tap auto=pay({L:2}) untap text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. type=Land subtype=Mountain Forest [/card] [card] name=Stone Calendar auto=lord(*|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Spells you cast cost up to {1} less to cast. mana={5} type=Artifact [/card] [card] name=Stone Catapult auto={T}:destroy target(creature[-black;tapped]) myTurnOnly text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. mana={4}{B} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Stone Golem mana={5} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Stone Idol Trap autohand=affinity(creature[attacking]|battlefield) reduce({1}) auto=token(-191552) text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. mana={5}{R} type=Instant subtype=Trap [/card] [card] name=Construct type=Artifact Creature subtype=Construct abilities=trample auto=@next endofturn:moveTo(exile) power=6 toughness=12 [/card] [card] name=Stone Kavu auto={R}:1/0 auto={W}:0/1 text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. mana={4}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Stone Rain target=land auto=destroy text=Destroy target land. mana={2}{R} type=Sorcery [/card] [card] name=Stone Spirit auto=cantbeblockedby(creature[flying]) text=Stone Spirit can't be blocked by creatures with flying. mana={4}{R} type=Creature subtype=Elemental Spirit power=4 toughness=3 [/card] [card] name=Stone-Seeder Hierophant auto=@movedto(land|myBattlefield):untap auto={T}:untap target(land) text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. mana={2}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Stone-Throwing Devils abilities=first strike text=First strike mana={B} type=Creature subtype=Devil power=1 toughness=1 [/card] [card] name=Stone-Tongue Basilisk auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy auto=aslongas(*|mygraveyard) lure >6 text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. mana={4}{G}{G}{G} type=Creature subtype=Basilisk power=4 toughness=5 [/card] [card] name=Stonebrow, Krosan Hero abilities=trample auto=lord(creature[attacking;trample]|myBattlefield) 2/2 text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. mana={3}{R}{G} type=Legendary Creature subtype=Centaur Warrior power=4 toughness=4 [/card] [card] name=Stonecloaker abilities=flash,flying auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. mana={2}{W} type=Creature subtype=Gargoyle power=3 toughness=2 [/card] [card] name=Stonefare Crocodile auto={2}{B}:lifelink text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) mana={2}{G} type=Creature subtype=Crocodile power=3 toughness=2 [/card] [card] name=Stoneforge Mystic auto=may moveTo(myhand) target(equipment|mylibrary) auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. mana={1}{W} type=Creature subtype=Kor Artificer power=1 toughness=2 [/card] [card] name=Stonehands target=creature auto=0/2 auto={R}:1/0 text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Stonehewer Giant abilities=vigilance auto={1}{W}{T}:name(move and attach) target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. mana={3}{W}{W} type=Creature subtype=Giant Warrior power=4 toughness=4 [/card] [card] name=Stonehorn Chanter auto={5}{W}:vigilance ueot && lifelink ueot text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. mana={5}{W} type=Creature subtype=Rhino Cleric power=4 toughness=4 [/card] [card] name=Stonehorn Dignitary auto=nextphasealter(remove,combatbegins,opponent) auto=nextphasealter(remove,combatattackers,opponent) auto=nextphasealter(remove,combatblockers,opponent) auto=nextphasealter(remove,combatdamage,opponent) auto=nextphasealter(remove,combatends,opponent) text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. mana={3}{W} type=Creature subtype=Rhino Soldier power=1 toughness=4 [/card] [card] name=Stoneshaker Shaman auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice text=At the beginning of each player's end step, that player sacrifices an untapped land. mana={2}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Stoneshock Giant auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. mana={3}{R}{R} type=Creature subtype=Giant power=5 toughness=4 [/card] [card] name=Stonewood Invoker auto={7}{G}:5/5 text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. mana={1}{G} type=Creature subtype=Elf Mutant power=2 toughness=2 [/card] [card] name=Stonewood Invocation target=creature auto=+5/+5 ueot auto=shroud ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={3}{G} type=Instant abilities=split second [/card] [card] name=Stonework Puma mana={3} type=Artifact Creature subtype=Cat Ally power=2 toughness=2 [/card] [card] name=Stonewright auto=soulbond {R}:1/0 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Stony Silence auto=lord(artifact) noactivatedability text=Activated abilities of artifacts can't be activated. mana={1}{W} type=Enchantment [/card] [card] name=Stonybrook Angler auto={1}{U}{T}:tap target(creature) auto={1}{U}{T}:untap target(creature) text={1}{U}, {T}: You may tap or untap target creature. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Stonybrook Banneret abilities=islandwalk auto=lord(*[merfolk;wizard]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Stonybrook Schoolmaster auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. mana={2}{W} type=Creature subtype=Merfolk Wizard power=1 toughness=2 [/card] [card] name=Storm Cauldron auto=maxplay(land)+1 opponent auto=maxplay(land)+1 auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. mana={5} type=Artifact [/card] [card] name=Storm Crow abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Storm Front auto={G}{G}:tap target(creature[flying]) text={G}{G}: Tap target creature with flying. mana={G} type=Enchantment [/card] [card] name=Storm Herd auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. mana={8}{W}{W} type=Sorcery [/card] [card] name=Storm Seeker target=player auto=damage:type:*:targetedpersonshand text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. mana={3}{G} type=Instant [/card] [card] name=Storm Shaman auto={R}:1/0 text={R}: Storm Shaman gets +1/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Cleric Shaman power=0 toughness=4 [/card] [card] name=Storm Spirit abilities=flying auto={T}:damage:2 target(creature) text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. mana={3}{G}{W}{U} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Storm World auto=@each opponent upkeep:damage:0 && if type(*|opponenthand)~equalto~3 then damage:1 opponent && if type(*|opponenthand)~equalto~2 then damage:2 opponent && if type(*|opponenthand)~equalto~1 then damage:3 opponent && if type(*|opponenthand)~equalto~0 then damage:4 opponent auto=@each my upkeep:damage:0 && if type(*|myhand)~equalto~3 then damage:1 controller && if type(*|myhand)~equalto~2 then damage:2 controller && if type(*|myhand)~equalto~1 then damage:3 controller && if type(*|myhand)~equalto~0 then damage:4 controller auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. mana={R} type=World Enchantment [/card] [card] name=Stormbind auto={2}{D}:damage:2 target(creature,player) text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. mana={1}{R}{G} type=Enchantment [/card] [card] name=Stormbound Geist abilities=cloud,flying,undying text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying mana={1}{U}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Stormbreath Dragon abilities=flying,haste,protection from white auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Stormcaller's Boon auto={S}:lord(creature|myBattlefield) flying ueot autostack=if casted(this) then cascade:plibrarycount text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={2}{W}{U} type=Enchantment [/card] [card] name=Stormcloud Djinn abilities=flying,cloud auto={R}{R}:2/0 && damage:1 controller text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. mana={4}{U} type=Creature subtype=Djinn power=3 toughness=3 [/card] [card] name=Stormcrag Elemental abilities=trample facedown={3} autofacedown={4}{R}{R}:morph autofaceup=counter(1/1,1) text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={5}{R} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Stormfront Pegasus abilities=flying text=Flying mana={1}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Stormfront Riders abilities=flying auto=moveTo(ownerhand) target(<2>creature|myBattlefield) auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white) text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. mana={4}{W} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Stormrider Rig auto={2}:equip auto=1/1 auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Stormscape Apprentice auto={W}{T}:Tap target(creature) auto={B}{T}:life:-1 target(player) text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Stormscape Familiar abilities=flying auto=lord(*[white;black]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Flying -- White spells and black spells you cast cost {1} less to cast. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Stormscape Master auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) auto={B}{B}{T}:life:-2 target(player) && life:2 controller text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Stormtide Leviathan abilities=islandwalk auto=lord(land) transforms((island)) auto=lord(creature[-flying;-islandwalk]) cantattack text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. mana={5}{U}{U}{U} type=Creature subtype=Leviathan power=8 toughness=8 [/card] [card] name=Stormwatch Eagle abilities=flying auto={S(land|myBattlefield)}:moveTo(ownerhand) text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. mana={3}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Stormwing Dragon abilities=flying,first strike facedown={3} autofacedown={5}{R}{R}:morph autofaceup=counter(1/1,1) autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. mana={5}{R} type=Creature subtype=Dragon power=3 toughness=3 [/card] [card] name=Strafe target=creature[-red] auto=Damage:3 text=Strafe deals 3 damage to target nonred creature. mana={R} type=Sorcery [/card] [card] name=Strands of Night auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. mana={2}{B}{B} type=Enchantment [/card] [card] name=Strands of Undeath target=creature auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer auto={B}:regenerate text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Strandwalker auto={4}:equip auto=2/4 auto=reach auto=livingweapontoken(Germ,Creature Germ,0/0,black) text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Strangleroot Geist abilities=haste,undying text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) mana={G}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Strangling Soot target=creature[toughness<=3] auto=destroy flashback={5}{R} text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{B} type=Instant [/card] [card] name=Stratozeppelid abilities=flying,cloud text=Flying -- Stratozeppelid can block only creatures with flying. mana={4}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Stratus Dancer abilities=flying facedown={3} autofacedown={1}{U}:morph autofaceup=counter(1/1,1) autofaceup=target(*[instant;sorcery]|stack) fizzle text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. mana={1}{U} type=Creature subtype=Djinn Monk power=2 toughness=1 [/card] [card] name=Stratus Walk target=creature auto=draw:1 controller auto=teach(creature) flying auto=teach(creature) cloud text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Straw Golem auto=@movedto(creature|opponentstack):bury text=When an opponent casts a creature spell, sacrifice Straw Golem. mana={1} type=Artifact Creature subtype=Golem power=2 toughness=3 [/card] [card] name=Straw Soldiers mana={1}{U} type=Creature subtype=Scarecrow Soldier power=1 toughness=3 [/card] [card] name=Stream Hopper auto={UR}:flying text={(u/r)}: Stream Hopper gains flying until end of turn. mana={UR} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Stream of Acid auto=choice name(destroy target land) destroy target(land) auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) text=Destroy target land or nonblack creature. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stream of Consciousness target=player auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer text=Target player shuffles up to four target cards from his or her graveyard into his or her library. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Stream of Life target=player auto=life:X text=Target player gains X life. mana={X}{G} type=Sorcery [/card] [card] name=Stream of Unconsciousness target=creature auto=-4/0 auto=aslongas(wizard|myBattlefield) draw:1 controller text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. mana={U} type=Tribal Instant subtype=Wizard [/card] [card] name=Streambed Aquitects auto={T}:islandwalk && 1/1 target(merfolk) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Scout power=2 toughness=3 [/card] [card] name=Street Sweeper auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(children[aura])])) text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. mana={6} type=Artifact Creature subtype=Construct power=4 toughness=6 [/card] [card] name=Street Wraith abilities=swampwalk autohand=__CYCLING__({L:2}) text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) mana={3}{B}{B} type=Creature subtype=Wraith power=3 toughness=4 [/card] [card] name=Street Spasm alias=11000 other={X}{X}{R}{R} name(Overload) target=creature[-flying]|opponentbattlefield auto=paidmana damage:X auto=overload damage:XX all(creature[-flying]|opponentbattlefield) text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={X}{R} type=Instant [/card] [card] name=Streetbreaker Wurm mana={3}{R}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Strength from the Fallen auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot auto=@movedTo(enchantment|myBattlefield):target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot text=Constellation � Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. mana={1}{G} type=Enchantment [/card] [card] name=Strength in Numbers target=creature auto=foreach(creature[attacking]) 1/1 auto=trample text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. mana={1}{G} type=Instant [/card] [card] name=Strength of Cedars target=creature auto=foreach(land|myBattlefield) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. mana={4}{G} type=Instant subtype=Arcane [/card] [card] name=Strength of Isolation abilities=madness autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=1/2 auto=protection from black text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Strength of Lunacy abilities=madness autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) target=creature auto=2/1 auto=protection from white text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Strength of Night kicker={B} auto=all(creature|myBattlefield) 1/1 ueot auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. mana={2}{G} type=Instant [/card] [card] name=Strength of Unity target=creature auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Strider Harness auto={1}:equip auto=1/1 auto=haste text=Equipped creature gets +1/+1 and has haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Striking Sliver auto=lord(sliver|mybattlefield) first strike text=All Sliver creatures you control have first strike. mana={R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Strip Mine auto={T}:Add{1} auto={T}{S}:destroy target(land) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. type=Land [/card] [card] name=Striped Bears auto=draw:1 text=When Striped Bears enters the battlefield, draw a card. mana={3}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] [card] name=Stroke of Genius target=player auto=draw:X text=Target player draws X cards. mana={X}{2}{U} type=Instant [/card] [card] name=Stromgald Cabal auto={L}{T}:fizzle target(*[white]|stack) text={T}, Pay 1 life: Counter target white spell. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Stromgald Crusader abilities=protection from white auto={B}:flying auto={B}{B}:1/0 text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. mana={B}{B} type=Creature subtype=Zombie Knight power=2 toughness=1 [/card] [card] name=Stromkirk Captain abilities=first strike auto=lord(other vampire|mybattlefield) 1/1 auto=lord(other vampire|mybattlefield) first strike text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. mana={1}{B}{R} type=Creature subtype=Vampire Soldier power=2 toughness=2 [/card] [card] name=Stromkirk Noble auto=cantbeblockedby(human) auto=@combatdamaged(player) from(this):counter(1/1,1) text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Stromkirk Patrol auto=@combatdamaged(player) from(this):counter(1/1,1) text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. mana={4}{B} type=Creature subtype=Vampire Soldier power=4 toughness=3 [/card] [card] name=Strongarm Monk auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. mana={4}{W} type=Creature subtype=Human Monk power=3 toughness=3 [/card] [card] name=Strongarm Thug auto=may moveto(myhand) target(mercenary|mygraveyard) text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. mana={2}{B} type=Creature subtype=Human Mercenary power=1 toughness=1 [/card] [card] name=Stronghold Assassin auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) text={T}, Sacrifice a creature: Destroy target nonblack creature. mana={1}{B}{B} type=Creature subtype=Zombie Assassin power=2 toughness=1 [/card] [card] name=Stronghold Biologist auto={U}{U}{T}{discard(*|myhand)}:fizzle target(creature|stack) text={U}{U}, {T}, Discard a card: Counter target creature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Discipline auto=life:-type:creature:opponentbattlefield opponent auto=life:-type:creature:mybattlefield controller text=Each player loses 1 life for each creature he or she controls. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stronghold Machinist auto={U}{U}{T}{discard(*|myhand)}:fizzle target(*[-creature]|stack) text={U}{U}, {T}, Discard a card: Counter target noncreature spell. mana={2}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Stronghold Overseer abilities=flying,shadow auto={B}{B}:lord(creature[shadow]) 1/0 && lord(creature[-shadow]) -1/0 text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. mana={3}{B}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Stronghold Rats abilities=shadow auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. mana={2}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Stronghold Taskmaster auto=lord(creature[black]) -1/-1 other text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Giant Minion power=4 toughness=3 [/card] [card] name=Stronghold Zeppelin abilities=flying,cloud text=Flying -- Stronghold Zeppelin can block only creatures with flying. mana={2}{U}{U} type=Creature subtype=Human power=3 toughness=3 [/card] [card] name=Stubborn Denial target=*[-creature]|stack auto=if type(creature[power>=4]|mybattlefield) then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious � If you control a creature with power 4 or greater, counter that spell instead. mana={U} type=Instant [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Student of Elements auto=this( cantargetcard(*[flying]) ) flip(Tobita, Master of Winds) text=When Student of Elements has flying, flip it. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Tobita, Master of Winds auto=lord(creature|myBattlefield) flying text=Creatures you control have flying. mana={1}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Student of Ojutai auto=@movedto(*[-creature]|mystack):life:2 controller text=Whenever you cast a noncreature spell, you gain 2 life. mana={3}{W} type=Creature subtype=Human Monk power=2 toughness=4 [/card] [card] name=Student of Warfare auto={W}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,2,Level}) first strike auto=this(counter{0/0,2,Level}) 2/2 auto=this(counter{0/0,7,Level}) double strike auto=this(counter{0/0,7,Level}) 1/1 text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) auto=maxlevel:7 mana={W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Stuffy Doll abilities=indestructible auto=@damaged(this):damage:thatmuch opponent auto={T}:damage:1 text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. mana={5} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Stun target=creature auto=cantblock auto=draw:1 controller text=Target creature can't block this turn. -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Stun Sniper auto={1}{T}:damage:1 target(creature) && tap text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. mana={R}{W} type=Creature subtype=Human Archer power=1 toughness=1 [/card] [card] name=Stupefying Touch target=creature auto=noactivatedability auto=draw:1 controller text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Stupor target=opponent auto=discard:1 auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer text=Target opponent discards a card at random, then discards a card. mana={2}{B} type=Sorcery [/card] [card] name=Sturdy Hatchling auto={GU}:shroud auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. mana={3}{GU} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Sturmgeist abilities=flying anyzone=type:*:myhand/type:*:myhand cdaactive auto=@combatdamaged(player) from(this):draw:1 controller text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. mana={3}{U}{U} type=Creature subtype=Spirit power=* toughness=* [/card] [card] name=Su-Chi auto=@movedTo(this|graveyard):Add{4} text=When Su-Chi dies, add {4} to your mana pool. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Subdue target=creature auto=fog from(mytgt) oneshot auto=dynamicability text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. mana={G} type=Instant [/card] [card] name=Sublime Archangel auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) mana={2}{W}{W} type=Creature subtype=Angel power=4 toughness=3 [/card] [card] name=Submerge target=creature auto=moveTo(ownerlibrary) other={0} name(Cast without Paying its Mana Cost) otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. mana={4}{U} type=Instant [/card] [card] name=Subterranean Hangar auto=tap auto={T}:counter(0/0,1,Storage) auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. type=Land [/card] [card] name=Subterranean Scout auto=target(creature[power<=2]|battlefield) unblockable ueot text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. mana={1}{R} type=Creature subtype=Goblin Scout power=2 toughness=1 [/card] [card] name=Subterranean Shambler auto=damage:1 all(creature[-flying]) && damage:1 all(player) auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) auto=upcost[{3}{R};next upkeep] sacrifice text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Subterranean Spirit abilities=protection from red auto={T}:damage:1 all(creature[-flying]) text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=3 toughness=3 [/card] [card] name=Subversion auto=@each my upkeep:life:1 controller auto=@each my upkeep:life:-1 opponent text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. mana={3}{B}{B} type=Enchantment [/card] [card] name=Sudden Death target=creature auto=-4/-4 ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. mana={1}{B}{B} type=Instant abilities=split second [/card] [card] name=Sudden Disappearance target=player auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. mana={5}{W} type=Sorcery [/card] [card] name=Sudden Impact target=player alias=129750 text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. mana={3}{R} type=Instant [/card] [card] name=Sudden Reclamation auto=deplete:4 controller auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. mana={3}{G} type=Instant [/card] [card] name=Sudden Shock target=creature,player auto=damage:2 text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. mana={1}{R} type=Instant abilities=split second [/card] [card] name=Sudden Spoiling abilities=split second target=player auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. mana={1}{B}{B} type=Instant [/card] [card] name=Sudden Strength target=creature auto=3/3 auto=draw:1 controller text=Target creature gets +3/+3 until end of turn. -- Draw a card. mana={3}{G} type=Instant [/card] [card] name=Suicidal Charge auto={S}:lord(creature|opponentBattlefield) -1/-1 && lord(creature|opponentBattlefield) mustattack text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. mana={3}{B}{R} type=Enchantment [/card] [card] name=Sulam Djinn abilities=trample auto=this(variable{commongreen}>0) -2/-2 text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. mana={5}{G} type=Creature subtype=Djinn power=6 toughness=6 [/card] [card] name=Suleiman's Legacy auto=lord(djinn) sacrifice auto=lord(efreet) sacrifice text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. mana={R}{W} type=Enchantment [/card] [card] name=Sulfur Elemental auto=lord(creature[white]) +1/-1 text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. mana={2}{R} type=Creature subtype=Elemental power=3 toughness=2 abilities=split second,flash [/card] [card] name=Sulfur Falls auto=aslongas(island,mountain|myBattlefield) tap <1 oneshot auto={T}:Add{U} auto={T}:Add{R} text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Sulfur Vent auto=tap auto={T}:Add{B} auto={T}{S}:Add{U}{R} text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. type=Land [/card] [card] name=Sulfurous Blast auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. mana={2}{R}{R} type=Instant [/card] [card] name=Sulfurous Springs auto={T}:Add{1} auto={T}:Add{B} && Damage:1 controller auto={T}:Add{R} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. type=Land [/card] [card] name=Sultai Banner auto={T}: Add{B} auto={T}: Add{G} auto={T}: Add{U} auto={B}{G}{U}{T}{S}:draw:1 controller text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Sultai Charm auto=choice name(Destroy monocolored) destroy target(creature[-multicolor]) auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. mana={B}{G}{U} type=Instant [/card] [card] name=Sultai Flayer auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. mana={3}{G} type=Creature subtype=Naga Shaman power=3 toughness=4 [/card] [card] name=Sultai Runemark target=creature auto=2/2 auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Sultai Skullkeeper auto=deplete:2 controller text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. mana={1}{U} type=Creature subtype=Naga Shaman power=2 toughness=1 [/card] [card] name=Summer Bloom auto=maxPlay(land)+3 text=You may play up to three additional lands this turn. mana={1}{G} type=Sorcery [/card] [card] name=Summit Prowler text= mana={2}{R}{R} type=Creature subtype=Yeti power=4 toughness=3 [/card] [card] name=Summoner's Bane target=creature|stack auto=fizzle auto=token(Illusion,Creature Illusion,2/2,blue) controller text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Summoner's Pact target=creature[green]|mylibrary auto=moveTo(myhand) auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever color=green text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Summoning Station auto=@movedTo(artifact|graveyard) from(battlefield):may untap auto={T}:token(Pincher,Creature Pincher,2/2) text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. mana={7} type=Artifact [/card] [card] name=Summon the School auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. mana={3}{W} type=Tribal Sorcery subtype=Merfolk [/card] [card] name=Sun Ce, Young Conquerer abilities=horsemanship auto=may moveto(ownerhand) target(creature|battlefield) text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. mana={3}{U}{U} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Sun Clasp target=creature auto=1/3 auto={W}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Sun Droplet auto=@damageof(player):counter(0/0,thatmuch,Charge) auto=@each my upkeep:may name(Gain Life) transforms((,[newability[counter(0/0,-1,Charge)],newability[life:1 controller])) text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. mana={2} type=Artifact [/card] [card] name=Sun Quan, Lord of Wu auto=lord(creature|mybattlefield) horsemanship text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) mana={4}{U}{U} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Sun Titan abilities=vigilance auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. mana={4}{W}{W} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Sunastian Falconer auto={T}:Add{2} text={T}: Add {2} to your mana pool. mana={3}{R}{G} type=Legendary Creature subtype=Human Shaman power=4 toughness=4 [/card] [card] name=Sunbeam Spellbomb auto={W}{S}:life:5 controller auto={1}{S}:draw:1 controller text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. mana={1} type=Artifact [/card] [card] name=Sunblade Elf auto=aslongas(Plains|myBattlefield) 1/1 auto={4}{W}:all(creature|myBattlefield) 1/1 ueot text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Sunblast Angel abilities=flying auto=destroy all(creature[tapped]) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. mana={4}{W}{W} type=Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sunbond target=creature auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Sunbringer's Touch auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Suncrusher abilities=sunburst auto=counter(1/1,sunburst) auto={C(1/1,-1)}{4}{T}:destroy target(creature) auto={C(1/1,-1)}{2}:moveTo(ownerhand) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. mana={9} type=Artifact Creature subtype=Construct power=3 toughness=3 [/card] [card] name=Sunder auto=moveTo(ownerhand) all(land) text=Return all lands to their owners' hands. mana={3}{U}{U} type=Instant [/card] [card] name=Sunder from Within target=artifact,land auto=destroy text=Destroy target artifact or land. mana={2}{R}{R} type=Sorcery subtype=Arcane [/card] [card] name=Sundering Growth target=artifact,enchantment auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={GW}{GW} type=Instant [/card] [card] name=Sunfire Balm target=creature,player auto=prevent:4 autohand={1}{W}{cycle}:name(cycling) transforms((,newability[draw:1],newability[may prevent:1 target(*[creature;player])])) forever text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Instant [/card] [card] name=Sunflare Shaman auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. mana={1}{R} type=Creature subtype=Elemental Shaman power=2 toughness=1 [/card] [card] name=Sunforger auto={3}:equip auto=4/0 auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sunglasses of Urza auto={W}:Add{R} text=You may spend white mana as though it were red mana. mana={3} type=Artifact [/card] [card] name=Sungrace Pegasus abilities=flying,lifelink text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Sungrass Egg auto={2}{T}{S}:Add{G}{W} && draw:1 text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. mana={1} type=Artifact [/card] [card] name=Sungrass Prairie auto={1}{T}:Add{G}{W} text={1}, {T}: Add {G}{W} to your mana pool. type=Land [/card] [card] name=Sunhome, Fortress of the Legion auto={T}:Add{1} auto={2}{R}{W}{T}:double strike target(creature) text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. type=Land [/card] [card] name=Sunhome Enforcer auto=combatspiritlink auto={1}{R}:1/0 text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. mana={2}{R}{W} type=Creature subtype=Giant Soldier power=2 toughness=4 [/card] [card] name=Sunhome Guildmage auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. mana={R}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunken City auto=upcost[{U}{U}] sacrifice auto=lord(creature[blue]) 1/1 text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. mana={U}{U} type=Enchantment [/card] [card] name=Sunken Field auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sunken Hope auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Sunken Ruins auto={T}:Add{1} auto={UB}{T}:Add{U}{U} auto={UB}{T}:Add{U}{B} auto={UB}{T}:Add{B}{B} text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. type=Land [/card] [card] name=Sunlance target=creature[-white] auto=Damage:3 text=Sunlance deals 3 damage to target nonwhite creature. mana={W} type=Sorcery [/card] [card] name=Sunpetal Grove auto=tap auto=aslongas(forest,plains|myBattlefield) untap auto={T}:Add{G} auto={T}:Add{W} text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Sunrise Sovereign auto=lord(giant|myBattlefield) 2/2 other auto=lord(giant|myBattlefield) trample other text=Other Giant creatures you control get +2/+2 and have trample. mana={5}{R} type=Creature subtype=Giant Warrior power=5 toughness=5 [/card] [card] name=Sunscape Apprentice auto={G}{T}:1/1 target(creature) auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. mana={W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sunscape Familiar abilities=defender auto=lord(*[green;blue]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Sunscape Master auto={G}{G}{T}:lord(creature|myBattlefield) 2/2 auto={U}{U}{T}:moveTo(ownerhand) target(creature) text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Sunscorch Regent abilities=flying auto=@movedto(*|opponentstack):counter(1/1,1) text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. mana={3}{W}{W} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Sunscour auto=destroy all(creature) other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. mana={5}{W}{W} type=Sorcery [/card] [card] name=Sunseed Nurturer auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller auto={T}:Add{1} text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. mana={2}{W} type=Creature subtype=Human Druid Wizard power=1 toughness=1 [/card] [card] name=Sunspear Shikari auto=this(gear !=0) first strike auto=this(gear !=0) lifelink text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Sunspire Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Sunspire Griffin abilities=flying text=Flying mana={1}{W}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Sunspring Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:life:8 text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. mana={W} type=Enchantment [/card] [card] name=Sunstone auto={2}{S(land[snow]|myBattlefield)}:fog oneshot text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. mana={3} type=Artifact [/card] [card] name=Sunstrike Legionnaire abilities=doesnotuntap auto=@movedTo(creature|battlefield):untap auto={T}:tap target(creature[manacost<=3]) text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Suntail Hawk abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Suntouched Myr abilities=sunburst auto=counter(1/1,sunburst) text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) mana={3} type=Artifact Creature subtype=Myr power=0 toughness=0 [/card] [card] name=Sunweb abilities=defender,flying auto=lord(creature[power<=2]) cantbeblockedby(sunweb) text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. mana={3}{W} type=Creature subtype=Wall power=5 toughness=6 [/card] [card] name=Sun's Bounty auto=life:4 autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) mana={1}{W} type=Instant [/card] [card] name=Supplant Form target=creature auto=moveTo(ownerhand) auto=clone text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. mana={4}{U}{U} type=Instant [/card] [card] name=Supply-Line Cranes auto=counter(1/1,1) target(creature) text=When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. mana={3}{W}{W} type=Creature subtype=Bird power=2 toughness=4 [/card] [card] name=Suppression Bonds target=*[-land]|battlefield auto=teach(*) cantattack auto=teach(*) cantblock auto=teach(*) noactivatedability text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Supreme Exemplar abilities=flying auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) mana={6}{U} type=Creature subtype=Elemental power=10 toughness=10 [/card] [card] name=Supreme Inquisitor auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:choice name(target player) target(player) moveto(exile) target(*|targetedpersonslibrary) text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. mana={3}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Supreme Verdict auto=destroy all(creature) abilities=nofizzle text=Supreme Verdict can't be countered. -- Destroy all creatures. mana={1}{W}{W}{U} type=Sorcery [/card] [card] name=Suq'Ata Assassin abilities=fear auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B}{B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Suq'Ata Firewalker auto=cantbetargetof(*[red]) auto={T}:damage:1 target(creature,player) text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Human Wizard power=0 toughness=1 [/card] [card] name=Suq'Ata Lancer abilities=haste,flanking text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Surge Node auto=counter(0/0,6,Charge) auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. mana={1} type=Artifact [/card] [card] name=Surge of Righteousness target=creature[attacking;blocking;black;red]|battlefield auto=destroy auto=life:2 controller text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Surge of Strength target=auto auto=trample auto=storedmanacost/0 text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. mana={R}{G}{discard(*[red;green]|myhand)} type=Instant [/card] [card] name=Surge of Thoughtweft auto=lord(creature|myBattlefield) 1/1 auto=aslongas(kithkin|myBattlefield) draw:1 controller text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. mana={1}{W} type=Tribal Instant subtype=Kithkin [/card] [card] name=Surge of Zeal target=creature auto=all(creature[share!color!]) haste text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. mana={R} type=Instant [/card] [card] name=Surgespanner auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Surgical Extraction target=*[-basic]|graveyard auto=moveTo(exile) auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. color=black mana={p(B)} type=Instant [/card] [card] name=Surprise Deployment target=creature[-white]|myhand auto=moveTo(mybattlefield) auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) restriction=during battle text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) mana={3}{W} type=Instant [/card] [card] name=Surrak Dragonclaw abilities=flash,nofizzle auto=lord(creature|myhand) flash forcedalive auto=lord(other creature|mybattlefield) trample text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample. mana={2}{G}{U}{R} type=Legendary Creature subtype=Human Warrior power=6 toughness=6 [/card] [card] name=Surrak, the Hunt Caller auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot text=Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. mana={2}{G}{G} type=Legendary Creature subtype=Human Warrior power=5 toughness=4 [/card] [card] name=Surrakar Banisher auto=may moveTo(ownerhand) target(creature[tapped]) text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. mana={4}{U} type=Creature subtype=Surrakar power=3 toughness=3 [/card] [card] name=Surrakar Marauder auto=@movedTo(land|myBattlefield):intimidate ueot text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={1}{B} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surrakar Spellblade auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) auto=@combatdamaged(player) from(this):may dynamicability text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. mana={1}{U}{U} type=Creature subtype=Surrakar power=2 toughness=1 [/card] [card] name=Surveilling Sprite abilities=flying auto=@movedto(this|graveyard) from(battlefield):may draw:1 text=Flying -- When Surveilling Sprite dies, you may draw a card. mana={1}{U} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Survey the Wreckage target=land auto=destroy && token(Goblin,Creature Goblin,1/1,red) text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. mana={4}{R} type=Sorcery [/card] [card] name=Survival of the Fittest auto={G}{discard(creature|myhand)}:moveTo(myhand) target(creature|myLibrary) text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. mana={1}{G} type=Enchantment [/card] [card] name=Survivor of the Unseen auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever auto=cumulativeupcost[{2}] sacrifice text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Suspension Field auto=may (blink)forsrc target(creature[toughness>=3]) text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W} type=Enchantment [/card] [card] name=Sustainer of the Realm abilities=flying auto=@combat(blocking) source(this):0/2 ueot text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=3 [/card] [card] name=Sustaining Spirit auto=cumulativeupcost[{1}{W}] sacrifice auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={1}{W} type=Creature subtype=Angel Spirit power=0 toughness=3 [/card] [card] name=Sustenance auto={1}{S(land|myBattlefield)}:1/1 target(creature) text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Suture Priest auto=@movedTo(other creature|mybattlefield):may life:1 controller auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. mana={1}{W} type=Creature subtype=Cleric power=1 toughness=1 [/card] [card] name=Suture Spirit abilities=flying auto={WB}{WB}{WB}:Regenerate target(creature) text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Svogthos, the Restless Tomb auto={T}:Add{1} auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. type=Land [/card] [card] name=Svyelunite Priest auto={U}{U}{T}:shroud target(creature) myUpkeepOnly text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Merfolk Cleric power=1 toughness=1 [/card] [card] name=Svyelunite Temple auto=tap auto={T}:Add{U} auto={T}{S}:Add{U}{U} text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. type=Land [/card] [card] name=Swallowing Plague target=creature auto=damage:X auto=life:X controller text=Swallowing Plague deals X damage to target creature and you gain X life. mana={X}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Swamp text=B type=Basic Land subtype=Swamp [/card] [card] name=Swamp Mosquito abilities=flying auto=@combat(notblocked) source(this):alterpoison:1 opponent text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) mana={1}{B} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Swan Song target=enchantment,instant,sorcery|stack auto=fizzle auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. mana={U} type=Instant [/card] [card] name=Swarm of Bloodflies abilities=flying auto=counter(1/1,2) auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. mana={4}{B} type=Creature subtype=Insect power=0 toughness=0 [/card] [card] name=Swarm of Rats anyzone=type:rat:mybattlefield/1 cdaactive text=Swarm of Rats's power is equal to the number of Rats you control. mana={1}{B} type=Creature subtype=Rat power=* toughness=1 [/card] [card] name=Swarmborn Giant auto=@combatdamageof(player):sacrifice all(this) auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. mana={2}{G}{G} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Swarmyard auto={T}:Add{1} auto={T}:name(insect) regenerate target(insect) auto={T}:name(rat) regenerate target(rat) auto={T}:name(spider) regenerate target(spider) auto={T}:name(squirrel) regenerate target(squirrel) text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. type=Land [/card] [card] name=Swat target=creature[power<=2] auto=destroy autohand=__CYCLING__({2}) text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Instant [/card] [card] name=Sway of Illusion auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend auto=draw:1 controller text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Sway of the Stars auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle auto=draw:7 opponent auto=lifeset:7 opponent auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle auto=draw:7 controller auto=lifeset:7 controller text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. mana={8}{U}{U} type=Sorcery [/card] [card] name=Swell of Courage auto=lord(creature|myBattlefield) 2/2 autohand={X}{W}{W}{discard}:thisfroeach(X) counter(1/1,1) target(creature) text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) mana={3}{W}{W} type=Instant [/card] [card] name=Swelter target=<2>creature auto=damage:2 text=Swelter deals 2 damage to each of two target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Swift Justice target=creature auto=1/0 auto=first strike auto=lifelink text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. mana={W} type=Instant [/card] [card] name=Swift Kick target=creature|mybattlefield auto=1/0 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. mana={3}{R} type=Instant [/card] [card] name=Swift Maneuver target=creature,player auto=prevent:2 auto=@next upkeep:draw:1 controller text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{W} type=Instant [/card] [card] name=Swift Reckoning abilities=spellmastery other={1}{W} name(Spell Mastery) otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 target=creature[tapped]|battlefield auto=destroy text=Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. mana={1}{W} type=Sorcery [/card] [card] name=Swift Silence auto=foreach(other *|stack) draw:1 auto=fizzle all(other *|stack) text=Counter all other spells. Draw a card for each spell countered this way. mana={2}{W}{U}{U} type=Instant [/card] [card] name=Swift Warkite abilities=flying auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. mana={4}{B}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Swiftfoot Boots auto={1}:equip auto=teach(creature) haste auto=teach(creature) opponentshroud text=Equipped creature has hexproof and haste. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Swiftwater Cliffs auto=tap auto=life:1 auto={T}:Add{U} auto={T}:Add{R} text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Swirling Sandstorm auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. mana={3}{R} type=Sorcery [/card] [card] name=Swirling Spriggan auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Sword Dancer auto={W}{W}:-1/0 target(creature[attacking]) text={W}{W}: Target attacking creature gets -1/-0 until end of turn. mana={1}{W} type=Creature subtype=Human Rebel power=1 toughness=2 [/card] [card] name=Sword of Body and Mind auto={2}:equip auto=teach(creature) protection from green auto=teach(creature) protection from blue auto=2/2 auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) auto=@combatdamaged(player) from(mytgt):deplete:10 opponent text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Feast and Famine auto=2/2 auto=teach(creature) protection from black auto=teach(creature) protection from green auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) auto={2}:equip text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Fire and Ice auto={2}:equip auto=teach(creature) protection from red auto=teach(creature) protection from blue auto=2/2 auto=@combatdamaged(player) from(mytgt):draw:1 controller auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of Kaldra auto={4}:equip auto=5/5 auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of Light and Shadow auto={2}:equip auto=teach(creature) protection from white auto=teach(creature) protection from black auto=2/2 auto=@combatdamaged(player) from(mytgt):life:3 auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Animist auto={2}:equip auto=teach(creature) 1/1 auto=@combat(attacking) source(mytgt):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap)! text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Sword of the Chosen auto={T}:2/2 target(creature[legendary]) text={T}: Target legendary creature gets +2/+2 until end of turn. mana={2} type=Legendary Artifact [/card] [card] name=Sword of the Paruns auto={3}:equip auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 auto={3}:tap(mytgt) auto={3}:untap(mytgt) text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Sword of the Meek auto={2}:equip auto=1/2 autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) rehook text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sword of Vengeance auto={3}:equip auto=2/0 auto=first strike auto=vigilance auto=trample auto=haste text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sword of War and Peace auto={2}:equip auto=teach(creature) protection from red auto=teach(creature) protection from white auto=2/2 auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent auto=@combatdamaged(player) from(mytgt):life:phandcount controller text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Swords to Plowshares target=creature auto=moveto(exile) auto=dynamicability text=Exile target creature. Its controller gains life equal to its power. mana={W} type=Instant [/card] [card] name=Swordwise Centaur text= mana={G}{G} type=Creature subtype=Centaur Warrior power=3 toughness=2 [/card] [card] name=Sygg, River Cutthroat auto=@each endofturn foelost(3):may draw:1 controller text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) mana={UB}{UB} type=Legendary Creature subtype=Merfolk Rogue power=1 toughness=3 [/card] [card] name=Sygg, River Guide abilities=islandwalk auto={1}{W}:protection from black target(merfolk|myBattlefield) auto={1}{W}:protection from blue target(merfolk|myBattlefield) auto={1}{W}:protection from green target(merfolk|myBattlefield) auto={1}{W}:protection from red target(merfolk|myBattlefield) auto={1}{W}:protection from white target(merfolk|myBattlefield) text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. mana={W}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Sylvan Basilisk auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Sylvan Bounty target=player auto=life:8 autohand=__BASIC_LANDCYCLING__({1}{G}) text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G} type=Instant [/card] [card] name=Sylvan Caryatid abilities=defender,opponentshroud auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text={T}: Defender. -- Hexproof. -- Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Sylvan Hierophant auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard) autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. mana={1}{G} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Sylvan Tutor auto=moveTo(ownerlibrary) notatarget(creature|mylibrary) text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. mana={G} type=Sorcery [/card] [card] name=Sylvan Might target=creature auto=2/2 auto=trample flashback={2}{G}{G} text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Instant [/card] [card] name=Sylvan Paradise target=creature auto=transforms((,green)) ueot text=Any number of target creatures become green until end of turn. mana={G} type=Instant [/card] [card] name=Sylvan Primordial abilities=reach auto=name(destroy) target(*[-creature]|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):ability$!notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap)!!$ opponent],newability[destroy])) text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. mana={5}{G}{G} type=Creature subtype=Avatar power=6 toughness=8 [/card] [card] name=Sylvan Ranger auto=may moveTo(myhand) target(land[basic]|mylibrary) text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Sylvan Safekeeper auto={S(land|myBattlefield)}:shroud target(creature) text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sylvan Scrying auto=name(search a land) moveTo(myHand) target(land|mylibrary) text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Sylvan Yeti anyzone=type:*:myhand/4 cdaactive text=Sylvan Yeti's power is equal to the number of cards in your hand. mana={2}{G}{G} type=Creature subtype=Yeti power=* toughness=4 [/card] [card] name=Sylvok Explorer auto=this(variable{olandg}>0) {t}:add{g} auto=this(variable{olandu}>0) {t}:add{u} auto=this(variable{olandr}>0) {t}:add{r} auto=this(variable{olandb}>0) {t}:add{b} auto=this(variable{olandw}>0) {t}:add{w} text={T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Sylvok Lifestaff auto=1/0 auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} mana={1} auto={1}:equip type=Artifact subtype=Equipment [/card] [card] name=Sylvok Replica auto={G}{S}:destroy target(artifact,enchantment) text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. mana={3} type=Artifact Creature subtype=Shaman power=1 toughness=3 [/card] [card] name=Symbiosis target=<2>creature auto=2/2 text=Two target creatures each get +2/+2 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Symbiotic Beast auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4 text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. mana={4}{G}{G} type=Creature subtype=Insect Beast power=4 toughness=4 [/card] [card] name=Symbiotic Deployment auto=phasealter(remove,draw,controller) auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. mana={2}{G} type=Enchantment [/card] [card] name=Symbiotic Elf auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2 text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Symbiotic Wurm auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7 text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Wurm power=7 toughness=7 [/card] [card] name=Symbol of Unsummoning target=creature auto=moveTo(ownerhand) auto=draw:1 controller text=Return target creature to its owner's hand. -- Draw a card. mana={2}{U} type=Sorcery [/card] [card] name=Synapse Sliver auto=@combatdamagefoeof(player) from(sliver):ability$!name(Draw) may draw:1!$ opponent auto=@combatdamageof(player) from(sliver):ability$!name(Draw) may draw:1!$ controller text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Synchronous Sliver auto=lord(sliver) vigilance text=All Sliver creatures have vigilance. mana={4}{U} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Syncopate target=*|stack auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={X}{U} type=Instant [/card] [card] name=Syndic of Tithes auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Syndicate Enforcer auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={3}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Synod Centurion auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 text=When you control no other artifacts, sacrifice Synod Centurion. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Synod Sanctum auto={2}{T}:(blink)forsrc target(*|mybattlefield) auto={2}{S}:name(sacrifice Synod Sanctom) donothing text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. mana={1} type=Artifact [/card] [card] name=Syphon Flesh auto=all(*|opponentlibrary) transforms((,newability[notatarget(creature|mybattlefield) sacrifice])) ueot auto=token(Zombie,Creature Zombie,2/2,black) text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. mana={4}{B} type=Sorcery [/card] [card] name=Syphon Life target=player auto=life:-2 auto=life:2 controller retrace={1}{B}{B}{discard(land|myhand)} text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Syphon Mind auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ text=Each other player discards a card. You draw a card for each card discarded this way. mana={3}{B} type=Sorcery [/card] [card] name=Syphon Sliver auto=lord(sliver|mybattlefield) lifelink text=All Sliver creatures you control have lifelink. mana={2}{B} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Syphon Soul auto=damage:2 opponent auto=life:2 controller text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. mana={2}{B} type=Sorcery [/card] [card] name=Szadek, Lord of Secrets alias=89092 abilities=flying text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 [/card] [card] name=Tablet of Epityr auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Taiga type=Land subtype=Mountain Forest [/card] [card] name=Tail Slash target=creature|mybattlefield auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever text=Target creature you control deals damage equal to its power to target creature you don't control. mana={2}{R} type=Instant [/card] [card] name=Tainted AEther auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. mana={2}{B}{B} type=Enchantment [/card] [card] name=Tainted Field auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{W} text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Isle auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{U} text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Peak auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{R} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tainted Sigil auto={T}{S}:life:lifelost controller && life:oplifelost controller text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) mana={1}{W}{B} type=Artifact [/card] [card] name=Tainted Specter abilities=flying auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. mana={3}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Tainted Strike target=creature auto=1/0 auto=infect text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={B} type=Instant [/card] [card] name=Tainted Well target=land auto=draw:1 controller auto=loseabilities auto=losesubtypesof(land) auto=transforms((swamp)) text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Tainted Wood auto={T}:Add{1} auto=aslongas(swamp|myBattlefield) {T}:add{B} auto=aslongas(swamp|myBattlefield) {T}:add{G} text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. type=Land [/card] [card] name=Tajuru Archer auto=may damage:type:ally:mybattlefield target(creature[flying]) auto=@movedTo(ally|mybattlefield):may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. mana={2}{G} type=Creature subtype=Elf Archer Ally power=1 toughness=2 [/card] [card] name=Tajic, Blade of the Legion abilities=indestructible auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:5/5 ueot text=Battalion — Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. mana={2}{R}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Take Possession target=*|battlefield alias=1194 text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. mana={5}{U}{U} type=Enchantment subtype=Aura abilities=split second [/card] [card] name=Take up Arms auto=token(Warrior,Creature Warrior,1/1,white)*3 text=Put three 1/1 white Warrior creature tokens onto the battlefield. mana={4}{W} type=Instant [/card] [card] name=Takeno's Cavalry auto=bushido(1/1) auto={T}:damage:1 target(spirit[attacking;blocking]) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. mana={3}{W} type=Creature subtype=Human Samurai Archer power=1 toughness=1 [/card] [card] name=Takenuma Bleeder auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. mana={2}{B} type=Creature subtype=Ogre Shaman power=3 toughness=3 [/card] [card] name=Talara's Bane target=opponent auto=if type(creature[green;white]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else notatarget(creature[green;white]|targetedpersonshand) dynamicability reject text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. mana={1}{B} type=Sorcery [/card] [card] name=Talara's Battalion restriction=casted(*[green]|mystack) abilities=trample text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. mana={1}{G} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Talas Air Ship abilities=flying text=Flying mana={3}{U} type=Creature subtype=Human Pirate power=3 toughness=2 [/card] [card] name=Talas Explorer abilities=flying auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=1 [/card] [card] name=Talas Merchant mana={1}{U} type=Creature subtype=Human Pirate power=1 toughness=3 [/card] [card] name=Talas Researcher auto={T}:Draw:1 myTurnOnly text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. mana={4}{U} type=Creature subtype=Human Pirate Wizard power=1 toughness=1 [/card] [card] name=Talas Scout abilities=flying text=Flying mana={1}{U} type=Creature subtype=Human Pirate Scout power=1 toughness=2 [/card] [card] name=Talas Warrior auto=unblockable text=Talas Warrior is unblockable. mana={1}{U}{U} type=Creature subtype=Human Pirate Warrior power=2 toughness=2 [/card] [card] name=Talisman of Dominance auto={T}:Add{1} auto={T}:Add{U} && damage:1 controller auto={T}:Add{B} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Impulse auto={T}:Add{1} auto={T}:Add{R} && damage:1 controller auto={T}:Add{G} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Indulgence auto={T}:Add{1} auto={T}:Add{B} && damage:1 controller auto={T}:Add{R} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Progress auto={T}:Add{1} auto={T}:Add{W} && damage:1 controller auto={T}:Add{U} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Talisman of Unity auto={T}:Add{1} auto={T}:Add{G} && damage:1 controller auto={T}:Add{W} && damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. mana={2} type=Artifact [/card] [card] name=Tallowisp auto=@movedto(spirit,arcane|mystack):may moveto(myhand) target(aura|myLibrary) text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. mana={1}{W} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Talon of Pain auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. mana={4} type=Artifact [/card] [card] name=Talon Sliver auto=lord(sliver) first strike text=All Sliver creatures have first strike. mana={1}{W} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Talon Trooper abilities=flying text=Flying mana={1}{W}{U} type=Creature subtype=Bird Scout power=2 toughness=3 [/card] [card] name=Talonrend abilities=flying auto={UR}:1/-1 text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. mana={4}{U} type=Creature subtype=Elemental power=0 toughness=5 [/card] [card] name=Talons of Falkenrath abilities=flash target=creature auto=teach(creature) {1}{R}:2/0 text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Talrand, Sky Summoner auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. mana={2}{U}{U} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Talrand's Invocation auto=token(Drake,Creature Drake,2/2,flying,blue)*2 text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. mana={2}{U}{U} type=Sorcery [/card] [card] name=Talruum Champion abilities=first strike auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Talruum Minotaur abilities=haste text=Haste mana={2}{R}{R} type=Creature subtype=Minotaur Berserker power=3 toughness=3 [/card] [card] name=Talus Paladin auto=may counter(1/1,1) all(this) && lord(ally|myBattlefield) lifelink ueot auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) && lord(ally|myBattlefield) lifelink ueot text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. mana={3}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Tahngarth's Rage target=creature auto=teach(creature[attacking]) +3/+0 auto=teach(creature[-attacking])-2/-1 text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Tahngarth, Talruum Hero abilities=vigilance auto={1}{R}{T}:target(creature) dynamicability text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. mana={3}{R}{R} type=Legendary Creature subtype=Minotaur Warrior power=4 toughness=4 [/card] [card] name=Tamanoa auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller text=Whenever a noncreature source you control deals damage, you gain that much life. mana={R}{G}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Tamiyo, the Moon Sage auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: tap permanent) target(*) tap && frozen auto={C(0/0,-2,Loyalty)}:name(-2: draw a card) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*[-token]|mygraveyard):may name(reclaim) moveTo(myhand) all(trigger[to])])) forever dontremove text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." mana={3}{U}{U} type=Planeswalker subtype=Tamiyo [/card] [card] name=Tandem Lookout auto=soulbond @damagefoeof(player) from(this):draw:1 controller abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." mana={2}{U} type=Creature subtype=Human Scout power=2 toughness=1 [/card] [card] name=Tangle auto=preventAllcombatDamage ueot auto=frozen all(creature[attacking]) text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. mana={1}{G} type=Instant [/card] [card] name=Tangle Asp auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. mana={1}{G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Tangle Golem abilities=affinityforests text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) mana={7} type=Artifact Creature subtype=Golem power=5 toughness=4 [/card] [card] name=Tangle Hulk auto={2}{G}:regenerate text={2}{G}: Regenerate Tangle Hulk. mana={5} type=Artifact Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Tangle Kelp target=creature auto=tap auto=@combat(attacking) source(mytgt) :frozen text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Tangle Mantis abilities=trample text=Trample mana={2}{G}{G} type=Creature subtype=Insect power=3 toughness=4 [/card] [card] name=Tangle Spider abilities=flash,reach text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) mana={4}{G}{G} type=Creature subtype=Spider power=3 toughness=4 [/card] [card] name=Tanglebloom auto={1}{T}:life:1 text={1}, {T}: You gain 1 life. mana={1} type=Artifact [/card] [card] name=Tanglesap auto=preventAllCombatDamage from(creature[-trample]) ueot text=Prevent all combat damage that would be dealt this turn by creatures without trample. mana={1}{G} type=Instant [/card] [card] name=Tangleroot auto=@movedto(creature|mystack):add{G} auto=@movedto(creature|opponentstack):add{G} opponent text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. mana={3} type=Artifact [/card] [card] name=Tanglewalker auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable text=Each creature you control is unblockable as long as defending player controls an artifact land. mana={2}{G} type=Creature subtype=Dryad power=2 toughness=2 [/card] [card] name=Taniwha abilities=trample,phasing auto=@each my upkeep:phaseout all(land|myBattlefield) text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) mana={3}{U}{U} type=Legendary Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Taoist Hermit abilities=opponentshroud text=Taoist Hermit can't be the target of spells or abilities your opponents control. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Taoist Mystic auto=cantbeblockedby(creature[horsemanship]) text=Taoist Mystic can't be blocked by creatures with horsemanship. mana={2}{G} type=Creature subtype=Human Mystic power=2 toughness=2 [/card] [card] name=Tapestry of the Ages auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. mana={4} type=Artifact [/card] [card] name=Tar Pitcher auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Tar Pit Warrior auto=@targeted(this):sacrifice text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. mana={2}{B} type=Creature subtype=Cyclops Warrior power=3 toughness=4 [/card] [card] name=Tarfire target=creature,player auto=damage:2 text=Tarfire deals 2 damage to target creature or player. mana={R} type=Tribal Instant subtype=Goblin [/card] [card] name=Tariel, Reckoner of Souls abilities=flying,vigilance auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. mana={4}{W}{B}{R} type=Legendary Creature subtype=Angel power=4 toughness=7 [/card] [card] name=Tarmogoyf anyzone=gravecardtypes/plusonegravecardtypes cdaactive text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) mana={1}{G} type=Creature subtype=Lhurgoyf power=* toughness=1+* [/card] [card] name=Tarnished Citadel auto={T}:Add{1} auto={T}:Add{B} && Damage:3 controller auto={T}:Add{G} && Damage:3 controller auto={T}:Add{R} && Damage:3 controller auto={T}:Add{U} && Damage:3 controller auto={T}:Add{W} && Damage:3 controller text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. type=Land [/card] [card] name=Tarox Bladewing abilities=flying,haste auto={discard(tarox bladewing|myhand)}:dynamicability && dynamicability text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. mana={2}{R}{R}{R} type=Legendary Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Tarpan auto=@movedTo(this|graveyard) from(battlefield):life:1 controller text=When Tarpan dies, you gain 1 life. mana={G} type=Creature subtype=Horse power=1 toughness=1 [/card] [card] name=Task Force auto=@targeted(this):0/3 ueot text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Taste for Mayhem target=creature auto=2/0 auto=aslongas(*|myhand) 2/0 <1 text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Taste of Blood target=player auto=damage:1 auto=life:1 controller text=Taste of Blood deals 1 damage to target player and you gain 1 life. mana={B} type=Sorcery [/card] [card] name=Taste of Paradise auto=life:3 auto=kicker life:3 kicker=multi{1}{G} text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. mana={3}{G} type=Sorcery [/card] [card] name=Tatsumasa, the Dragon's Fang auto={3}:equip auto=5/5 auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. mana={6} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tattered Drake abilities=flying auto={B}:regenerate text=Flying -- {B}: Regenerate Tattered Drake. mana={4}{U} type=Creature subtype=Zombie Drake power=2 toughness=2 [/card] [card] name=Tatterkite abilities=flying auto=countershroud(any) text=Flying -- Tatterkite can't have counters placed on it. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=1 [/card] [card] name=Tattermunge Duo auto=@movedTo(*[red]|mystack):1/1 ueot auto=@movedTo(*[green]|mystack):forestwalk ueot text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. mana={2}{RG} type=Creature subtype=Goblin Warrior Shaman power=2 toughness=3 [/card] [card] name=Tattermunge Maniac abilities=mustattack text=Tattermunge Maniac attacks each turn if able. mana={RG} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Tattermunge Witch auto={R}{G}:lord(creature[blocked]) 1/0 && lord(creature[blocked]) trample text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. mana={1}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Tattoo Ward abilities=auraward target=creature auto=1/1 auto=protection from(enchantment) auto={S}:destroy target(enchantment) text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Taunting Challenge target=creature auto=lure ueot text=All creatures able to block target creature this turn do so. mana={1}{G}{G} type=Sorcery [/card] [card] name=Taunting Elf abilities=lure text=All creatures able to block Taunting Elf do so. mana={G} type=Creature subtype=Elf power=0 toughness=1 [/card] [card] name=Taurean Mauler abilities=changeling auto=@movedTo(*|opponentstack):may counter(1/1,1) text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. mana={2}{R} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Tavern Swindler auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Tawnos's Wand auto={2}{T}:unblockable target(creature[power<=2]) text={2}, {T}: Target creature with power 2 or less is unblockable this turn. mana={4} type=Artifact [/card] [card] name=Teardrop Kami auto={S}:tap target(creature) auto={S}:untap target(creature) text=Sacrifice Teardrop Kami: You may tap or untap target creature. mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tears of Rage restriction=opponentblockersonly auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. mana={2}{R}{R} type=Instant [/card] [card] name=Tectonic Break auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices X lands. mana={X}{R}{R} type=Sorcery [/card] [card] name=Tectonic Edge auto={T}:Add{1} auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(land[-basic]) >3 text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. type=Land [/card] [card] name=Tectonic Fiend abilities=mustattack auto=upcost[{4}{R}{R};next upkeep] sacrifice text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. mana={4}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Tectonic Instability auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield) text=Whenever a land enters the battlefield, tap all lands its controller controls. mana={2}{R} type=Enchantment [/card] [card] name=Tectonic Rift target=land auto=destroy auto=all(creature[-flying]) cantblock text=Destroy target land. Creatures without flying can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Teeka's Dragon abilities=flying,trample auto=rampage(4/4,1) text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) mana={9} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Teetering Peaks auto=tap auto=2/0 target(creature) ueot auto={T}:Add{R} text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Teferi's Care auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) auto={3}{U}{U}:fizzle target(enchantment|stack) text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. mana={2}{W} type=Enchantment [/card] [card] name=Teferi's Curse target=artifact,creature auto=phasing text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Teferi's Drake abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Teferi's Honor Guard abilities=flanking auto={U}{U}:phaseout text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Teferi's Isle abilities=phasing auto=tap auto={T}:Add{U}{U} text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. type=Legendary Land [/card] [card] name=Teferi's Moat alias=1000 auto=chooseacolor lord(creature[chosencolor&-flying]|opponentBattlefield) cantattack chooseend text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. mana={3}{W}{U} type=Enchantment [/card] [card] name=Teferi's Puzzle Box auto=@each my upkeep:all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot auto=@each my upkeep:all(*|opponenthand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. mana={4} type=Artifact [/card] [card] name=Teferi's Realm auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) mana={1}{U}{U} type=World Enchantment [/card] [card] name=Teferi's Veil auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={1}{U} type=Enchantment [/card] [card] name=Tek auto=aslongas(forest|myBattlefield) trample auto=aslongas(island|myBattlefield) flying auto=aslongas(plains|myBattlefield) 0/2 auto=aslongas(mountain|myBattlefield) first strike auto=aslongas(swamp|myBattlefield) 2/0 text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. mana={5} type=Artifact Creature subtype=Dragon power=2 toughness=2 [/card] [card] name=Telim'Tor abilities=flanking auto=@combat(attacking) source(this):all(creature[attacking;flanking]) 1/1 ueot text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. mana={4}{R} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tel-Jilad Archers abilities=reach auto=protection from(artifact) text=Protection from artifacts; reach (This creature can block creatures with flying.) mana={4}{G} type=Creature subtype=Elf Archer power=2 toughness=4 [/card] [card] name=Tel-Jilad Chosen auto=protection from(artifact) text=Protection from artifacts mana={1}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Tel-Jilad Defiance target=creature auto=protection from(artifact) auto=draw:1 controller text=Target creature gains protection from artifacts until end of turn. -- draw a card. mana={1}{G} type=Instant [/card] [card] name=Tel-Jilad Exile auto={1}{G}:regenerate text={1}{G}: Regenerate Tel-Jilad Exile. mana={3}{G} type=Creature subtype=Troll Warrior power=2 toughness=3 [/card] [card] name=Tel-Jilad Fallen abilities=infect auto=protection from(artifact) text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts mana={2}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Tel-Jilad Lifebreather auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={4}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Tel-Jilad Outrider auto=protection from(artifact) text=Protection from artifacts mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Tel-Jilad Stylus auto={T}:bottomoflibrary target(*|mybattlefield) text={T}: Put target permanent you own on the bottom of your library. mana={1} type=Artifact [/card] [card] name=Tel-Jilad Wolf auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Telekinesis target=creature auto=tap auto=frozen auto=fog to(mytgt) text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. mana={U}{U} type=Instant [/card] [card] name=Telekinetic Bonds auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Telekinetic Sliver auto=lord(sliver) {T}:tap target(*) text=All Slivers have "{T}: Tap target permanent." mana={2}{U}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Telepathic Spies auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=When Telepathic Spies enters the battlefield, look at target opponent's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Teleport target=creature auto=unblockable text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. mana={U}{U}{U} type=Instant [/card] [card] name=Teleportal alias=11000 other={3}{U}{R} name(Overload) target=creature|mybattlefield auto=paidmana 1/0 auto=paidmana unblockable auto=overload all(creature|mybattlefield) 1/0 auto=overload all(creature|mybattlefield) unblockable text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={U}{R} type=Sorcery [/card] [card] name=Telethopter auto={T(creature|myBattlefield)}:flying text=Tap an untapped creature you control: Telethopter gains flying until end of turn. mana={4} type=Artifact Creature subtype=Thopter power=3 toughness=1 [/card] [card] name=Telim'Tor's Darts auto={2}{T}:damage:1 target(player) text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. mana={2} type=Artifact [/card] [card] name=Telim'Tor's Edict target=*|myBattlefield auto=moveTo(myexile) auto=@next upkeep:draw:1 controller text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. mana={R} type=Instant [/card] [card] name=Teller of Tales abilities=flying auto=@movedTo(arcane,spirit|mystack):may tap target(creature) auto=@movedTo(arcane,spirit|mystack):may untap target(creature) text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. mana={3}{U}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Tempered Steel auto=lord(creature[artifact]|mybattlefield) 2/2 text=Artifact creatures you control get +2/+2. mana={1}{W}{W} type=Enchantment [/card] [card] name=Tempest Drake abilities=flying,vigilance text=Flying, vigilance mana={1}{W}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Tempest of Light auto=destroy all(enchantment) text=Destroy all enchantments. mana={2}{W} type=Instant [/card] [card] name=Tempest Owl abilities=flying kicker={4}{U} auto=kicker tap target(*) text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. mana={1}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Temple Acolyte auto=life:3 text=When Temple Acolyte enters the battlefield, you gain 3 life. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Temple Bell auto={T}:draw:1 controller && draw:1 opponent text={T}:Each player draws a card. mana={3} type=Artifact [/card] [card] name=Temple Elder auto={T}:life:1 myTurnOnly text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Temple Garden auto=tap auto=pay({L:2}) untap text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. type=Land subtype=Forest Plains [/card] [card] name=Temple of the False God auto=aslongas(land|myBattlefield){T}:add{2} >4 text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. type=Land [/card] [card] name=Temporal Adept auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) text={U}{U}{U}, {T}: Return target permanent to its owner's hand. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Temporal Cascade other={7}{U}{U} name(Entwine) auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Temporal Distortion auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. mana={3}{U}{U} type=Enchantment [/card] [card] name=Temporal Eddy target=creature,land auto=moveTo(ownerlibrary) text=Put target creature or land on top of its owner's library. mana={2}{U}{U} type=Sorcery [/card] [card] name=Temporal Fissure abilities=storm auto=moveto(ownerHand) target(*) text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{U} type=Sorcery [/card] [card] name=Temporal Isolation target=creature abilities=flash auto=shadow auto=teach(creature) preventalldamage from(this) text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Temporal Manipulation auto=turns:+1 controller text=Take an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Temporal Mastery auto=turns:+1 controller auto=exiledeath autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={5}{U}{U} type=Sorcery [/card] [card] name=Temporal Spring target=* auto=moveTo(ownerLibrary) text=Put target permanent on top of its owner's library. mana={1}{G}{U} type=Sorcery [/card] [card] name=Temporary Insanity target=creature[power <=type:*:mygraveyard] auto=haste auto=untap alias=129767 text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. mana={3}{R} type=Instant [/card] [card] name=Temporary Truce auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={1}{W} type=Sorcery [/card] [card] name=Tempting Wurm auto=ability$!name(put onto battlefield) target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. mana={1}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Temur Ascendancy auto=lord(creature|myBattlefield) haste auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. mana={G}{U}{R} type=Enchantment [/card] [card] name=Temur Banner auto={T}: Add{G} auto={T}: Add{U} auto={T}: Add{R} auto={G}{U}{R}{T}{S}:draw:1 controller text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. mana={3} type=Artifact [/card] [card] name=Temur Battle Rage target=creature auto=double strike ueot auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then trample ueot text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. mana={1}{R} type=Instant [/card] [card] name=Temur Charm auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. mana={R}{G}{U} type=Instant [/card] [card] name=Temur Runemark target=creature auto=2/2 auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Temur Sabertooth auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. mana={2}{G}{G} type=Creature subtype=Cat power=4 toughness=3 [/card] [card] name=Tenacious Dead autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. mana={B} type=Creature subtype=Skeleton Warrior power=1 toughness=1 [/card] [card] name=Tendo Ice Bridge auto=counter(0/0,1,Charge) auto={T}:add{1} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Tendrils of Agony abilities=storm auto=choice target(player) life:-2 && life:2 controller text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Tendrils of Corruption target=creature auto=damage:type:swamp:mybattlefield auto=life:type:swamp:mybattlefield controller text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. mana={3}{B} type=Instant [/card] [card] name=Tendrils of Despair target=opponent auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. mana={B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Teneb, the Harvester abilities=flying auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. mana={3}{B}{G}{W} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Tenement Crasher abilities=haste text=Haste mana={5}{R} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Tenza, Godo's Maul auto={1}:equip auto=1/1 auto=teach(creature[legendary]) 2/2 auto=teach(creature[red]) trample text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Tephraderm auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent auto=@damaged(this) from(*|mystack):damage:thatmuch controller auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. mana={4}{R} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Terashi's Cry target=creature auto=tap text=Tap up to three target creatures. mana={3}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Grasp target=artifact,enchantment auto=destroy auto=life:manacost controller text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. mana={2}{W} type=Sorcery subtype=Arcane [/card] [card] name=Terashi's Verdict target=creature[power<=3;attacking] auto=destroy text=Destroy target attacking creature with power 3 or less. mana={1}{W} type=Instant subtype=Arcane [/card] ###The token is needed here. A simple token in the first auto-line won't work. It seems that "," in a transforms((,newability...))-line causes problems. [card] name=Terastodon auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(-197137)],newability[destroy])) text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. mana={6}{G}{G} type=Creature subtype=Elephant power=9 toughness=9 [/card] [card] name=Elephant Token power=3 toughness=3 type=Creature subtype=Elephant color=green [/card] [card] name=Terminal Moraine auto={T}:Add{1} auto={2}{T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terminate target=creature auto=bury text=Destroy target creature. It can't be regenerated. mana={B}{R} type=Instant [/card] [card] name=Terminus auto=all(creature) bottomoflibrary autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Teroh's Faithful auto=life:4 controller text=When Teroh's Faithful enters the battlefield, you gain 4 life. mana={3}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Teroh's Vanguard abilities=flash auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) >6 oneshot text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." mana={3}{W} type=Creature subtype=Human Nomad power=2 toughness=3 [/card] [card] name=Terra Eternal auto=lord(land) indestructible text=All lands are indestructible. mana={2}{W} type=Enchantment [/card] [card] name=Terra Stomper abilities=nofizzle,trample text=Terra Stomper can't be countered. -- Trample mana={3}{G}{G}{G} type=Creature subtype=Beast power=8 toughness=8 [/card] [card] name=Terraformer auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Terrain Generator auto={T}:Add{1} auto={2}{T}:moveTo(myBattlefield) and!(tap)! target(land[basic]|myhand) text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. type=Land [/card] [card] name=Terramorphic Expanse auto={T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary) text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Terrarion auto=tap auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller auto=@movedTo(this|graveyard) from(battlefield):draw:1 text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. mana={1} type=Artifact [/card] [card] name=Terravore alias=1111 abilities=trample anyzone=type:land:graveyard/type:land:graveyard cdaactive text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. mana={1}{G}{G} type=Creature subtype=Lhurgoyf power=* toughness=* [/card] [card] name=Terrifying Presence target=creature auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. mana={1}{G} type=Instant [/card] [card] name=Territorial Baloth auto=@movedTo(land|myBattlefield):2/2 ueot text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. mana={4}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Territorial Dispute auto=upcost[{S(land|mybattlefield)}] sacrifice auto=maxPlay(land)-99 controller auto=maxPlay(land)-99 opponent text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. mana={4}{R}{R} type=Enchantment [/card] [card] name=Territorial Roc abilities=flying text=Flying mana={1}{W} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Terror target=creature[-black;-artifact] auto=bury text=Destroy target nonartifact, nonblack creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Terrus Wurm autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={6}{B} type=Creature subtype=Zombie Wurm power=5 toughness=5 [/card] [card] name=Test of Endurance auto=@each my upkeep:this(controllerlife > 49) wingame text=At the beginning of your upkeep, if you have 50 or more life, you win the game. mana={2}{W}{W} type=Enchantment [/card] [card] name=Testament of Faith auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. mana={W} type=Enchantment [/card] [card] name=Tetravus abilities=flying auto=counter(1/1,3) auto={c(1/1,-1)}:token(-2073) myupkeeponly auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Tetravite abilities=flying auto=cantbetargetof(aura) type=Artifact Creature subtype=Tetravite power=1 toughness=1 [/card] [card] name=Tethered Griffin abilities=flying auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. mana={W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Tethered Skirge abilities=flying auto=@targeted(this):life:-1 controller text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. mana={2}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Tethmos High Priest auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=Heroic � Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. mana={2}{W} type=Creature subtype=Cat Cleric power=2 toughness=3 [/card] [card] name=Tetsuo Umezawa auto=cantbetargetof(aura) auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. mana={U}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Teysa, Orzhov Scion auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W}{B} type=Legendary Creature subtype=Human Advisor power=2 toughness=3 [/card] [card] name=Teysa, Envoy of Ghosts abilities=Vigilance auto=protection from(creature) auto=@damageof(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black, flying) text=Vigilance. -- Protection from creatures. -- Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black spirit token with flying onto the battlefield. mana={5}{W}{B} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Tezzeret the Seeker auto=counter(0/0,4,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(artifact) auto={0}:name(X = 0) target(artifact[manacost<=0]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-1,Loyalty)}:name(X = 1) target(artifact[manacost<=1]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-2,Loyalty)}:name(X = 2) target(artifact[manacost<=2]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-3,Loyalty)}:name(X = 3) target(artifact[manacost<=3]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-4,Loyalty)}:name(X = 4) target(artifact[manacost<=4]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-5,Loyalty)}:name(X = 5) target(artifact[manacost<=5]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-6,Loyalty)}:name(X = 6) target(artifact[manacost<=6]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-7,Loyalty)}:name(X = 7) target(artifact[manacost<=7]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-8,Loyalty)}:name(X = 8) target(artifact[manacost<=8]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-9,Loyalty)}:name(X = 9) target(artifact[manacost<=9]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-10,Loyalty)}:name(X = 10) target(artifact[manacost<=10]|mylibrary) moveTo(mybattlefield) auto={C(0/0,-5,Loyalty)}:name(-5: transform your artifacts) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn. mana={3}{U}{U} type=Planeswalker subtype=Tezzeret [/card] [card] name=Tezzeret's Gambit auto=draw:2 controller auto=target(proliferation) proliferate text=Draw two cards, then proliferate. color=blue mana={3}{p(U)} type=Sorcery [/card] [card] name=Thada Adel, Acquisitor abilities=islandwalk auto=@combatdamagefoeof(player) from(this):name(exile artifact) notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! auto=@combatdamageof(player) from(this):name(exile artifact) notatarget(artifact|mylibrary) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. mana={1}{U}{U} type=Legendary Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Thalakos Deceiver abilities=shadow auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) mana={3}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Drifters auto={discard(*|myhand)}:shadow text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) mana={2}{U}{U} type=Creature subtype=Thalakos power=3 toughness=3 [/card] [card] name=Thalakos Lowlands auto={T}:Add{1} auto={T}:Add{W} && frozen auto={T}:Add{U} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. type=Land [/card] [card] name=Thalakos Mistfolk abilities=shadow auto={U}:moveTo(ownerLibrary) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. mana={2}{U} type=Creature subtype=Thalakos Illusion power=2 toughness=1 [/card] [card] name=Thalakos Scout abilities=shadow auto={discard(*|myhand)}:moveTo(myhand) text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. mana={2}{U} type=Creature subtype=Thalakos Soldier Scout power=2 toughness=1 [/card] [card] name=Thalakos Seer abilities=shadow auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. mana={U}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalakos Sentry abilities=shadow text=Shadow (This creature can block or be blocked by only creatures with shadow) mana={1}{U} type=Creature subtype=Thalakos Soldier power=1 toughness=2 [/card] [card] name=Thalia, Guardian of Thraben abilities=first strike auto=lord(*[-creature]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,+1) auto=lord(*[-creature]|opponenthand,opponentlibrary,opponentgraveyard,opponentexile) altercost(colorless, +1) text=First Strike -- Noncreature spells cost {1} more to cast. mana={1}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thallid text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) power=1 toughness=1 [/card] [card] name=Thallid Devourer text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:1/2 power=2 toughness=2 [/card] [card] name=Thallid Germinator text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:1/1 target(creature) power=2 toughness=2 [/card] [card] name=Thallid Shell-Dweller abilities=defender text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) power=0 toughness=5 [/card] [card] name=Thassa's Bounty target=player auto=deplete:3 auto=draw:3 controller text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. mana={5}{U} type=Sorcery [/card] [card] name=Thassa's Devourer auto=deplete:2 target(player) auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player) text=Constellation � Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. mana={4}{U} type=Enchantment Creature subtype=Elemental power=2 toughness=6 [/card] [card] name=Thassa's Ire auto={3}{U}:tap target(creature) auto={3}{U}:untap target(creature) text={3}{U}: You may tap or untap target creature. mana={U} type=Enchantment [/card] [card] name=Thassa's Rebuff target=*|stack auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) mana={1}{U} type=Instant [/card] [card] name=That Which Was Taken auto={4}{T}:counter(0/0,1,Divinity) target(other *) auto=lord(*[counter{0/0.1.Divinity}]) indestructible text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. mana={5} type=Legendary Artifact [/card] [card] name=Thatcher Revolt auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. mana={2}{R} type=Sorcery [/card] [card] name=Thaumatog auto={S(land|myBattlefield)}:1/1 auto={S(enchantment|myBattlefield)}:1/1 text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. mana={1}{G}{W} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Thawing Glaciers auto=tap auto={1}{T}:moveTo(mybattlefield) and!(tap)! target(land[basic]|mylibrary) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. type=Land [/card] [card] name=The Abyss auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. mana={3}{B} type=World Enchantment [/card] [card] name=The Brute target=creature auto=1/0 auto={R}{R}{R}:regenerate text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=The Fallen auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. mana={1}{B}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=The Hive auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) mana={5} type=Artifact [/card] [card] name=The Lady of the Mountain mana={4}{R}{G} type=Legendary Creature subtype=Giant power=5 toughness=5 [/card] [card] name=The Rack auto=name(choose opponent) notatarget(opponent) deplete:0 auto=@each targetedplayer upkeep:damage:0 && if type(*|targetedpersonshand)~equalto~2 then damage:1 targetedplayer && if type(*|targetedpersonshand)~equalto~1 then damage:2 targetedplayer && if type(*|targetedpersonshand)~equalto~0 then damage:3 targetedplayer text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. mana={1} type=Artifact [/card] [card] name=The Tabernacle at Pendrell Vale auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." type=Legendary Land [/card] [card] name=The Unspeakable abilities=flying,trample auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. mana={6}{U}{U}{U} type=Legendary Creature subtype=Spirit power=6 toughness=7 [/card] [card] name=Theft of Dreams auto=foreach(creature[tapped]|opponentBattlefield) draw:1 text=Draw a card for each tapped creature target opponent controls. mana={2}{U} type=Sorcery [/card] [card] name=Thelon of Havenwood auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) auto=lord(fungus[counter{0/0.1.spore}]) 1/1 auto=lord(fungus[counter{0/0.2.spore}]) 1/1 auto=lord(fungus[counter{0/0.3.spore}]) 1/1 auto=lord(fungus[counter{0/0.4.spore}]) 1/1 auto=lord(fungus[counter{0/0.5.spore}]) 1/1 auto=lord(fungus[counter{0/0.6.spore}]) 1/1 auto=lord(fungus[counter{0/0.7.spore}]) 1/1 auto=lord(fungus[counter{0/0.8.spore}]) 1/1 auto=lord(fungus[counter{0/0.9.spore}]) 1/1 auto=lord(fungus[counter{0/0.10.spore}]) 1/1 auto=lord(fungus[counter{0/0.11.spore}]) 1/1 auto=lord(fungus[counter{0/0.12.spore}]) 1/1 auto=lord(fungus[counter{0/0.13.spore}]) 1/1 auto=lord(fungus[counter{0/0.14.spore}]) 1/1 auto=lord(fungus[counter{0/0.15.spore}]) 1/1 auto=lord(fungus[counter{0/0.16.spore}]) 1/1 auto=lord(fungus[counter{0/0.17.spore}]) 1/1 auto=lord(fungus[counter{0/0.18.spore}]) 1/1 auto=lord(fungus[counter{0/0.19.spore}]) 1/1 auto=lord(fungus[counter{0/0.20.spore}]) 1/1 text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. mana={G}{G} type=Legendary Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Thelon's Chant auto=upcost[{G}] sacrifice auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{G}{G} type=Enchantment [/card] [card] name=Thelon's Curse auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. mana={G}{G} type=Enchantment [/card] [card] name=Thelonite Druid auto={1}{G}{T}{S(creature|myBattlefield)}:lord(forest|myBattlefield) becomes(Creature,2/3) ueot text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. mana={2}{G} type=Creature subtype=Human Cleric Druid power=1 toughness=1 [/card] [card] name=Thelonite Hermit facedown={3} autofacedown={3}{G}{G}:morph autofaceup=token(Saproling,Creature Saproling,1/1,green)*4 auto=lord(saproling) 1/1 text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. mana={3}{G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Thelonite Monk auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) mana={2}{G}{G} type=Creature subtype=Insect Monk Cleric power=1 toughness=2 [/card] [card] name=Thermal Blast target=creature auto=damage:3 auto=aslongas(*|mygraveyard) damage:2 >6 text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. mana={4}{R} type=Instant [/card] [card] name=Thermal Glider abilities=flying,protection from red text=Flying, protection from red mana={2}{W} type=Creature subtype=Human Rebel power=2 toughness=1 [/card] [card] name=Thermal Navigator auto={S(artifact|myBattlefield)}:flying text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Thermokarst target=land auto=teach(land[snow]) life:1 controller auto=destroy text=Destroy target land. If that land was a snow land, you gain 1 life. mana={1}{G}{G} type=Sorcery [/card] [card] name=Thermopod auto={i}:haste auto={S(creature|myBattlefield)}:Add{R} text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. mana={4}{R} type=Snow Creature subtype=Slug power=4 toughness=3 [/card] [card] name=Thicket Basilisk auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. mana={3}{G}{G} type=Creature subtype=Basilisk power=2 toughness=4 [/card] [card] name=Thief of Hope auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=2]|mygraveyard) text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Thieving Magpie abilities=flying auto=@damagefoeof(player) from(this):draw:1 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. mana={2}{U}{U} type=Creature subtype=Bird power=1 toughness=3 [/card] [card] name=Thing from the Deep auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. mana={6}{U}{U}{U} type=Creature subtype=Leviathan power=9 toughness=9 [/card] [card] name=Think Twice auto=draw:1 flashback={2}{U} text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Thirst target=creature auto=tap auto=doesnotuntap auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Thirst for Knowledge auto=draw:3 auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)])) text=Draw three cards. Then discard two cards unless you discard an artifact card. mana={2}{U} type=Instant [/card] [card] name=Thistledown Duo auto=@movedTo(*[white]|mystack):1/1 ueot auto=@movedTo(*[blue]|mystack):flying ueot text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. mana={2}{WU} type=Creature subtype=Kithkin Soldier Wizard power=2 toughness=2 [/card] [card] name=Thistledown Liege abilities=flash auto=lord(creature[white]|myBattlefield) 1/1 other auto=lord(creature[blue]|myBattlefield) 1/1 other text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. mana={1}{WU}{WU}{WU} type=Creature subtype=Kithkin Knight power=1 toughness=3 [/card] [card] name=Thopter Assembly abilities=flying auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. mana={6} type=Artifact Creature subtype=Thopter power=5 toughness=5 [/card] [card] name=Thopter Engineer auto=lord(creature[artifact]|mybattlefield) haste auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) mana={2}{R} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Thopter Foundry auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. mana={WB}{U} type=Artifact [/card] [card] name=Thopter Squadron abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. mana={5} type=Artifact Creature subtype=Thopter power=0 toughness=0 [/card] [card] name=Thorn Elemental auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Thorn of Amethyst auto=lord(*[-creature]|hand,library,graveyard,exile) altercost(colorless,+1) text=Noncreature spells cost {1} more to cast. mana={2} type=Artifact [/card] [card] name=Thorn Thallid text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. mana={1}{G}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) power=2 toughness=2 [/card] [card] name=Thornbite Staff auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature,player)])) auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook auto={4}:equip text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} mana={2} type=Tribal Artifact subtype=Shaman Equipment [/card] [card] name=Thornbow Archer auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. mana={B} type=Creature subtype=Elf Archer power=1 toughness=2 [/card] [card] name=Thorncaster Sliver auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):damage:1 target(creature,player)])) text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." mana={4}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Thornling auto={G}:haste auto={G}:trample auto={G}:indestructible auto={1}:+1/-1 auto={1}:-1/+1 text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Elemental Shapeshifter power=4 toughness=4 [/card] [card] name=Thornscape Apprentice auto={W}{T}:tap target(creature) auto={R}{T}:first strike target(creature) text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. mana={G} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thornscape Familiar auto=lord(*[red;white]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=Red spells and white spells you cast cost {1} less to cast. mana={1}{G} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Thornscape Master auto={R}{R}{T}:Damage:2 target(creature) auto={W}{W}{T}:protection from white target(creature) auto={W}{W}{T}:protection from blue target(creature) auto={W}{W}{T}:protection from black target(creature) auto={W}{W}{T}:protection from red target(creature) auto={W}{W}{T}:protection from green target(creature) text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. mana={2}{G}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thorntooth Witch auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. mana={5}{B} type=Creature subtype=Treefolk Shaman power=3 toughness=4 [/card] [card] name=Thornwatch Scarecrow auto=aslongas(creature[green]|myBattlefield) wither auto=aslongas(creature[white]|myBattlefield) vigilance text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. mana={6} type=Artifact Creature subtype=Scarecrow power=4 toughness=4 [/card] [card] name=Thornweald Archer abilities=reach,deathtouch text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G} type=Creature subtype=Elf Archer power=2 toughness=1 [/card] [card] name=Thornwind Faeries abilities=flying auto={T}:damage:1 target(creature,player) text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. mana={1}{U}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Thornwood Falls auto=tap auto=life:1 auto={T}:Add{G} auto={T}:Add{U} text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Thorn-Thrash Viashino auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) auto={G}:trample mana={3}{R} type=Creature subtype=Viashino Warrior text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. power=2 toughness=2 [/card] [card] name=Thought Courier auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever text={T}: Draw a card, then discard a card. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thought Devourer abilities=flying auto=hmodifer:-4 controller text=Flying -- Your maximum hand size is reduced by four. mana={2}{U}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thought Eater abilities=flying auto=hmodifer:-3 controller text=Flying -- Your maximum hand size is reduced by three. mana={1}{U} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Thought Gorger abilities=trample auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand) auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. mana={2}{B}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Thought Lash auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice auto={l2e}:prevent:1 controller text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thought Nibbler abilities=flying auto=hmodifer:-2 controller text=Flying -- Your maximum hand size is reduced by two. mana={U} type=Creature subtype=Beast power=1 toughness=1 [/card] [card] name=Thought Reflection auto=replacedraw draw:2 noreplace text=If you would draw a card, draw two cards instead. mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Thought Scour target=player auto=deplete:2 auto=draw:1 controller text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. mana={U} type=Instant [/card] [card] name=Thoughtbind target=*[manacost<=4]|stack auto=fizzle text=Counter target spell with converted mana cost 4 or less. mana={2}{U} type=Instant [/card] [card] name=Thoughtbound Primoc abilities=flying auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. mana={2}{R} type=Creature subtype=Bird Beast power=2 toughness=3 [/card] [card] name=Thoughtcast abilities=affinityartifacts auto=draw:2 text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. mana={4}{U} type=Sorcery [/card] [card] name=Thoughtcutter Agent auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. mana={U}{B} type=Artifact Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Thoughtflare auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller text=Draw four cards, then discard two cards. mana={3}{U}{R} type=Instant [/card] [card] name=Thoughtlace alias=1227 text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) mana={U} type=Instant [/card] [card] name=Thoughtleech auto=@tapped(island|opponentBattlefield):may life:1 controller text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. mana={G}{G} type=Enchantment [/card] [card] name=Thoughtrender Lamia auto=ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(enchantment|myBattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent text=Constellation � Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. mana={4}{B}{B} type=Enchantment Creature subtype=Lamia power=5 toughness=3 [/card] [card] name=Thoughts of Ruin auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices a land for each card in your hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Thoughtseize target=player auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land]|targetedpersonshand) auto=life:-2 controller text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. mana={B} type=Sorcery [/card] [card] name=Thoughtweft Gambit auto=tap all(creature|opponentBattlefield) auto=untap all(creature|myBattlefield) text=Tap all creatures your opponents control and untap all creatures you control. mana={4}{WU}{WU} type=Instant [/card] [card] name=Thousand Winds abilities=flying facedown={3} autofacedown={5}{U}{U}:morph autofaceup=moveTo(ownerhand) all(creature[tapped]) text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. mana={4}{U}{U} type=Creature subtype=Elemental power=5 toughness=6 [/card] [card] name=Thousand-legged Kami auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=7]|mygraveyard) text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) mana={6}{G}{G} type=Creature subtype=Spirit power=6 toughness=6 [/card] [card] name=Thraben Doomsayer auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 auto={T}:token(Human,Creature Human,1/1,white) text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. mana={1}{W}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Thraben Heretic auto={T}:moveTo(exile) target(creature|graveyard) text={T}: Exile target creature card from a graveyard. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thraben Purebloods mana={4}{W} type=Creature subtype=Hound power=3 toughness=5 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Thraben Sentry abilities=vigilance auto=@movedTo(creature|graveyard) from(mybattlefield):may flip(Thraben Militia) text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Thraben Militia abilities=trample text=Trample color=white type=Creature subtype=Human Soldier power=5 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Thraben Valiant abilities=vigilance text=Vigilance mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thragtusk auto=life:5 controller auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green) text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. mana={4}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Thran Dynamo auto={T}:Add{3} text={T}: Add {3} to your mana pool. mana={4} type=Artifact [/card] [card] name=Thran Forge auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. mana={3} type=Artifact [/card] [card] name=Thran Foundry auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. mana={1} type=Artifact [/card] [card] name=Thran Golem auto=this(auras >= 1) 2/2 auto=this(auras >= 1) flying auto=this(auras >= 1) first strike auto=this(auras >= 1) trample text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Thran Lens auto=lord(*|battlefield) transforms((,artifact)) text=All permanents are colorless. mana={2} type=Artifact [/card] [card] name=Thran Quarry auto={T}:add{W} auto={T}:add{U} auto={T}:add{B} auto={T}:add{R} auto={T}:add{G} auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Thran War Machine abilities=mustattack auto=upcost[{4};next upkeep] sacrifice text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Thrashing Mudspawn facedown={3} autofacedown={1}{B}{B}:morph auto=@damaged(this):life:-thatmuch controller text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thrashing Mossdog abilities=Reach autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={3}{G} type=Creature subtype=Plant Hound power=3 toughness=3 [/card] [card] name=Thrashing Wumpus auto={B}:damage:1 all(creature,player) text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. mana={3}{B}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Thraximundar abilities=haste auto=@combat(attacking) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. mana={4}{U}{B}{R} type=Legendary Creature subtype=Zombie Assassin power=6 toughness=6 [/card] [card] name=Threads of Disloyalty target=creature[manacost<=2] alias=1194 text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. mana={1}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Threaten target=creature auto=haste auto=untap alias=129767 text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) mana={2}{R} type=Sorcery [/card] [card] name=Three Tragedies target=player auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer text=Target player discards three cards. mana={3}{B}{B} type=Sorcery subtype=Arcane [/card] [card] name=Three Visits auto=moveTo(myBattlefield) notatarget(forest|mylibrary) text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Thresher Beast auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Thrill of the Hunt target=creature auto=1/2 flashback={W} text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={G} type=Instant [/card] [card] name=Thrill-Kill Assassin auto=may counter(1/1,1) auto=this(counter{1/1.1}>=1) cantblock abilities=deathtouch text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) mana={1}{B} type=Creature subtype=Human Assassin power=1 toughness=2 [/card] [card] name=Thriss, Nantuko Primus auto={G}{T}:5/5 target(creature) text={G}, {T}: Target creature gets +5/+5 until end of turn. mana={5}{G}{G} type=Legendary Creature subtype=Insect Druid power=5 toughness=5 [/card] [card] name=Thrive target=creature auto=counter(1/1,1) text=Put a +1/+1 counter on each of X target creatures. mana={X}{G} type=Sorcery [/card] [card] name=Throat Slitter autohand={2}{B}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. mana={4}{B} type=Creature subtype=Rat Ninja power=2 toughness=2 [/card] [card] name=Throne of Bone auto=@movedto(*[black]|stack):pay({1}) life:1 text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Throne of Empires auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then token(Soldier,Creature Soldier,1/1,white)*5 controller else token(Soldier,Creature Soldier,1/1,white) controller text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. mana={4} type=Artifact [/card] [card] name=Throne of Geth auto={S(artifact|mybattlefield)}{T}:target(proliferation) proliferate text={T},Sacrifice an artifact: Proliferate. mana={2} type=Artifact [/card] [card] name=Throttle target=creature auto=-4/-4 ueot text=Target creature gets -4/-4 until end of turn. mana={4}{B} type=Instant [/card] [card] name=Thrull Retainer target=creature auto=1/1 auto={S}:regenerate text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Thrull Surgeon auto={1}{B}{S}:reject target(*|opponenthand) asSorcery text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thrull Wizard auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. mana={2}{B} type=Creature subtype=Thrull Wizard power=1 toughness=1 [/card] [card] name=Thrummingbird abilities=flying auto=@combatdamaged(player) from(this):target(proliferation) proliferate text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. mana={1}{U} type=Creature subtype=Bird Horror power=1 toughness=1 [/card] [card] name=Thrun, the Last Troll abilities=nofizzle,opponentshroud auto={1}{G}:regenerate text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. mana={2}{G}{G} type=Legendary Creature subtype=Troll Shaman power=4 toughness=4 [/card] [card] name=Thumbscrews auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. mana={2} type=Artifact [/card] [card] name=Thunder Brute abilities=trample auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(Haste) all(mystored) haste ueot!$ opponent text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. mana={4}{R}{R} type=Creature subtype=Cyclops power=5 toughness=5 [/card] [card] name=Thunder Dragon abilities=flying auto=damage:3 all(creature[-flying]) text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Thunder Spirit abilities=flying,first strike text=Flying, first strike mana={1}{W}{W} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Thunder Strike target=creature auto=2/0 auto=first strike text=Target creature gets +2/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Thunder Totem auto={T}:Add{W} auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. mana={3} type=Artifact [/card] [card] name=Thunder Wall abilities=defender,flying auto={U}:1/1 text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Thunder of Hooves auto=damage:type:beast:battlefield all(player,creature[-flying]) text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. mana={3}{R} type=Sorcery [/card] [card] name=Thunderblade Charge target=creature,player auto=damage:3 autograveyard=@combatdamaged(player) from(creature|mybattlefield):pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. mana={1}{R}{R} type=Sorcery [/card] [card] name=Thunderblust abilities=haste,persist auto=lord(thunderblust[counter{-1/-1.1}]) trample text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={2}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=2 [/card] [card] name=Thunderbolt auto=choice damage:3 target(player) auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. mana={1}{R} type=Instant [/card] [card] name=Thunderbreak Regent abilities=flying auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. mana={2}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Thunderclap target=creature other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) auto=damage:3 text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. mana={2}{R} type=Instant [/card] [card] name=Thunderclap Wyvern abilities=flash, flying auto=lord(other creature[flying]|mybattlefield) 1/1 text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. mana={2}{W}{U} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Thundercloud Elemental abilities=flying auto={3}{U}:tap all(creature[toughness<=2]) auto={3}{U}:lord(other creature) -flying ueot text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. mana={5}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Thundercloud Shaman auto=damage:type:giant:mybattlefield all(creature[-giant]) text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. mana={3}{R}{R} type=Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Thundering Giant abilities=haste text=Haste (This creature can attack and {T} as soon as it comes under your control.) mana={3}{R}{R} type=Creature subtype=Giant power=4 toughness=3 [/card] [card] name=Thundering Tanadon abilities=trample text=({p(G)} can be paid with either {G} or 2 life.) -- Trample color=green mana={4}{p(G)}{p(G)} type=Artifact Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Thundering Wurm auto=aslongas(land|myhand) reject target(land|myhand) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. mana={2}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Thundermare abilities=haste auto=tap all(other creature) text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. mana={5}{R} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Thundermaw Hellkite auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) abilities=flying, haste text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. mana={3}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Thunderous Might target=creature auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Thunderous Wrath target=creature,player auto=damage:5 autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Thunderous Wrath deals 5 damage to target creature or player. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{R}{R} type=Instant [/card] [card] name=Thunderscape Apprentice auto={B}{T}:life:-1 target(player) auto={G}{T}:1/1 target(creature) text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thunderscape Familiar abilities=first strike auto=lord(*[black;green]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1) text=First strike -- Black spells and green spells you cast cost {1} less to cast. mana={1}{R} type=Creature subtype=Kavu power=1 toughness=1 [/card] [card] name=Thunderscape Master auto={B}{B}{T}:life:-2 target(player) && life:2 controller auto={G}{G}{T}:lord(creature|myBattlefield) 2/2 text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. mana={2}{R}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thundersong Trumpeter auto={T}:cantattack && cantblock target(creature) text={T}: Target creature can't attack or block this turn. mana={R}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Thunder-Thrash Elder auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) mana={2}{R} type=Creature subtype=Viashino Warrior text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) power=1 toughness=1 [/card] [card] name=Thwart target=*|stack auto=fizzle other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Tibalt, the Fiend-Blooded auto=counter(0/0,2,Loyalty) auto={counter(0/0,1,Loyalty)}:name(+1: draw and random discard) draw:1 controller && discard:1 controller auto={counter(0/0,-4,Loyalty)}:name(-4: damage target player) target(player) damage:type:*:targetedpersonshand auto={counter(0/0,-6,Loyalty)}:name(-6: gain control creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature) transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. mana={R}{R} type=Planeswalker subtype=Tibalt [/card] [card] name=Tibor and Lumia auto=@movedTo(*[blue]|mystack):flying target(creature) ueot auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. mana={2}{U}{R} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Ticking Gnomes auto={S}:damage:1 target(creature,player) auto=upcost[{3};next upkeep] sacrifice text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. mana={3} type=Artifact Creature subtype=Gnome power=3 toughness=3 [/card] [card] name=Tidal Bore other={H(island|mybattlefield)} name(Return an Island to Hand) auto=choice tap target(creature) auto=choice untap target(creature) text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. mana={1}{U} type=Instant [/card] [card] name=Tidal Influence restriction=one of a kind auto=counter(0/0,1,Tide) auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) auto=@each my upkeep:counter(0/0,1,Tide) auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. mana={2}{U} type=Enchantment [/card] [card] name=Tidal Kraken abilities=unblockable text=Tidal Kraken is unblockable. mana={5}{U}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Tidal Surge target=creature[-flying] auto=tap text=Tap up to three target creatures without flying. mana={1}{U} type=Sorcery [/card] [card] name=Tidal Visionary auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend text={T}: Target creature becomes the color of your choice until end of turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidal Warrior auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target land becomes an Island until end of turn. mana={U} type=Creature subtype=Merfolk Warrior power=1 toughness=1 [/card] [card] name=Tidal Wave auto=token(Wall,Creature Wall,5/5,defender,treason,blue) text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Tidebinder Mage auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Tideforce Elemental auto={U}{T}:tap target(other creature) auto={U}{T}:untap target(other creature) auto=@movedTo(land|myBattlefield):may untap text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Tidehollow Sculler auto=choice name(target opponent) target(opponent) donothing && all(this) transforms((,newability[if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else hand(blink)forsrc notatarget(*[-land]|targetedpersonshand)])) forever text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. mana={W}{B} type=Artifact Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Tidehollow Strix abilities=flying,deathtouch text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={U}{B} type=Artifact Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Tideshaper Mystic auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Tidespout Tyrant abilities=flying auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. mana={5}{U}{U}{U} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Tidewalker auto=foreach(island|myBattlefield) counter(0/0,1,Time) oneshot anyzone=counter{0%0.1.Time}/counter{0%0.1.Time} cdaactive auto=vanishing:0 text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. mana={2}{U} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Tidewater Minion abilities=defender auto={4}:-defender auto={T}:untap target(*) text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. mana={3}{U}{U} type=Creature subtype=Elemental Minion power=4 toughness=4 [/card] [card] name=Tidings auto=draw:4 text=Draw four cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Tiger Claws abilities=flash target=creature auto=1/1 auto=trample text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. mana=mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Tigereye Cameo auto={T}:Add{G} auto={T}:Add{W} text={T}: Add {G} or {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Tilling Treefolk auto=may target(land|mygraveyard) moveTo(myHand) text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. mana={2}{G} type=Creature subtype=Treefolk Druid power=1 toughness=3 [/card] [card] name=Timber Protector auto=lord(treefolk|myBattlefield) 1/1 other auto=lord(treefolk,forest|myBattlefield) indestructible other text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. mana={4}{G} type=Creature subtype=Treefolk Warrior power=4 toughness=6 [/card] [card] name=Timberland Guide auto=counter(1/1,1) target(creature) text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Scout power=1 toughness=1 [/card] [card] name=Timberland Ruins auto=tap auto={T}:Add{G} auto={T}{S}:Add{B} auto={T}{S}:Add{G} auto={T}{S}:Add{R} auto={T}{S}:Add{U} auto={T}{S}:Add{W} text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Timberline Ridge auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{R} auto={T}:counter(0/0,1,Depletion) && Add{G} auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}]) text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. type=Land [/card] [card] name=Timberpack Wolf auto=foreach(other Timberpack Wolf) 1/1 text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Timbermare abilities=haste auto=tap all(other creature) auto=upcost[{5}{G};next upkeep] sacrifice text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. mana={3}{G} type=Creature subtype=Elemental Horse power=5 toughness=5 [/card] [card] name=Timbermaw Larva auto=@combat(attacking) source(this):all(this) foreach(forest|myBattlefield) 1/1 ueot text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Timberwatch Elf auto={T}:foreach(elf) 1/1 target(creature) text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={2}{G} type=Creature subtype=Elf power=1 toughness=2 [/card] [card] name=Time Bomb auto=@each my upkeep:counter(0/0,1,Time) auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. mana={4} type=Artifact [/card] [card] name=Time Ebb target=creature auto=moveTo(ownerLibrary) text=Put target creature on top of its owner's library. mana={2}{U} type=Sorcery [/card] [card] name=Time Elemental auto=@combat(attacking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. mana={2}{U} type=Creature subtype=Elemental power=0 toughness=2 [/card] [card] name=Time of Heroes auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 text=Each creature you control with a level counter on it gets +2/+2. mana={1}{W} type=Enchantment [/card] [card] name=Time of Need auto=moveTo(myHand) notatarget(creature[legendary]|mylibrary) text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Time Reversal auto=moveTo(exile) auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. mana={3}{U}{U} type=Sorcery [/card] [card] name=Time Sieve auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(sacrifice 5 other artifacts) turns:+1 controller auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S}:name(sacrifice 4 artifacts + this) turns:+1 controller text={T}, Sacrifice five artifacts: Take an extra turn after this one. mana={U}{B} type=Artifact [/card] [card] name=Time Spiral auto=moveTo(exile) auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller auto=target(land) untap text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Time Stretch target=player auto=turns:+2 text=Target player takes two extra turns after this one. mana={8}{U}{U} type=Sorcery [/card] [card] name=Time to Feed target=creature|opponentbattlefield auto=transforms((prey,newability[@movedto(this|graveyard) from(battlefield):life:3 opponent])) ueot auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) mana={2}{G} type=Sorcery [/card] [card] name=Time Walk auto=turns:+1 controller text=Take an extra turn after this one. mana={1}{U} type=Sorcery [/card] [card] name=Time Warp target=player auto=turns:+1 text=Target player takes an extra turn after this one. mana={3}{U}{U} type=Sorcery [/card] [card] name=Timely Hordemate auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Timely Reinforcements auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3 auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. mana={2}{W} type=Sorcery [/card] [card] name=Timetwister auto=moveto(opponentgraveyard) all(*|opponenthand) auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle auto=draw:7 opponent auto=moveto(mygraveyard) all(*|myhand) auto=moveto(mylibrary) all(*|mygraveyard) && shuffle auto=draw:7 controller text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) mana={2}{U} type=Sorcery [/card] [card] name=Timid Drake abilities=flying auto=@movedto(other creature|battlefield):moveto(ownerhand) text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. mana={2}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Tin Street Hooligan auto=if spent({G}) then destroy target(artifact) text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. mana={1}{R} type=Creature subtype=Goblin Rogue power=2 toughness=1 [/card] [card] name=Tin Street Market target=land auto=teach(land) transforms((,newability[{T}{discard(*|myhand)}:draw:1 controller])) text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." mana={4}{R} type=Enchantment subtype=Aura [/card] [card] name=Tin-Wing Chimera abilities=flying auto={S}:counter(2/2,1) target(chimera) && transforms((,flying)) forever text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Chimera power=2 toughness=2 [/card] [card] name=Tinder Farm auto=tap auto={T}:Add{G} auto={T}{S}:Add{R}{W} text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. type=Land [/card] [card] name=Tine Shrike abilities=flying,infect text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={3}{W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Tinker auto=moveto(mybattlefield) target(artifact|mylibrary) text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. mana={2}{U}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Tireless Missionaries auto=life:3 text=When Tireless Missionaries enters the battlefield, you gain 3 life. mana={4}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Tireless Tribe auto={discard(*|myhand)}:0/4 text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Titan Forge auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) auto={3}{T}:counter(0/0,1,Charge) text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. mana={3} type=Artifact [/card] [card] name=Titan of Eternal Fire auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." mana={5}{R} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Titania's Boon auto=lord(creature|mybattlefield) counter(1/1,1) text=Put a +1/+1 counter on each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Titania's Chosen auto=@movedTo(*[green]|stack):counter(1/1,1) text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. mana={2}{G} type=Creature subtype=Elf Archer power=1 toughness=1 [/card] [card] name=Titanic Bulvox abilities=trample facedown={3} autofacedown={4}{G}{G}{G}:morph text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=4 [/card] [card] name=Titanic Growth target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Titanic Ultimatum auto=lord(creature|myBattlefield) 5/5 auto=lord(creature|myBattlefield) lifelink auto=lord(creature|myBattlefield) first strike auto=lord(creature|myBattlefield) trample text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. mana={R}{R}{G}{G}{G}{W}{W} type=Sorcery [/card] [card] name=Titanium Golem auto={1}{W}:first strike text={1}{W}: Titanium Golem gains first strike until end of turn. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Tithe auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary) text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. mana={W} type=Instant [/card] [card] name=Tithe Drinker abilities=lifelink auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) mana={W}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Tivadar of Thorn abilities=first strike,protection from red auto=destroy target(goblin) text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. mana={1}{W}{W} type=Legendary Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Tivadar's Crusade auto=destroy all(goblin) text=Destroy all Goblins. mana={1}{W}{W} type=Sorcery [/card] [card] name=To Arms! auto=lord(creature|myBattlefield) untap auto=draw:1 text=Untap all creatures you control. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Tobias Andrion mana={3}{W}{U} type=Legendary Creature subtype=Human Advisor power=4 toughness=4 [/card] [card] name=Toil to Renown auto=life:type:*[artifact;land;creature;tapped]:mybattlefield text=You gain 1 life for each tapped artifact, creature, and land you control. mana={1}{G} type=Sorcery [/card] [card] name=Tolaria West auto=tap auto={T}:Add{U} autohand={1}{U}{U}{discard}:moveTo(myhand) target(*[manacost=0]|mylibrary) asSorcery text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) type=Land [/card] [card] name=Tolarian Academy auto={T}:foreach(artifact|myBattlefield) add{U} text={T}: Add {U} to your mana pool for each artifact you control. type=Legendary Land [/card] [card] name=Tolarian Drake abilities=flying,phasing text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) mana={2}{U} type=Creature subtype=Drake power=2 toughness=4 [/card] [card] name=Tolarian Entrancer auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Tolarian Emissary abilities=flying kicker={1}{W} auto=kicker destroy target(enchantment) text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Tolarian Sentinel abilities=flying auto={U}{T}{discard(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. mana={3}{U} type=Creature subtype=Human Spellshaper power=1 toughness=3 [/card] [card] name=Tolarian Serpent auto=@each my upkeep:deplete:7 controller text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. mana={5}{U}{U} type=Creature subtype=Serpent power=7 toughness=7 [/card] [card] name=Tolarian Winds auto=@discarded(*|myhand):draw:1 controller auto=all(*|myhand) reject text=Discard all the cards in your hand, then draw that many cards. mana={1}{U} type=Instant [/card] [card] name=Tolsimir Wolfblood auto=lord(creature[green]|myBattlefield) 1/1 other auto=lord(creature[white]|myBattlefield) 1/1 other auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. mana={4}{G}{W} type=Legendary Creature subtype=Elf Warrior power=3 toughness=4 [/card] [card] name=Tomb Hex target=creature auto=-2/-2 auto=aslongas(land[fresh]|mybattlefield) -2/-2 text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. mana={2}{B} type=Instant [/card] [card] name=Tomb of the Spirit Dragon auto={T}:Add{1} auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. type=Land [/card] [card] name=Tomb of Urami auto={T}:add{B} && aslongas(ogre|myBattlefield) damage:1 controller <1 auto={2}{B}{B}{T}:moveTo(mygraveyard) all(land|myBattlefield) && token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. type=Legendary Land [/card] [card] name=Tombstone Stairwell auto=cumulativeupcost[{1}{B}] sacrifice auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) auto=@movedTo(enchantment[world]|battlefield):sacrifice all(this) text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. mana={2}{B}{B} type=World Enchantment [/card] [card] name=Tome Scour target=player auto=deplete:5 text=Target player puts the top five cards of his or her library into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Tonic Peddler auto={W}{T}{discard(*|myhand)}:life:3 target(player) text={W}, {T}, Discard a card: Target player gains 3 life. mana={1}{W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Topan Ascetic auto={T(creature|myBattlefield)}:1/1 text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Topan Freeblade abilities=vigilance auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Topple target=creature[power=power:highest:creature:battlefield] auto=moveTo(exile) text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) mana={2}{W} type=Sorcery [/card] [card] name=Tooth and Claw auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. mana={3}{R} type=Enchantment [/card] [card] name=Tooth and Nail other={7}{G}{G} name(Entwine) auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={5}{G}{G} type=Sorcery [/card] [card] name=Tooth of Chiss-Goria abilities=affinityartifacts,flash auto={T}:1/0 target(creature) text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Tooth of Ramos auto={T}:Add{W} auto={S}:Add{W} text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. mana={3} type=Artifact [/card] [card] name=Tor Giant mana={3}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Tor Wauki auto={T}:damage:2 target(creature[attacking;blocking]) text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. mana={2}{B}{B}{R} type=Legendary Creature subtype=Human Archer power=3 toughness=3 [/card] [card] name=Torch Drake abilities=flying auto={1}{R}:1/0 text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Torch Fiend auto={R}{S}:destroy target(artifact) text={R}, Sacrifice Torch Fiend: Destroy target artifact. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Torch Slinger kicker={1}{R} auto=kicker damage:2 target(creature) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Torch Song auto=@each my upkeep:may counter(0/0,1,Verse) auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(creature,player) text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. mana={2}{R} type=Enchantment [/card] [card] name=Torii Watchward abilities=vigilance auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{W} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Torment target=creature auto=-3/0 text=Enchant creature -- Enchanted creature gets -3/-0. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Tormented Angel abilities=flying text=Flying mana={3}{W} type=Creature subtype=Angel power=1 toughness=5 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Tormented Pariah auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Rampaging Werewolf) text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. mana={3}{R} type=Creature subtype=Human Warrior Werewolf power=3 toughness=2 [/card] [card] name=Rampaging Werewolf auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Tormented Pariah) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. color=red type=Creature subtype=Werewolf power=6 toughness=4 [/card] ###The 2 cards above should stay together (Flip Card)### #need parser from stack [card] name=Tormented Hero auto=tap auto=@targeted(this) from(*|nonbattlezone):life:-1 opponent && life:1 controller text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. mana={B} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Tormented Soul abilities=cantblock,unblockable text=Tormented Soul can't block and is unblockable. mana={B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Tormented Thoughts target=player auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. mana={2}{B}{S(creature|mybattlefield)} type=Sorcery [/card] [card] name=Tormenting Voice auto=draw:2 text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. mana={1}{R}{discard(*|myhand)} type=Sorcery [/card] [card] name=Tormentor Exarch auto=choice 2/0 target(creature) ueot auto=choice 0/-2 target(creature) ueot text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. mana={3}{R} type=Creature subtype=Cleric power=2 toughness=2 [/card] [card] name=Tormentor's Trident auto={3}:equip auto=3/0 auto=mustattack text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Tormod's Crypt auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. mana={0} type=Artifact [/card] [card] name=Tornado auto=cumulativeupcost[{G}] sacrifice auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. mana={4}{G} type=Enchantment [/card] [card] name=Tornado Elemental auto=damage:6 all(creature[flying]) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. mana={5}{G}{G} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Torpid Moloch abilities=defender auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. mana={R} type=Creature subtype=Lizard power=3 toughness=2 [/card] [card] name=Torpor Dust abilities=flash target=creature auto=-3/0 text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. mana={2}{UB} type=Enchantment subtype=Aura [/card] [card] name=Torrent of Fire target=creature,player auto=damage:convertedcost:highest:*:mybattlefield text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Torrent of Souls auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) mana={4}{BR} type=Sorcery [/card] [card] name=Torsten Von Ursus mana={3}{G}{G}{W} type=Legendary Creature subtype=Human Soldier power=5 toughness=5 [/card] [card] name=Tortoise Formation auto=lord(creature|myBattlefield) shroud text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) mana={3}{U} type=Instant [/card] [card] name=Torture target=creature auto={1}{B}:counter(-1/-1) text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Torture Chamber auto=@each my upkeep:counter(0/0,1,Pain) auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. mana={3} type=Artifact [/card] [card] name=Tortured Existence auto={discard(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. mana={B} type=Enchantment [/card] [card] name=Toshiro Umezawa auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! auto=bushido(1/1) text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. mana={1}{B}{B} type=Legendary Creature subtype=Human Samurai power=2 toughness=2 [/card] [card] name=Totally Lost target=*[-land] auto=moveTo(ownerlibrary) text=Put target nonland permanent on top of its owner's library. mana={4}{U} type=Instant [/card] [card] name=Totem-Guide Hartebeest auto=may moveTo(myhand) target(aura|myLibrary) text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. mana={4}{W} type=Creature subtype=Antelope power=2 toughness=5 [/card] [card] name=Totem Speaker auto=@movedTo(beast|battlefield):life:3 controller text=Whenever a Beast enters the battlefield, you may gain 3 life. mana={4}{G} type=Creature subtype=Elf Druid power=3 toughness=3 [/card] [card] name=Touch of Brilliance auto=Draw:2 text=Draw two cards. mana={3}{U} type=Sorcery [/card] [card] name=Touch of Darkness target=creature auto=transforms((,black)) ueot text=Any number of target creatures become black until end of turn. mana={B} type=Instant [/card] [card] name=Touch of Death target=player auto=damage:1 auto=@next upkeep:draw:1 controller auto=life:1 controller text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. mana={2}{B} type=Sorcery [/card] [card] name=Touch of Invisibility target=Creature auto=unblockable auto=draw:1 controller text=Target creature is unblockable this turn. -- Draw a card. mana={3}{U} type=Sorcery [/card] [card] name=Touch of the Eternal auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. mana={5}{W}{W} type=Enchantment [/card] [card] name=Touch of Vitae target=creature auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot auto=@next upkeep:draw:1 controller text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. mana={2}{G} type=Instant [/card] [card] name=Touchstone auto={T}:tap target(artifact|opponentBattlefield) text={T}: Tap target artifact you don't control. mana={2} type=Artifact [/card] [card] name=Tourach's Chant auto=upcost[{B}] sacrifice auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. mana={1}{B}{B} type=Enchantment [/card] [card] name=Tourach's Gate target=land|myBattlefield auto=vanishing:3 auto={s(thrull|mybattlefield):counter(0/0,3,time) auto=teach(land) {T}:all(creature[attacking]) 2/-1 text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Tower Defense auto=all(creature|myBattlefield) 0/5 ueot auto=all(creature|myBattlefield) reach ueot text=Creatures you control get +0/+5 and gain reach until end of turn. mana={1}{G} type=Instant [/card] [card] name=Tower Drake abilities=flying auto={W}:0/1 text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. mana={2}{U} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Tower Gargoyle abilities=flying text=Flying mana={1}{W}{U}{B} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Tower of Calamities auto={8}{T}:damage:12 target(creature) text={8}, {T}:Tower of Calamities deals 12 damage to target creature. mana={4} type=Artifact [/card] [card] name=Tower of Champions auto={8}{T}:6/6 target(creature) text={8}, {T}: Target creature gets +6/+6 until end of turn. mana={4} type=Artifact [/card] [card] name=Tower of Coireall auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot text={T}: Target creature can't be blocked by Walls this turn. mana={2} type=Artifact [/card] [card] name=Tower of Eons auto={8}{T}:life:10 text={8}, {T}: You gain 10 life. mana={4} type=Artifact [/card] [card] name=Tower of Fortunes auto={8}{T}:Draw:4 text={8}, {T}: Draw four cards. mana={4} type=Artifact [/card] [card] name=Tower of the Magistrate auto={t}:add{1} auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. type=Land [/card] [card] name=Tower of Murmurs auto={8}{T}:deplete:8 target(player) text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. mana={4} type=Artifact [/card] [card] name=Towering Baloth facedown={3} autofacedown={6}{G}:morph text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Towering Indrik abilities=reach text=Reach (This creature can block creatures with flying.) mana={3}{G} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Towering Thunderfist auto={W}:vigilance ueot text={W}: Towering Thunderfist gains vigilance until end of turn. mana={4}{R} type=Creature subtype=Giant Soldier power=4 toughness=4 [/card] [card] name=Town Sentry auto=@combat(blocking) source(this):0/2 ueot text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Toxic Iguanar auto=aslongas(*[green]|myBattlefield) deathtouch text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={R} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Toxic Nim abilities=infect auto={B}:regenerate text=Infect -- {B}: Regenerate Toxic Nim. mana={4}{B}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Toxic Stench target=creature auto=-1/-1 auto=aslongas(*|mygraveyard) bury >6 text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. mana={1}{B} type=Instant [/card] [card] name=Toxin Sliver auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Toymaker auto={1}{T}{discard(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) mana={2} type=Artifact Creature subtype=Spellshaper power=1 toughness=1 [/card] #produceextra:selectmana when used acts as an observer so the ability must be on the source since its a mayability of mana not a menuability [card] name=Trace of Abundance target=land auto=shroud auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={RW}{G} type=Enchantment subtype=Aura [/card] [card] name=Tracker auto={G}{G}{T}:target(creature) dynamicability text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. mana={2}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Trade Caravan auto=@each my upkeep:counter(0/0,1,Currency) auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. mana={W} type=Creature subtype=Human Nomad power=1 toughness=1 [/card] [card] name=Trade Routes auto={1}:moveTo(ownerhand) target(land|myBattlefield) auto={1}{discard(land|myhand)}:draw:1 text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Tradewind Rider abilities=flying auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. mana={3}{U} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Trading Post auto={1}{T}{discard(*|myhand)}:life:4 auto={1}{T}{L}:token(Goat,Creature Goat,0/1,white) auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) auto={1}{T}{S(artifact|myBattlefield)}:draw:1 text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. mana={4} type=Artifact [/card] [card] name=Tragic Poet auto={T}{S}:moveTo(myhand) target(enchantment|mygraveyard) text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Tragic Slip target=creature auto=ifnot morbid then -1/-1 auto=if morbid then -13/-13 text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. mana={B} type=Instant [/card] [card] name=Trailblazer target=creature auto=unblockable text=Target creature is unblockable this turn. mana={2}{G}{G} type=Instant [/card] [card] name=Trailblazer's Boots auto={2}:equip auto=teach(creature) nonbasiclandwalk text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Trained Armodon mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Trained Caracal abilities=lifelink text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Trained Cheetah auto=@combat(blocked,turnlimited) source(this):1/1 ueot text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. mana={2}{G} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Trained Condor abilities=flying auto=@combat(attacking) source(this):flying target(other creature|myBattlefield) ueot text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. mana={2}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Trained Jackal mana={G} type=Creature subtype=Hound power=1 toughness=2 [/card] [card] name=Trained Orgg mana={6}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Trained Pronghorn auto={discard(*|myhand)}:all(this) prevent:9999 text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. mana={1}{W} type=Creature subtype=Antelope power=1 toughness=1 [/card] [card] name=Training Drone abilities=cantattack,cantblock auto=this(gear > 0) -cantattack auto=this(gear > 0) -cantblock text=Training Drone can't attack or block unless it's equipped. mana={3} type=Artifact Creature subtype=Drone power=4 toughness=4 [/card] [card] name=Traitorous Blood target=creature auto=haste auto=trample auto=untap alias=129767 text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Traitorous Instinct target=creature auto=untap auto=haste auto=2/0 alias=129767 text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. mana={3}{R} type=Sorcery [/card] [card] name=Traitor's Clutch target=creature auto=1/0 auto=transforms((,black)) ueot auto=shadow flashback={1}{B} text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={4}{B} type=Instant [/card] [card] name=Traitor's Roar target=creature[-tapped] auto=tap auto=dynamicability auto=alternative target(creature) dynamicability tap other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={4}{BR} type=Sorcery [/card] [card] name=Tranquil Cove auto=tap auto=life:1 auto={T}:Add{W} auto={T}:Add{U} text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Tranquil Domain auto=destroy all(enchantment[-aura]) text=Destroy all non-Aura enchantments. mana={1}{G} type=Instant [/card] [card] name=Tranquil Garden auto={T}:Add{1} auto={T}:Add{G} && frozen auto={T}:Add{W} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. type=Land [/card] [card] name=Tranquil Grove auto={1}{G}{G}:Destroy all(other enchantment) text={1}{G}{G}: Destroy all other enchantments. mana={1}{G} type=Enchantment [/card] [card] name=Tranquil Path auto=destroy all(enchantment) auto=draw:1 text=Destroy all enchantments. -- Draw a card. mana={4}{G} type=Sorcery [/card] [card] name=Tranquil Thicket auto=tap auto={T}:Add{G} autohand=__CYCLING__({G}) text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) type=Land [/card] [card] name=Tranquility auto=Destroy all(enchantment) text=Destroy all enchantments. mana={2}{G} type=Sorcery [/card] [card] name=Transguild Courier text=Transguild Courier is all colors (even if this card isn't on the battlefield). mana={4} color=black,white,green,red,blue type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Transguild Promenade auto=tap auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice auto={T}:Add{G} auto={T}:Add{R} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{W} text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Transcendence abilities=cantlifelose auto=this(controllerlife > 19)while winGame opponent auto=@damageof(player):life:twicethatmuch controller auto=@lifelostof(player):life:twicethatmuch controller text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Transcendent Master auto={1}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0,6,Level}) lifelink auto=this(counter{0/0,6,Level}) 3/3 auto=this(counter{0/0,12,Level}) indestructible auto=this(counter{0/0,12,Level}) 3/3 text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) mana={1}{W}{W} type=Creature subtype=Human Cleric Avatar auto=maxlevel:12 power=3 toughness=3 [/card] [card] name=Transluminant auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. mana={1}{G} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Transmutation target=creature auto=swap text=Switch target creature's power and toughness until end of turn. mana={1}{B} type=Instant [/card] [card] name=Trap Digger auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Trap Essence target=*[creature]|stack auto=fizzle auto=may counter(1/1,2) target(creature) text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. mana={G}{U}{R} type=Instant [/card] [card] name=Trapfinder's Trick target=player auto=name(see target hand)target(*|targetedpersonshand) donothing auto=all(trap|targetedpersonshand) reject text=Target player reveals his or her hand and discards all Trap cards. mana={1}{U} type=Sorcery [/card] [card] name=Trapjaw Kelpie abilities=flash,persist text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={4}{GU}{GU} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Trapmaker's Snare auto=moveTo(myhand) notatarget(*[trap]|mylibrary) text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{U} type=Instant [/card] [card] name=Traproot Kami abilities=defender,reach auto=foreach(forest|Battlefield) 0/1 text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. mana={G} type=Creature subtype=Spirit power=0 toughness=* [/card] [card] name=Trash for Treasure auto=moveTo(myBattlefield) target(artifact|mygraveyard) text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. mana={2}{R}{S(artifact|mybattlefield)} type=Sorcery [/card] [card] name=Traumatic Visions target=*|stack auto=fizzle autohand=__BASIC_LANDCYCLING__({1}{U}) text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) mana={3}{U}{U} type=Instant [/card] [card] name=Traumatize target=player auto=deplete:halfdowntype:*:targetedpersonslibrary text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. mana={3}{U}{U} type=Sorcery [/card] [card] name=Travel Preparations target=creature auto=counter(1/1,1) flashback={1}{W} text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Sorcery [/card] [card] name=Traveler's Amulet auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary) text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Traveler's Cloak target=creature auto=draw:1 controller auto=choice name(plainswalk) teach(creature) plainswalk auto=choice name(islandwalk) teach(creature) islandwalk auto=choice name(swampwalk) teach(creature) swampwalk auto=choice name(mountainwalk) teach(creature) mountainwalk auto=choice name(forestwalk) teach(creature) forestwalk auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) auto=choice name(desertwalk) teach(creature) desertlandwalk auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Traveling Philosopher text= mana={1}{W} type=Creature subtype=Human Advisor power=2 toughness=2 [/card] [card] name=Treacherous Pit-Dweller autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) abilities=undying text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={B}{B} type=Creature subtype=Demon power=4 toughness=3 [/card] [card] name=Treacherous Vampire abilities=flying auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot auto=aslongas(*|mygraveyard) 2/2 >6 auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." mana={4}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Treacherous Werewolf auto=aslongas(*|mygraveyard) 2/2 >6 auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(this|graveyard) from(battlefield):life:-4 controller])) >6 text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." mana={2}{B} type=Creature subtype=Werewolf Minion power=2 toughness=2 [/card] [card] name=Treachery target=creature alias=1194 auto=may untap target(land) text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Tread Upon target=creature|battlefield auto=2/2 ueot auto=trample ueot text=Target creature gets +2/+2 and gains trample until end of turn. mana={1}{G} type=Instant [/card] [card] name=Treasure Hunter auto=may moveTo(myhand) target(artifact|mygraveyard) text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. mana={2}{W} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Treasure Mage auto=may moveTo(myhand) target(artifact[manacost>=6]|mylibrary) text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Treasure Trove auto={2}{U}{U}:draw:1 text={2}{U}{U}: Draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Treasured Find target=*|myGraveyard auto=moveTo(myHand) && moveTo(exile) all(this) text=Return target card from your graveyard to your hand. Exile Treasured Find. mana={B}{G} type=Sorcery [/card] [card] name=Treasury Thrull auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller auto=@combat(attacking) source(this):may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. mana={4}{W}{B} type=Creature subtype=Thrull power=4 toughness=4 [/card] [card] name=Tree Monkey abilities=reach text=Reach (This creature can block creatures with flying.) mana={G} type=Creature subtype=Ape power=1 toughness=1 [/card] [card] name=Tree of Redemption abilities=defender auto={T}:exchangelife all(this) text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. mana={3}{G} type=Creature subtype=Plant power=0 toughness=13 [/card] [card] name=Tree of Tales auto={T}:Add{G} text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. type=Artifact Land [/card] [card] name=Treefolk Harbinger auto=moveTo(library) target(treefolk|mylibrary) oneshot text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. mana={G} type=Creature subtype=Treefolk Druid power=0 toughness=3 [/card] [card] name=Treefolk Healer auto={2}{W}{T}:prevent:2 target(creature,player) text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={4}{G} type=Creature subtype=Treefolk Cleric power=2 toughness=3 [/card] [card] name=Treefolk Seedlings auto=foreach(forest|myBattlefield) 0/1 text=Treefolk Seedlings's toughness is equal to the number of Forests you control. mana={2}{G} type=Creature subtype=Treefolk power=2 toughness=* [/card] [card] name=Treespring Lorian facedown={3} autofacedown={5}{G}:morph text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Treetop Bracers target=creature auto=1/1 auto=cantbeblockedby(creature[-flying]) text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Treetop Defense auto=lord(creature|mybattlefield) reach ueot restriction=opponentblockersonly text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Treetop Rangers auto=cantbeblockedby(creature[-flying]) text=Treetop Rangers can't be blocked except by creatures with flying. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Treetop Scout auto=cantbeblockedby(creature[-flying]) text=Treetop Scout can't be blocked except by creatures with flying. mana={G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Treetop Sentinel abilities=flying,protection from green text=Flying, protection from green mana={2}{U}{U} type=Creature subtype=Bird Soldier power=2 toughness=3 [/card] [card] name=Treetop Village auto=tap auto={T}:Add{G} auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) type=Land [/card] [card] name=Tremble auto=sacrifice notatarget(land|mybattlefield) auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent text=Each player sacrifices a land. mana={1}{R} type=Sorcery [/card] [card] name=Tremor auto=damage:1 all(creature[-flying]) text=Tremor deals 1 damage to each creature without flying. mana={R} type=Sorcery [/card] [card] name=Trench Wurm auto={2}{R}{T}:destroy target(land[-basic]) text={2}{R}, {T}: Destroy target nonbasic land. mana={3}{B} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Trenching Steed auto={S(land|myBattlefield)}:0/3 text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. mana={3}{W} type=Creature subtype=Horse Rebel power=2 toughness=3 [/card] [card] name=Trespasser il-Vec auto={discard(*|myhand)}:shadow text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Trespassing Souleater auto={p(U)}:unblockable text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) mana={3} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Tresserhorn Sinks auto=tap auto={T}:Add{B} auto={T}:Add{R} text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Snow Land [/card] [card] name=Tresserhorn Skyknight abilities=flying auto=preventalldamage to(this) from(creature[first strike]) text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. mana={5}{B}{B} type=Creature subtype=Zombie Knight power=5 toughness=3 [/card] [card] name=Trestle Troll auto={1}{B}{G}:regenerate abilities=defender,reach text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. mana={1}{B}{G} type=Creature subtype=Troll power=1 toughness=4 [/card] [card] name=Treva, the Renewer abilities=flying auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. mana={3}{G}{W}{U} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Treva's Attendant auto={1}{S}:Add{G}{W}{U} text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Treva's Charm auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. mana={G}{W}{U} type=Instant [/card] [card] name=Treva's Ruins auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) auto=moveto(mygraveyard) notatarget(this|mybattlefield) auto=this(counter{0/0.1.payment}<1) {T}:Add{G} auto=this(counter{0/0.1.payment}<1) {T}:Add{W} auto=this(counter{0/0.1.payment}<1) {T}:Add{U} text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. type=Land subtype=Lair [/card] [card] name=Triad of Fates auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. mana={2}{W}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Triassic Egg auto={3}{T}:counter(0/0,1,Hatchling) auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(creature|myhand,mygraveyard) text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. mana={4} type=Artifact [/card] [card] name=Tribal Flames target=creature,player auto=aslongas(forest|myBattlefield) damage:1 auto=aslongas(mountain|myBattlefield) damage:1 auto=aslongas(plains|myBattlefield) damage:1 auto=aslongas(island|myBattlefield) damage:1 auto=aslongas(swamp|myBattlefield) damage:1 text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. mana={1}{R} type=Sorcery [/card] [card] name=Tribal Forcemage facedown={3} autofacedown={1}{G}:morph autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. mana={1}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Tribal Golem auto=aslongas(beast|myBattlefield) trample auto=aslongas(goblin|myBattlefield) haste auto=aslongas(soldier|myBattlefield) first strike auto=aslongas(wizard|myBattlefield) flying auto=aslongas(zombie|myBattlefield) {B}:regenerate text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Tribal Unity auto=chooseatype all(creature[chosentype]) castx/castx chooseend text=Creatures of the creature type of your choice get +X/+X until end of turn. mana={X}{2}{G} type=Instant [/card] [card] name=Tribute to Hunger target=opponent auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. mana={2}{B} type=Instant [/card] [card] name=Tribute to the Wild auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent text=Each opponent sacrifices an artifact or enchantment. mana={1}{G} type=Instant [/card] [card] name=Tricks of the Trade target=creature auto=2/0 auto=unblockable text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Trickster Mage auto={U}{T}{discard(*|myhand)}:tap target(artifact,creature,land) auto={U}{T}{discard(*|myhand)}:untap target(artifact,creature,land) text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. mana={U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Triclopean Sight abilities=flash target=creature auto=untap auto=1/1 auto=vigilance text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Trigon of Corruption auto=counter(0/0,3,Charge) auto={B}{B}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. mana={4} type=Artifact [/card] [card] name=Trigon of Infestation auto=counter(0/0,3,Charge) auto={G}{G}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. mana={4} type=Artifact [/card] [card] name=Trigon of Mending auto=counter(0/0,3,Charge) auto={W}{W}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. mana={2} type=Artifact [/card] [card] name=Trigon of Rage auto=counter(0/0,3,Charge) auto={R}{R}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. mana={2} type=Artifact [/card] [card] name=Trigon of Thought auto=counter(0/0,3,Charge) auto={U}{U}{T}:counter(0/0,1,Charge) auto={C(0/0,-1,Charge)}{2}{T}:draw:1 text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. mana={5} type=Artifact [/card] [card] name=Trinket Mage auto=may moveTo(myhand) target(artifact[manacost<=1]|mylibrary) text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Trip Noose auto={2}{T}:tap target(creature) text={2}, {T}: Tap target creature. mana={2} type=Artifact [/card] [card] name=Trip Wire target=creature[horsemanship] auto=destroy text=Destroy target creature with horsemanship. mana={2}{G} type=Sorcery [/card] [card] name=Triskelavus abilities=flying auto=counter(1/1,3) auto={1}{C(1/1,-1)}:token(-114919) text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." mana={7} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triskelavite Token abilities=flying auto={S}:damage:1 target(creature,player) text=Sacrifice this creature: This creature deals 1 damage to target creature or player. type=Artifact Creature subtype=Triskelavite power=1 toughness=1 [/card] [card] name=Triskelion auto=counter(1/1,3) auto={C(1/1,-1)}:damage:1 target(creature,player) text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. mana={6} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Triton Cavalry auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):may moveTo(ownerhand) target(enchantment|battlefield) text=Heroic � Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. mana={3}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=4 [/card] [card] name=Triton Fortune Hunter auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):draw:1 controller text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. mana={2}{U} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Triton Shorestalker abilities=unblockable text=Triton Shorestalker can't be blocked. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Triton Shorethief text= mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=2 [/card] [card] name=Triton Tactics target=creature auto=0/3 auto=untap auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. mana={U} type=Instant [/card] [card] name=Triumph of Cruelty auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{B} type=Enchantment [/card] [card] name=Triumph of Ferocity auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. mana={2}{G} type=Enchantment [/card] [card] name=Triumph of the Hordes auto=all(creature|myBattlefield) 1/1 auto=all(creature|myBattlefield) trample auto=all(creature|myBattlefield) infect text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. mana={2}{G}{G} type=Sorcery [/card] [card] name=Trokin High Guard mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Troll Ascetic abilities=opponentshroud auto={1}{G}:regenerate text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G}{G} type=Creature subtype=Troll Shaman power=3 toughness=2 [/card] [card] name=Trollhide target=creature auto=2/2 auto=teach(creature) {1}{G}:regenerate text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Troll-Horn Cameo auto={T}:Add{R} auto={T}:Add{G} text={T}: Add {R} or {G} to your mana pool. mana={3} type=Artifact [/card] [card] name=Trolls of Tel-Jilad auto={1}{G}:regenerate target(creature[green]) text={1}{G}: Regenerate target green creature. mana={5}{G}{G} type=Creature subtype=Troll Shaman power=5 toughness=6 [/card] [card] name=Tromp the Domains auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) 1/1 auto=lord(creature|myBattlefield) trample text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. mana={5}{G} type=Sorcery [/card] [card] name=Trophy Hunter auto={1}{G}:damage:1 target(creature[flying]) auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this) text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. mana={2}{G} type=Creature subtype=Human Archer power=2 toughness=3 [/card] [card] name=Tropical Island type=Land subtype=Forest Island [/card] [card] name=Tropical Storm auto=damage:X all(creature[flying]) auto=damage:1 all(creature[blue]) text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. mana={X}{G} type=Sorcery [/card] [card] name=Trostani, Selesnya's Voice auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield) text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=2 toughness=5 [/card] [card] name=Trostani's Judgment target=creature auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={5}{W} type=Instant [/card] [card] name=Trostani's Summoner auto=token(-19784611) auto=token(-19784612) auto=token(-19784613) text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. mana={5}{G}{W} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Trostani Knight type=Creature subtype=Knight power=2 toughness=2 color=white abilities=vigilance [/card] [card] name=Trostani Centaur type=Creature subtype=Centaur power=3 toughness=3 color=green [/card] [card] name=Trostani Rhino type=Creature subtype=Rhino power=4 toughness=4 color=green abilities=trample [/card] [card] name=Troubled Healer auto={S(land|myBattlefield)}:prevent:2 target(creature,player) text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Troublesome Spirit abilities=flying auto=@each my end:tap all(land|myBattlefield) text=Flying -- At the beginning of your end step, tap all lands you control. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Truce auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. mana={2}{W} type=Instant [/card] [card] name=True Believer text=You have shroud. (You can't be the target of spells or abilities.) mana={W}{W} type=Creature subtype=Human Cleric abilities=playershroud power=2 toughness=2 [/card] [card] name=True Conviction auto=lord(creature|myBattlefield) double strike auto=lord(creature|myBattlefield) lifelink text=Creatures you control have double strike and lifelink. mana={3}{W}{W}{W} type=Enchantment [/card] [card] name=Truefire Paladin abilities=vigilance auto={R}{W}:2/0 ueot auto={R}{W}:first strike ueot text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. mana={R}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Trumpet Blast auto=lord(creature[attacking]) 2/0 text=Attacking creatures get +2/+0 until end of turn. mana={2}{R} type=Instant [/card] [card] name=Trusted Advisor auto=hmodifer:2 controller auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. mana={U} type=Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Trusted Forcemage auto=soulbond 1/1 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Trusty Machete auto={2}:equip auto=2/1 text=Equipped creature gets +2/+1. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Trygon Predator abilities=flying auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. mana={1}{G}{U} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Tsabo Tavoc abilities=first strike auto=protection from(creature[legendary]) auto={B}{B}:bury target(creature[legendary]) text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. mana={5}{B}{R} type=Legendary Creature subtype=Horror power=7 toughness=4 [/card] [card] name=Tsabo's Decree target=player auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. mana={5}{B} type=Instant [/card] [card] name=Tsunami auto=destroy all(island) text=Destroy all Islands. mana={3}{G} type=Sorcery [/card] [card] name=Tukatongue Thallid auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green) text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. mana={G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Tuknir Deathlock abilities=flying auto={R}{G}{T}:2/2 target(creature) text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. mana={R}{R}{G}{G} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Tuktuk Grunts abilities=haste auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. mana={4}{R} type=Creature subtype=Goblin Warrior Ally power=2 toughness=2 [/card] [card] name=Tuktuk the Explorer abilities=haste auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. mana={2}{R} type=Legendary Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Tumble Magnet auto=counter(0/0,3,Charge) auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. mana={3} type=Artifact [/card] [card] name=Tundra type=Land subtype=Plains Island [/card] [card] name=Tundra Kavu auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) text={T}: Target land becomes a Plains or an Island until end of turn. mana={2}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Tundra Wolves abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={W} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Tunnel target=wall auto=bury text=Destroy target Wall. It can't be regenerated. mana={R} type=Instant [/card] [card] name=Tunnel Ignus auto=@movedto(land|opponentbattlefield) restriction{type(land[fresh]|opponentbattlefield)~morethan~1}:damage:3 opponent text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Tunneler Wurm auto={discard(*|myhand)}:regenerate text=Discard a card: Regenerate Tunneler Wurm. mana={6}{G}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Turf Wound target=player auto=maxPlay(land)-99 auto=draw:1 controller text=Target player can't play land cards this turn. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Turnabout target=player auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. type=Instant mana={2}{U}{U} [/card] [card] name=Turn the Tide auto=all(creature|opponentbattlefield) -2/0 text=Creatures your opponents control get -2/-0 until end of turn. mana={1}{U} type=Instant [/card] [card] name=Turn to Dust target=equipment auto=destroy auto=add{G} text=Destroy target Equipment. Add {G} to your mana pool. mana={G} type=Instant [/card] [card] name=Turn to Frog target=creature auto=ueot loseabilities auto=ueot transforms((,setpower=1,settoughness=1)) auto=ueot transforms((Frog,blue)) text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. mana={1}{U} type=Instant [/card] [card] name=Turn to Mist target=creature auto=(blink)ueot text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. mana={1}{WU} type=Instant [/card] [card] name=Turn to Slag target=creature auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. mana={3}{R}{R} type=Sorcery [/card] [card] name=Turntimber Grove auto=tap auto=1/1 target(creature) ueot auto={T}:Add{G} text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Turntimber Ranger auto=counter(1/1,1) auto=may token(Wolf,Creature Wolf,2/2,green) auto=@movedTo(ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1) text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. mana={3}{G}{G} type=Creature subtype=Elf Scout Ally power=2 toughness=2 [/card] [card] name=Turtleshell Changeling abilities=changeling auto={1}{U}:twist text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. mana={3}{U} type=Creature subtype=Shapeshifter power=1 toughness=4 [/card] [card] name=Tusked Colossodon text= mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Tuskguard Captain auto={G}{T}:counter(1/1,1) asSorcery auto=lord(creature[counter{1/1.1}]|myBattlefield) trample text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. mana={2}{G} type=Creature subtype=Human Warrior power=2 toughness=3 [/card] [card] name=Twiddle auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) text=You may tap or untap target artifact, creature, or land. mana={U} type=Instant [/card] [card] name=Twigwalker auto={1}{G}{S}:target(<2>creature) 2/2 text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Insect power=2 toughness=2 [/card] [card] name=Twilight Drover auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={2}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Twilight Mire auto={T}:Add{1} auto={BG}{T}:Add{B}{B} auto={BG}{T}:Add{B}{G} auto={BG}{T}:Add{G}{G} text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. type=Land [/card] [card] name=Twilight Shepherd abilities=flying,vigilance,persist auto=moveTo(myhand) all(*[fresh]|mygraveyard) text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Twin Bolt target=creature,player auto=damage:1 auto=damage:1 target(creature,player) text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. mana={1}{R} type=Instant [/card] [card] name=Twinblade Slasher abilities=wither auto={1}{G}:2/2 limit:1 text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. mana={G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Twincast target=*[instant;sorcery]|stack auto=castcard(copied noevent) text=Copy target instant or sorcery spell. You may choose new targets for the copy. mana={U}{U} type=Instant [/card] [card] name=Twinstrike target=<2>creature auto=if type(*|myhand)~morethan~0 then damage:2 auto=if type(*|myhand)~equalto~0 then destroy mana={3}{B}{R} text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. type=Instant [/card] [card] name=Twist Allegiance auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. mana={6}{R} type=Sorcery [/card] [card] name=Twisted Abomination auto={B}:regenerate autohand={2}{cycle}:name(swampcycling) moveTo(myhand) target(swamp|mylibrary) text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{B} type=Creature subtype=Zombie Mutant power=5 toughness=3 [/card] [card] name=Twisted Experiment target=creature auto=3/-1 text=Enchant creature -- Enchanted creature gets +3/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Twisted Image target=creature auto=swap auto=draw:1 controller text=Switch target creature's power and toughness until end of turn. -- Draw a card. mana={U} type=Instant [/card] [card] name=Twisted Justice auto=choice name(opponent) all(*|opponentlibrary) transforms((,newability[notatarget(creature|mybattlefield) dynamicability sacrifice])) ueot auto=choice name(you) all(*|mylibrary) transforms((,newability[notatarget(creature|mybattlefield) dynamicability sacrifice])) ueot text=Target player sacrifices a creature. You draw cards equal to that creature's power. mana={4}{U}{B} type=Sorcery [/card] [card] name=Twitch auto=may tap target(artifact,creature,land) auto=may untap target(artifact,creature,land) auto=draw:1 controller text=You may tap or untap target artifact, creature, or land. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Two-Headed Cerberus abilities=double strike text=Double strike. mana={1}{R}{R} type=Creature subtype=Hound power=1 toughness=2 [/card] [card] name=Tymaret, the Murder King auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. mana={B}{R} type=Legendary Creature subtype=Zombie Warrior power=2 toughness=2 [/card] [card] name=Typhoid Rats abilities=deathtouch text=Deathtouch mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Typhoon auto=damage:type:island:opponentbattlefield opponent text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Tyrranax auto={1}{G}:-1/1 text={1}{G}: Tyrranax gets -1/+1 until end of turn. mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Tyrannize target=player auto=ability$!choice name(discard your hand) all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer text=Target player discards his or her hand unless he or she pays 7 life. mana={3}{BR}{BR} type=Sorcery [/card] [card] name=Tyrant's Machine auto={4}{T}:tap target(creature) text={4}, {T}: Tap target creature. mana={2} type=Artifact [/card] [card] name=Ubul Sar Gatekeepers auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie Soldier power=2 toughness=4 [/card] [card] name=Ugin, the Spirit Dragon auto=counter(0/0,7,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: damage 3) damage:3 target(creature,player) auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0]) auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1]) auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2]) auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3]) auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4]) auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5]) auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6]) auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7]) auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8]) auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9]) auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10]) auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11]) auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12]) auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13]) auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14]) auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15]) auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16]) auto={C(0/0,-17,Loyalty)}:name(X=17) moveto(exile) all(*[white;blue;black;red;green;manacost<=17]) auto={C(0/0,-18,Loyalty)}:name(X=18) moveto(exile) all(*[white;blue;black;red;green;manacost<=18]) auto={C(0/0,-19,Loyalty)}:name(X=19) moveto(exile) all(*[white;blue;black;red;green;manacost<=19]) auto={C(0/0,-20,Loyalty)}:name(X=20) moveto(exile) all(*[white;blue;black;red;green;manacost<=20]) auto={C(0/0,-10,Loyalty)}:name(-10: Ultimate) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(*[-instant;-sorcery]|myhand)])) forever text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. mana={8} type=Planeswalker subtype=Ugin [/card] [card] name=Ugin's Construct auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=5 [/card] [card] name=Uktabi Drake abilities=flying,haste auto=upcost[{1}{G}{G};next upkeep] sacrifice text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={G} type=Creature subtype=Drake power=2 toughness=1 [/card] [card] name=Uktabi Efreet auto=cumulativeupcost[{G}] sacrifice text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Efreet power=5 toughness=4 [/card] [card] name=Uktabi Faerie abilities=flying auto={3}{G}{S}:destroy target(artifact) text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. mana={1}{G} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Uktabi Orangutan auto=destroy target(artifact) text=When Uktabi Orangutan enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Ape power=2 toughness=2 [/card] [card] name=Uktabi Wildcats anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive auto={G}{S(forest|myBattlefield)}:regenerate text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. mana={4}{G} type=Creature subtype=Cat power=* toughness=* [/card] [card] name=Ukud Cobra abilities=deathtouch text=Deathtouch mana={3}{B} type=Creature subtype=Snake power=2 toughness=5 [/card] [card] name=Ulamog, the Infinite Gyre abilities=indestructible auto=if casted(this) then destroy target(*) autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. mana={11} type=Legendary Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Ulamog's Crusher abilities=mustattack auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. mana={8} type=Creature subtype=Eldrazi power=8 toughness=8 [/card] [card] name=Ulasht, the Hate Seed auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) oneshot auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) oneshot auto={1}{C(1/1,-1)}:damage:1 target(creature) auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. mana={2}{R}{G} type=Legendary Creature subtype=Hellion Hydra power=0 toughness=0 [/card] [card] name=Ulcerate target=creature auto=-3/-3 auto=life:-3 controller text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. mana={B} type=Instant [/card] [card] name=Ultimate Price target=creature[-multicolor] auto=destroy text=Destroy target monocolored creature. mana={1}{B} type=Instant [/card] [card] name=Ulvenwald Bear auto=if morbid then counter(1/1,2) target(creature) text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. mana={2}{G} type=Creature subtype=Bear power=2 toughness=2 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Ulvenwald Mystics auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulvenwald Primordials) text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. mana={2}{G}{G} type=Creature subtype=Human Shaman Werewolf power=3 toughness=3 [/card] [card] name=Ulvenwald Primordials auto={G}:regenerate auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulvenwald Mystics) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. color=green type=Creature subtype=Werewolf power=5 toughness=5 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Ulvenwald Tracker auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Umara Raptor abilities=flying auto=may counter(1/1,1) auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. mana={2}{U} type=Creature subtype=Bird Ally power=1 toughness=1 [/card] [card] name=Umbilicus auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. mana={4} type=Artifact [/card] [card] name=Umbra Stalker alias=1111 anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. mana={4}{B}{B}{B} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Umbral Mantle auto=teach(creature) {3}{q}:+2/+2 ueot auto={0}:equip text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Umezawa's Jitte auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) autoskill={C(0/0,-1,Charge)}:2/2 autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) autoskill={C(0/0,-1,Charge)}:life:2 controller auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 auto={2}:equip text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} mana={2} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unbender Tine auto={T}:Untap target(other *) text={T}: Untap another target permanent. mana={2}{W}{U} type=Artifact [/card] [card] name=Unbreathing Horde abilities=phantom auto=foreach(other zombie|mybattlefield) counter(1/1,1) auto=foreach(other zombie|mygraveyard) counter(1/1,1) text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it mana={2}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Unburial Rites target=creature|mygraveyard auto=moveTo(mybattlefield) flashback={3}{W} text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} mana={4}{B} type=Sorcery [/card] [card] name=Unburden target=player auto=ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer autohand=__CYCLING__({2}) text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Uncanny Speed target=creature auto=3/0 ueot auto=haste ueot text=Target creature gets +3/+0 and gains haste until end of turn. mana={1}{R} type=Instant [/card] [card] name=Unchecked Growth target=creature auto=4/4 auto=teach(spirit) trample text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Uncle Istvan auto=preventalldamage to(this) from(creature) text=Prevent all damage that would be dealt to Uncle Istvan by creatures. mana={1}{B}{B}{B} type=Creature subtype=Human power=1 toughness=3 [/card] [card] name=Uncontrollable Anger abilities=flash target=creature auto=2/2 auto=mustattack text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={2}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Uncontrolled Infestation target=land[-basic] auto=@tapped(mytgt):destroy text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Undead Alchemist auto=lord(zombie|mybattlefield) libraryeater auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(token(Zombie,Creature Zombie,2/2,black) controller)! text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. mana={3}{U} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Undead Executioner auto=@movedto(this|graveyard) from(battlefield):may target(creature) -2/-2 ueot text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Undead Leotau auto={R}:1/-1 autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={5}{B} type=Creature subtype=Zombie Cat power=3 toughness=4 [/card] [card] name=Undead Gladiator autohand=__CYCLING__({1}{B}) autograveyard={1}{B}{discard(*|myhand)}:moveTo(myhand) myUpkeepOnly text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) mana={1}{B}{B} type=Creature subtype=Zombie Barbarian power=3 toughness=1 [/card] [card] name=Undead Minotaur text= mana={2}{B} type=Creature subtype=Zombie Minotaur power=2 toughness=3 [/card] [card] name=Undead Servant auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Undead Slayer auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Undead Warchief auto=lord(zombie|myBattlefield) 2/1 auto=lord(zombie|myhand,mylibrary,mygraveyard,myexile) altercost( colorless,-1) text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. mana={2}{B}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Undercity Shade abilities=fear auto={B}:1/1 text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. mana={4}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Undercity Troll auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) auto={2}{G}:regenerate text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={1}{G} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Underground River auto={T}:Add{1} auto={T}:Add{U} && Damage:1 controller auto={T}:Add{B} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. type=Land [/card] [card] name=Underground Sea type=Land subtype=Island Swamp [/card] [card] name=Undergrowth other={2}{R}{G} name(Pay additional cost) auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. mana={G} type=Instant [/card] [card] name=Undergrowth Scavenger auto=counter(1/1,type:creature:graveyard) text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. mana={3}{G} type=Creature subtype=Fungus Horror power=0 toughness=0 [/card] [card] name=Undermine target=*|stack auto=fizzle auto=life:-3 targetController text=Counter target spell. Its controller loses 3 life. mana={U}{U}{B} type=Instant [/card] [card] name=Undertaker auto={B}{T}{discard(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Undertow auto=lord(creature) -islandwalk text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. mana={2}{U} type=Enchantment [/card] [card] name=Underworld Coinsmith auto=life:1 auto=@movedTo(enchantment|myBattlefield):life:1 auto={W}{B}{L}:life:-1 opponent text=Constellation � Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. mana={W}{B} type=Enchantment Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Underworld Connections target=land auto=teach(land) {T}{L}:draw:1 text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Underworld Dreams auto=@drawfoeof(player):damage:1 opponent text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. mana={B}{B}{B} type=Enchantment [/card] [card] name=Undiscovered Paradise auto={T}:Add{G} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand) auto={T}:Add{W} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand) auto={T}:Add{U} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand) auto={T}:Add{B} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand) auto={T}:Add{R} && phaseaction[myupkeep sourceinplay] moveTo(ownerhand) text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. type=Land [/card] [card] name=Undo target=<2>creature auto=moveTo(ownerhand) text=Return two target creatures to their owners' hands. mana={1}{U}{U} type=Sorcery [/card] [card] name=Undying Beast autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary) text=When Undying Beast dies, put Undying Beast on top of its owner's library. mana={3}{B} type=Creature subtype=Beast power=3 toughness=2 [/card] [card] name=Undying Evil target=creature auto=undying text=Target creature gains undying until end of turn. mana={B} type=Instant [/card] [card] name=Undying Rage target=creature autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) auto=2/2 auto=cantblock text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Unearth target=creature[manacost<=3]|mygraveyard auto=moveTo(myBattlefield) autohand=__CYCLING__({2}) text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={B} type=Sorcery [/card] [card] name=Unearthly Blizzard target=creature auto=cantblock text=Up to three target creatures can't block this turn. mana={2}{R} type=Sorcery subtype=Arcane [/card] [card] name=Unerring Sling auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. mana={3} type=Artifact [/card] [card] name=Unflinching Courage target=creature auto=teach(creature) 2/2 auto=teach(creature) trample auto=teach(creature) lifelink text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Unforge target=equipment auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. mana={2}{R} type=Instant [/card] [card] name=Unfulfilled Desires auto={1}{l}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot text={1}, Pay 1 life: Draw a card, then discard a card. mana={1}{U}{B} type=Enchantment [/card] [card] name=Unhallowed Pact target=creature auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Unhinge target=player auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer auto=draw:1 controller text=Target player discards a card. -- Draw a card. mana={2}{B} type=Sorcery [/card] [card] name=Unholy Grotto auto={T}:Add{1} auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. type=Land [/card] [card] name=Unholy Hunger target=creature auto=destroy auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller text=Destroy target creature. -- Spell mastery � If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. mana={3}{B}{B} type=Instant [/card] [card] name=Unholy Strength target=creature auto=2/1 text=Enchant creature -- Enchanted creature gets +2/+1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Unified Strike target=creature[attacking] auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. mana={W} type=Instant [/card] [card] name=Unified Will target=*|stack auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle text=Counter target spell if you control more creatures than that spell's controller. mana={1}{U} type=Instant [/card] [card] name=Unknown Shores auto={T}:Add{1} auto={1}{T}:Add{G} auto={1}{T}:Add{R} auto={1}{T}:Add{B} auto={1}{T}:Add{U} auto={1}{T}:Add{W} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Unlikely Alliance auto={1}{W}:0/2 target(creature[-attacking;-blocking]) text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. mana={1}{W} type=Enchantment [/card] [card] name=Unmake target=creature auto=moveTo(exile) text=Exile target creature. mana={WB}{WB}{WB} type=Instant [/card] [card] name=Unmask target=player auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land]|targetedpersonshand) other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. mana={3}{B} type=Sorcery [/card] [card] name=Unnatural Hunger target=Creature auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Unnatural Predation target=creature auto=1/1 auto=trample text=Target creature gets +1/+1 and gains trample until end of turn. mana={G} type=Instant [/card] [card] name=Unnatural Selection auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. mana={1}{U} type=Enchantment [/card] [card] name=Unnatural Speed target=creature auto=haste text=Target creature gains haste until end of turn. mana={R} type=Instant subtype=Arcane [/card] [card] name=Unnerve auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent text=Each opponent discards two cards. mana={3}{B} type=Sorcery [/card] [card] name=Unnerving Assault auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) auto=if spent({R}) then 1/0 all(creature|mybattlefield) text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) mana={2}{UR} type=Instant [/card] [card] name=Unquestioned Authority target=creature auto=draw:1 controller auto=protection from(creature) text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Unravel the AEther target=artifact,enchantment auto=moveto(ownerlibrary) and!(shuffle)! mana={1}{G} type=Instant [/card] [card] name=Unruly Mob auto=@movedTo(other creature|ownergraveyard) from(mybattlefield):counter(1/1,1) text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. mana={1}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Unscythe, Killer of Kings auto={2}:equip auto=3/3 auto=first strike auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} mana={U}{B}{B}{R} type=Legendary Artifact subtype=Equipment [/card] [card] name=Unseen Walker abilities=forestwalk auto={1}{G}{G}:forestwalk target(creature) text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. mana={1}{G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Unspeakable Symbol auto={L:3}:counter(1/1,1) target(creature) text=Pay 3 life: Put a +1/+1 counter on target creature. mana={1}{B}{B} type=Enchantment [/card] [card] name=Unstable Frontier auto={T}:Add{1} auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. type=Land [/card] [card] name=Unstable Hulk facedown={3} autofacedown={3}{R}{R}:morph autofaceup=6/6 ueot autofaceup=trample ueot autofaceup=turns:-1 controller text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. mana={1}{R}{R} type=Creature subtype=Goblin Mutant power=2 toughness=2 [/card] [card] name=Unstable Mutation target=creature auto=3/3 auto=@each targetcontroller upkeep:counter(-1/-1) text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Unstoppable Ash abilities=trample auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. mana={3}{G} type=Creature subtype=Treefolk Warrior power=5 toughness=5 [/card] [card] name=Unsummon target=creature auto=moveTo(ownerHand) text=Return target creature to its owner's hand. mana={U} type=Instant [/card] [card] name=Untamed Might target=creature auto=X/X text=Target creature gets +X/+X until end of turn. mana={X}{G} type=Instant [/card] [card] name=Untamed Wilds auto=moveTo(myBattlefield) notatarget(land[basic]|mylibrary) text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Sorcery [/card] [card] name=Unwilling Recruit target=creature auto=haste auto=untap auto=X/0 alias=129767 text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. mana={X}{R}{R}{R} type=Sorcery [/card] [card] name=Unwinding Clock auto=@each opponent upkeep:untap all(artifact|myBattlefield) text=Untap all artifacts you control during each other player's untap step. mana={4} type=Artifact [/card] [card] name=Unworthy Dead auto={B}:regenerate text={B}: Regenerate Unworthy Dead. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Unyaro Bee Sting target=creature,player auto=damage:2 text=Unyaro Bee Sting deals 2 damage to target creature or player. mana={3}{G} type=Sorcery [/card] [card] name=Unyaro Bees abilities=flying auto={G}:1/1 auto={3}{G}{S}:Damage:2 target(creature,player) text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. mana={G}{G}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Unyaro Griffin abilities=flying auto={S}:fizzle target(instant[red],sorcery[red]|stack) text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Unyielding Krumar auto={1}{W}:first strike ueot text={1}{W}: Unyielding Krumar gains first strike until end of turn. mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Updraft target=creature auto=flying auto=@next upkeep:draw:1 controller text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Updraft Elemental abilities=flying text=Flying mana={2}{U} type=Creature subtype=Elemental power=1 toughness=4 [/card] [card] name=Upheaval auto=moveTo(ownerhand) all(*|battlefield) text=Return all permanents to their owners' hands. mana={4}{U}{U} type=Sorcery [/card] [card] name=Uphill Battle auto=@movedTo(creature|opponentBattlefield):all(trigger) tap text=Creatures your opponents play enter the battlefield tapped. mana={2}{R} type=Enchantment [/card] [card] name=Uproot target=land auto=moveto(ownerlibrary) text=Put target land on top of its owner's library. mana={3}{G} type=Sorcery subtype=Arcane [/card] [card] name=Upwelling auto=mypoolsave(red) auto=mypoolsave(green) auto=mypoolsave(blue) auto=mypoolsave(black) auto=mypoolsave(white) auto=mypoolsave(green) auto=mypoolsave(colorless) auto=opponentpoolsave(red) auto=opponentpoolsave(green) auto=opponentpoolsave(blue) auto=opponentpoolsave(black) auto=opponentpoolsave(white) auto=opponentpoolsave(colorless) text=Mana pools don't empty as steps and phases end. mana={3}{G} type=Enchantment [/card] [card] name=Ur-Drago abilities=first strike auto=lord(creature) -swampwalk text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. mana={3}{U}{U}{B}{B} type=Legendary Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Ur-Golem's Eye auto={T}:add{2} text={T}: Add {2} to your mana pool. mana={4} type=Artifact [/card] [card] name=Urabrask the Hidden auto=lord(creature|mybattlefield) haste auto=@movedTo(creature|opponentBattlefield):all(trigger) tap text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. mana={3}{R}{R} type=Legendary Creature subtype=Praetor power=4 toughness=4 [/card] [card] name=Urban Burgeoning target=land auto=teach(land) transforms((,newability[@each opponent untap:untap])) text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." mana={G} type=Enchantment subtype=Aura [/card] [card] name=Urban Evolution auto=draw:3 auto=maxPlay(land)+1 text=Draw three cards. You may play an additional land this turn. mana={3}{G}{U} type=Sorcery [/card] [card] name=Urbis Protector auto=token(Angel,Creature Angel,4/4,white,flying) text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. mana={4}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Urborg auto={T}:Add{B} auto={T}:-swampwalk target(creature) auto={T}:-first strike target(creature) text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. type=Legendary Land [/card] [card] name=Urborg, Tomb of Yawgmoth auto=lord(land) transforms((swamp)) text=Each land is a Swamp in addition to its other land types. type=Legendary Land [/card] [card] name=Urborg Drake abilities=flying,mustattack text=Flying -- Urborg Drake attacks each turn if able. mana={1}{U}{B} type=Creature subtype=Drake power=2 toughness=3 [/card] [card] name=Urborg Elf auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{G} text={T}: Add {G}, {U}, or {B} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Urborg Emissary kicker={1}{U} auto=kicker moveTo(ownerhand) target(*|battlefield) text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. mana={2}{B} type=Creature subtype=Human Wizard power=3 toughness=1 [/card] [card] name=Urborg Justice target=opponent auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer text=Target opponent sacrifices a creature for each creature that died this turn. mana={B}{B} type=Instant [/card] [card] name=Urborg Mindsucker auto={B}{S}:discard:1 opponent asSorcery text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Horror power=2 toughness=2 [/card] [card] name=Urborg Phantom abilities=cantblock auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. mana={2}{B} type=Creature subtype=Spirit Minion power=3 toughness=1 [/card] [card] name=Urborg Shambler auto=lord(creature[black]) -1/-1 other text=Other black creatures get -1/-1. mana={2}{B}{B} type=Creature subtype=Horror power=4 toughness=3 [/card] [card] name=Urborg Skeleton kicker={3} auto=kicker counter(1/1,1) auto={B}:regenerate text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. mana={B} type=Creature subtype=Skeleton power=0 toughness=1 [/card] [card] name=Urborg Stalker auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. mana={3}{B} type=Creature subtype=Horror power=2 toughness=4 [/card] [card] name=Urborg Syphon-Mage auto={2}{B}{T}{discard(*|myhand)}:life:-2 opponent && life:2 controller text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. mana={2}{B} type=Creature subtype=Human Spellshaper power=2 toughness=2 [/card] [card] name=Urborg Uprising target=creature|mygraveyard auto=moveTo(ownerhand) auto=draw:1 controller text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. mana={4}{B} type=Sorcery [/card] [card] name=Urborg Volcano auto=tap auto={T}:Add{B} auto={T}:Add{R} text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Urgent Exorcism target=spirit,enchantment auto=destroy text=Destroy target Spirit or enchantment. mana={1}{W} type=Instant [/card] [card] name=Urge to Feed target=creature auto=-3/-3 auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. mana={B}{B} type=Instant [/card] [card] name=Uril, the Miststalker abilities=opponentshroud auto=thisforeach(auras > 0) 2/2 text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. mana={2}{R}{G}{W} type=Legendary Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Ursapine auto={G}:1/1 target(creature) text={G}: Target creature gets +1/+1 until end of turn. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ursine Fylgja auto=counter(0/0,4,Healing) auto={C(0/0,-1,Healing)}:prevent:1 all(this) auto={2}{W}:counter(0/0,1,Healing) text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. mana={4}{W} type=Creature subtype=Spirit Bear power=3 toughness=3 [/card] [card] name=Urza's Blueprints auto={T}:draw:1 auto=upcost[{6};next upkeep] sacrifice text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. mana={6} type=Artifact [/card] [card] name=Urza's Chalice auto=@movedto(artifact|stack):pay({1}) life:1 controller text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Urza's Factory auto={T}:Add{1} auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. type=Land subtype=Urza's [/card] [card] name=Urza's Filter auto=lord(*[multicolor]|hand,library,graveyard,exile) altercost(colorless,-2) text=Multicolored spells cost up to {2} less to cast. mana={4} type=Artifact [/card] [card] name=Urza's Guilt auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) text=Each player draws two cards, then discards three cards, then loses 4 life. mana={2}{U}{B} type=Sorcery [/card] [card] name=Urza's Incubator auto=chooseatype lord(creature[chosentype]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-2) chooseend text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. mana={3} type=Artifact [/card] [card] name=Urza's Mine alias=4192 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Mine [/card] [card] name=Urza's Power Plant alias=4193 auto=this(variable{urzatron} >0) produceextra:{1} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. type=Land subtype=Urza's Power-Plant [/card] [card] name=Urza's Tower alias=4194 auto=this(variable{urzatron} >0) produceextra:{2} auto={T}:add{1} text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. type=Land subtype=Urza's Tower [/card] [card] name=Uthden Troll auto={R}:Regenerate text={R}: Regenerate Uthden Troll. mana={2}{R} type=Creature subtype=Troll power=2 toughness=2 [/card] [card] name=Utopia Mycon text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:add{W} auto={S(saproling|myBattlefield)}:add{U} auto={S(saproling|myBattlefield)}:add{B} auto={S(saproling|myBattlefield)}:add{R} auto={S(saproling|myBattlefield)}:add{G} power=0 toughness=2 [/card] [card] name=Utopia Sprawl target=forest auto=choice name(green) transforms((,newability[produceextra:{g}])) forever auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever auto=choice name(red) transforms((,newability[produceextra:{r}])) forever auto=choice name(black) transforms((,newability[produceextra:{b}])) forever auto=choice name(white) transforms((,newability[produceextra:{w}])) forever text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Utopia Tree auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} auto={T}:Add{G} text={T}: Add one mana of any color to your mana pool. mana={1}{G} type=Creature subtype=Plant power=0 toughness=2 [/card] [card] name=Utopia Vow target=creature auto=cantattack auto=cantblock auto=teach(creature) {T}:Add{W} auto=teach(creature) {T}:Add{U} auto=teach(creature) {T}:Add{B} auto=teach(creature) {T}:Add{R} auto=teach(creature) {T}:Add{G} text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Utter End target=*[-land] auto=moveTo(exile) text=Exile target nonland permanent. mana={2}{W}{B} type=Instant [/card] [card] name=Utvara Hellkite auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) abilities=flying text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. mana={6}{R}{R} type=Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Utvara Scalper abilities=flying,mustattack text=Flying -- Utvara Scalper attacks each turn if able. mana={1}{R} type=Creature subtype=Goblin Scout power=1 toughness=2 [/card] [card] name=Uyo, Silent Prophet abilities=flying auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. mana={4}{U}{U} type=Legendary Creature subtype=Moonfolk Wizard power=4 toughness=4 [/card] [card] name=Vaevictis Asmadi abilities=flying auto=upcost[{B}{R}{G}] sacrifice auto={B}:1/0 auto={R}:1/0 auto={G}:1/0 text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. mana={2}{B}{B}{R}{R}{G}{G} type=Legendary Creature subtype=Elder Dragon power=7 toughness=7 [/card] [card] name=Vagrant Plowbeasts auto={1}:regenerate target(creature[power>=5]) text={1}: Regenerate target creature with power 5 or greater. mana={5}{G}{W} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Valakut Fireboar auto=@combat(attacking) source(this):swap ueot text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. mana={4}{R} type=Creature subtype=Elemental Boar power=1 toughness=7 [/card] [card] name=Valakut, the Molten Pinnacle auto=tap auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) auto={T}:Add{R} text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Valeron Outlander abilities=protection from black text=Protection from black mana={G}{W} type=Creature subtype=Human Scout power=2 toughness=2 [/card] [card] name=Valiant Guard mana={W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Valley Dasher abilities=haste,mustattack text=Haste -- Valley Dasher attacks each turn if able. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Valley Rannet autohand={2}{cycle}:name(mountaincycling or forestcycling) moveTo(myhand) target(mountain,forest|mylibrary) text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={4}{R}{G} type=Creature subtype=Beast power=6 toughness=3 [/card] [card] name=Valleymaker auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. mana={5}{RG} type=Creature subtype=Giant Shaman power=5 toughness=5 [/card] [card] name=Valor abilities=first strike autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. mana={3}{W} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Valor in Akros auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Valorous Charge auto=lord(creature[white]) 2/0 text=White creatures get +2/+0 until end of turn. mana={1}{W}{W} type=Sorcery [/card] [card] name=Valorous Stance target=creature auto=choice name(indestructible) indestructible ueot auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy text=Choose one ? Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. mana={1}{W} type=Instant [/card] [card] name=Vampire Aristocrat auto={S(creature|myBattlefield)}:2/2 text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Rogue power=2 toughness=2 [/card] [card] name=Vampire Bats abilities=flying auto={B}:1/0 limit:2 text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. mana={B} type=Creature subtype=Bat power=0 toughness=1 [/card] [card] name=Vampire Hexmage abilities=first strike auto={S}:removeallcounters(all) target(*[counter{any}]|battlefield) text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. mana={B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=1 [/card] [card] name=Vampire Hounds auto={discard(creature|myhand)}:2/2 text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. mana={2}{B} type=Creature subtype=Vampire Hound power=2 toughness=2 [/card] [card] name=Vampire Interloper abilities=cantblock,flying text=Flying -- Vampire Interloper can't block. mana={1}{B} type=Creature subtype=Vampire Scout power=2 toughness=1 [/card] [card] name=Vampire Lacerator auto=@each my upkeep:this(opponentlife > 10) life:-1 controller text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. mana={B} type=Creature subtype=Vampire Warrior power=2 toughness=2 [/card] [card] name=Vampire Nighthawk abilities=flying,deathtouch,lifelink text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={1}{B}{B} type=Creature subtype=Vampire Shaman power=2 toughness=3 [/card] [card] name=Vampire Outcasts abilities=lifelink auto=bloodthirst:2 text=Bloodthirst 2 -- Lifelink mana={2}{B}{B} type=Creature subtype=Vampire power=2 toughness=2 [/card] [card] name=Vampire Warlord auto={S(other creature|myBattlefield)}:regenerate text= Sacrifice another creature: Regenerate Vampire Warlord. mana={4}{B} type=Creature subtype=Vampire Warrior power=4 toughness=2 [/card] [card] name=Vampire's Bite target=creature kicker={2}{B} auto=3/0 auto=kicker lifelink text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Vampiric Dragon abilities=flying auto=@vampired(creature) from(this):counter(1/1,1) all(this) auto={1}{R}:damage:1 target(creature) text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. mana={6}{B}{R} type=Creature subtype=Vampire Dragon power=5 toughness=5 [/card] [card] name=Vampiric Embrace target=creature auto=2/2 auto=flying auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this) text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Feast target=creature,player auto=damage:4 auto=life:4 controller text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. mana={5}{B}{B} type=Sorcery [/card] [card] name=Vampiric Fury auto=all(creature[vampire]|mybattlefield) 2/0 auto=all(creature[vampire]|mybattlefield) first strike text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Vampiric Link target=creature auto=teach(creature) spiritlink text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Vampiric Spirit abilities=flying auto=life:-4 text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. mana={2}{B}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Vampiric Sliver auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1) text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." mana={3}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Vampiric Touch auto=damage:2 opponent auto=life:2 controller text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. mana={2}{B} type=Sorcery [/card] [card] name=Vampiric Tutor auto=moveTo(ownerlibrary) notatarget(*|mylibrary) auto=life:-2 controller text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. mana={B} type=Instant [/card] [card] name=Vampirism target=creature auto=foreach(other creature|myBattlefield) 1/1 auto=lord(other creature|myBattlefield) -1/-1 auto=@next upkeep:draw:1 controller text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Vandalblast alias=11000 other={4}{R} name(Overload) target=artifact|opponentbattlefield auto=overload destroy all(artifact|opponentbattlefield) auto=paidmana destroy text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Sorcery [/card] [card] name=Vanguard of Brimaz abilities=vigilance auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. mana={W}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Vanishing target=creature auto={U}{U}:phaseout text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Vanishment target=*[-land] auto=moveTo(ownerlibrary) autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={4}{U} type=Instant [/card] [card] name=Vanquish target=creature[blocking] auto=destroy text=Destroy target blocking creature. mana={2}{W} type=Instant [/card] [card] name=Vapor Snag target=creature auto=moveTo(ownerhand) auto=life:-1 targetcontroller text=Return target creature to its owner's hand. Its controller loses 1 life. mana={U} type=Instant [/card] [card] name=Vapor Snare target=creature alias=1194 auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Vaporkin abilities=flying,cloud text=Flying -- Vaporkin can block only creatures with flying. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Vaporous Djinn abilities=flying auto=upcost[{U}{U}] phaseout text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) mana={2}{U}{U} type=Creature subtype=Djinn power=3 toughness=4 [/card] [card] name=Varchild's Crusader auto={0}:name(Block Protection) treason && ueot cantbeblockedby(creature[-wall]) text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. mana={3}{R} type=Creature subtype=Human Knight power=3 toughness=2 [/card] [card] name=Varchild's War-Riders abilities=trample auto=rampage(1/1,1) auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(-3187) opponent])) text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) mana={1}{R} type=Creature subtype=Human Warrior power=3 toughness=4 [/card] [card] name=Survivor Token type=Creature subtype=Survivor power=1 toughness=1 color=red [/card] [card] name=Vassal Soul abilities=flying text=Flying mana={1}{WU}{WU} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Vastwood Animist text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot mana={2}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Vastwood Gorger mana={5}{G} type=Creature subtype=Wurm power=5 toughness=6 [/card] [card] name=Vastwood Hydra auto=counter(1/1,X) auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. mana={X}{G}{G} type=Creature subtype=Hydra power=0 toughness=0 [/card] [card] name=Vastwood Zendikon target=land auto=becomes(Creature Elemental,6/4,green) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={4}{G} type=Enchantment subtype=Aura [/card] [card] name=Vault of the Archangel auto={T}:Add{1} auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch && all(creature|mybattlefield) lifelink text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. type=Land [/card] [card] name=Vault of Whispers auto={T}:Add{B} text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. type=Artifact Land [/card] [card] name=Vault Skirge abilities=flying,lifelink text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink mana={1}{p(B)} color=black type=Artifact Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Vault Skyward target=creature auto=flying auto=untap text=Target creature gains flying until end of turn. Untap it. mana={U} type=Instant [/card] [card] name=Vaultbreaker other={2}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever auto=@combat(attacking) source(this):may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{R} type=Creature subtype=Orc Rogue power=4 toughness=2 [/card] [card] name=Vebulid auto=counter(1/1,1) auto=@each my upkeep:may counter(1/1,1) auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. mana={B} type=Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Vec Townships auto={T}:Add{1} auto={T}:Add{G} && frozen auto={T}:Add{W} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. type=Land [/card] [card] name=Vectis Agents auto={U}{B}:-2/0 && unblockable text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. mana={3}{U}{B} type=Artifact Creature subtype=Human Rogue power=4 toughness=3 [/card] [card] name=Vectis Dominator auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever text={T}: Tap target creature unless its controller pays 2 life. mana={1}{W}{B} type=Artifact Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Vectis Silencers auto={2}{B}:deathtouch text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) mana={2}{U} type=Artifact Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Vector Asp auto={B}:infect text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) mana={1} type=Artifact Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Vedalken AEthermage abilities=flash auto=moveto(ownerhand) target(sliver) autohand={3}{cycle}:name(wizardcycling) moveTo(myhand) target(wizard|mylibrary) text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) mana={1}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Anatomist auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1) auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1) text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Archmage auto=@movedTo(artifact|mystack):draw:1 controller text=Whenever you cast an artifact spell, draw a card. mana={2}{U}{U} type=Creature subtype=Vedalken Wizard power=0 toughness=2 [/card] [card] name=Vedalken Certarch auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. mana={U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vedalken Dismisser auto=moveTo(ownerLibrary) target(creature) text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. mana={5}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Vedalken Entrancer auto={U}{T}:deplete:2 target(player) text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Vedalken Ghoul auto=@combat(blocked,turnlimited) source(this):life:-4 opponent text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. mana={U}{B} type=Creature subtype=Vedalken Zombie power=1 toughness=1 [/card] [card] name=Vedalken Heretic auto=@damagefoeof(player) from(this):may draw:1 controller text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. mana={G}{U} type=Creature subtype=Vedalken Rogue power=1 toughness=1 [/card] [card] name=Vedalken Infuser auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) text=At the beginning of your upkeep, you may put a charge counter on target artifact. mana={3}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Vedalken Mastermind auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) text={U}, {T}: Return target permanent you control to its owner's hand. mana={U}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=2 [/card] [card] name=Vedalken Orrery auto=lord(*[-land]|myhand) flash forcedalive text=You may cast nonland cards as though they had flash. mana={4} type=Artifact [/card] [card] name=Vedalken Outlander abilities=protection from red text=Protection from red mana={W}{U} type=Artifact Creature subtype=Vedalken Scout power=2 toughness=2 [/card] [card] name=Veil of Birds auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. mana={U} type=Enchantment [/card] [card] name=Veilborn Ghoul autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(mybattlefield) abilities=cantblock text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. mana={4}{B} type=Creature subtype=Zombie power=4 toughness=1 [/card] [card] name=Veiled Apparition auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." mana={1}{U} type=Enchantment [/card] [card] name=Veiled Serpent abilities=cantattack autohand=__CYCLING__({2}) auto=aslongas(island|opponentbattlefield) -cantattack auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={2}{U} type=Enchantment [/card] [card] name=Veiling Oddity autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable])) suspend(4)={1}{U} text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. mana={3}{U} type=Creature subtype=Illusion power=2 toughness=3 [/card] [card] name=Veilstone Amulet auto=@movedTo(*|mystack):lord(creature|myBattlefield) opponentshroud ueot text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. mana={3} type=Artifact [/card] [card] name=Vein Drinker abilities=flying auto={R}{T}:target(creature) dynamicability auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1) text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. mana={4}{B}{B} type=Creature subtype=Vampire power=4 toughness=4 [/card] [card] name=Veinfire Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap auto={T}:Add{B} auto={T}:Add{R} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. mana={1}{B}{R} type=Artifact [/card] [card] name=Vela the Night-Clad auto=lord(other creature|mybattlefield) intimidate auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent abilities=intimidate text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. mana={4}{U}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Veldrane of Sengir auto={1}{B}{B}:-3/0 && forestwalk text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. mana={5}{B}{B} type=Legendary Creature subtype=Human Rogue power=5 toughness=5 [/card] [card] name=Veldt auto=@each my upkeep:counter(0/0,-1,Depletion) auto={T}:counter(0/0,1,Depletion) && Add{G} auto={T}:counter(0/0,1,Depletion) && Add{W} auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}]) text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. type=Land [/card] [card] name=Venarian Glimmer target=player auto=if type(*[-land;manacost<=castx]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land;manacost<=castx]|targetedpersonshand) text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. mana={X}{U} type=Instant [/card] [card] name=Vendetta target=creature[-black] auto=bury auto=dynamicability text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. mana={B} type=Instant [/card] [card] name=Vendilion Clique abilities=flash,flying auto=name(choose a card) target(*[-land]|opponenthand) transforms((,newability[bottomoflibrary],newability[draw:1 controller])) text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. mana={1}{U}{U} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=1 [/card] [card] name=Venerable Kumo abilities=reach auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(other spirit[manacost<=4]|mygraveyard) text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) mana={4}{G} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Venerable Lammasu abilities=flying text=Flying mana={6}{W} type=Creature subtype=Lammasu power=5 toughness=4 [/card] [card] name=Venerable Monk auto=life:2 controller text=When Venerable Monk enters the battlefield, you gain 2 life. mana={2}{W} type=Creature subtype=Human Monk Cleric power=2 toughness=2 [/card] [card] name=Venerated Teacher auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vengeance target=creature[tapped] auto=destroy text=Destroy target tapped creature. mana={3}{W} type=Sorcery [/card] [card] name=Vengeful Dead auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent auto=@movedto(this|graveyard) from(battlefield):life:-1 opponent text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Vengeful Firebrand auto=aslongas(warrior|mygraveyard) haste auto={R}:1/0 text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Elemental Warrior power=5 toughness=2 [/card] [card] name=Vengeful Pharaoh abilities=deathtouch autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. mana={2}{B}{B}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card] [card] name=Vengeful Vampire abilities=flying,undying text=Flying -- Undying mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Vengevine abilities=haste autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Venom target=creature auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. mana={1}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Venom Sliver auto=lord(sliver|myBattlefield) deathtouch text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={1}{G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Venomous Dragonfly abilities=flying auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. mana={3}{G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Venomous Fangs target=creature auto=deathtouch text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Venomous Vines target=*[enchanted] auto=destroy text=Destroy target enchanted permanent. mana={2}{G}{G} type=Sorcery [/card] [card] name=Venomspout Brackus facedown={3} autofacedown={3}{G}{G}:morph auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Venser, the Sojourner auto=counter(0/0,3,loyalty) auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield) auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) all(creature) unblockable ueot auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." mana={3}{W}{U} type=Planeswalker subtype=Venser [/card] [card] name=Venser's Diffusion target=*[-land] auto=moveTo(ownerhand) text=Return target nonland permanent or suspended card to its owner's hand. mana={2}{U} type=Instant [/card] [card] name=Venser's Journal abilities=nomaxhand auto=@each my upkeep:life:phandcount text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. mana={5} type=Artifact [/card] [card] name=Venser's Sliver mana={5} type=Artifact Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Ventifact Bottle auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. mana={3} type=Artifact [/card] [card] name=Vent Sentinel abilities=defender auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. mana={3}{R} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Verdant Catacombs auto={L}{T}{S}:moveTo(myBattlefield) target(swamp,forest|mylibrary) text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Verdant Embrace target=creature auto=3/3 auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." mana={3}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Eidolon auto={G}{S}:Add{W}{W}{W} auto={G}{S}:Add{U}{U}{U} auto={G}{S}:Add{B}{B}{B} auto={G}{S}:Add{R}{R}{R} auto={G}{S}:Add{G}{G}{G} autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. mana={3}{G} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Verdant Field target=land auto=teach(land) {T}:1/1 target(creature) text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Force auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. mana={5}{G}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] #produceextra:selectmana when used acts as an observer so the ability must be on the source since its a mayability of mana not a menuability [card] name=Verdant Haven target=land auto=life:2 controller auto=all(this) transforms((,newability[produceextra:selectmana])) forever text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Verdant Succession auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. mana={4}{G} type=Enchantment [/card] [card] name=Verdant Touch target=land auto=transforms((Creature,setpower=2,settoughness=2)) forever buyback={1}{G}{3} text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) mana={1}{G} type=Sorcery [/card] [card] name=Verdeloth the Ancient auto=lord(treefolk) 1/1 other auto=lord(saproling) 1/1 other auto=token(saproling,creature saproling,1/1,green)*x text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. mana={4}{G}{G}{X} type=Legendary Creature subtype=Treefolk power=4 toughness=7 [/card] [card] name=Verdigris target=artifact auto=destroy text=Destroy target artifact. mana={2}{G} type=Instant [/card] [card] name=Verduran Emissary kicker={1}{R} auto=kicker bury target(artifact) text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Verduran Enchantress auto=@movedTo(enchantment|mystack):may draw:1 text=Whenever you cast an enchantment spell, you may draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=0 toughness=2 [/card] [card] name=Vermiculos auto=@movedTo(artifact|battlefield):4/4 ueot text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. mana={4}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Vernal Bloom auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={3}{G} type=Enchantment [/card] [card] name=Vernal Equinox auto=lord(creature|myhand) flash forcedalive auto=lord(creature|opponenthand) flash forcedalive auto=lord(enchantment|myhand) flash forcedalive auto=lord(enchantment|opponenthand) flash forcedalive text=Any player may play creature and enchantment cards as though they had flash. mana={3}{G} type=Enchantment [/card] [card] name=Vertigo target=creature[flying] auto=damage:2 auto=-flying text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. mana={R} type=Instant [/card] [card] name=Vertigo Spawn abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. mana={1}{U} type=Creature subtype=Illusion power=0 toughness=3 [/card] [card] name=Vesper Ghoul auto={L}{T}:Add{W} auto={L}{T}:Add{U} auto={L}{T}:Add{B} auto={L}{T}:Add{R} auto={L}{T}:Add{G} text={T}, Pay 1 life: Add one mana of any color to your mana pool. mana={2}{B} type=Creature subtype=Zombie Druid power=1 toughness=1 [/card] [card] name=Vessel of Endless Rest auto=bottomoflibrary target(*|graveyard) auto={T}:Add{G} auto={T}:Add{W} auto={T}:Add{U} auto={T}:Add{B} auto={T}:Add{R} text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. mana={3} type=Artifact [/card] [card] name=Vesuva auto=tap auto=may copy notatarget(land) text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. type=Land [/card] [card] name=Veteran's Armaments auto={2}:equip auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} mana={2} type=Tribal Artifact subtype=Soldier Equipment [/card] [card] name=Veteran Armorer auto=lord(creature|myBattlefield) 0/1 other text=Other creatures you control get +0/+1. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Veteran Armorsmith auto=lord(soldier|myBattlefield) 0/1 other text=Other Soldier creatures you control get +0/+1. mana={W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Veteran Brawlers auto=aslongas(land[-tapped]|opponentBattlefield) cantattack auto=aslongas(land[-tapped]|myBattlefield) cantblock text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. mana={1}{R} type=Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Veteran Cavalier abilities=vigilance text=Vigilance (Attacking doesn't cause this creature to tap.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Veteran Swordsmith auto=lord(other soldier|myBattlefield) 1/0 text=Other Soldier creatures you control get +1/+0. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Veteran of the Depths auto=@tapped(this):may counter(1/1,1) text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. mana={3}{W} type=Creature subtype=Merfolk Soldier power=2 toughness=2 [/card] [card] name=Veteran's Reflexes target=creature auto=untap auto=1/1 text=Target creature gets +1/+1 until end of turn. Untap that creature. mana={W} type=Instant [/card] [card] name=Veteran's Sidearm auto={1}:equip auto=teach(creature) 1/1 text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Veteran's Voice target=creature|mybattlefield auto=teach(creature) {T}:target(other creature) 2/1 ueot text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." mana={R} type=Enchantment subtype=Aura [/card] [card] name=Vex target=*|stack auto=fizzle auto=may draw:1 targetcontroller text=Counter target spell. That spell's controller may draw a card. mana={2}{U} type=Instant [/card] [card] name=Vexing Beetle abilities=nofizzle auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. mana={4}{G} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Vexing Sphinx abilities=flying auto=@each my upkeep:counter(0/0,1,Age) auto=thisforeach(counter{0/0.1.Age}) upcost[{discard(*|myhand)}] sacrifice auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. mana={1}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Vhati il-Dal auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot text={T}: Target creature's power or toughness becomes 1 until end of turn. mana={2}{B}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Vial of Dragonfire auto={2}{T}{S}:damage:2 target(creature|battlefield) text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. mana={2} type=Artifact [/card] [card] name=Vial of Poison auto={1}{S}:target(creature) deathtouch ueot text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. mana={1} type=Artifact [/card] [card] name=Viashino Bey auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack text=If Viashino Bey attacks, all creatures you control attack if able. mana={2}{R}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Bladescout abilities=flash auto=first strike target(creature) ueot text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. mana={1}{R}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Cutthroat abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. mana={2}{R}{R} type=Creature subtype=Viashino power=5 toughness=3 [/card] [card] name=Viashino Fangtail auto={T}:Damage:1 target(creature,player) text={T}: Viashino Fangtail deals 1 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Viashino Warrior power=3 toughness=3 [/card] [card] name=Viashino Firstblade abilities=haste auto=2/2 ueot text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. mana={1}{R}{W} type=Creature subtype=Viashino Soldier power=2 toughness=2 [/card] [card] name=Viashino Grappler auto={G}:trample text={G}: Viashino Grappler gains trample until end of turn. mana={2}{R} type=Creature subtype=Viashino power=3 toughness=1 [/card] [card] name=Viashino Heretic auto={1}{R}{T}:target(artifact) dynamicability destroy text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. mana={2}{R} type=Creature subtype=Viashino power=1 toughness=3 [/card] [card] name=Viashino Outrider auto=upcost[{2}{R};next upkeep] sacrifice text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={2}{R} type=Creature subtype=Viashino power=4 toughness=3 [/card] [card] name=Viashino Racketeer auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Viashino Rogue power=2 toughness=1 [/card] [card] name=Viashino Sandscout abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R} type=Creature subtype=Viashino Scout power=2 toughness=1 [/card] [card] name=Viashino Sandswimmer auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. mana={2}{R}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Viashino Sandstalker abilities=haste auto=@each endofturn:moveTo(ownerhand) text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) mana={1}{R}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Shanktail abilities=first strike autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. mana={3}{R} type=Creature subtype=Viashino Warrior power=3 toughness=1 [/card] [card] name=Viashino Skeleton auto={1}{B}{discard(*|myhand)}:regenerate text={1}{B}, Discard a card: Regenerate Viashino Skeleton. mana={3}{R} type=Creature subtype=Viashino Skeleton power=2 toughness=1 [/card] [card] name=Viashino Slasher auto={R}:1/-1 text={R}: Viashino Slasher gets +1/-1 until end of turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=2 [/card] [card] name=Viashino Slaughtermaster abilities=double strike auto={B}{G}:1/1 limit:1 text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. mana={1}{R} type=Creature subtype=Viashino Warrior power=1 toughness=1 [/card] [card] name=Viashino Spearhunter auto=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={2}{R} type=Creature subtype=Viashino Warrior power=2 toughness=1 [/card] [card] name=Viashino Warrior mana={3}{R} type=Creature subtype=Viashino Warrior power=4 toughness=2 [/card] [card] name=Viashino Weaponsmith auto=rampage(2/2,0) text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. mana={3}{R} type=Creature subtype=Viashino power=2 toughness=2 [/card] [card] name=Viashivan Dragon abilities=flying auto={R}:1/0 auto={G}:0/1 text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. mana={2}{R}{R}{G}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Vibrating Sphere auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. mana={4} type=Artifact [/card] [card] name=Vicious Hunger target=creature auto=damage:2 auto=life:2 controller text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. mana={B}{B} type=Sorcery [/card] [card] name=Vicious Kavu auto=lord(vicious kavu[attacking]|mybattlefield) 2/0 auto=lord(other vicious kavu[attacking]|mybattlefield) -2/0 text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. mana={1}{B}{R} type=Creature subtype=Kavu power=2 toughness=2 [/card] [card] name=Vicious Shadows auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. mana={6}{R} type=Enchantment [/card] [card] name=Victim of Night target=creature[-vampire;-werewolf;-zombie] auto=destroy text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. mana={B}{B} type=Instant [/card] [card] name=Victorious Destruction target=artifact,land auto=destroy auto=life:-1 targetcontroller text=Destroy target artifact or land. Its controller loses 1 life. mana={4}{R} type=Sorcery [/card] [card] name=Victory's Herald abilities=flying auto=@combat(attacking) source(this):all(creature[attacking]) flying ueot auto=@combat(attacking) source(this):all(creature[attacking]) lifelink ueot text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. mana={3}{W}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Victual Sliver auto=lord(sliver) {2}{S}:life:4 text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." mana={G}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Vigean Graftmage auto=counter(1/1,2) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) auto={1}{U}:untap target(creature[counter{1/1.1}]) text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. mana={2}{U} type=Creature subtype=Vedalken Wizard Mutant power=0 toughness=0 [/card] [card] name=Vigean Hydropon abilities=cantattack,cantblock auto=counter(1/1,5) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. mana={1}{G}{U} type=Creature subtype=Plant Mutant power=0 toughness=0 [/card] [card] name=Vigilance target=creature auto=vigilance text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Vigilant Drake abilities=flying auto={2}{U}:untap text=Flying -- {2}{U}: Untap Vigilant Drake. mana={4}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Vigilant Martyr auto={S}:regenerate target(creature) text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Vigilant Sentry auto=aslongas(*|mygraveyard) 1/1 >6 auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." mana={1}{W}{W} type=Creature subtype=Human Nomad power=2 toughness=2 [/card] [card] name=Vigilante Justice auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Vigor abilities=trample auto=lord(other creature|myBattlefield) vigor autograveyard=moveTo(ownerlibrary) && shuffle text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{G}{G}{G} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Vigor Mortis target=creature|mygraveyard auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1,1))! text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. mana={2}{B}{B} type=Sorcery [/card] [card] name=Vigorous Charge target=creature kicker={W} auto=trample auto=kicker transforms((,newability[combatspiritlink])) ueot text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. mana={G} type=Instant [/card] [card] name=Vile Consumption auto=lord(creature) transforms((,newability[upcost[{L}] sacrifice])) text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." mana={1}{U}{B} type=Enchantment [/card] [card] name=Vile Deacon auto=@combat(attacking) source(this):all(this) foreach(cleric) 1/1 ueot text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. mana={2}{B}{B} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Vile Rebirth target=creature|graveyard auto=moveTo(exile) auto=token(Zombie,Creature Zombie,2/2,black) text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. mana={B} type=Instant [/card] [card] name=Vile Requiem auto=@each my upkeep:may counter(0/0,1,Verse) auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(creature[-black]) text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. mana={2}{B}{B} type=Enchantment [/card] [card] name=Village Bell-Ringer abilities=flash auto=untap all(creature|mybattlefield) text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. mana={2}{W} type=Creature subtype=Human Scout power=1 toughness=4 [/card] [card] name=Village Cannibals auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1) text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. mana={2}{B} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Village Elder auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) text={G}, {T}, Sacrifice a Forest: Regenerate target creature. mana={G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Village Ironsmith abilities=first strike auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ironfang) text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. mana={1}{R} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Ironfang abilities=first strike auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith) text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. color=red type=Creature subtype=Werewolf power=3 toughness=1 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Village Survivors abilities=vigilance auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. mana={4}{G} type=Creature subtype=Human power=4 toughness=5 [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Villagers of Estwald auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack of Estwald) text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Howlpack of Estwald auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Villagers of Estwald) text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. color=green type=Creature subtype=Werewolf power=4 toughness=6 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Villainous Ogre abilities=cantblock auto=aslongas(demon|myBattlefield) {B}:regenerate text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." mana={2}{B} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Vindicate target=* auto=destroy text=Destroy target permanent. mana={1}{W}{B} type=Sorcery [/card] [card] name=Vindictive Mob auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) auto=cantbeblockedby(saproling) text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. mana={4}{B}{B} type=Creature subtype=Human Berserker power=5 toughness=5 [/card] [card] name=Vine Dryad abilities=flash,forestwalk other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. mana={3}{G} type=Creature subtype=Dryad power=1 toughness=3 [/card] [card] name=Vine Snare auto=preventAllCombatDamage from(creature[power<=4]) ueot text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. mana={2}{G} type=Instant [/card] [card] name=Vine Trellis abilities=defender auto={T}:Add{G} text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Vinelasher Kudzu auto=@movedTo(land|myBattlefield):counter(1/1,1) text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. mana={1}{G} type=Creature subtype=Plant power=1 toughness=1 [/card] [card] name=Vines of Vastwood target=creature kicker={G} auto=opponentshroud auto=kicker 4/4 text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. mana={G} type=Instant [/card] [card] name=Vineweft target=Creature auto=teach(creature) 1/1 autograveyard={4}{G}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Vintara Snapper auto=aslongas(land[-tapped]|myBattlefield) shroud <1 text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) mana={G}{G} type=Creature subtype=Turtle power=2 toughness=2 [/card] [card] name=Violent Outburst autostack=if casted(this) then cascade:plibrarycount auto=lord(creature|myBattlefield) 1/0 text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. mana={1}{R}{G} type=Instant [/card] [card] name=Violent Ultimatum target=<3>* auto=destroy text=Destroy three target permanents. mana={B}{B}{R}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Violet Pall target=creature[-black] auto=destroy auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. mana={4}{B} type=Tribal Instant subtype=Faerie [/card] [card] name=Viper's Kiss target=creature auto=-1/-1 auto=noactivatedability text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Viral Drake abilities=flying,infect auto={3}{U}:target(proliferation) proliferate text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) mana={3}{U} type=Creature subtype=Drake power=1 toughness=4 [/card] [card] name=Viridescent Wisps target=creature auto=1/0 auto=transforms((,green)) ueot auto=draw:1 controller text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. mana={G} type=Instant [/card] [card] name=Viridian Acolyte auto={1}{T}:add{G} auto={1}{T}:add{W} auto={1}{T}:add{B} auto={1}{T}:add{U} auto={1}{T}:add{R} text={1}, {T}: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Elf Shaman power=1 toughness=1 [/card] [card] name=Viridian Betrayers auto=this(variable{opponentpoisoncount} >0) infect text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) mana={1}{G}{G} type=Creature subtype=Elf Warrior power=3 toughness=1 [/card] [card] name=Viridian Claw auto={1}:equip auto=1/0 auto=first strike text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Viridian Corrupter abilities=infect auto=destroy target(artifact) text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. mana={1}{G}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Viridian Emissary auto=@movedTo(this|graveyard) from(battlefield):may moveTo(mybattlefield) and!(tap)! target(land[basic]|mylibrary) text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. mana={1}{G} type=Creature subtype=Elf Scout power=2 toughness=1 [/card] [card] name=Viridian Harvest target=artifact auto=@movedTo(mytgt|mygraveyard):life:6 controller text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Viridian Joiner auto={T}:thisforeach(power>=1) add{G} text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. mana={2}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Viridian Longbow auto={1}:equip auto=teach(creature) {T}:damage:1 target(creature,player) text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Viridian Lorebearers auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. mana={3}{G} type=Creature subtype=Elf Shaman power=3 toughness=3 [/card] [card] name=Viridian Revel auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. mana={1}{G}{G} type=Enchantment [/card] [card] name=Viridian Scout auto={2}{G}{S}:damage:2 target(creature[flying]) text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. mana={3}{G} type=Creature subtype=Elf Warrior Scout power=1 toughness=2 [/card] [card] name=Viridian Shaman auto=destroy target(artifact) text=When Viridian Shaman enters the battlefield, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Viridian Zealot auto={1}{G}{S}:destroy target(artifact,enchantment) text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. mana={G}{G} type=Creature subtype=Elf Warrior power=2 toughness=1 [/card] [card] name=Virtue's Ruin auto=destroy all(creature[white]) text=Destroy all white creatures. mana={2}{B} type=Sorcery [/card] [card] name=Virtuous Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Virulent Plague auto=lord(creature[token]|battlefield) -2/-2 text=Creature tokens get -2/-2. mana={2}{B} type=Enchantment [/card] [card] name=Virulent Sliver auto=lord(sliver) poisontoxic text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) mana={G} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Visara the Dreadful abilities=flying auto={T}:bury target(creature) text=Flying -- {T}: Destroy target creature. It can't be regenerated. mana={3}{B}{B}{B} type=Legendary Creature subtype=Gorgon power=5 toughness=5 [/card] [card] name=Viscera Dragger autohand=__CYCLING__({2}) autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={3}{B} type=Creature subtype=Zombie Ogre Warrior power=3 toughness=3 [/card] [card] name=Viscerid Armor target=creature auto=1/1 auto={1}{U}:moveto(ownerhand) text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Viscerid Deepwalker auto={u}:+1/+0 ueot text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={4}{U} suspend(4)={u} type=Creature subtype=Homarid Warrior power=2 toughness=3 [/card] [card] name=Viscerid Drone auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. mana={1}{U} type=Creature subtype=Homarid Drone power=1 toughness=2 [/card] [card] name=Viscid Lemures auto={0}:-1/-0 && swampwalk text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. mana={4}{B} type=Creature subtype=Spirit power=4 toughness=3 [/card] [card] name=Viseling auto=@each opponent upkeep:damage:morethanfourcards opponent text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. mana={4} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Vish Kal, Blood Arbiter abilities=flying,lifelink auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) mana={4}{W}{B}{B} type=Legendary Creature subtype=Vampire power=5 toughness=5 text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. [/card] [card] name=Vision Skeins auto=draw:2 opponent auto=draw:2 controller text=Each player draws two cards. mana={1}{U} type=Instant [/card] [card] name=Visions of Beyond auto=draw:1 controller auto=aslongas(*|graveyard) draw:2 controller >19 text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. mana={U} type=Instant [/card] [card] name=Vital Splicer auto=token(Golem,Artifact Creature Golem,3/3) auto={1}:regenerate target(golem|mybattlefield) text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control. mana={3}{G} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Vitaspore Thallid text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. mana={1}{G} type=Creature subtype=Fungus auto=@each my upkeep:counter(0/0,1,Spore) auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) auto={S(saproling|myBattlefield)}:haste target(creature) power=1 toughness=1 [/card] [card] name=Vitality Charm auto=choice token(Insect,creature insect, 1/1,green) auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot auto=aslongas(beast|battlefield) choice regenerate target(beast) text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. mana={G} type=Instant [/card] [card] name=Vitalize auto=untap all(creature|myBattlefield) text=Untap all creatures you control. mana={G} type=Instant [/card] [card] name=Vitalizing Cascade auto=life:Xplusthree text=You gain X plus 3 life. mana={X}{G}{W} type=Instant [/card] [card] name=Vitalizing Wind auto=lord(creature|myBattlefield) 7/7 ueot text=Creatures you control get +7/+7 until end of turn. mana={8}{G} type=Instant [/card] [card] name=Vithian Renegades auto=destroy target(artifact) text=When Vithian Renegades enters the battlefield, destroy target artifact. mana={1}{R}{G} type=Creature subtype=Human Shaman power=3 toughness=2 [/card] [card] name=Vithian Stinger auto={T}:damage:1 target(creature,player) autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) mana={2}{R} type=Creature subtype=Human Shaman power=0 toughness=1 [/card] [card] name=Vitu-Ghazi Guildmage auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield) text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={G}{W} type=Creature subtype=Dryad Shaman power=2 toughness=2 [/card] [card] name=Vitu-Ghazi, the City-Tree auto={T}:Add{1} auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. type=Land [/card] [card] name=Vivid Crag auto=counter(0/0,2,Charge) auto=tap auto={T}:add{R} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Creek auto=counter(0/0,2,Charge) auto=tap auto={T}:add{U} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Grove auto=counter(0/0,2,Charge) auto=tap auto={T}:add{G} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Marsh auto=counter(0/0,2,Charge) auto=tap auto={T}:add{B} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivid Meadow auto=counter(0/0,2,Charge) auto=tap auto={T}:add{W} auto={T}{C(0/0,-1,Charge)}:add{W} auto={T}{C(0/0,-1,Charge)}:add{U} auto={T}{C(0/0,-1,Charge)}:add{B} auto={T}{C(0/0,-1,Charge)}:add{R} auto={T}{C(0/0,-1,Charge)}:add{G} text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Vivify target=land auto=transforms((Creature,setpower=3,settoughness=3)) ueot auto=draw:1 controller text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Vivisection auto=draw:3 text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. mana={3}{U}{S(creature|mybattlefield)} type=Sorcery [/card] #emblem ueot removes the effect, the ability acts an observer [card] name=Vizkopa Guildmage auto={1}{W}{B}:target(creature) lifelink ueot auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. mana={W}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vizzerdrix mana={6}{U} type=Creature subtype=Rabbit Beast power=6 toughness=6 [/card] [card] name=Vodalian Hypnotist auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Illusionist auto={U}{U}{T}:phaseout target(creature) text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Vodalian Knights abilities=islandhome,first strike auto={U}:flying text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. mana={1}{U}{U} type=Creature subtype=Merfolk Knight power=2 toughness=2 [/card] [card] name=Vodalian Mage auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever text={U}, {T}: Counter target spell unless its controller pays {1}. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Merchant auto=draw:1 auto=reject target(*|myhand) text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Vodalian Mystic auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend text={T}: Target instant or sorcery spell becomes the color of your choice. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Vodalian Serpent abilities=cantattack kicker={2} auto=kicker counter(1/1,4) auto=aslongas(island|opponentBattlefield) -cantattack text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. mana={3}{U} type=Creature subtype=Serpent power=2 toughness=2 [/card] [card] name=Vodalian Soldiers mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=2 [/card] [card] name=Vodalian Zombie abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Merfolk Zombie power=2 toughness=2 [/card] [card] name=Voice of All alias=1000 abilities=flying auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Duty abilities=flying,protection from green text=Flying, protection from green mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Grace abilities=flying,protection from black text=Flying, protection from black mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Law abilities=flying,protection from red text=Flying, protection from red mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Reason abilities=flying,protection from blue text=Flying, protection from blue mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voice of Resurgence auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(-19784555) auto=@movedTo(this|graveyard) from(battlefield):token(-19784555) text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." mana={G}{W} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Elemental type=Creature subtype=Elemental anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. power=* toughness=* color=green,white [/card] [card] name=Voice of the Provinces abilities=flying auto=token(Human,Human Creature,1/1,white) controller text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. mana={4}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Voice of the Woods auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. mana={3}{G}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Voice of Truth abilities=flying,protection from white text=Flying, protection from white mana={3}{W} type=Creature subtype=Angel power=2 toughness=2 [/card] [card] name=Voiceless Spirit abilities=flying,first strike text=Flying, first strike mana={2}{W} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Voices from the Void target=player auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer text=Domain - Target player discards a card for each basic land type among lands you control. mana={4}{B} type=Sorcery [/card] [card] name=Void auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. mana={3}{B}{R} type=Sorcery [/card] [card] name=Void Snare target=*[-land]|battlefield auto=moveTo(ownerHand) text=Return target nonland permanent to its owner's hand. mana={U} type=Sorcery [/card] [card] name=Void Stalker auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. mana={1}{U} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Voidmage Apprentice facedown={3} autofaceup=fizzle target(*|stack) autofacedown={2}{U}{U}:morph text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Voidmage Prodigy facedown={3} autofacedown={U}:morph auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Voidwielder auto=may moveTo(ownerhand) target(creature) text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. mana={4}{U} type=Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Volatile Rig auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend abilities=trample,mustattack text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=4 [/card] [card] name=Volcanic Awakening abilities=storm auto=destroy target(land) text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcanic Dragon abilities=flying,haste text=Flying, haste mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Volcanic Eruption target=mountain auto=destroy && damage:1 all(player) && damage:1 all(creature) text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. mana={X}{U}{U}{U} type=Sorcery [/card] [card] name=Volcanic Fallout abilities=nofizzle auto=damage:2 all(creature,player) text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. mana={1}{R}{R} type=Instant [/card] [card] name=Volcanic Geyser target=creature,player auto=damage:X text=Volcanic Geyser deals X damage to target creature or player. mana={X}{R}{R} type=Instant [/card] [card] name=Volcanic Hammer target=creature,player auto=damage:3 text=Volcanic Hammer deals 3 damage to target creature or player. mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Island type=Land subtype=Island Mountain [/card] [card] name=Volcanic Rambler auto={2}{R}:damage:1 target(player) text={2}{R}: Volcanic Rambler deals 1 damage to target player. mana={5}{R} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Volcanic Rush auto=all(creature[attacking]) 2/0 ueot auto=all(creature[attacking]) trample ueot text=Attacking creatures get +2/+0 and gain trample until end of turn. mana={4}{R} type=Instant [/card] [card] name=Volcanic Spray auto=damage:1 all(creature[-flying]) auto=damage:1 all(player) flashback={1}{R} text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Volcanic Strength target=creature auto=2/2 auto=mountainwalk text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Volcanic Submersion target=artifact,land auto=destroy autohand=__CYCLING__({2}) text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={4}{R} type=Sorcery [/card] [card] name=Volcano Imp abilities=flying auto={1}{R}:first strike text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. mana={3}{B} type=Creature subtype=Imp power=2 toughness=2 [/card] [card] name=Volition Reins target=* auto=untap alias=1194 text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. mana={3}{U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Volrath the Fallen auto={discard(creature|myhand)}:storedmanacost/storedmanacost ueot text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. mana={3}{B}{B}{B} type=Legendary Creature subtype=Shapeshifter power=6 toughness=4 [/card] [card] name=Volrath's Gardens auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. mana={1}{G} type=Enchantment [/card] [card] name=Volrath's Laboratory auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. mana={5} type=Artifact [/card] [card] name=Volrath's Stronghold auto={T}:Add{1} auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. type=Legendary Land [/card] [card] name=Volt Charge target=creature,player auto=damage:3 auto=target(proliferation) proliferate text=Volt Charge deals 3 damage to target creature or player. Proliferate. mana={2}{R} type=Instant [/card] [card] name=Voltaic Construct auto={2}:untap target(creature[artifact]) text={2}: Untap target artifact creature. mana={4} type=Artifact Creature subtype=Golem Construct power=2 toughness=2 [/card] [card] name=Voltaic Key auto={1}{T}:untap target(artifact) text={1}, {T}: Untap target artifact. mana={1} type=Artifact [/card] [card] name=Volunteer Militia mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Voodoo Doll auto=@each my upkeep:counter(0/0,1,Pin) auto=@each my endofturn sourcenottap:thisforeach(counter{0/0.1.Pin}) damage:1 controller auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. mana={6} type=Artifact [/card] [card] name=Voracious Cobra auto=first strike auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. mana={2}{R}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Voracious Hatchling abilities=lifelink auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) auto=counter(-1/-1,4) text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. mana={3}{WB} type=Creature subtype=Elemental power=6 toughness=6 [/card] [card] name=Vorapede abilities=vigilance,trample,undying text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) mana={2}{G}{G}{G} type=Creature subtype=Insect power=5 toughness=4 [/card] [card] name=Vorosh, the Hunter abilities=flying auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. mana={3}{G}{U}{B} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Vorstclaw mana={4}{G}{G} type=Creature subtype=Elemental Horror power=7 toughness=7 [/card] [card] name=Vorrac Battlehorns auto={1}:equip auto=trample auto=oneblocker text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Votary of the Conclave auto={2}{G}:regenerate text={2}{G}: Regenerate Votary of the Conclave. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Voyager Drake abilities=flying kicker=multi{U} auto=kicker target(creature) flying ueot text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. mana={3}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Voyager Staff auto={2}{S}:(blink)ueot target(creature) text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. mana={1} type=Artifact [/card] [card] name=Voyaging Satyr auto={T}:untap target(land) text={T}: Untap target land. mana={1}{G} type=Creature subtype=Satyr Druid power=1 toughness=2 [/card] [card] name=Vow of Duty target=creature auto=2/2 auto=vigilance auto=teach(creature|opponentbattlefield) cantattack text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Vow of Flight target=creature auto=2/2 auto=flying auto=teach(creature|opponentbattlefield) cantattack text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Vow of Lightning target=creature auto=2/2 auto=first strike auto=teach(creature|opponentbattlefield) cantattack text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Vow of Malice target=creature auto=2/2 auto=intimidate auto=teach(creature|opponentbattlefield) cantattack text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Vow of Wildness target=creature auto=3/3 auto=trample auto=teach(creature|opponentbattlefield) cantattack text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Vraska the Unseen auto=counter(0/0,5,loyalty) auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt auto={C(0/0,-3,Loyalty)}:name(-3: destroy) destroy target(*[-land]) auto={C(0/0,-7,Loyalty)}:name(-7: assassin) token(-290538)*3 text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." mana={3}{B}{G} type=Planeswalker subtype=Vraska [/card] [card] name=Assassin Token auto=@combatdamagefoeof(player) from(this):winGame controller auto=@combatdamageof(player) from(this):winGame opponent type=Creature subtype=Assassin power=1 toughness=1 color=black [/card] [card] name=Vryn Wingmare abilities=flying auto=lord(*[-creature]|hand,library,graveyard,exile) altercost(colorless, +1) text=Flying -- Noncreature spells cost {1} more to cast. mana={2}{W} type=Creature subtype=Pegasus power=2 toughness=1 [/card] [card] name=Vug Lizard abilities=mountainwalk auto=upcost[{1}{R}{R};next upkeep] sacrifice text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={1}{R}{R} type=Creature subtype=Lizard power=3 toughness=4 [/card] [card] name=Vulpine Goliath abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Fox power=6 toughness=5 [/card] [card] name=Vulshok Battlegear auto={3}:equip auto=3/3 text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Battlemaster abilities=haste auto=all(equipment|battlefield) newhook text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) mana={4}{R} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Vulshok Berserker abilities=haste text=Haste mana={3}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Vulshok Gauntlets auto={3}:equip auto=4/2 auto=doesnotuntap text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Heartstoker auto=target(creature) +2/+0 ueot text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Vulshok Morningstar auto={2}:equip auto=2/2 text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vulshok Refugee abilities=protection from red text=Protection from red mana={1}{R}{R} type=Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Vulshok Replica auto={1}{R}{S}:damage:3 target(player) text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. mana={3} type=Artifact Creature subtype=Berserker power=3 toughness=1 [/card] [card] name=Vulshok Sorcerer abilities=haste auto={T}:damage:1 target(creature,player) text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. mana={1}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Vulshok War Boar auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot auto=moveTo(graveyard) notatarget(this|myBattlefield) text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. mana={2}{R}{R} type=Creature subtype=Boar Beast power=5 toughness=5 [/card] [card] name=Vulturous Aven abilities=flying auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. mana={3}{B} type=Creature subtype=Bird Shaman power=2 toughness=3 [/card] [card] name=Vulturous Zombie abilities=flying auto=@movedTo(*|opponentgraveyard):counter(1/1,1) text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. mana={3}{B}{G} type=Creature subtype=Plant Zombie power=3 toughness=3 [/card] [card] name=Wail of the Nim other={2}{B}{B} name(Entwine) auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={2}{B} type=Instant [/card] [card] name=Waiting in the Weeds auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. mana={1}{G}{G} type=Sorcery [/card] [card] name=Wake of Destruction target=land auto=destroy auto=all(other land[share!name!]) destroy text=Destroy target land and all other lands with the same name as that land. mana={3}{R}{R}{R} type=Sorcery [/card] [card] name=Wake of Vultures abilities=flying auto={1}{B}{S(creature|myBattlefield)}:regenerate text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. mana={3}{B} type=Creature subtype=Bird power=3 toughness=1 [/card] [card] name=Wake the Reflections auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller text=Populate. mana={W} type=Sorcery [/card] [card] name=Wake Thrasher auto=@untapped(*|myBattlefield):1/1 ueot text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. mana={2}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Wakedancer auto=if morbid then token(Zombie,Creature Zombie,2/2,black) text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. mana={2}{B} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Wakestone Gargoyle abilities=defender,flying auto={1}{W}:lord(creature[defender]|myBattlefield) canattack text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. mana={3}{W} type=Creature subtype=Gargoyle power=3 toughness=4 [/card] [card] name=Waking Nightmare target=player auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer text=Target player discards two cards. mana={2}{B} type=Sorcery subtype=Arcane [/card] [card] name=Walk the Aeons target=player auto=turns:+1 buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. mana={4}{U}{U} type=Sorcery [/card] [card] name=Walker of Secret Ways autohand={1}{U}{N}:ninjutsu auto=@combatdamagefoeof(player) from(this):name(look at opponents hand) target(*|opponenthand) donothing ueot auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. mana={2}{U} type=Creature subtype=Human Ninja power=1 toughness=2 [/card] [card] name=Walker of the Grove other={4}{G} name(Evoke) auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) auto=alternative sacrifice text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={6}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Walking Archive abilities=defender auto=counter(1/1,1) auto=@each my upkeep:draw:counter{1%1} controller auto=@each opponent upkeep:draw:counter{1%1} opponent auto={2}{W}{U}:counter(1/1,1) text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. mana={3} type=Artifact Creature subtype=Golem power=1 toughness=1 [/card] [card] name=Walking Atlas auto={T}:moveTo(myBattlefield) target(land|myhand) text={T}: You may put a land card from your hand onto the battlefield. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Walking Corpse mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Walking Dead auto={B}:regenerate text={B}: Regenerate Walking Dead. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Walking Desecration auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack activatechooseend text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Walking Dream abilities=unblockable auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. mana={3}{U} type=Creature subtype=Illusion power=3 toughness=3 [/card] [card] name=Walking Sponge auto={T}:-flying target(creature) auto={T}:-first strike target(creature) auto={T}:-trample target(creature) text={T}: Target creature loses flying, first strike, or trample until end of turn. mana={1}{U} type=Creature subtype=Sponge power=1 toughness=1 [/card] [card] name=Walking Wall abilities=defender auto={3}:canattack ueot && 3/-1 limit:1 text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. mana={4} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Air abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={1}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Blood abilities=defender auto={L}:1/1 text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Blossoms abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=4 [/card] [card] name=Wall of Bone abilities=defender auto={B}:Regenerate text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={2}{B} type=Creature subtype=Skeleton Wall power=1 toughness=4 [/card] [card] name=Wall of Brambles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. mana={2}{G} type=Creature subtype=Plant Wall power=2 toughness=3 [/card] [card] name=Wall of Denial abilities=defender,flying,shroud text=Defender, flying, shroud mana={1}{W}{U} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Diffusion abilities=defender,reachshadow text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. mana={1}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Distortion abilities=defender auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Dust abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from] phaseaction[untap once] cantattack text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. mana={2}{R} type=Creature subtype=Wall power=1 toughness=4 [/card] [card] name=Wall of Earth abilities=defender text=Defender (This creature can't attack.) mana={1}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Essence abilities=defender auto=@combatdamaged(this):life:thatmuch controller text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Faith abilities=defender auto={W}:0/1 text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. mana={3}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Fire abilities=defender auto={R}:1/0 text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Frost abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Granite abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Heat abilities=defender text=Defender (This creature can't attack.) mana={2}{R} type=Creature subtype=Wall power=2 toughness=6 [/card] [card] name=Wall of Hope abilities=defender auto=@damaged(this):life:thatmuch controller text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. mana={W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Ice abilities=defender text=Defender (This creature can't attack.) mana={2}{G} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Junk abilities=defender auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={2} type=Artifact Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Kelp abilities=defender auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. mana={U}{U} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Lava abilities=defender auto={R}:1/1 text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. mana={1}{R}{R} type=Creature subtype=Wall power=1 toughness=3 [/card] [card] name=Wall of Light abilities=defender,protection from black text=Defender (This creature can't attack.) -- Protection from black mana={2}{W} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Limbs abilities=defender auto=@lifeof(player):counter(1/1,1) auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. mana={2}{B} type=Creature subtype=Zombie Wall power=0 toughness=3 [/card] [card] name=Wall of Mulch abilities=defender auto={G}{S(wall|myBattlefield)}:draw:1 text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. mana={1}{G} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Nets abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. mana={1}{W}{W} type=Creature subtype=Wall power=0 toughness=7 [/card] [card] name=Wall of Omens abilities=defender auto=draw:1 controller text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. mana={1}{W} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Opposition abilities=defender auto={1}:1/0 text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. mana={3}{R}{R} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Pine Needles abilities=defender auto={G}:regenerate text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. mana={3}{G} type=Creature subtype=Plant Wall power=3 toughness=3 [/card] [card] name=Wall of Putrid Flesh abilities=defender,protection from white auto=preventAllDamage from(creature[enchanted]) to(this) text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. mana={2}{B} type=Creature subtype=Wall power=2 toughness=4 [/card] [card] name=Wall of Razors abilities=defender,first strike text=Defender (This creature can't attack.) -- First strike mana={1}{R} type=Creature subtype=Wall power=4 toughness=1 [/card] [card] name=Wall of Resistance abilities=defender,flying auto=@each end of turn:this(damaged) counter(0/1,1) text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. mana={1}{W} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wall of Reverence abilities=defender,flying auto=@each my endofturn:may target(creature|myBattlefield) dynamicability text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. mana={3}{W} type=Creature subtype=Spirit Wall power=1 toughness=6 [/card] [card] name=Wall of Roots abilities=defender auto={C(-0/-1,1)}:all(this) Add{G} limit:1 text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Plant Wall power=0 toughness=5 [/card] [card] name=Wall of Shards abilities=defender,flying auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Snow Creature subtype=Wall power=1 toughness=8 [/card] [card] name=Wall of Souls abilities=defender auto=@combatdamaged(this):damage:thatmuch opponent text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. mana={1}{B} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Spears abilities=first strike,defender text=Defender (This creature can't attack.) -- First strike mana={3} type=Artifact Creature subtype=Wall power=2 toughness=3 [/card] [card] name=Wall of Stone abilities=defender text=Defender (This creature can't attack.) mana={1}{R}{R} type=Creature subtype=Wall power=0 toughness=8 [/card] [card] name=Wall of Swords abilities=defender,flying text=Defender, flying (This creature can't attack, and it can block creatures with flying.) mana={3}{W} type=Creature subtype=Wall power=3 toughness=5 [/card] [card] name=Wall of Tanglecord abilities=defender auto={G}:reach text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. mana={2} type=Artifact Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Tears abilities=defender auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. mana={1}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Tombstones abilities=defender auto=@each my upkeep:transforms((,settoughness=plusonetype:creature:mygraveyard)) forever text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) mana={1}{B} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Torches abilities=defender text=Defender mana={1}{R} type=Creature subtype=Wall power=4 toughness=1 [/card] [card] name=Wall of Vines abilities=defender,reach text=Defender,reach mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Wall of Water abilities=defender auto={U}:1/0 text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Wonder abilities=defender auto={2}{U}{U}:4/-4 && canattack ueot text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. mana={2}{U}{U} type=Creature subtype=Wall power=1 toughness=5 [/card] [card] name=Wall of Wood abilities=defender text=Defender (This creature can't attack.) mana={G} type=Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Wallop target=creature[black;blue;flying] auto=destroy text=Destroy target blue or black creature with flying. mana={1}{G} type=Sorcery [/card] [card] name=Wand of the Elements auto={T}{S(island|myBattlefield)}:token(-4977511) auto={T}{S(mountain|myBattlefield)}:token(-4977512) text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Elemental T1 type=Creature subtype=Elemental abilities=flying text=Flying power=2 toughness=2 color=blue [/card] [card] name=Elemental T2 type=Creature subtype=Elemental power=3 toughness=3 color=red [/card] [card] name=Wanderbrine Rootcutters auto=cantbeblockedby(creature[green]) text=Wanderbrine Rootcutters can't be blocked by green creatures. mana={2}{UB}{UB} type=Creature subtype=Merfolk Rogue power=3 toughness=3 [/card] [card] name=Wanderer's Twig auto={1}{S}:moveTo(myhand) target(land[basic]|mylibrary) text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wanderguard Sentry auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. mana={4}{U} type=Creature subtype=Drone power=3 toughness=3 [/card] [card] name=Wandering Champion auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. mana={1}{W} type=Creature subtype=Human Monk power=3 toughness=1 [/card] [card] name=Wandering Goblins auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0 text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. mana={2}{R} type=Creature subtype=Goblin Warrior power=0 toughness=3 [/card] [card] name=Wandering Mage auto={W}{L}:prevent:2 target(creature) auto={U}:prevent:1 target(cleric,wizard) auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. mana={W}{U}{B} type=Creature subtype=Human Cleric Wizard power=0 toughness=3 [/card] [card] name=Wandering Ones mana={U} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Wandering Stream auto=aslongas(forest|myBattlefield) life:2 auto=aslongas(mountain|myBattlefield) life:2 auto=aslongas(swamp|myBattlefield) life:2 auto=aslongas(island|myBattlefield) life:2 auto=aslongas(plains|myBattlefield) life:2 text=Domain - You gain 2 life for each basic land type among lands you control. mana={2}{G} type=Sorcery [/card] [card] name=Wandering Tombshell mana={3}{B} type=Creature subtype=Zombie Turtle power=1 toughness=6 [/card] [card] name=Wandering Wolf abilities=strong text=Creatures with power less than Wandering Wolf's power can't block it. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=1 [/card] [card] name=Wanderlust target=creature auto=@each targetcontroller upkeep:damage:1 targetController text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Wanderwine Hub auto=tap auto=aslongas(merfolk|myHand) untap auto={T}:Add{W} auto={T}:Add{U} text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Wanderwine Prophets auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. mana={4}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=4 [/card] [card] name=Waning Wurm auto=vanishing:2 text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) mana={3}{B} type=Creature subtype=Zombie Wurm power=7 toughness=6 [/card] [card] name=War Behemoth facedown={3} autofacedown={4}{W}:morph text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) mana={5}{W} type=Creature subtype=Beast power=3 toughness=6 [/card] [card] name=War Cadence auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=War Chariot auto={3}{T}:trample target(creature) text={3}, {T}: Target creature gains trample until end of turn. mana={3} type=Artifact [/card] [card] name=War Dance auto=@each my upkeep:may counter(0/0,1,Verse) auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(creature) text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. mana={G} type=Enchantment [/card] [card] name=War Elemental auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot auto=@damagefoeof(player):may all(trigger[to]) dynamicability text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. mana={R}{R}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=War Falcon abilities=flying auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. mana={W} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=War Flare auto=all(creature|myBattlefield) 2/1 ueot auto=untap all(creature|myBattlefield) text=Creatures you control get +2/+1 until end of turn. Untap those creatures. mana={2}{R}{W} type=Instant [/card] [card] name=War Horn auto=lord(creature[attacking]|mybattlefield) 1/0 text=Attacking creatures you control get +1/+0. mana={3} type=Artifact [/card] [card] name=War Mammoth abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=War Oracle abilities=lifelink auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) mana={2}{W}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=War Priest of Thune auto=may destroy target(enchantment) text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. mana={1}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=War Report auto=life:type:artifact:battlefield controller auto=life:type:creature:battlefield controller text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. mana={3}{W} type=Instant [/card] [card] name=War Tax auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. mana={2}{U} type=Enchantment [/card] [card] name=War-Name Aspirant auto=if raid then counter(1/1,1) auto=cantbeblockedby(creature[power<=1]) text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. mana={1}{R} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=War-Spike Changeling abilities=changeling auto={R}:first strike text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. mana={3}{R} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=War-Torch Goblin auto={R}{S}:Damage:2 target(creature[blocking]) text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=War-Wing Siren abilities=flying auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. mana={2}{U} type=Creature subtype=Siren Soldier power=1 toughness=3 [/card] [card] name=War's Toll auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. mana={3}{R} type=Enchantment [/card] [card] name=Warbreak Trumpeter facedown={3} autofaceup=token(Goblin,Creature Goblin, 1/1,red)*XX autofacedown={X}{X}{R}:morph text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Warchanter of Mogis auto=@untapped(this):target(creature|mybattlefield) intimidate ueot text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) mana={3}{B}{B} type=Creature subtype=Minotaur Shaman power=3 toughness=3 [/card] [card] name=Warclamp Mastiff abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={W} type=Creature subtype=Hound power=1 toughness=1 [/card] [card] name=Ward Sliver alias=1000 auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. mana={4}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Warden of Evos Isle abilities=flying auto=lord(creature[flying]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless, -1) text=Flying. -- Creature spells with flying you cast cost 1 less to cast. mana={2}{U} type=Creature subtype=Bird Wizard power=2 toughness=2 [/card] [card] name=Warden of the Eye auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. mana={2}{U}{R}{W} type=Creature subtype=Djinn Wizard power=3 toughness=3 [/card] [card] name=Warden of the First Tree auto={1}{WB}:becomes(Human Warrior,3/3) forever auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. mana={G} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Warden of the Wall auto=tap auto={T}:Add{1} auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. mana={3} type=Artifact [/card] [card] name=Wargate auto=moveto(mybattlefield) target(*[-instant;-sorcery;manacost <=X]|mylibrary) text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. mana={X}{G}{W}{U} type=Sorcery [/card] [card] name=Warleader's Helix target=creature,player auto=damage:4 auto=life:4 controller text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. mana={2}{R}{W} type=Instant [/card] [card] name=Warlord's Axe auto={4}:equip auto=3/1 text=Equipped creature gets +3/+1. mana={3} type=Artifact subtype=Equipment [/card] [card] name=Warmind Infantry auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. mana={2}{R} type=Creature subtype=Elemental Soldier power=2 toughness=3 [/card] [card] name=Warmonger's Chariot auto={3}:equip auto=2/2 auto=teach(creature[defender]) canattack text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Warmth auto=@movedTo(*[red]|opponentstack):life:2 text=Whenever an opponent casts a red spell, you gain 2 life. mana={1}{W} type=Enchantment [/card] [card] name=Warning target=creature[attacking] auto=0/0 && fog from(mytgt) oneshot text=Prevent all combat damage that would be dealt by target attacking creature this turn. mana={W} type=Instant [/card] [card] name=Warp Artifact target=artifact auto=@each targetController upkeep:damage:1 targetController text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Warpath Ghoul mana={2}{B} type=Creature subtype=Zombie power=3 toughness=2 [/card] [card] name=Warped Devotion auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject text=Whenever a permanent is returned to a player's hand, that player discards a card. mana={2}{B} type=Enchantment [/card] [card] name=Warped Researcher auto=@cycled(*|hand):shroud ueot && flying ueot text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) mana={4}{U} type=Creature subtype=Human Wizard Mutant power=3 toughness=4 [/card] [card] name=Warped Physique target=creature auto=foreach(*|myhand) 1/-1 text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. mana={U}{B} type=Instant [/card] [card] name=Warren Instigator abilities=double strike auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. mana={R}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Warren-Scourge Elf auto=protection from(goblin) text=Protection from Goblins mana={1}{G} type=Creature subtype=Elf Warrior power=1 toughness=1 [/card] [card] name=Warrior Angel abilities=flying auto=spiritlink text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. mana={4}{W}{W} type=Creature subtype=Angel Warrior power=3 toughness=4 [/card] [card] name=Warrior's Charge auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Warrior's Honor auto=lord(creature|myBattlefield) 1/1 text=Creatures you control get +1/+1 until end of turn. mana={2}{W} type=Instant [/card] [card] name=Warrior's Lesson target=creature|mybattlefield auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." mana={G} type=Instant [/card] [card] name=Warrior's Oath auto=turns:+1 controller auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. mana={R}{R} type=Sorcery [/card] [card] name=Warrior's Stand auto=lord(creature|mybattlefield) 2/2 ueot restriction=opponentblockersonly text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. mana={1}{W} type=Instant [/card] [card] name=Warstorm Surge auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. mana={5}{R} type=Enchantment [/card] [card] name=Warthog abilities=swampwalk text=Swampwalk mana={1}{G}{G} type=Creature subtype=Boar power=3 toughness=2 [/card] [card] name=Wash Out auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) text=Return all permanents of the color of your choice to their owners' hands. mana={3}{U} type=Sorcery [/card] [card] name=Wasp abilities=flying text=Flying type=Artifact Creature power=1 toughness=1 [/card] [card] name=Wasp Lancer abilities=flying text=Flying mana={UB}{UB}{UB} type=Creature subtype=Faerie Soldier power=3 toughness=2 [/card] [card] name=Waste Away auto=-5/-5 target(creature) text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. mana={4}{B}{discard(*|myhand)} type=Instant [/card] [card] name=Waste Not auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller auto=@discarded(land|opponenthand):add{B}{B} controller auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. mana={1}{B} type=Enchantment [/card] [card] name=Wasteland auto={T}:Add{1} auto={T}{S}:destroy target(land[-basic]) text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. type=Land [/card] [card] name=Wasteland Viper abilities=deathtouch autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. mana={G} type=Creature subtype=Snake power=1 toughness=2 [/card] [card] name=Watcher Sliver auto=lord(sliver) 0/2 text=All Sliver creatures get +0/+2. mana={3}{W} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Watchwing Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[white]|myBattlefield) vigilance text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. mana={4} type=Artifact Creature subtype=Scarecrow power=2 toughness=4 [/card] [card] name=Watchwolf mana={G}{W} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Water Elemental mana={3}{U}{U} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Water Servant auto={U}:1/-1 auto={U}:-1/1 text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Watercourser auto={U}:1/-1 text={U}: Watercourser gets +1/-1 until end of turn. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Waterspout Djinn auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice abilities=flying text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. mana={2}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Waterspout Elemental abilities=flying kicker={U} auto=kicker moveto(ownerhand) all(other creature|battlefield) auto=kicker turns:-1 controller text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Water Wurm auto=aslongas(island|opponentBattlefield) 0/1 text=Water Wurm gets +0/+1 as long as an opponent controls an Island. mana={U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Waterfront Bouncer auto={U}{T}{discard(*|myhand)}:moveTo(ownerhand) target(creature) text={U}, {T}, Discard a card: Return target creature to its owner's hand. mana={1}{U} type=Creature subtype=Merfolk Spellshaper power=1 toughness=1 [/card] [card] name=Waterveil Cavern auto={T}:Add{1} auto={T}:Add{U} && frozen auto={T}:Add{B} && frozen text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. type=Land [/card] [card] name=Waterwhirl target=creature|battlefield auto=moveTo(ownerhand) text=Return up to two target creatures to their owners' hands. mana={4}{U}{U} type=Instant [/card] [card] name=Watery Grave auto=tap auto=pay({L:2}) untap text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. type=Land subtype=Island Swamp [/card] [card] name=Wave Elemental auto={U}{T}{S}:target(creature[-flying]) tap text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. mana={2}{U}{U} type=Creature subtype=Elemental power=2 toughness=3 [/card] [card] name=Wave of Indifference target=creature auto=cantblock text=X target creatures can't block this turn. mana={X}{R} type=Sorcery [/card] [card] name=Wave of Reckoning auto=lord(creature) dynamicability text=Each creature deals damage to itself equal to its power. mana={4}{W} type=Sorcery [/card] [card] name=Wavecrash Triton auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot text=Heroic � Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=4 [/card] [card] name=Waves of Aggression retrace={3}{RW}{RW}{S(land|myhand)} auto=nextphasealter(add,combatphaseswithmain,controller,after) auto=untap all(creature[attacking]) text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={3}{RW}{RW} type=Sorcery [/card] [card] name=Waveskimmer Aven abilities=flying,exalted text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) mana={2}{G}{W}{U} type=Creature subtype=Bird Soldier power=2 toughness=4 [/card] [card] name=Waxmane Baku auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Way of the Thief target=creature auto=2/2 auto=aslongas(Gate|mybattlefield) unblockable text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Wayfarer's Bauble auto={2}{T}{S}:moveTo(myBattlefield) and!(tap)! target(land[basic]|mylibrary) text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. mana={1} type=Artifact [/card] [card] name=Wayfaring Giant auto=aslongas(forest|myBattlefield) 1/1 auto=aslongas(island|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(swamp|myBattlefield) 1/1 text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. mana={5}{W} type=Creature subtype=Giant power=1 toughness=3 [/card] [card] name=Wayfaring Temple anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={1}{G}{W} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Waylay auto=token(Knight,Creature Knight,2/2,unearth,white)*3 text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. mana={2}{W} type=Instant [/card] [card] name=Wayward Angel abilities=flying,vigilance auto=aslongas(*|mygraveyard) trample >6 auto=aslongas(*|mygraveyard) 3/3 >6 auto=aslongas(*|mygraveyard) transforms((,black)) >6 auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." mana={4}{W}{W} type=Creature subtype=Angel Horror power=4 toughness=4 [/card] [card] name=Wayward Soul abilities=flying auto={U}:moveTo(ownerLibrary) text=Flying -- {U}: Put Wayward Soul on top of its owner's library. mana={2}{U}{U} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Weakness target=creature auto=-2/-1 text=Enchant creature -- Enchanted creature gets -2/-1. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Weakstone auto=lord(creature[attacking]) -1/0 text=Attacking creatures get -1/-0. mana={4} type=Artifact [/card] [card] name=Weapon Surge alias=11000 other={1}{R} name(Overload) target=creature|mybattlefield auto=paidmana 1/0 auto=paidmana first strike auto=overload all(creature|mybattlefield) 1/0 auto=overload all(creature|mybattlefield) first strike text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={R} type=Instant [/card] [card] name=Weathered Wayfarer auto={W}{T}:moveTo(myhand) target(land|mylibrary) restriction{type(land|opponentbattlefield)~morethan~type(land|mybattlefield)} text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. mana={W} type=Creature subtype=Human Nomad Cleric power=1 toughness=1 [/card] [card] name=Weatherseed Elf auto={T}:forestwalk target(creature) text={T}: Target creature gains forestwalk until end of turn. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Weatherseed Faeries abilities=flying,protection from red text=Flying, protection from red mana={2}{U} type=Creature subtype=Faerie power=2 toughness=1 [/card] [card] name=Weatherseed Treefolk abilities=trample autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. mana={2}{G}{G}{G} type=Creature subtype=Treefolk power=5 toughness=3 [/card] [card] name=Weave Fate auto=draw:2 controller text=Draw two cards. mana={3}{U} type=Instant [/card] [card] name=Web target=creature auto=reach auto=0/2 text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Web of Inertia auto=@each opponent combatbegins restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice name(cantattack) all(creature|mybattlefield) cantattack ueot !$ opponent auto=@each opponent combatbegins:all(creature|opponentbattlefield) cantattack ueot text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. mana={2}{U} type=Enchantment [/card] [card] name=Wee Dragonauts abilities=flying auto=@movedTo(instant,sorcery|mystack):2/0 ueot text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. mana={1}{U}{R} type=Creature subtype=Faerie Wizard power=1 toughness=3 [/card] [card] name=Weed-Pruner Poplar auto=@each my upkeep:-1/-1 target(other creature) ueot text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Treefolk Assassin power=3 toughness=3 [/card] [card] name=Wei Ambush Force auto=@combat(attacking) source(this):2/0 ueot text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. mana={1}{B} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Wei Assassins auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. mana={3}{B}{B} type=Creature subtype=Human Soldier Assassin power=3 toughness=2 [/card] [card] name=Wei Elite Companions abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{B} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wei Infantry mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wei Night Raiders abilities=horsemanship auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. mana={2}{B}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Wei Scout abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{B} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wei Strike Force abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={2}{B} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Weirding Shaman auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. mana={1}{B} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Weight of Spires target=creature auto=damage:type:land[-basic]:targetcontrollerbattlefield text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. mana={R} type=Instant [/card] [card] name=Weight of the Underworld target=creature auto=-3/-2 text=Enchant creature -- Enchanted creature gets -3/-2. mana={3}{B} type=Enchantment subtype=Aura [/card] [card] name=Welding Jar auto={S}:regenerate target(artifact) text=Sacrifice Welding Jar: Regenerate target artifact. mana={0} type=Artifact [/card] [card] name=Welkin Guide abilities=flying auto=target(creature) 2/2 ueot && flying ueot text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. mana={4}{W} type=Creature subtype=Bird Cleric power=2 toughness=2 [/card] [card] name=Welkin Hawk abilities=flying auto=@movedTo(this|graveyard) from(battlefield):may moveTo(myHand) target(welkin hawk|mylibrary) text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. mana={1}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Welkin Tern abilities=flying,cloud text=Flying -- Welkin Tern can block only creatures with flying. mana={1}{U} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Well of Discovery auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 text=At the beginning of your end step, if you control no untapped lands, draw a card. mana={6} type=Artifact [/card] [card] name=Well of Life auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. mana={4} type=Artifact [/card] [card] name=Wellgabber Apothecary auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. mana={4}{W} type=Creature subtype=Merfolk Cleric power=2 toughness=3 [/card] [card] name=Wellspring target=land auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. mana={1}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Wellwisher auto={T}:life:type:elf:battlefield controller text={T}: You gain 1 life for each Elf on the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Well-Laid Plans auto=preventalldamage to(creature[white]) from(other creature[white]) auto=preventalldamage to(creature[blue]) from(other creature[blue]) auto=preventalldamage to(creature[black]) from(other creature[black]) auto=preventalldamage to(creature[red]) from(other creature[red]) auto=preventalldamage to(creature[green]) from(other creature[green]) text=Prevent all damage that would be dealt to a creature by another creature if they share a color. mana={2}{U} type=Enchantment [/card] [card] name=Werebear auto={T}:Add{G} auto=aslongas(*|mygraveyard) 3/3 >6 text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. mana={1}{G} type=Creature subtype=Human Bear Druid power=1 toughness=1 [/card] [card] name=Western Paladin auto={B}{B}{T}:destroy target(creature[white]) text={B}{B}, {T}: Destroy target white creature. mana={2}{B}{B} type=Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Wetland Sambar text= mana={1}{U} type=Creature subtype=Elk power=2 toughness=1 [/card] [card] name=Whalebone Glider auto={2}{T}:flying target(creature[power<=3]) text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. mana={2} type=Artifact [/card] [card] name=Wheel and Deal auto=reject all(*|opponenthand) auto=draw:7 opponent auto=draw:1 controller text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Wheel of Fate auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. type=Sorcery color=red mana={0} restriction=turn:200 suspend(4)={1}{r} [/card] [card] name=Wheel of Fortune auto=reject all(*|hand) auto=draw:7 opponent auto=draw:7 controller text=Each player discards his or her hand and draws seven cards. mana={2}{R} type=Sorcery [/card] [card] name=Wheel of Torture auto=@each opponent upkeep:damage:0 && if type(*|opponenthand)~equalto~2 then damage:1 opponent && if type(*|opponenthand)~equalto~1 then damage:2 opponent && if type(*|opponenthand)~equalto~0 then damage:3 opponent text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. type=Artifact mana={3} [/card] [card] name=Whelming Wave auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. mana={2}{U}{U} type=Sorcery [/card] [card] name=Where Ancients Tread auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Whetstone auto={3}:deplete:2 controller && deplete:2 opponent text={3}: Each player puts the top two cards of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Whetwheel facedown={3} autofacedown={3}:morph auto={X}{X}{T}:deplete:XX target(player) text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4} type=Artifact [/card] [card] name=Whimwader abilities=cantattack auto=aslongas(*[blue]|opponentBattlefield) -cantattack text=Whimwader can't attack unless defending player controls a blue permanent. mana={4}{U} type=Creature subtype=Elemental power=6 toughness=4 [/card] [card] name=Whipcorder facedown={3} autofacedown={W}:morph auto={W}{T}:tap target(creature) text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={W}{W} type=Creature subtype=Human Soldier Rebel power=2 toughness=2 [/card] [card] name=Whiplash Trap target=<2>creature auto=moveTo(ownerhand) other={U} otherrestriction=type(creature[fresh]|battlefield)~morethan~1 text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Whipstitched Zombie auto=upcost[{B}] sacrifice text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. mana={1}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Whipflare auto=damage:2 all(creature[-artifact]) text=Whipflare deals 2 damage to each nonartifact creature. mana={1}{R} type=Sorcery [/card] [card] name=Whip of Erebos auto=lord(creature|mybattlefield) lifelink auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Legendary Enchantment Artifact [/card] [card] name=Whip Sergeant auto={R}:haste target(creature) text={R}: Target creature gains haste until end of turn. (It can attack this turn.) mana={2}{R} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Whip Silk target=creature auto=reach auto={G}:moveTo(ownerhand) text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Whiptail Moloch auto=damage:3 target(creature|myBattlefield) text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. mana={4}{R} type=Creature subtype=Lizard power=6 toughness=3 [/card] [card] name=Whiptail Wurm mana={6}{G} type=Creature subtype=Wurm power=8 toughness=5 [/card] [card] name=Whiptongue Frog auto={U}:flying text={U}: Whiptongue Frog gains flying until end of turn. mana={2}{U} type=Creature subtype=Frog power=1 toughness=3 [/card] [card] name=Whip-Spine Drake abilities=flying facedown={3} autofacedown={2}{W}:morph text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Whirler Rogue auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. mana={2}{U}{U} type=Creature subtype=Human Rogue Artificer power=2 toughness=2 [/card] [card] name=Whirling Catapult auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. mana={4} type=Artifact [/card] [card] name=Whirling Dervish abilities=protection from black auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. mana={G}{G} type=Creature subtype=Human Monk power=1 toughness=1 [/card] [card] name=Whirlpool Drake abilities=flying auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. mana={3}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Whirlpool Rider auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. mana={1}{U} type=Creature subtype=Merfolk power=1 toughness=1 [/card] [card] name=Whirlpool Warrior auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={2}{U} type=Creature subtype=Merfolk Warrior power=2 toughness=2 [/card] [card] name=Whirlwind auto=destroy all(creature[flying]) text=Destroy all creatures with flying. mana={2}{G}{G} type=Sorcery [/card] [card] name=Whirlwind Adept abilities=opponentshroud auto=@movedTo(*[-creature]|mystack):1/1 ueot text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={4}{U} type=Creature subtype=Djinn Monk power=4 toughness=2 [/card] [card] name=Whisk Away target=creature[attacking;blocking] auto=moveto(ownerlibrary) text=Put target attacking or blocking creature on top of its owner's library. mana={2}{U} type=Instant [/card] [card] name=Whisperer of the Wilds auto={T}:add{G} auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. mana={1}{G} type=Creature subtype=Human Shaman power=0 toughness=2 [/card] [card] name=Whispering Shade abilities=swampwalk auto={B}:1/1 text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. mana={3}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Whispers of the Muse auto=draw:1 buyback={U}{5} text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. mana={U} type=Instant [/card] [card] name=Whispersilk Cloak auto={2}:equip auto=unblockable auto=teach(creature) shroud text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=White Knight abilities=first strike,protection from black text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=White Mana Battery auto={2}{T}:counter(0/0,1,Storage) auto={t}:name(Remove 0 Counters) add{W} auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. mana={4} type=Artifact [/card] [card] name=White Scarab target=creature auto=cantbeblockedby(creature[white]) auto=aslongas(*[white]|opponentBattlefield) 2/2 text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. mana={W} type=Enchantment subtype=Aura [/card] [card] name=White Shield Crusader abilities=protection from black auto={W}:flying auto={W}{W}:1/0 text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=White Sun's Zenith auto=token(Cat,Creature Cat,2/2,white)*X alias=135262 text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. mana={X}{W}{W}{W} type=Instant [/card] [card] name=White Ward abilities=auraward target=creature auto=protection from white text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Whitemane Lion abilities=flash auto=moveTo(ownerhand) notatarget(creature|myBattlefield) text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. mana={1}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Whiteout auto=lord(creature) -flying autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Whitesun's Passage auto=life:5 text=You gain 5 life. mana={1}{W} type=Instant [/card] [card] name=Whitewater Naiads auto=unblockable target(creature) ueot auto=@movedTo(enchantment|myBattlefield):unblockable target(creature) ueot text=Constellation � Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. mana={3}{U}{U} type=Enchantment Creature subtype=Nymph power=4 toughness=4 [/card] [card] name=Wicked Pact auto=target(<2>creature[-black]) destroy auto=life:-5 controller restriction=type(creature[-black]|battlefield)~morethan~1 text=Destroy two target nonblack creatures. You lose 5 life. mana={1}{B}{B} type=Sorcery [/card] [card] name=Wicked Reward auto=4/2 target(creature) text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. mana={1}{B}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Wicker Warcrawler auto=@combat(attacking) source(this):phaseaction[combatends once] counter(-1/-1,1) auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1) text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. mana={5} type=Artifact Creature subtype=Scarecrow power=6 toughness=6 [/card] [card] name=Wickerbough Elder auto=counter(-1/-1,1) auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. mana={3}{G} type=Creature subtype=Treefolk Shaman power=4 toughness=4 [/card] [card] name=Wielding the Green Dragon target=creature auto=4/4 text=Target creature gets +4/+4 until end of turn. mana={1}{G} type=Sorcery [/card] [card] name=Wight of Precinct Six auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. mana={1}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Wiitigo auto=counter(1/1,6) auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) auto=@each my upkeep:counter(1/1,-1) text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. mana={3}{G}{G}{G} type=Creature subtype=Yeti power=0 toughness=0 [/card] [card] name=Wild Aesthir abilities=flying,first strike auto={W}{W}:2/0 limit:1 text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. mana={2}{W} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Wild Beastmaster auto=@combat(attacking) source(this):lord(other creature|myBattlefield) dynamicability ueot text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. mana={2}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Wild Cantor auto={S}:Add{W} auto={S}:Add{U} auto={S}:Add{B} auto={S}:Add{R} auto={S}:Add{G} text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. mana={RG} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Wild Celebrants auto=may destroy target(artifact) text=When Wild Celebrants enters the battlefield, you may destroy target artifact. mana={3}{R}{R} type=Creature subtype=Satyr power=5 toughness=3 [/card] [card] name=Wild Colos abilities=haste text=Haste mana={2}{R} type=Creature subtype=Goat Beast power=2 toughness=2 [/card] [card] name=Wild Defiance auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]) 3/3 ueot text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. mana={2}{G} type=Enchantment [/card] [card] name=Wild Dogs auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) autohand=__CYCLING__({2}) text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={G} type=Creature subtype=Hound power=2 toughness=1 [/card] [card] name=Wild Elephant abilities=trample text=Trample mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Wild Griffin abilities=flying text=Flying (This creature can't be blocked except by creatures with flying or reach.) mana={2}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Wild Growth target=land auto=teach(land) transforms((,newability[produceextra:{G}])) text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wild Guess auto=draw:2 text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. mana={R}{R}{discard(*|myhand)} type=Sorcery [/card] [card] name=Wild Hunger target=creature auto=3/1 auto=trample flashback={3}{R} text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} mana={2}{G} type=Instant [/card] [card] name=Wild Instincts target=creature|mybattlefield auto=2/2 ueot auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction=type(creature|opponentbattlefield)~morethan~0 text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) mana={3}{G} type=Sorcery [/card] [card] name=Wild Jhovall mana={3}{R} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Wild Leotau auto=upcost[{G}] sacrifice text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. mana={2}{G}{G} type=Creature subtype=Cat power=5 toughness=4 [/card] [card] name=Wild Mammoth auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. mana={2}{G} type=Creature subtype=Elephant power=3 toughness=4 [/card] [card] name=Wild Mongrel auto={discard(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot auto={discard(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot auto={discard(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot auto={discard(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot auto={discard(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. mana={1}{G} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Wild Nacatl auto=aslongas(mountain|myBattlefield) 1/1 auto=aslongas(plains|myBattlefield) 1/1 text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. mana={G} type=Creature subtype=Cat Warrior power=1 toughness=1 [/card] [card] name=Wild Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Wild Research auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. mana={2}{R} type=Enchantment [/card] [card] name=Wild Wurm auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. mana={3}{R} type=Creature subtype=Wurm power=5 toughness=4 [/card] [card] name=Wilderness Elemental abilities=trample anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. mana={1}{R}{G} type=Creature subtype=Elemental power=* toughness=3 [/card] [card] name=Wilderness Hypnotist auto={T}:-2/0 target(creature[red;green]) text={T}: Target red or green creature gets -2/-0 until end of turn. mana={2}{U}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Wildfield Borderpost other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) auto=tap auto={T}:Add{G} auto={T}:Add{W} text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. mana={1}{G}{W} type=Artifact [/card] [card] name=Wildfire auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller auto=damage:4 all(creature) text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Wildfire Cerberus auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) transforms((,newability[damage:2 opponent && damage:2 all(creature|opponentbattlefield)])) forever text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. mana={4}{R} type=Creature subtype=Hound power=4 toughness=3 [/card] [card] name=Wildfire Emissary abilities=protection from white auto={1}{R}:1/0 text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Efreet power=2 toughness=4 [/card] [card] name=Wildheart Invoker auto={8}:5/5 && trample target(creature) text={8}: Target creature gets +5/+5 and gains trample until end of turn. mana={2}{G}{G} type=Creature subtype=Elf Shaman power=4 toughness=3 [/card] [card] name=Wildsize target=creature auto=2/2 auto=trample auto=draw:1 controller text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Wildslayer Elves abilities=wither text=Wither (This deals damage to creatures in the form of -1/-1 counters.) mana={3}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Wildwood Rebirth target=creature|mygraveyard auto=moveTo(myhand) text=Return target creature card from your graveyard to your hand. mana={1}{G} type=Instant [/card] [card] name=Will-o'-the-Wisp abilities=flying auto={B}:regenerate text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) mana={B} type=Creature subtype=Spirit power=0 toughness=1 [/card] [card] name=Willow Dryad abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Dryad power=1 toughness=1 [/card] [card] name=Willow Elf mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Willow Faerie abilities=flying text=Flying mana={1}{G} type=Creature subtype=Faerie power=1 toughness=2 [/card] [card] name=Willow Priestess auto={T}:moveTo(myBattlefield) target(faerie|myhand) auto={2}{G}:protection from black target(creature[green]) text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. mana={2}{G}{G} type=Creature subtype=Faerie Druid power=2 toughness=2 [/card] [card] name=Wilt-Leaf Cavaliers abilities=vigilance text=Vigilance mana={GW}{GW}{GW} type=Creature subtype=Elf Knight power=3 toughness=4 [/card] [card] name=Wind Dancer abilities=flying auto={T}:flying target(creature) text=Flying -- {T}: Target creature gains flying until end of turn. mana={1}{U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Wind Drake abilities=flying text=Flying mana={2}{U} type=Creature subtype=Drake power=2 toughness=2 [/card] [card] name=Wind Sail target=creature auto=flying text=One or two target creatures gain flying until end of turn. mana={1}{U} type=Sorcery [/card] [card] name=Wind Shear auto=lord(creature[attacking;flying]) -2/-2 auto=lord(creature[attacking;flying]) -flying text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. mana={2}{G} type=Instant [/card] [card] name=Wind Zendikon target=land auto=becomes(Creature Elemental,2/2,flying,blue) auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Windborn Muse abilities=flying auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Windborne Charge target=<2>creature auto=2/2 auto=flying text=Two target creatures you control each get +2/+2 and gain flying until end of turn. mana={2}{W}{W} type=Sorcery [/card] [card] name=Windbrisk Raptor abilities=flying auto=lord(creature[attacking]|myBattlefield) lifelink text=Flying -- Attacking creatures you control have lifelink. mana={5}{W}{W} type=Creature subtype=Bird power=5 toughness=7 [/card] [card] name=Windfall auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. mana={2}{U} type=Sorcery [/card] [card] name=Winding Canyons auto={T}:Add{1} auto={2}{T}:all(creature|myhand) transforms((,newability[flash ueot])) text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. type=Land [/card] [card] name=Winding Wurm auto=upcost[{4}{G};next upkeep] sacrifice text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) mana={4}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Windreader Sphinx abilities=flying auto=@each blockers:foreach(creature[attacking;flying]|battlefield) draw:1 controller text=Flying. -- Whenever a creature with flying attacks, you may draw a card. mana={5}{U}{U} type=Creature subtype=Sphinx power=3 toughness=7 [/card] [card] name=Windreaper Falcon abilities=flying,protection from blue text=Flying, protection from blue mana={1}{R}{G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Windreaver abilities=flying auto={W}:vigilance auto={W}:0/1 auto={U}:swap auto={U}:moveTo(ownerhand) text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. mana={3}{W}{U} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Windrider Eel abilities=flying auto=@movedTo(land|myBattlefield):2/2 ueot text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. mana={3}{U} type=Creature subtype=Fish power=2 toughness=2 [/card] [card] name=Winds of Change auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. mana={R} type=Sorcery [/card] [card] name=Winds of Qal Sisma auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. mana={1}{G} type=Instant [/card] [card] name=Winds of Rath auto=bury all(creature[-enchanted]) text=Destroy all creatures that aren't enchanted. They can't be regenerated. mana={3}{W}{W} type=Sorcery [/card] [card] name=Wind-Scarred Crag auto=tap auto=life:1 auto={T}:Add{R} auto={T}:Add{W} text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Windscouter abilities=flying auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) mana={3}{U} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Windseeker Centaur abilities=vigilance text=Vigilance mana={1}{R}{R} type=Creature subtype=Centaur power=2 toughness=2 [/card] [card] name=Windstorm auto=damage:X all(creature[flying]) text=Windstorm deals X damage to each creature with flying. mana={X}{G} type=Instant [/card] [card] name=Windswept Heath auto={L}{T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Windwright Mage abilities=lifelink auto=aslongas(artifact|mygraveyard) flying text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. mana={W}{U}{B} type=Artifact Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wine of Blood and Iron auto={4}:power/0 target(creature) && treason all(this) text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Wing Puncture target=creature|mybattlefield auto=transforms((,newability[dynamicability target(creature[flying])])) text=Target creature you control deals damage equal to its power to target creature with flying. mana={G} type=Instant [/card] [card] name=Wing Shards auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer abilities=storm text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={1}{W}{W} type=Instant [/card] [card] name=Wing Snare target=creature[flying] auto=destroy text=Destroy target creature with flying. mana={2}{G} type=Sorcery [/card] [card] name=Wing Splicer auto=token(Golem,Artifact Creature Golem,3/3) auto=lord(golem|mybattlefield) flying text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying. mana={3}{U} type=Creature subtype=Human Artificer power=1 toughness=1 [/card] [card] name=Wing Storm auto=damage:twicetype:creature[flying]:mybattlefield controller auto=damage:twicetype:creature[flying]:opponentbattlefield opponent text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. mana={2}{G} type=Sorcery [/card] [card] name=Wingbeat Warrior abilities=flying facedown={3} autofacedown={2}{W}:morph autofaceup=first strike target(creature) text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. mana={2}{W} type=Creature subtype=Bird Soldier Warrior power=2 toughness=1 [/card] [card] name=Wingcrafter auto=soulbond flying abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Winged Coatl abilities=flash,flying,deathtouch text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) mana={1}{G}{U} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Winged Sliver auto=lord(sliver) flying text=All Sliver creatures have flying. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Wingmate Roc abilities=flying auto=if raid then token(Bird,Creature Bird,3/4,white,flying) auto=@combat(attacking) source(this):life:type:creature[attacking]:battlefield controller text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. mana={3}{W}{W} type=Creature subtype=Bird power=3 toughness=4 [/card] [card] name=Wingrattle Scarecrow auto=aslongas(creature[blue]|myBattlefield) flying auto=aslongas(creature[black]|myBattlefield) persist text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Wings of Aesthir target=creature auto=flying auto=first strike auto=1/0 text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Wings of Hope target=creature auto=1/3 auto=flying text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. mana={W}{U} type=Enchantment subtype=Aura [/card] [card] name=Wings of Velis Vel abilities=changeling target=creature auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. mana={1}{U} type=Tribal Instant subtype=Shapeshifter [/card] [card] name=Wingsteed Rider abilities=flying auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Winnow target=*[-land] auto=aslongas(*[share!name!]|battlefield) destroy auto=draw:1 controller text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Winter Sky auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. mana={R} type=Sorcery [/card] [card] name=Wintermoon Mesa auto=tap auto={T}:Add{1} auto={2}{T}{S}:target(<2>land) tap text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. type=Land [/card] [card] name=Winter's Grasp target=land auto=destroy text=Destroy target land. mana={1}{G}{G} type=Sorcery [/card] [card] name=Wipe Away target=*|battlefield auto=moveto(ownerhand) text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. mana={1}{U}{U} type=Instant abilities=split second [/card] [card] name=Wipe Clean target=enchantment auto=moveto(exile) autohand=__CYCLING__({3}) text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Wirecat auto=aslongas(enchantment|battlefield) cantattack auto=aslongas(enchantment|battlefield) cantblock text=Wirecat can't attack or block if an enchantment is on the battlefield. mana={4} type=Artifact Creature subtype=Cat power=4 toughness=3 [/card] [card] name=Wirefly Hive auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. mana={3} type=Artifact [/card] [card] name=Wirewood Channeler auto={T}:name(Red) foreach(elf|myBattlefield) add{R} auto={T}:name(White) foreach(elf|myBattlefield) add{W} auto={T}:name(Green) foreach(elf|myBattlefield) add{G} auto={T}:name(Black) foreach(elf|myBattlefield) add{B} auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. mana={3}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Wirewood Elf auto={T}:Add{G} text={T}: Add {G} to your mana pool. mana={1}{G} type=Creature subtype=Elf Druid power=1 toughness=2 [/card] [card] name=Wirewood Guardian autohand={2}{cycle}:name(forestcycling) moveTo(myhand) target(forest|mylibrary) text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) mana={5}{G}{G} type=Creature subtype=Elf Mutant power=6 toughness=6 [/card] [card] name=Wirewood Herald auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary) text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Hivemaster auto=@movedTo(elf[-token]|battlefield):may token(Insect,Creature Insect, 1/1,green) text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Wirewood Lodge auto={T}:Add{1} auto={G}{T}:untap target(elf) text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. type=Land [/card] [card] name=Wirewood Pride target=creature auto=foreach(elf) 1/1 text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. mana={G} type=Instant [/card] [card] name=Wirewood Savage auto=@movedTo(beast|battlefield):may draw:1 text=Whenever a Beast enters the battlefield, you may draw a card. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Wirewood Symbiote auto={H(elf|mybattlefield)}:untap target(creature) limit:1 text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. mana={G} type=Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Wispmare abilities=flying other={W} name(Evoke) auto=destroy target(enchantment) auto=alternative sacrifice text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{W} type=Creature subtype=Elemental power=1 toughness=3 [/card] [card] name=Wistful Selkie auto=draw:1 text=When Wistful Selkie enters the battlefield, draw a card. mana={GU}{GU}{GU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Wistful Thinking target=player auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer text=Target player draws two cards, then discards four cards. mana={2}{U} type=Sorcery [/card] [card] name=Witch Engine abilities=swampwalk auto={T}:Add{B}{B}{B}{B} && moveTo(opponentBattlefield) text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) mana={5}{B} type=Creature subtype=Horror power=4 toughness=4 [/card] [card] name=Witch Hunter auto={T}:damage:1 target(player) auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Witch's Familiar text= mana={2}{B} type=Creature subtype=Zombie Minotaur power=2 toughness=3 [/card] [card] name=Witch's Mist auto={2}{b}{t}:destroy target(creature[damaged]) text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. mana={2}{B} type=Enchantment [/card] [card] name=Witchbane Orb abilities=playershroud auto=destroy all(mycurses) text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. mana={4} type=Artifact [/card] [card] name=Witchstalker abilities=opponentshroud auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1,1) all(this) text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. mana={1}{G}{G} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Witch-Maw Nephilim auto=@movedTo(*|mystack):may counter(1/1,2) auto=lord(witch-maw nephilim[attacking;power>=10]) trample text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. mana={G}{W}{U}{B} type=Creature subtype=Nephilim power=1 toughness=1 [/card] [card] name=Withered Wretch auto={1}:moveTo(exile) target(*|graveyard) text={1}: Exile target card from a graveyard. mana={B}{B} type=Creature subtype=Zombie Cleric power=2 toughness=2 [/card] [card] name=Withering Boon target=creature|stack auto=fizzle text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. mana={L:3}{1}{B} type=Instant [/card] [card] name=Withering Wisps auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. mana={1}{B}{B} type=Enchantment [/card] [card] name=Withstand target=creature,player auto=prevent:3 auto=draw:1 controller text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. mana={2}{W} type=Instant [/card] [card] name=Withstand Death target=creature auto=indestructible text=Target creature is indestructible this turn. mana={G} type=Instant [/card] [card] name=Witherscale Wurm auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. mana={4}{G}{G} type=Creature subtype=Wurm power=9 toughness=9 [/card] [card] name=Witness of the Ages facedown={3} autofacedown={5}:morph text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Wit's End target=player auto=ability$!all(*|myhand) reject!$ targetedplayer text=Target player discards his or her hand. mana={5}{B}{B} type=Sorcery [/card] [card] name=Wizard Mentor auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) text={T}: Return Wizard Mentor and target creature you control to their owner's hand. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wizard Replica abilities=flying auto={U}{S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. mana={3} type=Artifact Creature subtype=Wizard power=1 toughness=3 [/card] [card] name=Wizards' School auto={T}:Add{1} auto={1}{T}:Add{U} auto={2}{T}:Add{W} auto={2}{T}:Add{B} text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Wizened Cenn auto=lord(kithkin|myBattlefield) 1/1 other text=Other Kithkin creatures you control get +1/+1. mana={W}{W} type=Creature subtype=Kithkin Cleric power=2 toughness=2 [/card] [card] name=Woebearer abilities=fear auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. mana={4}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Woebringer Demon abilities=flying auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. mana={3}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Woeleecher auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. mana={5}{W} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Wojek Halberdiers auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. mana={R}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Wojek Siren target=creature auto=all(creature[share!color!]) 1/1 text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. mana={W} type=Instant [/card] [card] name=Wolf Pack auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this) text=You may have Wolf Pack assign its combat damage as though it weren't blocked. mana={6}{G}{G} type=Creature subtype=Wolf power=7 toughness=6 [/card] [card] name=Wolf T1 type=Creature subtype=Wolf auto=foreach(sound the call|graveyard) 1/1 text=This creature gets +1/+1 for each card named Sound the Call in each graveyard. power=1 toughness=1 color=green [/card] [card] name=Wolf T2 type=Creature subtype=Wolf power=2 toughness=2 color=green [/card] ###The 2 cards below should stay together (Flip Card)### [card] name=Wolfbitten Captive auto={1}{G}:2/2 limit:1 auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. mana={G} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Krallenhorde Killer auto={3}{G}:4/4 limit:1 auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Wolfbitten Captive) text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. color=green type=Creature subtype=Werewolf power=2 toughness=2 [/card] ###The 2 cards above should stay together (Flip Card)### [card] name=Wolfbriar Elemental auto=kicked token(Wolf,creature wolf,2/2,green)*kicked kicker=multi{G} text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. mana={2}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Wolfhunter's Quiver auto={5}:equip auto=teach(creature) {T}:damage:1 target(creature,player) auto=teach(creature) {T}:damage:3 target(werewolf) text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Wolfir Avenger abilities=flash auto={1}{G}:regenerate text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. mana={1}{G}{G} type=Creature subtype=Wolf Warrior power=3 toughness=3 [/card] [card] name=Wolfir Silverheart auto=soulbond 4/4 abilities=soulbond text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. mana={3}{G}{G} type=Creature subtype=Wolf Warrior power=4 toughness=4 [/card] [card] name=Wolverine Pack auto=rampage(2/2,1) text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={2}{G}{G} type=Creature subtype=Wolverine power=2 toughness=4 [/card] [card] name=Wonder abilities=flying autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. mana={3}{U} type=Creature subtype=Incarnation power=2 toughness=2 [/card] [card] name=Wood Elemental auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this) text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. mana={3}{G} type=Creature subtype=Elemental power=0 toughness=0 [/card] #Wood Elves ability should stay optional ("may") because when you are searching for sth in your library, the official rules say that you don'T have to find anything even if there is a legal target! [card] name=Wood Elves auto=may moveTo(mybattlefield) target(forest|myLibrary) text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. mana={2}{G} type=Creature subtype=Elf Scout power=1 toughness=1 [/card] [card] name=Woodcloaker facedown={3} autofacedown={2}{G}{G}:morph autofaceup=trample target(creature) text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. mana={5}{G} type=Creature subtype=Elf power=3 toughness=3 [/card] [card] name=Wooded Bastion auto={T}:Add{1} auto={GW}{T}:Add{G}{G} auto={GW}{T}:Add{G}{W} auto={GW}{T}:Add{W}{W} text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. type=Land [/card] [card] name=Wooded Foothills auto={L}{T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. type=Land [/card] [card] name=Wooden Sphere auto=@movedto(*[green]|stack):pay({1}) life:1 text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. mana={1} type=Artifact [/card] [card] name=Woodfall Primus abilities=persist,trample auto=destroy target(*[-creature]) text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={5}{G}{G}{G} type=Creature subtype=Treefolk Shaman power=6 toughness=6 [/card] [card] name=Woodborn Behemoth auto=aslongas(land|mybattlefield) 4/4 >7 auto=aslongas(land|mybattlefield) trample >7 text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Wooden Stake auto=1/0 auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury auto={1}:equip text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Woodland Bellower auto=may moveto(mybattlefield) notatarget(creature[green;manacost<=3;-legendary]|mylibrary) text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Beast power=6 toughness=5 [/card] [card] name=Woodland Cemetery auto=aslongas(swamp,forest|myBattlefield) tap <1 oneshot auto={T}:Add{B} auto={T}:Add{G} text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Woodland Changeling abilities=changeling text=Changeling (This card is every creature type at all times.) mana={1}{G} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Woodland Druid mana={G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Woodland Sleuth auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. mana={3}{G} type=Creature subtype=Human Scout power=2 toughness=3 [/card] [card] name=Woodlot Crawler abilities=forestwalk,protection from green text=Forestwalk. -- Protection from green. mana={U}{B} type=Creature subtype=Insect power=2 toughness=1 [/card] [card] name=Woodlurker Mimic auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) mana={1}{BG} type=Creature subtype=Shapeshifter power=2 toughness=1 [/card] [card] name=Woodripper auto=fading:3 auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=6 [/card] [card] name=Woodwraith Corrupter auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. mana={3}{B}{B}{G} type=Creature subtype=Elemental Horror power=3 toughness=6 [/card] [card] name=Woodwraith Strangler auto={E(creature|myhand)}:regenerate text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. mana={2}{B}{G} type=Creature subtype=Plant Zombie power=2 toughness=2 [/card] [card] name=Woolly Loxodon facedown={3} autofacedown={5}{G}:morph text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{G}{G} type=Creature subtype=Elephant Warrior power=6 toughness=7 [/card] [card] name=Woolly Mammoths auto=aslongas(land[snow]|myBattlefield) trample text=Woolly Mammoths has trample as long as you control a snow land. mana={1}{G}{G} type=Creature subtype=Elephant power=3 toughness=2 [/card] [card] name=Woolly Razorback auto=counter(0/0,3,Ice) auto=this(counter{0/0.1.Ice}) defender auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) auto=@combat(blocking) source(this):counter(0/0,-1,Ice) text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. mana={2}{W}{W} type=Creature subtype=Boar Beast power=7 toughness=7 [/card] [card] name=Woolly Spider abilities=reach auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. mana={1}{G}{G} type=Creature subtype=Spider power=2 toughness=3 [/card] [card] name=Woolly Thoctar mana={R}{G}{W} type=Creature subtype=Beast power=5 toughness=4 [/card] [card] name=Word of Binding target=creature auto=tap text=Tap X target creatures. mana={X}{B}{B} type=Sorcery [/card] [card] name=Word of Blasting target=Wall auto=bury auto=dynamicability text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. mana={1}{R} type=Instant [/card] [card] name=Words of Wisdom auto=draw:2 controller auto=draw:1 opponent text=You draw two cards, then each other player draws a card. mana={1}{U} type=Instant [/card] [card] name=Word of Seizing target=*|battlefield auto=haste auto=untap alias=129767 text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. mana={3}{R}{R} type=Instant abilities=split second [/card] [card] name=Worldfire auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. mana={6}{R}{R}{R} type=Sorcery [/card] [card] name=Worldgorger Dragon abilities=flying,trample auto=(blink)forsrc all(other *|myBattlefield) text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. mana={3}{R}{R}{R} type=Creature subtype=Nightmare Dragon power=7 toughness=7 [/card] [card] name=Worldly Tutor auto=moveTo(ownerlibrary) notatarget(creature|mylibrary) text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. mana={G} type=Instant [/card] [card] name=Workhorse auto=counter(1/1,4) auto={C(1/1,-1)}:add{1} text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. mana={6} type=Artifact Creature subtype=Horse power=0 toughness=0 [/card] [card] name=Worldheart Phoenix abilities=flying autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. mana={3}{R} type=Creature subtype=Phoenix power=2 toughness=2 [/card] [card] name=Worldslayer auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) auto={5}:equip mana={5} text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) type=Artifact subtype=Equipment [/card] [card] name=Worldspine Wurm auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 autograveyard=moveTo(ownerlibrary) && shuffle abilities=trample text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. mana={8}{G}{G}{G} type=Creature subtype=Wurm power=15 toughness=15 [/card] [card] name=Worm Harvest auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) retrace={2}{BG}{BG}{BG}{discard(land|myhand)} text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={2}{BG}{BG}{BG} type=Sorcery [/card] [card] name=Wormfang Behemoth auto=hand(blink)forsrc all(*|myhand) text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. mana={3}{U}{U} type=Creature subtype=Nightmare Fish Beast power=5 toughness=5 [/card] [card] name=Wormfang Drake abilities=flying auto=choice sacrifice auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Drake power=3 toughness=4 [/card] [card] name=Wormfang Manta abilities=flying auto=turns:-1 controller auto=@movedTo(this|ownergraveyard) from(battlefield):turns:+1 controller text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. mana={5}{U}{U} type=Creature subtype=Nightmare Fish Beast power=6 toughness=1 [/card] [card] name=Wormfang Newt auto=(blink)forsrc target(land|mybattlefield) text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={1}{U} type=Creature subtype=Nightmare Salamander Beast power=2 toughness=2 [/card] [card] name=Wormfang Turtle auto=(blink)forsrc target(land|mybattlefield) text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={2}{U} type=Creature subtype=Nightmare Turtle Beast power=2 toughness=4 [/card] [card] name=Wormwood Dryad auto={G}:forestwalk && damage:1 controller auto={B}:swampwalk && damage:1 controller text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. mana={2}{G} type=Creature subtype=Dryad power=3 toughness=1 [/card] [card] name=Wormwood Treefolk auto={G}{G}:forestwalk && damage:2 controller auto={G}{G}:swampwalk && damage:2 controller text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. mana={3}{G}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Worn Powerstone auto=tap auto={T}:Add{2} text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. mana={3} type=Artifact [/card] [card] name=Worry Beads auto=@each my upkeep:deplete:1 controller auto=@each opponent upkeep:deplete:1 opponent text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. mana={3} type=Artifact [/card] [card] name=Worship auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={3}{W} type=Enchantment [/card] [card] name=Worthy Cause auto=life:storedtoughness controller buyback={W}{2} text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. mana={W}{S(creature|mybattlefield)} type=Instant [/card] [card] name=Wort, Boggart Auntie abilities=fear auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. mana={2}{B}{R} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Wound Reflection auto=@each endofturn:life:-oplifelost opponent text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) mana={5}{B} type=Enchantment [/card] [card] name=Wrack with Madness target=creature auto=dynamicability text=Target creature deals damage to itself equal to its power. mana={3}{R} type=Sorcery [/card] [card] name=Wrap in Flames target=creature auto=damage:1 auto=cantblock text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Wrath of God auto=bury all(creature) text=Destroy all creatures. They can't be regenerated. mana={2}{W}{W} type=Sorcery [/card] [card] name=Wrath of Marit Lage auto=tap all(creature[red]) auto=lord(creature[red]) doesnotuntap text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. mana={3}{U}{U} type=Enchantment [/card] [card] name=Wrap in Vigor auto=all(creature|mybattlefield) regenerate text=Regenerate each creature you control. mana={1}{G} type=Instant [/card] [card] name=Wreak Havoc abilities=nofizzle target=artifact,land auto=destroy text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Wreath of Geists target=creature auto=foreach(creature|mygraveyard) 1/1 text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Wrecking Ball target=creature,land auto=destroy text=Destroy target creature or land. mana={2}{B}{R} type=Instant [/card] [card] name=Wrecking Ogre abilities=double strike autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. mana={4}{R} type=Creature subtype=Ogre Warrior power=3 toughness=3 [/card] [card] name=Wren's Run Packmaster auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot auto=choice sacrifice auto={2}{G}:token(Wolf,Creature Wolf,2/2,green) auto=lord(wolf|mybattlefield) deathtouch text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) mana={3}{G} type=Creature subtype=Elf Warrior power=5 toughness=5 [/card] [card] name=Wrench Mind target=player auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer text=Target player discards two cards unless he or she discards an artifact card. mana={B}{B} type=Sorcery [/card] [card] name=Wretched Anurid auto=@movedTo(other creature|battlefield):life:-1 controller text=Whenever another creature enters the battlefield, you lose 1 life. mana={1}{B} type=Creature subtype=Zombie Frog Beast power=3 toughness=3 [/card] [card] name=Wretched Banquet target=creature auto=teach(creature[power=power:lowest:creature:battlefield]) destroy text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. mana={B} type=Sorcery [/card] [card] name=Wrexial, the Risen Deep abilities=islandwalk,swampwalk auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. mana={3}{U}{U}{B} type=Legendary Creature subtype=Kraken power=5 toughness=8 [/card] [card] name=Wring Flesh target=creature auto=-3/-1 text=Target creature gets -3/-1 until end of turn. mana={B} type=Instant [/card] [card] name=Writ of Passage target=creature auto=teach(creature[power<=2]) unblockable autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Wu Admiral auto=aslongas(island|opponentBattlefield) 1/1 text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. mana={4}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wu Elite Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={3}{U} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Wu Infantry mana={1}{U} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Wu Light Cavalry abilities=horsemanship text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={1}{U} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Wu Longbowman auto={T}:damage:1 target(creature,player) myTurnOnly text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. mana={2}{U} type=Creature subtype=Human Soldier Archer power=1 toughness=1 [/card] [card] name=Wu Scout abilities=horsemanship auto=name(look at opponents hand) target(*|opponenthand) donothing ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Wu Warship abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Wu Warship can't attack unless defending player controls an Island. mana={2}{U} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Wurm's Tooth auto=@movedTo(*[green]|stack):may life:1 controller text=Whenever a player casts a green spell, you may gain 1 life. mana={2} type=Artifact [/card] [card] name=Wurmcalling auto=token(Wurm,Creature Wurm,X/X,green) buyback={X}{G}{2}{G} text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. mana={X}{G} type=Sorcery [/card] [card] name=Wurmcoil Engine abilities=lifelink,deathtouch auto=@movedTo(this|graveyard) from(battlefield):token(-20787511) && token(-20787512) text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. mana={6} type=Artifact Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Wurm T1 type=Artifact Creature subtype=Wurm abilities=deathtouch text=Deathtouch power=3 toughness=3 [/card] [card] name=Wurm T2 type=Artifact Creature subtype=Wurm abilities=lifelink text=Lifelink power=3 toughness=3 [/card] [card] name=Wurmskin Forger auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. mana={5}{G}{G} type=Creature subtype=Elf Warrior power=2 toughness=2 [/card] [card] name=Wurmweaver Coil target=creature[green] auto=6/6 auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. mana={4}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Wydwen, the Biting Gale abilities=flying,flash auto={L}{U}{B}:moveTo(ownerhand) text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. mana={2}{U}{B} type=Legendary Creature subtype=Faerie Wizard power=3 toughness=3 [/card] [card] name=Wyluli Wolf auto={T}:1/1 target(creature) text={T}: Target creature gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Xanthic Statue auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. mana={8} type=Artifact [/card] [card] name=Xantid Swarm abilities=flying auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. mana={G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Xathrid Demon abilities=flying,trample auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. mana={3}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Xathrid Gorgon auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever abilities=deathtouch text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) mana={5}{B} type=Creature subtype=Gorgon power=3 toughness=6 [/card] [card] name=Xathrid Necromancer autograveyard=@movedTo(this|graveyard) from(mybattlefield):token(-370619) controller auto=@movedTo(other human|graveyard) from(mybattlefield):token(-370619) controller text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Xathrid Necromancer Zombie type=Creature subtype=Zombie auto=tap power=2 toughness=2 color=black [/card] [card] name=Xathrid Slyblade abilities=opponentshroud auto={3}{B}:-name(lose Hexproof for First Strike/Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. mana={2}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Xenagos, God of Revels abilities=indestructible auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. mana={3}{R}{G} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Xenograft auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. mana={4}{U} type=Enchantment [/card] [card] name=Xiahou Dun, the One-Eyed abilities=horsemanship auto={S}:moveTo(ownerhand) target(*[black]|mygraveyard) myTurnOnly text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. mana={2}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Xira Arien abilities=flying auto={B}{R}{G}{T}:draw:1 target(player) text=Flying -- {B}{R}{G}, {T}: Target player draws a card. mana={B}{R}{G} type=Legendary Creature subtype=Insect Wizard power=1 toughness=2 [/card] [card] name=Xun Yu, Wei Advisor auto={T}:2/0 target(creature|myBattlefield) myTurnOnly text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. mana={1}{B}{B} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Yamabushi's Flame target=creature,player auto=exiledeath auto=damage:3 text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={2}{R} type=Instant [/card] [card] name=Yamabushi's Storm auto=all(creature[-protection from red]) exiledeath auto=damage:1 all(creature) text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. mana={1}{R} type=Sorcery [/card] [card] name=Yavimaya Ancients auto={G}:1/-2 text={G}: Yavimaya Ancients gets +1/-2 until end of turn. mana={3}{G}{G} type=Creature subtype=Treefolk power=2 toughness=7 [/card] [card] name=Yavimaya Ants abilities=trample,haste auto=cumulativeupcost[{G}{G}] sacrifice text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={2}{G}{G} type=Creature subtype=Insect power=5 toughness=1 [/card] [card] name=Yavimaya Barbarian abilities=protection from blue text=Protection from blue mana={R}{G} type=Creature subtype=Elf Barbarian power=2 toughness=2 [/card] [card] name=Yavimaya Coast auto={T}:Add{1} auto={T}:Add{G} && Damage:1 controller auto={T}:Add{U} && Damage:1 controller text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. type=Land [/card] [card] name=Yavimaya Dryad abilities=forestwalk auto=may name(my battlefield) moveTo(myBattlefield) and!(tap)! target(forest|mylibrary) auto=may name(opponent's battlefield) moveTo(opponentBattlefield) and!(tap)! target(forest|mylibrary) text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. mana={1}{G}{G} type=Creature subtype=Dryad power=2 toughness=1 [/card] [card] name=Yavimaya Elder auto={2}{S}:draw:1 auto=@movedto(this|graveyard) from(battlefield):may moveTo(myHand) target(land[basic]|myLibrary) text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. mana={1}{G}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Yavimaya Enchantress auto=foreach(enchantment|battlefield) 1/1 text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. mana={2}{G} type=Creature subtype=Human Druid power=2 toughness=2 [/card] [card] name=Yavimaya Gnats abilities=flying auto={G}:regenerate text=Flying -- {G}: Regenerate Yavimaya Gnats. mana={2}{G} type=Creature subtype=Insect power=0 toughness=1 [/card] [card] name=Yavimaya Granger auto=may moveTo(myBattlefield) and!(tap)! target(land[basic]|myLibrary) auto=upcost[{2}{G};next upkeep] sacrifice text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Yavimaya Hollow auto={T}:Add{1} auto={G}{T}:regenerate target(creature) text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. type=Legendary Land [/card] [card] name=Yavimaya Kavu anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. mana={2}{R}{G} type=Creature subtype=Kavu power=* toughness=* [/card] [card] name=Yavimaya Scion auto=protection from(artifact) text=Protection from artifacts mana={4}{G} type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Yavimaya Wurm abilities=trample text=Trample mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=4 [/card] [card] name=Yavimaya's Embrace target=creature auto=trample auto=2/2 alias=1194 text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. mana={5}{G}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Yawgmoth Demon abilities=flying,first strike auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. mana={4}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Yawgmoth's Agenda abilities=mygraveexiler auto=lord(*|mygraveyard) canPlayFromGraveyard auto=maxCast(*)1 text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. mana={3}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Bargain auto=phasealter(remove,draw,controller) auto={L}:draw:1 controller text=Skip your draw step. -- Pay 1 life: Draw a card. mana={4}{B}{B} type=Enchantment [/card] [card] name=Yawgmoth's Edict auto=@movedTo(*[white]|opponentStack):life:-1 opponent auto=@movedTo(*[white]|opponentStack):life:1 controller text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Yawgmoth's Will auto=lord(*|mygraveyard) canPlayFromGraveyard auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot auto=moveTo(exile) text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. mana={2}{B} type=Sorcery [/card] [card] name=Yawning Fissure auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent text=Each opponent sacrifices a land. mana={4}{R} type=Sorcery [/card] [card] name=Yellow Scarves Cavalry abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. mana={1}{R} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Yellow Scarves General abilities=horsemanship,cantblock text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yellow Scarves Troops abilities=cantblock text=Yellow Scarves Troops can't block. mana={1}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yeva, Nature's Herald auto=lord(creature[green]|myhand) flash forcedalive abilities=flash text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. mana={2}{G}{G} type=Legendary Creature subtype=Elf Shaman power=4 toughness=4 [/card] [card] name=Yeva's Forcemage auto=2/2 target(creature) ueot text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Yew Spirit auto={2}{G}{G}:name(power pump both) dynamicability && dynamicability text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. mana={4}{G} type=Creature subtype=Spirit Treefolk power=3 toughness=3 [/card] [card] name=Yoke of the Damned target=creature auto=@movedTo(graveyard) from(creature|battlefield):destroy text=Enchant creature -- When a creature dies, destroy enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Yoked Ox text= mana={W} type=Creature subtype=Ox power=0 toughness=4 [/card] [card] name=Yoked Plowbeast autohand=__CYCLING__({2}) text=Cycling {2} ({2}, Discard this card: Draw a card.) mana={5}{W}{W} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Yomiji, Who Bars the Way auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. mana={5}{W}{W} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Yotian Soldier abilities=vigilance text=Vigilance mana={3} type=Artifact Creature subtype=Soldier power=1 toughness=4 [/card] [card] name=Yore-Tiller Nephilim auto=@combat(attacking) source(this):target(creature|mygraveyard) ninjutsu text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. mana={W}{U}{B}{R} type=Creature subtype=Nephilim power=2 toughness=2 [/card] [card] name=Young Pyromancer auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Young Wei Recruits abilities=cantblock text=Young Wei Recruits can't block. mana={1}{B} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Young Wolf abilities=undying text=Undying mana={G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Youthful Knight abilities=first strike text=First strike (This creature deals combat damage before creatures without first strike.) mana={1}{W} type=Creature subtype=Human Knight power=2 toughness=1 [/card] [card] name=Youthful Scholar auto=@movedto(this|graveyard) from(mybattlefield):draw:2 controller text=When Youthful Scholar dies, draw two cards. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Yuan Shao, the Indecisive abilities=horsemanship auto=lord(creature|myBattlefield) oneblocker text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. mana={4}{R} type=Legendary Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Yuan Shao's Infantry auto=@combat(attackedalone) source(this):unblockable ueot text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. mana={3}{R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Yuki-Onna auto=destroy target(artifact) auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. mana={3}{R} type=Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Yukora, the Prisoner auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. mana={2}{B}{B} type=Legendary Creature subtype=Demon Spirit power=5 toughness=5 [/card] [card] name=Zanam Djinn abilities=flying auto=this(variable{commonblue}>0) -2/-2 text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. mana={5}{U} type=Creature subtype=Djinn power=5 toughness=6 [/card] [card] name=Zanikev Locust autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery abilities=flying text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) mana={5}{B} type=Creature subtype=Insect power=3 toughness=3 [/card] [card] name=Zap target=creature,player auto=damage:1 auto=draw:1 controller text=Zap deals 1 damage to target creature or player. -- Draw a card. mana={2}{R} type=Instant [/card] [card] name=Zarichi Tiger auto={1}{W}{T}:life:2 controller text={1}{W}, {T}: You gain 2 life. mana={3}{W} type=Creature subtype=Cat power=2 toughness=3 [/card] [card] name=Zealot il-Vec abilities=shadow auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=1 [/card] [card] name=Zealots en-Dal auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Zealous Conscripts abilities=haste auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Zealous Guardian abilities=flash text=Flash mana={WU} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Zealous Persecution auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|opponentBattlefield) -1/-1 text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. mana={W}{B} type=Instant [/card] [card] name=Zealous Strike target=creature auto=2/2 ueot auto=first strike ueot text=Target creature gets +2/+2 and gains first strike until end of turn. mana={1}{W} type=Instant [/card] [card] name=Zebra Unicorn auto=spiritlink text=Whenever Zebra Unicorn deals damage, you gain that much life. mana={2}{G}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Zektar Shrine Expedition auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. mana={1}{R} type=Enchantment [/card] [card] name=Zendikar Farguide abilities=forestwalk text=Forestwalk mana={4}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Zendikar Incarnate anyzone=type:land:mybattlefield/4 cdaactive text=Zendikar Incarnate's power is equal to the number of lands you control. mana={2}{R}{G} type=Creature subtype=Elemental power=* toughness=4 [/card] [card] name=Zendikar's Roil auto=@movedto(land|mybattlefield):token(Elemental,Creature Elemental,2/2,green) controller text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. mana={3}{G}{G} type=Enchantment [/card] [card] name=Zephid abilities=flying,shroud text=Flying; shroud (This permanent can't be the target of spells or abilities.) mana={4}{U}{U} type=Creature subtype=Illusion power=3 toughness=4 [/card] [card] name=Zephid's Embrace target=creature auto=2/2 auto=flying auto=shroud text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Charge auto={1}{U}:flying target(creature) ueot text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. mana={1}{U} type=Enchantment [/card] [card] name=Zephyr Falcon abilities=flying,vigilance text=Flying, vigilance mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Zephyr Net target=creature auto=flying auto=defender text=Enchant creature -- Enchanted creature has defender and flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Zephyr Scribe auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever auto=@movedto(*[-creature]|mystack):untap all(this) text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. mana={2}{U} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Zephyr Spirit auto=@combat(blocking) source(this):moveTo(ownerhand) text=When Zephyr Spirit blocks, return it to its owner's hand. mana={5}{U} type=Creature subtype=Spirit power=0 toughness=6 [/card] [card] name=Zephyr Sprite abilities=flying text=Flying mana={U} type=Creature subtype=Faerie power=1 toughness=1 [/card] [card] name=Zhalfirin Commander abilities=flanking auto={1}{W}{W}:1/1 target(knight) text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhalfirin Knight abilities=flanking auto={W}{W}:first strike text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhang Fei, Fierce Warrior abilities=horsemanship,vigilance text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) mana={4}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=4 toughness=4 [/card] [card] name=Zhang He, Wei General abilities=horsemanship auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. mana={3}{B}{B} type=Legendary Creature subtype=Human Soldier power=4 toughness=2 [/card] [card] name=Zhang Liao, Hero of Hefei auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. mana={4}{B}{B} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Zhao Zilong, Tiger General abilities=horsemanship auto=@combat(blocking) source(this):1/1 ueot text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier Warrior power=3 toughness=3 [/card] [card] name=Zhou Yu, Chief Commander abilities=cantattack auto=aslongas(island|opponentBattlefield) -cantattack text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. mana={5}{U}{U} type=Legendary Creature subtype=Human Soldier power=8 toughness=8 [/card] [card] name=Zhuge Jin, Wu Strategist auto={T}:unblockable target(creature) myTurnOnly text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. mana={1}{U}{U} type=Legendary Creature subtype=Human Advisor power=1 toughness=1 [/card] [card] name=Zhur-Taa Druid auto={T}:Add{G} auto=@tappedformana(this):damage:1 opponent auto={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. mana={R}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Zhur-Taa Swine autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. mana={3}{R}{G} type=Creature subtype=Boar power=5 toughness=4 [/card] [card] name=Zirilan of the Claw auto={1}{r}{r}{t}:target(dragon|mylibrary) moveto(mybattlefield) && transforms((,unearth,haste)) forever text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Zo-Zu the Punisher auto=@movedTo(land|myBattlefield):damage:2 controller auto=@movedTo(land|opponentBattlefield):damage:2 opponent text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. mana={1}{R}{R} type=Legendary Creature subtype=Goblin Warrior power=2 toughness=2 [/card] [card] name=Zodiac Dog abilities=mountainwalk text=Mountainwalk mana={2}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Zodiac Dragon auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. mana={7}{R}{R} type=Creature subtype=Dragon power=8 toughness=8 [/card] [card] name=Zodiac Goat abilities=mountainwalk text=Mountainwalk mana={R} type=Creature subtype=Goat power=1 toughness=1 [/card] [card] name=Zodiac Horse abilities=islandwalk text=Islandwalk mana={3}{G} type=Creature subtype=Horse power=3 toughness=3 [/card] [card] name=Zodiac Monkey abilities=forestwalk text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) mana={1}{G} type=Creature subtype=Ape power=2 toughness=1 [/card] [card] name=Zodiac Ox abilities=swampwalk text=Swampwalk mana={3}{G} type=Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Zodiac Pig abilities=swampwalk text=Swampwalk mana={3}{B} type=Creature subtype=Boar power=3 toughness=3 [/card] [card] name=Zodiac Rabbit abilities=forestwalk text=Forestwalk mana={G} type=Creature subtype=Rabbit power=1 toughness=1 [/card] [card] name=Zodiac Rat abilities=swampwalk text=Swampwalk mana={B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Zodiac Rooster abilities=plainswalk text=Plainswalk mana={1}{G} type=Creature subtype=Bird power=2 toughness=1 [/card] [card] name=Zodiac Snake abilities=swampwalk text=Swampwalk mana={2}{B} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Zodiac Tiger abilities=forestwalk text=Forestwalk mana={2}{G}{G} type=Creature subtype=Cat power=3 toughness=4 [/card] [card] name=Zoetic Cavern facedown={3} autofacedown={2}:morph auto={T}:Add{1} text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) type=Land [/card] [card] name=Zof Shade auto={2}{B}:2/2 text={2}{B}:Zof Shade gets +2/+2 until end of turn. mana={3}{B} type=Creature subtype=Shade power=2 toughness=2 [/card] [card] name=Zombie Apocalypse auto=destroy all(human) auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap)! text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. mana={3}{B}{B}{B} type=Sorcery [/card] [card] name=Zombie Assassin auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{S}:bury target(creature[-black]) text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. mana={4}{B} type=Creature subtype=Zombie Assassin power=3 toughness=2 [/card] [card] name=Zombie Boa auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. mana={4}{B} type=Creature subtype=Zombie Snake power=3 toughness=3 [/card] [card] name=Zombie Cannibal auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. mana={B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Zombie Cutthroat facedown={3} autofacedown={L:5}:morph text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{B}{B} type=Creature subtype=Zombie power=3 toughness=4 [/card] [card] name=Zombie Goliath mana={4}{B} type=Creature subtype=Zombie Giant power=4 toughness=3 [/card] [card] name=Zombie Infestation auto={discard(*|myhand)}{discard(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B} type=Enchantment [/card] [card] name=Zombie Master auto=lord(zombie) swampwalk other auto=lord(zombie) {B}:regenerate other text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Mob auto=counter(1/1,type:creature:mygraveyard) auto=moveto(exile) all(creature|mygraveyard) text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. mana={2}{B}{B} type=Creature subtype=Zombie power=2 toughness=0 [/card] [card] name=Zombie Musher abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk auto={i}:regenerate text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) mana={3}{B} type=Snow Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Zombie Outlander abilities=protection from green text=Protection from green mana={U}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zombie Trailblazer auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) auto={T(zombie|mybattlefield)}:swampwalk target(creature) text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. mana={B}{B}{B} type=Creature subtype=Zombie Scout power=2 toughness=2 [/card] [card] name=Zombify target=creature|mygraveyard auto=moveTo(myBattlefield) text=Return target creature card from your graveyard to the battlefield. mana={3}{B} type=Sorcery [/card] [card] name=Zuberi, Golden Feather abilities=flying auto=lord(griffin) 1/1 other text=Flying -- Other Griffin creatures get +1/+1. mana={4}{W} type=Legendary Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Zulaport Enforcer auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) 2/2 auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) auto=this(counter{0/0.3.Level}) 2/2 text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) mana={B} type=Creature subtype=Human Warrior auto=maxlevel:3 power=1 toughness=1 [/card] [card] name=Zuo Ci, the Mocking Sage abilities=opponentshroud auto=cantbeblockedby(creature[horsemanship]) text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. mana={1}{G}{G} type=Legendary Creature subtype=Human Advisor power=1 toughness=2 [/card] [card] name=Zur the Enchanter abilities=flying auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. mana={1}{W}{U}{B} type=Legendary Creature subtype=Human Wizard power=1 toughness=4 [/card] [card] name=Zuran Enchanter auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Zuran Orb auto={S(land|myBattlefield)}:life:2 text=Sacrifice a land: You gain 2 life. mana={0} type=Artifact [/card] [card] name=Zuran Spellcaster auto={T}:damage:1 target(creature,player) text={T}: Zuran Spellcaster deals 1 damage to target creature or player. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Zurgo Bellstriker auto=cantbeblockerof(creature[power>=2]) other={1}{R} name(Dash) auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={R} type=Legendary Creature subtype=Orc Warrior power=2 toughness=2 [/card] [card] name=Zurgo Helmsmasher abilities=haste,mustattack auto=this(variable{controllerturn}>0) indestructible auto=@vampired(creature) from(this):counter(1/1,1) all(this) text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. mana={2}{R}{W}{B} type=Legendary Creature subtype=Orc Warrior power=7 toughness=2 [/card] ##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also ##be in the end of the primitive to avoid abilities like changling thinking that "forest" is a creature type. [card] name=Dryad Arbor text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. color=green type=Land Creature subtype=Forest Dryad power=1 toughness=1 [/card] grade=unsupported #The cards in this file are not implemented/incomplete yet (UNGLUED, UNHINGED REMOVED) #Updated Card lists not in primitives (Borderline, Crappy, Unsupported and Missing Cards up to Shadows over Innistrad) as of 6/10/2016 [card] name=ther Rift text=At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life. mana={1}{R}{G} type=Enchantment [/card] [card] name=ther Storm text=Creature spells can't be cast. -- Pay 4 life: Destroy ther Storm. It can't be regenerated. Any player may activate this ability. mana={3}{U} type=Enchantment [/card] [card] name=ther Tide text=As an additional cost to cast ther Tide, discard X creature cards. -- Return X target creatures to their owners' hands. mana={X}{U} type=Sorcery [/card] [card] name=thermage's Touch text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. mana={2}{W}{U} type=Instant [/card] [card] name=therplasm text=Whenever therplasm blocks a creature, you may return therplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. mana={2}{U}{U} type=Creature subtype=Illusion power=1 toughness=1 [/card] [card] name=therspouts text=For each attacking creature, its owner puts it on the top or bottom of his or her library. mana={3}{U}{U} type=Instant [/card] [card] name=1996 World Champion text=Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library. mana={W}{U}{B}{R}{G} type=Summon subtype=Legend [/card] [card] name=A Display of My Dark Power text=When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. type=Scheme [/card] [card] name=Abandon Hope text=As an additional cost to cast Abandon Hope, discard X cards. -- Look at target opponent's hand and choose X cards from it. That player discards those cards. mana={X}{1}{B} type=Sorcery [/card] [card] name=Abbot of Keral Keep text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. mana={1}{R} type=Creature subtype=Human Monk power=2 toughness=1 [/card] [card] name=Aberrant Researcher text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. mana={3}{U} type=Creature subtype=Human Insect power=3 toughness=2 [/card] [card] name=Absolver Thrull text=Haunt (When this creature dies, exile it haunting target creature.) -- When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment. mana={3}{W} type=Creature subtype=Thrull Cleric power=2 toughness=3 [/card] [card] name=Abstruse Interference text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={2}{U} type=Instant [/card] [card] name=Abu Ja'far text=When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. mana={W} type=Creature subtype=Human power=0 toughness=1 [/card] [card] name=Abuna's Chant text=Choose one You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={3}{W} type=Instant [/card] [card] name=Abundance text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. mana={2}{G}{G} type=Enchantment [/card] [card] name=Academy at Tolaria West text=At the beginning of your end step, if you have no cards in hand, draw seven cards. -- Whenever you roll {C}, discard your hand. type=Plane subtype=Dominaria [/card] [card] name=Accursed Witch text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. mana={3}{B} type=Creature subtype=Human Shaman power=4 toughness=2 [/card] [card] name=Acidic Dagger text={4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared. mana={4} type=Artifact [/card] [card] name=Acolyte's Reward text=Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) mana={1}{W} type=Instant [/card] [card] name=Act on Impulse text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) mana={2}{R} type=Sorcery [/card] [card] name=Ad Nauseam text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. mana={3}{B}{B} type=Instant [/card] [card] name=Adarkar Unicorn text={T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs. mana={1}{W}{W} type=Creature subtype=Unicorn power=2 toughness=2 [/card] [card] name=Adder-Staff Boggart text=When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Creature subtype=Goblin Warrior power=2 toughness=1 [/card] [card] name=Adventurers' Guildhouse text=Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) type=Land [/card] [card] name=Adverse Conditions text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={3}{U} type=Instant [/card] [card] name=Advice from the Fae text=({2U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. mana={2U}{2U}{2U} type=Sorcery [/card] [card] name=Aegis of Honor text={1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. mana={W} type=Enchantment [/card] [card] name=Aerial Caravan text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) mana={4}{U}{U} type=Creature subtype=Human Soldier power=4 toughness=3 [/card] [card] name=Aerial Formation text=Strive Aerial Formation costs {2}{U} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain flying until end of turn. mana={U} type=Instant [/card] [card] name=Aerial Volley text=Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying. mana={G} type=Instant [/card] [card] name=Affa Protector text=Vigilance mana={2}{W} type=Creature subtype=Human Soldier Ally power=1 toughness=4 [/card] [card] name=Afflicted Deserter text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. mana={3}{R} type=Creature subtype=Human Werewolf power=3 toughness=2 [/card] [card] name=Aggression text=Enchant non-Wall creature -- Enchanted creature has first strike and trample. -- At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Agyrem text=Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. -- Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. -- Whenever you roll {C}, creatures can't attack you until a player planeswalks. type=Plane subtype=Ravnica [/card] [card] name=Aim High text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) mana={1}{G} type=Instant [/card] [card] name=Ajani's Chosen text=Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token. mana={2}{W}{W} type=Creature subtype=Cat Soldier power=3 toughness=3 [/card] [card] name=Ajani's Presence text=Strive Ajani's Presence costs {2}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={W} type=Instant [/card] [card] name=Ajani, Mentor of Heroes text=+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. -- +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -8: You gain 100 life. mana={3}{G}{W} type=Planeswalker subtype=Ajani [/card] [card] name=Akki Lavarunner text=Haste -- Whenever Akki Lavarunner deals damage to an opponent, flip it. -- -- -- -- Tok-Tok, Volcano Born -- Legendary Creature Goblin Shaman -- -- Protection from red -- If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. -- 2/2 mana={3}{R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Akoum Firebird text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Akoum Flameseeker text=Cohort {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. mana={2}{R} type=Creature subtype=Human Shaman Ally power=3 toughness=2 [/card] [card] name=Akoum Hellkite text=Flying -- Landfall Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Akoum Stonewaker text=Landfall Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. mana={1}{R} type=Creature subtype=Human Shaman power=2 toughness=1 [/card] [card] name=Aladdin's Lamp text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. mana={10} type=Artifact [/card] [card] name=Alhammarret's Archive text=If you would gain life, you gain twice that much life instead. -- If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. mana={5} type=Legendary Artifact [/card] [card] name=Alhammarret, High Arbiter text=Flying -- As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. -- Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). mana={5}{U}{U} type=Legendary Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Aligned Hedron Network text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) mana={4} type=Artifact [/card] [card] name=Alive // Well text=Put a 3/3 green Centaur creature token onto the battlefield. -- // -- You gain 2 life for each creature you control. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{G} // {W} type=Sorcery // Sorcery [/card] [card] name=All Shall Smolder in My Wake text=When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. type=Scheme [/card] [card] name=All Suns' Dawn text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. mana={4}{G} type=Sorcery [/card] [card] name=All in Good Time text=When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. type=Scheme [/card] [card] name=Alliance of Arms text=Join forces Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way. mana={W} type=Sorcery [/card] [card] name=Allied Reinforcements text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. mana={3}{W} type=Sorcery [/card] [card] name=Ally Encampment text={T}: Add {C} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand. type=Land [/card] [card] name=Alms of the Vein text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Alpha Brawl text=Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature. mana={6}{R}{R} type=Sorcery [/card] [card] name=Alpha Status text=Enchant creature -- Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Altar Of Dementia text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. mana={2} type=Artifact [/card] [card] name=Altar of the Lost text=Altar of the Lost enters the battlefield tapped. -- {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard. mana={3} type=Artifact [/card] [card] name=Alter Reality text=Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) -- Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Instant [/card] [card] name=Altered Ego text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. mana={X}{2}{G}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Always Watching text=Nontoken creatures you control get +1/+1 and have vigilance. mana={1}{W}{W} type=Enchantment [/card] [card] name=Amber Prison text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. mana={4} type=Artifact [/card] [card] name=Amulet of Quoz text=Remove Amulet of Quoz from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep. mana={6} type=Artifact [/card] [card] name=Amulet of Vigor text=Whenever a permanent enters the battlefield tapped and under your control, untap it. mana={1} type=Artifact [/card] [card] name=Ana Battlemage text=Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.) -- When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards. -- When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller. mana={2}{G} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Anavolver text=Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) -- If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. -- If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." mana={3}{G} type=Creature subtype=Volver power=3 toughness=3 [/card] [card] name=Ancestral Knowledge text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. mana={1}{U} type=Enchantment [/card] [card] name=Ancestral Memories text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. mana={2}{U}{U}{U} type=Sorcery [/card] [card] name=Anchor to the ther text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Sorcery [/card] [card] name=Ancient Crab text= mana={1}{U}{U} type=Creature subtype=Crab power=1 toughness=5 [/card] [card] name=Ancient Stirrings text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) mana={G} type=Sorcery [/card] [card] name=Ancient Ziggurat text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. type=Land [/card] [card] name=Ancient of the Equinox text=Trample, hexproof type=Creature subtype=Treefolk power=4 toughness=4 [/card] [card] name=Angel of Deliverance text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. mana={6}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Angel of Renewal text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. mana={5}{W} type=Creature subtype=Angel Ally power=4 toughness=4 [/card] [card] name=Angel of Salvation text=Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -- When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. mana={6}{W}{W} type=Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Angel's Grace text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. mana={W} type=Instant [/card] [card] name=Angel's Trumpet text=All creatures have vigilance. -- At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way. mana={3} type=Artifact [/card] [card] name=Angelic Accord text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Angelic Captain text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. mana={3}{R}{W} type=Creature subtype=Angel Ally power=4 toughness=3 [/card] [card] name=Angelic Gift text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Angelic Purge text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. mana={2}{W} type=Sorcery [/card] [card] name=Anguished Unmaking text=Exile target nonland permanent. You lose 3 life. mana={1}{W}{B} type=Instant [/card] [card] name=Animal Magnetism text=Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. mana={4}{G} type=Sorcery [/card] [card] name=Animist's Awakening text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. mana={X}{G} type=Sorcery [/card] [card] name=Anowon, the Ruin Sage text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. mana={3}{B}{B} type=Legendary Creature subtype=Vampire Shaman power=4 toughness=3 [/card] [card] name=Anthem of Rakdos text=Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. -- Hellbent As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{B}{R}{R} type=Enchantment [/card] [card] name=Anti-Magic Aura text=Enchant creature -- Enchanted creature can't be the target of spells and can't be enchanted. This effect doesn't remove Anti-Magic Aura. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Anticipate text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Anurid Swarmsnapper text=Reach (This creature can block creatures with flying.) -- {1}{G}: Anurid Swarmsnapper can block an additional creature this turn. mana={2}{G} type=Creature subtype=Frog Beast power=1 toughness=4 [/card] [card] name=Aphetto Runecaster text=Whenever a permanent is turned face up, you may draw a card. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Apocalypse Chime text={2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. mana={2} type=Artifact [/card] [card] name=Apothecary Geist text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. mana={3}{W} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Approach My Molten Realm text=When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. type=Scheme [/card] [card] name=Aqueous Form text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Arachnus Spinner text=Reach (This creature can block creatures with flying.) -- Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it. mana={5}{G} type=Creature subtype=Spider power=5 toughness=7 [/card] [card] name=Arachnus Web text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Arashin War Beast text=Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Arbiter of the Ideal text=Flying -- Inspired Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. mana={4}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Arc Blade text=Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. -- Suspend 3{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Arcanum Wings text=Enchant creature -- Enchanted creature has flying. -- Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Arcbound Overseer text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) mana={8} type=Artifact Creature subtype=Golem power=0 toughness=0 [/card] [card] name=Archangel Avacyn text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. mana={3}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Archangel of Strife text=Flying -- As Archangel of Strife enters the battlefield, each player chooses war or peace. -- Creatures controlled by players who chose war get +3/+0. -- Creatures controlled by players who chose peace get +0/+3. mana={5}{W}{W} type=Creature subtype=Angel power=6 toughness=6 [/card] [card] name=Archfiend of Depravity text=Flying -- At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=4 [/card] [card] name=Architects of Will text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {UB} ({UB}, Discard this card: Draw a card.) mana={2}{U}{B} type=Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Archive Trap text=If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost. -- Target opponent puts the top thirteen cards of his or her library into his or her graveyard. mana={3}{U}{U} type=Instant subtype=Trap [/card] [card] name=Arcum's Weathervane text={2}, {T}: Target snow land is no longer snow. -- {2}, {T}: Target nonsnow basic land becomes snow. mana={2} type=Artifact [/card] [card] name=Arcum's Whistle text={3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared. mana={3} type=Artifact [/card] [card] name=Arena text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) type=Land [/card] [card] name=Argothian Wurm text=Trample -- When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. mana={3}{G} type=Creature subtype=Wurm power=6 toughness=6 [/card] [card] name=Arlinn Kord text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. mana={2}{R}{G} type=Planeswalker subtype=Arlinn [/card] [card] name=Arlinn, Embraced by the Moon text=+1: Creatures you control get +1/+1 and gain trample until end of turn. -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. -- -6: You get an emblem with "Creatures you control have haste and {T}: This creature deals damage equal to its power to target creature or player.'" type=Planeswalker subtype=Arlinn [/card] [card] name=Armed // Dangerous text=Target creature gets +1/+1 and gains double strike until end of turn. -- // -- All creatures able to block target creature this turn do so. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} // {3}{G} type=Sorcery // Sorcery [/card] [card] name=Armor of Thorns text=You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant nonblack creature -- Enchanted creature gets +2/+2. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Arrogant Wurm text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{G}{G} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Arrow Storm text=Arrow Storm deals 4 damage to target creature or player. -- Raid If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented. mana={3}{R}{R} type=Sorcery [/card] [card] name=Arrow Volley Trap text=If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost. -- Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. mana={3}{W}{W} type=Instant subtype=Trap [/card] [card] name=Arsenal Thresher text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. mana={2}{WB}{U} type=Artifact Creature subtype=Construct power=2 toughness=2 [/card] [card] name=Artful Maneuver text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={1}{W} type=Instant [/card] [card] name=Artifact Possession text=Enchant artifact -- Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Artificial Evolution text=Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Artisan of Forms text=Heroic Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Artisan's Sorrow text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{G} type=Instant [/card] [card] name=Ashcloud Phoenix text=Flying -- When Ashcloud Phoenix dies, return it to the battlefield face down. -- Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. mana={2}{R}{R} type=Creature subtype=Phoenix power=4 toughness=1 [/card] [card] name=Ashen Ghoul text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Ashiok, Nightmare Weaver text=+2: Exile the top three cards of target opponent's library. -- -X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. -- -10: Exile all cards from all opponents' hands and graveyards. mana={1}{U}{B} type=Planeswalker subtype=Ashiok [/card] [card] name=Ashling's Prerogative text=As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) -- Each creature with converted mana cost of the chosen value has haste. -- Each creature without converted mana cost of the chosen value enters the battlefield tapped. mana={1}{R} type=Enchantment [/card] [card] name=Ashmouth Blade text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} type=Artifact subtype=Equipment [/card] [card] name=Ashnod's Battle Gear text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. mana={2} type=Artifact [/card] [card] name=Ashnod's Cylix text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. mana={2} type=Artifact [/card] [card] name=Assault // Battery text=Assault deals 2 damage to target creature or player. -- // -- Put a 3/3 green Elephant creature token onto the battlefield. mana={R} // {3}{G} type=Sorcery // Sorcery [/card] [card] name=Astral Cornucopia text=Astral Cornucopia enters the battlefield with X charge counters on it. -- {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia. mana={X}{X}{X} type=Artifact [/card] [card] name=Asylum Visitor text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Creature subtype=Vampire Wizard power=3 toughness=1 [/card] [card] name=Atarka Pummeler text=Formidable {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) mana={4}{R} type=Creature subtype=Ogre Warrior power=4 toughness=5 [/card] [card] name=Atarka's Command text=Choose two -- Your opponents can't gain life this turn. -- Atarka's Command deals 3 damage to each opponent. -- You may put a land card from your hand onto the battlefield. -- Creatures you control get +1/+1 and gain reach until end of turn. mana={R}{G} type=Instant [/card] [card] name=Athreos, God of Passage text=Indestructible -- As long as your devotion to white and black is less than seven, Athreos isn't a creature. -- Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. mana={1}{W}{B} type=Legendary Enchantment Creature subtype=God power=5 toughness=4 [/card] [card] name=Augur of Bolas text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Merfolk Wizard power=1 toughness=3 [/card] [card] name=Augury Adept text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. mana={1}{WU}{WU} type=Creature subtype=Kithkin Wizard power=2 toughness=2 [/card] [card] name=Augury Owl text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Aura Finesse text=Attach target Aura you control to target creature. -- Draw a card. mana={U} type=Instant [/card] [card] name=Aura Graft text=Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. mana={1}{U} type=Instant [/card] [card] name=Auratouched Mage text=When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library. mana={5}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Aurelia's Fury text=Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn. mana={X}{R}{W} type=Instant [/card] [card] name=Auriok Siege Sled text={1}: Target artifact creature blocks Auriok Siege Sled this turn if able. -- {1}: Target artifact creature can't block Auriok Siege Sled this turn. mana={6} type=Artifact Creature subtype=Juggernaut power=3 toughness=5 [/card] [card] name=Auriok Steelshaper text=Equip costs you pay cost {1} less. -- As long as Auriok Steelshaper is equipped, Soldier and/or Knight creatures you control get +1/+1. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Autochthon Wurm text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample mana={10}{G}{G}{G}{W}{W} type=Creature subtype=Wurm power=9 toughness=14 [/card] [card] name=Autumn Willow text=Shroud -- {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. mana={4}{G}{G} type=Legendary Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=Autumn's Veil text=Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. mana={G} type=Instant [/card] [card] name=Autumnal Gloom text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. mana={2}{G} type=Enchantment [/card] [card] name=Avacyn's Collar text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Avacyn's Judgment text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. mana={1}{R} type=Sorcery [/card] [card] name=Avacyn, the Purifier text=Flying -- When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. type=Legendary Creature subtype=Angel power=6 toughness=5 [/card] [card] name=Avacynian Missionaries text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Avalanche Tusker text=Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. mana={2}{G}{U}{R} type=Creature subtype=Elephant Warrior power=6 toughness=4 [/card] [card] name=Avatar of Hope text=If you have 3 or less life, Avatar of Hope costs {6} less to cast. -- Flying -- Avatar of Hope can block any number of creatures. mana={6}{W}{W} type=Creature subtype=Avatar power=4 toughness=9 [/card] [card] name=Aven Farseer text=Flying -- Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer. mana={1}{W} type=Creature subtype=Bird Soldier power=1 toughness=1 [/card] [card] name=Aven Fateshaper text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. mana={6}{U} type=Creature subtype=Bird Wizard power=4 toughness=5 [/card] [card] name=Aven Mimeomancer text=Flying -- At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it. mana={1}{W}{U} type=Creature subtype=Bird Wizard power=3 toughness=1 [/card] [card] name=Aven Mindcensor text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If an opponent would search a library, that player searches the top four cards of that library instead. mana={2}{W} type=Creature subtype=Bird Wizard power=2 toughness=1 [/card] [card] name=Aven Soulgazer text=Flying -- {2}{W}: Look at target face-down creature. mana={3}{W}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Aven Warhawk text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying mana={4}{W} type=Creature subtype=Bird Soldier power=2 toughness=2 [/card] [card] name=Aven Windreader text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. mana={3}{U}{U} type=Creature subtype=Bird Soldier Wizard power=3 toughness=3 [/card] [card] name=Avenging Druid text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. mana={2}{G} type=Creature subtype=Human Druid power=1 toughness=3 [/card] [card] name=Avoid Fate text=Counter target instant or Aura spell that targets a permanent you control. mana={G} type=Instant [/card] [card] name=Awe Strike text=The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={W} type=Instant [/card] [card] name=Awesome Presence text=Enchant creature -- Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Awoken Horror text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. type=Creature subtype=Kraken Horror power=7 toughness=8 [/card] [card] name=Ayesha Tanaka text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.) mana={W}{W}{U}{U} type=Legendary Creature subtype=Human Artificer power=2 toughness=2 [/card] [card] name=Ayli, Eternal Pilgrim text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. mana={W}{B} type=Legendary Creature subtype=Kor Cleric power=2 toughness=3 [/card] [card] name=Azorius Guildmage text={2}{W}: Tap target creature. -- {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) mana={WU}{WU} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Bsium Strip text={3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead. mana={3} type=Artifact [/card] [card] name=Back from the Brink text=Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. mana={4}{U}{U} type=Enchantment [/card] [card] name=Backdraft text=Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down. mana={1}{R} type=Instant [/card] [card] name=Backslide text=Turn target creature with morph face down. -- Cycling {U} ({U}, Discard this card: Draw a card.) mana={1}{U} type=Instant [/card] [card] name=Bala Ged Thief text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. mana={3}{B} type=Creature subtype=Human Rogue Ally power=2 toughness=2 [/card] [card] name=Balance text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. mana={1}{W} type=Sorcery [/card] [card] name=Balancing Act text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. mana={2}{W}{W} type=Sorcery [/card] [card] name=Balduvian Fallen text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. mana={3}{B} type=Creature subtype=Zombie power=3 toughness=5 [/card] [card] name=Balduvian Shaman text={T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) mana={U} type=Creature subtype=Human Cleric Shaman power=1 toughness=1 [/card] [card] name=Balduvian Warlord text={T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step. mana={3}{R} type=Creature subtype=Human Barbarian power=3 toughness=2 [/card] [card] name=Baleful Eidolon text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. mana={1}{B} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Baloth Null text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. mana={4}{B}{G} type=Creature subtype=Zombie Beast power=4 toughness=5 [/card] [card] name=Baloth Pup text=Baloth Pup has trample as long as it has a +1/+1 counter on it. mana={1}{G} type=Creature subtype=Beast power=3 toughness=1 [/card] [card] name=Balshan Beguiler text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Balustrade Spy text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={3}{B} type=Creature subtype=Vampire Rogue power=2 toughness=3 [/card] [card] name=Bamboozle text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Bane Alley Broker text={T}: Draw a card, then exile a card from your hand face down. -- You may look at cards exiled with Bane Alley Broker. -- {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. mana={1}{U}{B} type=Creature subtype=Human Rogue power=0 toughness=3 [/card] [card] name=Bane of Bala Ged text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. mana={7} type=Creature subtype=Eldrazi power=7 toughness=5 [/card] [card] name=Banefire text=Banefire deals X damage to target creature or player. -- If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Baneful Omen text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. mana={4}{B}{B}{B} type=Enchantment [/card] [card] name=Bant text=All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) -- Whenever you roll {C}, put a divinity counter on target green, white, or blue creature. That creature is indestructible as long as it has a divinity counter on it. type=Plane subtype=Alara [/card] [card] name=Barbarian Bully text=Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Human Barbarian power=2 toughness=2 [/card] [card] name=Barbed Lightning text=Choose one Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. -- Entwine {2} (Choose both if you pay the entwine cost.) mana={2}{R} type=Instant [/card] [card] name=Barbed Wire text=At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. -- -- {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. mana={3} type=Artifact [/card] [card] name=Barbed-Back Wurm text={B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. mana={4}{B} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Barrage Tyrant text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. mana={4}{R} type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Barrel Down Sokenzan text=Sweep Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way. mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Barrin's Spite text=Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand. mana={2}{U}{B} type=Sorcery [/card] [card] name=Barrin's Unmaking text=Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common. mana={1}{U} type=Instant [/card] [card] name=Barrow Ghoul text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. mana={1}{B} type=Creature subtype=Zombie power=4 toughness=4 [/card] [card] name=Baru, Fist of Krosa text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. mana={3}{G}{G} type=Legendary Creature subtype=Human Druid power=4 toughness=4 [/card] [card] name=Basandra, Battle Seraph text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. mana={3}{R}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Basking Rootwalla text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={G} type=Creature subtype=Lizard power=1 toughness=1 [/card] [card] name=Baton of Morale text={2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2} type=Artifact [/card] [card] name=Battering Ram text=At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) -- Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Battlefield Scrounger text=Threshold Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard. mana={3}{G}{G} type=Creature subtype=Centaur power=3 toughness=3 [/card] [card] name=Battlefield Thaumaturge text=Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets. -- Heroic Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn. mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Battletide Alchemist text=If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. mana={3}{W}{W} type=Creature subtype=Kithkin Cleric power=3 toughness=4 [/card] [card] name=Battlewise Hoplite text=Heroic Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={W}{U} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Battlewise Valor text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{W} type=Instant [/card] [card] name=Bazaar of Wonders text=When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. -- Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. mana={3}{U}{U} type=World Enchantment [/card] [card] name=Beacon of Destiny text={T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Bear Umbra text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Bearer of Overwhelming Truths text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Bearer of Silence text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. mana={1}{B} type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Beast Hunt text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. mana={3}{G} type=Sorcery [/card] [card] name=Beast Walkers text={G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W}{W} type=Creature subtype=Human Beast Soldier power=2 toughness=2 [/card] [card] name=Beastcaller Savant text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell. mana={1}{G} type=Creature subtype=Elf Shaman Ally power=1 toughness=1 [/card] [card] name=Beck // Call text=Whenever a creature enters the battlefield this turn, you may draw a card. -- // -- Put four 1/1 white Bird creature tokens with flying onto the battlefield. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={G}{U} // {4}{W}{U} type=Sorcery // Sorcery [/card] [card] name=Become Immense text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. mana={5}{G} type=Instant [/card] [card] name=Behind the Scenes text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. mana={2}{B} type=Enchantment [/card] [card] name=Behold the Beyond text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. mana={5}{B}{B} type=Sorcery [/card] [card] name=Behold the Power of Destruction text=When you set this scheme in motion, destroy all nonland permanents target opponent controls. type=Scheme [/card] [card] name=Belfry Spirit text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield. mana={3}{W}{W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Belligerent Sliver text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Belligerent Whiptail text=Landfall Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. mana={3}{R} type=Creature subtype=Wurm power=4 toughness=2 [/card] [card] name=Benalish Hero text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Benalish Infantry text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=3 [/card] [card] name=Benalish Missionary text={1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Bend or Break text=Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles. mana={3}{R} type=Sorcery [/card] [card] name=Benediction of Moons text=You gain 1 life for each player. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Benediction of Moons haunts dies, you gain 1 life for each player. mana={W} type=Sorcery [/card] [card] name=Benevolent Unicorn text=If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. mana={1}{W} type=Creature subtype=Unicorn power=1 toughness=2 [/card] [card] name=Benthic Explorers text={T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. mana={3}{U} type=Creature subtype=Merfolk Scout power=2 toughness=4 [/card] [card] name=Benthic Infiltrator text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. mana={2}{U} type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Betrayal of Flesh text=Choose one Destroy target creature; or return target creature card from your graveyard to the battlefield. -- EntwineSacrifice three lands. (Choose both if you pay the entwine cost.) mana={5}{B} type=Instant [/card] [card] name=Big Game Hunter text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Creature subtype=Human Rebel Assassin power=1 toughness=1 [/card] [card] name=Bind text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Bioplasm text=Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. mana={3}{G}{G} type=Creature subtype=Ooze power=4 toughness=4 [/card] [card] name=Bioshift text=Move any number of +1/+1 counters from target creature onto another target creature with the same controller. mana={GU} type=Instant [/card] [card] name=Birthing Hulk text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. mana={6}{G} type=Creature subtype=Eldrazi Drone power=5 toughness=4 [/card] [card] name=Biting Rain text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Bitter Ordeal text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -- Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) mana={2}{B} type=Sorcery [/card] [card] name=Bitter Revelation text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Bituminous Blast text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. mana={3}{B}{R} type=Instant [/card] [card] name=Blackmail text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Blast of Genius text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. mana={4}{U}{R} type=Sorcery [/card] [card] name=Blaze Commando text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. mana={3}{R}{W} type=Creature subtype=Minotaur Soldier power=5 toughness=3 [/card] [card] name=Blaze of Glory text=Cast Blaze of Glory only during combat before blockers are declared. -- Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. mana={W} type=Instant [/card] [card] name=Blazing Effigy text=When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. mana={1}{R} type=Creature subtype=Elemental power=0 toughness=3 [/card] [card] name=Blazing Salvo text=Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. mana={R} type=Instant [/card] [card] name=Blazing Torch text=Equipped creature can't be blocked by Vampires or Zombies. -- Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Blessed Breath text=Target creature you control gains protection from the color of your choice until end of turn. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Blessed Reincarnation text=Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Instant [/card] [card] name=Blight Herder text=When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." mana={5} type=Creature subtype=Eldrazi Processor power=4 toughness=5 [/card] [card] name=Blighted Cataract text={T}: Add {C} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. type=Land [/card] [card] name=Blighted Fen text={T}: Add {C} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. type=Land [/card] [card] name=Blighted Gorge text={T}: Add {C} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. type=Land [/card] [card] name=Blighted Steppe text={T}: Add {C} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. type=Land [/card] [card] name=Blighted Woodland text={T}: Add {C} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Blind Fury text=Cast Blind Fury only before the combat damage step. -- All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead. mana={2}{R}{R} type=Instant [/card] [card] name=Blind Hunter text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. mana={2}{W}{B} type=Creature subtype=Bat power=2 toughness=2 [/card] [card] name=Blinding Beam text=Choose one Tap two target creatures; or creatures don't untap during target player's next untap step. -- Entwine {1} (Choose both if you pay the entwine cost.) mana={2}{W} type=Instant [/card] [card] name=Blinding Drone text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) mana={1}{U} type=Creature subtype=Eldrazi Drone power=1 toughness=3 [/card] [card] name=Blinding Flare text=Strive Blinding Flare costs {R} more to cast for each target beyond the first. -- Any number of target creatures can't block this turn. mana={R} type=Sorcery [/card] [card] name=Blisterpod text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={G} type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Blood Feud text=Target creature fights another target creature. (Each deals damage equal to its power to the other.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Blood Funnel text=Noncreature spells you cast cost {2} less to cast. -- Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature. mana={1}{B} type=Enchantment [/card] [card] name=Blood Oath text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={3}{R} type=Instant [/card] [card] name=Blood of the Martyr text=Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. mana={W}{W}{W} type=Instant [/card] [card] name=Blood-Chin Rager text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) mana={1}{B} type=Creature subtype=Human Warrior power=2 toughness=2 [/card] [card] name=Bloodbond Vampire text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. mana={2}{B}{B} type=Creature subtype=Vampire Shaman Ally power=3 toughness=3 [/card] [card] name=Bloodline Shaman text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. mana={1}{G} type=Creature subtype=Elf Wizard Shaman power=1 toughness=1 [/card] [card] name=Bloodmad Vampire text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Creature subtype=Vampire Berserker power=4 toughness=1 [/card] [card] name=Bludgeon Brawl text=Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost. mana={2}{R} type=Enchantment [/card] [card] name=Boar Umbra text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Bog Hoodlums text=Bog Hoodlums can't block. -- When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={5}{B} type=Creature subtype=Goblin Warrior power=4 toughness=1 [/card] [card] name=Bogardan Hellkite text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. mana={6}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Boggart Brute text=Menace (This creature can't be blocked except by two or more creatures.) mana={2}{R} type=Creature subtype=Goblin Warrior power=3 toughness=2 [/card] [card] name=Boiling Earth text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{R} type=Sorcery [/card] [card] name=Bolt of Keranos text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R}{R} type=Sorcery [/card] [card] name=Bond of Agony text=As an additional cost to cast Bond of Agony, pay X life. -- Each other player loses X life. mana={X}{B} type=Sorcery [/card] [card] name=Bonds of Mortality text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Bone Dancer text=Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Bone Mask text={2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way. mana={4} type=Artifact [/card] [card] name=Bone Shaman text={B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn." mana={2}{R}{R} type=Creature subtype=Giant Shaman power=3 toughness=3 [/card] [card] name=Bonethorn Valesk text=Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. mana={4}{R} type=Creature subtype=Beast power=4 toughness=2 [/card] [card] name=Bonfire of the Damned text=Bonfire of the Damned deals X damage to target player and each creature he or she controls. -- Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Booby Trap text=As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. -- The chosen player reveals each card he or she draws. -- When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. mana={6} type=Artifact [/card] [card] name=Book Burning text=Any player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. mana={1}{R} type=Sorcery [/card] [card] name=Boom // Bust text=Destroy target land you control and target land you don't control. -- // -- Destroy all lands. mana={1}{R} // {5}{R} type=Sorcery // Sorcery [/card] [card] name=Boon Reflection text=If you would gain life, you gain twice that much life instead. mana={4}{W} type=Enchantment [/card] [card] name=Boon Satyr text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. mana={1}{G}{G} type=Enchantment Creature subtype=Satyr power=4 toughness=2 [/card] [card] name=Borborygmos Enraged text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. mana={4}{R}{R}{G}{G} type=Legendary Creature subtype=Cyclops power=7 toughness=6 [/card] [card] name=Boros Battleshaper text=At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. mana={5}{R}{W} type=Creature subtype=Minotaur Soldier power=5 toughness=5 [/card] [card] name=Boseiju, Who Shelters All text=Boseiju, Who Shelters All enters the battlefield tapped. -- {T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities. type=Legendary Land [/card] [card] name=Bottled Cloister text=At the beginning of each opponent's upkeep, exile all cards from your hand face down. -- At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. mana={4} type=Artifact [/card] [card] name=Boulder Salvo text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. mana={4}{R} type=Sorcery [/card] [card] name=Bound // Determined text=Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. -- // -- Other spells you control can't be countered by spells or abilities this turn. -- Draw a card. mana={3}{B}{G} // {G}{U} type=Instant // Instant [/card] [card] name=Bound by Moonsilver text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Bounty of the Hunt text=You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. -- Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step. mana={3}{G}{G} type=Instant [/card] [card] name=Brain Gorgers text=When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B} type=Creature subtype=Zombie power=4 toughness=2 [/card] [card] name=Brain Pry text=Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. mana={1}{B} type=Sorcery [/card] [card] name=Brain in a Jar text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. mana={2} type=Artifact [/card] [card] name=Bramble Elemental text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Branching Bolt text=Choose one or both Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying. mana={1}{R}{G} type=Instant [/card] [card] name=Branded Howler text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Brass Herald text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. mana={6} type=Artifact Creature subtype=Golem power=2 toughness=2 [/card] [card] name=Brave the Sands text=Creatures you control have vigilance. -- Each creature you control can block an additional creature. mana={1}{W} type=Enchantment [/card] [card] name=Break Open text=Turn target face-down creature an opponent controls face up. mana={1}{R} type=Instant [/card] [card] name=Breaker of Armies text=All creatures able to block Breaker of Armies do so. mana={8} type=Creature subtype=Eldrazi power=10 toughness=8 [/card] [card] name=Breaking // Entering text=Target player puts the top eight cards of his or her library into his or her graveyard. -- // -- Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={U}{B} // {4}{B}{R} type=Sorcery // Sorcery [/card] [card] name=Breaking Point text=Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated. mana={1}{R}{R} type=Sorcery [/card] [card] name=Breaking Wave text=You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it. -- Simultaneously untap all tapped creatures and tap all untapped creatures. mana={2}{U}{U} type=Sorcery [/card] [card] name=Breakneck Rider text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. mana={1}{R}{R} type=Creature subtype=Human Scout Werewolf power=3 toughness=3 [/card] [card] name=Breakthrough text=Draw four cards, then choose X cards in your hand and discard the rest. mana={X}{U} type=Sorcery [/card] [card] name=Breathstealer's Crypt text=If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. mana={2}{U}{B} type=Enchantment [/card] [card] name=Briarbridge Patrol text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Brightflame text=Radiance Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way. mana={X}{R}{R}{W}{W} type=Sorcery [/card] [card] name=Brilliant Spectrum text=Converge Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. mana={3}{U} type=Sorcery [/card] [card] name=Brilliant Ultimatum text=Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs. mana={W}{W}{U}{U}{U}{B}{B} type=Sorcery [/card] [card] name=Brimaz, King of Oreskos text=Vigilance -- Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. -- Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. mana={1}{W}{W} type=Legendary Creature subtype=Cat Soldier power=3 toughness=4 [/card] [card] name=Brine Hag text=When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.) mana={2}{U}{U} type=Creature subtype=Hag power=2 toughness=2 [/card] [card] name=Brine Seer text={2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Bring to Light text=Converge Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. mana={3}{G}{U} type=Sorcery [/card] [card] name=Broken Ambitions text=Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={X}{U} type=Instant [/card] [card] name=Broken Concentration text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U}{U} type=Instant [/card] [card] name=Broken Visage text=Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Brontotherium text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=5 toughness=3 [/card] [card] name=Bronze Bombshell text=When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. mana={4} type=Artifact Creature subtype=Construct power=4 toughness=1 [/card] [card] name=Bronze Horse text=Trample -- As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. mana={7} type=Artifact Creature subtype=Horse power=4 toughness=4 [/card] [card] name=Bronze Tablet text=Remove Bronze Tablet from your deck before playing if you're not playing for ante. -- Bronze Tablet enters the battlefield tapped. -- {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card. mana={6} type=Artifact [/card] [card] name=Brood Butcher text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. mana={3}{B}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Brood Monitor text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." mana={4}{G}{G} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Broodhunter Wurm text= mana={3}{G} type=Creature subtype=Wurm power=4 toughness=3 [/card] [card] name=Browbeat text=Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards. mana={2}{R} type=Sorcery [/card] [card] name=Brown Ouphe text={1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) mana={G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Browse text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. mana={2}{U}{U} type=Enchantment [/card] [card] name=Brutal Deceiver text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. mana={2}{R} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Brutal Expulsion text=Devoid (This card has no color.) -- Choose one or both -- Return target spell or creature to its owner's hand. -- Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead. mana={2}{U}{R} type=Instant [/card] [card] name=Brutal Hordechief text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -- {3}{RW}{RW}: Creatures your opponents control block this turn if able, and you choose how those creatures block. mana={3}{B} type=Creature subtype=Orc Warrior power=3 toughness=3 [/card] [card] name=Brutal Suppression text=Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate. mana={R} type=Enchantment [/card] [card] name=Brutalizer Exarch text=When Brutalizer Exarch enters the battlefield, choose one Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. mana={5}{G} type=Creature subtype=Cleric power=3 toughness=3 [/card] [card] name=Brute Strength text=Target creature gets +3/+1 and gains trample until end of turn. mana={1}{R} type=Instant [/card] [card] name=Bubbling Muck text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). mana={B} type=Sorcery [/card] [card] name=Bulwark text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. mana={3}{R}{R} type=Enchantment [/card] [card] name=Burn at the Stake text=As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. -- Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way. mana={2}{R}{R}{R} type=Sorcery [/card] [card] name=Burn from Within text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. mana={X}{R} type=Sorcery [/card] [card] name=Burning Wish text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. mana={1}{R} type=Sorcery [/card] [card] name=Burning of Xinye text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. mana={4}{R}{R} type=Sorcery [/card] [card] name=Burning-Eye Zubera text=When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player. mana={2}{R}{R} type=Creature subtype=Zubera Spirit power=3 toughness=3 [/card] [card] name=Burning-Tree Bloodscale text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. mana={2}{R}{G} type=Creature subtype=Viashino Berserker power=2 toughness=2 [/card] [card] name=Burning-Tree Shaman text=Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player. mana={1}{R}{G} type=Creature subtype=Centaur Shaman power=3 toughness=4 [/card] [card] name=Burnt Offering text=As an additional cost to cast Burnt Offering, sacrifice a creature. -- Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost. mana={B} type=Instant [/card] [card] name=Butcher Orgg text=You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls. mana={4}{R}{R}{R} type=Creature subtype=Orgg power=6 toughness=6 [/card] [card] name=Bygone Bishop text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Creature subtype=Spirit Cleric power=2 toughness=3 [/card] [card] name=Byway Courier text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Cabal Conditioning text=Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. mana={6}{B} type=Sorcery [/card] [card] name=Cabal Interrogator text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Cabal Shrine text=Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{B}{B} type=Enchantment [/card] [card] name=Cabal Therapy text=Name a nonland card. Target player reveals his or her hand and discards all cards with that name. -- Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Caged Sun text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. mana={6} type=Artifact [/card] [card] name=Calciform Pools text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Calciform Pools. -- {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool. type=Land [/card] [card] name=Calculated Dismissal text=Counter target spell unless its controller pays {3}. -- Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Instant [/card] [card] name=Caldera Hellion text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. mana={3}{R}{R} type=Creature subtype=Hellion power=3 toughness=3 [/card] [card] name=Call of the Nightwing text=Put a 1/1 blue and black Horror creature token with flying onto the battlefield. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={2}{U}{B} type=Sorcery [/card] [card] name=Call of the Wild text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Call the Bloodline text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. mana={1}{B} type=Enchantment [/card] [card] name=Call the Gatewatch text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. mana={2}{W} type=Sorcery [/card] [card] name=Call the Scions text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." mana={2}{G} type=Sorcery [/card] [card] name=Call to Arms text=As Call to Arms enters the battlefield, choose a color and an opponent. -- White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. -- When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. mana={1}{W} type=Enchantment [/card] [card] name=Call to the Kindred text=Enchant creature -- At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Call to the Netherworld text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={B} type=Sorcery [/card] [card] name=Callous Deceiver text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. mana={2}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Callous Giant text=If a source would deal 3 or less damage to Callous Giant, prevent that damage. mana={4}{R}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Callous Oppressor text=You may choose not to untap Callous Oppressor during your untap step. -- As Callous Oppressor enters the battlefield, an opponent chooses a creature type. -- {T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped. mana={1}{U}{U} type=Creature subtype=Cephalid power=1 toughness=2 [/card] [card] name=Calming Licid text={W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature can't attack. mana={2}{W} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Camel text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel. mana={W} type=Creature subtype=Camel power=0 toughness=1 [/card] [card] name=Camouflage text=Cast Camouflage only during your declare attackers step. -- This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) mana={G} type=Instant [/card] [card] name=Candles of Leng text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. mana={2} type=Artifact [/card] [card] name=Candles' Glow text=Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. -- Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Cankerous Thirst text=If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.) mana={3}{BG} type=Instant [/card] [card] name=Cannibalize text=Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. mana={1}{B} type=Sorcery [/card] [card] name=Canopy Crawler text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. mana={3}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Canopy Gorger text= mana={4}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Canopy Vista text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Forest Plains [/card] [card] name=Capricious Efreet text=At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random. mana={4}{R}{R} type=Creature subtype=Efreet power=6 toughness=4 [/card] [card] name=Captain's Claws text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Captain's Maneuver text=The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. mana={X}{R}{W} type=Instant [/card] [card] name=Captivating Glance text=Enchant creature -- At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Carom text=The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Carpet of Flowers text=At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. mana={G} type=Enchantment [/card] [card] name=Carrier Thrall text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Carrion Rats text=Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn. mana={B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Carrion Wurm text=Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. mana={3}{B}{B} type=Creature subtype=Zombie Wurm power=6 toughness=5 [/card] [card] name=Carrionette text={2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. mana={1}{B} type=Creature subtype=Skeleton power=1 toughness=1 [/card] [card] name=Carry Away text=Enchant Equipment -- When Carry Away enters the battlefield, unattach enchanted Equipment. -- You control enchanted Equipment. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Cast Through Time text=Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) mana={4}{U}{U}{U} type=Enchantment [/card] [card] name=Cataclysm text=Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. mana={2}{W}{W} type=Sorcery [/card] [card] name=Catacomb Sifter text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Catalyst Stone text=Flashback costs you pay cost up to {2} less. -- Flashback costs your opponents pay cost {2} more. mana={2} type=Artifact [/card] [card] name=Catch // Release text=Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. -- // -- Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U}{R} // {4}{R}{W} type=Sorcery // Sorcery [/card] [card] name=Caterwauling Boggart text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Cathar's Companion text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={2}{W} type=Creature subtype=Hound power=3 toughness=1 [/card] [card] name=Cathedral Membrane text=({PW} can be paid with either {W} or 2 life.) -- Defender -- When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat. mana={1}{PW} type=Artifact Creature subtype=Wall power=0 toughness=3 [/card] [card] name=Cathedral of Serra text=White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) type=Land [/card] [card] name=Cavalry Pegasus text=Flying -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=1 [/card] [card] name=Cavern Lampad text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. mana={3}{B} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Cavern of Souls text=As Cavern of Souls enters the battlefield, choose a creature type. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. type=Land [/card] [card] name=Caverns of Despair text=No more than two creatures can attack each combat. -- No more than two creatures can block each combat. mana={2}{R}{R} type=World Enchantment [/card] [card] name=Ceaseless Searblades text=Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Elemental Warrior power=2 toughness=4 [/card] [card] name=Celestial Archon text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. mana={3}{W}{W} type=Enchantment Creature subtype=Archon power=4 toughness=4 [/card] [card] name=Celestial Convergence text=Celestial Convergence enters the battlefield with seven omen counters on it. -- At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. mana={2}{W}{W} type=Enchantment [/card] [card] name=Celestial Dawn text=Lands you control are Plains. -- Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. -- You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. mana={1}{W}{W} type=Enchantment [/card] [card] name=Cellar Door text={3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. mana={2} type=Artifact [/card] [card] name=Cemetery Puca text=Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. mana={1}{UB}{UB} type=Creature subtype=Shapeshifter power=1 toughness=2 [/card] [card] name=Cenn's Tactician text={W}, {T}: Put a +1/+1 counter on target Soldier creature. -- Each creature you control with a +1/+1 counter on it can block an additional creature. mana={W} type=Creature subtype=Kithkin Soldier power=1 toughness=1 [/card] [card] name=Center Soul text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={1}{W} type=Instant [/card] [card] name=Cephalid Shrine text=Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. mana={1}{U}{U} type=Enchantment [/card] [card] name=Cerebral Eruption text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. mana={2}{R}{R} type=Sorcery [/card] [card] name=Cerebral Vortex text=Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn. mana={1}{U}{R} type=Instant [/card] [card] name=Cetavolver text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. mana={1}{U} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Chain Lightning text=Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={R} type=Sorcery [/card] [card] name=Chain Stasis text=You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={U} type=Instant [/card] [card] name=Chain of Plasma text=Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={1}{R} type=Instant [/card] [card] name=Chain of Silence text=Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={1}{W} type=Instant [/card] [card] name=Chain of Vapor text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. mana={U} type=Instant [/card] [card] name=Chains of Mephistopheles text=If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard. mana={1}{B} type=Enchantment [/card] [card] name=Chalice of Death text={T}: Target player loses 5 life. type=Artifact [/card] [card] name=Chalice of Life text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. mana={3} type=Artifact [/card] [card] name=Champion of Lambholt text=Creatures with power less than Champion of Lambholt's power can't block creatures you control. -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. mana={1}{G}{G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Champion of Stray Souls text={3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. -- {5}{B}{B}: Put Champion of Stray Souls on top of your library from your graveyard. mana={4}{B}{B} type=Creature subtype=Skeleton Warrior power=4 toughness=4 [/card] [card] name=Chance Encounter text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. mana={2}{R}{R} type=Enchantment [/card] [card] name=Chancellor of the Annex text=You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}. -- Flying -- Whenever an opponent casts a spell, counter it unless that player pays {1}. mana={4}{W}{W}{W} type=Creature subtype=Angel power=5 toughness=6 [/card] [card] name=Chancellor of the Dross text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. -- Flying, lifelink mana={4}{B}{B}{B} type=Creature subtype=Vampire power=6 toughness=6 [/card] [card] name=Chancellor of the Forge text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control. mana={4}{R}{R}{R} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Chancellor of the Spires text=You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. -- Flying -- When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. mana={4}{U}{U}{U} type=Creature subtype=Sphinx power=5 toughness=7 [/card] [card] name=Chancellor of the Tangle text=You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool. -- Vigilance, reach mana={4}{G}{G}{G} type=Creature subtype=Beast power=6 toughness=7 [/card] [card] name=Chandra, Fire of Kaladesh text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. mana={1}{R}{R} type=Legendary Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Chandra, Flamecaller text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. mana={4}{R}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Chandra, Pyromaster text=+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. -- 0: Exile the top card of your library. You may play it this turn. -- -7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs. mana={2}{R}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Chandra, Roaring Flame text=+1: Chandra, Roaring Flame deals 2 damage to target player. -- -2: Chandra, Roaring Flame deals 2 damage to target creature. -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." type=Planeswalker subtype=Chandra [/card] [card] name=Chandra, the Firebrand text=+1: Chandra, the Firebrand deals 1 damage to target creature or player. -- -2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- -6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players. mana={3}{R} type=Planeswalker subtype=Chandra [/card] [card] name=Channel Harm text=Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. mana={5}{W} type=Instant [/card] [card] name=Chant of Vitu-Ghazi text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. mana={6}{W}{W} type=Instant [/card] [card] name=Chaos Harlequin text={R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn. mana={2}{R}{R} type=Creature subtype=Human power=2 toughness=4 [/card] [card] name=Chaos Lord text=First strike -- At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. -- Chaos Lord can attack as though it had haste unless it entered the battlefield this turn. mana={4}{R}{R}{R} type=Creature subtype=Human power=7 toughness=7 [/card] [card] name=Chaos Moon text=At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. mana={3}{R} type=Enchantment [/card] [card] name=Chaos Orb text={1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb. mana={2} type=Artifact [/card] [card] name=Chaos Warp text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. mana={2}{R} type=Instant [/card] [card] name=Chaplain's Blessing text=You gain 5 life. mana={W} type=Sorcery [/card] [card] name=Charisma text=Enchant creature -- Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Charm Peddler text={W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Charmed Griffin text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. mana={3}{W} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Charmed Pendant text={T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) mana={4} type=Artifact [/card] [card] name=Chasm Guide text=Rally Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. mana={3}{R} type=Creature subtype=Goblin Scout Ally power=3 toughness=2 [/card] [card] name=Chief Engineer text=Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.) mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=3 [/card] [card] name=Chill Haunting text=As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. -- Target creature gets -X/-X until end of turn. mana={1}{B} type=Instant [/card] [card] name=Chisei, Heart of Oceans text=Flying -- At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. mana={2}{U}{U} type=Legendary Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Chitinous Cloak text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Cho-Arrim Alchemist text={1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={W} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Choice of Damnations text=Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents. mana={5}{B} type=Sorcery subtype=Arcane [/card] [card] name=Choked Estuary text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Choking Vines text=Cast Choking Vines only during the declare blockers step. -- X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) mana={X}{G} type=Instant [/card] [card] name=Choose Your Champion text=When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. type=Scheme [/card] [card] name=Chord of Calling text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. mana={X}{G}{G}{G} type=Instant [/card] [card] name=Chorus of the Conclave text=Forestwalk -- As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. mana={4}{G}{G}{W}{W} type=Legendary Creature subtype=Dryad power=3 toughness=8 [/card] [card] name=Chorus of the Tides text=Flying -- Heroic Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={3}{U} type=Creature subtype=Siren power=3 toughness=2 [/card] [card] name=Chromanticore text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. mana={W}{U}{B}{R}{G} type=Enchantment Creature subtype=Manticore power=4 toughness=4 [/card] [card] name=Chromatic Armor text=Enchant creature -- As Chromatic Armor enters the battlefield, choose a color. -- Chromatic Armor enters the battlefield with a sleight counter on it. -- Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. -- {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Chrome Mox text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. mana={0} type=Artifact [/card] [card] name=Chromescale Drake text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. mana={6}{U}{U}{U} type=Creature subtype=Drake power=3 toughness=4 [/card] [card] name=Chromeshell Crab text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. mana={4}{U} type=Creature subtype=Crab Beast power=3 toughness=3 [/card] [card] name=Chronomantic Escape text=Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. -- Suspend 3{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Chronostutter text=Put target creature into its owner's library second from the top. mana={5}{U} type=Instant [/card] [card] name=Cinder Barrens text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Cinder Crawler text={R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. mana={1}{R} type=Creature subtype=Salamander power=1 toughness=2 [/card] [card] name=Cinder Glade text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Mountain Forest [/card] [card] name=Cinder Hellion text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. mana={4}{R} type=Creature subtype=Hellion power=4 toughness=4 [/card] [card] name=Cinder Seer text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Circle of Affliction text=As Circle of Affliction enters the battlefield, choose a color. -- Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. mana={1}{B} type=Enchantment [/card] [card] name=Circle of Despair text={1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{B} type=Enchantment [/card] [card] name=Circle of Protection: Artifacts text={2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Circling Vultures text=Flying -- You may discard Circling Vultures any time you could cast an instant. -- At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard. mana={B} type=Creature subtype=Bird power=3 toughness=2 [/card] [card] name=Circu, Dimir Lobotomist text=Whenever you cast a blue spell, exile the top card of target library. -- Whenever you cast a black spell, exile the top card of target library. -- Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist. mana={2}{U}{B} type=Legendary Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Circular Logic text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{U} type=Instant [/card] [card] name=City in a Bottle text=Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. -- Players can't play cards from the Arabian Nights expansion. mana={2} type=Artifact [/card] [card] name=Civilized Scholar text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. mana={2}{U} type=Creature subtype=Human Advisor power=0 toughness=1 [/card] [card] name=Clan Defiance text=Choose one or more Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player. mana={X}{R}{G} type=Sorcery [/card] [card] name=Clarion Ultimatum text=Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library. mana={G}{G}{W}{W}{W}{U}{U} type=Sorcery [/card] [card] name=Cleansing Meditation text=Destroy all enchantments. -- Threshold If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. mana={1}{W}{W} type=Sorcery [/card] [card] name=Clear the Land text=Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. mana={2}{G} type=Sorcery [/card] [card] name=Clergy of the Holy Nimbus text=If Clergy of the Holy Nimbus would be destroyed, regenerate it. -- {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Cliffhaven Vampire text=Flying -- Whenever you gain life, each opponent loses 1 life. mana={2}{W}{B} type=Creature subtype=Vampire Warrior Ally power=2 toughness=4 [/card] [card] name=Cliffside Lookout text={4}{W}: Creatures you control get +1/+1 until end of turn. mana={W} type=Creature subtype=Kor Scout Ally power=1 toughness=1 [/card] [card] name=Cliffside Market text=When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player. -- Whenever you roll {C}, exchange control of two target permanents that share a card type. type=Plane subtype=Mercadia [/card] [card] name=Clip Wings text=Each opponent sacrifices a creature with flying. mana={1}{G} type=Instant [/card] [card] name=Clockspinning text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it. mana={U} type=Instant [/card] [card] name=Clone Shell text=Imprint When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. -- When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={5} type=Artifact Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Cloud Manta text=Flying mana={3}{U} type=Creature subtype=Fish power=3 toughness=2 [/card] [card] name=Cloudform text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. mana={1}{U}{U} type=Enchantment [/card] [card] name=Clutch of Currents text=Return target creature to its owner's hand. -- Awaken 3{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Coalition Flag text=Enchant creature you control -- Enchanted creature is a Flagbearer. -- While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Coalition Honor Guard text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={3}{W} type=Creature subtype=Human Flagbearer power=2 toughness=4 [/card] [card] name=Coastal Discovery text=Draw two cards. -- Awaken 4{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{U} type=Sorcery [/card] [card] name=Coastline Chimera text=Flying -- {1}{W}: Coastline Chimera can block an additional creature this turn. mana={3}{U} type=Creature subtype=Chimera power=1 toughness=5 [/card] [card] name=Coat of Arms text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) mana={5} type=Artifact [/card] [card] name=Cobra Trap text=If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost. -- Put four 1/1 green Snake creature tokens onto the battlefield. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Cocoon text=Enchant creature you control -- Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. -- When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. -- At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Coffin Queen text=You may choose not to untap Coffin Queen during your untap step. -- {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. mana={2}{B} type=Creature subtype=Zombie Wizard power=1 toughness=1 [/card] [card] name=Coiling Oracle text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. mana={G}{U} type=Creature subtype=Snake Elf Druid power=1 toughness=1 [/card] [card] name=Coils of the Medusa text=Enchant creature -- Enchanted creature gets +1/-1. -- Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Colfenor's Plans text=When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. -- You may look at and play cards exiled with Colfenor's Plans. -- Skip your draw step. -- You can't cast more than one spell each turn. mana={2}{B}{B} type=Enchantment [/card] [card] name=Colfenor's Urn text=Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. -- At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control. mana={3} type=Artifact [/card] [card] name=Collected Company text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={3}{G} type=Instant [/card] [card] name=Collective Voyage text=Join forces Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. mana={G} type=Sorcery [/card] [card] name=Colossal Heroics text=Strive Colossal Heroics costs {1}{G} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. mana={2}{G} type=Instant [/card] [card] name=Comet Storm text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them. mana={X}{R}{R} type=Instant [/card] [card] name=Command Tower text={T}: Add to your mana pool one mana of any color in your commander's color identity. type=Land [/card] [card] name=Commandeer text=You may exile two blue cards from your hand rather than pay Commandeer's mana cost. -- Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) mana={5}{U}{U} type=Instant [/card] [card] name=Common Cause text=Nonartifact creatures get +2/+2 as long as they all share a color. mana={2}{W} type=Enchantment [/card] [card] name=Commune with Lava text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. mana={X}{R}{R} type=Instant [/card] [card] name=Commune with Nature text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={G} type=Sorcery [/card] [card] name=Commune with the Gods text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Comparative Analysis text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. mana={3}{U} type=Instant [/card] [card] name=Compelling Deterrence text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. mana={1}{U} type=Instant [/card] [card] name=Complete Disregard text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. mana={2}{B} type=Instant [/card] [card] name=Complicate text=Counter target spell unless its controller pays {3}. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Complicate, you may counter target spell unless its controller pays {1}. mana={2}{U} type=Instant [/card] [card] name=Conclave Equenaut text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying mana={4}{W}{W} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Conclave Phalanx text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Conclave's Blessing text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Condescend text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={X}{U} type=Instant [/card] [card] name=Conduit of Ruin text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. mana={6} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Cone of Flame text=Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. mana={3}{R}{R} type=Sorcery [/card] [card] name=Confirm Suspicions text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U}{U} type=Instant [/card] [card] name=Conflagrate text=Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. -- Flashback{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{X}{R} type=Sorcery [/card] [card] name=Conflux text=Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{W}{U}{B}{R}{G} type=Sorcery [/card] [card] name=Confound text=Counter target spell that targets one or more creatures. -- -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Confront the Unknown text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={G} type=Instant [/card] [card] name=Confusion in the Ranks text=Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents. mana={3}{R}{R} type=Enchantment [/card] [card] name=Conjured Currency text=At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control. mana={5}{U} type=Enchantment [/card] [card] name=Conjurer's Ban text=Name a card. Until your next turn, the named card can't be played. -- Draw a card. mana={W}{B} type=Sorcery [/card] [card] name=Consign to Dust text=Strive Consign to Dust costs {2}{G} more to cast for each target beyond the first. -- Destroy any number of target artifacts and/or enchantments. mana={2}{G} type=Instant [/card] [card] name=Conspiracy text=As Conspiracy enters the battlefield, choose a creature type. -- Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. mana={3}{B}{B} type=Enchantment [/card] [card] name=Consume Strength text=Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={1}{B}{G} type=Instant [/card] [card] name=Consuming Aberration text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={3}{U}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Consuming Sinkhole text=Devoid (This card has no color.) -- Choose one -- Exile target land creature. -- Consuming Sinkhole deals 4 damage to target player. mana={3}{R} type=Instant [/card] [card] name=Consuming Vapors text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Consuming Vortex text=Return target creature to its owner's hand. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Containment Membrane text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Contamination text=At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. -- If a land is tapped for mana, it produces {B} instead of any other type and amount. mana={2}{B} type=Enchantment [/card] [card] name=Contract from Below text=Remove Contract from Below from your deck before playing if you're not playing for ante. -- Discard your hand, add the top card of your library to the ante, then draw seven cards. mana={B} type=Sorcery [/card] [card] name=Conundrum Sphinx text=Flying -- Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library. mana={2}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Convicted Killer text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. mana={2}{R} type=Creature subtype=Human Werewolf power=2 toughness=2 [/card] [card] name=Convulsing Licid text={R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature can't block. mana={2}{R} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Cooperation text=Enchant creature -- Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Copy Enchantment text=You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. mana={2}{U} type=Enchantment [/card] [card] name=Coral Fighters text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. mana={1}{U} type=Creature subtype=Merfolk Soldier power=1 toughness=1 [/card] [card] name=Coralhelm Guide text={4}{U}: Target creature can't be blocked this turn. mana={1}{U} type=Creature subtype=Merfolk Scout Ally power=2 toughness=1 [/card] [card] name=Corpse Churn text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. mana={1}{B} type=Instant [/card] [card] name=Corpse Dance text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={2}{B} type=Instant [/card] [card] name=Corpsejack Menace text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead. mana={2}{B}{G} type=Creature subtype=Fungus power=4 toughness=4 [/card] [card] name=Corpseweft text={1}{B}, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way. mana={2}{B} type=Enchantment [/card] [card] name=Corrosion text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. -- When Corrosion leaves the battlefield, remove all rust counters from all permanents. mana={1}{B}{R} type=Enchantment [/card] [card] name=Corrupted Crossroads text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. type=Land [/card] [card] name=Corrupted Grafstone text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. mana={2} type=Artifact [/card] [card] name=Corrupting Licid text={B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Cosi's Trickster text=Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Council of the Absolute text=As Council of the Absolute enters the battlefield, name a card other than a creature or land card. -- Your opponents can't cast cards with the chosen name. -- Spells with the chosen name you cast cost {2} less to cast. mana={2}{W}{U} type=Creature subtype=Human Advisor power=2 toughness=4 [/card] [card] name=Counterbalance text=Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. mana={U}{U} type=Enchantment [/card] [card] name=Counterlash text=Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost. mana={4}{U}{U} type=Instant [/card] [card] name=Countryside Crusher text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. mana={1}{R}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Courier Griffin text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Courser of Kruphix text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. mana={1}{G}{G} type=Enchantment Creature subtype=Centaur power=2 toughness=4 [/card] [card] name=Court Hussar text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. mana={2}{U} type=Creature subtype=Vedalken Knight power=1 toughness=3 [/card] [card] name=Courtly Provocateur text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Covenant of Blood text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. mana={6}{B} type=Sorcery [/card] [card] name=Covenant of Minds text=Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards. mana={4}{U} type=Sorcery [/card] [card] name=Cover of Winter text=Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S}: Put an age counter on Cover of Winter. mana={2}{W} type=Snow Enchantment [/card] [card] name=Cowed by Wisdom text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Crab Umbra text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={U} type=Enchantment subtype=Aura [/card] [card] name=Crackling Doom text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. mana={R}{W}{B} type=Instant [/card] [card] name=Cragganwick Cremator text=When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. mana={2}{R}{R} type=Creature subtype=Giant Shaman power=5 toughness=4 [/card] [card] name=Cranial Extraction text=Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Crashing Boars text=Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. mana={3}{G}{G} type=Creature subtype=Boar power=4 toughness=4 [/card] [card] name=Crawling Sensation text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Crawlspace text=No more than two creatures can attack you each combat. mana={3} type=Artifact [/card] [card] name=Crazed Firecat text=When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win. mana={5}{R}{R} type=Creature subtype=Elemental Cat power=4 toughness=4 [/card] [card] name=Cream of the Crop text=Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. mana={1}{G} type=Enchantment [/card] [card] name=Creeping Dread text=At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.) mana={3}{B} type=Enchantment [/card] [card] name=Crested Craghorn text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{R} type=Creature subtype=Goat Beast power=4 toughness=1 [/card] [card] name=Crime // Punishment text=Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. -- // -- Destroy each artifact, creature, and enchantment with converted mana cost X. mana={3}{W}{B} // {X}{B}{G} type=Sorcery // Sorcery [/card] [card] name=Cromat text={W}{B}: Destroy target creature blocking or blocked by Cromat. -- {U}{R}: Cromat gains flying until end of turn. -- {B}{G}: Regenerate Cromat. -- {R}{W}: Cromat gets +1/+1 until end of turn. -- {G}{U}: Put Cromat on top of its owner's library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Illusion power=5 toughness=5 [/card] [card] name=Crooked Scales text={4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. mana={4} type=Artifact [/card] [card] name=Crow of Dark Tidings text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. mana={2}{B} type=Creature subtype=Zombie Bird power=2 toughness=1 [/card] [card] name=Crowd's Favor text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) mana={R} type=Instant [/card] [card] name=Crown of Convergence text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Crown of the Ages text={4}, {T}: Attach target Aura attached to a creature to another creature. mana={2} type=Artifact [/card] [card] name=Crucible of the Spirit Dragon text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Crucible of the Spirit Dragon. -- {T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons. type=Land [/card] [card] name=Cruel Deceiver text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Cruel Fate text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. mana={4}{U} type=Sorcery [/card] [card] name=Cruel Feeding text=Strive Cruel Feeding costs {2}{B} more to cast for each target beyond the first. -- Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) mana={B} type=Instant [/card] [card] name=Crumble to Dust text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. mana={3}{R} type=Sorcery [/card] [card] name=Crumbling Sanctuary text=If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead. mana={5} type=Artifact [/card] [card] name=Crumbling Vestige text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) type=Land [/card] [card] name=Crush of Tentacles text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. mana={4}{U}{U} type=Sorcery [/card] [card] name=Cry of Contrition text=Target player discards a card. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Cry of Contrition haunts dies, target player discards a card. mana={B} type=Sorcery [/card] [card] name=Cryptic Annelid text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Worm Beast power=1 toughness=4 [/card] [card] name=Cryptic Command text=Choose two Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. mana={1}{U}{U}{U} type=Instant [/card] [card] name=Cryptic Cruiser text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. mana={3}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=3 [/card] [card] name=Cryptic Gateway text=Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield. mana={5} type=Artifact [/card] [card] name=Cryptolith Rite text=Creatures you control have "{T}: Add one mana of any color to your mana pool." mana={1}{G} type=Enchantment [/card] [card] name=Cryptoplasm text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=2 toughness=2 [/card] [card] name=Crystal Ball text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3} type=Artifact [/card] [card] name=Crystal Seer text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. mana={4}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Crystal Spray text=Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. -- -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Crystalline Nautilus text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." mana={2}{U} type=Enchantment Creature subtype=Nautilus power=4 toughness=4 [/card] [card] name=Culling Drone text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{B} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Culling Mark text=Target creature blocks this turn if able. mana={2}{G} type=Sorcery [/card] [card] name=Cult of the Waxing Moon text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. mana={4}{G} type=Creature subtype=Human Shaman power=5 toughness=4 [/card] [card] name=Cultivator Drone text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) mana={2}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Cultural Exchange text=Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Cunning Lethemancer text=At the beginning of your upkeep, each player discards a card. mana={2}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Cunning Wish text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. mana={2}{U} type=Instant [/card] [card] name=Curse of Bloodletting text=Enchant player -- If a source would deal damage to enchanted player, it deals double that damage to that player instead. mana={3}{R}{R} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Echoes text=Enchant player -- Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls. mana={4}{U} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of Misfortunes text=Enchant player -- At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library. mana={4}{B} type=Enchantment subtype=Aura Curse [/card] [card] name=Curse of the Cabal text=Target player sacrifices half the permanents he or she controls, rounded down. -- Suspend 2{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal. mana={9}{B} type=Sorcery [/card] [card] name=Cursed Rack text=As Cursed Rack enters the battlefield, choose an opponent. -- The chosen player's maximum hand size is four. mana={4} type=Artifact [/card] [card] name=Cursed Scroll text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. mana={1} type=Artifact [/card] [card] name=Curtain of Light text=Cast Curtain of Light only during combat after blockers are declared. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Cycle of Life text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. mana={1}{G}{G} type=Enchantment [/card] [card] name=Cyclical Evolution text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Cyclone Sire text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Cyclopean Giant text=When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. mana={2}{B}{B} type=Creature subtype=Zombie Giant power=4 toughness=2 [/card] [card] name=Cytoplast Manipulator text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Human Wizard Mutant power=0 toughness=0 [/card] [card] name=Cytoshape text=Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. mana={1}{G}{U} type=Instant [/card] [card] name=Dj Vu text=Return target sorcery card from your graveyard to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Daghatar the Adamant text=Vigilance -- Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. -- {1}{BG}{BG}: Move a +1/+1 counter from target creature onto a second target creature. mana={3}{W} type=Legendary Creature subtype=Human Warrior power=0 toughness=0 [/card] [card] name=Dakra Mystic text={U}, {T}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Dampen Thought text=Target player puts the top four cards of his or her library into his or her graveyard. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Dampening Pulse text=Creatures your opponents control get -1/-0. mana={3}{U} type=Enchantment [/card] [card] name=Damping Engine text=A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn. mana={4} type=Artifact [/card] [card] name=Damping Field text=Players can't untap more than one artifact during their untap steps. mana={2}{W} type=Enchantment [/card] [card] name=Dance of Many text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. mana={U}{U} type=Enchantment [/card] [card] name=Dance with Devils text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={3}{R} type=Instant [/card] [card] name=Dance, Pathetic Marionette text=When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners' graveyards. type=Scheme [/card] [card] name=Dandn text=Dandn can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandn. mana={U}{U} type=Creature subtype=Fish power=4 toughness=1 [/card] [card] name=Daring Sleuth text=When you sacrifice a Clue, transform Daring Sleuth. mana={1}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Daring Thief text=Inspired Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Dark Confidant text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Dark Deal text=Each player discards all the cards in his or her hand, then draws that many cards minus one. mana={2}{B} type=Sorcery [/card] [card] name=Dark Impostor text={4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. -- Dark Impostor has all activated abilities of all creature cards exiled with it. mana={2}{B} type=Creature subtype=Vampire Assassin power=2 toughness=2 [/card] [card] name=Dark Sphere text={T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, to you instead. mana={0} type=Artifact [/card] [card] name=Dark Suspicions text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. mana={2}{B}{B} type=Enchantment [/card] [card] name=Dark Tutelage text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. mana={2}{B} type=Enchantment [/card] [card] name=Dark Withering text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Instant [/card] [card] name=Darkpact text=Remove Darkpact from your deck before playing if you're not playing for ante. -- You own target card in the ante. Exchange that card with the top card of your library. mana={B}{B}{B} type=Sorcery [/card] [card] name=Darksteel Pendant text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Daru Stinger text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Dash Hopes text=When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. -- Counter target spell. mana={B}{B} type=Instant [/card] [card] name=Daughter of Autumn text={W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. mana={2}{G}{G} type=Legendary Creature subtype=Avatar power=2 toughness=4 [/card] [card] name=Dauntless Cathar text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Dawn Charm text=Choose one Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you. mana={1}{W} type=Instant [/card] [card] name=Dawn to Dusk text=Choose one or both Return target enchantment card from your graveyard to your hand; and/or destroy target enchantment. mana={2}{W}{W} type=Sorcery [/card] [card] name=Daxos of Meletis text=Daxos of Meletis can't be blocked by creatures with power 3 or greater. -- Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it. mana={1}{W}{U} type=Legendary Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Day's Undoing text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={2}{U} type=Sorcery [/card] [card] name=Dazzling Beauty text=Cast Dazzling Beauty only during the declare blockers step. -- Target unblocked attacking creature becomes blocked. (This spell works on unblockable creatures.) -- Draw a card at the beginning of the next turn's upkeep. mana={2}{W} type=Instant [/card] [card] name=Dazzling Reflection text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. mana={1}{W} type=Instant [/card] [card] name=Dead // Gone text=Dead deals 2 damage to target creature. -- // -- Return target creature you don't control to its owner's hand. mana={R} // {2}{R} type=Instant // Instant [/card] [card] name=Dead Drop text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. mana={9}{B} type=Sorcery [/card] [card] name=Dead Reckoning text=You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature. mana={1}{B}{B} type=Sorcery [/card] [card] name=Dead Ringers text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. mana={4}{B} type=Sorcery [/card] [card] name=Deadbridge Chant text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. mana={4}{B}{G} type=Enchantment [/card] [card] name=Deadly Allure text=Target creature gains deathtouch until end of turn and must be blocked this turn if able. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={B} type=Sorcery [/card] [card] name=Death Rattle text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. mana={5}{B} type=Instant [/card] [card] name=Death Spark text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. mana={R} type=Instant [/card] [card] name=Death Wish text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. mana={1}{B}{B} type=Sorcery [/card] [card] name=Death or Glory text=Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield. mana={4}{W} type=Sorcery [/card] [card] name=Death-Mask Duplicant text=Imprint {1}: Exile target creature card from your graveyard. -- As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. mana={7} type=Artifact Creature subtype=Shapeshifter power=5 toughness=5 [/card] [card] name=Deathcap Cultivator text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=2 toughness=1 [/card] [card] name=Deathless Behemoth text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. mana={6} type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Deathmist Raptor text=Deathtouch -- Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -- Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={1}{G}{G} type=Creature subtype=Lizard Beast power=3 toughness=3 [/card] [card] name=Debt of Loyalty text=Regenerate target creature. You gain control of that creature if it regenerates this way. mana={1}{W}{W} type=Instant [/card] [card] name=Deceiver of Form text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. mana={6}{C} type=Creature subtype=Eldrazi power=8 toughness=8 [/card] [card] name=Decimate text=Destroy target artifact, target creature, target enchantment, and target land. mana={2}{R}{G} type=Sorcery [/card] [card] name=Declaration in Stone text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. mana={1}{W} type=Sorcery [/card] [card] name=Declaration of Naught text=As Declaration of Naught enters the battlefield, name a card. -- {U}: Counter target spell with the chosen name. mana={U}{U} type=Enchantment [/card] [card] name=Decorated Griffin text=Flying -- {1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn. mana={4}{W} type=Creature subtype=Griffin power=2 toughness=3 [/card] [card] name=Deep Water text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. mana={U}{U} type=Enchantment [/card] [card] name=Deepfathom Skulker text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) mana={5}{U} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Defense Grid text=Each spell costs {3} more to cast except during its controller's turn. mana={2} type=Artifact [/card] [card] name=Defensive Formation text=Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. mana={W} type=Enchantment [/card] [card] name=Defiant Bloodlord text=Flying -- Whenever you gain life, target opponent loses that much life. mana={5}{B}{B} type=Creature subtype=Vampire power=4 toughness=5 [/card] [card] name=Deflecting Palm text=The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. mana={R}{W} type=Instant [/card] [card] name=Deflection text=Change the target of target spell with a single target. mana={3}{U} type=Instant [/card] [card] name=Deftblade Elite text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Degavolver text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike. mana={1}{W} type=Creature subtype=Volver power=1 toughness=1 [/card] [card] name=Delaying Shield text=If damage would be dealt to you, put that many delay counters on Delaying Shield instead. -- -- At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. mana={3}{W} type=Enchantment [/card] [card] name=Delif's Cube text={2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. -- {2}, Remove a cube counter from Delif's Cube: Regenerate target creature. mana={1} type=Artifact [/card] [card] name=Delirium Skeins text=Each player discards three cards. mana={2}{B} type=Sorcery [/card] [card] name=Delver of Secrets text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Dementia Sliver text=All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn." mana={3}{U}{B} type=Creature subtype=Sliver power=3 toughness=3 [/card] [card] name=Demon's Grasp text=Target creature gets -5/-5 until end of turn. mana={4}{B} type=Sorcery [/card] [card] name=Demon-Possessed Witch text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. type=Creature subtype=Human Shaman power=4 toughness=3 [/card] [card] name=Demonfire text=Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -- Hellbent If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented. mana={X}{R} type=Sorcery [/card] [card] name=Demonic Attorney text=Remove Demonic Attorney from your deck before playing if you're not playing for ante. -- Each player antes the top card of his or her library. mana={1}{B}{B} type=Sorcery [/card] [card] name=Demonic Consultation text=Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way. mana={B} type=Instant [/card] [card] name=Demonic Pact text=At the beginning of your upkeep, choose one that hasn't been chosen -- Demonic Pact deals 4 damage to target creature or player and you gain 4 life. -- Target opponent discards two cards. -- Draw two cards. -- You lose the game. mana={2}{B}{B} type=Enchantment [/card] [card] name=Demoralize text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold If seven or more cards are in your graveyard, creatures can't block this turn. mana={2}{R} type=Instant [/card] [card] name=Dense Foliage text=Creatures can't be the targets of spells. mana={2}{G} type=Enchantment [/card] [card] name=Deny Existence text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Dermoplasm text=Flying -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Descend upon the Sinful text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. mana={4}{W}{W} type=Sorcery [/card] [card] name=Descendant of Kiyomaro text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." mana={1}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Descendant of Soramaro text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Descendants' Path text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. mana={2}{G} type=Enchantment [/card] [card] name=Descent into Madness text=At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness. mana={3}{B}{B} type=Enchantment [/card] [card] name=Desecration Demon text=Flying -- At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. mana={2}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Deserter's Quarters text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. mana={2} type=Artifact [/card] [card] name=Desertion text=Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. mana={3}{U}{U} type=Instant [/card] [card] name=Desolation Twin text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. mana={10} type=Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Desperate Gambit text=Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. mana={R} type=Instant [/card] [card] name=Desperate Research text=Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest. mana={1}{B} type=Sorcery [/card] [card] name=Desperate Ritual text=Add {R}{R}{R} to your mana pool. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Desperate Stand text=Strive Desperate Stand costs {R}{W} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn. mana={R}{W} type=Sorcery [/card] [card] name=Destroy the Evidence text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={4}{B} type=Sorcery [/card] [card] name=Devastating Dreams text=As an additional cost to cast Devastating Dreams, discard X cards at random. -- Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. mana={R}{R} type=Sorcery [/card] [card] name=Devastating Summons text=As an additional cost to cast Devastating Summons, sacrifice X lands. -- Put two X/X red Elemental creature tokens onto the battlefield. mana={R} type=Sorcery [/card] [card] name=Devils' Playground text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." mana={4}{R}{R} type=Sorcery [/card] [card] name=Devilthorn Fox text= mana={1}{W} type=Creature subtype=Fox power=3 toughness=1 [/card] [card] name=Devour in Flames text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. mana={2}{R} type=Sorcery [/card] [card] name=Devouring Light text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. mana={1}{W}{W} type=Instant [/card] [card] name=Devouring Rage text=As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. -- Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn. mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Devout Harpist text={T}: Destroy target Aura attached to a creature. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Dewdrop Spy text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. mana={1}{U}{U} type=Creature subtype=Faerie Rogue power=2 toughness=2 [/card] [card] name=Diabolic Servitude text=When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude. mana={3}{B} type=Enchantment [/card] [card] name=Diabolic Vision text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. mana={U}{B} type=Sorcery [/card] [card] name=Dichotomancy text=For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. -- Suspend 3{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={7}{U}{U} type=Sorcery [/card] [card] name=Dictate of Karametra text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{G}{G} type=Enchantment [/card] [card] name=Dictate of the Twin Gods text=Flash -- If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. mana={3}{R}{R} type=Enchantment [/card] [card] name=Diffusion Sliver text=Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. mana={1}{U} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Dig Through Time text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. mana={6}{U}{U} type=Instant [/card] [card] name=Dimensional Breach text=Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield. mana={5}{W}{W} type=Sorcery [/card] [card] name=Dimensional Infiltrator text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) mana={1}{U} type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Diminishing Returns text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Dimir Charm text=Choose one Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard. mana={U}{B} type=Instant [/card] [card] name=Dimir Doppelganger text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. mana={1}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=2 [/card] [card] name=Dimir Machinations text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) mana={2}{B} type=Sorcery [/card] [card] name=Diplomatic Escort text={U}, {T}, Discard a card: Counter target spell or ability that targets a creature. mana={1}{U} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Dire Wolves text=Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Diregraf Colossus text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. mana={2}{B} type=Creature subtype=Zombie Giant power=2 toughness=2 [/card] [card] name=Disarm text=Unattach all Equipment from target creature. mana={U} type=Instant [/card] [card] name=Disaster Radius text=As an additional cost to cast Disaster Radius, reveal a creature card from your hand. -- Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost. mana={5}{R}{R} type=Sorcery [/card] [card] name=Disciple of Deceit text=Inspired Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library. mana={U}{B} type=Creature subtype=Human Rogue power=1 toughness=3 [/card] [card] name=Disciple of Phenax text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) mana={2}{B}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Discombobulate text=Counter target spell. Look at the top four cards of your library, then put them back in any order. mana={2}{U}{U} type=Instant [/card] [card] name=Dismantle text=Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. mana={2}{R} type=Sorcery [/card] [card] name=Display of Dominance text=Choose one -- Destroy target blue or black noncreature permanent. -- Permanents you control can't be the targets of blue or black spells your opponents control this turn. mana={1}{G} type=Instant [/card] [card] name=Disrupting Shoal text=You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. -- Counter target spell if its converted mana cost is X. mana={X}{U}{U} type=Instant subtype=Arcane [/card] [card] name=Disruption Aura text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost." mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Dissension in the Ranks text=Target blocking creature fights another target blocking creature. mana={3}{R}{R} type=Instant [/card] [card] name=Dissolve text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U}{U} type=Instant [/card] [card] name=Distant Memories text=Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Distortion Strike text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={U} type=Sorcery [/card] [card] name=Divert text=Change the target of target spell with a single target unless that spell's controller pays {2}. mana={U} type=Instant [/card] [card] name=Divine Deflection text=Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player. mana={X}{W} type=Instant [/card] [card] name=Divine Intervention text=Divine Intervention enters the battlefield with two intervention counters on it. -- At the beginning of your upkeep, remove an intervention counter from Divine Intervention. -- When you remove the last intervention counter from Divine Intervention, the game is a draw. mana={6}{W}{W} type=Enchantment [/card] [card] name=Divine Presence text=If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead. mana={2}{W} type=Enchantment [/card] [card] name=Divine Reckoning text=Each player chooses a creature he or she controls. Destroy the rest. -- Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W}{W} type=Sorcery [/card] [card] name=Divining Witch text={1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. mana={1}{B} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Djinn Illuminatus text=({UR} can be paid with either {U} or {R}.) -- Flying -- Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) mana={5}{UR}{UR} type=Creature subtype=Djinn power=3 toughness=5 [/card] [card] name=Djinn of Wishes text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. mana={3}{U}{U} type=Creature subtype=Djinn power=4 toughness=4 [/card] [card] name=Do or Die text=Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. mana={1}{B} type=Sorcery [/card] [card] name=Dodecapod text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. mana={4} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Dominating Licid text={1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- You control enchanted creature. mana={1}{U}{U} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Dominator Drone text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. mana={2}{B} type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Domri Rade text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." mana={1}{R}{G} type=Planeswalker subtype=Domri [/card] [card] name=Doomsday text=Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. mana={B}{B}{B} type=Sorcery [/card] [card] name=Dormant Gomazoa text=Flying -- Dormant Gomazoa enters the battlefield tapped. -- Dormant Gomazoa doesn't untap during your untap step. -- Whenever you become the target of a spell, you may untap Dormant Gomazoa. mana={1}{U}{U} type=Creature subtype=Jellyfish power=5 toughness=5 [/card] [card] name=Doubling Chant text=For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. mana={5}{G} type=Sorcery [/card] [card] name=Doubling Season text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -- If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead. mana={4}{G} type=Enchantment [/card] [card] name=Down // Dirty text=Target player discards two cards. -- // -- Return target card from your graveyard to your hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B} // {2}{G} type=Sorcery // Sorcery [/card] [card] name=Dracoplasm text=Flying -- As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. -- {R}: Dracoplasm gets +1/+0 until end of turn. mana={U}{R} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Dragon Hunter text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach. mana={W} type=Creature subtype=Human Warrior power=2 toughness=1 [/card] [card] name=Dragon Throne of Tarkir text=Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." -- Equip {3} mana={4} type=Legendary Artifact subtype=Equipment [/card] [card] name=Dragon's Eye Savants text=MorphReveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Dragon's Eye Savants is turned face up, look at target opponent's hand. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=6 [/card] [card] name=Dragonlord Atarka text=Flying, trample -- When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control. mana={5}{R}{G} type=Legendary Creature subtype=Elder Dragon power=8 toughness=8 [/card] [card] name=Dragonlord Ojutai text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3}{W}{U} type=Legendary Creature subtype=Elder Dragon power=5 toughness=4 [/card] [card] name=Dragonlord Silumgar text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. mana={4}{U}{B} type=Legendary Creature subtype=Elder Dragon power=3 toughness=5 [/card] [card] name=Dragonlord's Prerogative text=As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. -- If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. -- Draw four cards. mana={4}{U}{U} type=Instant [/card] [card] name=Dragonshift text=Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. -- Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") mana={1}{U}{R} type=Instant [/card] [card] name=Drain Power text=Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours. mana={U}{U} type=Sorcery [/card] [card] name=Drake Umbra text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{U} type=Enchantment subtype=Aura [/card] [card] name=Dralnu, Lich Lord text=If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. -- {T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={3}{U}{B} type=Legendary Creature subtype=Zombie Wizard power=3 toughness=3 [/card] [card] name=Drana's Chosen text=Cohort {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. mana={3}{B} type=Creature subtype=Vampire Shaman Ally power=2 toughness=2 [/card] [card] name=Drana's Emissary text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. mana={1}{W}{B} type=Creature subtype=Vampire Cleric Ally power=2 toughness=2 [/card] [card] name=Drana, Liberator of Malakir text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. mana={1}{B}{B} type=Legendary Creature subtype=Vampire Ally power=2 toughness=3 [/card] [card] name=Dread Defiler text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) mana={6}{B} type=Creature subtype=Eldrazi power=6 toughness=8 [/card] [card] name=Dreadship Reef text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Dreadship Reef. -- {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool. type=Land [/card] [card] name=Dream Chisel text=Face-down creature spells you cast cost {1} less to cast. mana={2} type=Artifact [/card] [card] name=Dream Coat text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Dream Halls text=Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. mana={3}{U}{U} type=Enchantment [/card] [card] name=Dream Salvage text=Draw cards equal to the number of cards target opponent discarded this turn. mana={UB} type=Instant [/card] [card] name=Dream Tides text=Creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. mana={2}{U}{U} type=Enchantment [/card] [card] name=Dream's Grip text=Choose one Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.) mana={U} type=Instant [/card] [card] name=Drogskol Cavalry text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={5}{W}{W} type=Creature subtype=Spirit Knight power=4 toughness=4 [/card] [card] name=Dromoka's Command text=Choose two -- Prevent all damage target instant or sorcery spell would deal this turn. -- Target player sacrifices an enchantment. -- Put a +1/+1 counter on target creature. -- Target creature you control fights target creature you don't control. mana={G}{W} type=Instant [/card] [card] name=Drooling Groodion text={2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. mana={3}{B}{B}{G} type=Creature subtype=Beast power=4 toughness=3 [/card] [card] name=Drought text=At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. -- Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. -- Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. mana={2}{W}{W} type=Enchantment [/card] [card] name=Drown in Sorrow text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Drowner of Hope text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. mana={5}{U} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Drownyard Explorers text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Drownyard Temple text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. type=Land [/card] [card] name=Druidic Satchel text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. mana={3} type=Artifact [/card] [card] name=Drunau Corpse Trawler text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. mana={3}{U} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Dual Nature text=Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. -- When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature. mana={4}{G}{G} type=Enchantment [/card] [card] name=Dual Shot text=Dual Shot deals 1 damage to each of up to two target creatures. mana={R} type=Instant [/card] [card] name=Duplicity text=When Duplicity enters the battlefield, exile the top five cards of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. -- At the beginning of your end step, discard a card. -- When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard. mana={3}{U}{U} type=Enchantment [/card] [card] name=Duskmantle Seer text=Flying -- At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand. mana={2}{U}{B} type=Creature subtype=Vampire Wizard power=4 toughness=4 [/card] [card] name=Duskwatch Recruiter text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. mana={1}{G} type=Creature subtype=Human Warrior Werewolf power=2 toughness=2 [/card] [card] name=Dust Stalker text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. mana={2}{B}{R} type=Creature subtype=Eldrazi power=5 toughness=3 [/card] [card] name=Dust of Moments text=Choose one Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card. mana={2}{W} type=Instant [/card] [card] name=Dwarven Catapult text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. mana={X}{R} type=Instant [/card] [card] name=Dwarven Driller text={T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. mana={3}{R} type=Creature subtype=Dwarf power=2 toughness=2 [/card] [card] name=Dwarven Scorcher text=Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. mana={R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Sea Clan text={T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. mana={2}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Dwarven Shrine text=Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. mana={1}{R}{R} type=Enchantment [/card] [card] name=Earsplitting Rats text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. mana={3}{B} type=Creature subtype=Rat power=2 toughness=1 [/card] [card] name=Earthen Arms text=Put two +1/+1 counters on target permanent. -- Awaken 4{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{G} type=Sorcery [/card] [card] name=Echo Chamber text={4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. mana={4} type=Artifact [/card] [card] name=Echo Circlet text=Equipped creature can block an additional creature. -- Equip {1} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Eel Umbra text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Eerie Interlude text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Eidolon of Countless Battles text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. mana={1}{W}{W} type=Enchantment Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=El-Hajjj text=Whenever El-Hajjj deals damage, you gain that much life. mana={1}{B}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Eland Umbra text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Elder Pine of Jukai text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) mana={2}{G} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Elderwood Scion text=Trample, lifelink -- Spells you cast that target Elderwood Scion cost {2} less to cast. -- Spells your opponents cast that target Elderwood Scion cost {2} more to cast. mana={3}{G}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Eldrazi Aggressor text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. mana={2}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Eldrazi Devastator text=Trample mana={8} type=Creature subtype=Eldrazi power=8 toughness=9 [/card] [card] name=Eldrazi Displacer text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) mana={2}{W} type=Creature subtype=Eldrazi power=3 toughness=3 [/card] [card] name=Eldrazi Mimic text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. mana={2} type=Creature subtype=Eldrazi power=2 toughness=1 [/card] [card] name=Eldrazi Obligator text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste mana={2}{R} type=Creature subtype=Eldrazi power=3 toughness=1 [/card] [card] name=Eldrazi Skyspawner text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={2}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Eldrazi Temple text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. type=Land [/card] [card] name=Electropotence text=Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Elemental Appeal text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Elemental Augury text={3}: Look at the top three cards of target player's library, then put them back in any order. mana={U}{B}{R} type=Enchantment [/card] [card] name=Elemental Resonance text=Enchant permanent -- At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) mana={2}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Elemental Uprising text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. mana={1}{G} type=Instant [/card] [card] name=Elite Arcanist text=When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. -- {X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card. mana={3}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Elkin Bottle text={3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. mana={3} type=Artifact [/card] [card] name=Elkin Lair text=At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. mana={3}{R} type=World Enchantment [/card] [card] name=Eloren Wilds text=Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced. -- Whenever you roll {C}, target player can't cast spells until a player planeswalks. type=Plane subtype=Shandalar [/card] [card] name=Elusive Tormentor text={1}, Discard a card: Transform Elusive Tormentor. mana={2}{B}{B} type=Creature subtype=Vampire Wizard power=4 toughness=4 [/card] [card] name=Embalmed Brawler text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Ember-Eye Wolf text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. mana={1}{R} type=Creature subtype=Wolf power=1 toughness=2 [/card] [card] name=Embermaw Hellion text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. mana={3}{R}{R} type=Creature subtype=Hellion power=4 toughness=5 [/card] [card] name=Emberwilde Djinn text=Flying -- -- At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn. mana={2}{R}{R} type=Creature subtype=Djinn power=5 toughness=4 [/card] [card] name=Emblazoned Golem text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Spend only colored mana on X. No more than one mana of each color may be spent this way. -- If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. mana={2} type=Artifact Creature subtype=Golem power=1 toughness=2 [/card] [card] name=Embodiment of Fury text=Trample -- Land creatures you control have trample. -- Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. mana={3}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Embodiment of Insight text=Vigilance -- Land creatures you control have vigilance. -- Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. mana={4}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Embolden text=Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{W} type=Instant [/card] [card] name=Embrace My Diabolical Vision text=When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards. type=Scheme [/card] [card] name=Emerge Unscathed text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={W} type=Instant [/card] [card] name=Emeria Shepherd text=Flying -- Landfall Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. mana={5}{W}{W} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Emissary of the Sleepless text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. mana={4}{W} type=Creature subtype=Spirit power=2 toughness=4 [/card] [card] name=Empty the Pits text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put X 2/2 black Zombie creature tokens onto the battlefield tapped. mana={X}{X}{B}{B}{B}{B} type=Instant [/card] [card] name=Empyrial Archangel text=Flying, shroud -- All damage that would be dealt to you is dealt to Empyrial Archangel instead. mana={4}{G}{W}{W}{U} type=Creature subtype=Angel power=5 toughness=8 [/card] [card] name=Enchantment Alteration text=Attach target Aura attached to a creature or land to another permanent of that type. mana={U} type=Instant [/card] [card] name=Encircling Fissure text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Instant [/card] [card] name=Endbringer's Revel text={4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Endless Horizons text=When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. -- At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. mana={3}{W} type=Enchantment [/card] [card] name=Endless Obedience text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. mana={4}{B}{B} type=Sorcery [/card] [card] name=Endless One text=Endless One enters the battlefield with X +1/+1 counters on it. mana={X} type=Creature subtype=Eldrazi power=0 toughness=0 [/card] [card] name=Endoskeleton text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. mana={2} type=Artifact [/card] [card] name=Enduring Renewal text=Play with your hand revealed. -- If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. -- Whenever a creature is put into your graveyard from the battlefield, return it to your hand. mana={2}{W}{W} type=Enchantment [/card] [card] name=Enduring Scalelord text=Flying -- Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. mana={4}{G}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Energy Vortex text=As Energy Vortex enters the battlefield, choose an opponent. -- At the beginning of your upkeep, remove all energy counters from Energy Vortex. -- At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex. -- {X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep. mana={3}{U}{U} type=Enchantment [/card] [card] name=Engulf the Shore text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. mana={3}{U} type=Instant [/card] [card] name=Enigma Sphinx text=Flying -- When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) mana={4}{W}{U}{B} type=Artifact Creature subtype=Sphinx power=5 toughness=4 [/card] [card] name=Enlarge text=Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={3}{G}{G} type=Sorcery [/card] [card] name=Enlistment Officer text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Enraging Licid text={R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. -- Enchanted creature has haste. mana={1}{R} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Enshrined Memories text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={X}{G} type=Sorcery [/card] [card] name=Ensouled Scimitar text={3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) -- Equipped creature gets +1/+5. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Entangler text=Enchant creature -- Enchanted creature can block any number of creatures. mana={2}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Entangling Trap text=Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) mana={1}{W} type=Enchantment [/card] [card] name=Entreat the Angels text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) mana={X}{X}{W}{W}{W} type=Sorcery [/card] [card] name=Ephara, God of the Polis text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. mana={2}{W}{U} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Ephemeral Shields text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Instant [/card] [card] name=Epic Experiment text=Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard. mana={X}{U}{R} type=Sorcery [/card] [card] name=Epiphany at the Drownyard text=Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. mana={X}{U} type=Instant [/card] [card] name=Epitaph Golem text={2}: Put target card from your graveyard on the bottom of your library. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=5 [/card] [card] name=Epochrasite text=Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. -- When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.) mana={2} type=Artifact Creature subtype=Construct power=1 toughness=1 [/card] [card] name=Equal Treatment text=If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. -- -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Equestrian Skill text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Equinox text=Enchant land -- Enchanted land has "{T}: Counter target spell if it would destroy a land you control." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Equipoise text=At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.) mana={2}{W} type=Enchantment [/card] [card] name=Erdwal Illuminator text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. mana={1}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Erebos's Emissary text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. mana={3}{B} type=Enchantment Creature subtype=Snake power=3 toughness=3 [/card] [card] name=Erebos's Titan text=As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) -- Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. mana={1}{B}{B}{B} type=Creature subtype=Giant power=5 toughness=5 [/card] [card] name=Erosion text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Errand of Duty text=Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Instant [/card] [card] name=Errant Minion text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Erratic Explosion text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. mana={2}{R} type=Sorcery [/card] [card] name=Erratic Mutation text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. mana={2}{U} type=Instant [/card] [card] name=Ertai's Familiar text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. -- {U}: Until your next upkeep, Ertai's Familiar can't phase out. mana={1}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Ertai's Meddling text=X can't be 0. -- Target spell's controller exiles it with X delay counters on it. -- At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. mana={X}{U} type=Instant [/card] [card] name=Essence Depleter text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) mana={2}{B} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Essence Flux text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. mana={U} type=Instant [/card] [card] name=Essence Leak text=Enchant permanent -- As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." mana={U} type=Enchantment subtype=Aura [/card] [card] name=Essence of the Wild text=Creatures you control enter the battlefield as a copy of Essence of the Wild. mana={3}{G}{G}{G} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Ethereal Ambush text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{G}{U} type=Instant [/card] [card] name=Ethereal Guidance text=Creatures you control get +2/+1 until end of turn. mana={2}{W} type=Sorcery [/card] [card] name=Etherwrought Page text=At the beginning of your upkeep, choose one You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. mana={1}{W}{U}{B} type=Artifact [/card] [card] name=Eunuchs' Intrigues text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Eureka text=Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. mana={2}{G}{G} type=Sorcery [/card] [card] name=Evasive Action text=Domain Counter target spell unless its controller pays {1} for each basic land type among lands you control. mana={1}{U} type=Instant [/card] [card] name=Ever After text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. mana={4}{B}{B} type=Sorcery [/card] [card] name=Everflame Eidolon text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. mana={1}{R} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Everglove Courier text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. mana={2}{G} type=Creature subtype=Elf power=2 toughness=1 [/card] [card] name=Everlasting Torment text=Players can't gain life. -- Damage can't be prevented. -- All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) mana={2}{BR} type=Enchantment [/card] [card] name=Evermind text=(Nonexistent mana costs can't be paid.) -- Draw a card. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) type=Instant subtype=Arcane [/card] [card] name=Evershrike text=Flying -- Evershrike gets +2/+2 for each Aura attached to it. -- {X}{WB}{WB}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike. mana={3}{WB}{WB} type=Creature subtype=Elemental Spirit power=2 toughness=2 [/card] [card] name=Every Hope Shall Vanish text=When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards. type=Scheme [/card] [card] name=Every Last Vestige Shall Rot text=When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner's library. type=Scheme [/card] [card] name=Evil Comes to Fruition text=When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. type=Scheme [/card] [card] name=Evil Presents text=Put a creature card from your hand into play under starget opponent's control. That creature attacks each turn if able... and always attacks its controller. mana={2}{B}{B} type=Sorcery [/card] [card] name=Evil Twin text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." mana={2}{U}{B} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Evolutionary Leap text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. mana={1}{G} type=Enchantment [/card] [card] name=Excavation text={1}, Sacrifice a land: Draw a card. Any player may activate this ability. mana={1}{U} type=Enchantment [/card] [card] name=Excavator text={T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. mana={2} type=Artifact [/card] [card] name=Excise text=Exile target attacking creature unless its controller pays {X}. mana={X}{W} type=Instant [/card] [card] name=Exclusion Ritual text=Imprint When Exclusion Ritual enters the battlefield, exile target nonland permanent. -- Players can't cast spells with the same name as the exiled card. mana={4}{W}{W} type=Enchantment [/card] [card] name=Excruciator text=Damage that would be dealt by Excruciator can't be prevented. mana={6}{R}{R} type=Creature subtype=Avatar power=7 toughness=7 [/card] [card] name=Exert Influence text=Converge Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. mana={4}{U} type=Sorcery [/card] [card] name=Exhumer Thrull text=Haunt (When this creature dies, exile it haunting target creature.) -- When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand. mana={5}{B} type=Creature subtype=Thrull power=3 toughness=3 [/card] [card] name=Exiled Doomsayer text=All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.) mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Expedite text=Target creature gains haste until end of turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Expedition Envoy text= mana={W} type=Creature subtype=Human Scout Ally power=2 toughness=1 [/card] [card] name=Expedition Raptor text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={3}{W}{W} type=Creature subtype=Bird power=2 toughness=2 [/card] [card] name=Experiment Kraj text=Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. -- {T}: Put a +1/+1 counter on target creature. mana={2}{G}{G}{U}{U} type=Legendary Creature subtype=Ooze Mutant power=4 toughness=6 [/card] [card] name=Explorer's Scope text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Explosive Apparatus text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. mana={1} type=Artifact [/card] [card] name=Explosive Revelation text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. mana={3}{R}{R} type=Sorcery [/card] [card] name=Expose Evil text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{W} type=Instant [/card] [card] name=Extraplanar Lens text=Imprint When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. mana={3} type=Artifact [/card] [card] name=Eye Spy text=Look at the top card of target player's library. You may put that card into his or her graveyard. mana={U} type=Sorcery [/card] [card] name=Eye of Yawgmoth text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. mana={3} type=Artifact [/card] [card] name=Eye of the Storm text=Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost. mana={5}{U}{U} type=Enchantment [/card] [card] name=Eyeless Watcher text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." mana={3}{G} type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Eyes of the Watcher text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{U} type=Enchantment [/card] [card] name=Fa'adiyah Seer text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Faces of the Past text=Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it. mana={2}{U} type=Enchantment [/card] [card] name=Fact or Fiction text=Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={3}{U} type=Instant [/card] [card] name=Fade Away text=For each creature, its controller sacrifices a permanent unless he or she pays {1}. mana={2}{U} type=Sorcery [/card] [card] name=Faerie Mechanist text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{U} type=Artifact Creature subtype=Faerie Artificer power=2 toughness=2 [/card] [card] name=Faerie Trickery text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Tribal Instant subtype=Faerie [/card] [card] name=Faith's Shield text=Target permanent you control gains protection from the color of your choice until end of turn. -- Fateful hour If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn. mana={W} type=Instant [/card] [card] name=Falkenrath Gorger text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={R} type=Creature subtype=Vampire Berserker power=2 toughness=1 [/card] [card] name=Fall of the Titans text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. mana={X}{X}{R} type=Instant [/card] [card] name=Falling Star text=Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect. mana={2}{R} type=Sorcery [/card] [card] name=Falling Timber text=KickerSacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. mana={2}{G} type=Instant [/card] [card] name=False Dawn text=Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. -- -- Draw a card. mana={1}{W} type=Sorcery [/card] [card] name=False Orders text=Cast False Orders only during the declare blockers step. -- Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. mana={R} type=Instant [/card] [card] name=Far // Away text=Return target creature to its owner's hand. -- // -- Target player sacrifices a creature. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{U} // {2}{B} type=Instant // Instant [/card] [card] name=Farbog Revenant text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) mana={2}{B} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Fasting text=At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. -- If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. -- When you draw a card, destroy Fasting. mana={W} type=Enchantment [/card] [card] name=Fatal Lore text=An opponent chooses one You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. mana={2}{B}{B} type=Sorcery [/card] [card] name=Fatal Mutation text=Enchant creature -- When enchanted creature is turned face up, destroy it. It can't be regenerated. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Fate Transfer text=Move all counters from target creature onto another target creature. mana={1}{UB} type=Instant [/card] [card] name=Fated Conflagration text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Fated Infatuation text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U}{U}{U} type=Instant [/card] [card] name=Fated Intervention text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{G}{G}{G} type=Instant [/card] [card] name=Fated Retribution text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{W}{W}{W} type=Instant [/card] [card] name=Fated Return text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{B}{B}{B} type=Instant [/card] [card] name=Fatespinner text=At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. mana={1}{U}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Fathom Feeder text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. mana={U}{B} type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Fathom Trawl text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. mana={3}{U}{U} type=Sorcery [/card] [card] name=Favor of the Mighty text=Each creature with the highest converted mana cost has protection from all colors. mana={1}{W} type=Tribal Enchantment subtype=Giant [/card] [card] name=Feast on the Fallen text=At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. mana={2}{B} type=Enchantment [/card] [card] name=Feed the Machine text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature. type=Scheme [/card] [card] name=Feeding Grounds text=Red spells cost {1} less to cast. -- Green spells cost {1} less to cast. -- Whenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost. type=Plane subtype=Muraganda [/card] [card] name=Feint text=Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it. mana={R} type=Instant [/card] [card] name=Felhide Spiritbinder text=Inspired Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. mana={3}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=4 [/card] [card] name=Felidar Cub text=Sacrifice Felidar Cub: Destroy target enchantment. mana={1}{W} type=Creature subtype=Cat Beast power=2 toughness=2 [/card] [card] name=Felidar Umbra text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Feral Contest text=Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. mana={3}{G} type=Sorcery [/card] [card] name=Feral Deceiver text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. mana={3}{G} type=Creature subtype=Spirit power=3 toughness=2 [/card] [card] name=Feral Hydra text=Feral Hydra enters the battlefield with X +1/+1 counters on it. -- {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. mana={X}{G} type=Creature subtype=Hydra Beast power=0 toughness=0 [/card] [card] name=Feral Incarnation text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. mana={8}{G} type=Sorcery [/card] [card] name=Feral Throwback text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Ferocious Charge text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{G} type=Instant [/card] [card] name=Ferropede text=Ferropede is unblockable. -- Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent. mana={3} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Fertile Imagination text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={2}{G}{G} type=Sorcery [/card] [card] name=Fertile Thicket text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. type=Land [/card] [card] name=Festering March text=Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it. -- Suspend 3{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Fevered Visions text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. mana={1}{U}{R} type=Enchantment [/card] [card] name=Field of Dreams text=Players play with the top card of their libraries revealed. mana={U} type=World Enchantment [/card] [card] name=Fields of Summer text=Whenever a player casts a spell, that player may gain 2 life. -- Whenever you roll {C}, you may gain 10 life. type=Plane subtype=Moag [/card] [card] name=Fiend of the Shadows text=Flying -- Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. -- Sacrifice a Human: Regenerate Fiend of the Shadows. mana={3}{B}{B} type=Creature subtype=Vampire Wizard power=3 toughness=3 [/card] [card] name=Fiendslayer Paladin text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Fierce Invocation text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={4}{R} type=Sorcery [/card] [card] name=Fiery Bombardment text=Chroma {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost. mana={1}{R} type=Enchantment [/card] [card] name=Fiery Gambit text=Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. mana={2}{R} type=Sorcery [/card] [card] name=Fiery Justice text=Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. mana={R}{G}{W} type=Sorcery [/card] [card] name=Fiery Temper text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R}{R} type=Instant [/card] [card] name=Fight or Flight text=At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. mana={3}{W} type=Enchantment [/card] [card] name=Fill with Fright text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{B} type=Sorcery [/card] [card] name=Fire // Ice text=Fire deals 2 damage divided as you choose among one or two target creatures and/or players. -- // -- Tap target permanent. -- Draw a card. mana={1}{R} // {1}{U} type=Instant // Instant [/card] [card] name=Fire Covenant text=As an additional cost to cast Fire Covenant, pay X life. -- Fire Covenant deals X damage divided as you choose among any number of target creatures. mana={1}{B}{R} type=Instant [/card] [card] name=Fire Juggler text=Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Fire Servant text=If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. mana={3}{R}{R} type=Creature subtype=Elemental power=4 toughness=3 [/card] [card] name=Fire and Brimstone text=Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. mana={3}{W}{W} type=Instant [/card] [card] name=Firecat Blitz text=Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- Flashback{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Firehoof Cavalry text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. mana={W} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Firemantle Mage text=Rally Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={2}{R} type=Creature subtype=Human Shaman Ally power=2 toughness=2 [/card] [card] name=Firemind's Foresight text=Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. mana={5}{U}{R} type=Instant [/card] [card] name=Firestorm Phoenix text=Flying -- If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it. mana={4}{R}{R} type=Creature subtype=Phoenix power=3 toughness=2 [/card] [card] name=First Response text=At the beginning of each upkeep, if you lost life last turn, put a 1/1 white Soldier creature token onto the battlefield. mana={3}{W} type=Enchantment [/card] [card] name=Fissure Vent text=Choose one or both Destroy target artifact; and/or destroy target nonbasic land. mana={3}{R}{R} type=Sorcery [/card] [card] name=Fist of Suns text=You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. mana={3} type=Artifact [/card] [card] name=Fistful of Force text=Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{G} type=Instant [/card] [card] name=Flailing Manticore text=Flying, first strike -- {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. mana={3}{R} type=Creature subtype=Manticore power=3 toughness=3 [/card] [card] name=Flailing Ogre text={1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. mana={2}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Flailing Soldier text={1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. -- {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. mana={R} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Flame-Wreathed Phoenix text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Flame-Wreathed Phoenix enters the battlefield, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand." mana={2}{R}{R} type=Creature subtype=Phoenix power=3 toughness=3 [/card] [card] name=Flameblade Angel text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. mana={4}{R}{R} type=Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Flameheart Werewolf text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. type=Creature subtype=Werewolf power=3 toughness=2 [/card] [card] name=Flamekin Bladewhirl text=As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. mana={R} type=Creature subtype=Elemental Warrior power=2 toughness=1 [/card] [card] name=Flamerush Rider text=Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat. -- Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={4}{R} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Flames of the Blood Hand text=Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. mana={2}{R} type=Instant [/card] [card] name=Flameshot text=You may discard a Mountain card rather than pay Flameshot's mana cost. -- Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Flamespeaker Adept text=Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Flamestick Courier text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Flaming Gambit text=Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead. -- Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={X}{R} type=Instant [/card] [card] name=Flaring Pain text=Damage can't be prevented this turn. -- Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Instant [/card] [card] name=Flash Foliage text=Cast Flash Foliage only during combat after blockers are declared. -- Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. -- Draw a card. mana={2}{G} type=Instant [/card] [card] name=Flash of Insight text=Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -- Flashback{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.) mana={X}{1}{U} type=Instant [/card] [card] name=Flayer Drone text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. mana={1}{B}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=1 [/card] [card] name=Flaying Tendrils text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. mana={1}{B}{B} type=Sorcery [/card] [card] name=Fleeting Memories text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Flesh // Blood text=Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. -- // -- Target creature you control deals damage equal to its power to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={3}{B}{G} // {R}{G} type=Sorcery // Sorcery [/card] [card] name=Flesh Allergy text=As an additional cost to cast Flesh Allergy, sacrifice a creature. -- Destroy target creature. Its controller loses life equal to the number of creatures that died this turn. mana={2}{B}{B} type=Sorcery [/card] [card] name=Flickerform text=Enchant creature -- {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Flitterstep Eidolon text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. mana={1}{U} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Flooded Woodlands text=Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. mana={2}{U}{B} type=Enchantment [/card] [card] name=Flowering Lumberknot text=Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. mana={3}{G} type=Creature subtype=Treefolk power=5 toughness=5 [/card] [card] name=Flowstone Armor text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. mana={3} type=Artifact [/card] [card] name=Flowstone Salamander text={R}: Flowstone Salamander deals 1 damage to target creature blocking it. mana={3}{R}{R} type=Creature subtype=Salamander power=3 toughness=4 [/card] [card] name=Fluctuator text=Cycling abilities you activate cost you up to {2} less to activate. mana={2} type=Artifact [/card] [card] name=Flusterstorm text=Counter target instant or sorcery spell unless its controller pays {1}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={U} type=Instant [/card] [card] name=Foe-Razer Regent text=Flying -- When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. -- Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. mana={5}{G}{G} type=Creature subtype=Dragon power=4 toughness=5 [/card] [card] name=Fog Patch text=Cast Fog Patch only during the declare blockers step. -- Attacking creatures become blocked. (This spell works on unblockable creatures.) mana={1}{G} type=Instant [/card] [card] name=Fold into ther text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. mana={2}{U}{U} type=Instant [/card] [card] name=Food Chain text=Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. mana={2}{G} type=Enchantment [/card] [card] name=Forbidden Alchemy text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={2}{U} type=Instant [/card] [card] name=Forbidden Ritual text=Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. mana={2}{B}{B} type=Sorcery [/card] [card] name=Force Bubble text=If damage would be dealt to you, put that many depletion counters on Force Bubble instead. -- When there are four or more depletion counters on Force Bubble, sacrifice it. -- At the beginning of each end step, remove all depletion counters from Force Bubble. mana={2}{W}{W} type=Enchantment [/card] [card] name=Forcefield text={1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. mana={3} type=Artifact [/card] [card] name=Foreboding Ruins text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Forerunner of Slaughter text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. mana={B}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Foresee text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Sorcery [/card] [card] name=Foreshadow text=Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Forethought Amulet text=At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. -- If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. mana={5} type=Artifact [/card] [card] name=Forgotten Creation text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=3 [/card] [card] name=Forgotten Lore text=Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand. mana={G} type=Sorcery [/card] [card] name=Foriysian Brigade text=Foriysian Brigade can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Foriysian Interceptor text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- Foriysian Interceptor can block an additional creature. mana={3}{W} type=Creature subtype=Human Soldier power=0 toughness=5 [/card] [card] name=Foriysian Totem text={T}: Add {R} to your mana pool. -- {4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. -- As long as Foriysian Totem is a creature, it can block an additional creature. mana={3} type=Artifact [/card] [card] name=Fork in the Road text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Forked Lightning text=Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Sorcery [/card] [card] name=Formless Nurturing text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={3}{G} type=Sorcery [/card] [card] name=Forsaken Sanctuary text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Forsaken Wastes text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. mana={2}{B} type=World Enchantment [/card] [card] name=Fortified Area text=Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Fortified Rampart text=Defender mana={1}{W} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Fortified Village text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Foster text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. mana={2}{G}{G} type=Enchantment [/card] [card] name=Foul Orchard text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Foul Renewal text=Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way. mana={3}{B} type=Instant [/card] [card] name=Fractured Powerstone text={T}: Add {1} to your mana pool. -- {T}: Roll the planar die. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Frankenstein's Monster text=As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. mana={X}{B}{B} type=Creature subtype=Zombie power=0 toughness=1 [/card] [card] name=Frantic Purification text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{W} type=Instant [/card] [card] name=Fraternal Exaltation text= mana={U}{U}{U}{U} type=Sorcery [/card] [card] name=Friendly Fire text=Target creature's controller reveals a card at random from his or her hand. Friendly Fire deals damage to that creature and that player equal to the revealed card's converted mana cost. mana={3}{R} type=Instant [/card] [card] name=Frightful Delusion text=Counter target spell unless its controller pays {1}. That player discards a card. mana={2}{U} type=Instant [/card] [card] name=Frightshroud Courier text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) mana={2}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=From Beyond text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. mana={3}{G} type=Enchantment [/card] [card] name=From Under the Floorboards text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Frontier Siege text=As Frontier Siege enters the battlefield, choose Khans or Dragons. -- Khans At the beginning of each of your main phases, add {G}{G} to your mana pool. -- Dragons Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control. mana={3}{G} type=Enchantment [/card] [card] name=Frontline Medic text=Battalion Whenever Frontline Medic and at least two other creatures attack, creatures you control are indestructible this turn. -- Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. mana={2}{W} type=Creature subtype=Human Cleric power=3 toughness=3 [/card] [card] name=Frost Titan text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. mana={4}{U}{U} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Fruitcake Elemental text=Fruitcake Elemental is indestructible. -- At the end of your turn, Fruitcake Elemental deals 7 damage to you. -- {3}: Target player gains control of Fruitcake Elemental. mana={1}{G}{G} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Fulgent Distraction text=Choose two target creatures. Tap those creatures, then unattach all Equipment from them. mana={2}{W} type=Instant [/card] [card] name=Fungal Behemoth text=Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. -- Suspend X{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. mana={3}{G} type=Creature subtype=Fungus power=* toughness=* [/card] [card] name=Fungal Reaches text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Fungal Reaches. -- {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool. type=Land [/card] [card] name=Furnace of Rath text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={1}{R}{R}{R} type=Enchantment [/card] [card] name=Furtive Homunculus text=Skulk (This creature can't be blocked by creatures with greater power.) mana={1}{U} type=Creature subtype=Homunculus power=2 toughness=1 [/card] [card] name=Future Sight text=Play with the top card of your library revealed. -- You may play the top card of your library. mana={2}{U}{U}{U} type=Enchantment [/card] [card] name=Gabriel Angelfire text=At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) mana={3}{G}{G}{W}{W} type=Legendary Creature subtype=Angel power=4 toughness=4 [/card] [card] name=Gaddock Teeg text=Noncreature spells with converted mana cost 4 or greater can't be cast. -- Noncreature spells with {X} in their mana costs can't be cast. mana={G}{W} type=Legendary Creature subtype=Kithkin Advisor power=2 toughness=2 [/card] [card] name=Gaea's Balance text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Gaea's Herald text=Creature spells can't be countered. mana={1}{G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Gaea's Liege text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. mana={3}{G}{G}{G} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Gaea's Touch text=You may play an additional land during your turn if that land is a basic Forest. -- -- Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. mana={G}{G} type=Enchantment [/card] [card] name=Galvanoth text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. mana={3}{R}{R} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Game Preserve text=At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. mana={2}{G} type=Enchantment [/card] [card] name=Game Trail text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Game of Chaos text=Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. mana={R}{R}{R} type=Sorcery [/card] [card] name=Gamekeeper text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Gang of Devils text=When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={5}{R} type=Creature subtype=Devil power=3 toughness=3 [/card] [card] name=Garruk's Horde text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) mana={5}{G}{G} type=Creature subtype=Beast power=7 toughness=7 [/card] [card] name=Garruk, Caller of Beasts text=+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -3: You may put a green creature card from your hand onto the battlefield. -- -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." mana={4}{G}{G} type=Planeswalker subtype=Garruk [/card] [card] name=Garruk, the Veil-Cursed text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. type=Planeswalker subtype=Garruk [/card] [card] name=Gate to the ther text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. mana={6} type=Artifact [/card] [card] name=Gather Courage text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Gather Specimens text=If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead. mana={3}{U}{U}{U} type=Instant [/card] [card] name=Gather the Pack text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. mana={1}{G} type=Sorcery [/card] [card] name=Gatstaf Arsonists text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. mana={4}{R} type=Creature subtype=Human Werewolf power=5 toughness=4 [/card] [card] name=Gatstaf Ravagers text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. type=Creature subtype=Werewolf power=6 toughness=5 [/card] [card] name=Gauntlets of Chaos text={5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them. mana={5} type=Artifact [/card] [card] name=Gaze of Pain text=Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn. mana={1}{B} type=Sorcery [/card] [card] name=Gaze of the Gorgon text=({BG} can be paid with either {B} or {G}.) -- Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn. mana={3}{BG} type=Instant [/card] [card] name=Geier Reach Bandit text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. mana={2}{R} type=Creature subtype=Human Rogue Werewolf power=3 toughness=2 [/card] [card] name=Geistblast text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. mana={2}{R} type=Instant [/card] [card] name=Gem of Becoming text={3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3} type=Artifact [/card] [card] name=Gemstone Caverns text=If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. -- {T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. type=Legendary Land [/card] [card] name=General Jarkeld text={T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=General Tazri text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. mana={4}{W} type=Legendary Creature subtype=Human Ally power=3 toughness=4 [/card] [card] name=General's Regalia text={3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. mana={3} type=Artifact [/card] [card] name=Generator Servant text={T}, Sacrifice Generator Servant: Add {2} to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) mana={1}{R} type=Creature subtype=Elemental power=2 toughness=1 [/card] [card] name=Genesis Hydra text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. mana={X}{G}{G} type=Creature subtype=Plant Hydra power=0 toughness=0 [/card] [card] name=Genesis Wave text=Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. mana={X}{G}{G}{G} type=Sorcery [/card] [card] name=Geosurge text=Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Geralf's Masterpiece text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. mana={3}{U}{U} type=Creature subtype=Zombie Horror power=7 toughness=7 [/card] [card] name=Gerrard's Verdict text=Target player discards two cards. You gain 3 life for each land card discarded this way. mana={W}{B} type=Sorcery [/card] [card] name=Geyserfield Stalker text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. mana={4}{B} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Ghastly Conscription text=Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={5}{B}{B} type=Sorcery [/card] [card] name=Ghastly Haunting text=Enchant creature -- You control enchanted creature. type=Enchantment subtype=Aura [/card] [card] name=Ghastly Remains text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. mana={B}{B}{B} type=Creature subtype=Zombie power=0 toughness=0 [/card] [card] name=Ghazbn Ogre text=At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbn Ogre. mana={G} type=Creature subtype=Ogre power=2 toughness=2 [/card] [card] name=Ghitu Fire text=You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it. -- Ghitu Fire deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Ghostblade Eidolon text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. mana={2}{W} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Ghostfire Blade text=Equipped creature gets +2/+2. -- Equip {3} -- Ghostfire Blade's equip ability costs {2} less to activate if it targets a colorless creature. mana={1} type=Artifact subtype=Equipment [/card] [card] name=Ghosthelm Courier text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Ghostly Flame text=Black and/or red permanents and spells are colorless sources of damage. mana={B}{R} type=Enchantment [/card] [card] name=Ghostly Sentinel text=Flying, vigilance mana={4}{W} type=Creature subtype=Kor Spirit power=3 toughness=3 [/card] [card] name=Ghosts of the Innocent text=If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. mana={5}{W}{W} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Ghoulcaller's Accomplice text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Ghoulsteed text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. mana={4}{B} type=Creature subtype=Zombie Horse power=4 toughness=4 [/card] [card] name=Giant Albatross text=Flying -- When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Giant Ambush Beetle text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. mana={3}{BG}{R} type=Creature subtype=Insect power=4 toughness=3 [/card] [card] name=Giant Oyster text=You may choose not to untap Giant Oyster during your untap step. -- {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. mana={2}{U}{U} type=Creature subtype=Oyster power=0 toughness=3 [/card] [card] name=Giant Slug text={5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. mana={1}{B} type=Creature subtype=Slug power=1 toughness=1 [/card] [card] name=Giant Turtle text=Giant Turtle can't attack if it attacked during your last turn. mana={1}{G}{G} type=Creature subtype=Turtle power=2 toughness=4 [/card] [card] name=Gibbering Descent text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={4}{B}{B} type=Enchantment [/card] [card] name=Gibbering Fiend text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Gideon Jura text=+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. -- -2: Destroy target tapped creature. -- 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. mana={3}{W}{W} type=Planeswalker subtype=Gideon [/card] [card] name=Gideon's Reproach text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. mana={1}{W} type=Instant [/card] [card] name=Gideon, Ally of Zendikar text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." mana={2}{W}{W} type=Planeswalker subtype=Gideon [/card] [card] name=Gideon, Battle-Forged text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. type=Planeswalker subtype=Gideon [/card] [card] name=Gift of Tusks text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. mana={U} type=Instant [/card] [card] name=Gift of the Gargantuan text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Gifts Given text= mana={3}{U} type=Instant [/card] [card] name=Gifts Ungiven text=Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. mana={3}{U} type=Instant [/card] [card] name=Gigadrowse text=Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Tap target permanent. mana={U} type=Instant [/card] [card] name=Gilded Drake text=Flying -- When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.) mana={1}{U} type=Creature subtype=Drake power=3 toughness=3 [/card] [card] name=Gilded Light text=You gain shroud until end of turn. (You can't be the target of spells or abilities.) -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Instant [/card] [card] name=Gilder Bairn text={2}{GU}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.) mana={1}{GU}{GU} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Gilt-Leaf Ambush text=Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={2}{G} type=Tribal Instant subtype=Elf [/card] [card] name=Gilt-Leaf Seer text={G}, {T}: Look at the top two cards of your library, then put them back in any order. mana={2}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Gilt-Leaf Winnower text=Menace (This creature can't be blocked except by two or more creatures.) -- When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. mana={3}{B}{B} type=Creature subtype=Elf Warrior power=4 toughness=3 [/card] [card] name=Gisa's Bidding text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{B}{B} type=Sorcery [/card] [card] name=Gisela, Blade of Goldnight text=Flying, first strike -- If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -- If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. mana={4}{R}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Give // Take text=Put three +1/+1 counters on target creature. -- // -- Remove all +1/+1 counters from target creature you control. Draw that many cards. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{G} // {2}{U} type=Sorcery // Sorcery [/card] [card] name=Glacial Plating text=Enchant creature -- Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. mana={2}{W}{W} type=Snow Enchantment subtype=Aura [/card] [card] name=Glacial Ray text=Glacial Ray deals 2 damage to target creature or player. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{R} type=Instant subtype=Arcane [/card] [card] name=Gladehart Cavalry text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. mana={5}{G}{G} type=Creature subtype=Elf Knight power=6 toughness=6 [/card] [card] name=Glamer Spinners text=Flash -- Flying -- When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. mana={4}{WU} type=Creature subtype=Faerie Wizard power=2 toughness=4 [/card] [card] name=Glamerdye text=Change the text of target spell or permanent by replacing all instances of one color word with another. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) mana={1}{U} type=Instant [/card] [card] name=Glarecaster text=Flying -- {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead. mana={4}{W}{W} type=Creature subtype=Bird Cleric power=3 toughness=3 [/card] [card] name=Glass Asp text=Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step. mana={1}{G}{G} type=Creature subtype=Snake power=2 toughness=1 [/card] [card] name=Gleam of Authority text=Enchant creature -- Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. -- Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Gliding Licid text={U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Enchanted creature has flying. mana={2}{U} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Glimmervoid Basin text=Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. -- Whenever you roll {C}, choose target creature. Each player except that creature's controller puts a token that's a copy of that creature onto the battlefield. type=Plane subtype=Mirrodin [/card] [card] name=Glimpse the Future text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{U} type=Sorcery [/card] [card] name=Glimpse the Sun God text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={X}{W} type=Instant [/card] [card] name=Glissa Sunseeker text=First strike -- {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. mana={2}{G}{G} type=Legendary Creature subtype=Elf power=3 toughness=2 [/card] [card] name=Glittering Lion text=Prevent all damage that would be dealt to Glittering Lion. -- {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. mana={2}{W} type=Creature subtype=Cat power=2 toughness=2 [/card] [card] name=Glittering Lynx text=Prevent all damage that would be dealt to Glittering Lynx. -- {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. mana={W} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Glittering Wish text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. mana={G}{W} type=Sorcery [/card] [card] name=Global Ruin text=Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest. mana={4}{W} type=Sorcery [/card] [card] name=Gloom Surgeon text=If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. mana={1}{B} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Glowering Rogon text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) mana={5}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Glyph of Delusion text=Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature." mana={U} type=Instant [/card] [card] name=Glyph of Destruction text=Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step. mana={R} type=Instant [/card] [card] name=Glyph of Doom text=At end of combat, destroy all creatures that were blocked by target Wall this turn. mana={B} type=Instant [/card] [card] name=Glyph of Life text=Until end of turn, whenever an attacking creature deals damage to target Wall creature, you gain that much life. mana={W} type=Instant [/card] [card] name=Glyph of Reincarnation text=Cast Glyph of Reincarnation only after combat. -- Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control. mana={G} type=Instant [/card] [card] name=Gnarled Scarhide text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. mana={B} type=Enchantment Creature subtype=Minotaur power=2 toughness=1 [/card] [card] name=Gnarlroot Trapper text={T}, Pay 1 life: Add {G} to your mana pool. Spend this mana only to cast an Elf creature spell. -- {T}: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={B} type=Creature subtype=Elf Druid power=1 toughness=1 [/card] [card] name=Goblin Artisans text={T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. mana={R} type=Creature subtype=Goblin Artificer power=1 toughness=1 [/card] [card] name=Goblin Assassin text=Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. mana={3}{R}{R} type=Creature subtype=Goblin Assassin power=2 toughness=2 [/card] [card] name=Goblin Charbelcher text={3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. mana={4} type=Artifact [/card] [card] name=Goblin Dark-Dwellers text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. mana={3}{R}{R} type=Creature subtype=Goblin power=4 toughness=4 [/card] [card] name=Goblin Festival text={2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival. mana={1}{R} type=Enchantment [/card] [card] name=Goblin Fire Fiend text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn. mana={3}{R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Goblin Flectomancer text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. mana={U}{R}{R} type=Creature subtype=Goblin Wizard power=2 toughness=2 [/card] [card] name=Goblin Flotilla text=Islandwalk -- At the beginning of combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Freerunner text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R} type=Creature subtype=Goblin Warrior Ally power=3 toughness=2 [/card] [card] name=Goblin Game text=Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. mana={5}{R}{R} type=Sorcery [/card] [card] name=Goblin Glory Chaser text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Goblin Grappler text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Grenadiers text=Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Guide text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. mana={R} type=Creature subtype=Goblin Scout power=2 toughness=2 [/card] [card] name=Goblin Machinist text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. mana={4}{R} type=Creature subtype=Goblin power=0 toughness=5 [/card] [card] name=Goblin Psychopath text=Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. mana={3}{R} type=Creature subtype=Goblin Mutant power=5 toughness=5 [/card] [card] name=Goblin Ringleader text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{R} type=Creature subtype=Goblin power=2 toughness=2 [/card] [card] name=Goblin Snowman text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking. mana={3}{R} type=Creature subtype=Goblin power=1 toughness=1 [/card] [card] name=Goblin Spy text=Play with the top card of your library revealed. mana={R} type=Creature subtype=Goblin Rogue power=1 toughness=1 [/card] [card] name=Goblin Test Pilot text=Flying -- {T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random. mana={1}{U}{R} type=Creature subtype=Goblin Wizard power=0 toughness=2 [/card] [card] name=Goblin War Cry text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. mana={2}{R} type=Sorcery [/card] [card] name=Goblin War Drums text=Each creature you control can't be blocked except by two or more creatures. mana={2}{R} type=Enchantment [/card] [card] name=Godo's Irregulars text={R}: Godo's Irregulars deals 1 damage to target creature blocking it. mana={R} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Gods Willing text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={W} type=Instant [/card] [card] name=Godsend text=Equipped creature gets +3/+3. -- Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. -- Opponents can't cast cards with the same name as cards exiled with Godsend. -- Equip {3} mana={1}{W}{W} type=Legendary Artifact subtype=Equipment [/card] [card] name=Golden Wish text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. mana={3}{W}{W} type=Sorcery [/card] [card] name=Goldenhide Ox text=Constellation Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. mana={5}{G} type=Enchantment Creature subtype=Ox power=5 toughness=4 [/card] [card] name=Goldmeadow Stalwart text=As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. mana={W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Goldnight Castigator text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. mana={2}{R}{R} type=Creature subtype=Angel power=4 toughness=9 [/card] [card] name=Golgothian Sylex text={1}, {T}: Each nontoken permanent from the Antiquities expansion is sacrificed by its controller. mana={4} type=Artifact [/card] [card] name=Gone Missing text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{U} type=Sorcery [/card] [card] name=Gorgon Recluse text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Gorgon power=2 toughness=4 [/card] [card] name=Gorilla Berserkers text=Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- Gorilla Berserkers can't be blocked except by three or more creatures. mana={3}{G}{G} type=Creature subtype=Ape Berserker power=2 toughness=3 [/card] [card] name=Gorilla War Cry text=Cast Gorilla War Cry only during combat before blockers are declared. -- Creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{R} type=Instant [/card] [card] name=Goryo's Vengeance text=Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -- Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B} type=Instant subtype=Arcane [/card] [card] name=Gossamer Chains text=Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. mana={W}{W} type=Enchantment [/card] [card] name=Govern the Guildless text=Gain control of target monocolored creature. -- Forecast {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.) mana={5}{U} type=Sorcery [/card] [card] name=Grab the Reins text=Choose one Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) mana={3}{R} type=Instant [/card] [card] name=Graceful Antelope text=Plainswalk -- Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. mana={2}{W}{W} type=Creature subtype=Antelope power=1 toughness=4 [/card] [card] name=Graf Mole text=Whenever you sacrifice a Clue, you gain 3 life. mana={2}{G} type=Creature subtype=Mole Beast power=2 toughness=4 [/card] [card] name=Grafdigger's Cage text=Creature cards can't enter the battlefield from graveyards or libraries. -- Players can't cast cards in graveyards or libraries. mana={1} type=Artifact [/card] [card] name=Grafted Exoskeleton text=Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Grafted Wargear text=Equipped creature gets +3/+2. -- Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) mana={3} type=Artifact subtype=Equipment [/card] [card] name=Grand Architect text=Other blue creatures you control get +1/+1. -- {U}: Target artifact creature becomes blue until end of turn. -- Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=3 [/card] [card] name=Grand Melee text=All creatures attack each turn if able. -- -- All creatures block each turn if able. mana={3}{R} type=Enchantment [/card] [card] name=Grappling Hook text=Equipped creature has double strike. -- Whenever equipped creature attacks, you may have target creature block it this turn if able. -- Equip {4} mana={4} type=Artifact subtype=Equipment [/card] [card] name=Gratuitous Violence text=If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. mana={2}{R}{R}{R} type=Enchantment [/card] [card] name=Grave Betrayal text=Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types. mana={5}{B}{B} type=Enchantment [/card] [card] name=Grave Birthing text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Draw a card. mana={2}{B} type=Instant [/card] [card] name=Grave Consequences text=Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard. -- Draw a card. mana={1}{B} type=Instant [/card] [card] name=Grave Defiler text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. -- {1}{B}: Regenerate Grave Defiler. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=1 [/card] [card] name=Grave Scrabbler text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Grave Servitude text=You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +3/-1 and is black. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Graven Dominator text=Flying -- Haunt (When this creature dies, exile it haunting target creature.) -- When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn. mana={4}{W}{W} type=Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Graveyard Shovel text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. mana={2} type=Artifact [/card] [card] name=Gravity Negator text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) mana={3}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Graxiplon text=Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. mana={5}{U} type=Creature subtype=Beast power=3 toughness=4 [/card] [card] name=Great Teacher's Decree text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{W} type=Sorcery [/card] [card] name=Greater Gargadon text=Suspend 10{R} -- Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended. mana={9}{R} type=Creature subtype=Beast power=9 toughness=7 [/card] [card] name=Greater Realm of Preservation text={1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Greenwarden of Murasa text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. mana={4}{G}{G} type=Creature subtype=Elemental power=5 toughness=4 [/card] [card] name=Gremlin Mine text={1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature. -- {1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact. mana={1} type=Artifact [/card] [card] name=Grim Discovery text=Choose one or both Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. mana={1}{B} type=Sorcery [/card] [card] name=Grim Reminder text=Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library. -- {B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep. mana={2}{B} type=Instant [/card] [card] name=Grimoire Thief text=Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. -- You may look at cards exiled with Grimoire Thief. -- {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names. mana={U}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Grimoire of the Dead text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. mana={4} type=Legendary Artifact [/card] [card] name=Grindstone text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. mana={1} type=Artifact [/card] [card] name=Grinning Totem text={2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard. mana={4} type=Artifact [/card] [card] name=Grip of Amnesia text=Counter target spell unless its controller exiles all cards from his or her graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Grip of Chaos text=Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) mana={4}{R}{R} type=Enchantment [/card] [card] name=Grip of Desolation text=Devoid (This card has no color.) -- Exile target creature and target land. mana={4}{B}{B} type=Instant [/card] [card] name=Grip of the Roil text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. mana={2}{U} type=Instant [/card] [card] name=Grisly Salvage text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. mana={B}{G} type=Instant [/card] [card] name=Grixis text=Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -- Whenever you roll {C}, put target creature card from a graveyard onto the battlefield under your control. type=Plane subtype=Alara [/card] [card] name=Grotesque Mutation text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) mana={1}{B} type=Instant [/card] [card] name=Grove Rumbler text=Trample -- Landfall Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. mana={2}{R}{G} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Grovetender Druids text=Rally Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. mana={2}{G}{W} type=Creature subtype=Elf Druid Ally power=3 toughness=3 [/card] [card] name=Gruesome Slaughter text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." mana={6} type=Sorcery [/card] [card] name=Gruul Nodorog text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. mana={4}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Gruul War Chant text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. mana={2}{R}{G} type=Enchantment [/card] [card] name=Gryff's Boon text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Guard Dogs text={2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. mana={3}{W} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Guardian Angel text=Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn. mana={X}{W} type=Instant [/card] [card] name=Guardian Beast text=As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts. mana={3}{B} type=Creature subtype=Beast power=2 toughness=4 [/card] [card] name=Guardian Seraph text=Flying -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. mana={2}{W}{W} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Guardian of Tazeem text=Flying -- Landfall Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=5 [/card] [card] name=Guardian of Vitu-Ghazi text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance mana={6}{G}{W} type=Creature subtype=Elemental power=4 toughness=7 [/card] [card] name=Guardian of the Gateless text=Flying -- Guardian of the Gateless can block any number of creatures. -- Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. mana={4}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Guerrilla Tactics text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Guided Passage text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. mana={U}{R}{G} type=Sorcery [/card] [card] name=Guiding Spirit text=Flying -- {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. mana={1}{W}{U} type=Creature subtype=Angel Spirit power=1 toughness=2 [/card] [card] name=Guild Feud text=At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other. mana={5}{R} type=Enchantment [/card] [card] name=Guile text=Guile can't be blocked except by three or more creatures. -- If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. -- When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{U}{U}{U} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Gurmag Angler text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) mana={6}{B} type=Creature subtype=Zombie Fish power=5 toughness=5 [/card] [card] name=Gurmag Drowner text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={3}{U} type=Creature subtype=Naga Wizard power=2 toughness=4 [/card] [card] name=Gustha's Scepter text={T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. -- {T}: Return a card you own exiled with Gustha's Scepter to your hand. -- When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard. mana={0} type=Artifact [/card] [card] name=Gutter Grime text=Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime." mana={4}{G} type=Enchantment [/card] [card] name=Guul Draz Overseer text=Flying -- Landfall Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. mana={4}{B}{B} type=Creature subtype=Vampire power=3 toughness=4 [/card] [card] name=Haakon, Stromgald Scourge text=You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else. -- As long as Haakon is on the battlefield, you may play Knight cards from your graveyard. -- When Haakon dies, you lose 2 life. mana={1}{B}{B} type=Legendary Creature subtype=Zombie Knight power=3 toughness=3 [/card] [card] name=Haazda Shield Mate text=At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. -- {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Hagra Sharpshooter text={4}{B}: Target creature gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Assassin Ally power=2 toughness=2 [/card] [card] name=Hail of Arrows text=Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. mana={X}{W} type=Instant [/card] [card] name=Hakim, Loreweaver text=Flying -- {U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted. -- {U}{U}, {T}: Destroy all Auras attached to Hakim. mana={3}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=4 [/card] [card] name=Halfdane text=At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep. mana={1}{W}{U}{B} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Halimar Depths text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Halimar Tidecaller text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying. mana={2}{U} type=Creature subtype=Human Wizard Ally power=2 toughness=3 [/card] [card] name=Hall of Gemstone text=At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. mana={1}{G}{G} type=World Enchantment [/card] [card] name=Hall of the Bandit Lord text=Hall of the Bandit Lord enters the battlefield tapped. -- {T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste. type=Legendary Land [/card] [card] name=Hallowed Moonlight text=Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. -- Draw a card. mana={1}{W} type=Instant [/card] [card] name=Halls of Mist text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures that attacked during their controller's last turn can't attack. type=Land [/card] [card] name=Hammerhand text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.) mana={R} type=Enchantment subtype=Aura [/card] [card] name=Hammerheim text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. type=Legendary Land [/card] [card] name=Hand to Hand text=During combat, players can't cast instant spells or activate abilities that aren't mana abilities. mana={2}{R} type=Enchantment [/card] [card] name=Hands of Binding text=Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={1}{U} type=Sorcery [/card] [card] name=Hankyu text=Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hanweir Militia Captain text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Harbinger of the Tides text=You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) -- When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. mana={U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Hardened Berserker text=Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. mana={2}{R} type=Creature subtype=Human Berserker power=3 toughness=2 [/card] [card] name=Hardened Scales text=If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead. mana={G} type=Enchantment [/card] [card] name=Harm's Way text=The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. mana={W} type=Instant [/card] [card] name=Harness by Force text=Strive Harness by Force costs {2}{R} more to cast for each target beyond the first. -- Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Harness the Storm text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) mana={2}{R} type=Enchantment [/card] [card] name=Harsh Deceiver text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. mana={3}{W} type=Creature subtype=Spirit power=1 toughness=4 [/card] [card] name=Harsh Judgment text=As Harsh Judgment enters the battlefield, choose a color. -- If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. mana={2}{W}{W} type=Enchantment [/card] [card] name=Harvest Hand text=When Harvest Hand dies, return it to the battlefield transformed under your control. mana={3} type=Artifact Creature subtype=Scarecrow power=2 toughness=2 [/card] [card] name=Harvest Mage text={G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. mana={G} type=Creature subtype=Human Spellshaper power=1 toughness=1 [/card] [card] name=Harvest Pyre text=As an additional cost to cast Harvest Pyre, exile X cards from your graveyard. -- Harvest Pyre deals X damage to target creature. mana={1}{R} type=Instant [/card] [card] name=Harvester Troll text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. mana={3}{G} type=Creature subtype=Troll power=2 toughness=3 [/card] [card] name=Hatred text=As an additional cost to cast Hatred, pay X life. -- Target creature gets +X/+0 until end of turn. mana={3}{B}{B} type=Instant [/card] [card] name=Haunted Cloak text=Equipped creature has vigilance, trample, and haste. -- Equip {1} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Haunting Misery text=As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. -- Haunting Misery deals X damage to target player. mana={1}{B}{B} type=Sorcery [/card] [card] name=Haunting Wind text=Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller. mana={3}{B} type=Enchantment [/card] [card] name=Haven of the Spirit Dragon text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Dragon creature spell. -- {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. type=Land [/card] [card] name=Havengul Lich text={1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. mana={3}{U}{B} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Havoc Festival text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. mana={4}{B}{R} type=Enchantment [/card] [card] name=Havoc Sower text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) mana={3}{B} type=Creature subtype=Eldrazi Drone power=3 toughness=3 [/card] [card] name=Hazduhr the Abbot text={X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. mana={3}{W}{W} type=Legendary Creature subtype=Human Cleric power=2 toughness=5 [/card] [card] name=Head Games text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. mana={3}{B}{B} type=Sorcery [/card] [card] name=Heart Wolf text=First strike -- {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. mana={3}{R} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Heartbeat of Spring text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={2}{G} type=Enchantment [/card] [card] name=Heartstone text=Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. mana={3} type=Artifact [/card] [card] name=Heat Wave text=Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Blue creatures can't block creatures you control. -- Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. mana={2}{R} type=Enchantment [/card] [card] name=Hedonist's Trove text=When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard. -- You may play land cards exiled with Hedonist's Trove. -- You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn. mana={5}{B}{B} type=Enchantment [/card] [card] name=Hedron Alignment text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. mana={2}{U} type=Enchantment [/card] [card] name=Hedron Archive text={T}: Add {C}{C} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. mana={4} type=Artifact [/card] [card] name=Hedron Blade text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Hedron Crawler text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) mana={2} type=Artifact Creature subtype=Construct power=0 toughness=1 [/card] [card] name=Hedron-Field Purists text=Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 1-4 -- 1/4 -- If a source would deal damage to you or a creature you control, prevent 1 of that damage. -- LEVEL 5+ -- 2/5 -- If a source would deal damage to you or a creature you control, prevent 2 of that damage. mana={2}{W} type=Creature subtype=Human Cleric power=0 toughness=3 [/card] [card] name=Heir of Falkenrath text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. mana={1}{B} type=Creature subtype=Vampire power=2 toughness=1 [/card] [card] name=Heir to the Night text=Flying type=Creature subtype=Vampire Berserker power=3 toughness=2 [/card] [card] name=Heliod's Emissary text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. mana={3}{W} type=Enchantment Creature subtype=Elk power=3 toughness=3 [/card] [card] name=Hellcarver Demon text=Flying -- Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs. mana={3}{B}{B}{B} type=Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Hellhole Rats text=Haste -- When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost. mana={2}{B}{R} type=Creature subtype=Rat power=2 toughness=2 [/card] [card] name=Hellion text= type=Token Creature subtype=Hellion power=4 toughness=4 [/card] [card] name=Helm of Chatzuk text={1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1} type=Artifact [/card] [card] name=Helm of Obedience text={X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0. mana={4} type=Artifact [/card] [card] name=Helm of Possession text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. mana={4} type=Artifact [/card] [card] name=Helvault text={1}, {T}: Exile target creature you control. -- {7}, {T}: Exile target creature you don't control. -- When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. mana={3} type=Legendary Artifact [/card] [card] name=Herald of Kozilek text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. mana={1}{U}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Herald of Leshrac text=Flying -- Cumulative upkeepGain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Herald of Leshrac gets +1/+1 for each land you control but don't own. -- When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control. mana={6}{B} type=Creature subtype=Avatar power=2 toughness=4 [/card] [card] name=Herald of Torment text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. mana={1}{B}{B} type=Enchantment Creature subtype=Demon power=3 toughness=3 [/card] [card] name=Hermit Druid text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. mana={1}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Hermit of the Natterknolls text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. mana={2}{G} type=Creature subtype=Human Werewolf power=2 toughness=3 [/card] [card] name=Hero of Goma Fada text=Rally Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. mana={4}{W} type=Creature subtype=Human Knight Ally power=4 toughness=3 [/card] [card] name=Hero of Leina Tower text=Heroic Whenever you cast a spell that targets Hero of Leina Tower, you may pay {X}. If you do, put X +1/+1 counters on Hero of Leina Tower. mana={G} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Heroes' Podium text=Each legendary creature you control gets +1/+1 for each other legendary creature you control. -- {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. mana={5} type=Legendary Artifact [/card] [card] name=Heroic Defiance text=Enchant creature -- Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Heroism text=Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. mana={2}{W} type=Enchantment [/card] [card] name=Hex Parasite text={X}{PB}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({PB} can be paid with either {B} or 2 life.) mana={1} type=Artifact Creature subtype=Insect power=1 toughness=1 [/card] [card] name=Hibernation's End text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library. mana={4}{G} type=Enchantment [/card] [card] name=Hidden Stag text=Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. -- Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. mana={1}{G} type=Enchantment [/card] [card] name=Hidden Strings text=You may tap or untap target permanent, then you may tap or untap another target permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={1}{U} type=Sorcery [/card] [card] name=Hide // Seek text=Put target artifact or enchantment on the bottom of its owner's library. -- // -- Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library. mana={R}{W} // {W}{B} type=Instant // Instant [/card] [card] name=Hideous Laughter text=All creatures get -2/-2 until end of turn. -- Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{B}{B} type=Instant subtype=Arcane [/card] [card] name=High Ground text=Each creature you control can block an additional creature. mana={W} type=Enchantment [/card] [card] name=Highland Lake text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Hindering Light text=Counter target spell that targets you or a permanent you control. -- Draw a card. mana={W}{U} type=Instant [/card] [card] name=Hindering Touch text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={3}{U} type=Instant [/card] [card] name=Hinterland Hermit text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. mana={1}{R} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Hinterland Logger text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. mana={1}{G} type=Creature subtype=Human Werewolf power=2 toughness=1 [/card] [card] name=Hinterland Scourge text=Hinterland Scourge must be blocked if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. type=Creature subtype=Werewolf power=3 toughness=2 [/card] [card] name=Hipparion text=Hipparion can't block creatures with power 3 or greater unless you pay {1}. mana={1}{W} type=Creature subtype=Horse power=1 toughness=3 [/card] [card] name=Hired Torturer text=Defender -- {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Hisoka's Guard text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Hissing Quagmire text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. type=Land [/card] [card] name=Hit // Run text=Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost. -- // -- Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. mana={1}{B}{R} // {3}{R}{G} type=Instant // Instant [/card] [card] name=Hive Mind text=Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. mana={5}{U} type=Enchantment [/card] [card] name=Hivis of the Scale text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. mana={3}{R}{R} type=Legendary Creature subtype=Viashino Shaman power=3 toughness=4 [/card] [card] name=Hixus, Prison Warden text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=4 toughness=4 [/card] [card] name=Hoarder's Greed text=You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Holdout Settlement text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. type=Land [/card] [card] name=Holistic Wisdom text={2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={1}{G}{G} type=Enchantment [/card] [card] name=Hollow Specter text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. mana={1}{B}{B} type=Creature subtype=Specter power=2 toughness=2 [/card] [card] name=Hollow Warrior text=Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. mana={4} type=Artifact Creature subtype=Golem Warrior power=4 toughness=4 [/card] [card] name=Homicidal Brute text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. type=Creature subtype=Human Mutant power=5 toughness=1 [/card] [card] name=Homing Sliver text=Each Sliver card in each player's hand has slivercycling {3}. -- Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) mana={2}{R} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Honorable Passage text=The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. mana={1}{W} type=Instant [/card] [card] name=Hooting Mandrills text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample mana={5}{G} type=Creature subtype=Ape power=4 toughness=4 [/card] [card] name=Hope Against Hope text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. mana={2}{W} type=Enchantment subtype=Aura [/card] [card] name=Hopeful Eidolon text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. mana={W} type=Enchantment Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Horde Ambusher text=Whenever Horde Ambusher blocks, it deals 1 damage to you. -- MorphReveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Horde Ambusher is turned face up, target creature can't block this turn. mana={1}{R} type=Creature subtype=Human Berserker power=2 toughness=2 [/card] [card] name=Horde of Boggarts text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Goblin power=* toughness=* [/card] [card] name=Horizon Scholar text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={5}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Horn of Plenty text=Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. mana={6} type=Artifact [/card] [card] name=Horobi's Whisper text=If you control a Swamp, destroy target nonblack creature. -- Splice onto ArcaneExile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B}{B} type=Instant subtype=Arcane [/card] [card] name=Horribly Awry text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U} type=Instant [/card] [card] name=Hostility text=Haste -- If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way. -- When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{R}{R}{R} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Hound of the Farbogs text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) mana={4}{B} type=Creature subtype=Zombie Hound power=5 toughness=3 [/card] [card] name=Hour of Need text=Strive Hour of Need costs {1}{U} more to cast for each target beyond the first. -- Exile any number of target creatures. For each creature exiled this way, its controller puts a 4/4 blue Sphinx creature token with flying onto the battlefield. mana={2}{U} type=Instant [/card] [card] name=Hour of Reckoning text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. mana={4}{W}{W}{W} type=Sorcery [/card] [card] name=Howl of the Horde text=When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -- Raid If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy. mana={2}{R} type=Sorcery [/card] [card] name=Howlpack Resurgence text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. mana={2}{G} type=Enchantment [/card] [card] name=Howlpack Wolf text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=3 [/card] [card] name=Howltooth Hollow text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {B} to your mana pool. -- {B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand. type=Land [/card] [card] name=Hulking Devil text= mana={3}{R} type=Creature subtype=Devil power=5 toughness=2 [/card] [card] name=Hull Breach text=Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. mana={R}{G} type=Sorcery [/card] [card] name=Hum of the Radix text=Each artifact spell costs {1} more to cast for each artifact its controller controls. mana={2}{G}{G} type=Enchantment [/card] [card] name=Humble the Brute text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={4}{W} type=Instant [/card] [card] name=Humility text=All creatures lose all abilities and are 1/1. mana={2}{W}{W} type=Enchantment [/card] [card] name=Hundred-Handed One text=Vigilance -- {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. mana={2}{W}{W} type=Creature subtype=Giant power=3 toughness=5 [/card] [card] name=Hundred-Talon Strike text=Target creature gets +1/+0 and gains first strike until end of turn. -- Splice onto ArcaneTap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Hungering Yeti text=As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) mana={4}{R} type=Creature subtype=Yeti power=4 toughness=4 [/card] [card] name=Hunt Down text=Target creature blocks target creature this turn if able. mana={G} type=Sorcery [/card] [card] name=Hunter Sliver text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Hushwing Gryff text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Creatures entering the battlefield don't cause abilities to trigger. mana={2}{W} type=Creature subtype=Hippogriff power=2 toughness=1 [/card] [card] name=Hydromorph Guardian text={U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control. mana={2}{U} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Hydromorph Gull text=Flying -- {U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control. mana={3}{U}{U} type=Creature subtype=Elemental Bird power=3 toughness=3 [/card] [card] name=Hyena Umbra text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={W} type=Enchantment subtype=Aura [/card] [card] name=Hypergenesis text=Suspend 3{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. type=Sorcery [/card] [card] name=Hypnotic Siren text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. mana={U} type=Enchantment Creature subtype=Siren power=1 toughness=1 [/card] [card] name=I Bask in Your Silent Awe text=(An ongoing scheme remains face up until it's abandoned.) -- Each opponent can't cast more than one spell each turn. -- At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme. type=Ongoing Scheme [/card] [card] name=I Call on the Ancient Magics text=When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library. type=Scheme [/card] [card] name=I Delight in Your Convulsions text=When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way. type=Scheme [/card] [card] name=I Know All, I See All text=(An ongoing scheme remains face up until it's abandoned.) -- Untap all permanents you control during each opponent's untap step. -- At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme. type=Ongoing Scheme [/card] [card] name=Icatian Infantry text={1}: Icatian Infantry gains first strike until end of turn. -- {1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Icatian Phalanx text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Icatian Skirmishers text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Ice Cauldron text={X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron. -- {T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron. mana={4} type=Artifact [/card] [card] name=Ice Cave text=Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) mana={3}{U}{U} type=Enchantment [/card] [card] name=Ice Floe text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. type=Land [/card] [card] name=Icefall Regent text=Flying -- When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. -- Spells your opponents cast that target Icefall Regent cost {2} more to cast. mana={3}{U}{U} type=Creature subtype=Dragon power=4 toughness=3 [/card] [card] name=Ichneumon Druid text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. mana={1}{G}{G} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Ichor Slick text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B} type=Sorcery [/card] [card] name=Icy Prison text=When Icy Prison enters the battlefield, exile target creature. -- At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}. -- When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={U}{U} type=Enchantment [/card] [card] name=Ifh-Bff Efreet text=Flying -- {G}: Ifh-Bff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={2}{G}{G} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Ignite Disorder text=Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. mana={1}{R} type=Instant [/card] [card] name=Ignite Memories text=Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) mana={4}{R} type=Sorcery [/card] [card] name=Ignite the Cloneforge! text=When you set this scheme in motion, put a token onto the battlefield that's a copy of target permanent an opponent controls. type=Scheme [/card] [card] name=Illicit Auction text=Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Illuminated Folio text={1}, {T}, Reveal two cards from your hand that share a color: Draw a card. mana={5} type=Artifact [/card] [card] name=Illusion // Reality text=Target spell or permanent becomes the color of your choice until end of turn. -- // -- Destroy target artifact. mana={U} // {2}{G} type=Instant // Instant [/card] [card] name=Illusionary Mask text={X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. mana={2} type=Artifact [/card] [card] name=Illusionary Presence text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. mana={1}{U}{U} type=Creature subtype=Illusion power=2 toughness=2 [/card] [card] name=Illusionary Terrain text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Illusionary Terrain enters the battlefield, choose two basic land types. -- Basic lands of the first chosen type are the second chosen type. mana={U}{U} type=Enchantment [/card] [card] name=Illusionist's Bracers text=Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. -- Equip {3} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Illusory Gains text=Enchant creature -- You control enchanted creature. -- Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Imi Statue text=Players can't untap more than one artifact during their untap steps. mana={3} type=Artifact [/card] [card] name=Immersturm text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -- Whenever you roll {C}, exile target creature, then return it to the battlefield under its owner's control. type=Plane subtype=Valla [/card] [card] name=Immerwolf text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. mana={1}{R}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Immobilizer Eldrazi text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) mana={1}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Immolating Glare text=Destroy target attacking creature. mana={1}{W} type=Instant [/card] [card] name=Immortal Coil text={T}, Exile two cards from your graveyard: Draw a card. -- If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. -- When there are no cards in your graveyard, you lose the game. mana={2}{B}{B} type=Artifact [/card] [card] name=Imp's Mischief text=Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost. mana={1}{B} type=Instant [/card] [card] name=Imperiosaur text=Spend only mana produced by basic lands to cast Imperiosaur. mana={2}{G}{G} type=Creature subtype=Lizard power=5 toughness=5 [/card] [card] name=Imposing Visage text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Imprison text=Enchant creature -- Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. -- Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Impromptu Raid text={2}{RG}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step. mana={3}{RG} type=Enchantment [/card] [card] name=Impulse text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Impulsive Maneuvers text=Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. mana={2}{R}{R} type=Enchantment [/card] [card] name=Incendiary Command text=Choose two Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. mana={3}{R}{R} type=Sorcery [/card] [card] name=Incited Rabble text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Incorrigible Youths text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Vampire power=4 toughness=3 [/card] [card] name=Increasing Vengeance text=Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. -- Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={R}{R} type=Instant [/card] [card] name=Incremental Blight text=Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. mana={3}{B}{B} type=Sorcery [/card] [card] name=Incremental Growth text=Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. mana={3}{G}{G} type=Sorcery [/card] [card] name=Incubator Drone text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={3}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Index text=Look at the top five cards of your library, then put them back in any order. mana={U} type=Sorcery [/card] [card] name=Indrik Umbra text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{G}{W} type=Enchantment subtype=Aura [/card] [card] name=Induce Despair text=As an additional cost to cast Induce Despair, reveal a creature card from your hand. -- Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. mana={2}{B} type=Instant [/card] [card] name=Indulgent Aristocrat text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. mana={B} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Indulgent Tormentor text=Flying -- At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. mana={3}{B}{B} type=Creature subtype=Demon power=5 toughness=3 [/card] [card] name=Inescapable Brute text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Inescapable Brute must be blocked if able. mana={5}{R} type=Creature subtype=Giant Warrior power=3 toughness=3 [/card] [card] name=Inexorable Blob text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. mana={2}{G} type=Creature subtype=Ooze power=3 toughness=3 [/card] [card] name=Infectious Curse text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. type=Enchantment subtype=Aura Curse [/card] [card] name=Infectious Rage text=Enchant creature -- Enchanted creature gets +2/-1. -- When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Infernal Darkness text=Cumulative upkeepPay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces {B} instead of any other type. mana={2}{B}{B} type=Enchantment [/card] [card] name=Infernal Denizen text=At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield. -- {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. mana={7}{B} type=Creature subtype=Demon power=5 toughness=7 [/card] [card] name=Infernal Genesis text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost. mana={4}{B}{B} type=Enchantment [/card] [card] name=Infernal Harvest text=As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. -- Infernal Harvest deals X damage divided as you choose among any number of target creatures. mana={1}{B} type=Sorcery [/card] [card] name=Infernal Kirin text=Flying -- Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost. mana={2}{B}{B} type=Legendary Creature subtype=Kirin Spirit power=3 toughness=3 [/card] [card] name=Inferno Titan text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. mana={4}{R}{R} type=Creature subtype=Giant power=6 toughness=6 [/card] [card] name=Inferno Trap text=If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost. -- Inferno Trap deals 4 damage to target creature. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Infinite Authority text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. mana={W}{W}{W} type=Enchantment subtype=Aura [/card] [card] name=Infinite Hourglass text=At the beginning of your upkeep, put a time counter on Infinite Hourglass. -- All creatures get +1/+0 for each time counter on Infinite Hourglass. -- {3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step. mana={4} type=Artifact [/card] [card] name=Infinite Obliteration text=Name a creature card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. mana={1}{B}{B} type=Sorcery [/card] [card] name=Infinite Reflection text=Enchant creature -- When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. -- Nontoken creatures you control enter the battlefield as a copy of enchanted creature. mana={5}{U} type=Enchantment subtype=Aura [/card] [card] name=Information Dealer text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Infuse with the Elements text=Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. mana={3}{G} type=Instant [/card] [card] name=Initiate of Blood text={T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. -- -- -- -- Goka the Unjust -- Legendary Creature Ogre Shaman -- -- {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn. -- 4/4 mana={3}{R} type=Creature subtype=Ogre Shaman power=2 toughness=2 [/card] [card] name=Ink Dissolver text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Ink-Treader Nephilim text=Whenever a player casts an instant or sorcery spell, if Ink-Treader Nephilim is the only target of that spell, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures. mana={R}{G}{W}{U} type=Creature subtype=Nephilim power=3 toughness=3 [/card] [card] name=Inkfathom Divers text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={3}{U}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Inkfathom Witch text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. mana={1}{UB} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Inner Struggle text=Target creature deals damage to itself equal to its power. mana={3}{R} type=Instant [/card] [card] name=Inquisitor's Ox text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. mana={3}{W} type=Creature subtype=Ox power=2 toughness=5 [/card] [card] name=Insectile Aberration text=Flying type=Creature subtype=Human Insect power=3 toughness=2 [/card] [card] name=Insidious Dreams text=As an additional cost to cast Insidious Dreams, discard X cards. -- Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. mana={3}{B} type=Instant [/card] [card] name=Insidious Mist text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. type=Creature subtype=Elemental power=0 toughness=1 [/card] [card] name=Insist text=The next creature spell you cast this turn can't be countered by spells or abilities. -- Draw a card. mana={G} type=Sorcery [/card] [card] name=Insolent Neonate text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. mana={R} type=Creature subtype=Vampire power=1 toughness=1 [/card] [card] name=Inspiring Captain text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. mana={3}{W} type=Creature subtype=Human Knight power=3 toughness=3 [/card] [card] name=Instill Furor text=Enchant creature -- Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn." mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Insubordination text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. mana={B}{B} type=Enchantment subtype=Aura [/card] [card] name=Interdict text=Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Interpret the Signs text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={5}{U} type=Sorcery [/card] [card] name=Intervene text=Counter target spell that targets a creature. mana={U} type=Instant [/card] [card] name=Intervention Pact text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. -- At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game. mana={0} type=Instant [/card] [card] name=Intet, the Dreamer text=Flying -- Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. mana={3}{U}{R}{G} type=Legendary Creature subtype=Dragon power=6 toughness=6 [/card] [card] name=Into the Earthen Maw text=When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard. type=Scheme [/card] [card] name=Into the Fray text=Target creature attacks this turn if able. -- Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={R} type=Instant subtype=Arcane [/card] [card] name=Into the Wilds text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield. mana={3}{G} type=Enchantment [/card] [card] name=Intrepid Provisioner text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. mana={3}{G} type=Creature subtype=Human Scout power=3 toughness=3 [/card] [card] name=Introductions Are in Order text=When you set this scheme in motion, choose one Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield. type=Scheme [/card] [card] name=Intuition text=Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. mana={2}{U} type=Instant [/card] [card] name=Invader Parasite text=Imprint When Invader Parasite enters the battlefield, exile target land. -- Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player. mana={3}{R}{R} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Invasion Plans text=All creatures block each turn if able. -- The attacking player chooses how each creature blocks each turn. mana={2}{R} type=Enchantment [/card] [card] name=Invasive Surgery text=Counter target sorcery spell. -- Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. mana={U} type=Instant [/card] [card] name=Inverter of Truth text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. mana={2}{B}{B} type=Creature subtype=Eldrazi power=6 toughness=6 [/card] [card] name=Invocation of Saint Traft text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." mana={1}{W}{U} type=Enchantment subtype=Aura [/card] [card] name=Invoke Prejudice text=Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost. mana={U}{U}{U}{U} type=Enchantment [/card] [card] name=Invulnerability text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Instant [/card] [card] name=Iona's Blessing text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Ire Shaman text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. mana={1}{R} type=Creature subtype=Orc Shaman power=2 toughness=1 [/card] [card] name=Iroas, God of Victory text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. mana={2}{R}{W} type=Legendary Enchantment Creature subtype=God power=7 toughness=4 [/card] [card] name=Ironclaw Curse text=Enchant creature -- Enchanted creature gets -0/-1. -- Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Ironfist Crusher text=Ironfist Crusher can block any number of creatures. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Irresistible Prey text=Target creature must be blocked this turn if able. -- Draw a card. mana={G} type=Sorcery [/card] [card] name=Island Sanctuary text=If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. mana={1}{W} type=Enchantment [/card] [card] name=Isle of Vesuva text=Whenever a nontoken creature enters the battlefield, its controller puts a token onto the battlefield that's a copy of that creature. -- Whenever you roll {C}, destroy target creature and all other creatures with the same name as that creature. type=Plane subtype=Dominaria [/card] [card] name=Isochron Scepter text=Imprint When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. mana={2} type=Artifact [/card] [card] name=Isolation Zone text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) mana={2}{W}{W} type=Enchantment [/card] [card] name=Isperia the Inscrutable text=Flying -- Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library. mana={1}{W}{W}{U}{U} type=Legendary Creature subtype=Sphinx power=3 toughness=6 [/card] [card] name=Ivy Seer text={2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={3}{G} type=Creature subtype=Elf Wizard power=1 toughness=1 [/card] [card] name=Ixidor's Will text=Counter target spell unless its controller pays {2} for each Wizard on the battlefield. mana={2}{U} type=Instant [/card] [card] name=Ixidor, Reality Sculptor text=Face-down creatures get +1/+1. -- {2}{U}: Turn target face-down creature face up. mana={3}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Ixidron text=As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) -- Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. mana={3}{U}{U} type=Creature subtype=Illusion power=* toughness=* [/card] [card] name=Izzet Charm text=Choose one Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards. mana={U}{R} type=Instant [/card] [card] name=Izzet Steam Maze text=Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. -- Whenever you roll {C}, instant and sorcery spells you cast this turn cost {3} less to cast. type=Plane subtype=Ravnica [/card] [card] name=Jtun Grunt text=Cumulative upkeepPut two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Creature subtype=Giant Soldier power=4 toughness=4 [/card] [card] name=Jtun Owl Keeper text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jtun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. mana={2}{W} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Jabari's Influence text=Cast Jabari's Influence only after combat. -- Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. mana={3}{W}{W} type=Instant [/card] [card] name=Jace's Mindseeker text=Flying -- When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost. mana={4}{U}{U} type=Creature subtype=Fish Illusion power=4 toughness=4 [/card] [card] name=Jace's Sanctum text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U} type=Enchantment [/card] [card] name=Jace's Scrutiny text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Instant [/card] [card] name=Jace, Architect of Thought text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. -- -2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. -- -8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. mana={2}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace, Telepath Unbound text=+1: Up to one target creature gets -2/-0 until your next turn. -- -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -- -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard." type=Planeswalker subtype=Jace [/card] [card] name=Jace, Unraveler of Secrets text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." mana={3}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace, Vryn's Prodigy text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. mana={1}{U} type=Legendary Creature subtype=Human Wizard power=0 toughness=2 [/card] [card] name=Jace, the Living Guildpact text=+1: Look at the top two cards of your library. Put one of them into your graveyard. -- -3: Return another target nonland permanent to its owner's hand. -- -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards. mana={2}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jace, the Mind Sculptor text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. mana={2}{U}{U} type=Planeswalker subtype=Jace [/card] [card] name=Jaddi Offshoot text=Defender -- Landfall Whenever a land enters the battlefield under your control, you gain 1 life. mana={G} type=Creature subtype=Plant power=0 toughness=3 [/card] [card] name=Jade Monolith text={1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. mana={4} type=Artifact [/card] [card] name=Jade Statue text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. mana={4} type=Artifact [/card] [card] name=Jaded Response text=Counter target spell if it shares a color with a creature you control. mana={1}{U} type=Instant [/card] [card] name=Jalira, Master Polymorphist text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jar of Eyeballs text=Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. -- {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3} type=Artifact [/card] [card] name=Jasmine Seer text={2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={3}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Jaws of Stone text=Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone. mana={5}{R} type=Sorcery [/card] [card] name=Jeskai Infiltrator text=Jeskai Infiltrator can't be blocked as long as you control no other creatures. -- When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={2}{U} type=Creature subtype=Human Monk power=2 toughness=3 [/card] [card] name=Jester's Mask text=Jester's Mask enters the battlefield tapped. -- {1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library. mana={5} type=Artifact [/card] [card] name=Jester's Scepter text=When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. -- {2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card. mana={3} type=Artifact [/card] [card] name=Jetting Glasskite text=Flying -- Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. mana={4}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Jeweled Amulet text={1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet. -- {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool. mana={0} type=Artifact [/card] [card] name=Jeweled Bird text=Remove Jeweled Bird from your deck before playing if you're not playing for ante. -- {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. mana={1} type=Artifact [/card] [card] name=Jhoira of the Ghitu text={2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.) mana={1}{U}{R} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Jhoira's Timebug text={T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it. mana={2} type=Artifact Creature subtype=Insect power=1 toughness=2 [/card] [card] name=Joint Assault text=Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn. mana={G} type=Instant [/card] [card] name=Joraga Auxiliary text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={1}{G}{W} type=Creature subtype=Elf Soldier Ally power=2 toughness=3 [/card] [card] name=Joraga Invocation text=Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. mana={4}{G}{G} type=Sorcery [/card] [card] name=Jori En, Ruin Diver text=Whenever you cast your second spell each turn, draw a card. mana={1}{U}{R} type=Legendary Creature subtype=Merfolk Wizard power=2 toughness=3 [/card] [card] name=Judge Unworthy text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{W} type=Instant [/card] [card] name=Junn Efreet text=Flying -- At the beginning of your upkeep, sacrifice Junn Efreet unless you pay {B}{B}. mana={1}{B}{B} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Just the Wind text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Instant [/card] [card] name=Juxtapose text=You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them. mana={3}{U} type=Sorcery [/card] [card] name=Juzm Djinn text=At the beginning of your upkeep, Juzm Djinn deals 1 damage to you. mana={2}{B}{B} type=Creature subtype=Djinn power=5 toughness=5 [/card] [card] name=Jwar Isle Avenger text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying mana={4}{U} type=Creature subtype=Sphinx power=3 toughness=3 [/card] [card] name=Kaboom! text=Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. mana={4}{R} type=Sorcery [/card] [card] name=Kaervek's Spite text=As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. -- Target player loses 5 life. mana={B}{B}{B} type=Instant [/card] [card] name=Kaervek's Torch text=As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast. -- Kaervek's Torch deals X damage to target creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Kaho, Minamo Historian text=When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library. -- {X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Kalastria Healer text=Rally Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Vampire Cleric Ally power=1 toughness=2 [/card] [card] name=Kalastria Nightwatch text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. mana={4}{B} type=Creature subtype=Vampire Warrior Ally power=4 toughness=5 [/card] [card] name=Kalitas, Bloodchief of Ghet text={B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. mana={5}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=5 toughness=5 [/card] [card] name=Kalitas, Traitor of Ghet text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. mana={2}{B}{B} type=Legendary Creature subtype=Vampire Warrior power=3 toughness=4 [/card] [card] name=Kamahl's Summons text=Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way. mana={3}{G} type=Sorcery [/card] [card] name=Karador, Ghost Chieftain text=Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard. -- During each of your turns, you may cast one creature card from your graveyard. mana={5}{B}{G}{W} type=Legendary Creature subtype=Centaur Spirit power=3 toughness=4 [/card] [card] name=Karmic Justice text=Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. mana={2}{W} type=Enchantment [/card] [card] name=Karn Liberated text=+4: Target player exiles a card from his or her hand. -- -3: Exile target permanent. -- -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. mana={7} type=Planeswalker subtype=Karn [/card] [card] name=Karona's Zealot text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. mana={4}{W} type=Creature subtype=Human Cleric power=2 toughness=5 [/card] [card] name=Karplusan Minotaur text=Cumulative upkeepFlip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player. -- Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice. mana={2}{R}{R} type=Creature subtype=Minotaur Warrior power=3 toughness=3 [/card] [card] name=Kavu Howler text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={4}{G}{G} type=Creature subtype=Kavu power=4 toughness=5 [/card] [card] name=Kavu Primarch text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Kicker {4} (You may pay an additional {4} as you cast this spell.) -- If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. mana={3}{G} type=Creature subtype=Kavu power=3 toughness=3 [/card] [card] name=Kazuul's Toll Collector text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Creature subtype=Ogre Warrior power=3 toughness=2 [/card] [card] name=Kederekt Creeper text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Kederekt Creeper can't be blocked except by two or more creatures. mana={U}{B}{R} type=Creature subtype=Horror power=2 toughness=3 [/card] [card] name=Keeper of Progenitus text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{G} type=Creature subtype=Elf Druid power=1 toughness=3 [/card] [card] name=Keeper of the Lens text=You may look at face-down creatures you don't control. (You may do this at any time.) mana={1} type=Artifact Creature subtype=Golem power=1 toughness=2 [/card] [card] name=Keldon Firebombers text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. mana={3}{R}{R} type=Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Keldon Twilight text=At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. mana={1}{B}{R} type=Enchantment [/card] [card] name=Kemba's Legion text=Vigilance -- Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion. mana={5}{W}{W} type=Creature subtype=Cat Soldier power=4 toughness=6 [/card] [card] name=Kentaro, the Smiling Cat text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. mana={1}{W} type=Legendary Creature subtype=Human Samurai power=2 toughness=1 [/card] [card] name=Keranos, God of Storms text=Indestructible -- As long as your devotion to blue and red is less than seven, Keranos isn't a creature. -- Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player. mana={3}{U}{R} type=Legendary Enchantment Creature subtype=God power=6 toughness=5 [/card] [card] name=Kessig Dire Swine text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. mana={4}{G}{G} type=Creature subtype=Boar Horror power=6 toughness=6 [/card] [card] name=Kessig Forgemaster text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. mana={1}{R} type=Creature subtype=Human Shaman Werewolf power=2 toughness=1 [/card] [card] name=Khabl Ghoul text=At the beginning of each end step, put a +1/+1 counter on Khabl Ghoul for each creature that died this turn. mana={2}{B} type=Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Kheru Lich Lord text=At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. mana={3}{B}{G}{U} type=Creature subtype=Zombie Wizard power=4 toughness=4 [/card] [card] name=Kheru Spellsnatcher text=Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. mana={3}{U} type=Creature subtype=Naga Wizard power=3 toughness=3 [/card] [card] name=Kill Switch text={2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. mana={3} type=Artifact [/card] [card] name=Kill-Suit Cultist text=Kill-Suit Cultist attacks each turn if able. -- {B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead. mana={R} type=Creature subtype=Goblin Berserker power=1 toughness=1 [/card] [card] name=Killer Instinct text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. mana={4}{R}{G} type=Enchantment [/card] [card] name=Killing Wave text=For each creature, its controller sacrifices it unless he or she pays X life. mana={X}{B} type=Sorcery [/card] [card] name=Kilnmouth Dragon text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Kindle the Carnage text=Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times. mana={1}{R}{R} type=Sorcery [/card] [card] name=Kindly Stranger text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. mana={2}{B} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Kiora's Dismissal text=Strive Kiora's Dismissal costs {U} more to cast for each target beyond the first. -- Return any number of target enchantments to their owners' hands. mana={U} type=Instant [/card] [card] name=Kiora, Master of the Depths text=+1: Untap up to one target creature and up to one target land. -- -2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. -- -8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield. mana={2}{G}{U} type=Planeswalker subtype=Kiora [/card] [card] name=Kira, Great Glass-Spinner text=Flying -- Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." mana={1}{U}{U} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Kitesail Scout text=Flying mana={W} type=Creature subtype=Kor Scout power=1 toughness=1 [/card] [card] name=Kithkin Armor text=Enchant creature -- Enchanted creature can't be blocked by creatures with power 3 or greater. -- Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Kithkin Zephyrnaut text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. mana={2}{W} type=Creature subtype=Kithkin Soldier power=2 toughness=2 [/card] [card] name=Kitsune Mystic text=At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it. -- -- -- -- Autumn-Tail, Kitsune Sage -- Legendary Creature Fox Wizard -- -- {1}: Attach target Aura attached to a creature to another creature. -- 4/5 mana={3}{W} type=Creature subtype=Fox Wizard power=2 toughness=3 [/card] [card] name=Kjeldoran Elite Guard text={T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat. mana={3}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Escort text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Kjeldoran Guard text={T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Kjeldoran Knight text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {1}{W}: Kjeldoran Knight gets +1/+0 until end of turn. -- {W}{W}: Kjeldoran Knight gets +0/+2 until end of turn. mana={W}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Kjeldoran Phalanx text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={5}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Kjeldoran Royal Guard text={T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. mana={3}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Kjeldoran Skycaptain text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Kjeldoran Skyknight text=Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{W} type=Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Kjeldoran Warrior text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={W} type=Creature subtype=Human Warrior power=1 toughness=1 [/card] [card] name=Knacksaw Clique text=Flying -- {1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.) mana={3}{U} type=Creature subtype=Faerie Rogue power=1 toughness=4 [/card] [card] name=Knight Of Dawn text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Dusk text={B}{B}: Destroy target creature blocking Knight of Dusk. mana={1}{B}{B} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of Valor text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. mana={2}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Knight of the Holy Nimbus text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- If Knight of the Holy Nimbus would be destroyed, regenerate it. -- {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability. mana={W}{W} type=Creature subtype=Human Rebel Knight power=2 toughness=2 [/card] [card] name=Knights of Thorn text=Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Know Naught but Fire text=When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. type=Scheme [/card] [card] name=Knowledge Pool text=Imprint When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library. -- Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost. mana={6} type=Artifact [/card] [card] name=Knowledge Vault text={2}, {T}: Exile the top card of your library face down. -- {0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand. -- When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard. mana={4} type=Artifact [/card] [card] name=Knowledge and Power text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. mana={4}{R} type=Enchantment [/card] [card] name=Kodama of the Center Tree text=Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. -- Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) mana={4}{G} type=Legendary Creature subtype=Spirit power=* toughness=* [/card] [card] name=Kodama's Might text=Target creature gets +2/+2 until end of turn. -- Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={G} type=Instant subtype=Arcane [/card] [card] name=Kolaghan's Command text=Choose two -- Return target creature card from your graveyard to your hand. -- Target player discards a card. -- Destroy target artifact. -- Kolaghan's Command deals 2 damage to target creature or player. mana={1}{B}{R} type=Instant [/card] [card] name=Kor Bladewhirl text=Rally Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. mana={1}{W} type=Creature subtype=Kor Soldier Ally power=2 toughness=2 [/card] [card] name=Kor Castigator text=Kor Castigator can't be blocked by Eldrazi Scions. mana={1}{W} type=Creature subtype=Kor Wizard Ally power=3 toughness=1 [/card] [card] name=Kor Chant text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. mana={2}{W} type=Instant [/card] [card] name=Kor Dirge text=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. mana={2}{B} type=Instant [/card] [card] name=Kor Entanglers text=Rally Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. mana={4}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=4 [/card] [card] name=Kor Scythemaster text=Kor Scythemaster has first strike as long as it's attacking. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=1 [/card] [card] name=Kor Sky Climber text={1}{W}: Kor Sky Climber gains flying until end of turn. mana={2}{W} type=Creature subtype=Kor Soldier Ally power=3 toughness=2 [/card] [card] name=Korlash, Heir to Blackblade text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{B}{B} type=Legendary Creature subtype=Zombie Warrior power=* toughness=* [/card] [card] name=Kozilek's Channeler text={T}: Add {C}{C} to your mana pool. mana={5} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Kozilek's Pathfinder text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) mana={6} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Kozilek's Return text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. mana={2}{R} type=Instant [/card] [card] name=Kozilek's Sentinel text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. mana={1}{R} type=Creature subtype=Eldrazi Drone power=1 toughness=4 [/card] [card] name=Kozilek's Shrieker text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) mana={2}{B} type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Kozilek's Translator text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) mana={4}{B} type=Creature subtype=Eldrazi Drone power=3 toughness=5 [/card] [card] name=Kozilek, the Great Distortion text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. mana={8}{C}{C} type=Legendary Creature subtype=Eldrazi power=12 toughness=12 [/card] [card] name=Kraken of the Straits text=Creatures with power less than the number of Islands you control can't block Kraken of the Straits. mana={5}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Krallenhorde Howler text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Krark's Thumb text=If you would flip a coin, instead flip two coins and ignore one. mana={2} type=Legendary Artifact [/card] [card] name=Krasis Incubation text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. mana={2}{G}{U} type=Enchantment subtype=Aura [/card] [card] name=Kresh the Bloodbraided text=Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power. mana={2}{B}{R}{G} type=Legendary Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Krosan Verge text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Krosan Vorine text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. mana={3}{G} type=Creature subtype=Cat Beast power=3 toughness=2 [/card] [card] name=Krovikan Horror text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. mana={3}{B} type=Creature subtype=Horror Spirit power=2 toughness=2 [/card] [card] name=Krovikan Vampire text=At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. mana={3}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Kruin Outlaw text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. mana={1}{R}{R} type=Creature subtype=Human Rogue Werewolf power=2 toughness=2 [/card] [card] name=Kruphix's Insight text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Kruphix, God of Horizons text=Indestructible -- As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. -- You have no maximum hand size. -- If unused mana would empty from your mana pool, that mana becomes colorless instead. mana={3}{G}{U} type=Legendary Enchantment Creature subtype=God power=4 toughness=7 [/card] [card] name=Kuldotha Flamefiend text=When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R}{R} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Kumano's Blessing text=Flash -- Enchant creature -- If a creature dealt damage by enchanted creature this turn would die, exile it instead. mana={2}{R} type=Enchantment subtype=Aura [/card] [card] name=Kurkesh, Onakke Ancient text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. mana={2}{R}{R} type=Legendary Creature subtype=Ogre Spirit power=4 toughness=3 [/card] [card] name=Kyren Archive text=At the beginning of your upkeep, you may exile the top card of your library face down. -- {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. mana={3} type=Artifact [/card] [card] name=Kytheon, Hero of Akros text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn. mana={W} type=Legendary Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Laccolith Rig text=Enchant creature -- Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Lair Delve text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Lairwatch Giant text=Lairwatch Giant can block an additional creature. -- Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. mana={5}{W} type=Creature subtype=Giant Warrior power=5 toughness=3 [/card] [card] name=Lambholt Butcher text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. type=Creature subtype=Werewolf power=4 toughness=4 [/card] [card] name=Lambholt Pacifist text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. mana={1}{G} type=Creature subtype=Human Shaman Werewolf power=3 toughness=3 [/card] [card] name=Lammastide Weave text=Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost. -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Lamplighter of Selhoff text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. mana={4}{U} type=Creature subtype=Zombie Horror power=3 toughness=5 [/card] [card] name=Lancers en-Kor text=Trample -- {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. mana={3}{W}{W} type=Creature subtype=Kor Soldier power=3 toughness=3 [/card] [card] name=Land's Edge text=Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability. mana={1}{R}{R} type=World Enchantment [/card] [card] name=Lantern Scout text=Rally Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. mana={2}{W} type=Creature subtype=Human Scout Ally power=3 toughness=2 [/card] [card] name=Lantern of Insight text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. mana={1} type=Artifact [/card] [card] name=Lapse of Certainty text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. mana={2}{W} type=Instant [/card] [card] name=Laquatus's Disdain text=Counter target spell cast from a graveyard. -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Lash Out text=Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Instant [/card] [card] name=Last Rites text=Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. mana={2}{B} type=Sorcery [/card] [card] name=Last Thoughts text=Draw a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Last-Ditch Effort text=Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player. mana={R} type=Instant [/card] [card] name=Launch the Fleet text=Strive Launch the Fleet costs {1} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking." mana={W} type=Sorcery [/card] [card] name=Lava Blister text=Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. mana={1}{R} type=Sorcery [/card] [card] name=Lava Burst text=Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player. mana={X}{R} type=Sorcery [/card] [card] name=Lavastep Raider text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=2 [/card] [card] name=Lazav, Dimir Mastermind text=Hexproof -- Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability. mana={U}{U}{B}{B} type=Legendary Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Lead by Example text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) mana={1}{G} type=Instant [/card] [card] name=Lead the Stampede text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{G} type=Sorcery [/card] [card] name=Leaf-Crowned Elder text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. mana={2}{G}{G} type=Creature subtype=Treefolk Shaman power=3 toughness=5 [/card] [card] name=Leafcrown Dryad text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. mana={1}{G} type=Enchantment Creature subtype=Nymph Dryad power=2 toughness=2 [/card] [card] name=Leap of Flame text=Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target creature gets +1/+0 and gains flying and first strike until end of turn. mana={U}{R} type=Instant [/card] [card] name=Leech Bonder text=Leech Bonder enters the battlefield with two -1/-1 counters on it. -- {U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.) mana={2}{U} type=Creature subtype=Merfolk Soldier power=3 toughness=3 [/card] [card] name=Leeches text=Target player loses all poison counters. Leeches deals that much damage to that player. mana={1}{W}{W} type=Sorcery [/card] [card] name=Leeching Bite text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. mana={1}{G} type=Instant [/card] [card] name=Leeching Licid text={B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. -- At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. mana={1}{B} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Legerdemain text=Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) mana={2}{U}{U} type=Sorcery [/card] [card] name=Legions of Lim-Dl text=Snow swampwalk mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lens of Clarity text=You may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.) mana={1} type=Artifact [/card] [card] name=Leonin Arbiter text=Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. mana={1}{W} type=Creature subtype=Cat Cleric power=2 toughness=2 [/card] [card] name=Leonin Shikari text=You may activate equip abilities any time you could cast an instant. mana={1}{W} type=Creature subtype=Cat Soldier power=2 toughness=2 [/card] [card] name=Lesser Werewolf text={B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step. mana={3}{B} type=Creature subtype=Werewolf power=2 toughness=4 [/card] [card] name=Lethal Vapors text=Whenever a creature enters the battlefield, destroy it. -- {0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability. mana={2}{B}{B} type=Enchantment [/card] [card] name=Lethe Lake text=At the beginning of your upkeep, put the top ten cards of your library into your graveyard. -- Whenever you roll {C}, target player puts the top ten cards of his or her library into his or her graveyard. type=Plane subtype=Arkhos [/card] [card] name=Leyline of Lifeforce text=If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. -- Creature spells can't be countered. mana={2}{G}{G} type=Enchantment [/card] [card] name=Leyline of Punishment text=If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. -- Players can't gain life. -- Damage can't be prevented. mana={2}{R}{R} type=Enchantment [/card] [card] name=Liar's Pendulum text={2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. mana={1} type=Artifact [/card] [card] name=Library of Lat-Nam text=An opponent chooses one You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library. mana={4}{U} type=Sorcery [/card] [card] name=Library of Leng text=You have no maximum hand size. -- If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. mana={1} type=Artifact [/card] [card] name=Lich's Mirror text=If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20. mana={5} type=Artifact [/card] [card] name=Liege of the Hollows text=When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield. mana={2}{G}{G} type=Creature subtype=Spirit power=3 toughness=4 [/card] [card] name=Life // Death text=All lands you control become 1/1 creatures until end of turn. They're still lands. -- // -- Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. mana={G} // {1}{B} type=Sorcery // Sorcery [/card] [card] name=Lifespring Druid text={T}: Add one mana of any color to your mana pool. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=1 [/card] [card] name=Lifted by Clouds text=Target creature gains flying until end of turn. -- Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Light from Within text=Chroma Each creature you control gets +1/+1 for each white mana symbol in its mana cost. mana={2}{W}{W} type=Enchantment [/card] [card] name=Lightform text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. mana={1}{W}{W} type=Enchantment [/card] [card] name=Lightning Javelin text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{R} type=Sorcery [/card] [card] name=Lightning Reflexes text=You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Lightning Storm text=Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. -- Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack. mana={1}{R}{R} type=Instant [/card] [card] name=Lightning Surge text=Lightning Surge deals 4 damage to target creature or player. -- Threshold If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Lignify text=Enchant creature -- Enchanted creature is a 0/4 Treefolk with no abilities. mana={1}{G} type=Tribal Enchantment subtype=Treefolk Aura [/card] [card] name=Liliana of the Veil text=+1: Each player discards a card. -- -2: Target player sacrifices a creature. -- -6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice. mana={1}{B}{B} type=Planeswalker subtype=Liliana [/card] [card] name=Liliana's Indignation text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. mana={X}{B} type=Sorcery [/card] [card] name=Lilting Refrain text=At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. -- Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. mana={1}{U} type=Enchantment [/card] [card] name=Lim-Dl the Necromancer text=Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. -- {1}{B}: Regenerate target Zombie. mana={5}{B}{B} type=Legendary Creature subtype=Human Wizard power=4 toughness=4 [/card] [card] name=Lim-Dl's Cohort text=Whenever Lim-Dl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. mana={1}{B}{B} type=Creature subtype=Zombie power=2 toughness=3 [/card] [card] name=Lim-Dl's Hex text=At the beginning of your upkeep, for each player, Lim-Dl's Hex deals 1 damage to that player unless he or she pays {B} or {3}. mana={1}{B} type=Enchantment [/card] [card] name=Lim-Dl's High Guard text=First strike -- {1}{B}: Regenerate Lim-Dl's High Guard. mana={1}{B}{B} type=Creature subtype=Skeleton power=2 toughness=1 [/card] [card] name=Lim-Dl's Paladin text=Trample -- At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dl's Paladin and draw a card. -- Whenever Lim-Dl's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life. mana={2}{B}{R} type=Creature subtype=Human Knight power=0 toughness=3 [/card] [card] name=Lim-Dl's Vault text=Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. mana={U}{B} type=Instant [/card] [card] name=Limited Resources text=When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. -- Players can't play lands as long as ten or more lands are on the battlefield. mana={W} type=Enchantment [/card] [card] name=Linessa, Zephyr Mage text={X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand. -- Grandeur Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land. mana={3}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Linvala, the Preserver text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. mana={4}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Liquid Fire text=As an additional cost to cast Liquid Fire, choose a number between 0 and 5. -- Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number. mana={4}{R}{R} type=Sorcery [/card] [card] name=Liquify text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Lithomancer's Focus text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. mana={W} type=Instant [/card] [card] name=Liu Bei, Lord of Shu text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior. mana={3}{W}{W} type=Legendary Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Livewire Lash text=Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player." -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Living Destiny text=As an additional cost to cast Living Destiny, reveal a creature card from your hand. -- You gain life equal to the revealed card's converted mana cost. mana={3}{G} type=Instant [/card] [card] name=Living Inferno text={T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno. mana={6}{R}{R} type=Creature subtype=Elemental power=8 toughness=5 [/card] [card] name=Living Lore text=As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. -- Living Lore's power and toughness are each equal to the exiled card's converted mana cost. -- Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. mana={3}{U} type=Creature subtype=Avatar power=* toughness=* [/card] [card] name=Living Totem text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. mana={3}{G} type=Creature subtype=Plant Elemental power=2 toughness=3 [/card] [card] name=Living Wish text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. mana={1}{G} type=Sorcery [/card] [card] name=Llanowar Empath text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Loafing Giant text=Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn. mana={4}{R} type=Creature subtype=Giant power=4 toughness=6 [/card] [card] name=Loam Dryad text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. mana={G} type=Creature subtype=Dryad Horror power=1 toughness=2 [/card] [card] name=Loam Larva text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. mana={1}{G} type=Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Loathsome Catoblepas text={2}{G}: Loathsome Catoblepas must be blocked this turn if able. -- When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn. mana={5}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Locket of Yesterdays text=Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard. mana={1} type=Artifact [/card] [card] name=Logic Knot text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Counter target spell unless its controller pays {X}. mana={X}{U}{U} type=Instant [/card] [card] name=Lone Revenant text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={3}{U}{U} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Lone Wolf of the Natterknolls text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. type=Creature subtype=Werewolf power=3 toughness=5 [/card] [card] name=Long-Term Plans text=Search your library for a card, shuffle your library, then put that card third from the top. mana={2}{U} type=Instant [/card] [card] name=Longhorn Firebeast text=When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast. mana={2}{R} type=Creature subtype=Elemental Ox Beast power=3 toughness=2 [/card] [card] name=Look Skyward and Despair text=When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield. type=Scheme [/card] [card] name=Looming Spires text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. type=Land [/card] [card] name=Lord of the Void text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. mana={4}{B}{B}{B} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Lose Calm text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) mana={3}{R} type=Sorcery [/card] [card] name=Lose Hope text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={B} type=Instant [/card] [card] name=Lost Auramancers text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. mana={2}{W}{W} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Lost Hours text=Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. mana={1}{B} type=Sorcery [/card] [card] name=Lost in Thought text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Lost in a Labyrinth text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={U} type=Instant [/card] [card] name=Lost in the Woods text=Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library. mana={3}{G}{G} type=Enchantment [/card] [card] name=Lowland Tracker text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Loxodon Smiter text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. mana={1}{G}{W} type=Creature subtype=Elephant Soldier power=4 toughness=4 [/card] [card] name=Lullmage Mentor text=Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. -- Tap seven untapped Merfolk you control: Counter target spell. mana={1}{U}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Lumbering Falls text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. type=Land [/card] [card] name=Lumengrid Augur text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. mana={3}{U} type=Creature subtype=Vedalken Wizard power=2 toughness=2 [/card] [card] name=Luminous Guardian text={W}: Luminous Guardian gets +0/+1 until end of turn. -- {2}: Luminous Guardian can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Nomad power=1 toughness=4 [/card] [card] name=Lunarch Inquisitors text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. type=Creature subtype=Human Cleric power=4 toughness=4 [/card] [card] name=Lurking Arynx text=Formidable {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater. mana={4}{G} type=Creature subtype=Cat Beast power=3 toughness=5 [/card] [card] name=Lurking Evil text=Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. mana={B}{B}{B} type=Enchantment [/card] [card] name=Lurking Informant text=({UB} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. mana={1}{UB} type=Creature subtype=Human Rogue power=1 toughness=2 [/card] [card] name=Lurking Predators text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. mana={4}{G}{G} type=Enchantment [/card] [card] name=Lyzolda, the Blood Witch text={2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black. mana={1}{B}{R} type=Legendary Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Mrton Stromgald text=Whenever Mrton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Mrton Stromgald. -- Whenever Mrton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Mrton Stromgald. mana={2}{R}{R} type=Legendary Creature subtype=Human Knight power=1 toughness=1 [/card] [card] name=Machinate text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U}{U} type=Instant [/card] [card] name=Mad Dog text=At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. mana={1}{R} type=Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Madcap Skills text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Maddening Imp text=Flying -- {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat. mana={2}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Maelstrom Wanderer text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) mana={5}{U}{R}{G} type=Legendary Creature subtype=Elemental power=7 toughness=5 [/card] [card] name=Mages' Contest text=You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. mana={1}{R}{R} type=Instant [/card] [card] name=Magewright's Stone text={1}, {T}: Untap target creature that has an activated ability with {T} in its cost. mana={2} type=Artifact [/card] [card] name=Magical Hack text=Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Magma Jet text=Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{R} type=Instant [/card] [card] name=Magmatic Core text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. mana={2}{R}{R} type=Enchantment [/card] [card] name=Magnetic Web text=If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. -- Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. -- {1}, {T}: Put a magnet counter on target creature. mana={2} type=Artifact [/card] [card] name=Magnifying Glass text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={3} type=Artifact [/card] [card] name=Magus of the Arena text={3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) mana={4}{R}{R} type=Creature subtype=Human Wizard power=5 toughness=5 [/card] [card] name=Magus of the Future text=Play with the top card of your library revealed. -- You may play the top card of your library. mana={2}{U}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Magus of the Scroll text={3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player. mana={R} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Make a Stand text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) mana={2}{W} type=Instant [/card] [card] name=Makindi Aeronaut text=Flying mana={1}{W} type=Creature subtype=Kor Scout Ally power=1 toughness=3 [/card] [card] name=Makindi Patrol text=Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. mana={2}{W} type=Creature subtype=Human Knight Ally power=2 toughness=3 [/card] [card] name=Makindi Sliderunner text=Trample -- Landfall Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. mana={1}{R} type=Creature subtype=Beast power=2 toughness=1 [/card] [card] name=Malakir Familiar text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. mana={2}{B} type=Creature subtype=Bat power=2 toughness=1 [/card] [card] name=Malakir Soothsayer text=Cohort {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. mana={4}{B} type=Creature subtype=Vampire Shaman Ally power=4 toughness=4 [/card] [card] name=Malevolent Whispers text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={3}{R} type=Sorcery [/card] [card] name=Malignus text=Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. -- Damage that would be dealt by Malignus can't be prevented. mana={3}{R}{R} type=Creature subtype=Elemental Spirit power=* toughness=* [/card] [card] name=Mammoth Umbra text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={4}{W} type=Enchantment subtype=Aura [/card] [card] name=Mana Cache text=At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. -- Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. mana={1}{R}{R} type=Enchantment [/card] [card] name=Mana Clash text=You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. mana={R} type=Sorcery [/card] [card] name=Mana Drain text=Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost. mana={U}{U} type=Instant [/card] [card] name=Mana Flare text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={2}{R} type=Enchantment [/card] [card] name=Mana Leech text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. mana={2}{B} type=Creature subtype=Leech power=1 toughness=1 [/card] [card] name=Mana Maze text=Players can't cast spells that share a color with the spell most recently cast this turn. mana={1}{U} type=Enchantment [/card] [card] name=Mana Reflection text=If you tap a permanent for mana, it produces twice as much of that mana instead. mana={4}{G}{G} type=Enchantment [/card] [card] name=Mana Vortex text=When you cast Mana Vortex, counter it unless you sacrifice a land. -- At the beginning of each player's upkeep, that player sacrifices a land. -- When there are no lands on the battlefield, sacrifice Mana Vortex. mana={1}{U}{U} type=Enchantment [/card] [card] name=Mana Web text=Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. mana={3} type=Artifact [/card] [card] name=Mana-Charged Dragon text=Flying, trample -- Join forces Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. mana={4}{R}{R} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Mangara's Blessing text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. mana={2}{W} type=Instant [/card] [card] name=Mangara's Tome text=When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- {2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand. mana={5} type=Artifact [/card] [card] name=Manic Scribe text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. mana={1}{U} type=Creature subtype=Human Wizard power=0 toughness=3 [/card] [card] name=Manor Gargoyle text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. mana={5} type=Artifact Creature subtype=Gargoyle power=4 toughness=4 [/card] [card] name=Maralen of the Mornsong text=Players can't draw cards. -- At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library. mana={1}{B}{B} type=Legendary Creature subtype=Elf Wizard power=2 toughness=3 [/card] [card] name=Marang River Prowler text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. mana={2}{U} type=Creature subtype=Human Rogue power=2 toughness=1 [/card] [card] name=Marble Priest text=All Walls able to block Marble Priest do so. -- Prevent all combat damage that would be dealt to Marble Priest by Walls. mana={5} type=Artifact Creature subtype=Cleric power=3 toughness=3 [/card] [card] name=March from the Tomb text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield. mana={3}{W}{B} type=Sorcery [/card] [card] name=Mark for Death text=Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn. mana={3}{R} type=Sorcery [/card] [card] name=Mark of Eviction text=Enchant creature -- At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands. mana={U} type=Enchantment subtype=Aura [/card] [card] name=Markov Dreadknight text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. mana={3}{B}{B} type=Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Martyr of Ashes text={2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying. mana={R} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr of Bones text={1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Frost text={2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Martyr of Sands text={1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Martyr of Spores text={1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn. mana={G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Martyr's Bond text=Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it. mana={4}{W}{W} type=Enchantment [/card] [card] name=Martyr's Cause text=Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Martyrdom text=Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability. mana={1}{W}{W} type=Instant [/card] [card] name=Martyrs of Korlis text=As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead. mana={3}{W}{W} type=Creature subtype=Human power=1 toughness=6 [/card] [card] name=Masako the Humorless text=Flash -- Tapped creatures you control can block as though they were untapped. mana={2}{W} type=Legendary Creature subtype=Human Advisor power=2 toughness=1 [/card] [card] name=Mass Polymorph text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. mana={5}{U} type=Sorcery [/card] [card] name=Master Thief text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. mana={2}{U}{U} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Master Warcraft text=Cast Master Warcraft only before attackers are declared. -- You choose which creatures attack this turn. -- You choose which creatures block this turn and how those creatures block. mana={2}{RW}{RW} type=Instant [/card] [card] name=Master of Arms text=First strike -- {1}{W}: Tap target creature blocking Master of Arms. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Master of Predicaments text=Flying -- Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's converted mana cost is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost. mana={3}{U}{U} type=Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Master of the Hunt text={2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{G}{G} type=Creature subtype=Human power=2 toughness=2 [/card] [card] name=Master of the Veil text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of the Veil is turned face up, you may turn target creature with morph face down. mana={2}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Master of the Wild Hunt text=At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. -- {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. mana={2}{G}{G} type=Creature subtype=Human Shaman power=3 toughness=3 [/card] [card] name=Mastery of the Unseen text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Enchantment [/card] [card] name=Matsu-Tribe Decoy text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. mana={2}{G} type=Creature subtype=Snake Warrior power=1 toughness=3 [/card] [card] name=Matter Reshaper text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. mana={2}{C} type=Creature subtype=Eldrazi power=3 toughness=2 [/card] [card] name=Maw of Kozilek text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) mana={3}{R} type=Creature subtype=Eldrazi Drone power=2 toughness=5 [/card] [card] name=May Civilization Collapse text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land. type=Scheme [/card] [card] name=Mayael the Anima text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={R}{G}{W} type=Legendary Creature subtype=Elf Shaman power=2 toughness=3 [/card] [card] name=Maze's End text=Maze's End enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. type=Land [/card] [card] name=Meandering River text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Meandering Towershell text=Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -- Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. mana={3}{G}{G} type=Creature subtype=Turtle power=5 toughness=9 [/card] [card] name=Meddle text=If target spell has only one target and that target is a creature, change that spell's target to another creature. mana={1}{U} type=Instant [/card] [card] name=Meddling Mage text=As Meddling Mage enters the battlefield, name a nonland card. -- The named card can't be cast. mana={W}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Medicine Runner text=When Medicine Runner enters the battlefield, you may remove a counter from target permanent. mana={1}{GW} type=Creature subtype=Elf Cleric power=2 toughness=1 [/card] [card] name=Meditation Puzzle text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. mana={3}{W}{W} type=Instant [/card] [card] name=Medomai the Ageless text=Flying -- Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. -- Medomai the Ageless can't attack during extra turns. mana={4}{W}{U} type=Legendary Creature subtype=Sphinx power=4 toughness=4 [/card] [card] name=Melee text=Cast Melee only during your turn and only during combat before blockers are declared. -- You choose which creatures block this combat and how those creatures block. -- Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat. mana={4}{R} type=Instant [/card] [card] name=Melek, Izzet Paragon text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. mana={4}{U}{R} type=Legendary Creature subtype=Weird Wizard power=2 toughness=4 [/card] [card] name=Meletis Astronomer text=Heroic Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Meletis Charlatan text={2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Melting text=All lands are no longer snow. mana={3}{R} type=Enchantment [/card] [card] name=Memoricide text=Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. mana={3}{B} type=Sorcery [/card] [card] name=Memory Crystal text=Buyback costs cost {2} less. mana={3} type=Artifact [/card] [card] name=Menacing Ogre text=Trample, haste -- When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. mana={3}{R}{R} type=Creature subtype=Ogre power=3 toughness=3 [/card] [card] name=Mental Vapors text=Target player discards a card. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Mercenaries text={3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability. mana={3}{W} type=Creature subtype=Human Mercenary power=3 toughness=3 [/card] [card] name=Merciless Resolve text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. mana={2}{B} type=Instant [/card] [card] name=Merfolk Observer text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. mana={1}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=1 [/card] [card] name=Merfolk Spy text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -- Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand. mana={U} type=Creature subtype=Merfolk Rogue power=1 toughness=1 [/card] [card] name=Merfolk Wayfinder text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Merfolk Scout power=1 toughness=2 [/card] [card] name=Merieke Ri Berit text=Merieke Ri Berit doesn't untap during your untap step. -- {T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated. mana={W}{U}{B} type=Legendary Creature subtype=Human power=1 toughness=1 [/card] [card] name=Merseine text=Enchant creature -- Merseine enters the battlefield with three net counters on it. -- Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. -- Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature. mana={2}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Mesa Pegasus text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Creature subtype=Pegasus power=1 toughness=1 [/card] [card] name=Mesmeric Sliver text=All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.) mana={3}{U} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Metalworker text={T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way. mana={3} type=Artifact Creature subtype=Construct power=1 toughness=2 [/card] [card] name=Metamorphosis text=As an additional cost to cast Metamorphosis, sacrifice a creature. -- Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells. mana={G} type=Sorcery [/card] [card] name=Meteor Shower text=Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players. mana={X}{X}{R} type=Sorcery [/card] [card] name=Metrognome text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. mana={4} type=Artifact [/card] [card] name=Midnight Recovery text=Return target creature card from your graveyard to your hand. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={3}{B} type=Sorcery [/card] [card] name=Might Beyond Reason text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. mana={3}{G} type=Instant [/card] [card] name=Might Makes Right text=At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) mana={5}{R} type=Enchantment [/card] [card] name=Militant Inquisitor text=Militant Inquisitor gets +1/+0 for each Equipment you control. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=3 [/card] [card] name=Mimeofacture text=Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Mimic Vat text=Imprint Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -- {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step. mana={3} type=Artifact [/card] [card] name=Mina and Denn, Wildborn text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. mana={2}{R}{G} type=Legendary Creature subtype=Elf Ally power=4 toughness=4 [/card] [card] name=Minamo's Meddling text=Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell. mana={2}{U}{U} type=Instant [/card] [card] name=Mind Bend text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Mind Bomb text=Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. mana={U} type=Sorcery [/card] [card] name=Mind Extraction text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. mana={2}{B} type=Sorcery [/card] [card] name=Mind Funeral text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. mana={1}{U}{B} type=Sorcery [/card] [card] name=Mind Grind text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. mana={X}{U}{B} type=Sorcery [/card] [card] name=Mind Raker text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. mana={3}{B} type=Creature subtype=Eldrazi Processor power=3 toughness=3 [/card] [card] name=Mind's Desire text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Mindblaze text=Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library. mana={5}{R} type=Sorcery [/card] [card] name=Mindbreak Trap text=If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost. -- Exile any number of target spells. mana={2}{U}{U} type=Instant subtype=Trap [/card] [card] name=Mindlock Orb text=Players can't search libraries. mana={3}{U} type=Artifact [/card] [card] name=Mindmelter text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) mana={1}{U}{B} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Mindreaver text=Heroic Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. -- {U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver. mana={U}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Minds Aglow text=Join forces Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. mana={U} type=Sorcery [/card] [card] name=Mindshrieker text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. mana={1}{U} type=Creature subtype=Spirit Bird power=1 toughness=1 [/card] [card] name=Mindslaver text={4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.) mana={6} type=Legendary Artifact [/card] [card] name=Mindwrack Demon text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. mana={2}{B}{B} type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Mine Excavation text=Return target artifact or enchantment card from a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) mana={1}{W} type=Sorcery [/card] [card] name=Minion of the Wastes text=Trample -- As Minion of the Wastes enters the battlefield, pay any amount of life. -- Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. mana={3}{B}{B}{B} type=Creature subtype=Minion power=* toughness=* [/card] [card] name=Miracle Worker text={T}: Destroy target Aura attached to a creature you control. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Mirari's Wake text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. mana={3}{G}{W} type=Enchantment [/card] [card] name=Mire's Malice text=Target opponent discards two cards. -- Awaken 3{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Mire's Toll text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. mana={B} type=Sorcery [/card] [card] name=Mirko Vosk, Mind Drinker text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. mana={3}{U}{B} type=Legendary Creature subtype=Vampire power=2 toughness=4 [/card] [card] name=Mirri's Guile text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. mana={G} type=Enchantment [/card] [card] name=Mirror Golem text=Imprint When Mirror Golem enters the battlefield, you may exile target card from a graveyard. -- Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={6} type=Artifact Creature subtype=Golem power=3 toughness=4 [/card] [card] name=Mirror Mockery text=Enchant creature -- Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Mirror Sheen text={1}{UR}{UR}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. mana={1}{UR}{UR} type=Enchantment [/card] [card] name=Mirror Strike text=All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead. mana={3}{W} type=Instant [/card] [card] name=Mirror of Fate text={T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. mana={5} type=Artifact [/card] [card] name=Mirror-Mad Phantasm text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. mana={3}{U}{U} type=Creature subtype=Spirit power=5 toughness=1 [/card] [card] name=Mirrorpool text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. type=Land [/card] [card] name=Mirrorweave text=Each other creature becomes a copy of target nonlegendary creature until end of turn. mana={2}{WU}{WU} type=Instant [/card] [card] name=Mirrorwood Treefolk text={2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. mana={3}{G} type=Creature subtype=Treefolk power=2 toughness=4 [/card] [card] name=Misdirection text=You may exile a blue card from your hand rather than pay Misdirection's mana cost. -- Change the target of target spell with a single target. mana={3}{U}{U} type=Instant [/card] [card] name=Mishra's Bauble text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Mishra's War Machine text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- At the beginning of your upkeep, unless you discard a card, tap Mishra's War Machine and it deals 3 damage to you. mana={7} type=Artifact Creature subtype=Juggernaut power=5 toughness=5 [/card] [card] name=Mishra's Workshop text={T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells. type=Land [/card] [card] name=Mishra, Artificer Prodigy text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. mana={1}{U}{B}{R} type=Legendary Creature subtype=Human Artificer power=4 toughness=4 [/card] [card] name=Mist Intruder text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={1}{U} type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Mistfolk text={U}: Counter target spell that targets Mistfolk. mana={U}{U} type=Creature subtype=Illusion power=1 toughness=2 [/card] [card] name=Misthollow Griffin text=Flying -- You may cast Misthollow Griffin from exile. mana={2}{U}{U} type=Creature subtype=Griffin power=3 toughness=3 [/card] [card] name=Mistmoon Griffin text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield. mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Mitotic Manipulation text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. mana={1}{U}{U} type=Sorcery [/card] [card] name=Mizzium Meddler text=Flash (You may cast this spell any time you could cast an instant.) -- When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=4 [/card] [card] name=Mizzium Transreliquat text={3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn. -- {1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability. mana={3} type=Artifact [/card] [card] name=Mob Mentality text=Enchant creature -- Enchanted creature has trample. -- Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Mogg Assassin text={T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. mana={2}{R} type=Creature subtype=Goblin Assassin power=2 toughness=1 [/card] [card] name=Mogis's Warhound text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. mana={1}{R} type=Enchantment Creature subtype=Hound power=2 toughness=2 [/card] [card] name=Mogis, God of Slaughter text=Indestructible -- As long as your devotion to black and red is less than seven, Mogis isn't a creature. -- At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless he or she sacrifices a creature. mana={2}{B}{R} type=Legendary Enchantment Creature subtype=God power=7 toughness=5 [/card] [card] name=Moldgraf Scavenger text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. mana={1}{G} type=Creature subtype=Fungus power=0 toughness=4 [/card] [card] name=Mole Worms text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. mana={2}{B} type=Creature subtype=Worm power=1 toughness=1 [/card] [card] name=Molten Birth text=Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Disaster text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Molten Disaster deals X damage to each creature without flying and each player. mana={X}{R}{R} type=Sorcery [/card] [card] name=Molten Influence text=Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. mana={1}{R} type=Instant [/card] [card] name=Molten Nursery text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. mana={2}{R} type=Enchantment [/card] [card] name=Molten Psyche text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -- Metalcraft If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn. mana={1}{R}{R} type=Sorcery [/card] [card] name=Molten Sentry text=As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. mana={3}{R} type=Creature subtype=Elemental power=* toughness=* [/card] [card] name=Molten Slagheap text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Molten Slagheap. -- {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool. type=Land [/card] [card] name=Momir Vig, Simic Visionary text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. mana={3}{G}{U} type=Legendary Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Monastery Siege text=As Monastery Siege enters the battlefield, choose Khans or Dragons. -- Khans At the beginning of your draw step, draw an additional card, then discard a card. -- Dragons Spells your opponents cast that target you or a permanent you control cost {2} more to cast. mana={2}{U} type=Enchantment [/card] [card] name=Monomania text=Target player chooses a card in his or her hand and discards the rest. mana={3}{B}{B} type=Sorcery [/card] [card] name=Moonlight Bargain text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. mana={3}{B}{B} type=Instant [/card] [card] name=Moonlight Hunt text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. mana={1}{G} type=Instant [/card] [card] name=Moonmist text=Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) mana={1}{G} type=Instant [/card] [card] name=Moonring Island text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. type=Land subtype=Island [/card] [card] name=Moonring Mirror text=Whenever you draw a card, exile the top card of your library face down. -- At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand. mana={5} type=Artifact [/card] [card] name=Moonrise Intruder text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. type=Creature subtype=Werewolf power=2 toughness=2 [/card] [card] name=Moorland Drifter text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. mana={1}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Morkrut Necropod text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. mana={5}{B} type=Creature subtype=Slug Horror power=7 toughness=7 [/card] [card] name=Mortal Flesh Is Weak text=When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. type=Scheme [/card] [card] name=Mortuary Mire text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. type=Land [/card] [card] name=Mossbridge Troll text=If Mossbridge Troll would be destroyed, regenerate it. -- Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. mana={5}{G}{G} type=Creature subtype=Troll power=5 toughness=5 [/card] [card] name=Mosswort Bridge text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {G} to your mana pool. -- {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. type=Land [/card] [card] name=Mountain Stronghold text=Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) type=Land [/card] [card] name=Mounted Archers text=Reach (This creature can block creatures with flying.) -- {W}: Mounted Archers can block an additional creature this turn. mana={3}{W} type=Creature subtype=Human Soldier Archer power=2 toughness=3 [/card] [card] name=Mourner's Shield text=Imprint When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. -- {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card. mana={4} type=Artifact [/card] [card] name=Mouth of Ronom text={T}: Add {1} to your mana pool. -- {4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] name=Mtenda Lion text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. mana={G} type=Creature subtype=Cat power=2 toughness=1 [/card] [card] name=Muck Drubb text=Flash (You may cast this spell any time you could cast an instant.) -- When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb. -- Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{B}{B} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Mudbutton Clanger text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. mana={R} type=Creature subtype=Goblin Warrior power=1 toughness=1 [/card] [card] name=Mul Daya Channelers text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." mana={1}{G}{G} type=Creature subtype=Elf Druid Shaman power=2 toughness=2 [/card] [card] name=Mulch text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. mana={1}{G} type=Sorcery [/card] [card] name=Multani's Presence text=Whenever a spell you've cast is countered, draw a card. mana={G} type=Enchantment [/card] [card] name=Munda's Vanguard text=Cohort {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. mana={4}{W} type=Creature subtype=Kor Knight Ally power=3 toughness=3 [/card] [card] name=Munda, Ambush Leader text=Haste -- Rally Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. mana={2}{R}{W} type=Legendary Creature subtype=Kor Ally power=3 toughness=4 [/card] [card] name=Mundungu text={T}: Counter target spell unless its controller pays {1} and 1 life. mana={1}{U}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Mungha Wurm text=You can't untap more than one land during your untap step. mana={2}{G}{G} type=Creature subtype=Wurm power=6 toughness=5 [/card] [card] name=Muraganda Petroglyphs text=Creatures with no abilities get +2/+2. mana={3}{G} type=Enchantment [/card] [card] name=Murasa Ranger text=Landfall Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. mana={3}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Murderer's Axe text=Equipped creature gets +2/+2. -- EquipDiscard a card. mana={4} type=Artifact subtype=Equipment [/card] [card] name=Murderous Betrayal text={B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated. mana={B}{B}{B} type=Enchantment [/card] [card] name=Murderous Compulsion text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{B} type=Sorcery [/card] [card] name=Murderous Cut text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. mana={4}{B} type=Instant [/card] [card] name=Murderous Spoils text=Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.) mana={5}{B} type=Instant [/card] [card] name=Murk Strider text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. mana={3}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=2 [/card] [card] name=Murmurs from Beyond text=Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Muse Vessel text={3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- {1}: Choose a card exiled with Muse Vessel. You may play that card this turn. mana={4} type=Artifact [/card] [card] name=Musician text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=My Crushing Masterstroke text=When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. type=Scheme [/card] [card] name=My Genius Knows No Bounds text=When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards. type=Scheme [/card] [card] name=My Undead Horde Awakens text=(An ongoing scheme remains face up until it's abandoned.) -- At the beginning of your end step, you may put target creature card from an opponent's graveyard onto the battlefield under your control. -- When a creature put onto the battlefield with this scheme dies, abandon this scheme. type=Ongoing Scheme [/card] [card] name=My Wish Is Your Command text=When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost. type=Scheme [/card] [card] name=Mycosynth Golem text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) mana={11} type=Artifact Creature subtype=Golem power=4 toughness=5 [/card] [card] name=Mycosynth Lattice text=All permanents are artifacts in addition to their other types. -- All cards that aren't on the battlefield, spells, and permanents are colorless. -- Players may spend mana as though it were mana of any color. mana={6} type=Artifact [/card] [card] name=Myr Reservoir text={T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr. -- {3}, {T}: Return target Myr card from your graveyard to your hand. mana={3} type=Artifact [/card] [card] name=Myr Superion text=Spend only mana produced by creatures to cast Myr Superion. mana={2} type=Artifact Creature subtype=Myr power=5 toughness=6 [/card] [card] name=Myr Welder text=Imprint {T}: Exile target artifact card from a graveyard. -- Myr Welder has all activated abilities of all cards exiled with it. mana={3} type=Artifact Creature subtype=Myr power=1 toughness=4 [/card] [card] name=Mystic Genesis text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. mana={2}{G}{U}{U} type=Instant [/card] [card] name=Mystic Speculation text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Mystic Veil text=You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Naar Isle text=At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. -- Whenever you roll {C}, Naar Isle deals 3 damage to target player. type=Plane subtype=Wildfire [/card] [card] name=Nacatl Hunt-Pride text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. mana={5}{W} type=Creature subtype=Cat Warrior power=5 toughness=4 [/card] [card] name=Nacatl War-Pride text=Nacatl War-Pride must be blocked by exactly one creature if able. -- Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. mana={3}{G}{G}{G} type=Creature subtype=Cat Warrior power=3 toughness=3 [/card] [card] name=Nafs Asp text=Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. mana={G} type=Creature subtype=Snake power=1 toughness=1 [/card] [card] name=Nagging Thoughts text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{U} type=Sorcery [/card] [card] name=Nahiri's Machinations text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. mana={1}{W} type=Enchantment [/card] [card] name=Nahiri, the Harbinger text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. mana={2}{R}{W} type=Planeswalker subtype=Nahiri [/card] [card] name=Nakaya Shade text={B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. mana={1}{B} type=Creature subtype=Shade power=1 toughness=1 [/card] [card] name=Naked Singularity text=Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. mana={5} type=Artifact [/card] [card] name=Nalathni Dragon text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Dragon power=1 toughness=1 [/card] [card] name=Nameless Race text=Trample -- As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. -- Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. mana={3}{B} type=Creature power=* toughness=* [/card] [card] name=Nantuko Shrine text=Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell. mana={1}{G}{G} type=Enchantment [/card] [card] name=Narset Transcendent text=+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand. -- -2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. -- -9: You get an emblem with "Your opponents can't cast noncreature spells." mana={2}{W}{U} type=Planeswalker subtype=Narset [/card] [card] name=Narset, Enlightened Master text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. mana={3}{U}{R}{W} type=Legendary Creature subtype=Human Monk power=3 toughness=2 [/card] [card] name=Nath's Elite text=All creatures able to block Nath's Elite do so. -- When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={4}{G} type=Creature subtype=Elf Warrior power=4 toughness=2 [/card] [card] name=Natural Balance text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. mana={2}{G}{G} type=Sorcery [/card] [card] name=Natural Connection text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Natural Selection text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. mana={G} type=Instant [/card] [card] name=Natural State text=Destroy target artifact or enchantment with converted mana cost 3 or less. mana={G} type=Instant [/card] [card] name=Nature Demands an Offering text=When you set this scheme in motion, target opponent chooses a creature you don't control and puts it on top of its owner's library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library. type=Scheme [/card] [card] name=Nature Shields Its Own text=(An ongoing scheme remains face up until it's abandoned.) -- Whenever a creature attacks and isn't blocked, if you're the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature. -- When four or more creatures attack you, abandon this scheme at end of combat. type=Ongoing Scheme [/card] [card] name=Nature's Blessing text={G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={2}{G}{W} type=Enchantment [/card] [card] name=Nature's Kiss text=Enchant creature -- {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Nature's Panoply text=Strive Nature's Panoply costs {2}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Put a +1/+1 counter on each of them. mana={G} type=Instant [/card] [card] name=Naya text=You may play any number of additional lands on each of your turns. -- Whenever you roll {C}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. type=Plane subtype=Alara [/card] [card] name=Nearheath Chaplain text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. mana={3}{W} type=Creature subtype=Human Cleric power=3 toughness=1 [/card] [card] name=Nebuchadnezzar text={X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn. mana={3}{U}{B} type=Legendary Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Neck Breaker text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. type=Creature subtype=Werewolf power=4 toughness=3 [/card] [card] name=Necratog text=Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn. mana={1}{B}{B} type=Creature subtype=Atog power=1 toughness=2 [/card] [card] name=Necravolver text=Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) -- If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. -- If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." mana={2}{B} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Necrologia text=Cast Necrologia only during your end step. -- As an additional cost to cast Necrologia, pay X life. -- Draw X cards. mana={3}{B}{B} type=Instant [/card] [card] name=Necromancy text=You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. mana={2}{B} type=Enchantment [/card] [card] name=Necropolis Fiend text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -- {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. mana={7}{B}{B} type=Creature subtype=Demon power=4 toughness=5 [/card] [card] name=Necropotence text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. mana={B}{B}{B} type=Enchantment [/card] [card] name=Necrotic Ooze text=As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. mana={2}{B}{B} type=Creature subtype=Ooze power=4 toughness=3 [/card] [card] name=Necrotic Plague text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." -- When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature. mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Needle Drop text=Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. -- Draw a card. mana={R} type=Instant [/card] [card] name=Needle Spires text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. type=Land [/card] [card] name=Needlebite Trap text=If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost. -- Target player loses 5 life and you gain 5 life. mana={5}{B}{B} type=Instant subtype=Trap [/card] [card] name=Nefarious Lich text=If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. -- If you would gain life, draw that many cards instead. -- When Nefarious Lich leaves the battlefield, you lose the game. mana={B}{B}{B}{B} type=Enchantment [/card] [card] name=Neglected Heirloom text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Neko-Te text=Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. -- Whenever equipped creature deals damage to a player, that player loses 1 life. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Nemesis of Mortals text=Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard. -- {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) mana={4}{G}{G} type=Creature subtype=Snake power=5 toughness=5 [/card] [card] name=Nephalia Moondrakes text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. mana={5}{U}{U} type=Creature subtype=Drake power=5 toughness=5 [/card] [card] name=Nessian Demolok text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Nessian Demolok enters the battlefield, if tribute wasn't paid, destroy target noncreature permanent. mana={3}{G}{G} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Nessian Game Warden text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={3}{G}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Nessian Wilds Ravager text=Tribute 6 (As this creature enters the battlefield, an opponent of your choice may place six +1/+1 counters on it.) -- When Nessian Wilds Ravager enters the battlefield, if tribute wasn't paid, you may have Nessian Wilds Ravager fight another target creature. (Each deals damage equal to its power to the other.) mana={4}{G}{G} type=Creature subtype=Hydra power=6 toughness=6 [/card] [card] name=Nether Shadow text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. mana={B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Nettle Drone text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. mana={2}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=1 [/card] [card] name=Nettlevine Blight text=Enchant creature or land -- Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." mana={4}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Nettling Imp text={T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared. mana={2}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Neurok Familiar text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Neurok Transmuter text={U}: Target creature becomes an artifact in addition to its other types until end of turn. -- {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. mana={2}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Nevermore text=As Nevermore enters the battlefield, name a nonland card. -- The named card can't be cast. mana={1}{W}{W} type=Enchantment [/card] [card] name=New Benalia text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=New Frontiers text=Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. mana={X}{G} type=Sorcery [/card] [card] name=Niblis of Dusk text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={2}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Night // Day text=Target creature gets -1/-1 until end of turn. -- // -- Creatures target player controls get +1/+1 until end of turn. mana={B} // {2}{W} type=Instant // Instant [/card] [card] name=Nighthowler text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. mana={1}{B}{B} type=Enchantment Creature subtype=Horror power=0 toughness=0 [/card] [card] name=Nightscape Battlemage text=Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. -- When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. mana={2}{B} type=Creature subtype=Zombie Wizard power=2 toughness=2 [/card] [card] name=Nightshade Assassin text=First strike -- When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Creature subtype=Human Assassin power=2 toughness=1 [/card] [card] name=Nightshade Schemers text=Flying -- Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. mana={4}{B} type=Creature subtype=Faerie Wizard power=3 toughness=2 [/card] [card] name=Nightshade Seer text={2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={3}{B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Nightsnare text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. mana={3}{B} type=Sorcery [/card] [card] name=Nightveil Specter text=Flying -- Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library. -- You may play cards exiled with Nightveil Specter. mana={UB}{UB}{UB} type=Creature subtype=Specter power=2 toughness=3 [/card] [card] name=Nim Deathmantle text=Equipped creature gets +2/+2, has intimidate, and is a black Zombie. -- Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. -- Equip {4} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Nimbus Naiad text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. mana={2}{U} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Nirkana Assassin text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) mana={2}{B} type=Creature subtype=Vampire Assassin Ally power=2 toughness=3 [/card] [card] name=Nissa's Expedition text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={4}{G} type=Sorcery [/card] [card] name=Nissa's Judgment text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. mana={4}{G} type=Sorcery [/card] [card] name=Nissa's Renewal text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. mana={5}{G} type=Sorcery [/card] [card] name=Nissa's Revelation text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. mana={5}{G}{G} type=Sorcery [/card] [card] name=Nissa, Sage Animist text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. type=Planeswalker subtype=Nissa [/card] [card] name=Nissa, Vastwood Seer text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. mana={2}{G} type=Legendary Creature subtype=Elf Scout power=2 toughness=2 [/card] [card] name=Nissa, Voice of Zendikar text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. mana={1}{G}{G} type=Planeswalker subtype=Nissa [/card] [card] name=Nivix, Aerie of the Firemind text={T}: Add {1} to your mana pool. -- {2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery. type=Land [/card] [card] name=Nivmagus Elemental text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) mana={UR} type=Creature subtype=Elemental power=1 toughness=2 [/card] [card] name=Nix text=Counter target spell if no mana was spent to cast it. mana={U} type=Instant [/card] [card] name=No Quarter text=Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. -- -- Whenever a creature blocks a creature with lesser power, destroy the attacking creature. mana={3}{R} type=Enchantment [/card] [card] name=Noble Benefactor text=When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it. mana={2}{U} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Noble Elephant text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Noble Quarry text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. mana={2}{G} type=Enchantment Creature subtype=Unicorn power=1 toughness=1 [/card] [card] name=Noggin Whack text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. mana={2}{B}{B} type=Tribal Sorcery subtype=Rogue [/card] [card] name=Noggle Hedge-Mage text=When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. -- When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player. mana={2}{UR} type=Creature subtype=Noggle Wizard power=2 toughness=2 [/card] [card] name=Nomads en-Kor text={0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. mana={W} type=Creature subtype=Kor Nomad Soldier power=1 toughness=1 [/card] [card] name=Nomads' Assembly text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Norn's Annex text=({PW} can be paid with either {W} or 2 life.) -- Creatures can't attack you or a planeswalker you control unless their controller pays {PW} for each of those creatures. mana={3}{PW}{PW} type=Artifact [/card] [card] name=Norritt text={T}: Untap target blue creature. -- {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared. mana={3}{B} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=North Star text={4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) mana={4} type=Artifact [/card] [card] name=Nostalgic Dreams text=As an additional cost to cast Nostalgic Dreams, discard X cards. -- Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams. mana={G}{G} type=Sorcery [/card] [card] name=Nosy Goblin text={T}, Sacrifice Nosy Goblin: Destroy target face-down creature. mana={2}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Not Forgotten text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={1}{W} type=Sorcery [/card] [card] name=Not of This World text=Counter target spell or ability that targets a permanent you control. -- Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. mana={7} type=Tribal Instant subtype=Eldrazi [/card] [card] name=Nothing Can Stop Me Now text=(An ongoing scheme remains face up until it's abandoned.) -- If a source an opponent controls would deal damage to you, prevent 1 of that damage. -- At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme. type=Ongoing Scheme [/card] [card] name=Notion Thief text=Flash -- If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card. mana={2}{U}{B} type=Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Nova Pentacle text={3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead. mana={4} type=Artifact [/card] [card] name=Noxious Vapors text=Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. mana={1}{B}{B} type=Sorcery [/card] [card] name=Noyan Dar, Roil Shaper text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={3}{W}{U} type=Legendary Creature subtype=Merfolk Ally power=4 toughness=4 [/card] [card] name=Nucklavee text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. mana={4}{UR}{UR} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Null Caller text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. mana={3}{B} type=Creature subtype=Vampire Shaman power=2 toughness=4 [/card] [card] name=Null Chamber text=As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. -- The named cards can't be played. mana={3}{W} type=World Enchantment [/card] [card] name=Null Profusion text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. mana={4}{B}{B} type=Enchantment [/card] [card] name=Nullstone Gargoyle text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. mana={9} type=Artifact Creature subtype=Gargoyle power=4 toughness=5 [/card] [card] name=Nurturing Licid text={G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- {G}: Regenerate enchanted creature. mana={1}{G} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Nylea's Emissary text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. mana={3}{G} type=Enchantment Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Nyxborn Eidolon text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. mana={1}{B} type=Enchantment Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Nyxborn Rollicker text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. mana={R} type=Enchantment Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Nyxborn Shieldmate text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. mana={W} type=Enchantment Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Nyxborn Triton text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. mana={2}{U} type=Enchantment Creature subtype=Merfolk power=2 toughness=3 [/card] [card] name=Nyxborn Wolf text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. mana={2}{G} type=Enchantment Creature subtype=Wolf power=3 toughness=1 [/card] [card] name=Oaken Brawler text=When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{W} type=Creature subtype=Treefolk Warrior power=2 toughness=4 [/card] [card] name=Oath of Chandra text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. mana={1}{R} type=Legendary Enchantment [/card] [card] name=Oath of Druids text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. mana={1}{G} type=Enchantment [/card] [card] name=Oath of Gideon text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. mana={2}{W} type=Legendary Enchantment [/card] [card] name=Oath of Jace text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. mana={2}{U} type=Legendary Enchantment [/card] [card] name=Oath of Lim-Dl text=Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dl unless you discard a card. (Damage dealt to you causes you to lose life.) -- {B}{B}: Draw a card. mana={3}{B} type=Enchantment [/card] [card] name=Oath of Nissa text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. mana={G} type=Legendary Enchantment [/card] [card] name=Oath of Scholars text=At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. mana={3}{U} type=Enchantment [/card] [card] name=Oathkeeper, Takeno's Daisho text=Equipped creature gets +3/+1. -- Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. -- When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. -- Equip {2} mana={3} type=Legendary Artifact subtype=Equipment [/card] [card] name=Ob Nixilis Reignited text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." mana={3}{B}{B} type=Planeswalker subtype=Nixilis [/card] [card] name=Ob Nixilis, Unshackled text=Flying, trample -- Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life. -- Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. mana={4}{B}{B} type=Legendary Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Obelisk of Urd text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. mana={6} type=Artifact [/card] [card] name=Oblivion Sower text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. mana={6} type=Creature subtype=Eldrazi power=5 toughness=8 [/card] [card] name=Oblivion Strike text=Devoid (This card has no color.) -- Exile target creature. mana={3}{B} type=Sorcery [/card] [card] name=Obscuring ther text=Face-down creature spells you cast cost {1} less to cast. -- {1}{G}: Turn Obscuring ther face down. (It becomes a 2/2 creature.) mana={G} type=Enchantment [/card] [card] name=Observant Alseid text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. mana={2}{W} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Obsessive Search text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={U} type=Instant [/card] [card] name=Obsessive Skinner text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. mana={1}{G} type=Creature subtype=Human Rogue power=1 toughness=1 [/card] [card] name=Obstinate Baloth text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. mana={2}{G}{G} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Odds // Ends text=Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. -- // -- Target player sacrifices two attacking creatures. mana={U}{R} // {3}{R}{W} type=Instant // Instant [/card] [card] name=Odric, Lunarch Marshal text=At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. mana={3}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=3 [/card] [card] name=Odric, Master Tactician text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. mana={2}{W}{W} type=Legendary Creature subtype=Human Soldier power=3 toughness=4 [/card] [card] name=Ogre Enforcer text=Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. mana={3}{R}{R} type=Creature subtype=Ogre power=4 toughness=4 [/card] [card] name=Ogre Geargrabber text=Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it. mana={4}{R}{R} type=Creature subtype=Ogre Warrior power=4 toughness=4 [/card] [card] name=Ogre Marauder text=Whenever Ogre Marauder attacks, it gains "Ogre Marauder is unblockable" until end of turn unless defending player sacrifices a creature. mana={1}{B}{B} type=Creature subtype=Ogre Warrior power=3 toughness=1 [/card] [card] name=Ojutai's Breath text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{U} type=Instant [/card] [card] name=Ojutai's Command text=Choose two -- Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -- You gain 4 life. -- Counter target creature spell. -- Draw a card. mana={2}{W}{U} type=Instant [/card] [card] name=Ojutai's Summons text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U}{U} type=Sorcery [/card] [card] name=Okina Nightwatch text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. mana={4}{G} type=Creature subtype=Human Monk power=4 toughness=3 [/card] [card] name=Okk text=Okk can't attack unless a creature with greater power also attacks. -- Okk can't block unless a creature with greater power also blocks. mana={1}{R} type=Creature subtype=Goblin power=4 toughness=4 [/card] [card] name=Old Man of the Sea text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. mana={1}{U}{U} type=Creature subtype=Djinn power=2 toughness=3 [/card] [card] name=Olivia's Bloodsworn text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. mana={1}{B} type=Creature subtype=Vampire Soldier power=2 toughness=1 [/card] [card] name=Olivia, Mobilized for War text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. mana={1}{B}{R} type=Legendary Creature subtype=Vampire Knight power=3 toughness=3 [/card] [card] name=Omen Machine text=Players can't draw cards. -- At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. mana={6} type=Artifact [/card] [card] name=Omen of Fire text=Return all Islands to their owners' hands. -- -- Each player sacrifices a Plains or a white permanent for each white permanent he or she controls. mana={3}{R}{R} type=Instant [/card] [card] name=Omenspeaker text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Omnath, Locus of Mana text=Green mana doesn't empty from your mana pool as steps and phases end. -- Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. mana={2}{G} type=Legendary Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Omnath, Locus of Rage text=Landfall Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. mana={3}{R}{R}{G}{G} type=Legendary Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Ondu Champion text=Rally Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. mana={2}{R}{R} type=Creature subtype=Minotaur Warrior Ally power=4 toughness=3 [/card] [card] name=Ondu Greathorn text=First strike -- Landfall Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. mana={3}{W} type=Creature subtype=Beast power=2 toughness=3 [/card] [card] name=Ondu Rising text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W} type=Sorcery [/card] [card] name=Ondu War Cleric text=Cohort {T}, Tap an untapped Ally you control: You gain 2 life. mana={1}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=2 [/card] [card] name=One of the Pack text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. type=Creature subtype=Werewolf power=5 toughness=6 [/card] [card] name=Ongoing Investigation text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. mana={1}{U} type=Enchantment [/card] [card] name=Only Blood Ends Your Nightmares text=When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn't sacrifice a creature discards two cards. type=Scheme [/card] [card] name=Oona's Prowler text=Flying -- Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. mana={1}{B} type=Creature subtype=Faerie Rogue power=3 toughness=1 [/card] [card] name=Oona, Queen of the Fae text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. mana={3}{UB}{UB}{UB} type=Legendary Creature subtype=Faerie Wizard power=5 toughness=5 [/card] [card] name=Ooze Flux text={1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. mana={3}{G} type=Enchantment [/card] [card] name=Opal Acrolith text=Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. -- {0}: Opal Acrolith becomes an enchantment. mana={2}{W} type=Enchantment [/card] [card] name=Opal Titan text=When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. mana={2}{W}{W} type=Enchantment [/card] [card] name=Opal-Eye, Konda's Yojimbo text=Defender (This creature can't attack.) -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. -- {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn. mana={1}{W}{W} type=Legendary Creature subtype=Fox Samurai power=1 toughness=4 [/card] [card] name=Open the Armory text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. mana={1}{W} type=Sorcery [/card] [card] name=Oppressive Rays text=Enchant creature -- Enchanted creature can't attack or block unless its controller pays {3}. -- Activated abilities of enchanted creature cost {3} more to activate. mana={W} type=Enchantment subtype=Aura [/card] [card] name=Oppressive Will text=Counter target spell unless its controller pays {1} for each card in your hand. mana={2}{U} type=Instant [/card] [card] name=Opt text=Look at the top card of your library. You may put that card on the bottom of your library. -- -- Draw a card. mana={U} type=Instant [/card] [card] name=Oracle en-Vec text={T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. mana={1}{W} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Oracle of Bones text=Haste -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost. mana={2}{R}{R} type=Creature subtype=Minotaur Shaman power=3 toughness=1 [/card] [card] name=Oracle of Dust text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. mana={4}{U} type=Creature subtype=Eldrazi Processor power=3 toughness=5 [/card] [card] name=Oracle of Mul Daya text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. mana={3}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Oracle's Attendants text={T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. mana={3}{W} type=Creature subtype=Human Soldier power=1 toughness=5 [/card] [card] name=Oracle's Insight text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Oran-Rief Hydra text=Trample -- Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. mana={4}{G}{G} type=Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Oran-Rief Invoker text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Orbs of Warding text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -- If a creature would deal damage to you, prevent 1 of that damage. mana={5} type=Artifact [/card] [card] name=Orcish Farmer text={T}: Target land becomes a Swamp until its controller's next untap step. mana={1}{R}{R} type=Creature subtype=Orc power=2 toughness=2 [/card] [card] name=Orcish Librarian text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. mana={1}{R} type=Creature subtype=Orc power=1 toughness=1 [/card] [card] name=Orcish Mine text=Enchant land -- Orcish Mine enters the battlefield with three ore counters on it. -- At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. -- When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to its controller. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Orcish Spy text={T}: Look at the top three cards of target player's library. mana={R} type=Creature subtype=Orc Rogue power=1 toughness=1 [/card] [card] name=Orcish Squatters text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. mana={4}{R} type=Creature subtype=Orc power=2 toughness=3 [/card] [card] name=Ordeal of Erebos text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Heliod text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Nylea text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Purphoros text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Ordeal of Thassa text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Order // Chaos text=Exile target attacking creature. -- // -- Creatures can't block this turn. mana={3}{W} // {2}{R} type=Instant // Instant [/card] [card] name=Ormendahl, Profane Prince text=Flying, lifelink, indestructible, haste type=Legendary Creature subtype=Demon power=9 toughness=7 [/card] [card] name=Ornate Kanzashi text={2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn. mana={5} type=Artifact [/card] [card] name=Orzhov Charm text=Choose one Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. mana={W}{B} type=Instant [/card] [card] name=Orzhov Euthanist text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn. mana={2}{B} type=Creature subtype=Human Assassin power=2 toughness=2 [/card] [card] name=Orzhov Pontiff text=Haunt (When this creature dies, exile it haunting target creature.) -- When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn. mana={1}{W}{B} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Otaria text=Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.) -- Whenever you roll {C}, take an extra turn after this one. type=Plane subtype=Dominaria [/card] [card] name=Oubliette text=When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. -- When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. mana={1}{B}{B} type=Enchantment [/card] [card] name=Ouphe Vandals text={G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) mana={2}{G} type=Creature subtype=Ouphe Rogue power=2 toughness=2 [/card] [card] name=Oust text=Put target creature into its owner's library second from the top. Its controller gains 3 life. mana={W} type=Sorcery [/card] [card] name=Outmaneuver text=X target blocked creatures assign their combat damage this turn as though they weren't blocked. mana={X}{R} type=Instant [/card] [card] name=Outnumber text=Outnumber deals damage to target creature equal to the number of creatures you control. mana={R} type=Instant [/card] [card] name=Outpost Siege text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Outrider en-Kor text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead. mana={2}{W} type=Creature subtype=Kor Rebel Knight power=2 toughness=2 [/card] [card] name=Outwit text=Counter target spell that targets a player. mana={U} type=Instant [/card] [card] name=Overabundance text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her. mana={1}{R}{G} type=Enchantment [/card] [card] name=Overblaze text=Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Overmaster text=The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. -- Draw a card. mana={R} type=Sorcery [/card] [card] name=Override text=Counter target spell unless its controller pays {1} for each artifact you control. mana={2}{U} type=Instant [/card] [card] name=Overrule text=Counter target spell unless its controller pays {X}. You gain X life. mana={X}{W}{U} type=Instant [/card] [card] name=Overwhelming Denial text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. mana={2}{U}{U} type=Instant [/card] [card] name=Pack Guardian text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G}{G} type=Creature subtype=Wolf Spirit power=4 toughness=3 [/card] [card] name=Pain // Suffering text=Target player discards a card. -- // -- Destroy target land. mana={B} // {3}{R} type=Sorcery // Sorcery [/card] [card] name=Pain Seer text=Inspired Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. mana={1}{B} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Pain's Reward text=Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. mana={2}{B} type=Sorcery [/card] [card] name=Painful Truths text=Converge You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. mana={2}{B} type=Sorcery [/card] [card] name=Painter's Servant text=As Painter's Servant enters the battlefield, choose a color. -- All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. mana={2} type=Artifact Creature subtype=Scarecrow power=1 toughness=3 [/card] [card] name=Palace Guard text=Palace Guard can block any number of creatures. mana={2}{W} type=Creature subtype=Human Soldier power=1 toughness=4 [/card] [card] name=Pale Moon text=Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. mana={1}{U} type=Instant [/card] [card] name=Pale Rider of Trostad text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. mana={1}{B} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Palisade Giant text=All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead. mana={4}{W}{W} type=Creature subtype=Giant Soldier power=2 toughness=7 [/card] [card] name=Panglacial Wurm text=Trample -- While you're searching your library, you may cast Panglacial Wurm from your library. mana={5}{G}{G} type=Creature subtype=Wurm power=9 toughness=5 [/card] [card] name=Panoptic Mirror text=Imprint {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand. -- At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost. mana={5} type=Artifact [/card] [card] name=Panopticon text=When you planeswalk to Panopticon, draw a card. -- At the beginning of your draw step, draw an additional card. -- Whenever you roll {C}, draw a card. type=Plane subtype=Mirrodin [/card] [card] name=Paperfin Rascal text=When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U} type=Creature subtype=Merfolk Rogue power=2 toughness=2 [/card] [card] name=Paradox Haze text=Enchant player -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Parallel Thoughts text=When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library. -- If you would draw a card, you may instead put the top card of the pile you exiled into your hand. mana={3}{U}{U} type=Enchantment [/card] [card] name=Paranoid Delusions text=Target player puts the top three cards of his or her library into his or her graveyard. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={U}{B} type=Sorcery [/card] [card] name=Paranoid Parish-Blade text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. mana={2}{W} type=Creature subtype=Human Soldier power=3 toughness=2 [/card] [card] name=Parapet text=You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Creatures you control get +0/+1. mana={1}{W} type=Enchantment [/card] [card] name=Pardic Dragon text=Flying -- {R}: Pardic Dragon gets +1/+0 until end of turn. -- Suspend 2{R}{R} -- Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Pariah's Shield text=All damage that would be dealt to you is dealt to equipped creature instead. -- Equip {3} mana={5} type=Artifact subtype=Equipment [/card] [card] name=Paroxysm text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Part the Waterveil text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Past in Flames text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={3}{R} type=Sorcery [/card] [card] name=Pathrazer of Ulamog text=Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) -- Pathrazer of Ulamog can't be blocked except by three or more creatures. mana={11} type=Creature subtype=Eldrazi power=9 toughness=9 [/card] [card] name=Pathway Arrows text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Patriarch's Bidding text=Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield. mana={3}{B}{B} type=Sorcery [/card] [card] name=Pay No Heed text=Prevent all damage a source of your choice would deal this turn. mana={W} type=Instant [/card] [card] name=Peace Talks text=This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. mana={1}{W} type=Sorcery [/card] [card] name=Pearlspear Courier text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Peer Through Depths text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Penance text=Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Pendrell Flux text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Pentagram of the Ages text={4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={4} type=Artifact [/card] [card] name=Peregrination text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{G} type=Sorcery [/card] [card] name=Perfected Form text=Flying type=Creature subtype=Insect Horror power=5 toughness=4 [/card] [card] name=Perplexing Chimera text=Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) mana={4}{U} type=Enchantment Creature subtype=Chimera power=3 toughness=3 [/card] [card] name=Persistent Nightmare text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. type=Creature subtype=Nightmare power=1 toughness=1 [/card] [card] name=Personal Incarnation text={0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation. -- When Personal Incarnation dies, its owner loses half his or her life, rounded up. mana={3}{W}{W}{W} type=Creature subtype=Avatar Incarnation power=6 toughness=6 [/card] [card] name=Petalmane Baku text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. -- {1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. mana={1}{G} type=Creature subtype=Spirit power=1 toughness=2 [/card] [card] name=Petals of Insight text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. mana={4}{U} type=Sorcery subtype=Arcane [/card] [card] name=Petra Sphinx text={T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard. mana={2}{W}{W}{W} type=Creature subtype=Sphinx power=3 toughness=4 [/card] [card] name=Petrified Plating text=Enchant creature -- Enchanted creature gets +2/+2. -- Suspend 2{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Phalanx Formation text=Strive Phalanx Formation costs {1}{W} more to cast for each target beyond the first. -- Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) mana={2}{W} type=Instant [/card] [card] name=Phantasmagorian text=When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian. -- Discard three cards: Return Phantasmagorian from your graveyard to your hand. mana={5}{B}{B} type=Creature subtype=Horror power=6 toughness=6 [/card] [card] name=Phantasmal Mount text=Flying -- {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount. mana={1}{U} type=Creature subtype=Illusion Horse power=1 toughness=1 [/card] [card] name=Pharagax Giant text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Pharagax Giant enters the battlefield, if tribute wasn't paid, Pharagax Giant deals 5 damage to each opponent. mana={4}{R} type=Creature subtype=Giant power=3 toughness=3 [/card] [card] name=Pharika, God of Affliction text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. mana={1}{B}{G} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=Pheres-Band Centaurs text= mana={4}{G} type=Creature subtype=Centaur Warrior power=3 toughness=7 [/card] [card] name=Phosphorescent Feast text=Chroma Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs. mana={2}{G}{G}{G} type=Sorcery [/card] [card] name=Phylactery Lich text=As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. -- Phylactery Lich is indestructible. -- When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich. mana={B}{B}{B} type=Creature subtype=Zombie power=5 toughness=5 [/card] [card] name=Phyrexian Colossus text=Phyrexian Colossus doesn't untap during your untap step. -- Pay 8 life: Untap Phyrexian Colossus. -- Phyrexian Colossus can't be blocked except by three or more creatures. mana={7} type=Artifact Creature subtype=Golem power=8 toughness=8 [/card] [card] name=Phyrexian Dreadnought text=Trample -- When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. mana={1} type=Artifact Creature subtype=Dreadnought power=12 toughness=12 [/card] [card] name=Phyrexian Furnace text={T}: Exile the bottom card of target player's graveyard. -- {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card. mana={1} type=Artifact [/card] [card] name=Phyrexian Gremlins text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. mana={2}{B} type=Creature subtype=Gremlin power=1 toughness=1 [/card] [card] name=Phyrexian Grimoire text={4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. mana={3} type=Artifact [/card] [card] name=Phyrexian Ingester text=Imprint When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. -- Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. mana={6}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Phyrexian Metamorph text=({PU} can be paid with either {U} or 2 life.) -- You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. mana={3}{PU} type=Artifact Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Phyrexian Portal text={3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. mana={3} type=Artifact [/card] [card] name=Phyrexian Processor text=As Phyrexian Processor enters the battlefield, pay any amount of life. -- {4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield. mana={4} type=Artifact [/card] [card] name=Phyrexian Purge text=Destroy any number of target creatures. -- Phyrexian Purge costs 3 life more to cast for each target. mana={2}{B}{R} type=Sorcery [/card] [card] name=Phyrexian Rebirth text=Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way. mana={4}{W}{W} type=Sorcery [/card] [card] name=Phyrexian Revoker text=As Phyrexian Revoker enters the battlefield, name a nonland card. -- Activated abilities of sources with the chosen name can't be activated. mana={2} type=Artifact Creature subtype=Horror power=2 toughness=1 [/card] [card] name=Phyrexian Splicer text={2}, {T}: Choose one flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. mana={2} type=Artifact [/card] [card] name=Pick the Brain text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. mana={2}{B} type=Sorcery [/card] [card] name=Pieces of the Puzzle text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. mana={2}{U} type=Sorcery [/card] [card] name=Pikemen text=First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Pilgrim of Justice text=Protection from red -- {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pilgrim of Virtue text=Protection from black -- {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Pillar of the Paruns text={T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. type=Land [/card] [card] name=Pine Walker text=Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Pine Walker or another creature you control is turned face up, untap that creature. mana={3}{G}{G} type=Creature subtype=Elemental power=5 toughness=5 [/card] [card] name=Pinpoint Avalanche text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. mana={3}{R}{R} type=Instant [/card] [card] name=Pious Evangel text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Piracy text=Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. mana={U}{U} type=Sorcery [/card] [card] name=Pitchstone Wall text=Defender (This creature can't attack.) -- Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand. mana={2}{R} type=Creature subtype=Wall power=2 toughness=5 [/card] [card] name=Pithing Needle text=As Pithing Needle enters the battlefield, name a card. -- Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. mana={1} type=Artifact [/card] [card] name=Plague of Vermin text=Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way. mana={6}{B} type=Sorcery [/card] [card] name=Planar Chaos text=At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. -- Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell. mana={2}{R} type=Enchantment [/card] [card] name=Planar Outburst text=Destroy all nonland creatures. -- Awaken 4{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{W}{W} type=Sorcery [/card] [card] name=Planar Overlay text=Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. mana={2}{U} type=Sorcery [/card] [card] name=Planeswalker's Favor text={3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. mana={2}{G} type=Enchantment [/card] [card] name=Planeswalker's Fury text={3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Planeswalker's Mirth text={3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. mana={2}{W} type=Enchantment [/card] [card] name=Planeswalker's Mischief text={3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. mana={2}{U} type=Enchantment [/card] [card] name=Planeswalker's Scorn text={3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Enchantment [/card] [card] name=Plant text= type=Token Creature subtype=Plant power=0 toughness=1 [/card] [card] name=Plasm Capture text=Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost. mana={G}{G}{U}{U} type=Instant [/card] [card] name=Plated Crusher text=Trample, hexproof mana={4}{G}{G}{G} type=Creature subtype=Beast power=7 toughness=6 [/card] [card] name=Plated Pegasus text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player. mana={2}{W} type=Creature subtype=Pegasus power=1 toughness=2 [/card] [card] name=Plow Through Reito text=Sweep Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. mana={1}{W} type=Instant subtype=Arcane [/card] [card] name=Plunge into Darkness text=Choose one Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest. -- Entwine {B} (Choose both if you pay the entwine cost.) mana={1}{B} type=Instant [/card] [card] name=Political Trickery text=Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) mana={2}{U} type=Sorcery [/card] [card] name=Pollen Lullaby text=Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{W} type=Instant [/card] [card] name=Pollen Remedy text=KickerSacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. mana={W} type=Instant [/card] [card] name=Polukranos, World Eater text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos. mana={2}{G}{G} type=Legendary Creature subtype=Hydra power=5 toughness=5 [/card] [card] name=Polymorphist's Jest text=Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1. mana={1}{U}{U} type=Instant [/card] [card] name=Polymorphous Rush text=Strive Polymorphous Rush costs {1}{U} more to cast for each target beyond the first. -- Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. mana={2}{U} type=Instant [/card] [card] name=Ponder text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Pools of Becoming text=At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -- Whenever you roll {C}, reveal the top three cards of your planar deck. Each of the revealed cards' {C} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order. type=Plane subtype=Bolass Meditation Realm [/card] [card] name=Pore Over the Pages text=Draw three cards, untap up to two lands, then discard a card. mana={3}{U}{U} type=Sorcery [/card] [card] name=Port Town text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Portent of Betrayal text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{R} type=Sorcery [/card] [card] name=Possibility Storm text=Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order. mana={3}{R}{R} type=Enchantment [/card] [card] name=Postmortem Lunge text=({PB} can be paid with either {B} or 2 life.) -- Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. mana={X}{PB} type=Sorcery [/card] [card] name=Power Artifact text=Enchant artifact -- Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. mana={U}{U} type=Enchantment subtype=Aura [/card] [card] name=Power Conduit text={T}, Remove a counter from a permanent you control: Choose one Put a charge counter on target artifact; or put a +1/+1 counter on target creature. mana={2} type=Artifact [/card] [card] name=Power Sink text=Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. mana={X}{U} type=Instant [/card] [card] name=Power Surge text=At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. mana={R}{R} type=Enchantment [/card] [card] name=Powerleech text=Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life. mana={G}{G} type=Enchantment [/card] [card] name=Pox text=Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. mana={B}{B}{B} type=Sorcery [/card] [card] name=Praetor's Grasp text=Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled. mana={1}{B}{B} type=Sorcery [/card] [card] name=Prairie Stream text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Plains Island [/card] [card] name=Preacher text=You may choose not to untap Preacher during your untap step. -- {T}: Gain control of target creature of an opponent's choice that he or she controls for as long as Preacher remains tapped. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Precognition text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. mana={4}{U} type=Enchantment [/card] [card] name=Precursor Golem text=When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Predatory Focus text=You may have creatures you control assign their combat damage this turn as though they weren't blocked. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predatory Rampage text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. mana={3}{G}{G} type=Sorcery [/card] [card] name=Predict text=Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. mana={1}{U} type=Instant [/card] [card] name=Preferred Selection text=At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. mana={2}{G}{G} type=Enchantment [/card] [card] name=Premature Burial text=Destroy target nonblack creature that entered the battlefield since your last turn ended. mana={1}{B} type=Sorcery [/card] [card] name=Preordain text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Prescient Chimera text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U}{U} type=Creature subtype=Chimera power=3 toughness=4 [/card] [card] name=Press for Answers text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={1}{U} type=Sorcery [/card] [card] name=Press into Service text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} type=Sorcery [/card] [card] name=Prey's Vengeance text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={G} type=Instant [/card] [card] name=Primal Beyond text=As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. type=Land [/card] [card] name=Primal Command text=Choose two Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library. mana={3}{G}{G} type=Sorcery [/card] [card] name=Primal Surge text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. mana={8}{G}{G} type=Sorcery [/card] [card] name=Primal Whisperer text=Primal Whisperer gets +2/+2 for each face-down creature on the battlefield. -- Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{G} type=Creature subtype=Elf Soldier power=2 toughness=2 [/card] [card] name=Primitive Etchings text=Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Primitive Justice text=As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times. -- Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life. mana={1}{R} type=Sorcery [/card] [card] name=Primordial Ooze text=Primordial Ooze attacks each turn if able. -- At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you. mana={R} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Prince of Thralls text=Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. mana={4}{U}{B}{B}{R} type=Creature subtype=Demon power=7 toughness=7 [/card] [card] name=Prism Array text=Converge Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={4}{U} type=Enchantment [/card] [card] name=Prismatic Circle text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- As Prismatic Circle enters the battlefield, choose a color. -- {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. mana={2}{W} type=Enchantment [/card] [card] name=Prized Amalgam text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. mana={1}{U}{B} type=Creature subtype=Zombie power=3 toughness=3 [/card] [card] name=Processor Assault text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. mana={1}{R} type=Sorcery [/card] [card] name=Profane Command text=Choose two Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) mana={X}{B}{B} type=Sorcery [/card] [card] name=Profaner of the Dead text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness. mana={3}{U} type=Creature subtype=Naga Wizard power=3 toughness=3 [/card] [card] name=Profit // Loss text=Creatures you control get +1/+1 until end of turn. -- // -- Creatures your opponents control get -1/-1 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{W} // {2}{B} type=Instant // Instant [/card] [card] name=Profound Journey text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={5}{W}{W} type=Sorcery [/card] [card] name=Prognostic Sphinx text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U}{U} type=Creature subtype=Sphinx power=3 toughness=5 [/card] [card] name=Prohibit text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead. mana={1}{U} type=Instant [/card] [card] name=Prophecy text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. mana={W} type=Sorcery [/card] [card] name=Prophet of Distortion text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) mana={U} type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Prophetic Bolt text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={3}{U}{R} type=Instant [/card] [card] name=Prophetic Flamespeaker text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. mana={1}{R}{R} type=Creature subtype=Human Shaman power=1 toughness=3 [/card] [card] name=Proposal text= mana={W}{W}{W}{W} type=Sorcery [/card] [card] name=Protean Hulk text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. mana={5}{G}{G} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Protect // Serve text=Target creature gets +2/+4 until end of turn. -- // -- Target creature gets -6/-0 until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{W} // {1}{U} type=Instant // Instant [/card] [card] name=Protective Sphere text={1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) mana={2}{W} type=Enchantment [/card] [card] name=Proteus Staff text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. mana={3} type=Artifact [/card] [card] name=Prototype Portal text=Imprint When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. mana={4} type=Artifact [/card] [card] name=Provoke text=Untap target creature you don't control. That creature blocks this turn if able. -- -- Draw a card. mana={1}{G} type=Instant [/card] [card] name=Prowling Pangolin text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. mana={3}{B}{B} type=Creature subtype=Anteater Beast power=6 toughness=5 [/card] [card] name=Psychic Battle text=Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability. mana={3}{U}{U} type=Enchantment [/card] [card] name=Psychic Intrusion text=Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. mana={3}{U}{B} type=Sorcery [/card] [card] name=Psychic Miasma text=Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. mana={1}{B} type=Sorcery [/card] [card] name=Psychic Puppetry text=You may tap or untap target permanent. -- Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Psychic Purge text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. mana={U} type=Sorcery [/card] [card] name=Psychic Rebuttal text=Counter target instant or sorcery spell that targets you. -- Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy. mana={1}{U} type=Instant [/card] [card] name=Psychic Surgery text=Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order. mana={1}{U} type=Enchantment [/card] [card] name=Psychic Theft text=Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. mana={1}{U} type=Sorcery [/card] [card] name=Psychic Transfer text=If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. mana={4}{U} type=Sorcery [/card] [card] name=Psychogenic Probe text=Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. mana={2} type=Artifact [/card] [card] name=Psychotic Episode text=Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Psychotic Haze text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={2}{B}{B} type=Instant [/card] [card] name=Puca's Mischief text=At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. mana={3}{U} type=Enchantment [/card] [card] name=Pull from Eternity text=Put target face-up exiled card into its owner's graveyard. mana={W} type=Instant [/card] [card] name=Pull from the Deep text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep. mana={2}{U}{U} type=Sorcery [/card] [card] name=Pulling Teeth text=Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{B} type=Sorcery [/card] [card] name=Pulse of Llanowar text=If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. mana={3}{G} type=Enchantment [/card] [card] name=Pulse of Murasa text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. mana={2}{G} type=Instant [/card] [card] name=Pulse of the Dross text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. mana={1}{B}{B} type=Sorcery [/card] [card] name=Puppet Master text=Enchant creature -- When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. mana={U}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Pure // Simple text=Destroy target multicolored permanent. -- // -- Destroy all Auras and Equipment. mana={1}{R}{G} // {1}{G}{W} type=Sorcery // Sorcery [/card] [card] name=Pure Intentions text=Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. -- When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step. mana={W} type=Instant subtype=Arcane [/card] [card] name=Pure Reflection text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. mana={2}{W} type=Enchantment [/card] [card] name=Puresight Merrow text={WU}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) mana={WU}{WU} type=Creature subtype=Merfolk Wizard power=2 toughness=2 [/card] [card] name=Purgatory text=Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. -- At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield. mana={2}{W}{B} type=Enchantment [/card] [card] name=Purity text=Flying -- If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. -- When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. mana={3}{W}{W}{W} type=Creature subtype=Elemental Incarnation power=6 toughness=6 [/card] [card] name=Purphoros's Emissary text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. mana={3}{R} type=Enchantment Creature subtype=Ox power=3 toughness=3 [/card] [card] name=Put Away text=Counter target spell. You may shuffle up to one target card from your graveyard into your library. mana={2}{U}{U} type=Instant [/card] [card] name=Putrid Cyclops text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{B} type=Creature subtype=Zombie Cyclops power=3 toughness=3 [/card] [card] name=Pygmy Hippo text=Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. mana={G}{U} type=Creature subtype=Hippo power=2 toughness=2 [/card] [card] name=Pyramids text={2}: Choose one Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. mana={6} type=Artifact [/card] [card] name=Pyre Hound text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. mana={3}{R} type=Creature subtype=Elemental Hound power=2 toughness=3 [/card] [card] name=Pyreheart Wolf text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) mana={2}{R} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Pyroclast Consul text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. mana={3}{R}{R} type=Creature subtype=Elemental Shaman power=3 toughness=3 [/card] [card] name=Pyrokinesis text=You may exile a red card from your hand rather than pay Pyrokinesis's mana cost. -- Pyrokinesis deals 4 damage divided as you choose among any number of target creatures. mana={4}{R}{R} type=Instant [/card] [card] name=Pyromancer Ascension text=Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. -- Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. mana={1}{R} type=Enchantment [/card] [card] name=Pyromancer's Assault text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. mana={3}{R} type=Enchantment [/card] [card] name=Pyromancer's Gauntlet text=If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. mana={5} type=Artifact [/card] [card] name=Pyromancer's Goggles text={T}: Add {R} to your mana pool. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. mana={5} type=Legendary Artifact [/card] [card] name=Pyromancer's Swath text=If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. -- At the beginning of each end step, discard your hand. mana={2}{R} type=Enchantment [/card] [card] name=Pyromancy text={3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card. mana={2}{R}{R} type=Enchantment [/card] [card] name=Pyromatics text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Pyromatics deals 1 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Pyrotechnics text=Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. mana={4}{R} type=Sorcery [/card] [card] name=Pyxis of Pandemonium text={T}: Each player exiles the top card of his or her library face down. -- {7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield. mana={1} type=Artifact [/card] [card] name=Qarsi Deceiver text={T}: Add {1} to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.) mana={1}{U} type=Creature subtype=Naga Wizard power=0 toughness=4 [/card] [card] name=Qarsi High Priest text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={B} type=Creature subtype=Human Cleric power=0 toughness=2 [/card] [card] name=Qasali Ambusher text=Reach -- If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash. mana={1}{G}{W} type=Creature subtype=Cat Warrior power=2 toughness=3 [/card] [card] name=Quagnoth text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. mana={5}{G} type=Creature subtype=Beast power=4 toughness=5 [/card] [card] name=Quarantine Field text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. mana={X}{X}{W}{W} type=Enchantment [/card] [card] name=Quarry Colossus text=When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control. mana={5}{W}{W} type=Creature subtype=Giant power=5 toughness=6 [/card] [card] name=Quarum Trench Gnomes text={T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.) mana={3}{R} type=Creature subtype=Gnome power=1 toughness=1 [/card] [card] name=Quenchable Fire text=Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step. mana={3}{R} type=Sorcery [/card] [card] name=Quest for Pure Flame text=Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. -- Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead. mana={R} type=Enchantment [/card] [card] name=Quest for Ula's Temple text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. mana={U} type=Enchantment [/card] [card] name=Quickening Licid text={1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. -- Enchanted creature has first strike. mana={1}{W} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Quicksilver Dragon text=Flying -- {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. -- Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={4}{U}{U} type=Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Quicksilver Elemental text={U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) -- You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. mana={3}{U}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Quicksilver Fountain text=At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it. -- At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. mana={3} type=Artifact [/card] [card] name=Quicksilver Wall text=Defender (This creature can't attack.) -- {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. mana={2}{U} type=Creature subtype=Wall power=1 toughness=6 [/card] [card] name=Quiet Disrepair text=Enchant artifact or enchantment -- At the beginning of your upkeep, choose one Destroy enchanted permanent; or you gain 2 life. mana={1}{G} type=Enchantment subtype=Aura [/card] [card] name=Quiet Speculation text=Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library. mana={1}{U} type=Sorcery [/card] [card] name=Quilled Wolf text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. mana={1}{G} type=Creature subtype=Wolf power=2 toughness=2 [/card] [card] name=Rabid Bite text=Target creature you control deals damage equal to its power to target creature you don't control. mana={1}{G} type=Sorcery [/card] [card] name=Radiant Flames text=Converge Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. mana={2}{R} type=Sorcery [/card] [card] name=Radiate text=Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. mana={3}{R}{R} type=Instant [/card] [card] name=Rag Man text={B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn. mana={2}{B}{B} type=Creature subtype=Human Minion power=2 toughness=1 [/card] [card] name=Rage Extractor text=({PR} can be paid with either {R} or 2 life.) -- Whenever you cast a spell with Phyrexian in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player. mana={4}{PR} type=Artifact [/card] [card] name=Rage of Purphoros text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={4}{R} type=Sorcery [/card] [card] name=Rageform text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) mana={2}{R}{R} type=Enchantment [/card] [card] name=Raging River text=Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. mana={R}{R} type=Enchantment [/card] [card] name=Raiding Party text=Raiding Party can't be the target of white spells or abilities from white sources. -- -- Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. mana={2}{R} type=Enchantment [/card] [card] name=Rain of Gore text=If a spell or ability would cause its controller to gain life, that player loses that much life instead. mana={B}{R} type=Enchantment [/card] [card] name=Rain of Rust text=Choose one Destroy target artifact; or destroy target land. -- Entwine {3}{R} (Choose both if you pay the entwine cost.) mana={3}{R}{R} type=Instant [/card] [card] name=Rain of Thorns text=Choose one or more Destroy target artifact; destroy target enchantment; and/or destroy target land. mana={4}{G}{G} type=Sorcery [/card] [card] name=Rakavolver text=Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) -- If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." -- If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. mana={2}{R} type=Creature subtype=Volver power=2 toughness=2 [/card] [card] name=Rakdos Augermage text=First strike -- {T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery. mana={B}{B}{R} type=Creature subtype=Human Wizard power=3 toughness=2 [/card] [card] name=Rakdos Riteknife text=Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife." -- {B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Rakdos, Lord of Riots text=You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. -- Flying, trample -- Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. mana={B}{B}{R}{R} type=Legendary Creature subtype=Demon power=6 toughness=6 [/card] [card] name=Rakshasa's Disdain text=Counter target spell unless its controller pays {1} for each card in your graveyard. mana={2}{U} type=Instant [/card] [card] name=Rally the Horde text=Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way. mana={5}{R} type=Sorcery [/card] [card] name=Rampant Elephant text={G}: Target creature blocks Rampant Elephant this turn if able. mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Rancid Rats text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{B} type=Creature subtype=Zombie Rat power=1 toughness=1 [/card] [card] name=Ransack text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. mana={3}{U} type=Sorcery [/card] [card] name=Rapid Fire text=Cast Rapid Fire only before blockers are declared. -- Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) mana={3}{W} type=Instant [/card] [card] name=Rattlechains text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. mana={1}{U} type=Creature subtype=Spirit power=2 toughness=1 [/card] [card] name=Raven Familiar text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Creature subtype=Bird power=1 toughness=2 [/card] [card] name=Raven's Run text=All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) -- Whenever you roll {C}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. type=Plane subtype=Shadowmoor [/card] [card] name=Ravenous Bloodseeker text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. mana={1}{R} type=Creature subtype=Vampire Berserker power=1 toughness=3 [/card] [card] name=Rayne, Academy Chancellor text=Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. mana={2}{U} type=Legendary Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Razia's Purification text=Each player chooses three permanents he or she controls, then sacrifices the rest. mana={4}{R}{W} type=Sorcery [/card] [card] name=Razia, Boros Archangel text=Flying, vigilance, haste -- {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. mana={4}{R}{R}{W}{W} type=Legendary Creature subtype=Angel power=6 toughness=3 [/card] [card] name=Razor Boomerang text=Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand." -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Razorgrass Screen text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. mana={1} type=Artifact Creature subtype=Wall power=2 toughness=1 [/card] [card] name=Read the Bones text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={2}{B} type=Sorcery [/card] [card] name=Read the Runes text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. mana={X}{U} type=Instant [/card] [card] name=Ready // Willing text=Creatures you control are indestructible this turn. Untap each creature you control. -- // -- Creatures you control gain deathtouch and lifelink until end of turn. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{G}{W} // {1}{W}{B} type=Instant // Instant [/card] [card] name=Reality Acid text=Enchant permanent -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. mana={2}{U} type=Enchantment subtype=Aura [/card] [card] name=Reality Hemorrhage text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Reality Shift text=Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) mana={1}{U} type=Instant [/card] [card] name=Reality Smasher text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. mana={4}{C} type=Creature subtype=Eldrazi power=5 toughness=5 [/card] [card] name=Reality Strobe text=Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. -- Suspend 3{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Reality Twist text=Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. mana={U}{U}{U} type=Enchantment [/card] [card] name=Realms Befitting My Majesty text=When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. type=Scheme [/card] [card] name=Realms Uncharted text=Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. mana={2}{G} type=Instant [/card] [card] name=Reap What Is Sown text=Put a +1/+1 counter on each of up to three target creatures. mana={1}{G}{W} type=Instant [/card] [card] name=Reap and Sow text=Choose one Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library. -- Entwine {1}{G} (Choose both if you pay the entwine cost.) mana={3}{G} type=Sorcery [/card] [card] name=Reaper of Flight Moonsilver text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{W}{W} type=Creature subtype=Angel power=3 toughness=3 [/card] [card] name=Reaper of the Wilds text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. mana={2}{B}{G} type=Creature subtype=Gorgon power=4 toughness=5 [/card] [card] name=Reaver Drone text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. mana={B} type=Creature subtype=Eldrazi Drone power=2 toughness=1 [/card] [card] name=Rebellion of the Flamekin text=Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) mana={3}{R} type=Tribal Enchantment subtype=Elemental [/card] [card] name=Rebound text=Change the target of target spell that targets only a player. The new target must be a player. mana={1}{U} type=Instant [/card] [card] name=Rebuff the Wicked text=Counter target spell that targets a permanent you control. mana={W} type=Instant [/card] [card] name=Recall text=Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall. mana={X}{X}{U} type=Sorcery [/card] [card] name=Reckless Bushwhacker text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. mana={2}{R} type=Creature subtype=Goblin Warrior Ally power=2 toughness=1 [/card] [card] name=Reckless Cohort text=Reckless Cohort attacks each combat if able unless you control another Ally. mana={1}{R} type=Creature subtype=Human Warrior Ally power=2 toughness=2 [/card] [card] name=Reckless Wurm text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={3}{R}{R} type=Creature subtype=Wurm power=4 toughness=4 [/card] [card] name=Reclaiming Vines text=Destroy target artifact, enchantment, or land. mana={2}{G}{G} type=Sorcery [/card] [card] name=Reclamation text=Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. mana={2}{G}{W} type=Enchantment [/card] [card] name=Recoup text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{R} type=Sorcery [/card] [card] name=Recross the Paths text=Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{G} type=Sorcery [/card] [card] name=Recurring Insight text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Recycle text=Skip your draw step. -- Whenever you play a card, draw a card. -- Your maximum hand size is two. mana={4}{G}{G} type=Enchantment [/card] [card] name=Redeem the Lost text=Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{W} type=Instant [/card] [card] name=Redirect text=You may choose new targets for target spell. mana={U}{U} type=Instant [/card] [card] name=Reduce to Ashes text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. mana={4}{R} type=Sorcery [/card] [card] name=Reflect Damage text=The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. mana={3}{R}{W} type=Instant [/card] [card] name=Reflecting Mirror text={X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. mana={4} type=Artifact [/card] [card] name=Reflector Mage text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. mana={1}{W}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Refraction Trap text=If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost. -- Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player. mana={3}{W} type=Instant subtype=Trap [/card] [card] name=Reign of Chaos text=Choose one Destroy target Plains and target white creature; or destroy target Island and target blue creature. mana={2}{R}{R} type=Sorcery [/card] [card] name=Reincarnation text=Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner. mana={1}{G}{G} type=Instant [/card] [card] name=Reins of the Vinesteed text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Release the Ants text=Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{R} type=Instant [/card] [card] name=Relentless Dead text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. mana={B}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Relentless Hunter text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. mana={1}{R}{G} type=Creature subtype=Human Warrior power=3 toughness=3 [/card] [card] name=Relic Ward text=You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant artifact -- Enchanted artifact has shroud. (It can't be the target of spells or abilities.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Relief Captain text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) mana={2}{W}{W} type=Creature subtype=Kor Knight Ally power=3 toughness=2 [/card] [card] name=Remember the Fallen text=Choose one or both Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand. mana={2}{W} type=Sorcery [/card] [card] name=Remorseless Punishment text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. mana={3}{B}{B} type=Sorcery [/card] [card] name=Remove Enchantments text=Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control. mana={W} type=Instant [/card] [card] name=Renegade Doppelganger text=Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.) mana={1}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Renegade Krasis text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. mana={1}{G}{G} type=Creature subtype=Beast Mutant power=3 toughness=2 [/card] [card] name=Renowned Weaponsmith text={T}: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. -- {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle your library. mana={1}{U} type=Creature subtype=Human Artificer power=1 toughness=3 [/card] [card] name=Reparations text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. mana={1}{W}{U} type=Enchantment [/card] [card] name=Repel Intruders text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.) mana={3}{WU} type=Instant [/card] [card] name=Reroute text=Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) -- Draw a card. mana={1}{R} type=Instant [/card] [card] name=Rescue from the Underworld text=As an additional cost to cast Rescue from the Underworld, sacrifice a creature. -- Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld. mana={4}{B} type=Instant [/card] [card] name=Research // Development text=Choose up to four cards you own from outside the game and shuffle them into your library. -- // -- Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times. mana={G}{U} // {3}{U}{R} type=Instant // Instant [/card] [card] name=Research the Deep text=Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Sorcery [/card] [card] name=Resolute Blademaster text=Rally Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. mana={3}{R}{W} type=Creature subtype=Human Soldier Ally power=2 toughness=2 [/card] [card] name=Restless Dreams text=As an additional cost to cast Restless Dreams, discard X cards. -- Return X target creature cards from your graveyard to your hand. mana={B} type=Sorcery [/card] [card] name=Restore Balance text=Suspend 6{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. type=Sorcery [/card] [card] name=Retether text=Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) mana={3}{W} type=Sorcery [/card] [card] name=Rethink text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. mana={2}{U} type=Instant [/card] [card] name=Retreat to Coralhelm text=Landfall Whenever a land enters the battlefield under your control, choose one -- You may tap or untap target creature. -- Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{U} type=Enchantment [/card] [card] name=Retreat to Emeria text=Landfall Whenever a land enters the battlefield under your control, choose one -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- Creatures you control get +1/+1 until end of turn. mana={3}{W} type=Enchantment [/card] [card] name=Retreat to Hagra text=Landfall Whenever a land enters the battlefield under your control, choose one -- Target creature gets +1/+0 and gains deathtouch until end of turn. -- Each opponent loses 1 life and you gain 1 life. mana={2}{B} type=Enchantment [/card] [card] name=Retreat to Kazandu text=Landfall Whenever a land enters the battlefield under your control, choose one -- Put a +1/+1 counter on target creature. -- You gain 2 life. mana={2}{G} type=Enchantment [/card] [card] name=Retreat to Valakut text=Landfall Whenever a land enters the battlefield under your control, choose one -- Target creature gets +2/+0 until end of turn. -- Target creature can't block this turn. mana={2}{R} type=Enchantment [/card] [card] name=Retribution of the Ancients text={B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. mana={B} type=Enchantment [/card] [card] name=Return to the Ranks text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield. mana={X}{W}{W} type=Sorcery [/card] [card] name=Revealing Wind text=Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking. mana={2}{G} type=Instant [/card] [card] name=Reverberation text=All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead. mana={2}{U}{U} type=Instant [/card] [card] name=Reversal of Fortune text=Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. mana={4}{R}{R} type=Sorcery [/card] [card] name=Reverse Damage text=The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. mana={1}{W}{W} type=Instant [/card] [card] name=Reverse Polarity text=You gain X life, where X is twice the damage dealt to you so far this turn by artifacts. mana={W}{W} type=Instant [/card] [card] name=Reverse the Sands text=Redistribute any number of players' life totals. (Each of those players gets one life total back.) mana={6}{W}{W} type=Sorcery [/card] [card] name=Revive the Fallen text=Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{B} type=Sorcery [/card] [card] name=Reviving Vapors text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. mana={2}{W}{U} type=Instant [/card] [card] name=Reweave text=Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library. -- Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={5}{U} type=Instant subtype=Arcane [/card] [card] name=Rhox Faithmender text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- If you would gain life, you gain twice that much life instead. mana={3}{W} type=Creature subtype=Rhino Monk power=1 toughness=5 [/card] [card] name=Rhystic Cave text={T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant. type=Land [/card] [card] name=Rhystic Circle text={1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W}{W} type=Enchantment [/card] [card] name=Rhystic Lightning text=Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. mana={2}{R} type=Instant [/card] [card] name=Rhystic Scrying text=Draw three cards. Then, if any player pays {2}, discard three cards. mana={2}{U}{U} type=Sorcery [/card] [card] name=Rhystic Syphon text=Unless target player pays {3}, he or she loses 5 life and you gain 5 life. mana={3}{B}{B} type=Sorcery [/card] [card] name=Rhystic Tutor text=Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library. mana={2}{B} type=Sorcery [/card] [card] name=Ribbon Snake text=Flying -- {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. mana={1}{U}{U} type=Creature subtype=Snake power=2 toughness=3 [/card] [card] name=Ricochet Trap text=If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost. -- Change the target of target spell with a single target. mana={3}{R} type=Instant subtype=Trap [/card] [card] name=Riddle of Lightning text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{R}{R} type=Instant [/card] [card] name=Ride Down text=Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. mana={R}{W} type=Instant [/card] [card] name=Rift Elemental text={1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. mana={R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Riftsweeper text=When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Righteous Aura text={W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={1}{W} type=Enchantment [/card] [card] name=Rimehorn Aurochs text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) mana={4}{G} type=Snow Creature subtype=Aurochs power=3 toughness=3 [/card] [card] name=Rimewind Cryomancer text={1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.) mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Ring of Immortals text={3}, {T}: Counter target instant or Aura spell that targets a permanent you control. mana={5} type=Artifact [/card] [card] name=Ring of Ma'rf text={5}, {T}, Exile Ring of Ma'rf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. mana={5} type=Artifact [/card] [card] name=Rings of Brighthearth text=Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. mana={3} type=Artifact [/card] [card] name=Ringskipper text=Flying -- When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Creature subtype=Faerie Wizard power=1 toughness=1 [/card] [card] name=Ripscale Predator text=Ripscale Predator can't be blocked except by two or more creatures. mana={4}{R}{R} type=Creature subtype=Lizard power=6 toughness=5 [/card] [card] name=Riptide Mangler text={1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.) mana={1}{U} type=Creature subtype=Beast power=0 toughness=3 [/card] [card] name=Riptide Shapeshifter text={2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library. mana={3}{U}{U} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Rise // Fall text=Return target creature card from a graveyard and target creature on the battlefield to their owners' hands. -- // -- Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. mana={U}{B} // {B}{R} type=Sorcery // Sorcery [/card] [card] name=Rise from the Tides text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. mana={5}{U} type=Sorcery [/card] [card] name=Rise of Eagles text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Risen Executioner text=Risen Executioner can't block. -- Other Zombie creatures you control get +1/+1. -- You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard. mana={2}{B}{B} type=Creature subtype=Zombie Warrior power=4 toughness=3 [/card] [card] name=Rising Miasma text=All creatures get -2/-2 until end of turn. -- Awaken 3{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={3}{B} type=Sorcery [/card] [card] name=Risky Move text=At the beginning of each player's upkeep, that player gains control of Risky Move. -- -- When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. mana={3}{R}{R}{R} type=Enchantment [/card] [card] name=Rite of Ruin text=Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type. mana={5}{R}{R} type=Sorcery [/card] [card] name=Rite of Undoing text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands. mana={4}{U} type=Instant [/card] [card] name=Rites of Initiation text=Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way. mana={R} type=Instant [/card] [card] name=Rites of Reaping text=Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn. mana={4}{B}{G} type=Sorcery [/card] [card] name=Rites of Refusal text=Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. mana={1}{U} type=Instant [/card] [card] name=Rites of Spring text=Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Rith's Charm text=Choose one Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. mana={R}{G}{W} type=Instant [/card] [card] name=Ritual of Subdual text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- If a land is tapped for mana, it produces colorless mana instead of any other type. mana={4}{G}{G} type=Enchantment [/card] [card] name=Ritual of the Returned text=Exile target creature card from your graveyard. Put a black Zombie creature token onto the battlefield. Its power is equal to that card's power and its toughness is equal to that card's toughness. mana={3}{B} type=Instant [/card] [card] name=Rivals' Duel text=Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.) mana={3}{R} type=Sorcery [/card] [card] name=River Kelpie text=Whenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card. -- Whenever a player casts a spell from a graveyard, draw a card. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) mana={3}{U}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=River's Grasp text=If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) mana={3}{UB} type=Sorcery [/card] [card] name=Roar of Jukai text=If you control a Forest, each blocked creature gets +2/+2 until end of turn. -- Splice onto ArcaneAn opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{G} type=Instant subtype=Arcane [/card] [card] name=Robot Chicken text=Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. -- Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. mana={4} type=Artifact Creature subtype=Chicken Construct power=2 toughness=2 [/card] [card] name=Rock Jockey text=You can't cast Rock Jockey if you've played a land this turn. -- You can't play lands if you've cast Rock Jockey this turn. mana={2}{R} type=Creature subtype=Goblin power=3 toughness=3 [/card] [card] name=Rock Slide text=Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. mana={X}{R} type=Instant [/card] [card] name=Rofellos's Gift text=Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. mana={G} type=Sorcery [/card] [card] name=Roil Elemental text=Flying -- Landfall Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. mana={3}{U}{U}{U} type=Creature subtype=Elemental power=3 toughness=2 [/card] [card] name=Roil Spout text=Put target creature on top of its owner's library. -- Awaken 4{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{W}{U} type=Sorcery [/card] [card] name=Roil's Retribution text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. mana={3}{W}{W} type=Instant [/card] [card] name=Roiling Horror text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. mana={3}{B}{B} type=Creature subtype=Horror power=* toughness=* [/card] [card] name=Roiling Waters text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. mana={5}{U}{U} type=Sorcery [/card] [card] name=Roilmage's Trick text=Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. -- Draw a card. mana={3}{U} type=Instant [/card] [card] name=Rolling Thunder text=Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. mana={X}{R}{R} type=Sorcery [/card] [card] name=Rooftop Storm text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. mana={5}{U} type=Enchantment [/card] [card] name=Root Out text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{G} type=Sorcery [/card] [card] name=Root Sliver text=Root Sliver can't be countered. -- Sliver spells can't be countered by spells or abilities. mana={3}{G} type=Creature subtype=Sliver power=2 toughness=2 [/card] [card] name=Root-Kin Ally text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. mana={4}{G}{G} type=Creature subtype=Elemental Warrior power=3 toughness=3 [/card] [card] name=Roots of All Evil text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield. type=Scheme [/card] [card] name=Rootwater Matriarch text={T}: Gain control of target creature for as long as that creature is enchanted. mana={2}{U}{U} type=Creature subtype=Merfolk power=2 toughness=3 [/card] [card] name=Rootwater Mystic text={1}{U}: Look at the top card of target player's library. mana={U} type=Creature subtype=Merfolk Wizard power=1 toughness=1 [/card] [card] name=Rootwater Shaman text=You may cast Aura cards with enchant creature as though they had flash. mana={2}{U} type=Creature subtype=Merfolk Shaman power=2 toughness=2 [/card] [card] name=Rosheen Meanderer text={T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. mana={3}{RG} type=Legendary Creature subtype=Giant Shaman power=4 toughness=4 [/card] [card] name=Rot Shambler text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. mana={1}{G} type=Creature subtype=Fungus power=1 toughness=1 [/card] [card] name=Rotted Ones, Lay Siege text=When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able. type=Scheme [/card] [card] name=Rottenheart Ghoul text=When Rottenheart Ghoul dies, target player discards a card. mana={3}{B} type=Creature subtype=Zombie power=2 toughness=4 [/card] [card] name=Rough // Tumble text=Rough deals 2 damage to each creature without flying. -- // -- Tumble deals 6 damage to each creature with flying. mana={1}{R} // {5}{R} type=Sorcery // Sorcery [/card] [card] name=Rouse the Mob text=Strive Rouse the Mob costs {2}{R} more to cast for each target beyond the first. -- Any number of target creatures each get +2/+0 and gain trample until end of turn. mana={R} type=Instant [/card] [card] name=Rowen text=Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. mana={2}{G}{G} type=Enchantment [/card] [card] name=Rubinia Soulsinger text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. mana={2}{G}{W}{U} type=Legendary Creature subtype=Faerie power=2 toughness=3 [/card] [card] name=Ruin Processor text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. mana={7} type=Creature subtype=Eldrazi Processor power=7 toughness=8 [/card] [card] name=Ruin in Their Wake text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. mana={1}{G} type=Sorcery [/card] [card] name=Ruination Guide text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. mana={2}{U} type=Creature subtype=Eldrazi Drone power=3 toughness=2 [/card] [card] name=Ruinous Path text=Destroy target creature or planeswalker. -- Awaken 4{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{B}{B} type=Sorcery [/card] [card] name=Ruins of Oran-Rief text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. type=Land [/card] [card] name=Rumbling Aftershocks text=Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. mana={4}{R} type=Enchantment [/card] [card] name=Rummaging Wizard text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Runaway Carriage text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. mana={4} type=Artifact Creature subtype=Construct power=5 toughness=6 [/card] [card] name=Rune Snag text=Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard. mana={1}{U} type=Instant [/card] [card] name=Rune of Protection: Artifacts text={W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Black text={W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Blue text={W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Green text={W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Lands text={W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: Red text={W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Rune of Protection: White text={W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -- Cycling {2} ({2}, Discard this card: Draw a card.) mana={1}{W} type=Enchantment [/card] [card] name=Runed Halo text=As Runed Halo enters the battlefield, name a card. -- You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) mana={W}{W} type=Enchantment [/card] [card] name=Runesword text={3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. mana={6} type=Artifact [/card] [card] name=Runic Repetition text=Return target exiled card with flashback you own to your hand. mana={2}{U} type=Sorcery [/card] [card] name=Rush of Adrenaline text=Target creature gets +2/+1 and gains trample until end of turn. mana={R} type=Instant [/card] [card] name=Rush of Ice text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={U} type=Sorcery [/card] [card] name=Rushing-Tide Zubera text=When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. mana={2}{U}{U} type=Creature subtype=Zubera Spirit power=3 toughness=3 [/card] [card] name=Rust Tick text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. mana={3} type=Artifact Creature subtype=Insect power=1 toughness=3 [/card] [card] name=Ruthless Ripper text=Deathtouch -- MorphReveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Ruthless Ripper is turned face up, target player loses 2 life. mana={B} type=Creature subtype=Human Assassin power=1 toughness=1 [/card] [card] name=Sance text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. mana={2}{W}{W} type=Enchantment [/card] [card] name=Sabertooth Cobra text=Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that turn. (A player with ten or more poison counters loses the game.) mana={2}{G} type=Creature subtype=Snake power=2 toughness=2 [/card] [card] name=Sacellum Godspeaker text={T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way. mana={2}{G} type=Creature subtype=Elf Druid power=2 toughness=2 [/card] [card] name=Sacred Boon text=Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Sacred Ground text=Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Sacred Guide text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. mana={W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Saddleback Lagac text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) mana={3}{G} type=Creature subtype=Lizard power=3 toughness=1 [/card] [card] name=Sage Aven text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={3}{U} type=Creature subtype=Bird Wizard power=1 toughness=3 [/card] [card] name=Sage Owl text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Sage of Ancient Lore text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. mana={4}{G} type=Creature subtype=Human Shaman Werewolf power=* toughness=* [/card] [card] name=Sage of Epityr text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage of Hours text=Heroic Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it. -- Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Sage's Reverie text=Enchant creature -- When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -- Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. mana={3}{W} type=Enchantment subtype=Aura [/card] [card] name=Sage-Eye Avengers text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. mana={4}{U}{U} type=Creature subtype=Djinn Monk power=4 toughness=5 [/card] [card] name=Sages of the Anima text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{G}{U} type=Creature subtype=Elf Wizard power=3 toughness=4 [/card] [card] name=Sailmonger text={2}: Target creature gains flying until end of turn. Any player may activate this ability. mana={3}{U} type=Creature subtype=Human Monger power=3 toughness=3 [/card] [card] name=Sakashima the Impostor text=You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step." mana={2}{U}{U} type=Legendary Creature subtype=Human Rogue power=3 toughness=1 [/card] [card] name=Salt Road Ambushers text=Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -- Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={3}{G} type=Creature subtype=Hound Warrior power=3 toughness=3 [/card] [card] name=Saltcrusted Steppe text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Saltcrusted Steppe. -- {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool. type=Land [/card] [card] name=Salvage Drone text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. mana={U} type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Samite Blessing text=Enchant creature -- Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." mana={W} type=Enchantment subtype=Aura [/card] [card] name=Samite Ministration text=Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life. mana={1}{W} type=Instant [/card] [card] name=Samite Pilgrim text=Domain {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. mana={1}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Samite Sanctuary text={2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability. mana={2}{W} type=Enchantment [/card] [card] name=Sanctum Guardian text=Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. mana={1}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=4 [/card] [card] name=Sanctum of Serra text=When you planeswalk away from Sanctum of Serra, destroy all nonland permanents. -- Whenever you roll {C}, you may have your life total become 20. type=Plane subtype=Serras Realm [/card] [card] name=Sanctum of Ugin text={T}: Add {C} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. type=Land [/card] [card] name=Sand Golem text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. mana={5} type=Artifact Creature subtype=Golem power=3 toughness=3 [/card] [card] name=Sand Squid text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. mana={3}{U} type=Creature subtype=Squid Beast power=2 toughness=2 [/card] [card] name=Sandals of Abdallah text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. mana={4} type=Artifact [/card] [card] name=Sands of Time text=Each player skips his or her untap step. -- At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. mana={4} type=Artifact [/card] [card] name=Sandstone Bridge text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. type=Land [/card] [card] name=Sanguinary Mage text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{R} type=Creature subtype=Vampire Wizard power=1 toughness=3 [/card] [card] name=Sanitarium Skeleton text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. mana={B} type=Creature subtype=Skeleton power=1 toughness=2 [/card] [card] name=Sanity Grinding text=Chroma Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. mana={U}{U}{U} type=Sorcery [/card] [card] name=Sapling of Colfenor text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. mana={3}{BG}{BG} type=Legendary Creature subtype=Treefolk Shaman power=2 toughness=5 [/card] [card] name=Sapphire Charm text=Choose one Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={U} type=Instant [/card] [card] name=Saprazzan Breaker text={U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. mana={4}{U} type=Creature subtype=Beast power=3 toughness=3 [/card] [card] name=Saproling Burst text=Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." -- When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. mana={4}{G} type=Enchantment [/card] [card] name=Saproling Cluster text={1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Infestation text=Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Enchantment [/card] [card] name=Saproling Symbiosis text=You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it. -- Put a 1/1 green Saproling creature token onto the battlefield for each creature you control. mana={3}{G} type=Sorcery [/card] [card] name=Sarkhan the Mad text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player. mana={3}{B}{R} type=Planeswalker subtype=Sarkhan [/card] [card] name=Sasaya, Orochi Ascendant text=Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. -- -- -- -- Sasaya's Essence -- Legendary Enchantment -- -- Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced. -- 2/3 mana={1}{G}{G} type=Legendary Creature subtype=Snake Monk power=2 toughness=3 [/card] [card] name=Satyr Piper text={3}{G}: Target creature must be blocked this turn if able. mana={2}{G} type=Creature subtype=Satyr Rogue power=2 toughness=1 [/card] [card] name=Satyr Wayfinder text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. mana={1}{G} type=Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Savaen Elves text={G}{G}, {T}: Destroy target Aura attached to a land. mana={G} type=Creature subtype=Elf power=1 toughness=1 [/card] [card] name=Savage Summoning text=Savage Summoning can't be countered. -- The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it. mana={G} type=Instant [/card] [card] name=Savage Ventmaw text=Flying -- Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. mana={4}{R}{G} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Scab-Clan Giant text=When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. mana={4}{R}{G} type=Creature subtype=Giant Warrior power=4 toughness=5 [/card] [card] name=Scalpelexis text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. mana={4}{U} type=Creature subtype=Beast power=1 toughness=5 [/card] [card] name=Scandalmonger text={2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. mana={3}{B} type=Creature subtype=Boar Monger power=3 toughness=3 [/card] [card] name=Scapeshift text=Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. mana={2}{G}{G} type=Sorcery [/card] [card] name=Scarab of the Unseen text={T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep. mana={2} type=Artifact [/card] [card] name=Scars of the Veteran text=You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost. -- Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way. mana={4}{W} type=Instant [/card] [card] name=Scarwood Bandits text=Forestwalk -- {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. mana={2}{G}{G} type=Creature subtype=Human Rogue power=2 toughness=2 [/card] [card] name=Scatter the Seeds text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. mana={3}{G}{G} type=Instant [/card] [card] name=Scatter to the Winds text=Counter target spell. -- Awaken 3{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={1}{U}{U} type=Instant [/card] [card] name=Scattering Stroke text=Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{U}{U} type=Instant [/card] [card] name=Scent of Brine text=Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way. mana={1}{U} type=Instant [/card] [card] name=Scent of Cinder text=Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way. mana={1}{R} type=Sorcery [/card] [card] name=Scent of Ivy text=Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. mana={G} type=Instant [/card] [card] name=Scent of Jasmine text=Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. mana={W} type=Instant [/card] [card] name=Scent of Nightshade text=Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way. mana={1}{B} type=Instant [/card] [card] name=Schismotivate text=Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn. mana={1}{U}{R} type=Instant [/card] [card] name=Scion Summoner text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={2}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Scion of Vitu-Ghazi text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) mana={3}{W}{W} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Scion of the Ur-Dragon text=Flying -- {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library. mana={W}{U}{B}{R}{G} type=Legendary Creature subtype=Dragon Avatar power=4 toughness=4 [/card] [card] name=Scorched Earth text=As an additional cost to cast Scorched Earth, discard X land cards. -- Destroy X target lands. mana={X}{R} type=Sorcery [/card] [card] name=Scour from Existence text=Exile target permanent. mana={7} type=Instant [/card] [card] name=Scourge Wolf text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. mana={R}{R} type=Creature subtype=Wolf Horror power=2 toughness=2 [/card] [card] name=Scouring Sands text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R} type=Sorcery [/card] [card] name=Scout the Borders text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. mana={2}{G} type=Sorcery [/card] [card] name=Scrambleverse text=For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. mana={6}{R}{R} type=Sorcery [/card] [card] name=Screams from Within text=Enchant creature -- Enchanted creature gets -1/-1. -- When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. mana={1}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Scrib Nibblers text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. mana={2}{B} type=Creature subtype=Rat power=1 toughness=1 [/card] [card] name=Scroll Rack text={1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. mana={2} type=Artifact [/card] [card] name=Scrounged Scythe text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} type=Artifact subtype=Equipment [/card] [card] name=Scrying Glass text={3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card. mana={2} type=Artifact [/card] [card] name=Scrying Sheets text={T}: Add {1} to your mana pool. -- {1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.) type=Snow Land [/card] [card] name=Scythe Leopard text=Landfall Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. mana={G} type=Creature subtype=Cat power=1 toughness=1 [/card] [card] name=Scythe Specter text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. mana={4}{B}{B} type=Creature subtype=Specter power=4 toughness=4 [/card] [card] name=Sea Gate Oracle text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Sea Gate Wreckage text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. type=Land [/card] [card] name=Sea God's Revenge text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{U} type=Sorcery [/card] [card] name=Sea of Sand text=Players reveal each card they draw. -- Whenever a player draws a land card, that player gains 3 life. -- Whenever a player draws a nonland card, that player loses 3 life. -- Whenever you roll {C}, put target permanent on top of its owner's library. type=Plane subtype=Rabiah [/card] [card] name=Seafarer's Quay text=Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) type=Land [/card] [card] name=Seagraf Skaab text= mana={1}{U} type=Creature subtype=Zombie power=1 toughness=3 [/card] [card] name=Sealed Fate text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. mana={X}{U}{B} type=Sorcery [/card] [card] name=Search for Survivors text=Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. mana={2}{R} type=Sorcery [/card] [card] name=Search the City text=When Search the City enters the battlefield, exile the top five cards of your library. -- Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. mana={4}{U} type=Enchantment [/card] [card] name=Searing Blaze text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead. mana={R}{R} type=Instant [/card] [card] name=Searing Light text=Destroy target attacking or blocking creature with power 2 or less. mana={W} type=Instant [/card] [card] name=Searing Spear Askari text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. mana={2}{R} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Seasinger text=When you control no Islands, sacrifice Seasinger. -- You may choose not to untap Seasinger during your untap step. -- {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. mana={1}{U}{U} type=Creature subtype=Merfolk power=0 toughness=1 [/card] [card] name=Season's Beatings text=Family gathering - Each creature target player controls deals damage equal to its power to another random creature that player controls. mana={R}{R}{R}{R} type=Sorcery [/card] [card] name=Seasoned Tactician text={3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. mana={2}{W} type=Creature subtype=Human Advisor power=1 toughness=3 [/card] [card] name=Seasons Past text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. mana={4}{G}{G} type=Sorcery [/card] [card] name=Second Harvest text=For each token you control, put a token onto the battlefield that's a copy of that permanent. mana={2}{G}{G} type=Instant [/card] [card] name=Second Sight text=Choose one Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. -- Entwine {U} (Choose both if you pay the entwine cost.) mana={2}{U} type=Instant [/card] [card] name=Secret Plans text=Face-down creatures you control get +0/+1. -- Whenever a permanent you control is turned face up, draw a card. mana={G}{U} type=Enchantment [/card] [card] name=Secretkeeper text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=See the Unwritten text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. mana={4}{G}{G} type=Sorcery [/card] [card] name=Seed Guardian text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. mana={2}{G}{G} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Seeds of Strength text=Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. -- Target creature gets +1/+1 until end of turn. mana={G}{W} type=Instant [/card] [card] name=Seek the Wilds text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={1}{G} type=Sorcery [/card] [card] name=Seer's Lantern text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3} type=Artifact [/card] [card] name=Seer's Vision text=Your opponents play with their hands revealed. -- Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. mana={2}{U}{B} type=Enchantment [/card] [card] name=Seht's Tiger text=Flash (You may cast this spell any time you could cast an instant.) -- When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) mana={2}{W}{W} type=Creature subtype=Cat power=3 toughness=3 [/card] [card] name=Seize the Soul text=Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. -- Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) -- When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield. mana={2}{B}{B} type=Instant [/card] [card] name=Seizures text=Enchant creature -- Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Sekki, Seasons' Guide text=Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. -- If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield. -- Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. mana={5}{G}{G}{G} type=Legendary Creature subtype=Spirit power=0 toughness=0 [/card] [card] name=Selesnya Sagittars text=Reach (This creature can block creatures with flying.) -- Selesnya Sagittars can block an additional creature. mana={3}{G}{W} type=Creature subtype=Elf Archer power=2 toughness=5 [/card] [card] name=Self-Inflicted Wound text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. mana={1}{B} type=Sorcery [/card] [card] name=Sen Triplets text=At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn. mana={2}{W}{U}{B} type=Legendary Artifact Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Sensation Gorger text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. mana={1}{R}{R} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Sensei's Divining Top text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. mana={1} type=Artifact [/card] [card] name=Senseless Rage text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={1}{R} type=Enchantment subtype=Aura [/card] [card] name=Sentinel text={0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) mana={4} type=Artifact Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Sentry Oak text=Defender -- At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={4}{W} type=Creature subtype=Treefolk Warrior power=3 toughness=5 [/card] [card] name=Seraph of the Masses text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. mana={5}{W}{W} type=Creature subtype=Angel power=* toughness=* [/card] [card] name=Serene Steward text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. mana={1}{W} type=Creature subtype=Human Cleric Ally power=2 toughness=2 [/card] [card] name=Serpentine Spike text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead. mana={5}{R}{R} type=Sorcery [/card] [card] name=Serra's Hymn text=At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. -- Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. mana={W} type=Enchantment [/card] [card] name=Serum Raker text=Flying -- When Serum Raker dies, each player discards a card. mana={2}{U}{U} type=Creature subtype=Drake power=3 toughness=2 [/card] [card] name=Serum Visions text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={U} type=Sorcery [/card] [card] name=Set Adrift text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. mana={5}{U} type=Sorcery [/card] [card] name=Setessan Tactics text=Strive Setessan Tactics costs {G} more to cast for each target beyond the first. -- Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature." mana={1}{G} type=Instant [/card] [card] name=Shadow Glider text=Flying mana={2}{W} type=Creature subtype=Kor Soldier power=2 toughness=2 [/card] [card] name=Shadow Slice text=Target opponent loses 3 life. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={4}{B} type=Sorcery [/card] [card] name=Shadow of Doubt text=({UB} can be paid with either {U} or {B}.) -- Players can't search libraries this turn. -- Draw a card. mana={UB}{UB} type=Instant [/card] [card] name=Shadowbane text=The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. mana={1}{W} type=Instant [/card] [card] name=Shadows of the Past text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. mana={1}{B} type=Enchantment [/card] [card] name=Shah of Naar Isle text=Trample -- Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. mana={3}{R} type=Creature subtype=Efreet power=6 toughness=6 [/card] [card] name=Shahrazad text=Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. mana={W}{W} type=Sorcery [/card] [card] name=Shallow Grave text=Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. mana={1}{B} type=Instant [/card] [card] name=Shaman en-Kor text={0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. -- {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. mana={1}{W} type=Creature subtype=Kor Cleric Shaman power=1 toughness=2 [/card] [card] name=Shaman of Forgotten Ways text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast creature spells. -- Formidable {9}{G}{G}, {T}: Each player's life total becomes the number of creatures he or she controls. Activate this ability only if creatures you control have total power 8 or greater. mana={2}{G} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Shaman's Trance text=Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard. mana={2}{R} type=Instant [/card] [card] name=Shamble Back text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. mana={B} type=Sorcery [/card] [card] name=Shambling Attendants text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={7}{B} type=Creature subtype=Zombie power=3 toughness=5 [/card] [card] name=Shambling Swarm text=When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step. mana={1}{B}{B}{B} type=Creature subtype=Horror power=3 toughness=3 [/card] [card] name=Shambling Vent text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. type=Land [/card] [card] name=Shape Anew text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. mana={3}{U} type=Sorcery [/card] [card] name=Shape Stealer text=Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn. mana={U}{U} type=Creature subtype=Shapeshifter Spirit power=1 toughness=1 [/card] [card] name=Shape of the Wiitigo text=Enchant creature -- When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. mana={3}{G}{G}{G} type=Enchantment subtype=Aura [/card] [card] name=Shapesharer text=Changeling (This card is every creature type at all times.) -- {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. mana={1}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shapeshifter's Marrow text=At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) mana={2}{U}{U} type=Enchantment [/card] [card] name=Shard Convergence text=Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library. mana={3}{G} type=Sorcery [/card] [card] name=Shard of Broken Glass text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shared Animosity text=Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. mana={2}{R} type=Enchantment [/card] [card] name=Shared Fate text=If a player would draw a card, that player exiles the top card of an opponent's library face down instead. -- Each player may look at and play cards he or she exiled with Shared Fate. mana={4}{U} type=Enchantment [/card] [card] name=Shared Trauma text=Join forces Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way. mana={B} type=Sorcery [/card] [card] name=Shattering Spree text=Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Destroy target artifact. mana={R} type=Sorcery [/card] [card] name=Shatterskull Recruit text=Menace (This creature can't be blocked except by two or more creatures.) mana={3}{R}{R} type=Creature subtype=Giant Warrior Ally power=4 toughness=4 [/card] [card] name=Sheer Drop text=Destroy target tapped creature. -- Awaken 3{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) mana={2}{W} type=Sorcery [/card] [card] name=Shelkin Brownie text={T}: Target creature loses all "bands with other" abilities until end of turn. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=1 [/card] [card] name=Shell of the Last Kappa text={3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.) -- {3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost. mana={3} type=Legendary Artifact [/card] [card] name=Shelldock Isle text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {U} to your mana pool. -- {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it. type=Land [/card] [card] name=Shichifukujin Dragon text=When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it. {R}{R}{R}, Remove two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery. mana={6}{R}{R}{R} type=Summon subtype=Dragon [/card] [card] name=Shield Bearer text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W} type=Creature subtype=Human Soldier power=0 toughness=3 [/card] [card] name=Shield Dancer text={2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. mana={2}{W} type=Creature subtype=Human Rebel power=1 toughness=3 [/card] [card] name=Shield of the Avatar text=If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Shieldmage Advocate text={T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Shifting Borders text=Exchange control of two target lands. -- Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{U} type=Instant subtype=Arcane [/card] [card] name=Shifting Loyalties text=Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.) mana={5}{U} type=Sorcery [/card] [card] name=Shifty Doppelganger text={3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield. mana={2}{U} type=Creature subtype=Shapeshifter power=1 toughness=1 [/card] [card] name=Shimian Night Stalker text={B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead. mana={3}{B}{B} type=Creature subtype=Nightstalker power=4 toughness=4 [/card] [card] name=Shimmering Efreet text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) mana={2}{U} type=Creature subtype=Efreet power=2 toughness=2 [/card] [card] name=Shimmering Glasskite text=Flying -- Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=3 [/card] [card] name=Shining Shoal text=You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost. -- The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead. mana={X}{W}{W} type=Instant subtype=Arcane [/card] [card] name=Shipbreaker Kraken text={6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -- When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken. mana={4}{U}{U} type=Creature subtype=Kraken power=6 toughness=6 [/card] [card] name=Shirei, Shizo's Caretaker text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. mana={4}{B} type=Legendary Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Shivan Sand-Mage text=When Shivan Sand-Mage enters the battlefield, choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. -- Suspend 4{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=3 toughness=2 [/card] [card] name=Shivan Wumpus text=Trample -- When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library. mana={3}{R} type=Creature subtype=Beast power=6 toughness=6 [/card] [card] name=Shorecrasher Elemental text={U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control. -- {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn. -- Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) mana={U}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Shoulder to Shoulder text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. mana={2}{W} type=Sorcery [/card] [card] name=Shrike Harpy text=Flying -- Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. mana={3}{B}{B} type=Creature subtype=Harpy power=2 toughness=2 [/card] [card] name=Shrine of Piercing Vision text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. -- {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={2} type=Artifact [/card] [card] name=Shrine of the Forsaken Gods text={T}: Add {C} to your mana pool. -- {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands. type=Land [/card] [card] name=Shriveling Rot text=Choose one Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness. -- Entwine {2}{B} (Choose both if you pay the entwine cost.) mana={2}{B}{B} type=Instant [/card] [card] name=Shrouded Lore text=Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand. mana={B} type=Sorcery [/card] [card] name=Shrouded Serpent text=Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. mana={4}{U}{U}{U} type=Creature subtype=Serpent power=4 toughness=4 [/card] [card] name=Shunt text=Change the target of target spell with a single target. mana={1}{R}{R} type=Instant [/card] [card] name=Shuriken text=Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={1} type=Artifact subtype=Equipment [/card] [card] name=Sibsig Muckdraggers text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. mana={8}{B} type=Creature subtype=Zombie power=3 toughness=6 [/card] [card] name=Sickening Dreams text=As an additional cost to cast Sickening Dreams, discard X cards. -- Sickening Dreams deals X damage to each creature and each player. mana={1}{B} type=Sorcery [/card] [card] name=Sideswipe text=You may change any targets of target Arcane spell. mana={1}{R} type=Instant [/card] [card] name=Sidisi, Brood Tyrant text=Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard. -- Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield. mana={1}{B}{G}{U} type=Legendary Creature subtype=Naga Shaman power=3 toughness=3 [/card] [card] name=Siege Wurm text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) mana={5}{G}{G} type=Creature subtype=Wurm power=5 toughness=5 [/card] [card] name=Siege of Towers text=Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Target Mountain becomes a 3/1 creature. It's still a land. mana={1}{R} type=Sorcery [/card] [card] name=Sifter of Skulls text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) mana={3}{B} type=Creature subtype=Eldrazi power=4 toughness=3 [/card] [card] name=Sigarda, Heron's Grace text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. mana={3}{G}{W} type=Legendary Creature subtype=Angel power=4 toughness=5 [/card] [card] name=Sigarda, Host of Herons text=Flying, hexproof -- Spells and abilities your opponents control can't cause you to sacrifice permanents. mana={2}{G}{W}{W} type=Legendary Creature subtype=Angel power=5 toughness=5 [/card] [card] name=Sight Beyond Sight text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Sightless Brawler text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. mana={1}{W} type=Enchantment Creature subtype=Human Warrior power=3 toughness=2 [/card] [card] name=Sigil of Valor text=Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Sigiled Skink text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{R} type=Creature subtype=Lizard power=2 toughness=1 [/card] [card] name=Sigiled Starfish text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Creature subtype=Starfish power=0 toughness=3 [/card] [card] name=Signal the Clans text=Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library. mana={R}{G} type=Instant [/card] [card] name=Silburlind Snapper text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. mana={5}{U} type=Creature subtype=Turtle power=6 toughness=6 [/card] [card] name=Silence the Believers text=Strive Silence the Believers costs {2}{B} more to cast for each target beyond the first. -- Exile any number of target creatures and all Auras attached to them. mana={2}{B}{B} type=Instant [/card] [card] name=Silent Arbiter text=No more than one creature can attack each combat. -- No more than one creature can block each combat. mana={4} type=Artifact Creature subtype=Construct power=1 toughness=5 [/card] [card] name=Silent Observer text=Flying mana={3}{U} type=Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Silent Skimmer text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. mana={3}{B} type=Creature subtype=Eldrazi Drone power=0 toughness=4 [/card] [card] name=Silhouette text=Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it. mana={1}{U} type=Instant [/card] [card] name=Silumgar's Command text=Choose two -- Counter target noncreature spell. -- Return target permanent to its owner's hand. -- Target creature gets -3/-3 until end of turn. -- Destroy target planeswalker. mana={3}{U}{B} type=Instant [/card] [card] name=Silver Wyvern text=Flying -- {U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature. mana={3}{U}{U} type=Creature subtype=Drake power=4 toughness=3 [/card] [card] name=Silverfur Partisan text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. mana={2}{G} type=Creature subtype=Wolf Warrior power=2 toughness=2 [/card] [card] name=Silvergill Adept text=As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. -- When Silvergill Adept enters the battlefield, draw a card. mana={1}{U} type=Creature subtype=Merfolk Wizard power=2 toughness=1 [/card] [card] name=Silverstrike text=Destroy target attacking creature. You gain 3 life. mana={3}{W} type=Instant [/card] [card] name=Simic Charm text=Choose one Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. mana={G}{U} type=Instant [/card] [card] name=Simic Guildmage text=({GU} can be paid with either {G} or {U}.) -- {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. -- {1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller. mana={GU}{GU} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Simic Manipulator text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way. mana={1}{U}{U} type=Creature subtype=Mutant Wizard power=0 toughness=1 [/card] [card] name=Sin Prodder text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. mana={2}{R} type=Creature subtype=Devil power=3 toughness=2 [/card] [card] name=Sindbad text={T}: Draw a card and reveal it. If it isn't a land card, discard it. mana={1}{U} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Singe-Mind Ogre text=When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost. mana={2}{B}{R} type=Creature subtype=Ogre Mutant power=3 toughness=2 [/card] [card] name=Sinister Concoction text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. mana={B} type=Enchantment [/card] [card] name=Sink into Takenuma text=Sweep Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. mana={3}{B} type=Sorcery subtype=Arcane [/card] [card] name=Sins of the Past text=Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past. mana={4}{B}{B} type=Sorcery [/card] [card] name=Sire of Stagnation text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. mana={4}{U}{B} type=Creature subtype=Eldrazi power=5 toughness=7 [/card] [card] name=Siren of the Fanged Coast text=Flying -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Siren of the Fanged Coast enters the battlefield, if tribute wasn't paid, gain control of target creature. mana={3}{U}{U} type=Creature subtype=Siren power=1 toughness=1 [/card] [card] name=Siren's Call text=Cast Siren's Call only during an opponent's turn, before attackers are declared. -- Creatures the active player controls attack this turn if able. -- At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. mana={U} type=Instant [/card] [card] name=Sirocco text=Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life. mana={1}{R} type=Instant [/card] [card] name=Sisters of Stone Death text={G}: Target creature blocks Sisters of Stone Death this turn if able. -- {B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death. -- {2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control. mana={4}{B}{B}{G}{G} type=Legendary Creature subtype=Gorgon power=7 toughness=5 [/card] [card] name=Sivvi's Valor text=If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost. -- All damage that would be dealt to target creature this turn is dealt to you instead. mana={2}{W} type=Instant [/card] [card] name=Skeletal Scrying text=As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard. -- You draw X cards and you lose X life. mana={X}{B} type=Instant [/card] [card] name=Skeleton Key text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Skeleton Scavengers text=Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. -- Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. mana={2}{B} type=Creature subtype=Skeleton power=0 toughness=0 [/card] [card] name=Skill Borrower text=Play with the top card of your library revealed. -- As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.) mana={2}{U} type=Artifact Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Skin Invasion text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. mana={R} type=Enchantment subtype=Aura [/card] [card] name=Skin Shedder text= type=Creature subtype=Insect Horror power=3 toughness=4 [/card] [card] name=Skinshifter text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn. mana={1}{G} type=Creature subtype=Human Shaman power=1 toughness=1 [/card] [card] name=Skirk Alarmist text=Haste -- {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. mana={1}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Skirk Drill Sergeant text=Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={1}{R} type=Creature subtype=Goblin power=2 toughness=1 [/card] [card] name=Skirk Volcanist text=MorphSacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures. mana={3}{R} type=Creature subtype=Goblin power=3 toughness=1 [/card] [card] name=Skitterskin text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. mana={3}{B} type=Creature subtype=Eldrazi Drone power=4 toughness=3 [/card] [card] name=Skittish Valesk text=At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. -- Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={6}{R} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Skullbriar, the Walking Grave text=Haste -- Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. -- Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. mana={B}{G} type=Legendary Creature subtype=Zombie Elemental power=1 toughness=1 [/card] [card] name=Skullcrack text=Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. mana={1}{R} type=Instant [/card] [card] name=Skullscorch text=Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her. mana={R}{R} type=Sorcery [/card] [card] name=Sky Scourer text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. mana={1}{B} type=Creature subtype=Eldrazi Drone power=1 toughness=2 [/card] [card] name=Skybreen text=Players play with the top card of their libraries revealed. -- Spells that share a card type with the top card of a library can't be cast. -- Whenever you roll {C}, target player loses life equal to the number of cards in his or her hand. type=Plane subtype=Kaldheim [/card] [card] name=Skyline Cascade text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. type=Land [/card] [card] name=Skyrider Elf text=Flying -- Converge Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={X}{G}{U} type=Creature subtype=Elf Warrior Ally power=0 toughness=0 [/card] [card] name=Skyward Eye Prophets text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. mana={3}{G}{W}{U} type=Creature subtype=Human Wizard power=3 toughness=3 [/card] [card] name=Slab Hammer text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} mana={2} type=Artifact subtype=Equipment [/card] [card] name=Slaughter Drone text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) mana={1}{B} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Slaughter Games text=Slaughter Games can't be countered by spells or abilities. -- Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. mana={2}{B}{R} type=Sorcery [/card] [card] name=Slayer's Plate text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Sleep Paralysis text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. mana={3}{U} type=Enchantment subtype=Aura [/card] [card] name=Sleight of Hand text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. mana={U} type=Sorcery [/card] [card] name=Sleight of Mind text=Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) mana={U} type=Instant [/card] [card] name=Slip Through Space text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. mana={U} type=Sorcery [/card] [card] name=Slithermuse text=When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) mana={2}{U}{U} type=Creature subtype=Elemental power=3 toughness=3 [/card] [card] name=Sliver Hive text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a Sliver spell. -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver. type=Land [/card] [card] name=Sludge Crawler text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. mana={B} type=Creature subtype=Eldrazi Drone power=1 toughness=1 [/card] [card] name=Smoke Teller text={1}{U}: Look at target face-down creature. mana={1}{G} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Smokebraider text={T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals. mana={1}{R} type=Creature subtype=Elemental Shaman power=1 toughness=1 [/card] [card] name=Smokestack text=At the beginning of your upkeep, you may put a soot counter on Smokestack. -- At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. mana={4} type=Artifact [/card] [card] name=Smoldering Marsh text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Swamp Mountain [/card] [card] name=Smothering Abomination text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. mana={2}{B}{B} type=Creature subtype=Eldrazi power=4 toughness=3 [/card] [card] name=Snag text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. mana={3}{G} type=Instant [/card] [card] name=Snake Umbra text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Snapcaster Mage text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) mana={1}{U} type=Creature subtype=Human Wizard power=2 toughness=1 [/card] [card] name=Snapping Gnarlid text=Landfall Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. mana={1}{G} type=Creature subtype=Beast power=2 toughness=2 [/card] [card] name=Snow Mercy text=Whenever a creature deals damage to you, put a globe counter on it. -- {T}, {untap}, {T}, {untap}, {T}: Tap all creatures with globe counters on them. mana={2}{W}{W} type=Snow Enchantment [/card] [card] name=Snowblind text=Enchant creature -- Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. mana={3}{G} type=Enchantment subtype=Aura [/card] [card] name=Snowfall text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs. mana={2}{U} type=Enchantment [/card] [card] name=Soar text=You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+1 and has flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Sokenzan text=All creatures get +1/+1 and have haste. -- Whenever you roll {C}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. type=Plane subtype=Kamigawa [/card] [card] name=Soldevi Adnate text={T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost. mana={1}{B} type=Creature subtype=Human Cleric power=1 toughness=2 [/card] [card] name=Soldevi Digger text={2}: Put the top card of your graveyard on the bottom of your library. mana={2} type=Artifact [/card] [card] name=Soldevi Excavations text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. type=Land [/card] [card] name=Soldevi Machinist text={T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts. mana={1}{U} type=Creature subtype=Human Wizard Artificer power=1 toughness=1 [/card] [card] name=Soldevi Sentry text={1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card. mana={1} type=Artifact Creature subtype=Soldier power=1 toughness=1 [/card] [card] name=Solidarity of Heroes text=Strive Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. -- Choose any number of target creatures. Double the number of +1/+1 counters on each of them. mana={1}{G} type=Instant [/card] [card] name=Solitary Hunter text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. mana={3}{G} type=Creature subtype=Human Warrior Werewolf power=3 toughness=4 [/card] [card] name=Soltari Guerrillas text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. mana={2}{W}{R} type=Creature subtype=Soltari Soldier power=3 toughness=2 [/card] [card] name=Somberwald Sage text={T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. mana={2}{G} type=Creature subtype=Human Druid power=0 toughness=1 [/card] [card] name=Song of Blood text=Put the top four cards of your library into your graveyard. -- Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. mana={1}{R} type=Sorcery [/card] [card] name=Soothsaying text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library, then put them back in any order. mana={U} type=Enchantment [/card] [card] name=Soraya the Falconer text=Bird creatures get +1/+1. -- {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={1}{W}{W} type=Legendary Creature subtype=Human power=2 toughness=2 [/card] [card] name=Sorin Markov text=+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -- -3: Target opponent's life total becomes 10. -- -7: You control target player during that player's next turn. mana={3}{B}{B}{B} type=Planeswalker subtype=Sorin [/card] [card] name=Sorin, Grim Nemesis text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. mana={4}{W}{B} type=Planeswalker subtype=Sorin [/card] [card] name=Sorrow's Path text={T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. -- Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. type=Land [/card] [card] name=Soul Barrier text=Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}. mana={2}{U} type=Enchantment [/card] [card] name=Soul Burn text=Spend only black and/or red mana on X. -- Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. mana={X}{2}{B} type=Sorcery [/card] [card] name=Soul Echo text=Soul Echo enters the battlefield with X echo counters on it. -- You don't lose the game for having 0 or less life. -- At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. mana={X}{W}{W} type=Enchantment [/card] [card] name=Soul Exchange text=As an additional cost to cast Soul Exchange, exile a creature you control. -- Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull. mana={B}{B} type=Sorcery [/card] [card] name=Soul Foundry text=Imprint When Soul Foundry enters the battlefield, you may exile a creature card from your hand. -- {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card. mana={4} type=Artifact [/card] [card] name=Soul Manipulation text=Choose one or both Counter target creature spell; and/or return target creature card from your graveyard to your hand. mana={1}{U}{B} type=Instant [/card] [card] name=Soul Ransom text=Enchant creature -- You control enchanted creature. -- Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability. mana={2}{U}{B} type=Enchantment subtype=Aura [/card] [card] name=Soul Scourge text=Flying -- When Soul Scourge enters the battlefield, target player loses 3 life. -- When Soul Scourge leaves the battlefield, that player gains 3 life. mana={4}{B} type=Creature subtype=Nightmare Horror power=3 toughness=2 [/card] [card] name=Soul Sculptor text={1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. mana={2}{W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Soul Seizer text=Flying -- When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. mana={3}{U}{U} type=Creature subtype=Spirit power=1 toughness=3 [/card] [card] name=Soul Strings text=Return two target creature cards from your graveyard to your hand unless any player pays {X}. mana={X}{B} type=Sorcery [/card] [card] name=Soul Summons text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{W} type=Sorcery [/card] [card] name=Soul Swallower text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. mana={2}{G}{G} type=Creature subtype=Wurm power=3 toughness=3 [/card] [card] name=Soul of Shandalar text=First strike -- {3}{R}{R}: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. -- {3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls. mana={4}{R}{R} type=Creature subtype=Avatar power=6 toughness=6 [/card] [card] name=Soulfire Grand Master text=Lifelink -- Instant and sorcery spells you control have lifelink. -- {2}{UR}{UR}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves. mana={1}{W} type=Creature subtype=Human Monk power=2 toughness=2 [/card] [card] name=Soulflayer text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. mana={4}{B}{B} type=Creature subtype=Demon power=4 toughness=4 [/card] [card] name=Soulgorger Orgg text=Trample -- When Soulgorger Orgg enters the battlefield, you lose all but 1 life. -- When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield. mana={3}{R}{R} type=Creature subtype=Nightmare Orgg power=6 toughness=6 [/card] [card] name=Soulless Revival text=Return target creature card from your graveyard to your hand. -- Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{B} type=Instant subtype=Arcane [/card] [card] name=Sovereigns of Lost Alara text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library. mana={4}{W}{U} type=Creature subtype=Spirit power=4 toughness=5 [/card] [card] name=Sower of Temptation text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. mana={2}{U}{U} type=Creature subtype=Faerie Wizard power=2 toughness=2 [/card] [card] name=Spark Jolt text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Instant [/card] [card] name=Sparkmage's Gambit text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. mana={1}{R} type=Sorcery [/card] [card] name=Spatial Binding text=Pay 1 life: Until your next upkeep, target permanent can't phase out. mana={U}{B} type=Enchantment [/card] [card] name=Spatial Contortion text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. mana={1}{C} type=Instant [/card] [card] name=Spawnbinder Mage text=Cohort {T}, Tap an untapped Ally you control: Tap target creature. mana={3}{W} type=Creature subtype=Human Wizard Ally power=2 toughness=4 [/card] [card] name=Spawnbroker text=When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. mana={2}{U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Spawning Bed text={T}: Add {C} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." type=Land [/card] [card] name=Spearpoint Oread text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. mana={2}{R} type=Enchantment Creature subtype=Nymph power=2 toughness=2 [/card] [card] name=Spectral Shepherd text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. mana={2}{W} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Spectral Shift text=Choose one Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.) -- Entwine {2} (Choose both if you pay the entwine cost.) mana={1}{U} type=Instant [/card] [card] name=Spell Crumple text=Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library. mana={1}{U}{U} type=Instant [/card] [card] name=Spell Shrivel text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={2}{U} type=Instant [/card] [card] name=Spell Syphon text=Counter target spell unless its controller pays {1} for each blue permanent you control. mana={1}{U} type=Instant [/card] [card] name=Spellbinder text=Imprint When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Spellbreaker Behemoth text=Spellbreaker Behemoth can't be countered. -- Creature spells you control with power 5 or greater can't be countered. mana={1}{R}{G}{G} type=Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Spelljack text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) mana={3}{U}{U}{U} type=Instant [/card] [card] name=Spellshift text=Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library. mana={3}{U} type=Instant [/card] [card] name=Spellskite text={PU}: Change a target of target spell or ability to Spellskite. ({PU} can be paid with either {U} or 2 life.) mana={2} type=Artifact Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Spelltwine text=Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine. mana={5}{U} type=Sorcery [/card] [card] name=Spellweaver Helix text=Imprint When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. -- Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost. mana={3} type=Artifact [/card] [card] name=Spellweaver Volute text=Enchant instant card in a graveyard -- Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard. mana={3}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Spellwild Ouphe text=Spells that target Spellwild Ouphe cost {2} less to cast. mana={1}{G} type=Creature subtype=Ouphe power=1 toughness=3 [/card] [card] name=Sphere of Duty text=If a green source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Grace text=If a black source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Law text=If a red source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Purity text=If an artifact would deal damage to you, prevent 1 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Reason text=If a blue source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphere of Safety text=Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. mana={4}{W} type=Enchantment [/card] [card] name=Sphere of Truth text=If a white source would deal damage to you, prevent 2 of that damage. mana={3}{W} type=Enchantment [/card] [card] name=Sphinx Ambassador text=Flying -- Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Jwar Isle text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx of Uthuun text=Flying -- When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=6 [/card] [card] name=Sphinx of the Chimes text=Flying -- Discard two nonland cards with the same name: Draw four cards. mana={4}{U}{U} type=Creature subtype=Sphinx power=5 toughness=6 [/card] [card] name=Sphinx of the Final Word text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. mana={5}{U}{U} type=Creature subtype=Sphinx power=5 toughness=5 [/card] [card] name=Sphinx's Tutelage text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. mana={2}{U} type=Enchantment [/card] [card] name=Spider Climb text=You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spider Umbra text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) mana={G} type=Enchantment subtype=Aura [/card] [card] name=Spike Cannibal text=Spike Cannibal enters the battlefield with a +1/+1 counter on it. -- When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. mana={1}{B}{B} type=Creature subtype=Spike power=0 toughness=0 [/card] [card] name=Spin into Myth text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) mana={4}{U} type=Instant [/card] [card] name=Spinal Parasite text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent. mana={5} type=Artifact Creature subtype=Insect power=-1 toughness=-1 [/card] [card] name=Spinerock Knoll text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {R} to your mana pool. -- {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. type=Land [/card] [card] name=Spinning Darkness text=You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost. -- Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. mana={4}{B}{B} type=Instant [/card] [card] name=Spiny Starfish text={U}: Regenerate Spiny Starfish. -- At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn. mana={2}{U} type=Creature subtype=Starfish power=0 toughness=1 [/card] [card] name=Spire Owl text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. mana={1}{U} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Spirespine text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. mana={2}{G} type=Enchantment Creature subtype=Beast power=4 toughness=1 [/card] [card] name=Spirit Bonds text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) mana={1}{W} type=Enchantment [/card] [card] name=Spirit Shield text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. mana={3} type=Artifact [/card] [card] name=Spirit en-Kor text=Flying -- {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. mana={3}{W} type=Creature subtype=Kor Spirit power=2 toughness=2 [/card] [card] name=Spirit of the Labyrinth text=Each player can't draw more than one card each turn. mana={1}{W} type=Enchantment Creature subtype=Spirit power=3 toughness=1 [/card] [card] name=Spiritual Focus text=Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. mana={1}{W} type=Enchantment [/card] [card] name=Spiritual Visit text=Put a 1/1 colorless Spirit creature token onto the battlefield. -- Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={W} type=Instant subtype=Arcane [/card] [card] name=Spite // Malice text=Counter target noncreature spell. -- // -- Destroy target nonblack creature. It can't be regenerated. mana={3}{U} // {3}{B} type=Instant // Instant [/card] [card] name=Spite of Mogis text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Sorcery [/card] [card] name=Spiteful Motives text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. mana={3}{R} type=Enchantment subtype=Aura [/card] [card] name=Spiteful Returned text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. mana={1}{B} type=Enchantment Creature subtype=Zombie power=1 toughness=1 [/card] [card] name=Spitting Slug text=Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. mana={1}{G}{G} type=Creature subtype=Slug power=2 toughness=4 [/card] [card] name=Splendid Genesis text= mana={G}{G}{G}{G} type=Sorcery [/card] [card] name=Spoils of War text=X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War. -- Distribute X +1/+1 counters among any number of target creatures. mana={X}{B} type=Sorcery [/card] [card] name=Spoils of the Vault text=Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards. mana={B} type=Instant [/card] [card] name=Sporogenesis text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures. mana={3}{G} type=Enchantment [/card] [card] name=Spreading Plague text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. mana={4}{B} type=Enchantment [/card] [card] name=Spring Cleaning text=Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{G} type=Instant [/card] [card] name=Springjack Knight text=Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={2}{W} type=Creature subtype=Kithkin Knight power=2 toughness=1 [/card] [card] name=Springjack Pasture text={T}: Add {1} to your mana pool. -- {4}, {T}: Put a 0/1 white Goat creature token onto the battlefield. -- {T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life. type=Land [/card] [card] name=Sprout Swarm text=Convoke (Each creature you tap while casting this spell reduces its total cost by {1} or by one mana of that creature's color.) -- Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 green Saproling creature token onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Spy Network text=Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. mana={U} type=Instant [/card] [card] name=Squallmonger text={2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. mana={3}{G} type=Creature subtype=Monger power=3 toughness=3 [/card] [card] name=Squandered Resources text=Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. mana={B}{G} type=Enchantment [/card] [card] name=Squeaking Pie Grubfellows text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. mana={3}{B} type=Creature subtype=Goblin Shaman power=3 toughness=2 [/card] [card] name=Squeaking Pie Sneak text=As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) mana={1}{B} type=Creature subtype=Goblin Rogue power=2 toughness=2 [/card] [card] name=Squealing Devil text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. -- When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. mana={1}{R} type=Creature subtype=Devil power=2 toughness=1 [/card] [card] name=Squee's Revenge text=Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. mana={1}{U}{R} type=Sorcery [/card] [card] name=Squelch text=Counter target activated ability. (Mana abilities can't be targeted.) -- Draw a card. mana={1}{U} type=Instant [/card] [card] name=Stabilizer text=Players can't cycle cards. mana={2} type=Artifact [/card] [card] name=Staff of the Ages text=Creatures with landwalk abilities can be blocked as though they didn't have those abilities. mana={3} type=Artifact [/card] [card] name=Staggershock text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{R} type=Instant [/card] [card] name=Stain the Mind text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. mana={4}{B} type=Sorcery [/card] [card] name=Stalking Drone text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) mana={1}{G} type=Creature subtype=Eldrazi Drone power=2 toughness=2 [/card] [card] name=Stallion of Ashmouth text=Delirium {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. mana={3}{B} type=Creature subtype=Nightmare Horse power=3 toughness=3 [/card] [card] name=Stand // Deliver text=Prevent the next 2 damage that would be dealt to target creature this turn. -- // -- Return target permanent to its owner's hand. mana={W} // {2}{U} type=Instant // Instant [/card] [card] name=Stand Firm text=Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={W} type=Instant [/card] [card] name=Stand or Fall text=At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn. mana={3}{R} type=Enchantment [/card] [card] name=Standard Bearer text=While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. mana={1}{W} type=Creature subtype=Human Flagbearer power=1 toughness=1 [/card] [card] name=Startled Awake text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. mana={2}{U}{U} type=Sorcery [/card] [card] name=Stasis Snare text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) mana={1}{W}{W} type=Enchantment [/card] [card] name=Static Orb text=As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. mana={3} type=Artifact [/card] [card] name=Steam Augury text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. mana={2}{U}{R} type=Instant [/card] [card] name=Steam Vines text=Enchant land -- When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice. mana={1}{R}{R} type=Enchantment subtype=Aura [/card] [card] name=Steel Hellkite text=Flying -- {2}: Steel Hellkite gets +1/+0 until end of turn. -- {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. mana={6} type=Artifact Creature subtype=Dragon power=5 toughness=5 [/card] [card] name=Stench of Evil text=Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stensia Masquerade text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={2}{R} type=Enchantment [/card] [card] name=Steppe Glider text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. mana={4}{W} type=Creature subtype=Elemental power=2 toughness=4 [/card] [card] name=Stern Constable text={T}, Discard a card: Tap target creature. mana={W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Stifle text=Counter target activated or triggered ability. (Mana abilities can't be targeted.) mana={U} type=Instant [/card] [card] name=Stigma Lasher text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. mana={R}{R} type=Creature subtype=Elemental Shaman power=2 toughness=2 [/card] [card] name=Stinging Licid text={1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. -- Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. mana={1}{U} type=Creature subtype=Licid power=1 toughness=1 [/card] [card] name=Stitched Mangler text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. mana={2}{U} type=Creature subtype=Zombie Horror power=2 toughness=3 [/card] [card] name=Stitchwing Skaab text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. mana={3}{U} type=Creature subtype=Zombie Horror power=3 toughness=1 [/card] [card] name=Stoic Angel text=Flying, vigilance -- Players can't untap more than one creature during their untap steps. mana={1}{G}{W}{U} type=Creature subtype=Angel power=3 toughness=4 [/card] [card] name=Stoic Builder text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. mana={2}{G} type=Creature subtype=Human power=2 toughness=3 [/card] [card] name=Stoic Rebuttal text=Metalcraft Stoic Rebuttal costs {1} less to cast if you control three or more artifacts. -- Counter target spell. mana={1}{U}{U} type=Instant [/card] [card] name=Stoke the Flames text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. mana={2}{R}{R} type=Instant [/card] [card] name=Stolen Goods text=Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost. mana={3}{U} type=Sorcery [/card] [card] name=Stolen Identity text=Put a token onto the battlefield that's a copy of target artifact or creature. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={4}{U}{U} type=Sorcery [/card] [card] name=Stomping Slabs text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. mana={2}{R} type=Sorcery [/card] [card] name=Stone Giant text={T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. mana={2}{R}{R} type=Creature subtype=Giant power=3 toughness=4 [/card] [card] name=Stone Haven Medic text={W}, {T}: You gain 1 life. mana={1}{W} type=Creature subtype=Kor Cleric power=1 toughness=3 [/card] [card] name=Stone Haven Outfitter text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. mana={1}{W} type=Creature subtype=Kor Artificer Ally power=2 toughness=2 [/card] [card] name=Stone Quarry text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Stoneforge Acolyte text=Cohort {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. mana={W} type=Creature subtype=Kor Artificer Ally power=1 toughness=2 [/card] [card] name=Stoneforge Masterwork text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Stonefury text=Stonefury deals damage to target creature equal to the number of lands you control. mana={3}{R}{R} type=Instant [/card] [card] name=Stonewing Antagonizer text=Flying type=Artifact Creature subtype=Gargoyle Horror power=4 toughness=2 [/card] [card] name=Stonewise Fortifier text={4}{W}: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. mana={1}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Storage Matrix text=As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step. mana={3} type=Artifact [/card] [card] name=Storm Elemental text=Flying -- {U}, Exile the top card of your library: Tap target creature with flying. -- {U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Storm Entity text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. mana={1}{R} type=Creature subtype=Elemental power=1 toughness=1 [/card] [card] name=Stormblood Berserker text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Stormblood Berserker can't be blocked except by two or more creatures. mana={1}{R} type=Creature subtype=Human Berserker power=1 toughness=1 [/card] [card] name=Stormcaller of Keranos text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=2 [/card] [card] name=Stormchaser Chimera text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={2}{U}{R} type=Creature subtype=Chimera power=2 toughness=3 [/card] [card] name=Stormchaser Mage text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={U}{R} type=Creature subtype=Human Wizard power=1 toughness=3 [/card] [card] name=Stormrider Spirit text=Flash (You may cast this spell any time you could cast an instant.) -- Flying mana={4}{U} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Stormscale Anarch text={2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead. mana={2}{R}{R} type=Creature subtype=Viashino Shaman power=2 toughness=2 [/card] [card] name=Stormscape Battlemage text=Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. -- When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. mana={2}{U} type=Creature subtype=Metathran Wizard power=2 toughness=2 [/card] [card] name=Story Circle text=As Story Circle enters the battlefield, choose a color. -- {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. mana={1}{W}{W} type=Enchantment [/card] [card] name=Strange Inversion text=Switch target creature's power and toughness until end of turn. -- Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={2}{R} type=Instant subtype=Arcane [/card] [card] name=Stranglehold text=Your opponents can't search libraries. -- If an opponent would begin an extra turn, that player skips that turn instead. mana={3}{R} type=Enchantment [/card] [card] name=Strata Scythe text=Imprint When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library. -- Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. -- Equip {3} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Stratadon text=Domain Stratadon costs {1} less to cast for each basic land type among lands you control. -- Trample mana={10} type=Artifact Creature subtype=Beast power=5 toughness=5 [/card] [card] name=Strategic Planning text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. mana={1}{U} type=Sorcery [/card] [card] name=Street Savvy text=Enchant creature -- Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Strength of Arms text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. mana={W} type=Instant [/card] [card] name=Strength of Isolation text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Strength of Lunacy text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Strength of the Tajuru text=Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) -- Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. mana={X}{G}{G} type=Instant [/card] [card] name=Strionic Resonator text={2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") mana={2} type=Artifact [/card] [card] name=Strip Bare text=Destroy all Auras and Equipment attached to target creature. mana={W} type=Instant [/card] [card] name=Stromgald Spy text=Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn. mana={3}{B} type=Creature subtype=Human Rogue power=2 toughness=4 [/card] [card] name=Stromkirk Mentor text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. mana={3}{B} type=Creature subtype=Vampire Soldier power=4 toughness=2 [/card] [card] name=Strongarm Tactics text=Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life. mana={1}{B} type=Sorcery [/card] [card] name=Stronghold Furnace text=If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. -- Whenever you roll {C}, Stronghold Furnace deals 1 damage to target creature or player. type=Plane subtype=Rath [/card] [card] name=Stronghold Gambit text=Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield. mana={1}{R} type=Sorcery [/card] [card] name=Structural Collapse text=Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player. mana={5}{R} type=Sorcery [/card] [card] name=Structural Distortion text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. mana={3}{R} type=Sorcery [/card] [card] name=Struggle for Sanity text=Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard. mana={2}{B}{B} type=Sorcery [/card] [card] name=Stunted Growth text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. mana={3}{G}{G} type=Sorcery [/card] [card] name=Stymied Hopes text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Instant [/card] [card] name=Submerged Boneyard text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Sudden Storm text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={3}{U} type=Instant [/card] [card] name=Suffer the Past text=Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. mana={X}{B} type=Instant [/card] [card] name=Suffocating Blast text=Counter target spell and Suffocating Blast deals 3 damage to target creature. mana={1}{U}{U}{R} type=Instant [/card] [card] name=Suffocation text=Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell. -- Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. -- Draw a card at the beginning of the next turn's upkeep. mana={1}{U} type=Instant [/card] [card] name=Sulfuric Vapors text=If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. mana={3}{R} type=Enchantment [/card] [card] name=Sulfuric Vortex text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. mana={1}{R}{R} type=Enchantment [/card] [card] name=Sultai Ascendancy text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={B}{G}{U} type=Enchantment [/card] [card] name=Sultai Emissary text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={1}{B} type=Creature subtype=Zombie Warrior power=1 toughness=1 [/card] [card] name=Sultai Scavenger text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying mana={5}{B} type=Creature subtype=Bird Warrior power=3 toughness=3 [/card] [card] name=Sultai Soothsayer text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. mana={2}{B}{G}{U} type=Creature subtype=Naga Shaman power=2 toughness=5 [/card] [card] name=Summit Apes text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. mana={3}{G} type=Creature subtype=Ape power=5 toughness=2 [/card] [card] name=Summoner's Egg text=Imprint When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. -- When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. mana={4} type=Artifact Creature subtype=Construct power=0 toughness=4 [/card] [card] name=Summoning Trap text=If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost. -- Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order. mana={4}{G}{G} type=Instant subtype=Trap [/card] [card] name=Sundering Titan text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. mana={8} type=Artifact Creature subtype=Golem power=7 toughness=10 [/card] [card] name=Sundering Vitae text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. mana={2}{G} type=Instant [/card] [card] name=Sundial of the Infinite text={1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={2} type=Artifact [/card] [card] name=Sunken Hollow text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. type=Land subtype=Island Swamp [/card] [card] name=Sunscape Battlemage text=Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. -- When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Superior Numbers text=Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. mana={G}{G} type=Sorcery [/card] [card] name=Supply // Demand text=Put X 1/1 green Saproling creature tokens onto the battlefield. -- // -- Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library. mana={X}{G}{W} // {1}{W}{U} type=Sorcery // Sorcery [/card] [card] name=Suppression Field text=Activated abilities cost {2} more to activate unless they're mana abilities. mana={1}{W} type=Enchantment [/card] [card] name=Sure Strike text=Target creature gets +3/+0 and gains first strike until end of turn. mana={1}{R} type=Instant [/card] [card] name=Surestrike Trident text=Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Surging ther text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. mana={3}{U} type=Instant [/card] [card] name=Surging Dementia text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. mana={1}{B} type=Sorcery [/card] [card] name=Surging Flame text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. mana={1}{R} type=Instant [/card] [card] name=Surging Might text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Surging Sentinels text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) mana={2}{W} type=Creature subtype=Human Soldier power=2 toughness=1 [/card] [card] name=Surreal Memoir text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{R} type=Sorcery [/card] [card] name=Surrender Your Thoughts text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards. type=Scheme [/card] [card] name=Survival Cache text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={2}{W} type=Sorcery [/card] [card] name=Survive the Night text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{W} type=Instant [/card] [card] name=Sutured Ghoul text=Trample -- As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. -- Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness. mana={4}{B}{B}{B} type=Creature subtype=Zombie power=* toughness=* [/card] [card] name=Swans of Bryn Argoll text=Flying -- If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. mana={2}{WU}{WU} type=Creature subtype=Bird Spirit power=4 toughness=3 [/card] [card] name=Swarm Surge text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. mana={2}{B} type=Sorcery [/card] [card] name=Sweep Away text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. mana={2}{U} type=Instant [/card] [card] name=Swell of Growth text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. mana={1}{G} type=Instant [/card] [card] name=Swerve text=Change the target of target spell with a single target. mana={U}{R} type=Instant [/card] [card] name=Swirl the Mists text=As Swirl the Mists enters the battlefield, choose a color word. -- All instances of color words in the text of spells and permanents are changed to the chosen color word. mana={2}{U}{U} type=Enchantment [/card] [card] name=Switcheroo text=Exchange control of two target creatures. mana={4}{U} type=Sorcery [/card] [card] name=Swooping Talon text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) mana={4}{W}{W} type=Creature subtype=Bird Soldier power=2 toughness=6 [/card] [card] name=Sword of the Ages text=Sword of the Ages enters the battlefield tapped. -- {T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards. mana={6} type=Artifact [/card] [card] name=Sworn Defender text={1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. mana={2}{W}{W} type=Creature subtype=Human Knight power=1 toughness=3 [/card] [card] name=Sylvan Advocate text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. mana={1}{G} type=Creature subtype=Elf Druid Ally power=2 toughness=3 [/card] [card] name=Sylvan Echoes text=Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.) mana={G} type=Enchantment [/card] [card] name=Sylvan Library text=At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. mana={1}{G} type=Enchantment [/card] [card] name=Sylvan Messenger text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order. mana={3}{G} type=Creature subtype=Elf power=2 toughness=2 [/card] [card] name=Synod Artificer text={X}, {T}: Tap X target noncreature artifacts. -- {X}, {T}: Untap X target noncreature artifacts. mana={2}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=2 [/card] [card] name=Tablet of the Guilds text=As Tablet of the Guilds enters the battlefield, choose two colors. -- Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is. mana={2} type=Artifact [/card] [card] name=Tahngarth's Glare text=Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. mana={R} type=Sorcery [/card] [card] name=Taigam's Scheming text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. mana={1}{U} type=Sorcery [/card] [card] name=Taigam's Strike text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Tainted Pact text=Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. mana={1}{B} type=Instant [/card] [card] name=Tainted Remedy text=If an opponent would gain life, that player loses that much life instead. mana={2}{B} type=Enchantment [/card] [card] name=Taj-Nar Swordsmith text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. mana={3}{W} type=Creature subtype=Cat Soldier power=2 toughness=3 [/card] [card] name=Tajuru Beastmaster text=Rally Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. mana={5}{G} type=Creature subtype=Elf Warrior Ally power=5 toughness=5 [/card] [card] name=Tajuru Pathwarden text=Vigilance, trample mana={4}{G} type=Creature subtype=Elf Warrior Ally power=5 toughness=4 [/card] [card] name=Tajuru Preserver text=Spells and abilities your opponents control can't cause you to sacrifice permanents. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=1 [/card] [card] name=Tajuru Stalwart text=Converge Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={2}{G} type=Creature subtype=Elf Scout Ally power=0 toughness=1 [/card] [card] name=Tajuru Warcaller text=Rally Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. mana={3}{G}{G} type=Creature subtype=Elf Warrior Ally power=2 toughness=1 [/card] [card] name=Take Up Arms text=Put three 1/1 white Warrior creature tokens onto the battlefield. mana={4}{W} type=Instant [/card] [card] name=Takeno, Samurai General text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. mana={5}{W} type=Legendary Creature subtype=Human Samurai power=3 toughness=3 [/card] [card] name=Takklemaggot text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -- When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her." mana={2}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Talent of the Telepath text=Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. -- Spell mastery If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. mana={2}{U}{U} type=Sorcery [/card] [card] name=Talruum Piper text=All creatures with flying able to block Talruum Piper do so. mana={4}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Tamiyo's Journal text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. mana={5} type=Legendary Artifact [/card] [card] name=Tandem Tactics text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. mana={1}{W} type=Instant [/card] [card] name=Tangle Angler text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. mana={3}{G} type=Creature subtype=Horror power=1 toughness=5 [/card] [card] name=Tangle Wire text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. mana={3} type=Artifact [/card] [card] name=Tar Fiend text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured. mana={5}{B} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Tar Snare text=Target creature gets -3/-2 until end of turn. mana={2}{B} type=Instant [/card] [card] name=Tariff text=Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. mana={1}{W} type=Sorcery [/card] [card] name=Tasigur's Cruelty text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. mana={5}{B} type=Sorcery [/card] [card] name=Tasigur, the Golden Fang text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. mana={5}{B} type=Legendary Creature subtype=Human Shaman power=4 toughness=5 [/card] [card] name=Task Mage Assembly text=When there are no creatures on the battlefield, sacrifice Task Mage Assembly. -- {2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery. mana={2}{R} type=Enchantment [/card] [card] name=Taunt text=During target player's next turn, creatures that player controls attack you if able. mana={U} type=Sorcery [/card] [card] name=Tawnos's Coffin text=You may choose not to untap Tawnos's Coffin during your untap step. -- {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. mana={4} type=Artifact [/card] [card] name=Tawnos's Weaponry text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. mana={2} type=Artifact [/card] [card] name=Tazeem text=Creatures can't block. -- Whenever you roll {C}, draw a card for each land you control. type=Plane subtype=Zendikar [/card] [card] name=Tears of Valakut text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. mana={1}{R} type=Instant [/card] [card] name=Teferi's Imp text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. mana={2}{U} type=Creature subtype=Imp power=1 toughness=1 [/card] [card] name=Teferi's Response text=Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. -- -- Draw two cards. mana={1}{U} type=Instant [/card] [card] name=Teferi, Mage of Zhalfir text=Flash (You may cast this spell any time you could cast an instant.) -- Creature cards you own that aren't on the battlefield have flash. -- Each opponent can cast spells only any time he or she could cast a sorcery. mana={2}{U}{U}{U} type=Legendary Creature subtype=Human Wizard power=3 toughness=4 [/card] [card] name=Tel-Jilad Justice text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={1}{G} type=Instant [/card] [card] name=Telemin Performance text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. mana={3}{U}{U} type=Sorcery [/card] [card] name=Telepathy text=Your opponents play with their hands revealed. mana={U} type=Enchantment [/card] [card] name=Telling Time text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. mana={1}{U} type=Instant [/card] [card] name=Temper text=Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. mana={X}{1}{W} type=Instant [/card] [card] name=Tempest Efreet text=Remove Tempest Efreet from your deck before playing if you're not playing for ante. -- {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. mana={1}{R}{R}{R} type=Creature subtype=Efreet power=3 toughness=3 [/card] [card] name=Temple of Abandon text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Temple of Deceit text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. type=Land [/card] [card] name=Temple of Enlightenment text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. type=Land [/card] [card] name=Temple of Epiphany text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. type=Land [/card] [card] name=Temple of Malady text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. type=Land [/card] [card] name=Temple of Malice text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. type=Land [/card] [card] name=Temple of Mystery text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Temple of Plenty text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Temple of Silence text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. type=Land [/card] [card] name=Temple of Triumph text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. type=Land [/card] [card] name=Temporal Aperture text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) mana={2} type=Artifact [/card] [card] name=Temporal Extortion text=When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion. -- Take an extra turn after this one. mana={B}{B}{B}{B} type=Sorcery [/card] [card] name=Temporal Trespass text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. mana={8}{U}{U}{U} type=Sorcery [/card] [card] name=Tempting Licid text={G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. -- All creatures able to block enchanted creature do so. mana={2}{G} type=Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Temur Charger text=MorphReveal a green card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Temur Charger is turned face up, target creature gains trample until end of turn. mana={1}{G} type=Creature subtype=Horse power=3 toughness=1 [/card] [card] name=Temur War Shaman text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. mana={4}{G}{G} type=Creature subtype=Human Shaman power=4 toughness=5 [/card] [card] name=Tenacity text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. mana={3}{W} type=Instant [/card] [card] name=Teremko Griffin text=Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Griffin power=2 toughness=2 [/card] [card] name=Terror of Kruin Pass text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. type=Creature subtype=Werewolf power=3 toughness=3 [/card] [card] name=Test of Faith text=Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. mana={1}{W} type=Instant [/card] [card] name=Tezzeret, Agent of Bolas text=+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -1: Target artifact becomes a 5/5 artifact creature. -- -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. mana={2}{U}{B} type=Planeswalker subtype=Tezzeret [/card] [card] name=Thalakos Dreamsower text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. mana={2}{U} type=Creature subtype=Thalakos Wizard power=1 toughness=1 [/card] [card] name=Thalia's Lieutenant text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. mana={1}{W} type=Creature subtype=Human Soldier power=1 toughness=1 [/card] [card] name=Thassa's Emissary text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. mana={3}{U} type=Enchantment Creature subtype=Crab power=3 toughness=3 [/card] [card] name=Thassa, God of the Sea text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. mana={2}{U} type=Legendary Enchantment Creature subtype=God power=5 toughness=5 [/card] [card] name=The ther Flues text=When you planeswalk to The ther Flues or at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. -- Whenever you roll {C}, you may put a creature card from your hand onto the battlefield. type=Plane subtype=Iquatana [/card] [card] name=The Chain Veil text=At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. -- {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. mana={4} type=Legendary Artifact [/card] [card] name=The Dark Barony text=Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life. -- Whenever you roll {C}, each opponent discards a card. type=Plane subtype=Ulgrotha [/card] [card] name=The Dead Shall Serve text=When you set this scheme in motion, for each opponent, put up to one target creature card from that player's graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able. type=Scheme [/card] [card] name=The Eon Fog text=Players skip their untap steps. -- Whenever you roll {C}, untap all permanents you control. type=Plane subtype=Equilor [/card] [card] name=The Fate of the Flammable text=When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents. type=Scheme [/card] [card] name=The Fourth Sphere text=At the beginning of your upkeep, sacrifice a nonblack creature. -- Whenever you roll {C}, put a 2/2 black Zombie creature token onto the battlefield. type=Plane subtype=Phyrexia [/card] [card] name=The Gitrog Monster text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. mana={3}{B}{G} type=Legendary Creature subtype=Frog Horror power=6 toughness=6 [/card] [card] name=The Great Aurora text=Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora. mana={6}{G}{G}{G} type=Sorcery [/card] [card] name=The Great Forest text=Each creature assigns combat damage equal to its toughness rather than its power. -- Whenever you roll {C}, creatures you control get +0/+2 and gain trample until end of turn. type=Plane subtype=Lorwyn [/card] [card] name=The Hippodrome text=All creatures get -5/-0. -- Whenever you roll {C}, you may destroy target creature if its power is 0 or less. type=Plane subtype=Segovia [/card] [card] name=The Iron Guardian Stirs text=When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield. type=Scheme [/card] [card] name=The Maelstrom text=When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library. -- Whenever you roll {C}, return target permanent card from your graveyard to the battlefield. type=Plane subtype=Alara [/card] [card] name=The Mimeoplasm text=As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. mana={2}{G}{U}{B} type=Legendary Creature subtype=Ooze power=0 toughness=0 [/card] [card] name=The Pieces Are Coming Together text=When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast. type=Scheme [/card] [card] name=The Very Soil Shall Shake text=(An ongoing scheme remains face up until it's abandoned.) -- Creatures you control get +2/+2 and have trample. -- When a creature you control dies, abandon this scheme. type=Ongoing Scheme [/card] [card] name=The Wretched text=At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched. mana={3}{B}{B} type=Creature subtype=Demon power=2 toughness=5 [/card] [card] name=Thermal Flux text=Choose one Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn. -- Draw a card at the beginning of the next turn's upkeep. mana={U} type=Instant [/card] [card] name=Thespian's Stage text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. type=Land [/card] [card] name=Thick-Skinned Goblin text=You may pay {0} rather than pay the echo cost for permanents you control. -- {R}: Thick-Skinned Goblin gains protection from red until end of turn. mana={1}{R} type=Creature subtype=Goblin Shaman power=2 toughness=1 [/card] [card] name=Thicket Elemental text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Thieves' Auction text=Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen. mana={4}{R}{R}{R} type=Sorcery [/card] [card] name=Thieves' Fortune text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. mana={2}{U} type=Tribal Instant subtype=Rogue [/card] [card] name=Thieving Sprite text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. mana={2}{B} type=Creature subtype=Faerie Rogue power=1 toughness=1 [/card] [card] name=Thing in the Ice text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. mana={1}{U} type=Creature subtype=Horror power=0 toughness=4 [/card] [card] name=Think Tank text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. mana={2}{U} type=Enchantment [/card] [card] name=Thopter Spy Network text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. mana={2}{U}{U} type=Enchantment [/card] [card] name=Thornhide Wolves text= mana={4}{G} type=Creature subtype=Wolf power=4 toughness=5 [/card] [card] name=Thornscape Battlemage text=Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. -- When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. mana={2}{G} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Thought Dissector text={X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. mana={4} type=Artifact [/card] [card] name=Thought Harvester text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. mana={3}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Thought Hemorrhage text=Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. mana={2}{B}{R} type=Sorcery [/card] [card] name=Thought Prison text=Imprint When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card. -- Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player. mana={5} type=Artifact [/card] [card] name=Thought-Knot Seer text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. mana={3}{C} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Thoughtpicker Witch text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. mana={B} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Thoughtweft Trio text=First strike, vigilance -- Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Thoughtweft Trio can block any number of creatures. mana={2}{W}{W} type=Creature subtype=Kithkin Soldier power=5 toughness=5 [/card] [card] name=Thousand-Year Elixir text=You may activate abilities of creatures you control as though those creatures had haste. -- {1}, {T}: Untap target creature. mana={3} type=Artifact [/card] [card] name=Thraben Gargoyle text=Defender -- {6}: Transform Thraben Gargoyle. mana={1} type=Artifact Creature subtype=Gargoyle power=2 toughness=2 [/card] [card] name=Thraben Inspector text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={W} type=Creature subtype=Human Soldier power=1 toughness=2 [/card] [card] name=Thran Tome text={5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. mana={4} type=Artifact [/card] [card] name=Thran Turbine text=At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells. mana={1} type=Artifact [/card] [card] name=Thran Weaponry text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. mana={4} type=Artifact [/card] [card] name=Three Dreams text=Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library. mana={4}{W} type=Sorcery [/card] [card] name=Three Wishes text=Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Thromok the Insatiable text=Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.) mana={3}{R}{G} type=Legendary Creature subtype=Hellion power=0 toughness=0 [/card] [card] name=Through the Breach text=You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -- Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={4}{R} type=Instant subtype=Arcane [/card] [card] name=Throwing Knife text=Equipped creature gets +2/+0. -- Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Thrull Champion text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. mana={4}{B} type=Creature subtype=Thrull power=2 toughness=2 [/card] [card] name=Thrull Parasite text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- {T}, Pay 2 life: Remove a counter from target nonland permanent. mana={B} type=Creature subtype=Thrull power=1 toughness=1 [/card] [card] name=Thrumming Stone text=Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.) mana={5} type=Legendary Artifact [/card] [card] name=Thunderheads text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step. mana={2}{U} type=Instant [/card] [card] name=Thunderscape Battlemage text=Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. -- When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. mana={2}{R} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Thunderstaff text=As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. -- {2}, {T}: Attacking creatures get +1/+0 until end of turn. mana={3} type=Artifact [/card] [card] name=Tidal Control text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability. mana={1}{U}{U} type=Enchantment [/card] [card] name=Tidal Courier text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. -- {3}{U}: Tidal Courier gains flying until end of turn. mana={3}{U} type=Creature subtype=Merfolk power=1 toughness=2 [/card] [card] name=Tidal Flats text={U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn. mana={U} type=Enchantment [/card] [card] name=Tide Drifter text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. mana={1}{U} type=Creature subtype=Eldrazi Drone power=0 toughness=5 [/card] [card] name=Tide of War text=Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. mana={4}{R}{R} type=Enchantment [/card] [card] name=Tightening Coils text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Timber Gorge text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. type=Land [/card] [card] name=Timber Shredder text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. type=Creature subtype=Werewolf power=4 toughness=2 [/card] [card] name=Timber Wolves text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={G} type=Creature subtype=Wolf power=1 toughness=1 [/card] [card] name=Time Stop text=End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) mana={4}{U}{U} type=Instant [/card] [card] name=Time Vault text=Time Vault enters the battlefield tapped. -- Time Vault doesn't untap during your untap step. -- If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. -- {T}: Take an extra turn after this one. mana={2} type=Artifact [/card] [card] name=Time and Tide text=Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. mana={U}{U} type=Instant [/card] [card] name=Timebender text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Timebender is turned face up, choose one Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. mana={U} type=Creature subtype=Human Wizard power=1 toughness=1 [/card] [card] name=Timecrafting text=Choose one Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card. mana={X}{R} type=Instant [/card] [card] name=Timesifter text=At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. mana={5} type=Artifact [/card] [card] name=Timmerian Fiends text=Remove Timmerian Fiends from your deck before playing if you're not playing for ante. -- {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. mana={1}{B}{B} type=Creature subtype=Horror power=1 toughness=1 [/card] [card] name=Tinder Wall text=Defender (This creature can't attack.) -- Sacrifice Tinder Wall: Add {R}{R} to your mana pool. -- {R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking. mana={G} type=Creature subtype=Plant Wall power=0 toughness=3 [/card] [card] name=Tireless Tracker text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. mana={2}{G} type=Creature subtype=Human Scout power=3 toughness=2 [/card] [card] name=Titan's Presence text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power. mana={3} type=Instant [/card] [card] name=Titan's Revenge text=Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={X}{R}{R} type=Sorcery [/card] [card] name=Titan's Strength text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={R} type=Instant [/card] [card] name=Titania's Song text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn. mana={3}{G} type=Enchantment [/card] [card] name=To the Slaughter text=Target player sacrifices a creature or planeswalker. -- Delirium If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. mana={2}{B} type=Instant [/card] [card] name=Toil // Trouble text=Target player draws two cards and loses 2 life. -- // -- Trouble deals damage to target player equal to the number of cards in that player's hand. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{B} // {2}{R} type=Sorcery // Sorcery [/card] [card] name=Toils of Night and Day text=You may tap or untap target permanent, then you may tap or untap another target permanent. mana={2}{U} type=Instant subtype=Arcane [/card] [card] name=Tolaria text={T}: Add {U} to your mana pool. -- {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step. type=Legendary Land [/card] [card] name=Tombfire text=Target player exiles all cards with flashback from his or her graveyard. mana={B} type=Sorcery [/card] [card] name=Tombstalker text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) mana={6}{B}{B} type=Creature subtype=Demon power=5 toughness=5 [/card] [card] name=Tomorrow, Azami's Familiar text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={5}{U} type=Legendary Creature subtype=Spirit power=1 toughness=5 [/card] [card] name=Tooth Collector text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. mana={2}{B} type=Creature subtype=Human Rogue power=3 toughness=2 [/card] [card] name=Tooth, Claw, and Tail text=When you set this scheme in motion, destroy up to three target nonland permanents. type=Scheme [/card] [card] name=Topplegeist text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. mana={W} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Torchling text={R}: Untap Torchling. -- {R}: Target creature blocks Torchling this turn if able. -- {R}: Change the target of target spell that targets only Torchling. -- {1}: Torchling gets +1/-1 until end of turn. -- {1}: Torchling gets -1/+1 until end of turn. mana={3}{R}{R} type=Creature subtype=Shapeshifter power=3 toughness=3 [/card] [card] name=Torpor Orb text=Creatures entering the battlefield don't cause abilities to trigger. mana={2} type=Artifact [/card] [card] name=Torrent Elemental text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. mana={4}{U} type=Creature subtype=Elemental power=3 toughness=5 [/card] [card] name=Torrent of Lava text=Torrent of Lava deals X damage to each creature without flying. -- As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn." mana={X}{R}{R} type=Sorcery [/card] [card] name=Torrent of Stone text=Torrent of Stone deals 4 damage to target creature. -- Splice onto ArcaneSacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={3}{R} type=Instant subtype=Arcane [/card] [card] name=Total War text=Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. mana={3}{R} type=Enchantment [/card] [card] name=Touch of Moonglove text=Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) mana={B} type=Instant [/card] [card] name=Touch of the Void text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. mana={2}{R} type=Sorcery [/card] [card] name=Tower Above text=({2G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) -- Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) mana={2G}{2G}{2G} type=Sorcery [/card] [card] name=Tower Geist text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. mana={3}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Town Gossipmonger text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. mana={W} type=Creature subtype=Human power=1 toughness=1 [/card] [card] name=Tracker's Instincts text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={1}{G} type=Sorcery [/card] [card] name=Trade Secrets text=Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. mana={1}{U}{U} type=Sorcery [/card] [card] name=Tragic Arrogance text=For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. mana={3}{W}{W} type=Sorcery [/card] [card] name=Trail of Evidence text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") mana={2}{U} type=Enchantment [/card] [card] name=Trail of Mystery text=Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. mana={1}{G} type=Enchantment [/card] [card] name=Train of Thought text=Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) -- Draw a card. mana={1}{U} type=Sorcery [/card] [card] name=Training Grounds text=Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. mana={U} type=Enchantment [/card] [card] name=Trait Doctoring text=Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={U} type=Sorcery [/card] [card] name=Tranquil Expanse text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. type=Land [/card] [card] name=Transgress the Mind text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. mana={1}{B} type=Sorcery [/card] [card] name=Transmogrifying Licid text={1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. -- Enchanted creature gets +1/+1 and is an artifact in addition to its other types. mana={3} type=Artifact Creature subtype=Licid power=2 toughness=2 [/card] [card] name=Transmute Artifact text=Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library. mana={U}{U} type=Sorcery [/card] [card] name=Trap Runner text={T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on unblockable creatures.) mana={2}{W}{W} type=Creature subtype=Human Soldier power=2 toughness=3 [/card] [card] name=Traveling Plague text=Enchant creature -- At the beginning of each upkeep, put a plague counter on Traveling Plague. -- Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. -- When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield. mana={3}{B}{B} type=Enchantment subtype=Aura [/card] [card] name=Traverse the Ulvenwald text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. mana={G} type=Sorcery [/card] [card] name=Treacherous Link text=Enchant creature -- All damage that would be dealt to enchanted creature is dealt to its controller instead. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Treacherous Urge text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. mana={4}{B} type=Instant [/card] [card] name=Treasure Cruise text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. mana={7}{U} type=Sorcery [/card] [card] name=Treasure Hunt text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. mana={1}{U} type=Sorcery [/card] [card] name=Treefolk Mystic text=Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature. mana={3}{G} type=Creature subtype=Treefolk power=2 toughness=4 [/card] [card] name=Trench Gorger text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. mana={6}{U}{U} type=Creature subtype=Leviathan power=6 toughness=6 [/card] [card] name=Trepanation Blade text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} mana={3} type=Artifact subtype=Equipment [/card] [card] name=Trial // Error text=Return all creatures blocking or blocked by target creature to their owner's hand. -- // -- Counter target multicolored spell. mana={W}{U} // {U}{B} type=Instant // Instant [/card] [card] name=Triangle of War text={2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) mana={1} type=Artifact [/card] [card] name=Trickbind text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) mana={1}{U} type=Instant [/card] [card] name=Trickery Charm text=Choose one Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. mana={U} type=Instant [/card] [card] name=Trinisphere text=As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) mana={3} type=Artifact [/card] [card] name=Triplicate Spirits text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) mana={4}{W}{W} type=Sorcery [/card] [card] name=Triskaidekaphobia text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. mana={3}{B} type=Enchantment [/card] [card] name=Tromokratis text=Tromokratis has hexproof unless it's attacking or blocking. -- Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) mana={5}{U}{U} type=Legendary Creature subtype=Kraken power=8 toughness=8 [/card] [card] name=True-Faith Censer text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Trumpeting Armodon text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. mana={3}{G} type=Creature subtype=Elephant power=3 toughness=3 [/card] [card] name=Truth or Tale text=Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Tsabo's Assassin text={T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=1 toughness=1 [/card] [card] name=Tsabo's Web text=When Tsabo's Web enters the battlefield, draw a card. -- Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. mana={2} type=Artifact [/card] [card] name=Tuktuk Scrapper text=Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. mana={3}{R} type=Creature subtype=Goblin Artificer Ally power=2 toughness=2 [/card] [card] name=Tunnel Vision text=Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library. mana={5}{U} type=Sorcery [/card] [card] name=Tunneling Geopede text=Landfall Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. mana={2}{R} type=Creature subtype=Insect power=3 toughness=2 [/card] [card] name=Turbulent Dreams text=As an additional cost to cast Turbulent Dreams, discard X cards. -- Return X target nonland permanents to their owners' hands. mana={U}{U} type=Sorcery [/card] [card] name=Turn // Burn text=Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. -- // -- Burn deals 2 damage to target creature or player. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={2}{U} // {1}{R} type=Instant // Instant [/card] [card] name=Turn Against text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. mana={4}{R} type=Instant [/card] [card] name=Turn Aside text=Counter target spell that targets a permanent you control. mana={U} type=Instant [/card] [card] name=Turn the Tables text=All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. mana={3}{W}{W} type=Instant [/card] [card] name=Turntimber Basilisk text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. mana={1}{G}{G} type=Creature subtype=Basilisk power=2 toughness=1 [/card] [card] name=Turri Island text=Creature spells cost {2} less to cast. -- Whenever you roll {C}, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. type=Plane subtype=Ir [/card] [card] name=Twilight's Call text=You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it. -- Each player returns all creature cards from his or her graveyard to the battlefield. mana={4}{B}{B} type=Sorcery [/card] [card] name=Twinflame text=Strive Twinflame costs {2}{R} more to cast for each target beyond the first. -- Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step. mana={1}{R} type=Sorcery [/card] [card] name=Twinning Glass text={1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn. mana={4} type=Artifact [/card] [card] name=Twins of Maurer Estate text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) mana={4}{B} type=Creature subtype=Vampire power=3 toughness=5 [/card] [card] name=Two-Headed Dragon text=Flying -- {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. -- Two-Headed Dragon can't be blocked except by two or more creatures. -- Two-Headed Dragon can block an additional creature. mana={4}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Two-Headed Giant of Foriys text=Trample -- Two-Headed Giant of Foriys can block an additional creature. mana={4}{R} type=Creature subtype=Giant power=4 toughness=4 [/card] [card] name=Two-Headed Sliver text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." mana={1}{R} type=Creature subtype=Sliver power=1 toughness=1 [/card] [card] name=Tyrant of Discord text=When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. mana={4}{R}{R}{R} type=Creature subtype=Elemental power=7 toughness=7 [/card] [card] name=Tyrant of Valakut text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. mana={5}{R}{R} type=Creature subtype=Dragon power=5 toughness=4 [/card] [card] name=Uba Mask text=If a player would draw a card, that player exiles that card face up instead. -- Each player may play cards he or she exiled with Uba Mask this turn. mana={4} type=Artifact [/card] [card] name=Ugin's Insight text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. mana={3}{U}{U} type=Sorcery [/card] [card] name=Ugin's Nexus text=If a player would begin an extra turn, that player skips that turn instead. -- If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. mana={5} type=Legendary Artifact [/card] [card] name=Ulamog's Despoiler text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. mana={6} type=Creature subtype=Eldrazi Processor power=5 toughness=5 [/card] [card] name=Ulamog's Nullifier text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell. mana={2}{U}{B} type=Creature subtype=Eldrazi Processor power=2 toughness=3 [/card] [card] name=Ulamog's Reclaimer text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. mana={4}{U} type=Creature subtype=Eldrazi Processor power=2 toughness=5 [/card] [card] name=Ulamog, the Ceaseless Hunger text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. mana={10} type=Legendary Creature subtype=Eldrazi power=10 toughness=10 [/card] [card] name=Ulrich's Kindred text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. mana={2}{R} type=Creature subtype=Wolf power=3 toughness=2 [/card] [card] name=Ulvenwald Hydra text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. mana={4}{G}{G} type=Creature subtype=Hydra power=* toughness=* [/card] [card] name=Ulvenwald Mysteries text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. mana={2}{G} type=Enchantment [/card] [card] name=Umara Entangler text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) mana={1}{U} type=Creature subtype=Merfolk Rogue Ally power=2 toughness=1 [/card] [card] name=Umbra Mystic text=Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Unblinking Bleb text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Uncaged Fury text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) mana={2}{R} type=Instant [/card] [card] name=Uncovered Clues text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. mana={2}{U} type=Sorcery [/card] [card] name=Undercity Informer text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. mana={2}{B} type=Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Undercity Plague text=Target player loses 1 life, discards a card, then sacrifices a permanent. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={4}{B}{B} type=Sorcery [/card] [card] name=Undercity Reaches text=Whenever a creature deals combat damage to a player, its controller may draw a card. -- Whenever you roll {C}, you have no maximum hand size for the rest of the game. type=Plane subtype=Ravnica [/card] [card] name=Undergrowth Champion text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. mana={1}{G}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Underworld Cerberus text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand. mana={3}{B}{R} type=Creature subtype=Hound power=6 toughness=6 [/card] [card] name=Undying Flames text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) mana={4}{R}{R} type=Sorcery [/card] [card] name=Unexpected Results text=Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand. mana={2}{G}{U} type=Sorcery [/card] [card] name=Unholy Citadel text=Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) type=Land [/card] [card] name=Unified Front text=Converge Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. mana={3}{W} type=Sorcery [/card] [card] name=Unifying Theory text=Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card. mana={1}{U} type=Enchantment [/card] [card] name=Unimpeded Trespasser text=Unimpeded Trespasser can't be blocked. type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Uninvited Geist text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. mana={2}{U} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Unity of Purpose text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. mana={3}{U} type=Instant [/card] [card] name=Unliving Psychopath text={B}: Unliving Psychopath gets +1/-1 until end of turn. -- {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. mana={2}{B}{B} type=Creature subtype=Zombie Assassin power=0 toughness=4 [/card] [card] name=Unmake the Graves text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. mana={4}{B} type=Instant [/card] [card] name=Unnatural Aggression text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. mana={2}{G} type=Instant [/card] [card] name=Unnatural Endurance text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. mana={B} type=Instant [/card] [card] name=Unstable Footing text=Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) -- Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player. mana={R} type=Instant [/card] [card] name=Unstable Shapeshifter text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. mana={3}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Untaidake, the Cloud Keeper text=Untaidake, the Cloud Keeper enters the battlefield tapped. -- {T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells. type=Legendary Land [/card] [card] name=Untamed Hunger text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) mana={2}{B} type=Enchantment subtype=Aura [/card] [card] name=Urborg Panther text={B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. -- Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library. mana={2}{B} type=Creature subtype=Nightstalker Cat power=2 toughness=2 [/card] [card] name=Urza's Armor text=If a source would deal damage to you, prevent 1 of that damage. mana={6} type=Artifact [/card] [card] name=Urza's Avenger text={0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={6} type=Artifact Creature subtype=Shapeshifter power=4 toughness=4 [/card] [card] name=Urza's Bauble text={T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. mana={0} type=Artifact [/card] [card] name=Urza's Engine text=Trample -- {3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- {3}: Attacking creatures banded with Urza's Engine gain trample until end of turn. mana={5} type=Artifact Creature subtype=Juggernaut power=1 toughness=5 [/card] [card] name=Urza's Miter text=Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card. mana={3} type=Artifact [/card] [card] name=Urza's Rage text=Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) -- Urza's Rage can't be countered by spells or abilities. -- Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented. mana={2}{R} type=Instant [/card] [card] name=Vacuumelt text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand. mana={2}{U} type=Sorcery [/card] [card] name=Valakut Invoker text={8}: Valakut Invoker deals 3 damage to target creature or player. mana={2}{R} type=Creature subtype=Human Shaman power=2 toughness=3 [/card] [card] name=Valakut Predator text=Landfall Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. mana={2}{R} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Valeron Wardens text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card. mana={2}{G} type=Creature subtype=Human Monk power=1 toughness=3 [/card] [card] name=Valor Made Real text=Target creature can block any number of creatures this turn. mana={W} type=Instant [/card] [card] name=Vampire Envoy text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. mana={2}{B} type=Creature subtype=Vampire Cleric Ally power=1 toughness=4 [/card] [card] name=Vampire Noble text= mana={2}{B} type=Creature subtype=Vampire power=3 toughness=2 [/card] [card] name=Vampire Nocturnus text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. mana={1}{B}{B}{B} type=Creature subtype=Vampire power=3 toughness=3 [/card] [card] name=Vampiric Rites text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. mana={B} type=Enchantment [/card] [card] name=Vandalize text=Choose one or both -- Destroy target artifact. -- Destroy target land. mana={4}{R} type=Sorcery [/card] [card] name=Vanguard's Shield text=Equipped creature gets +0/+3 and can block an additional creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) mana={2} type=Artifact subtype=Equipment [/card] [card] name=Vanish into Memory text=Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to its toughness. mana={2}{W}{U} type=Instant [/card] [card] name=Vanquish the Foul text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={5}{W} type=Sorcery [/card] [card] name=Varolz, the Scar-Striped text=Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) -- Sacrifice another creature: Regenerate Varolz, the Scar-Striped. mana={1}{B}{G} type=Legendary Creature subtype=Troll Warrior power=2 toughness=2 [/card] [card] name=Vassal's Duty text={1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. mana={3}{W} type=Enchantment [/card] [card] name=Vedalken Engineer text={T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. mana={1}{U} type=Creature subtype=Vedalken Artificer power=1 toughness=1 [/card] [card] name=Vedalken Plotter text=When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls. mana={2}{U} type=Creature subtype=Vedalken Wizard power=1 toughness=1 [/card] [card] name=Vedalken Shackles text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. mana={3} type=Artifact [/card] [card] name=Veil of Secrecy text=Target creature gains shroud until end of turn and is unblockable this turn. -- Splice onto ArcaneReturn a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{U} type=Instant subtype=Arcane [/card] [card] name=Veiled Crocodile text=When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. mana={2}{U} type=Enchantment [/card] [card] name=Veiled Sentry text=When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. mana={U} type=Enchantment [/card] [card] name=Velis Vel text=Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) -- Whenever you roll {C}, target creature gains all creature types until end of turn. type=Plane subtype=Lorwyn [/card] [card] name=Venarian Gold text=Enchant creature -- When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it. -- Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. -- At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. mana={X}{U}{U} type=Enchantment subtype=Aura [/card] [card] name=Vengeful Archon text=Flying -- {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player. mana={4}{W}{W}{W} type=Creature subtype=Archon power=7 toughness=7 [/card] [card] name=Vengeful Dreams text=As an additional cost to cast Vengeful Dreams, discard X cards. -- Exile X target attacking creatures. mana={W}{W} type=Instant [/card] [card] name=Vengeful Rebirth text=Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player. -- Exile Vengeful Rebirth. mana={4}{R}{G} type=Sorcery [/card] [card] name=Venomous Breath text=Choose target creature. At end of combat, destroy all creatures that blocked or were blocked by it this turn. mana={3}{G} type=Instant [/card] [card] name=Venser, Shaper Savant text=Flash (You may cast this spell any time you could cast an instant.) -- When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. mana={2}{U}{U} type=Legendary Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Vessel of Ephemera text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. mana={1}{W} type=Enchantment [/card] [card] name=Vessel of Malignity text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. mana={1}{B} type=Enchantment [/card] [card] name=Vessel of Nascency text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. mana={G} type=Enchantment [/card] [card] name=Vessel of Paramnesia text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. mana={1}{U} type=Enchantment [/card] [card] name=Vessel of Volatility text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. mana={1}{R} type=Enchantment [/card] [card] name=Vestige of Emrakul text=Devoid (This card has no color.) -- Trample mana={3}{R} type=Creature subtype=Eldrazi Drone power=3 toughness=4 [/card] [card] name=Vesuvan Doppelganger text=You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability." mana={3}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Vesuvan Shapeshifter text=As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down." -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={3}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=0 [/card] [card] name=Veteran Bodyguard text=As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. mana={3}{W}{W} type=Creature subtype=Human power=2 toughness=5 [/card] [card] name=Veteran Cathar text={3}{W}: Target Human gains double strike until end of turn. mana={1}{G} type=Creature subtype=Human Soldier power=2 toughness=2 [/card] [card] name=Veteran Explorer text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. mana={G} type=Creature subtype=Human Soldier Scout power=1 toughness=1 [/card] [card] name=Veteran Warleader text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. mana={1}{G}{W} type=Creature subtype=Human Soldier Ally power=* toughness=* [/card] [card] name=Vexing Arcanix text={3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. mana={4} type=Artifact [/card] [card] name=Vexing Devil text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. mana={R} type=Creature subtype=Devil power=4 toughness=3 [/card] [card] name=Vexing Shusher text=Vexing Shusher can't be countered. -- {R/G}: Target spell can't be countered by spells or abilities. mana={RG}{RG} type=Creature subtype=Goblin Shaman power=2 toughness=2 [/card] [card] name=Viashino Runner text=Viashino Runner can't be blocked except by two or more creatures. mana={3}{R} type=Creature subtype=Viashino power=3 toughness=2 [/card] [card] name=Vicious Betrayal text=As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures. -- Target creature gets +2/+2 until end of turn for each creature sacrificed this way. mana={3}{B}{B} type=Sorcery [/card] [card] name=Victimize text=Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. mana={2}{B} type=Sorcery [/card] [card] name=View from Above text=Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand. mana={1}{U} type=Instant [/card] [card] name=Vigean Intuition text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) mana={3}{G}{U} type=Instant [/card] [card] name=Vigil for the Lost text=Whenever a creature you control dies, you may pay {X}. If you do, you gain X life. mana={3}{W} type=Enchantment [/card] [card] name=Vildin-Pack Alpha text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. type=Creature subtype=Werewolf power=4 toughness=3 [/card] [card] name=Vile Aggregate text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) mana={2}{R} type=Creature subtype=Eldrazi Drone power=* toughness=5 [/card] [card] name=Vile Redeemer text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." mana={2}{G} type=Creature subtype=Eldrazi power=3 toughness=3 [/card] [card] name=Village Messenger text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. mana={R} type=Creature subtype=Human Werewolf power=1 toughness=1 [/card] [card] name=Villainous Wealth text=Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs. mana={X}{B}{G}{U} type=Sorcery [/card] [card] name=Vine Kami text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) mana={6}{G} type=Creature subtype=Spirit power=4 toughness=4 [/card] [card] name=Vines of the Recluse text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) mana={G} type=Instant [/card] [card] name=Vineweft text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to your hand. mana={G} type=Enchantment subtype=Aura [/card] [card] name=Vintara Elephant text=Trample -- {3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability. mana={4}{G} type=Creature subtype=Elephant power=4 toughness=3 [/card] [card] name=Violent Eruption text=Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. -- Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) mana={1}{R}{R}{R} type=Instant [/card] [card] name=Virulent Swipe text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={B} type=Instant [/card] [card] name=Virulent Wound text=Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter. mana={B} type=Instant [/card] [card] name=Viscera Seer text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) mana={B} type=Creature subtype=Vampire Wizard power=1 toughness=1 [/card] [card] name=Vision Charm text=Choose one Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) mana={U} type=Instant [/card] [card] name=Visions of Brutality text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. mana={1}{B} type=Enchantment subtype=Aura [/card] [card] name=Vital Surge text=You gain 3 life. -- Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={1}{G} type=Instant subtype=Arcane [/card] [card] name=Vizkopa Confessor text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it. mana={3}{W}{B} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Vodalian War Machine text=Defender (This creature can't attack.) -- Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. -- Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. -- When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. mana={1}{U}{U} type=Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Void Attendant text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={2}{G} type=Creature subtype=Eldrazi Processor power=2 toughness=3 [/card] [card] name=Void Grafter text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. mana={1}{G}{U} type=Creature subtype=Eldrazi Drone power=2 toughness=4 [/card] [card] name=Void Maw text=Trample -- If another creature would die, exile it instead. -- Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn. mana={4}{B}{B} type=Creature subtype=Horror power=4 toughness=5 [/card] [card] name=Void Shatter text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. mana={1}{U}{U} type=Instant [/card] [card] name=Void Squall text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={4}{U} type=Sorcery [/card] [card] name=Void Winnower text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. mana={9} type=Creature subtype=Eldrazi power=11 toughness=9 [/card] [card] name=Voidmage Husher text=Flash (You may cast this spell any time you could cast an instant.) -- When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) -- Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. mana={3}{U} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Voidslime text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) mana={U}{U}{G} type=Instant [/card] [card] name=Voidstone Gargoyle text=Flying -- As Voidstone Gargoyle enters the battlefield, name a nonland card. -- The named card can't be cast. -- Activated abilities of sources with the chosen name can't be activated. mana={3}{W}{W} type=Creature subtype=Gargoyle power=3 toughness=3 [/card] [card] name=Voidwalk text=Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={3}{U} type=Sorcery [/card] [card] name=Volcanic Upheaval text=Destroy target land. mana={3}{R} type=Instant [/card] [card] name=Volcanic Vision text=Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. mana={5}{R}{R} type=Sorcery [/card] [card] name=Volcanic Wind text=Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. mana={4}{R}{R} type=Sorcery [/card] [card] name=Volcano Hellion text=Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented. mana={2}{R}{R} type=Creature subtype=Hellion power=6 toughness=5 [/card] [card] name=Voldaren Duelist text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. mana={3}{R} type=Creature subtype=Vampire Warrior power=3 toughness=2 [/card] [card] name=Volley of Boulders text=Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. -- Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) mana={8}{R} type=Sorcery [/card] [card] name=Volrath's Curse text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. -- {1}{U}: Return Volrath's Curse to its owner's hand. mana={1}{U} type=Enchantment subtype=Aura [/card] [card] name=Volrath's Dungeon text=Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. -- Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. mana={2}{B}{B} type=Enchantment [/card] [card] name=Volrath's Shapeshifter text=As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) -- {2}: Discard a card. mana={1}{U}{U} type=Creature subtype=Shapeshifter power=0 toughness=1 [/card] [card] name=Volunteer Reserves text=Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) mana={1}{W} type=Creature subtype=Human Soldier power=2 toughness=4 [/card] [card] name=Voracious Dragon text=Flying -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured. mana={3}{R}{R} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Voracious Null text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. mana={2}{B} type=Creature subtype=Zombie power=2 toughness=2 [/card] [card] name=Voracious Wurm text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. mana={1}{G} type=Creature subtype=Wurm power=2 toughness=2 [/card] [card] name=Vorel of the Hull Clade text={G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent. mana={1}{G}{U} type=Legendary Creature subtype=Human Merfolk power=1 toughness=4 [/card] [card] name=Vorinclex, Voice of Hunger text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. mana={6}{G}{G} type=Legendary Creature subtype=Praetor power=7 toughness=6 [/card] [card] name=Vortex Elemental text={U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries. -- {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. mana={U} type=Creature subtype=Elemental power=0 toughness=1 [/card] [card] name=Voyage's End text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) mana={1}{U} type=Instant [/card] [card] name=Walker of the Wastes text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. mana={4}{C} type=Creature subtype=Eldrazi power=4 toughness=4 [/card] [card] name=Wall of Caltrops text=Defender (This creature can't attack.) -- Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) mana={1}{W} type=Creature subtype=Wall power=2 toughness=1 [/card] [card] name=Wall of Corpses text=Defender (This creature can't attack.) -- {B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking. mana={1}{B} type=Creature subtype=Wall power=0 toughness=2 [/card] [card] name=Wall of Deceit text=Defender (This creature can't attack.) -- {3}: Turn Wall of Deceit face down. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={1}{U} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Glare text=Defender (This creature can't attack.) -- Wall of Glare can block any number of creatures. mana={1}{W} type=Creature subtype=Wall power=0 toughness=5 [/card] [card] name=Wall of Resurgence text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. mana={2}{W} type=Creature subtype=Wall power=0 toughness=6 [/card] [card] name=Wall of Shadows text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking. -- Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls. mana={1}{B}{B} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Shields text=Defender (This creature can't attack.) -- Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.) mana={3} type=Artifact Creature subtype=Wall power=0 toughness=4 [/card] [card] name=Wall of Vapor text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. mana={3}{U} type=Creature subtype=Wall power=0 toughness=1 [/card] [card] name=Wall of Vipers text=Defender (This creature can't attack.) -- {3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability. mana={2}{B} type=Creature subtype=Snake Wall power=2 toughness=4 [/card] [card] name=Wand of Denial text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. mana={2} type=Artifact [/card] [card] name=Wand of Ith text={3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn. mana={4} type=Artifact [/card] [card] name=Wandering Eye text=Flying -- Players play with their hands revealed. mana={2}{U} type=Creature subtype=Illusion power=1 toughness=3 [/card] [card] name=Wandering Fumarole text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. type=Land [/card] [card] name=Wandering Graybeard text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. mana={3}{W}{W} type=Creature subtype=Giant Wizard power=4 toughness=4 [/card] [card] name=War Barge text={3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. mana={4} type=Artifact [/card] [card] name=War Elephant text=Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) mana={3}{W} type=Creature subtype=Elephant power=2 toughness=2 [/card] [card] name=Warbringer text=Dash costs you pay cost {2} less (as long as this creature is on the battlefield). -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) mana={3}{R} type=Creature subtype=Orc Berserker power=3 toughness=3 [/card] [card] name=Ward of Bones text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. mana={6} type=Artifact [/card] [card] name=Ward of Lights text=You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -- Enchant creature -- As Ward of Lights enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. mana={W}{W} type=Enchantment subtype=Aura [/card] [card] name=Ward of Piety text=Enchant creature -- {1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Warden of Geometries text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) mana={4} type=Creature subtype=Eldrazi Drone power=2 toughness=3 [/card] [card] name=Warden of the Beyond text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. mana={2}{W} type=Creature subtype=Human Wizard power=2 toughness=2 [/card] [card] name=Wardscale Dragon text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. mana={4}{W}{W} type=Creature subtype=Dragon power=4 toughness=4 [/card] [card] name=Warmonger text={2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. mana={3}{R} type=Creature subtype=Minotaur Monger power=3 toughness=3 [/card] [card] name=Warp World text=Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library. mana={5}{R}{R}{R} type=Sorcery [/card] [card] name=Warpath text=Warpath deals 3 damage to each blocking creature and each blocked creature. mana={3}{R} type=Instant [/card] [card] name=Warped Landscape text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. type=Land [/card] [card] name=Warping Wail text=({C} represents colorless mana.) -- Choose one -- Exile target creature with power or toughness 1 or less. -- Counter target sorcery spell. -- Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." mana={1}{C} type=Instant [/card] [card] name=Warping Wurm text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. mana={2}{G}{U} type=Creature subtype=Wurm power=1 toughness=1 [/card] [card] name=Warren Pilferers text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. mana={4}{B} type=Creature subtype=Goblin Rogue power=3 toughness=3 [/card] [card] name=Warren Weirding text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. mana={1}{B} type=Tribal Sorcery subtype=Goblin [/card] [card] name=Warrior en-Kor text={0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. mana={W}{W} type=Creature subtype=Kor Warrior Knight power=2 toughness=2 [/card] [card] name=Warriors' Lesson text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." mana={G} type=Instant [/card] [card] name=Wasteland Strangler text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. mana={2}{B} type=Creature subtype=Eldrazi Processor power=3 toughness=2 [/card] [card] name=Watchdog text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. mana={3} type=Artifact Creature subtype=Hound power=1 toughness=2 [/card] [card] name=Watcher in the Web text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. mana={4}{G} type=Creature subtype=Spider power=2 toughness=5 [/card] [card] name=Watcher of the Roost text=Flying -- MorphReveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Watcher of the Roost is turned face up, you gain 2 life. mana={2}{W} type=Creature subtype=Bird Soldier power=2 toughness=1 [/card] [card] name=Waterspout Weavers text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=3 toughness=3 [/card] [card] name=Wave of Terror text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. mana={2}{B} type=Enchantment [/card] [card] name=Wave-Wing Elemental text=Flying -- Landfall Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. mana={5}{U} type=Creature subtype=Elemental power=3 toughness=4 [/card] [card] name=Wax // Wane text=Target creature gets +2/+2 until end of turn. -- // -- Destroy target enchantment. mana={G} // {W} type=Instant // Instant [/card] [card] name=Wayward Disciple text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. type=Creature subtype=Human Cleric power=2 toughness=4 [/card] [card] name=Weapons Trainer text=Other creatures you control get +1/+0 as long as you control an Equipment. mana={R}{W} type=Creature subtype=Human Soldier Ally power=3 toughness=2 [/card] [card] name=Wear // Tear text=Destroy target artifact. -- // -- Destroy target enchantment. -- -- Fuse (You may cast one or both halves of this card from your hand.) mana={1}{R} // {W} type=Instant // Instant [/card] [card] name=Wear Away text=Destroy target artifact or enchantment. -- Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) mana={G}{G} type=Instant subtype=Arcane [/card] [card] name=Weathered Bodyguards text=As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) mana={5}{W} type=Creature subtype=Human Soldier power=2 toughness=5 [/card] [card] name=Weatherseed Totem text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. mana={3} type=Artifact [/card] [card] name=Weaver of Lies text=Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. mana={5}{U}{U} type=Creature subtype=Beast power=4 toughness=4 [/card] [card] name=Weed Strangle text=Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={3}{B}{B} type=Sorcery [/card] [card] name=Weight of Conscience text=Enchant creature -- Enchanted creature can't attack. -- Tap two untapped creatures you control that share a creature type: Exile enchanted creature. mana={1}{W} type=Enchantment subtype=Aura [/card] [card] name=Weird Harvest text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. mana={X}{G}{G} type=Sorcery [/card] [card] name=Weirding Wood text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." mana={2}{G} type=Enchantment subtype=Aura [/card] [card] name=Welcome to the Fold text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. mana={2}{U}{U} type=Sorcery [/card] [card] name=Well of Knowledge text={2}: Draw a card. Any player may activate this ability but only during his or her draw step. mana={3} type=Artifact [/card] [card] name=Well of Lost Dreams text=Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. mana={4} type=Artifact [/card] [card] name=Werewolf Ransacker text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. type=Creature subtype=Werewolf power=5 toughness=4 [/card] [card] name=Werewolf of Ancient Hunger text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. type=Creature subtype=Werewolf power=* toughness=* [/card] [card] name=Westvale Abbey text=Flying, lifelink, indestructible, haste type=Legendary Creature subtype=Demon power=9 toughness=7 [/card] [card] name=Westvale Cult Leader text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. type=Creature subtype=Human Cleric power=* toughness=* [/card] [card] name=Wheel of Sun and Moon text=Enchant player -- If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. mana={GW}{GW} type=Enchantment subtype=Aura [/card] [card] name=Which of You Burns Brightest? text=When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent and each creature he or she controls. type=Scheme [/card] [card] name=Whim of Volrath text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") mana={U} type=Instant [/card] [card] name=Whims of the Fates text=Starting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.) mana={5}{R} type=Sorcery [/card] [card] name=Whip Vine text=Defender; reach (This creature can block creatures with flying.) -- You may choose not to untap Whip Vine during your untap step. -- {T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped. mana={2}{G} type=Creature subtype=Plant Wall power=1 toughness=4 [/card] [card] name=Whipgrass Entangler text={1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." mana={2}{W} type=Creature subtype=Human Cleric power=1 toughness=3 [/card] [card] name=Whipkeeper text={T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. mana={2}{R}{R} type=Creature subtype=Dwarf power=1 toughness=1 [/card] [card] name=Whippoorwill text={G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature. mana={G} type=Creature subtype=Bird power=1 toughness=1 [/card] [card] name=Whirlpool Whelm text=Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) mana={1}{U} type=Instant [/card] [card] name=Whispering Madness text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -- Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) mana={2}{U}{B} type=Sorcery [/card] [card] name=Whispering Specter text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. mana={1}{B}{B} type=Creature subtype=Specter power=1 toughness=1 [/card] [card] name=Whisperwood Elemental text=At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." mana={3}{G}{G} type=Creature subtype=Elemental power=4 toughness=4 [/card] [card] name=Wicked Akuba text={B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. mana={B}{B} type=Creature subtype=Spirit power=2 toughness=2 [/card] [card] name=Wicker Witch text= mana={3} type=Artifact Creature subtype=Scarecrow power=3 toughness=1 [/card] [card] name=Wild Evocation text=At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able. mana={5}{R} type=Enchantment [/card] [card] name=Wild Might text=Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. mana={1}{G} type=Instant [/card] [card] name=Wild Pair text=Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. mana={4}{G}{G} type=Enchantment [/card] [card] name=Wild Ricochet text=You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy. mana={2}{R}{R} type=Instant [/card] [card] name=Wild Slash text=Ferocious If you control a creature with power 4 or greater, damage can't be prevented this turn. -- Wild Slash deals 2 damage to target creature or player. mana={R} type=Instant [/card] [card] name=Wild Swing text=Choose three target nonenchantment permanents. Destroy one of them at random. mana={3}{R} type=Sorcery [/card] [card] name=Wild-Field Scarecrow text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. mana={3} type=Artifact Creature subtype=Scarecrow power=1 toughness=4 [/card] [card] name=Wildcall text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={X}{G}{G} type=Sorcery [/card] [card] name=Wildwood Geist text=Wildwood Geist gets +2/+2 as long as it's your turn. mana={4}{G} type=Creature subtype=Spirit power=3 toughness=3 [/card] [card] name=Will of the Naga text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. mana={4}{U}{U} type=Instant [/card] [card] name=Will-Forged Golem text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) mana={6} type=Artifact Creature subtype=Golem power=4 toughness=4 [/card] [card] name=Willbender text=Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Willbender is turned face up, change the target of target spell or ability with a single target. mana={1}{U} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Willbreaker text=Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. mana={3}{U}{U} type=Creature subtype=Human Wizard power=2 toughness=3 [/card] [card] name=Willow Satyr text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. mana={2}{G}{G} type=Creature subtype=Satyr power=1 toughness=1 [/card] [card] name=Wilt-Leaf Liege text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. mana={1}{GW}{GW}{GW} type=Creature subtype=Elf Knight power=4 toughness=4 [/card] [card] name=Wind Spirit text=Flying -- Wind Spirit can't be blocked except by two or more creatures. mana={4}{U} type=Creature subtype=Elemental Spirit power=3 toughness=2 [/card] [card] name=Windbrisk Heights text=Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- {T}: Add {W} to your mana pool. -- {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. type=Land [/card] [card] name=Windrider Patrol text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) mana={3}{U}{U} type=Creature subtype=Merfolk Wizard power=4 toughness=3 [/card] [card] name=Winnower Patrol text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. mana={2}{G} type=Creature subtype=Elf Warrior power=3 toughness=2 [/card] [card] name=Winter Blast text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. mana={X}{G} type=Sorcery [/card] [card] name=Winter Orb text=Players can't untap more than one land during their untap steps. mana={2} type=Artifact [/card] [card] name=Winter's Chill text=Cast Winter's Chill only during combat before blockers are declared. -- X can't be greater than the number of snow lands you control. -- Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat. mana={X}{U} type=Instant [/card] [card] name=Winter's Night text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. mana={R}{G}{W} type=World Enchantment [/card] [card] name=Winterflame text=Choose one or both -- Tap target creature. -- Winterflame deals 2 damage to target creature. mana={1}{U}{R} type=Instant [/card] [card] name=Wishmonger text={2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. mana={3}{W} type=Creature subtype=Unicorn Monger power=3 toughness=3 [/card] [card] name=Witches' Eye text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} mana={1} type=Artifact subtype=Equipment [/card] [card] name=Withdraw text=Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. mana={U}{U} type=Instant [/card] [card] name=Withering Gaze text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. mana={2}{U} type=Sorcery [/card] [card] name=Withering Hex text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. mana={B} type=Enchantment subtype=Aura [/card] [card] name=Witness the End text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. mana={3}{B} type=Sorcery [/card] [card] name=Wizened Snitches text=Flying -- Players play with the top card of their libraries revealed. mana={3}{U} type=Creature subtype=Faerie Rogue power=1 toughness=3 [/card] [card] name=Wojek Apothecary text=Radiance {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. mana={2}{W}{W} type=Creature subtype=Human Cleric power=1 toughness=1 [/card] [card] name=Wojek Embermage text=Radiance {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it. mana={3}{R} type=Creature subtype=Human Wizard power=1 toughness=2 [/card] [card] name=Wolf of Devil's Breach text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. mana={3}{R}{R} type=Creature subtype=Elemental Wolf power=5 toughness=5 [/card] [card] name=Wolf-Skull Shaman text=Kinship At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. mana={1}{G} type=Creature subtype=Elf Shaman power=2 toughness=2 [/card] [card] name=Wood Sage text={T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. mana={G}{U} type=Creature subtype=Human Druid power=1 toughness=1 [/card] [card] name=Woodland Guidance text=Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) -- Exile Woodland Guidance. mana={3}{G} type=Sorcery [/card] [card] name=Woodland Stream text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. type=Land [/card] [card] name=Woodland Wanderer text=Vigilance, trample -- Converge Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. mana={3}{G} type=Creature subtype=Elemental power=2 toughness=2 [/card] [card] name=Word of Command text=Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. mana={B}{B} type=Instant [/card] [card] name=Word of Undoing text=Return target creature and all white Auras you own attached to it to their owners' hands. mana={U} type=Instant [/card] [card] name=Words of War text={1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. mana={2}{R} type=Enchantment [/card] [card] name=Words of Waste text={1}: The next time you would draw a card this turn, each opponent discards a card instead. mana={2}{B} type=Enchantment [/card] [card] name=Words of Wilding text={1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. mana={2}{G} type=Enchantment [/card] [card] name=Words of Wind text={1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. mana={2}{U} type=Enchantment [/card] [card] name=Words of Worship text={1}: The next time you would draw a card this turn, you gain 5 life instead. mana={2}{W} type=Enchantment [/card] [card] name=World Breaker text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) mana={6}{G} type=Creature subtype=Eldrazi power=5 toughness=7 [/card] [card] name=World Queller text=At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. mana={3}{W}{W} type=Creature subtype=Avatar power=4 toughness=4 [/card] [card] name=World at War text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) mana={3}{R}{R} type=Sorcery [/card] [card] name=Worldly Counsel text=Domain Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. mana={1}{U} type=Instant [/card] [card] name=Worldpurge text=Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. mana={4}{WU}{WU}{WU}{WU} type=Sorcery [/card] [card] name=Wormfang Crab text=Wormfang Crab is unblockable. -- When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. -- When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control. mana={3}{U} type=Creature subtype=Nightmare Crab power=3 toughness=6 [/card] [card] name=Worms of the Earth text=Players can't play lands. -- Lands can't enter the battlefield. -- At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. mana={2}{B}{B}{B} type=Enchantment [/card] [card] name=Worst Fears text=You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) mana={7}{B} type=Sorcery [/card] [card] name=Wort, the Raidmother text=When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. -- Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) mana={4}{RG}{RG} type=Legendary Creature subtype=Goblin Shaman power=3 toughness=3 [/card] [card] name=Wren's Run Vanquisher text=As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}. -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) mana={1}{G} type=Creature subtype=Elf Warrior power=3 toughness=3 [/card] [card] name=Write into Being text=Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) mana={2}{U} type=Sorcery [/card] [card] name=Wu Spy text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. mana={1}{U} type=Creature subtype=Human Soldier Rogue power=1 toughness=1 [/card] [card] name=Xenagos, the Reveler text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. mana={2}{R}{G} type=Planeswalker subtype=Xenagos [/card] [card] name=Xenic Poltergeist text={T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. mana={1}{B}{B} type=Creature subtype=Spirit power=1 toughness=1 [/card] [card] name=Yare text=Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. mana={2}{W} type=Instant [/card] [card] name=Yasova Dragonclaw text=Trample -- At the beginning of combat on your turn, you may pay {1}{UR}{UR}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn. mana={2}{G} type=Legendary Creature subtype=Human Warrior power=4 toughness=2 [/card] [card] name=Ydwen Efreet text=Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. mana={R}{R}{R} type=Creature subtype=Efreet power=3 toughness=6 [/card] [card] name=Yisan, the Wanderer Bard text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. mana={2}{G} type=Legendary Creature subtype=Human Rogue power=2 toughness=3 [/card] [card] name=Yixlid Jailer text=Cards in graveyards lose all abilities. mana={1}{B} type=Creature subtype=Zombie Wizard power=2 toughness=1 [/card] [card] name=Yosei, the Morning Star text=Flying -- When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls. mana={4}{W}{W} type=Legendary Creature subtype=Dragon Spirit power=5 toughness=5 [/card] [card] name=Your Fate Is Thrice Sealed text=When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand. type=Scheme [/card] [card] name=Your Puny Minds Cannot Fathom text=When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn. type=Scheme [/card] [card] name=Your Will Is Not Your Own text=When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn. type=Scheme [/card] [card] name=Yule Ooze text=At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. -- {R}{G}, Eat some food: Regenerate Yule Ooze. mana={2}{R}{G} type=Creature subtype=Ooze power=1 toughness=1 [/card] [card] name=Zada's Commando text=First strike -- Cohort {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. mana={1}{R} type=Creature subtype=Goblin Archer Ally power=2 toughness=1 [/card] [card] name=Zada, Hedron Grinder text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. mana={3}{R} type=Legendary Creature subtype=Goblin Ally power=3 toughness=3 [/card] [card] name=Zameck Guildmage text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. mana={G}{U} type=Creature subtype=Elf Wizard power=2 toughness=2 [/card] [card] name=Zealous Inquisitor text={1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. mana={2}{W} type=Creature subtype=Human Cleric power=2 toughness=2 [/card] [card] name=Zedruu the Greathearted text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. mana={1}{R}{W}{U} type=Legendary Creature subtype=Minotaur Monk power=2 toughness=4 [/card] [card] name=Zelyon Sword text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. mana={3} type=Artifact [/card] [card] name=Zendikar Resurgent text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. mana={5}{G}{G} type=Enchantment [/card] [card] name=Zerapa Minotaur text=First strike -- {2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability. mana={2}{R}{R} type=Creature subtype=Minotaur power=3 toughness=3 [/card] [card] name=Zhalfirin Crusader text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. mana={1}{W}{W} type=Creature subtype=Human Knight power=2 toughness=2 [/card] [card] name=Zhur-Taa Ancient text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. mana={3}{R}{G} type=Creature subtype=Beast power=7 toughness=5 [/card] [card] name=Zombie Brute text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample mana={6}{B} type=Creature subtype=Zombie power=5 toughness=4 [/card] [card] name=Zombie Scavengers text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. mana={2}{B} type=Creature subtype=Zombie power=3 toughness=1 [/card] [card] name=Zoologist text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. mana={3}{G} type=Creature subtype=Human Druid power=1 toughness=2 [/card] [card] name=Zulaport Chainmage text=Cohort {T}, Tap an untapped Ally you control: Target opponent loses 2 life. mana={3}{B} type=Creature subtype=Human Shaman Ally power=4 toughness=2 [/card] [card] name=Zulaport Cutthroat text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. mana={1}{B} type=Creature subtype=Human Rogue Ally power=1 toughness=1 [/card] [card] name=Zur's Weirding text=Players play with their hands revealed. -- If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. mana={3}{U} type=Enchantment [/card] # Important note: # Macros are *global*, it doesn't matter where they are defined # Macro names are case insensitive, and the replacement algorithm does an exact match inside a string # it means that if you have a macro named MACRO and a macro named MACRO2, you'll run into trouble because MACRO2 will match MACRO # Because of that, you need to use a unique delimiter at the beginning and the end of a macro, I personally use "__" # # Limitations: parameter inside macro must not contian ")" # Standard Cycling #AUTO_DEFINE __CYCLING__($cost) $cost{cycle}:name(cycling) draw:1 # Basic Landcycling #AUTO_DEFINE __BASIC_LANDCYCLING__($cost) $cost{cycle}:name(basic landcycling) moveTo(myhand) target(land[basic]|mylibrary) [meta] author=Wagic Team year=1999 block=Portal [/meta] [card] primitive=Alert Shu Infantry id=10487 rarity=U [/card] [card] primitive=Ambition's Cost id=10493 rarity=R [/card] [card] primitive=Balance of Power id=10580 rarity=R [/card] [card] primitive=Barbarian General id=10574 rarity=U [/card] [card] primitive=Barbarian Horde id=10578 rarity=C [/card] [card] primitive=Blaze id=10507 rarity=U [/card] [card] primitive=Borrowing 100,000 Arrows id=10620 rarity=U [/card] [card] primitive=Borrowing the East Wind id=10549 rarity=R [/card] [card] primitive=Brilliant Plan id=10623 rarity=U [/card] [card] primitive=Broken Dam id=10621 rarity=C [/card] [card] primitive=Burning Fields id=10555 rarity=C [/card] [card] primitive=Burning of Xinye id=10637 rarity=R [/card] [card] primitive=Cao Cao, Lord of Wei id=10548 rarity=R [/card] [card] primitive=Cao Ren, Wei Commander id=10712 rarity=R [/card] [card] primitive=Capture of Jingzhou id=10619 rarity=R [/card] [card] primitive=Champion's Victory id=10593 rarity=U [/card] [card] primitive=Coercion id=10514 rarity=U [/card] [card] primitive=Control of the Court id=10538 rarity=U [/card] [card] primitive=Corrupt Court Official id=10595 rarity=U [/card] [card] primitive=Corrupt Eunuchs id=10734 rarity=U [/card] [card] primitive=Council of Advisors id=10601 rarity=U [/card] [card] primitive=Counterintelligence id=10628 rarity=U [/card] [card] primitive=Cunning Advisor id=10533 rarity=U [/card] [card] primitive=Deception id=10560 rarity=C [/card] [card] primitive=Desert Sandstorm id=10626 rarity=C [/card] [card] primitive=Desperate Charge id=10512 rarity=U [/card] [card] primitive=Diaochan, Artful Beauty id=10544 rarity=R [/card] [card] primitive=Dong Zhou, the Tyrant id=10730 rarity=R [/card] [card] primitive=Eightfold Maze id=10553 rarity=R [/card] [card] primitive=Empty City Ruse id=10504 rarity=U [/card] [card] primitive=Eunuchs' Intrigues id=10543 rarity=U [/card] [card] primitive=Exhaustion id=10527 rarity=R [/card] [card] primitive=Extinguish id=10528 rarity=C [/card] [card] primitive=False Defeat id=10509 rarity=C [/card] [card] primitive=False Mourning id=10599 rarity=U [/card] [card] primitive=Famine id=10518 rarity=U [/card] [card] primitive=Fire Ambush id=10632 rarity=C [/card] [card] primitive=Fire Bowman id=10535 rarity=U [/card] [card] primitive=Flanking Troops id=10486 rarity=U [/card] [card] primitive=Forced Retreat id=10622 rarity=C [/card] [card] primitive=Forest id=10532 rarity=L [/card] [card] primitive=Forest id=10639 rarity=L [/card] [card] primitive=Forest id=10640 rarity=L [/card] [card] primitive=Forest Bear id=10505 rarity=C [/card] [card] primitive=Ghostly Visit id=10546 rarity=C [/card] [card] primitive=Guan Yu, Sainted Warrior id=10494 rarity=R [/card] [card] primitive=Guan Yu's 1,000-Li March id=10597 rarity=R [/card] [card] primitive=Heavy Fog id=10523 rarity=U [/card] [card] primitive=Hua Tuo, Honored Physician id=10570 rarity=R [/card] [card] primitive=Huang Zhong, Shu General id=10714 rarity=R [/card] [card] primitive=Hunting Cheetah id=10572 rarity=U [/card] [card] primitive=Imperial Edict id=10515 rarity=C [/card] [card] primitive=Imperial Recruiter id=10539 rarity=U [/card] [card] primitive=Imperial Seal id=10728 rarity=R [/card] [card] primitive=Independent Troops id=10541 rarity=C [/card] [card] primitive=Island id=10551 rarity=L [/card] [card] primitive=Island id=10641 rarity=L [/card] [card] primitive=Island id=10642 rarity=L [/card] [card] primitive=Kongming, "Sleeping Dragon" id=10490 rarity=R [/card] [card] primitive=Kongming's Contraptions id=10495 rarity=R [/card] [card] primitive=Lady Sun id=10721 rarity=R [/card] [card] primitive=Lady Zhurong, Warrior Queen id=10609 rarity=R [/card] [card] primitive=Liu Bei, Lord of Shu id=10499 rarity=R [/card] [card] primitive=Lone Wolf id=10556 rarity=U [/card] [card] primitive=Loyal Retainers id=10491 rarity=U [/card] [card] primitive=Lu Bu, Master-at-Arms id=10536 rarity=R [/card] [card] primitive=Lu Meng, Wu General id=10710 rarity=R [/card] [card] primitive=Lu Su, Wu Advisor id=10614 rarity=R [/card] [card] primitive=Lu Xun, Scholar General id=10616 rarity=R [/card] [card] primitive=Ma Chao, Western Warrior id=10729 rarity=R [/card] [card] primitive=Marshaling the Troops id=10547 rarity=R [/card] [card] primitive=Meng Huo, Barbarian King id=10732 rarity=R [/card] [card] primitive=Meng Huo's Horde id=10503 rarity=C [/card] [card] primitive=Misfortune's Gain id=10579 rarity=C [/card] [card] primitive=Mountain id=10563 rarity=L [/card] [card] primitive=Mountain id=10643 rarity=L [/card] [card] primitive=Mountain id=10644 rarity=L [/card] [card] primitive=Mountain Bandit id=10585 rarity=C [/card] [card] primitive=Mystic Denial id=10565 rarity=U [/card] [card] primitive=Overwhelming Forces id=10521 rarity=R [/card] [card] primitive=Pang Tong, "Young Phoenix" id=10713 rarity=R [/card] [card] primitive=Peach Garden Oath id=10531 rarity=U [/card] [card] primitive=Plains id=10581 rarity=L [/card] [card] primitive=Plains id=10645 rarity=L [/card] [card] primitive=Plains id=10646 rarity=L [/card] [card] primitive=Poison Arrow id=10587 rarity=U [/card] [card] primitive=Preemptive Strike id=10530 rarity=C [/card] [card] primitive=Rally the Troops id=10589 rarity=U [/card] [card] primitive=Ravages of War id=10500 rarity=R [/card] [card] primitive=Ravaging Horde id=13805 rarity=U [/card] [card] primitive=Red Cliffs Armada id=10501 rarity=U [/card] [card] primitive=Relentless Assault id=10592 rarity=R [/card] [card] primitive=Renegade Troops id=10576 rarity=U [/card] [card] primitive=Return to Battle id=10588 rarity=C [/card] [card] primitive=Riding Red Hare id=10496 rarity=C [/card] [card] primitive=Riding the Dilu Horse id=10731 rarity=R [/card] [card] primitive=Rockslide Ambush id=10603 rarity=U [/card] [card] primitive=Rolling Earthquake id=10526 rarity=R [/card] [card] primitive=Sage's Knowledge id=10524 rarity=C [/card] [card] primitive=Shu Cavalry id=10635 rarity=C [/card] [card] primitive=Shu Defender id=10624 rarity=C [/card] [card] primitive=Shu Elite Companions id=10497 rarity=U [/card] [card] primitive=Shu Elite Infantry id=10627 rarity=C [/card] [card] primitive=Shu Farmer id=10618 rarity=C [/card] [card] primitive=Shu Foot Soldiers id=10489 rarity=C [/card] [card] primitive=Shu General id=10502 rarity=U [/card] [card] primitive=Shu Grain Caravan id=10617 rarity=C [/card] [card] primitive=Shu Soldier-Farmers id=10488 rarity=U [/card] [card] primitive=Sima Yi, Wei Field Marshal id=10630 rarity=R [/card] [card] primitive=Slashing Tiger id=10591 rarity=R [/card] [card] primitive=Southern Elephant id=10545 rarity=C [/card] [card] primitive=Spoils of Victory id=10629 rarity=U [/card] [card] primitive=Spring of Eternal Peace id=10566 rarity=C [/card] [card] primitive=Stalking Tiger id=10550 rarity=C [/card] [card] primitive=Stolen Grain id=10554 rarity=U [/card] [card] primitive=Stone Catapult id=10508 rarity=R [/card] [card] primitive=Stone Rain id=10606 rarity=C [/card] [card] primitive=Strategic Planning id=10602 rarity=U [/card] [card] primitive=Straw Soldiers id=10613 rarity=C [/card] [card] primitive=Sun Ce, Young Conquerer id=10709 rarity=R [/card] [card] primitive=Sun Quan, Lord of Wu id=10513 rarity=R [/card] [card] primitive=Swamp id=10607 rarity=L [/card] [card] primitive=Swamp id=10647 rarity=L [/card] [card] primitive=Swamp id=10648 rarity=L [/card] [card] primitive=Taoist Hermit id=10569 rarity=U [/card] [card] primitive=Taoist Mystic id=10733 rarity=R [/card] [card] primitive=Taunting Challenge id=10492 rarity=R [/card] [card] primitive=Three Visits id=10567 rarity=C [/card] [card] primitive=Trained Cheetah id=10573 rarity=U [/card] [card] primitive=Trained Jackal id=10571 rarity=C [/card] [card] primitive=Trip Wire id=10625 rarity=U [/card] [card] primitive=Vengeance id=10631 rarity=U [/card] [card] primitive=Virtuous Charge id=10596 rarity=C [/card] [card] primitive=Volunteer Militia id=10483 rarity=C [/card] [card] primitive=Warrior's Oath id=10552 rarity=R [/card] [card] primitive=Warrior's Stand id=10633 rarity=U [/card] [card] primitive=Wei Ambush Force id=10557 rarity=C [/card] [card] primitive=Wei Assassins id=10583 rarity=U [/card] [card] primitive=Wei Elite Companions id=10511 rarity=U [/card] [card] primitive=Wei Infantry id=10519 rarity=C [/card] [card] primitive=Wei Night Raiders id=10484 rarity=U [/card] [card] primitive=Wei Scout id=10517 rarity=C [/card] [card] primitive=Wei Strike Force id=10561 rarity=C [/card] [card] primitive=Wielding the Green Dragon id=10562 rarity=C [/card] [card] primitive=Wolf Pack id=10522 rarity=R [/card] [card] primitive=Wu Admiral id=10485 rarity=U [/card] [card] primitive=Wu Elite Cavalry id=10611 rarity=C [/card] [card] primitive=Wu Infantry id=10600 rarity=C [/card] [card] primitive=Wu Light Cavalry id=10615 rarity=C [/card] [card] primitive=Wu Longbowman id=10498 rarity=U [/card] [card] primitive=Wu Scout id=10612 rarity=C [/card] [card] primitive=Wu Spy id=10529 rarity=U [/card] [card] primitive=Wu Warship id=10605 rarity=C [/card] [card] primitive=Xiahou Dun, the One-Eyed id=10590 rarity=R [/card] [card] primitive=Xun Yu, Wei Advisor id=13831 rarity=R [/card] [card] primitive=Yellow Scarves Cavalry id=10537 rarity=C [/card] [card] primitive=Yellow Scarves General id=10577 rarity=R [/card] [card] primitive=Yellow Scarves Troops id=10542 rarity=C [/card] [card] primitive=Young Wei Recruits id=10584 rarity=C [/card] [card] primitive=Yuan Shao, the Indecisive id=10516 rarity=R [/card] [card] primitive=Yuan Shao's Infantry id=10559 rarity=U [/card] [card] primitive=Zhang Fei, Fierce Warrior id=10604 rarity=R [/card] [card] primitive=Zhang He, Wei General id=10520 rarity=R [/card] [card] primitive=Zhang Liao, Hero of Hefei id=10727 rarity=R [/card] [card] primitive=Zhao Zilong, Tiger General id=10686 rarity=R [/card] [card] primitive=Zhou Yu, Chief Commander id=10525 rarity=R [/card] [card] primitive=Zhuge Jin, Wu Strategist id=10711 rarity=R [/card] [card] primitive=Zodiac Dog id=10534 rarity=C [/card] [card] primitive=Zodiac Dragon id=10510 rarity=R [/card] [card] primitive=Zodiac Goat id=10540 rarity=C [/card] [card] primitive=Zodiac Horse id=10598 rarity=U [/card] [card] primitive=Zodiac Monkey id=10558 rarity=C [/card] [card] primitive=Zodiac Ox id=10636 rarity=U [/card] [card] primitive=Zodiac Pig id=10586 rarity=U [/card] [card] primitive=Zodiac Rabbit id=10582 rarity=C [/card] [card] primitive=Zodiac Rat id=10564 rarity=C [/card] [card] primitive=Zodiac Rooster id=10506 rarity=C [/card] [card] primitive=Zodiac Snake id=10608 rarity=C [/card] [card] primitive=Zodiac Tiger id=10594 rarity=U [/card] [card] primitive=Zuo Ci, the Mocking Sage id=10610 rarity=R [/card] [meta] year=2010 author=Wagic Team [/meta] [card] primitive=Allied Strategies id=209148 rarity=U [/card] [card] primitive=Armadillo Cloak id=207890 rarity=C [/card] [card] primitive=Bone Shredder id=209123 rarity=U [/card] [card] primitive=Carrion Feeder id=210133 rarity=C [/card] [card] primitive=Charging Troll id=210556 rarity=U [/card] [card] primitive=Coalition Relic id=209158 rarity=R [/card] [card] primitive=Darigaaz, the Igniter id=209111 rarity=R [/card] [card] primitive=Darigaaz's Charm id=209149 rarity=U [/card] [card] primitive=Dark Ritual id=209137 rarity=C [/card] [card] primitive=Elfhame Palace id=209112 rarity=U [/card] [card] primitive=Evasive Action id=210153 rarity=U [/card] [card] primitive=Exotic Curse id=210143 rarity=C [/card] [card] primitive=Fertile Ground id=209113 rarity=C [/card] [card] primitive=Forest id=210509 rarity=L [/card] [card] primitive=Forest id=210510 rarity=L [/card] [card] primitive=Gerrard Capashen id=209157 rarity=R [/card] [card] primitive=Gerrard's Command id=210559 rarity=C [/card] [card] primitive=Harrow id=209114 rarity=C [/card] [card] primitive=Hideous End id=210141 rarity=C [/card] [card] primitive=Hornet id=209163 rarity=T [/card] [card] primitive=Hornet Cannon id=209146 rarity=U [/card] [card] primitive=Island id=210511 rarity=L [/card] [card] primitive=Lightning Greaves id=209141 rarity=U [/card] [card] primitive=Living Death id=210138 rarity=R [/card] [card] primitive=Minion id=207998 rarity=T [/card] [card] primitive=Mountain id=210512 rarity=L [/card] [card] primitive=Narrow Escape id=210152 rarity=C [/card] [card] primitive=Nomadic Elf id=209115 rarity=C [/card] [card] primitive=Order of Yawgmoth id=209128 rarity=U [/card] [card] primitive=Phyrexian Arena id=209132 rarity=R [/card] [card] primitive=Phyrexian Battleflies id=209116 rarity=C [/card] [card] primitive=Phyrexian Broodlings id=210134 rarity=C [/card] [card] primitive=Phyrexian Colossus id=209160 rarity=R [/card] [card] primitive=Phyrexian Debaser id=209124 rarity=C [/card] [card] primitive=Phyrexian Defiler id=209125 rarity=U [/card] [card] primitive=Phyrexian Denouncer id=209126 rarity=C [/card] [card] primitive=Phyrexian Gargantua id=210135 rarity=U [/card] [card] primitive=Phyrexian Ghoul id=209129 rarity=C [/card] [card] primitive=Phyrexian Hulk id=209133 rarity=U [/card] [card] primitive=Phyrexian Negator id=207891 rarity=M [/card] [card] primitive=Phyrexian Plaguelord id=209127 rarity=R [/card] [card] primitive=Phyrexian Processor id=207888 rarity=R [/card] [card] primitive=Phyrexian Totem id=209142 rarity=U [/card] [card] primitive=Phyrexian Vault id=210136 rarity=U [/card] [card] primitive=Plains id=210513 rarity=L [/card] [card] primitive=Power Armor id=209117 rarity=U [/card] [card] primitive=Priest of Gix id=209130 rarity=U [/card] [card] primitive=Puppet Strings id=209139 rarity=U [/card] [card] primitive=Quirion Elves id=210557 rarity=C [/card] [card] primitive=Rith, the Awakener id=209118 rarity=R [/card] [card] primitive=Rith's Charm id=209152 rarity=U [/card] [card] primitive=Sanguine Guard id=209161 rarity=U [/card] [card] primitive=Saproling id=209162 rarity=T [/card] [card] primitive=Shivan Oasis id=209119 rarity=U [/card] [card] primitive=Slay id=209134 rarity=U [/card] [card] primitive=Sunscape Battlemage id=209153 rarity=U [/card] [card] primitive=Swamp id=210505 rarity=L [/card] [card] primitive=Swamp id=210506 rarity=L [/card] [card] primitive=Swamp id=210507 rarity=L [/card] [card] primitive=Swamp id=210508 rarity=L [/card] [card] primitive=Tendrils of Corruption id=210139 rarity=C [/card] [card] primitive=Terramorphic Expanse id=209159 rarity=C [/card] [card] primitive=Thornscape Apprentice id=209120 rarity=C [/card] [card] primitive=Thornscape Battlemage id=209144 rarity=U [/card] [card] primitive=Thunderscape Battlemage id=209155 rarity=U [/card] [card] primitive=Treva, the Renewer id=209121 rarity=R [/card] [card] primitive=Treva's Charm id=209156 rarity=U [/card] [card] primitive=Tribal Flames id=209145 rarity=C [/card] [card] primitive=Urza's Rage id=207886 rarity=M [/card] [card] primitive=Verduran Emissary id=210558 rarity=U [/card] [card] primitive=Voltaic Key id=207889 rarity=U [/card] [card] primitive=Whispersilk Cloak id=210140 rarity=U [/card] [card] primitive=Worn Powerstone id=210137 rarity=U [/card] [card] primitive=Yavimaya Elder id=207887 rarity=C [/card] [meta] author=Wagic Team year=2005 block=Guild [/meta] [card] primitive=Agrus Kos, Wojek Veteran id=89101 rarity=R [/card] [card] primitive=Auratouched Mage id=87952 rarity=U [/card] [card] primitive=Autochthon Wurm id=89096 rarity=R [/card] [card] primitive=Barbarian Riftcutter id=87972 rarity=C [/card] [card] primitive=Bathe in Light id=87910 rarity=U [/card] [card] primitive=Belltower Sphinx id=88981 rarity=U [/card] [card] primitive=Benevolent Ancestor id=89047 rarity=C [/card] [card] primitive=Birds of Paradise id=83688 rarity=R [/card] [card] primitive=Blazing Archon id=83754 rarity=R [/card] [card] primitive=Blockbuster id=87977 rarity=U [/card] [card] primitive=Blood Funnel id=89102 rarity=R [/card] [card] primitive=Bloodbond March id=89000 rarity=R [/card] [card] primitive=Bloodletter Quill id=83928 rarity=R [/card] [card] primitive=Boros Fury-Shield id=89006 rarity=C [/card] [card] primitive=Boros Garrison id=83900 rarity=C [/card] [card] primitive=Boros Guildmage id=87918 rarity=U [/card] [card] primitive=Boros Recruit id=88992 rarity=C [/card] [card] primitive=Boros Signet id=95537 rarity=C [/card] [card] primitive=Boros Swiftblade id=83588 rarity=U [/card] [card] primitive=Bottled Cloister id=89018 rarity=R [/card] [card] primitive=Brainspoil id=88965 rarity=C [/card] [card] primitive=Bramble Elemental id=87964 rarity=C [/card] [card] primitive=Breath of Fury id=89099 rarity=R [/card] [card] primitive=Brightflame id=89068 rarity=R [/card] [card] primitive=Caregiver id=83612 rarity=C [/card] [card] primitive=Carrion Howler id=88974 rarity=U [/card] [card] primitive=Carven Caryatid id=89048 rarity=U [/card] [card] primitive=Centaur Safeguard id=87959 rarity=C [/card] [card] primitive=Cerulean Sphinx id=89095 rarity=R [/card] [card] primitive=Chant of Vitu-Ghazi id=87957 rarity=U [/card] [card] primitive=Char id=87942 rarity=R [/card] [card] primitive=Chord of Calling id=89064 rarity=R [/card] [card] primitive=Chorus of the Conclave id=89053 rarity=R [/card] [card] primitive=Circu, Dimir Lobotomist id=89111 rarity=R [/card] [card] primitive=Civic Wayfinder id=83584 rarity=C [/card] [card] primitive=Cleansing Beam id=83567 rarity=U [/card] [card] primitive=Clinging Darkness id=83822 rarity=C [/card] [card] primitive=Cloudstone Curio id=89089 rarity=R [/card] [card] primitive=Clutch of the Undercity id=89037 rarity=U [/card] [card] primitive=Coalhauler Swine id=87949 rarity=C [/card] [card] primitive=Compulsive Research id=87991 rarity=C [/card] [card] primitive=Concerted Effort id=89109 rarity=R [/card] [card] primitive=Conclave Equenaut id=87915 rarity=C [/card] [card] primitive=Conclave Phalanx id=89010 rarity=U [/card] [card] primitive=Conclave's Blessing id=87969 rarity=C [/card] [card] primitive=Congregation at Dawn id=87995 rarity=U [/card] [card] primitive=Consult the Necrosages id=87923 rarity=C [/card] [card] primitive=Convolute id=88998 rarity=C [/card] [card] primitive=Copy Enchantment id=83807 rarity=R [/card] [card] primitive=Courier Hawk id=87913 rarity=C [/card] [card] primitive=Crown of Convergence id=83903 rarity=R [/card] [card] primitive=Cyclopean Snare id=89035 rarity=U [/card] [card] primitive=Dark Confidant id=83771 rarity=R [/card] [card] primitive=Dark Heart of the Wood id=89017 rarity=U [/card] [card] primitive=Darkblast id=87922 rarity=U [/card] [card] primitive=Devouring Light id=89040 rarity=U [/card] [card] primitive=Dimir Aqueduct id=87929 rarity=C [/card] [card] primitive=Dimir Cutpurse id=87906 rarity=R [/card] [card] primitive=Dimir Doppelganger id=83850 rarity=R [/card] [card] primitive=Dimir Guildmage id=87990 rarity=U [/card] [card] primitive=Dimir House Guard id=87926 rarity=C [/card] [card] primitive=Dimir Infiltrator id=87987 rarity=C [/card] [card] primitive=Dimir Machinations id=87981 rarity=U [/card] [card] primitive=Dimir Signet id=95535 rarity=C [/card] [card] primitive=Disembowel id=87917 rarity=C [/card] [card] primitive=Divebomber Griffin id=88975 rarity=U [/card] [card] primitive=Dizzy Spell id=87925 rarity=C [/card] [card] primitive=Dogpile id=87921 rarity=C [/card] [card] primitive=Doubling Season id=89116 rarity=R [/card] [card] primitive=Dowsing Shaman id=88968 rarity=U [/card] [card] primitive=Drake Familiar id=87960 rarity=C [/card] [card] primitive=Dream Leash id=88945 rarity=R [/card] [card] primitive=Drift of Phantasms id=87994 rarity=C [/card] [card] primitive=Dromad Purebred id=87911 rarity=C [/card] [card] primitive=Drooling Groodion id=87989 rarity=U [/card] [card] primitive=Dryad's Caress id=87958 rarity=C [/card] [card] primitive=Duskmantle, House of Shadow id=88943 rarity=U [/card] [card] primitive=Elves of Deep Shadow id=83833 rarity=C [/card] [card] primitive=Elvish Skysweeper id=87928 rarity=C [/card] [card] primitive=Empty the Catacombs id=89015 rarity=R [/card] [card] primitive=Ethereal Usher id=89023 rarity=U [/card] [card] primitive=Excruciator id=87900 rarity=R [/card] [card] primitive=Eye of the Storm id=83791 rarity=R [/card] [card] primitive=Faith's Fetters id=83609 rarity=C [/card] [card] primitive=Farseek id=87970 rarity=C [/card] [card] primitive=Festival of the Guildpact id=83884 rarity=U [/card] [card] primitive=Fiery Conclusion id=83620 rarity=C [/card] [card] primitive=Firemane Angel id=89074 rarity=R [/card] [card] primitive=Fists of Ironwood id=83672 rarity=C [/card] [card] primitive=Flame Fusillade id=83912 rarity=R [/card] [card] primitive=Flame-Kin Zealot id=83562 rarity=U [/card] [card] primitive=Flash Conscription id=87953 rarity=U [/card] [card] primitive=Flickerform id=83602 rarity=R [/card] [card] primitive=Flight of Fancy id=83677 rarity=C [/card] [card] primitive=Flow of Ideas id=87978 rarity=U [/card] [card] primitive=Followed Footsteps id=83699 rarity=R [/card] [card] primitive=Forest id=95097 rarity=L [/card] [card] primitive=Forest id=95099 rarity=L [/card] [card] primitive=Forest id=95098 rarity=L [/card] [card] primitive=Forest id=95106 rarity=L [/card] [card] primitive=Frenzied Goblin id=87947 rarity=U [/card] [card] primitive=Galvanic Arc id=87968 rarity=C [/card] [card] primitive=Gate Hound id=87982 rarity=C [/card] [card] primitive=Gather Courage id=87940 rarity=C [/card] [card] primitive=Gaze of the Gorgon id=83933 rarity=C [/card] [card] primitive=Ghosts of the Innocent id=89042 rarity=R [/card] [card] primitive=Glare of Subdual id=89027 rarity=R [/card] [card] primitive=Glass Golem id=83719 rarity=U [/card] [card] primitive=Gleancrawler id=83702 rarity=R [/card] [card] primitive=Glimpse the Unthinkable id=83597 rarity=R [/card] [card] primitive=Goblin Fire Fiend id=87965 rarity=C [/card] [card] primitive=Goblin Spelunkers id=83803 rarity=C [/card] [card] primitive=Golgari Brownscale id=89019 rarity=C [/card] [card] primitive=Golgari Germination id=89069 rarity=U [/card] [card] primitive=Golgari Grave-Troll id=88960 rarity=R [/card] [card] primitive=Golgari Guildmage id=83838 rarity=U [/card] [card] primitive=Golgari Rot Farm id=87939 rarity=C [/card] [card] primitive=Golgari Rotwurm id=89038 rarity=C [/card] [card] primitive=Golgari Signet id=95536 rarity=C [/card] [card] primitive=Golgari Thug id=88994 rarity=U [/card] [card] primitive=Goliath Spider id=88959 rarity=U [/card] [card] primitive=Grave-Shell Scarab id=89073 rarity=R [/card] [card] primitive=Grayscaled Gharial id=87914 rarity=C [/card] [card] primitive=Greater Forgeling id=87934 rarity=U [/card] [card] primitive=Greater Mossdog id=87899 rarity=C [/card] [card] primitive=Grifter's Blade id=83619 rarity=U [/card] [card] primitive=Grozoth id=83832 rarity=R [/card] [card] primitive=Guardian of Vitu-Ghazi id=89030 rarity=C [/card] [card] primitive=Halcyon Glaze id=83764 rarity=U [/card] [card] primitive=Hammerfist Giant id=83712 rarity=R [/card] [card] primitive=Helldozer id=88990 rarity=R [/card] [card] primitive=Hex id=89059 rarity=R [/card] [card] primitive=Hour of Reckoning id=88985 rarity=R [/card] [card] primitive=Hunted Dragon id=89086 rarity=R [/card] [card] primitive=Hunted Horror id=89005 rarity=R [/card] [card] primitive=Hunted Lammasu id=89051 rarity=R [/card] [card] primitive=Hunted Phantasm id=83573 rarity=R [/card] [card] primitive=Hunted Troll id=89079 rarity=R [/card] [card] primitive=Incite Hysteria id=87993 rarity=C [/card] [card] primitive=Indentured Oaf id=87897 rarity=U [/card] [card] primitive=Induce Paranoia id=87924 rarity=C [/card] [card] primitive=Infectious Host id=87966 rarity=C [/card] [card] primitive=Instill Furor id=88997 rarity=U [/card] [card] primitive=Island id=95103 rarity=L [/card] [card] primitive=Island id=95107 rarity=L [/card] [card] primitive=Island id=95100 rarity=L [/card] [card] primitive=Island id=95113 rarity=L [/card] [card] primitive=Ivy Dancer id=87916 rarity=U [/card] [card] primitive=Junktroller id=88977 rarity=U [/card] [card] primitive=Keening Banshee id=83599 rarity=U [/card] [card] primitive=Last Gasp id=89056 rarity=C [/card] [card] primitive=Leashling id=89008 rarity=U [/card] [card] primitive=Leave No Trace id=87954 rarity=C [/card] [card] primitive=Life from the Loam id=89001 rarity=R [/card] [card] primitive=Light of Sanction id=88952 rarity=R [/card] [card] primitive=Lightning Helix id=87908 rarity=U [/card] [card] primitive=Lore Broker id=87941 rarity=U [/card] [card] primitive=Loxodon Gatekeeper id=83651 rarity=R [/card] [card] primitive=Loxodon Hierarch id=83738 rarity=R [/card] [card] primitive=Lurking Informant id=83834 rarity=C [/card] [card] primitive=Mark of Eviction id=83921 rarity=U [/card] [card] primitive=Master Warcraft id=83572 rarity=R [/card] [card] primitive=Mausoleum Turnkey id=83893 rarity=U [/card] [card] primitive=Mindleech Mass id=89054 rarity=R [/card] [card] primitive=Mindmoil id=88982 rarity=R [/card] [card] primitive=Mnemonic Nexus id=88963 rarity=U [/card] [card] primitive=Moldervine Cloak id=89009 rarity=U [/card] [card] primitive=Molten Sentry id=89080 rarity=R [/card] [card] primitive=Moonlight Bargain id=89088 rarity=R [/card] [card] primitive=Moroii id=83631 rarity=U [/card] [card] primitive=Mortipede id=87955 rarity=C [/card] [card] primitive=Mountain id=95096 rarity=L [/card] [card] primitive=Mountain id=95104 rarity=L [/card] [card] primitive=Mountain id=95102 rarity=L [/card] [card] primitive=Mountain id=95109 rarity=L [/card] [card] primitive=Muddle the Mixture id=88955 rarity=C [/card] [card] primitive=Necromantic Thirst id=87985 rarity=C [/card] [card] primitive=Necroplasm id=88956 rarity=R [/card] [card] primitive=Netherborn Phalanx id=88972 rarity=U [/card] [card] primitive=Nightguard Patrol id=87975 rarity=C [/card] [card] primitive=Nightmare Void id=89062 rarity=U [/card] [card] primitive=Nullmage Shepherd id=83913 rarity=U [/card] [card] primitive=Nullstone Gargoyle id=83726 rarity=R [/card] [card] primitive=Oathsworn Giant id=89012 rarity=U [/card] [card] primitive=Ordruun Commando id=87902 rarity=C [/card] [card] primitive=Overgrown Tomb id=89072 rarity=R [/card] [card] primitive=Overwhelm id=89044 rarity=U [/card] [card] primitive=Pariah's Shield id=83730 rarity=R [/card] [card] primitive=Peel from Reality id=87951 rarity=C [/card] [card] primitive=Peregrine Mask id=89090 rarity=U [/card] [card] primitive=Perilous Forays id=83744 rarity=U [/card] [card] primitive=Perplex id=87992 rarity=C [/card] [card] primitive=Phytohydra id=88969 rarity=R [/card] [card] primitive=Plague Boiler id=83556 rarity=R [/card] [card] primitive=Plains id=95108 rarity=L [/card] [card] primitive=Plains id=95112 rarity=L [/card] [card] primitive=Plains id=95105 rarity=L [/card] [card] primitive=Plains id=95115 rarity=L [/card] [card] primitive=Pollenbright Wings id=89011 rarity=U [/card] [card] primitive=Primordial Sage id=89083 rarity=R [/card] [card] primitive=Privileged Position id=83720 rarity=R [/card] [card] primitive=Psychic Drain id=89114 rarity=U [/card] [card] primitive=Putrefy id=89063 rarity=U [/card] [card] primitive=Quickchange id=87979 rarity=C [/card] [card] primitive=Rain of Embers id=87943 rarity=C [/card] [card] primitive=Rally the Righteous id=83680 rarity=C [/card] [card] primitive=Razia, Boros Archangel id=89061 rarity=R [/card] [card] primitive=Razia's Purification id=89115 rarity=R [/card] [card] primitive=Recollect id=88966 rarity=U [/card] [card] primitive=Remand id=87919 rarity=U [/card] [card] primitive=Reroute id=89087 rarity=U [/card] [card] primitive=Ribbons of Night id=83634 rarity=U [/card] [card] primitive=Rolling Spoil id=89024 rarity=U [/card] [card] primitive=Roofstalker Wight id=87945 rarity=C [/card] [card] primitive=Root-Kin Ally id=89026 rarity=U [/card] [card] primitive=Sabertooth Alley Cat id=87937 rarity=C [/card] [card] primitive=Sacred Foundry id=89066 rarity=R [/card] [card] primitive=Sadistic Augermage id=83745 rarity=C [/card] [card] primitive=Sandsower id=88983 rarity=U [/card] [card] primitive=Savra, Queen of the Golgari id=89113 rarity=R [/card] [card] primitive=Scatter the Seeds id=87931 rarity=C [/card] [card] primitive=Scion of the Wild id=83647 rarity=R [/card] [card] primitive=Screeching Griffin id=87907 rarity=C [/card] [card] primitive=Searing Meditation id=89117 rarity=R [/card] [card] primitive=Seed Spark id=88984 rarity=U [/card] [card] primitive=Seeds of Strength id=89075 rarity=C [/card] [card] primitive=Seismic Spike id=83829 rarity=C [/card] [card] primitive=Selesnya Evangel id=87936 rarity=C [/card] [card] primitive=Selesnya Guildmage id=87988 rarity=U [/card] [card] primitive=Selesnya Sagittars id=83880 rarity=U [/card] [card] primitive=Selesnya Sanctuary id=87963 rarity=C [/card] [card] primitive=Selesnya Signet id=95538 rarity=C [/card] [card] primitive=Sell-Sword Brute id=87909 rarity=C [/card] [card] primitive=Sewerdreg id=88995 rarity=C [/card] [card] primitive=Shadow of Doubt id=83827 rarity=R [/card] [card] primitive=Shambling Shell id=89021 rarity=C [/card] [card] primitive=Shred Memory id=87962 rarity=C [/card] [card] primitive=Siege Wurm id=87932 rarity=C [/card] [card] primitive=Sins of the Past id=83648 rarity=R [/card] [card] primitive=Sisters of Stone Death id=83746 rarity=R [/card] [card] primitive=Skyknight Legionnaire id=109082 rarity=C [/card] [card] primitive=Smash id=83646 rarity=C [/card] [card] primitive=Snapping Drake id=87986 rarity=C [/card] [card] primitive=Sparkmage Apprentice id=87967 rarity=C [/card] [card] primitive=Spawnbroker id=83748 rarity=R [/card] [card] primitive=Spectral Searchlight id=89003 rarity=U [/card] [card] primitive=Stasis Cell id=88944 rarity=C [/card] [card] primitive=Stinkweed Imp id=87984 rarity=C [/card] [card] primitive=Stone-Seeder Hierophant id=89041 rarity=C [/card] [card] primitive=Stoneshaker Shaman id=89105 rarity=U [/card] [card] primitive=Strands of Undeath id=83819 rarity=C [/card] [card] primitive=Sundering Vitae id=87927 rarity=C [/card] [card] primitive=Sunforger id=83618 rarity=R [/card] [card] primitive=Sunhome Enforcer id=89070 rarity=U [/card] [card] primitive=Sunhome, Fortress of the Legion id=83794 rarity=U [/card] [card] primitive=Suppression Field id=83617 rarity=U [/card] [card] primitive=Surge of Zeal id=87956 rarity=C [/card] [card] primitive=Surveilling Sprite id=87904 rarity=C [/card] [card] primitive=Svogthos, the Restless Tomb id=89045 rarity=U [/card] [card] primitive=Swamp id=95111 rarity=L [/card] [card] primitive=Swamp id=95110 rarity=L [/card] [card] primitive=Swamp id=95101 rarity=L [/card] [card] primitive=Swamp id=95114 rarity=L [/card] [card] primitive=Szadek, Lord of Secrets id=89092 rarity=R [/card] [card] primitive=Tattered Drake id=87930 rarity=C [/card] [card] primitive=Telling Time id=88988 rarity=U [/card] [card] primitive=Temple Garden id=89093 rarity=R [/card] [card] primitive=Terraformer id=87905 rarity=C [/card] [card] primitive=Terrarion id=83629 rarity=C [/card] [card] primitive=Thoughtpicker Witch id=83576 rarity=C [/card] [card] primitive=Three Dreams id=83905 rarity=R [/card] [card] primitive=Thundersong Trumpeter id=83611 rarity=C [/card] [card] primitive=Tidewater Minion id=83679 rarity=C [/card] [card] primitive=Tolsimir Wolfblood id=89110 rarity=R [/card] [card] primitive=Torpid Moloch id=89004 rarity=C [/card] [card] primitive=Transluminant id=87946 rarity=C [/card] [card] primitive=Trophy Hunter id=89107 rarity=U [/card] [card] primitive=Tunnel Vision id=89022 rarity=R [/card] [card] primitive=Twilight Drover id=88973 rarity=R [/card] [card] primitive=Twisted Justice id=89052 rarity=U [/card] [card] primitive=Undercity Shade id=88951 rarity=U [/card] [card] primitive=Ursapine id=88979 rarity=R [/card] [card] primitive=Vedalken Dismisser id=87898 rarity=C [/card] [card] primitive=Vedalken Entrancer id=89028 rarity=C [/card] [card] primitive=Veteran Armorer id=87950 rarity=C [/card] [card] primitive=Viashino Fangtail id=87974 rarity=C [/card] [card] primitive=Viashino Slasher id=83605 rarity=C [/card] [card] primitive=Vigor Mortis id=88986 rarity=U [/card] [card] primitive=Vindictive Mob id=89002 rarity=U [/card] [card] primitive=Vinelasher Kudzu id=83559 rarity=R [/card] [card] primitive=Vitu-Ghazi, the City-Tree id=89016 rarity=U [/card] [card] primitive=Votary of the Conclave id=87948 rarity=C [/card] [card] primitive=Voyager Staff id=88991 rarity=U [/card] [card] primitive=Vulturous Zombie id=89082 rarity=R [/card] [card] primitive=Warp World id=89084 rarity=R [/card] [card] primitive=War-Torch Goblin id=87971 rarity=C [/card] [card] primitive=Watchwolf id=83625 rarity=U [/card] [card] primitive=Watery Grave id=83731 rarity=R [/card] [card] primitive=Wizened Snitches id=88971 rarity=U [/card] [card] primitive=Woebringer Demon id=89049 rarity=R [/card] [card] primitive=Wojek Apothecary id=88993 rarity=U [/card] [card] primitive=Wojek Embermage id=88946 rarity=U [/card] [card] primitive=Wojek Siren id=87896 rarity=C [/card] [card] primitive=Woodwraith Corrupter id=83747 rarity=R [/card] [card] primitive=Woodwraith Strangler id=83908 rarity=C [/card] [card] primitive=Zephyr Spirit id=88962 rarity=C [/card] [meta] author=Wagic Team year=2010 block=Rising Eldrazis [/meta] [card] primitive=All Is Dust rarity=M id=193658 [/card] [card] primitive=Artisan of Kozilek rarity=U id=193429 [/card] [card] primitive=Eldrazi Conscription rarity=R id=193492 [/card] [card] primitive=Emrakul, the Aeons Torn rarity=M id=193452 [/card] [card] primitive=Hand of Emrakul rarity=C id=193616 [/card] [card] primitive=Kozilek, Butcher of Truth rarity=M id=193632 [/card] [card] primitive=It That Betrays rarity=R id=198171 [/card] [card] primitive=Not of This World rarity=U id=198296 [/card] [card] primitive=Pathrazer of Ulamog rarity=U id=193607 [/card] [card] primitive=Skittering Invasion rarity=U id=193614 [/card] [card] primitive=Spawnsire of Ulamog rarity=R id=193535 [/card] [card] primitive=Ulamog, the Infinite Gyre rarity=M id=194911 [/card] [card] primitive=Ulamog's Crusher rarity=C id=194908 [/card] [card] primitive=Affa Guard Hound rarity=U id=198305 [/card] [card] primitive=Caravan Escort rarity=C id=194918 [/card] [card] primitive=Dawnglare Invoker rarity=C id=193558 [/card] [card] primitive=Deathless Angel rarity=R id=193629 [/card] [card] primitive=Demystify rarity=C id=198313 [/card] [card] primitive=Eland Umbra rarity=C id=194941 [/card] [card] primitive=Emerge Unscathed rarity=U id=194949 [/card] [card] primitive=Gideon Jura rarity=M id=192218 [/card] [card] primitive=Glory Seeker rarity=C id=193557 [/card] [card] primitive=Guard Duty rarity=C id=193445 [/card] [card] primitive=Harmless Assault rarity=C id=198165 [/card] [card] primitive=Hedron-Field Purists rarity=R id=193421 [/card] [card] primitive=Hyena Umbra rarity=C id=198294 [/card] [card] primitive=Ikiral Outrider rarity=C id=198176 [/card] [card] primitive=Kabira Vindicator rarity=U id=193433 [/card] [card] primitive=Knight of Cliffhaven rarity=C id=194951 [/card] [card] primitive=Kor Line-Slinger rarity=C id=193550 [/card] [card] primitive=Kor Spiritdancer rarity=R id=193544 [/card] [card] primitive=Lightmine Field rarity=R id=193463 [/card] [card] primitive=Linvala, Keeper of Silence rarity=M id=193660 [/card] [card] primitive=Lone Missionary rarity=C id=193426 [/card] [card] primitive=Luminous Wake rarity=U id=193549 [/card] [card] primitive=Makindi Griffin rarity=C id=193514 [/card] [card] primitive=Mammoth Umbra rarity=U id=193541 [/card] [card] primitive=Near-Death Experience rarity=R id=193467 [/card] [card] primitive=Nomads' Assembly rarity=R id=198180 [/card] [card] primitive=Oust rarity=U id=194923 [/card] [card] primitive=Puncturing Light rarity=C id=193566 [/card] [card] primitive=Repel the Darkness rarity=C id=194930 [/card] [card] primitive=Smite rarity=C id=193595 [/card] [card] primitive=Soul's Attendant rarity=C id=193499 [/card] [card] primitive=Soulbound Guardians rarity=U id=193615 [/card] [card] primitive=Stalwart Shield-Bearers rarity=C id=193525 [/card] [card] primitive=Student of Warfare rarity=R id=193598 [/card] [card] primitive=Survival Cache rarity=U id=193531 [/card] [card] primitive=Time of Heroes rarity=U id=193448 [/card] [card] primitive=Totem-Guide Hartebeest rarity=C id=198175 [/card] [card] primitive=Transcendent Master rarity=M id=194917 [/card] [card] primitive=Umbra Mystic rarity=R id=193416 [/card] [card] primitive=Wall of Omens rarity=U id=193545 [/card] [card] primitive=Aura Finesse rarity=C id=193599 [/card] [card] primitive=Cast Through Time rarity=M id=198301 [/card] [card] primitive=Champion's Drake rarity=C id=193440 [/card] [card] primitive=Coralhelm Commander rarity=R id=193651 [/card] [card] primitive=Crab Umbra rarity=U id=193500 [/card] [card] primitive=Deprive rarity=C id=193519 [/card] [card] primitive=Distortion Strike rarity=C id=198168 [/card] [card] primitive=Domestication rarity=U id=193600 [/card] [card] primitive=Dormant Gomazoa rarity=R id=193584 [/card] [card] primitive=Drake Umbra rarity=U id=193635 [/card] [card] primitive=Echo Mage rarity=R id=198163 [/card] [card] primitive=Eel Umbra rarity=C id=193495 [/card] [card] primitive=Enclave Cryptologist rarity=U id=194903 [/card] [card] primitive=Fleeting Distraction rarity=C id=198311 [/card] [card] primitive=Frostwind Invoker rarity=C id=193476 [/card] [card] primitive=Gravitational Shift rarity=R id=193458 [/card] [card] primitive=Guard Gomazoa rarity=U id=193602 [/card] [card] primitive=Hada Spy Patrol rarity=U id=194928 [/card] [card] primitive=Halimar Wavewatch rarity=C id=194947 [/card] [card] primitive=Jwari Scuttler rarity=C id=193470 [/card] [card] primitive=Lay Bare rarity=C id=193469 [/card] [card] primitive=Lighthouse Chronologist rarity=M id=193590 [/card] [card] primitive=Merfolk Observer rarity=C id=198173 [/card] [card] primitive=Merfolk Skyscout rarity=U id=193505 [/card] [card] primitive=Mnemonic Wall rarity=C id=193491 [/card] [card] primitive=Narcolepsy rarity=C id=193594 [/card] [card] primitive=Phantasmal Abomination rarity=U id=198174 [/card] [card] primitive=Reality Spasm rarity=U id=193652 [/card] [card] primitive=Recurring Insight rarity=R id=194936 [/card] [card] primitive=Regress rarity=C id=193603 [/card] [card] primitive=Renegade Doppelganger rarity=R id=193582 [/card] [card] primitive=Sea Gate Oracle rarity=C id=194938 [/card] [card] primitive=See Beyond rarity=C id=193577 [/card] [card] primitive=Shared Discovery rarity=C id=194950 [/card] [card] primitive=Skywatcher Adept rarity=C id=193591 [/card] [card] primitive=Sphinx of Magosi rarity=R id=198169 [/card] [card] primitive=Surrakar Spellblade rarity=R id=198310 [/card] [card] primitive=Training Grounds rarity=R id=193490 [/card] [card] primitive=Unified Will rarity=U id=193456 [/card] [card] primitive=Venerated Teacher rarity=C id=193443 [/card] [card] primitive=Arrogant Bloodlord rarity=U id=193511 [/card] [card] primitive=Bala Ged Scorpion rarity=C id=194944 [/card] [card] primitive=Baneful Omen rarity=R id=198302 [/card] [card] primitive=Bloodrite Invoker rarity=C id=193538 [/card] [card] primitive=Bloodthrone Vampire rarity=C id=198308 [/card] [card] primitive=Cadaver Imp rarity=C id=193515 [/card] [card] primitive=Consume the Meek rarity=R id=193475 [/card] [card] primitive=Consuming Vapors rarity=R id=205936 [/card] [card] primitive=Contaminated Ground rarity=C id=193608 [/card] [card] primitive=Corpsehatch rarity=U id=193625 [/card] [card] primitive=Curse of Wizardry rarity=U id=193447 [/card] [card] primitive=Death Cultist rarity=C id=194948 [/card] [card] primitive=Demonic Appetite rarity=C id=193444 [/card] [card] primitive=Drana, Kalastria Bloodchief rarity=R id=193593 [/card] [card] primitive=Dread Drone rarity=C id=193542 [/card] [card] primitive=Escaped Null rarity=U id=193643 [/card] [card] primitive=Essence Feed rarity=C id=194939 [/card] [card] primitive=Gloomhunter rarity=C id=193513 [/card] [card] primitive=Guul Draz Assassin rarity=R id=193612 [/card] [card] primitive=Hellcarver Demon rarity=M id=193656 [/card] [card] primitive=Induce Despair rarity=C id=193520 [/card] [card] primitive=Inquisition of Kozilek rarity=U id=193428 [/card] [card] primitive=Last Kiss rarity=C id=193546 [/card] [card] primitive=Mortician Beetle rarity=R id=209108 [/card] [card] primitive=Nighthaze rarity=C id=193487 [/card] [card] primitive=Nirkana Cutthroat rarity=U id=194933 [/card] [card] primitive=Nirkana Revenant rarity=M id=193472 [/card] [card] primitive=Null Champion rarity=C id=193647 [/card] [card] primitive=Pawn of Ulamog rarity=U id=194907 [/card] [card] primitive=Perish the Thought rarity=C id=194915 [/card] [card] primitive=Pestilence Demon rarity=R id=193431 [/card] [card] primitive=Repay in Kind rarity=R id=193657 [/card] [card] primitive=Shrivel rarity=C id=193534 [/card] [card] primitive=Skeletal Wurm rarity=U id=193415 [/card] [card] primitive=Suffer the Past rarity=U id=193619 [/card] [card] primitive=Thought Gorger rarity=R id=193455 [/card] [card] primitive=Vendetta rarity=C id=194922 [/card] [card] primitive=Virulent Swipe rarity=U id=198298 [/card] [card] primitive=Zof Shade rarity=C id=193543 [/card] [card] primitive=Zulaport Enforcer rarity=C id=198166 [/card] [card] primitive=Akoum Boulderfoot rarity=U id=193506 [/card] [card] primitive=Battle Rampart rarity=C id=193554 [/card] [card] primitive=Battle-Rattle Shaman rarity=C id=193523 [/card] [card] primitive=Brimstone Mage rarity=U id=193442 [/card] [card] primitive=Brood Birthing rarity=C id=193633 [/card] [card] primitive=Conquering Manticore rarity=R id=193468 [/card] [card] primitive=Devastating Summons rarity=R id=194927 [/card] [card] primitive=Disaster Radius rarity=R id=193579 [/card] [card] primitive=Emrakul's Hatcher rarity=C id=193485 [/card] [card] primitive=Explosive Revelation rarity=U id=193479 [/card] [card] primitive=Fissure Vent rarity=C id=198170 [/card] [card] primitive=Flame Slash rarity=C id=193648 [/card] [card] primitive=Forked Bolt rarity=U id=193512 [/card] [card] primitive=Goblin Arsonist rarity=C id=194902 [/card] [card] primitive=Goblin Tunneler rarity=C id=193432 [/card] [card] primitive=Grotag Siege-Runner rarity=C id=193496 [/card] [card] primitive=Heat Ray rarity=C id=193649 [/card] [card] primitive=Hellion Eruption rarity=R id=198306 [/card] [card] primitive=Kargan Dragonlord rarity=M id=193482 [/card] [card] primitive=Kiln Fiend rarity=C id=194912 [/card] [card] primitive=Lagac Lizard rarity=C id=198162 [/card] [card] primitive=Lavafume Invoker rarity=C id=193624 [/card] [card] primitive=Lord of Shatterskull Pass rarity=R id=198164 [/card] [card] primitive=Lust for War rarity=U id=193518 [/card] [card] primitive=Magmaw rarity=R id=193453 [/card] [card] primitive=Ogre Sentry rarity=C id=193583 [/card] [card] primitive=Rage Nimbus rarity=R id=193454 [/card] [card] primitive=Raid Bombardment rarity=C id=193573 [/card] [card] primitive=Rapacious One rarity=U id=198181 [/card] [card] primitive=Soulsurge Elemental rarity=U id=193575 [/card] [card] primitive=Spawning Breath rarity=C id=193435 [/card] [card] primitive=Splinter Twin rarity=R id=193474 [/card] [card] primitive=Staggershock rarity=C id=193571 [/card] [card] primitive=Surreal Memoir rarity=U id=198179 [/card] [card] primitive=Traitorous Instinct rarity=U id=198177 [/card] [card] primitive=Tuktuk the Explorer rarity=R id=194940 [/card] [card] primitive=Valakut Fireboar rarity=U id=193552 [/card] [card] primitive=Vent Sentinel rarity=C id=193480 [/card] [card] primitive=World at War rarity=R id=193484 [/card] [card] primitive=Wrap in Flames rarity=C id=193563 [/card] [card] primitive=Ancient Stirrings rarity=C id=193437 [/card] [card] primitive=Aura Gnarlid rarity=C id=193478 [/card] [card] primitive=Awakening Zone rarity=R id=193507 [/card] [card] primitive=Bear Umbra rarity=R id=198304 [/card] [card] primitive=Beastbreaker of Bala Ged rarity=U id=193638 [/card] [card] primitive=Boar Umbra rarity=U id=193509 [/card] [card] primitive=Bramblesnap rarity=U id=193465 [/card] [card] primitive=Broodwarden rarity=U id=193634 [/card] [card] primitive=Daggerback Basilisk rarity=C id=194926 [/card] [card] primitive=Eldrazi Spawn rarity=T id=-193507 [/card] [card] primitive=Gelatinous Genesis rarity=R id=193503 [/card] [card] primitive=Gigantomancer rarity=R id=198172 [/card] [card] primitive=Gravity Well rarity=U id=194919 [/card] [card] primitive=Growth Spasm rarity=C id=193526 [/card] [card] primitive=Haze Frog rarity=C id=193569 [/card] [card] primitive=Irresistible Prey rarity=U id=193527 [/card] [card] primitive=Jaddi Lifestrider rarity=U id=193464 [/card] [card] primitive=Joraga Treespeaker rarity=U id=193462 [/card] [card] primitive=Kazandu Tuskcaller rarity=R id=193611 [/card] [card] primitive=Khalni Hydra rarity=M id=193551 [/card] [card] primitive=Kozilek's Predator rarity=C id=198303 [/card] [card] primitive=Leaf Arrow rarity=C id=205929 [/card] [card] primitive=Living Destiny rarity=C id=193489 [/card] [card] primitive=Might of the Masses rarity=C id=193547 [/card] [card] primitive=Momentous Fall rarity=R id=193497 [/card] [card] primitive=Mul Daya Channelers rarity=R id=198167 [/card] [card] primitive=Naturalize rarity=C id=193439 [/card] [card] primitive=Nema Siltlurker rarity=C id=193628 [/card] [card] primitive=Nest Invader rarity=C id=193420 [/card] [card] primitive=Ondu Giant rarity=C id=194929 [/card] [card] primitive=Overgrown Battlement rarity=C id=193610 [/card] [card] primitive=Pelakka Wurm rarity=U id=193621 [/card] [card] primitive=Prey's Vengeance rarity=U id=193565 [/card] [card] primitive=Realms Uncharted rarity=R id=193605 [/card] [card] primitive=Snake Umbra rarity=C id=193585 [/card] [card] primitive=Spider Umbra rarity=C id=194925 [/card] [card] primitive=Sporecap Spider rarity=C id=193537 [/card] [card] primitive=Stomper Cub rarity=C id=193567 [/card] [card] primitive=Tajuru Preserver rarity=R id=193451 [/card] [card] primitive=Vengevine rarity=M id=193556 [/card] [card] primitive=Wildheart Invoker rarity=C id=193414 [/card] [card] primitive=Sarkhan the Mad rarity=M id=193659 [/card] [card] primitive=Angelheart Vial rarity=R id=193436 [/card] [card] primitive=Dreamstone Hedron rarity=U id=193501 [/card] [card] primitive=Enatu Golem rarity=U id=193626 [/card] [card] primitive=Hedron Matrix rarity=R id=193536 [/card] [card] primitive=Keening Stone rarity=R id=193441 [/card] [card] primitive=Ogre's Cleaver rarity=U id=193517 [/card] [card] primitive=Pennon Blade rarity=U id=193528 [/card] [card] primitive=Prophetic Prism rarity=C id=198295 [/card] [card] primitive=Reinforced Bulwark rarity=C id=193654 [/card] [card] primitive=Runed Servitor rarity=U id=194946 [/card] [card] primitive=Sphinx-Bone Wand rarity=R id=193596 [/card] [card] primitive=Warmonger's Chariot rarity=U id=194916 [/card] [card] primitive=Eldrazi Temple rarity=R id=198312 [/card] [card] primitive=Evolving Wilds rarity=C id=193483 [/card] [card] primitive=Plains rarity=L id=205938 [/card] [card] primitive=Plains rarity=L id=205925 [/card] [card] primitive=Plains rarity=L id=205931 [/card] [card] primitive=Plains rarity=L id=205928 [/card] [card] primitive=Island rarity=L id=205939 [/card] [card] primitive=Island rarity=L id=205932 [/card] [card] primitive=Island rarity=L id=205944 [/card] [card] primitive=Island rarity=L id=205945 [/card] [card] primitive=Swamp rarity=L id=205941 [/card] [card] primitive=Swamp rarity=L id=205940 [/card] [card] primitive=Swamp rarity=L id=205942 [/card] [card] primitive=Swamp rarity=L id=205948 [/card] [card] primitive=Mountain rarity=L id=205926 [/card] [card] primitive=Mountain rarity=L id=205947 [/card] [card] primitive=Mountain rarity=L id=205923 [/card] [card] primitive=Mountain rarity=L id=205937 [/card] [card] primitive=Forest rarity=L id=205935 [/card] [card] primitive=Forest rarity=L id=205927 [/card] [card] primitive=Forest rarity=L id=205933 [/card] [card] primitive=Forest rarity=L id=205949 [/card][meta] author=Wagic Team name=RTR year=2012 [/meta] [card] primitive=Abrupt Decay id=253561 rarity=R [/card] [card] primitive=Aerial Predation id=289227 rarity=C [/card] [card] primitive=Angel of Serenity id=253627 rarity=M [/card] [card] primitive=Annihilating Fire id=270801 rarity=C [/card] [card] primitive=Aquus Steed id=270361 rarity=U [/card] [card] primitive=Archon of the Triumvirate id=253603 rarity=R [/card] [card] primitive=Archweaver id=253601 rarity=U [/card] [card] primitive=Armada Wurm id=253587 rarity=M [/card] [card] primitive=Armory Guard id=253570 rarity=C [/card] [card] primitive=Arrest id=253573 rarity=U [/card] [card] primitive=Ash Zealot id=253623 rarity=R [/card] [card] primitive=Assassin's Strike id=289216 rarity=U [/card] [card] primitive=Auger Spree id=253579 rarity=C [/card] [card] primitive=Avenging Arrow id=265410 rarity=C [/card] [card] primitive=Axebane Guardian id=253556 rarity=C [/card] [card] primitive=Axebane Stag id=265383 rarity=C [/card] [card] primitive=Azorius Arrester id=270972 rarity=C [/card] [card] primitive=Azorius Charm id=270962 rarity=U [/card] [card] primitive=Azorius Guildgate id=270966 rarity=C [/card] [card] primitive=Azorius Justiciar id=270795 rarity=U [/card] [card] primitive=Azorius Keyrune id=253519 rarity=U [/card] [card] primitive=Azor's Elocutors id=265418 rarity=R [/card] [card] primitive=Batterhorn id=265399 rarity=C [/card] [card] primitive=Bazaar Krovod id=253589 rarity=U [/card] [card] primitive=Bellows Lizard id=289214 rarity=C [/card] [card] primitive=Blistercoil Weird id=289222 rarity=U [/card] [card] primitive=Blood Crypt id=253683 rarity=R [/card] [card] primitive=Bloodfray Giant id=270785 rarity=U [/card] [card] primitive=Blustersquall id=253582 rarity=U [/card] [card] primitive=Brushstrider id=265377 rarity=U [/card] [card] primitive=Call of the Conclave id=261322 rarity=U [/card] [card] primitive=Cancel id=265403 rarity=C [/card] [card] primitive=Carnival Hellsteed id=270963 rarity=R [/card] [card] primitive=Catacomb Slug id=253525 rarity=C [/card] [card] primitive=Centaur Healer id=253654 rarity=C [/card] [card] primitive=Centaur's Herald id=265387 rarity=C [/card] [card] primitive=Chaos Imps id=270954 rarity=R [/card] [card] primitive=Chemister's Trick id=290524 rarity=C [/card] [card] primitive=Chorus of Might id=265373 rarity=C [/card] [card] primitive=Chromatic Lantern id=290542 rarity=R [/card] [card] primitive=Chronic Flooding id=270786 rarity=C [/card] [card] primitive=Civic Saber id=253619 rarity=U [/card] [card] primitive=Cobblebrute id=265369 rarity=C [/card] [card] primitive=Codex Shredder id=253635 rarity=U [/card] [card] primitive=Collective Blessing id=290528 rarity=R [/card] [card] primitive=Common Bond id=253565 rarity=C [/card] [card] primitive=Concordia Pegasus id=253558 rarity=C [/card] [card] primitive=Conjured Currency id=253606 rarity=R [/card] [card] primitive=Corpsejack Menace id=253533 rarity=R [/card] [card] primitive=Counterflux id=253524 rarity=R [/card] [card] primitive=Coursers' Accord id=253639 rarity=C [/card] [card] primitive=Cremate id=277990 rarity=C [/card] [card] primitive=Crosstown Courier id=277991 rarity=C [/card] [card] primitive=Cryptborn Horror id=265411 rarity=R [/card] [card] primitive=Cyclonic Rift id=270798 rarity=R [/card] [card] primitive=Daggerdrome Imp id=270349 rarity=C [/card] [card] primitive=Dark Revenant id=270368 rarity=U [/card] [card] primitive=Dead Reveler id=253640 rarity=C [/card] [card] primitive=Deadbridge Goliath id=270970 rarity=R [/card] [card] primitive=Deathrite Shaman id=290529 rarity=R [/card] [card] primitive=Death's Presence id=270793 rarity=R [/card] [card] primitive=Desecration Demon id=270959 rarity=R [/card] [card] primitive=Destroy the Evidence id=253571 rarity=C [/card] [card] primitive=Detention Sphere id=270356 rarity=R [/card] [card] primitive=Deviant Glee id=265389 rarity=C [/card] [card] primitive=Dispel id=253566 rarity=C [/card] [card] primitive=Doorkeeper id=265417 rarity=C [/card] [card] primitive=Downsize id=265374 rarity=C [/card] [card] primitive=Drainpipe Vermin id=265401 rarity=C [/card] [card] primitive=Dramatic Rescue id=253544 rarity=C [/card] [card] primitive=Dreadbore id=270354 rarity=R [/card] [card] primitive=Dreg Mangler id=253509 rarity=U [/card] [card] primitive=Drudge Beetle id=265407 rarity=C [/card] [card] primitive=Druid's Deliverance id=289215 rarity=C [/card] [card] primitive=Dryad Militant id=289226 rarity=U [/card] [card] primitive=Dynacharge id=265397 rarity=C [/card] [card] primitive=Electrickery id=253545 rarity=C [/card] [card] primitive=Epic Experiment id=253552 rarity=M [/card] [card] primitive=Essence Backlash id=290527 rarity=C [/card] [card] primitive=Ethereal Armor id=265414 rarity=C [/card] [card] primitive=Explosive Impact id=265393 rarity=C [/card] [card] primitive=Eyes in the Skies id=253553 rarity=C [/card] [card] primitive=Faerie Impostor id=322459 rarity=U [/card] [card] primitive=Fall of the Gavel id=290536 rarity=U [/card] [card] primitive=Fencing Ace id=253588 rarity=U [/card] [card] primitive=Firemind's Foresight id=290541 rarity=R [/card] [card] primitive=Forest id=289326 rarity=L [/card] [card] primitive=Forest id=289327 rarity=L [/card] [card] primitive=Forest id=289325 rarity=L [/card] [card] primitive=Forest id=333718 rarity=L [/card] [card] primitive=Forest id=289328 rarity=L [/card] [card] primitive=Frostburn Weird id=289230 rarity=C [/card] [card] primitive=Gatecreeper Vine id=289217 rarity=C [/card] [card] primitive=Giant Growth id=289213 rarity=C [/card] [card] primitive=Gobbling Ooze id=253643 rarity=U [/card] [card] primitive=Goblin Electromancer id=253548 rarity=C [/card] [card] primitive=Goblin Rally id=270788 rarity=U [/card] [card] primitive=Golgari Charm id=265385 rarity=U [/card] [card] primitive=Golgari Decoy id=253508 rarity=U [/card] [card] primitive=Golgari Guildgate id=270964 rarity=C [/card] [card] primitive=Golgari Keyrune id=253645 rarity=U [/card] [card] primitive=Golgari Longlegs id=290535 rarity=C [/card] [card] primitive=Gore-House Chainwalker id=270796 rarity=C [/card] [card] primitive=Grave Betrayal id=270960 rarity=R [/card] [card] primitive=Grim Roustabout id=265386 rarity=C [/card] [card] primitive=Grisly Salvage id=277996 rarity=C [/card] [card] primitive=Grove of the Guardian id=270968 rarity=R [/card] [card] primitive=Growing Ranks id=270957 rarity=R [/card] [card] primitive=Guild Feud id=265406 rarity=R [/card] [card] primitive=Guttersnipe id=265392 rarity=U [/card] [card] primitive=Hallowed Fountain id=253684 rarity=R [/card] [card] primitive=Havoc Festival id=253648 rarity=R [/card] [card] primitive=Hellhole Flailer id=289211 rarity=U [/card] [card] primitive=Heroes' Reunion id=290537 rarity=U [/card] [card] primitive=Horncaller's Chant id=253536 rarity=C [/card] [card] primitive=Hover Barrier id=253541 rarity=U [/card] [card] primitive=Hussar Patrol id=253520 rarity=C [/card] [card] primitive=Hypersonic Dragon id=253655 rarity=R [/card] [card] primitive=Inaction Injunction id=265376 rarity=C [/card] [card] primitive=Inspiration id=265380 rarity=C [/card] [card] primitive=Island id=289315 rarity=L [/card] [card] primitive=Island id=289313 rarity=L [/card] [card] primitive=Island id=289314 rarity=L [/card] [card] primitive=Island id=289316 rarity=L [/card] [card] primitive=Island id=333719 rarity=L [/card] [card] primitive=Isperia, Supreme Judge id=290531 rarity=M [/card] [card] primitive=Isperia's Skywatch id=270958 rarity=C [/card] [card] primitive=Izzet Charm id=253528 rarity=U [/card] [card] primitive=Izzet Guildgate id=270961 rarity=C [/card] [card] primitive=Izzet Keyrune id=253514 rarity=U [/card] [card] primitive=Izzet Staticaster id=253638 rarity=U [/card] [card] primitive=Jace, Architect of Thought id=253653 rarity=M [/card] [card] primitive=Jarad, Golgari Lich Lord id=290534 rarity=M [/card] [card] primitive=Jarad's Orders id=253633 rarity=R [/card] [card] primitive=Judge's Familiar id=289221 rarity=U [/card] [card] primitive=Keening Apparition id=271100 rarity=C [/card] [card] primitive=Knightly Valor id=253646 rarity=C [/card] [card] primitive=Korozda Guildmage id=270364 rarity=U [/card] [card] primitive=Korozda Monitor id=270797 rarity=C [/card] [card] primitive=Launch Party id=270781 rarity=C [/card] [card] primitive=Lobber Crew id=289218 rarity=C [/card] [card] primitive=Lotleth Troll id=253518 rarity=R [/card] [card] primitive=Loxodon Smiter id=290543 rarity=R [/card] [card] primitive=Lyev Skyknight id=265391 rarity=U [/card] [card] primitive=Mana Bloom id=253592 rarity=R [/card] [card] primitive=Martial Law id=253598 rarity=R [/card] [card] primitive=Mercurial Chemister id=253510 rarity=R [/card] [card] primitive=Mind Rot id=265408 rarity=C [/card] [card] primitive=Minotaur Aggressor id=270800 rarity=U [/card] [card] primitive=Mizzium Mortars id=253632 rarity=R [/card] [card] primitive=Mizzium Skin id=253636 rarity=C [/card] [card] primitive=Mountain id=289324 rarity=L [/card] [card] primitive=Mountain id=289322 rarity=L [/card] [card] primitive=Mountain id=289321 rarity=L [/card] [card] primitive=Mountain id=333720 rarity=L [/card] [card] primitive=Mountain id=289323 rarity=L [/card] [card] primitive=Necropolis Regent id=253569 rarity=M [/card] [card] primitive=New Prahv Guildmage id=270367 rarity=U [/card] [card] primitive=Nivix Guildmage id=270366 rarity=U [/card] [card] primitive=Nivmagus Elemental id=290526 rarity=R [/card] [card] primitive=Niv-Mizzet, Dracogenius id=253626 rarity=M [/card] [card] primitive=Oak Street Innkeeper id=270362 rarity=U [/card] [card] primitive=Ogre Jailbreaker id=270371 rarity=C [/card] [card] primitive=Overgrown Tomb id=253680 rarity=R [/card] [card] primitive=Pack Rat id=253624 rarity=R [/card] [card] primitive=Palisade Giant id=253567 rarity=R [/card] [card] primitive=Paralyzing Grasp id=270955 rarity=C [/card] [card] primitive=Perilous Shadow id=265405 rarity=C [/card] [card] primitive=Phantom General id=270374 rarity=U [/card] [card] primitive=Pithing Needle id=253581 rarity=R [/card] [card] primitive=Plains id=289311 rarity=L [/card] [card] primitive=Plains id=289310 rarity=L [/card] [card] primitive=Plains id=289309 rarity=L [/card] [card] primitive=Plains id=289312 rarity=L [/card] [card] primitive=Plains id=333721 rarity=L [/card] [card] primitive=Precinct Captain id=270792 rarity=R [/card] [card] primitive=Psychic Spiral id=270794 rarity=U [/card] [card] primitive=Pursuit of Flight id=265390 rarity=C [/card] [card] primitive=Pyroconvergence id=253568 rarity=U [/card] [card] primitive=Racecourse Fury id=253599 rarity=U [/card] [card] primitive=Rakdos Cackler id=253596 rarity=U [/card] [card] primitive=Rakdos Charm id=253590 rarity=U [/card] [card] primitive=Rakdos Guildgate id=270953 rarity=C [/card] [card] primitive=Rakdos Keyrune id=253617 rarity=U [/card] [card] primitive=Rakdos Ragemutt id=290525 rarity=U [/card] [card] primitive=Rakdos Ringleader id=253585 rarity=U [/card] [card] primitive=Rakdos Shred-Freak id=253591 rarity=C [/card] [card] primitive=Rakdos, Lord of Riots id=253532 rarity=M [/card] [card] primitive=Rakdos's Return id=253574 rarity=M [/card] [card] primitive=Rest in Peace id=277995 rarity=R [/card] [card] primitive=Righteous Authority id=253546 rarity=R [/card] [card] primitive=Risen Sanctuary id=290530 rarity=U [/card] [card] primitive=Rites of Reaping id=289219 rarity=U [/card] [card] primitive=Rix Maadi Guildmage id=270351 rarity=U [/card] [card] primitive=Rogue's Passage id=277992 rarity=U [/card] [card] primitive=Rootborn Defenses id=253529 rarity=C [/card] [card] primitive=Rubbleback Rhino id=265396 rarity=C [/card] [card] primitive=Runewing id=265394 rarity=C [/card] [card] primitive=Savage Surge id=265388 rarity=U [/card] [card] primitive=Search the City id=265404 rarity=R [/card] [card] primitive=Search Warrant id=253614 rarity=C [/card] [card] primitive=Security Blockade id=270790 rarity=U [/card] [card] primitive=Seek the Horizon id=289224 rarity=U [/card] [card] primitive=Selesnya Charm id=253651 rarity=U [/card] [card] primitive=Selesnya Guildgate id=271099 rarity=C [/card] [card] primitive=Selesnya Keyrune id=253631 rarity=U [/card] [card] primitive=Selesnya Sentry id=265382 rarity=C [/card] [card] primitive=Seller of Songbirds id=253656 rarity=C [/card] [card] primitive=Sewer Shambler id=253576 rarity=C [/card] [card] primitive=Shrieking Affliction id=265409 rarity=U [/card] [card] primitive=Skull Rend id=253622 rarity=C [/card] [card] primitive=Skyline Predator id=289212 rarity=U [/card] [card] primitive=Skymark Roc id=253555 rarity=U [/card] [card] primitive=Slaughter Games id=290532 rarity=R [/card] [card] primitive=Slime Molding id=290533 rarity=U [/card] [card] primitive=Slitherhead id=253586 rarity=U [/card] [card] primitive=Sluiceway Scorpion id=253607 rarity=C [/card] [card] primitive=Slum Reaper id=270373 rarity=U [/card] [card] primitive=Soul Tithe id=265372 rarity=U [/card] [card] primitive=Soulsworn Spirit id=270357 rarity=U [/card] [card] primitive=Spawn of Rix Maadi id=253549 rarity=C [/card] [card] primitive=Sphere of Safety id=270969 rarity=U [/card] [card] primitive=Sphinx of the Chimes id=253594 rarity=R [/card] [card] primitive=Sphinx's Revelation id=253534 rarity=M [/card] [card] primitive=Splatter Thug id=265381 rarity=C [/card] [card] primitive=Stab Wound id=270791 rarity=C [/card] [card] primitive=Stealer of Secrets id=265413 rarity=C [/card] [card] primitive=Steam Vents id=253682 rarity=R [/card] [card] primitive=Stonefare Crocodile id=265398 rarity=C [/card] [card] primitive=Street Spasm id=265384 rarity=U [/card] [card] primitive=Street Sweeper id=270967 rarity=U [/card] [card] primitive=Sundering Growth id=265415 rarity=C [/card] [card] primitive=Sunspire Griffin id=253554 rarity=C [/card] [card] primitive=Supreme Verdict id=253512 rarity=R [/card] [card] primitive=Survey the Wreckage id=270804 rarity=C [/card] [card] primitive=Swamp id=289320 rarity=L [/card] [card] primitive=Swamp id=289319 rarity=L [/card] [card] primitive=Swamp id=289318 rarity=L [/card] [card] primitive=Swamp id=333722 rarity=L [/card] [card] primitive=Swamp id=289317 rarity=L [/card] [card] primitive=Swift Justice id=265416 rarity=C [/card] [card] primitive=Syncopate id=270369 rarity=U [/card] [card] primitive=Tablet of the Guilds id=270355 rarity=U [/card] [card] primitive=Tavern Swindler id=270353 rarity=U [/card] [card] primitive=Teleportal id=253562 rarity=U [/card] [card] primitive=Temple Garden id=253681 rarity=R [/card] [card] primitive=Tenement Crasher id=253649 rarity=C [/card] [card] primitive=Terrus Wurm id=289223 rarity=C [/card] [card] primitive=Thoughtflare id=253551 rarity=U [/card] [card] primitive=Thrill-Kill Assassin id=265371 rarity=U [/card] [card] primitive=Tower Drake id=265400 rarity=C [/card] [card] primitive=Towering Indrik id=253608 rarity=C [/card] [card] primitive=Trained Caracal id=253615 rarity=C [/card] [card] primitive=Traitorous Instinct id=289228 rarity=C [/card] [card] primitive=Transguild Promenade id=253550 rarity=C [/card] [card] primitive=Treasured Find id=270375 rarity=U [/card] [card] primitive=Trestle Troll id=289220 rarity=C [/card] [card] primitive=Trostani, Selesnya's Voice id=253641 rarity=M [/card] [card] primitive=Trostani's Judgment id=289225 rarity=C [/card] [card] primitive=Ultimate Price id=253538 rarity=U [/card] [card] primitive=Underworld Connections id=253507 rarity=R [/card] [card] primitive=Urban Burgeoning id=270370 rarity=C [/card] [card] primitive=Utvara Hellkite id=270372 rarity=M [/card] [card] primitive=Vandalblast id=253560 rarity=U [/card] [card] primitive=Vassal Soul id=253521 rarity=C [/card] [card] primitive=Viashino Racketeer id=265379 rarity=C [/card] [card] primitive=Vitu-Ghazi Guildmage id=270346 rarity=U [/card] [card] primitive=Voidwielder id=265412 rarity=C [/card] [card] primitive=Volatile Rig id=270359 rarity=R [/card] [card] primitive=Vraska the Unseen id=290538 rarity=M [/card] [card] primitive=Assassin Token id=-290538 rarity=T [/card] [card] primitive=Wayfaring Temple id=253539 rarity=R [/card] [card] primitive=Wild Beastmaster id=270784 rarity=R [/card] [card] primitive=Worldspine Wurm id=253575 rarity=M [/card] [card] primitive=Zanikev Locust id=289229 rarity=U [/card][meta] author=Wagic Team name=3rd Edition year=1994 [/meta] [card] primitive=Air Elemental id=1189 rarity=U [/card] [card] primitive=Aladdin's Lamp id=1092 rarity=R [/card] [card] primitive=Aladdin's Ring id=1093 rarity=R [/card] [card] primitive=Animate Artifact id=1190 rarity=U [/card] [card] primitive=Animate Dead id=1143 rarity=U [/card] [card] primitive=Animate Wall id=1327 rarity=R [/card] [card] primitive=Ankh of Mishra id=1094 rarity=R [/card] [card] primitive=Armageddon id=1328 rarity=R [/card] [card] primitive=Armageddon Clock id=1095 rarity=R [/card] [card] primitive=Aspect of Wolf id=1235 rarity=R [/card] [card] primitive=Atog id=1280 rarity=C [/card] [card] primitive=Bad Moon id=1144 rarity=R [/card] [card] primitive=Badlands id=1376 rarity=R [/card] [card] primitive=Balance id=1329 rarity=R [/card] [card] primitive=Basalt Monolith id=1096 rarity=U [/card] [card] primitive=Bayou id=1377 rarity=R [/card] [card] primitive=Benalish Hero id=1330 rarity=C [/card] [card] primitive=Birds of Paradise id=1236 rarity=R [/card] [card] primitive=Black Knight id=1145 rarity=U [/card] [card] primitive=Black Vise id=1097 rarity=U [/card] [card] primitive=Black Ward id=1331 rarity=U [/card] [card] primitive=Blessing id=1332 rarity=R [/card] [card] primitive=Blue Elemental Blast id=1191 rarity=C [/card] [card] primitive=Blue Ward id=1333 rarity=U [/card] [card] primitive=Bog Wraith id=1146 rarity=U [/card] [card] primitive=Bottle of Suleiman id=1098 rarity=R [/card] [card] primitive=Braingeyser id=1192 rarity=R [/card] [card] primitive=Brass Man id=1099 rarity=U [/card] [card] primitive=Burrowing id=1281 rarity=U [/card] [card] primitive=Castle id=1334 rarity=U [/card] [card] primitive=Celestial Prism id=1100 rarity=U [/card] [card] primitive=Channel id=1237 rarity=U [/card] [card] primitive=Chaoslace id=1282 rarity=R [/card] [card] primitive=Circle of Protection: Black id=1335 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=1336 rarity=C [/card] [card] primitive=Circle of Protection: Green id=1337 rarity=C [/card] [card] primitive=Circle of Protection: Red id=1338 rarity=C [/card] [card] primitive=Circle of Protection: White id=1339 rarity=C [/card] [card] primitive=Clockwork Beast id=1101 rarity=R [/card] [card] primitive=Clone id=1193 rarity=U [/card] [card] primitive=Cockatrice id=1238 rarity=R [/card] [card] primitive=Conservator id=1102 rarity=U [/card] [card] primitive=Contract from Below id=1147 rarity=R [/card] [card] primitive=Control Magic id=1194 rarity=U [/card] [card] primitive=Conversion id=1340 rarity=U [/card] [card] primitive=Copy Artifact id=1195 rarity=R [/card] [card] primitive=Counterspell id=1196 rarity=U [/card] [card] primitive=Craw Wurm id=1239 rarity=C [/card] [card] primitive=Creature Bond id=1197 rarity=C [/card] [card] primitive=Crumble id=1240 rarity=U [/card] [card] primitive=Crusade id=1341 rarity=R [/card] [card] primitive=Crystal Rod id=1103 rarity=U [/card] [card] primitive=Cursed Land id=1148 rarity=U [/card] [card] primitive=Dancing Scimitar id=1104 rarity=R [/card] [card] primitive=Dark Ritual id=1149 rarity=C [/card] [card] primitive=Darkpact id=1150 rarity=R [/card] [card] primitive=Death Ward id=1342 rarity=C [/card] [card] primitive=Deathgrip id=1151 rarity=U [/card] [card] primitive=Deathlace id=1152 rarity=R [/card] [card] primitive=Demonic Attorney id=1153 rarity=R [/card] [card] primitive=Demonic Hordes id=1154 rarity=R [/card] [card] primitive=Demonic Tutor id=1155 rarity=U [/card] [card] primitive=Desert Twister id=1241 rarity=U [/card] [card] primitive=Dingus Egg id=1105 rarity=R [/card] [card] primitive=Disenchant id=1343 rarity=C [/card] [card] primitive=Disintegrate id=1283 rarity=C [/card] [card] primitive=Disrupting Scepter id=1106 rarity=R [/card] [card] primitive=Dragon Engine id=1107 rarity=R [/card] [card] primitive=Dragon Whelp id=1284 rarity=U [/card] [card] primitive=Drain Life id=1156 rarity=C [/card] [card] primitive=Drain Power id=1198 rarity=R [/card] [card] primitive=Drudge Skeletons id=1157 rarity=C [/card] [card] primitive=Dwarven Warriors id=1285 rarity=C [/card] [card] primitive=Dwarven Weaponsmith id=1286 rarity=U [/card] [card] primitive=Earth Elemental id=1287 rarity=U [/card] [card] primitive=Earthbind id=1288 rarity=C [/card] [card] primitive=Earthquake id=1289 rarity=R [/card] [card] primitive=Ebony Horse id=1108 rarity=R [/card] [card] primitive=El-Hajjaj id=1158 rarity=R [/card] [card] primitive=Elvish Archers id=1242 rarity=R [/card] [card] primitive=Energy Flux id=1199 rarity=U [/card] [card] primitive=Erg Raiders id=1159 rarity=C [/card] [card] primitive=Evil Presence id=1160 rarity=U [/card] [card] primitive=Eye for an Eye id=1344 rarity=R [/card] [card] primitive=Farmstead id=1345 rarity=R [/card] [card] primitive=Fastbond id=1243 rarity=R [/card] [card] primitive=Fear id=1161 rarity=C [/card] [card] primitive=Feedback id=1200 rarity=U [/card] [card] primitive=Fire Elemental id=1290 rarity=U [/card] [card] primitive=Fireball id=1291 rarity=C [/card] [card] primitive=Firebreathing id=1292 rarity=C [/card] [card] primitive=Flashfires id=1293 rarity=U [/card] [card] primitive=Flight id=1201 rarity=C [/card] [card] primitive=Flying Carpet id=1109 rarity=R [/card] [card] primitive=Fog id=1244 rarity=C [/card] [card] primitive=Force of Nature id=1245 rarity=R [/card] [card] primitive=Forest id=1388 rarity=L [/card] [card] primitive=Forest id=1387 rarity=L [/card] [card] primitive=Forest id=1386 rarity=L [/card] [card] primitive=Fork id=1294 rarity=R [/card] [card] primitive=Frozen Shade id=1162 rarity=C [/card] [card] primitive=Fungusaur id=1246 rarity=R [/card] [card] primitive=Gaea's Liege id=1247 rarity=R [/card] [card] primitive=Giant Growth id=1248 rarity=C [/card] [card] primitive=Giant Spider id=1249 rarity=C [/card] [card] primitive=Glasses of Urza id=1110 rarity=U [/card] [card] primitive=Gloom id=1163 rarity=U [/card] [card] primitive=Goblin Balloon Brigade id=1295 rarity=U [/card] [card] primitive=Goblin King id=1296 rarity=R [/card] [card] primitive=Granite Gargoyle id=1297 rarity=R [/card] [card] primitive=Gray Ogre id=1298 rarity=C [/card] [card] primitive=Green Ward id=1346 rarity=U [/card] [card] primitive=Grizzly Bears id=1250 rarity=C [/card] [card] primitive=Guardian Angel id=1347 rarity=C [/card] [card] primitive=Healing Salve id=1348 rarity=C [/card] [card] primitive=Helm of Chatzuk id=1111 rarity=R [/card] [card] primitive=Hill Giant id=1299 rarity=C [/card] [card] primitive=Holy Armor id=1349 rarity=C [/card] [card] primitive=Holy Strength id=1350 rarity=C [/card] [card] primitive=Howl from Beyond id=1164 rarity=C [/card] [card] primitive=Howling Mine id=1112 rarity=R [/card] [card] primitive=Hurkyl's Recall id=1202 rarity=R [/card] [card] primitive=Hurloon Minotaur id=1300 rarity=C [/card] [card] primitive=Hurricane id=1251 rarity=U [/card] [card] primitive=Hypnotic Specter id=1165 rarity=U [/card] [card] primitive=Instill Energy id=1252 rarity=U [/card] [card] primitive=Iron Star id=1113 rarity=U [/card] [card] primitive=Ironroot Treefolk id=1253 rarity=C [/card] [card] primitive=Island id=1394 rarity=L [/card] [card] primitive=Island id=1393 rarity=L [/card] [card] primitive=Island id=1392 rarity=L [/card] [card] primitive=Island Fish Jasconius id=1203 rarity=R [/card] [card] primitive=Island Sanctuary id=1351 rarity=R [/card] [card] primitive=Ivory Cup id=1114 rarity=U [/card] [card] primitive=Ivory Tower id=1115 rarity=R [/card] [card] primitive=Jade Monolith id=1116 rarity=R [/card] [card] primitive=Jandor's Ring id=1117 rarity=R [/card] [card] primitive=Jandor's Saddlebags id=1118 rarity=R [/card] [card] primitive=Jayemdae Tome id=1119 rarity=R [/card] [card] primitive=Juggernaut id=1120 rarity=U [/card] [card] primitive=Jump id=1204 rarity=C [/card] [card] primitive=Karma id=1352 rarity=U [/card] [card] primitive=Keldon Warlord id=1301 rarity=U [/card] [card] primitive=Kird Ape id=1302 rarity=C [/card] [card] primitive=Kormus Bell id=1121 rarity=R [/card] [card] primitive=Kudzu id=1254 rarity=R [/card] [card] primitive=Lance id=1353 rarity=U [/card] [card] primitive=Ley Druid id=1255 rarity=U [/card] [card] primitive=Library of Leng id=1122 rarity=U [/card] [card] primitive=Lifeforce id=1256 rarity=U [/card] [card] primitive=Lifelace id=1257 rarity=R [/card] [card] primitive=Lifetap id=1205 rarity=U [/card] [card] primitive=Lightning Bolt id=1303 rarity=C [/card] [card] primitive=Living Artifact id=1258 rarity=R [/card] [card] primitive=Living Lands id=1259 rarity=R [/card] [card] primitive=Living Wall id=1123 rarity=U [/card] [card] primitive=Llanowar Elves id=1260 rarity=C [/card] [card] primitive=Lord of Atlantis id=1206 rarity=R [/card] [card] primitive=Lord of the Pit id=1166 rarity=R [/card] [card] primitive=Lure id=1261 rarity=U [/card] [card] primitive=Magical Hack id=1207 rarity=R [/card] [card] primitive=Magnetic Mountain id=1304 rarity=R [/card] [card] primitive=Mahamoti Djinn id=1208 rarity=R [/card] [card] primitive=Mana Flare id=1305 rarity=R [/card] [card] primitive=Mana Short id=1209 rarity=R [/card] [card] primitive=Mana Vault id=1124 rarity=R [/card] [card] primitive=Manabarbs id=1306 rarity=R [/card] [card] primitive=Meekstone id=1125 rarity=R [/card] [card] primitive=Merfolk of the Pearl Trident id=1210 rarity=C [/card] [card] primitive=Mesa Pegasus id=1354 rarity=C [/card] [card] primitive=Mijae Djinn id=1307 rarity=R [/card] [card] primitive=Millstone id=1126 rarity=R [/card] [card] primitive=Mind Twist id=1167 rarity=R [/card] [card] primitive=Mishra's War Machine id=1127 rarity=R [/card] [card] primitive=Mons's Goblin Raiders id=1308 rarity=C [/card] [card] primitive=Mountain id=1391 rarity=L [/card] [card] primitive=Mountain id=1390 rarity=L [/card] [card] primitive=Mountain id=1389 rarity=L [/card] [card] primitive=Nether Shadow id=1168 rarity=R [/card] [card] primitive=Nettling Imp id=1169 rarity=U [/card] [card] primitive=Nevinyrral's Disk id=1128 rarity=R [/card] [card] primitive=Nightmare id=1170 rarity=R [/card] [card] primitive=Northern Paladin id=1355 rarity=R [/card] [card] primitive=Obsianus Golem id=1129 rarity=U [/card] [card] primitive=Onulet id=1130 rarity=R [/card] [card] primitive=Orcish Artillery id=1309 rarity=U [/card] [card] primitive=Orcish Oriflamme id=1310 rarity=U [/card] [card] primitive=Ornithopter id=1131 rarity=U [/card] [card] primitive=Paralyze id=1171 rarity=C [/card] [card] primitive=Pearled Unicorn id=1356 rarity=C [/card] [card] primitive=Personal Incarnation id=1357 rarity=R [/card] [card] primitive=Pestilence id=1172 rarity=C [/card] [card] primitive=Phantasmal Forces id=1211 rarity=U [/card] [card] primitive=Phantasmal Terrain id=1212 rarity=C [/card] [card] primitive=Phantom Monster id=1213 rarity=U [/card] [card] primitive=Pirate Ship id=1214 rarity=R [/card] [card] primitive=Plague Rats id=1173 rarity=C [/card] [card] primitive=Plains id=1397 rarity=L [/card] [card] primitive=Plains id=1396 rarity=L [/card] [card] primitive=Plains id=1395 rarity=L [/card] [card] primitive=Plateau id=1378 rarity=R [/card] [card] primitive=Power Leak id=1215 rarity=C [/card] [card] primitive=Power Sink id=1216 rarity=C [/card] [card] primitive=Power Surge id=1311 rarity=R [/card] [card] primitive=Primal Clay id=1132 rarity=R [/card] [card] primitive=Prodigal Sorcerer id=1217 rarity=C [/card] [card] primitive=Psychic Venom id=1218 rarity=C [/card] [card] primitive=Purelace id=1358 rarity=R [/card] [card] primitive=Raise Dead id=1174 rarity=C [/card] [card] primitive=Reconstruction id=1219 rarity=C [/card] [card] primitive=Red Elemental Blast id=1312 rarity=C [/card] [card] primitive=Red Ward id=1359 rarity=U [/card] [card] primitive=Regeneration id=1262 rarity=C [/card] [card] primitive=Regrowth id=1263 rarity=U [/card] [card] primitive=Resurrection id=1360 rarity=U [/card] [card] primitive=Reverse Damage id=1361 rarity=R [/card] [card] primitive=Reverse Polarity id=1362 rarity=U [/card] [card] primitive=Righteousness id=1363 rarity=R [/card] [card] primitive=Roc of Kher Ridges id=1313 rarity=R [/card] [card] primitive=Rock Hydra id=1314 rarity=R [/card] [card] primitive=Rocket Launcher id=1133 rarity=R [/card] [card] primitive=Rod of Ruin id=1134 rarity=U [/card] [card] primitive=Royal Assassin id=1175 rarity=R [/card] [card] primitive=Sacrifice id=1176 rarity=U [/card] [card] primitive=Samite Healer id=1364 rarity=C [/card] [card] primitive=Savannah id=1379 rarity=R [/card] [card] primitive=Savannah Lions id=1365 rarity=R [/card] [card] primitive=Scathe Zombies id=1177 rarity=C [/card] [card] primitive=Scavenging Ghoul id=1178 rarity=U [/card] [card] primitive=Scrubland id=1380 rarity=R [/card] [card] primitive=Scryb Sprites id=1264 rarity=C [/card] [card] primitive=Sea Serpent id=1220 rarity=C [/card] [card] primitive=Sedge Troll id=1315 rarity=R [/card] [card] primitive=Sengir Vampire id=1179 rarity=U [/card] [card] primitive=Serendib Efreet id=1221 rarity=R [/card] [card] primitive=Serra Angel id=1366 rarity=U [/card] [card] primitive=Shanodin Dryads id=1265 rarity=C [/card] [card] primitive=Shatter id=1316 rarity=C [/card] [card] primitive=Shatterstorm id=1317 rarity=U [/card] [card] primitive=Shivan Dragon id=1318 rarity=R [/card] [card] primitive=Simulacrum id=1180 rarity=U [/card] [card] primitive=Siren's Call id=1222 rarity=U [/card] [card] primitive=Sleight of Mind id=1223 rarity=R [/card] [card] primitive=Smoke id=1319 rarity=R [/card] [card] primitive=Sol Ring id=1135 rarity=U [/card] [card] primitive=Sorceress Queen id=1181 rarity=R [/card] [card] primitive=Soul Net id=1136 rarity=U [/card] [card] primitive=Spell Blast id=1224 rarity=C [/card] [card] primitive=Stasis id=1225 rarity=R [/card] [card] primitive=Steal Artifact id=1226 rarity=U [/card] [card] primitive=Stone Giant id=1320 rarity=U [/card] [card] primitive=Stone Rain id=1321 rarity=C [/card] [card] primitive=Stream of Life id=1266 rarity=C [/card] [card] primitive=Sunglasses of Urza id=1137 rarity=R [/card] [card] primitive=Swamp id=1375 rarity=L [/card] [card] primitive=Swamp id=1374 rarity=L [/card] [card] primitive=Swamp id=1373 rarity=L [/card] [card] primitive=Swords to Plowshares id=1367 rarity=U [/card] [card] primitive=Taiga id=1381 rarity=R [/card] [card] primitive=Terror id=1182 rarity=C [/card] [card] primitive=The Hive id=1138 rarity=R [/card] [card] primitive=The Rack id=1139 rarity=U [/card] [card] primitive=Thicket Basilisk id=1267 rarity=U [/card] [card] primitive=Thoughtlace id=1227 rarity=R [/card] [card] primitive=Throne of Bone id=1140 rarity=U [/card] [card] primitive=Timber Wolves id=1268 rarity=R [/card] [card] primitive=Titania's Song id=1269 rarity=R [/card] [card] primitive=Tranquility id=1270 rarity=C [/card] [card] primitive=Tropical Island id=1382 rarity=R [/card] [card] primitive=Tsunami id=1271 rarity=U [/card] [card] primitive=Tundra id=1383 rarity=R [/card] [card] primitive=Tunnel id=1322 rarity=U [/card] [card] primitive=Underground Sea id=1384 rarity=R [/card] [card] primitive=Unholy Strength id=1183 rarity=C [/card] [card] primitive=Unstable Mutation id=1228 rarity=C [/card] [card] primitive=Unsummon id=1229 rarity=C [/card] [card] primitive=Uthden Troll id=1323 rarity=U [/card] [card] primitive=Verduran Enchantress id=1272 rarity=R [/card] [card] primitive=Vesuvan Doppelganger id=1230 rarity=R [/card] [card] primitive=Veteran Bodyguard id=1368 rarity=R [/card] [card] primitive=Volcanic Eruption id=1231 rarity=R [/card] [card] primitive=Volcanic Island id=1385 rarity=R [/card] [card] primitive=Wall of Air id=1232 rarity=U [/card] [card] primitive=Wall of Bone id=1184 rarity=U [/card] [card] primitive=Wall of Brambles id=1273 rarity=U [/card] [card] primitive=Wall of Fire id=1324 rarity=U [/card] [card] primitive=Wall of Ice id=1274 rarity=U [/card] [card] primitive=Wall of Stone id=1325 rarity=U [/card] [card] primitive=Wall of Swords id=1369 rarity=U [/card] [card] primitive=Wall of Water id=1233 rarity=U [/card] [card] primitive=Wall of Wood id=1275 rarity=C [/card] [card] primitive=Wanderlust id=1276 rarity=U [/card] [card] primitive=War Mammoth id=1277 rarity=C [/card] [card] primitive=Warp Artifact id=1185 rarity=R [/card] [card] primitive=Water Elemental id=1234 rarity=U [/card] [card] primitive=Weakness id=1186 rarity=C [/card] [card] primitive=Web id=1278 rarity=R [/card] [card] primitive=Wheel of Fortune id=1326 rarity=R [/card] [card] primitive=White Knight id=1370 rarity=U [/card] [card] primitive=White Ward id=1371 rarity=U [/card] [card] primitive=Wild Growth id=1279 rarity=C [/card] [card] primitive=Will-o'-the-Wisp id=1187 rarity=R [/card] [card] primitive=Winter Orb id=1141 rarity=R [/card] [card] primitive=Wooden Sphere id=1142 rarity=U [/card] [card] primitive=Wrath of God id=1372 rarity=R [/card] [card] primitive=Zombie Master id=1188 rarity=R [/card] [meta] author=Wagic Team name=Starter '00 block=Starter year=2000 [/meta] [card] primitive=Angelic Blessing id=25456 rarity=C [/card] [card] primitive=Armored Pegasus id=25498 rarity=C [/card] [card] primitive=Bog Imp id=25492 rarity=C [/card] [card] primitive=Breath of Life id=25447 rarity=U [/card] [card] primitive=Coercion id=25477 rarity=C [/card] [card] primitive=Counterspell id=25503 rarity=C [/card] [card] primitive=Disenchant id=25500 rarity=C [/card] [card] primitive=Drudge Skeletons id=25507 rarity=C [/card] [card] primitive=Durkwood Boars id=25493 rarity=C [/card] [card] primitive=Eager Cadet id=25455 rarity=C [/card] [card] primitive=Flame Spirit id=25514 rarity=C [/card] [card] primitive=Flight id=25510 rarity=C [/card] [card] primitive=Forest id=25483 rarity=L [/card] [card] primitive=Forest id=25482 rarity=L [/card] [card] primitive=Giant Growth id=25502 rarity=C [/card] [card] primitive=Giant Octopus id=25457 rarity=C [/card] [card] primitive=Goblin Hero id=25486 rarity=C [/card] [card] primitive=Hand of Death id=25490 rarity=C [/card] [card] primitive=Hero's Resolve id=25536 rarity=C [/card] [card] primitive=Inspiration id=25526 rarity=C [/card] [card] primitive=Island id=25452 rarity=L [/card] [card] primitive=Island id=25451 rarity=L [/card] [card] primitive=Knight Errant id=25450 rarity=C [/card] [card] primitive=Lava Axe id=25488 rarity=C [/card] [card] primitive=Llanowar Elves id=25508 rarity=C [/card] [card] primitive=Merfolk of the Pearl Trident id=25458 rarity=C [/card] [card] primitive=Mons's Goblin Raiders id=25491 rarity=C [/card] [card] primitive=Monstrous Growth id=25475 rarity=C [/card] [card] primitive=Moon Sprite id=25485 rarity=U [/card] [card] primitive=Mountain id=25481 rarity=L [/card] [card] primitive=Mountain id=25480 rarity=L [/card] [card] primitive=Obsianus Golem id=25528 rarity=U [/card] [card] primitive=Ogre Warrior id=25476 rarity=C [/card] [card] primitive=Orcish Oriflamme id=25540 rarity=U [/card] [card] primitive=Plains id=25454 rarity=L [/card] [card] primitive=Plains id=25453 rarity=L [/card] [card] primitive=Prodigal Sorcerer id=25506 rarity=C [/card] [card] primitive=Python id=25499 rarity=C [/card] [card] primitive=Rod of Ruin id=25529 rarity=U [/card] [card] primitive=Royal Falcon id=25459 rarity=C [/card] [card] primitive=Samite Healer id=25533 rarity=C [/card] [card] primitive=Scathe Zombies id=25487 rarity=C [/card] [card] primitive=Sea Eagle id=25460 rarity=C [/card] [card] primitive=Shock id=25501 rarity=C [/card] [card] primitive=Soul Net id=25543 rarity=U [/card] [card] primitive=Spined Wurm id=25496 rarity=C [/card] [card] primitive=Stone Rain id=25497 rarity=C [/card] [card] primitive=Swamp id=25479 rarity=L [/card] [card] primitive=Swamp id=25478 rarity=L [/card] [card] primitive=Terror id=25504 rarity=C [/card] [card] primitive=Time Ebb id=25462 rarity=C [/card] [card] primitive=Trained Orgg id=25494 rarity=R [/card] [card] primitive=Venerable Monk id=25515 rarity=C [/card] [card] primitive=Vizzerdrix id=25463 rarity=R [/card] [card] primitive=Wild Griffin id=25449 rarity=C [/card] [card] primitive=Willow Elf id=25484 rarity=C [/card] [card] primitive=Wind Drake id=25448 rarity=C [/card] [meta] author=Wagic Team name=Starter '99 block=Starter year=1999 [/meta] [card] primitive=Abyssal Horror id=21019 rarity=R [/card] [card] primitive=Air Elemental id=21041 rarity=U [/card] [card] primitive=Alluring Scent id=20221 rarity=R [/card] [card] primitive=Ancient Craving id=20360 rarity=R [/card] [card] primitive=Angel of Light id=20391 rarity=U [/card] [card] primitive=Angel of Mercy id=20392 rarity=U [/card] [card] primitive=Angelic Blessing id=20400 rarity=C [/card] [card] primitive=Archangel id=12825 rarity=R [/card] [card] primitive=Ardent Militia id=21062 rarity=U [/card] [card] primitive=Armageddon id=20387 rarity=R [/card] [card] primitive=Barbtooth Wurm id=21077 rarity=C [/card] [card] primitive=Bargain id=21024 rarity=U [/card] [card] primitive=Blinding Light id=20388 rarity=R [/card] [card] primitive=Bog Imp id=20376 rarity=C [/card] [card] primitive=Bog Raiders id=20384 rarity=C [/card] [card] primitive=Bog Wraith id=20374 rarity=U [/card] [card] primitive=Border Guard id=20396 rarity=C [/card] [card] primitive=Breath of Life id=21022 rarity=U [/card] [card] primitive=Bull Hippo id=20226 rarity=U [/card] [card] primitive=Champion Lancer id=20184 rarity=R [/card] [card] primitive=Charging Paladin id=20402 rarity=U [/card] [card] primitive=Chorus of Woe id=20381 rarity=C [/card] [card] primitive=Cinder Storm id=20201 rarity=U [/card] [card] primitive=Coercion id=20366 rarity=U [/card] [card] primitive=Coral Eel id=21025 rarity=C [/card] [card] primitive=Counterspell id=20382 rarity=U [/card] [card] primitive=Dakmor Ghoul id=20380 rarity=U [/card] [card] primitive=Dakmor Lancer id=20187 rarity=R [/card] [card] primitive=Dakmor Plague id=20367 rarity=U [/card] [card] primitive=Dakmor Scorpion id=20383 rarity=C [/card] [card] primitive=Dakmor Sorceress id=20183 rarity=R [/card] [card] primitive=Dark Offering id=20368 rarity=U [/card] [card] primitive=Denizen of the Deep id=20182 rarity=R [/card] [card] primitive=Devastation id=20191 rarity=R [/card] [card] primitive=Devoted Hero id=21057 rarity=C [/card] [card] primitive=Devout Monk id=20395 rarity=C [/card] [card] primitive=Dread Reaper id=20362 rarity=R [/card] [card] primitive=Durkwood Boars id=21055 rarity=C [/card] [card] primitive=Eager Cadet id=21021 rarity=C [/card] [card] primitive=Earth Elemental id=20199 rarity=U [/card] [card] primitive=Exhaustion id=21044 rarity=U [/card] [card] primitive=Extinguish id=21036 rarity=C [/card] [card] primitive=Eye Spy id=21035 rarity=U [/card] [card] primitive=False Peace id=21063 rarity=U [/card] [card] primitive=Feral Shadow id=20373 rarity=C [/card] [card] primitive=Fire Elemental id=20198 rarity=U [/card] [card] primitive=Fire Tempest id=20192 rarity=R [/card] [card] primitive=Foot Soldiers id=20398 rarity=C [/card] [card] primitive=Forest id=21807 rarity=L [/card] [card] primitive=Forest id=21808 rarity=L [/card] [card] primitive=Forest id=21805 rarity=L [/card] [card] primitive=Forest id=21806 rarity=L [/card] [card] primitive=Gerrard's Wisdom id=20386 rarity=R [/card] [card] primitive=Giant Octopus id=21027 rarity=C [/card] [card] primitive=Goblin Cavaliers id=20214 rarity=C [/card] [card] primitive=Goblin Chariot id=20213 rarity=C [/card] [card] primitive=Goblin Commando id=20196 rarity=U [/card] [card] primitive=Goblin General id=20185 rarity=U [/card] [card] primitive=Goblin Glider id=20195 rarity=U [/card] [card] primitive=Goblin Hero id=21066 rarity=R [/card] [card] primitive=Goblin Lore id=20202 rarity=U [/card] [card] primitive=Goblin Mountaineer id=20211 rarity=C [/card] [card] primitive=Goblin Settler id=20216 rarity=U [/card] [card] primitive=Gorilla Warrior id=21073 rarity=C [/card] [card] primitive=Gravedigger id=20372 rarity=U [/card] [card] primitive=Grim Tutor id=20359 rarity=R [/card] [card] primitive=Grizzly Bears id=20233 rarity=C [/card] [card] primitive=Hand of Death id=20379 rarity=C [/card] [card] primitive=Hollow Dogs id=20385 rarity=C [/card] [card] primitive=Howling Fury id=20369 rarity=U [/card] [card] primitive=Hulking Goblin id=20212 rarity=C [/card] [card] primitive=Hulking Ogre id=20197 rarity=U [/card] [card] primitive=Ingenious Thief id=21043 rarity=C [/card] [card] primitive=Island id=21793 rarity=L [/card] [card] primitive=Island id=21794 rarity=L [/card] [card] primitive=Island id=21800 rarity=L [/card] [card] primitive=Island id=21795 rarity=L [/card] [card] primitive=Jagged Lightning id=20203 rarity=U [/card] [card] primitive=Knight Errant id=20397 rarity=C [/card] [card] primitive=Last Chance id=20194 rarity=R [/card] [card] primitive=Lava Axe id=20205 rarity=C [/card] [card] primitive=Lone Wolf id=20225 rarity=C [/card] [card] primitive=Loyal Sentry id=20390 rarity=R [/card] [card] primitive=Lynx id=21053 rarity=U [/card] [card] primitive=Man-o'-War id=21038 rarity=U [/card] [card] primitive=Merfolk of the Pearl Trident id=21080 rarity=C [/card] [card] primitive=Mind Rot id=20378 rarity=C [/card] [card] primitive=Mons's Goblin Raiders id=21065 rarity=R [/card] [card] primitive=Monstrous Growth id=20234 rarity=C [/card] [card] primitive=Moon Sprite id=20229 rarity=U [/card] [card] primitive=Mountain id=21801 rarity=L [/card] [card] primitive=Mountain id=21804 rarity=L [/card] [card] primitive=Mountain id=21803 rarity=L [/card] [card] primitive=Mountain id=21802 rarity=L [/card] [card] primitive=Muck Rats id=20375 rarity=C [/card] [card] primitive=Natural Spring id=20231 rarity=U [/card] [card] primitive=Nature's Cloak id=20222 rarity=R [/card] [card] primitive=Nature's Lore id=20356 rarity=C [/card] [card] primitive=Norwood Archers id=21054 rarity=C [/card] [card] primitive=Norwood Ranger id=21052 rarity=C [/card] [card] primitive=Ogre Warrior id=21070 rarity=C [/card] [card] primitive=Owl Familiar id=21042 rarity=U [/card] [card] primitive=Path of Peace id=21060 rarity=C [/card] [card] primitive=Phantom Warrior id=21039 rarity=R [/card] [card] primitive=Piracy id=21049 rarity=R [/card] [card] primitive=Plains id=21789 rarity=L [/card] [card] primitive=Plains id=21792 rarity=L [/card] [card] primitive=Plains id=21791 rarity=L [/card] [card] primitive=Plains id=21790 rarity=L [/card] [card] primitive=Pride of Lions id=20223 rarity=U [/card] [card] primitive=Psychic Transfer id=21050 rarity=R [/card] [card] primitive=Raging Goblin id=20210 rarity=C [/card] [card] primitive=Raise Dead id=20377 rarity=C [/card] [card] primitive=Ransack id=21069 rarity=R [/card] [card] primitive=Ravenous Rats id=20370 rarity=U [/card] [card] primitive=Relearn id=21046 rarity=U [/card] [card] primitive=Relentless Assault id=20193 rarity=R [/card] [card] primitive=Remove Soul id=21037 rarity=C [/card] [card] primitive=Renewing Touch id=20357 rarity=U [/card] [card] primitive=Righteous Charge id=21023 rarity=U [/card] [card] primitive=Righteous Fury id=21064 rarity=R [/card] [card] primitive=Royal Falcon id=21056 rarity=C [/card] [card] primitive=Royal Trooper id=20394 rarity=U [/card] [card] primitive=Sacred Nectar id=21061 rarity=C [/card] [card] primitive=Scathe Zombies id=21093 rarity=C [/card] [card] primitive=Scorching Spear id=20209 rarity=C [/card] [card] primitive=Sea Eagle id=21031 rarity=C [/card] [card] primitive=Serpent Warrior id=20371 rarity=C [/card] [card] primitive=Shrieking Specter id=20363 rarity=U [/card] [card] primitive=Silverback Ape id=21072 rarity=U [/card] [card] primitive=Sleight of Hand id=21068 rarity=C [/card] [card] primitive=Snapping Drake id=21030 rarity=C [/card] [card] primitive=Soul Feast id=20365 rarity=U [/card] [card] primitive=Southern Elephant id=21071 rarity=C [/card] [card] primitive=Spitting Earth id=20200 rarity=U [/card] [card] primitive=Squall id=20220 rarity=C [/card] [card] primitive=Steadfastness id=20399 rarity=C [/card] [card] primitive=Stone Rain id=20208 rarity=C [/card] [card] primitive=Storm Crow id=21028 rarity=C [/card] [card] primitive=Stream of Acid id=20364 rarity=U [/card] [card] primitive=Summer Bloom id=21078 rarity=R [/card] [card] primitive=Swamp id=21797 rarity=L [/card] [card] primitive=Swamp id=21799 rarity=L [/card] [card] primitive=Swamp id=21796 rarity=L [/card] [card] primitive=Swamp id=21798 rarity=L [/card] [card] primitive=Sylvan Basilisk id=20218 rarity=R [/card] [card] primitive=Sylvan Yeti id=20217 rarity=R [/card] [card] primitive=Thorn Elemental id=20181 rarity=R [/card] [card] primitive=Thunder Dragon id=20180 rarity=R [/card] [card] primitive=Tidings id=21047 rarity=U [/card] [card] primitive=Time Ebb id=21034 rarity=C [/card] [card] primitive=Time Warp id=21048 rarity=R [/card] [card] primitive=Touch of Brilliance id=21033 rarity=C [/card] [card] primitive=Trained Orgg id=21785 rarity=R [/card] [card] primitive=Tremor id=20207 rarity=C [/card] [card] primitive=Undo id=21045 rarity=U [/card] [card] primitive=Untamed Wilds id=20228 rarity=U [/card] [card] primitive=Venerable Monk id=21059 rarity=C [/card] [card] primitive=Vengeance id=20393 rarity=U [/card] [card] primitive=Veteran Cavalier id=20403 rarity=U [/card] [card] primitive=Vizzerdrix id=20188 rarity=R [/card] [card] primitive=Volcanic Dragon id=21020 rarity=R [/card] [card] primitive=Volcanic Hammer id=20206 rarity=C [/card] [card] primitive=Water Elemental id=21040 rarity=U [/card] [card] primitive=Whiptail Wurm id=20230 rarity=U [/card] [card] primitive=Whirlwind id=20219 rarity=R [/card] [card] primitive=Wicked Pact id=20361 rarity=R [/card] [card] primitive=Wild Griffin id=21058 rarity=C [/card] [card] primitive=Wild Ox id=20227 rarity=U [/card] [card] primitive=Willow Elf id=21051 rarity=C [/card] [card] primitive=Wind Drake id=21029 rarity=C [/card] [card] primitive=Wind Sail id=21076 rarity=U [/card] [card] primitive=Wood Elves id=20224 rarity=U [/card] [meta] author=Wagic Team year=2003 block=Slaughter [/meta] [card] primitive=Accelerated Mutation id=43539 rarity=C [/card] [card] primitive=Ageless Sentinels id=43713 rarity=R [/card] [card] primitive=Alpha Status id=35409 rarity=U [/card] [card] primitive=Ambush Commander id=43599 rarity=R [/card] [card] primitive=Ancient Ooze id=45164 rarity=R [/card] [card] primitive=Aphetto Runecaster id=44339 rarity=U [/card] [card] primitive=Ark of Blight id=47281 rarity=U [/card] [card] primitive=Astral Steel id=45833 rarity=C [/card] [card] primitive=Aven Farseer id=44343 rarity=C [/card] [card] primitive=Aven Liberator id=43626 rarity=C [/card] [card] primitive=Bladewing the Risen id=42024 rarity=R [/card] [card] primitive=Bladewing's Thrall id=47224 rarity=U [/card] [card] primitive=Bonethorn Valesk id=44342 rarity=C [/card] [card] primitive=Brain Freeze id=47599 rarity=U [/card] [card] primitive=Break Asunder id=47219 rarity=C [/card] [card] primitive=Cabal Conditioning id=44491 rarity=R [/card] [card] primitive=Cabal Interrogator id=39750 rarity=U [/card] [card] primitive=Call to the Grave id=43725 rarity=R [/card] [card] primitive=Carbonize id=47226 rarity=U [/card] [card] primitive=Carrion Feeder id=43512 rarity=C [/card] [card] primitive=Chartooth Cougar id=44281 rarity=C [/card] [card] primitive=Chill Haunting id=45863 rarity=U [/card] [card] primitive=Claws of Wirewood id=43541 rarity=U [/card] [card] primitive=Clutch of Undeath id=44264 rarity=C [/card] [card] primitive=Coast Watcher id=47228 rarity=C [/card] [card] primitive=Consumptive Goo id=47029 rarity=R [/card] [card] primitive=Daru Spiritualist id=45139 rarity=C [/card] [card] primitive=Daru Warchief id=43625 rarity=U [/card] [card] primitive=Dawn Elemental id=44311 rarity=R [/card] [card] primitive=Day of the Dragons id=43602 rarity=R [/card] [card] primitive=Death's-Head Buzzard id=47223 rarity=C [/card] [card] primitive=Decree of Annihilation id=44335 rarity=R [/card] [card] primitive=Decree of Justice id=45141 rarity=R [/card] [card] primitive=Angel id=-4514111 rarity=T [/card] [card] primitive=Soldier id=-4514112 rarity=T [/card] [card] primitive=Decree of Pain id=43522 rarity=R [/card] [card] primitive=Decree of Savagery id=46423 rarity=R [/card] [card] primitive=Decree of Silence id=46430 rarity=R [/card] [card] primitive=Dimensional Breach id=43573 rarity=R [/card] [card] primitive=Dispersal Shield id=35344 rarity=C [/card] [card] primitive=Divergent Growth id=45864 rarity=C [/card] [card] primitive=Dragon Breath id=43533 rarity=C [/card] [card] primitive=Dragon Fangs id=47165 rarity=C [/card] [card] primitive=Dragon Mage id=43569 rarity=R [/card] [card] primitive=Dragon Scales id=44400 rarity=C [/card] [card] primitive=Dragon Shadow id=45155 rarity=C [/card] [card] primitive=Dragon Tyrant id=43711 rarity=R [/card] [card] primitive=Dragon Wings id=46427 rarity=C [/card] [card] primitive=Dragonspeaker Shaman id=46615 rarity=U [/card] [card] primitive=Dragonstalker id=39714 rarity=U [/card] [card] primitive=Dragonstorm id=46426 rarity=R [/card] [card] primitive=Edgewalker id=43513 rarity=U [/card] [card] primitive=Elvish Aberration id=43538 rarity=U [/card] [card] primitive=Enrage id=45844 rarity=U [/card] [card] primitive=Eternal Dragon id=44398 rarity=R [/card] [card] primitive=Exiled Doomsayer id=40648 rarity=R [/card] [card] primitive=Extra Arms id=43595 rarity=U [/card] [card] primitive=Faces of the Past id=45869 rarity=R [/card] [card] primitive=Fatal Mutation id=44220 rarity=U [/card] [card] primitive=Fierce Empath id=44218 rarity=C [/card] [card] primitive=Final Punishment id=43611 rarity=R [/card] [card] primitive=Force Bubble id=45138 rarity=R [/card] [card] primitive=Forgotten Ancient id=44219 rarity=R [/card] [card] primitive=Form of the Dragon id=43566 rarity=R [/card] [card] primitive=Frontline Strategist id=43493 rarity=C [/card] [card] primitive=Frozen Solid id=43500 rarity=C [/card] [card] primitive=Gilded Light id=43623 rarity=U [/card] [card] primitive=Goblin Brigand id=43525 rarity=C [/card] [card] primitive=Goblin Psychopath id=43567 rarity=U [/card] [card] primitive=Goblin War Strike id=44292 rarity=C [/card] [card] primitive=Goblin Warchief id=43591 rarity=U [/card] [card] primitive=Grip of Chaos id=47274 rarity=R [/card] [card] primitive=Guilty Conscience id=46464 rarity=C [/card] [card] primitive=Hindering Touch id=45837 rarity=C [/card] [card] primitive=Hunting Pack id=45848 rarity=U [/card] [card] primitive=Karona, False God id=44263 rarity=R [/card] [card] primitive=Karona's Zealot id=45858 rarity=U [/card] [card] primitive=Krosan Drover id=44320 rarity=C [/card] [card] primitive=Krosan Warchief id=43535 rarity=U [/card] [card] primitive=Kurgadon id=45165 rarity=U [/card] [card] primitive=Lethal Vapors id=47586 rarity=R [/card] [card] primitive=Lingering Death id=43727 rarity=C [/card] [card] primitive=Long-Term Plans id=43605 rarity=U [/card] [card] primitive=Mercurial Kite id=47222 rarity=C [/card] [card] primitive=Metamorphose id=43733 rarity=U [/card] [card] primitive=Mind's Desire id=46424 rarity=R [/card] [card] primitive=Mischievous Quanar id=44403 rarity=R [/card] [card] primitive=Misguided Rage id=43555 rarity=C [/card] [card] primitive=Mistform Warchief id=47218 rarity=U [/card] [card] primitive=Nefashu id=43616 rarity=R [/card] [card] primitive=Noble Templar id=45834 rarity=C [/card] [card] primitive=One with Nature id=43543 rarity=U [/card] [card] primitive=Parallel Thoughts id=43604 rarity=R [/card] [card] primitive=Pemmin's Aura id=43581 rarity=U [/card] [card] primitive=Primitive Etchings id=46465 rarity=R [/card] [card] primitive=Proteus Machine id=46705 rarity=U [/card] [card] primitive=Putrid Raptor id=45861 rarity=U [/card] [card] primitive=Pyrostatic Pillar id=44290 rarity=U [/card] [card] primitive=Rain of Blades id=43622 rarity=U [/card] [card] primitive=Raven Guild Initiate id=44337 rarity=C [/card] [card] primitive=Raven Guild Master id=43582 rarity=R [/card] [card] primitive=Reaping the Graves id=45845 rarity=C [/card] [card] primitive=Recuperate id=47590 rarity=C [/card] [card] primitive=Reward the Faithful id=44401 rarity=U [/card] [card] primitive=Riptide Survivor id=43578 rarity=U [/card] [card] primitive=Rock Jockey id=22011 rarity=C [/card] [card] primitive=Root Elemental id=44333 rarity=R [/card] [card] primitive=Rush of Knowledge id=43729 rarity=C [/card] [card] primitive=Scattershot id=45843 rarity=C [/card] [card] primitive=Scornful Egotist id=46509 rarity=C [/card] [card] primitive=Shoreline Ranger id=45841 rarity=C [/card] [card] primitive=Siege-Gang Commander id=43552 rarity=R [/card] [card] primitive=Silver Knight id=44313 rarity=U [/card] [card] primitive=Skirk Volcanist id=43590 rarity=U [/card] [card] primitive=Skulltap id=43734 rarity=C [/card] [card] primitive=Sliver Overlord id=45166 rarity=R [/card] [card] primitive=Soul Collector id=43615 rarity=R [/card] [card] primitive=Spark Spray id=44484 rarity=C [/card] [card] primitive=Sprouting Vines id=45847 rarity=C [/card] [card] primitive=Stabilizer id=46466 rarity=R [/card] [card] primitive=Stifle id=46558 rarity=R [/card] [card] primitive=Sulfuric Vortex id=47461 rarity=R [/card] [card] primitive=Temple of the False God id=44336 rarity=U [/card] [card] primitive=Temporal Fissure id=45836 rarity=C [/card] [card] primitive=Tendrils of Agony id=45842 rarity=U [/card] [card] primitive=Thundercloud Elemental id=43606 rarity=U [/card] [card] primitive=Titanic Bulvox id=46691 rarity=C [/card] [card] primitive=Torrent of Fire id=43530 rarity=C [/card] [card] primitive=Trap Digger id=43577 rarity=R [/card] [card] primitive=Treetop Scout id=43501 rarity=C [/card] [card] primitive=Twisted Abomination id=43717 rarity=C [/card] [card] primitive=Unburden id=41164 rarity=C [/card] [card] primitive=Uncontrolled Infestation id=46614 rarity=C [/card] [card] primitive=Undead Warchief id=43586 rarity=U [/card] [card] primitive=Unspeakable Symbol id=46418 rarity=U [/card] [card] primitive=Upwelling id=43558 rarity=R [/card] [card] primitive=Vengeful Dead id=45862 rarity=C [/card] [card] primitive=Wing Shards id=45835 rarity=U [/card] [card] primitive=Wipe Clean id=47221 rarity=C [/card] [card] primitive=Wirewood Guardian id=43537 rarity=C [/card] [card] primitive=Wirewood Symbiote id=45859 rarity=U [/card] [card] primitive=Woodcloaker id=43596 rarity=C [/card] [card] primitive=Xantid Swarm id=43564 rarity=R [/card] [card] primitive=Zealous Inquisitor id=42040 rarity=C [/card] [card] primitive=Zombie Cutthroat id=43515 rarity=C [/card] [meta] author=Wagic Team year=2008 block=Shadow [/meta] [card] primitive=Advice from the Fae id=154408 rarity=U [/card] [card] primitive=AEthertow id=158750 rarity=C [/card] [card] primitive=Aphotic Wisps id=154392 rarity=C [/card] [card] primitive=Apothecary Initiate id=141929 rarity=C [/card] [card] primitive=Armored Ascension id=146041 rarity=U [/card] [card] primitive=Ashenmoor Cohort id=142060 rarity=C [/card] [card] primitive=Ashenmoor Gouger id=153981 rarity=U [/card] [card] primitive=Ashenmoor Liege id=146065 rarity=R [/card] [card] primitive=Augury Adept id=147407 rarity=R [/card] [card] primitive=Ballynock Cohort id=142045 rarity=C [/card] [card] primitive=Barkshell Blessing id=158772 rarity=C [/card] [card] primitive=Barrenton Cragtreads id=142000 rarity=C [/card] [card] primitive=Barrenton Medic id=135451 rarity=C [/card] [card] primitive=Beseech the Queen id=152079 rarity=U [/card] [card] primitive=Biting Tether id=135485 rarity=U [/card] [card] primitive=Blazethorn Scarecrow id=151632 rarity=C [/card] [card] primitive=Blight Sickle id=129135 rarity=C [/card] [card] primitive=Blistering Dieflyn id=141988 rarity=C [/card] [card] primitive=Bloodmark Mentor id=142062 rarity=U [/card] [card] primitive=Bloodshed Fever id=159395 rarity=C [/card] [card] primitive=Blowfly Infestation id=135429 rarity=U [/card] [card] primitive=Boartusk Liege id=147428 rarity=R [/card] [card] primitive=Boggart Arsonists id=158684 rarity=C [/card] [card] primitive=Boggart Ram-Gang id=153970 rarity=U [/card] [card] primitive=Boon Reflection id=146751 rarity=R [/card] [card] primitive=Briarberry Cohort id=146043 rarity=C [/card] [card] primitive=Burn Trail id=158688 rarity=C [/card] [card] primitive=Cauldron of Souls id=152065 rarity=R [/card] [card] primitive=Cemetery Puca id=158767 rarity=R [/card] [card] primitive=Cerulean Wisps id=158683 rarity=C [/card] [card] primitive=Chainbreaker id=147419 rarity=C [/card] [card] primitive=Cinderbones id=142051 rarity=C [/card] [card] primitive=Cinderhaze Wretch id=135439 rarity=C [/card] [card] primitive=Consign to Dream id=142032 rarity=C [/card] [card] primitive=Corrosive Mentor id=142034 rarity=U [/card] [card] primitive=Corrupt id=146013 rarity=U [/card] [card] primitive=Counterbore id=153966 rarity=R [/card] [card] primitive=Crabapple Cohort id=146009 rarity=C [/card] [card] primitive=Cragganwick Cremator id=159402 rarity=R [/card] [card] primitive=Crimson Wisps id=146060 rarity=C [/card] [card] primitive=Crowd of Cinders id=146051 rarity=U [/card] [card] primitive=Cultbrand Cinder id=142068 rarity=C [/card] [card] primitive=Curse of Chains id=146079 rarity=C [/card] [card] primitive=Cursecatcher id=158763 rarity=U [/card] [card] primitive=Dawnglow Infusion id=158747 rarity=U [/card] [card] primitive=Deepchannel Mentor id=141981 rarity=U [/card] [card] primitive=Deep-Slumber Titan id=159396 rarity=R [/card] [card] primitive=Demigod of Revenge id=153972 rarity=R [/card] [card] primitive=Deus of Calamity id=146773 rarity=R [/card] [card] primitive=Devoted Druid id=135500 rarity=C [/card] [card] primitive=Din of the Fireherd id=146733 rarity=R [/card] [card] primitive=Dire Undercurrents id=153311 rarity=R [/card] [card] primitive=Disturbing Plot id=158689 rarity=C [/card] [card] primitive=Dramatic Entrance id=154003 rarity=R [/card] [card] primitive=Dream Salvage id=158774 rarity=U [/card] [card] primitive=Drove of Elves id=157878 rarity=U [/card] [card] primitive=Drowner Initiate id=142005 rarity=C [/card] [card] primitive=Dusk Urchins id=146002 rarity=R [/card] [card] primitive=Elemental Mastery id=146087 rarity=R [/card] [card] primitive=Elsewhere Flask id=142004 rarity=C [/card] [card] primitive=Elvish Hexhunter id=141958 rarity=C [/card] [card] primitive=Ember Gale id=158766 rarity=C [/card] [card] primitive=Emberstrike Duo id=153307 rarity=C [/card] [card] primitive=Enchanted Evening id=151979 rarity=R [/card] [card] primitive=Everlasting Torment id=142036 rarity=R [/card] [card] primitive=Faerie Macabre id=153964 rarity=C [/card] [card] primitive=Faerie Swarm id=158685 rarity=U [/card] [card] primitive=Farhaven Elf id=153289 rarity=C [/card] [card] primitive=Fate Transfer id=147411 rarity=C [/card] [card] primitive=Fire-Lit Thicket id=146753 rarity=R [/card] [card] primitive=Firespout id=153314 rarity=U [/card] [card] primitive=Fists of the Demigod id=158753 rarity=C [/card] [card] primitive=Flame Javelin id=146017 rarity=U [/card] [card] primitive=Flourishing Defenses id=158764 rarity=U [/card] [card] primitive=Flow of Ideas id=158692 rarity=U [/card] [card] primitive=Forest id=157877 rarity=L [/card] [card] primitive=Forest id=157870 rarity=L [/card] [card] primitive=Forest id=158242 rarity=L [/card] [card] primitive=Forest id=158241 rarity=L [/card] [card] primitive=Fossil Find id=146736 rarity=U [/card] [card] primitive=Foxfire Oak id=141998 rarity=C [/card] [card] primitive=Fracturing Gust id=146759 rarity=R [/card] [card] primitive=Fulminator Mage id=142009 rarity=R [/card] [card] primitive=Furystoke Giant id=152069 rarity=R [/card] [card] primitive=Ghastlord of Fugue id=153297 rarity=R [/card] [card] primitive=Ghastly Discovery id=158682 rarity=C [/card] [card] primitive=Giantbaiting id=158693 rarity=C [/card] [card] primitive=Glamer Spinners id=142031 rarity=U [/card] [card] primitive=Gleeful Sabotage id=158681 rarity=C [/card] [card] primitive=Glen Elendra Liege id=146743 rarity=R [/card] [card] primitive=Gloomlance id=158757 rarity=C [/card] [card] primitive=Gloomwidow id=147375 rarity=U [/card] [card] primitive=Gloomwidow's Feast id=154394 rarity=C [/card] [card] primitive=Gnarled Effigy id=146015 rarity=U [/card] [card] primitive=Godhead of Awe id=142019 rarity=R [/card] [card] primitive=Goldenglow Moth id=159413 rarity=C [/card] [card] primitive=Gravelgill Axeshark id=141935 rarity=C [/card] [card] primitive=Gravelgill Duo id=153308 rarity=C [/card] [card] primitive=Graven Cairns id=146764 rarity=R [/card] [card] primitive=Greater Auramancy id=147425 rarity=R [/card] [card] primitive=Grief Tyrant id=146035 rarity=U [/card] [card] primitive=Grim Poppet id=146739 rarity=R [/card] [card] primitive=Guttural Response id=158773 rarity=U [/card] [card] primitive=Heap Doll id=154395 rarity=U [/card] [card] primitive=Heartmender id=153312 rarity=R [/card] [card] primitive=Helm of the Ghastlord id=158769 rarity=C [/card] [card] primitive=Hollowborn Barghest id=146095 rarity=R [/card] [card] primitive=Hollowsage id=158234 rarity=U [/card] [card] primitive=Horde of Boggarts id=154409 rarity=U [/card] [card] primitive=Howl of the Night Pack id=153996 rarity=U [/card] [card] primitive=Hungry Spriggan id=153997 rarity=C [/card] [card] primitive=Illuminated Folio id=146040 rarity=U [/card] [card] primitive=Impromptu Raid id=146097 rarity=R [/card] [card] primitive=Incremental Blight id=147433 rarity=U [/card] [card] primitive=Inescapable Brute id=147429 rarity=C [/card] [card] primitive=Inkfathom Infiltrator id=154401 rarity=U [/card] [card] primitive=Inkfathom Witch id=157879 rarity=U [/card] [card] primitive=Inquisitor's Snare id=158765 rarity=C [/card] [card] primitive=Intimidator Initiate id=142026 rarity=C [/card] [card] primitive=Island id=158237 rarity=L [/card] [card] primitive=Island id=157874 rarity=L [/card] [card] primitive=Island id=157875 rarity=L [/card] [card] primitive=Island id=157883 rarity=L [/card] [card] primitive=Isleback Spawn id=147370 rarity=R [/card] [card] primitive=Jaws of Stone id=146070 rarity=U [/card] [card] primitive=Juvenile Gloomwidow id=153976 rarity=C [/card] [card] primitive=Kinscaer Harpoonist id=157876 rarity=C [/card] [card] primitive=Kitchen Finks id=141976 rarity=U [/card] [card] primitive=Kithkin Rabble id=158695 rarity=U [/card] [card] primitive=Kithkin Shielddare id=158238 rarity=C [/card] [card] primitive=Knacksaw Clique id=146036 rarity=R [/card] [card] primitive=Knollspine Dragon id=147398 rarity=R [/card] [card] primitive=Knollspine Invocation id=153977 rarity=R [/card] [card] primitive=Kulrath Knight id=147423 rarity=U [/card] [card] primitive=Last Breath id=147424 rarity=C [/card] [card] primitive=Leech Bonder id=147406 rarity=U [/card] [card] primitive=Leechridden Swamp id=142020 rarity=U [/card] [card] primitive=Loamdragger Giant id=142001 rarity=C [/card] [card] primitive=Loch Korrigan id=147414 rarity=C [/card] [card] primitive=Lockjaw Snapper id=154411 rarity=U [/card] [card] primitive=Lurebound Scarecrow id=154397 rarity=U [/card] [card] primitive=Madblind Mountain id=141959 rarity=U [/card] [card] primitive=Mana Reflection id=146750 rarity=R [/card] [card] primitive=Manaforge Cinder id=141978 rarity=C [/card] [card] primitive=Manamorphose id=153968 rarity=C [/card] [card] primitive=Mass Calcify id=146053 rarity=R [/card] [card] primitive=Medicine Runner id=141977 rarity=C [/card] [card] primitive=Memory Plunder id=146742 rarity=R [/card] [card] primitive=Memory Sluice id=158759 rarity=C [/card] [card] primitive=Mercy Killing id=158771 rarity=U [/card] [card] primitive=Merrow Grimeblotter id=141937 rarity=U [/card] [card] primitive=Merrow Wavebreakers id=153319 rarity=C [/card] [card] primitive=Midnight Banshee id=147431 rarity=R [/card] [card] primitive=Mine Excavation id=158756 rarity=C [/card] [card] primitive=Mirrorweave id=153973 rarity=R [/card] [card] primitive=Mistmeadow Skulk id=158690 rarity=U [/card] [card] primitive=Mistmeadow Witch id=157881 rarity=U [/card] [card] primitive=Mistveil Plains id=142014 rarity=U [/card] [card] primitive=Moonring Island id=141943 rarity=U [/card] [card] primitive=Morselhoarder id=159407 rarity=C [/card] [card] primitive=Mossbridge Troll id=146021 rarity=R [/card] [card] primitive=Mountain id=158240 rarity=L [/card] [card] primitive=Mountain id=157888 rarity=L [/card] [card] primitive=Mountain id=157885 rarity=L [/card] [card] primitive=Mountain id=157882 rarity=L [/card] [card] primitive=Mudbrawler Cohort id=146062 rarity=C [/card] [card] primitive=Mudbrawler Raiders id=141992 rarity=C [/card] [card] primitive=Murderous Redcap id=153298 rarity=U [/card] [card] primitive=Mystic Gate id=146746 rarity=R [/card] [card] primitive=Niveous Wisps id=158694 rarity=C [/card] [card] primitive=Nurturer Initiate id=142035 rarity=C [/card] [card] primitive=Old Ghastbark id=142007 rarity=C [/card] [card] primitive=Oona, Queen of the Fae id=152063 rarity=R [/card] [card] primitive=Oona's Gatewarden id=141975 rarity=C [/card] [card] primitive=Oracle of Nectars id=159414 rarity=R [/card] [card] primitive=Order of Whiteclay id=146007 rarity=R [/card] [card] primitive=Oversoul of Dusk id=146735 rarity=R [/card] [card] primitive=Painter's Servant id=146022 rarity=R [/card] [card] primitive=Pale Wayfarer id=153310 rarity=U [/card] [card] primitive=Parapet Watchers id=152059 rarity=C [/card] [card] primitive=Pili-Pala id=147381 rarity=C [/card] [card] primitive=Plague of Vermin id=159406 rarity=R [/card] [card] primitive=Plains id=158235 rarity=L [/card] [card] primitive=Plains id=158236 rarity=L [/card] [card] primitive=Plains id=157887 rarity=L [/card] [card] primitive=Plains id=157873 rarity=L [/card] [card] primitive=Plumeveil id=153980 rarity=U [/card] [card] primitive=Poison the Well id=147427 rarity=C [/card] [card] primitive=Polluted Bonds id=146766 rarity=R [/card] [card] primitive=Power of Fire id=152159 rarity=C [/card] [card] primitive=Presence of Gond id=158768 rarity=C [/card] [card] primitive=Prismatic Omen id=151989 rarity=R [/card] [card] primitive=Prismwake Merrow id=154402 rarity=C [/card] [card] primitive=Prison Term id=146001 rarity=U [/card] [card] primitive=Puca's Mischief id=141996 rarity=R [/card] [card] primitive=Puncture Bolt id=146071 rarity=C [/card] [card] primitive=Puppeteer Clique id=146761 rarity=R [/card] [card] primitive=Puresight Merrow id=158745 rarity=U [/card] [card] primitive=Put Away id=159398 rarity=C [/card] [card] primitive=Pyre Charger id=159399 rarity=U [/card] [card] primitive=Rage Reflection id=146727 rarity=R [/card] [card] primitive=Raking Canopy id=158691 rarity=U [/card] [card] primitive=Rattleblaze Scarecrow id=151631 rarity=C [/card] [card] primitive=Raven's Run Dragoon id=142037 rarity=C [/card] [card] primitive=Reaper King id=159408 rarity=R [/card] [card] primitive=Reflecting Pool id=152158 rarity=R [/card] [card] primitive=Reknit id=154403 rarity=U [/card] [card] primitive=Repel Intruders id=158761 rarity=U [/card] [card] primitive=Resplendent Mentor id=141930 rarity=U [/card] [card] primitive=Revelsong Horn id=146047 rarity=U [/card] [card] primitive=Rhys the Redeemed id=147393 rarity=R [/card] [card] primitive=Rite of Consumption id=159400 rarity=C [/card] [card] primitive=River Kelpie id=146094 rarity=R [/card] [card] primitive=River's Grasp id=158755 rarity=U [/card] [card] primitive=Rosheen Meanderer id=159412 rarity=R [/card] [card] primitive=Roughshod Mentor id=141972 rarity=U [/card] [card] primitive=Rune-Cervin Rider id=142003 rarity=C [/card] [card] primitive=Runed Halo id=154005 rarity=R [/card] [card] primitive=Runes of the Deus id=158754 rarity=C [/card] [card] primitive=Rustrazor Butcher id=147389 rarity=C [/card] [card] primitive=Safehold Duo id=153963 rarity=C [/card] [card] primitive=Safehold Elite id=146077 rarity=C [/card] [card] primitive=Safehold Sentry id=147394 rarity=C [/card] [card] primitive=Safewright Quest id=142038 rarity=C [/card] [card] primitive=Sapseep Forest id=142048 rarity=U [/card] [card] primitive=Savor the Moment id=159404 rarity=R [/card] [card] primitive=Scar id=142049 rarity=C [/card] [card] primitive=Scarscale Ritual id=154396 rarity=C [/card] [card] primitive=Scrapbasket id=147435 rarity=C [/card] [card] primitive=Scuttlemutt id=142067 rarity=C [/card] [card] primitive=Scuzzback Marauders id=152078 rarity=C [/card] [card] primitive=Scuzzback Scrapper id=142052 rarity=C [/card] [card] primitive=Seedcradle Witch id=157872 rarity=U [/card] [card] primitive=Shield of the Oversoul id=158762 rarity=C [/card] [card] primitive=Sickle Ripper id=154010 rarity=C [/card] [card] primitive=Silkbind Faerie id=142027 rarity=C [/card] [card] primitive=Sinking Feeling id=158760 rarity=C [/card] [card] primitive=Slinking Giant id=153995 rarity=U [/card] [card] primitive=Smash to Smithereens id=158243 rarity=C [/card] [card] primitive=Smolder Initiate id=147376 rarity=C [/card] [card] primitive=Somnomancer id=147399 rarity=C [/card] [card] primitive=Sootstoke Kindler id=153989 rarity=C [/card] [card] primitive=Sootwalkers id=141936 rarity=C [/card] [card] primitive=Spawnwrithe id=158687 rarity=R [/card] [card] primitive=Spectral Procession id=152070 rarity=U [/card] [card] primitive=Spell Syphon id=153999 rarity=C [/card] [card] primitive=Spiteflame Witch id=157880 rarity=U [/card] [card] primitive=Spiteful Visions id=146089 rarity=R [/card] [card] primitive=Splitting Headache id=147378 rarity=C [/card] [card] primitive=Steel of the Godhead id=158749 rarity=C [/card] [card] primitive=Strip Bare id=159409 rarity=C [/card] [card] primitive=Sunken Ruins id=146729 rarity=R [/card] [card] primitive=Swamp id=157889 rarity=L [/card] [card] primitive=Swamp id=157871 rarity=L [/card] [card] primitive=Swamp id=158239 rarity=L [/card] [card] primitive=Swamp id=157886 rarity=L [/card] [card] primitive=Swans of Bryn Argoll id=146754 rarity=R [/card] [card] primitive=Sygg, River Cutthroat id=147377 rarity=R [/card] [card] primitive=Tatterkite id=142030 rarity=U [/card] [card] primitive=Tattermunge Duo id=153282 rarity=C [/card] [card] primitive=Tattermunge Maniac id=142013 rarity=U [/card] [card] primitive=Tattermunge Witch id=157884 rarity=U [/card] [card] primitive=Thistledown Duo id=153301 rarity=C [/card] [card] primitive=Thistledown Liege id=147409 rarity=R [/card] [card] primitive=Thornwatch Scarecrow id=151634 rarity=C [/card] [card] primitive=Thought Reflection id=146728 rarity=R [/card] [card] primitive=Thoughtweft Gambit id=146024 rarity=U [/card] [card] primitive=Toil to Renown id=159410 rarity=C [/card] [card] primitive=Torpor Dust id=142053 rarity=C [/card] [card] primitive=Torrent of Souls id=158751 rarity=U [/card] [card] primitive=Torture id=142070 rarity=C [/card] [card] primitive=Tower Above id=152075 rarity=U [/card] [card] primitive=Traitor's Roar id=158746 rarity=C [/card] [card] primitive=Trip Noose id=147420 rarity=U [/card] [card] primitive=Turn to Mist id=158752 rarity=C [/card] [card] primitive=Twilight Shepherd id=152060 rarity=R [/card] [card] primitive=Tyrannize id=146767 rarity=R [/card] [card] primitive=Umbral Mantle id=153317 rarity=U [/card] [card] primitive=Valleymaker id=159397 rarity=R [/card] [card] primitive=Vexing Shusher id=146016 rarity=R [/card] [card] primitive=Viridescent Wisps id=158758 rarity=C [/card] [card] primitive=Wanderbrine Rootcutters id=142012 rarity=C [/card] [card] primitive=Wasp Lancer id=153967 rarity=U [/card] [card] primitive=Watchwing Scarecrow id=151630 rarity=C [/card] [card] primitive=Wheel of Sun and Moon id=146740 rarity=R [/card] [card] primitive=Whimwader id=141957 rarity=C [/card] [card] primitive=Wicker Warcrawler id=154410 rarity=U [/card] [card] primitive=Wild Swing id=158686 rarity=U [/card] [card] primitive=Wildslayer Elves id=135436 rarity=C [/card] [card] primitive=Wilt-Leaf Cavaliers id=153962 rarity=U [/card] [card] primitive=Wilt-Leaf Liege id=147439 rarity=R [/card] [card] primitive=Windbrisk Raptor id=146090 rarity=R [/card] [card] primitive=Wingrattle Scarecrow id=151633 rarity=C [/card] [card] primitive=Witherscale Wurm id=152068 rarity=R [/card] [card] primitive=Woeleecher id=153985 rarity=C [/card] [card] primitive=Wooded Bastion id=146747 rarity=R [/card] [card] primitive=Woodfall Primus id=151987 rarity=R [/card] [card] primitive=Worldpurge id=141991 rarity=R [/card] [card] primitive=Wort, the Raidmother id=147379 rarity=R [/card] [card] primitive=Wound Reflection id=146762 rarity=R [/card] [card] primitive=Zealous Guardian id=142028 rarity=C [/card] [meta] author=Wagic Team name=Shadows over Innistrad year=2016 [/meta] [card] primitive=Aberrant Researcher id=409790 rarity=U [/card] [card] primitive=Accursed Witch id=409843 rarity=U [/card] [card] primitive=Aim High id=409950 rarity=C [/card] [card] primitive=Alms of the Vein id=409845 rarity=C [/card] [card] primitive=Altered Ego id=410005 rarity=R [/card] [card] primitive=Always Watching id=409737 rarity=R [/card] [card] primitive=Ancient of the Equinox id=409952 rarity=U [/card] [card] primitive=Angel id=-409751 rarity=T [/card] [card] primitive=Angel of Deliverance id=409738 rarity=R [/card] [card] primitive=Angelic Purge id=409739 rarity=C [/card] [card] primitive=Anguished Unmaking id=410006 rarity=R [/card] [card] primitive=Apothecary Geist id=409740 rarity=C [/card] [card] primitive=Archangel Avacyn id=409741 rarity=M [/card] [card] primitive=Arlinn Kord id=410007 rarity=M [/card] [card] primitive=Arlinn, Embraced by the Moon id=410008 rarity=M [/card] [card] primitive=Ashmouth Blade id=410027 rarity=U [/card] [card] primitive=Asylum Visitor id=409846 rarity=R [/card] [card] primitive=Autumnal Gloom id=409951 rarity=U [/card] [card] primitive=Avacyn's Judgment id=409895 rarity=R [/card] [card] primitive=Avacyn, the Purifier id=409742 rarity=M [/card] [card] primitive=Avacynian Missionaries id=409743 rarity=U [/card] [card] primitive=Awoken Horror id=409837 rarity=R [/card] [card] primitive=Bearer of Overwhelming Truths id=409797 rarity=U [/card] [card] primitive=Behind the Scenes id=409847 rarity=U [/card] [card] primitive=Behold the Beyond id=409848 rarity=M [/card] [card] primitive=Biting Rain id=409849 rarity=U [/card] [card] primitive=Bloodmad Vampire id=409896 rarity=C [/card] [card] primitive=Bound by Moonsilver id=409745 rarity=U [/card] [card] primitive=Brain in a Jar id=410017 rarity=R [/card] [card] primitive=Branded Howler id=409901 rarity=C [/card] [card] primitive=Breakneck Rider id=409897 rarity=U [/card] [card] primitive=Briarbridge Patrol id=409953 rarity=U [/card] [card] primitive=Broken Concentration id=409792 rarity=U [/card] [card] primitive=Burn from Within id=409899 rarity=R [/card] [card] primitive=Bygone Bishop id=409746 rarity=R [/card] [card] primitive=Byway Courier id=409954 rarity=C [/card] [card] primitive=Call the Bloodline id=409850 rarity=U [/card] [card] primitive=Catalog id=409793 rarity=C [/card] [card] primitive=Cathar's Companion id=409747 rarity=C [/card] [card] primitive=Chaplain's Blessing id=409748 rarity=C [/card] [card] primitive=Choked Estuary id=410038 rarity=R [/card] [card] primitive=Clip Wings id=409955 rarity=C [/card] [card] primitive=Clue rarity=T id=-410067 [/card] [card] primitive=Compelling Deterrence id=409794 rarity=U [/card] [card] primitive=Confirm Suspicions id=409795 rarity=R [/card] [card] primitive=Confront the Unknown id=409956 rarity=C [/card] [card] primitive=Convicted Killer id=409900 rarity=C [/card] [card] primitive=Corrupted Grafstone id=410018 rarity=R [/card] [card] primitive=Crawling Sensation id=409957 rarity=U [/card] [card] primitive=Creeping Dread id=409851 rarity=U [/card] [card] primitive=Crow of Dark Tidings id=409852 rarity=C [/card] [card] primitive=Cryptolith Rite id=409958 rarity=R [/card] [card] primitive=Cult of the Waxing Moon id=409959 rarity=U [/card] [card] primitive=Dance with Devils id=409902 rarity=U [/card] [card] primitive=Daring Sleuth id=409796 rarity=U [/card] [card] primitive=Dauntless Cathar id=409749 rarity=C [/card] [card] primitive=Dead Weight id=409853 rarity=C [/card] [card] primitive=Deathcap Cultivator id=409960 rarity=R [/card] [card] primitive=Declaration in Stone id=409750 rarity=R [/card] [card] primitive=Demon-Possessed Witch id=409869 rarity=U [/card] [card] primitive=Deny Existence id=409798 rarity=C [/card] [card] primitive=Descend upon the Sinful id=409751 rarity=M [/card] [card] primitive=Devil rarity=T id=-410068 [/card] [card] primitive=Devils' Playground id=409903 rarity=R [/card] [card] primitive=Devilthorn Fox id=409752 rarity=C [/card] [card] primitive=Diregraf Colossus id=409854 rarity=R [/card] [card] primitive=Dissension in the Ranks id=409904 rarity=U [/card] [card] primitive=Drogskol Cavalry id=409753 rarity=R [/card] [card] primitive=Drownyard Explorers id=409799 rarity=C [/card] [card] primitive=Drownyard Temple id=410039 rarity=R [/card] [card] primitive=Drunau Corpse Trawler id=409800 rarity=U [/card] [card] primitive=Dual Shot id=409905 rarity=C [/card] [card] primitive=Duskwatch Recruiter id=409961 rarity=U [/card] [card] primitive=Eerie Interlude id=409754 rarity=R [/card] [card] primitive=Elusive Tormentor id=409855 rarity=R [/card] [card] primitive=Ember-Eye Wolf id=409906 rarity=C [/card] [card] primitive=Emissary of the Sleepless id=409755 rarity=C [/card] [card] primitive=Engulf the Shore id=409801 rarity=R [/card] [card] primitive=Epiphany at the Drownyard id=409802 rarity=R [/card] [card] primitive=Epitaph Golem id=410019 rarity=U [/card] [card] primitive=Equestrian Skill id=409963 rarity=C [/card] [card] primitive=Erdwal Illuminator id=409803 rarity=U [/card] [card] primitive=Essence Flux id=409804 rarity=U [/card] [card] primitive=Ethereal Guidance id=409756 rarity=C [/card] [card] primitive=Ever After id=409857 rarity=R [/card] [card] primitive=Explosive Apparatus id=410020 rarity=C [/card] [card] primitive=Expose Evil id=409757 rarity=C [/card] [card] primitive=Falkenrath Gorger id=409907 rarity=R [/card] [card] primitive=Farbog Revenant id=409858 rarity=C [/card] [card] primitive=Fevered Visions id=410009 rarity=R [/card] [card] primitive=Fiery Temper id=409908 rarity=C [/card] [card] primitive=Flameblade Angel id=409909 rarity=R [/card] [card] primitive=Flameheart Werewolf id=409924 rarity=U [/card] [card] primitive=Fleeting Memories id=409805 rarity=U [/card] [card] primitive=Foreboding Ruins id=410040 rarity=R [/card] [card] primitive=Forest id=410064 rarity=L [/card] [card] primitive=Forest id=410065 rarity=L [/card] [card] primitive=Forest id=410066 rarity=L [/card] [card] primitive=Forgotten Creation id=409806 rarity=R [/card] [card] primitive=Fork in the Road id=409964 rarity=C [/card] [card] primitive=Forsaken Sanctuary id=410041 rarity=U [/card] [card] primitive=Fortified Village id=410042 rarity=R [/card] [card] primitive=Foul Orchard id=410043 rarity=U [/card] [card] primitive=From Under the Floorboards id=409859 rarity=R [/card] [card] primitive=Furtive Homunculus id=409807 rarity=C [/card] [card] primitive=Game Trail id=410044 rarity=R [/card] [card] primitive=Gatstaf Arsonists id=409910 rarity=C [/card] [card] primitive=Gatstaf Ravagers id=409911 rarity=C [/card] [card] primitive=Geier Reach Bandit id=409912 rarity=R [/card] [card] primitive=Geistblast id=409914 rarity=U [/card] [card] primitive=Geralf's Masterpiece id=409808 rarity=M [/card] [card] primitive=Ghostly Wings id=409809 rarity=C [/card] [card] primitive=Ghoulcaller's Accomplice id=409860 rarity=C [/card] [card] primitive=Ghoulsteed id=409861 rarity=U [/card] [card] primitive=Gibbering Fiend id=409915 rarity=U [/card] [card] primitive=Gisa's Bidding id=409862 rarity=U [/card] [card] primitive=Gloomwidow id=409965 rarity=U [/card] [card] primitive=Goldnight Castigator id=409916 rarity=M [/card] [card] primitive=Gone Missing id=409810 rarity=C [/card] [card] primitive=Graf Mole id=409966 rarity=U [/card] [card] primitive=Grotesque Mutation id=409863 rarity=C [/card] [card] primitive=Groundskeeper id=409967 rarity=U [/card] [card] primitive=Gryff's Boon id=409758 rarity=U [/card] [card] primitive=Hanweir Militia Captain id=409759 rarity=R [/card] [card] primitive=Harness the Storm id=409917 rarity=R [/card] [card] primitive=Harvest Hand id=410021 rarity=U [/card] [card] primitive=Haunted Cloak id=410023 rarity=U [/card] [card] primitive=Heir of Falkenrath id=409864 rarity=U [/card] [card] primitive=Heir to the Night id=409865 rarity=U [/card] [card] primitive=Hermit of the Natterknolls id=409968 rarity=U [/card] [card] primitive=Highland Lake id=410045 rarity=U [/card] [card] primitive=Hinterland Logger id=409970 rarity=C [/card] [card] primitive=Hope Against Hope id=409761 rarity=U [/card] [card] primitive=Hound of the Farbogs id=409866 rarity=C [/card] [card] primitive=Howlpack Resurgence id=409972 rarity=U [/card] [card] primitive=Howlpack Wolf id=409918 rarity=C [/card] [card] primitive=Hulking Devil id=409919 rarity=C [/card] [card] primitive=Human Soldier id=-409780 rarity=T [/card] [card] primitive=Human Cleric id=-410049 rarity=T [/card] [card] primitive=Humble the Brute id=409762 rarity=U [/card] [card] primitive=Incited Rabble id=409787 rarity=U [/card] [card] primitive=Incorrigible Youths id=409920 rarity=U [/card] [card] primitive=Indulgent Aristocrat id=409867 rarity=U [/card] [card] primitive=Inexorable Blob id=409973 rarity=R [/card] [card] primitive=Infectious Curse id=409844 rarity=U [/card] [card] primitive=Inner Struggle id=409921 rarity=U [/card] [card] primitive=Inquisitor's Ox id=409763 rarity=C [/card] [card] primitive=Insect id=-409957 rarity=T [/card] [card] primitive=Insidious Mist id=409856 rarity=R [/card] [card] primitive=Insolent Neonate id=409922 rarity=C [/card] [card] primitive=Inspiring Captain id=409764 rarity=C [/card] [card] primitive=Intrepid Provisioner id=409974 rarity=C [/card] [card] primitive=Invasive Surgery id=409811 rarity=U [/card] [card] primitive=Invocation of Saint Traft id=410011 rarity=R [/card] [card] primitive=Island id=410055 rarity=L [/card] [card] primitive=Island id=410056 rarity=L [/card] [card] primitive=Island id=410057 rarity=L [/card] [card] primitive=Jace's Scrutiny id=409813 rarity=C [/card] [card] primitive=Jace, Unraveler of Secrets id=409812 rarity=M [/card] [card] primitive=Just the Wind id=409814 rarity=C [/card] [card] primitive=Kessig Dire Swine id=409975 rarity=C [/card] [card] primitive=Kessig Forgemaster id=409923 rarity=U [/card] [card] primitive=Kindly Stranger id=409868 rarity=U [/card] [card] primitive=Krallenhorde Howler id=409962 rarity=U [/card] [card] primitive=Lambholt Butcher id=409977 rarity=U [/card] [card] primitive=Lambholt Pacifist id=409976 rarity=U [/card] [card] primitive=Lamplighter of Selhoff id=409815 rarity=C [/card] [card] primitive=Lightning Axe id=409925 rarity=U [/card] [card] primitive=Liliana's Indignation id=409870 rarity=U [/card] [card] primitive=Loam Dryad id=409978 rarity=C [/card] [card] primitive=Lone Wolf of the Natterknolls id=409969 rarity=U [/card] [card] primitive=Lunarch Inquisitors id=409744 rarity=U [/card] [card] primitive=Macabre Waltz id=409871 rarity=C [/card] [card] primitive=Mad Prophet id=409926 rarity=U [/card] [card] primitive=Magmatic Chasm id=409927 rarity=C [/card] [card] primitive=Magnifying Glass id=410024 rarity=U [/card] [card] primitive=Malevolent Whispers id=409928 rarity=U [/card] [card] primitive=Manic Scribe id=409816 rarity=U [/card] [card] primitive=Markov Dreadknight id=409872 rarity=R [/card] [card] primitive=Merciless Resolve id=409873 rarity=C [/card] [card] primitive=Might Beyond Reason id=409979 rarity=C [/card] [card] primitive=Militant Inquisitor id=409765 rarity=C [/card] [card] primitive=Mindwrack Demon id=409874 rarity=M [/card] [card] primitive=Moldgraf Scavenger id=409980 rarity=C [/card] [card] primitive=Moonlight Hunt id=409981 rarity=U [/card] [card] primitive=Moonrise Intruder id=409947 rarity=U [/card] [card] primitive=Moorland Drifter id=409766 rarity=C [/card] [card] primitive=Morkrut Necropod id=409875 rarity=U [/card] [card] primitive=Mountain id=410061 rarity=L [/card] [card] primitive=Mountain id=410062 rarity=L [/card] [card] primitive=Mountain id=410063 rarity=L [/card] [card] primitive=Murderer's Axe id=410025 rarity=U [/card] [card] primitive=Murderous Compulsion id=409876 rarity=C [/card] [card] primitive=Nagging Thoughts id=409817 rarity=C [/card] [card] primitive=Nahiri's Machinations id=409767 rarity=U [/card] [card] primitive=Nahiri, the Harbinger id=410012 rarity=M [/card] [card] primitive=Nearheath Chaplain id=409768 rarity=U [/card] [card] primitive=Neck Breaker id=409898 rarity=U [/card] [card] primitive=Neglected Heirloom id=410026 rarity=U [/card] [card] primitive=Nephalia Moondrakes id=409818 rarity=R [/card] [card] primitive=Niblis of Dusk id=409819 rarity=C [/card] [card] primitive=Not Forgotten id=409769 rarity=U [/card] [card] primitive=Obsessive Skinner id=409982 rarity=U [/card] [card] primitive=Odric, Lunarch Marshal id=409770 rarity=R [/card] [card] primitive=Olivia's Bloodsworn id=409877 rarity=U [/card] [card] primitive=Olivia, Mobilized for War id=410013 rarity=M [/card] [card] primitive=One of the Pack id=409993 rarity=C [/card] [card] primitive=Ongoing Investigation id=409820 rarity=U [/card] [card] primitive=Ooze id=-409973 rarity=T [/card] [card] primitive=Open the Armory id=409771 rarity=U [/card] [card] primitive=Ormendahl, Profane Prince id=410050 rarity=R [/card] [card] primitive=Pack Guardian id=409983 rarity=U [/card] [card] primitive=Pale Rider of Trostad id=409878 rarity=U [/card] [card] primitive=Paranoid Parish-Blade id=409772 rarity=U [/card] [card] primitive=Perfected Form id=409791 rarity=U [/card] [card] primitive=Persistent Nightmare id=409832 rarity=M [/card] [card] primitive=Pick the Brain id=409879 rarity=U [/card] [card] primitive=Pieces of the Puzzle id=409821 rarity=C [/card] [card] primitive=Pious Evangel id=409773 rarity=U [/card] [card] primitive=Plains id=410052 rarity=L [/card] [card] primitive=Plains id=410053 rarity=L [/card] [card] primitive=Plains id=410054 rarity=L [/card] [card] primitive=Pore Over the Pages id=409822 rarity=U [/card] [card] primitive=Port Town id=410046 rarity=R [/card] [card] primitive=Press for Answers id=409823 rarity=C [/card] [card] primitive=Prized Amalgam id=410014 rarity=R [/card] [card] primitive=Puncturing Light id=409775 rarity=C [/card] [card] primitive=Pyre Hound id=409929 rarity=C [/card] [card] primitive=Quilled Wolf id=409984 rarity=C [/card] [card] primitive=Rabid Bite id=409985 rarity=C [/card] [card] primitive=Rancid Rats id=409880 rarity=C [/card] [card] primitive=Rattlechains id=409824 rarity=R [/card] [card] primitive=Ravenous Bloodseeker id=409930 rarity=U [/card] [card] primitive=Reaper of Flight Moonsilver id=409776 rarity=U [/card] [card] primitive=Reckless Scholar id=409825 rarity=U [/card] [card] primitive=Reduce to Ashes id=409931 rarity=C [/card] [card] primitive=Relentless Dead id=409881 rarity=M [/card] [card] primitive=Rise from the Tides id=409826 rarity=U [/card] [card] primitive=Root Out id=409986 rarity=C [/card] [card] primitive=Rottenheart Ghoul id=409882 rarity=C [/card] [card] primitive=Runaway Carriage id=410028 rarity=U [/card] [card] primitive=Rush of Adrenaline id=409932 rarity=C [/card] [card] primitive=Sage of Ancient Lore id=409987 rarity=R [/card] [card] primitive=Sanguinary Mage id=409933 rarity=C [/card] [card] primitive=Sanitarium Skeleton id=409883 rarity=C [/card] [card] primitive=Scourge Wolf id=409934 rarity=R [/card] [card] primitive=Scrounged Scythe id=410022 rarity=U [/card] [card] primitive=Seagraf Skaab id=409827 rarity=C [/card] [card] primitive=Seasons Past id=409989 rarity=M [/card] [card] primitive=Second Harvest id=409990 rarity=R [/card] [card] primitive=Senseless Rage id=409935 rarity=C [/card] [card] primitive=Shamble Back id=409884 rarity=C [/card] [card] primitive=Shard of Broken Glass id=410029 rarity=C [/card] [card] primitive=Sigarda, Heron's Grace id=410015 rarity=M [/card] [card] primitive=Silburlind Snapper id=409828 rarity=C [/card] [card] primitive=Silent Observer id=409829 rarity=C [/card] [card] primitive=Silverfur Partisan id=409991 rarity=R [/card] [card] primitive=Silverstrike id=409777 rarity=U [/card] [card] primitive=Sin Prodder id=409936 rarity=R [/card] [card] primitive=Sinister Concoction id=409885 rarity=U [/card] [card] primitive=Skeleton Key id=410030 rarity=U [/card] [card] primitive=Skin Invasion id=409937 rarity=U [/card] [card] primitive=Skin Shedder id=409938 rarity=U [/card] [card] primitive=Slayer's Plate id=410031 rarity=R [/card] [card] primitive=Sleep Paralysis id=409830 rarity=C [/card] [card] primitive=Solitary Hunter id=409992 rarity=C [/card] [card] primitive=Sorin, Grim Nemesis id=410016 rarity=M [/card] [card] primitive=Soul Swallower id=409994 rarity=R [/card] [card] primitive=Spectral Shepherd id=409778 rarity=U [/card] [card] primitive=Spirit id=-410031 rarity=T [/card] [card] primitive=Spiteful Motives id=409939 rarity=U [/card] [card] primitive=Stallion of Ashmouth id=409886 rarity=C [/card] [card] primitive=Startled Awake id=409831 rarity=M [/card] [card] primitive=Stensia Masquerade id=409940 rarity=U [/card] [card] primitive=Stern Constable id=409779 rarity=C [/card] [card] primitive=Stitched Mangler id=409833 rarity=C [/card] [card] primitive=Stitchwing Skaab id=409834 rarity=U [/card] [card] primitive=Stoic Builder id=409995 rarity=C [/card] [card] primitive=Stone Quarry id=410047 rarity=U [/card] [card] primitive=Stonewing Antagonizer id=410034 rarity=U [/card] [card] primitive=Stormrider Spirit id=409835 rarity=C [/card] [card] primitive=Strength of Arms id=409780 rarity=C [/card] [card] primitive=Stromkirk Mentor id=409887 rarity=C [/card] [card] primitive=Structural Distortion id=409941 rarity=C [/card] [card] primitive=Survive the Night id=409781 rarity=C [/card] [card] primitive=Swamp id=410058 rarity=L [/card] [card] primitive=Swamp id=410059 rarity=L [/card] [card] primitive=Swamp id=410060 rarity=L [/card] [card] primitive=Tamiyo's Journal id=410032 rarity=R [/card] [card] primitive=Tenacity id=409782 rarity=U [/card] [card] primitive=Thalia's Lieutenant id=409783 rarity=R [/card] [card] primitive=The Gitrog Monster id=410010 rarity=M [/card] [card] primitive=Thing in the Ice id=409836 rarity=R [/card] [card] primitive=Thornhide Wolves id=409996 rarity=C [/card] [card] primitive=Thraben Gargoyle id=410033 rarity=U [/card] [card] primitive=Thraben Inspector id=409784 rarity=C [/card] [card] primitive=Throttle id=409888 rarity=C [/card] [card] primitive=Timber Shredder id=409971 rarity=C [/card] [card] primitive=Tireless Tracker id=409997 rarity=R [/card] [card] primitive=To the Slaughter id=409889 rarity=R [/card] [card] primitive=Tooth Collector id=409890 rarity=U [/card] [card] primitive=Topplegeist id=409785 rarity=U [/card] [card] primitive=Tormenting Voice id=409942 rarity=C [/card] [card] primitive=Town Gossipmonger id=409786 rarity=U [/card] [card] primitive=Trail of Evidence id=409838 rarity=U [/card] [card] primitive=Traverse the Ulvenwald id=409998 rarity=R [/card] [card] primitive=Triskaidekaphobia id=409891 rarity=R [/card] [card] primitive=True-Faith Censer id=410035 rarity=C [/card] [card] primitive=Twins of Maurer Estate id=409892 rarity=C [/card] [card] primitive=Ulrich's Kindred id=409943 rarity=U [/card] [card] primitive=Ulvenwald Hydra id=409999 rarity=M [/card] [card] primitive=Ulvenwald Mysteries id=410000 rarity=U [/card] [card] primitive=Uncaged Fury id=409944 rarity=C [/card] [card] primitive=Unimpeded Trespasser id=409840 rarity=U [/card] [card] primitive=Uninvited Geist id=409839 rarity=U [/card] [card] primitive=Unruly Mob id=409788 rarity=C [/card] [card] primitive=Vampire Knight id=-410016 rarity=T [/card] [card] primitive=Vampire Noble id=409893 rarity=C [/card] [card] primitive=Vessel of Ephemera id=409789 rarity=C [/card] [card] primitive=Vessel of Malignity id=409894 rarity=C [/card] [card] primitive=Vessel of Nascency id=410001 rarity=C [/card] [card] primitive=Vessel of Paramnesia id=409841 rarity=C [/card] [card] primitive=Vessel of Volatility id=409945 rarity=C [/card] [card] primitive=Veteran Cathar id=410002 rarity=U [/card] [card] primitive=Vildin-Pack Alpha id=409913 rarity=R [/card] [card] primitive=Village Messenger id=409946 rarity=U [/card] [card] primitive=Voldaren Duelist id=409948 rarity=C [/card] [card] primitive=Warped Landscape id=410048 rarity=C [/card] [card] primitive=Watcher in the Web id=410003 rarity=C [/card] [card] primitive=Wayward Disciple id=409774 rarity=U [/card] [card] primitive=Weirding Wood id=410004 rarity=U [/card] [card] primitive=Welcome to the Fold id=409842 rarity=R [/card] [card] primitive=Werewolf of Ancient Hunger id=409988 rarity=R [/card] [card] primitive=Westvale Abbey id=410049 rarity=R [/card] [card] primitive=Westvale Cult Leader id=409760 rarity=R [/card] [card] primitive=Wicker Witch id=410036 rarity=C [/card] [card] primitive=Wild-Field Scarecrow id=410037 rarity=U [/card] [card] primitive=Wolf id=-409983 rarity=T [/card] [card] primitive=Wolf of Devil's Breach id=409949 rarity=M [/card] [card] primitive=Woodland Stream id=410051 rarity=U [/card] [card] primitive=Zombie id=-409884 rarity=T [/card] [meta] author=Wagic Team year=2005 block=Kami [/meta] [card] primitive=Adamaro, First to Desire id=74187 rarity=R [/card] [card] primitive=AEther Shockwave id=74208 rarity=U [/card] [card] primitive=Akki Drillmaster id=74393 rarity=C [/card] [card] primitive=Akki Underling id=79164 rarity=C [/card] [card] primitive=Akuta, Born of Ash id=74148 rarity=R [/card] [card] primitive=Araba Mothrider id=74050 rarity=C [/card] [card] primitive=Arashi, the Sky Asunder id=87333 rarity=R [/card] [card] primitive=Ashes of the Fallen id=87334 rarity=R [/card] [card] primitive=Ayumi, the Last Visitor id=84370 rarity=R [/card] [card] primitive=Barrel Down Sokenzan id=74201 rarity=C [/card] [card] primitive=Blood Clock id=84709 rarity=R [/card] [card] primitive=Bounteous Kirin id=78585 rarity=R [/card] [card] primitive=Briarknit Kami id=74163 rarity=U [/card] [card] primitive=Burning-Eye Zubera id=50234 rarity=U [/card] [card] primitive=Captive Flame id=88810 rarity=U [/card] [card] primitive=Celestial Kirin id=84380 rarity=R [/card] [card] primitive=Charge Across the Araba id=74186 rarity=U [/card] [card] primitive=Choice of Damnations id=88803 rarity=R [/card] [card] primitive=Cloudhoof Kirin id=89399 rarity=R [/card] [card] primitive=Cowed by Wisdom id=74132 rarity=C [/card] [card] primitive=Curtain of Light id=87329 rarity=C [/card] [card] primitive=Cut the Earthly Bond id=88786 rarity=C [/card] [card] primitive=Death Denied id=87337 rarity=C [/card] [card] primitive=Death of a Thousand Stings id=74202 rarity=C [/card] [card] primitive=Deathknell Kami id=74003 rarity=C [/card] [card] primitive=Deathmask Nezumi id=84703 rarity=C [/card] [card] primitive=Dense Canopy id=88816 rarity=U [/card] [card] primitive=Descendant of Kiyomaro id=89400 rarity=U [/card] [card] primitive=Descendant of Masumaro id=74119 rarity=U [/card] [card] primitive=Descendant of Soramaro id=84648 rarity=C [/card] [card] primitive=Dosan's Oldest Chant id=87332 rarity=C [/card] [card] primitive=Dreamcatcher id=73988 rarity=C [/card] [card] primitive=Ebony Owl Netsuke id=88799 rarity=U [/card] [card] primitive=Eiganjo Free-Riders id=74373 rarity=U [/card] [card] primitive=Elder Pine of Jukai id=74204 rarity=C [/card] [card] primitive=Endless Swarm id=87594 rarity=R [/card] [card] primitive=Enduring Ideal id=87598 rarity=R [/card] [card] primitive=Erayo, Soratami Ascendant id=87599 rarity=R [/card] [card] primitive=Erayo's Essence id=8759911 rarity=T [/card] [card] primitive=Eternal Dominion id=87593 rarity=R [/card] [card] primitive=Evermind id=74144 rarity=U [/card] [card] primitive=Exile into Darkness id=74399 rarity=U [/card] [card] primitive=Feral Lightning id=84373 rarity=U [/card] [card] primitive=Fiddlehead Kami id=74166 rarity=C [/card] [card] primitive=Footsteps of the Goryo id=74400 rarity=U [/card] [card] primitive=Freed from the Real id=87336 rarity=C [/card] [card] primitive=Gaze of Adamaro id=89401 rarity=U [/card] [card] primitive=Ghost-Lit Nourisher id=74068 rarity=U [/card] [card] primitive=Ghost-Lit Raider id=87341 rarity=U [/card] [card] primitive=Ghost-Lit Redeemer id=74082 rarity=U [/card] [card] primitive=Ghost-Lit Stalker id=74401 rarity=U [/card] [card] primitive=Ghost-Lit Warder id=73996 rarity=U [/card] [card] primitive=Glitterfang id=89402 rarity=C [/card] [card] primitive=Gnat Miser id=88794 rarity=C [/card] [card] primitive=Godo's Irregulars id=74015 rarity=U [/card] [card] primitive=Hail of Arrows id=74137 rarity=U [/card] [card] primitive=Hand of Cruelty id=74063 rarity=U [/card] [card] primitive=Hand of Honor id=74173 rarity=U [/card] [card] primitive=Haru-Onna id=74062 rarity=U [/card] [card] primitive=Hidetsugu's Second Rite id=88818 rarity=R [/card] [card] primitive=Homura, Human Ascendant id=84716 rarity=R [/card] [card] primitive=Homura's Essence id=8471611 rarity=T [/card] [card] primitive=Ideas Unbound id=88789 rarity=C [/card] [card] primitive=Iizuka the Ruthless id=79860 rarity=R [/card] [card] primitive=Iname as One id=74618 rarity=R [/card] [card] primitive=Infernal Kirin id=74377 rarity=R [/card] [card] primitive=Inner Calm, Outer Strength id=74049 rarity=C [/card] [card] primitive=Inner Fire id=84711 rarity=C [/card] [card] primitive=Inner-Chamber Guard id=74002 rarity=U [/card] [card] primitive=Into the Fray id=88813 rarity=C [/card] [card] primitive=Ivory Crane Netsuke id=88796 rarity=U [/card] [card] primitive=Jiwari, the Earth Aflame id=74047 rarity=R [/card] [card] primitive=Kagemaro, First to Suffer id=74016 rarity=R [/card] [card] primitive=Kagemaro's Clutch id=74560 rarity=C [/card] [card] primitive=Kaho, Minamo Historian id=74055 rarity=R [/card] [card] primitive=Kami of Empty Graves id=87335 rarity=C [/card] [card] primitive=Kami of the Crescent Moon id=84364 rarity=R [/card] [card] primitive=Kami of the Tended Garden id=74217 rarity=U [/card] [card] primitive=Kashi-Tribe Elite id=74195 rarity=U [/card] [card] primitive=Kataki, War's Wage id=74190 rarity=R [/card] [card] primitive=Kemuri-Onna id=84705 rarity=U [/card] [card] primitive=Kiku's Shadow id=74157 rarity=U [/card] [card] primitive=Kiri-Onna id=84704 rarity=U [/card] [card] primitive=Kitsune Bonesetter id=74046 rarity=C [/card] [card] primitive=Kitsune Dawnblade id=80530 rarity=C [/card] [card] primitive=Kitsune Loreweaver id=74213 rarity=C [/card] [card] primitive=Kiyomaro, First to Stand id=74054 rarity=R [/card] [card] primitive=Kuon, Ogre Ascendant id=87596 rarity=R [/card] [card] primitive=Kuon's Essence id=8759611 rarity=T [/card] [card] primitive=Kuro's Taken id=74065 rarity=C [/card] [card] primitive=Locust Miser id=74394 rarity=U [/card] [card] primitive=Maga, Traitor to Mortals id=88802 rarity=R [/card] [card] primitive=Manriki-Gusari id=74158 rarity=U [/card] [card] primitive=Masumaro, First to Live id=74184 rarity=R [/card] [card] primitive=Matsu-Tribe Birdstalker id=73991 rarity=C [/card] [card] primitive=Measure of Wickedness id=88821 rarity=U [/card] [card] primitive=Meishin, the Mind Cage id=89406 rarity=R [/card] [card] primitive=Michiko Konda, Truth Seeker id=84359 rarity=R [/card] [card] primitive=Mikokoro, Center of the Sea id=74388 rarity=R [/card] [card] primitive=Minamo Scrollkeeper id=88791 rarity=C [/card] [card] primitive=Miren, the Moaning Well id=88807 rarity=R [/card] [card] primitive=Molting Skin id=87331 rarity=U [/card] [card] primitive=Moonbow Illusionist id=74198 rarity=C [/card] [card] primitive=Moonwing Moth id=84643 rarity=C [/card] [card] primitive=Murmurs from Beyond id=87330 rarity=C [/card] [card] primitive=Neverending Torment id=87601 rarity=R [/card] [card] primitive=Nightsoil Kami id=88815 rarity=C [/card] [card] primitive=Nikko-Onna id=84639 rarity=U [/card] [card] primitive=Oboro Breezecaller id=88784 rarity=C [/card] [card] primitive=Oboro Envoy id=74211 rarity=U [/card] [card] primitive=Oboro, Palace in the Clouds id=74206 rarity=R [/card] [card] primitive=Okina Nightwatch id=74196 rarity=C [/card] [card] primitive=O-Naginata id=74146 rarity=U [/card] [card] primitive=One with Nothing id=88817 rarity=R [/card] [card] primitive=Oni of Wild Places id=74048 rarity=U [/card] [card] primitive=Oppressive Will id=74423 rarity=C [/card] [card] primitive=Overwhelming Intellect id=89403 rarity=U [/card] [card] primitive=Pain's Reward id=75340 rarity=R [/card] [card] primitive=Path of Anger's Flame id=74179 rarity=C [/card] [card] primitive=Pithing Needle id=74207 rarity=R [/card] [card] primitive=Plow Through Reito id=89397 rarity=C [/card] [card] primitive=Presence of the Wise id=74216 rarity=U [/card] [card] primitive=Promise of Bunrei id=84376 rarity=R [/card] [card] primitive=Promised Kannushi id=74018 rarity=C [/card] [card] primitive=Pure Intentions id=88785 rarity=R [/card] [card] primitive=Rally the Horde id=74411 rarity=R [/card] [card] primitive=Raving Oni-Slave id=88787 rarity=C [/card] [card] primitive=Razorjaw Oni id=74396 rarity=U [/card] [card] primitive=Reki, the History of Kamigawa id=74604 rarity=R [/card] [card] primitive=Rending Vines id=74189 rarity=C [/card] [card] primitive=Reverence id=84371 rarity=R [/card] [card] primitive=Ronin Cavekeeper id=74199 rarity=C [/card] [card] primitive=Rune-Tail, Kitsune Ascendant id=87600 rarity=R [/card] [card] primitive=Rune-Tail's Essence id=8760011 rarity=T [/card] [card] primitive=Rushing-Tide Zubera id=50430 rarity=U [/card] [card] primitive=Sakashima the Impostor id=74509 rarity=R [/card] [card] primitive=Sakura-Tribe Scout id=74210 rarity=C [/card] [card] primitive=Sasaya, Orochi Ascendant id=87595 rarity=R [/card] #need to find a way to deal with multipart cards #[card] #primitive=Sasaya, Orochi Ascendant (Sasaya's Essence) #id=87595 #rarity=R #[/card] [card] primitive=Scroll of Origins id=88811 rarity=R [/card] [card] primitive=Secretkeeper id=89398 rarity=U [/card] [card] primitive=Seed the Land id=74168 rarity=R [/card] [card] primitive=Seek the Horizon id=74056 rarity=U [/card] [card] primitive=Sekki, Seasons' Guide id=74471 rarity=R [/card] [card] primitive=Shape Stealer id=88823 rarity=U [/card] [card] primitive=Shifting Borders id=74191 rarity=U [/card] [card] primitive=Shinen of Fear's Chill id=88812 rarity=C [/card] [card] primitive=Shinen of Flight's Wings id=74088 rarity=C [/card] [card] primitive=Shinen of Fury's Fire id=87339 rarity=C [/card] [card] primitive=Shinen of Life's Roar id=74017 rarity=C [/card] [card] primitive=Shinen of Stars' Light id=74361 rarity=C [/card] [card] primitive=Sink into Takenuma id=84717 rarity=C [/card] [card] primitive=Skull Collector id=88797 rarity=U [/card] [card] primitive=Skyfire Kirin id=88793 rarity=R [/card] [card] primitive=Sokenzan Renegade id=74133 rarity=U [/card] [card] primitive=Sokenzan Spellblade id=74398 rarity=C [/card] [card] primitive=Soramaro, First to Dream id=74170 rarity=R [/card] [card] primitive=Soratami Cloud Chariot id=74174 rarity=U [/card] [card] primitive=Spiraling Embers id=74503 rarity=C [/card] [card] primitive=Spiritual Visit id=74372 rarity=C [/card] [card] primitive=Stampeding Serow id=74407 rarity=U [/card] [card] primitive=Sunder from Within id=88808 rarity=U [/card] [card] primitive=Thoughts of Ruin id=74374 rarity=R [/card] [card] primitive=Tomb of Urami id=74492 rarity=R [/card] [card] primitive=Torii Watchward id=87342 rarity=C [/card] [card] primitive=Trusted Advisor id=88804 rarity=U [/card] [card] primitive=Twincast id=80412 rarity=R [/card] [card] primitive=Undying Flames id=87602 rarity=R [/card] [card] primitive=Wine of Blood and Iron id=74130 rarity=R [/card] [card] primitive=Yuki-Onna id=84712 rarity=U [/card] [meta] author=Wagic Team name=SOM year=2010 [/meta] [card] primitive=Abuna Acolyte id=194371 rarity=U [/card] [card] primitive=Accorder's Shield id=209046 rarity=C [/card] [card] primitive=Acid Web Spider id=209290 rarity=U [/card] [card] primitive=Alpha Tyrranax id=202651 rarity=C [/card] [card] primitive=Arc Trail id=206343 rarity=U [/card] [card] primitive=Argent Sphinx id=215085 rarity=R [/card] [card] primitive=Argentum Armor id=217967 rarity=R [/card] [card] primitive=Arrest id=209007 rarity=C [/card] [card] primitive=Asceticism id=215082 rarity=R [/card] [card] primitive=Assault Strobe id=194119 rarity=C [/card] [card] primitive=Auriok Edgewright id=208260 rarity=U [/card] [card] primitive=Auriok Replica id=209051 rarity=C [/card] [card] primitive=Auriok Sunchaser id=208249 rarity=C [/card] [card] primitive=Barbed Battlegear id=208255 rarity=U [/card] [card] primitive=Barrage Ogre id=194316 rarity=U [/card] [card] primitive=Bellowing Tanglewurm id=209048 rarity=U [/card] [card] primitive=Blackcleave Cliffs id=209401 rarity=R [/card] [card] primitive=Blackcleave Goblin id=194297 rarity=C [/card] [card] primitive=Bladed Pinions id=206354 rarity=C [/card] [card] primitive=Blade-Tribe Berserkers id=194165 rarity=C [/card] [card] primitive=Bleak Coven Vampires id=209006 rarity=C [/card] [card] primitive=Blight Mamba id=194158 rarity=C [/card] [card] primitive=Blistergrub id=202687 rarity=C [/card] [card] primitive=Bloodshot Trainee id=194255 rarity=U [/card] [card] primitive=Blunt the Assault id=205486 rarity=C [/card] [card] primitive=Bonds of Quicksilver id=202638 rarity=C [/card] [card] primitive=Carapace Forger id=208250 rarity=C [/card] [card] primitive=Carnifex Demon id=206357 rarity=R [/card] [card] primitive=Carrion Call id=194340 rarity=U [/card] [card] primitive=Cerebral Eruption id=215073 rarity=R [/card] [card] primitive=Chimeric Mass id=209714 rarity=R [/card] [card] primitive=Chrome Steed id=212247 rarity=C [/card] [card] primitive=Clone Shell id=209278 rarity=U [/card] [card] primitive=Contagion Clasp id=194341 rarity=U [/card] [card] primitive=Contagion Engine id=212252 rarity=R [/card] [card] primitive=Contagious Nim id=194150 rarity=C [/card] [card] primitive=Copper Myr id=194063 rarity=C [/card] [card] primitive=Copperhorn Scout id=194270 rarity=C [/card] [card] primitive=Copperline Gorge id=209408 rarity=R [/card] [card] primitive=Corpse Cur id=194337 rarity=C [/card] [card] primitive=Corrupted Harvester id=202640 rarity=U [/card] [card] primitive=Culling Dais id=194127 rarity=U [/card] [card] primitive=Cystbearer id=205477 rarity=C [/card] [card] primitive=Darkslick Drake id=194217 rarity=U [/card] [card] primitive=Darkslick Shores id=209400 rarity=R [/card] [card] primitive=Darksteel Axe id=209033 rarity=U [/card] [card] primitive=Darksteel Juggernaut id=209011 rarity=R [/card] [card] primitive=Darksteel Myr id=209000 rarity=U [/card] [card] primitive=Darksteel Sentinel id=207865 rarity=U [/card] [card] primitive=Dispense Justice id=209015 rarity=U [/card] [card] primitive=Disperse id=212242 rarity=C [/card] [card] primitive=Dissipation Field id=202635 rarity=R [/card] [card] primitive=Dross Hopper id=194273 rarity=C [/card] [card] primitive=Echo Circlet id=209042 rarity=C [/card] [card] primitive=Elspeth Tirel id=212241 rarity=M [/card] [card] primitive=Embersmith id=194202 rarity=U [/card] [card] primitive=Engulfing Slagwurm id=215080 rarity=R [/card] [card] primitive=Etched Champion id=215099 rarity=R [/card] [card] primitive=Exsanguinate id=210235 rarity=U [/card] [card] primitive=Ezuri, Renegade Leader id=194243 rarity=R [/card] [card] primitive=Ezuri's Archers id=194092 rarity=C [/card] [card] primitive=Ezuri's Brigade id=212707 rarity=R [/card] [card] primitive=Ferrovore id=194317 rarity=C [/card] [card] primitive=Flameborn Hellion id=208256 rarity=C [/card] [card] primitive=Flesh Allergy id=208999 rarity=U [/card] [card] primitive=Flight Spellbomb id=210233 rarity=C [/card] [card] primitive=Forest id=214665 rarity=L [/card] [card] primitive=Forest id=214673 rarity=L [/card] [card] primitive=Forest id=214680 rarity=L [/card] [card] primitive=Forest id=214670 rarity=L [/card] [card] primitive=Fulgent Distraction id=205488 rarity=C [/card] [card] primitive=Fume Spitter id=209005 rarity=C [/card] [card] primitive=Furnace Celebration id=194374 rarity=U [/card] [card] primitive=Galvanic Blast id=208251 rarity=C [/card] [card] primitive=Genesis Wave id=207882 rarity=R [/card] [card] primitive=Geth, Lord of the Vault id=215076 rarity=M [/card] [card] primitive=Ghalma's Warden id=194124 rarity=C [/card] [card] primitive=Glimmerpoint Stag id=194046 rarity=U [/card] [card] primitive=Glimmerpost id=209043 rarity=C [/card] [card] primitive=Glint Hawk id=206358 rarity=C [/card] [card] primitive=Glint Hawk Idol id=194049 rarity=C [/card] [card] primitive=Goblin Gaveleer id=194373 rarity=C [/card] [card] primitive=Gold Myr id=194384 rarity=C [/card] [card] primitive=Golden Urn id=213926 rarity=C [/card] [card] primitive=Golem Artisan id=206360 rarity=U [/card] [card] primitive=Golem Foundry id=194314 rarity=C [/card] [card] primitive=Golem's Heart id=205472 rarity=U [/card] [card] primitive=Grafted Exoskeleton id=209045 rarity=U [/card] [card] primitive=Grand Architect id=207884 rarity=R [/card] [card] primitive=Grasp of Darkness id=194105 rarity=C [/card] [card] primitive=Grindclock id=194134 rarity=R [/card] [card] primitive=Halt Order id=194110 rarity=U [/card] [card] primitive=Hand of the Praetors id=215086 rarity=R [/card] [card] primitive=Heavy Arbalest id=209050 rarity=U [/card] [card] primitive=Hoard-Smelter Dragon id=215074 rarity=R [/card] [card] primitive=Horizon Spellbomb id=210229 rarity=C [/card] [card] primitive=Ichor Rats id=194177 rarity=U [/card] [card] primitive=Ichorclaw Myr id=194256 rarity=C [/card] [card] primitive=Indomitable Archangel id=212248 rarity=M [/card] [card] primitive=Inexorable Tide id=194363 rarity=R [/card] [card] primitive=Infiltration Lens id=205480 rarity=U [/card] [card] primitive=Instill Infection id=194349 rarity=C [/card] [card] primitive=Iron Myr id=194168 rarity=C [/card] [card] primitive=Island id=214672 rarity=L [/card] [card] primitive=Island id=214666 rarity=L [/card] [card] primitive=Island id=214678 rarity=L [/card] [card] primitive=Island id=214682 rarity=L [/card] [card] primitive=Kemba, Kha Regent id=215091 rarity=R [/card] [card] primitive=Kemba's Skyguard id=194083 rarity=C [/card] [card] primitive=Koth of the Hammer id=212238 rarity=M [/card] [card] primitive=Kuldotha Forgemaster id=215098 rarity=R [/card] [card] primitive=Kuldotha Phoenix id=194326 rarity=R [/card] [card] primitive=Kuldotha Rebirth id=194239 rarity=C [/card] [card] primitive=Leaden Myr id=194204 rarity=C [/card] [card] primitive=Leonin Arbiter id=209287 rarity=R [/card] [card] primitive=Liege of the Tangle id=194130 rarity=M [/card] [card] primitive=Lifesmith id=208252 rarity=U [/card] [card] primitive=Liquimetal Coating id=212709 rarity=U [/card] [card] primitive=Livewire Lash id=212239 rarity=R [/card] [card] primitive=Loxodon Wayfarer id=207885 rarity=C [/card] [card] primitive=Lumengrid Drake id=194178 rarity=C [/card] [card] primitive=Lux Cannon id=210236 rarity=M [/card] [card] primitive=Melt Terrain id=194106 rarity=C [/card] [card] primitive=Memnite id=194078 rarity=U [/card] [card] primitive=Memoricide id=215103 rarity=R [/card] [card] primitive=Mimic Vat id=207883 rarity=R [/card] [card] primitive=Mindslaver id=209044 rarity=M [/card] [card] primitive=Molder Beast id=209403 rarity=C [/card] [card] primitive=Molten Psyche id=212716 rarity=R [/card] [card] primitive=Molten-Tail Masticore id=215089 rarity=M [/card] [card] primitive=Moriok Reaver id=194309 rarity=C [/card] [card] primitive=Moriok Replica id=209037 rarity=C [/card] [card] primitive=Mountain id=214667 rarity=L [/card] [card] primitive=Mountain id=214668 rarity=L [/card] [card] primitive=Mountain id=214675 rarity=L [/card] [card] primitive=Mountain id=214681 rarity=L [/card] [card] primitive=Mox Opal id=208248 rarity=M [/card] [card] primitive=Myr Battlesphere id=209717 rarity=R [/card] [card] primitive=Myr Galvanizer id=220364 rarity=U [/card] [card] primitive=Myr Propagator id=215069 rarity=R [/card] [card] primitive=Myr Reservoir id=215114 rarity=R [/card] [card] primitive=Myrsmith id=209712 rarity=U [/card] [card] primitive=Necrogen Censer id=194223 rarity=C [/card] [card] primitive=Necrogen Scudder id=202653 rarity=U [/card] [card] primitive=Necropede id=194052 rarity=U [/card] [card] primitive=Necrotic Ooze id=207876 rarity=R [/card] [card] primitive=Neurok Invisimancer id=194109 rarity=C [/card] [card] primitive=Neurok Replica id=209039 rarity=C [/card] [card] primitive=Nihil Spellbomb id=210226 rarity=C [/card] [card] primitive=Nim Deathmantle id=209289 rarity=R [/card] [card] primitive=Ogre Geargrabber id=215101 rarity=U [/card] [card] primitive=Origin Spellbomb id=210239 rarity=C [/card] [card] primitive=Oxidda Daredevil id=194213 rarity=C [/card] [card] primitive=Oxidda Scrapmelter id=194281 rarity=U [/card] [card] primitive=Painful Quandary id=212243 rarity=R [/card] [card] primitive=Painsmith id=194210 rarity=U [/card] [card] primitive=Palladium Myr id=212251 rarity=U [/card] [card] primitive=Panic Spellbomb id=210234 rarity=C [/card] [card] primitive=Perilous Myr id=194056 rarity=C [/card] [card] primitive=Plague Stinger id=208261 rarity=C [/card] [card] primitive=Plains id=214677 rarity=L [/card] [card] primitive=Plains id=214679 rarity=L [/card] [card] primitive=Plains id=214671 rarity=L [/card] [card] primitive=Plains id=214683 rarity=L [/card] [card] primitive=Plated Seastrider id=194061 rarity=C [/card] [card] primitive=Platinum Emperion id=215092 rarity=M [/card] [card] primitive=Precursor Golem id=206348 rarity=R [/card] [card] primitive=Prototype Portal id=209009 rarity=R [/card] [card] primitive=Psychic Miasma id=206345 rarity=C [/card] [card] primitive=Putrefax id=207871 rarity=R [/card] [card] primitive=Quicksilver Gargantuan id=207874 rarity=M [/card] [card] primitive=Ratchet Bomb id=205482 rarity=R [/card] [card] primitive=Razor Hippogriff id=194323 rarity=U [/card] [card] primitive=Razorfield Thresher id=209725 rarity=C [/card] [card] primitive=Razorverge Thicket id=209407 rarity=R [/card] [card] primitive=Relic Putrescence id=209720 rarity=C [/card] [card] primitive=Revoke Existence id=194123 rarity=C [/card] [card] primitive=Riddlesmith id=202643 rarity=U [/card] [card] primitive=Rust Tick id=209282 rarity=U [/card] [card] primitive=Rusted Relic id=194069 rarity=U [/card] [card] primitive=Saberclaw Golem id=212717 rarity=C [/card] [card] primitive=Salvage Scout id=205491 rarity=C [/card] [card] primitive=Scoria Elemental id=212710 rarity=C [/card] [card] primitive=Scrapdiver Serpent id=207863 rarity=C [/card] [card] primitive=Screeching Silcaw id=209281 rarity=C [/card] [card] primitive=Seachrome Coast id=209399 rarity=R [/card] [card] primitive=Seize the Initiative id=194206 rarity=C [/card] [card] primitive=Semblance Anvil id=209002 rarity=R [/card] [card] primitive=Shape Anew id=194201 rarity=R [/card] [card] primitive=Shatter id=194147 rarity=C [/card] [card] primitive=Silver Myr id=194378 rarity=C [/card] [card] primitive=Skinrender id=204958 rarity=U [/card] [card] primitive=Skithiryx, the Blight Dragon id=212249 rarity=M [/card] [card] primitive=Sky-Eel School id=194103 rarity=C [/card] [card] primitive=Slice in Twain id=208254 rarity=U [/card] [card] primitive=Snapsail Glider id=209010 rarity=C [/card] [card] primitive=Soliton id=205484 rarity=C [/card] [card] primitive=Soul Parry id=212705 rarity=C [/card] [card] primitive=Spikeshot Elder id=209404 rarity=R [/card] [card] primitive=Steady Progress id=194361 rarity=C [/card] [card] primitive=Steel Hellkite id=206351 rarity=R [/card] [card] primitive=Stoic Rebuttal id=212703 rarity=C [/card] [card] primitive=Strata Scythe id=207870 rarity=R [/card] [card] primitive=Strider Harness id=206344 rarity=C [/card] [card] primitive=Sunblast Angel id=215111 rarity=R [/card] [card] primitive=Sunspear Shikari id=209008 rarity=C [/card] [card] primitive=Swamp id=214684 rarity=L [/card] [card] primitive=Swamp id=214669 rarity=L [/card] [card] primitive=Swamp id=214676 rarity=L [/card] [card] primitive=Swamp id=214674 rarity=L [/card] [card] primitive=Sword of Body and Mind id=209280 rarity=M [/card] [card] primitive=Sylvok Lifestaff id=207857 rarity=C [/card] [card] primitive=Sylvok Replica id=209052 rarity=C [/card] [card] primitive=Tainted Strike id=209049 rarity=C [/card] [card] primitive=Tangle Angler id=205485 rarity=U [/card] [card] primitive=Tel-Jilad Defiance id=202636 rarity=C [/card] [card] primitive=Tel-Jilad Fallen id=205483 rarity=C [/card] [card] primitive=Tempered Steel id=194391 rarity=R [/card] [card] primitive=Throne of Geth id=202675 rarity=U [/card] [card] primitive=Thrummingbird id=194332 rarity=U [/card] [card] primitive=Tower of Calamities id=207864 rarity=R [/card] [card] primitive=Trigon of Corruption id=202686 rarity=U [/card] [card] primitive=Trigon of Infestation id=194232 rarity=U [/card] [card] primitive=Trigon of Mending id=212714 rarity=U [/card] [card] primitive=Trigon of Rage id=194393 rarity=U [/card] [card] primitive=Trigon of Thought id=205476 rarity=U [/card] [card] primitive=Trinket Mage id=209040 rarity=U [/card] [card] primitive=True Conviction id=208262 rarity=R [/card] [card] primitive=Tumble Magnet id=210232 rarity=C [/card] [card] primitive=Tunnel Ignus id=206361 rarity=R [/card] [card] primitive=Turn Aside id=194303 rarity=C [/card] [card] primitive=Turn to Slag id=209719 rarity=C [/card] [card] primitive=Twisted Image id=208253 rarity=U [/card] [card] primitive=Untamed Might id=194160 rarity=C [/card] [card] primitive=Vault Skyward id=194265 rarity=C [/card] [card] primitive=Vector Asp id=194074 rarity=C [/card] [card] primitive=Vedalken Certarch id=208257 rarity=C [/card] [card] primitive=Venser, the Sojourner id=212240 rarity=M [/card] [card] primitive=Venser's Journal id=215079 rarity=R [/card] [card] primitive=Vigil for the Lost id=205489 rarity=U [/card] [card] primitive=Viridian Revel id=194266 rarity=U [/card] [card] primitive=Volition Reins id=209001 rarity=U [/card] [card] primitive=Vulshok Heartstoker id=194320 rarity=C [/card] [card] primitive=Vulshok Replica id=209034 rarity=C [/card] [card] primitive=Wall of Tanglecord id=202652 rarity=C [/card] [card] primitive=Whitesun's Passage id=206349 rarity=C [/card] [card] primitive=Wing Puncture id=194097 rarity=C [/card] [card] primitive=Withstand Death id=209035 rarity=C [/card] [card] primitive=Wurmcoil Engine id=207875 rarity=M [/card] [card] primitive=Wurm T1 id=-20787511 rarity=T [/card] [card] primitive=Wurm T2 id=-20787512 rarity=T [/card] [meta] author=Wagic Team year=1998 block=Tempest [/meta] [card] primitive=Acidic Sliver id=5108 rarity=U [/card] [card] primitive=Amok id=5109 rarity=R [/card] [card] primitive=Awakening id=5110 rarity=R [/card] [card] primitive=Bandage id=5111 rarity=C [/card] [card] primitive=Bottomless Pit id=5113 rarity=U [/card] [card] primitive=Brush with Death id=5114 rarity=C [/card] [card] primitive=Bullwhip id=5115 rarity=U [/card] [card] primitive=Burgeoning id=5116 rarity=R [/card] [card] primitive=Calming Licid id=5117 rarity=U [/card] [card] primitive=Cannibalize id=5118 rarity=C [/card] [card] primitive=Carnassid id=5217 rarity=R [/card] [card] primitive=Change of Heart id=5121 rarity=C [/card] [card] primitive=Cloud Spirit id=5122 rarity=C [/card] [card] primitive=Constant Mists id=5123 rarity=U [/card] [card] primitive=Contemplation id=5125 rarity=U [/card] [card] primitive=Contempt id=5126 rarity=C [/card] [card] primitive=Conviction id=5127 rarity=C [/card] [card] primitive=Convulsing Licid id=5129 rarity=U [/card] [card] primitive=Corrupting Licid id=5128 rarity=U [/card] [card] primitive=Craven Giant id=5130 rarity=C [/card] [card] primitive=Crossbow Ambush id=5131 rarity=C [/card] [card] primitive=Crovax the Cursed id=5106 rarity=R [/card] [card] primitive=Crystalline Sliver id=5134 rarity=U [/card] [card] primitive=Dauthi Trapper id=5135 rarity=U [/card] [card] primitive=Death Stroke id=5137 rarity=C [/card] [card] primitive=Dream Halls id=5105 rarity=R [/card] [card] primitive=Dream Prowler id=5140 rarity=C [/card] [card] primitive=Duct Crawler id=5141 rarity=C [/card] [card] primitive=Dungeon Shade id=5142 rarity=C [/card] [card] primitive=Elven Rite id=5144 rarity=U [/card] [card] primitive=Endangered Armodon id=5145 rarity=C [/card] [card] primitive=Ensnaring Bridge id=5124 rarity=R [/card] [card] primitive=Evacuation id=5147 rarity=R [/card] [card] primitive=Fanning the Flames id=5148 rarity=U [/card] [card] primitive=Flame Wave id=5150 rarity=U [/card] [card] primitive=Fling id=5151 rarity=C [/card] [card] primitive=Flowstone Blade id=5152 rarity=C [/card] [card] primitive=Flowstone Hellion id=5153 rarity=U [/card] [card] primitive=Flowstone Mauler id=5154 rarity=R [/card] [card] primitive=Flowstone Shambler id=5156 rarity=C [/card] [card] primitive=Foul Imp id=5158 rarity=C [/card] [card] primitive=Furnace Spirit id=5160 rarity=C [/card] [card] primitive=Gliding Licid id=5162 rarity=U [/card] [card] primitive=Grave Pact id=5136 rarity=R [/card] [card] primitive=Hammerhead Shark id=5163 rarity=C [/card] [card] primitive=Heartstone id=5164 rarity=U [/card] [card] primitive=Heat of Battle id=5165 rarity=U [/card] [card] primitive=Hermit Druid id=5166 rarity=R [/card] [card] primitive=Hesitation id=5167 rarity=U [/card] [card] primitive=Hibernation Sliver id=5168 rarity=U [/card] [card] primitive=Hidden Retreat id=5169 rarity=R [/card] [card] primitive=Honor Guard id=5170 rarity=C [/card] [card] primitive=Horn of Greed id=5172 rarity=R [/card] [card] primitive=Hornet id=-5173 rarity=T [/card] [card] primitive=Hornet Cannon id=5173 rarity=U [/card] [card] primitive=Intruder Alarm id=5174 rarity=R [/card] [card] primitive=Invasion Plans id=5175 rarity=R [/card] [card] primitive=Jinxed Ring id=5177 rarity=R [/card] [card] primitive=Lab Rats id=5178 rarity=C [/card] [card] primitive=Lancers en-Kor id=5179 rarity=U [/card] [card] primitive=Leap id=5180 rarity=C [/card] [card] primitive=Lowland Basilisk id=5181 rarity=C [/card] [card] primitive=Mana Leak id=5182 rarity=C [/card] [card] primitive=Mask of the Mimic id=5183 rarity=U [/card] [card] primitive=Megrim id=5185 rarity=U [/card] [card] primitive=Mind Games id=5186 rarity=C [/card] [card] primitive=Mind Peel id=5187 rarity=U [/card] [card] primitive=Mindwarper id=5188 rarity=R [/card] [card] primitive=Mob Justice id=5101 rarity=C [/card] [card] primitive=Mogg Bombers id=4980 rarity=C [/card] [card] primitive=Mogg Flunkies id=5100 rarity=C [/card] [card] primitive=Mogg Infestation id=5107 rarity=R [/card] [card] primitive=Mogg Maniac id=5120 rarity=U [/card] [card] primitive=Morgue Thrull id=5191 rarity=C [/card] [card] primitive=Mortuary id=5192 rarity=R [/card] [card] primitive=Mox Diamond id=5193 rarity=R [/card] [card] primitive=Mulch id=5194 rarity=C [/card] [card] primitive=Nomads en-Kor id=5196 rarity=C [/card] [card] primitive=Overgrowth id=5198 rarity=C [/card] [card] primitive=Portcullis id=5202 rarity=R [/card] [card] primitive=Primal Rage id=5149 rarity=U [/card] [card] primitive=Provoke id=5203 rarity=C [/card] [card] primitive=Pursuit of Knowledge id=5204 rarity=R [/card] [card] primitive=Rabid Rats id=5205 rarity=C [/card] [card] primitive=Ransack id=5206 rarity=U [/card] [card] primitive=Rebound id=5209 rarity=U [/card] [card] primitive=Reins of Power id=5210 rarity=R [/card] [card] primitive=Revenant id=5211 rarity=R [/card] [card] primitive=Rolling Stones id=5212 rarity=R [/card] [card] primitive=Ruination id=5213 rarity=R [/card] [card] primitive=Sacred Ground id=5214 rarity=R [/card] [card] primitive=Samite Blessing id=5215 rarity=C [/card] [card] primitive=Scapegoat id=5138 rarity=U [/card] [card] primitive=Seething Anger id=5218 rarity=C [/card] [card] primitive=Serpent Warrior id=5219 rarity=C [/card] [card] primitive=Shaman en-Kor id=5220 rarity=R [/card] [card] primitive=Shard Phoenix id=5155 rarity=R [/card] [card] primitive=Shifting Wall id=5222 rarity=U [/card] [card] primitive=Shock id=5143 rarity=C [/card] [card] primitive=Sift id=5223 rarity=C [/card] [card] primitive=Silver Wyvern id=5103 rarity=R [/card] [card] primitive=Skeleton Scavengers id=5226 rarity=R [/card] [card] primitive=Skyshroud Archer id=5228 rarity=C [/card] [card] primitive=Skyshroud Falcon id=5224 rarity=C [/card] [card] primitive=Skyshroud Troopers id=5230 rarity=C [/card] [card] primitive=Sliver Queen id=5233 rarity=R [/card] [card] primitive=Smite id=5234 rarity=C [/card] [card] primitive=Soltari Champion id=5235 rarity=R [/card] [card] primitive=Spike Breeder id=5237 rarity=R [/card] [card] primitive=Spike Colony id=5238 rarity=C [/card] [card] primitive=Spike Feeder id=5239 rarity=U [/card] [card] primitive=Spike Soldier id=5241 rarity=U [/card] [card] primitive=Spike Worker id=5242 rarity=C [/card] [card] primitive=Spindrift Drake id=5243 rarity=C [/card] [card] primitive=Spined Sliver id=5190 rarity=U [/card] [card] primitive=Spined Wurm id=5245 rarity=C [/card] [card] primitive=Spirit en-Kor id=5236 rarity=C [/card] [card] primitive=Spitting Hydra id=5246 rarity=R [/card] [card] primitive=Stronghold Assassin id=5247 rarity=R [/card] [card] primitive=Stronghold Taskmaster id=5249 rarity=U [/card] [card] primitive=Sword of the Chosen id=5250 rarity=R [/card] [card] primitive=Temper id=5251 rarity=U [/card] [card] primitive=Tempting Licid id=5252 rarity=U [/card] [card] primitive=Thalakos Deceiver id=5253 rarity=R [/card] [card] primitive=Tidal Surge id=5255 rarity=C [/card] [card] primitive=Tidal Warrior id=5256 rarity=C [/card] [card] primitive=Torment id=5257 rarity=C [/card] [card] primitive=Tortured Existence id=5195 rarity=C [/card] [card] primitive=Venerable Monk id=5258 rarity=C [/card] [card] primitive=Verdant Touch id=5259 rarity=R [/card] [card] primitive=Victual Sliver id=5197 rarity=U [/card] [card] primitive=Volrath's Gardens id=5260 rarity=R [/card] [card] primitive=Volrath's Laboratory id=5261 rarity=R [/card] [card] primitive=Volrath's Shapeshifter id=5262 rarity=R [/card] [card] primitive=Volrath's Stronghold id=5263 rarity=R [/card] [card] primitive=Walking Dream id=5264 rarity=U [/card] [card] primitive=Wall of Blossoms id=5265 rarity=U [/card] [card] primitive=Wall of Essence id=5267 rarity=U [/card] [card] primitive=Wall of Razors id=5268 rarity=U [/card] [card] primitive=Wall of Souls id=5269 rarity=U [/card] [card] primitive=Wall of Tears id=5270 rarity=U [/card] [card] primitive=Warrior Angel id=5271 rarity=R [/card] [card] primitive=Warrior en-Kor id=5272 rarity=U [/card] [card] primitive=Youthful Knight id=5274 rarity=C [/card] [meta] author=Wagic Team name=Theros year=2013 block=THS [/meta] [card] primitive=Abhorrent Overlord id=373661 rarity=R [/card] [card] primitive=Agent of Horizons id=373712 rarity=C [/card] [card] primitive=Agent of the Fates id=373543 rarity=R [/card] [card] primitive=Akroan Crusader id=373578 rarity=C [/card] [card] primitive=Akroan Hoplite id=373590 rarity=U [/card] [card] primitive=Akroan Horse id=373550 rarity=R [/card] [card] primitive=Anax and Cymede id=373530 rarity=R [/card] [card] primitive=Anger of the Gods id=373604 rarity=R [/card] [card] primitive=Annul id=373584 rarity=C [/card] [card] primitive=Anthousa, Setessan Hero id=373671 rarity=R [/card] [card] primitive=Anvilwrought Raptor id=373677 rarity=U [/card] [card] primitive=Aqueous Form id=373715 rarity=C [/card] [card] primitive=Arbor Colossus id=373740 rarity=R [/card] [card] primitive=Arena Athlete id=373585 rarity=U [/card] [card] primitive=Artisan of Forms id=373742 rarity=R [/card] [card] primitive=Artisan's Sorrow id=373506 rarity=U [/card] [card] primitive=Ashen Rider id=373689 rarity=M [/card] [card] primitive=Ashiok, Nightmare Weaver id=373500 rarity=M [/card] [card] primitive=Asphodel Wanderer id=373631 rarity=C [/card] [card] primitive=Baleful Eidolon id=373720 rarity=C [/card] [card] primitive=Battlewise Hoplite id=373612 rarity=U [/card] [card] primitive=Battlewise Valor id=373627 rarity=C [/card] [card] primitive=Benthic Giant id=373583 rarity=C [/card] [card] primitive=Bident of Thassa id=373544 rarity=R [/card] [card] primitive=Blood-Toll Harpy id=373638 rarity=C [/card] [card] primitive=Boon of Erebos id=373642 rarity=C [/card] [card] primitive=Boon Satyr id=373509 rarity=R [/card] [card] primitive=Borderland Minotaur id=373659 rarity=C [/card] [card] primitive=Boulderfall id=373714 rarity=C [/card] [card] primitive=Bow of Nylea id=373603 rarity=R [/card] [card] primitive=Breaching Hippocamp id=373636 rarity=C [/card] [card] primitive=Bronze Sable id=373730 rarity=C [/card] [card] primitive=Burnished Hart id=373620 rarity=U [/card] [card] primitive=Cavalry Pegasus id=373684 rarity=C [/card] [card] primitive=Cavern Lampad id=373726 rarity=C [/card] [card] primitive=Celestial Archon id=373503 rarity=R [/card] [card] primitive=Centaur Battlemaster id=373594 rarity=U [/card] [card] primitive=Chained to the Rocks id=373521 rarity=R [/card] [card] primitive=Chosen by Heliod id=373561 rarity=C [/card] [card] primitive=Chronicler of Heroes id=373621 rarity=U [/card] [card] primitive=Coastline Chimera id=373707 rarity=C [/card] [card] primitive=Colossus of Akros id=373555 rarity=R [/card] [card] primitive=Commune with the Gods id=373656 rarity=C [/card] [card] primitive=Coordinated Assault id=373513 rarity=U [/card] [card] primitive=Crackling Triton id=373588 rarity=C [/card] [card] primitive=Curse of the Swine id=373542 rarity=R [/card] [card] primitive=Cutthroat Maneuver id=373660 rarity=U [/card] [card] primitive=Dark Betrayal id=373504 rarity=U [/card] [card] primitive=Dauntless Onslaught id=373525 rarity=U [/card] [card] primitive=Daxos of Meletis id=373664 rarity=R [/card] [card] primitive=Deathbellow Raider id=373593 rarity=C [/card] [card] primitive=Decorated Griffin id=373577 rarity=U [/card] [card] primitive=Defend the Hearth id=373623 rarity=C [/card] [card] primitive=Demolish id=373537 rarity=C [/card] [card] primitive=Destructive Revelry id=373678 rarity=U [/card] [card] primitive=Disciple of Phenax id=373520 rarity=C [/card] [card] primitive=Dissolve id=373557 rarity=U [/card] [card] primitive=Divine Verdict id=373648 rarity=C [/card] [card] primitive=Dragon Mantle id=373634 rarity=C [/card] [card] primitive=Elspeth, Sun's Champion id=373649 rarity=M [/card] [card] primitive=Ember Swallower id=373597 rarity=R [/card] [card] primitive=Ephara's Warden id=373724 rarity=C [/card] [card] primitive=Erebos, God of the Dead id=373589 rarity=M [/card] [card] primitive=Erebos's Emissary id=373745 rarity=U [/card] [card] primitive=Evangel of Heliod id=373641 rarity=U [/card] [card] primitive=Fabled Hero id=373606 rarity=R [/card] [card] primitive=Fade into Antiquity id=373576 rarity=C [/card] [card] primitive=Fanatic of Mogis id=373511 rarity=U [/card] [card] primitive=Fate Foretold id=373686 rarity=C [/card] [card] primitive=Favored Hoplite id=373596 rarity=U [/card] [card] primitive=Felhide Minotaur id=373674 rarity=C [/card] [card] primitive=Feral Invocation id=373703 rarity=C [/card] [card] primitive=Firedrinker Satyr id=373552 rarity=R [/card] [card] primitive=Flamecast Wheel id=373514 rarity=U [/card] [card] primitive=Flamespeaker Adept id=373705 rarity=U [/card] [card] primitive=Fleecemane Lion id=373562 rarity=R [/card] [card] primitive=Fleetfeather Sandals id=373501 rarity=C [/card] [card] primitive=Fleshmad Steed id=373528 rarity=C [/card] [card] primitive=Forest id=373568 rarity=L [/card] [card] primitive=Forest id=373615 rarity=L [/card] [card] primitive=Forest id=373625 rarity=L [/card] [card] primitive=Forest id=373688 rarity=L [/card] [card] primitive=Gainsay id=373682 rarity=U [/card] [card] primitive=Gift of Immortality id=373566 rarity=R [/card] [card] primitive=Glare of Heresy id=373691 rarity=U [/card] [card] primitive=Gods Willing id=373516 rarity=C [/card] [card] primitive=Gray Merchant of Asphodel id=373645 rarity=C [/card] [card] primitive=Griptide id=373519 rarity=C [/card] [card] primitive=Guardians of Meletis id=373605 rarity=C [/card] [card] primitive=Hammer of Purphoros id=373587 rarity=R [/card] [card] primitive=Heliod, God of the Sun id=373524 rarity=M [/card] [card] primitive=Heliod's Emissary id=373729 rarity=U [/card] [card] primitive=Hero's Downfall id=373575 rarity=R [/card] [card] primitive=Hopeful Eidolon id=373616 rarity=C [/card] [card] primitive=Horizon Chimera id=373738 rarity=U [/card] [card] primitive=Horizon Scholar id=373628 rarity=U [/card] [card] primitive=Hundred-Handed One id=373708 rarity=R [/card] [card] primitive=Hunt the Hunter id=373668 rarity=U [/card] [card] primitive=Hythonia the Cruel id=373673 rarity=M [/card] [card] primitive=Ill-Tempered Cyclops id=373545 rarity=C [/card] [card] primitive=Insatiable Harpy id=373670 rarity=U [/card] [card] primitive=Island id=373558 rarity=L [/card] [card] primitive=Island id=373595 rarity=L [/card] [card] primitive=Island id=373723 rarity=L [/card] [card] primitive=Island id=373736 rarity=L [/card] [card] primitive=Karametra's Acolyte id=373538 rarity=U [/card] [card] primitive=Keepsake Gorgon id=373548 rarity=U [/card] [card] primitive=Kragma Warcaller id=373710 rarity=U [/card] [card] primitive=Labyrinth Champion id=373586 rarity=R [/card] [card] primitive=Lagonna-Band Elder id=373599 rarity=C [/card] [card] primitive=Lash of the Whip id=373610 rarity=C [/card] [card] primitive=Last Breath id=373680 rarity=C [/card] [card] primitive=Leafcrown Dryad id=373523 rarity=C [/card] [card] primitive=Leonin Snarecaster id=373600 rarity=C [/card] [card] primitive=Lightning Strike id=373651 rarity=C [/card] [card] primitive=Loathsome Catoblepas id=373731 rarity=C [/card] [card] primitive=Lost in a Labyrinth id=373629 rarity=C [/card] [card] primitive=Magma Jet id=373704 rarity=U [/card] [card] primitive=March of the Returned id=373579 rarity=C [/card] [card] primitive=Master of Waves id=373536 rarity=M [/card] [card] primitive=Medomai the Ageless id=373675 rarity=M [/card] [card] primitive=Meletis Charlatan id=373741 rarity=R [/card] [card] primitive=Messenger's Speed id=373699 rarity=C [/card] [card] primitive=Minotaur Skullcleaver id=373698 rarity=C [/card] [card] primitive=Mistcutter Hydra id=373727 rarity=R [/card] [card] primitive=Mnemonic Wall id=373658 rarity=C [/card] [card] primitive=Mogis's Marauder id=373565 rarity=U [/card] [card] primitive=Mountain id=373546 rarity=L [/card] [card] primitive=Mountain id=373609 rarity=L [/card] [card] primitive=Mountain id=373683 rarity=L [/card] [card] primitive=Mountain id=373746 rarity=L [/card] [card] primitive=Nemesis of Mortals id=373694 rarity=U [/card] [card] primitive=Nessian Asp id=373650 rarity=C [/card] [card] primitive=Nessian Courser id=373581 rarity=C [/card] [card] primitive=Nighthowler id=373564 rarity=R [/card] [card] primitive=Nimbus Naiad id=373719 rarity=C [/card] [card] primitive=Nykthos, Shrine to Nyx id=373713 rarity=R [/card] [card] primitive=Nylea, God of the Hunt id=373559 rarity=M [/card] [card] primitive=Nylea's Disciple id=373498 rarity=C [/card] [card] primitive=Nylea's Emissary id=373510 rarity=U [/card] [card] primitive=Nylea's Presence id=373580 rarity=C [/card] [card] primitive=Observant Alseid id=373733 rarity=C [/card] [card] primitive=Omenspeaker id=373693 rarity=C [/card] [card] primitive=Opaline Unicorn id=373611 rarity=C [/card] [card] primitive=Ordeal of Erebos id=373646 rarity=U [/card] [card] primitive=Ordeal of Heliod id=373619 rarity=U [/card] [card] primitive=Ordeal of Nylea id=373553 rarity=U [/card] [card] primitive=Ordeal of Purphoros id=373647 rarity=U [/card] [card] primitive=Ordeal of Thassa id=373696 rarity=U [/card] [card] primitive=Peak Eruption id=373507 rarity=U [/card] [card] primitive=Phalanx Leader id=373592 rarity=U [/card] [card] primitive=Pharika's Cure id=373722 rarity=C [/card] [card] primitive=Pharika's Mender id=373569 rarity=U [/card] [card] primitive=Pheres-Band Centaurs id=373657 rarity=C [/card] [card] primitive=Plains id=373533 rarity=L [/card] [card] primitive=Plains id=373582 rarity=L [/card] [card] primitive=Plains id=373654 rarity=L [/card] [card] primitive=Plains id=373700 rarity=L [/card] [card] primitive=Polis Crusher id=373716 rarity=R [/card] [card] primitive=Polukranos, World Eater id=373549 rarity=M [/card] [card] primitive=Portent of Betrayal id=373667 rarity=C [/card] [card] primitive=Prescient Chimera id=373643 rarity=C [/card] [card] primitive=Priest of Iroas id=373614 rarity=C [/card] [card] primitive=Prognostic Sphinx id=373617 rarity=R [/card] [card] primitive=Prophet of Kruphix id=373635 rarity=R [/card] [card] primitive=Prowler's Helm id=373626 rarity=U [/card] [card] primitive=Psychic Intrusion id=373695 rarity=R [/card] [card] primitive=Purphoros, God of the Forge id=373556 rarity=M [/card] [card] primitive=Purphoros's Emissary id=373505 rarity=U [/card] [card] primitive=Pyxis of Pandemonium id=373669 rarity=R [/card] [card] primitive=Rage of Purphoros id=373663 rarity=C [/card] [card] primitive=Rageblood Shaman id=373672 rarity=R [/card] [card] primitive=Ray of Dissolution id=373739 rarity=C [/card] [card] primitive=Read the Bones id=373725 rarity=C [/card] [card] primitive=Reaper of the Wilds id=373570 rarity=R [/card] [card] primitive=Rescue from the Underworld id=373532 rarity=U [/card] [card] primitive=Returned Centaur id=373644 rarity=C [/card] [card] primitive=Returned Phalanx id=373508 rarity=C [/card] [card] primitive=Reverent Hunter id=373601 rarity=R [/card] [card] primitive=Satyr Hedonist id=373744 rarity=C [/card] [card] primitive=Satyr Piper id=373728 rarity=U [/card] [card] primitive=Satyr Rambler id=373737 rarity=C [/card] [card] primitive=Savage Surge id=373602 rarity=C [/card] [card] primitive=Scholar of Athreos id=373692 rarity=C [/card] [card] primitive=Scourgemark id=373652 rarity=C [/card] [card] primitive=Sea God's Revenge id=373517 rarity=U [/card] [card] primitive=Sealock Monster id=373653 rarity=U [/card] [card] primitive=Sedge Scorpion id=373718 rarity=C [/card] [card] primitive=Sentry of the Underworld id=373697 rarity=U [/card] [card] primitive=Setessan Battle Priest id=373515 rarity=C [/card] [card] primitive=Setessan Griffin id=373574 rarity=C [/card] [card] primitive=Shipbreaker Kraken id=373637 rarity=R [/card] [card] primitive=Shipwreck Singer id=373702 rarity=U [/card] [card] primitive=Shredding Winds id=373676 rarity=C [/card] [card] primitive=Silent Artisan id=373573 rarity=C [/card] [card] primitive=Sip of Hemlock id=373598 rarity=C [/card] [card] primitive=Soldier of the Pantheon id=373529 rarity=R [/card] [card] primitive=Spark Jolt id=373618 rarity=C [/card] [card] primitive=Spear of Heliod id=373717 rarity=R [/card] [card] primitive=Spearpoint Oread id=373732 rarity=C [/card] [card] primitive=Spellheart Chimera id=373554 rarity=U [/card] [card] primitive=Staunch-Hearted Warrior id=373591 rarity=C [/card] [card] primitive=Steam Augury id=373539 rarity=R [/card] [card] primitive=Stoneshock Giant id=373687 rarity=U [/card] [card] primitive=Stormbreath Dragon id=373679 rarity=M [/card] [card] primitive=Stymied Hopes id=373721 rarity=C [/card] [card] primitive=Swamp id=373567 rarity=L [/card] [card] primitive=Swamp id=373608 rarity=L [/card] [card] primitive=Swamp id=373681 rarity=L [/card] [card] primitive=Swamp id=373706 rarity=L [/card] [card] primitive=Swan Song id=373701 rarity=R [/card] [card] primitive=Sylvan Caryatid id=373624 rarity=R [/card] [card] primitive=Temple of Abandon id=373711 rarity=R [/card] [card] primitive=Temple of Deceit id=373734 rarity=R [/card] [card] primitive=Temple of Mystery id=373571 rarity=R [/card] [card] primitive=Temple of Silence id=373522 rarity=R [/card] [card] primitive=Temple of Triumph id=373560 rarity=R [/card] [card] primitive=Thassa, God of the Sea id=373535 rarity=M [/card] [card] primitive=Thassa's Bounty id=373662 rarity=C [/card] [card] primitive=Thassa's Emissary id=373735 rarity=U [/card] [card] primitive=Thoughtseize id=373632 rarity=R [/card] [card] primitive=Time to Feed id=373633 rarity=C [/card] [card] primitive=Titan of Eternal Fire id=373630 rarity=R [/card] [card] primitive=Titan's Strength id=373607 rarity=C [/card] [card] primitive=Tormented Hero id=373541 rarity=U [/card] [card] primitive=Traveler's Amulet id=373690 rarity=C [/card] [card] primitive=Traveling Philosopher id=373512 rarity=C [/card] [card] primitive=Triad of Fates id=373685 rarity=R [/card] [card] primitive=Triton Fortune Hunter id=373531 rarity=U [/card] [card] primitive=Triton Shorethief id=373551 rarity=C [/card] [card] primitive=Triton Tactics id=373639 rarity=U [/card] [card] primitive=Two-Headed Cerberus id=373540 rarity=C [/card] [card] primitive=Tymaret, the Murder King id=373665 rarity=R [/card] [card] primitive=Underworld Cerberus id=373666 rarity=M [/card] [card] primitive=Unknown Shores id=373743 rarity=C [/card] [card] primitive=Vanquish the Foul id=373640 rarity=U [/card] [card] primitive=Vaporkin id=373547 rarity=C [/card] [card] primitive=Viper's Kiss id=373499 rarity=C [/card] [card] primitive=Voyage's End id=373527 rarity=C [/card] [card] primitive=Voyaging Satyr id=373518 rarity=C [/card] [card] primitive=Vulpine Goliath id=373655 rarity=C [/card] [card] primitive=Warriors' Lesson id=373613 rarity=U [/card] [card] primitive=Wavecrash Triton id=373534 rarity=C [/card] [card] primitive=Whip of Erebos id=373709 rarity=R [/card] [card] primitive=Wild Celebrants id=373526 rarity=C [/card] [card] primitive=Wingsteed Rider id=373563 rarity=C [/card] [card] primitive=Witches' Eye id=373622 rarity=U [/card] [card] primitive=Xenagos, the Reveler id=373502 rarity=M [/card] [card] primitive=Yoked Ox id=373572 rarity=C [/card][meta] author=Wagic Team year=1997 block=Tempest [/meta] [card] primitive=Abandon Hope id=4635 rarity=U [/card] [card] primitive=Advance Scout id=4857 rarity=C [/card] [card] primitive=Aftershock id=4800 rarity=C [/card] [card] primitive=Altar of Dementia id=4596 rarity=R [/card] [card] primitive=Aluren id=4747 rarity=R [/card] [card] primitive=Ancient Runes id=4801 rarity=U [/card] [card] primitive=Ancient Tomb id=4636 rarity=U [/card] [card] primitive=Angelic Protector id=4858 rarity=U [/card] [card] primitive=Anoint id=4859 rarity=C [/card] [card] primitive=Apes of Rath id=4748 rarity=U [/card] [card] primitive=Apocalypse id=4802 rarity=R [/card] [card] primitive=Armor Sliver id=4689 rarity=U [/card] [card] primitive=Armored Pegasus id=4861 rarity=C [/card] [card] primitive=Auratog id=4862 rarity=R [/card] [card] primitive=Avenging Angel id=4863 rarity=R [/card] [card] primitive=Barbed Sliver id=4803 rarity=U [/card] [card] primitive=Bayou Dragonfly id=4749 rarity=C [/card] [card] primitive=Bellowing Fiend id=4637 rarity=R [/card] [card] primitive=Benthic Behemoth id=4690 rarity=R [/card] [card] primitive=Blood Frenzy id=4804 rarity=C [/card] [card] primitive=Blood Pet id=12342 rarity=C [/card] [card] primitive=Boil id=4805 rarity=U [/card] [card] primitive=Booby Trap id=4597 rarity=R [/card] [card] primitive=Bottle Gnomes id=4598 rarity=U [/card] [card] primitive=Bounty Hunter id=4638 rarity=R [/card] [card] primitive=Broken Fall id=4750 rarity=C [/card] [card] primitive=Caldera Lake id=4930 rarity=R [/card] [card] primitive=Canopy Spider id=4751 rarity=C [/card] [card] primitive=Canyon Drake id=4806 rarity=R [/card] [card] primitive=Canyon Wildcat id=4807 rarity=C [/card] [card] primitive=Capsize id=4691 rarity=C [/card] [card] primitive=Carrionette id=4639 rarity=R [/card] [card] primitive=Chaotic Goo id=4808 rarity=R [/card] [card] primitive=Charging Rhino id=4752 rarity=U [/card] [card] primitive=Chill id=4692 rarity=U [/card] [card] primitive=Choke id=4753 rarity=U [/card] [card] primitive=Cinder Marsh id=4931 rarity=U [/card] [card] primitive=Circle of Protection: Black id=4864 rarity=C [/card] [card] primitive=Circle of Protection: Blue id=4865 rarity=C [/card] [card] primitive=Circle of Protection: Green id=4866 rarity=C [/card] [card] primitive=Circle of Protection: Red id=4867 rarity=C [/card] [card] primitive=Circle of Protection: Shadow id=4868 rarity=C [/card] [card] primitive=Circle of Protection: White id=4869 rarity=C [/card] [card] primitive=Clergy en-Vec id=4870 rarity=C [/card] [card] primitive=Clot Sliver id=4640 rarity=C [/card] [card] primitive=Cloudchaser Eagle id=4871 rarity=C [/card] [card] primitive=Coercion id=4641 rarity=C [/card] [card] primitive=Coffin Queen id=4642 rarity=R [/card] [card] primitive=Coiled Tinviper id=4599 rarity=C [/card] [card] primitive=Cold Storage id=4600 rarity=R [/card] [card] primitive=Commander Greven il-Vec id=4643 rarity=R [/card] [card] primitive=Corpse Dance id=4644 rarity=R [/card] [card] primitive=Counterspell id=4693 rarity=C [/card] [card] primitive=Crazed Armodon id=4754 rarity=R [/card] [card] primitive=Crown of Flames id=4809 rarity=C [/card] [card] primitive=Cursed Scroll id=4601 rarity=R [/card] [card] primitive=Dark Banishing id=4645 rarity=C [/card] [card] primitive=Dark Ritual id=4646 rarity=C [/card] [card] primitive=Darkling Stalker id=4647 rarity=C [/card] [card] primitive=Dauthi Embrace id=4648 rarity=U [/card] [card] primitive=Dauthi Ghoul id=4649 rarity=U [/card] [card] primitive=Dauthi Horror id=4650 rarity=C [/card] [card] primitive=Dauthi Marauder id=4651 rarity=C [/card] [card] primitive=Dauthi Mercenary id=4652 rarity=U [/card] [card] primitive=Dauthi Mindripper id=4653 rarity=U [/card] [card] primitive=Dauthi Slayer id=4654 rarity=C [/card] [card] primitive=Deadshot id=4810 rarity=R [/card] [card] primitive=Death Pits of Rath id=4655 rarity=R [/card] [card] primitive=Diabolic Edict id=4656 rarity=C [/card] [card] primitive=Dirtcowl Wurm id=4755 rarity=R [/card] [card] primitive=Disenchant id=4872 rarity=C [/card] [card] primitive=Dismiss id=4695 rarity=U [/card] [card] primitive=Disturbed Burial id=4657 rarity=C [/card] [card] primitive=Dracoplasm id=4912 rarity=R [/card] [card] primitive=Dread of Night id=4658 rarity=U [/card] [card] primitive=Dream Cache id=4696 rarity=C [/card] [card] primitive=Dregs of Sorrow id=4659 rarity=R [/card] [card] primitive=Duplicity id=4697 rarity=R [/card] [card] primitive=Earthcraft id=4756 rarity=R [/card] [card] primitive=Echo Chamber id=4602 rarity=R [/card] [card] primitive=Eladamri, Lord of Leaves id=4757 rarity=R [/card] [card] primitive=Eladamri's Vineyard id=4758 rarity=R [/card] [card] primitive=Elite Javelineer id=4873 rarity=C [/card] [card] primitive=Elven Warhounds id=4759 rarity=R [/card] [card] primitive=Elvish Fury id=4760 rarity=C [/card] [card] primitive=Emerald Medallion id=4603 rarity=R [/card] [card] primitive=Emmessi Tome id=4604 rarity=R [/card] [card] primitive=Endless Scream id=4660 rarity=C [/card] [card] primitive=Energizer id=4605 rarity=R [/card] [card] primitive=Enfeeblement id=4661 rarity=C [/card] [card] primitive=Enraging Licid id=4811 rarity=U [/card] [card] primitive=Ertai's Meddling id=4698 rarity=R [/card] [card] primitive=Escaped Shapeshifter id=4699 rarity=R [/card] [card] primitive=Essence Bottle id=4606 rarity=U [/card] [card] primitive=Evincar's Justice id=4662 rarity=C [/card] [card] primitive=Excavator id=4607 rarity=U [/card] [card] primitive=Extinction id=4663 rarity=R [/card] [card] primitive=Fevered Convulsions id=4664 rarity=R [/card] [card] primitive=Field of Souls id=4874 rarity=R [/card] [card] primitive=Fighting Drake id=4700 rarity=U [/card] [card] primitive=Firefly id=4813 rarity=U [/card] [card] primitive=Fireslinger id=4814 rarity=C [/card] [card] primitive=Flailing Drake id=4761 rarity=U [/card] [card] primitive=Flickering Ward id=4875 rarity=U [/card] [card] primitive=Flowstone Giant id=4816 rarity=C [/card] [card] primitive=Flowstone Salamander id=4817 rarity=U [/card] [card] primitive=Flowstone Sculpture id=4608 rarity=R [/card] [card] primitive=Flowstone Wyvern id=4818 rarity=R [/card] [card] primitive=Fool's Tome id=4609 rarity=R [/card] [card] primitive=Forest id=4929 rarity=L [/card] [card] primitive=Forest id=4928 rarity=L [/card] [card] primitive=Forest id=4927 rarity=L [/card] [card] primitive=Forest id=4926 rarity=L [/card] [card] primitive=Frog Tongue id=4762 rarity=C [/card] [card] primitive=Fugitive Druid id=4763 rarity=R [/card] [card] primitive=Furnace of Rath id=4819 rarity=R [/card] [card] primitive=Fylamarid id=4701 rarity=U [/card] [card] primitive=Gallantry id=4876 rarity=U [/card] [card] primitive=Gaseous Form id=4702 rarity=C [/card] [card] primitive=Gerrard's Battle Cry id=4877 rarity=R [/card] [card] primitive=Ghost Town id=4932 rarity=U [/card] [card] primitive=Giant Crab id=4703 rarity=C [/card] [card] primitive=Giant Strength id=4820 rarity=C [/card] [card] primitive=Goblin Bombardment id=4821 rarity=U [/card] [card] primitive=Gravedigger id=4665 rarity=C [/card] [card] primitive=Grindstone id=4610 rarity=R [/card] [card] primitive=Hand to Hand id=4822 rarity=R [/card] [card] primitive=Hanna's Custody id=4878 rarity=R [/card] [card] primitive=Harrow id=4764 rarity=U [/card] [card] primitive=Havoc id=4823 rarity=U [/card] [card] primitive=Heart Sliver id=4824 rarity=C [/card] [card] primitive=Heartwood Dryad id=4765 rarity=C [/card] [card] primitive=Heartwood Giant id=4766 rarity=R [/card] [card] primitive=Heartwood Treefolk id=4767 rarity=U [/card] [card] primitive=Helm of Possession id=4611 rarity=R [/card] [card] primitive=Hero's Resolve id=4879 rarity=C [/card] [card] primitive=Horned Sliver id=4768 rarity=U [/card] [card] primitive=Horned Turtle id=4704 rarity=C [/card] [card] primitive=Humility id=4881 rarity=R [/card] [card] primitive=Imps' Taunt id=4666 rarity=U [/card] [card] primitive=Insight id=4705 rarity=U [/card] [card] primitive=Interdict id=4706 rarity=U [/card] [card] primitive=Intuition id=4707 rarity=R [/card] [card] primitive=Invulnerability id=4882 rarity=U [/card] [card] primitive=Island id=4952 rarity=L [/card] [card] primitive=Island id=4951 rarity=L [/card] [card] primitive=Island id=4950 rarity=L [/card] [card] primitive=Island id=4949 rarity=L [/card] [card] primitive=Jackal Pup id=4825 rarity=U [/card] [card] primitive=Jet Medallion id=4612 rarity=R [/card] [card] primitive=Jinxed Idol id=4613 rarity=R [/card] [card] primitive=Kezzerdrix id=4667 rarity=R [/card] [card] primitive=Kindle id=4826 rarity=C [/card] [card] primitive=Knight of Dawn id=4883 rarity=U [/card] [card] primitive=Knight of Dusk id=4668 rarity=U [/card] [card] primitive=Krakilin id=4769 rarity=U [/card] [card] primitive=Leeching Licid id=4670 rarity=U [/card] [card] primitive=Legacy's Allure id=4708 rarity=U [/card] [card] primitive=Legerdemain id=4709 rarity=U [/card] [card] primitive=Light of Day id=4884 rarity=U [/card] [card] primitive=Lightning Blast id=4827 rarity=C [/card] [card] primitive=Lightning Elemental id=4828 rarity=C [/card] [card] primitive=Living Death id=4671 rarity=R [/card] [card] primitive=Lobotomy id=4913 rarity=U [/card] [card] primitive=Lotus Petal id=4614 rarity=C [/card] [card] primitive=Lowland Giant id=4829 rarity=C [/card] [card] primitive=Maddening Imp id=4672 rarity=R [/card] [card] primitive=Magmasaur id=4830 rarity=R [/card] [card] primitive=Magnetic Web id=4615 rarity=R [/card] [card] primitive=Mana Severance id=4710 rarity=R [/card] [card] primitive=Manakin id=4616 rarity=C [/card] [card] primitive=Manta Riders id=4711 rarity=C [/card] [card] primitive=Marble Titan id=4886 rarity=R [/card] [card] primitive=Marsh Lurker id=4673 rarity=C [/card] [card] primitive=Master Decoy id=4887 rarity=C [/card] [card] primitive=Mawcor id=4712 rarity=R [/card] [card] primitive=Maze of Shadows id=4933 rarity=U [/card] [card] primitive=Meditate id=4713 rarity=R [/card] [card] primitive=Metallic Sliver id=4617 rarity=C [/card] [card] primitive=Mindwhip Sliver id=4674 rarity=U [/card] [card] primitive=Minion of the Wastes id=4675 rarity=R [/card] [card] primitive=Mirri's Guile id=4770 rarity=R [/card] [card] primitive=Mnemonic Sliver id=4714 rarity=U [/card] [card] primitive=Mogg Cannon id=4618 rarity=U [/card] [card] primitive=Mogg Conscripts id=4831 rarity=C [/card] [card] primitive=Mogg Fanatic id=4832 rarity=C [/card] [card] primitive=Mogg Hollows id=4934 rarity=U [/card] [card] primitive=Mogg Raider id=4833 rarity=C [/card] [card] primitive=Mogg Squad id=4834 rarity=U [/card] [card] primitive=Mongrel Pack id=4771 rarity=R [/card] [card] primitive=Mountain id=4948 rarity=L [/card] [card] primitive=Mountain id=4947 rarity=L [/card] [card] primitive=Mountain id=4946 rarity=L [/card] [card] primitive=Mountain id=4945 rarity=L [/card] [card] primitive=Mounted Archers id=4888 rarity=C [/card] [card] primitive=Muscle Sliver id=4772 rarity=C [/card] [card] primitive=Natural Spring id=4773 rarity=C [/card] [card] primitive=Nature's Revolt id=4774 rarity=R [/card] [card] primitive=Needle Storm id=4775 rarity=U [/card] [card] primitive=No Quarter id=4835 rarity=R [/card] [card] primitive=Nurturing Licid id=4776 rarity=U [/card] [card] primitive=Opportunist id=4836 rarity=U [/card] [card] primitive=Oracle en-Vec id=4889 rarity=R [/card] [card] primitive=Orim, Samite Healer id=4890 rarity=R [/card] [card] primitive=Orim's Prayer id=4891 rarity=U [/card] [card] primitive=Overrun id=4777 rarity=U [/card] [card] primitive=Pacifism id=4892 rarity=C [/card] [card] primitive=Pallimud id=4837 rarity=R [/card] [card] primitive=Patchwork Gnomes id=4619 rarity=U [/card] [card] primitive=Pearl Medallion id=4620 rarity=R [/card] [card] primitive=Pegasus Refuge id=4893 rarity=R [/card] [card] primitive=Perish id=4676 rarity=U [/card] [card] primitive=Phyrexian Grimoire id=4621 rarity=R [/card] [card] primitive=Phyrexian Hulk id=4622 rarity=U [/card] [card] primitive=Phyrexian Splicer id=4623 rarity=U [/card] [card] primitive=Pincher Beetles id=4778 rarity=C [/card] [card] primitive=Pine Barrens id=4935 rarity=R [/card] [card] primitive=Pit Imp id=4677 rarity=C [/card] [card] primitive=Plains id=4956 rarity=L [/card] [card] primitive=Plains id=4955 rarity=L [/card] [card] primitive=Plains id=4954 rarity=L [/card] [card] primitive=Plains id=4953 rarity=L [/card] [card] primitive=Power Sink id=4716 rarity=C [/card] [card] primitive=Precognition id=4717 rarity=R [/card] [card] primitive=Propaganda id=4718 rarity=U [/card] [card] primitive=Puppet Strings id=4624 rarity=U [/card] [card] primitive=Quickening Licid id=4894 rarity=U [/card] [card] primitive=Rain of Tears id=4678 rarity=U [/card] [card] primitive=Rampant Growth id=4779 rarity=C [/card] [card] primitive=Ranger en-Vec id=4914 rarity=U [/card] [card] primitive=Rathi Dragon id=4838 rarity=R [/card] [card] primitive=Rats of Rath id=4679 rarity=C [/card] [card] primitive=Reality Anchor id=4780 rarity=C [/card] [card] primitive=Reanimate id=4680 rarity=U [/card] [card] primitive=Reap id=4781 rarity=U [/card] [card] primitive=Reckless Spite id=4681 rarity=U [/card] [card] primitive=Recycle id=4782 rarity=R [/card] [card] primitive=Reflecting Pool id=4936 rarity=R [/card] [card] primitive=Renegade Warlord id=4839 rarity=U [/card] [card] primitive=Repentance id=4895 rarity=U [/card] [card] primitive=Respite id=4783 rarity=C [/card] [card] primitive=Rolling Thunder id=4840 rarity=C [/card] [card] primitive=Root Maze id=4784 rarity=R [/card] [card] primitive=Rootbreaker Wurm id=4785 rarity=C [/card] [card] primitive=Rootwalla id=4786 rarity=C [/card] [card] primitive=Rootwater Depths id=4937 rarity=U [/card] [card] primitive=Rootwater Diver id=4720 rarity=U [/card] [card] primitive=Rootwater Hunter id=4721 rarity=C [/card] [card] primitive=Rootwater Matriarch id=4722 rarity=R [/card] [card] primitive=Rootwater Shaman id=4723 rarity=R [/card] [card] primitive=Ruby Medallion id=4625 rarity=R [/card] [card] primitive=Sacred Guide id=4896 rarity=R [/card] [card] primitive=Sadistic Glee id=4682 rarity=C [/card] [card] primitive=Safeguard id=4897 rarity=R [/card] [card] primitive=Salt Flats id=4938 rarity=R [/card] [card] primitive=Sandstone Warrior id=4841 rarity=C [/card] [card] primitive=Sapphire Medallion id=4626 rarity=R [/card] [card] primitive=Sarcomancy id=4683 rarity=R [/card] [card] primitive=Scabland id=4939 rarity=R [/card] [card] primitive=Scalding Tongs id=4627 rarity=R [/card] [card] primitive=Scorched Earth id=4842 rarity=R [/card] [card] primitive=Scragnoth id=4787 rarity=U [/card] [card] primitive=Screeching Harpy id=4684 rarity=U [/card] [card] primitive=Scroll Rack id=4628 rarity=R [/card] [card] primitive=Sea Monster id=4724 rarity=C [/card] [card] primitive=Searing Touch id=4843 rarity=U [/card] [card] primitive=Seeker of Skybreak id=4788 rarity=C [/card] [card] primitive=Segmented Wurm id=4915 rarity=U [/card] [card] primitive=Selenia, Dark Angel id=4916 rarity=R [/card] [card] primitive=Serene Offering id=4898 rarity=U [/card] [card] primitive=Servant of Volrath id=4685 rarity=C [/card] [card] primitive=Shadow Rift id=4725 rarity=C [/card] [card] primitive=Shadowstorm id=4846 rarity=U [/card] [card] primitive=Shatter id=4847 rarity=C [/card] [card] primitive=Shimmering Wings id=4726 rarity=C [/card] [card] primitive=Shocker id=4848 rarity=R [/card] [card] primitive=Sky Spirit id=4917 rarity=U [/card] [card] primitive=Skyshroud Condor id=4727 rarity=U [/card] [card] primitive=Skyshroud Elf id=4789 rarity=C [/card] [card] primitive=Skyshroud Forest id=4940 rarity=R [/card] [card] primitive=Skyshroud Ranger id=4790 rarity=C [/card] [card] primitive=Skyshroud Troll id=4791 rarity=C [/card] [card] primitive=Skyshroud Vampire id=4686 rarity=U [/card] [card] primitive=Soltari Crusader id=4899 rarity=U [/card] [card] primitive=Soltari Emissary id=4900 rarity=R [/card] [card] primitive=Soltari Foot Soldier id=4901 rarity=C [/card] [card] primitive=Soltari Guerrillas id=4918 rarity=R [/card] [card] primitive=Soltari Lancer id=4902 rarity=C [/card] [card] primitive=Soltari Monk id=4903 rarity=U [/card] [card] primitive=Soltari Priest id=4904 rarity=U [/card] [card] primitive=Soltari Trooper id=4905 rarity=C [/card] [card] primitive=Souldrinker id=4687 rarity=U [/card] [card] primitive=Spell Blast id=4728 rarity=C [/card] [card] primitive=Spike Drone id=4792 rarity=C [/card] [card] primitive=Spinal Graft id=4688 rarity=C [/card] [card] primitive=Spirit Mirror id=4906 rarity=R [/card] [card] primitive=Spontaneous Combustion id=4919 rarity=U [/card] [card] primitive=Squee's Toy id=4629 rarity=C [/card] [card] primitive=Stalking Stones id=4941 rarity=U [/card] [card] primitive=Starke of Rath id=4849 rarity=R [/card] [card] primitive=Static Orb id=4630 rarity=R [/card] [card] primitive=Staunch Defenders id=4907 rarity=U [/card] [card] primitive=Steal Enchantment id=4729 rarity=U [/card] [card] primitive=Stinging Licid id=4730 rarity=U [/card] [card] primitive=Stone Rain id=4850 rarity=C [/card] [card] primitive=Storm Front id=4793 rarity=U [/card] [card] primitive=Stun id=4851 rarity=C [/card] [card] primitive=Sudden Impact id=4852 rarity=U [/card] [card] primitive=Swamp id=4925 rarity=L [/card] [card] primitive=Swamp id=4924 rarity=L [/card] [card] primitive=Swamp id=4923 rarity=L [/card] [card] primitive=Swamp id=4922 rarity=L [/card] [card] primitive=Tahngarth's Rage id=4853 rarity=U [/card] [card] primitive=Talon Sliver id=4908 rarity=C [/card] [card] primitive=Telethopter id=4631 rarity=U [/card] [card] primitive=Thalakos Dreamsower id=4732 rarity=U [/card] [card] primitive=Thalakos Lowlands id=4942 rarity=U [/card] [card] primitive=Thalakos Mistfolk id=4733 rarity=C [/card] [card] primitive=Thalakos Seer id=4734 rarity=C [/card] [card] primitive=Thalakos Sentry id=4735 rarity=C [/card] [card] primitive=Thumbscrews id=4632 rarity=R [/card] [card] primitive=Time Ebb id=4736 rarity=C [/card] [card] primitive=Time Warp id=4737 rarity=R [/card] [card] primitive=Tooth and Claw id=4854 rarity=R [/card] [card] primitive=Torture Chamber id=4633 rarity=R [/card] [card] primitive=Tradewind Rider id=4738 rarity=R [/card] [card] primitive=Trained Armodon id=4794 rarity=C [/card] [card] primitive=Tranquility id=4795 rarity=C [/card] [card] primitive=Trumpeting Armodon id=4796 rarity=U [/card] [card] primitive=Twitch id=4739 rarity=C [/card] [card] primitive=Unstable Shapeshifter id=4740 rarity=R [/card] [card] primitive=Vec Townships id=4943 rarity=U [/card] [card] primitive=Verdant Force id=4797 rarity=R [/card] [card] primitive=Verdigris id=4798 rarity=U [/card] [card] primitive=Vhati il-Dal id=4920 rarity=R [/card] [card] primitive=Volrath's Curse id=4741 rarity=C [/card] [card] primitive=Wall of Diffusion id=4855 rarity=C [/card] [card] primitive=Warmth id=4909 rarity=U [/card] [card] primitive=Wasteland id=4944 rarity=U [/card] [card] primitive=Watchdog id=4634 rarity=U [/card] [card] primitive=Whim of Volrath id=4742 rarity=R [/card] [card] primitive=Whispers of the Muse id=4743 rarity=U [/card] [card] primitive=Wild Wurm id=4856 rarity=U [/card] [card] primitive=Wind Dancer id=4744 rarity=U [/card] [card] primitive=Wind Drake id=4745 rarity=C [/card] [card] primitive=Winds of Rath id=4910 rarity=R [/card] [card] primitive=Winged Sliver id=4746 rarity=C [/card] [card] primitive=Winter's Grasp id=4799 rarity=U [/card] [card] primitive=Wood Sage id=4921 rarity=R [/card] [card] primitive=Worthy Cause id=4911 rarity=U [/card] [meta] author=Wagic Team year=2002 block=Odyssey [/meta] [card] primitive=Accelerate id=29857 rarity=C [/card] [card] primitive=Acorn Harvest id=29873 rarity=C [/card] [card] primitive=Alter Reality id=34832 rarity=R [/card] [card] primitive=Ambassador Laquatus id=34378 rarity=R [/card] [card] primitive=Angel of Retribution id=32233 rarity=R [/card] [card] primitive=Anurid Scavenger id=33687 rarity=U [/card] [card] primitive=Aquamoeba id=34465 rarity=C [/card] [card] primitive=Arrogant Wurm id=12623 rarity=U [/card] [card] primitive=Aven Trooper id=5584 rarity=C [/card] [card] primitive=Balshan Collaborator id=32915 rarity=U [/card] [card] primitive=Balthor the Stout id=19553 rarity=R [/card] [card] primitive=Barbarian Outcast id=26726 rarity=C [/card] [card] primitive=Basking Rootwalla id=35072 rarity=C [/card] [card] primitive=Boneshard Slasher id=32225 rarity=U [/card] [card] primitive=Breakthrough id=29927 rarity=U [/card] [card] primitive=Cabal Coffers id=29896 rarity=U [/card] [card] primitive=Cabal Ritual id=30564 rarity=C [/card] [card] primitive=Cabal Surgeon id=32224 rarity=C [/card] [card] primitive=Cabal Torturer id=32226 rarity=C [/card] [card] primitive=Carrion Rats id=26279 rarity=C [/card] [card] primitive=Carrion Wurm id=26449 rarity=U [/card] [card] primitive=Centaur Chieftain id=32218 rarity=U [/card] [card] primitive=Centaur Veteran id=29800 rarity=C [/card] [card] primitive=Cephalid Aristocrat id=29708 rarity=C [/card] [card] primitive=Cephalid Illusionist id=34776 rarity=U [/card] [card] primitive=Cephalid Sage id=33690 rarity=U [/card] [card] primitive=Cephalid Snitch id=31840 rarity=C [/card] [card] primitive=Cephalid Vandal id=36034 rarity=R [/card] [card] primitive=Chainer, Dementia Master id=32916 rarity=R [/card] [card] primitive=Chainer's Edict id=29603 rarity=U [/card] [card] primitive=Churning Eddy id=29720 rarity=C [/card] [card] primitive=Circular Logic id=34368 rarity=U [/card] [card] primitive=Cleansing Meditation id=29883 rarity=U [/card] [card] primitive=Compulsion id=34473 rarity=U [/card] [card] primitive=Coral Net id=19696 rarity=C [/card] [card] primitive=Crackling Club id=34278 rarity=C [/card] [card] primitive=Crazed Firecat id=29754 rarity=U [/card] [card] primitive=Crippling Fatigue id=34225 rarity=C [/card] [card] primitive=Dawn of the Dead id=35924 rarity=R [/card] [card] primitive=Deep Analysis id=32237 rarity=C [/card] [card] primitive=Devastating Dreams id=30561 rarity=R [/card] [card] primitive=Dwell on the Past id=26404 rarity=U [/card] [card] primitive=Enslaved Dwarf id=32917 rarity=C [/card] [card] primitive=Equal Treatment id=29571 rarity=U [/card] [card] primitive=Faceless Butcher id=29739 rarity=C [/card] [card] primitive=False Memories id=5598 rarity=R [/card] [card] primitive=Far Wanderings id=15229 rarity=C [/card] [card] primitive=Fiery Temper id=32918 rarity=C [/card] [card] primitive=Flaming Gambit id=32921 rarity=U [/card] [card] primitive=Flash of Defiance id=29863 rarity=C [/card] [card] primitive=Floating Shield id=32396 rarity=C [/card] [card] primitive=Frantic Purification id=29841 rarity=C [/card] [card] primitive=Ghostly Wings id=32235 rarity=C [/card] [card] primitive=Gloomdrifter id=12405 rarity=U [/card] [card] primitive=Gravegouger id=32210 rarity=C [/card] [card] primitive=Grim Lavamancer id=36111 rarity=R [/card] [card] primitive=Grotesque Hybrid id=32222 rarity=U [/card] [card] primitive=Gurzigost id=32221 rarity=R [/card] [card] primitive=Hell-Bent Raider id=34384 rarity=R [/card] [card] primitive=Hydromorph Guardian id=33627 rarity=C [/card] [card] primitive=Hydromorph Gull id=29719 rarity=U [/card] [card] primitive=Hypnox id=31831 rarity=R [/card] [card] primitive=Hypochondria id=29705 rarity=U [/card] [card] primitive=Ichorid id=35923 rarity=R [/card] [card] primitive=Insidious Dreams id=29825 rarity=R [/card] [card] primitive=Insist id=29886 rarity=R [/card] [card] primitive=Invigorating Falls id=29907 rarity=C [/card] [card] primitive=Kamahl's Sledge id=32229 rarity=C [/card] [card] primitive=Krosan Constrictor id=29715 rarity=C [/card] [card] primitive=Krosan Restorer id=29872 rarity=C [/card] [card] primitive=Laquatus's Champion id=31869 rarity=R [/card] [card] primitive=Last Laugh id=34467 rarity=R [/card] [card] primitive=Liquify id=34756 rarity=C [/card] [card] primitive=Llawan, Cephalid Empress id=27175 rarity=R [/card] [card] primitive=Longhorn Firebeast id=29770 rarity=C [/card] [card] primitive=Major Teroh id=29912 rarity=R [/card] [card] primitive=Mesmeric Fiend id=32211 rarity=C [/card] [card] primitive=Militant Monk id=12363 rarity=C [/card] [card] primitive=Mind Sludge id=26432 rarity=U [/card] [card] primitive=Morningtide id=34234 rarity=R [/card] [card] primitive=Mortal Combat id=29960 rarity=R [/card] [card] primitive=Mortiphobia id=36433 rarity=U [/card] [card] primitive=Mutilate id=35194 rarity=R [/card] [card] primitive=Mystic Familiar id=30607 rarity=C [/card] [card] primitive=Nantuko Blightcutter id=32243 rarity=R [/card] [card] primitive=Nantuko Calmer id=31851 rarity=C [/card] [card] primitive=Nantuko Cultivator id=34229 rarity=R [/card] [card] primitive=Nantuko Shade id=35053 rarity=R [/card] [card] primitive=Narcissism id=5663 rarity=U [/card] [card] primitive=Nostalgic Dreams id=32208 rarity=R [/card] [card] primitive=Obsessive Search id=29721 rarity=C [/card] [card] primitive=Organ Grinder id=32238 rarity=C [/card] [card] primitive=Overmaster id=29868 rarity=R [/card] [card] primitive=Parallel Evolution id=29992 rarity=R [/card] [card] primitive=Pardic Arsonist id=32213 rarity=U [/card] [card] primitive=Pardic Collaborator id=35054 rarity=U [/card] [card] primitive=Pardic Lancer id=32240 rarity=C [/card] [card] primitive=Pay No Heed id=32232 rarity=C [/card] [card] primitive=Petradon id=29799 rarity=R [/card] [card] primitive=Petravark id=31805 rarity=C [/card] [card] primitive=Pitchstone Wall id=36432 rarity=U [/card] [card] primitive=Plagiarize id=29824 rarity=R [/card] [card] primitive=Possessed Aven id=30658 rarity=R [/card] [card] primitive=Possessed Barbarian id=32231 rarity=R [/card] [card] primitive=Possessed Centaur id=29787 rarity=R [/card] [card] primitive=Possessed Nomad id=29816 rarity=R [/card] [card] primitive=Psychotic Haze id=33691 rarity=C [/card] [card] primitive=Putrid Imp id=34470 rarity=C [/card] [card] primitive=Pyromania id=34390 rarity=U [/card] [card] primitive=Radiate id=34250 rarity=R [/card] [card] primitive=Rancid Earth id=31598 rarity=C [/card] [card] primitive=Reborn Hero id=34247 rarity=R [/card] [card] primitive=Restless Dreams id=29908 rarity=C [/card] [card] primitive=Retraced Image id=33698 rarity=R [/card] [card] primitive=Sengir Vampire id=35086 rarity=R [/card] [card] primitive=Seton's Scout id=32244 rarity=U [/card] [card] primitive=Shade's Form id=23043 rarity=C [/card] [card] primitive=Shambling Swarm id=31822 rarity=R [/card] [card] primitive=Sickening Dreams id=35063 rarity=U [/card] [card] primitive=Skullscorch id=34382 rarity=R [/card] [card] primitive=Skywing Aven id=29713 rarity=C [/card] [card] primitive=Slithery Stalker id=31833 rarity=U [/card] [card] primitive=Sonic Seizure id=35165 rarity=C [/card] [card] primitive=Soul Scourge id=29731 rarity=C [/card] [card] primitive=Spirit Flare id=26361 rarity=C [/card] [card] primitive=Stern Judge id=35082 rarity=U [/card] [card] primitive=Strength of Isolation id=34782 rarity=U [/card] [card] primitive=Strength of Lunacy id=34222 rarity=U [/card] [card] primitive=Stupefying Touch id=36415 rarity=U [/card] [card] primitive=Tainted Field id=31757 rarity=U [/card] [card] primitive=Tainted Isle id=31758 rarity=U [/card] [card] primitive=Tainted Peak id=31759 rarity=U [/card] [card] primitive=Tainted Wood id=31760 rarity=U [/card] [card] primitive=Temporary Insanity id=32236 rarity=U [/card] [card] primitive=Teroh's Faithful id=12345 rarity=C [/card] [card] primitive=Teroh's Vanguard id=32205 rarity=U [/card] [card] primitive=Transcendence id=8875 rarity=R [/card] [card] primitive=Turbulent Dreams id=29827 rarity=R [/card] [card] primitive=Unhinge id=35922 rarity=C [/card] [card] primitive=Vengeful Dreams id=29698 rarity=R [/card] [card] primitive=Violent Eruption id=34253 rarity=U [/card] [card] primitive=Waste Away id=32133 rarity=C [/card] [card] primitive=Zombie Trailblazer id=34819 rarity=U [/card] [meta] author=Wagic Team block=Time year=2006 [/meta] [card] primitive=Akroma, Angel of Wrath id=106645 rarity=S [/card] [card] primitive=Arena id=109739 rarity=S [/card] [card] primitive=Assault // Battery (Assault) id=109704 rarity=S [/card] #need to find a way to deal with multipart cards #[card] #primitive=Assault // Battery (Battery) #id=109704 #rarity=S #[/card] [card] primitive=Auratog id=106665 rarity=S [/card] [card] primitive=Avalanche Riders id=108835 rarity=S [/card] [card] primitive=Avatar of Woe id=108929 rarity=S [/card] [card] primitive=Avoid Fate id=108886 rarity=S [/card] [card] primitive=Bad Moon id=108818 rarity=S [/card] [card] primitive=Browbeat id=107299 rarity=S [/card] [card] primitive=Call of the Herd id=109672 rarity=S [/card] [card] primitive=Celestial Dawn id=106639 rarity=S [/card] [card] primitive=Claws of Gix id=109690 rarity=S [/card] [card] primitive=Coalition Victory id=109718 rarity=S [/card] [card] primitive=Cockatrice id=108912 rarity=S [/card] [card] primitive=Consecrate Land id=108801 rarity=S [/card] [card] primitive=Conspiracy id=108914 rarity=S [/card] [card] primitive=Craw Giant id=109748 rarity=S [/card] [card] primitive=Dandan id=106631 rarity=S [/card] [card] primitive=Darkness id=108919 rarity=S [/card] [card] primitive=Dauthi Slayer id=107288 rarity=S [/card] [card] primitive=Defiant Vanguard id=108803 rarity=S [/card] [card] primitive=Desert id=109713 rarity=S [/card] [card] primitive=Desolation Giant id=108917 rarity=S [/card] [card] primitive=Disenchant id=107302 rarity=S [/card] [card] primitive=Disintegrate id=106636 rarity=S [/card] [card] primitive=Dodecapod id=109736 rarity=S [/card] [card] primitive=Dragon Whelp id=108810 rarity=S [/card] [card] primitive=Dragonstorm id=108843 rarity=S [/card] [card] primitive=Enduring Renewal id=108842 rarity=S [/card] [card] primitive=Eron the Relentless id=108922 rarity=S [/card] [card] primitive=Essence Sliver id=106647 rarity=S [/card] [card] primitive=Evil Eye of Orms-by-Gore id=107278 rarity=S [/card] [card] primitive=Faceless Butcher id=108840 rarity=S [/card] [card] primitive=Feldon's Cane id=109694 rarity=S [/card] [card] primitive=Fiery Justice id=108893 rarity=S [/card] [card] primitive=Fiery Temper id=108880 rarity=S [/card] [card] primitive=Fire Whip id=108877 rarity=S [/card] [card] primitive=Flying Men id=107291 rarity=S [/card] [card] primitive=Funeral Charm id=108895 rarity=S [/card] [card] primitive=Gaea's Blessing id=108789 rarity=S [/card] [card] primitive=Gaea's Liege id=109744 rarity=S [/card] [card] primitive=Gemstone Mine id=109761 rarity=S [/card] [card] primitive=Ghost Ship id=107294 rarity=S [/card] [card] primitive=Giant Oyster id=108816 rarity=S [/card] [card] primitive=Goblin Snowman id=107280 rarity=S [/card] [card] primitive=Grinning Totem id=109708 rarity=S [/card] [card] primitive=Hail Storm id=107296 rarity=S [/card] [card] primitive=Honorable Passage id=108879 rarity=S [/card] [card] primitive=Hunting Moa id=107282 rarity=S [/card] [card] primitive=Icatian Javelineers id=107283 rarity=S [/card] [card] primitive=Jasmine Boreal id=109764 rarity=S [/card] [card] primitive=Jolrael, Empress of Beasts id=108786 rarity=S [/card] [card] primitive=Kobold Taskmaster id=106664 rarity=S [/card] [card] primitive=Krosan Cloudscraper id=109684 rarity=S [/card] [card] primitive=Leviathan id=108920 rarity=S [/card] [card] primitive=Lightning Angel id=109746 rarity=S [/card] [card] primitive=Lord of Atlantis id=106642 rarity=S [/card] [card] primitive=Merfolk Assassin id=108821 rarity=S [/card] [card] primitive=Merieke Ri Berit id=108871 rarity=S [/card] [card] primitive=Mindless Automaton id=108933 rarity=S [/card] [card] primitive=Mirari id=109724 rarity=S [/card] [card] primitive=Mistform Ultimus id=111062 rarity=S [/card] [card] primitive=Moorish Cavalry id=108849 rarity=S [/card] [card] primitive=Mystic Enforcer id=108828 rarity=S [/card] [card] primitive=Mystic Snake id=109693 rarity=S [/card] [card] primitive=Nicol Bolas id=109754 rarity=S [/card] [card] primitive=Orcish Librarian id=108833 rarity=S [/card] [card] primitive=Orgg id=106646 rarity=S [/card] [card] primitive=Ovinomancer id=108863 rarity=S [/card] [card] primitive=Pandemonium id=108862 rarity=S [/card] [card] primitive=Pendelhaven id=109755 rarity=S [/card] [card] primitive=Pirate Ship id=108925 rarity=S [/card] [card] primitive=Prodigal Sorcerer id=108906 rarity=S [/card] [card] primitive=Psionic Blast id=108812 rarity=S [/card] [card] primitive=Resurrection id=108885 rarity=S [/card] [card] primitive=Sacred Mesa id=106625 rarity=S [/card] [card] primitive=Safe Haven id=107275 rarity=S [/card] [card] primitive=Scragnoth id=106650 rarity=S [/card] [card] primitive=Sengir Autocrat id=106638 rarity=S [/card] [card] primitive=Serrated Arrows id=109730 rarity=S [/card] [card] primitive=Shadow Guildmage id=108864 rarity=S [/card] [card] primitive=Shadowmage Infiltrator id=126333 rarity=S [/card] [card] primitive=Sindbad id=108935 rarity=S [/card] [card] primitive=Sol'kanar the Swamp King id=109723 rarity=S [/card] [card] primitive=Soltari Priest id=108856 rarity=S [/card] [card] primitive=Soul Collector id=106644 rarity=S [/card] [card] primitive=Spike Feeder id=108924 rarity=S [/card] [card] primitive=Spined Sliver id=109679 rarity=S [/card] [card] primitive=Spitting Slug id=108855 rarity=S [/card] [card] primitive=Squire id=108908 rarity=S [/card] [card] primitive=Stormbind id=109674 rarity=S [/card] [card] primitive=Stormscape Familiar id=106637 rarity=S [/card] [card] primitive=Stupor id=108923 rarity=S [/card] [card] primitive=Suq'Ata Lancer id=108883 rarity=S [/card] [card] primitive=Swamp Mosquito id=106656 rarity=S [/card] [card] primitive=Teferi's Moat id=108787 rarity=S [/card] [card] primitive=Thallid id=108825 rarity=S [/card] [card] primitive=The Rack id=109725 rarity=S [/card] [card] primitive=Thornscape Battlemage id=109745 rarity=S [/card] [card] primitive=Tormod's Crypt id=109716 rarity=S [/card] [card] primitive=Tribal Flames id=108916 rarity=S [/card] [card] primitive=Twisted Abomination id=108848 rarity=S [/card] [card] primitive=Uncle Istvan id=108805 rarity=S [/card] [card] primitive=Undead Warchief id=108869 rarity=S [/card] [card] primitive=Undertaker id=108791 rarity=S [/card] [card] primitive=Unstable Mutation id=108827 rarity=S [/card] [card] primitive=Uthden Troll id=108806 rarity=S [/card] [card] primitive=Valor id=106628 rarity=S [/card] [card] primitive=Verdeloth the Ancient id=109688 rarity=S [/card] [card] primitive=Vhati il-Dal id=109759 rarity=S [/card] [card] primitive=Void id=109677 rarity=S [/card] [card] primitive=Voidmage Prodigy id=108811 rarity=S [/card] [card] primitive=Wall of Roots id=106662 rarity=S [/card] [card] primitive=War Barge id=109757 rarity=S [/card] [card] primitive=Whirling Dervish id=109683 rarity=S [/card] [card] primitive=Whispers of the Muse id=106651 rarity=S [/card] [card] primitive=Wildfire Emissary id=108813 rarity=S [/card] [card] primitive=Willbender id=108861 rarity=S [/card] [card] primitive=Witch Hunter id=108794 rarity=S [/card] [card] primitive=Withered Wretch id=108890 rarity=S [/card] [card] primitive=Zhalfirin Commander id=108868 rarity=S [/card] rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:special; rarity:common; #Thanks to Blublub for orignal version 2009/07/05 [meta] author=Wagic Team year=2006 block=Time [/meta] [card] primitive=Academy Ruins id=116725 rarity=R [/card] [card] primitive=AEther Web id=108852 rarity=C [/card] [card] primitive=AEtherflame Wall id=113558 rarity=C [/card] [card] primitive=Amrou Scout id=113619 rarity=C [/card] [card] primitive=Amrou Seekers id=113509 rarity=C [/card] [card] primitive=Ancestral Vision id=113505 rarity=R [/card] [card] primitive=Ancient Grudge id=109751 rarity=C [/card] [card] primitive=Angel's Grace id=110504 rarity=R [/card] [card] primitive=Ashcoat Bear id=114905 rarity=C [/card] [card] primitive=Aspect of Mongoose id=116740 rarity=U [/card] [card] primitive=Assassinate id=114918 rarity=C [/card] [card] primitive=Assembly-Worker id=114916 rarity=U [/card] [card] primitive=Barbed Shocker id=109762 rarity=U [/card] [card] primitive=Basal Sliver id=108792 rarity=C [/card] [card] primitive=Basalt Gargoyle id=118883 rarity=U [/card] [card] primitive=Benalish Cavalry id=122082 rarity=C [/card] [card] primitive=Bewilder id=118901 rarity=C [/card] [card] primitive=Blazing Blade Askari id=108799 rarity=C [/card] [card] primitive=Bogardan Hellkite id=111041 rarity=R [/card] [card] primitive=Bogardan Rager id=108901 rarity=C [/card] [card] primitive=Bonesplitter Sliver id=109697 rarity=C [/card] [card] primitive=Brass Gnat id=118876 rarity=C [/card] [card] primitive=Brine Elemental id=118895 rarity=U [/card] [card] primitive=Calciform Pools id=108930 rarity=U [/card] [card] primitive=Call to the Netherworld id=108832 rarity=C [/card] [card] primitive=Cancel id=113523 rarity=C [/card] [card] primitive=Candles of Leng id=113529 rarity=R [/card] [card] primitive=Careful Consideration id=109691 rarity=U [/card] [card] primitive=Castle Raptors id=113614 rarity=C [/card] [card] primitive=Cavalry Master id=108903 rarity=U [/card] [card] primitive=Celestial Crusader id=126281 rarity=U [/card] [card] primitive=Chameleon Blur id=118925 rarity=C [/card] [card] primitive=Children of Korlis id=110525 rarity=C [/card] [card] primitive=Chromatic Star id=118891 rarity=C [/card] [card] primitive=Chronatog Totem id=106630 rarity=U [/card] [card] primitive=Chronosavant id=110502 rarity=R [/card] [card] primitive=Clockspinning id=109673 rarity=C [/card] [card] primitive=Clockwork Hydra id=113530 rarity=U [/card] [card] primitive=Cloudchaser Kestrel id=113507 rarity=C [/card] [card] primitive=Coal Stoker id=113618 rarity=C [/card] [card] primitive=Conflagrate id=114909 rarity=U [/card] [card] primitive=Coral Trickster id=110511 rarity=C [/card] [card] primitive=Corpulent Corpse id=108910 rarity=C [/card] [card] primitive=Crookclaw Transmuter id=106668 rarity=C [/card] [card] primitive=Curse of the Cabal id=111049 rarity=R [/card] [card] primitive=Cyclopean Giant id=114915 rarity=C [/card] [card] primitive=Dark Withering id=118892 rarity=C [/card] [card] primitive=D'Avenant Healer id=113518 rarity=C [/card] [card] primitive=Deathspore Thallid id=116743 rarity=C [/card] [card] primitive=Deep-Sea Kraken id=113506 rarity=R [/card] [card] primitive=Dementia Sliver id=109668 rarity=U [/card] [card] primitive=Demonic Collusion id=118872 rarity=R [/card] [card] primitive=Detainment Spell id=116728 rarity=C [/card] [card] primitive=Divine Congregation id=108814 rarity=C [/card] [card] primitive=Draining Whelk id=111057 rarity=R [/card] [card] primitive=Dralnu, Lich Lord id=113541 rarity=R [/card] [card] primitive=Dread Return id=116721 rarity=U [/card] [card] primitive=Dreadship Reef id=108817 rarity=U [/card] [card] primitive=Dream Stalker id=108858 rarity=C [/card] [card] primitive=Drifter il-Dal id=108918 rarity=C [/card] [card] primitive=Drudge Reavers id=108850 rarity=C [/card] [card] primitive=Durkwood Baloth id=108807 rarity=C [/card] [card] primitive=Durkwood Tracker id=118893 rarity=U [/card] [card] primitive=Duskrider Peregrine id=108887 rarity=U [/card] [card] primitive=Empty the Warrens id=109735 rarity=C [/card] [card] primitive=Endrek Sahr, Master Breeder id=113527 rarity=R [/card] [card] primitive=Errant Doomsayers id=116379 rarity=C [/card] [card] primitive=Errant Ephemeron id=108909 rarity=C [/card] [card] primitive=Eternity Snare id=108788 rarity=C [/card] [card] primitive=Evangelize id=110507 rarity=R [/card] [card] primitive=Evil Eye of Urborg id=83811 rarity=U [/card] [card] primitive=Faceless Devourer id=109719 rarity=U [/card] [card] primitive=Fallen Ideal id=114908 rarity=U [/card] [card] primitive=Fathom Seer id=118912 rarity=C [/card] [card] primitive=Feebleness id=108892 rarity=C [/card] [card] primitive=Firemaw Kavu id=111064 rarity=U [/card] [card] primitive=Firewake Sliver id=109727 rarity=U [/card] [card] primitive=Flagstones of Trokair id=116733 rarity=R [/card] [card] primitive=Flamecore Elemental id=108870 rarity=C [/card] [card] primitive=Fledgling Mawcor id=110532 rarity=U [/card] [card] primitive=Flickering Spirit id=108846 rarity=C [/card] [card] primitive=Flowstone Channeler id=106653 rarity=C [/card] [card] primitive=Fool's Demise id=126294 rarity=U [/card] [card] primitive=Forest id=122088 rarity=L [/card] [card] primitive=Forest id=122083 rarity=L [/card] [card] primitive=Forest id=118927 rarity=L [/card] [card] primitive=Forest id=118906 rarity=L [/card] [card] primitive=Foriysian Interceptor id=106652 rarity=C [/card] [card] primitive=Foriysian Totem id=108904 rarity=U [/card] [card] primitive=Fortify id=116732 rarity=C [/card] [card] primitive=Fortune Thief id=126289 rarity=R [/card] [card] primitive=Fungal Reaches id=108796 rarity=U [/card] [card] primitive=Fungus Sliver id=118881 rarity=R [/card] [card] primitive=Fury Sliver id=109722 rarity=U [/card] [card] primitive=Gauntlet of Power id=124220 rarity=R [/card] [card] primitive=Gaze of Justice id=108819 rarity=C [/card] [card] primitive=Gemhide Sliver id=118922 rarity=C [/card] [card] primitive=Gemstone Caverns id=122094 rarity=R [/card] [card] primitive=Ghitu Firebreathing id=108838 rarity=C [/card] [card] primitive=Ghostflame Sliver id=109717 rarity=U [/card] [card] primitive=Glass Asp id=113537 rarity=C [/card] [card] primitive=Goblin Skycutter id=124758 rarity=C [/card] [card] primitive=Gorgon Recluse id=118923 rarity=C [/card] [card] primitive=Grapeshot id=118882 rarity=C [/card] [card] primitive=Greater Gargadon id=111048 rarity=R [/card] [card] primitive=Greenseeker id=108830 rarity=C [/card] [card] primitive=Griffin Guide id=110514 rarity=U [/card] [card] primitive=Ground Rift id=108905 rarity=C [/card] [card] primitive=Gustcloak Cavalier id=108889 rarity=U [/card] [card] primitive=Harmonic Sliver id=109706 rarity=U [/card] [card] primitive=Haunting Hymn id=109731 rarity=U [/card] [card] primitive=Havenwood Wurm id=108808 rarity=C [/card] [card] primitive=Herd Gnarr id=118873 rarity=C [/card] [card] primitive=Hivestone id=116387 rarity=R [/card] [card] primitive=Hypergenesis id=113533 rarity=R [/card] [card] primitive=Ib Halfheart, Goblin Tactician id=114912 rarity=R [/card] [card] primitive=Icatian Crier id=108900 rarity=C [/card] [card] primitive=Ignite Memories id=109756 rarity=U [/card] [card] primitive=Ironclaw Buzzardiers id=116723 rarity=C [/card] [card] primitive=Island id=122095 rarity=L [/card] [card] primitive=Island id=122077 rarity=L [/card] [card] primitive=Island id=122089 rarity=L [/card] [card] primitive=Island id=118905 rarity=L [/card] [card] primitive=Ith, High Arcanist id=114903 rarity=R [/card] [card] primitive=Ivory Giant id=109741 rarity=C [/card] [card] primitive=Ixidron id=124313 rarity=R [/card] [card] primitive=Jaya Ballard, Task Mage id=109752 rarity=R [/card] [card] primitive=Jedit's Dragoons id=113571 rarity=C [/card] [card] primitive=Jhoira's Timebug id=118879 rarity=C [/card] [card] primitive=Kaervek the Merciless id=113536 rarity=R [/card] [card] primitive=Keldon Halberdier id=108891 rarity=C [/card] [card] primitive=Kher Keep id=113553 rarity=R [/card] [card] primitive=Knight of the Holy Nimbus id=118907 rarity=U [/card] [card] primitive=Krosan Grip id=126274 rarity=U [/card] [card] primitive=Liege of the Pit id=126285 rarity=R [/card] [card] primitive=Lightning Axe id=113567 rarity=C [/card] [card] primitive=Lim-Dul the Necromancer id=113522 rarity=R [/card] [card] primitive=Living End id=113521 rarity=R [/card] [card] primitive=Locket of Yesterdays id=113513 rarity=U [/card] [card] primitive=Looter il-Kor id=118918 rarity=C [/card] [card] primitive=Lotus Bloom id=114904 rarity=R [/card] [card] primitive=Magus of the Candelabra id=126273 rarity=R [/card] [card] primitive=Magus of the Disk id=126298 rarity=R [/card] [card] primitive=Magus of the Jar id=126287 rarity=R [/card] [card] primitive=Magus of the Mirror id=126278 rarity=R [/card] [card] primitive=Magus of the Scroll id=126279 rarity=R [/card] [card] primitive=Mana Skimmer id=106658 rarity=C [/card] [card] primitive=Mangara of Corondor id=113563 rarity=R [/card] [card] primitive=Might of Old Krosa id=109763 rarity=U [/card] [card] primitive=Might Sliver id=111042 rarity=U [/card] [card] primitive=Mindlash Sliver id=118867 rarity=C [/card] [card] primitive=Mindstab id=108894 rarity=C [/card] [card] primitive=Mishra, Artificer Prodigy id=113539 rarity=R [/card] [card] primitive=Mogg War Marshal id=116739 rarity=C [/card] [card] primitive=Molder id=114914 rarity=C [/card] [card] primitive=Molten Slagheap id=108860 rarity=U [/card] [card] primitive=Momentary Blink id=109733 rarity=C [/card] [card] primitive=Moonlace id=116391 rarity=R [/card] [card] primitive=Mountain id=118921 rarity=L [/card] [card] primitive=Mountain id=122090 rarity=L [/card] [card] primitive=Mountain id=122080 rarity=L [/card] [card] primitive=Mountain id=118926 rarity=L [/card] [card] primitive=Mwonvuli Acid-Moss id=118888 rarity=C [/card] [card] primitive=Mystical Teachings id=111058 rarity=C [/card] [card] primitive=Nantuko Shaman id=109726 rarity=C [/card] [card] primitive=Nether Traitor id=116742 rarity=R [/card] [card] primitive=Nightshade Assassin id=111079 rarity=U [/card] [card] primitive=Norin the Wary id=113512 rarity=R [/card] [card] primitive=Opal Guardian id=116747 rarity=R [/card] [card] primitive=Opaline Sliver id=109711 rarity=U [/card] [card] primitive=Ophidian Eye id=108795 rarity=C [/card] [card] primitive=Orcish Cannonade id=114902 rarity=C [/card] [card] primitive=Outrider en-Kor id=118902 rarity=U [/card] [card] primitive=Paradise Plume id=122091 rarity=U [/card] [card] primitive=Paradox Haze id=109721 rarity=U [/card] [card] primitive=Pardic Dragon id=109686 rarity=R [/card] [card] primitive=Pendelhaven Elder id=111083 rarity=U [/card] [card] primitive=Pentarch Paladin id=110533 rarity=R [/card] [card] primitive=Pentarch Ward id=108874 rarity=C [/card] [card] primitive=Penumbra Spider id=118899 rarity=C [/card] [card] primitive=Phantom Wurm id=118868 rarity=U [/card] [card] primitive=Phthisis id=109758 rarity=U [/card] [card] primitive=Phyrexian Totem id=108822 rarity=U [/card] [card] primitive=Pit Keeper id=116396 rarity=C [/card] [card] primitive=Plague Sliver id=116748 rarity=R [/card] [card] primitive=Plains id=122092 rarity=L [/card] [card] primitive=Plains id=122087 rarity=L [/card] [card] primitive=Plains id=122085 rarity=L [/card] [card] primitive=Plains id=122084 rarity=L [/card] [card] primitive=Plated Pegasus id=110510 rarity=U [/card] [card] primitive=Plunder id=108926 rarity=C [/card] [card] primitive=Premature Burial id=108884 rarity=U [/card] [card] primitive=Primal Forcemage id=110508 rarity=U [/card] [card] primitive=Prismatic Lens id=118880 rarity=C [/card] [card] primitive=Psionic Sliver id=113559 rarity=R [/card] [card] primitive=Psychotic Episode id=116727 rarity=C [/card] [card] primitive=Pull from Eternity id=106657 rarity=U [/card] [card] primitive=Pulmonic Sliver id=113575 rarity=R [/card] [card] primitive=Quilled Sliver id=111051 rarity=U [/card] [card] primitive=Reiterate id=109729 rarity=R [/card] [card] primitive=Restore Balance id=113520 rarity=R [/card] [card] primitive=Return to Dust id=109709 rarity=U [/card] [card] primitive=Rift Bolt id=108915 rarity=C [/card] [card] primitive=Riftwing Cloudskate id=109715 rarity=U [/card] [card] primitive=Saffi Eriksdotter id=113540 rarity=R [/card] [card] primitive=Sage of Epityr id=118914 rarity=C [/card] [card] primitive=Saltcrusted Steppe id=108839 rarity=U [/card] [card] primitive=Sangrophage id=116741 rarity=C [/card] [card] primitive=Sarpadian Empires, Vol. VII id=114921 rarity=R [/card] [card] primitive=Citizen id=-11492111 rarity=T [/card] [card] primitive=Camarid id=-11492112 rarity=T [/card] [card] primitive=Thrull id=-11492113 rarity=T [/card] [card] primitive=Goblin id=-11492114 rarity=T [/card] [card] primitive=Saproling id=-11492115 rarity=T [/card] [card] primitive=Savage Thallid id=106643 rarity=C [/card] [card] primitive=Scarwood Treefolk id=110524 rarity=C [/card] [card] primitive=Scion of the Ur-Dragon id=116745 rarity=R [/card] [card] primitive=Screeching Sliver id=122387 rarity=C [/card] [card] primitive=Scryb Ranger id=118924 rarity=U [/card] [card] primitive=Search for Tomorrow id=108802 rarity=C [/card] [card] primitive=Sedge Sliver id=118917 rarity=R [/card] [card] primitive=Sengir Nosferatu id=116383 rarity=R [/card] [card] primitive=Serra Avenger id=113519 rarity=R [/card] [card] primitive=Shadow Sliver id=108797 rarity=C [/card] [card] primitive=Sidewinder Sliver id=118908 rarity=C [/card] [card] primitive=Skittering Monstrosity id=118878 rarity=U [/card] [card] primitive=Skulking Knight id=118898 rarity=C [/card] [card] primitive=Slipstream Serpent id=116385 rarity=C [/card] [card] primitive=Smallpox id=113531 rarity=U [/card] [card] primitive=Snapback id=108897 rarity=C [/card] [card] primitive=Spectral Force id=118871 rarity=R [/card] [card] primitive=Spell Burst id=109707 rarity=U [/card] [card] primitive=Spike Tiller id=109689 rarity=R [/card] [card] primitive=Spiketail Drakeling id=118913 rarity=C [/card] [card] primitive=Spinneret Sliver id=111073 rarity=C [/card] [card] primitive=Spirit Loop id=109680 rarity=U [/card] [card] primitive=Sporesower Thallid id=111068 rarity=U [/card] [card] primitive=Sprite Noble id=116386 rarity=R [/card] [card] primitive=Sprout id=122079 rarity=C [/card] [card] primitive=Squall Line id=109702 rarity=R [/card] [card] primitive=Stonebrow, Krosan Hero id=118915 rarity=R [/card] [card] primitive=Stonewood Invocation id=118890 rarity=R [/card] [card] primitive=Stormcloud Djinn id=118894 rarity=U [/card] [card] primitive=Strangling Soot id=109710 rarity=C [/card] [card] primitive=Strength in Numbers id=116730 rarity=C [/card] [card] primitive=Stronghold Overseer id=109671 rarity=R [/card] [card] primitive=Stuffy Doll id=116724 rarity=R [/card] [card] primitive=Subterranean Shambler id=113611 rarity=C [/card] [card] primitive=Sudden Death id=108804 rarity=U [/card] [card] primitive=Sudden Shock id=114911 rarity=U [/card] [card] primitive=Sudden Spoiling id=113525 rarity=R [/card] [card] primitive=Sulfurous Blast id=109685 rarity=U [/card] [card] primitive=Swamp id=122078 rarity=L [/card] [card] primitive=Swamp id=122076 rarity=L [/card] [card] primitive=Swamp id=118904 rarity=L [/card] [card] primitive=Swamp id=118903 rarity=L [/card] [card] primitive=Swarmyard id=114913 rarity=R [/card] [card] primitive=Tectonic Fiend id=113616 rarity=U [/card] [card] primitive=Teferi, Mage of Zhalfir id=121271 rarity=R [/card] [card] primitive=Telekinetic Sliver id=111085 rarity=U [/card] [card] primitive=Temporal Eddy id=118887 rarity=C [/card] [card] primitive=Temporal Isolation id=106654 rarity=C [/card] [card] primitive=Tendrils of Corruption id=106632 rarity=C [/card] [card] primitive=Terramorphic Expanse id=118874 rarity=C [/card] [card] primitive=Thallid Germinator id=116381 rarity=C [/card] [card] primitive=Thallid Shell-Dweller id=116731 rarity=C [/card] [card] primitive=Thelon of Havenwood id=116737 rarity=R [/card] [card] primitive=Thelonite Hermit id=126275 rarity=R [/card] [card] primitive=Thick-Skinned Goblin id=109703 rarity=U [/card] [card] primitive=Think Twice id=108823 rarity=C [/card] [card] primitive=Thrill of the Hunt id=109675 rarity=C [/card] [card] primitive=Thunder Totem id=108931 rarity=U [/card] [card] primitive=Tivadar of Thorn id=116736 rarity=R [/card] [card] primitive=Tolarian Sentinel id=108907 rarity=C [/card] [card] primitive=Traitor's Clutch id=108857 rarity=C [/card] [card] primitive=Trespasser il-Vec id=108841 rarity=C [/card] [card] primitive=Trickbind id=110499 rarity=R [/card] [card] primitive=Triskelavus id=114919 rarity=R [/card] [card] primitive=Triskelavite Token id=-114919 rarity=T [/card] [card] primitive=Tromp the Domains id=116726 rarity=U [/card] [card] primitive=Truth or Tale id=118910 rarity=U [/card] [card] primitive=Two-Headed Sliver id=108851 rarity=C [/card] [card] primitive=Undying Rage id=126280 rarity=U [/card] [card] primitive=Unyaro Bees id=113579 rarity=R [/card] [card] primitive=Urborg Syphon-Mage id=108798 rarity=C [/card] [card] primitive=Urza's Factory id=116384 rarity=U [/card] [card] primitive=Vampiric Sliver id=118900 rarity=U [/card] [card] primitive=Venser's Sliver id=125866 rarity=C [/card] [card] primitive=Verdant Embrace id=109766 rarity=R [/card] [card] primitive=Vesuva id=113543 rarity=R [/card] [card] primitive=Vesuvan Shapeshifter id=109765 rarity=R [/card] [card] primitive=Viashino Bladescout id=111069 rarity=C [/card] [card] primitive=Viscerid Deepwalker id=113615 rarity=C [/card] [card] primitive=Viscid Lemures id=111082 rarity=C [/card] [card] primitive=Voidmage Husher id=111076 rarity=U [/card] [card] primitive=Volcanic Awakening id=121206 rarity=U [/card] [card] primitive=Walk the Aeons id=110517 rarity=R [/card] [card] primitive=Watcher Sliver id=106648 rarity=C [/card] [card] primitive=Weathered Bodyguards id=126283 rarity=R [/card] [card] primitive=Weatherseed Totem id=108809 rarity=U [/card] [card] primitive=Wheel of Fate id=113528 rarity=R [/card] [card] primitive=Wipe Away id=118911 rarity=U [/card] [card] primitive=Word of Seizing id=118870 rarity=R [/card] [card] primitive=Wormwood Dryad id=113583 rarity=C [/card] [card] primitive=Wurmcalling id=114917 rarity=R [/card] [card] primitive=Yavimaya Dryad id=118884 rarity=U [/card] [card] primitive=Zealot il-Vec id=108898 rarity=C [/card] [meta] author=Wagic Team year=1999 block=Urza [/meta] [card] primitive=Academy Rector id=15138 rarity=R [/card] [card] primitive=AEther Sting id=12612 rarity=U [/card] [card] primitive=Ancient Silverback id=16424 rarity=R [/card] [card] primitive=Apprentice Necromancer id=14442 rarity=R [/card] [card] primitive=Archery Training id=15135 rarity=U [/card] [card] primitive=Attrition id=15191 rarity=R [/card] [card] primitive=Aura Thief id=15261 rarity=R [/card] [card] primitive=Blizzard Elemental id=15146 rarity=R [/card] [card] primitive=Bloodshot Cyclops id=15214 rarity=R [/card] [card] primitive=Body Snatcher id=15189 rarity=R [/card] [card] primitive=Braidwood Cup id=15249 rarity=U [/card] [card] primitive=Braidwood Sextant id=15251 rarity=U [/card] [card] primitive=Brass Secretary id=15245 rarity=U [/card] [card] primitive=Brine Seer id=15148 rarity=U [/card] [card] primitive=Bubbling Beebles id=15783 rarity=C [/card] [card] primitive=Bubbling Muck id=15179 rarity=C [/card] [card] primitive=Caltrops id=15252 rarity=U [/card] [card] primitive=Capashen Knight id=15125 rarity=C [/card] [card] primitive=Capashen Standard id=19095 rarity=C [/card] [card] primitive=Capashen Templar id=15762 rarity=C [/card] [card] primitive=Carnival of Souls id=19115 rarity=R [/card] [card] primitive=Chime of Night id=15768 rarity=C [/card] [card] primitive=Cinder Seer id=15199 rarity=U [/card] [card] primitive=Colos Yearling id=15195 rarity=C [/card] [card] primitive=Compost id=15878 rarity=U [/card] [card] primitive=Covetous Dragon id=15770 rarity=R [/card] [card] primitive=Disappear id=15151 rarity=U [/card] [card] primitive=Disease Carriers id=15169 rarity=C [/card] [card] primitive=Donate id=15168 rarity=R [/card] [card] primitive=Dying Wail id=15183 rarity=C [/card] [card] primitive=Elvish Lookout id=19109 rarity=C [/card] [card] primitive=Elvish Piper id=15241 rarity=R [/card] [card] primitive=Emperor Crocodile id=15773 rarity=R [/card] [card] primitive=Encroach id=15175 rarity=U [/card] [card] primitive=Eradicate id=15186 rarity=U [/card] [card] primitive=Extruder id=15255 rarity=U [/card] [card] primitive=False Prophet id=15765 rarity=R [/card] [card] primitive=Fatigue id=19098 rarity=C [/card] [card] primitive=Fend Off id=15763 rarity=C [/card] [card] primitive=Festering Wound id=15184 rarity=U [/card] [card] primitive=Field Surgeon id=15121 rarity=C [/card] [card] primitive=Flame Jet id=15201 rarity=C [/card] [card] primitive=Fledgling Osprey id=15145 rarity=C [/card] [card] primitive=Flicker id=15127 rarity=R [/card] [card] primitive=Fodder Cannon id=15250 rarity=U [/card] [card] primitive=Gamekeeper id=15230 rarity=U [/card] [card] primitive=Goblin Berserker id=15876 rarity=U [/card] [card] primitive=Goblin Festival id=15771 rarity=R [/card] [card] primitive=Goblin Gardener id=15197 rarity=C [/card] [card] primitive=Goblin Marshal id=15212 rarity=R [/card] [card] primitive=Goblin Masons id=15202 rarity=C [/card] [card] primitive=Goliath Beetle id=15223 rarity=C [/card] [card] primitive=Heart Warden id=15220 rarity=C [/card] [card] primitive=Hulking Ogre id=15196 rarity=C [/card] [card] primitive=Hunting Moa id=15219 rarity=U [/card] [card] primitive=Illuminated Wings id=19097 rarity=C [/card] [card] primitive=Impatience id=15217 rarity=R [/card] [card] primitive=Incendiary id=15211 rarity=U [/card] [card] primitive=Iridescent Drake id=15163 rarity=U [/card] [card] primitive=Ivy Seer id=15224 rarity=U [/card] [card] primitive=Jasmine Seer id=15124 rarity=U [/card] [card] primitive=Junk Diver id=15256 rarity=R [/card] [card] primitive=Keldon Champion id=15206 rarity=U [/card] [card] primitive=Keldon Vandals id=15194 rarity=C [/card] [card] primitive=Kingfisher id=15147 rarity=C [/card] [card] primitive=Landslide id=13821 rarity=U [/card] [card] primitive=Lurking Jackals id=19116 rarity=U [/card] [card] primitive=Magnify id=15819 rarity=C [/card] [card] primitive=Mantis Engine id=15247 rarity=U [/card] [card] primitive=Mark of Fury id=15203 rarity=C [/card] [card] primitive=Marker Beetles id=15222 rarity=C [/card] [card] primitive=Mask of Law and Grace id=15129 rarity=C [/card] [card] primitive=Master Healer id=15874 rarity=R [/card] [card] primitive=Masticore id=13087 rarity=R [/card] [card] primitive=Mental Discipline id=15158 rarity=C [/card] [card] primitive=Metalworker id=15246 rarity=R [/card] [card] primitive=Metathran Elite id=15157 rarity=U [/card] [card] primitive=Metathran Soldier id=19096 rarity=C [/card] [card] primitive=Momentum id=15235 rarity=U [/card] [card] primitive=Multani's Decree id=15228 rarity=C [/card] [card] primitive=Nightshade Seer id=15173 rarity=U [/card] [card] primitive=Opalescence id=15142 rarity=R [/card] [card] primitive=Opposition id=15162 rarity=R [/card] [card] primitive=Pattern of Rebirth id=15234 rarity=R [/card] [card] primitive=Phyrexian Monitor id=19113 rarity=C [/card] [card] primitive=Phyrexian Negator id=5559 rarity=R [/card] [card] primitive=Plague Dogs id=15180 rarity=U [/card] [card] primitive=Plated Spider id=19239 rarity=C [/card] [card] primitive=Plow Under id=12628 rarity=R [/card] [card] primitive=Powder Keg id=15259 rarity=R [/card] [card] primitive=Private Research id=15161 rarity=U [/card] [card] primitive=Quash id=15160 rarity=U [/card] [card] primitive=Rapid Decay id=15177 rarity=R [/card] [card] primitive=Ravenous Rats id=15172 rarity=C [/card] [card] primitive=Rayne, Academy Chancellor id=15164 rarity=R [/card] [card] primitive=Reckless Abandon id=15204 rarity=C [/card] [card] primitive=Reliquary Monk id=15123 rarity=C [/card] [card] primitive=Repercussion id=15216 rarity=R [/card] [card] primitive=Replenish id=15143 rarity=R [/card] [card] primitive=Rescue id=15154 rarity=C [/card] [card] primitive=Rofellos, Llanowar Emissary id=15237 rarity=R [/card] [card] primitive=Rofellos's Gift id=15877 rarity=C [/card] [card] primitive=Sanctimony id=15873 rarity=U [/card] [card] primitive=Scent of Brine id=15266 rarity=C [/card] [card] primitive=Scent of Cinder id=15264 rarity=C [/card] [card] primitive=Scent of Ivy id=15267 rarity=C [/card] [card] primitive=Scent of Jasmine id=15263 rarity=C [/card] [card] primitive=Scent of Nightshade id=15265 rarity=C [/card] [card] primitive=Scour id=15134 rarity=U [/card] [card] primitive=Scrying Glass id=15262 rarity=R [/card] [card] primitive=Serra Advocate id=14485 rarity=U [/card] [card] primitive=Sigil of Sleep id=15784 rarity=C [/card] [card] primitive=Skittering Horror id=15787 rarity=C [/card] [card] primitive=Slinking Skirge id=15786 rarity=C [/card] [card] primitive=Solidarity id=15764 rarity=C [/card] [card] primitive=Soul Feast id=15767 rarity=U [/card] [card] primitive=Sowing Salt id=19534 rarity=U [/card] [card] primitive=Splinter id=15208 rarity=U [/card] [card] primitive=Squirming Mass id=15170 rarity=C [/card] [card] primitive=Storage Matrix id=15260 rarity=R [/card] [card] primitive=Taunting Elf id=15221 rarity=C [/card] [card] primitive=Telepathic Spies id=15149 rarity=C [/card] [card] primitive=Temporal Adept id=15875 rarity=R [/card] [card] primitive=Tethered Griffin id=15769 rarity=R [/card] [card] primitive=Thieving Magpie id=15156 rarity=U [/card] [card] primitive=Thorn Elemental id=15240 rarity=R [/card] [card] primitive=Thran Dynamo id=15248 rarity=U [/card] [card] primitive=Thran Foundry id=19111 rarity=U [/card] [card] primitive=Thran Golem id=15254 rarity=R [/card] [card] primitive=Tormented Angel id=18287 rarity=C [/card] [card] primitive=Treachery id=12148 rarity=R [/card] [card] primitive=Trumpet Blast id=15200 rarity=C [/card] [card] primitive=Twisted Experiment id=19114 rarity=C [/card] [card] primitive=Urza's Incubator id=15257 rarity=R [/card] [card] primitive=Voice of Duty id=15132 rarity=U [/card] [card] primitive=Voice of Reason id=15131 rarity=U [/card] [card] primitive=Wake of Destruction id=15218 rarity=R [/card] [card] primitive=Wall of Glare id=15120 rarity=C [/card] [card] primitive=Wild Colos id=15198 rarity=C [/card] [card] primitive=Yavimaya Elder id=15225 rarity=C [/card] [card] primitive=Yavimaya Enchantress id=15236 rarity=U [/card] [card] primitive=Yavimaya Hollow id=15772 rarity=R [/card] [card] primitive=Yawgmoth's Bargain id=15193 rarity=R [/card] [meta] author=Wagic Team block=Unblock year=1998 [/meta] [card] primitive=Forest id=9683 rarity=C [/card] [card] primitive=Island id=9677 rarity=C [/card] [card] primitive=Mountain id=9707 rarity=C [/card] [card] primitive=Plains id=9680 rarity=C [/card] [card] primitive=Swamp id=9676 rarity=C [/card] [meta] author=Wagic Team year=1999 block=Urza [/meta] [card] primitive=About Face id=12414 rarity=C [/card] [card] primitive=Angelic Curator id=12354 rarity=C [/card] [card] primitive=Angel's Trumpet id=8832 rarity=U [/card] [card] primitive=Anthroplasm id=12387 rarity=R [/card] [card] primitive=Archivist id=12390 rarity=R [/card] [card] primitive=Aura Flux id=12943 rarity=C [/card] [card] primitive=Avalanche Riders id=12418 rarity=U [/card] [card] primitive=Beast of Burden id=12504 rarity=R [/card] [card] primitive=Blessed Reversal id=12366 rarity=R [/card] [card] primitive=Bloated Toad id=12462 rarity=U [/card] [card] primitive=Bone Shredder id=12400 rarity=U [/card] [card] primitive=Bouncing Beebles id=12372 rarity=C [/card] [card] primitive=Brink of Madness id=12406 rarity=R [/card] [card] primitive=Burst of Energy id=13806 rarity=C [/card] [card] primitive=Cessation id=12359 rarity=C [/card] [card] primitive=Cloud of Faeries id=11588 rarity=C [/card] [card] primitive=Crawlspace id=12505 rarity=R [/card] [card] primitive=Crop Rotation id=12432 rarity=C [/card] [card] primitive=Damping Engine id=12503 rarity=R [/card] [card] primitive=Darkwatch Elves id=12435 rarity=U [/card] [card] primitive=Defender of Chaos id=12411 rarity=C [/card] [card] primitive=Defender of Law id=12353 rarity=C [/card] [card] primitive=Defense Grid id=8897 rarity=R [/card] [card] primitive=Defense of the Heart id=12442 rarity=R [/card] [card] primitive=Delusions of Mediocrity id=12349 rarity=R [/card] [card] primitive=Deranged Hermit id=12458 rarity=R [/card] [card] primitive=Devout Harpist id=12813 rarity=C [/card] [card] primitive=Engineered Plague id=12944 rarity=U [/card] [card] primitive=Erase id=12941 rarity=C [/card] [card] primitive=Eviscerator id=12404 rarity=R [/card] [card] primitive=Expendable Troops id=12356 rarity=C [/card] [card] primitive=Faerie Conclave id=12495 rarity=U [/card] [card] primitive=Fleeting Image id=12389 rarity=R [/card] [card] primitive=Fog of Gnats id=9699 rarity=C [/card] [card] primitive=Forbidding Watchtower id=12494 rarity=U [/card] [card] primitive=Frantic Search id=12375 rarity=C [/card] [card] primitive=Gang of Elk id=12950 rarity=U [/card] [card] primitive=Ghitu Encampment id=12497 rarity=U [/card] [card] primitive=Ghitu Fire-Eater id=12815 rarity=U [/card] [card] primitive=Ghitu Slinger id=12475 rarity=C [/card] [card] primitive=Ghitu War Cry id=13810 rarity=U [/card] [card] primitive=Giant Cockroach id=12946 rarity=C [/card] [card] primitive=Goblin Medics id=12643 rarity=C [/card] [card] primitive=Goblin Welder id=13001 rarity=R [/card] [card] primitive=Granite Grip id=5682 rarity=C [/card] [card] primitive=Grim Monolith id=12626 rarity=R [/card] [card] primitive=Harmonic Convergence id=12437 rarity=U [/card] [card] primitive=Hidden Gibbons id=12441 rarity=R [/card] [card] primitive=Hope and Glory id=12942 rarity=U [/card] [card] primitive=Impending Disaster id=12426 rarity=R [/card] [card] primitive=Intervene id=12378 rarity=C [/card] [card] primitive=Iron Maiden id=9705 rarity=R [/card] [card] primitive=Iron Will id=12358 rarity=C [/card] [card] primitive=Jhoira's Toolbox id=8896 rarity=U [/card] [card] primitive=Karmic Guide id=12955 rarity=R [/card] [card] primitive=King Crab id=12382 rarity=U [/card] [card] primitive=Knighthood id=5709 rarity=U [/card] [card] primitive=Last-Ditch Effort id=13812 rarity=U [/card] [card] primitive=Lava Axe id=12947 rarity=C [/card] [card] primitive=Levitation id=12388 rarity=U [/card] [card] primitive=Lone Wolf id=12436 rarity=U [/card] [card] primitive=Lurking Skirge id=12386 rarity=R [/card] [card] primitive=Martyr's Cause id=9712 rarity=U [/card] [card] primitive=Memory Jar id=8841 rarity=R [/card] [card] primitive=Might of Oaks id=8822 rarity=R [/card] [card] primitive=Miscalculation id=12376 rarity=C [/card] [card] primitive=Molten Hydra id=9689 rarity=R [/card] [card] primitive=Mother of Runes id=5704 rarity=U [/card] [card] primitive=Multani, Maro-Sorcerer id=12440 rarity=R [/card] [card] primitive=Multani's Acolyte id=12427 rarity=C [/card] [card] primitive=Multani's Presence id=12490 rarity=U [/card] [card] primitive=No Mercy id=12408 rarity=R [/card] [card] primitive=Opal Avenger id=8814 rarity=R [/card] [card] primitive=Opal Champion id=12352 rarity=C [/card] [card] primitive=Opportunity id=12822 rarity=U [/card] [card] primitive=Ostracize id=8786 rarity=C [/card] [card] primitive=Palinchron id=12580 rarity=R [/card] [card] primitive=Parch id=12415 rarity=C [/card] [card] primitive=Peace and Quiet id=9709 rarity=U [/card] [card] primitive=Phyrexian Broodlings id=12392 rarity=C [/card] [card] primitive=Phyrexian Debaser id=12697 rarity=C [/card] [card] primitive=Phyrexian Defiler id=12696 rarity=U [/card] [card] primitive=Phyrexian Denouncer id=12614 rarity=C [/card] [card] primitive=Phyrexian Plaguelord id=12940 rarity=R [/card] [card] primitive=Phyrexian Reclamation id=12945 rarity=U [/card] [card] primitive=Plague Beetle id=12393 rarity=C [/card] [card] primitive=Planar Collapse id=12365 rarity=R [/card] [card] primitive=Purify id=12367 rarity=R [/card] [card] primitive=Pygmy Pyrosaur id=12412 rarity=C [/card] [card] primitive=Pyromancy id=12668 rarity=R [/card] [card] primitive=Quicksilver Amulet id=8831 rarity=R [/card] [card] primitive=Rack and Ruin id=12422 rarity=U [/card] [card] primitive=Radiant, Archangel id=12368 rarity=R [/card] [card] primitive=Radiant's Dragoons id=12364 rarity=U [/card] [card] primitive=Radiant's Judgment id=12360 rarity=C [/card] [card] primitive=Rancor id=12433 rarity=C [/card] [card] primitive=Rank and File id=5703 rarity=U [/card] [card] primitive=Raven Familiar id=12381 rarity=U [/card] [card] primitive=Rebuild id=12385 rarity=U [/card] [card] primitive=Repopulate id=12672 rarity=C [/card] [card] primitive=Ring of Gix id=12501 rarity=R [/card] [card] primitive=Rivalry id=8903 rarity=R [/card] [card] primitive=Scrapheap id=8830 rarity=R [/card] [card] primitive=Second Chance id=12391 rarity=R [/card] [card] primitive=Shivan Phoenix id=12423 rarity=R [/card] [card] primitive=Sick and Tired id=9691 rarity=C [/card] [card] primitive=Silk Net id=12949 rarity=C [/card] [card] primitive=Simian Grunts id=12428 rarity=C [/card] [card] primitive=Sleeper's Guile id=12397 rarity=C [/card] [card] primitive=Slow Motion id=12384 rarity=C [/card] [card] primitive=Sluggishness id=12416 rarity=C [/card] [card] primitive=Snap id=12374 rarity=C [/card] [card] primitive=Spawning Pool id=12496 rarity=U [/card] [card] primitive=Subversion id=12407 rarity=R [/card] [card] primitive=Sustainer of the Realm id=12814 rarity=U [/card] [card] primitive=Swat id=9694 rarity=C [/card] [card] primitive=Tethered Skirge id=9840 rarity=U [/card] [card] primitive=Thornwind Faeries id=12369 rarity=C [/card] [card] primitive=Thran Lens id=8852 rarity=R [/card] [card] primitive=Thran War Machine id=12625 rarity=U [/card] [card] primitive=Thran Weaponry id=12646 rarity=R [/card] [card] primitive=Ticking Gnomes id=12647 rarity=U [/card] [card] primitive=Tinker id=12383 rarity=U [/card] [card] primitive=Tragic Poet id=12355 rarity=C [/card] [card] primitive=Treacherous Link id=12403 rarity=U [/card] [card] primitive=Treefolk Mystic id=9723 rarity=C [/card] [card] primitive=Treetop Village id=12498 rarity=U [/card] [card] primitive=Unearth id=12398 rarity=C [/card] [card] primitive=Urza's Blueprints id=12633 rarity=R [/card] [card] primitive=Viashino Bey id=12948 rarity=C [/card] [card] primitive=Viashino Cutthroat id=12419 rarity=U [/card] [card] primitive=Viashino Heretic id=12424 rarity=U [/card] [card] primitive=Viashino Sandscout id=12410 rarity=C [/card] [card] primitive=Vigilant Drake id=12371 rarity=C [/card] [card] primitive=Walking Sponge id=12380 rarity=U [/card] [card] primitive=Weatherseed Elf id=12430 rarity=C [/card] [card] primitive=Weatherseed Faeries id=12370 rarity=C [/card] [card] primitive=Weatherseed Treefolk id=12438 rarity=R [/card] [card] primitive=Wheel of Torture id=9706 rarity=R [/card] [card] primitive=Wing Snare id=5675 rarity=U [/card] [card] primitive=Yavimaya Granger id=12656 rarity=C [/card] [card] primitive=Yavimaya Scion id=12429 rarity=C [/card] [card] primitive=Yavimaya Wurm id=5571 rarity=C [/card] [meta] author=Wagic Team block=Unblock year=2004 [/meta] [card] primitive=Forest id=73946 rarity=L [/card] [card] primitive=Island id=73951 rarity=L [/card] [card] primitive=Mountain id=73958 rarity=L [/card] [card] primitive=Plains id=73963 rarity=L [/card] [card] primitive=Swamp id=73973 rarity=L [/card] [meta] author=Wagic Team year=1999 block=Urza [/meta] [card] primitive=Absolute Grace id=5716 rarity=U [/card] [card] primitive=Absolute Law id=8437 rarity=U [/card] [card] primitive=Abundance id=5551 rarity=R [/card] [card] primitive=Abyssal Horror id=5636 rarity=R [/card] [card] primitive=Academy Researchers id=9713 rarity=U [/card] [card] primitive=Acidic Soil id=5722 rarity=U [/card] [card] primitive=Acridian id=5865 rarity=C [/card] [card] primitive=Albino Troll id=5867 rarity=U [/card] [card] primitive=Anaconda id=5603 rarity=U [/card] [card] primitive=Angelic Chorus id=5714 rarity=R [/card] [card] primitive=Angelic Page id=5781 rarity=C [/card] [card] primitive=Annul id=10420 rarity=C [/card] [card] primitive=Antagonism id=5572 rarity=R [/card] [card] primitive=Arc Lightning id=5733 rarity=C [/card] [card] primitive=Arcane Laboratory id=5764 rarity=U [/card] [card] primitive=Argothian Elder id=5736 rarity=U [/card] [card] primitive=Argothian Enchantress id=5686 rarity=R [/card] [card] primitive=Argothian Swine id=5862 rarity=C [/card] [card] primitive=Argothian Wurm id=5769 rarity=R [/card] [card] primitive=Attunement id=5596 rarity=R [/card] [card] primitive=Back to Basics id=5711 rarity=R [/card] [card] primitive=Barrin, Master Wizard id=9856 rarity=R [/card] [card] primitive=Barrin's Codex id=5735 rarity=R [/card] [card] primitive=Bedlam id=5727 rarity=R [/card] [card] primitive=Befoul id=5605 rarity=C [/card] [card] primitive=Bereavement id=5617 rarity=U [/card] [card] primitive=Blanchwood Armor id=5623 rarity=U [/card] [card] primitive=Blanchwood Treefolk id=5747 rarity=C [/card] [card] primitive=Blasted Landscape id=5612 rarity=U [/card] [card] primitive=Blood Vassal id=5737 rarity=C [/card] [card] primitive=Bog Raiders id=5597 rarity=C [/card] [card] primitive=Brand id=5564 rarity=R [/card] [card] primitive=Bravado id=5848 rarity=C [/card] [card] primitive=Breach id=5633 rarity=C [/card] [card] primitive=Brilliant Halo id=9890 rarity=C [/card] [card] primitive=Bull Hippo id=5577 rarity=U [/card] [card] primitive=Bulwark id=8886 rarity=R [/card] [card] primitive=Cackling Fiend id=5567 rarity=C [/card] [card] primitive=Carpet of Flowers id=5858 rarity=U [/card] [card] primitive=Carrion Beetles id=5620 rarity=C [/card] [card] primitive=Catalog id=9852 rarity=C [/card] [card] primitive=Catastrophe id=5637 rarity=R [/card] [card] primitive=Cathodion id=10659 rarity=U [/card] [card] primitive=Cave Tiger id=5762 rarity=C [/card] [card] primitive=Child of Gaea id=9678 rarity=R [/card] [card] primitive=Chimeric Staff id=8858 rarity=R [/card] [card] primitive=Citanul Centaurs id=5552 rarity=R [/card] [card] primitive=Citanul Flute id=8868 rarity=R [/card] [card] primitive=Citanul Hierophants id=5724 rarity=R [/card] [card] primitive=Claws of Gix id=8890 rarity=U [/card] [card] primitive=Clear id=5692 rarity=U [/card] [card] primitive=Cloak of Mists id=5718 rarity=C [/card] [card] primitive=Confiscate id=10426 rarity=U [/card] [card] primitive=Congregate id=9702 rarity=C [/card] [card] primitive=Contamination id=5768 rarity=R [/card] [card] primitive=Copper Gnomes id=8815 rarity=R [/card] [card] primitive=Coral Merfolk id=5613 rarity=C [/card] [card] primitive=Corrupt id=5853 rarity=C [/card] [card] primitive=Cradle Guard id=5665 rarity=U [/card] [card] primitive=Crater Hellion id=5546 rarity=R [/card] [card] primitive=Crazed Skirge id=5555 rarity=U [/card] [card] primitive=Crosswinds id=5668 rarity=U [/card] [card] primitive=Crystal Chimes id=5742 rarity=U [/card] [card] primitive=Curfew id=7817 rarity=C [/card] [card] primitive=Dark Hatchling id=5852 rarity=R [/card] [card] primitive=Dark Ritual id=5626 rarity=C [/card] [card] primitive=Darkest Hour id=5622 rarity=R [/card] [card] primitive=Defensive Formation id=5588 rarity=U [/card] [card] primitive=Despondency id=10656 rarity=C [/card] [card] primitive=Destructive Urge id=10658 rarity=U [/card] [card] primitive=Diabolic Servitude id=10427 rarity=U [/card] [card] primitive=Disciple of Grace id=5634 rarity=C [/card] [card] primitive=Disciple of Law id=5672 rarity=C [/card] [card] primitive=Discordant Dirge id=8446 rarity=R [/card] [card] primitive=Disenchant id=5630 rarity=C [/card] [card] primitive=Disorder id=5854 rarity=U [/card] [card] primitive=Disruptive Student id=10695 rarity=C [/card] [card] primitive=Douse id=5723 rarity=U [/card] [card] primitive=Dragon Blood id=8870 rarity=U [/card] [card] primitive=Drifting Djinn id=5719 rarity=R [/card] [card] primitive=Drifting Meadow id=5805 rarity=C [/card] [card] primitive=Dromosaur id=5734 rarity=C [/card] [card] primitive=Duress id=5557 rarity=C [/card] [card] primitive=Eastern Paladin id=5860 rarity=R [/card] [card] primitive=Electryte id=9700 rarity=R [/card] [card] primitive=Elite Archers id=5771 rarity=R [/card] [card] primitive=Elvish Herder id=5738 rarity=C [/card] [card] primitive=Elvish Lyrist id=5774 rarity=C [/card] [card] primitive=Enchantment Alteration id=8825 rarity=U [/card] [card] primitive=Endless Wurm id=8820 rarity=R [/card] [card] primitive=Endoskeleton id=8846 rarity=U [/card] [card] primitive=Energy Field id=10421 rarity=R [/card] [card] primitive=Exhaustion id=5650 rarity=U [/card] [card] primitive=Exhume id=5556 rarity=C [/card] [card] primitive=Exploration id=8823 rarity=R [/card] [card] primitive=Expunge id=5819 rarity=C [/card] [card] primitive=Faith Healer id=5829 rarity=R [/card] [card] primitive=Falter id=5542 rarity=C [/card] [card] primitive=Fault Line id=8867 rarity=R [/card] [card] primitive=Fecundity id=5604 rarity=U [/card] [card] primitive=Fertile Ground id=5655 rarity=C [/card] [card] primitive=Fiery Mantle id=10425 rarity=C [/card] [card] primitive=Fire Ants id=5568 rarity=U [/card] [card] primitive=Flesh Reaver id=5654 rarity=U [/card] [card] primitive=Fluctuator id=5806 rarity=R [/card] [card] primitive=Fog Bank id=5753 rarity=U [/card] [card] primitive=Forest id=8338 rarity=L [/card] [card] primitive=Forest id=8339 rarity=L [/card] [card] primitive=Forest id=8340 rarity=L [/card] [card] primitive=Forest id=8341 rarity=L [/card] [card] primitive=Fortitude id=9850 rarity=C [/card] [card] primitive=Gaea's Bounty id=5710 rarity=C [/card] [card] primitive=Gaea's Cradle id=10422 rarity=R [/card] [card] primitive=Gaea's Embrace id=5720 rarity=U [/card] [card] primitive=Gamble id=10654 rarity=R [/card] [card] primitive=Gilded Drake id=5837 rarity=R [/card] [card] primitive=Glorious Anthem id=5835 rarity=R [/card] [card] primitive=Goblin Cadets id=5541 rarity=U [/card] [card] primitive=Goblin Lackey id=9851 rarity=U [/card] [card] primitive=Goblin Matron id=8824 rarity=C [/card] [card] primitive=Goblin Offensive id=8818 rarity=U [/card] [card] primitive=Goblin Patrol id=5653 rarity=C [/card] [card] primitive=Goblin Raider id=5701 rarity=C [/card] [card] primitive=Goblin Spelunkers id=5543 rarity=C [/card] [card] primitive=Goblin War Buggy id=5760 rarity=C [/card] [card] primitive=Gorilla Warrior id=5683 rarity=C [/card] [card] primitive=Grafted Skullcap id=7169 rarity=R [/card] [card] primitive=Great Whale id=10682 rarity=R [/card] [card] primitive=Greater Good id=10467 rarity=R [/card] [card] primitive=Greener Pastures id=9704 rarity=R [/card] [card] primitive=Guma id=8806 rarity=U [/card] [card] primitive=Hawkeater Moth id=9710 rarity=U [/card] [card] primitive=Headlong Rush id=8805 rarity=C [/card] [card] primitive=Healing Salve id=8813 rarity=C [/card] [card] primitive=Heat Ray id=10464 rarity=C [/card] [card] primitive=Herald of Serra id=5578 rarity=R [/card] [card] primitive=Hermetic Study id=8784 rarity=C [/card] [card] primitive=Hibernation id=5674 rarity=U [/card] [card] primitive=Hidden Ancients id=5785 rarity=U [/card] [card] primitive=Hidden Guerrillas id=5796 rarity=U [/card] [card] primitive=Hidden Herd id=5783 rarity=R [/card] [card] primitive=Hidden Predators id=5786 rarity=R [/card] [card] primitive=Hidden Spider id=5798 rarity=C [/card] [card] primitive=Hidden Stag id=5790 rarity=R [/card] [card] primitive=Hollow Dogs id=5606 rarity=C [/card] [card] primitive=Hopping Automaton id=5700 rarity=U [/card] [card] primitive=Horseshoe Crab id=9849 rarity=C [/card] [card] primitive=Humble id=5702 rarity=U [/card] [card] primitive=Hush id=5820 rarity=C [/card] [card] primitive=Ill-Gotten Gains id=5570 rarity=R [/card] [card] primitive=Imaginary Pet id=5772 rarity=R [/card] [card] primitive=Intrepid Hero id=5678 rarity=R [/card] [card] primitive=Island id=8326 rarity=L [/card] [card] primitive=Island id=8327 rarity=L [/card] [card] primitive=Island id=8328 rarity=L [/card] [card] primitive=Island id=8329 rarity=L [/card] [card] primitive=Jagged Lightning id=5658 rarity=U [/card] [card] primitive=Karn, Silver Golem id=9847 rarity=R [/card] [card] primitive=Knight id=-5833 rarity=T [/card] [card] primitive=Launch id=5832 rarity=C [/card] [card] primitive=Lay Waste id=5817 rarity=C [/card] [card] primitive=Lifeline id=8808 rarity=R [/card] [card] primitive=Lightning Dragon id=5666 rarity=R [/card] [card] primitive=Lilting Refrain id=5615 rarity=U [/card] [card] primitive=Lingering Mirage id=10462 rarity=U [/card] [card] primitive=Looming Shade id=5591 rarity=C [/card] [card] primitive=Lotus Blossom id=5717 rarity=R [/card] [card] primitive=Lull id=5756 rarity=C [/card] [card] primitive=Lurking Evil id=8817 rarity=R [/card] [card] primitive=Mana Leech id=8804 rarity=U [/card] [card] primitive=Meltdown id=10466 rarity=U [/card] [card] primitive=Metrognome id=8862 rarity=R [/card] [card] primitive=Midsummer Revel id=8448 rarity=R [/card] [card] primitive=Mishra's Helix id=10650 rarity=R [/card] [card] primitive=Mobile Fort id=5550 rarity=U [/card] [card] primitive=Monk Idealist id=5706 rarity=U [/card] [card] primitive=Monk Realist id=5708 rarity=C [/card] [card] primitive=Morphling id=5863 rarity=R [/card] [card] primitive=Mountain id=8334 rarity=L [/card] [card] primitive=Mountain id=8335 rarity=L [/card] [card] primitive=Mountain id=8336 rarity=L [/card] [card] primitive=Mountain id=8337 rarity=L [/card] [card] primitive=No Rest for the Wicked id=8802 rarity=U [/card] [card] primitive=Noetic Scales id=8809 rarity=R [/card] [card] primitive=Okk id=5586 rarity=R [/card] [card] primitive=Opal Acrolith id=5784 rarity=U [/card] [card] primitive=Opal Archangel id=5787 rarity=R [/card] [card] primitive=Opal Caryatid id=5795 rarity=C [/card] [card] primitive=Opal Gargoyle id=5791 rarity=C [/card] [card] primitive=Opal Titan id=5782 rarity=R [/card] [card] primitive=Oppression id=5746 rarity=R [/card] [card] primitive=Order of Yawgmoth id=5625 rarity=U [/card] [card] primitive=Outmaneuver id=8899 rarity=U [/card] [card] primitive=Pacifism id=5748 rarity=C [/card] [card] primitive=Parasitic Bond id=8816 rarity=U [/card] [card] primitive=Pariah id=5773 rarity=R [/card] [card] primitive=Path of Peace id=5684 rarity=C [/card] [card] primitive=Pegasus Charger id=5729 rarity=C [/card] [card] primitive=Pendrell Drake id=5575 rarity=C [/card] [card] primitive=Pendrell Flux id=5614 rarity=C [/card] [card] primitive=Peregrine Drake id=5671 rarity=U [/card] [card] primitive=Persecute id=8843 rarity=R [/card] [card] primitive=Pestilence id=5619 rarity=C [/card] [card] primitive=Phyrexian Colossus id=8865 rarity=R [/card] [card] primitive=Phyrexian Ghoul id=5652 rarity=C [/card] [card] primitive=Phyrexian Processor id=5610 rarity=R [/card] [card] primitive=Phyrexian Tower id=10677 rarity=R [/card] [card] primitive=Pit Trap id=8801 rarity=U [/card] [card] primitive=Plains id=8322 rarity=L [/card] [card] primitive=Plains id=8323 rarity=L [/card] [card] primitive=Plains id=8324 rarity=L [/card] [card] primitive=Plains id=8325 rarity=L [/card] [card] primitive=Planar Birth id=5766 rarity=R [/card] [card] primitive=Planar Void id=5608 rarity=U [/card] [card] primitive=Polluted Mire id=5808 rarity=C [/card] [card] primitive=Pouncing Jaguar id=5664 rarity=C [/card] [card] primitive=Power Sink id=5757 rarity=C [/card] [card] primitive=Power Taint id=5662 rarity=C [/card] [card] primitive=Presence of the Master id=8811 rarity=U [/card] [card] primitive=Priest of Gix id=9724 rarity=U [/card] [card] primitive=Priest of Titania id=5823 rarity=C [/card] [card] primitive=Purging Scythe id=10649 rarity=R [/card] [card] primitive=Rain of Filth id=5831 rarity=U [/card] [card] primitive=Rain of Salt id=5761 rarity=U [/card] [card] primitive=Ravenous Skirge id=9720 rarity=C [/card] [card] primitive=Raze id=5544 rarity=C [/card] [card] primitive=Recantation id=8445 rarity=R [/card] [card] primitive=Reclusive Wight id=8803 rarity=U [/card] [card] primitive=Redeem id=9716 rarity=U [/card] [card] primitive=Reflexes id=10465 rarity=C [/card] [card] primitive=Rejuvenate id=5818 rarity=C [/card] [card] primitive=Remembrance id=10419 rarity=R [/card] [card] primitive=Remote Isle id=5807 rarity=C [/card] [card] primitive=Reprocess id=5558 rarity=R [/card] [card] primitive=Rescind id=5809 rarity=C [/card] [card] primitive=Retaliation id=10408 rarity=U [/card] [card] primitive=Retromancer id=5826 rarity=C [/card] [card] primitive=Rewind id=5670 rarity=C [/card] [card] primitive=Rumbling Crescendo id=8447 rarity=R [/card] [card] primitive=Rune of Protection: Artifacts id=10694 rarity=U [/card] [card] primitive=Rune of Protection: Black id=5810 rarity=C [/card] [card] primitive=Rune of Protection: Blue id=5811 rarity=C [/card] [card] primitive=Rune of Protection: Green id=5812 rarity=C [/card] [card] primitive=Rune of Protection: Lands id=11698 rarity=R [/card] [card] primitive=Rune of Protection: Red id=5813 rarity=C [/card] [card] primitive=Rune of Protection: White id=5814 rarity=C [/card] [card] primitive=Sanctum Custodian id=5695 rarity=C [/card] [card] primitive=Sanctum Guardian id=5691 rarity=U [/card] [card] primitive=Sandbar Merfolk id=5815 rarity=C [/card] [card] primitive=Sandbar Serpent id=9722 rarity=U [/card] [card] primitive=Sanguine Guard id=5627 rarity=U [/card] [card] primitive=Scald id=10657 rarity=U [/card] [card] primitive=Scoria Wurm id=5569 rarity=R [/card] [card] primitive=Scrap id=5816 rarity=C [/card] [card] primitive=Seasoned Marshal id=5776 rarity=U [/card] [card] primitive=Serra Avatar id=5713 rarity=R [/card] [card] primitive=Serra Zealot id=5707 rarity=C [/card] [card] primitive=Serra's Embrace id=9682 rarity=U [/card] [card] primitive=Serra's Hymn id=5602 rarity=U [/card] [card] primitive=Serra's Liturgy id=8444 rarity=R [/card] [card] primitive=Serra's Sanctum id=9674 rarity=R [/card] [card] primitive=Shimmering Barrier id=5743 rarity=U [/card] [card] primitive=Shivan Gorge id=10482 rarity=R [/card] [card] primitive=Shivan Hellkite id=5660 rarity=R [/card] [card] primitive=Shivan Raptor id=5562 rarity=U [/card] [card] primitive=Shiv's Embrace id=5721 rarity=U [/card] [card] primitive=Show and Tell id=5697 rarity=R [/card] [card] primitive=Shower of Sparks id=5545 rarity=C [/card] [card] primitive=Sicken id=5553 rarity=C [/card] [card] primitive=Silent Attendant id=5651 rarity=C [/card] [card] primitive=Skirge Familiar id=5851 rarity=U [/card] [card] primitive=Skittering Skirge id=5573 rarity=C [/card] [card] primitive=Sleeper Agent id=5751 rarity=R [/card] [card] primitive=Slippery Karst id=5803 rarity=C [/card] [card] primitive=Smokestack id=5730 rarity=R [/card] [card] primitive=Smoldering Crater id=5804 rarity=C [/card] [card] primitive=Sneak Attack id=5594 rarity=R [/card] [card] primitive=Somnophore id=5745 rarity=R [/card] [card] primitive=Songstitcher id=5669 rarity=U [/card] [card] primitive=Soul Sculptor id=9846 rarity=R [/card] [card] primitive=Spined Fluke id=5849 rarity=U [/card] [card] primitive=Spire Owl id=7167 rarity=C [/card] [card] primitive=Sporogenesis id=5750 rarity=R [/card] [card] primitive=Spreading Algae id=10409 rarity=U [/card] [card] primitive=Steam Blast id=5563 rarity=U [/card] [card] primitive=Stern Proctor id=5661 rarity=U [/card] [card] primitive=Stroke of Genius id=5677 rarity=R [/card] [card] primitive=Sulfuric Vapors id=5638 rarity=R [/card] [card] primitive=Sunder id=5599 rarity=R [/card] [card] primitive=Swamp id=8330 rarity=L [/card] [card] primitive=Swamp id=8331 rarity=L [/card] [card] primitive=Swamp id=8332 rarity=L [/card] [card] primitive=Swamp id=8333 rarity=L [/card] [card] primitive=Symbiosis id=5632 rarity=C [/card] [card] primitive=Tainted AEther id=5752 rarity=R [/card] [card] primitive=Telepathy id=5841 rarity=U [/card] [card] primitive=Temporal Aperture id=5548 rarity=R [/card] [card] primitive=Thran Quarry id=8828 rarity=R [/card] [card] primitive=Thran Turbine id=8895 rarity=U [/card] [card] primitive=Thundering Giant id=5759 rarity=U [/card] [card] primitive=Time Spiral id=10423 rarity=R [/card] [card] primitive=Titania's Boon id=8819 rarity=U [/card] [card] primitive=Titania's Chosen id=5838 rarity=U [/card] [card] primitive=Tolarian Academy id=8883 rarity=R [/card] [card] primitive=Tolarian Winds id=5834 rarity=C [/card] [card] primitive=Torch Song id=5659 rarity=U [/card] [card] primitive=Treefolk Seedlings id=5866 rarity=U [/card] [card] primitive=Treetop Rangers id=5681 rarity=C [/card] [card] primitive=Turnabout id=5728 rarity=U [/card] [card] primitive=Umbilicus id=8810 rarity=R [/card] [card] primitive=Unnerve id=5554 rarity=C [/card] [card] primitive=Unworthy Dead id=5780 rarity=C [/card] [card] primitive=Urza's Armor id=5574 rarity=U [/card] [card] primitive=Vampiric Embrace id=9684 rarity=U [/card] [card] primitive=Vebulid id=5688 rarity=R [/card] [card] primitive=Veil of Birds id=5788 rarity=C [/card] [card] primitive=Veiled Apparition id=5797 rarity=U [/card] [card] primitive=Veiled Crocodile id=5789 rarity=R [/card] [card] primitive=Veiled Sentry id=5793 rarity=U [/card] [card] primitive=Veiled Serpent id=8906 rarity=C [/card] [card] primitive=Venomous Fangs id=8908 rarity=C [/card] [card] primitive=Vernal Bloom id=5687 rarity=R [/card] [card] primitive=Viashino Outrider id=5739 rarity=C [/card] [card] primitive=Viashino Runner id=5657 rarity=C [/card] [card] primitive=Viashino Sandswimmer id=5565 rarity=R [/card] [card] primitive=Viashino Weaponsmith id=5590 rarity=C [/card] [card] primitive=Victimize id=10655 rarity=U [/card] [card] primitive=Vile Requiem id=5690 rarity=U [/card] [card] primitive=Voice of Grace id=5635 rarity=U [/card] [card] primitive=Voice of Law id=5673 rarity=U [/card] [card] primitive=Voltaic Key id=5547 rarity=U [/card] [card] primitive=Vug Lizard id=5679 rarity=U [/card] [card] primitive=Wall of Junk id=8871 rarity=U [/card] [card] primitive=War Dance id=5689 rarity=U [/card] [card] primitive=Waylay id=5833 rarity=U [/card] [card] primitive=Western Paladin id=5861 rarity=R [/card] [card] primitive=Whetstone id=7247 rarity=R [/card] [card] primitive=Whirlwind id=8849 rarity=R [/card] [card] primitive=Wild Dogs id=8826 rarity=C [/card] [card] primitive=Wildfire id=5566 rarity=R [/card] [card] primitive=Windfall id=7168 rarity=U [/card] [card] primitive=Winding Wurm id=5850 rarity=C [/card] [card] primitive=Wirecat id=8834 rarity=U [/card] [card] primitive=Witch Engine id=5836 rarity=R [/card] [card] primitive=Wizard Mentor id=8907 rarity=C [/card] [card] primitive=Worn Powerstone id=8876 rarity=U [/card] [card] primitive=Worship id=5576 rarity=R [/card] [card] primitive=Yawgmoth's Edict id=5696 rarity=U [/card] [card] primitive=Yawgmoth's Will id=5629 rarity=R [/card] [card] primitive=Zephid id=5825 rarity=R [/card] [card] primitive=Zephid's Embrace id=8787 rarity=U [/card] [meta] author=Wagic Team block=Vault year=2012 [/meta] [card] primitive=Ancient Tomb id=288994 rarity=M [/card] [card] primitive=Boseiju, Who Shelters All id=291507 rarity=M [/card] [card] primitive=Cephalid Coliseum id=288995 rarity=M [/card] [card] primitive=Desert id=287341 rarity=M [/card] [card] primitive=Dryad Arbor id=282542 rarity=M [/card] [card] primitive=Forbidden Orchard id=282541 rarity=M [/card] [card] primitive=Glacial Chasm id=288996 rarity=M [/card] [card] primitive=Grove of the Burnwillows id=287335 rarity=M [/card] [card] primitive=High Market id=287336 rarity=M [/card] [card] primitive=Maze of Ith id=287329 rarity=M [/card] [card] primitive=Murmuring Bosk id=287334 rarity=M [/card] [card] primitive=Shivan Gorge id=288997 rarity=M [/card] [card] primitive=Urborg, Tomb of Yawgmoth id=287330 rarity=M [/card] [card] primitive=Vesuva id=287332 rarity=M [/card] [card] primitive=Windbrisk Heights id=287338 rarity=M [/card] [meta] author=Wagic Team name=From the Vault: Twenty block=Vault year=2013 [/meta] [card] primitive=Akroma's Vengeance id=373328 rarity=M [/card] [card] primitive=Chainer's Edict id=373317 rarity=M [/card] [card] primitive=Chameleon Colossus id=373321 rarity=M [/card] [card] primitive=Char id=373332 rarity=M [/card] [card] primitive=Cruel Ultimatum id=373318 rarity=M [/card] [card] primitive=Dark Ritual id=373329 rarity=M [/card] [card] primitive=Fact or Fiction id=373325 rarity=M [/card] [card] primitive=Fyndhorn Elves id=373320 rarity=M [/card] [card] primitive=Gilded Lotus id=373335 rarity=M [/card] [card] primitive=Green Sun's Zenith id=373333 rarity=M [/card] [card] primitive=Hymn to Tourach id=373324 rarity=M [/card] [card] primitive=Impulse id=373330 rarity=M [/card] [card] primitive=Ink-Eyes, Servant of Oni id=373327 rarity=M [/card] [card] primitive=Jace, the Mind Sculptor id=373316 rarity=M [/card] [card] primitive=Kessig Wolf Run id=373323 rarity=M [/card] [card] primitive=Swords to Plowshares id=373334 rarity=M [/card] [card] primitive=Tangle Wire id=373322 rarity=M [/card] [card] primitive=Thran Dynamo id=373331 rarity=M [/card] [card] primitive=Venser, Shaper Savant id=373326 rarity=M [/card] [card] primitive=Wall of Blossoms id=373319 rarity=M [/card] [meta] author=Wagic Team year=1997 block=Mirage [/meta] [card] primitive=Aku Djinn id=3608 rarity=R [/card] [card] primitive=Anvil of Bogardan id=3589 rarity=R [/card] [card] primitive=Archangel id=3708 rarity=R [/card] [card] primitive=Army Ants id=3733 rarity=U [/card] [card] primitive=Betrayal id=3633 rarity=C [/card] [card] primitive=Blanket of Night id=3609 rarity=U [/card] [card] primitive=Bogardan Phoenix id=3683 rarity=R [/card] [card] primitive=Brass-Talon Chimera id=3590 rarity=U [/card] [card] primitive=Breathstealer's Crypt id=3734 rarity=R [/card] [card] primitive=Breezekeeper id=3634 rarity=C [/card] [card] primitive=Brood of Cockroaches id=3610 rarity=U [/card] [card] primitive=Bull Elephant id=3658 rarity=C [/card] [card] primitive=Chronatog id=3635 rarity=R [/card] [card] primitive=City of Solitude id=3659 rarity=R [/card] [card] primitive=Cloud Elemental id=3636 rarity=C [/card] [card] primitive=Coercion id=3611 rarity=C [/card] [card] primitive=Coral Atoll id=3748 rarity=U [/card] [card] primitive=Corrosion id=3735 rarity=R [/card] [card] primitive=Creeping Mold id=3660 rarity=U [/card] [card] primitive=Crypt Rats id=3612 rarity=C [/card] [card] primitive=Daraja Griffin id=3709 rarity=U [/card] [card] primitive=Dark Privilege id=3613 rarity=C [/card] [card] primitive=Death Watch id=3614 rarity=C [/card] [card] primitive=Desertion id=3637 rarity=R [/card] [card] primitive=Desolation id=3615 rarity=U [/card] [card] primitive=Diamond Kaleidoscope id=3591 rarity=R [/card] [card] primitive=Dormant Volcano id=3749 rarity=U [/card] [card] primitive=Dragon Mask id=3592 rarity=U [/card] [card] primitive=Dream Tides id=3638 rarity=U [/card] [card] primitive=Dwarven Vigilantes id=3684 rarity=C [/card] [card] primitive=Elephant Grass id=3661 rarity=U [/card] [card] primitive=Elkin Lair id=3685 rarity=R [/card] [card] primitive=Elven Cache id=3662 rarity=C [/card] [card] primitive=Emerald Charm id=3663 rarity=C [/card] [card] primitive=Equipoise id=3710 rarity=R [/card] [card] primitive=Everglades id=3750 rarity=U [/card] [card] primitive=Eye of Singularity id=3711 rarity=R [/card] [card] primitive=Fallen Askari id=3616 rarity=C [/card] [card] primitive=Femeref Enchantress id=3736 rarity=R [/card] [card] primitive=Feral Instinct id=3664 rarity=C [/card] [card] primitive=Fireblast id=3686 rarity=C [/card] [card] primitive=Firestorm Hellkite id=3737 rarity=R [/card] [card] primitive=Flooded Shoreline id=3639 rarity=R [/card] [card] primitive=Forbidden Ritual id=3617 rarity=R [/card] [card] primitive=Foreshadow id=3640 rarity=U [/card] [card] primitive=Freewind Falcon id=3712 rarity=C [/card] [card] primitive=Funeral Charm id=3618 rarity=C [/card] [card] primitive=Giant Caterpillar id=3665 rarity=C [/card] [card] primitive=Goblin Recruiter id=3687 rarity=U [/card] [card] primitive=Goblin Swine-Rider id=3688 rarity=C [/card] [card] primitive=Gossamer Chains id=3713 rarity=C [/card] [card] primitive=Griffin Canyon id=3751 rarity=R [/card] [card] primitive=Guiding Spirit id=3738 rarity=R [/card] [card] primitive=Hearth Charm id=3689 rarity=C [/card] [card] primitive=Heat Wave id=3690 rarity=U [/card] [card] primitive=Helm of Awakening id=3593 rarity=U [/card] [card] primitive=Honorable Passage id=3714 rarity=U [/card] [card] primitive=Hope Charm id=3715 rarity=C [/card] [card] primitive=Hulking Cyclops id=3691 rarity=U [/card] [card] primitive=Impulse id=3641 rarity=C [/card] [card] primitive=Infantry Veteran id=3716 rarity=C [/card] [card] primitive=Infernal Harvest id=3619 rarity=C [/card] [card] primitive=Inspiration id=3642 rarity=C [/card] [card] primitive=Iron-Heart Chimera id=3594 rarity=U [/card] [card] primitive=Jamuraan Lion id=3717 rarity=C [/card] [card] primitive=Juju Bubble id=3595 rarity=U [/card] [card] primitive=Jungle Basin id=3752 rarity=U [/card] [card] primitive=Kaervek's Spite id=3620 rarity=R [/card] [card] primitive=Karoo id=3753 rarity=U [/card] [card] primitive=Katabatic Winds id=3666 rarity=R [/card] [card] primitive=Keeper of Kookus id=3692 rarity=C [/card] [card] primitive=King Cheetah id=3667 rarity=C [/card] [card] primitive=Knight of the Mists id=3643 rarity=C [/card] [card] primitive=Knight of Valor id=3718 rarity=C [/card] [card] primitive=Kookus id=3693 rarity=R [/card] [card] primitive=Kyscu Drake id=3668 rarity=U [/card] [card] primitive=Lead-Belly Chimera id=3596 rarity=U [/card] [card] primitive=Lichenthrope id=3669 rarity=R [/card] [card] primitive=Lightning Cloud id=3694 rarity=R [/card] [card] primitive=Longbow Archer id=3719 rarity=U [/card] [card] primitive=Magma Mine id=3597 rarity=U [/card] [card] primitive=Man-o'-War id=3644 rarity=C [/card] [card] primitive=Matopi Golem id=3598 rarity=U [/card] [card] primitive=Miraculous Recovery id=3720 rarity=U [/card] [card] primitive=Mob Mentality id=3695 rarity=U [/card] [card] primitive=Mortal Wound id=3670 rarity=C [/card] [card] primitive=Mundungu id=3739 rarity=U [/card] [card] primitive=Mystic Veil id=3645 rarity=C [/card] [card] primitive=Natural Order id=3671 rarity=R [/card] [card] primitive=Necromancy id=3621 rarity=U [/card] [card] primitive=Necrosavant id=3622 rarity=R [/card] [card] primitive=Nekrataal id=3623 rarity=U [/card] [card] primitive=Ogre Enforcer id=3696 rarity=R [/card] [card] primitive=Ovinomancer id=3646 rarity=U [/card] [card] primitive=Panther Warriors id=3672 rarity=C [/card] [card] primitive=Parapet id=3721 rarity=C [/card] [card] primitive=Peace Talks id=3722 rarity=U [/card] [card] primitive=Phyrexian Marauder id=3599 rarity=R [/card] [card] primitive=Phyrexian Walker id=3600 rarity=C [/card] [card] primitive=Pillar Tombs of Aku id=3624 rarity=R [/card] [card] primitive=Prosperity id=3647 rarity=U [/card] [card] primitive=Pygmy Hippo id=3740 rarity=R [/card] [card] primitive=Python id=3625 rarity=C [/card] [card] primitive=Quicksand id=3754 rarity=U [/card] [card] primitive=Quirion Druid id=3673 rarity=R [/card] [card] primitive=Quirion Ranger id=3674 rarity=C [/card] [card] primitive=Raging Gorilla id=3697 rarity=C [/card] [card] primitive=Rainbow Efreet id=3648 rarity=R [/card] [card] primitive=Relentless Assault id=3698 rarity=R [/card] [card] primitive=Relic Ward id=3723 rarity=U [/card] [card] primitive=Remedy id=3724 rarity=C [/card] [card] primitive=Resistance Fighter id=3725 rarity=C [/card] [card] primitive=Retribution of the Meek id=3726 rarity=R [/card] [card] primitive=Righteous Aura id=3727 rarity=C [/card] [card] primitive=Righteous War id=3741 rarity=R [/card] [card] primitive=River Boa id=3675 rarity=C [/card] [card] primitive=Rock Slide id=3699 rarity=C [/card] [card] primitive=Rowen id=3676 rarity=R [/card] [card] primitive=Sands of Time id=3601 rarity=R [/card] [card] primitive=Scalebane's Elite id=3742 rarity=U [/card] [card] primitive=Shimmering Efreet id=3649 rarity=U [/card] [card] primitive=Shrieking Drake id=3650 rarity=C [/card] [card] primitive=Simoon id=3743 rarity=U [/card] [card] primitive=Sisay's Ring id=3602 rarity=C [/card] [card] primitive=Snake Basket id=3603 rarity=R [/card] [card] primitive=Solfatara id=3700 rarity=C [/card] [card] primitive=Song of Blood id=3701 rarity=C [/card] [card] primitive=Spider Climb id=3677 rarity=C [/card] [card] primitive=Spitting Drake id=3702 rarity=U [/card] [card] primitive=Squandered Resources id=3744 rarity=R [/card] [card] primitive=Stampeding Wildebeests id=3678 rarity=U [/card] [card] primitive=Suleiman's Legacy id=3745 rarity=R [/card] [card] primitive=Summer Bloom id=3679 rarity=U [/card] [card] primitive=Sun Clasp id=3728 rarity=C [/card] [card] primitive=Suq'Ata Assassin id=3626 rarity=U [/card] [card] primitive=Suq'Ata Lancer id=3703 rarity=C [/card] [card] primitive=Talruum Champion id=3704 rarity=C [/card] [card] primitive=Talruum Piper id=3705 rarity=U [/card] [card] primitive=Tar Pit Warrior id=3627 rarity=C [/card] [card] primitive=Teferi's Honor Guard id=3729 rarity=U [/card] [card] primitive=Teferi's Puzzle Box id=3604 rarity=R [/card] [card] primitive=Teferi's Realm id=3651 rarity=R [/card] [card] primitive=Tempest Drake id=3746 rarity=U [/card] [card] primitive=Three Wishes id=3652 rarity=R [/card] [card] primitive=Time and Tide id=3653 rarity=U [/card] [card] primitive=Tin-Wing Chimera id=3605 rarity=U [/card] [card] primitive=Tithe id=3730 rarity=R [/card] [card] primitive=Tremor id=3706 rarity=C [/card] [card] primitive=Triangle of War id=3606 rarity=R [/card] [card] primitive=Uktabi Orangutan id=3680 rarity=U [/card] [card] primitive=Undiscovered Paradise id=3755 rarity=R [/card] [card] primitive=Undo id=3654 rarity=C [/card] [card] primitive=Urborg Mindsucker id=3628 rarity=C [/card] [card] primitive=Vampiric Tutor id=3629 rarity=R [/card] [card] primitive=Vampirism id=3630 rarity=U [/card] [card] primitive=Vanishing id=3655 rarity=C [/card] [card] primitive=Viashino Sandstalker id=3707 rarity=U [/card] [card] primitive=Viashivan Dragon id=3747 rarity=R [/card] [card] primitive=Vision Charm id=3656 rarity=C [/card] [card] primitive=Wake of Vultures id=3631 rarity=C [/card] [card] primitive=Wand of Denial id=3607 rarity=R [/card] [card] primitive=Warrior's Honor id=3731 rarity=C [/card] [card] primitive=Warthog id=3681 rarity=C [/card] [card] primitive=Waterspout Djinn id=3657 rarity=U [/card] [card] primitive=Wicked Reward id=3632 rarity=C [/card] [card] primitive=Wind Shear id=3682 rarity=U [/card] [card] primitive=Zhalfirin Crusader id=3732 rarity=R [/card] [meta] author=Wagic Team block=Duel Decks year=2012 [/meta] [card] primitive=ther Membrane id=270856 rarity=U [/card] [card] primitive=Angelic Shield id=284487 rarity=U [/card] [card] primitive=Anger id=266061 rarity=U [/card] [card] primitive=Armillary Sphere id=270825 rarity=C [/card] [card] primitive=Augury Owl id=270841 rarity=C [/card] [card] primitive=Azorius Chancery id=270826 rarity=C [/card] [card] primitive=Bloodfire Colossus id=270805 rarity=R [/card] [card] primitive=Bloodfire Kavu id=270812 rarity=U [/card] [card] primitive=Cache Raiders id=282599 rarity=U [/card] [card] primitive=Chartooth Cougar id=270828 rarity=C [/card] [card] primitive=Clone id=270842 rarity=R [/card] [card] primitive=Coral Fighters id=282600 rarity=U [/card] [card] primitive=Cosi's Ravager id=270871 rarity=C [/card] [card] primitive=Cryptic Annelid id=270836 rarity=U [/card] [card] primitive=Downhill Charge id=270854 rarity=C [/card] [card] primitive=Earth Servant id=270843 rarity=U [/card] [card] primitive=Fiery Hellhound id=279855 rarity=C [/card] [card] primitive=Flood Plain id=270849 rarity=U [/card] [card] primitive=Galepowder Mage id=270839 rarity=R [/card] [card] primitive=Geyser Glider id=270874 rarity=U [/card] [card] primitive=Greater Stone Spirit id=279857 rarity=U [/card] [card] primitive=Island id=284491 rarity=C [/card] [card] primitive=Jaws of Stone id=270833 rarity=U [/card] [card] primitive=Jedit's Dragoons id=282601 rarity=C [/card] [card] primitive=Journeyer's Kite id=282591 rarity=R [/card] [card] primitive=Kor Cartographer id=270875 rarity=C [/card] [card] primitive=Koth of the Hammer id=266362 rarity=M [/card] [card] primitive=Lithophage id=270850 rarity=R [/card] [card] primitive=Minamo Sightbender id=282602 rarity=U [/card] [card] primitive=Mistmeadow Witch id=282603 rarity=U [/card] [card] primitive=Mountain id=284496 rarity=C [/card] [card] primitive=Neurok Invisimancer id=270868 rarity=C [/card] [card] primitive=New Benalia id=270837 rarity=U [/card] [card] primitive=Oblivion Ring id=270848 rarity=U [/card] [card] primitive=Overrule id=270834 rarity=C [/card] [card] primitive=Path to Exile id=266017 rarity=U [/card] [card] primitive=Pilgrim's Eye id=270872 rarity=C [/card] [card] primitive=Plains id=284497 rarity=C [/card] [card] primitive=Plated Geopede id=266210 rarity=C [/card] [card] primitive=Preordain id=265979 rarity=C [/card] [card] primitive=Primal Plasma id=270857 rarity=C [/card] [card] primitive=Pygmy Pyrosaur id=279859 rarity=C [/card] [card] primitive=Revoke Existence id=284488 rarity=C [/card] [card] primitive=Safe Passage id=270844 rarity=C [/card] [card] primitive=Sawtooth Loon id=270861 rarity=U [/card] [card] primitive=Scroll Thief id=270845 rarity=C [/card] [card] primitive=Searing Blaze id=270873 rarity=C [/card] [card] primitive=Seismic Strike id=270840 rarity=C [/card] [card] primitive=Sejiri Refuge id=270876 rarity=U [/card] [card] primitive=Sigil of Sleep id=270813 rarity=C [/card] [card] primitive=Sky Spirit id=284485 rarity=U [/card] [card] primitive=Slith Strider id=270851 rarity=U [/card] [card] primitive=Soaring Seacliff id=270877 rarity=C [/card] [card] primitive=Sphinx of Uthuun id=284486 rarity=R [/card] [card] primitive=Spire Barrage id=270878 rarity=C [/card] [card] primitive=Steel of the Godhead id=270866 rarity=C [/card] [card] primitive=Stone Giant id=279856 rarity=U [/card] [card] primitive=Sunblast Angel id=284489 rarity=R [/card] [card] primitive=Torchling id=270858 rarity=R [/card] [card] primitive=Vanish into Memory id=270831 rarity=U [/card] [card] primitive=Venser, the Sojourner id=266078 rarity=M [/card] [card] primitive=Volley of Boulders id=270855 rarity=R [/card] [card] primitive=Vulshok Battlegear id=270852 rarity=U [/card] [card] primitive=Vulshok Berserker id=270846 rarity=C [/card] [card] primitive=Vulshok Morningstar id=270810 rarity=U [/card] [card] primitive=Vulshok Sorcerer id=270806 rarity=C [/card] [card] primitive=Wall of Denial id=270829 rarity=U [/card] [card] primitive=Wayfarer's Bauble id=270807 rarity=C [/card] [card] primitive=Whitemane Lion id=270859 rarity=C [/card] [card] primitive=Windreaver id=270835 rarity=R [/card] [card] primitive=Island id=284490 rarity=L [/card] [card] primitive=Island id=284492 rarity=L [/card] [card] primitive=Mountain id=284495 rarity=L [/card] [card] primitive=Mountain id=284494 rarity=L [/card] [card] primitive=Mountain id=284493 rarity=L [/card] [card] primitive=Plains id=284498 rarity=L [/card] [card] primitive=Plains id=284499 rarity=L [/card][meta] author=Wagic Team year=1997 block=Mirage [/meta] [card] primitive=Abduction id=4476 rarity=U [/card] [card] primitive=Abeyance id=4563 rarity=R [/card] [card] primitive=Abjure id=4477 rarity=C [/card] [card] primitive=Aboroth id=4505 rarity=R [/card] [card] primitive=Abyssal Gatekeeper id=4447 rarity=C [/card] [card] primitive=AEther Flash id=4534 rarity=U [/card] [card] primitive=Agonizing Memories id=4448 rarity=U [/card] [card] primitive=Alabaster Dragon id=4564 rarity=R [/card] [card] primitive=Alms id=4565 rarity=C [/card] [card] primitive=Ancestral Knowledge id=4478 rarity=R [/card] [card] primitive=Angelic Renewal id=4566 rarity=C [/card] [card] primitive=Apathy id=4479 rarity=C [/card] [card] primitive=Arctic Wolves id=4506 rarity=U [/card] [card] primitive=Ardent Militia id=4567 rarity=C [/card] [card] primitive=Argivian Find id=4568 rarity=U [/card] [card] primitive=Argivian Restoration id=4480 rarity=U [/card] [card] primitive=Aura of Silence id=4569 rarity=U [/card] [card] primitive=Avizoa id=4481 rarity=R [/card] [card] primitive=Barishi id=4507 rarity=U [/card] [card] primitive=Barrow Ghoul id=4449 rarity=C [/card] [card] primitive=Benalish Infantry id=4570 rarity=C [/card] [card] primitive=Benalish Knight id=4571 rarity=C [/card] [card] primitive=Benalish Missionary id=4572 rarity=C [/card] [card] primitive=Betrothed of Fire id=4535 rarity=C [/card] [card] primitive=Bloodrock Cyclops id=4536 rarity=C [/card] [card] primitive=Blossoming Wreath id=4508 rarity=C [/card] [card] primitive=Bogardan Firefiend id=4537 rarity=C [/card] [card] primitive=Boiling Blood id=4538 rarity=C [/card] [card] primitive=Bone Dancer id=4450 rarity=R [/card] [card] primitive=Bosium Strip id=4429 rarity=R [/card] [card] primitive=Briar Shield id=4509 rarity=C [/card] [card] primitive=Bubble Matrix id=4430 rarity=R [/card] [card] primitive=Buried Alive id=4451 rarity=U [/card] [card] primitive=Call of the Wild id=4510 rarity=R [/card] [card] primitive=Chimeric Sphere id=4431 rarity=U [/card] [card] primitive=Choking Vines id=4511 rarity=C [/card] [card] primitive=Cinder Giant id=4539 rarity=U [/card] [card] primitive=Cinder Wall id=4540 rarity=C [/card] [card] primitive=Circling Vultures id=4452 rarity=U [/card] [card] primitive=Cloud Djinn id=4482 rarity=U [/card] [card] primitive=Coils of the Medusa id=4453 rarity=C [/card] [card] primitive=Cone of Flame id=4541 rarity=U [/card] [card] primitive=Debt of Loyalty id=4573 rarity=R [/card] [card] primitive=Dense Foliage id=4512 rarity=R [/card] [card] primitive=Desperate Gambit id=4542 rarity=U [/card] [card] primitive=Dingus Staff id=4432 rarity=U [/card] [card] primitive=Disrupt id=4483 rarity=C [/card] [card] primitive=Doomsday id=4454 rarity=R [/card] [card] primitive=Downdraft id=4513 rarity=U [/card] [card] primitive=Duskrider Falcon id=4574 rarity=C [/card] [card] primitive=Dwarven Berserker id=4543 rarity=C [/card] [card] primitive=Dwarven Thaumaturgist id=4544 rarity=R [/card] [card] primitive=Empyrial Armor id=4575 rarity=C [/card] [card] primitive=Ertai's Familiar id=4484 rarity=R [/card] [card] primitive=Fallow Wurm id=4514 rarity=U [/card] [card] primitive=Familiar Ground id=4515 rarity=U [/card] [card] primitive=Fatal Blow id=4455 rarity=C [/card] [card] primitive=Fervor id=4545 rarity=R [/card] [card] primitive=Festering Evil id=4456 rarity=U [/card] [card] primitive=Fire Whip id=4546 rarity=C [/card] [card] primitive=Firestorm id=4547 rarity=R [/card] [card] primitive=Fit of Rage id=4548 rarity=C [/card] [card] primitive=Fledgling Djinn id=4457 rarity=C [/card] [card] primitive=Flux id=4485 rarity=C [/card] [card] primitive=Fog Elemental id=4486 rarity=C [/card] [card] primitive=Foriysian Brigade id=4576 rarity=U [/card] [card] primitive=Fungus Elemental id=4516 rarity=R [/card] [card] primitive=Gaea's Blessing id=4517 rarity=U [/card] [card] primitive=Gallowbraid id=4458 rarity=R [/card] [card] primitive=Gemstone Mine id=4592 rarity=U [/card] [card] primitive=Gerrard's Wisdom id=4577 rarity=U [/card] [card] primitive=Goblin Bomb id=4549 rarity=R [/card] [card] primitive=Goblin Grenadiers id=4550 rarity=U [/card] [card] primitive=Goblin Vandal id=4551 rarity=C [/card] [card] primitive=Guided Strike id=4578 rarity=C [/card] [card] primitive=Harvest Wurm id=4518 rarity=C [/card] [card] primitive=Haunting Misery id=4459 rarity=C [/card] [card] primitive=Heart of Bogardan id=4552 rarity=R [/card] [card] primitive=Heat Stroke id=4553 rarity=R [/card] [card] primitive=Heavy Ballista id=4579 rarity=C [/card] [card] primitive=Hidden Horror id=4460 rarity=U [/card] [card] primitive=Hurloon Shaman id=4554 rarity=U [/card] [card] primitive=Infernal Tribute id=4461 rarity=R [/card] [card] primitive=Inner Sanctum id=4580 rarity=R [/card] [card] primitive=Jabari's Banner id=4433 rarity=U [/card] [card] primitive=Jangling Automaton id=4434 rarity=C [/card] [card] primitive=Kithkin Armor id=4581 rarity=C [/card] [card] primitive=Lava Hounds id=4555 rarity=U [/card] [card] primitive=Lava Storm id=4556 rarity=C [/card] [card] primitive=Liege of the Hollows id=4519 rarity=R [/card] [card] primitive=Llanowar Behemoth id=4520 rarity=U [/card] [card] primitive=Llanowar Druid id=4521 rarity=C [/card] [card] primitive=Llanowar Sentinel id=4522 rarity=C [/card] [card] primitive=Lotus Vale id=4593 rarity=R [/card] [card] primitive=Mana Chains id=4487 rarity=C [/card] [card] primitive=Mana Web id=4435 rarity=R [/card] [card] primitive=Manta Ray id=4488 rarity=C [/card] [card] primitive=Maraxus of Keld id=4557 rarity=R [/card] [card] primitive=Master of Arms id=4582 rarity=U [/card] [card] primitive=Merfolk Traders id=4489 rarity=C [/card] [card] primitive=Mind Stone id=4436 rarity=C [/card] [card] primitive=Mischievous Poltergeist id=4462 rarity=U [/card] [card] primitive=Mistmoon Griffin id=4583 rarity=U [/card] [card] primitive=Morinfen id=4463 rarity=R [/card] [card] primitive=Mwonvuli Ooze id=4523 rarity=R [/card] [card] primitive=Nature's Kiss id=4524 rarity=C [/card] [card] primitive=Nature's Resurgence id=4525 rarity=R [/card] [card] primitive=Necratog id=4464 rarity=U [/card] [card] primitive=Noble Benefactor id=4490 rarity=U [/card] [card] primitive=Null Rod id=4437 rarity=R [/card] [card] primitive=Odylic Wraith id=4465 rarity=U [/card] [card] primitive=Ophidian id=4491 rarity=C [/card] [card] primitive=Orcish Settlers id=4558 rarity=U [/card] [card] primitive=Paradigm Shift id=4492 rarity=R [/card] [card] primitive=Peacekeeper id=4584 rarity=R [/card] [card] primitive=Pendrell Mists id=4493 rarity=R [/card] [card] primitive=Phantom Warrior id=4494 rarity=U [/card] [card] primitive=Phantom Wings id=4495 rarity=C [/card] [card] primitive=Phyrexian Furnace id=4438 rarity=U [/card] [card] primitive=Psychic Vortex id=4496 rarity=R [/card] [card] primitive=Razortooth Rats id=4466 rarity=C [/card] [card] primitive=Redwood Treefolk id=4526 rarity=C [/card] [card] primitive=Relearn id=4497 rarity=U [/card] [card] primitive=Revered Unicorn id=4585 rarity=U [/card] [card] primitive=Roc Hatchling id=4559 rarity=U [/card] [card] primitive=Rogue Elephant id=4527 rarity=C [/card] [card] primitive=Sage Owl id=4498 rarity=C [/card] [card] primitive=Sawtooth Ogre id=4560 rarity=C [/card] [card] primitive=Scorched Ruins id=4594 rarity=R [/card] [card] primitive=Serenity id=4586 rarity=R [/card] [card] primitive=Serra's Blessing id=4587 rarity=U [/card] [card] primitive=Serrated Biskelion id=4439 rarity=U [/card] [card] primitive=Shadow Rider id=4467 rarity=C [/card] [card] primitive=Shattered Crypt id=4468 rarity=C [/card] [card] primitive=Soul Shepherd id=4588 rarity=C [/card] [card] primitive=Southern Paladin id=4589 rarity=R [/card] [card] primitive=Spinning Darkness id=4469 rarity=C [/card] [card] primitive=Steel Golem id=4440 rarity=U [/card] [card] primitive=Strands of Night id=4470 rarity=U [/card] [card] primitive=Straw Golem id=4441 rarity=U [/card] [card] primitive=Striped Bears id=4528 rarity=C [/card] [card] primitive=Sylvan Hierophant id=4529 rarity=U [/card] [card] primitive=Tariff id=4590 rarity=R [/card] [card] primitive=Teferi's Veil id=4499 rarity=U [/card] [card] primitive=Tendrils of Despair id=4471 rarity=C [/card] [card] primitive=Thran Forge id=4442 rarity=U [/card] [card] primitive=Thran Tome id=4443 rarity=R [/card] [card] primitive=Thunderbolt id=4561 rarity=C [/card] [card] primitive=Thundermare id=4562 rarity=R [/card] [card] primitive=Timid Drake id=4500 rarity=U [/card] [card] primitive=Tolarian Drake id=4501 rarity=C [/card] [card] primitive=Tolarian Entrancer id=4502 rarity=R [/card] [card] primitive=Tolarian Serpent id=4503 rarity=R [/card] [card] primitive=Touchstone id=4444 rarity=U [/card] [card] primitive=Tranquil Grove id=4530 rarity=R [/card] [card] primitive=Uktabi Efreet id=4531 rarity=C [/card] [card] primitive=Urborg Justice id=4472 rarity=R [/card] [card] primitive=Urborg Stalker id=4473 rarity=R [/card] [card] primitive=Veteran Explorer id=4532 rarity=U [/card] [card] primitive=Vitalize id=4533 rarity=C [/card] [card] primitive=Vodalian Illusionist id=4504 rarity=U [/card] [card] primitive=Volunteer Reserves id=4591 rarity=U [/card] [card] primitive=Wave of Terror id=4474 rarity=R [/card] [card] primitive=Well of Knowledge id=4445 rarity=R [/card] [card] primitive=Winding Canyons id=4595 rarity=R [/card] [card] primitive=Xanthic Statue id=4446 rarity=R [/card] [card] primitive=Zombie Scavengers id=4475 rarity=C [/card] [meta] author=Wagic Team year=2010 block=Adventure [/meta] [card] primitive=Abyssal Persecutor id=197869 rarity=M [/card] [card] primitive=Admonition Angel id=197160 rarity=M [/card] [card] primitive=AEther Tradewinds id=201568 rarity=C [/card] [card] primitive=Agadeem Occultist id=198402 rarity=R [/card] [card] primitive=Akoum Battlesinger id=198360 rarity=C [/card] [card] primitive=Amulet of Vigor id=191577 rarity=R [/card] [card] primitive=Anowon, the Ruin Sage id=177508 rarity=R [/card] [card] primitive=Apex Hawks id=197769 rarity=C [/card] [card] primitive=Arbor Elf id=197959 rarity=C [/card] [card] primitive=Archon of Redemption id=201575 rarity=R [/card] [card] primitive=Avenger of Zendikar id=201570 rarity=M [/card] [card] primitive=Basilisk Collar id=198356 rarity=R [/card] [card] primitive=Battle Hurda id=198394 rarity=C [/card] [card] primitive=Bazaar Trader id=198364 rarity=R [/card] [card] primitive=Bestial Menace id=197843 rarity=U [/card] [card] primitive=Snake id=-19784311 rarity=T [/card] [card] primitive=Wolf id=-19784312 rarity=T [/card] [card] primitive=Elephant id=-19784313 rarity=T [/card] [card] primitive=Bloodhusk Ritualist id=191570 rarity=U [/card] [card] primitive=Bojuka Bog id=197786 rarity=C [/card] [card] primitive=Bojuka Brigand id=197159 rarity=C [/card] [card] primitive=Brink of Disaster id=201571 rarity=C [/card] [card] primitive=Bull Rush id=201560 rarity=C [/card] [card] primitive=Butcher of Malakir id=197125 rarity=R [/card] [card] primitive=Calcite Snapper id=191569 rarity=C [/card] [card] primitive=Canopy Cover id=193970 rarity=U [/card] [card] primitive=Caustic Crawler id=198376 rarity=U [/card] [card] primitive=Celestial Colonnade id=177545 rarity=R [/card] [card] primitive=Chain Reaction id=201573 rarity=R [/card] [card] primitive=Claws of Valakut id=193975 rarity=C [/card] [card] primitive=Comet Storm id=197766 rarity=M [/card] [card] primitive=Corrupted Zendikon id=197874 rarity=C [/card] [card] primitive=Cosi's Ravager id=201565 rarity=C [/card] [card] primitive=Creeping Tar Pit id=177520 rarity=R [/card] [card] primitive=Crusher Zendikon id=180416 rarity=C [/card] [card] primitive=Cunning Sparkmage id=201563 rarity=U [/card] [card] primitive=Dead Reckoning id=194679 rarity=C [/card] [card] primitive=Deathforge Shaman id=191540 rarity=U [/card] [card] primitive=Death's Shadow id=198372 rarity=R [/card] [card] primitive=Dispel id=201562 rarity=C [/card] [card] primitive=Dragonmaster Outcast id=197854 rarity=M [/card] [card] primitive=Dread Statuary id=205425 rarity=U [/card] [card] primitive=Enclave Elite id=197767 rarity=C [/card] [card] primitive=Everflowing Chalice id=198374 rarity=U [/card] [card] primitive=Explore id=201578 rarity=C [/card] [card] primitive=Eye of Ugin id=197881 rarity=M [/card] [card] primitive=Feral Contest id=198362 rarity=C [/card] [card] primitive=Fledgling Griffin id=191580 rarity=C [/card] [card] primitive=Gnarlid Pack id=197771 rarity=C [/card] [card] primitive=Goblin Roughrider id=194681 rarity=C [/card] [card] primitive=Goliath Sphinx id=197153 rarity=R [/card] [card] primitive=Grappler Spider id=198371 rarity=C [/card] [card] primitive=Graypelt Hunter id=193994 rarity=C [/card] [card] primitive=Grotag Thrasher id=191548 rarity=C [/card] [card] primitive=Groundswell id=193998 rarity=C [/card] [card] primitive=Guardian Zendikon id=197872 rarity=C [/card] [card] primitive=Hada Freeblade id=198400 rarity=U [/card] [card] primitive=Halimar Depths id=197787 rarity=C [/card] [card] primitive=Halimar Excavator id=197129 rarity=C [/card] [card] primitive=Hammer of Ruin id=197871 rarity=U [/card] [card] primitive=Harabaz Druid id=194675 rarity=R [/card] [card] primitive=Hedron Rover id=194686 rarity=C [/card] [card] primitive=Horizon Drake id=180412 rarity=U [/card] [card] primitive=Iona's Judgment id=197880 rarity=C [/card] [card] primitive=Jace, the Mind Sculptor id=195297 rarity=M [/card] [card] primitive=Jagwasp Swarm id=191581 rarity=C [/card] [card] primitive=Join the Ranks id=194706 rarity=C [/card] [card] primitive=Joraga Warcaller id=197765 rarity=R [/card] [card] primitive=Jwari Shapeshifter id=198390 rarity=R [/card] [card] primitive=Kalastria Highborn id=197118 rarity=R [/card] [card] primitive=Kazuul, Tyrant of the Cliffs id=197145 rarity=R [/card] [card] primitive=Ogre Token id=-197145 rarity=T [/card] [card] primitive=Khalni Garden id=197789 rarity=C [/card] [card] primitive=Kitesail id=197152 rarity=C [/card] [card] primitive=Kitesail Apprentice id=194018 rarity=C [/card] [card] primitive=Kor Firewalker id=194708 rarity=U [/card] [card] primitive=Lavaclaw Reaches id=171007 rarity=R [/card] [card] primitive=Leatherback Baloth id=197856 rarity=U [/card] [card] primitive=Lightkeeper of Emeria id=189159 rarity=U [/card] [card] primitive=Loam Lion id=197873 rarity=U [/card] [card] primitive=Lodestone Golem id=191557 rarity=R [/card] [card] primitive=Marsh Threader id=194718 rarity=C [/card] [card] primitive=Marshal's Anthem id=198393 rarity=R [/card] [card] primitive=Mire's Toll id=194002 rarity=C [/card] [card] primitive=Mordant Dragon id=197162 rarity=R [/card] [card] primitive=Mysteries of the Deep id=194699 rarity=C [/card] [card] primitive=Nature's Claim id=198357 rarity=C [/card] [card] primitive=Nemesis Trap id=197836 rarity=U [/card] [card] primitive=Novablast Wurm id=197857 rarity=M [/card] [card] primitive=Omnath, Locus of Mana id=197759 rarity=M [/card] [card] primitive=Perimeter Captain id=198361 rarity=U [/card] [card] primitive=Permafrost Trap id=194703 rarity=U [/card] [card] primitive=Pilgrim's Eye id=198367 rarity=C [/card] [card] primitive=Pulse Tracker id=197154 rarity=C [/card] [card] primitive=Quag Vampires id=197763 rarity=C [/card] [card] primitive=Quest for Renewal id=194007 rarity=U [/card] [card] primitive=Quest for the Goblin Lord id=198392 rarity=U [/card] [card] primitive=Quest for the Nihil Stone id=198386 rarity=R [/card] [card] primitive=Quest for Ula's Temple id=198401 rarity=R [/card] [card] primitive=Quicksand id=197853 rarity=C [/card] [card] primitive=Raging Ravine id=177583 rarity=R [/card] [card] primitive=Razor Boomerang id=198395 rarity=U [/card] [card] primitive=Refraction Trap id=189163 rarity=U [/card] [card] primitive=Rest for the Weary id=189180 rarity=C [/card] [card] primitive=Ricochet Trap id=191549 rarity=U [/card] [card] primitive=Roiling Terrain id=194671 rarity=C [/card] [card] primitive=Ruin Ghost id=198378 rarity=U [/card] [card] primitive=Rumbling Aftershocks id=197770 rarity=U [/card] [card] primitive=Ruthless Cullblade id=194678 rarity=C [/card] [card] primitive=Scrib Nibblers id=198382 rarity=U [/card] [card] primitive=Searing Blaze id=193982 rarity=C [/card] [card] primitive=Seer's Sundial id=201561 rarity=R [/card] [card] primitive=Sejiri Merfolk id=197844 rarity=U [/card] [card] primitive=Sejiri Steppe id=197788 rarity=C [/card] [card] primitive=Selective Memory id=194700 rarity=R [/card] [card] primitive=Shoreline Salvager id=197877 rarity=U [/card] [card] primitive=Skitter of Lizards id=197758 rarity=C [/card] [card] primitive=Slavering Nulls id=197859 rarity=U [/card] [card] primitive=Slingbow Trap id=194017 rarity=U [/card] [card] primitive=Smoldering Spires id=197785 rarity=C [/card] [card] primitive=Smother id=191578 rarity=U [/card] [card] primitive=Snapping Creeper id=191547 rarity=C [/card] [card] primitive=Spell Contortion id=194714 rarity=U [/card] [card] primitive=Stirring Wildwood id=177560 rarity=R [/card] [card] primitive=Stone Idol Trap id=191552 rarity=R [/card] [card] primitive=Stoneforge Mystic id=198383 rarity=R [/card] [card] primitive=Strength of the Tajuru id=197875 rarity=R [/card] [card] primitive=Summit Apes id=197864 rarity=U [/card] [card] primitive=Surrakar Banisher id=198370 rarity=C [/card] [card] primitive=Talus Paladin id=194672 rarity=R [/card] [card] primitive=Tectonic Edge id=197855 rarity=U [/card] [card] primitive=Terastodon id=197137 rarity=R [/card] [card] primitive=Elephant Token id=-197137 rarity=T [/card] [card] primitive=Terra Eternal id=197866 rarity=R [/card] [card] primitive=Thada Adel, Acquisitor id=197973 rarity=R [/card] [card] primitive=Tideforce Elemental id=194012 rarity=U [/card] [card] primitive=Tomb Hex id=195307 rarity=C [/card] [card] primitive=Treasure Hunt id=197968 rarity=C [/card] [card] primitive=Tuktuk Scrapper id=201579 rarity=U [/card] [card] primitive=Twitch id=198396 rarity=C [/card] [card] primitive=Urge to Feed id=198368 rarity=U [/card] [card] primitive=Vapor Snare id=194003 rarity=U [/card] [card] primitive=Vastwood Animist id=201566 rarity=U [/card] [card] primitive=Vastwood Zendikon id=197870 rarity=C [/card] [card] primitive=Veteran's Reflexes id=198384 rarity=C [/card] [card] primitive=Voyager Drake id=189181 rarity=U [/card] [card] primitive=Walking Atlas id=198375 rarity=C [/card] [card] primitive=Wind Zendikon id=197865 rarity=C [/card] [card] primitive=Wolfbriar Elemental id=189162 rarity=R [/card] [card] primitive=Wrexial, the Risen Deep id=197840 rarity=M [/card] [meta] author=Wagic Team year=2009 block=Adventure [/meta] [card] primitive=Adventuring Gear id=178135 rarity=C [/card] [card] primitive=AEther Figment id=170993 rarity=U [/card] [card] primitive=Akoum Refuge id=189638 rarity=U [/card] [card] primitive=Archive Trap id=197538 rarity=R [/card] [card] primitive=Archmage Ascension id=197893 rarity=R [/card] [card] primitive=Arid Mesa id=177584 rarity=R [/card] [card] primitive=Armament Master id=190420 rarity=R [/card] [card] primitive=Arrow Volley Trap id=193404 rarity=U [/card] [card] primitive=Bala Ged Thief id=197402 rarity=R [/card] [card] primitive=Baloth Cage Trap id=197531 rarity=U [/card] [card] primitive=Baloth Woodcrasher id=192231 rarity=U [/card] [card] primitive=Beast Hunt id=185703 rarity=C [/card] [card] primitive=Beastmaster Ascension id=197890 rarity=R [/card] [card] primitive=Blade of the Bloodchief id=193397 rarity=R [/card] [card] primitive=Bladetusk Boar id=180350 rarity=C [/card] [card] primitive=Blazing Torch id=191372 rarity=U [/card] [card] primitive=Blood Seeker id=180362 rarity=C [/card] [card] primitive=Blood Tribute id=170995 rarity=R [/card] [card] primitive=Bloodchief Ascension id=197892 rarity=R [/card] [card] primitive=Bloodghast id=192230 rarity=R [/card] [card] primitive=Bog Tatters id=177500 rarity=C [/card] [card] primitive=Bold Defense id=180509 rarity=C [/card] [card] primitive=Brave the Elements id=185734 rarity=U [/card] [card] primitive=Burst Lightning id=177558 rarity=C [/card] [card] primitive=Caller of Gales id=183417 rarity=C [/card] [card] primitive=Cancel id=189001 rarity=C [/card] [card] primitive=Caravan Hurda id=185697 rarity=C [/card] [card] primitive=Carnage Altar id=193406 rarity=U [/card] [card] primitive=Celestial Mantle id=198524 rarity=R [/card] [card] primitive=Chandra Ablaze id=195402 rarity=M [/card] [card] primitive=Cliff Threader id=177546 rarity=C [/card] [card] primitive=Cobra Trap id=197535 rarity=U [/card] [card] primitive=Conqueror's Pledge id=195626 rarity=R [/card] [card] primitive=Cosi's Trickster id=186322 rarity=R [/card] [card] primitive=Crypt of Agadeem id=190394 rarity=R [/card] [card] primitive=Crypt Ripper id=178121 rarity=C [/card] [card] primitive=Day of Judgment id=186309 rarity=R [/card] [card] primitive=Demolish id=190406 rarity=C [/card] [card] primitive=Desecrated Earth id=178137 rarity=C [/card] [card] primitive=Devout Lightcaster id=191374 rarity=R [/card] [card] primitive=Disfigure id=180115 rarity=C [/card] [card] primitive=Eldrazi Monument id=193398 rarity=M [/card] [card] primitive=Electropotence id=191373 rarity=R [/card] [card] primitive=Elemental Appeal id=192221 rarity=R [/card] [card] primitive=Emeria Angel id=190399 rarity=R [/card] [card] primitive=Emeria, the Sky Ruin id=190414 rarity=R [/card] [card] primitive=Eternity Vessel id=189006 rarity=M [/card] [card] primitive=Expedition Map id=193405 rarity=C [/card] [card] primitive=Explorer's Scope id=190396 rarity=C [/card] [card] primitive=Feast of Blood id=189629 rarity=U [/card] [card] primitive=Felidar Sovereign id=185743 rarity=M [/card] [card] primitive=Forest id=201959 rarity=L [/card] [card] primitive=Forest id=195158 rarity=L [/card] [card] primitive=Forest id=201962 rarity=L [/card] [card] primitive=Forest id=195192 rarity=L [/card] [card] primitive=Forest id=201960 rarity=L [/card] [card] primitive=Forest id=195177 rarity=L [/card] [card] primitive=Forest id=201961 rarity=L [/card] [card] primitive=Forest id=195183 rarity=L [/card] [card] primitive=Frontier Guide id=180361 rarity=U [/card] [card] primitive=Gatekeeper of Malakir id=185698 rarity=U [/card] [card] primitive=Geyser Glider id=197887 rarity=U [/card] [card] primitive=Giant Scorpion id=192226 rarity=C [/card] [card] primitive=Gigantiform id=195627 rarity=R [/card] [card] primitive=Goblin Bushwhacker id=177501 rarity=C [/card] [card] primitive=Goblin Guide id=170987 rarity=R [/card] [card] primitive=Goblin Ruinblaster id=180411 rarity=U [/card] [card] primitive=Goblin Shortcutter id=180473 rarity=C [/card] [card] primitive=Goblin War Paint id=185701 rarity=C [/card] [card] primitive=Gomazoa id=198523 rarity=U [/card] [card] primitive=Grappling Hook id=192220 rarity=R [/card] [card] primitive=Graypelt Refuge id=189631 rarity=U [/card] [card] primitive=Grazing Gladehart id=189621 rarity=C [/card] [card] primitive=Greenweaver Druid id=185694 rarity=U [/card] [card] primitive=Grim Discovery id=180127 rarity=C [/card] [card] primitive=Guul Draz Specter id=183418 rarity=R [/card] [card] primitive=Guul Draz Vampire id=180498 rarity=C [/card] [card] primitive=Hagra Crocodile id=170998 rarity=C [/card] [card] primitive=Hagra Diabolist id=197404 rarity=U [/card] [card] primitive=Halo Hunter id=185752 rarity=R [/card] [card] primitive=Harrow id=180408 rarity=C [/card] [card] primitive=Heartstabber Mosquito id=191361 rarity=C [/card] [card] primitive=Hedron Crab id=180348 rarity=U [/card] [card] primitive=Hedron Scrabbler id=193394 rarity=C [/card] [card] primitive=Hellfire Mongrel id=192215 rarity=U [/card] [card] primitive=Hellkite Charger id=185727 rarity=R [/card] [card] primitive=Hideous End id=180435 rarity=C [/card] [card] primitive=Highland Berserker id=180467 rarity=C [/card] [card] primitive=Inferno Trap id=197530 rarity=U [/card] [card] primitive=Into the Roil id=178151 rarity=C [/card] [card] primitive=Iona, Shield of Emeria id=190407 rarity=M [/card] [card] primitive=Ior Ruin Expedition id=185711 rarity=C [/card] [card] primitive=Island id=201966 rarity=L [/card] [card] primitive=Island id=195187 rarity=L [/card] [card] primitive=Island id=201964 rarity=L [/card] [card] primitive=Island id=195165 rarity=L [/card] [card] primitive=Island id=201963 rarity=L [/card] [card] primitive=Island id=195161 rarity=L [/card] [card] primitive=Island id=201965 rarity=L [/card] [card] primitive=Island id=195170 rarity=L [/card] [card] primitive=Joraga Bard id=192227 rarity=C [/card] [card] primitive=Journey to Nowhere id=177505 rarity=C [/card] [card] primitive=Jwar Isle Refuge id=189627 rarity=U [/card] [card] primitive=Kabira Crossroads id=169963 rarity=C [/card] [card] primitive=Kabira Evangel id=180347 rarity=R [/card] [card] primitive=Kalitas, Bloodchief of Ghet id=185704 rarity=M [/card] [card] primitive=Kazandu Blademaster id=191356 rarity=U [/card] [card] primitive=Kazandu Refuge id=189635 rarity=U [/card] [card] primitive=Kazuul Warlord id=190408 rarity=R [/card] [card] primitive=Khalni Gem id=198519 rarity=U [/card] [card] primitive=Khalni Heart Expedition id=186320 rarity=C [/card] [card] primitive=Kor Aeronaut id=177530 rarity=U [/card] [card] primitive=Kor Cartographer id=170991 rarity=C [/card] [card] primitive=Kor Duelist id=177542 rarity=U [/card] [card] primitive=Kor Hookmaster id=178131 rarity=C [/card] [card] primitive=Kor Outfitter id=189637 rarity=C [/card] [card] primitive=Kor Sanctifiers id=192214 rarity=C [/card] [card] primitive=Kor Skyfisher id=178145 rarity=C [/card] [card] primitive=Kraken Hatchling id=177585 rarity=C [/card] [card] primitive=Landbind Ritual id=188999 rarity=U [/card] [card] primitive=Lavaball Trap id=197528 rarity=R [/card] [card] primitive=Lethargy Trap id=197534 rarity=C [/card] [card] primitive=Living Tsunami id=189636 rarity=U [/card] [card] primitive=Lorthos, the Tidemaker id=191369 rarity=M [/card] [card] primitive=Lotus Cobra id=185749 rarity=M [/card] [card] primitive=Lullmage Mentor id=190404 rarity=R [/card] [card] primitive=Luminarch Ascension id=197889 rarity=R [/card] [card] primitive=Magma Rift id=180352 rarity=C [/card] [card] primitive=Magosi, the Waterveil id=190412 rarity=R [/card] [card] primitive=Makindi Shieldmate id=195628 rarity=C [/card] [card] primitive=Malakir Bloodwitch id=190398 rarity=R [/card] [card] primitive=Mark of Mutiny id=186324 rarity=U [/card] [card] primitive=Marsh Casualties id=177543 rarity=U [/card] [card] primitive=Marsh Flats id=191371 rarity=R [/card] [card] primitive=Merfolk Seastalkers id=189625 rarity=U [/card] [card] primitive=Merfolk Wayfinder id=170978 rarity=U [/card] [card] primitive=Mind Sludge id=193403 rarity=U [/card] [card] primitive=Mindbreak Trap id=197532 rarity=M [/card] [card] primitive=Mindless Null id=180415 rarity=C [/card] [card] primitive=Mire Blight id=190401 rarity=C [/card] [card] primitive=Misty Rainforest id=190413 rarity=R [/card] [card] primitive=Mold Shambler id=183414 rarity=C [/card] [card] primitive=Molten Ravager id=191359 rarity=C [/card] [card] primitive=Mountain id=201968 rarity=L [/card] [card] primitive=Mountain id=195178 rarity=L [/card] [card] primitive=Mountain id=201967 rarity=L [/card] [card] primitive=Mountain id=195171 rarity=L [/card] [card] primitive=Mountain id=201969 rarity=L [/card] [card] primitive=Mountain id=195181 rarity=L [/card] [card] primitive=Mountain id=201970 rarity=L [/card] [card] primitive=Mountain id=195184 rarity=L [/card] [card] primitive=Murasa Pyromancer id=195634 rarity=U [/card] [card] primitive=Narrow Escape id=180360 rarity=C [/card] [card] primitive=Needlebite Trap id=197529 rarity=U [/card] [card] primitive=Nimana Sell-Sword id=197403 rarity=C [/card] [card] primitive=Nimbus Wings id=180346 rarity=C [/card] [card] primitive=Nissa Revane id=190411 rarity=M [/card] [card] primitive=Nissa's Chosen id=185699 rarity=C [/card] [card] primitive=Noble Vestige id=171001 rarity=C [/card] [card] primitive=Ob Nixilis, the Fallen id=192219 rarity=M [/card] [card] primitive=Obsidian Fireheart id=192224 rarity=M [/card] [card] primitive=Ondu Cleric id=192210 rarity=C [/card] [card] primitive=Oracle of Mul Daya id=185737 rarity=R [/card] [card] primitive=Oran-Rief Recluse id=185696 rarity=C [/card] [card] primitive=Oran-Rief Survivalist id=178138 rarity=C [/card] [card] primitive=Oran-Rief, the Vastwood id=190417 rarity=R [/card] [card] primitive=Paralyzing Grasp id=178109 rarity=C [/card] [card] primitive=Pillarfield Ox id=190395 rarity=C [/card] [card] primitive=Piranha Marsh id=169975 rarity=C [/card] [card] primitive=Pitfall Trap id=197533 rarity=U [/card] [card] primitive=Plains id=201973 rarity=L [/card] [card] primitive=Plains id=195179 rarity=L [/card] [card] primitive=Plains id=201972 rarity=L [/card] [card] primitive=Plains id=195173 rarity=L [/card] [card] primitive=Plains id=201974 rarity=L [/card] [card] primitive=Plains id=195196 rarity=L [/card] [card] primitive=Plains id=201971 rarity=L [/card] [card] primitive=Plains id=195163 rarity=L [/card] [card] primitive=Plated Geopede id=170977 rarity=C [/card] [card] primitive=Predatory Urge id=169958 rarity=R [/card] [card] primitive=Primal Bellow id=193407 rarity=U [/card] [card] primitive=Punishing Fire id=192217 rarity=U [/card] [card] primitive=Pyromancer Ascension id=197891 rarity=R [/card] [card] primitive=Quest for Ancient Secrets id=195635 rarity=U [/card] [card] primitive=Quest for Pure Flame id=197407 rarity=U [/card] [card] primitive=Quest for the Gemblades id=195572 rarity=U [/card] [card] primitive=Quest for the Gravelord id=180448 rarity=U [/card] [card] primitive=Quest for the Holy Relic id=197406 rarity=U [/card] [card] primitive=Rampaging Baloths id=192222 rarity=M [/card] [card] primitive=Ravenous Trap id=197537 rarity=U [/card] [card] primitive=Reckless Scholar id=180493 rarity=C [/card] [card] primitive=Relic Crush id=178115 rarity=C [/card] [card] primitive=Rite of Replication id=195630 rarity=R [/card] [card] primitive=River Boa id=197405 rarity=U [/card] [card] primitive=Roil Elemental id=185712 rarity=R [/card] [card] primitive=Ruinous Minotaur id=189624 rarity=C [/card] [card] primitive=Runeflare Trap id=197536 rarity=U [/card] [card] primitive=Sadistic Sacrament id=195632 rarity=R [/card] [card] primitive=Savage Silhouette id=186316 rarity=C [/card] [card] primitive=Scalding Tarn id=190393 rarity=R [/card] [card] primitive=Scute Mob id=180455 rarity=R [/card] [card] primitive=Scythe Tiger id=178113 rarity=C [/card] [card] primitive=Sea Gate Loremaster id=195629 rarity=R [/card] [card] primitive=Seascape Aerialist id=195631 rarity=U [/card] [card] primitive=Seismic Shudder id=180134 rarity=C [/card] [card] primitive=Sejiri Refuge id=189626 rarity=U [/card] [card] primitive=Shatterskull Giant id=180505 rarity=C [/card] [card] primitive=Shepherd of the Lost id=193399 rarity=U [/card] [card] primitive=Shieldmate's Blessing id=178119 rarity=C [/card] [card] primitive=Shoal Serpent id=177517 rarity=C [/card] [card] primitive=Sky Ruin Drake id=192211 rarity=C [/card] [card] primitive=Slaughter Cry id=178136 rarity=C [/card] [card] primitive=Soaring Seacliff id=177541 rarity=C [/card] [card] primitive=Sorin Markov id=195403 rarity=M [/card] [card] primitive=Soul Stair Expedition id=177586 rarity=C [/card] [card] primitive=Spell Pierce id=178144 rarity=C [/card] [card] primitive=Sphinx of Jwar Isle id=185709 rarity=R [/card] [card] primitive=Sphinx of Lost Truths id=185751 rarity=R [/card] [card] primitive=Spidersilk Net id=178134 rarity=C [/card] [card] primitive=Spire Barrage id=180495 rarity=C [/card] [card] primitive=Spreading Seas id=190405 rarity=C [/card] [card] primitive=Steppe Lynx id=171012 rarity=C [/card] [card] primitive=Stonework Puma id=190397 rarity=C [/card] [card] primitive=Summoner's Bane id=191360 rarity=U [/card] [card] primitive=Summoning Trap id=197527 rarity=R [/card] [card] primitive=Sunspring Expedition id=177551 rarity=C [/card] [card] primitive=Surrakar Marauder id=180465 rarity=C [/card] [card] primitive=Swamp id=201977 rarity=L [/card] [card] primitive=Swamp id=195172 rarity=L [/card] [card] primitive=Swamp id=201978 rarity=L [/card] [card] primitive=Swamp id=195194 rarity=L [/card] [card] primitive=Swamp id=201976 rarity=L [/card] [card] primitive=Swamp id=195159 rarity=L [/card] [card] primitive=Swamp id=201975 rarity=L [/card] [card] primitive=Swamp id=195157 rarity=L [/card] [card] primitive=Tajuru Archer id=180457 rarity=U [/card] [card] primitive=Tanglesap id=191355 rarity=C [/card] [card] primitive=Teetering Peaks id=177549 rarity=C [/card] [card] primitive=Tempest Owl id=180482 rarity=C [/card] [card] primitive=Terra Stomper id=186321 rarity=R [/card] [card] primitive=Territorial Baloth id=170971 rarity=C [/card] [card] primitive=Timbermaw Larva id=180458 rarity=C [/card] [card] primitive=Torch Slinger id=180423 rarity=C [/card] [card] primitive=Trailblazer's Boots id=190410 rarity=U [/card] [card] primitive=Trapfinder's Trick id=192212 rarity=C [/card] [card] primitive=Trapmaker's Snare id=192223 rarity=U [/card] [card] primitive=Trusty Machete id=193396 rarity=U [/card] [card] primitive=Tuktuk Grunts id=192229 rarity=C [/card] [card] primitive=Turntimber Basilisk id=178140 rarity=U [/card] [card] primitive=Turntimber Grove id=169977 rarity=C [/card] [card] primitive=Turntimber Ranger id=169971 rarity=R [/card] [card] primitive=Umara Raptor id=180447 rarity=C [/card] [card] primitive=Unstable Footing id=192209 rarity=U [/card] [card] primitive=Valakut, the Molten Pinnacle id=190400 rarity=R [/card] [card] primitive=Vampire Hexmage id=192232 rarity=U [/card] [card] primitive=Vampire Lacerator id=192225 rarity=C [/card] [card] primitive=Vampire Nighthawk id=185707 rarity=U [/card] [card] primitive=Vampire's Bite id=178150 rarity=C [/card] [card] primitive=Vastwood Gorger id=180454 rarity=C [/card] [card] primitive=Verdant Catacombs id=193400 rarity=R [/card] [card] primitive=Vines of Vastwood id=177571 rarity=C [/card] [card] primitive=Warren Instigator id=191368 rarity=M [/card] [card] primitive=Welkin Tern id=191353 rarity=C [/card] [card] primitive=Whiplash Trap id=197526 rarity=C [/card] [card] primitive=Windborne Charge id=190418 rarity=U [/card] [card] primitive=Windrider Eel id=170982 rarity=C [/card] [card] primitive=World Queller id=191376 rarity=R [/card] [card] primitive=Zektar Shrine Expedition id=183403 rarity=C [/card] [card] primitive=Zendikar Farguide id=189620 rarity=C [/card] Profile=Default p ! `:7&i T! 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POWERSTRIKE (dynamicability) #auto={B}{T}:target(creature) dynamicability[powerstrike] tap [INIT] FIRSTMAIN [PLAYER1] hand:Rancor inplay:Abyssal Hunter manapool:{B}{G} [PLAYER2] inplay:Hill Giant [DO] Rancor Abyssal Hunter Abyssal Hunter Hill Giant [ASSERT] FIRSTMAIN [PLAYER1] inplay:Abyssal Hunter,Rancor manapool:{0} [PLAYER2] graveyard:Hill Giant [END]#Test:Abyssal Nocturnus. #Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) [INIT] FIRSTMAIN [PLAYER1] hand:Mind Knives inplay:Abyssal Nocturnus manapool:{1}{B} [PLAYER2] hand:Giant Growth life:20 [DO] Mind Knives p2 next #begin next #attackers Abyssal Nocturnus next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Abyssal Nocturnus graveyard:Mind Knives [PLAYER2] life:16 graveyard:Giant Growth [END][INIT] firstmain [PLAYER1] hand:Shock inplay:Academy Rector library:Gaea's Anthem manapool:{R} [PLAYER2] [DO] Shock Academy Rector choice 0 Gaea'S Anthem [ASSERT] firstmain [PLAYER1] inplay:Gaea's Anthem graveyard:Shock exile:Academy Rector [PLAYER2] [END] #Testing Accelerated Mutation. Target is a Grizzly Bears. #It should get +4/+4 because of Giant Mantis on your battlefield. [INIT] COMBATATTACKERS [PLAYER1] hand:Accelerated Mutation inplay:Grizzly Bears,Giant Mantis manapool:{3}{G}{G} [PLAYER2] life:20 [DO] Accelerated Mutation Grizzly Bears Grizzly Bears next #blockers next #combatdamage 2 next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:Grizzly Bears,Giant Mantis graveyard:Accelerated Mutation manapool:{0} [PLAYER2] life:14 [END]#Bug: Act of Treason doesn't untap [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] hand:act of treason inplay:mountain,plains,swamp [DO] grizzly bears eot next #upkeep next #draw next #firstmain mountain plains swamp act of treason grizzly bears next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:18 [PLAYER2] inplay:mountain,plains,swamp,grizzly bears graveyard:act of treason life:18 [END]#Testing Adarkar Valkyrie #Adarkar Valkyrie's rules text: "{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control." [INIT] FIRSTMAIN [PLAYER1] hand:Lightning Bolt inplay:Adarkar Valkyrie,Fervor manapool:{R} [PLAYER2] inplay:Hill Giant life:20 [DO] Adarkar Valkyrie choice 1 Hill Giant Lightning Bolt Hill Giant next #combatbegins next #attackers Hill Giant next eot [ASSERT] UNTAP [PLAYER1] inplay:Adarkar Valkyrie,Hill Giant,Fervor graveyard:Lightning Bolt manapool:{0} [PLAYER2] life:17 [END]#NAME: Aegis of the Meek #DESC: "{1}{T}: Target 1/1 creature #DESC: gets +1/+2 until end of turn." #DESC: Test tries some illegal targets #DESC: before settling on a legal one. [INIT] firstmain [PLAYER1] inplay:Aegis of the Meek,Raging Goblin,Steppe Lynx,Savannah Lions,Courier Hawk hand:Swords to Plowshares manapool:{W}{W} [PLAYER2] [DO] Aegis of the Meek Steppe Lynx Savannah Lions Courier Hawk Raging Goblin Swords to Plowshares Raging Goblin [ASSERT] firstmain [PLAYER1] inplay:Aegis of the Meek,Steppe Lynx,Savannah Lions,Courier Hawk graveyard:Swords to Plowshares exile:Raging Goblin life:22 [PLAYER2] [END] [init] firstmain [player1] inplay:Aether Flash hand:Grizzly Bears manapool:{G}{G} [player2] [do] Grizzly Bears [assert] firstmain [player1] inplay:Aether Flash graveyard:Grizzly Bears [player2] [end]#NAME: Aether Mutation #DESC: Verifies that Aether Mutation #DESC: produces the correct amount #DESC: of Saproling Tokens [INIT] firstmain [PLAYER1] hand:28669 manapool:{3}{G}{U} [PLAYER2] inplay:Grizzly Bears [DO] 28669 Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:-28669,-28669 graveyard:28669 [PLAYER2] hand:Grizzly Bears [END] #Make sure afflict does -1/-1 and makes you draw a card [INIT] FIRSTMAIN [PLAYER1] hand:135206 inplay:2455 library:129580 manapool:{B}{2} [PLAYER2] inplay:129586 [DO] 135206 129586 next #combat begin next #attackers 2455 next #blockers 129586 next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] hand:129580 graveyard:135206 inplay:2455 manapool:{0} life:20 [PLAYER2] graveyard:129586 life:20 [END]#Testing Ageless Entity and @LIFED trigger. #Whenever you gain life, put that many +1/+1 counters on Ageless Entity. [INIT] FIRSTMAIN [PLAYER1] hand:Sacred Nectar inplay:Ageless Entity manapool:{1}{W} life:20 [PLAYER2] life:20 [DO] Sacred Nectar next #combatbegins next #attackers Ageless Entity next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Ageless Entity graveyard:Sacred Nectar manapool:{0} life:24 [PLAYER2] life:12 [END]#Bug: two akron legionnaires on your side, non can attack [INIT] COMBATATTACKERS [PLAYER1] inplay:akron legionnaire,akron legionnaire,grizzly bears,dragon engine [PLAYER2] [DO] akron legionnaire grizzly bears dragon engine next next next [ASSERT] COMBATEND [PLAYER1] inplay:akron legionnaire,akron legionnaire,grizzly bears,dragon engine [PLAYER2] life:11 [END][init] firstmain [player1] inplay:Alabaster Dragon hand:Terror manapool:{1}{B} [player2] [do] Terror Alabaster Dragon [assert] firstmain [player1] graveyard:Terror library:Alabaster Dragon [player2] [end]#Testing Alabaster Leech #Whie spells you cast cost {W} more to cast. [INIT] FIRSTMAIN [PLAYER1] inplay:Alabaster Leech hand:Savannah Lions manapool:{W}{W} [PLAYER2] [DO] Savannah Lions [ASSERT] FIRSTMAIN [PLAYER1] inplay:Alabaster Leech,Savannah Lions manapool{0} [PLAYER2] [END]#Testing Alabaster Leech #Does the costreduction effect vanish when Alabaster Leech leaves he battlefield? #Does "RESETCOST" work? [INIT] FIRSTMAIN [PLAYER1] inplay:Alabaster Leech hand:Savannah Lions,Lightning Bolt manapool:{W}{W}{R} [PLAYER2] [DO] Lightning Bolt Alabaster Leech Savannah Lions [ASSERT] FIRSTMAIN [PLAYER1] inplay:Savannah Lions graveyard:Alabaster Leech,Lightning Bolt manapool:{W} [PLAYER2] [END]#Testing Alluring Scent + flanking test vs Walls [INIT] FIRSTMAIN [PLAYER1] hand:Alluring Scent inplay:Zhalfirin Commander manapool:{1}{G}{G} [PLAYER2] inplay:135274,45251,Wall of Stone life:20 [DO] Alluring Scent Zhalfirin Commander next #Beginofcombat next #Combatattackers Zhalfirin Commander next #Wall of Stone blocks, the flanking ability triggers, leaving the others force block by lure Wall of Stone next #the lure rule force block, the flanking must trigger next next next [ASSERT] COMBATEND [PLAYER1] inplay:Zhalfirin Commander graveyard:Alluring Scent [PLAYER2] inplay:*,*,* life:20 [END]#Bug: Alluring Siren's ability doesn't work # http://code.google.com/p/wagic/issues/detail?id=177 [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:alluring siren [DO] next yes alluring siren grizzly bears endinterruption eot [ASSERT] UNTAP [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:alluring siren life:18 [END]#text=Flying. {2}{U}, Discard a card from your hand: Return Amugaba to its owner's hand. [INIT] FIRSTMAIN [PLAYER1] hand:swamp inplay:Amugaba manapool:{2}{U} [PLAYER2] [DO] Amugaba Swamp [ASSERT] FIRSTMAIN [PLAYER1] hand:Amugaba graveyard:Swamp manapool:{0} [PLAYER2] [END]#Does anarchy destroy all white permanents ? [INIT] FIRSTMAIN [PLAYER1] hand:2606 manapool:{2}{R}{R} inplay:2672,2718 [PLAYER2] inplay:2732, 1393, 2771 [DO] 2606 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:2606,2672 inplay:2718 manapool:{0} [PLAYER2] graveyard:2732 inplay:1393,2771 [END]#Testing Ancestors chosen [INIT] FIRSTMAIN [PLAYER1] hand:Ancestor's chosen graveyard:swamp,grizzly bears,dragon engine manapool:{5}{W}{W} [PLAYER2] graveyard:black knight [DO] Ancestor's chosen [ASSERT] FIRSTMAIN [PLAYER1] inplay:Ancestor's chosen life:23 graveyard:swamp,grizzly bears,dragon engine manapool:{0} [PLAYER2] graveyard:black knight [END]#Testing Ancient Ooze. It should be 10/10 #because of 2 Giant Mantis and 1 Grizzly Bears on your battlefield. [INIT] COMBATATTACKERS [PLAYER1] inplay:Grizzly Bears,Giant Mantis,Giant Mantis,Ancient Ooze [PLAYER2] life:20 [DO] Ancient Ooze next #blockers next #combatdamage 2 next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:Grizzly Bears,Giant Mantis,Giant Mantis,Ancient Ooze [PLAYER2] life:10 [END]#Testing Angelic Chorus: TOUGHNESSLIFEGAIN (dynamicability) ###auto=@movedTo(creature|mybattlefield):[all(trigger[to]) dynamicability [INIT] FIRSTMAIN [PLAYER1] hand:Grizzly Bears inplay:Angelic Chorus,Gaea's Anthem manapool:{1}{G} life:20 [PLAYER2] [DO] Grizzly Bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:Angelic Chorus,Gaea's Anthem,Grizzly Bears life:23 manapool:{0} [PLAYER2] [END]#NAME: Angry Mob 1 #DESC: Tests whether Angry Mob gets #DESC: its bonus when put into play. [INIT] firstmain [PLAYER1] hand:Angry Mob,Swords to Plowshares manapool:{W}{W}{W}{W}{W} [PLAYER2] inplay:1373,1374,1375 [DO] Angry Mob Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] graveyard:Swords to Plowshares exile:Angry Mob life:25 [PLAYER2] inplay:1373,1374,1375 [END] #NAME: Angry Mob 2 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly updated when the opponent's #DESC: number of swamps changes in the player's #DESC: turn. [INIT] firstmain [PLAYER1] hand:Angry Mob,Swords to Plowshares,Boomerang manapool:{W}{W}{2}{W}{U}{U} [PLAYER2] inplay:1373,1374,1375 [DO] Angry Mob Boomerang 1375 Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] exile:Angry Mob graveyard:Swords to Plowshares,Boomerang life:24 [PLAYER2] inplay:1373,1374 hand:1375 [END] #NAME: Angry Mob 3 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly removed during the opponent's #DESC: turn. [INIT] secondmain [PLAYER1] hand:Angry Mob manapool:{W}{W}{2} [PLAYER2] inplay:1373,1374,1375,Plains hand:Swords to Plowshares [DO] Angry Mob eot next next next Plains Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] exile:Angry Mob life:22 [PLAYER2] inplay:1373,1374,1375,Plains graveyard:Swords to Plowshares [END] #NAME: Angry Mob 4 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly removed during the opponent's #DESC: turn, and not influenced if the #DESC: opponent's number of swamps increases #DESC: during his turn. [INIT] secondmain [PLAYER1] hand:Angry Mob manapool:{W}{W}{2} [PLAYER2] inplay:1373,1374,Plains hand:Swords to Plowshares,1375 [DO] Angry Mob eot next next next 1375 Plains Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] exile:Angry Mob life:22 [PLAYER2] inplay:1373,1374,1375,Plains graveyard:Swords to Plowshares [END] #NAME: Angry Mob 4b #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly removed during the opponent's #DESC: turn, and not influenced if the #DESC: opponent's number of swamps DEcreases #DESC: during his turn. [INIT] secondmain [PLAYER1] hand:Angry Mob manapool:{W}{W}{2} [PLAYER2] inplay:1373,1374,1375,Plains hand:Swords to Plowshares,Rain of Tears [DO] Angry Mob eot next next next 1373 1374 1375 Rain of Tears 1375 Plains Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] exile:Angry Mob life:22 [PLAYER2] inplay:1373,1374,Plains graveyard:Swords to Plowshares,Rain of Tears,1375 [END] #NAME: Angry Mob 5 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly set at the beginning of the #DESC: player's turn. [INIT] secondmain [PLAYER1] inplay:Plains hand:Angry Mob,Swords to Plowshares manapool:{W}{W}{2} [PLAYER2] inplay:1373,1374,1375 [DO] Angry Mob eot eot next next next Plains Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] exile:Angry Mob inplay:Plains graveyard:Swords to Plowshares life:25 [PLAYER2] inplay:1373,1374,1375 [END] #NAME: Angry Mob 7 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly updated when a swamp is #DESC: returned to the oppoenent's control #DESC: during the player's turn. [INIT] firstmain [PLAYER1] hand:Angry Mob,Swords to Plowshares,Annex,Demystify manapool:{W}{W}{4}{W}{W}{U}{U} [PLAYER2] inplay:1373,1374,1375 [DO] Annex 1373 Angry Mob Demystify Annex Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] graveyard:Swords to Plowshares,Annex,Demystify exile:Angry Mob life:25 [PLAYER2] inplay:1373,1374,1375 [END] #Testing Animal Boneyard #Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." [INIT] FIRSTMAIN [PLAYER1] inplay:Giant Mantis,Gaea's Anthem,Forest hand:Animal Boneyard manapool:{2}{W} life:20 [PLAYER2] [DO] Animal Boneyard Forest Forest choice 1 Giant Mantis [ASSERT] FIRSTMAIN [PLAYER1] inplay:Animal Boneyard,Gaea's Anthem,Forest graveyard:Giant Mantis manapool:{0} life:25 [END]#NAME: Animated Legendaries 1 #DESC: Legendary creatures with "Animate Dead" cast #DESC: on them don't get buried ny the Legendary rule. #DESC: The script animates a legend, afterwards the #DESC: opponent plays the same legend. #DESC: See http://code.google.com/p/wagic/issues/detail?id=221 [INIT] secondmain [PLAYER1] hand:Animate Dead manapool:{B}{B} [PLAYER2] inplay:2743,2744,2745,1392,1393,1394 graveyard:106426 hand:39932 [DO] Animate Dead 106426 eot next next next 2743 2744 2745 1392 1393 1394 39932 [ASSERT] firstmain [PLAYER1] inplay:106426,Animate Dead [PLAYER2] inplay:2743,2744,2745,1392,1393,1394,39932 [END] #Test: "Becomes" functionnality parser [INIT] FIRSTMAIN [PLAYER1] inplay:Aether spellbomb hand:animate artifact manapool:{3}{U} [PLAYER2] [DO] animate artifact Aether spellbomb next #begin next #attackers Aether spellbomb next #blockers next #damage next #combat ends [ASSERT] COMBATEND [PLAYER1] inplay:Aether spellbomb,animate artifact [PLAYER2] life:19 [END]#Test: "Becomes" functionnality parser [INIT] FIRSTMAIN [PLAYER1] inplay:Aether spellbomb hand:animate artifact,disenchant manapool:{3}{U}{1}{W} [PLAYER2] [DO] animate artifact Aether spellbomb disenchant animate artifact next #begin next #attackers Aether spellbomb next #combat ends [ASSERT] COMBATEND [PLAYER1] inplay:Aether spellbomb graveyard:animate artifact,disenchant [PLAYER2] [END]#Testing Animate dead on a brass man in opponent's graveyard [INIT] FIRSTMAIN [PLAYER1] hand:1143 manapool:{B}{R} [PLAYER2] graveyard:1099 [DO] 1143 1099 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1143,1099 manapool:{0} life:20 [PLAYER2] life:20 [END]#Testing Animate dead on a fire elemental in opponent's graveyard, then testing if the elemental can be killed [INIT] FIRSTMAIN [PLAYER1] hand:1143 manapool:{B}{R} [PLAYER2] inplay:1239 graveyard:1290 [DO] 1143 1290 eot #untap next #upkeep next #draw next #main 1 next #cbt begins next #attackers 1239 next #defensers 1290 next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:1143 manapool:{0} life:20 [PLAYER2] graveyard:1290,1239 life:20 [END]#Testing Animate dead on a fire elemental in opponent's graveyard, then testing if removing the enchantment removes the card [INIT] FIRSTMAIN [PLAYER1] hand:1143,1343 manapool:{B}{R}{W}{W} [PLAYER2] graveyard:1290 [DO] 1143 1290 1343 1143 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1143,1343 manapool:{0} life:20 [PLAYER2] graveyard:1290 [END]# bug : Ankh of Mishra : Doesnft deal damage if a land was destroyed then a new one is put into play # Ankh of Mishra : (RV) 1094 # text=Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. # Will destroy a land with stone rain, then put a plains into play [INIT] FIRSTMAIN [PLAYER1] inplay:1397,1094 hand:1396,1321 manapool:{R}{2} [PLAYER2] [DO] 1321 1397 1396 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1397,1321 inplay:1094,1396 manapool:{0} life:18 [PLAYER2] [END]#Testing Apex Hawks: "Multikicker (You may pay an additional any number of times as you cast this spell.)" #"Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked." [INIT] FIRSTMAIN [PLAYER1] hand:Apex Hawks inplay:Fervor manapool:{W}{W}{W}{W}{W}{W}{W} [PLAYER2] life:20 [DO] #apex hawks is {2}{W} so the mana remaining will be {W}{W}{W}{W} Apex Hawks #apex hawks has {1}{W} multikicker so we can afford {2}{W}{W} since our mana is {W}{W}{W}{W} #it will come with two +1/+1 counters making it 1 4/4 Flyer choice 1 next next Apex Hawks next next [ASSERT] COMBATDAMAGE [PLAYER1] inplay:Apex Hawks,Fervor manapool:{0} [PLAYER2] #life must be 16 not 17.....(20 - 4) life:16 [END] #Bug: Arcanis the Omnipotent: draws 3 cards when comes into play, then canft use gDrawh ability [INIT] FIRSTMAIN [PLAYER1] hand:Arcanis the Omnipotent library:swamp,plains,mountain manapool:{3}{U}{U}{U} [PLAYER2] [DO] Arcanis the Omnipotent [ASSERT] FIRSTMAIN [PLAYER1] inplay:Arcanis the Omnipotent library:swamp,plains,mountain manapool:{0} [PLAYER2] [END]#Bug: Arcanis the Omnipotent: draws 3 cards when comes into play, then canft use gDrawh ability [INIT] FIRSTMAIN [PLAYER1] hand:Arcanis the Omnipotent library:swamp,plains,mountain,forest manapool:{3}{U}{U}{U} [PLAYER2] [DO] Arcanis the Omnipotent eot eot #untap next #upkeep next #draw next #main Arcanis the Omnipotent [ASSERT] FIRSTMAIN [PLAYER1] inplay:Arcanis the Omnipotent hand:swamp,plains,mountain,forest manapool:{0} [PLAYER2] [END]#Testing Arcbound Creatures (example: Arcbound Worker) #This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature. [INIT] FIRSTMAIN [PLAYER1] inplay:Arcbound Worker,Ornithopter hand:Shock manapool:{R} [PLAYER2] [DO] Shock Arcbound Worker Choice 0 Ornithopter next #begin next #attackers Ornithopter next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] graveyard:Arcbound Worker,Shock inplay:Ornithopter manapool:{0} [PLAYER2] life:19 [END]#Testing Ardakar Wastes with multi [INIT] FIRSTMAIN [PLAYER1] inplay:129458 [PLAYER2] [DO] 129458 choice 1 129458 [ASSERT] FIRSTMAIN [PLAYER1] inplay:129458 manapool:{W} life:19 [PLAYER2] [END]#Testing Kicker with counter [INIT] FIRSTMAIN [PLAYER1] hand:Ardent Soldier,shock inplay:mountain manapool:{1}{W}{2} [PLAYER2] [DO] Ardent Soldier choice 1 eot eot next next next next next Ardent Soldier next next next next mountain shock Ardent Soldier [ASSERT] SECONDMAIN [PLAYER1] inplay:Ardent Soldier,mountain graveyard:shock [PLAYER2] life:18 [END]#Testing Argothian Enchantress #Whenever you play an enchantment spell, draw a card. [INIT] FIRSTMAIN [PLAYER1] inplay:Argothian Enchantress hand:lifeforce library:plains manapool:{G}{G} [PLAYER2] [DO] lifeforce [ASSERT] FIRSTMAIN [PLAYER1] inplay:Argothian Enchantress,lifeforce hand:plains manapool{0} [PLAYER2] [END]#Bug:lifelink and wither [INIT] FIRSTMAIN [PLAYER1] inplay:Wildslayer Elves hand:Armadillo Cloak manapool:{1}{G}{W} [PLAYER2] inplay:grizzly bears [DO] armadillo cloak Wildslayer Elves next #begin next #attackers Wildslayer elves next #blockers grizzly bears next #combat damage ->Guicombat next #combat damage assigned next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Testing Armillary Sphere (""): "{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library." #Test 1: Can you search for two target basic lands? Wished result's answer: YES. [INIT] FIRSTMAIN [PLAYER1] library:forest,island inplay:Armillary Sphere manapool:{2} [PLAYER2] [DO] Armillary Sphere island forest [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Armillary Sphere hand:forest,island manapool:{0} [PLAYER2] [END]#Testing Armillary Sphere (""): "{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library." #Test 1: Can you search for only one target basic land? Wished result's answer: YES. [INIT] FIRSTMAIN [PLAYER1] library:forest,island inplay:Armillary Sphere manapool:{2} [PLAYER2] [DO] Armillary Sphere island Armillary Sphere [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Armillary Sphere hand:island library:forest manapool:{0} [PLAYER2] [END]#Testing That Ascendant Evincar and Goblin King don't conflict #we put 1/1 red goblins in play, they should stay 1/1 [INIT] FIRSTMAIN [PLAYER1] inplay:106525,1296 hand:1308 manapool:{R} [PLAYER2] [DO] 1308 [ASSERT] FIRSTMAIN [PLAYER1] inplay:106525,1296,1308 [PLAYER2] [END]#Testing That Ascendant Evincar and Goblin King don't conflict #we put 1/1 red goblins in play, they should stay 1/1 [INIT] FIRSTMAIN [PLAYER1] inplay:1296,106525 hand:1308 manapool:{R} [PLAYER2] [DO] 1308 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1296,106525,1308 [PLAYER2] [END]#Testing That Ascendant Evincar gives +1/+1 to black creatures [INIT] COMBATATTACKERS [PLAYER1] inplay:106525,185142 [PLAYER2] [DO] 185142 next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:106525,185142 [PLAYER2] life:17 [END]#Testing Ashen firebeast: {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. [INIT] FIRSTMAIN [PLAYER1] inplay:Ashen Firebeast,Benalish Hero,Birds of Paradise manapool:{1}{R} [PLAYER2] inplay:plague rats,drudge skelettons,El_Hajaj,Air elemental [DO] Ashen Firebeast [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Benalish Hero inplay:Ashen Firebeast,Birds of Paradise manapool:{0} [PLAYER2] graveyard:plague rats,drudge skelettons,El_Hajaj inplay:Air elemental [END]#Bug:Ashen firebeast crashes the game if used more than once [INIT] FIRSTMAIN [PLAYER1] inplay:air elemental,grizzly bears,ashen firebeast manapool:{2}{R}{R} [PLAYER2] [DO] ashen firebeast ashen firebeast [ASSERT] FIRSTMAIN [PLAYER1] graveyard:grizzly bears inplay:air elemental,ashen firebeast manapool:{0} [PLAYER2] [END]#NAME: Aura Mutation #DESC: Check targeting of Aura Mutation (id 23184) #DESC: (Card was reported of not being #DESC: able to target anything.) [INIT] firstmain [PLAYER1] inplay: hand:23184,23184,Holy Strength manapool:{W}{G}{W}{G}{W} [PLAYER2] inplay:Crusade,War Mammoth [DO] Holy Strength War Mammoth 23184 Holy Strength 23184 Crusade [ASSERT] firstmain [PLAYER1] inplay:-23184,-23184,-23184 hand: graveyard:23184,23184,Holy Strength [PLAYER2] inplay:War Mammoth graveyard:Crusade [END] #Testing Auriok Bladewarden +++ POWERPUMPBOTH (dynamicability) [INIT] FIRSTMAIN [PLAYER1] hand:Rancor,Lightning Bolt inplay:Auriok Bladewarden,Raging Goblin manapool:{R}{G} [PLAYER2] life:20 [DO] Rancor Auriok Bladewarden Auriok Bladewarden Raging Goblin Lightning Bolt Raging Goblin next #combatbegins next #attackers Raging Goblin next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Auriok Bladewarden,Rancor,Raging Goblin graveyard:Lightning Bolt manapool:{0} [PLAYER2] life:16 [END]#test originally coded to prove aslongas was broken, it is corrected now. this test now shows that he remains a 3/3 and survives. #Test to confirm that "aslongas" in combination with ">" works. #You control 4 arifacts and Auriok Sunchaser. It is 3/3 due to its Metalcraft bonus (+2/+2). #1 of the 4 artifacts gets destroyed by Shatter. Auriok Sunchaser should stay 3/3 because there are still enough artifacts on your side. [INIT] FIRSTMAIN [PLAYER1] inplay:Auriok Sunchaser,Bottle Gnomes,Mox Pearl,Bonesplitter,Mox Emerald hand:Shatter,Shock manapool:{1}{R}{R} [PLAYER2] [DO] Shatter Mox Pearl Shock Auriok Sunchaser [ASSERT] FIRSTMAIN [PLAYER1] inplay:Bottle Gnomes,Bonesplitter,Mox Emerald,Auriok Sunchaser graveyard:Shatter,Mox Pearl,Shock manapool:{0} life:20 [PLAYER2] [END]#Test to confirm that "aslongas" in combination with ">" works. #You control 3 arifacts and Auriok Sunchaser. It is 3/3 due to its Metalcraft bonus (+2/+2). #1 of the 3 artifacts gets destroyed by Shatter. Auriok Sunchaser should lose the Metalcraft bonus because there are not enough artifacts on your side anymore. [INIT] FIRSTMAIN [PLAYER1] inplay:Auriok Sunchaser,Bottle Gnomes,Mox Pearl,Bonesplitter hand:Shatter,Shock manapool:{1}{R}{R} [PLAYER2] [DO] Shatter Mox Pearl Shock Auriok Sunchaser [ASSERT] FIRSTMAIN [PLAYER1] inplay:Bottle Gnomes,Bonesplitter graveyard:Shatter,Mox Pearl,Shock,Auriok Sunchaser manapool:{0} life:20 [PLAYER2] [END]#test originally coded to prove aslongas was broken, it is corrected now. this test now shows that he remains a 3/3 and survives. #Test to confirm that "aslongas" in combination with ">" or "<" does not work. #You control 4 arifacts and Auriok Sunchaser. It is 3/3 due to its Metalcraft bonus (+2/+2). #1 of the 4 artifacts gets destroyed by Shatter. Auriok Sunchaser should stay 3/3 because there are still enough artifacts on your side, #but in fact, Metalcraft is turned off, so Shock can kill Auriok Sunchaser. [INIT] FIRSTMAIN [PLAYER1] inplay:Auriok Sunchaser,Bottle Gnomes,Mox Pearl,Bonesplitter,Mox Emerald hand:Shatter,Shock manapool:{1}{R}{R} [PLAYER2] [DO] Shatter Mox Pearl Shock Auriok Sunchaser [ASSERT] FIRSTMAIN [PLAYER1] inplay:Bottle Gnomes,Bonesplitter,Mox Emerald,Auriok Sunchaser graveyard:Shatter,Mox Pearl,Shock manapool:{0} life:20 [PLAYER2] [END]#NAME: Avarice Totem #DESC: {5}: Exchange control of Avarice Totem #DESC: and target nonland permanent. [INIT] firstmain [PLAYER1] inplay:Avarice Totem manapool:{5} [PLAYER2] inplay:Grizzly Bears [DO] Avarice Totem Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Grizzly Bears [PLAYER2] inplay:Avarice Totem [END] #Testing Avatar of Woe. #Avatar of Woe' rules text:"If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast." #Test1:Casting Avatar of Woe with a total of 10 creatures in all graveyards. [INIT] FIRSTMAIN [PLAYER1] hand:Avatar of Woe graveyard:Grizzly Bears,Llanowar Elves,Suntail Hawk,Lord of Atlantis,Wild Mongrel manapool:{B}{B} [PLAYER2] graveyard:Raging GOblin,Spark Elemental,Ball Lightning,Mogg Fanatic,Hill Giant [DO] Avatar of Woe [ASSERT] FIRSTMAIN [PLAYER1] inplay:Avatar of Woe graveyard:Grizzly Bears,Llanowar Elves,Suntail Hawk,Lord of Atlantis,Wild Mongrel manapool:{0} [PLAYER2] graveyard:Raging GOblin,Spark Elemental,Ball Lightning,Mogg Fanatic,Hill Giant [END]#Testing Avatar of Woe. #Avatar of Woe' rules text:"If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast." #Test2:Trying to cast Avatar of Woe for {B}{B} with a total of 9 creatures in all graveyards. [INIT] FIRSTMAIN [PLAYER1] hand:Avatar of Woe graveyard:Grizzly Bears,Llanowar Elves,Suntail Hawk,Lord of Atlantis,Wild Mongrel manapool:{B}{B} [PLAYER2] graveyard:Spark Elemental,Ball Lightning,Mogg Fanatic,Hill Giant [DO] Avatar of Woe [ASSERT] FIRSTMAIN [PLAYER1] hand:Avatar of Woe graveyard:Grizzly Bears,Llanowar Elves,Suntail Hawk,Lord of Atlantis,Wild Mongrel manapool:{B}{B} [PLAYER2] graveyard:Spark Elemental,Ball Lightning,Mogg Fanatic,Hill Giant [END][INIT] FIRSTMAIN [PLAYER1] hand:Aven Riftwatcher manapool:{2}{W} [PLAYER2] [DO] Aven Riftwatcher eot eot eot eot eot eot eot [ASSERT] untap [PLAYER1] graveyard:Aven Riftwatcher life:24 [PLAYER2] [END] [INIT] FIRSTMAIN [PLAYER1] hand:Aven Riftwatcher manapool:{2}{W} [PLAYER2] [DO] aven riftwatcher eot [ASSERT] untap [PLAYER1] inplay:Aven Riftwatcher life:22 [PLAYER2] [END] #NAME: Aysen Bureaucrats #DESC: "{T}: Tap target creature with power 2 or less." #DESC: Test tries to tap an illegal #DESC: target before tapping the #DESC: legal one. [INIT] firstmain [PLAYER1] inplay:Aysen Bureaucrats,Spark Elemental,Grizzly Bears hand:Assassinate manapool:{2}{B} [PLAYER2] [DO] Aysen Bureaucrats Spark Elemental Grizzly Bears Assassinate Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Aysen Bureaucrats,Spark Elemental graveyard:Grizzly Bears,Assassinate [PLAYER2] [END] #Bug: Becomes does not work for target abilities #see http://code.google.com/p/wagic/issues/detail?id=308 [INIT] FIRSTMAIN [PLAYER1] inplay:Balduvian conjurer,Snow-covered forest [PLAYER2] [DO] Balduvian conjurer Snow-covered forest next #begin next #attackers Snow-covered forest choice 0 next #blockers eot eot next #upkeep next #draw next #main next #begin next #attackers Snow-covered forest [ASSERT] COMBATATTACKERS [PLAYER1] inplay:Balduvian conjurer,Snow-covered forest manapool:{G} [PLAYER2] life:18 [END]#Test: prtection from( [INIT] COMBATATTACKERS [PLAYER1] inplay:Brimstone Dragon [PLAYER2] inplay:baneslayer angel [DO] Brimstone Dragon next #blockers baneslayer angel next #damage 1st strike next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Brimstone Dragon [PLAYER2] inplay:baneslayer angel life:25 [END]#Test: prtection from( [INIT] COMBATATTACKERS [PLAYER1] inplay:Denizen of the deep [PLAYER2] inplay:baneslayer angel [DO] Denizen of the deep next #blockers baneslayer angel next #damage 1st strike next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Denizen of the deep [PLAYER2] graveyard:baneslayer angel life:25 [END]#Test:Barbed Shocker. #Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. [INIT] FIRSTMAIN [PLAYER1] inplay:Barbed Shocker [PLAYER2] hand:Giant Growth,Elvish Berserker,Grollub library:Kird Ape,Priest of Gix,Dark Ritual life:20 [DO] next #begin next #attackers Barbed Shocker next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Barbed Shocker [PLAYER2] life:18 graveyard:Giant Growth,Elvish Berserker,Grollub hand:Kird Ape,Priest of Gix,Dark Ritual [END]#Bug:barbed sliver's ability gives +1/+0 to itself [INIT] FIRSTMAIN [PLAYER1] inplay:barbed sliver,metallic sliver manapool:{2} [PLAYER2] [DO] metallic sliver next #begin next #attackers metallic sliver next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:barbed sliver,metallic sliver [PLAYER2] life:18 [END]#Bug:basal sliver's ability doesn't give mana [INIT] FIRSTMAIN [PLAYER1] inplay:basal sliver,metallic sliver [PLAYER2] [DO] metallic sliver [ASSERT] FIRSTMAIN [PLAYER1] inplay:basal sliver graveyard:metallic sliver manapool:{B}{B} [PLAYER2] [END]#NAME: Beacon of Creation #DESC: "Put a 1/1 green Insect creature token #DESC: onto the battlefield for each Forest #DESC: you control. Shuffle Beacon of Creation #DESC: into its owner's library" [INIT] firstmain [PLAYER1] inplay:1386,1387 hand:51613 manapool:{3}{G} [PLAYER2] [DO] 51613 [ASSERT] firstmain [PLAYER1] inplay:1386,1387,-51613,-51613 library:51613 [PLAYER2] [END] #NAME: Beacon of Destruction #DESC: "deals 5 damage to target creature #DESC: or player. Shuffle Beacon of #DESC: Destruction into its owner's library." [INIT] firstmain [PLAYER1] hand:51612 manapool:{3}{R}{R} [PLAYER2] inplay:Earth Elemental [DO] 51612 Earth Elemental [ASSERT] firstmain [PLAYER1] library:51612 [PLAYER2] graveyard:Earth Elemental [END] #Bug: Beacon of unrest goes to graveyard [INIT] FIRSTMAIN [PLAYER1] hand:beacon of unrest manapool:{3}{B}{B} [PLAYER2] graveyard:shivan dragon [DO] beacon of unrest shivan dragon [ASSERT] FIRSTMAIN [PLAYER1] inplay:shivan dragon library:beacon of unrest [PLAYER2] [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:behemoth sledge manapool:{4}{G}{W} inplay:grizzly bears [PLAYER2] [DO] behemoth sledge behemoth sledge grizzly bears next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:24 inplay:grizzly bears,behemoth sledge [PLAYER2] life:16 [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:behemoth sledge manapool:{7}{G}{W} inplay:grizzly bears,raging goblin [PLAYER2] [DO] behemoth sledge behemoth sledge grizzly bears behemoth sledge raging goblin next #begin next #attackers grizzly bears raging goblin next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:23 inplay:grizzly bears,raging goblin,behemoth sledge [PLAYER2] life:15 [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:behemoth sledge manapool:{4}{G}{W} inplay:raging goblin [PLAYER2] inplay:mountain hand:lightning bolt [DO] behemoth sledge behemoth sledge raging goblin eot next #upkeeep next #draw next #firstmain mountain lightning bolt raging goblin [ASSERT] FIRSTMAIN [PLAYER1] inplay:behemoth sledge graveyard:raging goblin [PLAYER2] inplay:mountain graveyard:lightning bolt [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:behemoth sledge manapool:{4}{G}{W} inplay:raging goblin [PLAYER2] inplay:mountain,island,forest hand:smash [DO] behemoth sledge behemoth sledge raging goblin eot next #upkeeep next #draw next #firstmain mountain island forest smash behemoth sledge eot next #upkeeep next #draw next #firstmain next #begin next #attackers raging goblin next #blocker next #damage next #end [ASSERT] COMBATEND [PLAYER1] graveyard:behemoth sledge inplay:raging goblin [PLAYER2] inplay:mountain,island,forest graveyard:smash life:19 [END]#Test:equipment outside of main phase [INIT] COMBATATTACKERS [PLAYER1] manapool:{3} inplay:grizzly bears,behemoth sledge [PLAYER2] [DO] behemoth sledge grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:20 inplay:grizzly bears,behemoth sledge [PLAYER2] life:18 [END]#Bug: Belligerent Hatchling doesn't lose its counters [INIT] FIRSTMAIN [PLAYER1] manapool:{R} inplay:belligerent hatchling hand:shock [PLAYER2] [DO] shock p2 next #begin next #attackers belligerent hatchling next #blockers next #first strike damage next #end of combat [ASSERT] COMBATEND [PLAYER1] inplay:belligerent hatchling graveyard:shock [PLAYER2] life:15 [END] #Bug: Benalish Knight offers to block from hand [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] hand:benalish knight inplay:plains,mountain,swamp [DO] grizzly bears next #blockers plains mountain swamp benalish knight benalish knight next #first strike damage next #end [ASSERT] COMBATEND [PLAYER1] graveyard:grizzly bears [PLAYER2] inplay:plains,mountain,swamp,benalish knight [END] #Testing Berserk. Target is a Grizzly Bears. #TEST 1: #Grizzly Bears attacks. Opponent should get 10 damage. #Grizzly Bears should die at end of turn. [INIT] COMBATATTACKERS [PLAYER1] hand:Berserk,Giant Growth inplay:Grizzly Bears manapool:{G}{G} [PLAYER2] life:20 [DO] Giant Growth Grizzly Bears Berserk Grizzly Bears Grizzly Bears next #blockers next #combatdamage 2 next #endofcombat 2 next #secondmain next #endofturn next #cleanup [ASSERT] CLEANUP [PLAYER1] graveyard:Giant Growth,Berserk,Grizzly Bears manapool:{0} [PLAYER2] life:10 [END]#Testing Berserk. Target is a Grizzly Bears. #TEST 2: #Grizzly Bears DOES NOT ATTACK. #Grizzly Bears should NOT die at the end of turn. [INIT] COMBATATTACKERS [PLAYER1] hand:Berserk,Giant Growth inplay:Grizzly Bears manapool:{G}{G} [PLAYER2] [DO] Giant Growth Grizzly Bears Berserk Grizzly Bears next next next next [ASSERT] CLEANUP [PLAYER1] inplay:Grizzly Bears graveyard:Giant Growth,Berserk manapool:{0} [PLAYER2] [END]#NAME: Biorhythm #DESC: Each player's life total becomes the number of creatures he or she controls. [INIT] firstmain [PLAYER1] hand:Biorhythm manapool:{6}{G}{G} inplay:Llanowar Elves [PLAYER2] inplay:Scathe Zombies [DO] Biorhythm [ASSERT] firstmain [PLAYER1] graveyard:Biorhythm inplay:Llanowar Elves life:1 [PLAYER2] inplay:Scathe Zombies life:1 [END] [init] draw [player1] inplay:Brass Secretary,Heart Warden,Limestone Golem,Black Market manapool:{6} [player2] [do] Heart Warden choice 1 Brass Secretary Limestone Golem p1 next [assert] firstmain [player1] inplay:Black Market graveyard:Brass Secretary,Heart Warden,Limestone Golem manapool:{B}{B}{B} [player2] [end]#Test ">" symbol in foreach [INIT] SECONDMAIN [PLAYER1] hand:black vise inplay:mountain [PLAYER2] hand:act of treason,raging goblin,plains,swamp,forest,island [DO] mountain black vise choice 0 p2 eot next #upkeep [ASSERT] UPKEEP [PLAYER1] inplay:mountain,black vise [PLAYER2] hand:act of treason,raging goblin,plains,swamp,forest,island life:18 [END]#Test:Blade of the Bloodchief [INIT] FIRSTMAIN [PLAYER1] hand:Blade of the Bloodchief,Shock inplay:Markov Patrician,Runeclaw Bear,Fervor manapool:{R}{R}{R} life:20 [PLAYER2] life:20 [DO] Blade of the Bloodchief Blade of the Bloodchief Markov Patrician Shock Runeclaw Bear next #begin next #attackers Markov Patrician next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:25 inplay:Markov Patrician,Blade of the Bloodchief,Fervor graveyard:Shock,Runeclaw Bear [PLAYER2] life:15 [END]#NAME: Blessed Wind #DESC: Target player's life total becomes 20. [INIT] firstmain [PLAYER1] hand:Blessed Wind manapool:{7}{W}{W} life:10 [PLAYER2] [DO] Blessed Wind p1 [ASSERT] firstmain [PLAYER1] graveyard:Blessed Wind life:20 [PLAYER2] [END] #Bug: draw @next upkeep crashes the game ? [INIT] SECONDMAIN [PLAYER1] hand:blessed wine library:swamp manapool:{1}{W} [PLAYER2] [DO] blessed wine eot #untap next #upkeep next #draw [ASSERT] DRAW [PLAYER1] hand:swamp graveyard:blessed wine manapool:{0} life:21 [PLAYER2] [END]#Testing Flicker (keyword:blink). Exile target nontoken permanent, then return it to the battlefield under its owner's control. [INIT] FIRSTMAIN [PLAYER1] hand:Flicker inplay:Venerable Monk,Grizzly Bears manapool:{1}{W} life:20 [PLAYER2] hand:Wrath of God manapool:{2}{W}{W} [DO] Wrath of God no yes Flicker Venerable Monk endinterruption [ASSERT] FIRSTMAIN [PLAYER1] inplay:Venerable Monk graveyard:Grizzly Bears,Flicker manapool:{0} life:22 [PLAYER2] graveyard:Wrath of God manapool:{0} life:20 [END]#Bug:blinking spirit goes directly to graveyard [INIT] COMBATATTACKERS [PLAYER1] inplay:Blinking Spirit [PLAYER2] [DO] Blinking Spirit choice 0 next #blockers next #damage next #combatend next Blinking Spirit [ASSERT] SECONDMAIN [PLAYER1] hand:Blinking Spirit [PLAYER2] life:18 [END]#Bug: Becomes does not work for activated abilities [INIT] FIRSTMAIN [PLAYER1] inplay:blinkmoth nexus manapool:{1} [PLAYER2] [DO] blinkmoth nexus choice 1 next #begin next #attackers blinkmoth nexus choice 0 next #blockers eot eot next #upkeep next #draw next #main next #begin next #attackers blinkmoth nexus [ASSERT] COMBATATTACKERS [PLAYER1] inplay:blinkmoth nexus #changed to {c} since all colorless produced are now {c} manapool:{c} [PLAYER2] life:19 [END]# Testing: when creature returns from blink, X is equal to 0 #Ivy Elemental #{X}{G} #Ivy Elemental enters the battlefield with X +1/+1 counters on it. #Flicker #{1}{W} #Exile target nontoken permanent, then return it to the battlefield under its owner's control. [INIT] FIRSTMAIN [PLAYER1] hand:Flicker,Ivy Elemental inplay:plains,mountain manapool:{3}{G} [PLAYER2] [DO] Ivy Elemental # add mana to pool plains mountain Flicker Ivy Elemental [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Flicker,Ivy Elemental inplay:plains,mountain manapool:{0} [PLAYER2] [END]#NAME:Bloated Toad 1 #DESC:Verifies that the card can be #DESC:cast correctly after choosing #DESC:to do so (instead of cycling) [INIT] firstmain [PLAYER1] hand:Bloated Toad manapool:{2}{G} [PLAYER2] [DO] Bloated Toad choice 0 [ASSERT] firstmain [PLAYER1] inplay:Bloated Toad [PLAYER2] [END] #NAME:Bloated Toad 2 #DESC:Verifies that the card can be #DESC:cycled even though the manapool #DESC:would have been sufficient to #DESC:cast it as well. [INIT] firstmain [PLAYER1] hand:Bloated Toad manapool:{G}{G}{G} library:Forest [PLAYER2] [DO] Bloated Toad choice 1 [ASSERT] firstmain [PLAYER1] graveyard:Bloated Toad hand:Forest manapool:{G} [PLAYER2] [END] [INIT] firstmain [PLAYER1] hand:Elvish Berserker inplay:Bloodbond March graveyard:Elvish Berserker,Elvish Berserker,White Knight manapool:{G} [PLAYER2] [DO] Elvish Berserker next [ASSERT] Combatbegins [PLAYER1] inplay:Elvish Berserker,Elvish Berserker,Elvish Berserker,Bloodbond March graveyard:White Knight manapool:{0} [PLAYER2] [END] #Bug: Bloodfire colossus doesn't damage players [INIT] FIRSTMAIN [PLAYER1] inplay:air elemental,grizzly bears,bloodfire colossus manapool:{R} [PLAYER2] [DO] bloodfire colossus [ASSERT] FIRSTMAIN [PLAYER1] graveyard:bloodfire colossus,air elemental,grizzly bears manapool:{0} life:14 [PLAYER2] life:14 [END]#this is testing that bloodhall gets only 1 counter for the green grizzly inplay making it a 2/2. [INIT] SECONDMAIN [PLAYER1] [PLAYER2] inplay:bloodhall ooze,grizzly bears [DO] eot next choice 0 next #draw next #main next #being next #attackers bloodhall ooze next #blockers next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] life:18 [PLAYER2] inplay:bloodhall ooze,grizzly bears [END]#Testing Bloodthirst keyword. [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt,bloodscale prowler manapool:{2}{R}{R} inplay:fervor [PLAYER2] [DO] lightning bolt p2 bloodscale prowler next #begin next #attackers bloodscale prowler next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:20 inplay:fervor,bloodscale prowler graveyard:lightning bolt [PLAYER2] life:13 [END]# Copying dead things [INIT] FIRSTMAIN [PLAYER1] hand:Body Double manapool:{4}{U} graveyard:Grizzly Bears [PLAYER2] [DO] Body Double choice 0 Grizzly Bears eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers Body Double next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Body Double graveyard:Grizzly Bears manapool:{0} [PLAYER2] life:18 [END]# {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. [INIT] FIRSTMAIN [PLAYER1] inplay:158684 manapool:{2}{R} [PLAYER2] inplay:154395 [DO] 158684 154395 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:158684 manapool:{0} [PLAYER2] graveyard:154395 [END]#Bug: Borderland Behemoth # http://code.google.com/p/wagic/issues/detail?id=116 [INIT] COMBATATTACKERS [PLAYER1] inplay:borderland behemoth,axegrinder giant [PLAYER2] [DO] borderland behemoth next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:borderland behemoth,axegrinder giant [PLAYER2] life:12 [END]#Do we get 3 life when sacrificing bottle gnomes ? [INIT] FIRSTMAIN [PLAYER1] inplay:129495 [PLAYER2] [DO] 129495 [ASSERT] FIRSTMAIN [PLAYER1] life:23 graveyard:129495 [PLAYER2] [END]#Bug: Bug: taking control of bottle gnomes, then sacrificing them: opponent gets life [INIT] FIRSTMAIN [PLAYER1] hand:persuasion manapool:{3}{U}{U} [PLAYER2] inplay:bottle gnomes [DO] persuasion bottle gnomes bottle gnomes [ASSERT] FIRSTMAIN [PLAYER1] graveyard:persuasion manapool:{0} life:23 [PLAYER2] graveyard:bottle gnomes [END]#Testing Brainstorm #Draw three cards, then put two cards from your hand on top of your library in any order. [INIT] FIRSTMAIN [PLAYER1] hand:brainstorm library:plains,forest,island manapool:{U} [PLAYER2] [DO] brainstorm choice 0 plains choice 0 forest [ASSERT] FIRSTMAIN [PLAYER1] hand:island library:plains,forest graveyard:brainstorm manapool{0} [PLAYER2] [END][init] firstmain [player1] inplay:Bramblewood Paragon hand:Goblin Chariot manapool:{2}{R} [player2] inplay:Drudge Skeletons [do] goblin chariot next next goblin chariot next drudge skeletons eot [assert] untap [player1] inplay:Bramblewood Paragon,Goblin Chariot [player2] life:18 graveyard:Drudge Skeletons [end]#Testing That Brass Man untaps correctly for one mana [INIT] COMBATATTACKERS [PLAYER1] inplay:1099,1387,1388 [PLAYER2] life:20 [DO] 1099 eot eot #untap 1 next #upkeep 1 1387 1388 1099 [ASSERT] UPKEEP [PLAYER1] inplay:1099,1387,1388 manapool:{G} [PLAYER2] life:19 [END]#NAME: Brass Man untapping #DESC: Brass Man can untap outside of Upkeep. [INIT] combatattackers [PLAYER1] inplay:Brass Man,Swamp,Plains,Forest hand:Assassinate [PLAYER2] life:20 [DO] Brass Man next next next next Swamp Brass Man choice 0 Plains Forest Assassinate Brass Man [ASSERT] secondmain [PLAYER1] inplay:Swamp,Plains,Forest graveyard:Brass Man,Assassinate [PLAYER2] life:19 [END] #Testing Evoke (Briarhorn) [INIT] COMBATATTACKERS [PLAYER1] hand:Briarhorn inplay:Grizzly Bears manapool:{G}{G} [PLAYER2] life:20 [DO] Briarhorn choice 0 Grizzly Bears Grizzly Bears next #blockers next #combatdamage 2 next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:Grizzly Bears graveyard:Briarhorn manapool:{0} life:20 [PLAYER2] life:15 [END]#Testing Bringer of the Red Dawn. Target is a Grizzly Bears. #Bringer's rules text: #"At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn." [INIT] UNTAP [PLAYER1] hand:Dispatch inplay:Bringer of the Red Dawn manapool:{W} [PLAYER2] inplay:Grizzly Bears life:20 [DO] Dispatch Grizzly Bears #Grizzly Bear is tapped now. next #Upkeep Bringer of the Red Dawn choice 0 Grizzly Bears next #Draw next #Firstmain next #Beginofcombat next #Combatattackers Grizzly Bears eot goto untap [ASSERT] UNTAP [PLAYER1] inplay:Bringer of the Red Dawn graveyard:Dispatch manapool:{0} [PLAYER2] inplay:Grizzly Bears life:18 [END]# Cast card once with buyback and second time without. # The card must be in the graveyard, not in the hand [INIT] FIRSTMAIN [PLAYER1] hand:Capsize manapool:{5}{U}{U}{U}{U} [PLAYER2] inplay:Swamp,Island [DO] Capsize # pay buyback choice 1 Swamp Capsize Island [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Capsize [PLAYER2] hand:Swamp,Island [END] #Bug:Cage of hands doesn't return to its owner's hand [INIT] FIRSTMAIN [PLAYER1] hand:cage of hands manapool:{2}{W} inplay:swamp,plains [PLAYER2] inplay:grizzly bears [DO] cage of hands grizzly bears plains swamp cage of hands [ASSERT] FIRSTMAIN [PLAYER1] hand:cage of hands inplay:swamp,plains manapool:{0} [PLAYER2] inplay:grizzly bears [END]#testing && with targetcontroller on player 1 [INIT] FIRSTMAIN [PLAYER1] hand:Call to Heel inplay:grizzly bears library:Angelic Wall manapool:{U}{1} [PLAYER2] [DO] Call to Heel grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] hand:Angelic Wall,grizzly bears graveyard:Call to Heel manapool:{0} life:20 [PLAYER2] life:20 [END]#testing && with targetcontroller on player 2 [INIT] FIRSTMAIN [PLAYER1] hand:Call to Heel manapool:{U}{1} [PLAYER2] inplay:grizzly bears library:Angelic Wall [DO] Call to Heel grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Call to Heel manapool:{0} life:20 [PLAYER2] hand:Angelic Wall,grizzly bears life:20 [END]#If Castle goes to graveyard, creatures should lose their bonus #Player one plays a disenchent on castle, then attacks with a 3/3 creature (hill giant) # will the grizzly bears (2/2, 2/4 with castle) survive ? [INIT] FIRSTMAIN [PLAYER1] inplay:1299 hand:1343 manapool:{1}{W} [PLAYER2] inplay:1334,1250 [DO] 1343 1334 next #combat beong next #attackers 1299 next #blockers 1250 next #combatdamage next #combatend 1334 [ASSERT] COMBATEND [PLAYER1] inplay:1299 graveyard:1343 life:20 [PLAYER2] graveyard:1334,1250 life:20 [END]#Testing Cathodion: # text=When Cathodion is put into a graveyard from play, add {3} to your mana pool. [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt manapool:{R} [PLAYER2] inplay:cathodion [DO] lightning bolt cathodion [ASSERT] FIRSTMAIN [PLAYER1] graveyard:lightning bolt manapool:{0} [PLAYER2] graveyard:cathodion #changed to {c} since all colorless produced are now {c} manapool:{c}{c}{c} [END]#Testing CDA Tarmogoyf vs Godhead of Awe #Godhead of Awe makes other creatures 1/1 on layer 7b #Tarmogoyf's CDA ability is on layer 7a so it will be overriden #by Godhead of Awe. Giant Growth's ability is on layer 7c so #the +3/+3 bonus is intact. :) [INIT] FIRSTMAIN [PLAYER1] inplay:Concordant Crossroads, Godhead of Awe, Forest hand:Tarmogoyf, Giant Growth graveyard:mountain, lightning bolt, grizzly bear manapool:{1}{G} [PLAYER2] [DO] Tarmogoyf next next Tarmogoyf next eot eot #untap next #upkeep next #draw next #main1 Forest Giant Growth Tarmogoyf next #combat begin next #attackers Tarmogoyf eot [ASSERT] UNTAP [PLAYER1] inplay:Concordant Crossroads, Godhead of Awe, Tarmogoyf, Forest graveyard:mountain, lightning bolt, grizzly bear, Giant Growth manapool:{0} [PLAYER2] life:15 [END] #Testing CDA Turn to Frog vs Krosan Cloudscraper #Krosan Cloudscraper that is turned into frog with 1 damage #from Lightning Dart must die because when you change #the power and toughness into 1/1, the 1 point of damage #is taken into account... [INIT] FIRSTMAIN [PLAYER1] inplay:Krosan Cloudscraper [PLAYER2] inplay:Mountain, Plains, Swamp, Island hand:Lightning Dart, Turn to Frog [DO] next next Krosan Cloudscraper next no yes Mountain Plains Lightning Dart Krosan Cloudscraper Swamp Island Turn to Frog Krosan Cloudscraper endinterruption eot [ASSERT] UNTAP [PLAYER1] graveyard:Krosan Cloudscraper [PLAYER2] inplay:Mountain, Plains, Swamp, Island graveyard:Lightning Dart, Turn to Frog life:20 [END] #Testing Celestial Mantle and life:lifetotal. #Whenever enchanted creature deals combat damage to a player, double its controller's life total. [INIT] FIRSTMAIN [PLAYER1] hand:Celestial Mantle inplay:Raging Goblin manapool:{3}{W}{W}{W} life:20 [PLAYER2] life:20 [DO] Celestial Mantle Raging Goblin next #combatbegins next #attackers Raging Goblin next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Raging Goblin,Celestial Mantle manapool:{0} life:40 [PLAYER2] life:16 [END]#Testing Celestial purge on Canyon Minotaur [INIT] FIRSTMAIN [PLAYER1] hand:183055 manapool:{1}{W} [PLAYER2] inplay:184994 [DO] 183055 184994 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:183055 manapool:{0} [PLAYER2] exile:184994 [END]#Testing Celestial Sword. It has a complex "newability" [INIT] FIRSTMAIN [PLAYER1] hand:shock inplay:Celestial Sword,grizzly bears manapool:{3}{R} [PLAYER2] life:20 [DO] Celestial Sword Grizzly Bears Shock Grizzly Bears next #begin next #attackers Grizzly Bears next #blockers next #damage eot eot next next next [ASSERT] FIRSTMAIN [PLAYER1] inplay:Celestial Sword graveyard:Grizzly Bears,Shock manapool:{0} [PLAYER2] life:15 [END]#Bug: chainbreaker does not get his counters [INIT] COMBATATTACKERS [PLAYER1] inplay:chainbreaker [PLAYER2] [DO] chainbreaker next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:chainbreaker [PLAYER2] life:19 [END]#Testing Charge Across the Araba (target=*) # [INIT] FIRSTMAIN [PLAYER1] hand:Charge Across the Araba inplay:Plains,Tundra,Savannah,Grizzly Bears,Hill Giant manapool:{4}{W} [PLAYER2] life:20 [DO] Charge Across the Araba Plains Tundra Savannah next next next Grizzly Bears Hill Giant next next next [ASSERT] COMBATENDS [PLAYER1] inplay:Grizzly Bears,Hill Giant hand:Plains,Tundra,Savannah graveyard:Charge Across the Araba [PLAYER2] life:9 [END]#Testing circle of protection (black) with a lord of the pit attack [INIT] COMBATATTACKERS [PLAYER1] inplay:1166 [PLAYER2] inplay:1335,plains [DO] 1166 next #blockers plains 1335 1166 next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:1166 manapool:{0} life:20 [PLAYER2] inplay:1335,plains manapool:{0} life:20 [END]#Testing circle of protection (black) with a Black Knight attack #see http://code.google.com/p/wagic/issues/detail?id=211 [INIT] COMBATATTACKERS [PLAYER1] inplay:Black Knight [PLAYER2] inplay:1335,plains [DO] Black Knight next #blockers plains 1335 Black Knight next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Black Knight [PLAYER2] inplay:1335,plains life:20 [END]#Bug: Civic wayfinder finds more than basic lands [INIT] FIRSTMAIN [PLAYER1] hand:civic wayfinder manapool:{2}{G} library:forest,adarkar wastes [PLAYER2] [DO] civic wayfinder choice 0 adarkar wastes forest [ASSERT] FIRSTMAIN [PLAYER1] inplay:civic wayfinder hand:forest library:adarkar wastes [PLAYER2] [END]# As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. [INIT] FIRSTMAIN [PLAYER1] hand:129501 manapool:{3}{U} inplay:135185 [PLAYER2] [DO] 129501 choice 0 135185 eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers 129501 135185 next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:129501,135185 manapool:{0} [PLAYER2] life:18 [END]# As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. [INIT] FIRSTMAIN [PLAYER1] hand:129501 manapool:{3}{U} [PLAYER2] inplay:1221 [DO] 129501 choice 0 1221 eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers 129501 next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:129501 manapool:{0} life:19 [PLAYER2] inplay:1221 life:16 [END]# As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. #Bug: impossible to copy permanents with shroud #see: http://code.google.com/p/wagic/issues/detail?id=162 [INIT] FIRSTMAIN [PLAYER1] hand:clone manapool:{3}{U} inplay:Deft Duelist [PLAYER2] [DO] clone choice 0 deft duelist next [ASSERT] COMBATBEGIN [PLAYER1] inplay:*,* manapool:{0} [PLAYER2] [END]#Testing Clone with Thistledown Liege Fix issue #448 #we have p/t layers [INIT] FIRSTMAIN [PLAYER1] hand:129501 inplay:Thistledown Liege manapool:{3}{U} [PLAYER2] life:20 [DO] 129501 choice 0 Thistledown Liege next #begin next #attackers Thistledown Liege 129501 next #blockers next #damage next eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers 129501 next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Thistledown Liege, 129501 [PLAYER2] life:14 [END] #Bug:Cockatrice doesn't kill opponent [INIT] COMBATATTACKERS [PLAYER1] inplay:cockatrice [PLAYER2] inplay:Akroma's Memorial,air elemental [DO] cockatrice next #blockers air elemental next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:cockatrice [PLAYER2] inplay:Akroma's Memorial graveyard:air elemental [END]#Bug: Regenerate should prevent cokcatrice's effect #see http://code.google.com/p/wagic/issues/detail?id=228 [INIT] COMBATATTACKERS [PLAYER1] inplay:Charging Troll,forest [PLAYER2] inplay:cockatrice [DO] Charging Troll next #blockers cockatrice next yes forest Charging Troll endinterruption #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Charging Troll,forest [PLAYER2] inplay:cockatrice [END]#NAME: Colossus of Sardia cost-free untap? #DESC: User bug report: Colossus of Sardia #DESC: can be untapped without paying its cost. #DESC: Bug could not be reproduced. [INIT] combatattackers [PLAYER1] inplay:Colossus of Sardia,1373,1374,1375,3562,3563,3564,3565,4409,4410,4411,4412,4922 hand:Assassinate [PLAYER2] [DO] Colossus of Sardia eot eot next 3562 3563 3564 3565 4409 4410 4411 4412 4922 Colossus of Sardia next next # cast Assassinate on CoS - will only work if it's still tapped 1373 1374 1375 Assassinate Colossus of Sardia [ASSERT] firstmain [PLAYER1] inplay:Colossus of Sardia,1373,1374,1375,3562,3563,3564,3565,4409,4410,4411,4412,4922 hand:Assassinate manapool:{B}{B}{B} [PLAYER2] life:11 [END] #NAME: Colossus of Sardia cost-free untap? #DESC: User buf report: Colossus of Sardia #DESC: can be untapped without paying its cost. #DESC: Bug could not be reproduced. [INIT] combatattackers [PLAYER1] inplay:Colossus of Sardia,Swamp,Mountain,Plains hand:Assassinate [PLAYER2] [DO] Colossus of Sardia eot eot # Try to untap CoS cost.free in each following phase: Colossus of Sardia next Colossus of Sardia next Colossus of Sardia next Colossus of Sardia # cast Assassinate on CoS - will only work if it's still tapped Swamp Mountain Plains Assassinate Colossus of Sardia [ASSERT] firstmain [PLAYER1] inplay:Swamp,Mountain,Plains graveyard:Assassinate,Colossus of Sardia [PLAYER2] life:11 [END] #Composite golem sacrifice ability subject to summoning Sickness ? # Sacrifice composite Golem : Add {W}{U}{B}{R}{G} SummoningSickness [INIT] FIRSTMAIN [PLAYER1] inplay:135275 [PLAYER2] [DO] 135275 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:135275 manapool:{W}{U}{B}{R}{G} [PLAYER2] [END]#Testing prevent:*number* keyword. #Prevent the next 2 damage that would be dealt to you this turn. [INIT] FIRSTMAIN [PLAYER1] hand:Lightning Bolt manapool:{3}{R} inplay:conservator [PLAYER2] [DO] conservator p1 lightning bolt p1 [ASSERT] FIRSTMAIN [PLAYER1] life:19 inplay:conservator graveyard:Lightning Bolt [PLAYER2] life:20 [END]# Test TargetChooser based on negation of two colors # Grizzly bear should be put on top of library # name=Consign to Dream # Return target permanent to its owner's hand. # If that permanent is red or green, put it on top of its owner's library [INIT] FIRSTMAIN [PLAYER1] hand:Consign to Dream manapool:{2}{U} inplay:grizzly bears [PLAYER2] [DO] Consign to Dream grizzly bears endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Consign to Dream library:grizzly bears [PLAYER2] [END]#Testing Contagion Clasp (keyword: Proliferate #"When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)" [INIT] FIRSTMAIN [PLAYER1] hand:Contagion Clasp inplay:Spike Feeder manapool:{6} life:20 [PLAYER2] inplay:Grizzly Bears [DO] Contagion Clasp choice 0 Grizzly Bears Contagion Clasp Grizzly Bears Spike Feeder Contagion Clasp choice 0 Contagion Clasp choice 0 next #combatbegins next #attackers Spike Feeder choice 0 next next next [ASSERT] COMBATENDS [PLAYER1] inplay:Contagion Clasp,Spike Feeder life:20 [PLAYER2] life:17 graveyard:Grizzly Bears [END]#Testing Control Magic on a fire elemental in opponent's play, then testing if the elemental can be killed [INIT] FIRSTMAIN [PLAYER1] hand:1194 manapool:{2}{U}{U} [PLAYER2] inplay:1239,1290 [DO] 1194 1290 eot #untap next #upkeep next #draw next #main 1 next #cbt begins next #attackers 1239 next #defensers 1290 next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:1194 manapool:{0} life:20 [PLAYER2] graveyard:1290,1239 life:20 [END]#Testing Control Magic on a serra angel in opponent's play, then testing what happens with sword to plowshares [INIT] FIRSTMAIN [PLAYER1] hand:1194 manapool:{2}{U}{U} [PLAYER2] hand:1367 inplay:1366,1397 [DO] 1194 1366 eot #untap next #upkeep next #draw next #main 1 1397 1367 1366 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1194 manapool:{0} life:24 [PLAYER2] exile:1366 graveyard:1367 inplay:1397 manapool:{0} life:20 [END]#Bug: control magic on a "lord" creature does not update its values # testing on a nightmare [INIT] FIRSTMAIN [PLAYER1] hand:control magic,lightning bolt inplay:mountain,129754,129755 manapool:{2}{U}{U} [PLAYER2] inplay:nightmare,129756,129757,1373,1375 [DO] control magic nightmare mountain lightning bolt nightmare [ASSERT] FIRSTMAIN [PLAYER1] graveyard:control magic,lightning bolt manapool:{0} inplay:mountain,129754,129755 [PLAYER2] graveyard:nightmare inplay:129756,129757,1373,1375 [END]#Bug:control magic of an artifact that gets destroyed [INIT] SECONDMAIN [PLAYER1] hand:control magic,shock inplay:201966,201965,forest,swamp,mountain [PLAYER2] inplay:1138,201978,201976,201975,195172,195194 manapool:{5} [DO] eot next next next 201978 201976 201975 195172 195194 1138 eot next next next 201966 201965 forest swamp control magic -1138 mountain shock -1138 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:control magic,shock inplay:201966,201965,forest,swamp,mountain [PLAYER2] inplay:1138,201978,201976,201975,195172,195194 [END]#Bug: corrupt does not damage player [INIT] FIRSTMAIN [PLAYER1] inplay:8331,8330,8332 hand:Corrupt manapool:{5}{B} [PLAYER2] [DO] corrupt p2 [ASSERT] FIRSTMAIN [PLAYER1] inplay:8331,8330,8332 graveyard:Corrupt life:23 [PLAYER2] life:17 [END]#Does Counsel of the soratami draw 2 cards ? [INIT] FIRSTMAIN [PLAYER1] hand:134757 library:134758,135185,129882 manapool:{2}{U} [PLAYER2] [DO] 134757 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:134757 hand:129882,135185 library:134758 manapool:{0} [PLAYER2] [END]# Testing Melira, Sylvok Outcast (keyword "countershroud") # Melira, Sylvok Outcast # id=194274 # 2/2 # You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. [INIT] FIRSTMAIN [PLAYER1] inplay:194274,grizzly bears,Gavony Township manapool:{2}{W}{G} [PLAYER2] [DO] Gavony Township choice 1 next #combatbegins next #attackers 194274 grizzly bears next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:194274,grizzly bears,Gavony Township manapool:{0} [PLAYER2] life:14 [END]#Testing counterspell on bad moon [INIT] FIRSTMAIN [PLAYER1] hand:1144 manapool:{1}{B} [PLAYER2] hand:1196 manapool:{U}{U} [DO] 1144 no yes 1196 1144 endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1144 manapool:{0} life:20 [PLAYER2] graveyard:1196 manapool:{0} life:20 [END]#Testing counterspell extensively [INIT] FIRSTMAIN [PLAYER1] hand:1144,1157 inplay:1373,1374,1386,1375 [PLAYER2] hand:1196,129882 inplay:1394,1393,129754,129607,129608 [DO] 1373 1374 1144 no yes 1394 1393 1196 1144 endinterruption 1386 1375 1157 no yes 129754 129607 129608 129882 1157 endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1144,1157 inplay:1373,1374,1386,1375 manapool:{0} life:20 [PLAYER2] graveyard:1196,129882 inplay:1394,1393,129754,129607,129608 manapool:{0} life:20 [END]#Testing counterspell extensively [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt inplay:mountain [PLAYER2] hand:counterspell inplay:hill giant,1393,1392 [DO] mountain lightning bolt hill giant no yes 1392 1393 counterspell lightning bolt endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:lightning bolt inplay:mountain [PLAYER2] graveyard:counterspell inplay:hill giant,1393,1392 life:20 [END]#Testing counterspell on bad moon [INIT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{1}{B} [PLAYER2] hand:counterspell (RV) manapool:{U}{U} [DO] bad moon no yes counterspell (RV) bad moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:bad moon manapool:{0} life:20 [PLAYER2] graveyard:counterspell (RV) manapool:{0} life:20 [END]#Testing Counter unless pay {X} mechanic #P1 casts Think Twice with {5} left in his mana pool and P2 counters with Syncopate using X = 3. P1 chooses to pay {3} and Think Twice resolves with {2} left in his mana pool. [INIT] firstmain [PLAYER1] hand:think twice manapool:{1}{U}{5} library:counterspell [PLAYER2] hand:syncopate manapool:{3}{U} [DO] think twice no yes syncopate think twice choice 0 [ASSERT] firstmain [PLAYER1] hand:counterspell graveyard:think twice manapool:{2} [PLAYER2] graveyard:syncopate [END]#Test to confirm that "aslongas" in combination with "<" works. #You control 3 arifacts and Covetous Dragon. 1 of the 3 artifacts gets destroyed by Shatter. #Covetous Dragon should stay on the battlefield. [INIT] FIRSTMAIN [PLAYER1] inplay:Bottle Gnomes,Mox Pearl,Bonesplitter,Covetous Dragon hand:Shatter manapool:{1}{R} [PLAYER2] [DO] Shatter Mox Pearl [ASSERT] FIRSTMAIN [PLAYER1] inplay:Bottle Gnomes,Bonesplitter,Covetous Dragon graveyard:Shatter,Mox Pearl manapool:{0} life:20 [PLAYER2] [END]#Test to confirm that "aslongas" in combination with "<" works. #You control 1 arifact and Covetous Dragon. The artifact gets destroyed by Shatter. #Covetous Dragon should go to the graveyard. [INIT] FIRSTMAIN [PLAYER1] inplay:Covetous Dragon,Mox Pearl hand:Shatter manapool:{1}{R} [PLAYER2] [DO] Shatter Mox Pearl [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Shatter,Mox Pearl,Covetous Dragon manapool:{0} life:20 [PLAYER2] [END]#NAME: Cranial Plating #DESC: Checks the card's main effect: #DESC: "Equipped creature gets +1/+0 for each #DESC: artifact you control." #DESC: Also verifies that the "attach" command #DESC: works outside of a main phase. [INIT] combatattackers [PLAYER1] inplay:Cranial Plating,Grizzly Bears,Rod of Ruin hand:Swords to Plowshares manapool:{W}{B}{B} [PLAYER2] [DO] Cranial Plating Grizzly Bears Swords to Plowshares Grizzly Bears [ASSERT] combatattackers [PLAYER1] exile:Grizzly Bears inplay:Cranial Plating,Rod of Ruin graveyard:Swords to Plowshares life:24 [PLAYER2] [END] #Testing Creature Bond on a fire elemental in opponent's play, then testing what happens when the elemental gets killed. #opponent should lose life [INIT] FIRSTMAIN [PLAYER1] hand:1197 inplay:1239 manapool:{1}{U} [PLAYER2] inplay:1290 [DO] 1197 1290 eot #untap next #upkeep next #draw next #main 1 next #cbt begins next #attackers 1290 next #defensers 1239 next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:1197,1239 manapool:{0} life:20 [PLAYER2] graveyard:1290 life:16 [END]#Bug: Crimson kobolds should be red [INIT] FIRSTMAIN [PLAYER1] hand:blue elemental blast manapool:{U} [PLAYER2] inplay:crimson kobolds [DO] blue elemental blast crimson kobolds [ASSERT] FIRSTMAIN [PLAYER1] graveyard:blue elemental blast [PLAYER2] graveyard:crimson kobolds [END]#NAME: Crosis's Catacombs #DESC: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. #DESC: Catacombs enter the battlefield WITH a legal target to bounce. [INIT] firstmain [PLAYER1] inplay:Swamp hand:Crosis's Catacombs [PLAYER2] [DO] Crosis's Catacombs choice 0 Swamp [ASSERT] firstmain [PLAYER1] inplay:Crosis's Catacombs hand:Swamp [PLAYER2] [END]#NAME: Crosis's Catacombs #DESC: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. #DESC: Test 2: Catacombs enter the battlefield WITHOUT a legal target to bounce. [INIT] firstmain [PLAYER1] hand:Crosis's Catacombs [PLAYER2] [DO] Crosis's Catacombs choice 0 Crosis's Catacombs [ASSERT] firstmain [PLAYER1] graveyard:Crosis's Catacombs [PLAYER2] [END]# Testing crucible of worlds (keyword: CANPLAYFROMGRAVEYARD) # name=Crucible of Worlds # text=You may play land cards from your graveyard. [INIT] FIRSTMAIN [PLAYER1] hand:island,plains inplay:crucible of worlds graveyard:forest,mountain [PLAYER2] [DO] forest # all next lands shouldn't be played island mountain plains [ASSERT] FIRSTMAIN [PLAYER1] inplay:crucible of worlds,forest hand:island,plains graveyard:mountain [PLAYER2] [END] #Test Crumble life [INIT] FIRSTMAIN [PLAYER1] hand:crumble manapool:{G} [PLAYER2] inplay:colossus of Sardia [DO] crumble colossus of sardia [ASSERT] FIRSTMAIN [PLAYER1] graveyard:crumble [PLAYER2] graveyard:colossus of sardia life:29 [END]#NAME: Crystal Rod #DESC: Checks whether Crystal Rod can #DESC: correctly give 1 life #DESC: See http://code.google.com/p/wagic/issues/detail?id=172 [INIT] firstmain [PLAYER1] hand:Air Elemental manapool:{U}{U}{U}{U}{U} [PLAYER2] inplay:Crystal Rod,Island [DO] Air Elemental choice 0 Island [ASSERT] firstmain [PLAYER1] inplay:Air Elemental [PLAYER2] inplay:Crystal Rod,Island life:21 [END] #NAME: Curiosity 1 #DESC: Bug: does not make the player draw #DESC: a card when it damages the opponent #DESC: See http://code.google.com/p/wagic/issues/detail?id=217 [INIT] firstmain [PLAYER1] inplay:Craw Wurm hand:Curiosity library:Forest manapool:{U} [PLAYER2] [DO] Curiosity Craw Wurm next next Craw Wurm next next choice 0 next [ASSERT] combatend [PLAYER1] inplay:Craw Wurm,Curiosity hand:Forest [PLAYER2] life:14 [END] #NAME: Curiosity 2 #DESC: Tests whether Curiosity works correctly #DESC: when cast on an opponent's creature #DESC: http://code.google.com/p/wagic/issues/detail?id=217 # #revised...10-22-2015...kevlahnota #2/1/2007 You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage. #2/1/2007 If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work. #2/1/2007 Drawing a card is optional. If you forget, you can't go back later and do it, even if it is something you normally do. #9/22/2011 "You" refers to the controller of Curiosity, which may be different from the controller of the enchanted creature."An opponent" refers to an opponent of Curiosity's controller. #9/22/2011 Any damage dealt by the enchanted creature to an opponent will cause Curiosity to trigger, not just combat damage. #9/22/2011 Curiosity doesn't trigger if the enchanted creature deals damage to a planeswalker controlled by an opponent. # [INIT] firstmain [PLAYER1] hand:Curiosity library:Island manapool:{U} [PLAYER2] inplay:Craw Wurm library:Forest,Plains [DO] Curiosity Craw Wurm eot next next next next next Craw Wurm next next choice 0 next [ASSERT] combatend [PLAYER1] inplay:Curiosity library:Island life:14 [PLAYER2] inplay:Craw Wurm hand:Plains library:Forest [END] #NAME: Cursed Land 1 #DESC: Tests whether Cursed Land triggers correctly. #DESC: First part: Cast on an opponent's land. #DESC: Verifies that Cursed Land does #DESC: damage to correct player. [INIT] secondmain [PLAYER1] hand:Cursed Land manapool:{B}{B}{B}{B} [PLAYER2] inplay:Plains [DO] Cursed Land Plains eot next [ASSERT] upkeep [PLAYER1] inplay:Cursed Land [PLAYER2] inplay:Plains life:19 [END] #NAME: Cursed Land 3 #DESC: Tests whether Cursed Land triggers correctly. #DESC: Third part: Cast on one's own land. Verifies #DESC: that Cursed Land does damage to correct player. [INIT] secondmain [PLAYER1] inplay:Plains hand:Cursed Land manapool:{B}{B}{B}{B} [PLAYER2] [DO] Cursed Land Plains eot eot next [ASSERT] upkeep [PLAYER1] inplay:Cursed Land,Plains life:19 [PLAYER2] [END] #NAME: Cursed Land 4 #DESC: Tests whether Cursed Land triggers correctly. #DESC: Fourth Part: Cast on one's own land. #DESC: Verifies that Cursed Land does *not* trigger #DESC: in opponent's turn. [INIT] secondmain [PLAYER1] inplay:Plains hand:Cursed Land manapool:{B}{B}{B}{B} [PLAYER2] [DO] Cursed Land Plains eot next [ASSERT] upkeep [PLAYER1] inplay:Cursed Land,Plains [PLAYER2] [END] #NAME: Dark Banishing #DESC: Bug: Dark Banishing (MIR) goes directly #DESC: to the graveyard, you cannot choose a #DESC: target. [INIT] firstmain [PLAYER1] inplay:Grizzly Bears hand:3284 manapool:{B}{B}{B} [PLAYER2] [DO] 3284 Grizzly Bears [ASSERT] firstmain [PLAYER1] graveyard:3284,Grizzly Bears [PLAYER2] [END] #NAME: Dauntless Escort #DESC: Dauntless Escort was reported to #DESC: give Indestructibility indefinitely, #DESC: but this has been fixed by now. #DESC: The script pits two white attackers #DESC: against stronger green defenders. #DESC: The attackers should survive the first #DESC: attack due to being indestructible this #DESC: turn. Later the green creatures attack, #DESC: the white creatures defend, an now the #DESC: the whites should die, because their #DESC: indestructibility lasted only one turn. [INIT] combatbegin [PLAYER1] inplay:Dauntless Escort,Tundra Wolves,Savannah Lions library:Plains life:20 [PLAYER2] inplay:Watchwolf,Craw Wurm library:Forest,Forest [DO] Dauntless Escort next Tundra Wolves Savannah Lions next Watchwolf Craw Wurm Craw Wurm eot # 2nd player does nothing: eot # 1st player does nothing: eot next next next next next # Now in combatattackers phase Watchwolf Craw Wurm next Tundra Wolves Savannah Lions Savannah Lions next next next [ASSERT] combatend [PLAYER1] inplay: graveyard:Dauntless Escort,Tundra Wolves,Savannah Lions hand:Plains life:20 [PLAYER2] inplay:Watchwolf,Craw Wurm hand:Forest,Forest library: graveyard: life:20 [END] #Bug: Dauthi Embrace gets tapped if its ability is used [INIT] FIRSTMAIN [PLAYER1] inplay:Dauthi Embrace,grizzly bears,kird ape manapool:{B}{B}{b}{B} [PLAYER2] [DO] Dauthi Embrace grizzly bears Dauthi Embrace kird ape [ASSERT] FIRSTMAIN [PLAYER1] inplay:Dauthi Embrace,grizzly bears,kird ape manapool:{0} [PLAYER2] [END]#Testing Dawn of the Dead. Target is a Grizzly Bears. #Dawn's rules text: #"At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step." [INIT] UNTAP [PLAYER1] inplay:Dawn of the Dead graveyard:Grizzly Bears life:20 [PLAYER2] life:20 [DO] next Dawn of the Dead choice 0 Grizzly Bears next #Draw next #Firstmain next #Beginofcombat next #Combatattackers Grizzly Bears eot [ASSERT] UNTAP [PLAYER1] inplay:Dawn of the Dead exile:Grizzly Bears life:19 [PLAYER2] life:18 [END]#Testing Deadshot. First target is Grizzly Bears. Second target is a Hill Giant. #Deadshot's rules text: "Tap target creature. It deals damage equal to its power to another target creature." [INIT] FIRSTMAIN [PLAYER1] hand:Deadshot inplay:Gaea's Anthem,Grizzly Bears manapool:{3}{R} [PLAYER2] inplay:Hill Giant [DO] Deadshot Grizzly Bears Grizzly Bears choice 0 Hill Giant [ASSERT] FIRSTMAIN [PLAYER1] inplay:Gaea's Anthem,Grizzly Bears graveyard:Deadshot manapool:{0} [PLAYER2] graveyard:Hill Giant [END]#NAME: Death Grasp #DESC: Verifies that Death Grasp #DESC: takes and gives the correct #DESC: amount (X) of life. [INIT] firstmain [PLAYER1] hand:Death Grasp manapool:{W}{B}{10} [PLAYER2] [DO] Death Grasp p2 [ASSERT] firstmain [PLAYER1] graveyard:Death Grasp life:30 [PLAYER2] life:10 [END] #Testing Regenerate (Death Ward) [INIT] COMBATATTACKERS [PLAYER1] hand:Death Ward manapool:{W} inplay:raging goblin [PLAYER2] inplay:grizzly bears [DO] Death Ward raging goblin raging goblin next grizzly bears next next [ASSERT] COMBATEND [PLAYER1] inplay:raging goblin graveyard:Death Ward manapool:{0} [PLAYER2] inplay:grizzly bears [END]Testing Decree of Justice (--> {X}{X} as cost) [INIT] FIRSTMAIN [PLAYER1] hand:Decree of Justice manapool:{8}{W}{W} [PLAYER2] [DO] Decree of Justice choice 0 [ASSERT] FIRSTMAIN [PLAYER1] manapool:{0} inplay:*,*,* graveyard:Decree of Justice [PLAYER2] [END]#Testing Defense of the Heart #Adarkar Defense of the Heart text: "At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library." [INIT] UNTAP [PLAYER1] inplay:Defense of the Heart library:Shivan Dragon,Shivan Hellkite [PLAYER2] inplay:Hill Giant,Llanowar Elves,Atog [DO] next #untap Defense of the Heart choice 0 Shivan Dragon choice 0 Shivan Hellkite [ASSERT] UPKEEP [PLAYER1] inplay:Shivan Dragon,Shivan Hellkite graveyard:Defense of the Heart [PLAYER2] inplay:Hill Giant,Llanowar Elves,Atog [END]# Deja Vu Return target sorcery card from your graveyard to your hand. #bug: is not a sorcery when it resolves, instead it is shown as "Error" [INIT] FIRSTMAIN [PLAYER1] hand:deja vu graveyard:fireball manapool:{2}{U} [PLAYER2] [DO] deja vu fireball [ASSERT] FIRSTMAIN [PLAYER1] hand:fireball graveyard:deja vu manapool:{0} [PLAYER2] [END]#NAME: Delusions of Mediocrity #DESC: #DESC: #DESC: #DESC: [INIT] firstmain [PLAYER1] hand:Delusions of Mediocrity,Donate,Boomerang manapool:{U}{U}{U}{U}{U}{U}{U}{U}{U} [PLAYER2] [DO] Delusions of Mediocrity Donate Delusions of Mediocrity Boomerang Delusions of Mediocrity [ASSERT] firstmain [PLAYER1] hand:Delusions of Mediocrity graveyard:Donate,Boomerang life:30 [PLAYER2] life:10 [END] #Testing Dematerialize cast via flashback from the graveyard. #Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears graveyard:dematerialize manapool:{5}{U}{U} [PLAYER2] [DO] dematerialize grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] hand:grizzly bears exile:dematerialize manapool:{0} [PLAYER2] [END]# bug : Dingus Egg can be put into play but does not deal damage when a player loses a land # Dingus Egg : (RV) 1105 #text=Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. # Will destroy 2 lands with stone rains [INIT] FIRSTMAIN [PLAYER1] inplay:1397,1105 hand:1321,1321,1396 manapool:{R}{2}{R}{2} [PLAYER2] [DO] 1321 1397 1396 1321 1396 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1397,1321,1396,1321 inplay:1105 manapool:{0} life:16 [PLAYER2] [END]#Bug: Tokens don't go to the graveyard #see: http://code.google.com/p/wagic/issues/detail?id=153 [INIT] FIRSTMAIN [PLAYER1] inplay:1138,dingus staff hand:shock manapool:{5}{R} [PLAYER2] [DO] 1138 shock -1138 [ASSERT] FIRSTMAIN [PLAYER1] life:18 inplay:1138,dingus staff graveyard:shock [PLAYER2] [END]#Testing Distorting Wake (X =3). #Test 1: [INIT] FIRSTMAIN [PLAYER1] inplay:Mox Pearl,Ornithopter,Grizzly Bears hand:Distorting Wake manapool:{3}{U}{U}{U} [PLAYER2] [DO] Distorting Wake Mox Pearl Ornithopter Grizzly Bears [ASSERT] FIRSTMAIN [PLAYER1] hand:Mox Pearl,Ornithopter,Grizzly Bears graveyard:Distorting Wake manapool:{0} [PLAYER2] [END]#Testing Distorting Wake (X = 3). #Test 2: You should not be able to return only 2 permanents if x = 3. [INIT] FIRSTMAIN [PLAYER1] inplay:Mox Pearl,Ornithopter,Grizzly Bears hand:Distorting Wake manapool:{3}{U}{U}{U} [PLAYER2] [DO] Distorting Wake choice 0 Mox Pearl Ornithopter next [ASSERT] mainphase [PLAYER1] inplay:Mox Pearl,Ornithopter,Grizzly Bears hand:Distorting Wake manapool:{3}{U}{U}{U} [PLAYER2] [END]#Bug Divergent growth #see http://code.google.com/p/wagic/issues/detail?id=243 [INIT] FIRSTMAIN [PLAYER1] hand:divergent growth manapool:{G} inplay:forest [PLAYER2] [DO] divergent growth forest choice 2 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:divergent growth inplay:forest manapool:{W} [PLAYER2] [END]#Testing Doomed Necromancer's ability on a brass man in graveyard [INIT] FIRSTMAIN [PLAYER1] inplay:129880 graveyard:1099 manapool:{B} [PLAYER2] [DO] 129880 1099 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1099 graveyard:129880 manapool:{0} [PLAYER2] [END]#Testing Doran, The Siege Tower [INIT] FIRSTMAIN [PLAYER1] life:20 inplay:140201, True Conviction manapool:{3}{U} [PLAYER2] life:30 [DO] next #begin next #attackers 140201 next #blockers next #damage next eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers 140201 next #blockers next #damage next next [ASSERT] COMBATEND [PLAYER1] inplay:140201, True Conviction life:40 [PLAYER2] life:10 [END] #NAME: Double Strike i145 [INIT] combatattackers [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] inplay:grizzly bears [DO] Hearthfire Hobgoblin next grizzly bears next #damage 1 next #end [ASSERT] combatend [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] graveyard:grizzly bears [END] #NAME: Double Strike i145 #Testing double strike + trample # see http://code.google.com/p/wagic/issues/detail?id=145 [INIT] combatattackers [PLAYER1] inplay:fangren hunter,rage reflection graveyard: [PLAYER2] inplay:grizzly bears [DO] fangren hunter next grizzly bears next #choose trample next #damage 1 next #damage 2 next [ASSERT] combatend [PLAYER1] inplay:fangren hunter,rage reflection [PLAYER2] graveyard:grizzly bears life:14 [END] #Bug: If a creature with regenerate block a creature with double strike and dies (then gets regenerated), # then the double strike creature deals its second row of damage to the player. # This shouldn't happen as the creature is markes as blocked. # See: http://code.google.com/p/wagic/issues/detail?id=563 [INIT] COMBATATTACKERS [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] inplay:Drudge skeletons, swamp [DO] Hearthfire Hobgoblin next #blockers swamp Drudge skeletons choice 1 Drudge skeletons next #damage first strike next #end of combat [ASSERT] COMBATEND [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] inplay:Drudge skeletons, swamp [END]#Bug: "new school" Tokens can't have two colors [INIT] UNTAP [PLAYER1] inplay:mountain hand:shock [PLAYER2] inplay:dragon broodmother,Boartusk Liege [DO] next #upkeep choice 1 next #draw next #main mountain shock Dragon [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock inplay:mountain [PLAYER2] inplay:dragon broodmother,Boartusk Liege,* [END]#Testing Tokens # Dragon Fodder (ALA) 174936 # text=Put two 1/1 red Goblin creature tokens into play. [INIT] FIRSTMAIN [PLAYER1] hand:174936 manapool:{R}{1} [PLAYER2] [DO] 174936 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:174936 inplay:-174936,-174936 manapool:{0} [PLAYER2] [END]#Testing Tokens # Dragon Fodder (ALA) 174936 # text=Put two 1/1 red Goblin creature tokens into play. [INIT] FIRSTMAIN [PLAYER1] hand:174936 manapool:{R}{1} [PLAYER2] inplay:mountain hand:shock [DO] 174936 eot eot next #upkeep next #draw next #main next #begin next #attackers -174936 next #blockers mountain shock -174936 next #end [ASSERT] COMBATEND [PLAYER1] graveyard:174936 inplay:-174936 [PLAYER2] graveyard:shock inplay:mountain life:20 [END]#NAME: Dragon Whelp #DESC: Dragon Whelp should be destroyed at #DESC: end of turn if its pumping ability was #DESC: used at least 4 times this turn, but #DESC: should survive otherwise #DESC: The script first tests "safe" pumping x3, #DESC: then tests "lethal" pumping x4. [INIT] firstmain [PLAYER1] inplay:Dragon Whelp,129649,129650,129651,129652 library:Forest manapool:{R}{R}{R} [PLAYER2] library:Plains [DO] Dragon Whelp Dragon Whelp Dragon Whelp next next Dragon Whelp eot eot next next next 129649 129650 129651 129652 Dragon Whelp Dragon Whelp Dragon Whelp Dragon Whelp next next Dragon Whelp eot [ASSERT] untap [PLAYER1] inplay:129649,129650,129651,129652 hand:Forest graveyard:Dragon Whelp [PLAYER2] hand:Plains life:9 [END] #Testing Drain life on a brass man [INIT] FIRSTMAIN [PLAYER1] hand:1156 manapool:{B}{B}{B}{B}{B} [PLAYER2] inplay:1099 life:20 [DO] 1156 1099 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1156 life:23 manapool:{0} [PLAYER2] graveyard:1099 life:20 [END]#NAME: Dream Fracture #DESC: Dream fracture has a Counterspell effect #DESC: and should also allow the caster and the #DESC: target controller to draw one card each. #DESC: Current bug: The caster draws two cards, #DESC: the target controller none. #DESC: See http://code.google.com/p/wagic/issues/detail?id=142 [INIT] firstmain [PLAYER1] hand:Grizzly Bears library:Forest,Craw Wurm manapool:{G}{G} [PLAYER2] hand:Dream Fracture library:Swamp,Air Elemental manapool:{U}{U}{U} [DO] Grizzly Bears no yes Dream Fracture Grizzly Bears endinterruption [ASSERT] firstmain [PLAYER1] library:Forest graveyard:Grizzly Bears hand:Craw Wurm [PLAYER2] library:Swamp graveyard:Dream Fracture hand:Air Elemental [END] #Testing Creatures with Unearth (example: Dregscape Zombie) #This test shows that the unearth ability works and that the unearthed creature has haste. [INIT] FIRSTMAIN [PLAYER1] graveyard:swamp,dregscape zombie manapool:{B} [PLAYER2] [DO] dregscape zombie next #begin next #attackers dregscape zombie next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] inplay:dregscape zombie graveyard:swamp manapool:{0} [PLAYER2] life:18 [END]#Testing That Drift of the dead only gets power/toughness from snow lands [INIT] COMBATATTACKERS [PLAYER1] inplay:dragon engine [PLAYER2] inplay:drift of the dead,snow-covered forest,snow-covered mountain,mountain [DO] dragon engine next #blockers drift of the dead next #combatdamage next #endofcombat [ASSERT] COMBATEND [PLAYER1] inplay:dragon engine [PLAYER2] inplay:drift of the dead,snow-covered forest,snow-covered mountain,mountain [END]#Test: @Damaged keyword [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:Dromad Purebred [DO] grizzly bears next #blockers Dromad Purebred next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:Dromad Purebred life:21 [END]#Testing Dross Golem (keyword:AFFINITYSWAMP) #Affinity for swamps (This spell costs {1} less to cast for each swamp you control.) [INIT] FIRSTMAIN [PLAYER1] inplay:Swamp,Swamp,Swamp,Swamp hand:Dross Golem manapool:{1} [PLAYER2] [DO] Dross Golem [ASSERT] FIRSTMAIN [PLAYER1] inplay:Swamp,Swamp,Swamp,Swamp,Dross Golem manapool:{0} [PLAYER2] [END]#text=At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life. [INIT] FIRSTMAIN [PLAYER1] inplay:swamp,plains,dross harvester,grizzly bears hand:terror [PLAYER2] [DO] eot eot next #upkeep next #draw next #main swamp plains terror grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:terror,grizzly bears inplay:swamp,plains,dross harvester life:18 [PLAYER2] [END]#Testing Duskwalker and auto=kicker fear, to see if it losses fear at end of turn. [INIT] FIRSTMAIN [PLAYER1] hand:Duskwalker manapool:{3}{B}{B} [PLAYER2] inplay:Grizzly Bears [DO] Duskwalker choice 1 eot eot #untap next #upkeep next #draw next #main 1 next #cbt begins next #attackers Duskwalker next #defensers Grizzly Bears next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Duskwalker [PLAYER2] life:17 inplay:Grizzly Bears [END] #NAME: Dust Corona #DESC: checks an aura which grants #DESC: a "can't be blocked by" ability [INIT] firstmain [PLAYER1] inplay:Raging Goblin hand:Dust Corona manapool:{R} [PLAYER2] inplay:Suntail Hawk [DO] Dust Corona Raging Goblin next next Raging Goblin next Suntail Hawk next next [ASSERT] combatend [PLAYER1] inplay:Raging Goblin,Dust Corona [PLAYER2] inplay:Suntail Hawk life:17 [END] #NAME: Dwarven Warriors #DESC: "{T}: Target creature with power 2 #DESC: or less is unblockable this turn." [INIT] firstmain [PLAYER1] inplay:Dwarven Warriors,Grizzly Bears [PLAYER2] inplay:Craw Wurm [DO] Dwarven Warriors Grizzly Bears next next Grizzly Bears next Craw Wurm next next [ASSERT] combatend [PLAYER1] inplay:Dwarven Warriors,Grizzly Bears [PLAYER2] inplay:Craw Wurm life:18 [END] #2, Tap: Untap target attacking creature you control. # Prevent all combat damage that would be dealt to and dealt by that creature this turn. [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears,ebony horse,mountain,swamp [PLAYER2] inplay:hypnotic specter [DO] grizzly bears next hypnotic specter next yes mountain swamp ebony horse grizzly bears endinterruption next [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears,ebony horse,mountain,swamp [PLAYER2] inplay:hypnotic specter [END] #NAME: Ekundu Cyclops 1 #DESC: Tests whether Ekundu Cyclops #DESC: automatically attacks when #DESC: another creature of its controller #DESC: is attacking [INIT] combatattackers [PLAYER1] inplay:Ekundu Cyclops,Grizzly Bears [PLAYER2] [DO] Grizzly Bears next next next [ASSERT] combatend [PLAYER1] inplay:Ekundu Cyclops,Grizzly Bears [PLAYER2] life:15 [END] #NAME: Ekundu Cyclops 2 #DESC: Verifies that Ekundu Cyclops #DESC: doesn't already attack when #DESC: another creature of its controller #DESC: is merely present [INIT] combatattackers [PLAYER1] inplay:Ekundu Cyclops,Grizzly Bears [PLAYER2] [DO] next next next [ASSERT] endofturn [PLAYER1] inplay:Ekundu Cyclops,Grizzly Bears [PLAYER2] life:20 [END] # {G},{T}: You may put a creature card from your hand into play. [INIT] FIRSTMAIN [PLAYER1] hand:grizzly bears inplay:elvish piper manapool:{G} [PLAYER2] [DO] elvish piper grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:elvish piper,grizzly bears manapool:{0} [PLAYER2] [END]#Testing Elvish Promenade #Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. [INIT] FIRSTMAIN [PLAYER1] hand:elvish promenade inplay:elvish champion,llanowar elves manapool:{3}{G} [PLAYER2] [DO] elvish promenade [ASSERT] FIRSTMAIN [PLAYER1] graveyard:elvish promenade inplay:elvish champion,llanowar elves,*,* manapool:{0} [PLAYER2] [END]#Bug: Emblem of the warmind doesn't go to graveyard [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,plains,swamp,forest,mountain hand:emblem of the warmind,terror [PLAYER2] [DO] forest mountain emblem of the warmind grizzly bears plains swamp terror grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:plains,swamp,forest,mountain graveyard:emblem of the warmind,terror,grizzly bears [PLAYER2] [END]## Emperor Crocodile is sacrificed when it is put in play [INIT] FIRSTMAIN [PLAYER1] hand:Emperor Crocodile manapool:{3}{g} [PLAYER2] [DO] Emperor Crocodile [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Emperor Crocodile manapool:{0} life:20 [PLAYER2] [END]## Emperor Crocodile is sacrificed when bottle gnomes is removed from battlefield [INIT] FIRSTMAIN [PLAYER1] hand:Emperor Crocodile inplay:Bottle Gnomes manapool:{3}{g} [PLAYER2] [DO] Emperor Crocodile Bottle Gnomes [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Bottle Gnomes,Emperor Crocodile manapool:{0} life:23 [PLAYER2] [END]#Enchanted Evening #All permanents are enchantments in addition to their other types. [INIT] FIRSTMAIN [PLAYER1] hand:Tranquility inplay:Forest,Mox Emerald,Grizzly Bears,Enchanted Evening manapool:{2}{G} [PLAYER2] [DO] Tranquility [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Forest,Mox Emerald,Grizzly Bears,Enchanted Evening,Tranquility manapool:{0} [PLAYER2] [END]#NAME: Enchantress's Presence #DESC: Bug report: Playing an #DESC: enchantment doesn't draw #DESC: you a card. [INIT] firstmain [PLAYER1] inplay:Enchantress's Presence hand:Briar Patch library:Forest manapool:{G}{G}{G} [PLAYER2] [DO] Briar Patch [ASSERT] firstmain [PLAYER1] inplay:Enchantress's Presence,Briar Patch hand:Forest [PLAYER2] [END] #Testing Endrek Sahr. #Endrek Sahr's rules text:"Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder." [INIT] FIRSTMAIN [PLAYER1] hand:Enormous Baloth inplay:113527 manapool:{6}{G} [PLAYER2] [DO] Enormous Baloth next [ASSERT] COMBATBEGINS [PLAYER1] inplay:Enormous Baloth,*,*,*,*,*,*,* graveyard:113527 manapool:{0} [PLAYER2] [END]#NAME: Enervate #DESC: Tests whether Enervate can tap a creature #DESC: (and whether the "draw card" aspect works). #DESC: If Enervate cannot target the Prodigal #DESC: Sorcerer, then PS will target itself and #DESC: go to the graveyard. #DESC: If Enervate can target but cannot tap the #DESC: PS, the the PS will do 1 damage to player 2. [INIT] firstmain [PLAYER1] inplay:Prodigal Sorcerer hand:Enervate library:Island manapool:{U}{U} [PLAYER2] [DO] Enervate Prodigal Sorcerer Prodigal Sorcerer p2 eot next [ASSERT] upkeep [PLAYER1] inplay:Prodigal Sorcerer graveyard:Enervate hand:Island [PLAYER2] life:20 [END] #NAME: Erg Raiders #DESC: Erg Raiders was reported not to deal #DESC: damage to its owner when it didn't attack. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=157 #DESC: [INIT] firstmain [PLAYER1] library:Swamp,Mountain hand:Erg Raiders manapool:{1}{B} [PLAYER2] library:Plains,Island [DO] # Cast Erg Raiders. Should do NO damage since # it came under this player's control in this turn. Erg Raiders eot eot # Do nothing with Erg Raiders in turn 2. Now # it should deal damage to its controller. eot eot # Attack with Erg raiders in turn 3. Now it # should deal NO damage to its controller. next next next next next Erg Raiders eot [ASSERT] untap [PLAYER1] inplay:Erg Raiders hand:Swamp,Mountain life:18 [PLAYER2] hand:Plains,Island life:18 [END] #Testing Evil Presence on Gaea's Cradle [INIT] FIRSTMAIN [PLAYER1] hand:Evil PResence inplay:Gaea's Cradle,raging goblin, grizzly bears manapool:{B} [PLAYER2] [DO] Evil PResence Gaea's Cradle Gaea's Cradle [ASSERT] FIRSTMAIN [PLAYER1] inplay:Gaea's Cradle,raging goblin, grizzly bears,Evil PResence manapool:{B} [PLAYER2] [END]#Testing Evil Presence on Gaea's Cradle [INIT] FIRSTMAIN [PLAYER1] hand:Evil PResence, disenchant inplay:Gaea's Cradle,raging goblin,grizzly bears manapool:{B}{1}{W} [PLAYER2] [DO] Evil PResence Gaea's Cradle Disenchant Evil PResence Gaea's Cradle [ASSERT] FIRSTMAIN [PLAYER1] inplay:Gaea's Cradle,raging goblin, grizzly bears graveyard:Evil PResence,Disenchant manapool:{G}{G} [PLAYER2] [END]#Testing Evil Presence on a Forest [INIT] FIRSTMAIN [PLAYER1] hand:Evil PResence inplay:Forest manapool:{B} [PLAYER2] [DO] Evil PResence Forest Forest [ASSERT] FIRSTMAIN [PLAYER1] inplay:Forest,Evil Presence manapool:{B} [PLAYER2] [END]#Testing Evil Presence on a swamp...it should have no visible effect # Bug: it removes the swamp's ability #see http://code.google.com/p/wagic/issues/detail?id=647 [INIT] FIRSTMAIN [PLAYER1] hand:Evil Presence inplay:Swamp manapool:{B} [PLAYER2] [DO] Evil Presence Swamp Swamp [ASSERT] FIRSTMAIN [PLAYER1] inplay:Swamp,Evil Presence manapool:{B} [PLAYER2] [END]#Testing Evil Presence on a swamp...it should have no visible effect # Bug: it removes the swamp's ability #In thistest we make sure we don't get a crash during the next turn, when abilities are added/removed from different sources #see http://code.google.com/p/wagic/issues/detail?id=647 [INIT] FIRSTMAIN [PLAYER1] hand:Evil Presence, Disenchant inplay:Swamp,Forest,Plains manapool:{B} [PLAYER2] [DO] Evil Presence Swamp eot eot next #upkeep next #draw next #main Forest Plains Disenchant Evil Presence [ASSERT] FIRSTMAIN [PLAYER1] inplay:Swamp,Forest,Plains graveyard:Evil Presence,disenchant [PLAYER2] [END]#check that ability ends at end of turn if source is killed # see http://code.google.com/p/wagic/issues/detail?id=754 [INIT] COMBATATTACKERS [PLAYER1] hand:shock inplay:Sigiled Paladin,raging goblin,mountain [PLAYER2] [DO] raging goblin next #blockers next #damage next #combat end next #second main mountain shock Sigiled Paladin eot eot goto combatattackers raging goblin next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:raging goblin,mountain graveyard:Shock,Sigiled Paladin [PLAYER2] life:17 [END]#Hypnotic Specter vs Control Magic #The opponent of the current controller of Hypnotic Specter #Must discard at random when combat damage is dealt... [INIT] FIRSTMAIN [PLAYER1] hand:Control Magic inplay:Concordant Crossroads manapool:{B}{B}{U}{U} [PLAYER2] inplay:Hypnotic Specter hand:Forest [DO] Control Magic Hypnotic Specter next next Hypnotic Specter next eot [ASSERT] UNTAP [PLAYER1] inplay:Control Magic, Hypnotic Specter, Concordant Crossroads [PLAYER2] graveyard:Forest life:18 [END] #NAME: Executioner's Swing #DESC: Checks targetability #DESC: Test that can target creature that damaged creature this turn [INIT] combatattackers [PLAYER1] inplay:Grizzly Bears [PLAYER2] inplay:Flying Men,Swamp,Plains hand:Executioner's Swing [DO] Grizzly Bears next Flying Men next next next # second main # kill bear yes Swamp Plains Executioner's Swing Grizzly Bears endinterruption [ASSERT] secondmain [PLAYER1] graveyard:Grizzly Bears [PLAYER2] graveyard:Executioner's Swing,Flying Men inplay:Plains,Swamp [END] #NAME: Executioner's Swing #DESC: Checks targetability #DESC: Test that can target creature that damaged player [INIT] combatattackers [PLAYER1] inplay:Grizzly Bears [PLAYER2] inplay:Swamp,Plains hand:Executioner's Swing [DO] Grizzly Bears next next next next # second main # kill bear yes Swamp Plains Executioner's Swing Grizzly Bears endinterruption [ASSERT] secondmain [PLAYER1] graveyard:Grizzly Bears [PLAYER2] graveyard:Executioner's Swing inplay:Plains,Swamp life:18 [END] #NAME: Executioner's Swing #DESC: Checks targetability #DESC: Prove that can't target passive creature [INIT] secondmain [PLAYER1] inplay:Grizzly Bears [PLAYER2] manapool:{B}{W} hand:Executioner's Swing [DO] # attempt to kill bear yes Swamp Plains Executioner's Swing Grizzly Bears endinterruption [ASSERT] secondmain [PLAYER1] inplay:Grizzly Bears [PLAYER2] hand:Executioner's Swing manapool:{W}{B} [END] #Testing Explore (keyword LAND:number) [INIT] FIRSTMAIN [PLAYER1] hand:Explore,Forest,Forest library:Grizzly Bears manapool:{1}{G} [PLAYER2] [DO] Explore Forest Forest [ASSERT] FIRSTMAIN [PLAYER1] inplay:Forest,Forest graveyard:Explore hand:Grizzly Bears [PLAYER2] [END]#NAME: Exquisite blood Issue #DESC: Sanguine Bond Whenever you gain life, target opponent loses that much life. #DESC: Exquisite Blood: Whenever an opponent loses life, you gain that much life. #DESC: Having both cards in play causes an infinite loop when damage is done [INIT] firstmain [PLAYER1] inplay:Exquisite blood,Sanguine Bond hand:Lightning bolt manapool:{R} [PLAYER2] [DO] Lightning bolt p2 [ASSERT] firstmain [PLAYER1] inplay:Exquisite blood,Sanguine Bond graveyard:Lightning bolt [PLAYER2] life:0 [END] #Testing Faceless Butcher (keyword:(blink)forsrc). #When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. [INIT] FIRSTMAIN [PLAYER1] hand:Faceless Butcher,Wrath of God inplay:Grizzly Bears,Forest life:20 manapool:{4}{B}{B}{W}{W} [PLAYER2] inplay:Raging Goblin [DO] Faceless Butcher choice 0 Raging Goblin Wrath of God [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Faceless Butcher,Grizzly Bears,Wrath of God inplay:Forest life:20 manapool:{0} [PLAYER2] inplay:Raging Goblin [END]# Testing (keyword:fading) # Permanent with fading must be sacrificed at the upkeep after last counter is removed [INIT] UNTAP [PLAYER1] inplay:Phyrexian Prowler [PLAYER2] [DO] Phyrexian Prowler Phyrexian Prowler Phyrexian Prowler next next next [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Phyrexian Prowler [PLAYER2] [END]#NAME: Fangren Pathcutter 1 #DESC: Verifies that Fangren Pathcutter #DESC: gives Trample to itself and #DESC: other attacking creatures. [INIT] combatattackers [PLAYER1] inplay:Fangren Pathcutter,Craw Wurm [PLAYER2] inplay:Grizzly Bears,Raging Goblin [DO] Fangren Pathcutter Craw Wurm next Grizzly Bears Raging Goblin Raging Goblin next next next [ASSERT] combatend [PLAYER1] inplay:Fangren Pathcutter,Craw Wurm [PLAYER2] graveyard:Grizzly Bears,Raging Goblin life:13 [END] #Bug:farhaven elf taps itself [INIT] SECONDMAIN [PLAYER1] hand:farhaven elf library:forest manapool:{2}{G} [PLAYER2] inplay:royal assassin [DO] farhaven elf choice 0 forest eot royal assassin farhaven elf [ASSERT] UNTAP [PLAYER1] inplay:farhaven elf,forest [PLAYER2] inplay:royal assassin [END]#NAME: Farmstead #DESC: Enchanted land has "At the beginning of your upkeep, #DESC: you may pay WhiteWhite. If you do, you gain 1 life." #DESC: Tests whether Farmstead correctly #DESC: gives its ability to the land it #DESC: enchants, and if it can be used #DESC: only once (as it should). [INIT] secondmain [PLAYER1] inplay:129680,129681,129682,1395,1396 hand:Farmstead manapool:{W}{W}{W} [PLAYER2] library:Swamp [DO] #Cast Farmstead on Plain 129680 Farmstead 129680 eot eot next #Get 2 White mana and try to use Farmstead ability 129681 129682 129680 choice 1 #try again (this shouldn't work) 1395 1396 129680 choice 1 [ASSERT] upkeep [PLAYER1] inplay:129680,129681,129682,1395,1396,Farmstead manapool:{W}{W}{W} life:21 [PLAYER2] hand:Swamp [END] #Fastbond: infinite loop bug ? [INIT] FIRSTMAIN [PLAYER1] hand:1375,1373 inplay:1243 [PLAYER2] [DO] 1373 1375 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1243,1373,1375 life:19 [PLAYER2] [END]#Bug:Fastbond doesn't work properly the turn it comes into play [INIT] FIRSTMAIN [PLAYER1] hand:forest,mountain,plains,fastbond [PLAYER2] [DO] forest forest fastbond mountain plains [ASSERT] FIRSTMAIN [PLAYER1] inplay:forest,mountain,plains,fastbond life:18 [PLAYER2] [END]#Testing Fatal Frenzy & the keyword "Frenzy". [INIT] COMBATATTACKERS [PLAYER1] hand:Fatal frenzy inplay:Grizzly Bears manapool:{2}{R} [PLAYER2] life:20 [DO] Fatal Frenzy Grizzly Bears Grizzly Bears next #blockers next #combatdamage 2 next #endofcombat 2 next #secondmain next #endofturn next [ASSERT] CLEANUP [PLAYER1] graveyard:fatal frenzy,grizzly bears manapool:{0} life:20 [PLAYER2] life:16 [END]#Bug: fault line has the same effect as earthquale (error in X cost) [INIT] FIRSTMAIN [PLAYER1] hand:fault line manapool:{1}{R}{R} [PLAYER2] inplay:grizzly bears [DO] fault line [ASSERT] FIRSTMAIN [PLAYER1] graveyard:fault line manapool:{0} life:19 [PLAYER2] inplay:grizzly bears life:19 [END][init] secondmain [player1] manapool:{5}{G} hand:Feral Hydra [player2] [do] Feral Hydra eot eot next next next next next Feral Hydra eot [assert] untap [player1] inplay:feral hydra [player2] life:15 [end]#Testing alternative casting cost (Example: Vine Dryad) [init] firstmain [player1] hand:Fieldmist Borderpost inplay:Plains manapool:{1} [player2] [do] Fieldmist Borderpost choice 0 Plains [ASSERT] firstmain [PLAYER1] inplay:Fieldmist Borderpost hand:Plains manapool:{0} [PLAYER2] life:20 [END]#Bug: fireball can crash the game if unselecting a target #see http://code.google.com/p/wagic/issues/detail?id=583 #Target 8 creatures and remove 1 of them [INIT] FIRSTMAIN [PLAYER1] hand:fireball manapool:{7}{R}{R}{R}{R}{R}{R}{R}{R} inplay:raging goblin,Akrasan Squire,Alpha Myr,Ambush Party,Apprentice Wizard,Arbor Elf,Aven Squire,Bay Falcon [PLAYER2] [DO] fireball raging goblin Akrasan Squire Alpha Myr Ambush Party Apprentice Wizard Arbor Elf Aven Squire Bay Falcon Alpha Myr fireball [ASSERT] FIRSTMAIN [PLAYER1] graveyard:raging goblin,Akrasan Squire,Ambush Party,Apprentice Wizard,Arbor Elf,Aven Squire,Bay Falcon, Fireball inplay:Alpha Myr [PLAYER2] [END]#Testing Firebreathing twice [INIT] FIRSTMAIN [PLAYER1] hand:firebreathing inplay:grizzly bears manapool:{R}{R}{R} [PLAYER2] [DO] firebreathing grizzly bears firebreathing firebreathing next #begin combat next #attackers grizzly bears eot [ASSERT] UNTAP [PLAYER1] inplay:grizzly bears,firebreathing [PLAYER2] life:16 [END] #Testing Fire Tempest [INIT] FIRSTMAIN [PLAYER1] hand:4339 manapool:{5}{R}{R} life:20 [PLAYER2] life:20 [DO] 4339 [ASSERT] FIRSTMAIN [PLAYER1] life:14 graveyard:4339 [PLAYER2] life:14 [END] #Bug: fists of ironwood and swords to plowshares [INIT] FIRSTMAIN [PLAYER1] hand:fists of ironwood inplay:grizzly bears manapool:{1}{G} [PLAYER2] hand:swords to plowshares manapool:{W} [DO] fists of ironwood grizzly bears no yes swords to plowshares grizzly bears endinterruption [ASSERT] FIRSTMAIN [PLAYER1] exile:grizzly bears graveyard:fists of ironwood life:22 [PLAYER2] graveyard:swords to plowshares [END]# Testing fizzleto(exile) taking Dissipate as example [INIT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{1}{B} [PLAYER2] hand:Dissipate manapool:{1}{U}{U} [DO] bad moon no yes Dissipate bad moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] exile:bad moon manapool:{0} life:20 [PLAYER2] graveyard:Dissipate manapool:{0} life:20 [END]#Testing fizzleto(hand) taking Remand as example [INIT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{1}{B} [PLAYER2] hand:Remand manapool:{1}{U} library:island [DO] bad moon no yes Remand bad moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{0} life:20 [PLAYER2] graveyard:Remand manapool:{0} life:20 hand:island [END]#Testing fizzleto(top) taking Memory Lapse as example [INIT] FIRSTMAIN [PLAYER1] hand:bad moon manapool:{1}{B} [PLAYER2] hand:Memory Lapse manapool:{1}{U} [DO] bad moon no yes Memory Lapse bad moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] library:bad moon manapool:{0} life:20 [PLAYER2] graveyard:Memory Lapse manapool:{0} life:20 [END]#Bug: Flagstones of trokair crash the game when going to graveyard [INIT] FIRSTMAIN [PLAYER1] inplay:flagstones of trokair manapool:{2}{R} hand:stone rain library:plains [PLAYER2] [DO] stone rain flagstones of trokair choice 0 plains [ASSERT] FIRSTMAIN [PLAYER1] inplay:plains graveyard:stone rain,flagstones of trokair [PLAYER2] [END]#Bug: Flame Fusillade [INIT] FIRSTMAIN [PLAYER1] hand:Flame fusillade inplay:grizzly bears manapool:{3}{R} [PLAYER2] inplay:raging goblin [DO] flame fusillade grizzly bears raging goblin [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Flame fusillade inplay:grizzly bears [PLAYER2] graveyard:raging goblin [END]#Testing flare effects. does it kill a 2/1 goblin piker ? Does player draw a card at next upkeep ? [INIT] FIRSTMAIN [PLAYER1] hand:2621 library:2772,2773 manapool:{2}{R} [PLAYER2] inplay:129580 [DO] 2621 129580 eot #untap next #upkeep next #draw next #firstmain [ASSERT] FIRSTMAIN [PLAYER1] graveyard:2621 hand:2773 library:2772 [PLAYER2] graveyard:129580 [END]#Bug: fledgling imp ability doesn't work # text={B}, Discard a card from your hand: Fledgling Imp gains flying until end of turn. [INIT] FIRSTMAIN [PLAYER1] inplay:fledgling imp hand:grizzly bears manapool:{B} [PLAYER2] [DO] fledgling imp grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:fledgling imp graveyard:grizzly bears manapool:{0} [PLAYER2] [END]#Bug: fledgling imp ability doesn't work # text={B}, Discard a card from your hand: Fledgling Imp gains flying until end of turn. [INIT] COMBATATTACKERS [PLAYER1] inplay:air elemental [PLAYER2] inplay:fledgling imp,swamp hand:grizzly bears [DO] air elemental next #blockers swamp fledgling imp choice 1 grizzly bears fledgling imp next #combat damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:air elemental [PLAYER2] graveyard:grizzly bears,fledgling imp inplay:swamp manapool:{0} [END]#Testing fleshformer [INIT] FIRSTMAIN [PLAYER1] inplay:fleshformer manapool:{W}{U}{B}{R}{G} [PLAYER2] inplay:grizzly bears,black knight [DO] fleshformer black knight next #begin next #attackers fleshformer next #blockers grizzly bears next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:fleshformer [PLAYER2] inplay:grizzly bears graveyard:black knight life:16 [END]#NAME: Flowstone Hellion #DESC: {0}:Flowstone Hellion gets +1/-1 until end of turn. #DESC: Tests whether effect really ends at end of turn [INIT] secondmain [PLAYER1] inplay:Flowstone Hellion [PLAYER2] inplay:Mountain hand:Shock [DO] Flowstone Hellion Flowstone Hellion eot next next next Mountain Shock Flowstone Hellion [ASSERT] firstmain [PLAYER1] inplay:Flowstone Hellion [PLAYER2] inplay:Mountain graveyard:Shock [END] #Test: Parse X cost [INIT] FIRSTMAIN [PLAYER1] manapool:{1}{2}{R}{R} inplay:grizzly bears,dragon engine hand:Flowstone slide [PLAYER2] [DO] Flowstone slide next #begin next #attackers grizzly bears dragon engine next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] inplay:grizzly bears,dragon engine graveyard:Flowstone slide [PLAYER2] life:15 [END]#Test:prevent all combat damage [INIT] FIRSTMAIN [PLAYER1] hand:fog inplay:prodigal sorcerer,raging goblin manapool:{G} [PLAYER2] inplay:grizzly bears [DO] fog prodigal sorcerer p2 next #begin next #attackers raging goblin next #blockers grizzly bears next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:fog inplay:prodigal sorcerer,raging goblin [PLAYER2] inplay:grizzly bears life:19 [END]#NAME: Fog Bank #DESC: Verifies that Fog Bank takes #DESC: no damage when blocking [INIT] combatattackers [PLAYER1] inplay:Grizzly Bears [PLAYER2] inplay:Fog Bank [DO] Grizzly Bears next Fog Bank next next [ASSERT] combatend [PLAYER1] inplay:Grizzly Bears [PLAYER2] inplay:Fog Bank [END] #Checking savage hunger Cycle only bug [INIT] FIRSTMAIN [PLAYER1] inplay:Craw Wurm [PLAYER2] hand:Fog inplay:Forest,Spore Frog [DO] next #startcombat next #declare attackers Craw Wurm next #declare blockers Spore Frog choice 1 eot eot next next next #First Main next next Craw Wurm next next next next [ASSERT] SECONDMAIN [PLAYER1] inplay:Craw Wurm [PLAYER2] hand:Fog inplay:Forest graveyard:Spore Frog life:14 [END] #text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. [INIT] FIRSTMAIN [PLAYER1] inplay:3386,3566 manapool:{G} [PLAYER2] [DO] 3386 3566 next #combat begin next #attackers 3386 next #blockers next #damages next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:3566 inplay:3386 manapool:{0} [PLAYER2] life:17 [END]#Testing That Force of nature does 8 damage if GGGG is not paid [INIT] FIRSTMAIN [PLAYER1] life:20 inplay:1245 [PLAYER2] life:20 [DO] eot eot #untap 1 next #upkeep 1 next #draw 1 next #main 1 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1245 life:12 [PLAYER2] life:20 [END]#Testing That Force of nature accept GGGG to be paid [INIT] UPKEEP [PLAYER1] life:20 inplay:1245 manapool:{G}{G}{G}{G} [PLAYER2] life:20 [DO] 1245 next #draw next #firstmain [ASSERT] FIRSTMAIN [PLAYER1] inplay:1245 life:20 manapool:{0} [PLAYER2] life:20 [END]#Testing That Force of nature does 8 damage if GGGG is not paid [INIT] UNTAP [PLAYER1] life:20 inplay:1245 [PLAYER2] life:20 [DO] next #upkeep 1 next #draw 1 next #main 1 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1245 life:12 [PLAYER2] life:20 [END]#Testing counterspell on bad moon [INIT] FIRSTMAIN [PLAYER1] hand:Grizzly Bears manapool:{1}{G} [PLAYER2] hand:Force of Will,Giant Octopus [DO] Grizzly Bears no yes Force of Will Giant Octopus Grizzly Bears endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Grizzly Bears manapool:{0} life:20 [PLAYER2] graveyard:Force of Will exile:Giant Octopus manapool:{0} life:19 [END]#Testing Atarka Beastbreaker,Stampeding Elk Herd -- Formidable #Atarka Beastbreaker will become 6/6, and then attacks along with Stampeding Elk Herd, trample effect will trigger #then p2 will block with Steel Wall, p2 must have 13 life... [INIT] COMBATATTACKERS [PLAYER1] inplay:Atarka Beastbreaker,Krosan Tusker,Stampeding Elk Herd manapool:{4}{G} [PLAYER2] inplay:Steel Wall life:20 [DO] Atarka Beastbreaker choice 1 Atarka Beastbreaker Stampeding Elk Herd next Steel Wall #blockers next #combatdamage 2 next next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:Atarka Beastbreaker,Krosan Tusker,Stampeding Elk Herd manapool:{0} [PLAYER2] graveyard:Steel Wall life:13 [END]#Testing Does fountain of youth give +1 life ? [INIT] FIRSTMAIN [PLAYER1] inplay:fountain of youth manapool:{2} [PLAYER2] [DO] fountain of youth [ASSERT] FIRSTMAIN [PLAYER1] inplay:fountain of youth manapool:{0} life:21 [PLAYER2] [END]#Testing Frogmite (keyword:AFFINITY) #Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) [INIT] FIRSTMAIN [PLAYER1] inplay:Mox Pearl,Seat of the Synod,Sol Ring hand:Frogmite manapool:{1} [PLAYER2] [DO] Frogmite [ASSERT] FIRSTMAIN [PLAYER1] inplay:Mox Pearl,Seat of the Synod,Sol Ring,Frogmite manapool:{0} [PLAYER2] [END][init] firstmain [player1] inplay:Fungus Sliver,Sliver Overlord,Fury Sliver hand:Lightning Bolt,Resounding Thunder manapool:{2}{R}{R} [player2] [do] lightning bolt sliver overlord resounding thunder fury sliver next next sliver overlord eot [assert] untap [player1] inplay:Fungus Sliver,Sliver Overlord graveyard:Lightning bolt,resounding thunder,fury sliver [player2] life:12 [end]# Testing fury charm (keyword:vanishing) # Permanent with vanishing must be sacrificed immediately when the last counter is removed [INIT] FIRSTMAIN [PLAYER1] hand:Fury Charm inplay:Waning Wurm manapool:{1}{R} [PLAYER2] [DO] Fury Charm choice 2 Waning Wurm [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Waning Wurm,Fury Charm manapool:{0} [PLAYER2] [END]#NAME: Gamble sequence test #DESC: Gamble lets you *first* search a card #DESC: from your library, and *then* you have #DESC: to discard a random card. This means #DESC: you may end up discarding the card you #DESC: just searched for. The script tests this #DESC: by using Gamble from an otherwise empty #DESC: hand. If the sequence of actions is #DESC: correct, then you will have to discard #DESC: the card you just searched for (a #DESC: Mountain om this case). [INIT] firstmain [PLAYER1] hand:Gamble library:Mountain manapool:{R} [PLAYER2] [DO] Gamble choice 0 Mountain [ASSERT] firstmain [PLAYER1] graveyard:Gamble,Mountain [PLAYER2] [END] Testing Gelatinous Genesis (--> {X}{X} in combination with X/X as cost) [INIT] FIRSTMAIN [PLAYER1] hand:Gelatinous Genesis,Pyroclasm inplay:Mox Ruby,Mox Emerald manapool:{6}{G} [PLAYER2] [DO] Gelatinous Genesis Mox Ruby Mox Emerald Pyroclasm [ASSERT] FIRSTMAIN [PLAYER1] manapool:{0} inplay:*,*,*,Mox Ruby,Mox Emerald graveyard:Gelatinous Genesis,Pyroclasm [PLAYER2] life:20 [END]#Testing Cycling + 2 lord effect + cycling [INIT] FIRSTMAIN [PLAYER1] hand:Gempalm Avenger library:forest inplay:Infantry Veteran manapool:{2}{W} [PLAYER2] inplay:Grizzly Bears [DO] Gempalm Avenger next next Infantry Veteran choice 0 next Grizzly Bears next #damage eot eot next #upkeeep next #draw next #firstmain next #begin next #attackers Infantry Veteran choice 0 next #blocker next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:Infantry Veteran graveyard:Gempalm Avenger hand:forest [PLAYER2] graveyard:Grizzly Bears life:19 [END]#ghost warden's ability on grizzly bear [INIT] FIRSTMAIN [PLAYER1] inplay:132105, 1250 [PLAYER2] life:20 [DO] 132105 1250 next #begin next #attackers 1250 next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:132105, 1250 [PLAYER2] life:17 [END]#Testing GiantGrowth [INIT] COMBATATTACKERS [PLAYER1] hand:1248 inplay:1250 manapool:{G} [PLAYER2] life:20 [DO] 1248 1250 1250 next #blockers next #combatdamage 2 next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:1250 graveyard:1248 manapool:{0} life:20 [PLAYER2] life:15 [END]#Testing GiantGrowth (ICE) [INIT] COMBATATTACKERS [PLAYER1] hand:2570 inplay:1250 manapool:{G} [PLAYER2] life:20 [DO] 2570 1250 1250 next #blockers next #combatdamage 2 next #endofcombat 2 [ASSERT] COMBATEND [PLAYER1] inplay:1250 graveyard:2570 manapool:{0} life:20 [PLAYER2] life:15 [END]#NAME:Glen Elendra Archmage crash #DESC: Using Glen Elendra Archmage's "Fizzle" #DESC: ability crashes the game. #DESC: See http://code.google.com/p/wagic/issues/detail?id=222 [INIT] firstmain [PLAYER1] hand:Honor of the pure manapool:{1}{W} [PLAYER2] inplay:Glen Elendra Archmage,Island [DO] Honor of the pure no yes Island Glen Elendra Archmage honor of the pure endinterruption [ASSERT] firstmain [PLAYER1] graveyard:honor of the pure [PLAYER2] inplay:Glen Elendra Archmage,Island [END] #Testing Glimmervoid [INIT] SECONDMAIN [PLAYER1] inplay:Swamp,Glimmervoid,Bottle Gnomes [PLAYER2] life:20 [DO] Swamp next next [ASSERT] CLEANUP [PLAYER1] inplay:Swamp,Glimmervoid,Bottle Gnomes life:20 [PLAYER2] life:20 [END]#Testing Glimmervoid [INIT] SECONDMAIN [PLAYER1] inplay:Swamp,Glimmervoid,Bottle Gnomes [PLAYER2] life:20 [DO] Bottle Gnomes next next [ASSERT] CLEANUP [PLAYER1] inplay:Swamp graveyard:Glimmervoid,Bottle Gnomes life:23 [PLAYER2] life:20 [END]#Testing Glimmervoid [INIT] SECONDMAIN [PLAYER1] inplay:Swamp,Glimmervoid,Bottle Gnomes [PLAYER2] life:20 [DO] Bottle Gnomes next next [ASSERT] CLEANUP [PLAYER1] inplay:Swamp graveyard:Glimmervoid,Bottle Gnomes life:23 [PLAYER2] life:20 [END]#Testing Deplete (sorcery [INIT] FIRSTMAIN [PLAYER1] hand:Glimpse the Unthinkable manapool:{U}{B} [PLAYER2] library:swamp,plains,mountain,forest,island,bayou,plateau,white knight,black knight,grizzly bears,raging goblin [DO] Glimpse the Unthinkable p2 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Glimpse the Unthinkable manapool:{0} [PLAYER2] library:swamp graveyard:plains,mountain,forest,island,bayou,plateau,white knight,black knight,grizzly bears,raging goblin [END]#text={4}, {T}: Put a -1/-1 counter on target creature. [INIT] SECONDMAIN [PLAYER1] inplay:gnarled effigy manapool:{4} [PLAYER2] inplay:grizzly bears [DO] gnarled effigy grizzly bears eot next #upkeep next #draw next #firstmain next #begin next #attackers grizzly bears next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:gnarled effigy manapool:{0} life:19 [PLAYER2] inplay:grizzly bears [END]#NAME: Gnat Alley Creeper #DESC: checks the ability "can't be #DESC: blocked by creatures with flying" [INIT] combatattackers [PLAYER1] inplay:Gnat Alley Creeper [PLAYER2] inplay:Suntail Hawk [DO] Gnat Alley Creeper next Suntail Hawk next next [ASSERT] combatend [PLAYER1] inplay:Gnat Alley Creeper [PLAYER2] inplay:Suntail Hawk life:17 [END] #NAME: Gnat Alley Creeper 2 #DESC: checks the ability "can't be #DESC: blocked by creatures with flying" #DESC: Pass 2: Does normal blocking work? [INIT] combatattackers [PLAYER1] inplay:Gnat Alley Creeper [PLAYER2] inplay:Raging Goblin [DO] Gnat Alley Creeper next Raging Goblin next next [ASSERT] combatend [PLAYER1] graveyard:Gnat Alley Creeper [PLAYER2] graveyard:Raging Goblin [END] #Testing That Goblin Balloon brigade doesn't have flight by default [INIT] COMBATATTACKERS [PLAYER1] inplay:1295 [PLAYER2] life:20 inplay:1302 [DO] 1295 next 1302 next next 1302 [ASSERT] COMBATEND [PLAYER1] graveyard:1295 [PLAYER2] graveyard:1302 life:20 [END]#Testing That Goblin Balloon brigade doesn't have flight by default after one turn [INIT] CLEANUP [PLAYER1] inplay:1295 [PLAYER2] life:20 inplay:1302 [DO] next eot #untap next #upkeep next #draw next #firstmain next #combatbegin next #combatattackers 1295 next #blockers 1302 next #damage next #end 1302 [ASSERT] COMBATEND [PLAYER1] graveyard:1295 [PLAYER2] graveyard:1302 life:20 [END]#Bug: Goblin Gardener [INIT] FIRSTMAIN [PLAYER1] inplay:goblin gardener hand:terror manapool:{1}{B} [PLAYER2] inplay:forest [DO] terror goblin gardener choice 0 forest [ASSERT] FIRSTMAIN [PLAYER1] graveyard:terror,goblin gardener [PLAYER2] graveyard:forest [END]#does goblin king (10E) give +1/+1 to goblins ? (Goblin piker 2/1 VS canopy spider 1/3) [INIT] COMBATATTACKERS [PLAYER1] inplay:129578,129580 [PLAYER2] inplay:135185 [DO] 129580 next 135185 next next 135185 [ASSERT] COMBATEND [PLAYER1] inplay:129578,129580 [PLAYER2] graveyard:135185 [END]#NAME: Goblin Lackey 1 #DESC: Verifies that Goblin Lackey can #DESC: put a goblin from your hand into #DESC: play (after damaging a player). [INIT] combatattackers [PLAYER1] inplay:Goblin Lackey hand:Raging Goblin [PLAYER2] [DO] Goblin Lackey next next choice 0 Raging Goblin [ASSERT] combatdamage [PLAYER1] inplay:Goblin Lackey,Raging Goblin [PLAYER2] life:19 [END] #NAME: Goblin Lackey 2 #DESC: Verifies that Goblin Lackey can #DESC: put a goblin artifact from your #DESC: hand into play. [INIT] combatattackers [PLAYER1] inplay:Goblin Lackey hand:Goblin Replica [PLAYER2] [DO] Goblin Lackey next next choice 0 Goblin Replica [ASSERT] combatdamage [PLAYER1] inplay:Goblin Lackey,Goblin Replica [PLAYER2] life:19 [END] #NAME: Goblin Lackey 1 #DESC: Verifies that Goblin Lackey can #DESC: *not* put a non-goblin card into #DESC: play. [INIT] combatattackers [PLAYER1] inplay:Goblin Lackey hand:Grizzly Bears [PLAYER2] [DO] Goblin Lackey next next choice 0 Grizzly Bears [ASSERT] combatdamage [PLAYER1] inplay:Goblin Lackey hand:Grizzly Bears [PLAYER2] life:19 [END] #NAME: Goblin Lackey 2 #DESC: Verifies that Goblin Lackey can #DESC: *not* put a non-permanent goblin #DESC: card into play (tested with Tarfire, #DESC: a Goblin Tribal Instant). [INIT] combatattackers [PLAYER1] inplay:Goblin Lackey hand:Tarfire [PLAYER2] [DO] Goblin Lackey next next choice 0 Tarfire [ASSERT] combatdamage [PLAYER1] inplay:Goblin Lackey hand:Tarfire [PLAYER2] life:19 [END] #Test: X for tokens [INIT] FIRSTMAIN [PLAYER1] manapool:{5}{1}{R}{R} hand:goblin offensive [PLAYER2] [DO] goblin offensive [ASSERT] FIRSTMAIN [PLAYER1] inplay:*,*,*,*,* graveyard:goblin offensive [PLAYER2] [END][init] firstmain [player1] inplay:Goblin Razerunners,Forest,Island manapool:{R}{R}{R}{R} [player2] [do] goblin razerunners forest goblin razerunners island next next next next next choice 0 p2 [assert] endofturn [player1] inplay:Goblin Razerunners graveyard:forest,island [player2] life:18 [end]#Bug: Tokens and graveyard #see http://code.google.com/p/wagic/issues/detail?id=153 [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,89069 manapool:{R}{R} hand:lightning bolt,shock [PLAYER2] [DO] lightning bolt grizzly bears shock -89069 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:lightning bolt,grizzly bears,shock inplay:89069 [PLAYER2] [END]#Testing Gravebane Zombie #after gravebane zombie dies, activate archivist #and you must draw gravebane zombie if its on the top #of your library [INIT] FIRSTMAIN [PLAYER1] inplay:Gravebane Zombie, Archivist hand:Wrecking Ball library:mountain, plains, swamp manapool:{2}{R}{B} [PLAYER2] [DO] Wrecking Ball Gravebane Zombie Archivist [ASSERT] FIRSTMAIN [PLAYER1] inplay:Archivist library:mountain, plains, swamp hand:Gravebane Zombie graveyard:Wrecking Ball manapool:{0} life:20 [PLAYER2] life:20 [END]# text=When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. [INIT] FIRSTMAIN [PLAYER1] hand:129584 manapool:{3}{B} graveyard:129586 [PLAYER2] [DO] 129584 choice 0 129586 [ASSERT] FIRSTMAIN [PLAYER1] inplay:129584 hand:129586 manapool:{0} [PLAYER2] [END]#Testing Gravity Well with flying creature on player's side attacking, and non-flying creature on AI's side. [INIT] FIRSTMAIN [PLAYER1] inplay:Tidehollow Strix,Gravity Well [PLAYER2] inplay:Grizzly Bears [DO] next next Tidehollow Strix next Grizzly Bears next next next [ASSERT] SECONDMAIN [PLAYER1] inplay:Gravity Well graveyard:Tidehollow Strix [PLAYER2] graveyard:Grizzly Bears life:20 [END]#Testing Gravity Well with flying creature on player's side attacking, and Rishadan Airship (block only creature with flying) [INIT] FIRSTMAIN [PLAYER1] inplay:Tidehollow Strix,Gravity Well [PLAYER2] inplay:Rishadan Airship [DO] next next Tidehollow Strix next Rishadan Airship next next next [ASSERT] SECONDMAIN [PLAYER1] inplay:Gravity Well,Tidehollow Strix [PLAYER2] inplay:Rishadan Airship life:18 [END]#NAME:Great Defender #DESC: Target creature gets +0/+X #DESC: until end of turn, where X #DESC: is its converted mana cost. [INIT] firstmain [PLAYER1] inplay:Grizzly Bears hand:Great Defender,Lightning Bolt manapool:{W}{R} [PLAYER2] [DO] Great Defender Grizzly Bears Lightning Bolt Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Grizzly Bears graveyard:Great Defender,Lightning Bolt [PLAYER2] [END] #Testing Griselbrand with the new specific life cost {L:7} #Player has 8 life and you cannot use the ability the second time if you cannot pay life. #Must change griselbrand code to {L:7}:draw:7 instead of {L}{L}{L}{L}{L}{L}{L}:draw:7 [INIT] FIRSTMAIN [PLAYER1] inplay:Griselbrand life:8 library:forest,forest,forest,forest,forest,forest,forest,plains,mountain,mountain,mountain,mountain,mountain,mountain,island [PLAYER2] life:20 [DO] Griselbrand Griselbrand [ASSERT] FIRSTMAIN [PLAYER1] inplay:Griselbrand life:1 hand:mountain,mountain,mountain,mountain,mountain,mountain,island library:forest,forest,forest,forest,forest,forest,forest,plains [PLAYER2] life:20 [END] #Testing guild keyword gruul for Xenagos, God of Revels. You must have Born of the gods set (BNG) #[card] #name=Xenagos, God of Revels #abilities=indestructible #auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot #auto=this(variable{gruul}>6) transforms((Creature)) #text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. #mana={3}{R}{G} #type=Legendary Enchantment #subtype=God #power=6 #toughness=5 #[/card] [INIT] FIRSTMAIN [PLAYER1] inplay:378528 hand:19869 life:20 manapool:{G}{G}{G}{G}{G} [PLAYER2] life:20 [DO] 19869 next choice 0 19869 next 19869 eot [ASSERT] UNTAP [PLAYER1] inplay:378528,19869 life:20 [PLAYER2] life:12 [END] #enchantment: All artifacts have shroud. #bug: all artifacts go to graveyard [INIT] FIRSTMAIN [PLAYER1] hand:hanna's custody,disenchant inplay:Rackling,swamp,plains manapool:{2}{W} [PLAYER2] inplay:Viseling,bad moon [DO] hanna's custody swamp plains disenchant Viseling bad moon [ASSERT] FIRSTMAIN [PLAYER1] inplay:Rackling,swamp,plains,hanna's custody graveyard:disenchant manapool:{0} [PLAYER2] graveyard:bad moon inplay:Viseling [END]#Bug: harpoon sniper doesn't work correctly [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:harpoon sniper,coral merfolk,plains [DO] grizzly bears next #blockers plains harpoon sniper choice 1 grizzly bears next #combat end (no combat damage because no attacking creatures) [ASSERT] COMBATEND [PLAYER1] graveyard:grizzly bears [PLAYER2] inplay:harpoon sniper,coral merfolk,plains [END]#Testing Haunting Echoes. #Haunting Echoes' rules text: "Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library." [INIT] FIRSTMAIN [PLAYER1] hand:Haunting Echoes manapool:{3}{B}{B} [PLAYER2] graveyard:White Knight,Glorious Anthem library:White Knight,Glorious Anthem,Grizzly Bears [DO] Haunting Echoes next goto firstmain [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Haunting Echoes manapool:{0} [PLAYER2] hand:Grizzly Bears exile:White Knight,Glorious Anthem,White Knight,Glorious Anthem [END]#Bug:hellfire doesn't destroy [INIT] FIRSTMAIN [PLAYER1] hand:hellfire manapool:{2}{B}{B}{B} [PLAYER2] inplay:grizzly bears,dragon engine,scathe zombies [DO] hellfire [ASSERT] FIRSTMAIN [PLAYER1] life:15 graveyard:hellfire [PLAYER2] inplay:scathe zombies graveyard:grizzly bears,dragon engine [END]#NAME: Helm of Kaldra #DESC: verifies the three base abilities #DESC: of Helm of Kaldra: trample, haste, #DESC: first strike [INIT] firstmain [PLAYER1] inplay:Helm of Kaldra hand:Grizzly Bears manapool:{3}{G} [PLAYER2] inplay:Lightning Elemental [DO] Grizzly Bears Helm of Kaldra choice 0 Grizzly Bears next next Grizzly Bears next Lightning Elemental next next next [ASSERT] combatend [PLAYER1] inplay:Helm of Kaldra,Grizzly Bears [PLAYER2] graveyard:Lightning Elemental life:19 [END] #Testing High Tide. #High Tide's rules text: "Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces)." [INIT] FIRSTMAIN [PLAYER1] hand:High Tide inplay:Island,Tundra manapool:{U} [PLAYER2] [DO] High Tide Island Tundra choice 0 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:High Tide inplay:Island,Tundra manapool:{U}{U}{U}{W} [PLAYER2] [END]#NAME: Hollowhenge Scavenger #DESC: Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. #Test 1: Cast Hollowhenge Scavenger without morbid. You should not gain any life. [INIT] firstmain [PLAYER1] hand:Hollowhenge Scavenger manapool:{3}{G}{G} inplay: life:20 [PLAYER2] [DO] Hollowhenge Scavenger [ASSERT] firstmain [PLAYER1] inplay:Hollowhenge Scavenger life:20 [PLAYER2] [END] #NAME: Hollowhenge Scavenger #DESC: Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. #Test 1: Cast Hollowhenge Scavenger after a creature dies (morbid => true). [INIT] firstmain [PLAYER1] hand:Shock,Hollowhenge Scavenger manapool:{3}{G}{G}{R} inplay:Llanowar Elves life:20 [PLAYER2] [DO] Shock Llanowar Elves Hollowhenge Scavenger choice 0 [ASSERT] firstmain [PLAYER1] graveyard:Llanowar Elves,Shock inplay:Hollowhenge Scavenger life:25 [PLAYER2] [END] #Bug: Holy day lasts after end of turn [INIT] FIRSTMAIN [PLAYER1] hand:holy day manapool:{W} inplay:grizzly bears [PLAYER2] [DO] holy day next #begin next #attackers grizzly bears eot eot next #upkeep next #draw next #firstmain next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:20 graveyard:holy day inplay:grizzly bears [PLAYER2] life:18 [END]#NAME: Hopping Automaton #DESC: Hopping Automaton was reported #DESC: to crash the game. #DESC: Crash could not be reproduced. #DESC: See http://code.google.com/p/wagic/issues/detail?id=232 [INIT] combatattackers [PLAYER1] inplay:Suntail Hawk [PLAYER2] inplay:Hopping Automaton [DO] Suntail Hawk next Hopping Automaton choice 1 Hopping Automaton choice 0 next next [ASSERT] combatend [PLAYER1] graveyard:Suntail Hawk [PLAYER2] graveyard:Hopping Automaton [END] #NAME: Horned Helm #DESC: "Equipped creature gets +1/+1 #DESC: and has trample." [INIT] firstmain [PLAYER1] inplay:Horned Helm,Scryb Sprites manapool:{2} [PLAYER2] inplay:Suntail Hawk [DO] Horned Helm Scryb Sprites next next Scryb Sprites next Suntail Hawk next next next [ASSERT] combatend [PLAYER1] inplay:Horned Helm,Scryb Sprites [PLAYER2] graveyard:Suntail Hawk life:19 [END] #Testing Howling Mine Revised Edition [INIT] SECONDMAIN [PLAYER1] inplay:1112 [PLAYER2] library:island,forest,mountain [DO] eot next #upkeep next #draw next #FIRSTMAIN [ASSERT] FIRSTMAIN [PLAYER1] inplay:1112 [PLAYER2] hand:mountain,forest library:island [END]#Test: Parse X cost [INIT] FIRSTMAIN [PLAYER1] manapool:{5}{B} inplay:grizzly bears hand:howl from beyond [PLAYER2] [DO] howl from beyond grizzly bears next #begin next #attackers grizzly bears next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] inplay:grizzly bears graveyard:howl from beyond [PLAYER2] life:13 [END]#Testing Howl of the night pack [INIT] FIRSTMAIN [PLAYER1] hand:153996 inplay:1386,1387,1388 manapool:{6}{G} [PLAYER2] [DO] 153996 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1386,1387,1388,*,*,* graveyard:153996 manapool:{0} [PLAYER2] [END]#Testing "token(x,x,x) opponent" with Hunted Dragon. When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. [INIT] FIRSTMAIN [PLAYER1] hand:Hunted Dragon manapool:{3}{R}{R} [PLAYER2] [DO] Hunted Dragon [ASSERT] FIRSTMAIN [PLAYER1] inplay:Hunted Dragon [PLAYER2] inplay:*,*,* [END]#Testing Hunting Grounds. #Hunting Grounds' rules text:"Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." [INIT] FIRSTMAIN [PLAYER1] hand:Enormous Baloth inplay:Hunting Grounds graveyard:Grizzly Bears,Tundra,Giant Growth,Rancor,Taiga,Plateau,Llanowar Elves [PLAYER2] hand:Mox Pearl [DO] eot #Player 2's turn #untap next #upkeep next #draw next #firstmain Mox Pearl Hunting Grounds choice 0 Enormous Baloth [ASSERT] FIRSTMAIN [PLAYER1] inplay:Hunting Grounds,Enormous Baloth graveyard:Grizzly Bears,Tundra,Giant Growth,Rancor,Taiga,Plateau,Llanowar Elves [PLAYER2] inplay:Mox Pearl [END]#Testing Hunting Pack (keyword STORM) [INIT] FIRSTMAIN [PLAYER1] hand:Hunting Pack,Mox Emerald,Ornithopter inplay:Fervor,Totem Speaker manapool:{5}{G}{G} life:20 [PLAYER2] [DO] Mox Emerald Ornithopter Hunting Pack [ASSERT] FIRSTMAIN [PLAYER1] inplay:Fervor,*,*,*,Mox Emerald,Ornithopter,Totem Speaker graveyard:Hunting Pack life:29 [PLAYER2] [END]#Test Hurricane [INIT] FIRSTMAIN [PLAYER1] hand:hurricane inplay:grizzly bears,air elemental manapool:{4}{G} [PLAYER2] inplay:serra angel [DO] hurricane [ASSERT] FIRSTMAIN [PLAYER1] life:16 inplay:grizzly bears graveyard:air elemental,hurricane [PLAYER2] graveyard:serra angel life:16 [END]#NAME: Hyalopterous Lemure #DESC: {0}: Hyalopterous Lemure gets -1/0 #DESC: and gains flying until end of turn. [INIT] combatattackers [PLAYER1] inplay:Air Elemental [PLAYER2] inplay:Hyalopterous Lemure [DO] Air Elemental next Hyalopterous Lemure choice 1 Hyalopterous Lemure choice 0 next next [ASSERT] combatend [PLAYER1] inplay:Air Elemental [PLAYER2] graveyard:Hyalopterous Lemure [END] #TestingHymn of Rebirth on a creature in opponent's graveyard [INIT] FIRSTMAIN [PLAYER1] hand:2731 manapool:{3}{W}{G} [PLAYER2] graveyard:2586 [DO] 2731 2586 [ASSERT] FIRSTMAIN [PLAYER1] inplay:2586 graveyard:2731 manapool:{0} life:20 [PLAYER2] life:20 [END]#Bug: Hypnotic specter doesn't draw a card # http://code.google.com/p/wagic/issues/detail?id=150 [INIT] COMBATATTACKERS [PLAYER1] inplay:hypnotic specter [PLAYER2] hand:swamp [DO] hypnotic specter next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:hypnotic specter [PLAYER2] graveyard:swamp life:18 [END]#Bug : icatian priest(10E) & spirit weaver(10E) have the same problem that their abilities become tap abilities and thus can be used once a turn and affected by summon sickness [INIT] FIRSTMAIN [PLAYER1] inplay:132123,129624 manapool:{W}{W}{W}{W}{W}{W} [PLAYER2] [DO] 132123 129624 132123 129624 next #combat begins next #attackers 129624 next #blockers next #damages next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:132123,129624 manapool:{0} [PLAYER2] life:14 [END]#Bug: Imaginary pet does not work [INIT] SECONDMAIN [PLAYER1] [PLAYER2] inplay:imaginary pet hand:forest [DO] eot next next [ASSERT] DRAW [PLAYER1] [PLAYER2] hand:forest,imaginary pet [END]#Bug:immaculate magistrate puts counters on itself instead of target [INIT] FIRSTMAIN [PLAYER1] inplay:immaculate magistrate,llanowar elves,grizzly bears [PLAYER2] [DO] immaculate magistrate grizzly bears next #begin next #attackers grizzly bears next #blockers next #damge next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:immaculate magistrate,llanowar elves,grizzly bears [PLAYER2] life:16 [END]#Testing Impending Disaster #Impending Disaster's rules text: #"At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands." [INIT] UNTAP [PLAYER1] inplay:Impending Disaster,Plateau,Badlands,Volcanic Island [PLAYER2] inplay:Tundra,Taiga,Bayou,Tropical Island [DO] next next next [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Impending Disaster,Plateau,Badlands,Volcanic Island [PLAYER2] graveyard:Tundra,Taiga,Bayou,Tropical Island [END]#Testing Does Incinerate really prevent its target from keeping its regeneration shield? [INIT] FIRSTMAIN [PLAYER1] hand:Deathmark,Incinerate inplay:Child Of Gaea manapool:{2}{B}{R}{G} [PLAYER2] [DO] Incinerate Child of Gaea Child of Gaea Deathmark Child of Gaea [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Incinerate,Deathmark,Child of Gaea manapool:{0} [PLAYER2] [END]#NAME: Instill Energy #DESC: Instill Energy should allow #DESC: tapped creatures to untap. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=166 [INIT] firstmain [PLAYER1] inplay:Grizzly Bears,Swamp,Forest,Plains hand:Instill Energy,Assassinate manapool:{G} [PLAYER2] [DO] Instill Energy Grizzly Bears next next Grizzly Bears next next next next # Try to untap Grizzly Bears. Instill Energy # Now try to cast Assassinate on them. This will # only have an effect if the untapping failed. Swamp Forest Plains Assassinate Grizzly Bears [ASSERT] secondmain [PLAYER1] inplay:Swamp,Forest,Plains,Grizzly Bears,Instill Energy hand:Assassinate graveyard: manapool:{W}{B}{G} [PLAYER2] life:18 [END] #Testing Invigorate (keyword:OTHERRESTRICTION) by casting it alternatively (= opponent gains 3 life). #This time the casting should fail because you don't control a forest. [INIT] FIRSTMAIN [PLAYER1] hand:Invigorate inplay:Raging Goblin manapool:{0} [PLAYER2] inplay:Serra Angel life:20 [DO] Invigorate Raging Goblin next #combatbegins next #attackers Raging Goblin next #blockers Serra Angel next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] hand:Invigorate graveyard:Raging Goblin manapool:{0} [PLAYER2] life:20 inplay:Serra Angel [END]#Testing Invigorate by casting it alternatively (= opponent gains 3 life). #If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. [INIT] FIRSTMAIN [PLAYER1] hand:Invigorate inplay:Raging Goblin,Forest manapool:{0} [PLAYER2] inplay:Serra Angel life:20 [DO] Invigorate Raging Goblin next #combatbegins next #attackers Raging Goblin next #blockers Serra Angel next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Raging Goblin,Forest graveyard:Invigorate manapool:{0} [PLAYER2] life:23 graveyard:Serra Angel [END]#Testing cantbeblockerof vs shroud # Mist Leopard # text=Shroud (This creature can't be the target of spells or abilities.) # 3/2 # Ironclaw Orcs # {1}{R} # Ironclaw Orcs can't block creatures with power 2 or greater. [INIT] combatattackers [PLAYER1] inplay:Mist Leopard life:20 [PLAYER2] inplay:Ironclaw Orcs life:20 [DO] Mist Leopard next Ironclaw Orcs Mist Leopard eot [ASSERT] untap [PLAYER1] inplay:Mist Leopard life:20 [PLAYER2] inplay:Ironclaw Orcs life:17 [END] #NAME: Iron Will #DESC: Bug: If a non-permanent with cycling #DESC: is cast, and its cycling cost could #DESC: be paid as well, then trying to cast #DESC: results in a "Cancel" menu popping up, #DESC: casting the spell is not possible. #DESC: See http://code.google.com/p/wagic/issues/detail?id=270 [INIT] firstmain [PLAYER1] inplay:Suntail Hawk hand:Iron Will library:plains manapool:{W}{W} [PLAYER2] [DO] Iron Will choice 0 Suntail Hawk [ASSERT] firstmain [PLAYER1] inplay:Suntail Hawk graveyard:iron will library:plains manapool:{W} [PLAYER2] [END] #Testing Ivy Elemental (example for X-cost spells) #Ivy Elemental enters the battlefield with X +1/+1 counters on it. [INIT] FIRSTMAIN [PLAYER1] hand:Ivy Elemental inplay:fervor manapool:{G}{G}{G}{G} [PLAYER2] [DO] Ivy Elemental next #begin next #attackers Ivy Elemental next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] inplay:Fervor,Ivy Elemental manapool:{0} [PLAYER2] life:17 [END]#NAME: Jodah's Avenger #DESC: Test whether the abilities #DESC: can be chosen correctly [INIT] firstmain [PLAYER1] inplay:Jodah's Avenger,Mountain hand:Shock [PLAYER2] inplay:Craw Wurm [DO] # Give Protection from Red Jodah's Avenger choice 1 # Give Shadow Jodah's Avenger choice 3 # Try to cast Shock on Jodah's Avenger # Shouldn't work if it gained Protection from Red Mountain Shock Jodah's Avenger # Cast Shock on Craw Wurm instead Craw Wurm next next # select attacker Jodah's Avenger choice 0 next # Try to block with non-shadow creature # Shouldn't work if Avenger really gained Shadow Craw Wurm next next [ASSERT] combatend [PLAYER1] inplay:Jodah's Avenger,Mountain graveyard:Shock [PLAYER2] inplay:Craw Wurm life:18 [END] #NAME: Juggernaut #DESC: checks Juggernaut's ability #DESC: "can't be blocked by walls" [INIT] combatattackers [PLAYER1] inplay:Juggernaut [PLAYER2] inplay:Wall of Stone [DO] Juggernaut next Wall of Stone next next [ASSERT] combatend [PLAYER1] inplay:Juggernaut [PLAYER2] inplay:Wall of Stone life:15 [END] #Bug: Ability until end of turn + creature killed = crash ? [INIT] FIRSTMAIN [PLAYER1] hand:jump,terror inplay:grizzly bears manapool:{B}{U}{1} [PLAYER2] [DO] jump grizzly bears terror grizzly bears eot next [ASSERT] UPKEEP [PLAYER1] graveyard:jump,terror,grizzly bears manapool:{0} [PLAYER2] [END][init] firstmain [player1] inplay:Juniper Order Ranger hand:eager cadet manapool:{W} [player2] [do] eager cadet eot eot next next next next next eager cadet juniper order ranger eot [assert] untap [player1] inplay:eager cadet,juniper order ranger [player2] life:15 [end]#Testing Kaldra token (keyword:newtarget). [INIT] FIRSTMAIN [PLAYER1] inplay:Fervor,Sword of Kaldra,Shield of Kaldra,Helm of Kaldra manapool:{1} life:20 [PLAYER2] life:20 [DO] Helm of Kaldra next #combatbegins next #attackers Kaldra next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Fervor,Sword of Kaldra,Shield of Kaldra,Helm of Kaldra,Kaldra manapool:{0} life:20 [PLAYER2] life:11 [END]#NAME: Karn's Touch #DESC: Bug: Karn's Touch either has no #DESC: effect, or the effect is gets #DESC: reverted immediately. #DESC: See http://code.google.com/p/wagic/issues/detail?id=233 [INIT] firstmain [PLAYER1] hand:Karn's Touch,Swords to Plowshares inplay:Jayemdae Tome manapool:{U}{U}{W} [PLAYER2] [DO] Karn's Touch Jayemdae Tome Swords to Plowshares Jayemdae Tome [ASSERT] firstmain [PLAYER1] exile:Jayemdae Tome graveyard:Karn's Touch,Swords to Plowshares life:24 [PLAYER2] [END] #Testing Keeper of the Beasts (keyword:if..then). #"{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield." [INIT] FIRSTMAIN [PLAYER1] inplay:Keeper of the Beasts manapool:{G} [PLAYER2] inplay:Grizzly Bears,Raging Goblin life:20 [DO] Keeper of the Beasts [ASSERT] FIRSTMAIN [PLAYER1] inplay:Keeper of the Beasts,* manapool:{0} [PLAYER2] inplay:Grizzly Bears,Raging Goblin [END]#Testing Keeper of the Beasts (keyword:if..then). #"{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield." Version 2: Opponent does NOT have more creatures then you. You should not get a Beast token. [INIT] FIRSTMAIN [PLAYER1] inplay:Keeper of the Beasts manapool:{G} [PLAYER2] inplay:Grizzly Bears life:20 [DO] Keeper of the Beasts [ASSERT] FIRSTMAIN [PLAYER1] inplay:Keeper of the Beasts manapool:{0} [PLAYER2] inplay:Grizzly Bears [END]#Testing That Keldon Warlord's power and toughness change as expected [INIT] COMBATATTACKERS [PLAYER1] inplay:1308,1301 [PLAYER2] life:20 hand:1229 inplay:1393 [DO] 1308 1301 next #blockers next #combatdamage next #endofcombat next #main phase II next #eot next #cleanup next #untap 2 next #upkeep 2 next #draw 2 next #firstmain 2 1393 1229 1308 eot #untap next #upkeep next #draw next #firstmain next #combatbegin next #combatattackers 1301 next #combat blocker next #combat damage next #combat end 1308 [ASSERT] COMBATEND [PLAYER1] hand:1308 inplay:1301 [PLAYER2] graveyard:1229 inplay:1393 life:16 [END]#Bug: Keldon warlord dies when coming into play [INIT] FIRSTMAIN [PLAYER1] hand:keldon warlord inplay:grizzly bears manapool:{2}{R}{R} [PLAYER2] [DO] keldon warlord [ASSERT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,keldon warlord manapool:{0} [PLAYER2] [END]#Testing Khalni Hydra (keyword:AFFINITYGREENCREATURES) #Affinity for swamps (This spell costs {G} less to cast for each green creature you control.) [INIT] FIRSTMAIN [PLAYER1] inplay:Grizzly Bears,Grizzly Bears,Grizzly Bears,Grizzly Bears hand:Khalni Hydra manapool:{G}{G}{G}{G} [PLAYER2] [DO] Khalni Hydra [ASSERT] FIRSTMAIN [PLAYER1] inplay:Grizzly Bears,Grizzly Bears,Grizzly Bears,Grizzly Bears,Khalni Hydra manapool:{0} [PLAYER2] [END]# bug : Kird Ape : keeps his power/toughness bonus when unsummoned. This allows to cheat and bost the Kird ape like crazy. # Kird Ape : (RV) 1302 # text=Kird Ape gets +1/+2 as long as you control a Forest. # Will unsummon and reput into play [INIT] FIRSTMAIN [PLAYER1] inplay:1386,1302 hand:1229 manapool:{R}{U} [PLAYER2] [DO] 1229 1302 1302 eot eot next #upkeep next #draw next #firstmain next #combatbegins next #attackers 1302 next #blockers next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] graveyard:1229 inplay:1386,1302 manapool:{0} [PLAYER2] life:18 [END]#NAME: Kjeldoran Frostbeast #DESC: Kjeldoran Frostbeast should destroy #DESC: creatures that block it or are blocked by it. [INIT] combatattackers [PLAYER1] inplay:Kjeldoran Frostbeast [PLAYER2] inplay:Giant Spider [DO] Kjeldoran Frostbeast next Giant Spider next next next [ASSERT] secondmain [PLAYER1] inplay:Kjeldoran Frostbeast [PLAYER2] inplay: graveyard:Giant Spider [END] #NAME: Kjeldoran Frostbeast 2 #DESC: Kjeldoran Frostbeast should only destroy #DESC: creatures that it actually is still #DESC: blocking at end of combat (unlike Basilisks #DESC: and Cockatrices). This means that a creature #DESC: that manages to destroy Kjeldoran Frostbeast #DESC: should not be destroyed at end of combat. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=167 [INIT] combatattackers [PLAYER1] inplay:Kjeldoran Frostbeast [PLAYER2] inplay:Earth Elemental [DO] Kjeldoran Frostbeast next Earth Elemental next next next [ASSERT] secondmain [PLAYER1] inplay: graveyard:Kjeldoran Frostbeast [PLAYER2] inplay:Earth Elemental graveyard: [END] #Bug: Knight Captain prevents all combat damage [INIT] FIRSTMAIN [PLAYER1] inplay:Yotian soldier,grizzly bears hand:Knight-Captain of eos manapool:{4}{W} [PLAYER2] inplay:air elemental [DO] Knight-Captain of eos next #begin next #attackers grizzly bears next #blockers air elemental next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Knight-Captain of eos,Yotian soldier,*,* graveyard:grizzly bears [PLAYER2] inplay:air elemental [END]#Bug: Knight Captain prevents all combat damage [INIT] FIRSTMAIN [PLAYER1] inplay:Yotian soldier,grizzly bears hand:Knight-Captain of eos manapool:{4}{W}{W} [PLAYER2] inplay:air elemental [DO] Knight-Captain of eos Knight-Captain of eos Yotian Soldier next #begin next #attackers grizzly bears next #blockers air elemental next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Knight-Captain of eos,*,*,grizzly bears graveyard:Yotian soldier [PLAYER2] inplay:air elemental [END]#Test:Knight of New Alara. #Each other multicolored creature you control gets +1/+1 for each of its colors. [INIT] FIRSTMAIN [PLAYER1] hand:Knight of New Alara,Watchwolf inplay:Woolly Thoctar,Fervor manapool:{2}{G}{G}{W}{W} [PLAYER2] life:20 [DO] Knight of New Alara Watchwolf next #begin next #attackers Woolly Thoctar Knight of New Alara Watchwolf next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Knight of New Alara,Watchwolf,Woolly Thoctar,Fervor [PLAYER2] life:5 [END]#NAME: Kormus Bell #DESC: #DESC: BUG #DESC: #DESC: Swamps with Kormus Bell Should Trigger #DESC: all creatures abilities when they go #DESC: to the graveyard. #see http://code.google.com/p/wagic/issues/detail?id=301 [INIT] firstmain [PLAYER1] inplay:Dingus Staff,Kormus Bell,Swamp hand:terror manapool:{1}{B} [PLAYER2] [DO] # Lets Kill the Swamp Terror Swamp [ASSERT] firstmain [PLAYER1] inplay:Dingus Staff,Kormus Bell graveyard:terror,swamp life:18 [END] #Testing Kor Spiritdancer (keyword:auras). #Kor Spiritdancer gets +2/+2 for each Aura attached to it. [INIT] FIRSTMAIN [PLAYER1] hand:Rancor,Eternal Warrior inplay:Kor Spiritdancer manapool:{G}{R} life:20 [PLAYER2] life:20 [DO] Rancor Kor Spiritdancer Eternal Warrior Kor Spiritdancer next #combatbegins next #attackers Kor Spiritdancer next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Rancor,Kor Spiritdancer,Eternal Warrior manapool:{0} life:20 [PLAYER2] life:14 [END]#Bug:Kraken's eye does nothing [INIT] FIRSTMAIN [PLAYER1] inplay:kraken's eye hand:air elemental manapool:{3}{U}{U} [PLAYER2] [DO] air elemental choice 0 [ASSERT] FIRSTMAIN [PLAYER1] inplay:kraken's eye,air elemental life:21 [PLAYER2] [END]#Kraken eye works ok twice in a turn ? [INIT] FIRSTMAIN [PLAYER1] inplay:kraken's eye,island hand:air elemental,unsummon manapool:{3}{U}{U} [PLAYER2] [DO] air elemental choice 0 next #begin next #attack next #end next #secondmain island unsummon air elemental choice 0 [ASSERT] SECONDMAIN [PLAYER1] inplay:kraken's eye,island hand:air elemental graveyard:unsummon life:22 [PLAYER2] [END]#Kraken eye works ok if spell cast by opponent ? [INIT] FIRSTMAIN [PLAYER1] hand:air elemental manapool:{3}{U}{U} [PLAYER2] inplay:kraken's eye [DO] air elemental choice 0 [ASSERT] FIRSTMAIN [PLAYER1] inplay:air elemental life:20 [PLAYER2] inplay:kraken's eye life:21 [END]#Bug: http://code.google.com/p/wagic/issues/detail?id=48 #Kraken eye adds items to the menu [INIT] FIRSTMAIN [PLAYER1] inplay:kraken's eye,island hand:air elemental,unsummon manapool:{3}{U}{U} [PLAYER2] [DO] air elemental choice 0 next #begin next #attack next #end next #secondmain island unsummon air elemental choice 1 [ASSERT] SECONDMAIN [PLAYER1] inplay:kraken's eye,island hand:air elemental graveyard:unsummon life:21 [PLAYER2] [END]#Test Threshold [INIT] COMBATATTACKERS [PLAYER1] graveyard:island,swamp,mountain,plains,forest,grizzly bears,raging goblin inplay:krosan beast [PLAYER2] [DO] krosan beast next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:island,swamp,mountain,plains,forest,grizzly bears,raging goblin inplay:krosan beast [PLAYER2] life:12 [END]#Test Threshold [INIT] COMBATATTACKERS [PLAYER1] graveyard:island,swamp,mountain inplay:krosan beast [PLAYER2] [DO] krosan beast next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:island,swamp,mountain inplay:krosan beast [PLAYER2] life:19 [END]#Testing Kudzu's effects [INIT] FIRSTMAIN [PLAYER1] hand:1254 manapool:{1}{G}{G} [PLAYER2] inplay:1391 hand:1308 [DO] 1254 1391 eot #untap next #upkeep next #draw next #main 1 1391 choice 0 1308 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1254 manapool:{0} life:20 [PLAYER2] graveyard:1391 inplay:1308 life:20 [END]#Testing Kudzu's effects [INIT] FIRSTMAIN [PLAYER1] hand:1254 inplay:1386 manapool:{1}{G}{G} [PLAYER2] inplay:1391 hand:1308 [DO] 1254 1391 eot #untap next #upkeep next #draw next #main 1 1391 choice 0 1386 1308 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1386,1254 manapool:{0} life:20 [PLAYER2] graveyard:1391 inplay:1308 life:20 [END]#NAME: Double-Kudzu crash test #DESC: Bug: Game crashes if a land with #DESC: two Kudzus in it is tapped. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=168 #TODO Update this code with 2 different kudzus to make the test more reliable [INIT] firstmain [PLAYER1] inplay:Swamp hand:Kudzu,Kudzu manapool:{G}{G}{G}{G}{G}{G} [PLAYER2] inplay:Mountain [DO] Kudzu Swamp Kudzu Swamp Swamp choice 0 next choice 0 Mountain [ASSERT] firstmain [PLAYER1] inplay:* graveyard:Swamp manapool:{B} [PLAYER2] inplay:Mountain,* [END] #Testing Lethargy Trap. #"If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn." [INIT] FIRSTMAIN [PLAYER1] hand:Lethargy Trap inplay:Mox Sapphire,Hill Giant,Grizzly Bears,Serra Angel [PLAYER2] life:20 [DO] next #combatbegins next #attackers Hill Giant Grizzly Bears Serra Angel Mox Sapphire Lethargy Trap next next [ASSERT] COMBATDAMAGE [PLAYER1] inplay:Mox Sapphire,Hill Giant,Grizzly Bears,Serra Angel graveyard:Lethargy Trap manapool:{0} [PLAYER2] life:19 [END]#Testing Lethargy Trap. #"If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn." #Only 2 creatures are attacking. You shouldn't be able to cast Trap alternatively. [INIT] FIRSTMAIN [PLAYER1] hand:Lethargy Trap inplay:Mox Sapphire,Hill Giant,Grizzly Bears,Serra Angel [PLAYER2] life:20 [DO] next #combatbegins next #attackers Hill Giant Grizzly Bears Mox Sapphire Lethargy Trap next next [ASSERT] COMBATDAMAGE [PLAYER1] inplay:Mox Sapphire,Hill Giant,Grizzly Bears,Serra Angel hand:Lethargy Trap manapool:{0} [PLAYER2] life:15 [END]#Bug: Leveler doesn't move library to removedfromgame [INIT] FIRSTMAIN [PLAYER1] hand:leveler library:swamp,mountain manapool:{5} [PLAYER2] [DO] leveler [ASSERT] FIRSTMAIN [PLAYER1] exile:swamp,mountain inplay:leveler [PLAYER2] [END]#Testing Leyline of the Void vs Darksteel Colossus and Black Sun's Zenith #Darksteel Colossus must be on owners library [INIT] FIRSTMAIN [PLAYER1] inplay:Leyline of the Void, Forbidden Orchard hand:Black Sun's Zenith manapool:{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} [PLAYER2] inplay:Darksteel Colossus library:Mountain [DO] Forbidden Orchard choice 2 Black Sun's Zenith [ASSERT] FIRSTMAIN [PLAYER1] inplay:Leyline of the Void, Forbidden Orchard library:Black Sun's Zenith manapool:{0} life:20 [PLAYER2] library:Mountain, Darksteel Colossus life:20 [END]#Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. #bug: power and toughness always 0/1 [INIT] COMBATATTACKERS [PLAYER1] inplay:lhurgoyf graveyard:grizzly bears [PLAYER2] graveyard:air elemental [DO] lhurgoyf next #blockers next #combatdamage next #endofcombat [ASSERT] COMBATEND [PLAYER1] inplay:lhurgoyf graveyard:grizzly bears [PLAYER2] graveyard:air elemental life:18 [END]#Bug: depleting shouldn't trigger liability [INIT] FIRSTMAIN [PLAYER1] inplay:ambassador laquatus,liability manapool:{3} [PLAYER2] library:swamp,mountain,plains [DO] ambassador laquatus p2 [ASSERT] FIRSTMAIN [PLAYER1] inplay:ambassador laquatus,liability [PLAYER2] graveyard:swamp,mountain,plains [END]Testin Library of Alexandria: {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. [INIT] firstmain [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal,Lhurgoyf inplay:Library of Alexandria library:Soul Warden [PLAYER2] [DO] Library of Alexandria choice 1 [ASSERT] FIRSTMAIN [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal,Lhurgoyf,Soul Warden inplay:Library of Alexandria [PLAYER2] [END] Testing Library of Alexandria: {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. #Test2: You have 6 cards in hand. You should not be able to tap Library of Alexandria to draw a card. #Instead Library of Alexandria should be tapped by test suite to add {1} to your mana pool. [INIT] firstmain [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal inplay:Library of Alexandria library:Soul Warden manapool:{0} [PLAYER2] [DO] Library of Alexandria choice 1 [ASSERT] FIRSTMAIN [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal inplay:Library of Alexandria library:Soul Warden #changed to {c} since all colorless produced are now {c} manapool:{c} [PLAYER2] [END] Testing Library of Alexandria: {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. #Test3: You have 8 cards in hand. You should not be able to tap Library of Alexandria to draw a card. #Instead Library of Alexandria should be tapped by test suite to add {1} to your mana pool. [INIT] firstmain [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal,Lhurgoyf,Mawcor inplay:Library of Alexandria library:Soul Warden manapool:{0} [PLAYER2] [DO] Library of Alexandria choice 1 [ASSERT] FIRSTMAIN [PLAYER1] hand:Elvish Berserker,White Knight,Llanowar Elves,Rancor,Tranquility,Lotus Petal,Lhurgoyf,Mawcor inplay:Library of Alexandria library:Soul Warden #changed to {c} since all colorless produced are now {c} manapool:{c} [PLAYER2] [END] #Testing lifeforce on bad moon [INIT] FIRSTMAIN [PLAYER1] hand:1144 manapool:{1}{B} [PLAYER2] inplay:1256 manapool:{G}{G} [DO] 1144 no yes 1256 1144 endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1144 manapool:{0} life:20 [PLAYER2] inplay:1256 manapool:{0} life:20 [END]#Test:Lifeline. #"Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step." [INIT] FIRSTMAIN [PLAYER1] hand:Lightning Bolt inplay:Lifeline,Grizzly Bears,Wall of Blossoms manapool:{R} [PLAYER2] [DO] Lightning Bolt Grizzly Bears eot [ASSERT] UNTAP [PLAYER1] inplay:Lifeline,Grizzly Bears,Wall of Blossoms graveyard:Lightning Bolt [PLAYER2] [END]#Test: @tapped trigger [INIT] FIRSTMAIN [PLAYER1] inplay:forest [PLAYER2] inplay:lifetap [DO] forest [ASSERT] FIRSTMAIN [PLAYER1] manapool:{G} inplay:forest [PLAYER2] inplay:lifetap life:21 [END]#Testing Lightmine Field [INIT] FIRSTMAIN [PLAYER1] inplay:Runeclaw Bear,Grizzly Bears [PLAYER2] inplay:Lightmine Field [DO] next next Grizzly Bears Runeclaw Bear next next next [ASSERT] SECONDMAIN [PLAYER1] graveyard:Runeclaw Bear,Grizzly Bears [PLAYER2] inplay:Lightmine Field life:20 [END]#Testing Lightmine Field [INIT] FIRSTMAIN [PLAYER1] inplay:Living Airship,Loam Lion [PLAYER2] inplay:Lightmine Field [DO] next next Loam Lion Living Airship next next next next [ASSERT] SECONDMAIN [PLAYER1] inplay:Living Airship graveyard:Loam Lion [PLAYER2] inplay:Lightmine Field life:18 [END]#Testing Flayer Husk (keyword:livingweapon). [INIT] FIRSTMAIN [PLAYER1] hand:Flayer Husk inplay:Fervor manapool:{1} life:20 [PLAYER2] life:20 [DO] Flayer Husk next #combatbegins next #attackers Germ next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Fervor,Flayer Husk,* manapool:{0} life:20 [PLAYER2] life:19 [END]#NAME: Living Artifact #DESC: See http://code.google.com/p/wagic/issues/detail?id=169 [INIT] firstmain [PLAYER1] inplay:Sol Ring hand:Living Artifact,shock manapool:{G}{R} [PLAYER2] [DO] Living Artifact Sol Ring shock p1 eot eot goto myupkeep Living Artifact Living Artifact [ASSERT] upkeep [PLAYER1] inplay:Sol Ring,Living Artifact life:19 graveyard:shock [PLAYER2] [END] #Do Living Land give summoning sickness to lands ? [INIT] FIRSTMAIN [PLAYER1] inplay:1259 hand:1386 [PLAYER2] [DO] 1386 1386 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1259,1386 manapool:{0} [PLAYER2] [END]#Is Lord of the pit a black creature ? [INIT] COMBATATTACKERS [PLAYER1] inplay:1166,1144 [PLAYER2] [DO] 1166 next next next 1166 [ASSERT] COMBATEND [PLAYER1] inplay:1166,1144 life:20 [PLAYER2] life:12 [END]#Does lord of the pit deal damage only during my untap phases ? [INIT] COMBATATTACKERS [PLAYER1] inplay:1166,1144 [PLAYER2] [DO] eot #player2's turn eot #player 1's turn eot #player2's turn [ASSERT] UNTAP [PLAYER1] inplay:1166,1144 life:13 [PLAYER2] life:20 [END]#Testing Magma Spray. #"Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, exile it instead." [INIT] FIRSTMAIN [PLAYER1] hand:Magma Spray inplay:Grizzly Bears manapool:{R} [PLAYER2] [DO] Magma Spray Grizzly Bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Magma Spray exile:grizzly bears [PLAYER2] [END]#Bug: Manabarbs doesn't trigger for special lands # See: http://code.google.com/p/wagic/issues/detail?id=562 [INIT] FIRSTMAIN [PLAYER1] inplay:manabarbs,savannah [PLAYER2] [DO] savannah choice 0 [ASSERT] FIRSTMAIN [PLAYER1] life:19 inplay:manabarbs,savannah manapool:{W} [PLAYER2] [END]#NAME: Master Decoy #DESC: Master Decoy was reported to be unable #DESC: of tapping artifact creatures. #DESC: The script shows that Master Decoy #DESC: can tap an artifact. [INIT] combatbegin # combatattackers # combatblockers # combatdamage # combatend # secondmain # endofturn # cleanup [PLAYER1] inplay:Master Decoy,Tundra Wolves manapool:{W} [PLAYER2] inplay:Obsianus Golem [DO] Master Decoy Obsianus Golem next Tundra Wolves # 2nd player now tries to block with Obsianus Golem. # If Master Decoy worked correctly, then this should # not be possible. next Obsianus Golem next next [ASSERT] combatend [PLAYER1] inplay:Master Decoy,Tundra Wolves [PLAYER2] inplay:Obsianus Golem life:19 [END] #Bug: Master of Etherium gets wrong bonuses [INIT] COMBATATTACKERS [PLAYER1] inplay:Master of Etherium,Viseling,Rackling [PLAYER2] [DO] Master of Etherium next #bloquers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:Master of Etherium,Viseling,Rackling manapool:{0} [PLAYER2] life:17 [END]#Tested Masticore's upcost ability: What happens if paid? [INIT] UPKEEP [PLAYER1] inplay:Masticore hand:Forest [PLAYER2] [DO] Masticore Forest next [ASSERT] DRAW [PLAYER1] inplay:Masticore graveyard:Forest [PLAYER2] [END]#Tested Masticore's upcost ability: What happens if NOT paid? [INIT] UPKEEP [PLAYER1] inplay:Masticore hand:Forest [PLAYER2] [DO] next [ASSERT] DRAW [PLAYER1] hand:Forest graveyard:Masticore [PLAYER2] [END]#NAME:Maze of Ith #Test:Does Maze of Ith prevent an attacking creature from dealing combat damage (for only one turn)? [INIT] FIRSTMAIN [PLAYER1] inplay:prodigal sorcerer,raging goblin,maze of ith [PLAYER2] life:20 [DO] fog prodigal sorcerer p2 next #begin next #attackers raging goblin maze of ith raging goblin next #blockers next #damage next #end combat eot eot next next next next #combatbegins next #attackers raging goblin next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:prodigal sorcerer,raging goblin,maze of ith [PLAYER2] life:18 [END]#NAME: Meekstone #DESC: "Creatures with power 3 or #DESC: greater don't untap during #DESC: their controllers' untap steps." [INIT] secondmain [PLAYER1] inplay:Meekstone,Flood manapool:{U}{U}{U}{U} [PLAYER2] inplay:Grizzly Bears,War Mammoth,1373,1374,1375 hand:Assassinate [DO] Flood Grizzly Bears Flood War Mammoth eot next next next 1373 1374 1375 Assassinate Grizzly Bears War Mammoth [ASSERT] firstmain [PLAYER1] inplay:Meekstone,Flood [PLAYER2] inplay:Grizzly Bears,1373,1374,1375 graveyard:War Mammoth,Assassinate [END] #Testing Melira's Keepers (keyword "countershroud") #"Melira's Keepers can't have counters placed on it." #EXAMPLE: Melira's Keepers shouldn't not die when blocking or being blocked by a creature with Infect. [INIT] FIRSTMAIN [PLAYER1] inplay:Melira's Keepers [PLAYER2] inplay:Putrefax [DO] next #combatbegins next #attackers Melira's Keepers next #blockers Putrefax next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Melira's Keepers manapool:{0} [PLAYER2] graveyard:Putrefax [END]#Memnarch #Does Memnarch's transformation effect last indefinetely? #Does the parameter "FOREVER" work? [INIT] FIRSTMAIN [PLAYER1] hand:Shatter,Shatter inplay:Memnarch,Grizzly Bears manapool:{3}{U}{U}{R}{R} [PLAYER2] [DO] Memnarch choice 0 Grizzly Bears Shatter Memnarch Shatter Grizzly Bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Memnarch,Grizzly Bears,Shatter,Shatter manapool:{0} [PLAYER2] [END]#Bug: Lands use thestack [INIT] FIRSTMAIN [PLAYER1] hand:plains library:swamp,mountains [PLAYER2] inplay:memory erosion [DO] plains [ASSERT] FIRSTMAIN [PLAYER1] inplay:plains library:swamp,mountains [PLAYER2] inplay:memory erosion [END]#Testing Mephidross Vampire. [INIT] COMBATATTACKERS [PLAYER1] inplay:Mephidross Vampire,Hill Giant [PLAYER2] inplay:Grizzly Bears life:20 [DO] Hill Giant next Grizzly Bears next next #combat end next #main 2 eot eot #untap next #upkeep next #draw next #main next #combat next #attackers Hill Giant next #blockers next #damage next [ASSERT] COMBATEND [PLAYER1] inplay:Mephidross Vampire,Hill Giant [PLAYER2] graveyard:Grizzly Bears life:16 [END]#Testing Merfolk Looter #Merfolk Looter's rules text: "text={T}: Draw a card, then discard a card." [INIT] FIRSTMAIN [PLAYER1] hand:Grizzly Bears library:Plains inplay:Merfolk Looter [PLAYER2] [DO] Merfolk Looter choice 0 plains [ASSERT] FIRSTMAIN [PLAYER1] hand:Grizzly Bears inplay:Merfolk Looter graveyard:Plains [PLAYER2] [END]#Testing Merrow Reejerey #Whenever you cast a Merfolk spell, you may tap or untap target permanent. [INIT] FIRSTMAIN [PLAYER1] hand:Death Stroke,Coral Merfolk inplay:Merrow Reejerey manapool:{B}{B}{B}{U} [PLAYER2] inplay:Wall of Blossoms [DO] Coral Merfolk Merrow Reejerey choice 0 Wall of Blossoms Death Stroke Wall of Blossoms [ASSERT] FIRSTMAIN [PLAYER1] inplay:Merrow Reejerey,Coral Merfolk graveyard:Death Stroke [PLAYER2] graveyard:Wall of Blossoms [END]#Testing Deplete [INIT] FIRSTMAIN [PLAYER1] inplay:Millstone manapool:{2}} [PLAYER2] library:swamp,plains,mountain,forest,island,bayou,plateau,white knight,black knight,grizzly bears,raging goblin [DO] Millstone p2 [ASSERT] FIRSTMAIN [PLAYER1] inplay:Millstone manapool:{0} [PLAYER2] library:swamp,plains,mountain,forest,island,bayou,plateau,white knight,black knight graveyard:grizzly bears,raging goblin [END]#Testing Mimics and their [colorandcolor] keyword. Example: Battlegate Mimic. #Player one plays a card that is red and white, Battlegate Mimic becomes 4/2 attacks. [INIT] FIRSTMAIN [PLAYER1] hand:Skyknight Legionnaire inplay:Battlegate Mimic manapool:{1}{R}{W} [PLAYER2] life:20 [DO] Skyknight Legionnaire next #combatbegins next #attackers Battlegate Mimic next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Skyknight Legionnaire,Battlegate Mimic manapool:{0} [PLAYER2] life:16 [END]#Testing Mimics and their [colorandcolor] keyword. Example: Battlegate Mimic. #Player one plays a card that is only red, Battlegate Mimic should stay 2/1. [INIT] FIRSTMAIN [PLAYER1] hand:Raging Goblin inplay:Battlegate Mimic manapool:{R} [PLAYER2] life:20 [DO] Raging Goblin next #combatbegins next #attackers Battlegate Mimic next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Raging Goblin,Battlegate Mimic manapool:{0} [PLAYER2] life:18 [END]#Testing Miraculous Recovery. Target is a Grizzly Bears. #Miraculous Recovery`s rules text: #"Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it." [INIT] FIRSTMAIN [PLAYER1] hand:Miraculous Recovery inplay:Fervor graveyard:Grizzly Bears manapool:{4}{W} [PLAYER2] life:20 [DO] Miraculous Recovery Grizzly Bears next #combatbegins next #combatattackers Grizzly Bears next #combatblockers next #combatdamage 2 next #endofcombat 2 next #secondmain [ASSERT] SECONDMAIN [PLAYER1] graveyard:Miraculous Recovery inplay:Fervor,Grizzly Bears manapool:{0} [PLAYER2] life:17 [END]#Test @dmaaged on Mirri the Cursed # Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. # 3/2 [INIT] COMBATATTACKERS [PLAYER1] inplay:Mirri the Cursed,mountain hand:shock [PLAYER2] inplay:Angelic Wall [DO] Mirri the Cursed next Angelic Wall next #damages first strike next #combat end next #main 2 mountain shock Mirri the Cursed [ASSERT] SECONDMAIN [PLAYER1] inplay:Mirri the Cursed,mountain graveyard:shock [PLAYER2] inplay:Angelic Wall [END]#Bug: @damaged doesn't trigger if creature goes to graveyard [INIT] COMBATATTACKERS [PLAYER1] inplay:Mirri the Cursed,mountain hand:shock [PLAYER2] inplay:vampire bats [DO] Mirri the Cursed next vampire bats next #damages fir strike next #combat end next #main 2 mountain shock Mirri the Cursed [ASSERT] SECONDMAIN [PLAYER1] inplay:Mirri the Cursed,mountain graveyard:shock [PLAYER2] graveyard:vampire bats [END]#NAME: Misc1 #DESC: This script tests the following complex #DESC: bug report: "I attacked the AI with a #DESC: wilt-leaf cavaliers pumped with might of #DESC: oaks, and it blocked with a wall of bone #DESC: juiced with bad moon. It tapped black to #DESC: regenerate the wall (which was enchanted #DESC: with my psychic venom) and lost 2 life. #DESC: the wall never regenerated and the mana #DESC: burned the AI. After the damage resolved #DESC: The game went on to the AI's untap phase #DESC: and crashed the psp." [INIT] firstmain [PLAYER1] inplay:Wilt-Leaf Cavaliers hand:Might of Oaks,Psychic Venom manapool:{G}{G}{G}{G}{U}{U} [PLAYER2] inplay:Wall of Bone,Bad Moon,Swamp [DO] Psychic Venom Swamp Might of Oaks Wilt-Leaf Cavaliers next next Wilt-Leaf Cavaliers next Swamp Wall of Bone choice 1 Wall of Bone choice 0 next next [ASSERT] combatend [PLAYER1] inplay:Wilt-Leaf Cavaliers,Psychic Venom graveyard:Might of Oaks [PLAYER2] inplay:Wall of Bone,Bad Moon,Swamp life:18 [END] #Bug: Misty Rainforst triggers the "one land per turn" limit # see http://code.google.com/p/wagic/issues/detail?id=604 [INIT] FIRSTMAIN [PLAYER1] inplay:misty rainforest library:island hand:forest [PLAYER2] [DO] misty rainforest island forest [ASSERT] FIRSTMAIN [PLAYER1] life:19 graveyard:misty rainforest inplay:island,forest [PLAYER2] [END]#Bug: http://code.google.com/p/wagic/issues/detail?id=2 #Moat doesn't prevent creatures from attacking [INIT] COMBATATTACKERS [PLAYER1] inplay:moat,grizzly bears,air elemental [PLAYER2] [DO] grizzly bears air elemental next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:moat,grizzly bears,air elemental [PLAYER2] life:16 [END]#Bug: Mobile Fort doesn't get +3/-1 [INIT] FIRSTMAIN [PLAYER1] inplay:mobile fort manapool:{3} [PLAYER2] [DO] mobile fort next #beign next #attackers mobile fort next #blockers next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:mobile fort [PLAYER2] life:17 [END]#NAME: Mogg Flunkies #DESC: If you choose the Grizzly Bears as #DESC: attackers, then choose one Mogg #DESC: Flunkies as attacker, and then remove #DESC: the Grizzly Bears as attackers, then #DESC: the Mogg Flunkies shouldn't be able #DESC: to attack [INIT] combatattackers [PLAYER1] inplay:Mogg Flunkies,Grizzly Bears [PLAYER2] [DO] Grizzly Bears Mogg Flunkies Grizzly Bears next #combat blockers [ASSERT] combatblockers [PLAYER1] inplay:Mogg Flunkies,Grizzly Bears [PLAYER2] [END] #Testing Exalted Angel (keyword:morph). #Test 1: Casting Exalted Angel face-down makes him a 2/2 creature. [INIT] FIRSTMAIN [PLAYER1] hand:Exalted Angel,Pyroclasm inplay:Forest life:20 manapool:{4}{R} [PLAYER2] [DO] Exalted Angel choice 1 Pyroclasm [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Pyroclasm,Exalted Angel inplay:Forest life:20 manapool:{0} [PLAYER2] [END]#Testing Exalted Angel (keyword:morph). #Test 2: Turning Exalted Angel face-up prevents him from being killed by Pyroclasm. [INIT] FIRSTMAIN [PLAYER1] hand:Exalted Angel,Pyroclasm inplay:Forest,Fervor life:20 manapool:{6}{R}{W}{W} [PLAYER2] life:20 [DO] Exalted Angel choice 1 Exalted Angel Pyroclasm next next Exalted Angel goto secondmain [ASSERT] secondmain [PLAYER1] graveyard:Pyroclasm inplay:Forest,Exalted Angel,Fervor life:24 manapool:{0} [PLAYER2] life:16 [END]#Testing Exalted Angel (keyword:morph). #Test 3: Turning Exalted Angel face-up won't cause him to lose former p/t bonuses. [INIT] FIRSTMAIN [PLAYER1] hand:Exalted Angel,Giant Growth inplay:Forest,Fervor,Gaea's Anthem life:20 manapool:{6}{G}{W}{W} [PLAYER2] life:20 [DO] Exalted Angel choice 1 Giant Growth Exalted Angel Exalted Angel next next Exalted Angel goto secondmain [ASSERT] secondmain [PLAYER1] graveyard:Giant Growth inplay:Forest,Exalted Angel,Fervor,Gaea's Anthem life:28 manapool:{0} [PLAYER2] life:12 [END]#Testing Fathom Seer (keyword:morph). #Test 4: Turning Fathom Seer face-up will allow you to draw 3 cards. [INIT] FIRSTMAIN [PLAYER1] hand:Fathom Seer inplay:Island,Underground Sea,Fervor library:Lord of Atlantis,Counterspell life:20 manapool:{3} [PLAYER2] life:20 [DO] Fathom Seer choice 1 Fathom Seer choice 0 Island choice 0 Underground Sea next next Fathom Seer goto secondmain [ASSERT] secondmain [PLAYER1] hand:Lord of Atlantis,Counterspell,Island,Underground Sea inplay:Fervor,Fathom Seer life:20 manapool:{0} [PLAYER2] life:19 [END]#Testing Fathom Seer (keyword:morph). #Test 4: Casting Fathom Seer normally will not allow you to draw 3 cards. [INIT] FIRSTMAIN [PLAYER1] hand:Fathom Seer inplay:Island,Underground Sea library:Lord of Atlantis,Counterspell life:20 manapool:{1}{U} [PLAYER2] [DO] Fathom Seer [ASSERT] FIRSTMAIN [PLAYER1] hand: inplay:Fathom Seer,Island,Underground Sea library:Lord of Atlantis,Counterspell life:20 manapool:{0} [PLAYER2] [END]#Testing Mortician Beetle vs Phyrexian Denouncer [INIT] combatattackers [PLAYER1] inplay:209108 life:20 [PLAYER2] inplay:209126 life:20 [DO] 209108 next 209126 choice 1 209108 next choice 0 next next eot [ASSERT] untap [PLAYER1] inplay:209108 life:20 [PLAYER2] graveyard:209126 life:19 [END] [init] firstmain [player1] inplay:Mortuary,Raging Goblin hand:Lightning Bolt manapool:{R} [player2] [do] lightning bolt raging goblin [assert] firstmain [player1] inplay:Mortuary graveyard:Lightning Bolt library:Raging Goblin [player2] [end]#Testing "multicolor" keyword. Example: Bant Sureblade. #As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. [INIT] FIRSTMAIN [PLAYER1] inplay:Bant Sureblade,Odious Trow [PLAYER2] life:20 [DO] Skyknight Legionnaire next #combatbegins next #attackers Bant Sureblade next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Bant Sureblade,Odious Trow manapool:{0} [PLAYER2] life:17 [END]#Testing Nantuko Husk's ability on an orcish artillery [INIT] FIRSTMAIN [PLAYER1] inplay:129653,129663 [PLAYER2] [DO] 129653 129663 next #combat begin next #attackers 129653 choice 0 next #defensers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:129653 graveyard:129663 [PLAYER2] life:16 [END]#Testing Natural Order (--> Sacrifice effects as part of the casting cost). #As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. [INIT] FIRSTMAIN [PLAYER1] inplay:forest,grizzly bears hand:natural order library:force of nature manapool:{2}{G}{G} [PLAYER2] [DO] natural order choice 0 grizzly bears choice 0 force of nature [ASSERT] FIRSTMAIN [PLAYER1] inplay:forest,force of nature graveyard:grizzly bears,natural order manapool:{0} [PLAYER2] [END]#Testing && symbol #necrogensis: text={2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play. [INIT] FIRSTMAIN [PLAYER1] inplay:necrogenesis manapool:{B}{B} [PLAYER2] graveyard:1250 [DO] necrogenesis 1250 [ASSERT] FIRSTMAIN [PLAYER1] inplay:necrogenesis,* manapool:{0} [PLAYER2] exile:1250 [END]#Bug: Nevinyrralfs Disk: Destroys creatures, enchantments and artifacts as soon as it comes into play [INIT] FIRSTMAIN [PLAYER1] hand:Nevinyrral's Disk inplay:Viseling manapool:{4} [PLAYER2] [DO] Nevinyrral's Disk [ASSERT] FIRSTMAIN [PLAYER1] inplay:Viseling,Nevinyrral's Disk [PLAYER2] [END]# [INIT] FIRSTMAIN [PLAYER1] hand:Nevinyrral's Disk inplay:Viseling,swamp manapool:{4} [PLAYER2] inplay:obsianus golem [DO] Nevinyrral's Disk eot eot next #upkeep next #draw next #firstmain swamp Nevinyrral's Disk [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Viseling,Nevinyrral's Disk inplay:swamp [PLAYER2] graveyard:obsianus golem [END]#nightmare has 0 life, does it go to graveyard ? [INIT] FIRSTMAIN [PLAYER1] hand:nightmare manapool:{5}{B} [PLAYER2] [DO] nightmare [ASSERT] FIRSTMAIN [PLAYER1] graveyard:nightmare manapool:{0} [PLAYER2] [END]#Testing Nim Devourer upkeep ability, move to play then sacrifice a creature. [INIT] UPKEEP [PLAYER1] graveyard:Nim Devourer inplay:Tundra Wolves manapool:{B}{B} [PLAYER2] life:20 [DO] Nim Devourer choice 0 Tundra Wolves next next [ASSERT] FIRSTMAIN [PLAYER1] inplay:Nim Devourer graveyard:Tundra Wolves [PLAYER2] life:20 [END] #Testing Northern paladin on Black Knight [INIT] FIRSTMAIN [PLAYER1] inplay:northern paladin manapool:{W}{W} [PLAYER2] inplay:Black Knight [DO] northern paladin black knight [ASSERT] FIRSTMAIN [PLAYER1] inplay:northern paladin manapool:{W}{W} [PLAYER2] inplay:black knight [END]#Testing Northern paladin on erg raiders [INIT] FIRSTMAIN [PLAYER1] inplay:northern paladin manapool:{W}{W} [PLAYER2] inplay:erg raiders [DO] northern paladin erg raiders [ASSERT] FIRSTMAIN [PLAYER1] inplay:northern paladin manapool:{0} [PLAYER2] graveyard:erg raiders [END]#text=As Nyxathid comes into play, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. [INIT] FIRSTMAIN [PLAYER1] inplay:186616 [PLAYER2] hand:179434 library:185140 [DO] eot eot next #upkeep next #draw next #main next #combat begin next #attackers 186616 next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:186616 [PLAYER2] hand:179434,185140 life:15 [END]#Testing Oak Street Innkeeper hexproof during opponent turn [INIT] combatattackers [PLAYER1] inplay:Oak Street Innkeeper [PLAYER2] hand:Lightning Bolt inplay:Mountain life:20 [DO] Oak Street Innkeeper eot #next turn opponent Mountain Lightning Bolt Oak Street Innkeeper #since i cant target because of hexproof, i choose p1 p1 eot [ASSERT] untap [PLAYER1] inplay:Oak Street Innkeeper life:17 [PLAYER2] inplay:Mountain graveyard:Lightning Bolt life:19 [END] #Bug: Ondu Cleric doesn't give life #http://code.google.com/p/wagic/issues/detail?id=125 [INIT] FIRSTMAIN [PLAYER1] hand:ondu cleric,stonework puma manapool:{4}{W} [PLAYER2] [DO] ondu cleric choice 0 stonework puma choice 0 [ASSERT] FIRSTMAIN [PLAYER1] life:23 inplay:ondu cleric,stonework puma [PLAYER2] [END]#Testing One Dozen Eyes (Entwine keyword) [INIT] FIRSTMAIN [PLAYER1] hand:One Dozen Eyes,Beast of Burden inplay:Fervor manapool:{11}{G}{G}{G}{G} [PLAYER2] life:20 [DO] One Dozen Eyes choice 1 choice 0 Beast of Burden next #begin next #attackers Beast of Burden next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] inplay:Beast of Burden,*,*,*,*,*,*,Fervor graveyard:One Dozen Eyes manapool:{0} life:20 [PLAYER2] life:13 [END]#Test: X tap gain X life [INIT] FIRSTMAIN [PLAYER1] inplay:Oracle of Nectars,1388,1394,1391,1397,1375 [PLAYER2] [DO] 1388 1394 1391 1397 1375 Oracle of Nectars eot #untap next #upkeep next #draw next #main 1 [ASSERT] FIRSTMAIN [PLAYER1] inplay:Oracle of Nectars,1388,1394,1391,1397,1375 life:25 [PLAYER2] life:20 [END]#Bug: Orcish Artillery does not tap [INIT] FIRSTMAIN [PLAYER1] inplay:orcish artillery [PLAYER2] inplay:grizzly bears,white knight [DO] orcish artillery white knight orcish artillery grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:orcish artillery life:17 [PLAYER2] inplay:grizzly bears graveyard:white knight [END]#Testing Sacrifice with orcish lumberjack (Sacrifice a forest to add 3 green mana) [INIT] FIRSTMAIN [PLAYER1] inplay:2646,2747 [PLAYER2] [DO] 2646 choice 0 2747 choice 0 choice 0 choice 0 [ASSERT] FIRSTMAIN [PLAYER1] inplay:2646 graveyard:2747 manapool:{G}{G}{G} [PLAYER2] [END]#Bug with maxCast, see http://code.google.com/p/wagic/issues/detail?id=595 #1. Have at least two or more spells in your hand, include Orim's Chant; and have enough mana in your mana pool for these spells #2. Cast Orim's Chant on yourself #3. Cast other spells in your hand [init] secondmain [player1] inplay:plains hand:Orim's chant [player2] inplay:swamp,mountain,forest hand:raging goblin, grizzly bears [do] eot next #upkeep next #draw next #main mountain raging goblin no yes plains Orim's chant p2 endofinterruption swamp forest grizzly bears [assert] firstmain [player1] graveyard:Orim's chant inplay:plains [player2] inplay:swamp,mountain,forest,raging goblin hand:grizzly bears manapool:{G}{B} [end]#Bug with maxCast, see http://code.google.com/p/wagic/issues/detail?id=595 #1. Have at least two or more spells in your hand, include Orim's Chant; and have enough mana in your mana pool for these spells #2. Cast Orim's Chant on yourself #3. Cast other spells in your hand [init] firstmain [player1] manapool:{W}{R}{1}{G} hand:Orim's chant,raging goblin, grizzly bears [player2] [do] Orim's chant p1 raging goblin grizzly bears [assert] firstmain [player1] graveyard:Orim's chant hand:raging goblin, grizzly bears manapool:{R}{1}{G} [player2] [end]#Testing Oriss Samite Guardian preventalldamage to(this) [INIT] combatattackers [PLAYER1] hand:Lightning Bolt inplay:Mountain [PLAYER2] inplay:136210 [DO] Mountain Lightning Bolt 136210 no yes 136210 choice 0 136210 eot [ASSERT] untap [PLAYER1] inplay:Mountain graveyard:Lightning Bolt [PLAYER2] inplay:136210 [END] #Bug: Overrun from M10 seems not to work properly.It has regrowth effect instead [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,dragon engine hand:189906 manapool:{2}{G}{G}{G} [PLAYER2] [DO] 189906 next #begins next #attack grizzly bears dragon engine next #block next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears,dragon engine graveyard:189906 [PLAYER2] life:11 [END]#Testing Ovinize: target creature loses its abilities and becomes 0/1 ueot [INIT] FIRSTMAIN [PLAYER1] inplay:Llanowar elves hand:Ovinize manapool:{1}{U} [PLAYER2] [DO] Ovinize Llanowar elves Llanowar elves [ASSERT] FIRSTMAIN [PLAYER1] inplay:Llanowar elves graveyard:Ovinize [PLAYER2] [END]#Testing Ovinize: target creature loses its abilities and becomes 0/1 ueot # Testing the ueot effect [INIT] FIRSTMAIN [PLAYER1] inplay:Llanowar elves hand:Ovinize manapool:{1}{U} [PLAYER2] [DO] Ovinize Llanowar elves eot eot Llanowar elves [ASSERT] UNTAP [PLAYER1] inplay:Llanowar elves graveyard:Ovinize manapool:{G} [PLAYER2] [END]#Testing Pain Magnification - more than 2 damage must comes from a single source #in this case Lightning Bolt, so the opponent must discard 1 card only [INIT] combatattackers [PLAYER1] hand:Lightning Bolt inplay:Pain Magnification,Mountain,Grizzly Bears,Savannah Lions [PLAYER2] hand:Plains,Forest life:20 [DO] Savannah Lions Grizzly Bears next next next Mountain Lightning Bolt p2 choice 0 Forest next eot [ASSERT] untap [PLAYER1] inplay:Pain Magnification,Mountain,Grizzly Bears,Savannah Lions graveyard:Lightning Bolt [PLAYER2] hand:* graveyard:* life:13 [END] #Bug: "Teach" functionality has a memory leak whenever it equips a creature [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,raging goblin hand:paradise mantle manapool:{2} [PLAYER2] [DO] paradise mantle paradise mantle grizzly bears paradise mantle raging goblin [ASSERT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,raging goblin, paradise mantle [PLAYER2] [END]#Testing That a Paralysed creature doesn't untap if nothing's done [INIT] SECONDMAIN [PLAYER1] hand:1171 manapool:{B} [PLAYER2] life:20 inplay:1250 [DO] 1171 1250 next #eot next #cleanup next #untap 2 next #upkeep 2 next #draw 2 next #main 2 next #combatbegin 2 next #attackers 2 1250 next #endofcombat 2 1250 [ASSERT] COMBATEND [PLAYER1] inplay:1171 manapool:{0} life:20 [PLAYER2] inplay:1250 life:20 [END]#Testing That a Paralysed creature untaps if paralysis is removed [INIT] FIRSTMAIN [PLAYER1] hand:1171 manapool:{B} [PLAYER2] life:20 hand:1343 inplay:1250,129682,129681 [DO] #Player 1 turn 1171 1250 eot #Player 2 turn #untap 2 next #upkeep 2 next #draw 2 next #main 2 129682 129681 1343 1171 eot eot #Player2 turn #untap 2 next #upkeep 2 next #draw 2 next #main 2 next #combatbegin next #attackers 1250 next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] graveyard:1171 manapool:{0} life:18 [PLAYER2] graveyard:1343 inplay:1250,129682,129681 life:20 [END]#Testing Pattern Rebirth #"When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library." [INIT] FIRSTMAIN [PLAYER1] inplay:Llanowar Elves hand:Shock,Pattern of Rebirth library:Craw Wurm manapool:{3}{G}{R} [PLAYER2] [DO] Pattern of Rebirth Llanowar Elves Shock Llanowar Elves choice 0 Craw Wurm [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Llanowar Elves,Shock,Pattern of Rebirth inplay:Craw Wurm manapool:{0} [END]#Testing Persuasion on a serra angel in opponent's play, make sure the angel ends up in the correct zone [INIT] FIRSTMAIN [PLAYER1] hand:129900 manapool:{3}{U}{U} [PLAYER2] inplay:1366 [DO] 129900 1366 [ASSERT] FIRSTMAIN [PLAYER1] manapool:{0} inplay:129900,1366 [PLAYER2] [END]#Testing prevent:*number* keyword. [INIT] FIRSTMAIN [PLAYER1] hand:Lightning Bolt manapool:{R} inplay:phytohydra [PLAYER2] [DO] Lightning Bolt phytohydra next #begin next #attackers phytohydra next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:20 inplay:phytohydra graveyard:Lightning Bolt [PLAYER2] life:16 [END]#NAME: Pillory of the Sleepless #DESC: Tests whether Pillory of the #DESC: Sleepless triggers correctly. #DESC: First Part: cast on an opponent's creature. #DESC: Verifies that Pillory of the Sleepless #DESC: does damage to correct player. [INIT] secondmain [PLAYER1] hand:Pillory of the Sleepless manapool:{B}{B}{W} [PLAYER2] inplay:Grizzly Bears [DO] Pillory of the Sleepless Grizzly Bears eot eot next [ASSERT] upkeep [PLAYER1] inplay:Pillory of the Sleepless [PLAYER2] inplay:Grizzly Bears life:19 [END] #NAME: Pillory of the Sleepless 2 #DESC: Tests whether Pillory of the #DESC: Sleepless triggers correctly. #DESC: Second Part: cast on an opponent's creature. #DESC: Verifies that Pillory of the Sleepless #DESC: does trigger in opponent's turn. [INIT] secondmain [PLAYER1] hand:Pillory of the Sleepless manapool:{B}{B}{W} [PLAYER2] inplay:Grizzly Bears [DO] Pillory of the Sleepless Grizzly Bears eot next [ASSERT] upkeep [PLAYER1] inplay:Pillory of the Sleepless [PLAYER2] inplay:Grizzly Bears life:19 [END] #NAME: Pillory of the Sleepless 3 #DESC: Tests whether Pillory of the #DESC: Sleepless triggers correctly. #DESC: Third part: cast on one's own creature. #DESC: Verifies that Pillory of the Sleepless #DESC: does damage to correct player. [INIT] secondmain [PLAYER1] inplay:Grizzly Bears hand:Pillory of the Sleepless manapool:{B}{B}{W} [PLAYER2] [DO] Pillory of the Sleepless Grizzly Bears eot eot next [ASSERT] upkeep [PLAYER1] inplay:Pillory of the Sleepless,Grizzly Bears life:19 [PLAYER2] [END] #NAME: Pillory of the Sleepless 4 #DESC: Tests whether Pillory of the #DESC: Sleepless triggers correctly. #DESC: Fourth part: cast on one's own creature. #DESC: Verifies that Pillory of the Sleepless #DESC: does *not* trigger in opponent's turn. [INIT] secondmain [PLAYER1] inplay:Grizzly Bears hand:Pillory of the Sleepless manapool:{B}{B}{W} [PLAYER2] [DO] Pillory of the Sleepless Grizzly Bears eot next [ASSERT] upkeep [PLAYER1] inplay:Pillory of the Sleepless,Grizzly Bears [PLAYER2] [END] #Testing Plague rats (lightning bolt on one of them) [INIT] FIRSTMAIN [PLAYER1] hand:1303 inplay:1173,1173,1173,1173 manapool:{R} [PLAYER2] [DO] 1303 1173 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1303 manapool:{0} inplay:1173,1173,1173,1173 [PLAYER2] [END]#Testing Protection #702.16c A permanent or player with protection can’t be enchanted by Auras that have the stated #quality. Such Auras attached to the permanent or player with protection will be put into their #owners’ graveyards as a state-based action. # #702.16d A permanent with protection can’t be equipped by Equipment that have the stated quality #or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications #become unattached from that permanent as a state-based action, but remain on the battlefield. [INIT] FIRSTMAIN [PLAYER1] hand:Pledge of Loyalty, Shuko, Holy Strength, Shifting Sky inplay:Crimson Acolyte manapool:{W}{W}{W}{W}{U}{U}{U} [PLAYER2] [DO] Holy Strength Crimson Acolyte #crimson acolyte becomes 2/3 Shuko Shuko Crimson Acolyte #crimson acolyte becomes 3/3 Pledge of Loyalty Crimson Acolyte #crimson acolyte becomes 2/1 since you have white permanents, pledge of loyalty grants protection from white #holy strength is put into the graveyard as state based action :) Shifting Sky choice 0 choice 2 #after casting shifting sky, choose the color red, and all nonland permanents becomes red #since shuko becomes red and crimson has protection from red, it will be unattached #as state based action, pledge of loyalty stays on the creature :) next next Crimson Acolyte next eot [ASSERT] UNTAP [PLAYER1] inplay:Crimson Acolyte, Pledge of Loyalty, Shuko, Shifting Sky graveyard:Holy Strength [PLAYER2] life:19 [END] #Bug: Act of Treason doesn't untap [INIT] UPKEEP [PLAYER1] inplay:grizzly bears,raging goblin hand:plumes of peace manapool:{W}{U}{W}{U} [PLAYER2] [DO] plumes of peace choice 1 grizzly bears plumes of peace raging goblin [ASSERT] UPKEEP [PLAYER1] inplay:grizzly bears,raging goblin hand:plumes of peace manapool:{W}{U} [PLAYER2] [END]#Bug: Echo doesn't work # http://code.google.com/p/wagic/issues/detail?id=425 [INIT] SECONDMAIN [PLAYER1] manapool:{G} inplay:forest hand:pouncing jaguar [PLAYER2] [DO] pouncing jaguar eot eot next #upkeep forest pouncing jaguar eot eot next #upkeep next #draw next #main [ASSERT] FIRSTMAIN [PLAYER1] inplay:pouncing jaguar,forest [PLAYER2] [END]#Testing Power Armor. Target is a Grizzly Bears. it should get +4/+4. #Power Armor's rules text: "Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control." [INIT] COMBATBEGINS [PLAYER1] inplay:Power Armor,Grizzly Bears,Tundra,Bayou,Swamp manapool:{3} [PLAYER2] life:20 [DO] Power Armor Grizzly Bears next #combatattackers Grizzly Bears next #blockers next #combatdamage 2 next #endofcombat 2 next #secondmain [ASSERT] SECONDMAIN [PLAYER1] inplay:Power Armor,Grizzly Bears,Tundra,Bayou,Swamp manapool:{0} [PLAYER2] life:14 [END]## Test Primeval Titan's "Entering the battlefield" ability ## Should result in bringing in two lands from player's library tapped onto the battlefield [init] firstmain [player1] library:forest,plains,swamp hand:primeval titan manapool:{G}{G}{4} [player2] [do] primeval titan choice 0 choice 0 swamp choice 0 plains [assert] firstmain [player1] inplay:primeval titan,swamp,plains library:forest [player2] [end]## Test Primeval Titan's "On attacking" ability ## Should result in bringing in two lands into play tapped [init] combatbegin [player1] library:forest,plains,swamp inplay:primeval titan manapool:{G}{G}{4} [player2] [do] next primeval titan choice 0 next choice 0 swamp choice 0 plains eot [assert] untap [player1] inplay:primeval titan,swamp,plains library:forest [player2] [end]#Bug: Promise of Bunrei doesn't work # see http://code.google.com/p/wagic/issues/detail?id=305 [INIT] FIRSTMAIN [PLAYER1] hand:terror manapool:{1}{B} [PLAYER2] inplay:grizzly bears,promise of bunrei [DO] terror grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:terror [PLAYER2] graveyard:grizzly bears,promise of bunrei inplay:*,*,*,* [END]#Test: Draw X [INIT] FIRSTMAIN [PLAYER1] library:grizzly bears,raging goblin,swamp hand:prosperity manapool:{2}{U} [PLAYER2] library:plains,forest,mountain [DO] prosperity [ASSERT] FIRSTMAIN [PLAYER1] graveyard:prosperity hand:raging goblin,swamp library:grizzly bears [PLAYER2] hand:mountain,forest library:plains [END]#text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play. [INIT] FIRSTMAIN [PLAYER1] inplay:174833 graveyard:1099 manapool:{4}{W} [PLAYER2] [DO] 174833 1099 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:174833 manapool:{0} inplay:1099 [PLAYER2] [END]#Bug:Prowess of the fair works even when a card is dicarded from hand [INIT] FIRSTMAIN [PLAYER1] hand:Specter's Wail manapool:{1}{B} [PLAYER2] inplay:prowess of the fair hand:llanowar elves [DO] Specter's Wail p2 choice 0 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Specter's Wail [PLAYER2] graveyard:llanowar elves inplay:prowess of the fair [END]#Prowess of the fair [INIT] FIRSTMAIN [PLAYER1] hand:shock manapool:{R} [PLAYER2] inplay:prowess of the fair,llanowar elves [DO] shock llanowar elves choice 0 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock [PLAYER2] graveyard:llanowar elves inplay:prowess of the fair,* [END]#Prowess of the fair disenchanted: shouldn't trigger its ability [INIT] FIRSTMAIN [PLAYER1] hand:disenchant manapool:{1}{W} [PLAYER2] inplay:prowess of the fair [DO] disenchant prowess of the fair choice 0 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:disenchant [PLAYER2] graveyard:prowess of the fair [END]# BUG..cast tundra wolves with soul warden in play, kill soul warden with last gasp, you still get a life because the spell resolved # first before Soul Warden goes to graveyard. [INIT] FIRSTMAIN [PLAYER1] hand:Tundra Wolves manapool:{W} inplay:Soul Warden life:20 [PLAYER2] manapool:{B}{B} hand:Last Gasp [DO] Tundra Wolves no yes Last Gasp Soul Warden endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Soul Warden inplay:Tundra Wolves life:20 [PLAYER2] graveyard:Last Gasp life:20 [END] #Testing PT Switch. Windreaver and Screaming Fury... Layer 7e #A 1/3 creature is given +0/+1 by an effect. Then another effect switches the #creature’s power and toughness. Its new power and toughness is 4/1. A new effect gives #the creature +5/+0. Its “unswitched” power and toughness would be 6/4, so its actual #power and toughness is 4/6. [INIT] FIRSTMAIN [PLAYER1] hand:Screaming Fury inplay:Windreaver, Mountain, Plains, Swamp, Island, Forest [PLAYER2] [DO] Plains Windreaver choice 1 Island Windreaver choice 0 Mountain Forest Swamp Screaming Fury Windreaver next next Windreaver next eot [ASSERT] UNTAP [PLAYER1] inplay:Windreaver, Mountain, Plains, Swamp, Island, Forest graveyard:Screaming Fury [PLAYER2] life:16 [END] #Testing Turn to Frog to Serra Angel with Crusade in play. #M15 uses base power template, so setting the power/toughness. #only affects the base or original power/toughness. #Turn to Frog makes Serra Angel a 1/1 blue frog... latest pull #request from GIT fixes the issue of Serra Angel dying #from crusade because of invalid reduction of P/T :) # #First attack is 1/1 blue Serra Angel unaffected by Crusade #Second attack is 5/5 Serra Angel affected by Crusade :) [INIT] FIRSTMAIN [PLAYER1] inplay:Serra Angel, Crusade hand:Turn to Frog manapool:{1}{U} [PLAYER2] [DO] Turn to Frog Serra Angel next next Serra Angel next eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers Serra Angel eot [ASSERT] UNTAP [PLAYER1] inplay:Serra Angel, Crusade graveyard:Turn to Frog manapool:{0} [PLAYER2] life:14 [END] #Testing Turn to Frog to Serra Angel with Glorious Anthem in play. #First attack is 2/2 blue Serra Angel affected by Glorious Anthem #Second attack is 5/5 Serra Angel affected by Glorious Anthem :) [INIT] FIRSTMAIN [PLAYER1] inplay:Serra Angel, Glorious Anthem hand:Turn to Frog manapool:{1}{U} [PLAYER2] [DO] Turn to Frog Serra Angel next next Serra Angel next eot eot #untap next #upkeep next #draw next #main1 next #combat begin next #attackers Serra Angel eot [ASSERT] UNTAP [PLAYER1] inplay:Serra Angel, Glorious Anthem graveyard:Turn to Frog manapool:{0} [PLAYER2] life:13 [END] #Testing bug with Rampage # Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Green: Regenerate Pygmy Troll. [INIT] FIRSTMAIN [PLAYER1] inplay:pygmy troll,forest [PLAYER2] inplay:grizzly bears,hill giant [DO] forest pygmy troll next #combat begins next #combat attackers pygmy troll next grizzly bears next next eot eot next #upkeep next #draw next #firstmain next #begins next #attackers pygmy troll next #blockers hill giant next #damage next #end [ASSERT] COMBATEND [PLAYER1] graveyard:pygmy troll inplay:forest manapool:{0} [PLAYER2] graveyard:grizzly bears inplay:hill giant [END]#Bug: The phrase "@next upkeep" does not work for permanents [INIT] SECONDMAIN [PLAYER1] manapool:{2}{G} hand:pyknite library:forest,plains,mountain [PLAYER2] [DO] pyknite eot eot next #upkeep next #draw next [ASSERT] FIRSTMAIN [PLAYER1] inplay:pyknite hand:mountain,plains library:forest [PLAYER2] [END]#Testing Pyroclasm [INIT] FIRSTMAIN [PLAYER1] hand:pyroclasm inplay:air elemental,rage weaver manapool:{1}{R} [PLAYER2] inplay:grizzly bears,relentless rats [DO] pyroclasm [ASSERT] FIRSTMAIN [PLAYER1] graveyard:pyroclasm,rage weaver inplay:air elemental manapool:{0} [PLAYER2] graveyard:grizzly bears,relentless rats [END]#Testing Quick Sliver (keyword: FORCEDALIVE). #All slivers should have flash until Quick Sliver dies. [INIT] UNTAP [PLAYER1] hand:Muscle Sliver,Winged Sliver,Lightning Bolt inplay:Quick Sliver manapool:{2}{G}{U}{R} [PLAYER2] [DO] Winged Sliver Lightning Bolt Quick Sliver Muscle Sliver [ASSERT] UNTAP [PLAYER1] hand:Muscle Sliver inplay:Winged Sliver graveyard:Quick Sliver,Lightning Bolt manapool:{1}{G} [PLAYER2] [END]#Testing Quilled sliver's ability #see http://code.google.com/p/wagic/issues/detail?id=207 [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:quilled sliver,metallic sliver,raging goblin [DO] grizzly bears next #blockers metallic sliver choice 1 grizzly bears raging goblin next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:grizzly bears [PLAYER2] inplay:quilled sliver,metallic sliver graveyard:raging goblin [END]#Testing Quillspike (remove counters from other creatures as an activation cost). #"{BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Quillspike,Sturdy Hatchling manapool:{B}{B} [PLAYER2] life:20 [DO] Quillspike Sturdy Hatchling Quillspike Sturdy Hatchling next #combatbegins next #attackers Quillspike next next next [ASSERT] COMBATEND [PLAYER1] inplay:Quillspike,Sturdy Hatchling manapool:{0} [PLAYER2] life:13 [END]#Testing Rack and Ruin: "Destroy two target artifacts." #Test 1: Can you destroy two target artifacts? [INIT] FIRSTMAIN [PLAYER1] inplay:Mox Pearl,Ornithopter hand:Rack and Ruin manapool:{2}{R} [PLAYER2] [DO] Rack and Ruin Mox Pearl Ornithopter [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Mox Pearl,Ornithopter,Rack and Ruin [PLAYER2] [END]#Testing Rack and Ruin: "Destroy two target artifacts." #Test 1: Can you cast Rack and Ruin when there is only one artifact on the battlefield? #Answer: It should not be possible to cast Rack and Ruin. [INIT] FIRSTMAIN [PLAYER1] inplay:Ornithopter hand:Rack and Ruin manapool:{2}{R} [PLAYER2] [DO] Rack and Ruin Ornithopter [ASSERT] FIRSTMAIN [PLAYER1] inplay:Ornithopter hand:Rack and Ruin manapool:{2}{R} [PLAYER2] [END]#Bug: Rainbow Efreet's phase out to prevent dying from a spell" [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt manapool:{R} [PLAYER2] inplay:rainbow efreet,1394,1392 [DO] lightning bolt rainbow efreet no yes 1394 1392 rainbow efreet endinterruption eot [ASSERT] UNTAP [PLAYER1] graveyard:lightning bolt [PLAYER2] inplay:rainbow efreet,1394,1392 [END]#Bug: Rain of filth crashes the game # http://code.google.com/p/wagic/issues/detail?id=206 [INIT] FIRSTMAIN [PLAYER1] inplay:forest hand:rain of filth manapool:{B} [PLAYER2] [DO] rain of filth forest choice 1 [ASSERT] FIRSTMAIN [PLAYER1] manapool:{B} graveyard:forest,rain of filth [PLAYER2] [END]#Bug: Rain of filth crashes the game # http://code.google.com/p/wagic/issues/detail?id=206 [INIT] FIRSTMAIN [PLAYER1] inplay:forest hand:rain of filth manapool:{B} [PLAYER2] [DO] rain of filth eot eot forest [ASSERT] UNTAP [PLAYER1] manapool:{G} inplay:forest graveyard:rain of filth [PLAYER2] [END]#Testing Raka Sanctuary. #Raka Sanctuary's rules text: #"At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead." #Test 1:You control only a blue permanent, so the target (Grizzly Bears,2/2) should only get 1 damage and thus not die. [INIT] UNTAP [PLAYER1] inplay:Raka Sanctuary,Merfolk Looter,Grizzly Bears [PLAYER2] [DO] next #Upkeep Raka Sanctuary choice 0 Grizzly Bears [ASSERT] UPKEEP [PLAYER1] inplay:Raka Sanctuary,Merfolk Looter,Grizzly Bears [PLAYER2] [END]#Testing Raka Sanctuary. #Raka Sanctuary's rules text: #"At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead." #Test 2:You control only a white permanent, so the target (Grizzly Bears,2/2) should only get 1 damage and thus not die. [INIT] UNTAP [PLAYER1] inplay:Raka Sanctuary,White Knight,Grizzly Bears [PLAYER2] [DO] next #Upkeep Raka Sanctuary choice 0 Grizzly Bears [ASSERT] UPKEEP [PLAYER1] inplay:Raka Sanctuary,White Knight,Grizzly Bears [PLAYER2] [END]#Testing Raka Sanctuary. #Raka Sanctuary's rules text: #"At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead." #Test 3:You control a white and a blue permanent, so the target (Grizzly Bears,2/2) should get 3 damage and thus die. [INIT] UNTAP [PLAYER1] inplay:Raka Sanctuary,Merfolk Looter,White Knight,Grizzly Bears [PLAYER2] [DO] next #Upkeep Raka Sanctuary choice 0 Grizzly Bears [ASSERT] UPKEEP [PLAYER1] inplay:Raka Sanctuary,Merfolk Looter,White Knight graveyard:Grizzly Bears [PLAYER2] [END]#Testing Rakdos Pit Dragon WITH Hellbent. #Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. # # Rakdos Pit Dragon should deal damamge twice for 3 points each since player has no cards in hand [INIT] COMBATATTACKERS [PLAYER1] inplay:rakdos pit dragon [PLAYER2] life:20 [DO] rakdos pit dragon next #blockers next #damage next #combatend next [ASSERT] COMBATEND [PLAYER1] inplay:rakdos pit dragon [PLAYER2] life:14 [END]#Testing Rakdos Pit Dragon WITH Hellbent. #Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. # # Rakdos Pit Dragon should deal damamge twice for 3 points each since player has no cards in hand [INIT] COMBATATTACKERS [PLAYER1] inplay:rakdos pit dragon graveyard:black knight [PLAYER2] life:20 [DO] rakdos pit dragon next #blockers next #damage first strike next #second strike next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:rakdos pit dragon graveyard:black knight [PLAYER2] life:14 [END]#Testing Rakdos Pit Dragon WITHOUT Hellbent. #Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. # # Rakdos Pit Dragon should only deal damamge once for 3 points [INIT] COMBATATTACKERS [PLAYER1] inplay:rakdos pit dragon hand:white knight graveyard: black knight [PLAYER2] life:20 [DO] rakdos pit dragon next #blockers next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:rakdos pit dragon hand:white knight graveyard: black knight [PLAYER2] life:17 [END]#Testing Rakdos Pit Dragon WITHOUT Hellbent. #Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. # # Rakdos Pit Dragon should only deal damage once since player1 has a card in hand [INIT] COMBATATTACKERS [PLAYER1] inplay:rakdos pit dragon hand:white knight [PLAYER2] life:20 [DO] rakdos pit dragon next #blockers next #damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:rakdos pit dragon hand:white knight [PLAYER2] life:17 [END]#Bug:rampant growth does not tap target(its fixed...) [INIT] FIRSTMAIN [PLAYER1] library:island hand:rampant growth manapool:{1}{G} [PLAYER2] [DO] rampant growth choice 0 island island [ASSERT] FIRSTMAIN [PLAYER1] inplay:island manapool:{0} graveyard:rampant growth [PLAYER2] [END]#Testing Rancid Earth without Treshold. [INIT] FIRSTMAIN [PLAYER1] hand:Rancid Earth inplay:Raging Goblin graveyard:Swamp life:20 manapool:{1}{B}{B} [PLAYER2] inplay:Mountain,Lightning Elemental life:20 [DO] Rancid Earth Mountain [ASSERT] FIRSTMAIN [PLAYER1] inplay:Raging Goblin graveyard:Rancid Earth,Swamp manapool:{0} life:20 [PLAYER2] inplay:Lightning Elemental graveyard:Mountain life:20 [END]#Testing Rancid Earth without Treshold. [INIT] FIRSTMAIN [PLAYER1] hand:Rancid Earth inplay:Raging Goblin graveyard:Swamp,Swamp,Swamp,Swamp,Swamp,Swamp,Swamp life:20 manapool:{1}{B}{B} [PLAYER2] inplay:Mountain,Lightning Elemental life:20 [DO] Rancid Earth Mountain [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Raging Goblin,Rancid Earth,Swamp,Swamp,Swamp,Swamp,Swamp,Swamp,Swamp manapool:{0} life:19 [PLAYER2] graveyard:Lightning Elemental,Mountain life:19 [END]#Testing Rancor #When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. [INIT] FIRSTMAIN [PLAYER1] inplay:Llanowar Elves hand:Rancor,Shock manapool:{G}{R} [PLAYER2] [DO] Rancor Llanowar Elves Shock Llanowar Elves [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Llanowar Elves,Shock hand:Rancor manapool:{0} [END]#http://code.google.com/p/wagic/issues/detail?id=749 # @movedTo triggers don't trigger for the AI #When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. [INIT] SECONDMAIN [PLAYER1] [PLAYER2] inplay:Llanowar Elves,forest,mountain hand:Rancor,Shock [DO] eot goto firstmain Forest Rancor Llanowar Elves Mountain Shock Llanowar Elves [ASSERT] FIRSTMAIN [PLAYER1] [PLAYER2] graveyard:Llanowar Elves,Shock hand:Rancor inplay:forest,mountain manapool:{0} [END]#NAME: Ray of Command #DESC: Tests whether Ray of Command can #DESC: take control of an enemy creature, #DESC: use it to attack, and return it to #DESC: its controller at and of turn. [INIT] combatattackers [PLAYER1] hand:Ray of Command manapool:{U}{U}{U}{U} [PLAYER2] inplay:Grizzly Bears [DO] Ray of Command Grizzly Bears Grizzly Bears eot [ASSERT] untap [PLAYER1] graveyard:Ray of Command [PLAYER2] inplay:Grizzly Bears life:18 [END] #NAME: Ray of Command in opponent's turn #DESC: Bug report: Ray of command is unable #DESC: to take control of a creature if cast #DESC: in the opponent's turn. #DESC: See http://code.google.com/p/wagic/issues/detail?id=176 [INIT] firstmain [PLAYER1] inplay:Boa Constrictor hand:Lightning Elemental manapool:{R}{R}{R}{R} [PLAYER2] hand:Ray of Command manapool:{U}{U}{U}{U} [DO] Boa Constrictor Lightning Elemental no yes Ray of Command Boa Constrictor endinterruption next next Lightning Elemental next Boa Constrictor choice 0 eot [ASSERT] untap [PLAYER1] inplay:Boa Constrictor graveyard:Lightning Elemental [PLAYER2] graveyard:Ray of Command [END] #Testing Razor Golem (keyword:AFFINITYPLAINS) #Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) [INIT] FIRSTMAIN [PLAYER1] inplay:Plains,Plains,Plains,Plains,Plains hand:Razor Golem manapool:{1} [PLAYER2] [DO] Razor Golem [ASSERT] FIRSTMAIN [PLAYER1] inplay:Plains,Plains,Plains,Plains,Plains,Razor Golem manapool:{0} [PLAYER2] [END]#Testing Razor Hippogriff #"When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost." [INIT] FIRSTMAIN [PLAYER1] hand:Razor Hippogriff graveyard:Altar Golem manapool:{3}{W}{W} life:20 [PLAYER2] [DO] Razor Hippogriff choice 0 Altar Golem [ASSERT] FIRSTMAIN [PLAYER1] inplay:Razor Hippogriff hand:Altar Golem life:27 [PLAYER2] [END]#Bug:Reclusive Wight does not work [INIT] SECONDMAIN [PLAYER1] [PLAYER2] inplay:reclusive wight,forest [DO] eot next next [ASSERT] DRAW [PLAYER1] [PLAYER2] inplay:reclusive wight,forest [END]#Bug:Reclusive Wight does not work [INIT] SECONDMAIN [PLAYER1] [PLAYER2] inplay:reclusive wight,forest,grizzly bears [DO] eot next next [ASSERT] DRAW [PLAYER1] [PLAYER2] inplay:forest,grizzly bears graveyard:reclusive wight [END]#Bug: Recover leaves a copy of target card in the graveyard [INIT] FIRSTMAIN [PLAYER1] hand:recover (INV) graveyard:grizzly bears library:swamp manapool:{2}{B} [PLAYER2] [DO] recover (INV) grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:recover (INV) hand:grizzly bears,swamp manapool:{0} [PLAYER2] [END]#Bug: Regal force draws when new creatures come into play [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,forest hand:llanowar elves,regal force manapool:{4}{G}{G}{G} library:plains,mountain,swamp [PLAYER2] [DO] regal force forest llanowar elves [ASSERT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,forest,regal force,llanowar elves hand:mountain,swamp library:plains [PLAYER2] [END]#Memnarch #Does Memnarch's transformation effect last indefinetely? #Does the parameter "FOREVER" work? [INIT] FIRSTMAIN [PLAYER1] hand:Reinforcements graveyard:Memnarch,Grizzly Bears,memnite manapool:{W} [PLAYER2] [DO] Reinforcements Memnarch choice 0 Grizzly Bears choice 0 memnite [ASSERT] FIRSTMAIN [PLAYER1] library:Memnarch,Grizzly Bears,memnite manapool:{0} graveyard:Reinforcements [PLAYER2] [END]#Testing Rending Vines. #"Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card." [INIT] FIRSTMAIN [PLAYER1] library:Grizzly Bears hand:Island,Forest,Rending Vines manapool:{G}{G}{G} [PLAYER2] inplay:Omega Myr life:20 [DO] Rending Vines Omega Myr [ASSERT] FIRSTMAIN [PLAYER1] hand:Island,Forest,Grizzly Bears graveyard:Rending Vines manapool:{0} [PLAYER2] graveyard:Omega Myr [END]#Testing Rending Vines. #"Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card." #Version:The destruction should fail here. [INIT] FIRSTMAIN [PLAYER1] library:Grizzly Bears hand:Island,Rending Vines manapool:{G}{G}{G} [PLAYER2] inplay:Omega Myr life:20 [DO] Rending Vines Omega Myr [ASSERT] FIRSTMAIN [PLAYER1] hand:Island,Grizzly Bears graveyard:Rending Vines manapool:{0} [PLAYER2] inplay:Omega Myr [END]#Put in play Fists of Ironwood via Replenish [INIT] FIRSTMAIN [PLAYER1] life:20 hand:Replenish, 4683, Replenish graveyard:83672, Mass Hysteria inplay:Swamp, Forest, Island, Mountain, Plains manapool:{3}{W} [PLAYER2] life:20 [DO] Replenish #Fists of Ironwood remains on graveyard since there are no valid targets Swamp 4683 Forest Island Plains Mountain Replenish #Fists of Ironwood attach on Zombie Token created by Sarcomancy, Then produces 2 Saproling Tokens -4683 next next -83672 -4683 eot [ASSERT] UNTAP [PLAYER1] graveyard:Replenish, Replenish inplay:Sarcomancy, Mass Hysteria, Swamp, Forest, Island, Mountain, Plains, -4683, -83672, -83672, 83672 life:20 [PLAYER2] life:17 [END]#Testing Cycling [INIT] FIRSTMAIN [PLAYER1] hand:Resounding Roar inplay:Runeclaw Bear library:forest manapool:{5}{R}{G}{W} [PLAYER2] [DO] Resounding Roar choice 1 choice 0 Runeclaw Bear next next Runeclaw Bear next next next [ASSERT] combatend [PLAYER1] inplay:Runeclaw Bear graveyard:Resounding Roar hand:forest [PLAYER2] life:12 [END]#Testing Rest in Peace vs Disenchant #Rest in Peace should be exiled while Disenchant must be put #in the owner's graveyard.. [INIT] FIRSTMAIN [PLAYER1] inplay:Rest in Peace hand:Disenchant manapool:{W}{W} [PLAYER2] [DO] Disenchant Rest in Peace [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Disenchant manapool:{0} exile:Rest in Peace life:20 [PLAYER2] life:20 [END]#Testing resurrection on a brass man in my graveyard [INIT] FIRSTMAIN [PLAYER1] hand:1360 graveyard:1099 manapool:{2}{W}{W} [PLAYER2] [DO] 1360 1099 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1099 graveyard:1360 manapool:{0} life:20 [PLAYER2] life:20 [END]#NAME: Resuscitate #DESC: Bug: Casting Resuscitate, and then #DESC: trying to use the Regenerate ability #DESC: (which Resuscitate grants) on a #DESC: creature crashes the game. [INIT] firstmain [PLAYER1] inplay:Grizzly Bears hand:Resuscitate manapool:{G}{G}{G} [PLAYER2] [DO] Resuscitate Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Grizzly Bears graveyard:Resuscitate [PLAYER2] [END] #Testing Righteous Cause # text=Whenever a creature attacks, you gain 1 life. [INIT] COMBATATTACKERS [PLAYER1] inplay:Righteous Cause,grizzly bears,raging goblin,dragon engine [PLAYER2] [DO] grizzly bears raging goblin next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:Righteous Cause,grizzly bears,raging goblin,dragon engine life:22 [PLAYER2] life:17 [END]#Testing Rise from the Grave. Target is an Elvish Berserker. #Rise from the Grave`s rules text: #"Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types." #The reanimated Elvish Berserker should get the following bonuses: #+1/+1 from Lord of the Undead because it has become a Zombie. #+1/+1 from Bad Moon because it has become black. #+1/+1 from Elvish Archdruid because it is still an elf. [INIT] FIRSTMAIN [PLAYER1] hand:Rise from the Grave inplay:Fervor,Bad Moon,Elvish Archdruid,Lord of the Undead graveyard:Elvish Berserker manapool:{4}{B} [PLAYER2] life:20 [DO] Rise from the Grave Elvish Berserker next #combatbegins next #combatattackers Elvish Berserker next #combatblockers next #combatdamage 2 next #endofcombat 2 next #secondmain [ASSERT] SECONDMAIN [PLAYER1] graveyard:Rise from the Grave inplay:Fervor,Bad Moon,Elvish Archdruid,Lord of the Undead,Elvish Berserker manapool:{0} [PLAYER2] life:16 [END]#Bug: Crash when Rockslide elemental goes to graveyard [INIT] FIRSTMAIN [PLAYER1] inplay:rockslide elemental manapool:{R} hand:shock [PLAYER2] [DO] shock rockslide elemental [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock,rockslide elemental [PLAYER2] [END]#Does the limit work well on Rootwalla's ability ? #player 1 tries to activate it twice. #does player 2 get 4 damages ? [INIT] FIRSTMAIN [PLAYER1] inplay:129707 manapool:{G}{G}{G}{G} [PLAYER2] [DO] 129707 129707 next #combat begin next #combat attackers 129707 next #combat blockers next #damages next #combatend [ASSERT] COMBATEND [PLAYER1] life:20 inplay:129707 manapool:{0} [PLAYER2] life:16 [END]#Testing Icy Manipulator + Royal assassin on serra angel [INIT] FIRSTMAIN [PLAYER1] inplay:1175,129601 manapool:{B} [PLAYER2] inplay:129726 [DO] 129601 129726 1175 129726 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1175,129601 manapool:{0} [PLAYER2] graveyard:129726 [END]#Bug: Cancelling a "may" ability prevents from playing # see http://code.google.com/p/wagic/issues/detail?id=275 [INIT] FIRSTMAIN [PLAYER1] hand:sacred foundry,grizzly bears manapool:{1}{G} [PLAYER2] [DO] sacred foundry choice 1 grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:sacred foundry,grizzly bears [PLAYER2] [END]#Testing prevent:*number* keyword. #Prevent all damage that would be dealt to you and creatures you control this turn. [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt,safe passage,pyroclasm manapool:{3}{R}{R}{W} inplay:grizzly bears,runeclaw bears,barbary apes [PLAYER2] inplay:headless horseman [DO] safe passage pyroclasm lightning bolt p1 [ASSERT] FIRSTMAIN [PLAYER1] life:20 inplay:grizzly bears,runeclaw bears,barbary apes graveyard:lightning bolt,safe passage,pyroclasm [PLAYER2] graveyard:headless horseman life:20 [END]#Bug:Safehold duo keeps its bonus at end of turn [INIT] FIRSTMAIN [PLAYER1] inplay:safehold duo manapool:{g} hand:wall of wood [PLAYER2] [DO] wall of wood next #begin next #attackers safehold duo next #blockers eot eot next #upkeep next #draw next #main next #beigin next #attackers safehold duo next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:safehold duo,wall of wood [PLAYER2] life:15 [END]#Testing prevent:*number* keyword. [INIT] FIRSTMAIN [PLAYER1] hand:Shock manapool:{R} inplay:grizzly bears,samite healer [PLAYER2] [DO] samite healer grizzly bears shock grizzly bears next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:20 inplay:grizzly bears,samite healer graveyard:shock [PLAYER2] life:18 [END]#Testing Savra, Queen of the Golgari vs Thraximundar [INIT] combatattackers [PLAYER1] inplay:180595 life:20 [PLAYER2] inplay:89113 life:20 [DO] 180595 next choice 0 89113 choice 0 choice 0 choice 0 180595 choice 0 180595 choice 1 eot [ASSERT] untap [PLAYER1] graveyard:180595 life:20 [PLAYER2] graveyard:89113 life:20 [END] #Damage all creature without flying #name=Scourge of Kher Ridges #text=Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. [INIT] FIRSTMAIN [PLAYER1] inplay:Scourge of Kher Ridges manapool:{1}{R} [PLAYER2] inplay:grizzly bears,Honor Guard,Bloodrock Cyclops,Angelic Wall [DO] Scourge of Kher Ridges [ASSERT] FIRSTMAIN [PLAYER1] inplay:Scourge of Kher Ridges manapool:{0} [PLAYER2] inplay:Bloodrock Cyclops,Angelic Wall graveyard:grizzly bears,Honor Guard [END]#Damage all OTHER creature with flying #name=Scourge of Kher Ridges #text=Flying {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. [INIT] FIRSTMAIN [PLAYER1] inplay:Scourge of Kher Ridges manapool:{5}{R} [PLAYER2] inplay:grizzly bears,Honor Guard,Bloodrock Cyclops,Angelic Wall,Angelic Wall,Lord of the Pit [DO] Scourge of Kher Ridges choice 1 [ASSERT] FIRSTMAIN [PLAYER1] inplay:Scourge of Kher Ridges manapool:{0} [PLAYER2] inplay:grizzly bears,Honor Guard,Bloodrock Cyclops,Lord of the Pit graveyard:Angelic Wall,Angelic Wall [END]#Bug:Scourglass [INIT] UNTAP [PLAYER1] inplay:scourglass [PLAYER2] inplay:mountain,plains,swamp,grizzly bears [DO] next scourglass [ASSERT] UPKEEP [PLAYER1] graveyard:scourglass [PLAYER2] inplay:mountain,plains,swamp graveyard:grizzly bears [END]#NAME: Scout's Warning #DESC: "The next creature card you play this turn #DESC: can be played as though it had flash. #DESC: Draw a card." #DESC: Note: Card isn't currently coded entirely correct, #DESC: it requires you to target a creature in your hand, #DESC: which then gains Flash. Once the card is coded #DESC: correctly, the first "Savannah Lions" line in the #DESC: DO stage should be removed. [INIT] combatattackers [PLAYER1] hand:Scout's Warning,Savannah Lions library:Plains manapool:{W}{W} [PLAYER2] [DO] Scout's Warning Savannah Lions Savannah Lions [ASSERT] combatattackers [PLAYER1] inplay:Savannah Lions graveyard:Scout's Warning hand:Plains [PLAYER2] [END] Testing Scute Mob's upkeep trigger for several upkeeps. [INIT] UNTAP [PLAYER1] inplay:Forest,Forest,Forest,Forest,Forest,Scute Mob [PLAYER2] [DO] next #upkeep next #draw next #firstmain next #combatbegins next #attackers Scute Mob next #blockers next #combatdamage next #combatends next #secondmain eot eot next #upkeep next #draw next #firstmain next #combatbegins next #attackers Scute Mob next #blockers next #combatdamage next #combatends next #secondmain [ASSERT] SECONDMAIN [PLAYER1] inplay:Forest,Forest,Forest,Forest,Forest,Scute Mob [PLAYER2] life:6 [END]#Bug:sedge sliver's ability gives +1/+1 to itself [INIT] COMBATATTACKERS [PLAYER1] inplay:sedge sliver,metallic sliver,swamp [PLAYER2] [DO] metallic sliver next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:sedge sliver,metallic sliver,swamp [PLAYER2] life:18 [END]#Bug: Sedcradle witch does not work # {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. [INIT] FIRSTMAIN [PLAYER1] inplay:prodigal sorcerer,seedcradle witch manapool:{2}{G}{W} [PLAYER2] [DO] prodigal sorcerer p2 seedcradle witch prodigal sorcerer next #begin next #attackers prodigal sorcerer choice 0 next #blockers next #damages next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:prodigal sorcerer,seedcradle witch [PLAYER2] life:15 [END]#Discard a land card: Seismic Assault deals 2 damage to target creature or player. [INIT] FIRSTMAIN [PLAYER1] inplay:129884 hand:129754 [PLAYER2] inplay:1250 [DO] 129884 129754 1250 [ASSERT] FIRSTMAIN [PLAYER1] inplay:129884 graveyard:129754 [PLAYER2] graveyard:1250 [END]#NAME: Test Template #DESC: #DESC: #DESC: #DESC: [INIT] firstmain [PLAYER1] hand:Seismic Spike manapool:{R}{R}{R}{R} [PLAYER2] inplay:Plains [DO] Seismic Spike Plains [ASSERT] firstmain [PLAYER1] graveyard:Seismic Spike manapool:{R}{R} [PLAYER2] graveyard:Plains [END] #Bug: Selesnya guildmage's ability doesn't wear off at the end of turn # {3}{W}: creatures you control gain +1/+1 until end of turn [INIT] FIRSTMAIN [PLAYER1] inplay:selesnya guildmage,grizzly bears manapool:{3}{W} [PLAYER2] inplay:mountain hand:shock [DO] selesnya guildmage next #combat begins next #attackers grizzly bears eot #untap next #upkeep next #draw next #main mountain shock grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] inplay:selesnya guildmage graveyard:grizzly bears [PLAYER2] inplay:mountain graveyard:shock life:17 [END]#Testing SETPOWER & SETTOUGHNESS -- Example: Diminish #Target creature becomes a 1/1 until end of turn. Rootbreaker Wurm should drop from 6/6 to 1/1. [INIT] FIRSTMAIN [PLAYER1] hand:Diminish inplay:Rootbreaker Wurm manapool:{U} [PLAYER2] life:20 [DO] Diminish Rootbreaker Wurm next #combatbegins next #attackers Rootbreaker Wurm next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Rootbreaker Wurm graveyard:Diminish manapool:{0} [PLAYER2] life:19 [END]#Testing Shard Volley (--> Sacrifice effects as part of the casting cost). #As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. [INIT] FIRSTMAIN [PLAYER1] hand:shard volley,scathe zombies inplay:mountain,island,island,swamp manapool:{R} [PLAYER2] inplay:hill giant [DO] shard volley choice 0 swamp choice 0 hill giant [ASSERT] FIRSTMAIN [PLAYER1] hand:scathe zombies inplay:mountain,island,island graveyard:swamp,shard volley manapool{0} [PLAYER2] graveyard:hill giant [END]#Bug:shepherd of rot only damages one player [INIT] FIRSTMAIN [PLAYER1] inplay:shepherd of rot [PLAYER2] inplay:Bog raiders [DO] shepherd of rot [ASSERT] FIRSTMAIN [PLAYER1] inplay:shepherd of rot life:18 [PLAYER2] inplay:Bog raiders life:18 [END]#Testing Shifting Sliver evasion ability vs protection from blue # Shifting Sliver # Slivers can't be blocked except by Slivers. # {3}{U} # 2/2 # Guma # Protection from blue # 2/2 [INIT] combatattackers [PLAYER1] inplay:Shifting Sliver life:20 [PLAYER2] inplay:Guma life:20 [DO] Shifting Sliver next Guma Shifting Sliver eot [ASSERT] untap [PLAYER1] inplay:Shifting Sliver life:20 [PLAYER2] inplay:Guma life:18 [END] #Testing "forcedalive" (example: Shimmer Myr). #You may cast artifact cards as though they had flash. #"forcedalive" guarantees that Shimmer Myr's effect lasts only till it leaves the battlefield. [INIT] COMBATATTACKERS [PLAYER1] inplay:Shimmer Myr,Mox Pearl hand:Lightning Bolt,Bottle Gnomes,Sol Ring manapool:{4}{R} [PLAYER2] [DO] Bottle Gnomes Lightning Bolt Shimmer Myr next Mox Pearl Sol Ring [ASSERT] COMBATENDS [PLAYER1] graveyard:Shimmer Myr,Lightning Bolt inplay:Bottle Gnomes,Mox Pearl hand:Sol Ring manapool:{W} [PLAYER2] [END]#Does Shivan Hellkite ability tap it ? It shouldn't #trying its ability on a flying 2/2 creature [INIT] COMBATBEGIN [PLAYER1] inplay:130538 manapool:{R}{R}{R}{R} [PLAYER2] inplay:129471 [DO] 130538 129471 130538 129471 next #attackers 130538 next #combat blockers 129471 #Actually this one should be dead... next #damages next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:130538 manapool:{0} [PLAYER2] life:15 graveyard:129471 [END]#Testing Does shock really do 2 damages (against a /2 creature) ? [INIT] FIRSTMAIN [PLAYER1] hand:129732 manapool:{R} [PLAYER2] inplay:129471 [DO] 129732 129471 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:129732 manapool:{0} [PLAYER2] graveyard:129471 [END]#Testing Combat Damage [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:mountain hand:shock [DO] grizzly bears next #blockers mountain shock grizzly bears next #end [ASSERT] COMBATEND [PLAYER1] graveyard:grizzly bears [PLAYER2] graveyard:shock inplay:mountain life:20 [END]#Put in play Fists of Ironwood via Show and Tell [INIT] FIRSTMAIN [PLAYER1] life:20 hand:Show and Tell, Fists of Ironwood manapool:{2}{U} [PLAYER2] life:20 [DO] Show and Tell choice 0 Fists of Ironwood eot [ASSERT] UNTAP [PLAYER1] graveyard:Show and Tell hand:Fists of Ironwood life:20 [PLAYER2] life:20 [END] #TestingSiege-Gang Commander Sacrifice goblin ability #text=When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. [INIT] FIRSTMAIN [PLAYER1] inplay:130539,130378,129578 manapool:{R}{R}{R}{R} [PLAYER2] inplay:129586,129600 [DO] 130539 129578 129586 130539 130378 129600 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:130378,129578 inplay:130539,-130539,-130539,-130539 manapool:{0} [PLAYER2] graveyard:129586,129600 [END]#Simultaneous Trigger Problem # See http://code.google.com/p/wagic/issues/detail?id=467 [INIT] FIRSTMAIN [PLAYER1] inplay:Sigil Captain,mountain hand:Join the Ranks,pyroclasm manapool:{4}{W} [PLAYER2] [DO] Join the ranks mountain pyroclasm [ASSERT] FIRSTMAIN [PLAYER1] inplay:Sigil Captain,mountain,*,* graveyard:Join The Ranks,Pyroclasm [PLAYER2] [END] #Slience: Opponent cannot cast spells this turn [init] firstmain [player1] manapool:{G}{G} inplay:mountain hand:grizzly bears,raging golblin [player2] inplay:plains hand:Silence [do] Grizzly Bears no yes plains Silence endofinterruption mountain Raging goblin [assert] firstmain [player1] inplay:mountain,Grizzly bears manapool:{R} [player2] inplay:plains graveyard:Silence [end]#NAME: Silent Arbiter #DESC: "No more than one creature can attack each combat. #DESC: No more than one creature can block each combat." [INIT] combatattackers [PLAYER1] inplay:Silent Arbiter,Grizzly Bears [PLAYER2] inplay:Raging Goblin,Earth Elemental [DO] Grizzly Bears Silent Arbiter next Raging Goblin Earth Elemental next next [ASSERT] combatend [PLAYER1] inplay:Silent Arbiter,Grizzly Bears [PLAYER2] inplay:Earth Elemental graveyard:Raging Goblin [END] #Bug: Silver Seraph's theshold ability doesn't work #see http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=36036 [INIT] FIRSTMAIN [PLAYER1] graveyard:plains,forest,mountain,swamp,island,grizzly bears,raging goblin,black knight inplay:white knight hand:Silver Seraph manapool:{5}{W}{W}{W} [PLAYER2] [DO] silver seraph next #begin next #attackers white knight next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:plains,forest,mountain,swamp,island,grizzly bears,raging goblin,black knight inplay:white knight,Silver Seraph [PLAYER2] life:16 [END][init] firstmain [player1] hand:simic initiate,grizzly bears manapool:{G}{G}{G} [player2] [do] simic initiate grizzly bears choice 0 eot eot next next next next next grizzly bears eot [assert] untap [player1] inplay:grizzly bears graveyard:simic initiate [player2] life:17 [end]#NAME: Skull Cage 0 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has no cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] life:18 [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 1 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has 1 card #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest life:18 [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 2 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has 2 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island life:18 [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 3 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer no damage if he has 3 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island,Mountain [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island,Mountain [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 4 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer no damage if he has 4 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island,Mountain,Plains [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island,Mountain,Plains [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 5 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has 5 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp life:18 [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 6 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has 6 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp,Grizzly Bears [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp,Grizzly Bears life:18 [PLAYER2] inplay:Skullcage [END] #NAME: Skull Cage 7 #DESC: "At the beginning of each opponent's upkeep, #DESC: Skullcage deals 2 damage to that player #DESC: unless he or she has exactly three or #DESC: exactly four cards in hand." #DESC: This script tests whether the player will #DESC: correctly suffer 2 damage if he has 7 cards #DESC: in hand. #DESC: http://code.google.com/p/wagic/issues/detail?id=239 [INIT] untap [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp,Grizzly Bears,Craw Wurm [PLAYER2] inplay:Skullcage [DO] next next [ASSERT] draw [PLAYER1] hand:Forest,Island,Mountain,Plains,Swamp,Grizzly Bears,Craw Wurm life:18 [PLAYER2] inplay:Skullcage [END] #Testing Skillclamp basic funtion [INIT] FIRSTMAIN [PLAYER1] manapool:{1} inplay:Runeclaw Bear,Skullclamp library:Mountain,Forest,Swamp [PLAYER2] inplay:Grizzly Bears [DO] Skullclamp Skullclamp Runeclaw Bear next #begin next #attackers Runeclaw Bear next #blocker Grizzly Bears next #damage next #end [ASSERT] COMBATEND [PLAYER1] life:20 graveyard:Runeclaw Bear inplay:Skullclamp hand:Forest,Swamp library:Mountain [PLAYER2] graveyard:Grizzly Bears life:20 [END]#Testing Skillclamp with unsummon cast on equiped creature [INIT] FIRSTMAIN [PLAYER1] manapool:{1} inplay:Runeclaw Bear,Skullclamp library:Mountain,Forest,Swamp [PLAYER2] inplay:Island hand:Unsummon [DO] Skullclamp Skullclamp Runeclaw Bear eot next #upkeeep next #draw next #firstmain Island Unsummon Runeclaw Bear [ASSERT] firstmain [PLAYER1] life:20 inplay:Skullclamp library:Mountain,Forest,Swamp hand:Runeclaw Bear [PLAYER2] graveyard:Unsummon inplay:Island life:20 [END]#Testing Slate of ancestry # text={4}, {T}, Discard your hand: Draw a card for each creature you control. [INIT] FIRSTMAIN [PLAYER1] inplay:Slate of Ancestry,grizzly bears,raging goblin library:dragon engine,bayou,forest hand:swamp,mountain,island,plains manapool:{4} [PLAYER2] [DO] Slate of Ancestry [ASSERT] FIRSTMAIN [PLAYER1] inplay:Slate of Ancestry,grizzly bears,raging goblin graveyard:swamp,mountain,island,plains hand:bayou,forest library:dragon engine manapool:{0} [PLAYER2] life:20 [END]#Testing sleeper agent [INIT] SECONDMAIN [PLAYER1] hand:sleeper agent manapool:{B} [PLAYER2] [DO] sleeper agent eot eot next #upkeep next #draw next #first [ASSERT] FIRSTMAIN [PLAYER1] manapool:{0} [PLAYER2] life:18 inplay:sleeper agent [END]#Bug: Slith bloodletter gets counters even when it doesn't attack [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears,slith bloodletter [PLAYER2] [DO] grizzly bears next #blockers next #damage next #end combat eot eot next #upkeep next #draw next #main next #begin next #attackers slith bloodletter next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears,slith bloodletter [PLAYER2] life:17 [END]## Testing Sneak Attack (keyword: TREASON). [INIT] FIRSTMAIN [PLAYER1] inplay:Sneak Attack hand:Serra Angel manapool:{R} [PLAYER2] life:20 [DO] Sneak Attack Serra Angel next #combatbegins next #attackers Serra Angel next #blockers next #combatdamage 2 next #endofcombat 2 next #secondmain next #endofturn next [ASSERT] CLEANUP [PLAYER1] inplay:Sneak Attack graveyard:Serra Angel manapool:{0} [PLAYER2] life:16 [END]#Testing Solfatara. #Solfatara's rules text:"Target player can't play land cards this turn." [INIT] FIRSTMAIN [PLAYER1] hand:Solfatara,Tundra,Volcanic Island manapool:{2}{R} [PLAYER2] [DO] Solfatara p1 Tundra eot eot #untap next #upkeep next #draw next #firstmain Volcanic Island [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Solfatara inplay:Volcanic Island hand:Tundra manapool:{0} [PLAYER2] [END]#Testing Vendetta: POWERLIFEGAIN (dynamicability) [INIT] FIRSTMAIN [PLAYER1] hand:Soul's Grace inplay:Giant Spider,Gaea's Anthem life:20 manapool:{1}{W} [PLAYER2] [DO] Soul's Grace Giant Spider [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Soul's Grace inplay:Giant Spider,Gaea's Anthem life:23 manapool:{0} [PLAYER2] [END]#Testing Soulblast [INIT] FIRSTMAIN [PLAYER1] hand:soulblast,Flowstone embrace inplay:raging goblin,grizzly bears manapool:{2}{R}{R}{R}{R}{R}{R} [PLAYER2] inplay:dragon engine [DO] Flowstone embrace grizzly bears soulblast dragon engine [ASSERT] FIRSTMAIN [PLAYER1] graveyard:soulblast,Flowstone embrace,raging goblin,grizzly bears manapool:{0} [PLAYER2] graveyard:dragon engine [END]#Bug: Triggers are "targetting", making Black Knight immune to soul's attendant ability # http://code.google.com/p/wagic/issues/detail?id=489 [INIT] FIRSTMAIN [PLAYER1] inplay:soul's attendant hand:black knight manapool:{B}{B} [PLAYER2] [DO] black knight [ASSERT] FIRSTMAIN [PLAYER1] inplay:soul's attendant,black knight life:21 [PLAYER2] [END]#Is Spark elemental destroyed at end of turn ? Does it have haste ? [INIT] FIRSTMAIN [PLAYER1] hand:129577 manapool:{R} [PLAYER2] [DO] 129577 next #combat begin next #attackers 129577 eot 129577 [ASSERT] UNTAP [PLAYER1] graveyard:129577 manapool:{0} [PLAYER2] life:17 [END]#Testing Spectral Shield. Target is a Grizzly Bears. #Spectral Shield's rules text: "Enchanted creature gets +0/+2 and can't be the target of spells." [INIT] FIRSTMAIN [PLAYER1] hand:Giant Growth,Spectral Shield inplay:Grizzly Bears,Seal of Strength manapool:{1}{W}{U}{G} [PLAYER2] life:20 [DO] Spectral Shield Grizzly Bears next #combatbegins Giant Growth Grizzly Bears Seal of Strength Grizzly Bears next #combatattackers Grizzly Bears next #combatblockers next #combatdamage next #combatends [ASSERT] COMBATENDS [PLAYER1] hand:Giant Growth inplay:Grizzly Bears,Spectral Shield graveyard:Seal of Strength manapool:{0} [PLAYER2] life:15 [END]# Testing spell rupture (expression: "pay[[{value:WParsedInt}]]") # counter opponent spell [INIT] firstmain [PLAYER1] hand:bad moon manapool:{1}{B}{4} inplay:raging goblin [PLAYER2] inplay:grizzly bears hand:spell rupture manapool:{1}{U} [DO] bad moon no yes spell rupture bad moon choice 0 [ASSERT] firstmain [PLAYER1] manapool:{2} inplay:raging goblin,bad moon [PLAYER2] graveyard:spell rupture manapool:{0} inplay:grizzly bears [END]# Testing spell rupture (expression: "pay[[{value:WParsedInt}]]") # counter own spell [INIT] firstmain [PLAYER1] hand:bad moon,spell rupture manapool:{1}{B}{1}{U}{4} inplay:raging goblin [PLAYER2] inplay:grizzly bears [DO] bad moon yes spell rupture bad moon choice 0 [ASSERT] firstmain [PLAYER1] graveyard:spell rupture manapool:{3} inplay:raging goblin,bad moon [PLAYER2] inplay:grizzly bears [END]#Testing Sphere of Resistance #It must not crash with buyback [INIT] FIRSTMAIN [PLAYER1] inplay:Sphere of Resistance,Swamp hand:Capsize manapool:{6}{U}{U}{U}{U} [PLAYER2] [DO] Capsize # pay buyback choice 1 Sphere of Resistance Capsize Swamp [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Capsize hand:Sphere of Resistance,Swamp manapool{0} [PLAYER2] [END] #Bug: Sphinx summoner doesn't allow to search the library # text=Flying When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. [INIT] FIRSTMAIN [PLAYER1] hand:Sphinx Summoner library:swamp,plains,dragon engine,mountain manapool:{3}{B}{U} [PLAYER2] [DO] Sphinx Summoner choice 0 dragon engine [ASSERT] FIRSTMAIN [PLAYER1] library:*,*,* hand:dragon engine inplay:sphinx summoner manapool:{0} [PLAYER2] [END]#Testing Armadillo Cloak (keyword:SPIRITLINK). #Whenever enchanted creature deals damage, you gain that much life. #Test 1: Armadillo Cloak enchanting a creature you control. [INIT] FIRSTMAIN [PLAYER1] hand:Armadillo Cloak inplay:Raging Goblin manapool:{1}{G}{W} life:20 [PLAYER2] life:20 [DO] Armadillo Cloak Raging Goblin next #combatbegins next #attackers Raging Goblin next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Armadillo Cloak,Raging Goblin manapool:{0} life:23 [PLAYER2] life:17 [END]#Testing Armadillo Cloak (keyword:SPIRITLINK). #Whenever enchanted creature deals damage, you gain that much life. #Test 2: Armadillo Cloak enchanting a creature opponent controls. #You as the controller of Armadillo Cloak should gain the life points. [INIT] FIRSTMAIN [PLAYER1] hand:Armadillo Cloak inplay:Grizzly Bears manapool:{1}{G}{W} life:20 [PLAYER2] inplay:Serra Angel life:20 [DO] Armadillo Cloak Serra Angel next #combatbegins next #attackers Grizzly Bears next #blockers Serra Angel next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Armadillo Cloak graveyard:Grizzly Bears manapool:{0} life:26 [PLAYER2] life:20 inplay:Serra Angel [END]#Testing "Armadillo Cloak", "Spirit Link" and "Lifelink" (keywords:SPIRITLINK and LIFELINK). #Whenever enchanted creature deals damage, you gain that much life. #Test 3: 1. Baneslayer Angel (lifelink) + 2. Spirit Link (spiritlink) + 3. Lifelink (lifelink) + 4. Armadillo Cloak (+2/+2,spiritlink). #--> this combo should lead to: 1. 7 life + 2. 7 life + 3. no life + 7 life. #"Lifelink" and "Spiritlink" should stack. #"Lifelink" and "Lifelink" should not stack. #"Spiritlink" and "Spiritlink" should stack. [INIT] FIRSTMAIN [PLAYER1] hand:Armadillo Cloak,Spirit Link,Lifelink inplay:Baneslayer Angel manapool:{2}{G}{W}{W}{W} life:20 [PLAYER2] life:20 [DO] Armadillo Cloak Baneslayer Angel Spirit Link Baneslayer Angel Lifelink Baneslayer Angel next #combatbegins next #attackers Baneslayer Angel next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Armadillo Cloak,Spirit Link,Lifelink,Baneslayer Angel manapool:{0} life:41 [PLAYER2] life:13 [END]#Testing spirit link on grizzly bears [INIT] FIRSTMAIN [PLAYER1] hand:spirit link inplay:grizzly bears manapool:{W} [PLAYER2] [DO] spirit link grizzly bears next #combat begin next #attackers grizzly bears next #blockers next #combat damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears,spirit link manapool:{0} life:22 [PLAYER2] life:18 [END]#NAME: Spirit Link on opponent's creatures #DESC: Spirit Link should give Life to the #DESC: controller of Spirit Link, not to the #DESC: controller of the enchanted creature. #DESC: See http://code.google.com/p/wagic/issues/detail?id=173 [INIT] firstmain [PLAYER1] inplay:Giant Spider hand:Spirit Link manapool:{W} [PLAYER2] inplay:Giant Mantis [DO] Spirit Link Giant Mantis next next Giant Spider next Giant Mantis next next [ASSERT] combatend [PLAYER1] inplay:Giant Spider,Spirit Link life:22 [PLAYER2] inplay:Giant Mantis [END] #Testing Spitting Earth on Dragon engine [INIT] FIRSTMAIN [PLAYER1] hand:Spitting Earth inplay:129652,129651,129650 [PLAYER2] inplay:Dragon Engine [DO] 129652 129651 Spitting Earth Dragon Engine [ASSERT] FIRSTMAIN [PLAYER1] inplay:129652,129651,129650 graveyard:Spitting Earth manapool:{0} [PLAYER2] graveyard:Dragon Engine [END]# Checking that casting spitting image doesnot trigger # "when nontoken creatures enters battlefield" effects # as there was issue about it [INIT] FIRSTMAIN [PLAYER1] manapool:{4}{U}{U} inplay:grizzly bears,Genesis Chamber hand:Spitting Image library:mountain [PLAYER2] [DO] Spitting Image grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] manapool{0} inplay:grizzly bears,Genesis Chamber,grizzly bears library:mountain graveyard:Spitting Image [END] #Testing Spoils of Evil [INIT] FIRSTMAIN [PLAYER1] hand:Spoils Of Evil graveyard:black knight manapool:{2}{B} [PLAYER2] graveyard:swamp,grizzly bears,dragon engine [DO] Spoils Of Evil p2 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:black knight,Spoils Of Evil life:22 #changed to {c} since all colorless produced are now {c} manapool:{c}{c} [PLAYER2] graveyard:swamp,grizzly bears,dragon engine [END]#NAME:Spore Frog #Test:Does Spore Frog prevent all combat damage (for only one turn)? [INIT] FIRSTMAIN [PLAYER1] inplay:prodigal sorcerer,raging goblin,panther warriors,spore frog [PLAYER2] life:20 [DO] spore frog prodigal sorcerer p2 next #begin next #attackers raging goblin panther warriors next #blockers next #damage next #end combat eot eot next next next next #combatbegins next #attackers raging goblin panther warriors next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:prodigal sorcerer,raging goblin,panther warriors graveyard:spore frog [PLAYER2] life:12 [END]#Testing If a creature with flanking is given flanking by another effect, then this ability will grant a second instance. [INIT] FIRSTMAIN [PLAYER1] inplay:Cavalry Master,Benalish Cavalry [PLAYER2] inplay:Serra Angel [DO] next #combatbegins next #attackers Benalish Cavalry next #blockers Serra Angel next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Cavalry Master graveyard:Benalish Cavalry [PLAYER2] graveyard:Serra Angel [END]#Stasis : will my grizzly bears attack twice, or will they stay untapped ? [INIT] COMBATATTACKERS [PLAYER1] inplay: 1250,1225 [PLAYER2] [DO] 1250 eot eot #untap player 1 next #draw next #main 1 next #combat begins next #attackers 1250 next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:1250 graveyard:1225 manapool:{0} [PLAYER2] life:18 [END]#Steelclad serpent can't attack unless you control another artifact [INIT] COMBATATTACKERS [PLAYER1] inplay:Steelclad Serpent [PLAYER2] [DO] Steelclad Serpent next [ASSERT] COMBATEND [PLAYER1] inplay:Steelclad Serpent [PLAYER2] [END]#Steelclad serpent can't attack unless you control another artifact [INIT] COMBATATTACKERS [PLAYER1] inplay:Steelclad Serpent,black vise [PLAYER2] [DO] choice 0 p2 Steelclad Serpent next next next [ASSERT] COMBATEND [PLAYER1] inplay:Steelclad Serpent,black vise [PLAYER2] life:16 [END]#Bug: Stillmoon cavalier's effects don't wear off at the end of the turn [INIT] FIRSTMAIN [PLAYER1] inplay:Stillmoon Cavalier manapool:{B} [PLAYER2] inplay:grizzly bears,raging goblin [DO] Stillmoon Cavalier choice 1 next #combat begins next #attackers Stillmoon Cavalier next #blockers Grizzly Bears next #damage next #end eot eot #untap next #upkeep next #draw next #firstmain next #combat begins next #attackers Stillmoon Cavalier next #blockers raging goblin next #damage next #end [ASSERT] COMBATEND [PLAYER1] graveyard:Stillmoon Cavalier manapool:{0} [PLAYER2] graveyard:grizzly bears,raging goblin [END]#NAME: Stonebrow bonus #DESC: Summoning was suspected to not work #DESC: correctly - but apparently he does. #DESC: In the test situation he should pump #DESC: himself and the War Mammoth, but not #DESC: the Grizzly Bears. [INIT] combatattackers [PLAYER1] inplay:118915,War Mammoth,Grizzly Bears [PLAYER2] [DO] 118915 War Mammoth Grizzly Bears next next next [ASSERT] combatend [PLAYER1] inplay:118915,War Mammoth,Grizzly Bears hand: manapool: [PLAYER2] life:7 [END] #NAME: Stonebrow crash #DESC: Summoning Stonebrow, Krosan Hero causes #DESC: an access violation. #DESC: See http://code.google.com/p/wagic/issues/detail?id=159 [INIT] firstmain [PLAYER1] hand:118915 manapool:{R}{R}{R}{R}{G} [PLAYER2] [DO] 118915 [ASSERT] firstmain [PLAYER1] inplay:118915 hand: manapool: [PLAYER2] [END] #Bug: stronghold discipline does not do correct damae [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,dragon engine hand:stronghold discipline manapool:{2}{B}{B} [PLAYER2] inplay:raging goblin [DO] stronghold discipline [ASSERT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,dragon engine graveyard:stronghold discipline life:18 [PLAYER2] inplay:raging goblin life:19 [END]## Test Sun Titan's "Entering the battlefield" ability ## Should result in bringing in a permanent with <= 3 CMC onto the battlefield [init] firstmain [player1] graveyard:trinket mage hand:sun titan manapool:{W}{W}{4} [player2] [do] sun titan choice 0 trinket mage [assert] firstmain [player1] inplay:sun titan,trinket mage [player2] [end]## Test Sun Titan's "On attacking" ability ## Should result in bringing in a permanent with <= 3 CMC onto the battlefield [init] firstmain [player1] graveyard:forest,trinket mage inplay:sun titan manapool:{W}{W}{4} [player2] [do] next next sun titan next choice 0 trinket mage eot [assert] untap [player1] inplay:sun titan,trinket mage graveyard:forest [player2] [end]#Bug : removing a persisting creature from the game causes a crahs (swords to plowshares + creature with persist) # sword to plowshares : 1367 [INIT] FIRSTMAIN [PLAYER1] hand:1367 manapool:{W} [PLAYER2] inplay:141935 [DO] 1367 141935 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1367 manapool:{0} [PLAYER2] exile:141935 life:23 [END]#NAME: Sylvan Basilisk #DESC: Sylvan Basilisk should *only* destroy #DESC: creatures blocking it (not creatures #DESC: blocked *by* it), and it should destroy #DESC: these at the end of the "Declare Blockers" #DESC: step, so it never takes any damage from #DESC: them. Nevertheless it should not deal #DESC: damage to the opponent if it had been #DESC: blocked at some point (unless it has #DESC: Trample). #DESC: In the script, the Sylvan Basilisk blocks #DESC: a Giant Spider (which should survive), #DESC: then gets blocked by Gosta Dirk (who #DESC: should be destroyed without having a #DESC: chance to kill the Sylvan Basilisk), and #DESC: then the Sylvan Basilisk should not deal #DESC: any damage to player 0. #DESC: See http://code.google.com/p/wagic/issues/detail?id=182 [INIT] combatattackers [PLAYER1] inplay:Giant Spider,Gosta Dirk [PLAYER2] inplay:Sylvan Basilisk library:Forest [DO] Giant Spider next Sylvan Basilisk eot #untap next #upkeep next #draw next #main next #begins next #attackers Sylvan Basilisk next #blockers Gosta Dirk next #first strike damage, Gosta Dirk gets destroyed #Weirdness happens here, we get directly to combat end next #main 2 [ASSERT] secondmain [PLAYER1] inplay:Giant Spider graveyard:Gosta Dirk [PLAYER2] inplay:Sylvan Basilisk hand:Forest [END] #NAME: Sylvan Scrying #DESC: Bug report: Sylvan Scrying uses #DESC: the mana but does nothing else. #DESC: This couldn't be reproduced, the #DESC: test script succeeds. #DESC: See http://code.google.com/p/wagic/issues/detail?id=195 [INIT] firstmain [PLAYER1] hand:Sylvan Scrying library:Plains manapool:{1}{G} [PLAYER2] [DO] Sylvan Scrying choice 0 Plains [ASSERT] firstmain [PLAYER1] graveyard:Sylvan Scrying hand:Plains [PLAYER2] [END] #NAME: Symbiotic Wurm token production #DESC: Symbiotic Wurm weas reported to produce #DESC: its tokens when put into play, and not #DESC: when pit into a graveyard. This script #DESC: shows that Symbiotic Wurm currently works #DESC: correctly. It summons Symbiotic Wurm, then #DESC: removes all creatures with Wrath of God, #DESC: then checks whether the tokens have been #DESC: created. [INIT] firstmain [PLAYER1] # Symbiotic Wurm = ID 39925 hand:39925,Wrath of God manapool:{W}{W}{W}{W}{G}{G}{G}{G}{G}{G}{G}{G} [PLAYER2] [DO] 39925 Wrath of God [ASSERT] firstmain [PLAYER1] inplay:-39925,-39925,-39925,-39925,-39925,-39925,-39925 graveyard:39925,Wrath of God [PLAYER2] [END] #Test:Prevent all combat damage that would be dealt by creatures without trample. [INIT] FIRSTMAIN [PLAYER1] hand:Tanglesap,195158 inplay:Runeclaw Bear,Baloth Woodcrasher manapool:{G} [PLAYER2] inplay:grizzly bears [DO] 195158 195158 Tanglesap next #begin next #attackers Runeclaw Bear Baloth Woodcrasher next #blockers grizzly bears next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:Tanglesap inplay:Baloth Woodcrasher,Runeclaw Bear,195158 [PLAYER2] inplay:grizzly bears life:12 [END]#Testing Tangle Golem (keyword:AFFINITYFORESTS) #Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) [INIT] FIRSTMAIN [PLAYER1] inplay:Forest,Forest,Forest,Forest hand:Tangle Golem manapool:{3} [PLAYER2] [DO] Tangle Golem [ASSERT] FIRSTMAIN [PLAYER1] inplay:Tangle Golem,Forest,Forest,Forest,Forest manapool:{0} [PLAYER2] [END]#Testing Taunting Elf [INIT] FIRSTMAIN [PLAYER1] inplay:Taunting Elf,Grizzly Bears [PLAYER2] inplay:2580,2550,Abbey Griffin life:20 [DO] next #Beginofcombat next #Combatattackers Taunting Elf Grizzly Bears next next next next next [ASSERT] COMBATEND [PLAYER1] inplay:Grizzly Bears graveyard:Taunting Elf [PLAYER2] inplay:*,*,* life:18 [END]#Testing Telekinetic sliver # text=All Slivers have "{T}: Tap target permanent." [INIT] FIRSTMAIN [PLAYER1] inplay:Telekinetic Sliver,Metallic sliver,grizzly bears [PLAYER2] [DO] Metallic sliver grizzly bears next #combat begins next #attackers grizzly bears next #combat ends [ASSERT] COMBATEND [PLAYER1] inplay:Telekinetic Sliver,Metallic sliver,grizzly bears [PLAYER2] life:20 [END]#Testing Terror on Grizzly bears [INIT] FIRSTMAIN [PLAYER1] hand:135199 manapool:{B}{B} [PLAYER2] inplay:1250 [DO] 135199 1250 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:135199 manapool:{0} [PLAYER2] graveyard:1250 [END]#Bug: terror can be cast on black creatures [INIT] FIRSTMAIN [PLAYER1] hand:Terror manapool:{B}{B} [PLAYER2] inplay:bog wraith [DO] terror bog wraith [ASSERT] FIRSTMAIN [PLAYER1] hand:Terror manapool:{B}{B} [PLAYER2] inplay:bog wraith [END][INIT] UNTAP [PLAYER1] #1924 is thallid, we use the id to be sure to match the token in the end inplay:1924 [PLAYER2] [DO] eot eot eot eot eot eot next next next 1924 1924 [ASSERT] FIRSTMAIN [PLAYER1] inplay:1924,-1924 [PLAYER2] [END] [init] untap [player1] inplay:Thelon Of Havenwood,Thallid,Deathspore Thallid,forest,swamp graveyard:fungusaur [player2] [do] next next next forest swamp Thelon of Havenwood fungusaur next next Thallid choice 0 Deathspore thallid choice 0 next next next next [assert] secondmain [player1] exile:fungusaur inplay:Thelon Of Havenwood,Thallid,Deathspore Thallid,forest,swamp [player2] life:14 [end]#Testing The Tabernacle at Pendrell Vale. #Bringer's rules text: #"All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." [INIT] UNTAP [PLAYER1] inplay:The Tabernacle at Pendrell Vale,Grizzly Bears,Enormous Baloth,Bog Imp,Sol Ring [PLAYER2] [DO] next #Upkeep Sol Ring Grizzly Bears Bog Imp next #Draw [ASSERT] DRAW [PLAYER1] inplay:The Tabernacle at Pendrell Vale,Grizzly Bears,Bog Imp,Sol Ring graveyard:Enormous Baloth manapool:{0} [PLAYER2] [END]#Bug: thraximundar ability must resolve first... and survives [INIT] FIRSTMAIN [PLAYER1] inplay:thraximundar,bloodfire colossus manapool:{R} [PLAYER2] [DO] bloodfire colossus choice 0 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:bloodfire colossus inplay:thraximundar manapool:{0} life:14 [PLAYER2] life:14 [END]#Bug: Threaten on own creature crashes the game # http://code.google.com/p/wagic/issues/detail?id=105 [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears hand:threaten manapool:{2}{R} [PLAYER2] [DO] threaten grizzly bears eot eot [ASSERT] UNTAP [PLAYER1] inplay:grizzly bears graveyard:threaten [PLAYER2] [END]#NAME: Throne of Bone #DESC: Checks whether Throne of Bone can #DESC: correctly give 1 life [INIT] firstmain [PLAYER1] hand:Bad Moon manapool:{B}{B} [PLAYER2] inplay:Throne of Bone,Swamp [DO] Bad Moon choice 0 Swamp [ASSERT] firstmain [PLAYER1] inplay:Bad Moon [PLAYER2] inplay:Throne of Bone,Swamp life:21 [END] #Testing Devour ability (Example: Thunder-Thrash Elder) [init] firstmain [player1] hand:Thunder-Thrash Elder inplay:fervor,ornithopter,elvish berserker,grizzly bears manapool:{2}{R} [player2] [do] Thunder-Thrash Elder choice 0 ornithopter elvish berserker Thunder-Thrash Elder next #begin next #attackers Thunder-Thrash Elder next #blockers next #damage [ASSERT] COMBATDAMAGE [PLAYER1] graveyard:ornithopter,elvish berserker inplay:fervor,Thunder-Thrash Elder,grizzly bears manapool:{0} [PLAYER2] life:13 [END]#Testing Tidal Warrior's "target becomes island" ability #see http://code.google.com/p/wagic/issues/detail?id=646 [INIT] FIRSTMAIN [PLAYER1] inplay:Forest, Tidal Warrior [PLAYER2] [DO] Tidal Warrior Forest Forest [ASSERT] FIRSTMAIN [PLAYER1] inplay:Forest, Tidal Warrior manapool:{U} [PLAYER2] [END]#Testing Tidal Warrior's "target becomes island" ability, # Make sure it only lasts until end of turn #see http://code.google.com/p/wagic/issues/detail?id=650 [INIT] FIRSTMAIN [PLAYER1] inplay:Forest, Tidal Warrior [PLAYER2] [DO] Tidal Warrior Forest eot eot Forest [ASSERT] UNTAP [PLAYER1] inplay:Forest, Tidal Warrior manapool:{G} [PLAYER2] [END]#Testing Tidal Warrior's "target becomes island" ability, # Make sure it can be cast several times #see http://code.google.com/p/wagic/issues/detail?id=652 [INIT] FIRSTMAIN [PLAYER1] inplay:Forest,mountain, Tidal Warrior [PLAYER2] [DO] Tidal Warrior Forest eot eot Tidal Warrior Mountain Mountain [ASSERT] UNTAP [PLAYER1] inplay:Forest, Mountain,Tidal Warrior manapool:{U} [PLAYER2] [END]# Issue #962: https://code.google.com/p/wagic/issues/detail?id=962&start=100 # Hexproof prevents creature from being counted # # Timely reinforcements: # If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. [INIT] FIRSTMAIN [PLAYER1] manapool:{2}{W} hand:timely reinforcements life:19 [PLAYER2] # creature 1/1, hexproof inplay:Invisible stalker [DO] timely reinforcements [ASSERT] FIRSTMAIN [PLAYER1] life:25 # 3 tokens inplay:*,*,* graveyard:timely reinforcements manapool:{0} [PLAYER2] inplay:Invisible stalker [END]#Test new lord Until end of turn abilities [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears hand:titanic ultimatum manapool:{R}{R}{G}{G}{G}{W}{W} [PLAYER2] [DO] titanic ultimatum next #combat begin next #attackers grizzly bears eot eot #untap next #upkeep next #draw next #main next #combat begins next #attackers grizzly bears next #blcokers next #combat damage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears graveyard:titanic ultimatum manapool:{0} life:27 [PLAYER2] life:11 [END]# Testing Tokenizer - Parallel Lives (ISD) 249662 # Dragon Fodder (ALA) 174936 # text=Put two 1/1 red Goblin creature tokens into play. # Tokens must be 2.. since there are no tokenizer. [INIT] FIRSTMAIN [PLAYER1] hand:174936 manapool:{R}{1} inplay:249662 [PLAYER2] hand:Demystify manapool:{W} [DO] 174936 no yes Demystify 249662 endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:249662,174936 inplay:-174936,-174936 [PLAYER2] graveyard:Demystify life:20 [END]# Testing Tokenizer - Parallel Lives (ISD) 249662 # Dragon Fodder (ALA) 174936 # text=Put two 1/1 red Goblin creature tokens into play. # Tokens must be 8.. since there are two tokenizer... original value # is 2 with first tokenizer it will become 4, with the second tokenizer # the value will be 8... [INIT] FIRSTMAIN [PLAYER1] hand:174936 manapool:{R}{1} inplay:249662,249662 [PLAYER2] inplay:plains hand:Demystify [DO] 174936 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:174936 inplay:249662,249662,-174936,-174936,-174936,-174936,-174936,-174936,-174936,-174936 [PLAYER2] hand:Demystify inplay:plains life:20 [END]#Bug: Torture doesn't put counters [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,swamp,mountain hand:torture manapool:{B} [PLAYER2] [DO] torture grizzly bears swamp mountain torture next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears,swamp,mountain,torture [PLAYER2] life:19 [END]#Testing Karn, Silver Golem. Target is a Tower of Champions. #Karn, Silver Golem's ability:"{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)" [INIT] FIRSTMAIN [PLAYER1] hand:Reprisal,Tundra inplay:Toymaker,Hedron Matrix manapool:{W}{W}{W} [PLAYER2] [DO] Toymaker Tundra Hedron Matrix Reprisal Hedron Matrix [ASSERT] FIRSTMAIN [PLAYER1] inplay:Toymaker graveyard:Hedron Matrix,Reprisal,Tundra manapool:{0} [PLAYER2] [END]#text=Destroy all non-Aura enchantments. [INIT] FIRSTMAIN [PLAYER1] hand:3414,135267 inplay:1250,3566,143024 manapool:{3}{G} [PLAYER2] [DO] #play aura on grizzly 135267 1250 #play tranquil domain 3566 3414 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:3414,143024 inplay:1250,3566,135267 manapool:{0} [PLAYER2] [END]#Testing Turn to Slag. --- This card uses "children" keyword. #"Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature." [INIT] FIRSTMAIN [PLAYER1] inplay:Grizzly Bears hand:Turn to Slag,Bonesplitter manapool:{5}{R}{R} [PLAYER2] [DO] Bonesplitter Bonesplitter Grizzly Bears Turn to Slag Grizzly Bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Bonesplitter,Grizzly Bears,Turn to Slag manapool:{0} [END]#Testing Turn to Slag. #"Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature." [INIT] FIRSTMAIN [PLAYER1] inplay:Deathcoil Wurm hand:Turn to Slag,Bonesplitter manapool:{5}{R}{R} [PLAYER2] [DO] Bonesplitter Bonesplitter Deathcoil Wurm Turn to Slag Deathcoil Wurm [ASSERT] FIRSTMAIN [PLAYER1] inplay:Deathcoil Wurm graveyard:Bonesplitter,Turn to Slag manapool:{0} [END]#Test double targeting w/o hellbent on creature toughness<2. [INIT] FIRSTMAIN [PLAYER1] hand:Twinstrike,Vampire Nighthawk manapool:{W}{B}{R}{G}{U} [PLAYER2] inplay:Runeclaw Bear,Glory Seeker [DO] Twinstrike Runeclaw Bear Glory Seeker [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Twinstrike hand:Vampire Nighthawk manapool:{0} [PLAYER2] graveyard:Runeclaw Bear,Glory Seeker [END]#Test double targeting w/o hellben on creature toughness>2. [INIT] FIRSTMAIN [PLAYER1] hand:Twinstrike,Vampire Nighthawk manapool:{W}{B}{R}{G}{U} [PLAYER2] inplay:Kraken Hatchling,Sky Ruin Drake [DO] Twinstrike Kraken Hatchling Sky Ruin Drake [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Twinstrike hand:Vampire Nighthawk manapool:{0} [PLAYER2] inplay:Kraken Hatchling,Sky Ruin Drake [END]#Test double targeting w/ hellben on creature toughness>2. [INIT] FIRSTMAIN [PLAYER1] hand:Twinstrike manapool:{W}{B}{R}{G}{U} [PLAYER2] inplay:Kraken Hatchling,Sky Ruin Drake [DO] Twinstrike Kraken Hatchling choice 0 Sky Ruin Drake [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Twinstrike manapool:{0} [PLAYER2] graveyard:Kraken Hatchling,Sky Ruin Drake [END]#NAME: Twitch #DESC: Tests the "Tap" and "Untap" ability #DESC: of Twitch. #DESC: Both players should suffer 1 damage. #DESC: If p1 suffers no damage, then Untap #DESC: hasn't worked. #DESC: If p2 suffers 2 damage, then Tap #DESC: hasn't worked. [INIT] firstmain [PLAYER1] inplay:Prodigal Sorcerer,Prodigal Pyromancer hand:Twitch,Twitch library:Island,Island manapool:{U}{U}{U}{U}{U}{U} [PLAYER2] [DO] # Use Twitch to tap one of the sorcerers, then try # to activate both and damage p2. Only one sorcerer # should be able to do damage. Twitch choice 0 Prodigal Sorcerer Prodigal Sorcerer p2 Prodigal Pyromancer p2 # Use Twitch to untap a sorcerer, then try to activate # both and damage p1. Exactly one sorcerer should be # able to do damage. Twitch choice 1 Prodigal Sorcerer Prodigal Sorcerer p1 Prodigal Pyromancer p1 [ASSERT] firstmain [PLAYER1] inplay:Prodigal Sorcerer,Prodigal Pyromancer graveyard:Twitch,Twitch hand:Island,Island life:19 [PLAYER2] life:19 [END] #Testing Uncle Istvan. #"Prevent all damage that would be dealt to Uncle Istvan by creatures." [INIT] FIRSTMAIN [PLAYER1] inplay:Uncle Istvan [PLAYER2] inplay:Trained Orgg [DO] next #begin next #attackers Uncle Istvan next Trained Orgg #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Uncle Istvan [PLAYER2] inplay:Trained Orgg [END]#Testing undermine on bad moon [INIT] FIRSTMAIN [PLAYER1] hand:Bad Moon manapool:{1}{B} [PLAYER2] hand:Undermine manapool:{U}{U}{B} [DO] Bad Moon no yes Undermine Bad Moon endinterruption [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Bad Moon life:17 [PLAYER2] graveyard:Undermine [END]#Test underworld dream [INIT] DRAW [PLAYER1] library:forest [PLAYER2] inplay:Underworld Dreams [DO] next [ASSERT] FIRSTMAIN [PLAYER1] life:19 hand:forest [PLAYER2] inplay:Underworld Dreams [END]#Testing Unearth - text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. #It gains haste. Exile it at the beginning of the next end step or if it would #leave the battlefield. Unearth only as a sorcery.) #test1- testing if it works. [INIT] FIRSTMAIN [PLAYER1] inplay:Dregscape Zombie,129754 [PLAYER2] inplay:Grizzly Bears [DO] next next Dregscape Zombie next Grizzly Bears next next next 129754 Dregscape Zombie [ASSERT] SECONDMAIN [PLAYER1] inplay:Dregscape Zombie,129754 [PLAYER2] graveyard:Grizzly Bears life:20 [END]#Testing Unearth - text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. #It gains haste. Exile it at the beginning of the next end step or if it would #leave the battlefield. Unearth only as a sorcery.) #test2- testing if it only works as a sorcery, by playing the ability other than main phase. [INIT] FIRSTMAIN [PLAYER1] inplay:Dregscape Zombie,129754 [PLAYER2] inplay:Grizzly Bears [DO] next next Dregscape Zombie next Grizzly Bears next next 129754 Dregscape Zombie next [ASSERT] SECONDMAIN [PLAYER1] graveyard:Dregscape Zombie inplay:129754 [PLAYER2] graveyard:Grizzly Bears life:20 [END]#Testing Unearth - text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. #It gains haste. Exile it at the beginning of the next end step or if it would #leave the battlefield. Unearth only as a sorcery.) #test3- testing if it disappears after end of turn. [INIT] FIRSTMAIN [PLAYER1] inplay:Dregscape Zombie,129754 [PLAYER2] inplay:Grizzly Bears [DO] next next Dregscape Zombie next Grizzly Bears next next next 129754 Dregscape Zombie next next [ASSERT] CLEANUP [PLAYER1] exile:Dregscape Zombie inplay:129754 [PLAYER2] graveyard:Grizzly Bears life:20 [END]#Bug: unstable mutation doesn't give +3/+3 [INIT] FIRSTMAIN [PLAYER1] inplay:raging goblin hand:unstable mutation manapool:{U} [PLAYER2] [DO] unstable mutation raging goblin next #combat begins next #attackers raging goblin eot eot #untap next #upkeep next #draw next #main next #combat next #atackers raging goblin next #blockers next #damage next end [ASSERT] COMBATEND [PLAYER1] inplay:raging goblin,unstable mutation [PLAYER2] life:13 [END]#NAME: Unstable Mutation removal #DESC: When Unstable Mutation is removed #DESC: or destroyed, the -1/-1 counters #DESC: should stay on the enchanted creature. #DESC: The script tests this by casting #DESC: Unstable Mutation on a 1/1 creature, #DESC: waiting for one upkeep to give the #DESC: creature a -1/-1 counter, and then #DESC: removing Unstable Mutation. If the #DESC: counter remains (as it should), then #DESC: the creature will be reduced to 0/0 #DESC: and will go to the graveyard. [INIT] secondmain [PLAYER1] inplay:Merfolk of the Pearl Trident,Island,Plains hand:Unstable Mutation library:Disenchant manapool:{U} [PLAYER2] library:Swamp [DO] Unstable Mutation Merfolk of the Pearl Trident eot eot next next next Plains Island Disenchant Unstable Mutation [ASSERT] firstmain [PLAYER1] inplay:Island,Plains graveyard:Merfolk of the Pearl Trident,Unstable Mutation,Disenchant [PLAYER2] hand:Swamp [END] #Unwilling Recruit, same as act of treason with +X/+0 from mana [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] hand:Unwilling Recruit inplay:129652,129649,129651,plains,swamp [DO] grizzly bears eot next #upkeep next #draw next #firstmain 129652 129649 129651 plains swamp Unwilling Recruit grizzly bears next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:16 [PLAYER2] inplay:129652,129649,129651,plains,swamp,grizzly bears graveyard:Unwilling Recruit life:18 [END]#NAME: Urza's Lands #DESC: Verifies that Urza's lands #DESC: give more mana if you have all #DESC: three in play, and 1 if you #DESC: don't. [INIT] firstmain [PLAYER1] inplay:Urza's Mine,Urza's Power Plant hand:Urza's Tower [PLAYER2] [DO] Urza's Mine choice 0 Urza's Tower Urza's Tower choice 1 [ASSERT] firstmain [PLAYER1] inplay:Urza's Mine,Urza's Power Plant,Urza's Tower #changed to {c} since all colorless produced are now {c} manapool:{c}{c}{c}{c} [PLAYER2] [END] #NAME: Urza's Lands 2 #DESC: Verifies that Urza's lands *keep* #DESC: giving more mana if you have all #DESC: three in play (a bug caused them #DESC: to do this only once). [INIT] firstmain [PLAYER1] inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple [PLAYER2] [DO] Urza's Tower Deserted Temple choice 1 Urza's Tower Urza's Tower [ASSERT] firstmain [PLAYER1] inplay:Urza's Mine,Urza's Power Plant,Urza's Tower,Deserted Temple #changed to {c} since all colorless produced are now {c} manapool:{c}{c}{c}{c}{c} [PLAYER2] [END] #DESC: See http://code.google.com/p/wagic/issues/detail?id=287 [INIT] FIRSTMAIN [PLAYER1] inplay:Urza's Mine,1090,Urza's Power Plant hand:1091 [PLAYER2] [DO] 1091 Urza's Mine [ASSERT] FIRSTMAIN [PLAYER1] inplay:Urza's Mine,1090,Urza's Power Plant,1091 #changed to {c} since all colorless produced are now {c} manapool:{c}{c} [PLAYER2] [END] #NAME: Vampire Bats #DESC: Vampire Bats should be pump-able, #DESC: but only twice per turn at max. [INIT] firstmain [PLAYER1] inplay:Vampire Bats,Swamp manapool:{B}{B}{B} [PLAYER2] [DO] # Pumping bats two times - this should work: Vampire Bats Vampire Bats # Pumping them a third time - this shouldn't work Vampire Bats next # Pumping them a third time in a different phase # - this shouldn't work either Swamp Vampire Bats next Vampire Bats next next next [ASSERT] combatend [PLAYER1] inplay:Vampire Bats,Swamp [PLAYER2] life:18 [END] #NAME: Vampiric Link #DESC: Testing whether Vampiric Link #DESC: gives life. [INIT] FIRSTMAIN [PLAYER1] hand:Vampiric Link inplay:Grizzly Bears manapool:{B} [PLAYER2] [DO] Vampiric Link Grizzly Bears next next Grizzly Bears next next next [ASSERT] combatend [PLAYER1] inplay:Grizzly Bears,Vampiric Link life:22 [PLAYER2] life:18 [END] # Testing vanishing 1 (keyword:vanishing) [INIT] UNTAP [PLAYER1] inplay:Lavacore elemental [PLAYER2] [DO] next next next [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Lavacore elemental [PLAYER2] [END]#Testing Vendetta: TOUGHNESSLIFELOSS (dynamicability) [INIT] FIRSTMAIN [PLAYER1] hand:Vendetta inplay:Giant Spider life:20 manapool:{B} [PLAYER2] [DO] Vendetta Giant Spider [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Vendetta,Giant Spider life:16 manapool:{0} [PLAYER2] [END]#Bug: Playing a plains after Vesuva in the same turn shouldn't be possible # see http://code.google.com/p/wagic/issues/detail?id=718 [INIT] FIRSTMAIN [PLAYER1] hand:mountain,vesuva inplay:plains [PLAYER2] [DO] vesuva choice 0 plains mountain [ASSERT] FIRSTMAIN [PLAYER1] hand:mountain inplay:plains,vesuva [PLAYER2] [END]#Testing alternative casting cost (Example: Vine Dryad) [init] firstmain [player1] hand:Vine Dryad,Grizzly Bears manapool:{0} [player2] [do] Vine Dryad choice 0 Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Vine Dryad exile:Grizzly Bears manapool:{0} [PLAYER2] life:20 [END]#Testing Volcanic Eruption [INIT] FIRSTMAIN [PLAYER1] hand:1231 manapool:{U}{U}{U}{W}{W} [PLAYER2] inplay:1389,1390,1391 [DO] 1231 1389 1390 1231 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1231 manapool:{0} life:18 [PLAYER2] graveyard:1390,1389 inplay:1391 life:18 [END]#NAME: Walking Wall #DESC: Walking Wall was reported to be #DESC: unable to attack even after its #DESC: abilit ywas used. The script shows #DESC: that this bug doesn't exist an more. [INIT] firstmain [PLAYER1] inplay:Walking Wall manapool:{3} [PLAYER2] [DO] Walking Wall next next Walking Wall next next next [ASSERT] combatend [PLAYER1] inplay:Walking Wall [PLAYER2] life:17 [END] #Bug: Wall of diffusion has reach [INIT] COMBATATTACKERS [PLAYER1] inplay:air elemental [PLAYER2] inplay:wall of diffusion [DO] air elemental next #blockers wall of diffusion next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:air elemental [PLAYER2] inplay:wall of diffusion life:16 [END]#Wall of diffusionShadow [INIT] COMBATATTACKERS [PLAYER1] inplay:dauthi marauder [PLAYER2] inplay:wall of diffusion [DO] dauthi marauder next #blockers wall of diffusion next #damage next #end [ASSERT] COMBATEND [PLAYER1] inplay:dauthi marauder [PLAYER2] inplay:wall of diffusion [END]#NAME: Warren Instigator #DESC: verifies that Warren Instigator's #DESC: ability correctly can be used #DESC: twice due to double strike [INIT] combatattackers [PLAYER1] inplay:Warren Instigator hand:Raging Goblin,Goblin King [PLAYER2] [DO] Warren Instigator next next choice 0 Raging Goblin next choice 0 Goblin King next [ASSERT] combatend [PLAYER1] inplay:Warren Instigator,Raging Goblin,Goblin King [PLAYER2] life:18 [END] #Bug: Crash whenWelki hawk goes to graveyard [INIT] FIRSTMAIN [PLAYER1] inplay:welkin hawk manapool:{R} hand:shock [PLAYER2] [DO] shock welkin hawk choice 1 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock,welkin hawk [PLAYER2] [END]#Testing Whispers of the Muse chosing not to pay its buyback cost. [INIT] FIRSTMAIN [PLAYER1] hand:Whispers of the Muse library:Plains manapool:{5}{U} [PLAYER2] [DO] Whispers of the Muse choice 1 [ASSERT] FIRSTMAIN [PLAYER1] hand:Plains,Whispers of the Muse manapool{5} [PLAYER2] [END]#Testing First Strike : erg raiders and grizzly attack white kinght. # White knight has protection from black and gets no damage [INIT] COMBATATTACKERS [PLAYER1] inplay:1159, 1250 [PLAYER2] life:20 inplay:1370 [DO] 1159 1250 next 1370 next next next [ASSERT] COMBATEND [PLAYER1] inplay:1159,1250 [PLAYER2] inplay:1370 life:18 [END]#NAME: Windswept Heath life cost #DESC: Onslaught lands were reported not to #DESC: collect on the "1 life" payment #DESC: The script shows that 1 life is #DESC: correctly deducted. [INIT] firstmain [PLAYER1] inplay:Windswept Heath library:Forest,Plains,Mountain,Swamp,Island [PLAYER2] [DO] Windswept Heath choice 1 Plains [ASSERT] firstmain [PLAYER1] inplay:Plains library:Forest,Mountain,Swamp,Island graveyard:Windswept Heath life:19 [PLAYER2] [END] #Testing Winds of Rath (keyword:enchanted). #Destroy all creatures that aren't enchanted. They can't be regenerated. [INIT] FIRSTMAIN [PLAYER1] hand:Winds of Rath,Rancor inplay:Giant Spider,Grizzly Bears life:20 manapool:{3}{W}{W}{G} [PLAYER2] [DO] Rancor Giant Spider Winds of Rath [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Grizzly Bears,Winds of Rath inplay:Giant Spider,Rancor life:20 manapool:{0} [PLAYER2] [END]#Does Wrath of god destroy all creatures ? [INIT] FIRSTMAIN [PLAYER1] hand:1372 manapool:{2}{W}{W} inplay:1188,1145,1250,1236,1092,1385 [PLAYER2] inplay:1323,1151,1393 [DO] 1372 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:1188,1145,1250,1236,1372 inplay:1092,1385 manapool:{0} [PLAYER2] graveyard:1323 inplay:1393,1151 [END]#does wrath of god destroy all creature including tokens? [INIT] FIRSTMAIN [PLAYER1] hand:193751,Wrath of God manapool:{3}{R}{R}{2}{W}{W} [PLAYER2] inplay:Grizzly Bears [DO] 193751 wrath of god next next next [ASSERT] COMBATEND [PLAYER1] graveyard:193751,wrath of god manapool:{0} [PLAYER2] graveyard:Grizzly Bears [END]#NAME: Wreak Havoc #DESC: Verifies that Wreak Havoc can't #DESC: be countered. [INIT] firstmain [PLAYER1] hand:Wreak Havoc manapool:{R}{G}{2} [PLAYER2] inplay:Island hand:Counterspell manapool:{U}{U} [DO] Wreak Havoc Island no yes Counterspell Wreak Havoc endinterruption [ASSERT] firstmain [PLAYER1] graveyard:Wreak Havoc [PLAYER2] graveyard:Counterspell,Island [END] #Testing Zombie Infestation [INIT] FIRSTMAIN [PLAYER1] hand:Swamp,Scathe Zombies inplay:Zombie Infestation [PLAYER2] life:20 [DO] Zombie Infestation choice 0 Swamp choice 0 Scathe Zombies [ASSERT] FIRSTMAIN [PLAYER1] inplay:Zombie Infestation,* graveyard:Swamp,Scathe Zombies manapool:{0} life:20 [PLAYER2] life:20 [END]#Testing Zombie Master crash ? [INIT] COMBATATTACKERS [PLAYER1] inplay:1188,129693,135216 [PLAYER2] inplay:1299 [DO] 129693 1188 next 1299 next next 129693 [ASSERT] COMBATEND [PLAYER1] inplay:135216,129693 graveyard:1188 [PLAYER2] life:18 inplay:1299 [END]#Bug: zombify on a Roowalla doesn't give the rootwalla it's abilities back [INIT] FIRSTMAIN [PLAYER1] hand:zombify graveyard:rootwalla inplay:swamp,forest manapool:{3}{B} [PLAYER2] [DO] zombify rootwalla eot eot #untap next #upkeep next #draw next #main 1 swamp forest rootwalla next #combat begins next #attackers rootwalla next #blockers next #damage next #end [ASSERT] COMBATEND [PLAYER1] graveyard:zombify inplay:swamp,forest,rootwalla manapool:{0} [PLAYER2] life:16 [END]#Testing Vampiric Dragon (trigger:@vampired). #Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. [INIT] FIRSTMAIN [PLAYER1] inplay:Vampiric Dragon manapool:{1}{R} life:20 [PLAYER2] life:20 inplay:Raging Goblin [DO] Vampiric Dragon Raging Goblin next #combatbegins next #attackers Vampiric Dragon next #blockers next #combatdamage next #combatend [ASSERT] COMBATEND [PLAYER1] inplay:Vampiric Dragon manapool:{0} life:20 [PLAYER2] life:14 graveyard:Raging Goblin [END]######################## #Internal tests ######################## +pregametests ######################## #Generic engine features ######################## generic/attacks_each_turn.txt generic/becomes_transform_i559.txt generic/becomes_transform_i559_2.txt generic/bushido_1.txt generic/bushido_2.txt generic/changeling_i501.txt generic/cycling.txt generic/cycling2.txt generic/deathtouch.txt generic/devotion.txt generic/doesnotuntap.txt generic/doesnotuntap2.txt generic/double_strike.txt generic/equip_landfall_buff.txt generic/equip_reach.txt generic/equip_shroud.txt generic/equip_shroud2.txt generic/equip_wither.txt generic/equipment_i252.txt generic/evolve.txt generic/exalted.txt generic/exalted_i143.txt generic/exalted_i310.txt generic/extra_turn.txt generic/fear.txt generic/fear_i147.txt generic/first_and_double_strike1_i187.txt generic/first_and_double_strike2_i187.txt generic/first_strike.txt generic/first_strike2.txt generic/first_strike3.txt generic/flanking.txt generic/fresh.txt generic/hybrid_mana.txt generic/hybrid_mana_2.txt generic/hybrid_mana_3.txt generic/indestructible.txt generic/indestructible_2_i570.txt generic/kicker.txt generic/kicker2.txt generic/lands_max_per_turn.txt generic/landwalk.txt generic/legendary.txt generic/level_up.txt generic/level_up2.txt generic/lord_counter.txt generic/lord_counter_any.txt generic/lifelink.txt generic/m10_blockers.txt generic/m10_blockers2.txt generic/must1.txt generic/must2.txt generic/nofizzle.txt generic/oneblocker.txt generic/persist.txt generic/persist2.txt generic/persist3.txt generic/phases.txt generic/preventalldamage.txt generic/rampage.txt generic/rampage2.txt generic/rampage3.txt generic/rampage_vs_first_strike.txt generic/regenerate.txt generic/regenerate_wither_i146.txt generic/sacrifice.txt generic/skip_turn.txt generic/summoning_sickness.txt generic/sunburst.txt generic/tap_other_card_as_cost.txt generic/targetController_life.txt generic/targetController_life2.txt generic/targetController_damage.txt generic/thisforeach.txt generic/tokens.txt generic/tokens2.txt generic/trample.txt generic/trample_vs_indestructible.txt generic/trample_vs_multiblock.txt generic/triggers_at_movedto_i179.txt generic/trigger_attacking.txt generic/trigger_blocking.txt generic/trigger_combatdamaged_1.txt generic/trigger_combatdamaged_2.txt generic/trigger_drawn.txt generic/trigger_noncombatdamaged.txt generic/trigger_untapped.txt generic/wither.txt ######################## #Specific Cards ######################## abyssal_hunter_POWERSTRIKE.txt abyssal_nocturnus.txt academy_rector.txt accelerated_mutation.txt act_of_treason.txt adarkar_valkyrie.txt aegis_of_the_meek.txt aether_mutation.txt aether_flash.txt afflict.txt ageless_entity.txt akron_legionnaire.txt alabaster_dragon.txt alabaster_leech.txt alabaster_leech2.txt Alluring_Scent.txt alluring_siren.txt Amugaba.txt anarchy.txt ancestors_chosen.txt ancient_ooze.txt angelic_chorus_TOUGHNESSLIFEGAIN.txt angry_mob1.txt angry_mob2.txt angry_mob3.txt angry_mob4.txt angry_mob4b.txt angry_mob5.txt angry_mob7.txt animal_boneyard.txt animate_artifact.txt animate_artifact2.txt animate_dead.txt animate_dead2.txt animate_dead3.txt animated_legendaries1_i221.txt ankh_of_mishra.txt Apex_Hawks_MULTIKICKER.txt arcanis_the_omnipotent.txt arcanis_the_omnipotent2.txt arcbound.txt ardakar_wastes.txt ardent_soldier.txt argothian_enchantress.txt armadillo_cloak.txt Armillary_Sphere.txt Armillary_Sphere2.txt ascendant_evincar.txt ascendant_evincar2.txt ascendant_evincar3.txt ashen_firebeast.txt ashen_firebeast2.txt aura_mutation.txt auriok_bladewarden_POWERPUMPBOTH.txt Auriok_Sunchaser_ASLONGAS_1.txt Auriok_Sunchaser_ASLONGAS_2.txt aven_shrine.txt avarice_totem.txt avatar_of_woe1.txt avatar_of_woe2.txt aven_riftwatcher.txt aven_riftwatcher2.txt aysen_bureaucrats.txt balduvian_conjurer.txt baneslayer_angel.txt baneslayer_angel2.txt barbed_shocker.txt barbed_sliver.txt basal_sliver.txt beacon_of_creation.txt beacon_of_destruction.txt beacon_of_unrest.txt behemoth_sledge.txt behemoth_sledge2.txt behemoth_sledge3.txt behemoth_sledge4.txt behemoth_sledge5.txt belligerent_hatchling.txt benalish_knight.txt berserk1.txt berserk2.txt biorhythm.txt black_market.txt black_vise.txt blade_ofthe_bloodchief.txt blessed_wind.txt blessed_wine.txt blinking_spirit.txt blinkmoth_nexus.txt Blink_and_X_counters.txt Blink_and_X_counters2.txt bloated_toad1.txt bloated_toad2.txt bloodbond_march.txt bloodfire_colossus.txt bloodhall_ooze.txt bloodscale_prowler.txt body_double.txt boggart_arsonists.txt borderland_behemoth.txt bottle_gnomes.txt bottle_gnomes2.txt brainstorm.txt bramblewood_paragon.txt brass_man.txt brass_man_i161.txt briarhorn.txt bringer_of_the_red_dawn.txt buyback.txt cage_of_hands.txt Call_to_Heel_1.txt Call_to_Heel_2.txt castle.txt cathodion.txt CDA#1.txt CDA#2.txt celestial_mantle.txt celestial_purge.txt celestial_sword.txt chainbreaker.txt Charge_Across_the_Araba.txt circle_of_protection.txt circle_of_protection_i211.txt civic_wayfinder.txt clone.txt clone2.txt clone3.txt clone4.txt cockatrice.txt cockatrice_i228.txt colossus_of_sardia1.txt colossus_of_sardia2.txt composite_golem.txt conservator.txt consign_to_dream.txt Contagion_Clasp.txt control_magic.txt control_magic2.txt control_magic3.txt control_magic4.txt corrupt.txt counsel_of_the_soratami.txt countershroud.txt counterspell.txt counterspell2.txt counterspell3.txt counterspell4.txt counter_unless_pay_x.txt Covetous_Dragon_ASLONGAS_3.txt Covetous_Dragon_ASLONGAS_4.txt cranial_plating.txt creature_bond.txt curiosity1_i217.txt curiosity2_i217.txt crimson_kobolds.txt crosis_s_catacombs_1.txt crosis_s_catacombs_2.txt crucible_of_worlds.txt crumble.txt crystal_rod_i172.txt cursed_land1_i188.txt cursed_land3_i188.txt cursed_land4_i188.txt dark_banishing.txt dauntless_escort.txt dauthi_embrace.txt dawn_of_the_dead.txt deadshot.txt death_grasp.txt death_ward.txt decree_of_justice.txt defense_of_the_heart.txt deja_vu.txt delusions_of_mediocrity.txt dematerialize_flashback.txt dingus_egg.txt dingus_staff_i153.txt Distorting_Wake.txt Distorting_Wake2.txt divergent_growth.txt Doran.txt doomed_necromancer.txt double_strike_i145.txt double_strike2_i145.txt double_strike_vs_regen_i563.txt dragon_broodmother_i491.txt dragon_fodder.txt dragon_fodder2.txt dragon_whelp_i154.txt drain_life.txt dream_fracture_i142.txt drift_of_the_dead.txt dromad_purebred.txt dross_golem.txt dross_harvester.txt duskwalker.txt dust_corona.txt dwarven_warriors.txt ebony_horse.txt ekundu_cyclops1_i218.txt ekundu_cyclops2_i218.txt elvish_piper.txt elvish_promenade.txt emblem_of_the_warmind.txt Emperor Crocodile aslongas while tag.txt Emperor Crocodile aslongas while tag 2.txt enchanted evening.txt endrek_sahr.txt enervate.txt enchantress_s_presence.txt erg_raiders_i157.txt evil_presence.txt evil_presence2.txt evil_presence3.txt evil_presence_i647.txt evil_presence_i647_2.txt exaltedsourcekilled.txt ExchangeController.txt executioners_swing.txt executioners_swing2.txt executioners_swing3.txt explore.txt exquisite_blood_i953.txt Faceless_Butcher.txt fading.txt fangren_pathcutter.txt farhaven_elf.txt farmstead.txt fastbond.txt fastbond2.txt fault_line.txt feral_hydra.txt fieldmist_borderpost.txt fire_tempest.txt fireball_i583.txt firebreathing.txt fists_of_ironwood.txt fizzleto_exile.txt fizzleto_hand.txt fizzleto_librarytop.txt flagstones.txt flame_fusillade_i265.txt flare.txt fledgling_imp.txt fledgling_imp2.txt fleshformer.txt flowstone_hellion.txt flowstone_slide.txt fog.txt fog_bank.txt fog_effect_i286.txt foratog.txt force_of_nature.txt force_of_nature2.txt force_of_nature3.txt formidable.txt fountain_of_youth.txt Frogmite.txt fungus_sliver.txt fury_charm.txt gamble.txt gelatinous_genesis.txt gempalm_avenger.txt ghost_warden.txt glen_elendra_archmage_i222.txt giant_growth.txt giant_growth2.txt Glimmervoid_ASLONGAS&TRIGGER.txt glimpse_the_unthinkable.txt gnarled_effigy.txt gnat_alley_creeper1.txt gnat_alley_creeper2.txt goblin_balloon_brigade.txt goblin_balloon_brigade2.txt goblin_gardener.txt goblin_king.txt goblin_lackey1.txt goblin_lackey2.txt goblin_lackey3.txt goblin_lackey4.txt goblin_offensive.txt goblin_razerunners.txt golgari_germination_i153.txt Gravebane_Zombie.txt gravedigger.txt gravity_well.txt gravity_well2.txt great_defender.txt hannas_custody.txt harpoon_sniper.txt haunting_echoes.txt hellfire.txt helm_of_kaldra1.txt high_tide.txt hollowhenge scavenger2_MORBID.txt hollowhenge scavenger_MORBID.txt holy_day_i226.txt hopping_automaton_i232.txt horned_helm.txt howl_from_beyond.txt howl_of_the_night_pack.txt howling_mine_i614.txt hunted_dragon.txt hunting_grounds.txt hunting_pack.txt hurricane.txt hyalopterous_lemure.txt hymn_of_rebirth.txt hypnotic_specter.txt icatian_priest.txt imaginary_pet.txt immaculate_magistrate.txt impending_disaster.txt incinerate.txt instill_energy_i166.txt invigorate.txt invigorate#2.txt ironclaw_orcs.txt iron_will_i270.txt ivy_elemental.txt jodahs_avenger.txt juggernaut.txt jump.txt juniper_order_ranger.txt kaldra.txt karns_touch_i233.txt Keeper_of_the_Beasts.txt Keeper_of_the_Beasts2.txt keldon_warlord.txt keldon_warlord2.txt khalni_hydra.txt kird_ape.txt kjeldoran_frostbeast1.txt kjeldoran_frostbeast2_i167.txt knight_captain_of_eos_i294.txt knight_captain_of_eos_i294_2.txt Kor_Spiritdancer.txt kormus_bell_i301.txt krosan_beast.txt krosan_beast2.txt kraken_eye.txt kraken_eye2.txt kraken_eye3.txt kraken_eye4.txt kudzu.txt kudzu2.txt kudzu_i168.txt Lethargy_Trap.txt Lethargy_Trap2.txt leveler.txt leyline_of_the_void.txt lhurgoyf.txt liability.txt library_of_alexandria1.txt library_of_alexandria2.txt library_of_alexandria3.txt lifeforce.txt lifeline.txt lifetap.txt lightmine_field.txt lightmine_field2.txt living_artifact_i169.txt living_lands.txt livingweapon.txt lord_of_the_pit.txt lord_of_the_pit2.txt magma_spray.txt manabarbs_dual_lands_i562.txt master_decoy.txt master_of_etherium.txt masticore.txt masticore2.txt maze_of_ith.txt meekstone.txt meliras_keepers.txt memnarch.txt memory_erosion.txt mephidross_vampire.txt merfolk_looter.txt merrow_reejerey.txt millstone.txt Mimics#1.txt Mimics#2.txt miraculous_recovery.txt mirri_the_cursed.txt mirri_the_cursed2_i284.txt misc01.txt misty_rainforest_i604.txt moat.txt mobile_fort.txt mogg_flunkies1_i193.txt Morph#1.txt Morph#2.txt Morph#3.txt Morph#4.txt Morph#5.txt Mortician_Beetle.txt mortuary.txt Multicolor.txt nantuko_husk.txt natural_order.txt necrogenesis.txt Nevinyrrals_Disk.txt Nevinyrrals_Disk2.txt nightmare.txt Nim_Devourer.txt northern_paladin.txt northern_paladin2.txt Nyxathid.txt Oak_Street_Innkeeper.txt ondu_cleric.txt OneDozenEyes.txt Oracle_of_Nectars.txt orcish_artillery.txt orcish_lumberjack.txt orims_chant_i595.txt orims_chant2.txt Oriss_Samite_Guardian.txt overrun.txt ovinize.txt ovinize2.txt Pain_Magnification.txt paradise_mantle.txt paralysis.txt paralysis2.txt pattern_of_rebirth.txt persuasion.txt phytohydra.txt pillory_of_the_sleepless1_i188.txt pillory_of_the_sleepless2_i188.txt pillory_of_the_sleepless3_i188.txt pillory_of_the_sleepless4_i188.txt plague_rats.txt pledge_protection.txt plumes_of_peace_i260.txt pouncing_jaguar_i425.txt power_armor.txt promise_of_bunrei_i305.txt prosperity.txt protomatter_powder.txt prowess_of_the_fair.txt prowess_of_the_fair2.txt prowess_of_the_fair3.txt PTInstant.txt PTswitch.txt PT_M15_errata.txt PT_M15_errata2.txt pygmy_troll.txt pyknite_i426.txt pyroclasm.txt quick_sliver_FORCEDALIVE.txt quilled_sliver.txt Quillspike.txt Rack_and_Ruin.txt Rack_and_Ruin2.txt rain_of_filth_i206.txt rain_of_filth_i283.txt rainbow_efreet_phase_out.txt Raka_Sanctuary.txt Raka_Sanctuary2.txt Raka_Sanctuary3.txt rakdos_pit_dragon_i555_1.txt rakdos_pit_dragon_i555_2.txt rakdos_pit_dragon_i555_3.txt rakdos_pit_dragon_i555_4.txt rampant_growth.txt rancid_earth_with_threshold.txt rancid_earth_without_threshold.txt rancor.txt rancor_i749.txt ray_of_command.txt ray_of_command_i176.txt razor_golem.txt razor_hippogriff.txt reclusive_wight.txt reclusive_wight2.txt recover.txt regal_force.txt reinforcements_1.txt Rending_Vines.txt Rending_Vines2.txt Replenish.txt resounding_roar.txt resurrection.txt resuscitate_i210.txt restinpeace.txt righteous_cause.txt rise_from_the_grave.txt river_kelpie2_i335.txt rockslide_elemental.txt rootwalla.txt royal_assassin.txt sacred_foundry_i275.txt safehold_duo.txt safe passage.txt samite_healer.txt Savra_Queen_of_the_Golgari.txt scourge_of_kher_ridges.txt scourge_of_kher_ridges2.txt scourglass.txt scouts_warning.txt scute_mob.txt sedge_sliver.txt seedcradle_witch.txt seismic_assault.txt seismic_spike_i191.txt selesnya_guildmage.txt setpower_settoughness.txt shard_volley.txt sigil_captain_i467.txt silence.txt silver_seraph_i300.txt skullcage0_i239.txt skullcage1_i239.txt skullcage2_i239.txt skullcage3_i239.txt skullcage4_i239.txt skullcage5_i239.txt skullcage6_i239.txt skullcage7_i239.txt skullclamp.txt skullclamp2_i439.txt shepherd_of_rot.txt Shifting_Sliver_i936.txt shimmer_myr_FORCEDALIVE.txt shivan_hellkite.txt shock.txt shock2.txt Show_and_Tell.txt siege_gang_commander.txt simic_initiate.txt slate_of_ancestry.txt sleeper_agent.txt slith_bloodletter.txt sneak_attack.txt solfatara.txt soulblast.txt souls_attendant_i489.txt soul's grace_POWERLIFEGAIN.txt spark_elemental.txt spectral_shield_CANTBETARGETOF.txt spell_rupture.txt spell_rupture_2.txt Sphere_of_Resistance.txt sphinx_summoner.txt spirit_link.txt spirit_link_i173.txt SPIRITLINK_keyword#1.txt SPIRITLINK_keyword#2.txt SPIRITLINK_keyword#3.txt spitting_earth.txt spitting_image.txt spoils_of_evil.txt spore_frog.txt stacking_flanking.txt stasis.txt steelclad_serpent1.txt steelclad_serpent2.txt stillmoon_cavalier.txt stonebrow2.txt stonebrow_i159.txt stronghold_discipline.txt sword_to_plowshares.txt sylvan_basilisk_i182.txt sylvan_scrying_i195.txt symbiotic_wurm.txt tangle_golem.txt tanglesap.txt Taunting_Elf.txt telekinetic_sliver.txt terror.txt terror2.txt thallid.txt the_tabernacle_at_pendrell_vale.txt thelon_of_havenwood.txt threaten.txt thraximundar.txt throne_of_bone.txt thunder-thrash_elder.txt tidal_warrior_i646.txt tidal_warrior_i649.txt tidal_warrior_i652.txt Timely_Reinforcements.txt titanic_ultimatum.txt tokenizer.txt tokenizer2.txt torture.txt tranquil_domain.txt turn_to_slag.txt turn_to_slag2.txt twinstrike.txt twinstrike2.txt twinstrike3.txt twitch.txt uncle_istvan.txt undermine_i408.txt underworld_dreams.txt unearth1.txt unearth2.txt unearth3.txt unstable_mutation.txt unstable_mutation2.txt unwilling_recruit.txt urzas_lands.txt urzas_lands2.txt urzas_mine_i287.txt [at]Vampired#1.txt vampire_bats.txt vampiric_link.txt vanishing.txt vendetta_TOUGHNESSLIFELOSS.txt vesuva_landlimit_i718.txt vine_dryad.txt volcanic_eruption.txt walking_wall.txt wall_of_diffusion.txt wall_of_diffusion2.txt warren_instigator.txt welkin_hawk.txt whispers_of_the_muse.txt white_knight1.txt windswept_heath.txt Winds_of_Rath.txt wrath_of_god.txt wrath_of_god2.txt wreak_havoc.txt Zombie_Infestation.txt zombie_master.txt zombify.txt ######################## #Momir Tests ######################## momir/keldon_warlord.txt momir/persist_i304.txt momir/overcost.txt ######################## #AI Tests ######################## ai/goblin_artillery.txt ai/proliferate_simple.txt #Bug:ai uses goblin artilery on own creature # http://code.google.com/p/wagic/issues/detail?id=194 FORCEABILITY AICALLS 1 [INIT] FIRSTMAIN [PLAYER1] inplay:,grizzly bears,goblin artillery RValues:2 [PLAYER2] inplay:raging goblin [DO] ai [ASSERT] FIRSTMAIN [PLAYER1] life:17 inplay:goblin artillery,grizzly bears [PLAYER2] graveyard:raging goblin [END]FORCEABILITY AICALLS 18 [INIT] FIRSTMAIN [PLAYER1] life:20 # to check that AI does not target itself poisoncount:1 inplay:Thrummingbird [PLAYER2] life:20 poisoncount:1 [DO] ai [ASSERT] COMBATEND [PLAYER1] life:20 poisoncount:1 inplay:Thrummingbird [PLAYER2] life:19 poisoncount:2 [END]#NAME: Ability Stacking #DESC: Auras/effects that add an ability / #DESC: remove it don't correctly stack. #DESC: Example: casting Pacifism on a Blind- #DESC: Spot Giant, then having a giant coming #DESC: into play, will have the BSG ignore #DESC: the Pacifism. #DESC: See http://code.google.com/p/wagic/issues/detail?id=175 [INIT] firstmain [PLAYER1] inplay:Blind-Spot Giant hand:Pacifism,Axegrinder Giant manapool:{W}{W}{R}{R}{R}{R}{R}{R} [PLAYER2] [DO] Pacifism Blind-Spot Giant Axegrinder Giant next next Blind-Spot Giant next next next [ASSERT] combatend [PLAYER1] inplay:Blind-Spot Giant,Pacifism,Axegrinder Giant [PLAYER2] [END] #NAME: Angry Mob 6 #DESC: Tests whether Angry Mob's bonus gets #DESC: correctly set at the beginning of the #DESC: player's turn, and correctly updated #DESC: if the number of the opponent's swamps #DESC: changes during the player's turn. [INIT] secondmain [PLAYER1] inplay:Plains,1392,1393 hand:Angry Mob,Swords to Plowshares,Boomerang manapool:{W}{W}{2} [PLAYER2] inplay:1373,1374,1375 [DO] Angry Mob eot eot next next next 1392 1393 Boomerang 1375 Plains Swords to Plowshares Angry Mob [ASSERT] firstmain [PLAYER1] inplay:Plains,1392,1393 graveyard:Swords to Plowshares,Boomerang life:24 [PLAYER2] inplay:1373,1374 hand:1375 [END] #NAME: Blocking modifiers #DESC: When using cards like: #DESC: auto=target(creature[blocking]) 4/4 #DESC: then you can put your creature into #DESC: "block mode", give it +4/+4, then #DESC: remove it from combat - and it will #DESC: still have the +4/+4 modifier. #DESC: This is tested here with Elven Fortress, #DESC: which gives a 0/+1 modifier to a #DESC: blocking Grizzly Bears, which is then #DESC: removed from blocking. It should go #DECK: back to 2/2 now and be killed by Shock. [INIT] combatattackers [PLAYER1] inplay:Mountain,Raging Goblin hand:Shock [PLAYER2] inplay:Forest,Plains,Elven Fortress,Grizzly Bears life:20 [DO] Raging Goblin next Grizzly Bears Forest Plains Elven Fortress Grizzly Bears Grizzly Bears next Mountain Shock Grizzly Bears [ASSERT] combatdamage [PLAYER1] inplay:Mountain,Raging Goblin hand: graveyard:Shock [PLAYER2] inplay:Forest,Plains,Elven Fortress graveyard:Grizzly Bears life:19 [END] #NAME: Drain Life and non-black mana #DESC: Drain Life can use non-black mana #DESC: for its effect. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=164 [INIT] firstmain [PLAYER1] hand:Drain Life manapool:{B}{B}{B}{W}{U}{U}{3} [PLAYER2] [DO] Drain Life p2 [ASSERT] firstmain [PLAYER1] hand: graveyard:Drain Life life:22 manapool:{W}{U}{U}{2} [PLAYER2] life:18 [END] #NAME: Fallowsage #DESC: Bug: AI is caught in an endless #DESC: loop if it tries to attack with #DESC: Fallowsage. #DESC: See http://code.google.com/p/wagic/issues/detail?id=227 [INIT] combatattackers [PLAYER1] inplay:Fallowsage library:Island,Plains,Swamp,Mountain,Forest [PLAYER2] [DO] ai ai ai ai ai ai ai ai ai ai #NAME: Fallowsage #DESC: Bug: Fallowsage allows #DESC: multiple drawing of cards. #DESC: See http://code.google.com/p/wagic/issues/detail?id=227 [INIT] combatattackers [PLAYER1] inplay:Fallowsage library:Plains,Swamp,Mountain,Forest,Island [PLAYER2] [DO] Fallowsage choice 1 Fallowsage Fallowsage choice 1 [ASSERT] combatattackers [PLAYER1] inplay:Fallowsage library:Plains,Swamp,Mountain,Forest hand:Island [PLAYER2] [END] #Bug: Miraculous recovery does not work #see http://code.google.com/p/wagic/issues/detail?id=306 [INIT] FIRSTMAIN [PLAYER1] graveyard:grizzly bears hand:miraculous recovery manapool:{4}{W} [PLAYER2] [DO] miraculous recovery grizzly bears eot eot next #upkeep next #draw next #firstmain next #begin next #attackers grizzly bears next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears graveyard:miraculous recovery [PLAYER2] life:17 [END]#Bloodrock Cyclops attacks each turn if able. [INIT] FIRSTMAIN [PLAYER1] inplay:bloodrock cyclops [PLAYER2] [DO] next #combat begin next #attackers next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:bloodrock cyclops [PLAYER2] life:17 [END]#NAME: Niveous Wisps + Grizzly Bears + Execute=FAIL! #Card Explanation: #Niveous Wisps: (target creature becomes white) #Execute: (destroy target white creature) #BUG: Grizzly Bears cannot be targeted by Execute though it should be able to. #This is because Grizzly Bears didn't become white. # see http://code.google.com/p/wagic/issues/detail?id=559 [INIT] firstmain [PLAYER1] hand:Niveous Wisps,Execute inplay:Grizzly Bears manapool:{W}{B}{2} [PLAYER2] [DO] Niveous Wisps Grizzly Bears Execute Grizzly Bears [ASSERT] firstmain [PLAYER1] graveyard:Niveous Wisps,Execute,Grizzly Bears manapool={0} [PLAYER2] [END] #NAME: Test becomes ability #Test: verify that creature gets flying #BUG: #559 Halcyon Glaze does not get flying from casting Grizzly Bears # Cast Grizzly Bears with Halcyon Glaze and Moat in play # Attack with Halcyon Glaze # Cast Plummet on Halcyon Glaze #This was reported in the forums as an issue. This just is a sanity check to make sure Becomes works as specified. # see http://code.google.com/p/wagic/issues/detail?id=559 [INIT] firstmain [PLAYER1] hand:plummet,Grizzly Bears inplay:Halcyon Glaze,forest,island manapool:{G}{G}{G}{G} [PLAYER2] inplay:Moat [DO] Grizzly Bears next next Halcyon Glaze Grizzly Bears next next next next forest island plummet Halcyon Glaze [ASSERT] secondmain [PLAYER1] graveyard:Halcyon Glaze,plummet inplay:island,forest,Grizzly Bears [PLAYER2] life:16 inplay:Moat [END]#Testing the "becomes blocked"-part of the ability "bushido" with Devoted Retainer. #"When this blocks or becomes blocked, it gets +1/+1 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Devoted Retainer [PLAYER2] inplay:Raging Goblin [DO] next #begin next #attackers Devoted Retainer next Raging Goblin #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Devoted Retainer [PLAYER2] graveyard:Raging Goblin [END]#Testing the "blocks"-part of the ability "bushido" with Devoted Retainer. #"When this blocks or becomes blocked, it gets +1/+1 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Raging Goblin [PLAYER2] inplay:Devoted Retainer [DO] next #begin next #attackers Raging Goblin next Devoted Retainer #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:Raging Goblin [PLAYER2] inplay:Devoted Retainer [END]#Bug: Changeling doesn't work # Amoeboid changeling should be a kithkin, and get the Wizened Cenn bonus # see: http://code.google.com/p/wagic/issues/detail?id=501 [INIT] FIRSTMAIN [PLAYER1] inplay:Wizened Cenn,Amoeboid Changeling hand:Scar manapool:{R} [PLAYER2] [DO] scar Amoeboid Changeling [ASSERT] FIRSTMAIN [PLAYER1] inplay:Wizened Cenn,Amoeboid Changeling graveyard:Scar [PLAYER2] [END]#Testing Cycling [INIT] FIRSTMAIN [PLAYER1] hand:Akroma's Vengeance library:forest manapool:{3} [PLAYER2] [DO] Akroma's Vengeance [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Akroma's Vengeance hand:forest [PLAYER2] [END]#Testing Cycling + extra abilities #Nornamlly, this will deal 3 damage #but When you cycle Resounding Thunder #it deals 6 damage to target creature or player. #player 2 controlls a 6 toughness creature [INIT] FIRSTMAIN [PLAYER1] hand:Resounding Thunder library:forest manapool:{5}{B}{R}{G} [PLAYER2] inplay:Nim Grotesque [DO] Resounding Thunder choice 1 choice 0 Nim Grotesque [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Resounding Thunder hand:forest [PLAYER2] graveyard:Nim Grotesque [END]#Testing Deathtouch [INIT] COMBATATTACKERS [PLAYER1] inplay:Toxic Iguanar,grizzly bears [PLAYER2] inplay:wall of fire [DO] Toxic Iguanar next #blockers wall of fire next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Toxic Iguanar,grizzly bears [PLAYER2] graveyard:wall of fire [END]# Testing Devotion mechanic # also checking that hybrid cost and phyrexian cost are handled correctly # total devotion should be 2 + 1 + 1 = 4 # Gray Merchant of Asphodel # When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) # Reaper King # mana={2W}{2U}{2B}{2R}{2G} # Vault Skirge # mana={1}{p(B)} [INIT] firstmain [PLAYER1] hand:gray merchant of asphodel inplay:Reaper King,Vault Skirge manapool:{3}{B}{B} [PLAYER2] [DO] gray merchant of asphodel [ASSERT] firstmain [PLAYER1] life:24 inplay:gray merchant of asphodel,Reaper King,Vault Skirge [PLAYER2] life:16 [END]#Bug doesnotuntap #issue http://code.google.com/p/wagic/issues/detail?id=107 [INIT] SECONDMAIN [PLAYER1] inplay:icy manipulator hand:paralyzing grasp manapool:{3}{U} [PLAYER2] inplay:grizzly bears [DO] icy manipulator grizzly bears paralyzing grasp grizzly bears eot next #upkeep next #draw next #main grizzly bears next #begins next #attackers grizzly bears next #end of combat next #main phase 2 [ASSERT] SECONDMAIN [PLAYER1] inplay:paralyzing grasp,icy manipulator [PLAYER2] inplay:grizzly bears [END]#Bug doesnotuntap [INIT] SECONDMAIN [PLAYER1] inplay:icy manipulator hand:paralyzing grasp manapool:{3}{U} [PLAYER2] inplay:grizzly bears [DO] icy manipulator grizzly bears paralyzing grasp grizzly bears eot next #upkeep next #draw next #main next #begins next #attackers grizzly bears next #end of combat next #main phase 2 [ASSERT] SECONDMAIN [PLAYER1] inplay:paralyzing grasp,icy manipulator [PLAYER2] inplay:grizzly bears [END][INIT] firstmain [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] [DO] next next Hearthfire Hobgoblin eot [ASSERT] untap [PLAYER1] inplay:Hearthfire Hobgoblin [PLAYER2] life:16 [END] #Test:equipment #see http://code.google.com/p/wagic/issues/detail?id=252 [INIT] FIRSTMAIN [PLAYER1] manapool:{5}{G} hand:giant spider inplay:trusty machete [PLAYER2] inplay:colossus of sardia [DO] giant spider trusty machete giant spider eot next #upkeep next #draw next #main next #begin next #attackers colossus of sardia next #blockers giant spider next #damage next #trample next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:trusty machete graveyard:giant spider life:16 [PLAYER2] inplay:colossus of sardia [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:Adventuring Gear,195161 manapool:{2} inplay:Runeclaw Bear [PLAYER2] [DO] Adventuring Gear Adventuring Gear Runeclaw Bear 195161 next #begin next #attackers Runeclaw Bear next #blockers next #damage next #end combat eot eot next #upkeeep next #draw next #firstmain next #begin next #attackers Runeclaw Bear next #blocker next #damage next #end [ASSERT] COMBATEND [PLAYER1] life:20 inplay:Runeclaw Bear,Adventuring Gear,195161 [PLAYER2] life:14 [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:Spidersilk Net manapool:{2} inplay:Runeclaw Bear [PLAYER2] inplay:Welkin Tern [DO] Spidersilk Net Spidersilk Net Runeclaw Bear eot next #upkeeep next #draw next #firstmain next #begin next #attackers Welkin Tern next #blocker Runeclaw Bear next #damage next #end [ASSERT] COMBATEND [PLAYER1] life:20 inplay:Runeclaw Bear,Spidersilk Net [PLAYER2] graveyard:Welkin Tern life:20 [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] hand:Whispersilk Cloak manapool:{5} inplay:Runeclaw Bear,Caravan Hurda [PLAYER2] hand:Hideous End inplay:129754,129756,129755 [DO] Whispersilk Cloak Whispersilk Cloak Runeclaw Bear eot next #upkeeep next #draw next #firstmain 129754 129756 129755 Hideous End Runeclaw Bear Caravan Hurda [ASSERT] firstmain [PLAYER1] life:18 inplay:Runeclaw Bear,Whispersilk Cloak graveyard:Caravan Hurda [PLAYER2] graveyard:Hideous End inplay:129754,129756,129755 life:20 [END]#Test:testing to see if shroud creature can can targeted of equipment [INIT] FIRSTMAIN [PLAYER1] hand:Whispersilk Cloak,Adventuring Gear,195161 manapool:{7} inplay:Runeclaw Bear,Vampire Nighthawk [PLAYER2] [DO] Whispersilk Cloak Whispersilk Cloak Runeclaw Bear Adventuring Gear Adventuring Gear Runeclaw Bear Vampire Nighthawk 195161 next #begin next #attackers Runeclaw Bear Vampire Nighthawk next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] life:24 inplay:Whispersilk Cloak,Adventuring Gear,195161,Runeclaw Bear,Vampire Nighthawk [PLAYER2] life:14 [END]#Test:equipment [INIT] FIRSTMAIN [PLAYER1] manapool:{2} inplay:Runeclaw Bear,Blight Sickle [PLAYER2] inplay:kraken Hatchling,157888,157885,157882,195157 hand:Slaughter Cry,Vampire's Bite [DO] Blight Sickle Runeclaw Bear next #begin next #attackers Runeclaw Bear next #blocker kraken Hatchling eot next #upkeeep next #draw next #firstmain 157888 157885 157882 Slaughter Cry kraken Hatchling 195157 Vampire's Bite kraken Hatchling next #begin next #attackers kraken Hatchling eot eot eot next #upkeeep next #draw next #firstmain next #begin next #attackers Runeclaw Bear next #blocker kraken Hatchling next #damage next #end [ASSERT] COMBATEND [PLAYER1] life:17 inplay:Runeclaw Bear,Blight Sickle [PLAYER2] graveyard:Slaughter Cry,Vampire's Bite,kraken Hatchling inplay:157888,157885,157882,195157 life:20 [END]#Testing Evolve : Evolve should trigger also #for creature token generated from battlefield #I reverse the order in play for creature so that when #test suite starts the evolve will not trigger before hand. [INIT] COMBATATTACKERS [PLAYER1] inplay:Utvara Hellkite,Cloudfin Raptor [PLAYER2] life:20 [DO] Cloudfin Raptor Utvara Hellkite next next next next next [ASSERT] END [PLAYER1] inplay:Cloudfin Raptor,Utvara Hellkite,* [PLAYER2] life:13 [END] #Testing exalted [INIT] COMBATATTACKERS [PLAYER1] inplay:sigiled paladin,grizzly bears [PLAYER2] [DO] grizzly bears eot eot next #upkeep next #draw next #main next #cb begins next #attackers grizzly bears sigiled paladin next #blockers next #damage 1st strike next #damage 2 next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:sigiled paladin,grizzly bears [PLAYER2] life:13 [END]#NAME: Exalted i143 #DESC: Tests whether exalted works correctly. #DESC: If Player1's life is 4 instead of 5, #DESC: then the exalted Outrider of Jhess #DESC: erroneously got the +1/+1 bonus although #DESC: it didn't attack alone. If the Qasali #DESC: Pridemage survives, then every attacker #DESC: erroneously got the exalted bonus. [INIT] combatattackers [PLAYER1] inplay:qasali pridemage,outrider of jhess [PLAYER2] inplay:white knight life:7 [DO] qasali pridemage outrider of jhess next white knight next next next [ASSERT] combatend [PLAYER1] inplay:outrider of jhess graveyard:qasali pridemage [PLAYER2] inplay:white knight graveyard: life:5 [END] #NAME: Exalted i143 #DESC: Exalted creature gets negaive bonus if it didn't attack alone #see http://code.google.com/p/wagic/issues/detail?id=310 [INIT] combatattackers [PLAYER1] inplay:raging goblin,akrasan squire [PLAYER2] [DO] raging goblin akrasan squire eot [ASSERT] untap [PLAYER1] inplay:raging goblin,akrasan squire [PLAYER2] life:18 [END] #Extra Turn: [INIT] FIRSTMAIN [PLAYER1] hand:Time Walk inplay:Grizzly Bears,Honden of Cleansing Fire library:Island manapool:{1}{U} life:20 [PLAYER2] life:20 [DO] Time Walk next #combatbegins next #combatattackers Grizzly Bears eot #Extra Turn starting #untap player 1 next #upkeep next #draw next #firstmain next #combat begins next #attackers Grizzly Bears next next next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Grizzly Bears,Honden of Cleansing Fire graveyard:Time Walk hand:Island life:22 [PLAYER2] life:16 [END]#Testing Fear : Severed Legion against grizzly bears #grizzly bears should not be able to block [INIT] COMBATATTACKERS [PLAYER1] inplay:Severed Legion [PLAYER2] inplay:Grizzly Bears [DO] Severed Legion next Grizzly Bears next next [ASSERT] COMBATEND [PLAYER1] inplay:Severed Legion [PLAYER2] life:18 inplay:Grizzly Bears [END] #NAME: Fear i147 #DESC: Creatures with fear should be #DESC: blockable by artifacts and black #DESC: creatures, but unblockable by others. [INIT] combatattackers [PLAYER1] inplay:prickly boggart,severed legion,gluttonous zombie,ratcatcher graveyard: [PLAYER2] inplay:scathe zombies,cathodion,gosta dirk,ant queen graveyard: life:20 [DO] prickly boggart severed legion gluttonous zombie ratcatcher next scathe zombies cathodion cathodion gosta dirk gosta dirk gosta dirk ant queen ant queen ant queen ant queen next next [ASSERT] combatend [PLAYER1] inplay:gluttonous zombie,ratcatcher graveyard:prickly boggart,severed legion [PLAYER2] inplay:scathe zombies,cathodion,gosta dirk,ant queen graveyard: life:13 [END] #NAME: First Strike on Double Strike #DESC: Hearthfire Hobgoblin should keep his #DESC: Double Strike after Bloodmark Mentor #DESC: (which gives First Strike) has been #DESC: summoned. #DESC: See http://code.google.com/p/wagic/issues/detail?id=187 [INIT] firstmain [PLAYER1] inplay:Hearthfire Hobgoblin hand:Bloodmark Mentor manapool:{R}{R} [PLAYER2] [DO] Bloodmark Mentor next next Hearthfire Hobgoblin eot [ASSERT] untap [PLAYER1] inplay:Hearthfire Hobgoblin,Bloodmark Mentor [PLAYER2] life:16 [END] #NAME: Double Strike on First Strike #DESC: White Knight (which has First Strike) should #DESC: gain Double Strike after Kinsbaile Cavalier #DESC: has been summoned. #DESC: See http://code.google.com/p/wagic/issues/detail?id=187 [INIT] firstmain [PLAYER1] inplay:White Knight hand:Kinsbaile Cavalier manapool:{W}{W}{W}{W} [PLAYER2] [DO] Kinsbaile Cavalier next next White Knight eot [ASSERT] untap [PLAYER1] inplay:White Knight,Kinsbaile Cavalier [PLAYER2] life:16 [END] #Testing First Strike : white knight against grizzly bears [INIT] COMBATATTACKERS [PLAYER1] inplay:1370 [PLAYER2] inplay:1250 [DO] 1370 next 1250 next next [ASSERT] COMBATEND [PLAYER1] inplay:1370 [PLAYER2] graveyard:1250 [END] #Testing First Strike : white knight against Fire Elemental : the white knight souldn't survive [INIT] COMBATATTACKERS [PLAYER1] inplay:white knight [PLAYER2] inplay:fire elemental [DO] white knight next fire elemental next #combat damage first strike next #combat damage next #ocombat end [ASSERT] COMBATEND [PLAYER1] graveyard:white knight [PLAYER2] inplay:fire elemental [END] #Testing First Strike : white knight and grizzly bears attacksavannah lions [INIT] COMBATATTACKERS [PLAYER1] inplay:1370, 1250 [PLAYER2] life:20 inplay:1365 [DO] 1370 1250 next 1365 next next next [ASSERT] COMBATEND [PLAYER1] inplay:1370,1250 [PLAYER2] graveyard:1365 life:18 [END]#Testing ability "flanking" with Mtenda Herder. #"Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Mtenda Herder [PLAYER2] inplay:Raging Goblin [DO] next #begin next #attackers Mtenda Herder next #blockers Raging Goblin next #damage next #end combat [ASSERT] SECONDMAIN [PLAYER1] inplay:Mtenda Herder [PLAYER2] graveyard:Raging Goblin [END]#Testing "fresh" with Caller of the Claw. When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. [INIT] FIRSTMAIN [PLAYER1] hand:Wrath of God,Caller of the Claw inplay:Grizzly Bears,Llanowar Elves graveyard:Serra Angel,Runeclaw Bear manapool:{4}{W}{W}{G} [PLAYER2] [DO] Wrath of God Caller of the Claw [ASSERT] FIRSTMAIN [PLAYER1] inplay:Caller of the Claw,*,* graveyard:Wrath of God,Grizzly Bears,Llanowar Elves,Serra Angel,Runeclaw Bear [PLAYER2] [END]#Testing Hybrid Mana [INIT] FIRSTMAIN [PLAYER1] hand:157201 manapool:{W}{R}{W} [PLAYER2] [DO] 157201 [ASSERT] FIRSTMAIN [PLAYER1] inplay:157201 manapool:{0} life:20 [PLAYER2] life:20 [END]#Testing Hybrid Mana # Spectral possession: text=({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. [INIT] FIRSTMAIN [PLAYER1] hand:152070 manapool:{W}{W}{W} [PLAYER2] [DO] 152070 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:152070 inplay:-152070,-152070,-152070 manapool:{0} [PLAYER2] [END]#Testing Hybrid Mana # Spectral possession: text=({2W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. [INIT] FIRSTMAIN [PLAYER1] hand:152070 manapool:{R}{R}{G}{G}{W}{W} [PLAYER2] [DO] 152070 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:152070 inplay:-152070,-152070,-152070 manapool:{0} [PLAYER2] [END]#Testing Indestructible: Darksteel Myr against Runeclaw Bear #Result: Nothing happens [INIT] COMBATATTACKERS [PLAYER1] inplay:Darksteel Myr [PLAYER2] inplay:Runeclaw Bear [DO] Darksteel Myr next Runeclaw Bear next next [ASSERT] COMBATEND [PLAYER1] inplay:Darksteel Myr [PLAYER2] inplay:Runeclaw Bear [END] #Testing Indestructible: Darksteel Myr (0/1) gets -1/-1 from Blister Beetle #Result: Darksteel Myr should be dead [INIT] FIRSTMAIN [PLAYER1] inplay:Darksteel Myr hand:Blister Beetle manapool:{1}{B} [PLAYER2] inplay:Runeclaw Bear [DO] Blister Beetle choice 0 Darksteel Myr [ASSERT] FIRSTMAIN [PLAYER1] inplay:Blister Beetle graveyard:Darksteel Myr [PLAYER2] inplay:Runeclaw Bear [END] #Test Kicker (cost not paid, grizzly bears shouldn't get 4/4) # Vines of Vastwood on grizzly bears # text=Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,mountain hand:Vines of Vastwood,shock manapool:{G} [PLAYER2] [DO] Vines of Vastwood grizzly bears mountain shock grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock,grizzly bears,Vines of Vastwood inplay:mountain [PLAYER2] [END]#Test Kicker (cost paid, grizzly bears should get 4/4) # Vines of Vastwood on grizzly bears # text=Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,mountain hand:Vines of Vastwood,shock manapool:{G}{G} [PLAYER2] [DO] Vines of Vastwood choice 1 grizzly bears mountain shock grizzly bears [ASSERT] FIRSTMAIN [PLAYER1] graveyard:shock,Vines of Vastwood inplay:grizzly bears,mountain [PLAYER2] [END]#Tests that more than 1 land cannot be played per turn [INIT] FIRSTMAIN [PLAYER1] hand:swamp,plains [PLAYER2] [DO] swamp plains [ASSERT] FIRSTMAIN [PLAYER1] inplay:swamp hand:plains [PLAYER2] [END]#Testing landwalk #see http://code.google.com/p/wagic/issues/detail?id=249 [INIT] COMBATATTACKERS [PLAYER1] inplay:shanodin dryads [PLAYER2] inplay:forest,grizzly bears [DO] shanodin dryads next #blockers grizzly bears next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:shanodin dryads [PLAYER2] inplay:forest,grizzly bears life:19 [END]#TestingLegendary with Ascendant Evincar testing that both players can have 1 out. [INIT] FIRSTMAIN [PLAYER1] hand:106525 inplay:106525 manapool:{4}{B}{B} [PLAYER2] inplay:22897 [DO] 106525 choice 0 [ASSERT] FIRSTMAIN [PLAYER1] inplay:106525 graveyard:* manapool:{0} [PLAYER2] inplay:22897 life:20 [END][init] firstmain [player1] inplay:Knight of Cliffhaven manapool:{12} [player2] inplay:island,forest,swamp,moat hand:assassinate [do] Knight of Cliffhaven Knight of Cliffhaven Knight of Cliffhaven Knight of Cliffhaven next next Knight of Cliffhaven eot next next next island forest swamp assassinate Knight of Cliffhaven [assert] firstmain [player1] inplay:Knight of Cliffhaven [player2] inplay:island,forest,swamp,moat hand:assassinate manapool:{G}{U}{B} life:16 [end][init] firstmain [player1] inplay:Knight of Cliffhaven manapool:{9} [player2] inplay:island,forest,swamp,moat hand:assassinate [do] Knight of Cliffhaven Knight of Cliffhaven Knight of Cliffhaven next next Knight of Cliffhaven eot next next next island forest swamp assassinate Knight of Cliffhaven [assert] firstmain [player1] graveyard:Knight of Cliffhaven [player2] inplay:island,forest,swamp,moat graveyard:assassinate life:18 [end]#Testing Lifelink [INIT] COMBATATTACKERS [PLAYER1] inplay:Rhox War Monk [PLAYER2] [DO] Rhox War Monk next next next [ASSERT] COMBATEND [PLAYER1] inplay:Rhox War Monk life:23 [PLAYER2] life:17 [END][INIT] firstmain [PLAYER1] inplay:185811 manapool:{W}{U} [PLAYER2] inplay:Shivan Dragon,Grizzly Bears library:Forest,Island [DO] 185811 Shivan Dragon eot next next next next next Shivan Dragon Grizzly Bears eot [ASSERT] untap [PLAYER1] inplay:185811 life:18 [PLAYER2] inplay:Shivan Dragon,Grizzly Bears hand:Forest,Island [END] [INIT] MAINPHASE [PLAYER1] inplay:Kulrath Knight,Cinderbones [PLAYER2] inplay:Shivan Dragon [DO] next next Cinderbones next Shivan Dragon eot next next next next next Shivan Dragon eot [ASSERT] UNTAP [PLAYER1] graveyard:Cinderbones inplay:Kulrath Knight life:20 [PLAYER2] inplay:Shivan Dragon [END] #New blockers reordering rule [INIT] COMBATATTACKERS [PLAYER1] inplay:Puppeteer [PLAYER2] inplay:raging goblin,Drudge Skeletons [DO] Puppeteer next #blockers raging goblin Drudge Skeletons next #blockers order Drudge Skeletons next #combat damage ->Gui next #combat damage next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:Puppeteer [PLAYER2] graveyard:Drudge Skeletons inplay:raging goblin [END] #New blockers reordering rule [INIT] COMBATATTACKERS [PLAYER1] inplay:grizzly bears [PLAYER2] inplay:raging goblin,Drudge Skeletons,dragon engine [DO] grizzly bears next #blockers dragon engine raging goblin Drudge Skeletons next #blockers order dragon engine Drudge Skeletons next #combat damage -> Gui next #combat damage next #combat end [ASSERT] COMBATEND [PLAYER1] graveyard:grizzly bears [PLAYER2] graveyard:Drudge Skeletons,raging goblin inplay:dragon engine [END] #Test:"must" abilities [INIT] FIRSTMAIN [PLAYER1] manapool:{3}{W} hand:Aven Cloudchaser inplay:lifeforce [PLAYER2] [DO] Aven cloudchaser choice 0 lifeforce [ASSERT] FIRSTMAIN [PLAYER1] inplay:aven cloudchaser graveyard:lifeforce [PLAYER2] [END]#Test:"must" abilities [INIT] FIRSTMAIN [PLAYER1] manapool:{3}{W}{1} hand:Aven Cloudchaser,black vise [PLAYER2] [DO] Aven cloudchaser black vise [ASSERT] FIRSTMAIN [PLAYER1] inplay:aven cloudchaser,black vise [PLAYER2] [END]#NAME: Nofizzle #DESC: Verifiues that the nofizzle keyword #DESC: works as expected: spells with nofizzle #DESC: can't be countered, but other effects #DESC: of the countering spell take effect. [INIT] firstmain [PLAYER1] hand:Great Sable Stag manapool:{G}{G}{G} [PLAYER2] hand:Absorb manapool:{W}{U}{U} [DO] Great Sable Stag no yes Absorb Great Sable Stag endinterruption [ASSERT] firstmain [PLAYER1] inplay:Great Sable Stag [PLAYER2] graveyard:Absorb life:23 [END] #Testing Oneblocker [INIT] COMBATATTACKERS [PLAYER1] inplay:Stalking Tiger [PLAYER2] inplay:Grizzly Bears,Serra Angel [DO] Stalking Tiger next #blockers Grizzly Bears Serra Angel next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Stalking Tiger [PLAYER2] inplay:Serra Angel graveyard:Grizzly Bears [END]#Testing Persist [INIT] FIRSTMAIN [PLAYER1] hand: 1241 manapool:{4}{G}{G} [PLAYER2] inplay:147437 [DO] 1241 147437 eot #untap 2 next #upkeep 2 next #draw2 next #main2 next #comba begins 2 next #attackers 147437 next #blockers next #damages next #endofcombat 1241 [ASSERT] COMBATEND [PLAYER1] life:19 graveyard:1241 manapool:{0} [PLAYER2] inplay:147437 life:20 [END]#Testing Persist #bug : persist works strange, the creature gets -1/-1 after it is killed, then back to play #for the second time it be destroyed, it remain in a -1/-1 state even in the graveyard or back #to hand by raise dead [INIT] FIRSTMAIN [PLAYER1] hand: 1303,129732 manapool:{R}{R} [PLAYER2] inplay:152096,1375,1397,1396,1395,1391,1390 hand:1174 [DO] 1303 152096 129732 152096 eot #untap 2 next #upkeep 2 next #draw2 next #main2 1375 1174 152096 1390 1391 1395 1396 1397 152096 eot eot #untap 2 next #upkeep 2 next #draw2 next #main2 next #comba begins 2 next #attackers 152096 next #blockers next #damages next #endofcombat [ASSERT] COMBATEND [PLAYER1] life:18 graveyard:1303,129732 manapool:{0} [PLAYER2] inplay:1375,1397,1396,1395,1391,1390,152096 graveyard:1174 life:20 [END]#Testing Persist #bug : When controlling some boosting cards (Glorious Anthem, Honor of the Pure...), returning persist creatures usually come back with their regular P-1/T-1 but are not boosted like they should. [INIT] FIRSTMAIN [PLAYER1] inplay:Lingering Tormentor,bad moon,prodigal sorcerer hand:lightning bolt manapool:{R} [PLAYER2] [DO] lightning bolt lingering tormentor prodigal sorcerer lingering tormentor [ASSERT] FIRSTMAIN [PLAYER1] inplay:Lingering Tormentor,bad moon,prodigal sorcerer graveyard:lightning bolt [PLAYER2] [END]#Pass phases [INIT] FIRSTMAIN [PLAYER1] [PLAYER2] [DO] next #combat begin next #attackers next #combat end [ASSERT] COMBATEND [PLAYER1] life:20 [PLAYER2] life:20 [END] #Testing "preventalldamage" with Bubble Matrix. Prevent all damage that would be dealt to creatures. [INIT] FIRSTMAIN [PLAYER1] hand:Pyroclasm,Lightning Bolt inplay:Bubble Matrix,Grizzly Bears,Llanowar Elves manapool:{1}{R}{R} [PLAYER2] life:20 inplay:Runeclaw Bear [DO] pyroclasm lightning bolt p2 next #begin next #attackers Grizzly Bears next Runeclaw Bear #blockers next #damage next #end combat next [ASSERT] SECONDMAIN [PLAYER1] inplay:Bubble Matrix,Grizzly Bears,Llanowar Elves graveyard:Pyroclasm,Lightning Bolt [PLAYER2] life:17 inplay:Runeclaw Bear [END]#Testing Rampage [INIT] COMBATATTACKERS [PLAYER1] inplay:Elvish Berserker [PLAYER2] inplay:raging goblin [DO] Elvish Berserker next raging goblin next next [ASSERT] COMBATEND [PLAYER1] inplay:Elvish Berserker [PLAYER2] graveyard:raging goblin [END]#Testing Rampage # issue #102: http://code.google.com/p/wagic/issues/detail?id=102 [INIT] COMBATATTACKERS [PLAYER1] inplay:Hunding Gjornersen [PLAYER2] inplay:black knight,grizzly bears [DO] Hunding Gjornersen next black knight grizzly bears next #blockers order next #damage first strike next #combat damage->Gui next #combat Damage eot eot next #upkeep next #draw next #main next #begin next #attackers Hunding Gjornersen next #blockers next #damage next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:Hunding Gjornersen [PLAYER2] graveyard:grizzly bears inplay:black knight life:15 [END]#NAME: Rampage 3 #DESC: tests Frost Giant: Rampage(2/2,1) [INIT] combatattackers [PLAYER1] inplay:Frost Giant,Plains hand:Swords to Plowshares [PLAYER2] inplay:Suntail Hawk,Scryb Sprites,Raging Goblin [DO] Frost Giant next Suntail Hawk Scryb Sprites Raging Goblin next next next next next Plains Swords to Plowshares Frost Giant [ASSERT] secondmain [PLAYER1] inplay:Plains graveyard:Swords to Plowshares exile:Frost Giant life:28 [PLAYER2] graveyard:Suntail Hawk,Scryb Sprites,Raging Goblin [END] #NAME: Rampage vs First Strike #DESC: An attacking Elvish berserker (coded #DESC: with Rampage in Wagic) should survive #DESC: a First Strike attack from a blocking #DESC: Tundra Wolves. [INIT] combatattackers [PLAYER1] inplay:Elvish Berserker [PLAYER2] inplay:Tundra Wolves [DO] Elvish Berserker next Tundra Wolves next next next [ASSERT] combatend [PLAYER1] inplay:Elvish Berserker [PLAYER2] graveyard:Tundra Wolves [END] #Testing Regenerate [INIT] COMBATATTACKERS [PLAYER1] inplay:Drudge Skeletons,swamp [PLAYER2] inplay:raging goblin [DO] Drudge skeletons swamp Drudge skeletons choice 1 next raging goblin next next [ASSERT] COMBATEND [PLAYER1] inplay:Drudge Skeletons,swamp [PLAYER2] graveyard:raging goblin [END]#NAME: Regenerate Wither i146 #DESC: You should not be able to regenerate #DESC: creatures that haven been dealt lethal #DESC: damage by -1/-1 counters (Wither). #DESC: The test checks regeneration of a #DESC: Drudge Skeletons killed by regular #DESC: damage (which should work) and a Walking #DESC: Dead killed by Wither damage (which #DESC: should not work). [INIT] combatbegin [PLAYER1] inplay:drudge skeletons,walking dead graveyard: manapool:{B}{B} [PLAYER2] inplay:boggart ram-gang,hill giant graveyard: [DO] drudge skeletons walking dead next drudge skeletons walking dead next boggart ram-gang boggart ram-gang hill giant next next [ASSERT] combatend [PLAYER1] inplay:drudge skeletons graveyard:walking dead [PLAYER2] inplay:boggart ram-gang,hill giant graveyard: [END] #Bug: Creatures with shroud(e.g. Inkwell Leviathan(CFX)) can't be sacrificed by others(e.g. Nantuko Husk(10E)) # text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. (Nantuko Husk 2/2) [INIT] COMBATBEGIN [PLAYER1] inplay:154081,129653 [PLAYER2] [DO] 129653 154081 next #attackers 129653 choice 0 next #blockers next #damages next #endofcombat [ASSERT] COMBATEND [PLAYER1] life:20 graveyard:154081 inplay:129653 [PLAYER2] life:16 [END]#Skip Turn:Ai should be able to attack you 2 times during this test after you casted Meditate to draw 4 cards. [INIT] FIRSTMAIN [PLAYER1] hand:Meditate library:Island,Dark Ritual,Black Knight,Naturalize manapool:{2}{U} life:20 [PLAYER2] inplay:Grizzly Bears,Honden of Cleansing Fire life:20 [DO] Meditate eot #First Turn player 2 #untap next #upkeep next #draw next #firstmain next #combat begins next #attackers Grizzly Bears eot #First Turn player 2 #untap next #upkeep next #draw next #firstmain next #combat begins next #attackers Grizzly Bears next next next [ASSERT] COMBATEND [PLAYER1] graveyard:Meditate hand:Island,Dark Ritual,Black Knight,Naturalize life:16 [PLAYER2] inplay:Grizzly Bears,Honden of Cleansing Fire life:24 [END]#Bug: all creatures have haste SummoningSickness [INIT] FIRSTMAIN [PLAYER1] hand:grizzly bears manapool:{1}{G} [PLAYER2] [DO] grizzly bears next #begin next #attackers grizzly bears next #combat end [ASSERT] COMBATEND [PLAYER1] inplay:grizzly bears [PLAYER2] [END]#Testing ability "sunburst" with Arcbound Wanderer. #"This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it." [INIT] FIRSTMAIN [PLAYER1] hand:Arcbound Wanderer inplay:Fervor manapool:{1}{W}{U}{B}{R}{G} [PLAYER2] [DO] Arcbound Wanderer next #begin next #attackers Arcbound Wanderer next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Arcbound Wanderer,Fervor [PLAYER2] life:15 [END]# Test: {t(target)} as an extra cost # 78697 is Azami, Lady of Scrolls # Tap an untapped Wizard you control: Draw a card. [INIT] FIRSTMAIN [PLAYER1] inplay:78697,Cathartic Adept library:forest [PLAYER2] [DO] 78697 Cathartic Adept next #combat begins next #attackers #if he is tapped, Cathartic Adept houldn't be able to attack Cathartic Adept next #endofcombat [ASSERT] COMBATEND [PLAYER1] inplay:78697,Cathartic Adept hand:forest [PLAYER2] life:20 [END]# Will targetController deal damage even not followed by &&? [INIT] FIRSTMAIN [PLAYER1] hand:Poison the Well,Poison the Well inplay:Island manapool:{B}{B}{B}{B}{B}{B}{B}{B} [PLAYER2] inplay:Forest [DO] Poison the Well Island Poison the Well Forest [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Poison the Well,Poison the Well,Island manapool:{0} life:18 [PLAYER2] graveyard:Forest life:18 [END]#Bug: targetController + life will not function if not followed by && [INIT] FIRSTMAIN [PLAYER1] hand:Hideous End,Hideous End inplay:Kraken Hatchling manapool:{B}{B}{B}{B}{B}{B} [PLAYER2] inplay:Grizzly Bears [DO] Hideous End Grizzly Bears Hideous End Kraken Hatchling [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Hideous End,Hideous End,Kraken Hatchling manapool:{0} life:18 [PLAYER2] graveyard:Grizzly Bears life:18 [END]#Bug: targetController + life will not function if not followed by && [INIT] FIRSTMAIN [PLAYER1] hand:Path of Peace,Path of Peace inplay:Kraken Hatchling manapool:{W}{W}{W}{W}{W}{W}{W}{W} [PLAYER2] inplay:Grizzly Bears [DO] Path of Peace Grizzly Bears Path of Peace Kraken Hatchling [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Path of Peace,Path of Peace,Kraken Hatchling manapool:{0} life:24 [PLAYER2] graveyard:Grizzly Bears life:24 [END][init] untap [player1] inplay:Urza's Mine,Urza's Tower,Urza's Power Plant,Barrin's Codex library:forest,mountain,island,swamp [player2] [do] next choice 0 eot eot next choice 0 next next Urza's Mine Urza's Power Plant Barrin's Codex [assert] firstmain [player1] inplay:Urza's Mine,Urza's Tower,Urza's Power Plant graveyard:Barrin's Codex hand:forest,mountain,island,swamp [player2] [end]#Bug:Segfault in GuiPlay.cpp [INIT] SECONDMAIN [PLAYER1] inplay:1138 manapool:{5} [PLAYER2] inplay:hypnotic specter [DO] 1138 eot eot next #upkeep next #draw next #main next #combat begins next #attackers -1138 next #blockers hypnotic specter next #damage next #end combat eot next [ASSERT] UPKEEP [PLAYER1] inplay:1138 [PLAYER2] inplay:hypnotic specter [END]#Bug:Segfault in GuiPlay.cpp [INIT] SECONDMAIN [PLAYER1] inplay:135253 manapool:{5} [PLAYER2] inplay:hypnotic specter [DO] 135253 eot eot next #upkeep next #draw next #main next #combat begins next #attackers -135253 next #blockers hypnotic specter next #damage next #end combat eot next [ASSERT] UPKEEP [PLAYER1] inplay:135253 [PLAYER2] inplay:hypnotic specter [END]#NAME: Trample #DESC: Simple Trample test. #DESC: Relies on Trample default damage as #DESC: calculated in the combatdamage step. [INIT] combatattackers [PLAYER1] inplay:Crash of Rhinos [PLAYER2] inplay:Grizzly Bears [DO] Crash of Rhinos next Grizzly Bears next next next [ASSERT] combatend [PLAYER1] inplay:Crash of Rhinos [PLAYER2] graveyard:Grizzly Bears life:14 [END] #NAME: Trample vs indestructible defender #DESC: Tests whether the attacker can correctly #DESC: trample over an indestructible defender. #DESC: Relies on Trample default damage as #DESC: calculated in the combatdamage step. [INIT] combatattackers [PLAYER1] inplay:Crash of Rhinos [PLAYER2] inplay:Timber Protector,Timber Protector [DO] Crash of Rhinos next Timber Protector next next next [ASSERT] combatend [PLAYER1] graveyard:Crash of Rhinos [PLAYER2] inplay:Timber Protector,Timber Protector life:19 [END] #NAME: Trample vs two blockers #DESC: Relies on Trample default damage as #DESC: calculated in the combatdamage step. [INIT] combatattackers [PLAYER1] inplay:Crash of Rhinos [PLAYER2] inplay:Scryb Sprites,Grizzly Bears [DO] Crash of Rhinos next Scryb Sprites Grizzly Bears next next next next [ASSERT] combatend [PLAYER1] inplay:Crash of Rhinos [PLAYER2] graveyard:Scryb Sprites,Grizzly Bears life:15 [END] #NAME: Triggers at movedTo ... #DESC: Trigers like this one: #DESC: auto=@movedTo(creature|battlefield):life:1 #DESC: should trigger when a creature gets summoned, #DESC: but not when its controller changes. #DESC: The script tests this on Soul Warden. #DESC: See http://code.google.com/p/wagic/issues/detail?id=179 [INIT] firstmain [PLAYER1] hand:Soul Warden,Persuasion,Raging Goblin,Boomerang manapool:{W}{R}{U}{U}{U}{U}{U}{U}{U} [PLAYER2] inplay:Grizzly Bears [DO] # Soul Warden should NOT trigger upon itself: Soul Warden # Soul Warden SHOULD trigger upon summoning another creature: Raging Goblin # Soul Warden should NOT trigger upon controller change: Persuasion Grizzly Bears # Soul Warden should NOT trigger upon controller change: Boomerang Persuasion [ASSERT] firstmain [PLAYER1] inplay:Soul Warden,Raging Goblin hand:Persuasion graveyard:Boomerang life:21 [PLAYER2] inplay:Grizzly Bears [END] #Testing "@attacking" trigger with Bramble Creeper. #"Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Bramble Creeper [PLAYER2] [DO] next #begin next #attackers Bramble Creeper next #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Bramble Creeper [PLAYER2] life:15 [END]#Testing "@blocking" trigger with Brushwagg. #"Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Hill Giant [PLAYER2] inplay:Brushwagg [DO] next #begin next #attackers Hill Giant next Brushwagg #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:Hill Giant [PLAYER2] inplay:Brushwagg [END]#Testing "@blocking" trigger with Brushwagg. #"Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn." [INIT] FIRSTMAIN [PLAYER1] inplay:Brushwagg [PLAYER2] inplay:Hill Giant [DO] next #begin next #attackers Brushwagg next Hill Giant #blockers next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] inplay:Brushwagg [PLAYER2] inplay:Hill Giant [END]#Testing "@combatdamage" trigger with Coastal Piracy. #"Whenever a creature you control deals combat damage to an opponent, you may draw a card." [INIT] FIRSTMAIN [PLAYER1] library:counterspell hand:lightning bolt inplay:coastal piracy,grizzly bears [PLAYER2] [DO] next #begin next #attackers grizzly bears next #blockers next #damage choice 0 next #end combat [ASSERT] COMBATEND [PLAYER1] hand:lightning bolt,counterspell inplay:coastal piracy,grizzly bears [PLAYER2] life:18 [END]#Testing "@combatdamage" trigger. #Prodigal Sorcerer's damage should not let Coastal Piracy trigger, even if activated during combat. [INIT] FIRSTMAIN [PLAYER1] library:counterspell hand:lightning bolt inplay:coastal piracy,prodigal sorcerer [PLAYER2] [DO] next #begin next #attackers next #blockers prodigal sorcerer p2 next #damage next #end combat [ASSERT] ENDOFTURN [PLAYER1] library:counterspell hand:lightning bolt inplay:coastal piracy,prodigal sorcerer [PLAYER2] life:19 [END]#Testing "@drawn" trigger with Underworld Dreams. #"Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her." [INIT] FIRSTMAIN [PLAYER1] hand:oona's grace inplay:underworld dreams manapool:{2}{U} [PLAYER2] library:counterspell life:20 [DO] oona's grace p2 [ASSERT] FIRSTMAIN [PLAYER1] inplay:underworld dreams graveyard:oona's grace manapool:{0} [PLAYER2] hand:counterspell life:19 [END]#Testing "@noncombatdamaged" trigger. [INIT] FIRSTMAIN [PLAYER1] hand:lightning bolt inplay:chandra's spitfire manapool:{R} [PLAYER2] life:20 [DO] lightning bolt p2 next #begin next #attackers chandra's spitfire next #blockers next #damage next #end combat next [ASSERT] SECONDMAIN [PLAYER1] inplay:chandra's spitfire graveyard:lightning bolt [PLAYER2] life:13 [END]#Testing "@untapped" trigger. #"Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn." [INIT] FIRSTMAIN [PLAYER1] hand:thundermare,vitalize inplay:wake thrasher,grizzly bears,elvish berserker manapool:{5}{R}{G} [PLAYER2] life:20 [DO] thundermare vitalize next #begin next #attackers wake thrasher next #blockers next #damage next #end combat next [ASSERT] SECONDMAIN [PLAYER1] inplay:wake thrasher,grizzly bears,elvish berserker,thundermare graveyard:vitalize [PLAYER2] life:16 [END]#Testing Wither [INIT] COMBATATTACKERS [PLAYER1] inplay:153437 [PLAYER2] inplay: 1250 [DO] 153437 next #blockers 1250 next #combatdamage next #endofcombat next #main phase 2 next #eot next #cleanup next #untap next #upkeep next #draw next #firstmain next #combatbegin next #attackers 1250 next #blockers next #damages next #endofcombat 1250 [ASSERT] COMBATEND [PLAYER1] inplay:153437 life:19 [PLAYER2] inplay:1250 life:20 [END]#Bug:AI clone [INIT] FIRSTMAIN [PLAYER1] manapool:{3}{U} hand:clone [PLAYER2] [DO] ai ai [ASSERT] COMBATEND [PLAYER1] graveyard:clone [PLAYER2] [END]#Bug:ai casts fear on opponent's creature [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,8333,8330 hand:fear [PLAYER2] inplay:lord of atlantis [DO] ai ai [ASSERT] COMBATEND [PLAYER1] [PLAYER2] [END]#Scenario: simple attack with grizzly bears [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears [PLAYER2] [DO] human next [ASSERT] [END]#Scenario: control magic on a creature: it gets duplicated ??? [INIT] FIRSTMAIN [PLAYER1] hand:control magic manapool:{2}{U}{U} [PLAYER2] inplay:air elemental [DO] human [ASSERT] [END]#NAME: Control change untap #DESC: Bug: After taking control of a tapped #DESC: enemy creature, the creature is displayed #DESC: as untapped (although the game correctly #DESC: treats it as tapped otherwise). #DESC: The script taps an enemy creature and #DESC: gives you control over it. It's displayed #DESC: as untapped - but it shoes up as a valid #DESC: target for Assassinate, so it must actually #DESC: be tapped. Dont cast Assasinate, instead #DESC: cast Twitch and untap the creature. The #DESC: display doesn't change, but Assassinate #DESC: cannot target it any more. Conclusion: The #DESC: game state is correct, but the display not. [INIT] firstmain [PLAYER1] hand:Control Magic,Enervate,Assassinate,Twitch manapool:{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{B}{B}{B} [PLAYER2] inplay:Grizzly Bears [DO] Enervate Grizzly Bears Control Magic Grizzly Bears human #Testing spirit link on grizzly bears [INIT] FIRSTMAIN [PLAYER1] inplay:Moonglove Winnower [PLAYER2] inplay:grizzly bears,bog wraith,giant spider [DO] next #combat begin next #attackers Moonglove Winnower next #blockers grizzly bears bog wraith giant spider next human [ASSERT] COMBATEND [PLAYER1] [PLAYER2] [END] [INIT] firstmain [PLAYER1] inplay:Windswept Heath,Wooded Foothills library:Forest,Island,Mountain,Plains,Swamp [PLAYER2] [DO] # human Windswept Heath Plains human [ASSERT] [PLAYER1] [PLAYER2] [END] #Scenario: simple attack with white knight [INIT] FIRSTMAIN [PLAYER1] inplay:white knight [PLAYER2] [DO] human next [ASSERT] [END]#Scenario: simple attack with white knight + grizzly bears #Attack with both. #There should be a request for interruption between the two damage assignation steps, so that users can cast spells [INIT] COMBATATTACKERS [PLAYER1] inplay:white knight,grizzly bears [PLAYER2] [DO] human next [ASSERT] [END]#Bug:Does ai correctly cast Howl From Beyond on its creatures ? [INIT] SECONDMAIN [PLAYER1] inplay:grizzly bears,raging goblin,goblin king [PLAYER2] hand:howl from beyond inplay:air elemental,swamp,plains,swamp,mountain,forest [DO] ai ai [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#NAME: Kicker crash i149 #DESC: The Game crashes when AI has Kavu Aggressor in hand [INIT] firstmain [PLAYER1] inplay:mountain,mountain,mountain hand:kavu aggressor [PLAYER2] [DO] ai [ASSERT] UNTAP [PLAYER1] inplay:mountain,mountain,mountain,kavu aggressor [PLAYER2] [END] #Bug:Knight of the reliquary [INIT] FIRSTMAIN [PLAYER1] inplay:knight of the reliquary,plains library:swamp [PLAYER2] [DO] human human [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Bug:Does ai put 2 legends of same name in play ? [INIT] SECONDMAIN [PLAYER1] inplay:urborg hand:forest,urborg [PLAYER2] [DO] ai ai [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Bug:graveyard access [INIT] FIRSTMAIN [PLAYER1] library:plains,mountain,grizzly bears,swamp,island,forest,raging goblin,royal assassin,fireball hand:demonic tutor,diabolic tutor manapool:{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} [PLAYER2] [DO] human human [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Bug: http://code.google.com/p/wagic/issues/detail?id=140 #How to trigger the issue: #cast hurkyl recall. #go to theopponent player by first stepping on the howling mine #click on his avatar #try to go back to your land [INIT] FIRSTMAIN [PLAYER1] inplay:forest hand:hurkyl's recall manapool:{1}{U} [PLAYER2] inplay:howling mine [DO] human human [ASSERT] FIRSTMAIN [PLAYER1] [PLAYER2] [END]#New blockers reordering rule [INIT] COMBATATTACKERS [PLAYER1] inplay:Puppeteer [PLAYER2] inplay:raging goblin,Drudge Skeletons [DO] Puppeteer next #blockers raging goblin Drudge Skeletons next human [ASSERT] COMBATEND [PLAYER1] graveyard:Puppeteer [PLAYER2] graveyard:Drudge Skeletons inplay:raging goblin [END] #Testing Random discard [INIT] COMBATATTACKERS [PLAYER1] inplay:Rootbreaker Wurm,Benthic Behemoth,Bog wraith [PLAYER2] inplay:air elemental,grizzly bears,spark elemental,drudge skeletons,vampire bats,spined wurm [DO] Rootbreaker Wurm Benthic Behemoth Bog wraith next spined wurm spined wurm vampire bats vampire bats air elemental air elemental grizzly bears grizzly bears spark elemental drudge skeletons next human #Bug: AI player 2 attacks: no damage is dealt #This is a test switching both players to AI mode, it IS NOT SUPPOSED TO Succeed, just for testers to visually confirm stuff [INIT] SECONDMAIN [PLAYER1] inplay:dancing scimitar [PLAYER2] inplay:cloud sprite,briarberry cohort,white knight [DO] ai ai [ASSERT] COMBATEND [PLAYER1] [PLAYER2] [END]In this folder, we put tests that are not supposed to be 100% automated. you switch the control of each Test suite player to Human or AI, to monitor the behavior of the game given a specific starting state#Bug:Does ai correctly cast Serpent Assassin on opponent's creatures ? [INIT] SECONDMAIN [PLAYER1] [PLAYER2] hand:serpent assassin inplay:air elemental,swamp,plains,swamp,mountain,forest,raging goblin,goblin king [DO] ai ai [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Bug:Does ai correctly cast Howl From Beyond on its creatures ? [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,the hive,howling mine,demon's horn hand:firebreathing manapool:{R} [PLAYER2] [DO] firebreathing grizzly bears human human [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#does wrath of god destroy all creature including tokens? [INIT] FIRSTMAIN [PLAYER1] hand:193751,Wrath of God manapool:{3}{R}{R}{2}{W}{W} [PLAYER2] inplay:Grizzly Bears [DO] 193751 wrath of god human [ASSERT] COMBATEND [PLAYER1] graveyard:193751,wrath of god manapool:{0} [PLAYER2] graveyard:Grizzly Bears [END]#Bug:Does torture correctly cast torture on opponent's creatures ? [INIT] SECONDMAIN [PLAYER1] inplay:grizzly bears [PLAYER2] hand:torture inplay:air elemental,swamp,plains [DO] ai ai [ASSERT] COMBATEND [PLAYER1] inplay:Wildslayer Elves,Armadillo Cloak life:25 [PLAYER2] graveyard:grizzly bears life:17 [END]#Testing That Keldon Warlord's power and toughness change as expected MOMIR [INIT] FIRSTMAIN [PLAYER1] inplay:grizzly bears,llanowar elves hand:plains manapool:{4} [PLAYER2] [DO] plains -momir- keldon warlord [ASSERT] FIRSTMAIN [PLAYER1] graveyard:plains inplay:grizzly bears,llanowar elves,keldon warlord [PLAYER2] [END]#Testing That Paying a great cost does not crash momir MOMIR [INIT] FIRSTMAIN [PLAYER1] manapool:{20} hand:plains [PLAYER2] [DO] plains choice 1 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:plains inplay:* [PLAYER2] [END]#Creatures with persist shouldn't go back from the graveyard if they are tokens MOMIR [INIT] SECONDMAIN [PLAYER1] hand:plains manapool:{3} [PLAYER2] inplay:Rock Badger [DO] plains -momir- Rendclaw Trow eot next #upkeep next #draw next #main next #combat begins next #attackers Rock Badger next #blockers Rendclaw Trow next #damage next #end combat [ASSERT] COMBATEND [PLAYER1] graveyard:plains [PLAYER2] inplay:rock badger [END]#creature comes into play and destroy stuff [INIT] FIRSTMAIN [PLAYER1] hand:Angel of Despair manapool:{3}{W}{W}{B}{B} [PLAYER2] inplay:129586 [DO] Angel of Despair 129586 [ASSERT] FIRSTMAIN [PLAYER1] inplay:Angel of Despair manapool:{0} life:20 [PLAYER2] graveyard:129586 life:20 [END]#Testing Befoul on Grizzly bears [INIT] FIRSTMAIN [PLAYER1] hand:befoul manapool:{2}{B}{B} [PLAYER2] inplay:1250 [DO] befoul 1250 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:befoul manapool:{0} [PLAYER2] graveyard:1250 [END]#NAME: Bravado on opponent's creature #DESC: Bug: Bravado works correctly when cast on #DESC: one's own creature, but incorrectly if cast #DESC: on an opponent's creature. Unfortunately #DESC: that's exactly what the AI does when it #DESC: gets the card in Random Deck mode. #DESC: See http://code.google.com/p/wagic/issues/detail?id=190 [INIT] firstmain [PLAYER1] inplay:Craw Wurm,Raging Goblin,Scryb Sprites hand:Bravado,Shock manapool:{R}{R}{R} [PLAYER2] inplay:Grizzly Bears [DO] Bravado Grizzly Bears Shock Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Craw Wurm,Raging Goblin,Scryb Sprites,Bravado graveyard:Shock [PLAYER2] graveyard:Grizzly Bears [END] #NAME: Disrupting Scepter #DESC: When Disrupting Scepter is activated, #DESC: it does not allow to choose a target. #DESC: Instead, a red rectangle flashes briefly #DESC: around the whole screen. No mana is used. #DESC: See: http://code.google.com/p/wagic/issues/detail?id=163 [INIT] firstmain [PLAYER1] hand:Disrupting Scepter manapool:{6} [PLAYER2] hand:Forest,Forest [DO] Disrupting Scepter Disrupting Scepter p2 [ASSERT] firstmain [PLAYER1] inplay:Disrupting Scepter hand: manapool: [PLAYER2] hand:Forest graveyard:Forest [END] #NAME: Glimpse of Nature card drawing #DESC: Bug: Casting Glimpse of Nature (CHK) #DESC: doesn't let you draw cards when you #DESC: summon creatures this turn. #DESC: See http://code.google.com/p/wagic/issues/detail?id=186 [INIT] firstmain [PLAYER1] hand:Glimpse of Nature,Grizzly Bears library:Forest,Swamp manapool:{G}{G}{G} [PLAYER2] [DO] Glimpse of Nature Grizzly Bears [ASSERT] firstmain [PLAYER1] inplay:Grizzly Bears hand:Forest library:Swamp graveyard:Glimpse of Nature [PLAYER2] [END] #Bug: Hammerfist_giant does damage when it comes into play [INIT] FIRSTMAIN [PLAYER1] hand:Hammerfist giant inplay:air elemental,grizzly bears manapool:{4}{R}{R} [PLAYER2] [DO] hammerfist giant next #combat begin next #attackers air elemental grizzly bears next #blockers next #damage next #combat end next #main phase 2 hammerfist giant [ASSERT] SECONDMAIN [PLAYER1] inplay:air elemental,hammerfist giant graveyard:grizzly bears manapool:{0} life:16 [PLAYER2] life:10 [END]#comes into play and move target [INIT] FIRSTMAIN [PLAYER1] hand:Looming Hoverguard manapool:{4}{U}{U} [PLAYER2] inplay:Dragon Engine [DO] Looming Hoverguard Dragon Engine [ASSERT] FIRSTMAIN [PLAYER1] inplay:Looming Hoverguard [PLAYER2] library:Dragon Engine life:20 [END]#Testing Random discard [INIT] FIRSTMAIN [PLAYER1] hand:Mind Rot manapool:{2}{B} [PLAYER2] hand:swamp,plains,mountain [DO] Mind Rot p2 [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Mind Rot manapool:{0} [PLAYER2] hand:* graveyard:*,* [END]# testing target=creature[anything] [INIT] FIRSTMAIN [PLAYER1] hand:Ogre Gatecrasher manapool:{3}{R} [PLAYER2] inplay:Angelic Wall [DO] Ogre Gatecrasher Angelic Wall [ASSERT] FIRSTMAIN [PLAYER1] inplay:Ogre Gatecrasher [PLAYER2] graveyard:Angelic Wall life:20 [END]#Bug: Rain of filth crashes the game # http://code.google.com/p/wagic/issues/detail?id=206 [INIT] FIRSTMAIN [PLAYER1] inplay:metallic sliver hand:psionic sliver manapool:{4}{U} [PLAYER2] [DO] psionic sliver metallic sliver p2 [ASSERT] FIRSTMAIN [PLAYER1] inplay:psionic sliver graveyard:metallic sliver [PLAYER2] life:18 [END]#counter(1/1,-1) && damage:1 target(creature) [INIT] FIRSTMAIN [PLAYER1] inplay:Spitting Hydra manapool:{1}{R}{1}{R}{1}{R}{1}{R} [PLAYER2] inplay:Angelic Wall [DO] Spitting Hydra Angelic Wall Spitting Hydra Angelic Wall Spitting Hydra Angelic Wall Spitting Hydra Angelic Wall [ASSERT] FIRSTMAIN [PLAYER1] graveyard:Spitting Hydra life:20 [PLAYER2] graveyard:Angelic Wall life:20 [END]#comes into play, destroy target artifact [INIT] FIRSTMAIN [PLAYER1] hand:Viridian Shaman manapool:{2}{G} [PLAYER2] inplay:Bottle Gnomes [DO] Viridian Shaman Bottle Gnomes [ASSERT] FIRSTMAIN [PLAYER1] inplay:Viridian Shaman manapool:{0} life:20 [PLAYER2] graveyard:Bottle Gnomes life:20 [END]JFIFHHExifMM*bj(1r2i ' 'Adobe Photoshop CS2 Windows2009:12:23 12:33:27(&(.HHJFIFHH Adobe_CMAdobed            ("? 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Check out his work at www.jhotun.com! * The eboot background, card back, logo, large card templates, and manual were contributed by Jeck. * The default player's avatar is courtesy of http://mathieuchoinet.blogspot.com, under CC License. * Other images are courtesy of J, who also does most of our gui coding. Thanks, J! * The duel backdrop is from the KDE project, www.kde.org Notes on themes: This is themeinfo.txt. The first line should contain theme authorship information, but the rest is free to use any way you'd like. To build a theme, copy any file from the res/graphics/ directory to a directory just like this one. Then comes the fun part... edit it, save it, and load it up in Wagic. Be sure to include a 227*128 pixel "preview.png" to show off your new theme in options menu! You can also replace card images! Just place your new card picture in the same place it would be under the sets directory. For example, to replace 10th Edition's Demystify in "My Theme", use a file like this: "themes/my theme/sets/10E/129524.jpg". You can also use zipped card images, just like with the normal sets directory!PNG  IHDR{ۓ pHYs.#.#x?v OiCCPPhotoshop ICC profilexڝSgTS=BKKoR RB&*! 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You earn %i credits=ף%i You have been defeated=㱻 Player %i wins (%i)=%iʤ%i Please check your deck (not enough cards?)=ƣǷ㣩 Please support this project!=֧Ŀ Wagic is free, open source, and developed on the little free time I have=ҵʱ俪WagicɵĿԴϷ If you enjoy this game, please consider donating a few bucks=ϲԿǾ (Seriously, donate or I'll kill this cute little bunny)=ðɣҪҪǾͰŪ Thanks in advance for your support.=лĿ֧֡ # Error Messages: AN ERROR OCCURRED, CHECK FILE NAMES=ˣļ ########################## # DECK EDITOR # ########################## # Deck editor menu: Choose Deck To Edit=ѡҪ༭ --NEW--=½ƣ Save= Save & Rename=Ϊ Switch Decks=ת Rename Deck= Save & Quit Editor=Ʋ˳༭ Save As AI Deck=ΪAI Quit Editor=˳༭ # Info layer - directional keys: Prev. edition=ɫ Next edition=ɫ Prev.=ǰ Next= card= cards=ƶ # Info layer - symbol keys: Toggle Images=ؿͼ View Collection=鿴ղ View Deck=鿴 Add card=뵽 Remove card=Ƴ Sell card=ۿ # Info layer - explanations: Use SQUARE to view collection,=鿴ղأ Use SQUARE to view your deck,=鿴ƣ Press L/R to cycle through=L/R鿴 deck statistics.=ݡ # Other strings: Collection=ղ card= No Card=ûп Your Deck: %i cards=й%iſ menu=˵ in: collection=ղб in: deck=б # Filter: filter= Filter By...=ù Filter by...=ù Add Filter=ӹ Filter:=ˣ Done= Remove=Ƴ Cards...=˿ơ Set=ϵ Color=ɫ Type= Subtype= Rarity=ϡж Mana Cost= Basic Ability= Mana Ability= Power= Toughness= First Letter=Ӣĸ Black= Blue= Green= Red= White= Exclusively Black=Ǻ Exclusively Blue= Exclusively Green= Exclusively Red=Ǻ Exclusively White=ǰ Common=ͨ Uncommon=ͨ Rare=ϡ Mythic=ϡ Special Rarity= Black mana abiltity=ɫ Blue mana abiltity=ɫ Colorless mana abiltity=ɫ Green mana abiltity=ɫ Red mana abiltity=ɫ White mana abiltity=ɫ 0 Mana=0 1 Mana=1 2 Mana=2 3 Mana=3 4 Mana=4 5 Mana=5 6 Mana=6 7 Mana=7 8 Mana=8 9 Mana=9 10 Mana=10 11 Mana=11 12 Mana=12 13 Mana=13 14 Mana=14 15 Mana=15 16 Mana=16 17 Mana=17 18 Mana=18 19 Mana=19 0 power=0 1 power=1 2 power=2 3 power=3 4 power=4 5 power=5 6 power=6 7 power=7 8 power=8 9 power=9 10 power=10 11 power=11 12 power=12 13 power=13 14 power=14 15 power=15 16 power=16 17 power=17 18 power=18 19 power=19 0 toughness=0 1 toughness=1 2 toughness=2 3 toughness=3 4 toughness=4 5 toughness=5 6 toughness=6 7 toughness=7 8 toughness=8 9 toughness=9 10 toughness=10 11 toughness=11 12 toughness=12 13 toughness=13 14 toughness=14 15 toughness=15 16 toughness=16 17 toughness=17 18 toughness=18 19 toughness=19 Digit= Letter A=ĸA Letter B=ĸB Letter C=ĸC Letter D=ĸD Letter E=ĸE Letter F=ĸF Letter G=ĸG Letter H=ĸH Letter I=ĸI Letter J=ĸJ Letter K=ĸK Letter L=ĸL Letter M=ĸM Letter N=ĸN Letter O=ĸO Letter P=ĸP Letter Q=ĸQ Letter R=ĸR Letter S=ĸS Letter T=ĸT Letter U=ĸU Letter V=ĸV Letter W=ĸW Letter X=ĸX Letter Y=ĸY Letter Z=ĸZ 2nd Edition=ڶ 3rd Edition= 4th Edition=İ 5th Edition= 6th Edition= 7th Edition=߰ 8th Edition=ڰ˰ 9th Edition=ھŰ 10th Edition=ʮ 5DN=ɫ Archenemy=ħϷ ALA=Ƭ ALL=ͬ APC=ʾ¼ ARB= ARN=֮ҹ ATQ=֮ս BOK=ѽ BRB=ʤΪ BTD=Ϯǿ CHK=ȺӢ¼ CHR= CSP=˪ DIS= DRK=ڰʱ DST= Duel Decks: Phyrexia vs. the Coalition=֮ DVD=ʥħ֮ EVE=ĺ EVG=֮ EVT=̩ĶԾ EXO=˹ FEM= FUT=Ԥ֪δ FVD=䱦֮ FVE=䱦֮ FVR=䱦֮ż GPT=ʮ GVL=·ά˹ĶԾ HML=԰ HOP=ʱ ICE=ѩʱ INV=ս JUD=Dz JVC=˹׿ĶԾ LEA=һ LEB=һˢ LEG= LGN=ǧ LRW= MED=ʦ ME2=ʦڶ ME3=ʦ MIR=¥ MOR= MRD=޵ MRQ= NMS=޵ ODY=µ ONS=ʯ쾪 P02=ͼڶ PCY=Ԥ PDS=Ƭ PLC=ʱջ PLS=ʱת POR=ͼ PPR=ǰ PTK=ͼ־ RAV=Ῠ ROE= SCG=˽ SHM=Ӱԭ SOK= SOM=޵ش STH=޳ Starter '00=Starter '00 Starter '99=Starter '99 TMP= TOR= TSB=ʱӡ TSP=ʱ UDS=֮ս UGL=ɰ ULG=ԶŲ UNH=ɰ USG= VIS= WTH=պŴ˵ WWK=ת Wagic 2010=M2010 Wagic 2011=M2011 ZEN=޵Ͽ # Statistics - page 1: Statistics Summary=ժҪ Lands= Creatures= Spells= Instants=˲ Enchantments= Sorceries= Average converted mana cost=ƽ Probabilities= No land in 1st hand=ûе No land in 9 cards=ûе No creatures in 1st hand=û Playgame statistics=Ϸ Games played=Ϸ Victory ratio=Ϸʤ Total price (credits)=ֵܼ # Statistics - page 2: Mana cost detail=Ʒϸ Card counts per mana cost:=ÿε㷨֧Ŀ Average converted mana cost: %2.2f=ƽã%2.2f C - Converted mana cost. Cards with cost>%i are included in the last row.=C(ô%iĿƱһ) # - Total number of cards with given cost=#ʱ֧Ŀ # Statistics - page 3: Mana cost detail - Creatures=Ʒϸ Creature counts per mana cost:=ÿε㷨֧ # Statistics - page 4: Mana cost detail - Spells=Ʒϸ Non-creature spell counts per mana cost:=ÿε㷨֧ķ # Statistics - page 5: Mana production= Counts of manasources per type and color:=ÿַԴ BL - Basic lands=BL NB - Non-basic lands=NBǻ O - Other (non-land) manasources=OǵطԴ T - Totals=Tܹ # Statistics - page 6: Mana production - in mana symbols= Total colored manasymbols in lands' production:=еزɫ # Statistics - page 7: Mana cost per color=ÿɫƵķ Total colored manasymbols in cards' casting costs:=ʩſʱܵɫã # Statistics - page 8: No lands in first n cards:=ǰûеأ No creatures in first n cards:=ǰû # Statistics - page 9: Victory statistics=ʤ Victories against AI:=˹ܶսʱĻʤ Games played: %i=Ϸ Victory ratio: %i%%=ʤʣ%i%% # Statistics - menu: ------- Deck Summary -----=----- ժҪ ----- Cards: =ܿƣ Creatures: = Enchantments: =磺 Instants: =˲䣺 Sorceries: = Lands: =أ A: = G: = R: = U: = B: = W: = --- Card color count --- =----- ɫ ----- --- Average Cost --- =----- ƽ ----- Creature: = Mana: =ǵأ Spell: = ########################## # SHOP # ########################## ##credits: %i=ֵ%i Credits: =ֵ : Other cards=鿴 %s & %s (15 Cards)=%s+%s15ţ %s Booster (15 Cards)=%s15ţ %s (%i)=%s%iţ Ask about...=Ѱ Check task board=鿴 See available tasks=鿴 Return to shop=ؿ̵ Steal 1,000 credits=1000 *Steal 1,000 credits*=1000 Purchase Booster: %i credits=ֵ%i㣩 Purchase Card: %i credits=ſƣֵ%i㣩 %s : SOLD OUT=%s SOLD OUT= Sold Out= Not enough credits=ֲ ########################## # TASKS: # ########################## Task Board= There are no tasks that need to be done. Come again tomorrow.=ûҪɵɡ Days left: %i=ʣ%i Reward: %i=֣%i You have to defeat %s before it causes too much harm.=%sشΣǰܡ Please defeat %s as soon as possible.=뾡%s Defeat %s=%s Defeat %s in a way it won't forget. Bring it to %i life.=%sɿ̿ĵ%i˺ Slaughter %s! Beat it to %i life or less.=ʹ%s%i˺ Slaughter %s (%i lives)=ʹ%s%i˺ Defeat %s after keeping it occupied for %i turns.=%sѹ%iغϡ Defeat %s, but play with it for %i turns first.=%sս%iغϺܡ Defeat %s and make sure it doesn't take more than %i turns.=%sսܣעغ%iڡ Defeat %s, in a duel no longer than %i turns.=%sغС%i֣ Delay %s for %i turns=%s%iغϵϷ Defeat %s before turn %i=%sս%iغǰܡ Defeat any opponent, having at least %i lives in the end.=ֵ½%iǰ֡ Win flawlessly (%i lives)=ʤ%i Reach Invulnerability (%i lives)=%i Reach Immortality! (%i lives)=ϣ%i Bury %i %s cards to your opponent's graveyard and defeat him.=%i%sĹܡ Tame the nature (%i)=ѱȻ%i Evaporation (%i)=%i Bring the order (%i)=%i Exorcism (%i)=ħ%i Dusk (%i)=ƻ裨%i Selective disaster (%i)=ѣ%i ########################## # OPTIONS # ########################## # Options tab: Settings=һѡ General Options= Music volume= SFX volume=Ч Mute= Max= Difficulty=ϷѶ Normal=ͨ Hard= Harder= Evil=а Economic Difficuly=ýѶ Display InGame extra information=ʾϷеĶϢ Enable cheat mode=ϵģʽ Seconds to pause for an Interrupt=ȨӦʱ䣨룩 Interrupt my abilities=ʱתȨ Interrupt my spells=ʩʱתȨ Interrupt opponent's end of turn=ڶֻغϽʱתȨ # Game tab: Game=Ϸѡ Interface Options=Ϸ Language= Closed hand=ƽرʱʾ visible=ɼ invisible=ɼ Hand direction=ƽ淽 horizontal= vertical= Mana display=ʾ Simple=ֱ Eye candy=Ч Both=Ч+ֱ Reverse left and right triggers=תL/R Disable card images=ֹʾͼ Disable screen transitions=ֹĻ Display InGame extra information=ϷʾϢ # User tab: User=ûļ User Options=ûѡ Credits: %i=%i Cards: %i=%i Sets: %i (of %i)=ϵ%i%i Theme: %s=:%s Artist: %s=:%s Default=Ĭ New Profile=½ļ Use this Profile=ʹļ Use this Theme=ʹ # Advanced tab: Advanced=߼ѡ Advanced Options=߼ѡ The following options require a restart.=ʱҪϷ Use this Language=ʹøԽϷ Chinese= Deutsch=(Deutsch) English=Ӣ(English) Espanol=(Espanol) Francais=(Francais) Italiano=(Italiano) Portugues=(Portugues) Minimum Card Grade=ϷĿ 1: 100% Supported=1:ֵ֧ 0: Borderline (99% OK)=0: -1: Unofficial (unverified cards)=-1: -2: Crappy (bugs)=-2:ȱݵ -3: Unsupported=-3:ֵ֧ -4: Dangerous (risk of crash)=-4:Σյ Phase Skip Automation=غϽ׶Զ First Turn Player=һغ Opponent= Off= On= # Key Bindings tab: Key Bindings=λ New binding...=½... Press a key to associate.=һ Delete this binding=ɾüλ Select=ѡ Start=ʼ Up= Right= Down= Left= Left trigger=L Right trigger=R Triangle= Circle= Cross= Square= Fullscreen=ȫģʽ # Credits tab: Credits=Ա ########################## # CREDITS # ########################## # The game currently does not translate its credits screen. # The following translations are provided for reference. They will # need a width check if they are put into the game in the future. ########################## # TROPHY ROOM: # ########################## Achievements=Ϸɾ Difficulty Modes=ģʽ Achieved a 66% victory ratio.=66ʤʡ Momir Mode=Īػ Won with exactly 8 lands.=ʹ8ŵƻʤ Evil Twin Mode=ħ˫ģʽ Won with same army size.=ƾʱʤ Random Deck Mode= Won against a higher difficulty.=ڸѶ»ʤ Valuable Collection=ֵǵղ Collection valued over 10,000c.=ղؼֵ Collection Info=ղϢ Card Spoiler= %i locked sets remain.=%iϵδ Unlocked all %i sets.=Ѿȫ%iϵС Back to Trophies=Ϸչ Booster=ְ Cards= Details= Collection Stats=ղϢ Total Value: %ic=ֵܼ%ic Total Cards (including duplicates): %i=ܿظ%i Unique Cards: %i=Ψһƣ%i Most Duplicates: %i (%s)=ظ%iţ%s Favorite Set: %s=ϵУ%s Highest Mana Cost: %i (%s)=ߵĿƣ%i%s Most Powerful: %i (%s)=Ŀƣ%i%s Toughest: %i (%s)=ߵĿƣ%i%s ########################## # CARD DATA: RARITY # ########################## #%s Common=%sͨ #%s Uncommon=%sͨ #%s Rare=%sϡ #%s Mythic=%sϡ ########################## # CARD DATA: TYPES # ########################## Artifact Creature= Colony=Ⱥ Eldrazi= Everglades=ʪ Grasslands=ԭ Hornet=Ʒ Karakas=˹ Kookus= Levelup= Nothing= Palladia-mors= Reinforcements=Ԯ # Types (rule 204.2a) Artifact= Creature= Enchantment= Instant=˲ Land= #Plane Planeswalker= Sorcery= Tribal= Vanguard=ǰ # Supertypes (rule 204.4a) Basic= Legendary= Snow=ѩ World= # Subtypes (rule 204.3) # please keep the english alphabetical order, makes it easier to update! # Wagic-only subtypes Eight-and-a-Half-Tails=β GOlem=ħ Melfolk= Tombspawn=Ĺ # Artifact subtypes (rule 204.3f) Contraption= Equipment= Fortification= # Enchantment subtypes (rule 204.3g) Aura= Shrine= # Land subtypes (rule 204.3h) Desert=ɳĮ Forest=ɭ Island= Lair=Ѩ Locus= Mine= Mountain=ɽ Plains=ƽԭ Power-Plant=¯ Swamp= Tower= Urza's= # Planeswalker subtypes (rule 204.3i) # Instant/Sorcery subtypes (rule 204.3j) Arcane= # Creature subtypes (rule 204.3k) Advisor=ı Ally= Angel=ʹ Anteater=ʳ Antelope= Ape=Գ Archer= Archon=ͳ Artificer=ʦ Assassin=ɱ Assembly-Worker=װ Atog=и Aurochs=ԭţ Avatar=ʥ Badger= Barbarian=Ұ Basilisk= Bat= Bear= Beast=Ұ Beeble= Berserker=սʿ Bird= Blinkmoth= Boar=Ұ Bringer=ʹ ##Brushwagg Camarid= Camel= Caribou=ѱ¹ Carrier=ý Cat=è Centaur= Cephalid= Chimera= Citizen= Cleric=ɮ Cockatrice=ʯ Construct=鹹 Coward=ų Crab=з Crocodile= Cyclops=۾ Dauthi= Demon=ħ Deserter= Devil=ħ Djinn= Dragon= Drake= Dreadnought=η Drone=ū Druid=³ Dryad= Dwarf= Efreet=ħ Egg= Elder= Elemental=Ԫ Elephant= Elf= Elk=¹ Eight-and-a-half-tails=β Eye= Faerie= Ferret=ѩ Fish= Flagbearer= Fox= Frog= Fungus= Gargoyle=ʯ Giant= Gnome=٪ Goat=ɽ Goblin= Golem=ħ Gorgon=߷ Graveborn=Ĺ Gremlin= Griffin=ʨ Hag= Harpy=Ʀ Hellion= Hippo= Homarid= Homnuculus= Homunculus= Horror= Horse= Hound=Ȯ Human= Hydra=ͷ Hyena=๷ Illusion=Ӱ Imp=Сħ Incarnation= Insect= Jellyfish=ˮĸ Juggernaut=Ǿ޳ Kavu= Kirin= Kithkin=Ӣ Knight=ʿ Kobold= Kor= Kraken=޺ Lammasu= Leech= Leviathan= Lhurgoyf=Ү Licid= Lizard= Manticore=ʦ Masticore=ʦ Mercenary=Ӷ Merfolk= Metathran= Minion=ū Minotaur=ţͷ Monger=̷ Mongoose=è Monk=ɮ Moonfolk= Mutant=ͻ Myr=ض Mystic=ܽͽ Nautilus= Nephilim= Nightmare= Nightstalker=ҹDZħ Ninja= Noggle=ŵ Nomad= Octopus= Oculus= Ogre=ʳħ Ooze= Orb= Orc= Orgg=ŷ Ouphe=· Ox=ţ Oyster=ĵ Pegasus= Pentavite=ֽ Pest= Phelddagrif=Ϻ Phoenix= Pincher=ǯ Pirate= Plant=ֲ Prism=辵 Rabbit= Rat= Rebel=ʦ Reflection=ӳ Rhino=Ϭţ Rigger=ʦ Rogue=˿ Salamander= Samurai=ʿ Sand=ɳ Saproling= Satyr=ɳ Scarecrow= Scorpion=Ы Scout= Serf=ũū Serpent= Shade= Shaman=ʦ Shapeshifter= Sheep= Siren= Skeleton= Slith=˹ Sliver=Ƭ Slug= Snake= Soldier=ʿ Soltari=̩ Spawn= Specter= Spellshaper=ܷʦ Sphinx=ʷ˹ Spider=֩ Spike= Spirit= Splinter= Sponge= Squid= Squirrel= Starfish= Surrakar= Survivor=Ҵ Tetravite= Thalakos=ɯ˹ Thopter= Thrull= Treefolk= Triskelavite=ֽ Troll=ħ Turtle= Unicorn= Vampire=Ѫ Vedalken=ά Viashino=ŵ Volver= Wall=ǽ Warrior=սʿ Weird= Whale= Wizard=ʦ Wolf= Wolverine= Wombat= Worm= Wraith= Wurm= Yeti=ѩ Zombie=ٸ Zubera= # Plane subtypes (rule 204.3m) ########################## # CARD DATA: NAMES # ########################## # cards in special states Anathemancer=䷨ʦƷأ Brackwater Elemental Unearthed=ˮԪأƷأ Corpse Connoisseur Unearthed=ʬͼңƷأ Dregscape Zombie Unearthed=ٸƷأ Etherium Abomination=ҽޣƷأ Extractor Demon Unearthed=եȡħƷأ Fatestitcher Unearthed=֯ٸƷأ Fire-Field Ogre Unearthed=ʳħƷأ Grixis Slavedriver Unearthed=ūͷƷأ Hell's Thunder Unearthed=Ʒأ Hellspark Elemental Unearthed=ԪأƷأ Kathari Bomber Unearthed=ɲʦƷأ Kathari Screecher Unearthed=ɲƷأ Kederekt Leviathan Unearthed=ں֣Ʒأ Scourge Devil Unearthed=ħƷأ Shambling Remains Unearthed=źƷأ Undead Leotau Unearthed=ʨƷأ # please keep this alphabetized Abandoned Outpost=ķվ Abandon Hope=ϣ Abbey Gargoyles=ʯ Abbey Matron=Ů Abduction= Abeyance=ֹ Abjure= Abolish=ֹ Aboroth=˹ Aboshan, Cephalid Emperor=ʰ Aboshan's Desire=Ը About Face= Absolute Grace= Absolute Law=Թ Absolver Thrull= Absorb= Absorb Vis=ȡά Abu Ja'far=ӷ Abuna Acolyte=ɮ Abuna's Chant=ɮ Abundance=ʳ Abyssal Gatekeeper=Ԩ Abyssal Horror=Ԩ Abyssal Hunter=Ԩ Abyssal Nocturnus=ԨӰ Abyssal Persecutor=ԨŰħ Abyssal Specter=Ԩ Academy Rector=ѧԺ Academy Researchers=ѧԺоԱ Academy Ruins=ѧԺ Accelerate= Accelerated Mutation=ٱ Acceptable Losses=ʧ Accorder's Shield=פ֮ Accumulated Knowledge=ۻ֪ʶ Accursed Centaur=İ Acidic Dagger=Һذ Acidic Slime=Һ Acidic Sliver=ҺƬ Acidic Soil= Acid Web Spider=֩ Acolyte of Xathrid=ɮ Acorn Harvest=ʵճ Acquire= Acridian= Act of Treason= Adamaro, First to Desire=ʼ Adarkar Sentinel=│ڱ Adarkar Unicorn= Adarkar Valkyrie=│Ů Adarkar Wastes=│Ұ Adarkar Windform=│Ӱ Adder-Staff Boggart=Ȳ Addle= Admonition Angel=ʹ Ad Nauseam=θ Advanced Hoverguard=ߵȿ Advance Scout=߽׳ Adventuring Gear=䱸 Advice from the Fae=ɶ Aegis of Honor=ҫıӻ Aegis of the Meek=߻ Aeolipile=ת Aeon Chronicler=بż Aerial Caravan=̶ Aerie Mystics=ؽͽ Aerie Ouphes=Ӱ· AEther Adept=̫ר AEther Barrier=̫ϱ AEther Burst=̫ AEther Charge=̫ AEther Figment=̫ AEtherflame Wall=̫ǽ AEther Flash=̫ AEthermage's Touch=̫ʦ֮ AEther Membrane=̫Ĥ AEther Mutation=̫ͻ AEtherplasm=̫ԭʹ AEther Rift=̫϶ AEther Shockwave=̫ AEther Snap=̫ AEthersnipe=̫հ AEther Spellbomb=̫ AEther Sting=̴̫ AEther Storm=̫籩 AEther Tide=̫֮ AEthertow=̫ AEther Tradewinds=̫ó׷ AEther Vial=̫ƿ AEther Web=̫ Affa Guard Hound=Ȯ Afflict=ĥ Afiya Grove= Afterlife= Aftershock= Agadeem Occultist=ѧ Ageless Entity= Ageless Sentinels=ڱ Agent of Masks=̽ Agent of Shauku=ɲ̽ Aggravated Assault=ͻϮ Aggression= Aggressive Urge= Agility= Agonizing Demise=ʹ Agonizing Memories=ʹĻ Agony Warp=ʹ Agrus Kos Wojek Veteran=ҮϽ̿˹ Air Bladder= Airborne Aid=սԮ Airdrop Condor=Ͷͺӥ Air Elemental=Ԫ Air Servant= Ajani Goldmane=װҮ Ajani's Mantra=Ү Ajani's Pridemate=ҮȺ Ajani Vengeant=Ү Akki Avalanchers=ѩ Akki Blizzard-Herder=ѩʦ Akki Coalflinger=ú Akki Drillmaster=ʦ Akki Lavarunner=ҽԽ Akki Raider=ͻ Akki Rockspeaker= Akki Underling= Akki Underminer=ƻ Akoum Battlesinger=ķս Akoum Boulderfoot=ķ Akoum Refuge=ķ Akrasan Squire=ɳ Akroma, Angel of Fury=ŭʹ Akroma, Angel of Wrath=ŭʹ Akroma's Blessing=ף Akroma's Devoted=ijϾ Akroma's Memorial= Akroma's Vengeance=ĸ Akron Legionnaire=¡۾ Aku Djinn= Akuta, Born of Ash=հ Alabaster Dragon=ʥ Alabaster Leech=ѩʯ Alabaster Potion=ѩʯҩ Alabaster Wall=ʥ֮ǽ Aladdin= Aladdin's Lamp= Aladdin's Ring=ָ Alarum= Albino Troll=Ӿħ Aleatory=齱 Alert Shu Infantry=ֱ߲ Alexi's Cloak=ٿ˿֮ Alexi, Zephyr Mage=編ʦٿ˿ Algae Gharial=Ұ峤 Ali Baba=Ͱ Aliban's Tower=֮ Ali from Cairo=޵İ Allay=ͻ Alley Grifters=ƭͽ Allied Strategies=˲ All Is Dust=鳾 Allosaurus Rider= Alloy Golem=Ͻħ All Suns' Dawn=ɫ Alluring Scent=ջϢ Alluring Siren= Alms=ȼ Alpha Kavu=ԭͿ Alpha Myr=ǰض Alpha Status=λ Alpha Tyrranax=ԭ Altar Golem=̳ħ Altar of Bone=̳֮ Altar of Dementia=մ̳ Altar of Shadows=Ӱ̳ Altar's Light=̳ Alter Reality=Ķʵ Aluren=ħ Ambassador Laquatus=ʹ Ambassador Oak=ʹ Amber Prison= Ambition's Cost=ҰĵĴ Ambush= Ambush Commander=ָӹ Ambush Party= Amoeboid Changeling=װͻ Amok=ɱ Amphibious Kavu=ܿ Amrou Scout=޳ Amrou Seekers=׷Ѱ Amugaba=¿ Amulet of Kroog=ǻ Amulet of Quoz=ȵĻ Amulet of Unmaking=⻤ Amulet of Vigor= Anaba Ancestor=ð Anaba Bodyguard=ðͱ Anaba Shaman=ðͼʦ Anaba Spirit Crafter=ðʦ Ana Battlemage=սʦ Anaconda=ˮ Ana Disciple=ͽ Anarchist= Anarchy= Ana Sanctuary=ʥ Anathemancer=䷨ʦ Anavolver=ɽ Ancestor's Chosen=İ Ancestor's Prophet=ʥ֪ Ancestral Knowledge=˵ǻ Ancestral Mask=˵ Ancestral Memories=˵ļ Ancestral Recall=˵ٻ Ancestral Tribute=ĹƷ Ancestral Vision=˵Ԥ Ancient Amphitheater=ԶŽݾ糡 Ancient Den=ԶʨѨ Ancient Grudge=껳 Ancient Hellkite=ԶŲŰ Ancient Hydra=ԶŶͷ Ancient Kavu=Ŵ Ancient Ooze=Զ Ancient Runes=Զŷ Ancient Silverback= Ancient Spider=֩ Ancient Spring=Ȫ Ancient Stirrings=ѹ Ancient Tomb=Ĺ Ancient Ziggurat=ԶŽ Andradite Leech=ʯ Angelfire Crusader=ʹʥս Angelheart Vial=ʹƿ Angelic Arbiter=ٲʹ Angelic Benediction=ʹ Angelic Blessing=ʹף Angelic Chorus=ʹĺϳ Angelic Curator=໤ʹ Angelic Favor= Angelic Page=ʹŲ Angelic Protector=ػʹ Angelic Renewal=Ӹ Angelic Shield=ʹ Angelic Wall=ʹʥǽ Angel of Despair=ʹ Angel of Mercy=ȱʹ Angel of Retribution=ͷʹ Angel of Salvation=ʹ Angel's Feather=ʹ Angel's Grace=ʹ Angel's Herald=ʹ Angel's Mercy=ʹĴȱ Angelsong=ʹ Angel's Trumpet=ʹŽ Anger=ŭ Angry Mob=ŭı An-Havva Constable=߱ An-Havva Inn= An-Havva Township= Animal Boneyard=س Animal Magnetism= Animate Artifact= Animate Dead=ʬ Animate Land= Animate Wall=ǽ Ankh of Mishra=˹ Annex=̲ Annihilate= Annul=Ĩ Anodet Lurker=觴 Anoint=Ϳ Anowon, the Ruin Sage=żŵ Antagonism= Anthem of Rakdos=˾ʫ Anthroplasm=˽ Anti-Magic Aura=ħ Antler Skulkin=¹­ Ant Queen=Ϻ Anurid Barkripper=Ƥ Anurid Brushhopper=Ծ Anurid Murkdiver=DZ Anurid Scavenger=ʰ Anurid Swarmsnapper= Anvil of Bogardan=֮ An-Zerrin Ruins=ַ Apathy=޶ Apes of Rath=˹Գ Apex Hawks=嶥ӥ Aphetto Alchemist=ʿ Aphetto Dredging=ʽ Aphetto Exterminator= Aphetto Grifter=ƭʦ Aphetto Runecaster=зʹʿ Aphetto Vulture=أӥ Aphotic Wisps=谵 Apocalypse=ʾ¼ Apocalypse Chime=ʾ֮ Apocalypse Hydra=ĩնͷ Apothecary Initiate=ҩѧͽ Apprentice Necromancer=ʿѧͽ Aquamoeba=ˮװ Aquamorph Entity=壱 Aquastrand Spider=ˮ֩ Aquitect's Will=ߵ־ Araba Mothrider=ijʿ Arachnoid=֯ Arashi, the Sky Asunder=ҷʾ Arbiter of Knollridge=ٲ Arbor Elf=ľ Arcane Laboratory=ʵ Arcane Sanctum=ʥ Arcane Spyglass=Զ Arcane Teachings=ؽ̻ Arcanis the Omnipotent=ȫܵİ˼ Arcanum Wings= Arc Blade= Arcbound Bruiser=־޺ Arcbound Crusher=շƻ Arcbound Fiend=ֶħ Arcbound Hybrid=ƴ Arcbound Lancer=ֳ Arcbound Overseer=ֶ Arcbound Ravager= Arcbound Reclaimer=ֻջ Arcbound Slith=˹ Arcbound Stinger=ַɴ Arcbound Wanderer= Arcbound Worker=ֹ Archaeological Dig=ŷ Archangel=ʹ Archdemon of Unx=¸ħ Archery Training=ѵ Architects of Will= Archive Trap= Archivist=ϽԱ Archmage Ascension= Archon of Justice=ͳ Archon of Redemption=ͳ Arc Lightning=״ Arc Mage=ⷨʦ Arc Runner=ڵ绡 Arc-Slogger=绡 Arctic Flats=ƽҰ Arctic Foxes= Arctic Merfolk= Arctic Nishoba= Arctic Wolves= Arc Trail=ҷ Arcum Dagsson=ϴɭ Arcum's Sleigh=ķѩ Arcum's Weathervane=ķ Arcum's Whistle=ķĿڵ Ardent Militia=ĵ¾ Ardent Plea=ȳ Ardent Soldier=ȳϵʿ Arena= Arenson's Aura=ɭ Argent Sphinx=ʷ˹ Argentum Armor= Argivian Find=ij Argivian Restoration=޸ Argothian Elder=Ǹ˹ Argothian Enchantress=Ǹ˹ħŮ Argothian Swine=Ǹ˹Ұ Argothian Wurm=Ǹ˹ Arid Mesa=ëߵ Ark of Blight=ήع Armadillo Cloak=ɽ Armageddon= Armament Master=ר Armed Response=װӦ Armillary Sphere= Armistice=սЭ Armored Ascension=װ Armored Cancrix=װз Armored Guardian=װػ Armored Pegasus=װ׷ Armorer Guildmage=߹ᷨʦ Armor of Faith=֮ Armor of Thorns=֮ Armor Sliver=װƬ Armor Thrull=װ Arms Dealer= Army Ants= Army of Allah=Ĵ Arnjlot's Ascent=Ŧصķ Arrest= Arrogant Bloodlord=Ѫ Arrogant Vampire=߰Ѫ Arrogant Wurm= Arrow Volley Trap= Arsenal Thresher=ɨ Artifact Mutation= Artificer's Intuition=ʦֱ Artificial Evolution=˹ݻ Artisan of Kozilek=ܻ׹ Ascendant Evincar=ħ Ascending Aven= Asceticism= Asha's Favor=ɯĶ Ashcoat Bear=ë Ashen Firebeast= Ashen Ghoul=ɫʳʬ Ashen Monstrosity= Ashenmoor Cohort=ԭȭ Ashenmoor Gouger=ԭ Ashenmoor Liege=ԭ Ashen Powder=ʬżۻ Ashen-Skin Zubera=Ұ Ashes of the Fallen=س Ashes to Ashes= Ashling's Prerogative=ҶȨ Ashling, the Extinguisher=Ϩ߻Ҷ Ashling the Pilgrim=ʥͻҶ Ashnod's Altar=ʿŵļ̳ Ashnod's Transmogrant=ʿŵ Asmira,Holy Avenger=ʥ߰ɪ Aspect of Mongoose=èò Aspect of Wolf=֮Ѫ Assassinate=д Assassin's Blade=֮̿ Assault/Battery=ͻϮ/ Assault Griffin=ͻϮʨ Assault Strobe=ͻϮ Assault Zeppelid=ͻϮƷ Assembly Hall= Assembly-Worker=װ Assert Authority=ά Astral Slide=Ļ Astral Steel=ĸ Atalya, Samite Master=ķʦ Atogatog=ии Atog=и Attrition=ս Attunement=ϸ Augur il-Vec=ά˲ʦ Augur of Skulls=­Dzʦ Augury Adept=ר Augury Owl=èͷӥ Auntie's Hovel=С Auntie's Snitch= Aura Barbs=â Aura Blast= Aura Extraction=ȡ Aura Finesse=ɼ Aura Flux=й Aura Fracture=ѡ Aura Gnarlid=ڽ Aura Graft=ֲ Auramancer=ʿ Auramancer's Guise=ʦ Aura Mutation=ͻ Aura of Dominion=֧ Aura of Silence= Aura Shards=Ƭ Aura Thief=Ӱ Auratog=и Auratouched Mage=ӷʦ Aurification= Auriok Bladewarden=ŷ˽ Auriok Champion=ŷ˶ʿ Auriok Edgewright=ŷб Auriok Glaivemaster=ŷɨ Auriok Replica=ŷġƷ Auriok Salvagers=ŷ޻ʿ Auriok Siege Sled=ŷ˹Ǵ Auriok Steelshaper=ŷ Auriok Sunchaser=ŷ Auriok Transfixer=ŷͣ Auriok Windwalker=ŷ˷ʦ Aurochs Herd=ԭţȺ Aurochs=ԭţ Aurora Eidolon= Aurora Griffin=ʨ Auspicious Ancestor= Austere Command=Ͼָ Autochthon Wurm=ԭ Autumn's Veil=ɫĻ Autumn Willow= Avalanche=ѩ Avalanche Riders=ɽ Avarax= Avarice Totem=̰ͼ Avatar of Discord=ߵ Avatar of Fury=ŭ Avatar of Hope=ϣ Avatar of Might= Avatar of Will=־ Avatar of Woe=ֻ Aven Archer=ļ Aven Augur=IJʦ Aven Brigadier=׼ Aven Cloudchaser=սʿ Aven Envoy=ʹ Aven Farseer=Ԥʦ Aven Fateshaper= Aven Fisher= Aven Flock= Aven Fogbringer= Avenger en-Dal=帴 Avenger of Zendikar=޵Ͽ Avenging Angel=ʹ Avenging Druid=³ Aven Liberator=Ľ Aven Mimeomancer=ķӡʿ Aven Mindcensor=ĺʦ Aven Redeemer=ɮ Aven Riftwatcher=ʱ쿴 Aven Shrine=ļ Aven Smokeweaver=֯ʦ Aven Soulgazer=ʦ Aven Squire= Aven Trailblazer=ذ Aven Trooper=װ Aven Warcraft=ı Aven Warhawk=սӥ Aven Windreader=ķʦ Avian Changeling=ջ Avizoa=ŷ Avoid Fate=ӱ Awakener Druid=ߵ³ Awakening= Awakening Zone= Awe Strike=һ֮ Axegrinder Giant=ĥ Aysen Abbey=ɭ޵Ժ Aysen Bureaucrats=ɭ Aysen Crusader=ɭʮ־ Aysen Highway=ɭ Ayumi, the Last Visitor=վÿ Azami, Lady of Scrolls= Azimaet Drake=÷ Azorius AEthermage=̫ʦ Azorius Chancery=ƽԺ Azorius First-Wing=ȷ Azorius Guildmage=ᷨʦ Azorius Herald=ʹ Azorius Ploy=ַ Azorius Signet=ӡ Azure Drake= Azusa, Lost but Seeking=ɴ Backlash= Backslide=·߻ͷ Back to Basics=豹 Back to Nature=鷵Ȼ Badlands=ĵ Bad Moon=а֮ Bad River= Baki's Curse=ͻ Baku Altar=ʳ޼̳ Bala Ged Scorpion=ոЫ Bala Ged Thief=ո Balance= Balance of Power= Balancing Act=ά־ Balduvian Barbarians=άҰ Balduvian Bears=ά Balduvian Conjurer=άܷʦ Balduvian Fallen=ά Balduvian Frostwaker=ά˪ʦ Balduvian Horde=άDz Balduvian Hydra=άǶͷ Balduvian Rage=ά֮ŭ Balduvian Shaman=άǼ˾ Balduvian Warlord=ά Balefire Liege= Baleful Stare=ȵ Ballista Squad=С Ball Lightning= Balloon Peddler=С Ballynock Cohort=ȭ Ballynock Trapper=ɲ Ballyrush Banneret=¬ Balm of Restoration= Baloth Cage Trap= Baloth Woodcrasher=ְ Balshan Beguiler=ɺƭͽ Balshan Collaborator=ɺ Balshan Griffin=ɺʨ Balthor the Defiled=ۻİ Balthor the Stout=µİ Bamboozle=ƭ Bandage= Banefire= Baneful Omen=кԤ Bane of the Living=а Baneslayer Angel=аʹ Banewasp Affliction=ʳ Banishing Knack=ķ Banshee's Blade=Ů֮ Bant Battlemage=սʦ Bant Charm=ػ Bant Panorama=ȫ Bant Sojourners=þ Bant Sureblade=׼ Barbarian Bully= Barbarian General=彫 Barbarian Guides=ά Barbarian Horde=岿 Barbarian Lunatic= Barbarian Outcast= Barbarian Riftcutter=Ұ Barbarian Ring=̨ Barbed-Back Wurm= Barbed Battlegear=װ Barbed Field=̼ԭҰ Barbed Foliage=̼Ҷ Barbed Lightning=ǿ Barbed Sextant= Barbed Shocker=̵ Barbed Sliver=Ƭ Barbed Wire=˿ Bargaining Table≠ Barishi= Barkhide Mauler=ŰɱƤ Barkshell Blessing=Ƥ׼ӳ Barl's Cage= Baron Sengir=о Barony Vampire=ׯ԰Ѫ Barrage Ogre=ʳħ Barrel Down Sokenzan=ɱ˪ɽ Barreling Attack=ŭͻ Barren Glory=֮ҫ Barren Moor=ƶʪ Barrenton Cragtreads= Barrenton Medic=ҽԱ Barrin, Master Wizard=ħʦ Barrin's Codex=ֳֵ Barrin's Spite=֮Թ Barrin's Unmaking=ֵIJ Barrow Ghoul=ڣʳʬ Barter in Blood=Ѫ Baru, Fist of Krosa=֮ȭ³ Basal Sliver=Ƭ Basalt Gargoyle=ʯ Basalt Golem=ħ Basal Thrull=¼ Basalt Monolith= Bash to Bits= Basilisk Collar=־ Basking Rootwalla= Bathe in Light=ԡ Baton of Courage=ڰ Baton of Morale=֮ Battered Golem=Ͼħ Battering Craghorn=½ Battering Ram= Battering Sliver=Ƭ Battering Wurm= Battle Cry=ս Battlefield Forge=ս¯ Battlefield Medic=սҽ Battlefield Percher=ս Battlefield Scrounger=ս Battle Frenzy=ս֮ Battlegate Mimic=̬ Battlegrace Angel=սʹ Battlegrowth=սɳ Battle Hurda=սɵ Battle-Mad Ronin=ɱ Battle Mastery=ս Battle of Wits= Battle Rampart=ս Battle-Rattle Shaman=սʦ Battle Screech=ս Battle Squadron=սն Battle Strain=ս Battletide Alchemist=սʿ Battlewand Oak=ս Battlewise Aven=ս Batwing Brume= Bay Falcon=ӥ Bayou=֧ Bayou Dragonfly= Bazaar of Baghdad=͸г Bazaar of Wonders=漣г Bazaar Trader=м Beacon Behemoth=ű건Ħ˹ Beacon Hawk=űӥ Beacon of Creation=ű Beacon of Destiny=ָ Beacon of Destruction=ű Beacon of Immortality=ű Beacon of Tomorrows=ű Beacon of Unrest=Ϣű Bearscape=ܹ Bear Umbra=ܱӰ Beast Attack=ҰϮ Beastbreaker of Bala Ged=ոʦ Beast Hunt=Ұ Beastmaster Ascension=޺ Beastmaster's Magemark=ѱʦӡ Beast of Burden= Beast Walkers=Ұ Beckon Apparition= Bedlam= Bee Sting= Befoul= Behemoth's Herald=Ħ˹ Behemoth Sledge=Ħ˹ Belbe's Armor=֮ Belbe's Percher=ķ Belbe's Portal=ʱͨ Belfry Spirit=¥ Belligerent Hatchling=ö׳ Bellowing Fiend=ħ Bellowing Tanglewurm=ͭ Belltower Sphinx=ʷ˹ Beloved Chaplain=񰮵ʦ Benalish Cavalry= Benalish Commander=ָӹ Benalish Emissary=ʹ Benalish Heralds=Ǵ Benalish Hero=ǵӢ Benalish Infantry=Dz Benalish Knight=ʿ Benalish Lancer=ǹ Benalish Missionary=Ǵʿ Benalish Trapper=Dzݱ Ben-Ben, Akki Hermit=߰ Bend or Break=˳ Benediction of Moons= Benevolent Ancestor= Benevolent Bodyguard=Ļ Benevolent Unicorn=ʴȵĶ Benthic Behemoth=Ħ˹ Benthic Djinn= Benthicore=Ӿ Bequeathal= Bereavement=ɥ Berserk= Berserkers of Blood Ridge=Ѫɽսʿ Berserk Murlodont=ī޶ Beseech the Queen=Ů Bestial Menace=Ұв Betrayal= Betrayal of Flesh= Betrothed of Fire=֮Լ Bewilder=ãȻ Bifurcate=֧ Big Game Hunter= Bile Urchin= Bind= Binding Agony=丿֮ Binding Grasp=丿ļԦ Biomantic Mastery=ͨ幤 Bioplasm=ԭʹ Biorhythm= Birchlore Rangers=ǻֱ Bird Maiden=Ů Birds of Paradise= Biting Tether=ʹ˨ Bitterblossom=ɬ Bitter Ordeal=ɬĥ Bituminous Blast= Black Carriage=ɫ Blackcleave Cliffs=ɽ Blackcleave Goblin= Black Knight=ʿ Black Lotus= Blackmail= Black Market= Black Poplar Shaman=ʦ Black Scarab=ɫʥ׳ Black Vise=ϻǯ Black Ward=ػ Bladed Pinions=г Blademane Baku=ʳ Blade of the Bloodchief=Ѫ֮ Blade of the Sixth Pride=սȺ֮ Blade Sliver=Ƭ Blades of Velis Vel=֮ Blade-Tribe Berserkers=սʿ Bladetusk Boar=Ұ Bladewing's Thrall=ʬū Bladewing the Risen=߷ Blanchwood Armor=ľ Blanchwood Treefolk=ľ Blanket of Night=ҹ֮ձ Blasted Landscape=ήĵ Blaster Mage=ҷʦ Blasting Station=ƹ Blastoderm=˹Ե Blatant Thievery=Ȼ Blaze= Blaze of Glory=֮ Blazethorn Scarecrow=澣 Blazing Archon=Թͳ Blazing Blade Askari=а˹ʿ Blazing Salvo=ױɢ Blazing Shoal=Ⱥ Blazing Specter= Blazing Torch= Bleak Coven Vampires=Ѫ Blessed Breath=ףϢ Blessed Orator=ף۱ Blessed Reversal=ʥת Blessed Wind=ף֮ Blessed Wine=ף֮ Blessing of Leeches=γӳ Blessing of the Nephilim=ӳ Blessing=ף Blighted Shaman=ήʦ Blight Mamba=ή Blightning=Ե Blight Sickle=ή Blightsoil Druid=³ Blightspeaker=ήʿ Blight=ή Blind Creeper=äĿ Blind Fury=ŭɶ Blind Hunter=ä Blinding Angel=ѣĿʹ Blinding Beam=ѣĿ Blinding Light=ѣһ Blinding Mage=ѣĿʦ Blinding Powder=Ŀĩ Blind Phantasm=äĿ Blind Seer=ä֪ Blind-Spot Giant=ä Blind with Anger=ŭǻ Blinking Spirit= Blinkmoth Infusion= Blinkmoth Nexus= Blinkmoth Urn= Blinkmoth Well=Ȫ Blister Beetle=׳ Blistergrub=׳ Blistering Barrier=Ѹϱ Blistering Dieflyn=Ѹʹ Blistering Firecat=Ѹͻè Blitz Hellion= Blizzard=ѩ Blizzard Elemental=ѩԪ Blizzard Specter=ѩ Bloated Toad= Blockade Runner=߱Խ Blockbuster=ը Bloodbond March=Ѫо Bloodbraid Elf=Ѫؾ Blood Celebrant=Ѫ Bloodchief Ascension=Ѫ Blood Clock=Ѫʱ Bloodcrazed Goblin=Ѫ Blood Crypt=ѪĹѨ Blood Cultist=ѪȽ Bloodcurdler=Ѫ Bloodfire Colossus=Ѫ Bloodfire Dwarf=Ѫ氫 Bloodfire Infusion=Ѫ Bloodfire Kavu=Ѫ濨 Blood Frenzy=Ѫ Blood Funnel=Ѫ Bloodghast=ɲѪ Bloodhall Ooze=Ѫ Blood Hound=ѪȮ Bloodhusk Ritualist=Ѫʽʦ Bloodied Ghost=Ѫ Blood Knight=Ѫʿ Bloodletter Quill=ѪĶë Bloodline Shaman=ѪԵʦ Blood Lust=Ѫ֮ Bloodmark Mentor=Ѫʦ Blood Moon=Ⱥ֮ Blood Oath=Ѫ Blood Pet=Ѫȳ Bloodpyre Elemental=ѪԪ Bloodrite Invoker=Ѫʦ Blood Rites=Ѫʽ Bloodrock Cyclops=ѪҶ۾ Bloodscale Prowler=Ѫ۱ Bloodscent=ѪϢ Blood Seeker=Ѫʦ Bloodshed Fever=ԡѪ Bloodshot Cyclops=Ѫ˿۾ Bloodshot Trainee=Ѫ˿ѧԱ Blood Speaker=Ѫʦ Bloodstained Mire=Ѫ Bloodstoke Howler=Ѫ Bloodstone Cameo=Ѫ踡 Bloodthirsty Ogre=Ѫʳħ Bloodthorn Taunter=Ѫ Bloodthrone Vampire=ѪѪ Blood Tithe=Ѫʲһ˰ Blood Tribute=Ѫ Blood Tyrant=Ѫ Blood Vassal=Ѫ֮ Bloom Tender=ݪʦ Blossoming Wreath=ŭŵĻȦ Blowfly Infestation=Ӭ Blue Elemental Blast=Ԫس Blue Scarab=ɫʥ׳ Blue Ward=ػ Blunt the Assault=ƹ Blurred Mongoose=ѸӰè Boa Constrictor=Ʋ Boartusk Liege= Boar Umbra=ҰӰ Body Double= Body of Jukai= Body Snatcher= Bogardan Firefiend=ħ Bogardan Hellkite=DzŰ Bogardan Lancer=ǹ Bogardan Phoenix=Ƿ Bogardan Rager=ǿ Bog Down=ӳ Bog Elemental=Ԫ Boggart Arsonists=ݻ Boggart Birth Rite=εʽ Boggart Forager= Boggart Harbinger=ײ Boggart Loggers=ľ Boggart Mob=α Boggart Ram-Gang=ι Boggart Shenanigans= Boggart Sprite-Chaser=ɲ Bog Glider=ӻ Bog Gnarr=Ӻ Bog Hoodlums=å Bog Imp=Сħ Bog Initiate=Ӽϰ Bog Raiders=ͻ Bog Rats= Bog Serpent=Ӿ Bog Smugglers=˽ Bog-Strider Ash=ľ Bog Tatters=ӱλ Bog Witch=ʦ Bog Wraith=ӹ Bog Wreckage=Ӳм Boil= Boiling Blood=ŭ Boiling Seas=֮ Bojuka Bog=俨 Bojuka Brigand=俨ǿ Bola Warrior=սʿ Bold Defense=ҷ Boldwyr Heavyweights=ά׳ Boldwyr Intimidator=ά׺ Bomb Squad=ըС Bonded Fetch=ܸ Bond of Agony=ʹ Bonds of Quicksilver=ˮ Bone Dancer=׹ Bone Harvest=׹ճ Boneknitter=ӹʦ Bone Mask=׹ Bone Saw=׹Ǿ Bone Shaman=֮˾ Boneshard Slasher=Dzնй Bone Shredder= Bone Splinters=ǹ Bonesplitter= Bonesplitter Sliver=Ƭ Bonethorn Valesk=Ǽ Booby Trap= Book Burning= Boom/Bust=/ը Boomerang= Boon Reflection=ӳ Borborygmos=Ī Border Guard=߾ Borderland Behemoth=߾Ħ˹ Borderland Ranger=߾Ѳ Border Patrol=߾Ѳ߶ Boreal Centaur= Boreal Druid=³ Boreal Griffin=ʨ Boreal Shelf= Boros Fury-Shield=˹ŭ Boros Garrison=˹פ Boros Guildmage=˹ᷨʦ Boros Recruit=˹± Boros Signet=˹ӡ Boros Swiftblade=˹콣 Borrowing 100,000 Arrows=ݴ Borrowing the East Wind=趫 Boseiju, Who Shelters All=ĸʥ Bosh, Iron Golem=ħ Bosium Strip= Bosk Banneret= Bottled Cloister=ƿӵ Bottle Gnomes=ƿ٪ Bottle of Suleiman=ϵƿ Bottomless Pit=޵׶ Bottomless Vault=޵׵ؽ Bouncing Beebles=ٱ Bound/Determined=/ Bound in Silence=ž Bounteous Kirin= Bountiful Harvest=ճ Bounty Hunter=ͽ Brace for Impact= Brackwater Elemental=ˮԪ Braid of Fire=Ȼ Braids, Cabal Minion=°ɲٵ Braids, Conjurer Adept=䷨רҲٵ Braidwood Cup=֦ Braidwood Sextant=֦ Brainbite= Brain Freeze=Զ Braingeyser= Brain Gorgers=ʬ Brain Pry= Brainspoil= Brainstorm= Brainwash=ϴ Bramble Creeper=й Bramble Elemental=Ԫ Bramblesnap= Bramblewood Paragon= Branching Bolt=֦ Branchsnap Lorian=֦ Branded Brawlers= Brand of Ill Omen=֮ӡ Brand=ӡ Brassclaw Orcs=ͭצ Brass Gnat=ͭ Brass Herald=ͭʹ Brass Man=ͭ Brass Secretary=ͭ Brass-Talon Chimera=ͭצ Bravado=ٻ Brave the Elements=ᾳ Brawl= Brawn= Breach=ͻΧ Break Asunder=ΪƬ Breaking Point= Breaking Wave=˶ Break Open=ҿ Breakthrough=شͻ Breath of Darigaaz=ȵϢ Breath of Dreams=ξϢ Breath of Fury=ŭϢ Breath of Life=֮Ϣ Breath of Malfegor=īǸϢ Breathstealer's Crypt=ϢߵĹѨ Breathstealer=Ϣ Breeding Pit=֮ Breeding Pool=֮ Breezekeeper=΢绤 Briarberry Cohort=ݮȭ Briarhorn= Briarknit Kami=֯ Briar Patch= Briar Shield= Bribery=¸ Bridge from Below= Brightflame=ѣĿ Brighthearth Banneret=¯ Brightstone Ritual=Ҽ Brigid, Hero of Kinsbaile=Ӣׯ԰ʿ Brilliant Halo=Ի͹ Brilliant Plan=ü Brilliant Ultimatum=ͨ Brimstone Mage=Ƿʦ Brindle Boar=Ұ Brine Elemental=κԪ Brine Seer=κԤʦ Brine Shaman=˼˾ Bringer of the Black Dawn=ʹ Bringer of the Blue Dawn=ʹ Bringer of the Green Dawn=ʹ Bringer of the Red Dawn=ʹ Bringer of the White Dawn=ʹ Brink of Disaster=ֻԵ Brink of Madness=Ե Brion Stoutarm=±۲ Brittle Effigy=Ф Broken Ambitions=Ұ Broken Dam= Broken Fall=׹仺 Broken Visage= Brontotherium=ͷ Bronze Bombshell=ͭŮ Brood Birthing= Broodhatch Nantuko= Brooding Saurian= Broodmate Dragon=װ Brood of Cockroaches= Brood Sliver=Ƭ Broodstar= Broodwarden=Ѫ Brothers of Fire=ףֵ Brothers Yamazaki=ɽֵ Browbeat=в Brown Ouphe=ذ· Browse= Brushland=ֵ Brushwagg=ë߸ Brush with Death=ˢ Brutal Deceiver=ֱ Brutal Suppression= Brute Force= Bubble Matrix=ݼ Bubbling Beebles=ٱ Bubbling Muck=ݶѷ Budoka Gardener=ֲ԰ Budoka Pupil=ҵ Builder's Bane=ʦ Bull Aurochs=Ұԭţ Bull Cerodon=Ұ Bull Elephant= Bull Hippo=Ұ Bull Rush=ײ Bullwhip=ţƤ Bulwark=ͭ Buoyancy= Burden of Greed=̰ Burgeoning=ѿ Buried Alive= Burning Cloak=ȼ֮ Burning-Eye Zubera= Burning Fields=ݻԭ Burning Inquiry=̽ Burning of Xinye=Ұ Burning Palm Efreet=ħ Burning Sands=ɰ Burning Shield Askari=ܰ˹ʿ Burning-Tree Bloodscale=Ѫ۱ Burning-Tree Shaman=ʦ Burning Wish=Ը Burnt Offering=ܼƷ Burn Trail=ټ Burrenton Bombardier=ͺը Burrenton Forge-Tender=¯ʦ Burrenton Shield-Bearers=ִ Burr Grafter=̹޽ Burrowing= Burst Lightning=ŷ Burst of Energy= Burst of Speed=ٶ Bushi Tenderfoot=ʿ Butcher of Malakir= Butcher Orgg=ŷ Cabal Archon=°ͳ Cabal Coffers=° Cabal Conditioning=°ʽԼ Cabal Executioner=° Cabal Inquisitor=°Ѷ Cabal Interrogator=°ڵ Cabal Patriarch=°̸ Cabal Pit=° Cabal Ritual=° Cabal Shrine=° Cabal Slaver=°ū Cabal Surgeon=°ҽʦ Cabal Therapy=°Ʒ Cabal Torturer=° Cabal Trainee=°ѧԱ Cache Raiders=ٱ Cackling Fiend=Ⱥħ Cackling Flames=Ц Cackling Imp=ЦСħ Cackling Witch=Ⱥʦ Cadaver Imp=ʬСħ Cadaverous Bloom=ʬ֮ Cadaverous Knight=ʬʿ Cagemail=Ӽ Cage of Hands=ǧּ Cairn Wanderer=ʯڣ Calciderm=Ե Calciform Pools=ʯγ Calcite Snapper=ҧƹ Caldera Hellion=ں Caldera Kavu=ɽڿ Caldera Lake=ɽ Caller of Gales=ҷʦ Caller of the Claw=צټ Caller of the Hunt=ټ Call for Blood=ѪȺ Call of the Herd=Ⱥĺ Call of the Wild=ԭҰĺ Callous Deceiver= Callous Giant=ľ Callous Oppressor=ѹ Callow Jushi=ʿ Call the Skybreaker=ƿ Call to Arms=ټ Call to Glory=ҫս Call to Heel=ϥ Call to Mind= Call to the Grave= Call to the Netherworld=ڤ Calming Licid= Calming Verse=ƽʫƪ Caltrops=޼ Camel=ɳĮ Camouflage=αװ Cancel=ȡ Candles' Glow=ҫ Candles of Leng= Canker Abomination= Cankerous Thirst=񼢿 Cannibalize=ƴװ Canopy Claws=ֹצ Canopy Cover=ֹڻ Canopy Crawler=ֹ Canopy Dragon=ֹھ Canopy Spider=ֹ֩ Canopy Surge=ֹڷ Cantivore= Canyon Drake=Ͽ Canyon Minotaur=Ͽţͷ Canyon Wildcat=ϿҰè Cao Cao, Lord of Wei=κܲ Cao Ren, Wei Commander=κͳ Capashen Knight=ʿ Capashen Standard= Capashen Templar=ʥʿ Capashen Unicorn= Capricious Efreet=ħ Capricious Sorcerer=Ʊʿ Capsize=㸲 Captain of the Watch=ӳ Captain Sisay= Captain's Maneuver=Ԧ Captivating Glance=ƻĿ Captivating Vampire=ƻѪ Captive Flame=׸ Captured Sunlight=۲չ Capture of Jingzhou=ո Carapace=׿ Carapace Forger=׿ʦ Caravan Escort=̶ʿ Caravan Hurda=̶Ӻɵ Carbonize=̼ Careful Consideration=ϸĿ Careful Study=ϸ Caregiver=ջ Caribou Range=ѱ¹ԭ Carnage Altar=ɱ¾̳ Carnassid= Carnifex Demon=ֶħ Carnival of Souls=Ⱥ Carnophage=ŵ Carom= Carpet of Flowers=̺֮ Carrion= Carrion Ants= Carrion Beetles=׳ Carrion Call= Carrionette=ż Carrion Feeder=ʳ Carrion Howler=⺿ Carrion Rats= Carrion Thrash= Carrion Wall=ǽ Carrion Wurm= Carry Away= Cartographer=ͼʦ Carven Caryatid=Ů Cascade Bluffs=پ Castigate= Castle=DZ Castle Raptors=DZ Castle Sengir=ϳDZ Cast Through Time=ʱʩ Cataclysm= Catacomb Dragon=ĹѨ Catalog= Catalyst Stone=ýʯ Catapult Master=ʯר Catapult Squad=ʯС Catastrophe= Cat Burglar=ҹè Cateran Brute= Cateran Enforcer=ǿв Cateran Kidnappers= Cateran Overlord= Cateran Persuader=˵ Cateran Slaver=ū Cateran Summons=ʽٻ Caterwauling Boggart=߽в Cathartic Adept=йר Cathodion= Cat Warriors=èսʿ Cauldron Dance=֮ Cauldron Haze= Cauldron of Souls=궦 Caustic Crawler=Һ Caustic Rain=ʴ Caustic Tar=ʴ Caustic Wasps=ʴƷ Cautery Sliver=Ƭ Cavalry Master= Cave-In= Cave People=Ѩ Cavern Crawler=Ѩ Cavern Harpy=ؿ߹Ʀ Cavern Thoctar= Cave Sense=Ѩͨ Caves of Koilos=˹ Cave Tiger=Ѩ Cease-Fire=ͣ Ceaseless Searblades=Ϣо Celestial Ancient= Celestial Colonnade= Celestial Convergence= Celestial Crusader=ʮ־ Celestial Dawn= Celestial Gatekeeper= Celestial Kirin= Celestial Mantle= Celestial Prism=⾵ Celestial Purge=Ӿ Celestial Sword=֮ Cemetery Gate=Ĺ֮ Cemetery Puca=Ĺ̿ Cemetery Reaper=Ĺ Cenn's Enlistment= Cenn's Heir= Cenn's Tactician=ʿ Centaur Archer= Centaur Chieftain= Centaur Courser=˿ Centaur Garden=԰ Centaur Glade=϶ Centaur Omenreader=ʶװ Centaur Rootcaster= Centaur Safeguard= Centaur Veteran=ϱ Cephalid Aristocrat=˹ Cephalid Broker= Cephalid Coliseum=˾ Cephalid Constable=˱ Cephalid Illusionist=˻ʦ Cephalid Inkshrouder=īݡ Cephalid Looter=Ӷ Cephalid Pathmage=˾ʦ Cephalid Retainer=̴ Cephalid Sage= Cephalid Scout=˳ Cephalid Shrine=˼ Cephalid Snitch=̽ Cephalid Vandal=çײ Cerebral Eruption= Cerebral Vortex= Ceremonial Guard=ǵ Cerodon Yearling= Cerulean Sphinx=εʷ˹ Cerulean Wisps=ε Cerulean Wyvern=ε Cessation=ж Ceta Disciple=ͽ Ceta Sanctuary=ʥ Cetavolver= Chainbreaker= Chainer, Dementia Master=ʦ Chainer's Edict=ɵ Chainflinger= Chain of Acid=Һ Chain of Plasma=罬 Chain of Silence=ž Chain of Smog= Chain of Vapor= Chain Reaction=Ӧ Chain Stasis=ͣ Chalice of the Void=ʥ Chambered Nautilus= Chamber of Manipulation=Ū Chameleon Blur=ɫ Chameleon Colossus=Ʊ Chameleon Spirit=ɫ Champion's Drake=ʿ Champion's Victory=ھʤ Chance Encounter=Ե Chandler= Chandra Ablaze=׿ Chandra Nalaar=׿ Chandra's Outrage=׿ıŭ Chandra's Spitfire=׿ Changeling Berserker=οսʿ Changeling Hero=ʿ Changeling Sentinel=ڱ Changeling Titan=̩̹ Change of Heart=ת Channel the Suns=ܹͨ Channel=ŵ Chant of Vitu-Ghazi=άͼӻ Chaos Charm=һ Chaoslace=֮ɫ Chaos Lord= Chaos Moon=֮ Chaos Orb=編 Chaosphere=ҷ Chaotic Backlash=練 Chaotic Goo= Chaotic Strike=Ҵ Char= Charcoal Diamond=̿ʯ Charge Across the Araba=Խij Charging Bandits= Charging Paladin=ʥʿ Charging Rhino=Ϭţ Charging Slateback=߱ Charging Troll=ħ Chariot of the Sun=̫ս Charisma= Charmed Griffin=ܻʨ Charmed Pendant= Charm Peddler=С Charnelhoard Wurm= Char-Rumbler=¡ú Chartooth Cougar=ɽʨ Chastise=ͽ Chatter of the Squirrel= Chieftain en-Dal=ʿ Childhood Horror=꾪 Child of Alara=֮ Child of Gaea=֮ Child of Night=ҹ֮ Child of Thorns=֮ Children of Korlis=˹֮ Chill= Chill Haunting=Ȼ Chilling Apparition=Ӱ Chilling Shade= Chill to the Bone= Chime of Night=ҹ֮ Chimeric Coils=̾ Chimeric Egg= Chimeric Idol=ż Chimeric Mass=ſ Chimeric Sphere=֮ Chimeric Staff=֮ Chimney Imp=̴Сħ Chisei, Heart of Oceans=֮ Chittering Rats=֨ Chlorophant=Ҷ Cho-Arrim Alchemist=¶ʿ Cho-Arrim Bruiser=¶־޺ Cho-Arrim Legate=¶ʹ Choice of Damnations= Choke=Ϣ Choking Sands=Ϣɳ Choking Tethers=Ϣ˨ Choking Vines= Cho-Manno, Revolutionary=ҿŵ Cho-Manno's Blessing=ŵף Chord of Calling=ټ Chorus of the Conclave=˻ϼ Chromatic Armor= Chromatic Sphere= Chromatic Star= Chrome Mox= Chromescale Drake= Chromeshell Crab=з Chrome Steed= Chronatog Totem=ʱհиͼ Chronatog=ʱհи Chronomantic Escape= Chronosavant=ʱѧ Chronozoa=ʱ Chub Toad= Churning Eddy= Cinderbones=ǽ Cinder Cloud=ú Cinder Crawler=ú Cinder Elemental=úԪ Cinder Giant=ú Cinderhaze Wretch= Cinder Marsh=ú Cinder Pyromancer=ʿ Cinder Seer=úԤʦ Cinder Shade=Ӱ Cinder Wall=úǽ Circle of Affliction=ջȦ Circle of Despair=Ȧ Circle of Protection: Artifacts= Circle of Protection: Black=ڱ Circle of Protection: Blue= Circle of Protection: Green=̱ Circle of Protection: Red=챣 Circle of Protection: Shadow=Ӱ Circle of Protection: White=ױ Circle of Solace=οȦ Circling Vultures=ͺӥ Circu, Dimir Lobotomist=ܶʦɪ Circular Logic=ѭ߼ Citadel of Pain=ʹ౤ Citanul Centaurs=̹Ŭ Citanul Flute=̹Ŭ Citanul Hierophants=̹Ŭ Citanul Woodreaders=̹Ŭʦ City in a Bottle=ƿ֮ City of Brass=֮ͭ City of Solitude=¼֮ City of Traitors=ͽ֮ Civic Guildmage=ǹᷨʦ Civic Wayfinder=· Clairvoyance=ǧ Clarion Ultimatum=ͨ Clash of Realities=ʵ罻 Claws of Gix=˹֮צ Claws of Valakut=֮צ Claws of Wirewood=֮צ Clay Statue= Cleanfall= Cleansing Beam= Cleansing Meditation=ڤ˼ Clear the Land= Clearwater Goblet=ˮʥ Clear=徻 Clergy en-Vec=άʥְ Clickslither=߹ֳ Cliffrunner Behemoth=¾ Cliff Threader= Clinging Darkness=ڰ Cloak and Dagger=̵ Cloak of Confusion=Ի֮ Cloak of Feathers= Cloak of Invisibility= Cloak of Mists= Clock of Omens=Ԥʱ Clockspinning=Ťתʱ Clockwork Beast= Clockwork Beetle=׳ Clockwork Condor=ͺӥ Clockwork Dragon= Clockwork Gnomes=٪ Clockwork Hydra=ͷ Clockwork Steed= Clockwork Swarm=Ⱥ Clockwork Vorrac= Clone= Clone Shell= Close Quarters=ս Clot Sliver=ѪƬ Cloudchaser Eagle=ӥ Cloudchaser Kestrel=Ʒ Cloud Cover=ڱ Cloudcrest Lake=ƺ Cloudcrown Oak=ƹ Cloud Crusader=Ƽʮ־ Cloud Djinn=ƾ Cloud Dragon= Cloud Elemental=Ԫ Cloudgoat Ranger=ɽѲ Cloudheath Drake=ԭ Cloudhoof Kirin= Cloud Key=Կ Cloud of Faeries=Ⱥ Cloud Pirates=Ƶĺ Cloudpost=Ƽվ Cloudreach Cavalry= Cloudseeder= Cloudskate=ơ Cloud Spirit=ƾ Cloud Sprite= Cloudstone Curio=ʯ Cloudthresher=ɨƹ Clout of the Dominus=׸ Cloven Casting=ʩ Clutch of the Undercity=ص׳ħ Clutch of Undeath=ħ Coalhauler Swine=ú Coalition Flag=˾ Coalition Honor Guard=Ƕӱ Coalition Relic=ű Coalition Victory=־ɳ Coal Stoker=ú˾¯ Coastal Drake= Coastal Hornclaw=צ Coastal Piracy=غŰ Coastal Tower=¥ Coast Watcher= Coat of Arms=װ Cobalt Golem=ħ Cobra Trap=۾ Cockatrice=ʯ Coercion= Coffin Puppets=ľ Coffin Purge= Coffin Queen=ľŮ Cognivore=ʶ Coiled Tinviper=̾ Coiling Oracle=֪̾ Coiling Woodworm=̾ Coils of the Medusa=÷ɯ Cold-Eyed Selkie=ۺ Cold Snap= Coldsteel Heart=ֺ Cold Storage=䶳 Colfenor's Plans=·ŵļƻ Colfenor's Urn=·ŵ Collapsing Borders=߽ Collective Restraint=Ѻ Collective Unconscious=DZʶ Colossal Might=֮ Colossus of Sardia=ɳǾ Colos Yearling=׿ Coma Veil=Ļ Combat Medic=սҽʦ Combust=ȼ Comet Storm= Commandeer=ռ Commander Eesha=ָӹ Commander Greven il-Vec=ָӹ Command of Unsummoning=黹 Commando Raid=ͻ Common Cause=ͬĿ Commune with Nature=Ұ̸ Complex Automaton=ӵĻе Complicate= Composite Golem=ƴħ Compost=ѷ Compulsion=ǿ֢ Compulsive Research=ǿ̽Ѱ Concentrate=רע Concerted Effort=Э Conch Horn=ǺŽ Conclave Equenaut=˻ʿ Conclave Phalanx=˻᷽ Conclave's Blessing=˻ף Condemn= Condescend= Cone of Flame=׶ Confessor= Confiscate=û Conflagrate=ȼ Conflux= Confound= Confusion in the Ranks=ݻ Congregate=ۼ Congregation at Dawn=ۻ Conjurer's Ban=䷨ʦĽ Conjurer's Bauble=䷨ʦƷ Conquering Manticore=ʨ Conqueror's Pledge= Conquer=ռ Consecrate Land=׼֮ Conservator=ػʥ Consign to Dream= Conspiracy=ͬı Constant Mists= Constricting Tendrils= Consult the Necrosages=ʾڤ Consume Spirit= Consume Strength= Consume the Meek= Consuming Bonfire=Ӫ Consuming Ferocity=Ѫ֮ Consuming Vapors=Ƕ Consuming Vortex= Consumptive Goo= Contagion Clasp=Ⱦ Contagion Engine=Ⱦ Contagious Nim=ԭŢ Contaminated Bond=ۻ Contaminated Ground=ۻؽ Contamination=ۻ Contemplation= Contempt= Contested Cliffs= Contract from Below=Э Controlled Instincts= Control Magic=ħ Control of the Court=泯 Controvert=粵 Conundrum Sphinx=ʷ˹ Convalescence= Convalescent Care=ڻ Conversion=ת Conviction=ʹ Convincing Mirage=Ӱ Convolute= Convulsing Licid= Cooperation=Э Coordinated Barrage=Э Copper Gnomes=ͭ٪ Copperhoof Vorrac=ͭ㲩 Copperhorn Scout=ͭų Copper-Leaf Angel=ͭʹ Copperline Gorge=ͭϿ Copper Myr=ͭض Copper Tablet=ͭƬ Copy Artifact= Copy Enchantment=ƽ Coral Atoll=ɺ Coral Eel=ɺ Coral Fighters=ɺսʿ Coral Helm=ɺͷ Coralhelm Commander=ɺָӹ Coral Merfolk=ɺ Coral Net=ɺ Coral Reef=ɺ Coral Trickster=ɺթʦ Coretapper=ľܻ Cornered Market=¢г Corpse Connoisseur=ʬͼ Corpse Cur=ʬȮ Corpse Dance=ʬ֮ Corpse Harvester=ʬջ Corpsehatch=ʬ Corpulent Corpse=ʬ Corrosion= Corrosive Mentor=ʴʦ Corrupt= Corrupt Court Official=̰ Corrupted Harvester= Corrupted Roots= Corrupted Zendikon=޵Ͽ Corrupt Eunuchs=ʮ Corrupting Licid= Corrupt Official=̰۵Ĺ Cosi's Ravager=ϣɹ Cosi's Trickster=ϣթʦ Cosmic Larva= Council of Advisors=ı Counsel of the Soratami= Counterbalance= Counterbore=׶ Counterintelligence=ж Counterspell= Countersquall= Countryside Crusher=ƻ Courier Hawk=Ѷʹӥ Courier's Capsule=Ѷʹ׹ Court Archers=ͥ԰ Court Homunculus=ͥ԰ Court Hussar=ͥ Covenant of Minds=Լ Cover of Darkness=ҹɫڻ Cover of Winter=ڻ Covert Operative=̽ Covetous Dragon=̰ Cowardice=ų Cowed by Wisdom=Ϊη Crabapple Cohort=ɽȭ Crab Umbra=зӰ Crackdown=ϳ Crackleburr= Crackling Club=ѹ Crack the Earth=ر Cradle Guard= Cradle of Vitality= Cradle to Grave=˲Ϣ Crafty Pathmage=Ǿʦ Cragganwick Cremator=ΰʦ Crag Puca=ͱ̿ Crag Saurian=ͱ Cranial Extraction=­ȡ Cranial Plating=­ǻ Crash=ײ Crashing Boars=ײҰ Crashing Centaur=ͽ Crash Landing=Ƚ Crash of Rhinos=Ϭţı Crater Hellion=ɽ Craven Giant=ų Craven Knight=ųʿ Craw Giant=̰ʳľ Crawling Filth=ۻ Crawlspace=խռ Craw Wurm=צ Crazed Armodon=Ƥ Crazed Firecat=һè Crazed Goblin=Ҿ Crazed Skirge=˹ħ Creakwood Ghoul=֦ʳʬ Creakwood Liege=֦ Cream of the Crop= Creature Bond= Credit Voucher=״ Creeping Mold=иù Creeping Tar Pit=ĽͿ Cremate= Crenellated Wall=ǽ Crested Craghorn=޹½ Crib Swap=е Crime/Punishment=/ͷ Crimson Acolyte=糺ɮ Crimson Hellkite=糺Ű Crimson Manticore=ɫʨ Crimson Roc=糺 Crimson Wisps= Crippling Fatigue=ίٲ Cromat= Crookclaw Elder=צ Crookclaw Transmuter=צʦ Crooked Scales= Crop Rotation=ָ Crosis's Attendant=ϣ˾ Crosis's Catacombs=ϣ˾ĹѨ Crosis's Charm=ϣ˹Ļ Crosis, the Purger=൴ϣ˾ Crossbow Ambush=ʮֹϮ Crossbow Infantry=ʮֹ Crosswinds= Crovax, Ascendant Hero=½ά˹ Crovax the Cursed=Ŀά˹ Crowd Favorites= Crowd of Cinders= Crown of Ascension= Crown of Awe=η Crown of Convergence=Ĺ Crown of Flames= Crown of Fury=ŭ Crown of Suspicion=Ĺ Crown of the Ages=ԶŵĹ Crown of Vigor=Ԫ Crucible of Fire=洸 Crucible of Worlds=䴸 Crude Rampart=ֹ Cruel Bargain=ʹЭ Cruel Deceiver=п Cruel Edict=п Cruel Fate=п Cruel Revival=пḴ Cruel Tutor=ᵼʦ Cruel Ultimatum=пͨ Crumble=廵 Crumbling Ashes=Ϩ Crumbling Necropolis=ٹ Crumbling Sanctuary=ʥ̳ Crusade=ʮ־ Crusading Knight=ʥսʿ Crusher Zendikon=޵Ͽ Crushing Pain=ʹ Crush of Wurms=ѹ Crush Underfoot=һŲȱ Cryoclasm=ݺϲ Cry of Contrition=޺ Crypt Angel=ĹѨʹ Crypt Champion=ĹѨʿ Crypt Cobra=ĹѨ۾ Crypt Creeper=ĹѨʬ Cryptic Annelid=ĹѨ Cryptic Command=ָ Cryptic Gateway=բ Crypt of Agadeem=ĹѨ Crypt Rats=ĹѨ Crypt Ripper=ĹѨ Crypt Sliver=ĹѨƬ Cryptwailing=ĹѨ Crystal Ball=ˮ Crystal Chimes=ˮ Crystal Golem=ˮħ Crystalline Sliver=ˮƬ Crystallization=ᾧ Crystal Quarry=ˮʯ Crystal Rod=ˮ Crystal Seer=ˮԤʦ Crystal Shard=ˮƬ Crystal Spray=ĭ Crystal Vein=ˮ Cudgel Troll=ħ Culling Dais=̨ Culling Scales=̭ Culling Sun= Culling the Weak= Cultbrand Cinder=Ӽǽ Cultivate= Cultural Exchange=Ļ Cumber Stone=ϰʯ Cunning Advisor=ƻIJı Cunning Bandit=թɽ Cunning Lethemancer=թȴʿ Cunning Sparkmage=թ𻨷ʦ Cunning Wish=Ը Cunning=թ Cuombajj Witches=ķͼŮ Curfew= Curiosity= Cursecatcher=ʦ Cursed Flesh= Cursed Land= Cursed Monstrosity= Cursed Ronin= Cursed Scroll= Cursed Totem=ͼ Curse of Chains= Curse of Marit Lage= Curse of the Cabal=° Curse of Wizardry= Curtain of Light=Ļ Custody Battle=໤Ȩ Customs Depot= Cut the Earthly Bond=նԵ Cut the Tethers=ж˨ Cutthroat il-Dal=˸ Cycle of Life=ѭ Cyclical Evolution=ݻ Cyclone= Cyclopean Giant=۾ Cyclopean Snare=Ͱ Cyclopean Tomb=۾Ĺ Cyclops Gladiator=۾˽Ƕʿ Cylian Elf=ǵؾ Cylian Sunsinger=ӽʦ Cystbearer= Cytoplast Manipulator=Ūʦ Cytoplast Root-Kin=ľ Cytoshape=ϸ Cytospawn Shambler=аĸ Daggerback Basilisk=ذ Daggerclaw Imp=צСħ Daily Regimen=ճ Dakmor Lancer=ǹ Dakmor Salvage=ϴ Damnation= Dampen Thought=˼ Damping Engine= Damping Matrix= Dance of Many=Ⱥħ֮ Dance of Shadows=Ӱ Dance of the Dead=֮ Dancing Scimitar=䵶 Dandan=㵤 Daraja Griffin=ʨ Darba= Darien, King of Kjeldor=Ƕ Darigaaz's Attendant=ȵ Darigaaz's Caldera=ȵĻɽ Darigaaz's Charm=ȵĻ Darigaaz, the Igniter= Daring Apprentice=󵨵ѧͽ Daring Leap=ŵһԾ Dark Banishing= Darkblast=ڰ Dark Confidant=ڰ Dark Depths=ڰԨ Darkest Hour=ʱ Dark Hatchling=ڰ׳ Dark Heart of the Wood= Darkheart Sliver=Ƭ Darkling Stalker=DZӰħ Darklit Gargoyle=īʯ Dark Maze=ڰԹ Darkness=ڰ Darkpact=ڰԼ Dark Privilege=ڰȨ Dark Ritual=ڰ Darkslick Drake=⺣ Darkslick Shores=⺣ Darksteel Axe= Darksteel Brute=޵ Darksteel Citadel= Darksteel Colossus= Darksteel Forge=ұ¯ Darksteel Gargoyle=ʯ Darksteel Garrison=פ Darksteel Ingot= Darksteel Juggernaut=Ǿ޳ Darksteel Myr=ض Darksteel Pendant= Darksteel Reactor=Ӧ¯ Darksteel Sentinel=ڱ Dark Supplicant=ڰԸɮ Dark Suspicions=а Dark Temper=ȱŭ Dark Triumph=ڿ Dark Tutelage=ڰ̵ Darkwatch Elves=ҹؾ Darkwater Catacombs=ˮĹ Darkwater Egg=ˮ Dark Withering=ή Darting Merfolk= Daru Cavalier=³ʿ Daru Encampment=³Ӫ Daru Healer=³ʦ Daru Lancer=³ǹ Daru Mender=³ջʦ Daru Sanctifier=³ʦ Daru Spiritualist=³ѧʦ Daru Stinger=³ Daru Warchief=³ս Dash Hopes=ϣ Daughter of Autumn=֮Ů Daunting Defender=ź Dauntless Dourbark=Ƥ Dauntless Escort=ʿ Dauthi Cutthroat= Dauthi Embrace=֮ӵ Dauthi Ghoul=ʳʬ Dauthi Horror= Dauthi Jackal= Dauthi Marauder= Dauthi Mercenary=Ӷ Dauthi Mindripper= Dauthi Slayer= Dauthi Trapper= Dauthi Warlord= D'Avenant Archer=άũ D'Avenant Healer=άũʦ Dawn Charm= Dawn Elemental=Ԫ Dawnfluke=㾫 Dawnglare Invoker=ʦ Dawnglow Infusion= Dawning Purist=ʦ Dawn of the Dead=֮ Dawnray Archer=Լ Dawn's Reflection=ӳҫ Dawnstrider= Daybreak Coronet= Day of Destiny=֮ Day of Judgment=ĩ Day of the Dragons=ʱ Daze=Ŀѣ Dazzling Beauty=Ŀò Deadapult=Ͷʬ Dead/Gone=ȥ/߿ Dead-Iron Sledge= Deadly Grub=׳ Deadly Insect= Deadly Recluse=ʿ Dead Reckoning=߱ Dead Ringers=߱ Deadshot=ٲ Deadshot Minotaur=ţͷ Deadwood Treefolk= Death Baron= Death Bomb=ը Deathbringer Liege= Deathbringer Thoctar= Death Charmer=ȹ Death Cloud=Ⱥ Death Cultist= Deathcurse Ogre=ʳħ Death Denied=Ѱ Deathforge Shaman=ʦ Deathgazer=ͫ Death Grasp=֮ Deathgreeter=ףʿ Deathgrip=ӡ Deathknell Kami=Ѷ Deathlace=֮ɫ Deathless Angel=ʹ Deathmark Prelate=ӡɮ Deathmark=ӡ Death-Mask Duplicant= Deathmask Nezumi=ʦ Death Match= Death Mutation= Death of a Thousand Stings=ǧ Death or Glory=۰ܿ Death Pit Offering=Ԩ Death Pits of Rath=˹Ԩ Death Pulse= Death Rattle= Deathrender=꽣 Death's Duet=ĺϳ Death's-Head Buzzard=ͷأӥ Death Speakers= Deathspore Thallid=ɢ̾ Death's Shadow=Ӱ Death Stroke=һ Death Ward= Death Watch=֮ Death Wish=Ը Debt of Loyalty= Debtors' Knell=ծɥ Decaying Soil=˥ Deception= Decimate=ݲ Declaration of Naught= Decompose= Decomposition= Deconstruct=⹹ Decree of Annihilation= Decree of Justice= Decree of Pain=ʹ Decree of Savagery=µ Decree of Silence=ž Dedicated Martyr=ѳ Deep Analysis= Deepcavern Imp=Сħ Deepchannel Mentor=ͨʦ Deepfire Elemental=Ԫ Deep Reconnaissance=뿱 Deep-Sea Kraken=޹ Deep-Sea Serpent= Deep-Slumber Titan=̩̹ Deep Spawn=Ϻ Deeptread Merrow= Deep Wood= Deepwood Drummer=ֹ Deepwood Elder=ֳ Deepwood Ghoul=ʳʬ Deepwood Legate=ʹ Deepwood Tantiv=־ Deepwood Wolverine= Defender en-Vec=ά庴 Defender of Chaos=纴 Defender of Law=ɷ Defender of the Order=ź Defense Grid= Defense of the Heart=ķ Defensive Formation= Defensive Maneuvers= Defiant Elf=ĵؾ Defiant Falcon=ηӥ Defiant Stand= Defiant Vanguard=ηǰ Defiler of Souls= Defiling Tears=֮ Deflection=ƫ Deftblade Elite=ݼӢ۽ Deft Duelist=ɶ Defy Gravity= Dega Disciple=ͽ Dega Sanctuary=ʥ Degavolver=Ƚ Deglamer=÷ Dehydration=ˮ Deity of Scars=̺۹ Deja Vu=ʶ Delay= Delaying Shield=ӳټ׶ Delif's Cone=֮ Delif's Cube=ķ Delirium= Delirium Skeins= Delraich= Deluge=ˮ Delusions of Mediocrity=ӹ Dematerialize=ȥʻ Dementia Sliver=մƬ Demigod of Revenge= Demolish=ٻ Demonfire=ħ Demonic Appetite=ħθ Demonic Attorney=ħʦ Demonic Collusion=ħı Demonic Consultation=ħЭ Demonic Dread=ħ Demonic Hordes=ħȺ Demonic Tutor=ħʦ Demon of Death's Gate=Ŷħ Demon's Herald=ħ Demon's Horn=ħ Demon's Jester=ħС Demonspine Whip=ħ Demoralize=־ Demystify= Denizen of the Deep=DZ Dense Canopy=Ũֹ Dense Foliage=ŨҶ Denying Wind=ܷ֮ Deny Reality=ʵ Deprive= Deranged Hermit= Derelor=֮ͽ Dermoplasm=ԭʱ Descendant of Kiyomaro= Descendant of Masumaro= Descendant of Soramaro= Desecrated Earth= Desecration Elemental=ʥԪ Desecrator Hag=ʥ Desert Drake=ɳĮ Deserted Temple=Ժ Desert=ɳĮ Desertion= Desert Nomads=ɳĮ Desert Sandstorm=ɳĮ籩 Desert Twister=ɳĮ Desolation= Desolation Angel=ʹ Desolation Giant=߾ Desperate Charge= Desperate Gambit=עһ Desperate Research=а̽ Desperate Ritual=ȼ Despoil=ȡ Despondency=ɥ Despotic Scepter=Ȩ Destructive Flow= Destructive Force= Destructive Urge=ƻ Detainment Spell= Detonate=ը Detritivore= Deus of Calamity= Devastate= Devastating Dreams=֮ Devastating Summons=ٻ Devastation= Devoted Caretaker=רעĻʦ Devoted Druid=ϵ³ Devoted Hero=ʵӢ Devoted Retainer=ʵҳ Devouring Greed=̰ Devouring Light= Devouring Rage=ŭ Devouring Strossus= Devour in Shadow=Ӱ Devout Harpist=DZĵʦ Devout Lightcaster=ʥɮ Devout Witness=ϵļ֤ Dewdrop Spy=¶̽ Diabolic Edict=ħ Diabolic Intent=ħͼ Diabolic Machine=ħе Diabolic Servitude=Ͽ Diabolic Tutor=ħʦ Diabolic Vision=ħԤ Diamond Faerie= Diamond Kaleidoscope=ʯͲ Diamond Valley=ʯϿ Dichotomancy= Didgeridoo=ϼŹ Diligent Farmhand=ׯں Dimensional Breach=Ԫ Diminishing Returns=ݼ Diminish=С Dimir Aqueduct=ܶˮ Dimir Cutpurse=ܶ Dimir Doppelganger=ܶ Dimir Guildmage=ܶᷨʦ Dimir House Guard=ܶ Dimir Infiltrator=ܶ͸ Dimir Machinations=ܶͼı Dimir Signet=ܶӡ Dingus Egg=ص Dingus Staff=֮ Din of the Fireherd=׿ Diplomatic Escort=⽻ٻ Diplomatic Immunity=⽻Ȩ Dire Undercurrents=ļ Dire Wolves=ױ Dirge of Dread= Dirtcowl Wurm= Dirtwater Wraith=ˮ Dirty Wererat= Disappear=伣 Disarm=װ Disaster Radius=ֻΧ Disciple of Grace=ͽ Disciple of Kangee=ͽ Disciple of Law=ɷͽ Disciple of Malice=ͽ Disciple of Tevesh Szat=̩ά˾صͽ Disciple of the Vault=ͽ Discombobulate=䷽ Discordant Dirge=ߵ Discordant Spirit=ߵ Disease Carriers=ԭ Disembowel=ʸ Disempower=֮ Disenchant=ħ Disentomb=ŷ Disfigure= Disintegrate=ֽ Dismal Failure=ɥ Dismantle= Dismantling Blow=ɢ Dismiss=ɢ Disorder=ʧ Disorient= Dispel=ɢ Dispeller's Capsule=ɢ׹ Dispense Justice=ִ Dispersal Shield=ɢ Disperse=ɢ Dispersing Orb=ɢ Disrupt=ɢ Disrupting Scepter= Disrupting Shoal=Ⱥ Disruption Aura=ɢ Disruptive Pitmage=ʦ Disruptive Student=ѧ Dissipate=ɢ Dissipation Field=ɢ Distant Melody=ңԶ Distorting Lens=Ť۾ Distorting Wake=Ť Distortion Strike= Distress=ʹ Disturbed Burial=Ĺ Disturbing Plot=ı Divebomber Griffin=ʨ Dive Bomber=屬 Divergent Growth= Diversionary Tactics= Divert=ת Divination= Divine Congregation=ʥۼ Divine Light=ʥ Divine Offering=ʥ Divine Presence=ʥʾ Divine Retribution=췣 Diviner's Wand=֪ħ Divine Sacrament=ʥ Divine Transformation=ʥ Divine Verdict=ʥö Diving Griffin=ʨ Divining Witch=ʦ Divinity of Pride=Ů Dizzying Gaze=ѣ Dizzy Spell=ѣ Djinn Illuminatus=Ͼ Djinn of the Lamp=ľ Djinn of Wishes=Ը Dodecapod=֫ Dogged Hunter=ִֵ Dogpile=Χ Dolmen Gate=ʯĹ Domestication=ѱ Dominaria's Judgment=Ǵ Dominate=֧ Dominating Licid=֧ Domineer=֧ Dominus of Fealty= Donate= Dong Zhou, the Tyrant=̫ʦ׿ Doom Blade=յ Doom Cannon=ɱ Doomed Necromancer=ʿ Doomgape=ҧ Doomsday=ĩ Doomsday Specter=ĩ Do or Die= Door of Destinies=֮ Door to Nothingness=֮ Doran, the Siege Tower= Dormant Gomazoa=߸ Dormant Sliver=Ƭ Dormant Volcano=ݻɽ Dosan's Oldest Chant= Dosan the Falling Leaf=Ҷʦ Double Cleave= Double Negative=˫ط Doubling Cube=ӱ Doubling Season= Doubtless One= Douse= Douse in Gloom= Dovescape= Downdraft=ҷ Downhill Charge=³ Dowsing Shaman=̽Դʦ Draco= Draconian Cylix=ִٵĸ߽ű Dracoplasm= Drag Down= Dragon Appeasement= Dragon Arch= Dragon Blood=Ѫ Dragon Breath=Ϣ Dragon Broodmother=ĸ Dragon Engine= Dragon Fangs= Dragon Fodder=ʳ Dragon Mage=ʦ Dragon Mask= Dragonmaster Outcast=ʦ Dragon Roost=޳ Dragon Scales= Dragon's Claw=צ Dragon Shadow=Ӱ Dragon's Herald= Dragonskull Summit=­ɽ Dragonsoul Knight=ʿ Dragonspeaker Shaman=ʦ Dragonstalker=ʹ Dragonstorm=Ⱥο Dragon Tyrant= Dragon Whelp= Dragon Wings= Draining Whelk=˱ Drain Life=˱ Drain Power= Drain the Well=Ǭˮ Drake Familiar= Drake Hatchling=׳ Drake-Skull Cameo=Ǹ Drake Umbra=ޱӰ Dralnu, Lich Lord=׿Ŭ Dralnu's Crusade=׿Ŭʥս Dralnu's Pet=׿Ŭij Dramatic Entrance=ϷԵdz Drana, Kalastria Bloodchief=Ѫ Drastic Revelation=ʾ Dread= Dread Charge=ɲĿϮ Dread Drone=ɲū Dread of Night=ҹ֮ Dread Reaper=ֲ Dread Return= Dreadship Reef=形 Dread Slag= Dread Specter=ս Dread Statuary=ɲ Dread Warlock=ɲʿ Dread Wight= Dreadwing= Dreamborn Muse=˼ Dream Cache=ܴ Dreamcatcher=ι Dream Chisel=Բ Dream Fighter=λսʿ Dream Fracture= Dream Halls=֮ Dream Leash=θ Dream Prowler=ξѲӰ Dream Salvage= Dreamscape Artist=ξռ Dream's Grip=֮ Dreams of the Dead=֮ Dreamspoiler Witches=ηʦ Dream Stalker=ξDZӰ Dreamstone Hedron=뾧ʯ Dream Thief= Dream Thrush= Dream Tides=֮ Dreamwinder= Dredge=եȡ Dreg Reaver=֫ Dregscape Zombie=ٸ Dregs of Sorrow=˲ Drekavac=ʿά Drelnoch=׷Կ Drifter il-Dal=Ư Drifting Djinn=Ưξ Drifting Meadow=Ʈݵ Drift of Phantasms=Ʈƻ Drift of the Dead=֮ Drill-Skimmer=ͷ Drinker of Sorrow= Dripping Dead= Dripping-Tongue Zubera= Dromad Purebred=׿ Dromar's Attendant= Dromar's Cavern=ĵؿ Dromar's Charm=Ļ Dromar, the Banisher= Dromosaur= Droning Bureaucrats=ǻְ Drooling Groodion=ѹ͡ Drooling Ogre=ʳħ Drop of Honey=佬 Dross Crocodile= Dross Golem=ħ Dross Harvester= Dross Hopper= Dross Prowler=ξ Dross Scorpion=Ы Drought=ɺ Drove of Elves=ؾȺ Drowned Catacomb=ˮûĹѨ Drowned Rusalka=ˮԹ Drowner Initiate=ѧͽ Drowner of Secrets=ʦ Drudge Reavers=֫ Drudge Skeletons= Drudge Spell=ٻ Druid Lyrist=³ʫ Druid of the Anima=ĵ³ Druid's Call=³صĺ Drumhunter=Ļ Dryad Arbor=ľ Dryad's Caress=鸧ο Dryad's Favor=Ķ Dryad Sophisticate= Dry Spell=ɺ Dual Nature=˫ر Duct Crawler=ˮʭ Dueling Grounds= Duergar Assailant=Ϯ Duergar Cave-Guard=񶴿 Duergar Hedge-Mage=϶ Duergar Mine-Captain=ɿӳ Dune-Brood Nephilim=ɰ Dunerider Outlaw=ɳ Dungeon Shade=س Duplicant= Duplicity=ķ Duress=ƴ Durkwood Baloth=ְ Durkwood Boars=ֵĹҰ Durkwood Tracker=׷ Duskdale Wurm=ĺ Dusk Imp=ĺСħ Duskmantle, House of Shadow=Ӱĺ Duskrider Falcon=ĺӥ Duskrider Peregrine=ĺ Dusk Urchins=ĺ Duskwalker=ĺ Duskworker=ĺɫ Dust Bowl= Dust Corona=Ϊ Dust Elemental=Ԫ Dust of Moments=ʱɢ Dust to Dust=鳾 Dwarven Armorer=˶ͼʦ Dwarven Armory=˹ Dwarven Berserker=˿սʿ Dwarven Blastminer=ը Dwarven Bloodboiler=Ѫ Dwarven Catapult=Ͷʯ Dwarven Demolition Team=˱ƶ Dwarven Driller=̽ Dwarven Grunt=˲ Dwarven Hold=˼ Dwarven Landslide= Dwarven Lieutenant=ξ Dwarven Miner=˿ Dwarven Nomad= Dwarven Patrol=Ѳ߶ Dwarven Pony= Dwarven Recruiter=Ա Dwarven Ruins=ż Dwarven Scorcher=˰ Dwarven Sea Clan=˺ Dwarven Shrine=˼ Dwarven Soldier=ʿ Dwarven Strike Force=ع Dwarven Thaumaturgist=ʦ Dwarven Trader=̷ Dwarven Vigilantes=˾ Dwarven Warriors=սʿ Dwell on the Past= Dying Wail= Eager Cadet=еľУ Early Frost=˪ Early Harvest=ճ Earnest Fellowship=ֿ Earsplitting Rats=̶ Earthbind=ظ Earthblighter=ήɮ Earthbrawn= Earthcraft=ٵ Earth Elemental=Ԫ Earthen Goo= Earthlink=֮ Earthlore=ѧ Earthquake= Earth Rift= Earth Servant= Earthshaker= Earth Surge=ط Earwig Squad=͵С Eastern Paladin=ʥʿ Eater of Days=վ޹ Ebonblade Reaper=ڷ Ebon Dragon=̴ Ebon Drake=̴ Ebon Praetor=̴ִ Ebon Stronghold=̴ Ebony Charm=̴ Ebony Horse=ɫ Ebony Owl Netsuke=̴ɵ Ebony Rhino=̴Ϭţ Ebony Treefolk=̴ Echo Chamber= Echo Circlet=λ Echoing Calm= Echoing Courage= Echoing Decay=˥ܻ Echoing Ruin= Echoing Truth= Echo Mage=ʦ Echo Tracer=׷ Edge of Autumn=ĺ Edge of the Divinity=Ůڶ Edgewalker=ݽɮ Eel Umbra=Ӱ Eerie Procession= Ego Erasure=Ĩ Eiganjo Castle=ҳ Eiganjo Free-Riders=ҳ Eight-and-a-Half-Tails=β Eightfold Maze=ͼ Ekundu Cyclops=۾ Ekundu Griffin=ʨ Eladamri, Lord of Leaves=Ҷ۰ Eladamri's Call=ټ Eladamri's Vineyard=԰ Eland Umbra=Ӱ Elder Druid=³ Elder Mastery=֧ Elder Pine of Jukai= Eldrazi Conscription= Eldrazi Monument= Eldrazi Temple= Electrolyze= Electropotence=Ȩ Electrostatic Bolt= Electryte= Elemental Appeal=Ԫ Elemental Augury=Ԫռ Elemental Mastery=Ԫ Elemental Resonance=Ԫع Elephant Ambush=ӷ Elephant Grass= Elephant Graveyard=Ĺ Elephant Guide= Elephant Resurgence=Ⱥ Elfhame Palace=ؾ Elfhame Sanctuary=ؾʥ Elf Replica=ؾġƷ El-Hajjaj=ʥ Elite Archers=ݼӢ Elite Cat Warrior=èսʿ Elite Javelineer=ݼӢǹ Elite Vanguard=ݼӢȷ Elixir of Immortality= Elixir of Vitality= Elkin Bottle=֮ƿ Elkin Lair=ijѨ Elsewhere Flask=˷ƿ Elspeth, Knight-Errant= Elspeth Tirel= Elven Cache=ؾܴ Elven Fortress=ؾҪ Elven Lyre=ؾ Elven Palisade=ؾľդ Elven Riders=ؾ Elven Rite=ؾ Elven Warhounds=ؾȮ Elves of Deep Shadow=ؾ Elvish Aberration=ؾ Elvish Archdruid=λ³ Elvish Archers=ؾ Elvish Bard=ؾʫ Elvish Berserker=ؾսʿ Elvish Branchbender=֦ؾ Elvish Champion=ؾʿ Elvish Eulogist=ؾ Elvish Farmer=ؾũ Elvish Fury=ؾ֮ŭ Elvish Guidance=ؾ Elvish Handservant=ؾ Elvish Harbinger=׵ؾ Elvish Healer=ؾҽ Elvish Herder=ؾ Elvish Hexhunter=ؾа Elvish Hunter=ؾ Elvish Lookout=Ա Elvish Lyrist=ؾʫ Elvish Pathcutter=ɽؾ Elvish Pioneer=ؾػ Elvish Piper=ؾ Elvish Promenade=ؾ Elvish Ranger=ؾ Elvish Scout=ؾ Elvish Scrapper=ؾ Elvish Skysweeper=յؾ Elvish Soultiller=ؾ Elvish Vanguard=ؾȷ Elvish Visionary=ؾʦ Elvish Warrior=ؾʿ Embalmed Brawler= Embargo=ƽ Ember Beast=ҽ Ember-Fist Zubera=ȭ Ember Gale= Ember Hauler=˹ Embermage Goblin=ʦ Ember Shot= Embersmith=ɽ Emberstrike Duo= Ember Weaver= Emberwilde Augur=ҽʦ Emberwilde Caliph=ҽ Emberwilde Djinn=ҽ Emblazoned Golem=ħ Emblem of the Warmind=ս߱־ Embolden= Emerald Charm=̱ʯ Emerald Medallion= Emerald Oryx=̴ Emerge Unscathed= Emeria Angel=ʹ Emeria, the Sky Ruin=ż Emissary of Despair=ʹ Emissary of Hope=ϣʹ Emmessi Tome=÷ Emperor Crocodile= Empress Galina=Ů Empty City Ruse=ճǼ Empty-Shrine Kannushi=̳ Empty the Catacombs=ڿĹѨ Empty the Warrens=շֳ Empyrial Archangel=ʹ Empyrial Armor=֮ Empyrial Plate= Emrakul's Hatcher=Ī Emrakul, the Aeons Torn=Ī Enatu Golem=ͼħ Enchanted Evening= Enchantment Alteration=ת Enchantress's Presence=ʦķ Enclave Cryptologist=Χѧ Enclave Elite=Χ Encroach=ʴ Endangered Armodon=ĶƤ Endbringer's Revel=¾߻ Endemic Plague= Endless Cockroaches= Endless Horizons=ƽ Endless Scream=޾ Endless Swarm=Ⱥ Endless Whispers=޾ϸ Endless Wurm= Endoskeleton=ڹ Endrek Sahr, Master Breeder=ʦ Endure= Enduring Ideal= Enduring Renewal=» Enemy of the Guildpact=ʮ˴ Energizer=ħ Energy Bolt= Energy Chamber= Energy Field= Energy Flux=й Energy Storm=籩 Energy Vortex= Enervate= Enfeeblement= Engineered Explosives=豬 Engineered Plague=ƻԲ Engulfing Flames=˻ Engulfing Slagwurm=ʳ Enigma Eidolon= Enigma Sphinx=ʷ˹ Enlightened Tutor=ɵʦ Enlisted Wurm= Enlistment Officer=ļԱ Enormous Baloth=Ӵ Enrage=ŭ Enraging Licid=ŭ Enshrined Memories=زػ Enslaved Dwarf=ū Enslaved Horror=ū Enslave=ū Ensnare=ղ Ensnaring Bridge= Ensouled Scimitar=䵶 Entangler= Entangling Trap= Entangling Vines= Entomb= Entrails Feaster=อè Entropic Eidolon= Entropic Specter= Envelop= Eon Hub=بʱ Ephemeron= Epicenter= Epic Proportions=޴ޱ Epic Struggle=׳ܶ Epochrasite=ʱ Equal Treatment=ƽȴ Equilibrium=ƽ Equipoise=ⶨ Eradicate= Erase=Ĩ Erayo, Soratami Ascendant=ʥΰ Erg Raiders= Erhnam Djinn=򺱾 Erithizon=ë Eron the Relentless=İ¡ Errant Doomsayers= Errant Ephemeron= Errant Minion=ū Errantry= Erratic Explosion=ȶը Erratic Mutation=Ʈҡ Erratic Portal=ñʱͨ Ersatz Gnomes=٪ Ertai's Familiar=̩Ӷ Ertai's Meddling=̩ĸԤ Ertai's Trickery=̩Ĺ Ertai, the Corrupted=Ķ̩ Ertai, Wizard Adept=ħרҶ̩ Escape Artist=Ѽռ Escaped Null= Escaped Shapeshifter=ӱ Escape Routes=· Esper Battlemage=˹սʦ Esper Charm=˹ Esper Cormorants=˹ӥ Esper Panorama=˹ȫ Esper Sojourners=˹þ Esper Stormblade=˹ʦ Esperzoa=˹ Essence Bottle=ҩƿ Essence Drain=ȡ Essence Feed=ʳݼ Essence Filter= Essence Flare=֮ Essence Fracture=ľ Essence Leak=© Essence Scatter=ݼɢ Essence Sliver=Ƭ Essence Vortex= Essence Warden=ʦ Etched Champion=ʴ̶ʿ Etched Oracle=ʴ֪ Eternal Dominion=Ȩ Eternal Dragon= Eternal Warrior=ʿ Eternal Witness=֤ Eternity Snare=ð Eternity Vessel= Ethercaste Knight=ҽʿ Ethereal Champion=Ӱʿ Ethereal Haze= Ethereal Usher=ർʦ Ethereal Whiskergill= Etherium Abomination=ҽ Etherium Astrolabe=ҽ Etherium Sculptor=ҽʦ Ethersworn Adjudicator=ҽ˲þ Ethersworn Canonist=ҽ˷ʦ Ethersworn Shieldmage=ҽ˶ܷʦ Ether Well=վ Etherwrought Page=ҽҳ Eunuchs' Intrigues=ʮ̵ı Evacuation= Evangelize=︣ Evaporate= Evasive Action=رж Even the Odds= Everbark Shaman=ʦ Everflowing Chalice=ʥ Everglades=ʪ Everglove Courier=Ѷʹ Everlasting Torment=ĥ Evermind=ļ Evershrike=շ Evil Eye of Orms-by-Gore=ŷݸߵа Evil Eye of Urborg=ڶа Evil Presence=а Evincar's Justice=ħƲ Eviscerator= Evolution Charm=ݻ Evolution Vat= Evolving Wilds=Ұ Exalted Angel=ʹ Exalted Dragon= Excavation= Excavator=ս Excise=г Exclude=ž Excommunicate=̻ Excruciator= Execute= Executioner's Capsule=׹ Exhaustion=ƣ Exhume= Exhumer Thrull= Exile= Exiled Boggart=Ų Exiled Doomsayer=Ľ Exile into Darkness= Exoskeletal Armor= Exotic Curse= Exotic Disease=ؼ Exotic Orchard=԰ Expedition Map=̽յͼ Expendable Troops=ڻҾ Experiment Kraj=ʵ Exploding Borders=ֱ߾ Exploration=̽ Explore=̽ Explorer's Scope=̽ռԶ Explosive Growth=Գɳ Explosive Revelation=ʾ Explosive Vegetation=ֲ Expunge=Ĩɱ Exsanguinate=ŸѪ Extinction= Extinguish=Ϩ Extirpate= Extortion=թ Extra Arms= Extract=ȡ Extractor Demon=եȡħ Extraplanar Lens=ʱ͸ Extravagant Spirit=ݺ Extruder=е Exuberant Firestoker=ʦ Eyeblight's Ending=ĩ Eye for an Eye=ۻ Eye of Nowhere=ջ֮ Eye of Ramos=Ī˹֮ Eye of Singularity=֮ Eye of the Storm= Eye of Ugin=ڽ֮ Eye of Yawgmoth=ԼĪ֮ Eyes of the Watcher=֮ Eyes of the Wisent=Ұţ֮ Ezuri, Renegade Leader=Ѿ Ezuri's Archers=蹭 Ezuri's Brigade= Fa'adiyah Seer=Ԥʦ Fable of Wolf and Owl=èͷӥԢ Fabricate=װ Faceless Butcher= Faceless Devourer= Face of Fear=־֮ Faces of the Past=ȥò Facevaulter= Fact or Fiction=αĪ Fade Away=ɢ Fade from Memory=𽥵 Faerie Conclave=鳡 Faerie Harbinger= Faerie Macabre= Faerie Mechanist=еʦ Faerie Noble= Faerie Squadron=ж Faerie Swarm=Ⱥ Faerie Tauntings=鳰Ū Faerie Trickery= Faithful Squire=ҳ Faith Healer=Ƽʦ Faith's Fetters= Fallen Angel=ʹ Fallen Askari=䰢˹ʿ Fallen Cleric=ɮ Fallen Ideal= Falling Timber=ľ Fallow Earth=ݸ Fallowsage= Fallow Wurm=ݸ False Cure=ҽʧ False Dawn= False Defeat= False Demise=թ False Memories=鹹 False Mourning=թ False Orders= False Peace=αװ̸ False Prophet=֪ Falter= Familiar Ground= Familiar's Ruse=Ӷթ Famine= Famished Ghoul=ʳʬ Fanatical Devotion= Fanatical Fever= Fangren Firstborn= Fangren Hunter=׷ Fangren Pathcutter=ɽ Fang Skulkin=ɭ­ Fanning the Flames= Farhaven Elf=پؾ Farmstead=ũ Farrelite Priest=ʦ Farrel's Mantle=Ķ Farrel's Zealot=Ŀ Farseek=Զ Farsight Mask=Ԥʾ Far Wanderings=Զ Fastbond= Fatal Attraction= Fatal Blow=һ Fatal Frenzy= Fatal Mutation= Fatespinner=ʦ Fatestitcher=֯ٸ Fate Transfer= Fathom Seer=Ԥʦ Fathom Trawl=տˮ Fatigue=ƣ Faultgrinder=ͻ Fault Line= Fault Riders=ϲ Fauna Shaman=Ⱥʦ Favorable Destiny=˳ Favor of the Mighty=ǿɶ Favor of the Overbeing= Fear=־ Feast of Blood=Ѫʢ Feast of Flesh= Feast of the Unicorn=޴ Feast of Worms=سʢ Fecundity=Ȼ Feebleness= Feedback= Feedback Bolt= Feeding Frenzy=׷ Feldon's Cane=Ѷٵ Felidar Sovereign=޾ Fellwar Stone=սҰ֮ʯ Femeref Archers=𸦹 Femeref Enchantress=ħŮ Femeref Healer=ʦ Femeref Knight=ʿ Femeref Scouts=𸦳 Fencer Clique=Ⱥ Fencer's Magemark=ҷӡ Fendeep Summoner=ٻʦ Fend Off= Fen Stalker=ӵDZħ Feral Animist=Ұʦ Feral Contest=ҰԾ Feral Deceiver=Ұ Feral Hydra=ҰԶͷ Feral Instinct=ҰԱ Feral Lightning=Ұ Feral Shadow=͹Ӱ Feral Thallid= Feral Throwback= Ferocious Charge=ͳ Ferocity=Դ Feroz's Ban=ȵĽ Ferropede= Ferrovore= Fertile Ground=ִ Fertile Imagination=ḻ Fertilid= Fervent Charge= Fervent Denial= Fervor=Ⱥ鼤 Festercreep= Festering Evil=а Festering Goblin=˾ Festering March=н Festering Wound=ŧ Festival of the Guildpact=ʮ˽ Fetid Heath=ԭ Fetid Horror= Feudkiller's Verdict=߱ߵIJö Fever Charm= Fevered Convulsions=Ҿ Fickle Efreet=Ʊħ Fiddlehead Kami=ާѿ Field Marshal=Ԫ˧ Fieldmist Borderpost=籮 Field of Reality=ʵ Field of Souls= Field Surgeon=սҽ Fierce Empath=ö Fiery Bombardment=Һը Fiery Conclusion=վ Fiery Fall= Fiery Gambit=Ⱥ Fiery Hellhound=ȵȮ Fiery Justice= Fiery Mantle=ŭ֮ Fiery Temper= Fighting Chance=ս Fighting Drake= Fight or Flight=ս Fight to the Death=ս Figure of Destiny=˹ Filigree Angel=˿ʹ Filigree Fracture=˿ Filigree Sages=˿¼ Fill with Fright=ľ Filth= Filthy Cur=ۻҰ Final Fortune=һ Final Judgment=Ǵ Final Punishment=ռ̷ Final Revels=ռ Final-Sting Faerie= Final Strike=ǰ Finest Hour=Իһ Fire Ambush=ͻϮ Fire Ants= Fire at Will= Fireball= Fire-Belly Changeling=׸ Fireblast= Firebolt= Fire Bowman=𹭼 Firebrand Ranger=׾滤ֱ Firebreathing=Ϣ Firecat Blitz=è Fire Covenant=׵Լ Fire Diamond=ʯ Fire Dragon= Fire Drake= Fire Elemental=Ԫ Fire-Field Ogre=ʳħ Firefly=ө Firefright Mage=׾巨ʦ Fire/Ice=Ȼ/ Fire Imp=Сħ Fire Juggler=Ϸ Fire-Lit Thicket=ľ Firemane Angel=ʹ Firemaw Kavu= Firescreamer= Fire Servant= Fireshrieker= Fireslinger= Fire Snake= Fires of Yavimaya=ά֮ Firespout= Firestorm Hellkite=֮Ű Firestorm=籩 Fire Tempest=ױ Firewake Sliver=漣Ƭ Fire Whip= Firewild Borderpost=Ұ籮 First Volley=ײ Fishliver Oil= Fissure Vent=ѷ緢 Fistful of Force=ȭ Fist of Suns= Fists of Ironwood=ľȭ Fists of the Anvil=ȭ Fists of the Demigod=֮ȭ Fit of Rage=ŭ Flagstones of Trokair=׿Үʯ弣 Flailing Drake= Flailing Manticore=ʨ Flailing Ogre=ʳħ Flailing Soldier=ʿ Flameblast Dragon= Flameborn Hellion= Flamebreak=ɨ Flame Burst=汬 Flamecore Elemental=Ԫ Flame Elemental=Ԫ Flame Fusillade=뷢 Flame Jab= Flame Javelin=ǹ Flame Jet= Flamekin Bladewhirl= Flamekin Brawler= Flamekin Harbinger= Flamekin Spitfire= Flame-Kin War Scout=ս Flame-Kin Zealot= Flame Rift=Ͽ Flameshot= Flame Slash=ն Flames of the Blood Hand=Ѫ沨 Flame Spirit= Flamestick Courier=ȼѶʹ Flametongue Kavu=࿨ Flamewave Invoker=沨ʦ Flame Wave=沨 Flaming Gambit=һ Flaming Sword=潣 Flanking Troops=๥ Flare= Flaring Flame-Kin= Flaring Pain=ʹ Flash= Flash Conscription= Flash Counter=ٷ Flashfires=տҰ Flash Foliage=ͻҶ Flashfreeze=ٶ Flash of Defiance=Ȼ Flash of Insight=է Flay= Flayed Nim=Ţ Fledgling Djinn= Fledgling Dragon= Fledgling Griffin=ʨ Fledgling Imp=Сħ Fledgling Mawcor=ɺ Fledgling Osprey= Fleet-Footed Monk=ëɮ Fleetfoot Panther=Ա Fleeting Aven=Ű Fleeting Distraction= Fleeting Image=Ż Flesh Allergy= Fleshbag Marauder=ҽ Fleshformer=ܼʦ Fleshgrafter=ֳ׾ Flesh Reaver=˺ħ Fleshwrither=š Flicker=𲻶 Flickerform= Flickering Spirit=𾫹 Flickering Ward=ҫػ Flickerwisp= Flight= Flight of Fancy= Flight Spellbomb= Fling=Ͷ Flint Golem=ʯħ Floating-Dream Zubera= Floating Shield=Ư Floodbringer=ˮʦ Floodchaser= Flooded Grove=û Flooded Shoreline=û Flooded Strand=ûˮ Flooded Woodlands=ûֵ Floodgate=ˮ Flood Plain=ƽԭ Flood=û Flourishing Defenses=׳ Flowering Field=ٻԭҰ Flow of Ideas=ԴԴ Flow of Maggots=ĵ Flowstone Armor=Һʯ Flowstone Blade=Һʯ Flowstone Channeler=Һʯͨ Flowstone Charger=Һʯ Flowstone Crusher=Һʯ Flowstone Embrace=Һʯ֮ӵ Flowstone Flood=Һʯ Flowstone Giant=Һʯ Flowstone Hellion=Һʯ Flowstone Mauler=Һʯ˺ҧ Flowstone Overseer=Һʯ Flowstone Salamander=Һʯ Flowstone Sculpture=Һʯ Flowstone Shambler=Һʯ Flowstone Slide=Һʯ Flowstone Strike=Һʯͻ Flowstone Surge=Һʯ Flowstone Thopter=Һʯ Flowstone Wall=Һʯǽ Flowstone Wyvern=Һʯ Fluctuator= Flurry of Wings= Flux= Flying Carpet=̺ Flying Men= Fodder Cannon= Fodder Launch= Fog Bank=Ũ̷ Fog Elemental=Ԫ Fog of Gnats=Ⱥ Fog Patch= Fog=Ũ Foil= Fold into AEther=̫ Folk Medicine=ҽ Folk of An-Havva=֮ Folk of the Pines=֮ Followed Footsteps= Fomori Nomad=Ī Font of Mythos=ϴ Food Chain=ʳ Fool's Demise= Fool's Tome= Footbottom Feast=ʢ Foothill Guide= Foot Soldiers=о Footsteps of the Goryo=Թ Foratog=ľи Forbid= Forbidden Crypt=ĹѨ Forbidden Lore=ֹ֪ʶ Forbidden Orchard=ɹ԰ Forbidden Ritual=ɼ Forbidding Watchtower=Ҫ̨ Force Bubble=ݻ Forced Fruition=ǿȽʵ Forced March=ǿо Forced Retreat= Forcefield= Forcemage Advocate=ʦ Force of Nature=Ԫ Force of Savagery=бԪ Force Spike=֮ Force Void=֮ Foresee=Ԥ֪ Foreshadow=Ԥʾ Forest Bear= Forfend= Forge Armor=ͼ Forget= Forgotten Ancient= Forgotten Cave=ɽ Forgotten Harvest=ջ Forgotten Lore=֪ʶ Foriysian Brigade=Ү˹ Foriysian Interceptor=Ү˹ Foriysian Totem=Ү˹ͼ Fork= Forked Bolt=ֲ׻ Forked-Branch Garami=֦ Forked Lightning=״ Formation= Form of the Dragon= Forsaken City= Forsaken Wastes=Ұ Fortify= Fortitude= Fortune Thief=˵ Fossil Find=Ѱһʯ Foster= Foul Familiar=ۻٸ Foul Imp=ζСħ Foul Presence=аʾ Fountain of Cho=ʥȪ Fountain of Youth=ഺ֮Ȫ Fountain Watch=ʥȪ Foxfire= Foxfire Oak= Fractured Loyalty= Fracturing Gust=ѿ Frantic Purification=Ⱦ Frantic Search=Ѱ Frazzle=ƣ Freed from the Real=ʵ Freewind Equenaut=ʿ Freewind Falcon=ӥ Frenetic Efreet=ħ Frenetic Ogre=ʳħ Frenetic Raptor=Ѹ Frenetic Sliver=Ƭ Frenzied Goblin=Ⱦ Frenzied Tilling= Frenzy Sliver=Ƭ Fresh Volunteers=־Ը Freyalise's Charm=ȵķ Freyalise's Radiance=Ȼâ Freyalise Supplicant=Ըɮ Freyalise's Winds=֮ Frightcrawler= Frightshroud Courier=Ѷʹ Frogmite=С Frog Tongue= Frogtosser Banneret= Frontier Guide=߾ Frontline Sage=ǰ Frontline Strategist=ǰ߲ʿ Frostling=˪ Frost Marsh=˪ Frost Ogre=˪ʳħ Frost Raptor=˪ Frost Titan=˪̩̹ Frostweb Spider=˪֩ Frostwielder=˪ʦ Frostwind Invoker=Ʈʦ Frozen AEther=̫ Frozen Shade= Frozen Solid= Fruition=ʵ Fugitive Druid=³ Fugitive Wizard=Ưʦ Fugue= Fulgent Distraction=ѣ Fulminator Mage=ʦ Fumarole= Fume Spitter= Fumiko the Lowblood=Ѫܽ Funeral Charm=񻤷 Funeral March= Funeral Pyre= Fungal Behemoth=Ħ˹ Fungal Bloom= Fungal Reaches=ش Fungal Shambler= Fungusaur= Fungus Elemental=Ԫ Fungus Sliver=Ƭ Furious Assault=ŭͻϮ Furnace Brood=¯ Furnace Celebration=¯ Furnace Dragon=¯ Furnace of Rath=˹¯ Furnace Spirit=¯ Furnace Whelp=¯ Fury Charm=ŭ𻤷 Fury of the Horde=֮ŭ Fury Sliver=ŭƬ Furystoke Giant=ŭ¯ Fusion Elemental=ںԪ Future Sight=Ԥ֪ Fylamarid= Fylgja=Ƹ Fyndhorn Bow=úض֮ Fyndhorn Brownie=úضС Fyndhorn Elder=úض Fyndhorn Elves=úضؾ Fyndhorn Pollen=úض Gaddock Teeg=Ӵ Gaea's Anthem=ʫ Gaea's Balance=ǵƽ Gaea's Blessing=ǵף Gaea's Bounty=ǵĶ Gaea's Cradle=ǵ Gaea's Embrace=֮ӵ Gaea's Herald=Ǵʹ Gaea's Liege=֮ Gaea's Might=֮ Gaea's Revenge=Ǹ Gaea's Skyfolk=ǿ Gainsay= Gale Force=ҷ Galepowder Mage=۷ʦ Galina's Knight=ȵʿ Gallantry=Ӣ Gallowbraid=岼׵ Galvanic Arc= Galvanic Blast= Galvanic Key= Gamble=IJ Gamekeeper=Գ Game of Chaos=Ϸ Game Preserve= Game-Trail Changeling=Ծ Gang of Elk=¹Ⱥ Gangrenous Goliath=Ҿ Gangrenous Zombies=õٸ Gargoyle Castle=ʯDZ Gargoyle Sentinel=ڱʯ Garruk's Companion=·ð Garruk's Packleader=·Ⱥ Garruk Wildspeaker=ʹ· Garza's Assassin=ɱ Garza Zol, Plague Queen=߲Ůɯ Gaseous Form=̬ Gate Hound=Ȯ Gatekeeper of Malakir= Gate to the AEther=̫֮ Gathan Raiders=ɳͻ Gather Courage= Gatherer of Graces=ۻʦ Gather Specimens=ռ Gauntlet of Might= Gauntlet of Power= Gauntlets of Chaos=һ Gaze of Adamaro=ı Gaze of Justice= Gaze of Pain=ʹ Gaze of the Gorgon=߷ Gelatinous Genesis= Gelectrode= Gelid Shackles= Gemhide Sliver=Ƭ Gemini Engine=˫ Gempalm Avenger=Ƹ Gempalm Incinerator=ƷŻ Gempalm Polluter= Gempalm Sorcerer=ʿ Gempalm Strider=п Gemstone Array=ʯ Gemstone Caverns=ʯѨ Gemstone Mine=ʯ General Jarkeld=ֿ˶ٽ General's Kabuto=ͷ General's Regalia=컪 Genesis= Genesis Chamber= Genesis Wave=˳ Genju of the Cedars=ɰԴ Genju of the Falls=ٲԴ Genju of the Fens=ӵԴ Genju of the Fields=ƽҰԴ Genju of the Realm=Դ Genju of the Spires=Դ Geothermal Crevice=ѷ Gerrard Capashen=¿ Gerrard's Battle Cry=µս Gerrard's Command=µָ Gerrard's Irregulars=µķ Gerrard's Verdict=µľ Gerrard's Wisdom=µǻ Geth, Lord of the Vault=֮˾ Geth's Grimoire=˾¼ Geyser Glider=Ȫ Ghalma's Warden=껤 Ghastlord of Fugue=Ҿ Ghastly Demise=Ŷ Ghastly Discovery=ֲ Ghastly Remains=Ųк Ghazban Ogre=ȱʳħ Ghitu Encampment=ͼӪ Ghitu Fire=ͼ֮ Ghitu Firebreathing=ͼϢ Ghitu Fire-Eater=ͼʳ Ghitu Slinger=ͼͶ Ghitu War Cry=ͼս Ghor-Clan Bloodscale=߶Ѫ۱ Ghor-Clan Savage=߶ Ghost Council of Orzhova=ŷ߹Ӱ Ghostfire= Ghostflame Sliver=Ƭ Ghosthelm Courier=ӰѶʹ Ghost Hounds=Ȯ Ghost-Lit Nourisher=ƻ Ghost-Lit Raider=ͻƻ Ghost-Lit Redeemer=ȵƻ Ghost-Lit Stalker=DZӰƻ Ghost-Lit Warder=ֵƻ Ghostly Changeling=Ȼ Ghostly Flame= Ghostly Prison=Ⱦн Ghostly Visit= Ghostly Wings=֮ Ghost Quarter=ȳ Ghost Ship= Ghosts of the Innocent=޹ Ghost Tactician=ս Ghost Town= Ghost Warden=ֹӰ Ghostway=Ӱܾ Ghoul's Feast=ʳʬʢ Giant Albatross= Giant Ambush Beetle=޼׳ Giant Badger= Giantbaiting=վ Giant Caterpillar=ë Giant Cockroach= Giant Crab=з Giant Dustwasp=ͳ Giant Growth= Giant Harbinger=׾ Giant Mantis= Giant Octopus= Giant Oyster=ĵ Giant Scorpion=Ы Giant's Ire=ŭ Giant Solifuge=ͷ Giant Spider=֩ Giant Strength=ǿ Giant Tortoise=޹ Giant Trap Door Spider=ݰ֩ Giant Warthog= Gibbering Descent= Gibbering Hyenas=๷ Gibbering Kami= Gideon Jura= Gift of Estates=׵ Gift of Granite= Gift of the Deity= Gift of the Gargantuan=޸ Gifts Ungiven=δͳ Gigadrowse=˳ Gigantiform=ƥ Gigantomancer=Ӿʿ Gigapede=޳ Gilded Drake= Gilded Light=ѣĿ Gilded Lotus= Gilder Bairn=׺ͯ Gilt-Leaf Ambush=Ҷ Gilt-Leaf Archdruid=Ҷλ³ Gilt-Leaf Palace=Ҷ Gilt-Leaf Seer=ҶԤʦ Giltspire Avenger= Glacial Chasm=϶ Glacial Crevasses=϶ Glacial Fortress=Ҫ Glacial Plating=ӻ Glacial Ray= Glacial Wall=ǽ Glaciers= Glade Gnarr=϶ Glamerdye=÷Ⱦ Glamer Spinners=÷ʦ Glarecaster=âʿ Glare of Subdual=ѹǿ Glarewielder=ѣʦ Glass Asp=ǿ Glassdust Hulk=޺ Glasses of Urza=۾ Glass Golem=ħ Glaze Fiend=Ƕа Gleam of Resistance=ͻ Gleancrawler=ʰʬ Gleeful Sabotage=ƻ Glen Elendra Archmage=׿Ĺȴʦ Glen Elendra Liege=׿Ĺ Glen Elendra Pranksters=׿ĹȶϷ Gliding Licid= Glimmerdust Nap=˸С Glimmering Angel=΢ʹ Glimmerpoint Stag=˸Ұ¹ Glimmerpost=˸Ұվ Glimmervoid=˸Ұ Glimpse of Nature=ƳȻ Glimpse the Unthinkable=ƳӶ Glint-Eye Nephilim=˸Ŀ Glint Hawk Idol=ӥ Glint Hawk=˸Ŀӥ Glintwing Invoker=˸ʦ Glissa Sunseeker=Ѱ߸ɯ Glitterfang= Glittering Lion=ʻʨ Glittering Lynx=ʻɽè Glittering Wish=ʻԸ Global Ruin= Gloomdrifter=Ư Gloomhunter=谵 Gloomlance=ì Gloomwidow=Ѹ Gloomwidow's Feast=Ѹʢ Gloom=谵 Glorious Anthem=Ի͵ʫ Glorious Charge=Իͳ Glory of Warfare=սٹ Gloryscale Viashino=۷ŵ Glory Seeker=ҫ׷ Glory=ҫ Glowering Rogon=ŭب Glowing Anemone=⺣ Glowrider=Ԧ Gluttonous Slime=ʳ Gluttonous Zombie=ʳʬ Gnarled Effigy=ۻ Gnarled Mass=Ⱥ Gnarlid Pack=ڽȺ Gnat Alley Creeper=п Gnat Miser=زū Goatnapper=ǣ Gobhobbler Rats= Goblin Archaeologist=鿼ѧ Goblin Arsonist=ݻ Goblin Artillery=ִ Goblin Assassin=ɱ Goblin Assault=ͻϮ Goblin Balloon Brigade=ͧ Goblin Berserker=ֿսʿ Goblin Bombardment=ֺը Goblin Bomb=ը Goblin Brawler= Goblin Brigand=ǿ Goblin Bully= Goblin Burrows=鶴Ѩ Goblin Bushwhacker=· Goblin Cadets=У Goblin Cannon= Goblin Charbelcher= Goblin Chariot=ս Goblin Chieftain= Goblin Chirurgeon=ҽ Goblin Clearcutter=Է Goblin Cohort=ȭ Goblin Deathraiders= Goblin Digging Team=ھ Goblin Dirigible=ɴ Goblin Dynamo=羫 Goblin Elite Infantry=龫Ӣ Goblin Festival=ֽ Goblin Firebug=Ż Goblin Fire Fiend=ݻ Goblin Flectomancer=ʦ Goblin Flotilla=鴬 Goblin Furrier=ëƤ Goblin Game=Ϸ Goblin Gardener=԰ Goblin Gaveleer=鳹 Goblin Glider=黬 Goblin Goon= Goblin Grappler= Goblin Grenade= Goblin Grenadiers= Goblin Guide= Goblin Hero=Ӣ Goblin King= Goblin Kites= Goblin Lackey= Goblin Legionnaire=ű Goblin Lookout= Goblin Lore=ѧ Goblin Lyre= Goblin Machinist=еʦ Goblin Marshal=Ԫ˧ Goblin Masons=ˮ Goblin Matron=Ů Goblin Medics=ҽԱ Goblin Mountaineer=ɽ Goblin Mutant=쾫 Goblin Offensive=鱩 Goblin Outlander= Goblin Patrol=Ѳ߶ Goblin Piker=ֳì Goblin Piledriver= Goblin Psychopath=̬ Goblin Pyromancer=ʿ Goblin Raider=ͻ Goblin Razerunners=ٽپ Goblin Recruiter=Ա Goblin Replica=ġƷ Goblin Rimerunner=˪ Goblin Ringleader= Goblin Roughrider=ѱʦ Goblin Ruinblaster=ټ Goblin Sappers=鹤 Goblin Scouts=ֳ Goblin Sharpshooter= Goblin Shortcutter=ݾ Goblin Ski Patrol=ѩѲ߶ Goblin Skycutter=վ Goblin Sky Raider=ջ Goblin Sledder=˾ Goblin Snowman=ѩ Goblin Soothsayer=ռʦ Goblin Spelunkers=̽Ա Goblin Spy= Goblin Striker= Goblin Swine-Rider= Goblin Taskmaster=鹤ͷ Goblin Tinkerer=޲ Goblin Trenches=ս Goblin Tunneler= Goblin Turncoat=ھ Goblin Vandal=çײ Goblin War Buggy=ս Goblin Warchief=ս Goblin War Drums=ս Goblin War Paint=ս Goblin Warrens=鷱ֳ Goblin War Strike=սϮ Goblin War Wagon=ս Goblin Welder=麸 Godhead of Awe=η Godless Shrine= Godo, Bandit Warlord=ɽ Godo's Irregulars=÷ Gods' Eye, Gate to the Reikai= Godsire= Godtoucher=ʦ Godtracker of Jund=µʦ Goham Djinn=ߺ Goldenglow Moth= Golden Urn=ƽغ Golden Wish=Ը Goldmeadow Dodger=ض Goldmeadow Harrier=ŵб Goldmeadow Lookout=ؾԱ Goldmeadow Stalwart=׳ Gold Myr=ض Golem Artisan=ħ񹤽 Golem Foundry=ħ¯ Golem's Heart=ħ֮ Golem-Skin Gauntlets=ħǻ Golgari Brownscale= Golgari Germination=ʽ Golgari Grave-Troll=Ĺؾħ Golgari Guildmage=ᷨʦ Golgari Rot Farm=ʬũ Golgari Rotwurm=ʬ Golgari Signet=ӡ Golgari Thug=å Goliath Beetle=޴׳ Goliath Sphinx=˶ʷ˹ Goliath Spider=˶֩ Gomazoa= Goretusk Firebeast= Gorger Wurm=ʳ Gorgon Flail=߷ Gorgon Recluse=߷ Gorilla Chieftain= Gorilla Pack=Ⱥ Gorilla Titan=ΰ Gorilla Warrior=սʿ Goryo's Vengeance=Թ鸴 Gossamer Chains=ɴ֮ Gossamer Phantasm=ɴ Govern the Guildless=ָ Grab the Reins=ս Graceful Adept=ʦ Graceful Antelope= Graceful Reprieve= Grafted Exoskeleton=ֳ Grafted Skullcap=ƻñ Grafted Wargear=ֲս Grand Arbiter Augustin IV=ٲ߰¹˹͡ Grand Architect=λʦ Grand Coliseum=󾺼 Grand Melee=ȫս Grandmother Sengir=ĸ Granger Guildmage=ũչᷨʦ Granite Gargoyle=ʯ Granite Grip=֮ Granite Shard=Ƭ Granulate=Ϊ Grapeshot=ɢ Grapeshot Catapult=ɢͶʯ Grappler Spider=֩ Grappling Hook=צ Grasp of Darkness=ڰ֮ Grassland Crusader=ԭʥս Grasslands=ԭ Gratuitous Violence=޶˱ Gravebane Zombie=Ʒٸ Gravebind=ĹѨ֮ Graveborn Muse=Ĺ˼ Grave Consequences=سӰ Grave Defiler=Ĺ Gravedigger=Ĺ Gravegouger=ʬ Gravelgill Axeshark=ɰ Gravelgill Duo=ɰ Gravel Slinger=ʯͶ Graven Cairns=Բʯ Graven Dominator=֧ Grave Pact=ĹԼ Grave Peril=Ĺ Grave Scrabbler=Ĺط Grave Servitude= Grave-Shell Scarab=ʥ׳ Gravespawn Sovereign=ܷؾ Gravestorm=س籩 Grave Titan=Ĺ̩̹ Gravitational Shift=ת Gravity Well= Graxiplon=켪 Gray Ogre=ɫʳħ Graypelt Hunter=Ƥ Graypelt Refuge=Ƥ Grayscaled Gharial=۳ Grazing Gladehart=ʳ¹ Grazing Kelpie=ʳݿ Greatbow Doyen=޹ϯ Greater Auramancy=ߵ Greater Basilisk=ߴ Greater Forgeling=ߵȶͻ Greater Gargadon=ߴݾ Greater Good=С Greater Harvester=ߴ Greater Mossdog=ߵ̦޺Ȯ Greater Realm of Preservation=ʥ Greater Stone Spirit=ߵʯ Greater Werewolf=ߵ Great Furnace=¯ Great Sable Stag=ͺ¹ Great Whale=޾ Greed=̰ Greel, Mind Raker=Ѹ Greel's Caress=֮ Greener Pastures=ʤȯ Green Scarab=ɫʥ׳ Greenseeker=Ѱ Green Ward=ػ Greenweaver Druid=֯³ Grid Monitor=ʶ Grief Tyrant= Griffin Canyon=ʨϿ Griffin Guide=ʨ Griffin Sentinel=ڱʨ Grifter's Blade=ƭͽ̵ Grimclaw Bats=צ Grim Discovery=пᷢ Grim Feast=пʢ Grim Harvest=пճ Grim Lavamancer=ʿ Grim Monolith=Һھʯ Grimoire Thief=¼ Grim Poppet=п Grim Reminder= Grindclock=ĩʱ Grinding Station=鹤 Grindstone=ĩʯ Grinning Demon=Цħ Grinning Ignus=Ц Grinning Totem=΢Цͼ Grip of Amnesia=ʧ֮ Grip of Chaos=֮ Gristleback= Gristle Grinner=Цʳǹ Grixis Battlemage=սʦ Grixis Charm= Grixis Grimblade= Grixis Illusionist=Ӱʦ Grixis Panorama=ȫ Grixis Slavedriver=ūͷ Grixis Sojourners=þ Grizzled Leotau=߰ʨ Grizzled Wolverine=ɫ Grizzly Bears= Grizzly Fate= Groffskithur= Grollub= Grotag Siege-Runner=ͽ Grotag Thrasher= Grotesque Hybrid=ֵ Groundbreaker= Groundling Pouncer=˻ Ground Rift=ŵ Ground Seal=طӡ Groundskeeper=԰ Groundswell=رӿ Grove of the Burnwillows= Growth Spasm=ɳ鴤 Grozoth= Gruul Guildmage=³ᷨʦ Gruul Nodorog=³ŵ Gruul Scrapper=³ Gruul Signet=³ӡ Gruul Turf=³ Gruul War Plow=³ս Guan Yu's 1,000-Li March=ն Guan Yu, Sainted Warrior=ܽ Guard Dogs= Guard Duty=ְ Guard Gomazoa=ʿ Guardian Angel=ػʹ Guardian Beast=ػ߾ Guardian Idol=ػߵ Guardian of Cloverdell=ޣػ Guardian of Solitude=¼ Guardian of the Guildpact=ʮػ Guardian of Vitu-Ghazi=άͼӻػ Guardian Seraph=ػʹ Guardian's Magemark=ػ߷ӡ Guardians of Akrasa=ɳػ Guardian Zendikon=޵Ͽ Guerrilla Tactics=λ Guided Passage=ͨ Guided Strike=һ Guiding Spirit=ǣʥ Guile=ı Guiltfeeder=ҵ Guilty Conscience= Gulf Squid= Guma= Gurzigost=缪˹ Gush=й Gustcloak Cavalier= Gustcloak Harrier=ӥ Gustcloak Runner=멱Խ Gustcloak Savior=멼 Gustcloak Sentinel=ڱ Gustcloak Skirmisher=ì Gustrider Exuberant=ַ Gutless Ghoul=޵ʳʬ Guttural Response=Ӧ Gutwrencher Oni=а Guul Draz Assassin=׹ɱ Guul Draz Specter=׹ Guul Draz Vampire=׹Ѫ Gwafa Hazid, Profiteer=Ͷ͹Ϸ Gwyllion Hedge-Mage=ɽ Haakon, Stromgald Scourge=ʷ׿ŵûտ Haazda Exonerator=ʴʦ Haazda Shield Mate=ʴﻤ Hada Freeblade= Hada Spy Patrol=ѲԱ Hag Hedge-Mage= Hagra Crocodile=ո Hagra Diabolist=ո³ħ Hail of Arrows= Hail Storm=籩 Hair-Strung Koto= Hakim,Loreweaver=˵˹ Halam Djinn=᰾ Halberdier=ꪱ Halcyon Glaze= Halimar Depths= Halimar Excavator=꿪 Halimar Wavewatch=겨 Hall of Gemstone=ʯ Hall of the Bandit Lord=ɽ Hallow=ʥ Hallowed Burial=ʥ Hallowed Fountain=ʥȪ Hallowed Ground=ʥ Hallowed Healer=ʥʦ Halls of Mist= Halo Hunter=ħ Halt Order=ָʾͣ Hamletback Goliath=Դ Hammerfist Giant=ȭ Hammerhead Shark=ͷ Hammerheim Deadeye=ͷ Hammer Mage=ʦ Hammer of Bogardan=֮ Hammer of Ruin= Hanabi Blast= Hana Kami= Hand of Cruelty=п֮ Hand of Death=֮ Hand of Emrakul=Ī֮ Hand of Honor=ҫ֮ Hand of Justice=֮ Hand of the Praetors=ħй Hand to Hand=ͽⲫ Hankyu=빭 Hanna's Custody=ȵļ Hanna, Ship's Navigator=캽Ա Hapless Researcher=鹵о Harabaz Druid=ΰȵ³ Harbinger of Night=ҹ Harbinger of Spring= Harbor Guardian=ػ Harbor Serpent= Harmattan Efreet=ħ Harmless Assault=ͻϮ Harmonic Convergence=гľۺ Harmonic Sliver=Ƭ Harmonize=г Harm's Way=վ Harpoon Sniper= Harrier Griffin=ʨ Harrow= Harsh Deceiver= Harsh Judgment=IJþ Harsh Justice= Harsh Mercy=Ķ Haru-Onna=Ů Harvester Druid=ճɵ³ Harvest Gwyllion=ɽ Harvest Mage=ջʦ Harvest Wurm=ũ Hasran Ogress=˹Ůʳħ Hatchet Bully=ָ Hatching Plans=߻ı Hateflayer=׳ Hate Weaver=֯ɽ Hatred=ʹ Haunted Angel=ʹ Haunted Cadaver=ʬ Haunted Crossroads=ڤ· Haunting Apparition= Haunting Echoes= Haunting Hymn=޸ Haunting Misery= Havenwood Battleground=ɭս Havenwood Wurm=ɭ Havoc= Havoc Demon=Ѷħ Hawkeater Moth=ʳӥ Hazduhr the Abbot=޵ʿȶŶ Haze Frog= Haze of Rage=ŭ Hazerider Drake= Hazy Homunculus= Head Games=ս Headhunter=ͷ Headlong Rush= Headstone=Ĺʯ Healer's Headdress=ʦͷ Healing Leaves=ľҶ Healing Salve=ҩ Heal the Scars=ҽ˰ Heal=ҽ Heap Doll=ѻż Heartbeat of Spring=֮Ķ Hearthcage Giant=¯ Hearth Charm=¯𻤷 Hearthfire Hobgoblin=ͻ Hearth Kami=¯ Heartlash Cinder=ű޽ Heartless Hidetsugu=ᱮ Heartmender= Heart of Bogardan=֮ Heart of Light=֮ Heart of Ramos=Ī˹֮ Heartseeker= Heart Sliver=Ƭ Heartstabber Mosquito= Heartstone=ʯ Heart Warden=ֿ Heart Wolf=Ұ֮ Heartwood Dryad=ɭ Heartwood Giant=ɭ Heartwood Shard=IJƬ Heartwood Storyteller=ɭ˵ Heartwood Treefolk=ɭ Heat of Battle=ս Heat Ray= Heat Shimmer=ȹ˸Ӱ Heat Stroke=˥ Heat Wave= Heavy Arbalest=͵ Heavy Ballista=; Heavy Fog= Hecatomb= Hedge Troll=ħ Hedron Crab=ʯз Hedron-Field Purists=ʯԭʦ Hedron Matrix=ʯ Hedron Rover=ʯ Hedron Scrabbler=ʯ Heedless One=޼ Heed the Mists=ˮ Heidar, Rimewind Master=˪캥 Heightened Awareness=ʶ Helionaut= Heliophial=ܵ Helium Squirter= Helix Pinnacle=춥 Hell-Bent Raider=ͻ Hellcarver Demon=ħ Helldozer= Hellfire Mongrel=Ȯ Hellhole Rats= Hellion Eruption=ޱӿ Hellkite Charger=Ű Hellkite Hatchling=Ű׳ Hellkite Overlord=Ű Hell's Caretaker=ܹ Hellspark Elemental=Ԫ Hell's Thunder= Helm of Awakening=ͷ Helm of Chatzuk=ͷ Helm of Kaldra=֮ Helm of Possession=Ԧͷ Helm of the Ghastlord=ͷ Hematite Golem=ħ Hematite Talisman=η Henchfiend of Ukor=ڿܵĺħ Henge Guardian=ʯػ Henge of Ramos=Ī˹ʯ Herald of Leshrac=ϯ˴ʹ Herald of Serra=ʹ Herbal Poultice=ҩ Herd Gnarr=Ⱥ Heritage Druid=е³ Hermetic Study=ſ Hermit Druid=ߵ³ Heroes Remembered=׳ʿ Heroes' Reunion=Ӣؾ Heroic Defiance=Ӣս Heroism=Ӣ Hero's Demise=Ӣ Hero's Resolve=׳־ Hesitation= He Who Hungers=˱ Hex=ɱ Hibernation= Hibernation's End=߽ Hibernation Sliver=Ƭ Hickory Woodlot=ɽֲֵ Hidden Ancients= Hidden Gibbons=γԳ Hidden Guerrillas=λ Hidden Herd=Ⱥ Hidden Horror=ξ Hidden Predators=Ӷ Hidden Retreat= Hidden Spider=֩ Hidden Stag=ι¹ Hideous End=ɥ Hideous Laughter=аЦ Hide/Seek=/Ѱ Hidetsugu's Second Rite=ڶʽ High Ground=Ƹߵ Highland Berserker=ߵؿսʿ Highland Giant=ߵؾ Highland Weald=ߵҰ High Market=г High Seas=⺣ High Tide= Highway Robber= Higure, the Still Wind=ĺ Hikari, Twilight Guardian=ĺ⻤ؼ Hillcomber Giant=ɽ Hill Giant=ɽ Hindering Light=谭֮ Hindering Touch=谭֮ Hinder=谭 Hint of Insanity= Hipparion=ֺ Hired Giant=Ӷ Hired Muscle=Ӷ Hisoka, Minamo Sensei=ˮԺʦ Hisoka's Defiance=ʦķ Hisoka's Guard=ʦ Hissing Iguanar=˻ Hissing Miasma=˻ Hit/Run=ɱ/ Hive Mind= Hivestone=ĸʯ Hivis of the Scale=ۼ׺ά Hoarder's Greed=ر̰ Hoarding Dragon= Hoard-Smelter Dragon= Hoar Shade=Ұ֮Ӱ Hobble= Hobgoblin Dragoon=װ Hokori, Dust Drinker=ŷ Hold the Line=ս Holistic Wisdom=ǻ Hollowborn Barghest=Ȯħ Hollow Dogs=ոȺ Hollowsage=ſ Hollow Specter=ն Hollow Trees= Hollow Warrior=սʿ Holy Armor=ʥ֮ Holy Day=ʥ Holy Strength=ʥ֮ Homarid= Homarid Shaman=˾ Homarid Spawning Bed=Ѵ Homarid Warrior=ʿ Homing Sliver=Ƭ Homura, Human Ascendant=ʥɮ Honden of Cleansing Fire=𱾵 Honden of Infinite Rage=ŭ Honden of Life's Web=ޱ Honden of Night's Reach=ҹĻ Honden of Seeing Winds=籾 Honorable Passage=ҫ֮· Honorable Scout=ɾij Honor Guard=Ƕӱ Honor of the Pure=ҫ Honor the Fallen=׷ҫ Honor-Worn Shaku=ҫ֮ Hooded Kavu=ǿ Hoodwink= Hoofprints of the Stag=¹ӡ Hoof Skulkin=­ Hope and Glory=ϣҫ Hope Charm=ϣ Hopping Automaton=Ծе Horde of Boggarts=δ Horde of Notions=Ⱥ Horizon Canopy=Ұֹ Horizon Drake= Horizon Seed=˷ݪ Horizon Spellbomb=ƽ Horned Cheetah=Ա Horned Helm=̽ͷ Horned Kavu=̽ǿ Horned Sliver=̽Ƭ Horned Troll=Ǿħ Horned Turtle=ǹ Hornet Cannon=Ʒ Hornet Harasser=Ʒɧʦ Hornet Sting=Ʒ Horn of Greed=̰Ž Horn of Plenty=Ž Horn of Ramos=Ī˹֮ Horobi, Death's Wail=ϱ Horobi's Whisper=ϱ֮ϸ Horrible Hordes=δ Horror of Horrors= Horseshoe Crab=з Hostile Realm=ؽ Hostility= Hotheaded Giant= Hot Springs=Ȫ Hour of Reckoning=Ӧʱ Hoverguard Observer=ʿ Hoverguard Sweepers=ɨ Howl from Beyond=˷֮ Howling Banshee=޺Ů Howling Fury=Хŭ Howling Gale=Х Howling Mine=еĿ Howling Wolf=Ұ Howl of the Night Pack=ҹȺ֮ Howltooth Hollow=ݵ Huang Zhong, Shu General= Hua Tuo, Honored Physician=ҽ Hulking Cyclops=׾۾ Hulking Goblin=׾ Hulking Ogre=׾ʳħ Hull Breach=ײ Humble= Humble Budoka=ǫ Humility=ǫ Hum of the Radix=԰ Hundred-Talon Kami=צ Hundred-Talon Strike=ٻצ Hundroog= Hunger of the Nim=Ţ弢 Hungry Mist=֮ Hungry Spriggan=˹Ƥ Hunt Down= Hunted Dragon=⼩ Hunted Horror=⼩ Hunted Lammasu=⼩ Hunted Phantasm=⼩ Hunted Troll=⼩ħ Hunted Wumpus=ʨͷ Hunter of Eyeblights=Բ Hunters' Feast=ʢ Hunter Sliver=Ƭ Hunting Cheetah=ѲԱ Hunting Drake= Hunting Grounds=Գ Hunting Kavu=Կ Hunting Moa=Կ Hunting Pack=Ⱥ Hunting Triad= Hunting Wilds=Ұ Hurkyl's Recall=ӹĵٻ Hurloon Minotaur=Ũţͷ Hurloon Shaman=Ũ˾ Hurly-Burly=ɧ Hurricane=쫷 Hurr Jackal=ǷǺ Hush=ž Hyalopterous Lemure=͸ Hydroblast=ˮ Hydromorph Guardian=ػ Hydromorph Gull=Ÿ Hyena Umbra=๷Ӱ Hymn of Rebirth≠ Hymn to Tourach=ͼµӽ Hypergenesis=ش Hypervolt Grasp=ѹ Hypnotic Cloud= Hypnotic Specter= Hypnox= Hypochondria=֢ Hystrodon= Ib Halfheart, Goblin Tactician=ս Icatian Crier=ѷս Icatian Infantry=ᰲ Icatian Javelineers=ᰲǹ Icatian Lieutenant=ᰲξ Icatian Moneychanger=ᰲҶһ Icatian Phalanx=ᰲ Icatian Priest=ᰲʦ Icatian Scout=ѷ Icatian Skirmishers=ᰲɢ Icatian Store=ᰲֿ Icatian Town=ѷ Iceberg=ɽ Ice Cage= Ice Cauldron=֮¯ Ice Cave= Icefall= Ice Floe= Icequake= Ice Storm=籩 Ichorclaw Myr=ŧˮצض Ichorid=Һ Ichor Rats=ŧˮ Ichor Slick=ŧˮ Icy Manipulator=Ū Icy Prison= Ideas Unbound=˼ Identity Crisis=ͬΣ Idle Thoughts=ξ˼ Idyllic Tutor=԰ʦ Ifh-Biff Efreet=ȷħ Igneous Golem=ħ Igneous Pouncer=˻ Ignite Disorder=ɿ Ignite Memories=ȼ Ignoble Soldier=ӵʿ Ignorant Bliss=֪Ǹ Ihsan's Shade=ɣ֮Ӱ Iizuka the Ruthless=鷹ڣ Ikiral Outrider=ǰ Ill-Gotten Gains=֮ Illicit Auction=Ƿ Illuminate= Illuminated Folio=ҳ Illuminated Wings= Illumination= Illusionary Forces= Illusionary Mask=Ӱ Illusionary Presence= Illusionary Servant= Illusionary Terrain= Illusionary Wall=֮ǽ Illusion/Reality=Ӱ/ʵ Illusions of Grandeur=ΰĻ Illusory Demon=öħ Imagecrafter=òʦ Imaginary Pet=ó Imi Statue=ͼ Immaculate Magistrate=޹Ա Immobilizing Ink=̶īˮ Immortal Coil=Ȧ Impatience= Impelled Giant=ܼ Impending Disaster=Ƚ Imperial Edict=ϭ Imperial Hellkite=Ű Imperial Mask=ʼ Imperial Recruiter= Imperial Seal= Imperiosaur= Imperious Perfect= Implements of Sacrifice=֮Ǿ Implode=ڱ Imposing Visage=۵еò Impromptu Raid=Ӷ Improvised Armor= Imp's Mischief=СħŪ Imps' Taunt=Сħ Impulse=嶯 Impulsive Maneuvers=çײж Iname as One=һ Iname, Death Aspect= Iname, Life Aspect= Incandescent Soulstoke=ʦ Incendiary=ݻ Incendiary Command=ɿָ Incinerate=ٻ Incite=ɿ Incite Hysteria=ɿЪ˹ Incite War=ɿս Incremental Blight=ٿή Incremental Growth=ֵɳ Incurable Ogre=ʳħ Indebted Samurai=ɶʿ Indentured Djinn=Լ Indentured Oaf= Independent Troops= Indestructibility=֮ Index= Indigo Faerie=Ⱦ Indomitable Ancients=η Indomitable Archangel=ηʹ Indomitable Will=η Indrik Stomphowler=Ϭ Induce Despair=¾ Induce Paranoia= Inertia Bubble= Inescapable Brute= Inexorable Tide=˳ Infantry Veteran= Infected Vermin=ý Infectious Horror=߾ Infectious Host=Ⱦԭ Infectious Rage=ŭ Infernal Caretaker=ܹ Infernal Contract=Լ Infernal Darkness=֮ Infernal Denizen=֮ Infernal Genesis= Infernal Harvest=ij Infernal Kirin= Infernal Tribute=ĹƷ Infernal Tutor=ʦ Inferno= Inferno Elemental=Ԫ Inferno Titan=̩̹ Inferno Trap= Infest=߲ Infested Roothold= Infiltrate=͸ Infiltration Lens=͸ Infiltrator il-Kor=͸ Infiltrator's Magemark=͸߷ӡ Infinite Hourglass=ɳ© Inflame= Information Dealer=鱨 Infused Arrows=ܼ Infuse=ע Ingenious Thief=ֵ Ingot Chewer= Initiate of Blood=Ѫ Initiates of the Ebon Hand=̴ֵ Ink Dissolver=īʦ Ink-Eyes, Servant of Oni=аīĿ Inkfathom Divers=īտDZ Inkfathom Infiltrator=īտ͸ Inkfathom Witch=īտʦ Ink-Treader Nephilim=ӳī Inkwell Leviathan=īӿ Inner Calm, Outer Strength= Inner-Chamber Guard=ڵ Inner Fire= Inner-Flame Acolyte=ɮ Inner-Flame Igniter=ȼ Inner Sanctum=ʥ Innocence Kami= Innocent Blood=޹֮Ѫ Inquisition of Kozilek=ܻ׵Ѷ Inquisitor's Snare=й Inside Out=ȫ෴ Insidious Dreams=֮ Insight= Insist= Insolence=Ұ Inspiration=ͻ Inspired Charge= Inspired Sprite= Inspirit= Instigator=ɿ Instill Energy= Instill Furor= Instill Infection=Ⱦ Insubordination=· Insurrection=췴 Interdict= Intervene=Ԥ Intervention Pact=ԤԼ Intet, the Dreamer= In the Web of War=ս Intimidation= Intimidation Bolt=Ż Intimidator Initiate=ѧͽ Into the Fray=Ͷս Into the North=´ Into the Roil=û Into Thin Air=ƾʧ Intrepid Hero=ηӢ Intruder Alarm=߾ Intuition=ֱ Inundate= Invasion Plans=Լƻ Invert the Skies=ػת Invigorate= Invigorating Boon= Invigorating Falls=ٲ Invincible Hymn=޸ Inviolability=ַ Invisibility= Invoke the Firemind= Invulnerability=иɻ Iona, Shield of Emeria=֮ܰŷ Iona's Judgment=ŷȵIJþ Ion Storm=ӷ籩 Ior Ruin Expedition=ż̽ Ire of Kaminari=֮ŭ Iridescent Angel=ʹ Iridescent Drake= Irini Sengir= Iron-Barb Hellion= Ironclaw Buzzardiers=צأӥ Ironclaw Curse=צ Ironclaw Orcs=צ Ironfist Crusher=ͻ Iron-Heart Chimera=ĸ Iron Lance=ì Iron Maiden= Iron Myr=ض Ironroot Treefolk≠ Ironshell Beetle=Ǽ׳ Iron Star=֮ Iron Tusk Elephant= Iron Will=־ Irradiate=ɹ Irresistible Prey= Irrigation Ditch=ũ Isamaru, Hound of Konda=Ȯ Isao Enlightened Bushi=ʿѫ Ishi-Ishi, Akki Crackshot=һϮһϮ Island Fish Jasconius=˹ Island of Wak-Wak=߿߿˵ Island Sanctuary= Isleback Spawn= Isochron Scepter=ʱȨ Isperia the Inscrutable=Ī Ith, High Arcanist=ʦ˹ It That Betrays=Ѷ Ivory Charm= Ivory Crane Netsuke=׵ Ivory Cup= Ivory Giant= Ivory Guardians=ػ Ivory Mask= Ivy Dancer= Ivy Elemental=Ԫ Ivy Seer=Ԥʦ Iwamori of the Open Fist=ȭ Ixidor, Reality Sculptor=ʵʦϤ Ixidor's Will=Ϥ־ Ixidron=Ӱ Izzet Boilerworks=¯ Izzet Chronarch=ʱʦ Izzet Guildmage=ݹᷨʦ Izzet Signet=ӡ Jabari's Banner=ְľ Jabari's Influence=ְ Jace Beleren=˹ Jace's Erasure=˹Ĩ Jace's Ingenuity=˹ı Jace, the Mind Sculptor=ʦ˹ Jackal Familiar=Ӷ Jackalope Herd=¹ Jackal Pup=С Jaddi Lifestrider=ֵԾ Jaded Response=Ӧƣ Jade Idol= Jade Leech=ʯ Jade Monolith=ʯ Jade Statue= Jagged Lightning=״ Jagged Poppet= Jagged-Scar Archers=̼ Jagwasp Swarm=ݷȺ Jalum Tome=׵ Jamuraan Lion=ķʨ Jandor's Ring=Ľָ Jandor's Saddlebags=İ Jangling Automaton=ֵĻе Jareth Leonine Titan=ʨ̩̹˹ Jasmine Boreal= Jasmine Seer=Ԥʦ Jawbone Skulkin=­ Jaws of Stone=ʯл Jaya Ballard, Task Mage=ʦǰ Jayemdae Tome=ؾ Jedit Ojanen of Efrava=ߵĽܵŷ Jedit's Dragoons=ܵϵװ Jenara, Asura of War=սҮ Jeska, Warrior Adept=սרҽ˿ Jester's Cap=Сñ Jester's Mask=С Jester's Scepter=СȨ Jet Medallion= Jetting Glasskite=߷ɲ Jeweled Amulet=ʯη Jeweled Bird=ʯ Jeweled Spirit=⾫ Jeweled Torque=ʯȦ Jhessian Balmgiver=˹ɮ Jhessian Infiltrator=˹͸ Jhessian Lookout=˹Ա Jhessian Zombies=˹ٸ Jhoira of the Ghitu=ͼ Jhoira's Timebug=ļʱ Jhoira's Toolbox=Ĺ Jhovall Queen=㱪 Jhovall Rider=㱪 Jihad=ʥս Jilt= Jinx=׻ Jinxed Choker=ù Jinxed Idol=ù Jinxed Ring=ùָ Jiwari, the Earth Aflame=ذ Jodah's Avenger=ôĸ Johtull Wurm=ͼ Joiner Adept=ר Join the Ranks= Jokulhaups=ˮ Jokulmorder=Űɱ Jolrael, Empress of Beasts=Ůٶ Jolrael's Centaur=ٶ Jolrael's Favor=ٶĶ Jolt= Jolting Merfolk= Joraga Bard=ʫ Joraga Treespeaker=ʦ Joraga Warcaller=ս Jotun Grunt=ʹ Jotun Owl Keeper=ѱ Journeyer's Kite=˷ Journey of Discovery=֮ Journey to Nowhere=δ֪ó Joven= Joven's Ferrets=ĵѩ Joven's Tools=ĵĹ Joyous Respite=ЪϢ Judge of Currents=ʦ Judge Unworthy=жͽ Jugan, the Rising Star= Juggernaut=Ǿ޳ Juju Bubble= Jukai Messenger= Jump=Ծ Jund Battlemage=µսʦ Jund Charm=µû Jund Hackblade=µ Jund Panorama=µȫ Jund Sojourners=µþ Jungle Barrier= Jungle Basin=ˮ̶ Jungle Lion=ʨ Jungle Patrol=Ѳ߶ Jungle Shrine=ּ Jungle Troll=־ħ Jungle Weaver=ֱ Jungle Wurm= Juniper Order Druid=³ Juniper Order Ranger=ɽɻ Junk Diver=Ӽ Junk Golem=ħ Junktroller=ջ Junkyo Bell=ѳ Juntu Stakes=ͼ Junun Efreet=ħ Jushi Apprentice=ѧͽʿ Justice= Juvenile Gloomwidow=갵Ѹ Juxtapose= Juzam Djinn=ķ Jwari Scuttler=צз Jwari Shapeshifter=צ Jwar Isle Refuge=צ Kabira Crossroads= Kabira Evangel=ʦ Kabira Vindicator=ѩ Kaboom!=¡¡! Kabuto Moth=ͷɶ Kaervek's Hex=˵Ĺƻ Kaervek's Purge=˵ĵӾ Kaervek's Spite=֮Թ Kaervek's Torch=˵Ļ Kaervek the Merciless=ɱ߿ Kagemaro, First to Suffer=ʼӰ Kagemaro's Clutch=Ӱħ Kaho, Minamo Historian=ˮԺʷҸ Kaijin of the Vanishing Touch=ˮ Kalastria Highborn= Kaleidostone=ʯ Kalitas, Bloodchief of Ghet=Ѫ Kalonian Behemoth=¡DZĦ˹ Kamahl, Fist of Krosa= Kamahl, Pit Fighter=սʿ Kamahl's Desire=Ը Kamahl's Sledge=֮ Kamahl's Summons=ټ Kami of Ancient Law= Kami of Empty Graves=շ Kami of False Hope=ָ֮ Kami of Fire's Roar=׺ Kami of Lunacy= Kami of Old Stone= Kami of Tattered Shoji=ֽ֮ Kami of the Crescent Moon= Kami of the Honored Dead=Ӣ Kami of the Hunt= Kami of the Painted Road= Kami of the Palace Fields= Kami of the Tended Garden=԰ Kami of the Waning Moon= Kami of Twisted Reflection=ӳ Kangee, Aerie Keeper= Kargan Dragonlord= Karma=ҵ Karmic Guide=ʿ Karmic Justice=ҵ Karn, Silver Golem=ħ񿨶 Karn's Touch=֮ Karona, False God=α Karona's Zealot=ȿ Karoo=½ Karoo Meerkat=½è Karplusan Forest=·ɣɭ Karplusan Giant=·ɣ Karplusan Minotaur=·ɣţͷ Karplusan Strider=·ɣп Karplusan Wolverine=·ɣ Karplusan Yeti=·ɣѩ Karrthus, Tyrant of Jund=µñɪ Karstoderm=˹յ Kashi-Tribe Elite=ھ Kashi-Tribe Reaver=֫ Kashi-Tribe Warriors=սʿ Katabatic Winds= Kataki, War's Wage=ս̭ Kathari Bomber=ɲʦ Kathari Remnant=ɲź Kathari Screecher=ɲ Kavu Aggressor=Ϯ Kavu Chameleon=ɫ Kavu Climber= Kavu Glider=迨 Kavu Howler= Kavu Lair=Ѩ Kavu Mauler=Űɱ Kavu Monarch= Kavu Predator=ʳ Kavu Primarch= Kavu Recluse=ݿ Kavu Runner= Kavu Scout=Զ쿨 Kavu Titan=ΰ Kazandu Blademaster=޶ȴʦ Kazandu Refuge=޶ȱ Kazandu Tuskcaller=޶ʦ Kazuul, Tyrant of the Cliffs=ɽ± Kazuul Warlord=ͷ Kederekt Creeper=й Kederekt Leviathan=ں Kederekt Parasite=ڼ Keeneye Aven=۰ Keen-Eyed Archers=ǧ Keening Banshee=޺Ů Keening Stone=ʯ Keen Sense=ֱ Keeper of Kookus= Keeper of Progenitus= Keeper of the Beasts=޻ Keeper of the Dead=ʬ Keeper of the Flame= Keeper of the Light=⻤ Keeper of the Mind=黤 Keeper of the Nine Gales=绤 Keep Watch=غ Keiga, the Tide Star= Keldon Arsonist=ݻ Keldon Battlewagon=½н Keldon Berserker=ٿսʿ Keldon Champion=ٶʿ Keldon Firebombers=Ķ Keldon Halberdier=ٳꪱ Keldon Mantle= Keldon Marauders=ٽ Keldon Megaliths=ʯ Keldon Necropolis=ٹ Keldon Twilight=ٵĻƻ Keldon Vandals=ٱ Keldon Warlord=پ Kelinore Bat=ŵ Kelsinko Ranger=˻Ա Kemba, Kha Regent=ʨϰ Kemba's Skyguard=ϰſջ Kemuri-Onna=Ů Kentaro, the Smiling Cat=Цè̫ Kezzerdrix=ɪ˹ Khabal Ghoul=Ͷʳʬ Khalni Garden=Ứ԰ Khalni Gem=ᱦʯ Khalni Heart Expedition=֮̽ Khalni Hydra=ͷ Kher Keep=կ Kiki-Jiki, Mirror Breaker=Ѿ漸 Kiku, Night's Flower=ľп Kiku's Shadow=пӰ Killer Bees=ɱ˷ Killer Instinct=ɱ¾ Killer Whale=ɱ˾ Kill-Suit Cultist=ɱװ Kill Switch=ͣ Kiln Fiend=¯а Kilnmouth Dragon=Ҥ Kindle=ȼ Kindled Fury=ȼŭ Kindle the Carnage=ɿɱ King Cheetah=Ա King Crab=з Kingfisher= King's Assassin=ô̿ King Suleiman=Ϲ Kinsbaile Balloonist=Ӣׯ԰ Kinsbaile Borderguard=Ӣׯ԰߽ Kinsbaile Cavalier=Ӣׯ԰ Kinsbaile Skirmisher=Ӣׯ԰ Kinscaer Harpoonist=Ӣɲ԰ Kira, Great Glass-Spinner= Kird Ape=µԳ Kiri-Onna=Ů Kirtar's Desire=Ը Kirtar's Wrath=֮ŭ Kismet= Kiss of the Amesha=ɯ֮ Kitchen Finks=· Kitesail= Kitesail Apprentice= Kithkin Armor=֮ Kithkin Daggerdare=Ӣ̵ Kithkin Greatheart=׳־Ӣ Kithkin Harbinger=׽Ӣ Kithkin Healer=Ӣʦ Kithkin Mourncaller=Ӣ Kithkin Rabble=Ӣ Kithkin Shielddare=Ӣֶܿ Kithkin Spellduster=Ӣ䳾ʦ Kithkin Zealot=Ӣ Kithkin Zephyrnaut=ƮӢ Kitsune Blademaster=ʦ Kitsune Bonesetter=ʦ Kitsune Dawnblade=п Kitsune Diviner=ռʦ Kitsune Healer=ʦ Kitsune Loreweaver=֯ʦ Kitsune Mystic=ܽͽ Kitsune Palliator=建ҩʦ Kitsune Riftwalker=ʦ Kiyomaro, First to Stand=ʼ Kjeldoran Dead=Ƕ Kjeldoran Elite Guard=ǶʾӢ Kjeldoran Frostbeast=Ƕʱ˪ Kjeldoran Gargoyle=Ƕʯ Kjeldoran Guard=Ƕʻ Kjeldoran Javelineer=Ƕǹ Kjeldoran Knight=Ƕʿ Kjeldoran Outrider=Ƕǰ Kjeldoran Phalanx=Ƕܼ Kjeldoran Royal Guard=Ƕʻʼһ Kjeldoran Skycaptain=Ƕʷɽ Kjeldoran Skyknight=Ƕʿʿ Kjeldoran War Cry=Ƕս Kjeldoran Warrior=Ƕսʿ Knacksaw Clique=ɾȺ Knight-Captain of Eos=ŷʿӳ Knight Errant=ʿŲ Knight Exemplar=ʿģ Knighthood=ʿ Knight of Cliffhaven=ʿ Knight of Dawn=ʿ Knight of Dusk=ĺʿ Knight of Meadowgrain=ȵʿ Knight of New Alara=°ʿ Knight of Stromgald=ʷ׿ŵµʿ Knight of Sursi=ʿ Knight of the Holy Nimbus=ʥʿ Knight of the Mists=ʿ Knight of the Reliquary=ʥʿ Knight of the Skyward Eye=ʿ Knight of the White Orchid=ʿ Knight of Valor=ʿ Knollspine Dragon=𼹾 Knollspine Invocation=ףԸ Knotvine Mystic=ؽͽ Knotvine Paladin=ʥʿ Knowledge Exploitation=֪ʶ Knucklebone Witch=ŹǷʦ Kobold Taskmaster=̹ͷ Kodama of the Center Tree=ľ Kodama of the North Tree=ľ Kodama of the South Tree=ľ Kodama's Might=ľ֮ Kodama's Reach=ľչ Kokusho, the Evening Star= Konda Lord of Eiganjo=ҳ Konda's Banner=Ҿ Konda's Hatamoto=챾 Kongming's Contraptions=ľţ Kongming, "Sleeping Dragon"= Kookus= Kor Aeronaut=п Kor Cartographer=ͼʦ Kor Chant=޸ Kor Dirge= Kor Duelist=嶷 Kor Firewalker=п Kor Haven=ӻ Kor Hookmaster=ʹʦ Korlash, Heir to Blackblade=ڷ洫˿ Kor Line-Slinger= Kormus Bell=˹֮ Kor Outfitter=װ Kor Sanctifiers=徻ʥɮ Kor Skyfisher= Kor Spiritdancer= Koskun Falls=˹ٲ Koskun Keep=˹ Koth of the Hammer=Ŀ˹ Kozilek, Butcher of Truth=ܻ Kozilek's Predator=ܻ Kraken Hatchling=޺׳ Kraken's Eye=޹˶ Krakilin= Kranioceros=­ Krark-Clan Engineers=տе Krark-Clan Grunt=տ Krark-Clan Ironworks=տ Krark-Clan Ogre=տʳħ Krark-Clan Shaman=տʦ Krark-Clan Stoker=տ¯ Krark's Thumb=տ˵Ĵָ Kresh the Bloodbraided=Ѫ Kris Mage=˹ʦ Krosan Archer= Krosan Avenger= Krosan Beast= Krosan Cloudscraper= Krosan Colossus= Krosan Constrictor= Krosan Drover= Krosan Grip=֮ Krosan Groundshaker= Krosan Reclamation=ʽ Krosan Restorer=ʦ Krosan Tusker=Ұ Krosan Verge= Krosan Vorine= Krosan Warchief=ս Krosan Wayfarer= Krovikan Elementalist=άԪʦ Krovikan Fetish=άϵ Krovikan Mist=άӰ Krovikan Rot=άǸ Krovikan Scoundrel=άǶ Krovikan Sorcerer=άʿ Krovikan Vampire=άѪ Krovikan Whispers=άϸ Kudzu=Ұ Kukemssa Pirates=ɳ Kukemssa Serpent=ɳ Kuldotha Forgemaster=ɳұ Kuldotha Phoenix=ɳ Kuldotha Rebirth=ɳ Kulrath Knight=˹ʿ Kumano, Master Yamabushi=Ұʦ Kumano's Blessing=Ұף Kumano's Pupils=Ұĵ Kuon, Ogre Ascendant=ʥʳħ Kurgadon=˼Ӷ Kuro, Pitlord=ԨŪ Kuro's Taken=Ū Kusari-Gama= Kyoki, Sanity's Eclipse=ʴ׹ Kyren Archive=ɵ Kyren Glider=ɻ Kyren Legate=ʹ Kyren Negotiations=ʽЭ Kyren Sniper=ɾѻ Kyren Toy= Kyscu Drake=˹ Lab Rats=ʵ Labyrinth Minotaur=Թţͷ Laccolith Grunt=׿ Laccolith Rig=׼ Laccolith Titan=̩̹ Laccolith Warrior=սʿ Laccolith Whelp= Lace with Moonglove=µػ Lady Sun= Lady Zhurong, Warrior Queen=սʺףڷ Lagac Lizard=ո Lairwatch Giant=԰ Lammastide Weave=ջڱ֯ Lance=ì Lancers en-Kor=ǹ Landbind Ritual=ؼ Land Cap=֮ Land Grant=ڵ Landslide= Lantern Kami= Lantern-Lit Graveyard=Ʒص Lantern of Insight= Lapis Lazuli Talisman=ʯη Lapse of Certainty=ɥʧȷ Laquatus's Champion=Ķʿ Laquatus's Creativity=Ĵ Laquatus's Disdain=ı Larceny= Lashknife= Lashknife Barrier= Lash Out=ͻ Last Breath= Last Caress=ոο Last Chance= Last-Ditch Effort=һ Last Gasp=մϢ Last Kiss=һ Last Laugh=ʤ֮Ц Last Rites=ʽ Last Stand=ܿ Last Word= Latchkey Faerie=Կ Latulla, Keldon Overseer=ܶͼ Latulla's Orders=ͼǾ Launch= Lava Axe=Ҹ Lavaball Trap= Lava Blister= Lavaborn Muse=˼ Lava Burst=ұ Lavaclaw Reaches=ҽצ Lavacore Elemental=ҺԪ Lava Dart= Lava Flow= Lavafume Invoker=ʦ Lava Hounds=Ȯ Lavalanche=ҽ Lavamancer's Skill=ʿ Lava Runner=ұԽ Lava Spike=һ Lava Storm=ҷ籩 Lava Tubes= Lava Zombie=ٸ Lawbringer=ɷʹͽ Lay Bare=¶ Lay of the Land=о Lay Waste=ػķ Lead Astray=; Lead-Belly Chimera=Ǧ Leaden Fists=ȭǦ Leaden Myr=Ǧض Lead Golem=Ǧħ Leaf Arrow=Ҷ Leaf-Crowned Elder=Ҷڳ Leaf Dancer=Ҷ Leafdrake Roost=Ҷ޳ Leaf Gilder=Ҷʦ Leaping Lizard= Leap of Flame=̻Ծ Leap=Ծ Leashling= Leatherback Baloth= Leave No Trace=ۼ Leech Bonder=Ū Leeches= Leeching Licid=Ѫ Leechridden Swamp= Leering Emblem=ӻռ Leering Gargoyle=ʯ Leery Fogbeast= Legacy's Allure=ԶŲ֮ Legacy Weapon=Զ Legerdemain=۷ Legions of Lim-Dul=ֶķľ Leonin Abunas=ʨɮ Leonin Arbiter=ʨٲ Leonin Armorguard=ʨ Leonin Battlemage=ʨսʦ Leonin Bladetrap=ʨ嵶 Leonin Bola=ʨɴ Leonin Den-Guard=ʨѨ Leonin Elder=ʨ峤 Leonin Scimitar=ʨ䵶 Leonin Shikari=ʨԻ Leonin Skyhunter=ʨ Leonin Squire=ʨ Leonin Sun Standard=ʨ̫ Leshrac's Rite=ϯ֮ʽ Leshrac's Sigil=ϯ˵ӡ Lesser Gargadon=Сݾ Lethal Vapors=Ϣ Lethargy Trap=˯ Leveler=ƽ Leviathan= Levitation=Ʈ Ley Druid=³ Ley Line=ħС Leyline of Anticipation=Ƶ Leyline of Lifeforce= Leyline of Lightning=׵ Leyline of Punishment=ͷ Leyline of Sanctity=ʥ Leyline of Singularity=Ƿ Leyline of the Meek=ѱ Leyline of the Void=յ Leyline of Vitality= Lhurgoyf=Ү Liability= Liar's Pendulum=Ӱ Liberate= Liberated Dwarf=ػɵİ Library of Alexandria=ɽͼ Library of Lat-Nam=ͼ Library of Leng=ʿͼ Lich= Lichenthrope= Lich Lord of Unx=¸ Lich's Mirror=ؾ Lich's Tomb= Liege of the Axe=ս Liege of the Hollows= Liege of the Pit=Ԩ Liege of the Tangle=ͭ Lieutenant Kirtar=ξ Life and Limb= Life Burst= Life/Death=/ Lifeforce=֮ Life from the Loam= Lifegift= Lifelace=֮ɫ Lifeline= Lifelink=ϵ Lifesmith=Ϣ Lifespark Spellbomb= Lifespinner=֯ Lifetap=ȪԴ Lifted by Clouds=Ƽ Lightbringer=ʹͽ Light from Within=ĵ׹â Lighthouse Chronologist=ʱѧ Lightkeeper of Emeria=⻤ Lightmine Field= Lightning Angel=Ѹʹ Lightning Axe=縫 Lightning Blast= Lightning Blow=һ Lightning Bolt= Lightning Cloud= Lightning Coils= Lightning Crafter=ʦ Lightning Dart= Lightning Dragon= Lightning Elemental=Ԫ Lightning Greaves=Ѹ׻ Lightning Helix= Lightning Hounds=Ȯ Lightning Reaver=֫ Lightning Reflexes=練䶯 Lightning Rift= Lightning Serpent= Lightning Storm=籩 Lightning Surge=粨 Lightning Talons=צ Light of Day=֮ Light of Sanction=ͬ Lightwielder Paladin=ѽʥʿ Lignify=ľʻ Liliana's Caress=ȵĸ Liliana's Specter= Liliana Vess=ά˹ Lilting Refrain= Lim-Dul's Cohort=ֶķľ Lim-Dul's Hex=ֶķĹƻ Lim-Dul the Necromancer=ʿֶ Limestone Golem=ʯʯħ Limited Resources=Դ Linessa, Zephyr Mage=編ʦɯ Lingering Death=Ӱǻ Lingering Mirage=λ Lingering Tormentor= Lin Sivvi, Defiant Hero=ηʿޱ Linvala, Keeper of Silence=žշ Lionheart Maverick=ʨĶ Lion's Eye Diamond=ʨʯ Liquid Fire=Һ̬ Liquify=Һ Liquimetal Coating=Һ Lithatog=ʯи Lithophage=ʳ Liu Bei, Lord of Shu= Livewire Lash=± Living Airship=ɴ Living Artifact= Living Death=ʬ Living Destiny= Living End=߹ʬ Living Hive= Living Inferno= Living Lands= Living Terrain= Living Tsunami=庣Х Living Wall=ǽ Living Wish=Ը Lizard Warrior=սʿ Llanowar Augur=߲ʦ Llanowar Behemoth=߱Ħ˹ Llanowar Cavalry= Llanowar Dead= Llanowar Druid=ߵ³ Llanowar Elite=߾ Llanowar Elves=ߵؾ Llanowar Empath=߹ Llanowar Knight=ʿ Llanowar Mentor=ʦ Llanowar Reborn= Llanowar Sentinel=ڱ Llanowar Vanguard=ȷ Llanowar Wastes=߻Ұ Llawan, Cephalid Empress=Ů Loafing Giant=ɢ Loamdragger Giant=ҷ Loam Dweller=ľϢ Loaming Shaman=ʦ Loam Lion=ʨ Lobotomy=Ҷг Loch Korrigan=ҹˮ Locket of Yesterdays=׹ Lockjaw Snapper=ҧ Locust Miser=ȳزū Locust Swarm=ȳȺ Lodestone Golem=ʯħ Lodestone Myr=ʯض Logic Knot=߼ Lonely Sandbar=¾ɳ Lone Missionary=дʿ Lone Wolf= Longbow Archer= Long-Forgotten Gohei= Longhorn Firebeast=ǻ Long-Term Plans=ڼƻ Looming Hoverguard=谵 Looming Shade=谵 Looter il-Kor=Ӷ Lord of Atlantis=˹ Lord of Extinction= Lord of Shatterskull Pass=­ Lord of the Pit=Ԩ֮ Lord of the Undead= Lore Broker=֪ʶ Lorescale Coatl=Ŀ Lorthos, the Tidemaker=˳˾ Lose Hope=ɥʧϣ Lost Auramancers=ʧʦ Lost Hours=ʧʱ Lost in Thought=˼ Lost Order of Jarkeld=ʧļֿ˶ʿ Lost Soul=ʧ Lotus Bloom=ʢ Lotus Blossom= Lotus Cobra=۾ Lotus Guardian=ػ Lotus Petal= Lotus Vale= Lovisa Coldeyes=άɯ Lowland Basilisk=ݵ Lowland Giant=͵ؾ Lowland Oaf=͵ش Lowland Tracker=͵׷ Loxodon Anchorite=ʿ Loxodon Gatekeeper= Loxodon Hierarch= Loxodon Mender=ʦ Loxodon Mystic=ؽͽ Loxodon Peacekeeper=ƽ Loxodon Punisher=ͷ Loxodon Stalwart=׳ Loxodon Warhammer=ս Loxodon Wayfarer= Loyal Gyrfalcon=ҳì Loyal Retainers=ҳ Loyal Sentry=ҳڱ Lu Bu, Master-at-Arms= Lucent Liminid=⳺ Lull= Lullmage Mentor=Ϣʦ Lumbering Satyr=ľɳ Lumengrid Augur=ʶʦ Lumengrid Drake=ʶ Lumengrid Sentinel=ʶڱ Lumengrid Warden=ʶʦ Lu Meng, Wu General= Luminarch Ascension=Ժ Luminescent Rain=ԹⱩ Luminesce=Թ Luminous Angel=ӹʹ Luminous Guardian=ػ Luminous Wake=ӹм Lumithread Field= Lunar Avenger=¸ Lunge=ͻ Lunk Errant=δ Lurebound Scarecrow=ո Lure of Prey=ն Lure=ն Lurking Evil=ħ Lurking Informant= Lurking Jackals= Lurking Predators=DZʳ Lurking Skirge=˹ħ Lush Growth= Lust for War=ս Lu Su, Wu Advisor=ı³ Lux Cannon= Lu Xun, Scholar General=彫½ѷ Lymph Sliver=ܰƬ Lys Alana Bowmaster=ǹӳ Lys Alana Huntmaster= Lys Alana Scarblade=ǻ̿ Lyzolda, the Blood Witch=Ѫȷʦ Macabre Waltz=߻ Macetail Hystrodon=β Ma Chao, Western Warrior=ƽ Machinate=ͼı Mad Auntie= Madblind Mountain=äɽ Maddening Imp=ŭСħ Maddening Wind= Mad Dog=Ȯ Madrush Cyclops=ä۾ Maelstrom Archangel=Ĵʹ Maelstrom Djinn=о Maelstrom Nexus= Maelstrom Pulse=ĹĶ Maga, Traitor to Mortals=ͽ Magebane Armor=˷ Magefire Wings= Mage il-Vec=ά˷ʦ Mages' Contest=ʦԾ Mage's Guile=ʦĽƼ Mage Slayer= Mageta's Boon=Ķ Mageta the Lion=ʨ Magewright's Stone=취ʦ֮ʯ Maggot Carrier=ԭ Maggot Therapy=Ʒ Magical Hack=ܸħ Magister Sphinx=ʦʷ˹ Magistrate's Scepter=ִٵȨ Magistrate's Veto=ִٷȨ Magma Burst=ҽ Magma Giant=ҽ Magma Jet=ҽ Magma Mine=ҵ Magma Phoenix=ҽ Magma Rift=ҽѿ Magmasaur=ҽ Magma Sliver=ҽƬ Magma Spray=ҽɢ Magmatic Core=ҽ Magma Vein=ҽ Magmaw=ҽ Magnetic Flux=ż Magnetic Mountain=ɽ Magnetic Theft=ȡ Magnetic Web= Magnify= Magnigoth Treefolk=˹ Magnivore= Magosi, the Waterveil=ˮ Magus of the Abyss=Ԩ Magus of the Arena= Magus of the Bazaar=м Magus of the Candelabra=̨ Magus of the Coffers= Magus of the Disk= Magus of the Future= Magus of the Jar=ƿ Magus of the Library=ͼ Magus of the Mirror=羵 Magus of the Moat=Ǻ Magus of the Moon= Magus of the Scroll= Magus of the Tabernacle= Magus of the Unseen= Magus of the Vineyard=԰ Mahamoti Djinn=ƾ Major Teroh=У Makeshift Mannequin=ױģ Makindi Griffin=յʨ Makindi Shieldmate=յϻ Malachite Golem=ͭħ Malachite Talisman=ȸʯη Malach of the Dawn=ʹ Malakir Bloodwitch=Ѫʦ Malevolent Awakening=񶾻 Malfegor=īǸ Malicious Advice= Malignant Growth=Գɳ Mammoth Harness= Mammoth Umbra=ëӰ Manabarbs= Manabond=ħ Mana Breach=ħѿ Mana Cache=ħܴ Mana Chains=ħ Mana Clash=ײ Manacles of Decay=˥֮ Mana Cylix= Mana Echoes=ħ Mana Flare= Manaforce Mace= Manaforge Cinder=ħ Mana Geyser=緢 Manakin=ħż Mana Leak=ħʧ Mana Leech=ħ Mana Maze= Manamorphose=ħ Manaplasm=ħ Mana Prism=ħ⾵ Mana Reflection=ħӳ Mana Seism= Mana Severance=ħ Mana Short=ħɢ Mana Skimmer=ħ Mana Tithe=ħʲһ˰ Mana Vapors=ħ Mana Vault= Mana Web=ħ Mangara of Corondor=ʶ Mangara's Blessing=ף Mangara's Equity=Ĺ Mangara's Tome=ľ Maniacal Rage= Manic Vandal=ç Manipulate Fate=Ū Mannichi, the Fevered Dream=Ȳ Man-o'-War=սˮĸ Manriki-Gusari= Manta Ray= Manta Riders= Mantis Engine= Mantle of Leadership= Maralen of the Mornsong= Marauding Knight=ӽʿ Maraxus of Keld=ɪ˹ Marble Chalice=ʯʥ Marble Diamond=ʯ Marble Titan=̩̹ March of Souls=ڻн March of the Machines=е Marisi's Twinclaws=ϣ˫צ Maritime Guard=غ Marjhan= Marker Beetles=Ǽ׳ Mark of Asylum=ӡ Mark of Eviction=ӡ Mark of Fury=ŭӡ Mark of Mutiny=ӡ Mark of Sakiko=ӡ Mark of the Oni=аӡ Maro= Marrow Chomper= Marrow-Gnawer= Marshaling Cry=ս Marshaling the Troops=װ Marshal's Anthem=Ԫ˧ʫ Marsh Boa=ӵ Marsh Casualties=ӵ¹ Marsh Crocodile= Marshdrinker Giant=Ӿ Marsh Flats=ӵƽҰ Marsh Flitter=ӵӿտ Marsh Lurker=ʪط Marsh Threader= Marsh Viper=ӵض Martial Coup=׳ Marton Stromgald=ʷ׿ŵµ Martyred Rusalka=Թ Martyr of Ashes=ѳ Martyr of Bones=׹ѳ Martyr of Frost=˪ѳ Martyr of Sands=ѳ Martyr of Spores=ѿѳ Martyr's Cause=ѳߵԵ Martyrs' Tomb=ѳ֮Ĺ Masako the Humorless=ϹŰ Masked Admirers= Masked Gorgon=߷ Mask of Intolerance=ƫִ Mask of Law and Grace=֮ Mask of Memory= Mask of Riddles= Mask of the Mimic=̬ Massacre=ɱ¾ Mass Calcify=ȫƻ Mass Hysteria=ȺЪ˹ Mass of Ghouls=ʳʬȺ Mass Polymorph=ȫ̬ת Master Apothecary=ҩר Master Decoy=յר Master Healer=Ƽҽ Master of Arms=ר Master of Etherium=ҽʦ Master of the Veil=δʦ Master of the Wild Hunt= Master Transmuter=ʴʦ Master Warcraft= Masticore=ʨ Masumaro, First to Live=ʼ Matca Rioters=鿨 Matopi Golem=ܻʯ Matsu-Tribe Birdstalker= Matsu-Tribe Decoy=յ Matsu-Tribe Sniper= Mausoleum Turnkey=Ĺ Mawcor=ɺ Mayael's Aria=÷ӽ̾ Mayael the Anima=÷ Maze of Shadows=ӰԹ Meadowboon=ض Measure of Wickedness=񶾽 Meddle=ָԤ Meddling Mage=䷨ʦ Medicine Bag=ҽҩ Medicine Runner=ȼҽʿ Meditate=ڤ Meekstone=ѱħʯ Megatherium= Megatog=Ͱи Meglonoth=÷ŵ˹ Megrim=ƫͷʹ Meishin, the Mind Cage= Melancholy=˼ Melee=ս Melesse Spirit=÷˹ Meloku the Clouded Mirror=꼾÷ Meltdown=ۻ Melting=ѩ Melt Terrain=ڽ Memnarch=ɿ Memnite= Memoricide= Memory Crystal=ˮ Memory Erosion=ʴ Memory Jar=ƿ Memory Lapse=ɥʧ Memory Plunder=ٶ Memory Sluice=䱼 Menacing Ogre=ҪЮʳħ Mending Hands=ʩԮ Meng Huo, Barbarian King=ϻ Meng Huo's Horde=ϻ Mental Discipline= Mental Note=ļ Mephidross Vampire=Ѫ Mephitic Ooze= Mercadian Atlas=꿭ǵͼ Mercadian Bazaar=꿭ϰм Mercadian Lift=꿭 Mercadia's Downfall=꿭ǵĸ Mercenaries=Ӷ Mercenary Informer=Ӷ Mercenary Knight=Ӷʿ Merchant of Secrets=̷ Merchant Scroll=̾ Merchant Ship=̴ Mercurial Kite=ˮ Mercy Killing=˵ɱ Merfolk Assassin=ɱ Merfolk Looter=Ӷ Merfolk Observer= Merfolk of the Pearl Trident= Merfolk Raiders=ͻ Merfolk Seastalkers=Ϯ Merfolk Seer=Ԥʦ Merfolk Skyscout= Merfolk Sovereign= Merfolk Spy= Merfolk Thaumaturgist=ʦ Merfolk Traders= Merfolk Wayfinder=· Merieke Ri Berit=÷ Merrow Bonegnawer= Merrow Commerce=ó Merrow Grimeblotter=īʦ Merrow Harbinger= Merrow Levitator= Merrow Reejerey=ʿ Merrow Wavebreakers= Merrow Witsniper=˼ Merseine=Ĭ Mesa Enchantress=̨ʦ Mesa Falcon=÷ɳӥ Mesa Pegasus=÷ɳ Mesmeric Fiend=а Mesmeric Orb= Mesmeric Sliver=Ƭ Mesmeric Trance=߻ Messenger Falcons=ӥ Metal Fatigue=ƣ Metallic Sliver=Ƭ Metallurgeon=ҽʦ Metalworker= Metamorphic Wurm=ɱ Metamorphose=׸ı Metamorphosis= Metathran Aerostat=ͧ Metathran Elite= Metathran Soldier=ʿ Metathran Transport=ͧ Metathran Zombie=ٸ Meteor Crater=ʯ Meteor Shower=ʯ Meteor Storm=ʯ Metrognome=٪ Michiko Konda, Truth Seeker=߽֪ Midnight Banshee=ҹŮ Midnight Charm=ҹ Midnight Covenant=ҹԼ Midnight Ritual=ҹ Midsummer Revel=Ļ Might of Alara=֮ Might of Oaks=֮ Might of Old Krosa=ſ֮ Might of the Masses=֮ Might of the Nephilim=֮ Might Sliver=Ƭ Might Weaver=֯ɽ Mighty Emergence=ǿ߾ Mighty Leap=󲽷Ծ Mijae Djinn=׼־ Mikokoro, Center of the Sea= Militant Monk=սɮ Militia's Pride=¾֮ Millikin=ʯĥż Millstone=ĥʯ Mimeofacture=ġ Mimic Vat=̬ Minamo, School at Water's Edge=ˮԺ Minamo Scrollkeeper=ˮԺỤ Minamo Sightbender=ˮԺʦ Minamo's Meddling=ˮԺĸԤ Mind Bend= Mindbender Spores=ʶҵ Mindblaze=˼ Mind Bomb=ը Mindbreak Trap= Mind Burst=鱬 Mind Control=ٿ Mind Extraction= Mind Funeral= Mind Games=Ϸ Mind Harness=֧ Mind Knives=ɵ Mindlash Sliver=Ƭ Mindleech Mass=ſ Mindless Automaton=е Mindless Null=ʧ Mindlock Orb=鷨 Mind Maggots= Mindmoil=˼ Mind Over Matter=ʤ Mind Peel= Mind Ravel=ֽ Mind Rot=֮˥ Mind's Desire=֮ Mind's Eye= Mind Shatter= Mind Slash=ն Mindslaver=Ԧе Mindslicer= Mind Sludge= Mind Spring=Ȫ Mindstab=ɱ Mindstab Thrull=ɱ Mind Stone=ʯ Mindstorm Crown=ͷ Mind Swords=֮ Mind Twist=Ť Mind Warp= Mindwarper=Ť Mind Whip=֮ Mindwhip Sliver=Ƭ Mindwrack Liege= Mine Bearer= Mine Excavation=ڱ Mine Layer=Ա Minion of Leshrac=ϯ˵ū Minion of Tevesh Szat=̩ά˾ɲصū Minion of the Wastes=Ұū Minion Reflector=ʹӳ Minions' Murmurs=۵ Minister of Impediments=谭ִԱ Minotaur Explorer=ţͷ̽ռ Minotaur Illusionist=ţͷֻʦ Minotaur Tactician=ţͷս Minotaur Warrior=ţͷսʿ Miraculous Recovery=漣 Mirari's Wake=ӳ汦 Mirari=ӳ汦 Mire Blight=ή Mire Boa= Mire Kavu=ӿ Miren, the Moaning Well=δ Mire Shade= Mire's Toll=ٻ Mirozel= Mirri, Cat Warrior=èսʿ Mirri's Guile=ɼ Mirri the Cursed= Mirrodin's Core=޵غ Mirror Entity= Mirror Gallery= Mirror Golem=ħ Mirror of Fate=֮ Mirror Sheen=ӳ Mirror-Sigil Sergeant=ӡʿ Mirror Strike=ػ Mirror Wall=ǽ Mirrorweave=ľ Mirrorwood Treefolk=ľ Miscalculation= Mischievous Poltergeist=Ƥ Mischievous Quanar=˿ Misdirection= Misers' Cage=زū֮ Misery Charm=һ Misfortune's Gain=ʧ Misguided Rage=;ŭ Mishra, Artificer Prodigy=ʦݲ˹ Mishra's Bauble=˹Ʒ Mishra's Helix=˹ Misshapen Fiend=ζħ Misstep=ʧ Mistbind Clique=Ⱥ Mistblade Shinobi= Mist Dragon= Mistfolk=֮ Mistform Dreamer=Ӱ Mistform Mask= Mistform Mutant=ͻ Mistform Seaswift=ú Mistform Shrieker=Ӱ Mistform Skyreaver=Ӱ Mistform Sliver=Ƭ Mistform Stalker=DZӰ Mistform Ultimus=ʦ Mistform Wakecaster=ûӰ Mistform Wall=ǽ Mistform Warchief=ս Mist Leopard= Mistmeadow Skulk=DZ Mistmeadow Witch=طʦ Mistmoon Griffin=֮ʨ Mist of Stagnation= Mistral Charger=ս Mistveil Plains=ƽԭ Mistvein Borderpost=籮 Misty Rainforest= Mitotic Slime=˿ Mizzium Transreliquat=׽ġ̬е Mnemonic Nexus=ͨ Mnemonic Sliver=Ƭ Mnemonic Wall=ǽ Mobile Fort=ɶʽҪ Mobilization=Աʱ Mobilize=Ա Mob Justice= Mob Mentality=״̬ Mogg Alarm=Ī𾯱 Mogg Assassin=Īɱ Mogg Bombers=Īը Mogg Cannon=Ī Moggcatcher=Ī׽ Mogg Conscripts=ĪӦ Mogg Fanatic=Ī Mogg Flunkies=Ī Mogg Hollows=ĪѨ Mogg Infestation=ĪϮ Mogg Jailer=Ī Mogg Maniac=Īͽ Mogg Raider=Īͻ Mogg Salvage=Īʽ Mogg Sentry=Īڱ Mogg Squad=ĪС Mogg Toady=Īƨ Mogg War Marshal=ĪսԪ˧ Mold Adder= Molder= Molder Beast=Һ Molder Slug=Һ Moldervine Cloak=ٶ Mold Shambler=ù Mole Worms= Molimo, Maro-Sorcerer=ʿĪī Molten Disaster=ֻ Molten Firebird=ڻ Molten Frame=ڿ Molten Hydra=ͷ Molten Influence= Molten Psyche= Molten Rain= Molten Ravager=ɹ Molten Sentry=ڱ Molten Slagheap=۶ Molten-Tail Masticore=βʨ Molting Harpy=ëƦ Molting Skin=¾Ƥ Momentary Blink=˲ʱ Moment of Silence=ʱ Momentous Fall=ش Moment's Peace=Ƭ Momentum= Momir Vig, Simic Visionary=׿˻ʦĪά Mongrel Pack=ֹȺ Monkey Cage= Monk Idealist=Ψɮ Monk Realist=Ψʵɮ Monsoon= Mons's Goblin Raiders=âϾͻ Monstrify=Ϊ Monstrous Carabid=޴г Monstrous Growth= Monstrous Hound=Ȯ Moonbow Illusionist=¹Ӱʦ Moonglove Changeling=µػƻ Moonglove Extract=µػƾ Moonglove Winnower=µػɸ Moonhold=ͣ Moonlace= Moonlight Bargain=ʹ⽻ Moonlit Strider=¹п Moonlit Wake=¹ Moonring Island=ֵ Moonring Mirror= Moon Sprite= Moonwing Moth= Moor Fiend=ӵħ Moorish Cavalry=Ħ Morality Shift=ת Moratorium Stone=ʯ Morbid Bloom=̬ Morbid Hunger=̬ Mordant Dragon=ʴ Morgue Theft=ʬ Morgue Thrull=ͣʬ Morgue Toad=ʬ Morinfen=Īַ Moriok Reaver=Ī֫ Moriok Replica=ĪġƷ Moriok Rigger=Īʦ Moriok Scavenger=Īʰ Morningtide= Moroii=Ī Morphling=龫 Morselhoarder= Morsel Theft=͵ Mortal Combat=ɱ¾ս Mortal Wound= Mortician Beetle=׳ Mortify= Mortipede=ɱ Mortiphobia=֢ Mortivore= Mortuary=ͣʬ Mosquito Guard=ö Mossbridge Troll=̦žħ Moss Diamond=̦ʯ Mossdog=̦ Mossfire Egg=̦ Mossfire Valley=̦ɽ Moss Kami=̦޺ Moss Monster=̦̾ Mosstodon=̦ Mosswort Bridge=̦ Mothdust Changeling=ۻ Mother of Runes=֮ĸ Mothrider Samurai=ʿ Mountain Bandit=ɽ Mountain Goat=ɽɽ Mountain Titan=ɽ̩̹ Mountain Valley=ɽϿ Mounted Archers= Mourner's Shield=֮̾ Mournful Zombie=ٸ Mourning= Mourning Thrull= Mournwhelk=ݾ Mouth of Ronom=ɽ Mox Diamond=ʯ Mox Emerald= Mox Jet= Mox Opal= Mox Pearl= Mox Ruby=챦ʯ Mox Sapphire=ʯ Mtenda Griffin=Ľ̹ʨ Mtenda Herder=Ľ̹ Mtenda Lion=Ľ̹ʨ Muck Drubb= Muck Rats=Ⱥ Mudbrawler Cohort=ȭ Mudbrawler Raiders=ͻ Mudbutton Clanger=ť Mudbutton Torchrunner=ť Muddle the Mixture=Ū䷽ Mudhole= Mudslide= Mulch= Mul Daya Channelers=Ľͨʦ Mulldrifter=Ư Multani, Maro-Sorcerer=ʿ Multani's Acolyte=ɮ Multani's Decree=IJþ Multani's Harmony=ĺг Multani's Presence=ķ Mundungu=¶ع Mungha Wurm= Muraganda Petroglyphs=Īʴʯ Murasa Pyromancer=ķʿ Murderous Betrayal= Murderous Redcap=ñ Murderous Spoils=ɱԽ Murk Dwellers=ڰϢ Murkfiend Liege= Murmuring Bosk=ϸ Murmurs from Beyond= Muscle Burst= Muscle Sliver=Ƭ Muse Vessel=˼ Musician=ּ Mutavault=εؽ Mutilate=֫ Muzzle= Mwonvuli Acid-Moss=ľ̦ Mwonvuli Ooze=ľ Mycoid Shepherd=ަ Mycologist=ѧ Mycoloth= Mycosynth Golem=ħ Mycosynth Lattice=դ Myojin of Cleansing Fire= Myojin of Infinite Rage=ŭ Myojin of Life's Web= Myojin of Night's Reach=ҹĻ Myojin of Seeing Winds= Myr Adapter=ʾض Myr Battlesphere=ض Myr Enforcer=ִض Myr Galvanizer=ض Myr Incubator=ض Myr Landshaper=ܵض Myr Matrix=ضĸ Myr Mindservant=ض Myr Moonvessel=¹ض Myr Propagator=ض Myr Prototype=ԭض Myr Quadropod=ض Myr Reservoir=ض Myr Retriever=ض Myr Servitor=ض Myrsmith=ض Mysteries of the Deep= Mystical Teachings=ؽ Mystical Tutor=صʦ Mystic Compass= Mystic Crusader=ؽ̻̾ Mystic Decree= Mystic Denial=صķ Mystic Enforcer=ؽִ Mystic Familiar=ؽӶ Mystic Gate=Ż Mystic Melting= Mystic Might=֮ Mystic Penitent=ؽ̻ڹ Mystic Remora=ϰ Mystic Restraints=عѺ Mystic Snake= Mystic Speculation=ڤ˼ Mystic Veil=ɴ Mystic Visionary=ؽ̻Ӽ Mystic Zealot=ؽ̿ Mystifying Maze=ɻԹ Mythic Proportions=Ӵޱ Nacatl Hunt-Pride=ÿȺ Nacatl Outlander=ÿ Nacatl Savage=ÿ Nacatl War-Pride=ÿսȺ Nacre Talisman=ĸη Nafs Asp=Ų˹ǿ Nagao Bound by Honor=ҽ Nakaya Shade=ǿ Naked Singularity=¶ Nameless Inversion= Nameless One= Nantuko Blightcutter=ή Nantuko Calmer=ʦ Nantuko Cultivator= Nantuko Disciple=ͽ Nantuko Elder=˳ Nantuko Husk=տ Nantuko Mentor=ʦ Nantuko Monastery=ɮԺ Nantuko Shade= Nantuko Shaman=˼ʦ Nantuko Shrine=˼ Nantuko Tracer=ġ Nantuko Vigilante= Narcissism= Narcolepsy=˯֢ Narcomoeba=װ Narrow Escape=նȽ Narwhal=Ǿ Nath of the Gilt-Leaf=Ҷ˹ Nath's Buffoon=˹С Nath's Elite=˹ Natural Affinity=ȻѪԵ Natural Balance=Ȼƽ Natural Emergence=Ȼľ Naturalize=عȻ Natural Order=Ȼ Natural Selection=Ȼľ Natural Spring=ȻȪˮ Nature's Claim=Ȼ Nature's Cloak=ȻĶ Nature's Kiss=Ȼ֮ Nature's Lore=Ȼѧ Nature's Resurgence=Ȼĸ Nature's Revolt=Ȼķ Nature's Ruin=Ȼ Nature's Spiral=Ȼ Nature's Will=Ȼ֮Ը Nausea=Ż Naya Battlemage=սʦ Naya Charm=Ż Naya Hushblade= Naya Panorama=ȫ Naya Sojourners=þ Near-Death Experience= Neck Snap=Ͼ Necra Disciple=ͽ Necra Sanctuary=ʥ Necratog=ʬи Necravolver= Necrite= Necrogen Censer=ʬ¯ Necrogenesis=鴴 Necrogen Mists=ʬ Necrogen Scudder=ʬα Necrogen Spellbomb=ʬ Necrologia=ڤѧ Necromancer's Covenant=ʿԼ Necromancer's Magemark=ʿӡ Necromancy= Necromantic Thirst=ʽ Necropede=ڤ Necroplasm=ԭ Necropotence=ڤȨ Necrosavant=ѧ Necroskitter= Necrotic Ooze= Necrotic Plague=߲ Necrotic Sliver=Ƭ Nectar Faerie= Need for Speed=ٿ Needlebite Trap= Needlebug= Needle Drop= Needlepeak Spider=֩ Needleshot Gourna= Needle Specter= Needle Storm=̷籩 Nefarious Lich= Nefashu= Negate=ʧЧ Neko-Te=è Nekrataal= Nema Siltlurker=DZ Nemata, Grove Guardian=ػ Nemesis Mask=޵ Nemesis of Reason=޵ Nemesis Trap=Ӧ Nessian Courser= Nesting Wurm= Nest Invader=Ϯ Netherborn Phalanx=ڤ Nether Horror=侪 Nether Shadow=Ӱ Nether Spirit=ڤ Nether Traitor=ͽ Netter en-Dal=²ʦ Nettle Sentinel=ݡԭڱ Nettletooth Djinn=ŭ Nettlevine Blight=ήݡ Nettling Curse=ջ Nettling Imp=Сħ Neurok Familiar=Ŧٸ Neurok Hoversail=Ŧ˷緫 Neurok Invisimancer=Ŧʿ Neurok Prodigy=Ŧݲ Neurok Replica=ŦġƷ Neurok Spy=Ŧ˼ Neurok Stealthsuit=Ŧŵװ Neurok Transmuter=Ŧʦ Neverending Torment=ĥ Nevermaker= Nevinyrral's Disk=ά֮ New Benalia=± New Frontiers=½ Nezumi Bone-Reader=Ǿ Nezumi Cutthroat= Nezumi Graverobber=Ĺ Nezumi Ronin= Nezumi Shadow-Watcher=Ӱ Nezumi Shortfang= Nicol Bolas=ɲ˹ Nicol Bolas, Planeswalker=ɲ˹ Nightcreep=аҹ Night/Day=ҹ/ Night Dealings=ҹ Nightguard Patrol=ҹѲ Nighthaze=ҹ Nightmare= Nightmare Incursion= Nightmare Lash=ʼݱ Nightmare Void= Night of Souls' Betrayal=ѻ֮ҹ Nightscape Apprentice=ҹԺѧͽ Nightscape Battlemage=ҹԺսʦ Nightscape Familiar=ҹԺӶ Nightscape Master=ҹԺʦ Nightshade Assassin=ɱ Nightshade Schemers=ҹӰıʦ Nightshade Seer=Ԥʦ Nightshade Stinger=ҹӰ̼ Nightsky Mimic=ҹ̬ Nightsoil Kami= Night Soil=ҹ֮´ Night's Whisper=ҹϸ Nightwind Glider=ҹ绬 Nightwing Shade=ҹ Nihilistic Glee=֮ϲ Nihilith= Nihil Spellbomb= Nikko-Onna=չŮ Nim Abomination=Ţ Nimana Sell-Sword=ɴ Nimble Mongoose=è Nimbus Maze=Թ Nimbus Wings= Nim Deathmantle=Ţ Nim Devourer=Ţʬ Nim Grotesque=ֵŢ Nim Lasher=Ţ Nim Replica=ŢġƷ Nim Shambler=Ţ Nim Shrieker=Ţʬ Nine-Ringed Bo=Ż Ninja of the Deep Hours=ҹ Nip Gwyllion=ȡɽ Nirkana Cutthroat=Ǹ Nirkana Revenant=Ǹ Nissa Revane=ɯ Nissa's Chosen=ɯ Niveous Wisps=ѩ׹ Nivix, Aerie of the Firemind=鳲Ѩ˹ Niv-Mizzet, the Firemind=׽ Nix= Nobilis of War=ս Noble Benefactor=ľ Noble Elephant= Noble Hierarch= Noble Panther=屪 Noble Purpose=־ Noble Stand=Ӣ¹ Noble Templar=ʥʿ Noble Vestige=Ż Nocturnal Raid=ҹͻϮ No-Dachi=Ұ̫ Noetic Scales=ȼ Noggin Whack=Դ Noggle Bandit=ŵ Noggle Bridgebreaker=ŵ Noggle Hedge-Mage=ŵ Noggle Ransacker=ŵ Nomad Decoy=յ Nomadic Elf=ؾ Nomad Mythmaker=ʫ Nomads' Assembly=񼯺Ϻ Nomads en-Kor= Nomad Stadium=ϰ᳡ No Mercy= No Quarter=ɱ No Rest for the Wicked=߲Ϣ Norin the Wary=ŵ Norritt=ŵ Northern Paladin=ʥʿ Norwood Ranger=ŵֱֻ Nostalgic Dreams=˼֮ Nosy Goblin= Not of This World=֮ Notorious Assassin=ɱ Notorious Throng=Ⱥ Nourish= Nourishing Shoal=Ⱥ Novablast Wurm=DZ Nova Chaser=ɢ׷ Nova Cleric=꼻ɮ Novijen, Heart of Progress=չŵά Novijen Sages=ŵά Noxious Field=ԭҰ Noxious Ghoul=ʳʬ Noxious Hatchling=׳ Noxious Toad= Noxious Vapors= Nucklavee= Nuisance Engine=ɧ Null Brooch= Null Chamber= Null Champion=Ƕʿ Nullmage Advocate=鷨ʦ Nullmage Shepherd=鷨ʦ Null Profusion=ӯ Null Rod=ն Nullstone Gargoyle=ʯ Nulltread Gargantuan=پ Numai Outcast=Ӿ Numot, the Devastator=ŭ Nurturer Initiate=ѧͽ Nurturing Licid= Nut Collector=ɼ Nyxathid=ҹ Oaken Brawler= Oakenform= Oakgnarl Warrior=սʿ Oasis= Oathkeeper, Takeno's Daisho=Ұ䵶 Oath of Druids=³֮Լ Oath of Ghouls=ʳʬ֮Լ Oath of Lieges=֮Լ Oath of Lim-Dul=ֶķԼ Oath of Mages=ʦ֮Լ Oath of Scholars=ѧ֮Լ Oathsworn Giant=ľ Obelisk of Alara= Obelisk of Bant=ر Obelisk of Esper=˹ Obelisk of Grixis= Obelisk of Jund=µñ Obelisk of Naya=ű Obelisk of Undoing=ȡ֮ Oblation= Obliterate=ȫĨɷ Oblivion Crown= Oblivion Ring= Oblivion Stone=ʯ Ob Nixilis, the Fallen=ŷϣ Oboro Breezecaller=ʹ΢ʦ Oboro Envoy=ʹʹ Oboro, Palace in the Clouds=Ƶʹ Obsessive Search=ִѰ Obsianus Golem=ʯħ Obsidian Acolyte=׺ɮ Obsidian Battle-Axe=ս Obsidian Fireheart=ĺ Obstinate Baloth=ǿ Obstinate Familiar=ǿӶ Ocular Halo=Ŀ Odds/Ends=/ Odious Trow=ҹħ Odylic Wraith=Ի Offalsnout= Off Balance= Offering to Asha=׼ɯ Ogre Enforcer=ʳħִ Ogre Gatecrasher=ʳħ Ogre Geargrabber=װʳħ Ogre Leadfoot=Ǧʳħ Ogre Marauder=ʳħ Ogre Recluse=ʳħ Ogre Savant=ʳħѧ Ogre's Cleaver=ʳħ Ogre Sentry=ʳħڱ Ogre Shaman=ʳħʦ Ogre Taskmaster=ʳħͷ Ohran Viper=ŷȻ Ohran Yeti=ŷȻѩ Okiba-Gang Shinobi=㳡 Okina Nightwatch=ҹѲ Okina, Temple to the Grandfathers= Okk=ŷ Old Ghastbark=ϰƤľ Old Man of the Sea=֮ Omega Myr=ض Omen= Omnath, Locus of Mana=ħŷ˹ Omnibian=ȫ O-Naginata=ɨ Ondu Cleric=ɮ Ondu Giant=Ⱦ One Dozen Eyes= One with Nature=Ȼ One with Nothing=޺ Oni of Wild Places=Ұа Oni Possession=а Onslaught=Ϯ Onyx Goblet=觾Ʊ Onyx Talisman=η Oona, Queen of the Fae=ɶŮŷ Oona's Blackguard=ŷȵĺʿ Oona's Gatewarden=ŷȵ Oona's Grace=ŷȵĶ Oona's Prowler=ŷȵ Ooze Garden=԰ Opal Acrolith=ʯе Opal Archangel=ʯʹ Opal Avenger=ʯ Opal Caryatid=ʯŮ Opal Champion=ʯʿ Opalescence=ʯ Opal-Eye, Konda's Yojimbo= Opal Gargoyle=ʯʯ Opal Guardian=ʯػ Opaline Bracers=Ի Opaline Sliver=Ƭ Opal Titan=ʯ̩̹ Open the Vaults=򿪵ؽ Ophidian Eye=ŷƵϰ Ophidian=ŷƵϰ Opportunist=Ͷ Opportunity= Opposition= Oppression=ѹ Oppressive Will=־ѹ Opt= Oracle en-Vec=άʹ Oracle of Mul Daya=Ľ֪ Oracle of Nectars=֪ Oracle's Attendants=ʹԱ Oran-Rief Recluse=ŷʿ Oran-Rief Survivalist=ŷ Oran-Rief, the Vastwood=ŷ Oraxid=ŷз Orb of Dreams=η Orbweaver Kumo=֩ Orchard Warden=԰ʦ Orcish Artillery=˵Ĵ Orcish Bloodpainter=Ѫ Orcish Cannonade=ں Orcish Cannoneers= Orcish Captain=˶ӳ Orcish Conscripts= Orcish Farmer=ũ Orcish Healer=ҽ Orcish Librarian=ͼԱ Orcish Lumberjack=˷ľ Orcish Mine=˿ Orcish Oriflamme=˵ľ Orcish Settlers=ػ Orcish Spy=˼ Orcish Squatters=Ϳ Orcish Veteran=ϱ Order/Chaos=/ Ordered Migration=жǨ Order of Leitbur=زʿ Order of the Ebon Hand=̴ʿ Order of the Golden Cricket=ʿ Order of the Sacred Bell=ʥӽʿ Order of the Sacred Torch=ʥʿ Order of the Stars=ǽʿ Order of the White Shield=׶ʿ Order of Whiteclay=ʿ Order of Yawgmoth=ԼĪʿ Ordruun Commando=ŷ³ͻ Ore Gorger=̿ Organ Grinder=ĥ Orgg=ŷ Origin Spellbomb= Orim, Samite Healer=ķҽԱŷ Orim's Chant=ŷյ Orim's Cure=ŷյҽ Orim's Prayer=ŷյ Orim's Thunder=ŷ֮ Orim's Touch=ŷ֮ Oriss, Samite Guardian=ķػŷ˿ Ornate Kanzashi= Ornithopter= Orochi Eggwatcher= Orochi Hatchery=˷ Orochi Leafcaller=Ҷӽ Orochi Ranger=Ѳ Orochi Sustainer=Դ Oros the Avenger=ѩŷ Orzhova, the Church of Deals=̻̽ŷ Orzhov Basilica=ŷ Orzhov Euthanist=ŷʦ Orzhov Guildmage=ŷ򹫻ᷨʦ Orzhov Pontiff=ŷ Orzhov Signet=ŷӡ Ostiary Thrull= Ostracize= Otarian Juggernaut=ŷǹdz Otherworldly Journey=֮ Oubliette= Ouphe Vandals=çײ· Oust= Outbreak= Outmaneuver=˳ Outrage Shaman=ŭʦ Outrider en-Kor=ǰ Outrider of Jhess=˹ǰ Overabundance=ȳԣ Overbeing of Myth= Overblaze= Overburden=ȸ Overeager Apprentice=ѧͽ Overgrown Battlement=Ƕ Overgrown Estate=ҼҲ Overgrown Tomb=Ĺ԰ Overgrowth= Overlaid Terrain=ǵ Overload= Overmaster= Override= Overrule=Ч Overrun= Oversold Cemetery=Ĺ԰ Oversoul of Dusk=ĺɫ Overtaker=ӹ Overwhelm=ѹ Overwhelming Forces=ѹ Overwhelming Instinct=ѹֱ Overwhelming Intellect=ѹ Overwhelming Stampede=ѹ Ovinize= Ovinomancer=ʦ Owl Familiar=èͷӥӶ Oxidda Daredevil=Ϥðտ Oxidda Golem=Ϥħ Oxidda Scrapmelter=Ϥ Oxidize= Oyobi, Who Split the Heavens= Pacifism=ƽ Pack Hunt=Χ Pack's Disdain=Ⱥ Pact of Negation=ɢԼ Pact of the Titan=̩̹Լ Painbringer=ʹʹͽ Painful Memories=Ļ Painful Quandary=ʹ྽ Pain Kami=ʹ Pain Magnification=ǿʹ Painsmith=ʹ Pain's Reward=ʹ Pain/Suffering=/ Painter's Servant= Painwracker Oni=ʹа Palace Guard= Paladin en-Vec=άʥʿ Paladin of Prahv=ʥʿ Pale Bears= Pale Moon=԰֮ Paleoloth= Pale Recluse=԰ʿ Pale Wayfarer=԰ Palinchron= Palladium Myr=ض Palliation Accord=˵ Pallid Mycoderm=԰׾ Pallimud= Panacea=ҩ Pandemonium= Panglacial Wurm= Pangosaur= Pang Tong, "Young Phoenix"=ͳ Panic= Panic Attack=ʧ Panic Spellbomb= Panoptic Mirror= Panther Warriors=սʿ Paperfin Rascal= Paradigm Shift=䷶ת Paradise Mantle= Paradise Plume= Paradox Haze= Paragon of the Amesha=ɯػ Parallax Dementia=ʱմ Parallax Inhibitor=ʱ Parallax Nexus=ʱͨ Parallax Tide=ʱ˳ Parallax Wave=ʱ Parallectric Feedback=ȵ練 Parallel Evolution=ƽݻ Parallel Thoughts=ƽ˼ Paralyze= Paralyzing Grasp=Ծ Parapet=ǽ Parapet Watchers=ǽ Parasitic Bond= Parasitic Strix= Parch=ɿ Pardic Arsonist=ѿݻ Pardic Collaborator=ѿ Pardic Dragon=ѿɾ Pardic Firecat=ѿɻè Pardic Lancer=ѿɳǹ Pardic Miner=ѿ Pardic Swordsmith=ѿʦ Pariah= Pariah's Shield=֮ Paroxysm=Ъ Part the Veil=ֿˮ Patagia Golem=ħ Patagia Viper=ᶾ Patchwork Gnomes=ƴװ٪ Path of Anger's Flame=ŭ漣 Path of Peace=ƽ Pathrazer of Ulamog=Īľ Path to Exile=֮ Patriarch's Bidding≠ Patriarch's Desire≠Ը Patrician's Scorn=Թ Patrol Hound=ѲȮ Patrol Signaler=Ѳźű Patron of the Akki=ػ Patron of the Kitsune=ػ Patron of the Moon=ػ Patron of the Nezumi=ػ Patron of the Orochi=ػ Patron of the Wild=Ұر Patron Wizard=ػʦ Pattern of Rebirth=תĵ䷶ Paupers' Cage=ؤ֮ Pawn of Ulamog=Ī Pay No Heed= Peace and Quiet=ƽ Peacekeeper=ƽ Peace of Mind= Peace Talks=ƽ̸ Peach Garden Oath=԰ Pearl Dragon= Pearled Unicorn= Pearl Medallion= Pearl Shard=Ƭ Pearlspear Courier=ìѶʹ Peat Bog=ú Pedantic Learning=ҧĽ Peek=͵ Peel from Reality=ʵ Peer Pressure=ͬ٭ѹ Peer Through Depths=Ѱˮ Pegasus Charger= Pegasus Refuge=ӻ Pegasus Stampede= Pelakka Wurm=Ƥ Pemmin's Aura= Penance= Pendelhaven Elder=˵ñӻس Pendelhaven=˵ñӻ Pendrell Drake=׿ŷ Pendrell Flux=׿ŷ Pendrell Mists=׿ŷ Pennon Blade= Pentad Prism=ɫ⾵ Pentagram of the Ages=Զŵ Pentarch Paladin=ʥʿ Pentarch Ward=ػ Pentavus= Penumbra Bobcat=Ұè Penumbra Kavu= Penumbra Spider=֩ Penumbra Wurm= Peppersmoke= Peregrine Drake= Peregrine Mask= Perilous Forays=ðճ Perilous Myr=նض Perilous Research=ð̽Ѱ Perimeter Captain=ӳ Perish= Perish the Thought=סͷ Permafrost Trap= Pernicious Deed= Perplex=DZ Persecute=Ⱥ Personal Incarnation=ʥ Personal Tutor=˵ʦ Persuasion=Ȱ Pestermite=˹ Pestilence= Pestilence Demon=߶ħ Pestilence Rats= Pestilent Kathari=߿ɲ Petalmane Baku=ʳ Petals of Insight=컨 Petradon=Եݾ Petrahydrox=ʯˮڹ Petravark=Ե Petrified Field=ʯԭҰ Petrified Plating=ʯƤ Petrified Wood-Kin=ʯƤսʿ Pewter Golem=ħ Phage the Untouchable=ɽķƼ Phantasmagorian= Phantasmal Abomination= Phantasmal Forces= Phantasmal Mount=Ӱ Phantasmal Terrain= Phantatog=Ȱи Phantom Beast= Phantom Centaur=Ȱ Phantom Flock=սȺ Phantom Monster= Phantom Nantuko= Phantom Nishoba= Phantom Nomad= Phantom Tiger=Ȼ Phantom Warrior=սʿ Phantom Whelp=Ȯ Phantom Wings= Phantom Wurm= Phobian Phantasm=ɾ Phosphorescent Feast=׹ʢ Phthisis=첡 Phylactery Lich=а Phyrexian Altar=Ǽ Phyrexian Arena=Ƕ Phyrexian Battleflies=սӬ Phyrexian Bloodstock=Ѫ Phyrexian Broodlings= Phyrexian Colossus=Ǿ Phyrexian Debaser=DZ Phyrexian Defiler= Phyrexian Delver=ǿ Phyrexian Denouncer=ǰ Phyrexian Dreadnought=η Phyrexian Driver=Ƕͷ Phyrexian Etchings=ʴ Phyrexian Furnace=¯ Phyrexian Gargantua=Ǿ Phyrexian Ghoul=ʳʬ Phyrexian Grimoire=¼ Phyrexian Hulk=Ǿ޺ Phyrexian Infiltrator=͸ Phyrexian Ironfoot=ǧ Phyrexian Lens=͸ Phyrexian Marauder=ӽ Phyrexian Monitor=ǼԱ Phyrexian Negator=Ǿ Phyrexian Plaguelord=߲ Phyrexian Processor=Ǵ Phyrexian Prowler= Phyrexian Purge=ǵӾ Phyrexian Rager=ǿŭ Phyrexian Reaper=ǿ Phyrexian Reclamation=ǵĽ Phyrexian Scuta=Ƕܼ׶ Phyrexian Slayer=նɱ Phyrexian Snowcrusher=ѩе Phyrexian Soulgorger=̻е Phyrexian Splicer=ǽӺϻ Phyrexian Totem=ͼ Phyrexian Tower=Ǹ Phyrexian Tribute=ǹƷ Phyrexian Tyranny=ʽ Phyrexian Vault=ǵؽ Phyrexian Walker=Dzл Phytohydra=ͷ Pianna Nomad Captain=˴ƥ Piety= Piety Charm=򯾴 Pikemen=ì Pilgrim of Justice=ij Pilgrim of Virtue=µij Pilgrim's Eye=ʥ֮ Pili-Pala=ž Pillage=Ӷ Pillaging Horde=Ӷ Pillarfield Ox=ƺţ Pillar of the Paruns=Ԫ Pillar Tombs of Aku=ǵĹ Pillory of the Sleepless=߾ּ Pincer Spider=ǯ֩ Pincher Beetles=̼׳ Pine Barrens=ƶ Pinecrest Ridge=ɶɽ Pinpoint Avalanche=ɽ Pious Kitsune=򯾴ɮ Pious Warrior=ϵսʿ Piper's Melody=ֵ Piracy Charm= Piranha Marsh=ˮӵ Pirate Ship= Pitchstone Wall=֬ǽ Pitfall Trap=׹Ѩ Pithing Needle= Pit Imp=ԨСħ Pit Keeper=Ԩ Pit Raptor=Ԩ Pit Scorpion=ԨЫ Pit Spawn=Ԩħ Pit Trap=ݿ Plagiarize= Plaguebearer= Plague Beetle=߲׳ Plague Boiler=߲ƹ Plague Dogs=߲Ȯ Plagued Rusalka=Թ Plague Fiend=߲ħ Plague of Vermin=ý߼ Plague Rats=߲ Plague Sliver=߲Ƭ Plague Spitter= Plague Spores=߲ Plague Stinger=߲ɴ Plague Wind=߲֮ Plague Witch=߲ʦ Planar Birth=ʱյ Planar Chaos=ʱջ Planar Cleansing=ʱ Planar Collapse=ʱձ Planar Despair=ʱվ Planar Guide=Ƭ Planar Overlay=ʱո Planar Portal=ʱս羳ͨ Planar Void= Planeswalker's Favor=÷ʦĶ Planeswalker's Fury=÷ʦŭ Planeswalker's Mirth=÷ʦĻ Planeswalker's Mischief=÷ʦĶ Planeswalker's Scorn=÷ʦ Plant Elemental=ֲԪ Plasma Elemental=罬Ԫ Plateau=ԭ Plated Geopede=׵ Plated Pegasus=׷ Plated Rootwalla= Plated Seastrider=׺п Plated Slagwurm= Plated Sliver=Ƭ Plated Spider=֩ Platinum Angel=׽ʹ Platinum Emperion=׽ Plaxcaster Frogling= Plaxmanta= Pledge of Loyalty=ҳ Plover Knights=ʿ Plow Through Reito=ƽ鶼 Plow Under= Plumes of Peace=ƽ֮ Plumeveil= Plummet=Ǧֱ Plunder=ٶ Plunge into Darkness=û Poison Arrow= Poisonbelly Ogre=ʳħ Poison the Well=¶ Polar Kraken=ؾ Political Trickery=ι Pollenbright Wings=۹ Pollen Lullaby=ҡ Pollen Remedy=Ʒ Polluted Bonds= Polluted Delta= Polluted Mire= Polymorph=̬ת Ponder=˼ Pongify=Գ Pooling Venom=ɳ Porphyry Nodes=ɸ Portcullis=բ Portent=Ԥ Port Inspector=ۿѲ Possessed Aven=ħ Possessed Barbarian=ħҰ Possessed Centaur=ħ Possessed Nomad=ħ Possessed Portal=ħʱͨ Poultice Sliver=ҩƬ Pouncing Jaguar=˻Ա Pouncing Kavu=˻ Pouncing Wurm=˻ Powder Keg=ըҩͰ Power Armor= Power Conduit= Power Leak=й Power Matrix= Power of Fire=֮ Power Sink= Powerstone Minefield=ʯ Power Surge= Power Taint=Ⱦ Pox= Pradesh Gypsies=Ϥ Prahv, Spires of Order= Precognition=Ԥ Precursor Golem=ħ Predator Dragon=ʳ Predator, Flagship=ɿ콢Ӷߺ Predator's Strike=ӻ Predatory Advantage=Ӷ Predatory Focus= Predatory Hunger=ʳ Predatory Urge=ʳ Predict=Ԥ Preeminent Captain=ܳӳ Preemptive Strike=Ϊǿ Preferred Selection=̭ Premature Burial= Preordain=ע Presence of Gond=յ Presence of the Master=ʦdz Presence of the Wise=߷ Pretender's Claim=ðߵ Prey's Vengeance=︴ Price of Glory=ٵĴ Price of Progress=Ĵ Prickly Boggart=̲ Pride of Lions=ʨȺ Pride of the Clouds=ʨȺ Priest of Gix=˹ʦ Priest of Titania=̩̹ʦ Primal Bellow=ԭŭ Primal Beyond=ԭԶ Primal Boost=ԭʼ Primal Clay=δ͵ Primal Cocoon=ԭ Primal Command=ԭָ Primalcrux=ԭ Primal Forcemage=ԭʦ Primal Frenzy=ԭʼ Primal Growth=ԭɳ Primal Order=ԭ Primal Plasma=δ͵罬 Primal Rage=ʢŭ Primal Whisperer=ԭʹ Primeval Force=̫֮ Primeval Light=̫ Primeval Shambler=Ұ Primeval Titan=̫̩̹ Primitive Etchings=ԭʼʴ Primoc Escapee=Գ Primordial Ooze=ԭ Primordial Sage=ʼ Prince of Thralls=ʬū Prismatic Boon=Ͳʶ Prismatic Circle=Ͳʱ Prismatic Lace=Ͳϵ Prismatic Lens=͸ Prismatic Omen=Ԥ Prismatic Strands=Ͳ Prismatic Ward=ػ Prismwake Merrow=ʼ Prison Barricade=· Prison Term= Pristine Angel=ʹ Private Research=˽о Privileged Position=Խλ Prized Unicorn= Probe=̽ Proclamation of Rebirth=Ԥ Prodigal Pyromancer=ŵʿ Prodigal Sorcerer=ŵʿ Profane Command=ָ Profane Prayers=˵ Progenitus= Prohibit= Promised Kannushi=Ӧ Promise of Bunrei=֮ŵ Promise of Power=ŵ Propaganda= Proper Burial= Prophecy=Ԥ Prophetic Bolt=Ԥ֮ Prophetic Prism=Ԥ⾵ Prosperity= Protean Hulk=仯 Protean Hydra=仯ͷ Protective Bubble= Protective Sphere= Proteus Machine=ٱе Proteus Staff=䷨ Protomatter Powder=ԭʷ Prototype Portal=ԭͨ Provoke= Prowess of the Fair=Ӣ Prowling Pangolin=DZдɽ Psionic Blast=ܳ Psionic Gift= Psionic Sliver=Ƭ Psychatog=ܰи Psychic Battle= Psychic Drain=ȡ Psychic Membrane=黤Ĥ Psychic Miasma= Psychic Overload=鳬 Psychic Possession=Ԧ Psychic Puppetry=ż Psychic Spear=ì Psychic Theft=ȡ Psychic Trance= Psychic Transfer=ת Psychic Venom=֮ Psychic Vortex= Psychogenic Probe=̽ Psychotic Episode=ɥƬ Psychotic Fury=ɥŭ Psychotic Haze=ɥŪ Psychotrope Thallid=ɢ̾ Pteron Ghost=޻ Puca's Mischief=̿Ū Puffer Extract=ྫ Pull from Eternity=ק Pulling Teeth= Pull Under=ײ Pulmonic Sliver=ǷƬ Pulsating Illusion=Ӱ Pulsemage Advocate=ʦ Pulse of Llanowar=ߵĹĶ Pulse of the Dross=ӵ Pulse of the Fields=ԭҰ Pulse of the Forge=ұ¯ Pulse of the Grid=ʶ Pulse of the Tangle=ֵͭ Pulse Tracker=IJ׷ Pulverize= Puncture Blast=̳ Puncture Bolt=̻ Puncturing Light=̹ Punish Ignorance=ϳ֪ Punishing Fire=ͽ Puppet Conjurer=䷨ʦ Puppeteer Clique=żȺ Puppeteer=żʦ Puppet Strings=ż˿ Puppet's Verdict=ܵIJþ Pure Intentions= Purelace=֮ɫ Pure Reflection= Puresight Merrow= Pure/Simple=/ Purgatory= Purge=Ӿ Purging Scythe= Purify= Purity= Purraj of Urborg=ڶ Pursuit of Knowledge=׿ Pus Kami=ŧ Put Away= Putrefaction=ûŧ Putrefax=ŧ Putrefy= Putrid Cyclops=۾ Putrid Imp=ϢСħ Putrid Leech= Putrid Raptor=Ѹ Putrid Warrior=սʿ Pygmy Allosaurus= Pygmy Hippo=ں Pygmy Kavu=ڿ Pygmy Pyrosaur=С Pygmy Razorback=б Pygmy Troll=٪ħ Pyknite=Ƥ Pyramids= Pyre Charger= Pyretic Ritual=Ȳ Pyre Zombie=ٸ Pyric Salamander=˻ Pyrite Spellbomb= Pyroblast= Pyroclasm=һϲ Pyroclast Consul=һ Pyrohemia=Ѫ Pyromancer Ascension= Pyromancer's Swath=ʿ׼ Pyromancy= Pyromania=ݻ Pyromatics= Pyrostatic Pillar= Pyrotechnics=̻ Pyrrhic Revival=Ҹ Python= Qasali Ambusher= Qasali Pridemage=Ⱥʦ Quagmire Druid=ʪӵ³ Quagmire Lamprey=ʪӰĿ Quagnoth=ŵ˾ Quag Sickness=ӵز֢ Quag Vampires=ʪѪ Quash= Quenchable Fire=Ϩ֮ Quest for Ancient Secrets=̽Զ Quest for Pure Flame=̽ Quest for Renewal=̽» Quest for the Gemblades=̽ʯƬ Quest for the Goblin Lord=̽ Quest for the Gravelord=̽س Quest for the Holy Relic=̽ʥű Quest for the Nihil Stone=̽ʯ Quest for Ula's Temple=̽ Questing Phelddagrif=Ϻ Quickchange=ٱװ Quicken=ӿ Quickening Licid= Quicksand=ɳ Quicksilver Amulet=ˮ Quicksilver Behemoth=ˮĦ˹ Quicksilver Dagger=ˮذ Quicksilver Dragon=ˮ Quicksilver Elemental=ˮԪ Quicksilver Fountain=ˮȪ Quicksilver Gargantuan=ˮ Quicksilver Wall=ˮ֮ǽ Quick Sliver=Ƭ Quiet Disrepair=ʧ Quiet Purity=⾲Ĭ Quiet Speculation=Ĭڤ˼ Quietus Spike= Quilled Sliver=ëƬ Quillmane Baku=ʳ Quill-Slinger Boggart=̵ Quillspike=ë Quirion Druid=³ Quirion Dryad= Quirion Elves=ؾ Quirion Explorer=̽ռ Quirion Ranger=˺ Quirion Sentinel=ڱ Quirion Trailblazer=· Qumulox=צ Rabble-Rouser=Ⱥɿ Rabid Elephant=궯 Rabid Rats= Rabid Wolverines= Rabid Wombat= Rack and Ruin=ƻ Rackling= Radha Heir to Keld=ٴ Radiant, Archangel=ʹݶ Radiant Essence=ݶ֮ Radiant Kavu=ѣĿ Radiant's Dragoons=ݶװ Radiant's Judgment=ݶо Radiate= Radjan Spirit=޾ Rafiq of the Many=ǧӡ Ragamuffyn=С Rag Dealer= Rage Forger=ŭʦ Rage Nimbus=ŭ Rage Reflection=ŭӳ Rage Weaver=֯ŭɽ Ragged Veins=Ҿ Raging Cougar=ŭޱ Raging Goblin=ŭ Raging Gorilla=ŭĴ Raging Kavu=ŭ Raging Minotaur=ŭţͷ Raging Ravine= Raging River=ŭκ Raging Spirit=ŭ Rag Man=ƶ Raid Bombardment=ͻը Raiding Party=Ϯ Rainbow Crow=ʻѻ Rainbow Efreet=ʺħ Rainbow Vale=ʺɽ Rain of Blades= Rain of Embers= Rain of Filth= Rain of Gore=Ѫ Rain of Rust=ʴ Rain of Salt= Rain of Tears= Raise Dead= Raise the Alarm=𾯱 Raka Disciple=ͽ Raka Sanctuary=ʥ Rakavolver= Rakdos Augermage=˾귨ʦ Rakdos Carnarium=˾ Rakdos Guildmage=˾ᷨʦ Rakdos Ickspitter=˾ Rakdos Pit Dragon=˾Ԩ Rakdos Riteknife=˾ Rakdos Signet=˾ӡ Rakdos the Defiler=ۻħ˾ Rakeclaw Gargantuan=צ Raking Canopy=趯 Rakka Mar= Raksha Golden Cub=ʨ Rally=ʿ Rally the Horde= Rally the Righteous=Աʿ Rally the Troops= Ramosian Captain=Ī˹̶ӳ Ramosian Commander=Ī˹ָӹ Ramosian Lieutenant=Ī˹ξ Ramosian Rally=Ī˹ʽԱ Ramosian Revivalist=Ī˹̸ Ramosian Sergeant=Ī˹ʿ Ramosian Sky Marshal=Ī˹̷ɽ Rampaging Baloths=ç Rampant Elephant=Ɀ Rampant Growth=ͽ Rampart Crawler= Rancid Earth= Rancor= Ranger en-Vec=ά廤ֱ Ranger of Eos=ŷֱ Rank and File=Ӷ Ransack=Ѱ Rapacious One=ʳ Rapid Decay=Ѹٸ Rappelling Scouts=綽 Rashida Scalebane=ϣ Rashka the Slayer=ɱĿ Ratcatcher= Ratchet Bomb=ը Rathi Assassin=˹ɱ Rathi Dragon=˹֮ Rathi Fiend=˹ħ Rathi Intimidator=˹׺ Rathi Trapper=˹ Rath's Edge=˹Σ Rats' Feast=Ⱥʢ Rats of Rath=˾ Rattleblaze Scarecrow=浾 Ravaged Highlands=ߵ Ravages of War= Ravaging Horde=ӶᲿ Ravaging Riftwurm=ʱ Raven Familiar=ѻӶ Raven Guild Initiate=īѻ Raven Guild Master=īѻʦ Ravenous Baboons=̰ Ravenous Baloth=̰ʳ Ravenous Rats=̰ Ravenous Skirge=̰˹ħ Ravenous Trap=̰ Ravenous Vampire=̰Ѫ Raven's Crime=ѻ Raven's Run Dragoon=ѻװ Raving Oni-Slave=ŭŹū Rayne, Academy Chancellor=ѧԺٰ Ray of Command=ָ֮ Ray of Distortion=Ť֮ Ray of Erasure=Ĩ֮ Ray of Revelation=¶֮ Raze=ij Razia, Boros Archangel=˹ʹ Razia's Purification=ŵľ Razing Snidd=ĵʷ Razor Barrier=ݻ Razor Boomerang=л Razorfield Thresher=ԭɨ Razorfin Abolisher=ʦ Razorfin Hunter= Razorfoot Griffin=ʨ Razor Golem=ħ Razorgrass Screen=Χ Razor Hippogriff=ݿӥ Razorjaw Oni=굶а Razormane Masticore=ʨ Razor Pendulum=Ӱ Razortooth Rats= Razorverge Thicket= Reach of Branches=չֵ Reach Through Mists=̽ Read the Runes= Reality Acid=ʵʴ Reality Anchor=ʵפ Reality Ripple=ʵ Reality Spasm=ʵ鴤 Reality Strobe=ʵ Reality Twist=Ťʵ Realm Razer= Realms Uncharted=δעĵ Reanimate=ʬ Reap= Reap and Sow=ո벥 Reaper King= Reaping the Graves=سճ Reaping the Rewards= Reassembling Skeleton= Rebel Informer= Rebellion of the Flamekin= Reborn Hero=Ӣ Reborn Hope=ϣ Rebound= Rebuff the Wicked=ܳ Rebuild=ؽ Rebuking Ceremony=ѵʽ Recall=ٻ Recantation= Reciprocate=ر Reckless Abandon=Ȼ Reckless Assault=³çͻϮ Reckless Charge=³ç Reckless Embermage=³çʦ Reckless Ogre=³çʳħ Reckless One=ı Reckless Scholar=³çѧ Reckless Spite=³ç Reckless Wurm=³ç Reclaim= Reclamation= Reclusive Wight= Recoil= Recollect=ʰ Reconnaissance= Recoup= Recover=ԭ Recross the Paths=ض·; Recumbent Bliss=͵С Recuperate=ָ Recurring Insight= Recurring Nightmare= Recycle= Red Cliffs Armada=ڽ Redeem= Redeem the Lost=; Red Elemental Blast=Ԫس Redirect=ת Red Scarab=ɫʥ׳ Reduce to Dreams=عξ Red Ward=ػ Redwood Treefolk=ɼ Reef Pirates= Reef Shaman=ʦ Reflect Damage=˺ Reflecting Pool=ӳ Reflexes=䶯 Reflex Sliver=Ƭ Refraction Trap= Refresh= Refreshing Rain=֮ Regal Force=Ԫ Regal Unicorn= Regenerate= Regeneration= Regress=ع Regrowth= Reign of Chaos=֧ Reign of Terror=֧ Reinforced Bulwark=ǿ Reins of Power=֮ Reins of the Vinesteed=پ Reiterate= Reito Lantern=鶼 Reiver Demon=Ϯħ Rejuvenate=ϻͯ Rejuvenation Chamber= Rekindled Flame= Reki, the History of Kamigawa=ͨʷ Reknit=֯ Relearn=ѧϰ Release the Ants=ҧ Relentless Assault=ͻϮ Relentless Rats=Ⱥ Relic Bane=ű Relic Barrier=űϱ Relic Crush=ƻű Relic of Progenitus=ű Relic Putrescence=ű Relic Ward=ػ Reliquary Monk=ʥػɮ Reliquary Tower=ʥ Remand= Remedy= Remembrance= Reminisce=׷ Remote Farm=ƫԶũ Remote Isle=뵺 Remove Soul=ƻ Rendclaw Trow=צҹħ Rend Flesh=˺ Rending Vines= Rend Spirit=˺ѻ Renegade Doppelganger=ѻ Renegade Troops=Ѿ Renegade Warlord=Ѿ Renewal= Renewed Faith=ʰ Renewing Dawn=ҫ֮ Renounce=Ͼϵ Reparations= Repay in Kind=ͬر Repeal= Repel= Repel Intruders= Repel the Darkness=˺ڰ Repentance=ڸ Repentant Blacksmith=ڵ Repentant Vampire=ڷɶ Repercussion=֢ Replenish=ӯ Repopulate= Reprisal= Reprocess=ٴ Repulse= Reroute=¶ Rescind= Rescue= Research/Development=о/ Research the Deep=̽ˮ Reshape= Resilient Wanderer= Resistance Fighter=ʿ Resize=ıߴ Resounding Roar=Ȼŭ Resounding Scream=Ȼ˻ Resounding Silence=Ȼ Resounding Thunder=Ȼ Resounding Wave=Ȼ˳ Respite= Resplendent Mentor=ʦ Rest for the Weary=ƣЪϢ Restless Apparition=Ϣ Restless Bones=Ϣ׹ Restless Dead=Ϣ Restless Dreams=Ϣ֮ Restock= Restore Balance=ָ Restrain= Resurrection= Resuscitate= Retaliate=ױ Retaliation= Retaliator Griffin=ؾʨ Retether=ϵ Rethink=¿ Retraced Image=ƻ Retract=س Retribution= Retribution of the Meek=ߵĸ Retromancer=ʿ Return to Battle=ػս Return to Dust=չ鸡 Reveillark=ȸ Reveille Squad=ڰ Reveka, Wizard Savant=רά Revelsong Horn=Ž Revenant= Revenant Patriarch= Reverberate= Revered Dead= Revered Elder= Revered Unicorn=ߵĶ Reverence=羴 Reverent Mantra=򯾴 Reverent Silence=ϵļž Reversal of Fortune=תǬ Reverse Damage=ת˺ Reverse the Sands=תɳ© Revive= Revive the Fallen= Reviving Dose= Reviving Vapors=Ϣ Revoke Existence= Rewards of Diversity=Ԫ Reward the Faithful=ҳ Reweave=ط Rewind= Reya Dawnbringer=ʹ Rhox Bodyguard=޿˱ Rhox Brute=޿ Rhox Charger=޿ Rhox Meditant=޿ڤ˼ Rhox Pikemaster=޿˳ì Rhox War Monk=޿սɮ Rhox=޿Ϭ Rhys the Exiled= Rhys the Redeemed=ҫ Rhystic Cave=𾧶Ѩ Rhystic Circle=𾧱 Rhystic Deluge=𾧱 Rhystic Lightning= Rhystic Scrying=ռ Rhystic Shield=𾧶 Rhystic Study=о Rhystic Syphon= Rhystic Tutor=𾧵ʦ Ribbon Snake=д Ribbons of Night=ҹд Ribbons of the Reikai=˿ Rib Cage Spider=֩ Ricochet Trap= Riddle of Lightning= Riddlesmith=⹤ Ridged Kusite=ҽ Ridgeline Rager=͹ Ridge Rannet=ɽ Ridgetop Raptor=Ѹ Riding Red Hare=Ԧ Riding the Dilu Horse=Ԧ¬ Rift Bolt=ʱ֮ Rift Elemental=ʱԪ Riftmarked Knight=ʱʿ Riftstone Portal=ʯͨ Riftsweeper=ʱ쵴ʦ Riftwing Cloudskate=ʱӰ Righteous Aura=ֱķΧ Righteous Cause= Righteous Indignation= Righteousness= Righteous War=֮ս Rimebound Dead=˪ Rime Dryad=˪ Rimefeather Owl=˪èͷӥ Rimehorn Aurochs=˪ԭţ Rimescale Dragon=˪۾ Rime Transfusion=˪Ѫ Rimewind Cryomancer=˪ݺʿ Rimewind Taskmage=˪ʦ Ring of Gix=˹ָ Ring of Ma'ruf=Ľָ Ring of Renewal=ָ Ringskipper=ʦ Rings of Brighthearth=¯ Riot Spikes=Ҽ Rip-Clan Crasher=˺Ʊ Riptide Biologist=ѧ Riptide Chronologist=ѧ Riptide Crab=з Riptide Director=ƻ Riptide Entrancer=Իʿ Riptide Laboratory=ʵ Riptide Mangler=ƻ Riptide Pilferer=С͵ Riptide Replicator=ģ Riptide Shapeshifter=з Riptide Survivor= Rise/Fall=/׹ Rise from the Grave=س Rise of the Hobgoblins=ӿ Rishadan Airship=Ĵɴ Rishadan Brigand=Ĵɵ Rishadan Cutpurse=Ĵ Rishadan Footpad=Ĵ· Rishadan Pawnshop=Ĵﵱ Rishadan Port=Ĵ Rising Waters=ˮλ Risky Move=ͶΪ Rite of Consumption=Ľʽ Rite of Flame=ʽ Rite of Passage=ɳʽ Rite of Replication=ģʽ Rites of Flourishing=׳ʽ Rites of Initiation=ʽ Rites of Refusal=ܾʽ Rites of Spring=ӭʽ Rith's Attendant=˿ Rith's Charm=˿Ļ Rith's Grove=˿Ĵ Rith, the Awakener=˿ Ritual of Restoration=޸ Ritual of Steel= Ritual of Subdual=ʽ Rivalry=ж Rivals' Duel= River Bear= River Boa= River Delta= Riverfall Mimic=̬ River Kaijin= River Kelpie= River Merfolk= River of Tears=᳤ River's Grasp=֮ Rix Maadi, Dungeon Palace=سǵ Roaring Slagwurm= Roar of Jukai=֮ Roar of Reclamation=ؽߺ Roar of the Crowd=Ⱥ֮ Roar of the Kha=ʨ Roar of the Wurm= Robber Fly=ǿӬ Robe of Mirrors=֮ Roc Egg= Roc Hatchling= Rock Badger= Rock Basilisk=ʯ Rockcaster Platoon=ʯ Rock Hydra=ʯͷ Rock Jockey=Ҳ Rockshard Elemental=Ԫ Rock Slide=̮ Rockslide Ambush=ʯ Rockslide Elemental=Ԫ Rocky Tar Pit=ʯͿ Roc of Kher Ridges=ɽ Rod of Ruin=ż Rofellos, Llanowar Emissary=ʹ˹ Rofellos's Gift=˹ Rogue Elephant= Rogue Kavu=п Roil Elemental=Ԫ Roiling Horror= Roiling Terrain= Rolling Earthquake=ضɽҡ Rolling Spoil=ߺ Rolling Stones=ʯ Rolling Thunder= Ronin Cavekeeper=˶߻ Ronin Cliffrider= Ronin Houndmaster=Ȯʦ Ronin Warclub=ս Ronom Hulk=ɾ޺ Ronom Serpent=ɾ Ronom Unicorn=ɶ Roofstalker Wight= Rootbound Crag≠ͱ Rootbreaker Wurm=Ƹ Root Cage≠ Root Elemental=Ԫ Rootgrapple= Root Greevil=Ը Rooting Kavu= Root-Kin Ally=ľ Root Maze≠ Rootrunner=ܸ Roots=̶Ⱥ Root Sliver=Ƭ Roots of Life=֮ Root Spider=̶֩ Rootwalla= Rootwater Alligator=̶ Rootwater Commando=̶ͻ Rootwater Depths=̶Ԩ Rootwater Diver=̶DZˮ Rootwater Hunter=̶ Rootwater Matriarch=̶Ů峤 Rootwater Mystic=̶ؽͽ Rootwater Shaman=̶˾ Rootwater Thief=̶ Rorix Bladewing= Rosheen Meanderer= Roterothopter=ޱط Rotlung Reanimator=첡ʬżʿ Rotting Giant= Rotting Legion=ű Rotting Rats= Roughshod Mentor=׺ʦ Rough/Tumble=/׹ Rouse= Rout=ɾ Rowan Treefolk=ɽ Rowen= Royal Assassin=ʼҴ̿ Ruby Leech=챦ʯ Ruby Medallion=챦ʯ Rude Awakening=Ұ Rugged Prairie=ԭ Ruham Djinn=³Ӿ Ruination=Ϊ Ruin Ghost=ż Ruinous Minotaur=ٻţͷ Ruins of Trokair=׿Үż Rukh Egg=³ Rule of Law= Rumbling Aftershocks=¡ Rumbling Crescendo=ǿ Rumbling Slum=ƶ Rummaging Wizard=ʦ Runeboggle= Rune-Cervin Rider= Runeclaw Bear=צ Runed Arch=ԶŹ Runed Halo=Ĺ Runed Servitor= Runed Stalactite=ʯ Runeflare Trap= Rune of Protection: Artifacts= Rune of Protection: Black=ڷ Rune of Protection: Blue= Rune of Protection: Green=̷ Rune of Protection: Lands=ط Rune of Protection: Red= Rune of Protection: White=׷ Rune Snag=IJ Runes of the Deus= Rune-Tail, Kitsune Ascendant=ʥβ Run Wild=޾п Rupture= Rupture Spire=Ѽ Rushing River= Rushing-Tide Zubera=ӿ Rush of Knowledge=֪ʶӿ Rushwood Dryad=Ҷ Rushwood Elemental=ҶԪ Rushwood Grove=Ҷ Rushwood Herbalist=Ҷֲҩʦ Rushwood Legate=Ҷʹ Rusted Relic= Rust Elemental=ʴԪ Rustic Clachan=ɫС Rusting Golem=ħ Rustmouth Ogre=ʴʳħ Rustrazor Butcher= Rustspore Ram= Rust Tick=ʭ Ruthless Cullblade=̭ Rysorian Badger=Ұ Ryusei, the Falling Star= Saber Ants= Saberclaw Golem=צħ Sabertooth Alley Cat=è Sabertooth Cobra=۾ Sabertooth Nishoba= Sabertooth Wyvern= Sabretooth Tiger=ݻ Sacellum Archers=ʥù Sacellum Godspeaker=ʥʦ Sachi, Daughter of Seshiro=֮Ůɴǧ Sacred Boon=ʥ Sacred Foundry=ʥ¯ Sacred Ground=ʥ Sacred Guide=ʥʿ Sacred Knight=ʥʿ Sacred Mesa=ʥ̨ Sacred Nectar=ʥ Sacred Prey=ʥ Sacred Rites=ʥʽ Sacred Wolf=ʥ Sacrifice= Sadistic Augermage=Ű귨ʦ Sadistic Glee=Ű֮ϲ Sadistic Hypnotist=Űʿ Sadistic Sacrament=Űʥ Safeguard=ȫʩ Safe Haven=ȫӻ Safehold Duo= Safehold Elite=򾫱 Safehold Sentry=ڱ Safe Passage=ȫ· Safewright Quest=̽ Saffi Eriksdotter=ɯ˹ Sage Aven= Sage of Epityr= Sage of Fables=Ԣ Sage of Lat-Nam= Sage Owl=ǵèͷӥ Sage's Dousing=߽ Sage's Knowledge=ʥ˵ǻ Sages of the Anima= Sailmonger=з Sakashima the Impostor=ð浺 Sakiko, Mother of Summer=֮ĸ Sakura-Tribe Elder=ӣڳ Sakura-Tribe Scout=ӣڳ Sakura-Tribe Springcaller=ӣӭʹ Saltblast=ɰα Saltcrusted Steppe=οDzԭ Saltfield Recluse=ԭʿ Salt Flats= Salt Marsh= Saltskitter= Salvage Scout=ճ Salvage Slasher=Ʒ Salvage Titan=Ʒ̩̹ Salvaging Station=չ Samite Alchemist=ʿ Samite Archer=ķ Samite Blessing=ķף Samite Censer-Bearer=ķ¯ʦ Samite Elder=ķ᳤ Samite Healer=ķ˵ҽԱ Samite Ministration=ķʥ Samite Pilgrim=ķᳯʥ Samite Sanctuary=ķʥ Samurai Enforcers=ʿִ Samurai of the Pale Curtain=Ļʿ Sanctimony= Sanctum Custodian=ʥ Sanctum Gargoyle=ʥʯ Sanctum Guardian=ʥػ Sanctum Plowbeast=ʥ Sandals of Abdallah=Ь Sandbar Crocodile=ɳ Sandbar Merfolk=ɳ Sandbar Serpent=ɳ޾ Sand Golem=ɳħ Sand Silos=ɳ Sandskin=ɳƤ Sands of Time=ʱɰ Sandsower=ɰ Sand Squid=ɳ Sandstone Deadfall=ɰ Sandstone Needle=ɰҼ Sandstone Warrior=ɰսʿ Sandstorm=ɳ Sandstorm Eidolon=ɳ Sangrite Backlash= Sangrite Surge= Sangrophage=Ѫ Sanguine Bond=Ѫɫ Sanguine Guard=Ѫɫ Sanguine Praetor=Ѫɫħй Sanity Gnawers= Sanity Grinding=շĥ Sapling of Colfenor=·ŵ Sapphire Charm=ʯ Sapphire Leech=ʯ Sapphire Medallion=ʯ Saprazzan Bailiff= Saprazzan Breaker= Saprazzan Cove= Saprazzan Heir= Saprazzan Legate=ʹ Saprazzan Outrigger=ͧ Saprazzan Raider=ͻ Saprazzan Skerry=ҵ Saproling Burst= Saproling Cluster=Ⱥ Saproling Infestation= Saproling Symbiosis= Sapseep Forest=֭ Sarcatog=ǰи Sarcomancy=ʬż Sarcomite Myr=ض Sarkhan the Mad= Sarkhan Vol= Sarpadian Empires, Vol. VII=͡۹ Sasaya, Orochi Ascendant=ʥݯ Savage Beating= Savage Conception=Ұ̥ Savage Firecat=Ļè Savage Gorilla=Ұ Savage Hunger= Savage Lands=Ұ Savage Offensive=Ұֹ Savage Silhouette=ҰӰ Savage Thallid=ɢ̾ Savage Twister=ױ Savannah=ԭ Savannah Lions=ԭʨ Savor the Moment=Ʒζ Savra, Queen of the Golgari=Ůܽ Sawback Manticore=ⱳʨ Sawtooth Loon=DZ Sawtooth Ogre=ʳħ Sawtooth Thresher=ݻɨ Scab-Clan Mauler=˾Űɱ Scabland=ӵ Scald= Scalding Salamander=̻ Scalding Tarn=ɽ Scalding Tongs=ǯ Scalebane's Elite=ߵľ Scaled Hulk=۾޺ Scaled Wurm= Scale of Chiss-Goria=֮ Scalpelexis=ʷ׿˹ Scandalmonger=ŷ Scapegoat= Scapeshift=侳 Scar= Scarblade Elite=ݼӢ̿ Scarecrone= Scare Tactics= Scarland Thrinax= Scarred Puma=̺۱ Scarred Vinebreeder=ʦ Scarscale Ritual=ۼ Scarwood Treefolk=˺ Scathe Zombies=ήʬ Scattering Stroke=ɢ Scattershot= Scattershot Archer=ɢ乭 Scatter the Seeds= Scavenged Weaponry=ƴװʽ Scavenger Drake=ʳ Scavenger Folk=ʰ Scavenging Ghoul=ʰʳʬ Scavenging Scarab=ʳ׳ Scent of Brine=κϢ Scent of Cinder=úϢ Scent of Ivy=Ϣ Scent of Jasmine=Ϣ Scent of Nightshade=Ϣ Scepter of Dominance=ԦȨ Scepter of Fugue=Ȩ Scepter of Insight=Ȩ Schismotivate=תƴ̼ School of Piranha=ʳȺ Scion of Darkness=ħ Scion of Oona=ŷȺ Scion of the Ur-Dragon=̫ Scion of the Wild=ĺ Scorched Earth= Scorched Ruins=ڵż Scorched Rusalka=Թ Scorching Lava= Scorching Missile=ɵ Scorching Spear=֮ì Scorching Winds=˷ Scoria Cat=۽è Scoria Elemental=Ԫ Scoria Wurm= Scornful AEther-Lich=̫ Scornful Egotist= Scour= Scourge Devil=ħ Scourge of Kher Ridges=ɽ Scourge of Numai=Ӿӻ Scourge of the Nobilis= Scourglass=ɳ© Scouting Trek=Ѱ; Scout's Warning=ʾ Scrabbling Claws=צ Scragnoth=ʷŵ˾ Scrap= Scrapbasket=¨ Scrapdiver Serpent=DZ Scrapheap= Screaming Fury=ŭ Screaming Seahawk=ӥ Screams from Within=ĵ˻ Screams of the Damned=ߵ˻ Screeching Buzzard=أӥ Screeching Griffin=ʨ Screeching Harpy=Ʀ Screeching Silcaw=ѻ Screeching Sliver=Ƭ Scrib Nibblers= Scrivener=Ա Scroll of Origins=Դ Scroll Rack= Scroll Thief= Scrounge=Ѱ Scrubland=ľֵ Scryb Ranger=˹Ѳ Scryb Sprites=˹ؾ Scrying Glass=ռ Scrying Sheets=ռ Sculpting Steel=͸ Scute Mob=ӲȺ Scuttlemutt=ܲ Scuttling Death=ӱ Scuzzback Marauders=ӱ Scuzzback Scrapper=ӱ Scythe of the Wretched=֮ Scythe Tiger=л Seachrome Coast= Seafloor Debris= Sea Gate Loremaster=ʶż Sea Gate Oracle=֪ Seahunter= Sealed Fate=˲þ Seal of Cleansing=֮ӡ Seal of Doom=ĩ֮ӡ Seal of Fire=֮ӡ Seal of Primordium=ԭӡ Seal of Removal=Ƴ֮ӡ Seal of Strength=֮ӡ Sea Monster= Search for Survivors=Ѱ Search for Tomorrow=Ϊ̽Ѱ Searing Blaze=Ȼ Searing Flesh= Searing Meditation=ڤ˼ Searing Rays= Searing Spear Askari=ì˹ʿ Searing Touch=֮ Searing Wind=֮ Seascape Aerialist=ʦ Sea's Claim= Sea Scryer=֮ռʦ Sea Serpent= Seashell Cameo=Ǹ Seaside Citadel= Seaside Haven= Seasinger=֮Ů Sea Snidd=ʷ Seasoned Marshal=ϵԪ˧ Sea Spirit= Sea Sprite= Seat of the Synod=Ϥŵլۡ Sea Troll=ħ Secluded Glen=ƧĹ Secluded Steppe=ԶƧԭ Second Chance= Second Sight=ǧ Second Sunrise= Second Thoughts=ת Second Wind= Secretkeeper=ܻ Security Detail=Dz Sedge Sliver=Ƭ Sedge Troll=ɯݾħ Sedraxis Alchemist=׿˾ʿ Sedraxis Specter=׿˾ Sedris, the Traitor King=ͽ֮˾ See Beyond=Զ Seedborn Muse=˼ Seedcradle Witch=編ʦ Seedguide Ash=ʵľ Seedling Charm=ѿ Seeds of Innocence=֮ Seeds of Strength= Seed Spark= Seed the Land= Seedtime= Seeker of Skybreak=Ѱ Seek the Horizon=̽Ѱ Seer's Sundial=Ԥʦ Seer's Vision=֪Ԥ Seething Anger=ŭ Seething Pathblazer=Ѫ澶 Seething Song=Ѫս Segmented Wurm=Ƭ Segovian Leviathan=ȸά Seht's Tiger=֮ Seismic Assault=ضϮ Seismic Mage=طʦ Seismic Shudder=ز Seismic Spike=ֲض Seismic Strike=ضϮ Seizan, Perverter of Truth=ߵڰ׵ն Seize the Day=ս Seize the Initiative=Ȼ Seize the Soul= Seizures= Sejiri Merfolk= Sejiri Refuge= Sejiri Steppe=ԭ Sekki, Seasons' Guide=ʱڹ Sek'Kuar, Deathkeeper= Selective Memory=ѡԼ Selenia, Dark Angel=ʹ Selesnya Evangel=ɪǸʦ Selesnya Guildmage=ɪǹᷨʦ Selesnya Sagittars=ɪ Selesnya Sanctuary=ɪʥ Selesnya Signet=ɪӡ Selfless Exorcist=˽ħʦ Selkie Hedge-Mage=Ϻ Sell-Sword Brute= Semblance Anvil=ò Sengir Autocrat=϶ Sengir Bats= Sengir Nosferatu=Ѫ Sengir Vampire=Ѫ Sensation Gorger=֪ʳ Sensei Golden-Tail=βʦ Sensei's Divining Top=ʦռ Sentinels of Glen Elendra=׿Ĺڱ Sen Triplets= Sentry Oak=ڱ Seraph=ʹ Serendib Djinn=׵ײ Serendib Efreet=׵ײħ Serendib Sorcerer=ϸʿ Serene Heart=֮ Serene Offering= Serene Sunset=ĺ Serenity= Serpent Assassin=ߴ̿ Serpent Generator= Serpentine Basilisk= Serpentine Kavu= Serpent of the Endless Sea=޾ Serpent Skin=Ƥ Serpent Warrior=սʿ Serra Advocate=ӵ Serra Angel=ʹ Serra Ascendant=ʥɮ Serra Avatar=ʥ Serra Avenger= Serra Aviary= Serra Bestiary= Serra Inquisitors=Ѷ Serra Paladin=ʥʿ Serra's Blessing=ף Serra's Boon=Ķ Serra's Embrace=֮ӵ Serra's Hymn=ӽ Serra's Liturgy= Serra Sphinx=ʷ˹ Serra's Sanctum=ʥ Serrated Arrows=ݼ Serrated Biskelion=˫ Serra Zealot= Serum Powder=Һĩ Serum Tank=Һ Serum Visions=ҺԤʾ Servant of Volrath=˾ Seshiro the Anointed=ʥ Seton, Krosan Protector= Seton's Desire=ٵԸ Seton's Scout=ٵij Severed Legion=֫ű Sever Soul=ϻ Sewerdreg= Sewer Rats= Sewn-Eye Drake= Shackles= Shade of Trokair=׿Ү Shade's Breath=Ϣ Shade's Form= Shadowbane=Ӱ Shadowblood Egg=Ѫ Shadowblood Ridge=Ѫɽ Shadowfeed=Ӱû Shadow Guildmage=Ӱᷨʦ Shadow Lance=Ӱǹ Shadowmage Infiltrator=͸Ӱʦ Shadow of Doubt=֮Ӱ Shadow Rider=Ӱ Shadow Rift=Ӱ϶ Shadow Sliver=ӰƬ Shadowstorm=Ӱ籩 Shah of Naar Isle=ɶ Shahrazad=ɯ Shaleskin Bruiser=ʯƤ Shaleskin Plower=ʯƤ Shallow Grave=dz̲Ĺ Shaman en-Kor=ʦ Shaman's Trance=ҽ Shambling Remains=ź Shambling Shell=в Shambling Strider=Dz Shambling Swarm=гȺ Shanodin Dryads=ŵ Shape Anew= Shape of the Wiitigo= Shaper Guildmage=ιᷨʦ Shaper Parasite=μ Shapesharer= Shapeshifter= Shapeshifter's Marrow=޾ Shape Stealer=ġ̬ Shard Convergence=Ƭ Sharding Sphinx=ʷ˹ Shard Phoenix= Shard Volley=Ƭ Shared Animosity=ͬ Shared Discovery= Shared Fate=ͬ Shared Triumph=ʤ Sharuum the Hegemon=֧ Shatter= Shattered Crypt= Shattered Dreams=֮ Shattering Pulse= Shattering Spree=Ъ Shatterskull Giant=­ Shatterstorm=籩 Shauku, Endbringer=¾ɲ Shauku's Minion=ɲū Shelldock Isle=뵺 Shell of the Last Kappa=ĩͯ Shell Skulkin=­ Shelter=ڱ Sheltering Ancient= Sheltering Prayers=ף Shepherd of Rot=ʬ Shepherd of the Lost=ʧ Shield Bearer=ִ Shield Dancer= Shielding Plax=令 Shieldmage Advocate=ܷʦ Shieldmage Elder=ܷʦ Shield Mate= Shieldmate's Blessing=ף Shield of Duty and Reason=֮ Shield of Kaldra=֮ Shield of the Ages=Զ֮ Shield of the Oversoul=֮ Shield of the Righteous=֮ Shields of Velis Vel=֮ Shield Wall=ܳǽ Shifting Borders=߾任 Shifting Sky=ó Shifting Sliver=Ƭ Shifting Wall=֮ǽ Shifty Doppelganger=û Shimatsu the Bloodcloaked= Shimian Specter=ϣװ Shimmering Barrier=˸ Shimmering Efreet=˸ħ Shimmering Glasskite=˸ Shimmering Grotto=˸ʯ Shimmering Mirage=˸Ӱ Shimmering Wings=˸ Shimmer=˸Ӱ Shinen of Fear's Chill=˼ Shinen of Flight's Wings=˼ Shinen of Fury's Fire=ŭ˼ Shinen of Life's Roar=ۺ˼ Shinen of Stars' Light=ǹ˼ Shinewend= Shining Shoal=Ⱥ Shinka Gatekeeper= Shinka, the Bloodsoaked Keep=Ѫ Shirei, Shizo's Caretaker=ܹ Shisato, Whispering Hunter=ִ Shivan Dragon=߾ Shivan Emissary=ʹ Shivan Gorge=Ͽ Shivan Harvest=ճ Shivan Hellkite=߲Ű Shivan Meteor=ʯ Shivan Oasis= Shivan Phoenix=߷ Shivan Raptor=Ѹ Shivan Reef=߰ Shivan Sand-Mage=ɰʦ Shivan Wumpus=ʨͷ Shivan Wurm= Shivan Zombie=ٸ Shiv's Embrace=֮ӵ Shizo, Death's Storehouse= Shizuko, Caller of Autumn=ӭʹ־ Shoal Serpent= Shock= Shocker= Shock Troops=𺳲 Shorecrasher Mimic=ư̬ Shoreline Raider=ذӶ Shoreline Ranger=ذѲ Shoreline Salvager=߻ Shore Snapper= Shoving Match=Ƽ Show and Tell=׻׻̻ Shower of Coals=ú̿ Shower of Sparks=ǻ Shrapnel Blast=Ƭ Shred Memory= Shrewd Hatchling=׳ Shrieking Drake= Shrieking Grotesque=ֵ Shrieking Mogg=Ī Shriekmaw= Shriek of Dread= Shrink= Shrivel= Shriveling Rot=ή Shrouded Lore=֪ʶ Shrouded Serpent= Shu Cavalry= Shu Defender= Shu Elite Companions= Shu Elite Infantry=񲽱 Shu Farmer=ũ Shu Foot Soldiers= Shu General= Shu Grain Caravan= Shuko=ּ Shunt= Shuriken=」 Shu Soldier-Farmers= Shyft= Sibilant Spirit=˻˻ Sick and Tired=ƣ Sicken= Sickening Dreams=Ż֮ Sickening Shoal=ŻȺ Sickle Ripper= Sidar Jabari=ォְ Sideswipe=߲ Sidewinder Sliver=Ƭ Siege-Gang Commander=ָӹ Siege Mastodon= Siege of Towers=Χ Siege Wurm= Sift= Sift Through Sands=ɸɰ Sighted-Caste Sorcerer=ʿ Sigil Blessing=ӡǼӳ Sigil Captain=ӡǶӳ Sigiled Behemoth=ӡĦ˹ Sigiled Paladin=ӡʥʿ Sigil of Distinction=ӡ Sigil of Sleep=ӡ Sigil of the Empty Throne=λӡ Sigil of the Nayan Gods=ӡ Sigil of the New Dawn=ӡ Sigil Tracer=ӡӳʦ Sign in Blood=Ѫ Silence= Silent Arbiter=ٲ Silent Assassin=žɱ Silent Attendant=򾲵Ա Silent-Chant Zubera=Ĭ Silent Specter=ž Silhana Ledgewalker= Silhana Starfletcher=Ǽ Silkbind Faerie=˿ Silkenfist Fighter=˿ȭսʿ Silkenfist Order=˿ȭʿ Silklash Spider=˿֩ Silk Net=˿ Silkwing Scout=˿ Silt Crawler= Silvercoat Lion=ëʨ Silver Drake=ɫ Silver Erne=ɫβ Silvergill Adept=ר Silvergill Douser=ˮʦ Silverglade Elemental=Ԫ Silverglade Pathfinder=ػ Silver Knight=ʿ Silver Myr=ض Silver Seraph=ʹ Silverstorm Samurai=ʿ Silver Wyvern=ɫ Silvos, Rogue Elemental=Ԫϣ˹ Sima Yi, Wei Field Marshal=κʦ˾ܲ Simian Brawler=Գ Simian Grunts=Գ Simian Spirit Guide=Գᆱ Simic Basilisk=׿ Simic Growth Chamber=׿ Simic Guildmage=׿˹ᷨʦ Simic Initiate=׿ Simic Ragworm=׿ƻ Simic Signet=׿ӡ Simic Sky Swallower=׿˱οհ Simoon=ȷɳ Simplify=Լ Simulacrum=Ӱ Sindbad=ʹ Sinew Sliver=Ƭ Singe= Singe-Mind Ogre=˼ʳħ Singing Tree=質֮ Sinister Strength=֮ Sinkhole= Sinking Feeling= Sink into Takenuma= Sins of the Past= Sinstriker's Will=ʦ־ Siren's Call=ɵĺ Sire of the Storm=籩֮ Sirocco=޿Ʒ Sisay's Ingenuity=˼ Sisay's Ring=Ľָ Sisters of Stone Death=ʯ Sivvi's Ruse=ޱ Sivvi's Valor=ޱ Sizzle=˻ Skarrgan Firebird=ʼ˻ Skarrgan Pit-Skulk=ʼDZӱ Skarrgan Skybreaker=ʼʦ Skarrg, the Rage Pits=ŭʼ Skeletal Changeling=Ǻ Skeletal Crocodile= Skeletal Kathari=ÿɲ Skeletal Scrying=ռ Skeletal Snake= Skeletal Vampire=ǺѪ Skeletal Wurm= Skeletonize=ճ Skeleton Scavengers=ʳ Skeleton Shard=ǺƬ Skeleton Ship=ô Skill Borrower=зʦ Skinrender=ѷٸ Skinthinner=Ƥ Skirge Familiar=˹ħӶ Skirk Alarmist=˾˾ Skirk Commando=˾ͻ Skirk Drill Sergeant=˾̽ʿ Skirk Fire Marshal=˾˻Ԫ˧ Skirk Marauder=˾˽ Skirk Outrider=˾ǰ Skirk Prospector=˾̽ Skirk Ridge Exhumer=˾ɽع Skirk Shaman=˾˼ʦ Skirk Volcanist=˾˻ɽʿ Skithiryx, the Blight Dragon=ή Skittering Horror=о Skittering Invasion= Skittering Monstrosity=о Skittering Skirge=Ư˹ħ Skitter of Lizards= Skittish Kavu=ſ Skittish Valesk=ŷ Skizzik=˻ Skizzik Surger=˻ Skred=ѩ Skulking Fugitive=ӷ Skulking Ghost= Skulking Knight=ʿ Skullcage=­ Skull Catapult=Ͷʯ Skullclamp= Skull Collector=­ħ Skull Fracture=ͷ Skullmane Baku=ʳ Skullmead Cauldron=­ Skullmulcher=­ Skull of Orm=ķͷ Skull of Ramos=Ī˹֮ Skullscorch= Skullsnatcher= Skulltap=­ Skyclaw Thrash=צ Skycloud Egg= Skycloud Expanse=ƿҰ Sky Diamond=ʯ Sky-Eel School=Ⱥ Skyfire Kirin=ջ Skyhunter Cub=ʨ Skyhunter Patrol=Ѳ Skyhunter Prowler=ӿ Skyhunter Skirmisher= Sky Hussar= Skyknight Legionnaire=ʿű Skyreach Manta= Skyrider Trainee=ѧԱ Sky Ruin Drake=ż Skyscribing= Skyshaper=ܷ Skyship Weatherlight=պŷɴ Skyshooter= Skyshroud Archer=᡼ Skyshroud Behemoth=ᡱĦ˹ Skyshroud Blessing=֮ Skyshroud Claim= Skyshroud Condor=أӥ Skyshroud Cutter=ᡸ Skyshroud Elf=ᡵؾ Skyshroud Elite=᡾񲿶 Skyshroud Falcon=ӥ Skyshroud Forest=ɭ Skyshroud Poacher=ᡵ Skyshroud Ranger=˺ Skyshroud Ridgeback=¡ Skyshroud Sentinel=ڱ Skyshroud Troll=᡾ħ Skyshroud Troopers=װ Skyshroud Vampire=Ѫ Skyshroud War Beast=ս Sky Spirit=վ Sky Swallower= Skyward Eye Prophets=֪ Skywatcher Adept= Sky Weaver=֯ɽ Skywing Aven= Slagwurm Armor=Ƥ Slashing Tiger=ͻ Slate of Ancestry=Ŵʯ Slaughter=ɱ Slaughter Cry=ɱս Slaughterhouse Bouncer=׳ Slaughter Pact=ɱԼ Slave of Bolas=Ӳ˹ Slavering Nulls=ū Slay=ɱ Sleep= Sleeper Agent=DZ̽ Sleeper's Guile=̽ɼ Sleeper's Robe=̽ Sleeping Potion=߼ Sleight of Hand=Ϸ Sleight of Mind=֮ Slice and Dice=Ƭ Slice in Twain=һ Slimy Kavu=Ţ Slingbow Trap= Slingshot Goblin= Slinking Giant=DZо Slinking Serpent=ܾ Slinking Skirge=˹ħ Slippery Bogle=ͻ Slippery Karst=ʪҵ Slipstream Eel= Slipstream Serpent= Sliptide Serpent=Ϸ Slith Ascendant=˹ Slith Bloodletter=Ѫ˹ Slithering Shade=ʪ Slithermuse=˼ Slithery Stalker=ʪDZħ Slith Firewalker=˹ Slith Predator=Ӷ˹ Slith Strider=˹п Sliver Legion=Ƭ Sliver Overlord=Ƭ Sliver Queen=Ƭ Sliversmith=Ƭܽ Slobad, Goblin Tinkerer=޲ʷް Slow Motion= Sludge Strider=Ţг Sluggishness= Slumbering Tora=߻ Smallpox=СƬ Smash= Smash to Smithereens=ҳƬ Smite=ػ Smogsteed Rider= Smokebraider=ʦ Smoke=Ļ Smokespew Invoker=ʦ Smokestack=̴ Smoldering Butcher=Ʈ Smoldering Crater=ȼɽ Smoldering Spires=ռ Smoldering Tar=ս Smolder Initiate=ѧͽ Smother=ɱ Snag=ˮ Snake Basket= Snake Cult Initiation=ʽ Snakeform=߻ Snake Pit=߿ Snake Umbra=߱Ӱ Snap=ָ Snapback=ͻȻ Snapping Creeper= Snapping Drake= Snapping Thragg=˦ Snapsail Glider= Snarling Undorak= Sneak Attack=͵Ϯ Sneaky Homunculus=ͯ Snorting Gahr=ϢɭϬţ Snowblind=ѩä Snow-Covered Forest=ѩ Snow-Covered Island=ѩ Snow-Covered Mountain=ѩɽ Snow-Covered Plains=ѩƽԭ Snow-Covered Swamp=ѩ Snow Devil=ѩħ Snowfall=ѩ Snow Fortress=ѩҪ Snow Hound=ѩȮ Snuff Out= Soar= Soaring Hope=ϣ Soaring Seacliff=躣 Soilshaper=ྫ Sokenzan Bruiser=˪ɽ޺ Sokenzan Renegade=˪ɽѾ Sokenzan Spellblade=˪ɽ Solar Blast= Solarion=հ Solar Tide=ȳ Soldevi Golem=ħ Soldevi Machinist=еʦ Soldevi Sage= Soldevi Simulacrum=Ӱ Soldier Replica=ʿġƷ Solemn Offering=ׯ׼ Solemn Simulacrum=ɫӰ Solfatara= Solidarity=Žһ Solitary Confinement=н Soliton= Sol'kanar the Swamp King= Sol Ring=ָ̫ Soltari Champion=̩ʿ Soltari Crusader=̩ʥս Soltari Emissary=̩ʹ Soltari Foot Soldier=̩о Soltari Guerrillas=̩λ Soltari Lancer=̩ǹ Soltari Monk=̩ɮ Soltari Priest=̩ףʿ Soltari Trooper=̩װ Soltari Visionary=̩Ӱʦ Somber Hoverguard=ҳ Somnomancer=ʿ Somnophore=˯ Song of Blood=Ѫ֮ Song of Serenity=֮ Songs of the Damned=֮ Songstitcher=֯ Sonic Burst= Sonic Seizure= Sootfeather Flock=īȺ Soothing Balm=ʹ Soothsaying=ռδ Soot Imp=úСħ Sootstoke Kindler=ǽʦ Sootwalkers=ú Sophic Centaur=ʿ Soramaro, First to Dream=ʼο Soratami Cloud Chariot=ս Soratami Cloudskater=ƿ Soratami Mindsweeper= Soratami Mirror-Guard= Soratami Mirror-Mage= Soratami Rainshaper= Soratami Savant=ѧ Soratami Seer=Ԥʦ Soraya the Falconer=ӥ Sorcerer's Strongbox=ʿչ Sorceress Queen=ʦʺ Sorcerous Sight=ʿ֮ Sorin Markov=ɷ Sosuke, Son of Seshiro=֮ս Sosuke's Summons=սټ Soul Barrier=ϱ Soulblast= Soul Bleed=Ѫ Soulbound Guardians=ϵػ Soulbright Flamekin= Soul Burn=ٻ Soulcatcher= Soulcatchers' Aerie=ֳ Soul Channeling=ע Soul Charmer=ȹ Soul Collector=ѻ Souldrinker= Soul Echo= Soul Exchange=꽻 Soul Feast=ʢ Soul Foundry=ѹ Soulgorger Orgg=̻ŷ Soul Kiss=֮ Soulless One= Soulless Revival=ʧ긴 Soul Link= Soul Manipulation=Ū Soul Net=֮ Soul Nova=ɢ Soul of Magma=ҽ Soul Parry= Soulquake= Soul Reap=ո Soul Rend=ȡ Soul's Attendant=ջɮ Soul Scourge=λ Soulscour=һɨ Soul Sculptor=ʦ Soul's Fire=Ȼ Soul's Grace= Soul Shepherd= Soul Shred= Soulshriek=֮ Soul's Majesty= Soul's Might= Soul Snuffers=ʦ Souls of the Faultless= Soul Spike=괩 Soul Stair Expedition=̽ Soul Strings=ϵ Soulsurge Elemental=Ԫ Soulsworn Jury=ĻԱ Soultether Golem=鸿ħ Soul Warden=ʦ Sound the Call= Southern Elephant= Southern Paladin=Ϸʥʿ Sovereigns of Lost Alara=Ű Sower of Temptation=ʦ Sowing Salt= Sparkcaster= Spark Elemental=ǻԪ Spark Mage=ǻʦ Sparkmage Apprentice=𻨷ʦѧͽ Sparksmith=ǻ Sparkspitter=ǻ Spark Spray=ǻɽ Sparring Collar=̻ Sparring Golem=սѵħ Spatial Binding=Ԫ Spawnbroker= Spawning Breath=Ϣ Spawning Pit=ܳʬ Spawning Pool=Ϣ֮ Spawnsire of Ulamog=ĪϢ Spawnwrithe= Spearbreaker Behemoth=ìĦ˹ Specter's Shroud=鶷 Specter's Wail=鱯 Spectral Bears= Spectral Force=Ԫ Spectral Guardian=ػ Spectral Lynx=ɽè Spectral Procession= Spectral Searchlight=̽յ Spectral Shield=֮ Spectral Shift=ױ Spectral Sliver=Ƭ Spellbane Centaur= Spellbinder= Spell Blast=ħϱ Spellbook= Spellbound Dragon= Spellbreaker Behemoth=䱴Ħ˹ Spell Burst=ħ Spell Contortion=Ť Spellgorger Barbarian=Ұ Spelljack= Spell Pierce= Spellshift=ñ Spellshock= Spell Snare=Ȧ Spell Snip= Spellstutter Sprite= Spell Syphon= Spelltithe Enforcer=ʲһִ Spellweaver Helix=֯ Spellweaver Volute=֯ Spellwild Ouphe=ϲ· Sphere of Duty=廤Ȧ Sphere of Grace=ƻȦ Sphere of Law=ɷȦ Sphere of Purity=Ȧ Sphere of Reason=ԻȦ Sphere of Resistance= Sphere of Truth=Ȧ Sphinx Ambassador=ʷ˹ʹ Sphinx-Bone Wand=ʷ˹ Sphinx of Jwar Isle=צʷ˹ Sphinx of Lost Truths=ʷ˹ Sphinx of Magosi=ʷ˹ Sphinx of the Steel Wind=ַʷ˹ Sphinx's Herald=ʷ˹ Sphinx Sovereign=ʷ˹ Sphinx Summoner=ʷ˹ٻʦ Spider Climb= Spidersilk Armor=˿ Spidersilk Net=˿ Spider Umbra=֩뱾Ӱ Spiderwig Boggart=뷢 Spike Breeder= Spike Cannibal=ʳ Spike Colony=Ⱥ Spike Drone=趤 Spike Feeder=ι Spike Hatcher= Spike Rogue=嶤 Spikeshot Elder=ɴ̳ Spikeshot Goblin=ɴ̾ Spike Soldier=ʿ Spiketail Drakeling=β Spiketail Drake=β Spiketail Hatchling=β׳ Spike Tiller= Spike Weaver=֯ Spike Worker= Spinal Embrace=׵ǿֳ Spinal Graft=׵ֲ Spinal Parasite=׵ Spincrusher=ѸŹ Spindrift Drake= Spined Basher=̼Ź Spined Fluke=̼³ Spined Sliver=̼Ƭ Spined Wurm=̼ Spineless Thug=å Spinerock Knoll=ʯԲ Spin into Myth= Spinneret Sliver=˿Ƭ Spinning Darkness=֮˿ Spiraling Embers=ɽ Spire Barrage= Spire Golem=ħ Spire Owl=èͷӥ Spirit Cairn=ڣ Spirit en-Dal=˾ Spirit en-Kor=徫 Spirit Flare=Ի Spirit Link= Spirit Loop= Spirit Mirror= Spiritmonger=鷷 Spirit of Resistance= Spirit of the Hearth=¯ Spirit of the Night=ҹ Spirit Shield=֮ Spiritual Asylum=ӻ Spiritual Focus=鼯 Spiritual Guardian=ػ Spiritualize=黯 Spiritual Visit=Գ Spirit Weaver=֯ɽ Spitebellows=Թ Spiteflame Witch=Թʦ Spiteful Bully=׺ݶ Spiteful Visions=ԹԤ Spite/Malice=/ Spitemare=Թ Spitfire Handler= Spitting Drake= Spitting Earth=ʯ Spitting Gourna=¹ Spitting Hydra=Һͷ Spitting Image=Ӱ Spitting Sliver=Ƭ Spitting Slug= Spitting Spider=Һ֩ Splinter= Splinter Twin=˫ Split-Tail Miko=˫βŮ Splitting Headache=ͷʹ Spoils of Evil=аĻ Spoils of the Vault=Ʒ Spoils of Victory=սƷ Spoils of War=սƷ Spontaneous Combustion=ȼ Spontaneous Generation=Ȼ Sporeback Troll=߱ħ Spore Burst=ӱ Sporecap Spider=֩ Spore Cloud= Spore Flower=ӻ Spore Frog=ѿ Sporesower Thallid=ɢ̾ Sporogenesis=ֳ Sporoloth Ancient=˾ Spotted Griffin=ʨ Spreading Algae=Ұ Spreading Plague=ɢ Spreading Seas= Spring Cleaning=ɨ Springing Tiger=Ծ Springjack Knight=ýʿ Springjack Pasture=ýҰ Springjack Shepherd=ý Springleaf Drum=Ҷ Spring of Eternal Peace=Ȫ Sprite Noble= Sprout=ѿ Sprouting Phytohydra=ѿͷ Sprouting Thrinax=ѿ Sprouting Vines= Sprout Swarm=ѿȺ Spur Grappler= Spurnmage Advocate=ʦ Spurred Wolverine=Ӳ Spy Network=鱨 Squadron Hawk=ӥж Squall= Squall Drifter=Ư Squall Line=籩 Squallmonger=緷 Squandered Resources=̣Դ Squeaking Pie Grubfellows=֨֨ڳ Squeaking Pie Sneak=֨֨͵Ϯ Squealing Devil=ħ Squee, Goblin Nabob=ܶ˹ Squee's Embrace=˹֮ӵ Squee's Revenge=˹ĸ Squee's Toy=˹ Squeeze=ѹ Squelch=ƿ Squire= Squirming Mass=䶯ſ Squirrel Mob=Ⱥ Squirrel Nest=Ѩ Squirrel Wrangler= Stabbing Pain=ʹ Stabilizer= Staff of Domination=֧䷨ Staff of the Ages=Զ֮ Stag Beetle=ξ޳ Staggershock= Stalker Hag= Stalking Assassin=д̿ Stalking Bloodsucker=DZзɶ Stalking Stones=DZɳʯ Stalking Tiger=DZ֮ Stalking Vengeance=DZб Stalking Yeti=DZѩ Stalwart Shield-Bearers=׳ִ Stamina=־ Stampede=Ⱥ޿ Stampede Driver=ޱԦ Stampeding Rhino=Ϭţ Stampeding Serow=񱼵ձ¹ Stampeding Wildebeests=񱼵Ⱥ Standard Bearer= Standardize=׼ Stand/Deliver=/ Stand Firm=ᶨ Standing Troops=פ Stand or Fall=ά Standstill= Stand Together=Эս Star Compass= Starke of Rath=˹ʷ Starlight Invoker=ǹʦ Starlight=ǹ Starlit Angel=dzʹ Starlit Sanctum=ҫʥ Starstorm=DZ Starved Rusalka=Թ Stasis=̬ƽ Stasis Cell=̬ Stasis Cocoon=̬븿 Statecraft= Static Orb=̬ Staunch Defenders= Steadfast Guard=ᶨĻ Steadfastness=Ų Steady Progress=ȶչ Steal Artifact=ȡ Steal Enchantment=ȡ Steal Strength=ȡ Steam Blast= Steamclaw=צ Steamcore Weird=˹ Steamflogger Boss=˾ Steam Spitter= Steam Vents=緢 Steam Vines= Steelclad Serpent= Steel Golem=ħ Steel Hellkite=Ű Steeling Stance=ᶨ Steel Leaf Paladin=Ҷʥʿ Steel of the Godhead=Ա Steel Overseer= Steelshaper Apprentice=ѧͽ Steelshaper's Gift=֮츳 Steel Wall=ͭǽ Steely Resolve= Stench of Evil=аijϢ Stenchskipper= Steppe Lynx=ԭɽè Sterling Grove= Stern Judge=ϾIJй Stern Marshal=̵Ԫ˧ Stern Proctor=Ķѧ Steward of Valeron=¡ Stifle= Stigma Lasher=ñ Still Life= Stillmoon Cavalier= Stinging Barrier= Stinging Licid= Stingmoggie=è Stingscourger=̱սʿ Stinkdrinker Bandit= Stinkdrinker Daredevil=ðտ Stinkweed Imp=Сħ Stirring Wildwood=ҡҷ Stir the Grave=Ĺ Stir the Pride=ʿ Stitch in Time=ʱ֯ Stitch Together= Stoic Angel=ʹ Stoic Champion=ʿ Stoic Ephemera= Stoic Rebuttal= Stolen Grain=ȡʳ Stomp and Howl=س Stomper Cub= Stomping Ground=ζ Stomping Slabs=ζҰ Stonebrow, Krosan Hero=ʿʯ Stone Catapult=Ͷʯ Stonecloaker=ʯ Stoneforge Mystic=ʯؽͽ Stone Giant=ʯ Stone Golem=ʯħ Stonehands=ʯ֮ Stonehewer Giant=Ҿ Stone Idol Trap=ʯż Stone Kavu=Ӳʯ Stone Rain=ʯ Stone-Seeder Hierophant=ҷ Stoneshaker Shaman=Ҽʦ Stone Spirit=ʯ Stone-Throwing Devils=Ͷʯħ Stone-Tongue Basilisk= Stonewood Invocation=ľףԸ Stonewood Invoker=ľʦ Stonework Puma=ʯʨ Stonybrook Angler=ʯϪ Stonybrook Banneret=ʯϪ Stonybrook Schoolmaster=ʯϪȺ Storage Matrix= Stormbind=֮ Stormcaller's Boon=ʦĶ Storm Cauldron=籩 Stormcloud Djinn=ƾ Storm Crow=ѻ Storm Entity=籩 Storm Front= Stormfront Pegasus= Stormfront Riders= Storm Herd=籩Ⱥ Stormscale Anarch= Stormscape Apprentice=᰾Ժѧͽ Stormscape Battlemage=᰾Ժսʦ Stormscape Familiar=᰾ԺӶ Stormscape Master=᰾Ժʦ Storm Shaman=ʦ Storm Spirit=羫 Stormtide Leviathan= Stormwatch Eagle=羯ӥ Story Circle=дǵ Strafe=ں Strands of Night=ҹ֮ Strands of Undeath= Strange Inversion=쵹 Strangling Soot=Ϣú Stratadon=ݾ Strata Scythe=ز Strategic Planning=սԼƻ Stratozeppelid=Ʒ Straw Golem=ħ Straw Soldiers=ݱ Streambed Aquitects=Ϫ Stream Hopper=ӱ Stream of Consciousness=ʶ Stream of Life=֮Դ Stream of Unconsciousness=DZʶ Streetbreaker Wurm=Ͻ Street Savvy=ͷǻ Street Wraith=ֵ Strength in Numbers=˶ Strength of Cedars=֮ Strength of Isolation=Ⱥ֮ Strength of Lunacy=֮ Strength of Night=ҹ֮ Strength of the Tajuru=֮ Strength of Unity=Ž Strider Harness=п Strip Bare= Striped Bears= Stroke of Genius=һ Stromgald Cabal=ʷ׿ŵµĵ Stromgald Crusader=ʷ׿ŵʥս Strongarm Tactics=ǿ۲ Strongarm Thug=ǿ۴̿ Stronghold Assassin=̿ Stronghold Biologist=ѧ Stronghold Discipline= Stronghold Gambit=Ⱦս Stronghold Machinist=еʦ Stronghold Overseer= Stronghold Rats= Stronghold Taskmaster=ͷ Stronghold Zeppelin=ɴ Struggle for Sanity=񲫶 Student of Elements=Ԫ Student of Warfare=ս Stuffy Doll= Stun=㶶 Stun Sniper=λ Stunted Growth=ή Stupefying Touch=ľ֮ Stupor= Sturdy Hatchling=ǿ׳ Submerge=û Subterranean Hangar=ص׻ Subterranean Shambler=ص Subterranean Spirit=ص׾ Subversion=߸ Sudden Death= Sudden Impact=Ȼײ Sudden Shock=˲Ϣ Sudden Spoiling=˲Ϣ Sudden Strength=ͻ޾ Suffer the Past=¾ Suffocating Blast=Ϣ Suicidal Charge=ɱ Sulam Djinn= Suleiman's Legacy=ϵŲ Sulfur Elemental=Ԫ Sulfuric Vapors= Sulfuric Vortex= Sulfurous Blast=dz Sulfurous Springs=Ȫ Sulfur Vent=ǻ Summer Bloom=֮ Summit Apes=ɽԳ Summoner's Bane=ٻʦ Summoner's Egg=ٻʦ Summoner's Pact=ٻʦԼ Summoning Station=ٻ Summoning Trap= Summon the School=Ⱥٻ Sunbeam Spellbomb= Sunblast Angel=ʹ Sun Ce, Young Conquerer=С Sun Clasp=֮ Suncrusher= Sunder= Sunder from Within=ڱ Sundering Titan=ѵ̩̹ Sundering Vitae= Sun Droplet=̫΢ Sunfire Balm= Sunflare Shaman=ʦ Sunforger= Sunglasses of Urza=̫ Sungrass Egg=ز Sungrass Prairie=زԭ Sunhome Enforcer=԰ִ Sunhome, Fortress of the Legion=Ҫ԰ Sunken Field=ûԭҰ Sunken Hope=ٵϣ Sunken Ruins=û Sunlance=ì Sunpetal Grove=հ Sun Quan, Lord of Wu=Ȩ Sunrise Sovereign= Sun's Bounty=̫Ķ Sunscape Apprentice=Ժѧͽ Sunscape Battlemage=Ժսʦ Sunscape Familiar=ԺӶ Sunscape Master=Ժʦ Sunscour=ɨ Sunseed Nurturer=ʦ Sunspear Shikari=ìԻ Sunspring Expedition=Ȫ̽ Sunstone=̫ʯ Sunstrike Legionnaire=ű Suntail Hawk=ӥ Sun Titan=̩̹ Suntouched Myr=ض Sunweb=չ֮ Superior Numbers= Supply/Demand=/ Suppress=ѹ Suppression Field= Supreme Exemplar=ģ Supreme Inquisitor=й Suq'Ata Assassin=̿ Suq'Ata Firewalker= Suq'Ata Lancer=ǹ Surestrike Trident= Surge of Thoughtweft=˼ Surge of Zeal=Ȳ Surgespanner=ʦ Surging AEther=̫ Surging Dementia=մ Surging Flame=沨 Surging Might= Surging Sentinels=ڱ Surprise Deployment= Surrakar Banisher=˵ Surrakar Marauder= Surrakar Spellblade= Surreal Memoir=û Surveilling Sprite= Survival Cache=ܴ Survival of the Fittest= Survivor of the Unseen=ѧԺ Sustainer of the Realm=ʥ Sustenance=ά Sutured Ghoul=ʳʬ Suture Spirit=˾ Svogthos, the Restless Tomb=Ϣ֮Ĺ Svyelunite Priest=ϣǶʦ Svyelunite Temple=ϣǶ Swallowing Plague=߲û Swamp Mosquito= Swans of Bryn Argoll=Ÿ Swarm of Rats=Ⱥ Swarmyard=ȺĹ Swat=Ĵ Sway of Illusion=Ӱҡҷ Sway of the Stars=ﻻ Swell of Courage=׳ Swelter=Ϯ Swerve=ƫ Swift Maneuver=ѸԦ Swift Silence=էȻž Swirling Sandstorm=ɳ Swirling Spriggan=ɫ˹Ƥ Swirl the Mists= Swooping Talon= Sword Dancer=轣 Sword of Body and Mind=齣 Sword of Fire and Ice=㺮 Sword of Kaldra=֮ Sword of Light and Shadow=ڤ Sword of the Chosen=֮ Sword of the Meek=ѱ֮ Sword of the Paruns=Զ֮ Sword of Vengeance= Swords to Plowshares=Ϊ Sygg, River Cutthroat=ϯ Sygg, River Guide=ϯ Sylvan Basilisk=ɭ Sylvan Bounty=ɭֵĶ Sylvan Echoes=ɭֻ Sylvan Hierophant=ɭַ Sylvan Library=ɭͼ Sylvan Messenger=ɭ Sylvan Might=ɭ֮ Sylvan Ranger=ɭѲ Sylvan Safekeeper=ּȻ Sylvan Scrying=ɭռ Sylvan Tutor=ɭֵʦ Sylvok Explorer=ϣֿ̽ռ Sylvok Lifestaff=ϣֿ Sylvok Replica=ϣֿġƷ Symbiosis= Symbiotic Beast=Ұ Symbiotic Deployment= Symbiotic Elf=ؾ Symbiotic Wurm= Symbol of Unsummoning=黹ķ Synapse Sliver=ͻƬ Synchronous Sliver=ͬƬ Syncopate=з Synod Artificer=Ϥŵʦ Synod Centurion=Ϥŵٷ Synod Sanctum=Ϥŵʥ Syphon Life=ȡ Syphon Mind= Syphon Soul= Szadek, Lord of Secrets= Tahngarth's Glare=̹˹ŭ Tahngarth's Rage=̹˹֮ŭ Tahngarth, Talruum Hero=·ķӢ̹˹ Taiga=Ҷ Tainted AEther=ܻ̫ Tainted Field=ܻԭҰ Tainted Isle=ܻ Tainted Pact=Э Tainted Peak=ܻɽ Tainted Sigil=ܻӡ Tainted Specter=ܻ Tainted Strike=ܻӻ Tainted Well= Tainted Wood=ֵܻ Taj-Nar Swordsmith=ɶͽ Tajuru Archer=繭 Tajuru Preserver=滤ʦ Takeno, Samurai General=Ұ Takeno's Cavalry=Ұ Takenuma Bleeder=Ѫʦ Take Possession=ֿԦ Talara's Bane=Ľ Talara's Battalion=Ĵ Talisman of Dominance=Ԧη Talisman of Impulse=徢η Talisman of Indulgence=η Talisman of Progress=η Talisman of Unity=η Tallowisp= Talon of Pain=צ Talonrend=צ Talon Sliver=צƬ Talon Trooper=צװױ Talruum Champion=·ķʿ Talruum Minotaur=·ķţͷ Talruum Piper=·ķ Talus Paladin=³˹ʥʿ Tamanoa=ŵ Tangle= Tangle Angler=ֵͭ Tangle Asp=ֽͭǿ Tanglebloom=ͭ Tangle Golem=ͭħ Tangleroot=ͭ Tanglesap=֭ Tangle Spider=ͭ֩ Tanglewalker=ͭ Tangle Wire= Taniwha=ˮᷨ Taoist Hermit=ʿ Taoist Mystic=ʿ Tar Fiend=а Tarfire=ͻ Tariff=˰ Tarmogoyf=ĪҮ Tarnished Citadel=Ɽ Tarox Bladewing= Tarpan=ԭҰ Tar Pitcher=Ͷ Tar Pit Warrior=Ϳսʿ Task Force=Dz Task Mage Assembly=Ӷʦ Taste for Mayhem=ƻ֮ Tatsumasa, the Dragon's Fang= Tattered Drake= Tatterkite=Ʋ Tattermunge Duo= Tattermunge Maniac= Tattermunge Witch=취ʦ Tattoo Ward= Taunt= Taunting Challenge= Taunting Elf=ؾԱ Taurean Mauler=ţŰɱ Tawnos's Weaponry=ʿı Teardrop Kami= Tears of Rage=֮ Tectonic Break=ز Tectonic Edge=ؿDZ߾ Tectonic Fiend=ؿа Tectonic Instability=ؿɶ Teeka's Dragon=Ῠľ Teetering Peaks=ҡɽ Teferi, Mage of Zhalfir=Ѷʦ̩ Teferi's Care=̩Ĺ Teferi's Curse=̩ Teferi's Drake=̩ Teferi's Honor Guard=̩Ƕӱ Teferi's Imp=̩Сħ Teferi's Isle=̩ĺ Teferi's Moat=̩ĻǺ Teferi's Puzzle Box=̩ħ Teferi's Realm=̩ Teferi's Response=̩Ĵ Teferi's Veil=̩֮ Tek=̩ Telekinetic Bonds= Telekinetic Sliver=Ƭ Telemin Performance=˼ Telepathic Spies=ļ Telepathy=Ӧ Telethopter=ħ Telim'Tor=̩ Telim'Tor's Darts=̩еķ Telim'Tor's Edict=̩е Tel-Jilad Archers=̩ʹ Tel-Jilad Chosen=̩ʵİ Tel-Jilad Defiance=̩ʽ Tel-Jilad Exile=̩ Tel-Jilad Fallen=̩ Tel-Jilad Justice=̩ Tel-Jilad Lifebreather=̩ʸʦ Tel-Jilad Outrider=̩ǰ Tel-Jilad Stylus=̩ʵ Tel-Jilad Wolf=̩ʾ Teller of Tales=¾ Telling Time=δ Temper= Tempered Steel= Tempest Drake= Tempest of Light=籩 Tempest Owl=籩èͷӥ Temple Bell= Temple Garden=û԰ Temple of the False God=α Temporal Adept=ʱר Temporal Aperture=ʱ϶ Temporal Cascade=ʱ䴮 Temporal Distortion=ʧ Temporal Eddy=ʱ Temporal Extortion=թʱ Temporal Fissure=϶ Temporal Isolation=ʱ Temporal Spring=ʱԾȪ Temporary Insanity=ʱ Temporary Truce=ݱ Tempting Licid= Tempting Wurm= Tendo Ice Bridge=컧 Tendrils of Agony=ʹ Tendrils of Corruption= Tendrils of Despair= Teneb the Harvester=ʰ Tenza, Godo's Maul= Tephraderm=ɽɽ Terashi's Cry=֮ Terashi's Grasp=֮ Terashi's Verdict=IJö Terastodon= Teremko Griffin=ȿʨ Terminal Moraine=Ե Terminate=ս Teroh's Faithful= Teroh's Vanguard=ȷ Terra Eternal= Terraformer=òʦ Terrain Generator= Terramorphic Expanse=ܿҰ Terrarion= Terra Stomper= Terravore=ɵ Territorial Baloth=ݵذ Territorial Dispute= Terror= Testament of Faith=񼣾 Test of Endurance= Test of Faith= Tethered Griffin=˨ʨ Tethered Skirge=˹ħ Teysa, Orzhov Scion=ŷ̩ɯ Tezzeret the Seeker=֪̩ Thada Adel, Acquisitor=ȡ槰 Thalakos Deceiver=˹ʦ Thalakos Dreamsower=˹ֲ Thalakos Drifters=˹Ʈ Thalakos Lowlands=˹ݵ Thalakos Mistfolk=˹ Thalakos Scout=˹ Thalakos Seer=˹Ԥʦ Thalakos Sentry=˹ڱ Thallid= Thallid Devourer= Thallid Germinator=ɢ̾ Thallid Shell-Dweller=Ͼɢ̾ That Which Was Taken=֮ Thaumatog=ɰи The Brute=Ұ Theft of Dreams= The Hive= Thelonite Druid=¡³ Thelonite Hermit=ɪ¡ Thelonite Monk=¡ɮ Thelon of Havenwood=ɭɪ¡ Thelon's Chant=¡ʥ Thelon's Curse=¡ The Rack=̨ Thermal Blast=ܳ Thermal Flux=ܱ Thermal Glider=ů Thermal Navigator=ܵ Thermokarst=Ȼ Thermopod=ȸ The Unspeakable=ɻͼ The Wretched= Thicket Basilisk=ľ Thicket Elemental=ľԪ Thick-Skinned Goblin=Ƥ Thief of Hope=ϣ Thieves' Auction= Thieves' Fortune= Thieving Magpie=ȵ Thieving Sprite= Thing from the Deep=Ĺ Think Tank=ǿ Think Twice=ٴο Thirst= Thirst for Knowledge=֪ʶ Thistledown Duo= Thistledown Liege= Thopter Foundry=¯ Thopter Squadron=ж Thornbite Staff=̷ Thorn Elemental=̼Ԫ Thornling=龫 Thorn of Amethyst=ˮ Thornscape Apprentice=Ժѧͽ Thornscape Battlemage=Ժսʦ Thornscape Familiar=ԺӶ Thornscape Master=Ժʦ Thorn Thallid=̼ Thorn-Thrash Viashino=已ŵ Thorntooth Witch=ʦ Thornwatch Scarecrow=ص Thornweald Archer=ּ Thornwind Faeries=̷ Thoughtbind=˼ Thoughtbound Primoc=˼Գ Thoughtcast=֪ Thought Courier=Ѷʹ Thoughtcutter Agent=˼̽ Thought Devourer= Thought Dissector= Thought Eater=ʳ Thought Gorger=˼ʳ Thought Hemorrhage=˼Ѫ Thoughtlace=˼֮ɫ Thoughtleech=˼ȡ Thought Nibbler= Thoughtpicker Witch=ʦ Thought Prison=˼ Thought Reflection=ӳ Thoughtseize=ȡ˼ Thoughts of Ruin=˼ Thoughtweft Gambit=˼̽ Thoughtweft Trio=˼ Thousand-legged Kami=ǧ Thousand-Year Elixir=ǧ Thran Dynamo= Thran Forge=ұ¯ Thran Foundry=쳧 Thran Golem=ħ Thran Lens=͸ Thran Quarry=ʯ Thran Tome=ľ Thran Turbine=ֻ Thran War Machine=е Thran Weaponry= Thrashing Mudspawn= Thrashing Wumpus=ʨͷ Thraximundar=ɵ Threads of Disloyalty=Ų˿ Threaten= Three Dreams= Three Tragedies=׮ Three Visits=é® Three Wishes=Ը Thresher Beast=̢ Thrill of the Hunt=Եļ Thriss, Nantuko Primus=˾ Thrive=ǿ Throat Slitter=к Throne of Bone=ͷ Throne of Geth=˾ Through the Breach=Խ Thrull Champion=޶ʿ Thrull Retainer=̴ Thrull Surgeon=ҽʿ Thrull Wizard=޷ʦ Thrummingbird=û Thrumming Stone=챮ʯ Thumbscrews=ָ Thunderblade Charge=г Thunderblust= Thunderbolt=׻ Thunderclap= Thundercloud Elemental=Ԫ Thundercloud Shaman=Ƽʦ Thunderheads= Thundering Giant=׶ Thundering Wurm=׶ Thundermare= Thunder of Hooves=׶ Thunderscape Apprentice=׾Ժѧͽ Thunderscape Battlemage=׾Ժսʦ Thunderscape Familiar=׾ԺӶ Thunderscape Master=׾Ժʦ Thundersong Trumpeter=׶ű Thunderstaff= Thunder Strike=ӻ Thunder-Thrash Elder=׻峤 Thunder Totem=ͼ Thunder Wall=׵֮ǽ Thwart= Tibor and Lumia=¶ Ticking Gnomes=δ٪ Tidal Bore=ӿ Tidal Courier=˳Ѷʹ Tidal Flats=˳ Tidal Influence=ϫЧӦ Tidal Kraken=ϫ޹ Tidal Surge=˷ Tidal Visionary=ϫʦ Tidal Warrior=ϫսʿ Tidal Wave=Х Tideforce Elemental=Ԫ Tidehollow Sculler=߶ɴ Tidehollow Strix= Tide of War=ս Tideshaper Mystic=ܳؽͽ Tidespout Tyrant=˱ Tidewalker=ӿ Tidewater Minion=ˮ Tidings= Tiger Claws=צ Tigereye Cameo=ʯ Tilling Treefolk= Timberland Ruins=ֳż Timberline Ridge=߼ Timbermare=ľ Timbermaw Larva=ľ Timber Protector=ֳ Timberwatch Elf=Ѳֵؾ Timber Wolves=ֻ Time and Tide=Ƽ Timebender=ʱʦ Time Bomb=ʱը Timecrafting=Ųʱ Time Ebb=ʱ˳ Time Elemental=ʱԪ Time of Heroes=Ӣʱ Time of Need=Σʱ Time Reversal=ʱת Time Sieve=ʱɸ Timesifter=ʱ Time Spiral=ʱ Time Stop=ʱֹͣ Time Stretch=ʱչ Timetwister=ʱŤ Time Vault=ʱ֮ Time Walk=ʱչ Time Warp=ʱ Timid Drake=ų Timmerian Fiends=ķﰲħ Tinder Farm=ũ Tinder Wall=֮ǽ Tinker= Tin Street Hooligan=С Tin-Wing Chimera= Tireless Missionaries=봫ʿ Tireless Tribe=̲ Titania's Boon=̩̹ǵĻ Titania's Chosen=̩̹ǵİ Titania's Song=̩̹ǵĸ Titanic Bulvox=ţ Titanic Ultimatum=ͨ Titanium Golem=ħ Titan's Revenge=̩̹ Tithe=ʲһ˰ Tivadar of Thorn=ǵߴ To Arms!=ս Toils of Night and Day=ҹս Toil to Renown= Tolarian Academy=ǴѧԺ Tolarian Drake= Tolarian Emissary=ʹ Tolarian Entrancer=Իʿ Tolarian Sentinel=ڱ Tolarian Serpent=Ǵ Tolarian Winds=֮ Tolaria West= Tolsimir Wolfblood=Ѫ Tombfire=Ĺ Tomb Hex=Ĺа Tomb of Urami=δ֮Ĺ Tombstalker=DZĹħ Tombstone Stairwell=Ĺ Tome Scour=鱾 Tomorrow, Azami's Familiar=ɴӶո Tonic Peddler=ҩС Tooth and Claw=צ Tooth and Nail=צ Tooth of Chiss-Goria=֮ Tooth of Ramos=Ī˹֮ Topan Ascetic=ʿ Topple=Ʒ Torch Drake= Torchling=龫 Torch Slinger=Ͷ Torch Song=֮ Tor Giant=ʯɽ Torii Watchward= Torment= Tormented Angel=ʹ Tormod's Crypt=ĹѨ Tornado Elemental=½Ԫ Torpid Moloch=ݷ Torpor Dust=ٶ۷۳ Torrent of Fire=汼 Torrent of Lava=ұ Torrent of Souls=걼 Torrent of Stone=׷ Tortoise Formation= Torture= Torture Chamber= Tortured Existence= Torture=ĥ Toshiro Umezawa=÷ Total War=ȫս Totem-Guide Hartebeest=ͼڵ Totem Speaker=ͼʦ Touch of Brilliance=֮ Touch of Death=֮ Touch of Invisibility=֮ Touch of Vitae=֮ Touchstone=ʯ Tourach's Chant=ͼµʥ Tourach's Gate=ͼ֮ Tower Above=ΡȻ Tower Drake=¥ Tower Gargoyle=ʯ Towering Baloth= Tower of Calamities= Tower of Champions=ʿ֮ Tower of Eons=ب֮ Tower of Fortunes=Ƹ֮ Tower of Murmurs=֮ Tower of the Magistrate=ִ֮ Toxic Iguanar= Toxic Stench=綾 Toxin Sliver=綾Ƭ Toymaker=ʦ Trace of Abundance=ŷ Trade Caravan=ó̶ Trade Routes=ó· Trade Secrets=ҵ Tradewind Rider=ó׷ Tragic Poet=ʫ Trailblazer=ؾ Trailblazer's Boots=ѥ Trained Armodon=ѱʹĶƤ Trained Cheetah=ѱʹԱ Trained Jackal=ѱʹIJ Trained Orgg=ѱŷ Trained Pronghorn=ѱ Training Grounds=ѵ Train of Thought=˼· Traitorous Instinct=ѱ Traitor's Clutch=ͽħ Traitor's Roar=ͽ֮ Tranquil Domain= Tranquil Garden=ͥ԰ Tranquil Grove=׻԰ Tranquility= Tranquil Path=· Tranquil Thicket=׹ Transcendence=ʥ Transcendent Master=ʦ Transguild Courier=繫Ѷʹ Transluminant=ʦ Transmogrifying Licid=ͻ Trap Digger= Trapfinder's Trick=̽ɼ Trapjaw Kelpie=򦿭 Trapmaker's Snare= Traproot Kami= Trap Runner=屼Խ Trash for Treasure= Traumatic Visions=˻ Traumatize=ܴ Traveler's Cloak=˶ Traveling Plague=ɢ߼ Treacherous Beauty Diaochan= Treacherous Link= Treacherous Urge= Treacherous Vampire=޽Ѫ Treacherous Werewolf=޽ Treachery= Treasure Hunt=Ѱ Treasure Hunter=Ա Treasure Trove= Treefolk Harbinger= Treefolk Healer=ʦ Treefolk Mystic=ܽͽ Treefolk Seedlings= Tree Monkey=ֺ Tree of Tales=˵֮ Treespring Lorian=Ծ Treetop Bracers=һ Treetop Defense= Treetop Rangers=˺ Treetop Scout= Treetop Sentinel=ڱ Treetop Village= Tremble=ػ Tremor=ض Trenching Steed=ս Trench Wurm=ں Trespasser il-Vec=ά Tresserhorn Sinks=ɪݿ Tresserhorn Skyknight=ɪʿ Treva's Attendant=ߵ Treva's Charm=ߵĻ Treva's Ruins=ߵż Treva, the Renewer= Trial/Error=/ Triangle of War=սѫ Tribal Flames= Tribal Forcemage=ʦ Tribal Golem=ħ Tribal Unity=ͬ Trickbind=թ Trickery Charm=թ Trickster Mage=թʦ Triclopean Sight= Trigon of Corruption= Trigon of Infestation= Trigon of Mending= Trigon of Rage=ŭ Trigon of Thought= Trinisphere= Trinket Mage=﷨ʦ Trip Noose= Trip Wire= Triskelavus= Triskelion= Troll Ascetic=ħʿ Troll-Horn Cameo=ħǸ Trolls of Tel-Jilad=̩ʾħ Tromp the Domains=ض Trophy Hunter= Tropical Island=ȴ Tropical Storm=ȴ籩 Troubled Healer=ʦ Troublesome Spirit=ž Truce=ͣս True Believer= True Conviction=ʵ Trumpet Blast=Ž Trumpeting Armodon=Ƥ Trusted Advisor=ɿIJı Trusty Machete=ɿĿ Truth or Tale=ʵѽ Trygon Predator=ʳ Tsabo's Assassin=Ĵ̿ Tsabo's Decree= Tsabo's Web= Tsabo Tavoc=ͻ߿ Tsunami=Х Tukatongue Thallid=¿ɢ̾ Tuktuk Grunts=ͼͼ Tuktuk Scrapper=ͼͼ Tuktuk the Explorer=̽ռͼͼ Tumble Magnet= Tundra=̦ԭ Tundra Kavu=̦ԭ Tundra Wolves=̦ԭ Tunnel= Tunneler Wurm= Tunnel Ignus= Tunnel Vision=ͨ Turbulent Dreams=֮ Turf Wound=ǵ Turnabout= Turn Aside=ת䷽ Turn the Tables=Ťת Turntimber Basilisk= Turntimber Grove= Turntimber Ranger=Ѳ Turn to Dust=Ϊ Turn to Mist= Turn to Slag=Ϊ Turtleshell Changeling=ǻ Twiddle= Twigwalker=֦ڳ Twilight Drover=ĺɫ Twilight Mire=ĺɫ Twilight's Call=ĺɫ Twilight Shepherd=΢ Twinblade Slasher=˫е Twincast=˫ Twinning Glass=˫ Twinstrike=˫ش Twist Allegiance=ijϱ Twisted Abomination= Twisted Experiment=̬ʵ Twisted Image=ŤӰ Twisted Justice= Twitch=鴤 Two-Headed Dragon=˫ͷ Two-Headed Giant of Foriys=˹˫ͷ Two-Headed Sliver=˫ͷƬ Tyrannize=ѹ Tyrranax= Uba Mask= Uktabi Drake=ڿ Uktabi Efreet=ڿħ Uktabi Faerie=ڿ Uktabi Orangutan=ڿȳԳ Uktabi Wildcats=ڿҰè Ulamog's Crusher=Īͻ Ulamog, the Infinite Gyre=޾ֻĪ Ulasht, the Hate Seed= Umara Raptor= Umbilicus= Umbral Mantle=Ӱ Umbra Mystic=Ӱؽͽ Umbra Stalker= Umezawa's Jitte=÷ʮ Unbender Tine=ͨ Unblinking Bleb=ˮ Unburden=ȴ Unchecked Growth=гɳ Uncle Istvan= Uncontrollable Anger=ŭ Uncontrolled Infestation=ֳʧ Undead Gladiator=ʿ Undead Leotau=ʨ Undead Slayer= Undead Warchief=ս Undercity Shade=ص׳ Underground River= Underground Sea=º Undermine=ƻ Undertaker=Ա Underworld Dreams=ص׻ Undiscovered Paradise=δ֪԰ Undo=ȡ Undying Beast=ħ Undying Flames=Ϩ Undying Rage=Ϩŭ Unearth= Unearthly Blizzard=رѩ Unerring Sling=е Unforge= Unfulfilled Desires=޷ɵԸ Unhinge= Unholy Grotto=аʯ Unholy Strength=֮ Unified Strike=ͬһ Unified Will=һ Unifying Theory=ͳ Unliving Psychopath=̬ʬ Unmake=鷵 Unmask=ҿ Unnatural Hunger=쳣 Unnatural Selection=Υ Unnatural Speed=쳣 Unnerve= Unnerving Assault=ɥͻϮ Unquestioned Authority=Ȩ Unscythe, Killer of Kings= Unseen Walker= Unspeakable Symbol=ɻռ Unstable Footing=㲻 Unstable Frontier=ȶ߽ Unstable Hulk=޳޺ Unstable Mutation=ȶ Unstable Shapeshifter=ȶ Unstoppable Ash=ʤľ Unsummon=ٻ Untaidake, the Cloud Keeper=ƴ Untamed Might=ѱ֮ Untamed Wilds=ѱĻҰ Unwilling Recruit=ǿ Unworthy Dead= Unyaro Bees= Unyaro Bee Sting= Unyaro Griffin=ʨ Updraft= Upheaval= Uphill Battle=Ǹս Uproot=γ Upwelling=ӿ Urborg Drake=ڶ Urborg Elf=ڶؾ Urborg Emissary=ڶʹ Urborg Justice=ڶ Urborg Mindsucker=ڶ˱ Urborg Panther=ڶԱ Urborg Phantom=ڶӰ Urborg Shambler=ڶ Urborg Skeleton=ڶ Urborg Stalker=ڶDZ Urborg Syphon-Mage=ڶ귨ʦ Urborg, Tomb of Yawgmoth=ԼĪ֮Ĺڶ Urborg Uprising=ڶʽ Urborg Volcano=ڶɽ Urge to Feed= Ur-Golem's Eye=ħ֮ Uril, the Miststalker=DZ Ursapine= Ursine Fylgja=ػ Urza's Armor=֮ Urza's Avenger=ĸ Urza's Bauble=Ʒ Urza's Blueprints=ͼ Urza's Factory=Ĺ Urza's Filter=ɫ Urza's Guilt=֮ Urza's Incubator=ĸ豸 Urza's Mine=Ŀ Urza's Power Plant=͝ Urza's Rage=֮ŭ Urza's Tower= Uthden Troll=ħ Utopia Mycon=о Utopia Sprawl=뾳 Utopia Tree= Utopia Vow=֮ Utvara Scalper= Uyo, Silent Prophet=֪ Vacuumelt=ɢ Vagrant Plowbeasts=Ư Valakut Fireboar= Valakut, the Molten Pinnacle=춥 Valeron Outlander=¡ Valiant Guard=Ӣ Valleymaker=ѹʦ Valley Rannet=ȵ Valor= Valor Made Real=¾ Valorous Charge=Ӣ³ Vampire Aristocrat=Ѫ Vampire Bats=Ѫ Vampire Hexmage=аѪ Vampire Hounds=ѪȮ Vampire Lacerator=Ѫ Vampire Nighthawk=ҹѪ Vampire Nocturnus=ҹѪ Vampire's Bite=Ѫҧ Vampiric Dragon=Ѫ Vampiric Embrace=Ѫ֮ӵ Vampiric Feast=Ѫ Vampiric Link=Ѫ Vampiric Sliver=ѪƬ Vampiric Spirit=Ѫ Vampiric Touch=Ѫ֮ Vampiric Tutor=ɶʦ Vampirism=Ѫ Vanishing= Vanish into Memory= Vanquish= Vaporous Djinn= Vapor Snare= Vassal's Duty=ҳְ Vastwood Animist=ʦ Vastwood Gorger=ʳ Vastwood Zendikon=޵Ͽ Vault of Whispers=ϸ Vault Skyward=Ծ Vebulid= Vectis Agents=γ̽ Vectis Dominator=γ֧ Vectis Silencers=γ Vector Asp=ǿ Vec Townships=άС Vedalken AEthermage=ά̫ʦ Vedalken Archmage=άϴʦ Vedalken Certarch=ά֤ʦ Vedalken Dismisser=άɢʦ Vedalken Engineer=άϹʦ Vedalken Entrancer=άԻʿ Vedalken Ghoul=άʳʬ Vedalken Heretic=άͽ Vedalken Mastermind=άıʿ Vedalken Orrery=ά Vedalken Outlander=ά Vedalken Plotter=άıʦ Vedalken Shackles=άϼ Veiled Apparition=Ӱ Veiled Crocodile= Veiled Sentry=ڱ Veiled Serpent= Veiling Oddity=Ӱ Veil of Birds=ͷɴ Veil of Secrecy=ٱ Veilstone Amulet=ʯ Vein Drinker=Ѫਹ Veinfire Borderpost=籮 Veldrane of Sengir=߶ Veldt=ԭ Venarian Glimmer=ά˸ Vendetta=Ѫ Vendilion Clique=ޱȺ Venerable Kumo=֩ Venerable Monk=ɾɮ Venerated Teacher=ʦ Vengeance= Vengeful Archon=ͳ Vengeful Dead= Vengeful Dreams=֮ Vengeful Firebrand= Vengeful Rebirth= Vengevine= Venomous Breath=綾Ϣ Venomous Dragonfly=綾 Venomous Fangs= Venomous Vines= Venomspout Brackus= Venom=Һ Venser's Diffusion=ɪʽɢ Venser, Shaper Savant=ѧ߷ɪ Venser's Journal=ɪ־ Venser's Sliver=ɪƬ Venser, the Sojourner=þʦɪ Ventifact Bottle=ʯ֮ƿ Vent Sentinel=Ѩڱ Verdant Catacombs=Ĺ Verdant Eidolon=̻ Verdant Embrace=֮ӵ Verdant Field=ԭҰ Verdant Force=ʹ Verdant Succession= Verdant Touch=֮ Verdeloth the Ancient=ߵ˾ Verdigris=ͭ Verduran Emissary=Ŧʹ Verduran Enchantress=Ŧʦ Vermiculos= Vernal Bloom=ʢ Vernal Equinox= Vertigo=ѣ Vertigo Spawn=ѣħӰ Vesper Ghoul=ʳʬ Vesuvan Doppelganger=컯 Vesuvan Shapeshifter=ά߱ Vesuva=ά Veteran Armorer=ϱͼʦ Veteran Armorsmith=ʦ Veteran Bodyguard=ı Veteran Brawlers= Veteran Cavalier= Veteran Explorer=̽ռ Veteran of the Depths=ϱ Veteran's Armaments=ϱս Veteran's Reflexes=ֵķ䶯 Veteran Swordsmith=콣ʦ Vex= Vexing Arcanix=˼ľ Vexing Beetle=˼׳ Vexing Shusher= Vexing Sphinx=ʷ˹ Vhati il-Dal= Viashino Bey=ŵ Viashino Bladescout=ŵг Viashino Cutthroat=ŵ Viashino Fangtail=βŵ Viashino Grappler=ŵ Viashino Heretic=ŵͽ Viashino Outrider=ŵ Viashino Runner=ŵ Viashino Sandscout=ŵɳ̽ Viashino Sandstalker=ŵɳDZ Viashino Sandswimmer=ŵɳӾ Viashino Skeleton=ŵ Viashino Slasher=նŵ Viashino Slaughtermaster=¾ŵ Viashino Spearhunter=ŵì Viashino Warrior=ŵսʿ Viashino Weaponsmith=ŵ Viashivan Dragon=߾ Vibrating Sphere=񶯷 Vicious Betrayal= Vicious Hunger=а񼢿 Vicious Kavu=ҿ Vicious Shadows=Ӱ Victimize= Victual Sliver=Ƭ View from Above=ߴ Vigean Graftmage=άֳʦ Vigean Hydropon=άˮֲ Vigean Intuition=άֱ Vigilance= Vigilant Drake= Vigilant Martyr=ѳ Vigilant Sentry=ѵڱ Vigil for the Lost=Ϊҹ Vigor= Vigor Mortis= Vigorous Charge= Vile Consumption=Ͷμ Vile Deacon=Ͷ Vile Requiem=񰲻 Village Elder=䳤 Villainous Ogre=аʳħ Vindicate=ѩ Vindictive Mob=ޱ Vine Dryad= Vine Kami= Vinelasher Kudzu=Ұ Vines of Vastwood= Vine Trellis= Vintara Elephant= Vintara Snapper= Violent Eruption=緢 Violent Outburst=ұŷ Violent Ultimatum=ͨ Violet Pall=Ļ Viridescent Wisps=̹ Viridian Acolyte=ɮ Viridian Joiner=ӺϹ Viridian Longbow=峤 Viridian Lorebearers=ʷ Viridian Revel=延 Viridian Scout= Viridian Shaman=ʦ Viridian Zealot= Virtue's Ruin=߽ Virtuous Charge=֮ʦ Virulent Sliver=ͶƬ Virulent Swipe=Ͷ Visara the Dreadful=ޱɲ Viscera Dragger=קٸ Viscera Seer=קԤʦ Viscerid Deepwalker=άDZ Viscid Lemures=𤻬λ Viseling=ǯ Vision Charm=Ӱ Vision Skeins= Vitality Charm= Vitalize= Vitalizing Cascade=ٲ Vitalizing Wind=֮ Vital Surge= Vitaspore Thallid=ɢ̾ Vithian Renegades=Ѿ Vithian Stinger=ʦ Vitu-Ghazi, the City-Tree=άͼӻ Vivid Crag=ͱ Vivid Creek=СϪ Vivid Grove= Vivid Marsh= Vivid Meadow= Vivify=ʻ Vizzerdrix=ɪ˹ Vodalian Hypnotist=Ǵʿ Vodalian Illusionist=ǻʦ Vodalian Knights=ʿ Vodalian Mage=Ƿʦ Vodalian Merchant= Vodalian Mystic=ؼ Vodalian Serpent=Ǿ Vodalian Soldiers=ﰲʿ Vodalian War Machine=սе Vodalian Zombie=ٸ Voice of All=ʹ Voice of Duty=ʹ Voice of Grace=ʹ Voice of Law=ɷʹ Voice of Reason=ʹ Voice of the Woods=Ұ Voice of Truth=ʹ Voices from the Void=֮ Void= Voidmage Apprentice=ʦѧͽ Voidmage Husher=ʦʹ Voidmage Prodigy=ʦݲ Void Maw= Voidslime=Ţ Voidstone Gargoyle=ʯ Volcanic Awakening=ѻɽ Volcanic Dragon=ɽ Volcanic Eruption=ɽ Volcanic Fallout=ɽ䳾 Volcanic Geyser=Ȫ緢 Volcanic Hammer=ɽ Volcanic Island=ɽ Volcanic Spray=ɽ Volcanic Strength=ɽ֮ Volcanic Submersion=ɽû Volcanic Wind=ɽ Volcano Hellion=ҿڵ Volcano Imp=ɽСħ Volition Reins=־ Volley of Boulders=ʯ Volrath's Curse=˾ Volrath's Dungeon=˾ĵص Volrath's Gardens=˾Ļ԰ Volrath's Laboratory=˾ʵ Volrath's Shapeshifter=˾ı Volrath's Stronghold=˾ij Volrath the Fallen=˾ Voltaic Construct=鹹 Voltaic Key=ѹԿ Volunteer Militia=¾ Volunteer Reserves=־Ը󱸾 Voracious Cobra=ʳ Voracious Dragon=̰Ѿ Voracious Hatchling=̰׳ Vorosh, the Hunter= Vorrac Battlehorns=޴̽ Votary of the Conclave=˻ŷ Voyager Drake=ɺ Voyager Staff= Vug Lizard= Vulshok Battlegear=װ Vulshok Battlemaster=˸ר Vulshok Berserker=˿սʿ Vulshok Gauntlets=˻ Vulshok Heartstoker=¯ʦ Vulshok Morningstar=˳Ǵ Vulshok Replica=ġƷ Vulshok Sorcerer=ʿ Vulshok War Boar=սҰ Vulturous Zombie=أӥٸ Wail of the Nim=Ţ޺ Waiting in the Weeds=ݴԾ Wake of Destruction=㼣 Wake of Vultures=ѵͺӥ Wakestone Gargoyle=ʯ Wake Thrasher=ʹ Waking Nightmare= Walker of Secret Ways=ܾ Walker of the Grove= Walking Archive=ߵ Walking Atlas=ͼ Walking Desecration=ʥʬ Walking Dream= Walking Sponge=к Walking Wall=ƶ֮ǽ Walk the Aeons= Wall of Air=ǽ Wall of Blood=Ѫǽ Wall of Blossoms=֮ǽ Wall of Bone=ǽ Wall of Brambles=ǽ Wall of Corpses=ʬ֮ǽ Wall of Deceit=֮ǽ Wall of Denial=֮ܳǽ Wall of Diffusion=ɢ֮ǽ Wall of Distortion=Ť֮ǽ Wall of Essence=֮ǽ Wall of Faith=֮ǽ Wall of Fire=ǽ Wall of Frost=˪ǽ Wall of Glare=֮ǽ Wall of Granite=ʯǽ Wall of Hope=ϣ֮ǽ Wall of Ice=ǽ Wall of Junk=ǽ Wall of Kelp=֮ǽ Wall of Lava=֮ǽ Wall of Mulch=ǽ Wall of Nets=ǽ Wall of Omens=Ԥǽ Wall of Pine Needles=֮ǽ Wall of Razors=ǽ Wall of Resistance=֮ǽ Wall of Reverence=羴֮ǽ Wall of Roots=ǽ Wall of Shards=Ƭǽ Wall of Shields=ǽ Wall of Souls=֮ǽ Wall of Spears=ì֮ǽ Wall of Stone=ʯǽ Wall of Swords=ǽ Wall of Tanglecord=ͭǽ Wall of Tears=֮ǽ Wall of Vines=ǽ Wall of Vipers=֮ǽ Wall of Water=ˮǽ Wall of Wonder=֮ǽ Wall of Wood=ľǽ Wallop=Ȼײ Wanderbrine Rootcutters=ɬ׸ Wanderer's Twig=ϸ֦ Wanderguard Sentry=Ѳڱ Wandering Eye=ι Wandering Goblins=ξ Wandering Graybeard=ο Wandering Ones=Ư Wandering Stream=ѵϪ Wanderlust= Wanderwine Hub=мվ Wanderwine Prophets=֪ Wand of Denial=֮ Wand of the Elements=Ԫħ Waning Wurm=ʴ War Barge=ս Warbreak Trumpeter=սű War Cadence=ս War Chariot=ս War Dance=ս֮ Ward of Bones=Ǻػ Ward of Lights=ػ Ward of Piety=ػ Ward Sliver=ػƬ War Elemental=սԪ War Elephant=ս Wargate=ս Warlord's Axe=ͷ War Mammoth=սë Warmonger's Chariot=սս Warmonger=ս Warmth=ů Warning= Warp Artifact=Ť Warpath=; Warpath Ghoul=;ʳʬ Warped Devotion=Ť Warped Researcher=о Warping Wurm=Ť War Priest of Thune=ͼսɮ Warp World= Warren Instigator=ֳɿ Warren Pilferers=ֳС͵ Warren-Scourge Elf=ֳؾ Warren Weirding=ֳذ Warrior Angel=սʹ Warrior en-Kor=սʿ Warrior's Charge=ȫԱ Warrior's Honor=սʿ֮ Warrior's Oath=״ Warrior's Stand=ʯ War-Spike Changeling=ս̻ War's Toll=սٻ War Tax=ս˰ Warthog= War-Torch Goblin=澫 Wash Out=ˢ Wasp Lancer=ì Waste Away=˥ Wasteland=ԭ Watchdog=Ź Watcher Sliver=Ƭ Watchwing Scarecrow= Watchwolf= Water Elemental=ˮԪ Waterfront Bouncer= Water Servant=ˮ Waterspout Djinn=ˮ Waterspout Elemental=ˮԪ Waterspout Weavers=ˮ֯ Waterveil Cavern=ˮ Watery Grave=ˮĹ Wave= Wave Elemental=Ԫ Wave of Indifference=Į糱 Wave of Reckoning=֮˳ Wave of Terror=֮ Waveskimmer Aven=˰ Waves of Aggression=˳ Waxmane Baku=ʳ Wax/Wane=ӯ/ȱ Wayfarer's Bauble=Ʒ Wayfaring Giant=нž Waylay= Wayward Angel=ʹ Wayward Soul=Ʈ Weakness= Wear Away=ĥ Weathered Bodyguards=豣 Weathered Wayfarer= Weatherseed Elf=ؾ Weatherseed Faeries= Weatherseed Totem=ͼ Weatherseed Treefolk= Weaver of Lies=֯ѹ Web= Web of Inertia=ٶ֮ Weed-Pruner Poplar=޲ݺ Wee Dragonauts=ʦ Weed Strangle=ϢҰ Wei Ambush Force=κ Wei Assassins=κ̿ Wei Elite Companions=κ Weight of Conscience=֪غ Weight of Spires=ѹ Wei Infantry=κ Wei Night Raiders=κҹϮ Weird Harvest=ճ Weirding Shaman=ؼʦ Wei Scout=κ Wei Strike Force=κȷ沿 Welding Jar=̳ Welkin Guide= Welkin Hawk=ӥ Welkin Tern= Wellgabber Apothecary=ҩʦ Well-Laid Plans=Ƽƻ Well of Discovery=֮ Well of Knowledge=֪ʶ֮ Well of Life=֮ Well of Lost Dreams= Wellspring=֮Դ Wellwisher=Ը Werebear= Western Paladin=ʥʿ Whalebone Glider=ǻ Wheel and Deal=̽ Wheel of Fate=֮ Wheel of Fortune=֮ Wheel of Sun and Moon=» Wheel of Torture= Where Ancients Tread=м Whetstone=ĥʯ Whetwheel=ĥʯ Whim of Volrath=˾ Whimwader=ѭ˼ Whipcorder= Whipgrass Entangler=޲ݲɮ Whipkeeper=ױ޻ Whiplash Trap=޻ Whip Sergeant=ֱʿ Whip Silk=˿ Whip-Spine Drake=޼ Whipstitched Zombie=첹ٸ Whiptail Moloch=β Whiptail Wurm=β Whiptongue Frog= Whirling Dervish=ʿ Whirlpool Drake= Whirlpool Rider= Whirlpool Warrior=սʿ Whirlpool Whelm=ѹ Whirlwind= Whispering Shade=ϸ Whispersilk Cloak=ϸ˿ Whispers of the Muse=˾Ķ White Knight=ʿ Whitemane Lion=ʨ Whiteout=׿ White Scarab=ɫʥ׳ White Shield Crusader=׶ʥս Whitesun's Passage=ʽ White Ward=ػ Wicked Akuba= Wicked Pact=֮ЭԼ Wicked Reward=аĽ Wickerbough Elder=γ Wicker Warcrawler=ս Wielding the Green Dragon=Ԧʹ Wiitigo=ϸ Wild Cantor=Ұ쳪 Wild Colos=Ұ Wild Dogs=蹷 Wild Elephant=Ұ Wilderness Elemental=ҰԪ Wilderness Hypnotist=Ұʦ Wild Evocation=Ұ Wildfield Borderpost=Ұ籮 Wildfire Emissary=Ұʹ Wildfire=Ұ Wild Griffin=Ұʨ Wild Growth=Ұش Wildheart Invoker=ʦ Wild Jhovall=Ұ㱪 Wild Leotau=Ұʨ Wild Mammoth=Ұë Wild Might=Ұ֮ Wild Mongrel=Ұֹ Wild Nacatl=ҰȺÿ Wild Pair=ҰԴ Wild Research=ֻʲ Wild Ricochet= Wildsize=Ӵߴ Wildslayer Elves=ؾ Wild Swing=ӻ Wild Wurm=Ұ Willbender=Ըʦ Will-O'-The-Wisp= Willow Dryad=Ů Willow Faerie= Willow Priestess=Ů˾ Wilt-Leaf Cavaliers=Ҷ Wilt-Leaf Liege=Ҷ Windborne Charge=˳ Windborn Muse=˼ Windbrisk Heights=Ѹߵ Windbrisk Raptor=Ѹ Wind Dancer= Wind Drake= Windfall= Winding Canyons=ѵɽ Winding Wurm=̾ Windreaper Falcon=ոӥ Windreaver=Ʒ Windrider Eel= Windscouter=ͧ Wind Shear= Winds of Change=ת֮ Winds of Rath=˹֮ Wind Spirit= Windstorm=籩 Windswept Heath=Ϯĵ Windwright Mage=編ʦ Wind Zendikon=з޵Ͽ Wine of Blood and Iron=Ѫ Wingbeat Warrior=սʿ Winged Coatl= Winged Sliver=Ƭ Wing Puncture= Wingrattle Scarecrow= Wing Shards= Wing Snare= Wings of Aesthir=˹֮ Wings of Hope=ϣ֮ Wings of Velis Vel=֮ Wing Storm=չ Winnow=ϸѡ Winnower Patrol=Ѳɸ Winter Blast=ѩ Wintermoon Mesa=¸ߵ Winter Orb=֮ Winter's Chill=֮ Winter's Grasp= Winter Sky=֮ Wipe Away=ɨ Wipe Clean=ɨ Wirecat=è Wirefly Hive=ǻ泲 Wirewood Channeler=ͨ Wirewood Elf=ֵؾ Wirewood Guardian=ػ Wirewood Herald=ִʹ Wirewood Hivemaster=ʦ Wirewood Lodge=ɽ Wirewood Pride=֮ Wirewood Savage=ִ Wirewood Symbiote=ֹ Wishmonger=Ը Wispmare= Wistful Selkie=󺣱 Wistful Thinking=˼ Witch Engine=Ů Witch Hunter= Witch-Maw Nephilim= Witch's Mist=ʦ Withdraw= Withered Wretch=ή Withering Boon=ή Withering Gaze=ή Withering Hex=ή Withering Wisps=ή Witherscale Wurm= Withstand= Withstand Death= Wit's End=޼ƿʩ Wizard Mentor=ħʦ Wizard Replica=ʦġƷ Wizards' School=ʦѧԺ Wizened Cenn= Wizened Snitches=ܿ Woebearer= Woebringer Demon=ħ Woeleecher= Wojek Apothecary=Үҩʦ Wojek Embermage=Ү˽ʦ Wojek Siren=Ү˾ Wolfbriar Elemental=ǾԪ Wolf Pack=Ⱥ Wolf-Skull Shaman=­ʦ Wolverine Pack=ҰȺ Wonder= Woodcloaker=ľʦ Wooded Bastion=ľ Wooded Foothills=ï Wood Elves=ľؾ Wooden Sphere=ľƷ Woodfall Primus=ľ Woodland Changeling=ֵػ Woodland Druid=ֵص³ Woodland Guidance=ֵ Woodlurker Mimic=̬ Woodripper= Wood Sage=ľ Woodwraith Corrupter= Woodwraith Strangler=Ϣ Woolly Mammoths=ë Woolly Razorback=б Woolly Spider=ë֩ Woolly Thoctar= Word of Blasting= Word of Command= Word of Seizing= Word of Undoing=ȡ֮ Words of War=ɸ Words of Waste= Words of Wilding=Ұ Words of Wind=ط Words of Wisdom= Words of Worship=羴 Workhorse= World at War=ȫս Worldgorger Dragon= Worldheart Phoenix=Դ˷ Worldly Counsel=ȫ Worldly Tutor=ʦ Worldpurge=Ӿ World Queller= Worldslayer= Wormfang Behemoth=֫Ħ˹ Wormfang Crab=֫з Wormfang Drake=֫ Wormfang Manta=֫ Wormfang Newt=֫ˮ Wormfang Turtle=֫ Worm Harvest=ճ Wormwood Dryad= Worn Powerstone=ħʯ Worry Beads=ȥ Worship= Wort, Boggart Auntie=֭ Worthy Cause=ֵõԵ Wort, the Raidmother=Ӷ֭ Wound Reflection=ʹӳ Wrap in Flames= Wrap in Vigor= Wrath of God=֮ŭ Wrath of Marit Lage=׻֮ŭ Wreak Havoc=ƻ Wrecking Ball=ٻ Wrench Mind=ͽ Wren's Run Packmaster=Ⱥʹ Wren's Run Vanquisher=ؽб Wretched Anurid= Wretched Banquet=ʢ Wrexial, the Risen Deep=DZ Writ of Passage=ͨ״ Wu Admiral=ˮ Wu Elite Cavalry= Wu Infantry= Wu Light Cavalry= Wu Longbowman= Wurmcalling= Wurmcoil Engine= Wurmskin Forger=Ƥʦ Wurm's Tooth= Wurmweaver Coil=پ Wu Scout= Wu Spy= Wu Warship=ս Wydwen, the Biting Gale=˷ޱ Wyluli Wolf= Xanthic Statue= Xantid Swarm=մȺ Xathrid Demon=ħ Xenic Poltergeist= Xiahou Dun, the One-Eyed=ĺ Xun Yu, Wei Advisor=κı Yamabushi's Flame=ɽɮ Yamabushi's Storm=ɽɮ籩 Yare= Yavimaya Barbarian=άҰ Yavimaya Coast=άź Yavimaya Dryad=ά Yavimaya Elder=άų Yavimaya Enchantress=άʦ Yavimaya Gnats=ά Yavimaya Granger=άũʦ Yavimaya Hollow=άſ Yavimaya Kavu=άſ Yavimaya Scion=άź Yavimaya's Embrace=ά֮ӵ Yavimaya Wurm=ά Yawgmoth Demon=ԼĪħ Yawgmoth's Agenda=ԼĪı Yawgmoth's Bargain=ԼĪʽ Yawgmoth's Edict=ԼĪ Yawgmoth's Will=ԼĪ־ Yawning Fissure=ѷ Ydwen Efreet=ħ Yellow Scarves Cavalry=ƽ Yellow Scarves General=ƽ Yellow Scarves Troops=ƽ Yixlid Jailer= Yoked Plowbeast= Yoke of the Damned=߼ Yomiji, Who Bars the Way=·Ȫʾ Yore-Tiller Nephilim= Yosei, the Morning Star= Yotian Soldier= Young Wei Recruits=κ± Youthful Knight=ʿ Yuan Shao's Infantry=Ԭܲ Yuan Shao, the Indecisive=̫Ԭ Yuki-Onna=ѩŮ Yukora, the Prisoner=ħĹ Zanam Djinn=Ͼ Zap= Zealot il-Vec=ά˿ Zealots en-Dal=¿ Zealous Guardian=ȳػ Zealous Inquisitor=й Zealous Persecution=ѹ Zebra Unicorn=ƶ Zektar Shrine Expedition=̽ Zelyon Sword=֮ Zendikar Farguide=޵ϿԶ Zephid's Embrace=Ƶ֮ӵ Zephid=Ƶ Zephyr Falcon=ӥ Zephyr Net= Zephyr Spirit=ɴ Zephyr Sprite= Zerapa Minotaur=ţͷ Zhalfirin Commander=Ѷָӹ Zhalfirin Crusader=ʮ־ Zhalfirin Knight=ʿ Zhang Fei, Fierce Warrior=²ŷ Zhang He Wei General=κͳ Zhang Liao, Hero of Hefe=Ӣ Zhao Zilong Tiger General=Զ Zhou Yu, Chief Commander=󶼶 Zhuge Jin, Wu Strategist=ʿ Zirilan of the Claw=צ֧ Zodiac Dog=ʮФ Zodiac Dragon=ʮФ Zodiac Goat=ʮФ Zodiac Horse=ʮФ Zodiac Monkey=ʮФ? Zodiac Ox=ʮФţ Zodiac Pig=ʮФ Zodiac Rabbit=ʮФ Zodiac Rat=ʮФ Zodiac Rooster=ʮФ Zodiac Snake=ʮФ Zodiac Tiger=ʮФ Zoetic Cavern=Ѩ Zof Shade= Zombie Assassin=ٸɱ Zombie Boa=ٸ Zombie Brute=ֱٸ Zombie Cannibal=ʳʬٸ Zombie Cutthroat=ٸ Zombie Goliath=˶ٸ Zombie Infestation=ٸ Zombie Master=ٸ Zombie Mob=ٸ Zombie Musher=Ȯٸ Zombie Outlander=ٸ Zombie Scavengers=ʳӶ Zombie Trailblazer=·Ӷ Zombify=ʬ Zoologist=ѧ Zo-Zu the Punisher=̹ Zuberi, Golden Feather= Zulaport Enforcer=ִ Zuo Ci, the Mocking Sage=̼ Zuran Enchanter=ʦ Zuran Orb= Zuran Spellcaster=ʩ Zur's Weirding=İ Zur the Enchanter=ʦ #Wagic 0.12.1 ƹ ļ by linshier #رлZdiṩĿݿ֧֣ #M2010 M2011 ֮ҹ Ƭ Ӱԭ µ ѩʱ ͼ ˹ ս ڰ˰ ھŰ ߰ ʮ ޶ ԰ ˽ Ῠ ޵ ĺ ʾ¼ պŴ˵ ѽ ȺӢ¼ Dz ʮ ʯ쾪 ʱ ʱӡ ʱջ ʱת ޵ ת ޳ ֮ս ǧ ɫ Ԥ Ԥ֪δ ԶŲ ޵Ͽ ˪ #֪: # - ıȫǸʽ # - ӢĴСд # - ƹ򲿷ִӢĸ # - ļGB2312ʽʹ÷Ǹַĺ֣Ϸ޷ʾ # cards in special states Anathemancer Unearthed=䷨ʦʱĿ˺ͬڸٿ֮ǻ Ʒأ£ң£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Brackwater Elemental Unearthed=ˮԪع赲ڻغϽʱ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Corpse Connoisseur Unearthed=ʬͼҽʱԴƿѰһƣķĹƿϴơ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Dregscape Zombie Unearthed=Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Etherium Abomination Unearthed=Ʒأգ£գ£ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Extractor Demon Unearthed= ÿһ볡ʱĿֽƿⶥĹ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Fatestitcher Unearthed=ԣԺûһĿ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Fire-Field Ogre Unearthed=ȹ Ʒأգ£ңգ£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Grixis Slavedriver Unearthed=ūͷ볡ʱһ2/2ɫٸý Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Hell's Thunder Unearthed=У ڻغϽʱ ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Hellspark Elemental Unearthed=̤ ڻغϽʱԪء ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Kathari Remnant Unearthed= £ɲź ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Kathari Screecher Unearthed= ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Kederekt Leviathan Unearthed=ںֽʱǵƻӵϡ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Scourge Devil Unearthed=ħʱٿص+1/+0ֱغϽ ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Shambling Remains Unearthed=źܽ赲 Ʒأ£ң£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Undead Leotau Unearthed=ңʨ+1/-1ֱغϽ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ # please keep this alphabetized Abandoned Outpost=ķվý ԣӣ׵ķС ԣķվһɫķķС Abandon Hope=ѡXƣĿֵƣѡXơЩơ Abbey Gargoyles=У챣 Abbey Matron=ףԣŮ+0/+3ֱغϽ Abduction=ܽʱܴ˽ܴ˽֮IJٿȨܴ˽ﱻĹ򽫸ӵߵIJٿ·ý Abeyance=ĿҲʹ˲䡢桢Ҫ õܣֱغϽ һơ Abjure=һɫĿ Abolish=ɸΪһƽԭԴֹ֧ķáĿ硣 Aboroth=ۻά֣һ-1/-1ָʾڰ˹ϡ Aboshan, Cephalid Emperor=һٿδõˣĿ գգգв߷ܵ Aboshan's Desire=ܴ˽зܡż-ܴ˽ﲻܳΪܵĿꡣֻҪķĹŻƣﵽż About Face=ĿͷֱغϽ޸ĸЧӦ޸ķֱ֮ͬغϽ Absolute Grace=÷ڱ Absolute Law=÷챣 Absolver Thrull=ƴӳĹʱƳսĿϡ ޽ĹʱĿ硣 Absorb=Ŀ3 Absorb Vis=Ŀʧȥ44 ѭأ££ƣƿѰһŻƣչʾƣϡȻƿϴơ Abu Ja'far=ӷӳĹʱ赲赲Dz Abuna Acolyte=ԣڱغУֹĿɵ1˺ ԣڱغУֹĿɵ2˺ Abuna's Chant=ѡһ5ֹغнĿォɵ5˺2֧ãѡ񡣣 Abundance=㽫ץһƣԸΪѡƻǵƣƿⶥʼչʾƣֱչʾһŸΪֹϣȻԴ˷չʾ˳ƿס Abyssal Gatekeeper=ԨߴӳϱŵκηĹУÿ ѡٿصһֻ Abyssal Horror= Ԩ޽ʱĿѡơ Abyssal Hunter=£ԣĿԨֶԸɵͬԨ֮˺ Abyssal Nocturnus=ÿһһʱԨӰ+2/+2һÿ־ֱغϽ Abyssal Persecutor=У̤ ϷӮҲ䡣 Abyssal Specter= ÿԨ˺ʱҴѡһơ Academy Rector=ѧԺ񳤴ӳκηĹʱɽѧԺƳϷƿѰһŽƣýȻƿϴơ Academy Researchers=ѧԺоԱʱѡһƣýѧԺоԱϡ Academy Ruins=ԣӣķС գԣĿƴķĹƿⶥ Accelerated Mutation=Ŀ+X/+XֱغϽXΪٿصܷ֮á Accelerate=ĿֱغϽһơ Acceptable Losses=һƣΪʹÿʧ֮áʧĿ5˺ Accorder's Shield=ߵ+0/+3Ҿоܡ Accumulated Knowledge=һƣȻзĹÿһۻ֪ʶƣͳһơ Accursed Centaur=İʱһ Acidic Dagger=ԣκηǽڴ˻غϳĿ﹥֮Ŀ뿪ϷҺذסʹôֻڷѡǰ Acidic Slime=ɵκ˺ߡ ҺսʱĿ磬ء Acidic Sliver=ÿһƬáĿ2˺ Acidic Soil=ÿٿ֮ÿŵأԸ1˺ Acid Web Spider= ֩սʱĿߡ Acolyte of Xathrid=£ԣĿʧȥ1 Acorn Harvest=1/1ɫýաǣ֧3ԴķĹʹôƣ֧䷵շáȻƳϷ Acquire=ĿֵƿѰһƣIJٿ·ýȻֽƿϴơ Acridian=죨ٿش֮һάֽ׶֧ʩŷã֮ Act of Treason=ĿIJٿȨֱغϽøֱغϽ˻غϱܹԡ Adamaro, First to Desire=ʼͷֵ֮ͬ Adarkar Sentinel=│ڱ+0/+1ֱغϽ Adarkar Unicorn=ԣӣջ򣱣յķءЩֻ֧ۻάֵķá Adarkar Valkyrie=У ԣ│ŮĿڱغһĹʱIJٿƻسϡ Adarkar Wastes=ԣ1ħС ԣӣ׻յħС│Ұ1˺ Adarkar Windform= ӣĿʧȥֱغϽԲѩһ㷨֧ Adder-Staff Boggart=Ȳνʱһλֱȵ㡣ӮȲϷһ+1/+1ָʾȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Addle=ѡһɫĿҵƣѡһŸɫơơ Admonition Angel= 䡫ÿһIJٿ½սʱԷʹ֮Ŀǵʹ뿪սʱбƷֱӵ֮ٿƻս Ad Nauseam=չʾƿⶥƣƷϡʧȥܷ֮õɽظ Advanced Hoverguard= գߵȿغϲܳΪܵĿꡣ Advance Scout=ȹ ףĿȹֱغϽ Adventuring Gear=䡫ÿһIJٿ½սʱߵ+2/+2ֱغϽ װĿٿصϣʱͬ Advice from the Fae=㷨ǣ֧/աƵܷΪ6 ƿⶥơٿصÿλֶ࣬ϡһϡȻ˳ƿס Aegis of Honor=ڱغУһһ˲ォ˺ʱΪٿ˺ Aegis of the Meek=ԣĿ1/1+1/+2ֱغϽ Aeolipile=ԣתתĿ2˺ Aeon Chronicler=بżߵͷͬ ӻXأաXΪ0 بż߱Ƴսڼ䣬ÿȥһʱָʾʱץһơ Aerial Caravan= գգƿⶥƳϷԽΪͬһʹãֱغϽƳϷʱչʾ֮ Aerie Mystics= ǣգٿصĻֱغϽ Aerie Ouphes=Ӱ·򣺳Ӱ·Ŀ߷ܵ˺ͬ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ AEther Adept=̫רҽսʱĿƻӵϡ AEther Barrier=ÿһʹʱǸ֧һ AEther Burst=XĿƻӵϣXΪзĹ̫Ƶһ AEther Charge=ÿһҰIJٿ½ʱĿ4˺ AEther Figment=ʩŴʱԶ֧ ̫岻ܱ赲 ̫սʱ+1/+1ָʾ AEtherflame Wall=ؾ ھߴԪӰܵ̫ǽܽͬ߸ܵؽ赲 ң̫ǽ+1/+0ֱغϽ AEther Flash=ÿκʱ̫Ը2˺ AEthermage's Touch=չʾƿⶥơԽһƷýҸƾСĻغϽʱƻӵϡȻԴ˷չʾ˳ƿס AEther Membrane=ؾ ̫Ĥͬзܵؽ赲 ÿ̫Ĥ赲ijսʱƻӵϡ AEther Mutation=ĿƻӵϡX1/1ɫýXΪܷá AEtherplasm=ÿ̫ԭʹ赲һʱԽ̫ԭʹƻӵϡԽһƴϷý赲 AEther Rift=άֿʼʱһơԴ˷һƣһ֧5Ʒý AEther Shockwave=ѡһо֣зǾֵ AEther Snap=ϵָʾԼƳϷ AEthersnipe=̫հнʱĿǵƻӵϡ ꣱գգ֧ĺʹʱ㱻 AEther Spellbomb=գ̫Ŀƻӵϡ ̫ץһ AEther Sting=ÿһʹʱ̴̫Ը1˺ AEther Storm=Ҳʹơ֧4̫籩ҿʹôܡ AEther Tide=ѡXƣXĿƻӵߵϡ AEthertow=Ŀй赲ӵߵƿⶥ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ AEther Tradewinds=ĿٿصĿ겻ٿصֱƻӵϡ AEther Vial=άֿʼʱ̫ƿϷһָʾ ԣԴϽһƷýܷ̫ƿϳָʾͬ AEther Web=֣ܹʹ˲ʱʹô ܴ˽+1/+1ͬ߷ܵؽ赲ҶھߴԪӰܵܽͬ߸ܵؽ赲 Affa Guard Hound=ֵȮսʱĿ+0/+3ֱغϽ Afflict=Ŀ-1/-1ֱغϽ ץһơ Afiya Grove=Чʱ3+1/+1ָʾϡ άֽ׶Σһ+1/+1ָʾĿϡ ָʾᰢ֡ Afterlife=ĿﲻIJٿ߽һ1/1߷ܵİɫý Aftershock=Ŀء3˺ Agadeem Occultist=ԣַĹеĿܷ֮õڻСٿصĻ򽫸IJٿ·Žս Ageless Entity=ÿʱڳϷõ+1/+1ָʾ Ageless Sentinels=ؾﲻܹ ڱ赲ʱΪˣ񡣣ǽЧӦغϽֹ Agent of Masks=άֿʼʱÿλʧȥ1ͬڶԴ˷ʧȥܺ͡ Agent of Shauku=£һŵأĿ+2/+0ֱغϽ Aggravated Assault=ңңٿصڴ˽׶֮һ׶ΣԼĶһж׶Ρֻʹʱʹôܡ Aggression=ֻܽḽڷǽ֮ϡܴ˽ȹ ̤ܡٿߵĻغϽʱڱغ֮ Aggressive Urge=Ŀ+1/+1ֱغϽ ץһơ Agility=+1/+1 Agonizing Demise=ңԶ֧ʹ ĿǺɫ֧ãʹԸIJٿɵͬڸ˺ Agonizing Memories=鿴Ŀֵƣѡţ ˳ŵƿⶥˡ Agony Warp=Ŀ-3/-0ֱغϽ Ŀ-0/-3ֱغϽ Agrus Kos Wojek Veteran=ÿҮϽ̿˹ʱֱغϽйĺɫ+2/+0ҽйİɫ+0/+2 Air Bladder=ܴ˽÷ܡܴ˽ֻ赲߷ܵ Airborne Aid=ÿһץһơ Airdrop Condor= ңһ飺ͶͺӥĿ˺ͬ Air Elemental= Air Servant= գĿ߷ܵ Ajani Goldmane=+12-1ÿٿصϷһ+1/+1ָʾЩþֱغϽ-6һɫʥŽսСͷͬ Ajani's Mantra=άֿʼʱԻ1 Ajani's Pridemate=ÿʱڰҮȺϷһ+1/+1ָʾ˵ijЧӦ3ڴϷһ+1/+1ָʾ Ajani Vengeant=+1Ŀٿߵһòвá -2ҮĿ3˺3 -7Ŀֲٿصеء Akki Avalanchers=һأѩ+2/+0ֱغϽÿغֻʹһΡ Akki Blizzard-Herder=ѩʦӳĹʱÿλһء Akki Coalflinger=ȹ ңԣнȹֱغϽ Akki Drillmaster=ԣĿֱغϽ Akki Lavarunner=ÿҽԽ˺ʱתɽд-/ʦ2/2챣 κκɫԴ˺ɵ˺Ϊԭֵ1㡣 Akki Raider=ÿһشӳϽĹʱͻӵ+1/+0ֱغϽ Akki Rockspeaker=ʱӣҵķС Akki Underling=ֻҪŻ࣬±+2/+1ȹܡ Akki Underminer=ÿƻս˺ʱһ Akoum Battlesinger=ÿķս˻һIJٿ½սʱٿصĻ+1/+0ֱغϽ Akoum Boulderfoot=ķ˽սʱĿ1˺ Akoum Refuge=ķýս ķսʱ1 ԣӣ»ҵķС Akrasan Squire=ÿһٿصﵥʱ+1/+1ֱغϽ Akroma, Angel of Fury=ŭʹ겻ܱ У̤ױ ңŭʹ+1/+0ֱغϽ ңңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Akroma, Angel of Wrath=Уȹ䣬̤ݣڱ챣 Akroma's Blessing=ѡһɫٿص÷ɫ֮ɫֱغϽѭףףƣץһơ Akroma's Devoted=ɮ¹ʱá Akroma's Memorial=ٿصзУȹ䣬̤ݣڱ뷴챣ܡ Akroma's Vengeance=ͽ硣ѭ3ƣץһơ Akron Legionnaire=۾˺֮⣬ٿصﶼܹ Aku Djinn=̤ άֽ׶Уÿٿصÿֻϣһ+1/+1ָʾ Akuta, Born of Ash= άֿʼʱƱÿλֶ࣬һ򽫽հķĹƻϣĿдس Alabaster Dragon= ʥɳбĹ򽫹ʥ ƿУȻƿϴơ Alabaster Leech=ʹõİɫ֧ײſʹá Alabaster Potion=ĿһXΪκҷֹX˺ Alabaster Wall=ؾﲻܹ ԣڱغжĿҷֹ1˺ Aladdin's Lamp=أԣڱغнҪٴץһʱΪ鿴ƿⶥϵXƲץһšʣµϴкƿףXΪ0 Aladdin's Ring=ԣָĿֻ4˺ Aladdin=ңңԣֻҪڳĿIJٿȨ Alarum=Ŀǹ+1/+3ֱغϽ Albino Troll=죨ٿش֮һάֽ׶֧ʩŷã֮ ǣӾħ Aleatory=ֻڷѡʹáͶһöӲ;Ŀֲ²Ӳ档²Ŀ+1/+1ֱغϽ´εάֽ׶Σһơ Alert Shu Infantry=ֱ߲ӹʱá Alexi's Cloak=κܹʹ˲ʱ£ʹðٿ˿ܴ֮ۡ˽ﲻܳΪܵĿꡣ Alexi, Zephyr Mage=أգԣƣXĿƻӵϡ Algae Gharial=Ļ ÿһӳĹʱҰ峤Ϸһ+1/+1ָʾ Ali Baba=ңĿǽ Aliban's Tower=Ŀ赲+3/+1ֱغϽ Ali from Cairo=нʹ1µ˺Ϊ1 Allay=3ʹôʱԶ֧3ォϣǷĹЧӦΪЧӦһݡ Ŀ硣 Alley Grifters=ÿƭͽ赲ʱұһơ Allied Strategies=Ŀٿصĵ֮Уÿһֻץһơ All Is Dust=ÿλٿصɫ Allosaurus Rider=ԽɫƳս֧ķá ͷͬٿصĵ֮1 Alloy Golem=ںϽħʱѡһɫϽħΪɫȻ All Suns' Dawn=ΪɫѡһŸɫĿƣЩƴķĹƻϣȻɫƳս Alluring Scent=ѡһֻڱغУпشﶼҪ Alluring Siren=ԣĿɶֲٿصﱾغܹ㣬빥 Alms=ķĹĶƳϷΪκ ֹ1˺ Alpha Kavu=ǣĿ꿨-1/+1ֱغϽ Alpha Myr= Alpha Status=ܴ˽ԣÿһ߹֮ͨ+2/+2 Alpha Tyrranax= Altar Golem=̤ ̳ħͷͬڳ ̳ħٿߵòвá ٿصδü̳ħ Altar of Bone=һΪʹù̳֮Ķáƿвһƣչʾ֮СȻƿϴơ Altar of Dementia=һĿҴƿⶥϣȡڴ֮ƣķĹ Altar of Shadows=սǰж׶οʼʱӰ̳ÿһָʾӣµķС ԣĿȻӰ̳Ϸһָʾ Altar's Light=ĿƳս Alter Reality=ĿĹ֣һɫȫΪһ֡ЧӦغϽֹ գգԴķĹʹôƣ֧䷵շáȻƳϷ Aluren=κҿʹ˲ʱ£ʹʩŷò3ƣҲ֧ʩŷá Ambassador Laquatus=ĿֽƿⶥĹ Ambassador Oak=ʹʱһ1/1ɫĵؾսʿý Amber Prison=ѡòв ԣĿءֻҪã㲻ٿߵòá Ambition's Cost=ơʧȥ3 Ambush Commander=ٿص1/1ɫؾȻǵء ǣһؾĿ+3/+3ֱغϽ Ambush Party=ȹݡ Ambush=赲ȹֱغϽ Amoeboid Changeling=Σʱ𡣣 ԣĿֱغϽ ԣĿʧȥֱغϽ Amok=һƣһ+1/+1ָʾĿϡ Amphibious Kavu=ÿܿ赲ɫͣɫɫͣɫ赲ʱܿ+3/+3ֱغϽ Amrou Scout=ԣƿѰһܷõڻС3ķƣýȻƿϴơ Amrou Seekers=׷Ѱֻܱͣɫ赲 Amugaba= գһƣ¿ƻӵϡ Amulet of Kroog=ԣκһֹ1˺ Amulet of Quoz=㲻жƣڱǰȵĻƳơ ԣȵĻĿֿԽƿⶥƶѡҲôһöӲҡӮôұ̶ս̶սֻάʹôܡ Amulet of Unmaking=ԣ⻤ƳϷĿƳϷΪ Amulet of Vigor=ÿһIJٿºýսʱá Anaba Ancestor=ԣĿţͷ˵+1/+1ֱغϽ Anaba Bodyguard=ȹ Anaba Shaman=ңԣðͼʦĿ1˺ Anaba Spirit Crafter=ţͷ˵+1/+0 Ana Battlemage=պͣ򣱣 սʦʱ֧䣲յãĿơ սʦʱ֧䣱µãĿδõҸٿɵͬڸ˺ Anaconda=ߣֻҪҲٿ󣬴㲻ܱ赲 Ana Disciple=գԣĿ÷ֱغϽ £ԣĿ-2/-0ֱغϽ Anarchist=߽ʱԽĿĹеķƻϡ Anarchy=аɫ Ana Sanctuary=άֿʼʱٿɫɫĿ+1/+1ֱغϽͬʱٿɫPɫΪĿ+5/+5ֱغϽ Anathemancer=䷨ʦʱĿ˺ͬڸٿ֮ǻ Ʒأ£ң£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Anavolver=պ/£֧䣱յãɽʱ+1/+1ָʾзܡ֧µãɽʱһ+1/+1ָʾС֧3ɽ塣 Ancestor's Chosen=ȹ İʱĹÿһƣ1 Ancestor's Prophet=δõɮ£10 Ancestral Knowledge=ۻά1 ˵ǻ۽ʱƿⶥʮ ƣƳϷٽʣµ ˳ûƿⶥˡ ˵ǻ볡ƿϴơ Ancestral Mask=ÿһĽڳܴ˽+2/+2 Ancestral Memories=ƿⶥƣжСķĹ Ancestral Recall=Ŀץơ Ancestral Tribute=ķĹÿһƣ2գףףף֧ƵķշãԴķĹʹȻƳս Ancestral Vision=˵Ԥɫ ӻ4գ˴ʹôƣ֧ղƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Ŀץơ Ancient Amphitheater=ԶŽݾ糡ʱչʾһžơδԶŽݾ糡ý ԣӣһ׵ķС Ancient Den=ԶʨѨ ԣӣ׵ķС Ancient Grudge=Ŀ գǣԴķĹʹôƣ֧䷵շãȻƳս Ancient Hellkite= ңԶŲŰ߶Ŀɷֲٿص1˺ֻԶŲŰ߽йʱ𶯴ܡ Ancient Hydra=5ʱָʾάֿʼʱȥһָʾ޷֮ ԶŶͷȥһָʾԶŶͷĿ1˺ Ancient Kavu=ŴΪɫֱغϽ Ancient Ooze=Զͷͬٿصܷõܺ͡ Ancient Runes=ÿλҵάֽ׶УԶŷĶԸɵͬٿ֮˺ Ancient Silverback=ǣ Ancient Spider=ȹ ֩ͬзܵĽ赲 Ancient Spring=Ȫý ԣӣյķС ԣȪӣףµķС Ancient Stirrings=ƿⶥơչʾеһɫƣϡȻ˳ƿסвɫŵƣɫҲɫ Ancient Tomb=ԣɫħħСĹ2˺ Ancient Ziggurat=ԣһɫķķС˷ֻ֧ķá Andradite Leech=ʹõĺɫ֧²ſʹá £ʯε+1/+1ֱغϽ Angelfire Crusader=ңʹʥս+1/+0ֱغϽ Angelheart Vial=ÿܵ˺ʱʹƿϷõijָʾ ԣʹƿȥĸָʾ2ץһơ Angelic Arbiter= غʩŹĶ־﹥غһ﹥Ķ־ʩ Angelic Benediction=ÿһٿصﵥʱ+1/+1ֱغϽ ÿһٿصﵥʱԺĿ Angelic Blessing=Ŀ+3/+3÷ֱغϽ Angelic Chorus=ÿһIJٿ½ʱõͬ Angelic Curator=У Angelic Favor=ٿƽԭɸΪһٿصδԴ֧˵ķáֻսʹˡһ4/4ɫ߷ܵʹڻغϽʱƳϷ Angelic Page=ԣĿй赲+1/+1ֱغϽ Angelic Protector= ػʹΪܵĿ꣬+0/+3ֱغϽ Angelic Renewal=κɳϱķĹ ӸҽЩеһֻ ý Angelic Shield=ٿص+0/+1ʹܣĿƻӵϡ Angelic Wall= ؾﲻܹ Angel of Despair= ʹʱĿ Angel of Mercy= ȱʹʱ3 Angel of Retribution=Уȹ Angel of Salvation=֣ټʹôʱÿΪһ֧һɫķ ʹʱֹĿֱͣغϽܵĹ5˺䡣 Angel's Feather=ÿʹκΰɫʱԻ1 Angel's Grace=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ غУϷ䣬ҲӮֱغϽʹ1µ˺Ϊ1 Angel's Herald=ףԣһɫһɫԼһɫƿѰһΪʹƣ֮ýȻƿϴơ Angel's Mercy=7 Angelsong=ڱغУֹɵս˺ ѭƣץһơ Angel's Trumpet=﹥ʱá ÿһغϽʱɸٿأҸûغϲδйδÿһ˱õʹŽDZԸ1˺ Anger=ֻҪŭķĹУٿɽٿصܡ Angry Mob=̤ ĻغУŭı֮ͷԵжٿص2غУŭı֮ͷԵ2 An-Havva Constable=߱ٵķͬڳɫ1 An-Havva Inn=X+1Xͬڳɫ An-Havva Township=ԣ1ķء ԣӣǵķء ԣӣһ׵ķء Animal Boneyard=ܴ˽ĵؾСԣһõͬڸ Animal Magnetism=չʾƿⶥơһִѡһơƷýķĹ Animate Artifact=ܴ˽Ϊͬ䷨õ Animate Dead=ʹʬʱѡһκηĹеĿơʬʱýʬḽڴϡܴ˽õ-1/-0ʬ볡ʱ Animate Land=ĿسΪ3/3ֱغϽȻǵء Animate Wall=ֻʹǽϡܴ˽ǽһع Ankh of Mishra=ÿκεؽʱ˹ԸõصIJٿ2˺ Annex=ٿܴ˽ĵء Annihilate=ĿǺɫץһơ Annul=Ŀ Anodet Lurker=觴޴ӳϽĹʱ3 Anoint=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ Ϊκֹ3˺ Anowon, the Ruin Sage=άֿʼʱÿλһѪ Antagonism=ÿҵƽ׶УǸҵһڸûغгɹر˺жԸ2˺ Anthem of Rakdos=ÿٿصһ﹥ʱ+2/+0ֱغϽ˾ʫ1˺ ˮսֻҪûƣٿصһԴһ˺ΪԸ˺ Anthroplasm=˽ʱ+1/+1ָʾ أԣȥ˽е+1/+1ָʾϷX+1/+1ָʾ Anti-Magic Aura=ܴ˽ﲻɳΪ硢˲估֮ĿꡣЧӦᷴħڴϵĽǵĿѲϷᣩ Antler Skulkin=ĿɫֱغϽӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Ant Queen=ǣһ1/1ɫŽս Anurid Barkripper=żƤܵ+2/+2ֻҪķĹŻƣﵽż Anurid Brushhopper=ƣԾƳϷڻغϽʱӵߵIJٿƻسϡ Anurid Murkdiver= Anurid Scavenger=ڱάֿʼʱķĹһƿףʰܡ Anurid Swarmsnapper=ܿͬзܵؽ赲һ̣ܱغϿԶ赲һ Anvil of Bogardan=ÿԹƽ׶Ρ ÿڳƽ׶ʱһƣȻѡһơ An-Zerrin Ruins=ַʱѡһ𡣸ﲻٿߵòá Apathy=ܴ˽ٿߵý׶в á Apes of Rath=˹Գ﹥һý׶вá Apex Hawks=ףʩŴʱض֧ס 嶥ӥʱ+1/+1ָʾΪĴ Aphetto Alchemist=ԣĿգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Aphetto Dredging=ѡһ𣬽ĿķĹƻϡ Aphetto Exterminator=£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ߷ʱĿ-3/-3ֱغϽ Aphetto Grifter=ٿδõķʦĿ Aphetto Runecaster=ÿһ﷭ʱץһơ Aphetto Vulture= أӥӳϽĹʱԽĿĹеٸƿⶥ Aphotic Wisps=ֱغϽĿΪɫҾп־ܡ ץһơ Apocalypse Chime=ԣʾ֮ӣгԼ԰ϵеĿơDz Apocalypse Hydra=ĩնͷʱX+1/+1ָʾXڻڣʱX+1/+1ָʾ ңĩնͷȥһ+1/+1ָʾĩնͷĿ1˺ Apocalypse=ƳϷơ Apothecary Initiate=ÿһʹðɫʱ֧1 Apprentice Necromancer=£ԣʿѧͽĿƴķĹƻسϡܡڻغϽʱٿشĸûغУԹԼԣ Aquamoeba=һƣˮװֱ֮غϽ Aquamorph Entity=壱򷭻ʱѡΪ5/11/5 գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Aquastrand Spider=ֳ2ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ǣغУĿ+1/+1ָʾͬ߷ܵؽ赲 Aquitect's Will=ĿϷһˮָʾֻҪкˮָʾõرкٿ㣬ץһơ Araba Mothrider= ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Arachnoid=֯ͬ߷ܵؽ赲 Arashi, the Sky Asunder=أǣãҷʾĿ߷ܵX˺أǣǣʾʾÿ߷ܵX˺ Arbiter of Knollridge= ٲ߽ʱÿλֵΪߵֵ Arbor Elf=ԣĿ֡ Arcane Laboratory=ÿÿغϲʩһϵ Arcane Sanctum=ʥý ԣӣףգµķС Arcane Spyglass=ԣһأץһƲڿԶϷһָʾӿԶȥָʾץһơ Arcane Teachings=ܴ˽+2/+2СԣĿ1˺ Arcanis the Omnipotent=ԣץƣգգȫܵİ˼ƻӵߵϡ Arcanum Wings= ܴ˽зܡ תգգϵһƽ Arc Blade=Ŀ2˺Ƴսʱָʾ ӻ3ң˴ʹôƣ֧ҲƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Arcbound Bruiser=׼3ʱ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Crusher=̤ ÿһʱշƻϷһ+1/+1ָʾ׼1ʱһ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Fiend=־άֿʼʱԴĿϽһ+1/+1ָʾƵֶħϡ׼3ʱ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Hybrid=׼2ʱ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Lancer=ȹ ׼4ʱĸ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Overseer=άֿʼʱÿٿأҾ׼ܵϷһ+1/+1ָʾ׼6ʱ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Ravager=һϷһ+1/+1ָʾ׼1ʱһ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Reclaimer=ֻջȥһ+1/+1ָʾĿƴķĹƿⶥ׼2ʱ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Slith=ÿ˹ȶһս˺ʱϷһ+1/+1ָʾ׼1ʱһ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Stinger= ׼1ʱһ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Wanderer=׼~ӳùɫķ֧ãʱм+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Arcbound Worker=׼1ʱһ+1/+1ָʾĹʱԽϵ+1/+1ָʾƵĿϡ Archaeological Dig=ԣһɫķС ԣŷ򳡣һɫķķС Archangel= ʹʱá Archdemon of Unx=У̤ άֿʼʱһٸȻһ2/2ɫٸý Archery Training=άֿʼʱڼѵϷһָʾ ܴ˽áԣĿй赲X˺Xͬڴ֮ѵϹָʾ Architects of Will=ʱĿƿⶥƣȻ˳Żء ѭ/£/£ƣץһơ Archive Trap=غijѰƿ⣬֧֧ķá ĿֽƿⶥʮĹ Archivist=ԣץһơ Archmage Ascension=ÿ迪ʼʱغץŻƣڷϷһָ̽ʾ ֻҪָ̽ʾ㽫ץһƣԸΪƿѰһƣϣȻƿϴơ Archon of Justice= ͳӳĹʱĿƳս Archon of Redemption= ÿͳһ߷ܵIJٿ½սʱԻõͬڸ Arc Lightning=״3˺Խ䵽Ŀͣϡ Arc Mage=ңԣһƣⷨʦ2˺Խ˺Ŀҡ Arc Runner=ݣٿʱܹԡ ڽ迪ʼʱڵ绡顣 Arc-Slogger=ңƿⶥʮƳս绡޶Ŀ2˺ Arctic Flats=ƽҰý ԣӣǻ׵ķС Arctic Foxes=ֻҪҲٿظѩأڻ2ﲻ赲 Arctic Merfolk=һٿصƻӵϣԶ⽫һٿصƻӵʹ ֧ã򼫵ʱһ+1/+1ָʾ Arctic Nishoba=̤ ۻά֣ǻףάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ʹӳĹʱÿһָʾ2 Arctic Wolves=ۻά2 ǽʱһơ Arc Trail=ҷĿ2˺һĿ1˺ Arcum Dagsson=ԣĿIJٿֿ߽֮ԴƿѰһŷƣýȻƿϴơ Arcum's Sleigh=ԣֱغϽҲٿظѩأĿ﹥á Arcum's Weathervane=ԣĿ긲ѩʧȥѩ𡣣ЧغϽ ԣĿǸѩĻػøѩ𡣣ЧغϽ Arcum's Whistle=ԣĿǽIJٿ߿֧أXͬڸķáҲڱغܹͱ빥ڻغϽʱﲻֻܹ֮ڸ֮ٿߵĻغ湥֮ǰʹôܡ㲻ڱغٿߵIJٿ½ΪĿꡣ Ardent Militia=ĵ¾ʱá Ardent Plea=ÿһٿصﵥʱ+1/+1ֱغϽ ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Ardent Soldier=2Զ֧2ʹ ȳϵʿʱá֧ãȳϵʿʱһ+1/+1ָʾ Arena=ԣٿصĿɶѡٿصĿԷɵͬڱ˺ Arenson's Aura=ףһ磺Ŀ硣 գգĿ Argent Sphinx= 𼼡գʷ˹ һ迪ʼʱIJٿ·ս ֻٿʱ𶯴ܡ Argentum Armor=ߵ+6/+6 ÿߵ﹥ʱĿ Argivian Find=ĿķĹеƻ С Argivian Restoration=ĿķĹеƷý Argothian Elder=ԣĿء Argothian Enchantress=Ǹ˹ħŮܳΪܵĿꡣÿɹʩһһơ Argothian Swine=̤ Argothian Wurm=̤ Ǹ˹ʱκҿһŵأԽǸ˹ӵߵƿⶥ Arid Mesa=ԣ֧1ëߵأƿѰһɽƽԭƣ֮ŽսȻƿϴơ Ark of Blight=ԣήعĿء Armadillo Cloak=ܴ˽+2/+2м̤ܡÿܴ˽˺ʱ˺ Armageddon=еĵأԼĵأ Armament Master=ÿһװھרϣٿص+2/+2 Armed Response=װӦĿй˺ͬٿص Armillary Sphere=ԣǣƿѰŻƣչʾЩƣϡȻƿϴơ Armistice=ףףһƣĿֻ3 Armored Ascension=ḽ ÿٿһƽԭḽ+1/+1Ҿзܡ Armored Cancrix= Armored Guardian=ףףѡһɫĿٿصøɫķɫֱغϽ գգװػڱغвܳΪܵĿꡣ Armored Pegasus= Armorer Guildmage=£ԣĿ+1/+0ֱغϽ ǣԣĿ+0/+1ֱغϽ Armor of Faith=ܴ˽+1/+1 ףܴ˽+0/+1ֱغϽ Armor of Thorns=ѡ񽫾֮Ϊ˲ʹãغϽʱֻʹڷǺɫϡ+2/+2 Armor Sliver=ÿһƬá+0/+1ֱغϽ Armor Thrull=ԣװޣĿϷһ+1/+2ָʾ Arms Dealer=ңһ飺̶Ŀ4˺ Army Ants=ԣһŵأݻĿء Army of Allah=й+2/+0ֱغϽ Arnjlot's Ascent=ۻά֣գĿ÷ֱغϽ Arrest=ḽ ḽﲻܽй赲ʽҲ𶯡 Arrogant Bloodlord=ÿΪ1ٵ赲Ѫ졢򱻰Ѫ赲սʱѪ졣 Arrogant Vampire= Arrogant Wurm=̤ ħǣʽʱ֧Ƶķħʹ֮ Arrow Volley Trap=ĸй֧ף֧ķá 5˺κ֮Ŀйϡ Arsenal Thresher=ھɨ޽ʱԴչʾơɨ޽ʱÿԴ˷չʾһƣһ+1/+1ָʾ Artifact Mutation=ĿX1/1ɫýXΪܷá Artificer's Intuition=գһƣƿѰһܷõڻС1ƣչʾƣϡȻƿϴơ Artificial Evolution=ĿĹ֣һȫΪһ֡µǴǽЧӦغϽֹ Artisan of Kozilek=ʩſܻ׹ʱԽĿƴķĹƻս2ÿ﹥ʱ Ascendant Evincar= ĺɫ+1/+1Ǻɫ-1/-1 Ascending Aven= ֻ赲߷ܵգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Asceticism=ٿصﶼܳΪɶֲٿ֮ܵĿꡣ ǣĿ Asha's Favor= ܴ˽зУȹԼܡ Ashcoat Bear=֣ܹʹ˲ʱʹô Ashen Firebeast=ң޶ÿ߷ܵ1˺ Ashen Ghoul=ݣ£ɫʳʬķĹƻسϡֻάڻɫʳʬŻʱʹôܡ Ashen Monstrosity=ݻÿغܹ빥 Ashenmoor Cohort=ֻҪٿɫԭȭ˱+1/+1 Ashenmoor Gouger=ԭֲܽ赲 Ashenmoor Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 ÿԭΪɶֲٿص֮Ŀʱʧȥ4 Ashen Powder=ĿһֵķĹзýٿء Ashen-Skin Zubera=ҰӳϽĹʱغÿһӳϽĹĿֱһơ Ashes of the Fallen=ʱسʱѡһĹеÿƶи Ashes to Ashes=ĿƳϷ5˺ Ashling's Prerogative=ڻҶȨʱѡżż ܷǸֵݡ ܷòǸֵý Ashling, the Extinguisher=ÿϨ߻Ҷս˺ʱѡĿɸֲٿص Ashling the Pilgrim=ңڳʥͻҶϷһ+1/+1ָʾǴڱغϵεĽ㣬ȥʥͻҶе+1/+1ָʾÿÿλָɸ˺ Ashnod's Altar=һɫħħС Ashnod's Transmogrant=ԣʿŵһ+1/+1ָʾĿϡõسΪ Asmira,Holy Avenger= ÿغϽʱÿһֻķسһ+1/+1ָʾʥ߰ɪϡ Aspect of Mongoose= ܴ˽ﲻܳΪܵĿꡣ èòӳϽĹʱèòƻӵϡ Aspect of Wolf=ܴ˽+X/+YXͬٿ֮һ룬СʡȥYͬٿ֮һ룬Сλ Assassinate=ĿѺõ Assassin's Blade=ֻ֮̿㱻ᣬδ֮ǰʹáκһеķǺɫ Assault/Battery=ͻϮĿ2˺/һ3/3ɫý Assault Griffin= Assault Strobe=ĿֱغϽ ȹ ͨս˺ Assault Zeppelid=У̤ Assembly Hall=ԣչʾϵһƣƿѰһͬƣСȻϴơ Assembly-Worker=ԣĿװ˵+1/+1ֱغϽ Assert Authority=ÿٿһʹôķñ1ʹá ĿԴ˷Ϊ֮ƳսӵߵķĹ Astral Slide=ÿһѭһʱԽĿƳϷڻغϽʱӵߵIJٿƻسϡ Astral Steel=Ŀ+1/+2ֱغϽ籩ʹôʱغڴ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿꡣ Atalya, Samite Master=أԣѡһڱغУΪĿֹX˺Xֻ԰ɫ֧˷á Atogatog=һи񣺰ии+X/+XֱغϽXΪðи Atog=һ+2/+2ֱغϽ Attrition=£һĿǺɫ Attunement=ϸƻӵϣƣȻѡơ Augur il-Vec=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ά˲ʦ4ֻάʹôܡ Augur of Skulls=£­Dzʦ ­DzʦĿơֻάʹôܡ Augury Adept=ÿרҶһս˺ʱչʾƿⶥƣϡõܷͬõ Augury Owl= èͷӥսʱռ3ռ3ǼƿⶥƣȻ˳ƿף˳ƿⶥ Auntie's Hovel=ڴСݽʱչʾһžơδСý ԣӣ»ҵķС Auntie's Snitch=߲ܽ赲 Ż£ڱغԾ˿ս˺֧ƵŻʹ ÿٿصһ˿Ͷս˺ʱķĹԽƻϡ Aura Barbs=ÿٿ2˺ȻÿḽϵĽḽ2˺ Aura Blast=Ŀ硣ץһơ Aura Extraction=Ŀӵߵƿⶥѭ2ƣץһơ Aura Finesse=ĿٿصḽĿϡץһơ Aura Flux=áάֽ׶У֧˽硣 Aura Fracture=һŵأĿ硣 Aura Gnarlid=Сڽ޵ﲻ赲սÿһڽޱ+1/+1 Aura Graft=Ŀѽḽϵ֮ٿȨḽһܽḽϡ Auramancer's Guise= ܴ˽ÿḽһ+2/+2Ҿоܡ Auramancer=ʿʱԽĿĹеĽƻϡ Aura Mutation=Ŀ硣X1/1ɫýXΪýܷá Aura of Dominion=һٿδõܴ˽ Aura of Silence=Ŀֵͽ2 ʹá Ŀ硣 Aura Shards=ÿһIJٿ½ʱĿ硣 Aura Thief= ӰӳκηĹʱнIJٿȨ㲻ƶ磩 Auratog=һ磺и+2/+2ֱغϽ Auratouched Mage=ӷʦʱƿѰһſԽḽơӷʦڳϣ򽫸ḽϡչʾƣϡȻƿϴơ Aurification=ÿһ˺ʱϷһƽָʾÿлƽָʾСǽ𡣣ǽܹ 볡ʱȥлƽָʾ Auriok Bladewarden=ԣĿ+X/+XֱغϽXΪŷ˽ Auriok Champion=ڱ챣ÿһʱԻ1 Auriok Edgewright=𼼡ֻҪٿŷбܡ Auriok Glaivemaster=ֻҪŷɨߣ+1/+1ȹܡ Auriok Replica=ףŷġƷѡһԴڱغУֹԴɵ˺ Auriok Salvagers=ףĿܷõڻС1ƴķĹƻϡ Auriok Siege Sled=Ŀﱾغ赲ŷ˹Ǵ赲֮ Ŀﱾغв赲ŷ˹Ǵ Auriok Steelshaper=ʹõü1ʹáֻҪŷߣٿصʿʿ+1/+1 Auriok Sunchaser=𼼡ֻҪٿŷ߱+2/+2зܡ Auriok Transfixer=ףԣĿ Auriok Windwalker= ԣĿٿصװĿٿصϡ Aurochs Herd=̤ ԭţȺʱԴƿѰһԭţƣչʾƣϡƿϴơ ÿԭţȺʱÿһйԭţ+1/+0ֱغϽ Aurochs=̤ ԭţйÿֻйԭţʹ+1/+0ֱغϽ Aurora Eidolon=ף飺ڱغУֹĿɵ3˺ ÿʹöɫʱԽķĹƻϡ Aurora Griffin= ףĿΪɫֱغϽ Auspicious Ancestor=س3 ÿɹʩһɫʱ1ÿʩչһΰɫʹһΡ Austere Command=ѡн磻ܷΪ3ٵܷΪ4 Autochthon Wurm=ټʹôʱÿΪһ֧һɫķ ̤ Autumn's Veil=ٿصﱾغϲܱɫɫﷴٿصﱾغϲܳΪɫɫ֮Ŀꡣ Autumn Willow=ܳΪܵĿꡣ ǣֱغϽΪֹͬ߱ܳΪܵĿꡱ֮ܰΪĿٿ֮ܵĿꡣ Avalanche Riders=죨ٿش֮һάֽ׶֧ã֮ ɽٻʧӰ졣 ɽʱĿء Avalanche=XĿ긲ѩء Avarax=ݵ޽ʱɴƿѰһΪ޵ƣչʾƣϡƿϴơ ң޵+1/+0ֱغϽ Avarice Totem=̰ͼĿǵص֮ٿȨ Avatar of Discord=/ҿã»֧ ߵʱƣ Avatar of Fury= һֲٿŻĵأҰķü6ʹá ңҰ+1/+0ֱغϽ Avatar of Hope= ڻڣϣķü6ʹáϣ赲 Avatar of Might=κζֲٿصĸ࣬ķü٣ʹá ̤ォɵս˺赲ʹԷʣ˺ Avatar of Will= κζûƣ־ķü6ʹá Avatar of Woe=зĹеڻʮţֻķü٣ʹá ־ ԣĿ Aven Archer= ףԣļֶĿй赲2˺ Aven Augur= IJʦĿƻӵϡֻάʹôܡ Aven Brigadier= +1/+1ʿ+1/+1 Aven Cloudchaser= սʿʱĿ硣 Aven Envoy= Aven Farseer= ÿһ﷭ʱڰԤʦϷһ+1/+1ָʾ Aven Fateshaper= Ľʱƿⶥƣٽ˳Żء գƿⶥƣٽ˳Żء Aven Fisher=Уֻо߷ ܵ赲 ˴ӳĹʱץһơ Aven Flock= ףڵ+0/+1ֱغϽ Aven Fogbringer= ĽʱĿƻӵϡ Avenger en-Dal=ףԣһƣĿйƳϷIJٿ߻õͬ Avenger of Zendikar=޵Ͽ߽սʱÿٿһأ㽫һ0/1ɫֲŽս䡫ÿһIJٿ½սʱٿصÿֲϷһ+1/+1ָʾ Avenging Angel= ʹɳϱκηĹѡ񽫸ʹӵߵƿⶥ Avenging Druid=³ضκζ˺ƿⶥϿʼչʾƣֱչʾһŵΪֹ˵ƷýչʾƷĹС Aven Liberator=Уף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ľ߷ʱѡһɫĿٿص÷ɫֱغϽ Aven Mimeomancer= άֿʼʱĿϷһָʾֻҪзָʾ3/1зܡ Aven Mindcensor=֣ܹʹ˲ʱʹô һֽѰijƿ⣬ΪѰƿⶥơ Aven Redeemer= ԣ뱾غУֹĿɵ2˺ Aven Riftwatcher= 3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ʱ쿴ؽ볡ʱ2 Aven Shrine=ÿʹʱֻXXΪзĹ֮ͬ Aven Smokeweaver=У챣 Aven Soulgazer= ףĿ泯µ Aven Squire= ÿһٿصﵥʱ+1/+1ֱغϽ Aven Trailblazer= ذĵķͬٿصĵ֮л Aven Trooper= ףһƣװ+1/+2ֱغϽ Aven Warcraft=ٿص+0/+2ֱغϽżѡһɫٿصٻ÷ɫֱغϽֻҪķĹŻƣﵽż Aven Warhawk= ǿ1ڴƽʱÿչʾһ/ʿƣһ+1/+1ָʾ Aven Windreader=Уֻо߷ ܵ赲 գĿչʾƿⶥơ Avian Changeling=Σʱ𡣣 Avizoa= Թһý׶Σŷ޵+2/+2ֱ غϽÿغֻʹһΡ Avoid Fate=Ŀ˲ҸٿصΪĿꡣ Awakener Druid=ߵ³սʱֻҪߵ³սĿֱΪ4/5ɫȻǵء Awakening=ÿҵάֽ׶οʼʱPء Awakening Zone=άֿʼʱԽһ0/1ɫ棯ŽսС1ķС Awe Strike=ֹĿһڱغнɵ˺Դ˷ֹ˺ Axegrinder Giant= Aysen Abbey=ԣ1ķء ԣӣ׵ķء ԣӣǻյķء Aysen Bureaucrats=ԣĿСڻ2 Aysen Crusader=ɭʮ־ֱͬ2ٿصӢ Aysen Highway=ɫƽԭܡ Ayumi, the Last Visitor= Azami, Lady of Scrolls=һٿδõķʦץһơ Azimaet Drake= գ÷޻+1/+0ֱغϽÿغֻ֧һա Azorius AEthermage=ÿһƻʱ֧ץһơ Azorius Chancery=ƽԺý ƽԺʱٿصһƻӵϡ ԣӣףյķС Azorius First-Wing=У籣 Azorius Guildmage=/տã׻֧ ףĿ գĿʽܡ޷ΪĿꡣ Azorius Herald=ʹܱ赲 ʹʱ4 ʹʱù֧ã Azorius Ploy=ڱغУֹĿォɵս˺ ڱغУֹĿォܵս˺ Azorius Signet=ԣӣףյķС Azure Drake= Azusa, Lost but Seeking=ԼĻغжʹء Backlash=Ŀδõٿɵͬ˺ Backslide=Ŀ߱ܵ﷭Ϊ泯¡ѭգգƣץһơ Back to Basics=ǻٿߵý׶вá Back to Nature=н硣 Badlands= Bad Moon=ɫ+1/+1 Bad River=ʱá ԣƿѰһźƣϷʹáºϴơ Baki's Curse=Ŀÿһ磬ͻ2˺ Baku Altar=ÿʹþֻʱʳ޼̳Ϸһָʾ ԣʳ޼̳ȥһָʾһ1/1ɫľý Bala Ged Scorpion=ոЫӽսʱĿΪ1ٵ Bala Ged Thief=ÿոһIJٿ½սʱĿִչʾƣͬٿصĻѡһšơ Balance of Power= Balance=ٿٿ֮ÿλԼٿصѡȻδѡÿλͬʽơ Balancing Act=ٿٿ֮ÿλԼٿصѡȻδѡÿλͬʽơ Balduvian Barbarians= Balduvian Bears= Balduvian Conjurer=ԣֱغϽĿ긲ѩسΪ2/2Ȼǵء Balduvian Fallen=ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ÿ֧˲άߵۻάַʱÿ֧»ң+1/+0ֱغϽ Balduvian Frostwaker=գԣĿѩسΪ2/2ɫ߷ܵԪȻǵء Balduvian Horde=άDzʱһơ㲻άDz塣 Balduvian Hydra=άǶͷʱX+1/+0ָʾ ӲάǶͷƳһ+1/+0ָʾֹڱغڽԲάǶͷɵ1˺ ңңңڲάǶͷϷһ+1/+0ָʾֻάʹôܡ Balduvian Rage=Ŀй+X/+0ֱغϽ »غάֿʼʱץһơ Balduvian Shaman=ԣıĿٿ֮ۻάֵİɫйɫĹ򲿷ָijһ֡ýáۻά֣1˵ԽɫΪɫ Balduvian Warlord=ԣĿ赲Ƴսڱսб赲δ赲Ϊδ赲״̬ȻѡӦ赲һйֻ赲߲ʹôܡ Balefire Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 ÿʹһɫʱĿ3˺ ÿʹһɫʱ3 Baleful Stare=Ŀչʾơÿһɽɫƣһơ Ballista Squad=أףԣСӶĿй赲X˺ Ball Lightning=̤ォɵ˺赲ʹԷֻʣ˺ ݣٿʱܹԡ ڽ迪ʼʱ Balloon Peddler=գãһƣĿ÷ֱغϽ Ballynock Cohort=ȹ ֻҪٿɫȭ˱+1/+1 Ballynock Trapper=ԣĿ ÿʹһɫʱðɲˡ Ballyrush Banneret=ʹõĽӢʿü٣ʹá Balm of Restoration=ԣࣺѡһ2ֹڱغڽĿɵ2˺ Baloth Cage Trap=غijٿ½ս֧ǣ֧ķá һ4/4ɫҰŽս Baloth Woodcrasher=䡫ÿһIJٿ½սʱְ+4/+4ṳֱ̈غϽ Balshan Beguiler=ɺƭͽһս˺ʱչʾƿⶥơѡһŲ֮ķĹ Balshan Collaborator= £ɺ+1/+1ֱغϽ Balshan Griffin= գһƣɺʨƻӵϡ Balthor the Defiled=ū͵+1/+1ںںڣۻİƳϷÿλҴĹнкɫͣɫƻسϡ Balthor the Stout=Ұ˵+1/+1 ңĿҰ˵+1/+0ֱغϽ Bamboozle=ĿչʾƿⶥơѡŲ֮ķĹ˳ƿⶥ Bandage=ڱغУֹĿɵ1˺ ץһơ Banefire=ĿX˺ Xڻڣ治ܱܷ˺ֹܱ Baneful Omen=Ľ迪ʼʱչʾƿⶥơÿλָʧȥܷ֮õ Bane of the Living=أ££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 аʱ-X/-XֱغϽ Baneslayer Angel=Уȹϵħ Banewasp Affliction= ܴ˽ĹʱIJٿʧȥͬ Banishing Knack=ֱغϽĿáԣĿǵƻӵϡ Banshee's Blade=Ů֮ÿһָʾߵ+1/+1ÿߵս˺ʱڴϷһָʾ2װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Bant Battlemage=ǣԣĿṳֱ̈غϽ գԣĿ÷ֱغϽ Bant Charm=ѡһĿĿӵߵƿף򷴻Ŀ˲ Bant Panorama=ԣӣķС ԣȫƿѰһŻ֣ƽԭ򺣵ƣ֮ýȻƿϴơ Bant Sojourners=ѭþ߻ӳϽĹʱԽһ1/1ɫʿý ѭףףƣץһơ Bant Sureblade=ֻҪٿһɫ׼+1/+1Ҿȹܡ Barbarian Bully=һƣһö˶4˺+2/+2ֱغϽÿغֻʹһΡ Barbarian General= Barbarian Guides=ңԣĿٿصѡĸѩֱ֮غϽڻغϽʱƻС Barbarian Horde= Barbarian Lunatic=ңˣ˶Ŀ2˺ Barbarian Outcast=δٿʱˡ Barbarian Riftcutter=ңҰˣĿء Barbarian Ring=ԣӣҵķС̨1˺ż~ңԣ̨̨Ŀ2˺[ֻķĹŻʱʹôܡ] Barbed-Back Wurm=£Ŀɫ赲ʱ-1/-1ֱغϽ Barbed Battlegear=ߵ+4/-1 Barbed Field=ܴ˽ĵػáԣ˵ضĿ1˺ Barbed Foliage=ÿ﹥ʱʧȥֱغϽ ÿзǷ﹥ʱ̼Ҷ1˺ Barbed Lightning=ѡһǿĿ3˺ǿĿ3˺2֧ãѡ񡣣 Barbed Sextant=ԣǣһɫħħСЧӦΪħԴʹá»غϿʼʱһơ Barbed Shocker=̤ ÿ̵˺ʱƣȻץơ Barbed Sliver=ÿһƬá+1/+0ֱغϽܡ Barbed Wire=ÿλҵάֿʼʱ˿Ը1˺ ڱغУֹɴ˿ɵ1˺ Bargaining Table=أԣһơXΪһֵ Barishi=ӳϷκηĹ򽫰 ƳϷȻĹеϴ ƿ⡣ Barkhide Mauler=ѭ2ƣץһơ Barkshell Blessing=Ŀ+2/+2ֱغϽ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Barl's Cage=Ŀﲻٿߵһý׶á Baron Sengir= ÿһڱо˺ĻغбĹоϷһ+2/+2ָʾ ԣо Barony Vampire= Barrage Ogre=ԣһʳħĿ2˺ Barrel Down Sokenzan=ɨƽٿصɽƻӵϡɱ˪ɽĿ˺ͬԴ˷ƻ֮ɽ Barreling Attack=Ŀṳֱ̈غϽ ÿһֻ赲ʱ+1/+1ֱغϽ Barren Glory=άֿʼʱ˻֮ҫδٿκûƣӮϷ Barren Moor=ƶʪý ԣӣµķСѭ££ƣץһơ Barrenton Cragtreads=˲ܱɫ赲 Barrenton Medic=ԣڱغУֹĿɵ1˺ ڰҽԱϷһ-1/-1ָʾðҽԱ Barrin, Master Wizard=ħʦΪħʦ һĿƻӵϡ Barrin's Codex=άֽ׶УԷһҳָʾڰֳֵϡ ԣֳֵXƣXΪֳֵҳָʾ Barrin's Spite=ѡͬһҲٿصĿѡһȻһƻӵߵϡ Barrin's Unmaking=֮ձɫͬΪձɫУĿйͨɫ򽫸ƻӵϡ Barrow Ghoul=άֽ׶УĹһ ƳϷڣʳʬ Barter in Blood=ÿλָ Baru, Fist of Krosa=ÿһֽʱٿصɫ+1/+1ṳֱ̈غϽ һΪ֮ȭ³ƣһX/XɫýXΪٿصĵ֮ Basal Sliver=ƬСӣ£µķС Basalt Gargoyle= 죲ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ңʯ+0/+1ֱغϽ Basalt Golem=ħ޷赲 ÿħ赲κڴ֮ǰһʯǡ˱Ϊ0/2Ϊǽ Basal Thrull=ԣ¼ޣӣ£µķء Basalt Monolith=Ҳòá ԣ3ķء ҡ Bash to Bits=ĿգңңԴķĹʹôƣ֧䷵շáȻƳս Basilisk Collar=ߵϵܡ2 Basking Rootwalla=ǣ+2/+2ֱغϽÿغֻʹһΡħ0ʽʱ֧Ƶķħʹ֮ Bathe in Light=ҫѡһɫĿÿйͨɫ÷ɫֱغϽ Baton of Courage=ܹʹ˲ʱ£ʹڰӳùɫķ֧ãʱмָʾ ڰȥһָʾĿ+1/+1ֱغϽ Baton of Morale=ĿýֱغϽ Battered Golem=ϾħòвáÿһʱϾħ Battering Craghorn=ȹ ңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Battering Ram=ʱ߽鳱κǽ赲սʱǽ Battering Sliver=Ƭм̤ܡ Battering Wurm=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ Сڳﲻ赲 Battle Cry=ٿصİɫÿһڻغڽ赲+0/+1ֱغϽ Battlefield Forge=ԣ1ħС ԣӣһ׵ħСս¯1˺ Battlefield Medic=ԣڱغУֹĿɵX˺XΪɮµ Battlefield Percher= սֻ赲߷ܵ £ս+1/+1ֱغϽ Battlefield Scrounger=żĹƿףսߵ+3/+3ֱغϽÿغֻʹһΡֻķĹŻʱʹôܡ Battle Frenzy=ٿصɫ+1/+1ֱغϽٿصķɫ+1/+0ֱغϽ Battlegate Mimic=ÿʹһ˫ɫʱ̬Ϊ4/2һȹֱغϽ Battlegrace Angel= ÿһٿصﵥʱ+1/+1ֱغϽ ÿһٿصﵥʱϵֱغϽ Battlegrowth=ĿϷһ+1/+1ָʾ Battle Hurda=ȹ Battle-Mad Ronin=ʿ2ÿ赲赲ʱ+2/+2ֱغϽ ɱÿغܹ빥 Battle Mastery= ܴ˽ܡ Battle of Wits=άֿʼʱƿ200ŻƣӮôϷ Battle Rampart=ؾ ԣĿֱغϽ Battle-Rattle Shaman=غϵսʼʱʹĿ+2/+0ֱغϽ Battle Screech=1/1ɫзܵýաٿδõԴķĹʹôƣ֧䷵շáȻὫƳϷ Battle Squadron= սնӵͷͬٿص Battle Strain=ÿһʱս˶ԸIJٿ1˺ Battletide Alchemist=ijԴһ˺ԷֹеX˺XΪٿصɮ Battlewand Oak=ÿһIJٿ½ʱս+2/+2ֱغϽ ÿʹһʱս+2/+2ֱغϽ Battlewise Aven= żսĵ+1/+1ȹܡֻҪķĹŻƣﵽż Batwing Brume=ʹʱ֧ˣףڱغзֹɵս˺ʹʱ֧ˣ£ÿλָʧȥͬٿҽй֧ˣף£߶ Bay Falcon= ʱ轫ӥá Bayou= Bayou Dragonfly=УߣҲٿκ޷赲 Bazaar of Baghdad=ԣץƣȻơ Bazaar of Wonders=漣гЧʱسеƳϷ ÿʩһʱϷس򷴻 Bazaar Trader=ԣĿֻĿٿصصIJٿȨ Beacon Behemoth=Ŀڻ5þֱغϽ Beacon Hawk= ÿűӥһս˺ʱĿ ףűӥ+0/+1ֱغϽ Beacon of Creation=ÿٿһ֣ͽһ1/1ɫýűϴӵߵƿ⡣ Beacon of Destiny=ԣѡһԴڱغУԴһνҪ˺ʱΪָ֮ Beacon of Destruction=űĿ5˺űϴӵߵƿ⡣ Beacon of Immortality=Ŀֵӱűϴӵߵƿ⡣ Beacon of Tomorrows=ĿڱغϺжһغϡűϴӵߵƿ⡣ Beacon of Unrest=һĹеĿIJٿ·ýϢűϴӵߵƿ⡣ Bearscape=ǣĹеƳսһ2/2ɫý Bear Umbra=ḽḽ+2/+2Сÿ﹥ʱٿصĵءףḽォΪƳܹ˺ Beast Attack=һ4/4ɫҰýգǣǣ֧ƵķշãԴķĹʹȻƳս Beastbreaker of Bala Ged=ǣǣϷһȼָʾʱͬ ȼ1-34/4ȼ4+6/6̤ Beast Hunt=չʾƿⶥơԴ˷չʾϣķĹ Beastmaster Ascension=ÿһٿص﹥ʱ޺Ϸһָ̽ʾ ֻҪ޺߸ָ̽ʾٿص+5/+5 Beastmaster's Magemark= ٿұḽ+1/+1 ÿٿұḽﱻ赲ʱÿһ赲+1/+1ֱغϽ Beast of Burden=޵ͬڳ Beast Walkers=ǣҰ߻ýֱغϽ Beckon Apparition=ĿƴӷĹƳսһ1/1׺˫ɫзܵľý Bedlam=ﲻܽ赲 Bee Sting=̶κһ2˺ Befoul=ĿػǺɫ Behemoth's Herald=ǣԣһɫһɫԼһɫƿѰһΪƣ֮ýȻƿϴơ Behemoth Sledge=ߵ+2/+2Ҿϵ̤ܡ Belbe's Armor=أԣĿ-X/+XֱغϽ Belbe's Percher= ķֻ赲߷ܵ Belbe's Portal=ڱʱͨʱѡһࡣ ԣѡһŸƣý Belfry Spirit= ƴӳĹʱƳսĿϡ ¥ֽĹʱ1/1ɫ߷ܵý Belligerent Hatchling=ȹ ö׳ʱĸ-1/-1ָʾ ÿʹһɫʱӺö׳ȥһ-1/-1ָʾ ÿʹһɫʱӺö׳ȥһ-1/-1ָʾ Bellowing Fiend= ħκ˺ʱħԸIJٿ3˺3˺ Bellowing Tanglewurm= ֻܱͣйͨɫ赲 ٿصɫܡ Belltower Sphinx= ÿһԴʷ˹˺ʱԴIJٿ߽ƿⶥϵĹ Beloved Chaplain=ﱣ Benalish Cavalry=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ Benalish Commander=ָӹ֮ͬٿصʿ֮ ӻXأףסXΪ0 ڱָӹٱƳսڼ䣬ÿȥһʱָʾʱһ1/1ɫʿý Benalish Emissary=ǣԶ֧ʹ ʹʱ֧ãĿء Benalish Heralds=գԣץһơ Benalish Hero= Benalish Infantry= Benalish Knight=֣ܹʹ˲ʱʹô ȹȲȹܵǰս˺ Benalish Lancer=ףԶ֧ʹ ֧ãǹʱ+1/+1ָʾȹܡ Benalish Missionary=ףԣĿ걻赲ڴ˻غв ս˺ Benalish Trapper=ףԣĿ Ben-Ben, Akki Hermit=ԣ߰Ŀй˺ͬٿδ֮ɽ Bend or Break=ÿλҽٿصеƷֳ泯ϵѣȻÿλһλѡһѡöееأһееء Benediction of Moons=ÿһλ֣1 ƽĹʱƳսĿϡ Ĺʱÿһλ֣ͻ1 Benevolent Ancestor=ؾﲻܹ ԣڱغУֹĿɵ1˺ Benevolent Bodyguard=ĻѡһɫĿٿص÷ɫֱغϽ Benevolent Unicorn=ÿһ˺˺Ϊ1 Benthic Behemoth=ߣֻҪҲٿغͲܱ赲 Benthic Djinn= άֽ׶Σɥʧ2 Benthicore=Ӿʱ1/1ɫ㣯ʦý ٿδõ㣺ӾĻֱغϽܳΪܵĿꡣ Bequeathal=ܴ˽κηĹơ Bereavement=ÿκɫӳĹʱIJٿߴһơ Berserkers of Blood Ridge=Ѫɽսʿÿغܹ빥 Berserk=Ŀṳֱ̈غϽڱغڽйڻغϽʱ֮ڱغսʹá Berserk Murlodont=ÿһҰܵ赲ʱÿһ赲+1/+1ֱغϽ Beseech the Queen=㷨ǣ֧/¡ƵܷΪ6 ƿѰһƣҴܷ֮ڻСٿصĵ֮չʾƣϡȻƿϴơ Bestial Menace=һ1/1ɫһ2/2ɫԼһ3/3ɫŽս Betrayal of Flesh=ѡһĿĿƴķĹƻسϡء֧ãѡ񡣣 Betrayal=ֻʹڶٿصϡ ܴ˽ﱻãһơ Betrothed of Fire=һֻδõܴ˽+2/+0 ֱغϽ ܴ˽ٿص+2/+0 ֱغϽ Bewilder=Ŀ-3/-0ֱغϽ ץһơ Bifurcate=ƿУѰĿڳ֮ͬƵһƣýȻƿϴơ Big Game Hunter=˽ʱĿڻ4 ħ£ƣԸΪʹ֧ħãֱӽķĹ Bile Urchin=Ŀʧȥ Binding Agony=ÿ1֮ܵ˺丿֮ԴĿ1˺ Binding Grasp=άֽ׶У֧գ丿ļԦܴ˽֮ٿȨõ+0/+1 Bind=Ŀʽܡܱܲ ץһơ Biomantic Mastery=/տãǻ֧ ĿÿٿһץһƣȻһλĿÿٿһץһơ Bioplasm=ÿԭʹֹʱƿⶥƳսΪƣԭʹֵ+X/+YֱغϽXΪƵYΪƵķڳϵƣ*0 Biorhythm=ÿλҵΪٿص֮ Birchlore Rangers=ٿδõĵؾһɫķķСǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Bird Maiden= Birds of Paradise=Уֻо߷ ܵ赲 ԣһɫķķС Biting Tether= ٿܴ˽ άֿʼʱܴ˽Ϸһ-1/-1ָʾ Bitterblossom=άֿʼʱʧȥ1ҽһ1/1ɫ߷ܵ飯˿ý Bitter Ordeal=ĿֵƿѰһƣƳսȻֽƿϴơ س籩ʹôʱغÿһĹ㽫︴һΡΪÿƷѡµĿꡣ Bituminous Blast=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Ŀ4˺ Black Carriage=̤ ɫòáһúɫֻάʹôܡ Blackcleave Cliffs=ٿصΪ٣򰵷ɽýս ԣӣ»ҵķС Blackcleave Goblin= Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ Black Knight=ȹױ Black Lotus=ԣɫķķء Blackmail=ĿִչʾƲѡһšơ Black Market=ÿһӳĹʱںϷһָʾսǰж׶οʼʱÿһָʾӣµķС Black Poplar Shaman=£Ŀ Black Scarab=ܴ˽ﲻܱɫ赲ֻҪһλֲٿغɫܴ˽+2/+2 Black Vise=ϻǯʱѡһλ֡ڱѡֵ֮άֿʼʱϻǯX˺Xͬġ Black Ward=ܴ˽÷ڱܡ Bladed Pinions=ߵз ȹܡ Blademane Baku=ÿʹþֻʱʳϷһָʾʳȥظָʾÿȥһָʾʳޱ+2/+0ֱغϽ Blade of the Bloodchief=ÿһսĹʱߵϷһ+1/+1ָʾߵѪΪϷ+1/+1ָʾ Blade of the Sixth Pride= Blade Sliver=Ƭ+1/+0 Blades of Velis Vel=Σʱ𡣣 Ŀ+2/+0ֱغϽ Blade-Tribe Berserkers=𼼡սʿսʱٿսʿ+3/+3ֱغϽ Bladetusk Boar=ţֻܱͣйͨɫ赲 Bladewing's Thrall=ֻҪٿʬūзܡһʱԽʬūķĹƻسϡ Bladewing the Risen= ߷ʱԽĿĹеƻسϡ £ң+1/+1ֱغϽ Blanchwood Armor=ܴ˽+X/+XXͬٿص Blanchwood Treefolk= Blanket of Night=ÿһܲĵضΪ󣬵Ҳԭص Blasted Landscape=ԣһɫħħСѭ2֧ԳһơΪ˲ʹá Blaster Mage=ңãһƣĿǽ Blasting Station=ԣһƹζĿһ˺ÿһʱñƹΡ Blastoderm=3ʱָʾάֿʼʱȥһָʾ޷֮ ˹ԵDzܳΪܵĿꡣ Blatant Thievery=Ϊÿλָ³ٿصѡһĿٿȨЧӦغϽֹ Blaze=ĿX˺ Blaze of Glory=Ŀڱڿ赲赲Ϸ Blazethorn Scarecrow=ֻҪٿغɫ澣˱ܡ ֻҪٿɫ澣˱иɿܡ-1/-1ָʾķʽ˺ Blaze=һX˺ Blazing Archon= ﲻܹ㡣 Blazing Blade Askari=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ֱغϽа˹ʿΪɫ Blazing Salvo=ĿIJٿûױɢ5˺ױɢԸ3˺ Blazing Shoal=ԽһܷΪXĺɫƳս֧ȺеķáĿ+X/+0ֱغϽ Blazing Specter= ݣٿشĸûغУԹԼԣ ÿκս˺ʱҴһơ Blazing Torch=ߵﲻܱѪٸ赲 ߵСԣѣѶĿ2˺ Bleak Coven Vampires=𼼡ѪսʱٿĿʧȥ44 Blessed Breath=ѡһɫĿٿصøɫ֮ɫֱغϽͨףʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Blessed Orator=ٿص+0/+1 Blessed Reversal=ÿһ3 Blessed Wind=ĿҵΪ20㡣 Blessed Wine=1¸غϵάֿʼʱץһơ Blessing of Leeches=ܹʹ˲ʱ£ʹγӳ֡άֿʼʱʧȥܴ˽ Blessing of the Nephilim= ܴ˽ÿһɫ+1/+1 Blessing=ףܴ˽+1/+1ֱغϽ Blighted Shaman=ԣһĿ+1/+1ֱغϽ ԣһĿ+2/+2ֱغϽ Blight=ܴ˽ĵرãڻغϽʱ˵ء Blight Mamba=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ǣήߡ Blightning=ԵĿ3˺ơ Blight Sickle=ߵ+1/+0Ҿиɿܡ-1/-1ָʾķʽ˺ Blightsoil Druid=ԣ֧1ӣǵķС Blightspeaker=ԣĿʧȥ1 ԣƿѰһܷõڻС3ķƣýȻƿϴơ Blind Creeper=ÿʹʱäĿ޵-1/-1ֱغϽ Blind Fury=ɥʧֱ̤غϽ2ֱغϽ Blind Hunter= ƴӳĹʱƳսĿϡ äֽĹʱĿʧȥ22 Blinding Angel= ÿѣĿʹս˺Թһս׶Ρ Blinding Beam=ѡһĿĿֵһò費á1֧ãѡ񡣣 Blinding Light=зǰɫ Blinding Mage=ףԣĿ Blinding Powder=ߵСĿĩжװڱغУֹォܵս˺2 Blind Phantasm= Blind Seer=գѡһɫĿΪɫֱغϽ Blind-Spot Giant=ٿˣä˲ܽй赲 Blind with Anger=ĿǴﲢٿȨֱغϽֱغϽ Blinking Spirit=ƻС Blinkmoth Infusion=ÿٿһʹôķñ1ʹã Blinkmoth Nexus=ԣ1ķء Ϊ1/1зܵĹֱغϽȻǵء ԣĿ+1/+1ֱغϽ Blinkmoth Urn=ÿλսǰж׶οʼʱδãÿٿһ1䷨С Blinkmoth Well=ԣ1ķС ԣĿ Blister Beetle=׳ʱĿ-1/-1ֱغϽ Blistergrub= ׳սĹʱÿλָʧȥ2 Blistering Barrier= Blistering Dieflyn= /ңѸʹֵ+1/+0ֱغϽ Blistering Firecat=̤ڻغϽѸͻèңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Blitz Hellion=̤ ڻغϽʱ޵ӵ߽ϴƿ⡣ Blizzard Elemental= գñѩԪء Blizzard Specter= ÿѩһս˺ʱѡһֽٿصһƻӵϣһơ Blizzard=ۻά֣2ٿظѩأ㲻ʹñѩ߷ܵﲻٿصòá Bloated Toad= ѭ2֧ԳһơΪ˲ʹá Blockade Runner=գ߱Խߴ˻غϲܱ赲 Blockbuster=ңըըÿѺõÿλ3˺ Bloodbond March=ÿʹʱÿλֽͬƴĹسϡ Bloodbraid Elf= ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Blood Celebrant=£֧1һɫķķС Bloodchief Ascension=ÿ迪ʼʱغijʧȥ2ѪϷһָ̽ʾ˺ᵼʧȥ ÿһƴκεطֵķĹʱѪָ̽ʾʧȥ22 Blood Clock=ÿλֵάֿʼ֧2ֽһٿصƻӵϡ Bloodcrazed Goblin=һֱغܵ˺Ѫֲܹ Blood Crypt=ԣӣ»ҵķС ѪĹѨʱ֧2δѪĹѨΪý Blood Cultist=ԣѪȽڶĿ1˺ ÿغܵѪȽ˺ĹʱѪȽϷһ+1/+1ָʾ Bloodcurdler= άֿʼʱƿⶥķĹż-Ѫ޵+1/+1УĻغϽʱĹеƳսֻҪķĹŻƣﵽż Bloodfire Colossus=ңѪѪÿָ6˺ Bloodfire Dwarf=ңѪ氫ˣѪ氫˶ÿ߷ܵ1˺ Bloodfire Infusion=Ѫֻܽḽٿصϡ ңܴ˽Ѫÿɵܴͬ˽֮˺ Bloodfire Kavu=ңѪ濨Ѫ濨ÿ2˺ Blood Frenzy=Ŀ깥赲е+4/+0ֱغϽڻغϽʱ Blood Funnel=ʹõķü٣ʹá ÿʹһʱһ򷴻 Bloodghast=ɲѪܽ赲 ֻҪһֵΪ10٣ɲѪܡ 䡫ÿһIJٿ½սʱԽɲѪķĹƻս Bloodhall Ooze=άֿʼʱٿغɫѪϷһ+1/+1ָʾ άֿʼʱٿɫѪϷһ+1/+1ָʾ Blood Hound=ÿܵ˺ʱѪȮϷõ+1/+1ָʾĻغϽʱѪȮϵ+1/+1ָʾƳ Bloodhusk Ritualist=£ʩŴʱض֧¡ ѪʽʦսʱÿһΣĿ־һơ Bloodied Ghost= Ѫʱһ-1/-1ָʾ Blood Knight=ȹױ Bloodletter Quill=ԣѪĶëϷһѪָʾץһƣȻѪĶëÿһѪָʾʧȥ1 գ£ѪĶëȥһѪָʾ Bloodline Shaman=ԣѡһչʾƿⶥơƾи֮ϡ򽫸ķĹ Blood Lust=Ŀõ+4/-4ֱغϽʹĿķڣķΪ1 Bloodmark Mentor=ٿصĺɫȹܡ Blood Moon=зǻضɽ Blood Oath=ѡһƵĿչʾơÿһŸƣѪı3˺Ƶ硢˲䡢غͷ Blood Pet=ѪȳӣµħС Bloodpyre Elemental=ѪԪأѪԪضĿ4˺ֻʹ÷ʱʹôܡ Bloodrite Invoker=Ŀʧȥ33 Blood Rites=ңһѪʽĿ2˺ Bloodrock Cyclops=ѪҶ۾ÿغܹ빥 Bloodscale Prowler=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ Bloodscent=غУܹ赲ĿԱ赲֮ Blood Seeker=ÿһڶֵIJٿ½սʱʧȥ1 Bloodshed Fever= ܴ˽ÿغܹ빥 Bloodshot Cyclops=ԣһѪ˿۾˶Ŀ˺ͬ Bloodshot Trainee=ԣѪ˿ѧԱĿ4˺ ֻѪ˿ѧԱڻ4ʱ𶯴ܡ Blood Speaker=άֿʼʱѪʦƿѰһŶħƣչʾƣϡȻƿϴơÿһħIJٿ½ʱѪʦķĹƻϡ Bloodstained Mire=ԣ֧1ѪӣƿѰһɽƣýȻϴƿ⡣ Bloodstoke Howler=ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ѫ޷ʱٿصҰ+3/+0ֱغϽ Bloodstone Cameo=ԣӣ»ҵķС Bloodthirsty Ogre=ԣѪʳħϷһָʾ ԣĿ-X/-XֱغϽXΪѪʳħϷָʾֻٿضħʱʹôܡ Bloodthorn Taunter= ԣĿڻ5ֱغϽ Bloodthrone Vampire=һѪѪ+2/+2ֱغϽ Blood Tithe=ÿλָʧȥ3ͬԴ˷ʧȥܺ͡ Blood Tribute=һٿδõѪʩŴʱԶһٿصѪ֧κá ĿʧȥһСλѪͬԴ˷ʧȥ Blood Tyrant=У̤ άֿʼʱÿλָʧȥ1ÿԴ˷ʧȥ1ѪϷһ+1/+1ָʾ ÿһλ̶սʱѪϷ+1/+1ָʾ Blood Vassal=Ѫۣ֮ӣ£µħСΪħԴʹá Bloom Tender=ԣٿصÿһɫͼһɫķķС Blossoming Wreath=õͬķĹĿ Blowfly Infestation=ÿһӳĹʱ-1/-1ָʾĿϷһ-1/-1ָʾ Blue Elemental Blast=ѡһĿɫĿɫ Blue Scarab=ܴ˽ﲻܱɫ赲ֻҪһλֲٿɫܴ˽+2/+2 Blue Ward=ܴ˽÷ܡ Blunt the Assault=ÿһսϣ1 ڱغУֹɵս˺ Blurred Mongoose=ѸӰèܱѸӰèܳΪܵĿꡣ Boa Constrictor=ԣƲߵ+3/+3ֱغϽ Boartusk Liege=̤ ٿصɫ+1/+1 ٿصɫ+1/+1 Boar Umbra=ḽḽ+3/+3ףḽォΪƳܹ˺ Body Double=ʱѡĹеһơʱΪƵĸơ Body of Jukai=̤ ת8ӳϽĹʱԽĿܷõڻС8ľƴķĹƻϡ Body Snatcher=߽ʱԴѡһơ㲻ƳϷ ߴӳκηĹʱƳϷĿƴķĹƻسϡ Bogardan Firefiend=ħӳĹʱĿ2˺ Bogardan Hellkite=֣ܹʹ˲ʱʹô DzŰ߽ʱĿͣɹ5˺䡣 Bogardan Lancer=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ 湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ Bogardan Phoenix= ǷɳϱκηĹûָʾ򽫲Ƿƻسϣһָʾϡ Bogardan Rager=֣ܹʹ˲ʱʹô ǿ޽ʱĿ+4/+0ֱغϽ Bog Down=ŵأԶŵʹ Ŀִơ֧ãĸΪơ Bog Elemental=ױάֿʼʱһŵأԪء Boggart Arsonists=ƽԭ ңݻΣĿ굾˻ƽԭ Boggart Birth Rite=Ŀ꾫ƴķĹƻϡ Boggart Forager=ңΣĿϴƿ⡣ Boggart Harbinger=ײνʱԴƿѰһžƣչʾƣȻƿϴƣϡ Boggart Loggers= £ľΣĿ֡ Boggart Mob=ھ飨ʱ㽫һٿصľƳս֮볡ʱƻسϡ ÿٿصһս˺ʱԽһ1/1ɫľ飯˿ý Boggart Ram-Gang= ɿݣԴ-1/-1ָʾķʽ˺ Boggart Shenanigans=ÿٿصһӳĹʱõζĿ1˺ Boggart Sprite-Chaser=ֻҪٿ飬ɲα+1/+1зܡ Bog Glider= ԣһŵأƿѰһܷò2ӶƣƷý֮ƿϴơ Bog Gnarr=ÿκʹúɫʱӺ+2/+2ֱغϽ Bog Hoodlums=åܽ赲 åʱһλֱȵ㡣ӮåϷһ+1/+1ָʾȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Bog Imp= Bog Initiate=ӣµķС Bog Raiders=ߣֻҪֲٿ󣬴㲻ܱ赲 Bog Rats=ܱǽ赲 Bog Serpent=Ƿֲٿ󣬷Ӿ߲ܹ δٿʱӾߡ Bog Smugglers=ߣҲٿκ޷赲 Bog-Strider Ash= ÿһʹþʱ֧ǡ2 Bog Tatters= Bog Witch=£ãһƣӺںںڵķС Bog Wraith=ߡ Bog Wreckage=Ӳмý ԣӣµķС ԣӲмһɫķķС Boiling Blood=غĿܹй һơ Boiling Seas=к Boil=к Bojuka Bog=俨ýս俨ӽսʱĿַĹеơ ԣӣµķС Bojuka Brigand=俨ǿܽ赲ÿ俨ǿһIJٿ½սʱڲ俨ǿϷһ+1/+1ָʾ Bola Warrior=ңԣһƣĿڱغвܽ赲 Bold Defense=ףʩŴʱԶ֧ס ٿص+1/+1ֱغϽҷΪֱغϽٿص+2/+2һȹܡ Boldwyr Heavyweights=̤ ά׳ʱÿλֿԴƿѰһƣýȻÿλԴ˷Ѱƿֽƿϴơ Boldwyr Intimidator=ų赲սʿ ңĿΪųֱغϽ ңĿΪսʿֱغϽ Bomb Squad=ԣĿϷһָʾάֽ׶οʼʱÿָʾϸһָʾÿһ4ָʾʱȥָʾﲢٿ4˺ Bonded Fetch=ؾ ԣץһƣȻһơ Bond of Agony=֧XΪʹÿʹĶá ÿλָʧȥX Bonds of Quicksilver= ܹʩ˲ʱʩŴ ḽ ḽٿߵòвá Bone Dancer=ҵķĹһƷ ýٿء׹߱غϲ ս˺ֻڰ׹߹δ赲ʱ ʹôܣÿغֻʹһΡ Bone Harvest=ĿĿķسŻƿ⡣´εάֽ׶Σһơ Boneknitter=£Ŀٸ£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Bone Mask=ԣֹκһЧӦɵ˺ÿ1Դ˷ֹ˺轫һƿⶥƳϷ Bone Saw=ߵ+1/+0 װĿٿصϣʱͬ Bone Shaman=£ֱغϽ֮˾Сڱغ֮˾ɹ˺ڱغв Boneshard Slasher= żDzնйֵ+2/+2СDzնйֳΪܵĿʱֻ֮ҪķĹŻƣﵽż Bone Shredder= 죨ٿش֮һάֽ׶֧ã֮ ߽ʱĿǺɫ Bone Splinters=һΪʹǹĶá Ŀ Bonesplitter=ߵ+2/+01װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Bonesplitter Sliver=Ƭ+2/+0 Bonethorn Valesk=ÿһ﷭ʱǼ޶Ŀ1˺ Booby Trap=׽ʱ˵һŻ֮ơ ÿĿֳʱ뽫ЩƽҼӡЩеκ˵ͬףԸ10˺ Book Burning=÷6˺ĿƿⶥĹ Boom/Bust=ĿٿصĵĿ겻ٿصĵء/еء Boomerang=Ŀƻӵϡ Boon Reflection=㽫Ϊø Borborygmos=̤ ÿĪս˺ʱÿٿصϷһ+1/+1ָʾ Border Guard= Borderland Behemoth=̤ ÿٿһˣ߾Ħ˹+4/+4 Borderland Ranger=߾Ѳ߽սʱԴƿѰһŻƣչʾƣϡƿϴơ Border Patrol=߾Ѳ߶ӹʱá Boreal Centaur=ӣ+1/+1ֱغϽÿغֻʹһΡԲѩһ㷨֧ Boreal Druid=ԣӣķС Boreal Griffin= ӣʨջȹֱغϽԲѩһ㷨֧ Boreal Shelf=ý ԣӣ׻յķС Boros Fury-Shield=ڱغУֹĿй赲֮ս˺ʹò˹ŭʱ֧ˣңԸIJٿ˺ͬڸ Boros Garrison=˹פý ˹פؽʱٿصһƻӵϡ ԣӣң׵ķС Boros Guildmage=/׿ãһ֧ ңĿֱغϽ ףĿȹֱغϽ Boros Recruit=/׿ãһ֧ ȹ Boros Signet=ԣӣң׵ķС Boros Swiftblade= Borrowing 100,000 Arrows=ĶÿһѺõڳͳһơ Borrowing the East Wind=趫ÿҼÿܵX˺㼰 Boseiju, Who Shelters All=ĸʥý ԣ֧21ķС÷֧ij˲㲻ܱܷ Bosh, Iron Golem=̤ ңһħĿ˺ͬԴ˷ܷ֮á Bosium Strip=ԣֱغϽκʱķĹ ˲䡢Խ֮ Ϊͬһʹá ƳϷ Bosk Banneret=ʹõͼʦü٣ʹá Bottled Cloister=ÿλֵάֿʼʱ泯µķʽƳս άֿʼʱƿӵƳսƻϣȻץһơ Bottle Gnomes=ƿ٪壺3 Bottle of Suleiman=ϵƿӣһöӲҡϵƿӶ5˺Ӯôһ5/5߷ܵľý Bottomless Pit=ÿҵάֽ׶Уһơ Bottomless Vault=޵׵ؽýѡòв޵׵ؽѡάֿʼʱ޵׵ؽѱֺãһָʾ ԣ޵׵ؽƳָʾÿԷƳһӣµķء Bouncing Beebles=Ҳٿκٱ޷赲 Bound/Determined=һXƴķĹƻϣXΪɫȻ󽫴Ƴս/غУٿصﲻܱܷץһơ Bound in Silence= ܴ˽ﲻܽй赲 Bounteous Kirin=УÿʹþֻʱԻܷ֮õ Bountiful Harvest=ÿٿһأ1 Bounty Hunter=ԣһͽָʾĿǺɫϡ ԣĿͽָʾ Brace for Impact=ڱغУֹĿɫɵ˺ÿԴ˷ֹ1˺ڸϷһ+1/+1ָʾ Brackwater Elemental=ˮԪع赲ڻغϽʱ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Braid of Fire=ۻά֡ӣҵķСάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Braids, Cabal Minion=ÿλֵάֿʼʱһء Braids, Conjurer Adept=ÿλֵάֿʼʱֿԽһƴƷý Braidwood Cup=ԣ1 Braidwood Sextant=ԣ֦ǣƿѰһŻƣչʾ󣬷ơȻƿϴơ Brainbite=Ŀչʾơѡһơơ ץһơ Brain Freeze=ĿֽƿⶥϵĹ籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿ꣩ Braingeyser=ĿץXơ Brain Gorgers=ʹʬʱֿһ򷴻ʬ ħ£ƣԸΪʹ֧ħãֱӽķĹ Brain Pry=˵һǵƵơĿչʾơһŸƵơ޷ץһơ Brainspoil=Ŀδḽ ʣ££££ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Brainstorm=ơȻ󣬽˳Ϸõƿⶥ Brainwash=ܴ˽֮ٿ߶⸶ﱾغϲܹ Bramble Creeper=ÿйֹʱ+5/+0ֱغϽ Bramble Elemental=ÿһ½ḽԪʱ1/1ɫĸý Bramblesnap=̤ һٿδõ+1/+1ֱغϽ Bramblewood Paragon=ٿصսʿʱһ+1/+1ָʾ ÿٿء+1/+1ָʾﶼм̤ܡ Branching Bolt=ѡһѡ֦Ŀ߷ܵ3˺֦ͣĿ겻߷ܵ3˺ Branchsnap Lorian=̤ ǣ泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 Branded Brawlers=Ҳٿδõĵأܽйٿδõĵأܽ赲 Brand of Ill Omen=ۻά֣ܴ˽֮IJٿ߲ʹ Brand=ӵ֮IJٿȨѭ2֧ԳһơΪ˲ʹã Brassclaw Orcs=ͭצ˲赲ڻ2 Brass Gnat= ͭòвá άֿʼʱ֧ûͭ档 Brass Herald=ڻͭʹʱѡһ𡣵ͭʹʱչʾƿⶥϵơԴ˷չʾΪϣƿס+1/+1 Brass Man=ͭòвá ûͭΡֻάʹôܡ Brass Secretary=ͭǣһơ Brass-Talon Chimera=ȹ ͭצΪ ͭצһ+2/+2ָʾĿϣҸøõػȹܡ Bravado=ÿٿһܴ˽+1/+1 Brave the Elements=ѡһɫٿصİɫ÷ɫֱغϽ Brawl=áԣĿɵͬڴ˺ֱغϽ Brawn=̤ ֻҪķĹУٿ֣ٿصм̤ܡ Breach=Ŀ+2/+0ֱغϽ˻غֻܱɫ赲 Break Asunder=Ŀ硣ѭ2ƣץһơ Breaking Point=þ6˺˷ﲻ Breaking Wave=ʹ˶ʱ֧ܹʹ˲ʱʹͬʱѺõδõ Break Open=Ŀɶֲٿص泯﷭档 Breakthrough=ƣȻѡXƣơ Breath of Darigaaz=2Զ֧2ʹ ȵϢÿλҺÿ߷ܵ1˺֧ãΪȵϢÿλҺÿ߷ܵ4˺ Breath of Dreams=ۻά֣ɫáۻά֣1 Breath of Fury=磨ٿص ÿܴ˽һս˺ʱŭϢḽٿصһϡٿصڴ˽׶κ󣬶һս׶Ρ Breath of Life=ĿĹеƻسϡ Breath of Malfegor=īǸϢÿλָ5˺ Breathstealer=£+1/-1ֱغϽ Breathstealer's Crypt=κҳʱչʾơƣ֧3ơ Breeding Pit=άֿʼʱ֧££֮ӡĻغϽʱһ0/1ĺɫý Breeding Pool=ԣӣǻյķС ֮ؽʱ֧2δ֮ظΪý Breezekeeper=УʱԾ Briarberry Cohort= ֻҪٿɫݮȭ˱+1/+1 Briarhorn= ǽʱĿ+3/+3ֱغϽ ꣱ǣ֧ĺʹʱ㱻 Briarknit Kami=ÿʹþֻʱĿϷһ+1/+1ָʾ Briar Patch=ÿһ﹥㣬-1/-0ֱغϽ Briar Shield=ܴ˽+1/+1 ܣܴ˽+3/+3ֱغϽ Bribery=ĿֵƿѰһƣIJٿ·ýȻֽƿϴơ Bridge from Below=ÿһӳķĹʱķĹһ2/2ɫٸý һӳֵķĹʱķĹƳս Brightflame=ҫѣĿĿÿйͨɫX˺õͬԴ˷ɵ˺֮ Brighthearth Banneret=ʹõԪغսʿü٣ʹá ǿ1ңңƣĿϷһ+1/+1ָʾ Brightstone Ritual=ÿһ飬ӣҵķС Brigid, Hero of Kinsbaile=ȹ ԣӢׯ԰ʿ򼧶Ŀֲٿءҽй赲2˺ Brilliant Halo=ܴ˽+1/+2Ի͹δӳĹʱ򽫻Ի͹ƻӵߵϡ Brilliant Plan=ơ Brilliant Ultimatum=ƿⶥƳսһֽǷֳѡʹһѵƣҲ֧䷨á Brimstone Mage=ңңϷһȼָʾʱͬ ȼ1-22/3ԣǷʦĿ1˺ȼ3+2/4ԣǷʦĿ3˺ Brindle Boar=Ұ4 Brine Elemental=գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 κԪطʱÿλԹһò衣 Brine Seer=գԣչʾɫơĿIJٿΪÿһԴ˷չʾɫ֧򷴻 Brine Shaman=ԣһĿ+2/+2ֱغϽ գգһĿ Bringer of the Black Dawn=֧ףգ£ңǣ֧ʹķá̤ άֿʼʱ֧ƿѰһƣȻƿϴƣϡ Bringer of the Blue Dawn=֧ףգ£ңǣ֧ʹķá̤ άֿʼʱץơ Bringer of the Green Dawn=֧ףգ£ңǣ֧ʹķá̤ άֿʼʱԽһ3/3ɫҰý Bringer of the Red Dawn=֧ףգ£ңǣ֧ʹķá̤ άֿʼʱĿﲢٿȨֱغϽֱغϽ Bringer of the White Dawn=֧ףգ£ңǣ֧ʹķá̤ άֿʼʱԽĿƴķĹƻسϡ Brink of Disaster=ḽصḽΪʱ Brink of Madness=άֽ׶УûƣԵĿֽ Brion Stoutarm=ϵÿ˺ʱõ ңԣһ±۲±۲̶Ŀ˺ͬ Brittle Effigy=ԣФ񣺷Ŀ Broken Ambitions=ĿIJٿ֧أ򷴻һλֱȵ㡣ӮIJٿ߽ƿⶥĹȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Broken Dam=κһûܵѺõﲻɽ赲 Broken Fall=׹仺ƻӵߵϣĿ Broken Visage=ĿĹһͬڸĺɫýڻغϽʱþ Brontotherium=̤ ʱĿɷֲٿصҸ赲赲֮ Bronze Bombshell=ͭŮӵֲ֮ٿʱֽͭŮ7˺ Brood Birthing=ٿͬʱΪ0/1ɫ棯ŽսǾС1ķСһŽս Broodhatch Nantuko=ÿܵ˺ʱɷ˺1/1ɫǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Keitharletts Brooding Saurian=ÿغϽʱÿλֻӵез֮IJٿȨ Broodmate Dragon= װʱһ4/4ɫзܵý Brood of Cockroaches=ѱӳϷķĹڻغϽʱ֧2ƻϡ Brood Sliver=ÿһƬս˺ʱٿ߿Խһ1/1ɫƬý Broodstar=ÿٿһʹôķñ1ʹá ǵٿصĵ֮ Broodwarden=ٿءͬʱΪ+2/+1 Brothers of Fire=ңңףֵܶ㼰Ŀ1˺ Brothers Yamazaki=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Ϊɽֵܵ򡸴򡹲ЧΪɽֵܵ+2/+1Ҿܡ Browbeat=ֿвŶ5˺Ŀץơ Brown Ouphe=ǣԣĿԴΪʽܡܱܲ Browse=գգƿⶥϵƣһСƳϷ Brushland=ԣ1ħС ԣӣǻ׵ħСֵض1˺ Brushwagg=ë߸赲赲-2/+2ֱغϽ Brush with Death=أ££ʹôʱԶ֧£¡ォŵϣǷĹЧӦΪЧӦһݣ Ŀʧȥ22 Brutal Deceiver=ƿⶥơ չʾƿⶥơǵƣֱߵ+1/+0ȹֱغϽÿغֻʹһΡ Brutal Suppression=Ƶʽ⻨ѡһŵءʹá Brute Force=Ŀ+3/+3ֱغϽ Bubble Matrix=жɵ˺0 Bubbling Beebles=Ҳٿκν磬ٱɱ赲 Bubbling Muck=ֱغϽÿκҺԲħʱõزģ¡ Budoka Gardener=ԣԴϽһŵطýʮأֲ԰ҵת֯괫~/ɮ3/3 ǣǣԣһX/XɫԪýXΪٿصĵص Budoka Pupil=ÿʹþֻʱҵϷһָʾڻغϽʱҵָʾԽתľҴ 4/3̤ ӶľȥһָʾĿ+2/+2ֱغϽ Builder's Bane=XĿÿһ˶سʦ֮1˺ Bull Aurochs=̤ ÿҰԭţʱÿһйԭţ+1/+0ֱغϽ Bull Cerodon=䣬 Bull Elephant=ʱٿصɭƻӵϣ Bull Hippo=ߣֻҪҲٿغ㲻ܱ赲 Bull Rush=Ŀ+2/+0ֱغϽ Bullwhip=ԣţƤ޶Ŀ1˺ﱾغɹ蹥 Bulwark=άֽ׶УÿĿֶһƣͭԸ1˺ Buoyancy=κܹʹ˲ʱ£ʹøܴ˽֮÷ܡ Burden of Greed=ĿÿٿһѺõʧȥ1 Burgeoning=ÿκζʹһŵʱѡһŵزý Buried Alive=ƿѰƣķĹȻƿϴơ Burning Cloak=һֻõ+2/+0DֱغϽȼ֮۶Ը2˺ Burning-Eye Zubera=ӳϽĹʱڱغܹ4˺Ŀ3˺ Burning Fields=ݻԭĶ5˺ Burning Inquiry=ÿλץƣȻơ Burning of Xinye=4ĵƣĶҲ4ĵơȻҰԳÿһ4˺ Burning Palm Efreet=ңңħĿ2˺ҴʧȥֱغϽ Burning Sands=ÿһӳĹʱIJٿһ Burning Shield Askari= ңңȹֱغϽ Burning-Tree Bloodscale=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ ңĿﱾغв赲Ѫ۱ ǣĿﱾغ赲Ѫ۱赲֮ Burning-Tree Shaman=ÿһʹ÷ǷܵʽʱʦԸ1˺ Burning Wish=ϷѡһӵеƣչʾƣȻὫϡԸƳϷ Burnt Offering=һΪʩܼƷĶáͬڱ֮õķأɫΪɫ/ɫϡ Burn Trail=ټĿ3˺ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Burrenton Bombardier= ǿ2ףףƣĿϷ+1/+1ָʾ Burrenton Forge-Tender=챣 ¯ʦѡһɫԴڱغУֹԴɵ˺ Burrenton Shield-Bearers=ÿִֹʱĿ+0/+3ֱغϽ Burr Grafter=̹޽ߣĿ+2/+2ֱغϽת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Burrowing=ܴ˽ɽܡ Burst Lightning=ʩŴʱԶ֧ ŷĿ2˺ŷΪԸ4˺ Burst of Energy=Ŀ Burst of Speed=ٿصֱغϽЩٿʱܹԡ Bushi Tenderfoot=һĹʱʿڱغԴ˺ʿתǫ촫~/ʿ3/4 ʿ2ÿ赲赲ʱ+2/+2ֱغϽ Butcher of Malakir= ÿٿصһսĹʱÿλֱһ Butcher Orgg=Խŷս˺ֺ/ɸٿص䡣 Cabal Archon=£һɮ£Ŀʧȥ22 Cabal Coffers=ԣÿٿһ󣬱ӺڵħС Cabal Conditioning=Ŀָƣͬٿصܷ֮á Cabal Executioner=°˶һս˺ʱһ££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Cabal Inquisitor=ż-1£ԣĹеƳսĿִһơֻܹʹ÷ʱʹܡֻķĹŻʱʹôܡ Cabal Interrogator=أ£ԣĿչʾϵXƲѡһšơֻʹ÷ʱʹôܡ Cabal Patriarch=£һĿ-2/-2ֱغϽ £ĹеһƳսĿ-2/-2ֱغϽ Cabal Pit=ԣӣµķС°Ӷ1˺ż~£ԣ°ӣĿ-2/-2ֱغϽ[ֻķĹŻʱʹôܡ] Cabal Ritual=ӣ££µħСżΪӣ££££µħСֻҪķĹŻƣﵽż Cabal Shrine=ÿʹʱִXƣXΪзĹ֮ͬ Cabal Slaver=ÿһһս˺ʱִһơ Cabal Surgeon=££ãĹнƳϷĿĹеƻϡ Cabal Therapy=˵һŷǵص֮ơĿչʾƣиƵơաһԴķĹʹôƣ֧䷵շáȻὫƳϷ Cabal Torturer=£ԣĿ-1/-1ֱغϽż££ԣĿ-2/-2ֱغϽֻķĹŻʱʹôܡ Cabal Trainee=°ѧԱĿ-2/-0ֱغϽ Cache Raiders=άֿʼʱһٿصƻӵϡ Cackling Fiend=Ⱥħʱÿ־ѡһơ Cackling Flames=ЦĿ3˺ ˮսûƣΪЦԸ5˺ Cackling Imp= ԣĿʧȥһ Cackling Witch=أ£ãһƣĿ+X/+0ֱغϽ Cadaver Imp= ʬСħսʱԽĿƴķĹƻϡ Cadaverous Bloom=ѡһеƣƳϷӣ£»ǣǵķء Cadaverous Knight= ££ Cagemail=ܴ˽+2/+2Ҳܽй Cage of Hands=ܴ˽ﲻܽй赲 ףǧּƻӵߵϡ Cairn Wanderer=Σʱ𡣣 ֻҪ߷ܵκηĹУʯڣ߱зܡҿ־壬ȹݣߣϵƣ̤ĻԼհ Calciderm=4ʱĸʱָʾάֿʼʱȥһʱָʾȥһʱ ԵDzܳΪܵĿꡣ Calciform Pools=ԣӣķС ԣʯγϷһָʾ ʯγȥXָʾX㷨ķУΪ׺ͣյϡ Calcite Snapper=ĻﲻܳΪܵĿꡣ 䡫ÿһIJٿ½սʱԽҧƹֱ֮غϽ Caldera Hellion=1ʱʱи+1/+1ָʾ ں޽ʱÿ3˺ Caldera Kavu=£ɽڿ+1/+1ֱغϽ ǣѡһɫɽڿΪɫֱغϽ Caldera Lake=ɽý ԣһɫħħС ԣӣջҵħСɽ1˺ Caller of Gales=գԣĿ÷ֱغϽ Caller of the Claw=ܹʹ˲ʱ£ʹþצټˡצټ˽ʱغÿһӳĹ㽫һ2/2ɫý Caller of the Hunt=ټ˽ʱѡһټ˵ͬڳѡ֮ Call for Blood=һΪʹѪȺĶáĿ-X/-XֱغϽXΪ֮ Call of the Herd=һ3/3ɫýգǣ֧ƵķշãԴķĹʹȻƳս Call of the Wild=ǣǣƿĶƽҼӣ ƣ볡ϣǣ Callous Deceiver=ƿⶥƣչʾƿⶥơǵƣߵ+1/+0÷ֱغϽÿغֻʹһ Callous Giant=һԴľСڻ3˺ֹ˺ Callous Oppressor=ѡòвѹߡѹ߽ʱһλѡһ ԣֻҪѹ߳ãĿﲢѡøIJٿȨ Callow Jushi=ÿͷһֻԷһָʾʿϡڻغϽʱʿָʾԽתаȹ 3/4аȹȥһָʾĿ֮ٿ֧䷴ Call the Skybreaker=һ5/5˫ɫ߷ܵԪý ׷ݣԴķĹʹôƣ֧ãһŵơ Call to Arms=ټʱѡһɫһλ֡ɫ+1/+1ѡɫDZѡжٿصձɫʱټ Call to Glory=ٿصٿصʿ+1/+1ֱغϽ Call to Heel=Ŀƻӵϡٿץһơ Call to Mind=Ŀ˲ƴķĹƻϡ Call to the Grave=ÿλֵάֿʼʱһٸڻغϽʱû Call to the Netherworld=ĿɫƴķĹƻϡ ħƣԸΪʹ֧ħãֱӽķĹ Calming Licid=ףԣʧȥܣΪһ磬Һ¹ܴ˽ﲻɹĿϡֹ֧ЧӦ Calming Verse=зٿصĽ硣ȻٿδõĵأٿصĽ硣 Caltrops=ÿκйʱ޼1˺ Camel=ϡֹнɴɳĮɳĮռϵ֮˺ Camouflage=ֻڱغϵսǰʹαװĹﲢ泯·ãڶ赲󽫱赲﷭档ѡĽɷǷ赲赲ڱغڲܽ赲ս󣬽泯ϵ﷭档 Cancel=Ŀ Candles' Glow=ֹغϽĿɵ3˺ÿԴ˷ֹһ˺1ͨ䣱ףʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Candles of Leng=ԣչʾƿⶥơķĹ֮ͬƣķĹץһơ Canker Abomination=޽ʱѡһλ֡޽ʱ-1/-1ָʾͬɸֲٿص Cankerous Thirst=ʹ񼢿ʱ֧ˣ£ʹĿ-3/-3ֱغϽʹ񼢿ʱ֧ˣǣʹĿ+3/+3ֱغϽ֧ˣ£ǣ߶ Cannibalize=ѡһٿصĿһƳϷ+1/+1ָʾһϡ Canopy Claws=ĿʧȥֱغϽ̣ԴķĹʹôƣ֧䷵շáȻὫƳϷ Canopy Cover=ḽֻо߷ ܵ赲ḽḽﲻܳΪɶٿ֮ܵĿꡣ Canopy Crawler=ǿ1ڴƽʱÿչʾһҰƣһ+1/+1ָʾ ԣֹÿһ+1/+1ָʾĿ+1/+1ֱغϽ Canopy Dragon=̤ ǣ÷ܼʧȥֱ̤غϽ Canopy Spider=ƣ赲߷ܵ Canopy Surge=2Զ֧2ʹ ֹڷڶÿλҺÿзܵ1˺֧ãΪֹڷڶÿλҺÿзܵ4˺ Cantivore=޹á޵ͷͬзĹеĽ֮ Canyon Drake= һƣϿ޵+2/+0ֱغϽ Canyon Minotaur= Canyon Wildcat=ɽߣֻҪֲٿɽ㲻ܱ赲 Cao Cao, Lord of Wei=ĻغУ湥ǰԺòܲ٣ʹĶִѡŲĶֻʣһƣƣ Cao Ren, Wei Commander= ʽʱʧȥ3 Capashen Knight=ȹ Capashen Standard=ܴ˽+1/+1 £һ Capashen Templar=ףʥʿ+0/+1ֱغϽ Capashen Unicorn=ףԣޣĿ硣 Capricious Efreet=άֿʼʱѡĿٿصķǵԼĿ겻ٿصķǵһ Capricious Sorcerer=ĻغУйǰԺƱʿʹκһ1˺ Capsize=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ Ŀƻӵߵϡ Captain of the Watch=䣨﹥ʱá ٿصʿ+1/+1оܡ ӳսʱ1/1ɫʿŽս Captain Sisay=ԣƿѰһŴƣչʾƣϡȻƿϴơ Captain's Maneuver=ڱغУĿɵX˺ΪһĿ֮ Captivating Glance= ĻغϽʱһλֱȵ㡣Ӯܴ˽֮ٿȨûӮֻܴ˽֮ٿȨȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Captivating Vampire=ٿصѪ+1/+1ٿءδõѪĿIJٿȨѪ Captive Flame=ңĿ+1/+0ֱغϽ Captured Sunlight=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס 4 Capture of Jingzhou=ڴ˻غϽԺ󣬼жһغϡ Carapace=ܴ˽+0/+2Щ Carapace Forger=𼼡ֻҪٿ׿ʦ+2/+2 Carapace=ܴ˽õ+0/+2׿ǣܴ˽ Caravan Escort=2Ϸһȼָʾʱͬ ȼ1-42/2ȼ5+5/5ȹ Caravan Hurda=ϵɵ˺õ Carbonize=̼Ŀ3˺ڱغвڱغбĹΪƳս Careful Consideration=ĿץƣȻơж׶ʹôΪץƣȻơ Careful Study=ץƣȻơ Caregiver=ףһڱغУֹĿɵ1˺ Caribou Range=ѱ¹ԭֻܽḽٿصĵ֮ϡܴ˽ĵؾСףףԣһ0/1İɫѱ¹ýһѱ¹1 Carnage Altar=һץһơ Carnassid=̤ ǣ Carnifex Demon= ֶħսʱ-1/-1ָʾ £ӹֶħȥһ-1/-1ָʾÿϸһ-1/-1ָʾ Carnival of Souls=ÿκʱʧȥ1ҼӣħС Carnophage=άֽ׶У֧1ߺÿŵǡ Carom=ڱغУĿɵ1˺ΪһĿ֮ ץһơ Carpet of Flowers=ж׶УԼXһɫħħУXĿٿصĺ Carrion Ants=+1/+1ֱغϽ Carrion Beetles=£ԣһĹнĿƳϷ Carrion Call=1/1ɫȾܵŽս ǻ-1/-1ָʾķʽ˺жָʾķʽ˺ Carrionette=££żĿƳϷٿ߿֧ԷܡֻڸżĹʱʹôܡ Carrion Feeder=ʳֲܽ赲һڸʳϷһ+1/+1ָʾ Carrion Howler=֧1⺿ǵ+2/-1ֱغϽ Carrion Rats=ÿй赲ʱҿԴĹнһƳϷ󱾻غϲս˺ Carrion Thrash=ӳĹʱ֧һƴķĹƻϡ Carrion Wall=ؾﲻܹ £ǽ Carrion Wurm=ÿй赲ʱҿԴĹнƳϷغϲս˺ Carrion=һֻͬڴ֮ǽϷӴ˱Ϊ0/1ĺɫ Carry Away=߽ʱܴ˽жװٿܴ˽ߡ Cartographer=ͼʦʱԽĿĹеĵƻϡ Carven Caryatid=ؾﲻܹ Ůʱץһơ Cascade Bluffs=ԣӣķС /ңԣӣգգգңңҵķС Castigate=ĿչʾơѡһŷǵصơƳս Castle Raptors= ֻҪDZδã+0/+2 Castle Sengir=ԣ1ķء ԣӣµķء ԣӣջҵķء Castle=ٿصÿֻδ֮õ+0/+2ǽй Cast Through Time=ٿص˲뷨еܡʩŸʱ֮һάֿʼʱԴӷʩŸƣҲ֧䷨á Cataclysm=ÿҴԼٿصѡһһһ磬Լһŵأ Catacomb Dragon= ĹѨκη赲ʱĹֱغϽ Catalog=ƣ֮ѡһơ Catalyst Stone=ķշ2ʹáֵķշ֧2 Catapult Master=ٿδõʿĿƳս Catapult Squad=ٿδõʿʯСӶĿй赲2˺ Catastrophe=еػԴ˷ʽ˻غϲ Cat Burglar=£ԣĿѡһơΪʹá Cateran Brute=ԣƿѰһܷò2ӶƣƷý֮ƿϴơ Cateran Enforcer=ǿвֻܱɫ赲 ԣƿѰһܷò4ӶƣƷý֮ƿϴơ Cateran Kidnappers=ԣƿѰһܷò3ӶƣƷý֮ƿϴơ Cateran Overlord=һԣƿѰһܷò6ӶƣƷý֮ƿϴơ Cateran Persuader=ԣƿѰһܷò1ӶƣƷý֮ƿϴơ Cateran Slaver=ߣҲٿκ޷赲 ԣƿѰһܷò5ӶƣƷý֮ƿϴơ Cateran Summons=ƿѰһӶƣչʾƲϡ֮ƿϴơ Caterwauling Boggart=ÿٿصľ鶼ֻܱ赲 ÿٿصԪضֻܱ赲 Cathartic Adept=ԣĿֽƿⶥĹ Cathodion=޴ӳϽĹʱ3ķС Cat Warriors=ߣҲٿκ֣ﲻɱ赲 Cauldron Dance=ֻսʹö֮衣ĿĹеƻسϡܡڻغϽʱƻϡһƴϷýܡڻغϽʱķĹ Cauldron Haze=ѡĿЩֱغϽӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Cauldron of Souls=ԣѡĿЩֱغϽӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Caustic Crawler=䡫ÿһIJٿ½սʱʹĿ-1/-1ֱغϽ Caustic Rain=ĿƳս Caustic Tar=ܴ˽ĵؾУ[ԣĿʧȥ] Caustic Wasps= ÿʴƷһս˺ʱٿ֮Ŀ Cautery Sliver=ƬСĿ1˺ ƬСڱغУֹĿƬɵ1˺ Cavalry Master=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ٿءҾ߲湥ܵﶼв湥ܡÿ湥𴥷 Cave-In=ɸΪһźɫƴƳϷԴ֧ݵķáݶÿ2˺ Cave People=Ѩ˹õ+1/-2ֱغϽ ңңңԣĿõɽֱغϽҲٿκɽﲻɱ赲 Cavern Crawler=ɽߣҲٿκɽ޷赲 ңѨ+1/-1ֱغϽ Cavern Harpy= ؿ߹Ʀʱһٿصɫɫƻӵϡ֧һؿ߹Ʀƻӵϡ Cavern Thoctar=ң޵+1/+0ֱغϽ Cave Sense=ܴ˽+1/+1ɽܡҲٿκɽ޷赲 Caves of Koilos=ԣ1ħС ԣӣ׻µħС˹߶1˺ Cave Tiger=ÿһ赲Ѩ+1/+1ֱغϽ Cease-Fire=Ŀֱغϲʹץһơ Ceaseless Searblades=ÿʹԪصʽʱϢо+1/+0ֱغϽ Celestial Ancient= ÿʹýʱÿٿصϷһ+1/+1ָʾ Celestial Colonnade=ýս ԣӣ׻յķС ףգֱغϽȳΪ4/4˫ɫ߷ 뾯ܵԪȻǵء Celestial Convergence=ꣽʱ߸ԤָʾάֿʼʱȥһԤָʾûԤָʾߵӮôϷλϵͬʱߵϷΪ;֡ Celestial Crusader=֣ܹʹ˲ʱʹô ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ɫ+1/+1 Celestial Dawn=ٿصĵضƽԭ ӵСҲڳϵķǵƣٿصԼٿصķǵﶼǰɫ ԽɫΪɫķ֧ɫķֻΪɫ Celestial Gatekeeper= ӳϽĹʱ֮ƳսȻĿĹе/ɮƻسϡ Celestial Kirin= ÿʹþֻʱܷͬ Celestial Mantle=ḽ ḽ+3/+3 ÿḽս˺ʱٿߵӱ Celestial Prism=ԣһɫķķء Celestial Purge=Ŀɫɫ Celestial Sword=ԣĿٿص+3/+3ֱغϽڻغϽʱԴ˷ﲻ Cemetery Gate=ؾﲻܹ ڱ Cemetery Puca=ÿһӳĹʱ֧Ĺ̿Ϊĸƣôܡ Cemetery Reaper=ٿصٸ+1/+1 £ԣĿƴӷĹ𡣽һ2/2ɫٸŽս Cenn's Enlistment=1/1ɫӢʿý ׷ݣԴķĹʹôƣ֧ãһŵơ Cenn's Heir=ÿ˹ʱÿһйӢ+1/+1ֱغϽ Cenn's Tactician=ףԣĿʿϷһ+1/+1ָʾ ÿٿء+1/+1ָʾԶ赲һ Centaur Archer=ԣֶĿ߷ܵ1˺ Centaur Chieftain=żʱٿص+1/+1ṳֱ̈غϽֻҪķĹŻƣﵽż Centaur Courser= Centaur Garden=ԣӣǵķС԰1˺ż~ǣԣ԰Ŀ+3/+3ֱغϽ[ֻķĹŻʱʹôܡ] Centaur Glade=ǣǣһ3/3ɫý Centaur Omenreader=ֻҪʶװΪãʹõñ٣ʹá Centaur Rootcaster=ÿһս˺ʱԴƿѰһŻƣ֮ýƿϴơ Centaur Safeguard=/׿ãǻ֧ ӳϽĹʱԻ3 Centaur Veteran=̤ ǣһƣϱ Cephalid Aristocrat=ÿ˹ΪܵĿʱƿⶥķĹ Cephalid Broker=ԣĿץƣȻơ Cephalid Coliseum=ԣӣյķС˾1˺żգԣ˾ĿץƣȻơֻķĹŻʱʹôܡ Cephalid Constable=ÿ˱ٶijս˺ʱɸֲٿصĿƻӵϡ Cephalid Illusionist=ÿ˻ʦΪܵĿʱƿⶥķĹ գԣڱغУֹĿٿصォܵɵս˺ Cephalid Inkshrouder=һƣ춱غУīݡ˲ܳΪܵĿ꣬Ҳܱ赲 Cephalid Looter=ԣĿץһţȻһơ Cephalid Pathmage=˾ʦܱ赲ã˾ʦĿﱾغϲܱ赲 Cephalid Retainer=գգĿ겻߷ܵ Cephalid Sage=ż߽ʱƣȻơֻҪķĹŻƣﵽż Cephalid Scout= գһأץһơ Cephalid Shrine=ÿʹʱǸ֧أ򷴻XΪзĹ֮ͬ Cephalid Snitch=̽ӣĿʧȥڱֱغϽ Cephalid Vandal=άֿʼʱçײϷһƬָʾȻçײÿһƬָʾ㽫ƿⶥһķĹ Cerebral Eruption=Ŀչʾƿⶥơ Ըÿٿص˺ͬչʾ֮Ƶܷá Դ˷չʾƣƻӵϡ Cerebral Vortex=ĿץƣȻжԸ˺ͬڸֱغץ Ceremonial Guard=ǵй赲սʱ Cerodon Yearling=䣬 Cerulean Sphinx= գεʷ˹ӵ߽ϴƿ⡣ Cerulean Wisps=ĿΪɫֱغϽø ץһơ Cerulean Wyvern=У̱ Cessation=ܴ˽ﲻɽй жϴӳκηĹʱжƻӵߵϡ Ceta Disciple=ңԣĿ+2/+0ֱغϽ ǣԣһɫķķС Ceta Sanctuary=άֿʼʱٿغɫɫץһƣȻһơͬʱٿغɫPɫΪץƣȻһơ Cetavolver=Һ/ǡ֧䣱ҵãʱ+1/+1ָʾȹܡ֧ǵãʱһ+1/+1ָʾм̤ܡ Chainbreaker=˽ʱ-1/-1ָʾ ԣĿȥһ-1/-1ָʾ Chainer, Dementia Master=ʵ+1/+1 £££֧3ĿڷĹеIJٿ·ýΪɫҶСʡ𡣵ʦ볡ʱƳϷ Chainer's Edict=Ŀһգ££ԴķĹʹôƣ֧䷵շáȻƳϷ Chainflinger=ңԣ޶Ŀ1˺ż-2ңԣ޶Ŀ2˺ֻĹŻʱʹôܡ Chain of Acid=ĿȻIJٿ߿ԸƴΪѡһĿꡣ Chain of Plasma=罬Ŀ3˺ȻֻIJٿ߿ԴһơԸƴΪѡһĿꡣ Chain of Silence=ڱغУֹĿォɵ˺IJٿ߿һءԸƴΪѡһĿꡣ Chain of Smog=ĿִơֿԸƴΪѡһĿꡣ Chain of Vapor=ĿǵصƻӵϡȻIJٿ߿һŵأֿԸƴΪѡһĿꡣ Chain Reaction=ӦX˺XΪս Chain Stasis=ûĿȻIJٿ߿֧աҿԸƴﲢΪѡһĿꡣ Chalice of the Void=ʥʱXָʾÿʹõܷ֮õͬʥϵijָʾʱ Chambered Nautilus=ݱ赲ʱԳһơ Chamber of Manipulation=ܴ˽ĵؾУԣһƣĿIJٿȨֱغϽ Chameleon Blur=ڱغУֹォɵ˺ Chameleon Colossus=Σʱ𡣣 ڱ ǣǣƱ+X/+XֱغϽXΪ Chameleon Spirit=ڱɫʱѡһɫɫͬжֲٿ֮ɫ Champion's Drake= ֻҪٿȼָʾʿޱ+3/+3 Champion's Victory=ھʤֻ㱻󣬵δ赲֮ǰʹá һйƻӵС Chance Encounter=ÿӮһӲͶʱڻԵϷһָʾάֿʼʱԵϷʮָʾӮô̶ս Chandler=ңңңԣĿ Chandra Ablaze=+1һơԴ˷һźɫƣ򼤰׿Ŀ4˺ -2ÿλƣȻץơ -7ķĹʩĺɫ˲ͣƣҲ֧䷨á Chandra Nalaar=+1׿Ŀ1˺ -X׿ĿX˺ -8׿Ŀٿصÿ10˺ Chandra's Outrage=׿ıŭĿ4˺ҶԸIJٿ2˺ Chandra's Spitfire= ÿһλܵս˺ʱ׿+3/+0ֱغϽ Changeling Berserker=Σʱ𡣣 ʱ㽫һٿصƳս֮볡ʱƻسϡ Changeling Hero=Σʱ𡣣 ʱ㽫һٿصƳս֮볡ʱƻسϡ ϵÿ˺ʱõ Changeling Sentinel=Σʱ𡣣 Changeling Titan=Σʱ𡣣 ʱ㽫һٿصƳս֮볡ʱƻسϡ Change of Heart=3ʹôʱԶ֧3ォϣǷĹЧӦΪЧӦһݡ Ŀ˻غϲɽй Channel the Suns=ӣףգ£ңǵķС Channel=ֱغϽÿʹһʱ֧11ķء Chant of Vitu-Ghazi=ټʹôʱÿΪһ֧һɫķ ֹڱغнɵ˺ÿԴ˷ֹ1˺1 Chaos Charm=ѡ1-Ŀ˻غϲٻ֮Ӱ;һĿ1˺;Ŀǽ Chaoslace=ĿΪɫϵķȻֲ䡣 Chaos Lord=ȹÿλҵάֿʼʱΪżһûIJٿȨʱʧȥֱغϽ Chaos Moon=ÿλҵάֿʼʱΪֱغϽɫ+1/+1ÿҺһɽԲʱIJٿ߼Ӷģҵ䷨ءΪżֱغϽɫ-1/-1ÿҺһɽԲʱΪIJٿ߼һɫ䷨ Chaos Orb=ԣ編پսһӢ߸ߡ編ڿתһȦ򵱻編ŵʱ֮Ӵ֮編 Chaosphere=߷ܵ޷赲ǷǷ赲 Chaotic Backlash=練Ŀ˺ͬɸֲٿصİɫͣɫ֮ Chaotic Goo=ʱϷ+1/+1ָʾ άֽ׶УһӲҡӮڻϷһ+1/+1ָʾ򣬴һ+1/+1ָʾ Chaotic Strike=ֻսУ赲֮ʹóҴѡĿһöӲҡӮô+1/+1ֱغϽץһơ Charcoal Diamond=̿ʯý ԣӣµħС Charge Across the Araba=ɨƽٿصƽԭƻӵϡÿԴ˷ƻһƽԭٿص+1/+1ֱغϽ Charging Bandits=˹õ+2/+0DֱغϽ Charging Paladin=ʥʿй+0/+3ֱغϽ Charging Rhino=Ϭţܱһϵء Charging Slateback=߱޲ܽ赲ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Charging Troll=ħʱá ǣħ Chariot of the Sun=ԣƵĿ÷ܡΪ1ֱغϽ Charisma=ÿܴ˽κ˺ʱֻҪڳٿظ Char=Ŀ4˺Ҷ2˺ Charmed Griffin= ܻʨսʱÿҶԴϷһƽ Charmed Pendant=ԣƿⶥķĹƵķУÿһɫķţһɫķķСֻܹʹ˲ʱʹôܡ˵ƵķΪգգ£ӣգգµķС Charm Peddler=ףãһƣѡһԴֹԴһڱغжĿɵ˺ Charnelhoard Wurm=̤ ÿ˺ʱԽĿƴķĹƻϡ Char-Rumbler= ң¡ú+1/+0ֱغϽ Chartooth Cougar=ңɽʨ+1/+0ֱغϽɽѭ2ƣƿѰһɽƣչʾƣϡȻƿϴơ Chastise=Ŀйõͬ Chatter of the Squirrel=һ1/1ɫýգǣ֧ƵķշãԴķĹʹȻƳս Chieftain en-Dal=ÿʿʱȹֱغϽ Childhood Horror= ż-꾪޵+2/+2Ҳܽ赲ֻҪķĹŻƣﵽż Child of Alara=̤ ֮ӴӳĹʱзǵDz Child of Gaea=̤ άֽ׶У֧ǣǷ֮ӡ ǣ֮ Child of Night=ϵɵ˺õ Child of Thorns=֮ӣĿ+1/+1ֱغϽ Children of Korlis=˹֮ӣͬڱغʧȥ֮˺ᵼʧȥ Chill=ɫ⻨2ſʹá Chill Haunting=ĹнXƳսΪʹúȻĶáĿ-X/-XֱغϽ Chilling Apparition=£ӰÿӰս˺ʱҴһơ Chilling Shade= ӣ+1/+1ֱغϽԲѩһ㷨֧ Chill to the Bone=Ŀѩ Chime of Night=ҹ֮ӴӳκηĹʱĿǺɫ Chimeric Coils={X1}̾ΪX/XڻغϽʱ֮ Chimeric Egg=ÿһʹ÷ʱڸϷһָʾӸȥָʾΪ6/6мֱ̤ܵغϽ Chimeric Idol=ٿصĵءżΪһ3/3ħֱغϽ Chimeric Mass=ſսʱXָʾ ֱغϽſΪﲢС֮ͬϳָʾ Chimeric Sphere=֮Ϊ2/1Ҿзܵ ֱغϽ ֮Ϊ3/2Ҳзܵ ֱغϽ Chimeric Staff=أ֮ȳΪX/X鹹ֱغϽ Chimney Imp= ̴СħӳϽĹʱĿֽϵһƿⶥ Chisei, Heart of Oceans= άֿʼʱٿصȥһָʾ֮塣 Chittering Rats=֨ʱĿֽһƿⶥ Chlorophant=άֿʼʱҶϷһ+1/+1ָʾż--άֿʼʱҶϷһ+1/+1ָʾ1234 Cho-Arrim Alchemist=ףףãһƣѡһԴֹԴһڱغжɵ˺ Cho-Arrim Bruiser=ÿ¶־޺ʱԺĿ Cho-Arrim Legate=ڱһֲٿ󣬲ٿƽԭ㲻֧䷨ãʹÿ£ʹ Choice of Damnations=Ŀѡһ֡øʧȥδ¸֮ Choke=ٿߵò費á Choking Sands=Ŀ֮ء˵طǻƣϢɳԴ˵صĿ2˺ Choking Tethers=4Ŀѭգգƣץһơ ѭϢ˨ʱԺĿ Choking Vines=ֻ赲֮ʹá XֻĿ깥Ϊ赲 ÿֻ1˺ Cho-Manno, Revolutionary=ֹнԸҿŵɵ˺ Cho-Manno's Blessing=κܹʹ˲ʱ£ʹÿŵףڿŵףʱѡһɫܴ˽÷ɫ֮ЧӦƳ£ŵף Chord of Calling=ټʹôʱÿΪһ֧һɫķ ƿѰһܷСڻXƣýȻƿϴơ Chorus of the Conclave= ֧ķΪʹĶáʱи+1/+1ָʾ Chromatic Armor=׽ʱѡһɫ׽ʱһϷָʾ ֹѡ֮ɫһԴܴ˽ɵ˺ أϷһϷָʾﲢѡһɫXͬϷָʾ Chromatic Sphere=ԣ򣺼һɫķķгءץһơ Chromatic Star=ԣǣһɫķķС ǴӳĹʱץһơ Chrome Mox=ѹӡʱԽһŷǵصƳսƳսѹӡڴϣ ԣһ㷨ķķУɫΪѹӡ֮һɫ Chromescale Drake=ÿٿһʹôķñ1ʹá ޽ʱչʾƿⶥƣԴ˷չʾϣķĹ Chromeshell Crab=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 зʱԽĿٿصĿɶֲٿص֮ٿȨ Chrome Steed=𼼡ֻҪٿԱ+2/+2 Chronatog Totem=ԣӣյķС գʱհиͼΪ1/2ɫиֱغϽ ʱհиͼ+3/+3ֱغϽԹ¸غϡÿغֻʹһΣʱհиͼʱʹá Chronatog=Թһغϣʱհи+3/+3ֱغϽÿغֻʹһΡ Chronomantic Escape=ֱһغϣﲻܹ㡣Ƴսʱָʾ ӻ3ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Chronosavant=ףʱѧߴķĹýԹ¸غϡ Chronozoa= 3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ʱ޴ӳĹʱûмʱָʾýЩΪʱ޵ĸơ Chub Toad=ÿܽ赲赲ʱ+2/+2ֱغϽ Churning Eddy=ĿĿƻӵϡ Cinderbones=ɿݣԴ-1/-1ָʾķʽ˺ £ǽ Cinder Cloud=Ŀһֻɫ˶سúƶԴĿͬڴ֮˺ Cinder Crawler=ңú+1/+0ֱغϽֻú汻赲ʱʹôܡ Cinder Elemental=أңãúԪأúԪضĿX˺ Cinder Giant=άֽ׶Уú˶ٿص ÿһֻ2˺ Cinderhaze Wretch=ԣĿһơֻĻغʹôܡ ڱϷһ-1/-1ָʾñ Cinder Marsh=ԣһɫħħС ԣӣ»ҵħСúһý׶вá Cinder Pyromancer=ԣʿĿ1˺ ÿʹһɫʱýʿ Cinder Seer=ңԣչʾĺɫơúԤʦĿX˺XͬԴ˷չʾ Cinder Shade=£Ӱ+1/+1ֱغϽ ңӰӰĿɵͬ˺ Cinder Wall=ؾﲻܹ úǽ赲սʱ Circle of Affliction=ڿջȦʱѡһɫ ÿһɫԴ˺ʱ֧Ŀʧȥ11 Circle of Despair=һֻκҷֹκһЧӦ˺ Circle of Protection: Artifacts=ѡһԴڱغУֹԴһνɵ˺ Circle of Protection: Black=ΪֹһɫԴ˺Դڴ˺ɵ˺ش Circle of Protection: Blue=ΪֹһɫԴ˺Դڴ˺ɵ˺ش Circle of Protection: Green=ΪֹһɫԴ˺Դڴ˺ɵ˺ش Circle of Protection: Red=ΪֹһɫԴ˺Դڴ˺ɵ˺ش Circle of Protection: Shadow=ΪֹһߴԪӰ֮˺Դڴ˺ɵ˺ش Circle of Protection: White=ΪֹһɫԴ˺Դڴ˺ɵ˺ش Circle of Solace=ڸοȦʱѡһ ףڱغУһν˺ʱֹЩ˺ Circling Vultures= άֽ׶УĹһ ƳϷͺӥ ͺӥϣ Ϊ˲ʹá Circu, Dimir Lobotomist=ÿʹɫʱĿƿĶƳս ÿʹúɫʱĿƿĶƳս ֻҪijŷǵصƱɪƳսֱ㲻ʹ֮ͬơ Circular Logic=ĿIJٿΪÿĹе֧һ򷴻ħգʽʱ֧Ƶķħʹ֮ Citadel of Pain=ÿλҵĻغϽʱʹ౤ݶԸX˺Xͬڸٿ֮δõĵ֮ Citanul Centaurs=죨ٿش֮һάֽ׶֧ʩŷã֮ ̹ŬܳΪܵĿꡣ Citanul Flute=أԣƿѰһʩŷòXơչʾƣȻϡڴ˺ƿϴơ Citanul Hierophants=ٿصÿһõԣӣǵħСΪħԴʹá Citanul Woodreaders=ǣʹôʱԶ֧ǡ ̹Ŭʦʱ֧ãץơ City in a Bottle=ÿһƿ֮԰֮ҹϵеʱҲʹó԰֮ҹϵеĿơ City of Brass=ÿ֮ͭʱ1˺ ԣһɫħħС City of Solitude=ÿֻԼĻغʹܡ City of Traitors=õƣͽ֮ ԣɫħħС Civic Guildmage=ǣԣĿ+0/+1ֱغϽ գԣƵĿŻӵߵƿⶥ Civic Wayfinder=·˽ʱԴƿѰһŻƣչʾƣϡƿϴơ Clairvoyance=鿴Ŀҵơ¸غϵάֿʼʱץһơ Clarion Ultimatum=ѡٿصÿһԣԷֱƿѰһͬơЩƺýȻƿϴơ Clash of Realities=о־СʱĿǾ3˺зǾСʱĿ꾫3˺ Claws of Gix=һ1 Claws of Valakut=ḽÿٿһɽḽ+1/+0Ҿȹܡ Claws of Wirewood=֮צÿзܵÿλָ3˺ѭ2ƣץһơ Clay Statue= Cleanfall=н硣 Cleansing Beam=ҫĿÿйͨɫ2˺ Cleansing Meditation=н硣żΪн磬ȻĹԴ˷ƻسϡֻҪķĹŻƣﵽż Clear=Ŀ硣ѭ2֧ԳһơΪ˲ʹá Clear the Land=ÿλչʾƿⶥƣԴ˷չʾ֮еƺýƳϷ Clearwater Goblet=ӳùɫķ֧ãʱмָʾ άֿʼʱˮʥÿһָʾԻ1 Clergy en-Vec=ԣΪκҷֹ1˺ Clickslither=ݡһ飺߹ֳ+2/+2ṳֱ̈غϽ Cliffrunner Behemoth=ֻҪٿغɫ¾ޱܡ ֻҪٿذɫ¾ޱϵܡ Cliff Threader=ɽ Clinging Darkness= ܴ˽-4/-1 Cloak and Dagger=ߵ+2/+0ҾĻܡܳΪܵĿꡣ ÿһ˿ʱԽ̵װϡ Cloak of Confusion=ÿܴ˽﹥δܵ赲ʱڱغϲս˺Ҵһơ Cloak of Feathers=κһֻ÷ֱغϽһơ Cloak of Invisibility=ý׶ܼ޷ǽ赲 Cloak of Mists=ܴ˽ﲻɱ赲 Clock of Omens=ٿδõĿ Clockspinning=أʹôʱԶ֧ʱơ ĿӻѡһָʾָʾӸȥϷһָͬʾ Clockwork Beast=޽ʱ߸+1/+0ָʾϡκսʱڸս赲ȥһָʾ أԣX+1/+0ָʾڷϡϵָʾﲻɳ߸ֻάֽ׶ʹôܡ Clockwork Beetle=׳ʱ+1/+1ָʾÿ׳档й赲սʱȥһ+1/+1ָʾ Clockwork Condor= ͺӥʱ+1/+1ָʾÿͺӥй赲սʱȥһ+1/+1ָʾ Clockwork Dragon= ʱ+1/+1ָʾÿй赲սʱȥһ+1/+1ָʾ ڷϷһ+1/+1ָʾ Clockwork Gnomes=ԣĿ Clockwork Hydra=ͷʱĸ+1/+1ָʾ ÿͷй赲ʱȥһ+1/+1ָʾͷĿ1˺ ԣڷͷϷһ+1/+1ָʾ Clockwork Steed=ʱĸ+1/+0ָʾܱ赲ӵгĸ+1/+0ָʾսʱнй赲Ƴһ+1/+0ָʾ أԣڷϷX+1/+0ָʾֻάʱʹôܡ Clockwork Swarm=Ⱥʱĸ+1/+0ָʾȺܱǽ赲Ⱥӵгĸ+1/+0ָʾսʱȺнй赲Ƴһ+1/+0ָʾ أԣڷȺϷX+1/+0ָʾֻάʱʹôܡ Clockwork Vorrac=̤ ޽ʱĸ+1/+1ָʾÿ޽й赲սʱȥһ+1/+1ָʾ ԣڷϷһ+1/+1ָʾ Clone Shell=ѹӡǽսʱƿⶥƣһ泯µطȻ˳ƿס ǴսĹʱתΪ泯ϡ ƣIJٿ·Žս Clone=ڷʱѡϵһʱΪĸơ Close Quarters=ÿһٿصﱻ赲ʱսĿ1˺ Clot Sliver=ÿһƬáܡ Cloudchaser Eagle= ӥʱĿ硣 Cloudchaser Kestrel= ƷʱĿ硣 ףĿΪɫֱغϽ Cloud Cover=ÿһٿصóΪɶֲٿص֮ĿʱԽƻӵϡ Cloudcrest Lake=ԣ1ķС ԣӣ׻յķСƺһòвá Cloudcrown Oak=ƣ赲߷ܵ Cloud Crusader= ȹȲȹܵǰս˺ Cloud Djinn= ƾֻ赲߷ܵ Cloud Dragon= ֻؾ߷ܵ Cloud Elemental= Ԫֻ赲ܷ  Cloudgoat Ranger=ɽѲ߽ʱ1/1ɫӢʿý ٿδõĽӢɽѲߵ+2/+0÷ֱغϽ Cloudheath Drake= ףԭ޻þֱغϽ Cloudhoof Kirin= ÿʹþֻʱԽĿƿⶥXĹXΪܷá Cloud Key=Կʱѡ磬˲䣬 ʹõĸü٣ʹá Cloud of Faeries= Ⱥʱŵء ѭ2֧ԳһơΪ˲ʹá Cloud Pirates= Ƶĺֻؾ߷ܵ Cloudpost=Ƽվý ԣÿһ1ķС Cloudreach Cavalry=ֻҪٿ+2/+2зܡ Cloudseeder= գԣһƣһ1/1ɫΪӵýҾзֻܼ赲߷ܵ Cloudskate= 3ʱָʾάֿʼʱȥһָʾ޷֮ Cloud Spirit= ƾֻؾзܵ Cloud Sprite=Уֻо߷ ܵ赲 ֻ赲߷ܵ Cloudstone Curio=ÿһIJٿ½ʱԽٿأйͨһƻӵߵϡ Cloudthresher= ƣ赲߷ܵ ɨƹֽʱÿ߷ܵÿλָ2˺ ꣲǣǣ֧ĺʹʱ㱻 Clout of the Dominus= ֻҪܴ˽ɫ+1/+1ҾĻܡܳΪܵĿꡣ ֻҪܴ˽Ǻɫ+1/+1Ҿܡ Cloven Casting=ÿʹöɫ˲ʱ֧ƸΪøѡµĿꡣ Clutch of the Undercity=Ŀƻӵϡٿʧȥ3 ʣգ£գ£ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Clutch of Undeath=ܴ˽Ϊٸ+3/+3-3/-3 Coalhauler Swine=ÿúܵ˺ʱÿλɵ˺ Coalition Flag=˾ֻܽḽٿصϡܴ˽Ϊ֡ʹõܿԳϵκΪĿ꣬ѡĿҪһ֡ Coalition Honor Guard=ʹõܿԳϵκΪĿ꣬ѡĿҪһ֡ Coalition Relic=ԣһɫķķС ԣűϷһָʾ սǰж׶οʼʱȥűеijָʾÿԴ˷ȥһָʾһɫķķС Coalition Victory=ٿصĵذÿһֻٿصÿһɫӮϷ Coal Stoker=ú˾¯ʱʹ֮ӣңңҵķС Coastal Drake= գԣĿ꿨ƻӵϡ Coastal Hornclaw=һŵأצ÷ֱغϽ Coastal Piracy=ÿٿصһս˺ʱԳһơ Coastal Tower=¥ý ԣӣ׻յķС Coast Watcher=У̱ Coat of Arms=ÿԣÿһ߹֮ͨ+1/+1磬ڳϣǸ+2/+2 Cobalt Golem=գħ÷ֱغϽ Cobra Trap=غУٿصһﱻɶٿص֧ǣ֧۾ķá ĸ1/1ɫŽս Cockatrice= ÿʯ赲κηǽκηǽ赲սʱ Coercion=Ŀֵƣѡһơҽ Coffin Puppets=ŵأľƻسϡֻάУҹľķĹУٿ󣬲ʹôܡ Coffin Purge=ĿһĹеƳսգ£ԴķĹʹôƣ֧䷵շáȻƳս Coffin Queen=ý׶УѡùľŮ £ԣκηĹеĿƣIJٿ·ýľŮãʧȥľŮIJٿȨ򽫸ƳϷ Cognivore= ʶ޵ͷͬзĹе˲֮ Coiled Tinviper=ȹ Coiling Oracle=֪̾ʱչʾƿⶥơǵƣý򽫸ϡ Coiling Woodworm=̾ͬڳϵ֮ Coils of the Medusa=ܴ˽+1/-1 ÷ɯ赲ܴ˽ ǽ Cold-Eyed Selkie= ÿۺս˺ʱץơ Cold Snap=ۻά֣2ÿλҵάֿʼʱԸͬٿ֮ѩ˺ Coldsteel Heart=ֺý ںֺĽʱѡһɫ ԣһɫ֮ķС Cold Storage=Ŀٿص䶳ϡ 䶳⣺䶳еƷý Colfenor's Plans=·ŵļƻʱƿⶥ泯µƳս ԼӼʹԿ·ŵļƻƳս֮ơ ԹץƲ衣 ÿغϲʹһϵ Colfenor's Urn=ÿһڻ4ӳķĹʱԽƳս ڻغϽʱŻѾ·ŵƳս֮ЩӵߵIJٿƻسϡ Collapsing Borders=ÿλҵάֿʼʱٿصĵ֮Уÿһֻ1Ȼ߽3˺ Collective Restraint=ٿΪÿй֧أﲻܹ㡣XΪٿصĵ֮У˷湥ʱ֧ Collective Unconscious=ÿٿһץһơ Colossal Might=Ŀ+4/+2һṳֱ̈غϽ Colossus of Sardia=̤ ɳǾ񲻿ý׶á ɳǾֻάֽ׶ʹôܡ Colos Yearling=ɽߣҲٿκɽ޷赲 ң׿+1/+0ֱغϽ Coma Veil= ܴ˽ٿߵòвá Combat Medic=ףֹڱغڶĿɵ1˺ Combust=ȼܱܷȼĿɫɫ5˺˺ֹܱ Comet Storm=1ʩŴʱض֧1 ѡĿ֣ȻÿһΣѡһĿ֡ǸX˺ Commandeer=ԽɫƳս֧ռķá ĿIJٿȨΪѡµĿꡣ磬IJٿ½ Commander Eesha=Уﱣ Commander Greven il-Vec=ָӹٽʱһֻ ָӹֻܱɫ赲 Command of Unsummoning=黹ֻ㱻ᣬδ֮ǰʹáκһֻֻƻӵС Commando Raid=ֱغϽĿٿصáһս˺ʱĿɸֲٿص˺ΪٿصĴ֮ Common Cause=ֻҪз˴˼һɫͬЩ+2/+2 Commune with Nature=ƿⶥơչʾеһƣϡ˳ƿס Complex Automaton=άֿʼʱٿ߸򽫷ӵĻеƻӵߵϡ Complicate=ĿIJٿ߶֧򷴻ѭգգƣץһơ ѭʱĿIJٿ߶֧Է Composite Golem=ƴħ񣺼ӣףգ£ңǵķС Compost=ÿκκɫֵķĹʱԳһơ Compulsion=գһƣһơ գǿ֢һơ Compulsive Research=ĿץơȻǸִһŵƣơ Concentrate=ץơ Concerted Effort=ÿλֵάֿʼʱٿصijзܣٿص÷ֱغϽҿ־壬ȹߣ̤Լհ Conch Horn=ԣǺŽǣץƣȻеһƿⶥ Conclave Equenaut=ټʹôʱÿΪһ֧һɫķ Conclave Phalanx=ټʹôʱÿΪһ֧һɫķ ˻᷽Žʱÿٿһ1 Conclave's Blessing=ټʹôʱÿΪһ֧һɫķ ÿٿһܴ˽+0/+2 Condemn=Ŀйӵߵƿסٿ߻õͬ Condescend=Ŀ֮ٿ֧֣أ䷴ռ2ƿⶥơƿףƿⶥƵ˳򡣣 Cone of Flame=׶Ŀ1˺һĿ2˺ԵĿ3˺ Confessor=ÿִһʱԻ1 Confiscate=ٿܴ˽ Conflagrate=ȼĿͣɹX˺䡣 աңңXơԴķĹʹôƣ֧䷵շãȻƳս Conflux=ƿѰһŰɫƣһɫƣһźɫƣһźɫƣԼһɫơչʾЩƲϡȻƿϴơ Confound=ĿָһΪĿץһơ Confusion in the Ranks=ÿһʱٿѡĿһֲٿأйͨЩIJٿȨ Congregate=ÿһڳĿһ2 Congregation at Dawn=ƿѰƲչʾ֮ƿϴƣȻ˳ƿⶥ Conjurer's Ban=˵һֱһغϣƶʹá ץһơ Conjurer's Bauble=ԣ䷨ʦƷķĹһĿƿסץһ Conquering Manticore= ʨսʱĿɶٿص֮ٿȨֱغϽøֱغϽ Conqueror's Pledge=ʩŴʱԶ֧ 1/1ɫʿŽսΪʮŽս Conquer=ܴ˽֮صIJٿȨ Consecrate Land=ؽ ܴ˽ĵزٻҲܱḽ Conservator=ԣֹڱغڽҪɵ2˺ Consign to Dream=ĿƻӵϡΪɫɫΪӵߵƿⶥ Conspiracy=ͬıʱѡһٿصԼĹϣƿеƣΪѡ Constant Mists=ءһŵأʹôʱԶһŵءォϣǷĹЧӦΪЧӦһݡ ڴ˻غнԲս˺ Constricting Tendrils=Ŀ-3/-0ֱغϽ ѭƣץһơ Consult the Necrosages=ѡһĿץƣĿơ Consume Spirit=ֻԺɫħ֧X ĿX˺X Consume Strength=Ŀ+2/+2ֱغϽһĿ-2/-2ֱغϽ Consume the Meek=ܷΪ3ٵDz Consuming Bonfire=ѡһӪɶĿԪ4˺ӪɶĿ7˺ Consuming Ferocity=ֻʹڷǽϡ+1/+0άֽ׶Σһ+1/+0ָʾڽϡκεάֽ׶νʱӵָ֮ʾͬڴ˽֮˺ Consuming Vapors=ĿһõͬڸأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Consuming Vortex=Ŀƻӵϡͨ䣳գʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Consumptive Goo=££Ŀ-1/-1ֱغϽϷһ+1/+1ָʾ Contagion Clasp=Ⱦ۽սʱĿϷһ-1/-1ָʾ ԣֳ ѡָʾ֣ͣȻϷһָ֮ʾ Contagion Engine=ȾսʱÿĿҲٿصϸһ-1/-1ָʾ ԣֳȻֳ ѡָʾ֣ͣȻϷһָ֮ʾ ȻһΡ Contagious Nim=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ Contaminated Bond=ÿܴ˽й赲ʱIJٿʧȥ3 Contaminated Ground=ḽڵḽĵÿḽĵسΪʱٿʧȥ2 Contamination=άֽ׶УһۻÿκεƱṩħʱõزȡԭħͺ Contemplation=ÿɹʩһʱ1 Contempt=ܴ˽﹥սʱPƻӵϡ Contested Cliffs=ԣ1ħС ңǣԣѡĿٿصҰ޺ĿɶֲٿصԷɵͬڱ˺ Contract from Below=ڱǰ㲻жƣҪЭ̴ƳȻץƣץĵһƷƶѡ Controlled Instincts=磨޺ɫɫ ܴ˽ٿߵòвá Control Magic=ܴ˽֮IJٿȨ Control of the Court=ƲСȻơ Controvert=Ŀ գգһӳϽķĹʱ֧գա򽫴ƴķĹƻϡ򽫴Ƴս Conundrum Sphinx= ÿʷ˹ʱÿλָ˵һȻÿλָչʾƿⶥơչʾԼ˵ƣֽơǣֽƿס Convalescence=άֽ׶У10£1 Convalescent Care=άֿʼʱΪ5߸٣3ץһơ Conversion=ɽΪƽԭάֿʼʱ֧ףףת Conviction=ܴ˽õ+1/+3 ףʹջӵߵϡ Convincing Mirage=ḽڵ ڱӰսʱѡһ ḽĵΪ Convolute=Ŀ֮ٿ֧䷴ Convulsing Licid=ңԣʧȥܣΪһ磬Һ¹ܴ˽ﲻܽ赲Ŀϡֹ֧ЧӦ Cooperation=ܴ˽ýܡ Coordinated Barrage=ѡһЭĿй赲˺ͬٿصĸ֮ Copper Gnomes=ͭ٪壺ѡһƣ֮ý Copperhoof Vorrac=Ķÿٿһδõͭ㲩ޱ+1/+1 Copperhorn Scout=ÿͭų򹥻ʱٿص Copper-Leaf Angel= ԣXŵأͭʹϷX+1/+1ָʾ Copperline Gorge=ٿصΪ٣ͭϿýս ԣӣһǵķС Copper Myr=ԣӣǵķС Copper Tablet=ÿλҵάֿʼʱͭƬ1˺ Copy Artifact=ʱѡϵһʱΪĸơ Copy Enchantment=ڸƽʱѡϵһ硣ƽʱΪýĸơ Coral Atoll=ɺá ɺʱһٿδ֮õĺƻӵϣỷɺ ԣӣպͣķС Coral Eel= Coral Fighters=ɺսʿδ赲ɲ鿴ƿⶥơѡ񽫴ƷҵƿС Coralhelm Commander=1Ϸһȼָʾʱͬ ȼ2-33/3 ȼ4+4/4 ٿص+1/+1 Coral Helm=һƣĿõ+2/+2ֱغϽ Coral Merfolk= Coral Net=ɺֻܽḽɫɫϡܴ˽Сάֿʼʱһƣ Coral Reef=ɺʱĸɺָʾһźɺϷɺָʾ գһٿصδɫɺƳһɺָʾĿϷһ+0/+1ָʾ Coral Trickster=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ɺթʦʱԺûĿ Coretapper=ԣĿϷһָʾľܻĿϷָʾ Cornered Market=Ҳʹڳϵͬǻء Corpse Connoisseur=ʬͼҽʱԴƿѰһƣķĹƿϴơ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Corpse Cur=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ʬȮսʱԽĿȾܵƴķĹƻϡ Corpse Dance=2ʹôʱԶ֧2򽫴ϣǷĹЧӦΪЧӦһݡ ĹжһƷý˻غϲٻʧӰ졣غϽƳϷ Corpse Harvester=£ãһƿѰһٸƺһƣչʾЩƣϡȻƿϴơ Corpsehatch=ĿǺɫ0/1ɫ棯ŽսǾС1ķС Corpulent Corpse=־ ӻ5£˴ʹôƣ֧²ƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Corrosion=ۻά֣ άֽ׶УĿҵϷһָʾָʾĿڻڸʩŷã 볡ƳϷָʾ Corrosive Mentor=ٿصĺɫиɿܡǻ-1/-1ָʾķʽ˺ Corrupt Court Official=̰ʱĶִѡһŲĶûƣԴЧӦ Corrupted Harvester=£һ Corrupted Roots=ֽƽԭ ÿܴ˽ĵسΪʱٿʧȥ2 Corrupted Zendikon=ḽڵḽĵ3/3ɫȻǵءḽĵĹʱƻӵϡ Corrupt Eunuchs=ʮ̽ʱκһ2˺ֻԸ֮һ˺ Corrupting Licid=£ԣʧȥܣΪһ磬Һ¹ܴ˽ֻܱͺɫ赲Ŀϡֹ֧ЧӦ Corrupt=Ŀɵͬٿص֮˺õͬ춸˺ Corrupt Official=£̰۵Ĺšÿ̰۵Ĺű赲ʱҴһơ Corrupt=ÿٿһ󣬸Ŀ1˺ɹض˺ʱõͬڸ˺ֵ Cosi's Ravager=䡫ÿһIJٿ½սʱÿϣɹֶĿ1˺ Cosi's Trickster=ÿһֽƿϴʱڿϣթʦϷһ+1/+1ָʾ Cosmic Larva=̤ άֿʼʱأޡ Council of Advisors=ıʱһơ Counsel of the Soratami=ơ Counterbalance=ÿһλʹʱչʾƿⶥơչʾܷ֮ͬ򷴻֮ Counterbore=ĿٿߵķĹơԼƿѰͬƣЩƳսȻֽƿϴơ Counterintelligence=ƻһﵽӵС Counterspell=Ŀ Countersquall=Ŀٿʧȥ2 Countryside Crusher=άֿʼʱչʾƿⶥơǵƣķĹظ̡ ÿһŵƴκķĹʱƻϷһ+1/+1ָʾ Courier Hawk=У Courier's Capsule=գԣѶʹ׹Уץơ Court Archers=ƣ赲߷ܵ ÿһٿصﵥʱ+1/+1ֱغϽ Court Homunculus=ֻҪٿһͥ԰+1/+1 Court Hussar= ͥʱƿⶥƣȻһϣ˳ƿס ͥʱù֧ã Covenant of Minds=չʾƿⶥơĿֿѡЩϡ㽫ЩķĹץơ Cover of Darkness=ҹɫڻʱѡһ𡣸п־ܡЩֻܱ/ɫ赲 Cover of Winter=ۻά֣ӣԲѩһ㷨֧ ijォͣٿصս˺ֹ˺еX㣬XΪڻָʾ ӣںڻϷһָʾ Covert Operative=ܱ̽赲 Covetous Dragon= δٿκʱ̰ Cowardice=ÿһΪܵĿʱƻӵϡ Cowed by Wisdom=ܴ˽֮IJٿΪÿƸ֧ܽй赲湥߻赲ʱ֧˷ã Crabapple Cohort=ֻҪٿɫɽȭ˱+1/+1 Crab Umbra=ḽգḽףḽォΪƳܹ˺ Crackdown=ǰɫС3ٿߵòвá Crackleburr=/ң/ңԣٿδõĺɫĿ3˺ /ң/ң{Q}ٿѺõɫĿƻӵϡ{Q}÷š Crackling Club=ܴ˽+1/+0ѹѹĿ1˺ Crack the Earth=ÿλָһ Cradle Guard=̤ 죨ٿش֮һάֽ׶֧ʩŷã֮ Cradle of Vitality=ÿʱ֧סÿ1ĿϷһ+1/+1ָʾ Cradle to Grave=ĿǺɫΪغϽߡ Crafty Pathmage=ԣĿڻС2ﱾغϲܱ赲 Cragganwick Cremator=ΰʦʱһơԴ˷һƣ򿦸ΰʦĿ˺ͬڸƵ Crag Puca=/ңͱֱ֮̿غϽ Crag Saurian=ÿͱܵ˺ʱ˺ԴIJٿ߻ͱIJٿȨ Cranial Extraction=˵һŷǵص֮ơĿֵķĹƿѰͬƣƳսȻֽƿϴơ Cranial Plating=ÿٿһߵ+1/+0 ££­ǻװĿٿصϡ1װĿٿصϣʱͬ Crashing Boars=ײҰѡһٿصδ˻غ赲ײҰ赲֮ Crashing Centaur=ǣһƣͽṳֱ̈غϽż--ͽ+2/+2ҲܳΪܵĿꡣ1234 Crash Landing=Ŀ߷ܵʧȥֱغϽȽԸ˺ͬٿص Crash of Rhinos=̤ Crash=ɸΪһɽԴ֧ײķáĿ Crater Hellion=죨ٿش֮һάֽ׶֧ʩŷã֮ ɽ޽ʱÿ4˺ Craven Giant=ų˲ܽ Craven Knight=ųʿܽء Craw Giant=̤ 2ÿﱻ赲ʱӵڶÿ赲ﶼʹ+2/+2ֱغϽ Crawling Filth=־ת5ӳϽĹʱԽĿܷõڻС5ľƴķĹƻϡ Crawlspace=ÿһսʱﲻɶ Craw Wurm= Crazed Armodon=ǣƤ+3/+0ṳֱ̈غϽڻغϽʱƤÿغֻʹôһΡ Crazed Firecat=һèʱӲֱȥһΪֹÿӮһڿһèϷһ+1/+1ָʾ Crazed Goblin=Ҿÿغܹ빥 Crazed Skirge= ˹ħٻʧӰ졣 Creakwood Ghoul=/ǣ/ǣĿƴӷĹƳս1 Creakwood Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 άֿʼʱԽһ1/1˫ɫý Cream of the Crop=ÿһIJٿ½ʱԼƿⶥXƣXΪһƿⶥ˳ƿס Creature Bond=ܴ˽֮Ĺʱ϶ԸIJٿɵͬ˺ Credit Voucher=ԣ״ϴƿУȻơ Creeping Mold=Ŀء Creeping Tar Pit=ĽͿýս ԣӣջµķС գ£ֱغϽĽͿӳΪ3/2˫ɫܱ赲ԪȻǵء Cremate=ĿƴӷĹƳս ץһơ Crenellated Wall=ؾﲻܹ ԣĿ+0/+4ֱغϽ Crested Craghorn=ݡʱĿɷֲٿصҸ赲赲֮ Crib Swap=Σʱ𡣣 ĿƳսٿ߽һ1/1ɫ߻ܵıý Crime/Punishment=ĿIJٿ´һֵķĹý/ܷΪXͽ硣 Crimson Acolyte=챣ףĿ÷챣ֱغϽ Crimson Hellkite= أԣ糺Ű߶ĿX˺ֻ֮Ժɫħ֧ Crimson Manticore= ңԣɫʨĿ깥1˺ Crimson Roc= 糺赲κ޷֮糺+1/+0ȹֱغϽ Crimson Wisps=ֱغϽĿΪɫҾܡ ץһơ Crippling Fatigue=Ŀ-2/-2ֱغϽա£֧3ԴķĹʹôƣ֧䷵շáȻƳϷ Cromat=ף£赲أDZ赲Ŀ գңػ÷ֱغϽ £ǣء ңףص+1/+1ֱغϽ ǣգӵߵƿⶥϡ Crookclaw Elder= ٿδõץһơٿδõķʦĿ÷ֱغϽ Crookclaw Transmuter=֣ܹʹ˲ʱʹô צʦʱĿֱ֮غϽ Crooked Scales=ԣѡĿٿصĿɶֲٿصһöӲҡӮ˴ֿƵĸ˴֧3һΣƵĸ Crop Rotation=ʹָʱһŵء ƿѰһŵƣý֮ƿϴơ Crosis's Attendant=ϣ˾ӣӣգ£ҵķС Crosis's Catacombs=ϣ˾ĹѨгѨĵ𡣵ϣ˾ĹѨʱ㽫һٿأҷdzѨĵƻӵߵϣϣ˾ĹѨ ԣӣգ£ҵķС Crosis's Charm=ѡһĿƻӵϣĿǺɫĿ Crosis, the Purger= ÿ൴ϣ˾ս˺ʱ֧¡ѡһɫչʾƣиɫơ Crossbow Ambush=ٿص赲߷ֱܵغϽ Crossbow Infantry=ԣʮֹĿй赲1˺ Crosswinds=о߷ܵ-2/-0 Crovax, Ascendant Hero=ɫ+1/+1 ǰɫ-1/-1 ֧2½ά˹ƻӵϡ Crovax the Cursed=Ŀά˹ΪѪ ά˹ʱĸ+1/+1ָʾ άֽ׶Уһﲢһ+1/+1ָʾڿά˹ϣԿά˹ȥһ+1/+1ָʾ £ά˹÷ֱغϽ Crowd Favorites=ףĿףǵ+0/+5ֱغϽ Crowd of Cinders=־ ڵͬٿصĺɫ֮ Crown of Ascension=ܴ˽зܡ᣺ܴ˽йͨ÷ֱغϽ Crown of Awe=ܴ˽зڱ뷴챣ܡη᣺ܴ˽йͨ÷ڱ뷴챣ֱغϽ Crown of Convergence=չʾƿⶥƵķʽϷ ֻҪƿⶥƣٿأйͨɫ+1/+1 ǣףƿⶥƿס Crown of Flames=ңܴ˽+1/+0ֱغϽ ңƻӵϡ Crown of Fury=ܴ˽+1/+0ȹܡŭ᣺ܴ˽йͨ+1/+0ȹֱغϽ Crown of Suspicion=ܴ˽+2/-1Ĺ᣺ܴ˽йͨ+2/-1ֱغϽ Crown of the Ages=ԣĿijƵһϡĿϷ Crown of Vigor=ܴ˽+1/+1Ԫ᣺ܴ˽йͨ+1/+1ֱغϽ Crucible of Fire=ٿص+3/+3 Crucible of Worlds=ԴĹʹõơ Crude Rampart=ؾﲻܹ ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Cruel Bargain=ơʧȥʧȥĿǰԶᣬС½λ֣磺11ʧȥ6 Cruel Deceiver=ƿⶥơ չʾƿⶥơǵƣп߻áÿп߶κ˺ʱߡֱغϽÿغֻʹһΡ Cruel Edict=Ŀһ Cruel Fate=ĶֵƿⶥơƵһŷ춸öֵƶѣٽŵ˳춸öֵƿⶥ Cruel Revival=ĿٸһĿĹеٸƻϡ Cruel Tutor=ѰκһơϴƣȻὫ泯µķƶˡʧȥ2 Cruel Ultimatum=ĿһƣȻʧȥ5㽫һƴķĹƻϣץƣȻ5 Crumble=Ŀ֮ٿ߻õͬڴʩŷõ Crumbling Ashes=άֿʼʱĿ-1/-1ָʾ Crumbling Necropolis=ٹý ԣӣգ£ҵķС Crumbling Sanctuary=κÿνҪܵ1˺ʱҸΪƿⶥƳϷ Crusade=ɫ+1/+1 Crusading Knight=ڱÿٿһʥսʿ+1/+1 Crusher Zendikon=ḽڵḽĵ4/2ɫ߼̤ܵҰȻǵءḽĵĹʱƻӵϡ Crushing Pain=ʹĿڱغܹ˺6˺ Crush of Wurms=6/6ɫýվ̣ԴķĹʹôƣ֧䷵շáȻὫƳϷ Crush Underfoot=ѡٿصһĿɵͬǰ˺ Cryoclasm=Ŀƽԭ򺣵ݺϲԸõصIJٿ3˺ Cry of Contrition=Ŀһơ ƽĹʱƳսĿϡ ޺ĹʱĿһơ Crypt Angel=УױĹѨʹʱĿĹеɫɫƻϡ Crypt Champion= ĹѨʿʱÿλִĹһܷõڻС3Ʒý ĹѨʿʱù֧ã Crypt Cobra=ĹѨ۾߹δ赲һжָʾ κ10ϵжָʾϷ Crypt Creeper=ĹѨʬĿһĹеƳս Cryptic Annelid=ĹѨ޽ʱռȻռȻռ3ռXǼƿⶥXƣȻ˳ƿף˳ƿⶥ Cryptic Command=ѡĿĿƻӵϣȫٿصץһơ Cryptic Gateway=ٿδõֻҪõйͨԽƴϷý Crypt of Agadeem=ĹѨýս ԣӣµķС ԣĹÿһźɫƣӣµķС Crypt Rats=أĹѨÿһX˺ֻԺɫ֧ Crypt Ripper= £ĹѨ+1/+1ֱغϽ Crypt Sliver=Ƭ[ԣĿƬ] Cryptwailing=ĹнƳսĿһơֻʹ÷ʱʹôܡ Crystal Ball=ԣռ2ռ2ǼƿⶥƣȻ˳ƿף˳ƿⶥ Crystal Chimes=ԣˮ壺нƴķĹƻϡ Crystal Golem=ĻغϽʱˮħ׶Ƴ Crystalline Sliver=ƬܳΪܵĿꡣ Crystallization= ܴ˽ﲻܽй赲 ܴ˽ΪܵĿʱƳս Crystal Quarry=ԣһɫķС ԣӣףգ£ңǵķС Crystal Rod=1ֻڵɫﱻɹʩʱʹôܣֻɶÿʹһΡ Crystal Seer=ˮԤʦʱƿⶥƣȻ˳Żء գˮԤʦƻӵϡ Crystal Shard=Իգԣٿ֧1Ŀƻӵϡ Crystal Spray=ĿĹ֣һɫֻһֻ֣ȫΪһֱ֣غϽץһơ Crystal Vein=ԣһɫħħС ԣˮɫħħС Cudgel Troll=ǣħһڱغнᱻ𣬶ǸΪãƳܹ˺Ƴս Culling Dais=ԣһ̨Ϸһָʾ ̨̨ÿһָʾץһơ Culling Scales=άֿʼʱĿǵأܷΪ͵ϴһΪĿꡣ Culling Sun=ܷΪ3ٵ Culling the Weak=һӣ£££µħС Cultbrand Cinder=ӼǽʱĿϷһ-1/-1ָʾ Cultivate=ƿѰŻƣչʾЩƣȻһźýսһϡȻƿϴơ Cultural Exchange=ѡĿֲٿصѡͬһĿֲٿصֽЩIJٿȨЧӦڻغϽʱֹ Cumber Stone=ɶֲٿص-1/-0 Cunning=ܴ˽+3/+3 ܴ˽й赲ڻغϽʱթ Cunning Advisor=ĻغУ湥֮ǰԺýƻIJıʹĶѡһƲ Cunning Bandit=ÿʹþֻʱڽթɽϷһָʾÿغϽʱթɽָʾԽתаì洫 5/2ӱаìȥһָʾĿIJٿȨֱغϽ Cunning Lethemancer=άֿʼʱÿλһơ Cunning Sparkmage=ݣԣթ𻨷ʦĿ1˺ Cunning Wish=Ϸѡһӵе˲ƣչʾƣȻὫϡԸƳϷ Cuombajj Witches=ԣķͼŮ׶Ŀ1˺ȻٶһλѡĿ1˺ Curfew=ÿλҸѡһٿص֮ƻӵϡ Curiosity=ÿܴ˽˺ʱץһơ Cursecatcher=ʦĿ˲IJٿ֧򷴻֮ Cursed Flesh=ܴ˽-1/-1ֻܱͣɫ赲 Cursed Land=ܴ˽ĵ֮ٿߵάֽ׶Уض1˺ Cursed Monstrosity= ÿ޳ΪܵĿʱһŵƣޡ Cursed Ronin=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ £˵+1/+1ֱغϽ Cursed Scroll=ԣ˵һơĿѡһơѡ˵ƣĿ2˺ Cursed Totem=Ҳʹ֮ʽܡ Curse of Chains= ÿάֿʼʱܴ˽ Curse of Marit Lage=ʱкǵIJٿߵòá Curse of the Cabal=ĿһٿصСȥ ӻ2£ ÿλֵάֿʼʱ°ӻֿһڿ°Ϸʱָʾ Curse of Wizardry=սʱѡһɫÿʩŸɫʱʧȥ1 Curtain of Light=Ŀйδ赲ѱ赲ץһ Custody Battle=ܴ˽УάֿʼʱһŵطĿֻôIJٿȨ Customs Depot=ÿʹʱ֧1һƣٴһơ Cut the Earthly Bond=Ŀ걻ḽƻӵϡ Cut the Tethers=ÿֶԣٿΪ֧򽫸þƻӵߵϡ Cutthroat il-Dal=ˮսֻҪûƣ˸ͱдԪӰܡֻ赲ߴԪӰܵֻܱߴܵ赲 Cycle of Life=ѭӵߵУٻĿΪ0/1ֱ´εάֽ׶Ρ´εάֽ׶Σһ+1/+1ָʾڴϡ Cyclical Evolution=Ŀ+3/+3ֱغϽݻƳսʱָʾ ӻ3ǣ˴ʹôƣ֧DzƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Cyclone=ۻά֣ǣάֿʼʱڴ˽ϷһʱָʾΪÿʱָʾ֧ǣ֮ ÿ֧쫷ۻάַʱÿҷֱɵͬʱָʾ֮˺ Cyclopean Giant=۾˴ӳĹʱĿسΪ󡣽۾Ƴս Cyclopean Snare=ԣĿȻ󽫾Ͱƻӵϡ Cyclopean Tomb=ԣĿϷһ̶ָʾֻҪõϻ̶ָʾõرΪֻάʹôܡ۾Ĺ볡ʱֱս֮ǰÿάֿʼʱƳЩ̶ָʾеһ Cyclops Gladiator=ÿ۾˽ǶʿʱĿɷֲٿص˺ͬǰߵԶ۾˽Ƕʿ˺ͬڸ Cylian Elf= Cylian Sunsinger=ңǣףӽʦͬƵ+3/+3ֱغϽ Cystbearer=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ Cytoplast Manipulator=ֳ2ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ գԣѡĿ+1/+1ָʾֻҪŪʦڳøIJٿȨ Cytoplast Root-Kin=ֳ4ʱĸ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ľʱÿٿأ+1/+1ָʾϷһ+1/+1ָʾ һ+1/+1ָʾĿٿصƵľϡ Cytoshape=ѡϵһǴĿΪĸƷֱغϽ Cytospawn Shambler=ֳ6ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ǣĿ+1/+1ָʾṳֱ̈غϽ Daggerback Basilisk= Daggerclaw Imp= צСħܽ赲 Daily Regimen= ףܴ˽Ϸһ+1/+1ָʾ Dakmor Lancer=ǹʱĿǺɫ Dakmor Salvage=ϴý ԣӣµķС 2㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Damnation=Dz Dampen Thought=ĿֽƿⶥĹͨ գʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Damping Engine=ijٿ֮κңʹõƻҿһԺԴЧӦֱغϽ Damping Matrix=˷֮⣬ʽܶʹá Dance of Many=άֽ׶У֧գգȺħ֮衣ʹȺħ֮ʱѡĿٻơȺħ֮ʱһΪٻƵƷȺħ֮Ǹһ볡һߡ Dance of Shadows=ٿص+1/+0ÿ־ֱغϽ Dance of the Dead=֮ʱڳϣΪһ硣ĿĹеIJٿºƻسҽḽ֮衣ܴ˽+1/+1Ҳٿߵòá ܴ˽֮IJٿߵάֿʼʱҿ֧¡ܴ˽ Dancing Scimitar= Dandan=DZӺδٿغﲻɹδٿغ Daraja Griffin= ʨգݻĿɫ Darba=άֿʼʱ֧ Darien, King of Kjeldor=ÿܵ˺ʱ԰ѵ1/1ɫʿý Darigaaz's Attendant=ȵӣӣ£ңǵķС Darigaaz's Caldera=ȵĻɽڶгѨĵ𡣵ȵĻɽڽʱ㽫һٿأҷdzѨĵƻӵߵϣȵĻɽڡ ԣӣ£ңǵķС Darigaaz's Charm=ѡһĿĹеƻϣߴȵĻĿ3˺Ŀ+3/+3ֱغϽ Darigaaz, the Igniter= ÿȶս˺ʱ֧ҡѡһɫչʾƣҷȶX˺XΪԴ˷չʾ֮ɫ֮ Daring Apprentice=ԣ󵨵ѧͽĿ Daring Leap=Ŀ+1/+1÷ܺȹֱغϽ Dark Banishing=ĿǺɫ Darkblast=Ŀ-1/-1ֱغϽ 3㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Dark Confidant=άֿʼʱչʾƿⶥƣϡʧȥܷ֮õ Dark Depths=ڰԨʱʮָʾ ӺڰԨȥһָʾ ڰԨûкָʾʱ֮һ20/20Ϊ׻߷Ҳٻĺɫʥý Darkest Hour=ﶼǺɫ Dark Hatchling= ڰ׳ʱĿǺɫ˻غϲ Dark Heart of the Wood=һ֣3 Darkheart Sliver=ƬС3 Darkling Stalker=£DZӰħ £DZӰħ+1/+1ֱغϽ Darklit Gargoyle= £īʯ+2/-1ֱغϽ Dark Maze=ؾﲻܹ 0ԹڱغпͬǽйغϽʱƳս Darkness=ڱغУֹɵս˺ Darkpact=ڱǰ㲻жƣҪڰԼƳƿⶥ泯µķʽƶеһƽλáνԵġ Dark Privilege=һֻܴ˽ Dark Ritual=ӣ££µħС Darkslick Drake= ⺣޴սĹʱץһơ Darkslick Shores=ٿصΪ٣򰵹⺣ýս ԣӣջµķС Darksteel Axe=ٻ ע𡹵ЧӦ ߵ+2/+0 Darksteel Brute=޵񲻻ٻע𡹵ЧӦԼ˺Ὣ𡣣 ޵Ϊ2/2ֱغϽ Darksteel Citadel=òٻע𡹵ЧӦԼ˺Ὣ𡣣 ԣ1ķС Darksteel Colossus=̤ 񲻻ٻע𡹵ЧӦԼ˺Ὣ𡣣 κĹУΪչʾ񣬲ϴӵߵƿ⡣ Darksteel Forge=ٿصٻע𡹵ЧӦԼ˺Ὣ𡣣 Darksteel Gargoyle= ʯٻע𡹵ЧӦԼ˺Ὣ𡣣 Darksteel Garrison=ܴ˹µĵزٻ ÿܴ˹µĵسΪʱĿ+1/+1ֱغϽ װĿٿصĵϣʱͬƽʱδװҸõ볡󣬴ڳ Darksteel Ingot=ٻע𡱵ЧӦԼ˺Ὣ𡣣 ԣһɫķķС Darksteel Juggernaut=Ǿ޳ͬٿص֮ Ǿ޳ٻÿغܹ빥 Darksteel Myr=ضٻ ˺Լע𡹵ЧӦὫ 0٣ԻӵߵķĹ Darksteel Pendant=βٻע𡹵ЧӦԼ˺Ὣ𡣣 ԣƿⶥơԽƿס Darksteel Reactor=Ӧ¯ٻע𡹵ЧӦԼ˺Ὣ𡣣 άֿʼʱӦ¯ϷһָʾӦ¯жʮָʾʱӮôϷ Darksteel Sentinel= ܹʩ˲ʱʩŴ ڱٻ ˺Լע𡹵ЧӦὫ 0٣ԻӵߵķĹ Dark Supplicant=ãɮ£ķĹƺ/ƿѰһΪħƣýԴ˷Ѱƿ⣬ϴơ Dark Suspicions=ÿλֵάֿʼʱֵƱÿһţʧȥ Dark Temper=ȱŭĿ2˺ٿغɫΪ Dark Triumph=ٿɸΪһԴ֧ڿķáٿص+2/+0ֱغϽ Dark Tutelage=άֿʼʱչʾƿⶥƣϡʧȥܷ֮õ Darkwatch Elves=ڱ ѭ2֧ԳһơΪ˲ʹá Darkwater Catacombs=ԣӣգµķС Darkwater Egg=ԣˮѣӣգµķСץһơ Dark Withering=ĿǺɫ ħ£ƣԸΪʹ֧ħãֱӽķĹ Darting Merfolk=գƻӵϡ Daru Cavalier=ȹ ³ʿʱԴƿѰһΪ³ʿƣչʾƣϡƿϴơ Daru Encampment=ԣ1ķС ףԣĿʿ+1/+1ֱغϽ Daru Healer=ԣڱغУֹĿɵ1˺ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Daru Lancer=ȹ ףף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Daru Mender=ף泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 ³ջʦʱĿ Daru Sanctifier=ף泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 ³ʦʱĿ硣 Daru Spiritualist=ÿһٿصɮ³ΪܵĿʱɮµ+0/+2ֱغϽ Daru Stinger=ǿ1ڴƽʱÿչʾһʿƣһ+1/+1ָʾ ԣ³ֶĿй赲˺ͬ³+1/+1ָʾ Daru Warchief=ʹõʿü1ʹáٿصʿ+1/+2 Dash Hopes=ʹôϣʱֿ֧5򷴻ϣ Ŀ Daughter of Autumn=ףڱغнĿɫɵ1˺Ϊ֮Ůɡ Daunting Defender=һԴٿصɮ˺ֹ˺е1㡣 Dauntless Dourbark=Ƥ֮ͬٿصٿص֮ܺ͡ ֻҪٿƤм̤ܡ Dauntless Escort=ʿٿصﱾغϲٻ Dauthi Cutthroat=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 £ԣĿߴԪӰܵ Dauthi Embrace=££ĿôԪӰֱغϽֻ赲дԪӰܵֻܱдԪӰܵ赲 Dauthi Ghoul=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 κξдԪӰܵﱻκηĹʱڵʳʬϷһ+1/+1ָʾ Dauthi Horror=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ɫﲻ赲ޡ Dauthi Jackal=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ££ǣĿ赲֮ Dauthi Marauder=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 Dauthi Mercenary=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 £Ӷ+1/+0ֱغϽ Dauthi Mindripper=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ޣѡơֻڵ޽йδ赲ʱʹôܡ Dauthi Slayer=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ÿһغУܹ빥 Dauthi Trapper=ԣĿôԪӰֱغϽֻ赲дԪӰܵֻܱдԪӰܵ赲 Dauthi Warlord=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ĹڳϾߴԪӰ֮ D'Avenant Archer=ԣάũֶĿй赲1˺ D'Avenant Healer=ԣάũʦĿй赲1˺ ԣڱغУֹĿɵ1˺ Dawn Charm=ѡһڱغУֹɵս˺Ŀ򷴻ĿΪĿ Dawn Elemental= ֹԪɵ˺ Dawnfluke= 㾫ʱֹغϽĿɵ3˺ ף֧ĺʹʱ㱻 Dawnglare Invoker= Ŀֲٿص Dawnglow Infusion=ʹóʱ֧ˣǣXʹʱ֧ˣףX֧ˣǣף߶ Dawning Purist=ÿʦһս˺ʱĿɸֲٿصĽ硣ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Dawn of the Dead=άֿʼʱʧȥ1άֿʼʱԽĿĹеƻسϡֱغϽڻغϽʱƳϷ Dawnray Archer=ÿһٿصﵥʱ+1/+1ֱغϽ ףԣԼֶĿй赲1˺ Dawn's Reflection=ÿܴ˽ĵغԲʱٿ߼ɫķУɫϿѡ Dawnstrider=ǣԣһƣֹغϽ֮ս˺ Daybreak Coronet=磨ѱḽߣ ܴ˽+3/+3ȹ䣬ϵܡÿ˺ʱٿ߻õ Day of Destiny=ٿصĴ+2/+2 Day of Judgment= Day of the Dragons=ʱʱٿصƳϷȻ֮ͬ5/5ɫ߷ܵýʱ볡ʱٿصȻԴ˷ƳIJٿ·ý Daze=ɸΪٿصһźƻӵϣԴ֧ĿѣķáĿIJٿ߶֧򷴻 Dazzling Beauty=ֻڷʱʹáĿδ֮Ϊѷء´εάֽ׶Σһơ Deadapult=ңһٸͶʬĿ2˺ Dead/Gone=ȥĿ2˺/Ŀ겻ٿصƻӵϡ Dead-Iron Sledge=ÿߵ赲ijij赲ʱԼߵ2װĿٿصϣʱͬƽﲢδװҸ볡󣬴ڳ Deadly Grub=3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ׳ӳĹʱûмʱָʾһ6/1ɫСﲻܳΪܵĿ꡹ý Deadly Insect=治ܳΪܵĿꡣ Deadly Recluse=ƣ赲߷ܵ ֮ܵ˺ᱻԽ֮ս˺赲赲κ֮䡣 Dead Reckoning=ԽĿƴĹƿⶥ߱Ŀ˺ͬڸƵ Dead Ringers=ĿǺ֮ͬɫǣDz Deadshot=ĿһĿɵͬڴ֮˺ Deadshot Minotaur=ţͷֽʱĿ߷ܵ3˺ ѭ/ǣ/ǣƣץһơ Deadwood Treefolk=3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ 볡ʱһĿƴķĹƻϡ Death Baron=ٿصٿصٸ+1/+1ܡ Death Bomb=һΪʹըĶáĿǺɫٿʧȥ Deathbringer Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 ÿʹһɫʱԺĿ ÿʹһɫʱĿѺã֮ Deathbringer Thoctar=ÿһӳĹʱڶϷһ+1/+1ָʾ Ӷȥһ+1/+1ָʾ޶Ŀ1˺ Death Charmer=ÿֶս˺ʱǸIJٿ֧ʧȥ2 Death Cloud=ÿλʧȥXȻXƣȻXȻXء Death Cultist=£ڣĿʧȥ11 Deathcurse Ogre=ʳħӳϽĹʱÿλʧȥ3 Death Denied=XĿƴķĹƻϡ Deathforge Shaman=ңʩŴʱض֧ҡ ʦսʱĿ˺ͬ Deathgazer=ÿͫ赲Ǻɫ򱻷Ǻɫ赲սʱ Death Grasp=֮ĿX˺X Deathgreeter=ÿһӳϽĹʱԻ1 Deathgrip=££Ŀɫ Deathknell Kami= Ѷ+1/+1ֱغϽڻغϽʱ֮ת1ӳϽĹʱԽĿܷõڻС1ľƴķĹƻϡ Deathlace=ĿΪɫϵķȻֲ䡣 Deathless Angel= ףףĿﱾغвٻ Deathmark=Ŀɫɫ Deathmark Prelate=£ãһٸĿٸֻʹ÷ʱʹôܡ Death-Mask Duplicant=ѹӡĿƴķĹƳսƳսѹӡڴϣ ֻҪѹӡһƾзܣޱзܣҿ־壬ȹݣߣԼ̤ հ Deathmask Nezumi=ֻҪŻ࣬ʦ+2/+1п־ܡ Death Match=ÿһʱIJٿ߿ѡһĿøĿ-3/-3ֱغϽ Death Mutation=ĿǺɫﲻX1/1ɫĸýXΪܷá Death of a Thousand Stings=Ŀʧȥ11άֿʼʱƱÿλֶ࣬ԽǧķĹƻϡ Death or Glory=ĹеƷֳ泯ϵѣȻһλѡһѡöƳϷһƻسϡ Death Pit Offering=Ԩʱٿصٿص+2/+2 Death Pits of Rath=ÿκܵ˺ʱ Death Pulse=Ŀ-4/-4ֱغϽѭ££££ƣץһơ ѭʱʹĿ-1/-1ֱغϽ Death Rattle=ѨʹôʱԴĹнƳսÿԴ˷һƳսʹķñ٣ʹá Ŀɫ Deathrender=ߵ+2/+2 ÿߵӳϽĹʱԽһƴϷý꽣װϡ Death's Duet=ĿƴķĹƻϡ Death's-Head Buzzard= ͷأӥӳĹʱ-1/-1ֱغϽ Death Speakers=ڱ Deathspore Thallid=άֿʼʱɢ̾Ϸһѿָʾ ɢ̾ȥѿָʾһ1/1ɫý һĿ-1/-1ֱغϽ Death's Shadow=Ӱ-X/-XXΪ Death Stroke=ĿѺõ Death Ward=Ŀ Death Watch=ܴ˽ﱻκηĹIJٿʧȥȵõȵ Death Wish=ϷѡһӵеƣϡʧȥһСλԸƳϷ Debt of Loyalty=ĿøIJٿȨ Debtors' Knell=/ǿã׻֧ άֿʼʱĿIJٿ´ӷĹý Decaying Soil=άֿʼʱĹһƳսż-ÿһӳķĹʱ֧1򽫸ƻϡֻҪķĹŻƣﵽż Deception=ĶִѡŲֵֻʣһƣƣ Decimate=ĿĿĿ磬Ŀء Declaration of Naught=Խʱ˵һ գĿƵ Decompose=ĿͬһĹеƳս Decomposition=ֻʹںɫϡ"άֽ׶ۻ֧1"֮ơسɥʧ2 Deconstruct=ĿȻӣǣǣǵķС Decree of Annihilation=أĹԼƳսѭңҵѭʱԵء Decree of Justice=X4/4ɫзܵʹýѭ׵ѭʱ֧XX1/1İɫʿý Decree of Pain=DzÿԴ˷һץһơѭ£µѭʹʱ-2/-2ֱغϽ Decree of Savagery=ÿٿصϸĸ+1/+1ָʾѭǣǵѭµʱĿϷĸ+1/+1ָʾ Decree of Silence=ÿʹʱ䷴ڼžϷһָʾžָʾʱѭգյѭžʱԷĿ Dedicated Martyr=ףѳߣ3 Deep Analysis=Ŀҳơագ֧3ԴķĹʹôƣ֧䷵շáȻƳϷ Deepcavern Imp=У 졫һơάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ Deepchannel Mentor=ٿصɫﲻܱ赲 Deepfire Elemental=أأĿܷΪX Deep Reconnaissance=ƿѰһŻƲýȻƿϴơգǣ֧ƵķշãԴķĹʹȻƳս Deep-Sea Kraken=޹ֲܱ赲 ӻ9 ÿһʹʱ޹ӻȥһʱָʾ Deep-Sea Serpent=ֻڷкڳʱ߲ܹ Deep-Slumber Titan=̩̹ý ̩̹òвá ÿ̩̹ܵ˺ʱá Deep Spawn=̤ άֿʼʱ㽫ƿⶥϵĹϺ գϺڱغڲܳΪܵĿ꣬Ҳٿߵ¸òáϺ Deeptread Merrow=գúֱغϽ Deepwood Drummer=ǣãһƣĿ+2/+2ֱغϽ Deepwood Elder=أǣǣãһƣXĿسΪֱ֣غϽ Deepwood Ghoul=֧2ʳʬ Deepwood Legate=һֲٿɭ֣ٿ㲻֧䷨ãʹʹ £ʹ+1/+1ֱغϽ Deepwood Tantiv=ÿ־ޱ赲ʱ2 Deepwood Wolverine=ÿ⵱赲ʱ+2/+0ֱغϽ Deep Wood=ֻ㱻ᣬδǰʹáڴ˻غУɹɵ˺0 Defender en-Vec=4ʱĸָʾάֿʼʱȥһָʾ޷֮ ά庴ȥһָʾڱغжĿҷֹ2˺ Defender of Chaos=ױ κܹʹ˲ʱ£ʹû纴ߡ Defender of Law=챣 κܹʹ˲ʱ£ʹɷߡ Defender of the Order=ףף泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 ź߷ʱٿص+0/+2ֱغϽ Defense Grid=ÿλֵĻغУʹõ3ʹá Defense of the Heart=άֽ׶УһֲٿϵķƿѰƣý֮ƿϴơ Defensive Formation=湥ңѡ񹥻ս˺ Defensive Maneuvers=ѡһ𣬸+0/+4ֱغϽ Defiant Elf=̤ Defiant Falcon= ԣƿѰһܷò3ķƣýȻƿϴơ Defiant Stand=ֻ㱻ᣬδ֮ǰʹáκһֻõ+1/+3DֱغϽѱõģá Defiant Vanguard=ηǰ赲սʱڱغб赲 ԣƿѰһܷõڻС4ķƣýȻƿϴơ Defiler of Souls= ÿλֵάֿʼʱһɫ Defiling Tears=ֱغϽĿΪɫ+1/-1á£ Deflection=ĿָһĿһѡĺϷĿΪĿꡣ Deftblade Elite=ʱĿɷֲٿصҸ赲赲֮ ף뱾غУֹݼӢ۽ֽܵɵ˺ Deft Duelist=ȹ ĻﲻܳΪܵĿꡣ Defy Gravity=Ŀ÷ֱغϽԴķĹʹôƣ֧䷵շáȻὫƳϷ Dega Disciple=£ԣĿ-2/-0ֱغϽ ңԣĿ+2/+0ֱغϽ Dega Sanctuary=άֿʼʱٿغɫɫ2ͬʱٿغɫPɫΪ4 Degavolver=º/ҡ֧䣱µãȽʱ+1/+1ָʾС֧3Ƚ塣֧ҵãȽʱһ+1/+1ָʾȹܡ Deglamer=ѡĿ硣ӵ߽ϴƿ⡣ Dehydration=ܴ˽ٿߵòвá Deity of Scars=̤ ̺۹ʱ-1/-1ָʾ /ǣӰ̺۹ȥһ-1/-1ָʾ̺۹ Deja Vu=κһŷķĹеƣƻصϡ Delaying Shield=㽫ܵ˺ΪӳٶܼϷõӳָʾάֿʼʱӳٶܼȥӳָʾÿԴ˷ȥһӳָʾ֧ףʧȥ1 Delay=ĿԴ˷ΪƳսʱָʾֱӽӵߵķĹԭӻӻӵߵάֿʼʱӸȥһָʾȥһʱʹҲ֧䷨áݡ Delif's Cone=ԣ֮ǣڱغڣĿٿصйδ赲ʱõͬڱغڲս˺ Delif's Cube=ԣڱغڣĿٿصйδ赲ʱڱغڲս˺ڵķϷһָʾ ӵķƳһָʾĿ Delirium=ֻĿֵĻغʹáôƵĿԸͬ乥˺޷ڴ˻غ˺ Delirium Skeins=ÿλơ Delraich=̤ ɸΪɫԴ֧ķá Deluge=в߷ܵ Delusions of Mediocrity=ӹʱ10ӹ볡ʱʧȥ10 Dematerialize=ĿƻӵϡգգգԴķĹʹôƣ֧䷵շáȻƳս Dementia Sliver=ƬСԣ˵һĿִչʾһơֻֽͬĻغʹôܡ Demigod of Revenge=У ʹøʱĹΪƷسϡ Demolish=Ŀء Demonfire=ħĿX˺غԴ˷ܵ˺ォĹΪƳս ˮսûƣħ治ܱܷ˺ֹܱ Demonic Appetite=ḽٿصḽ+3/+3άֿʼʱһ Demonic Attorney=ڱǰ㲻жƣҪħʦƳһλ̶ֲ̳սÿλұ뽫ƿⶥƶѡ Demonic Collusion=ءơʹôʱԶƲ֧κáʱơ ƿѰһƲϡȻƿϴơ Demonic Consultation=˵һƿⶥϵƳսȻƿⶥʼչʾƣֱչʾƵΪֹȻ󽫸ϡԴ˷չʾƳϷ Demonic Dread=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Ŀﱾغϲܽ赲 Demonic Hordes=άֿʼʱ֧£££ħȺһŶѡĵء ԣĿء Demonic Tutor=ƿѰһƲϡȻƿϴơ Demon of Death's Gate=֧6ɫ֧ŶħķáУ̤ Demon's Herald=£ԣһɫһɫԼһɫƿѰһΪʬūӵƣ֮ýȻƿϴơ Demon's Horn=ÿʹκκɫʱԻ1 Demon's Jester= ˮսֻҪûƣħС+2/+1 Demonspine Whip=أߵ+X/+0ֱغϽ Demoralize=ÿﱾغֻܱ赲ż-ﱾغϲܽ赲ֻҪķĹŻƣﵽż Demystify=Ŀ硣 Denizen of the Deep=DZ޽ʱٿصƻӵϡ Dense Canopy=߷ܵﲻ赲߷ܵ Dense Foliage=ﲻܳΪĿꡣ Denying Wind=ĿҵƿѰƣҽЩƳϷȻҽƿϴơ Deny Reality=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Ŀƻӵϡ Deprive=ٿصһƻӵϣΪʩŰĶáĿ Deranged Hermit=죨ٿش֮һάֽ׶֧ʩŷã֮ ߽ʱĸýЩΪ1/1ɫ +1/+1 Derelor=ĺɫѣ²ʹá Dermoplasm= գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ԭʱ޷ʱԴϽһžбܵ泯ϵķʽýԭʱƻӵϡ Descendant of Kiyomaro=ֻҪƱÿλֶ࣬+1/+2Сÿս˺ʱ3 Descendant of Masumaro=άֿʼʱÿһƣϷһ+1/+1ָʾȻĿÿһƣȥһ+1/+1ָʾ Descendant of Soramaro=գƿⶥXƣXΪȻ˳Żء Desecrated Earth=Ŀءٿһơ Desecration Elemental=־ÿʹʱһ Desecrator Hag=ʥŽʱĹƻϡŻƵͬʱΪߣѡһš Desert=ԣ1ķء ԣɳĮĿ깥1˺ֻսʱʹôܡ Desert Drake= Deserted Temple=ԣһɫķС ԣĿء Desertion=Ŀٻʹٿ½ӴΪս Desert Nomads=ɳĮ߷ֹɴɳĮɳĮɵ˺ Desert Sandstorm=ɳĮ籩ÿ1˺ Desert Twister=Ŀ Desert=ԣӣķС ԣɳĮĿй1˺ֻսʹôܡ Desolation Angel=ףףʹôʱԶ֧ףף ʹʱٿصĵء֧ãΪеء Desolation Giant=ףףʹôʱԶ֧ףס ߾˽ʱٿص֧ãΪ Desolation=ÿغϽʱκڸûغкõزÿһһŵء˱ƽԭ߶ԸƽԭIJٿ2˺ Desperate Charge=+2/+0ֱغϽ Desperate Gambit=һӲңĿӲδʱ 档ĽӮٿصһ Դ֮˺ӱ򣬷ֹԴ ɵ˺ Desperate Research=˵һŻ֮ȻչʾƿⶥϵơиƵϡƳϷ Desperate Ritual=ӣңңҵķСͨ䣱ңʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Despoil=Ŀءٿʧȥ2 Despondency=ܴ˽-2/-0ɥӳκηĹʱɥƻӵߵϡ Despotic Scepter=ԣĿе Destructive Flow=ÿλֵάֿʼʱһŷǻء Destructive Force=ÿλָءÿ5˺ Destructive Urge=ÿܴ˽ɹضս˺һŵء Detainment Spell= ܴ˽֮ʽܶʹá ףḽĿϡ Detonate=ĿܷΪXըԸIJٿX˺ Detritivore=޵ͷͬжַĹзǻ֮ ӻXأҡXΪ0 ޱƳսڼ䣬ÿȥһʱָʾʱĿǻء Deus of Calamity=̤ ÿ6˺ʱĿɸֲٿصĵء Devastate=ĿءÿÿλҸ1˺ Devastating Dreams=XƣΪʹ֮εĶáÿλXŵء֮ζÿX˺ Devastating Summons=XأΪʩŻٻĶáX/XɫԪŽս Devastation=͵أ͵أ Devoted Caretaker=ףԣĿٿص÷˲ﱣͷﱣܣֱغϽ Devoted Druid=ԣӣǵķС ϵ³Ϸһ-1/-1ָʾϵ³ Devoted Hero= Devoted Retainer=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Devouring Greed=ľ֣Ϊʹ̰ɵĶáĿʧȥ2ÿԴ˷һ֣ʧȥ2ø Devouring Light=ټʹôʱÿΪһ֧һɫķ Ŀй赲Ƴս Devouring Rage=ľ֣ΪʹŭɵĶáĿ+3/+0ֱغϽÿԴ˷һ֣ٵ+3/+0ֱغϽ Devouring Strossus=У̤ άֿʼʱһһޡ Devour in Shadow=Ŀʧȥͬڸ Devout Harpist=ԣĿ硣 Devout Lightcaster=ڱ ʥɮսʱĿɫ Devout Witness=ףԣһƣĿ硣 Dewdrop Spy= ¶̽ӽʱĿֵƿⶥơ Diabolic Edict=Ŀһֻ Diabolic Intent=һΪʹöħͼĶáƿѰһƣϣȻϴƿ⡣ Diabolic Machine= Diabolic Servitude=Ͽ۽ʱĹѡһĿƲýĹʱƳϷϿƻӵϡϿ볡ʱƳϷ Diabolic Tutor=ƿѰһƲϡȻƿϴơ Diabolic Vision=ƿⶥϵơǵеһУȻʣµƷŻƿⶥ Diamond Faerie= ӣٿصѩ+1/+1ֱغϽԲѩһ㷨֧ Diamond Kaleidoscope=ԣһϡΪ0/1 һһɫķСΪԴʹá Diamond Valley=ԣһ֮ͬ Dichotomancy=ĿÿٿһѺõķǵӸֵƿѰһͬƣIJٿ·ýȻֽƿϴơ ӻ3գ Didgeridoo=һţͷ˴зý Diligent Farmhand=ǣׯںƿѰһŻƣ֮ýȻƿϴơׯںڷĹУЧ֮Ϊһż Dimensional Breach=ƳϷֻҪκ˷ƳսϷ⣬ÿλֵάֿʼʱһӵеƻسϡ Diminishing Returns=ÿλҽƼĹϴƿ⡣㽫ƿⶥʮƳϷȻÿλҳơ Diminish=ĿΪ1/1ֱغϽ Dimir Aqueduct=ܶˮý ܶˮʱٿصһƻӵϡ ԣӣգµķС Dimir Cutpurse=ÿֶܶս˺ʱһƣץһơ Dimir Doppelganger=գ£ĿƴһĹƳսܶΪƵĸƣôܡ Dimir Guildmage=/¿ãջ֧ գĿץһơֻܹʹ÷ʱʹôܡ £Ŀһơֻܹʹ÷ʱʹôܡ Dimir House Guard=־ һܶ ʣ££££ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Dimir Infiltrator=ܶ͸߲ܱ赲 ʣգ£գ£ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Dimir Machinations=ĿƿⶥơЩƳս˳Żء ʣ££££ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Dimir Signet=ԣӣգµķС Dingus Egg=ÿκεشӳĹʱصԸõصIJٿ2˺ Dingus Staff=ijɳϱκηĹʱ ֮ȶԸIJٿ2˺ Din of the Fireherd=һ5/5ں˫ɫԪýÿٿһɫĿֱһȻÿٿһɫöֱһء Diplomatic Escort=գԣһƣΪĿĿܡ Diplomatic Immunity=ܴ˽ﲻܳΪܵĿꡣ⽻ȨܳΪܵĿꡣ Dire Undercurrents=ÿһɫIJٿ½ʱĿץһơ ÿһɫIJٿ½ʱĿһơ Dire Wolves=ֻҪٿƽԭױDZýܡ Dirge of Dread=ÿ־ֱغϽЩֻܱ/ɫ赲 ѭ££ƣץһơ ѭʱʹĿûÿ־ֱغϽ Dirtcowl Wurm=κζַһŵأڸϷһ+1/+1ָʾ Dirtwater Wraith= £+1/+0ֱغϽ Dirty Wererat=£һƣˡż-˵+2/+2Ҳܽ赲ֻҪķĹŻƣﵽż Disappear=գܴ˽伣ƻӵϡ Disarm=Ŀϵ߾жװ Disaster Radius=չʾһƣΪʩֻΧĶáֻΧÿɶٿصX˺XΪչʾ֮Ƶܷá Disciple of Grace=ڱѭ2ƣץһơ Disciple of Kangee=գԣĿ÷ܣΪɫֱغϽ Disciple of Law=챣ѭ2֧ԳһơΪ˲ʹá Disciple of Malice=ױѭ2ƣץһơ Disciple of Tevesh Szat=ԣĿ-1/-1ֱغϽ ££ԣ̩ά˾صͽĿ-6/-6ֱغϽ Disciple of the Vault=ÿһӳϽĹʱʹĿʧȥ1 Discombobulate=ĿƿⶥƣȻ˳Żء Discordant Dirge=άֽ׶УԷһʾָʾߵϡ £ߵ裺ĿֵƲѡXƣXߵϴʾָʾЩơ Discordant Spirit=ĿֵĻغϽʱɼ˺ü+1/+1ָʾߵϡĻغϽʱߵϵָʾƳ Disease Carriers=ԭӳκηĹʱĿ-2/-2ֱغϽ Disembowel=ĿܷΪX Disempower=ĿŻӵߵƿⶥ Disenchant=Ŀ Disentomb=ĿƴķĹƻϡ Disfigure=Ŀ-2/-2ֱغϽ Disintegrate=ֽĿX˺˻غϲ˻غܵ˺ƳϷ Dismal Failure=Ŀٿһơ Dismantle=ĿָʾٿصһϷõ+1/+1ָʾijָʾ Dismantling Blow=գԶ֧ʹ Ŀ硣֧ãץơ Dismiss=Ŀ һơ Disorder=ʧÿɫÿٿذɫ2˺ Disorient=Ŀ-7/-0ֱغϽ Dispel=Ŀ˲ Dispeller's Capsule=ףԣɢ׹УĿ硣 Dispense Justice=Ŀһй 𼼡ٿΪй Dispersal Shield=ٿصܷ֮ãĿܷ֮õڻСڸ䷴ Disperse=Ŀǵƻӵϡ Dispersing Orb=գһĿƻӵϡ Disrupting Scepter=ԣĿҴѡһơֻĻغʹôܡ Disrupting Shoal=ԽһܷΪXɫƳս֧ȺеķáĿܷΪأ򷴻֮ Disruption Aura=ܴ˽[άֿʼʱ֧ķã֮ Disruptive Pitmage=ԣĿIJٿ֧򷴻֮գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Disruptive Student=ԣĿʩ߶֧򷴻ĿΪʹá Disrupt=Ŀ˲IJٿ֧򷴻ץһơ Dissipate=գշĿƳϷ Dissipation Field=ÿһ˺ʱƻӵϡ Distant Melody=ѡһÿٿһץһơ Distorting Lens=ԣĿΪѡɫֱغϽ Distorting Wake=ظĿǵصƻӵϡ Distortion Strike=Ŀ+1/+0ֱغϽұغϲܱ赲أʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Distress=Ŀչʾơѡһŷǵصƣơ Disturbed Burial=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ Disturbing Plot=ĿƴӷĹƻӵϡ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Divebomber Griffin= ԣʨգʨնĿй赲3˺ Dive Bomber= ԣ屬֣屬ֶĿй赲2˺ Divergent Growth=ֱغϽٿصĵػáԣһɫķķС Diversionary Tactics=ٿصδõĿ Divert=ǽָһĿĿ֮ٿ֧ΪĿꡣ Divination=ץơ Divine Congregation=Ŀÿٿһ2 ӻ5ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Divine Light=ڱغУֹٿصɵ˺ Divine Offering=Ŀõͬڸʩŷõ Divine Presence=һԴһ4˺ΪԴԸ3˺ Divine Retribution=ףÿһֻ﹥ʱ췣Ŀ깥1˺ Diviner's Wand=ߵСÿץһʱܴ˽+1/+1һ÷ֱغϽԼץһơ ÿһʦʱԽ֪ħװϡ Divine Sacrament=ɫ+1/+1ż~ɫٵ+1/+1ֻҪķĹŻƣﵽż Divine Transformation=ܴ˽+3/+3 Divine Verdict=Ŀй赲 Diving Griffin= ʨչʱá Divining Witch=£ԣһƣ˵һƵơƿⶥƳϷƿⶥʼչʾƣֱչʾ˵ΪֹȻ󽫸СԴ˷չʾƳϷ Divinity of Pride=Уϵ ֻҪ25Ů+4/+4 Dizzying Gaze=ѣֻʹٿصϡ ңܴ˽Ŀ߷ܵ1˺ Dizzy Spell=Ŀ-3/-0ֱغϽ ʣգգգգƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Djinn Illuminatus=/ҿãջ֧ ʹõÿ˲뷨ﶼиܡ串зõͬڸķáʹøʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Djinn of the Lamp= Djinn of Wishes= ԸսʱԸָʾ գգԸȥһԸָʾչʾƿⶥơʹøƣҲ֧䷨á㲻ʹã Dodecapod=ɶٿصʹ֫ʱΪַ֫ý+1/+1ָʾķĹ Dogged Hunter=ԣĿ Dogpile=Χ˶Ŀ˺ͬٿҽй֮ Dolmen Gate=ֹٿصĹɵս˺ Domestication=ḽٿḽĽ迪ʼʱḽ֮Ϊ4࣬ѱ Dominaria's Judgment=ֱغϽٿص·ɫܣٿƽԭ򷴰ףٿغٿ򷴺ڣٿɽ򷴺죻ٿ̡ Dominate=Ŀܷòڣ֮IJٿȨЧӦڻغϽʱ Dominating Licid=գգԣ֧ʧȥܣΪһ磬Һ¹ܴ˽֮ٿȨ֧Ŀϡֹ֧ЧӦ Domineer=ٿܴ˽ Dominus of Fealty= άֿʼʱԻĿIJٿȨֱغϽֱغϽ Donate=ĿһĿٿ֮IJٿȨ Dong Zhou, the Tyrant=׿ʱѡֳϵһԸöɵͬ˺ĶûκڳԴЧӦ Doom Blade=ĿǺɫ Doom Cannon=ںɱڽʱѡһ ԣһɱڶĿ3˺ Doomed Necromancer=£ԣʿĿĹеƻسϡ Doomgape=̤ άֿʼʱһõͬڸ Doomsday Specter= ĩʱһٿصɫɫƻӵϡÿĩս˺ʱӸֵƲѡһţơ Doomsday=ƿͷĹѰƣʣµƳϷѡ˳ƿⶥʧȥһСλ Do or Die=ĿҲٿصֳ泯ϵѣȻѡһѡöеDz Door of Destinies=֮Žʱѡһ ÿʹøʱ֮Ϸһָʾ ֮ÿһָʾٿصĸ+1/+1 Door to Nothingness=֮ý ףףգգ££ңңǣǣԣ֮ţĿϷ Doran, the Siege Tower=ÿս˺ Dormant Gomazoa= ߸ýս߸òвáÿΪĿʱ߸š Dormant Sliver=Ƭؾ롸ʱץһơ Dormant Volcano=ݻɽá ݻɽʱһٿδõɽƻӵϣݻɽ ԣӣҺͣķС Dosan's Oldest Chant=6ץһơ Dosan the Falling Leaf=ֻԼĻغʹ Double Cleave=ĿֱغϽȹ ͨս˺ Double Negative=Ŀ Doubling Cube=ԣ㷨ÿķӱ Doubling Season=һЧӦһýٿأΪý һЧӦٿصϷһָʾΪڸϷָʾ Doubtless One=ߵͷͬڳɮµÿ˺ʱõ Douse in Gloom=Ŀ2˺2 Douse=գĿɫΪʹá Dovescape=/տã׻֧ ÿһʹ÷ʱֽX1/1ǰɫҲɫ߷ܵýXΪܷá Downdraft=ǣĿʧȥܣֱغϽ ҷҷÿֻ2 ˺ Downhill Charge=һɽԴ֧³ķáĿ+X/+0ֱغϽXͬٿصɽ Dowsing Shaman=ǣԣĿƴķĹƻϡ Draconian Cylix=ԣһƣĿ Dracoplasm= ʹýʱ ʱڱܺϣڱķܺϡ ң+1/+0ֱغϽ Draco=ٿصĵ֮Уÿһֻķü2ʹá άֿʼʱ֧{10}ٿصĵ֮Уÿһֻ˷ñ2 Drag Down=ٿصĵ֮ÿһֻĿ-1/-1 Dragon Appeasement=ԹץƲ衣 ÿһʱץһơ Dragon Arch=ԣһŶɫƴϷý Dragon Blood=ԣĿϷһ+1/+1ָʾ Dragon Breath=ܴ˽ܡ ңܴ˽+1/+0ֱغϽܷôڻ6ʱԽϢķĹƻسϣḽڸϡ Dragon Broodmother= ÿάֿʼʱһ1/1˫ɫҾ߷2ýڸʱʱи+1/+1ָʾ Dragon Engine=+1/+0ֱغϽ Dragon Fangs=ܴ˽+1/+1м̤ܡܷôڻ6ʱԽķĹƻسϣḽڸϡ Dragon Fodder=1/1ɫý Dragon Mage= ÿʦ˺ʱÿλָƣץơ Dragon Mask=ԣĿٿص+2/+2ֱغϽڻغϽʱڳϣƻӵϡ Dragonmaster Outcast=άֿʼʱٿأһ5/5ɫ߷ܵŽս Dragon Roost=ңңһ5/5ɫ߷ܵý Dragon Scales=ܴ˽+1/+2ҹʱáܷôڻ6ʱԽ۴ķĹƻسϣḽڸϡ Dragon's Claw=ÿʹκκɫʱԻ1 Dragon Shadow=ܴ˽+1/+0п־ܡֻܱ/ɫ赲 ܷôڻ6ʱԽӰķĹƻسϣḽڸϡ Dragon's Herald=ңԣһɫһɫԼһɫƿѰһΪŰߵƣ֮ýȻƿϴơ Dragonskull Summit=ٿɽ­ɽýս ԣӣ»ҵķС Dragonsoul Knight=ȹ ףգ£ңǣֱغϽʿΪ+5/+3÷ ̤ܡ Dragonspeaker Shaman=ʹõü2ʹá Dragonstalker=У Dragonstorm=ƿѰһƲ֮ýȻƿϴơ 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Dragon Tyrant=У̤ ȹ ˺Լͨ˺ άֽ׶Σ֧ңңңң ң+1/+0غϽ Dragon Whelp= ң+1/+0ֱغϽڻغϽʱܱغʹĴλ࣬ Dragon Wings=ܴ˽зܡѭգգƣץһơ ܷôڻ6ʱԽķĹƻسϣḽڸϡ Draining Whelk=֣ܹʹ˲ʱʹô ˱ݽʱĿ˱ϷX+1/+1ָʾXΪܷá Drain Life=ֻúɫ֧X˱ĿX˺õͬڸ˺ܳܵ˱˺ǰķ Drain Power=ĿٿصĵȡħȻ󽫸ҷезӵķС Drain the Well=Ŀء2 Drake Familiar= ޽ʱ㽫ϵһƻӵϣ֮ Drake Hatchling= գ׳+1/+0ֱغϽÿغֻʹһΡ Drake-Skull Cameo=ԣӣջµķС Drake Umbra=ḽḽ+3/+3зܡףḽォΪƳܹ˺ Dralnu, Lich Lord=׿Ŭܵ˺Ϊ ԣĿĹе˲ƻ÷ֱغϽʹøʱ䷵շõͬ䷨áԴķĹʹøƣ֧䷵շãȻƳս Dralnu's Crusade=о+1/+1ΪɫҶٸ Dralnu's Pet=£һƣԶ֧²һʹ ֧ã׿ŬijзܣҽʱX+1/+1ָʾXΪܷ֮á Dramatic Entrance=ԽһɫƴϷý Drana, Kalastria Bloodchief= أ££Ŀ-0/-XֱغϽҿѪȵ+X/+0ֱغϽ Drastic Revelation=ơץƣȻơ Dread Charge=ڴ˻غУĺɫֻܱɫء Dread Drone=ɲū޽սʱ0/1ɫ棯ŽսǾС1ķС Dread of Night=ɫ-1/-1 Dread Reaper= ֲϽʱʧȥ5ʹÿֲֵʧȥ Dread Return=ĿƴķĹƻسϡ աԴķĹʹôƣ֧䷵շãȻƳս Dreadship Reef=ԣӣķС ԣھ形Ϸһָʾ Ӿ形ȥXָʾX㷨ķУΪպͣµϡ Dread Slag=̤ ÿһƣ-4/-4 Dread Specter=ս赲ս赲ķǺɫ Dread Statuary=ԣ1ķС ɲΪ4/2ħֱغϽȻǵء Dread Warlock=ɲʿֻܱɫ赲 Dread Wight=սʱ赲赲ϷһָʾﲢЩǻáһָʾٿߵòáӸƳһָʾ Dreadwing=գң+3/+0÷ֱغϽ Dread=־ ÿһ˺ʱ κεطĹʱϴӵߵƿ⡣ Dreamborn Muse=ÿλֵάֿʼʱֽƿⶥXĹXΪ Dream Cache=ơѡϵƣ֮һƿⶥϣƿ¡ Dreamcatcher=ÿʹþֻʱι֡ץһơ Dream Chisel=泯·ʽʹõü1ʹ Dream Fighter=ÿλսʿ赲һֻ赲λսʿ׶Ƴ Dream Fracture=Ŀٿץһơ ץһơ Dream Halls=ʩʱѡ֧ʩŷöһƣԴʩŷãҴʩ֮һɫͬʩ֮ʩŷУأΪ0 Dream Leash= ֻԽθʹѺõϡ ٿܴ˽ Dream Prowler=ֻҪûξѲӰɱ赲 Dream Salvage=ץƣͬĿֱغ Dreamscape Artist=գԣһƣһأƿѰŻƣǷýȻƿϴơ Dream's Grip=ѡһĿĿ1֧ãѡ񡣣 Dreams of the Dead=գĿĹеİɫɫƻسϡáۻά֣2ォ볡ΪƳս Dreamspoiler Witches= ÿڶֵĻغʹһʱʹĿ-1/-1ֱغϽ Dream Stalker=ξDZӰʱٿصһƻӵϡ Dreamstone Hedron=ԣ3ķС ԣ뾧ʯץơ Dream Thief= ʱ㱾غʹùɫץһơ Dream Thrush= ԣѡһֻĿسΪĵֱغϽ Dream Tides=ٿý׶ʱá κηɫٿάֽ׶У֧ô Dreamwinder=Ƿֲٿغ߲ܽй գһĿسΪֱغϽ Dredge=һءץһơ Dreg Reaver= Dregscape Zombie=Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Dregs of Sorrow=XֻĿǺɫXơ Drekavac=ʿάʱһŷƣ Drelnoch=ÿ׷Կͱ赲ʱץơ Drifter il-Dal=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 άֿʼʱ֧գƯߡ Drifting Djinn= άֽ׶У֧շƯξ顣ѭ2֧ԳһơΪ˲ʹá Drifting Meadow=Ʈݵý ԣӣ׵ħСѭ2֧ԳһơΪ˲ʹá Drift of Phantasms=ؾﲻܹ ʣգգգգƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Drift of the Dead=ؾﲻܹ ֮ͬٿصĸѩص Drill-Skimmer= ֻҪٿͷ㲻ܳΪܵĿꡣ Drinker of Sorrow=ܽ赲ÿս˺ʱһ Dripping Dead=߲ܽ赲ÿ߶һս˺ Dripping-Tongue Zubera=ӳϽĹʱغÿһӳϽĹ㽫һ1/1ɫý Dromad Purebred=ÿ׿ܵ˺ʱ1 Dromar's Attendant=ӣӣףգµķС Dromar's Cavern=ĵؿ߶гѨĵ𡣵ĵؿ߽ʱ㽫һٿأҷdzѨĵƻӵߵϣĵؿߡ ԣӣףգµķС Dromar's Charm=ѡһ5߷ĿĿ-2/-2ֱغϽ Dromar, the Banisher= ÿս˺ʱ֧աѡһɫиɫƻӵϡ Dromosaur=ÿ޽赲赲+2/-2ֱغϽ Droning Bureaucrats=أԣÿܷΪXﱾغ϶ܽй赲 Drooling Groodion=£ǣһĿ+2/+2ֱغϽһĿ-2/-2ֱغϽ Drooling Ogre=ÿһʹʱֻôʳħIJٿȨЧӦغϽֹ Drop of Honey=άֿʼʱĿСĿͬΪСѡһ ûʱ佬Ρ Dross Crocodile= Dross Golem=ÿٿһʹôķñ1ʹá ־ Dross Harvester=ױĻغϽʱʧȥ4ÿһӳϽĹʱ2 Dross Hopper=һ÷ֱغϽ Dross Prowler=־ Dross Scorpion=ÿЫӻһӳϽĹʱĿ Drought=άֿʼʱ֧ףףɺ һʩŷûʽܵкУʱΪãǵķÿһ£ܵIJٿ߱Ҫһ Drove of Elves=ؾȺͬٿصɫ֮ ؾȺܳΪɶٿ֮ܵĿꡣ Drowned Catacomb=ٿغ󣬷ˮûĹѨýս ԣӣջµķС Drowned Rusalka=գһһƣȻץһơ Drowner Initiate=ÿһʹɫʱ֧ĿֽƿⶥĹ Drowner of Secrets=һٿδõ㣺ĿֽƿⶥĹ Drudge Reavers=֣ܹʹ˲ʱʹô £֫ Drudge Skeletons=£ Drudge Spell=£ĹеƳսһ1/1Ҿߡ£֮ܵĺɫý ٻ볡ʱDz Druid Lyrist=ǣԣ³ʫˣĿ硣 Druid of the Anima=ԣӣңǣ׵ķС Druid's Call=ÿܴ˽ܵ˺ʱٿ߽1/1ɫý Drumhunter=ĻغϽʱٿڻ5ץһơ ԣӣķС Dryad Arbor=ľٻʧӰ죬ҾСԣӣǵķС ľɫ Dryad's Caress=ÿһڳ1ʹ鸧οʱ֧ˣףٿص Dryad's Favor=ḽḽܡֻҪֲٿ֣㲻ܱ赲 Dryad Sophisticate=ǻ Dry Spell=ǬÿһP1˺ﶼˣ Dual Nature=ÿһƽʱIJٿ߷һΪĸơÿһ볡ʱͬƳϷ˫ر볡ʱдƳϷ Duct Crawler=ңĿ˻غϲ赲ˮʭ档 Dueling Grounds=ÿغֻһԽйÿغֻһԽ赲 Duergar Assailant=ϮϮĿй赲1˺ Duergar Cave-Guard=ǬݣԴ-1/-1ָʾķʽ˺ /ף񶴿+1/+0ֱغϽ Duergar Hedge-Mage=϶ʱٿɽĿ ϶ʱٿƽԭĿ硣 Duergar Mine-Captain=/ף{Q}й+1/+0ֱغϽ{Q}÷š Dune-Brood Nephilim=ÿɰս˺ʱÿٿһأ㽫һ1/1ɫɰý Dunerider Outlaw=̱ ڻغϽʱɳغ˺Ϸһ+1/+1ָʾ Dungeon Shade= £سõ+1/+1ֱغϽ Duplicant=ѹӡ޽ʱԽĿƳսƳսѹӡڴϣ ֻҪΪѹӡޱиƵԼȻDZޡ Duplicity=ķǽʱȡƿⶥϵƣ泯µķڿķϡ άֽ׶УԽеķеƽ ĻغϽʱѡһơ ʧȥķǵIJٿȨеƷڷĹ Duress=ĿֵƣҴѡһŷǵصơơ Durkwood Baloth=ӻ5ǣ˴ʹôƣ֧DzƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Durkwood Boars= Durkwood Tracker=ǣԣ׷ڳĿйɵͬ׷˺׷ɵͬڸ˺ Duskdale Wurm=̤ Dusk Imp= Duskmantle, House of Shadow=ԣӣķС գ£ԣĿֽƿⶥĹ Duskrider Falcon=Уڱ Duskrider Peregrine=Уڱ ӻ3ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Dusk Urchins=ÿĺ赲ʱϷһ-1/-1ָʾ ĺӳĹʱÿһ-1/-1ָʾץһơ Duskwalker=£Զ֧ʹ ֧ãĺ߽ʱ+1/+1ָʾСĺֻܱͣɫ赲 Duskworker=ÿĺɫ߱赲ʱ ĺɫߵ+1/+0ֱغϽ Dust Bowl=ԣһɫķС ãһŵأĿǻء Dust Corona= ܴ˽+2/+0Ҳܱ߷ܵ赲 Dust Elemental=֣ܹʹ˲ʱʹô У־ Ԫؽʱٿصƻӵϡ Dust of Moments=ѡһÿӻϸȥʱָʾÿӻмʱָʾϷʱָʾ Dust to Dust=ĿƳϷ Dwarven Armorer=ңԣһƣĿϷһ+0/+1ָʾ+1/+0ָʾ Dwarven Armory=һŵأĿϷһ+2/+2ָʾֻάֲʹôܡ Dwarven Berserker=˿սʿ赲+3/+0ü ֱ̤غϽ Dwarven Blastminer=ңԣĿǻءң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Dwarven Bloodboiler=һٿδõİˣĿ+2/+0ֱغϽ Dwarven Catapult=ͶʯX˺ƽ䵽ĿҲٿصϣСȥ Dwarven Demolition Team=ԣĿǽ Dwarven Driller=ԣĿصIJٿ̽˶2˺õء Dwarven Grunt=ɽ Dwarven Hold=˼ýѡòвð˼άֿʼʱ˼ֺãһָʾ ԣӰ˼ƳָʾÿԷƳһӣҵķء Dwarven Landslide=ңһŵأʹôʱԶ֧Ҳһŵأ Ŀء֧ãһĿء Dwarven Lieutenant=ңĿ갫˵+1/+0ֱغϽ Dwarven Miner=ңԣĿǻء Dwarven Nomad=ԣĿ﹥2ߣ˻غϲɱ赲 Dwarven Patrol=Ѳ߶òвáÿʹ÷ǺɫʱðѲ߶ӡ Dwarven Pony=ңԣĿ갫˻ɽֱغϽ Dwarven Recruiter=ԱʱƿѰİƣչʾЩơƿϴƣȻ󽫸Щ˳ƿⶥ Dwarven Ruins=żý ԣӣҵħС ԣżӣңҵħС Dwarven Scorcher=˰ˣĿIJٿý˰˶2˺˰˶Ը1˺ Dwarven Sea Clan=ԣĿ깥赲IJٿ߲ٿغ˺Ը2˺ֻսʱʹôܡ Dwarven Shrine=ÿʹʱ˼ԸX˺XΪзĹ֮ͬ Dwarven Soldier=ÿʿ赲һ˻赲ʱʿ+0/+2ֱغϽ Dwarven Strike Force=һƣعӻȹ ֱغϽ Dwarven Thaumaturgist=ԣĿͷֱ Ͻ޸ĸЧӦ޸ ķֱ֮ͬغϽ Dwarven Trader= Dwarven Vigilantes=˾δ赲ѡ˻غϲս˺ѡ˾Ŀ밫˾ȵ˺ Dwarven Warriors=ԣĿСڻ2˻غϲɱ赲 Dwell on the Past=ĿҽĿĹеϴƿ⡣ Dying Wail=ܴ˽ӳκηĹʱĿҴѡơ Eager Cadet=ѵ˵ԼׯڱյһǬõѵˡ Early Frost=Ŀء Early Harvest=ĿٿصĻء Earnest Fellowship=ÿзɫܣЩɫΪɫ Earsplitting Rats=̶ʱÿλҸһơһƣ̶ Earthbind=ظʱܴ˽зܣظԸ2˺ҵظСܴ˽ʧȥܡ Earthblighter=£ãһ飺Ŀء Earthbrawn=Ŀ+3/+3ֱغϽ ǿ1ǣǣƣĿϷһ+1/+1ָʾ Earthcraft=һٿصδĿء Earth Elemental= Earthen Goo=̤ ۻά֣һǣάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ÿһָʾ+1/+1 Earthlink=άֿʼʱ֧֮ÿһӳĹʱIJٿ߱Ҫһŵء Earthlore=ѧֻܽḽٿصĵ֮ϡܴ˽ĵؾСԣĿ赲+1/+2ֱغϽ Earthquake=ÿֻ߷ܵPX˺ Earth Rift=ĿءգңңԴķĹʹôƣ֧䷵շáȻƳս Earth Servant=ÿٿһɽ۱+0/+1 Earthshaker=ÿʹþֻʱÿ߷ܵ2˺ Earth Surge=ÿضԣֻҪ+2/+2 Earwig Squad=Ż£ڱغԾ˿ս˺֧ƵŻʹ ͵Сӽʱ֧ŻãĿֵƿѰƣƳսȻֽƿϴơ Eastern Paladin=££ԣĿɫ Eater of Days=У̤ վ޹ֽʱԹغϡ Ebonblade Reaper=ÿڷֹʱʧȥһСλÿڷֶһս˺ʱʧȥһСλ££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ebon Dragon= ̴ϽʱǿĶԼѡһƣƶѡ Ebon Drake= ÿʹʱʧȥ1 Ebon Praetor=̤ȹ άֿʼʱһں̴ִϷһ-2/-2ָʾԴ˷һޣں̴ִϷһ+1/+0ָʾ Ebon Stronghold=̴ý ԣӣµħС ԣ̴ݣӣ£µħС Ebony Charm=ѡ1-Ŀʧȥ11;κҷسе3ƳϷ;ĿﲻǺɫ赲 Ebony Horse=ԣĿٿصĹֹغнԸɵ˺ɵ˺ Ebony Owl Netsuke=ÿλֵάֿʼֵŻ̴࣬ɵζ4˺ Ebony Rhino=̤ Ebony Treefolk=£ǣ̴+1/+1ֱغϽ Echo Chamber=ԣĿѡٿصĿһΪĸơڱغϲٻʧӰ졣ڻغϽʱƳϷΪʹá Echo Circlet=ߵԶ赲һ Echoing Calm=Ŀ缰ͬ Echoing Courage=ĿPͬ+2/+2ֱغϽ Echoing Decay=ĿPͬ-2/-2ֱغϽ Echoing Ruin=Ŀͬ Echoing Truth=ĿǵصPͬƻӵϡ Echo Mage=գգϷһȼָʾʱͬ ȼ2-32/4գգԣĿ˲ΪøƷѡµĿꡣȼ4+2/5գգԣĿ˲︴ΡΪÿƷѡµĿꡣ Echo Tracer=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ׷ַʱĿƻӵߵϡ Edge of Autumn=ٿĸػ٣ƿѰһŻƣ֮ýȻƿϴơ ѭһءһأƣץһơ Edge of the Divinity= ֻҪܴ˽ǰɫ+1/+2 ֻҪܴ˽Ǻɫ+2/+1 Edgewalker=ʹõɮü٣ףʹáЧӦ֧ɫħ˵ʹħΪ׵ɮ£ֻ֧1 Eel Umbra=֣ܹʩ˲ʱʩŴ ḽḽ+1/+1ףḽォΪƳܹ˺ Eerie Procession=ƿѰһŹƣչʾƣϣȻƿϴƣ Ego Erasure=Σʱ𡣣 ֱغϽĿֲٿص-2/-0ʧȥ Eiganjo Castle=ԣӣ׵ķС ףԣֹغϽĿ괫ɵ2˺ Eiganjo Free-Riders= άֿʼʱһٿصİɫƻӵϡ Eight-and-a-Half-Tails=ףĿٿص÷ױֱغϽ ĿΪɫֱغϽ Eightfold Maze=ͼֻ㱻󣬵δ赲֮ǰʹá һй Ekundu Cyclops=Ƶκ﹥۾˿ɹҪ Ekundu Griffin=Уȹ Eladamri, Lord of Leaves=еؾܣҲٿκ֣޷赲 ؾɳΪܵĿꡣ Eladamri's Call=ƿѰһƣչʾƣϡȻƿϴơ Eladamri's Vineyard=ÿһҵж׶οʼʱӣǣǵҵħС Eland Umbra=ḽḽ+0/+4ףḽォΪƳܹ˺ Elder Druid=ǣԣûĿء Elder Mastery= ܴ˽+3/+3зܡ ÿܴ˽˺ʱơ Elder Pine of Jukai=ÿʹþֻʱչʾƿⶥơԴ˷չʾĵϣ˳ƿסת2ӳϽĹʱԽĿܷõڻС2ľƴķĹƻϡ Eldrazi Conscription=ḽḽ+10/+10м̤2ÿʱ Eldrazi Monument=ٿص+1/+1зܣҲٻ άֿʼʱһ޷ Eldrazi Temple=ԣ1ķС ԣ2ķС˷ֻʩɫɫʽܡ Electrolyze=Ŀͣɹ2˺䡣 ץһơ Electropotence=ÿһIJٿ·Žսʱ֧ҡĿ˺ͬǰߵ Electrostatic Bolt=Ŀ2˺ΪΪ4˺ Electryte=ÿֳɹضԷս˺ʱֱÿ赲ɵͬڵ˺ Elemental Appeal=ʩŴʱԶ֧ һ7/1ɫ߼̤ ܵԪŽսһ迪ʼʱԪ+7/+0ֱغϽ Elemental Augury=ĿƿⶥϵƲ˳ǷŻظҵƿⶥ Elemental Mastery= ܴ˽СԣX1/1ɫܵԪýXΪڻغϽʱƳս Elemental Resonance= սǰж׶οʼʱɷķУɫΪܴ˽֮ķáðɫijžɫѡһ Elephant Ambush=һ3/3ɫýգǣǣ֧ƵķշãԴķĹʹȻƳս Elephant Grass=ۻά֣ ɫﲻܹ㡣 Ǻɫﲻܹ㣬ǵIJٿΪÿһֻ֧ Elephant Graveyard=ԣ1ķء ԣĿë Elephant Guide=ܴ˽+3/+3ܴ˽Ĺʱһ3/3ɫý Elephant Resurgence=ÿλҸһɫЩСͷͬٿߵķĹ֮ Elfhame Palace=ؾý ԣӣǻ׵ķС Elfhame Sanctuary=άֿʼʱԴƿѰһŻƣչʾƣϡԹ㱾غϵץƲ裬ƿϴơ Elf Replica=ǣؾġƷĿ硣 El-Hajjaj=ÿʥ߶Ŀ˺ʱõͬڸ˺ܳܵʥ˺ǰķ Elite Archers=ԣݼӢֶĿй赲3˺ Elite Cat Warrior=ߣڳӵκ֣èսʿܱأ Elite Javelineer=ÿݼӢǹֽ赲ʱĿй1˺ Elite Vanguard= Elixir of Immortality=ԣ5ķĹϴƿ⡣ Elixir of Vitality=ʱá ԣ4 ԣ8 Elkin Bottle=ԣƿϵĶ泯ϵķһԡɽΪϰʹáһغϿʼʱδʹã Elkin Lair=ÿһҵάֽ׶Уѡһƣ泯ϷԱߡҿԽ˿ƬΪһʹáڻغϽǰδʹôƣơ Elsewhere Flask=˷ƿʱץһơ ˷ƿѡһֻٿصĵؾΪֱغϽ Elspeth, Knight-Errant=+1һ1/1ɫʿý +1Ŀ+3/+3÷ֱغϽ -8̶ֱսٿص磬Լضٻ Elspeth Tirel=+2ÿٿһ1 -21/1ɫʿŽս -5 ⡣ Elven Cache=ĿƴķĹƻϡ Elven Fortress=ǣĿ赲+0/+1ֱغϽ Elven Lyre=ԣؾ٣Ŀ+2/+2ֱغϽ Elven Palisade=һ֣Ŀй-3/-0ֱغϽ Elven Riders=ؾֻܱǽͣ߷ܵ赲 Elven Rite=+1/+1ָʾκηʽĿϡ Elven Warhounds=ؾȮκ赲򽫸ӵߵƿⶥϡ Elves of Deep Shadow=ԣӣµķСؾ1˺ Elvish Aberration=ԣӣǣǣǵķСѭ2ƣƿѰһƣչʾƣϡȻƿϴơ Elvish Archdruid=ٿص+1/+1 ԣÿٿһӣǵķС Elvish Archers=ȹ Elvish Bard=ܹ赲ʫ˵赲֮ Elvish Berserker=ÿһ赲ؾսʿ+1/+1ֱغϽ Elvish Branchbender=ԣֱغϽĿֳΪX/XԾԭXΪٿصĵؾ Elvish Champion=ؾ+1/+1ܡֻҪֲٿ֣DZ㲻ܱ赲 Elvish Eulogist=ؾˣĹÿһŵؾƣ1 Elvish Farmer=άֿʼʱڵؾũϷһָʾӵؾũƳָʾһ1/1ɫý һ2 Elvish Fury=4ʹôʱԶ֧4򽫴ϣǷĹЧӦΪЧӦһݡ Elvish Guidance=ÿܴ˽ĵغԲʱÿһؾõصIJٿ߱ӣǵķС Elvish Handservant=ÿһʹþʱڵؾϷһ+1/+1ָʾ Elvish Harbinger=׵ؾʱԴƿѰһŵؾƣչʾƣȻƿϴƣϡ ԣһɫķķС Elvish Healer=ԣֹڱغнĿɵ1˺ΪɫijΪֹ2˺ Elvish Herder=ǣĿṳֱ̈غϽ Elvish Hexhunter=/ףԣؾаˣĿ硣 Elvish Hunter=ǣԣĿﲻٿߵ¸òá Elvish Lookout=ԱܳΪܵĿꡣ Elvish Lyrist=ǣԣؾʫˣĿ硣 Elvish Pathcutter=ǣĿؾֱغϽ Elvish Pioneer=ؾػ߽ʱԴϽһŻƺý Elvish Piper=ǣԣһƴϷý Elvish Promenade=ÿٿһؾ㽫һ1/1ɫĵؾսʿý Elvish Ranger= Elvish Scout=ǣԣĿٿصĹֹغڽԸɼɸɵս˺ Elvish Scrapper=ǣԣؾ֣Ŀ Elvish Skysweeper=ǣһĿ߷ܵ Elvish Soultiller=ؾӳϽĹʱѡһ𡣽ĹеĸϴƿС Elvish Vanguard=ÿһĵؾʱڵؾȷϷһ+1/+1ָʾ Elvish Visionary=ؾʦʱץһơ Elvish Warrior= Embalmed Brawler=ǿ1ڴƽʱÿչʾһٸƣһ+1/+1ָʾ ÿй赲ʱÿһ+1/+1ָʾʧȥ1 Embargo=ǵﲻٿߵòбáάֿʼʱʧȥ Ember Beast=ҽ޲ܵй Ember-Fist Zubera=ȭӳϽĹʱĿ˺ͬڱغдӳϽзĹ Ember Gale=Ŀֲٿصﱾغϲܽ赲ɸֲٿصÿɫͣɫ1˺ Ember Hauler=˹˹Ŀ2˺ Embermage Goblin=ʦʱԴƿһŽʦƣչʾƲϡƿϴơ ԣʦĿ1˺ Ember Shot=Ŀ3˺һơ Embersmith=ÿʩһʱ֧ ɽĿ1˺ Emberstrike Duo=ÿʹһɫʱ+1/+1ֱغϽ ÿʹһɫʱȹֱغϽ Ember Weaver=ƣ赲߷ܵ ֻҪٿغɫ+1/+0Ҿȹܡ Emberwilde Augur=ҽʦҽʦĿ3˺ֻάʹôܡ Emberwilde Caliph=У̤ ҽÿغϿɹͱ蹥 Emberwilde Djinn=ÿλҵάֽ׶Σ֧ңһ2ԻҽĿȨ Emblazoned Golem=XʹôʱԶ֧X ֻɫ֧أÿɫֻԴ˷֧һ㷨֧ãħʱX+1/+1ָʾ Emblem of the Warmind=磨ٿص ٿصܡ Embolden=ڱغУֹĿ/ɵĹ4˺䡣գףԴķĹʹôƣ֧䷴շáȻƳս Emerald Charm=ѡһĿԣߴݻĿԽ磻ĿʧȥֱغϽ Emerald Medallion=ɫ1ĻѼʹá Emerald Oryx=ߣֻҪֲٿ֣㲻ܱ赲 Emerge Unscathed=ѡһɫĿٿص÷ɫֱغϽأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Emeria Angel= 䡫ÿһIJٿ½սʱԽһ1/1ɫзܵŽս Emeria, the Sky Ruin=żýս άֿʼʱٿ߸ƽԭԽĿƴķĹƻս ԣӣ׵ķС Emissary of Despair= ÿʹһս˺ʱÿٿһʧȥ1 Emissary of Hope= ÿϣʹһս˺ʱÿٿһ1 Emmessi Tome=ԣƣ֮ѡһơ Emperor Crocodile=δٿʱ㡣 Empress Galina=գգԣĿ괫IJٿȨܵЧӦڻغϽʱֹ Empty City Ruse=Ķ»غϲܽй Empty-Shrine Kannushi=ٿصÿһɫ̳иɫ֮ɫܡ Empty the Catacombs=ÿλֽĹеƻϡ Empty the Warrens=1/1ɫý 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Empyrial Archangel=УĻ нɵ˺Ϊʹ֮ Empyrial Armor=ܴ˽+X/+XXƵ Empyrial Plate=ÿһƣߵ+1/+12װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Emrakul's Hatcher=Ī޽սʱ0/1ɫ棯ŽսǾС1ķС Emrakul, the Aeons Torn=ĪⲻܱʩĪʱڱغϺжһغϡУɫﱣ6ĪκεطĹʱӵ߽Ĺϴƿ⡣ Enatu Golem=ͼħսĹʱ4 Enchanted Evening=н Enchantment Alteration=ĿһƵһϣǴһŵƵһŵϡĿϷ Enchantress's Presence=ÿʹýʱץһơ Enclave Cryptologist=գգϷһȼָʾʱͬ ȼ1-20/1ԣץһƣȻһơȼ3+0/1ԣץһơ Enclave Elite=գʩŴʱض֧ա Χʱ+1/+1ָʾΪĴ Encroach=Ŀҵƣѡһŷǻơơ Endangered Armodon=κη2µĶƤ Endbringer's Revel=һĿƴӷĹƻӵϡÿλҶʹôܣֻܹʹ÷ʱʹá Endemic Plague=һΪĶáκй֮ͨЩﲻ Endless Cockroaches=ɳϱƶѣƻϡ Endless Horizons=ƽ߽ʱƿѰƽԭƣƳսȻƿϴơ άֿʼʱԽһӵСƽƳս֮ϡ Endless Scream=ܴ˽+X/+0 Endless Swarm=ÿһƣ㽫һ1/1ɫýϷ֮ǰ㲻ʹÿغϵάֿʼʱƴܣ Endless Whispers=СӳϽĹʱѡĿ֡ڻغϽʱֽƴӸ÷Ĺƻسϣٿء Endless Wurm=̤ άֽ׶Уһ磬 Endoskeleton=ѡý׶вڹ ԣֻҪڹãĿõ+0/+3 Endrek Sahr, Master Breeder=ÿʹʱX1/1ɫýXΪܷá ٿ߸ʱʦ Endure=ڱغУֹٿ֮ɵ˺ Enduring Ideal=ƿѰһŽƲ֮ýȻƿϴơϷ֮ǰ㲻ʹÿغϵάֿʼʱƴܡ Enduring Renewal=չʾƵķʽϷ 㽫ץһƣΪչʾƿⶥơƣķĹץһơ ÿһӳķĹʱƻϡ Enemy of the Guildpact=ɫ Energizer=ԣһ+1/+1ָʾħϡ Energy Bolt=ĿX˺ĿһX Energy Chamber=άֿʼʱѡһ~ĿϷһ+1/+1ָʾĿϷһָʾ Energy Field=ֹٿ֮Դɵ˺κƱķĹ Energy Flux=áάֿʼʱ֧ Energy Storm=ۻά֣1ֹ˲估ɵ˺߷ܵﲻٿߵòá Energy Vortex=нʱѡĿ֡άֽ׶οʹʱϵָʾƳڴĿֵάֽ׶Σ֧1㷨ƳһָʾÿһָʾϣԸö3˺ أXָʾϡֻάֽ׶ʹá Enervate=Ŀء¸غϵάֿʼʱץһơ Enfeeblement=ܴ˽֮-2/-2 Engineered Explosives=ӳùɫķ֧ãʱмָʾ 豬зǵأܷõ豬ϳָʾ Engineered Plague=ƻԲʱѡһࡣ и-1/-1 Engulfing Flames=˻Ŀ1˺غϲգңԴķĹʹôƣ֧䷵շáȻƳս Engulfing Slagwurm=ÿʳ赲赲ʱ õͬڸ Enigma Eidolon=գ飺ĿֽƿⶥĹ ÿʹöɫʱԽķĹƻϡ Enigma Sphinx= ʷ˹ӳķĹʱƿⶥŵλá ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Enlightened Tutor=ƿѰһƣչʾơƿϴƣȻ󽫸ƿⶥϡ Enlisted Wurm=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Enlistment Officer=ȹ ļԱʱչʾƿⶥϵơԴ˷չʾʿϣƿס Enormous Baloth= Enrage=Ŀ+X/+0ֱغϽ Enraging Licid=ңԣŭʧȥܣΪһ磬Һ¹ܴ˽ﲻٻʧӰ졹ŭĿϡֹ֧ЧӦ Enshrined Memories=չʾƿⶥXơԴ˷չʾϣ˳ƿס Enslaved Dwarf=ңūˣĿɫ+1/+0ȹֱغϽ Enslaved Horror=ū޽ʱÿҶԴԼķĹнһƻسϡ Enslave= ٿܴ˽ άֿʼʱܴ˽ӵ1˺ Ensnare=ɸΪٿصźƻӵϣԴ֧ղķá Ensnaring Bridge=Ŀﲻܹ Ensouled Scimitar=ֱغϽ䵶Ϊ1/5зܵ޷ ߵ+1/+52 Entangler=ܴ˽赲 Entangling Trap=ÿȵʱĿɶֲٿصӮٿߵһòвáڱȵ󴥷 Entangling Vines=ḽѺ ḽٿߵòвá Entomb=ƿѰһƣķĹȻƿϴơ Entrails Feaster=άֿʼʱԴһĹнһƳսอèϷһ+1/+1ָʾδอè Entropic Eidolon=£飺Ŀʧȥ11 ÿʹöɫʱԽķĹƻϡ Entropic Specter= ͷԵĿֵ κ˺ѡһơ Envelop=Ŀ Eon Hub=Թάֲ衣 Ephemeron= ѡһƣƻӵϡ Epicenter=Ŀһءż-ΪеءֻҪķĹŻƣﵽż Epic Proportions= ܴ˽+5/+5м̤ܡ Epic Struggle=άֿʼʱٿضʮӮôϷ Epochrasite=㲢Ǵʹʱ棬ʱ+1/+1ָʾ ʱӳĹʱƳսʱָʾﲢӻܡ Equal Treatment=ڱغУһԴһ1˺ΪԴԸ2˺һơ Equilibrium=ÿɹʩһ֧1Ŀƻӵϡ Equipoise=άֽ׶ΣֻҪĿÿٿһŵأٿصĿؾԾ롣Լظ˳ Eradicate=ĿǺɫƳϷIJٿߵķسУƿ⽫ͬƳϷϴƿ Erase=ĿƳϷ Erayo, Soratami Ascendant= ÿ˻غʹ˵ĸʱʥΰתΰݼ練ÿλÿغʹõĵһ Erg Raiders=ĻغУδйڻغϽʱ2˺ٻʧԴЧ Erhnam Djinn=άֿʼʱĿɶֲٿ֮ǽܣֱһά֡ Erithizon=ÿë޹ʱһ+1/+1ָʾڷѡĿϡ Eron the Relentless= ңңңİ¡ Errant Doomsayers=ԣĿڻС2 Errant Ephemeron= ӻ4գ˴ʹôƣ֧ղƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Errant Minion=ܴ˽֮IJٿߵάֿʼʱҿ֧12ūͶԸ2ȥԴ˷֧ Errantry=ܴ˽+3/+0ҿԶԹ Erratic Explosion=ѡĿ֡չʾƿⶥֱչʾһŷǵصΪֹȶըԸ˺ͬڸƵܷãȻ㽫Դ˷չʾ˳ƿס Erratic Mutation=ѡĿƿⶥʼչʾƣֱչʾһŷǵΪֹ+X/-XֱغϽXΪƵܷáԴ˷չʾ˳ƿס Erratic Portal=ԣٿ֧Ŀƻӵϡ Ersatz Gnomes=ԣĿΪɫΪЧӦ ԣĿɫֱغϽ Ertai's Familiar=ʱԾ ̩Ӷ볡ƿⶥƷ ķĹ գֱһάֽ׶οʼΪֹ̩ Ӷ޲Ծ롣 Ertai's Meddling=ĿɹʩʱXӳָʾϡXΪ0 ڸʩߵÿһάֽ׶УɸƳһӳָʾûκӳָʾ↑ʼ㡣 Ertai's Trickery=Ŀѱ֧򷴻 Ertai, the Corrupted=գԣһ磺Ŀ Ertai, Wizard Adept=ħרҶ̩Ϊħʦ գգԣĿΪʹá Escape Artist=ѼռҲܱ赲 գһƣѼռƻӵϡ Escaped Null=ϵÿ赲赲ʱ+5/+0ֱغϽ Escaped Shapeshifter=Ķٿصκзܣӱޱ÷ܡȹ ̤ κɫ˹ͬ Escape Routes=գĿٿصİɫɫƻӵϡ Esper Battlemage=ףԣڱغУֹɵ2˺ £ԣĿ-1/-1ֱغϽ Esper Charm=ѡһĿ磻ץƣĿơ Esper Cormorants= Esper Panorama=ԣӣķС ԣ˹ȫƿѰһŻƽԭƣ֮ýȻƿϴơ Esper Sojourners=ѭ˹þ߻ӳϽĹʱԺûĿ ѭգգƣץһơ Esper Stormblade=ֻҪٿһɫ˹ʦ+1/+1Ҿзܡ Esperzoa= άֿʼʱһٿصƻӵϡ Essence Bottle=ԣһʥҩָʾҩƿϡ ԣƳҩƿеʥҩָʾÿһԴ˷Ƴʥҩָʾõ2 Essence Drain=ȡĿ3˺3 Essence Feed=Ŀʧȥ330/1ɫ棯ŽսǾС1ķС Essence Filter=ѡһн磻зǰɫĽ硣 Essence Flare=ܴ˽+2/+0ܴ˽֮ٿߵάֿʼʱܴ˽Ϸһ-0/-1ָʾ Essence Fracture=Ŀƻӵϡѭգգƣץһơ Essence Leak=ܴ˽֮ΪɫɫСάֿʼʱ֧ķã֮ Essence Scatter=Ŀ Essence Sliver=ÿһƬ˺ʱٿ߻õ Essence Vortex=ĿIJٿ֧ͬڸ֮Դ˷䲻 Essence Warden=ÿһʱ1 Etched Champion=𼼡ֻҪٿʴ̶ʿзɫܡ Etched Oracle=ӳʴ֪ȥĸ+1/+1ָʾĿץ Eternal Dominion=ĿֵƿѰһ磬ƣIJٿ·ýȻֽƿϴơϷ֮ǰ㲻ʹÿغϵάֿʼʱƴܡΪøѡµĿ꣩ Eternal Dragon= ףףĹƻϡֻάֽ׶ʹôܡѭƽԭ2ƣƿѰһƽԭƣչʾƣϡȻƿϴơ Eternal Warrior=ܴ˽﹥ʱá Eternal Witness=֤˽ʱԽĿƴķĹƻϡ Eternity Snare= ðʱץһơ ܴ˽ٿߵòвá Eternity Vessel=սʱXָʾXΪ 䡫ÿһIJٿ½սʱΪϳָʾ֮ Ethercaste Knight=ÿһٿصﵥʱ+1/+1ֱغϽ Ethereal Champion=֧1ڱغжԻӰʿֹ1˺ Ethereal Haze=ֹڱغϽɵ˺ Ethereal Usher=գԣĿﱾغвܱ赲 ʣգգգգƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Ethereal Whiskergill= Ƿֲٿغ㲻ܹ Etherium Abomination=Ʒأգ£գ£ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Etherium Astrolabe= £ԣһץһơ Etherium Sculptor=ʹõü٣ʹá Ethersworn Adjudicator= ף£ԣĿ硣 գҽ˲þߡ Ethersworn Canonist=غʹùֲʹκη Ethersworn Shieldmage= ҽ˶ܷʦʱֹغнɵ˺ Ether Well=ĿŻӵߵƿⶥǺɫģѡ񽫴ƷӵߵƿС Etherwrought Page=άֿʼʱѡһ2ƿⶥƣȻԽķĹÿλָʧȥ1 Eunuchs' Intrigues=Ķѡһغֻиɽ赲 Evacuation=ƻӵϡ Evangelize=أףףʹôʱԶ֧ףסʱơ ɶѡٿصĿ֮ٿȨ Evaporate=ÿɫɫ1˺ Evasive Action=ĿIJٿߣٿصĵ֮еÿһֻ֧򷴻 Even the Odds=ֻٿصһֶʱʹõơ 1/1ɫʿý Everbark Shaman=ԣһƴķĹƳսƿѰƣǺýȻƿϴơ Everflowing Chalice=2ʩŴʱض֧2 ʥʱָʾΪĴ ԣʥÿһָʾ1ķС Everglades=ʪӽá ʪӽʱһٿδõƻӵϣʪӡ ԣӣºͣķС Everglove Courier=ѡòвóѶʹ ǣԣֻҪѶʹֺãĿؾ+2/+2м̤ܡ Everlasting Torment=ֲܻ ˺ֹܱ ˺ʱԴͬиɿܡиɿܵԴ-1/-1ָʾķʽ˺ Evermind=ûзþͲʹã ץһơ ļɫ ͨ䣱գʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦУ Evershrike= շÿḽһ+2/+2 أ/£/£շķĹýԽһܷΪXٵƴϷýҽḽϡδշƳս Evil Eye of Orms-by-Gore=ŷݸߵаֻܱǽ赲ŷݸߵа֮⣬ٿصﶼܽй Evil Eye of Urborg=ٿҲ۵ﶼܽй ÿڶа۱赲ʱ Evil Presence=ܴ˽ĵسΪ Evincar's Justice=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ ħƲöÿһP2˺ Eviscerator=ױ ޽ʱʧȥ5 Evolution Charm=ѡһƿѰһŻƣչʾƣϣȻƿϴƣĿƴķĹƻϣĿ÷ֱغϽ Evolution Vat=ԣĿһ+1/+1ָʾֱغϽáǣգϵ+1/+1ָʾӱ Evolving Wilds=ԣҰأƿѰһŻƣ֮ýսȻƿϴơ Exalted Angel= ÿʹ˺ʱõףף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Exalted Dragon=5/5 ÿغϣһŵأ򽾹ɹ Excavation=һŵأһơκҶʹôܡ Excavator=ԣһŻأĿøصĵֱغϽҲٿκθĵأ޷赲 Excise=Ŀй֮IJٿ֧أ򽫸ƳϷ Exclude=Ŀץһơ Excommunicate=Ŀӵߵƿⶥ Excruciator=ɵ˺ֹܱ Execute=Ŀɫץһơ Executioner's Capsule=£ԣ׹УĿǺɫ Exhaustion=ĶֵһغϿʼʱȥеػж Exhumer Thrull=ƴӳĹʱƳսĿϡ ޽ĹʱĿƴķĹƻϡ Exhume=ÿҴԼķĹѡһƣý Exiled Boggart=ŲδӳĹʱһơ Exiled Doomsayer=б֧2泯·ʽʹƵķòӰ졣 Exile into Darkness=ĿһܷõڻС3άֿʼʱƱÿλֶ࣬ԽķĹƻϡ Exile=ĿǰɫҽйƳϷõͬ Exoskeletal Armor=ܴ˽+X/+XXΪзĹе Exotic Curse=ٿصĵ֮Уÿһֻܴ˽-1/-1 Exotic Disease=ĿʧȥXXXΪٿصĵ֮л Exotic Orchard=ԣһ㷨ķУɫΪɶֲٿصĵ֮ܲһɫ Expedition Map=ԣ̽յͼƿѰһŵƣչʾƣϡȻƿϴơ Expendable Troops=ԣڻҾӣڻҾӶĿй赲2˺ Experiment Kraj=ÿ+1/+1ָʾԣʵǵʽܡ ԣĿϷһ+1/+1ָʾ Exploding Borders=ƿѰһŻƣ֮ýȻƿϴơֱ߾ĿX˺XΪٿصĵ֮л Exploration=ÿغԶʹһŵء Explorer's Scope=ÿߵ﹥ʱƿⶥơǵƣԽýս װĿٿصϣʱͬ Explore=㱾غϿԶʹһءץһơ Explosive Growth=5Զ֧5ʹ Ŀ+2/+2ֱغϽ֧ãΪ+5/+5ֱغϽ Explosive Revelation=ѡĿ֡ƿⶥʼչʾƣֱչʾһŷǵΪֹʾԸ˺ͬչʾƵܷáŷǵϣ˳ƿס Explosive Vegetation=ƿѰŻƣǺýȻƿϴơ Expunge=ĿǺɫ֮˻غϲѭ2֧ԳһơΪ˲ʹã Exsanguinate=ÿλָʧȥX ͬԴ˷ʧȥܺ͡ Extinction=ָһи Extinguish=ֻʹ÷ʱԷӦķʽʹϨ𡣸÷ƽκЧӦұҵķĹС Extirpate=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ѡڷĹеĿƣҲǻءӵߵķĹơԼƿѰͬƣЩƳսȻֽƿϴơ Extortion=ĿҵƣѡơҽЩ Extra Arms=ÿܴ˽﹥ʱĿ2˺ Extract=ĿֵƿѰһƣƳսȻֽƿϴơ Extractor Demon= ÿһ볡ʱĿֽƿⶥĹ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Extraplanar Lens=ѹӡʱ͸ʱԽĿٿصĵƳսƳսѹӡڴϣ ÿѹӡͬĵغԲʱٿ߼һõܲķ䷨С Extravagant Spirit= άֿʼʱΪÿ֧ݺ顣 Extruder= һĿϷһ+1/+1ָʾ Exuberant Firestoker=ĻغϽʱٿڻ5ʹʦĿ2˺ ԣӣķС Eyeblight's Ending=Ŀǵؾ Eye for an Eye=ۻ۶ѡ֮˺ԴIJٿX˺XͬڸԴڱغжɵ˺ Eye of Nowhere=Ŀƻӵߵϡ Eye of Ramos=ԣһɫķСĪ˹ۣ֮һɫķС Eye of Singularity=֮۽ʱл֮ģ֮ͬԡκλ֮Խڳеκͬԡ Eye of the Storm=ÿһʹ˲ʱƳսȻָÿԱƳ˲ơֿʹЩƣҲ֧䷨á Eye of Ugin=ʩŵɫ2ʩš ԣƿѰһɫƣչʾƣϡȻƿϴơ Eye of Yawgmoth=ԣһƿⶥʼչʾƣ֮ͬһУƳϷ Eyes of the Watcher=ÿʹ˲ʱ֧1ռ2 Eyes of the Wisent=ÿһĻغʹɫʱԽһ4/4ɫԪý Ezuri, Renegade Leader=ǣһĿ ǣǣǣٿص+3/+3ṳֱ̈غϽ Ezuri's Archers= 赲߷ܵ ÿ蹭赲߷ܵʱ蹭ֵ+3/+0ֱغϽ Ezuri's Brigade=𼼡ֻҪٿŵ+4/+4Ҿм̤ܡ Fa'adiyah Seer=ԣץһƲչʾ֮ǵƣ Fable of Wolf and Owl=ÿʹһɫʱԽһ2/2ɫý ÿʹһɫʱԽһ1/1ɫ߷ܵý Fabricate=ƿѰһƣչʾƣϡȻƿϴơ Faceless Butcher=ʱĿƳϷ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Faceless Devourer=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ޽ʱһĿߴԪӰܵƳս 볡ʱԴ˷ƳսӵߵIJٿƻسϡ Face of Fear=£һƣ־֮غֻܱ/ɫ赲 Faces of the Past=ÿһӳϽĹʱûйͨ Facevaulter=£һ飺͵+2/+2ֱغϽ Fact or Fiction=չʾƿⶥϵơһλֽЩƷֳ泯ϵѡһϣһķĹ Fade Away=ÿһٿ֧1һ Fade from Memory=ĿڷĹеƳսѭ££ƣץһơ Faerie Conclave=鳡ý ԣӣյķС գֱغϽ鳡Ϊ2/1ɫ߷ܵȻǵءֻо߷ ܵ赲 Faerie Harbinger= ʱԴƿѰһƣչʾƣȻƿϴƣϡ Faerie Macabre= 飺ĿƴκηĹƳս Faerie Mechanist= еʦʱƿⶥơչʾеһƣϡ˳ƿס Faerie Noble= ٿص+0/+1 ԣٿص+1/+0ֱغϽ Faerie Squadron=գԶ֧ʹ ֧ãжӽʱ+1/+1ָʾзܡ Faerie Swarm= Ⱥͬٿصɫ֮ Faerie Tauntings=ÿڶֵĻغʹʱÿλָʧȥ1 Faerie Trickery=ĿԴ˷ΪƳսǽӵߵķĹ Faithful Squire=ÿʹþֻʱҳϷһָʾڻغϽʱҳָʾԽתڽ봫 3/4 ڽȥһָʾڱغУֹĿɵ˺ Faith Healer=һ磺뱻֮ʩŷ Faith's Fetters= ʱ4 ˷֮⣬ܴ˽֮ʽܶʹáܴ˽㲻ܽй赲 Fallen Angel=Уֻо߷ܵ赲 һʹ+2/+1ֱغϽ Fallen Askari=湥߲湥֮赲赲-1/-1ֱغϽ 䰢˹ʿܽ赲 Fallen Cleric=ɮ±£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Fallen Ideal= ܴ˽зܣҾСһ+2/+1ֱغϽ ӳĹʱƻӵϡ Falling Timber=һŵأԶһŵʹ ڱغУֹĿォɵս˺֧ãڱغУٷֹһĿォɵս˺ Fallow Earth=Ŀӵߵƿⶥ Fallowsage=ÿ߳Ϊʱץһơ Fallow Wurm=ݸʱѡһŵƣ ݸ False Cure=ֱغϽÿһֻʱÿ1ʧȥ2 False Dawn=ֱغϽٿصԼӵжڳϵƣɫŶǣסץһơ False Defeat=ķĹƻκһƣý False Demise=ܴ˽ĹʱIJٿ·ý False Memories=ƿⶥķĹڻغϽʱĹнƳϷ False Mourning=ƻĹһƣƿⶥϡ False Orders=ֻܷ赲֮ǰʹָɷҲٿصĿǷ赲ν赲 False Peace=ѡһңһغвܽй False Prophet=֪ӳκηĹʱƳϷ Falter=߷ܵ˻غϲܽ赲 Familiar Ground=ÿٿصܱһ赲 Familiar's Ruse=ٿصһƻӵϣΪʹӶթĶá Ŀ Famine=ĶÿһP3˺PԼ Famished Ghoul=£ʳʬĿͬһĹеƳս Fanatical Devotion=һĿ Fanatical Fever=Ŀ+3/+0ṳֱ̈غϽ Fangren Firstborn=ÿɹʱÿйϷһ+1/+1ָʾ Fangren Hunter=̤ Fangren Pathcutter=ÿɽɹʱйṳֱ̈غϽ Fang Skulkin=ĿɫǬֱغϽ-1/-1ָʾķʽ˺ Fanning the Flames=3ʹôʱԶ֧3ォŵϣǷĹЧӦΪЧӦһݣ ĿX˺ Farhaven Elf=پؾʱԴƿѰһŻƣ֮ýƿϴơ Farmstead=ףףܴ˽֮صIJٿ߻1ֻάʹãҲʹóһΡ Farrelite Priest=ӣ׵ķءڱغʹĴλ࣬ڻغϽʱʦ Farrel's Mantle=ܴ˽Сÿйδ赲ʱĿX2˺Xͬڸڱغڲս˺ Farrel's Zealot=ÿĿ߽йδ赲ʱĿ3˺Ŀڱغвս˺ Farseek=ƿѰһƽԭ򺣵ɽƣýȻƿϴơ Farsight Mask=ÿɶֲٿصһԴ˺ʱԤʾδãץһơ Far Wanderings=ƿѰһŻƣ֮ýȻƿϴơżΪƿѰŻƣǺýȻƿϴơֻҪķĹŻƣﵽż Fastbond=ÿغϿʹöһŵĵơÿغУȥһٿ½ĵ⣬ÿһŵIJٿ½ű1˺ Fatal Attraction= ʱܴ˽2˺ άֿʼʱܴ˽4˺ Fatal Blow=Ŀڱغ˺ Fatal Frenzy=ֱغϽĿٿصṳ̈ܲ+X/+0XΪڻغϽʱ֮ Fatal Mutation=ܴ˽﷭ʱ Fatespinner=ÿλֵάֿʼʱѡץƲ裬ж׶Σս׶ΡڱغԹѡÿһֲ׶Ρ Fatestitcher=ԣԺûһĿ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Fate Transfer=ĿϵָʾƵһĿϡ Fathom Seer=ٿصĺƻӵϡ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ԥʦʱץơ Fathom Trawl=ƿⶥʼչʾƣֱչʾŷǵΪֹԴ˷չʾķǵϣȻչʾ˳ƿס Fatigue=ĿԹһƲ衣 Faultgrinder=̤ ͻֽʱĿء ꣴң֧ĺʹʱ㱻 Fault Line=߶ÿ߷ܵÿX˺ Fault Riders=һŵأϲ+2/+0ȹֱغϽÿغֻʹһΡ Fauna Shaman=ǣԣһƣƿѰһƣչʾƣϡȻƿϴơ Favorable Destiny=Ŀ߻ʱ˽޷ΪκЧӦĿꡣ Ϊɫ+1/+2 Favor of the Mighty=ÿܷΪߵ÷ɫܡ Favor of the Overbeing= ֻҪܴ˽ɫ+1/+1Ҿоܡ ֻҪܴ˽ɫ+1/+1Ҿзܡ Fear=ܴ˽ÿ־ܡ Feast of Blood=ֻٿѪʱʩѪʢ硣 Ŀ4 Feast of Flesh=ԶĿX˺XXΪзĹΪԵ֮1 Feast of the Unicorn=ܴ˽+4/+0 Feast of Worms=ĿءõΪأٿһء Fecundity=ÿκӳĹʱIJٿ߿Գһơ Feebleness=֣ܹʹ˲ʱʹô ܴ˽-2/-1 Feedback Bolt=Ŀ˺ͬٿص Feedback=ܴ˽֮IJٿߵάֽ׶У1˺ Feeding Frenzy=Ŀ-X/-XֱغϽXΪٸ Feldon's Cane=ԣѶٵƳϷķĹеƿУҽƿϴơ Felidar Sovereign=䣬ϵ άֿʼʱΪ40࣬Ӯô̶ս Fellwar Stone=ԣһħħУɫΪɶֲٿصĵ֮ܲһɫ Femeref Archers=ԣ𸦹ֶĿзܡҽй4˺ Femeref Enchantress=н类ӳϷκηĹʱһơ Femeref Healer=ԣΪκҷֹ1˺ Femeref Knight= ף˻غϷʿá Femeref Scouts= Fencer Clique= գȺӵߵƿⶥ Fencer's Magemark= ٿұḽ+1/+1ȹܡ Fendeep Summoner=ԣֱغϽĿΪ3/5սʿԾԭ Fend Off=ѭ2 Ŀڱغвս˺ Fen Stalker=ֻҪδٿδõĵأӵDZħֻܱɫ赲 Feral Animist=Ұʦ+X/+0ֱغϽXΪ Feral Contest=ĿٿصϷһ+1/+1ָʾһĿﱾغ赲赲֮ Feral Deceiver=ƿⶥƣչʾƿⶥơǵƣҰߵ+2/+2ṳֱ̈غϽÿغֻʹһΡ Feral Hydra=ҰԶͷʱX+1/+1ָʾ ҰԶͷϷһ+1/+1ָʾκ־ʹôܡ Feral Instinct=Ŀ+1/+1ֱغϽ»غάֽ׶οʼʱһơ Feral Lightning=3/1ɫܵԪýڻغϽʱƳս Feral Shadow= Feral Thallid=άֿʼʱϷһָʾƳָʾ¡ Feral Throwback=ǿ2ڴƽʱÿչʾһҰƣ+1/+1ָʾ ʱĿɷֲٿصҸ赲赲֮ Ferocious Charge=Ŀ+4/+4ֱغϽռ2ƿⶥơƿףƿⶥƵ˳򡣣 Ferocity=ÿܴ˽赲赲ʱɷһ+1/+1ָʾϡ Feroz's Ban=֧2ſʹá Ferropede=治ܱÿս˺ʱԴĿȥһָʾ Ferrovore=ңһ޵+3/+0ֱغϽ Fertile Ground=ÿܴ˽ĵرṩħʱһһɫħ Fertile Imagination=ѡһƵĿչʾơÿԴ˷չʾһŸƣ㽫1/1ɫýƵ硢˲䡢ء Fertilid=ʱ+1/+1ָʾ ǣȥһ+1/+1ָʾĿִƿѰһŻƣýȻֽƿϴơ Fervent Charge=ÿκٿص﹥ʱ+2/+2ֱغϽ Fervent Denial=Ŀգգգ5678 Fervor=ٿصﲻٻʧӰ졣 Festercreep=ʱһ+1/+1ָʾ £Ӹȥһ+1/+1ָʾ-1/-1ֱغϽ Festering Evil=άֽ׶Уа˶ÿ 1˺ ££аˣа˶ÿ 3˺ Festering Goblin=˹ִӳϽĹʱĿ-1/-1ֱغϽ Festering March=ɶֲٿص-1/-1ֱغϽнƳսʱָʾ ӻ3£˴ʹôƣ֧²ƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Festering Wound=άֿʼʱŧһȾָʾ ܴ˽֮ߵάֿʼʱŧ˶ԸX˺XͬŧȾָʾ Festival of the Guildpact=ڱغУֹɵX˺ ץһơ Fetid Heath=ԣӣķС /£ԣӣףףף££µķС Fetid Horror=£+1/+1ֱغϽ Feudkiller's Verdict=10Ȼijλֶ࣬һ5/5ɫľˣսʿý Fever Charm=ѡһĿֱغϽĿ+2/+0ֱغϽ߼Ŀ귨ʦ3˺ Fevered Convulsions=££һ-1/-1ָʾĿϡ Fickle Efreet=ÿƱħй赲սʱһöӲҡһλֻƱħIJٿȨ Fiddlehead Kami=ÿʹþֻʱާѿ Field Marshal=ʿ+1/+1ȹܡ Fieldmist Borderpost=֧ٿصһƻӵϣ֧籮ķá 籮ý ԣӣ׻յķС Field of Reality=ܴ˽ﲻܱ赲 գʵƻӵߵϡ Field of Souls=ÿһɳϽķĹʱһΪɫҾ߷ܵ1/1 Field Surgeon=һٿصδڱغжĿֹ1˺ Fierce Empath=ö߽ʱԴƿѰһܷôڻ6ƣչʾƣϡȻƿϴơ Fiery Bombardment=ɫһҺըĿ˺֮ͬкɫ֮ Fiery Conclusion=һΪʹñվֵĶá վֶĿ5˺ Fiery Fall=Ŀ5˺ ѭأңңƣƿѰһŻƣչʾƣϡȻƿϴơ Fiery Gambit=ӲֱȥκһԸֹͣȥһȺûЧӦӮһ࣬ȺĶĿ3˺Ӯ࣬ȺĶÿλָ6˺Ӯ࣬ץƲƵĵء Fiery Hellhound=ңȵȮ+1/+0ֱغϽ Fiery Justice=ȵ5˺ԽЩ˺䵽Ŀ/ϡһλֻ5 Fiery Mantle=ŭ֮۴ӳĹʱŭ֮ƻӵϡ ңܴ˽+1/+0ֱغϽ Fiery Temper=𱬶Ŀ3˺ ħңƣԸΪʹ֧ħãֱӽķĹ Fighting Chance=ÿһ赲һӲҡӮ˴˻غϲս˺ Fighting Drake= Fight or Flight=ÿλֵս׶οʼʱҲٿصֳ泯ϵѣȻѡһѡغֻиöеԽй Fight to the Death=н赲б赲 Figure of Destiny=/ף˹˳Ϊ2/2ĽӢ֡ /ף/ף/ף˹Ǿ֣Ϊ4/4ĽӢ֣սʿ /ף/ף/ף/ף/ף/ף˹սʿΪ8/8߷ ȹܵĽӢ֣սʿʥߡ Filigree Angel= ˿ʹʱÿٿһ3 Filigree Fracture=Ŀ硣Ϊɫɫץһơ Filigree Sages=գĿ Fill with Fright=Ŀִơռ2ƿⶥơƿףƿⶥƵ˳򡣣 Filthy Cur=ÿۻҰܵ˺ʱʧȥ Filth=ֻҪķĹУٿٿصܡ Final Fortune=ڴ˻غϽᣬжһغϡڸöĻغϽʱȥϷ Final Judgment=Ƴս Final Punishment=Ŀʧȥͬغܵ˺ Final Revels=ѡһ+2/+0ֱغϽ-0/-2ֱغϽ Final-Sting Faerie= ʱĿڱغܹ˺ Final Strike=ѡһֻǰ˶Ķ˺˺ĵ뱻ѡĹȡȻᣬֻƶѡ Finest Hour=ÿһٿصﵥʱ+1/+1ֱغϽ ÿһٿصﵥʱĿǰDZغϵһս׶Σøڴ˽׶κ󣬶һս׶Ρ Fire Ambush=ͻϮһ3˺ Fire Ants=ԣ϶ÿ߷ܵ1˺ Fire at Will=3˺֮Ŀй赲ϡ Fireball=Ŀ/˺ֵΪXƽĿ꣬СȥΪһĿ֮ÿĿ֧ΪʹûĶá Fire-Belly Changeling=Σʱ𡣣 ң׸ε+1/+0ֱغϽÿغֻʹΡ Fireblast=ɽԴʩŷá Ŀ4˺ Firebolt=Ŀ2˺գԴķĹʹôƣ֧䷵շáȻƳս Fire Bowman=ĻغУ湥ǰ𹭼֣Զκһ1˺ Firebrand Ranger=ǣԣһŻƴϷý Firebreathing=ḽ ңḽ+1/+0ֱغϽ Firecat Blitz=X1/1ɫܵèýڻغϽʱƳϷա죬XɽԴķĹʹôƣ֧䷵շáȻὫƳϷ Fire Covenant=֧XΪʹû׵ԼĶá׵ԼX˺ԽЩ˺䵽Ŀϡ Fire Diamond=ʯý ԣӣҵħС Fire Dragon= Ͻʱκһֻ˺˺ͬڳӵ֮ɽ Fire Drake=ң+1/+0ֱغϽÿغֻڴѣҡ Fire Elemental= Fire-Field Ogre=ȹ Ʒأգ£ңգ£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Firefly= ңө+1/+0ֱغϽ Firefright Mage=ңԣһƣĿﱾغֻܱͣɫ赲 Fire/Ice=Ȼ2˺Ŀ/ϡ/Ŀץһơ Fire Imp=СħϽʱκһֻ2˺ֻСħһֻ2˺ Fire Juggler=ÿϷ˱赲ʱһλֱȵ㡣ӮϷ˶ÿ赲4˺ȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Fire-Lit Thicket=ԣӣķС /ǣԣӣңңңǣǣǵķС Firemane Angel=Уȹ άֿʼʱʹķĹϣԻ1 ңңףףʹķĹƻسϡֻάʹôܡ Firemaw Kavu=죵ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ʱĿ2˺ 볡ʱĿ4˺ Firescreamer=ң+1/+0ֱغϽ Fire Servant=ٿصĺɫ˲ォ˺Ϊ˺ Fireshrieker=ߵܡȹ ͨս˺ 2װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Fireslinger=ԣֶĿ1˺Ҷ1˺ Fire Snake=ɳϱƶѣκһŵء Fires of Yavimaya=ٿصܡٿЩĸûغУDZԹԼԣ ά֮Ŀ+2/+2ֱغϽ Firespout=ʹûʱ֧ˣңÿ߷ܵ3˺ʹʱ֧ˣǣÿ߷ܵ3˺֧ˣңǣ߶ Firestorm Hellkite=У̤ ۻά֣գ Firestorm=ѡXƣ籩XĿP ҸX˺ Fire Tempest=ױÿ6˺еԼ0£Ϸƽ֣ Firewake Sliver=Ƭ롸ĿƬ+2/+2ֱغϽ Fire Whip=ֻʹٿصϡ ܴ˽ܴ˽Ŀ 1˺ ޣ޶Ŀ1 ˺ Firewild Borderpost=֧ٿصһƻӵϣ֧Ұ籮ķá Ұ籮ý ԣӣһǵķС First Volley=ײĿ1˺ҶԸIJٿ1˺ Fishliver Oil=ܴ˽úܡ Fissure Vent=ѡһѡĿͣĿǻء Fistful of Force=Ŀ+2/+2ֱغϽһλֱȵ㡣Ӯٵ+2/+2ṳֱ̈غϽȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Fist of Suns=֧ףգ£ңǣ֧ʹ֮ķá Fists of Ironwood= ľȭʱ1/1ɫĸý ܴ˽м̤ܡ Fists of the Anvil=Ŀ+4/+0ֱغϽ Fists of the Demigod= ֻҪܴ˽Ǻɫ+1/+1Ҿиɿܡ-1/-1ָʾķʽ˺ ֻҪܴ˽Ǻɫ+1/+1Ҿȹܡ Fit of Rage=Ŀ+3/+3ȹֱغϽ Flagstones of Trokair=ԣӣ׵ķС ׿Үʯ弣ӳϽĹʱԴƿѰһƽԭƣýƿϴơ Flailing Drake= 赲κκ赲+1/+1ֱغϽ Flailing Manticore=Уȹ ʨ+1/+1ֱغϽκҶʹôܡ ʨ-1/-1ֱغϽκҶʹôܡ Flailing Ogre=ʳħ+1/+1ֱغϽκҶʹôܡ ʳħ-1/-1ֱغϽκҶʹôܡ Flailing Soldier=ʿ+1/+1ֱغϽκҶʹôܡ ʿ-1/-1ֱغϽκҶʹôܡ Flameblast Dragon= ÿʱ֧أҡĿX˺ Flameborn Hellion= ÿغܹ빥 Flamebreak=ɨÿλֺÿ߷ܵ3˺Դ˷ܵ˺ڱغв Flame Burst=汬ĿX˺XΪзĹеĻ汬֮2 Flamecore Elemental=죲ңңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ Flame Elemental=ңԣԪأԪضĿͬ乥˺ Flame Fusillade=ֱغϽٿصáԣĿ1˺ Flame Jab=̶Ŀ1˺ ׷ݣԴķĹʹôƣ֧ãһŵơ Flame Javelin=㷨ǣ֧/ҡƵܷΪ6 ǹĿ4˺ Flame Jet=ѭ2 Ŀ3˺ Flamekin Bladewhirl=չʾһԪƻ֧ΪʹĶá Flamekin Brawler=ң+1/+0ֱغϽ Flamekin Harbinger=ʱԴƿѰһԪƣչʾƣȻƿϴƣϡ Flamekin Spitfire=ңĿ1˺ Flame-Kin War Scout=һʱսսԸ4˺ Flame-Kin Zealot=߽ʱٿص+1/+1ֱغϽ Flame Rift=Ͽնÿ4˺ Flameshot=ɸΪһɽԴ֧ķá3˺Ŀϡ Flame Slash=նĿ4˺ Flames of the Blood Hand=Ѫ沨Ŀ4˺˺ִֹܱ˻غнΪδ Flame Spirit=ң+1/+0ֱغϽ Flamestick Courier=ѡòвȼѶʹ ңԣֻҪȼѶʹֺãĿ꾫+2/+2ܡ Flametongue Kavu=࿨ʱĿ4˺ Flamewave Invoker=ң沨ʦĿ5˺ Flame Wave=沨ĿԼٿص4˺ Flaming Gambit=һŶĿX˺ҿѡһٿصһŸΪ˺գأңңԴķĹʹôƣ֧䷵շáȻƳϷ Flaming Sword=κܹʹ˲ʱ£ʹû潣Ŀ+1/+0ȹܡ Flanking Troops=๥ӹԺκһѺõﲻɽ赲 Flare=Ŀ1˺¸غϵάֿʼʱץһơ Flaring Flame-Kin=ֻҪϽḽ˽磬+2/+2м̤ܣҾСң+1/+0ֱغϽ Flaring Pain=غе˺ֹܱպ죨ԴķĹʹôƣ֧䷵շáȻὫƳϷ Flash Conscription=ĿﲢٿȨֱغϽֱغϽʹÿʱ֧ˣףáÿս˺ʱõֱغϽ Flash Counter=Ŀ˲ Flashfires=ƽԭ Flash Foliage=һ1/1ɫýҶĿ깥赲 ץһơ Flashfreeze=Ŀɫɫ Flash of Defiance=ڱغУҲɫͣɫ赲աң֧3ԴķĹʹôƣ֧䷵շáȻƳϷ Flash of Insight=ƿⶥϵXơһϣƿסաһķĹнXɫƳϷ㲻ܽէֱƳϷ֧ķշã Flash=һϷý֧2ħá㲻֧ơ Flayed Nim=ÿŢijս˺ʱIJٿʧȥ £Ţ Flay=ĿҴһơȻǸ֧ٴһơ Fledgling Djinn= άֽ׶У1 Fledgling Dragon= ż+3/+3С죺+1/+0ֱغϽֻҪķĹŻƣﵽż Fledgling Griffin=䡫ÿһIJٿ½սʱʨջ÷ֱغϽ Fledgling Imp=£һƣСħ÷ֱغϽ Fledgling Mawcor= ԣɺֶĿ1˺ գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Fledgling Osprey=κν磬÷ܡ Fleet-Footed Monk=ëɮܱκι춻2ء Fleetfoot Panther=κʹ˲ʱʹüԱԱʱһٿصɫɫƻӵϡ Fleeting Aven= ÿһѭһʱŰƻӵϡ Fleeting Distraction=Ŀ-1/-0ֱغϽץһơ Fleeting Image=Уֻо߷ܵ赲 գŻƻӵϡ Flesh Allergy=һΪʩĶá Ŀ ٿʧȥͬڱغдսзĹ Fleshbag Marauder=ҽ߽ʱÿλһ Fleshformer=ףգ£ңǣܼʦ+2/+2һÿ־ֱغϽĿ-2/-2ֱغϽֻԼĻغʹôܡ Fleshgrafter=һƣֳ׾+2/+2ֱغϽ Flesh Reaver=˺ħɹض˺ʱ˺ħɵ˺ Fleshwrither=Σ££££ƿѰһܷͬƣչʾƲ֮ýȻƿϴơʹõʱͬ Flickerform= ףףܴ˽ḽϵƳսڻغϽʱӵߵIJٿƻسϡЩӵߵIJٿƻسϣḽڸϡ Flickering Spirit= ף𾫹ƳսȻӵߵIJٿ·سϡ Flickering Ward=ʹҫػʱѡһɫ ܴ˽÷ɫ ףҫػƻӵߵϡ Flicker=ĿƳϷȻӵߵIJٿ·سϡ Flickerwisp= ʱһĿƳսڻغϽʱӵߵIJٿƻسϡ Flight=ܴ˽÷ܡ Flight of Fancy= ʱץơ ܴ˽зܡ Flight Spellbomb=ԣĿ÷ֱغϽ սĹʱ֧ա ץһơ Flight=ܴ˽зܡ Fling=һͶĿɵͬڱ֮˺ Flint Golem=ÿʯħ赲ʱҽƿⶥĹ Floating-Dream Zubera=ӳϽĹʱغÿһӳϽĹץһơ Floating Shield=Ưܽʱѡһɫܴ˽зɫܡЧӦƳƯܡƯܣĿ÷ɫֱغϽ Floodbringer= һٿصĵƻӵϣĿ Floodchaser=ʱ+1/+1ָʾ Ƿֲٿغ鲻ܹ գȥһ+1/+1ָʾĿسΪֱغϽ Flooded Grove=ԣӣķС /գԣӣǣǣǣգգյķС Flooded Shoreline=գգٿصĺƻӵϣĿƻӵϡ Flooded Strand=ԣ֧1ûˮƿѰһƽԭ򺣵ƣýȻƿϴ Flooded Woodlands=ɫСһŵأﲻܹԴ˷֧˷õĹ߱Ϸ Floodgate=ˮŻ÷ܣ ˮ뿪Ϸÿ2Ƶĺÿһֻɫ޷ܵ1˺ Flood Plain=ƽԭʱá ԣƽԭƿѰһƽԭ򺣵ƣϷʹáºϴơ Flood=գգĿ겻߷ܵ Flourishing Defenses=ÿһϷһ-1/-1ָʾʱԽһ1/1ɫĵؾսʿý Flowering Field=ܴ˽ĵػáԣڱغΪĿҷֹ1˺ Flow of Ideas=ÿٿһץһơ Flow of Maggots=ۻά֣1ĵ治ܱǽ赲 Flowstone Armor=òУѡҺʯס ԣֻҪҺʯ׳ãĿ+1/-1 Flowstone Blade=ңܴ˽õ+1/-1ֱغϽ Flowstone Channeler=ңԣһƣĿ+1/-1һֱغϽ Flowstone Charger=ÿҺʯ޹ʱ+3/-3ֱغϽ Flowstone Crusher=ңҺʯ޵+1/-1ֱغϽ Flowstone Embrace= ԣܴ˽+2/-2ֱغϽ Flowstone Flood=ء֧3һƣʹôʱԶ֧3һơォϣǷĹЧӦΪЧӦһݡ Ŀء Flowstone Giant=ңҺʯ˵+2/-2ֱغϽ Flowstone Hellion=Һʯ޲ٻʧӰ졣 0Һʯ޵õ+1/-1ֱغϽ Flowstone Mauler=̤ ңҺʯ˺ҧ޵õ+1/-1ֱغϽ Flowstone Overseer=ңңĿ+1/-1ֱغϽ Flowstone Salamander=ңҺʯĿ赲1˺ Flowstone Sculpture=ѡһƣҺʯõػ÷ ȹ ̤ܣһ+1/+1ָʾҺʯϡ Flowstone Shambler=ңҺʯ޵+1/-1ֱغϽ Flowstone Slide=+X/-XֱغϽ Flowstone Strike=Ŀ+1/-1ֱغϽٿشĸûغУԹԼԣ Flowstone Surge=ٿص+1/-1 Flowstone Thopter=Һʯ+1/-1÷ֱغϽ Flowstone Wall=ؾﲻܹ ңҺʯǽ+1/-1ֱغϽ Flowstone Wyvern= ңҺʯ+2/-2ֱغϽ Fluctuator=ѭ2ʹá Flurry of Wings=X1/1ɫзܵʿýXΪй Flux=ÿλѡƣȻ뱻 ơ Flying Carpet=ԣĿ÷ֱغϽ Flying Men= Fodder Cannon=ԣһڶĿ4˺ Fodder Launch=һ飬ΪʹĶá Ŀ-5/-5ֱغϽԸIJٿ5˺ Fog Bank=ؾﲻܹ Ũ̷Ҳܵս˺ Fog Elemental= Ԫع赲սʱ ᡣ Fog of Gnats= £Ⱥ Fog Patch=ֻ赲߲ʹнйԱ赲Բɱ赲ҲЧ Fog=ڱغвս˺ Foil=ɸΪһźһƣԴ֧ķáĿ Fold into AEther=ĿIJٿ߿ԴϽһƷý Folk Medicine=ÿٿһ1һףԴķĹʹôƣ֧䷵շáȻὫƳϷ Folk of An-Havva=ÿ֮赲ʱ+2/+0ֱغϽ Folk of the Pines=ǣ֮+1/+0ֱغϽ Followed Footsteps= άֿʼʱһýΪܴ˽֮ơ Fomori Nomad= Font of Mythos=ÿλֵץƲ迪ʼʱֶץơ Food Chain=һٿصƳϷXɫķķУXͬڱƳϷܷ֮üӣЩֻʹ Fool's Demise= ܴ˽ĹʱIJٿ·سϡ ӳĹʱƻӵϡ Fool's Tome=ԣһơֻûʱʹôܡ Footbottom Feast=ĿƴķĹƿⶥ ץһơ Foothill Guide=鱣ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Foot Soldiers= Footsteps of the Goryo=ĿƴķĹƻسϡڻغϽʱ֮ Foratog=ǣһ֣ľи+2/+2ֱغϽ Forbidden Crypt=㽫ҪʱΪĹеһĿƻϡ޷ȥϷҪĹʱΪƳϷ Forbidden Lore=ֹ֪ʶֻܽḽٿصĵ֮ϡܴ˽ĵؾСԣĿ+2/+1ֱغϽ Forbidden Orchard=ԣһɫķСÿýɹ԰Բʱһ1/1ɫĿֵIJٿ·ý Forbidden Ritual=һųϵƣĿʧȥ2һԻѡһơظ˹Ρ Forbidding Watchtower=Ҫ̨ý ԣӣ׵ķС ףֱغϽҪ̨Ϊ1/5ɫʿȻǵء Forbid=ءѡƣʹôʱԶѡơォϣǷĹЧӦΪЧӦһݡ Ŀ Force Bubble=㽫ܵ˺ΪݻϷõָʾݻĸָʾʱڻغϽʱݻȥָʾ Forced Fruition=ÿһʹʱץơ Forced March=ܷòX Forced Retreat=һӵߵƿⶥϡ Forcefield=ֹغĿڻС1δ赲֮ォɵս˺ Forcemage Advocate=ԣĿڶַĹеƻϡĿϷһ+1/+1ָʾ Force of Nature=̤ォɵս˺赲ʹԷʣ˺ άֿʼʱ֧ǣǣǣǣԪ޶8˺ Force of Savagery=̤ Force Spike=Ŀʩ߶֧򷴻 Force Void=ĿIJٿ֧򷴻֮¸غϵάֿʼʱץһơ Foresee=ռȻץơռ4ǼƿⶥƣȻ˳ƿף˳ƿⶥ Foreshadow=ָһƬƣĿƿĶƷķĹ֮˵ͬһơ»غάֽ׶οʼʱһơ Forest Bear= Forfend=ֹغнɵ˺ Forge Armor=һΪʹöͼ׵ĶáĿϷX+1/+1ָʾXΪܷá Forget=ĿѡƣȻЧӦơ Forgotten Ancient=ÿʹʱϷһ+1/+1ָʾάֿʼʱԽ+1/+1ָʾϡ Forgotten Cave=ɽý ԣӣҵķСѭңңƣץһơ Forgotten Harvest=άֿʼʱԴķĹнһŵƳϷĿϷһ+1/+1ָʾ Forgotten Lore=һλִķĹѡһơ֧ǡöΪ֪ʶѡһơظ˹һűѡеС Foriysian Brigade=Ү˹սп赲ֻ 赲ΪϷ Foriysian Interceptor=֣ܹʹ˲ʱʹô ؾ Ү˹߿Զ赲һ Foriysian Totem=ԣӣҵķС ңҮ˹ͼΪ4/4ɫ߼̤ܵľֱغϽ ֻҪҮ˹ͼԶ赲һ Forked Bolt=ֲ׻һĿͣɹ2˺䡣 Forked-Branch Garami=תת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Forked Lightning=״繲4˺⽫4˺һֻֻֻ Fork=һĿ귨˲ĸѵøƵɫͬΪøѡһĿꡣ Formation=ĿýֱغϽ¸غϵάֿʼʱץһơ Form of the Dragon=άֿʼʱĿ5˺ ÿغϽʱΪ5 ߷ܵﲻܹ㡣 Forsaken City=òвáάֿʼʱԴнһƳս ԣһɫķķС Forsaken Wastes=޷κ ÿλҵάֽ׶Σʧȥ1 ҰΪһĿ꣬Ҵɹıʩţʩʧȥ5 Fortify=ѡһٿص+2/+0ֱغϽٿص+0/+2ֱغϽ Fortitude=ӳĹʱ򽫸ƻӵߵϡһ֣ܴ˽ Fortune Thief=ʹ1µ˺Ϊ1 ңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Fossil Find=һƴķĹƻϣȻ˳ķĹ Foster=ÿٿصһﱻĹʱ֧1ƿⶥʼչʾƣֱչʾһΪֹУĹ Foul Familiar=ۻٸ޲ܽ赲 £֧1ۻٸƻС Foul Imp= ζСħʱʧȥ2 Foul Presence=ܴ˽-1/-1СԣĿ-1/-1ֱغϽ Fountain of Cho=ʥȪý ԣڿʥȪһָʾ ԣԿʥȪȥĴָʾÿԴ˷ȥһָʾһɫķС Fountain of Youth=ԣ1 Fountain Watch=ٿصͽ粻ܳΪܵĿꡣ Foxfire=Ŀ깥ֹڱغɸɼɵս˺¸غϵάֿʼʱץһơ Foxfire Oak=/ǣ/ǣ/ǣ+3/+0ֱغϽ Fractured Loyalty=ÿܴ˽ΪܵĿʱܵIJٿ߻ܴ˽֮ٿȨЧӦغϽֹ Fracturing Gust=硣ÿԴ˷һ2 Frantic Purification=Ŀ硣ħףʽʱ֧Ƶķħʹ֮ Frantic Search=ƣȻѡơŵء Frazzle=Ŀɫ Freed from the Real=գܴ˽ գܴ˽ Freewind Equenaut= ֻҪʿϽḽ˽磬СԣʿĿй赲2˺ Freewind Falcon=У챣 Frenetic Efreet= ͶһöӲ;Ŀֲ²Ӳ档²򽫿ħ׶Ƴ Frenetic Ogre=rһƣʳħ+3/+0ֱغϽ Frenetic Raptor=Ұ޲ܽ赲 Frenetic Sliver=ƬСڳһöӲҡӮô򽫴ƳսڻغϽʱӵߵIJٿ·سϡ֮ Frenzied Goblin=ÿȾ鹥ʱ֧ҡĿﱾغϲܽ赲 Frenzied Tilling=ĿءƿѰһŻƣƺýȻƿϴơ Frenzy Sliver=Ƭп1ÿһƬйδ赲ʱ+1/+0ֱغϽ Fresh Volunteers= Freyalise's Charm=ÿһλʹúɫʱ֧ǣǡץһơ ǣǣȵķƻسߵС Freyalise's Radiance=ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ѩٿߵòвá Freyalise Supplicant=ԣһɫɫԸɮĿͬڱ֮һ˺Сʡȥ Freyalise's Winds=ÿһʱһָʾáֻҪһָʾٿߵòáάֿʼʱӸƳһָʾ Frightcrawler=ֻܱ/赲ż-+2/+2Ҳܽ赲ֻҪķĹŻƣﵽż Frightshroud Courier=ѡý׶βúѶʹ £ԣֻҪѶʹֺãĿٸ+2+2п־ܡֻܱ/ɫ赲 Frogmite=ÿٿһʹôķñ1ʹá Frog Tongue=ʱһơ ܴ˽赲߷ܵ Frogtosser Banneret= ʹõľ˿ü٣ʹá Frontier Guide=ǣԣƿѰһŻƣ֮ýսȻƿϴơ Frontline Sage=ÿһٿصﵥʱ+1/+1ֱغϽ գԣץһƣȻһơ Frontline Strategist=ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ǰ߲ʿʱֹغзʿɵս˺ Frostling=˪˪Ŀһ˺ Frost Marsh=˪ý ԣӣջµķС Frost Ogre= Frost Raptor= ӣӣ˪񱾻غϲܳΪܵĿꡣԲѩһ㷨֧ Frost Titan=ÿ˪̩̹Ϊɶֲٿص֮ĿʱǸܵIJٿ֧򷴻֮ÿ˪̩̹ս򹥻ʱĿٿߵһòвá Frostweb Spider=˪֩ͬ߷ܵؽ赲 ÿ˪֩赲һ߷ܵսʱ˪֩Ϸһ+1/+1ָʾ Frostwielder=ԣ˪ʦĿ1˺غܵ˪ʦ֮˺ォĹΪƳս Frostwind Invoker= ٿص÷ֱغϽ Frozen AEther=ɶֲٿصý Frozen Shade=£+1/+1ֱغϽ Frozen Solid= ܴ˽ٿߵòвá ܴ˽ܵ˺ʱ Fruition=㳡ֵĿĵĶÿӵһڳϣ1 Fugitive Druid=ÿκҳɹʩһ³ΪĿĽʱһơ Fugitive Wizard= Fugue=Ŀѡơ Fulgent Distraction=ѡĿ ЩȻϵжװ Fulminator Mage=ʦĿǻء Fumarole=֧3Ϊʹ׵ĶáĿPĿء Fume Spitter=ޣĿϷһ-1/-1ָʾ Fumiko the Lowblood=ѪܽӾʿأXΪйÿ赲赲ʱ+X/+XֱغϽ ɶֲٿصÿغܹ빥 Funeral Charm=ѡһĿһƣĿ+2/-1ֱغϽĿֱغϽ Funeral March=ܴ˽볡IJٿһֻ Funeral Pyre=ĿڷĹеƳϷƵӵ߽һ1/1ɫзܵľý Fungal Behemoth=Ħ˹ͷͬٿص֮+1/+1ָʾ ӻXأǣǡXΪ0 Ħ˹Ƴսڼ䣬ÿȥһʱָʾʱĿϷһ+1/+1ָʾ Fungal Bloom=ǣǣĿϷһָʾ Fungal Reaches=ԣӣķС ԣشϷһָʾ شȥXָʾX㷨ķУΪҺͣǵϡ Fungal Shambler=̤ ÿ޶κζ˺ʱץһƲҸöִһơ Fungusaur=ܵ˺ĸûغϽʱһ+1/+1ָʾϡ Fungus Elemental=ǣһ֣һ+2/+2ָʾ ԪϡֻԪؽĻغ ʹá Fungus Sliver=ƬСÿܵ˺ʱϷһ+1/+1ָʾܵ˺Ȼŷָʾ Furious Assault=ÿʹʱŭͻϮĿ1˺ Furnace Brood=ңĿ˻غϲ Furnace Celebration=ÿһʱ֧ ¯Ŀ2˺ Furnace Dragon=ÿٿһʹôķñ1ʹã ¯ʹ֮ƳϷ Furnace of Rath=ijԴһ˺ΪԸ˺ Furnace Spirit=¯鲻ٻʧӰ졣 ң¯õ+1/+0ֱغϽ Furnace Whelp= ң¯+1/+0ֱغϽ Fury Charm=ѡһĿֱغϽĿ+1/+1һṳ̈ܣĿӻȥʱָʾ Fury of the Horde=ԽźɫƳս֧֮ŭķá ڱغڴж׶κ󣬶һս׶ΣԼ֮һж׶Ρ Fury Sliver=Ƭܡ Furystoke Giant=ŭ¯˽ʱٿصáԣĿ2˺ֱغϽ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Fusion Elemental= Future Sight=չʾƿⶥƵķʽϷɽƿⶥΪһʹá Fylamarid= ܱɫ赲 գĿΪɫֱغϽ Fylgja=Ƹ׽ʱĸָʾӷƸƳһָʾֹڱغнܴ˽֮ɵ1˺ ףڷƸϷһָʾ Fyndhorn Bow=ԣĿȹֱغϽ Fyndhorn Brownie=ǣԣĿ Fyndhorn Elder=ԣӣǣǵħС Fyndhorn Elves=ԣӣǵķء Fyndhorn Pollen=ۻά֣1-1/-0 ǣ-1/-0ֱغϽ Gaddock Teeg=ʹܷôڻ4ķ ʹ÷аصķ Gaea's Anthem=ٿص+1/+1 Gaea's Balance=ŵأΪʹøǵƽ֮áƿУÿһֻĵƸѰһţǷýȻƿϴơ Gaea's Blessing=ĿֽĿƴĹϴƿ⡣ ץһơ ǵףƿķĹʱķĹϴƿС Gaea's Bounty=ƿѰ֣չʾС֮ƿϴơ Gaea's Cradle=ԣÿٿһӣǵħС Gaea's Embrace=ܴ˽+3/+3ṳ̈ܡ ǣܴ˽ Gaea's Herald=ﲻܱ Gaea's Liege=ǵ֮ͬٿصֻ֮ҪǵйΪͬɷֲٿص֮ ԣֱǵ볡ΪֹĿسΪ֡ Gaea's Might=ٿصĵ֮УÿһֻĿ+1/+1ֱغϽ Gaea's Revenge=Ǹ鲻ܱݸǸ鲻ܳΪɫɫԴ֮Ŀꡣ Gaea's Skyfolk= Gainsay=Ŀɫ Gale Force=ҷÿ߷ܵ5˺ Galepowder Mage= ÿ۷ʦʱһĿƳսڻغϽʱӵߵIJٿƻسϡ Galina's Knight=챣 Gallantry=Ŀ赲+4/+4ֱغϽץһơ Gallowbraid=̤ ۻά֡1 Galvanic Arc= ʱĿ3˺ ܴ˽ȹܡ Galvanic Blast=Ŀ2˺ 𼼡ٿΪԸ4˺ Galvanic Key=ܹʹ˲ʱ£ʹõס ԣĿ Gamble=ƿѰһƣϣȻһơ֮ƿϴơ Gamekeeper=Գ˴ӳκηĹʱԽԳƳϷչʾƿ⣬ֱչʾһΪֹƷýԴ˷չʾķĹ Game of Chaos=һöӲҡӮô1Ŀʧȥ1ʧȥ1Ҹöֻ1ÿһʤ߿ԾǷÿһעӱ Game Preserve=άֿʼʱÿλչʾƿⶥĵһơԴ˷չʾ֮ƾΪƣЩӵߵIJٿ·ý򣬽Щ泯µطŻӵߵƿⶥ Game-Trail Changeling=Σʱ𡣣 ̤ Gang of Elk=ÿ¹Ⱥܵ赲ʱÿһ赲+2/+2ֱغϽ Gangrenous Goliath=ٿδõɮ£Ҿ˴ķĹƻϡ Gangrenous Zombies=ԣõٸõٸÿPÿλҷֱ1˺ٿظѩأΪõٸÿPÿλҷֱ2˺ Gargoyle Castle=ԣӣķС ԣʯDZһ3/4ɫ߷ܵʯŽս Gargoyle Sentinel=ؾﲻܹ ֱغϽڱʯʧȥؾܲ÷ܡ Garruk's Companion=̤ォ˺赲Խʣ˺ֻ͡ Garruk's Packleader=ÿһڻ3IJٿ½սʱץһơ Garruk Wildspeaker=+1Ŀء -1һ3/3ɫҰý -4ٿص+3/+3ṳֱ̈غϽ Garza's Assassin=ɱ֣ĿǺɫ ֧һСλһӳϽķĹʱ֧һСλ򽫴ƴķĹƻϡ򽫴Ƴս Garza Zol, Plague Queen=У ÿغ߲ܵŮɯ˺һĹʱڼɯϷһ+1/+1ָʾ ÿɯһս˺ʱץһơ Gaseous Form=ܴ˽ﲻҲܵս˺ Gate Hound=ֻҪȮϽḽ˽磬ٿصоܡ Gatekeeper of Malakir=£ʩŴʱԶ֧¡ սʱĿһ Gate to the AEther=ÿλֵάֿʼʱչʾƿⶥơǵƣֿԽƷý Gathan Raiders=ˮսûƣɳͻӵ+2/+2 һơ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Gather Courage=ټʹôʱÿΪһ֧һɫķ Ŀ+2/+2ֱغϽ Gatherer of Graces=ۻʦÿḽһ+1/+1 һۻʦ Gather Specimens=غУijォڶֵIJٿ½ΪIJٿ½ Gauntlet of Might=ɫ+1/+1ÿһɽԲʱٿ߱һģҵ䷨ء Gauntlet of Power=ֽʱѡһɫ ɫ+1/+1 ÿһغԲɫķʱٿ߼һɫķķС Gauntlets of Chaos=һ֣Ŀٿص֮ٿȨһĿٿص֮ͬٿȨЩϵн硣 Gaze of Adamaro=ıӶĿɵͬڸ֮˺ Gaze of Justice=ٿδõİɫΪʹӵĶá ĿƳս գףԴķĹʹôƣ֧䷵շκζãȻƳս Gaze of Pain=ֱغϽÿһٿص﹥δ赲ʱѡĿͬ˺ڱغвս˺ Gaze of the Gorgon=/ǿã»֧ Ŀսʱڱغ赲赲 Gelatinous Genesis=XX/XɫŽս Gelectrode=ԣֶĿ1˺ ÿʹ˲ʱ֡ Gelid Shackles= ܴ˽ﲻܽ赲ʽҲʹá ӣܴ˽ؾֱغϽԲѩһ㷨֧ Gemhide Sliver=ƬСԣһɫķķС Gemini Engine=ÿ˫湥ʱһйýͬ˫ͬ˫ķսʱ Gempalm Avenger=ѭףףƣץһơ ѭƸʱʿ+1/+1ȹֱغϽ Gempalm Incinerator=ѭңңƣץһơ ѭƷŻʱʹĿX˺XΪϾ Gempalm Polluter=ѭ££££ƣץһơ ѭʱʹĿÿһٸʧȥ1 Gempalm Sorcerer=ѭգգƣץһơ ѭʿʱзʦ÷ֱغϽ Gempalm Strider=ѭǣǣǣǣƣץһơ ѭпʱеؾ+2/+2ֱغϽ Gemstone Array=ڱʯϷһָʾӱʯȥһָʾһɫķķС Gemstone Caverns=ֵư˱ʯѨ㲢֣ڳʼϷһָʾһƳս ԣӣķСʯѨָʾΪһɫķķС Gemstone Mine=ʯʱɿָʾ ԣӱʯȥһɿָʾһɫķķСʯûвɿָʾ֮ General Jarkeld=ԣĿ깥赲ֻ赲߲ʱʹôܡ General's Kabuto=ߵﲻܳΪܵĿꡣֹߵ֮ս˺2װĿٿصϣʱͬڷ General's Regalia=ѡһ˺ԴԴһڱغнҪ˺ʱΪĿٿص˺ Genesis Chamber=ÿһʱҲδãIJٿ߽һ1/1ضý Genesis Wave=չʾƿⶥXơ ԽܷСڻXƷŽս ȻԴ˷չʾδŽսķĹ Genesis=άֿʼʱķĹУ̡֧ĿĹеƻϡ Genju of the Cedars=ܴ˽ֳΪ4/4ɫľֱغϽȻǵءܴ˽ĹʱԽɰԴ޴ķĹƻϡ Genju of the Falls=ܴ˽ĺΪ3/2зܵľֱغϽȻǵءܴ˽ĺسԽٲԴ޴ķسƻϡ Genju of the Fens=ֱغϽܴ˽Ϊ2/2ɫľҾС£+1/+1ֱغϽȻǵءܴ˽ĵĹʱԽӵԴ޴ķĹƻϡ Genju of the Fields=ֱغϽܴ˽ƽԭΪ2/5ɫľҾСÿ˺ʱõȻǵءܴ˽ƽԭĹʱԽƽҰԴ޴ķĹƻϡ Genju of the Realm=ܴ˽ĵسΪ8/12 м̤ܵĴ澫ֱغϽȻǵءܴ˽ĵرسԽԴ޴ķسƻС Genju of the Spires=ܴ˽ɽΪ6/1ɫľֱغϽȻǵءЩɽĹʱԽԴ޴ķĹƻϡ Geothermal Crevice=ѷý ԣӣҵķС ԣѷ죺ӣ£ǵķС Gerrard Capashen=άֿʼʱĿÿһƣ1 ףĿֻڽ¿йʱʹô Gerrard's Battle Cry=ףٿص+1/+1ֱغϽ Gerrard's Command=Ŀ+3/+3ֱغϽ Gerrard's Irregulars=̤ ݣٿشĸûغУԹԼã Gerrard's Verdict=ĿִơÿһԴ˷ĵƣ3 Gerrard's Wisdom=ÿһƣ2 Geth, Lord of the Vault= أ£ĿܷΪXƴӶַĹIJٿºýս ȻֽƿⶥXĹ Geth's Grimoire=ÿһִһʱץһơ Geyser Glider=䡫ÿһIJٿ½սʱȪ޻÷ֱغϽ Ghalma's Warden=𼼡ֻҪٿ껤+2/+2 Ghastlord of Fugue=Ҿܱ赲 ÿҾս˺ʱչʾơѡһƣֽƳս Ghastly Demise=ĿǺɫ֮СڻĹ Ghastly Discovery=ץƣȻһơ ЭʹôʱԺٿءйͨɫδƴ Ghastly Remains=ǿ1ڴƽʱÿչʾһٸƣһ+1/+1ָʾ άֿʼʱŲкķĹУ֧££¡򽫾Ųкƻϡ Ghazban Ogre=άֽ׶УijһҵҶߣҵõȱʳħIJٿȨ Ghitu Encampment=ͼӪý ԣӣҵķС ңֱغϽͼӪسΪ2/1ɫȹܵսʿȻǵءȲȹܵǰս˺ Ghitu Firebreathing=֣ܹʹ˲ʱʹô ңܴ˽+1/+0ֱغϽ ңͼϢƻӵϡ Ghitu Fire-Eater=ԣͼʳߣͼʳ߶Ŀ˺ͬ춻ͼʳߵ Ghitu Fire=ʹûͼ֮ʱ֧ܹʹ˲ʱʹͼ֮Ŀɣص˺ Ghitu Slinger=죨ٿش֮һάֽ׶֧ã֮ ͼͶֽʱĿ2˺ Ghitu War Cry=ңĿ+1/+0ֱغϽ Ghor-Clan Bloodscale=ȹ ǣ߶Ѫ۱+2/+2ֱغϽÿغֻʹһΡ Ghor-Clan Savage=Ѫ3ֱغܹ˺ʱ+1/+1ָʾ Ghost Council of Orzhova=ŷ߹ӰʱĿʧȥ11 һŷ߹ӰƳսڻغϽʱӵߵIJٿƻسϡ Ghostfire=ɫ Ŀ3˺ Ghostflame Sliver=ƬΪɫ Ghosthelm Courier=ѡòвùӰѶʹ գԣֻҪӰѶʹֺãĿ귨ʦ+2/+2ҲܳΪܵĿꡣ Ghost Hounds=ȮáÿȮ赲һɫ赲ʱȮȹֱغϽ Ghost-Lit Nourisher=ǣԣĿ+2/+2ֱغϽǣƻ꣺Ŀ+4/+4ֱغϽ Ghost-Lit Raider=ңԣͻƻĿ2˺ңͻƻ꣺ͻƻĿ4˺ Ghost-Lit Redeemer=ףԣ2ףȵƻ꣺4 Ghost-Lit Stalker=£ãĿơֻܹʹ÷ʱʹôܡ££DZӰƻ꣺Ŀơֻܹʹ÷ʱʹôܡ Ghost-Lit Warder=գԣĿIJٿ֧򷴻գֵƻ꣺ĿIJٿ֧򷴻 Ghostly Changeling=Σʱ𡣣 £Ȼε+1/+1ֱغϽ Ghostly Flame=ɫ/ɫPΪɫ˺Դ Ghostly Prison=IJٿΪÿй֧ﲻܽ㡣湥ʱ֧˷ã Ghostly Visit=κһǺɫ Ghostly Wings=ܴ˽+1/+1зܡһƣܴ˽ƻӵϡ Ghost Quarter=ԣӣķС ԣȳĿءõصIJٿ߿ԴƿѰһŻƣýȻƿϴơ Ghost Ship= գգգ Ghosts of the Innocent=һԴ˺ΪԸһ˺Сȥ Ghost Tactician=ףԣһƣٿص+1/+0ֱغϽ Ghost Town=ԣһɫħħС 0ƻӵߵϡֻҵĻغʹôܡ Ghost Warden=ԣĿ+1/+1ֱغϽ Ghostway=ٿصƳսڻغϽʱЩӵߵIJٿƻسϡ Ghoul's Feast=Ŀ+X/+0ֱغϽXͬĹƵ Giant Albatross= ̴ӳĹʱ֧աڱغбɹ˺֮IJٿΪЩÿ֧2ЩԴ˷ﲻ Giant Ambush Beetle= ޼׳ʱĿﱾغ赲赲֮ Giant Badger=ÿ⵽赲ʱ+2/+2ֱغϽ Giantbaiting=һ4/4˫ɫܵľˣսʿýڻغϽʱƳս ЭʹôʱԺٿءйͨɫδƴ Giant Caterpillar=ǣë棺ڻغϽʱһΪ1/1߷ܵɫ Giant Cockroach= Giant Crab=գзܳΪܵĿֱ꣬غϽ Giant Dustwasp= ӻ4ǣ˴ʹôƣ֧DzƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Giant Growth=Ŀ+3/+3ֱغϽ Giant Harbinger=׾˽ʱԴƿѰһžƣչʾƣȻƿϴƣϡ Giant Mantis=赲 Giant Octopus= Giant Oyster=ѡòвþĵá ԣֻҪĵñֺãĿѺõﲻٿߵòãÿάֿʼʱڸϷһ-1/-1ָʾĵû볡ʱƳиϵ-1/-1ָʾ Giant Scorpion=֮ܵ˺ᱻԽ֮ս˺赲赲κ֮䡣 Giant's Ire=ŭĿ4˺ٿؾˣץһơ Giant Solifuge=/ǿãһ֧ ̤ ͷ벻ܳΪܵĿꡣ Giant Spider=֩ؾ߷ܵ Giant Strength=ܴ˽+2/+2 Giant Tortoise=ֻҪ޹δã+0/+3 Giant Trap Door Spider=ңǣԣݰ֩Ŀ깥Ҳ߱ܵƳս Giant Warthog=̤ Gibbering Descent=ÿλֵάֿʼʱʧȥ1һơ ˮսûƣԹάֲ衣 ħ££ƣԸΪʹ֧ħãֱӽķĹ Gibbering Hyenas=๷޷赲ɫ Gibbering Kami= ת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Gideon Jura=+2Ŀֵ¸غУɸٿصܹ빥֮-2ĿѺõ0ֱغϽΪ6/6࣯ʿȻֹ͡غнɵ˺ Gift of Estates=Ķӵеĵر࣬ƿѰƽԭǷϡᣬƿϴơ Gift of Granite=֣ܹʹ˲ʱʹô ܴ˽+0/+2 Gift of the Deity= ֻҪܴ˽Ǻɫ+1/+1Ҿܡÿһ˺ʱߡ ֻҪܴ˽ɫ+1/+1ܹ赲赲֮ Gift of the Gargantuan=ƿⶥơչʾеһƺͣһŵƣչʾϡ˳ƿס Gifts Ungiven=ƿѰƸͬƲչʾ֮ĿѡšķĹϡȻƿϴơ Gigadrowse=Уգʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Ŀ Gigantiform= ḽ ḽΪ8/8м̤ܡ ƥսʱԴƿѰһΪƥƣ֮ŽսȻƿϴơ Gigantomancer=ĿٿصΪ7/7ֱغϽ Gigapede=޳治ܳΪܵĿꡣάֿʼʱ޳ķĹУԴһơ޳ƻϡ Gilded Drake= ޽ʱһٿ֮ĿIJٿȨޡ Gilded Light=㱾غвܳΪܵĿꡣѭ2ƣץһơ Gilded Lotus=ԣɫͬɫķС Gilder Bairn=/գ{Q}ĿϵÿָʾԣڸϷһָͬʾ{Q}÷š Gilt-Leaf Ambush=1/1ɫĵؾսʿýһλֱȵ㡣ӮЩֱغϽȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣ÿһ˺ʱߡ Gilt-Leaf Archdruid=ÿʹõ³ʱץһơ ߸ٿδõĵ³Ŀֲٿ֮еصIJٿȨ Gilt-Leaf Palace=ڽҶʱչʾһŵؾơδҶý ԣӣ»ǵķС Gilt-Leaf Seer=ǣԣƿⶥƣȻ˳Żء Giltspire Avenger=ÿһٿصﵥʱ+1/+1ֱغϽ ԣĿڱغ϶˺ Glacial Chasm=ۻά֣֧2 ϶Ϊһŵء򽫱϶ý㲻ôߵķĹԹս׶Ρֹнɵ˺ Glacial Crevasses=һŸѩɽֹڱغнɵս˺ Glacial Fortress=ٿƽԭ򺣵Ҫýս ԣӣ׻յķС Glacial Plating= ۻά֣ӣάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ κѩһ㷨֧ ӻÿһָʾܴ˽+3/+3 Glacial Ray=߶Ŀ2˺ͨ䣱ңʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Glacial Wall= Glaciers=άֿʼʱ֧ףգɽΪƽԭ Glade Gnarr=ÿκʹɫʱ϶+2/+2ֱغϽ Glamerdye=ĿĹ֣һɫȫΪһ֡ ׷ݣԴķĹʹôƣ֧ãһŵơ Glamer Spinners= ÷ʦʱḽĿϵḽһϣIJٿͬ Glarecaster= ףڱغУһξâʿ㽫ܵ˺ʱ˺ΪĿ֮ Glare of Subdual=һٿδõĿ Glarewielder= ѣʦʱĿﱾغϲܽ赲 ꣱ң֧ĺʹʱ㱻 Glass Asp=ÿǿս˺ʱڸֵһץƲ迪ʼʱڸò֮ǰ֧ʧȥ2 Glassdust Hulk=ÿһIJٿ½ʱ޺+1/+1ֱغϽұغϲܱ赲 ѭ/գ/գƣץһơ Glasses of Urza=ԣĿҵơ Glass Golem= Glaze Fiend= ÿһIJٿ½ʱǶа+2/+2ֱغϽ Gleam of Resistance=ٿص+1/+2ֱغϽЩ ѭأףףƣƿѰһŻƣչʾƣϡȻƿϴơ Gleancrawler=/ǿã»֧ ̤ ĻغϽʱĹеƣڱغϴӳϽôƻϡ Gleeful Sabotage=Ŀ硣 ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Glen Elendra Archmage= գ׿ĹȴʦĿ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Glen Elendra Liege= ٿصɫ+1/+1 ٿصɫ+1/+1 Glen Elendra Pranksters= ÿڶֵĻغʹʱԽĿٿصƻӵϡ Gliding Licid=գԣʧȥܣΪһ磬Һ¹ܴ˽÷ܡĿϡֹ֧ЧӦ Glimmerdust Nap=磨Ѻߣ ܴ˽ٿߵòвá Glimmering Angel= գ΢ʹغϲܳΪܵĿꡣ Glimmerpoint Stag= ˸Ұ¹սʱһĿ һ迪ʼʱӵߵIJٿƻս Glimmerpost=˸Ұվսʱսÿһͻ1 ԣӣķС Glimmervoid=ڻغϽʱûвٿ˸Ұ ԣһɫķķС Glimpse of Nature=غУÿʹʱץһơ Glimpse the Unthinkable=ĿֽƿⶥʮĹ Glint-Eye Nephilim=ÿ˸Ŀս˺ʱץơ һƣ˸Ŀ+1/+1ֱغϽ Glint Hawk Idol=ÿһIJٿ½սʱӥΪ2/2߷ֱܵغϽ ףӥΪ2/2߷ֱܵغϽ Glint Hawk= ˸Ŀӥսʱ㽫ٿصһƻӵϣ֮ Glintwing Invoker=գ˸ʦ+3/+3÷ֱغϽ Glissa Sunseeker=ȹ ԣĿܷõͬ㷨еķ Glitterfang=ݣڻغϽʱƻӵϡ Glittering Lion=ֹнԲʻʨɵ˺ ֱغϽʻʨʧȥֹнԲʻʨɵ˺κҶʹôܡ Glittering Lynx=ֹнԲʻɽèɵ˺ ֱغϽʻɽèʧȥֹнԲʻɽèɵ˺κҶʹôܡ Glittering Wish=ϷѡһӵеĶɫƣչʾƣȻϡʻԸƳս Global Ruin=ÿλٿصĵ֮УÿһֻѡһšȻδѡ֮ Gloom=ɫ֧3ʹáɫʽ֧3ſʹá Gloomdrifter= żƯ߽ʱǺɫ-2/-2ֱغϽֻҪķĹŻƣﵽż Gloomhunter= Gloomlance=Ŀɫɫٿһơ Gloomwidow's Feast=Ŀ߷ܵɫɫһ1/2ɫܵ֩ý赲 ߷ܵ Gloomwidow= Ѹ赲߷ܵ Glorious Anthem=ٿص+1/+1 Glorious Charge=ٿص+1/+1ֱغϽ Glory of Warfare=ֻҪĻغУٿص+2/+0 ֻҪĻغУٿص+0/+2 Gloryscale Viashino=ÿʹһɫʱ۷ŵ+3/+3ֱغϽ Glory Seeker= Glory= ףѡһɫٿص÷ɫֱغϽֻҫĹʱʹôܡ Glowering Rogon=ǿ1ڴƽʱÿչʾһʱҰƣһ+1/+1ָʾ Glowing Anemone=⺣ʱɽĿƻӵϡ Glowrider=֧1ſʹá Gluttonous Slime= 1ʱʱи+1/+1ָʾ Gluttonous Zombie=־壨ֻܱ/ɫ赲 Gnarled Effigy=ԣĿϷһ-1/-1ָʾ Gnarled Mass= Gnarlid Pack=ǣʩŴʱض֧ǡ ڽȺʱ+1/+1ָʾΪĴ Gnat Alley Creeper=пͲܱ߷ܵ赲 Gnat Miser=ÿλֵ޼һš Goatnapper=ǣͽʱĿɽ򲢻ٿȨֱغϽֱغϽ Gobhobbler Rats=ˮսֻҪûƣ+1/+0ҾС£󡣡 Goblin Archaeologist=ңԣһöӲҡӮôĿþ鿼ѧҡȥ鿼ѧҡ Goblin Arsonist=ݻִսĹʱĿ1˺ Goblin Artillery=ԣִڶĿ2˺Ҷ3˺ Goblin Assassin=ÿɱֻһʱÿλָһöӲҡÿλָһ Goblin Assault=άֿʼʱһ1/1ɫܵľý ÿغܹ빥 Goblin Balloon Brigade=ңû÷ֱغϽ Goblin Berserker=ȹ ݣٿشĸûغУԹԼԣ Goblin Bombardment=һֺըĿ1˺ Goblin Bomb=άֽ׶УѡһӲңĿ Ӳδʱ档Ľ Ӯһָʾھըϣ Ƴһըϵָʾ ӾըƳָʾը ըĿ20˺ Goblin Brawler=ȹ ߡ Goblin Brigand=ǿÿغܹ빥 Goblin Bully= Goblin Burrows=ԣ1ķС ңԣĿ꾫+2/+0ֱغϽ Goblin Bushwhacker=ңʩŴʱԶ֧ҡ ·ֽսʱٿص+1/+0ֱغϽ Goblin Cadets=ÿУ赲赲ĿֱIJٿȨʹУƳս Goblin Cannon=ڶĿ1˺ڡ Goblin Charbelcher=ԣչʾƿⶥƣֱչʾһŵΪֹڶĿ˺Դ˷չʾķǵ֮չʾɽΪԴ˷չʾ˳ƿס Goblin Chariot=ݣٿشĸûغУԹ Goblin Chieftain=ݣٿʱܹԡ ٿص+1/+1ܡ Goblin Chirurgeon=һ飺Ŀ Goblin Clearcutter=ãһ֣㷨ķУɫΪɫ/ɫϡ Goblin Cohort=㱾غʹùȭ鲻ܹ Goblin Deathraiders=̤ Goblin Digging Team=ԣھӣĿǽ Goblin Dirigible= ɴòвáάֿʼʱ֧4þɴ Goblin Dynamo=ԣ羫Ŀ1˺ أңã羫飺羫ĿX˺ Goblin Elite Infantry=ÿ龫Ӣ赲赲ʱ-1/-1ֱغϽ Goblin Festival=ֽĿ1˺һӲҡѡһ֡һùֽIJٿȨ Goblin Firebug=Ż볡ʱһء Goblin Fire Fiend= 赲ݻ飬赲֮ ңݻ+1/+0ֱغϽ Goblin Flectomancer=ʦԸıĿ˲Ŀꡣ Goblin Flotilla=սʼʱ֧ңÿ鴬ڴ˴սн赲һ赲ʱȹֱغϽ Goblin Furrier=ֹëƤѩɵ˺ Goblin Game=ÿλֲһƷȻͬʱչʾƷÿλʧȥͬԼƷȻչʾƷʧȥһС½λжλͬΪ٣ÿλֶʧȥһС½λ Goblin Gardener=԰ӳĹʱĿء Goblin Gaveleer=̤ 鳹ÿװһߣ+2/+0 Goblin Glider= 黬ܽ赲 Goblin Goon=ٿصȷֶ࣬鲻ܽйٿصȷֶ࣬鲻ܽ赲 Goblin Grappler=ʱĿɷѭֲٿصҸ赲赲֮ Goblin Grenade=һΪʩž񵯵Ķá񵯶Ŀ5˺ Goblin Grenadiers=ĿĿءֻ ھδ赲ʱʹôܡ Goblin Guide= ÿ򵼹ʱչʾƿⶥơչʾƣֽϡ Goblin Hero= Goblin King=+1/+1ɽܡֻҪֲٿɽDZ㲻ܱ赲 Goblin Kites=ңĿٿҷ2µ÷ֱغϽڻغϽʱһöӲҡ Goblin Lackey=ÿɹض˺ԴѡһžƷý Goblin Legionnaire=ңűűĿ2˺ ףűڱغУֹĿɵ2˺ Goblin Lookout=ãһ飺о+2/+0ֱغϽ Goblin Lore=ץƣȻơ Goblin Lyre=٣һöӲҡӮôٶĿͬٿ֮˺ٶͬڸöֲٿ֮˺ Goblin Machinist=ңƿⶥʼչʾƣֱչʾһŷǵصơеʦ+X/+0ֱغϽXΪƵܷáԴ˷չʾ˳ƿס Goblin Marshal= Ԫ˧ӳκηĹʱ1/1ɫĹ Goblin Masons=ˮӳκηĹʱĿǽ Goblin Matron=ŮʱԴƿѰһžơչʾƣϡȻὫƿϴơ Goblin Medics=ҽԱãĿ1˺ Goblin Mountaineer=ɽ Goblin Mutant=̤ Ҳٿڻ3δõ쾫鲻ܹ쾫鲻赲ڻ3 Goblin Offensive=XЩΪ1/1ĺɫ Goblin Outlander=ױ Goblin Patrol=죨ٿش֮һάֽ׶֧ʩŷã֮ Goblin Piker= Goblin Piledriver=ÿ鹥ʱÿһľй+2/+0ֱغϽ Goblin Psychopath=ÿ̬й赲ʱһöӲҡڱغУһνս˺ʱΪ֮ Goblin Pyromancer=ʿʱо+3/+0ֱغϽڻغϽʱо顣 Goblin Raider=ͻӲܽ赲 Goblin Razerunners=ңһأڷٽپϷһ+1/+1ָʾ ĻغϽʱ÷ٽپĿɵͬ+1/+1ָʾ˺ Goblin Recruiter=ԱʱƿѰƣչʾЩơϴƿ⣬ȻЩκ˳ƿⶥϡ Goblin Replica=ңġƷĿ Goblin Rimerunner=ԣĿﱾغϲܽ赲 ӣ˪ֱغϽԲѩһ㷨֧ Goblin Ringleader=ݣٿظĸûغУԹԼԣ ׽ʱչʾƿⶥϵơԴ˷չʾľϣƿס Goblin Roughrider= Goblin Ruinblaster=ңʩŴʱԶ֧ҡ ټֽսʱĿǻء Goblin Sappers=ңңԣĿٿصڱغвܱ赲սʱ뾫鹤 ңңңңԣĿٿصڱغвܱ赲սʱ Goblin Scouts=3ֳǽϷΪ1/1ɫҾɽܣΪ֡ Goblin Sharpshooter=òвáÿһӳϽĹʱþ֡ ԣֶĿ1˺ Goblin Shortcutter=ݾֽսʱĿﱾغϲܽ赲 Goblin Ski Patrol=ңѩѲ߶ӵ+2/+0÷ֱغϽڻغϽʱֻ֮ٿظѩɽʱʹôÿغֻʹһΡ Goblin Skycutter=վ飺վĿ߷ܵ2˺ʧȥֱغϽ Goblin Sky Raider= Goblin Sledder=һ飺Ŀ+1/+1ֱغϽ Goblin Snowman=ÿѩ赲ʱֹڱغнܵɵս˺ ԣѩ˶Ŀ赲1˺ Goblin Soothsayer=ңԣһֻ֣кɫ+1/+1ֱغϽ Goblin Spelunkers=ɽ Goblin Spy=չʾƿⶥƵķʽϷ Goblin Striker=ȹ Goblin Swine-Rider=赲ÿÿ赲2˺ Goblin Taskmaster=ңĿ꾫+1/+0ֱغϽң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Goblin Tinkerer=ңԣĿԹ޲ͬʩŷõ˺ Goblin Trenches=һŵأ1/1ɫɫľ/ʿý Goblin Tunneler=ԣĿڻС2ﱾغϲܱ赲 Goblin Turncoat=һ飺ھ顣 Goblin Vandal=ңĿɷٿصçײ ֱغϲս˺ֻçײ鹥 δ赲ʱʹôܣÿغֻʹ һΡ Goblin War Buggy=죨ٿش֮һάֽ׶֧ʩŷã֮ սٻʧӰ졣 Goblin Warchief=ʹõľü֧1ʹáٿصľܡ Goblin War Drums=ÿٿصﶼֻܱ赲 Goblin War Paint=ḽ ḽ+2/+2ܡ Goblin Warrens=ң飺1/1ɫľ Goblin War Strike=սϮĿ˺ͬٿصľ Goblin War Wagon=սòвáάֿʼʱ֧2þս Goblin Welder=ԣһٿصĿҷĹеĿƽ Godhead of Awe= Ϊ1/1 Godless Shrine=ԣӣ׻µķС ʱ֧2δΪý Godo, Bandit Warlord=ɽýʱԴƿһƲ֮ýƿϴơÿýÿغеһιʱԼٿصʿáڴ˽׶κõһս׶Ρ Godo's Irregulars=ң÷Ŀ赲1˺ Gods' Eye, Gate to the Reikai=ԣ1ķС۴ӳĹʱһ1/1ɫľ־ý Godsire= ԣһ8/8̰ɫҰý Godtoucher=ףԣڱغУֹĿڻ5ɵ˺ Godtracker of Jund=ÿһڻ5IJٿ½ʱµʦϷһ+1/+1ָʾ Goham Djinn=£ߺ顣ֻҪɫձɫɫͬΪձ飬ߺ-2/-2 Goldenglow Moth= ÿ赲ʱԻ4 Golden Urn=άֿʼʱڻƽغϷһָʾ ԣƽغõͬڻƽغϳָʾ Golden Wish=ϷѡһӵеƣչʾƣȻὫ֮ϡԸƳϷ Goldmeadow Dodger=ضͲܱڻ4赲 Goldmeadow Harrier=ףԣĿ Goldmeadow Lookout=ףԣһƣһ1/1ɫΪŵбҾСףԣĿĽӢʿý Goldmeadow Stalwart=չʾһŽӢƻ֧Ϊʹý׳Ķá Gold Myr=ԣӣ׵ķС Golem Artisan=Ŀ+1/+1ֱغϽ ѡУ̤ݣĿøֱغϽ Golem Foundry=ÿʩһʱħ¯Ϸһָʾ ħ¯ȥָʾһ3/3ɫħŽս Golem's Heart=ÿʩκʱԻ1 Golem-Skin Gauntlets=ߵÿװһߣ+1/+02װĿٿصϣʱͬƽʱδװҸ볡󣬴Ȼڳ Golgari Brownscale=޴ķĹʱ2 2㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Golgari Germination=ÿٿصһӳϽĹʱһ1/1ɫĸý Golgari Grave-Troll=Ĺؾħʱ+1/+1ָʾͬĹе ӸĹؾħȥһ+1/+1ָʾĹؾħ 6 Golgari Guildmage=/ǿã»֧ £һĿƴķĹƻϡ ǣĿϷһ+1/+1ָʾ Golgari Rot Farm=ʬũý ʬũʱٿصһƻӵϡ ԣӣ£ǵķС Golgari Rotwurm=£һĿʧȥ1 Golgari Signet=ԣӣ£ǵķС Golgari Thug=åӳϽĹʱĿƴķĹƿⶥ 4㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Goliath Beetle=̤ Goliath Sphinx= Goliath Spider=˶֩ͬзܵؽ赲 Gomazoa=ؾ ԣ赲ÿӵߵƿⶥȻЩֽƿϴơ Goretusk Firebeast=޽ʱĿ4˺ Gorger Wurm=1ʱʱи+1/+1ָʾ Gorgon Flail=ߵ+1/+1Ҿܡ֮ܵ˺ᱻԽ֮ս˺赲赲κ֮䡣 װĿٿصϣʱͬ Gorgon Recluse=ÿ߷赲Ǻɫ򱻷Ǻɫ赲սʱ ħ££ƣԸΪʹ֧ħãֱӽķĹ Gorilla Chieftain=ǣ Gorilla Pack=ǷҲٿ֣Ⱥ䲻ܹ㲻ٿʱȺ䡣 Gorilla Titan=̤ ֻҪķĹûƣΰɱ+4/+4 Gorilla Warrior= Goryo's Vengeance=Ŀ괫ķسIJٿ·ýܡڻغϽʱƳϷͨ䣲 Gossamer Chains=ɴ֮ջӵϣĿδ赲˻غϲս˺ Gossamer Phantasm= ɴΪܵĿʱ Govern the Guildless=Ŀ굥ɫIJٿȨ ԤգչʾָߣֱغϽĿɫΪѡɫɫϡֻάʹôܣÿغֻʹһΡ Grab the Reins=ѡһֱغϽĿIJٿȨҸܣһȻսĿ˺ͬң֧ãѡ Graceful Adept=ûޡ Graceful Antelope=ƽԭߡÿһս˺ʱʹĿسΪƽԭֱ볡 Graceful Reprieve=ĿڱغһĹʱӵߵIJٿƻسϡ Grafted Exoskeleton=ߵ+2/+2ҾȾܡ -1/-1ָʾķʽ˺жָʾķʽ˺ ÿֳжװʱ Grafted Skullcap=ijƽ׶УһơÿغϽʱơ Grafted Wargear=ߵ+3/+2ÿֲս״жװʱ00װĿٿصϣʱͬ Grand Arbiter Augustin IV=ʹõİɫü٣ʹá ʹõɫü٣ʹá ʹõӣʹá Grand Architect=ٿصɫ+1/+1 գĿΪɫֱغϽ һٿδõɫӣķС ˷ֻʩʽܡ Grand Coliseum=󾺼ýԣ1ķС ԣһɫķķС󾺼1˺ Grand Melee=ÿغܹ빥ÿغ赲赲 Grandmother Sengir=£ԣĿ-1/-1ֱغϽ Granger Guildmage=ףԣĿȹֱغϽ ңԣũչᷨʦĿ1˺1˺ Granite Gargoyle= ңʯ+0/+1ֱغϽ Granite Grip=ÿٿһɽܴ˽+1/+0 Granite Shard=ԻߣңԣƬĿһ˺ Granulate=зǵأܷõڻС4 Grapeshot Catapult=ԣɢͶʯĿ߷1˺ Grapeshot=ɢĿ1˺ 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ ΪÿƷѡµĿꡣ Grappler Spider=ƣ赲߷ܵ Grappling Hook=ߵܡ ÿߵ﹥ʱĿﱾغ赲赲֮ Grasp of Darkness=Ŀ-4/-4ֱغϽ Grassland Crusader=ԣĿؾʿ+2/+2ֱغϽ Grasslands=ԭʱá ԣԭƿѰһֻƽԭƣϷʹáºϴơ Gratuitous Violence=ٿصォij˺ΪԸ˺ Gravebane Zombie=ƷٸҪӳĹʱΪƷٸӵߵƿⶥ Gravebind=Ŀڱغв¸غϵάֿʼʱץһơ Graveborn Muse=άֿʼʱץXƲʧȥXXΪٿصٸ Grave Consequences=ÿλҿԴĹнƳϷȻÿλҶԣĹÿһƣʧȥ1һơ Grave Defiler=Ĺ߽ʱչʾƿⶥϵơԴ˷չʾϣƿס £ʥĹߡ Gravedigger=ĹϽʱƶѡһٻƣƻϡ Gravegouger=ʬֽʱĿͬһĹеƳϷʬ볡ʱԴ˷ƳϷƻӵߵķĹ Gravelgill Axeshark=棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Gravelgill Duo=ÿʹһɫʱɰ+1/+1ֱغϽ ÿʹһɫʱɰÿ־ֱغϽ Gravel Slinger=ԣʯͶֶĿй赲1˺ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Graven Cairns=ԣӣķС ӣԣӣ£££ңңҵķС Graven Dominator= ƴӳĹʱƳսĿϡ ֧߽ĹʱΪ1/1ֱغϽ Grave Pact=ÿκٿصﱻκηĹʱÿҶҪһ Grave Peril=һǺɫʱĹء Grave Scrabbler=ħ£ƣԸΪʹ֧ħãֱӽķĹ Ĺطֽʱ֧ħãԽĿƴӷĹƻӵϡ Grave Servitude=ѡΪ˲ʹ;غϽʱ +3/-1Ϊɫ Grave-Shell Scarab=ʥ׳棺ץһơ 1㽫ץһƣԸΪƿⶥһķĹ򽫴ƴķĹƻϡץһơ Gravespawn Sovereign=ٿδõٸĿһĹIJٿƻسϡ Gravestorm=άֿʼʱĿֿԽĹеһƳսδץһơ Grave Titan=ÿĹ̩̹ս򹥻ʱ2/2ɫٸŽս Gravitational Shift=߷ܵ+2/+0߷ܵ-2/-0 Gravity Well=ÿһ߷ܵ﹥ʱʧȥֱغϽ Graxiplon=ɷٿصУйͨ𣬷켪ձ㲻ܱ赲 Gray Ogre= Graypelt Hunter=̤ ÿƤ˻һIJٿ½սʱڻƤϷһ+1/+1ָʾ Graypelt Refuge=Ƥýս Ƥսʱ1 ԣӣǻ׵ķС Grayscaled Gharial= Grazing Gladehart=䡫ÿһIJٿ½սʱԻ2 Grazing Kelpie=/գʳݿȣĿƴһĹӵߵƿס 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Greatbow Doyen=ٿص+1/+1 ÿٿصһֶ˺ʱùֶԸIJٿɵ˺ Greater Auramancy=ٿصĻܡ ٿءұḽĻܡ Greater Basilisk=ɵκ˺ߡ Greater Forgeling=ңߵȶͻ+3/-3ֱغϽ Greater Gargadon=ӻ10 һأӸߴݾȥһʱָʾֻڸߴݾӻʱʹôܡ Greater Good=һͬڱֵƣѡơ Greater Harvester=άֿʼʱһÿߴһս˺ʱ Greater Mossdog=3㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Greater Realm of Preservation=ףֹһɫɫԴ˺Դ֮ɵ˺ Greater Stone Spirit=߷ܵﲻ赲ߵʯ֡ ңֱغϽĿ+0/+2һáң+1/+0ֱغϽ Greater Werewolf=սʱÿһ赲ߵ˻򱻸ߵ赲Ϸһ-0/-2ָʾ Great Furnace=¯ ԣӣҵķС Great Sable Stag=ͺ¹ܱ ڱﲻܱɫɫĶ赲ָΪĿ꣬˺DZḽ Great Whale=޾ʱŵء Greed=£֧2һơ Greel, Mind Raker=أ£ԣƣĿҴXơ Greel's Caress=κܹʹ˲ʱ£ʹøܴ֮˽-3/-0 Greener Pastures=ÿҵάֽ׶УٿصĵؽҶ࣬ҽһٿ·ýΪ1/1ɫ Green Scarab=Щﲻܱɫ赲ֻҪһλֲٿɫܴ˽+2/+2 Greenseeker=ǣԣһƣƿѰһŻƣչʾƣϡȻƿϴơ Green Ward=ܴ˽÷̱ܡ Greenweaver Druid=ԣӣǣǵķС Grid Monitor=㲻ʹ Grief Tyrant=ʱĸ-1/-1ָʾ ӳĹʱÿһ-1/-1ָʾĿϷһ-1/-1ָʾ Griffin Canyon=ԣӣķС ԣĿʨգʨյ+1/+1ֱغϽ Griffin Guide= ܴ˽+2/+2зܡ ܴ˽Ĺʱһ2/2ɫ߷ܵʨý Griffin Sentinel= 䣨﹥ʱá Grifter's Blade=ܹʹ˲ʱ£ʹƭͽ̵ ƭͽ̵ʱװѡٿصϡ ߵ+1/+1 Grimclaw Bats= £֧һצõ+1/+1ֱغϽ Grim Discovery=ѡһѡĿƴķĹƻϣͣĿƴķĹƻϡ Grim Feast=άֽ׶οʼʱпʢ1˺ ÿһֻϷзĿֵķسͬڴ Grim Harvest=ĿƴķĹƻϡ £һӳϽķĹʱ֧¡򽫴ƴķĹƻϡ򽫴Ƴս Grim Lavamancer=ңԣĹнƳϷʿĿ2˺ Grim Monolith=Һھʯý׶вá ԣħħСΪħԴʹá ûҺھʯ Grimoire Thief=ÿ¼ΪʱĿƿⶥ泯µķʽƳս Լ¼Ƴս֮ơ գ¼¼ƳսƷ棬Ȼ󷴻Щһͬ Grim Poppet=п˽ʱ-1/-1ָʾ Ӳпȥһ-1/-1ָʾһĿϷһ-1/-1ָʾ Grim Reminder=ƿѰһŷǵصƲչʾ֮ÿλڱغʹù֮ͬƵĶʧȥ6Ȼչʾϴƿ⡣ ££״ķĹƻϡֻάʹôܡ Grindclock=ԣĩʱϷһָʾ ԣĿֽƿⶥXĹXΪĩʱϳָʾ Grinding Station=ԣһĿֽƿⶥĹÿһʱ鹤Ρ Grindstone=ԣĿҵƿⶥƷڸҵķĹƱ˴һɫͬظ˳ Grinning Demon=άֿʼʱʧȥ2££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Grinning Ignus=ңЦƻӵϣӣҵķСֻʹ÷ʱʹôܡ Grinning Totem=ԣ΢Цͼ񣺴ĿֵƿѰһƣƳսȻֽƿϴơֱ¸άֿʼʹøơ¸άֿʼʱδʹӵߵķĹ Grip of Amnesia=Ŀ֮ٿ߽ĹƳϷ򷴻һơ Grip of Chaos=ÿһܽѵʱָһĿ꣬ΪѡĿꡣкϷĿѡ Gristleback=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ ޣõͬ Gristle Grinner=ÿһӳĹʱЦʳǹֵ+2/+2ֱغϽ Grixis Battlemage=գԣץһƣȻһơ ңԣĿﱾغϲܽ赲 Grixis Charm=ѡһĿƻӵϣĿ-4/-4ֱغϽٿص+2/+0ֱغϽ Grixis Grimblade=ֻҪٿһɫ+1/+1Ҿܡÿһ˺ʱߡ Grixis Illusionist=ԣѡһֻĿٿصĵسΪֱغϽ Grixis Panorama=ԣӣķС ԣȫƿѰһŻĺ󣬻ɽƣ֮ýȻƿϴơ Grixis Slavedriver=ūͷ볡ʱһ2/2ɫٸý Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Grixis Sojourners=ѭþ߻ӳϽĹʱԽĿڷĹеƳս ѭ££ƣץһơ Grizzled Leotau=˥϶٣ʨô˵ƤëǻѰΣյĵطڸôһӭ ɸϣ Grizzled Wolverine=ÿɫ⵱赲ʱ֧ҡɫ⵵+2/+0ֱغϽ Grizzly Bears= Grizzly Fate=2/2ɫýżΪĸ2/2ɫỵ́ԴķĹʹôƣ֧䷵շáȻὫƳϷ Groffskithur=ÿޱ赲ʱԽΪ޵ĿƴķĹƻϡ Grollub=ÿܵ1˺ÿֱ1 Grotag Siege-Runner=ңͽĿؾܵͽԸIJٿ2˺ Grotag Thrasher=ÿṥʱĿﱾغϲܽ赲 Grotesque Hybrid=ÿֵֶһս˺ʱһƣֵֻ÷ ̱ױֱغϽ Groundbreaker=̤ ڻغϽʱ顣 Groundling Pouncer=/գ˻+1/+3һ÷ֱغϽÿغֻʹһΣڶֲٿؾ߷֮ʱʹá Ground Rift=Ŀ겻߷ܵﱾغϲܽ赲 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ ΪÿƷѡµĿꡣ Ground Seal=طӡʱץһơĹеƲܳΪܵĿꡣ Groundskeeper=ǣĿƴķĹƻϡ Groundswell=Ŀ+2/+2ֱغϽ䡫غеIJٿ½սΪ+4/+4ֱغϽ Grove of the Burnwillows=ԣӣķС ԣӣһǵķСÿλָ1 Growth Spasm=ƿѰһŻƣ֮ýսȻƿϴơһ0/1ɫ棯ŽսС1ķС Grozoth=ؾﲻܹ ȽʱԴƿѰƣÿƵܷΪչʾЩƣϡƿϴơ ʧȥؾֱغϽ ʣգ Gruul Guildmage=/ǿãһ֧ ңһأ³ᷨʦĿ2˺ ǣĿ+2/+2ֱغϽ Gruul Nodorog=ң³ŵޱغֻܱ赲 Gruul Scrapper=³ֽʱù֧ãֱغϽ Gruul Signet=ԣӣңǵķС Gruul Turf=³ý ³̽ʱٿصһƻӵϡ ԣӣңǵķС Gruul War Plow=ٿصм̤ܡ ңǣ³սΪ4/4Ǿ޳ֱغϽ Guan Yu's 1,000-Li March=ѺõѺ Guan Yu, Sainted Warrior= ӳϽķĹʱԽϴƿС Guard Dogs=ףԣѡһٿصĿйͨɫڱغУֹɵս˺ Guard Duty=ḽḽؾܡ Guard Gomazoa=ؾ ֹʿ֮ս˺ Guardian Angel=ֹڱغнĿɵX˺ Guardian Beast=ֻҪػ߾ޱδãٿصķܳΪĽḽ ֻҪػ߾ޱδãһЧһٿصķΪȻڳ ֻҪػ߾ޱδãһЧʹһλֽһٿصķIJٿߣΪȻٿء Guardian Idol=ػߵý ԣ1ķС ػߵΪ2/2ֱغϽ Guardian of Cloverdell=ޣػ߽ʱ1/1ɫӢʿý ǣһӢ1 Guardian of Solitude=ÿʹþֻʱĿ÷ֱغϽ Guardian of the Guildpact=ɫ Guardian of Vitu-Ghazi=ټʹôʱÿΪһ֧һɫķ Guardian Seraph= ɶֲٿصһԴ˺ֹ˺е1㡣 Guardian's Magemark=ܹʹ˲ʱ£ʹػ߷ӡ ٿұḽ+1/+1 Guardians of Akrasa=ؾ ÿһٿصﵥʱ+1/+1ֱغϽ Guardian Zendikon=ḽڵḽĵ2/6ɫؾܵǽȻǵءḽĵĹʱƻӵϡ Guerrilla Tactics=λԶĿ2˺ ɶٿصʹλʱλԶĿ4˺ Guided Passage=չʾƿеơһִѡһƣһŵƣԼһŷҷǵصơЩϡȻƿϴơ Guided Strike=Ŀ+1/+0ȹֱغϽһơ Guiding Spirit= ԣĿҷĹϵһƣ򽫸Ʒڸҵƿⶥ Guile=ıֻܱ赲 ٿصܽijΪƳսʹøҲ֧䷨á ıκεطĹʱϴӵߵƿ⡣ Guiltfeeder=ҵֻܱͣɫ赲ÿҵ޽йδ赲ʱҵķĹÿһƣʧȥ1 Guilty Conscience=ÿܴ˽˺ʱжܴ˽ɵ˺ Gulf Squid=ʱĿҲٿصĵء Guma= Gurzigost=άֿʼʱķĹƿף缪˹ء ǣǣһƣڱغУø缪˹ͬδ赲ضԷս˺ Gush=ɸΪٿصźƻӵϣԴ֧йķáơ Gustcloak Cavalier=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ÿʱԺĿ ÿ赲ʱ÷Ƴս Gustcloak Harrier= ÿӥܵ赲ʱɽòƳս Gustcloak Runner=ÿ멱Խܵ赲ʱɽòƳս Gustcloak Savior= ÿһݵܵ赲ʱɽòƳս Gustcloak Sentinel=ÿڱܵ赲ʱԽòƳս Gustcloak Skirmisher= ÿìܵ赲ʱɽòƳս Gustrider Exuberant= ַ֣ٿءڻ5÷ֱغϽ Gutless Ghoul=һ2 Guttural Response=Ŀɫ˲ Gutwrencher Oni=̤ άֿʼʱδٿʳħһ Guul Draz Assassin=££Ϸһȼָʾʱͬ ȼ2-32/2£ԣĿ-2/-2ֱغϽȼ4+4/4£ԣĿ-4/-4ֱغϽ Guul Draz Specter= ֻҪһûƣ׹+3/+3 ÿ׹ս˺ʱһơ Guul Draz Vampire=ֻҪһֵΪ10٣׹Ѫ+2/+1Ҿܡֻܱͣйͨɫ赲 Gwafa Hazid, Profiteer=ףգԣĿ겻ٿصϷһ¸ָʾٿץһơ л¸ָʾﲻܽй赲 Gwyllion Hedge-Mage=ɽʱٿƽԭԽһ1/1ɫӢʿý ɽʱٿĿϷһ-1/-1ָʾ Haakon, Stromgald Scourge=ֻԴķĹʹʷ׿ŵûտϣ򶼲С ֻҪտڳԴķĹʹʿơ տϴӳĹʱʧȥ2 Haazda Exonerator=ԣʴʦĿ Haazda Shield Mate=άֿʼʱ֧ףףʴﻤ֡ ףѡһԴڱغУֹԴһνɵ˺ Hada Freeblade=ÿ˻һIJٿ½սʱڹϷһ+1/+1ָʾ Hada Spy Patrol=գգϷһȼָʾʱͬ ȼ1-22/2ѲԱܱ赲ȼ3+3/3ĻѲԱܱ赲 Hag Hedge-Mage=ŽʱٿĿһơ Žʱٿ֣ԽĿƴķĹƿⶥ Hagra Crocodile=ո㲻ܽ赲 䡫ÿһIJٿ½սʱո+2/+2ֱغϽ Hagra Diabolist=ÿո³ħ߻һIJٿ½սʱĿʧȥͬٿصĻ Hail of Arrows=X˺κ֮Ŀйϡ Hail Storm=籩ÿй2˺Ҷٿص1˺ Hair-Strung Koto=һٿδõĿֽƿⶥĹ Hakim,Loreweaver= գգĿƴķسз˵˹ϡΪЧʹôֻάֽ׶˵˹κʱʹá գգԣ˵˹ϵĽ硣 Halam Djinn=ݣٿشĸûغУԹԼԣ ֻҪɫձɫɫͬΪձ飬᰾-2/-2 Halberdier=ȹ Halcyon Glaze=ÿʹʱԳΪ4/4߷ܵӰֱغϽȻǽ硣 Halimar Depths=ýսսʱƿⶥƣȻ˳Żء ԣӣյķС Halimar Excavator=ÿ꿪˻һIJٿ½սʱĿֽƿⶥXĹXΪٿصĻ֮ Halimar Wavewatch=2Ϸһȼָʾʱͬ ȼ1-40/6ȼ5+6/6 Hall of Gemstone=ÿλҵάֽ׶ΣѡһɫֱغϽпɲѡ֮ɫĵΪɫ Hall of the Bandit Lord=ɽý ԣ֧31ķС÷֧ܡ Hallowed Burial=ֱӵߵƿס Hallowed Fountain=ԣӣ׻յķС ڳʥȪʱ֧2δʥȪΪý Hallowed Ground=ףףĿٿصķǸѩĵƻС Hallowed Healer=ԣڱغУֹĿɵ2˺ż~ԣڱغУֹĿɵ4˺ֻķĹ7Ż߸ʱʹôܡ Hallow=ֹĿڱغнɵ˺Դ˷ֹ˺ Halls of Mist=ۻά֣1ٿߵϸغﲻܹ Halo Hunter=ţֻܱͣйͨɫ赲 ħսʱĿʹ Halt Order=Ŀ ץһơ Hamletback Goliath=ÿһʱԴϷX+1/+1ָʾXΪ Hammerfist Giant=ԣȭ˶ÿ߷ܵÿλ4˺ Hammerhead Shark=ǷҲٿκκͷ費ɹ Hammerheim Deadeye=죵ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ͷֽʱĿ߷ܵ Hammer Mage=أңãһƣܷòX Hammer of Bogardan=֮Ŀ3˺ ңңң֮ķسƻϡֻάʹôܡάֲ֮ץ֮ǰʱΡ Hammer of Ruin=ߵ+2/+0ÿߵһս˺ʱɸֲٿصĿߡ2 Hanabi Blast=Ŀ2˺ƻӵߵϣȻһơ Hana Kami=ǣ񣺽ĿƴķĹƻϡ Hand of Cruelty=ױʿ1ÿ赲߱赲ʱ+1/+1ֱغϽ Hand of Death=κһֻǺɫ Hand of Emrakul=ĸͬʱΪ֧Īֵ֮ķá1ÿ﹥ʱһ Hand of Honor=ڱʿ1ÿ赲赲ʱ+1/+1ֱغϽ Hand of Justice=ԣٿδõĿ Hand of the Praetors=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ٿҾȾܵ+1/+1 ÿʩžȾܵʱĿֵõһжָʾ Hand to Hand=սУҲʹ˲Ҫõܡ Hankyu=ߵСԣڰ빭Ϸһ׼ָʾ롸ԣӰ빭ȥ׼ָʾĿ˺ͬԴ˷ȥ׼ָʾ 4װĿٿصϣʱͬ Hanna's Custody=ɳΪܵĿꡣ Hanna, Ship's Navigator=ףգԣĿĹеƻϡ Hapless Researcher=鹵оߣһƣȻһơ Harabaz Druid=ԣXɫĵɫķУXΪٿصĻ֮ Harbinger of Night=άֽ׶Σһ-1/-1ָʾϡ Harbinger of Spring=Ǿﱣת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Harbor Guardian=ػ߿赲 ػ߹Գһơ Harbor Serpent=ߣֻҪֲٿغͲܱ赲 սຣ߲ܹ Harmattan Efreet= գգĿ÷ֱغϽ Harmless Assault=ڱغУֹйォɵս˺ Harmonic Convergence=еĽƻӵߵƿⶥ Harmonic Sliver=ƬСʱĿ硣 Harmonize=ץơ Harm's Way=ѡһԴڱغУԴٿصһɵ2˺ΪĿ֮ Harpoon Sniper=ףԣֶĿй赲X˺XΪٿص֮ Harrier Griffin= άֿʼʱĿ Harrow=һŵأƿѰŻƣ֮ýڴ˺ƿϴơ Harsh Deceiver=ƿⶥơ չʾƿⶥơǵƣ+1/+1ֱغϽÿغֻʹһΡ Harsh Judgment=IJþʱѡһɫиɫ˲˺Ϊٿ˺ Harsh Justice=ֻ㱻ᣬδ֮ǰʹáڱغУÿֻɶ˺ùҲĶ˺ Harsh Mercy=ÿλָѡһвһDz Haru-Onna=ŮʱץһơÿʹþֻʱԽŮƻӵϡ Harvester Druid=ԣһħħУɫΪٿصĵܲɫ Harvest Gwyllion=ǬݣԴ-1/-1ָʾķʽ˺ Harvest Mage=ǣԣһơֱغϽõԲõظΪһɫķȡԭȵɫ Harvest Wurm=ũʱκһŻƴ Ĺƻϣũ Hasran Ogress=ÿ˹Ůʳħʱ֧3˺ Hatchet Bully=ңԣһٿصϷһ-1/-1ָʾָԶĿ2˺ Hatching Plans=߻ıӳĹʱץơ Hateflayer=ǬݣԴ-1/-1ָʾķʽ˺ ң{Q}׳Ŀ˺ͬ{Q}÷š Hate Weaver=Ŀɫɫ+1/+0ֱغϽ Hatred=֧XĿ+X/+0ֱغϽ Haunted Angel= ʹӳĹʱʹƳսÿλָһ3/3ɫзܵʹý Haunted Cadaver=ÿʬһս˺ִ֮ơ£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Haunted Crossroads=£ķĹнһĿƷƿⶥ Haunting Apparition= ĹΪ1Ŀַسеɫ Haunting Echoes=ĿַĹлƳսӸֵƿѰԴ˷ƳսͬƣƳսȻֽƿϴơ Haunting Hymn=Ŀơж׶ʹôƣΪơ Haunting Misery=ķĹXƳϷ ĿX˺ Havenwood Battleground=ɭսý ԣӣǵħС ԣɭսӣǣǵħС Havenwood Wurm=֣ܹʹ˲ʱʹô ̤ Havoc Demon= ѶħӳϽĹʱ-5/-5ֱغϽ Havoc=Ŀֳɹʩһɫʱʧȥ2 Hawkeater Moth= ʳӥ겻ܳΪܵĿꡣ Hazduhr the Abbot=أԣڻغнĿٿصİɫɵX˺Ϊ޵ʿȶŶܡ Haze Frog=֣ܹʩ˲ʱʩŴ ܽսʱֹﱾغнɵս˺ Haze of Rage=أʹôʱԶ֧ʱơ ٿص+1/+0ֱغϽ 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Hazerider Drake=У챣 Hazy Homunculus=ֻҪҲٿδõĵأȱ㲻ɱ赲 Head Games=ĿֽȫƿⶥӸҵƿѰԭƵơҽЩϣȻƿϴơ Headhunter=ÿͷ˶ս˺ʱִһơ£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Headlong Rush=нйȹֱغϽ Headstone=ĿһĹеƳս¸غϵάֿʼʱץһơ Healer's Headdress=ߵ+0/+2СԣڱغУֹĿɵ1˺ףףʦͷװĿٿصϡ1װĿٿصϣʱͬ Healing Leaves=ѡһĿֻ3ڱغзֹĿɵ3˺ Healing Salve=Ŀһ3߶κֹ3˺ Heal the Scars=Ŀõͬڸ Heal=ֹڱغнĿɵ1˺¸غϵάֿʼʱץһơ Heap Doll=ѻżĿƴӷĹƳս Heartbeat of Spring=ÿֺõԻ÷ʱּһͬķķС Hearthcage Giant=¯˽ʱ3/1ɫԪأʦý һԪأĿ+3/+1ֱغϽ Hearth Charm=ѡһĿй+1/+1ֱغϽĿ22µ˻غϲɱ赲 Hearthfire Hobgoblin= Hearth Kami=أ¯ĿܷΪX Heartlash Cinder= ɫű޽ʱ+X/+0ֱغϽXΪٿصÿ֮кɫŵ Heartless Hidetsugu=ԣᱮÿλ˺ֵͬһ룬Сȥ Heartmender=άֿʼʱÿٿصȥһ-1/-1ָʾ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Heart of Bogardan=ۻά2 δ֧֮ĵۻάַãӲ ֧֮ۻάַãҲ ֮ĶĿҺٿص ۻάַȵ˺ Heart of Light=ֹܴ˽ォܵɵе˺ Heart of Ramos=ԣһɫķСĪ˹֮ģһɫķС Heartseeker=ߵ+2/+1СԣжװĿ5װĿٿصϣʱͬƽʱδװ䣬Ҹ볡󣬴ڳ Heart Sliver=ƬٻʧӰ졣 Heartstabber Mosquito=£ʩŴʱԶ֧¡ ýսʱĿ Heartstone=ÿһܵü1ʹá⽫֮һħý1¡ Heart Warden=ԣһɫħħС ֿߣһơ Heart Wolf=ȹ ԣĿ갫˻ȹܲ+2/+0ֱغϽðڱغ볡ʱҰ֮ꡣֻսʹôܡ Heartwood Dryad=ɭ赲дԪӰܵ Heartwood Giant=ԣһ֣ɭ˶Ŀ2˺ Heartwood Shard=ԻǣԣĿṳֱ̈غϽ Heartwood Storyteller=ÿһʹ÷ʱֵÿλֿԸץһơ Heartwood Treefolk=ߣҲٿκ֣޷赲 Heat of Battle=κ赲սȶԸIJٿ1˺ Heat Ray=߶ĿX˺ Heat Shimmer=һýΪĿ֮ơ롸غϽʱƳս Heat Stroke=ÿսʱ赲赲  Heat Wave=ۻά֣ ɫﲻ赲ٿص ɫﲻ赲ٿصǵIJٿΪÿһֻ赲֧1 Heavy Arbalest=ߵٿߵòвá ߵСԣĿ2˺ Heavy Ballista=ԣ;Ŀй赲2˺ Heavy Fog=ֻ㱻󣬵δ赲֮ǰʹá Hecatomb=ʱĸ㲻ٿصһδõ󣺰Ŀ1˺ Hedge Troll=ֻҪٿƽԭħ+1/+1 ףħ Hedron Crab=䡫ÿһIJٿ½սʱĿֽƿⶥĹ Hedron-Field Purists=ףףϷһȼָʾʱͬ ȼ1-41/4һԴٿصһ˺ֹ˺е1㡣ȼ5+2/5һԴٿصһ˺ֹ˺е2㡣 Hedron Matrix=ߵ+X/+XXΪܷá4 Hedron Rover=䡫ÿһIJٿ½սʱʯߵ+2/+2ֱغϽ Hedron Scrabbler=䡫ÿһIJٿ½սʱʯֵ+1/+1ֱغϽ Heedless One=̤ ޼ߵͷͬڳϵؾ Heed the Mists=ƿⶥķĹȻץƣͬڸƵܷá Heidar, Rimewind Master=ԣĿƻӵϡֻٿĸѩʱʹôܡ Heightened Awareness=ʶʱơijƲ迪ʼʱһơ Helionaut= ԣһɫķķС Heliophial=ӳùɫķ֧ãʱмָʾ ܵܵĿ˺ͬܵϵijָʾ Helium Squirter=ֳ3ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ Ŀ+1/+1ָʾ÷ֱغϽ Helix Pinnacle=Ļ أ춥ϷXָʾ άֿʼʱ춥100ָʾӮôϷ Hell-Bent Raider=ȹݴһƣͻӻ÷ױֱغϽ Hellcarver Demon= ÿħս˺ʱٿصﲢơƿⶥơʩԴ˷ķǵƣҲ֧䷨á Helldozer=£££ԣĿءõΪǻأõ֡ Hellfire Mongrel=ÿλֵάֿʼʱֵΪŻ٣Ȯ2˺ Hellhole Rats= ʱĿһơԸ˺ͬڸƵܷá Hellion Eruption=ٿصȻ󽫵4/4ɫŽս Hellkite Charger=У ÿŰ߹ʱ֧ңҡнйҴ˽׶κһս׶Ρ Hellkite Hatchling=1ʱʱи+1/+1ָʾ Ű׳з ̤ܡ Hellkite Overlord=У̤ ңŰߵ+1/+0ֱغϽ £ǣŰߡ Hell's Caretaker=ԣһĿƴķĹƻسϡֻάʹôܡ Hellspark Elemental=̤ ڻغϽʱԪء ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Hell's Thunder=У ڻغϽʱ ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Helm of Awakening=ʩŷüһһķʹá Helm of Chatzuk=ԣĿýֱغϽ Helm of Kaldra=ߵȹ ̤ݣٿؿ֮ܡߣһ4/4ɫƿʥýװϡ2 Helm of Possession=ѡý׶УÿԦͷ ԣһֻҪٿؿԦͷҿԦͷãĿIJٿȨ Helm of the Ghastlord= ֻҪܴ˽ɫ+1/+1ҾСÿ˺ʱץһơ ֻҪܴ˽Ǻɫ+1/+1ҾСÿ˺ʱһơ Hematite Golem=ңħ+2/+0ֱغϽ Hematite Talisman=һɫﱻʩʱ֧3Ŀ Henchfiend of Ukor= 죱£άֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ӣڿܵĺħ+1/+0ֱغϽ Henge Guardian=ʯػ߻ṳֱ̈غϽ Henge of Ramos=ԣһɫķС ԣһɫķķС Herald of Leshrac= ۻά֡һٿصĵ֮ٿȨ ÿһٿȴӵеĵأϯ˴ʹ+1/+1 ϯ˴ʹ볡ʱÿλֻӵٿ֮صIJٿȨ Herald of Serra= 죨ٿش֮һάֽ׶֧ʩŷã֮ ʹʱá Herbal Poultice=ҩĿ Herd Gnarr=ÿһIJٿ½ʱȺ+2/+2ֱغϽ Heritage Druid=ٿδõĵؾӣǣǣǵķС Hermetic Study=ܴ˽áԣĿ1˺ Hermit Druid=ǣԣƿⶥϿʼչʾƣֱչʾһŻΪֹ˵ƷϣչʾƷĹС Heroes Remembered=20 ӻ10ף˴ʹôƣ֧ײƳսʮʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Heroes' Reunion=Ŀһ7 Heroic Defiance=֮ձɫͬΪձɫУܴ˽йͬɫ+3/+3 Heroism=һɫڱغڣÿйĺɫ֮ٿΪ֧ңֹЩɵս˺ Hero's Demise=Ŀ괫 Hero's Resolve=ܴ˽+1/+5 Hesitation=κﱻʹãﲢɡ He Who Hungers= һ֣ĿչʾơѡһƣƸơֻܹʹ÷ʱʹôܡת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Hex=Ŀ Hibernation's End=ۻά֣ ÿ֧߽ۻάַʱԴƿѰһƣҴܷ֮ڶָ߽ʾýƿϴơ Hibernation Sliver=ÿһƬá֧2ջӵϡ Hibernation=ɫƻӵϡ Hickory Woodlot=ɽֲֵýָʾ ԣɽֲֵȥһָʾɫķСɽֲֵûָʾ֮ Hidden Ancients=һֳɹʩһʱΪһ磬˳Ϊ5/5Ϊ Hidden Gibbons=һֳɹʩ˲γԳʱΪһ磬γԳΪ4/4ΪԳ Hidden Guerrillas=һֳɹʩһʱλΪһ磬λΪ5/3߼̤ܣΪʿ Hidden Herd=һʹһŷǻأʱȺΪһ磬ȺΪ3/3ΪҰ޵ Hidden Horror=ξ޽ʱһƣ Hidden Predators=һֲٿκ4ϵʱӶΪһ磬Ӷ߳Ϊ4/4ΪҰ޵ Hidden Retreat=ѡһƲƿⶥϣֹһ˲˺Դ֮ɵ˺ Hidden Spider=һֳɹʩһ߷ܵʱ֩Ϊһ磬֩Ϊ3/5赲߷ܵΪ֩ Hidden Stag=һʹһŵأʱι¹Ϊһ磬ι¹Ϊ3/2ΪҰ޵ʹһŵأʱι¹Ϊһι¹Ϊ硣 Hideous End=ĿǺɫٿʧȥ2 Hideous Laughter=-2/-2ֱغϽͨ䣳££ʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Hide/Seek=Ŀӵߵƿס/ĿֵƿѰһƣƳսõܷͬõȻֽƿϴơ Hidetsugu's Second Rite=ĿֵΪ{10}ڶʽԸ10˺ High Ground=ٿصÿһɶٶ赲һе赲Ϸ Highland Berserker=ÿߵؿսʿһIJٿ½սʱٿصĻȹֱغϽ Highland Giant= Highland Weald=ߵҰý ԣӣһǵķС High Market=ԣһɫķС ԣһ1 High Seas=ɫɫ1ſʹá High Tide=ֱغϽΪֹÿһλҺһźԲʱӶһյ䷨ء Highway Robber=˽ʱ2Ŀʧȥ2 Higure, the Still Wind=գգգգһٿδ赲ĹƻӵϣƴϺýй ÿĺս˺ʱԴƿѰһƣչʾƣϡƿϴơ Ŀ߱غϲܱ赲 Hikari, Twilight Guardian= ÿʹþֻʱԽĺ⻤ؼƳսڻغϽʱӵߵIJٿƻسϡ Hillcomber Giant=ɽ Hill Giant= Hindering Light=ĿҸٿصΪĿꡣ ץһơ Hindering Touch=ĿIJٿ֧򷴻֮籩ʹôʱغڴ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿꡣ Hinder=ĿԴ˷Ϊ֮ӵߵƿⶥƿףӵߵķĹ Hint of Insanity=Ŀչʾơִһͬҷǵصơ Hipparion=ֺ֧赲ڻ3˷ñ赲֧֮ Hired Giant=Ӷ˽ʱÿҶԴԼƿѰһŵƣƷýȻƿϴơ Hired Muscle=ÿʹþֻʱڹӶϷһָʾڻغϽǣӶָʾԽתɳ 4/4ɳȥһָʾĿÿ־ֱغϽ Hisoka, Minamo Sensei=գһƣĿ֮Ƶܷͬ򷴻֮ Hisoka's Defiance=Ŀ꾫ֻ Hisoka's Guard=ѡòвʦ գԣֻҪʦãĿٿأҲʦﲻܳΪܵĿꡣ Hissing Iguanar=ÿһӳĹʱ˻Ŀ1˺ Hissing Miasma=ÿһ﹥ʱٿʧȥ1 Hit/Run=ĿһɱԸ˺ͬڸܷá/ÿһйٿҽй+1/+1ֱغϽ Hive Mind=ÿһʩ˲־ƸЩֿΪԼĸƷѡĿꡣ Hivestone=ٿصСƬ Hivis of the Scale=ý׶ѡۼ׺ά ԣĿĿȨۼ׺άûɥʧۼ׺άĿȨɥʧĿȨ Hoarder's Greed=ʧȥ2ץƣȻһλֱȵ㡣Ӯظ̡ȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Hoarding Dragon= սʱԴƿѰһƣƣȻƿϴơսĹʱԽӵϡ Hoard-Smelter Dragon= ңĿ +X/+0ֱغϽXΪܷá Hoar Shade=£Ұ֮Ӱ+1/+1ֱغϽ Hobble=ǽʱץһơܴ˽ﲻܽйܴ˽Ϊɫܽ赲 Hobgoblin Dragoon=Уȹ Hokori, Dust Drinker=ٿߵòвáÿλֵάֿʼʱһٿصĵء Hold the Line=赲+7/+7ֱغϽ Holistic Wisdom=ϵһƳսĿĹеԴ˷Ƴսй֮ͨ򽫸ƻϡ硢˲䡢ء Hollowborn Barghest=άֿʼʱûƣÿλָʧȥ2 ÿλֵάֿʼʱûƣʧȥ2 Hollow Dogs=ÿոȺʱ+2/+0ֱغϽ Hollowsage=ÿſ߳ΪδʱĿһơ Hollow Specter= ÿնս˺ʱ֧XչʾϵXƲѡһšơ Hollow Trees=ýѡòвÿ֡άֿʼʱֱֺãһָʾ ԣӿƳָʾÿԷƳһӣǵķء Hollow Warrior=һٿصδսʿܽй赲˷湥߻赲ʱ֧ Holy Armor=ܴ˽+0/+2 ףܴ˽+0/+1ֱغϽ Holy Day=ڱغУֹɵս˺ Holy Strength=ܴ˽+1/+2 Homarid Shaman=գĿɫ Homarid Spawning Bed=գգһɫX1/1ɫ׳ýXͬڱ֮ķá Homarid Warrior=գʿɳΪЧӦĿֱغϽҲһý׶áúʿ Homarid=ʱһϫָʾάֿʼʱںϷһϫָʾ ֻһϫָʾʱ-1/-1ϫָʾʱ+1/+1ÿӵĸϫָʾʱƳгϫָʾ Homing Sliver=ÿλϵÿƬƶѭƬ ѭƬƣƿѰһƬƣչʾƣϡȻƿϴơ Homura, Human Ascendant=ʥɮ岻ܽ赲ʥɮӳĹʱسϲתݼٿص+2/+2зܣԼң+1/+0ֱغϽ Honden of Cleansing Fire=άֿʼʱÿٿһ2 Honden of Infinite Rage=άֿʼʱŭĿ˺ͬٿ֮ Honden of Life's Web=άֿʼʱÿٿһ㽫һ1/1ɫý Honden of Night's Reach=άֿʼʱÿٿһĿֱһơ Honden of Seeing Winds=άֿʼʱÿٿһץһơ Honorable Passage=ΪĿֹһκԴ˺ԴΪɫҫ֮·Դ˺Դ֮ٿ뱻ֹ֮˺˺ Honorable Scout=ɾijʱĿÿٿһɫ/ɫ2 Honor Guard=ףǶӱ+0/+1ֱغϽ Honor of the Pure=ٿصİɫ+1/+1 Honor the Fallen=зĹеƳϷÿԴ˷һƳϷ1 Honor-Worn Shaku=ԣ1ķСһٿδõĴҫ֮ˡ Hooded Kavu=£ǿغֻܱͣɫ赲 Hoodwink=Ŀƻӵϡ Hoofprints of the Stag=ÿץһʱ¹ӡϷһӡָʾ ף¹ӡȥĸӡָʾһ4/4ɫ߷ܵԪýֻԼĻغʹôܡ Hoof Skulkin=Ŀɫ+1/+1ֱغϽ Hope and Glory=Ŀ+1/+1ֱغϽ Hope Charm=ѡһĿȹ ֱغϽĿһ2ߴݻĿԽ硣 Hopping Automaton=Ծе޵-1/-1÷ܣֱغϽ Horde of Boggarts=δͬٿصĺɫ֮ δֻܱ赲 Horde of Notions=䣬̤ ףգ£ңǣʹĹеĿԪƣҲ֧䷨á Horizon Canopy=ԣ֧1ӣǻ׵ķС ԣҰֹڣץһơ Horizon Drake=Уر Horizon Seed=ÿʹþֻʱĿ Horizon Spellbomb=ԣƽƿѰһŻƣչʾƣϡ Ȼƿϴơ ƽսĹʱ֧ǡ ץһơ Horned Cheetah=ÿԱ˺ʱ˺ Horned Helm=ߵ+1/+1м̤ܡ ǣǣ̽ͷװĿٿصϡ1װĿٿصϣʱͬ Horned Kavu=̽ǿʱһٿصĺɫɫƻӵϡ Horned Sliver=Ƭṳ̈ܡ Horned Troll=ǣǾħ Horned Turtle= Hornet Cannon=ԣһƷΪ1/1߷ܣٻʧӰڻغϽʱ Hornet Harasser=ƷɧʦӳϽĹʱĿ-2/-2ֱغϽ Hornet Sting=Ʒ̶Ŀ1˺ Horn of Greed=κʹһŵʱҳһơ Horn of Plenty=ÿκʹʱ֧1ڻغϽʱһơ Horn of Ramos=ԣһɫķСĪ˹֮ǣһɫķС Horobi, Death's Wail= ÿһΪܵĿʱ Horobi's Whisper=ٿĿǺɫͨ䡫ķĹнƳսʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Horrible Hordes=ָ1 Horror of Horrors=һĿɫһڱغнᱻ𣬶ǸΪãƳܵ˺Ƴս Horseshoe Crab=գз Hostile Realm=ؽ ܴ˽ĵؾСԣĿﱾغϲܽ赲 Hostility= ٿصォ˺ֹ˺ÿԴ˷ֹ1˺ͽһ3/1ɫܵԪأʦý κεطĹʱϴӵߵƿ⡣ Hotheaded Giant= 㱾غʹùɫ˽ʱ-1/-1ָʾ Hot Springs=Ȫֻܽḽٿصĵ֮ϡܴ˽ĵؾСԣֹڱغнĿɵ1˺ Hour of Reckoning=ټʹôʱÿΪһ֧һɫķ з Hoverguard Observer= ʿֻ赲зܵ Hoverguard Sweepers= ɨӽʱԽĿƻӵŵϡ Howl from Beyond=Ŀõ+X/+0ֱغϽ Howling Banshee= ޺Ůսʱÿλʧȥ3 Howling Fury=κһֻõ+4/+0DֱغϽ Howling Gale=Хÿλֺÿзܵ1˺գǣ֧ƵķշãԴķĹʹȻƳս Howling Mine=ÿλֵץƲ迪ʼʱеĿ󾮲δãֶץһơ Howling Wolf=ҰǽʱɴƿѰźҰƣչʾǣСƿϴơ Howl of the Night Pack=ÿٿһ֣㽫һ2/2ɫý Howltooth Hollow=ڱΣ˵ýʱƿⶥƣһ泯µƳսȻƿס ԣӣµķС £ԣÿλֶûƣʹƳսƣҲ֧䷨á Huang Zhong, Shu General=Ҳܱϵ赲 Hua Tuo, Honored Physician=ĻغУ湥ǰԺûӣƻĹκһƣƿⶥϡ Hulking Cyclops=ų۾˲ܽء Hulking Goblin=׾鲻ܽء Hulking Ogre=׾ʳħܽ赲 Hull Breach=ѡһĿĿ磻ĿĿ硣 Humble Budoka=ǫҲܳΪܵĿꡣ Humble=ĿʧȥܣΪһ0/1ֱغϽ Humility=ÿһʧȥܣΪ1/1 Hum of the Radix=ʹʱÿٿһʹøķñ1ʹá Hundred-Talon Kami= ת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Hundred-Talon Strike=Ŀ+1/+0һȹֱغϽͨ䡫һٿδõİɫʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Hundroog=ѭ3ƣץһơ Hunger of the Nim=ÿٿһĿ+1/+0ֱغϽ Hungry Mist=άֿʼʱ֧ǣǣ Hungry Spriggan=̤ ÿ˹ƤϹʱ+3/+3ֱغϽ Hunt Down=Ŀﱾغ赲Ŀ赲֮ Hunted Dragon=У ⼩ʱ2/2ɫȹܵʿĿֵIJٿ·ý Hunted Horror=̤ ⼩޽ʱ3/3ɫ߷ڱܵİĿֵIJٿ·ý Hunted Lammasu= ⼩սʱһ4/4ɫľĿֵIJٿ·ý Hunted Phantasm=⼩ܱ赲 ⼩ʱ1/1ɫľĿֵIJٿ·ý Hunted Troll=⼩ħʱĸ1/1ɫ߷ܵĿֵIJٿ·ý ǣ⼩ħ Hunted Wumpus=ʨͷʱÿλҶԴϽһƷý Hunter of Eyeblights=Բ˽ʱĿ겻ٿصϷһ+1/+1ָʾ £ԣĿָʾ Hunters' Feast=Ŀָ6 Hunter Sliver=ƬܡƬʱٿ߿ɷֲٿصĿҸ赲赲֮ Hunting Cheetah= Hunting Drake= ޽ʱĿɫɫٿߵƿⶥϡ Hunting Grounds=żÿһʹʱԴϽһƷýֻҪķĹŻƣﵽż Hunting Kavu=ңǣԣԿĿ겻߷ܣҶйƳϷ Hunting Moa= ÿԿǴӳκηĹʱĿϷһ+1/+1ָʾ Hunting Pack=һ4/4ɫҰý籩ʹôʱغڴ֮ǰÿʹùһ㽫︴һΡ Hunting Triad=1/1ɫĵؾսʿý ǿ3ǣǣƣĿϷ+1/+1ָʾ Hunting Wilds=ǣʹôʱԶ֧ǡ ƿѰƣǺýȻƿϴơ ֧ãԴ˷ý֡dzΪ3/3ɫܵȻǵء Hurkyl's Recall=Ŀڳӵеƻϡ Hurloon Minotaur= Hurloon Shaman=Ũ˾ӳϷκηĹÿ ѡһٿصĵء Hurly-Burly=ѡһɧ϶ÿ߷ܵ1˺ɧ϶ÿ߷ܵ1˺ Hurricane=쫷ÿֻ߷ܵPÿλX˺ Hurr Jackal=ԣĿڻغв Hush=н硣ѭ2֧ԳһơΪ˲ʹá Hyalopterous Lemure=͸-1/-0÷ֱغϽ Hydroblast=ĿǺɫĿǺɫĿ򽫴Ϊ˲ʹã Hydromorph Guardian=գػߣĿһٿصΪĿ֮ Hydromorph Gull= գŸĿһٿصΪĿ֮ Hyena Umbra=ḽḽ+1/+1ȹܡףḽォΪƳܹ˺ Hymn of Rebirth=ĿڷĹеIJٿƻسϡ Hymn to Tourach=ĿҴơ Hypergenesis=شɫ ӻ3ǣ 㿪ʼÿλֿԽһƴƷýظֱ̣û˽ƷýΪֹ Hypervolt Grasp= ܴ˽СԣĿ1˺ գѹƻӵϡ Hypnotic Cloud=4Զ֧4ʹ ĿҴһơ֧ãΪҴơ Hypnotic Specter= ÿ˺ʱһơ Hypnox= ޽ʱʹ֮ĿֵƳϷ볡ʱԴ˷ƳϷƻӵϡ Hypochondria=ףһƣڱغУֹĿɵ3˺ ף֢ڱغУֹĿɵ3˺ Hystrodon=̤ ÿ޶һս˺ʱץһơǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ib Halfheart, Goblin Tactician=ÿһٿصľ鱻赲ʱÿ赲4˺ ɽ1/1ɫý Icatian Crier=ףԣһƣ1/1ɫý Icatian Infantry=ᰲýֱغϽ ᰲȹֱغϽ Icatian Javelineers=ᰲǹʱһǹָʾ ԣᰲǹƳһǹָʾᰲǹĿ1˺ Icatian Lieutenant=ףĿʿ+1/+0ֱغϽ Icatian Moneychanger=ᰲҶһ̽ʱָʾҶ3˺άֿʼʱᰲҶһϷһָʾ ᰲҶһ̣ᰲҶһÿһָʾ1ֻάʹôܡ Icatian Phalanx= Icatian Priest=ףףĿ+1/+1ֱغϽ Icatian Scout=ԣĿȹֱغϽ Icatian Skirmishers=ϣȹ ÿᰲɢйʱϵȹֱغϽ Icatian Store=ᰲֿýѡòвᰲֿ⡣ άֿʼʱᰲֿⱣֺãһָʾ ԣᰲֿƳָʾÿԷƳһӣ׵ķء Icatian Town=ĸ1/1ɫ Iceberg=ɽʱXָʾ ڱɽϷһָʾӱɽƳһָʾ1ķء Ice Cage=ḽ ḽﲻܽй赲ʽҲ𶯡 ḽΪܵĿʱ𺮱 Ice Cauldron=أԣڱ֮¯ϷһָʾﲢнһŷǵصƳսԽΪͬаʹá¼֧֮õķֻڱ֮¯ûгָʾʱʹôܡ ԣӱ֮¯Ƴһָʾڱ֮¯Ϸóָʾʱ֧ķ Ice Cave=ÿκʹʱκֿ֧ķáκ򷴻ðɫ Icefall=Ŀء ңңһӳϽķĹʱ֧ңҡ򽫴ƴķĹƻϡ򽫴Ƴս Ice Floe=ѡòвø ԣĿ겻߷ҹֻҪֺãﲻٿߵòá Icequake=ĿءõΪѩأѩԸõصIJٿ1˺ Ice Storm=Ŀء Ichorclaw Myr=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ÿŧˮצض赲ʱ+2/+2ֱغϽ Ichorid=ڻغϽʱҺάֿʼʱҺķĹУԴнҺһźɫƳϷҺƻسϡ Ichor Rats=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ŧˮսʱÿλָõһжָʾ Ichor Slick=Ŀ-3/-3ֱغϽ ѭƣץһơ ħ£ƣԸΪʹ֧ħãֱӽķĹ Icy Manipulator=ԣĿء Icy Prison=νʱĿƳսάֿʼʱ֧Ρ 볡ʱƳսߵIJٿ·ý Ideas Unbound=ץơڻغϽʱơ Identity Crisis=ĿĹеƳս Idle Thoughts=ûƣץһơ Idyllic Tutor=ƿѰһŽƣչʾƣϡȻƿϴơ Ifh-Biff Efreet= ǣȷħÿ߷ܵÿλҸ1˺Ҷʹôܡ Igneous Golem=ṳֱ̈غϽ Igneous Pouncer= ѭ󣲣ѭɽƣƿѰһɽƣչʾƣϡȻƿϴơ Ignite Disorder=ɿҶĿɫͣɫɹ3˺䡣 Ignite Memories=ĿִչʾһơȼԸ˺ͬڸƵܷá 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ ΪÿƷѡµĿꡣ Ignoble Soldier=ÿӵʿ赲ʱֹڱغнҪɵս˺ Ignorant Bliss=泯µķʽƳսڻغϽʱЩƻϣȻץһơ Ihsan's Shade=ױ Iizuka the Ruthless=ʿ2ÿ赲赲ʱ+2/+2ֱغϽ ңһʿٿصʿֱغϽ Ikiral Outrider=4Ϸһȼָʾʱͬ ȼ1-32/6ȼ4+3/10 Ill-Gotten Gains=֮ƳϷƣȻÿҴԼķĹȡƵϡ Illicit Auction=ѡĿÿλҿΪ۽кۣԻøIJٿȨ0ʼۡ˳УÿλҽԿɺߵļۡٺ߼ۣ˳߼۵ʧȥ߼øIJٿȨ Illuminated Folio=ԣչʾžйͨɫƣץһơ Illuminated Wings=ܴ˽÷ܡ һơ Illuminate=Һ/򣳣գʹôʱԶ֧Һ/򣳣գ ĿX˺֧䣲ҵãԸIJٿX˺֧䣳յãץXơ Illumination=Ŀʩ߽ͬڴʩŷõ Illusionary Forces=ۻά֣ Illusionary Mask=أнһŷõڻСX泯µķʽýΪһ0/1ڸϷXָʾֻʹ÷ʱʹôܡκʹ˲ʱ½﷭תƳָʾ Illusionary Presence=ۻά֣άֿʼʱӰѡĵֱغϽ Illusionary Servant= ۳ΪܵĿʱ Illusionary Terrain=ۻά֣2νʱѡ𡣵һѡĵصΪڶѡĵص Illusionary Wall=Уȹ ۻά֣ Illusion/Reality=ѡһɫĿΪɫֱغϽ/Ŀ Illusions of Grandeur=ۻά֣2ΰĻʱ20ΰĻ볡ʱʧȥ20 Illusory Demon= ʹʱöħ Imagecrafter=ԣѡһ𣬵ǴǽĿΪֱغϽ Imaginary Pet=άֽ׶Уһƣóƻӵϡ Imi Statue=òõܶһ Immaculate Magistrate=ԣÿٿһؾĿϷһ+1/+1ָʾ Immobilizing Ink=ܴ˽ٿߵòвáܴ˽[һƣô] Immortal Coil=ԣĹнƳսץһơ 㽫ܵ˺ֹ˺ÿԴ˷ֹ1˺ʹĹнһƳս ķĹûʱ̶ս Impatience=ÿһغϽʱڸûغδʹùԸ2˺ Impelled Giant=̤ һٿҲܼ˵δúɫܼ˵+X/+0ֱغϽXΪԴ˷õ֮ Impending Disaster=άֽ׶УŻأȽеء Imperial Edict=Ķѡһ Imperial Hellkite= ңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ű߷ʱɴƿһƣչʾƣϡƿϴơ Imperial Mask=ʼ߽ʱÿλѽһýҸΪʼߵĸơ 㲻ܳΪɶֲٿ֮ܵĿꡣ Imperial Recruiter=ӽʱѰƿκһڣӵƣչʾƣС֮ƿϴơ Imperial Seal=Ѱƿеһơϴƿ⣬֮󽫸ƿĶˡʧȥ2 Imperiosaur=ʹýʱֻԻز֧֮ Imperious Perfect=ٿصؾ+1/+1 ǣԣһ1/1ɫĵؾսʿý Implements of Sacrifice=ԣ֮Ǿߣɫķķء Implode=Ŀءץһơ Imposing Visage=ܴ˽ﲻֻһֻ赲 Impromptu Raid=/ǣչʾƿⶥơƲƣķĹƣ򽫸ƷýܡڻغϽʱ֮ Improvised Armor=ܴ˽+2/+5ѭ3ƣץһơ Imp's Mischief=ΪָһĿĿĿꡣʧȥܷ֮õ Imps' Taunt=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ Ŀ˻غϿɽй빥 Impulse=ƿⶥƣһŷϣʣµƷƿײ Impulsive Maneuvers=ÿһйʱһöӲҡӮôڱغУһνɵս˺ʱΪɼӱ˺ڱغУһνս˺ʱֹЩ˺ Iname as One=һʱʹ֮ԴƿѰһžƣýȻƿϴơһ峡ĹʱԽƳսĿ꾫ִķĹƻسϡ Iname, Death Aspect=ʱԴƿѰľƣķĹƿϴơ Iname, Life Aspect=ӳϽĹʱԽƳսĿ꾫ƴķĹƻϡ Incandescent Soulstoke=ٿصԪ+1/+1 ңԣԽһԪƴϷýֱغϽڻغϽʱ֮ Incendiary Command=ѡɿָĿ4˺ɿָÿ2˺ĿǻأÿλƣȻץơ Incendiary=άֿʼʱݻһָʾ ܴ˽֮ﱻκηĹʱݻĿX˺Xͬݻ浼ָʾ Incinerate=ٻĿ3˺ٻ˺˻غϲ Incite Hysteria=ҫĿйͨɫﱾغϲܽ赲 Incite=ĿΪɫֱغϽұغܹ빥 Incite War=ѡһĿֲٿصﱾغܹ빥ٿصȹֱغϽ2֧ãѡ񡣣 Incremental Blight=ĿϷһ-1/-1ָʾһĿϷ-1/-1ָʾڵĿϷ-1/-1ָʾ Incremental Growth=ĿϷһ+1/+1ָʾһĿϷ+1/+1ָʾڵĿϷ+1/+1ָʾ Incurable Ogre= Indebted Samurai=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ÿһٿصʿӳϽĹʱɶʿϷһ+1/+1ָʾ Indentured Djinn= Լʱÿҿɳơ Indentured Oaf=ֹԺɫɵ˺ Independent Troops= Indestructibility=ḽ ḽﲻٻע𡹵ЧӦ˺޷𲻻ٻ Index=ƿⶥϵƣٽ˳Żء Indigo Faerie= գֱغϽĿΪɫԾԭɫ Indomitable Ancients= Indomitable Archangel= 𼼡ֻҪٿٿصĻܡ Indomitable Will=ܹʹ˲ʱ£ʹôηܴ˽+1/+2 Indrik Stomphowler=Ϭ޽ʱĿ硣 Induce Despair=չʾһƣΪʩ¾ĶáĿ-X/-XֱغϽXΪչʾ֮Ƶܷá Induce Paranoia=Ŀʹʱ֧ˣ£IJٿ߽ƿⶥXĹXΪܷá Inertia Bubble=ܴ˽ٿߵòвá Inescapable Brute=ɿݣԴ-1/-1ָʾķʽ˺ 赲赲֮ Inexorable Tide=ÿʩһʱֳ ѡָʾ֣ͣȻϷһָ֮ʾ Infantry Veteran=ԣĿй+1/+1ֱغϽ Infected Vermin=£ýÿָ1˺ż-3£ýÿָ3˺ֻҪķĹŻƣﵽż Infectious Horror=ÿ߾޹ʱÿλָʧȥ2 Infectious Host=ȾԭӳϽĹʱĿʧȥ2 Infectious Rage=ܴ˽+2/-1ܴ˽Ĺʱѡһŭܹḽŭƻسϣҽḽ춸 Infernal Caretaker=£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ܹܷʱٸƴзĹƻӵϡ Infernal Contract=ơʧȥһСλ Infernal Darkness=ۻά֣֧¼1һŵغԲΪģԴԭ Infernal Denizen=άֿʼʱ޷õ֮һλѡ»ٿصһIJٿȨֻҪ֮ڳϣöֱ㱣ֶԸIJٿȨ ԣֻҪ֮ڳϣĿIJٿȨ Infernal Genesis=ÿλҵάֿʼʱҽƿⶥķĹȻX1/1ɫūýXͬڸƵܷá Infernal Harvest=ƻٿصXӵϣijX˺ԽЩ˺䵽Ŀϡ Infernal Kirin=УÿʹþֻʱĿչʾƣܷͬơ Infernal Tribute=һƣһơ Infernal Tutor=չʾһơƿѰһͬƣչʾƲϣȻƿϴơ ˮսûƣΪƿѰһƲϣȻƿϴơ Inferno Elemental=ÿԪ赲赲ʱԪضԸ3˺ Inferno Titan=ң̩̹+1/+0ֱغϽÿ̩̹ս򹥻ʱһĿͣɹ3˺䡣 Inferno Trap=غ㱻˺֧ң֧ķá Ŀ4˺ Inferno=ÿP6˺ Infest=-2/-2ֱغϽ Infested Roothold=ؾﲻܹ ÿһʹʱԽһ1/1ɫý Infiltrate=Ŀڱغвɱ赲 Infiltration Lens=ÿߵﱻ赲ʱץơ Infiltrator il-Kor=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ӻ2գ˴ʹôƣ֧ղƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Infiltrator's Magemark= ٿұḽ+1/+1ֻܱؾܵ赲 Infinite Hourglass=άֽ׶Уһʱָʾɳ©ϡ+X/+0Xɳ©ϼʱָʾκҽԿκάֽ׶֧3ȥɳ©ϵһʱָʾ Inflame=ÿڱغ˺2˺ Information Dealer=ԣƿⶥXƣٽ˳ŻأXΪϷʦ Infused Arrows=ӳùɫķ֧ãʱϱ߱мָʾ ԣܼȥXָʾĿ-X/-XֱغϽ Infuse=Ŀء¸غϵάֿʼʱץһơ Ingenious Thief= ֵϽʱӶϵơ Ingot Chewer=ֽʱĿ ң֧ĺʹʱ㱻 Initiate of Blood=ԣѪڶĿ걾غܹ˺1˺ڱغнĹʱѪڵתаջ~ʳħ/ʦ4/4 ԣаջĿ걾غܹ˺4˺ Initiates of the Ebon Hand=ӣµħСһغڴϵѴڻڣڻغϽʱ̴ֵڡ Ink Dissolver=Ѫ填άֿʼʱԼƿⶥơīʦй֮ͨչʾơÿλָƿⶥĹ Ink-Eyes, Servant of Oni=££££һٿδ赲ĹƻӵϣϺýй ÿаīĿս˺ʱԽĿƴӸֵķĹзýٿء £īĿ Inkfathom Divers= īտDZʱƿⶥƣȻ˳Żء Inkfathom Infiltrator=īտ͸߲ܽ赲Ҳܱ赲 Inkfathom Witch=־ գ£ÿδ赲Ϊ4/1ֱغϽ Ink-Treader Nephilim=ÿһʹ˲ʱӳīǸΨһĿ꣬ÿһΪĿ꣬㽫︴һΡÿƶҪЩΪĿ꣬Ҳظѡ Inkwell Leviathan=ߣ̤Ļ Inner Calm, Outer Strength=Ŀ+X/+XֱغϽXΪ Inner-Chamber Guard=ʿ2ÿ赲赲ʱ+2/+2֪غϽ Inner Fire=ÿһƣӣҵķС Inner-Flame Acolyte=ɮʱĿ+2/+0һֱغϽ ң֧ĺʹʱ㱻 Inner-Flame Igniter=ңٿص+1/+0ֱغϽǴڱغϵεĽ㣬ٿصȹֱغϽ Inner Sanctum=ۻά֡2 жٿصɵ˺ 0 Innocence Kami=ףԣĿÿʹþֻʱô Innocent Blood=ÿλָһ Inquisition of Kozilek=ĿչʾơѡһܷСڻ3ķǵơơ Inquisitor's Snare=ڱغУֹĿй赲ォɵ˺Ǻɫɫ Inside Out=Ŀֱ֮غϽ ץһơ Insidious Dreams=XƣΪʹ֮εĶáƿѰXơȻƿϴƣЩ˳ƿⶥϡ Insight=Ŀֳɹʩһɫʱһơ Insist=ڱغУʹõһﲻܱܷһơ Insolence=ÿܴ˽ΪʱҰԴIJٿ2˺ Inspiration=Ŀץơ Inspired Charge=ٿص+2/+1ֱغϽ Inspired Sprite= ÿʹ÷ʦʱûӡ ԣץһƣȻһơ Inspirit=Ŀ+2/+4ֱغϽ Instigator=££ãһƣĿҲٿصﱾغܹ빥 Instill Energy=ܴ˽ﲻٻʧӰ졣0ܴ˽ֻĻغʹãÿغֻʹһΡ Instill Furor= ܴ˽СĻغϽʱǴڱغй֮ Instill Infection=ĿϷһ-1/-1ָʾ ץһơ Insubordination=ܴ˽֮ٿߵĻغϽʱܴ˽ڸûغй·϶Ը2˺ Insurrection=ﲢǵIJȨֱغϽǻֱغϽ Interdict=Ŀ硢ǵصģҪõܡڱغвٶȱʹá һơ Intervene=ĿκΪĿ Intervention Pact=ԤԼǰɫ ѡһԴڱغУֹԴһνɵ˺õͬԴ˷ֹ˺֮ ¸άֿʼʱ֧ףס㲻Ϸ Intet, the Dreamer= ÿս˺ʱ֧աƿⶥ泯µķʽƳսֻҪƳƳսԼֻ֮ҪڳʹøҲ֧䷨á In the Web of War=ÿһIJٿ½ʱ+2/+0һֱغϽ Intimidation Bolt=ŻĿ3˺ﱾغϲܹ Intimidation=ٿصֻܱɫ赲 Intimidator Initiate=ÿһʹúɫʱ֧Ŀﱾغϲܽ赲 Into the Fray=Ŀﱾغܹ빥ͨ Into the North=ƿѰһѩƣ֮ýȻƿϴơ Into the Roil=գʩŴʱԶ֧ա Ŀǵƻӵϡûץһơ Into Thin Air=ÿٿһʹôķñ1ʹã Ŀƻӵϡ Intrepid Hero=ԣĿ춻4 Intruder Alarm=ٿߵý׶βɱáÿһʱ Intuition=ƿѰơЩƽĿҼӣѡһšѡƷϣڷĹ˺ƿϴơ Inundate=зɫƻӵϡ Invasion Plans=赲ﶼҪ赲 ѡÿ赲е赲䶼Ϸ Invert the Skies=ʹػתʱ֧ˣǣɶֲٿصʧȥֱغϽʹʱ֧ˣգٿص÷ֱغϽ֧ˣǣգ߶ Invigorate=ٿ֣ɸΪһֵõԴ֧ķá Invigorating Boon=ÿһѭһʱĿϷһ+1/+1ָʾ Invigorating Falls=õͬзĹ Invincible Hymn=ƿеΪ Inviolability=ֹнܴ˽ɵ˺ Invisibility=ܴ˽ֻܱǽ赲 Invoke the Firemind=ѡһץXƣĿX˺ Invulnerability=3ʹôʱԶ֧3򽫴ϣǷĹЧӦΪЧӦһݡ ΪֹһԴɵ˺Դڴ˺ɵ˺ش Iona, Shield of Emeria= ֮ܰŷȽսʱѡһɫ ־ʩŸɫ Iona's Judgment=Ŀ硣 Ion Storm=ңٿصȥһ+1/+1ָʾӷ籩ӶĿ2˺ Ior Ruin Expedition=䡫ÿһIJٿ½սʱڰż̽Ϸһָ̽ʾ Ӱż̽ȥָ̽ʾﲢץơ Ire of Kaminari=֮ŭĿ˺ͬĹй֮ Iridescent Angel=Уɫ Iridescent Drake= ޽ʱһĹеĿƵ֮ϡٿش˽硣 Irini Sengir=ɫɫ֧2ʹá Iron-Barb Hellion=޲ܽ赲 Ironclaw Buzzardiers=צأӥ赲ڻ2 ңצأӥ÷ֱغϽ Ironclaw Curse=ܴ˽-0/-1Ҳ赲ڻܴ˽֮ Ironclaw Orcs=צ˲赲ڻ2 Ironfist Crusher=ͻֿ赲ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Iron-Heart Chimera=ĸʱá ĸΪ ĸһ+2/+2ָʾĿ ϣҸøʱá Iron Lance=ԣĿȹֱغϽ Iron Maiden=ÿֵάֽ׶УţÿһƣӱԸ1˺ Iron Myr=ԣӣҵķС Ironroot Treefolk= Ironshell Beetle=Ǽ׳ʱĿϷһ+1/+1ָʾ Iron Star=1ֻڵɫﱻɹʩʱʹôܣֻɶÿʹһΡ Iron Tusk Elephant=̤ Iron Will=Ŀ+0/+4ֱغϽ ѭ2֧ԳһơΪ˲ʹá Irradiate=ÿٿһĿ-1/-1ֱغϽ Irresistible Prey=Ŀﱾغܱ赲ץһơ Irrigation Ditch=ũý ԣӣ׵ķС ԣũӣǣյķС Isamaru, Hound of Konda= Isao Enlightened Bushi=ʿѫ۲ܱʿ2ÿ赲赲ʱ+2/+2ֱغϽ Ŀʿ Ishi-Ishi, Akki Crackshot=ÿʹþֻʱһϮһϮԸ2˺ Island Fish Jasconius=ǷҲٿغ˹ܹ˹òá գգգõ˹ֻάʹôܡûвٿغʱ˹ Island of Wak-Wak=ԣĿ߷ܵ-X/-0ֱغϽXͬ Island Sanctuary=㽫ץƲץһƣѡץơֱ¸غϿʼǰֻо߷ 򺣵ܹܵ㡣 Isleback Spawn=Ļ ֻҪһƿΪʮƻ٣+4/+8 Isochron Scepter=ѹӡʱȨȽʱԽһܷõڻС2˲ƳսƳսѹӡڴϣ ԣԸѹӡ˲Ʋʹô˸ƣ֧䷨á Isperia the Inscrutable= ÿĪһս˺ʱ˵һչʾơչʾƵƣƿѰһž߷ܵƣչʾƣϣȻƿϴơ Ith, High Arcanist= ԣĿйڱغУֹォܵɵս˺ ӻ4ף It That Betrays=2ÿ﹥ʱ ÿһλһʱIJٿ·Žս Ivory Charm=ѡ1--2/-0ֱغϽ;2κҷֹ1˺;Ŀ Ivory Crane Netsuke=άֿʼŻ࣬4 Ivory Cup=1ֻڵɫﱻɹʩʱʹôܣֻɶÿʹһΡ Ivory Giant=˽ʱзǰɫ ӻ5ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Ivory Guardians=챣ֻҪκζֲٿسκκɫƣػߵõ+1/+1 Ivory Mask=㲻ܳΪܵĿꡣ Ivy Dancer=ԣĿֱغϽ Ivy Elemental=ԪؽʱX+1/+1ָʾ Ivy Seer=ǣԣչʾɫơĿ+X/+XֱغϽXͬԴ˷չʾ Iwamori of the Open Fist=̤ ȭؽʱÿλֿԽһŴƷý Ixidor, Reality Sculptor=泯µ+1/+1 գĿ泯µ﷭档 Ixidor's Will=ÿһʦĿIJٿ֧߱2δ򷴻 Ixidron=Ӱʱз﷭Ϊ泯¡2/2 Ӱͬڳ泯 Izzet Boilerworks=¯ý ¯ʱٿصһƻӵϡ ԣӣգҵķС Izzet Chronarch=ʱʦʱĿ˲ƴķĹƻϡ Izzet Guildmage=/ҿãջ֧ գĿٿأܷΪ2ٵ˲ΪøѡµĿꡣ ңĿٿأܷΪ2ٵķΪøѡµĿꡣ Izzet Signet=ԣӣգҵķС Jabari's Banner=ԣĿò湥ֱغ ߲湥赲 赲-1/-1ֱؽ Jabari's Influence=ֻڹʹáĿǺɫڴ˻غϹ֮ĿȨһ-1/-0ָʾڴϡ Jace Beleren=+2ÿλָץһơ -1Ŀץһơ -10ĿֽƿⶥĶʮĹ Jace's Erasure=ÿץһʱĿֽƿⶥĹ Jace's Ingenuity=ץơ Jace, the Mind Sculptor=+2ĿֵƿⶥơԽڸֵƿס0ץƣȻϽ˳ƿⶥ-1Ŀƻӵϡ-12ĿƿеƣȻֽϴƿ⡣ Jackal Familiar=Ӷ޲ܵй赲 Jackalope Herd=ʹκ¹ƻӵϡ Jackal Pup=Сÿ1˺1˺ Jaddi Lifestrider=ֵԾսʱԺٿءδõÿԴ˷һ2 Jaded Response=Ŀκٿص֮йͨɫ򷴻 Jade Idol=ÿʹþֻʱΪ4/4ֱغϽ Jade Leech=ʹõɫ֧Dzſʹá Jade Monolith=ڱغУѡһԴҪĿ˺ʱΪܸ˺ Jade Statue=żΪ3/6ֱսֻսʹá Jagged Lightning=״Ŀ3˺һĿҲ3˺ Jagged Poppet=ÿܵ˺ʱơ ˮսÿͶһս˺ʱûƣ˺ơ Jagged-Scar Archers=ֵ̼ͬٿصĵؾ֮ ԣֶ̼Ŀ߷ܵ˺ͬ Jagwasp Swarm= Jalum Tome=ԣһƣȻѡһơ Jamuraan Lion=ףԣĿ˻غϲɽ赲 Jandor's Ring=ԣڱغץһƣץһơ Jandor's Saddlebags=ԣĿ Jangling Automaton=ֵĻе޹÷Ҳٿص  Jareth Leonine Titan=ÿʨ̩̹˹赲ʱ+7/+7ֱغϽ ףѡһɫ˹øɫ֮ɫֱغϽ Jasmine Boreal= Jasmine Seer=ףԣչʾİɫơÿԴ˷չʾһƣ2 Jawbone Skulkin=ĿɫֱغϽ Jaws of Stone=ʯлĿͣɹX˺䣻XΪʹʯлʱٿ֮ɽ Jaya Ballard, Task Mage=ңԣһƣĿɫ ңԣһƣʦǰ¶Ŀ3˺Դ˷ܵ˺ﱾغϲ ңңԣһƣǰ¶ÿ6˺ Jayemdae Tome=ԣץһơ Jedit Ojanen of Efrava= ÿߵĽܵŷνй赲ʱһ2/2ɫܵèսʿý Jedit's Dragoons= ܵϵװʱ4 Jenara, Asura of War= ףսҮϷһ+1/+1ָʾ Jeska, Warrior Adept=ȹݣԣսרҽ˿Ŀ1˺ Jester's Cap=ԣСñĿֵƿѰƣƳϷȻҽƿϴơ Jester's Mask=Сý ԣСߣĿֽƷŻƿⶥӸҵƿвͬԴ˷Żƿ֮ĿơҽЩУȻƿϴơ Jester's Scepter=СȨȽʱĿƿⶥ泯µķʽƳսֻҪЩƳƳսԼЩơ ԣһСȨƳսӵ֮ĹĿͬ򷴻֮ Jet Medallion=ĺɫ1ĻѼʹá Jetting Glasskite= ÿ߷ɲһغ׶ȳΪܵĿʱܡ Jeweled Amulet=ԣڱʯηϷһָʾ¼֧֮õķֻڱʯηûгָʾʱʹôܡ ԣӱʯηƳгָʾһڱʯηϷóָʾʱ֧ķ֮ͬķķءֻڱʯηһָʾ Jeweled Bird=㲻жƣڶս֮ǰʯƳơ ԣʯƶѡڶӮõķĹȻץһơ Jeweled Spirit= ŵأѡһɫ⾫÷򷴸ɫֱغϽ Jeweled Torque=ڱʯȦʱѡһɫÿκʹѡɫʱ֧22 Jhessian Balmgiver=ԣڱغУֹĿɵ1˺ ԣĿﱾغвܱ赲 Jhessian Infiltrator=˹͸߲ܱ赲 Jhessian Lookout= Jhessian Zombies=־ ѭѭ󣲣ƣƿѰһźƣչʾƣϡȻƿϴơ Jhoira of the Ghitu=һŷǵƳսƳϷĸʱָʾԭӻӻάֿʼʱӸȥһʱָʾȥһʱʹҲ֧䷨áݡ Jhoira's Timebug=ԣѡĿٿصӵӻơмʱָʾԴȥһʱָʾϷһʱָʾ Jhoira's Toolbox=Ŀ Jhovall Queen=㱪󹥻ʱá Jhovall Rider=̤ Jihad=ʥսʱѡһɫһλ֡ɫ+2/+1ѡеĶûвٿرѡеɫĿʱʥս Jilt=ңʹôʱԶ֧ң Ŀƻӵϡ֧ãٶһĿ2˺ Jinxed Choker=ĻغϽʱĿֻõù֮ٿȨϷһָʾ άֿʼʱù˺ͬϳָʾ ڵùϷãƳһָʾ Jinxed Idol=άֽ׶Уù2˺ һĿõػõùIJٿȨ Jinxed Ring=κƴӳϷķĹùָ1˺ һĿõصõùָIJٿȨ Jinx=ĿصΪѡĻֱغϽ¸غϵάֿʼʱץһơ Jiwari, the Earth Aflame=أңԣذĿ겻߷ܵX˺أңңңذ룺ذÿ߷ܵX˺ Jodah's Avenger=ѡ챣䣬ԪӰֱغϽôĸߵ-1/-1һøܡߴԪӰֻܵ赲ߴԪӰܵֻܱߴܵ赲 Johtull Wurm=ÿͼ赲ʱ赲ÿһ-2/-1ֱغϽ Joiner Adept=ٿصĵؾСԣһɫķķС Join the Ranks=1/1ɫʿŽս Jokulhaups=͵ء Jokulmorder=̤ Űɱý Űɱ߽ʱأ֮ Űɱòвá ÿʹһʱñŰɱߡ Jolrael, Empress of Beasts=ǣԣƣֱغϽĿֲٿصеسΪ3/3Ȼǵء Jolrael's Centaur= ٶ޷ΪκЧӦĿꡣ Jolrael's Favor=κܹʹ˲ʱ£ʹٶĶ衣 ǣܴ˽ Jolting Merfolk=4ʱĸָʾάֿʼʱȥһָʾ޷֮ ӵȥһָʾĿ Jolt=ûĿء´εάֽ׶Σһơ Joraga Bard=ÿʫ˻һIJٿ½սʱٿصĻþֱغϽ Joraga Treespeaker=ǣǣϷһȼָʾʱͬ ȼ1-41/2ԣӣǣǵķСȼ5+1/4ٿصСԣӣǣǵķС Joraga Warcaller=ǣʩŴʱض֧ǡ ս˽ʱ+1/+1ָʾΪĴսÿһ+1/+1ָʾٿص+1/+1 Jotun Grunt=ۻά֡ͬһĹеӵߵƿסάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Jotun Owl Keeper=ۻά֣׻գάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ѱ˴ӳĹʱÿһָʾ㽫һ1/1ɫ߷ܵý Journeyer's Kite=ԣƿѰһŻƣչʾƣϡȻƿϴơ Journey of Discovery=ѡһƿѰŻƣչʾЩƣϣȻƿϴƣ㱾غԶʹŵءǣ֧ãѡ񡣣 Journey to Nowhere=δ֪ó̽սʱĿ δ֪ó뿪սʱӵߵIJٿƻս Joven's Ferrets=ÿĵѩйʱ+0/+2ֱغϽսʱڱغ赲ĵѩDzٿߵòá Joven's Tools=ԣĿ˻غֻɱǽ赲 Joven=ңңңԣĿ Joyous Respite=ÿٿһأ1 Judge of Currents=ÿһٿصΪʱԻ1 Judge Unworthy=ѡĿй赲ռȻչʾƿⶥơжͽԸ˺ͬչʾܷ֮áռ3ǼƿⶥƣȻ˳ƿף˳ƿⶥ Jugan, the Rising Star= ۴ӳϽĹʱ5+1/+1ָʾⷽĿϡ Juggernaut=Ǿ޳ÿغܹ빥 Ǿ޳ܱǽ赲 Juju Bubble=ۻά֣ ʩκƣݡ 1 Jukai Messenger= Jump=Ŀ÷ֱغϽ Jund Battlemage=£ԣĿʧȥ1 ǣԣһ1/1ɫĸý Jund Charm=ѡһĿֵķĹƳսµûÿ2˺ĿϷ+1/+1ָʾ Jund Hackblade=ֻҪٿһɫµ+1/+1Ҿܡ Jund Panorama=ԣӣķС ԣµȫƿѰһŻɽƣ֮ýȻƿϴơ Jund Sojourners=ѭµþ߻ӳϽĹʱĿ1˺ ѭңңƣץһơ Jungle Barrier=ؾﲻܹ Ͻʱץһơ Jungle Basin=ˮ̶á ˮ̶ʱһٿδõƻӵϣˮ̶ ԣӣǺһɫķС Jungle Lion=ʨܽء Jungle Patrol=ǣԣһľǽϷ˱Ϊһֻ0/1ɫΪǽ һľǣһҵķءΪЧӦ Jungle Shrine=ּý ԣӣңǣ׵ķС Jungle Troll=ң ǣ Jungle Weaver=ƣ赲߷ܵ ѭƣץһơ Jungle Wurm=ÿһָֻ赲-1/-1ֱغϽ Juniper Order Druid=ԣĿء Juniper Order Ranger=ÿһIJٿ½ʱڸϷһ+1/+1ָʾڶɽɻϷһ+1/+1ָʾ Junk Diver= Ӽ޴ӳκηĹʱһĿƴķĹƻϡ Junk Golem=ħʱ+1/+1ָʾάֿʼʱħƳһ+1/+1ָʾ֮ һƣħϷһ+1/+1ָʾ Junktroller=ؾﲻܹ ԣĿƴһĹӵߵƿס Junkyo Bell=άֿʼʱʹĿٿص+X/+XֱغϽXΪٿصڻغϽʱ Juntu Stakes=Сڻ1ٿߵòвá Junun Efreet= άֿʼʱ֧££ħ Jushi Apprentice=գԣץһơоŻ࣬ѧͽʿתʾʦҲ~/ʦ2/3 գգԣĿץXƣXΪ Justice=άֿʼʱ֧ףף塣ÿһɫ˺ʱԸIJٿɵ˺ Juvenile Gloomwidow=ƣ赲߷ܵ ɿݣԴ-1/-1ָʾķʽ˺ Juxtapose=Ŀһཻ˫ٿħߵ֮ٿȨͬʽٿȨĽijͬʱΪħߣɸҾú Juzam Djinn=άֿʼʱķ1˺ Jwari Scuttler= Jwari Shapeshifter=ʹצ޵սһĸƷս Jwar Isle Refuge=צýս צսʱ1 ԣӣջµķС Kabira Crossroads=ýս սʱ2 ԣӣ׵ķС Kabira Evangel=ÿʦһIJٿ½սʱѡһɫٿصĻ÷ɫֱغϽ Kabira Vindicator=ףףϷһȼָʾʱͬ ȼ2-43/6ٿص+1/+1ȼ5+4/8ٿص+2/+2 Kaboom!=ѡĿңֱΪЩҽ³չʾƿⶥֱչʾһŷǵصΪֹ¡¡Ը˺ͬڸƵħãȻ㽫Դ˷չʾ˳ƿס Kabuto Moth= ԣĿ+1/+2ֱغϽ Kaervek's Hex=˵ĹƻзǺɫ1˺ɫ1˺ Kaervek's Purge=ĿXΪʩŷá˶س˵ĵӾԴ֮ͬڴ֮˺ Kaervek's Spite=ԣƣĿʧȥ5 Kaervek's Torch=Կ˵Ļʩŵĸʩŷ2˵ĻĿX˺ Kaervek the Merciless=ÿһʹʱɱ߿˶Ŀ˺ͬڸܷá Kagemaro, First to Suffer=ʼӰͷͬ £ʼӰ-X/-XֱغϽXΪ Kagemaro's Clutch=ܴ˽-X/-XXΪ Kaho, Minamo Historian=ˮԺʷҸʱƿѰ˲ƣƳսȻƿϴơ أԣʹԸƳսܷΪXһƣҲ֧䷨á Kaijin of the Vanishing Touch=ؾﲻܹ ÿˮ赲ijսʱƻӵϡڳŽƻϣ Kalastria Highborn=ÿٿصһѪսĹʱ֧¡Ŀʧȥ22 Kaleidostone=ʯʱץһơ ԣʯӣףգ£ңǵķС Kalitas, Bloodchief of Ghet=£££ԣĿ˷ĹһɫѪŽսͬڸͬڸķ Kalonian Behemoth=ĻﲻܳΪܵĿꡣ Kamahl, Fist of Krosa=ǣĿسΪ1/1ֱغϽȻǵء ǣǣǣٿص+3/+3мֱ̤غϽ Kamahl, Pit Fighter=ݣٿʱܹԡ ԣսʿĿ3˺ Kamahl's Desire=ܴ˽ȹܡż--ܴ˽+3/+0ֻҪķĹŻƣﵽż Kamahl's Sledge=֮Ŀ4˺żΪ֮ԸPٿ߸4˺ֻҪķĹŻƣﵽż Kamahl's Summons=ÿλֿԸչʾơȻÿλÿԴ˷չʾһƣ㽫һ2/2ɫý Kami of Ancient Law=Ŀ硣 Kami of Empty Graves=ת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Kami of False Hope=ָ֮ڱغУֹɵս˺ Kami of Fire's Roar=ÿʹþֻʱĿ˻غϲܽ赲 Kami of Lunacy= ת5ӳϽĹʱԽĿܷõڻС5ľƴķĹƻϡ Kami of Old Stone= Kami of Tattered Shoji=ÿʹþֻʱֽ֮÷ֱغϽ Kami of the Crescent Moon=ÿλֵץƲ迪ʼʱץһ Kami of the Honored Dead= ÿӢܵ˺ʱõת6ӳϽĹʱԽĿܷõڻС6ľƴķĹƻϡ Kami of the Hunt=ÿʹþֻʱ+1/+1ֱغϽ Kami of the Painted Road=ÿʹþֻʱѡһɫ÷ɫֱغϽ Kami of the Palace Fields=Уȹ ת5ӳϽĹʱԽĿܷõڻС5ľƴķĹƻϡ Kami of the Tended Garden=άֿʼ֧ǣ԰ת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Kami of the Waning Moon= ÿʹþֻʱĿÿ־ֱغϽ Kami of Twisted Reflection=ӳ񣺽Ŀٿصƻӵϡ Kangee, Aerie Keeper=XԶ֧Xʹ ʱ֧ãϷXָʾÿһָʾе+1/+1 Kargan Dragonlord=ңңϷһȼָʾʱͬ ȼ4-74/4 ȼ8+8/8У̤ ң+1/+0ֱغϽ Karma=ÿλֵάֿʼʱҵ϶Ը˺ͬٿصάֲ֮ץ֮ǰʱΡ Karmic Guide=Уڱ죨ٿش֮һάֽ׶֧ʩŷã֮ ʿʱѡĹеĿƣý Karmic Justice=ÿɶֲٿصһٿ֮ʱĿɸöֲٿص Karn, Silver Golem=ħ񿨶赲߱赲-4/+4ֱغϽ ĿΪԵͬʩŷãֱغϽԱԭܣ Karn's Touch=ĿΪܷͬãֱغϽԱԭܣ Karona, False God=ÿλֵάֽ׶ΣֵõαȵIJٿȨαȡαȽʱѡһٿصĸ+3/+3ֱ Karona's Zealot=ףף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ȿ߷ʱغнɵ˺ΪĿ֮ Karoo=½á ½ʱһٿ֮δõƽԭƻӵϣῨ½ ԣӣ׺һɫķС Karoo Meerkat= Karplusan Forest=ԣ1ħС ԣӣһǵħС·ɣɭֶ1˺ Karplusan Giant=һٿδõĸѩأ·ɣ˵+1/+1ֱغϽ Karplusan Minotaur=ۻά֡һöӲҡ ÿ¶һӲʱ·ɣţͷֶĿ1˺ ÿ´һӲʱ·ɣţͷɶѡĿ1˺ Karplusan Strider=·ɣпͲܳΪɫɫĿꡣ Karplusan Wolverine=ÿ·ɣ⵱赲ʱĿ1˺ Karplusan Yeti=ԣ·ɣѩֶĿɵͬڿ·ɣѩ˺Կ·ɣѩɵͬڸ˺ Karrthus, Tyrant of Jund=У µñɪʱIJٿȨȻе ٿصܡ Karstoderm=˹յǽʱ+1/+1ָʾÿһʱӿ˹յȥһ+1/+1ָʾ Kashi-Tribe Elite=ٿصĴ߲ܳΪܵĿꡣÿھս˺ʱøڲٿߵһòвá Kashi-Tribe Reaver=ÿ֫ս˺ʱøٿߵһòвá ǣ֫ Kashi-Tribe Warriors=ÿսʿս˺ʱøٿߵһòвá Katabatic Winds=ʱԾ ﲻܹ赲ʹκаԵ Kataki, War's Wage=Сάֿʼʱ֧ Kathari Bomber= ɲʦһս˺ʱ1/1ɫýɲʦ Ʒأ£ң£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Kathari Remnant= £ɲź ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Kathari Screecher= ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Kavu Aggressor=4Զ֧4ʹ Ϯܽ赲֧ãϮʱһ+1/+1ָʾ Kavu Chameleon=ɫܱ ǣѡһɫɫΪɫֱغϽ Kavu Climber=ʱץһơ Kavu Glider=ף迨+0/+1ֱغϽ գ迨÷ֱغϽ Kavu Howler=ʱչʾƿⶥϵơԴ˷չʾĿϣƿס Kavu Lair=ÿһڻ4ʱٿץһơ Kavu Mauler=̤ ÿŰɱʱÿһͬʱйŰɱ+1/+1ֱغϽ Kavu Monarch=пм̤ܡÿһʱڿһ+1/+1ָʾ Kavu Predator=̤ ÿһֻʱʳϷõ+1/+1ָʾ Kavu Primarch=ټʹôʱÿΪһ֧һɫķ ʹôʱԶ֧ ֧ã򿨸ʱĸ+1/+1ָʾ Kavu Recluse=ԣĿسΪֱغϽ Kavu Runner=ֻҪδٿذɫɫܡٿشĸûغУԹԼԣ Kavu Scout=ٿصĵ֮УÿһֻԶ쿨+1/+0 Kavu Titan=ǣԶ֧ʹ ֧ãΰʱ+1/+1ָʾм̤ܡ Kazandu Blademaster=ȹ ÿ޶ȴʦһIJٿ½սʱڿ޶ȴʦϷһ+1/+1ָʾ Kazandu Refuge=޶ȱýս ޶ȱսʱ1 ԣӣһǵķС Kazandu Tuskcaller=ǣǣϷһȼָʾʱͬ ȼ2-51/1ԣһ3/3ɫŽսȼ6+1/1ԣ3/3ɫŽս Kazuul, Tyrant of the Cliffs=ÿɶֲٿصһйʱǷ֣ǸIJٿ֧㽫һ3/3ɫʳħŽս Kazuul Warlord=ÿͷһIJٿ½սʱٿصÿϷһ+1/+1ָʾ Kederekt Creeper=ÿһ˺ʱߡ йֻܱ赲 Kederekt Leviathan=ںֽʱǵƻӵϡ ƷأգգƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Kederekt Parasite=ÿһץһʱٿغɫڼֶԸ1˺ Keeneye Aven= ѭ2ƣץһơ Keen-Eyed Archers=ǧֿؾзܵ Keening Banshee= ޺ŮʱĿ-2/-2ֱغϽ Keening Stone=ԣĿֽƿⶥXĹXΪַĹƵ Keen Sense= ÿܴ˽˺ʱץһơ Keeper of Kookus=ң챣ֱغϽ Keeper of Progenitus=ÿֺһɽ֣ƽԭԲʱּһ㷨ķУΪõظղѲ֮ Keeper of the Beasts=ǣԣһҰΪ2/2ɫֻĿٿصʱʹôܡ Keeper of the Dead=£ԣĿǺɫֻеٿ߷ĹеƣĹеʱʹôܡ Keeper of the Flame=ңԣĿ2˺ֻڸöֵֵʱʹôܡ Keeper of the Light=ףԣ3ֻĿʱʹôܡ Keeper of the Mind=գԣһơֻĿٱʱʹôܡ Keeper of the Nine Gales= ãٿصδõ񣺽Ŀƻӵߵϡ Keep Watch=ÿһйһơ Keiga, the Tide Star= ӴӳϽĹʱĿIJٿȨ Keldon Arsonist=ŵأĿء Keldon Battlewagon=̤ ½нܽ赲½нйսʱ֮һٿصδõ½н+X/+0ֱغϽXͬڸñ Keldon Berserker=ÿٿսʿйʱδٿδõĵأ+3/+0ֱغϽ Keldon Champion=죻ݣٿشĸûغУԹԼԣ ٶʿʱĿ3˺ Keldon Firebombers=ĶӽʱÿλٿصĵأֱʣΪֹ Keldon Halberdier=ȹ ӻ4ң˴ʹôƣ֧ҲƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Keldon Mantle=£ܴ˽ ңܴ˽+1/+0ֱغϽ ǣܴ˽ṳֱ̈غϽ Keldon Marauders=2ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ٽ߽볡ʱĿ1˺ Keldon Megaliths=ʯý ԣӣҵķС ˮսңԣʯĿ1˺ֻûʱʹôܡ Keldon Necropolis=ԣһɫķС ңԣһٹ޶Ŀ2˺ Keldon Twilight=ÿλֻغϽʱûغûйһԸûغϿʼٿص Keldon Vandals= ٱʱĿ Keldon Warlord=پͬٿ֮ǽ Kelinore Bat= Kelsinko Ranger=ףĿɫȹֱغϽ Kemba, Kha Regent=άֿʼʱʨϰÿװһߣͽһ2/2ɫèŽս Kemba's Skyguard= ϰſջսʱ2 Kemuri-Onna=ŮʱĿһơʹþֻʱԽŮƻӵϡ Kentaro, the Smiling Cat=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ֧أ֧ʹ֮ʿķãXΪܷá Kezzerdrix=ȹ άֽ׶УĶֲδٿɪ˹4˺ Khabal Ghoul=ڻغϽʱڱغÿһӳĹڿͶʳʬϷһ+1/+1ָʾ Khalni Garden=Ứ԰ýսỨ԰սʱһ0/1ɫֲŽս ԣӣǵķС Khalni Gem=ᱦʯսʱٿصĵƻӵϡ ԣɫĵɫķС Khalni Heart Expedition=䡫ÿһIJٿ½սʱڿ֮̽Ϸһָ̽ʾ ӿ֮̽ȥָ̽ʾﲢƿѰŻƣǺýսȻƿϴơ Khalni Hydra=ÿٿһɫͷ٣ʩš̤ Kher Keep=ԣӣķС ңԣһ0/1ɫΪկ̵Ĺý Kiki-Jiki, Mirror Breaker= ԣһýٿأΪĿٿصķǴ֮ơܡڻغϽʱ֮ Kiku, Night's Flower=££ԣĿԱ˺ͬڸ Kiku's Shadow=ĿԱ˺ͬڸ Killer Bees=Уǣ+1/+1ֱغϽ Killer Instinct=άֿʼʱչʾƿⶥơƣýֱغϽڻغϽʱ֮ Killer Whale=գɱ˾÷ֱغϽ Kill-Suit Cultist=ɱװÿغܹ빥 £ɱװڣڱغУĿォܵ˺Ϊ Kill Switch=ԣֻҪͣسãЩٿߵòб㲻á Kiln Fiend=ÿʩ˲ʱ¯а+3/+0ֱغϽ Kilnmouth Dragon=ǿ3ڴƽʱÿչʾһƣ+1/+1ָʾ ԣҤĿ˺ͬҤ+1/+1ָʾ Kindled Fury=Ŀ+1/+0һȹֱغϽ Kindle=ȼĿ˺˺ͬ2зĹУȼ֮ Kindle the Carnage=һơɿɱÿ˺ͬڸƵܷáɽظ King Cheetah=ܹʹ˲ʱ£ʹõԱ King Crab=գԣĿɫӵߵƿⶥϡ Kingfisher= ӳκηĹʱһơ King's Assassin=ĻغУ㹥ǰԺô̿ͣκһֻѾõ King Suleiman=ԣĿħ Kinsbaile Balloonist= ÿӢׯ԰ʱĿ÷ֱغϽ Kinsbaile Borderguard=ÿٿһĽӢӢׯ԰߽ʱһ+1/+1ָʾӢׯ԰߽ӳĹʱÿһָʾ㽫һ1/1ɫĽӢʿý Kinsbaile Cavalier=ٿصʿܡ Kinsbaile Skirmisher=Ӣׯ԰ʱĿ+1/+1ֱغϽ Kinscaer Harpoonist= ÿӢɲ԰ֹʱĿʧȥֱغϽ Kira, Great Glass-Spinner= ٿصСÿһغ׶ȳΪܵĿ꣬ܡ Kird Ape=ֻҪٿ֣µԳ+1/+2 Kiri-Onna=ŮʱĿƻӵϡÿʹþֻʱԽŮƻӵϡ Kirtar's Desire=ܴ˽ﲻܽйż~ܴ˽ﲻܽ赲ֻҪķĹŻƣﵽż Kirtar's Wrath=Dzż~ΪȻ1/1ɫзܵľý˷ﲻֻҪķĹŻƣﵽż Kismet=Ķٿص͵ý Kiss of the Amesha=Ŀֻ7ץơ Kitchen Finks=·ʱ2 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Kitesail=ߵ+1/+0Ҿ߷ܡ2װĿٿصϣʱͬ Kitesail Apprentice=ֻҪߣ+1/+1Ҿ߷ܡ Kithkin Armor=ܴ˽ﲻԱڻ3 赲 ֮Ϊܴ˽ֹһ Դ˺ Kithkin Daggerdare=ǣԣĿй+2/+2ֱغϽ Kithkin Greatheart=ֻҪٿؾˣ׳־Ӣ+1/+1Ҿȹܡ Kithkin Harbinger=׽ӢʱԴƿѰһŽӢƣչʾƣȻƿϴƣϡ Kithkin Healer=ԣڱغУֹĿɵ1˺ Kithkin Mourncaller=ÿһйĽӢؾӳķĹʱץһơ Kithkin Rabble= Ӣڵͬٿصİɫ֮ Kithkin Shielddare=ףԣĿ赲+2/+2ֱغϽ Kithkin Spellduster= ףӢ䳾ʦĿ硣 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Kithkin Zealot=Ӣ߽ʱĿÿٿһɫͣɫ1 Kithkin Zephyrnaut=Ѫ填άֿʼʱԼƿⶥơƮӢй֮ͨչʾơƮӢ+2/+2һ÷ 뾯ֱغϽ Kitsune Blademaster=ȹ ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Kitsune Bonesetter=ԣڱغУֹĿɵ3˺ֻƱÿλֶʱʹôܡ Kitsune Dawnblade=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ пͽʱԺĿ Kitsune Diviner=ԣĿ꾫֡ Kitsune Healer=ԣֹغнĿɵ1˺ ԣڱغУΪĿ괫ֹܵ˺ Kitsune Loreweaver=ף֯ʦ+0/+XֱغϽXΪ Kitsune Mystic=ڻغϽʱܽͽϽḽ磬תͺβ~/ʦ4/5 ĿḽϵĽƵһϡ Kitsune Palliator=ԣڱغУֹĽÿÿλɵ1˺ Kitsune Riftwalker=ֱ䱣 Kiyomaro, First to Stand=ʼͷֻͬҪŻ࣬оܡÿ˺ʱŻ࣬7 Kjeldoran Dead=Ƕ߽ʱһֻ £ Kjeldoran Elite Guard=ԣĿ+2/+2ֱغϽڱغ볡ʱǶʾӢֻսʹôܡ Kjeldoran Frostbeast=ÿǶʱ˪赲һ赲ʱսʱ Kjeldoran Gargoyle=Уȹ ÿǶʯ˺ʱõ Kjeldoran Guard=ԣĿ+1/+1ֱغϽڱغ볡ʱǶʻֻսҷûвٿظѩʱʹôܡ Kjeldoran Javelineer=ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ԣǶǹֶĿй赲˺ͬǶǹָʾ Kjeldoran Knight=ϣףǶʿ+1/+0ֱغϽ ףףǶʿ+0/+2ֱغϽ Kjeldoran Outrider=ףǶǰ+0/+1ֱغϽ Kjeldoran Phalanx=ϣȹ Kjeldoran Royal Guard=ԣغδ赲ɵս˺תƵǶʻʼһϡ Kjeldoran Skycaptain=ϣУȹ Kjeldoran Skyknight=ϣУȹ Kjeldoran War Cry=ٿص+X/+XֱغϽXΪзĹΪǶս֮1 Kjeldoran Warrior=ϡ Knacksaw Clique= գգĿֽƿⶥƳսֱغϽʹøơ÷š Knight-Captain of Eos=ŷʿӳʱ1/1ɫʿý ףһʿڱغУֹɵս˺ Knight Errant= Knight Exemplar=ȹȲȹܵǰս˺ ٿصʿ+1/+1Ҳٻ˺Լע𡹵ЧӦὫ𡣣 Knighthood=ٿصȹܡ Knight of Cliffhaven=3Ϸһȼָʾʱͬ ȼ1-32/3 ȼ4+4/4У Knight of Dawn=ȹ ףףѡһɫʿ÷ɫֱغϽ Knight of Dusk=££Ŀ赲ĺʿ Knight of Meadowgrain=ȹ ϵÿ˺ʱõ Knight of New Alara=ٿصɫÿһɫ+1/+1 Knight of Stromgald=ױ ££ʷ׿ŵµʿ+1/+0ֱغϽ £ʷ׿ŵµʿȹֱغϽ Knight of Sursi=У湥 ӻ3ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Knight of the Holy Nimbus=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ʥʿ֮ ʥʿغϲֻжֿʹôܡ Knight of the Mists=湥߲湥֮赲 赲-1/-1ֱغϽ ʿʱ֧շĿʿ Knight of the Reliquary=ķĹÿһŵƣʥʿ+1/+1 ԣһֻƽԭƿѰһŵƣýȻƿϴơ Knight of the Skyward Eye=ǣʿ+3/+3ֱغϽÿغֻʹһΡ Knight of the White Orchid=ȹ ʿʱһֲٿصĵر࣬ԴƿѰһƽԭƣýȻƿϴơ Knight of Valor=湥߲湥֮赲赲-1/-1ֱؽ ףÿֻ赲ʿδв湥-1/-1ֱغϽÿغֻʹôһΡ Knollspine Dragon= 𼹾ʱƲץƣͬĿֱغܹ˺ Knollspine Invocation=أһܷΪXƣףԸĿX˺ Knotvine Mystic=ԣӣңǣ׵ķС Knotvine Paladin=ÿʥʿʱÿٿһδõ+1/+1ֱغϽ Knowledge Exploitation=Żգڱغ˿ս˺֧ƵŻʹ ĿֵƿѰһ˲ơʹøƣҲ֧䷨áȻֽƿϴơ Knucklebone Witch=ÿһٿصľӳϽĹʱŹǷʦϷһ+1/+1ָʾ Kobold Taskmaster=ٿص̵+1/+0 Kodama of the Center Tree=ľͬٿصľ֮ľתأXΪٿصľ֮ Kodama of the North Tree=̤ ľ鲻ܳΪܵĿꡣ Kodama of the South Tree=ÿʹþֻʱֱغϽÿٿص+1/+1ṳ̈ܡ Kodama's Might=Ŀ+2/+2ֱغϽͨǣʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Kodama's Reach=ƿѰŻƲչʾ֮һźýһϡȻƿϴơ Kokusho, the Evening Star= δӳϽĹʱÿλʧȥ5ͬԴ˷ʧȥ Konda Lord of Eiganjo=䣨﹥ã ʿ5ÿ赲赲ʱ+5/+5ֱغϽ ҳﲻٻ Konda's Banner=Ҿֻװڴϡߵйͨɫ+1/+1ߵйͨ+1/+12 Konda's Hatamoto=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ֻҪٿشʿ챾+1/+2Ҿоܡ﹥ã Kongming's Contraptions=㱻󣬵δ赲֮ǰԺľţԶһй2˺ Kongming, "Sleeping Dragon"=ڳʱ+1/+1 Kookus=άֽ׶Σδٿκοȶ3˺غܹ빥 ң+1/+0ֱغϽ Kor Aeronaut=ףʩŴʱԶ֧ס пսʱĿ÷ֱغϽ Kor Cartographer=ͼʦսʱԴƿѰһƽԭƣ֮ýսȻƿϴơ Kor Chant=ٿصһܵһԴ˺תƸĿ Kor Dirge=ѡһԴѸԴڱغнĿٿصɵ˺ΪһĿ֮ Kor Duelist=ֻҪ嶷ߣܡȹ ͨս˺ Kor Firewalker=챣ÿʩκκɫʱԻ1 Kor Haven=ԣһɫķС ףԣڱغзֹĿйォҪɵս˺ Kor Hookmaster=ʹʦսʱĿɶֲٿصٿߵһòвá Korlash, Heir to Blackblade=ڷ洫˿ͷͬٿص֮ £ һΪڷ洫˿ƣƿѰƣǺýȻƿϴơ Kor Line-Slinger=ԣĿڻС3 Kormus Bell=Ϊ1/1Ȼǵء Kor Outfitter=װսʱԽĿٿصװĿٿصϡ Kor Sanctifiers=ףʩŴʱԶ֧ס 徻ʥɮսʱĿ硣 Kor Skyfisher= ˽սʱһٿصƻӵϡ Kor Spiritdancer=ÿḽһ+2/+2ÿʩʱץһơ Koskun Falls=άֿʼʱһٿصδ˹ٲ ÿIJٿ߳Ϊ֧㲻ܹѾ֧˷õĹ߱Ϸ Koskun Keep=ԣ1ķء ԣӣҵķء ԣӣ»ǵķء Koth of the Hammer=+1Ŀɽ Ϊ4/4ɫԪֱغϽ Ȼǵء -2ÿٿһɽӣҵķС -5þСٿصɽСԣ˵ضĿ1˺ļǡ Kozilek, Butcher of Truth=ʩܻʱץơ4ÿ﹥ʱĸ ܻ״κεطĹʱӵ߽Ĺϴƿ⡣ Kozilek's Predator=ܻ߽սʱ0/1ɫ棯ŽսǾС1ķС Kraken Hatchling= Kraken's Eye=ÿʹκɫʱԻ1 Krakilin=ʱX+1/+1ָʾϡ ǣ Kranioceros=ף­޵+0/+3ֱغϽ Krark-Clan Engineers=ңĿ Krark-Clan Grunt=һտ+1/+0ȹֱغϽ Krark-Clan Ironworks=һ2ķС Krark-Clan Ogre=ңһĿﱾغϲܽ赲 Krark-Clan Shaman=һտʦÿ߷ܵ1˺ Krark-Clan Stoker=ԣһӣңҵķС Krark's Thumb=㽫һöӲңΪöӲңһö Kresh the Bloodbraided=ÿһӳĹʱѪϷX+1/+1ָʾXΪ Kris Mage=ңԣһƣ˹ʦĿ1˺ Krosan Archer=ֿͬзܰؽ赲 ǣһƣֵ+0/+2ֱغϽ Krosan Avenger=̤ ż--1ǣߡ1234 Krosan Beast=ż--޵+7/+71234 Krosan Cloudscraper=άֿʼʱ֧ǣǣޡ ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Krosan Colossus=ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Krosan Constrictor=ߣԣĿɫ-2/-0ֱغϽ Krosan Drover=ʹ֮ܷڻ6ߣü2ʹá Krosan Grip=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ Ŀ硣 Krosan Groundshaker=ǣĿҰ޻ṳֱ̈غϽ Krosan Reclamation=ĿҽĿĹеϴƿ⡣һ̣ԴķĹʹôƣ֧䷵շáȻὫƳϷ Krosan Restorer=ԣĿءżԣĿءֻķĹŻʱʹôܡ Krosan Tusker=ѭǣǣƣһơ ѭҰʱԴƿѰһŻƣչʾƣϡȻƿϴơ Krosan Verge=ý ԣһɫħħС Krosan Vorine=ʱĿɷֲٿصҸ赲赲֮ ޲ܱһ赲 Krosan Warchief=ʹõҰü1ʹá ǣĿҰޡ Krosan Wayfarer=ˣһŵƴϷý Krovikan Elementalist=ңĿ+1/+0ֱغϽ գգĿٿص÷ֱغϽڻغϽʱ Krovikan Fetish=άʱ¸غϵάֿʼʱץһơܴ˽+1/+1 Krovikan Mist= άӰͷͬڳӰ Krovikan Rot=ĿڻС2 ££һӳϽķĹʱ֧£¡򽫴ƴķĹƻϡ򽫴Ƴս Krovikan Scoundrel= Krovikan Sorcerer=ԣһƣץһơ ԣһźɫƣץƣȻһơ Krovikan Vampire=ڱغÿһάѪɹ˺ﱻĹʱڻغϽʱIJٿƻسϡʧȥάѪIJٿȨʱЩ Krovikan Whispers= ۻά֣ջ ٿܴ˽ άϸӳĹʱÿһָʾʧȥ2 Kudzu=ܴ˽ĵغʱõء Kukemssa Pirates=ɳδ赲ѡɳԷκ˺㽫ø֮ĿĿȨ Kukemssa Serpent= գһźֿƵĿرΪֱغϽ Kuldotha Forgemaster=ԣƿѰһƣ֮Žս Ȼƿϴơ Kuldotha Phoenix=У 𼼡ɳ˴ķĹƻս ֻάСٿʱ𶯴ܡ Kuldotha Rebirth=һΪʩſɳĶá 1/1ɫŽս Kulrath Knight= ɿݣԴ-1/-1ָʾķʽ˺ ɶֲٿءָʾﲻܽй赲 Kumano, Master Yamabushi=ңҰʦĿ1˺غܵҰʦ֮˺ォĹΪƳս Kumano's Blessing=ܹܹʹ˲ʱ£ʹҰףغܴ˽˺ォĹΪƳս Kumano's Pupils=غܵҰĵ֮˺ォĹΪƳս Kuon, Ogre Ascendant=ڻغϽʱغӳĹʥʳħתݼÿλֵάֿʼʱһ Kurgadon=ÿʹܷôڻ6ʱڿ˼ӶϷ+1/+1ָʾ Kuro, Pitlord=άֿʼʱ֧££££ԨŪ֧1Ŀ-1/-1ֱغϽ Kuro's Taken=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ £Ū Kusari-Gama=ߵС+1/+0ֱغϽÿߵԽ赲˺ʱÿɷֲٿصɵ˺3װĿٿصϣʱͬ Kyoki, Sanity's Eclipse=ÿʹþֻʱĿֽһƳս Kyren Archive=άֿʼʱԽƿⶥƣ泯µƳϷ ƣɵ⣺Դ˷ƳϷƣƻӵߵϡ Kyren Glider= ɻܽ赲 Kyren Legate=κζֲٿƽԭٿκɽ㲻֧䷨ãʹÿʹݣٿشĸûغУԹԼã Kyren Negotiations=һٿصδЭ̶Ŀ1˺ Kyren Sniper=άֿʼʱÿɾѻֶĿ1˺ Kyren Toy=ԣڿϷһָʾ ԣԿȥXָʾXԼһɫķС Kyscu Drake= ǣ+0/+1ֱغϽÿغֻڴѣǡ ˹޼ޣƿѰ ߾ƿϴơ Lab Rats=4ʹôʱԶ֧4ォϣǷĹЧӦΪЧӦһݡ һΪ1/1ɫ Labyrinth Minotaur=ÿԹţͷ赲һʱ㲻ٿߵ¸òá Laccolith Grunt=ÿ׿ޱ赲ʱĿɵͬ׿˺׿ڱغвս˺ Laccolith Rig=ÿܴ˽ﱻ赲ʱĿɵͬ˺ܴ˽ڱغвս˺ Laccolith Titan=ÿ̩̹赲ʱĿɵ̩̹ͬ˺̩̹ڱغвս˺ Laccolith Warrior=ÿսʿ赲ʱĿɵͬսʿ˺սʿڱغвս˺ Laccolith Whelp=ÿޱ赲ʱĿɵͬ˺ڱغвս˺ Lace with Moonglove=ĿֱغϽÿһ˺ʱߡ ץһơ Lady Sun=ĻغУ湥ǰԺˣƻκһP˵ӵС Lady Zhurong, Warrior Queen= Lagac Lizard= Lairwatch Giant=԰˿Զ赲һ ÿ԰赲ʱȹֱغϽ Lammastide Weave=˵һȻĿֽƿⶥĹǸƵƣõܷͬõ ץһơ Lance=ܴ˽ȹܡ Lancers en-Kor=̤ 0Կǹת1˺ٿصһϡ Landbind Ritual=ÿٿһƽԭ2 Land Cap=ԣӣ׻յķء֮ڲٿߵ¸òá Land Grant=ûеƣɸΪչʾƣԴ֧ڵصķá Landslide=ɽ̶Ŀɵͬ˺ Lantern Kami= Lantern-Lit Graveyard=ԣ1ķС ԣӣ»ҵķСƷصһòвá Lantern of Insight=ÿλչʾƿⶥƵķʽϷ ԣƣĿֽƿϴơ Lapis Lazuli Talisman=ÿһɫﱻʩʱ֧3Ŀ Lapse of Certainty=ĿԴ˷ΪӵߵƿⶥڸֵķĹ Laquatus's Champion=ĶʿʱĿʧȥ6Ķʿ볡ʱһ6 £Ķʿ Laquatus's Creativity=ĿץȡͬƣȻơ Laquatus's Disdain=ĿӷĹʹõһơ Larceny=ÿٿصս˺ʱұһơ Lashknife Barrier=ʱץһơһԴһٿص˺ΪԴԸԭ1˺ Lashknife=ٿƽԭɸΪһٿصδԴ֧֮áܴ˽ȹܡ Lash Out=ͻĿ3˺һλֱȵ㡣ӮͻٶԸIJٿ3˺ȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Last Breath=Ŀ2ƳϷIJٿ߻4 Last Caress=Ŀʧȥ11ץһơ Last Chance=ڴ˻غϽ֮һغϡڸûغϽʱϷڻغϽǰѾˣ㲻䣩 Last-Ditch Effort=XһĿX˺ Last Gasp=Ŀ-3/-3ֱغϽ Last Kiss=һǶĿ2˺2 Last Laugh=ÿһʤ֮ЦӳĹʱʤ֮ЦÿҸ1˺ûʱʤ֮Ц Last Rites=ơĿչʾƣȻÿԴ˷һƣѡһŷǵصơЩơ Last Stand=ÿٿһĿֱʧȥ2ܿ׶Ŀɵͬٿصɽ֮˺ÿٿһ֣㽫һ1/1ɫĸýÿٿһƽԭ2ץȡƣͬٿصĺȻơ Last Word=۲ܱܷĿ Latchkey Faerie= Żգڱغ˿ս˺֧ƵŻʹ Կʱ֧Żãץһơ Latulla, Keldon Overseer=أңԣƣܶͼǶĿX˺ Latulla's Orders=κܹʹ˲ʱ£ʹͼǾÿܴ˽Էս˺ʱĿҲٿص Launch=ܴ˽÷ܡɴӳκηĹʱƻӵߵϡ Lava Axe=ҸĶ5˺ Lavaball Trap=غijٿ½ս֧ңң֧ķá Ŀءÿ4˺ Lava Blister=ĿǻصIJٿݶ6˺õ Lavaborn Muse=ÿλֵάֿʼʱֵΪŻ٣˼3˺ Lava Burst=ұĿX˺ұһ˺˺ֹܱΪɡ Lavaclaw Reaches=ҽצýս ԣӣ»ҵķС £ңֱغϽҽצΪ2/2ں˫ɫԪСVariableColorless+X/+0ֱغϽȻǵء Lavacore Elemental=1ʱһʱָʾάֿʼʱȥһʱָʾȥһʱ ÿٿصһս˺ʱҺԪϷһʱָʾ Lava Dart=ڶĿ1˺աһɽԴķĹʹôƣ֧䷵շáȻὫƳϷ Lava Flow=һֻһŵء Lavafume Invoker=ٿص+3/+0ֱغϽ Lava Hounds=ȮٻʧӰ졣 Ȯʱ4˺ Lavalanche=ҽĿԼٿصX˺ Lavamancer's Skill=ܴ˽СԣĿ1˺ܴ˽ΪʦСԣĿ2˺ Lava Runner=ݣٿشĸûغУԹԼã ÿұԽ߳ΪܵĿʱܵIJٿ߾һŵء Lava Spike=һĿ3˺ Lava Storm=ҷ籩ÿֻ2˺ÿ ֻ赲2˺ Lava Tubes=ԣӣ»ҵķءٿߵ¸òá Lava Zombie=ٸʱһٿصĺɫɫƻӵϡٸ+1/+0ֱغϽ Lawbringer=ԣɷʹͽĿɫƳϷ Lay Bare=Ŀٿߵơ Lay of the Land=ƿѰһŻƣչʾƣϡȻƿϴơ Lay Waste=Ŀءѭ2ƣץһơ Lead Astray=Ŀ Lead-Belly Chimera=̤ ǦΪ Ǧһ+2/+2ָʾĿϣҸøõػṳ̈ܡ Leaden Fists=֣ܹʹ˲ʱʹô ܴ˽+3/+3ٿߵòвá Leaden Myr=ԣӣµķС Lead Golem=Ǧħ񹥻´εý׶βá Leaf Arrow=ҶĿ߷ܵ3˺ Leaf-Crowned Elder=Ѫ填άֿʼʱԼƿⶥơҶڳй֮ͨչʾơʹҲ֧䷨á Leaf Dancer= Leafdrake Roost=ؽ ܴ˽ĵؾСǣգԣһ2/2ɫҲɫ߷ܵý Leaf Gilder=ԣӣǵķС Leaping Lizard=ǣ÷ҵ-0/-1ֱغϽ Leap=Ŀ÷ֱغϽ һơ Leap of Flame=Уգңʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Ŀ+1/+0һ÷ ȹֱغϽ Leashling=һƿⶥƻӵϡ Leatherback Baloth= Leave No Trace=ҫĿÿýйͨɫ硣 Leech Bonder=Ū˽ʱ-1/-1ָʾ գգһָʾĿƵһĿϡ÷š Leeches=ĿʧȥжָʾÿһжָʾﱻƳԸ1˺ Leeching Licid=£ԣѪʧȥܣΪһ磬Һ¹ܴ˽֮ٿߵάֽ׶УѪֶԸ1˺ѪĿϡֹ֧ЧӦ Leechridden Swamp=ԣӣµķС ý £ԣÿλָʧȥ1ֻٿɫʱʹôܡ Leering Emblem=ÿʹһʱߵ+2/+2ֱغϽ Leering Gargoyle= ԣʯ-2/+2ʧȥֱغϽ Leery Fogbeast=ÿޱ赲ʱֹڱغнɵս˺ Legacy's Allure=άֽ׶УԷһָʾԶŲ֮ϡ ԶŲ֮գõػĿԶŲ֮ϱָʾ֮ٿȨ Legacy Weapon=ףգ£ңǣĿƳս ԶκĹΪչʾԶϴӵߵƿ⡣ Legerdemain=õؽĿIJٿȨһͬĿサ Legions of Lim-Dul=ѩߡ Leonin Abunas=ٿصܳΪɶٿ֮ܵĿꡣ Leonin Arbiter=ֲѰƿ⡣ κֿ֧ʹøֺԴЧӦֱغϽ Leonin Armorguard=ʨʱٿص+1/+1ֱغϽ Leonin Battlemage=ԣĿ+1/+1ֱغϽÿʹʱʨսʦ Leonin Bladetrap=ܹʹ˲ʱ£ʹʨ嵶ӡ ʨ嵶ӣʨ嵶ӶÿйҲ߷ܵ2˺ Leonin Bola=ߵСԣʨɴжװĿ1װĿٿصϣʱͬƽʱδװ䣬Ҹ볡󣬴ڳ Leonin Den-Guard=ֻҪʨѨߣ+1/+1ҹʱá Leonin Elder=ÿһʱԻһ Leonin Scimitar=ߵ+1/+11װĿٿصϣʱͬƽʱδװҸ볡󣬴Ȼڳ Leonin Shikari=ܹʹ˲ʱʹܡ Leonin Skyhunter= Leonin Squire=ʨӽʱĿܷõڻС1ƴķĹƻϡ Leonin Sun Standard=ףٿص+1/+1ֱغϽ Leshrac's Rite=ܴ˽ܡ Leshrac's Sigil=ÿһλʹɫʱ֧£¡鿴ҵƲѡһơơ ££ϯ˵ӡƻС Lesser Gargadon=ÿСݾй赲ʱһŵء Lethal Vapors=ÿһʱ0ϢԹһغϡκֶʹôܡ Lethargy Trap=й֧գ֧˯ķá й-3/-0ֱغϽ Leveler=ƽ߽ʱƿƳս Leviathan=̤ ýòвá άֿʼʱú֡ 򺣹ֲܹ Levitation=ٿص÷ܡ Ley Druid=ԣĿء Leyline of Anticipation=ֵưƵսʼսԽǵͬܵʩšܹʩ˲ʱʩЩơ Leyline of Lifeforce=ֵưڳʼϷ ﲻܱ Leyline of Lightning=ֵư׵ڳʼϷ ÿʹʱ֧׵Ŀ1˺ Leyline of Punishment=ֵư˳ͷսʼսֲܻ˺ֹܱ Leyline of Sanctity=ֵưʥսʼս㲻ܳΪɶֲٿ֮ܵĿꡣ Leyline of Singularity=ֵư˷ǷڳʼϷ зǵصǴ档 Leyline of the Meek=ֵưѱڳʼϷ +1/+1 Leyline of the Void=ֵưյڳʼϷ һƽֵķĹΪƳս Leyline of Vitality=ֵư˻սʼսٿص+0/+1ÿһIJٿ·ŽսʱԻ1 Ley Line=ÿλҵάֿʼʱҿɷһ+1/+1ָʾĿϡ Lhurgoyf=ҮͬзĹƵͬǰ1 Liability=ÿһƴӳκҵķĹʱʧȥ1 Liar's Pendulum=ԣ˵һĿֲǷдƵơչʾơĶֲ´ץһơ Liberated Dwarf=죬ػɵİˣĿɫ+1/+0ȹֱغϽ Liberate=ĿٿصƳϷڻغϽʱӵߵIJٿƻسϡ Library of Alexandria=ԣ1ķء ԣץһơֻʱʹôܡ Library of Lat-Nam=Ŀѡһ»غάֿʼʱƣƿѰһƣУȻƿϴơ Library of Leng=ûޡһЧһƣѡΪƿⶥ Lichenthrope=ÿܵ1˺Ϸһ-1/-1ָʾ档 Lich Lord of Unx=գ£ԣһ1/1˫ɫٸʦý գգ££ĿʧȥXҽƿⶥXĹXΪٿصٸ֮ Lich's Mirror=㽫̶սΪơĹӵеϴƿ⣬ȻץΪ20 Lich's Tomb=㲻Ϊ0ٶϷÿʧȥʱÿʧȥ1һ˺ᵼʧȥ Lich=ʱΪ0㲻Ϊ0ٶϷ㽫Ϊץơ㽫ܵ˺Ϊ볡ʱȥϷ Liege of the Axe=սʱáף泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 սʱ֮ Liege of the Hollows=ӳϷκηĹÿλ ҿ֧κħõ ٿ֮Щ Ϊ1/1ɫ Liege of the Pit=У̤ άֿʼʱһԨ޷Ԩ7˺ ££££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Liege of the Tangle=̤ ÿͭս˺ʱѡĿٿصĵأϷһָʾ ֻҪЩоָʾǾ8/8ɫԪ Ȼǵء Lieutenant Kirtar= ףξĿйƳս Life and Limb=иΪ1/1ɫҶС֡˵롸 Life Burst=Ŀֻ4ȻзĹÿһƣ4 Life/Death=ٿصĵسΪ1/1ֱغϽΪء/ĿƴķĹƻسϡʧȥܷͬõ Lifeforce=ǣǣĿɫ Life from the Loam=ĿƴķĹƻϡ 3㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Lifegift=ÿһŵؽʱԻ1 Lifelace=ĿΪɫϵķȻֲ䡣 Lifeline=ÿһﱻĹҳκڻغϽʱӷĹзý Lifelink=ḽ ḽϵܡɵ˺ٿ߻õ Lifesmith=ÿʩһʱ֧ 3 Lifespark Spellbomb=ǣֱغϽĿسΪ3/3Ȼǵء ץһ Lifespinner=ԣ֣ƿһŴ澫֣չʾ֮ýϴƿ⡣ Lifetap=ĿٿصֳΪʱ1 Lifted by Clouds=Ŀ÷ֱغϽͨ䣱գʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Lightbringer=ԣʹͽĿɫƳϷ Light from Within=ɫٿصÿԣƵķÿһɫţ+1/+1 Lighthouse Chronologist=գգϷһȼָʾʱͬ ȼ4-62/4ȼ7+3/5ÿ迪ʼʱĿǰĻغϣڱغϺжһغϡ Lightkeeper of Emeria=ףʩŴʱض֧ס ⻤սʱÿһΣ2 Lightmine Field=ÿһ﹥ʱЩ˺ͬڽй Lightning Angel=У䣬 Lightning Axe=һƻ֧Ϊʹ縫Ķá 縫Ŀ5˺ Lightning Blast=Ŀ4˺ Lightning Blow=ĿȹֱغϽ¸غϵάֿʼʱץһơ Lightning Bolt=Ŀ3˺ Lightning Cloud=ңƶĿ1˺ֻںɫﱻɹʩʱʹãֻɶÿʹһΡ Lightning Coils=ÿٿصһӳϽĹʱϷһָʾάֿʼʱָʾȫƳ֮ͬ3/1ɫģܵԪýڻغϽʱƳս Lightning Crafter=ھʦʱ㽫һٿصľʦƳս֮볡ʱƻسϡ ԣʦĿ3˺ Lightning Dart=ڶĿ1˺ǰɫɫΪڶ4˺ Lightning Dragon= 죨ٿش֮һάֽ׶֧ʩŷã֮ ң+1/+0ֱغϽ Lightning Elemental=ݣٿʱܹԡ Lightning Greaves=ߵܣҲܳΪܵĿꡣ00װĿٿصϣʱͬƽʱδװҸ볡󣬴Ȼڳ Lightning Helix=Ŀ3˺3 Lightning Hounds=ȹ Lightning Reaver=־壬 ÿ֫޶ս˺ʱϷһָʾ ĻغϽʱ֫ÿλ˺ͬϳָʾ Lightning Reflexes=ѡ練䶯Ϊ˲ʹ;غϽʱ+1/+0ȹܡ Lightning Rift=ÿһѭһʱ֧1ѶĿֻ2˺ Lightning Serpent=̤ ߽ʱX+1/+0ָʾ ڻغϽʱߡ Lightning Storm=籩ĿX˺XΪϳָʾ3 һŵƣ籩ϷָʾΪѡһĿꡣκ־ʹôܣֻ籩ڶѵʱʹá Lightning Surge=粨ζĿ4˺żΪ粨ζԸ6˺Ҹ˺ֹܱ죨ԴķĹʹôƣ֧䷵շáȻὫƳϷ Lightning Talons= ܴ˽+3/+0ȹܡ Light of Day=ɫﲻܹ Light of Sanction=ֹٿصԴٿصɵ˺ Lightwielder Paladin=ȹȲȹܵǰս˺ ÿѽʥʿս˺ʱԷĿɸֲٿصĺɫɫ Lignify= ܴ˽0/4Ҳܡ Liliana's Caress=ÿһλһʱʧȥ2 Liliana's Specter= սʱÿλָһơ Liliana Vess=+1Ŀһơ -2ƿѰһƣȻƿϴƣϡ -8зĹеIJٿ·ý Lilting Refrain=άֽ׶УԷһʾָʾϡɣĿʩܹ֧أ򷴻ĿXϴʾָʾΪʹá Lim-Dul's Cohort=ÿֶķľ赲һ赲ʱڱغв Lim-Dul's Hex=άֿʼʱÿλ֧»򣳣ֶķĹƻ1˺ Lim-Dul the Necromancer=ÿһɶֲٿصӳĹʱ֧¡IJٿ·سϡСٸ £Ŀٸ Limestone Golem=ʯʯħĿץһơ Limited Resources=Դʱÿѡٿصĵأĵء ֻҪʮŻĵأDzʹõء Linessa, Zephyr Mage=أգգԣĿܷΪXƻӵϡ һΪ編ʦɯƣĿֽٿصһƻӵϣȻΪһһ磬Լһظ̡ Lingering Death=ܴ˽֮ٿغϽʱ Lingering Mirage=ܴ˽ĵسΪѭ2֧ԳһơΪ˲ʹá Lingering Tormentor=־ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Lin Sivvi, Defiant Hero=أԣƿѰһܷòXķƣýȻƿϴơ Ŀ귴ƴķĹƿס Linvala, Keeper of Silence= ɶٿص֮ʽܶ𶯡 Lionheart Maverick= ףʨĶ+1/+2ֱغϽ Lion's Eye Diamond=ʨʯһƣ3κɫķķءΪ˲䡣 Liquid Fire=Һ̬Ŀٿɹ5˺䡣 Liquify=ĿħΪ3ٵԴ˷֮ƳϷӵߵķĹ Liquimetal Coating=ԣֱغϽĿΪԾԭ Lithatog=һʯи+1/+1ֱغϽһأʯи+1/+1ֱغϽ Lithophage=άֿʼʱһɽʳǡ Liu Bei, Lord of Shu= Livewire Lash=ߵ+2/+0СÿΪ֮ĿʱĿ2˺ Living Airship= ǣɴ Living Artifact=ÿܵ˺ʱĿϷͬڸ˺ĻָʾάֿʼʱԴӻƳһָʾ1 Living Death=зĹеƶһԡȻ󣬽ڳӵߵķĹСţиձһԵƣӵߵIJٿ·ý Living Destiny=չʾһƣΪʩ˵Ķáõͬչʾܷ֮õ Living End=߹ʬǺɫ ӻ3£ ÿλֽĹƳսȻٿصȻԴ˷ƳսƷý Living Hive=̤ ÿһս˺ʱ˺1/1ɫ Living Inferno=ԣɵͬ˺ĿϡЩ˺ͬЩ Living Lands=ֳΪ1/1Ȼǵء Living Terrain=ܴ˽ĵسΪ5/6ɫȻǵء Living Tsunami= άֿʼʱ㽫ٿصһƻӵϣ庣Х Living Wall=ؾﲻܹ ǽ Living Wish=ϷѡһӵеƻƣչʾƣȻὫ֮ϡԸƳϷ Lizard Warrior= Llanowar Augur=߲ʦĿ+3/+3һṳֱ̈غϽֻάʹôܡ Llanowar Behemoth=һֻٿص+1/+1ֱغϽ Llanowar Cavalry=ףغϹʱá Llanowar Dead=ԣӣµķС Llanowar Druid=ԣߵ³أ֡ Llanowar Elite=8Զ֧8ʹ ̤ ֧ã߾ʱ+1/+1ָʾ Llanowar Elves=ԣ̵ħС Llanowar Empath=߹߽ʱռȻչʾƿⶥơƣϡռ2ǼƿⶥƣȻ˳ƿף˳ƿⶥ Llanowar Knight=ڱ Llanowar Mentor=ǣԣһƣһ1/1ɫΪߵؾҾСԣӣǵķСĵؾ³ý Llanowar Reborn=ý ԣӣǵķС ֳ1˵ؽʱһ+1/+1ָʾÿijʱԽ˵ϵһ+1/+1ָʾƵǰϡ Llanowar Sentinel=ڱʱ֧ǡƿѰһΪڱƣչʾƲ֮ýȻƿϴơ Llanowar Vanguard=ԣȷ+0/+4ֱغϽ Llanowar Wastes=ԣ1ħС ԣӣ»ǵħС߻Ұ1˺ Llawan, Cephalid Empress=Ůʱɶֲٿصɫƻӵϡֲʹɫ Loafing Giant=ÿɢ˽й赲ʱƿⶥķĹǵƣڱغзֹɢ˽ɵս˺ Loamdragger Giant= Loam Dweller=ÿʹþֻʱԴϽһŵƺý Loaming Shaman=ʦʱĿֽĿƴĹϴƿ⡣ Loam Lion=ֻҪٿ֣ʨ+1/+2 Lobotomy=ĿҵƣѡһŻơӸҵķĹơԼƿѰиƵƣЩƳϷȻҽƿϴơ Loch Korrigan=/£ҹˮ+1/+1ֱغϽ Locket of Yesterdays=ʹõԣķĹÿһͬƣñ٣ʹá Lockjaw Snapper=ɿݣԴ-1/-1ָʾķʽ˺ ҧ˴ӳĹʱÿ-1/-1ָʾϸһ-1/-1ָʾ Locust Miser=ÿλֵ޼š Locust Swarm= ǣ ǣûȳȺÿغֻʹһΡ Lodestone Golem=1ʩš Lodestone Myr=̤ һٿδõʯض+1/+1ֱغϽ Logic Knot=ѨʹôʱԴĹнƳսÿԴ˷һƳսʹķñ٣ʹá ĿIJٿ֧أ򷴻֮ Lonely Sandbar=¾ɳý ԣӣյķСѭգգƣץһơ Lone Missionary=дʿսʱ4 Lone Wolf=ǽйұ赲ʱԸΪԷңǶ赲˺ Longbow Archer=ȹ Long-Forgotten Gohei=ʹõĹü1ʹáٿصľֵ+1/+1 Longhorn Firebeast=ǻ޽ʱֿԸ5˺ǻޡ Long-Term Plans=ƿѰһƣƿϴƣȻ󽫸ƿⶥŵλá Looming Hoverguard= 谵ʱĿӵߵƿⶥ Looming Shade=£谵+1/+1ֱغϽ Looter il-Kor=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ÿӶ˺ʱץһƣȻһơ Lord of Atlantis=+1/+1úܡҲٿκκ޷赲 Lord of Extinction=ͷͬзĹе֮ Lord of Shatterskull Pass=ңңϷһȼָʾʱͬ ȼ1-56/6ȼ6+6/6ÿ­ʱɷٿصÿ6˺ Lord of the Pit=У̤ άֽ׶ΣһֻԨ֮޷Ԩ֮7˺ Lord of the Undead=ٸ+1/+1 £ԣĿĹеٸƻϡ Lore Broker=ԣÿλץһƣȻһơ Lorescale Coatl=ÿץһʱĿϷһ+1/+1ָʾ Lorthos, the Tidemaker=ÿ˳˾ʱ֧˸ĿЩٿߵһòвá Lose Hope=Ŀ-1/-1ֱغϽռ2ƿⶥơƿףƿⶥƵ˳򡣣 Lost Auramancers=3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ʧʦӳĹʱûмʱָʾԴƿѰһŽƲ֮ýƿϴơ Lost Hours=Ŀչʾơѡһŷǵصơֽƿⶥŵλá Lost in Thought=ܴ˽ﲻܽй赲ҲʹʽܡIJٿ߿ԴĹнƳϷԺԴֱغϽ Lost Order of Jarkeld=ʧļֿ˶ʿŽʱѡһλ֡ʧļֿ˶ʿŵֱͬ1Ӹöٿ֮ Lost Soul=ߣҲٿκ޷赲 Lotus Bloom=ӻ3˴ʹôƣ֧ƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á ԣʢ3ɫĵɫķС Lotus Blossom=άֽ׶УԷһָʾϡ ԣԣXͬһɫħħУXΪϻָʾΪħԴʹá Lotus Cobra=䡫ÿһIJٿ½սʱԼһɫķķС Lotus Guardian= ԣһɫķķС Lotus Petal=ԣ꣺һɫħħСΪħԴʹá Lotus Vale=Ƚʱδõĵأ ȡ ԣһɫħħ С Lovisa Coldeyes=ҰˣսʿԼսʿ+2/+2ܡ Lowland Basilisk=ÿݵֶκ˺սʱ Lowland Giant= Lowland Oaf=ԣĿٿصľ+1/+0÷ֱغϽڻغϽʱ Lowland Tracker=ȹ ʱĿɷֲٿصҸ赲赲֮ Loxodon Anchorite=ԣڱغУֹĿɵ2˺ Loxodon Gatekeeper=ɶֲٿصý Loxodon Hierarch=̽ʱ4 ǣף̣ٿص Loxodon Mender=ףԣĿ Loxodon Mystic=ףԣĿ Loxodon Peacekeeper=άֿʼʱ͵ֻƽIJٿȨλϵͬʱ͵ѡһλֻ֣ƽIJٿȨ Loxodon Punisher=ͷÿװһߣ+2/+2 Loxodon Stalwart=׳ʱá ף׳+0/+1ֱغϽ Loxodon Warhammer=ߵ+3/+0м̤ܣҾСÿ˺ʱõ 3װĿٿصϣʱͬ Loxodon Wayfarer= Loyal Gyrfalcon=ؾ ÿʹһɫʱҳìʧȥؾֱغϽ Loyal Retainers=ĻغУ湥ǰԽҳĹƻκһŴƣý Loyal Sentry=ҳڱ赲һʱҳڱ Lu Bu, Master-at-Arms= Lucent Liminid= Lullmage Mentor=ÿٿصһܷһʱԽһ1/1ɫŽս ߸ٿδõ㣺Ŀ Lull=ڴ˻غϲս˺ѭ2֧ԳһơΪ˲ʹá Lumbering Satyr=ܡҲٿκ֣޷赲 Lumengrid Augur=ԣĿץһƣȻһơԴ˷ƣòʶʦ Lumengrid Drake= 𼼡ʶ޽սʱٿĿƻӵϡ Lumengrid Sentinel= ÿһIJٿ½ʱԺĿ Lumengrid Warden= Lu Meng, Wu General= Luminarch Ascension=ÿλֵĽ迪ʼʱ㱾غϲδʧȥֵڻԺϷһָ̽ʾ˺ᵼʧȥ ףһ4/4ɫ߷ܵʹŽսֻڻԺĸָ̽ʾʱ𶯴ܡ Luminescent Rain=ѡһÿٿһ2 Luminesce=ֹɫͣɫԴڱغнɵ˺ Luminous Angel= άֿʼʱԽһ1/1ɫзܵľý Luminous Guardian=ףػߵ+0/+1ֱغϽ ػ߱غϿԶ赲һ Luminous Wake=ḽÿḽй赲ʱ4 Lumithread Field=ٿص+0/+1 ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Lunar Avenger=ӳùɫķ֧ãʱϱ߱м+1/+1ָʾ ӻ¸ȥһ+1/+1ָʾѡУȹݣ¸߻ø֪غϽ Lunge=ͻ̶Ŀ2˺ҶĿ2˺ Lunk Errant=ÿδϵʱ+1/+1һṳֱ̈غϽ Lurebound Scarecrow=ո˽ʱѡһɫ δٿظɫʱոˡ Lure of Prey=ֻڶֳɹʩһٻʱʹáһеɫƷý Lure=磨ʹʱָһΪĿꡣƽʱḽڸϡ ܹ赲ܴ˽֮赲֮ Lurking Evil=֧һСλħΪһ4/4߷Ϊޡ Lurking Informant=/¿ãջ֧ ԣĿֵƿⶥơԽڸֵķĹ Lurking Jackals=һ֮ʣ10ʱʱΪһ磬Ϊ3/2ΪȮ Lurking Predators=ÿһλʩʱչʾƿⶥơƣŽսԽƿס Lurking Skirge=κﱻһֵķĹʱ˹ħʱΪһ磬˹ħΪ3/2߷ܣΪСħ Lush Growth=ؽ ܴ˽ĵɽ֣Ҳƽԭ Lust for War=ḽÿḽΪʱսԸIJٿ3˺ḽÿغܹ빥 Lu Su, Wu Advisor=ĻغУ湥ǰԺ³࣬Գһơ Lux Cannon=ԣڹϷһָʾ ԣӹȥָʾĿ Lu Xun, Scholar General= ½ѷɹضĶ˺ʱԳһơ Lymph Sliver=Ƭе1һԴijƬ˺ֹ˺е1㡣 Lys Alana Bowmaster=ƣ赲߷ܵ ÿʹõؾʱǹӳĿ߷ܵ2˺ Lys Alana Huntmaster=ÿʹõؾʱԽһ1/1ɫĵؾսʿý Lys Alana Scarblade=ԣһŵؾƣĿ-X/-XֱغϽXΪٿصĵؾ Lyzolda, the Blood Witch=һΪɫѪȷʦ槶Ŀ2˺Ϊɫץһơ Macabre Waltz=ĿƴķĹƻϣȻһơ Macetail Hystrodon=ȹݡѭ3ƣץһơ Ma Chao, Western Warrior= ֻйʱܱ赲 Machinate=ƿⶥϵXƣXΪٿصһϣ˳ƿס Mad Auntie=ٿص+1/+1 ԣһĿ꾫顣 Madblind Mountain=ԣӣҵķС äɽý ңԣƿϴơֻٿɫʱʹôܡ Maddening Imp= ԣĿҲٿصзǽ˻غܹй빥ڻغϽʱδֻĿҵĻغУս֮ǰʹôܡ Maddening Wind=ۻά֣ܴ˽֮IJٿߵάֿʼʱԸ2˺ Mad Dog=غϽʱȮغδйҲڱغвIJٿ£Ȯ Madrush Cyclops=ٿصܡ Maelstrom Archangel= ÿĴʹս˺ʱԴʹһŷǵصƣҲ֧䷨á Maelstrom Djinn= о鷭ʱϷʱָʾšάֿʼʱȥһʱָʾȥһʱ Maelstrom Nexus=ÿغеһʹõҷܡʹĵһʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Maelstrom Pulse=ĿǵԼиƵ Maga, Traitor to Mortals=ͽҽʱX+1/+1ָʾҽʱÿһ+1/+1ָʾĿֱʧȥһ Magebane Armor=ߵ+2/+4ʧȥܡ ֹߵ֮зս˺ װĿٿصϣʱͬ Magefire Wings= ܴ˽+2/+0зܡ Mage il-Vec=ԣһƣά˷ʦĿ1˺ Mages' Contest=ĿIJٿΪ۽кۡ1ʼۣ˫ߵļۡٺ߼ۣ˳߼۵ʧȥ߼Ӯκۣ򷴻 Mage's Guile=ĿﱾغϲܳΪܵĿꡣ Mage Slayer=ÿߵ﹥ʱԷɵͬ˺ Mageta's Boon=κܹʹ˲ʱ£ʹĶܴ˽+1/+2 Mageta the Lion=ףףԣƣʨЩﲻ Magewright's Stone=ԣþʽܵĿҴ֮ñԡ Maggot Carrier=ԭʱÿλָʧȥ Maggot Therapy=κܹʹ˲ʱ£ʹƷܴ˽+2/-2 Magical Hack=޸ĿֿݣָһȫΪһ𡣣Խߡ޸Ϊƽԭߡ Magister Sphinx= ʦʷ˹ʱĿֵΪ10 Magistrate's Scepter=ԣִٵȨϷһָʾ ԣִٵȨȥָʾڱغϽԺ󣬼жһغϡ Magistrate's Veto=ɫɫﲻܽ赲 Magma Burst=ŵأԶŵʹ ҽĿֻ3˺֧ãҽٶһĿ3˺ Magma Giant=ҽ˽ʱÿÿλ2˺ Magma Jet=ҽĿ2˺ռ2ƿⶥơƿףƿⶥƵ˳򡣣 Magma Mine=һѹָʾҵϡ ԣҵףҵÿһѹָʾʹҵ׶Ŀ1˺ Magma Phoenix= ҽ˴սĹʱÿָ3˺ ңңҽ˴ķĹƻϡ Magma Rift=һأΪʩҽѿڵĶá ҽѿڶĿ5˺ Magmasaur=ҽʱϷ+1/+1ָʾ άֽ׶УҽƳһ+1/+1ָʾҽҺͲ߷ܵɵͬ+1/+1ָʾ˺ Magma Sliver=Ƭ[ԣĿƬ+X/+0ֱغϽXΪƬ] Magma Spray=ҽɢĿ2˺ڱغнĹΪƳս Magmatic Core=ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ĻغϽʱҽĶĿɹX˺䣻XΪҽָʾ Magma Vein=ңһأҽÿ߷ܵ1˺ Magmaw=һǵҽĿ1˺ Magnetic Flux=ٿص÷ֱغϽ Magnetic Mountain=ɫﲻٿߵòáɫáøֻάʹôܡ Magnetic Theft=ĿװĿϡߵIJٿȨδı䣩 Magnetic Web=κдָʾ﹥ʱɹҲٿأдָʾ蹥 κдָʾ﹥ʱɷҲٿأдָʾ赲 ԣһָʾĿϡ Magnify=+1/+1ֱغϽ Magnigoth Treefolk=ٿصĵУÿһֻ˹иĵܡ Magnivore=ݣٿشĸûغУԹ ޵ͷͬзĹƵ Magosi, the Waterveil=ˮýս ԣӣյķС գԣˮϷһبָʾԹ¸غϡ ԣˮȥһبָʾﲢƻӵϣڱغϺжһغϡ Magus of the Abyss=ÿλֵάֿʼʱĿɸֲٿصķĿɸѡ Magus of the Arena=ԣٿصĿɶѡٿصĿԷɵͬڱ˺ Magus of the Bazaar=ԣץƣȻơ Magus of the Candelabra=أԣXĿء Magus of the Coffers=ԣÿٿһ󣬱ӣµķС Magus of the Disk=ý ԣ硣 Magus of the Future=չʾƿⶥƵķʽϷ ʹƿⶥơ Magus of the Jar=ԣƿߣÿλֽ泯µƳսץơڻغϽʱÿλƣԴ˷Ƴսƻϡ Magus of the Library=ԣӣķС ԣץһơֻʱʹôܡ Magus of the Mirror=ԣ羵ߣĿֻֽάʹôܡ Magus of the Moat=߷ܵﲻܽй Magus of the Moon=зǻضɽ Magus of the Scroll=ԣ˵һչʾһơͬ߶Ŀ2˺ Magus of the Tabernacle=Сάֿʼʱ֧ Magus of the Unseen=գԣĿɶٿصһøIJٿȨֱغϽ˻غϲٻʧӰ졣ڴ˻غϽʱʧȥIJٿȨø Magus of the Vineyard=ÿλսǰж׶οʼʱӣǣǵֵķС Mahamoti Djinn= Major Teroh= ףףУкɫƳϷ Makeshift Mannequin=ĿƴķĹƻسϣһģָʾֻҪмģָʾСΪܵĿʱ Makindi Griffin= Makindi Shieldmate=ؾ ÿյϻֻһIJٿ½սʱյϻϷһ+1/+1ָʾ Malachite Golem=ǣͭħṳֱ̈غϽ Malachite Talisman=ÿһɫﱻʩʱ֧3Ŀ Malach of the Dawn= ףףףʹ Malakir Bloodwitch=Уױ ѪʦսʱÿٿһѪÿλ־͸ʧȥ1ͬԴ˷ʧȥܺ͡ Malevolent Awakening=££һĿĹеƻϡ Malfegor= īǸʱơÿԴ˷һƣÿλֱһ Malicious Advice=XĿ/ءʧȥX Malignant Growth=άֽ׶ۻ֧ άֽ׶ΣһɳָʾڶԳɳϡ Ŀֵijƽ׶ΣÿһɳָʾڶԳɳϣҽɶһơÿһԴ˷ƣԳɳԸ1˺ Mammoth Harness=ܴ˽ʧȥܡÿܴ˽赲һʱ赲ȹֱغϽ ÿܴ˽ﱻһ赲ʱ赲ȹֱغϽ Mammoth Umbra=ḽḽ+3/+3оܡףḽォΪƳܹ˺ Manabarbs=ÿκҺһŵԲħʱħ1˺ Manabond=ƽ׶УѡеĵƷý Mana Breach=ÿκʹұ㽫ٿصһŵƻӵϡ Mana Cache=ÿλҵĻغϽʱÿһδõĵأڷܴϷһָʾӷܴƳһָʾһɫķСκҶʹôܣֻغϵĽ׶ǰʹá Mana Chains=ܴ˽áۻά1 Mana Clash=ĿָһöӲңħײÿλҸ1˺ظ˲裬ֱ˫ӲͬʱΪֹ Manacles of Decay=ܴ˽ﲻܹ £ܴ˽-1/-1ֱغϽ ң״˽ﱾغϲܷ Mana Cylix=ԣһɫķķС Mana Echoes=ÿһʱÿٿһйͨߣԼ1ħС Mana Flare=κÿһŵԲħʱ˵ؼһͬ͵ħ Manaforce Mace=ٿصĵ֮ÿһֻߵ+1/+1 Manaforge Cinder=ӣ»ҵķСÿغֻʹΡ Mana Geyser=жÿٿһѺõĵأӣҵķС Manakin=ԣһɫħħСΪħԴʹá Mana Leak=Ŀʩ߶֧򷴻 Mana Leech=ý׶Уѡħ󨡣 ԣĿءֻҪħãõر㲻ٿߵý׶á Mana Maze=ʹõܺͬһغǰһʹõйͨɫ Manamorphose=㷨ķУɫѡ ץһơ Manaplasm=ÿʹһʱħ+X/+XֱغϽXΪܷá Mana Prism=ԣһɫħħС ԣһɫħħС Mana Reflection=һΪĸ෨ Mana Seism=ĵءÿԴ˷һأ1ķС Mana Severance=ƿѰĵƣƳϷ˺ƿϴơ Mana Short=ĿҲٿصĵأħء Mana Skimmer= ÿħ߶˺ʱĿɸֲٿصĵءõٿߵһòвá Mana Tithe=ĿIJٿ֧򷴻 Mana Vapors=Ŀٿصĵ¸òвá Mana Vault=ħⲻý׶áάֽ׶νʱħΪѺã1˺ ħ⡣ֻάֽ׶ʹôܡ ԣɫħħСΪħԴʹá Mana Web=һĿٿصĵرṩħ ȷϸõܲħࣻø ٿصģܲͬħĵء Mangara of Corondor=ԣʶĿƳս Mangara's Blessing=5 ֵһЧӦʹ㽫ף2ڻغϽʱףķسŻС Mangara's Equity=УʹĹʱѡɫɫ άֽ׶Σ֧׻Ĺ ÿ1ѡɫ֮Ƶİɫ˺ʱĹԴ1˺ Mangara's Tome=ľýʱƿѰ5ơϴƺ·ľ֮¡ºϴơ ɥʧľĿȨµƳϷ ȡƽ׶εijƣľµĵһƷС Maniacal Rage= ܴ˽+2/+2Ҳܽ赲 Manic Vandal=çսʱĿ Manipulate Fate=ƿѰƣ֮ƳϷȻƿϴơץһơ Mannichi, the Fevered Dream=ңֱ֮غϽ Man-o'-War=սˮĸʱĿƻӵϡ Manriki-Gusari=ߵ+1/+2ҾСԣĿߡ1װĿٿصϣʱͬ Manta Ray=DZӺδٿغﲻ ɹδٿغ ɱɫ赲 Manta Riders=գ÷ֱغϽ Mantis Engine=÷ֱغϽ ȹֱغϽ Mantle of Leadership=֣ܹʹ˲ʱʹô ÿһʱܴ˽+2/+2ֱغϽ Maralen of the Mornsong=ֲץơ ÿλֵץƲ迪ʼʱʧȥ3ƿѰһƣϣȻƿϴơ Marauding Knight=ױÿٿһƽԭӽʿ+1/+1 Maraxus of Keld=ɪ˹ͷԵͬٿص δ֮͵ص Marble Chalice=ԣ1 Marble Diamond=ʯý ԣӣ׵ħС Marble Titan=ڻ3ٿߵòвá March of Souls=Dzÿһ˱ٿ߱㽫һ1/1ɫзܵľý March of the Machines=ÿܷͬá߱޷ Marisi's Twinclaws= Maritime Guard= Marjhan=òáûвٿغܽйûвٿغʱ գգһֻάʹܡ գգ-1/-0ֱغϲĿ겻߷ܵĹ1˺ Marker Beetles=Ǽ׳ӳκηĹʱĿ+1/+1ֱغϽ Ǽ׳棺һơ Mark of Asylum=ֹٿص֮зս˺ Mark of Eviction= άֿʼʱܴ˽ḽڸϵֱƻӵߵϡ Mark of Fury=ܴ˽ܡٿشĸûغУԹԼԣ ڻغϽʱŭӡƻӵϡ Mark of Mutiny=ĿIJٿȨֱغϽһ+1/+1ָʾﲢֱغϽ Mark of Sakiko=ܴ˽Сÿս˺ʱӵģǵķС˷ɷˡֱغϽ˷׶νķʧ Mark of the Oni=ٿܴ˽ڻغϽʱ㲢δٿضħаӡǡ Maro=ͬ Marrow Chomper=2ʱʱи+1/+1ָʾ ֽʱÿɹһ2 Marrow-Gnawer=п־ܡãһ󣺽X1/1ɫýXΪٿص Marshaling Cry=ٿص+1/+1þֱغϽ ѭƣץһơ գףԴķĹʹôƣ֧䷵շãȻƳս Marshaling the Troops=κ֮ÿ˺һ4Ѻõﲻɽ赲 Marshal's Anthem=ףʩŴʱض֧ס ٿص+1/+1Ԫ˧ʫսʱXĿƴķĹƻսXΪԪ˧ʫĴ Marsh Boa=ߣҲٿ޷赲 Marsh Casualties=ʩŴʱԶ֧ Ŀֲٿص-1/-1ֱغϽӵ¹ЩΪ-2/-2ֱغϽ Marsh Crocodile=ʱһٿصĺɫɫƻӵϡʱÿλָһơ Marshdrinker Giant=Ӿ˽ʱĿɶֲٿصĺ Marsh Flats=ԣ֧1ӵƽҰƿѰһƽԭƣ֮ŽսȻƿϴơ Marsh Flitter= ӵӿտͽʱ1/1ɫ飯˿ý һ飺ӵӿտͳΪ3/3ֱغϽ Marsh Lurker=һʪط޴˻غֻܱɫ赲 Marsh Threader= Marsh Viper=ұӵض˺һжָʾκһʮϵжָʾҼϷ Martial Coup=X1/1ɫʿýXڻڣ Marton Stromgald=ÿʷ׿ŵµٹʱʷ׿ŵµ֮Ĺ+1/+1ֱغϽ ÿʷ׿ŵµ赲ʱʷ׿ŵµ֮赲+1/+1ֱغϽ Martyred Rusalka=ףһĿﱾغϲܹ Martyr of Ashes=չʾXźɫƣѳߣѳ߶ÿ߷ܵX˺ Martyr of Bones=չʾXźɫƣ׹ѳߣXĿͬһĹеƳս Martyr of Frost=չʾXɫƣ˪ѳߣĿIJٿ֧أ򷴻֮ Martyr of Sands=չʾXŰɫƣѳߣX֮ Martyr of Spores=չʾXɫƣѿѳߣĿ+X/+XֱغϽ Martyr's Cause=һΪһҷֹһԴ˺Դڴ˺ɵ˺ش սʿıݡ Martyrs' Tomb=֧2ڱغУֹĿɵ1˺ Masako the Humorless=ܹʹ˲ʱ£ʹϹŰӡ԰ٿѺõͬδõؽ赲 Masked Admirers=߽ʱץһơ ÿʹʱ֧ǣǡ򽫼ߴķĹƻϡ Masked Gorgon=ɫPɫз߷ܡż߷з̱ױܡֻҪķĹŻƣﵽż Mask of Intolerance=ÿλֵάֿʼʱڸٿصĵ֮Уֻƫִ߱Ը3˺ Mask of Law and Grace=ܴ˽÷ڱ챣 Mask of Memory=ÿߵһս˺ʱץơһơ1װĿƵϣʱͬƽʱδװҸ볡󣬴ڳ Mask of Riddles=ߵп־ܡ ÿߵһλս˺ʱץһơ Mask of the Mimic=һƿѰһĿƣý֮ƿϴơ Massacre=һֲٿƽԭٿ㲻֧䷨ãʹɱ¾-2/-2ֱغϽ Mass Calcify=зǰɫ Mass Hysteria=ܡ Mass of Ghouls= Mass Polymorph=ٿصȻƿⶥʼչʾƣֱչʾΪֹԴ˷չʾƷŽսȻչʾϴƿ⡣ Master Apothecary=һٿδõɮ£ڱغУֹĿɵ2˺ Master Decoy=ףԣĿ Master Healer=ԣĿҷֹغϽ4˺ Master of Arms=ȹ ףĿ赲רҵ Master of Etherium=ҽʦͬٿص֮ ٿص+1/+1 Master of the Veil=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 δʦʱԽĿбܵƷΪ泯¡ Master of the Wild Hunt=άֿʼʱһ2/2ɫŽս ԣٿδõÿԴ˷õﶼĿ˺ͬǰߵЩ˺ͬڸٿ߿֮ Master Transmuter=գԣٿصһƻӵϣԽһƴϷý Master Warcraft=/׿ãһ֧ ֻ湥֮ǰʹ غУѡЩйغУѡォ赲 Masticore=άֿʼʱԴѡһơ㲻ʨ ʨĿ1˺ ʨ Masumaro, First to Live=ʼͷͬ Matca Rioters=鿨˵ͬٿصĵ֮л Matopi Golem=ҷһ-1/-1ָʾܻʯϡ Matsu-Tribe Birdstalker=ÿֶս˺ʱøٿߵһòвá ǣֱغϽֿͬ߷ܵؽ赲 Matsu-Tribe Decoy=ǣĿ˻غ赲յ֣赲֮ÿյֶս˺ʱøٿߵһòвá Matsu-Tribe Sniper=ԣֶĿ߷ܵɣ˺ÿֶ˺ʱøٿߵһòвá Mausoleum Turnkey=ĹؽʱɶѡһĿƴķĹƻϡ Mawcor= ԣɺֶĿ1˺ Mayael's Aria=άֿʼʱٿڻ5ÿٿصϷһ+1/+1ָʾȻٿڻ1010Ȼٿڻ20Ӯô̶ս Mayael the Anima=ңǣףԣƿⶥơԽһڻ5Ʒý˳ƿס Maze of Shadows=ԣһɫħħС ԣĿдԪӰܵĹڴ˻غв಻ܵս˺ Meadowboon=ض볡ʱÿĿֲٿصϷһ+1/+1ָʾ ꣳף֧ĺʹʱ֮ Measure of Wickedness=ĻغϽʱ񶾽ʧȥ8ÿһƴκķĹʱĿֻö񶾽IJٿȨ Meddle=ĿָһĿ꣬ҸĿΪһΪĿꡣ Meddling Mage=䷨ʦʱ˵һǵƵơ ʹøƵơ Medicine Bag=ԣѡһƣĿ Medicine Runner=ȼҽʿʱԴĿȥһָʾ Meditate=Թһغϣơ Meekstone=ڻ3ﲻٿߵòá Megatherium=̤ ޽ʱÿһƣ֧ޡ Megatog=һͰи+3/+3ṳֱ̈غϽ Meglonoth=䣬̤ ÿ÷ŵ˹赲ʱ÷ŵ˹ԸIJٿɵͬ÷ŵ˹֮˺ Megrim=ÿκζһʱƫͷʹ2˺ Meishin, the Mind Cage=-X/-0XΪ Melancholy= ˼ʱܴ˽ ܴ˽ٿߵòвá άֿʼʱ֧£˼ Melee=ֻս׶赲߲֮ǰʹûսغÿν赲 ÿһڱغйδ赲ʱòƳս Melesse Spirit=Уڱ Meloku the Clouded Mirror=ٿصһƻӵϣһ1/1ɫзܵӰý Meltdown=ÿʩŷõڻСX Melting=еʧȥѩ Melt Terrain=Ŀء ڽƶԸõصIJٿ2˺ Memnarch=գգĿΪԭе𡣣ЧӦغϽֹ գĿIJٿȨЧӦغϽֹ Memnite= Memoricide=˵һǵƵơĿֵķĹơԼƿѰƵƣǷ Ȼֽƿϴơ Memory Crystal=йطü2 Memory Erosion=ÿһʹʱֽƿⶥĹ Memory Jar=ԣƿÿҽµطԱߣơڻغϽʱÿƣԴ˷ʽԱߵƻϡ Memory Lapse=ĿߵƿⶥҵķĹ Memory Plunder=ʹڶַĹеĿ˲ƣҲ֧䷨á Memory Sluice=ĿֽƿⶥĹ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Menacing Ogre=̤ݵҪЮʳħʱÿλ˽ѡһ֣Ȼ󹫲֮ѡļλҸʧȥ㽫ʧȥҪЮʳħϷ+1/+1ָʾ Mending Hands=ڱغУֹĿɵ4˺ Meng Huo, Barbarian King=ϻڳʱɫ+1/+1 Meng Huo's Horde= Mental Discipline=գѡһƣһơ Mental Note=ƿⶥϵķĹһơ Mephidross Vampire= ٿص[Ѫ]𣬲Сÿһ˺ʱǰϷһ+1/+1ָʾ Mephitic Ooze=ÿٿһ+1/+0ÿս˺ʱﲻ Mercadian Atlas=ĻغϽʱڱغûʹùƣԳһơ Mercadian Bazaar=꿭ϰмý ԣ꿭ϰмһָʾ ԣ꿭ϰмȥĴָʾÿԴ˷ȥһָʾһɫķС Mercadian Lift=ԣ꿭Ϸһָʾ ԣ꿭ȥXָʾܷΪXϷý Mercadia's Downfall=й+X/+0ֱغϽXͬڷٿصķǻ֮ Mercenaries=ֹڱغӶӶɵ˺ҿʹôܡ Mercenary Informer=Ӷ˲ܳΪɫܵĿꡣ ףĿӶӵߵƿס Mercenary Knight=ӶʿϽʱѡһٻƣƶѣӶʿ Merchant of Secrets=̷ʱץһơ Merchant Scroll=ƿѰһɫ˲ƣչʾƣϡȻƿϴơ Merchant Ship=ǷҲٿغ̴ܹÿ̴йδ赲ʱ2ûвٿغʱ̴ Mercurial Kite= ÿˮս˺ʱøٿߵһòвá Mercy Killing=ĿIJٿ߽ȻX1/1̰˫ɫĵؾսʿýXΪ Merfolk Assassin=ԣĿߺܵ Merfolk Looter=ԣץһƣȻһơ Merfolk Observer=սʱĿֵƿⶥơ Merfolk of the Pearl Trident= Merfolk Raiders=׶ܣ Merfolk Seastalkers= գĿ겻߷ܵ Merfolk Seer=գһơֻܵԤʦϷбسʱʹãֻʹһΡ Merfolk Skyscout= ÿ㹥赲ʱĿ Merfolk Sovereign=ٿص+1/+1 ԣĿﱾغвܱ赲 Merfolk Spy=ߣֻҪֲٿغͲܱ赲 ÿһս˺ʱִչʾһơ Merfolk Thaumaturgist=ԣĿֱ֮غϽ Merfolk Traders=̽ʱһƣȻѡһ ơ Merfolk Wayfinder= ·սʱչʾƿⶥơԴ˷չʾĺϣ˳ƿס Merieke Ri Berit=÷òвá ԣֻҪٿ÷򣬱ĿIJٿȨ÷볡Ϊδʱ Merrow Bonegnawer=ԣĿֽһƴĹƳս ÿʹһɫʱý塣 Merrow Commerce=ĻغϽʱٿص㡣 Merrow Grimeblotter=/£գĿ-2/-0ֱغϽ÷š Merrow Harbinger= ʱԴƿѰһƣչʾƣȻƿϴƣϡ Merrow Levitator=ԣĿ÷ֱغϽ ÿʹһɫʱ÷塣 Merrow Reejerey=ٿص+1/+1 ÿʹʱԺûĿ Merrow Wavebreakers=գգ÷ֱغϽ÷š Merrow Witsniper=˼ʱĿֽƿⶥĹ Merseine=ĬָʾֻҪĬϻһָʾܴ˽㲻ٿߵòá ܴ˽С֧ķãӸḽĬƳһָʾ Mesa Enchantress=ÿʹýʱץһơ Mesa Falcon=ף÷ɳӥ+0/+1ֱغϽ Mesa Pegasus=ϣ Mesmeric Fiend=аʱĿչʾƣѡһŷǵصơƳϷа볡ʱԴ˷ƳϷƻӵϡ Mesmeric Orb=ÿһʱIJٿ߽ƿⶥĹ Mesmeric Sliver=ƬСʱ1ٿ߼һֵƿⶥƣȻԽڸƿס Mesmeric Trance=ۻά֣գһƣץһơ Messenger Falcons= ӥʱץһơ Metal Fatigue= Metallic Sliver=ƬΪƬ Metallurgeon=ףԣĿ Metalworker=ԣչʾơÿԴ˷չʾһƣɫħħС Metamorphic Wurm=ż--ɱ+4/+41234 Metamorphose=ĿɶֲٿصӵߵƿⶥöֿԴϽһ磬Ʒý Metamorphosis=һΪʩűεĶá XɫķķأXͬڱ֮ķüһ˷ֻʩ Metathran Aerostat= أգԽһܷΪصƴϷýͧƻӵϡ Metathran Elite=κν磬ɱ赲 Metathran Soldier=ʿɱ赲 Metathran Transport= ܱͧɫ赲 գĿΪɫֱغϽ Metathran Zombie=£ٸ Meteor Crater=ԣѡһٿصеһɫһɫķķС Meteor Shower=ʯX+1˺ԽЩ˺䵽Ŀ/ϡ Meteor Storm=ңǣƣʯĿ4˺ Metrognome=һٿصʹ٪ʱĸ٪ЩΪ1/1 ԣһ٪Ϊ1/1 Michiko Konda, Truth Seeker=ÿɶٿصһԴ˺ʱһ Midnight Banshee=ɿݣԴ-1/-1ָʾķʽ˺ άֿʼʱÿǺɫϸһ-1/-1ָʾ Midnight Charm=ѡһҹĿ1˺1ĿȹֱغϽĿ Midnight Covenant=ܴ˽С£+1/+1ֱغϽ Midnight Ritual=ķĹнXĿƳϷÿԴ˷Ƴһƣ㽫һɫ2/2ٸý Midsummer Revel=άֽ׶УԷһʾָʾĻϡ ǣĻ磺XҰXĻϴʾָʾЩΪ3/3ɫ Might of Alara=ٿصĵ֮ÿһֻĿ+1/+1ֱغϽ Might of Oaks=Ŀ+7/+7ֱغϽ Might of Old Krosa=Ŀ+2/+2ֱغϽж׶ʹôΪ+4/+4ֱغϽ Might of the Masses=ÿٿһĿ+1/+1ֱغϽ Might of the Nephilim=Ŀÿһɫ+2/+2ֱغϽ Might Sliver=Ƭ+2/+2 Might Weaver=Ŀɫɫṳֱ̈غϽ Mighty Emergence=ÿһڻ5IJٿ½ʱ+1/+1ָʾ Mighty Leap=Ŀ+2/+2÷ֱغϽ Mijae Djinn=ÿ׼־鹥ʱһöӲҡ׼־Ƴս֮ Mikokoro, Center of the Sea=ԣ1ķС ԣÿλָץһơ Militant Monk=սɮʱá ԣڱغУֹĿɵ1˺ Militia's Pride=ÿһٿءҷ﹥ʱ֧סһ1/1ɫӢʿýй Millikin=ԣƿⶥķĹһɫķС Millstone=ԣĿֽƿⶥĹ Mimeofacture=Уգʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ ѡĿɶֲٿصӸֵƿѰһͬƣIJٿ·ýȻֽƿϴơ Mimic Vat=ѹӡÿһսĹʱԷơ̬׷ƻӵߵķĹ ԣһŽսΪ֮Ʒݡ һ迪ʼʱ Minamo, School at Water's Edge=ԣӣյķС գԣĿ괫 Minamo Scrollkeeper=ؾﲻܹ һš Minamo Sightbender=أԣĿСڻXﱾغвܱ赲 Minamo's Meddling=ĿIJٿչʾƣȻͨڸϵƣԼЩͨͬ Mindbender Spores= ÿʶҵ赲κ4ָʾڴϡڴ֮ߵý׶ΣһָʾӴƳϻκεָʾʱߵý׶βá Mind Bend=ĿĹ֣һɫȫΪһ֣ǽһֻȫΪһ֡ԽǺ޸Ϊǽߡ޸ΪߡЧӦغϽֹ Mindblaze=˵һǵص֮ƣԼһ0֡Ŀչʾƿ⡣ƿиƵ˵˼Ը8˺Ȼֽƿϴơ Mind Bomb=ըÿ3˺ÿҽԿѡһƣԷֹըɵ1˺ÿơ Mindbreak Trap=غijʩ֧֧ķá Ŀ Mind Burst=ĿִXƣXΪзĹе鱬֮һ Mind Control=ḽ ٿḽ Mind Extraction=һΪʹĶáĿչʾƣÿһɫֱиɫơ Mind Funeral=ĿִƿⶥʼչʾƣֱչʾŵΪֹֽԴ˷չʾĹ Mind Games=أգʹôʱԶ֧աォϣǷĹЧӦΪЧӦһݡ Ŀء Mind Harness=ֻʹںɫɫϡάֽ׶ۻ֧ýĿȨ Mind Knives=ĶԼѡһƣƶѡ Mindlash Sliver=ƬСÿλһơ Mindleech Mass=̤ ÿſս˺ʱԼӸֵơʹһŷǵصƣҲ֧䷨á Mindless Automaton=е޽ʱ+1/+1ָʾ һƣеϷһ+1/+1ָʾ еȥ+1/+1ָʾץһơ Mindless Null=ٿѪʧDzܽ赲 Mindlock Orb=ֲѰƿ⡣ Mind Maggots=ʱѡơÿԴ˷ʽһƣ+1/+1ָʾϡ Mindmoil=ÿʹʱ˳ƿףȻץơ Mind Over Matter=ѡһƣûĿء Mind Peel=أ££ʹôʱԶ֧£¡ォŵϣǷĹЧӦΪЧӦһݣ Ŀѡһơ Mind Ravel=ĿҴһơ¸غϵάֿʼʱץһơ Mind Rot=ĶԼѡƣĶֵֻһƣ뽫֮ Mind's Desire=ƿϴơȻƿⶥƳսֱغϽɽΪһʹãҲ֧䷨á֮кxxΪ0 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿ꣩ Mind's Eye=ÿץһʱ֧1ץһơ Mind Shatter=ĿXơ Mind Slash=£һĿչʾơѡһƣơֻʹ÷ʱʹôܡ Mindslaver=ԣԦеĿ¸غٿء ܿиܿƣо Mindslicer=޴ӳĹʱÿλָơ Mind Sludge=ÿٿһĿұһơ Mind Spring=ץXơ Mindstab=Ŀơ ӻ4£˴ʹôƣ֧²ƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Mindstab Thrull=ɱޣѡơֻɱ޽йδ赲ʱʹôܡ Mind Stone=ԣӣķС ԣʯץһơ Mindstorm Crown=άֿʼʱڱغϿʼʱûƣץһƣƣ򼤵ͷڶ1˺ Mind Swords=ٿɸΪһԴ֧֮ķáÿҴϽƳϷ Mind Twist=ĿҴXơ Mindwarper=Ťֽʱ+1/+1ָʾ £Ťȥһ+1/+1ָʾĿѡһơΪʹá Mind Warp=ĿҵƣѡXơ Mind Whip=ܴ˽֮IJٿߵάֿʼʱҿ֧3޷֮޶Ը2˺ܴ˽ Mindwhip Sliver=ÿһƬáĿһơΪʹáܡ Mindwrack Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 /ң/ң/ң/ңԽһɫɫƴϷý Mine Bearer=ԣĿй Mine Excavation=ĿƴӷĹƻӵϡ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Mine Layer=ңĿϷһָʾÿеָʾĵسΪʱõءԱ볡ʱеȥеָʾ Minion of Leshrac=ڱάֿʼʱһϯ˵ū֮޷ϯ˵ū5˺ ԣĿء Minion of Tevesh Szat=άֿʼʱ֧££̩ά˾ɲصūͶ2˺ ԣĿ+3/-2ֱغϽ Minion of the Wastes=̤ ʹûҰūʱ֧κ Ұū;еͬڸ Minion Reflector=ÿһIJٿ½ʱ֧һýǸĸơܼڻغϽʱ Minions' Murmurs=ץXʧȥXXΪٿص֮ Minister of Impediments=/տã׻֧ ԣĿ Minotaur Explorer=ţͷ̽ռҽʱһƣţͷ̽ռҡ Minotaur Illusionist=գţͷֻʦغϲܳΪܵĿꡣ ңţͷֻʦţͷֻʦĿɵͬţͷֻʦ˺ Minotaur Tactician=ݣٿظĸûغУԹԼԣ ֻҪٿκΰɫţͷսұ+1/+1ֻҪٿκɫţͷսұ+1/+1 Minotaur Warrior= Miraculous Recovery=ĿƴķĹϣҷһ+1/+1ָʾڴϡΪս Mirari's Wake=ٿص+1/+1ÿһŵԲħʱһõܲħħС Mirari=ÿʹ˲ʱ֧3һƷѵΪøѡµĿꡣ Mire Blight=ḽ ÿḽܵ˺ʱ Mire Boa= ǣߡ Mire Kavu=ֻҪٿӿ+1/+1 Miren, the Moaning Well=ã1ķС ãһõ֮ͬ Mire Shade=£һ󣺷һ+1/+1ָʾϡΪ Mire's Toll=Ŀִչʾƣͬٿصѡһšơ Mirozel= κЧӦĿ꣬ƻӵϡ Mirri, Cat Warrior=èսʿΪèսʿ ȹ ߣҲٿκ֣޷赲 ʱá Mirri's Guile=άֽ׶Уɼƿⶥϵƣ˳ǷŻء Mirri the Cursed=Уȹ ÿһս˺ʱϷһ+1/+1ָʾ Mirrodin's Core=ԣ1ķС ԣ޵غϷһָʾ ԣ޵غȥһָʾһɫķķС Mirror Entity=Σʱ𡣣 أٿصΪX/XֱغϽ Mirror Gallery=""ʧЧ Mirror Golem=ѹӡħʱԽĿƴӷĹƳսƳսѹӡڴϣ ħѹӡƵ֮ܡƵ硢˲䡢ء Mirror of Fate=ԣ֮ѡӵС泯ұơƿеƣȻѡƿⶥ Mirror Sheen=/ң/ңĿΪĿ˲ΪøѡµĿꡣ Mirror-Sigil Sergeant=̤ άֿʼʱٿɫԽһýΪӡʿ֮ơ Mirror Strike=ڱغУĿδ赲ɵս˺Ϊٿ֮ Mirror Wall=ؾﲻܹ ףǽغϿͬǽؽй Mirrorweave=ΪĿǴĸֱغϽ Mirrorwood Treefolk=ңףڱغУľһνܵ˺ʱ˺ΪĿ֮ Miscalculation=Ŀʩ߶֧򷴻 ѭ2֧ԳһơΪ˲ʹá Mischievous Poltergeist= ֧1 Mischievous Quanar=գգ˿޵泯¡գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ˿޷ʱĿ˲ΪøѡµĿꡣ Misdirection=ɸΪһɫƳϷԴ֧ķáָһĿĿһĿ档 Misers' Cage=Ŀֵάֽ׶νʱӵ5Żϵƣزū֮2˺ Misery Charm=ѡһĿɮ£߽ĿسеɮƻϣĿʧȥ2 Misfortune's Gain=һӵ߻4 Misguided Rage=Ŀһ Mishra, Artificer Prodigy=ÿʹʱԴķĹƺͣƿѰһͬƣýԴ˷Ѱƿ⣬ϴơ Mishra's Bauble=ԣ˹ƷĿֵƿⶥơ»غάֿʼʱץһơ Mishra's Helix=أԣXŵء Misshapen Fiend= Misstep=ĿҲٿصڸҵ¸òвá Mistbind Clique= 飨ʱ㽫һٿصƳս֮볡ʱƻسϡ һ鱻ȺʱĿֲٿصĵء Mistblade Shinobi=գգһٿδ赲ĹƻӵϣƴϺýй ÿ߶ս˺ʱԽĿɸֲٿصƻӵϡ Mist Dragon=÷ ʧȥ գգ׶Ƴ Mistfolk=գĿ֮ΪĿ Mistform Dreamer= ѡһӰΪֱغϽ Mistform Mask=ѡһܴ˽ΪֱغϽ Mistform Mutant=գѡһ𣬵ǴǽĿΪֱغϽ Mistform Seaswift= ѡһúݳΪֱغϽգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Mistform Shrieker= ѡһӰΪֱغϽգգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Mistform Skyreaver= ѡһӰΪֱغϽ Mistform Sliver=Ƭ[ѡһ𣬴иֱغϽ] Mistform Stalker=ѡһDZӰΪֱغϽ գգDZӰ+2/+2÷ֱغϽ Mistform Ultimus=ʦе𣨲۴Ƿڳϣ Mistform Wakecaster= ѡһûӰΪֱغϽ գգԣѡһٿصΪֱغϽ Mistform Wall=ؾﲻܹ ѡһǽΪֱغϽ Mistform Warchief=ʹ֮սйͨߣü1ʹá ԣѡһսΪֱغϽ Mist Leopard=ĻﲻܳΪܵĿꡣ Mistmeadow Skulk=ϵܷڻ3 Mistmeadow Witch=ףգĿƳսڻغϽʱӵߵIJٿƻسϡ Mistmoon Griffin= ֮ʨɳϱκηĹУ ֮ʨƳϷȻķĹ һƷý Mist of Stagnation=ٿߵòвáÿλҵάֿʼʱҵķĹÿһƣһ Mistral Charger= Mistveil Plains=ԣӣ׵ķС ƽԭý ףԣĿƴķĹƿסֻٿɫʱʹôܡ Mistvein Borderpost=֧ٿصһƻӵϣ֧籮ķá 籮ý ԣӣջµķС Misty Rainforest=ԣ֧1֣ƿѰһֻ򺣵ƣ֮ŽսȻƿϴơ Mitotic Slime=˿սĹʱ2/2ɫŽսǾСĹʱ1/1ɫŽս Mizzium Transreliquat=׽ġ̬еΪĿĸֱغϽ գң׽ġ̬еΪĿĸƣһôܡ Mnemonic Nexus=ÿλֽĹϴƿ⡣ Mnemonic Sliver=ÿһƬáһơܡ Mnemonic Wall=ؾ ǽսʱԽĿ˲ƴķĹƻϡ Mobile Fort=ɶʽҪΪǽǽɹ ɶʽҪ+3/-1ֱغϽڴ˻غϿǽһعһغֻʹһΡ Mobilization=ʿʱá ףһ1/1ɫʿý Mobilize= Mob Justice=ÿٿһͶĿ1˺ Mob Mentality=ܴ˽ṳ̈ܡ ٿصзǽȫܴ˽+*/+0ֱغϽ*ڹ Mogg Alarm=ɽԴ֧Ī𾯱ķá1/1ɫý Mogg Assassin=ԣһӲҡӮ˴Ŀɶٿصڸöֵѡ£Ŀ Mogg Bombers=κĪըĿ3˺ Mogg Cannon=ԣĿٿص+1/+0÷ֱغϽڻغϽʱ Moggcatcher=ԣƿѰһžƣƷý֮ƿϴơ Mogg Conscripts=Ǵ˻غɹʩĪӦӲܽй Mogg Fanatic=ĪĪĿ1˺ Mogg Flunkies=ڸûغٿصй赲Ī಻ܽй赲 Mogg Hollows=ԣһɫħħС ԣӣһǵħСĪѨһý׶вá Mogg Infestation=ĿҲٿصÿһ˱κηĹҷЩΪ1/1ɫ Mogg Jailer=ֲٿСڻ2δĪ㲻ܽй Mogg Maniac=Īͽܵ˺ʱĿɵ˺ Mogg Raider=һ֣Ŀ+1/+1ֱغϽ Mogg Salvage=һֲٿغٿɽ㲻֧䷨ãʹĪʽȡĿ Mogg Sentry=ÿʹʱĪڱ+2/+2ֱغϽ Mogg Squad=ÿһֻĪСӱ-1/-1 Mogg Toady=ٿصȷҶ࣬ĪƨܽйٿصȹҶ࣬Īƨܽ赲 Mogg War Marshal=죱ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ĪսԪ˧ӳĹʱһ1/1ɫý Mold Adder=ÿһλʩɫɫʱڸϷһ+1/+1ָʾ Molder Beast=̤ ÿһսĹʱҺ޵+2/+0ֱغϽ Molder=ĿܷΪX硣X Molder Slug=ÿλֵάֿʼʱһ Moldervine Cloak= ܴ˽+3/+3 2㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Mold Shambler=ǣʩŴʱԶ֧ǡ ù޽սʱĿ Mole Worms=ѡòв档 ԣĿءֻҪ汣ֺãɸõزٿߵòá Molimo, Maro-Sorcerer=̤ ʿĪīͷͬٿصĵ֮ Molten Disaster=ңʹôʱԶ֧ҡ ֧ãֻת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ֻÿλÿ߷ܵX˺ Molten Firebird= ڻӳĹڻغϽʱӵߵIJٿ·سϣԹ¸ץƲ衣 ңڻƳս Molten Frame=Ŀ ѭƣץһơ Molten Hydra=ңңͷϷһ+1/+1ָʾ ԣȥͷе+1/+1ָʾÿԴ˷ʽƳһ+1/+1ָʾͷĿ1˺ Molten Influence=Ŀ˲IJٿܶ4˺򷴻 Molten Psyche=ÿλֽϴƿ⣬Ȼץơ 𼼡ٿÿλָ˺ͬڸұغץ Molten Rain=ĿءõΪǻأٿ2˺ Molten Ravager=ңɹֵ+1/+0ֱغϽ Molten Sentry=ڱʱһöӲҡ棬ڱʱΪ5/2ܵǷ棬ڱʱΪ2/5ؾܵ Molten Slagheap=ԣӣķС ԣ۶Ϸһָʾ ۶ȥXָʾX㷨ķУΪºͣҵϡ Molten-Tail Masticore=άֿʼʱһƣβʨ ķĹһƣβʨĿ4˺ βʨ Molting Harpy= άֿʼʱ֧ëƦ Molting Skin=¾ƤƻӵϣĿ Momentary Blink=ĿٿصƳսȻIJٿ·سϡ գգԴķĹʹôƣ֧䷵շãȻƳս Moment of Silence=ĿڱغԹս׶Ρ Momentous Fall=һΪʩشĶáץ֮ͬƣȻõͬ Moment's Peace=ڱغУֹɵս˺գǣ֧ƵķշãԴķĹʹȻƳս Momentum=άֿʼʱڳϷһָʾ ÿһָʾܴ˽+1/+1 Momir Vig, Simic Visionary=ÿʹɫʱԴƿѰһƣչʾơƿϴƣϡ ÿʹɫʱչʾƿⶥơƣ򽫸ϡ Mongrel Pack=ֹȺսдӳϱκηĹĸȮΪ1/1ɫ Monkey Cage=κʱҽܷõ֮2/2ɫԳý Monk Idealist=ΨɮʱĿƴķĹƻϡ Monk Realist=ΨʵɮʱĿ硣 Monsoon=ÿλҵĻغϽʱɸҲٿδõĺԸX˺XͬԴ˷֮ Mons's Goblin Raiders= Monstrify=Ŀ+4/+4ֱغϽ ׷ݣԴķĹʹôƣ֧ãһŵơ Monstrous Carabid=޴гÿغܹ빥 ѭ/ң/ңƣץһơ Monstrous Growth=Ŀ+4/+4ֱغϽ Monstrous Hound=ٿصĵرȷһ࣬Ȯܽй ٿصĵرȹһ࣬Ȯܽ赲 Moonbow Illusionist=УٿصһƻӵϣѡһֻĿسΪֱغϽ Moonglove Changeling=Σʱ𡣣 £µػƻλֱغϽÿһ˺ʱߡ Moonglove Extract=µػƾ⣺µػƾĿ2˺ Moonglove Winnower=ÿһ˺ʱߡ Moonhold=ʹͣʱ֧ˣңĿֱغвʹõأʹʱ֧ˣףֱغвʹơ֧ˣңף߶ Moonlace=ĿΪɫ Moonlight Bargain=ƿⶥơӵÿƶԣΪ֧2ķĹȻϡ Moonlit Strider=¹пͣѡһɫĿٿص÷ɫֱغϽת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Moonlit Wake=ÿһӳϽĹʱ1 Moonring Island=ԣӣյķС ֵý գԣĿֵƿⶥơֻٿɫʱʹôܡ Moonring Mirror=ÿץһʱƿⶥ泯µƳսάֿʼʱԽ泯µƳսӵУƳսϡ Moon Sprite= Moonwing Moth= ף+0/+1ֱغϽ Moor Fiend=ߡ Moorish Cavalry=̤ Morality Shift=ķĹƿ⻥ȻὫƿϴơ Moratorium Stone=ԣĿƴӷĹƳս ף£ԣʯһĹĿǵصƳսзĹиƵƣԼиƵƳս Morbid Bloom=ĿƴһĹƳսȻX1/1ɫýXΪƳս֮Ƶķ Morbid Hunger=̬ʶĿ3˺3գ££ԴķĹʹôƣ֧䷵շáȻƳս Mordant Dragon= ңʴ+1/+0ֱغϽÿʴijս˺ʱɸֲٿصĿɵ˺ Morgue Theft=ĿĹеƻϡգ£ԴķĹʹôƣ֧䷵շáȻƳս Morgue Thrull=ͣʬޣƿⶥƷŽķĹ Morgue Toad=ʬܣӣգҵķС Morinfen= ۻά֡1 Moriok Reaver= Moriok Replica=£ĪġƷץƣʧȥ2 Moriok Rigger=ÿһӳϽĹʱĪʦϷһ+1/+1ָʾ Moriok Scavenger=Īʰ߽ʱԽĿƴķĹƻϡ Morningtide=зĹеƳϷ Moroii= άֿʼʱʧȥ1 Morphling=գù龫֡ գ龫ֻ÷ֱغϽգ龫ֲܳΪܵĿֱغϽ 龫ֵ+1/-1ֱغϽ 龫ֵ-1/+1ֱغϽ Morselhoarder=ʱ-1/-1ָʾ Ӳȥһ-1/-1ָʾһɫķķС Morsel Theft=Ż£ڱغ˿ս˺֧ƵŻʹ Ŀʧȥ33֧͵ȵŻãץһơ Mortal Combat=άֿʼʱķĹжʮƣӮôϷ Mortal Wound=ܴ˽˺ Mortician Beetle=ÿһһʱ׳Ϸһ+1/+1ָʾ Mortify=Ŀ硣 Mortipede=ǣغУܹ赲ɱ赲֮ Mortiphobia=£һƣĿڷĹеƳϷ £֢ĿڷĹеƳϷ Mortivore=޵ͷͬзĹе֮ £ Mortuary=ÿκӳϷķĹʱŵƿⶥ Mosquito Guard=ȹ ǿ1ףףƣĿϷһ+1/+1ָʾ Mossbridge Troll=̦žħ֮ ٿء̦žħܺΪ10δ̦žħ+20/+20ֱغϽ Moss Diamond=̦ʯý ԣӣǵħС Mossdog=ÿ̦Ϊһٿ֮ܵĿʱ̦Ϸһ+1/+1ָʾ Mossfire Egg=ԣ̦ѣӣңǵķСץһơ Mossfire Valley=ԣӣңǵķС Moss Kami=̤ Moss Monster=ޡ Mosstodon=Ŀڻ5ṳֱ̈غϽ Mosswort Bridge=ڱΣ˵ýʱƿⶥƣһ泯µƳսȻƿס ԣӣǵķС ǣԣٿص֮Ϊ10࣬ʹƳսƣҲ֧䷨á Mothdust Changeling=Σʱ𡣣 һٿδõۻλ÷ֱغϽ Mother of Runes=ԣٿصĿѡɫ֮ɫֱغϽ Mothrider Samurai= ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Mountain Bandit=ɽٻʧӰ졣 Mountain Goat=ɽߡ Mountain Titan=ңңֱغϽÿʩһɫɽ̩̹Ϸһ+1/+1ָʾ Mountain Valley=ɽϿȷýʱá ԣɽϿȣƿѰһɽֵƣϷʹáºϴơ Mounted Archers=ӿ赲зܵ ףغУӿɶٶ赲һе赲Ϸ Mourner's Shield=ѹӡ֮̾ܽʱԽĿƴӷĹƳսƳսѹӡڴϣ ԣѡһԴѹӡйͨɫڱغУֹԴɵ˺ Mournful Zombie=ףԣĿֻ1 Mourning=ܴ˽-2/-0 £ƻӵϡ Mourning Thrull=/ǿã׻֧ ÿ˺ʱõ Mournwhelk=ݾʱĿơ ꣳ£֧ĺʹʱ㱻 Mouth of Ronom=ԣӣķС ӣԣɽڣɽڶĿ4˺Բѩһ㷨֧ Mox Diamond=ʯʱѡһŵƣʯ ԣһɫħħСΪħԴʹá Mox Emerald=ԣӣǵķء Mox Jet=ԣӣµķء Mox Opal=𼼡ԣһɫķķС ֻٿʱ𶯴ܡ Mox Pearl=ԣӣ׵ķء Mox Ruby=ԣӣҵķء Mox Sapphire=ԣӣ׵ķء Mtenda Griffin= ףԣĽ̹ʨշӵߵУسеĿʨƷŻСֻάֽ׶ʹá Mtenda Herder= Mtenda Lion=Ľ̹ʨ֧ʹڴ˻غϲκ˺ Muck Drubb=֣ܹʹ˲ʱʹô ޽ʱָһĿĿijΪĿꡣ ħ£ƣԸΪʹ֧ħãֱӽķĹ Muck Rats= Mudbrawler Cohort= ֻҪٿɫȭ˱+1/+1 Mudbrawler Raiders=ͻӲܱɫ赲 Mudbutton Clanger=Ѫ填άֿʼʱԼƿⶥơťй֮ͨչʾơť+1/+1ֱغϽ Mudbutton Torchrunner=ťߴӳĹʱĿ3˺ Muddle the Mixture=Ŀ˲ ʣգգգգƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Mudhole=ĿֽĹееƳս Mudslide=߷ܵﲻٿߵòòСøֻάʹôÿغֻʹһΡ Mulch=չʾƿⶥƸҡеĵƷ֮УķĹ Mul Daya Channelers=չʾƿⶥƵķʽϷֻҪƿⶥƣĽͨʦ+3/+3ֻҪƿⶥǵƣĽͨʦСԣɫĵɫķС Mulldrifter= Ưʱץơ ꣲգ֧ĺʹʱ㱻 Multani, Maro-Sorcerer=ʿͬƵ ʿ᲻ܳΪܵĿꡣ Multani's Acolyte=죨ٿش֮һάֽ׶֧ʩŷã֮ ɮʱһơ Multani's Decree=н硣ÿԴ˷һ磬2 Multani's Harmony=ܴ˽УԣһɫķķУ Multani's Presence=ÿʹõﱻʱһơ Mundungu=ԣĿʩ߶֧1򷴻ĿΪʹá Mungha Wurm=òУֻһŵء Muraganda Petroglyphs=ܵ+2/+2 Murasa Pyromancer=ÿķʿһIJٿ½սʱķʿĿ˺ͬٿصĻ Murderous Betrayal=££֧һСλĿǺɫ Murderous Redcap=ñͽʱĿ˺ͬ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Murderous Spoils=ĿǺɫøװ֮ٿȨЧӦغϽֹ Murk Dwellers=ڰϢ߽йδ赲õ+2/+0ֱغϽ Murkfiend Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 ֵòУٿصɫͣɫ Murmuring Bosk=ԣӣǵķС ϸԽʱԴչʾһơδϸý ԣӣ׻µķСϸԶ1˺ Murmurs from Beyond=չʾƿⶥơһִѡһšķĹϡ Muscle Burst=Ŀ+X/+XֱغϽXΪзĹеļ֮3 Muscle Sliver=Ƭ+1/+1 Muse Vessel=ԣĿֽһƳսֻܹʹ÷ʱʹôܡ ѡһ˼Ƴսơڱغʹøơ Musician=ۻά֣ԣĿáάֿʼʱ֧֮ЧغϽ Mutavault=ԣӣķС ֱغϽεؽѳΪ2/2ﲢȻǵء Mutilate=ÿٿһ-1/-1ֱغϽ Muzzle=ֹнܴ˽ɵ˺ Mwonvuli Acid-Moss=ĿءƿѰһƣ֮ýȻƿϴơ Mwonvuli Ooze=ۻά2 ľͷԵ֧ ۻάַü1 Mycoid Shepherd=ÿަ˻ٿءڻ5ӳϽĹʱԻ5 Mycologist=άֿʼʱѧϷһѿָʾ ѧȥѿָʾһ1/1ɫý һ2 Mycoloth=2ʱʱи+1/+1ָʾ άֿʼʱÿһ+1/+1ָʾ㽫һ1/1ɫý Mycosynth Golem=ÿٿһʹôķñ1ʹã ʹõܡÿٿһʹôķñ1ʹã Mycosynth Lattice=ԭеԼڳϵƾΪɫֿɽΪɫʹá Myojin of Cleansing Fire=ʱʹ֮һָʾֻҪָʾ㲻ٻӾȥһָʾ Myojin of Infinite Rage=ŭʱʹ֮һָʾֻҪŭָʾ㲻ٻŭȥһָʾеء Myojin of Life's Web=ʱʹ֮һָʾֻҪָʾ㲻ٻӴȥһָʾƴϷý Myojin of Night's Reach=ҹĻʱʹ֮һָʾֻҪҹĻָʾ㲻ٻҹĻȥһָʾÿ־ơ Myojin of Seeing Winds=ʱʹ֮һָʾֻҪָʾ㲻ٻȥһָʾÿٿһץһơ Myr Adapter=ʾضÿװһߣ+1/+1 Myr Battlesphere=ضսʱĸ1/1ɫضŽս ÿض򹥻ʱԺXٿδõض ض+X/+0ֱغϽԷX˺ Myr Enforcer=ÿٿһʹôķñ1ʹã Myr Galvanizer=ٿصض+1/+1 ԣٿصض Myr Incubator=ԣضƿѰƣƳսȻ֮ͬ1/1ض֮ƿϴơ Myr Landshaper=ԣֱغϽĿسΪΪԭ Myr Matrix=ضĸ岻ٻע𡹵ЧӦԼ˺Ὣ𡣣 ض+1/+1 һ1/1ضý Myr Mindservant=ԣƿϴơ Myr Moonvessel=¹ضӳĹʱ1ķС Myr Propagator=ԣһŽսΪض֮Ʒ Myr Prototype=άֿʼʱԭضϷһ+1/+1ָʾΪԭضÿ+1/+1ָʾ֧ܽй赲߻赲ʱ֧˷á Myr Quadropod=ضֱ֮غϽ Myr Reservoir=ԣӣķС ˷ֻʩضضʽܡ ԣĿضƴķĹƻϡ Myr Retriever=ضӳϽĹʱһĿƴķĹƻϡ Myr Servitor=άֿʼʱضڳÿλֽΪضƴĹƻسϡ Myrsmith=ÿʩһʱ֧ һ1/1ɫضŽս Mysteries of the Deep=ץơ䡫غеIJٿ½սΪץơ Mystical Teachings=ƿѰһ˲ƻܵƣչʾƣϡȻƿϴơ գ£ԴķĹʹôƣ֧䷵շãȻƳս Mystical Tutor=ƿѰһ˲ƣչʾơƿϴƣȻ󽫸ƿⶥϡ Mystic Compass=ԣĿسΪѡֱ֮غϽ Mystic Crusader=ڱ챣ż~ؽ̻̾+1/+1зܡֻҪķĹŻƣﵽż Mystic Decree=ʧȥ ܡ Mystic Denial=ֻʹٻǷʱԷӦķʽʹصķ񶨡ӦƽκЧӦұҵķĹС Mystic Enforcer=ڱż--ؽִߵ+3/+3зܡ1234 Mystic Familiar= żؽӶ޵+1/+1зڱܡֻҪķĹŻƣﵽż Mystic Gate=ԣӣķС /գԣӣףףףգգյķС Mystic Melting=Ŀ硣 »غάֿʼʱץһơ Mystic Might=ۻάֻ֣֮ܽḽٿصĵ֮ϡܴ˽ĵؾСԣĿ+2/+2ֱغϽ Mystic Penitent=ؽͽڹ߹áż~ؽͽڹߵ+1/+1зܡֻҪķĹŻƣﵽż Mystic Remora=ۻά֣1ÿһλʹ÷ʱǸ֧ץһơ Mystic Restraints=ʹ˲ʱ£ʹعѺعѺʱܴ˽ܴ˽ٿߵòвá Mystic Snake=֣ܹʹ˲ʱʹô ߽ʱĿ Mystic Speculation=أʹôʱԶ֧ʱơ ռ3ƿⶥƣȻ˳ƿף˳ƿⶥ Mystic Veil=ɽɴΪ˲ʹãڻغϽʱɴ ܴ˽ﲻɳΪЧӦ֮Ŀꡣ Mystic Visionary=ż~ؽ̻ӼҾзܡֻҪķĹŻƣﵽż Mystic Zealot=ż~ؽ̿ߵ+1/+1зܡֻҪķĹŻƣﵽż Mystifying Maze=ԣ1ķС ԣĿɶֲٿءҽйһ迪ʼʱӵߵIJٿºƻս Mythic Proportions=ܴ˽+8/+8м̤ܡ Nacatl Hunt-Pride= ңԣĿﱾغϲܽ赲 ǣԣĿﱾغܽ赲 Nacatl Outlander= Nacatl Savage= Nacatl War-Pride=һ赲ÿսȺ赲֮ ÿÿսȺйʱXýйҾΪÿսȺĸƣXΪɷֲٿص֮ڻغϽʱЩƳս Nacre Talisman=ÿһɫﱻʩʱ֧3Ŀ Nafs Asp=ÿŲ˹ǿһλ˺ʱǸ¸غϵץƲ֧¸άֿʼʱʧȥ1 Nagao Bound by Honor=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ÿҽ۹ʱٿصʿ+1/+1ֱغϽ Nakaya Shade=£κ֧ǡ+1/+1ֱغϽ Naked Singularity=ۻά֣3лغԲƽԭңףɽգԼֲԷֱԭĻ Nameless Inversion=Σʱ𡣣 Ŀ+3/-3ʧȥֱغϽ Nameless One=ߵͷͬڳϵķʦգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Nantuko Blightcutter=ڱżÿٿһɫή˱+1/+1ֻҪķĹŻƣﵽż Nantuko Calmer=ǣãʦĿ硣żʦ+1/+1ֻҪķĹŻƣﵽż Nantuko Cultivator=˽ʱԴĵơڸϷõ+1/+1ָʾơ Nantuko Disciple=ǣԣĿ+2/+2ֱغϽ Nantuko Elder=ԣӣǵķС Nantuko Husk=һտ˵+2/+2ֱغϽ Nantuko Mentor=ǣԣĿ+X/+XֱغϽXΪ Nantuko Monastery=ԣһɫħħСż̰ףɮԺΪ4/4ɫɫȹֱܵغϽȻǵءֻķĹŻʱʹôܡ Nantuko Shade=£+1/+1ֱغϽ Nantuko Shaman=˼ʦʱδٿѺõĵأץһơ ӻ1ǣǣ˴ʹôƣ֧ǣDzƳսһʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Nantuko Shrine=ÿʹʱֽX1/1ɫýXΪзĹ֮ͬ Nantuko Tracer=ġ˽ʱԽĿڷĹеӵߵƿס Nantuko Vigilante=ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ˷ʱĿ硣 Narcissism=ǣһƣĿ+2/+2ֱغϽ̣񱣺Ŀ+2/+2ֱغϽ Narcolepsy=ḽÿάֿʼʱḽﲢδã Narcomoeba= װʹƿķĹʱԽý Narrow Escape=Ŀٿصƻӵϡ4 Narwhal=ȹ챣 Nath of the Gilt-Leaf=άֿʼʱĿһơ ÿһʱԽһ1/1ɫĵؾսʿý Nath's Buffoon=ؾ Nath's Elite=ܹ赲˹赲֮ ˹ʱһλֱȵ㡣Ӯ˹Ϸһ+1/+1ָʾȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Natural Affinity=ֱغϽеضΪ2/2Ϊء Natural Balance=ÿλƵĵ糬5ţ򽫶 ÿλƵĵ5ţڸҵƿѰ㹻ĻأϷУʹҵĵؽΪ5šºЩϴơ Natural Emergence=ȻľѽʱٿصһɫɫƻӵϡٿصĵسΪ2/2ȹܵΪء Naturalize=Ŀ硣 Natural Order=һֻɫƿѰһɫƺ֮ýӴΪսƿϴơ Natural Selection=鿴ƿⶥϵơѡһ˳Żƿⶥϴƿ⡣ Natural Spring=Ŀֻ8 Nature's Claim=Ŀ硣ٿ߻4 Nature's Cloak=ɫֱغϽڳӵκ֣еɫﶼܱأ Nature's Kiss=ĹĶƳϷܴ˽ +1/+1ֱغϽ Nature's Lore=ƿвһֲýȻƿϴơ Nature's Resurgence=ÿλҵķĹÿһƣһơ Nature's Revolt=еسΪ2/2Ϊء Nature's Ruin=ɫɫ Nature's Spiral=ĿƴķĹƻϡưƣƣƣƣԼơ Nature's Will=ÿһٿصս˺ʱɸֲٿصĵأٿصĵء Nausea=-1/-1ֱغϽ Naya Battlemage=ңԣĿ+2/+0ֱغϽ ףԣĿ Naya Charm=ѡһŻĿ3˺ĿƴӷĹƻӵϣĿֲٿص Naya Hushblade=ֻҪٿһɫ+1/+1ҾĻܡܳΪܵĿꡣ Naya Panorama=ԣӣķС ԣȫƿѰһŻɽ֣ƽԭƣ֮ýȻƿϴơ Naya Sojourners=ѭþ߻ӳϽĹʱĿϷһ+1/+1ָʾ ѭǣǣƣץһơ Near-Death Experience=άֿʼʱΪӮôϷ Neck Snap=Ŀй赲 Necra Disciple=ǣԣһɫķﵽķС ףԣڱغУֹĿɵ1˺ Necra Sanctuary=άֿʼʱٿɫɫĿֱʧȥ1ͬʱٿɫPɫΪĿʧȥ3 Necratog=ĹһƳϷ+2/+2 ֱغϽ Necravolver=Ǻ/ף֧䣱ǵãʱ+1/+1ָʾм̤ܡ֧׵ãʱһ+1/+1ָʾСÿ˺ʱ˺ Necrite=أĿɷٿصֻؽйδ赲ʱʹôܡ Necrogen Censer=ʬ¯սʱָʾ ԣӻʬ¯ȥһָʾĿʧȥ2 Necrogenesis=ĿƴһĹƳսһ1/1ɫý Necrogen Mists=ÿλֵάֿʼʱִһơ Necrogen Scudder= ʬα޽սʱʧȥ3 Necrogen Spellbomb=£ʬĿִһơ ʬץһơ Necrologia=ֻĻغϽʹڤѧ֧ΪʹڤѧĶáƣͬԴ˷֧ Necromancer's Covenant=ʿԼʱĿַĹƳսȻÿԴ˷һƳս㽫һ2/2ɫٸý ٿصٸϵܡ Necromancer's Magemark= ٿұḽ+1/+1 ٿұḽォһĹΪƻӵϡ Necromancy=ɽΪ˲ʹáڻغϽʱ ʩʱѡĹеĿơʱøΪսʱΪ磬ĿΪ볡 Necromantic Thirst= ÿܴ˽ս˺ʱԽĿƴķĹƻϡ Necropede=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ڤսĹʱĿϷһ-1/-1ָʾ Necroplasm=άֿʼʱԭϷһ+1/+1ָʾ ĻغϽʱܷõͬԭ+1/+1ָʾ 2 Necropotence=Թijƽ׶Ρÿһʱ㽫ƳϷ1ƿĶƷŵԱߡƽ׶οʼʱϡ Necrosavant=££һѧķĹƻسϡֻάʹá Necroskitter=ǬݣԴ-1/-1ָʾķʽ˺ ÿһɶֲٿءҾ-1/-1ָʾĹʱԽIJٿƻسϡ Necrotic Ooze=ֻҪսϣзĹÿƵʽܡ Necrotic Plague=ḽḽСάֿʼʱḽĹʱٿѡĿijλٿص߲ӵߵķĹƻսḽڸϡ Necrotic Sliver=ƬСĿ Nectar Faerie= £ԣĿؾϵֱغϽÿ˺ʱٿ߻õ Need for Speed=һأĿֱغϽ Needlebite Trap=һֱغϻù֧£֧ķá Ŀʧȥ55 Needlebug=ܹʹ˲ʱ£ʹð档 Needle Drop=Ŀڱغܹ˺1˺ ץһơ Needlepeak Spider=֩ͬзܵؽ赲 Needleshot Gourna=޿ͬзܵؽ赲 Needle Specter= ǬݣԴ-1/-1ָʾķʽ˺ ÿս˺ʱơ Needle Storm=̷籩ÿ߷ܵ4˺ Nefarious Lich=㽫ܵ˺ΪĹеƳս޷̶ս㽫Ϊץơ볡ʱ̶ս Nefashu=ÿ⹥ʱĿ-1/-1ֱغϽ Negate=Ŀ Neko-Te=ÿߵ˺ʱúߡֻҪèֳڳٿߵòб㲻ܱá ÿߵ˺ʱʧȥ12 Nekrataal=ʱĿҷǺɫ Nema Siltlurker= Nemata, Grove Guardian=ǣһ1/1ɫýһи+1/+1ֱغϽ Nemesis Mask=ܹ赲ߵ֮赲֮3װĿٿصϣʱͬƽʱδװ䣬Ҹ볡󣬴ڳ Nemesis of Reason=ÿ޵йʱֽƿⶥʮĹ Nemesis Trap=ɫй֧££֧ӦķáĿйһŽսΪ֮ơһ迪ʼʱ Nessian Courser= Nesting Wurm=̤ ʱԴƿѰƣչʾǣСƿϴơ Nest Invader=Ϯ޽սʱһ0/1ɫ棯ŽսС1ķС Netherborn Phalanx=ڤŽʱÿλʧȥͬٿص ʣ££££ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Nether Horror= Nether Shadow=άֿʼʱӰķĹƸϣԽӰIJٿƻسϡ Nether Spirit=άֿʼʱڤĹΨһƣԽڤƻسϡ Nether Traitor= ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ÿһӳķĹʱ֧¡ͽķĹسϡ Netter en-Dal=ףԣһƣĿڱغвɽй Nettle Sentinel=ݡԭڱٿߵòвá ÿʹһɫʱݡԭڱ Nettletooth Djinn=άֽ׶Σŭ1˺ Nettlevine Blight=ؽ ܴ˽СĻغϽʱﲢݡٽḽٿصϡ Nettling Curse= ÿܴ˽й赲ʱIJٿʧȥ3 ңܴ˽ﱾغܹ빥 Nettling Imp=ֻһλֵĻغУ湥ǰʹСħ ԣڱغУĿֲٿصĿǽ빥ﲻܹڻغϽʱ֮ڸûغϿʼڸҲٿ½ﲻܴЧӰ졣 Neurok Familiar= Ŧٸ޽ʱչʾƿⶥơƣ򽫸ϣǣ򽫸ķĹ Neurok Hoversail=ߵзܡ2װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Neurok Invisimancer=Ŧʿܱ赲 ŦʿսʱĿﱾغвܱ赲 Neurok Prodigy= һƣŦݲƻӵߵϡ Neurok Replica=գŦġƷĿƻӵϡ Neurok Spy=ֻҪֲٿŦ˼㲻ܱ赲 Neurok Stealthsuit=ߵﲻܳΪܵĿꡣ գգŦŵװװĿٿصϡ1װĿٿصϣʱͬ Neurok Transmuter=գֱغϽĿΪΪԭ գֱغϽĿΪɫҲ Neverending Torment=ĿֵƿѰXƣXΪƳսȻֽƿϴơϷ֮ǰ㲻ʹÿغάֿʼʱƴܡΪøѡµĿ꣩ Nevermaker= 볡ʱĿǵӵߵƿⶥ ꣳգ֧ĺʹʱ֮ Nevinyrral's Disk=ά֮ý ԣP硣 New Benalia=±ý ±ǽʱռ1ƿⶥƣȻԽƿס ԣӣ׵ķС New Frontiers=ÿλֿԸԴƿѰXŻƣúýȻÿλԴ˷Ѱƿֽƿϴơ Nezumi Bone-Reader=£һĿһơֻܹʹ÷ʱʹôܡ Nezumi Cutthroat=־˲ܽ赲 Nezumi Graverobber=£ĿƴӶֵķĹƳս÷Ĺûƣ򽫵Ĺ˷תҹĿ~/ʦ4/2 £ĿƴӷĹзýٿء Nezumi Ronin=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Nezumi Shadow-Watcher=ӰˣĿߡ Nezumi Shortfang=£ԣĿһơȻûƣ򽫶˷תĴ봫~/ʦ3/3 ÿֵάֿʼʱţÿһƣֱʧȥһ Nicol Bolas, Planeswalker=[+3]Ŀ [-2]ĿIJٿȨ [-9]ɲ˹Ŀ7˺ƣȻ߸ Nicol Bolas= άֿʼʱ֧գ£ңɲ˹ ÿɲ˹˺ʱơ Nightcreep=ֱغϽﶼΪɫеضΪ Night/Day=Ŀ-1/-1ֱغϽ/Ŀٿص+1/+1ֱغϽ Night Dealings=ÿһٿصԴ˺ʱڰҹõԵָʾ ££ӰҹȥXԵָʾƿѰһŷǵأܷΪXƣչʾƣϡȻƿϴơ Nightguard Patrol=ȹ Nighthaze=ĿֱغϽץһơ Nightmare= Nightmare Incursion=ĿֵƿѰXƣXΪٿصƳսȻֽƿϴơ Nightmare Lash=ÿٿһߵ+1/+1֧3֧3װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Nightmare Void=Ŀչʾơѡһơơ 2㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Nightmare= ʵͬٿص֮ Night of Souls' Betrayal=-1/-1 Nightscape Apprentice=գԣĿٿصӵߵƿⶥ ңԣĿȹֱغϽ Nightscape Battlemage=պ/򣲣ңԶ֧պ/򣲣ʹ ҹԺսʦʱ֧䣲յãĿǺɫƻӵϡҹԺսʦʱ֧ҵãĿء Nightscape Familiar=ʹõɫͺɫ1ʹá £ҹԺӶޡ Nightscape Master=գգԣĿƻӵϡ ңңԣҹԺʦĿ2˺ Nightshade Assassin=ȹ ɱֽʱԴչʾXźɫơĿ-X/-XֱغϽ ħ£ƣԸΪʹ֧ħãֱӽķĹ Nightshade Schemers= Ѫ填άֿʼʱԼƿⶥơҹӰıʦй֮ͨչʾơÿλָʧȥ2 Nightshade Seer=£ԣչʾĺɫơĿ-X/-XֱغϽXͬԴ˷չʾ Nightshade Stinger= ҹӰ̼Ͳܽ赲 Nightsky Mimic=ÿʹһ׺˫ɫʱҹ̬Ϊ4/4һ÷ֱغϽ Nightsoil Kami=ת5ӳϽĹʱԽĿܷõڻС5ľƴķĹƻϡ Night Soil=һĹнƳսһ1/1ɫý Night's Whisper=ץƲʧȥ2 Nightwind Glider=Уڱ Nightwing Shade= £ҹ+1/+1ֱغϽ Nihilistic Glee=£һƣĿʧȥ11 ˮս֧2ץһơֻûʱʹôܡ Nihilith=־ ӻ7 ÿһƴκֵķĹʱӻԴȥһʱָʾ Nihil Spellbomb=ԣĿַĹеơ սĹʱ֧¡ ץһơ Nikko-Onna=չŮʱĿ磬ÿʹþֻʱԽչŮƻӵϡ Nim Abomination=ĻغϽʱŢ޲δãʧȥ3 Nimana Sell-Sword=ÿɴͻһIJٿ½սʱɴϷһ+1/+1ָʾ Nimble Mongoose=èܳΪܵĿꡣż--è+2/+21234 Nimbus Maze=ԣӣķС ԣӣ׵ķСֻٿغʱʹôܡ ԣӣյķСֻٿƽԭʱʹôܡ Nimbus Wings=ḽ ḽ+1/+2зܡ Nim Deathmantle=ߵ+2/+2ܣǺɫٸ ÿһսķĹʱ֧ ƷսŢװϡ Nim Devourer=ÿٿһŢʬ+1/+0 ££ŢʬķĹƻسϣȻһֻάʹôܡ Nim Grotesque=ÿٿһֵŢ+1/+0 Nim Lasher=ÿٿһŢֱ+1/+0 Nim Replica=£ŢġƷĿ-1/-1ֱغϽ Nim Shambler=ÿٿһŢޱ+1/+0һŢ Nim Shrieker= ÿٿһŢʬ+1/+0 Nine-Ringed Bo=ԣŻĿ꾫1˺ڱغнĹΪƳս Ninja of the Deep Hours=գգһٿδ赲ĹƻӵϣƴϺýй ÿҹ߶ս˺ʱץһơ Nip Gwyllion=ϵÿ˺ʱõ Nirkana Cutthroat=££Ϸһȼָʾʱͬ ȼ1-24/3ȼ3+5/4ȹ Nirkana Revenant=ÿһԲʱӣµķУõԭеķϴ˷ݷ £Ǹߵ+1/+1ֱغϽ Nissa Revane=+1ƿѰһΪɯƣ֮ŽսȻƿϴơ +1ÿٿһ2 -7ƿѰƣǷŽսȻƿϴơ Nissa's Chosen=ɯսĹΪӵߵƿס Niveous Wisps=ĿΪɫֱغϽø ץһơ Nivix, Aerie of the Firemind=ԣӣķС գңԣƿⶥƳսֱ¸غϣΪ˲ʹøơ Niv-Mizzet, the Firemind= ÿץһʱ׽ݶĿ1˺ ԣץһơ Nix=ĿʹʱδΪ֧򷴻֮ Nobilis of War= ٿҽй+2/+0 Noble Benefactor=ľԳбκηĹÿ λҶԼƿѰκһ ƣҽƷԼС˺ÿ λƿѰƵҽԼƿϴơ Noble Elephant=ϣ̤ Noble Hierarch=ÿһٿصﵥʱ+1/+1ֱغϽ ԣӣǣףյķС Noble Panther=屪ȹֱغϽ Noble Purpose=ÿٿصս˺ʱ Noble Stand=ÿٿصһ赲ʱ2 Noble Templar=ʥʿʱáѭƽԭ22ƣƿѰһƽԭƣչʾƣϡȻƿϴơ Noble Vestige= ԣڱغУֹĿɵ1˺ Nocturnal Raid=ɫ+2/+0ֱغϽ No-Dachi=ߵ+2/+0Ҿȹܡ 3װĿٿصϣʱͬ Noetic Scales=ÿҵάֽ׶Уٿ֮ƻӵߵϡ Noggin Whack=Ż£ڱغ˿ս˺֧ƵŻʹ ĿִչʾơѡšЩơ Noggle Bandit=ŵֻܱؾܵ赲 Noggle Bridgebreaker=ŵʱٿصһƻӵϡ Noggle Hedge-Mage=ŵʱٿຣԺĿ ŵʱٿɽʹŵĿ2˺ Noggle Ransacker=ŵʱÿλץƣȻһơ Nomad Decoy=ףԣĿż~ףףԣĿֻķĹŻʱʹôܡ Nomadic Elf=ǣһɫķķС Nomad Mythmaker=ףԣĿڷĹеƻسϣḽٿصϡٿظý硣 Nomads' Assembly=ÿٿһ㽫һ1/1ɫ壯ʿŽսأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Nomads en-Kor=Կת1˺ٿصһϡ Nomad Stadium=ԣӣ׵ķСϰ᳡1˺ż~ףԣϰ᳡4 No Mercy=ÿɹ˺ʱ No Quarter=κ赲ϵ͵ϵ͵赲ʱϵ͵ No Rest for the Wicked=߲ϢĹڱغϴӳϽôƻϡ Norin the Wary=ÿһʹһ﹥ʱŵƳսڻغϽʱӵߵIJٿ·سϡ Norritt=ԣĿɫ ԣĿǽڻغܹ빥޷ڱغٿߵIJٿ·ýڻغϽʱֻ֮ڸ֮ٿߵĻغϼʱʹûܡ Northern Paladin=ףףԣĿɫ Norwood Ranger= Nostalgic Dreams=XƣΪʹ˼֮εĶáXĿĹеƻϡ˼֮ƳϷ Nosy Goblin=ԣ飺Ŀ泯µ Not of This World=ĿܣٿصΪĿꡣ֮ĿٿءΪ7ΪĿܣ7ʩš Notorious Assassin=£ãһƣĿǺɫﲻ Notorious Throng=Żգڱغ˿ս˺֧ƵŻʹ X1/1ɫзܵ飯˿ýXΪֱغܹ˺֧ȺŻãڱغϺжһغϡ Nourish=6 Nourishing Shoal=ԽһܷΪXɫƳս֧ȺеķáX Novablast Wurm=ÿDZʱ Nova Chaser=̤ Ԫأʱ㽫һٿصԪƳս֮볡ʱƻسϡ Nova Cleric=ףԣ꼻ɮ£н硣 Novijen, Heart of Progress=ԣӣķС ǣգԣÿغϽϷһ+1/+1ָʾ Novijen Sages=ֳ4ʱĸ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ٿصȥܹ+1/+1ָʾץһơ Noxious Field=ܴ˽ĵػáԣ˵ضÿÿλҸ1˺ Noxious Ghoul=ÿʳʬһٸʱзٸ-1/-1ֱغϽ Noxious Hatchling=׳ʱĸ-1/-1ָʾ ǬݣԴ-1/-1ָʾķʽ˺ ÿʹһɫʱӶ׳ȥһ-1/-1ָʾ ÿʹһɫʱӶ׳ȥһ-1/-1ָʾ Noxious Toad=ɳϱŵƶѣĶԼѡһƣƶѡ Noxious Vapors=ÿλչʾƣҸжÿɫѡһšȻзǵصơ Nucklavee=ʱԽĿɫƴķĹƻϡ ʱԽĿɫ˲ƴķĹƻϡ Nuisance Engine=ԣһ0/1ý Null Brooch=ԣƣĿΪʹá Null Chamber=Ŀָָһų˻ƣڴ˴ϷЩƽ޷ʹá Null Champion=3Ϸһȼָʾʱͬ ȼ1-34/2ȼ4+7/3£Ƕʿ Nullmage Advocate=ԣĿڶַĹеƻϡĿ硣 Nullmage Shepherd=ĸٿδõĿ硣 Null Profusion=ԹץƲ衣 ÿʹһʱץһơ Ϊš Null Rod=ҲʹκҪ֧õ ܡ Nullstone Gargoyle= ÿʹÿغϵĵһ֮ʱ Nulltread Gargantuan=پ޽ʱٿصһӵߵƿⶥ Numai Outcast=ʿ2ÿ赲赲ʱ+2/+2ֱغϽ £֧5Ӿˡ Numot, the Devastator= ÿŭս˺ʱ֧ҡĿء Nurturer Initiate=ÿһʹɫʱ֧Ŀ+1/+1ֱغϽ Nurturing Licid=ǣԣʧȥܣΪһ磬Һ¹ǣܴ˽Ŀϡֹ֧ЧӦ Nut Collector=άֿʼʱԽһ+1/+1ɫýż--+2/+21234 Nyxathid=ҹʱѡһλ֡ ÿһƣҹ-1/-1 Oaken Brawler=ʱһλֱȵ㡣ӮϷһ+1/+1ָʾȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Oakenform=ḽ ḽ+3/+3 Oakgnarl Warrior=䣬̤ Oasis=ԣֹغнĿɵ1˺ Oathkeeper, Takeno's Daisho=ߵ+3/+1 ÿߵӳϽĹʱʿ򽫸IJٿƻسϡҰ䵶شӳϽĹʱߵƳս 2 Oath of Druids=ÿҵάֽ׶УٿصĿ٣ҿƿⶥϿʼչʾƣֱչʾһΪֹҽƷýչʾƷķĹС Oath of Ghouls=ÿҵάֽ׶УҷĹеƣĿַĹеƣҿԴķĹһƻϡ Oath of Lieges=ÿҵάֽ׶УٿصĵؽĿ٣ҿƿѰһŻƣý֮ƿϴơ Oath of Lim-Dul=ÿʧȥʱÿʧȥ1ҪһֶķԼһơ˺Ҳᵼʧȥ ££ץһơ Oath of Mages=ÿҵάֽ׶УҵֵĿ֣ʦ֮ԼԸö1˺ Oath of Scholars=ÿҵάֽ׶УҵƱĿ٣ҿƲҳơ Oathsworn Giant= ٿص+0/+2оܡ Obelisk of Alara=ףԣ5 գԣץһƣȻһơ £ԣĿ-2/-2ֱغϽ ңԣĿ3˺ ǣԣĿ+4/+4ֱغϽ Obelisk of Bant=ԣӣǣףյķС Obelisk of Esper=ԣӣףգµķС Obelisk of Grixis=ԣӣգ£ҵķС Obelisk of Jund=ԣӣ£ңǵķС Obelisk of Naya=ԣӣңǣ׵ķС Obelisk of Undoing=ԣĿӵٿصƻϡ Oblation=Ŀǵӵ߽ϴƿУȻץơ Obliterate=ȫĨɷܱ͵ءDz Oblivion Crown=֣ܹʹ˲ʱʹô ܴ˽Сһƣ+1/+1ֱغϽ Oblivion Ring=ֽʱһĿǵƳս 볡ʱƳսӵߵIJٿƻسϡ Oblivion Stone=ԣĿϷһָʾ ԣʯûָʾзǵȻȥָʾ Ob Nixilis, the Fallen=䡫ÿһIJٿ½սʱĿʧȥ3ڶŷϣϷ+1/+1ָʾ Oboro Breezecaller=УٿصһƻӵϣĿء Oboro Envoy= ٿصһƻӵϣĿ-X/-0ֱغϽXΪ Oboro, Palace in the Clouds=ԣӣյķС Ƶʹƻӵϡ Obsessive Search=һơħգʽʱ֧Ƶķħʹ֮ Obsianus Golem= Obsidian Acolyte=ڱףĿ÷ڱֱغϽ Obsidian Battle-Axe=ߵ+2/+1Ҿܡ ÿһսʿʱԽսװϡ Obsidian Fireheart=ңңĿ겻߻ָʾĵϷһָʾֻҪõлָʾСάֿʼʱ˵ض1˺ʹĺ뿪ս˵ɼȼա Obstinate Baloth=ǿսʱ4ɶٿصʹǿΪŽսķĹ Obstinate Familiar=㽫ץƣԸΪԹôץơ Ocular Halo= ܴ˽Сԣץһơ ףܴ˽þֱغϽ Odds/Ends=һöӲҡ棬򷴻Ŀ˲Ƿ棬ƸΪøƷѡµĿꡣ/Ŀй Odious Trow=/ǣҹħ Odylic Wraith= Իκ˺ѡ һơ Offalsnout= ʱĿƴӷĹƳս £֧ĺʹʱ֮ Off Balance=Ŀڱغвܽй赲 Offering to Asha=Ŀ֮ٿ֧䷴4 Ogre Enforcer=ʳħִ߲˺𣬳˺ڵһԴ Ogre Gatecrasher=ʳħʱĿؾܵ Ogre Geargrabber=ÿװʳħʱɶֲٿ֮ĿߵIJٿȨֱغϽ װھװʳħϡ ʧȥߵIJٿȨʱжװ Ogre Leadfoot=ÿǦʳħ赲ʱ Ogre Marauder=ÿʳħʱǷһغϲܱ赲 Ogre Recluse=ÿʹʱʳħ Ogre Savant=ʳħѧ߽ʱù֧ãĿƻӵϡ Ogre's Cleaver=ߵ+5/+05 Ogre Sentry=ؾ Ogre Shaman=һƣʳħʦĿ2˺ Ogre Taskmaster=ʳħͷܽ赲 Ohran Viper=ÿŷȻ߶һս˺սʱ ÿŷȻ߶һս˺ʱץһơ Ohran Yeti=ӣĿѩȹֱغϽԲѩһ㷨֧ Okiba-Gang Shinobi=££һٿδ赲ĹƻӵϣƴϺýй ÿ㳡߶ս˺ʱơ Okina Nightwatch=ֻҪƱÿλֶ࣬ҹѲ+3/+3 Okina, Temple to the Grandfathers=ԣӣǵķС ǣԣĿ괫+1/+1ֱغϽ Okk=ǺϸߵͬʱŷܹǺϸߵͬʱ赲ŷܽ赲 Old Ghastbark= Old Man of the Sea=ѡòвú֮ߡ ԣֻҪֺ֮߱ڻĿøIJٿȨ Omega Myr= Omen=ƿⶥϵƣȻ˳ЩƷŻƿⶥϡȻᣬѡǷҪϴơᣬһơ Omnath, Locus of Mana=ɫ׶νķʧķÿһɫħŷ˹+1/+1 Omnibian=ԣĿΪ3/3ֱغϽ O-Naginata=ɨֻװڻ3ϡߵ+3/+0Ҿм̤ܡ2װĿٿصϣʱͬ Ondu Cleric=ÿɮ»һIJٿ½սʱԻͬٿصĻ Ondu Giant=Ⱦ˽սʱԴƿѰһŻƣ֮ýսȻƿϴơ One Dozen Eyes=ѡһһ5/5ɫҰý1/1ɫýǣǣǣ֧ãѡ񡣣 One with Nature=ÿܴ˽ս˺ʱԴƿѰһŻƲýȻƿϴơ One with Nothing=ơ Oni of Wild Places=ݣάֿʼʱһٿصĺɫƻӵϡ Oni Possession=άֿʼʱһܴ˽+3/+3Ҿм̤ܡܴ˽Ƕħ/֡ Onslaught=ÿɹʩһʱĿ Onyx Goblet=ԣĿʧȥ1 Onyx Talisman=ÿһɫﱻʩʱ֧3Ŀ Oona, Queen of the Fae= أ/£ѡһɫĿֽƿⶥXƳսÿԴ˷һŸɫƳս㽫һ1/1˫ɫҾ߷ܵ飯˿ý Oona's Blackguard= ٿص˿ʱһ+1/+1ָʾ ÿٿء+1/+1ָʾս˺ʱһơ Oona's Gatewarden=Уؾ ɿݣԴ-1/-1ָʾķʽ˺ Oona's Grace=Ŀץһơ ׷ݣԴķĹʹôƣ֧ãһŵơ Oona's Prowler= һƣŷȵߵ-2/-0ֱغϽκ־ʹôܡ Ooze Garden=ǣһһX/XɫýXΪֻ֮ʹ÷ʱʹôܡ Opal Acrolith=ÿһֳɹʩʱʯеΪһ磬򵰰ʯеΪ2/4Ϊػߵ0ʯеΪ硣 Opal Archangel=һֳɹʩʱʯʹΪһ磬򵰰ʯʹΪ5/5߷ܣΪʹʯʹ񹥻ʱá Opal Avenger=Ϊ10£ʯߴʱΪһ磬򵰰ʯ߳Ϊ3/5Ϊػߵ Opal Caryatid=һֳɹʩʱʯŮΪһ磬򵰰ʯŮΪһ2/2Ϊʿ Opal Champion=һֳɹʩʯʿʱΪһ磬򵰰ʯʿΪ3/3ȹܣΪʿ Opalescence=Ĺ磬ͬħõǽ硣 Opal-Eye, Konda's Yojimbo=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ؾﲻܹ ԣѡһԴڱغУԴһνɵ˺ΪԽ֮ ף뱾غУֹɵ1˺ Opal Gargoyle=һֳɹʩʱʯʯΪһ磬򵰰ʯʯΪһ2/2߷ܣΪʯ Opal Guardian=һʹʱʯػΪ磬򵰰ʯػ߳Ϊ3/4߷ 뷴챣ܵʯ Opaline Bracers=ӳùɫķ֧ãʱмָʾߵ+X/+XXΪԻϵijָʾ2װĿٿصϣʱͬ Opaline Sliver=ƬСÿΪɶֲٿص֮Ŀʱץһơ Opal Titan=һֳɹʩʱʯ̩̹Ϊһ磬򵰰ʯ̩̹Ϊ4/4߸ʩŷÿɫ֮ɫΪ˵ Open the Vaults=зĹеӵߵIJٿ·սûжɽḽƻڷĹС Ophidian Eye=֣ܹʹ˲ʱʹô ÿܴ˽˺ʱץһ Ophidian=һơŷƵϰߴ˻غвս ˺ֻŷƵϰ߹δ赲ʱʹ ôܣÿغֻʹһΡ Opportunist=ԣͶӶĿڴ˻غܹ˺1˺ Opportunity=Ŀҳơ Opposition=һٿδõĿء Oppression=ÿκʹʱҴһơ Oppressive Will=ĿIJٿΪÿ֧򷴻 Opt=ƿⶥơԽƿסץһơ Oracle en-Vec=ԣĿѡٿ֮ڸҵ¸غУЩܹ빥ٿصﲻܹڸûغϽʱЩ֮УδйߡֻĻغʹôܡ Oracle of Mul Daya=ԼÿغпԶʹһء չʾƿⶥƵķʽжս ƿⶥǵƣʹ Oracle of Nectars=أԣX Oracle's Attendants=ԣѡһԴѴԴڱغнĿɵ˺ΪʹԱ֮ Oran-Rief Recluse=ǣʩŴʱԶ֧ǡ ƣ赲߷ܵ ŷʿսʱĿ߷ܵ Oran-Rief Survivalist=ÿŷһһIJٿ½սʱŷϷһ+1/+1ָʾ Oran-Rief, the Vastwood=ŷýս ԣӣǵķС ԣÿغϽսɫϷһ+1/+1ָʾ Oraxid=챣 Orb of Dreams=ý Orbweaver Kumo=֩ͬзܵؽ赲ÿʹþֻʱֱ֩غϽ Orchard Warden=ÿһIJٿ½ʱԻõͬڸ Orcish Artillery=ԣ˵ĴڶĿ2˺3˺ Orcish Bloodpainter=ԣһѪ˶Ŀ1˺ Orcish Cannonade=ںĿ2˺Ҷ3˺ ץһơ Orcish Cannoneers=ԣֶĿ2˺Ҷ3˺ Orcish Captain=һöӲҡӮôĿ˵+2/+0ֱغϽ-0/-2ֱغϽ Orcish Conscripts=йܹ赲赲 Orcish Farmer=ԣĿسΪֱٿߵ¸ò衣 Orcish Healer=ңңԣĿڱغв ң££ԣĿɫɫ ңǣǣԣĿɫɫ Orcish Librarian=ңԣƿⶥϵİƣȻƳսʣµ˳Żƿⶥ Orcish Lumberjack=ԣһ֣㷨ķУɫΪɫ/ɫϡ Orcish Mine=˿ʱָʾ άֿʼÿܴ˽ĵغʱ˿Ƴһָʾ˿ûָʾܴ˽ĵ˿ԸõصIJٿ2˺ Orcish Oriflamme=ٿصĹõ+1/+0 Orcish Settlers=X}ңԣػߣX Ŀء Orcish Spy=ԣ鿴Ŀƿⶥϵơ Orcish Squatters=ÿͿ񹥻δ赲ʱֻҪٿذͿԻĿɷҲٿ֮صIJٿȨͿڱغвս˺ Orcish Veteran=ϱ赲ڻ2İɫ ңϱȹֱغϽ Order/Chaos=ĿйƳս/ﱾغϲɽ赲 Ordered Migration=ٿصĵ֮Уÿһֻ𣬱㽫һ1/1ɫзܵý Order of Leitbur=ڱףףزʿŵ+1/+0ֱغϽ ףزʿŻȹֱغϽ Order of the Ebon Hand=ױ££̴ʿŵ+1/+0ֱغϽ £̴ʿŻȹֱغϽ Order of the Golden Cricket=ÿʿŹʱ֧ס÷ֱغϽ Order of the Sacred Bell= Order of the Sacred Torch=ԣ֧1Ŀɫ Order of the Stars=ؾﲻܹ ڻǽʿŽʱѡһɫ ǽʿžзɫܡ Order of the White Shield=ڱף׶ʿŻȹֱغϽ ףף׶ʿŵ+1/+0ֱغϽ Order of Whiteclay=ףףգĿܷõڻС3ƴķĹƻسϡ÷š Order of Yawgmoth=ԼĪʿֻܱɫ赲ԼĪʿųɹض˺ʱѡһơ Ordruun Commando=ףڱغУֹŷ³ͻɵ1˺ Ore Gorger=ÿʹþֻʱĿǻء Organ Grinder=ãĹнƳϷĿʧȥ3 Orgg=̤ ֲٿڻ3δŷܹ ŷ赲ڻ3 Origin Spellbomb=ԣһ1/1ɫضŽս սĹʱ֧ס ץһơ Orim, Samite Healer=ķҽԱŷΪɮ¡ ԣΪκҷֹ3˺ Orim's Chant=ףԶ֧ʹ Ŀֱغϲʹ֧ã򱾻غ಻ܹ Orim's Cure=ٿƽԭɸΪһٿصδԴ֧ŷյҽ֮áڱغжĿҷֹ4˺ Orim's Prayer=κ﹥㣬ÿһֻ1 Orim's Thunder=ңʹôʱԶ֧ң Ŀ硣֧ãŷ֮׶Ŀɵͬڸܷ֮õ˺ Orim's Touch=1Զ֧1ʹ ڱغУΪĿҷֹ2˺֧ãΪڱغУΪҷֹ4˺ Oriss, Samite Guardian=ԣڱغУֹĿォܵ˺ һΪķػŷ˿ƣڱغУĿֲʹɸٿصﲻܹ Ornate Kanzashi=ԣĿֽƿⶥƳսڱغʹøơ Ornithopter= Orochi Eggwatcher=ǣԣһ1/1ɫýٿʮ˵תŮ־Ӵ~/ʦ3/3 ǣһĿ+3/+3ֱغϽ Orochi Hatchery=˷ʱXָʾ ԣ˷ÿһָʾ㽫һ1/1ɫý Orochi Leafcaller=ǣһɫķķ Orochi Ranger=ÿѲ˶ս˺ʱøٿߵһòвá Orochi Sustainer=ԣӣǵķС Oros the Avenger= ÿѩŷս˺ʱ֧סŷÿǰɫ3˺ Orzhova, the Church of Deals=ԣӣķС ף£ԣĿʧȥ11 Orzhov Basilica=ŷý ŷʱٿصһƻӵϡ ԣӣףµķС Orzhov Euthanist=ƴӳĹʱƳսĿϡ ŷʦĹʱĿڱغܹ˺ Orzhov Guildmage=/ǿã׻֧ ףĿֻ1 £ÿλʧȥ1 Orzhov Pontiff=ƴӳĹʱƳսĿϡ ŷ̽Ĺʱѡһٿص+1/+1ֱغϽٿص-1/-1ֱغϽ Orzhov Signet=ԣӣףµķС Ostiary Thrull=ףԣĿ Ostracize=ĿֵƣҴѡһơơ Otarian Juggernaut=ŷǹdzܱǽ赲ż--ŷǹdz+3/+0ÿغܹ빥1234 Otherworldly Journey=ĿƳսڻغϽʱӵߵIJٿƻسϣһ+1/+1ָʾ Oubliette=νʱĿƳսֻҪڳϣ㲻ƻسϡ볡ʱý Ouphe Vandals=ǣçײ·򣺷ԴΪĿʽܣڳ㽫𡣣Ŀ겻Ƿܣ Oust=Ŀӵߵƿⶥڶŵλáٿ߻3 Outbreak=ɸΪһԴ֧ҵķáѡһࡣи-1/-1ֱغϽ Outmaneuver=XĿ걻赲ԷңǶԴ˻غϽ赲˺ Outrage Shaman=ɫŭʦʱĿ˺ͬٿصÿ֮кɫ֮ Outrider en-Kor=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ڱغУǰܵ1˺ΪĿٿص֮ Outrider of Jhess=ÿһٿصﵥʱ+1/+1ֱغϽ Overabundance=ÿҺõԲʱһͬ෨ҵķУҹȳԣ1˺ Overbeing of Myth=˵ͷͬ ץƲ迪ʼʱץһơ Overblaze=Ŀڱغнij˺ÿξΪԸɼӱ˺ͨ䣲ңңʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Overburden=ÿһҽƷýʱҽһٿصĵƻӵϡ Overeager Apprentice=һƣѧͽӣ££µķС Overgrown Battlement=ؾ ԣÿٿһؾܵӣǵķС Overgrown Estate=һŵأ3 Overgrown Tomb=ԣӣ»ǵķС Ĺ԰ʱ֧2δĹ԰Ϊý Overgrowth=ÿܴ˽ĵرԲħʱõؼ ģǣǡ Overlaid Terrain=ǵνʱٿصĵءٿصĵػáԡһɫķķС Overload=2Զ֧2ʹ ĿܷСڻڣ֧֮ãΪܷСڻڣ֮ Overmaster=ڱغУʹõһ˲ﲻܱܷһơ Override=ĿIJٿΪÿٿص֧䷴ Overrule=ĿIJٿ֧أ򷴻X Overrun=ٿص+3/+3ṳ̈ܣֱغϽ Oversold Cemetery=άֿʼķĹŻƣԽĿƴķĹƻϡ Oversoul of Dusk=ڱ챣 Overtaker=գãһƣĿøIJٿȨֱغϽֱغϽٿشĸûغУԹԼã Overwhelming Forces=ֵÿһ˱ͳһơ Overwhelming Instinct=ÿʱץһơ Overwhelming Intellect=Ŀץƣͬڸܷá Overwhelming Stampede=ֱغϽٿصṳ̈ܲ+X/+XXΪٿصߵֵٿصijォ˺赲Խʣ˺ֻ͡ Overwhelm=ټʹôʱÿΪһ֧һɫķ ٿص+3/+3ֱغϽ Ovinize=ֱغϽĿʧȥܣΪ0/1 Ovinomancer=ʦʱ㽫ٿصĻƻӵϣ֮ ԣʦƻӵϣĿIJٿ߽һ0/1ɫý Owl Familiar= èͷӥӶϽʱһƣȻѡϵһƣ Oxidda Daredevil=һϤðտͻֱغϽ Oxidda Golem=ɽÿٿһɽʹôķñ1ʹá Oxidda Scrapmelter=Ϥ޽սʱĿ Oxidize=Ŀ Oyobi, Who Split the Heavens= ÿʹþֻʱһ3/3ɫзܵľý Pacifism=ḽ ḽﲻܽй赲 Pack Hunt=ƿѰĿͬƵƣչʾǣСȻƿϴơ Pack's Disdain=ѡһÿٿһĿ-1/-1ֱغϽ Pact of Negation=ɢԼɫ Ŀ ¸άֿʼʱ֧գա㲻Ϸ Pact of the Titan=̩̹ԼǺɫ һ4/4ɫľý ¸άֿʼʱ֧ҡ㲻Ϸ Painbringer=ԣĹƳսĿ-X/-XֱغϽXΪԴ˷Ƴ֮ Painful Memories=Ŀֵƣѡһơڸҵƿⶥ Painful Quandary=ÿһʩʱǸһƣʧȥ5 Pain Kami=أңʹ񣺿ʹĿX˺ Pain Magnification=ÿһԴһ3˺ʱһơ Painsmith=ÿʩһʱĿ+2/+0ֱغϽ Pain's Reward=ۡջغϵ˳ÿλֿɳߵļۡ˳ߵļۣ˺۽߼۵ʧȥͬ۵ץơ Pain/Suffering=ĿҴһơ/Ŀء Painter's Servant=ڻ۽ʱѡһɫ вڳϵƣԼиɫ Painwracker Oni=־άֿʼʱδٿʳħһ Palace Guard=赲 Paladin en-Vec=ȹڱ챣 Paladin of Prahv=ÿʥʿ˺ʱõ ԤףչʾʥʿغУÿĿ˺ʱõֻάʹôܣÿغֻʹһΡ Pale Bears=ߡ Pale Moon=ֱغϽҺһǻԲõظΪɫ Paleoloth=ÿһڻ5IJٿ½ʱԽĿƴķĹƻϡ Pale Recluse=ƣ赲߷ܵ ѭ֣ѭƽԭƣƿѰһֻƽԭƣչʾƣϡȻƿϴơ Pale Wayfarer=ףףգĿIJٿѡһɫ÷ɫֱغϽ÷š Palinchron= սʱŵء գգƻӵϡ Palladium Myr=ԣӣķС Palliation Accord=ÿɶֲٿصһΪʱڼ˵Ϸһָʾ Ӽ˵ȥһָʾڱغУֹɵ1˺ Pallid Mycoderm=άֿʼʱڲ԰׾Ϸһѿָʾ Ӳ԰׾ȥѿָʾһ1/1ɫý һÿٿص븯+1/+1ֱغϽ Pallimud=ͬĿٿ֮Ѻõĵ Panacea=X}ԣڱغУĿҷֹX˺ Pandemonium=ÿκʱIJٿ߿Ŀңɵͬڸ﹥˺ Panglacial Wurm=̤ ѰƿʱԴƿʹÿ Pangosaur=ÿһʹõʱƻӵϡ Pang Tong, "Young Phoenix"=ĻغУ湥ǰԺͳʹκһ+0/+2ֱغϽ Panic Attack=Ŀﱾغϲܽ赲 Panic=ֻڷǰʹáĿڴ˻غвñ赲һغϿʼʱһơ Panic Spellbomb=ԣĿﱾغϲܽ赲 սĹʱ֧ҡ ץһơ Panic=ֻս赲߲֮ǰʹþšĿڱغвܽ赲¸غϵάֿʼʱץһơ Panoptic Mirror=ѹӡأԣԽһܷΪX˲ƻƳսѹӡڴϣ άֿʼʱԸѹӡһ˲ƻƲʹô˸ƣҲ֧䷨á Panther Warriors= Paperfin Rascal=ʱһλֱȵ㡣ӮڱϷһ+1/+1ָʾȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Paradigm Shift=ƿеƳϷȻķ ĹеϴƣԳΪƿ⡣ Paradise Mantle=ߵСԣһɫķķС1װĿٿصϣʱͬ Paradise Plume=νʱѡһɫ ÿʹøɫʱԻ1 ԣһɫķķС Paradox Haze=ֽ ܴ˽ÿغϵһάֿʼʱڴ˲õһάֲ衣 Paragon of the Amesha=ȹ ףգ£ңǣֱغϽɯػ߳Ϊʹ+3/+3÷ ϵܡ Parallax Dementia=1˽ʱһָʾάֿʼʱȥһָʾ޷֮ ܴ˽+3/+2ʱմ볡ʱܴ˽ﲻ Parallax Inhibitor=ԣʱÿٿأҾܵϷһָʾ Parallax Nexus=5ʱͨȥһָʾĿִϽһƳϷֻʹ÷ʱʹôܡʱͨ볡ʱÿҽʱͨƳƶƻϡ Parallax Tide=5ʱ˳ȥһָʾĿƳϷʱ˳볡ʱÿλҽDZʱ˳ƳϷƻسϡ Parallax Wave=5ʱȥһָʾĿƳϷʱ볡ʱÿλҽӵУұʱƳϷﷵسϡ Parallectric Feedback=ȵ練ĿIJٿ˺ͬڸܷá Parallel Evolution=Գÿԣٿ߽һýΪ֮ợԴķĹʹôƣ֧䷵շáȻƳϷ Parallel Thoughts=ƽ˼ʱƿѰƣЩƳս泯µطųһѣٽöϴơȻƿϴơ㽫ץһƣԸΪöѵĶϡ Paralyze=Խʱܴ˽ܴ˽ﲻٿߵòáܴ˽Сάֿʼʱ֧4ø Paralyzing Grasp=ḽ ḽٿߵòвá Parapet=ɽǽΪ˲ʹãڻغϽʱǽ ٿص+0/+1 Parapet Watchers=/գǽص+0/+1ֱغϽ Parasitic Bond=ܴ˽֮ٿߵάֽ׶УԸ2˺ Parasitic Strix= ɽʱٿغɫĿʧȥ22 Parch=ѡһɿĿ2˺߸ɿĿɫ4˺ Pardic Arsonist=żѿݻ𷸽ʱĿ3˺ֻҪķĹŻƣﵽż Pardic Collaborator=ȹ £ѿ+1/+1ֱغϽ Pardic Dragon= ңѿɾ+1/+0ֱغϽ ӻ2ң ÿʹʱѿɾӻֿѿɾϷһʱָʾ Pardic Firecat=ѿɻèڷĹУ汬Ч֮ΪһŻ汬 Pardic Lancer=һƣѿɳǹ+1/+0ȹֱغϽ Pardic Miner=ѿ󹤣Ŀֱغϲʹõء Pardic Swordsmith=ңһƣѿʦ+2/+0ֱغϽ Pariah=ɵ˺תܴ˽ϡ Pariah's Shield=нɵ˺Ϊװߵ֮ Pariah=нɵ˺Ϊܴ˽֮ Paroxysm=ܴ˽֮ٿߵάֽ׶УƿĶչʾҡǵƣܴ˽ܴ˽+3/+3ֱغϽ泯µطŻظƿⶥ Part the Veil=ٿصƻӵߵϡ Patagia Golem=ħ÷ֱغϽ Patagia Viper= ᶾ߽ʱ1/1ɫҲɫý ᶾ߽ʱù֧ã Patchwork Gnomes=һƣƴװ٪塣 Path of Anger's Flame=ٿص+2/+0ֱغϽ Path of Peace=Ŀӵ߻4 Pathrazer of Ulamog=3ÿ﹥ʱ Īľֻܱ赲 Path to Exile=ĿƳսٿ߿ԴƿѰһŻƣƺýȻƿϴơ Patriarch's Bidding=ÿλҸѡһÿλҴĹнһƻسϡ Patriarch's Desire=ܴ˽+2/-2ż-Щٵ+2/-2ֻҪķĹŻƣﵽż Patrician's Scorn=㱾غʹùɫʹԹʱԲ֧䷨á н硣 Patrol Hound=һƣѲȮȹֱغϽ Patrol Signaler=ף{Q}һ1/1ɫӢʿý{Q}÷š Patron of the Akki=׼ ܹ˲ʱʹôƣһ飬֧ľ֮ķòðɫ ÿػ񹥻ʱٿص+2/+0 ֱغϽ Patron of the Kitsune=׼ܹ˲ʱʹôƣһ֧ĺ֮ķòðɫ ÿһ﹥ʱԻһ Patron of the Moon=׼ܹ˲ʱʹôƣһˣ֧֮ķòðɫ Ͻŵƺý Patron of the Nezumi=׼ ܹ˲ʱʹôƣһ󣬲֧֮ķòðɫ ÿһォҪֵķسʧȥһ Patron of the Orochi=׼ܹ˲ʱʹôƣһߣ֧֮ķòðɫ ԣɫÿغֻʹһΡ Patron of the Wild=ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ұر˷ʱĿ+3/+3ֱغϽ Patron Wizard=һٿδõķʦĿIJٿ֧򷴻 Pattern of Rebirth=ܴ˽ӳκηĹʱIJٿ߿ƿѰһƣýƿϴơ Paupers' Cage=Ŀֵάֽ׶νʱӵ2ݵƣؤ֮2˺ Pawn of Ulamog=ÿĪһٿءҷսĹʱԽһ0/1ɫ棯ŽսС1ķС Pay No Heed=ѡһԴڱغУֹԴɵ˺ Peace and Quiet=Ŀ硣 Peacekeeper=άֽ׶У֧ףƽ ﲻܹ Peace of Mind=ףѡһƣ3 Peace Talks=ڱغϼ»غУҲ湥಻ʹκԻΪĿܡ Peach Garden Oath=ÿٿһ2 Pearl Dragon= ף+0/+1ֱغϽ Pearled Unicorn= Pearl Medallion=İɫ1ĻѼʹá Pearl Shard=ԻףԣڱغУֹĿɵ2˺ Pearlspear Courier=ѡòвìѶʹ ףԣֻҪìѶʹֺãĿʿ+2/+2С﹥ʱúá Peat Bog=úýָʾ ԣúȥһָʾɫķСúûָʾ֮ Pedantic Learning=ÿһƴƿķĹʱ֧1ץһơ Peek=Ŀֵơ ץһơ Peel from Reality=ĿٿصĿ겻ٿصֱƻӵϡ Peer Pressure=ѡһٿصĸһ֣иIJٿȨЧӦغϽֹ Peer Through Depths=ƿⶥơչʾеһ˲ƣϡ˳ƿס Pegasus Charger=Уȹ Pegasus Refuge=ѡһƣһΪɫҾ߷ܵ1/1 Pegasus Stampede=ءһŵأʹôʱԶһŵءォϣǷĹЧӦΪЧӦһݡ һΪ1/1ɫҾ߷ܵ Pelakka Wurm=̤ Ƥսʱ7ƤսĹʱץһơ Pemmin's Aura=գܴ˽ գܴ˽÷ֱغϽ գܴ˽ﱾغϲܳΪܵĿꡣ ܴ˽+1/-1-1/+1ֱغϽ Penance=ѡһƲƿⶥϣֹһɫɫԴ˺Դ֮ɵ˺ Pendelhaven Elder=ԣÿٿص1/1+1/+2ֱغϽ Pendelhaven=ԣӣǵķС ԣĿ1/1+1/+2ֱغϽ Pendrell Drake= ѭ2֧ԳһơΪ˲ʹá Pendrell Flux=ܴ˽áάֽ׶У֧ʩŷã֮ Pendrell Mists=ÿֻáάֽ׶Σ֧  Pennon Blade=ÿٿһߵ+1/+14 Pentad Prism=ӳùɫķ֧ãʱмָʾ ɫ⾵ȥһָʾһɫķķС Pentagram of the Ages=ԣڱغѡһԴ˺ʱֹ˺ Pentarch Paladin=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ʥʿʱѡһɫ ףףԣĿɫ Pentarch Ward= ػʱѡһɫ ػʱץһơ ܴ˽зɫܡЧӦƳػ Pentavus=޽ʱ+1/+1ָʾ ȥһ+1/+1ָʾһ1/1зܵķֽý һֽڣϷһ+1/+1ָʾ Penumbra Bobcat=ҰèӳĹʱһ2/1ɫèý Penumbra Kavu=ӳĹʱһ3/3ɫĿý Penumbra Spider=֩ͬзܵؽ赲 ֩ӳĹʱһ2/4ɫͬзܵؽ赲֩ý Penumbra Wurm=̤ ӳĹʱһ6/6ɫм̤ܵý Peppersmoke=Ŀ-1/-1ֱغϽٿ飬ץһơ Peregrine Drake= ޽ʱŵء Peregrine Mask=ߵؾУȹܡ Perilous Forays=һƿѰһžлĵƣýȻƿϴơ Perilous Myr=նضսĹʱĿ2˺ Perilous Research=ץƣȻһ Perimeter Captain=ؾ ÿһٿҾؾܵ赲ʱԻ2 Perish=ɫDz Perish the Thought=Ŀչʾơѡһơֽϴƿ⡣ Perish=ɫЩڴ˻غв Permafrost Trap=غijɫٿ½ս֧գ֧ķáĿЩٿߵһòвá Pernicious Deed=أܷСڻXԼ硣 Perplex=Ŀ֮ٿƣ䷴ ʣգ£գ£ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Persecute=ѡһɫĿֵơиɫơ Personal Incarnation=ʥ߽ܵ˺ʱΪ߳ܡκҿʹôܣֻеĻʥߡʥߴӳĹʱʧȥһС½λ Personal Tutor=ƿҳһƣƽҼӡȻᣬϴƣһƷƿĶˡ Persuasion=ٿܴ˽ Pestermite= ˹ʱԺûĿ Pestilence Demon= £߶ħÿÿλָ1˺ Pestilence Rats=ͬڳ˵ֻҪֱΪ2/3 Pestilence=ÿغϽʱûߡ £߶ÿ1˺ Pestilent Kathari= ÿһ˺ʱߡ ң߿ɲȹֱغϽ Petalmane Baku=ÿʹþֻʱڻʳϷһָʾ ӻʳȥXָʾXɫĵɫķС Petals of Insight=ƿⶥơԽЩ˳ƿס컨ƻӵϡ㲻ץơ Petradon=ԵݾʱĿƳϷԵݾ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ ңԵݾ+1/+0ֱغϽ Petrahydrox=/ҿãջ֧ ʯˮڹֳΪܵĿʱʯˮڹƻӵϡ Petravark=ԵʱĿƳϷԵ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Petrified Field=ԣһɫķС ԣʯԭҰĿĹеĵƻϡ Petrified Plating= ܴ˽+2/+2 ӻ2ǣ˴ʹôƣ֧DzƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Petrified Wood-Kin=ʯƤսʿܱ ѪXֱغܹ˺ʱX+1/+1ָʾXΪֱغܹ˺ ˲䱣 Pewter Golem=£ħ Phage the Untouchable=ɽķƼʱ㲢Ǵʹ֮Ϸ ÿƼһս˺ʱ ÿƼһս˺ʱϷ Phantasmagorian=ʹþʱֿơ򷴻 ƣķĹƻϡ Phantasmal Abomination=ؾ ޳ΪܵĿʱ Phantasmal Forces= άֿʼʱ֧գš Phantasmal Mount= ԣĿٿڻС2+1/+1÷ֱغϽӰڱغ볡ʱڱغ볡ʱӰ Phantasmal Terrain=ܴ˽֮سΪѡ֮ Phantatog=һ磺Ȱи+1/+1ֱغϽһƣȰи+1/+1ֱغϽ Phantom Beast=޳ΪܵĿʱ Phantom Centaur=ڱȰʱ+1/+1ָʾȰܵ˺ֹ˺Ȱȥһ+1/+1ָʾ Phantom Flock= սȺʱ+1/+1ָʾսȺܵ˺ֹ˺սȺȥһ+1/+1ָʾ Phantom Monster= Phantom Nantuko=̤ ˽ʱ+1/+1ָʾ˽ܵ˺ֹ˺ȥһ+1/+1ָʾ ԣϷһ+1/+1ָʾ Phantom Nishoba=̤ ͽʱ߸+1/+1ָʾÿ˺ʱõͽܵ˺ֹ˺ȥһ+1/+1ָʾ Phantom Nomad=˽ʱ+1/+1ָʾ˽ܵ˺ֹ˺ȥһ+1/+1ָʾ Phantom Tiger=Ȼʱ+1/+1ָʾȻܵ˺ֹ˺Ȼȥһ+1/+1ָʾ Phantom Warrior=սʿܱ Phantom Whelp=ÿȮй赲սʱƻӵϡ Phantom Wings=ܴ˽зܡܴ˽ƻӵϡ Phantom Wurm=ʱĸ+1/+1ָʾ ܵ˺ֹ˺ȥһ+1/+1ָʾ Phobian Phantasm=У־ ۻά֣£άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Phosphorescent Feast=չʾơΪչʾƵķУɫ֮ܺ͵ Phthisis=Ŀٿʧȥͬܵ ӻ5£˴ʹôƣ֧²ƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Phylactery Lich=ڱаսʱٿصһϷһаָʾаٻδٿؾ߱аָʾʱа Phyrexian Altar=һһɫķķС Phyrexian Arena=άֿʼʱץһƣʧȥ1 Phyrexian Battleflies= £սӬ+1/+0ֱغϽÿغֻʹΡ Phyrexian Bloodstock=Ѫ볡ʱĿɫ Phyrexian Broodlings=һڷϷһ+1/+1ָʾ Phyrexian Colossus=Ǿòвá֧8÷Ǿ񡣷Ǿֻܱ赲 Phyrexian Debaser= ԣDZߣĿ-2/-2ֱغϽ Phyrexian Defiler=ԣߣĿ-3/-3ֱغϽ Phyrexian Delver=ǿֽʱĿĹеƻسϡʧȥͬڸܷõ Phyrexian Denouncer=ԣǰߣĿ-1/-1ֱغϽ Phyrexian Dreadnought=̤ η޷ýʱܺΪ12ϵηޡ Phyrexian Driver=ǶͷʱӶ+1/+1ֱغϽ Phyrexian Etchings=ۻά֣£άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ĻغϽʱʴÿһָʾץһơ ʴ̴ӳĹʱÿһָʾʧȥ2 Phyrexian Furnace=ԣĿҵķĹײһƳ Ϸ ¯һĿκη ĹеƳϷҳһơ Phyrexian Gargantua=Ǿ޽ʱƣʧȥ2 Phyrexian Ghoul=һʳʬ+2/+2ֱغϽ Phyrexian Grimoire=ԣĿĹϵѡһšƳϷһƷС Phyrexian Hulk= Phyrexian Infiltrator=գգ͸ĿIJٿȨ Phyrexian Ironfoot=ǧòвá ӣ÷ǧšԲѩһ㷨֧ Phyrexian Lens=ԣ֧1һɫķķС Phyrexian Marauder=ӽ޽ʱX+1/+1ָʾϡ ӽ޲赲 ӽ޲ɹΪÿһ+1/+1ָʾ֧ Phyrexian Monitor=£ǼԱ Phyrexian Negator=̤ ÿǾܵ1˺ʱһ Phyrexian Plaguelord=ԣ߲Ŀ-4/-4ֱغϽ һĿ-1/-1ֱغϽ Phyrexian Processor=Ǵʱ֧ ԣһūýΪɫͬڷǴʱ֧ Phyrexian Prowler=3ʱָʾάֿʼʱȥһָʾ޷֮ ӷȥһָʾߵ+1/+1ֱغϽ Phyrexian Purge=ÿһĿ֧3κĿĿ Phyrexian Rager=ǿŭ޽ʱץһƣʧȥ1 Phyrexian Reaper=ÿǿֱɫ赲ʱ Phyrexian Reclamation=£֧2ĿƴķĹƻϡ Phyrexian Scuta=֧3Զ֧3ʹ ֧ãǶܼ׶ӽʱ+1/+1ָʾ Phyrexian Slayer= ÿնɱֱɫ赲ʱ Phyrexian Snowcrusher=ѩеÿغܹ빥 ӣѩе+1/+0ֱغϽԲѩһ㷨֧ Phyrexian Soulgorger=ۻά֡һάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Phyrexian Splicer=ԣѡ ȹ ̤ ԪӰĿ߸ܵʧȥֱغϽһĿøֱغϽ Phyrexian Totem=ԣӣµķС £ͼΪ5/5ɫ߼̤ܵľֱغϽ ÿͼ޵˺ʱ Phyrexian Tower=ԣһɫħħС ԣһӣ£µħС Phyrexian Tribute=2ֻĿ Phyrexian Tyranny=ÿһץһʱ֧ʧȥ2 Phyrexian Vault=ԣһץһơ Phyrexian Walker= Phytohydra=ͷܵ˺Ϊõ+1/+1ָʾ Pianna Nomad Captain=ÿ˴ƥȽйʱ򣬽й+1/+1ֱغϽ Piety Charm=ѡһĿ磻Ŀʿ+2/+2ֱغϽٿصﱾغϹʱá Piety=赲+0/+3ֱغϽ Pikemen=ϣȹ Pilgrim of Justice=챣 ףijͣѡһɫԴڱغУԴһν˺ʱֹЩ˺ Pilgrim of Virtue=ڱ ףµijͣѡһɫԴڱغУԴһν˺ʱֹЩ˺ Pilgrim's Eye= ʥ֮۽սʱԴƿѰһŻƣչʾƣϣȻƿϴ Pili-Pala= գһɫķķС÷š Pillage=Ŀء Pillaging Horde=ӶϽʱһƣӶ塣 Pillarfield Ox= Pillar of the Paruns=ԣһɫķķС˷ֻ֧ɫķá Pillar Tombs of Aku=ÿλҵάֽ׶УһǸʧȥ5ǵĹ Pillory of the Sleepless= ܴ˽ﲻܽй赲 ܴ˽Сάֿʼʱʧȥ1 Pincer Spider=3Զ֧3ʹ ǯ֩ͬзܵؽ赲֧ãǯ֩ʱһ+1/+1ָʾ Pincher Beetles=ĻﲻܳΪܵĿꡣ Pine Barrens=ƶý ԣһɫħħС ԣӣ»ǵħСƶֶ1˺ Pinecrest Ridge=ԣ1ķС ԣӣһǵķСɶɽһòвá Pinpoint Avalanche=ɽĿ4˺˺ֹܱ Pious Kitsune=άֿʼʱ򯾴ɮϷһָʾȻΪβ򯾴ɮÿһָʾͻ1 ԣ򯾴ɮȥһָʾ1 Pious Warrior=ÿϵսʿܵս˺ʱ Piper's Melody=֮ĿĹеϴƿ⡣ Piracy Charm=ѡһĿúֱغϽĿ+2/-1ֱغϽĿһơ Piranha Marsh=ˮӵýս ˮӵؽսʱĿʧȥ1 ԣӣµķС Pirate Ship=DZӺδٿغﲻɹδٿغ ԣĿ1˺ Pitchstone Wall=ؾﲻܹ ÿһʱ֬ǽƴķĹƻϡ Pitfall Trap=ֻһй֧ף֧׹Ѩķá ĿйҲ߷ܵ Pithing Needle=ڴʱ˵һ˷֮⣬Ƶʽܲʹá Pit Imp= £ԨСħ+1/+0ֱغϽÿغֻڴϻѣ£¡ Pit Keeper=ԨʱķĹŻƣԽĿƴķĹƻϡ Pit Raptor=Уȹ άֿʼʱ֧££Ԩ Pit Scorpion=ԨЫ˺κңҵһжָʾκҵõʮϵжָʾϷ Pit Spawn=ȹ Pit Trap=ԣݿӣĿ겻߷ܵĹ Plagiarize=ֱغϽĿֽץһƣΪԹôץƣץһơ Plaguebearer=X}£ĿǺɫʩŷõX Plague Beetle=ߣֻҪҲٿ޷赲 Plague Boiler=άֿʼʱ߲ƹϷһָ߲ʾ £ǣ߲ƹϷһָ߲ʾ߲ƹȥһָ߲ʾ ߲ƹָ߲ʾʱзǵص Plague Dogs=߲ȮӳκηĹʱ-1/-1ֱغϽ ߲Ȯһơ Plagued Rusalka=£һĿ-1/-1ֱغϽ Plague Fiend=ÿ߲ħս˺ʱǸIJٿ֧ Plague of Vermin=㿪ʼÿλֵֿ֧ظֱ̣û֧ΪֹÿλֶԣÿԴ˷֧1ͽһ1/1ɫý Plague Rats=߲ͬڳ߲ Plague Sliver=ƬСάֿʼʱ1˺ Plague Spitter=άֿʼʱ޶ÿҸ1˺޴ӳĹʱ޶ÿҸ1˺ Plague Spores=ĿؼĿǺɫDz Plague Stinger= Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ Plague Wind=вٿصDz Plague Witch=£ԣһƣĿ-1/-1ֱغϽ Planar Birth=зĹелأӵߵIJٿºý Planar Chaos=άֿʼʱһöӲҡȥʱջ硣ÿһʹʱһöӲҡȥ򷴻 Planar Cleansing=зǵ Planar Collapse=άֽ׶УĸϵʱձЩڱغв Planar Despair=ٿصĵ֮Уÿһֻ-1/-1ֱغϽ Planar Guide=ףƬƳսƳսڻغϽʱЩӵߵIJٿƻسϡ Planar Overlay=ÿλٿصĵУÿ֮ظѡһšЩƻӵϡ Planar Portal=ԣƿѰһƣϡȻƿϴơ Planar Void=ÿκĹʱƳϷ Planeswalker's Favor=ǣĿִչʾһơĿ+X/+XֱغϽXΪչʾƵܷá Planeswalker's Fury=ңĿִչʾһơ÷ʦŭԸɵͬڸܷõ˺ֻʹ÷ʱʹôܡ Planeswalker's Mirth=ףĿִչʾһơܷ֮õ Planeswalker's Mischief=գĿִչʾһơǷ˲ƣ֮ƳսֻҪƱڱƳս״̬ɽΪһʹãҲ֧䷨á֮кУأΪڻغϽʱδʹøƣ֮ƻӵϡֻܹʹ÷ʱʹôܡ Planeswalker's Scorn=£ĿִչʾһơĿ-X/-XֱغϽXΪչʾƵܷáֻܹʹ÷ʱʹôܡ Plant Elemental=ֲԪشϽʱ㳡ϵһֲ֣Ԫء Plasma Elemental=罬Ԫزܱ赲 Plateau= Plated Geopede=ȹ 䡫ÿһIJٿ½սʱ׵+2/+2ֱغϽ Plated Pegasus=֣ܹʹ˲ʱʹô һォ˺ֹォԸɵ1˺ Plated Rootwalla=ǣ+3/+3ֱغϽÿغֻʹһΡ Plated Seastrider= Plated Slagwurm=ܳΪٿ֮ܵĿꡣ Plated Sliver=Ƭ+0/+1 Plated Spider=֩ͬзܵؽ赲 Platinum Angel=Уֻо߷ ܵ赲 Ϸ䣬ҲӮ Platinum Emperion=ı䡣 㲻ܻûʧȥ 0֮⣬㲻֧κ Plaxcaster Frogling=ֳ3ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ Ŀ+1/+1ָʾﱾغвܳΪܵĿꡣ Plaxmanta=ܹʹ˲ʱ£ʹû ʱٿصﱾغвܳΪܵĿꡣ ʱù֧ã Pledge of Loyalty=ܴ˽зɫܣɫɫΪٿ֮ȫɫЧӦƳҳԡ Plover Knights=Уȹ Plow Through Reito=ɨƽٿصƽԭƻӵߵϡÿԴ˷ƻһƽԭĿ+1/+1ֱغϽ Plow Under=Ŀӵߵƿⶥ Plumes of Peace= ܴ˽ٿߵòвá Ԥףգչʾƽ֮𣺺ĿֻάʹôܣÿغֻʹһΡ Plumeveil= Уؾ Plummet=Ŀ߷ܵ Plunder=Ŀء ӻ4ң˴ʹôƣ֧ҲƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Plunge into Darkness=ѡһȻÿԴ˷һͻ3֧XȻƿⶥXƣһϣƳս£֧ãѡ񡣣 Poison Arrow=κһǺɫ3 Poisonbelly Ogre=ÿһʱٿʧȥ1 Poison the Well=Ŀء¶ԸõصIJٿ2˺ Polar Kraken=̤ ۻά֣һŵءؾý Political Trickery=ѡƵĿؼƵĿءȨ Pollenbright Wings= ܴ˽зܡ ÿܴ˽һս˺ʱ֮1/1ɫĸý Pollen Lullaby=ڱغУֹɵս˺һλֱȵ㡣ӮٿصڸֵһòвáȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Pollen Remedy=һŵأԶһŵʹ ڱУΪĿ/ַֹ3˺䡣֧ãΪԴ˷ֹ6˺ Polluted Bonds=ÿһڶֵIJٿ½ʱʧȥ22 Polluted Delta=ԣ֧1ޣƿѰһźƣýȻƿϴơ Polluted Mire=ý ԣӣµħСѭ2֧ԳһơΪ˲ʹá Polymorph=ĿﲻIJٿƿⶥʼչʾƣֱչʾһΪֹҽƷýչʾϴҵƿС Ponder=ƿⶥƣȻ˳ŻءԽƿϴơ ץһơ Pongify=ĿIJٿ߽һ3/3ɫԳý Pooling Venom=ؽ ÿܴ˽ĵسΪʱٿʧȥ2 £ܴ˽ĵء Porphyry Nodes=άֿʼʱСͬʱΪСѡһ ûʱɸ졣 Portcullis=κʱϵ򽫸һԡբ볡ӵߵIJٿ½ Portent=Ŀƿⶥϵơɽƿϴƣ򽫴κ˳Żء»غϵάֽ׶οʼʱһơ Port Inspector=ۿѲٱ赲ʱɼӷҵơ Possessed Aven= żħĵ+1/+1ΪɫС£ԣĿɫֻҪķĹŻƣﵽż Possessed Barbarian=ȹ żħҰ˵+1/+1ΪɫС£ԣĿɫֻҪķĹŻƣﵽż Possessed Centaur=̤ żħ+1/+1ΪɫС£ԣĿɫֻҪķĹŻƣﵽż Possessed Nomad=ħ˹ʱáżħ˵+1/+1ΪɫС£ԣĿɫֻҪķĹŻƣﵽż Possessed Portal=κֽץһƣΪԹôץơÿغϽʱÿλֳǴһƣһ Poultice Sliver=ƬСԣĿƬ Pouncing Jaguar=죨ٿش֮һάֽ׶֧ʩŷã֮ Pouncing Kavu=ңԶ֧ʹ ȹ ֧ã˻ʱ+1/+1ָʾܡٿشĸûغУԹԼԣ Pouncing Wurm=ǣʹôʱԶ֧ǡ ֧ã˻ʱ+1/+1ָʾҾܡ Powder Keg=άֿʼʱըҩͰϷһָʾ ԣըҩͰÿħõͬըҩͰϵָʾ Power Armor=ԣٿصĵ֮УÿһֻĿ+1/+1ֱغϽ Power Conduit=ԣٿصȥһָʾѡһĿϷһָʾĿϷһ+1/+1ָʾ Power Leak=ܴ˽֮IJٿߵάֿʼʱҿ֧2Դ˷֧֮ÿ2һ㣬йѱ1˺ Power Matrix=ԣĿ+1/+1һ÷ ȹ ͼֱ̤غϽ Power of Fire= ܴ˽СԣĿ1˺ Power Sink=ĿIJٿܹ֧أ򷴻Ŀδ֧ٿ֮ܲħĵأҽħա Powerstone Minefield=ÿκ﹥赲ʱʯ2˺ Power Surge=ÿλάֿʼʱX˺XͬڸڱغϿʼʱٿδ֮ص Power Taint=ܴ˽֮IJٿߵάֽ׶У֧2ʧȥ2ѭ2֧ԳһơΪ˲ʹá Pox=ÿʧ1/3Ȼÿѡ1/3ƣȻÿ1/3ٿصÿٿص1/3ءʧλ㡣 Pradesh Gypsies=ǣԣĿ-2/-0ֱغϽ Prahv, Spires of Order=ԣӣķС ףգԣѡһԴڱغУֹԴɵ˺ Precognition=άֽ׶УԼĿƿⶥϵһơ˺ѡ񽫸Ʒƿ¡ Precursor Golem=ħսʱ3/3ɫħŽս ÿʩһԵһħΪĿ˲ʱΪÿɳΪĿħ񽫸һΡ ÿƶҪЩħ֮һΪĿ꣬Ҳظѡ Predator Dragon=У 2ʱʱи+1/+1ָʾ Predator, Flagship=Ŀ÷ֱغϽ ԣĿ߷ܵ Predator's Strike=Ŀ+3/+3ṳֱ̈غϽ Predatory Advantage=ÿֵĻغϽʱֱغδʹ㽫һ2/2ɫý Predatory Focus=غУʹٿصͬδ赲ضԷս˺ Predatory Hunger=ÿκζֳɹʩһܴ˽Ϸһ+1/+1ָʾ Predatory Urge=ḽ ḽСԣĿ˺ͬǰߵԴɵͬڸ˺ Predict=˵һȻĿֵƿⶥķĹƵΪ˵ƣץơץһơ Preeminent Captain=ȹ ÿܳӳʱԴϽһʿƺýй Preemptive Strike=ֻʹٻʱԷӦķʽʹΪǿƽκЧӦұҵķĹС Preferred Selection=ijƽ׶οʼʱ鿴ƿⶥ2ƲѡһƷƿм䣬̭֧ǣԳơ Premature Burial=ĿǺɫΪϸغϽߡ Preordain=ռȻץһơռ2ǼƿⶥƣȻ˳ƿף˳ƿⶥ Presence of Gond= ܴ˽Сԣһ1/1ɫĵؾսʿý Presence of the Master=ÿκʹýʱ򷴻֮ Presence of the Wise=ÿһƣ2 Pretender's Claim=ÿܴ˽ﱻ赲ʱзҲٿصĵء Prey's Vengeance=Ŀ+2/+2ֱغϽأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Price of Glory=ÿһֵĻغкõԲʱõء Price of Progress=ÿٿ֮ÿŷǻأĴ۶Ը2˺ Prickly Boggart=־ Pride of Lions=ʹʨȺͬδ赲ضԷս˺ Pride of the Clouds= ÿһ߷ܵʨȺ+1/+1 ԤףգչʾʨȺһ1/1ǰɫҲɫ߷ܵýֻάʹôܣÿغֻʹһΡ Priest of Gix=˹ʦʱӣ££µħС Priest of Titania=ԣÿһؾڳӣǵħСΪħԴʹá Primal Bellow=ÿٿһ֣Ŀ+1/+1ֱغϽ Primal Beyond=ԭԶʱչʾһԪơδԭԶý ԣӣķС ԣһɫķķС˷ֻ֧ԪԪ֮ʽܵķá Primal Boost=Ŀ+4/+4ֱغϽѭǣǣƣץһơ ѭԭʼʱʹĿ+1/+1ֱغϽ Primal Clay=δ͵ʱѡһδ͵һֻ2/2Ҿ߷ܵδ͵һֻ3/3δ͵һֻ1/6ұΪǽ Primal Cocoon=ḽάֿʼʱḽϷһ+1/+1ָʾḽй赲ʱԭ롣 Primal Command=ѡĿֻ7ĿӵߵƿⶥĿֽĹϴƿ⣻ƿѰһƣչʾƣϣȻƿϴơ Primalcrux=̤ ɫԭͷͬٿصÿ֮ɫ֮ Primal Forcemage=ÿһIJٿ½ʱ+3/+3ֱغϽ Primal Frenzy=ܴ˽м̤ܡ Primal Growth=һԶһʹ ƿѰһŻƣƷýȻƿϴơ֧ãΪƿѰŻƣǷýȻƿϴơ Primal Order=ÿλҵάֿʼʱԭԸɵͬٿ֮ǻ˺ Primal Plasma=δ͵罬ʱѡΪ3/3߷ܵ2/2Ǿؾܵ1/6 Primal Rage=ٿصṳ̈ܡ Primal Whisperer=ÿһ泯µԭʹ+2/+2ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Primeval Force=̫֮ʱ֣̫֮ Primeval Light=Ŀֲٿصн硣 Primeval Shambler=£Ұ޵+1/+1ֱغϽ Primeval Titan=̤ ÿ̫̩̹ս򹥻ʱԴƿѰŵƣǺýսȻƿϴơ Primitive Etchings=չʾÿغץĵһơÿԴ˷չʾǣץһơ Primoc Escapee= ѭ2ƣץһơ Primordial Ooze=ÿغԭܹ빥άֽ׶Уһ+1/+1ָʾԭϣȻ֧أXϸָʾԭҶX˺ Primordial Sage=ÿʹʱץһơ Prince of Thralls=ÿһɶֲٿصĹʱǸö֧3򽫸IJٿ·ý Prismatic Boon=XֻĿѡɫֱغϽ Prismatic Circle=άֽ׶ۻ֧ ʹͲʱʱѡһɫ ֹһԴѡɫ֮ЧӦɵ˺ʹЧӦɸ˺ҲΪЧ Prismatic Lace=ĿԱѡɫڴ֮ʩţãά֣ʹ֮öάֲ䡣 Prismatic Lens=ԣӣķС ԣһɫķķС Prismatic Omen=ٿصĵؾл Prismatic Strands=ѡһɫ춱غУֹɫԴɵ˺աһٿδõİɫԴķĹʹôƣ֧䷵շáȻὫƳϷ Prismatic Ward=ʩźػʱѡһɫԸɫԴܴ˽ɵ˺0 Prismwake Merrow= ʼʱĿɫΪѡɫɫֱغϽ Prison Barricade=ؾﲻܹ ףԶ֧ʹ ֧ã·Ͻʱһ+1/+1ָʾͬǽһؽй Prison Term= ܴ˽ﲻܽй赲ʽҲʹá ÿһڶֵIJٿ½ʱԽڽḽڸϡ Pristine Angel= ֻҪʹδãз뷴ɫÿʹʱôʹ Private Research=άֿʼʱ˽оϷһҳָʾ ܴ˽ﱻκηĹʱͬ˽оҳָʾơ Privileged Position=/׿ãǻ֧ ٿصﶼܳΪɶֲٿ֮ܵĿꡣ Prized Unicorn=ܹ赲޵赲֮ Probe=£Զ֧ʹ ץƣȻơ֧ãĿҴơ Proclamation of Rebirth=ĿܷõڻС1ƴķĹƻسϡ ԤףչʾԤԣĿܷõڻС1ƴķĹƻسϡֻάʹôܣÿغֻʹһΡ Prodigal Pyromancer=ԣŵʿĿ1˺ Prodigal Sorcerer=ԣŵʿĿ1˺ Profane Command=ѡĿʧȥXĿܷΪXٵƴķĹسϣĿ-X/-XֱغϽXĿÿ־ֱغϽ Profane Prayers=˵ĿX˺XXΪɮµ Progenitus=һб ޽κĹΪչʾޣϴӵߵƿ⡣ Prohibit=2Զ֧2ʹ ĿܷСڻڣ򷴻֧֮ãΪܷСڻڣ򷴻֮ Promised Kannushi=ת7ӳϽĹʱԽĿܷõڻС7ľƴķĹƻϡ Promise of Bunrei=ÿһٿصӳĹʱ֮ŵĸ1/1ɫý Promise of Power=ѡһץƲʧȥһɫзܵĶħýͷͬڴʱ4֧ãѡ񡣣 Propaganda=ÿغУÿһֻﶼܹ㣬ǸIJٿΪ֧2 Proper Burial=ÿһٿصӳĹʱõͬڸ Prophecy=ĿչʾƿⶥơΪأ1֮ϴƿ⡣¸غϵάֿʼʱץһơ Prophetic Bolt=Ԥ֮׶Ŀ4˺ƿⶥϵơһϣƿס Prophetic Prism=Ԥ⾵սʱץһơ ԣһɫķķС Prosperity=ÿλҳXơ Protean Hulk=仯޴ӳĹʱƿѰƣЩܷõܺ͵ڻСڣǷýȻƿϴơ Protean Hydra=仯ͷսʱX+1/+1ָʾ仯ͷܵ˺ֹ˺Ҵȥ+1/+1ָʾÿӱ仯ͷȥһ+1/+1ָʾһ迪ʼʱϷ+1/+1ָʾ Protective Bubble= ܴ˽ﲻܱ赲ҾĻܡܳΪܵĿꡣ Protective Sphere=֧1ѡһԴɫ֧˴𶯷õķйͨɫڱغУֹɸԴɵ˺ɫֹܷκ˺ Proteus Machine=0泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ٱеʱѡһΪ𡣣ЧӦغϽֹ Proteus Staff=գԣĿӵߵƿסIJٿչʾƿⶥƣֱչʾһΪֹֽ֮ý˳ƿסֻʹ÷ʱʹôܡ Protomatter Powder=ףԣԭʷۣĿƴķĹƻسϡ Prototype Portal=ѹӡԭͨսʱԴϷһơ أԣһŽսΪ֮ƵĸƷ XΪƵܷá Provoke=Ŀ겻ٿصﱾغ赲赲 һơ Prowess of the Fair=ÿһĵؾӳķĹʱԽһ1/1ɫĵؾսʿý Prowling Pangolin=DZдɽ׽ʱһֿDZдɽס Psionic Blast=Ŀ4˺2˺ Psionic Gift=ܴ˽[ԣĿ1˺] Psionic Sliver=ƬСԣĿ2˺ҶԱ3˺ Psychatog=һƣܰи+1/+1ֱغϽĹеƳսܰи+1/+1ֱغϽ Psychic Battle=ÿѡһĿʱÿλչʾƿⶥơչʾܷ֮ƵңԸЩĿꡣŻܷ֮ͬʱΪߣĿ겻䡣 Psychic Drain=ĿֽƿⶥXĹX Psychic Membrane=ؾﲻܹ ÿ黤Ĥ赲ʱץһơ Psychic Miasma=ĿһơԴ˷һŵƣƻӵϡ Psychic Overload=鳬ؽʱܴ˽ܴ˽ٿߵòвáܴ˽Сƣô Psychic Possession=ֽ ԹץƲ衣 ÿܴ˽Ķץһʱץһơ Psychic Puppetry=ûĿͨգʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Psychic Spear=Ŀչʾơѡһžֻơơ Psychic Theft=Ŀҵƣѡһ˲ƣҽ֮ƳϷֻҪƱֱƳϷ״̬ͬһʹڻغϽʱδʹøƣƻӵϡ Psychic Trance=ֱغϽٿصķʦ[ԣĿ] Psychic Transfer=Ŀҵ5٣ҽ Psychic Venom=ܴ˽ĵسΪʱ֮ԸõصIJٿ2˺ Psychic Vortex=ۻά֡һ ÿһغϽʱһŵأ ơ Psychogenic Probe=ÿʹijλϴʱ̽Ը2˺ Psychotic Episode=ĿչʾƿⶥơѡԴ˷չʾһơֽƿס ħ£ƣԸΪʹ֧ħãֱӽķĹ Psychotic Fury=ĿɫֱغϽ ץһơ Psychotic Haze=ɥŪÿҸ1˺ħ£ʽʱ֧Ƶķħʹ֮ Psychotrope Thallid=άֿʼʱɢ̾Ϸһѿָʾ ɢ̾ȥѿָʾһ1/1ɫý һץһơ Pteron Ghost= ޻ȣĿ Puca's Mischief=άֿʼʱѡĿٿصķǵĿɶֲٿءܷõڻСǰߵķǵǵIJٿȨ Puffer Extract=أԣĿٿص+X/+XֱغϽڻغϽʱ Pull from Eternity=Ŀ泯ϡұƳսӵߵķĹ Pulling Teeth=һλֱȵ㡣ӮĿơһơȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Pull Under=Ŀ-5/-5ֱغϽ Pulmonic Sliver=Ƭз롸ォĹԸΪӵߵƿⶥ Pulsating Illusion= һƣӰ+4/+4ֱغϽÿغֻʹһΡ Pulsemage Advocate=ԣĿڶַĹеƻϡĿĹеƻسϡ Pulse of Llanowar=ٿصĻغԲΪһɫķԭеࡣɲɫеһɫ Pulse of the Dross=ĿִչʾƲѡһšơȻֵƱ࣬ӵƻӵߵϡ Pulse of the Fields=4Ȼһֵ࣬ԭҰƻӵߵϡ Pulse of the Forge=ұ¯Ŀ4˺Ȼֵ࣬򽫶ұ¯ƻӵߵϡ Pulse of the Grid=ץƣȻһơȻһֵƱ࣬򽫲ʶƻӵߵϡ Pulse of the Tangle=һ3/3ɫҰýȻһٿص࣬򽫸ֵͭƻӵߵϡ Pulse Tracker=ÿIJ׷˹ʱÿλָʧȥ1 Pulverize=ɸΪɽԴ֧ķá Puncture Blast=ǬݣԴ-1/-1ָʾķʽ˺ ̳Ŀ3˺ Puncture Bolt=̻Ŀ1˺ڸϷһ-1/-1ָʾ Puncturing Light=Ŀй赲ڻС3 Punish Ignorance=Ŀٿʧȥ33 Punishing Fire=ͽĿ2˺ ÿһֻʱ֧ҡ򽫳ͽķĹƻϡ Puppet Conjurer=գԣһ0/1ɫý άֿʼʱһ Puppeteer Clique= żȺʱĿIJٿ´ӶֵķĹýݡĻغϽʱƳս 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Puppeteer=գԣûĿ Puppet Strings=ԣûĿ Puppet's Verdict=һöӲҡӮô2С3 Pure Intentions=ڱغУÿɶٿصʹʱЩƴķĹƻϡÿɶٿصڻغϽʱķĹƻϡ Purelace=ĿΪɫϵķȻֲ䡣 Pure Reflection=ÿʹʱӰȻ󣬸ҽһɫӰýԵͬڸܷá Puresight Merrow=/գգƿⶥơԽƳս÷š Pure/Simple=Ŀɫ/ߡ Purgatory=ÿһٻƷŽķسʱϷ֮¡ άֽ׶Σ֧42µһƷý뿪ϷµƳϷ Purge=Ŀɫ Purging Scythe=άֽ׶УԷ͵2˺ϵϴǸ˺ Purify=硣 Purity= ܽ˺ֹ˺õͬԴ˷ֹ˺֮ κεطĹʱϴӵߵƿ⡣ Purraj of Urborg=ʱȹ £ÿɹʩһɫʱһ+1/+1ָʾڶϡÿʩչһκɫʹһΡ Pursuit of Knowledge=ٳһƣ׿Ϸһָʾ ׿ȥָʾ׿ơ Pus Kami=£ŧĿǺɫת6ӳϽĹʱԽĿܷõڻС6ľƴķĹƻϣ Put Away=ĿԽһĿƴĹϴƿ⡣ Putrefaction=ÿʹκΰɫɫʱҴһơ Putrefax=̤ Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ڽ迪ʼʱŧޡ Putrefy=Ŀ Putrid Cyclops=۾˽ʱռȻչʾƿⶥơ۾˵-X/-XֱغϽXΪƵܷáռ1ǼƿⶥƣȻԽƿס Putrid Imp=һƣϢСħ÷ֱغϽżϢСħ+1/+1Ҳܽ赲ֻҪķĹŻƣﵽż Putrid Leech=֧2ε+2/+2ֱغϽÿغֻʹһΡ Putrid Raptor=һٸơ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Putrid Warrior=ÿսʿ˺ʱѡһ-ÿλָʧȥ1ÿλָ1 Pygmy Allosaurus=ߡ Pygmy Hippo=ںδ赲ѡʹ˻غϲκս˺ȫеسȡȻҵķسɿաս󣬼ӵɫķС Pygmy Kavu=ڿʱÿٿһɫץһơ Pygmy Pyrosaur=С᲻ܽ赲 ңС+1/+0ֱغϽ Pygmy Razorback=̤ Pygmy Troll=ÿһ赲٪ħ+1/+1ֱغϽ ǣ٪ħ Pyknite=Ƥʱʱ¸غϵάֿʼʱץһơ Pyramids=Ŀؽ硣 Ŀء Pyre Charger= ңߵ+1/+0ֱغϽ Pyretic Ritual=ӣңңҵķС Pyre Zombie=άֿʼʱٸķĹУ֧£¡ٸķĹƻϡ ңңٸٸĿ2˺ Pyric Salamander=ң+1/+0ֱغϽغϽʱ˻档 Pyrite Spellbomb=ңĿ2˺ ץһơ Pyroblast=ĿɫĿɫΪĿ꣬Ϊ˲ʹã Pyroclasm=һϲÿֻ2˺ Pyroclast Consul=Ѫ填άֿʼʱԼƿⶥơһй֮ͨչʾơһ¶ÿ2˺ Pyrohemia=ڻغϽʱûѪ档 ңѪÿ1˺ Pyromancer Ascension=ÿʩĹһͬ˲ʱϷһָ̽ʾ ÿʩ˲ָ̽ʾʱԸƸ ΪøѡµĿꡣ Pyromancer's Swath=ٿصһ˲Դһ˺ΪԸԭ2˺ ڻغϽʱơ Pyromancy=һƣĿңɵ֮ͬʩŷõ˺ Pyromania=ңһƣݻĿ1˺ ңݻ񱣺ݻĿ1˺ Pyromatics=Уңʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Ŀ1˺ Pyrostatic Pillar=ÿʹܷСڻ3ʱԸ2˺ Pyrotechnics=̻4˺Ŀ/֡ Pyrrhic Revival=ÿλֽĹƻسϣһ-1/-1ָʾ Python= Qasali Ambusher= ﹥㣬ٿƽԭԽͬܵʹãҲ֧䷨á Qasali Pridemage=ÿһٿصﵥʱ+1/+1ֱغϽ ȺʦĿ硣 Quagmire Druid=ǣԣһĿ硣 Quagmire Lamprey=ÿʪӰĿ赲ʱڸϷһ-1/-1ָʾ Quagnoth=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ĻﲻܳΪܵĿꡣ ɶٿصŵ˾ʱƻϡ Quag Sickness=ḽÿٿһḽ-1/-1 Quag Vampires=£ʩŴʱض֧¡ ʪѪʱ+1/+1ָʾΪĴ Quash=Ŀ˲ٿߵķĹơԼƿѰͬƣЩƳսȻֽƿϴơ Quenchable Fire=Ϩ֮Ŀ3˺һάֲ迪ʼʱǸڸò֮ǰ֧գԸֶ3˺ Quest for Ancient Secrets=ÿһƴκεطķĹʱ̽ԶϷһָ̽ʾ ̽Զȥָ̽ʾﲢĿֽĹϴƿ⡣ Quest for Pure Flame=ÿٿصһԴһ˺ʱ̽Ϸһָ̽ʾ ̽ȥĸָ̽ʾﲢغijԴһ˺ΪԸ˺ Quest for Renewal=ÿһٿصΪʱ̽»Ϸһָ̽ʾֻҪ̽»ĸָ̽ʾÿλֵòٿص Quest for the Gemblades=ÿٿصһijս˺ʱ̽ʯƬϷһָ̽ʾ ̽ʯƬȥһָ̽ʾﲢĿϷĸ+1/+1ָʾ Quest for the Goblin Lord=ÿһIJٿ½սʱ̽Ϸһָ̽ʾֻҪָ̽̽ʾٿص+2/+0 Quest for the Gravelord=ÿһսĹʱ̽سϷһָ̽ʾ ̽سȥָ̽ʾﲢһ5/5ɫٸŽս Quest for the Holy Relic=ÿʩʱ̽ʥűϷһָ̽ʾ ̽ʥűȥָ̽ʾﲢƿѰһƣŽսװٿصһϡȻƿϴơ Quest for the Nihil Stone=ÿһһʱ̽ʯϷһָ̽ʾÿλֵάֿʼʱûơ̽ʯָ̽ʾʧȥ5 Quest for Ula's Temple=άֿʼʱԼƿⶥơƣչʾ̽Ϸһָ̽ʾÿ迪ʼʱָ̽̽ʾԽһƴϷŽսұΪ޺ޣ֣㣬ߡ Questing Phelddagrif=ǣϺ+1/+1ֱغϽĿֽһ1/1ɫĺý ףϺ÷ڱ챣ֱغϽĿֻ2 գϺ÷ֱغϽĿֿץһơ Quickchange=ֱغϽĿɫΪѡɫɫϡ ץһơ Quickening Licid=ףԣʧȥܣΪһ磬Һ¹ܴ˽ȹܡĿϡֹ֧ЧӦ Quicken=غУʹõһܹʹ˲ʱʹá ץһơ Quicksand=ԣ1ħС ԣɳĿйҲ߷ܵ-1/-2ֱغϽ Quicksilver Amulet=ԣѡϵһƣý Quicksilver Behemoth=ÿٿһʹôķñ1ʹá ˮĦ˹й赲սʱƻӵߵϡڳϣ뽫֮ƻء Quicksilver Dagger=ܴ˽УĿ1˺ץһơ Quicksilver Dragon= գĿָһĿ꣬ҸĿΪˮһΪĿꡣգƳµʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Quicksilver Elemental=գˮԪػĿʽֱغϽκõ˸ĿƣΪʹˮԪصơ ΪˮԪص֧ʱԽɫͬɫķһ֧ Quicksilver Fountain=ÿλֵάֿʼʱĿٿأҷǺĵϷһˮָʾֻҪкˮָʾõرǺڻغϽʱеĵضǺƳϵкˮָʾ Quicksilver Gargantuan=ʹˮ޵սһĸƷս7/7 Quicksilver Wall=ؾﲻܹ ˮ֮ǽƻӵϡκҶʹôܡ Quick Sliver=ܹʹ˲ʱ£ʹüƬֿκܹʹ˲ʱУʹƬơ Quiet Disrepair= άֿʼʱѡһܴ˽2 Quiet Purity=Ŀ硣 Quiet Speculation=ĿҵƿѰžзܵƣЩҵķĹȻҽƿϴơ Quietus Spike=ߵܡ ÿߵս˺ʱʧȥһСλ Quilled Sliver=ƬСԣĿй赲1˺ Quillmane Baku=ÿʹþֻʱڱʳϷһָʾ ԣӱʳȥXָʾĿܷΪXٵƻӵϡ Quill-Slinger Boggart=ÿһʹýӢʱʹĿʧȥ1 Quillspike=/ǣٿصһȥһ-1/-1ָʾë޵+3/+3ֱغϽ Quirion Druid=ǣԣĿõijΪһ2/2ɫԱΪؿ Quirion Dryad=ʹðɫɫɫɫʱڿϷһ+1/+1ָʾ Quirion Elves=ڿؾʱѡһɫ ԣӣǵķС ԣһɫķķС Quirion Explorer=ԣһ㷨ķУɫΪٿ֮֮ܲһɫ Quirion Ranger=ٿصƻӵϣĿÿغֻʹһΡ Quirion Sentinel=ڱʱһɫķķС Quirion Trailblazer=·˽ʱԴƿѰһŻƣýƿϴơ Qumulox=ÿٿһʹôķñ1ʹá Rabble-Rouser=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ ңԣй+X/+0ֱغϽXΪȺɿҵ Rabid Elephant=ÿ궯ܵ赲ʱÿһ赲+2/+2ֱغϽ Rabid Rats=ԣĿ赲õ-1/-1ֱغϽ Rabid Wolverines=ÿһ赲⵵+1/+1ֱغϽ Rabid Wombat=ܹʱáϵÿʹõ+2/+2 Rack and Ruin=Ŀ Rackling=ÿһֵάֿʼʱ˶ԸX˺Xͬȥҵ Radha Heir to Keld=ÿٴ槹ʱԼӣңҵķС ԣӣǵķС Radiant, Archangel= ʹݶΪʹ ݶʱá ÿһ߷ܵݶ+1/+1 Radiant Essence=Ŀֿκκɫʱݶ֮+1/+2 Radiant Kavu=ңǣףڱغУֹɫͺɫォɵս˺ Radiant's Dragoons=죨ٿش֮һάֽ׶֧ʩŷã֮ ݶװʱ5 Radiant's Judgment=Ŀڻ4 ѭ2֧ԳһơΪ˲ʹá Radiate=ѡĿԵһΪĿ˲ÿһΪĿ꣬㽫һƷջÿƸԸЩ֮һΪĿܻ꣬ظ Radjan Spirit=ԣĿʧȥֱغϽ Rafiq of the Many=ÿһٿصﵥʱ+1/+1ֱغϽ ÿһٿصﵥʱֱغϽ Ragamuffyn=ˮսԣһأץһơֻûʱʹôܡ Rag Dealer=£ԣͬһĹнĿƳս Rage Forger=ŭʦʱٿصʦϷһ+1/+1ָʾ ÿٿء+1/+1ָʾ﹥ʱøĿ1˺ Rage Nimbus=ؾ ңĿﱾغܹ빥 Rage Reflection=ٿصܡ Rage Weaver=ĿɫɫֱغϽٿشĸûغУԹԼԣ Ragged Veins=ܹʹ˲ʱ£ʹҾÿܴ˽ܵ˺ʱٿʧȥ Raging Cougar=ŭޱٻʱʧӰ졣 Raging Goblin=ݣٿʱܹԡ Raging Gorilla=ŭĴ赲赲+2/-2ֱغϽ Raging Kavu=ݣٿشĸûغУԹԼԣ ܹʹ˲ʱ£ʹ÷ŭάźķǧʱֲǣDzñ֤Լļֵ Raging Minotaur=ŭţͷֲٻʱʧӰ졣 Raging Ravine=ýս ԣӣһǵķС ңǣֱغϽȳΪ3/3˫ɫԪСÿ﹥ʱϷһ+1/+1ָʾȻǵء Raging River=ս׶οʼʱÿλΪٿصÿ߷ѡ񡰶ʱΪÿйѡ񡰶ѡΪﲻ赲ѡΪѡΪﷴ֮ Raging Spirit=ŭֱΪɫֱغϽ Rag Man=£££ԣĿֵƣһơֻĻغʹôܡ Raid Bombardment=ÿһٿءСڻ2﹥ʱͻըԷ1˺ Raiding Party=ϮӲܳΪ԰ɫԴ֮ܵĿꡣ һˣÿλҿԺٿ֮δðɫÿһԴ˷ãѡƽԭȻδ˷ѡеƽԭ Rainbow Crow= ѡһɫʻѻΪɫֱغϽ Rainbow Efreet= գգԾ롣 Rainbow Vale=ԣһɫķķءڻغϽʱһλֻòʺɽȵIJٿȨ Rain of Blades=ÿй1˺ Rain of Embers=ÿÿλ1˺ Rain of Filth=ٿصÿŵػáŵأӣµħСֱغϽ Rain of Gore=һܽٿ߻ָΪʧȥ Rain of Rust=ѡһĿĿءң֧ãѡ񡣣 Rain of Salt=Ŀء Rain of Tears=Ŀء Raise Dead=ĿķĹƻϡ Raise the Alarm=1/1ɫʿý Raka Disciple=ףԣڱغУֹĿɵ1˺ գԣĿ÷ֱغϽ Raka Sanctuary=άֿʼʱٿذɫɫʥĿ1˺ͬʱٿذɫPɫΪʥĿ3˺ Rakavolver=׺/գ֧䣱׵ãʱ+1/+1ָʾСÿ˺ʱ˺֧յãʱһ+1/+1ָʾзܡ Rakdos Augermage=ȹ ԣչʾƣĿѡһơȻչʾƣѡһơֻܹʹ÷ʱʹôܡ Rakdos Carnarium=˾ý ˾ʱٿصһƻӵϡ ԣӣ£ҵķС Rakdos Guildmage=/ҿã»֧ £һƣĿ-2/-2ֱغϽ ңһ2/1ɫܵľýڻغϽʱƳս Rakdos Ickspitter=ԣ˾޶Ŀ1˺ҸIJٿʧȥ1 Rakdos Pit Dragon=ңң˾Ԩ÷ֱغϽ ң˾Ԩ+1/+0ֱغϽ ˮսֻҪûƣ˾Ԩܡ Rakdos Riteknife=ߵСԣһ˾ϷһѪָʾ˾ÿһѪָʾ+1/+0 £ң˾У˾ÿһѪָʾĿֱһ Rakdos Signet=ԣӣ£ҵķС Rakdos the Defiler=У̤ ÿۻħ˾ʱһٿصķǶħСλ ÿ˾һս˺ʱһٿصķǶħСλ Rakeclaw Gargantuan=Ŀڻ5ṳֱ̈غϽ Raking Canopy=ÿһ߷ܵ﹥ʱ趯ڶ4˺ Rakka Mar= ңԣһ3/1ɫܵԪý Raksha Golden Cub=ʨĹʱáֻҪʨߣٿصè+2/+2ܡ Rally the Horde=ƿⶥƳսƳƲǵƣظ˲裬ֱƳǵΪֹÿԴ˷һŷǵصƳս㽫һ1/1ɫսʿý Rally the Righteous=ҫĿÿйͨɫЩ+2/+0ֱغϽ Rally the Troops=ֻ㱻󣬵δ赲֮ǰʹá  Rally=赲+1/+1ֱغϽ Ramosian Captain=ȹ ԣƿѰһܷò4ķƣýȻƿϴơ Ramosian Commander=ԣƿѰһܷò5ķƣýȻƿϴơ Ramosian Lieutenant=ԣƿѰһܷò3ķƣýȻƿϴơ Ramosian Rally=ٿƽԭɸΪһٿصδԴ֧Ī˹ʽԱ֮áٿص+1/+1ֱغϽ Ramosian Revivalist=ԣĿܷõڻС5ķƴķĹƻسϡ Ramosian Sergeant=ԣƿѰһܷò2ķƣýȻƿϴơ Ramosian Sky Marshal= ԣƿѰһܷò6ķƣýȻƿϴơ Rampaging Baloths=̤ 䡫ÿһIJٿ½սʱԽһ4/4ɫҰŽս Rampant Elephant=ǣĿﱾغ赲Ɀ赲֮ Rampant Growth=ƿѰһŻƣƺý֮ƿϴơ Rampart Crawler=治ɱǽ赲 Rancid Earth=ĿءżΪõأضÿҸ1˺ֻҪķĹŻƣﵽż Rancor=ܴ˽+2/+0ṳ̈ܡ ӴӳκηĹʱƻӵŵϡ Ranger en-Vec=ȹ ǣά廤ֱ Ranger of Eos=ŷֱʱԴƿѰƣÿƵܷڻСڣչʾЩƣϡƿϴơ Rank and File=Ӷнʱɫ-1/-1ֱغϽ Ransack=Ŀƿⶥϵơ˳ڸƿĵײҲ˳ڸƿĶϡ Rapacious One=̤ ÿʳ޶һλս˺ʱ0/1ɫ棯ŽսǾС1ķС Rapid Decay=ѭ2 һĹнĿƳϷ Rappelling Scouts= Rashida Scalebane=ԣĿ깥赲ͬڴ֮ Rashka the Slayer=ɱĿͬзܰ赲ÿɱĿ赲һɫʱ+1/+2ֱغϽ Ratcatcher=־ άֿʼʱԴƿѰһƣչʾƣϡƿϴơ Ratchet Bomb=ԣڼըϷһָʾ ԣըܷõͬڼըϳָʾķǵ Rathi Assassin=££ԣĿѺõķǺɫ ԣƿѰһܷò3ӶƣƷý֮ƿϴơ Rathi Dragon= ˹֮ʱɽ˹֮ Rathi Fiend=˹ħʱÿλʧȥ3 ԣƿѰһܷò3ӶƣƷý֮ƿϴơ Rathi Intimidator=˹׺ֻܱɫ赲 ԣƿѰһܷò2ӶƣƷý֮ƿϴơ Rathi Trapper=£ԣĿ Rath's Edge=ԣһɫķС ԣһŵأ˹ΣضĿ1˺ Rats' Feast=XĿڵһĹеƳϷ Rats of Rath=£Ŀٿصء Rattleblaze Scarecrow=ֻҪٿغɫ浾˱ܡӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ ֻҪٿغɫ浾˱ܡ Ravaged Highlands=ߵý ԣӣҵķС ԣߵأһɫķķС Ravages of War=еءĵأ Ravaging Horde=ӶᲿӽʱκһŵء Ravaging Riftwurm=ʹôʱԶ֧ 2ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ֧ãʱʱʱָʾ Raven Familiar= 죨ٿش֮һάֽ׶֧ʩŷã֮ ѻӶ޽ʱƿⶥ˵ơһУƿײ Raven Guild Initiate=һٿصƻӵϡ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Raven Guild Master=ÿīѻʦս˺ʱֽƿⶥϵʮƳսգգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Ravenous Baboons=̰ʱĿǻء Ravenous Baloth=һҰޣ4 Ravenous Rats=̰ʱĿִѡһơ Ravenous Skirge= ̰˹ħй+2/+0ֱغϽ Ravenous Trap=غijŻƴκεطĹ֧֧̰ķá ƴĿֵķĹ Ravenous Vampire= άֽ׶Σһֻﲢһ+1/+1ָʾ̰Ѫϣ̰Ѫá Raven's Crime=Ŀһơ ׷ݣԴķĹʹôƣ֧ãһŵơ Raven's Run Dragoon=ѻװܱɫ赲 Raving Oni-Slave=ŭŹūʱδٿضħʧȥ3ŭŹū볡ʱδٿضħʧȥ3 Rayne, Academy Chancellor=ÿٿصΪһٿ֮ܵĿʱɳһƣѧԺٰнʱٶһơ Ray of Command=ĿɶٿصøIJٿȨֱغϽ˻غϲٻʧӰ졣ڴ˻غϽʱʧȥIJٿȨø Ray of Distortion=Ŀ硣գףףԴķĹʹôƣ֧䷴շáȻƳս Ray of Erasure=ĿҽƿⶥŸغϵάֿʼʱץһơ Ray of Revelation=Ŀ硣̣ԴķĹʹôƣ֧䷵շáȻὫƳϷ Raze=ʹijʱһŵءĿء Razia, Boros Archangel=У䣬 ԣڱغУĿٿصɵ3˺ΪһĿ֮ Razia's Purification=ÿλָѡٿصȻ Razing Snidd=ĵʷ޽ʱһٿصĺɫɫƻӵϡĵʷ޽ʱÿλָһŵء Razor Barrier=ѡһɫĿٿص÷򷴸ɫֱغϽ Razor Boomerang=ߵСԣлжװлڶĿ1˺лƻӵϡ2 Razorfield Thresher= Razorfin Abolisher=գԣĿָʾƻӵϡ Razorfin Hunter=ԣֶĿ1˺ Razorfoot Griffin= ȹȲȹܵǰս˺ Razor Golem=ƽԭÿٿһƽԭķñ1ʹá ħ񹥻ʱҪá Razorgrass Screen=ؾﲻܹ Χÿغܽ赲赲 Razor Hippogriff= ݿӥսʱĿƴķĹƻϡ õͬڸܷ֮õ Razorjaw Oni=ɫﲻܽ赲 Razormane Masticore=ȹȲȹܵǰս˺ άֿʼʱһƣʨ ץƲ迪ʼʱʨĿ3˺ Razor Pendulum=ÿλһغϽʱΪ5£Ӱڶ2˺ Razortooth Rats=־壨ֻܱͣɫ赲 Razorverge Thicket=ٿصΪ٣ýս ԣӣǻ׵ķС Reach of Branches=һ2/5ɫʦý ÿһIJٿ½ʱԽչֵشĹƻϡ Reach Through Mists=ץһơ Read the Runes=ץXơÿԴ˷ץһƣһһơ Reality Acid= 3ʱʱָʾάֿʼʱȥһʱָʾȥһʱ ʵʴ볡ʱܴ˽֮ٿ Reality Anchor=ĿʧȥԪӰֱغϽ һơ Reality Ripple=Ŀؽ׶Ƴ Reality Spasm=ѡһXĿXĿ Reality Strobe=ĿƻӵϡʵƳսʱָʾ ӻ3գ˴ʹôƣ֧ղƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Reality Twist=ۻά֣գյغԲʱֱΪƽԭңǣɽףֲԷֱԭĻ Realm Razer=ʱеƳս 볡ʱƳսƷֱӵߵIJٿºƻسϡ Realms Uncharted=ƿѰƸͬĵƲչʾ֮һѡơѡеķĹϡȻƿϴơ Reanimate=κηĹеĿƣIJٿ·ýʧȥʩŷõͬ Reap and Sow=ѡһĿأƿѰһŵƣƷýȻƿϴơǣ֧ãѡ񡣣 Reaper King=㷨ǣ֧/סƵܷΪ10 ٿص+1/+1 ÿһIJٿ½ʱĿ Reaping the Graves=ĿĹеƻϡ籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿ꣩ Reaping the Rewards=ءһŵأʹôʱԶһŵءォϣǷĹЧӦΪЧӦһݡ 2 Reap=ĿķĹƻϡЩƵɳĿٿ֮ɫ Reassembling Skeleton=£ķĹýս Rebel Informer=߲ܳΪɫܵĿꡣ Ŀ귴ӵߵƿס Rebellion of the Flamekin=ÿȵʱ֧һ3/1ɫԪأʦýӮֱغϽڱȵ󴥷 Reborn Hero=Ӣ۹ʱáżӢ۴ӳĹʱ֧ףסӢIJٿƻسϡֻҪķĹŻƣﵽż Reborn Hope=ĿɫƴķĹƻϡ Rebound=ĿָֻһҵһѡΪĿꡣ Rebuff the Wicked=ĿҸٿصΪĿꡣ Rebuild=ƻӵϡ ѭ2֧ԳһơΪ˲ʹá Rebuking Ceremony=Ŀӵߵƿⶥ Recall=ѡXƣķĹƻͬƵϡٻƳϷ Recantation=άֽ׶УԷһʾָʾڸϡ գޣXĿƻӵϣXڸϴʾָʾ Reciprocate=Ŀڱغжɹ˺Ƴս Reckless Abandon=һΪȻĶá ȻĿ4˺ Reckless Assault=֧2³çͻϮĿ1˺ Reckless Charge=Ŀ+3/+0ֱغϽգң֧ƵķշãԴķĹʹȻƳս Reckless Embermage=ң³çʦĿ1˺ҶԼ1˺ Reckless Ogre=³çʳħʱﶼûнй+3/+0ֱغϽ Reckless One=ıߵͷͬڳϵľ Reckless Scholar=ԣĿץһƣȻһơ Reckless Spite=ֻĿǺɫʧȥ5 Reckless Wurm=̤ ħңƣԸΪʹ֧ħãֱӽķĹ Reclaim=ĿĹƷƿⶥϡ Reclamation=ɫСһŵأﲻܹԴ˷֧˷õĹ߱Ϸ Reclusive Wight=άֽ׶Уٿκǵ Recoil=ĿƻӵϡȻҴһơ Recollect=ĿƴķĹƻϡ Reconnaissance=ĿٿأҽйƳս֮ ﱾغϲҲܵս˺ Recoup=ĿĹеķƻ÷ֱغϽ䷵շõͬ䷨áðɫ գң֧ƵķշãԴķĹʹȻƳս Recover=ĿĹеƻϡץһơ Recross the Paths=ƿⶥʼչʾƣֱչʾһŵΪֹƷý˳ƿסһλֱȵ㡣Ӯض·;ƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Recumbent Bliss= ܴ˽ﲻܽй赲 άֿʼʱԻ1 Recuperate=ѡһ6ֹغнĿɵ6˺ Recurring Insight=ץͬĿ֮ơأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Recurring Nightmare=һƻӵϣĿƴĹзýΪʹá Recycle=Թijƽ׶Ρ ʹһʱһơ ƽ׶Уѡƣֱʣơ Red Cliffs Armada=ǷκκڳڽӲܹ Redeem the Lost=ѡһɫĿٿص÷ɫֱغϽһλֱȵ㡣Ӯ򽫾;ƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Redeem=ڱغУΪĿֹܵ˺ Red Elemental Blast=ѡһĿɫĿɫ Redirect=ΪĿѡµĿꡣ Red Scarab=ܴ˽ﲻܱɫ赲ֻҪһλֲٿغɫɫʥ׳+2/+2 Reduce to Dreams=ƻӵϡ Red Ward=ܴ˽÷챣ܡ Redwood Treefolk= Reef Pirates=ÿһλ˺ʱұҪƿⶥĹ Reef Shaman=ԣѡһֻĿسΪĵֱغϽ Reflect Damage=ԴκһЧӦ˺ת򵽴ЧӦĿϡ Reflecting Pool=ԣһħħУħɫΪٿصκһŵܲħɫ Reflexes=ܴ˽ȹܡ Reflex Sliver=Ƭܡ Refraction Trap=غijʩ˺ɫ˲֧ף֧ķáѡһԴֹԴغϽͣٿ֮ɵ3˺Դ˷ֹ˺Ŀɵ˺ Refreshing Rain=һֲٿ󣬲ٿ֣㲻֧䷨ãʹ֮ꡣĿһ6 Refresh=Ŀץһơ Regal Force=Ԫ޽ʱÿٿһɫץһơ Regal Unicorn= Regenerate=Ŀһڱغнᱻ𣬶ǸΪãƳܹ˺Ƴս Regeneration=ǣܴ˽ Regress=Ŀƻӵϡ Regrowth=ĿĹеƻС Reign of Chaos=ĿƽԭĿɫĿ꺣Ŀɫ Reign of Terror=аɫɫÿһֻ˶سɥʧ2 Reinforced Bulwark=ؾ ԣڱغУֹɵ1˺ Reins of Power=ĿָáжԷ֮ٿȨֱغϽЩ˻غϲٻʧӰ졣 Reins of the Vinesteed= ܴ˽+2/+2 ܴ˽ĹʱԽپӷĹƻسϣḽ߹ͨϡ Reiterate=أʹôʱԶ֧ʱơ Ŀ˲ΪøѡµĿꡣ Reito Lantern=ĿƴӷĹӵߵƿס Reiver Demon= Ϯħʱʹ֮зǺɫDz Rejuvenate=ѭ2֧ԳһơΪ˲ʹá Rejuvenation Chamber=2ʱָʾάֿʼʱȥһָʾ޷֮ ԣ2 Rekindled Flame=Ŀ4˺ άֿʼʱһûƣԽķĹƻϡ Reki, the History of Kamigawa=ÿʹôʱץһơ Reknit=Ŀ Relearn=Ŀ˲䡢ķĹƻ ϡ Release the Ants=ҧ˶Ŀ1˺һλֱȵ㡣Ӯ򽫷ҧƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Relentless Assault=ڴ˻غѹڴ˻غϵж׶жһι Relentless Rats=ÿһΪȺȺ+1/+1 ΪȺƣ֮ơ Relic Bane=ܴ˽Сάֿʼʱʧȥ Relic Barrier=ԣĿ Relic Crush=Ŀ磬ԼһĿ硣 Relic of Progenitus=ԣĿֽһƴĹƳս űƳսзĹƳսץһơ Relic Putrescence=ḽ ÿḽΪʱٿߵõһжָʾ Relic Ward=ɽػΪ˲ʹãڻغϽʱػ ܴ˽ɳΪЧӦ֮Ŀꡣ Reliquary Monk=ʥػɮӳκηĹʱĿ硣 Reliquary Tower=ûޡ ԣӣķС Remand=Ŀ򽫸ƻӵϡ ץһơ Remedy=Ϊκ֮Pҷֹ๲5˺ Remembrance=ÿһٿ֮ɳϽĹʱƿѰһͬơչʾƣϣڴ˺ƿϴơ Reminisce=ĿֽĹϴƿ⡣ Remote Farm=ƫԶũýָʾãƫԶũȥһָʾɫķСƫԶũûָʾ֮ Remote Isle=뵺ý ԣӣյħСѭ2֧ԳһơΪ˲ʹá Remove Soul=Ŀ Rendclaw Trow=ǬݣԴ-1/-1ָʾķʽ˺ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Rend Flesh=ĿǾֵ Rending Vines=ĿܷõڻС֮ץһơ Rend Spirit=Ŀ꾫֡ Renegade Doppelganger=ÿһIJٿ½սʱѻΪĸƷֱغϽڱغʣµʱڻʧȥܡ Renegade Troops=ѾٻʧӰ졣 Renegade Warlord=ȹ Ѿ Ĺ+1/+0ֱغϽ Renewal=һŵΪʩŸĶáƿѰһŻƲý¸غϵάֿʼʱץһơ Renewed Faith=6ѭףףƣץһơ ѭʰʱԻ2 Renewing Dawn=Ķÿӵһɽڳ2 Renounce=ÿԴ˷һ2 Reparations=ÿĿֳɹʩһ֮ʱԳһơ Repay in Kind=ÿλֵΪߵֵ Repeal=ĿǵأܷΪXƻӵϡ ץһơ Repel Intruders=ʹʱ֧ˣף1/1ɫĽӢʿýʹʱ֧ˣգ򷴻һĿ֧ˣףգ߶ Repel=Ŀӵߵƿⶥ Repel the Darkness=Ŀץһơ Repentance=ĿԼ˺ Repentant Blacksmith=챣 Repentant Vampire= ÿһĹڷɶڱغԴ˺ʱڷɶϷһ+1/+1ָʾż-ڷɶΪɫ[ԣĿɫ] Repercussion=ÿκܵ˺ʱ֢ԸIJٿɵ˺ Replenish=ĹеĽƷسϡ޿ܴ֮ķĹУ Repopulate=ĿҷĹеϴƿС ѭ2֧ԳһơΪ˲ʹá Reprisal=Ŀ춻4 Reprocess=ͣءÿԴ˷һһơ Repulse=Ŀƻӵϡץһơ Reroute=ΪָһĿĿʽܸĿꡣ ץһơ Rescind=Ŀƻӵߵϡѭ2֧ԳһơΪ˲ʹá Rescue=ٿصĿƻӵϡ Research/Development=Ϸѡӵеƣϴƿ⡣/һץһƣһ3/2ɫԪýظΡ Research the Deep=ץһơһλֱȵ㡣Ӯ̽ˮƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Reshape=һΪʹ͵ĶáƿѰһܷΪXٵƲýȻƿϴơ Resilient Wanderer=ȹ һƣѡһɫ߻÷ɫֱغϽ Resistance Fighter=ʿĿڴ˻غвս˺ Resize=Ŀ+3/+3ֱغϽ ǣһӳϽķĹʱ֧ǡ򽫴ƴķĹƻϡ򽫴Ƴս Resounding Roar=Ŀ+3/+3ֱغϽ ѭңǣףңǣףƣץһơ ѭȻŭʱĿ+6/+6ֱغϽ Resounding Scream=Ŀһơ ѭգ£ңգ£ңƣץһơ ѭȻ˻ʱĿơ Resounding Silence=ĿйƳս ѭǣףգǣףգƣץһơ ѭȻʱĿйƳս Resounding Thunder=ȻĿ3˺ ѭ£ңǣ£ңǣƣץһơ ѭȻʱĿ6˺ Resounding Wave=Ŀƻӵϡ ѭףգ£ףգ£ƣץһơ ѭȻ˳ʱĿƻӵϡ Respite=ڴ˻غϲս˺ÿһ1 Resplendent Mentor=ٿصİɫСԣ1 Rest for the Weary=Ŀֻ4䡫غеIJٿ½սΪֻ8 Restless Apparition=/£/£/£Ϣ+3/+3ֱغϽ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Restless Bones=£ԣĿֱغϽ £Ϣ׹ Restless Dead=£ Restless Dreams=XƣΪʹòϢ֮εĶáXĿĹеƻϡ Restock=ĿĹеƻϡƳϷ Restore Balance=ָǰɫ ӻ6 ÿλѡٿصĵأͬвٿصֵ֮ĵȻĵءҲԴ˷ơ Restrain=ڱغУֹĿйォɵս˺ץһơ Resurrection=ĿĹеIJٿƻسϡ Resuscitate=ֱغϽٿصÿá Retaliate=бغж˺ Retaliation=ٿصÿһáÿκ赲ʱ+1/+1ֱغϽ Retaliator Griffin= ÿɶֲٿصһԴ˺ʱڻؾʨϷõ+1/+1ָʾ Retether=ƴķĹƻسϡֻԴ˷ḽÿﶼ޷ijƽḽƻķĹ Rethink=ĿIJٿ֧أ򷴻Xͬڸܷá Retraced Image=չʾһƣȻ볡ϵһͬ㽫Ʒý Retract=ٿصƻӵϡ Retribution of the Meek=ڻ4 Retribution=ѡһλֲٿصĿѡЩеһȻһһ-1/-1ָʾ Retromancer=ÿʿΪܵĿʱʿԸܵIJٿ3˺ Return to Battle=κһƴĹƻС Return to Dust=ĿƳսж׶ʹôԽһĿƳս Reveillark= ȸ볡ʱĿڻС2ƴķĹƻسϡ ꣵף֧ĺʹʱ֮ Reveille Squad=ÿܵʱڰδãٿص Reveka, Wizard Savant=ԣרάĿ2˺޷¸òá Revelsong Horn=ԣһٿδõĿ+1/+1ֱغϽ Revenant= ߵͷͬĹƵĿ Revenant Patriarch=ʱù֧ãĿԹһս׶Ρ 治ܽ赲 Revenant= ߵͷͬĹƵĿ Reverberate=Ŀ˲ΪøѡµĿꡣ Revered Dead=ףߡ Revered Elder=ڱغж߷ֹ1˺ Revered Unicorn=ۻά1 ߵĶ볡ӳߵĶ֧ ۻάַãҵIJٿ߻ άַȵ Reverence=ڻС2ﲻܹ㡣 Reverent Mantra=ɸΪϵһŰɫƳϷԴ֧򯾴֮áеѡɫ֮ɫֱغϽ Reverent Silence=ٿ֣ɸΪÿλһ6Դ֧ϵļž֮áн硣 Reversal of Fortune=ĿչʾơԸеһ˲Ʋʹô˸ƣҲ֧䷨á Reverse Damage=˻غĿǰΪֹijԴɵ˺Ǽ١Դ֮ɵ˺ Reverse the Sands=µֵӰֵԻԭȵ Revive=ĿɫƴķĹƻϡ Revive the Fallen=ĿƴӷĹƻӵϡһλֱȵ㡣Ӯ򽫸ƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Reviving Dose=3 ץһơ Reviving Vapors=չʾƿⶥϵƣһϡõͬڸܷõԴ˷չʾķĹ Revoke Existence=Ŀ硣 Rewards of Diversity=ÿʹöɫʱ4 Reward the Faithful=Ŀָͬٿصܷ֮á Reweave=ĿIJٿִ߽֮ƿⶥʼչʾƣֱչʾ֮йͨΪֹֽƷýȻƿϴơͨ䣲գգʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Rewind=ĿȻĸء Reya Dawnbringer= άֿʼʱԽĿĹеƻسϡ Rhox Bodyguard=ÿһٿصﵥʱ+1/+1ֱغϽ ޿˱ڽʱ3 Rhox Brute=磬Ҽϵ޿µҰһҲΪ˸ˣ˽ѡ񱳺ǻۡ Լ Rhox Charger=̤ ÿһٿصﵥʱ+1/+1ֱغϽ Rhox Meditant=޿ڤ˼߽ʱٿɫץһơ Rhox Pikemaster=ȹȲȹܵǰս˺ ٿصʿȹܡ Rhox War Monk=ϵ Rhox=޿Ϭͬδ赲ضԷս˺ ǣ޿Ϭ Rhys the Exiled=ÿȹʱÿٿһؾ1 £һؾȡ Rhys the Redeemed=/ףԣһ1/1̰˫ɫĵؾսʿý /ף/ףԣÿٿصԣһýǰߵĸơ Rhystic Cave=ԣκ֧һɫķķС Rhystic Circle=κҶ֧1ֹ֧һڴ˻غУѡһԴɵ˺ Rhystic Deluge=գĿIJٿ֧ø Rhystic Lightning=Ŀ4˺ǸIJٿ߻֧2Ը2˺ Rhystic Scrying=ơȻκ֧ơ Rhystic Shield=ٿص+0/+1ֱغϽκ֧Щٶ+0/+2ֱغϽ Rhystic Study=ÿʹʱ֧Գһơ Rhystic Syphon=Ŀ֧ʧȥ55 Rhystic Tutor=κ֧ƿѰһƣϣȻƿϴơ Ribbon Snake= дʧȥֱغϽκҶʹôܡ Ribbons of Night=ҹдĿ4˺4ʹöҹдʱ֧ˣգץһơ Ribbons of the Reikai=ÿٿһ֣ץһơ Rib Cage Spider=֩ͬзܵؽ赲 Ricochet Trap=غijʩɫ֧ң֧ķáΪָһĿĿĿꡣ Riddle of Lightning=ѡĿ֡ռȻչʾƿⶥơԸ˺ͬչʾƵܷáռ3ǼƿⶥƣȻ˳ƿף˳ƿⶥ Riddlesmith=ÿʩһʱץһơһơ Ridged Kusite=£ԣһƣĿ+1/+0һȹֱغϽ Ridgeline Rager=ң͹޵+1/+0ֱغϽ Ridge Rannet=ѭƣץһơ Ridgetop Raptor=ȹ ˺Լͨ˺ Riding Red Hare=κһ+3/+3ֱغϽ Riding the Dilu Horse=һ+2/+2ܡ Rift Bolt=ʱ֮׶Ŀ3˺ ӻ1ң˴ʹôƣ֧ҲƳսһʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Rift Elemental=ңٿصӵӻȥһʱָʾʱԪص+2/+0ֱغϽ Riftmarked Knight=湥ڱ ӻ3ף ʱʿƳսڼ䣬ȥһʱָʾʱһ2/2ɫ߲湥ױԼܵʿý Riftstone Portal=ԣһɫħħСֻҪʯͨķĹУٿصĵرСԣ̻׵ħС Riftsweeper=ʱ쵴ʦʱѡĿ泯ұƳսơӵ߽ϴƿ⡣ Riftwing Cloudskate= ʱӰʱĿƻӵϡ ӻ3գ˴ʹôƣ֧ղƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Righteous Aura=ף֧2ΪֹκһԴ˺ Righteous Cause=ÿһйʱ1 Righteous Indignation=ÿһ赲ɫɫʱý赲+1/+1ֱغϽ Righteousness=Ŀ赲+7/+7ֱغϽ Righteous War=ٿصİɫ÷ڱ ٿصĺɫ÷ױ Rimebound Dead=ӣ˪ߡԲѩһ㷨֧ Rime Dryad=ѩߡ Rimefeather Owl= ˪èͷӥͷͬڳѩ֮ ӣĿϷһָʾ кָʾѩ Rimehorn Aurochs=̤ ÿ˪ԭţʱÿһйԭţ+1/+0ֱغϽ ӣĿﱾغ赲Ŀ赲֮Բѩһ㷨֧ Rimescale Dragon= ӣĿϷһָʾԲѩһ㷨֧ кָʾٿߵòвá Rime Transfusion= ܴ˽+2/+1Сӣﱾغֻܱѩ赲Բѩһ㷨֧ Rimewind Cryomancer=ԣĿʽܡֻٿĸѩʱʹôܡĿ겻Ƿܣ Rimewind Taskmage=ԣûĿֻٿĸѩʱʹôܡ Ring of Gix=죨ٿش֮һάֽ׶֧ʩŷã֮ ԣĿء Ring of Ma'ruf=ԣĽָƳսڱغнҪٴץһʱΪѡһеƲС Ring of Renewal=ԣһƣץơ Ringskipper= ʦӳĹʱһλֱȵ㡣ӮʦƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Rings of Brighthearth=ÿʹʽʱǷܣ֧ƸܡΪøѡµĿꡣ Riot Spikes=/ҿã»֧ ܴ˽+2/-1 Rip-Clan Crasher= Riptide Biologist=Ұޱգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Riptide Chronologist=գѧߣѡһи Riptide Crab=зʱáзӳĹʱץһơ Riptide Director=գգԣÿٿһʦץһơ Riptide Entrancer=ÿԻʿһս˺ʱ֮Ŀɸֲٿص֮ٿȨЧӦغϽֹ գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Riptide Laboratory=ԣ1ķС գԣĿٿصķʦƻӵϡ Riptide Mangler=գƻߵΪĿЧӦغϽֹ Riptide Pilferer=ÿС͵ս˺ʱһơ գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Riptide Replicator=ģʱѡһɫһ𡣼ģʱXָʾ ԣһX/XýΪɫXͬڼģϵijָʾ Riptide Shapeshifter=գգзѡһ𡣴ƿⶥʼչʾƣֱչʾһŸơƷϴƿ⡣ Riptide Survivor=գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ߷ʱƣȻץơ Rise/Fall=ѡڷĹĿڳϵĿƻӵϡ/ĿִչʾƣȻԴ˷չʾķǵơ Rise from the Grave=һĹеĿIJٿ·Žսкɫɫ롸ٸ Rise of the Hobgoblins=ӿֽʱ֧ءX1/1˫ɫľ飯ʿý /ףٿصĺɫɫȹֱغϽ Rishadan Airship= Ĵɴֻ赲߷ܵ Rishadan Brigand= Ĵɵʱÿ֧һĴɵֻ赲߷ܵ Rishadan Cutpurse=Ĵֽʱÿ֧һ Rishadan Footpad=Ĵ·ʱÿ֧һ Rishadan Pawnshop=ԣĿڳϣٿصϴӵߵƿ⡣ Rishadan Port=ԣһɫķС ԣĿء Rising Waters=еٿߵòоáÿλҵάֿʼʱһٿصĵء Risky Move=ÿҵάֿʼʱһͶΪIJٿȨҴͶΪIJٿȨʱѡһٿصһ֡һöӲҡȥһøIJٿȨ Rite of Consumption=һΪʹúĽʽĶá ĽʽĿ˺ͬõͬԴ˷ɵ˺֮ Rite of Flame=ӣңҵķУȻзĹÿһΪʽƣӣҵķС Rite of Passage=ÿٿصܵ˺ʱϷһ+1/+1ָʾܵ˺Ȼŷָʾ Rite of Replication=ʩŴʱԶ֧ һŽսΪĿ֮ơģʽΪŽս Rites of Flourishing=ÿλֵץƲ迪ʼʱץһơ ÿλԼÿغϿԶʹһء Rites of Initiation=ơÿԴ˷һƣٿص+1/+0ֱغϽ Rites of Refusal=ơĿIJٿΪÿһԴ˷֧򷴻 Rites of Spring=ơƿѰĻƣչʾЩƣϡȻƿϴơ Rith's Attendant=˿ӣӣңǣ׵ķС Rith's Charm=ѡһĿǻأ߽1/1ɫýѡһԴڱغУֹԴɵ˺ Rith's Grove=˿ĴֶгѨĵ𡣵˿Ĵֽʱ㽫һٿأҷdzѨĵƻӵߵϣ˿Ĵ֡ ԣӣңǣ׵ķС Rith, the Awakener= ÿ˿ս˺ʱ֧ǡѡһɫÿһɫ㽫һ1/1ɫý Ritual of Restoration=ĿƴķĹƻϡ Ritual of Steel=ýʱ´εάֽ׶οʼʱһ +0/+2 Ritual of Subdual=ۻά֣2еغԲΪõزɫԴԭĻ Rivalry=ÿҵάֽ׶УҲٿأжԱ2˺ Rivals' Duel=ѡĿ겻߹ͨԷɵͬڱ˺ River Bear=ߣֻҪҲٿغ㲻ܱ赲 River Boa= ǣߡ River Delta=ԣӣջµķء޲ٿߵ¸òá Riverfall Mimic=ÿʹһ˫ɫʱ̬Ϊ3/3Ҳܱ赲ֱغϽ River Kaijin= River Kelpie=ÿȻһӳĹʱץһơ ÿӷĹʹʱץһơ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ River Merfolk=գɽֱغϽ River of Tears=ԣӣյķС㱾غʹùأΪӣµķС River's Grasp=ʹú֮ʱ֧ˣգһĿƻӵϡʹú֮ʱ֧ˣ£ĿչʾƣѡһŷǵصƣȻơ֧ˣգ£߶ Rix Maadi, Dungeon Palace=ԣӣķС £ңԣÿλһơֻܹʹ÷ʱʹôܡ Roaring Slagwurm=ÿʱ Roar of Jukai=ٿ֣ÿ赲+2/+2ֱغϽͨ ijλֻ5ʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Roar of Reclamation=ÿλִĹнƻسϡ Roar of the Crowd=ѡһȺ֮Ŀ˺ͬٿصĸ֮ Roar of the Kha=ѡһٿص+1/+1ֱغϽٿصף֧ãѡ񡣣 Roar of the Wurm=һ6/6ɫýգǣ֧ƵķշãԴķĹʹȻƳս Robber Fly= ÿǿӬ赲ʱƣȻơ Robe of Mirrors=ܴ˽ﲻܳΪܵĿꡣ Roc Egg=ؾﲻܹ 񵰴սĹʱһ3/3ɫ߷ܵŽս Roc Hatchling=ʱĸָʾ档 άֽ׶У߳ϵһָ ʾ ֻҪûκεָʾ +3/+2÷ܡ Rock Badger=ɽߣֻҪֲٿɽ㲻ܱ赲 Rock Basilisk=ÿʯ赲򱻷ǽ赲ս Rockcaster Platoon=ǣʯŶÿλֺÿ߷ܵ2˺ Rock Hydra=ʯͷʱX+1/+1ָʾʯͷܵ˺ʱÿܵ1˺ʯͷƳ1+1/+1ָʾﲢֹ1˺죺ڱغΪʯͷֹ1˺죺ʯͷϷһ+1/+1ָʾֻάʹôܡ Rock Jockey=㱾غʹ˵أ㲻ʹҲ֡㱾غʹҲ֣㲻ʹõء Rockshard Elemental=ȹ ˺Լͨ˺ ңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Rockslide Ambush=ʯһɵͬ㳡ɽ˺δõɽ Rockslide Elemental=ȹ ÿһӳĹʱڱԪϷһ+1/+1ָʾ Rock Slide=̮X˺ɽ֮κIJ߷֮еĿ Rocky Tar Pit=ʯͿӷýʱá ʯͿӣƿѰһɽƣϷʹáºϴơ Roc of Kher Ridges= Rod of Ruin=ԣżĿ1˺ Rofellos, Llanowar Emissary=ԣÿٿһ֣һɫħħС Rofellos's Gift=չʾɫơÿԴ˷չʾһƣ㽫һŽƴķĹƻϡ Rogue Elephant=ʱһ֣ Rogue Kavu= Roil Elemental= 䡫ÿһIJٿ½սʱֻҪٿؿԪأԻĿIJٿȨ Roiling Horror=ȥֵĶ֮޵ͷͬڴ֡ ӻXأ££¡XΪ0 ڷޱƳսڼ䣬ÿȥһʱָʾʱĿʧȥ11 Roiling Terrain=ĿأȻ󷭽ضԸõصIJٿ˺ΪַĹ֮ Rolling Earthquake=ضɽҡÿҼÿûܵX˺㳡ûܵԼ Rolling Spoil=Ŀءʹøߺʱ֧ˣ£-1/-1ֱغϽ Rolling Stones=ǽǽһع Rolling Thunder=X˺ԽЩ˺Ŀͣҡ Ronin Cavekeeper=ʿ2ÿ赲߱赲ʱ+2/+2ֱغϽ Ronin Cliffrider=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ÿ﹥ʱɷֲٿصÿ1˺ Ronin Houndmaster=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ Ronin Warclub=ߵ+2/+1 ÿһIJٿ½ʱսװڸϡ5װĿٿصϡʱͬ Ronom Hulk=ѩ ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Ronom Serpent=Ƿֲٿѩأɾ߲ܹ δٿѩʱɾߡ Ronom Unicorn=ɶޣĿ硣 Roofstalker Wight=գ÷ֱغϽ Rootbound Crag=ٿɽ̸֣ͱýս ԣӣһǵķС Rootbreaker Wurm=̤ Root Cage=Ӷٿߵòвá Root Elemental=ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ԪطʱԴϽһƷý Rootgrapple=Ŀٿץһơ Root Greevil=ǣԣԸ뽣ѡһɫиɫĽ硣 Rooting Kavu=ӳĹʱԽƳϷĹеϴƿС Root-Kin Ally=ټʹôʱÿΪһ֧һɫķ ٿδõľѵ+2/+2ֱغϽ Root Maze=ý Rootrunner=ǣǣܸ죺Ŀӵߵƿⶥת3ӳϽĹʱԽĿܷõڻС3ľƴķĹƻϡ Root Sliver=ƬܱƬﲻܱ Roots=̶Ⱥֻܽḽ޷ܵϡ̶Ⱥʱܴ˽ܴ˽ﲻٿߵòá Roots of Life=ʹ֮ʱѡ񺣵ÿĿֺһѡ֮أ1 Root Spider=ÿ̶֩赲ʱ+1/+0ȹֱغϽ Rootwalla=ǣ+2/+2ֱغϽÿغֻʹһΡ Rootwater Alligator=һ̶֣㡣 Rootwater Commando=ߣֻҪֲٿغ㲻ܱ赲 Rootwater Depths=ԣһɫħħС ԣӣջµħС̶Ԩһý׶вá Rootwater Diver=ԣ̶DZˮ֣ĿĹеƻС Rootwater Hunter=ԣ̶ֶĿ1˺ Rootwater Matriarch=ԣѡĿֻҪﱻḽٿȨ Rootwater Mystic=գĿƿⶥϵơ Rootwater Shaman=κʹ˲ʱ£ʹ硣 Rootwater Thief=գ̶÷ֱغϽÿ̶ս˺ʱ֧2ӸҵƿѰһƣƳϷȻҽƿϴơ Rorix Bladewing= Rosheen Meanderer=ԣӣķС˷ֻ֧صķá Roterothopter= ޱط +1/+0ֱغϽÿغвʹóΡ Rotlung Reanimator=ÿ첡ʬżʿһɮ´ӳϽĹʱһ2/2ɫٸý Rotting Giant=ÿ˽й赲ʱ㽫ĹеһƳսˡ Rotting Legion=űýս Rotting Rats=ʱÿλָһơ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Roughshod Mentor=ٿصɫм̤ܡ Rough/Tumble=նÿ߷ܵ2˺/׹ÿ߷ܵ6˺ Rouse=ٿɸΪ֧2Դ֧ķáĿ+2/+0ֱغϽ Rout=ʹɾʱ֧ܹʹ˲ʱʹDz Rowan Treefolk= Rowen=ijƽ׶УչʾĵһơΪأһơ Royal Assassin=ԣĿѺ Ruby Leech=ȹ ʹõĺɫ֧Ҳſʹá Ruby Medallion=ĺɫ1ĻѼʹá Rude Awakening=ѡһٿصĵأֱغϽٿصĵسΪ2/2Ȼǵءǣ֧ãѡ񡣣 Rugged Prairie=ԣӣķС /ףԣӣңңңףף׵ķС Ruham Djinn=ȹ ֻҪɫձɫɫͬΪձ飬³Ӿ-2/-2 Ruination=зǻء Ruin Ghost=ףԣĿٿصĵأȻIJٿ·ս Ruinous Minotaur=ÿٻţͷһ˺ʱһء Ruins of Trokair=׿Үżý ԣӣ׵ħС ԣ׿Үżӣף׵ħС Rukh Egg=³񵰴ӳĹڻغϽʱһ4/4ɫ߷ܵ³ý Rule of Law=ÿλÿغϲʹһϵ Rumbling Aftershocks=ÿʩ¡Ŀ˺ͬڸĴ Rumbling Crescendo=άֽ׶УԷһʾָʾڽǿϡ ңǿXĿأXڽǿϴʾָʾ Rumbling Slum=άֿʼʱƶÿλ1˺ Rummaging Wizard=գƿⶥơԽķĹ Runeboggle=ĿIJٿ֧򷴻 ץһơ Rune-Cervin Rider= /ף/ף+1/+1ֱغϽ Runeclaw Bear= Runed Arch=ԶŹý أԣԶŹţXĿڻС2ڱغвܱ赲 Runed Halo=ڷĹνʱ˵һ зƱܡ㲻ܱƵĶָΪĿ꣬˺DZḽ Runed Servitor=̴սĹʱÿλָץһơ Runed Stalactite=ߵ+1/+1 Runeflare Trap=غijץŻƣ֧ң֧ķá Ŀɵͬڸ֮˺ Rune of Protection: Artifacts=ףΪֹһԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: Black=ףΪֹһɫԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: Blue=ףΪֹһɫԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: Green=ףΪֹһɫԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: Lands=ףΪֹһԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: Red=ףΪֹһɫԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune of Protection: White=ףΪֹһɫԴ˺Դ֮ɵ˺ ѭ2֧ԳһơΪ˲ʹá Rune Snag=ĿIJٿ֧ΪзĹÿΪIJƸ֧򷴻 Runes of the Deus= ֻҪܴ˽Ǻɫ+1/+1Ҿܡȹ ͨս˺ ֻҪܴ˽ɫ+1/+1Ҿм̤ܡ Rune-Tail, Kitsune Ascendant=Ϊ30ʱʥβתβݼֹٿصɵ˺ Run Wild=ֱغϽĿṳܼ̈ǣ Rupture Spire=Ѽý Ѽʱ֧ ԣһɫķķС Rupture=һѶÿ߷ܵÿɵͬڸ˺ Rushing River=һŵأԶһŵʹ Ŀǵصƻӵϡ֧ãٽһĿǵصƻӵϡ Rushing-Tide Zubera=ӿӳϽĹʱڱغܹ4˺ץơ Rush of Knowledge=ץƣͬٿصܷ֮á Rushwood Dryad=ߣֻҪֲٿ֣㲻ܱ赲 Rushwood Elemental=̤ άֿʼʱԷһ+1/+1ָʾҶԪϡ Rushwood Grove=Ҷý ԣҶһָʾ ԣҶȥĴָʾÿԴ˷ȥһָʾһɫķС Rushwood Herbalist=ǣãһƣĿ Rushwood Legate=һֲٿغٿ֣㲻֧䷨ãʹҶʹ Rusted Relic=𼼡ֻҪٿ5/5ħ Rust Elemental= άֿʼʱһʴԪ޷ʴԪʧȥ4 Rustic Clachan=ɫСʱԴչʾһŽӢơδɫСý ԣӣ׵ķС ǿ1ףףƣĿϷһ+1/+1ָʾ Rusting Golem=5ʱָʾάֿʼʱȥһָʾ޷֮ ħָͬʾ Rustmouth Ogre=ÿʴʳħһս˺ʱĿɸֲٿص Rustrazor Butcher=ȹ ɿݣԴ-1/-1ָʾķʽ˺ Rustspore Ram=ʱĿߡ Rust Tick=ѡòвʭ ԣĿ ֻҪʭãٿߵòб㲻á Ruthless Cullblade=ֻҪһֵΪ10٣̭+2/+1 Rysorian Badger=ÿҰ⵹δ赲ʱԽҷĹƳսҰ⵱غϲս˺ÿһƴ˷Ƴս1 Ryusei, the Falling Star= ǴӳϽĹʱÿ߷ܵ5˺ Saber Ants=ÿܵ˺ʱɷ˺1/1ɫ Saberclaw Golem=ңצħȹֱغϽ Sabertooth Alley Cat=èÿغܹ빥 ңغУؾܵﲻ赲è Sabertooth Cobra=۾߹δ赲һжָʾڴ´εάֽ׶Σһжָʾ֧2ԷֹЧӦκ10ϵжָʾϷ Sabertooth Nishoba=̤챣 Sabertooth Wyvern=Уȹ Sabretooth Tiger=ȹ Sacellum Archers=ңףԣʥùֶĿй赲2˺ Sacellum Godspeaker=ԣչʾ֮ڻ5ơÿԴ˷չʾһƣӣǵķС Sachi, Daughter of Seshiro=ٿصߵ+0/+1ٿصļʦСԣӣǣǵķС Sacred Boon=ֹڱغнĿɵ3˺ڻغϽʱÿԴ˷ֹ1˺ڸϷһ+0/+1ָʾ Sacred Foundry=ԣӣһ׵ķС ʥ¯ʱ֧2δʥ¯Ϊý Sacred Ground=ÿɶٿصܽһشӳķĹʱõƻسϡ Sacred Guide=ףʥʿƿⶥȡƣԼӣֱȡһŰɫΪֹƷϡбӹƳϷ Sacred Knight=ʥʿܱɫɫء Sacred Mesa=άֿʼʱһʥ̨ء ףһ1/1ɫ߷ܵķý Sacred Nectar=4 Sacred Prey=ʥﱻ赲ʱõ Sacred Rites=ơÿԴ˷һƣٿص+0/+1ֱغϽ Sacred Wolf=ʥDzܳΪɶٿ֮ܵĿꡣ Sacrifice=һΪʩĶáXɫķأXͬڱ֮ķá Sadistic Augermage=Ű귨ʦӳϽĹʱÿλֽԼһƿⶥ Sadistic Glee=κӳϱκηĹʱһ+1/+1ָʾܴ˽ϡ Sadistic Hypnotist=һĿִơֻܹʹ÷ʱʹôܡ Sadistic Sacrament=ʩŴʱԶ֧ ĿֵƿѰƣǷȻֽƿϴơŰʥΪӸֵƿѰʮƣǷȻֽƿϴơ Safeguard=ףĿڴ˻غвս˺ Safe Haven=ԣĿٿصƳս άֿʼʱȫӻء԰ȫӻƳսӵߵIJٿ·ý Safehold Duo=ÿʹһɫʱ+1/+1ֱغϽ ÿʹһɫʱþֱغϽ Safehold Elite=棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Safehold Sentry=ףգڱ+0/+2ֱغϽ÷š Safe Passage=ڱغУֹٿ֮ɵ˺ Safewright Quest=ƿѰһֻƽԭƣչʾƣϡȻƿϴơ Saffi Eriksdotter=ɯ˹أĿﱾغϴӳķĹʱƷسϡ Sage Aven= ߽ʱƿⶥƣٽ˳Żء Sage of Epityr=߽ʱƿⶥƣȻ˳Żء Sage of Fables=ٿصʦʱһ+1/+1ָʾ ٿصһȥһ+1/+1ָʾץһơ Sage of Lat-Nam=ԣһץһơ Sage Owl= ǵèͷӥʱƿⶥ ƣȻ˳ǷŻء Sage's Dousing=ĿIJٿ֧򷴻ٿطʦץһơ Sage's Knowledge=κһŷƴķĹƻС Sages of the Anima=㽫ץһƣΪչʾƿⶥơԴ˷չʾϣ˳ƿס Sailmonger=Ŀ÷ֱغϽκҶʹôܡ Sakashima the Impostor=ð浺ʱѡϵһð浺ʱΪĸƣð浺Ǵ棬һáգգڻغϽʱð浺ƻӵϡ Sakiko, Mother of Summer=ÿٿصս˺ʱӵģǵķС˷ɷˡֱغϽ˷׶νķʧ Sakura-Tribe Elder=ӣڳϣƿѰһŻƣ֮ýȻƿϴơ Sakura-Tribe Scout=ãԴϽһŵƷý Sakura-Tribe Springcaller=άֿʼʱӣǵķУ˷ɷˡֱغϽ˷׶νķʧ Saltblast=Ŀǰɫ Saltcrusted Steppe=ԣӣķС ԣοDzԭϷһָʾ οDzԭȥXָʾX㷨ķУΪǺͣ׵ϡ Saltfield Recluse=ԣĿ-2/-0ֱغϽ Salt Flats=ý ԣһɫħħС ԣӣ׻µħС1˺ Salt Marsh=ý ԣӣջµķС Saltskitter=ÿһʱƳսڻغϽʱӵߵIJٿ·سϡ Salvage Scout=ףճ򣺽ĿƴķĹƻϡ Salvage Slasher=ķĹÿһƣƷͱ+1/+0 Salvage Titan=֧Ʒ̩̹ķá ĹнƳսƷ̩̹ķĹƻϡ Salvaging Station=ԣĿܷõڻС1ƴķĹƻسϡÿһӳϽĹʱûչΡ Samite Alchemist=ףףԣֹڱغнҪĿٿصɵ4˺ø¸òá Samite Archer=ԣڱغУΪĿҷֹ1˺ ԣķֶĿ1˺ Samite Blessing=ܴ˽áԣΪκֹһԴ˺Դ֮ɵ˺ Samite Censer-Bearer=ףķ¯ʦڱغУֹٿ֮ÿɵ1˺ Samite Elder=ԣֱغϽٿص÷ɫЩɫΪĿٿ֮еɫ Samite Healer=ԣڱغжĿҷֹ1˺ Samite Ministration=ѡһԴڱغУֹɸԴɵ˺ÿкɫɫԴ˺˷ֹʱ˺ Samite Pilgrim=ԣڱغУΪĿֹX˺XΪصĵ֮У Samite Sanctuary=ڱغΪĿֹ1˺κҶʹôܡ Samurai Enforcers=ʿ2ÿ赲赲ʱ+2/+2ֱغϽ Samurai of the Pale Curtain=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ォĹΪƳս Sanctimony=ÿκζֺһɽԲħʱԻ1 Sanctum Custodian=ԣΪһֹ2˺ Sanctum Gargoyle= ʥʯʱԽĿƴķĹƻϡ Sanctum Guardian=ʥػߣΪһҷֹһԴ˺Դ֮ɵ˺ Sanctum Plowbeast=ؾ ѭƽԭѭƣƿѰһƽԭ򺣵ƣչʾƣϡȻƿϴơ Sandals of Abdallah=ԣĿúֱغϽڱغдӳĹʱ𰢲Ьӡ Sandbar Crocodile=׶ Sandbar Merfolk=ѭ2֧ԳһơΪ˲ʹá Sandbar Serpent=ѭ2֧ԳһơΪ˲ʹá Sand Golem=ֵһЧӦʹ㶪ɳħ񣬻غϽʱɳħķسŻϷһ+1/+1ָʾϡ Sand Silos=ɳýѡòвɳѡάֿʼʱɳѱֺãһָʾ ԣɳƳָʾÿԷƳһӣյķء Sandskin=ֹܴ˽ォܵɵս˺ Sands of Time=ÿԹý׶Ρ ÿ֮غϿʼʱٿصѺ֮Pأٿصδ֮Pء Sandsower=ٿδõĿ Sand Squid=ߣҲٿκκ޷赲 òУѡɳ Sandstone Deadfall=ԣغɰ壺Ŀй Sandstone Needle=ɰҼýָʾãɰҼȥһָʾɫķСɰҼûָʾ֮ Sandstone Warrior=ȹȲȹܵǰս˺ ңɰսʿ+1/+0ֱغϽ Sandstorm Eidolon=ңɳ飺Ŀﱾغϲܽ赲 ÿʹöɫʱԽɳķĹƻϡ Sandstorm=ɳÿ1˺ Sangrite Backlash= ܴ˽+3/-3 Sangrite Surge=Ŀ+3/+3һֱغϽ Sangrophage=άֿʼʱ֧2Ѫǡ Sanguine Bond=ÿʱĿʧȥ Sanguine Guard=ȹ £Ѫɫ Sanguine Praetor=£һܷ֮ͬ Sanity Gnawers=ʱĿһơ Sanity Grinding=ɫչʾƿⶥʮơչʾ֮ɫ֮ĿִƿⶥĹȻԴ˷չʾ˳ƿס Sapling of Colfenor=·ŵ粻ٻ ÿ·ŵ繥ʱչʾƿⶥơƣõͬڸƷʧȥͬȻϡ Sapphire Charm=ѡ1-Ŀ´εάֽ׶οʹʱһ;ĿֿƵ׶Ƴ;Ŀ÷ֱغϽ Sapphire Leech= ʹõɫ֧ղſʹá Sapphire Medallion=ɫ1ĻѼʹá Saprazzan Bailiff=ʱзĹƳϷ볡ʱзĹƻӵϡ Saprazzan Breaker=ƿⶥķĹСΪƣޱغϲɱ赲 Saprazzan Cove=ý ԣһָʾãȥĴָʾÿԴ˷ȥһָʾһɫķС Saprazzan Heir=˱赲ʱԳơ Saprazzan Legate= һֲٿɽٿغ㲻֧䷨ãʹʹ Saprazzan Outrigger=ͧй赲ʱսʱӵߵƿⶥ Saprazzan Raider=ͻӱ赲ʱƻӵϡ Saprazzan Skerry=ҵýָʾãҵȥһָʾɫķСҵûָʾ֮ Saproling Burst=7ӸȥһָʾһɫýС֮ͬڸָʾΪ볡ʱԸýDz Saproling Cluster=1һơһ1/1ɫĸκҶʹôܡ Saproling Infestation=ÿ֧ʱ㽫һ1/1ɫý Saproling Symbiosis=ʹøʱ֧ܹʹ˲ʱʹÿٿһ㽫һ1/1ɫý Sapseep Forest=ԣӣǵķС ֭ý ǣԣ1ֻٿɫʱʹôܡ Sarcatog=ĹеƳսǰи+1/+1ֱغϽһǰи+1/+1ֱغϽ Sarcomancy=ʬżʱһʬΪһֻ2/2ɫ άֽ׶Уûʬʬż1˺ Sarcomite Myr=ض÷ֱغϽ ضץһơ Sarkhan the Mad=չʾƿⶥƣϡԱ˺ͬڸƵܷá-2ĿIJٿ߽Ȼֽһ5/5ɫ߷ܵŽս-4ٿصÿĿ˺ͬǰߵ Sarkhan Vol=+1ٿص+1/+1ֱغϽ -2ĿIJٿȨֱغϽøֱغϽ -64/4ɫ߷ܵý Sarpadian Empires, Vol. VII=͡۹߽ʱѡɫɫɫޣɫ飬ɫ ԣһѡɫ֮1/1ý Sasaya, Orochi Ascendant=չʾƣŻĵƣʥݯֵתݯݼÿһٿصĵغԲʱÿٿһͬأһ ͬķķС Savage Beating=ֻغϵս׶ʹѡһٿصֱغϽٿصڴ˽׶κ󣬶һս׶Ρ Savage Conception=һ3/3ɫҰý ׷ݣԴķĹʹôƣ֧ãһŵơ Savage Firecat=̤ Ļèʱ߸+1/+1ָʾÿһԲʱĻèȥһ+1/+1ָʾ Savage Gorilla=գ£ԣҰɣĿ-3/-3ֱغϽץһơ Savage Hunger= ܴ˽+1/+0м̤ܡ ѭƣץһơ Savage Lands=Ұý ԣӣ£ңǵķС Savage Offensive=ǣԶ֧ʹ ٿصȹֱغϽ֧ãǵ+1/+1ֱغϽ Savage Silhouette=ḽ ḽ+2/+2Сǣ Savage Thallid=άֿʼʱɢ̾Ϸһѿָʾ ɢ̾ȥѿָʾһ1/1ɫý һĿ Savage Twister=ױÿX˺ Savannah= Savannah Lions= Savor the Moment=ڱغϺжһغϡԹûغϵò衣 Savra, Queen of the Golgari=ÿһɫʱ֧2ÿλָһ ÿһɫʱԻ2 Sawback Manticore=ֱغϽ ⱳʨĿ깥ʱ赲2˺ÿغֻʹһΣҪھⱳʨ赲ʱſʹá Sawtooth Loon= DZʱһٿصİɫɫƻӵϡDZʱץƣȻƴƿס Sawtooth Ogre=ʳħ赲κ赲 սʱʳħԸ1 Sawtooth Thresher=ӳùɫķ֧ãʱм+1/+1ָʾݡ Ӿݻɨȥ+1/+1ָʾݻɨ޵+4/+4ֱغϽ Scab-Clan Mauler=Ѫ2ֱغܹ˺ʱ+1/+1ָʾ ̤ Scabland=ӵý ԣһɫħħС ԣӣһ׵ħСӵض1˺ Scalding Salamander=̻ԷҲٿصÿ߷֮1˺ֻ̻йʱʹôܣһغֻʹһΡ Scalding Tarn=ԣ֧1ɽƿѰһźɽƣ֮ŽսȻƿϴơ Scalding Tongs=άֽ׶УŻµƣǯĿ1˺ Scald=ÿҺúṩħʱ˱Ը1˺ Scalebane's Elite=ڱ Scaled Hulk=ÿʹþֻʱ۾޺+2/+2ֱغϽ Scaled Wurm= Scale of Chiss-Goria=ÿٿһʹôķñ1ʹã ܹʹ˲ʱ£ʹ֮ۡ ԣĿ+0/+1ֱغϽ Scalpelexis= ÿʷ׿˹һս˺ʱҽƿⶥϵƳϷЩŻƾͬƣظ˳ Scandalmonger=ĿҴһơκʹ÷ʱʹôܡ Scapegoat=һٿصĿƻӵߵϡ Scapeshift=ĵءƿѰĵƣǺýȻƿϴơ Scarblade Elite=ԣһɱƴķĹƳսĿ Scarecrone=һˣץһơ ԣĿƴķĹƻسϡ Scare Tactics=ٿص+1/+0ֱغϽ Scarland Thrinax=һںϷһ+1/+1ָʾ Scar=ĿϷһ-1/-1ָʾ Scarred Puma=кɫɫͬʱй̺۱ܽй Scarred Vinebreeder=£һŵؾƴķĹƳսʦ+3/+3ֱغϽ Scarscale Ritual=һٿصϷһ-1/-1ָʾΪʹðۼǵĶá ץơ Scarwood Treefolk=˺ý Scathe Zombies= Scattering Stroke=Ŀһλֱȵ㡣Ӯһж׶οʼʱԼӣصķУXΪܷáȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Scattershot Archer=ԣɢ乭ֶÿ߷ܵ1˺ Scattershot=Ŀ1˺籩ʹôʱغڴ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿꡣ Scatter the Seeds=ټʹôʱÿΪһ֧һɫķ 1/1ɫĸý Scavenged Weaponry=ƴװʽʱץһơܴ˽+1/+1 Scavenger Drake= ÿһӳĹʱڸʳϷһ+1/+1ָʾ Scavenger Folk=ǣԣʰߣĿ Scavenging Ghoul=ڻغϽʱڱغÿһӳĹʰʳʬϷһʬָʾʰʳʬƳһʬָʾʰʳʬ Scavenging Scarab=ʳ׳治ܽ赲 Scent of Brine=չʾɫơĿIJٿΪÿһԴ˷չʾɫ֧򷴻 Scent of Cinder=չʾĺɫơúϢĿX˺XͬԴ˷չʾ Scent of Ivy=չʾɫơĿ+X/+XֱغϽXͬԴ˷չʾ Scent of Jasmine=չʾİɫơÿԴ˷չʾһƣ2 Scent of Nightshade=չʾĺɫơĿ-X/-XֱغϽXͬԴ˷չʾ Scepter of Dominance=ףԣĿ Scepter of Fugue=£ԣĿһơֻĻغʹôܡ Scepter of Insight=գԣץһơ Schismotivate=Ŀ+4/+0ֱغϽһĿ-4/-0ֱغϽ School of Piranha=άֽ׶У֧ջʳȺ Scion of Darkness=̤ ÿħս˺ʱԽĿڸַĹеIJٿ·ýѭ3ƣץһơ Scion of Oona= ٿص+1/+1 ٿصĻܡĻܵﲻܳΪܵĿꡣ Scion of the Ur-Dragon= ƿѰһƲķĹ̫ΪƵĸֱغϽȻƿϴơ Scion of the Wild=ĺͬٿص֮ Scorched Earth=ѡXŵƣXĿء Scorched Ruins=ڵżʱδõĵأ όڵż ԣĵɫħħС Scorched Rusalka=ңһԹĿ1˺ Scorching Lava=ңԶ֧ʹ ҶĿ2˺֧ãڱغвڱغнĹΪƳϷ Scorching Missile=ɵĿ4˺գңԴķĹʹƣ֧䷴շáȻƳս Scorching Spear=֮ìһ1˺ Scorching Winds=˷ֻ㱻ᣬδǰʹá˷ÿһֻ1˺ Scoria Cat=ֻҪδٿδõĵأ۽è+3/+3 Scoria Elemental= Scoria Wurm=άֽ׶УһöӲҡ򽫿ƻӵϡ Scornful AEther-Lich=ף£̫ÿ־뾯ֱغϽ Scornful Egotist=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Scourge Devil=ħʱٿص+1/+0ֱغϽ ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Scourge of Kher Ridges= ңɽÿ߷ܵ2˺ ңɽÿ߷ܵ6˺ Scourge of Numai=άֿʼʱδٿʳħʧȥ Scourge of the Nobilis= ֻҪܴ˽Ǻɫ+1/+1ҾС/ף+1/+0ֱغϽ ֻҪܴ˽ǰɫ+1/+1Ҿϵܡÿ˺ʱٿ߻õ Scourglass=ԣɳ©мȷǵصֻάʹôܡ Scour=ĿƳϷɸҵķĹơԼƿѰƵƣЩƳϷڴ˺󣬸ҽƿϴơ Scouting Trek=ƿѰĻƣչʾǣ֮һԡƿϴƣȻ󽫸Щ˳ƿⶥ Scout's Warning=ڱغһʹõͬܵʹá ץһơ Scrabbling Claws=ԣĿִĹһƳս צĿƴӷĹƳսץһơ Scragnoth= ʷŵ˾ʩʱﲻɱ Scrapbasket=¨˳ΪɫֱغϽ Scrapdiver Serpent=ֻҪֲٿDZ߾Ͳܱ赲 Scrapheap=κӳķĹʱ1 Scrap=Ŀѭ2֧ԳһơΪ˲ʹã Screaming Fury=ֱغϽĿ+5/+0һܡ Screaming Seahawk= ӥʱԴƿѰһΪӥƣչʾƣϡƿϴơ Screams from Within=ܴ˽-1/-1ܴ˽κηĹʱĵ˻ķĹƻسϡ Screams of the Damned=£ĹеһƳսߵ˻ÿָ1˺ Screeching Buzzard= ÿأӥӳϽĹʱÿλִһơ Screeching Griffin= ңĿﱾغв赲ʨա Screeching Harpy= £Ʀ Screeching Silcaw= 𼼡ÿѻս˺ʱٿֽƿⶥĹ Screeching Sliver=ƬСԣĿֽƿⶥĹ Scrib Nibblers=ԣĿֵƿⶥơǵƣ1䡫ÿһIJٿ½սʱÿ Scrivener=ԱʱԽĿĹе˲ƻϡ Scroll of Origins=ãŻ࣬ץһơ Scroll Rack=ԣѡƣǷԱߡƿⶥȡͬƣϡ֮󽫷Աߵ˳Żƿⶥϡ Scroll Thief=ÿһλս˺ʱץһơ Scrounge=ĿִĹѡһơIJٿ·ý Scrubland= Scryb Ranger=֣ܹʹ˲ʱʹô У ٿصһƻӵϣĿÿغֻʹһΡ Scryb Sprites= Scrying Glass=ԣѡһ0ԼһɫĿչʾơöչʾ֮ɫƵѡ֣һơ Scrying Sheets=ԣӣķС ӣԣƿⶥơѩƣչʾƲϡԲѩһ㷨֧ Sculpting Steel=͸ֽʱѡϵһ͸ֽʱΪĸơ Scute Mob=άֿʼʱٿأӲȺϷĸ+1/+1ָʾ Scuttlemutt=ԣһɫķķС ԣֱغϽĿɫΪѡɫɫϡ Scuttling Death=ӱ飺Ŀ-1/-1ֱغϽת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Scuzzback Marauders=̤ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Scuzzback Scrapper=ɿݣԴ-1/-1ָʾķʽ˺ Scythe of the Wretched=ߵ+2/+2ÿغ֮ܵ˺ĹʱIJٿƻسϡ֮װڸϡ4װĿٿصϣʱͬƽʱδװҸ볡󣬴Ȼڳ Scythe Tiger=ĻﲻܳΪܵĿꡣ лսʱһأ Seachrome Coast=ٿصΪ٣ýս ԣӣ׻յķС Seafloor Debris=ý ԣӣյķС ԣ棺һɫķķС Sea Gate Loremaster=ԣÿٿһ飬ץһơ Sea Gate Oracle=֪սʱƿⶥơһϣһƿס Seahunter=ԣƿѰһƣýȻƿϴơ Sealed Fate=鿴ĿƿⶥXơһƳϷ˳Żضҵƿⶥ Seal of Cleansing=֮ӡĿ硣 Seal of Doom=ĩ֮ӡĿǺɫ Seal of Fire=֮ӡ֮ӡĿ2˺ Seal of Primordium=ԭӡĿ硣 Seal of Removal=Ƴ֮ӡĿƻӵϡ Seal of Strength=֮ӡĿ+3/+3ֱغϽ Sea Monster=Ƿֲٿغܹ Search for Survivors=ķĹϴơһλִѡһţƣýƣƳϷ Search for Tomorrow=ƿѰһŻƲ֮ýȻƿϴơ ӻ2ǣ˴ʹôƣ֧DzƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Searing Blaze=ȻĿ1˺Ŀɸֲٿص1˺䡫غеIJٿ½սΪȻԸ3˺Ը3˺ Searing Flesh=Ŀ7˺ Searing Meditation=ÿʱ֧ڤ˼Ŀ2˺ Searing Rays=ѡһɫ߶ÿλҸɵͬڸٿظɫ֮˺ Searing Spear Askari= ңì˹ʿ޷ֻһֻ赲 Searing Touch=4ʹôʱԶ֧4򽫴ϣǷĹЧӦΪЧӦһݡ ֮Ŀ1˺ Searing Wind=֮Ŀ10˺ Seascape Aerialist=ÿʦһIJٿ½սʱٿصĻ÷ֱغϽ Sea's Claim=ܴ˽ĵسΪ Sea Scryer=ԣһɫķء ԣӣյķء Sea Serpent=DZӺδٿغﲻɹδٿغ Seashell Cameo=ԣӣ׻յķС Seaside Citadel=ý ԣӣǣףյķС Seaside Haven=ԣ1ķС ףգԣһץһơ Seasinger=δٿκκả֮Ůѡý׶вú֮Ů ԣֻҪٿغ֮ŮҺ֮ŮãĿٿӵк֮IJٿȨ Sea Snidd=ԣѡһֻĿسΪĵֱغϽ Seasoned Marshal=ÿϵԪ˧ʱԺĿ Sea Spirit=գ+1/+0ֱغϽ Sea Sprite=У챣 Seat of the Synod=Ϥŵլۡ ԣӣյķС Sea Troll=գħֻڱУħ赲һɫ赲ʱʹôܡ Secluded Glen=ƧĹȽʱԴչʾһơδƧĹý ԣӣջµķС Secluded Steppe=ԶƧԭý ԣӣ׵ķСѭףףƣץһơ Second Chance=άֽ׶У5£֣ ڴ˻غϽԺ󣬼жһغϡ Second Sight=ѡһĿƿⶥƣٽ˳Żأƿⶥƣٽ˳Żءգ֧ãѡ񡣣 Second Sunrise=ÿλֽڱغдӳϽĹ缰ƻسϡ Second Thoughts=ĿйƳսץһơ Second Wind= ԣܴ˽ ԣܴ˽ Secretkeeper=ֻҪƱÿλֶܻ࣬+2/+2зܡ Security Detail=ףףһ1/1ɫʿֻδٿκʱʹôܣÿغֻʹһΡ Sedge Sliver=ƬСֻҪٿ󣬴+1/+1롸£ Sedge Troll=ֻҪٿɯݾħ+1/+1 £ɯݾħ Sedraxis Alchemist=׿˾ʿʱٿɫĿǵƻӵϡ Sedraxis Specter= ÿ׿˾ս˺ʱһơ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Sedris, the Traitor King=ĹеÿƶƷأ¡£ƻسϡܡ볡ʱڻغϽʱƳսƷصʱͬ See Beyond=ץƣȻϽһϴƿ⡣ Seedborn Muse=ֵòУٿص Seedcradle Witch=ǣףĿ+3/+3ֱغϽø Seedguide Ash=ʵľӳĹʱԴƿѰƣǺýƿϴơ Seedling Charm=ѡ1-Ŀ緵ӵߵ;Ŀɫ;Ŀṳֱ̈غϽ Seeds of Innocence=֮߻ͬʩŷõ Seeds of Strength=Ŀ+1/+1ֱغϽ Ŀ+1/+1ֱغϽ Ŀ+1/+1ֱغϽ Seed Spark=Ŀ硣ʹòʱ֧ˣǣ1/1ɫĸý Seed the Land=ÿһؽʱٿ߽һ1/1ɫý Seedtime=ֻĻغʹòڡж춱غʹɫڱغжһغϡ Seeker of Skybreak=ԣĿ Seek the Horizon=ƿѰŻƣչʾЩƣϣȻƿϴơ Seer's Sundial=䡫ÿһIJٿ½սʱ֧2ץһơ Seer's Vision=жչʾƵķʽϷ֪ԤӣĿҵƣѡһšơֻʹ÷ʱʹôܡ Seething Anger=3ʹôʱԶ֧3ォŵϣǷĹЧӦΪЧӦһݣ Ŀõ+3/+0ֱغϽ Seething Pathblazer=һԪأѪ澶˵+2/+0һȹֱغϽ Seething Song=ӣңңңңҵħС Segmented Wurm=ƬΪܵĿʱһ-1/-1ָʾϡ Segovian Leviathan=ߣҲٿκκ޷赲 Seht's Tiger=֣ܹʹ˲ʱʹô ֮ʱѡһɫ÷ɫֱغϽ㲻ܱɫĶָΪĿ꣬˺DZḽ Seismic Assault=һŵƣضϮĿ2˺ Seismic Mage=ңãһƣĿء Seismic Shudder=زÿ߷ܵ1˺ Seismic Spike=ĿءӣңҵķС Seismic Strike=ضϮĿ˺ͬٿصɽ Seizan, Perverter of Truth=ÿλֵάֿʼʱʧȥ2ץơ Seize the Day=Ŀڴ˽׶֮һ׶ΣԼĶһж׶Ρգ Seize the Initiative=Ŀ+1/+1һȹֱغϽ Seize the Soul=ĿǰɫҷǺɫһ1/1ɫзܵľý ĹʱĿǰɫҷǺɫһ1/1ɫзܵľý Seizures=ÿܴ˽ʱǸIJٿ֧3˺ Sejiri Merfolk=ֻҪٿƽԭȹ ϵܡϵ֮ɵ˺ٿ߻õ Sejiri Refuge=ýս սʱ1 ԣӣ׻յķС Sejiri Steppe=ԭýսԭսʱѡһɫĿٿص÷ɫıֱغϽ ԣӣ׵ķС Sekki, Seasons' Guide=ʱڹʱа˸+1/+1ָʾʱڹܵ˺ֹ˺ʱڹȥ+1/+1ָʾ1/1ɫý˸֣ʱڹķĹƻسϡ Sek'Kuar, Deathkeeper=ÿһٿ֮ӳϽĹʱһ3/1ں˫ɫܵĹý Selective Memory=ƿѰķǵƣǷȻƿϴơ Selenia, Dark Angel= ʹΪʹ ֧2ʹƻӵϡ Selesnya Evangel=ԣһٿδõһ1/1ɫĸý Selesnya Guildmage=/׿ãǻ֧ ǣһ1/1ɫĸý ףٿص+1/+1ֱغϽ Selesnya Sagittars=ɪͬзܵؽ赲 ɪֿԶ赲һ Selesnya Sanctuary=ɪʥý ɪʥʱٿصһƻӵϡ ԣӣǣ׵ķС Selesnya Signet=ԣӣǣ׵ķС Selfless Exorcist=ԣĿڷĹеƳϷƶ˽ħʦɵͬ춸ֵ˺ڳϵƣϵ*Ϊ0 Selkie Hedge-Mage=Ϻʱٿ֣Ի3 ϺʱٿຣԽĿѺõƻӵϡ Sell-Sword Brute=ִӳϽĹʱ2˺ Semblance Anvil=ѹӡòսʱԴϷһŷǵơ ʩšйͨ٣ʩš Sengir Autocrat=϶߽ʱ0/1ɫũū϶볡ũūƳϷ Sengir Bats= ÿһڱ˺ĻغбĹϷһ+1/+1ָʾ Sengir Nosferatu= £ѪƳսһ1/2ɫ߷ܵýС£һΪѪұƳսӵߵIJٿƻسϡ Sengir Vampire= ÿһĹʱѪڱغԴ˺ѪϷһ+1/+1ָʾ Sensation Gorger=Ѫ填άֿʼʱԼƿⶥơ֪ʳй֮ͨչʾơÿλƲץơ Sensei Golden-Tail=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ףԣĿϷһѵָʾʿ1ܣҶСʿֻܹʹ÷ʱʹôܡ Sensei's Divining Top=ƿⶥƣȻ˳Żء ԣץһƣȻʦռӵߵƿⶥ Sentinels of Glen Elendra= Sen Triplets=άֿʼʱѡĿ֡غУֲʹʽܡչʾƵķʽжսغУԴӸֵʹơ Sentry Oak=ؾ غϵսʼʱһλֱȵ㡣Ӯڱ+2/+0ʧȥؾֱغϽȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Seraph= ÿһڱغʹɹ˺ĹʱڻغϽʱIJٿ·ýʧȥʹIJٿȨʱ Serendib Djinn= άֿʼʱһŵءԴ˷һź׵ײ3˺ûвٿغʱ׵ײ顣 Serendib Efreet= άֿʼʱ׵ײħ1˺ Serendib Sorcerer=ԣϸʿĿΪ0/2ֱغϽ Serene Heart=л硣ءȣ Serene Offering=Ŀ硣ý֮ʩŷ Serene Sunset=춱غУֹXĿɵս˺ Serenity=άֽ׶У硣 Serpent Assassin=ߴ̿ϽʱѡһֻǺɫ Serpent Generator=ԣһΪ1/1κζ˺κңҵһжָʾκҵʮжָʾϷ Serpentine Basilisk=ÿֶκս˺սʱǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Serpentine Kavu=ңֱغϽٿشĸûغУԹԼԣ Serpent of the Endless Sea=޾ߵͬٿصĺ֮ Ƿֲٿغ޾߲ܹ Serpent Skin=ܹʹ˲ʱ£ʹƤܴ˽+1/+1ǣܴ˽ Serpent Warrior=սʿʱʧȥ3 Serra Advocate= ԣĿй赲+2/+2ֱغϽ Serra Angel= 䣨﹥ʱá Serra Ascendant=ϵɵ˺õ ֻҪ30ʥɮ+5/+5Ҿзܡ Serra Avatar=ʥߵͷͬʥĹʱʥϴӵߵƿС Serra Avenger=ϷУĵһڶغ϶ʹߡ У Serra Aviary=+1/+1 Serra Bestiary=άֿʼʱ֧ףףܴ˽ﲻܽй赲ʹڷаˣԵʽܡ Serra Inquisitors=Ѷ߱һĺɫ赲Ƕ赲ʱѶ߱+2/+0ֱغϽ Serra Paladin=ԣֹڱغнĿɵ1˺ ףףԣĿڱغйá Serra's Blessing=ٿص﹥ʱá Serra's Boon= ֻҪܴ˽ǰɫ+1/+2-2/-1 Serra's Embrace=ܴ˽+2/+2÷ܡ﹥ʱá Serra's Hymn=άֽ׶УӽϷһʾָʾӽޣΪͣҷֹ๲X˺XΪӽϴʾָʾ Serra's Liturgy=άֽ׶УԷһʾָʾϡ ףģXĿͣ磬XΪϴʾָʾ Serra Sphinx=У Serra's Sanctum=ԣÿٿһ磬ӣ׵ħС Serrated Arrows=ݼʱͷָʾάֿʼʱݼûмͷָʾ֮ ԣӾݼƳһͷָʾĿϷһ-1/-1ָʾ Serrated Biskelion=ԣһ-1/-1ָʾ˫ϣ ҷһ-1/-1ָʾĿϡ Serra Zealot=ȹ Serum Powder=ԣ1ķС㴦ܹٵȵʱҽҺĩϣԽƳսȻץơٵ֮⣬Ҳ Serum Tank=ÿҺۻһʱڽҺϷһָʾ ԣӽҺȥһָʾץһơ Serum Visions=ץһơռ2ƿⶥơƿףƿⶥƵ˳򡣣 Servant of Volrath=˾볡һֻ Seshiro the Anointed=ٿصߵ+2/+2ÿٿص߶ս˺ʱץһơ Seton, Krosan Protector=һٿδõĵ³أӣǵķС Seton's Desire=ܴ˽+2/+2ż--ܹ赲ܴ˽֮赲֮1234 Seton's Scout=ٵijͬзܰؽ赲żٵij+2/+2ֻҪķĹŻƣﵽż Severed Legion=־壨ֻܱ/ɫ赲 Sever Soul=ĿǺɫﲻõͬڸ Sewerdreg= ĿƴӷĹƳս Sewer Rats=£֧1+1/+0ֱغϽÿغ޷֧££¡ Sewn-Eye Drake=У Shackles=ܴ˽ٿߵòвá ףƻӵϡ Shade of Trokair=ף׿Ү+1/+1ֱغϽ ӻ3ף˴ʹôƣ֧ײƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Shade's Breath=ֱغϽٿصΪɫΪ꣬Ҿ[£+1/+1ֱغϽ] Shade's Form=ܴ˽С£+1/+1ֱغϽܴ˽ĹʱIJٿƻسϡ Shadowbane=ֹκһЧӦƵһֻɵ˺ЧӦԴΪɫÿֹ1˺1 Shadowblood Egg=ԣѪѣӣ£ҵķСץһơ Shadowblood Ridge=ԣӣ£ҵķ Shadowfeed=ĿƴӷĹƳս3 Shadow Guildmage=գԣĿٿصӵߵƿⶥ ңԣӰᷨʦĿ1˺Ҷ1˺ Shadow Lance= ܴ˽ȹܡ £ܴ˽+2/+2ֱغϽ Shadowmage Infiltrator=־ ÿ͸Ӱʦһλս˺ʱץһơ Shadow of Doubt=/¿ãջ֧ ڱغвѰƿ⡣ ץһơ Shadow Rider=湥߲湥赲 赲-1/-1ֱؽ Shadow Rift=ĿôԪӰֱغϽֻ赲дԪӰܵֻܱдԪӰܵ赲 һơ Shadow Sliver=ƬдԪӰܡֻ赲ߴԪӰܵֻܱߴܵ赲 Shadowstorm=Ӱ籩ÿֻдԪӰܵ2˺ Shah of Naar Isle=̤ 죰άֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ֧ɶķʱÿλֿԸץơ Shahrazad=ԵƿΪƽһƵĸսÿ̶սʧȥһСλڴ̶ս֮ǽиսԼеϴظԵƿ⡣ڸսвԽжƣͬʱƿСĿĿǺϷġ Shaleskin Bruiser=̤ ÿʯƤ޽йʱÿһҰ޽й+3/+0ֱغϽ Shaleskin Plower=ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ʯƤ޷ʱĿء Shallow Grave=سϷƷýﲻٻ֮Ӱ졣κλغϽʱƳϷ Shaman en-Kor=Կʦת1˺ٿصһϡ ףһܵһԴ˺תʦ Shaman's Trance=ֱغϽҲܴӷĹʹƣԴҵķĹʹƣͬЩĹһ㡣 Shambling Remains=źܽ赲 Ʒأ£ң£ңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Shambling Shell=вĿϷһ+1/+1ָʾ 3㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Shambling Strider=ңǣDzߵ+1/-1ֱغϽ Shambling Swarm=гȺӳĹʱ-1/-1ָʾⷽһĿϡڻغϽʱЩָʾƳ Shanodin Dryads=ߡ Shape Anew=ĿIJٿ߽ƿⶥʼչʾƣֱչʾһΪֹҽƷŽսȻԴ˷չʾϴƿ⡣ Shape of the Wiitigo= ʱܴ˽Ϸ+1/+1ָʾ άֿʼʱܴ˽һά֮赲Ϸһ+1/+1ָʾȥһ+1/+1ָʾ Shaper Guildmage=ףԣĿȹֱغϽ £ԣĿ+1/+0ֱغϽ Shaper Parasite=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 μַʱĿ+2/-2-2/+2ֱغϽ Shapesharer=Σʱ𡣣 գֱһغϣĿ޳ΪĿĸơ Shapeshifter's Marrow=ÿλֵάֿʼʱչʾƿⶥơչʾƣֽĹұ޾ΪƵĸơڸƺʧȥܡ Shapeshifter=ܺΪκηʽ䣬߽Բɴ7ʱҪάֽ׶У Shape Stealer=ÿġ̬赲鵲ʱġ̬ΪֱغϽ¡֪ôԸѾ漸 Shard Convergence=ƿѰһƽԭƣһźƣһƣԼһɽơչʾЩƲϡȻƿϴơ Sharding Sphinx= ÿٿصһս˺ʱԽһ1/1ɫ߷ܵý Shard Phoenix= ңңңƻϡֻܵķĹάֽ׶вʹôܡ ˣ˶ÿ߷ܵ2˺ Shard Volley=һأΪʹƬĶá ƬĿ3˺ Shared Animosity=ÿٿصһ﹥ʱÿһ߹֮ͨ+1/+0ֱغϽ Shared Discovery=ĸٿδõΪʩŹֵĶáץơ Shared Fate=κֽҪץһƣΪֽһλֵƿⶥ泯µƳսÿλֿԼӼʹԼԹͬƳսƣͬЩһ㡣 Shared Triumph=ڹʤʱѡһ𡣸+1/+1 Sharuum the Hegemon= ֧׽ʱԽĿƴķĹƻسϡ Shattered Crypt=ķĹƻXƵϲʧȥX Shattered Dreams=Ŀչʾơѡһƣơ Shattering Pulse=3ʹôʱԶ֧3ォϣǷĹЧӦΪЧӦһݡ Ŀ Shattering Spree=Уңʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Ŀ Shatter=Ŀ Shatterskull Giant= Shatterstorm= Shauku, Endbringer= άֽ׶Σɥʧ3 κϷʱ¾ɲ޷ ԣĿƳϷһ+1/+1ָʾ¾ɲϡ Shauku's Minion=£ңԣɲūͶĿɫ2˺ Shelldock Isle=ڱΣ˵ýʱƿⶥƣһ泯µƳսȻƿס ԣӣյķС գԣijƿжʮƻ٣ʹƳϷƣҲ֧䷨á Shell of the Last Kappa=ԣĿΪĿ˲ƳսĿûЧӦ ãĩͯǣʹĩͯƳսһƣҲ֧䷨á Shell Skulkin=ĿɫĻֱغϽ Sheltering Ancient=̤ ۻά֡ɶֲٿصһϷһ+1/+1ָʾάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Sheltering Prayers=ֻҪһҲٿŻٵĵأٿصĻزܳΪܵĿꡣ Shelter=ѡһɫĿٿص÷ɫֱغϽץһơ Shepherd of Rot=ԣÿһٸÿλֱʧȥ1 Shepherd of the Lost=Уȹ Shield Bearer= Shield Dancer=ףڱغУĿйһνҪɵս˺ΪԸ֮ Shielding Plax=/տãǻ֧ 令ʱץһơ ܴ˽ﲻܳΪɶٿ֮ܵĿꡣ Shieldmage Advocate=ԣĿڶַĹеƻϡѡһԴ춱غУֹԴĿɵ˺ Shieldmage Elder=ٿδõɮ£ڱغУֹĿォɵ˺ٿδõķʦڱغУֹĿォɵ˺ Shield Mate=֣Ŀ+0/+4ֱغϽ Shieldmate's Blessing=ڱغУֹĿɵ3˺ Shield of Duty and Reason=ܴ˽з̱ Shield of Kaldra=Ϊ֮֮Լ֮߾ٻߵﲻٻע𡹵ЧӦԼ˺Ὣ𡣣 4 Shield of the Ages=ֹڱغнҪɵ1˺ Shield of the Oversoul= ֻҪܴ˽ɫ+1/+1Ҳٻ˺Լע𡹵ЧӦὫ0٣ԻӵߵķĹ ֻҪܴ˽ǰɫ+1/+1Ҿзܡ Shield of the Righteous=ߵ+0/+2Ҿоܡ ÿߵ赲ʱٿߵһòвá Shields of Velis Vel=Σʱ𡣣 Ŀֲٿص+0/+1һֱغϽ Shield Wall=ٿص+0/+2ֱغϽ Shifting Borders=ĿصIJٿȨͨ䣳գʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Shifting Sky=ڱóսʱѡһɫзǵصǸɫ Shifting Sliver=ƬֻܱƬ赲 Shifting Wall=֮ǽΪǽǽܹ ֮ǽʱX+1/+1ָʾ Shifty Doppelganger=գûƳսϵһƷýֱغϽڻغϽʱ򽫱ûƻسϡ Shimatsu the Bloodcloaked=ʱʱи+1/+1ָʾ Shimian Specter= ÿϣװս˺ʱչʾơѡһŷǵصơԸֵķĹơԼƿѰͬƣЩƳսȻֽƿϴơ Shimmering Barrier=ؾﲻܹ ȹ ѭ2֧ԳһơΪ˲ʹá Shimmering Efreet=УʱԾ ˸ħԾʱĿԾ롣 Shimmering Glasskite= ÿ˸һغ׶ȳΪܵĿʱܡ Shimmering Grotto=ԣӣķС ԣһɫķķС Shimmering Mirage=ѡһֻĿسΪĵֱغϽץһơ Shimmering Wings=ܴ˽зܡ գ˸ƻӵϡ Shimmer=ʹ˸Ӱʱѡһֵ͡дֵƻý׶ܡ Shinen of Fear's Chill=˼ܽ赲£˼Ŀﱾغϲܽ赲 Shinen of Flight's Wings= գ˼Ŀ÷ֱغϽ Shinen of Fury's Fire=ݻңŭ˼ĿֱغϽ Shinen of Life's Roar=赲ۺ˼赲֮ǣǣۺ˼غУܹ赲Ŀ赲֮ Shinen of Stars' Light=ȹ ףǹ˼ĿȹֱغϽ Shinewend= ʱһ+1/+1ָʾ ףȥһ+1/+1ָʾĿ硣 Shining Shoal=ԽһܷΪXİɫƳս֧ȺķáѡһԴڱغУԴٿصһɵX˺ΪĿ֮ Shinka Gatekeeper=ÿܵ˺ʱɵ˺ Shinka, the Bloodsoaked Keep=ԣӣҵķС ңԣĿ괫ȹֱغϽ Shirei, Shizo's Caretaker=ÿһڻС1ӳķĹڻغϽʱܹڳԽIJٿ·سϡ Shisato, Whispering Hunter=άֿʼʱһߡÿִս˺ʱӹһò衣 Shivan Dragon= ң߾+1/+0ֱغϽ Shivan Emissary=£Զ֧ʹ ʹʱ֧ãĿǺɫ Shivan Gorge=ԣһɫħħС ңԣϿȶÿ1˺ Shivan Harvest=ңһĿǻء Shivan Hellkite= ң߲Ű߶Ŀ1˺ Shivan Meteor=ʯĿ13˺ ӻ2ңң˴ʹôƣ֧ңҲƳսʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á Shivan Oasis=ý ԣӣһǵķС Shivan Phoenix= ߷˴ӳκηĹʱ߷ƻӵϡ Shivan Raptor=ȹ 죨ٿش֮һάֽ׶֧ʩŷã֮ ѸٻʧӰ졣 Shivan Reef=ԣ1ħС ԣӣջҵħС߰1˺ Shivan Sand-Mage=ɰʦʱѡһĿӻȥʱָʾĿӻƻмʱָʾϷʱָʾ ӻ4 Shivan Wumpus=̤ ʨͷʱֿһءʨͷӵߵƿⶥ Shivan Wurm=̤ ʱһٿصĺɫɫƻӵϡ Shivan Zombie=ױ Shiv's Embrace=ܴ˽+2/+2÷ܡ ңܴ˽+1/+0ֱغϽ Shizo, Death's Storehouse=ԣӣµķС £ԣĿ괫ÿ־ֱغϽ Shizuko, Caller of Autumn=ÿάֿʼʱּӣǣǣǵķС˷ɷˡֱغϽ˷׶νķʧ Shoal Serpent=ؾ 䡫ÿһIJٿ½սʱʧȥؾֱغϽ Shocker=κܵ˺ƣȻ³ȡơ Shock=Ŀ2˺ Shock Troops=𺳲ӣ𺳲ӶĿ2˺ Shorecrasher Mimic=ÿʹһ˫ɫʱư̬Ϊ5/3һṳֱ̈غϽ Shoreline Raider= Shoreline Ranger= ѭ2ƣƿѰһźƣչʾƣϡȻƿϴơ Shoreline Salvager=ÿ߻޶һս˺ʱٿغץһơ Shore Snapper=գ޻úֱغϽ Shoving Match=áԣĿֱغϽ Show and Tell=ÿλҿѡһƽƻƣٽý Shower of Coals=ú̿Ŀ/ָ2˺ż~Ϊú̿ԸЩ/ָɵ˺ Shower of Sparks=ǻĿ1˺Ŀ1˺ Shrapnel Blast=һΪʹƬĶáƬĿ5˺ Shred Memory=ڵһĹеĿƳս ʣ££££ƣƿѰһܷͬƣչʾƣϡȻƿϴơʹõʱͬ Shrewd Hatchling=׳ʱĸ-1/-1ָʾ /ңĿﱾغв赲׳ ÿʹһɫʱӻ׳ȥһ-1/-1ָʾ ÿʹһɫʱӻ׳ȥһ-1/-1ָʾ Shrieking Drake= ޽ʱһֻٿصջӵϡ Shrieking Grotesque= ֵʱù֧ãĿһơ Shrieking Mogg=ݣٿشĸûغУԹԼԣ Īʱ Shriekmaw=־ ֽʱĿҷǺɫ ꣱£֧ĺʹʱ㱻 Shriek of Dread=Ŀﱾغֻܱ/ɫ赲 Shrink=Ŀ-5/-0ֱغϽ Shrivel=-1/-1ֱغϽ Shriveling Rot=ѡһֱغϽÿκܵ˺ʱ𣻻ֱغϽÿκӳĹʱIJٿʧȥͬ£֧ãѡ񡣣 Shrouded Lore=ĿִķĹѡһơ֧¡ظֲ̣ظѡþ֪ʶѡơȻѡϡ Shrouded Serpent=ÿ߽йʱҿ֧4δڱغвܱ赲 Shu Cavalry= Shu Defender=ӽ赲ʱ+0/+2ֱغϽ Shu Elite Companions= Shu Elite Infantry= Shu Farmer=ĻغУ湥ǰԺũԻ1 Shu Foot Soldiers=ڲıԣһսʧ˴󲿷ֵľӡһֱ󣬲ųΪһλ쵼ߡ Shu General= ʱá Shu Grain Caravan=ӽʱ2 Shuko=ߵ+1/+000װĿٿصϡʱͬ Shunt=ΪָһĿĿĿꡣ Shuriken=ߵСã」жװ」Ŀ2˺жװIJٿ߻」IJٿȨ2װĿٿصϡʱͬ Shu Soldier-Farmers=ʱ4 Shyft=άֿʼʱسΪѡɫЧغϽ Sibilant Spirit= ÿ˻˻йʱҿץһơ Sick and Tired=Ŀ-1/-1ֱغϽ Sicken=ܴ˽-1/-1ѭ2֧ԳһơΪ˲ʹã Sickening Dreams=XƣΪʹŻ֮εĶáŻ֮ζÿҸX˺ Sickening Shoal=ԽһܷΪXĺɫƳս֧ŻȺķáĿ-X/-XֱغϽ Sickle Ripper=ɿݣԴ-1/-1ָʾķʽ˺ Sidar Jabari=ォְĿƵ Sideswipe=ԸıĿIJֻĿ Sidewinder Sliver=Ƭв湥ܡÿһ߲湥֮赲Ƭʱ赲-1/-1ֱغϽ Siege-Gang Commander=ָӹٽʱ1/1ɫý ңһ飺ָӹٶĿ2˺ Siege Mastodon= Siege of Towers=Уңʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ ĿɽΪ3/1Ȼǵء Siege Wurm=ټʹôʱÿΪһ֧һɫķ ̤ Sift=ƣ֮ѡһơ Sift Through Sands=ץƣȻһơ㱾غʹùΪѰˮԼΪ̽ԴƿѰһΪɻͼƣýȻƿϴơ Sift=ץƣȻһơ Sighted-Caste Sorcerer=ÿһٿصﵥʱ+1/+1ֱغϽ գʿĻֱغϽܳΪܵĿꡣ Sigil Blessing=ֱغϽĿٿص+3/+3ٿص+1/+1 Sigil Captain=ÿһIJٿ½ʱΪ1/1Ϸ+1/+1ָʾ Sigiled Behemoth=ÿһٿصﵥʱ+1/+1ֱغϽ Sigiled Paladin=ȹ ÿһٿصﵥʱ+1/+1ֱغϽ Sigil of Distinction=ӡǽʱXָʾ ӡÿһָʾߵ+1/+1 ӡȥһָʾ Sigil of Sleep=ÿܴ˽һ˺ʱٿصĿƻӵϡ Sigil of the Empty Throne=ÿʹýʱһ4/4ɫ߷ܵʹý Sigil of the Nayan Gods= ÿٿһܴ˽+1/+1 ѭ/ף/ףƣץһơ Sigil of the New Dawn=һسʱ֧ף򽫸ƻ Sigil Tracer=գٿδõķʦĿ˲ΪøѡµĿꡣ Sign in Blood=ĿץƲʧȥ2 Silence=жֱغ϶ʩ֮ǰѾʩŵﲻӰ졣 Silent Arbiter=ÿսУйﲻܶһÿսУ赲ﲻܶһ Silent Assassin=£սʱĿ赲 Silent Attendant=ԣ1 Silent-Chant Zubera=ĬӳϽĹʱغÿһӳϽĹ2 Silent Specter= ÿžһս˺ʱִơ££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Silhana Ledgewalker=ֻܱ߷ܵ赲 ߲ܳΪٿ֮ܵĿꡣ Silhana Starfletcher=Ǽֽʱѡһɫ ԣһɫķķС Ǽͬзܵؽ赲 Silkbind Faerie= /գգĿ÷š Silkenfist Fighter=ÿ˿ȭսʿ赲ʱá Silkenfist Order=ÿ˿ȭʿű赲ʱá Silklash Spider=˿֩ͬзܵؽ赲 أǣǣ˿֩ÿ߷ܵX˺ Silk Net=Ŀ+1/+1赲߷ܵֱغϽ Silkwing Scout= ǣ˿򣺴ƿѰһŻƣ֮ýȻƿϴơ Silt Crawler=޽ʱٿصĵء Silvercoat Lion= Silver Drake= ɫ޽ʱһٿصİɫɫƻӵϡ Silver Erne=У̤ Silvergill Adept=չʾһƻ֧ΪʹרҵĶá רҽʱץһơ Silvergill Douser=ԣĿ-X/-0ֱغϽXΪٿصͣ Silverglade Elemental=ԪؽʱɴƿѰһ֣Ʒýƿϴơ Silverglade Pathfinder=ǣãһƣƿѰһŻأƺýȻƿϴơ Silver Knight=ȹ챣 Silver Myr=ԣӣյķС Silver Seraph= żٿص+2/+2ֻҪķĹŻƣﵽż Silverstorm Samurai=ܹʹ˲ʱʹʿʿ1ÿ赲赲ʱ+1/+1ֱغϽ Silver Wyvern= գĿָֻɫܣһѡΪĿꡣΪʹá Silvos, Rogue Elemental=̤ ǣԪϣ˹ Sima Yi, Wei Field Marshal=˾ܲĹ㳡ϵøδõ Simian Brawler=һŵƣԳ+1/+1ֱغϽ Simian Grunts=죨ٿش֮һάֽ׶֧ʩŷã֮ κܹʹ˲ʱ£ʹԳš Simian Spirit Guide=Գᆱ򵼴ƳսӣҵķС Simic Basilisk=ֳ3ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ǣֱغϽĿ+1/+1ָʾáÿһս˺սʱߡ Simic Growth Chamber=׿ý ׿ҽʱٿصһƻӵϡ ԣӣǣյķС Simic Guildmage=/տãǻ֧ ǣһ+1/+1ָʾĿƵһĿϣIJٿͬ գḽϵĿḽһϣIJٿͬ Simic Initiate=ֳ1ʱһ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ Simic Ragworm=գ׿ƻ档 Simic Signet=ԣӣǣյķС Simic Sky Swallower=У̤ ׿˱οհԲܳΪܵĿꡣ Simoon=ȷɳĿٿ֮ÿһ1˺ Simplify=ÿλָһ硣 Simulacrum=ͬڱغܵ˺ӰĿٿصͬڱغܵ˺˺ Sindbad=ԣץһƲչʾ֮ǵƣ Sinew Sliver=Ƭ+1/+1 Singe=̶Ŀ1˺ΪɫֱغϽ Singe-Mind Ogre=˼ʳħʱĿչʾһƣȻʧȥܷ֮õ Singing Tree=ԣĿ깥-X/-0ֱغϽXͬڸ Sinister Strength=ܴ˽+3/+1ҳΪɫ Sinkhole=Ŀء Sinking Feeling= ܴ˽ٿߵòвá ܴ˽СڴϷһ-1/-1ָʾô Sink into Takenuma=ɨƽٿصƻӵϡÿԴ˷ƻһĿֱһơ Sins of the Past=ֱغϽʹĹеĿ˲ƣҲ֧䷨áڱغнķĹΪƳսƳս Sinstriker's Will= ܴ˽СԣĿй赲˺ͬǰߵ Siren's Call=ֻһλֵĻغУ湥ǰʹúɵĺڱغУĿֲٿصܹķǽ빥ڻغϽʱɸҲٿصڱغûнķǽڸûغϿʼڸҲٿ½ﲻܴЧӰ졣 Sire of the Storm= ÿʹþֻʱץһơ Sirocco=ĿҳʾеƸҿÿһɫЧӦƣ֧4ơ Sisay's Ingenuity=˼ʱץһơܴ˽СգѡһɫĿΪɫֱغϽ Sisay's Ring=ԣɫħħС Sisters of Stone Death=ǣĿﱾغ赲ʯã赲֮ £ǣĿ赲ʯãʯ赲Ƴս £ʯƳսһƷýٿء Sivvi's Ruse=һֲٿɽٿƽԭ㲻֧䷨ãʹޱơڱغзֹٿصォܵ˺ Sivvi's Valor=ٿƽԭɸΪһٿصδԴ֧ޱ֮áڱغнҪĿ֮˺Ϊ˺ Sizzle=˻ÿ3˺ Skarrgan Firebird=Ѫ3ֱغܹ˺ʱ+1/+1ָʾ ңңңʼ˻ķĹƻϡֻڶܵ˺Ļغʹôܡ Skarrgan Pit-Skulk=Ѫ1ֱغܹ˺ʱһ+1/+1ָʾ СʼDZӱﲻ赲 Skarrgan Skybreaker=Ѫ3ֱغܹ˺ʱ+1/+1ָʾ ʼʦʼʦĿ˺ͬ Skarrg, the Rage Pits=ԣӣķС ңǣԣĿ+1/+1һṳֱ̈غϽ Skeletal Changeling=Σʱ𡣣 £ǺΡ Skeletal Crocodile= Skeletal Kathari= £һÿɲ Skeletal Scrying=ĹеXƳսΪʹúռĶáץXƲʧȥX Skeletal Snake= Skeletal Vampire= ǺѪʱ1/1ɫзܵý ££һ𣺽1/1ɫзܵý һǺѪ Skeletal Wurm=£ Skeletonize=ճöĿ3˺غԴ˷ܵ˺Ĺʱһ1/1ɫýҾС£ Skeleton Scavengers=ʳýʱһ+1/+1ָʾ ʳÿһ+1/+1ָʾ㸶1ʳòһ+1/+1ָʾ Skeleton Shard=Ի£ԣĿƴķĹƻϡ Skeleton Ship=ûвٿغʱô ԣĿϷһ-1/-1ָʾ Skill Borrower=չʾƿⶥƵķʽжս ֻҪƿⶥƣзʦиƵʽܡκõ˸ƵƣΪôƣ Skinrender=ѷٸսʱĿϷ-1/-1ָʾ Skinthinner=££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ƤַʱĿǺɫ Skirge Familiar= ѡһƣӣµħСΪħԴʹá Skirk Alarmist=ݡ ԣĿٿص泯﷭档ڻغϽʱ֮ Skirk Commando=ÿ˾ͻһ˺ʱĿɸֲٿص2˺ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Skirk Drill Sergeant=ÿ˾̽ʿٻһӳϽĹʱ֧ҡչʾƿⶥơΪƣý򽫸ķĹ Skirk Fire Marshal=챣ٿδõľ飺˾˻Ԫ˧ÿÿλָ10˺ Skirk Marauder=ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ˾˽߷ʱĿ2˺ Skirk Outrider=ֻҪٿҰޣ˾ǰ+2/+2м̤ܡ Skirk Prospector=һ飺ӣҵķС Skirk Ridge Exhumer=£ԣһƣһ1/1ɫΪ˾ٸýҾС˾ӳϽĹʱĿ-1/-1ֱغϽ Skirk Shaman=˾˼ʦֻܱͣɫ赲 Skirk Volcanist=ɽ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ˾˻ɽʿʱĿɹ3˺䡣 Skithiryx, the Blight Dragon= Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ £ήֱغϽ ££ Skittering Horror=ʹκʱоޡ Skittering Invasion=0/1ɫ棯ŽսǾС1ķС Skittering Monstrosity=ʹʱоޡ Skittering Skirge= ɹʩһʱƯ˹ħ Skitter of Lizards=ңʩŴʱض֧ҡ ʱ+1/+1ָʾΪĴ Skittish Kavu=ֻҪδٿذɫɫſ+1/+1 Skittish Valesk=άֿʼʱһöӲҡȥ򽫾ŷ޵泯¡ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Skizzik Surger= 졫ءάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ Skizzik=ңԶ֧ʹ ̤ ݣٿشĸûغУԹԼԣ ֧ãڻغϽʱ˻͡ Skred=ѩĿ˺ͬٿصѩ Skulking Fugitive=ӷΪܵĿʱӷ Skulking Ghost=ΪһЧӦĿ꣬ꡣ Skulking Knight=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ʿΪܵĿʱ Skullcage=ÿλֵάֿʼʱǸֵΪŻţ­2˺ Skull Catapult=ԣһֻͶʯĿ2˺ Skullclamp=ߵ+1/-1ߵκηĹʱץơ1װĿٿصϣʱͬƽʱδװ䣬Ҹ볡󣬴ڳ Skull Collector=άֿʼʱһٿصĺɫƻӵϡ £­ħ Skull Fracture=Ŀִһơգ£ԴķĹʹôƣ֧䷵շáȻƳս Skullmane Baku=ÿʹþֻʱڹʳϷһָʾԣӹʳȥXָʾĿ-X/-XֱغϽ Skullmead Cauldron=ԣ1 ԣһƣ3 Skullmulcher=1ʱʱи+1/+1ָʾ ­ʱÿɹһץһơ Skull of Orm=ԣĿƴķĹƻϡ Skull of Ramos=ԣһɫķСĪ˹֮ǣһɫķС Skullscorch=Ŀ׶4˺Ҵơ Skullsnatcher=££һٿδ赲ĹƻӵϣƴϺýй ÿ˶ս˺ʱĿƴӸֵķĹƳս Skulltap=һΪʹÿ­Ķáץơ Skyclaw Thrash=ÿצ幥ʱһöӲҡӮôצ+1/+1һ÷ֱغϽ Skycloud Egg=ԣѣӣףյķСץһơ Skycloud Expanse=ԣӣףյķС Sky Diamond=ʯý ԣӣյħС Sky-Eel School= ȺսʱץһƣȻһơ Skyfire Kirin=УÿʹþֻʱԻĿܷ֮ͬٿȨֱغϽ Skyhunter Cub=ֻҪʨߣ+1/+1Ҿзܡ Skyhunter Patrol=Уȹ Skyhunter Prowler= ӿ߹ʱá Skyhunter Skirmisher=У Sky Hussar= ʱٿص ԤٿδõİɫͣɫչʾץһơֻάʹôܣÿغֻʹһΡ Skyknight Legionnaire=У Skyreach Manta=ӳùɫķ֧ãʱм+1/+1ָʾ Skyrider Trainee=ֻҪѧԱϽḽ˽磬зܡ Sky Ruin Drake= Skyscribing=ÿλץXơ ԤգչʾԣÿλָץһơֻάʹôܣÿغֻʹһΡ Skyshaper=ܷ棺ٿص÷ֱغϽ Skyship Weatherlight=պŷɴʱƿѰ/ƣƳսȻƿϴơ ԣѡһպŷɴƳսƲϡ Skyshooter=ֿͬзܰĽ赲 ԣ֣Ŀзܡҽй赲 Skyshroud Archer=ԣĿ߷ܵõ-1/-1ֱغϽ Skyshroud Behemoth=2ʱָʾάֿʼʱȥһָʾ޷֮ ᡱĦ˹ý Skyshroud Blessing=ڱغУزܳΪܵĿꡣץһơ Skyshroud Claim=ƿѰƣǷýȻƿϴơ Skyshroud Condor= ڴ˻غгɹʩ㲻ʹأӥ Skyshroud Cutter=ٿ֣ɸΪÿλһ5Դ֧ᡡ޵ķá Skyshroud Elf=ԣӣǵħСΪħԴʹá ӣ׻ҵħСΪħԴʹá Skyshroud Elite=ֻҪκζֲٿκηǻأ᡾񲿶ӱ+1/+2 Skyshroud Falcon= ʱӥ Skyshroud Forest=ɭý ԣһɫħħС ԣӣջǵħСɭֶ1˺ Skyshroud Poacher=ԣƿѰһŵؾƣýȻƿϴơ Skyshroud Ranger=ԣѡһŵƣýΪʹá Skyshroud Ridgeback=2ʱָʾάֿʼʱȥһָʾ޷֮ Skyshroud Sentinel=ڱʱԴƿѰڱƣչʾǣСƿϴơ Skyshroud Troll=ǣ᡾ħ Skyshroud Troopers=ԣӣǵħСΪħԴʹá Skyshroud Vampire= ѡһƣѪ+2/+2ֱغϽ Skyshroud War Beast=̤ ս޵Ŀٿ֮ǻصĿ Sky Spirit=Уȹ Sky Swallower= ԽʱĿֻٿص֮ٿȨ Skyward Eye Prophets= ԣչʾƿⶥơǵƣý򽫸ϡ Skywatcher Adept=3Ϸһȼָʾʱͬ ȼ1-22/2 ȼ3+4/2 Sky Weaver=Ŀɫɫ÷ֱغϽ Skywing Aven= һƣƻӵϡ Slagwurm Armor=ߵ+0/+63װĿٿصϣʱͬƽʱδװҸ볡󣬴Ȼڳ Slashing Tiger=ͻйұ赲ʱ+2/+2ֱغϽ Slate of Ancestry=ԣƣÿٿһץһơ Slaughter Cry=Ŀ+3/+0һȹֱغϽ Slaughterhouse Bouncer=ˮս׳ߴӳĹʱûƣĿ-3/-3ֱغϽ Slaughter Pact=ɱԼǺɫ ĿǺɫ ¸άֿʼʱ֧¡㲻Ϸ Slaughter=ء֧4ʹôʱԶ֧4ォϣǷĹЧӦΪЧӦһݡ Slave of Bolas=ĿIJٿȨøֱغϽڻغϽʱ֮ Slavering Nulls=ÿūǶijս˺ʱٿһơ Slay=Ŀɫץһơ Sleeper Agent=DZ̽ʱĿֻٿȨ άֿʼʱDZ̽2˺ Sleeper's Guile=ܴ˽ֻܱɫ赲 ̽ɼƴӳκηĹʱ̽ɼƻӵϡ Sleeper's Robe=ܴ˽ֻܱͣɫ赲ÿܴ˽һλս˺ʱץһơ Sleeping Potion=߼ʱܴ˽ܴ˽ٿߵòвáܴ˽ΪܵĿʱ߼ Sleep=ĿֲٿصЩڸֵһòвá Sleight of Hand=ƿⶥϵơһϣһƿס Sleight of Mind=ıĿйɫĹ򲿷ָijһ֡˵ԽɫΪɫ ЧغϽ Slice and Dice=Ƭÿ4˺ѭңңƣץһơ ѭƬʱʹÿ1˺ Slice in Twain=Ŀ硣 ץһơ Slimy Kavu=ԣĿسΪֱغϽ Slingbow Trap=߷ܵĺɫй֧ǣ֧ķáĿйҾ߷ܵ Slingshot Goblin=ңԣĿɫ2˺ Slinking Giant=ɿݣԴ-1/-1ָʾķʽ˺ ÿDZо赲赲ʱ-3/-0ֱغϽ Slinking Serpent=ߣֻҪҲٿκ֣޷赲 Slinking Skirge= ˹ħһơ Slippery Bogle=ͻܳΪɶٿ֮ܵĿꡣ Slippery Karst=ʪҵý ԣӣǵħСѭ2֧ԳһơΪ˲ʹá Slipstream Eel=Ƿֲٿغܽйѭգգƣץһơ Slipstream Serpent=Ƿֲٿغ߲ܹ δٿغʱߡ գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Sliptide Serpent=աϷƻӵϡ Slith Ascendant= ÿ˹ȶһս˺ʱһ+1/+1ָʾ Slith Bloodletter=ÿѪ˹ȶһս˺ʱϷһ+1/+1ָʾ £Ѫ˹ȡ Slithering Shade=ؾﲻܹ £ʪ+1/+1ֱغϽ ˮսֻҪûƣʪͬؾܵؽй Slithermuse=˼볡ʱѡһλֵ֡࣬ץͬڸòơ ꣳգ֧ĺʹʱ֮ Slithery Stalker=ߵʪDZħʱĿɶֲٿصɫɫƳϷʪDZħ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Slith Firewalker=ݡÿ˹ȶһս˺ʱϷһ+1/+1ָʾ Slith Predator=̤ ÿӶ˹ȶһս˺ʱϷһ+1/+1ָʾ Slith Strider=ÿ˹пͱ赲ʱץһơÿ˹пͶκһս˺ʱϷһ+1/+1ָʾ Sliver Legion=ÿƬԣÿһƬ+1/+1 Sliver Overlord=ƿѰһƬƣչʾƣϡȻϴƿ⡣ õĿƬIJٿȨЧӦغϽֹ Sliver Queen=ƬΪƬ һƬΪ1/1ɫ Sliversmith=ԣһƣһ1/1ΪƬƬý Slobad, Goblin Tinkerer=һֱغϽĿٻע𡹵ЧӦԼ˺Ὣ𡣣 Slow Motion=ܴ˽֮ٿߵάֽ׶У֧ ӳκηĹʱƻӵߵϡ Sludge Strider=ÿһIJٿ½ʱٿصһ볡ʱ֧Ŀʧȥ11 Sluggishness=ܴ˽ﲻɽ赲 ӳκηĹʱƻӵߵϡ Slumbering Tora=һžֻƣ߻ΪX/XֱغϽXΪ֮Ƶܷá Smallpox=ÿλʧȥ1һƣһȻһء Smash=Ŀ ץһơ Smash to Smithereens=ĿҳƬԸIJٿ3˺ Smite=Ŀ걻赲 Smogsteed Rider=ÿйʱнйÿ־ֱغϽ Smokebraider=ԣ㷨ķУɫѡ񡣴˷ֻ֧ԪԪ֮ʽܵķá Smoke=òвöһ Smokespew Invoker=£Ŀ-3/-3ֱغϽ Smokestack=άֽ׶УԷһָʾ̴ϡÿһҵάֽ׶У̴ÿһָʾҾͱһ Smoke=ý׶ʱһֻϵ Smoldering Butcher=ǬݣԴ-1/-1ָʾķʽ˺ Smoldering Crater=ȼɽý ԣӣҵħСѭ2֧ԳһơΪ˲ʹá Smoldering Spires=ռýսռսʱĿﱾغϲܽ赲 ԣӣҵķС Smoldering Tar=άֿʼʱĿʧȥ1սͣսͶĿ4˺ֻܹʹ÷ʱʹôܡ Smolder Initiate=ÿһʹúɫʱ֧Ŀʧȥ1 Smother=ĿܷõڻС3 Snag=ɸΪһ֣Դ֧ˮٵķáֹڱغδ赲֮ɵս˺ Snake Basket=أX1/1ɫ۾ֻʹ÷ʱʹôܡ Snake Cult Initiation= ܴ˽о綾3ÿijս˺ʱֵõжָʾʮжָʾϷ Snakeform=ֱغϽĿʧȥܣΪ1/1ɫߡ ץһơ Snake Pit=ÿһʹɫɫʱɷһ1/1ɫ Snake Umbra=ḽḽ+1/+1ҾСÿһλ˺ʱץһơףḽォΪƳܹ˺ Snapback=ԽһɫƳս֧ͻȻصķá Ŀƻӵϡ Snap=Ŀƻӵϡŵء Snapping Creeper=䡫ÿһIJٿ½սʱþֱغϽ Snapping Drake= Snapping Thragg=ÿ˦޶һս˺ʱĿɸֲٿص3˺ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Snapsail Glider=𼼡ֻҪٿзܡ Snarling Undorak=ǣĿҰ޵+1/+1ֱغϽǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Sneak Attack=ңѡһƣýﲻٻʧӰ졣ڻغϽʱ Sneaky Homunculus=ͯ赲ڻ2಻ܱڻ2赲 Snorting Gahr=ÿϢɭϬţ赲ʱ+2/+2ֱغϽ Snowblind=ܴ˽-X/-X ܴ˽йXͬڷҲٿ֮ѩصXܴͬ˽֮IJٿٿصĸѩصЧܴ˽֮ķٵС1㣬Ϊķٵ1 Snow-Covered Forest=[] Snow-Covered Island=[] Snow-Covered Mountain=[] Snow-Covered Plains=[] Snow-Covered Swamp=[] Snow Devil=ܴ˽÷ܡֻҪٿظѩܴ˽赲ȹܡ Snowfall=ۻά֣ ÿһźԲʱٿ߿Լӣյ䷨ءúΪѩʱΪӣգյٿߵķءЩֻ֧ۻάֵķá Snow Fortress=ؾﲻܹ ѩҪ+1/+0ֱغϽ ѩҪ+0/+1ֱغϽ ѩҪĿ겻߷ҹ1˺ Snow Hound=ԣѩȮĿٿصɫɫƻǵijС Snuff Out=ٿɸΪ֧4Դ֧ķáĿǺɫﲻ Soaring Hope= ϣʱ3 ܴ˽зܡ ףϣӵߵƿⶥ Soaring Seacliff=躣ýս 躣½սʱĿ÷ֱغϽ ԣӣյķС Soar=ѡ񽫷Ϊ˲ʹ;غϽʱ +0/+1ܡ Soilshaper=ÿʹþֻʱĿسΪ3/3ֱغϽȻǵء Sokenzan Bruiser=ɽ Sokenzan Renegade=ʿ1ÿ赲赲ʱ+1/+1֪غϽ άֿʼijֵƶƣֻ˪ɽѾIJٿȨ Sokenzan Spellblade=ʿ1ÿ赲߱赲ʱ+1/+1ֱغϽ ң˪ɽе+X/+0ֱغϽXΪ Solar Blast=Ŀ3˺ѭңңңңƣһơ ѭ£ʹĿ1˺ Solarion=ӳԣհϵ+1/+1ָʾӱ Solar Tide=ѡһڻС2ڻ3أ֧ãѡ񡣣 Soldevi Golem=ħòáάֿʼʱĿһλֲٿصѺħ Soldevi Machinist=ԣ2ķءЩֻ֧֮ܵá Soldevi Sage=ԣŵأƣѡһš Soldevi Simulacrum=ۻά֣{11}Ӱ+1/+0ֱغϽ Soldier Replica=ףʿġƷʿġƷĿй赲3˺ Solemn Offering=Ŀ硣4 Solemn Simulacrum=ɫӰʱԴƿѰһŻƣ֮ýƿϴơɫӰӳϽĹʱץһơ Solfatara=ĿҴ˻غϲɷκεء»غάֽ׶οʼʱһơ Solidarity=ٿص+0/+5ֱغϽ Solitary Confinement=άֿʼʱһƣнԹijƲ衣㲻ܳΪܵĿꡣֹɵ˺ Soliton=գùӡ Sol'kanar the Swamp King= ÿʹκκɫʱ1 Sol Ring=ԣ2ķء Soltari Champion=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ̩ʿٿصõ+1/+1ֱغϽ Soltari Crusader=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ף̩ʥս+1/+0ֱغϽ Soltari Emissary=ף̩ʹôԪӰֱغϽֻ赲дԪӰܵֻܱдԪӰܵ赲 Soltari Foot Soldier=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 Soltari Guerrillas=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ̩λκζս˺Խ˺תĿ Soltari Lancer=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ʱȹܡ Soltari Monk=ڱԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 Soltari Priest=챣ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 Soltari Trooper=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ̩װ+1/+1ֱغϽ Soltari Visionary=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ̩Ӱʦκ˺ĿɸٿصĽ硣 Somber Hoverguard=ÿٿһʹôķü1ʹã Somnomancer=ʿʱԺĿ Somnophore= ÿ˯ɹضκ˺øٿ֮ĿֻҪ˯ڳ㲻ٿߵý׶бá Song of Blood=ƿⶥ֮ƷĹСÿһ˱ķĹʱ˻غй+1/+0ֱغϽ Song of Serenity=κνϵɹ赲 Songs of the Damned=ķĹÿһƣӣµķء Songstitcher=ףĿ߷ܣҽйڴ˻غϲս˺ Sonic Burst=һƣĿ4˺ Sonic Seizure=һƣΪʹԵĶáԶĿ3˺ Sootfeather Flock= £泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Soothing Balm=Ŀһ5 Soothsaying=գգƿϴơ أƿⶥXƣٽ˳Żء Soot Imp= ÿһʹһǺɫʱʧȥ1 Sootstoke Kindler= ԣĿɫɫֱغϽ Sootwalkers=ú߲ܱɫ赲 Sophic Centaur=ǣǣԣһƣÿһƣ2 Soramaro, First to Dream= ʼοͷͬ ٿصһƻӵϣץһơ Soratami Cloud Chariot=Ŀٿص÷ֱغϽ ڱغУֹĿٿصォܵɵս˺ Soratami Cloudskater= ٿصһƻӵϣץһƣȻһơ Soratami Mindsweeper= һٿصĵƻӵϣĿֽƿⶥϵĹ Soratami Mirror-Guard= ٿصһƻӵϣĿڻС2ﱾغвܱ赲 Soratami Mirror-Mage= ٿصƻӵϣĿƻӵϡ Soratami Rainshaper= ٿصһƻӵϣĿٿصﱾغϲܳΪܵĿꡣ Soratami Savant= ٿصһƻӵϣĿIJٿ֧򷴻֮ Soratami Seer= ٿصƻӵϣƣȻץơ Soraya the Falconer=+1/+1 ףĿýֱغϽ Sorcerer's Strongbox=ԣһöӲҡӮôʿչץơ Sorceress Queen=ԣʦʺĿĹΪ0/2ֱغϽ Sorcerous Sight=Ӷϵơһƣƿⶥϳ飩 Sorin Markov=+2ɷĿ2˺2 -3ĿֵΪ10 -7Ŀֵ¸غٿء Sosuke, Son of Seshiro=ٿصߵ+1/+0ÿٿصսʿս˺ʱսʱ Sosuke's Summons=1/1ɫýÿһIJٿ½ʱԽսټķĹƻϡ Soul Barrier=Ŀֳɹʩһٻʱϱλ2˺ҿ֧2Էֹ˺ Soulblast=ٿصΪʹĶá Ŀ˺֮ͬܺ͡ Soul Bleed=ḽ ḽ֮ٿߵάֿʼʱʧȥ1 Soulbound Guardians=ؾ Soulbright Flamekin=Ŀṳֱ̈غϽǴڱغϵεĽ㣬ԼӣңңңңңңңҵķС Soul Burn=ֻԺɫ/ɫ֧X ٻĿX˺˺֧ܳXģܵٻ˺ǰķ Soulcatchers' Aerie=ÿһӳķĹʱڲֳϷһָʾֳÿһָʾе+1/+1 Soulcatcher= ÿһзܵӳĹʱڲϷһ+1/+1ָʾ Soul Channeling=֧2ܴ˽ Soul Charmer=ÿֶս˺ʱǸIJٿ֧2 Soul Collector= ÿغܵѻ˺ĹʱIJٿƻسϡ £££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Souldrinker=֧3Ϸһ+1/+1ָʾ Soul Echo=սʱX+1/+1ָʾάֿʼʱûָʾʱֿѡһάֽ׶ǰÿ1˺ΪƳһָʾ ̶սʹ1Ҳ䡣 Soul Exchange=ٿصƳսΪʩ꽻Ķá ĿĹеƻسϡƳսΪޣڸϷһ+2/+2ָʾ Soul Feast=Ŀʧȥ44 Soul Foundry=ѹӡѹʱԽһƳսƳսѹӡڴϡ أԣһΪѹӡ֮ơXΪƵܷá Soulgorger Orgg=̤ ̻ŷʱʧȥ1̻ŷ볡ʱõʱʹʧȥ Soul Kiss=£֧1ܴ˽+2/+2ֱغϽÿغʹôܵĴܶΡ Soulless One=ߵĹͷͬڳзسеٸ Soulless Revival=ĿƴķĹƻϡͨ䣱£ʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Soul Link=ÿܴ˽ɻܵ˺ʱ˺ Soul Manipulation=ѡһѡĿͣĿƴķĹƻϡ Soul Net=1ֻڵɳϱκηĹʱʹôܣֻɶÿֻʹһ Soul Nova=ĿйPװƳս Soul of Magma=ÿʹþֻʱҽĿ1˺ Soul Parry=ڱغУֹһĿォɵ˺ Soulquake=ڳϵڷĹƻӵϡ Soul Reap=Ŀɫ㱾غʹùɫIJٿʧȥ3 Soul Rend=ĿΪɫ´εάֽ׶Σһơ Soul's Attendant=ÿһսʱԻ1 Soul Scourge= λʱĿʧȥ3λ볡ʱһ3 Soulscour=з Soul Sculptor=ףԣĿΪһ磬ʧȥܣֱκҳɹʩһ Soul's Fire=ٿڳĿĿ˺ͬǰߵ Soul's Grace=õͬĿ Soul Shepherd=ףһķĹеƳ Ϸ1 Soul Shred=κһǺɫ3˺õ3 Soulshriek=ƵĿ+X/+0ֱغϽXͬسеغϽʱ Soul's Majesty=ץƣͬĿٿص֮ Soul's Might=ĿϷX+1/+1ָʾXΪ Soul Snuffers=ʦʱÿϸһ-1/-1ָʾ Souls of the Faultless=ؾﲻܹ ÿܵս˺ʱõҹʧȥ Soul Spike=ԽźɫƳս֧괩̵ķá 괩̶Ŀ4˺4 Soul Stair Expedition=䡫ÿһIJٿ½սʱ̽Ϸһָ̽ʾ ̽ȥָ̽ʾﲢĿƴķĹƻϡ Soul Strings=κ֧أĿƴķĹƻϡ Soulsurge Elemental=ȹ Ԫصͬٿص Soulsworn Jury=ؾﲻܹ գĻԱĿ Soultether Golem=1ʱһʱָʾάֿʼʱȥһʱָʾȥһʱ ÿһIJٿ½ʱ鸿ħϷһʱָʾ Soul Warden=ÿκʱ1 Sound the Call=һ1/1ɫýҴСзĹÿһΪƣ+1/+1 Southern Elephant= Southern Paladin=ףףԣĿɫ Sovereigns of Lost Alara=ÿһٿصﵥʱ+1/+1ֱغϽ ÿһٿصﵥʱԴƿѰһܽḽƣýḽڸϣȻƿϴơ Sower of Temptation= ʦʱѡĿֻҪʦڳٿȨ Sowing Salt=ĿǻƳϷԸҵķĹơԼƿѰƵƣЩƳϷڴ˺󣬸ҽƿϴơ Sparkcaster=ʱһٿصĺɫɫƻӵϡʱĿ1˺ Spark Elemental=̤ݣォɵս˺赲ʹԷʣ˺ٿʱܹԡ ڻغϽʱǻԪء Sparkmage Apprentice=𻨷ʦѧͽʱĿ1˺ Spark Mage=ڵǻʦһս˺ʱǻʦĿɸֲٿص1˺ Sparksmith=ԣǻĿX˺XΪϾ Sparkspitter=ңԣһƣһ3/1ɫΪǻԪأм̤ݼڻغϽʱǻԪءԪý Spark Spray=ǻɽĿ1˺ѭңңƣץһơ Sparring Collar=ߵȹܡ ңң̻װĿٿصϡ1װĿٿصϣʱͬ Sparring Golem=ÿսѵħܵ赲ʱÿһ赲+1/+1ֱغϽ Spatial Binding=֧1Ŀ޷׶Ƴֱ´εάֽ׶Ρ Spawnbroker=ͽʱѡĿٿصĿɶֲٿءСڻǰǵIJٿȨ Spawning Breath=ϢĿ1˺һ0/1ɫ棯ŽսС1ķС Spawning Pit=һܳʬϷһָʾ ܳʬȥָʾһ2/2ܳý Spawning Pool=Ϣ֮ý ԣӣµķС £ֱغϽϢ֮سΪ1/1ɫҾС£Ȼǵء򱾻غһνʱᱻ𣬶ǸΪãƳܹ˺Ƴս Spawnsire of Ulamog=1ÿ﹥ʱһ 0/1ɫ棯ŽսǾС1ķС{20}ϷʩӵеİƣҲ֧䷨á Spawnwrithe=̤ ÿһս˺ʱһýΪ֮ơ Spearbreaker Behemoth=ìĦ˹ٻ Ŀڻ5ﱾغϲٻ Specter's Shroud=ߵ+1/+0ÿߵһս˺ʱִһơ1װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Specter's Wail=ĿҴһơ Spectral Bears=ÿܹʱûвٿغɫƣ¸òá Spectral Force=̤ ÿԪ޹ʱδٿغɫһòвá Spectral Guardian=ػδʱ޷ΪЧӦĿꡣ Spectral Lynx=£ɽè Spectral Procession=㷨ǣ֧/סƵܷΪ6 1/1ɫзܵľý Spectral Searchlight=ԣѡһλּ֡һ㷨ķУɫѡ Spectral Shield=ܴ˽+0/+2ܳΪĿꡣ Spectral Shift=ѡһ--ĿĹ֣һֻȫΪһ֣ǸĿĹ֣һɫȫΪһ֡ЧӦغϽֹ 2 Spectral Sliver=Ƭ[+1/+1ֱغϽ] Spellbane Centaur=ٿصﲻܳΪɫɫԴ֮ܵĿꡣ Spellbinder=ѹӡȽʱԴϽһ˲ƳսƳսѹӡڴϣ ÿߵһս˺ʱԸѹӡ˲Ʋʹô˸ƣҲ֧䷨á4 Spell Blast=ĿħΪX Spellbook=ûޡ Spellbound Dragon= ÿʱץһƣȻһơ+X/+0ֱغϽXΪ֮Ƶܷá Spellbreaker Behemoth=䱴Ħ˹ܱ ٿءڻ5ﲻܱ Spell Burst=أʹôʱԶ֧ʱơ ĿܷΪX Spell Contortion=գʩŴʱض֧ա ĿIJٿ֧򷴻ŤÿһΣץһơ Spellgorger Barbarian=Ұ˽ʱһơҰ볡ʱһơ Spelljack=ĿԴ˷򽫸ƳϷӵߵķĹֻҪƱڱƳϷ״̬ɽΪһʹãҲ֧䷨֮кУأΪ0 Spell Pierce=ĿIJٿ֧򷴻 Spellshift=Ŀ˲ٿƿⶥʼչʾƣֱչʾһ˲ΪֹֿʹøƣҲ֧䷨áȻƿϴơ Spellshock=κҳɹʩһʱ𵴶2˺ Spell Snare=ĿܷΪ2 Spell Snip=ĿIJٿ֧򷴻 ѭƣץһơ Spellstutter Sprite= ʱĿܷΪXٵXΪٿص Spell Syphon=ĿIJٿΪÿٿصɫ֧򷴻֮ Spelltithe Enforcer=ÿһʹʱǸ֧һ Spellweaver Helix=ѹӡ֯ʱԽĿͬһĹķƳսƳսѹӡڴϣ ÿʹʱѹӡһŷйͨƣԸһŲʹô˸ƣҲ֧ħá Spellweaver Volute=˲ƽ磨ڷĹ˲ƣ ÿʹһʱܴ˽˲ơʹô˸ƣҲ֧䷨áܴ˽Ƴսҽ֯ḽһڷĹ˲ơ Spellwild Ouphe=ϲ·ΪĿü٣ʹá Sphere of Duty=һɫԴ˺ֹ˺е2㡣 Sphere of Grace=һɫԴ˺ֹ˺е2㡣 Sphere of Law=һɫԴ˺ֹ˺е2㡣 Sphere of Purity=κ˺ֹ˺е1㡣 Sphere of Reason=һɫԴ˺ֹ˺е2㡣 Sphere of Resistance=1ſʹá Sphere of Truth=һɫԴ˺ֹ˺е2㡣 Sphinx Ambassador= ÿʷ˹ʹս˺ʱӸֵƿѰһƣȻ˵һѰҲǸԽIJٿ·ŽսȻֽƿϴơ Sphinx-Bone Wand=ÿʩ˲ʱʷ˹Ϸһָʾʷ˹ȶĿ˺ͬʷ˹ϳָʾ Sphinx of Jwar Isle=УĻ Լƿⶥơʱ Sphinx of Lost Truths=գʩŴʱԶ֧ա ʷ˹սʱץơȻδơ Sphinx of Magosi= գץһƣȻʷ˹Ϸһ+1/+1ָʾ Sphinx of the Steel Wind=Уȹ䣬ϵ뷴̱ Sphinx's Herald=գԣһɫһɫԼһɫƿѰһΪʷ˹ƣ֮ýȻƿϴơ Sphinx Sovereign= ĻغϽʱʷ˹δã3ÿλָʧȥ3 Sphinx Summoner= ʷ˹ٻʦʱԴƿѰһƣչʾƣϡƿϴơ Spider Climb=ɽΪ˲ʹáڻغϽʱ ܴ˽+0/+3ҿ赲 Spidersilk Armor=ٿص+0/+1ͬзܵؽ赲 Spidersilk Net=ߵ+0/+2Ҿܡ赲߷ܵ װĿٿصϣʱͬ Spider Umbra=ḽḽ+1/+1ܡ赲߷ܵ ףḽォΪƳܹ˺ Spiderwig Boggart=뷢νʱĿÿ־ֱغϽ Spike Breeder=޽ʱ+1/+1ָʾ Էȥһ+1/+1ָʾĿϷһ+1/+1ָʾ Էȥһ+1/+1ָʾһΪ1/1ɫ Spike Cannibal=ʳ޽ʱһ+1/+1ָʾ ʳ޽ʱϵ+1/+1ָʾƵʳϡ Spike Colony=Ⱥʱĸ+1/+1ָʾ ԶȺȥһ+1/+1ָʾĿϷһ+1/+1ָʾ Spike Drone=趤޽ʱһ+1/+1ָʾϡ 趤Ƴһ+1/+1ָʾһ+1/+1ָʾĿϡ Spike Feeder=ι޽ʱ+1/+1ָʾ ιȥһ+1/+1ָʾĿϷһ+1/+1ָʾ ιȥһ+1/+1ָʾ2 Spike Hatcher=޽ʱ+1/+1ָʾ Էȥһ+1/+1ָʾĿϷһ+1/+1ָʾ Էȥһ+1/+1ָʾޡ Spike Rogue=嶤޽ʱ+1/+1ָʾ Ա嶤ȥһ+1/+1ָʾĿϷһ+1/+1ָʾ ٿصκȥһ+1/+1ָʾڱ嶤Ϸһ+1/+1ָʾ Spikeshot Elder=ңңɴ̳϶Ŀ˺ͬǰߵ Spikeshot Goblin=ңԣɴ̾Ŀ˺ͬڷɴ̾ Spike Soldier=ʿ޽ʱ+1/+1ָʾ ʿȥһ+1/+1ָʾĿϷһ+1/+1ָʾ ʿȥһ+1/+1ָʾʿ޵õ+2/+2ֱغϽ Spiketail Drakeling= βޣĿIJٿ֧򷴻֮ Spiketail Drake= βޣĿIJٿ֧򷴻 Spiketail Hatchling= β׳ĿIJٿ֧򷴻 Spike Tiller=޽ʱ+1/+1ָʾ Ӹȥһ+1/+1ָʾĿϷһ+1/+1ָʾ Ӹȥһ+1/+1ָʾĿسΪ2/2ȻǵءϷһ+1/+1ָʾ Spike Weaver=֯޽ʱ+1/+1ָʾ ֯ȥһ+1/+1ָʾĿϷһ+1/+1ָʾ ֯ȥһ+1/+1ָʾڴ˻غϽԲս˺ Spike Worker=޽ʱж+1/+1ָʾ Թȥһ+1/+1ָʾĿϷһ+1/+1ָʾ Spinal Embrace=ֻսʹü׵ǿֳĿ겻ٿصøIJٿȨֱغϽڻغϽʱõͬٿشĸûغУԹԼԣ Spinal Graft=ܴ˽+3/+3 ܴ˽ΪܵĿ꣬˻غϲ Spinal Parasite=ӳùɫķ֧ãʱм+1/+1ָʾ Ӽ׵ȥ+1/+1ָʾĿȥһָʾ Spincrusher=ÿѸŹ赲ʱϷһ+1/+1ָʾѸŹȥһ+1/+1ָʾѸŹغвܱ赲 Spindrift Drake= άֽ׶У֧գޡ Spined Basher=£泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Spined Fluke=̼³ʱһ £̼³档 Spined Sliver=ÿһƬ赲ʱÿһ赲Ƭ+1/+1ֱغϽ Spined Wurm= Spineless Thug=åܽ赲 Spinerock Knoll=ڱΣ˵ýʱƿⶥƣһ泯µƳսȻƿס ԣӣҵķС ңԣijڱغܵ7˺ʹƳսƣҲ֧䷨á Spin into Myth=ĿӵߵƿⶥȻ2һƿⶥƣȻ˳ڸֵƿף˳ڸƿⶥ Spinneret Sliver=ƬСͬ߷ܵؽ赲 Spinning Darkness=ԽķĹźɫƳ ϷԴ֮˿ʩŷá ֮˿ĿǺɫ3˺ 3 Spiraling Embers=ɽĿɵͬ˺ Spire Barrage=Ŀ˺ͬٿصɽ Spire Golem=ÿٿһķñ1ʹá Spire Owl= èͷӥʱƿⶥϵƣȻ˳ǷŻء Spirit Cairn=ÿһҴһʱ֧סһ1/1ɫзܵľý Spirit en-Dal=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 Ԥףչʾ˾֣ĿôԪӰֱغϽֻάʹôܣÿغֻʹһΡ Spirit en-Kor= 0Կ徫ת1˺ٿصһϡ Spirit Flare=ĿٿδõĿɶֲٿҽй赲˺ͬաף֧3ԴķĹʹôƣ֧䷵շáȻƳϷ Spirit Link=ÿܴ˽˺ʱ˺ Spirit Loop=磨ٿص ÿܴ˽˺ʱõ ӳĹʱƻӵϡ Spirit Mirror=άֽ׶УκӳӰڳһӳӰΪ2/2İɫ 0ĿӳӰ Spiritmonger=ÿ鷷Ӷκ˺ʱ鷷Ϸһ+1/+1ָʾ £鷷ӡ ǣѡһɫ鷷ӳΪɫֱغϽ Spirit of Resistance=ٿصÿһɫֹɵ˺ Spirit of the Hearth= 㲻ܳΪɶֲٿ֮ܵĿꡣ Spirit of the Night=У̤ڱ ʱȹ ҹֲٻ֮Ӱ졣 Spirit Shield=ѡòвþ֮ܡ ԣֻҪֺܱ֮ãĿ+0/+2 Spiritual Asylum=ٿص͵ؽԲܳΪܵĿꡣٿص﹥ʱӻ Spiritual Focus=ÿκζֲٿصʹһʱ2ҿԳһơ Spiritual Guardian=ػߴϽʱ4 Spiritualize=ֱغϽÿĿ˺ʱõץһơ Spiritual Visit=һ1/1ɫýͨ Spirit Weaver=Ŀɫɫ+0/+1ֱغϽ Spitebellows=Թ볡ʱĿ6˺ ꣱ңң֧ĺʹʱ֮ Spiteflame Witch=£ңÿλָʧȥ1 Spiteful Bully=άֿʼʱ׺ݶԶٿصĿ3˺ Spiteful Visions=ÿλֵץƲ迪ʼʱץһơ ÿһץһʱԹԤӶԸ1˺ Spite/Malice=Ŀ/ĿǺɫ Spitemare=ÿԹܵ˺ʱĿɵ˺ Spitfire Handler=ֲ赲ֵ ңֵ+1/+0ֱغϽ Spitting Drake= ң+1/+0ֱغϽÿغֻڴѣҡ Spitting Earth=ʯĿɵͬٿ֮ɽ˺ Spitting Gourna=¹޿ͬзܵؽ赲ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Spitting Hydra=Һͷʱĸ+1/+1ָʾ ңҺͷȥһ+1/+1ָʾҺͷĿ1˺ Spitting Image=һýΪĿ֮ơ ׷ݣԴķĹʹôƣ֧ãһŵơ Spitting Sliver=Ƭȹܡ Spitting Slug=ÿ赲赲ʱ֧ǡȹֱغϽÿ赲赲ȹֱغϽ Spitting Spider=Һ֩ͬзܵؽ赲һŵأҺ֩ÿ߷ܵ1˺ Splinter=ĿƳϷԸҵķĹơԼƿѰƵƣЩƳϷڴ˺󣬸ҽƿϴơ Splinter Twin=ḽḽСԣһŽսΪ֮ơܡһ迪ʼʱ𡣡 Split-Tail Miko=ףԣڱغУֹĿɵ2˺ Splitting Headache=ѡһĿƣĿչʾƣѡһţȻơ Spoils of Evil=һλֵķĹÿһƣ1ķ1 Spoils of the Vault=˵һƿⶥʼչʾƣֱչʾƵΪֹȻ󽫸ϡԴ˷չʾƳϷÿԴ˷һƳսʧȥһ Spoils of Victory=Ѱƿеһƽԭɽƣý֮ƿϴơ Spoils of War=ʹսƷʱXöһλַĹ/ƵX+1/+1ָʾ䵽Ŀϡ Spontaneous Combustion=һȼÿһ3˺ Spontaneous Generation=ÿһƣһ1/1ɫ Sporeback Troll=ֳ2ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ ǣĿ+1/+1ָʾ Spore Burst=ٿصĵ֮ÿһֻ𣬱㽫һ1/1ɫý Sporecap Spider=ƣ赲߷ܵ Spore Cloud=赲ֹڱغڽɵս˺ÿP赲ٿߵ¸òá Spore Flower=άֿʼʱӻϷһָʾӻƳָʾֹڱغڽɵս˺ Spore Frog=ѿܣֹڱغнɵս˺ Sporesower Thallid=άֿʼʱÿٿصϷһѿָʾ ɢ̾ȥѿָʾһ1/1ɫý Sporogenesis=άֽ׶УԷһަָʾĿϡÿަָʾĹʱÿһަָʾһЩΪ1/1ɫֳ볡ʱȥϵަָʾ Sporoloth Ancient=άֿʼʱ˾Ϸһѿָʾ ٿصСӴȥѿָʾһ1/1ɫý Spotted Griffin= Spreading Algae=ֻܽҰʹϡܴ˽ĵرãõءҰӳĹʱ򽫱Ұƻӵߵϡ Spreading Plague=ÿһʱк͸йͨɫDz Spreading Seas=ḽڵ ӽսʱץһơ ܴ˽ĵǺ Spring Cleaning=Ŀ硣һλֱȵ㡣Ӯжֲٿصн硣ȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Springing Tiger=ż--Ծ+2/+2֧ƵķշãԴķĹʹȻƳս Springjack Knight=ÿýʿʱһλֱȵ㡣ӮĿֱغϽȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Springjack Pasture=ԣӣķС ԣһ0/1ɫɽý ԣXɽ򣺼XɫĵɫķСX Springjack Shepherd=ɫý˽ʱٿصÿ֮аɫ֮0/1ɫɽý Springleaf Drum=ԣһٿδõһɫķķС Spring of Eternal Peace=8 Sprite Noble= ٿҾ߷ܵ+0/+1 ԣٿҾ߷ܵ+1/+0ֱغϽ Sprouting Phytohydra=ؾﲻܹ ÿѿͷܵ˺ʱԽһýΪѿͷ֮ơ Sprouting Thrinax=ѿӳĹʱ1/1ɫý Sprouting Vines=ƿѰһŻƣչʾƣϡȻƿϴơ籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Sprout Swarm=ټʹôʱÿΪһ֧һɫķ أʹôʱԶ֧ʱơ һ1/1ɫý Sprout=һ1/1ɫý Spur Grappler=ֻҪδٿδõĵأޱ+2/+1 Spurnmage Advocate=ԣĿڶַĹеƻϡĿй Spurred Wolverine=ٿδõҰޣĿȹֱغϽ Spy Network=ĿֵơֵƿⶥƣԼɸٿص泯µƿⶥƣٽ˳Żء Squadron Hawk= ӥжӽսʱԴƿѰΪӥжӵƣչʾǣϣȻƿϴơ Squall Drifter= ףԣĿ Squall Line=籩߶ÿ߷ܵÿλX˺ Squallmonger=緷Ӷÿ߷ܵPÿλ1˺κҶʹôܡ Squall=ÿ߷ܵ2˺ Squandered Resources=һŵأһ㱻ĵ֮ܲκ෨ķСΪԴʹá Squeaking Pie Grubfellows=Ѫ填άֿʼʱԼƿⶥơ֨֨ڳй֮ͨչʾơÿλָһơ Squeaking Pie Sneak=չʾһžƻ֧Ϊʹ֨֨͵Ϯ͵Ķá ־ Squealing Devil=־ ħʱ֧ءĿ+X/+0ֱغϽ ħʱù֧ã Squee, Goblin Nabob=άֿʼʱܶ˹ķĹԽ˹ƻϡ Squee's Embrace=ܴ˽+2/+2ܴ˽سʱƻӵߵϡ Squee's Revenge=ѡһ֡ͬӲңֱȥκһΪֹӮÿһÿӮһץơ Squee's Toy=ԣΪκֹ1˺ Squeeze=3ſʹá Squelch=Ŀʽܡܱܲ ץһơ Squire= Squirming Mass=䶯ſֻܱɫ赲 Squirrel Mob=ÿһڳϣȺ+1/+1 Squirrel Nest=ܴ˽ĵؾ[ԣһ1/1ɫý] Squirrel Wrangler=ǣһŵأ1/1ɫ ǣһŵأ+1/+1ֱغϽ Stabbing Pain=Ŀ-1/-1ֱغϽø Stabilizer=ֲѭơ Staff of Domination=֧䷨ȡ ԣ1 ԣĿ ԣĿ ԣץһơ Staff of the Ages=ߵܵΪDz߱Щܰı赲 Stag Beetle=ξ޳ʱX+1/+1ָʾXΪ Staggershock=Ŀ2˺أʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Stalker Hag=ߣ Stalking Assassin=գԣĿ £ԣĿѺõ Stalking Bloodsucker= £һƣDZзɶ+2/+2ֱغϽ Stalking Stones=ԣ1ķС DZɳʯΪһ3/3ȻǵءЧӦغϽֹ Stalking Tiger=DZܱ֮һϵء Stalking Vengeance= ÿٿصһӳĹʱĿɵͬ˺ Stalking Yeti=DZѩֽʱڳDZѩֶĿɶֲٿصɵͬDZѩ˺DZѩɵͬڸ˺ ӣDZѩƻӵϡֻʹ÷ʱʹôܡԲѩһ㷨֧ Stalwart Shield-Bearers=ؾ ٿҾؾܵ+0/+2 Stamina=ܴ˽﹥ʱá־ܴ˽ Stampede=+1/+0ṳֱ̈غϽ Stampede Driver=ǣԣһơٿص+1/+1һṳֱ̈غϽ Stampede=йõ+1/+0ֱ̤غϽ Stampeding Rhino=̤ォɵ˺赲ʹԷֻʣ˺ Stampeding Serow=̤ άֿʼʱһٿصɫƻӵϡ Stampeding Wildebeests=̤ォɵս˺赲ʹԷʣ˺ άֿʼʱһٿصɫƻӵϡ Standard Bearer=ʹõܿԳϵκΪĿ꣬ѡĿҪһ֡ Standardize=ѡһ𣬵ǴǽΪֱغϽ Stand/Deliver=ڱغУΪĿֹ2˺/Ŀƻӵߵϡ Stand Firm=Ŀ+1/+1ֱغϽռ2ƿⶥơƿףƿⶥƵ˳򡣣 Standing Troops=פӹʱá Stand or Fall=ս׶οʼʱҲٿصֳ泯ϵѣȻѡһѣڱغֻиöеԽ赲 Standstill=ʹʱֵÿλָץơ Stand Together=ĿϷ1/1ָʾһĿϷ1/1ָʾ Star Compass=ý ԣһɫķķСɫΪٿصһܲɫ Starke of Rath=ԣĿIJٿõػ˹ʷ˵IJٿȨ Starlight Invoker=ף5 Starlight=Ķÿӵһɫڳ3 Starlit Angel= Starlit Sanctum=ԣ1ķС ףԣһɮ£õͬڸɮ· £ԣһɮ£Ŀʧȥͬڸɮ Starstorm=DZÿX˺ѭ3ƣץһơ Starved Rusalka=ǣһ1 Stasis Cell= ܴ˽ٿߵòвá գ̬ḽĿϡ Stasis Cocoon=ܴ˽֮ʽܲʹáܴ˽ͬʱ㲻ܽй赲 Stasis=ÿλҽԹý׶Ράֽ׶У֧գᾲ̬ƽ⡣ Statecraft=ֹٿصォɣ뽫Ҫɵս˺ Static Orb=ý׶вö Staunch Defenders=ʱ4 Steadfast Guard=䣨﹥ʱá Steadfastness=õ+0/+3DֱغϽ Steady Progress=ֳ ѡָʾ֣ͣȻϷһָ֮ʾ ץһơ Steal Artifact=ٿܴ˽ Steal Enchantment=ܴ˽֮IJٿȨ Steal Strength=Ŀ+1/+1ֱغϽһĿ-1/-1ֱغϽ Steam Blast=ÿ2˺ Steamclaw=ԣĿһĹеƳս צĿһĹеƳս Steamcore Weird=˹ʱù֧ãĿ2˺ Steamflogger Boss=ٿصʦ+1/+0ܡ ٿصһʦװһװãΪװװá Steam Spitter=ͬ߷ܵؽ赲 ң+1/+0ֱغϽ Steam Vents=ԣӣջҵķС 緢ڽʱ֧2δ緢ڸΪý Steam Vines=ܴ˽ĵسΪʱõԸõصIJٿ1˺ѡһأƵõϡ Steelclad Serpent=ٿ߲ܽй Steel Golem=㲻ʹ Steel Hellkite= Űߵ+1/+0ֱغϽ أԱغܵŰ֮ս˺ҶԣٿءܷΪXķǵ ÿغֻһΡ Steeling Stance=ٿص+1/+1ֱغϽ Ԥףչʾᶨ֣Ŀ+1/+1ֱغϽֻάʹôܣÿغֻʹһΡ Steel Leaf Paladin=ȹ Ҷʥʿʱһٿصɫɫƻӵϡ Steel of the Godhead= ֻҪܴ˽ǰɫ+1/+1Ҿϵܡÿ˺ʱٿ߻õ ֻҪܴ˽ɫ+1/+1Ҳܱ赲 Steel Overseer=ԣÿٿصϷһ+1/+1ָʾ Steelshaper Apprentice=ףԣѧͽƻӵߵϣƿѰһƣչʾƣϡȻƿϴơ Steelshaper's Gift=ƿѰһƣչʾƣϡȻƿϴơ Steel Wall=ؾﲻܹ Steely Resolve=ڸĽʱѡһ𡣸ﲻܳΪܵĿꡣ Stench of Evil=ƽԭÿһŵԴ˷ĹǸõصIJٿ֧аijϢ1˺ Stenchskipper= ڻغϽʱ㲢δٿؾ飬顣 Steppe Lynx=䡫ÿһIJٿ½սʱԭɽè+2/+2ֱغϽ Sterling Grove=ٿصн綼ܳΪܵĿꡣ ԣƿѰһŽƣչʾơƿϴƣȻ󽫸ƿⶥ Stern Judge=ԣÿλҶԣÿٿһ󣬱ʧȥ1 Stern Marshal=غУ֮ǰԺÿ̵Ԫ˧Ըһֻ+2/+2DֱغϽ Stern Proctor=ĶѧʱĿƻӵϡ Steward of Valeron= ԣӣǵķС Stifle=Ŀʽ򴥷ʽܡܱܲ Stigma Lasher=ǬݣԴ-1/-1ָʾķʽ˺ ÿñֶ˺ʱֱϷֶܻ Still Life=ǣǣΪ4/3ֱغϽȻǽ硣 Stillmoon Cavalier=ױڱ /£÷ֱغϽ /£ȹֱغϽ /£/£+1/+0ֱغϽ Stinging Barrier=ؾﲻܹ գԣ϶Ŀ1˺ Stinging Licid=գԣʧȥܣΪһ磬Һ¹ܴ˽ΪʱֶԸIJٿ2˺Ŀϡֹ֧ЧӦ Stingmoggie=èʱ+1/+1ָʾ ңӴèȥһ+1/+1ָʾĿء Stingscourger=죳ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ̱սʿʱĿɶֲٿصƻӵϡ Stinkdrinker Bandit=Ż£ڱغԾ˿ս˺֧ƵŻʹ ÿٿصһ˿͹δ赲ʱ+2/+1ֱغϽ Stinkdrinker Daredevil=ʹõľü٣ʹá Stinkweed Imp= ÿСħһս˺ʱ 5㽫ץһƣԸΪƿⶥķĹ򽫴ƴķĹƻϡץһơ Stirring Wildwood=ҡҷýս ԣӣǻ׵ķС ǣףֱغϽҡҷֳΪ3/4̰˫ɫܵԪȻǵء Stir the Grave=ĿܷõڻСXƴķĹƻسϡ Stir the Pride=ѡһٿص+2/+2ֱغϽֱغϽٿصáÿ˺ʱõף֧ãѡ񡣣 Stitch in Time=һöӲҡӮôڱغϺжһغϡ Stitch Together=ĿĹеƻϡżΪƻسϡֻҪķĹŻƣﵽż Stoic Angel=У ÿλòõﲻܶһ Stoic Champion=ÿһѭһʱʿ+2/+2ֱغϽ Stoic Ephemera=ؾﲻܹ ͽ赲սʱ Stoic Rebuttal=𼼡ٿ٣ʩš Ŀ Stolen Grain=ȡʳĶ5˺5 Stomp and Howl=ĿĿ硣 Stomper Cub=̤ Stomping Ground=ԣӣһǵķС ڻζؽʱ֧2δζظΪý Stomping Slabs=չʾƿⶥƣȻЩ˳ƿסԴ˷չʾΪζҰƣζҰĿ7˺ Stonebrow, Krosan Hero=̤ ÿһٿҾ߼̤ܵ﹥ʱ+2/+2ֱغϽ Stone Catapult=ĻغУ湥ǰԺͶʯһǺɫѺ Stonecloaker=֣ܹʹ˲ʱʹô ʯʱٿصһƻӵϡ ʯʱĿƴӷĹƳս Stoneforge Mystic=ʯؽͽսʱԴƿѰһƣչʾƣϣȻƿϴơ ףԣԽһƴϷŽս Stone Giant=ԣĿٿءҷʯ÷ֱغϽڽ迪ʼʱ Stone Golem= Stonehands=ܴ˽+0/+2 ңܴ˽+1/+0ֱغϽ Stonehewer Giant= ףԣƿѰһƲ֮ýװٿصһϡȻƿϴơ Stone Idol Trap=ÿһйʯż1ʩšһ6/12ɫ߼̤ܵ鹹Žսһ迪ʼʱ Stone Kavu=ңӲʯ+1/+0ֱغϽ ףӲʯ+0/+1ֱغϽ Stone Rain=Ŀ Stone-Seeder Hierophant=ÿһIJٿ½ʱҷʡ ԣĿء Stoneshaker Shaman=ÿλֵĻغϽʱһδõĵء Stone Spirit=ʯ鲻ܱ߷֮赲 Stone-Throwing Devils=ȹ Stone-Tongue Basilisk=ÿֶκս˺սʱż--ܹ赲ֵ赲֮1234 Stonewood Invocation=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ غУĿ+5/+5ҲܳΪܵĿꡣ Stonewood Invoker=ǣľʦ+5/+5ֱغϽ Stonework Puma= Stonybrook Angler=գԣԺûĿ Stonybrook Banneret= ʹõͷʦü٣ʹá Stonybrook Schoolmaster=ÿʯϪȺΪʱԽһ1/1ɫ㣯ʦý Storage Matrix=ΪδãÿλòвٿصΪѡأٿ֮ Stormbind=һƣ֮Ŀ2˺ Stormcaller's Boon=ʦĶٿص÷ֱغϽ ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס Storm Cauldron=ÿλĻغпԶʹһŵءÿκεغԲħʱƻӵϡ Stormcloud Djinn= ƾֻ赲߷ܵ ңңƾ+2/+0ֱغϽҶ1˺ Storm Crow= Storm Entity= غÿʹùһ籩ʱһ+1/+1ָʾ Storm Front=ǣǣĿ߷ܵ Stormfront Pegasus= Stormfront Riders= ʱٿصƻӵϡ ÿһӳϻصʱһ1/1ɫʿý Storm Herd=X1/1ɫзܵķýXΪ Stormscale Anarch=ңһƣ۶Ŀ2˺ǶɫƣΪ۶Ը4˺ Stormscape Apprentice=ףԣĿ £ԣĿʧȥ1 Stormscape Battlemage=׺/򣲣¡Զ֧׺/򣲣ʹ ᰾Ժսʦʱ֧׵ã3᰾Ժսʦʱ֧µãĿǺɫﲻ Stormscape Familiar= ʹõİɫͺɫü٣ʹá Stormscape Master=ףףԣѡһɫĿ÷ɫֱغϽ ££ԣĿʧȥ22 Storm Shaman=ңʦ+1/+0ֱغϽ Storm Spirit= ԣ羫Ŀ2˺ Stormtide Leviathan=ߣֻҪֲٿغͲܱ赲 еؾк𡣲߷ 򺣵ܵﲻܹ Stormwatch Eagle= һŵأ羯ӥƻӵϡ Story Circle=дǵʱѡһɫ ףѡһɫ˺ԴڱغУֹԴһνɵ˺ Strafe=ںĿǺɫ3˺ Strands of Night=££2һ󣺽Ŀ ķĹзŵϡ Strands of Undeath= ƽʱĿơ £ܴ˽ Strange Inversion=ĿֱغϽͨ䣱ңʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Strangling Soot=ĿڻС3 գңԴķĹʹôƣ֧䷵շãȻƳս Stratadon=ٿصĵ֮Уÿһֻݾķü1ʹá̤ Strata Scythe=ѹӡزսʱƿѰһŵƣȻƿϴơ սÿһ֮ͬأߵ+1/+1 Strategic Planning=ƿⶥϵƣһУķĹ Stratozeppelid= Ʒֻ赲зܵ Straw Golem=κζֳɹʩٻ ᵾħ Straw Soldiers= Streambed Aquitects=ԣĿ+1/+1һúֱغϽ ԣĿسΪֱغϽ Stream Hopper=/ңӱֻ÷ֱغϽ Stream of Consciousness=ĿֽĿƴĹϴƿ⡣ Stream of Life=ĿֻX Stream of Unconsciousness=Ŀ-4/-0ֱغϽٿطʦץһơ Streetbreaker Wurm= Street Savvy= ܴ˽+0/+2Ҷھߵܵɽͬ߸ܵؽ赲 Street Wraith= ѭ֧2֧2ƣץһơ Strength in Numbers=ֱغϽĿṳ̈ܲ+X/+XXΪй Strength of Cedars=Ŀ+X/+XֱغϽXΪٿصĵ Strength of Isolation=ܴ˽+1/+2зڱܡħףʽʱ֧Ƶķħʹ֮ Strength of Lunacy=ܴ˽+2/+1зױܡħ£ʽʱ֧Ƶķħʹ֮ Strength of Night=£ʹôʱԶ֧£ ٿص+1/+1ֱغϽ֧ãٿصٸٶ+2/+2ֱغϽ Strength of the Tajuru=1ʩŴʱض֧1 ѡĿȻ֮ÿһΣѡһĿЩϸX+1/+1ָʾ Strength of Unity=ٿصĵ֮Уÿһֻܴ˽+1/+1 Strider Harness=ߵ+1/+1Ҿܡ Strip Bare=нḽװĿϵߡ Striped Bears=ܽʱһơ Stroke of Genius=ĿҳXơ Stromgald Cabal=ԣ֧1Ŀɫ Stromgald Crusader=ױ £ʷ׿ŵʥս÷ֱغϽ ££ʷ׿ŵʥս+1/+0ֱغϽ Strongarm Tactics=ÿλָһơκÿλδԴ˷Ƶָʧȥ4 Strongarm Thug=ǿ۴̿ͽʱԴķĹнһӶƻϡ Stronghold Assassin=ԣһĿǺɫ Stronghold Biologist=գգԣһơĿ Stronghold Discipline=ÿλָʧȥͬٿ֮ Stronghold Gambit=ÿλҴѡһơȻÿλչʾѡơԴ˷չʾܷСƣƵӵ߽ƷýϴЩƶý Stronghold Machinist=գգԣһơĿ Stronghold Overseer= ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ££ֱغϽߴԪӰܵ+1/+0ߴԪӰܵ-1/-0 Stronghold Rats=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ÿս˺ʱÿλһơ Stronghold Taskmaster=ɫõ-1/-1 Stronghold Zeppelin= ɴֻ赲߷ܵ Struggle for Sanity=ĿչʾơֽһƷŵԱߣȻ㽫һƷŵԱߡظֱ̣ƶŵԱΪֹֽŵԱߵƻϣĹ Student of Elements=ԪзʱתԦʹ̫~/ʦ3/3ٿصзܡ Student of Warfare=ףףϷһȼָʾʱͬ ȼ2-63/3ȹ ȼ7+4/4 Stuffy Doll=޽ʱѡһλ֡ ޲ٻ ÿܵ˺ʱԸɵ˺ ԣ޶Ա1˺ Stun=Ŀﱾغϲܽ赲 ץһơ Stun Sniper=ԣλֶĿ1˺ø Stunted Growth=ĿҴѡƲ˳Żƿⶥ Stupefying Touch=ľ֮ʱһơܴ˽֮ʽܲʹá Stupor=ĿһƣȻѡһơ Sturdy Hatchling=ǿ׳ʱĸ-1/-1ָʾ /գǿ׳ĻֱغϽ ÿʹһɫʱǿ׳ȥһ-1/-1ָʾ ÿʹһɫʱǿ׳ȥһ-1/-1ָʾ Submerge=һֲٿ֣ٿغ㲻֧䷨ãʹûĿӵߵƿⶥ Subterranean Hangar=ص׻ý ԣڵص׻һָʾãԵص׻ȥĴָʾÿԴ˷ȥһָʾһɫķС Subterranean Shambler=죳ңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ص޽볡ʱÿ߷ܵ1˺ Subterranean Spirit=챣 ԣص׾ֶÿֻ߷֮1˺ Subversion=άֽ׶Уÿֶʧȥ1ÿʧȥ1õ1 Sudden Death=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ Ŀ-4/-4ֱغϽ Sudden Impact=ȻײĿ˺ͬ춸 Sudden Shock=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ˲ϢĿ2˺ Sudden Spoiling=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ֱغϽĿֲٿصΪ0/2ʧȥܡ Sudden Strength=Ŀ+3/+3ֱغϽһơ Suffer the Past=XĿƴĿֵķĹÿԴ˷һƣֱʧȥ11 Suffocating Blast=ĿϢĿ3˺ Suicidal Charge=ɱ棺ɶֲٿص-1/-1ֱغϽЩﱾغܹ빥 Sulam Djinn=̤ ֻҪɫձɫɫͬΪձ飬-2/-2 Suleiman's Legacy=ϵŲʱо鼰ħ ֻҪħᡣ Sulfur Elemental=֣ܹʹ˲ʱʹô ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ɫ+1/-1 Sulfuric Vapors=ÿκκɫ˺ɵ˺Ϊԭֵ1㡣 Sulfuric Vortex=ÿλֵάֿʼʱԸ2˺ֽΪδ Sulfurous Blast=dzÿ2˺ж׶ʹôΪdzÿ3˺ Sulfurous Springs=ԣ1ħС ԣӣ»ҵħСȪ1˺ Sulfur Vent=ǻý ԣӣµķС ԣǻӣգҵķС Summer Bloom=ȡŵƣЩƷý Summit Apes=ֻҪٿɽɽԳֻܱ赲 Summoner's Bane=Ŀһ2/2ɫӰŽս Summoner's Egg=ѹӡ~ٻʦѽʱԽһƴ泯ƳսƳսѹӡڴϡ ٻʦѴӳϽĹʱѹӡ泯֮Ʒ档ƣ򽫸IJٿ·ý Summoner's Pact=ٻʦԼɫ ƿѰһɫƣչʾƣϡȻƿϴơ ¸άֿʼʱ֧ǣǡ㲻Ϸ Summoning Station=ԣ12/2ɫǯýÿһӳϽĹʱٻΡ Summoning Trap=غУʩŵﱻɶֲٿص֧֧ķá ƿⶥơԽһƷŽս˳ƿס Summon the School=1/1ɫ㣯ʦý ĸٿδõ㣺ȺٻķĹƻϡ Sunbeam Spellbomb=ף5 ץһơ Sunblast Angel= ʹսʱѺõ Sun Ce, Young Conquerer= Sun Clasp=ܴ˽+1/+3 ףܴ˽ջӵϡ Suncrusher=ӳùɫķ֧ãʱм+1/+1ָʾ ԣӷȥһ+1/+1ָʾĿ ӷȥһ+1/+1ָʾƻӵϡ Sunder from Within=Ŀء Sundering Titan=ѵ̩̹ʱÿһֻѡһأȻЩءѵ̩̹볡ʱÿһֻѡһأȻЩء Sundering Vitae=ټʹôʱÿΪһ֧һɫķ Ŀ硣 Sunder=еƻӵϡ Sun Droplet=ÿܵ˺ʱ̫΢ϷõijָʾÿλֵάֿʼʱԴ̫΢ȥһָʾ1 Sunfire Balm=ڱغУֹĿɵ4˺ѭףףƣץһơ ѭʱڱغΪĿַֹ1˺ Sunflare Shaman=ңԣʦĿX˺ҶԱX˺XΪĹԪƵ Sunforger=ߵ+4/+0 ңףжװƿѰһźɫɫܷСڻ4˲ƣʹøƣҲ֧䷨áȻȻƿϴơ Sunglasses of Urza=ףӣҵķء Sungrass Egg=ԣزѣӣǣ׵ķСץһơ Sungrass Prairie=ԣӣǣ׵ķС Sunhome Enforcer=ÿ԰ִս˺ʱõ ң԰ִߵ+1/+0ֱغϽ Sunhome, Fortress of the Legion=ԣӣķС ңףԣĿֱغϽ Sunken Field=ܴ˽ĵػáԣĿIJٿ֧򷴻Ŀ Sunken Hope=ÿλֵάֿʼʱֽһٿصƻӵϡ Sunken Ruins=ԣӣķС /£ԣӣգգգ££µķС Sunlance=ìĿǰɫ3˺ Sunpetal Grove=ٿֻƽԭհýս ԣӣǻ׵ķС Sun Quan, Lord of Wu=ȨڳʱﶼܡܰȨ Sunrise Sovereign=ٿص+2/+2м̤ܡ Sun's Bounty=4 ףһӳϽķĹʱ֧ס򽫴ƴķĹƻϡ򽫴Ƴս Sunscape Apprentice=ǣԣĿ+1/+1ֱغϽ գԣĿٿصӵߵƿⶥ Sunscape Battlemage=Ǻ/򣲣աԶ֧Ǻ/򣲣ʹ Ժսʦʱ֧䣱ǵãĿзܵԺսʦʱ֧䣲յãץơ Sunscape Familiar=ؾﲻܹ ʹõɫɫ1ʹá Sunscape Master=ǣǣԣٿص+2/+2ֱغϽ գգԣĿƻӵϡ Sunscour=ԽŰɫƳս֧ɨķá  Sunseed Nurturer=ĻغϽʱٿڻ5Ի2 ԣӣķС Sunspear Shikari=ֻҪìԻߣȹ ϵܡ Sunspring Expedition=䡫ÿһIJٿ½սʱȪ̽Ϸһָ̽ʾ Ȫ̽ȥָ̽ʾﲢ8 Sunstone=һŸѩأֹڱغнҪɵս˺ Sunstrike Legionnaire=űòвáÿһʱùű ԣĿܷõڻС3 Suntail Hawk= Sun Titan=ÿ̩̹ս򹥻ʱԽĿܷõڻС3ƴķĹƻս Suntouched Myr=ӳùɫķ֧ãʱм+1/+1ָʾ Sunweb=ؾﲻܹ Уֻо߷ܵ赲 չ֮赲Сڻ2 Superior Numbers=ƶĿƵĿֿƵ˺ Supply/Demand=X1/2ɫĸý/ƿѰһŶɫƣչʾƣϡȻƿϴơ Suppression Field=˷֮⣬ʽܵķӣʹá Suppress=Ŀֽе泯µķʽƳսڸֵһغϽʱЩƻϡ Supreme Exemplar= Ԫأʱ㽫һٿصԪƳս֮볡ʱƻسϡ Supreme Inquisitor=ٿδõķʦĿֵƿѰƣЩƳսȻֽƿϴơ Suq'Ata Assassin=ɫԲ赲̿͡ ̿͹δ赲ҵһжָʾκҵʮжָʾϷ Suq'Ata Firewalker=޷ΪɫЧӦĿꡣ ԣĿ1˺ Suq'Ata Lancer= 湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ Surestrike Trident=ߵȹܼԣжװĿɵͬ˺4װĿٿصϣʱͬƽʱδװ䣬Ҹ볡󣬴ڳ Surge of Thoughtweft=ٿص+1/+1ֱغϽٿؽӢץһơ Surge of Zeal=ҫֱغϽĿÿйͨɫܡ Surgespanner=ÿʦΪʱ֧աĿƻӵϡ Surging AEther=4ʹôʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס Ŀƻӵϡ Surging Dementia=4ʹôʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס Ŀһơ Surging Flame=4ʹôʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס 沨ζĿ2˺ Surging Might= ܴ˽+2/+2 4ʹôʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס Surging Sentinels=ȹ 4ʹôʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס Surprise Deployment=ֻսʹһŷǰɫƴϷýڻغϽʱƻϡڳϣ뽫֮ƻأ Surrakar Banisher=˵սʱԽĿѺõƻӵϡ Surrakar Marauder=䡫ÿһIJٿ½սʱ߻ֱغϽֻܱͣйͨɫ赲 Surrakar Spellblade=ÿʩ˲ʱϷһָʾÿһλս˺ʱץXƣXΪϵijָʾ Surreal Memoir=һ˲ƴķĹƻϡأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Surveilling Sprite= ӳĹʱץһơ Survival Cache=2Ȼijλֶ࣬ץһơأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Survival of the Fittest=ǣѡһƣƿѰһƣչʾƸеңٽС֮ƿϴơ Survivor of the Unseen=ۻά֣άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ԣץƣȻһƿⶥ Sustainer of the Realm= ÿʥ赲ʱ+0/+2ֱغϽ Sustenance=һŵأĿ+1/+1ֱغϽ Sutured Ghoul=̤ 춷ʳʬʱĹнƳϷʳʬͬԴ˷ƳϷ֮ܺͣͬԴ˷ƳϷ֮Ʒܺ͡ڳϵƣϵ*Ϊ0 Suture Spirit= /£/£/£Ŀ Svogthos, the Restless Tomb=ԣӣķС £ǣֱغϽϢ֮ĹΪǺɫҲɫֲٸСͬĹƵȻǵء Svyelunite Priest=գգԣĿڱغڲܳΪܵĿꡣֻάʹôܡ Svyelunite Temple=ϣǶý ԣӣյħС ԣϣǶӣգյħС Swallowing Plague=߲ûĿX˺X Swamp Mosquito= ÿýйδ赲ʱֵõһжָʾʮжָʾϷ Swans of Bryn Argoll= һԴԲŸ˺ֹ˺ԴIJٿץƣͬԴ˷ֹ˺ Swarm of Rats=Ⱥͬٿ֮ Swarmyard=ԣӣķС ԣĿ棬֩룬 Swat=Ŀ2 ѭ2֧ԳһơΪ˲ʹã Sway of Illusion=ѡһɫĿΪɫֱغϽץһơ Sway of the Stars=ÿλֽƣĹԼԼӵеϴƿ⣬ȻץơÿλֵΪ7 Swell of Courage=ٿص+2/+2ֱغϽ ǿXأףףأףףƣĿϷX+1/+1ָʾ Swelter=ϮĿ2˺ Swerve=ΪָһĿĿĿꡣ Swift Maneuver=ڱغУΪĿַֹ2˺ »غάֿʼʱץһơ Swift Silence=ÿԴ˷һץһơ Swirling Sandstorm=żɳÿ߷ܵ5˺ֻҪķĹŻƣﵽż Swirling Spriggan=/գ/գĿٿص֮ɫΪѡɫɫֱغϽ Swirl the Mists=нʱѡһɫ֡ϵɫ־Ϊɫ֡ Swooping Talon= ʧȥֱغϽʱĿɷֲٿصҸ赲赲֮ Sword Dancer=ףףĿй-1/-0ֱغϽ Sword of Body and Mind=ߵ+2/+2з̱뷴 ÿߵս˺ʱ㽫һ2/2ɫŽսҸֽƿⶥʮĹ Sword of Fire and Ice=ߵ+2/+2з챣뷴ÿߵһս˺ʱ㺮Ŀ2˺ץһơ2 Sword of Kaldra=ߵ+5/+5ÿߵij˺ʱƳս4װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Sword of Light and Shadow=ߵ+2/+2зױ뷴ڱܡÿߵһս˺ʱ3ԽһĿƴķĹƻϡ2 Sword of the Chosen=ԣĿ괫õ+2/+2ֱغϽ Sword of the Meek=ߵ+1/+2 ÿһ1/1IJٿ½ʱԽѱ֮ķĹƻسϣȻװڸϡ Sword of the Paruns=ֻҪߵѺãٿصѺ+2/+0 ֻҪߵδãٿصδ+0/+2 ûߵ Sword of Vengeance=ߵ+2/+0ȹ䣬̤ܡ3װĿٿصϣʱͬ Swords to Plowshares=ĿƳսIJٿ߻õͬ Sygg, River Cutthroat=ڻغϽʱijλڱغʧȥ3ץһơ˺ᵼʧȥ Sygg, River Guide= ףѡһɫĿٿص÷ɫֱغϽ Sylvan Basilisk=ÿɭֱ赲ʱ Sylvan Bounty=Ŀֻ8 ѭأǣǣƣƿѰһŻƣչʾƣϡȻƿϴơ Sylvan Echoes=ÿȵ㲢Ӯˣץһơڱȵ󴥷 Sylvan Hierophant=ɭַʱӳϷκηĹɭ ƳϷȻĹеһ ƻϡ Sylvan Library=ƣȻ㱾غϳ鵽ϵѡţΪÿһƸ4Żƿⶥˡֻijƽ׶ʹãÿغֻʹһΡ Sylvan Messenger=̤ ɭʱչʾƿϵơԴ˷չʾĵؾϣƿס Sylvan Might=Ŀ+2/+2ṳֱ̈غϽգǣǣ֧ƵķշãԴķĹʹȻƳս Sylvan Ranger=ɭѲؽսʱԴƿѰһŻƣչʾƣϣȻƿϴơ Sylvan Safekeeper=һأĿٿصﱾغϲܳΪܵĿꡣ Sylvan Scrying=ƿѰһŵƣչʾƣϡȻƿϴơ Sylvan Tutor=ѰһٻơƽҼӡϴᣬƿⶥϡ Sylvok Explorer=ԣһ㷨ķУɫΪɶֲٿصĵ֮ܲһɫ Sylvok Lifestaff=ߵ+1/+0 ÿߵĹʱ3 Sylvok Replica=ǣϣֿġƷĿ硣 Symbiosis=Ŀ+2/+2ֱغϽ Symbiotic Beast=Ұ޴ӳϽĹʱĸ1/1ɫý Symbiotic Deployment=ԹץƲ衣 ٿصδץһơ Symbiotic Elf=ؾӳϽĹʱ1/1ɫý Symbiotic Wurm=سĹʱ߸1/1볡 Symbol of Unsummoning=κһֻƻصӵСһơ Synapse Sliver=ÿһƬս˺ʱٿ߿ץһơ Synchronous Sliver=Ƭоܡ Syncopate=ĿIJٿ֧أ򷴻˷ƳսӵߵķĹ Synod Artificer=أԣXĿ أԣXĿ Synod Centurion=δٿʱϤŵٷ򳤡 Synod Sanctum=ԣĿٿصƳս ϤŵʥϤŵʥƳսIJٿ·ý Syphon Life=Ŀʧȥ22 ׷ݣԴķĹʹôƣ֧ãһŵơ Syphon Mind=ÿλָһơÿһԴ˷ץһơ Syphon Soul=ÿָ2˺õͬڴ˷֮˺ Szadek, Lord of Secrets= ˽ս˺ΪϷõ+1/+1ָʾҸֽƿⶥĹ Tahngarth's Glare=ĿƿⶥϵƣȻ˳ŻءּƿⶥϵƣȻ˳Żء Tahngarth's Rage=ܴ˽й+3/+0-2/-1 Tahngarth, Talruum Hero=·ķӢ̹˹ʱá ңԣ̹˹Ŀɵ̹ͬ˹˺̹˹ɵͬڸ˺ Taiga= Tainted AEther=ÿκʱٿһء Tainted Field=ԣһɫħħС ԣӣ׻µħСֻڲٿʱʹôܡ Tainted Isle=ԣһɫħħС ԣӣջµħСֻڲٿʱʹôܡ Tainted Pact=ƿⶥƳսƺһԴ˷ƳսͬԽϡظЩ裬ֱ֮һ-㽫ijϣѽͬƳս Tainted Peak=ԣһɫħħС ԣӣ»ҵħСֻڲٿʱʹôܡ Tainted Sigil=ԣܻӡǣͬڱغʧȥֵ֮˺ᵼʧȥ Tainted Specter= ££ԣĿѡһеƲѡƻŻƿⶥѡܻеP1˺Ϊ Tainted Strike=Ŀ+1/+0ȾֱغϽ -1/-1ָʾķʽ˺жָʾķʽ˺ Tainted Well=ʱץһơܴ˽ĵسΪ Tainted Wood=ԣһɫħħС ԣӣ»ǵħСֻڲٿʱʹôܡ Taj-Nar Swordsmith=ɶͽʱ֧XƿѰһŷõڻСXƣ֮ýȻƿϴơ Tajuru Archer=ÿ繭ֻһIJٿ½սʱ繭ֶĿ߷ܵ˺ͬٿصĻ Tajuru Preserver=ɶٿص޷ Takeno, Samurai General=ʿ2ÿ赲赲ʱ+2/+2ֱغϽ ÿٿصʿԣÿһʿ+1/+1 Takeno's Cavalry=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ԣҰĿй赲ľ1˺ Takenuma Bleeder=ÿѪʦ赲ʱ㲢δٿضħʧȥһ Take Possession=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ٿܴ˽ Talara's Bane=ĿչʾơѡһɫɫơõͬڸƷȻơ Talara's Battalion=̤ 㱾غʹùɫʹĴӡ Talisman of Dominance=ԣ1ķС ԣӣջµķСԦη1˺ Talisman of Impulse=ԣ1ķС ԣӣһǵķС徢η1˺ Talisman of Indulgence=ԣ1ķС ԣӣ»ҵķСη1˺ Talisman of Progress=ԣ1ķС ԣӣ׻յķСη1˺ Talisman of Unity=ԣ1ķС ԣӣǻ׵ķСη1˺ Tallowisp=ÿʹþֻʱԴƿѰһƣչʾƣϡƿϴơ Talon of Pain=ÿٿصһԴ˺ҸԴǿצʱڿצϷһָʾ أԣӿצȥXָʾצĿX˺ Talonrend= /ңצ+1/-1ֱغϽ Talon Sliver=Ƭȹܡ Talon Trooper= Talruum Champion=ȹ ·ķʿ赲κ赲ʧȥȹֱغϽ ·ķֵУûбϮ֡ Talruum Minotaur=ݣٿشĸûغУԹԼԣ Talruum Piper=п赲·ķ֮ ·ķʼʱȺͼѹ Talus Paladin=ÿ³˹ʥʿһIJٿ½սʱٿصĻϵֱغϽ³˹ʥʿϷһ+1/+1ָʾ Tamanoa=ÿٿصķԴ˺ʱõ Tangle Angler=Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ ǣĿﱾغ赲ֵͭͣ Tangle Asp=ÿֽͭǿ赲赲սʱ Tanglebloom=ԣ1 Tangle Golem=ֹÿٿһ֣ʹôķñ1ʹá Tangleroot=ÿʹһʱּӣǵķС Tanglesap=ڱغУֹ߼̤ ォɵս˺ Tangle Spider=֣ܹʹ˲ʱʹô ƣ赲߷ܵ Tanglewalker=ֻҪֲٿأٿص㲻ܱ赲 Tangle Wire=4ʱĸָʾάֿʼʱȥһָʾ޷֮ ÿҵάֿʼʱÿһָʾҺһٿصء Tangle=ڱغУֹɵս˺йٿߵ¸òвá Taniwha=׶ܣ̤ άֽ׶οʼʱƵĵؽ׶Ƴ Taoist Hermit=ÿĶѡһʱѡʿ Taoist Mystic=ܵ޷赲ʿ Tar Fiend=2ʱʱи+1/+1ָʾ аʱÿɹһĿ־һơ Tarfire=ͻĿ2˺ Tariff=ÿλѡٿصħߵһȻ֧֮ħȵħ Tarmogoyf=ĪҮͬзĹƵ֮ͬǰ1Ƶ硢˲䡢ء÷ʦ塣 Tarnished Citadel=ԣһɫķС ԣһɫķķСⱤݶ3˺ Tarox Bladewing=У һΪȵƣȵ+X/+XֱغϽXΪ Tarpan=ԭҰӳĹʱ1 Tar Pitcher=ԣһ飺ͶֶĿ2˺ Tar Pit Warrior=ͿսʿΪЧӦĿ꣬όͿսʿ Task Force=ÿDzӳΪܵĿʱ+0/+3ֱغϽ Task Mage Assembly=ûʱӶʦᡣ ӶʦĿ1˺ÿλҶʹôܣֻܹʹ÷ʱʹá Taste for Mayhem= ܴ˽+2/+0 ˮսֻҪûƣܴ˽+2/+0 Tatsumasa, the Dragon's Fang=ߵ+5/+5 Ƴսһ5/5ɫзܵ/ýĹʱӵߵIJٿƻسϡ3 Tattered Drake= £ޡ Tatterkite= Ʋϲָܷʾ Tattermunge Duo=ÿʹһɫʱ+1/+1ֱغϽ ÿʹһɫʱֱغϽ Tattermunge Maniac=ÿغܹ빥 Tattermunge Witch=ңǣÿ赲+1/+0һṳֱ̈غϽ Tattoo Ward=ܴ˽+1/+1з籣ܡЧӦƳĿ硣 Taunting Challenge=ѡһ˻غУпɽ赲ﶼ赲 Taunting Elf=ܹ赲Ա赲 Taunt=ѡκһλҡڸλҵһغУܹﶼ빥㡣 Taurean Mauler=Σʱ𡣣 ÿһλʹʱţŰɱϷһ+1/+1ָʾ Tawnos's Weaponry=ѡý׶вôʿı ԣֻҪʿıãĿõ+1/+1 Teardrop Kami=񣺺ûĿ Tears of Rage=ֻ湥߲ʹü֮ᡣٿأҽй+X/+0ֱغϽXΪй֮սʱЩ Tectonic Break=ÿλXŵء Tectonic Edge=ԣ1ķС ԣؿDZ߾Ŀǻءֻһֲٿĸʱ𶯴ܡ Tectonic Fiend=죴ңңάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ؿаÿغܹ빥 Tectonic Instability=ÿؽʱٿ߲ٿصеء Teeka's Dragon=У̤ ָ4 Teetering Peaks=ҡɽýս ҡɽսʱĿ+2/+0ֱغϽ ԣӣҵķС Teferi, Mage of Zhalfir=֣ܹʹ˲ʱʹô ӵСҲڳϵƶܡ ÿλֻʹ÷ʱʹ Teferi's Care=ףһ磺Ŀ硣 գգĿ Teferi's Curse=ֻʹϡƻý׶ܡ Teferi's Drake=У׶ Teferi's Honor Guard=湥߲湥֮赲赲-1/-1ֱغϽ գգԾ롣 Teferi's Imp=У׶ ̩Сħ׶ƳʱѡһƲ䶪 ̩Сħ׶ʱһơ Teferi's Isle=׶ ̩ĺýʱá ԣӣգյķء Teferi's Moat=̩ĻǺӽʱѡһɫ ߷ܵĸɫﲻܹ㡣 Teferi's Puzzle Box=ÿλֵץƲ迪ʼʱֽ˳ƿףȻץơץغӦץơ Teferi's Realm=ÿһλҵĻغϿʼʱѡԽһиԾ롣 Teferi's Response=ĿɶֲٿأָٿصĵΪĿ֮ܡԴ˷Ϊ֮ܣץơ Teferi's Veil=һٿص﹥ս ʱԾ롣 Tek=ֻҪٿƽԭ̩Ʊ+0/+2ֻҪٿغ̩ƱзܣֻҪٿ̩Ʊ+2/+0ֻҪٿɽ̩ƱȹܣֻҪٿ֣̩Ʊм̤ܡ Telekinetic Bonds=ÿһҴһʱ֧һûĿ Telekinetic Sliver=ƬСԣĿ Telemin Performance=ĿƿⶥʼչʾƣֱչʾһΪֹֽԴ˷չʾķĹȻ㽫IJٿ·ý Telepathic Spies=ļʱĿֵơ Telepathy=ÿһ뽫泯ϵؽϷ Telethopter=һٿصħ÷ֱغϽ Telim'Tor's Darts=ԣ̩еķڶĿ1˺ Telim'Tor's Edict=ӵлƵĿƳϷ´εάֽ׶Σһơ Telim'Tor= ̩йӵв֮+1/+1ֱغϽ Tel-Jilad Archers=̩ʹֿͬзܵĽ赲 Tel-Jilad Chosen= Tel-Jilad Defiance=Ŀ÷ֱغϽ ץһơ Tel-Jilad Exile=ǣ̩ Tel-Jilad Fallen= Ⱦ -1/-1ָʾķʽ˺жָʾķʽ˺ Tel-Jilad Justice=Ŀռ2ƿⶥơƿףƿⶥƵ˳򡣣 Tel-Jilad Lifebreather=ǣԣһ֣Ŀ Tel-Jilad Outrider= Tel-Jilad Stylus=ԣĿӵеƿס Tel-Jilad Wolf=ÿ̩ʾDZһ赲ʱ̩ʾDZ+3/+3ֱغϽ Teller of Tales= ÿʹþֻʱûĿ Telling Time=ƿⶥơһϣһƿⶥһƿס Tempered Steel=ٿص+2/+2 Temper=ΪĿֹX˺ÿֹ1˺һ+1/+1ָʾڴϡ Tempest Drake= ޹ʱá Tempest of Light=н硣 Tempest Owl=գʩŴʱԶ֧ա 籩èͷӥսʱĿ Temple Bell=ԣÿλָץһơ Temple Garden=ԣӣǻ׵ķС ڵû԰ʱ֧2δû԰Ϊý Temple of the False God=ԣ2ķСֻٿŻʱʹôܡ Temporal Adept=գգգԣĿƻӵϡ Temporal Aperture=ԣϴƿ⣬չʾϵơֱغϽֻҪƳƿⶥϣԽ֮ΪͬһʹãҲ֧ʩŷáʩŷУأXΪ0 Temporal Cascade=ѡһÿλָĹϴƿУÿλָץơ2֧ãѡ񡣣 Temporal Distortion=ÿسΪʱϷһɳ©ָʾɳ©ָʾٿߵòвáÿλҵάֿʼʱٿصȥɳ©ָʾ Temporal Eddy=Ŀӵߵƿⶥ Temporal Extortion=ʹթʱ䣬ֿ֧һСλ򷴻թʱ䡣 ڱغϺжһغϡ Temporal Fissure=Ŀƻӵϡ籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡΪƷѡµĿꡣ Temporal Isolation=֣ܹʹ˲ʱʹô ܴ˽дԪӰܡֻ赲ߴԪӰܵֻܱߴܵ赲 ֹܴ˽ォɵ˺ Temporal Spring=Ŀӵߵƿⶥ Temporary Insanity=ĿСĹٿȨֱغϽֱغϽ Temporary Truce=ÿһҿɳơţÿٳһƣɻ2ѡǷҪƣ Tempting Licid=ǣԣʧȥܣΪһ磬Һ¹п赲ܴ˽֮赲Ŀϡֹ֧ЧӦ Tempting Wurm=ʱÿλ־ԴϽ磬/Ʒý Tendo Ice Bridge=컧Žʱһָʾ ԣ1ķУԣ컧ȥһָʾһɫķķС Tendrils of Agony=Ŀʧȥ22籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Tendrils of Corruption=ĿX˺XXΪٿص֮ Tendrils of Despair=һֻĿѡơ Teneb the Harvester= ÿʰս˺ʱ֧¡ĿƴӷĹIJٿ·ý Tenza, Godo's Maul=ߵ+1/+1ֻҪΪٵ+2/+2ֻҪǺɫм̤ܡ1װĿٿصϣʱͬ Tephraderm=ÿκԻɽɽ˺ʱɽɽޱԸɵ˺ÿκԻɽɽ˺ʱɽɽޱԸIJٿɵ˺ Terashi's Cry=Ŀ Terashi's Grasp=Ŀ硣õܷͬõ Terashi's Verdict=ĿйڻС3 Terastodon=սʱĿÿԴ˷Ĺԣٿ߸һ3/3ɫŽս Teremko Griffin=ϣ Terminal Moraine=ԣһɫķС ãԵƿѰһŻƣƺýȻƿϴơ Terminate=Ŀ Teroh's Faithful=ڽʱ4 Teroh's Vanguard=κܹʹ˲ʱУʹȷ档żȷʱٿص÷ڱֱغϽֻҪķĹŻƣﵽż Terra Eternal=еضٻ Terraformer=ѡһֻٿصĵ֮ΪֱغϽ Terrain Generator=ԣһɫķС ԣнһŻƺý Terramorphic Expanse=ԣܿҰƿѰһŻƣ֮ýȻƿϴơ Terrarion=ý ԣף㷨ķУɫѡ ״ӳĹʱץһơ Terra Stomper=޲ܱ ̤ Terravore=̤ ɵ޵ͷͬзĹеĵ֮ Territorial Baloth=䡫ÿһIJٿ½սʱݵذ+2/+2ֱغϽ Territorial Dispute=Ҳʹõơάֿʼʱһŵأᡣ Terror=ĿǺɫ Testament of Faith=أ񼣾ֳΪX/XǽֱغϽȻǽ硣ǽܹ Test of Endurance=άֿʼʱΪ50࣬ӮôϷ Test of Faith=ֹغнĿɵ3˺ÿԴ˷ֹ1˺ڸϷһ+1/+1ָʾ Tethered Griffin= δٿκνʱ˨ʨա Tethered Skirge= ÿ˹ħΪܵĿʱʧȥ1 Teysa, Orzhov Scion=ɫĿƳս ÿٿصһɫӳĹʱһ1/1ɫзܵľý Tezzeret the Seeker=+1Ŀ -XƿѰһܷСڻXƣýȻƿϴơ -5ٿصΪ5/5ֱغϽ Thada Adel, Acquisitor=ÿȡ槰϶ս˺ʱӸֵƿѰһƲȻֽƿϴơֱغϽʹøơ Thalakos Deceiver=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ˹ʦõػĿ֮ٿȨֻ˹ʦδ赲ʱʹôܡ Thalakos Dreamsower=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ѡý׶У˹ֲˡ ˹ֲ˺κζ֣ĿֻҪ˹ֲ˳ã㲻ٿߵý׶бá Thalakos Drifters=ѡһƣ˹Ʈ߻ôԪӰֱغϽֻ赲дԪӰܵֻܱдԪӰܵ赲 Thalakos Lowlands=ԣһɫħħС ԣӣ׻յħС˹ݵһý׶вá Thalakos Mistfolk=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 գ˹ӵߵƿⶥϡ Thalakos Scout=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ѡһƣ˹ƻӵߵϡ Thalakos Seer=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 ˹Ԥʦ볡һơ Thalakos Sentry=ԪӰֻ赲дԪӰܵֻܱдԪӰܵ赲 Thallid Devourer=άֿʼʱϷһָʾƳָʾһ1/1ɫý һӣߵ+1/+2ֱغϽ Thallid Germinator=άֿʼʱɢ̾Ϸһѿָʾ ɢ̾ȥѿָʾһ1/1ɫý һĿ+1/+1ֱغϽ Thallid Shell-Dweller=ؾ άֿʼʱϾɢ̾Ϸһѿָʾ Ͼɢ̾ȥѿָʾһ1/1ɫý Thallid=άֿʼʱϷһָʾƳָʾһ1/1ɫý That Which Was Taken=ԣĿϷһָʾ֮ָʾٻ Thaumatog=һأɰи+1/+1ֱغϽһ磺ɰи+1/+1ֱغϽ The Brute=ܴ˽õ+1/+0 ңңңܴ˽ Theft of Dreams=ĿÿٿһѺõһơ The Hive=ԣһ1/1ĻƷΪ߷ܵ Thelonite Druid=ǣԣһֱغϽΪֹٿصֳΪ2/3Ȼǵء Thelonite Hermit=и+1/+1 ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ɪ¡߷ʱĸ1/1ɫý Thelonite Monk=ԣһɫĿسΪ֡ЧΪغϽ Thelon of Havenwood=ÿԣÿһѿָʾ+1/+1 £ǣһƴһĹƳսÿٿصϷһѿָʾ Thelon's Chant=άֿʼʱ֧ǣ¡ʥ衣 ÿһλҽһýʱǸٿصһϷһ-1/-1ָʾ¡ʥԸ3˺ Thelon's Curse=ɫﲻٿߵòáɫСάֿʼʱ֧աø The Rack=ڿ̨ʱѡһλ֡ ڸֵάֿʼʱ̨ԸX˺XΪ3ȥ Thermal Blast=ܳĿ3˺ż~ΪܳԸ5˺ Thermal Flux=ѡһֱغϽĿѩΪѩֱغϽĿѩﲻѩ »غάֿʼʱץһơ Thermal Glider=У챣 Thermal Navigator=һܵ÷ֱغϽ Thermokarst=ĿءõΪѩأ1 Thermopod=ӣȸֱغϽԲѩһ㷨֧ һӣҵķС The Unspeakable=У̤ ÿɻͼս˺ʱԽĿƴķĹƻϡ The Wretched=սʱ赲֮IJٿȨֱʧȥߵIJٿȨΪֹ Thicket Basilisk=ľ赲κηǽκηǽ赲սʱ Thicket Elemental=ǣԶ֧ʹ ľԪؽʱ֧ãԴƿⶥʼչʾƣֱչʾһΪֹƷýԴ˷չʾϴƿС Thick-Skinned Goblin=֧֧ٿص֮á ңƤ÷챣ֱغϽ Thief of Hope=ÿʹþֻʱĿʧȥ11ת2ӳϽĹʱԽĿܷõڻС2ľƴķĹƻϡ Thieves' Auction=ƵԱߡЩѡһţIJٿºýȻĶѡһţIJٿºýظֱ̣ԱߵƶѡΪֹ޿ܴ֮򽫸ƳϷ Thieves' Fortune=Żգڱغ˿ս˺֧ƵŻʹ ƿⶥơһϣ˳ƿס Thieving Magpie= ÿȵһ˺ʱһơ Thieving Sprite= ӽʱĿִչʾXƣXΪٿصЩѡһšơ Thing from the Deep=Ĺ﹥һĺĹ Think Tank=άֿʼʱƿⶥơԽķĹ Think Twice=ץһơ գգԴķĹʹôƣ֧䷵շãȻƳս Thirst for Knowledge=ץơȻһƣơ Thirst=Чʱý άֽ׶Σ֧ջἢʡ ڿߵý׶βá Thistledown Duo=ÿʹһɫʱ+1/+1ֱغϽ ÿʹһɫʱ÷ֱغϽ Thistledown Liege= ٿصɫ+1/+1 ٿصɫ+1/+1 Thopter Foundry=һһ1/1ɫ߷ܵý1 Thopter Squadron= жӽʱ+1/+1ָʾ жȥһ+1/+1ָʾһΪ1/1߷ܵΪʹá һһ+1/+1ָʾжϡΪʹá Thornbite Staff=ߵСԣĿ1˺ԼÿһӳĹʱô ÿһʦʱԽ̷װϡ Thorn Elemental=ʹ̼Ԫͬδ赲ضԷս˺ Thornling=ǣ龫ֱֻغϽ ǣ龫ֻṳֱ̈غϽ ǣ龫ֱغϲٻ 龫ֵ+1/-1ֱغϽ 龫ֵ-1/+1ֱغϽ Thorn of Amethyst=ӣʹá Thornscape Apprentice=ףԣĿ ңԣĿȹֱغϽ Thornscape Battlemage=Һ/ףԶ֧Һ/ʹ Ժսʦʱ֧ҵã򾣾ԺսʦĿɣ˺Ժսʦʱ֧׵ãĿ Thornscape Familiar=ʹõĺɫɫ1ʹá Thornscape Master=ңңԣԺʦĿ2˺ ףףԣѡһɫĿ÷ɫֱغϽ Thorn Thallid=άֿʼʱڴ̼ϷһָʾӴ̼Ƴָʾ̼¶Ŀ1˺ Thorn-Thrash Viashino=2ʱʱи+1/+1ָʾ ǣ已ŵṳֱ̈غϽ Thorntooth Witch=ÿʹʱʹĿ+3/-3ֱغϽ Thornwatch Scarecrow=ֻҪٿɫص˱иɿܡ-1/-1ָʾķʽ˺ ֻҪٿذɫص˱оܡ Thornweald Archer=ƣ赲߷ܵ ÿһ˺ʱߡ Thornwind Faeries= ԣ̷Ŀ1˺ Thoughtbind=ĿܷõڻС4 Thoughtbound Primoc= άֿʼʱijֲٿصķʦֻ֣˼ԳIJٿȨ Thoughtcast=ÿٿһʹôķü1ʹã ץơ Thought Courier=ԣץһƣȻһơ Thoughtcutter Agent=գ£ԣĿʧȥ1չʾơ Thought Devourer= ޼š Thought Dissector=أԣĿչʾƿⶥƣֱչʾһƣչʾXΪֹԴ˷չʾƣIJٿ·ýǡԴ˷չʾֵķĹ Thought Eater= ޼š Thought Gorger=̤ ˼ʳͽսʱÿһƣϷһ+1/+1ָʾơ˼ʳ뿪սʱÿһ+1/+1ָʾץһơ Thought Hemorrhage=˵һǵƵơĿչʾơÿԴ˷չʾһŸƵƣ˼ѪԸ3˺ԸֵķĹơԼƿѰƵƣЩƳսȻֽƿϴơ Thoughtlace=ĿΪɫϵķȻֲ䡣 Thoughtleech=ÿκĿֲٿصĺΪʱԻ1 Thought Nibbler= ޼š Thoughtpicker Witch=һĿƿⶥƣȻһƳս Thought Prison=ѹӡ˼ʱʹĿչʾơѡһŷǵصƲƳսƳսѹӡڴϡ ʹʱ뱻ѹӡйͨɫܷͬ˼Ը2˺ Thought Reflection=㽫ץһƣΪץơ Thoughtseize=Ŀչʾơѡһŷǵصơơʧȥ2 Thoughts of Ruin=ÿһƣÿλֱһء Thoughtweft Gambit=ȫٿصٿص Thoughtweft Trio=ȹ ڽӢʱ㽫һٿصĽӢƳս֮볡ʱƻسϡ ˼赲 Thousand-legged Kami=ת7ӳϽĹʱԽĿܷõڻС7ľƴķĹƻϡ Thousand-Year Elixir=ٿصͬܵʹʽܡ ԣĿ Thran Dynamo=ԣɫħħС Thran Forge=Ŀ+1/+0ҳΪ ֱغϽ Thran Foundry=ԣ쳧ƳϷĿҽĹϴƿС Thran Golem=ħϽḽ˽磬+2/+2з ȹ ͼ̤ܡ Thran Lens=еﶼɫ Thran Quarry=ÿغϽʱδٿʯ ԣһɫħħС Thran Tome=ԣƿⶥϵƽɶּ ӡѡЩеһš Щʣµơ Thran Turbine=άֽ׶УԼɫħħСħʹ Thran War Machine=죨ٿش֮һάֽ׶֧ʩŷã֮ еÿغܹ빥 Thran Weaponry=죨ٿش֮һάֽ׶֧ʩŷã֮ ѡý׶в ԣֻҪãõ+2/+2 Thrashing Mudspawn=ÿܵ˺ʱʧȥ££泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Thrashing Wumpus=£ʨͷÿ1˺ Thraximundar= ÿɵùʱһ ÿһһʱɵϷһ+1/+1ָʾ Threads of Disloyalty=Ų˿ֻܽḽܷõڻС2ϡٿܴ˽ Threaten=ĿﲢٿȨֱغϽֱغϽ Three Dreams=ƿѰƸͬƣչʾЩƣϡȻƿϴơ Three Tragedies=Ŀơ Three Visits=ƿѰһƣý֮ƿϴơ Three Wishes=泯µķһԡɽЩͬϵƲʹǡ»غϿʼʱ֮δʹõơ Thresher Beast=ÿ̢ܵ赲ʱһŵء Thrill of the Hunt=Ŀ+1/+2ֱغϽ գףԴķĹʹôƣ֧䷵շãȻƳս Thriss, Nantuko Primus=̣ԣĿ+5/+5ֱغϽ Thrive=XĿϸһ+1/+1ָʾ Throat Slitter=££һٿδ赲ĹƻӵϣƴϺýй ÿк߶ս˺ʱĿɸֲٿصķǺɫ Throne of Bone=1ֻڵɫﱻɹʩʱʹôܣֻɶÿʹһΡ Throne of Geth=ԣһֳ ѡָʾ֣ͣȻϷһָ֮ʾ Through the Breach=һƴϷýܡڻغϽʱͨ䣲ңңʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Thrull Champion=޵+1/+1 ԣֻҪٿ޶ʿĿ޵IJٿȨ Thrull Retainer=ܴ˽1/+1̴ӣܴ˽ Thrull Surgeon=£ҽʿޣĿҵƲѡһšơΪʹá Thrull Wizard=£ĿɫIJٿ֧»򣳣򷴻֮ Thrummingbird= ÿûս˺ʱֳ ѡָʾ֣ͣȻϷһָ֮ʾ Thrumming Stone=ٿص4ʹһʱչʾƿⶥơʹչʾ֮ͬߣҲ֧䷨áƿס Thumbscrews=άֽ׶УŻϵƣָĿ1˺ Thunderblade Charge=гĿ3˺ ÿٿصһijս˺ʱгķĹУ֧ңңҡʹҲ֧䷨á Thunderblust= ֻҪ-1/-1ָʾм̤ܡ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Thunderbolt=׻Ŀ3˺Ŀ 4˺ Thunderclap=ɸΪһɽԴ֧ķáĿ3˺ Thundercloud Elemental= գзڻС2 գʧȥֱغϽ Thundercloud Shaman=ƼʦʱÿǾ˺ͬٿصľ Thunderheads=Уգʹôʱÿ֧һθзãͿԽһΡ һ3/3ɫз ؾܵĹýڻغϽʱƳս Thundering Giant=ݣٿʱܹԡ Thundering Wurm=׶Ͻʱһŵƣ׶ Thundermare=ݣٿشĸûغУԹ ʽʱ Thunder of Hooves=׶ÿ߷ܵÿλָX˺XΪҰ޵ Thunderscape Apprentice=£ԣĿʧȥ1 ǣԣĿ+1/+1ֱغϽ Thunderscape Battlemage=º/ǣԶ֧º/ʹ ׾Ժսʦʱ֧µãĿִơ׾Ժսʦʱ֧ãĿ硣 Thunderscape Familiar=ȹ ʹõĺɫɫ1ʹá Thunderscape Master=££ԣĿʧȥ22 ǣǣԣٿص+2/+2ֱغϽ Thundersong Trumpeter=ԣĿڱغвܽй赲 Thunderstaff=Ȳδãһォս˺ֹ˺е1㡣 ԣй+1/+0ֱغϽ Thunder Strike=Ŀ+2/+0һȹֱغϽȲȹܵǰս˺ Thunder-Thrash Elder=3ʱʱи+1/+1ָʾ Thunder Totem=ԣӣ׵ķС ףףͼΪ2/2ɫ߷ ȹܵľֱغϽ Thunder Wall=ؾﲻܹ գ׵֮ǽ+1/+1ֱغϽ Thwart=ɸΪƵźƻӵϣԴ֧ķáĿ Tibor and Lumia=ÿʹɫʱĿ÷ֱغϽ ÿʹúɫʱ¶Ƕÿ߷ܵ1˺ Ticking Gnomes=죨ٿش֮һάֽ׶֧ʩŷã֮ δ٪壺δ٪Ŀ1˺ Tidal Bore=ɸΪٿصһźƻӵϣԴ֧ӿķáûĿ Tidal Courier=˳ѶʹʱչʾƿⶥϵơԴ˷չʾϣƿס գ˳Ѷʹ÷ֱغϽ Tidal Flats=գգÿIJ߷֮IJٿ߱Ϊ֧1Ҳôٿز赲ȹֱغϽ Tidal Influence=ֻڳûΪϫЧӦ֮²ʹóϫЧӦϫЧӦʱһϫָʾ άֿʼʱڳϫЧӦϷһϫָʾ ֻҪϫЧӦֻһϫָʾʱɫ-2/-0ֻҪϫЧӦϫָʾʱɫ+2/+0ÿڳϫЧӦĸϫָʾʱгϫָʾƳ Tidal Kraken=ϫ޹ֲܱ赲 Tidal Surge=Ŀ겻߷ܵ Tidal Visionary=ԣѡһɫĿΪɫֱغϽ Tidal Warrior=ԣĿسΪֱغϽ Tidal Wave=һϷΪһֻ5/5ɫΪǽκλغϽʱ˺ Tideforce Elemental=գԣԺûһĿ䡫ÿһIJٿ½սʱóԪء Tidehollow Sculler=߶ɴʱĿչʾѡһŷǵصơƳս ߶ɴ볡ʱԴ˷Ƴսƻӵϡ Tidehollow Strix= ÿһ˺ʱߡ Tide of War=ÿһ赲ʱһöӲҡӮôн赲򣬹б赲 Tideshaper Mystic=ԣѡһֻĿسΪֱغϽֻԼĻغʹôܡ Tidespout Tyrant= ÿʹʱĿƻӵϡ Tidewalker=ÿٿһӿʱϱһʱָʾ ţάֿʼʱȥһʱָʾȥһʱ ӿͬϼʱָʾ Tidewater Minion=ؾﲻܹ ˮʧȥؾֱغϽ ԣĿ Tidings=ơ Tiger Claws=κܹʹ˲ʱ£ʹûצܴ˽+1/+1ṳ̈ܡ Tigereye Cameo=ԣӣǻ׵ķС Tilling Treefolk=ʱԽĿƴķĹƻϡ Timberland Ruins= Timberline Ridge=ԣһǵķء߼ٿߵ¸òá Timbermare= 죵ǣάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ ľʽʱ Timbermaw Larva=ÿľ޹ʱÿٿһ֣+1/+1ֱغϽ Timber Protector=ٿص+1/+1 ٿص־ٻ Timberwatch Elf=ԣĿ+X/+XֱغϽXΪϵؾ Timber Wolves=ϡ Time and Tide=Ծ֮ԾأоʱԾ֮Ծ롣 Timebender=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ʱʦʱѡһĿӻȥʱָʾĿӻƻмʱָʾϷʱָʾ Time Bomb=άֽ׶Уһʱָʾڶʱըϡ ԣʱըʱըҼڶʱը֮ʱָʾ˺ Timecrafting=ѡһĿӻȥXʱָʾĿӻƻмʱָʾϷXʱָʾ Time Ebb=Ŀӵߵƿⶥϡ Time Elemental=ʱԪع赲5˺սʱᡣ գգԣĿδܽƻӵС Time of Heroes=ÿٿءеȼָʾﶼ+2/+2 Time of Need=ƿѰһŴƣչʾƣϡȻƿϴơ Time Reversal=ÿλֽĹϴƿ⣬Ȼץơʱת Time Sieve=ԣڱغϺжһغϡ Timesifter=ÿλֵάֿʼʱÿλָƿⶥƳսȽЩƵܷãڱغϺõһغϡֳƽ֣ƽֵظ˹ֱֳ̣Ϊֹ Time Spiral=ʱƳϷÿλҽĹƷŵƿкϴƣٳơŵء Time Stop=غϡѵеƳսҰơֵ˻غϵֽάޣơϵ˺ʧעšغϡ롸ֱغϽЧӦ Time Stretch=ĿڱغϺжغϡ Timetwister=ʱŤƳϷÿλҽĹƷŵƿкϴƣٳơ Time Vault=ʱ֮ýʱ֮ⲻòáԹ¸غϣʱ֮Ⲣһʱָʾ ԣʱ֮ƳʱָʾڱغϽжһغϡֻʱֻ֮һʱָʾʱʹôܡ Time Walk=ڱغϽжһغϡ Time Warp=ĿڱغϺжһغϡ Timid Drake= ÿʱųƻӵϡ Timmerian Fiends=㲻жƣڶս֮ǰķﰲħƳơ £££ķﰲħĿij߿ԽƿⶥƶѡҲô򽻻ķﰲħijȨķĹٽķﰲħҵķĹνԵġ Tinder Farm=ũý ԣӣǵķС ԣũӣң׵ķС Tinder Wall=ؾﲻܹ ֮ǽӣңҵķء ң֮ǽ֮ǽĿ걻赲2˺ Tinker=ʹôʱһ ƿѰһƣý֮ƿϴơ Tin Street Hooligan=Сʱù֧ãĿ Tin-Wing Chimera= Ϊ һ+2/+2ָʾĿϣҸøõػ÷ܡ Tireless Missionaries=봫ʿսʱ3 Tireless Tribe=һƣ̲+0/+4ֱغϽ Titania's Boon=ٿصÿһϷһ+1/+1ָʾ Titania's Chosen=ÿκҳɹʩһɫһ+1/+1ָʾ̩̹ǵİϡ Titania's Song=ÿʧȥܲΪһĹܷá̩̹ǵĸ볡ЧֱغϽ Titanic Bulvox=̤ ǣǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Titanic Ultimatum=ֱغϽٿص+5/+5һȹϵ̤ܡ Titanium Golem=ףħȹֱغϽ Titan's Revenge=̩̹ĿX˺һλֱȵ㡣Ӯ̩̹ƻӵϡȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Tithe=ƿѰһƽԭٿصĵؽĿ٣ƿжѰһƽԭչʾЩƣȻǷϡڴ˺ƿϴơ Tivadar of Thorn=ȹ챣 ǵߴʱĿ꾫顣 To Arms!=ٿص ץһơ Toils of Night and Day=ûĿȻûһĿ Toil to Renown=ÿٿһõԼأ1 Tolarian Academy=ԣÿٿһӣյħС Tolarian Drake=УʱԾ Tolarian Emissary=ףԶ֧ʹ ʹʱ֧ãĿ硣 Tolarian Entrancer=һԻʿκ赲ս ʱøIJٿȨ Tolarian Sentinel= գԣһƣĿٿصƻӵϡ Tolarian Serpent=άֽ׶УƿⶥƷ ڷĹ Tolarian Winds=ƣȻȡͬơ Tolaria West=ý ԣӣյķС ʣգգգգƣƿѰһܷΪ0ƣչʾƣϡȻƿϴơʹõʱͬ Tolsimir Wolfblood=ٿصɫ+1/+1 ٿصɫ+1/+1 ԣһ2/2ɫҲǰɫΪǵý Tombfire=ĿֽĹо߷ܵƳս Tomb Hex=Ŀ-2/-2ֱغϽ䡫غеIJٿ½սΪ-4/-4ֱغϽ Tomb of Urami=ԣӣµķСδٿʳħδ֮Ĺ1˺ ££ԣٿصĵأһ5/5ɫΪδ߷ܵĴħ/ý Tombstalker= ѨʹôʱԴĹнƳսÿԴ˷һƳսʹķñ٣ʹá Tombstone Stairwell=άֽ׶ۻ֧¡ ÿάֽ׶ʱÿλҷͬس֮ٻĹǽϷӴ˱Ϊ2/2ɫҲٻ֮Ӱ죬Ϊٸ κλغϽĹ뿪ϷʱеĹǡ Tome Scour=ĿֽƿⶥĹ Tomorrow, Azami's Familiar=㽫ץһƣΪƿⶥơһϣ˳ƿס Tonic Peddler=ףãһƣĿһ3 Tooth and Claw=һʳ⶯ϣΪ3/1ĺɫ Tooth and Nail=ѡһƿѰƣչʾЩƣϣȻƿϴƣƴϷý2֧ãѡ񡣣 Tooth of Chiss-Goria=ÿٿһôķñ1ʹá ܹʹ˲ʱ£ʹ֮ ԣĿ+1/+0ֱغϽ Tooth of Ramos=ԣһɫķСĪ˹֮һɫķС Topan Ascetic=һٿδõʿ+1/+1ֱغϽ Topple=ĿƳϷϴֻһΪĿꡣ Torch Drake= ң޵+1/+0ֱغϽ Torchling=ңû龫֡ ңĿﱾغ赲龫֣赲֮ ңΪĿĿ꣬ҸԭȽԻ龫ΪĿꡣ 龫ֵ+1/-1ֱغϽ 龫ֵ-1/+1ֱغϽ Torch Slinger=ңʩŴʱԶ֧ҡ ͶֽսʱĿ2˺ Torch Song=άֽ׶УԷһʾָʾ֮ϡ ң֮裺֮ĿX˺X֮ϴʾָʾ Tor Giant= Torii Watchward=䣨﹥ʱã ת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Tormented Angel= Torment=ܴ˽õ-3/-0 Tormod's Crypt=ԣĹѨĿֵķĹƳս Tornado Elemental=½Ԫؽʱÿ߷ܵ6˺½Ԫͬδ赲ضԷս˺ Torpid Moloch=ؾﲻܹ أݷʧȥؾֱغϽ Torpor Dust= ܴ˽-3/-0 Torrent of Fire=汼Ŀ˺ͬٿصܷ֮á Torrent of Lava=ұÿֻǷX˺Щ"ãԴֹ1ұɵ˺" Torrent of Souls=ʹ걼ʱ֧ˣ£һĿƴķĹƻسϡʹ걼ʱ֧ˣңֱغϽĿֲٿص+2/+0һܡ֧ˣ£ң߶ Torrent of Stone=׷ɶĿ4˺ͨ ɽʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Tortoise Formation=ٿصĻֱغϽDzܳΪܵĿꡣ Torture Chamber=άֽ׶Уһʹָʾڿϡ ڻغϽʱϵÿʹָʾ1˺ ԣƳڿϵпʹָʾϵÿʹָʾĿ1˺ Tortured Existence=£ѡһƣĿƴķĹƻϡ Torture=£ܴ˽Ϸһ-1/-1ָʾ Toshiro Umezawa=ʿ1ÿ赲赲ʱ+1/+1ֱغϽ ÿɶֲٿصһӳϽĹʱʹĿĹе˲ơڱغнĹΪƳս Total War=ÿһλһ﹥ʱɸҲٿδõIJйЩڻغϿʼܸҲٿص⡣ Totem-Guide Hartebeest=ͼڵսʱԴƿѰһƣչʾƣϣȻƿϴơ Totem Speaker=ÿһҰ޽ʱԻ3 Touch of Brilliance= Touch of Death=֮Ŀ1˺1¸غϵάֿʼʱץһơ Touch of Invisibility=Ŀﱾغϲܱ赲ץһơ Touch of Vitae=Ŀܼ0øֻʹһΡֱغϽ¸غϵάֿʼʱץһơ Touchstone=ԣĿٿص Tourach's Chant=άֿʼʱ֧£ͼµʥ衣 ÿһλҽһַýʱǸٿصһϷһ-1/-1ָʾͼµʥԸ3˺ Tourach's Gate=ͼֻ֮ܽḽٿصĵ֮ϡһޣͼ֮Ϸʱָʾ άֿʼʱͼ֮Ƴһʱָʾͼ֮ûʱָʾ֮ ܴ˽ĵؾСԣٿصĹ+2/-1ֱغϽ Tower Above=㷨ǣ֧/ǡƵܷΪ6 ֱغϽĿ+4/+4һṳ̈ ɿܣԼ﹥ʱĿﱾغ赲赲֮-1/-1ָʾķʽ˺ Tower Drake= ף¥޵+0/+1ֱغϽ Tower Gargoyle= Towering Baloth=ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Tower of Calamities=ԣĿ12˺ Tower of Champions=ԣĿ+6/+6ֱغϽ Tower of Eons=ԣ10 Tower of Fortunes=ԣץơ Tower of Murmurs=ԣĿֽƿⶥİĹ Tower of the Magistrate=ԣһɫķС ԣĿ÷ֱغϽ Toxic Iguanar=ֻҪٿɫܡÿһ˺ʱߡ Toxic Stench=ĿǺɫ-1/-1ֱغϽżΪֻҪķĹŻƣﵽż Toxin Sliver=ÿƬս˺ʱ Toymaker=ԣһƣĿΪܷͬãֱغϽԱԭܣ Trace of Abundance=ؽ ܴ˽ĵؾĻܡܳΪܵĿꡣ ÿܴ˽ĵغԲʱٿ߼һɫķķУֻõԭеķϴ˷ݷ Trade Caravan=άֿʼʱó̶Ϸһָʾó̶ƳָʾĿءֻһλֵάʱʹôܡ Trade Routes=Ŀٿصĵƻӵϡ һŵƣץһơ Trade Secrets=ĿץƣȻץơöֿɽ˳ظ Tradewind Rider= ԣٿصĿƻӵߵϡ Tragic Poet=ԣʫˣĿƴķĹƻϡ Trailblazer=Ŀڱغвܱ赲 Trailblazer's Boots=ߵзǻܡֻҪֲٿطǻأ㲻ܱ赲 Trained Armodon= Trained Cheetah=ѱʹԱйұ赲ʱ+1/+1ֱغϽ Trained Jackal= Trained Orgg= Trained Pronghorn=һƣ춱غУֹѱɵ˺ Training Grounds=ٿص֮ʽ2𶯡ЧӦ޷ķһ㷨 Train of Thought=Уգʹôʱÿ֧һθзãͿԽһΡ ץһơ Traitorous Instinct=ĿIJٿȨֱغϽøֱغϽ+2/+0ܡ Traitor's Clutch=ֱغϽĿ+1/+0ΪɫһôԪӰܡֻ赲ߴԪӰܵֻܱߴܵ赲 գ£ԴķĹʹôƣ֧䷵շãȻƳս Traitor's Roar=Ŀδõٿɵͬ˺ ЭʹôʱԺٿءйͨɫδƴΪøƷѡµĿꡣ Tranquil Domain=һ硣 Tranquil Garden=ԣ1ķС ԣӣǻ׵ķСͥ԰һòвá Tranquil Grove=ǣǣ硣 Tranquility=н硣 Tranquil Path=н硣ץһơ Tranquil Thicket=׹ý ԣӣǵķСѭǣǣƣץһơ Transcendence=㲻Ϊ0ٶϷΪ20ʱϷÿʧȥʱÿʧȥ12ɵ˺ʹʧȥ Transcendent Master=1Ϸһȼָʾʱͬ ȼ6-116/6ϵȼ12+9/9ϵʦٻ Transguild Courier=繫ѶʹɫʹƲڳҲһ Transluminant=ףʦڻغϽʱһ1/1߷ܵİɫý Transmogrifying Licid=ͻΪ֡ ԣͻʧȥܣΪһ磬Һ¹ܴ˽+1/+1ΪͻĿϡ֧1ֹЧӦ Trap Digger=ףԣĿٿصĵϷһָʾһָʾĵأ˶Ŀ겻߷ܵ3˺ Trapfinder's Trick=Ŀչʾƣơ Trapjaw Kelpie= 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Trapmaker's Snare=ƿѰһƣչʾƣϡȻƿϴơ Traproot Kami=ؾﲻܹ ķͬڳֵͬзܵؽ赲 Trap Runner=ԣĿйδ赲Ϊѱ赲ܶԲɱ赲ҲЧ Trash for Treasure=һΪʹ÷õĶáĿƴķĹƻسϡ Traumatic Visions=Ŀ ѭأգգƣƿѰһŻƣչʾƣϡȻƿϴơ Traumatize=ĿֽƿӶһĹСȥ Traveler's Cloak=˶ʱѡһֵܴ˽и֮ܡֻҪҲٿظĵأ㲻ܱ赲 ˶ʱץһơ Traveling Plague=ÿλֵάֿʼʱɢ߼Ϸһָ߲ʾɢ߼ÿһָ߲ʾܴ˽-1/-1Щ볡ʱIJٿ߽ɢ߼ӵߵķĹƻسϡ Treacherous Beauty Diaochan=Ļغϣ湥ǰԺһȻĶѡһ Treacherous Link=ܴ˽֮˺תٿϡ Treacherous Urge=ĿչʾơԽһIJٿ·ýܡڻغϽʱ֮ Treacherous Vampire= ÿ޽Ѫй赲ʱĹнһƳϷ֮ż޽Ѫ+2/+2С޽ѪӳĹʱʧȥ6 Treacherous Werewolf=ż޽˵+2/+2С޽˴ӳĹʱʧȥ4ֻҪķĹŻƣﵽż Treachery=ʱŵء ٿܴ˽ Treasure Hunter=Ա߽ʱԽĿƴķĹƻϡ Treasure Hunt=ƿⶥʼչʾƣֱչʾһŷǵΪֹȻԴ˷չʾϡ Treasure Trove=գգץһơ Treefolk Harbinger=ʱԴƿѰһƣչʾƣȻƿϴƣϡ Treefolk Healer=ףԣڱغУΪĿҷֹ2˺ Treefolk Mystic=ÿκ赲ܽͽܽͽ赲ʱиϵĽ硣 Treefolk Seedlings=ķͬٿص Tree Monkey=ֺͬ߷ܵؽ赲 Tree of Tales=˵֮ ԣӣǵķС Treespring Lorian=ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Treetop Bracers=ܴ˽+1/+1ֻܱ߷ܵ赲 Treetop Defense=ֻ㱻ᣬδ֮ǰʹáڴ˻غУеؾ߷ܵ Treetop Rangers=ֻо߷ܵ赲˺ Treetop Scout=ֻܱ߷ܵ赲 Treetop Sentinel=У̱ Treetop Village=ý ԣӣǵķС ǣֱغϽΪ3/3ɫ߼̤ܵԳȻǵءɵս˺赲ʹԷʣ˺ Tremble=ÿλָһء Tremor=ضÿֻ߷֮1˺ Trenching Steed=һŵأս+0/+3ֱغϽ Trench Wurm=ңԣĿǻء Trespasser il-Vec=һƣά߻ôԪӰֱغϽֻ赲ߴԪӰܵֻܱߴܵ赲 Tresserhorn Sinks=ɪݿý ԣӣ»ҵķС Tresserhorn Skyknight= ֹȹܵォԴɪʿ֮˺ Treva's Attendant=ߵӣӣǣףյķС Treva's Charm=ѡһĿ磻߽ĿйƳսץһƣȻһơ Treva's Ruins=ߵżгѨĵ𡣵ߵżʱ㽫һٿأҷdzѨĵƻӵߵϣߵż Treva, the Renewer= ÿ߶ս˺ʱ֧סѡһɫÿһɫ1 Trial/Error=赲ĿĿ赲ƻӵϡ/Ŀɫ Triangle of War=սѫ£ѡٿصĿPٿصĿЩﻥԶԷɵͬԼ˺ Tribal Flames=ĿX˺XΪٿصĵ֮У Tribal Forcemage=ǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ʦʱѡһ𣬸+2/+2ṳֱ̈غϽ Tribal Golem=ֻҪٿҰޣħм̤ܣֻҪٿؾ飬ħܣֻҪٿʿħȹܣֻҪٿطʦħзܣֻҪٿٸħС£ħ󡹡 Tribal Unity=ѡһ𣬸+X/+XֱغϽ Trickbind=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ Ŀʽ򴥷ʽܡijԴ˷򱾻غвʹøʽܡĿ겻Ƿܣ Trickery Charm=ѡһĿ÷ֱغϽѡһĿΪֱغϽ߼ƿⶥƣٽ˳Żء Trickster Mage=գԣһơûĿء Triclopean Sight= ӽʱܴ˽ ܴ˽+1/+1оܡ Trigon of Corruption=ǽսʱָʾ ££ԣڸϷһָʾ ԣӸȥһָʾĿϷһ-1/-1ָʾ Trigon of Infestation=ǽսʱָʾ ǣǣԣϷһָʾ ԣȥһָʾһ1/1ɫȾܵŽս Trigon of Mending=ǽսʱָʾ ףףԣϷһָʾ ԣȥһָʾĿֻ3 Trigon of Rage=ŭǽսʱָʾ ңңԣڷŭϷһָʾ ԣӷŭȥһָʾĿ+3/+0ֱغϽ Trigon of Thought=ǽսʱָʾ գգԣϷһָʾ ԣȥһָʾץһơ Trinisphere=ֻҪδãÿʹʱ֮Сﶼ֧㷨ʹá֧ķÿɫķɫ֧˵Ҫ֧ʹõΪҪ֧ʹá Trinket Mage=﷨ʦʱԴƿѰһܷõڻС1ƣչʾƣϡƿϴơ Trip Noose=ԣĿ Trip Wire=κһܵ Triskelavus= ޽ʱ+1/+1ָʾ ȥһ+1/+1ָʾһ1/1߷ֽܵýСĿ1˺ Triskelion=˽ʱ+1/+1ָʾȥһ+1/+1ָʾ˶Ŀ1˺ Troll Ascetic=ħʿܳΪٿ֮ܵĿꡣ ǣħʿ Troll-Horn Cameo=ԣӣһǵķС Trolls of Tel-Jilad=ǣĿɫ Tromp the Domains=ֱغϽٿصṳ̈ܣٿصĵ֮ÿһֻЩ+1/+1ֱغϽ Trophy Hunter=ǣֶĿ߷ܵ1˺ ÿһ߷ܵĹʱڱغԴ˺ڽϷһ+1/+1ָʾ Tropical Island= Tropical Storm=ȴ籩зX˺ͬʱɫ1˺ Troubled Healer=һŵأڱغΪĿҷֹ2˺ Troublesome Spirit= ĻغϽʱٿصĵء Truce=ÿλҿץơÿһλԴ˷ץڶÿһţұ2 True Believer=Ļܡ㲻ܳΪܵĿꡣ True Conviction=ٿصϵܡ Trumpet Blast=й+2/+0ֱغϽ Trumpeting Armodon=ǣĿ˻غ赲Ƥ赲֮ Trusted Advisor=šάֿʼʱһٿصɫƻӵϡ Trusty Machete=ߵ+2/+1 Truth or Tale=չʾƿⶥƣֳѡһѡһѡöеһϣȻԴ˷չʾ˳ƿס Trygon Predator= ÿʳһս˺ʱĿɸֲٿص硣 Tsabo's Assassin=ԣ֮ձɫͬΪձɫУĿйͨɫ˷ﲻ Tsabo's Decree=ѡһĿչʾƣиơȻиҲٿصĸDz Tsabo's Web=ʱץһơзڲ֮ʽܵĵأٿߵòвá Tsabo Tavoc=ȹ汣££ԣĿ괫档 Tsunami=к Tukatongue Thallid=¿ɢ̾ӳĹʱһ1/1ɫý Tuktuk Grunts= ÿͼͼһIJٿ½սʱͼͼϷһ+1/+1ָʾ Tuktuk Scrapper=ÿͼͼֻһIJٿ½սʱĿ˷ĹͼͼֶԸIJٿ˺ͬٿصĻ Tuktuk the Explorer=ݵ̽ռͼͼսĹʱһ5/5Ϊͼͼ֮ɫ֣ħŽս Tumble Magnet=սʱָʾ ԣӷȥһָʾĿ Tundra= Tundra Kavu=ԣĿسΪƽԭ򺣵ֱغϽ Tundra Wolves=ȹ Tunneler Wurm=һƣ Tunnel Ignus=ÿһڶֵIJٿ½սʱֱغһٿ½սԸ3˺ Tunnel=Ŀǽ Tunnel Vision=˵һĿִƿⶥʼչʾƣֱչʾƵΪֹչʾƣֽչʾĹƿⶥδչʾƣֽƿϴơ Turbulent Dreams=XƣΪʹö֮εĶáXĿǵصƻӵϡ Turf Wound=Ŀұغϲʹõءץһơ Turnabout=ûĿҲٿصء Turn Aside=ĿҸٿصΪĿꡣ Turn the Tables=غУнɵս˺ΪĿй֮ Turntimber Basilisk=֮ܵ˺ᱻԽ֮ս˺赲赲κ֮䡣 䡫ÿһIJٿ½սʱĿﱾغ赲֣赲֮ Turntimber Grove=ýս ԽսʱĿ+1/+1ֱغϽ ԣӣǵķС Turntimber Ranger=ÿѲ߻һIJٿ½սʱԽһ2/2ɫŽսѲϷһ+1/+1ָʾ Turn to Dust=ĿߡȻӣǵķС Turn to Mist=ĿƳսڻغϽʱӵߵIJٿƻسϡ Turn to Slag=ΪҶĿ5˺ װĿϵߡ Turtleshell Changeling=Σʱ𡣣 գǻֱ֮غϽ Twiddle=ûĿء Twigwalker=ǣ֦ڳ棺Ŀ+2/+2ֱغϽ Twilight Drover=ÿһ볡ʱĺɫϷһ+1/+1ָʾ ףĺɫȥһ+1/+1ָʾ1/1ɫ߷ܵľý Twilight Mire=ԣӣķС /ǣԣӣ£££ǣǣǵķС Twilight's Call=ʹĺɫʱ֧ܹʹ˲ʱʹÿλҽĹеƻسϡ Twilight Shepherd=У ΢߽ʱĹڱغϴӳϽôƻϡ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Twinblade Slasher=ǬݣԴ-1/-1ָʾķʽ˺ ǣ˫е͵+2/+2ֱغϽÿغֻʹһΡ Twincast=Ŀ˲ΪøѡµĿꡣ Twinning Glass=ԣϵijŷǵ뱾غʹùijͬʹøҲ֧䷨á Twinstrike=˫شĿ2˺ ˮսûƣΪЩ Twist Allegiance=ֱغϽĿֱַٿɶԷٿصЩЩֱغϽ Twisted Abomination=£ޡѭ2ƣƿѰһƣչʾƣϡȻƿϴơ Twisted Experiment=ܴ˽+3/-1 Twisted Image=Ŀֱ֮غϽ ץһơ Twisted Justice=Ŀһץƣͬڸ Twitch=ûǺĿǵء һơ Two-Headed Dragon= ң˫ͷ+2/+0ֱغϽ˫ͷֻܱϵ赲Զ赲һ赲Ϸ Two-Headed Giant of Foriys=̤ ˹˫ͷ˿赲 Two-Headed Sliver=ƬСֻܱ赲 Tyrannize=Ŀ֧7ơ Tyrranax=ǣ-1/+1ֱغϽ Uba Mask=ֽץһƣָΪ泯ϵƳսֿʹԼغƳսơ Uktabi Drake=У 죱ǣǣάֿʼʱǰһάֿʼŲٿ֧䷵ã֮ Uktabi Efreet=ۻά֣ Uktabi Faerie= ǣڿ飺Ŀ Uktabi Orangutan=ڿȳԳʱĿ Uktabi Wildcats=ڿҰèͬٿص ǣһ֣ڿҰè Ulamog's Crusher=2ÿ﹥ʱ Īͻÿغܹ빥 Ulamog, the Infinite Gyre=ʩ޾ֻĪʱĿ4ÿ﹥ʱĸ ĪٻĪκεطĹʱӵ߽Ĺϴƿ⡣ Ulasht, the Hate Seed=ʱ+1/+1ָʾΪٿصɫټٿصɫ ȥһ+1/+1ָʾѡһĿ1˺һ1/1ɫý Umara Raptor= ÿһIJٿ½սʱϷһ+1/+1ָʾ Umbilicus=ÿҵάֽ׶УǸ֧2ٿصһƻӵߵϡ Umbral Mantle=ߵСգ+2/+2ֱغϽ÷š Umbra Mystic=ḽٿ֮ϵܡḽォΪƳܹ˺ḽһ Umbra Stalker=ɫͷͬĹ֮кɫ֮ Umezawa's Jitte=ÿߵս˺ʱ÷ʮϷָʾ ÷ʮȥһָʾѡһߵ+2/+2ֱغϽĿ-1/-1ֱغϽ2 2 Unbender Tine=ԣһĿ Unblinking Bleb=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ÿˮݻһ﷭ʱռ2ƿⶥƣȻ˳ƿף˳ƿⶥ Unburden=Ŀơѭ2ƣץһơ Unchecked Growth=Ŀ+4/+4ֱغϽǾ֣ṳֱ̈غϽ Uncle Istvan=ֹォɵ˺ Uncontrollable Anger=֣ܹʹ˲ʱʹô 磨ʹʱָһΪĿꡣƽʱḽڸϡ ܴ˽+2/+2ÿغܹ빥 Uncontrolled Infestation=ֳʧֻܽḽڷǻϡܴ˽ĵسΪʱ Undead Gladiator=£һƣʿķĹƻϡֻάʹôܡѭ££ƣץһơ Undead Leotau=ңʨ+1/-1ֱغϽ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Undead Slayer=ףԣĿѪٸ Undead Warchief=ʹõٸü1ʹáٿصٸ+2/+1 Undercity Shade=־ £ص׳+1/+1ֱغϽ Underground River=ԣ1ħС ԣӣջµħС1˺ Underground Sea= Undermine=Ŀٿʧȥ3 Undertaker=£ãһƣĿƴķĹƻϡ Underworld Dreams=ÿץһƣص׻αԸö1˺ Undiscovered Paradise=ԣһɫķķСһý׶οʼʱδ֪԰ƻӵϡ Undo=ֻĿƻӵϡ Undying Beast=ħɳϱõƶѣ򽫲ħ޷ƿⶥˡ Undying Flames=ƿⶥʼƳսֱ㽫һŷǵصƳսΪֹϨĿ˺ͬڸƵܷáϷ֮ǰ㲻ʹÿغϵάֿʼʱƴܡΪøѡµĿꡣ Undying Rage= ܴ˽+2/+2Ҳܽ赲 ϨŭӳĹʱϨŭƻӵϡ Unearth=ķĹУѡĿʩŷò3ƣý ѭ2֧ԳһơΪ˲ʹã Unearthly Blizzard=Ŀﱾغϲܽ赲 Unerring Sling=ԣƵһֻδãеĿ깥赲ķͬڴ˺֮˺ Unforge=Ŀߡװϣ۶Ը2˺ Unfulfilled Desires=֧1һƣȻѡһƲ֮ Unhinge=ĿҴһơһơ Unholy Grotto=ԣ1ķС £ԣĿĹеٸƿⶥ Unholy Strength=ܴ˽+2/+1 Unified Strike=ĿйСڻڳʿ򽫴Ƴս Unified Will=ٿصڸٿߵģ򷴻Ŀ Unifying Theory=ÿʹʱֿ֧2ץһơ Unliving Psychopath=£̬ʬ+1/-1ֱغϽ £ԣĿСڲ̬ʬ֮ Unmake=ĿƳս Unmask=ɸΪϽһźɫƳϷԴ֧ҿķáĿҵƣѡһŷǵصơҽ Unnatural Hunger=ܴ˽֮ٿߵάֿʼʱǸһ쳣Ըɵܴͬ˽֮˺ Unnatural Selection=ѡǽ֮һĿΪֱغϽ Unnatural Speed=ĿֱغϽ Unnerve=ÿ־ѡơ Unnerving Assault=ʹɥͻϮʱ֧ˣգÿλֲٿص-1/-0ֱغϽʹʱ֧ˣңٿص+1/+0ֱغϽ֧ˣգң߶ Unquestioned Authority=Ȩʱһơܴ˽зﱣܡ Unscythe, Killer of Kings=ߵ+3/+3ȹܡ ÿغ֮ܵ˺ĹʱԽƳսһ2/2ɫٸý Unseen Walker=ߣҲٿκ֣޷赲 ǣǣĿֱغϽ Unspeakable Symbol=֧3ĿϷһ+1/+1ָʾ Unstable Footing=ңʩŴʱԶ֧ҡ غ˺ֹܱ㲻Ŀ5˺ Unstable Frontier=ԣӣķС ԣѡһֻĿٿصĵسΪֱغϽ Unstable Hulk=ңң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ޳޺ʱ+6/+6ṳֱ̈غϽԹһغϡ Unstable Mutation=ܴ˽+3/+3ܴ˽֮IJٿߵάֿʼʱڸϷһ-1/-1ָʾ Unstable Shapeshifter=κʱȶõرΪĸƷԱдܡ Unstoppable Ash=̤ սʿʱ㽫һٿصսʿƳս֮볡ʱƻسϡ ÿһٿصﱻ赲ʱ+0/+5ֱغϽ Unsummon=ĿƻС Untaidake, the Cloud Keeper=ƴýã֧22ķС˷ֻ֧ʹôķá Untamed Might=Ŀ+X/+XֱغϽ Untamed Wilds=ƿѰһŻƣ֮ýȻὫƿϴơ Unwilling Recruit=ĿIJٿȨֱغϽø+X/+0һֱغϽ Unworthy Dead=£ Unyaro Bees= ǣ+1/+1ֱغϽ ǣ䣺Ŀ2˺ Unyaro Bee Sting=̶Ŀ2˺ Unyaro Griffin= ʨգĿɫ˲ Updraft=Ŀ÷ֱغϽ¸غϵάֿʼʱץһơ Upheaval=ƻӵϡ Uphill Battle=ʹõý Uproot=Ŀӵߵƿⶥ Upwelling=ڽ׶λغϽʱաЧӦֹˡ Urborg Drake= ڶÿغɹй Urborg Elf=ԣӣǣջµķС Urborg Emissary=գԶ֧ʹ ڶʹʱ֧ãĿƻӵϡ Urborg Justice=Ŀѡٿصֻ ڱغϵĿǰΪֹӳϷķĹ Urborg Mindsucker=£ڶ˱ĿһơΪʹá Urborg Panther=£ڶԱĿ赲ڶԱ ͹ӰϢߣڶԱƿѰҹֲýºϴơ Urborg Phantom=ڶӰܽ赲 գڱغУֹڶӰɵģ佫ɵս˺ Urborg Shambler=ɫ-1/-1 Urborg Skeleton=3Զ֧3ʹ £ڶ֧ãڶʱһ+1/+1ָʾ Urborg Stalker=ÿҵάֽ׶УҲٿ˵ κηǺɫڶDZ߶ 1˺ Urborg Syphon-Mage=£ԣһƣÿλָʧȥ2ͬԴ˷ʧȥܺ͡ Urborg, Tomb of Yawgmoth=ÿضС󡹵ĵ Urborg Uprising=ĿƴķĹƻϡץһơ Urborg Volcano=ڶɽý ԣӣ»ҵķС Urge to Feed=Ŀ-3/-3ֱغϽԺٿءδõѪЩѪϸһ+1/+1ָʾ Ur-Golem's Eye=ԣ2ħС Uril, the Miststalker=DZ벻ܳΪɶٿ֮ܵĿꡣ ÿḽһ+2/+2 Ursapine=ǣĿ+1/+1ֱغϽ Ursine Fylgja=ػʱĸҽָʾ ػȥһҽָʾڱغУֹػɵ1˺ ףػϷһҽָʾ Urza's Armor=ÿһԴ˺˺һ㡣 Urza's Avenger=-1/-1ͬʱѡýϡ ȹ ̤ һֱغϽ Urza's Bauble=ԣƷĿеһơ¸غϵάֿʼʱץһơ Urza's Blueprints=죨ٿش֮һάֽ׶֧ʩŷã֮ ԣһơ Urza's Factory=ԣӣķС ԣһ2/2װý Urza's Filter=ɫķ2ʹá Urza's Guilt=ÿλץƣȻƣȻʧȥ4 Urza's Incubator=ĸ豸ʱѡһ 2ʹá Urza's Mine=ԣ1ħСٿؿ͝ͿΪ2ħС Urza's Power Plant=ԣ1ħСٿؿĿͿΪ2ħС Urza's Rage=ңԶ֧ʹ ֮ŭܱܷ֮ŭĿ3˺֧ãΪ֮ŭԸ10˺Ҵ˺ֹܱ Urza's Tower=ԣ1ħСٿؿĿͿ͝Ϊ3ħС Uthden Troll=ңħ Utopia Mycon=άֿʼʱоϷһѿָʾ оȥѿָʾһ1/1ɫý һһɫķķС Utopia Sprawl=ֽ 뾳ʱѡһɫ ÿܴ˽ֺԲʱٿ߼һѡɫķķС Utopia Tree=ԣһɫħħС Utopia Vow= ܴ˽ﲻܽй赲 ܴ˽СԣһɫķķС Utvara Scalper= ÿغܹ빥 Uyo, Silent Prophet= ٿصƻӵϣĿ˲ΪøѡµĿꡣ Vacuumelt=Уգʹôʱÿ֧һθзãͿԽһΡΪÿƷѡµĿꡣ Ŀƻӵϡ Vagrant Plowbeasts=Ŀڻ5 Valakut Fireboar=ÿʱֱغϽ Valakut, the Molten Pinnacle=춥ýս ÿһɽIJٿ·Žսʱٿɽ춥Ŀ3˺ ԣӣҵķС Valeron Outlander=ڱ Valiant Guard= Valleymaker=ԣһɽѹʦĿ3˺ ԣһ֣ѡһλּ֡ӣǣǣǵķС Valley Rannet=ѭɽѭ֣ƣƿѰһɽƣչʾƣϡȻƿϴơ Valor Made Real=Ŀﱾغ赲 Valorous Charge=аɫõ+2/+0DֱغϽԷİɫ Valor=ȹ ֻҪķĹٿƽԭٿصȹܡ Vampire Aristocrat=һѪ+2/+2ֱغϽ Vampire Bats=У£+1/+0ֱغϽÿغֻڴѣ£¡ Vampire Hexmage=ȹ аѪȥĿϵָʾ Vampire Hounds=ѡһƣѪȮ+2/+2ֱغϽ Vampire Lacerator=άֿʼʱһֵΪ10٣ʧȥ1 Vampire Nighthawk= ֮ܵ˺ᱻԽ֮ս˺赲赲κ֮䡣 ϵɵ˺õ Vampire Nocturnus=չʾƿⶥƵķʽжս ֻҪƿⶥǺɫҹѪٿصѪ+2/+1зܡ Vampire's Bite=£ʩŴʱԶ֧¡ Ŀ+3/+0ֱغϽѪҧϵֱغϽɵ˺ٿ߻õ Vampiric Dragon= ÿһĹʱѪڱغԴ˺ѪϷһ+1/+1ָʾ ңѪĿ1˺ Vampiric Embrace=ܴ˽+2/+2һ÷ܡÿܴ˽κ˺ҸͬһغĹһ+1/+1ָʾܴ˽ϡ Vampiric Feast=Ѫκһ4˺õ4 Vampiric Link= ÿܴ˽˺ʱõ Vampiric Sliver=ƬСÿغܵ˺һĹʱڴϷһ+1/+1ָʾ Vampiric Spirit=Уֻо߷ܵ赲 Ѫֽʱʧȥ4 Vampiric Touch=Ѫ֮Ķ2˺2 Vampiric Tutor=֧2ƿѰκһơƿϴ֮󣬽Ʒƿⶥϡ Vampirism=Ѫ֮»غάֽ׶οʼʱһơ ֻҪÿٿشһֻܴ˽͵+1/+1ٿص-1/-1 Vanishing=գգܴ˽Ծ롣 Vanish into Memory=ĿƳսץƣͬڸ¸άֿʼʱӵߵIJٿ·سϡƣͬڸķ Vanquish=Ŀ赲 Vaporous Djinn= άֽ׶Σ֧գջ׶Ƴ Vapor Snare=ḽٿḽάֿʼʱ㽫ٿصһƻӵϣ Vassal's Duty=ڱغУĿٿصĴɵ1˺Ϊɡ Vastwood Animist=ԣĿٿصĵسΪX/XԪֱغϽXΪٿصĻ֮Ȼǵء Vastwood Gorger= Vastwood Zendikon=ḽڵḽĵ6/4ɫԪȻǵءḽĵĹʱƻӵϡ Vault of Whispers=ϸѲ ԣӣµķС Vault Skyward=Ŀ÷ֱغϽ ֮á Vebulid=½ʱһ+1/+1ָʾάֽ׶УԷһ+1/+1ָʾڷϡ½й赲սʱ Vectis Agents=գ£γ̽-2/-0ֱغϽұغϲܱ赲 Vectis Dominator=ԣĿIJٿ֧2ø Vectis Silencers=£γͻֱغϽÿһ˺ʱߡ Vector Asp=£ǿȾֱغϽ -1/-1ָʾķʽ˺жָʾķʽ˺ Vec Townships=ԣһɫħħС ԣӣǻ׵ħСάСһý׶вá Vedalken AEthermage=֣ܹʹ˲ʱʹô ά̫ʦʱĿƬƻӵϡ ѭʦƣƿѰһŷʦƣչʾƣϡȻƿϴơ Vedalken Archmage=ÿʹʱץһơ Vedalken Certarch=𼼡ԣĿء ֻٿʱ𶯴ܡ Vedalken Dismisser=άɢʦʱĿӵߵƿⶥ Vedalken Engineer=ԣɫĵɫķС˷ֻ֧ķã֮ʽܵķá Vedalken Entrancer=գԣĿֽƿⶥĹ Vedalken Ghoul=ÿάʳʬ赲ʱʧȥ4 Vedalken Heretic=ÿάͽ˺ʱץһơ Vedalken Mastermind=գԣĿٿصƻӵϡ Vedalken Orrery=ܹʹ˲ʱ£ʹòǵصơ Vedalken Outlander=챣 Vedalken Plotter=άıʦʱĿٿصĵĿɶֲٿصĵ֮ٿȨ Vedalken Shackles=ѡòвάϼԣѡĿСڻٿ֮ֻҪάϼãøIJٿȨ Veiled Apparition=һֳɹʩһӰʱΪһ磬ӰΪ3/3߷롸άֽ׶У֧գӰΪӰ Veiled Crocodile=һûһƣʱΪһ磬Ϊ4/4Ϊ Veiled Sentry=һֳɹʩһڱʱΪһ磬ڱΪͬڸ֮ʩŷãΪӰ Veiled Serpent=һֳɹʩһߴʱΪһ磬߳Ϊ4/4ǷҲٿκκܹΪߵѭ2֧ԳһơΪ˲ʹá Veiling Oddity=ӻ4գ˴ʹôƣ֧ղƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ ӰƳսڼ䣬ȥһʱָʾʱغﲻܱ赲 Veil of Birds=һֳɹʩһͷɴʱΪһ磬ͷɴΪ1/1߷ܣΪ Veil of Secrecy=غУĿﲻܱ赲ҲܳΪܵĿꡣͨ䡫һٿصɫƻӵϡʹùʱԴչʾƲ֧ͨá򽫴ƵЧӦС Veilstone Amulet=ʹһʱٿصﱾغвܳΪɶֲٿ֮ܵĿꡣ Vein Drinker= ңԣѪਹĿɵͬѪਹ˺Ѫਹɵͬڸ˺ ÿغܵѪਹ˺ĹʱѪਹϷһ+1/+1ָʾ Veinfire Borderpost=֧ٿصһƻӵϣ֧籮ķá 籮ý ԣӣ»ҵķС Veldrane of Sengir=££߶׵-3/-0ֱغϽ Veldt=ԣ׻ǵķءԭٿߵ¸òá Venarian Glimmer=ĿչʾơѡһܷСڻXķǵơơ Vendetta=ĿǺɫﲻʧȥͬڸ Vendilion Clique= ޱȺʱĿֵơѡһŷǵصơչʾѡƣƿףȻץһơ Venerable Kumo=֩ͬзܵؽ赲ת4ӳϽĹʱԽĿܷõڻС4ľƴķĹƻϡ Venerable Monk=ɾɮϽʱ2 Venerated Teacher=ʦսʱÿٿءҾܵϷȼָʾ Vengeance=ĿѺõ Vengeful Archon= VariableColorlessڱغУֹɵX˺Դ˷ֹ˺򸴳ͳĿɵ˺ Vengeful Dead=ÿ߻һٸӳϽĹʱÿλָʧȥ1 Vengeful Dreams=XƣΪʹø֮εĶáXĿйƳϷ Vengeful Firebrand=ֻҪķĹսʿƣ߱ܡ ңߵ+1/+0ֱغϽ Vengeful Rebirth=ĿƴķĹƻϡԴ˷һŷǵصƻϣ򺬺Ŀ˺ͬƻ֮Ƶܷá Ƴս Vengevine=ÿʩʱ㱾غʩŵĵڶԽķĹƻս Venomous Breath=սʱڱغ赲Ŀ赲 Venomous Dragonfly= ÿ綾赲赲ʱսʱ Venomous Fangs=ÿܴ˽ɹضκ˺ Venomous Vines=Ŀܽḽ Venomspout Brackus=ǣԣ޶Ŀ߷ܣҽй赲5˺ǣǣ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Venom=ܴ˽赲κηǽκηǽ赲սʱ Venser's Diffusion=Ŀǵӻƻӵϡ Venser, Shaper Savant=֣ܹʹ˲ʱʹô ѧ߷ɪʱĿƻӵϡ Venser's Journal=ûޡ άֿʼʱÿһƣ1 Venser's Sliver= Venser, the Sojourner=+2Ŀӵе һ迪ʼʱIJٿ·ս -1غﲻܱ赲 -8þСÿʩһʱĿļǡ Ventifact Bottle=أԣXָʾڷʯ֮ƿϡΪ ж׶οʼʱʯ֮ƿκηָʾ򽫷ʯ֮ƿãЩָʾƳָͬʾɫķء Vent Sentinel=ؾ ңԣѨڱĿ˺ͬٿءҾؾ֮ Verdant Catacombs=ԣ֧1ĹƿѰһƣ֮ŽսȻƿϴơ Verdant Eidolon=ǣ̻飺3ɫĵɫķС ÿʹöɫʱԽ̻ķĹƻϡ Verdant Embrace= ܴ˽+3/+3Сÿάֿʼʱһ1/1ɫIJٿ·ý Verdant Field=ܴ˽ĵػáԣĿ+1/+1ֱغϽ Verdant Force=ÿάֿʼʱһ1/1ɫIJٿ·ý Verdant Succession=ÿɫӳĹʱIJٿ߿ԴƿѰһź͸ͬƣ֮ý㽫ƿϴơ Verdant Touch=3ʹôʱԶ֧3ォϣǷĹЧӦΪЧӦһݡ ĿõijΪ2/2Ϊء Verdeloth the Ancient=XԶ֧Xʹ и+1/+1ߵ˾ʱ֧ãX1/1ɫý Verdigris=Ŀ Verduran Emissary=ңԶ֧ʹ Ŧʹʱ֧ãĿ Verduran Enchantress=ÿʹýʱץһơ Vermiculos=ÿһʱ޵+4/+4ֱغϽ Vernal Bloom=ÿһֱṩħʱŵضǡ Vernal Equinox=ҿκܹʹ˲ʱ£ʹP Vertigo Spawn=ؾﲻܹ ÿѣħӰ赲һʱøٿߵһòвá Vertigo=ѣζĿ߷ܵ2˺ʧȥֱغϽ Vesper Ghoul=ԣ֧1һɫķķС Vesuvan Doppelganger=컯ʱѡϵһ컯ʱΪĸơάֿʼʱѡ컯ΪһĿĸơ Vesuvan Shapeshifter=ά߱޽򷭻ʱѡϵһֱά߱޷Ϊ泯ΪֹΪĸƣһáάֿʼʱԽ﷭Ϊ泯¡ Vesuva=ά߽ʱѡϵһءάýΪõصĸơ Veteran Armorer=ٿص+0/+1 Veteran Armorsmith=ٿصʿ+0/+1 Veteran Bodyguard=ֻҪıڱδãδ赲֮ɵ˺Ϊı֮ Veteran Brawlers=Ҳٿδõĵأܽйٿδõĵأܽ赲 Veteran Cavalier=䣨﹥ʱã Veteran Explorer=̽ռұӳϷκηĹÿ λҿԴԼƿѰŻ ƣý˺ÿλҽƿϴơ Veteran of the Depths=ÿϱΪʱϷһ+1/+1ָʾ Veteran's Armaments=ߵСÿ﹥赲ʱÿһй+1/+1ֱغϽ ÿһʿʱԽϱսװϡ Veteran's Reflexes=Ŀ+1/+1ֱغϽø Veteran Swordsmith=ٿصʿ+1/+0 Vexing Arcanix=ԣĿ˵һȻչʾƿⶥơƵ˵ƣֽϡǣֽĹҰ˼ľ߶2˺ Vexing Beetle=˼׳治ֻܱҪжδٿ˼׳+3/+3 Vexing Shusher=˲ܱ /ǣĿﲻܱܷ Vexing Sphinx= ά֡һơάֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ ʷ˹ӳĹʱÿһָʾץһơ Vex=ĿIJٿ߿ץһơ Vhati il-Dal=ԣĿǷΪ1ֱغϽ Viashino Bey=ŵʱٿصܹ빥 Viashino Bladescout=֣ܹʹ˲ʱʹô ŵгʱĿȹֱغϽ Viashino Cutthroat=ŵ߲ٻʧӰ졣 ڻغϽʱŵƻӵϡ Viashino Fangtail=ԣβŵĿ1˺ Viashino Grappler=ǣŵֻṳֱ̈غϽ Viashino Heretic=ңԣĿŵͽԸIJٿߣɵͬڸʩŷõ˺ Viashino Outrider=죨ٿش֮һάֽ׶֧ʩŷã֮ Viashino Runner=ŵֻ߲һ赲 Viashino Sandscout=ŵɳ̽ٻʧӰ졣 ڻغϽʱŵɳ̽ƻӵϡ Viashino Sandstalker=ŵɳDZ߲ٻʧӰ졣 κλغϽʱŵɳDZƻӵϡ Viashino Sandswimmer=ңһöӲҡӮô򽫷ŵɳӾƻӵϣŵɳӾߡ Viashino Skeleton=£һƣŵ Viashino Slasher=ңնŵ+1/-1ֱغϽ Viashino Slaughtermaster= £ǣ¾ŵ+1/+1ֱغϽÿغֻʹһΡ Viashino Spearhunter=ȹȲȹܵǰս˺ Viashino Warrior= Viashino Weaponsmith=ÿ赲ŵ+2/+2ֱغϽ Viashivan Dragon= ң+1/+0ֱغϽ ǣ+0/+1ֱغϽ Vibrating Sphere=ٿصĻغе+2/+0ٿصҵĻغе-0/-2 Vicious Betrayal=ΪʹöеĶáÿԴ˷һĿ+2/+2ֱغϽ Vicious Hunger=а񼢿ʶĿ2˺2 Vicious Kavu=ÿҿйʱ+2/+0ֱغϽ Vicious Shadows=ÿһӳĹʱöӰĿɵͬڸ֮˺ Victimize=ķĹѡĿơһ򽫸ý Victual Sliver=ÿһƬá4 View from Above=Ŀ÷ֱغϽٿذɫ򽫸ߴƻӵϡ Vigean Graftmage=ֳ2ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ գĿ+1/+1ָʾ Vigean Hydropon=ֳ5ʱ+1/+1ָʾÿһʱԽϵһ+1/+1ָʾƵǰϡ άˮֲ겻ܽй赲 Vigean Intuition=ѡһƵȻչʾƿⶥơԴ˷չʾĸϣķĹƵ硢˲䡢ء Vigilance=ܴ˽оܡʱã Vigilant Drake= գþޡ Vigilant Martyr=ѳߣĿ ףףԣѳߣĿѽϷĽ Vigilant Sentry=żѵڱ+1/+1СԣĿй赲+3/+3ֱغϽֻҪķĹŻƣﵽż Vigil for the Lost=ÿٿصһսĹʱ֧ء X Vigor Mortis=ĿƴķĹƻسϡʹûʱ֧ˣǣʱһ+1/+1ָʾ Vigorous Charge=ףԶ֧ʹ Ŀṳֱ̈غϽÿڱغս˺ʱ֧ã˺ Vigor=̤ ٿҲǻォܵ˺ֹ˺ÿԴ˷ֹ1˺ڸϷһ+1/+1ָʾ κεطĹʱϴӵߵƿ⡣ Vile Consumption=Сάֿʼʱ֧1 Vile Deacon=ÿͶʱ+X/+XֱغϽXΪɮµ Vile Requiem=άֽ׶УԷһʾָʾڼ񰲻ϡ £񰲻XĿǺXڼ񰲻ϴʾָʾЩ˻غϲ Village Elder=ǣԣһ֣Ŀ Villainous Ogre=аʳħܽ赲ֻҪٿضħаʳħС£аʳħ Vindicate=Ŀ Vindictive Mob=ޱʱһ ޱܱ赲 Vine Dryad=ߣҲٿκ֣޷赲 κܹʹ˲ʱ£ʹ顣ɸΪһɫƳϷԴ֧ķá Vine Kami=ֻܱ赲ת6ӳϽĹʱԽĿܷõڻС6ľƴķĹƻϡ Vinelasher Kudzu=ÿһIJٿ½ʱڲҰϷһ+1/+1ָʾ Vines of Vastwood=ǣʩŴʱԶ֧ǡ ĿﱾغϲܳΪһٿ֮ܵĿꡣ+4/+4ֱغϽ Vine Trellis=ؾﲻܹ ԣӣǵķС Vintara Elephant=̤ ʧȥֱ̤غϽκҶʹôܡ Vintara Snapper=ֻҪδٿδõĵأ㲻ܳΪܵĿꡣ Violent Eruption=緢Ŀͣɹ4˺䡣ħңңʽʱ֧Ƶķħʹ֮ Violent Outburst=ҷʹôʱƿⶥʼƳսֱƳһŷñȴҲǵصΪֹʹøƣҲ֧䷨áƳս˳ƿס ٿص+1/+0ֱغϽ Violent Ultimatum=Ŀ Violet Pall=ĿǺɫһ1/1ɫзܵ飯˿ý Viridescent Wisps=ֱغϽĿΪɫҵ+1/+0 ץһơ Viridian Acolyte=ԣһɫķķС Viridian Joiner=ԣɣǵķУͬڰӺϹ Viridian Longbow=ߵУ[ԣĿ1˺]3װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Viridian Lorebearers=ǣԣĿ+X/+XֱغϽXΪжֲٿص Viridian Revel=ÿһսֵķĹʱץһơ Viridian Scout=ǣ򣺰Ŀ߷ܵ2˺ Viridian Shaman=ʦʱĿ Viridian Zealot=ǣߣĿ硣 Virtue's Ruin=аɫİɫ Virtuous Charge=+1/+1ֱغϽ Virulent Sliver=Ƭо綾1ÿһƬijս˺ʱֵõһжָʾʮжָʾϷ Virulent Swipe=Ŀ+2/+0һֱغϽأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Visara the Dreadful= ԣĿ Viscera Dragger=ѭƣץһơ Ʒأ££ƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Viscera Seer=һռ1ռ1ǼƿⶥƣȻԽƿס Viscerid Deepwalker=գάDZ+1/+0ֱغϽ ӻ4գ˴ʹôƣ֧ղƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨áݡ Viscid Lemures=𤻬λ-1/-0һֱغϽ Viseling=ÿһֵάֿʼʱǯ˶ԸX˺Xͬڸҵġ Vision Charm=ѡһĿԾ룻Ŀҵƿ֮ƷڷĹijһĵسΪָһֱֻغϽ Vision Skeins=ÿλץơ Vitality Charm=ѡһһ1/1ɫýĿ+1/+1ṳֱ̈غϽĿҰޡ Vitalize=ٿص Vitalizing Cascade=X+3 Vitalizing Wind=ٿص+7/+7ֱغϽ Vital Surge=3ͨ䣱ǣʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Vitaspore Thallid=άֿʼʱڻɢ̾Ϸһѿָʾ ӻɢ̾ȥѿָʾһ1/1ɫý һĿֱغϽ Vithian Renegades=ѾʱĿ Vithian Stinger=ԣʦĿ1˺ ƷأңңƴķĹƻسϡݡ볡ʱڻغϽʱƳսƷصʱͬ Vitu-Ghazi, the City-Tree=ԣӣķС ǣףԣһ1/1ɫĸý Vivid Crag=ͱڽʱָʾá ԣӣҵķС ԣӺͱȥһָʾһɫķķС Vivid Creek=СϪʱָʾá ԣӣյķС ԣӺСϪȥһָʾһɫķķС Vivid Grove=Խʱָʾá ԣӣǵķС ԣӺȥһָʾһɫķķС Vivid Marsh=ӽʱָʾá ԣӣµķС ԣӺȥһָʾһɫķķС Vivid Meadow=ؽʱָʾá ԣӣ׵ķС ԣӺȥһָʾһɫķķС Vivify=ĿسΪ3/3ֱغϽȻǵءץһơ Vizzerdrix= Vodalian Hypnotist=£ԣĿҴһơֻܹʹ÷ʱʹôܡ Vodalian Illusionist=գգԣĿԾ롣 Vodalian Knights=ȹ ûвٿغʿܽй գʿ÷ֱغϽ ûвٿغʱʿ Vodalian Mage=գԣĿIJٿ֧򷴻֮ Vodalian Merchant=˽ʱץһƣȻһơ Vodalian Mystic=ԣѡһɫĿ˲Ϊɫ Vodalian Serpent=2Զ֧2ʹ ǷҲٿغǾ߲ܽй֧ãǾ߽ʱĸ+1/+1ָʾ Vodalian Soldiers= Vodalian War Machine=ؾﲻܹ һٿδõ㣺սеڱغڿͬǽĽй һٿδõ㣺սе+2/+1ֱغϽ սеĹʱڱغܶõ㡣 Vodalian Zombie=̱ Voice of All= ʹ߽ʱѡһɫʹ߾иɫķɫܡ Voice of Duty=У̱ Voice of Grace=Уڱ Voice of Law=У챣 Voice of Reason=У Voice of the Woods=ٿδõĵؾһ7/7ɫм̤ܵԪý Voice of Truth=Уױ Voices from the Void=ٿصĵ֮ÿһֻĿֱһơ Voidmage Apprentice=գգ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ʦѧͽʱĿ Voidmage Husher=֣ܹʹ˲ʱʹô ʦʹʱĿʽܡĿ겻Ƿܣ ÿʹʱԽʦʹƻӵϡ Voidmage Prodigy=գգһʦĿ գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Void Maw=̤ һォӳĹΪƳս һƳսӵ֮Ĺ޵+2/+2ֱغϽ Voidslime=Ŀʽܣ򴥷ʽܡ޷ΪĿꡣ Voidstone Gargoyle= ʯʱ˵һǵƵơ ʹøƵơ ʹøʽܡ ƵƲڳ֮ڼ䣬ʹϵʽܡ Void=ѡһܷ֡ΪֵȻĿչʾƣвǵءܷΪֵơ Volcanic Awakening=Ŀء 籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ ΪÿƷѡµĿꡣ Volcanic Dragon= ɽٻʱʧӰ졣 Volcanic Eruption=XɽɽÿPÿλҷֱɵͬڱ֮ɽ˺ Volcanic Fallout=ɽ䳾ܱ ɽ䳾ÿ2˺ Volcanic Geyser=Ȫ緢ĿX˺ Volcanic Hammer=ɽĿ3˺ Volcanic Island= Volcanic Spray=ɽÿλֺÿ߷ܵ1˺գ Volcanic Strength=ḽḽ+2/+2ɽܡֻҪֲٿɽ㲻ܱ赲 Volcanic Submersion=Ŀء ѭƣץһơ Volcanic Wind=ɽX˺ԽЩ˺䵽ĿϣXͬڳ Volcano Hellion=ҿڵ޾зأXΪ ҿڵ޽ʱĿɵ˺˺ֹܱ Volcano Imp= ңɽСħȹֱغϽ Volition Reins=ḽ ־սʱḽΪã֮ ٿḽ Volley of Boulders=ʯĿ/ɹ6˺䡣գ Volrath's Curse=ܴ˽ﲻܹ赲ʹκҪõܡIJٿ߿һԺԴܣֱغϽ գ˾ƻӵߵϡ Volrath's Dungeon=κҿĻغ֧5˾ĵص ѡһƣĿҴѡһƣƿⶥˡΪʹá Volrath's Gardens=ٿصһ2Ϊʹá Volrath's Laboratory=ʹ˾ʵʱѡһɫࡣ ԣһΪиѡɫ2/2 Volrath's Shapeshifter=ֻҪĹƣ˾ı޼ΪƵĸƣͬʱԭܡ ѡһơ Volrath's Stronghold=ԣһɫħħС £ԣĿƴķĹƿⶥϡ Volrath the Fallen=£һƣ˾+X/+XֱغϽX֮ͬƵܷá Voltaic Construct=Ŀ Voltaic Key=ԣĿ Volunteer Militia= Volunteer Reserves= ۻά1 Voracious Cobra=ȹ ÿʳ߶һս˺ʱ Voracious Dragon= 1ʱʱи+1/+1ָʾ ̰ѾʱĿ˺֮ͬ Voracious Hatchling=ϵ ̰׳ʱĸ-1/-1ָʾ ÿʹһɫʱ̰׳ȥһ-1/-1ָʾ ÿʹһɫʱ̰׳ȥһ-1/-1ָʾ Vorosh, the Hunter= ÿ޶ս˺ʱ֧ǡڷϷ+1/+1ָʾ Vorrac Battlehorns=ߵм̤ܣҲܱһ赲1װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Votary of the Conclave=ǣ˻ŷߡ Voyager Drake=գʩŴʱض֧ա ɺ޽սʱXĿ÷ֱغϽXΪɺĴ Voyager Staff=ȣĿƳսڻغϽʱƻسϡ Vug Lizard=죨ٿش֮һάֽ׶֧ʩŷã֮ ɽߣҲٿκɽ޷赲 Vulshok Battlegear=ߵ+3/+33װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Vulshok Battlemaster=ݡ˸רҽʱеװϡߵIJٿȨδı䣩 Vulshok Berserker= Vulshok Gauntlets=ߵ+4/+2ٿߵòвá3װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Vulshok Heartstoker=¯ʦսʱĿ+2/+0ֱغϽ Vulshok Morningstar=ߵ+2/+2 2װĿٿصϣʱͬ Vulshok Replica=ңġƷġƷĿ3˺ Vulshok Sorcerer=ݣԣʿĿ1˺ Vulshok War Boar=սҰʱһսҰ Vulturous Zombie= ÿһƴκֵķĹʱأӥٸϷһ+1/+1ָʾ Wail of the Nim=ѡһٿصŢ޺ÿÿλָ1˺£֧ãѡ񡣣 Waiting in the Weeds=ÿλҼٿ֮δֵͬ1/1ɫè Wake of Destruction=ĿԼõͬĵء Wake of Vultures= £һֻ Wakestone Gargoyle=ؾﲻܹ ףغУٿҾؾܵͬؾܵؽй Wake Thrasher=ÿһٿصΪδʱʹ+1/+1ֱغϽ Waking Nightmare=Ŀơ Walker of Secret Ways=գգһٿδ赲ĹƻӵϣƴϺýҽй ÿܾ߶ս˺ʱӸֵơ գĿٿصƻӵϡֻԼĻغʹôܡ Walker of the Grove=볡ʱһ4/4ɫԪý ꣴǣ֧ĺʹʱ֮ Walking Archive=ؾﲻܹ ߵʱһ+1/+1ָʾ ÿλֵάֿʼʱߵÿһ+1/+1ָʾ־ץһơ ףգߵϷһ+1/+1ָʾ Walking Atlas=ԣԽһŵƴϷŽս Walking Desecration=£ԣѡһ𣬸ﱾغܹ빥 Walking Dream=βɱ赲 κζֲٿϵý׶вá Walking Sponge=ԣĿʧȥ ȹ ֱ̤غϽ Walking Wall=ؾﲻܹ ƶ֮ǽ+3/-1ֱغϽڱغпΪǽĽйÿغֻʹһΡ Walk the Aeons=ءʹôʱԶ֧κáʱơ ĿڱغϺжһغϡ Wall of Air= Wall of Blood=ؾﲻܹ ֧1Ѫǽ+1/+1ֱغϽ Wall of Blossoms=ؾﲻܹ ֮ǽʱһơ Wall of Bone=£ Wall of Brambles=ǣ Wall of Corpses=£ʬ֮ǽĿ걻ʬ֮ǽ赲 Wall of Deceit=ؾﲻܹ ֮ǽ泯¡գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Wall of Denial=ؾУĻ Wall of Diffusion=ǽܽй ɢ֮ǽ赲дԪӰܵ Wall of Distortion=ؾﲻܹ £ԣĿҴһơֻʹ÷ʱʹôܡ Wall of Essence=ؾﲻܹ ÿ1㾫֮ǽܵս˺õ1 Wall of Faith=ؾﲻܹ ף֮ǽ+0/+1ֱغϽ Wall of Fire=ң+1/+0ֱغϽ Wall of Frost=ؾﲻܹ ÿ˪ǽ赲ʱٿߵһòвá Wall of Glare=ؾﲻܹ ֮ǽÿսп赲 Wall of Granite=ʯǽܹ Wall of Hope=ؾﲻܹ ÿϣ֮ǽܵ˺ʱõ Wall of Ice=ؾﲻܹ Wall of Junk=ǽΪǽǽɹ ÿǽ赲սʱƻӵߵ Wall of Kelp=ؾﲻܹ գգԣһ0/1ɫǽý Wall of Lava=ؾﲻܹ ң֮ǽ+1/+1ֱغϽ Wall of Mulch=ؾﲻܹ ǣһǽץһơ Wall of Nets=ǽɹ սʱбǽ赲ƳϷ ǽ볡ǽƳϷӵߵIJٿ·سϡ Wall of Omens=ؾ Ԥǽսʱץһơ Wall of Pine Needles=ؾﲻܹ ǣ֮ǽ Wall of Razors=ؾﲻܹ ȹ Wall of Resistance= κλغϽʱ֮ǽ˺һ+0/+1ϡ Wall of Reverence=ؾ ĻغϽʱԻͬĿٿص֮ Wall of Roots=ؾ ڸǽϷһ-0/-1ָʾӣǵķСÿغֻʹһΡ Wall of Shards=ؾ ۻά֡ijλֻ1άֿʼʱڴϷһָʾȻΪÿָʾ֧άַã֮ Wall of Shields=ؾﲻܹ ϡ Wall of Souls=ؾﲻܹ ֮ǽܵս˺ʱĿɵ˺ Wall of Spears=ؾﲻܹ ȹ Wall of Stone= Wall of Swords= Wall of Tanglecord=ؾ ǣͭǽֱغϽ 赲߷ܵ Wall of Tears=ؾﲻܹ ֮ǽ赲κսʱƻӵϡ Wall of Vines=ؾﲻܹ ƣ赲߷ܵ Wall of Vipers=ؾﲻܹ ֮ǽԼĿ赲κҶʹôܡ Wall of Water=գˮǽ+1/+0ֱغϽ Wall of Wonder=ؾﲻܹ գգ֮ǽ+4/-4ֱغϽ춱غпͬǽع Wall of Wood=ؾﲻܹ Wallop=Ŀзܵɫɫ Wanderbrine Rootcutters=ɬ׸Ͳܱɫ赲 Wanderer's Twig=ϸ֦ƿѰһŻƣչʾƣϡȻƿϴơ Wanderguard Sentry=ѲڱʱĿֵơ Wandering Eye= չʾƵķʽϷ Wandering Goblins=ٿصĵ֮ÿһֻξ+1/+0ֱغϽ Wandering Graybeard=Ѫ填άֿʼʱԼƿⶥơοй֮ͨչʾơ4 Wandering Ones= Wandering Stream=ٿصĵ֮Уÿһֻ2 Wanderlust=ܴ˽֮ٿߵάֿʼʱ1˺ Wanderwine Hub=мվʱԴչʾһơδмվý ԣӣ׻յķС Wanderwine Prophets=㣨ʱ㽫һٿصƳս֮볡ʱƻسϡ ÿ֪ս˺ʱһ㡣ڱغϺжһغϡ Wand of Denial=ԣĿ֮ƿĶơƲǵأ֧2ҵķĹ Wand of the Elements=ԣһһ2/2ɫзܵԪý ԣһɽһ3/3ɫԪý Waning Wurm=2ʱʱָʾάֿʼʱȥһʱָʾȥһʱ War Barge=ĿúֱغϽսغ볡ʱԴ˷ﲻ Warbreak Trumpeter={XX}ң泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 սűʱX1/1ɫý War Cadence=أңIJٿΪÿ赲֧أڱغвɽ赲 War Chariot=ԣĿṳֱ̈غϽ War Dance=άֽ׶УԷһʾָʾս֮ϡս֮裺Ŀ+X/+XֱغϽXս֮ϴʾָʾ Ward of Bones=ٿ֮Ķ־ʹƣ磬Լհ Ward of Lights=ѡػΪ˲ʹãغϽʱ ѡ֮ɫ˱òὫػᡣ Ward of Piety=ףڱغУܴ˽ォܵ£˺ΪĿ֮ Ward Sliver=ػƬʱѡһɫƬзɫܡ War Elemental=սԪؽʱǶڱغܵ˺֮ÿܵ˺ʱսԪϷõ+1/+1ָʾ War Elephant=̤ϡ Wargate=ƿѰһܷСڻXƣýȻƿϴơ Warlord's Axe=ߵ+3/+14װĿٿصϣʱͬ War Mammoth=̤ Warmonger's Chariot=ߵ+2/+2ֻҪߵؾܣͬؾܵؽй3 Warmonger=սӶÿ߷ܵԼÿλ1˺κҶʹôܡ Warmth=ÿĿֳɹʩһɫʱ2 Warning=ֹڱغĿɵս˺ Warp Artifact=ܴ˽֮IJٿߵάֿʼʱŤԸ1˺ Warpath Ghoul= Warpath=;ÿ赲Լ赲3˺ Warped Devotion=ÿһﱻƻκʱִһơ Warped Researcher=ÿһѭһʱо߻÷ֱغϽұغвܳΪܵĿꡣ Warping Wurm=׶ άֽ׶Σ֧ǣջŤ׶Ƴ Ť׶ʱһ+1/+1ָʾϡ War Priest of Thune=ͼսɮսʱĿ硣 Warp World=ÿλְӵеϴƿ⣬ȻƿⶥչʾơÿλְԴ˷չʾƷýȻԴ˷չʾнýȻ˳ƿס Warren Instigator= ÿֳɿһ˺ʱԽһŹƴϷŽս Warren Pilferers=ֳС͵ʱԽĿƴķĹƻϡǾƣֳС͵ֱغϽ Warren-Scourge Elf=鱣 Warren Weirding=ĿһԴ˷˾飬ֽ1/1ɫľ飯˿ýЩֱغϽ Warrior Angel= սʹÿ1˺1 Warrior en-Kor=Կսʿת1˺ٿصһϡ Warrior's Charge=õ+1/+1DֱغϽ Warrior's Honor=ٿص+1/+1ֱغϽ Warrior's Oath=ڴ˻غϽԺ󣬼жһغϡûغϽȥϷѾʤ򲻻䣩 Warrior's Stand=ʯֻ㱻󣬵δ赲֮ǰʹá +2/+2ֱغϽ War-Spike Changeling=Σʱ𡣣 ңս̻λȹֱغϽ War's Toll=ÿһֺõԲʱɸֲٿصĵء һֲٿصйɸöֲٿصܹ빥 War Tax=أգIJٿΪÿ֧أڱغвɹ Warthog=ߣҲٿκ޷赲 War-Torch Goblin=ң澫飺澫Ŀ赲2˺ Wash Out=ѡһɫиɫƻӵϡ Wasp Lancer= Waste Away=һƣΪʹ˥ĶáĿ-5/-5ֱغϽ Wasteland=ԣһɫħħС ԣԭĿǻĵء Watchdog=Ź赲赲 Źδãڹ-1/-0 Watcher Sliver=Ƭ+0/+2 Watchwing Scarecrow=ֻҪٿذɫ˱оܡ ֻҪٿɫ˱зܡ Watchwolf= Water Elemental= Waterfront Bouncer=գãһƣĿƻӵϡ Water Servant=գˮ۵+1/-1ֱغϽ գˮ۵-1/+1ֱغϽ Waterspout Djinn= άֽ׶ʱһٿصδúƻӵϣˮ顣 Waterspout Elemental=գԶ֧ʹ ˮԪؽʱ֧ãƻӵϣԹһغϡ Waterspout Weavers=Ѫ填άֿʼʱԼƿⶥơˮ֯й֮ͨչʾơٿصÿ÷ֱغϽ Waterveil Cavern=ԣ1ķС ԣӣջµķСˮһòвá Watery Grave=ԣӣջµķС ڻˮĹؽʱ֧2δˮĹظΪý Wave=ؾ Wave Elemental=գԣԪأ3ֻĿ Wave of Indifference=XĿڱغвܽ赲 Wave of Reckoning=ÿԼɵͬڸ˺ Wave of Terror=ۻά1 άֽ׶νʱӾ֧֮ ۻάַãÿһֻʩŷõ ۻάַõ Waveskimmer Aven= ÿһٿصﵥʱ+1/+1ֱغϽ Waves of Aggression=ڱغڴж׶κ󣬶һս׶ΣԼ֮һж׶Ρ ׷ݣԴķĹʹôƣ֧ãһŵơ Waxmane Baku=ÿʹþֻʱʳϷһָʾ ʳȥXָʾX Wax/Wane=Ŀ+2/+2ֱغϽ/Ŀ硣 Wayfarer's Bauble=ԣƷƿѰһŻƣ֮ýȻƿϴơ Wayfaring Giant=ٿصĵ֮Уÿһֻнž˱+1/+1 Waylay=ʿЩΪ2/2İɫغϽʱƳϷ Wayward Angel= ʹʱáż~ʹ+3/+3Ϊɫм̤ܣСάֿʼʱһֻҪķĹŻƣﵽż Wayward Soul= գƮӵߵƿⶥϡ Weakness=ܴ˽-2/-1 Wear Away=Ŀ硣ͨ䣳ǣʹùʱԴչʾƣ֧ͨá򽫴ƵЧӦС Weathered Bodyguards=ֻҪ豣δãδ赲ォɵ˺Ϊ豣֮ ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Weathered Wayfarer=ףԣƿѰһŵƣչʾƣϡȻƿϴơֲֻٿصĵرʱʹôܡ Weatherseed Elf=ԣĿֱغϽҲٿκ֣޷赲 Weatherseed Faeries=У챣 Weatherseed Totem=ԣӣǵķС ǣǣǣͼΪ5/3ɫ߼ֱ̤ܵغϽ ͼӳĹʱʱ򽫴ƻӵϡ Weatherseed Treefolk=̤ ӳκηĹʱƻӵߵϡ Weaver of Lies=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ֯ѹַʱ֮Ŀ߱ܵ﷭Ϊ泯£ܰ֯ѹ֡ Web=ܴ˽+0/+2ͬзܰ赲 Web of Inertia=ÿλֵս׶οʼʱҿԴĹнһƳϷδٿصﱾغϲܹ㡣 Web=磨ʹʱָһΪĿꡣƽʱḽڸϣ ܴ˽+0/+2ͬ߷ܵؽ赲 Weed-Pruner Poplar=άֿʼʱ޲ݺĿ-1/-1ֱغϽ Wee Dragonauts= ÿʹ˲ʱʦ+2/+0ֱغϽ Weed Strangle=Ŀһλֱȵ㡣ӮõͬڸȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Wei Ambush Force=κӽй+2/+0ֱغϽ Wei Assassins=κ̿ͽʱĶѡһĶûκڳԴЧӦ Wei Elite Companions= Weight of Conscience= ܴ˽ﲻܹ ٿҾ߹֮ͨδܴ˽Ƴս Weight of Spires=ѹĿ˺ͬڸIJٿٿ֮ǻ Wei Infantry= Wei Night Raiders= κҹϮӳɹضĶ˺ʱѡһƲĶûƣԴЧӦ Weird Harvest=ÿλҿԸƿѰXƣչʾЩƣȻϡȻÿλԴ˷Ѱƿҽƿϴơ Weirding Shaman=£һ飺1/1ɫľ飯˿ý Wei Scout= Wei Strike Force= Welding Jar=̳Ŀ Welkin Guide= 򵼽ʱĿ+2/+2һ÷ֱغϽ Welkin Hawk= ӥɳϱκηĹУƿѰһŲӥƣչʾƣȻϡڴ˺ƿϴơ Welkin Tern= ֻ赲߷ܵ Wellgabber Apothecary=ףڱغУֹĿѺõӢɵ˺ Well-Laid Plans=һォһ˺йͨɫֹЩ˺ Well of Discovery=ĻغϽʱδٿδõĵأһơ Well of Knowledge=κҿijƽ׶У֧2Գһ ơҿʹô Well of Life=ĻغϽʱδٿδõĵأ2 Well of Lost Dreams=ÿʱ֧أXڻõץXơ Wellspring=֮ԴýʱýصĿȨĻغϽʱɥʧصĿȨĻغϿʼʱٻýصĿȨ Wellwisher=ԣÿһؾõ1 Werebear=ԣӣǵķСż--˵+3/+31234 Western Paladin=££ԣĿɫ Whalebone Glider=ԣĿڻС3÷ֱغϽ Wheel and Deal=Ŀָƣơһơ Wheel of Fate=֮Ǻɫ ӻ4ң˴ʹôƣ֧ҲƳսĸʱָʾάֿʼʱȥһʱָʾȥһʱʹҲ֧䷨á ÿλƣȻץơ Wheel of Fortune=ƣȻץơ Wheel of Sun and Moon=ֽ һƽκܴ˽ֵ֮ķĹΪչʾƲڸֵƿס Wheel of Torture=ÿֵάֽ׶УţÿһƣֱԸ1˺ Where Ancients Tread=ÿһڻ5IJٿ½ʱмĿ5˺ Whetstone=ÿҽƿⶥϵƷĹС Whetwheel=أأԣĿֽƿⶥXĹ 泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Whim of Volrath=2ʹôʱԶ֧2򽫴ϣǷĹЧӦΪЧӦһݡ ĿϵĹ֣һɫֻһֻ֣ȫΪһֱ֣غϽ Whimwader=Ƿֲٿɫѭ˼鲻ܹ Whipcorder=ףԣĿף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Whipgrass Entangler=ףֱغϽĿIJٿΪÿһɮ֧áﲻܽй赲湥߻赲ʱ֧˷ã Whipkeeper=ԣױ޻Ŀﱾغ֮ܵ˺˺ Whiplash Trap=غijٿ½ս֧գ֧޻ķá Ŀƻӵϡ Whip Sergeant=ңĿֱغϽٿظĸûغУԹԼԣ Whip Silk=ܴ˽ͬзܵؽ赲 ǣ˿ƻӵϡ Whip-Spine Drake= ף泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Whipstitched Zombie=άֿʼʱ֧£첹ٸ Whiptail Moloch=βʱĿٿص3˺ Whiptail Wurm= Whiptongue Frog=գܻ÷ֱغϽ Whirling Dervish=ڱ ڻغϽʱʿغ˺Ϸһ+1/+1ָʾ Whirlpool Drake= ޽ʱϴƿУȻץơ޴ӳĹʱϴƿУȻץơ Whirlpool Rider=ʱϴƿУȻץơ Whirlpool Warrior=սʿʱϴƿУȻץơ ңսʿÿλֽϴƿУȻץơ Whirlpool Whelm=һλֱȵ㣬ȻĿƻӵϡӮԸΪӵߵƿⶥȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 Whirlwind=о߷ܵ Whispering Shade=ߣ£ϸ+1/+1ֱغϽ Whispersilk Cloak=ߵﲻܱ赲ߵĻܡܳΪܵĿꡣ 2װĿٿصϣʱͬ Whispers of the Muse=5ʹôʱԶ֧5򽫴ϣǷĹЧӦΪЧӦһݡ һơ White Knight=ȹڱ Whitemane Lion=֣ܹʹ˲ʱʹô ʨʱٿصһƻӵϡ Whiteout=ʧȥֱغϽһŸѩأ׿մķĹƻС White Scarab=ܴ˽ﲻܱɫ赲ֻҪһλֲٿذɫܴ˽+2/+2 White Shield Crusader=ڱ ף׶ʥս÷ֱغϽ ףף׶ʥս+1/+0ֱغϽ Whitesun's Passage=5 White Ward=ܴ˽÷ױܡЧƳػ Wicked Akuba=£Ŀڱغܵ˺ʧȥ1 Wicked Pact=κֻǺɫʧȥ5ûֻɹѡ㲻ʹö֮ЭԼ Wicked Reward=һֻĿ+4/+2ֱغϽ Wickerbough Elder=γϽʱһ-1/-1ָʾ ǣγȥһ-1/-1ָʾĿ硣 Wicker Warcrawler=ÿս˹赲սʱϷһ-1/-1ָʾ Wielding the Green Dragon=һ+4/+4ֱغϽ Wiitigo=ϸ߽ʱ+1/+1ָʾ άֿʼʱϸϸغ赲赲ϸϷһ+1/+1ָʾ򣬴Ƴһ+1/+1ָʾ Wild Cantor=/ǿãһ֧ Ұ쳪ˣһɫķķС Wild Colos=ݣٿشĸûغУԹԼԣ Wild Dogs=άֽ׶УijһҵҶߣҵõ蹷IJٿȨѭ2֧ԳһơΪ˲ʹá Wild Elephant=̤ Wilderness Elemental=̤ ҰԪصͬжֲٿصķǻ Wilderness Hypnotist=ԣĿɫɫ-2/-0ֱغϽ Wild Evocation=ÿλֵάֿʼʱִչʾһơǵƣֽŽսҸʩʩ֮Ҳ֧䷨á Wildfield Borderpost=֧ٿصһƻӵϣ֧Ұ籮ķá Ұ籮ý ԣӣǻ׵ķС Wildfire Emissary=ױ ңҰʹ+1/+0ֱغϽ Wildfire=ÿŵءҰÿ4˺ Wild Griffin= Wild Growth=ÿܴ˽ĵرԲħʱõؼģǡ Wildheart Invoker=Ŀ+5/+5һṳֱ̈غϽ Wild Jhovall= Wild Leotau=άֿʼʱ֧ǣҰʨ Wild Mammoth=άֿʼʱijλҲٿص࣬һҰëIJٿȨ Wild Might=Ŀ+1/+1ֱغϽκ֧ٶ+4/+4ֱغϽ Wild Mongrel=һƣѡһɫҰֹ+1/+1ΪɫֱغϽ Wild Nacatl=ֻҪٿɽҰȺÿر+1/+1 ֻҪٿƽԭҰȺÿر+1/+1 Wild Pair=һʱʹ֮ԴƿѰһƣҴ֮ļǰͬýƿϴơ Wild Research=ףƿѰһŽƲչʾ֮ϣȻһơȻƿϴơ գƿѰһ˲Ʋչʾ֮ϣȻһơȻƿϴơ Wild Ricochet=ΪĿ˲ѡµĿꡣȻƸΪøѡµĿꡣ Wildsize=Ŀ+2/+2һṳֱ̈غϽ ץһơ Wildslayer Elves=ɿݣԴ-1/-1ָʾķʽ˺ Wild Swing=ѡĿǽһ Wild Wurm=ҰʱͶһöӲңҰջӵϡ Willbender=գ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ԸʦʱΪָһĿĿܸĿꡣ Will-O'-The-Wisp=Уֻо߷ܵ赲 £𡣣һڱغнᱻ𣬶ǸΪãƳܵ˺Ƴս Willow Dryad=ߣڳӵκ֣Ůܱأ Willow Faerie= Willow Priestess=ԣһзý ǣĿɫ÷ڱֱغϽ Wilt-Leaf Cavaliers= Wilt-Leaf Liege=ٿصɫ+1/+1 ٿصɫ+1/+1 ɶٿصʹҶΪýķĹ Windborne Charge=Ŀٿص+2/+2÷ֱغϽ Windborn Muse= ٿΪÿй֧ﲻܹ㡣˷湥ʱ֧ Windbrisk Heights=ڱΣ˵ýʱƿⶥƣһ泯µƳսȻƿס ԣӣ׵ķС ףԣڱغ﹥ʹƳսƣҲ֧䷨á Windbrisk Raptor= ٿءҽйϵܡ Wind Dancer= ԣĿ÷ֱغϽ Wind Drake= Windfall=ÿƣٳͬơ Winding Canyons=ԣһɫħħС ԣܹʹ˲ʱʹ ƣֱغϽ Winding Wurm=죨ٿش֮һάֽ׶֧ʩŷã֮ Windreaper Falcon=У Windreaver= ףƷ߻þֱغϽ ףƷߵ+0/+1ֱغϽ գƷֱ֮غϽ գƷƻӵϡ Windrider Eel= 䡫ÿһIJٿ½սʱ+2/+2ֱغϽ Windscouter= ÿͧй赲սʱƻӵϡ Wind Shear=з ֮-2/-2ʧȥֱغϽ Winds of Change=ÿλҽƷƿУ֮ϴƣȻȡԭͬĿƬΪµơ Winds of Rath=δܽЩڴ˻غв Wind Spirit= սʱֻһ赲 Windstorm=籩ÿ߷ܵX˺ Windswept Heath=ԣ֧1ϮĵأƿѰһֻƽԭƣýȻƿϴơ Windwright Mage=ϵÿ˺ʱõ ֻҪķĹƣ編ʦзܡ Wind Zendikon=ḽڵḽĵ2/2ɫ߷ܵԪȻǵءḽĵĹʱƻӵϡ Wine of Blood and Iron=Ŀ+X/+0ֱغϽXΪڻغϽʱѪ Wingbeat Warrior= ף泯µʹôƲ֧䵱2/2ʱ֧òʹ䷭档 սʿʱĿȹֱغϽ Winged Coatl= ÿһ˺ʱߡ Winged Sliver=Ƭ÷ܡ Wing Puncture=ĿٿصĿ߷ܵ˺ͬǰߵ Wingrattle Scarecrow=ֻҪٿɫ˱зܡ ֻҪٿغɫ˱ܡӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Wing Shards=Ŀһй籩ʹôʱغ֮ǰÿʹùһ㽫︴һΡ Wing Snare=Ŀ߷ܵ Wings of Aesthir=ܴ˽+1/+0һ÷ ȹܡ Wings of Hope=ܴ˽+1/+3зܡ Wings of Velis Vel=Σʱ𡣣 ĿΪ4/4һ÷ֱغϽ Wing Storm=չÿλҸX˺Xͬڸٿ֮߷֮ܵ Winnower Patrol=Ѫ填άֿʼʱԼƿⶥơѲɸй֮ͨչʾơѲɸϷһ+1/+1ָʾ Winnow=Ŀǵص볡һͬƣ֮ץһơ Winter Blast=Xֻѩÿֻ߷ܵ2˺ Wintermoon Mesa=¸ߵý ԣһɫķС ԣ¸ߵأĿء Winter Orb=òвöһŵĵء Winter's Chill=ֻս赲߲֮ǰʹö֮Xܴٿ֮ѩص սʱXĿ깥ЩIJٿ߿ԷֱΪǸ֧12ֹЧֻΪֹ֧ڱغɸɼԸɵս˺ Winter's Grasp=Ŀء Winter Sky=һöӲҡӮô򺮶֮նÿPÿλҷֱ1˺ÿλץһơ Wipe Away=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ Ŀƻӵϡ Wipe Clean=ĿƳսѭ3ƣץһơ Wirecat=κν磬èɹ Wirefly Hive=ԣһöӲҡӮôһ2/2зܵǻýȥǻ档 Wirewood Channeler=ԣXɫĵɫķУXΪϵĵؾ Wirewood Elf=ԣӣǵķС Wirewood Guardian=ѭ2ƣƿѰһƣչʾƣϡȻƿϴơ Wirewood Herald=ִʹӳϽĹʱԴƿһŵؾơչʾƲϡȻƿϴơ Wirewood Hivemaster=ÿһĵؾʱԽһ1/1ɫý Wirewood Lodge=ԣ1㷨УǣԣĿؾ Wirewood Pride=Ŀ+X/+XֱغϽXΪϵؾ Wirewood Savage=ÿһҰ޽ʱץһơ Wirewood Symbiote=һٿصĵؾƻӵϣĿÿغֻʹһΡ Wishmonger=Ŀٿѡɫ֮ɫֱغϽκҶʹôܡ Wispmare= ԽʱĿ硣 ף֧ĺʹʱ㱻 Wistful Selkie=󺣱ʱץһơ Wistful Thinking=ĿץƣȻơ Witch Engine=ߣҲٿκ޷赲 ԣӣ£££µħСĿֻŮIJٿȨΪ˲ʹã Witch Hunter=ԣ˶Ŀ1˺ ףףԣĿɶֲٿصƻӵϡ Witch-Maw Nephilim=ÿʹʱϷ+1/+1ָʾ ÿйʱΪ10࣬ṳֱ̈غϽ Witch's Mist=£ԣĿڱغܹ˺ Withdraw=ĿƻӵϡȻһĿIJٿ֧򽫸ƻӵϡ Withered Wretch=1ĿڷĹеƳս Withering Boon=֧3Ŀٻ Withering Gaze=Ŀչʾơÿһֻɫƣһơ Withering Hex=ÿѭһʱڵήϷһָ߲ʾήÿһָ߲ʾܴ˽-1/-1 Withering Wisps=ڻغϽʱûή £ήÿPÿλҷֱ1˺ÿغԴ˷֧ģܳٿ֮ѩص Witherscale Wurm=ÿ赲赲ʱøɿֱغϽ-1/-1ָʾķʽ˺ ÿ˺ʱȥе-1/-1ָʾ Withstand Death=Ŀﱾغвٻ ˺Լע𡹵ЧӦὫ 0٣ԻӵߵķĹ Withstand=ڱغУֹĿɵ3˺ ץһơ Wit's End=Ŀơ Wizard Mentor=ԣħʦٿصĿƻӵϡ Wizard Replica= գʦġƷĿIJٿ֧䷴ Wizards' School=ԣ1ķء ԣӣյķء ԣӣ׻µķء Wizened Cenn=ٿصӢ+1/+1 Wizened Snitches= չʾƿⶥƵķʽϷ Woebearer=־塣ÿһս˺ʱԽĿƴķĹƻϡ Woebringer Demon= ÿλֵάֿʼʱһ޷ħ Woeleecher=ףԣĿȥһ-1/-1ָʾ2 Wojek Apothecary=ҫԣڱغУֹĿÿйͨɫɵ1˺ Wojek Embermage=ҫԣҮ˽ʦĿÿйͨɫ1˺ Wojek Siren=ҫĿÿйͨɫ+1/+1ֱغϽ Wolfbriar Elemental=ǣʩŴʱض֧ǡ ǾԪؽսʱÿһΣͽһ2/2ɫý Wolf Pack=Ⱥйұ赲ʱԸΪԷңǶ赲˺ Wolf-Skull Shaman=Ѫ填άֿʼʱԼƿⶥơ­ʦй֮ͨչʾơһ2/2ɫý Wolverine Pack=񱩣2ﱻһϵ赲ӵڶֻÿһֻ赲ʹõ+2/+2ֱغϽ Wonder= ֻҪĹУٿغٿصзܡ Woodcloaker=ǣǡ泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 ľʦʱĿṳֱ̈غϽ Wooded Bastion=ԣӣķС /ףԣӣǣǣǣףף׵ķС Wooded Foothills=ԣ֧1ï꣺ƿѰһɽƣýȻƿϴơ Wood Elves=ľؾʱƿѰһƣ֮ýȻὫƿϴơ Wooden Sphere=1ֻڵɫﱻɹʩʱʹôܣֻɶÿʹһΡ Woodfall Primus=̤ ľʱĿ 棨ӳĹʱû-1/-1ָʾӵߵIJٿ·سϣһ-1/-1ָʾ Woodland Changeling=Σʱ𡣣 Woodland Druid= Woodland Guidance=ĿƴķĹƻϡһλֱȵ㡣Ӯٿص֡ȵָչʾƿⶥƣȻ󽫸ƿⶥײչʾܷ֮ñȽϸߵӮñȵ㡣 ֵƳս Woodlurker Mimic=ÿʹһ˫ɫʱ̬Ϊ4/5һǬֱغϽ-1/-1ָʾķʽ˺ Woodripper=3ʱָʾάֿʼʱȥһָʾ޷֮ 1ȥһָʾĿ Wood Sage=ԣ˵һƵơƿⶥϵƽҼӡЩκƾDZ˵ƣǷϡƷķĹС Woodwraith Corrupter=£ǣԣĿֳΪ4/4ǺɫҲɫԪأȻǵء Woodwraith Strangler=һƴķĹƳսϢ Woolly Mammoths=ֻҪٿظѩأëṳ̈ܡ Woolly Razorback=бʱָʾ ֻҪбкָʾؾܣҷֹɵս˺ ÿб赲ʱȥһָʾ Woolly Spider=ë֩ͬзܰ赲ÿë֩赲߷ܵʱë֩+0/+2ֱغϽ Woolly Thoctar= Word of Blasting=ĿǽǽԸǽIJٿɵͬڸǽܷõ˺ Word of Command=鿴ĿֵƲѡһܹʹõƣұʹ֮ƵʹĿġ Word of Seizing=ת˲ֻҪڶѵϣֱ㲻ʹǷܵʽܡ ĿﲢٿȨֱغϽֱغϽ Word of Undoing=ĿвḽڸϵİɫƻǵijС Words of War=ڱغУһ㽫ץһʱΪɸԶĿ2˺ Words of Waste=ڱغУһ㽫һʱΪÿλָһơ Words of Wilding=ڱغУһ㽫ץһʱΪһ2/2ɫý Words of Wind=ڱغУһ㽫ץһʱΪÿλָһٿصƻӵϡ Words of Wisdom=ץƣȻÿλָץһơ Words of Worship=ڱغУһ㽫ץһʱΪ5 Workhorse=ʱĸ+1/+1ָʾ ȥһ+1/+1ָʾһɫħħСΪħԴʹá World at War=ڱغϵһսж׶֮󣬶һս׶ΣԼ֮һж׶ΡڸôսʼʱڱغϹأʩŴƣʱ֮һάֿʼʱԴӷʩŴƣҲ֧䷨á Worldgorger Dragon=У̤ ʱٿصƳϷ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Worldheart Phoenix= ֧ףգ£ңķĹʹԴ˷ˣ֧䷨áʱ+1/+1ָʾ Worldly Counsel=ƿⶥXƣXΪٿصĵ֮лһϣ˳ƿס Worldly Tutor=ƿѰһƣչʾơƿϴ֮󣬽ƿⶥϡ Worldpurge=ƻӵϡÿλִѡƣȻϴƿ⡣зء World Queller=άֿʼʱѡһÿλָһ Worldslayer=ÿߵһս˺ʱ֮5װĿٿصϣʱͬƽʱδװҸ볡󣬴ڳ Wormfang Behemoth=֫Ħ˹ʱƳϷ֫Ħ˹볡ʱԴ˷ƳϷƻӵߵϡ Wormfang Crab=֫зܱ赲֫зʱһλѡһٿأҲ֫зƳϷ֫з볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Wormfang Drake= ֫޽ʱ㽫һ֫ٿصƳϷ֫ޡ֫볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Wormfang Manta= ֫ʱԹһغϡ֫볡ʱڱغжһغϡ Wormfang Newt=֫ˮʱһٿصĵƳϷ֫ˮ볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Wormfang Turtle=֫ʱһٿصĵƳϷ֫볡ʱԴ˷ƳϷӵߵIJٿƻسϡ Worm Harvest=Ĺÿһŵƣ㽫һ1/1˫ɫý ׷ݣԴķĹʹôƣ֧ãһŵơ Wormwood Dryad=ǣֱغϽҶ1˺ £ֱغϽҶ1˺ Worn Powerstone=ħʯý ԣɫħħءΪħԴʹá Worry Beads=ÿλҵάֿʼʱҽƿⶥĹ Worship=ٿκѽʹ1µ˺Ϊ1 Wort, Boggart Auntie=־ άֿʼʱԽĿ꾫ƴķĹƻϡ Worthy Cause=2ʹôʱԶ֧2򽫴ϣǷĹЧӦΪЧӦһݡ һֻ뱻֮ Wort, the Raidmother=Ӷ֭ʱ1/1˫ɫľ飯սʿý ʹõÿɫɫ˲ﶼЭܡʹøʱԺٿءйͨɫδƸΪøƷѡµĿꡣ Wound Reflection=ÿغϽʱÿλָʧȥͬڱغʧȥ˺ᵼʧȥ Wrap in Flames=Ŀ1˺Щﱾغϲܽ赲 Wrap in Vigor=ٿص Wrath of God= Wrath of Marit Lage=׻֮ŭʱкɫɫٿߵòвܱá Wreak Havoc=ƻܱܷ Ŀء Wrecking Ball=Ŀء Wrench Mind=Ŀִһƣƣ Wren's Run Packmaster=ڵؾʱ㽫һٿصĵؾƳս֮볡ʱƻسϡ ǣһ2/2ɫý ٿصǾܡһ˺ʱߡ Wren's Run Vanquisher=չʾһŵؾƻ֧ΪʹؽбĶá ÿһ˺ʱߡ Wretched Anurid=ÿһʱʧȥ1 Wretched Banquet=ĿΪڳСͬʱΪС Wrexial, the Risen Deep=ߣÿDZһս˺ʱԴӸֵķĹʩĿ˲ƣҲ֧䷨áڱغнĹΪ Writ of Passage= ÿܴ˽﹥ʱڻСڣغϲܱ赲 Ԥգչʾͨ״ĿڻС2ﱾغϲܱ赲ֻάʹôܣÿغֻʹһΡ Wu Admiral=ֻҪĶκκڳˮ+1/+1 Wu Elite Cavalry= Wu Infantry= Wu Light Cavalry= Wu Longbowman=ĻغУ湥ǰԺ֣Զһ1˺ Wurmcalling=أǣʹôʱԶ֧ǡʱơ һX/Xɫý Wurmcoil Engine=ϵ սĹʱһ3/3ɫܵԼһ3/3ɫϵܵŽս Wurmskin Forger=Ƥʦʱ+1/+1ָʾⷽĿϡ Wurm's Tooth=ÿʹκɫʱԻ1 Wurmweaver Coil=磨ɫ ܴ˽+6/+6 ǣǣǣپһ6/6ɫý Wu Scout= ʱԼֵơ Wu Spy=ʱκƿⶥ˶ƣһƷŻظҵƿⶥϣһҵķĹ Wu Warship=Ƿκκڳսɹ Wydwen, the Biting Gale= գ£֧1˷ޱƻӵϡ Wyluli Wolf=ԣĿ+1/+1ֱغϽ Xanthic Statue=8/8Ҿ߼̤ܵ ֱغϽ Xantid Swarm= ÿմȺʱֱغϲʹ Xathrid Demon=У̤ άֿʼʱһħȻÿλָʧȥ֮ͬ޷ħʧȥ7 Xenic Poltergeist=ԣĿΪֱ¸άֽ׶ΣԵʩŷãԱȫԭܣ Xiahou Dun, the One-Eyed= ĻغУ湥ǰԽĺķĹƻһźɫƵС Xun Yu, Wei Advisor=ĻغУ湥ǰԺʹһ+2/+0ֱغϽ Yamabushi's Flame=ɽɮĿ3˺Դ˷ܵ˺ڱغнĹΪƳս Yamabushi's Storm=ɽɮ籩ÿ1˺Դ˷ܵ˺ڱغнĹΪƳս Yare=Ŀ֮+3/+0ֱغϽ˻غ赲3ֻе赲Ϸ Yavimaya Barbarian= Yavimaya Coast=ԣ1ħС ԣӣǻյħСάź1˺ Yavimaya Dryad= άʱԴƿѰһƣĿֵIJٿºýƿϴơ Yavimaya Elder=άųߴӳκηĹʱƿѰŻƣչʾСƿϴơ άųߣһơ Yavimaya Enchantress=ÿһ磬άʦ+1/+1 Yavimaya Gnats= ǣάá Yavimaya Granger=죨ٿش֮һάֽ׶֧ʩŷã֮ άũʦʱƿѰһŻأý֮ƿϴơ Yavimaya Hollow=ԣһɫħħС ǣԣĿ Yavimaya Kavu=άſͬڳϺɫάſķͬڳɫ Yavimaya Scion= Yavimaya's Embrace=ٿش˽ܴ˽+2/+2м̤ܡ Yavimaya Wurm=̤ Yawgmoth Demon=Уֻо߷ܵ赲 ȹȲȹܵǰս˺ άֿʼʱһδԼĪħ2˺ Yawgmoth's Agenda=ÿغֻʹһԽĹеΪͬһʹáƽҪķĹΪƳϷ Yawgmoth's Bargain=ԹijƲ衣 ֧1һơ Yawgmoth's Edict=ÿĶֳɹʩһɫʱʧȥ11 Yawgmoth's Will=ֱغϽԽĹеΪͬһʹá˻غбӦĹƳϷ Yawning Fissure=ÿλָһء Ydwen Efreet=ÿħ񹥻ʱһöӲҡħڱغвܽ赲 Yellow Scarves Cavalry= ƽܽ赲 Yellow Scarves General= ƽ첻ɽ赲 Yellow Scarves Troops=ƽɽ赲 Yixlid Jailer=ڷĹеƾʧȥܡ Yoked Plowbeast=ѭƣץһơ Yoke of the Damned= һӳĹʱܴ˽ Yomiji, Who Bars the Way=ÿһ·ȪʾĴӳϽĹʱƻӵϡ Yore-Tiller Nephilim=ÿйʱĿƴķĹýй Yosei, the Morning Star= ǴӳĹʱĿԹһò衣Ŀɸֲٿص Yotian Soldier=񽫹ʱá Young Wei Recruits=κ±ɽ赲 Youthful Knight=ȹ Yuan Shao's Infantry=ÿֻԬܲйʱԬܱܲ赲 Yuan Shao, the Indecisive= Ԭڳʱﲻܱϵ赲 Yuki-Onna=ѩŮʱĿÿʹþֻʱԽѩŮƻӵϡ Yukora, the Prisoner=ħĹ볡ʱٿأҲʳħ Zanam Djinn= ֻҪɫձɫɫͬΪձ飬Ͼ-2/-2 Zap=Ŀ1˺ץһơ Zealot il-Vec=ԪӰֻ赲ߴԪӰܵֻܱߴܵ赲 ÿά˿߽йδ赲ʱĿ1˺ֹά˿ڱغнɵս˺ Zealots en-Dal=άֽ׶Уٿصķǵﶼǰɫ1 Zealous Guardian= Zealous Inquisitor=ףڱغУйٽܵ1˺ΪĿ֮ Zealous Persecution=ֱغϽٿص+1/+1ɶֲٿص-1/-1 Zebra Unicorn=ÿ1ƶɵ˺1 Zektar Shrine Expedition=䡫ÿһIJٿ½սʱ̽Ϸһָ̽ʾ ̽ȥָ̽ʾﲢһ7/1ɫ߼̤ ܵԪŽսһ迪ʼʱ Zelyon Sword=ѡòв֮ ԣֻҪֺ֮ãĿ+2/+0 Zendikar Farguide= Zephid's Embrace=ܴ˽+2/+2÷ܣҲܳΪܵĿꡣ Zephid= Ƶ²ܳΪܵĿꡣ Zephyr Falcon=Уӥʱ Zephyr Net= ܴ˽ؾ ܡ Zephyr Spirit=ɴֽ赲ʱƻӵϡ Zephyr Sprite= Zerapa Minotaur=ȹ ţͷʧȥȹֱغϽκҶʹôܡ Zhalfirin Commander=湥ÿһ߲湥֮赲ʱ赲-1/-1ֱغϽ ףףĿʿ+1/+1ֱغϽ Zhalfirin Crusader=湥߲湥֮赲赲-1/-1ֱغϽ ףʮ־ܵ1˺תĿϡ Zhalfirin Knight= ףףȹֱغϽ Zhang Fei, Fierce Warrior= ŷɹʱá Zhang He Wei General= Zhang Liao, Hero of Hefe=ɶĶ˺ѡһŲĶûƣԴЧӦ Zhao Zilong Tiger General= ƽ赲ʱ+1/+1ֱغϽ Zhou Yu, Chief Commander=Ķκκڳ褲ܹ Zhuge Jin, Wu Strategist=ĻغУ湥ǰԺ誣ʹһڴ˻غϲܱ赲 Zirilan of the Claw=ңңԣƿѰһΪƣϷΪЧºϴơﲻٻ֮Ӱ졣κλغϽʱƳϷ Zodiac Dog=ɽߣκɽڳ޷赲 Zodiac Dragon=ʮФķĹԽʮФƻС Zodiac Goat=ɽߣκɽڳ޷赲 Zodiac Horse=ߣκκڳ޷赲 Zodiac Monkey=ߣκڳ޷赲 Zodiac Ox=ߣκڳ޷赲 Zodiac Pig=ߣκڳ޷赲 Zodiac Rabbit=ߣκڳ޷赲 Zodiac Rat=ߣκڳ޷赲 Zodiac Rooster=ƽԭߣκƽԭڳ޷赲 Zodiac Snake=ߣκڳ޷赲 Zodiac Tiger=ߣκڳ޷赲 Zoetic Cavern=ԣӣķС 泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Zof Shade=£+2/+2ֱغϽ Zombie Assassin=ԣĹеƺٸɱƳսĿǺɫ Zombie Boa=£ѡһɫڱغУÿٸ߱ɫ赲ʱֻܹʹ÷ʱʹôܡ Zombie Brute=̤ ǿ1ڴƽʱÿչʾһٸƣһ+1/+1ָʾ Zombie Cannibal=ÿʳʬٸһս˺ʱԽĿڸַĹеƳս Zombie Cutthroat=֧5泯µʹôƲ֧䵱2/2ʱ֧ʹ䷭档 Zombie Goliath= Zombie Infestation=ƣһ2/2ɫٸý Zombie Master=ٸá£ԼܡҲٿκ޷赲 Zombie Mob=ٸЧʱÿһٻķسУһ+1/+1ָʾٸϣЩٻƳϷ Zombie Musher=ѩ ӣȮٸԲѩһ㷨֧ Zombie Outlander=̱ Zombie Scavengers=ĹһƳϷ Zombie Trailblazer=һٿδõӶĿسΪֱغϽһٿδõӶĿֱغϽ Zombify=ĿĹƻسϡ Zoologist=ǣԣչʾƿⶥơƣ֮ýķĹ Zo-Zu the Punisher=ÿһؽʱ̹ӶԸõصIJٿ2˺ Zuberi, Golden Feather= Ϊʨաʨ+1/+1 Zulaport Enforcer=4Ϸһȼָʾʱͬ ȼ1-23/3ȼ3+5/5ִֻܱɫ赲 Zuo Ci, the Mocking Sage=ܵﲻ赲ȡ Ķѡϵʱѡȡ Zuran Enchanter=£ԣĿҴһơֻĻغʹôܡ Zuran Orb=һŵأ2 Zuran Spellcaster=ԣʩ߶Ŀ1˺ Zur's Weirding=չʾƵķʽϷ κҽҪһƣΪչʾơȻκҿ֧2򽫸ӵߵķĹ֧ҳơ Zur the Enchanter= ÿʦʱԴƿѰһܷõڻС3Ľƣýƿϴơ #Wagic 0.12.1 ˵ ļ by linshier and Phantom #֪: # - ıȫǸʽ # - ӢĴСд # - ˵ִӢĸ # - ļGB2312ʽʹ÷Ǹַĺ֣Ϸ޷ʾ ########################## # DECK EDITOR # ########################## Filter By...=λҪѰҵĿơ Switch Decks=ԵǰƵ޸ģ@Բ鿴ơ Rename Deck=ơ Save & Quit Editor=ԵǰƵ޸ģ@˵ Save As AI Deck=еĸı佫ɶӡ Quit Editor=ԵǰƵ޸ģ@˵ Cancel=رոò˵ ########################## # AI DECK # ########################## Air Sea Battle=׼Ŀֲɡ Alliance=ڰسDZɯĵ@սĺ١@׼԰֮ɣ Allied Warriors=Ϊһ֧ɽأɭ֣@յϾ@@ͳһսǵ Allies=Ȼ@һǾͲ赲@@㻹ýƤ@һ@Ǿ룡 Angelism=ʹĴӹķߣ@ʿֻ־ܡ AshenmoorCohort=ʵ@ĸоΣ@@ʹࡣ@һ@@㡭@ص硣 Bad Dreams=ǵʱ@ԼǷجΰɡ Badlands=Σյĵȴ㡣@ֺ@Ľ Bad Moon=ҹĻ٣جϮ@а齫ڰԨ Balefire Blast=Ŀ@Խͻһ Ball Lightning=ҿ@˿Եȼ@ʲôǣ Barbarians=ΪҰȷɣǧȷѡ@ΪֻǴҰغ@ҰˣŻ@Ȼݺݴ򵹡@@Ǵشˣ@˱ʹǰ@ʵذһ仰˵ꡣ Bleeding Megrim=@ʤĵڶ@ʧܵĵڶһ@ն Blind Faith=ӭս֧Ӷ@ڰ͹಻ Bloodhall Ooze=114ʼǣ@ʹû͸õл@ijɳѾԤơ@ʵϣҿ񱩵ôĴ@סIJʱҲ@ǷΪʵҵİȫ@ʦʵҷзֵIJҳ Boar's Tusks=׼һ֧ǿӰɣ@ӵŻȻϵ Burning=ȼҹ͵ƣ@ǰ׼@çײĹ@ŭ@΢Ļ@ʹսᡭ Corruption=ǻٵ㡣@ǻƻ㡣@ǻ㡣@һͿնĿ@һʣʱŮ@IJкף Creaky Wood=@һֱȻһ֡@ӵ@ǿԼ Create your Deck!=ǿƼ@ñϷɣ Death=ǻӻӡ@սʤʱ@ջЩʬ Deep Blue=ȷҪٻֻǿ@볡𣿿㹻ǿ@սǣ@ûעڡ Depletion=󾮵ĺУ@˼ĵ@޵Ϣ@ʦ裬@ʵĵܶڵȴȥ֡ Destroy=ҽݻأ@ľӣ@㡣 Disciplination=ҵľڼɴδҴ棬@ҼԸġ@ǣҿΪҴԮ@ĸ㣬Ǹˣ Dragons=־Ŀҡ@ң@Ϳϻɫʡ Elfball=ԴԴϵķ֧£@ʿɵĺ׻㡣@Ͻܰɣûκʤ㣡 Elfolk=һ֧٪@ͬʱǿ׳@٪ķֳ? Elves=ҲΪл⡭@˭˵ֻйֻأ Enchanted Coatl=ģħŮҵһֻ³@ϱǿ@ֱܵ Enchanted=κζʿϿ׻ߡ@@װǽս޲ʤ Enchantresses=뾴ηħŮɣ@һСģ@ǽӶʩ@һΪǿսʿ Eviscerator=㶯˺Լ@Ȼ㲻Ҳ˺㡣 Faeries=ע⣬ⲻǺ@ӦΣյƷ֡ Fairy Archmage=@@@ǻ@@ؾʲô Giants!=Ծ˵ĹʵϺգ@ò׼@ν뼺Ч@Χȷһ¡ Goblin Spike=ߴǣҶգʦ@㼰ĵ@ȵȣҶĴ@ҪҪʲô@@һսʿ@ٻǰһ̣ Good Knight=˯ˡ@@Сģʿˣ@ǵ̸ļ£@϶֮·@ǵ Heartmender=˭@ʲô@@ƻǶ@Իǿ@߻@Ƕ Hot & Hasty=ʹ㶯֮ǰ@ǵȽȼ㣡 Howlings=ŭĹ@Ԫصİɽ@ͼء Inquisitor=Ѿ׼@ϻǯȴ㣬@Ǽƻȫ赲ĽŲ@ĥ Jihad=ǿһ@Ƿֲܣ@׳@ľӽǻ Jungle=ɽ룬ֺƽԭ@Ѿ˸׼ Justice=ȵͽܷɣ@ÿﷸӦýŭƲá Kinsb. Cavalier=ʿǵս@ʿ϶@Ϊ@ŽǵijDZ Kithkin=£@ڷ˼Ž£@սֻһ@Ǿǽصߣ@ͽҪ֧ Kobold Overlord=ҲDzһ@Ҳȷʵ@ʱ뵽ǿĹӶ Lafiel=ʮһŮ쳶ʱ@ǧҪǵòɱΣ@ʧȥ@ֻĻô򵥣 Life & Death=@ΪĻ@@ìܣ@ǻΪ䡣@ǵϵ@ΪԴȪ Magnivore=Ҫ͹⡭¶@ΪǡǸӡ@ĻΪ@һĴ Master of Ether=ҽΧ@ҵ޵ Mermadness=ƾֹսʿħ֧Ԯ@ƭе Might Sliver=ע⣡Сģ@޴ڣе@ǵӰ@綼ЩΣյСռˡ Mighty Murk=ɭľ쵼£@պͺォṥľӡ@Ҫ͹׳DZ Millage=ܾԼ@㹻@ʶ֮ǰ@н顣 Mindwracked=ʲôأʲôء@һЩ@ЩҪң@ôأ@ҪҲҪ@@ҵʲô@ⲻҵ@ҵ˭˭@⡣һɱġ@@ҵ˼ Nightmare=һһεĶΣ@Ȼʤ Noble Predators=ˡ@@ܰɡ@Ȼǻץס㡣 No Bushwhacker=ƣٹƣ@һһ顣@ôԼڹֲӰ@Ҫս飡 Panda Hive=һ@ڿµĿή@ƷŶ@ƵĿ Persistence=ɣľΪ@ŭƷ@޻֮@ܲϵĹ㡣 Plane ofthe Apes=Ƿǿ@Գݱ˵Ĵأ@㽫õ𰸡 Plateau=ڲ˹ߵأ@ʹԪغ͹׼ս@սĵ Premade G/R=ƵĹȽϼ򵥣@Է֡@ǿҽ@Լƣ@ϷȤ Rack them all=ʤʤ@ת֫塣@ûʲô@㲻Ͷ Rats!=̬죬@ɱè@ҧҡеӤ@ԹͰң@@Ͱװ㣬@˵̫ñǵijѨ@ǵ̸ǵ@ߴͼдϡ Red Cats=ʿĺ͵Ұ@ɽ Red Green Ally=ǻƣ@ӵйͬĿꡣ@ʱ@еĶֶ Relentless=Ž棬 Saproling Surge=Ⱥ䶯ľ@ľӡ Savannah=Ϊ˷ǵˣ@µ@ûκϾͶԿ Selesnya=㵨ֻ˻Ϊ Shatter=㽫ԼŬ@ŭ@ȫ Shocking M'taurs=һĿ@սˣ@žһ SilverBlade=Ҫģ@ɶ˺@Թ͹֣ʿ@ѽ˺ɷ飬@ʹע⵽ǵĴ֮ǰ Skies of Emeria=е½ߵģ@û˿ͽǵ@ʽ@ Slightly Sligh=Īɢ@ͬʱҲӵǿ Snake Pit=ǵ@ֿǵ@ǵӵ@@Ҫһǣ@ܿҪ˯ˡ Soldiers=վһ@һһ@罣ܵǽǰ@Dzֹͣ@Dz@Զ Spectral Rack=ǽϴԣ@㽫һ֪@ǽǿ Taiga=ˡ@@ܾǵļй Tarmac=ĪҮŵĽŵף@ڿϵζΣ Terror=ţ궯ţ@ȫվˣ@DzԲӣ@˼@ʹҲˣ@㿴Щʱ The Memorial=һ֧쳣ǿ@ɵľʱ@ʲôأ@@Ĥݼ@ŵ Thistlestings=ȽӢصIJ䡣@Ի Token Terror=СģԸط@@ʹ÷dzֶٵĻϲӡ Traveling Party=ǿܿ@ðռ塣@㲻˽ܵõİ@õĻ Treefolk=˭@@ЩԪصŭ@ΪԼһ@ץסǵƤ Tree Planter=ʹ㲻ȥɭ֣@ɭҲ㡣@µ磬@ΪǵĿס Tsabo=׼Ӧһ֧@ӷĹӿٸ@ǴӺأ Twin Pricks=ţѾˡ@ιʳʱˡ Undead Lords=ŵǵζ@ǵĻӦϲ@ΪܿҪΪеһԱˡ VampireViscounts=ҧĴУ@⳩ҾƵĿУ@⼫п@ѵɣ Vanguard'sChosen=ǰ棡@ڲͣ@ûʲôֹ Viashino Warrior=צӣͻ@ι̵ĺǵ Vigilant Watch=һʿҲƣ룬@Сȴᡣ@ǻ䱸@ʱ׼ӭĵˡ White Blades=һ֧ʿʿ@ɵľӡ@@赲@ֻһ޲ߣ Wraith's Feast=ҵľֻ㣬@Ҷļɱ㡣 Wrath=ʹĿ@Ƿս@ Yavimaya=ֺʹ󺣵ڼᣬ@׼ս Zuberi's Flock=Ϊҫ@չսʿ@Խ϶@׼ #LANG:Deutsch #Deutsche Uebersetzung fuer Wagic 0.10.0 von Psyringe, # aufbauend auf der vorherigen bersetzung von Aco & Funky H. # und Ergaenzungen von Jeck. #Note to translators: # - Cards' names and types are translated here (see bottom of the file) # - Cards' rules text is translated in a separate file: Res\lang\de_cards.txt # - Translations are case sensitive # - Limitation: Special characters that are not in the limited 128 ASCII # set can not be used, the game won't display them. # - DO NOT TRANSLATE ANYTHING in the _cards.dat files. ########################## # USER INTERFACE: # ########################## Yes=Ja No=Nein Player=Spieler Save & Back to Main Menu=Speichern & ins Menue Back to Main Menu=Zurueck ins Menue Back to main menu=Zurueck ins Menue # Note: There's no sense in providing a translation for "Cancel" # here, since there's a spell of this name, and the translation # of this spell will override anything we set here. # Simple Pad: Spacebar=Leertaste Del=Loeschen Caps=GROSS/klein Confirm=Bestaetigen ########################## # MAIN MENU # ########################## # Engine initialization: LOADING SET: %s=LADE SET: %s # Main menu: Play=Spielen Deck Editor=Decks editieren Shop=Karten kaufen Options=Optionen Exit=Beenden # Number of cards display: %s: %i cards (%i)=%s: %i Karten (%i) Database: %i cards=Datenbank: %i Karten # Scrolling messages: You have a %i%% victory ratio with Deck%i=Du hast eine %i%%ige Erfolgsquote mit Deck%i You have played %i games with Deck%i=Du hast %i Spiele mit Deck %i gespielt You have played a total of %i games=Du hast insgesamt %i Spiele gespielt Unlock the difficult mode for more challenging duels!=Schalte mehr Schwierigkeitsstufen frei fuer anspruchsvollere Duelle! Interested in playing Momir Basic? You'll have to unlock it first :)=Interessiert an Momir Basic? Dann schalte es frei! :) You haven't unlocked the random deck mode yet=Du hast den Zufallsdeck-Modus noch nicht freigeschaltet You haven't unlocked the evil twin mode yet=Du hast den "Boeser Zwilling"-Modus noch nicht freigeschaltet You have unlocked %i expansions out of %i=Du hast %i von %i Sets freigeschaltet You have a total of %i cards in your collection=Du hast %i Karten in Deiner Sammlung The cards in your collection have an average value of %i credits=Die Karten in Deiner Sammlung haben einen Durchschnittswert von %i Credits The shopkeeper would buy your entire collection for around %i credits=Der Kaufmann wuerde deine Kartensammlung fuer %i Credits kaufen You currently have %i credits=Du besitzt momentan %i Credits More cards and mods at http://wololo.net/wagic=Weitere Karten und Mods unter http://wololo.net/wagic These stats will be updated next time you run Wagic=Diese Statistiken werden beim naechsten Programmstart aktualisiert # Number of players menu: 1 Player=1 Spieler 2 Players=2 Spieler Demo=Demo Test Suite=Testlabor # Game type menu: Classic=Klassisch Momir Basic=Momir Basic Random 1 Color=zufaellig (einfarbig) Random 2 Colors=zufaellig (zweifarbig) # Player deck menu: Choose a Deck=Waehle ein Deck Create your Deck!=Erstelle Dein Deck! Premade G/R=Beispieldeck G/R NO DECK AVAILABLE,=Keine Decks vorhanden, PRESS CIRCLE TO GO TO THE DECK EDITOR!=Druecke Kreis, um in den Deckeditor zu gelangen! # Opponent deck menu: Choose Opponent=Gegner waehlen (easy)=(*) (hard)=(***) Random=zufaellig Evil Twin=Boeser Zwilling LOADING DECKS=DECKS WERDEN GELADEN ########################## # DUEL # ########################## # Players: Player 1=Spieler 1 Player 2=Spieler 2 # Turns & Priority: your turn=Dein Zug opponent's turn=Gegner am Zug opponent plays=Gegner spielt you play=Du spielst # Phases & Steps: Untap=Enttappen Upkeep=Versorgung Draw=Ziehen Main phase 1=1. Hauptphase Combat begins=Begin der Kampfphase Attackers=Angreifer Deklarieren Blockers=Blocker Deklarieren Combat damage=Kampfschaden Combat ends=Ende der Kampfphase Main phase 2=2. Hauptphase End=Endphase Cleanup=Aufraeumen # Interrupts: Interrupt?=Unterbrechen? X Interrupt - 0 No - [] No to All=X Unterbr. - 0 Nein - [] Nein zu allen X Interrupt - 0 No=X Unterbrechen - 0 Nein # Stack: Deals %i damage to=Fuegt %i Schaden zu: is exiled=wird exiliert Player %i draws %i card=Spieler %i zieht %i Karten goes to graveyard=kommt auf den Friedhof %s goes to graveyard=%s kommt auf den Friedhof # Abilities: Ability=Faehigkeit Attacker=Angreifen Blocker=Blocken Copy=Kopieren Cycling=Umwandeln Damage=Schaden Deathtouch=Todesberuehrung Destroy=Zerstoeren Draw=Karte ziehen Equip=Ausruesten Fizzle=Verhindern Life=Leben Momir=Momir Move=Verschieben Put into play=ins Spiel bringen # Regenerate gets its translation from the card of the same name Tap=Tappen # Untap gets its translation from the phase of the same name # Abilities (special cases): Add =Erzeuge white=weisses blue=blaues black=schwarzes green=gruenes red=rotes mana= Mana # Other: sacrifice=Opfern # End of Match / Victory screen: Difficulty Bonus=Schwierigkeits-Bonus 'Live dangerously and you live right' Bonus=Wagemut-Bonus Life Delta Bonus=Lebensdifferenz-Bonus 'Decree of Theophilus' Bonus='Dekret des Theophilus'-Bonus Miller Bonus=Mueller-Bonus 'Fast and Furious' Bonus='Kurz und Schmerzlos'-Bonus Victory=Sieg Task: %s=Auftrag: %s Credits per minute: %i=Credits pro Minute: %i Game length: %i seconds=Spieldauer: %i Sekunden Congratulations! You earn %i credits=Glueckwunsch! Du hast %i Credits gewonnen! You have been defeated=Du wurdest besiegt! Player %i wins (%i)=Spieler %i gewinnt (%i) Please check your deck (not enough cards?)=Bitte Deck ueberpruefen - nicht genug Karten? Please support this project!=Bitte unterstuetze dieses Projekt! Wagic is free, open source, and developed on the little free time I have=Wagic ist ein Open Source Projekt, das ich in meiner wenigen Freizeit entwickle If you enjoy this game, please consider donating a few bucks=Wenn dir das Spiel gefaellt, dann spende doch vielleicht ein paar Kroeten (Seriously, donate or I'll kill this cute little bunny)=(Ernsthaft, spende oder ich toete dieses suesse kleine Kaninchen!) Thanks in advance for your support.=Vielen Dank im Voraus fuer Eure Unterstuetzung. # Error Messages: AN ERROR OCCURRED, CHECK FILE NAMES=Ein Fehler ist aufgetreten, ueberpruefe die Dateinamen ########################## # DECK EDITOR # ########################## # Deck editor menu: --NEW--=--Neu-- Save=Speichern Save & Rename=Speichern & umbenennen Switch decks without saving=Deck wechseln ohne Speichern *Complete collection & reset*=*Sammlung komplettieren & Reset* Rename deck=Deck umbenennen # Info layer - directional keys: Prev. color=Vorher. Farbe. Next color=Naechste Farbe. Prev.=Vorher. Next=Naechste card=Karte cards=Karten # Info layer - symbol keys: Toggle Images=Bilder an/aus View Collection=Sammlung ansehen View Deck=Deck ansehen Add card=Karte ins Deck Remove card=Karte entf. Sell card=Karte verkaufen # Info layer - explanations: Use SQUARE to view collection,=Druecke [] um die Sammlung zu sehen. Use SQUARE to view your deck,=Druecke [] um das Deck zu sehen. Press L/R to cycle through=Druecke L und R, um durch die deck statistics.=Deckstatistiken zu blaettern. # Other strings: Collection=Sammlung Deck=Deck No Card=Keine Karte Your Deck: %i cards=Dein Deck: %i Karten menu=Menue in: collection=in: Sammlung in: deck=in: Deck # Statistics - page 1: Statistics Summary=Statistik-Ueberblick Lands=Laender Creatures=Kreaturen Spells=Sprueche Instants=Spontanzauber Enchantments=Verzauberungen Sorceries=Hexereien Average converted mana cost=Durchschn. umgew. Manakosten Probabilities=Wahrscheinlichkeiten No land in 1st hand=Kein Land in 1. Hand No land in 9 cards=Kein Land i.d. ersten 9 Krt. No creatures in 1st hand=Keine Kreatur in 1. Hand Playgame statistics=Spielstatistiken Games played=Spiele gespielt Victory ratio=davon gewonnen Total price (credits)=Wert des Decks (Credits) # Statistics - page 2: Mana cost detail=Detaillierte Manakosten Card counts per mana cost:=Kartenanzahl pro Manakosten: Average converted mana cost: %2.2f=Durchschnittliche umgewandelte Manakosten: %2.2f C=K C - Converted mana cost. Cards with cost>%i are included in the last row.=K - Umgewandelte Manakosten. Karten mit Kosten >%i sind in der letzten Zeile enthalten. # - Total number of cards with given cost=# - Gesamtzahl der Karten mit den entsprechenden Kosten # Statistics - page 3: Mana cost detail - Creatures=Detaillierte Manakosten - Kreaturen Creature counts per mana cost:=Anzahl Kreaturen pro Manakosten: # Statistics - page 4: Mana cost detail - Spells=Detaillierte Manakosten - Sprueche Non-creature spell counts per mana cost:=Anzahl Nicht-Kreaturen-Karten pro Manakosten: # Statistics - page 5: Mana production=Mana-Produktion Counts of manasources per type and color:=Anzahl Mana-Quellen pro Typ und Farbe: BL=SL BL - Basic lands=SL - Standardlaender NB=NL NB - Non-basic lands=NL - Nichtstandard-Laender O=A O - Other (non-land) manasources=A - Andere (nicht-Land) Manaquellen T=S T - Totals=T - Summe # Statistics - page 6: Mana production - in mana symbols=Mana-Produktion - in Mana-Symbolen Total colored manasymbols in lands' production:=Gesamtzahl der Manasymbole in der Manaproduktion der Laender: # Statistics - page 7: Mana cost per color=Manakosten pro Farbe Total colored manasymbols in cards' casting costs:=Gesamtzahl der Manasymbole in den Spruchkosten der Karten: # Statistics - page 8: No lands in first n cards:=Kein Land in den ersten n Karten: No creatures in first n cards:=Keine Kreatur in den ersten n Karten: # Statistics - page 9: Victory statistics=Sieges-Statistiken Victories against AI:=Siege gegen die KI: Games played: %i=Spiele gespielt: %i Victory ratio: %i%%=davon gewonnen: %i%% ########################## # SHOP # ########################## credits: %i=Credits: %i []:other cards=[]:andere Karten See available tasks=Frage nach Auftraegen *Steal 1,000 credits*=*Stehle 1.000 Credits* ########################## # TASKS: # ########################## Task Board=Verfuegbare Auftraege There are no tasks that need to be done. Come again tomorrow.=Keine Auftraege verfuegbar. Versuch es morgen noch mal. Days left: %i=Tage Zeit: %i Reward: %i=Lohn: %i You have to defeat %s before it causes too much harm.=Du musst %s besiegen, bevor es zuviel Unheil anrichtet. Please defeat %s as soon as possible.=Bitte besiege %s so schnell wie moeglich. Defeat %s=Besiege %s Defeat %s in a way it won't forget. Bring it to %i life.=Erteile %s eine Lektion! Bringe es auf %i Leben. Slaughter %s! Beat it to %i life or less.=Vernichte %s! Bringe es auf %i Leben oder weniger. Slaughter %s (%i lives)=Vernichte %s (%i Leben) Defeat %s after keeping it occupied for %i turns.=Besiege %s nachdem Du es %i Zuege lang beschaeftigt hast. Defeat %s, but play with it for %i turns first.=Besiege %s, aber spiele zuerst %i Zuege lang mit ihm. Defeat %s and make sure it doesn't take more than %i turns.=Besiege %s und benoetige nicht mehr als %i Zuege. Defeat %s, in a duel no longer than %i turns.=Besiege %s in maximal %i Zuegen. Delay %s for %i turns=Halte %s %i Zuege lang auf. Defeat %s before turn %i=Schlage %s in maximal %i Zuegen Defeat any opponent, having at least %i lives in the end.=Besiege einen beliebigen Gegner und habe am Ende mindestens %i Leben. Win flawlessly (%i lives)=Gewinne makellos (%i Leben) Reach Invulnerability (%i lives)=Werde unverwundbar (%i Leben) Reach Immortality! (%i lives)=Werde unsterblich! (%i Leben) Bury %i %s cards to your opponent's graveyard and defeat him.=Begrabe %i Karten im Friedhof von %s und besiege es. Tame the nature (%i)=Zaehme die Natur (%i) Evaporation (%i)=Verdampfung (%i) Bring the order (%i)=Schaffe Ordnung (%i) Exorcism (%i)=Exorzismus (%i) Dusk (%i)=Abenddaemmerung (%i) Selective disaster (%i)=Selektive Zerstoerung (%i) ########################## # OPTIONS # ########################## # Options tab: Settings=Optionen General Options=Allgemeine Optionen Music volume=Lautstaerke (Musik) Mute=stumm Max=maximal SFX volume=Lautstaerke (Effekte) Difficulty=Schwierigkeitsstufe Normal=normal Hard=schwierig Harder=heftig Evil=uebel Display InGame extra information=Zeige mehr Informationen im Spiel Enable cheat mode=Geheimmodus aktivieren Seconds to pause for an Interrupt=Unterbrechungs-Zeitfenster in Sekunden Interrupt my abilities=Unterbreche eigene Faehigkeiten Interrupt my spells=Unterbreche eigene Sprueche Interrupt opponent's end of turn=Unterbreche Zug-Ende des Gegners # Game tab: Game=Spiel Interface Options=Benutzerfuehrungs-Optionen Language=Sprache Closed hand=Geschlossene Hand visible=sichtbar invisible=unsichtbar Hand direction=Hand-Richtung horizontal=waagerecht vertical=senkrecht Mana display=Manavorrats-Anzeige Simple=schlicht Eye candy=schoen Both=beides Reverse left and right triggers=L- und R-Taste vertauschen Disable card image loading=Kartenbilder deaktivieren User=Spieler User Options=Profil-Optionen Credits: %i=Credits: %i Cards: %i=Karten: %i Sets: %i (of %i)=Sets: %i (von %i) Theme: %s=Thema: %s Artist: %s=Kuenstler: %s Default=Standard New Profile=Neues Profil Use this Profile=Dieses Profil verwenden Use this Theme=Dieses Thema verwenden # Credits tab: Credits=Abspann ########################## # CREDITS # ########################## # The game currently does not translate its credits screen. # The following translations are provided for reference. They will # need a width check if they are put into the game in the future. #Wagic, The Homebrew?! by Wololo=Wagic, The Homebrew?! von Wololo #updates, new cards, and more on http://wololo.net/wagic=Updates, neue Karten und mehr auf http://wololo.net/wagic #Many thanks to the people who help this project=Vielen Dank an alle, die diesem Projekt helfen #Art: Julio, Jeck, J=Grafik: Julio, Jeck, J #Dev Team: Abrasax, Daddy32, Dr.Solomat, J,=Entwickler: Abrasax, Daddy32, Dr.Solomat, J, #Jeck, Leungclj, Superhiro, Psyringe, Wololo=Jeck, Leungclj, Superhiro, Psyringe, Wololo #Thanks to everyone who contributes code/content on the forums!=Danke auch an alle, die in den Foren Code, Karten, Grafiken usw. beigetragen haben! #Developed with the JGE++ Library (http://jge.khors.com)=Entwickelt mit der JGE++ Bibliothek (http://jge.khors.com) #Player's avatar from http://mathieuchoinet.blogspot.com, under CC License=Spieler-Avatar von http://mathieuchoinet.blogspot.com, unter CC-Lizenz #Background picture and some art from the KDE project, www.kde.org=Hintergrundbild und einige Grafiken vom KDE project, www.kde.org #SFX From www.soundsnap.com=Soundeffekte von www.soundsnap.com #Music by Celestial Aeon Project, http://www.jamendo.com=Musik von Celestial Aeon Project, http://www.jamendo.com #This work is not related to or endorsed by Wizards of the Coast, Inc=Dieses Programm steht in keiner Beziehung zu und wird nicht unterstuetzt von Wizards of the Coast, Inc. #Please support this project with donations at http://wololo.net/wagic=Bitte unterstuetze dieses Projekt mit Spenden auf http://wololo.net/wagic ########################## # TROPHY ROOM: # ########################## Achievements=Errungenschaften Difficulty Modes=Schwierigkeitsmodi Achieved a 66% victory ratio.=66% der Spiele gewonnen. Momir Mode=Momir-Modus Won with exactly 8 lands.=Mit exakt 8 Laendern gewonnen. Evil Twin Mode='Boeser Zwilling'-Modus Won with same army size.=Mit gleicher Armeestaerke gewonnen. Random Deck Mode=Zufallsdeck-Modus Won against a higher difficulty.=Sieg auf hoeherer Schwierigkeitsstufe. Valuable Collection=Wertvolle Sammlung Collection valued over 10,000c.=Sammlung mehr als 10.000c wert. Collection Info=Sammlungs-Information Card Spoiler=Karten anzeigen %i locked sets remain.=Noch %i Sets freischaltbar. Unlocked all %i sets.=Alle %i Sets freigeschaltet. Back to Trophies=Zurueck zu den Trophaeen Booster=Booster Cards=Karten Details=Details Collection Stats=Sammlungs-Statistiken Total Value: %ic=Gesamtwert: %ic Total Cards (including duplicates): %i=Anzahl Karten (mit Duplikaten): %i Unique Cards: %i=Anzahl Karten (ohne Duplikate): %i Most Duplicates: %i (%s)=Meiste Duplikate: %i (%s) Favorite Set: %s=Bevorzugtes Set: %s Highest Mana Cost: %i (%s)=Hoechste Manakosten: %i (%s) Most Powerful: %i (%s)=Hoechste Staerke: %i (%s) Toughest: %i (%s)=Hoechste Widerstandskraft: %i (%s) ########################## # CARD DATA: RARITY # ########################## %s Common=%s Haeufig %s Uncommon=%s Ungewoehnlich %s Rare=%s Selten %s Mythic=%s Mythisch ########################## # CARD DATA: TYPES # ########################## # Types (rule 204.2a) Artifact=Artefakt Creature=Kreatur Enchantment=Verzauberung Instant=Spontanzauber Land=Land #Plane Planeswalker=Weltenwanderer Sorcery=Hexerei Tribal=Stammeskarte #Vanguard # Supertypes (rule 204.4a) Basic=Standard Legendary=Legendaer Snow=Verschneit World=Welt # Subtypes (rule 204.3) # please keep the english alphabetical order, makes it easier to update! # Artifact subtypes (rule 204.3f) Contraption=Ausruestung Equipment=Geraet Fortification=Befestigung # Enchantment subtypes (rule 204.3g) Aura=Aura Shrine=Schrein # Land subtypes (rule 204.3h) Desert=Wueste Forest=Wald Island=Insel Lair=Hort Locus=Ort Mine=Mine Mountain=Gebirge Plains=Ebene Power-Plant=Kraftwerk Swamp=Sumpf Tower=Turm Urza's=Urzas # Planeswalker subtypes (rule 204.3i) # Instant/Sorcery subtypes (rule 204.3j) Arcane=Arkan # Creature subtypes (rule 204.3k) Advisor=Berater Ally=Verbuendeter Angel=Engel Anteater=Ameisenbaer Antelope=Antilope Ape=Menschenaffe Archer=Bogenschuetze Archon=Archon Artificer=Handwerker Assassin=Assassine Assembly-Worker=Montagearbeiter Atog=Atog Aurochs=Auerochse Avatar=Avatar Badger=Dachs Barbarian=Barbar Basilisk=Basilisk Bat=Fledermaus Bear=Baer Beast=Bestie Beeble=Bobbel Berserker=Berserker Bird=Vogel Blinkmoth=Blinkmotte Boar=Wildschwein Bringer=Bringer Brushwagg=Buschkoeter Camarid=Camarid Camel=Kamel Caribou=Karibu Carrier=Uebertraeger Cat=Katze Centaur=Zentaur Cephalid=Zephalid Chimera=Chimaere Citizen=Buerger Cleric=Kleriker Cockatrice=Wolpertinger Construct=Konstrukt Coward=Feigling Crab=Krabbe Crocodile=Krokodil Cyclops=Zyklop Dauthi=Dauthi Demon=Daemon Deserter=Deserteur Devil=Teufel Djinn=Dschinn Dragon=Drache Drake=Sceada Dreadnought=Schlachtschiff Drone=Drohne Druid=Druide Dryad=Dryade Dwarf=Zwerg Efreet=Ifrit Egg=Ei Elder=Aeltester Elemental=Elementar Elephant=Elephant Elf=Elf Elk=Elch Eye=Betrachter Faerie=Feenwesen Ferret=Frettchen Fish=Fisch Flagbearer=Fahnentraeger Fox=Fuchs Frog=Frosch Fungus=Pilzwesen Gargoyle=Gargoyle Giant=Riese Gnome=Gnom Goat=Ziege Goblin=Goblin Golem=Golem Gorgon=Gorgo Graveborn=Leiche Griffin=Greif Hag=Vettel Harpy=Harpyie Hellion=Teufelsbraten Hippo=Flusspferd Homarid=Homarid Homunculus=Homunculus Horror=Schrecken Horse=Pferd Hound=Hund Human=Mensch Hydra=Hydra Hyena=Hyaene Illusion=Illusion Imp=Bold Incarnation=Inkarnation Insect=Insekt Jellyfish=Qualle Juggernaut=Juggernaut Kavu=Kavu Kirin=Kirin Kithkin=Kithkin Knight=Ritter Kobold=Kobold Kor=Kor Kraken=Krake Lammasu=Lammasu Leech=Egel Leviathan=Leviathan Lhurgoyf=Lhurgoyf Licid=Zecke Lizard=Eidechse Manticore=Mantikor Masticore=Mastikor Mercenary=Soeldner Merfolk=Meervolk Metathran=Methathran Minion=Diener Minotaur=Minotaurus Monger=Freihaendler Mongoose=Mungo Monk=Moench Moonfolk=Mondvolk Mutant=Mutant Myr=Myr Mystic=Mystiker Nautilus=Nautilus Nephilim=Nephilim Nightmare=Nachtmahr Nightstalker=Nachtschrat Ninja=Ninja Noggle=Noggele Nomad=Nomade Octopus=Oktopus Ogre=Oger Ooze=Schlammwesen Orb=Sphaere Orc=Ork Orgg=Orgg Ouphe=Buboh Ox=Ochse Oyster=Auster Pegasus=Pegasus Pentavite=Pentavit Pest=Nervensaege Phelddagrif=Phelddagrif Phoenix=Phoenix Pincher=Kneifer Pirate=Pirat Plant=Pflanze Prism=Prisma Rabbit=Hase Rat=Ratte Rebel=Rebell Reflection=Reflektion Rhino=Nashorn Rigger=Monteur Rogue=Raeuber Salamander=Salamander Samurai=Samurai Sand=Sand Saproling=Saproling Satyr=Satyr Scarecrow=Vogelscheuche Scorpion=Skorpion Scout=Spaeher Serf=Leibeigener Serpent=Schlange Shade=Schatten Shaman=Schamane Shapeshifter=Gestaltwandler Sheep=Schaf Siren=Sirene Skeleton=Skelett Slith=Slith Sliver=Remasuri Slug=Schnecke Snake=Ophis Soldier=Soldat Soltari=Soltari Spawn=Abkoemmling Specter=Specter Spellshaper=Spruchwandler Sphinx=Sphinx Spider=Spinne Spike=Stachel Spirit=Geist Splinter=Splitter Sponge=Schwamm Squid=Tintenfisch Squirrel=Eichhoernchen Starfish=Seestern Surrakar=Surrakar Survivor=Ueberlebender Tetravite=Tetravit Thalakos=Thalakos Thopter=Thopter Thrull=Thrull Treefolk=Baumhirte Triskelavite=Triskelavit Troll=Troll Turtle=Schildkroete Unicorn=Einhorn Vampire=Vampir Vedalken=Vedalken Viashino=Viashino Volver=Modulon Wall=Mauer Warrior=Krieger Weird=Seltsamkeit Whale=Wal Wizard=Zauberer Wolf=Wolf Wolverine=Vielfrass Wombat=Wombat Worm=Gewuerm Wraith=Wraith Wurm=Wurm Yeti=Yeti Zombie=Zombie Zubera=Zubera # Plane subtypes (rule 204.3m) ########################## # CARD DATA: NAMES # ########################## # please keep this alphabetized Abandon Hope=Verlust der Hoffnung Abandoned Outpost=Aufgegebener Aussenposten Abbey Gargoyles=Abteigargoylen Abbey Matron=Oberin der Abtei Abduction=Entfuehrung Abeyance=Zurueckhaltung Abjure=Abschwoerung Abolish=Abschaffen Abomination=Scheusslichkeit Aboroth=Aboroth Aboshan's Desire=Aboshans Verlangen Aboshan, Cephalid Emperor=Kaiser Aboshan About Face=Kehrseite Absolute Grace=Ewige Gnade Absolute Law=Ewiges Gesetz Absolver Thrull=Absolutions-Thrull Absorb Vis=Lebenskraft absorbieren Absorb=Absorbieren Abuna's Chant=Abunas Gesang Abundance=Ueberfluss Abyssal Gatekeeper=Torwaechter der Unterwelt Abyssal Horror=Schrecken der Unterwelt Abyssal Hunter=Unterweltjaeger Abyssal Nightstalker=Hoellischer Nachtschrat Abyssal Nocturnus=Unterwelt-Nocturnus Abyssal Specter=Unterweltgespenst Academy at Tolaria West=Akademie von West-Tolaria Academy Rector=Rektor der Akademie Academy Researchers=Forscher der Akademie Academy Ruins=Ruinen der Akademie Accelerate=Beschleunigung Accelerated Mutation=Beschleunigte Mutation Acceptable Losses=Akzeptable Verluste Accumulated Knowledge=Gesammeltes Wissen Accursed Centaur=Fluchbeladener Zentaur Acidic Dagger=Vergifteter Dolch Acidic Slime=Aetzender Schleim Acidic Sliver=Saeureremasuri Acidic Soil=Aetzender Boden Acolyte of Xathrid=Xathrids Tempeldienerin Acorn Harvest=Eichelernte Acquire=Akquirieren Acridian=Blattlaeufer Act of Treason=Verraeterische Tat Ad Nauseam=Bis zum Erbrechen Adamaro, First to Desire=Adamaro, als Erster begehrend Adarkar Sentinel=Adarkarwaechter Adarkar Unicorn=Adarkareinhorn Adarkar Valkyrie=Adarkarwalkuere Adarkar Wastes=Adarkarwueste Adarkar Windform=Adarkarwindgestalt Adder-Staff Boggart=Natternstab-Boggart Addle=Verdutzen Advance Scout=Spaeher der Vorhut Advanced Hoverguard=Vorgerueckter Schwebgardist Adventuring Gear=Abenteurer-Ausstattung Advice from the Fae=Ratschlag der Fee Aegis of Honor=Aegide der Ehre Aegis of the Meek=Behuetung der Sanften Aeon Chronicler=Chronist der Ewigkeit Aerial Caravan=Wolkenkaravane Aerie Mystics=Adlerhorst-Mystiker Aerie Ouphes=Adlerhorst-Bubohs Aesthir Glider=Aesthirgleiter AEther Barrier=AEtherbarriere AEther Burst=AEtherschwall AEther Charge=AEtherattacke AEther Figment=AEthergespinst AEther Flash=AEtherblitz AEther Membrane=AEthermembran AEther Mutation=AEthermutation AEther Rift=AEtherspalt AEther Shockwave=AEther-Schockwelle AEther Snap=AEtherknall AEther Spellbomb=AEther-Spruchbombe AEther Sting=AEtherstich AEther Storm=AEthersturm AEther Tide=AEtherfluten AEther Vial=AEtherphiole AEther Web=AEthernetz AEtherflame Wall=Mauer aus AEtherflammen AEthermage's Touch=Beruehrung des AEthermagiers AEtherplasm=AEtherplasma AEthersnipe=AEtherputzer AEthertow=AEthersog Afflict=Leiden lassen Afiya Grove=Afiyahain Afterlife=Seelenwandlung Aftershock=Nachbeben Ageless Entity=Zeitloses Etwas Ageless Sentinels=Zeitloser Wachposten Agent of Masks=Agent der Masken Agent of Shauku=Shaukus Agent Agent of Stromgald=Agent der Stromgalder Aggravated Assault=Anhaltender Ansturm Aggression=Agressivitaet Aggressive Urge=Aggressiver Drang Agility=Geschicklichkeit Agonizing Demise=Schmerzvolles Ableben Agonizing Memories=Bedrueckende Erinnerungen Agony Warp=Kruemmender Schmerz Agrus Kos, Wojek Veteran=Agrus Kos, Wojek-Veteran Agyrem=Agyrem Air Bladder=Luftblase Air Elemental=Luftelementar Airborne Aid=Hilfe aus der Luft Airdrop Condor=Luftlande-Kondor Ajani Goldmane=Ajani Goldmaehne Ajani Vengeant=Ajani der Raecher Akki Avalanchers=Akki-Steinschlaeger Akki Blizzard-Herder=Akki-Blizzardrufer Akki Coalflinger=Akki-Kohlenwerfer Akki Drillmaster=Akki-Einpauker Akki Lavarunner=Akki-Lavalaeufer Akki Raider=Akki-Pluenderer Akki Rockspeaker=Akki-Steinefluesterer Akki Underling=Akki-Handlanger Akki Underminer=Akki-Kaputtmacher Akoum Refuge=Akoum-Refugium Akrasan Squire=Akrasischer Junker Akroma's Blessing=Akromas Segen Akroma's Devoted=Akromas Ergebene Akroma's Memorial=Akromas Denkmal Akroma's Vengeance=Akromas Rache Akroma, Angel of Fury=Akroma, Engel der Wut Akroma, Angel of Wrath=Akroma, Engel des Zorns Akron Legionnaire=Legionaer aus Akron Aku Djinn=Aku-Dschinn Akuta, Born of Ash=Akuta, aus Asche geboren Alabaster Dragon=Alabasterdrache Alabaster Leech=Alabaster-Egel Alabaster Potion=Alabastertrank Alabaster Wall=Alabastermauer Alaborn Cavalier=Berittener Alaborn Alaborn Grenadier=Alaborngrenadier Alaborn Musketeer=Alaborn-Musketier Alaborn Trooper=Alabornkaempfer Alaborn Veteran=Alabornveteran Alaborn Zealot=Fanatischer Alaborn Aladdin's Lamp=Aladins Wunderlampe Aladdin's Ring=Aladins Ring Alarum=Alarmierung Albino Troll=Albinotroll Aleatory=Wuerfelspiel Alexi's Cloak=Alexis Umhang Alexi, Zephyr Mage=Alexi Westwindzauberin Algae Gharial=Algen-Gavial Ali Baba=Ali Baba Aliban's Tower=Armax' Turm All Suns' Dawn=Aufgang aller Sonnen Allay=Ploetzliche Stille Alley Grifters=Trickdiebe Allied Strategies=Gemeinsame Strategie Allosaurus Rider=Allosaurusreiter Alloy Golem=Legierungsgolem Alluring Scent=Lockender Duft Alluring Siren=Betoerende Sirene Alms=Almosen Alpha Kavu=Kavu-Rudelfuehrer Alpha Myr=Alphamyr Alpha Status=Rudelfuehrer-Status Altar Golem=Altargolem Altar of Bone=Knochenaltar Altar of Dementia=Altar des Wahnsinns Altar of Shadows=Schattenaltar Altar's Light=Licht des Altars Alter Reality=Veraenderte Realitaet Aluren=Magischer Hain Ambassador Laquatus=Botschafter Laquatus Ambassador Oak=Eichen-Botschafter Amber Prison=Bernsteingefaengnis Ambition's Cost=Preis des Ehrgeizes Ambush Commander=Ueberfall-Kommandant Ambush Party=Lauernde Raeuber Ambush=Hinterhalt Amoeboid Changeling=Amoeboider Wandelwicht Amok=Amok Amphibious Kavu=Amphibien-Kavu Amrou Kithkin=Amrou Kithkin Amrou Scout=Amrou-Spaeher Amrou Seekers=Amrou-Sucher Amugaba=Amugaba Amulet of Kroog=Amulett aus Kroog Amulet of Quoz=Quozamulett Amulet of Unmaking=Amulett der Aufhebung An-Havva Constable=Konstabler von An-Havva An-Havva Inn=Gasthaus von An-Havva An-Havva Township=An-Havva An-Zerrin Ruins=Ruinen von An-Zerrin Ana Battlemage=Ana-Kampfmagier Ana Disciple=Vela-Schueler Ana Sanctuary=Vela-Heiligtum Anaba Ancestor=Anabischer Vorfahr Anaba Bodyguard=Anaba-Leibwaechter Anaba Shaman=Anaba-Schamane Anaba Spirit Crafter=Anaba-Geisterbeschwoerer Anaconda=Anakonda Anarchist=Anarchist Anarchy=Anarchie Anathemancer=Fluchmagier Anavolver=Vela-Modulon Ancestor's Chosen=Ausgewaehlter der Ahnfrau Ancestor's Prophet=Prophet der Ahnin Ancestral Knowledge=Kenntnis der Ahnen Ancestral Mask=Ahnenmaske Ancestral Memories=Wissen der Ahnen Ancestral Tribute=Tribut der Ahnen Ancestral Vision=Vision der Ahnen Ancient Amphitheater=Uraltes Amphitheater Ancient Craving=Uraltes Verlangen Ancient Den=Uralte Hoehle Ancient Grudge=Uralter Groll Ancient Hydra=Uralte Hydra Ancient Kavu=Uralter Kavu Ancient Ooze=Steinaltes Schlammwesen Ancient Runes=Antike Runen Ancient Silverback=Alter Silberruecken Ancient Spider=Uralte Spinne Ancient Spring=Alte Quelle Ancient Tomb=Grab der Ahnen Ancient Ziggurat=Uralte Zikkurat Andradite Leech=Anthrazit-Egel Angel of Despair=Engel der Verzweiflung Angel of Fury=Zorniger Engel Angel of Mercy=Engel der Gnade Angel of Retribution=Engel der Vergeltung Angel of Salvation=Engel der Errettung Angel's Feather=Engelsfeder Angel's Grace=Gnade des Engels Angel's Herald=Bote des Engels Angel's Mercy=Erbarmen des Engels Angel's Trumpet=Engelshorn Angelfire Crusader=Feuerengel-Kreuzritter Angelic Benediction=Weihung der Engel Angelic Blessing=Himmlischer Segen Angelic Chorus=Choral der Engel Angelic Curator=Himmlischer Kurator Angelic Favor=Himmlische Hilfe Angelic Page=Engelsgleicher Helfer Angelic Protector=Leuchtender Engel Angelic Renewal=Himmlische Erneuerung Angelic Shield=Schild der Engel Angelic Wall=Mauer der Engel Angelic Wall=Seraphsmauer Angelsong=Engelsgesang Anger=Der Aerger Angry Mob=Aufgebrachter Poebel Animal Boneyard=Tieranger Animal Magnetism=Tieranziehungskraft Animate Artifact=Artefaktbelebung Animate Dead=Belebung der Toten Animate Land=Belebte Landschaft Animate Wall=Mauerbelebung Ankh of Mishra=Mishras Ankh Annex=Annektion Annihilate=Vollstaendige Vernichtung Annul=Annullieren Anodet Lurker=Schleichendes Anodet Anoint=Salbung Ant Queen=Ameisenkoenigin Antagonism=Antagonismus Anthem of Rakdos=Hymne der Rakdos Anthroplasm=Menschenform Anti-Magic Aura=Magieabweisende Aura Antler Skulkin=Geweih-Schaedelpuppe Anurid Barkripper=Rindenreisser-Anurid Anurid Brushhopper=Buschhuepfer-Anurid Anurid Murkdiver=Schlammtaucher-Anurid Anurid Scavenger=Umgrabender Anurid Anurid Swarmsnapper=Schwarmschnapper-Anurid Anvil of Bogardan=Amboss aus Bogardan Apathy=Apathie Apes of Rath=Menschenaffen aus Rath Aphetto Alchemist=Aphettonischer Alchimist Aphetto Dredging=Aphettonische Grabpflege Aphetto Exterminator=Aphettonischer Ausrotter Aphetto Grifter=Aphettonischer Gauner Aphetto Runecaster=Aphettonischer Runenleser Aphetto Vulture=Aphetto-Geier Aphotic Wisps=Aphotischer Hauch Apocalypse Chime=Glocke der Apokalypse Apocalypse Hydra=Apokalypse-Hydra Apocalypse=Apokalypse Apothecary Initiate=Apotheker-Novizin Apprentice Necromancer=Geisterbeschwoerer-Lehrling Apprentice Sorcerer=Magiergeselle Apprentice Wizard=Zauberlehrling Aquamoeba=Aquamoebe Aquamorph Entity=Aquamorphes Etwas Aquastrand Spider=Wasserstrang-Spinne Aquitect's Will=Wille des Aquitekten Araba Mothrider=Araba-Mottenreiter Arachnoid=Arachnoide Arashi, the Sky Asunder=Arashi, der Himmelsteiler Arbiter of Knollridge=Schiedsmann vom Huegelruecken Arc Blade=Lichtbogen-Klinge Arc Lightning=Lichtbogen Arc Mage=Flammbogen-Magier Arc-Slogger=Lichtbogen-Slogger Arcane Denial=Mysterioese Ablehnung Arcane Laboratory=Zauberwerkstatt Arcane Sanctum=Mysterioeses Sanktum Arcane Spyglass=Mysterioeses Fernglas Arcane Teachings=Mysterioese Lehren Arcanis the Omnipotent=Arcanis der Allgewaltige Arcanum Wings=Schwingen des Arkanen Arcbound Bruiser=Lichtbogen-Scherge Arcbound Crusher=Lichtbogen-Schlaeger Arcbound Fiend=Lichtbogen-Unhold Arcbound Hybrid=Lichtbogen-Bastard Arcbound Lancer=Lichtbogen-Lanzentraeger Arcbound Overseer=Lichtbogen-Aufseher Arcbound Ravager=Lichtbogen-Verwuester Arcbound Reclaimer=Lichtbogen-Verwerter Arcbound Slith=Lichtbogen-Slith Arcbound Stinger=Lichtbogen-Stachler Arcbound Wanderer=Lichtbogen-Wanderer Arcbound Worker=Lichtbogen-Arbeiter Archaeological Dig=Archaeologische Ausgrabung Archangel=Erzengel Archdemon of Unx=Erzdaemon von Unx Archery Training=Fernkampftraining Architects of Will=Architekten des Willens Archive Trap=Archiv-Falle Archivist=Archivar Archmage Ascension=Aufstieg des Erzmagiers Archon of Justice=Archon der Gerechtigkeit Arctic Flats=Arktisches Flachland Arctic Foxes=Polarfuechse Arctic Merfolk=Arktisches Meervolk Arctic Nishoba=Arktischer Nishoba Arctic Wolves=Polarwoelfe Arcum Dagsson=Arcum Dagsson Arcum's Sleigh=Arcums Schlitten Arcum's Weathervane=Arcums Wetterfahne Arcum's Whistle=Arcums Pfeife Ardent Militia=Heissbluetige Miliz Ardent Plea=Sehnliche Bitte Ardent Soldier=Heissbluetiger Soldat Arena=Arena Arenson's Aura=Arensons Aura Argivian Find=Argivischer Fund Argivian Restoration=Argivische Restauration Argothian Elder=Argothischer Weiser Argothian Enchantress=Argothische Zauberin Argothian Swine=Argothisches Wildschwein Argothian Wurm=Argothischer Wurm Arid Mesa=Wasserarmer Tafelberg Ark of Blight=Lade der Faeulnis Armadillo Cloak=Mantel des Guerteltiers Armageddon Clock=Armageddon-Uhr Armageddon Clock=Armageddonuhr Armageddon=Armageddon Armageddon=Goetterdaemmerung Armament Master=Ruestmeister Armed Response=Bewaffnete Antwort Armillary Sphere=Armillarsphaere Armistice=Waffenstillstand Armor of Faith=Ruestung des Glaubens Armor of Thorns=Dornenpanzer Armor Sliver=Gepanzerter Remasuri Armored Ascension=Gepanzerter Hoehenflug Armored Galleon=Gepanzerte Galleone Armored Griffin=Gepanzerter Greif Armored Guardian=Gepanzerter Waechter Armored Pegasus=Gepanzerter Pegasus Armorer Guildmage=Magier der Waffenschmiedegilde Arms Dealer=Waffenhaendler Army Ants=Kriegerameisen Arnjlot's Ascent=Arnjlots Aufstieg Arrest=Festnahme Arrogant Vampire=Hochmuetiger Vampir Arrogant Wurm=Arroganter Wurm Arrow Volley Trap=Pfeilhagel-Falle Arsenal Thresher=Arsenal-Drescher Artifact Mutation=Artefaktmutation Artificer's Intuition=Eingebung des Handwerkers Artificial Evolution=Kuenstliche Entwicklung Ascendant Evincar=Aufsteigender Evincar Ascendant Evincar=Aufstrebender Envincar Ascending Aven=Aufsteigender Avior Asha's Favor=Ashas Gunst Ashcoat Bear=Aschenpelzbaer Ashen Firebeast=Aschfahle Feuerbestie Ashen Ghoul=Aschfahler Ghoul Ashen Monstrosity=Aschfahle Monstrositaet Ashen Powder=Asche der Toten Ashen-Skin Zubera=Bleichhaeutiger Zubera Ashenmoor Cohort=Kohorte aus Aschenmoor Ashenmoor Gouger=Aschenmoorgauner Ashenmoor Liege=Vasall des Aschenmoors Ashes of the Fallen=Asche der Gefallenen Ashes to Ashes=Asche zu Asche Ashling the Pilgrim=Ascheline die Pilgerin Ashling's Prerogative=Aschelines Vorrecht Ashling, the Extinguisher=Ascheline die Ausloescherin Ashnod's Altar=Ashnods Altar Ashnod's Battle Gear=Ashnods Kampfausruestung Ashnod's Cylix=Ashnods Kelch Ashnod's Transmogrant=Ashnods Umformer Asmira, Holy Avenger=Asmira, die heilige Raecherin Aspect of Mongoose=Mungoblut Aspect of Wolf=Wolfsblut Aspect of Wolf=Wolfsrudel Assassin's Blade=Dolch des Attentaeters Assassinate=Meucheln Assault / Battery=Misshandlung / Pruegelandrohung Assault Zeppelid=Angriffszeppelid Assembly Hall=Versammlungshalle Assembly-Worker=Montagearbeiter Assert Authority=Autoritaet durchsetzen Astral Slide=Astralrutsche Astral Steel=Astralstahl Astrolabe=Astrolabium Atalya, Samite Master=Atalya, Samitische Meisterin Atog=Atog Atogatog=Atogatog Attrition=Verschleiss Attunement=Einklang Augur il-Vec=Augur il-Vec Augur of Skulls=Augur der Schaedel Augury Adept=Meister der Wahrsagerei Auntie's Hovel=Tantchens Bruchbude Auntie's Snitch=Tantchens Spitzel Aura Barbs=Aurazacken Aura Blast=Aurenvernichtung Aura Extraction=Aura-Entzug Aura Flux=Aurafluktuation Aura Fracture=Aurenbruch Aura Graft=Aurenuebertragung Aura Mutation=Aurenmutation Aura of Dominion=Aura der Oberherrschaft Aura of Silence=Aura des Schweigens Aura Shards=Aurascherben Aura Thief=Aurenklauer Auramancer's Guise=Verkleidung des Aurenschoepfers Auramancer=Auraschoepfer Auratog=Auratog Auratouched Mage=Auraumwobener Magier Aurification=Goldstarre Auriok Bladewarden=Auriok-Klingenwart Auriok Champion=Auriok-Champion Auriok Glaivemaster=Auriok-Glefenschwinger Auriok Salvagers=Auriok-Wiederverwerter Auriok Siege Sled=Auriok-Belagerungsmaschine Auriok Steelshaper=Auriok-Stahlformer Auriok Transfixer=Auriok-Versteinerer Auriok Windwalker=Auriok-Windwanderer Aurochs Herd=Auerochsenherde Aurochs=Auerochse Aurora Eidolon=Morgenroete-Eidolon Aurora Griffin=Morgenroetegreif Auspicious Ancestor=Verheissungsvoller Vorfahr Austere Command=Nuechterner Befehl Autochthon Wurm=Ureingesessener Wurm Autumn Willow=Herbstweide Autumn-Tail, Kitsune Sage=Herbstschwanz, Weiser Kitsune Avalanche Riders=Lawinenreiter Avalanche=Lawine Avarax=Avarax Avarice Totem=Totem des Geizes Avatar of Discord=Avatar des Missklangs Avatar of Fury=Avatar des Zorns Avatar of Hope=Avatar der Hoffnung Avatar of Might=Avatar der Macht Avatar of Will=Avatar des Willens Avatar of Woe=Avatar des Leids Aven Archer=Avior-Bogenschuetze Aven Augur=Avior-Augur Aven Brigadier=Avior-Brigadier Aven Cloudchaser=Avior-Wolkenjaeger Aven Envoy=Avior-Gesandter Aven Farseer=Avior-Weitblicker Aven Fateshaper=Avior-Schicksalsformer Aven Fisher=Avior-Fischer Aven Flock=Aviorschwarm Aven Fogbringer=Avior-Nebelbringer Aven Liberator=Avior-Befreier Aven Mimeomancer=Avior-Wandelmagier Aven Mindcensor=Avior-Gedankenzensor Aven Redeemer=Avior-Erloeser Aven Riftwatcher=Avior-Rissbeobachter Aven Shrine=Avior-Schrein Aven Smokeweaver=Avior-Rauchflechter Aven Soulgazer=Avior-Seelenstarrer Aven Squire=Avior-Junker Aven Trailblazer=Avior-Pionier Aven Trooper=Avior-Stosstrupp Aven Warcraft=Avior-Kriegskunst Aven Warhawk=Avior-Kriegsfalke Aven Windreader=Avior-Luefteleser Avenger en-Dal=Raecher en-Dal Avenging Angel=Racheengel Avenging Druid=Raechender Druide Avian Changeling=Vogelartiger Wandelwicht Avizoa=Avizoa Avoid Fate=Das Schicksal vermeiden Awakener Druid=Erweckender Druide Awakening=Erwachen Awe Strike=Von Ehrfurcht ergriffen Awesome Presence=Furchterregende Aura Axegrinder Giant=Aexteschleifender Riese Aysen Abbey=Die Abtei von Aysen Aysen Bureaucrats=Aysenischer Buerokrat Aysen Crusader=Aysenische Kreuzritter Aysen Highway=Der Hellweg nach Aysen Ayumi, the Last Visitor=Ayumi, die letzte Besucherin Azami, Lady of Scrolls=Azami, Herrin der Spruchrollen Azamuki, Treachery Incarnate=Azamuki, Inbegriff des Verrats Azimaet Drake=Azimaet-Sceada Azorius AEthermage=Azorius-aethermagier Azorius Chancery=Azorius-Kanzlei Azorius First-Wing=Elite-Geschwader der Azorius Azorius Guildmage=Azorius-Gildenmagier Azorius Herald=Azorius-Herold Azorius Ploy=Azorius-Tricks Azorius Signet=Azorius-Petschaft Azure Drake=Azurblauer Sceada Azusa, Lost but Seeking=Azusa die Suchende Back to Basics=Grundlagenforschung Backfire=Gegenfeuer Backlash=Rueckschlag Backslide=Rueckrutsch Bad Moon=Mondschatten Bad River=Duesterwasser Badlands=Oedland Baki's Curse=Bakis Fluch Baku Altar=Baku-Altar Bala Ged Thief=Dieb aus Bala Ged Balance of Power=Gleichgewicht der Kraefte Balance=Ausgleich Balance=Balance Balancing Act=Balanceakt Balduvian Barbarians=Balduvianische Barbaren Balduvian Bears=Balduvianische Baeren Balduvian Conjurer=Balduvianischer Beschwoerer Balduvian Dead=Tote aus Balduvia Balduvian Fallen=Balduvianische Gefallene Balduvian Frostwaker=Balduvianischer Frostrufer Balduvian Horde=Balduvianische Horde Balduvian Hydra=Balduvianische Hydra Balduvian Rage=Balduvianischer Zorn Balduvian Shaman=Balduvianischer Schamane Balduvian Trading Post=Balduvianischer Handelsposten Balduvian War-Makers=Balduvianische Kaempfer Balduvian Warlord=Balduvianischer Kriegsfuerst Balefire Liege=Vasall des Unheilfeuers Baleful Stare=Blick des Unheils Ball Lightning=Kugelblitz Ballista Squad=Ballistaeinheit Balloon Peddler=Ballonkraemer Ballynock Cohort=Kohorte aus Ballynock Ballynock Trapper=Fallensteller aus Ballynock Ballyrush Banneret=Bannertraeger aus Ballyrush Baloth Cage Trap=Balothkaefig-Falle Baloth Woodcrasher=Forstzertrampelnder Baloth Balshan Beguiler=Balshanischer Taeuscher Balshan Collaborator=Balshanischer Kollaborateur Balshan Griffin=Balshan-Greif Balthor the Defiled=Balthor der Befleckte Balthor the Stout=Balthor der Beleibte Bamboozle=Verunsichern Bandage=Verband Bane of the Living=Bann alles Lebens Banefire=Bannfeuer Baneslayer Angel=Bannender Engel Banewasp Affliction=Fluchwespen-Heimsuchung Banishing Knack=Gabe des Verbannens Banshee's Blade=Klinge der Todesfee Bant Battlemage=Kampfmagier aus Bant Bant Charm=Amulett aus Bant Bant Panorama=Panorama von Bant Bant Sojourners=Besucher aus Bant Bant Sureblade=Sicherer Kaempfer aus Bant Bant=Bant Barbarian Bully=Barbarischer Tyrann Barbarian Guides=Barbarische Fuehrer Barbarian Lunatic=Wahnsinniger Barbar Barbarian Outcast=Ausgestossener Barbar Barbarian Riftcutter=Barbarischer Spaltenhauer Barbarian Ring=Barbaren-Kampfring Barbed Field=Verstacheltes Feld Barbed Foliage=Stachliges Laub Barbed Lightning=Gezackter Blitz Barbed Sextant=Gezackter Sextant Barbed Shocker=Zackenbewehrter Schocker Barbed Sliver=Gezackter Remasuri Barbed Wire=Stacheldraht Barbed-Back Wurm=Stachelwurm Barbtooth Wurm=Zackenzahnwurm Bargain=Handel Bargaining Table=Verhandlungstisch Barishi=Barishi Barkhide Mauler=Rindenhautmalmer Barkshell Blessing=Gesegneter Rindenmantel Barl's Cage=Barls Kaefig Baron Sengir=Baron Sengir Barrel Down Sokenzan=Durch Sokenzan preschen Barreling Attack=Rollender Angriff Barren Glory=Oeder Ruhm Barren Moor=Oedes Moor Barrenton Cragtreads=Klippenlaeufer aus Barrenton Barrenton Medic=Sanitaeter aus Barrenton Barrin's Codex=Barrins Zauberbuch Barrin's Spite=Barrins Hass Barrin's Unmaking=Barrins Aufhebung Barrin, Master Wizard=Barrin, der Meisterzauberer Barrow Ghoul=Huegelghoul Barter in Blood=Blutiger Tauschhandel Baru, Fist of Krosa=Baru, die Faust Krosas Basal Sliver=Basalremasuri Basalt Gargoyle=Basaltgargoyle Basalt Golem=Basaltgolem Basalt Monolith=Basaltmonolith Bash to Bits=In Stuecke schlagen Basking Rootwalla=Sonnenbadende Wurzeleidechse Bathe in Light=Im Licht baden Baton of Courage=Stab des Muts Baton of Morale=Stab der Moral Battered Golem=Zerbeulter Golem Battering Craghorn=Klippenhornwidder Battering Ram=Sturmramme Battering Sliver=Rammender Remasuri Battering Wurm=Rammender Wurm Battle Cry=Schlachtruf Battle Frenzy=Schlachtenzorn Battle Mastery=Kampfueberlegenheit Battle of Wits=Geistiges Duell Battle Rampart=Schlachtpalisade Battle Screech=Kampfkreischen Battle Squadron=Angriffsschwadron Battle Strain=Kampfstrapaze Battle-Mad Ronin=Kampfversessener Ronin Battlefield Forge=Feldschmiede Battlefield Medic=Frontsanitaeter Battlefield Percher=Schlachtfeld-Knochenvogel Battlefield Scrounger=Schlachtfeld-Pluenderer Battlegate Mimic=Ausfalltor-Nachaeffer Battlegrace Angel=Engel der Kampfgnade Battlegrowth=Kampfwachstum Battletide Alchemist=Kampfesglueck-Alchimist Battlewand Oak=Kampfstab-Eichenkrieger Battlewise Aven=Kampferprobter Avior Batwing Brume=Fledermausnebel Bay Falcon=Buchtfalke Bayou Dragonfly=Mangrovenlibelle Bayou=Mangrovensumpf Bazaar of Wonders=Basar der Wunder Beacon Behemoth=Leitstern-Behemoth Beacon Hawk=Signalfalke Beacon of Creation=Leitstern der Schoepfung Beacon of Destiny=Leitstern des Schicksals Beacon of Destruction=Leitstern der Zerstoerung Beacon of Immortality=Leitstern der Unsterblichkeit Beacon of Tomorrows=Leitstern des Morgigen Beacon of Unrest=Leitstern der Unruhe Bear Cub=Baerenjunges Bearscape=Baerental Beast Attack=Bestienangriff Beast Hunt=Jagd nach Bestien Beast of Burden=Lasttier Beast of Burden=Lastvieh Beast Walkers=Die wilden Wanderer Beastmaster Ascension=Aufstieg des Baendigers Beastmaster's Magemark=Zauberzeichen des Baendigers Beckon Apparition=Erscheinung herbeiwinken Bedlam=Massenschlacht Bee Sting=Hornissenstich Befoul=Entwuerdigung Behemoth Sledge=Behemoth-Vorschlaghammer Behemoth's Herald=Bote des Behemoths Belbe's Armor=Belbes Ruestung Belbe's Percher=Belbes Knochenvogel Belbe's Portal=Belbes Portal Belfry Spirit=Glockenstuhl-Geist Belligerent Hatchling=Streitlustiges Jungtier Bellowing Fiend=Schreiender Unhold Belltower Sphinx=Glockenturm-Sphinx Beloved Chaplain=Beliebter Kaplan Ben-Ben, Akki Hermit=Ben-Ben, Akki-Einsiedler Benalish Cavalry=Benalische Kavallerie Benalish Commander=Benalischer Kommandant Benalish Emissary=Benalischer Gesandter Benalish Heralds=Benalische Herolde Benalish Hero=Benalische Heldin Benalish Infantry=Benalische Infanterie Benalish Knight=Benalischer Ritter Benalish Lancer=Benalischer Lanzentraeger Benalish Missionary=Benalischer Missionar Benalish Trapper=Benalischer Fallensteller Bend or Break=Biegen oder Brechen Benediction of Moons=Segen der Monde Benevolent Ancestor=Wohlwollender Vorfahr Benevolent Bodyguard=Wohlwollender Leibwaechter Benevolent Unicorn=Sanftmuetiges Einhorn Benthic Behemoth=Tiefsee-Behemoth Benthic Djinn=Meeresdschinn Benthic Explorers=Meeresforscher Benthicore=Benthikor Bequeathal=Hinterlassenschaft Bereavement=Vereinsamung Berserk Murlodont=Berserkendes Murlodont Berserkers of Blood Ridge=Berserker aus der Blutklamm Beseech the Queen=Die Koenigin anflehen Bestial Fury=Kampfinstinkt Betrayal of Flesh=Betrug des Fleisches Betrayal=Verrat Betrothed of Fire=Verlobung mit dem Feuer Bewilder=Durcheinanderbringen Bifurcate=Spaltung Big Game Hunter=Riesenwildjaeger Bile Urchin=Galliger Balg Bind=Binden Binding Agony=Mitgefuehlter Schmerz Binding Grasp=Requirierung Biomantic Mastery=Biomagisches Meisterstueck Bioplasm=Bioplasma Biorhythm=Biorhythmus Birchlore Rangers=Birkenkunde-Waldlaeufer Bird Maiden=Vogelmaedchen Birds of Paradise=Paradiesvoegel Biting Tether=Einschneidende Gurte Bitter Ordeal=Bitteres Gottesurteil Bitterblossom=Bitterbluete Bituminous Blast=Pechhaltiger Strahl Black Carriage=Schwarze Kutsche Black Knight=Schwarzer Ritter Black Mana Battery=Schwarze Manabatterie Black Market=Schwarzmarkt Black Poplar Shaman=Schwarzpappelschamane Black Scarab=Schwarzer Skarabaeus Black Vise=Todespresse Black Ward=Schwarzer Schutz Blackmail=Ausgenutztes Wissen Blade of the Bloodchief=Klinge des Bluthaeuptlings Blade of the Sixth Pride=Saebel des sechsten Rudels Blade Sliver=Klingenremasuri Blademane Baku=Klingenmaehnen-Baku Blades of Velis Vel=Klingen aus Velis Vel Bladetusk Boar=Klingenzahn-Keiler Bladewing the Risen=Bladewing der Auferstandene Bladewing's Thrall=Bladewings Knecht Blanchwood Armor=Bleichholzruestung Blanchwood Treefolk=Baumvolk der Bleichholzigen Blanket of Night=Schleier der Nacht Blasted Landscape=Verwuesteter Landstrich Blaster Mage=Zerstoerungsmagier Blasting Station=Sprengstation Blastoderm=Blastoderm Blatant Thievery=Offenkundiger Diebstahl Blaze=Heisse Glut Blazethorn Scarecrow=Loderdorn-Vogelscheuche Blazing Archon=Flammender Archon Blazing Blade Askari=Askari der gluehenden Klinge Blazing Salvo=Flammensalve Blazing Shoal=Leuchtender Schwarm Blazing Specter=Leuchtschweif-Gespenst Blazing Torch=Lodernde Fackel Blessed Breath=Geheiligter Atem Blessed Orator=Gesegneter Redner Blessed Reversal=Gesegnete Wendung Blessed Reversal=Heilige Umkehr Blessed Wind=Gesegneter Wind Blessed Wine=Heiliger Wein Blessing of Leeches=Segen der Blutegel Blessing of the Nephilim=Segen der Nephilim Blessing=Segen Blight Sickle=Faeulnis-Sichel Blight=Faeulnis Blighted Shaman=Totenblasser Schamane Blightning=Fahlschlag Blightsoil Druid=Fahlboden-Druide Blightspeaker=Faeulnisverheisser Blind Creeper=Blinder Kriecher Blind Fury=Blinder Wahn Blind Hunter=Blinder Jaeger Blind Phantasm=Blindes Traumwesen Blind Seer=Der blinde Seher Blind with Anger=Blind vor Wut Blind-Spot Giant=Toter-Winkel-Riese Blinding Angel=Blendender Engel Blinding Beam=Blendender Strahl Blinding Light=Blendendes Licht Blinding Mage=Blendender Magier Blinding Powder=Blendepulver Blinking Spirit=Flimmergeist Blinkmoth Infusion=Blinkmotten-Infusion Blinkmoth Nexus=Blinkmotten-Nexus Blinkmoth Urn=Blinkmottenurne Blinkmoth Well=Blinkmotten-Brunnen Blister Beetle=Blasenkaefer Blistering Barrier=Feuerbarriere Blistering Dieflyn=Gluehendes Dieflyn Blistering Firecat=Prasselnde Feuerkatze Blitz Hellion=Blitzschneller Teufelsbraten Blizzard Elemental=Eiswindelementar Blizzard Specter=Blizzardgespenst Blizzard=Blizzard Bloated Toad=Blaehkroete Blockade Runner=Blockadebrecher Blockbuster=Heisssanierung Blood Celebrant=Blutzelebrant Blood Clock=Blutuhr Blood Crypt=Blutkrypta Blood Cultist=Blut-Kultist Blood Frenzy=Wahnsinnige Wut Blood Funnel=Bluttrichter Blood Hound=Blutjaeger Blood Knight=Blutritter Blood Lust=Blutrausch Blood Moon=Blutmond Blood Oath=Blutschwur Blood Pet=Blutiges Schosstier Blood Rites=Blutriten Blood Seeker=Blutsucher Blood Speaker=Blutsprecher Blood Tribute=Bluttribut Blood Tyrant=Bluttyrann Blood Vassal=Blutsklave Bloodbond March=Marsch des Blutbunds Bloodbraid Elf=Blutzopf-Elf Bloodchief Ascension=Aufstieg des Bluthaeuptlings Bloodcurdler=Markerschuetterer Bloodcurdling Scream=Blutstockender Schrei Bloodfire Colossus=Flammenblut-Koloss Bloodfire Dwarf=Flammenblut-Zwerg Bloodfire Infusion=Flammenblut-Infusion Bloodfire Kavu=Flammenblut-Kavu Bloodghast=Blutschauderer Bloodhall Ooze=Bluthallenschlamm Bloodied Ghost=Blutbeschmierter Geist Bloodletter Quill=Blutspuckende Feder Bloodline Shaman=Blutlinien-Schamanin Bloodmark Mentor=Blutzeichen-Mentor Bloodpyre Elemental=Blutopferelementar Bloodrock Cyclops=Zyklop vom Blutfelsen Bloodscale Prowler=Blutschuppen-Herumtreiber Bloodscent=Blutgeruch Bloodshed Fever=Metzelfieber Bloodshot Cyclops=Blutaugenzyklop Bloodshot Trainee=Blutaugen-Lehrling Bloodstained Mire=Blutbeflecktes Schlammloch Bloodstoke Howler=Bruellender Blutsieder Bloodstone Cameo=Blutsteinbrosche Bloodthirsty Ogre=Blutduerstiger Oger Bloodthorn Taunter=Blutdorn-Stichler Bloom Tender=Bluetenpflegerin Blossoming Wreath=Bluetenkranz Blowfly Infestation=Schmeissfliegenbefall Blue Elemental Blast=Blauer Urknall Blue Mana Battery=Blaue Manabatterie Blue Scarab=Blauer Skarabaeus Blue Ward=Blauer Schutz Blurred Mongoose=Flitzender Mungo Boa Constrictor=Boa Constrictor Boartusk Liege=Vasall des Gewaffs Body Double=Verkoerperer Body of Jukai=Jukais Koerper Body Snatcher=Koerperdieb Boesium Strip=Boesiumband Bog Down=Steckenbleiben Bog Elemental=Schlammelementar Bog Glider=Sumpfgleiter Bog Gnarr=Morast-Gnarr Bog Hoodlums=Sumpfstrolche Bog Imp=Torfbold Bog Initiate=Moorkundige Bog Raiders=Sumpfraeuber Bog Rats=Moorratten Bog Serpent=Moorschlange Bog Smugglers=Sumpfschmuggler Bog Tatters=Sumpflump Bog Witch=Sumpfhexe Bog Wraith=Sumpfgeist Bog Wraith=Todlose Moorleiche Bog Wreckage=Zerfallene Moorhaeuser Bog-Strider Ash=Moorwander-Esche Bogardan Firefiend=Bogardanischer Feuerunhold Bogardan Hellkite=Bogardanischer Hoellendrache Bogardan Lancer=Bogardanischer Lanzentraeger Bogardan Phoenix=Bogardanischer Phoenix Bogardan Rager=Bogardanischer Wueterich Boggart Arsonists=Boggart-Brandstifter Boggart Birth Rite=Geburtsritus der Boggarte Boggart Forager=Boggart-Hamsterer Boggart Harbinger=Boggart-Vorbote Boggart Loggers=Boggart-Holzarbeiter Boggart Mob=Boggart-Mob Boggart Ram-Gang=Boggart-Rammbande Boggart Shenanigans=Boggart-Spielchen Boggart Sprite-Chaser=Boggart-Sylphidenjaeger Boil=Kochende See Boiling Blood=Heisssporn Boiling Seas=Kochendes Meer Bola Warrior=Bola-Kaempfer Bold Defense=Mutige Verteidigung Boldwyr Heavyweights=Boldwyr-Schwergewicht Boldwyr Intimidator=Boldwyr-Einschuechterer Bomb Squad=Bombenkommando Bond of Agony=Verbunden im Schmerz Bonded Fetch=Dressierter Handlanger Bone Dancer=Knochentaenzer Bone Harvest=Knochensammeln Bone Mask=Knochenmaske Bone Saw=Knochensaege Bone Shaman=Knochenschamane Bone Shredder=Knochenschleifer Bone Splinters=Knochenspreissel Boneknitter=Knochenstricker Boneshard Slasher=Knochensplitterer Bonesplitter Sliver=Knochenbrecherremasuri Bonesplitter=Knochenbrecher Bonethorn Valesk=Knochendorn-Valeske Booby Trap=Minenfalle Book Burning=Brennendes Buch Boom / Bust=Bauboom / Pleite Boomerang=Bumerang Boon Reflection=Strahlenspiegelung Borborygmos=Borborygmos Border Guard=Grenzwaechter Border Patrol=Grenzpatrouille Borderland Behemoth=Grenzlandbehemoth Borderland Ranger=Grenzlandwaldlaeufer Boreal Centaur=Borealis-Zentaur Boreal Druid=Borealis-Druide Boreal Griffin=Borealis-Greif Boreal Shelf=Borealer Sockel Boros Fury-Shield=Furienschild der Boros Boros Garrison=Boros-Garnison Boros Guildmage=Boros-Gildenmagier Boros Recruit=Boros-Rekrut Boros Signet=Boros-Petschaft Boros Swiftblade=Boros-Flinkklingen Boseiju, Who Shelters All=Boseiju, ein Dach fuer alle Bosh, Iron Golem=Bosh der Eisengolem Bosk Banneret=Bannertraeger des Gehoelzes Bottle Gnomes=Flaschengnome Bottle of Suleiman=Suleimans Flasche Bottled Cloister=Kloster in der Flasche Bottomless Pit=Abgrundtiefe Grube Bottomless Vault=Abgrundtiefe Gruft Bouncing Beebles=Hoppelnde Bobbel Bound / Determined=Bestimmt / Unbeirrt Bound in Silence=Durch Stille gefesselt Bounteous Kirin=Freigebiger Kirin Bountiful Harvest=Reiche Ernte Bounty Hunter=Kopfgeldjaeger Bounty of the Hunt=Jagdbeute Brace for Impact=Vorbereitung auf den Aufprall Brackwater Elemental=Brackwasserelementar Braid of Fire=Tressen aus Feuer Braids, Cabal Minion=Braids, die Kabbalistin Braids, Conjurer Adept=Braids, Beschwoerungsadeptin Braidwood Cup=Flechtholztasse Braidwood Sextant=Flechtholzsextant Brain Freeze=Gehirnfrost Brain Gorgers=Hirnverschlinger Brain Pry=Gedanken ausschnueffeln Brainbite=Gedankenfrass Braingeyser=Geistesblitz Brainspoil=Hirnsumpfer Brainstorm=Gedankenwirbel Brainwash=Gehirnwaesche Bramble Creeper=Dorngestrueppkriecher Bramble Elemental=Brombeerstrauchelementar Bramblewood Paragon=Brombeerholz-Vorbild Branching Bolt=Verzweigender Donnerkeil Branchsnap Lorian=Astbrecher-Lorian Brand of Ill Omen=Brandzeichen des boesen Omens Brand=Brandzeichen Branded Brawlers=Taetowierte Totschlaeger Brass Gnat=Messingmuecke Brass Herald=Messingherold Brass Man=Messingmann Brass Secretary=Messingsekretaer Brass-Talon Chimera=Messingklauenchimaere Brassclaw Orcs=Orks von der Messingklaue Bravado=Aufplustern Brave the Elements=Den Elementen trotzen Brawl=Schlaegerei Brawn=Die Muskelkraft Breach=Bresche Break Asunder=Auseinanderbrechen Break Open=Aufknacken Breaking Point=Schmerzgrenze Breaking Wave=Brechende Welle Breakthrough=Durchbruch Breath of Darigaaz=Darigaaz' Atem Breath of Dreams=Traumhauch Breath of Fury=Zorniger Atem Breath of Life=Lebenshauch Breath of Malfegor=Malfegors Atem Breathstealer's Crypt=Gruft der Atemraeuber Breathstealer=Atemraeuber Breeding Pit=Brutschlund Breeding Pool=Aufzuchttuempel Breezekeeper=Windwahrer Briar Patch=Enges Gehoelz Briar Shield=Dornenschild Briarberry Cohort=Schlehenbeeren-Kohorte Briarhorn=Dornenhorn Briarknit Kami=Dorngeflecht-Kami Bribery=Bestechung Bridge from Below=Bruecke aus der Tiefe Brightflame=Helle Flamme Brighthearth Banneret=Bannertraeger der hellen Esse Brightstone Ritual=Leuchtstein-Ritual Brigid, Hero of Kinsbaile=Brigid, Heldin von Kinsbaile Brilliant Halo=Leuchtender Schein Brilliant Ultimatum=Geistreiches Ultimatum Brimstone Dragon=Vulkansteindrache Brine Elemental=Laugenelementar Brine Seer=Meeresseher Brine Shaman=Gischtschamane Bringer of the Black Dawn=Bringer des Schwarzen Morgens Bringer of the Blue Dawn=Bringer des Blauen Morgens Bringer of the Green Dawn=Bringer des Gruenen Morgens Bringer of the Red Dawn=Bringer des Roten Morgens Bringer of the White Dawn=Bringer des Weissen Morgens Brink of Madness=Rand des Wahnsinns Brion Stoutarm=Brion Starkarm Broken Ambitions=Gebrochener Ehrgeiz Broken Fall=Aufgefangener Sturz Broken Visage=Gesichtsverlust Brontotherium=Brontotherium Bronze Bombshell=Bronzene Sexbombe Bronze Tablet=Bronzetafel Brood of Cockroaches=Kakerlakenbrut Brood Sliver=Bruetender Remasuri Broodhatch Nantuko=Brutpflegender Nantuko Brooding Saurian=Bruetende Echse Broodmate Dragon=Zwillingsbrut-Drache Broodstar=Sternenbrut Brothers of Fire=Bruderschaft des Feuers Brothers Yamazaki=Yamazaki-Brueder Browbeat=Tyrannisieren Brown Ouphe=Brauner Buboh Browse=Durchstoebern Brush with Death=Dickicht des Todes Brushland=Gestrueppland Brushwagg=Buschkoeter Brutal Deceiver=Brutaler Taeuscher Brutal Nightstalker=Brutaler Nachtschrat Brutal Suppression=Brutale Unterdrueckung Brute Force=Rohe Gewalt Bubble Matrix=Schuetzende Blase Bubbling Beebles=Blubbernde Bobbel Bubbling Muck=Blubbernder Schlamm Budoka Gardener=Budoka-Gaertner Budoka Pupil=Budokaschueler Builder's Bane=Erfinders Stolz Bull Aurochs=Auerochsenbulle Bull Cerodon=Cerodon-Bulle Bull Elephant=Elefantenbulle Bull Hippo=Flusspferdbulle Bullwhip=Bullenpeitsche Bulwark=Bollwerk Buoyancy=Flugblase Burden of Greed=Last der Habsucht Burgeoning=Aufbluehen Buried Alive=Lebendig begraben Burn Trail=Brennender Pfad Burning Cloak=Flammenmantel Burning Inquiry=Brennende Frage Burning Palm Efreet=Ifrit von der brennenden Hand Burning Sands=Brennender Sand Burning Shield Askari=Askari des brennenden Schildes Burning Wish=Brennender Wunsch Burning-Eye Zubera=Blitzaugen-Zubera Burning-Tree Bloodscale=Brandbaum-Blutschuppe Burning-Tree Shaman=Brandbaum-Schamane Burnout=Ausbrennen Burnt Offering=Brandopfer Burr Grafter=Gratpfropfer Burrenton Bombardier=Bombenwerfer aus Burrenton Burrenton Forge-Tender=Essenmann aus Burrenton Burrenton Shield-Bearers=Schildtraeger aus Burrenton Burrowing=Verschanzen Burrowing=Wege des Maulwurfs Burst Lightning=Geborstener Blitz Burst of Energy=Energieschwall Burst of Speed=Zwischenspurt Bushi Tenderfoot=Bushi-Gruenschnabel Butcher Orgg=Zerfleischender Orgg Cabal Archon=Kabbalisten-Archon Cabal Coffers=Kabbalisten-Schatzkammern Cabal Conditioning=Kabbalisten-Gehirnwaesche Cabal Executioner=Kabbalisten-Scharfrichter Cabal Inquisitor=Kabbalisten-Inquisitor Cabal Interrogator=Kabbalisten-Vernehmer Cabal Patriarch=Patriarch der Kabbalisten Cabal Pit=Kabbalisten-Grube Cabal Ritual=Kabbalisten-Ritual Cabal Shrine=Kabbalisten-Schrein Cabal Slaver=Kabbalisten-Versklaver Cabal Surgeon=Kabbalisten-Chirurg Cabal Therapy=Kabbalistische Therapie Cabal Torturer=Kabbalisten-Folterknecht Cabal Trainee=Kabbalisten-Lehrling Cache Raiders=Versteckpluenderer Cackling Fiend=Kichernder Unhold Cackling Flames=Kichernde Flammen Cackling Imp=Kichernder Bold Cackling Witch=Kichernde Hexe Cadaverous Bloom=Leichenblasse Bluete Cadaverous Knight=Leichenblasser Ritter Cage of Hands=Kaefig aus Haenden Cagemail=Kaefigruestung Cairn Wanderer=Steinhaufenwanderer Calciderm=Calciderm Calciform Pools=Kalkkiesel-Tuempel Caldera Hellion=Krater-Teufelsbraten Caldera Kavu=Kraterkessel-Kavu Caldera Lake=Feuermaar Call for Blood=Ruf nach Blut Call of the Herd=Ruf der Herde Call of the Wild=Ruf der Wildnis Call the Skybreaker=Anrufung des Wolkenfetzers Call to Arms=Mobilmachung Call to Glory=Ruf zum Ruhm Call to Heel=Gewaehr bei Fuss Call to the Grave=Ruf in das Grab Call to the Netherworld=Ruf in die Zwischenwelt Caller of Gales=Rufer der Stuerme Caller of the Claw=Tatzenrufer Caller of the Hunt=Jagdherrin Callous Deceiver=Ruchloser Taeuscher Callous Giant=Ruchloser Riese Callous Oppressor=Ruchloser Unterdruecker Callow Jushi=Unerfahrener Jushi Calming Licid=Beruhigende Zecke Calming Verse=Vers des Friedens Caltrops=Kraehenfuesse Cancel=Abbrechen Candles of Leng=Kerzen von Leng Candles' Glow=Glimmen der Kerzen Canker Abomination=Baumkrebs-Scheusslichkeit Cankerous Thirst=Zerfressender Durst Cannibalize=Kannibalismus Canopy Claws=Blaetterdach-Klauen Canopy Crawler=Baldachinkrabbler Canopy Dragon=Baldachindrache Canopy Spider=Baldachinspinne Canopy Surge=Blaetterdachattacke Cantivore=Phrasenfresser Canyon Drake=Schluchtsceada Canyon Minotaur=Bergschlucht-Minotaurus Canyon Wildcat=Bergloewe Capashen Knight=Ritter aus Capashen Capashen Standard=Brustpanzer aus Capashen Capashen Templar=Tempelritter aus Capashen Capashen Unicorn=Capashen-Einhorn Capricious Efreet=Kaprizioeser Ifrit Capricious Sorcerer=Launischer Zauberer Capsize=Kentern Captain of the Watch=Hauptmann der Wache Captain Sisay=Kapitaen Sisay Captain's Maneuver=Manoever des Kapitaens Captivating Glance=Fesselnder Blick Captive Flame=Gefangene Flamme Captured Sunlight=Eingesperrtes Sonnenlicht Carapace=Rueckenpanzer Caravan Hurda=Karawanen-Hurda Carbonize=Verkoken Careful Consideration=Sorgfaeltiges Abwaegen Careful Study=Sorgfaeltige Studien Caregiver=Pflegekraft Caribou Range=Rentierweide Carnage Altar=Altar des Massakers Carnassid=Carnassid Carnival of Souls=Karneval der Seelen Carnivorous Plant=Fleischfressende Pflanze Carnophage=Koerperfresser Carom=Karambolage Carpet of Flowers=Bluetenteppich Carrier Pigeons=Brieftauben Carrion Ants=Aasfressende Ameisen Carrion Beetles=Kadaverkaefer Carrion Feeder=Aasfresser Carrion Howler=Aasheuler Carrion Rats=Aasratten Carrion Thrash=Aasbande Carrion Wall=Aasmauer Carrion Wurm=Aaswurm Carrion=Aas Carrionette=Marionettenskelett Carry Away=Davonschleppen Cartographer=Kartenzeichner Carven Caryatid=Geschnitzte Karyatide Cascade Bluffs=Uferklippen-Wasserfall Castigate=Geisseln Casting of Bones=Knochenorakel Castle Raptors=Burgraubvogel Castle Sengir=Schloss Sengir Castle=Burg Cat Burglar=Schleichender Dieb Cat Warriors=Katzenkrieger Cataclysm=Schiffbruch Catacomb Dragon=Katakombendrache Catalog=Katalog Catalyst Stone=Katalysatorstein Catapult Master=Katapultmeister Catapult Squad=Katapulteinheit Catastrophe=Katastrophe Cateran Brute=Cateranischer Rohling Cateran Enforcer=Cateranischer Erzwinger Cateran Kidnappers=Cateranische Entfuehrer Cateran Overlord=Cateranischer Oberkommandant Cateran Persuader=Cateranischer Ueberzeuger Cateran Slaver=Cateranischer Sklavenhaendler Cateran Summons=Cateranische Beschwoerung Caterwauling Boggart=Groelender Boggart Cathartic Adept=Meister des Laeuterns Cathodion=Kathodion Cauldron Dance=Kesseltanz Cauldron Haze=Daempfe aus dem Kessel Cauldron of Souls=Kessel der Seelen Caustic Rain=Aetzender Regen Caustic Tar=Aetzender Teer Caustic Wasps=Aetzende Wespen Cautery Sliver=Abaetzender Remasuri Cavalry Master=Meister der Reiterei Cave People=Hoehlenmenschen Cave Sense=Hoehlenkunde Cave Tiger=Hoehlentiger Cave-In=Hoehleneinsturz Cavern Crawler=Grottenkrabbler Cavern Harpy=Hoehlenharpye Cavern Thoctar=Hoehlen-Thoktar Caves of Koilos=Hoehlen von Koilos Cease-Fire=Feuerpause Ceaseless Searblades=Unerbittliche Brandklingen Celestial Ancient=Himmlisches Urwesen Celestial Convergence=Himmlische Annaeherung Celestial Crusader=Himmlischer Kreuzritter Celestial Dawn=Goettliches Erwachen Celestial Gatekeeper=Himmlischer Torwaechter Celestial Kirin=Himmlischer Kirin Celestial Mantle=Himmlischer Mantel Celestial Prism=Himmelsprisma Celestial Purge=Himmlische Saeuberung Celestial Sword=Himmelsschwert Cemetery Gate=Friedhofspforte Cemetery Puca=Friedhofsphooka Cemetery Reaper=Friedhofs-Sensenmann Cenn's Enlistment=Einberufungsbefehl des Schulzen Cenn's Heir=Erbe des Schulzen Cenn's Tactician=Taktikerin des Schulzen Centaur Archer=Zentaurenbogenschuetze Centaur Chieftain=Zentaurenhaeuptling Centaur Courser=Zentauren-Renner Centaur Garden=Zentauren-Garten Centaur Glade=Zentauernlichtung Centaur Omenreader=Omenlesender Zentaur Centaur Rootcaster=Zentauren-Wurzelrufer Centaur Safeguard=Zentauren-Sicherheitsdienst Centaur Veteran=Zentaurenveteran Cephalid Aristocrat=Zephaliden-Aristokrat Cephalid Broker=Zephaliden-Makler Cephalid Coliseum=Zephaliden-Kolosseum Cephalid Constable=Zephaliden-Konstabler Cephalid Illusionist=Zephaliden-Illusionist Cephalid Inkshrouder=Zephaliden-Tintennebler Cephalid Looter=Pluendernder Zephalid Cephalid Pathmage=Zephaliden-Wegbereiter Cephalid Retainer=Zephaliden-Gefolgsmann Cephalid Sage=Zephaliden-Weiser Cephalid Scout=Zephaliden-Spaeher Cephalid Shrine=Zephaliden-Schrein Cephalid Snitch=Zephaliden-Spitzel Cephalid Vandal=Zephaliden-Vandale Cerebral Vortex=Gehirnstrudel Ceremonial Guard=Zeremonialwache Cerodon Yearling=Cerodon-Jaehrling Cerulean Sphinx=Himmelblaue Sphinx Cerulean Wisps=Himmelshauch Cerulean Wyvern=Himmelblauer Lindwurm Cessation=Einhalt Ceta Disciple=Ceta-Schueler Ceta Sanctuary=Ceta-Heiligtum Cetavolver=Ceta-Modulon Chain of Acid=Kette der Saeure Chain of Plasma=Kette des Plasmas Chain of Silence=Kette des Schweigens Chain of Smog=Kette des Qualms Chain of Vapor=Kette des Dunstes Chain Stasis=Kettenstarre Chainbreaker=Kettenbrecher Chainer's Edict=Chainers Erlass Chainer, Dementia Master=Chainer, Meister des Wahnwitz Chainflinger=Kettenschleuderer Chalice of the Void=Kelch der Leere Chamber of Manipulation=Halle des Gesinnungswandels Chambered Nautilus=Kammerschalennautilus Chameleon Blur=Chamaeleonsanpassung Chameleon Colossus=Kolossales Chamaeleon Chameleon Spirit=Chamaeleongeist Chance Encounter=Begegnung mit dem Glueck Chandler=Chandler Chandra Ablaze=Chandra die Lodernde Chandra Nalaar=Chandra Nalaar Change of Heart=Gesinnungswandel Changeling Berserker=Wandelwicht-Berserker Changeling Hero=Wandelwicht-Held Changeling Sentinel=Wandelwicht-Wachposten Changeling Titan=Wandelwicht-Titan Channel the Suns=Sonnenenergie ableiten Channel=Blutzoll Chant of Vitu-Ghazi=Gesang aus Vitu-Ghazi Chaos Charm=Chaosamulett Chaos Harlequin=Harlekin des Chaos Chaos Lord=Chaoslord Chaos Moon=Chaosmond Chaoslace=Chaosgewebe Chaosphere=Sphaere des Chaos Chaotic Backlash=Chaotische Rueckwirkung Chaotic Goo=Chaotischer Schlamm Chaotic Strike=Chaotischer Schlag Char-Rumbler=Kohlenpolterer Char=Verkohlen Charcoal Diamond=Nachtdiamant Charge Across the Araba=Ansturm durch die Araba Charging Bandits=Anstuermende Banditen Charging Paladin=Angriffslustiger Paladin Charging Rhino=Anstuermendes Nashorn Charging Slateback=Anstuermender Schieferruecken Charging Troll=Anstuermender Troll Chariot of the Sun=Sonnenstreitwagen Charisma=Charisma Charm Peddler=Segnungskraemer Charmed Griffin=Betoerter Greif Charmed Pendant=Zauberhafter Anhaenger Charnelhoard Wurm=Karnerhort-Wurm Chartooth Cougar=Feuerzahn-Puma Chastise=Zuechtigen Chatter of the Squirrel=Eichhoernchengeschnatter Chieftain en-Dal=Haeuptling en-Dal Child of Alara=Alaras Kind Child of Gaea=Gaeas Kind Child of Night=Kind der Nacht Child of Thorns=Dornenkind Childhood Horror=Kinderschreck Children of Korlis=Kinder von Korlis Chill Haunting=Schauriger Spuk Chill to the Bone=Kalt bis auf die Knochen Chill=Abkuehlung Chilling Apparition=Schauderhafte Erscheinung Chilling Shade=Schatten der Eiseskaelte Chime of Night=Glocken der Nacht Chimeric Coils=Chimaerenspulen Chimeric Egg=Schimaerisches Ei Chimeric Idol=Chimaerenstandbild Chimeric Sphere=Chimaerenkugel Chimeric Staff=Chimaerenstab Chimney Imp=Kaminbold Chisei, Heart of Oceans=Chisei, Herz der Ozeane Chittering Rats=Schnatternde Ratten Chlorophant=Chlorofant Cho-Arrim Alchemist=Cho-Arrim-Alchemist Cho-Arrim Bruiser=Cho-Arrim-Scherge Cho-Arrim Legate=Legat der Cho-Arrim Cho-Manno's Blessing=Cho-Mannos Segen Cho-Manno, Revolutionary=Cho-Manno Choice of Damnations=Wahl der Verdammungen Choke=Ueberwucherung Choking Sands=Eindringender Sand Choking Tethers=Wuergende Ketten Choking Vines=Wuergeranken Chord of Calling=Akkord des Rufes Chorus of the Conclave=Chor des Konklave Chorus of Woe=Chor der Leidenden Chromatic Armor=Chromruestung Chromatic Sphere=Chromatische Sphaere Chromatic Star=Chromatischer Stern Chrome Mox=Chrommox Chromescale Drake=Chromschuppen-Sceada Chromeshell Crab=Chrompanzerkrabbe Chronatog Totem=Zeitatog-Totem Chronatog=Zeitatog Chronomantic Escape=Chronomagische Flucht Chronosavant=Zeitkundiger Chronozoa=Zeitzeller Chub Toad=Stachelkroete Churning Eddy=Schaeumender Strudel Cinder Cloud=Aschenwolke Cinder Crawler=Aschenkrabbler Cinder Elemental=Zunderelementar Cinder Giant=Aschenriese Cinder Marsh=Aschenmoor Cinder Pyromancer=Russwesen-Feuerkundler Cinder Seer=Zunderseher Cinder Shade=Zunderschatten Cinder Wall=Aschenmauer Cinderbones=Russknochen Cinderhaze Wretch=Russschleierschurke Circle of Affliction=Kreis des Kummers Circle of Despair=Schutzkreis der Verderbnis Circle of Protection: Artifacts=Schutzkreis gegen Artefakte Circle of Protection: Black=Schutzkreis gegen Schwarz Circle of Protection: Black=Schwarzer Schutzkreis Circle of Protection: Blue=Blauer Schutzkreis Circle of Protection: Blue=Schutzkreis gegen Blau Circle of Protection: Green=Gruener Schutzkreis Circle of Protection: Green=Schutzkreis gegen Gruen Circle of Protection: Red=Roter Schutzkreis Circle of Protection: Red=Schutzkreis gegen Rot Circle of Protection: Shadow=Schutzkreis gegen Irrealitaet Circle of Protection: White=Schutzkreis gegen Weiss Circle of Protection: White=Weisser Schutzkreis Circle of Solace=Schutzkreis des Trosts Circling Vultures=Kreisende Geier Circu, Dimir Lobotomist=Circu, Dimir-Lobotomist Circular Logic=Kreisende Logik Citadel of Pain=Zitadelle des Schmerzes Citanul Centaurs=Citanul-Zentauren Citanul Flute=Citanulfloete Citanul Hierophants=Citanul-Oberpriester Citanul Woodreaders=Citanul-Holzleser City of Brass=Messingstadt City of Solitude=Stadt der Einsamkeit City of Traitors=Stadt der Verraeter Civic Guildmage=Magier der Buergergilde Civic Wayfinder=Stadtpfadfinder Clairvoyance=Hellsichtigkeit Clarion Ultimatum=Deutliches Ultimatum Clash of Realities=Zusammenprall der Realitaeten Claws of Gix=Klauen des Gix Claws of Wirewood=Klauen des Drahtholzwalds Clay Statue=Lehmstatue Cleanfall=Reinemachen Cleansing Beam=Reinigender Strahl Cleansing Meditation=Reinigende Meditation Clear the Land=Grossflaechige Raeumung Clear=Laeuterung Clearwater Goblet=Laeuterwasser-Pokal Clergy en-Vec=Kleriker en-Vec Clickslither=Schnappkrabbler Cliff Threader=Klippenwinder Cliffrunner Behemoth=Klippensprinter-Behemoth Cliffside Market=Klippenmarkt Clinging Darkness=Anhaftende Dunkelheit Cloak and Dagger=Dolch und Mantel Cloak of Confusion=Mantel der Verwirrung Cloak of Feathers=Federkleid Cloak of Invisibility=Mantel der Unsichtbarkeit Cloak of Mists=Nebelmantel Clock of Omens=Uhr der Omina Clockspinning=Tickendes Uhrwerk Clockwork Avian=Mechanischer Vogel Clockwork Beast=Mechanische Bestie Clockwork Beetle=Mechanischer Kaefer Clockwork Condor=Mechanischer Kondor Clockwork Dragon=Mechanischer Drache Clockwork Gnomes=Mechanische Gnome Clockwork Hydra=Mechanische Hydra Clockwork Steed=Mechanisches Streitross Clockwork Swarm=Mechanischer Schwarm Clockwork Vorrac=Mechanischer Vorrac Clone=Klon Close Quarters=Enger Nahkampf Clot Sliver=Klumpenremasuri Cloud Cover=Verdeckende Wolke Cloud Djinn=Wolkendschinn Cloud Dragon=Wolkendrache Cloud Elemental=Wolkenelementar Cloud Key=Wolkenschluessel Cloud of Faeries=Feenwolke Cloud Pirates=Wolkenpiraten Cloud Spirit=Wolkengeist Cloud Sprite=Wolkentaenzer Cloudchaser Eagle=Wolkenjagdadler Cloudchaser Kestrel=Wolkenjagdturmfalke Cloudcrest Lake=See am Himmelskamm Cloudcrown Oak=Wolkenwipfel-Eiche Cloudgoat Ranger=Wolkenziegenhueter Cloudheath Drake=Wolkenheiden-Sceada Cloudhoof Kirin=Wolkenhuf-Kirin Cloudpost=Wolkenposten Cloudreach Cavalry=Kavallerie der Luefte Cloudseeder=Wolkensaeer Cloudskate=Wolkenscholle Cloudstone Curio=Wolkenstein-Kuriosum Cloudthresher=Wolkendrescher Clout of the Dominus=Schlagkraft des Dominus Cloven Casting=Gespaltenes Zaubern Clutch of the Undercity=Klauen der Unterstadt Clutch of Undeath=Untoter Griff Coal Stoker=Kohlenheizer Coalhauler Swine=Kohlenschlepp-Schwein Coalition Flag=Fahne der Koalition Coalition Honor Guard=Ehrengarde der Koalition Coalition Relic=Reliquie der Koalition Coalition Victory=Koalitionssieg Coast Watcher=Kuestenwaechter Coastal Drake=Kuestensceada Coastal Hornclaw=Kuestenhornschnabel Coastal Piracy=Kuestenraeuberei Coastal Tower=Kuestenturm Coastal Wizard=Kuestenzauberer Coat of Arms=Waffenrock Coat of Arms=Wappenrock Cobalt Golem=Kobaltgolem Cobra Trap=Kobrafalle Cockatrice=Wolpertinger Coercion=Zwang Coercion=Zwangsabgabe Coffin Puppets=Sargionetten Coffin Purge=Sargpluenderung Coffin Queen=Koenigin der Saerge Cognivore=Traumverzehrer Coiled Tinviper=Gewundene Zinnviper Coiling Oracle=Gewundenes Orakel Coiling Woodworm=Windender Holzwurm Coils of the Medusa=Die Locken der Medusa Cold Snap=Kaeltewelle Cold Storage=Kaeltekammer Cold-Eyed Selkie=Kaltaeugiger Selkie Coldsteel Heart=Herz aus kaltem Stahl Colfenor's Plans=Colfenors Plaene Colfenor's Urn=Colfenors Urne Collapsing Borders=Zusammenbrechende Grenzen Collective Restraint=Gemeinsamer Gegendruck Collective Unconscious=Gemeinsames Bewusstsein Colos Yearling=Colos-Jaehrling Colossal Might=Kolossale Macht Colossus of Sardia=Der Koloss von Sardia Coma Veil=Koma-Schleier Command of Unsummoning=Erzwungener Rueckruf Commandeer=Einziehen Commander Eesha=Kommandant Eesha Commander Greven il-Vec=General Greven il-Vec Commando Raid=Kommandoueberfall Common Cause=Gemeinsames Ziel Commune with Nature=Kommunikation mit der Natur Complex Automaton=Komplizierte Kampfmaschine Complicate=Verkomplizieren Composite Golem=Kompositgolem Compost=Komposthaufen Compulsion=Innerer Drang Compulsive Research=Zwingende Nachforschungen Concentrate=Konzentrieren Concerted Effort=Einvernehmliche Bemuehungen Conclave Equenaut=Konklavenequidonaut Conclave Phalanx=Phalanx des Konklave Conclave's Blessing=Segen des Konklave Condemn=Verdammen Condescend=Herablassen Cone of Flame=Flammenkegel Confessor=Beichtvater Confiscate=Einsammeln Conflagrate=Flammenbrunst Conflux=Conflux Confound=Durcheinander Confusion in the Ranks=Verwirrung in den Raengen Congregate=Zusammenkunft Congregation at Dawn=Versammlung am Morgen Conjurer's Ban=Bann des Beschwoerers Conjurer's Bauble=Brosche des Geisterrufers Conquer=Erobern Conquer=Eroberung Conqueror's Pledge=Versprechen des Eroberers Consecrate Land=Landweihe Conservator=Conservator Conservator=Schutzschild Consign to Dream=Den Traeumen ueberlassen Conspiracy=Verschwoerung Constant Mists=Andauernder Nebel Constricting Tendrils=Einengende Ranken Consult the Necrosages=Rat der Todesweisen Consume Spirit=Geistesverbrauch Consume Strength=Verzehrung der Staerke Consuming Bonfire=Verzehrendes Freudenfeuer Consuming Ferocity=Verzehrende Grausamkeit Consuming Vortex=Verzehrender Strudel Consumptive Goo=Verzehrender Schlamm Contagion=Infektion Contaminated Bond=Verseuchte Verbindung Contamination=Verseuchung Contemplation=Bedachtsamkeit Contempt=Verachtung Contested Cliffs=Umkaempfte Klippen Contract from Below=Teufelspakt Contract from Below=Vertrag mit der Unterwelt Control Magic=Kontrollzauber Controlled Instincts=Kontrollierte Instinkte Controvert=Bestreiten Convalescence=Genesung Convalescent Care=Gesundungspflege Conversion=Umwandlung Conviction=Ueberzeugung Convincing Mirage=Ueberzeugendes Trugbild= Convolute=Eingerollte Worte Convulsing Licid=Zuckende Zecke Cooperation=Kooperation Coordinated Barrage=Koordiniertes Sperrfeuer Copper Gnomes=Kupfergnome Copper Myr=Kupfermyr Copper-Leaf Angel=Kupferschwingenengel Copperhoof Vorrac=Kupferhuf-Vorrac Copy Artifact=Artefaktduplikat Copy Artifact=Artefaktkopie Copy Enchantment=Verzauberungskopie Coral Atoll=Korallenatoll Coral Eel=Korallenaal Coral Fighters=Korallenkaempfer Coral Helm=Korallenhelm Coral Merfolk=Korallenmeervolk Coral Net=Korallennetz Coral Reef=Korallenriff Coral Trickster=Korallenschlawiner Coretapper=Kernanzapfer Cornered Market=Oekonomische Nische Corpse Connoisseur=Leichenkenner Corpse Dance=Leichentanz Corpse Harvester=Leichendrescher Corpulent Corpse=Korpulente Leiche Corrosion=Korrosion Corrosive Mentor=Zersetzender Mentor Corrupt Official=Korrupter Beamter Corrupt=Korruption Corrupted Roots=Verdorbene Wurzeln Corrupting Licid=Verderbende Zecke Cosi's Trickster=Cosis Gauner Cosmic Horror=Schrecken aus dem All Cosmic Larva=Kosmische Larve Counsel of the Soratami=Ratschlag der Soratami Counterbalance=Gegengewicht Counterbore=Loch im Kopf Counterspell=Gegenzauber Countersquall=Gegenboee Countryside Crusher=Landschaftszerquetscher Courier Hawk=Kurierfalke Courier's Capsule=Kapsel des Kuriers Court Archers=Bogenschuetzen des Hofes Court Homunculus=Hof-Homunkulus Court Hussar=Husar des Hofes Covenant of Minds=Gedankliches Abkommen Cover of Darkness=Tarnung der Dunkelheit Cover of Winter=Winterliche Bedeckung Covert Operative=Verborgener Ermittler Covetous Dragon=Habgieriger Drache Cowardice=Feigheit Cowed by Wisdom=Durch Weisheit eingeschuechtert Crabapple Cohort=Holzapfel-Kohorte Crack the Earth=Die Erde aufbrechen Crackdown=Hartes Durchgreifen Crackleburr=Knisterpelz Crackling Club=Knisternde Keule Cradle Guard=Wiegenwaechter Cradle of Vitality=Wiege der Lebenskraft Cradle to Grave=Von der Wiege ins Grab Crafty Pathmage=Listiger Wegbereiter Crag Puca=Felsen-Phooka Crag Saurian=Klippenechse Cragganwick Cremator=Leichenverbrenner aus Cragganwick Cranial Extraction=Schaedelentfernung Cranial Plating=Schaedelverstaerkung Crash Landing=Bruchlandung Crash of Rhinos=Rasende Nashoerner Crash=Zerschellen Crashing Boars=Rasende Wildschweine Crashing Centaur=Zertruemmernder Zentaur Crater Hellion=Kraterraupe Craven Giant=Feiger Riese Craven Knight=Feiger Ritter Craw Giant=Muskelriese Craw Wurm=Lindwurm Craw Wurm=Tatzelwurm Crawling Filth=Kriechender Schmutz Crawlspace=Enge Gaenge Crazed Armodon=Verruecktes Armodon Crazed Firecat=Verrueckte Feuerkatze Crazed Goblin=Ausgeflippter Goblin Crazed Skirge=Verrueckter Skirg Creakwood Ghoul=Knarzwald-Ghul Creakwood Liege=Vasall des Knarzwalds Cream of the Crop=Das Beste vom Besten Creature Bond=Kreaturenbindung Creature Bond=Kreaturenbuendnis Credit Voucher=Kreditgutschein Creeping Mold=Schleichender Schimmel Cremate=Kremation Crenellated Wall=Mauer mit Zinnen Crested Craghorn=Gezacktes Klippenhorn Crib Swap=Wechselbalg Crime / Punishment=Schuld / Suehne Crimson Acolyte=Karmesinroter Tempeldiener Crimson Hellkite=Karmesinroter Hoellendrache Crimson Manticore=Karmesin-Mantikor Crimson Roc=Karmesinroter Roc Crimson Wisps=Tiefroter Hauch Crippling Fatigue=Behindernde Muedigkeit Cromat=Cromat Crookclaw Elder=Aeltester der Krummklauen Crookclaw Transmuter=Krummklauen-Umwandler Crooked Scales=Gezinkte Waagschalen Crop Rotation=Wechselnde Bepflanzung Crosis's Attendant=Crosis' Leibdiener Crosis's Catacombs=Crosis' Katakomben Crosis's Charm=Crosis' Amulett Crosis, the Purger=Crosis, der Saeuberer Crossbow Ambush=Armbrust-Hinterhalt Crossbow Infantry=Armbrusttraeger Crosswinds=Querwinde Crovax the Cursed=Crovax der Verdammte Crovax, Ascendant Hero=Crovax, aufsteigender Held Crowd Favorites=Favoriten der Massen Crowd of Cinders=Rotte von Russwesen Crown of Ascension=Krone des Aufstiegs Crown of Awe=Krone der Ehrfurcht Crown of Convergence=Krone der Annaeherung Crown of Flames=Flammenkrone Crown of Fury=Krone des Zorns Crown of Suspicion=Krone des Verdachts Crown of the Ages=Krone der Zeitalter Crown of Vigor=Krone der Energie Crucible of Fire=Verschmelzung des Feuers Crucible of Worlds=Schmelztiegel der Welten Crude Rampart=Grobe Palisade Cruel Bargain=Grausames Angebot Cruel Deceiver=Grausamer Taeuscher Cruel Edict=Grausames Edikt Cruel Fate=Grausames Schicksal Cruel Revival=Grausame Wiederbelebung Cruel Tutor=Grausamer Lehrmeister Cruel Ultimatum=Grausames Ultimatum Crumble=Zahn der Zeit Crumble=Zerbroeckeln Crumbling Ashes=Zerfallende Asche Crumbling Necropolis=Zerfallende Nekropolis Crumbling Sanctuary=Zerfallende Zuflucht Crusade=Kreuzzug Crusading Knight=Kreuzfahrender Ritter Crush of Wurms=Wurmknaeuel Crush Underfoot=Zerstampfen Crushing Pain=Erdrueckender Schmerz Cry of Contrition=Klagen der Reue Cryoclasm=Kryozertruemmerung Crypt Angel=Gruftengel Crypt Champion=Champion der Krypta Crypt Cobra=Gruftkobra Crypt Creeper=Kryptenkriecher Crypt of Agadeem=Krypta von Agadeem Crypt Rats=Gruftratten Crypt Ripper=Gruftreisser Crypt Sliver=Gruftremasuri Cryptic Annelid=Kryptischer Ringelwurm Cryptic Command=Kryptischer Befehl Cryptic Gateway=Kryptischer Torbogen Cryptwailing=Gruftgewimmer Crystal Chimes=Kristallglocken Crystal Golem=Kristallgolem Crystal Quarry=Kristallsteinbruch Crystal Rod=Kristallstab Crystal Seer=Kristallseher Crystal Shard=Kristallscherbe Crystal Spray=Glitzernde Gischt Crystal Vein=Kristallader Crystalline Sliver=Kristalliner Remasuri Crystallization=Kristallisierung Cudgel Troll=Knueppel-Troll Culling Scales=Waage des Aussortierens Culling Sun=Aussortierende Sonne Culling the Weak=Auslese der Schwachen Cultbrand Cinder=Brandmal-Russwesen Cultural Exchange=Kulturaustausch Cumber Stone=Belastender Stein Cunning Bandit=Listiger Bandit Cunning Giant=Gerissener Riese Cunning Lethemancer=Listiger Vergessensmagier Cunning Wish=Listiger Wunsch Cunning=Gerissenheit Curfew=Zapfenstreich Curiosity=Neugier Curse of Chains=Fluch der Ketten Curse of Marit Lage=Fluch von Marit Lage Curse of the Cabal=Fluch der Kabbalisten Cursecatcher=Fluchfaenger Cursed Flesh=Verfluchtes Fleisch Cursed Land=Verfluchtes Land Cursed Monstrosity=Verfluchte Monstrositaet Cursed Rack=Verfluchte Streckbank Cursed Ronin=Verfluchter Ronin Cursed Scroll=Verfluchte Schriftrolle Cursed Totem=Verfluchtes Totem Curtain of Light=Lichtvorhang Custody Battle=Kampf ums Sorgerecht Customs Depot=Zollstation Cut the Earthly Bond=Irdische Bindungen trennen Cut the Tethers=Den Haltestrick zertrennen Cutthroat il-Dal=Meuchlerin il-Dal Cycle of Life=Kreis des Lebens Cyclical Evolution=Zyklische Entwicklung Cyclopean Giant=Zyklopenriese Cyclopean Mummy=Zyklopenmumie Cyclopean Snare=Zyklopen-Schlinge Cylian Elf=Cylianische Elfin Cylian Sunsinger=Cylianische Sonnensaengerin Cytoplast Manipulator=Zytoplast-Manipulator Cytoplast Root-Kin=Wurzelsippen-Zytoplast Cytoshape=Zytoform Cytospawn Shambler=Schlurfender Zytobrueter DjEVu=DjEVu D'Avenant Archer=Bogenschuetze aus D'Avenant D'Avenant Healer=Heiler aus D'Avenant Daggerclaw Imp=Dolchklauenbold Daily Regimen=Strenger Tagesablauf Dakmor Bat=Dakmor-Fledermaus Dakmor Lancer=Dakmor-Lanzentraeger Dakmor Plague=Dakmor-Pest Dakmor Salvage=Ueberreste von Dakmor Dakmor Scorpion=Dakmor-Skorpion Dakmor Sorceress=Dakmor-Hexe Damnation=Verdammung Dampen Thought=Entmutigender Gedanke Damping Engine=Daempfmaschine Damping Matrix=Daempfende Matrix Dance of Many=Der grosse Tanz Dance of Shadows=Schattentanz Dance of the Dead=Totentanz Dancing Scimitar=Tanzender Krummsaebel Dandn=Dandn Daraja Griffin=Darajagreif Darba=Darba Darien, King of Kjeldor=Darien, Koenig von Kjeldor Darigaaz's Attendant=Darigaaz' Leibdiener Darigaaz's Caldera=Darigaaz' Kraterkessel Darigaaz's Charm=Darigaaz' Amulett Darigaaz, the Igniter=Darigaaz, der Entzuender Daring Apprentice=Wagemutiger Lehrling Daring Leap=Gewagter Sprung Dark Banishing=Dunkle Verbannung Dark Confidant=Dunkler Mitwisser Dark Depths=Dunkle Tiefen Dark Hatchling=Dunkle Brut Dark Heart of the Wood=Dunkles Herz des Waldes Dark Maze=Dunkler Irrgarten Dark Offering=Schwarze Gabe Dark Privilege=Dunkles Privileg Dark Ritual=Schwarzer Ritus Dark Supplicant=Dunkler Bittsteller Dark Suspicions=Dunkle Verdaechtigungen Dark Temper=Duesteres Temperament Dark Triumph=Dunkler Triumph Dark Withering=Dunkles Verdorren Darkblast=Dunkler Knall Darkest Hour=Dunkle Stunde Darkheart Sliver=Dunkelherzremasuri Darkling Stalker=Dunkelschrat Darklit Gargoyle=Verdunkelte Gargoyle Darkness=Dunkelheit Darkpact=Dunkelpakt Darksteel Brute=Nachtstahl-Rohling Darksteel Citadel=Nachtstahl-Zitadelle Darksteel Colossus=Nachtstahl-Koloss Darksteel Forge=Nachtstahl-Schmiede Darksteel Gargoyle=Nachtstahlgargoyle Darksteel Garrison=Nachtstahl-Garnison Darksteel Ingot=Nachtstahlbarren Darksteel Pendant=Nachtstahlanhaenger Darksteel Reactor=Nachtstahlreaktor Darkwatch Elves=Dunkelwachtelfen Darkwater Catacombs=Dunkelwasser-Katakomben Darkwater Egg=Dunkelwasser-Ei Darting Merfolk=Flitzendes Meervolk Daru Cavalier=Berittener Daru Daru Encampment=Daru-Camp Daru Healer=Daru-Heiler Daru Lancer=Daru-Lanzentraeger Daru Mender=Daru-Flicker Daru Sanctifier=Daru-Suendenreiniger Daru Spiritualist=Daru-Spiritualist Daru Stinger=Daru-Stachelschuetze Daru Warchief=Daru-Kriegshaeuptling Dash Hopes=Hoffnung zerstoeren Daughter of Autumn=Herbsttochter Daunting Defender=Einschuechternder Verteidiger Dauntless Dourbark=Furchtloser Hartborker Dauntless Escort=Furchtlose Eskorte Dauthi Cutthroat=Mordender Dauthi Dauthi Embrace=Dauthische Umarmung Dauthi Ghoul=Dauthighoul Dauthi Horror=Dauthischrecken Dauthi Jackal=Dauthischakal Dauthi Marauder=Dauthimarodeur Dauthi Mercenary=Dauthisoeldner Dauthi Mindripper=Dauthi-Zerhirner Dauthi Slayer=Dauthischlaechter Dauthi Trapper=Dauthi-Fallensteller Dauthi Warlord=Dauthischer Kriegsfuerst Dawn Charm=Amulett der Daemmerung Dawn Elemental=Daemmerungselementar Dawn of the Dead=Totendaemmerung Dawn's Reflection=Sonnenaufgangsspiegelung Dawnfluke=Daemmerungssaugwurm Dawnglow Infusion=Infusion mit Morgentropfen Dawning Purist=Morgenrot-Reinhalter Dawnray Archer=Morgenlicht-Bogenschuetze Dawnstrider=Schreiter im Morgengrauen Day of Destiny=Tag des Schicksals Day of Judgment=Tag der Abrechnung Day of the Dragons=Tag der Drachen Daybreak Coronet=Kroenchen der Morgendaemmerung Daze=Daemmerzustand Dazzling Beauty=Blendende Schoenheit Dead / Gone=Tot / Weg Dead Ringers=Todesgelaeute Dead-Iron Sledge=Todesmetall-Vorschlaghammer Deadapult=Totenschleuder Deadly Grub=Toedliche Raupe Deadly Insect=Killerinsekten Deadly Recluse=Toedliche Einsiedlerspinne Deadshot Minotaur=Todeswurf-Minotaurus Deadshot=Toedlicher Wurf Deadwood Treefolk=Totholz-Baumhirten Death Baron=Todesbaron Death Bomb=Todesbombe Death Charmer=Todesumgarner Death Cloud=Todeswolke Death Denied=Verweigerter Tod Death Grasp=Toedlicher Griff Death Match=Todesduell Death Mutation=Mutation des Todes Death of a Thousand Stings=Tod durch tausend Stiche Death or Glory=Tod oder Ruhm Death Pit Offering=Todesgrubenopfer Death Pits of Rath=Todesgruben von Rath Death Pulse=Todespuls Death Rattle=Klapper des Todes Death Spark=Todesfunke Death Speakers=Todesprediger Death Stroke=Toedlicher Streich Death Ward=Wundersame Heilung Death Watch=Totenwache Death Wish=Todeswunsch Death's Duet=Todesduett Death's-Head Buzzard=Totenkopf-Bussard Death-Mask Duplicant=Todesmasken-Duplikant Deathbringer Liege=Vasall der Todesbringer Deathbringer Thoctar=Todesbringer-Thoktar Deathcoil Wurm=Todesschlingenwurm Deathcurse Ogre=Todesfluch-Oger Deathgazer=Todesstarrer Deathgreeter=Todesbegruesser Deathgrip=Todesgriff Deathknell Kami=Grabgelaeute-Kami Deathlace=Todesgewebe Deathmark Prelate=Praelat der Todesbestimmer Deathmark=Todeszeichen Deathmark=Todeszeichen Deathmask Nezumi=Todesmasken-Nezumi Deathrender=Todesbringer Deathspore Thallid=Todessporen-Thallid Debt of Loyalty=Ehrenschuld Debtors' Knell=Grabgelaeute des Schuldners Decaying Soil=Verwesende Erde Decimate=Dezimieren Declaration of Naught=Nichtigkeitserklaerung Decompose=Verfaulen Decomposition=Verfall Deconstruct=Dekonstruieren Decree of Annihilation=Dekret der Vernichtung Decree of Justice=Dekret der Gerechtigkeit Decree of Pain=Dekret des Schmerzes Decree of Savagery=Dekret der Wildheit Decree of Silence=Dekret des Schweigens Dedicated Martyr=Ergebener Maertyrer Deep Analysis=Genaue Analyse Deep Reconnaissance=Ausschweifende Erkundung Deep Wood=Tiefes Gebuesch Deep Wood=Waldestiefe Deep-Sea Kraken=Tiefseekrake Deep-Sea Serpent=Tiefseeschlange Deep-Slumber Titan=Titan im Tiefschlaf Deepcavern Imp=Tiefhoehlenbold Deepchannel Mentor=Mentor der tiefsten Gewaesser Deepfire Elemental=Tiefenfeuerelementar Deeptread Merrow=Tieftauchender Merrow Deepwood Drummer=Dunkelwaldtrommler Deepwood Elder=Aelteste des Dunkelwalds Deepwood Ghoul=Dunkelwaldghul Deepwood Legate=Dunkelwaldlegat Deepwood Tantiv=Dunkelwaldtantiv Deepwood Wolverine=Dunkelwald-Vielfrass Defender en-Vec=Verteidiger en-Vec Defender of Chaos=Verteidiger des Chaos Defender of Law=Verteidiger des Rechts Defender of the Order=Verteidiger des Ordens Defense Grid=Verteidigungsraster Defense of the Heart=Verteidigung des Herzens Defensive Formation=Verteidigungsformation Defensive Maneuvers=Defensive Manoever Defiant Elf=Trotziger Elf Defiant Falcon=Trotzender Falke Defiant Stand=Trotziges Ausharren Defiant Vanguard=Trotzende Vorhut Defiler of Souls=Schaender der Seelen Defiling Tears=Entweihende Traenen Deflection=Ablenkung Deft Duelist=Gewandter Duellant Deftblade Elite=Sturmklingen-Elite Defy Gravity=Anti-Schwerkraft Dega Disciple=Dega-Schueler Dega Sanctuary=Dega-Heiligtum Degavolver=Dega-Modulon Deglamer=Glanzentferner Dehydration=Wassermangel Deity of Scars=Gottheit der Narben Delay=Verzoegern Delaying Shield=Verzoegernder Schild Delirium Skeins=Straenge des Deliriums Delirium=Dschungelfieber Delraich=Delraich Deluge=Sintflut Delusions of Mediocrity=Mittelmaessigkeitswahn Dematerialize=Dematerialisieren Dementia Sliver=Wahnwitzremasuri Demigod of Revenge=Halbgott der Rache Demolish=Demolieren Demon's Herald=Bote des Daemonen Demon's Horn=Daemonenhorn Demon's Jester=Hofnarr des Daemonen Demonfire=Daemonenfeuer Demonic Attorney=Advocatus Diaboli Demonic Attorney=Advokatus Diaboli Demonic Collusion=Daemonische Absprache Demonic Consultation=Daemonische Beratung Demonic Dread=Daemonische Schreckgestalt Demonic Hordes=Daemonische Horden Demonic Tutor=Daemonischer Lehrmeister Demonic Tutor=Daemonischer Tutor Demonspine Whip=Daemonenwirbel-Peitsche Demoralize=Demoralisieren Demystify=Entmystifizieren Denizen of the Deep=Bewohner der Tiefe Dense Canopy=Dichtes Blaetterdach Dense Foliage=Dichte Belaubung Deny Reality=Realitaet leugnen Denying Wind=Verweigernder Wind Deranged Hermit=Irrer Einsiedler Derelor=Derelor Dermoplasm=Dermoplasma Descendant of Kiyomaro=Abkoemmling Kiyomaros Descendant of Masumaro=Abkoemmling Masumaros Descendant of Soramaro=Abkoemmling Soramaros Desecrated Earth=Entweihter Boden Desecration Elemental=Entweihungselementar Desecrator Hag=Entweihende Vettel Desert Drake=Wuestensceada Desert Twister=Wuestensturm Desert=Wueste Deserted Temple=Verlassener Tempel Desertion=Desertion Desolation Angel=Engel der Verwuestung Desolation Giant=Riese der Verwuestung Desolation=Veroedung Desperate Gambit=Verzweifelter Schachzug Desperate Research=Verzweifelte Forschung Desperate Ritual=Verzweifeltes Ritual Despoil=Verheeren Despondency=Mutlosigkeit Despotic Scepter=Despotenszepter Destructive Flow=Vernichtende Stroemung Destructive Urge=Zerstoerungsdrang Detainment Spell=Haftzauber Detonate=Detonation Detritivore=Schuttfresser Deus of Calamity=Allvater des Ungluecks Devastate=Einebnen Devastating Dreams=Verwuestende Traeume Devastation=Verwuestung Devoted Caretaker=Aufopferungsvoller Hueter Devoted Druid=Aufopferungsvoller Druide Devoted Hero=Eifriger Held Devoted Retainer=Eifriger Gefolgsmann Devour in Shadow=Von Schatten verschlungen Devouring Greed=Verschlingende Gier Devouring Light=Verzehrendes Licht Devouring Rage=Verschlingender Zorn Devouring Strossus=Verschlingender Strossus Devout Harpist=Fromme Harfnerin Devout Lightcaster=Fromme Lichtwerferin Devout Witness=Devote Zeugin Dewdrop Spy=Tautropfenspionin Diabolic Edict=Teuflisches Edikt Diabolic Intent=Teuflischer Vorsatz Diabolic Machine=Teufelsmaschine Diabolic Servitude=Teuflische Dienstbarkeit Diabolic Tutor=Teuflischer Lehrmeister Diabolic Vision=Teuflische Vision Diamond Faerie=Diamantfee Diamond Kaleidoscope=Diamantkaleidoskop Dichotomancy=Dichotomagie Didgeridoo=Didgeridoo Diligent Farmhand=Emsiger Erntehelfer Dimensional Breach=Dimensionsbruch Diminishing Returns=Verminderte Rueckkehr Dimir Aqueduct=Dimir-Aquaedukt Dimir Cutpurse=Dimir-Beutelschneider Dimir Doppelganger=Dimir-Doppelgaenger Dimir Guildmage=Dimir-Gildenmagier Dimir House Guard=Wache des Hauses Dimir Dimir Infiltrator=Dimir-Infiltrator Dimir Machinations=Dimir-Machenschaften Dimir Signet=Dimir-Petschaft Din of the Fireherd=Getoese der Feuerherde Dingus Egg=Dingus-Ei Dingus Egg=Dingusei Dingus Staff=Dingusstab Diplomatic Escort=Diplomateneskorte Diplomatic Immunity=Diplomatische Immunitaet Dire Undercurrents=Dunkle Unterstroemungen Dire Wolves=Eiswoelfe Dirge of Dread=Furchterregende Todesklage Dirtcowl Wurm=Schmutzpanzerwurm Dirtwater Wraith=Schmutzwasserwraith Dirty Wererat=Schmutzige Werratte Disappear=Verschwindenlassen Disarm=Entwaffnen Disciple of Grace=Apostel der Gnade Disciple of Kangee=Kangees Schueler Disciple of Law=Apostel des Rechts Disciple of Malice=Apostel der Tuecke Disciple of Tevesh Szat=Apostel von Tevesh Szat Disciple of the Vault=Apostel der Gruft Discombobulate=Verwirren Discordant Dirge=Dissonanter Trauermarsch Discordant Spirit=Zwietraechtiger Geist Disease Carriers=Seuchenbringer Diseased Vermin=Wanderratten Disembowel=Ausweiden Disempower=Entkraeftung Disenchant=Entzauberung Disentomb=Aus dem Grab holen Disfigure=Entstellen Disintegrate=Zersetzung Dismal Failure=Bedrueckender Fehlschlag Dismantle=Auseinandernehmen Dismantling Blow=Zerlegender Schlag Dismiss=Zurueckweisung Disorder=Misere Disorient=Desorientieren Dispeller's Capsule=Kapsel des Verbanners Dispersal Shield=Streuungsschild Disperse=Sich verziehen Dispersing Orb=Verstreuende Sphaere Disrupt=Stoerung Disrupting Scepter=Zwiespaltsszepter Disrupting Scepter=Zwiespaltzepter Disrupting Shoal=Stoerender Schwarm Disruption Aura=Stoerende Aura Disruptive Pitmage=Stoerender Grubenmagier Disruptive Student=Stoerender Zauberlehrling Dissipate=Aufloesung Distant Melody=Ferne Melodie Distorting Lens=Verzerrende Linse Distorting Wake=Verformende Stroemung Distress=Kummer Disturbed Burial=Unruhe der Toten Disturbing Plot=Beunruhigender Plan Dive Bomber=Sturzflugbomber Divebomber Griffin=Sturzflug-Greif Divergent Growth=Abweichendes Wachstum Diversionary Tactics=Ablenkungsmanoever Divert=Umleiten Divination=Weissagung Divine Congregation=Goettliche Versammlung Divine Light=Goettliches Licht Divine Offering=Goettliche Gabe Divine Presence=Goettliche Gegenwart Divine Retribution=Goettliche Vergeltung Divine Sacrament=Goettliches Sakrament Divine Transformation=Apotheose Divine Verdict=Goettliches Verdikt Diviner's Wand=Rute des Wahrsagers Diving Griffin=Herabstossender Greif Divining Witch=Wuenschelhexe Divinity of Pride=Gottheit des Stolzes Dizzy Spell=Schwindelanfall Dizzying Gaze=Verwirrender Blick Djinn Illuminatus=Erleuchteter Dschinn Djinn of the Lamp=Lampengeist Djinn of Wishes=Dschinn der Wuensche Do or Die=Tod oder Tat Dodecapod=Zwoelffuessler Dogged Hunter=Verbissener Jaeger Dogpile=Keilerei Dokai, Weaver of Life=Dokai, Weber des Lebens Dolmen Gate=Dolmentor Dominaria's Judgment=Dominarias Richtspruch Dominate=Dominieren Dominating Licid=Beherrschende Zecke Domineer=Dominieren Dominus of Fealty=Dominus der Lehenstreue Donate=Schenkung Doom Blade=Klinge des Schicksals Doom Cannon=Schicksalskanone Doomed Necromancer=Verdammter Geisterbeschwoerer Doomgape=Untergangsmaul Doomsday Specter=Weltuntergangsgespenst Doomsday=Das Juengste Gericht Door of Destinies=Tuer der Schicksale Door to Nothingness=Tuer ins Nichts Doran, the Siege Tower=Doran, der Belagerungsturm Dormant Sliver=Schlummernder Remasuri Dormant Volcano=Schlafender Vulkan Dosan the Falling Leaf=Dosan, das fallende Blatt Dosan's Oldest Chant=Dosans aeltester Gesang Double Cleave=Doppeltes Zerspalten Double Negative=Doppelte Verneinung Doubling Cube=Verdopplungskubus Doubling Season=Zeit der Verdopplung Doubtless One=Der Zweifellose Douse in Gloom=Bad in der Duesternis Douse=Loeschen Dovescape=Taubenschlag Downdraft=Fallwind Downhill Charge=Angriff aus den Bergen Dowsing Shaman=Wuenschelruten-Schamane Draco=Draco Dracoplasm=Drakoplasma Drag Down=Herunterziehen Dragon Appeasement=Drachen-Besaenftigung Dragon Arch=Drachenbogen Dragon Blood=Drachenblut Dragon Breath=Drachenatem Dragon Broodmother=Drachenbrutmutter Dragon Engine=Drachenmaschine Dragon Fangs=Drachenreisszaehne Dragon Fodder=Drachenfutter Dragon Mage=Drachenmagier Dragon Mask=Drachenmaske Dragon Roost=Drachennistplatz Dragon Scales=Drachenschuppen Dragon Shadow=Drachenschatten Dragon Tyrant=Tyrannischer Drache Dragon Whelp=Drachenjunges Dragon Wings=Drachenfluegel Dragon's Claw=Drachenklaue Dragon's Herald=Bote des Drachen Dragonskull Summit=Drachenschaedel-Pass Dragonsoul Knight=Drachenseelen-Ritter Dragonspeaker Shaman=Drachensprecher-Schamane Dragonstalker=Drachenjaeger Dragonstorm=Drachensturm Drain Life=Dunkler Sog Drain Power=Kraftsog Drain the Well=Den Brunnen leeren Draining Whelk=Saugende Wellhornschnecke Drake Familiar=Vertrauter Sceada Drake Hatchling=Sceadakueken Drake-Skull Cameo=Drachenschaedelbrosche Dralnu's Crusade=Dralnus Kreuzzug Dralnu's Pet=Dralnus Schosstier Dralnu, Lich Lord=Dralnu, Lichfuerst Dramatic Entrance=Dramatischer Auftritt Drastic Revelation=Drastische Offenbarung Dread Charge=Furchteinfloessender Ansturm Dread of Night=Tiefe der Nacht Dread Reaper=Sensenmann Dread Return=Furchteinfloessende Rueckkehr Dread Slag=Grauenvolles Schlackewesen Dread Specter=Todesgespenst Dread Warlock=Furchteinfloessender Hexenmeister Dread Wight=Grauenvoller Starrer Dread=Grauen Dreadship Reef=Riff der Schiffe des Grauens Dreadwing=Schreckfluegler Dream Cache=Traumspeicher Dream Chisel=Traummeissel Dream Fighter=Kaempfer der Traumwelt Dream Fracture=Zerbrochener Traum Dream Halls=Traumhallen Dream Leash=Traumleine Dream Prowler=Traumlaeufer Dream Salvage=Traumbergung Dream Stalker=Traumschleicher Dream Thief=Traumdieb Dream Thrush=Traumflatterer Dream Tides=Traumfluten Dream's Grip=Traumgriff Dreamborn Muse=Muse der Traumkunde Dreamcatcher=Traumfaenger Dreams of the Dead=Traeume der Toten Dreamscape Artist=Traumlandplaner Dreamspoiler Witches=Traumverderber-Hexe Dreamwinder=Traumwinder Dredge=Hervorzerren Dreg Reaver=Ueberrestepluenderer Dregs of Sorrow=Tiefste Sorgen Dregscape Zombie=Bodensatz-Zombie Drekavac=Drekavac Drelnoch=Drelnoch Drift of Phantasms=Wanderung der Traumwesen Drift of the Dead=Todesdrift Drifter il-Dal=Abweichler il-Dal Drifting Djinn=Gleitender Dschinn Drifting Meadow=Schwebende Wiesen Drill-Skimmer=Bohrkopfgleiter Drinker of Sorrow=Sorgentrinker Dripping Dead=Triefende Tote Dripping-Tongue Zubera=Traufenzungen-Zubera Dromad Purebred=Reinrassiges Dromad Dromar's Attendant=Dromars Leibdiener Dromar's Cavern=Dromars Hoehle Dromar's Charm=Dromars Amulett Dromar, the Banisher=Dromar, der Austreiber Dromosaur=Dromosaurus Droning Bureaucrats=Salbadernde Buerokraten Drooling Groodion=Sabberndes Groodion Drooling Ogre=Sabbernder Oger Dross Crocodile=Schlackenkrokodil Dross Golem=Schlackengolem Dross Harvester=Schlackenernter Dross Prowler=Schlackenstreifer Dross Scorpion=Schlackenskorpion Drought=Duerre Drove of Elves=Elfenschar Drowned Catacomb=Versunkene Katakomben Drowned Rusalka=Ertraenkte Rusalka Drowner Initiate=Ertraenker-Novize Drowner of Secrets=Geheimnisversenker Drudge Reavers=Geschundene Pluenderer Drudge Skeletons=Heer der geplagten Skelette Drudge Spell=Schinderei Druid Lyrist=Druidendichter Druid of the Anima=Druide der Anima Druid's Call=Ruf des Druiden Drumhunter=Trommeljaeger Dry Spell=Trockenheit Dryad Arbor=Laube der Dryaden Dryad Sophisticate=Intellektuelle Dryade Dryad's Caress=Liebkosung der Dryaden Dual Nature=Zwillingsnatur Duct Crawler=Schachtkrabbler Dueling Grounds=Duellierplatz Duergar Assailant=Grauzwerg-Angreifer Duergar Cave-Guard=Hoehlenwaechter der Grauzwerge Duergar Hedge-Mage=Grauzwerg-Heckenhexer Duergar Mine-Captain=Minenleiter der Grauzwerge Dune-Brood Nephilim=Duenenbrueter-Nephilim Dunerider Outlaw=Geaechteter Duenenreiter Dungeon Shade=Gewoelbeschatten Duplicant=Duplikant Duplicity=Duplizitaet Duress=Zwang Durkwood Baloth=Duesterwaldbaloth Durkwood Boars=Duesterwaldkeiler Durkwood Tracker=Duesterwaldspurensucher Dusk Imp=Daemmerungsbold Dusk Urchins=Daemmerungsrangen Duskdale Wurm=Duestertal-Wurm Duskmantle, House of Shadow=Daemmerhuelle, Haus der Schatten Duskrider Falcon=Daemmerlichtfalke Duskrider Peregrine=Daemmerlichtwanderfalke Duskwalker=Daemmerungsschreiter Duskworker=Daemmerungsarbeiter Dust Bowl=Staubkessel Dust Corona=Staubkorona Dust Elemental=Staubelementar Dust of Moments=Staub der Momente Dust to Dust=Staub zu Staub Dwarven Armory=Zwergische Waffenschmiede Dwarven Berserker=Zwergenberserker Dwarven Blastminer=Zwergen-Sprengmeister Dwarven Bloodboiler=Zwergen-Aufpeitscher Dwarven Catapult=Zwergisches Katapult Dwarven Demolition Team=Zwergen-Zerstoerungstrupp Dwarven Driller=Zwergen-Bohrer Dwarven Grunt=Muerrischer Zwerg Dwarven Hold=Zwergenbingen Dwarven Landslide=Zwergen-Erdrutsch Dwarven Miner=Zwergenbergmann Dwarven Nomad=Zwergennomade Dwarven Patrol=Zwergen-Patrouille Dwarven Pony=Zwergenpony Dwarven Recruiter=Zwergischer Anwerber Dwarven Ruins=Zwergenruinen Dwarven Scorcher=Zwergen-Feuerwerker Dwarven Sea Clan=Zwergischer Seefahrerclan Dwarven Shrine=Zwergen-Schrein Dwarven Soldier=Zwergensoldat Dwarven Strike Force=Zwergenstreitkraefte Dwarven Thaumaturgist=Zwergenthaumaturge Dwarven Trader=Zwergenkaufmann Dwarven Vigilantes=Zwergische Buergerwehr Dwarven Warriors=Zwergenkrieger Dwarven Weaponsmith=Waffenschmied der Zwerge Dwell on the Past=Von Vergangenem zehren Dying Wail=Todesklage Dystopia=Hoffnungslosigkeit Eager Cadet=Eifriger Kadett Early Frost=Frueher Frost Early Harvest=Fruehernte Earnest Fellowship=Gewissenhafte Gefolgschaft Earsplitting Rats=Nervtoetende Ratten Earth Elemental=Erdelementar Earth Rift=Erdriss Earth Surge=Aufwallen der Erde Earthbind=Fluegellaehmung Earthblighter=Erdvernichter Earthbrawn=Muskeln aus der Erde Earthcraft=Bodenkunde Earthen Goo=Erdiger Schlamm Earthlink=Erdverbundenheit Earthlore=Geheimnis der Erde Earthquake=Erdbeben Earthshaker=Erdschuettler Earwig Squad=Ohrwurm-Trupp Eastern Paladin=Paladin des Ostens Eater of Days=Verschlinger der Tage Ebon Dragon=Ebenholzdrache Ebon Drake=Ebenholzsceada Ebon Stronghold=Stuetzpunkt der Dunklen Hand Ebonblade Reaper=Schwarzklingen-Schnitter Ebony Charm=Ebenholzamulett Ebony Horse=Schlachtross Ebony Owl Netsuke=Eulen-Netsuke aus Ebenholz Ebony Rhino=Ebenhoelzernes Nashorn Ebony Treefolk=Ebenholz-Baumhirten Echo Chamber=Echokammer Echo Tracer=Echoverfolger Echoing Calm=Widerhallende Besaenftigung Echoing Courage=Widerhallender Mut Echoing Decay=Widerhallender Verfall Echoing Ruin=Widerhallendes Verderben Echoing Truth=Widerhallende Wahrheit Edge of Autumn=Herbstanfang Edge of the Divinity=Zwiefalt der Gottheit Edgewalker=Gratwanderer Eerie Procession=Schaurige Prozession Ego Erasure=Egoloeschung Eiganjo Castle=Die Burg Eiganjo Eiganjo Free-Riders=Eiganjos Freiheitsreiter Eight-and-a-Half-Tails=Acht-Schwaenze-und-ein-halber Ekundu Cyclops=Ekunduzyklop Ekundu Griffin=Ekundugreif El-Hajjj=El-Hajjj Eladamri's Call=Eladamris Ruf Eladamri's Vineyard=Eladamris Weinberg Eladamri, Lord of Leaves=Eladamri, Herr des Waldes Elder Druid=Altdruide Elder Land Wurm=Urzeitlicher Landwurm Elder Mastery=Herrschaft der Aeltesten Elder Pine of Jukai=Aelteste Foehre Jukais Eldrazi Monument=Eldrazi-Monument Electrolyze=Elektrolysieren Electropotence=Elektropotenz Electrostatic Bolt=Elektrostatischer Schlag Electryte=Elektrit Elemental Appeal=Elementare Anziehungskraft Elemental Augury=Natuerliche Vorahnung Elemental Mastery=Elementare Ueberlegenheit Elemental Resonance=Grundlegende Resonanz Elephant Ambush=Elefantenueberfall Elephant Grass=Elefantengras Elephant Guide=Fuehrung des Elefanten Elephant Resurgence=Rueckkehr der Elefanten Elf Replica=Elfen-Ebenbild Elfhame Palace=Elfheim-Palast Elfhame Sanctuary=Elfheim-Heiligtum Elite Archers=Meisterbogenschuetzen Elite Cat Warrior=Katzenkriegerelite Elite Javelineer=Erster Speer Elite Vanguard=Elite-Vorhut Elixir of Vitality=Lebenselixier Elkin Bottle=Elkinflasche Elkin Lair=Elkinhort Eloren Wilds=Die Wildnis von Eloren Elsewhere Flask=Woandersbuddel Elspeth, Knight-Errant=Elspeth, fahrende Ritterin Elven Cache=Versteck der Elfen Elven Palisade=Elfische Pallisade Elven Riders=Elfenreiter Elven Riders=Elfische Reiter Elven Rite=Elfischer Ritus Elven Warhounds=Kriegshunde der Elfen Elves of Deep Shadow=Elfen des dunklen Schattens Elvish Aberration=Elfischer Abweichling Elvish Archdruid=Elfischer Erzdruide Elvish Archers=Bogenschuetze der Elfen Elvish Archers=Bogenschuetzen der Elfen Elvish Bard=Elfenbarde Elvish Berserker=Elfenberserker Elvish Branchbender=Elfischer Zweigflechter Elvish Champion=Champion der Elfen Elvish Champion=Elfischer Champion Elvish Eulogist=Elfischer Lobredner Elvish Fury=Zorn der Elfen Elvish Guidance=Elfische Lenkung Elvish Handservant=Elfischer Hausdiener Elvish Harbinger=Elfen-Vorbote Elvish Healer=Elfenheiler Elvish Herder=Elfenhirte Elvish Hexhunter=Elfischer Zauberjaeger Elvish Lookout=Elfischer Ausguck Elvish Lyrist=Elfendichter Elvish Pathcutter=Elfen-Pfadhacker Elvish Pioneer=Elfenpionier Elvish Piper=Elfischer Pfeifer Elvish Promenade=Elfen-Promenade Elvish Ranger=Elfenwaldlaeufer Elvish Scrapper=Elfischer Raufbold Elvish Skysweeper=Elfen-Himmelfeger Elvish Soultiller=Elfischer Seelenpflanzer Elvish Spirit Guide=Geist einer elfischen Mentorin Elvish Vanguard=Elfen-Vorhut Elvish Visionary=Elfischer Visionaer Elvish Warrior=Elfenkrieger Embalmed Brawler=Einbalsamierter Totschlaeger Embargo=Embargo Ember Beast=Glutbestie Ember Gale=Gluehender Sturm Ember Shot=Gluehender Schuss Ember Weaver=Glutroter Weber Ember-Fist Zubera=Kohlenfaust-Zubera Embermage Goblin=Goblin-Funkenmagier Emberstrike Duo=Funkenschlag-Duo Emberwilde Augur=Glutroter Augur Emberwilde Caliph=Glutroter Kalif Emberwilde Djinn=Glutroter Dschinn Emblazoned Golem=Ornamenten-Golem Emblem of the Warmind=Emblem des Kriegerhirns Embolden=Ermutigen Emerald Charm=Smaragdamulett Emerald Medallion=Smaragdmedaillon Emerald Oryx=Smaragdantilope Emeria Angel=Emerias Engel Emeria, the Sky Ruin=Emeria, die Himmelsruine Emissary of Despair=Gesandter der Verzweiflung Emissary of Hope=Gesandter der Hoffnung Emmessi Tome=Kakuhess' Zauberbuch Emperor Crocodile=Kaiserkrokodil Empress Galina=Kaiserin Galina Empty the Catacombs=Die Katakomben leeren Empty the Warrens=Die Baracken leeren Empty-Shrine Kannushi=Kannushi des leeren Schreins Empyrial Archangel=Himmlischer Erzengel Empyrial Armor=Himmlische Ruestung Empyrial Plate=Himmlischer Plattenpanzer Enchanted Evening=Verzauberter Abend Enchantment Alteration=Verzauberungswechsel Enchantress's Presence=Anwesenheit der Bluetenzauberin Encroach=Vordringen Endangered Armodon=Verwundetes Armodon Endbringer's Revel=Todbringers Labung Endemic Plague=Einheimische Seuche Endless Cockroaches=Kakerlakenplage Endless Horizons=Endlose Horizonte Endless Scream=Ewiger Schrei Endless Swarm=Endloser Schwarm Endless Whispers=Endloses Fluestern Endless Wurm=Endloser Wurm Endoskeleton=Endoskelett Endrek Sahr, Master Breeder=Endrek Sahr, Meisterzuechter Endure=Erdulden Enduring Ideal=Andauerndes Ideal Enduring Renewal=Staendige Erneuerung Enemy of the Guildpact=Feind des Gildenbunds Energizer=Energiefresser Energy Arc=Energiebogen Energy Bolt=Energieentladung Energy Chamber=Energiekammer Energy Field=Energiefeld Energy Flux=Energiefluktuation Energy Flux=Energiefluss Energy Storm=Energiesturm Energy Tap=Energieanzapfung Energy Vortex=Energiestrudel Enervate=Ermuedung Enfeeblement=Totale Erschoepfung Engineered Explosives=Dosierter Sprengstoff Engineered Plague=Gezuechtete Seuche Engulfing Flames=Einkesselnde Flammen Enigma Eidolon=Raetselhaftes Eidolon Enigma Sphinx=Raetsel-Sphinx Enlightened Tutor=Erleuchteter Lehrmeister Enlisted Wurm=Verpflichteter Wurm Enlistment Officer=Soldatenwerber Enormous Baloth=Gewaltiger Baloth Enrage=Wuetendwerden Enraging Licid=Anspornende Zecke Enshrined Memories=Bewahrte Erinnerungen Enslave=Versklaven Enslaved Dwarf=Versklavter Zwerg Enslaved Horror=Versklavter Schrecken Enslaved Scout=Unterworfener Spaeher Ensnare=Umgarnen Ensnaring Bridge=Lebendige Bruecke Ensouled Scimitar=Beseelter Krummsaebel Entangler=Verstricker Entangling Trap=Verstrickende Falle Entangling Vines=Umschlingende Ranken Entomb=Einbuddeln Entrails Feaster=Eingeweidefresser Entropic Eidolon=Entropie-Eidolon Entropic Specter=Unstetiges Gespenst Envelop=Umhuellen Eon Hub=Mittelpunkt der Ewigkeit Ephemeron=Ephemerid Epic Proportions=Epische Proportionen Epic Struggle=Episches Streiten Epicenter=Epizentrum Epochrasite=Epochenparasit Equal Treatment=Gleiche Behandlung Equilibrium=Ewiger Ausgleich Equipoise=Gleichgewicht Eradicate=Ausrotten Erase=Ausloeschung Erayo's Essence=Erayos Substanz Erayo, Soratami Ascendant=Erayo, Vorfahr der Soratami Erg Raiders=Wuestenraeuber Erhnam Djinn=Erhnam-Dschinn Erithizon=Erithizon Eron the Relentless=Eron der Unbarmherzige Erosion=Erosion Errand of Duty=Ruf der Pflicht Errant Doomsayers=Herumziehender Schwarzseher Errant Ephemeron=Herumziehendes Ephemerid Errant Minion=Schmarotzender Guenstling Errantry=Einzelgaenger Erratic Explosion=Erratische Explosion Erratic Mutation=Launische Mutation Erratic Portal=Flackerndes Portal Ersatz Gnomes=Kuenstliche Gnome Ertai's Familiar=Ertais Vertrauter Ertai's Meddling=Ertais Einmischung Ertai's Trickery=Ertais Trickreichtum Ertai, the Corrupted=Ertai, der Verfuehrte Ertai, Wizard Adept=Ertai der Zauberlehrling Escape Artist=Entfesselungskuenstler Escape Routes=Fluchtwege Escaped Shapeshifter=Entflohener Gestaltwandler Esper Battlemage=Kampfmagierin aus Esper Esper Charm=Amulett aus Esper Esper Cormorants=Esper-Kormoran Esper Panorama=Panorama von Esper Esper Sojourners=Besucher aus Esper Esper Stormblade=Stuermischer Kaempfer aus Esper Esperzoa=Esperzoa Essence Bottle=Zaubertrankflaeschchen Essence Drain=Essenzentzug Essence Filter=Filter der Macht Essence Flare=Auflodernde Macht Essence Fracture=Essenzbruch Essence Leak=Essenzleck Essence Scatter=Essenzzerstaeubung Essence Sliver=Lebenssaftremasuri Essence Vortex=Identitaetsstrudel Essence Warden=Hueter des Lebenssafts Etched Oracle=Geaetzte Weissagung Eternal Dominion=Ewige Herrschaft Eternal Dragon=Ewiger Drache Eternal Warrior=Ewiger Krieger Eternal Witness=Ewige Zeugin Eternity Snare=Ewigkeitsschlinge Eternity Vessel=Ewigkeitsbewahrung Ether Well=AEtherloch Ethercaste Knight=Ritter der AEtherkaste Ethereal Champion=Meisterin der Sphaeren Ethereal Haze=Dunstschleier der Sphaeren Ethereal Usher=Tuerhueter der Sphaeren Ethereal Whiskergill=Sphaerenhafter Bartkiemer Etherium Abomination=AEtherium-Scheusslichkeit Etherium Astrolabe=AEtherium-Astrolabium Etherium Sculptor=AEtherium-Skulpteur Ethersworn Adjudicator=AEtherglaeubiger Aburteiler Ethersworn Canonist=AEtherglaeubiger Kanonist Ethersworn Shieldmage=AEtherglaeubiger Schildmagier Etherwrought Page=AEthergefertigte Seite Evacuation=Evakuierung Evangelize=Missionieren Evaporate=Verdampfen Evasive Action=Ausweichmanoever Even the Odds=Die Chancen ausgleichen Everbark Shaman=Baumrinden-Schamane Everglades=Sumpfiges Grasland Everglove Courier=Zeitenhandschuh-Bewahrer Everlasting Torment=Ewige Qualen Evermind=Erinnerimmer Evershrike=Dauerwuerger Evil Eye of Orms-by-Gore=Boeser Betrachter aus Orms-by-Gore Evil Eye of Urborg=Boeser Betrachter aus Urborg Evil Presence=Gegenwart des Boesen Evincar's Justice=Gerechtigkeit der Evincar Eviscerator=Eingeweidereisser Evolution Charm=Amulett der Evolution Evolution Vat=Evolutionsbottich Exalted Angel=Erhabener Engel Exalted Dragon=Ehrwuerdiger Drache Excavation=Ausgrabung Excavator=Ausgraeber Excise=Entziehen Exclude=Ausschliessen Excommunicate=Exkommunizieren Excruciator=Unertraeglichmacher Execute=Exekution Executioner's Capsule=Kapsel des Henkers Exhaustion=Erschoepfung Exhume=Exhumierung Exhumer Thrull=Exhumierender Thrull Exile into Darkness=Exil in Dunkelheit Exile=Exil Exiled Boggart=Verbannter Boggart Exiled Doomsayer=Vertriebener Schwarzseher Exoskeletal Armor=Exoskelettruestung Exotic Curse=Exotischer Fluch Exotic Disease=Exotische Seuche Exotic Orchard=Exotischer Obstgarten Expedition Map=Expeditionskarte Expendable Troops=Entbehrliche Truppen Experiment Kraj=Kraj-Experiment Exploding Borders=Explodierende Grenzen Exploration=Erforschung Explorer's Scope=Fernglas des Erforschers Explosive Growth=Explosives Wachstum Explosive Vegetation=Explosive Vegetation Expunge=Beseitigung Extinction=Aussterben Extinguish=Ausloeschen Extirpate=Ausrupfen Extortion=Erpressung Extra Arms=Zusaetzliche Arme Extract=Herausziehen Extractor Demon=Auspressender Daemon Extraplanar Lens=Ausserweltliche Linse Extravagant Spirit=Anspruchsvoller Geist Extruder=Auspresser Exuberant Firestoker=Unbaendiger Feuerschuerer Eye for an Eye=Auge um Auge Eye of Nowhere=Auge des Nirgendwo Eye of Ramos=Auge des Ramos Eye of Singularity=Auge der Einmaligkeit Eye of the Storm=Auge des Sturms Eye of Yawgmoth=Yawgmoths Auge Eye Spy=Spionageblick Eyeblight's Ending=Ende des Augenwehs Eyes of the Watcher=Augen des Beobachters Eyes of the Wisent=Augen des Wisent Fa'adiyah Seer=Seher aus dem Fa'adiyah Fable of Wolf and Owl=Fabel von Wolf und Eule Fabricate=Herstellung Face of Fear=Angesicht des Schreckens Faceless Butcher=Gesichtsloser Metzler Faceless Devourer=Gesichtsloser Verschlinger Faces of the Past=Gesichter der Vergangenheit Facevaulter=Fratzenspringer Fact or Fiction=Fakt oder Fiktion Fade Away=Dahinschwinden Fade from Memory=Verblassende Erinnerung Faerie Conclave=Feenkonklave Faerie Harbinger=Feen-Vorbote Faerie Macabre=Makabre Fee Faerie Mechanist=Feen-Mechaniker Faerie Noble=Edler der Feen Faerie Squadron=Feenschwadron Faerie Swarm=Feenschwarm Faerie Tauntings=Feenspott Faerie Trickery=Feen-Trickserei Faith Healer=Wunderheiler Faith's Fetters=Fesseln des Glaubens Faithful Squire=Glaeubiger Junker Fallen Angel=Gefallener Engel Fallen Askari=Gefallener Askari Fallen Cleric=Gefallener Kleriker Fallen Ideal=Gefallenes Ideal Falling Timber=Stuerzende Baeume Fallow Earth=Brachland Fallow Wurm=Brachlandwurm Fallowsage=Merromerit False Cure=Verkehrtes Heilmittel False Dawn=Unechtes Morgengrauen False Demise=Vorgetaeuschter Tod False Memories=Falsche Erinnerungen False Peace=Truegerischer Frieden False Prophet=Falscher Prophet False Summoning=Verfehlte Beschwoerung Falter=Erdfaltung Familiar Ground=Bekanntes Gelaende Familiar Ground=Gewohntes Gelaende Familiar's Ruse=List des Vertrauten Famished Ghoul=Ausgehungerter Ghul Fanatical Devotion=Fanatische Selbstaufopferung Fanatical Fever=Fanatisches Fieber Fang Skulkin=Reisszahn-Schaedelpuppe Fangren Firstborn=Erstgeborener Fangren Fangren Hunter=Jagender Fangren Fangren Pathcutter=Fangren-Pfadhacker Fanning the Flames=Schueren des Feuers Far Wanderings=Weite Wanderungen Farhaven Elf=Untergeschluepfter Elf Farmstead=Bauerngut Farseek=Fernsuche Farsight Mask=Maske der Fernsicht Fastbond=Schnellbund Fastbond=Schoepfungskraft Fatal Attraction=Toedliche Anziehung Fatal Blow=Todesstoss Fatal Frenzy=Toedliche Kampfeslust Fatal Lore=Toedliches Wissen Fatal Mutation=Toedliche Mutation Fate Transfer=Schicksalstransfer Fatespinner=Schicksalsweberin Fatestitcher=Schicksalsflicker Fathom Seer=Einsichtiger Seher Fathom Trawl=Brassennetz Fatigue=Ermatten Fault Line=Bruchlinie Fault Riders=Erdspaltenstuermer Faultgrinder=Faltenaufwerfer Favor of the Mighty=Gefaelligkeit der Maechtigen Favor of the Overbeing=Gefaelligkeit der Ueberwesens Favorable Destiny=Guenstiges Schicksal Fear=Furcht Feast of Blood=Blutfest Feast of Flesh=Fest des Fleisches Feast of the Unicorn=Einhornschlachtfest Feast of Worms=Wuermerfest Feast or Famine=Um Leben und Tod Fecundity=Guter Duenger Feebleness=Kraftlosigkeit Feedback Bolt=Rueckkopplungsschlag Feedback=Rueckkoppelung Feedback=Rueckkopplung Feeding Frenzy=Fressanfall Feeding Grounds=Fressgruende Feldon's Cane=Feldons Rute Felidar Sovereign=Felidar-Herrscher Fellwar Stone=Fellwarstein Femeref Archers=Bogenschuetzen der Femeref Femeref Enchantress=Zauberin der Femeref Femeref Healer=Femerefheiler Femeref Knight=Ritter der Femeref Femeref Scouts=Femeref-Spaeher Fen Stalker=Morastmatscher Fencer Clique=Fechter-Clique Fencer's Magemark=Zauberzeichen des Fechtmeisters Fend Off=Abwehren Fendeep Summoner=Niederfenn-Beschwoerer Feral Animist=Wilder Animist Feral Deceiver=Wilder Taeuscher Feral Hydra=Wilde Hydra Feral Instinct=Wilder Instinkt Feral Lightning=Wilde Blitze Feral Shadow=Wildschatten Feral Throwback=Wilde Urform Ferocious Charge=Wilder Ansturm Ferocity=Wildheit Feroz's Ban=Feroz' Bann Ferropede=Ferroped Fertile Ground=Fruchtbarer Boden Fertile Imagination=Fruchtbare Vorstellung Fertilid=Ergiebigmacher Fervent Charge=Leidenschaftlicher Ansturm Fervent Denial=Leidenschaftliche Ablehnung Fervor=Schlachtenfieber Festercreep=Eiterkraucher Festering Evil=Eiterndes Uebel Festering Goblin=Eiternder Goblin Festering March=Marsch der Eiternden Festering Wound=Schwaerende Wunde Festival of the Guildpact=Festival des Gildenbunds Festival of Trokin=Stadtfest von Trokin Fetid Heath=Stinkende Heide Fetid Horror=Stinkender Schrecken Feudkiller's Verdict=Streitschlichters Urteil Fever Charm=Amulett des Fiebers Fevered Convulsions=Fieberhafte Zuckungen Fevered Strength=Fieberstaerke Fickle Efreet=Launischer Ifrit Fiddlehead Kami=Farnwedel-Kami Field Marshal=Feldmarschall Field of Reality=Feld der Realitaet Field of Souls=Feld der Seelen Field Surgeon=Feldsanitaeter Fieldmist Borderpost=Feldnebel-Grenzstein Fields of Summer=Sommerfelder Fierce Empath=Grimmiger Empath Fiery Bombardment=Feuriger Beschuss Fiery Conclusion=Feuriges Ende Fiery Fall=Feuriger Fall Fiery Gambit=Feuriger Gambit Fiery Hellhound=Feuriger Hoellenhund Fiery Justice=Feurige Gerechtigkeit Fiery Mantle=Feuermantel Fiery Temper=Hitziges Temperament Fight or Flight=Kampf oder Flucht Fight to the Death=Kampf bis zum Tod Fighting Chance=Kriegsglueck Fighting Drake=Kaempfender Sceada Figure of Destiny=Verkoerperung des Schicksals Filigree Angel=Engel des Filigranen Filigree Fracture=Bruch im Filigranen Filigree Sages=Weise des Filigranen Fill with Fright=Mit Entsetzen erfuellen Filth=Der Schmutz Filthy Cur=Raeudiger Koeter Final Fortune=Letzte Rettung Final Judgment=Finales Urteil Final Punishment=Letzte Bestrafung Final Revels=Finale Feierlichkeiten Final Strike=Toedlicher Schlag Final-Sting Faerie=Todesstich-Fee Finest Hour=Beste Zeit Fire / Ice=Feuer / Eis Fire Ants=Feuerameisen Fire at Will=Feuer frei Fire Covenant=Feuriges Abkommen Fire Diamond=Purpurdiamant Fire Dragon=Feuerdrache Fire Drake=Feuersceada Fire Elemental=Feuerelementar Fire Imp=Feuerbold Fire Juggler=Feuerjongleur Fire Snake=Feuerschlange Fire Tempest=Feuersturm Fire Whip=Feuerpeitsche Fire-Belly Changeling=Feuerbauch-Wandelwicht Fire-Field Ogre=Feuerfeld-Oger Fire-Lit Thicket=Feuerhelles Dickicht Fireball=Feuerball Fireblast=Feuerstoss Firebolt=Feuerblitz Firebrand Ranger=Aufruehrerischer Waldlaeufer Firebreathing=Feuerodem Firecat Blitz=Feuerkatzen-Blitzangriff Firefly=Flammenfliege Firefright Mage=Furchterregender Flammenmagier Firemane Angel=Feuerschweif-Engel Firemaw Kavu=Feuermaul-Kavu Fires of Yavimaya=Feuer von Yavimaya Firescreamer=Feuerschreier Fireshrieker=Feuerstecken Fireslinger=Feuerschleuderer Firespout=Feuerfontaene Firestorm Hellkite=Feuriger Hoellendrache Firestorm=Feuersturm Firewake Sliver=Feuerspurremasuri Firewild Borderpost=Feuerwild-Grenzstein First Volley=Erste Salve Fishliver Oil=Lebertran Fissure=Erdspalte Fist of Suns=Handschrift der Sonnen Fistful of Force=Eine Handvoll Kraft Fists of Ironwood=Faeuste aus Eisenholz Fists of the Anvil=Ambossfaeuste Fists of the Demigod=Faeuste des Halbgottes Fit of Rage=Wutanfall Flagstones of Trokair=Steinplatten von Trokair Flailing Drake=Flegelschwanz-Sceada Flailing Manticore=Dreschender Mantikor Flailing Ogre=Dreschender Oger Flailing Soldier=Dreschender Soldat Flame Burst=Flammensturm Flame Elemental=Flammenelementar Flame Fusillade=Flammende Exekution Flame Jab=Flammenhieb Flame Javelin=Flammenspeer Flame Jet=Flammenstrahl Flame Rift=Flammende Oeffnung Flame Spirit=Flammengeist Flame Wave=Flammenwelle Flame-Kin War Scout=Flammensippen-Kundschafter Flame-Kin Zealot=Flammensippen-Eiferer Flameblast Dragon=Flammenstoss-Drache Flamebreak=Flammenausbruch Flamecore Elemental=Flammenkernelementar Flamekin Bladewhirl=Klingenwirbler der Flammensippe Flamekin Brawler=Raufbold der Flammensippe Flamekin Harbinger=Flammensippen-Vorbote Flamekin Spitfire=Feuerspucker der Flammensippe Flames of the Blood Hand=Flammen der blutigen Hand Flameshot=Feuerschuss Flamestick Courier=Flammenstab-Bewahrer Flametongue Kavu=Flammenzungen-Kavu Flamewave Invoker=Flammenwellen-Beschwoerer Flaming Gambit=Flammengambit Flaming Sword=Flammenschwert Flare=Aufflackern Flaring Flame-Kin=Flackernder Flammensippler Flaring Pain=Flackernder Schmerz Flash Conscription=Blitzartige Zwangsverpflichtung Flash Counter=Blitzentgegnung Flash Foliage=Lebendes Blaetterdach Flash of Defiance=Augenblick des Trotzes Flash of Insight=Spontane Einsicht Flash=Aufblitzen Flashfires=Steppenbrand Flashfreeze=Blitzeis Flay=Abhaeuten Flayed Nim=Abgebalgter Nim Fledgling Djinn=Junger Dschinn Fledgling Dragon=Heranwachsender Drache Fledgling Imp=Junger Bold Fledgling Mawcor=Junger Mawcor Fledgling Osprey=Junger Fischadler Fleet-Footed Monk=Leichtfuessiger Moench Fleetfoot Panther=Leichtfuessiger Panther Fleeting Aven=Fluechtiger Avior Fleeting Image=Fluechtige Erscheinung Flesh Reaver=Fleischreisser Fleshbag Marauder=Marodierender Fleischsack Fleshformer=Fleischformer Fleshgrafter=Fleischbepfropfer Fleshwrither=Fleischverkruemmer Flicker=Flimmern Flickerform=Flackernde Form Flickering Spirit=Flackernder Geist Flickering Ward=Flackernder Schutz Flickerwisp=Flimmerwisch Flight of Fancy=Neigung zum Fliegen Flight=Flug Flight=Flugfaehigkeit Fling=Flugstunde Flint Golem=Feuersteingolem Floating Shield=Schwebender Schild Floating-Dream Zubera=Treibtraum-Zubera Flood Plain=Geflutete Ebene Flood=Ueberflutung Floodbringer=Flutbringer Floodchaser=Flutenjaeger Flooded Grove=Ueberfluteter Hain Flooded Shoreline=Geflutetes Ufer Flooded Strand=Gefluteter Strand Flooded Woodlands=Ueberflutetes Waldland Floodgate=Schleusentor Floodwater Dam=Hochwasserdamm Flourishing Defenses=Florierende Verteidigung Flow of Ideas=Ideenfluss Flow of Maggots=Madenmassen Flowering Field=Bluehendes Feld Flowstone Armor=Schmelzsteinruestung Flowstone Blade=Schmelzsteinklinge Flowstone Channeler=Schmelzstein-Wegbahner Flowstone Charger=Anstuermender Schmelzstein Flowstone Crusher=Schmelzsteinbeisser Flowstone Embrace=Schmelzsteinumarmung Flowstone Flood=Schmelzsteinflut Flowstone Giant=Schmelzsteinriese Flowstone Hellion=Schmelzsteinraupe Flowstone Mauler=Schmelzsteinmalmer Flowstone Overseer=Schmelzstein-Aufseher Flowstone Salamander=Schmelzsteinsalamander Flowstone Sculpture=Schmelzsteinskulptur Flowstone Shambler=Schmelzsteinwanderer Flowstone Slide=Schmelzsteinrutsch Flowstone Strike=Schmelzsteinschlag Flowstone Surge=Schmelzsteinstroemung Flowstone Thopter=Schmelzsteinthopter Flowstone Wall=Schmelzsteinmauer Flowstone Wyvern=Schmelzsteinlindwurm Fluctuator=Fluxkompensator Flurry of Wings=Fluegelgestoeber Flux=Fluktuation Flying Carpet=Fliegender Teppich Flying Men=Fliegende Maenner Fodder Cannon=Stopfkanone Fodder Launch=Futterabschuss Fog Bank=Nebelbank Fog Elemental=Nebelelementar Fog of Gnats=Bremsenschwarm Fog Patch=Nebelflecken Fog=Nebel Foil=Durchkreuzen Fold into AEther=Falte im AEther Folk Medicine=Hausmittel Folk of An-Havva=Bewohner von An-Havva Folk of the Pines=Kiefernwaldvolk Followed Footsteps=Den Fussspuren folgen Fomori Nomad=Fomori-Nomade Font of Mythos=Becken des Mythos Food Chain=Nahrungskette Fool's Demise=Der Tod des Narren Fool's Tome=Zauberbuch der Narren Foot Soldiers=Fusssoldaten Footbottom Feast=Gelage in der Unterbodenhoehle Foothill Guide=Huegelkenner Footsteps of the Goryo=Fussstapfen der Goryo Foratog=Waldatog Forbid=Absage Forbidden Crypt=Verbotene Krypta Forbidden Lore=Silvanas Geheimnisse Forbidden Orchard=Verbotener Obstgarten Forbidden Ritual=Verbotenes Ritual Forbidding Watchtower=Abweisender Wachturm Force Bubble=Blase der Macht Force of Nature=Naturgewalt Force of Nature=Naturgewalten Force of Savagery=Macht der Wildheit Force of Will=Willenskraft Force Spike=Dorn der Macht Force Void=Gewaltlosigkeit Forced Fruition=Erzwungene Erfuellung Forced March=Zwangsmarsch Forcemage Advocate=Advokat der Kraft Foresee=Voraussehen Foreshadow=Schatten der Zukunft Foresight=Vorsehung Forest=Wald Forfend=Verhueten Forge Armor=Ruestungsschmiede Forget=Vergessen Forgotten Ancient=Vergessenes Urwesen Forgotten Cave=Vergessene Hoehle Forgotten Harvest=Vergessene Ernte Forgotten Lore=Vergessene Geheimnisse Foriysian Brigade=Foriysische Brigade Foriysian Interceptor=Foriysischer Abfaenger Foriysian Totem=Foriysisches Totem Fork=Verdoppelung Forked Lightning=Verzweigter Blitz Forked-Branch Garami=Gabelzweig-Garami Form of the Dragon=Form des Drachens Formation=Formation Forsaken City=Die Verlorene Stadt Forsaken Wastes=Wueste des Untergangs Fortified Area=Befestigtes Gebiet Fortify=Befestigen Fortitude=Hartnaeckigkeit Fortune Thief=Gluecksdiebin Fossil Find=Fossilienfund Foster=Grossziehen Foul Familiar=Falscher Vertrauter Foul Imp=Ekelbold Foul Presence=Faule Aura Foul Spirit=Geist der Faeulnis Fountain of Cho=Quellen von Cho Fountain of Youth=Jungbrunnen Fountain Watch=Quellenhueter Foxfire Oak=Leuchtholzeiche Foxfire=Fuchsspuren Fractured Loyalty=Angeknackste Loyalitaet Fracturing Gust=Zerbrechender Windstoss Frantic Purification=Rasende Laeuterung Frantic Search=Hastige Suche Frazzle=Ausgelaugtheit Freed from the Real=Vom Reellen befreit Freewind Equenaut=Pfeilschnelle Equidonautin Freewind Falcon=Pfeilschneller Falke Frenetic Efreet=Frenetischer Ifrit Frenetic Ogre=Frenetischer Oger Frenetic Raptor=Frenetischer Raptor Frenetic Sliver=Frenetischer Remasuri Frenzied Goblin=Wildgewordener Goblin Frenzied Tilling=Panisches Beackern Frenzy Sliver=Kampfrauschremasuri Fresh Volunteers=Unerfahrene Buettel Freyalise Supplicant=Freyalises Bittstellerin Freyalise's Charm=Freyalises Gluecksbringer Freyalise's Radiance=Freyalises Ausstrahlung Freyalise's Winds=Freyalises Winde Frightcrawler=Schreckenskrabbler Frightshroud Courier=Schreckensschleier-Bewahrer Frog Tongue=Froschzunge Frogmite=Frogmit Frogtosser Banneret=Bannertraeger der Froschwerfer Frontier Guide=Grenzfuehrer Frontline Sage=Frontlinien-Weiser Frontline Strategist=Front-Stratege Frost Marsh=Frostmarschen Frost Ogre=Frostoger Frost Raptor=Frostraptor Frostling=Frostling Frostweb Spider=Frostnetz-Spinne Frostwielder=Frostschickerin Frozen AEther=Gefrorener AEther Frozen Shade=Schauriger Schatten Frozen Solid=Eingefroren Fruition=Fruechte des Waldes Fugitive Druid=Gefluechteter Druide Fugitive Wizard=Gefluechteter Zauberer Fugue=Geistige Abwesenheit Fulminator Mage=Wetternder Magier Fumarole=Lavakrater Fumiko the Lowblood=Fumiko, die Tiefgeborene Funeral Charm=Amulett des Untergangs Funeral March=Trauermarsch Funeral Pyre=Feuerbestattung Fungal Behemoth=Pilzbehemoth Fungal Reaches=Pilzgebiete Fungal Shambler=Wandernder Riesenpilz Fungus Elemental=Pilzelementar Fungus Sliver=Pilzremasuri Fungusaur=Fungusaurus Furious Assault=Wagemutiges Anstuermen Furnace Brood=Kinder der Esse Furnace Dragon=Schmelzofendrache Furnace of Rath=Der Schmelzofen von Rath Furnace Spirit=Schmelzofengeist Furnace Whelp=Welpe der Schmelze Fury Charm=Amulett des Zorns Fury of the Horde=Wut der Horde Fury Sliver=Wuetender Remasuri Furystoke Giant=Zornschuerender Riese Fusion Elemental=Fusionselementar Future Sight=Blick in die Zukunft Fylamarid=Fylamarid Fylgja=Fylgja Fyndhorn Bow=Fyndhornbogen Fyndhorn Brownie=Fyndhornwirsch Fyndhorn Druid=Fyndhorndruide Fyndhorn Elder=Weiser aus dem Fyndhorn Fyndhorn Elves=Fyndhornelfen Fyndhorn Pollen=Fyndhornpollen Gaddock Teeg=Gaddock Teeg Gaea's Anthem=Gaeas Hymne Gaea's Balance=Gaeas Ausgleich Gaea's Blessing=Gaeas Segen Gaea's Bounty=Gaeas Beute Gaea's Cradle=Gaeas Schoss Gaea's Embrace=Gaeas Umarmung Gaea's Herald=Gaeas Herold Gaea's Liege=Gaeas Vasall Gaea's Liege=Gaeas Vasall Gaea's Might=Gaeas Macht Gaea's Skyfolk=Gaeas Himmelsvolk Gainsay=Abstreiten Gale Force=Gewalt des Sturms Galepowder Mage=Sturmpulver-Magier Galina's Knight=Galinas Ritter Gallantry=Edelmut Gallantry=Heldenhafte Tat Gallowbraid=Gallowbraid Galvanic Arc=Elektrisierender Bogen Galvanic Key=Galvanischer Schluessel Gamble=Wagnis Game of Chaos=Chaosspiel Game Preserve=Wildreservat Game-Trail Changeling=Wildpfad-Wandelwicht Gamekeeper=Wildhueter Gang of Elk=Rotwildherde Gangrenous Goliath=Blutloser Goliath Gangrenous Zombies=Blutlose Zombies Gargantuan Gorilla=Gargantua-Gorilla Gargoyle Castle=Schloss der Gargoyle Garruk Wildspeaker=Garruk Wildsprecher Garza Zol, Plague Queen=Garza Zol, Seuchenkoenigin Garza's Assassin=Garzas Meuchelmoerder Gaseous Form=Gasfoermigkeit Gate Hound=Torhund Gate to the AEther=Pforte zum AEther Gatekeeper of Malakir=Torwaechter von Malakir Gathan Raiders=Pluendernde Gathaner Gather Courage=Mut ansammeln Gather Specimens=Exemplare begutachten Gatherer of Graces=Sammlerin der Guenste Gauntlet of Power=Handschuh der Kraft Gauntlets of Chaos=Handschuhe des Chaos Gaze of Adamaro=Adamaros Blick Gaze of Justice=Blick der Gerechtigkeit Gaze of Pain=Schmerzensstarre Gaze of the Gorgon=Blick der Gorgo Gelectrode=Gelektrode Gelid Shackles=Eisige Fesseln Gemhide Sliver=Gemmenhautremasuri Gemini Engine=Zwillingsmaschine Gempalm Avenger=Gemmenhand-Raecher Gempalm Incinerator=Gemmenhand-Einaescherer Gempalm Polluter=Gemmenhand-Verschmutzer Gempalm Sorcerer=Gemmenhand-Hexer Gempalm Strider=Gemmenhand-Laeufer Gemstone Array=Edelsteinreihe Gemstone Caverns=Edelsteinhoehlen Gemstone Mine=Edelsteinmine General Jarkeld=General Jarkeld General's Kabuto=Generals-Kabuto General's Regalia=Generalsinsignien Genesis Chamber=Genesis-Kammer Genesis=Die Entstehung Genju of the Cedars=Genju der Zedern Genju of the Falls=Genju der Wasserfaelle Genju of the Fens=Genju der Marschen Genju of the Fields=Genju der Felder Genju of the Realm=Genju des Reiches Genju of the Spires=Genju der Bergspitzen Geothermal Crevice=Geothermische Spalte Gerrard Capashen=Gerrard Capashen Gerrard's Battle Cry=Gerrards Schlachtruf Gerrard's Command=Gerrards Befehle Gerrard's Irregulars=Gerrards Kriegerschar Gerrard's Verdict=Gerrards Richtspruch Gerrard's Wisdom=Gerrards Weisheit Geth's Grimoire=Geths Waelzer Geyser Glider=Geysirgleiter Ghastlord of Fugue=Schauderfuerst des Wandertriebs Ghastly Demise=Grausiges Ableben Ghastly Discovery=Grausige Entdeckung Ghastly Remains=Grausige Ueberreste Ghazbn Ogre=Ghazbnoger Ghitu Encampment=Ghitulager Ghitu Fire-Eater=Ghitu-Feuerfresser Ghitu Fire=Ghitufeuer Ghitu Firebreathing=Ghitu-Feuerodem Ghitu Slinger=Ghitu-Schleuderer Ghitu War Cry=Schlachtruf der Ghitu Ghor-Clan Bloodscale=Ghor-Clan-Blutschuppe Ghor-Clan Savage=Ghor-Clan-Wilde Ghost Council of Orzhova=Geister-Rat von Orzhova Ghost Hounds=Geisterhunde Ghost Quarter=Geisterviertel Ghost Ship=Geisterschiff Ghost Tactician=Geisterhafter Taktiker Ghost Town=Geisterstadt Ghost Warden=Geisterhafter Waechter Ghost-Lit Nourisher=Geisterlicht-Ernaehrer Ghost-Lit Raider=Geisterlicht-Pluenderer Ghost-Lit Redeemer=Geisterlicht-Erloeser Ghost-Lit Stalker=Geisterlicht-Schleicher Ghost-Lit Warder=Geisterlicht-Waerter Ghostfire=Geisterfeuer Ghostflame Sliver=Geisterflammenremasuri Ghosthelm Courier=Geisterhelm-Bewahrer Ghostly Changeling=Gespenstischer Wandelwicht Ghostly Flame=Geisterflamme Ghostly Prison=Gespenstisches Gefaengnis Ghostly Wings=Geisterfluegel Ghosts of the Innocent=Geister der Unschuldigen Ghostway=Weg der Geister Ghoul's Feast=Schlachtfest der Ghule Giant Albatross=Riesenalbatros Giant Ambush Beetle=Riesiger Ueberfallkaefer Giant Badger=Riesendachs Giant Caterpillar=Riesenraupe Giant Cockroach=Riesenschabe Giant Crab=Riesenkrabbe Giant Dustwasp=Riesige Staubwespe Giant Growth=Riesenwuchs Giant Harbinger=Riesen-Vorbote Giant Mantis=Riesengottesanbeterin Giant Octopus=Riesenkrake Giant Octopus=Riesenoktopus Giant Oyster=Riesenauster Giant Scorpion=Riesenskorpion Giant Solifuge=Riesige Solifuge Giant Spider=Riesenspinne Giant Strength=Riesenstaerke Giant Tortoise=Riesenschildkroete Giant Trap Door Spider=Riesige Falltuerspinne Giant Warthog=Riesen-Warzenschwein Giant's Ire=Zorn des Riesen Giantbaiting=Hetzjagd der Riesen Gibbering Descent=Lallender Niedergang Gibbering Hyenas=Kichernde Hyaenen Gibbering Kami=Brabbelnder Kami Gift of Estates=Landschenkung Gift of Granite=Gabe des Granits Gift of the Deity=Gabe der Gottheit Gift of the Gargantuan=Gabe der Gargantuas Gift of the Woods=Geschenk des Waldes Gifts Ungiven=Ungegebene Geschenke Gigadrowse=Massenschlaf Gigantiform=Gigantiform Gigapede=Gigafuessler Gilded Drake=Gueldener Sceada Gilded Light=Gueldenes Licht Gilded Lotus=Vergoldeter Lotus Gilder Bairn=Verzierender Knirps Gilt-Leaf Ambush=Ueberfall der Gueldenlaubler Gilt-Leaf Archdruid=Gueldenlaub-Erzdruide Gilt-Leaf Palace=Gueldenlaub-Palast Gilt-Leaf Seer=Gueldenlaub-Seher Giltspire Avenger=Goldturm-Raecher Glacial Chasm=Gletscherspalte Glacial Crevasses=Gletscherhoehlen Glacial Fortress=Gletscherfestung Glacial Plating=Gletscherueberzug Glacial Ray=Gletscherstrahl Glacial Wall=Gletschermauer Glaciers=Gletscher Glade Gnarr=Lichtungs-Gnarr Glamer Spinners=Tarnzauber-Leger Glamerdye=Tarnzauberfaerbung Glare of Subdual=Leuchten der Unterwerfung Glarecaster=Strahlenwerfer Glarewielder=Blendlichtgestalt Glass Asp=Glasnatter Glass Golem=Glasgolem Glassdust Hulk=Glasstaub-Moloch Glasses of Urza=Brille des Urza Glasses of Urza=Urzas Brille Glaze Fiend=Glasurunhold Gleam of Resistance=Aufblitzen des Widerstands Gleancrawler=Aufsammelkrabbler Gleeful Sabotage=Vergnuegliche Sabotage Glen Elendra Archmage=Erzmagier der Elendraschlucht Glen Elendra Liege=Vasall der Elendraschlucht Glen Elendra Pranksters=Schelme der Elendraschlucht Gliding Licid=Segelnde Zecke Glimmerdust Nap=Glitzerstaub-Schlaefchen Glimmering Angel=Glimmernder Engel Glimmervoid Basin=Glimmerleere-Becken Glimmervoid=Glimmerleere Glimpse of Nature=Einblick in die Natur Glimpse the Unthinkable=Schimmer des Undenkbaren Glint-Eye Nephilim=Glitzeraugen-Nephilim Glintwing Invoker=Glitterfluegel-Beschwoerer Glissa Sunseeker=Glissa Sonnensucher Glitterfang=Funkenfaenger Glittering Lion=Glitzernder Loewe Glittering Lynx=Glitzernder Luchs Glittering Wish=Glitzernder Wunsch Global Ruin=Globale Vernichtung Gloom=Duesternis Gloomdrifter=Duesternistreiber Gloomlance=Duesterlanze Gloomwidow's Feast=Mahlzeit der Duesterwitwen Gloomwidow=Duesterwitwe Glorious Anthem=Glorreiche Hymne Glorious Charge=Glorreicher Ansturm Glory of Warfare=Ruhm der Kriegskunst Glory Seeker=Ruhmsucher Glory=Der Ruhm Gloryscale Viashino=Ruhmschuppen-Viashino Glowering Rogon=Finsteres Rogon Glowing Anemone=Leuchtende Seeanemone Glowrider=Leuchtspurlaeufer Gluttonous Slime=Gefraessiger Schleim Gluttonous Zombie=Gefraessiger Zombie Gnarled Effigy=Muerrisches Abbild Gnarled Mass=Muerrische Masse Gnat Alley Creeper=Mueckengassen-Kriecher Gnat Miser=Mueckengeizhals Goatnapper=Ziegendieb Gobhobbler Rats=Plattschnauzen-Ratten Goblin Archaeologist=Goblin-Archaeologe Goblin Artillery=Goblin-Artillerie Goblin Assassin=Goblin-Assassine Goblin Assault=Goblin-Ansturm Goblin Balloon Brigade=Ballonbrigade der Goblins Goblin Berserker=Goblinberserker Goblin Bomb=Goblinbombe Goblin Bombardment=Goblin-Bombardierung Goblin Brawler=Goblinraufbold Goblin Brigand=Goblinbrigand Goblin Bully=Goblintyrann Goblin Burrows=Goblin-Hoehlen Goblin Bushwhacker=Goblin-Buschguerillero Goblin Cadets=Goblinkadetten Goblin Cannon=Goblinkanone Goblin Cavaliers=Berittene Goblins Goblin Charbelcher=Goblin-Flammenruelpser Goblin Chariot=Goblin-Wagenlenker Goblin Chieftain=Goblin-Haeuptling Goblin Clearcutter=Goblin-Abholzer Goblin Cohort=Goblinkohorte Goblin Deathraiders=Goblin-Todeskaempfer Goblin Digging Team=Buddelbrigade der Goblins Goblin Dirigible=Goblin-Luftschiff Goblin Dynamo=Goblin-Energiebuendler Goblin Elite Infantry=Elite-Infanterie der Goblins Goblin Elite Infantry=Elite-Infantrie der Goblins Goblin Festival=Festival der Goblins Goblin Fire Fiend=Goblin-Feuerunhold Goblin Firebug=Goblin-Feuerteufel Goblin Firestarter=Zuendelnder Goblin Goblin Flectomancer=Goblin-Reflektomant Goblin Furrier=Goblin-Pelzhaendler Goblin Game=Goblin-Roulette Goblin Gardener=Goblingaertner Goblin General=Goblin-General Goblin Glider=Goblinsegler Goblin Goon=Goblin-Muskelwunder Goblin Grappler=Goblin-Kettenkaempfer Goblin Grenadiers=Goblingrenadiere Goblin Guide=Goblin-Wegefinder Goblin Hero=Held der Goblins Goblin King=Goblin Koenig Goblin King=Goblinkoenig Goblin Lackey=Goblin-Lakai Goblin Legionnaire=Goblin-Legionaer Goblin Lookout=Goblin-Beobachtungsposten Goblin Lore=Goblinkunde Goblin Lyre=Goblinleier Goblin Machinist=Goblin-Maschinist Goblin Marshal=Goblinfeldmarschall Goblin Masons=Goblinmaurer Goblin Matron=Goblin-Matrone Goblin Matron=Goblinmatrone Goblin Medics=Goblin-Feldscher Goblin Mountaineer=Goblin-Bergsteiger Goblin Mutant=Goblinmutant Goblin Offensive=Grossoffensive Goblin Outlander=Goblin-Aussiedler Goblin Patrol=Goblin-Patrouille Goblin Piker=Goblin-Lanzentraeger Goblin Piledriver=Goblin-Rudeltreiber Goblin Psychopath=Goblin-Psychopath Goblin Pyromancer=Goblin-Feuerkundler Goblin Raider=Goblin-Pluenderer Goblin Raider=Goblinbandit Goblin Razerunners=Goblin-Tempotilger Goblin Recruiter=Goblin-Anwerber Goblin Replica=Goblin-Ebenbild Goblin Rimerunner=Goblin-Reiflaeufer Goblin Ringleader=Goblin-Raedelsfuehrer Goblin Rock Sled=Steinschlittenfahrer Goblin Ruinblaster=Goblin-Ruinenzerstoerer Goblin Sappers=Goblinpioniere Goblin Scouts=Goblinspaeher Goblin Sharpshooter=Goblin-Scharfschuetze Goblin Shortcutter=Goblin-Abkuerzer Goblin Ski Patrol=Goblin-Skipatrouille Goblin Sky Raider=Goblin-Himmelsraeuber Goblin Skycutter=Goblin-Luftfechter Goblin Sledder=Goblin-Rodler Goblin Snowman=Goblinschneemann Goblin Soothsayer=Goblinwahrsager Goblin Spelunkers=Goblin-Hoehlenforscher Goblin Spy=Goblinspion Goblin Striker=Goblinschlaeger Goblin Swine-Rider=Schweinereiter der Goblins Goblin Taskmaster=Goblinscherge Goblin Tinkerer=Goblin-Kesselflicker Goblin Trenches=Goblin-Schuetzengraeben Goblin Turncoat=Goblin-Wendehals Goblin Vandal=Goblinvandale Goblin War Buggy=Seifenkistenpilot Goblin War Cry=Kriegsruf der Goblins Goblin War Drums=Kriegstrommeln der Goblins Goblin War Paint=Goblin-Kriegsbemalung Goblin War Strike=Anschlag der Goblins Goblin War Wagon=Goblin-Kriegswagen Goblin Warchief=Goblin-Kriegshaeuptling Goblin Warrens=Goblinbaracken Goblin Welder=Goblinschweissmeister Godhead of Awe=Gottheit der Ehrfurcht Godless Shrine=Gottloser Schrein Godo's Irregulars=Godos Freischaerler Godo, Bandit Warlord=Godo, Fuerst der Banditen Gods' Eye, Gate to the Reikai=Goetterauge, Tor zu den Reikai Godsire=Goettervater Godtoucher=Goetterberuehrer Godtracker of Jund=Goettersucher aus Jund Goham Djinn=Goham-Dschinn Goka the Unjust=Goka der Ungerechte Gold Myr=Goldmyr Golden Bear=Goldener Baer Golden Wish=Goldener Wunsch Goldenglow Moth=Goldglanzmotte Goldmeadow Dodger=Goldwiesen-Ausweicher Goldmeadow Harrier=Goldwiesen-Schikanierer Goldmeadow Lookout=Goldwiesen-Beobachtungsposten Goldmeadow Stalwart=Unverzagter Goldwiesler Goldmeadow=Goldwiese Golem-Skin Gauntlets=Golemhaut-Handschuhe Golgari Brownscale=Golgari-Braunschuppe Golgari Germination=Golgari-Keimung Golgari Grave-Troll=Golgari-Grabtroll Golgari Guildmage=Golgari-Gildenmagier Golgari Rot Farm=Golgari-Verrottungsfarm Golgari Rotwurm=Golgari-Verrottungswurm Golgari Signet=Golgari-Petschaft Golgari Thug=Golgari-Bandit Goliath Beetle=Goliathkaefer Goliath Spider=Goliathspinne Gomazoa=Gomazoa Goretusk Firebeast=Stosszahn-Feuerbestie Gorger Wurm=Verschlingender Wurm Gorgon Flail=Gorgonenflegel Gorgon Recluse=Einsiedler-Gorgo Gorilla Berserkers=Rasende Gorillas Gorilla Chieftain=Gorillahaeuptling Gorilla Pack=Gorillarudel Gorilla Shaman=Gorillaschamane Gorilla Titan=Gorilla-Titan Gorilla War Cry=Schlachtruf der Gorillas Gorilla Warrior=Gorillakrieger Goryo's Vengeance=Goryos Rache Gossamer Chains=Schleierfesseln Gossamer Phantasm=Verschleiertes Traumwesen Govern the Guildless=Lenken der Gildenlosen Grab the Reins=Zuegel ergreifen Graceful Adept=Anmutiger Adept Graceful Antelope=Anmutige Antilope Graceful Reprieve=Gnadenfrist Grafted Skullcap=Aufgepfropfte Schaedelkappe Grafted Wargear=Aufgepfropfte Kriegsausruestung Grand Arbiter Augustin IV=Oberster Schiedsmann Augustin IV Grand Coliseum=Das grosse Kolosseum Grand Melee=Wildes Handgemenge Grandmother Sengir=Grossmutter Sengir Granger Guildmage=Magier der Bauerngilde Granite Gargoyle=Granit Gargoyle Granite Gargoyle=Granitgargoyle Granite Grip=Granitgriff Granite Shard=Granitscherbe Granulate=Granulieren Grapeshot Catapult=Kartaetsche Grapeshot=Traubenkartusche Grappling Hook=Enterhaken Grassland Crusader=Grasland-Kreuzritter Grasslands=Grasland Gratuitous Violence=Grundlose Gewalt Grave Consequences=Tiefschuerfende Konsequenzen Grave Defiler=Grabschaender Grave Pact=Todespakt Grave Peril=Gefahr aus der Grube Grave Scrabbler=Grababtaster Grave Servitude=Dunkle Knechtschaft Grave-Shell Scarab=Grabmuschel-Skarabaeus Gravebane Zombie=Verfluchter Zombie Gravebind=Todesahnung Graveborn Muse=Muse der Grabgesaenge Gravedigger=Totengraeber Gravegouger=Grabpuhler Gravel Slinger=Schotter-Schleuderer Gravelgill Axeshark=Schotterkiemen-Axtkaempfer Gravelgill Duo=Schotterkiemen-Duo Graven Cairns=Behauene Steinpyramiden Graven Dominator=Dominierender Goetze Gravespawn Sovereign=Herrscher der Erdbrut Gravestorm=Graebersturm Graxiplon=Graxiplon Gray Ogre=Graue Oger Gray Ogre=Grauer Oger Graypelt Refuge=Graupelz-Refugium Grayscaled Gharial=Grauschuppen-Gavial Grazing Gladehart=Grasender Wiesenhirsch Grazing Kelpie=Grasendes Kelpie Great Furnace=Grosse Schmelze Great Sable Stag=Zobelbrauner Riesenhirsch Great Whale=Riesiger Wal Greatbow Doyen=Altmeister des Grossbogens Greater Auramancy=Erweiterte Auramagie Greater Forgeling=Grosser Schmelzling Greater Gargadon=Groesseres Gargadon Greater Good=Groesseres Wohl Greater Harvester=Groesserer Schnitter Greater Mossdog=Groesserer Mooshund Greater Realm of Preservation=Domaene der Erhaltung Greater Stone Spirit=Grosser Steingeist Greater Werewolf=Groesserer Werwolf Greed=Habgier Greel's Caress=Greels Liebkosung Greel, Mind Raker=Greel der Hirnraspler Green Mana Battery=Gruene Manabatterie Green Scarab=Gruener Skarabaeus Green Ward=Gruener Schutz Greener Pastures=Gruene Gefilde Greenseeker=Pflanzensucher Greenweaver Druid=Gruenweber-Druide Grid Monitor=Lumengridueberwacher Grief Tyrant=Kummertyrann Griffin Canyon=Greifenschlucht Griffin Guide=Fuehrung des Greifen Griffin Sentinel=Greifen-Wachposten Grifter's Blade=Klinge des Gauners Grim Discovery=Graessliche Entdeckung Grim Feast=Schreckliches Schlachtfest Grim Harvest=Grimmige Ernte Grim Lavamancer=Grimmiger Magmamagier Grim Monolith=Finsterer Monolith Grim Poppet=Grimmiges Pueppchen Grim Reminder=Schreckliche Mahnung Grimclaw Bats=Grausekrallen-Fledermaeuse Grimoire Thief=Zauberbuch-Dieb Grinding Station=Schleifstation Grindstone=Schleifstein Grinning Demon=Grinsender Daemon Grinning Ignus=Grinsender Ignaeus Grinning Totem=Grinsendes Totem Grip of Amnesia=Griff des Vergessens Grip of Chaos=Griff des Chaos Gristle Grinner=Grinsender Knorpelfresser Gristleback=Knorpelruecken Grixis Battlemage=Kampfmagier aus Grixis Grixis Charm=Amulett aus Grixis Grixis Grimblade=Duesterer Kaempfer aus Grixis Grixis Illusionist=Grixis-Illusionistin Grixis Panorama=Panorama von Grixis Grixis Slavedriver=Grixis-Sklaventreiber Grixis Sojourners=Besucher aus Grixis Grixis=Grixis Grizzled Leotau=Grauer Leotau Grizzled Wolverine=Grauer Vielfrass Grizzly Bears=Grizzlybaeren Grizzly Fate=Grizzliges Schicksal Groffskithur=Groffskithur Grollub=Grollub Grotesque Hybrid=Grotesker Bastard Ground Rift=Bodenspalt Ground Seal=Bodensiegel Groundbreaker=Umpflueger Groundling Pouncer=Springender Erdling Groundskeeper=Landbewahrer Grove of the Burnwillows=Hain der Brandweiden Grozoth=Grozoth Gruul Guildmage=Gruul-Gildenmagier Gruul Nodorog=Gruul-Nodorog Gruul Scrapper=Gruul-Raufbold Gruul Signet=Gruul-Petschaft Gruul Turf=Gruulgrund Gruul War Plow=Gruul-Kriegspflug Guard Dogs=Aufpasshunde Guardian Angel=Schutzengel Guardian Idol=Schutzstandbild Guardian of Cloverdell=Waechter von Cloverdell Guardian of Solitude=Waechter der Einsamkeit Guardian of the Guildpact=Bewahrer des Gildenbunds Guardian of Vitu-Ghazi=Waechter von Vitu-Ghazi Guardian Seraph=Schuetzender Seraph Guardian's Magemark=Zauberzeichen des Bewachers Guardians of Akrasa=Waechter von Akrasa Guerrilla Tactics=Guerillataktik Guided Passage=Gesicherter Durchgang Guided Strike=Gefuehrter Streich Guiding Spirit=Fuehrender Geist Guile=Arglist Guiltfeeder=Schuldeinfloesser Guilty Conscience=Gewissensschuld Gulf Squid=Meerbusen-Sepia Guma=Guma Gurzigost=Gurzigost Gush=Wassersaeule Gustcloak Cavalier=Windumhang-Reiter Gustcloak Harrier=Windumhang-Segler Gustcloak Runner=Windumhang-Laeufer Gustcloak Savior=Windumhang-Erloeser Gustcloak Sentinel=Windumhang-Wachposten Gustcloak Skirmisher=Windumhang-Plaenkler Gustha's Scepter=Gusthas Szepter Gustrider Exuberant=Unbaendiger Windreiter Gutless Ghoul=Feiger Ghul Guttural Response=Gutturale Antwort Gutwrencher Oni=Gedaermereisser-Oni Guul Draz Specter=Gespenst aus Guul Draz Guul Draz Vampire=Vampir aus Guul Draz Gwafa Hazid, Profiteer=Gwafa Hazid, der Schieber Gwyllion Hedge-Mage=Gwyll-Heckenhexe Haakon, Stromgald Scourge=Haakon, Geissel von Stromgald Haazda Exonerator=Haazda-Entlediger Haazda Shield Mate=Haazda-Schildkamerad Hag Hedge-Mage=Vettel-Heckenhexe Hagra Crocodile=Hagrakrokodil Hagra Diabolist=Teufelsbesessener aus Hagra Hail of Arrows=Pfeilhagel Hail Storm=Hagelsturm Hair-Strung Koto=Haarsaiten-Koto Hakim, Loreweaver=Hakim der Erzaehler Halam Djinn=Halam-Dschinn Halberdier=Hellebardier Halcyon Glaze=Liestschleier Hall of Gemstone=Halle der Edelsteine Hall of the Bandit Lord=Die Halle des Banditenfuersten Hallow=Weihen Hallowed Burial=Heiliges Begraebnis Hallowed Fountain=Geheiligter Springbrunnen Hallowed Ground=Heiliger Boden Hallowed Healer=Geweihter Heiler Halls of Mist=Nebelhallen Halo Hunter=Jaeger der Heiligenscheine Hamletback Goliath=Haeuserschleppender Goliath Hammer Mage=Hammerhexer Hammer of Bogardan=Hammer aus Bogardan Hammerfist Giant=Hammerfaust-Riese Hammerhead Shark=Hammerhai Hammerheim Deadeye=Hammerheim-Adlerauge Hana Kami=Hana-Kami Hanabi Blast=Hanabi-Explosion Hand of Cruelty=Hand der Grausamkeit Hand of Death=Todbringende Hand Hand of Honor=Hand der Ehre Hand to Hand=Faustkampf Hankyu=Hankyu Hanna's Custody=Hannas Verwahrsam Hanna, Ship's Navigator=Hanna die Navigatorin Hapless Researcher=Glueckloser Forscher Harbinger of Night=Vorbote der Nacht Harbinger of Spring=Vorbote des Fruehlings Harbor Guardian=Hafenwaechter Harm's Way=Schicksalspfad Harmattan Efreet=Harmattan Ifrit Harmattan Efreet=Harmattan-Ifrit Harmonic Convergence=Harmonische Annaeherung Harmonic Sliver=Harmonieremasuri Harmonize=In Einklang bringen Harmony of Nature=Einklang der Natur Harpoon Sniper=Harpunenscharfschuetze Harrier Griffin=Zuschnappender Greif Harrow=Brandrodung Harsh Deceiver=Barscher Taeuscher Harsh Judgment=Hartes Urteil Harsh Justice=Grausame Gerechtigkeit Harsh Mercy=Strenge Gnade Haru-Onna=Haru-Onna Harvest Gwyllion=Ernte-Gwyll Harvest Mage=Erntemagierin Harvest Wurm=Erntewurm Harvester Druid=Erntender Druide Hatchet Bully=Kriegsbeil-Tyrann Hatching Plans=Brutplaene Hate Weaver=Weber des Hasses Hateflayer=Hassschuerer Hatred=Hass Haunted Angel=Verfolgter Engel Haunted Cadaver=Verfolgter Kadaver Haunted Crossroads=Spukkreuzung Haunting Apparition=Spukende Erscheinung Haunting Echoes=Spukende Echos Haunting Hymn=Spukhymne Haunting Misery=Spukendes Uebel Havenwood Battleground=Schlachtfeld von Havenwood Havenwood Wurm=Havenwood-Wurm Havoc Demon=Verwuestender Daemon Havoc=Unordnung Hawkeater Moth=Falkenfressermotte Hazduhr the Abbot=Hazduhr, der Abt Haze of Rage=Dunst des Zorns Hazerider Drake=Nebelsceada Hazy Homunculus=Schemenhafter Homunkulus He Who Hungers=Er, der hungert Head Games=Kopfspielchen Headhunter=Kopfjaeger Headlong Rush=Wilder Sturmlauf Headstone=Grabstein Heal the Scars=Die Narben heilen lassen Heal=Heilung Healer's Headdress=Kopfschmuck des Heilers Healing Leaves=Heilende Blaetter Healing Salve=Heilbalsam Heap Doll=Muellhaufenpuppe Heart of Bogardan=Herz von Bogardan Heart of Light=Herz aus Licht Heart of Ramos=Herz des Ramos Heart of Yavimaya=Herz des Yavimaya-Waldes Heart Sliver=Pulsierender Remasuri Heart Warden=Waechter des Waldesinneren Heart Wolf=Herzwolf Heartbeat of Spring=Herzschlag des Fruehlings Hearth Charm=Amulett der Flammen Hearth Kami=Feuerstellen-Kami Hearthcage Giant=Heizkaefig-Riese Hearthfire Hobgoblin=Herdfeuer-Hobgoblin Heartlash Cinder=Herzpeitschen-Russwesen Heartless Hidetsugu=Hidetsugu der Herzlose Heartmender=Herzenflicker Heartseeker=Herzensstecher Heartstabber Mosquito=Herzstichmoskito Heartstone=Pulsierender Stein Heartwood Dryad=Duesterwalddryade Heartwood Giant=Riese des Duesterwaldes Heartwood Shard=Duesterwaldscherbe Heartwood Storyteller=Duesterwald-Maerchenerzaehler Heartwood Treefolk=Baumvolk des Duesterwaldes Heat of Battle=Hitze des Gefechts Heat Ray=Hitzestrahl Heat Shimmer=Schimmernde Hitze Heat Stroke=Hitzschlag Heat Wave=Hitzewelle Heavy Ballista=Schwere Ballista Hecatomb=Hekatombe Hedge Troll=Heckentroll Hedron Crab=Polyeder-Krabbe Hedron Scrabbler=Polyeder-Scharrer Heed the Mists=Die Nebel beachten Heedless One=Der Unachtsame Heidar, Rimewind Master=Heidar, Meister des Raureifs Heightened Awareness=Erhoehte Aufmerksamkeit Helionaut=Aeronaut Heliophial=Sonnenampulle Helium Squirter=Helium-Verspritzer Helix Pinnacle=Spiralfiale Hell's Caretaker=Verwalter der Hoelle Hell's Thunder=Donner der Hoelle Hell-Bent Raider=Ausgeflippter Pluenderer Helldozer=Planierteufel Hellfire Mongrel=Hoellenfeuer-Mischling Hellhole Rats=Hoellenloch-Ratten Hellkite Charger=Heranbrausender Hoellendrache Hellkite Hatchling=Hoellendrachen-Kueken Hellkite Overlord=Oberherr der Hoellendrachen Hellspark Elemental=Hoellenfunkenelementar Helm of Awakening=Helm der Erweckung Helm of Chatzuk=Katzuks Helm Helm of Kaldra=Kaldras Helm Helm of Obedience=Helm der Gehorsamkeit Helm of Possession=Helm der Requisition Helm of the Ghastlord=Helm des Schauderfuersten Hematite Golem=Hematitgolem Hematite Talisman=Hematittalisman Henchfiend of Ukor=Ukors fetter Unhold Henge Guardian=Waechter des Steinkreises Henge of Ramos=Steinkreis des Ramos Herald of Leshrac=Leshracs Herold Herald of Serra=Serras Herold Herbal Poultice=Kraeuterumschlag Herd Gnarr=Herden-Gnarr Heritage Druid=Erbforschungsdruidin Hermetic Study=Okkulte Studien Hermit Druid=Druideneinsiedler Hero's Demise=Ableben des Helden Hero's Resolve=Heldendasein Heroes Remembered=Erinnern an Helden Heroes' Reunion=Vereinigung der Helden Heroic Defiance=Heldenhafter Widerstand Hesitation=Zoegern Hex=Verhexen Hibernation Sliver=Winterschlafremasuri Hibernation's End=Ende des Winterschlafs Hibernation=Winterschlaf Hickory Woodlot=Hickorygehoelz Hidden Ancients=Verborgene Ahnen Hidden Gibbons=Verborgene Gibbons Hidden Guerrillas=Verborgene Guerrillas Hidden Herd=Verborgene Herde Hidden Horror=Verborgener Schrecken Hidden Horror=Versteckter Schrecken Hidden Predators=Verborgene Jaeger Hidden Retreat=Versteckte Zuflucht Hidden Spider=Verborgene Spinne Hidden Stag=Verborgener Hirsch Hide / Seek=Verstecken / Suchen Hideous End=Scheussliches Ende Hideous Laughter=Abscheuliches Gelaechter Hidetsugu's Second Rite=Hidetsugus zweites Ritual High Ground=Erhoehte Stellung High Market=Hoher Markt High Seas=Hohe See Highland Berserker=Hochland-Berserker Highland Giant=Hochlandriese Highland Weald=Offenes Hochland Highway Robber=Strassenraeuber Higure, the Still Wind=Higure, der laue Wind Hikari, Twilight Guardian=Hikari, Waechter des Zwielichts Hill Giant=Huegelriese Hillcomber Giant=Huegeldurchkaemmender Riese Hinder=Hindern Hindering Light=Behinderndes Licht Hindering Touch=Hindernde Beruehrung Hint of Insanity=Anzeichen wachsenden Wahnsinns Hipparion=Hipparion Hired Giant=Mietriese Hired Muscle=Angeheuerter Muskelprotz Hisoka's Defiance=Hisokas Widerstand Hisoka's Guard=Hisokas Wache Hisoka, Minamo Sensei=Hisoka, Minamo-Sensei Hissing Iguanar=Zischender Leguan Hissing Miasma=Auszischendes Miasma Hit / Run=Zusammenprall / Anrennen Hive Mind=Schwarmhirn Hivestone=Schwarmstein Hivis of the Scale=Hivis der Schuppige Hoar Shade=Frostschatten Hoarder's Greed=Gier des Hamsterers Hobble=Anbinden Hobgoblin Dragoon=Hobgoblin-Dragoner Hokori, Dust Drinker=Hokori Staubtrinker Hold the Line=Die Stellung halten Holistic Wisdom=Holistische Weisheit Hollow Dogs=Hoehlenhunde Hollow Specter=Hohles Gespenst Hollow Trees=Hohle Baeume Hollow Warrior=Hohler Krieger Hollowborn Barghest=Hoehlen-Barghest Hollowsage=Merropportunist Holy Armor=Heilige Ruestung Holy Day=Feiertag Holy Strength=Heilige Staerke Homarid Warrior=Homaridenkrieger Homing Sliver=Heimkehrender Remasuri Homura's Essence=Homuras Substanz Homura, Human Ascendant=Homura, Vorfahr der Menschen Honden of Cleansing Fire=Honden des Reinigenden Feuers Honden of Infinite Rage=Honden des Unendlichen Zorns Honden of Life's Web=Honden des Lebensnetzes Honden of Night's Reach=Honden des Griffs der Nacht Honden of Seeing Winds=Honden der Sehenden Winde Honor Guard=Ehrengarde Honor of the Pure=Ehre der Reinen Honor the Fallen=Ehrung der Gefallenen Honor-Worn Shaku=Ehrenbeladenes Shaku Honorable Passage=Ehrenvoller Ausweg Honorable Scout=Ehrbarer Spaeher Hooded Kavu=Verhuellter Kavu Hoodwink=Geschickte Taeuschung Hoof Skulkin=Huf-Schaedelpuppe Hoofprints of the Stag=Hufabdruck des Hirsches Hope and Glory=Ruhm und Hoffnung Hope Charm=Amulett der Hoffnung Hopping Automaton=Huepfende Laufmaschine Horde of Boggarts=Boggarthorde Horde of Notions=Herde von Neigungen Horizon Canopy=Blaetterdach-Horizont Horizon Seed=Saat des Horizonts Horn of Greed=Horn der Habsucht Horn of Plenty=Fuellhorn Horn of Ramos=Horn des Ramos Horned Cheetah=Gehoernter Gepard Horned Helm=Hoernerhelm Horned Kavu=Gehoernter Kavu Horned Sliver=Gehoernter Remasuri Horned Troll=Gehoernter Troll Horned Turtle=Hornschildkroete Hornet Cannon=Hornissenkanone Hornet Harasser=Hornissenbelaestigerin Horobi's Whisper=Horobis Gefluester Horobi, Death's Wail=Horobi, die Klage des Todes Horrible Hordes=Schreckliche Horden Horror of Horrors=Schrecken der Schrecken Horseshoe Crab=Pfeilschwanzkrebs Hostile Realm=Feindliches Gefilde Hostility=Feindseligkeit Hot Springs=Heisse Quelle Hotheaded Giant=Hitzkoepfiger Riese Hour of Reckoning=Stunde der Abrechnung Hoverguard Observer=Ueberwachender Schwebgardist Hoverguard Sweepers=Aufraeumender Schwebgardist Howl from Beyond=Heulen aus dem Jenseits Howl of the Night Pack=Heulen des Nachtrudels Howling Banshee=Heulende Todesfee Howling Fury=Heulender Zorn Howling Gale=Heulender Sturm Howling Mine=Verborgenes Wissen Howling Wolf=Heulender Wolf Howltooth Hollow=Heulzahn-Hoehle Hulking Cyclops=Grobschlaechtiger Zyklop Hulking Goblin=Grobschlaechtiger Goblin Hulking Ogre=Grobschlaechtiger Oger Hull Breach=Huellenbruch Hum of the Radix=Gesumme in der Radix Humble Budoka=Bescheidener Budoka Humble=Bescheidenheit Humility=Demut Hundred-Talon Kami=Hundert-Klauen-Kami Hundred-Talon Strike=Schlag mit hundert Krallen Hundroog=Hundroog Hunger of the Nim=Hunger der Nim Hungry Mist=Hungrige Nebelschwaden Hungry Spriggan=Hungriger Spriggan Hunt Down=Zur Strecke bringen Hunted Dragon=Gejagter Drache Hunted Horror=Gejagter Schrecken Hunted Lammasu=Gejagter Lammasu Hunted Phantasm=Gejagtes Traumwesen Hunted Troll=Gejagter Troll Hunted Wumpus=Gejagter Wumpus Hunter of Eyeblights=Jaeger des Augenwehs Hunter Sliver=Jagender Remasuri Hunting Drake=Jagender Sceada Hunting Grounds=Jagdgruende Hunting Kavu=Jagender Kavu Hunting Moa=Jagender Moa Hunting Pack=Jagendes Rudel Hunting Triad=Jaegertrio Hunting Wilds=Jagende Wildnis Hurkyl's Recall=Hurkyls Erinnerung Hurloon Minotaur=Hurloon Minotaurus Hurloon Shaman=Hurloonschamanin Hurly-Burly=Wirrwarr Hurr Jackal=Hurr-Schakal Hurricane=Hurrikan Hush=Stille Hyalopterous Lemure=Hyalopteruslemur Hydroblast=Hydroknall Hydromorph Guardian=Hydromorph-Waechter Hydromorph Gull=Hydromorph-Moewe Hymn of Rebirth=Hymne der Wiedergeburt Hypergenesis=Hypergenese Hypervolt Grasp=Hochspannungsgriff Hypnotic Cloud=Hypnotische Wolke Hypnotic Specter=Hypnotisierendes Gespenst Hypnox=Hypnox Hypochondria=Hypochondrie Hystrodon=Hystrodon Ib Halfheart, Goblin Tactician=Ib Halbherz, Goblin-Taktiker Icatian Crier=Icatianische Ausruferin Icatian Javelineers=Icatianische Speerschleuderer Icatian Phalanx=Icatianische Phalanx Icatian Priest=Icatianischer Priester Icatian Scout=Icatianischer Spaeher Icatian Store=Icatianisches Lager Icatian Town=Icatianische Stadt Ice Cage=Eiskaefig Ice Cauldron=Eiskessel Ice Cave=Eishoehle Ice Floe=Eisscholle Iceberg=Eisberg Icefall=Eisrutsch Icequake=Eisbeben Ichiga, Who Topples Oaks=Ichiga, der Eichen umwirft Ichor Slick=Glitschiges Wundsekret Ichorid=Ichorid Icy Manipulator=Eiskalter Manipulator Icy Prison=Eisgefaengnis Ideas Unbound=Losgeloeste Ideen Identity Crisis=Identitaetskrise Idle Thoughts=Muessige Gedanken Idyllic Tutor=Idyllischer Lehrmeister Igneous Golem=Feuergolem Igneous Pouncer=Feuriger Springer Ignite Disorder=Brennende Unordnung Ignite Memories=Brennende Erinnerungen Ignoble Soldier=Niedriger Soldat Ignorant Bliss=Glueck durch Ignoranz Ihsan's Shade=Ihsans Schatten Iizuka the Ruthless=Iizuka der Mitleidslose Ill-Gotten Gains=Unverdiente Reichtuemer Illicit Auction=Verbotene Auktion Illuminate=Erleuchtung Illuminated Folio=Erleuchteter Foliant Illuminated Wings=Erleuchtete Fluegel Illumination=Erleuchtung Illusion / Reality=Illusion / Realitaet Illusionary Forces=Armee der Illusionen Illusionary Presence=Gegenwart der Illusionen Illusionary Servant=Unwirklicher Diener Illusionary Terrain=Unwirkliches Land Illusionary Wall=Illusionsmauer Illusions of Grandeur=Groessenwahn Illusory Demon=Illusorischer Daemon Imagecrafter=Bilderschoepfer Imaginary Pet=Wunschtier Imi Statue=Imi-Statue Immaculate Magistrate=Makelloser Magistrat Immersturm=Immersturm Immobilizing Ink=Laehmende Tinte Immolation=Aufopferung Immortal Coil=Ewige Spirale Imp's Mischief=Uebermut des Bolds Impatience=Ungeduld Impelled Giant=Getriebener Riese Impending Disaster=Drohendes Verhaengnis Imperial Hellkite=Kaiserlicher Hoellendrache Imperial Mask=Kaiserliche Maske Imperiosaur=Imperiosaurus Imperious Perfect=Gebieterischer Perfekter Implode=Implodieren Imposing Visage=Eindrucksvolles Gesicht Impromptu Raid=Stegreifueberfall Improvised Armor=Improvisierte Ruestung Imps' Taunt=Spott des Bolds Impulse=Impuls Impulsive Maneuvers=Impulsive Manoever In the Web of War=In den Kriegswirren Iname as One=Iname als Eines Iname, Death Aspect=Iname, Todesaspekt Iname, Life Aspect=Iname, Lebensaspekt Incandescent Soulstoke=Weissgluehender Seelenverheizer Incendiary Command=Befehl zur Brandstiftung Incendiary=Entzuendbarkeit Incinerate=Einaescherung Incite Hysteria=Hysterie hervorrufen Incite War=Krieg entfachen Incremental Blight=Sich ausbreitende Faeulnis Incremental Growth=Stufenweises Wachstum Incurable Ogre=Unheilbarer Oger Indebted Samurai=In Schuld stehender Samurai Indentured Djinn=Dienender Dschinn Indentured Oaf=Auszubildender Dummkopf Indestructibility=Unzerstoerbarkeit Index=Inhaltsverzeichnis Indigo Faerie=Indigofee Indomitable Ancients=Unbeugsame Aelteste Indomitable Will=Unbeugsamer Wille Indrik Stomphowler=Bruellstampfer-Indrik Induce Paranoia=Paranoia herbeifuehren Inertia Bubble=Blase der Traegheit Inescapable Brute=Unentrinnbarer Rohling Infantry Veteran=Erfahrener Fusssoldat Infected Vermin=Infizierter Nager Infectious Horror=Infektioeser Schrecken Infectious Host=Ansteckender Wirt Infectious Rage=Ansteckender Zorn Infernal Caretaker=Hueter der Hoelle Infernal Contract=Hoellischer Vertrag Infernal Darkness=Absolute Dunkelheit Infernal Denizen=Unterweltler Infernal Genesis=Hoellische Schoepfung Infernal Harvest=Hoellische Ernte Infernal Kirin=Kirin der Unterwelt Infernal Tribute=Hoellischer Tribut Infernal Tutor=Hoellischer Lehrmeister Inferno Elemental=Infernoelementar Inferno Trap=Inferno-Falle Inferno=Inferno Infest=Anstecken Infest=Heimsuchung Infested Roothold=Befallener Wurzelposten Infiltrate=Infiltrieren Infiltrator il-Kor=Infiltrator il-Kor Infiltrator's Magemark=Zauberzeichen des Unterwanderers Infinite Hourglass=Unendliches Stundenglas Inflame=Entzuenden Information Dealer=Informationshaendler Infuse=Erweckung Infused Arrows=Aufgeladene Pfeile Ingenious Thief=Raffinierter Dieb Ingot Chewer=Gussblock-Zerkauer Inheritance=Erbe Initiate of Blood=Novize des Blutes Initiates of the Ebon Hand=Novizen der Dunklen Hand Ink Dissolver=Tintenloescher Ink-Eyes, Servant of Oni=Tintenauge, Diener der Oni Ink-Treader Nephilim=Tintenspur-Nephilim Inkfathom Divers=Tintentiefentaucher Inkfathom Infiltrator=Tintentiefen-Infiltrator Inkfathom Witch=Tintentiefenhexer Inkwell Leviathan=Tintenfass-Leviathan Inner Calm, Outer Strength=Innere Ruhe, aeussere Staerke Inner Fire=Inneres Feuer Inner Sanctum=Inneres Heiligtum Inner-Chamber Guard=Wache der inneren Gemaecher Inner-Flame Acolyte=Flammenkern-Tempeldiener Inner-Flame Igniter=Flammenkern-Entzuender Innocence Kami=Unschulds-Kami Innocent Blood=Blut der Unschuldigen Inquisitor's Snare=Falle des Inquisitors Inside Out=Umkrempeln Insidious Bookworms=Heimtueckische Buecherwuermer Insidious Dreams=Heimtueckische Traeume Insight=Einblicke Insist=Beharren Insolence=Unverschaemtheit Inspiration=Inspiration Inspired Sprite=Angeregte Sylphide Inspirit=Anfeuern Instigator=Anstifter Instill Energy=Energieschub Instill Furor=Wut einimpfen Insubordination=Insubordination Insurrection=Aufruhr Interdict=Verbot Intervene=Einschreiten Intervention Pact=Pakt der Einmischung Intet, the Dreamer=Intet der Traeumer Intimidation Bolt=Einschuechternder Donnerschlag Intimidation=Einschuechterung Intimidator Initiate=Furchteinfloesser-Novize Into the Fray=Ab in den Kampf Into the North=Ab in den Norden Into the Roil=In die Turbulenz hinein Into Thin Air=In Luft aufgeloest Intrepid Hero=Furchtloser Held Intruder Alarm=Alarmwache Intuition=Eingebung Inundate=Ueberschwemmen Invasion Plans=Invasionsplaene Invert the Skies=Den Himmel auf den Kopf stellen Invigorate=Ertuechtigung Invigorating Boon=Erfrischender Strahl Invigorating Falls=Erfrischender Wasserfall Invincible Hymn=Unbesiegbare Hymne Inviolability=Unverletzlichkeit Invisibility=Unsichtbarkeit Invoke the Firemind=Anrufung des Feuerhirns Invulnerability=Unverwundbarkeit Ion Storm=Ionensturm Iona, Shield of Emeria=Iona, Emerias Schild Ior Ruin Expedition=Expedition zur Ior-Ruine Ire of Kaminari=Zorn der Kaminari Iridescent Angel=Schillernder Engel Iridescent Drake=Schillernder Sceada Irini Sengir=Irini Sengir Iron Lance=Eiserne Lanze Iron Maiden=Eiserne Jungfrau Iron Myr=Eisenmyr Iron Star=Eisenstern Iron Tusk Elephant=Eisenzahnelefant Iron Will=Eiserner Wille Iron-Barb Hellion=Eisenstachelraupe Iron-Heart Chimera=Eisenherzchimaere Ironclaw Buzzardiers=Eisenklauen-Bussardreiter Ironclaw Curse=Fluch der Eisenklaue Ironclaw Orcs=Orks von der eisernen Klaue Ironfist Crusher=Eisenfaust-Schlaeger Ironhoof Ox=Eisenhufochse Ironroot Treefolk=Baumvolk der Eisenwurzler Ironroot Treefolk=Baumvolk des Ehern-Wald Ironroot Treefolk=Ehernen-Wald Baumvolk Ironroot Treefolk=Ehernwurzelbaumvolk Ironshell Beetle=Eisenhaut-Kaefer Irradiate=Bestrahlen Irrigation Ditch=Bewaesserungsgraben Isamaru, Hound of Konda=Isamaru, Kondas Jagdhund Isao, Enlightened Bushi=Isao, Erleuchteter Bushi Ishi-Ishi, Akki Crackshot=Ishi-Ishi, Akki-Meisterschuetze Island Fish Jasconius=Inselfisch Jasconius Island Sanctuary=Inselheiligtum Island=Insel Isle of Vesuva=Die Insel Vesuva Isleback Spawn=Inselruecken-Ausgeburt Isochron Scepter=Isochron-Szepter Isperia the Inscrutable=Isperia die Unergruendliche Ith, High Arcanist=Ith, Hoher Arkanier Ivory Charm=Elfenbeinamulett Ivory Crane Netsuke=Kranich-Netsuke aus Elfenbein Ivory Cup=Elfenbeinkelch Ivory Gargoyle=Elfenbeingargoyle Ivory Giant=Elfenbeinriese Ivory Guardians=Elfenbeinwaechter Ivory Mask=Elfenbeinmaske Ivory Tower=Elfenbeinturm Ivy Dancer=Efeutaenzer Ivy Elemental=Efeuelementar Ivy Seer=Efeuseher Iwamori of the Open Fist=Iwamori von der Offenfaust Ixidor's Will=Ixidors Wille Ixidor, Reality Sculptor=Ixidor, Realitaetsgestalter Ixidron=Ixidron Izzet Boilerworks=Izzet-Dampfwerk Izzet Chronarch=Izzet-Chronarch Izzet Guildmage=Izzet-Gildenmagier Izzet Signet=Izzet-Petschaft Izzet Steam Maze=Der Izzet-Dampfirrgarten Jabari's Banner=Jabaris Banner Jabari's Influence=Jabaris Einfluss Jace Beleren=Jace Beleren Jackal Familiar=Schakal-Vertrauter Jackal Pup=Schakalwelpen Jackalope Herd=Elwedritschen Jade Idol=Jadestandbild Jade Leech=Jadeegel Jade Monolith=Jademonolith Jade Statue=Jadestatue Jaded Response=Gelangweilte Reaktion Jagged Lightning=Gezackter Blitz Jagged Poppet=Schroffer Popanz Jagged-Scar Archers=Zackennarben-Bogenschuetze Jalum Tome=Calums Zauberbuch Jamuraan Lion=Jamuraaloewe Jandor's Ring=Jandors Ring Jandor's Saddlebags=Jandors Satteltaschen Jangling Automaton=Knarrende Laufmaschine Jaraku the Interloper=Jaraku, der Eindringling Jareth, Leonine Titan=Jareth, der Loewentitan Jasmine Boreal=Jasmine Boreal Jasmine Seer=Jasminseher Jawbone Skulkin=Kieferknochen-Schaedelpuppe Jaws of Stone=Kiefer aus Stein Jaya Ballard, Task Mage=Jaya Ballard, Magier fuer alle Faelle Jayemdae Tome=Ketos' Zauberbuch Jedit Ojanen of Efrava=Jedit Ojanen aus Efrava Jedit's Dragoons=Jedits Dragoner Jenara, Asura of War=Jenara, Asura des Kriegs Jeska, Warrior Adept=Jeska die Meisterkriegerin Jester's Cap=Narrenkappe Jester's Mask=Narrenmaske Jester's Scepter=Narrenszepter Jet Medallion=Anthrazitmedaillon Jetting Glasskite=Schwebender Glashueller Jeweled Amulet=Juwelenamulett Jeweled Spirit=Geschmueckter Geist Jeweled Torque=Juwelenhalsreif Jhessian Balmgiver=Jhessischer Verarzter Jhessian Infiltrator=Jhessischer Infiltrator Jhessian Lookout=Jhessischer Beobachtungsposten Jhessian Zombies=Jhessische Zombies Jhoira of the Ghitu=Jhoira von den Ghitu Jhoira's Timebug=Jhoiras Zeitkaefer Jhoira's Toolbox=Jhoiras Werkzeugkaefer Jhovall Queen=Jhovallkoenigin Jhovall Rider=Jhovallreiter Jilt=Sitzenlassen Jinx=Jinx Jinxed Choker=Verhexte Halskette Jinxed Idol=Verhextes Goetzenbild Jinxed Ring=Verhexter Ring Jiwari, the Earth Aflame=Jiwari, die erflammte Erde Jodah's Avenger=Jodahs Raecher Joetun Grunt=Joetun-Geiferer Joetun Owl Keeper=Joetun-Eulenhueter Johtull Wurm=Johtullwurm Joiner Adept=Meisterschreiner Jokulhaups=Jokulhaups Jokulmorder=Jokulmorder Jolrael's Centaur=Jolraels Zentaur Jolrael's Favor=Jolraels Gefallen Jolrael, Empress of Beasts=Jolrael, Herrin der Tiere Jolt=Ruetteln Jolting Merfolk=Ruettelndes Meervolk Joraga Bard=Barde aus Joraga Journey of Discovery=Entdeckungsreise Journey to Nowhere=Reise nach Nirgendwo Journeyer's Kite=Segeldrachen des Reisenden Joven's Ferrets=Jovens Frettchen Joven's Tools=Jovens Werkzeuge Joven=Joven Joyous Respite=Froehliche Ruhepause Judge of Currents=Stroemungsbeurteiler Judge Unworthy=Als unwuerdig beurteilen Jugan, the Rising Star=Jugan, der aufstrebende Stern Juggernaut=Juggernaut Juju Bubble=Jujublase Jukai Messenger=Jukai-Bote Jump=Sprung Junn Efreet=Junn Ifrit Jund Battlemage=Kampfmagier aus Jund Jund Charm=Amulett aus Jund Jund Hackblade=Hackender Kaempfer aus Jund Jund Panorama=Panorama von Jund Jund Sojourners=Besucher aus Jund Jungle Barrier=Dschungelmauer Jungle Basin=Dschungelbecken Jungle Lion=Dschungelloewe Jungle Patrol=Dschungelpatrouille Jungle Shrine=Dschungelschrein Jungle Troll=Dschungeltroll Jungle Weaver=Dschungelweber Jungle Wurm=Dschungelwurm Juniper Order Advocate=Junipers Fuersprecher Juniper Order Druid=Druide vom Juniperorden Juniper Order Ranger=Waldlaeufer vom Juniperorden Junk Diver=Muelltaucher Junk Golem=Unratgolem Junktroller=Abfallstoeberer Junkyo Bell=Junkyo-Glocke Juntu Stakes=Juntu-Pfaehle Jushi Apprentice=Jushi-Lehrling Just Fate=Gerechtes Schicksal Justice=Gerechtigkeit Juvenile Gloomwidow=Junge Duesterwitwe Juxtapose=Frontenwechsel Jwar Isle Refuge=Jwar-Insel-Refugium Kabira Crossroads=Kabira-Scheideweg Kabira Evangel=Evangelist aus Kabira Kaboom!=Bumm! Kabuto Moth=Kabuto-Motte Kaervek the Merciless=Kaervek der Gnadenlose Kaervek's Hex=Kaerveks Fluch Kaervek's Purge=Kaerveks Saeuberung Kaervek's Spite=Kaerveks Trotz Kaervek's Torch=Kaerveks Fackel Kagemaro's Clutch=Kagemaros Zugriff Kagemaro, First to Suffer=Kagemaro, als Erster leidend Kaho, Minamo Historian=Kaho, Historikerin von Minamo Kaijin of the Vanishing Touch=Kaijin des Verschwindenlassens Kaiso, Memory of Loyalty=Kaiso, Erinnerung der Treue Kaleidostone=Kaleidostein Kalitas, Bloodchief of Ghet=Kalitas, Bluthaeuptling von Ghet Kalonian Behemoth=Kalonischer Behemoth Kamahl's Desire=Kamahls Verlangen Kamahl's Sledge=Kamahls Schmiedehammer Kamahl's Summons=Kamahls Beschwoerungen Kamahl, Fist of Krosa=Kamahl, die Faust Krosas Kamahl, Pit Fighter=Kamahl, der Grubenkaempfer Kami of Ancient Law=Kami des uralten Gesetzes Kami of Empty Graves=Kami der leeren Graeber Kami of False Hope=Kami der falschen Hoffnung Kami of Fire's Roar=Kami des bruellenden Feuers Kami of Lunacy=Kami der Verruecktheit Kami of Old Stone=Kami des alten Steins Kami of Tattered Shoji=Kami des zerfetzten Shoji Kami of the Crescent Moon=Kami des zunehmenden Mondes Kami of the Honored Dead=Kami der verehrten Toten Kami of the Hunt=Kami der Jagd Kami of the Painted Road=Kami der bemalten Strasse Kami of the Palace Fields=Kami der Palastfelder Kami of the Tended Garden=Kami der gehueteten Gaerten Kami of the Waning Moon=Kami des abnehmenden Mondes Kami of Twisted Reflection=Kami des Zerrbilds Kangee, Aerie Keeper=Kangee, Hueter der Luefte Karma=Karma Karmic Guide=Karmischer Begleiter Karmic Justice=Gerechtigkeit des Schicksals Karn's Touch=Karns Beruehrung Karn, Silver Golem=Karn der Silbergolem Karona's Zealot=Karonas Eiferer Karona, False God=Karona, Falsche Goettin Karoo Meerkat=Misstrauische Meerkatze Karoo=Karru Karplusan Forest=Karplusanischer Wald Karplusan Giant=Karplusanischer Riese Karplusan Minotaur=Karplusanischer Minotaurus Karplusan Strider=Karplusanischer Wanderer Karplusan Wolverine=Karplusanischer Vielfrass Karplusan Yeti=Karplusanischer Yeti Karrthus, Tyrant of Jund=Karrthus, Tyrann von Jund Karstoderm=Karstoderm Kashi-Tribe Elite=Elite des Kashi-Stamms Kashi-Tribe Reaver=Pluenderer vom Kashi-Stamm Kashi-Tribe Warriors=Krieger vom Kashi-Stamm Katabatic Winds=Steife Brise Kataki, War's Wage=Kataki, Preis des Krieges Kathari Bomber=Kathari-Bomber Kathari Remnant=Kathari-ueberrest Kathari Screecher=Katharischer Kreischer Kavu Aggressor=Aggressiver Kavu Kavu Chameleon=Kavu-Chamaeleon Kavu Climber=Kletterkavu Kavu Glider=Schwebender Kavu Kavu Howler=Bruellender Kavu Kavu Lair=Kavuhoehle Kavu Mauler=Malmender Kavu Kavu Monarch=Kavu-Kaiser Kavu Predator=Beutelauernder Kavu Kavu Primarch=Kavu-Primarch Kavu Recluse=Einsiedler-Kavu Kavu Runner=Rennender Kavu Kavu Scout=Kavu-Kundschafter Kavu Titan=Kavu-Titan Kaysa=Kaysa Kazandu Blademaster=Klingenmeister aus Kazandu Kazandu Refuge=Kazandu-Refugium Kazuul Warlord=Kazuuls Kriegsfuerst Kederekt Creeper=Kriecher aus Kederekt Kederekt Leviathan=Leviathan aus Kederekt Kederekt Parasite=Kederekt-Parasit Keen Sense=Feines Gespuer Keen-Eyed Archers=Scharfaeugige Bogenschuetzen Keeneye Aven=Scharfaeugiger Avior Keening Banshee=Klagende Todesfee Keep Watch=Wache halten Keeper of Kookus=Hueter von Kookus Keeper of Progenitus=Hueter des Progenitus Keeper of the Beasts=Hueter der Bestien Keeper of the Dead=Bewahrer der Toten Keeper of the Flame=Hueter der Flammen Keeper of the Light=Hueter des Lichts Keeper of the Mind=Bewusstseinshueter Keeper of the Nine Gales=Hueter der neun Winde Keeper of Tresserhorn=Hueter von Tresserhorn Keiga, the Tide Star=Keiga, der Stern der Gezeiten Keldon Arsonist=Keldonischer Brandstifter Keldon Battlewagon=Keldonischer Kriegswagen Keldon Berserker=Keldonischer Berserker Keldon Champion=Keldonischer Champion Keldon Firebombers=Keldonische Bombenleger Keldon Halberdier=Keldonischer Hellebardier Keldon Mantle=Keldonischer Mantel Keldon Marauders=Keldonischer Marodeur Keldon Megaliths=Keldonische Megalithe Keldon Necropolis=Keldonische Totenstadt Keldon Twilight=Keldonisches Zwielicht Keldon Vandals=Keldonische Vandalen Keldon Warlord=Keldonischer Kriegsfuerst Kelinore Bat=Kelinore-Fledermaus Kelsinko Ranger=Kelsinko Ranger Kemuri-Onna=Kemuri-Onna Kentaro, the Smiling Cat=Kentaro, die Grinsekatze Kenzo the Hardhearted=Kenzo der Hartherzige Kezzerdrix=Kezzerdrix Khalni Gem=Khalni-Gemme Khalni Heart Expedition=Expedition zum Khalni-Herzen Kher Keep=Kherburg Kiki-Jiki, Mirror Breaker=Kiki-Jiki, Spiegelzerbrecher Kiku's Shadow=Kikus Schatten Kiku, Night's Flower=Kiku, Blume der Nacht Kill Switch=Hauptsicherungsschalter Kill-Suit Cultist=Stachelgewand-Kultist Killer Bees=Killerbienen Killer Instinct=Killerinstinkt Killer Whale=Killerwal Kilnmouth Dragon=Roestschlund-Drache Kindle the Carnage=Das Blutbad anheizen Kindle=Anfachen Kindled Fury=Entzuendete Wut King Cheetah=Koenigsgepard King Crab=Koenigskrabbe King's Assassin=Koenigsmoerder Kingfisher=Eisvogel Kinsbaile Balloonist=Ballonfahrer aus Kinsbaile Kinsbaile Borderguard=Grenzwaechter aus Kinsbaile Kinsbaile Cavalier=Rittmeister aus Kinsbaile Kinsbaile Skirmisher=Plaenkler aus Kinsbaile Kinscaer Harpoonist=Harpunenkaempfer aus Kinscaer Kira, Great Glass-Spinner=Kira, Grosser Glaskreisel Kird Ape=Kird der Menschenaffe Kird Ape=Kird, der Menschenaffe Kiri-Onna=Kiri-Onna Kirtar's Desire=Kirtars Verlangen Kirtar's Wrath=Kirtars Zorn Kismet=Kismet Kiss of Death=Kuss des Todes Kiss of the Amesha=Kuss der Amesha-Engel Kitchen Finks=Kuechenhutzel Kithkin Armor=Kithkinpanzer Kithkin Daggerdare=Kithkin-Dolchwirbler Kithkin Greatheart=Grossherziger Kithkin Kithkin Harbinger=Kithkin-Vorbote Kithkin Healer=Kithkin-Heiler Kithkin Mourncaller=Kithkin-Klagerufer Kithkin Rabble=Kithkinpoebel Kithkin Shielddare=Kithkin-Schildwirbler Kithkin Spellduster=Kithkin-Zauberkalker Kithkin Zealot=Kithkin-Eiferer Kithkin Zephyrnaut=Kithkin-Windreiter Kitsune Blademaster=Kitsune-Klingenmeister Kitsune Bonesetter=Kitsune-Knochenrichter Kitsune Dawnblade=Schimmerklingen-Kitsune Kitsune Diviner=Kitsune-Wahrsagerin Kitsune Healer=Kitsune-Heiler Kitsune Loreweaver=Kitsune-Erzaehler Kitsune Mystic=Kitsune-Mystiker Kitsune Palliator=Kitsune-Linderer Kitsune Riftwalker=Kitsune-Spaltenwanderer Kiyomaro, First to Stand=Kiyomaro, als Erster aufbegehrend Kjeldoran Dead=Tote aus Kjeldor Kjeldoran Elite Guard=Kjeldoranische Elitewache Kjeldoran Escort=Kjeldoranische Eskorte Kjeldoran Frostbeast=Kjeldoranische Frostbestie Kjeldoran Gargoyle=Kjeldoranische Gargoyle Kjeldoran Guard=Kjeldoranische Wache Kjeldoran Home Guard=Kjeldoranische Buergerwehr Kjeldoran Javelineer=Kjeldoranischer Speertraeger Kjeldoran Knight=Kjeldoranischer Ritter Kjeldoran Outpost=Kjeldoranischer Aussenposten Kjeldoran Outrider=Kjeldoranischer Vorreiter Kjeldoran Phalanx=Kjeldoranische Phalanx Kjeldoran Pride=Kjeldors Stolz Kjeldoran Royal Guard=Kjeldoranische Hofgarde Kjeldoran Skycaptain=Kapitaen der Himmelsritter Kjeldoran Skyknight=Kjeldoranischer Himmelsritter Kjeldoran War Cry=Kjeldoranischer Schlachtruf Kjeldoran Warrior=Kjeldoranischer Krieger Knacksaw Clique=Kniffstibitzer-Clique Knight Errant=Fahrender Ritter Knight of Dawn=Ritter der Morgenroete Knight of Dusk=Ritter der Daemmerung Knight of Meadowgrain=Ritter aus Wiesenkorn Knight of New Alara=Ritter des neuen Alara Knight of Stromgald=Ritter von Stromgald Knight of Sursi=Ritter aus Sursi Knight of the Holy Nimbus=Ritter des Heiligenscheins Knight of the Mists=Nebelritter Knight of the Reliquary=Ritter des Reliquienschreins Knight of the Skyward Eye=Ritter des Aufblickenden Auges Knight of the White Orchid=Ritter der weissen Orchidee Knight of Valor=Kuehner Ritter Knight-Captain of Eos=Rittmeister von Eos Knighthood=Ritterschaft Knollspine Dragon=Huegelruecken-Drache Knollspine Invocation=Huegelruecken-Anrufung Knotvine Mystic=Knotenranken-Mystiker Knotvine Paladin=Knotenranken-Paladin Knowledge Exploitation=Ausbeutung von Wissen Knucklebone Witch=Knoechelchenhexe Kobold Taskmaster=Koboldscherge Kodama of the Center Tree=Kodama des Mittelbaumes Kodama of the North Tree=Kodama des Nordbaumes Kodama of the South Tree=Kodama des Suedbaumes Kodama's Might=Macht des Kodamas Kodama's Reach=Zugriff des Kodamas Kokusho, the Evening Star=Kokusho, der Abendstern Konda's Banner=Kondas Banner Konda's Hatamoto=Kondas Hatamoto Konda, Lord of Eiganjo=Konda, Fuerst von Eiganjo Kookus=Kookus Kor Aeronaut=Kor-Aeronaut Kor Cartographer=Kor-Kartenzeichnerin Kor Chant=Gesang der Kor Kor Dirge=Trauergesang der Kor Kor Duelist=Kor-Duellant Kor Haven=Zufluchtsstaette der Kor Kor Hookmaster=Kor-Hakenkaempfer Kor Outfitter=Kor-Ausruester Kor Sanctifiers=Kor-Weihepriester Kor Skyfisher=Kor-Himmelfischer Korlash, Heir to Blackblade=Korlash, Erbe der Schwarzklinge Kormus Bell=Kormusglocke Koskun Falls=Koskunfaelle Koskun Keep=Koskunfestung Kraken Hatchling=Kraken-Jungtier Kraken's Eye=Das Auge des Kraken Krakilin=Krakilin Kranioceros=Kraniozeros Krark's Thumb=Krarks Daumen Krark-Clan Engineers=Ingenieure des Krark-Clans Krark-Clan Grunt=Krark-Clan-Geiferer Krark-Clan Ironworks=Eisenhuette des Krark-Clans Krark-Clan Ogre=Oger des Krark-Clans Krark-Clan Shaman=Krark-Clan-Schamane Krark-Clan Stoker=Krark-Clan-Anheizer Kresh the Bloodbraided=Kresh Blutzopf Kris Mage=Krismesser-Kuenstlerin Krosa=Krosa Krosan Archer=Krosanischer Bogenschuetze Krosan Avenger=Krosanische Raecherin Krosan Beast=Krosanische Bestie Krosan Cloudscraper=Krosanischer Wolkenkratzer Krosan Colossus=Krosanischer Koloss Krosan Constrictor=Krosa Constrictor Krosan Drover=Krosanischer Treiber Krosan Grip=Krosas Eingriff Krosan Groundshaker=Krosanischer Erschuetterer Krosan Reclamation=Krosas Zurueckforderung Krosan Restorer=Krosanischer Begruener Krosan Tusker=Krosanischer Keiler Krosan Verge=Krosas Waldrand Krosan Vorine=Krosanischer Nimmersatt Krosan Warchief=Krosanischer Kriegshaeuptling Krosan Wayfarer=Krosanischer Wanderer Krovikan Elementalist=Krovikanischer Elementarist Krovikan Fetish=Krovikanischer Fetisch Krovikan Horror=Krovikanischer Schrecken Krovikan Mist=Krovikanischer Nebel Krovikan Plague=Krovikanische Seuche Krovikan Rot=Krovikanische Faeule Krovikan Scoundrel=Krovikanischer Halunke Krovikan Sorcerer=Krovikanischer Hexenmeister Krovikan Vampire=Krovikanischer Vampir Krovikan Whispers=Krovikanisches Fluestern Kudzu=Kudzu Kukemssa Pirates=Kukemssapiraten Kukemssa Serpent=Kukemssaschlange Kulrath Knight=Kulrath-Ritter Kumano's Blessing=Kumanos Segen Kumano's Pupils=Kumanos Schueler Kumano, Master Yamabushi=Kumano, Yamabushi-Meister Kuon's Essence=Kuons Substanz Kuon, Ogre Ascendant=Kuon, Vorfahr der Oger Kurgadon=Kurgadon Kuro's Taken=Kuros Besessene Kuro, Pitlord=Kuro, Herrscher der Abgruende Kusari-Gama=Kusari-Gama Kyoki, Sanity's Eclipse=Kyoki, Verstandsverdunkler Kyren Archive=Kyren-Archiv Kyren Glider=Kyrengleiter Kyren Legate=Kyren-Legat Kyren Negotiations=Kyren-Verhandlungskunst Kyren Sniper=Kyren-Heckenschuetze Kyren Toy=Kyrenspielzeug Kyscu Drake=Kyscusceada Lab Rats=Laborratten Labyrinth Minotaur=Labyrinthminotaurus Laccolith Grunt=Laccolith-Geiferer Laccolith Rig=Laccolith-Montur Laccolith Titan=Laccolith-Titan Laccolith Warrior=Laccolith-Kaempfer Laccolith Whelp=Laccolith-Welpe Lace with Moonglove=Mit Mondfingerhut einreiben Lairwatch Giant=Hoehlenbewachender Riese Lake of the Dead=See der Toten Lammastide Weave=Lammasfest-Gewebe Lance=Lanze Lancers en-Kor=Lanzentraeger en-Kor Land Cap=Landzunge Land Grant=Landversprechen Land Leeches=Landegel Land Tax=Grundsteuer Landbind Ritual=Ritual der Landverbruederung Landslide=Rutschende Erde Lantern Kami=Laternen-Kami Lantern of Insight=Laterne der Einsicht Lantern-Lit Graveyard=Laternenbeleuchteter Friedhof Lapis Lazuli Talisman=Lapislazulitalisman Lapse of Certainty=Fehlende Bestimmtheit Laquatus's Champion=Laquatus' Champion Laquatus's Creativity=Laquatus' Erfindungsreichtum Laquatus's Disdain=Laquatus' Hochmut Larceny=Abknoepfen Lash Out=Auspeitschen Lashknife Barrier=Peitschendes Hindernis Lashknife=Schneidende Peitsche Last Breath=Letzter Atemzug Last Caress=Letzte Liebkosung Last Chance=Letzte Chance Last Gasp=Letzter Schnaufer Last Laugh=Letztes Lachen Last Rites=Todes-Riten Last Stand=Letztes Gefecht Last Word=Letztes Wort Last-Ditch Effort=Letzte Anstrengung Lat-Nam's Legacy=Lat-Nams Erbe Latchkey Faerie=Schluesselfee Latulla's Orders=Latullas Befehle Latulla, Keldon Overseer=Latulla, keldonische Aufseherin Launch=Abflug Lava Axe=Lavaaxt Lava Blister=Lavablase Lava Burst=Lavaausbruch Lava Dart=Lavapfeil Lava Flow=Lavafluss Lava Hounds=Lavahunde Lava Runner=Lavalaeufer Lava Spike=Lavastachel Lava Storm=Lavasturm Lava Tubes=Lavahoehlen Lava Zombie=Lavazombie Lavaball Trap=Lavakugel-Falle Lavaborn Muse=Muse des Feuertanzes Lavacore Elemental=Lavakernelementar Lavalanche=Lavalawine Lavamancer's Skill=Magmamagier-Macht Lawbringer=Rechtsbringer Lay of the Land=Landschaftsbild Lay Waste=Schutt und Asche Lead Astray=Irrefuehren Lead Golem=Bleigolem Lead-Belly Chimera=Bleibauchchimaere Leaden Fists=Faeuste aus Granit Leaden Myr=Graphitmyr Leaf Dancer=Blaettertaenzer Leaf Gilder=Laubvergolder Leaf-Crowned Elder=Laubkronen-aeltester Leafdrake Roost=Blattfluegelsceada-Nistplatz Leap of Flame=Flammender Sprung Leap=Katzensprung Leaping Lizard=Springende Eidechse Leashling=Leinling Leave No Trace=Keine Spur hinterlassen Leech Bonder=Egelsetzer Leeches=Blutegel Leeching Licid=Saugende Zecke Leechridden Swamp=Egelbefallener Sumpf Leering Emblem=Schielendes Emblem Leering Gargoyle=Schielender Gargoyle Leery Fogbeast=Argwoehnische Nebelbestie Legacy Weapon=Waffe des Vermaechtnisses Legacy's Allure=Verfuehrerisches Vermaechtnis Legerdemain=Fingerfertigkeit Legions of Lim-Dl=Lim-Dls Legionen Leonin Abunas=Leoniden-Hohepriester Leonin Armorguard=Leoniden-Ruestungswaechter Leonin Battlemage=Leoniden-Kampfmagier Leonin Bladetrap=Leoniden-Klingenfalle Leonin Bola=Leoniden-Bola Leonin Den-Guard=Leoniden-Hoehlenwaechter Leonin Elder=Leoniden-aelterer Leonin Scimitar=Leonidenkrummsaebel Leonin Shikari=Leoniden-Shikari Leonin Skyhunter=Leoniden-Himmeljaeger Leonin Squire=Leoniden-Junker Leonin Sun Standard=Sonnenstandarte der Leoniden Leshrac's Rite=Leshracs Ritus Leshrac's Sigil=Leshracs Siegel Lesser Gargadon=Zwerg-Gargadon Lethal Vapors=Toedliche Daempfe Lethargy Trap=Muedigkeits-Falle Lethe Lake=Lethe-See Leveler=Gleichmacher Leviathan=Leviathan Levitation=Levitation Ley Druid=Leydruide Ley Line=Erdstrahlenader Leyline of Lifeforce=Ley-Linie der Lebenskraft Leyline of Lightning=Ley-Linie der Blitze Leyline of Singularity=Ley-Linie der Einzigartigkeit Leyline of the Meek=Ley-Linie der Sanftheit Leyline of the Void=Ley-Linie der Leere Lhurgoyf=Lhurgoyf Liability=Belastung Liar's Pendulum=Luegners Pendel Liberate=Befreien Liberated Dwarf=Befreiter Zwerg Library of Lat-Nam=Bibliothek von Lat-Nam Library of Leng=Bibliothek von Leng Lich Lord of Unx=Lichfuerst von Unx Lich's Mirror=Spiegel des Lichs Lich's Tomb=Gruft des Lichs Lichenthrope=Flechtenwesen Liege of the Axe=Vasall der Axt Liege of the Hollows=Vasall des Baumvolks Liege of the Pit=Vasall der Grube Lieutenant Kirtar=Leutnant Kirtar Life / Death=Leben / Tod Life and Limb=Lebende Aeste Life Burst=Lebensschwall Life from the Loam=Leben aus Lehm Lifeforce=Lebenskraft Lifegift=Geschenktes Leben Lifelace=Lebensgewebe Lifeline=Rettungsleine Lifelink=Lebensverknuepfung Lifespark Spellbomb=Lebensfunken-Spruchbombe Lifespinner=Lebenskreisel Lifetap=Lebenszeichen Lifted by Clouds=Von Wolken emporgehoben Light from Within=Licht von innen Light of Day=Tageslicht Light of Sanction=Licht der Unterstuetzung Lightbringer=Lichtbringer Lightning Angel=Engel der Blitze Lightning Axe=Blitzaxt Lightning Blast=Blitzstrahl Lightning Blow=Blitzangriff Lightning Bolt=Blitzschlag Lightning Cloud=Gewitterwolke Lightning Coils=Blitzspule Lightning Crafter=Blitzemacher Lightning Dart=Blitzpfeil Lightning Dragon=Blitzdrache Lightning Elemental=Blitzelementar Lightning Greaves=Beinschienen des Blitzes Lightning Helix=Blitzhelix Lightning Hounds=Blitzkoeter Lightning Reaver=Gewitterpluenderer Lightning Reflexes=Blitzartige Reflexe Lightning Rift=Spalt der Blitze Lightning Serpent=Blitzschlange Lightning Storm=Blitzsturm Lightning Surge=Blitzwelle Lightning Talons=Blitzschleudernde Klauen Lightwielder Paladin=Lichttraeger-Paladin Lignify=Verholzen Liliana Vess=Liliana Vess Lilting Refrain=Beschwingter Refrain Lim-Dl the Necromancer=Lim-Dl der Geisterbeschwoerer Lim-Dl's Cohort=Lim-Dls Kohorte Lim-Dl's Hex=Lim-Dls Fluch Lim-Dl's High Guard=Lim-Dls Ehrengarde Lim-Dl's Paladin=Lim-Dls Paladin Lim-Dl's Vault=Lim-Dls Gruft Limestone Golem=Kalksteingolem Limited Resources=Eingeschraenkte Reserven Lin Sivvi, Defiant Hero=Lin Sivvi, trotzende Heldin Linessa, Zephyr Mage=Linessa die Westwindzauberin Lingering Death=Verzoegerter Tod Lingering Mirage=Ewiges Trugbild Lingering Tormentor=Verweilender Quaelgeist Lion's Eye Diamond=Das Auge des Loewen Lionheart Maverick=Furchtloser Einzelgaenger Liquid Fire=Fluessiges Feuer Liquify=Verfluessigen Lithatog=Steinatog Lithophage=Felsenfresser Living Airship=Lebendes Luftschiff Living Artifact=Lebendes Artefakt Living Death=Lebende Tote Living End=Lebendiges Lebensende Living Hive=Lebendes Insektennest Living Inferno=Lebendes Inferno Living Lands=Erwachen der Waelder Living Lands=Lebendes Land Living Terrain=Lebende Landschaft Living Terrain=Lebendige Landschaft Living Tsunami=Lebender Tsunami Living Wall=Lebende Mauer Living Wish=Lebender Wunsch Lizard Warrior=Echsenkrieger Llanowar Augur=Llanowar-Augur Llanowar Behemoth=Llanowar-Behemoth Llanowar Cavalry=Llanowar-Reiterei Llanowar Dead=Llanowar-Leichen Llanowar Druid=Llanowardruide Llanowar Elite=Llanowar-Elite Llanowar Elves=Llanowarelfen Llanowar Empath=Llanowar-Empath Llanowar Knight=Llanowarritter Llanowar Mentor=Llanowar-Lehrmeister Llanowar Reborn=Wiedererwachter Llanowar Llanowar Sentinel=Llanowarwaechter Llanowar Vanguard=Llanowar-Stosstruppen Llanowar Wastes=Llanowar-oedland Llanowar=Llanowar Llawan, Cephalid Empress=Llawan, Zephaliden-Kaiserin Loafing Giant=Gemaechlicher Riese Loam Dweller=Lehmbewohner Loamdragger Giant=Lehmkrustenriese Loaming Shaman=Lehmboden-Schamane Lobotomy=Lobotomie Loch Korrigan=Seen-Korrigan Locket of Yesterdays=Medaillon des Gestrigen Lockjaw Snapper=Tetanus-Schnapper Locust Miser=Heuschreckengeizhals Locust Swarm=Heuschreckenschwarm Lodestone Bauble=Richtungsweiser Lodestone Myr=Magneteisenmyr Logic Knot=Knoten in der Logik Lone Wolf=Einsamer Wolf Lonely Sandbar=Einsame Sandbank Long-Forgotten Gohei=Lang vergessenes Gohei Long-Term Plans=Langzeitplaene Longbow Archer=Langbogenschuetze Longhorn Firebeast=Langhoernige Feuerbestie Looming Hoverguard=Drohender Schwebgardist Looming Shade=Drohender Schatten Looter il-Kor=Beutejaeger il-Kor Lord of Atlantis=Herrscher von Atlantis Lord of Atlantis=Lord von Atlantis Lord of Extinction=Fuerst der Ausrottung Lord of the Pit=Fuerst der Unterwelt Lord of the Undead=Der Herr der Untoten Lord of Tresserhorn=Lord von Tresserhorn Lore Broker=Sagenhaendler Lorescale Coatl=Sagenschuppen-Coatl Lorthos, the Tidemaker=Lorthos, der Gezeitenmacher Lose Hope=Die Hoffnung verlieren Lost Auramancers=Verlorene Auraschoepfer Lost Hours=Verlorene Stunden Lost in Thought=Gedankenverlorenheit Lost Order of Jarkeld=Jarkelds vergessener Orden Lost Soul=Verlorene Seele Lotus Bloom=Lotus-Bluetezeit Lotus Blossom=Lotusknospe Lotus Cobra=Lotuskobra Lotus Guardian=Lotuswaechter Lotus Petal=Lotusbluete Lotus Vale=Lotustal Lovisa Coldeyes=Lovisa Coldeyes Lowland Basilisk=Tiefebenenbasilisk Lowland Giant=Tiefebenenriese Lowland Oaf=Tiefebenen-Dummkopf Lowland Tracker=Spurensucher der Tiefebenen Loxodon Anchorite=Loxodon-Einsiedler Loxodon Gatekeeper=Loxodon-Torwaechter Loxodon Hierarch=Loxodon-Hierarch Loxodon Mender=Loxodon-Flicker Loxodon Mystic=Loxodon-Mystiker Loxodon Peacekeeper=Loxodon-Friedensstifter Loxodon Punisher=Loxodon-Bestrafer Loxodon Stalwart=Unverzagtes Loxodon Loxodon Warhammer=Loxodon-Kriegshammer Loyal Gyrfalcon=Loyaler Gerfalke Loyal Sentry=Loyaler Wachposten Lucent Liminid=Leuchtendes Liminid Lull=Einlullen Lullmage Mentor=Lehrmeister der Ruhezauberer Lumbering Satyr=Stampfender Satyr Lumengrid Augur=Lumengrid-Augur Lumengrid Sentinel=Lumengrid-Wachposten Lumengrid Warden=Lumengridaufseher Luminarch Ascension=Aufstieg des Luminarchen Luminesce=Nachleuchten Luminescent Rain=Lumineszierender Regen Luminous Angel=Leuchtender Engel Luminous Guardian=Leuchtender Waechter Lumithread Field=Feld aus Leuchtfaeden Lunar Avenger=Mondlichtraecher Lunge=Ausfall Lunk Errant=Umherziehendes Muskelpaket Lure of Prey=Verlockende Beute Lure=Koeder Lurebound Scarecrow=Gekoederte Vogelscheuche Lurking Evil=Lauerndes Unheil Lurking Informant=Lauernder Informant Lurking Jackals=Lauernde Schakale Lurking Nightstalker=Lauernder Nachtschrat Lurking Predators=Lauernde Raubtiere Lurking Skirge=Lauernder Skirg Lush Growth=Ueppiges Wachstum Lymph Sliver=Lymphremasuri Lynx=Luchs Lys Alana Bowmaster=Bogenmeister aus Lys Alana Lys Alana Huntmaster=Jagdfuehrer von Lys Alana Lys Alana Scarblade=Vernarberin aus Lys Alana Lyzolda, the Blood Witch=Lyzolda, die Bluthexe Mrton Stromgald=Mrton Stromgald Macabre Waltz=Makabrer Walzer Macetail Hystrodon=Keulenschweif-Hystrodon Machinate=Raenke schmieden Mad Auntie=Verruecktes Tantchen Mad Dog=Verrueckter Hund Madblind Mountain=Gebirge des Wahnsinns Maddening Imp=Bold des Wahnsinns Maddening Wind=Winde des Wahnsinns Madrush Cyclops=Anstuermender Zyklop Maelstrom Archangel=Mahlstrom-Erzengel Maelstrom Djinn=Mahlstrom-Dschinn Maelstrom Nexus=Mahlstrom-Nexus Maelstrom Pulse=Puls des Mahlstroms Maga, Traitor to Mortals=Maga, Verraeter der Sterblichen Mage il-Vec=Magier il-Vec Mage Slayer=Magiertoeter Mage's Guile=Tuecke des Magiers Magebane Armor=Zauberbann-Ruestung Magefire Wings=Magierfeuer-Fluegel Mages' Contest=Zauberkraeftemessen Mageta the Lion=Mageta der Loewe Mageta's Boon=Magetas Gabe Magewright's Stone=Stein der Zauberwerker Maggot Carrier=Madenwirt Maggot Therapy=Madentherapie Magical Hack=Kupferstecher Magical Hack=Zauberlehrling Magister Sphinx=Magister-Sphinx Magistrate's Scepter=Szepter des Magistrats Magistrate's Veto=Veto des Magistrats Magma Burst=Magmaausbruch Magma Giant=Magmariese Magma Jet=Magmastrahl Magma Mine=Magmamine Magma Phoenix=Magma-Phoenix Magma Rift=Magmagraben Magma Sliver=Magmaremasuri Magma Spray=Magmagischt Magma Vein=Magmaadern Magmasaur=Magmasaurus Magmatic Core=Magmakern Magnetic Flux=Magnetische Fluktuation Magnetic Mountain=Magnetberg Magnetic Theft=Magnetischer Diebstahl Magnetic Web=Magnetnetz Magnify=Vergroessern Magnigoth Treefolk=Magnigoth-Baumhirten Magnivore=Machtmampfer Magosi, the Waterveil=Magosi, der Wasserschleier Magus of the Abyss=Magus der Unterwelt Magus of the Arena=Magus der Arena Magus of the Bazaar=Magus des Basars Magus of the Candelabra=Magus des Kandelabers Magus of the Coffers=Magus der Schatzkammern Magus of the Disk=Magus der Scheibe Magus of the Future=Magus der Zukunft Magus of the Jar=Magus des Krugs Magus of the Library=Magus der Bibliothek Magus of the Mirror=Magus des Spiegels Magus of the Moat=Magus der Graeben Magus of the Moon=Magus des Mondes Magus of the Scroll=Magus der Schriftrolle Magus of the Tabernacle=Magus des Tabernakels Magus of the Unseen=Herrscherin des Unsichtbaren Magus of the Vineyard=Magus des Weinbergs Mahamoti Djinn=Mahamoti-Dschinn Major Teroh=Major Teroh Makeshift Mannequin=Improvisiertes Mannequin Makindi Shieldmate=Makindi-Schildbruder Malach of the Dawn=Himmelsbote des Morgens Malachite Golem=Malachitgolem Malachite Talisman=Malachittalisman Malakir Bloodwitch=Bluthexe aus Malakir Malevolent Awakening=Boeses Erwachen Malfegor=Malfegor Malicious Advice=Boshafter Ratschlag Malignant Growth=Schaedliches Wachstum Mammoth Harness=Mammut-Zaumzeug Man-o'-War=Galeerenqualle Mana Breach=Manabruch Mana Cache=Manalager Mana Chains=Manaketten Mana Clash=Manakollision Mana Cylix=Manakelch Mana Echoes=Manaechos Mana Flare=Manaregen Mana Flare=Manasegen Mana Geyser=Manageysir Mana Leak=Manaleck Mana Leech=Manaegel Mana Maze=Manalabyrinth Mana Prism=Manaprisma Mana Reflection=Manaspiegelung Mana Seism=Manabeben Mana Severance=Manaspaltung Mana Short=Manamangel Mana Skimmer=Manaabschoepfer Mana Tithe=Manazehnt Mana Vapors=Manaschwaden Mana Vault=Manaschatz Mana Web=Mananetz Manabarbs=Manahaken Manabond=Manabund Manacles of Decay=Handschellen des Verfalls Manaforce Mace=Manamacht-Streitkolben Manaforge Cinder=Manaschmelzen-Russwesen Manakin=Manapuppe Manamorphose=Manamorphose Manaplasm=Manaplasma Mangara of Corondor=Mangara von Corondor Mangara's Blessing=Mangaras Segen Mangara's Equity=Mangaras Gerechtigkeit Mangara's Tome=Mangaras Zauberbuch Maniacal Rage=Wahnsinniger Zorn Manipulate Fate=Manipulation des Schicksals Mannichi, the Fevered Dream=Mannichi, der Fiebertraum Manriki-Gusari=Manriki-Gusari Manta Ray=Segelrochen Manta Riders=Rochenreiter Mantis Engine=Eiserne Anbeterin Mantle of Leadership=Mantel der Anfuehrerschaft Maralen of the Mornsong=Maralen vom Morgengesang Marauding Knight=Pluendernder Ritter Maraxus of Keld=Maraxus von Keld Marble Chalice=Marmorkelch Marble Diamond=Schneediamant Marble Titan=Marmortitan March of Souls=Marsch der Seelen March of the Machines=Marsch der Maschinen Marisi's Twinclaws=Marisis Zwillingskaempfer Marjhan=Marjhan Mark of Asylum=Zeichen der Zuflucht Mark of Eviction=Zeichen der Vertreibung Mark of Fury=Zeichen des Zorns Mark of Mutiny=Zeichen der Meuterei Mark of Sakiko=Sakikos Mal Mark of the Oni=Mal der Oni Marker Beetles=Markierkaefer Maro=Maro Marrow Chomper=Markmampfer Marrow-Gnawer=Marknager Marsh Boa=Moorboa Marsh Casualties=Verluste im Moor Marsh Crocodile=Sumpfkrokodil Marsh Flats=Brackmarsch Marsh Flitter=Sumpfflatterer Marsh Gas=Sumpfgas Marsh Lurker=Sumpfschleicher Marsh Viper=Moorviper Marshaling Cry=Ordnender Schlachtruf Marshdrinker Giant=Moorwassertrinkender Riese Martial Coup=Kriegscoup Martyr of Ashes=Maertyrerin der Asche Martyr of Bones=Maertyrerin der Knochen Martyr of Frost=Maertyrerin des Frosts Martyr of Sands=Maertyrerin des Sands Martyr of Spores=Maertyrerin der Sporen Martyr's Cause=Fall des Maertyrers Martyrdom=Martyrium Martyred Rusalka=Gemarterte Rusalka Martyrs' Tomb=Grabmal der Maertyrer Masako the Humorless=Masako die Humorlose Mask of Intolerance=Maske der Intoleranz Mask of Law and Grace=Maske von Recht und Gnade Mask of Memory=Erinnerungsmaske Mask of Riddles=Maske der Raetsel Mask of the Mimic=Maske des Taeuschers Masked Admirers=Vermummter Bewunderer Masked Gorgon=Maskierte Gorgo Mass Calcify=Massenversteinerung Mass Hysteria=Massenhysterie Mass of Ghouls=Ghulhorden Massacre=Massaker Master Apothecary=Meister-Apotheker Master Decoy=Meisterhafter Koeder Master Healer=Meisterheiler Master of Arms=Schwertmeister Master of Etherium=Meister des AEtheriums Master of the Veil=Meister der Verschleierung Master of the Wild Hunt=Herr der Wilden Jagd Master Transmuter=Meister der Umwandler Master Warcraft=Meisterhafte Kriegskunst Masticore=Masticor Masumaro, First to Live=Masumaro, als Erster lebend Matca Rioters=Matca-Anfeuerer Matopi Golem=Matopigolem Matsu-Tribe Birdstalker=Vogelfaenger des Matsu-Stamms Matsu-Tribe Decoy=Lockvogel des Matsu-Stamms Matsu-Tribe Sniper=Schuetze des Matsu-Stamms Mausoleum Turnkey=Schliesser des Mausoleums Mawcor=Mawcor Mayael the Anima=Mayael die Anima Mayael's Aria=Mayaels Arie Maze of Shadows=Labyrinth der Schatten Meadowboon=Wiesengnade Measure of Wickedness=Massstab der Bosheit Meddle=Einmischung Meddling Mage=Herumpfuschender Magier Medicine Bag=Verbandstasche Medicine Runner=Medizinueberbringer Meditate=Meditation Meekstone=Sanftstein Meekstone=Stein der Sanftmut Meekstone=Stein des Sanftmuts Megatherium=Megatherium Megatog=Megatog Meglonoth=Meglonoth Megrim=Schwermut Meishin, the Mind Cage=Meishin, der Gedankenkaefig Melancholy=Melancholie Melee=Kampfgetuemmel Melesse Spirit=Ewiger Geist Meloku the Clouded Mirror=Meloku, der bewoelkte Spiegel Meltdown=Dahinschmelzen Melting=Schneeschmelze Memnarch=Memnarch Memory Crystal=Gedaechtniskristall Memory Erosion=Erinnerungserosion Memory Jar=Krug der Erinnerungen Memory Lapse=Gedaechtnisluecke Memory Plunder=Erinnerungspluenderung Memory Sluice=Erinnerungsschleuse Menacing Ogre=Drohender Oger Mending Hands=Flickende Finger Mental Discipline=Geistige Disziplin Mental Note=Geistige Notiz Mephidross Vampire=Mephidross-Vampir Mephitic Ooze=Pestverbreitendes Schlammwesen Mercadia's Downfall=Merkadias Fall Mercadian Atlas=Merkadischer Atlas Mercadian Bazaar=Merkadischer Basar Mercadian Lift=Merkadischer Lift Mercenaries=Soeldner Mercenary Informer=Soeldnerdenunziant Mercenary Knight=Soeldnerritter Merchant of Secrets=Geheimniskraemer Merchant Scroll=Handelsvertrag Mercurial Kite=Unberechenbarer Milan Mercy Killing=Gnadentod Merfolk Assassin=Meuchelnder Meermann Merfolk Looter=Pluendernde Meermaenner Merfolk of the Pearl Trident=Meervolk des Perlendreizacks Merfolk Raiders=Marodierende Meermaenner Merfolk Seastalkers=Meerespirscher Merfolk Seer=Meervolk-Weissager Merfolk Sovereign=Meervolk-Souveraen Merfolk Thaumaturgist=Meeresthaumaturgist Merfolk Traders=Haendler des Meervolks Merfolk Wayfinder=Meerespfadfinder Merieke Ri Berit=Merieke Ri Berit Merrow Bonegnawer=Merrow-Knochennager Merrow Commerce=Handel der Merrow Merrow Grimeblotter=Merrow-Dreckschiesser Merrow Harbinger=Merrow-Vorbote Merrow Levitator=Merrow-Levitator Merrow Reejerey=Merrow-Rittersmann Merrow Wavebreakers=Merrow-Wellenbrecher Merrow Witsniper=Merrow-Gedankenraeuber Mesa Enchantress=Tafelberg-Zauberin Mesa Falcon=Mesafalke Mesa Falcon=Mesafalken Mesa Pegasus=Mesa Pegasus Mesa Pegasus=Mesapegasus Mesmeric Fiend=Faszinierender Unhold Mesmeric Orb=Faszinierende Sphaere Mesmeric Sliver=Faszinierender Remasuri Mesmeric Trance=Faszinierende Trance Messenger Falcons=Brieffalken Metal Fatigue=Metallermuedung Metallic Sliver=Metallischer Remasuri Metallurgeon=Metalldoktor Metalworker=Metallarbeiter Metamorphic Wurm=Koerperwandelnder Wurm Metamorphose=Umgestalten Metathran Aerostat=Metathran-Luftgleiter Metathran Elite=Metathran-Elite Metathran Soldier=Metathransoldat Metathran Transport=Metathran-Transporter Metathran Zombie=Metathran-Zombie Meteor Crater=Meteorkrater Meteor Shower=Meteoritenhagel Meteor Storm=Meteorsturm Metrognome=Metrognome Michiko Konda, Truth Seeker=Michiko Konda, Wahrheitssucherin Midnight Banshee=Mitternachts-Todesfee Midnight Charm=Amulett der Mitternacht Midnight Covenant=Mitternachtsabkommen Midnight Ritual=Mitternachtsritual Midsummer Revel=Mittsommerfeier Might of Alara=Die Macht Alaras Might of Oaks=Macht der Eichen Might of Old Krosa=Macht des alten Krosa Might of the Nephilim=Macht der Nephilim Might Sliver=Machtremasuri Might Weaver=Weber der Macht Mighty Emergence=Hervortreten der Maechtigen Mijae Djinn=Mijae-Dschinn Mikokoro, Center of the Sea=Mikokoro, Mitte des Meeres Militant Monk=Militanter Moench Militia's Pride=Stolz der Buergerwehr Millikin=Muehlsteinpuppe Millstone=Muehlstein Mimeofacture=Massennachbau Minamo Scrollkeeper=Minamo-Spruchbewahrerin Minamo Sightbender=Minamo-Blickebieger Minamo's Meddling=Minamos Einmischung Minamo, School at Water's Edge=Minamo, Schule am Gestade Minamo=Minamo Mind Bend=Bewusstseinserweiterung Mind Bomb=Erinnerungszerstoerung Mind Burst=Gedankenflucht Mind Control=Verstandeskontrolle Mind Extraction=Gehirnentfernung Mind Funeral=Beerdigung des Verstands Mind Games=Gedankentrick Mind Harness=Gedankenkontrolle Mind Knives=Gedankendolche Mind Maggots=Lyskavermaden Mind Over Matter=Macht der Gedanken Mind Peel=Hirnschaelung Mind Ravel=Geistesverwirrung Mind Rot=Gedankenzersetzung Mind Shatter=Gedankenzertruemmerung Mind Slash=Geistiger Hieb Mind Sludge=Schlamm im Sinn Mind Spring=Gedankenquelle Mind Stone=Gedankenstein Mind Swords=Geistesklingen Mind Twist=Wahnsinn Mind Warp=Gedankenkruemmung Mind Whip=Geistespeitsche Mind's Desire=Begierde des Verstands Mind's Eye=Inneres Auge Mindbender Spores=Verwirrende Sporen Mindblaze=Hirnglut Mindbreak Trap=Ueberforderungs-Falle Mindlash Sliver=Gedankenpeitschenremasuri Mindleech Mass=Hirnegelklumpen Mindless Automaton=Hirnlose Kampfmaschine Mindless Null=Hirnlose Null Mindlock Orb=Sphaere des Gedankenblocks Mindmoil=Hirnschinderei Mindslaver=Gedankenversklaver Mindslicer=Gehirnzerschneider Mindstab Thrull=Hirnmarternder Thrull Mindstab=Hirnmartern Mindstorm Crown=Gedankensturmkrone Mindwarper=Hirnwinder Mindwhip Sliver=Geistespeitschenremasuri Mindwrack Liege=Vasall des Hirndurchforschers Mine Bearer=Minentraeger Mine Excavation=Minengrabung Mine Layer=Minenleger Minion of Leshrac=Diener von Leshrac Minion of Tevesh Szat=Diener von Tevesh Szat Minion of the Wastes=Diener der Oedlande Minion Reflector=Lakaienreflektor Minions' Murmurs=Gemurmel der Diener Minister of Impediments=Minister fuer Hindernisse Minotaur Explorer=Minotaurischer Erforscher Minotaur Illusionist=Minotauren-Illusionist Minotaur Tactician=Minotauren-Taktiker Minotaur Warrior=Minotaurenkrieger Miraculous Recovery=Erstaunliche Erholung Mirari's Wake=Miraris Nachwirkungen Mirari=Mirari Mire Blight=Matschfaeule Mire Boa=Schlammboa Mire Kavu=Schlamm-Kavu Mire Shade=Schlammschatten Miren, the Moaning Well=Miren, der klagende Brunnen Mirozel=Mirozel Mirri the Cursed=Mirri die Verdammte Mirri's Guile=Mirris Spaehkenntnisse Mirri, Cat Warrior=Mirri die Katzenkriegerin Mirrodin's Core=Mirrodins Kern Mirror Entity=Spiegelwesen Mirror Gallery=Spiegelgalerie Mirror Golem=Spiegelgolem Mirror of Fate=Spiegel des Schicksals Mirror Sheen=Spiegelglanz Mirror Strike=Spiegelstreich Mirror Wall=Spiegelmauer Mirror-Sigil Sergeant=Spiegelsiegel-Feldwebel Mirrorweave=Spiegelgewebe Mirrorwood Treefolk=Baumvolk des Spiegelwaldes Miscalculation=Fehlkalkulation Mischievous Poltergeist=Unheilbringender Poltergeist Mischievous Quanar=Unheilbringender Quanar Misdirection=Irreleitung Misers' Cage=Kaefig der Geizigen Misery Charm=Amulett des Elends Misfortune=Unglueck Misguided Rage=Fehlgeleiteter Zorn Mishra's Bauble=Mishras Brosche Mishra's Factory=Mishras Fabrik Mishra's Groundbreaker=Mishras Saat Mishra's Helix=Mishras Spirale Mishra's War Machine=Mishras Kriegsmaschine Mishra, Artificer Prodigy=Mishra, Handwerker-Wunderkind Misinformation=Fehlinformation Misshapen Fiend=Unfoermiger Unhold Misstep=Fehltritt Mist Dragon=Nebeldrache Mist Leopard=Nebel-Leopard Mist of Stagnation=Nebel des Stillstands Mistbind Clique=Nebelband-Clique Mistblade Shinobi=Nebelklingen-Shinobi Mistfolk=Nebelvolk Mistform Dreamer=Nebelgestalttraeumer Mistform Mask=Nebelgestaltmaske Mistform Mutant=Nebelgestaltmutant Mistform Seaswift=Nebelgestaltschwinge Mistform Shrieker=Nebelgestaltkreischer Mistform Skyreaver=Nebelgestaltluftraeuber Mistform Sliver=Nebelgestaltremasuri Mistform Stalker=Nebelgestaltschleicher Mistform Ultimus=Nebelgestalt-Ultimus Mistform Wakecaster=Nebelgestaltwirbler Mistform Wall=Nebelgestaltmauer Mistform Warchief=Nebelgestaltkriegshaeuptling Mistmeadow Skulk=Nebelwiesenschleicher Mistmeadow Witch=Nebelwiesenhexe Mistmoon Griffin=Nebelmondgreif Mistral Charger=Mistral-Streitross Mistveil Plains=Nebelschleier-Ebene Mistvein Borderpost=Nebelader-Grenzstein Misty Rainforest=Nebliger Regenwald Mizzium Transreliquat=Mizzium-Selbstumwandler Mnemonic Nexus=Erinnernder Nexus Mnemonic Sliver=Erinnernder Remasuri Moaning Spirit=Klagender Geist Mob Justice=Zorn des Poebels Mob Mentality=Macht der Massen Mobile Fort=Mobile Festung Mobilization=Mobilisierung Mobilize=Mobilisierung Mogg Alarm=Mogg-Alarm Mogg Assassin=Moggmeuchler Mogg Bombers=Bombenlegende Moggs Mogg Cannon=Mogg-Kanone Mogg Conscripts=Mogg-Rekruten Mogg Fanatic=Fanatischer Mogg Mogg Flunkies=Mogg-Versager Mogg Hollows=Mogghoehlen Mogg Infestation=Mogg-Befall Mogg Jailer=Mogg-Kerkermeister Mogg Maniac=Irrer Mogg Mogg Raider=Mogg-Pluenderer Mogg Salvage=Bergung durch Moggs Mogg Sentry=Mogg-Wachposten Mogg Squad=Moggkommando Mogg Toady=Mogg-Schleimer Mogg War Marshal=Mogg-Kriegsmarschall Moggcatcher=Moggwildjaeger Mold Adder=Modernatter Mold Shambler=Schimmelschlurfer Molder Slug=Moderschnecke Molder=Vermodern Moldervine Cloak=Moderrankenmantel Mole Worms=Maulwurfswurm Molimo, Maro-Sorcerer=Molimo, Maro-Hexer Molten Disaster=Schmelzkatastrophe Molten Firebird=Geschmolzener Feuervogel Molten Frame=Geschmolzener Rahmen Molten Hydra=Geschmolzene Hydra Molten Influence=Zusammengeschmolzener Einfluss Molten Rain=Geschmolzener Regen Molten Ravager=Geschmolzener Verwuester Molten Sentry=Geschmolzener Wachposten Molten Slagheap=Geschmolzener Schlackehaufen Molting Harpy=Mausernde Harpyie Molting Skin=Haeutende Haut Moment of Silence=Schweigeminute Moment's Peace=Moment des Friedens Momentary Blink=Kurzzeitiges Flimmern Momentum=Grosse Wucht Momir Vig, Simic Visionary=Momir Vig, Simic-Visionaer Mongrel Pack=Mischlingsrudel Monk Idealist=Idealistischer Moench Monk Realist=Zweifelnder Moench Monkey Cage=Affenkaefig Mons's Goblin Raiders=Mons' pluendernde Goblins Mons's Goblin Raiders=Mons's pluendernde Goblins Monsoon=Monsun Monstrify=Scheusalisierung Monstrous Carabid=Monstroeses Karabid Monstrous Growth=Unheimliches Wachstum Monstrous Hound=Monsterhund Moon Sprite=Mondfee Moonbow Illusionist=Mondbogen-Illusionist Moonglove Changeling=Mondfingerhut-Wandelwicht Moonglove Extract=Mondfingerhutextrakt Moonglove Winnower=Mondfingerhut-Ausduenner Moonhold=Mondhalt Moonlace=Mondgewebe Moonlight Bargain=Schnaeppchen bei Mondschein Moonlit Strider=Naechtlicher Wanderer Moonlit Wake=Naechtliche Totenwache Moonring Island=Mondring-Insel Moonring Mirror=Mondring-Spiegel Moonwing Moth=Mondfluegel-Motte Moor Fiend=Moorunhold Moorish Cavalry=Maurische Reiterei Morale=Moral Morality Shift=Gewechselte Grundsaetze Moratorium Stone=Moratoriumsstein Morbid Bloom=Morbide Bluete Morbid Hunger=Morbider Hunger Morgue Theft=Leichenhausraub Morgue Thrull=Totengraeber-Thrull Morgue Toad=Leichenhauskroete Morinfen=Morinfen Moriok Rigger=Moriok-Mechaniker Moriok Scavenger=Moriok-Geruempelsammler Morningtide=Tageserwachen Moroii=Moroii Morphling=Morphling Morsel Theft=Leckerbissen-Diebstahl Morselhoarder=Leckerbissenhamsterer Mortal Combat=Auf Leben und Tod Mortal Wound=Toedliche Verwundung Mortify=Kasteiung Mortipede=Todesfuessler Mortiphobia=Mortiphobie Mortivore=Kadaverreisser Mortuary=Leichenhalle Mosquito Guard=Stechmueckenwaechter Moss Diamond=Moosdiamant Moss Kami=Moos-Kami Moss Monster=Moosmonster Mossbridge Troll=Moosbrueckentroll Mossdog=Mooshund Mossfire Egg=Moosfeuer-Ei Mossfire Valley=Moosfeuer-Tal Mosstodon=Moostodon Mosswort Bridge=Mooswurz-Bruecke Mothdust Changeling=Mottenstaub-Wandelwicht Mother of Runes=Mutter der Runen Mothrider Samurai=Mottenreiter-Samurai Mountain Goat=Bergziege Mountain Titan=Gebirgstitan Mountain Valley=Gebirgstal Mountain=Gebirge Mounted Archers=Berittene Bogenschuetzen Mourner's Shield=Schild des Leidtragenden Mournful Zombie=Trauernder Zombie Mourning Thrull=Trauerthrull Mourning=Trauer Mournwhelk=Trauerschneck Mouth of Ronom=Muendung des Ronomgletschers Mox Diamond=Diamantmox Mtenda Griffin=Mtendagreif Mtenda Herder=Mtendahirte Mtenda Lion=Mtendaloewe Muck Drubb=Schlammiger Drubb Muck Rats=Schmutzratten Mudbrawler Cohort=Kohorte der Schlammringer Mudbrawler Raiders=Pluendernde Schlammringer Mudbutton Clanger=Schlammknopf-Laermmacher Mudbutton Torchrunner=Schlammknopf-Fackellaeufer Muddle the Mixture=Verpfuschtes Gemisch Mudhole=Schlammloch Mudslide=Erdrutsch Mulch=Fruchtbare Erde Mulldrifter=Gruebelschlaengler Multani's Acolyte=Multanis Tempeldiener Multani's Decree=Multanis Erlass Multani's Harmony=Multanis Harmonie Multani's Presence=Multanis Anwesenheit Multani, Maro-Sorcerer=Multani, Maro-Zauberer Mundungu=Mundungu Mungha Wurm=Munghawurm Muraganda Petroglyphs=Muraganda-Petroglyphen Murasa Pyromancer=Pyromagier aus Murasa Murasa=Murasa Murderous Betrayal=Todbringender Verrat Murderous Redcap=Moerderische Blutkappe Murderous Spoils=Moerderische Ausbeute Murk Dwellers=Bewohner der Dunkelheit Murkfiend Liege=Vasall des Pfuhlunholds Murmuring Bosk=Murmelndes Gehoelz Murmurs from Beyond=Rauschen aus dem Untergrund Muscle Burst=Muskelspiel Muscle Sliver=Muskelremasuri Muse Vessel=Gruebelgefaess Musician=Spielmann Mutavault=Aendergewoelbe Mutilate=Verstuemmeln Muzzle=Maulkorb Mwonvuli Acid-Moss=Mwonvuli-Saeuremoos Mwonvuli Ooze=Mwonvulischlamm Mycoid Shepherd=Schleimiger Schafhirte Mycologist=Mykologe Mycoloth=Mykoloth Mycosynth Golem=Mycosynthgolem Mycosynth Lattice=Mycosynth-Gitter Myojin of Cleansing Fire=Myojin des Reinigenden Feuers Myojin of Infinite Rage=Myojin des Unendlichen Zorns Myojin of Life's Web=Myojin des Lebensnetzes Myojin of Night's Reach=Myojin des Griffs der Nacht Myojin of Seeing Winds=Myojin der Sehenden Winde Myr Adapter=Myr-Anpasser Myr Enforcer=Myr-Vollstrecker Myr Incubator=Myr-Brutkasten Myr Landshaper=Myr-Landformer Myr Matrix=Myr-Matrix Myr Mindservant=Myr-Gedankenhelfer Myr Moonvessel=Myr-Mondspeicher Myr Prototype=Myr-Prototyp Myr Quadropod=Myr-Vierhufer Myr Retriever=Myr-Wiederholer Myr Servitor=Gefolgsmyr Mystic Compass=Geheimnisvoller Kompass Mystic Compass=Mystischer Kompass Mystic Crusader=Mystischer Kreuzritter Mystic Decree=Mystisches Dekret Mystic Denial=Geheimnisvolle Ablehnung Mystic Enforcer=Mystischer Vollstrecker Mystic Familiar=Vertrauter der Mystiker Mystic Gate=Mystisches Tor Mystic Melting=Mystische Schmelze Mystic Might=Mystische Staerke Mystic Penitent=Mystischer Buesser Mystic Remora=Mystischer Wels Mystic Restraints=Mystische Beschraenkungen Mystic Snake=Mystische Schlange Mystic Speculation=Mystische Spekulationen Mystic Veil=Geheimnisvoller Schleier Mystic Visionary=Mystischer Seher Mystic Zealot=Mystischer Eiferer Mystical Teachings=Mystische Lehren Mystical Tutor=Mystischer Lehrmeister Mythic Proportions=Mythische Proportionen Naar Isle=Die Insel Naar Nacatl Hunt-Pride=Nacatl-Jagdrudel Nacatl Outlander=Nacatl-Aussiedler Nacatl Savage=Schonungsloser Nacatl Nacatl War-Pride=Nacatl-Kriegsrudel Nacre Talisman=Perlmuttalisman Nafs Asp=Nafs Brillenschlange Nagao, Bound by Honor=Nagao, durch Ehre gebunden Nakaya Shade=Nakayaschatten Naked Singularity=Reine Seltsamkeit Nameless Inversion=Namenlose Umkehrung Nameless One=Der Namenlose Nantuko Blightcutter=Nantuko-Faeulnisbanner Nantuko Calmer=Nantuko-Friedensstifter Nantuko Cultivator=Nantuko-Landwirt Nantuko Disciple=Nantuko-Juenger Nantuko Elder=Nantuko-aeltester Nantuko Husk=Nantukohuelle Nantuko Mentor=Nantuko-Lehrmeister Nantuko Monastery=Nantuko-Kloster Nantuko Shade=Nantuko-Schatten Nantuko Shaman=Nantuko-Schamane Nantuko Shrine=Nantuko-Schrein Nantuko Tracer=Nantuko-Spurenleser Nantuko Vigilante=Wachsamer Nantuko Narcissism=Narzissmus Narcomoeba=Narcamoebe Narrow Escape=Knapp entkommen Narwhal=Narwal Nath of the Gilt-Leaf=Nath aus dem Gueldenlaubwald Nath's Buffoon=Naths Possenreisser Nath's Elite=Naths Elitekrieger Natural Affinity=Natuerliche Beziehung Natural Balance=Natuerlicher Ausgleich Natural Emergence=Hervortreten der Natur Natural Order=Natuerliche Ordnung Natural Spring=Heilquelle Natural Spring=Natuerliche Quelle Naturalize=Naturalisieren Nature's Blessing=Natuerlicher Segen Nature's Chosen=Naturfreund Nature's Cloak=Rindenumhang Nature's Kiss=Gunst der Natur Nature's Lore=Naturgeheimnisse Nature's Resurgence=Wiedererwachen der Natur Nature's Revolt=Revolte der Natur Nature's Ruin=Verfall der Natuerlichkeit Nature's Spiral=Spirale der Natur Nature's Will=Wille der Nature Nature's Wrath=Zorn der Natur Nausea=Uebelkeit Naya Battlemage=Kampfmagier aus Naya Naya Charm=Amulett aus Naya Naya Hushblade=Schweigender Kaempfer aus Naya Naya Panorama=Panorama von Naya Naya Sojourners=Besucher aus Naya Naya=Naya Neck Snap=Halsbruch Necra Disciple=Necra-Schueler Necra Sanctuary=Necra-Heiligtum Necratog=Nekratog Necravolver=Necra-Modulon Necrite=Nekrit Necrogen Mists=Necrogennebel Necrogen Spellbomb=Necrogen-Spruchbombe Necrogenesis=Nekrogenese Necrologia=Todeskunde Necromancer's Covenant=Abkommen des Nekromagiers Necromancer's Magemark=Zauberzeichen des Schwarzkuenstlers Necromancy=Schwarze Kunst Necromantic Thirst=Durst des Todesbeschwoerers Necroplasm=Necroplasma Necropotence=Nekropotenz Necrosavant=Todeskundiger Necroskitter=Todesschlitterer Necrotic Sliver=Nekrotischer Remasuri Nectar Faerie=Nektarfee Need for Speed=Hang zur Hast Needle Drop=Nadelfall Needle Specter=Nadelgespenst Needle Storm=Peitschender Sturm Needlebite Trap=Nadelstich-Falle Needlebug=Nadelkaefer Needlepeak Spider=Nadelspitzenspinne Needleshot Gourna=Nadelschiessender Gourna Nefarious Lich=Ruchloser Lich Nefashu=Nefashu Negate=Negieren Neko-Te=Neko-Te Nekrataal=Nekrataal Nemata, Grove Guardian=Nemata, Hueterin des Hains Nemesis Mask=Nemesis-Maske Nemesis of Reason=Nemesis der Vernunft Nessian Courser=Nessischer Renner Nesting Wurm=Bruetender Wurm Nether Shadow=Niederschatten Nether Spirit=Geist der Zwischenwelt Nether Traitor=Verraeter der Zwischenwelt Netherborn Phalanx=Phalanx aus der Unterwelt Netter en-Dal=Umgarnerin en-Dal Nettle Sentinel=Nesselranken-Kriegerin Nettletooth Djinn=Nesselzahn-Dschinn Nettlevine Blight=Nesselrankenfaeule Nettling Curse=Quaelender Fluch Nettling Imp=Quaelbold Neurok Familiar=Neurok-Vertrauter Neurok Hoversail=Neurok-Schwebsegel Neurok Prodigy=Neurok-Naturtalent Neurok Spy=Neurokspion Neurok Stealthsuit=Neurok-Tarnanzug Neurok Transmuter=Neurok-Umwandler Neverending Torment=Unendliche Qualen Nevermaker=Wegmacher Nevinyrral's Disk=Nevinyrrals Wunderscheibe New Benalia=Neu-Benalia New Frontiers=Neue Grenzen Nezumi Bone-Reader=Nezumi-Knochenleser Nezumi Cutthroat=Mordender Nezumi Nezumi Graverobber=Nezumi-Grabraeuber Nezumi Ronin=Nezumi-Ronin Nezumi Shadow-Watcher=Nezumi-Schattenbeobachter Nezumi Shortfang=Nezumi-Kurzzahn Nicol Bolas, Planeswalker=Planeswalker Nicol Bolas Nicol Bolas=Nicol Bolas Night / Day=Nacht / Tag Night Dealings=Nachtgeschaefte Night of Souls' Betrayal=Nacht des Verrats der Seelen Night's Whisper=Nachtgefluester Nightcreep=Heranschleichende Dunkelheit Nighteyes the Desecrator=Nachtauge der Schaender Nightguard Patrol=Patrouille der Nachtwache Nightmare Incursion=Hereinbrechender Albtraum Nightmare Lash=Nachtmahrpeitsche Nightmare Void=Albtraumhafte Leere Nightmare=Nachtmahr Nightscape Apprentice=Lehrling des Nachtpfads Nightscape Battlemage=Kampfmagier des Nachtpfads Nightscape Familiar=Vertrauter des Nachtpfads Nightscape Master=Meister des Nachtpfads Nightshade Assassin=Nachtschattenmeuchler Nightshade Schemers=Nachtschattenraenkeschmiede Nightshade Seer=Nachtschattenseher Nightshade Stinger=Nachtschattenstachelpiekser Nightsky Mimic=Nachthimmel-Nachaeffer Nightsoil Kami=Nachtsudel-Kami Nightstalker Engine=Nachtschratlaufwerk Nightwind Glider=Nachtwindreiter Nihilistic Glee=Nihilistische Freude Nihilith=Nihilith Nikko-Onna=Nikko-Onna Nim Abomination=Scheusslicher Nim Nim Devourer=Verschlingender Nim Nim Grotesque=Grotesker Nim Nim Lasher=Peitschender Nim Nim Replica=Nim-Ebenbild Nim Shambler=Schlurfender Nim Nim Shrieker=Kreischender Nim Nimana Sell-Sword=Soeldner aus Nimana Nimble Mongoose=Wendiger Mungo Nimbus Maze=Labyrinth des Heiligenscheins Nimbus Wings=Nimbus-Fluegel Nine-Ringed Bo=Bo der neun Ringe Ninja of the Deep Hours=Ninja der spaeten Stunden Nip Gwyllion=Kneifende Gwyll Nissa Revane=Nissa Revane Nissa's Chosen=Nissas Ausgewaehlter Niv-Mizzet, the Firemind=Niv-Mizzet, das Feuerhirn Niveous Wisps=Schneehauch Nivix, Aerie of the Firemind=Nivix, Horst des Feuerhirns Nix=Ablehnen No Mercy=Keine Gnade No Quarter=Ungluecklicher Standort No Rest for the Wicked=Keine Ruhe fuer die Boesen No-Dachi=No-Dachi Nobilis of War=Edelmann des Krieges Noble Benefactor=Edler Wohltaeter Noble Elephant=Edler Elefant Noble Hierarch=Edle Hierarchin Noble Panther=Edler Panther Noble Purpose=Guter Zweck Noble Stand=Ehrenvolles Entgegenstemmen Noble Steeds=Edle Roesser Noble Templar=Edler Tempelritter Noble Vestige=Edler Uebriggebliebener Nocturnal Raid=Schutz der Dunkelheit Noetic Scales=Zauberwaage Noggin Whack=Kopfnuss Noggle Bandit=Noggele-Bandit Noggle Bridgebreaker=Noggele-Brueckenbrecher Noggle Hedge-Mage=Noggele-Heckenhexer Noggle Ransacker=Noggele-Einsacker Nomad Decoy=Nomadischer Lockvogel Nomad Mythmaker=Sagenerzaehler der Nomaden Nomad Stadium=Nomadenstadion Nomadic Elf=Nomadischer Elf Nomads en-Kor=Nomaden en-Kor Norin the Wary=Norin der Vorsichtige Norritt=Norritt Northern Paladin=Nordischer Paladin Northern Paladin=Paladin des Nordens Norwood Archers=Bogenschuetzen des Norwaldes Norwood Priestess=Priesterin des Norwaldes Norwood Ranger=Norwaldlaeufer Norwood Riders=Norwaldreiter Norwood Warrior=Norwaldkrieger Nostalgic Dreams=Nostalgische Traeume Nosy Goblin=Neugieriger Goblin Notorious Assassin=Beruechtigter Meuchler Notorious Throng=Beruechtigte Schar Nourish=Ernaehren Nourishing Shoal=Naehrender Schwarm Nova Chaser=Nova-Verfolger Nova Cleric=Nova-Kleriker Novijen Sages=Novijen-Weise Novijen, Heart of Progress=Novijen, Herz des Fortschritts Noxious Field=Verseuchtes Feld Noxious Ghoul=Schaedlingsghul Noxious Hatchling=Schaedliches Jungtier Noxious Toad=Schmarotzende Kroete Noxious Vapors=Schaedliche Duenste Nucklavee=Nucklavi Nuisance Engine=Aergerantrieb Null Brooch=Nullbrosche Null Chamber=Singularitaet Null Profusion=Keinerlei Ueberfluss Null Rod=Stab des Nichts Nullmage Advocate=Advokat des Annullierens Nullmage Shepherd=Schafhirte des Annullierens Nullstone Gargoyle=Annullierstein-Gargoyle Nulltread Gargantuan=Spurloser Gargantua Numai Outcast=Ausgestossener aus Numai Numot, the Devastator=Numot der Zerstoerer Nurturer Initiate=Pflege-Novizin Nurturing Licid=Naehrende Zecke Nut Collector=Nuessesammler Nyxathid=Nyxatide O-Naginata=O-Naginata Oaken Brawler=Eichenraufbold Oakenform=Eichengestalt Oakgnarl Warrior=Krieger der knorrigen Eichen Oasis=Oase Oath of Druids=Eid der Druiden Oath of Ghouls=Eid der Untoten Oath of Lieges=Eid der Lehensleute Oath of Lim-Dl=Lim-Dls Schwur Oath of Mages=Eid der Magier Oath of Scholars=Eid der Gelehrten Oathkeeper, Takeno's Daisho=Eidbewahrer, Takenos Daisho Oathsworn Giant=Eidgebundener Riese Ob Nixilis, the Fallen=Ob Nixilis, der Gefallene Obelisk of Alara=Obelisk von Alara Obelisk of Bant=Obelisk von Bant Obelisk of Esper=Obelisk von Esper Obelisk of Grixis=Obelisk von Grixis Obelisk of Jund=Obelisk von Jund Obelisk of Naya=Obelisk von Naya Obelisk of Undoing=Obelisk der Losloesung Oblation=Opfergabe Obliterate=Vertilgung Oblivion Crown=Krone des Vergessens Oblivion Ring=Vergessenheitsring Oblivion Stone=Vergessenheitsstein Oboro Breezecaller=Oboro-Brisenrufer Oboro Envoy=Oboro-Abgesandter Oboro, Palace in the Clouds=Oboro, Palast in den Wolken Obsessive Search=Besessene Forschung Obsianus Golem=Obsidian-Golem Obsianus Golem=Schwarzer Homunkulus Obsidian Acolyte=Obsidian-Tempeldiener Obsidian Battle-Axe=Kriegsaxt aus Obsidian Obsidian Fireheart=Obsidian-Feuerherz Obsidian Giant=Obsidianriese Obstinate Familiar=Eigenwilliger Vertrauter Ocular Halo=Kreis der Augen Odds / Ends=Krims / Krams Odious Trow=Abscheulicher Trow Odylic Wraith=Odylischer Wraith Off Balance=Gleichgewichtsverlust Offalsnout=Abfallschnueffler Offering to Asha=Opfergabe an Asha Ogre Arsonist=Ogerbrandstifter Ogre Berserker=Rasender Oger Ogre Enforcer=Oger-Vollstrecker Ogre Gatecrasher=Oger-Eindringling Ogre Leadfoot=Graphitfuss-Oger Ogre Marauder=Ogermarodeur Ogre Recluse=Ogereinsiedler Ogre Savant=Oger-Gelehrter Ogre Shaman=Ogerschamane Ogre Taskmaster=Oger-Aufseher Ogre Taskmaster=Ogerscherge Ogre Warrior=Ogerkrieger Ohran Viper=Ohranviper Ohran Yeti=Ohranyeti Okiba-Gang Shinobi=Shinobi der Okiba-Bande Okina Nightwatch=Okina-Nachtwache Okina, Temple to the Grandfathers=Okina, Tempel der Grossvaeter Okk=Okk Old Ghastbark=Alte Schauderborke Omega Myr=Omegamyr Omen of Fire=Feuriges Omen Omen=Omen Omnibian=Verfroscher Ondu Cleric=Ondu-Kleriker One Dozen Eyes=Ein Dutzend Augen One with Nature=Verbunden mit der Natur One with Nothing=Eins mit dem Nichts Oni of Wild Places=Oni der wilden Orte Oni Possession=Oni-Besessenheit Onslaught=Anschlag Onulet=Opfertisch Onyx Goblet=Onyxpokal Onyx Talisman=Onyxtalisman Oona's Blackguard=Oonas Lumpenpack Oona's Gatewarden=Oonas Torhueter Oona's Grace=Oonas Gnade Oona's Prowler=Oonas Herumtreiber Oona, Queen of the Fae=Oona, Koenigin der Feen Ooze Garden=Schlammgarten Opal Acrolith=Opal-Akrolith Opal Archangel=Opalener Erzengel Opal Avenger=Opalener Raecher Opal Caryatid=Opalene Caryatide Opal Champion=Opalchampion Opal Gargoyle=Opalgargoyle Opal Guardian=Opalwaechter Opal Titan=Opalener Titan Opal-Eye, Konda's Yojimbo=Opalauge, Kondas Yojimbo Opalescence=Macht der Opale Opaline Bracers=Schillernde Armreife Opaline Sliver=Schillernder Remasuri Open the Vaults=Die Schatzkammern oeffnen Ophidian Eye=Schlangenauge Ophidian=Schlangenwesen Opportunist=Opportunist Opportunity=Gelegenheit Opposition=Opposition Oppression=Unterdrueckung Oppressive Will=Schikanoeser Wille Opt=Optionen Oracle en-Vec=Orakel en-Vec Oracle of Mul Daya=Orakel von Mul Daya Oracle of Nectars=Nektarorakel Oracle's Attendants=Gefolgsmann des Orakels Oran-Rief Recluse=Oran-Rief-Einsiedlerspinne Oran-Rief Survivalist=Oran-Rief-Ueberlebenskuenstler Oran-Rief, the Vastwood=Oran-Rief, das Riesenholz Oraxid=Oraxid Orb of Dreams=Traumsphaere Orbweaver Kumo=Sphaerenweber-Kumo Orchard Warden=Hueter des Gartens Orcish Artillery=Ork-Artillerie Orcish Artillery=Orkanier-Artillerie Orcish Bloodpainter=Blutmaler-Ork Orcish Cannonade=Ork-Kanonade Orcish Cannoneers=Orkkanoniere Orcish Captain=Hauptmann der Orks Orcish Conscripts=Orkrekruten Orcish Farmer=Orkbauer Orcish Healer=Orkheiler Orcish Librarian=Orkbibliothekar Orcish Lumberjack=Orkholzfaeller Orcish Mine=Orkmine Orcish Oriflamme=Orkanier-Standarte Orcish Oriflamme=Standarte der Orks Orcish Settlers=Orksiedler Orcish Spy=Orkspion Orcish Squatters=Orkbesatzer Order / Chaos=Ordnung / Chaos Order of the Golden Cricket=Orden der goldenen Grille Order of the Sacred Bell=Orden der heiligen Glocke Order of the Sacred Torch=Orden der Heiligen Fackel Order of the Stars=Orden der Sterne Order of the White Shield=Orden des Weissen Schildes Order of Whiteclay=Orden des Weisslehms Order of Yawgmoth=Ordensritter des Yawgmoth Ordered Migration=Geordnete Vogelzuege Ordruun Commando=Ordruun-Kommando Ore Gorger=Erzschlinger Organ Grinder=Organmueller Orgg=Orgg Orim's Chant=Orims Gesaenge Orim's Cure=Orims Heilkunst Orim's Prayer=Orims Gebet Orim's Thunder=Orims Donner Orim's Touch=Orims Beruehrung Orim, Samite Healer=Orim, Samitische Heilerin Oriss, Samite Guardian=Oriss, Samitische Waechterin Ornate Kanzashi=Verzierte Kanzashi Ornithopter=Ornithopter Ornithopter=Ornithropher Orochi Eggwatcher=Orochi-Eierbewacherin Orochi Hatchery=Orochi-Brutkammer Orochi Leafcaller=Orochi-Laubruferin Orochi Ranger=Orochi-Waldlaeuferin Orochi Sustainer=Orochi-Erhalterin Oros, the Avenger=Oros der Raecher Orzhov Basilica=Orzhov-Basilika Orzhov Euthanist=Orzhov-Sterbehelfer Orzhov Guildmage=Orzhov-Gildenmagier Orzhov Pontiff=Orzhov-Hohepriester Orzhov Signet=Orzhov-Petschaft Orzhova, the Church of Deals=Orzhova, Kirche des Handels Osai Vultures=Osai Geier Ostiary Thrull=Thrullkuester Ostracize=Ausschluss Otaria=Otaria Otarian Juggernaut=Otarianischer Juggernaut Otherworldly Journey=Reise in andere Welten Ouphe Vandals=Buboh-Vandalen Outbreak=Seuchenausbruch Outmaneuver=Ausmanoevrieren Outrage Shaman=Gewalttaetiger Schamane Outrider en-Kor=Vorreiter en-Kor Outrider of Jhess=Vorreiter aus Jhess Overabundance=Uebermaessigkeit Overbeing of Myth=Ueberwesen der Sagen Overblaze=Ueberlodern Overburden=Ueberauslastung Overeager Apprentice=Uebereifriger Lehrling Overgrown Estate=Zugewachsener Landsitz Overgrown Tomb=Ueberwachsene Grabstaette Overgrowth=Uebermaessiges Wachstum Overgrowth=Wucherndes Wachstum Overlaid Terrain=Ueberlagertes Gebiet Overload=Ueberlastung Overmaster=Ueberwachen Override=Hinwegsetzen Overrule=Ueberstimmen Overrun=Ueberrennen Oversold Cemetery=Ueberbelegter Friedhof Oversoul of Dusk=Ueberseele des Halbdunkels Overtaker=Uebernehmer Overwhelm=Ueberschuetten Overwhelming Instinct=Ueberwaeltigender Instinkt Overwhelming Intellect=Ueberwaeltigender Intellekt Ovinize=Verhammelung Ovinomancer=Hammelpriester Owl Familiar=Vertraute Eule Oxidda Golem=Oxiddagolem Oxidize=Oxidieren Oyobi, Who Split the Heavens=Oyobi, die Himmelsteilerin Pacifism=Pazifismus Pack Hunt=Rudeljagd Pack's Disdain=Missmut der Meute Pact of Negation=Pakt der Verneinung Pact of the Titan=Pakt mit dem Titanen Pain / Suffering=Schmerz / Leiden Pain Kami=Schmerz-Kami Pain Magnification=Schmerzvergroesserung Pain's Reward=Belohnung des Schmerzes Painbringer=Schmerzensbringer Painful Memories=Schmerzhafte Erinnerungen Painter's Servant=Diener des Malers Painwracker Oni=Schmerzverursacher-Oni Palace Guard=Palastwache Paladin en-Vec=Paladin en-Vec Paladin of Prahv=Paladin von Prahv Pale Bears=Eisbaeren Pale Moon=Bleicher Mond Pale Recluse=Bleiche Einsiedlerspinne Pale Wayfarer=Bleicher Wanderer Paleoloth=Palaeoloth Palinchron=Palinchron Palliation Accord=Abmilderungsabkommen Pallid Mycoderm=Blasses Mycoderm Pallimud=Pallimud Panacea=Allheilmittel Pandemonium=Pandaemonium Panglacial Wurm=Gletscherueberspannender Wurm Pangosaur=Pangosaurus Panic Attack=Panikanfall Panic=Panik Panoptic Mirror=Panoptischer Spiegel Panopticon=Panopticon Panther Warriors=Pantherkrieger Paperfin Rascal=Papierflossen-Halunke Paradigm Shift=Paradigmenwechsel Paradise Mantle=Paradiesmantel Paradise Plume=Paradiesfeder Paradox Haze=Paradoxer Dunst Paragon of the Amesha=Inbegriff der Amesha-Engel Parallax Dementia=Parallaktischer Wahn Parallax Inhibitor=Parallaktischer Hemmer Parallax Nexus=Parallaktischer Nexus Parallax Tide=Parallaktische Flut Parallax Wave=Parallaktische Welle Parallectric Feedback=Parallelektrische Rueckkopplung Parallel Evolution=Parallele Entwicklung Parallel Thoughts=Parallele Gedanken Paralyze=Laehmung Paralyzing Grasp=Laehmender Griff Parapet Watchers=Brustwehr-Posten Parapet=Brustwehr Parasitic Bond=Parasitenbefall Parasitic Strix=Parasitischer Kauz Parch=Ausdorren Pardic Arsonist=Pardischer Brandstifter Pardic Collaborator=Pardischer Kollaborateur Pardic Dragon=Pardischer Drache Pardic Firecat=Pardische Feuerkatze Pardic Lancer=Pardischer Lanzentraeger Pardic Miner=Pardischer Bergmann Pardic Swordsmith=Pardischer Schwertmacher Pariah's Shield=Schild der Paria Pariah=Paria Pariah=Pariah Paroxysm=Krampf Part the Veil=Den Schleier teilen Patagia Golem=Patagiagolem Patagia Viper=Patagiaviper Patchwork Gnomes=Zusammengeflickte Gnome Path of Anger's Flame=Pfad der Flamme des Zorns Path of Peace=Pfad der Gewaltlosigkeit Path to Exile=Weg ins Exil Patriarch's Bidding=Gebot des Patriarchen Patriarch's Desire=Verlangen des Patriarchen Patrician's Scorn=Hohn des Patriziers Patrol Hound=Spaehhund Patrol Signaler=Patrouillen-Signalgeber Patron of the Akki=Patron der Akki Patron of the Kitsune=Patron der Kitsune Patron of the Moon=Patron des Monds Patron of the Nezumi=Patron der Nezumi Patron of the Orochi=Patron der Orochi Patron of the Wild=Patron der Wildnis Patron Wizard=Oberzauberer Pattern of Rebirth=Muster der Wiedergeburt Paupers' Cage=Kaefig der Bettler Pay no Heed=Keine Beachtung schenken Peace and Quiet=Ruhe und Frieden Peace of Mind=Freies Denken Peace Talks=Friedensverhandlungen Peacekeeper=Friedensstifterin Peach Garden Oath=Eid des Pfirsichgartens Pearl Dragon=Perlendrache Pearl Medallion=Perlenmedaillon Pearl Shard=Perlmuttscherbe Pearled Unicorn=Perleneinhorn Pearlspear Courier=Perlmuttspeer-Bewahrer Peat Bog=Torfmoor Pedantic Learning=Pedantisches Lernen Peek=Spicken Peel from Reality=Aus der Realitaet loesen Peer Pressure=Gruppenzwang Peer Through Depths=Durch Tiefen spaehen Pegasus Charger=Anstuermender Pegasus Pegasus Refuge=Zuflucht der Pegasi Pegasus Stampede=Ansturm der Pegasi Pemmin's Aura=Pemmins Aura Penance=Busse Pendelhaven Elder=Aeltester von Pendelhaven Pendelhaven=Pendelhaven Pendrell Drake=Pendrellsceada Pendrell Flux=Pendrellwandel Pendrell Mists=Pendrellnebel Pentad Prism=Fuenfseitiges Prisma Pentagram of the Ages=Pentagramm der Zeitalter Pentarch Paladin=Pentarchischer Paladin Pentarch Ward=Pentarchischer Schutz Pentavus=Pentavus Penumbra Bobcat=Halbschatten-Puma Penumbra Kavu=Halbschatten-Kavu Penumbra Spider=Halbschatten-Spinne Penumbra Wurm=Halbschatten-Wurm Peppersmoke=Pfefferrauch Peregrine Drake=Wandernder Sceada Peregrine Mask=Wanderfalkenmaske Perilous Forays=Gefaehrliche Ausfluege Perilous Research=Gefaehrliche Nachforschungen Perish=Untergang Pernicious Deed=Boese Tat Perplex=Verblueffen Persecute=Verfolgung Personal Incarnation=Eigene Inkarnation Personal Incarnation=Persoenliche Inkarnation Personal Tutor=Persoenlicher Lehrmeister Persuasion=Ueberreden Pestermite=Triezknilch Pestilence Rats=Pestilenzratten Pestilence=Der Schwarze Tod Pestilent Kathari=Verseuchender Kathari Petalmane Baku=Bluetenmaehnen-Baku Petals of Insight=Bluetenblaetter der Einsicht Petradon=Petradon Petrahydrox=Petrahydrox Petravark=Petravark Petrified Field=Versteinertes Feld Petrified Plating=Versteinerte Panzerung Petrified Wood-Kin=Sippe des Versteinerten Holzes Pewter Golem=Zinngolem Phage the Untouchable=Phage die Unberuehrbare Phantasmagorian=Phantasmagorier Phantasmal Fiend=Traumunhold Phantasmal Forces=Geisterkraefte Phantasmal Forces=Traumkrieger Phantasmal Mount=Traumross Phantasmal Sphere=Traumkugel Phantasmal Terrain=Reich der Illusionen Phantatog=Phantatog Phantom Centaur=Phantom-Zentaur Phantom Flock=Phantomschwarm Phantom Monster=Phantommonster Phantom Nantuko=Phantom-Nantuko Phantom Nishoba=Phantom-Nishoba Phantom Nomad=Phantom-Nomade Phantom Tiger=Phantom-Tiger Phantom Warrior=Phantomkrieger Phantom Whelp=Phantom-Welpe Phantom Wings=Phantomfluegel Phantom Wurm=Phantomwurm Phelddagrif=Phelddagrif Phobian Phantasm=Phobisches Traumwesen Phosphorescent Feast=Phosphoreszierendes Mahl Phthisis=Schwindsucht Phyrexian Altar=Phyrexianischer Altar Phyrexian Arena=Phyrexianische Arena Phyrexian Battleflies=Phyrexianische Kriegsfliegen Phyrexian Bloodstock=Phyrexianisches Vollblut Phyrexian Boon=Phyrexianischer Segen Phyrexian Broodlings=Phyrexianische Brut Phyrexian Colossus=Phyrexianischer Koloss Phyrexian Debaser=Phyrexianischer Entkraefter Phyrexian Defiler=Phyrexianischer Verseucher Phyrexian Delver=Phyrexianischer Schuerfer Phyrexian Denouncer=Phyrexianischer Niedermacher Phyrexian Devourer=Phyrexianischer Verschlinger Phyrexian Dreadnought=Phyrexianisches Schlachtschiff Phyrexian Driver=Phyrexianischer Antreiber Phyrexian Etchings=Phyrexianische Einkerbungen Phyrexian Furnace=Phyrexianischer Ofen Phyrexian Gargantua=Phyrexianischer Gargantua Phyrexian Ghoul=Phyrexianischer Ghoul Phyrexian Grimoire=Phyrexianische Aufzeichnungen Phyrexian Hulk=Phyrexianischer Moloch Phyrexian Infiltrator=Phyrexianischer Infiltrator Phyrexian Ironfoot=Phyrexianischer Eisenfuss Phyrexian Lens=Phyrexianische Linse Phyrexian Marauder=Phyrexianischer Marodeur Phyrexian Monitor=Phyrexianischer Aufseher Phyrexian Negator=Phyrexianischer Verneiner Phyrexian Plaguelord=Phyrexianischer Seuchenherr Phyrexian Portal=Phyrexianisches Portal Phyrexian Processor=Phyrexianischer Verwerter Phyrexian Prowler=Phyrexianischer Strolch Phyrexian Purge=Phyrexianische Saeuberung Phyrexian Rager=Phyrexianischer Wueterich Phyrexian Reaper=Phyrexianischer Schnitter Phyrexian Reclamation=Neuer Anspruch Phyrexias Phyrexian Scuta=Phyrexianischer Schildtraeger Phyrexian Slayer=Phyrexianischer Schlaechter Phyrexian Snowcrusher=Phyrexianischer Schneepflug Phyrexian Soulgorger=Phyrexianischer Seelenverschlinger Phyrexian Splicer=Phyrexianischer Verknoter Phyrexian Totem=Phyrexianisches Totem Phyrexian Tower=Turm von Phyrexia Phyrexian Tribute=Phyrexianischer Tribut Phyrexian Tyranny=Phyrexianische Tyrannei Phyrexian Vault=Phyrexianische Gruft Phyrexian Walker=Phyrexianischer Geher Phyrexian War Beast=Phyrexianische Kriegsbestie Phytohydra=Phytohydra Pianna, Nomad Captain=Pianna, Nomaden-Oberhaupt Piety Charm=Amulett der Froemmigkeit Piety=Froemmigkeit Pikemen=Spiesstraeger Pilgrim of Justice=Pilger der Gerechtigkeit Pilgrim of Virtue=Pilger der Tugend Pili-Pala=Pili-Pala Pillage=Pluenderung Pillaging Horde=Pluendernde Horden Pillar of the Paruns=Saeule der Paruns Pillar Tombs of Aku=Die Saeulengraeber von Aku Pillarfield Ox=Saeulenfeld-Ochse Pillory of the Sleepless=Pranger der Schlaflosen Pincer Spider=Kneifzangenspinne Pincher Beetles=Kneifkaefer Pine Barrens=Hain der verkrueppelten Kiefern Pinecrest Ridge=Foehrengipfel-Bergkamm Pinpoint Avalanche=Zielgenaue Lawine Pious Kitsune=Frommer Kitsune Pious Warrior=Frommer Streiter Piper's Melody=Spielmanns Melodie Piracy Charm=Amulett der Piraterie Piracy=Freibeuterei Piranha Marsh=Piranhamoor Pirate Ship=Piratenschiff Pit Imp=Grubenbold Pit Keeper=Grubenhueter Pit Raptor=Grubengreifer Pit Scorpion=Grubenskorpion Pit Spawn=Grubengezuecht Pit Trap=Fallgrube Pitchstone Wall=Pechsteinmauer Pitfall Trap=Grubenfalle Pithing Needle=Laehmungsnadel Plagiarize=Abkupfern Plague Beetle=Seuchenkaefer Plague Boiler=Seuchensieder Plague Dogs=Siechenhunde Plague Fiend=Seuchenunhold Plague of Vermin=Ungezieferplage Plague Rats=Pestratten Plague Sliver=Seuchenremasuri Plague Spitter=Seuchenspeier Plague Spores=Seuchensporen Plague Wind=Seuchenwind Plague Witch=Seuchenhexe Plaguebearer=Plagenbringer Plagued Rusalka=Seucheninfizierte Rusalka Plains=Ebene Planar Birth=Weltengeburt Planar Chaos=Weltenchaos Planar Cleansing=Weltenreinigung Planar Collapse=Weltenkollaps Planar Despair=Weltenverzweiflung Planar Guide=Weltenfuehrer Planar Overlay=Planetenueberlagerung Planar Portal=Portal der Welten Planar Void=Weltenleere Planeswalker's Favor=Gefallen der Weltenwanderer Planeswalker's Fury=Zorn der Weltenwanderer Planeswalker's Mirth=Spass der Weltenwanderer Planeswalker's Mischief=Unheil der Weltenwanderer Planeswalker's Scorn=Hohn der Weltenwanderer Plant Elemental=Pflanzenelementar Plasma Elemental=Plasmaelementar Plateau=Plateau Plated Geopede=Gepanzerter Geoped Plated Pegasus=Plattenpanzerpegasus Plated Rootwalla=Gepanzerte Wurzeleidechse Plated Slagwurm=Gepanzerter Brammenwurm Plated Sliver=Plattenpanzerremasuri Plated Spider=Plattenpanzerspinne Plated Wurm=Panzerwurm Platinum Angel=Platin-Engel Plaxcaster Frogling=Plaxwerfender Frosch Plaxmanta=Plaxmanta Pledge of Loyalty=Treueeid Plover Knights=Regenpfeiferritter Plow Through Reito=Durch Reito pfluegen Plow Under=Unterpfluegen Plumes of Peace=Federn des Friedens Plumeveil=Flaumschleier Plunder=Brandschatzen Plunge into Darkness=Sturz in die Dunkelheit Poison the Well=Den Brunnen vergiften Poisonbelly Ogre=Giftbauch-Oger Polar Kraken=Polarkrake Political Trickery=Gebietsaustausch Pollen Lullaby=Bluetenstaub-Schlaflied Pollen Remedy=Bluetenstaub-Arznei Pollenbright Wings=Pollenbenetzte Fluegel Polluted Bonds=Verschmutzte Verbindungen Polluted Delta=Verschmutztes Delta Polluted Mire=Schmutziges Schlammloch Polymorph=Polymorph Ponder=In Betracht ziehen Pongify=Veraffung Pooling Venom=Ansammlung von Gift Pools of Becoming=Teiche der Entstehung Porphyry Nodes=Porphyritknoten Port Inspector=Hafeninspektor Portcullis=Fallgitter Portent=Vorzeichen Possessed Aven=Besessener Avior Possessed Barbarian=Besessener Barbar Possessed Centaur=Besessener Zentaur Possessed Nomad=Besessener Nomade Possessed Portal=Besessenes Portal Poultice Sliver=Kataplasmaremasuri Pouncing Jaguar=Springender Jaguar Pouncing Kavu=Springender Kavu Pouncing Wurm=Herabstossender Wurm Powder Keg=Pulverfass Power Armor=Ruestung der Macht Power Conduit=Stromleiter Power Leak=Kraftleck Power Matrix=Matrix der Macht Power of Fire=Macht des Feuers Power Sink=Kraftverlust Power Surge=Stromstoss Power Taint=Verdorbene Macht Powerstone Minefield=Kraftstein-Minenfeld Pox=Pocken Pradesh Gypsies=Prassende Zigeuner Prahv, Spires of Order=Prahv, die Tuerme des Rechts Precognition=Vorahnung Predator Dragon=Jagender Drache Predator's Strike=Angriff des Raubtiers Predator, Flagship=Raubvogel, Flaggschiff des Boesen Predatory Advantage=Vorteil der Raubtiere Predatory Focus=Konzentration auf die Beute Predatory Hunger=Jagdlust Predatory Nightstalker=Beutelauernder Nachtschrat Predatory Urge=Drang der Raubtiere Predict=Vorhersagen Preeminent Captain=Unuebertrefflicher Hauptmann Preferred Selection=Guenstige Auswahl Premature Burial=Verfruehte Beerdigung Presence of Gond=Gonds Ausstrahlung Presence of the Master=Anwesenheit des Meisters Presence of the Wise=Anwesenheit der Weisen Pretender's Claim=Anspruch der Erbfolge Price of Glory=Preis des Ruhms Price of Progress=Preis des Fortschritts Prickly Boggart=Stachliger Boggart Pride of Lions=Loewenrudel Pride of the Clouds=Stolz der Wolken Priest of Gix=Priester des Gix Priest of Titania=Titanias Priesterin Primal Bellow=Urheulen Primal Beyond=Urtuemliches Jenseits Primal Boost=Urspruenglicher Antrieb Primal Clay=Urlehm Primal Clay=Urlehmgestalt Primal Command=Urspruenglicher Befehl Primal Forcemage=Urspruenglicher Kraftmagier Primal Frenzy=Urtuemliche Kampfeslust Primal Growth=Erstes Ergruenen Primal Order=Urspruengliche Ordnung Primal Plasma=Urspruengliches Plasma Primal Rage=Urspruengliche Wut Primal Whisperer=Urlautrauner Primalcrux=Urkern Primeval Force=Urgewalt Primeval Light=Urtuemliches Licht Primeval Shambler=Urtuemlicher Schlurfer Primitive Etchings=Primitive Einkerbungen Primitive Justice=Faustrecht Primoc Escapee=Gefluechteter Primoc Primordial Ooze=Uraltes Schlammwesen Primordial Sage=Uralter Weiser Prince of Thralls=Prinz der Knechte Prismatic Boon=Prismatischer Strahl Prismatic Circle=Prismatischer Schutzkreis Prismatic Lace=Prismatisches Gewebe Prismatic Lens=Prismalinse Prismatic Omen=Prismatisches Omen Prismatic Strands=Prismatische Straenge Prismatic Ward=Prismaschutz Prismwake Merrow=Prismensog-Merrow Prison Barricade=Lagerbarrikade Prison Term=Gefaengnisstrafe Pristine Angel=Urtuemlicher Engel Private Research=Private Nachforschungen Privileged Position=Privilegierte Position Prized Unicorn=Prezioeses Einhorn Probe=Sonde Proclamation of Rebirth=Verkuendung der Wiedergeburt Prodigal Pyromancer=Verschwenderischer Feuerkundler Prodigal Sorcerer=Abtruenniger Zauberer Profane Command=Gottloser Befehl Profane Prayers=Gottlose Gebete Progenitus=Progenitus Prohibit=Verbieten Promise of Bunrei=Bunreis Versprechungen Promise of Power=Machtversprechen Promised Kannushi=Versprochener Kannushi Propaganda=Propaganda Proper Burial=Anstaendiges Begraebnis Prophecy=Prophezeiung Prophetic Bolt=Strahl der Vorsehung Prosperity=Gedeihen Protean Hulk=Veraenderlicher Huene Protean Hydra=Veraenderliche Hydra Protective Bubble=Abschirmende Blase Protective Sphere=Schuetzende Sphaere Proteus Machine=Proteusmaschine Proteus Staff=Proteusstab Protomatter Powder=Urmaterie-Pulver Provoke=Provokation Prowess of the Fair=Tapferkeit der Holden Prowling Nightstalker=Schleichender Nachtschrat Prowling Pangolin=Schleichendes Schuppentier Psionic Blast=Psionischer Strahl Psionic Entity=Psionische Einheit Psionic Gift=Psionische Gabe Psionic Sliver=Psionischer Remasuri Psychatog=Psychatog Psychic Battle=Kampf der Geistesstaerke Psychic Drain=Gedankenentzug Psychic Membrane=Psychische Membran Psychic Overload=Psychische Ueberlastung Psychic Possession=Psychische Besessenheit Psychic Puppetry=Psychisches Puppenspiel Psychic Spear=Psychischer Speer Psychic Theft=Geistiger Raub Psychic Trance=Psychische Trance Psychic Transfer=Gedankentransfer Psychic Venom=Seelengift Psychic Vortex=Gedankenstrudel Psychogenic Probe=Psychogene Sonde Psychotic Episode=Psychotischer Anfall Psychotic Fury=Psychotischer Zorn Psychotic Haze=Psychotisches Piesacken Psychotrope Thallid=Psychotroper Thallid Pteron Ghost=Pteronischer Geist Puca's Mischief=Unfug des Phookas Puffer Extract=Kugelfischgift Pull from Eternity=Sog aus der Ewigkeit Pull Under=Unterziehen Pulling Teeth=Zaehne ziehen Pulmonic Sliver=Lungenremasuri Pulsating Illusion=Pulsierende Illusion Pulse of Llanowar=Llanowars Pulsschlag Pulse of the Dross=Puls des Dross Pulse of the Fields=Puls der Felder Pulse of the Forge=Puls der Schmelze Pulse of the Grid=Puls von Lumengrid Pulse of the Tangle=Puls des Knaeuels Pulsemage Advocate=Advokat der Resonanz Pulverize=Pulverisieren Puncture Blast=Zerloechernde Explosion Puncture Bolt=Punktierender Donnerkeil Punish Ignorance=Ignoranz bestrafen Punishing Fire=Bestrafendes Feuer Puppet Conjurer=Puppenbeschwoerer Puppet Strings=Marionettenfaeden Puppet's Verdict=Richtspruch der Marionette Puppeteer Clique=Puppenspieler-Clique Puppeteer=Marionettenkoenig Pure / Simple=Schlicht / Einfach Pure Intentions=Reine Absichten Pure Reflection=Reine Spiegelung Purelace=Reinheitsgewebe Puresight Merrow=Reinsichtiger Merrow Purgatory=Fegefeuer Purge=Entschlacken Purging Scythe=Saeubernde Sense Purify=Reinigung Purity=Lauterkeit Purraj of Urborg=Purraj von Urborg Pursuit of Knowledge=Wissensdurst Pus Kami=Eiter-Kami Put Away=Wegpacken Putrefaction=Verrottung Putrefy=Verfaulen lassen Putrid Cyclops=Verwesender Zyklop Putrid Imp=Verwesender Bold Putrid Leech=Verwesender Egel Putrid Raptor=Verwesender Raptor Putrid Warrior=Verwester Krieger Pygmy Allosaurus=Zwergallosaurus Pygmy Hippo=Zwergflusspferd Pygmy Kavu=Miniatur-Kavu Pygmy Pyrosaur=Zwergpyrosaurus Pygmy Razorback=Zwergwildsau Pygmy Troll=Zwergtroll Pyknite=Pyknit Pyre Charger=Feuerbrandstuermer Pyre Zombie=Feuerbrandzombie Pyric Salamander=Feuersalamander Pyrite Spellbomb=Schwefelkies-Spruchbombe Pyroblast=Pyroknall Pyroclasm=Feuermasse Pyroclast Consul=Konsul der Feuermasse Pyrohemia=Pyrohaemie Pyrokinesis=Pyrokinese Pyromancer Ascension=Aufstieg des Feuerkundlers Pyromancer's Swath=Schneise des Feuerkundlers Pyromancy=Feuerkunde Pyromania=Pyromanie Pyromatics=Schnellfeuerwerk Pyrostatic Pillar=Pyrostatische Saeule Pyrotechnics=Pyrotechnik Pyrrhic Revival=Teuer erkaufte Neubelebung Python=Python Qasali Ambusher=Ueberfalltrupp aus Qasal Qasali Pridemage=Qasal-Rudelmagier Quagmire Druid=Schlammsuhlen-Druide Quagmire Lamprey=Schlammsuhlen-Neunauge Quagnoth=Quagnoth Quash=Einkassieren Quenchable Fire=Loeschbares Feuer Quest for Ancient Secrets=Suche nach uralten Geheimnissen Quest for Pure Flame=Suche nach der Reinen Flamme Quest for the Gemblades=Suche nach den Gemmensplittern Quest for the Gravelord=Suche nach dem Fuerst der Graeber Quest for the Holy Relic=Suche nach der heiligen Reliquie Questing Phelddagrif=Suchender Phelddagrif Quick Sliver=Schneller Remasuri Quickchange=Schnellwechsel Quicken=Beschleunigen Quickening Licid=Beschleunigende Zecke Quicksand=Treibsand Quicksilver Amulet=Quecksilberamulett Quicksilver Behemoth=Quecksilber-Behemoth Quicksilver Dagger=Quecksilberdolch Quicksilver Dragon=Quecksilber-Drache Quicksilver Elemental=Quecksilber-Elementar Quicksilver Fountain=Quecksilberspringbrunnen Quicksilver Wall=Quecksilbermauer Quiet Disrepair=Stiller Verfall Quiet Purity=Ruhige Reinheit Quiet Speculation=Ruhige Spekulation Quietus Spike=Todesstoss-Nadel Quill-Slinger Boggart=Igelschiessender Boggart Quilled Sliver=Stachelbesetzter Remasuri Quillmane Baku=Stachelmaehnen-Baku Quillspike=Stachelvieh Quirion Druid=Quiriondruide Quirion Dryad=Quiriondryade Quirion Elves=Quirionelfen Quirion Explorer=Quirion-Kundschafter Quirion Ranger=Quirionwaldlaeufer Quirion Sentinel=Quirionhueter Quirion Trailblazer=Quirion-Pionier Qumulox=Wolkolyp Rabble-Rouser=Aufwiegler Rabid Elephant=Tollwuetiger Elefant Rabid Rats=Tollwuetige Ratten Rabid Wolverines=Tollwuetige Vielfrasse Rabid Wombat=Wuetender Wombat Rack and Ruin=Truemmer und Scherben Rackling=Folterbaenker Radha, Heir to Keld=Radha, Erbin von Keld Radiant Essence=Glaenzendes Geisterwesen Radiant Kavu=Strahlender Kavu Radiant's Dragoons=Sonnenstrahls Dragoner Radiant's Judgment=Sonnenstrahls Richtspruch Radiant, Archangel=Sonnenstrahl, der Erzengel Radiate=Ausstrahlen Radjan Spirit=Fuerstlicher Geist Rafiq of the Many=Rafiq von den Vielen Rag Dealer=Lumpenhaendler Rag Man=Lumpensammler Ragamuffyn=Gassenkind Rage Forger=Wutformer Rage Reflection=Wutspiegelung Rage Weaver=Weber des Zorns Ragged Veins=Raue Adern Raging Cougar=Wuetende Wildkatze Raging Goblin=Wuetender Goblin Raging Gorilla=Wuetender Gorilla Raging Kavu=Tobender Kavu Raging Minotaur=Wuetender Minotaur Raging Spirit=Wuetender Geist Raiding Nightstalker=Raeubernder Nachtschrat Rain of Blades=Klingenschauer Rain of Daggers=Dolchgewitter Rain of Embers=Aschenregen Rain of Filth=Schmutziger Regen Rain of Gore=Blutiger Regen Rain of Rust=Rostregen Rain of Salt=Salzregen Rain of Tears=Traenenschauer Rainbow Crow=Regenbogenkraehe Rainbow Efreet=Regenbogen-Ifrit Raise Dead=Auferstehung der Toten Raise the Alarm=Alarmschlagen Raka Disciple=Raka-Schueler Raka Sanctuary=Raka-Heiligtum Rakavolver=Raka-Modulon Rakdos Augermage=Rakdos-Bohrmagier Rakdos Carnarium=Rakdos-Schlachtstaette Rakdos Guildmage=Rakdos-Gildenmagier Rakdos Ickspitter=Rakdos-Schleimspeier Rakdos Pit Dragon=Rakdos-Grubendrache Rakdos Riteknife=Rakdos-Ritualmesser Rakdos Signet=Rakdos-Petschaft Rakdos the Defiler=Rakdos der Schaender Rakeclaw Gargantuan=Harkenklauen-Gargantua Raking Canopy=Aussortierendes Blaetterdach Rakka Mar=Rakka Mar Raksha Golden Cub=Raksha Goldjunges Rally the Horde=Die Horde zusammentrommeln Rally the Righteous=Sammeln der Gerechten Rally the Troops=Wecke die Truppen Rally=Erholung Ramosian Captain=Ramosischer Hauptmann Ramosian Commander=Ramosischer Kommandant Ramosian Lieutenant=Ramosischer Leutnant Ramosian Rally=Ramosischer Truppentreff Ramosian Revivalist=Ramosischer Erweckungsprediger Ramosian Sergeant=Ramosischer Feldwebel Ramosian Sky Marshal=Ramosischer Luftmarschall Rampaging Baloths=Tobende Baloths Rampant Elephant=Rasender Elefant Rampant Growth=Wucherndes Wachstum Rampart Crawler=Zinnenkriecher Rancid Earth=Ranziger Boden Rancor=Gruener Zorn Ranger en-Vec=Waldlaeufer en-Vec Ranger of Eos=Waldlaeufer von Eos Rank and File=Reih und Glied Ransack=Zerstoerungswut Rapid Decay=Schnelle Verwesung Rappelling Scouts=Abseilende Spaeher Rashida Scalebane=Rashida, die Drachenhaeuterin Rashka the Slayer=Rashka, die Schlaechterin Ratcatcher=Rattenfaenger Rath's Edge=Raths Kante Rathi Assassin=Meuchlerin aus Rath Rathi Dragon=Rathidrache Rathi Fiend=Unhold aus Rath Rathi Intimidator=Rathischer Einschuechterer Rathi Trapper=Rathi-Fallensteller Rats of Rath=Ratten von Rath Rats' Feast=Fest fuer die Ratten Rattleblaze Scarecrow=Loderrassel-Vogelscheuche Ravaged Highlands=Verwuestetes Hochland Ravaging Riftwurm=Rasender Zeitrisswurm Raven Familiar=Vertrauter Rabe Raven Guild Initiate=Novize der Rabengilde Raven Guild Master=Meister der Rabengilde Raven's Crime=Untat des Rabens Raven's Run Dragoon=Dragoner des Rabenreviers Raven's Run=Rabenrevier Ravenous Baboons=Zerstoererische Paviane Ravenous Baloth=Gieriger Baloth Ravenous Rats=Gierige Ratten Ravenous Rats=Hungrige Ratten Ravenous Skirge=Hungriger Skirg Ravenous Trap=Gefraessige Falle Ravenous Vampire=Gieriger Vampir Raving Oni-Slave=Sklave des tobenden Oni Ray of Command=Strahl der Macht Ray of Distortion=Strahl der Verzerrung Ray of Erasure=Strahl der Vernichtung Ray of Revelation=Strahl der Offenbarung Rayne, Academy Chancellor=Rayne, Kanzlerin der Akademie Raze=Schleifen Razia's Purification=Razias Laeuterung Razia, Boros Archangel=Razia, Boros-Erzengel Razing Snidd=Zerstoererischer Snidd Razor Barrier=Rasierklingen-Barriere Razor Golem=Rasierklingengolem Razor Pendulum=Rasiermesserscharfes Pendel Razorclaw Bear=Messerklauenbaer Razorfin Abolisher=Scharfkiemen-Abschaffer Razorfin Hunter=Scharfkiemen-Jaeger Razorfoot Griffin=Rasiermesserklauen-Greif Razorgrass Screen=Klingengrasabschirmung Razorjaw Oni=Messermaul-Oni Razormane Masticore=Klingenmaehnen-Mastikor Razortooth Rats=Reisszahnratten Razortooth Rats=Scharfzahnratten Reach of Branches=Reichweite der Aeste Reach Through Mists=Durch Nebel greifen Read the Runes=Runenlesen Reality Acid=Realitaetssaeure Reality Anchor=Realitaetsanker Reality Ripple=Realitaetsschwankungen Reality Strobe=Abtasten der Realitaet Reality Twist=Verdrehte Wirklichkeit Realm Razer=Erdbodengleichmacher Reanimate=Reanimation Reap and Sow=Ernte und saee Reap=Ernte des Lebens Reaper King=Koenig der Schnitter Reaping the Graves=Graeberernte Reaping the Rewards=Lohnende Ernte Rebel Informer=Rebellendenunziant Rebellion of the Flamekin=Aufstand der Flammensippe Rebirth=Wiedergeburt Reborn Hero=Auferstandener Held Reborn Hope=Wiedergeborene Hoffnung Rebound=Abpraller Rebuff the Wicked=Zurueckweisung der Boesen Rebuild=Wiederaufbau Rebuking Ceremony=Zeremonie des Zurechtweisens Recall=Erinnerung Recantation=Widerruf Reciprocate=Gegendienst leisten Reckless Abandon=Hemmungslose Hingabe Reckless Assault=Rueckhaltloser Sturmlauf Reckless Charge=Furchtloser Angriff Reckless Embermage=Furchtloser Funkenmagier Reckless Ogre=Kaltbluetiger Oger Reckless One=Der Ruecksichtslose Reckless Spite=Skrupelloser Wahn Reckless Spite=Unvorsichtiger Trotz Reckless Wurm=Ruecksichtsloser Wurm Reclaim=Neuer Anspruch Reclamation=Zurueckforderung Reclusive Wight=Vereinsamter Starrer Recoil=Rueckstoss Recollect=Ins Gedaechtnis zurueckrufen Reconnaissance=Aufklaerung Reconstruction=Rekonstruktion Reconstruction=Wiederherstellung Recoup=Wiedergewinnen Recover=Zurueckholung Recross the Paths=Die Pfade erneut kreuzen Recumbent Bliss=Wonniges Herumliegen Recuperate=Fitmachen Recurring Nightmare=Ewiger Albtraum Recycle=Wiederaufbereitung Red Elemental Blast=Roter Urknall Red Mana Battery=Rote Manabatterie Red Scarab=Roter Skarabaeus Red Ward=Roter Schutz Redeem the Lost=Die Verlorenen retten Redeem=Entschaedigung Reduce to Dreams=Auf Traeume reduzieren Redwood Treefolk=Baumvolk der Rotholzigen Reef Pirates=Riffpiraten Reef Shaman=Riffschamane Reflect Damage=Reflektierter Schaden Reflecting Pool=Widerspiegelnder Teich Reflex Sliver=Reflexremasuri Reflexes=Reflexe Refresh=Erfrischung Refreshing Rain=Erfrischender Regen Regal Force=Noble Kraft Regal Unicorn=Nobles Einhorn Regenerate=Regeneration Regeneration=Regeneration Regress=Zurueckbildung Regrowth=Neues Leben Reign of Chaos=Herrschaft des Chaos Reign of Terror=Herrschaft des Terrors Reinforcements=Verstaerkungen Reins of Power=Zuegel der Macht Reins of the Vinesteed=Zaumzeug der Rankenstute Reiterate=Staendige Wiederholung Reito Lantern=Laterne aus Reito Reiver Demon=Sensendaemon Rejuvenate=Verjuengung Rejuvenation Chamber=Verjuengungskammer Reki, the History of Kamigawa=Reki, die Geschichte Kamigawas Rekindled Flame=Neuentzuendete Flamme Reknit=Neu stricken Relearn=Gedaechtnisauffrischung Release the Ants=Die Ameisen loslassen Relentless Assault=Unnachgiebiger Ansturm Relentless Rats=Unbarmherzige Ratten Relic Bane=Reliktenfluch Relic Barrier=Reliktenbarriere Relic Bind=Reliktenbindung Relic Crush=Reliktenzerstoerung Relic of Progenitus=Reliquie von Progenitus Relic Ward=Reliktenschutz Reliquary Monk=Reliquienwahrer Reliquary Tower=Turm des Reliquienschreins Remand=Zurueckverweisen Remedy=Heilmittel Remembrance=Gedenken Reminisce=Zurueckerinnern Remote Farm=Entlegene Farm Remote Isle=Entlegene Insel Remove Soul=Seelenvernichtung Remove=Entfernen Rend Flesh=Fleisch zerreissen Rend Spirit=Geist zerreissen Rendclaw Trow=Reissklauen-Trow Rending Vines=Zerreissende Ranken Renegade Warlord=Abtruenniger Kriegsfuerst Renewal=Erneuerung Renewed Faith=Bestaerkter Glauben Renewing Dawn=Morgenroete Renewing Touch=Erneuernde Beruehrung Renounce=Widerruf Reparations=Wiedergutmachung Repeal=Aufhebung Repel Intruders=Eindringlinge zuruecktreiben Repel=Zuruecktreiben Repentance=Reue Repentant Blacksmith=Buessender Schmied Repentant Vampire=Reuiger Vampir Repercussion=Harte Auswirkungen Replenish=Wiederauffuellen Repopulate=Wiederbevoelkerung Reprisal=Revolte Reprisal=Vergeltung Reprocess=Wiederverwertung Repulse=Zurueckstossen Reroute=Umleiten Rescind=Ausstreichen Rescue=Rettung Research / Development=Forschung / Entwicklung Research the Deep=Die Tiefen erforschen Reshape=Umformen Resilient Wanderer=Unverwuestlicher Wanderer Resistance Fighter=Widerstandskaempfer Resize=Groessenanpassung Resounding Roar=Droehnendes Bruellen Resounding Scream=Droehnender Schrei Resounding Silence=Droehnende Stille Resounding Thunder=Droehnender Donner Resounding Wave=Droehnende Welle Respite=Ruhepause Resplendent Mentor=Erstrahlende Mentorin Restless Apparition=Rastlose Erscheinung Restless Bones=Rastlose Knochen Restless Dead=Rastlose Untote Restless Dreams=Unruhige Traeume Restock=Wiederaufstocken Restore Balance=Gleichgewicht wiederherstellen Restrain=Aufhalten Resurrection=Wiederauferstehung Resuscitate=Wiedererweckung Retaliate=Heimzahlen Retaliation=Gegenschlag Retaliator Griffin=Raecher-Greif Retether=Neu binden Rethink=Ueberdenken Retraced Image=Nachgebautes Ebenbild Retract=Widerrufen Retribution of the Meek=Vergeltung der Sanften Retribution=Vergeltung Retromancer=Retroshino Return of the Nightstalkers=Rueckkehr der Nachtschrate Return to Dust=Zu Staub zurueckkehren Reveillark=Wecklerche Reveille Squad=Alarmschwadron Reveka, Wizard Savant=Reveka, Gelehrte Zauberin Revelsong Horn=Horn der ausgelassenen Lieder Revenant Patriarch=Wiedergaenger des Patriarchen Revenant=Geist der Toten Revered Dead=Verehrte Tote Revered Elder=Verehrter Aeltester Revered Unicorn=Prachtvolles Einhorn Reverence=Ehrerbietung Reverent Mantra=Frommes Mantra Reverent Silence=Ehrfuerchtige Stille Reversal of Fortune=Umkehr des Gluecks Reverse Damage=Umkehrschaden Reverse Polarity=Umgekehrte Polaritaet Reverse the Sands=Die Sanduhr umdrehen Revive the Fallen=Die Gefallenen wiederbeleben Revive=Wiederbelebung Reviving Dose=Belebende Dosis Reviving Vapors=Belebende Daempfe Reward the Faithful=Belohnung der Glaeubigen Rewards of Diversity=Lohn der Vielfalt Reweave=Neuweben Rewind=Zurueckdrehen Reya Dawnbringer=Reya Morgenbringer Rhox Bodyguard=Rhox-Leibwaechter Rhox Brute=Rhox-Rohling Rhox Charger=Anstuermender Rhox Rhox Meditant=Rhox-Sinniererin Rhox Pikemaster=Rhox-Spiessmeister Rhox War Monk=Rhox-Kriegsmoench Rhox=Rhox Rhys the Exiled=Rhys der Ausgestossene Rhys the Redeemed=Rhys der Rehabilitierte Rhystic Cave=Rhystische Hoehle Rhystic Circle=Rhystischer Schutzkreis Rhystic Deluge=Rhystische Sintflut Rhystic Lightning=Rhystischer Blitzschlag Rhystic Scrying=Rhystische Hellseherei Rhystic Shield=Rhystischer Schild Rhystic Study=Rhystisches Studium Rhystic Syphon=Rhystischer Saugstrahl Rhystic Tutor=Rhystischer Lehrmeister Rib Cage Spider=Brustkorbspinne Ribbon Snake=Baenderschlange Ribbons of Night=Baender der Nacht Ribbons of the Reikai=Baender der Reikai Riddle of Lightning=Raetselhaftes Gewitter Ridge Rannet=Bergkamm-Rannet Ridged Kusite=Gefuerchtetes Rhi Ridgeline Rager=Kammlinienwueterich Ridgetop Raptor=Bergrueckenraptor Rift Bolt=Entladung aus dem Zeitriss Rift Elemental=Zeitrisselementar Riftmarked Knight=Zeitspalten-Ritter Riftstone Portal=Steinspalt-Portal Riftsweeper=Zeitrissraeumer Riftwing Cloudskate=Zeitriss-Wolkenscholle Righteous Aura=Rechtschaffene Aura Righteous Cause=Gerechte Sache Righteous Charge=Rechtschaffender Angriff Righteous Fury=Gerechter Zorn Righteous Indignation=Rechtschaffene Entruestung Righteous War=Gerechter Krieg Righteousness=Rechtschaffenheit Rime Dryad=Reifdryaden Rime Transfusion=Reiftransfusion Rimebound Dead=Reifgebundene Tote Rimefeather Owl=Reiffedereule Rimehorn Aurochs=Reifhorn-Auerochse Rimescale Dragon=Reifschuppen-Drache Rimewind Cryomancer=Raureif-Kryomagier Rimewind Taskmage=Raureif-Auftragsmagier Ring of Gix=Gix' Ring Rings of Brighthearth=Ringe aus der hellen Esse Ringskipper=Feenringkaempfer Riot Spikes=Krawallstacheln Rip-Clan Crasher=Krachmacherin des Ripp-Clans Riptide Biologist=Springflut-Biologe Riptide Chronologist=Springflut-Zeitmesser Riptide Crab=Springflutkrabbe Riptide Director=Springflut-Direktor Riptide Entrancer=Springflut-Hypnotiseur Riptide Laboratory=Springflut-Labor Riptide Mangler=Springflut-Fleischreisser Riptide Pilferer=Springflut-Langfinger Riptide Replicator=Springflut-Gussform Riptide Shapeshifter=Springflut-Gestaltwandler Riptide Survivor=Springflut-ueberlebender Rise / Fall=Aufstieg / Fall Rise from the Grave=Von den Toten auferstehen Rise of the Hobgoblins=Erheben der Hobgoblins Rishadan Airship=Rishadanisches Luftschiff Rishadan Brigand=Rishadanischer Brigand Rishadan Cutpurse=Rishadanischer Beutelschneider Rishadan Footpad=Rishadanischer Wegelagerer Rishadan Pawnshop=Rishadanische Pfandleihe Rishadan Port=Hafen von Rishada Rising Waters=Steigende Fluten Risky Move=Riskanter Zug Rite of Consumption=Ritual der Auszehrung Rite of Flame=Flammenritus Rite of Passage=Uebergangsritus Rite of Replication=Replikationsritual Rites of Flourishing=Rituale des Gedeihens Rites of Initiation=Weiheriten Rites of Refusal=Rituale der Ablehnung Rites of Spring=Fruehlingsriten Rith's Attendant=Riths Leibdiener Rith's Charm=Riths Amulett Rith's Grove=Riths Hain Rith, the Awakener=Rith, der Erwecker Ritual of Restoration=Ritual der Wiederherstellung Ritual of Steel=Staehlernes Ritual Ritual of Subdual=Ritual der Unterwerfung Ritual of the Machine=Maschinelle Unterwerfung Rivalry=Rivalitaet Rivals' Duel=Duell der Rivalen River Bear=Flussbaer River Boa=Flussboa River Delta=Flussdelta River Kaijin=Fluss-Kaijin River Kelpie=Flusskelpie River of Tears=Fluss der Traenen River's Grasp=Umklammerung des Flusses Riverfall Mimic=Wasserfall-Nachaeffer Rix Maadi, Dungeon Palace=Rix Maadi, Palast aus Kerkern Roar of Jukai=Jukais Geraeusche Roar of Reclamation=Rueckforderndes Bruellen Roar of the Crowd=Gebruell der Menge Roar of the Kha=Gebruell des Kha Roar of the Wurm=Das Toben des Wurms Roaring Slagwurm=Roehrender Brammenwurm Robber Fly=Banditenbremse Robe of Mirrors=Spiegelmantel Roc Hatchling=Rukh-Kueken Roc of Kher Ridges=Greif Roc aus dem Khergebirge Roc of Kher Ridges=Vogel Roc aus dem Khergebirge Rock Badger=Felsdachs Rock Badger=Felsendachs Rock Basilisk=Steinbasilisk Rock Hydra=Felsenhydra Rock Hydra=Steinhydra Rock Jockey=Felsenjockey Rock Slide=Felslawine Rockcaster Platoon=Steinwerfer-Kolonne Rocket Launcher=Raketenwerfer Rockshard Elemental=Steinsplitterelementar Rockslide Elemental=Bergsturz-Elementar Rocky Tar Pit=Steinige Teergrube Rod of Ruin=Stab der Verderbnis Rod of Ruin=Stab des Verderbens Rofellos's Gift=Rofellos' Gabe Rofellos, Llanowar Emissary=Rofellos, Llanowargesandter Rogue Elephant=Raeubernder Elefant Rogue Kavu=Raeubernder Kavu Rogue Skycaptain=Himmelssoeldner Roil Elemental=Turbulenzelementar Roiling Horror=Eintruebender Schrecken Rolling Spoil=Verderbenswalze Rolling Stones=Mure Rolling Thunder=Rollender Donner Ronin Cavekeeper=Ronin-Hoehlenhueter Ronin Cliffrider=Ronin-Klippenreiter Ronin Houndmaster=Ronin-Hundefuehrer Ronin Warclub=Ronin-Kriegskeule Ronom Hulk=Ronom-Moloch Ronom Serpent=Ronom-Riesenschlange Ronom Unicorn=Ronom-Einhorn Roofstalker Wight=Daecherkletternder Starrer Root Cage=Wurzelkaefig Root Elemental=Wurzelelementar Root Greevil=Wurzel-Grarg Root Maze=Wurzellabyrinth Root Sliver=Wurzelremasuri Root Spider=Wurzelspinne Root-Kin Ally=Alliierter der Wurzelsippe Rootbound Crag=Verwurzelter Felsen Rootbreaker Wurm=Wurzelbrechender Wurm Rootgrapple=Zupackende Wurzeln Rooting Kavu=Wuehlender Kavu Rootrunner=Wurzelrenner Roots of Life=Wurzeln des Lebens Roots=Wurzeln Rootwalla=Wurzeleidechse Rootwater Alligator=Wurzelwasser-Alligator Rootwater Commando=Wurzelwasser-Kampftruppe Rootwater Depths=Untiefen des Wurzelwassers Rootwater Diver=Taucher im Wurzelwasser Rootwater Hunter=Jaeger im Wurzelwasser Rootwater Matriarch=Matriarchin des Meervolks Rootwater Mystic=Mystiker des Wurzelwassers Rootwater Shaman=Schamane im Wurzelwasser Rootwater Thief=Wurzelwasserdieb Rorix Bladewing=Rorix Bladewing Rosheen Meanderer=Rosheen Maeanderer Roterothopter=Roterothopter Rotlung Reanimator=Moderlungen-Wiederbeleber Rotting Giant=Verrottender Riese Rotting Rats=Verrottende Ratten Rough / Tumble=Aufmischen / Hinfallen Roughshod Mentor=Ruecksichtsloser Mentor Rouse=Anstacheln Rout=Vertreibung Rowan Treefolk=Baumvolk der Eschen Rowen=Nachbluete Royal Assassin=Meistermeuchler Royal Decree=Koenigliches Dekret Royal Herbalist=Koeniglicher Kraeuterkundler Ruby Leech=Rubinegel Ruby Medallion=Rubinmedaillon Rude Awakening=Unsanftes Erwachen Rugged Prairie=Wilde Praerie Ruham Djinn=Ruham-Dschinn Ruination=Versandung Ruinous Minotaur=Verheerender Minotaurus Ruins of Trokair=Ruinen von Trokair Rukh Egg=Rukh-Ei Rule of Law=Rechtsstaatlichkeit Rumbling Crescendo=Donnerndes Crescendo Rumbling Slum=Rumpelnder Schmutz Rummaging Wizard=Stoebernder Zauberer Run Wild=Verwildern Rune of Protection: Artifacts=Schutzrune gegen Artefakte Rune of Protection: Black=Schutzrune gegen Schwarz Rune of Protection: Blue=Schutzrune gegen Blau Rune of Protection: Green=Schutzrune gegen Gruen Rune of Protection: Lands=Schutzrune gegen Laender Rune of Protection: Red=Schutzrune gegen Rot Rune of Protection: White=Schutzrune gegen Weiss Rune Snag=Umschlingende Rune Rune-Cervin Rider=Runencervin-Reiter Rune-Tail's Essence=Runenschwanz' Substanz Rune-Tail, Kitsune Ascendant=Runenschwanz, Vorfahr der Kitsune Runeboggle=Runenwirbel Runeclaw Bear=Runenklauenbaer Runed Arch=Runenbogen Runed Halo=Runenverzierter Schein Runed Stalactite=Runenstalaktit Runeflare Trap=Flackerrunen-Falle Runes of the Deus=Runen des Allvaters Rupture Spire=Turm am Riss Rupture=Zerspringen Rush of Knowledge=Wissensschwall Rushing River=Reissender Fluss Rushing-Tide Zubera=Springflut-Zubera Rushwood Dryad=Harschforst-Dryaden Rushwood Dryad=Harschforstdryade Rushwood Elemental=Harschforstelementar Rushwood Grove=Harschforsthain Rushwood Herbalist=Harschforst-Kraeuterkundler Rushwood Legate=Harschforst-Legat Rust Elemental=Rostelementar Rustic Clachan=Laendlicher Weiler Rusting Golem=Rostender Golem Rustmouth Ogre=Rostmaul-Oger Rustrazor Butcher=Rostklingen-Schlaechter Rustspore Ram=Rostsporenwidder Rysorian Badger=Rysoriandachs Ryusei, the Falling Star=Ryusei, der Sinkende Stern Saber Ants=Saebelameisen Sabertooth Alley Cat=Saebelzahn-Strassenkatze Sabertooth Cobra=Saebelzahnkobra Sabertooth Nishoba=Saebelzahnnishoba Sabertooth Wyvern=Saebelzahnlindwurm Sabretooth Tiger=Saebelzahntiger Sacellum Archers=Bogenschuetzen des Sacellums Sacellum Godspeaker=Goettersprecherin des Sacellums Sachi, Daughter of Seshiro=Sachi, Tochter von Seshiro Sacred Boon=Himmlischer Beistand Sacred Foundry=Heilige Schmelze Sacred Ground=Gesegneter Boden Sacred Guide=Heiliger Prediger Sacred Knight=Geweihter Ritter Sacred Mesa=Heiliger Tafelberg Sacred Nectar=Heiliger Nektar Sacred Prey=Heilige Beute Sacred Rites=Heilige Rituale Sacrifice=Opfer Sacrifice=Opferung Sadistic Augermage=Sadistischer Bohrmagier Sadistic Glee=Schadenfreude Sadistic Hypnotist=Sadistischer Hypnotiseur Sadistic Sacrament=Sadistisches Sakrament Safe Haven=Sicherer Zufluchtsort Safe Passage=Sichere Fahrt Safeguard=Schutzmantel Safehold Duo=Trutzburg-Duo Safehold Elite=Trutzburg-Elite Safehold Sentry=Trutzburg-Wachposten Safewright Quest=Suche der Sichermacher Saffi Eriksdotter=Saffi Eriksdotter Sage Aven=Weiser Avior Sage of Epityr=Weiser aus Epityr Sage of Fables=Weise Sagenerzaehlerin Sage of Lat-Nam=Weiser von Lat-Nam Sage Owl=Weise Eule Sage's Dousing=Bespritzen des Weisen Sages of the Anima=Weise der Anima Sailmonger=Segelfreihaendler Sakashima the Impostor=Sakashima der Hochstapler Sakiko, Mother of Summer=Sakiko, Mutter des Sommers Sakura-Tribe Elder=Aeltester des Sakura-Stamms Sakura-Tribe Scout=Spaeher des Sakura-Stamms Sakura-Tribe Springcaller=Lenzrufer des Sakura-Stamms Salt Flats=Salziges Flachland Salt Marsh=Salzmarschen Saltblast=Salzsturm Saltcrusted Steppe=Salzverkrustete Steppe Saltfield Recluse=Salzfeld-Einsiedler Saltskitter=Salzduenenschlitterer Salvage Slasher=Altmetall-Schlitzer Salvage Titan=Altmaterial-Titan Salvage=Bergung Salvaging Station=Bergungsstation Samite Alchemist=Samitischer Alchimist Samite Archer=Samitischer Bogenschuetze Samite Blessing=Samitischer Segen Samite Censer-Bearer=Samitischer Weihrauchtraeger Samite Elder=Samitische Aelteste Samite Healer=Feldscher Samite Ministration=Samitische Pflege Samite Pilgrim=Samitischer Pilger Samite Sanctuary=Samitische Zuflucht Samurai Enforcers=Samurai-Vollstrecker Samurai of the Pale Curtain=Samurai des bleichen Vorhangs Sanctimony=Scheinheiligkeit Sanctum Custodian=Hueter des Heiligtums Sanctum Gargoyle=Gargoyle des Heiligtums Sanctum Guardian=Waechter des Heiligtums Sanctum of Serra=Das Heiligtum von Serra Sanctum Plowbeast=Pflugbestie des Heiligtums Sand Golem=Sandgolem Sand Silos=Sandsilos Sand Squid=Sandkrake Sandbar Crocodile=Sandbankkrokodil Sandbar Merfolk=Sandbankmeervolk Sandbar Serpent=Sandbankschlange Sands of Time=Sand der Zeit Sandskin=Sandhaut Sandsower=Sandstreuer Sandstone Deadfall=Sandsteineinsturz Sandstone Needle=Sandsteinsaeule Sandstone Warrior=Sandsteinkrieger Sandstorm Eidolon=Sandsturm-Eidolon Sandstorm=Sandsturm Sangrite Backlash=Sangrit-Rueckschlag Sangrite Surge=Sangritwoge Sangrophage=Blutfresser Sanguine Bond=Blutroter Bund Sanguine Guard=Blutruenstiger Waechter Sanguine Praetor=Blutruenstiger Praetor Sanity Gnawers=Verstand-Wegnager Sanity Grinding=Zerreiben der Zurechnungsfaehigkeit Sapling of Colfenor=Colfenors Sproessling Sapphire Charm=Saphiramulett Sapphire Leech=Saphir-Egel Sapphire Medallion=Saphirmedaillon Saprazzan Bailiff=Meervolk-Gerichtsvollzieher Saprazzan Breaker=Saprazzanischer Zerstoerer Saprazzan Cove=Saprazzanische Bucht Saprazzan Heir=Saprazzanischer Kronprinz Saprazzan Legate=Saprazzanischer Legat Saprazzan Outrigger=Saprazzanischer Ausleger Saprazzan Raider=Saprazzanischer Freibeuter Saprazzan Skerry=Saprazzanische Felseninsel Saproling Burst=Saproling-Ausschlupf Saproling Cluster=Saproling-Knaeuel Saproling Infestation=Saprolingbefall Saproling Symbiosis=Saprolingsymbiose Sapseep Forest=Harztropfen-Wald Sarcatog=Sargatog Sarcomancy=Leichenkunde Sarcomite Myr=Muskelfleischmyr Sarkhan Vol=Sarkhan Vol Sarpadian Empires, Vol. VII=Sarpadische Reiche, Band VII Sasaya's Essence=Sasayas Substanz Sasaya, Orochi Ascendant=Sasaya, Vorfahr der Orochi Savage Beating=Brutale Pruegel Savage Conception=Wilde Konzipierung Savage Firecat=Wilde Feuerkatze Savage Gorilla=Wilder Gorilla Savage Hunger=Wilder Hunger Savage Lands=Wilde Landschaften Savage Offensive=Stuermische Offensive Savage Silhouette=Wilde Silhouette Savage Thallid=Wilder Thallid Savage Twister=Wilder Wirbelwind Savannah Lions=Savannenloewen Savannah=Savanne Savor the Moment=Den Moment auskosten Savra, Queen of the Golgari=Savra, Koenigin der Golgari Sawback Manticore=Stachelruecken-Mantikor Sawtooth Loon=Saegezahn-Seetaucher Sawtooth Ogre=Saegezahn-Oger Sawtooth Thresher=Saegezahn-Drescher Scab-Clan Mauler=Malmer aus dem Schorf-Clan Scabland=Zernarbtes Land Scald=Verbruehung Scalding Salamander=Sengender Salamander Scalding Tarn=Siedender Tuempel Scalding Tongs=Gluehende Zangen Scale of Chiss-Goria=Chiss-Gorias Schuppe Scalebane's Elite=Elite der Drachenhaeuterin Scaled Hulk=Geschuppter Moloch Scaled Wurm=Schuppenwurm Scaled Wurm=Schuppiger Wurm Scalpelexis=Scalpelexis Scandalmonger=Geruechtefreihaendler Scapegoat=Suendenbock Scapeshift=Landschaftswechsel Scar=Vernarben Scarab of the Unseen=Skarabaeus der Unsichtbaren Scarblade Elite=Vernarber-Elite Scare Tactics=Psychologische Kriegsfuehrung Scarecrone=Schrullionette Scarland Thrinax=Narbenland-Thrinax Scarmaker=Narbenmacher Scarred Puma=Vernarbter Puma Scarred Vinebreeder=Vernarbter Rankenzuechter Scars of the Veteran=Narben des Veteranen Scarscale Ritual=Narbenschuppen-Ritual Scarwood Treefolk=Baumvolk des Narbenwalds Scathe Zombies=Seelenlose Zombies Scatter the Seeds=Die Samen verstreuen Scattering Stroke=Zerstreuender Hieb Scattershot Archer=Streuschuss-Bogenschuetze Scattershot=Streuschuss Scavenged Weaponry=Erbeutete Waffen Scavenger Drake=Aasfressender Sceada Scavenger Folk=Geruempelsammler Scavenging Ghoul=Leichenfledderer Scavenging Scarab=Leichenfleddernder Skarabaeus Scent of Brine=Meeresduft Scent of Cinder=Zundergeruch Scent of Ivy=Efeuduft Scent of Jasmine=Jasminduft Scent of Nightshade=Nachtschattenduft Scepter of Dominance=Szepter der Dominanz Scepter of Fugue=Szepter des Wandertriebs Scepter of Insight=Szepter der Einsicht Schismotivate=Schizomotivation School of Piranha=Piranhaschwarm School of the Unseen=Schule der Unsichtbaren Scion of Darkness=Spross der Dunkelheit Scion of Oona=Oonas Spross Scion of the Ur-Dragon=Spross des Ur-Drachen Scion of the Wild=Spross der Wildnis Scorched Earth=Verbrannte Erde Scorched Ruins=Verbrannte Ruinen Scorched Rusalka=Verbrannte Rusalka Scorching Lava=Sengende Lava Scorching Missile=Gluehendes Geschoss Scorching Spear=Brennender Speer Scorching Winds=Brennende Winde Scoria Cat=Scoriakatze Scoria Wurm=Glutwurm Scornful AEther-Lich=Spoettischer AEther-Lich Scornful Egotist=Spoettischer Egozentriker Scour=Saeuberung Scourge Devil=Geisselsteufel Scourge of Kher Ridges=Geissel des Khergebirges Scourge of Numai=Geissel Numais Scourge of the Nobilis=Geissel des Edelmanns Scourglass=Saeuberungsglas Scout's Warning=Warnung des Spaehers Scouting Trek=Erkundungstreck Scrabbling Claws=Scharrende Klauen Scragnoth=Skragnoth Scrap=Entruempelung Scrapbasket=Restekorb Scrapheap=Schrotthalde Screaming Fury=Gellender Zorn Screaming Seahawk=Kreischender Seeadler Screams from Within=Schreie von Innen Screams of the Damned=Schreie der Verdammten Screeching Buzzard=Kraechzender Bussard Screeching Drake=Kraechzender Sceada Screeching Griffin=Kraechzender Greif Screeching Harpy=Kreischende Harpyie Screeching Sliver=Kreischender Remasuri Scrivener=Schreibgelehrter Scrivener=Stadtschreiber Scroll of Origins=Pergament der Urspruenge Scroll Rack=Buecherregal Scrounge=Schnorren Scrubland=Buschland Scryb Ranger=Scrybwaldlaeufer Scryb Sprites=Waldfeen Scrying Glass=Spiegel der Hellsicht Scrying Sheets=Eishoehle der Hellsicht Sculpting Steel=Formbarer Stahl Scute Mob=Schildkaefer-Meute Scuttlemutt=Hoppeltrottel Scuttling Death=Flitzender Tod Scuzzback Marauders=Schmutzruecken-Marodeure Scuzzback Scrapper=Schmutzruecken-Raufbold Scythe of the Wretched=Sense der Verdammten Scythe Tiger=Sensentiger Sea Drake=Meeressceada Sea Eagle=Seeadler Sea Gate Loremaster=Alleswisser aus Seetor Sea Monster=Tiefseemonster Sea of Sand=Das Sandmeer Sea Scryer=Seebaendiger Sea Serpent=Seeschlange Sea Snidd=See-Snidd Sea Spirit=Meeresgeist Sea Sprite=Meeresfee Sea Troll=Meerestroll Sea's Claim=Anspruch des Meeres Seafloor Debris=Meeresgrundtruemmer Seahunter=Meeresjaeger Seal of Cleansing=Siegel der Reinheit Seal of Doom=Siegel der Verdammnis Seal of Fire=Siegel des Feuers Seal of Primordium=Siegel der Urzeit Seal of Removal=Siegel der Erloesung Seal of Strength=Siegel der Staerke Sealed Fate=Besiegeltes Schicksal Search for Survivors=Suche nach Ueberlebenden Search for Tomorrow=Suche nach dem Morgen Searing Flesh=Sengendes Fleisch Searing Meditation=Sengende Meditation Searing Rays=Bratende Strahlen Searing Spear Askari=Askari des erleuchteten Speeres Searing Touch=Brennende Beruehrung Searing Wind=Sengender Wind Seascape Aerialist=Meeresblick-Luftakrobat Seashell Cameo=Jakobsmuschelbrosche Seaside Citadel=Seekuestenzitadelle Seaside Haven=Kuesten-Zuflucht Seasinger=Sirene Seasoned Marshal=Erfahrener Marschall Seasoned Tactician=Trickreicher Taktiker Seat of the Synod=Sitz der Synode Secluded Glen=Abgelegene Schlucht Secluded Steppe=Abgelegene Steppe Second Chance=Zweite Chance Second Sight=Zweites Gesicht Second Sunrise=Zweiter Sonnenaufgang Second Thoughts=Meinungsaenderung Second Wind=Zweite Luft Secretkeeper=Geheimnisbewahrer Security Detail=Sicherheitsmassnahme Sedge Sliver=Riedgrasremasuri Sedge Troll=Schilftroll Sedraxis Alchemist=Alchimist aus Sedraxis Sedraxis Specter=Gespenst aus Sedraxis Sedris, the Traitor King=Sedris, Koenig der Verraeter Seed Spark=Samenfunken Seed the Land=Das Land bestellen Seedborn Muse=Muse des Samenflugs Seedcradle Witch=Samenschaukelhexe Seedguide Ash=Samenwaechter-Esche Seedling Charm=Rindenamulett Seeds of Innocence=Saat des Natuerlichen Seeds of Strength=Samen der Staerke Seedtime=Saatzeit Seek the Horizon=Den Horizont absuchen Seeker of Skybreak=Sonnenlichtsucher Seeker=Suchender Seer's Vision=Vision des Sehers Seething Anger=Weissglut Seething Pathblazer=Wallender Wegbereiter Seething Song=Lied des Brodelns Segmented Wurm=Unterteilter Wurm Segovian Leviathan=Segovianischer Leviathan Seht's Tiger=Sehts Tiger Seismic Assault=Seismischer Angriff Seismic Mage=Seismischer Magus Seismic Shudder=Seismische Erschuetterungen Seismic Spike=Seismischer Stachel Seismic Strike=Seismischer Schlag Seizan, Perverter of Truth=Seizan, Verdreher der Wahrheit Seize the Day=Carpe Diem Seize the Soul=Beschlagnahme der Seele Seizures=Zuckungen Sejiri Refuge=Sejiri-Refugium Sek'Kuar, Deathkeeper=Sek'Kuar, der Todesbewahrer Sekki, Seasons' Guide=Sekki, Lenker der Jahreszeiten Selenia, Dark Angel=Selenia, der Dunkle Engel Selesnya Evangel=Selesnija-Evangelistin Selesnya Guildmage=Selesnija-Gildenmagier Selesnya Sagittars=Selesnija-Sagittare Selesnya Sanctuary=Selesnija-Heiligtum Selesnya Signet=Selesnija-Petschaft Selfless Exorcist=Selbstloser Exorzist Selkie Hedge-Mage=Selkie-Heckenhexe Sell-Sword Brute=Anheuerbarer Rohling Sen Triplets=Sen-Drillinge Sengir Autocrat=Sengirischer Autokrat Sengir Bats=Sengirs Fledermaeuse Sengir Nosferatu=Sengir-Nosferatu Sengir Vampire=Sengir-Vampir Sensation Gorger=Gefuehlsnimmersatt Sensei Golden-Tail=Sensei Goldschwanz Sensei's Divining Top=Weissagekreisel des Senseis Sentinels of Glen Elendra=Wachposten der Elendraschlucht Sentry Oak=Wachsame Eiche Seraph=Seraph Serendib Efreet=Serendib Ifrit Serendib Sorcerer=Serendib-Hexenmeister Serene Heart=Urspruenglichkeit Serene Offering=Heilige Gabe Serene Sunset=Heiterer Sonnenuntergang Serenity=Reinheit Serpent Assassin=Schlangenmeuchler Serpent Generator=Schlangengenerator Serpent of the Endless Sea=Seeschlange des Weiten Meers Serpent Skin=Schlangenhaut Serpent Warrior=Schlangenkrieger Serpentine Basilisk=Serpentinen-Basilisk Serpentine Kavu=Gewundener Kavu Serra Advocate=Beratender Engel Serra Angel=Serra-Engel Serra Avatar=Serras Avatar Serra Avenger=Serras Raecher Serra Aviary=Serras Vogelpark Serra Bestiary=Serras Menagerie Serra Inquisitors=Serranische Inquisitoren Serra Paladin=Serra-Paladin Serra Paladin=Serras Paladin Serra Sphinx=Serras Sphinx Serra Zealot=Eiferer von Serra Serra's Blessing=Serras Segen Serra's Boon=Serras Strahl Serra's Embrace=Serras Umarmung Serra's Hymn=Serras Hymne Serra's Liturgy=Serras Liturgie Serra's Sanctum=Serras Heiligtum Serrated Arrows=Gezackte Pfeile Serrated Biskelion=Gezacktes Biskelion Serum Powder=Serumpuder Serum Tank=Serumtank Serum Visions=Visionen nach Serumsgenuss Servant of Volrath=Volraths Diener Seshiro the Anointed=Seshiro der Gesalbte Seton's Desire=Setons Verlangen Seton's Scout=Setons Kundschafter Seton, Krosan Protector=Seton, Beschuetzer Krosas Sever Soul=Seelenstehlen Severed Legion=Zerfledderte Legion Sewer Rats=Kanalratten Sewerdreg=Kanalabschaum Sewn-Eye Drake=Nahtaugen-Sceada Shackles=Fesseln Shade of Trokair=Schatten von Trokair Shade's Breath=Schattenatem Shade's Form=Schattengestalt Shadow Guildmage=Magier der Schattengilde Shadow Lance=Schattenlanze Shadow of Doubt=Schatten des Zweifels Shadow Rider=Schattenreiter Shadow Rift=Schattenkluft Shadow Sliver=Schattenremasuri Shadowbane=Schattenbannung Shadowblood Egg=Schattenblut-Ei Shadowblood Ridge=Schattenblut-Grat Shadowfeed=Schattennahrung Shadowmage Infiltrator=Eindringender Schattenmagier Shadowstorm=Schattensturm Shah of Naar Isle=Schah der Insel Naar Shaleskin Bruiser=Schieferhaut-Schlaeger Shaleskin Plower=Schieferhaut-Pflueger Shallow Grave=Flaches Grab Shaman en-Kor=Schamane en-Kor Shaman's Trance=Schamanentrance Shambling Remains=Schlurfende Ueberreste Shambling Shell=Schlurfendes Muschelwesen Shambling Strider=Schlurfendes Untier Shambling Swarm=Schlurfender Schwarm Shanodin Dryads=Dryaden aus dem Shanodin Shape of the Wiitigo=Gestalt des Wiitigo Shape Stealer=Umrissentreisser Shaper Guildmage=Magier der Wandlergilde Shaper Parasite=Formender Parasit Shapesharer=Gestaltteilhaber Shapeshifter's Marrow=Mark des Gestaltwandlers Shapeshifter=Gestaltwandler Shard Convergence=Annaeherung der Fragmente Shard Phoenix=Splitterphoenix Shard Volley=Scherbensalve Sharding Sphinx=Splitter-Sphinx Shared Animosity=Geteilte Abneigung Shared Fate=Geteiltes Schicksal Shared Triumph=Geteilter Triumph Sharuum the Hegemon=Sharuum, Sphinx-Hegemon Shatter=Zersplittern Shattered Crypt=Aufgebrochene Krypta Shattered Dreams=Zerschmetterte Traeume Shattering Pulse=Pulsierende Zersplitterung Shattering Spree=Truemmerorgie Shatterskull Giant=Schaedeltruemmer-Riese Shatterstorm=Zerschmetternder Sturm Shauku's Minion=Shaukus Diener Shauku, Endbringer=Shauku die Todbringerin Shell of the Last Kappa=Panzer des letzten Kappa Shell Skulkin=Muschel-Schaedelpuppe Shelldock Isle=Muscheldock-Eiland Shelter=Unterschlupf Sheltered Valley=Geschuetztes Tal Sheltering Ancient=Schuetzender Baumaeltester Sheltering Prayers=Schuetzende Gebete Shepherd of Rot=Verrottungshirte Shepherd of the Lost=Hirte der Verlorenen Shidako, Broodmistress=Shidako, Brutmeisterin Shield Bearer=Schildtraeger Shield Dancer=Schildtaenzer Shield Mate=Schildknappe Shield of Duty and Reason=Schild der Pflicht und Vernunft Shield of Kaldra=Kaldras Schild Shield of the Ages=Schild der Zeitalter Shield of the Oversoul=Schild der Ueberseele Shield of the Righteous=Schild der Gerechten Shield Sphere=Schutzsphaere Shield Wall=Schildwall Shielding Plax=Beschuetzendes Plax Shieldmage Advocate=Advokat des Abschirmens Shieldmage Elder=Abschirmmagier-aeltester Shieldmate's Blessing=Segen des Schildbruders Shields of Velis Vel=Schilde aus Velis Vel Shifting Borders=Sich verschiebende Grenzen Shifting Sky=Aufreissender Himmel Shifting Sliver=Veraenderlicher Remasuri Shifting Wall=Bewegliche Mauer Shifty Doppelganger=Unsteter Doppelgaenger Shimatsu the Bloodcloaked=Shimatsu der Blutgewandete Shimian Specter=Shimianisches Gespenst Shimmer=Schimmern Shimmering Barrier=Leuchtende Barriere Shimmering Efreet=Schimmernder Ifrit Shimmering Glasskite=Schimmernder Glashueller Shimmering Grotto=Schimmernde Grotte Shimmering Mirage=Schimmerndes Trugbild Shimmering Wings=Schimmernde Fluegel Shinen of Fear's Chill=Shinen des Angstschweisses Shinen of Flight's Wings=Shinen der Schwungfedern Shinen of Fury's Fire=Shinen des Zornesfeuers Shinen of Life's Roar=Shinen des Urschreis Shinen of Stars' Light=Shinen des Sternenlichts Shinewend=Glanzwender Shining Shoal=Schimmernder Schwarm Shinka Gatekeeper=Shinka-Torwaechter Shinka, the Bloodsoaked Keep=Shinka, der blutgetraenkte Turm Shirei, Shizo's Caretaker=Shirei, Verwalter von Shizo Shisato, Whispering Hunter=Shisato, fluesternde Jaegerin Shiv's Embrace=Shivs Umarmung Shiv=Shiv Shivan Dragon=Schiwanischer Drache Shivan Dragon=Shivan-Drache Shivan Emissary=Shivanischer Gesandter Shivan Gorge=Shivanische Schlucht Shivan Harvest=Shivanische Ernte Shivan Hellkite=Shivan-Hoellendrache Shivan Meteor=Shivanischer Meteor Shivan Oasis=Shiv-Oase Shivan Phoenix=Shivanischer Phoenix Shivan Raptor=Shivan-Raptor Shivan Reef=Shivanisches Riff Shivan Sand-Mage=Shivanischer Sandmagier Shivan Wumpus=Shivanischer Wumpus Shivan Wurm=Shivanischer Wurm Shivan Zombie=Shivanischer Zombie Shizo, Death's Storehouse=Shizo, Lagerhaus des Todes Shizuko, Caller of Autumn=Shizuko, Ruferin des Herbsts Shoal Serpent=Untiefenschlange Shock Troops=Rumpeltruppen Shock=Schock Shocker=Schocker Shore Snapper=Strandschnapper Shorecrasher Mimic=Strandhuepfer-Nachaeffer Shoreline Raider=Strandraeuber Shoreline Ranger=Strandpatrouille Shoving Match=Schubsduell Show and Tell=Sachkunde Shower of Coals=Kohlenregen Shower of Sparks=Funkenregen Shrapnel Blast=Schrapnellexplosion Shred Memory=Vernichtete Erinnerungen Shrewd Hatchling=Hinterlistiges Jungtier Shriek of Dread=Angstkreischen Shrieking Drake=Kreischender Sceada Shrieking Grotesque=Grotesker Kreischer Shrieking Mogg=Kreischender Mogg Shriekmaw=Kreischmaul Shrink=Schrumpfen Shriveling Rot=Ausdoerrende Faeule Shrouded Lore=Sagenumwobenes Wissen Shrouded Serpent=Verhuellte Schlange Shuko=Shuko Shunt=Beiseiteschieben Shuriken=Shuriken Shyft=Shyft Sibilant Spirit=Lispelnder Geist Sick and Tired=Krank und muede Sicken=Erkrankung Sickening Dreams=Krankmachende Traeume Sickening Shoal=Krankmachender Schwarm Sickle Ripper=Sichelschlitzer Sidar Jabari=General Jabari Sideswipe=Seitenhieb Sidewinder Sliver=Klapperschlangenremasuri Siege Mastodon=Belagerungs-Mastodon Siege of Towers=Belagerung durch Tuerme Siege Wurm=Belagerungswurm Siege-Gang Commander=Belagerungstrupp-Kommandant Sift Through Sands=Durch Sand sieben Sift=Durchkaemmen Sighted-Caste Sorcerer=Hexer aus der Blicker-Kaste Sigil Blessing=Segen des Siegels Sigil Captain=Siegelverzierter Hauptmann Sigil of Distinction=Siegel der Anerkennung Sigil of Sleep=Siegel des Schlafes Sigil of the Empty Throne=Siegel des leeren Throns Sigil of the Nayan Gods=Siegel der Naya-Goetter Sigil of the New Dawn=Siegel des Tagesanbruchs Sigil Tracer=Siegelzeichnerin Sigiled Behemoth=Ausgezeichneter Behemoth Sigiled Paladin=Ausgezeichneter Paladin Sign in Blood=Mit Blut unterschreiben Silence=Schweigen Silent Arbiter=Stiller Schiedsrichter Silent Assassin=Stille Meuchlerin Silent Attendant=Stille Gefaehrtin Silent Specter=Stilles Gespenst Silent-Chant Zubera=Schweigegesang-Zubera Silhana Ledgewalker=Silhana-Simskletterin Silhana Starfletcher=Silhana-Sternenpfeilmacher Silk Net=Seidengespinst Silkbind Faerie=Seidenfesselfee Silkenfist Fighter=Kaempfer der Seidenfaust Silkenfist Order=Ordensritter der Seidenfaust Silklash Spider=Seidenpeitschen-Spinne Silkwing Scout=Seidenfluegel-Spaeher Silt Crawler=Schlickkriecher Silver Drake=Silbersceada Silver Erne=Weisskopfseeadler Silver Knight=Silberner Ritter Silver Myr=Silbermyr Silver Seraph=Silberner Seraph Silver Wyvern=Silberner Schuppenwurm Silvercoat Lion=Silberfell-Loewe Silvergill Adept=Meister der Silberkiemen Silvergill Douser=Silberkiemen-Taucher Silverglade Elemental=Silberlichtungs-Elementar Silverglade Pathfinder=Silberlichtungs-Faehrtensucher Silverstorm Samurai=Silbersturm-Samurai Silvos, Rogue Elemental=Silvos der Raeuber Simian Brawler=Affenraufbold Simian Grunts=Randalierende Affen Simian Spirit Guide=Affen-Geisthelfer Simic Basilisk=Simic-Basilisk Simic Growth Chamber=Simic-Wachstumskammer Simic Guildmage=Simic-Gildenmagier Simic Initiate=Simic-Lehrling Simic Ragworm=Simic-Lumpenwurm Simic Signet=Simic-Petschaft Simic Sky Swallower=Simischer Himmelsverschlinger Simoon=Sifaka Simplify=Vereinfachung Simulacrum=Simulakrum Sindbad=Sindbad der Seefahrer Sindbad=Sindbad, der Seefahrer Sinew Sliver=Sehnenremasuri Singe-Mind Ogre=Hirnverbrannter Oger Singe=Versengung Sinister Strength=Finstere Staerke Sink into Takenuma=In Takenuma eindringen Sinking Feeling=Gefuehl des Versinkens Sins of the Past=Suenden der Vergangenheit Sinstriker's Will=Vermaechtnis des Suendenhammers Sire of the Storm=Erzeuger des Sturms Siren's Call=Lockruf der Sirenen Sirocco=Scirocco Sisay's Ingenuity=Sisays Findigkeit Sisay's Ring=Sisays Ring Sisters of Stone Death=Schwestern des steinernen Todes Sisters of the Flame=Schwestern der Flamme Sivvi's Ruse=Sivvis List Sivvi's Valor=Sivvis Tapferkeit Sizzle=Sengendes Brennen Skarrg, the Rage Pits=Skarrg, die Gruben des Zorns Skarrgan Firebird=Skarrgischer Feuervogel Skarrgan Pit-Skulk=Skarrgischer Grubengammler Skarrgan Skybreaker=Skarrgischer Wolkenfetzer Skeletal Changeling=Skelettartiger Wandelwicht Skeletal Crocodile=Knochenkrokodil Skeletal Kathari=Skelettartiger Kathari Skeletal Scrying=Knochen-Hellseherei Skeletal Snake=Knochenschlange Skeletal Vampire=Skelettvampir Skeleton Scavengers=Leichenfleddernde Skelette Skeleton Shard=Skelettscherbe Skeleton Ship=Schiff der Skelette Skeletonize=Skelettierung Skill Borrower=Faehigkeitsausleiher Skinthinner=Hautspalter Skirge Familiar=Vertrauter Skirg Skirk Alarmist=Skirk-Schwarzseher Skirk Commando=Skirk-Kommando Skirk Drill Sergeant=Skirk-Ausbilder Skirk Fire Marshal=Skirk-Feuermarschall Skirk Marauder=Skirkmarodeur Skirk Outrider=Skirk-Vorreiter Skirk Prospector=Skirk-Schuerfer Skirk Ridge Exhumer=Exhumierer des Skirk-Gebirges Skirk Shaman=Skirk-Schamane Skirk Volcanist=Skirk-Vulkanologe Skittering Horror=Jagender Schrecken Skittering Monstrosity=Jagende Monstrositaet Skittering Skirge=Kecker Skirg Skittish Kavu=Launischer Kavu Skittish Valesk=Launische Valeske Skizzik Surger=Vorpreschender Skizzik Skizzik=Skizzik Skred=Schneerutsch Skulking Fugitive=Herumstreifender Fluechtling Skulking Ghost=Furchtsamer Geist Skulking Knight=Herumstreifender Ritter Skull Catapult=Schaedelkatapult Skull Collector=Schaedelsammler Skull Fracture=Schaedelbruch Skull of Orm=Schaedel des Orm Skull of Ramos=Schaedel des Ramos Skullcage=Schaedelkaefig Skullclamp=Schaedelstrammer Skullmane Baku=Schaedelmaehnen-Baku Skullmead Cauldron=Schaedelmet-Kessel Skullmulcher=Schaedelmulcher Skullscorch=Schaedelbrand Skullsnatcher=Schaedelschnapper Skulltap=Schaedelanzapfen Sky Diamond=Himmelsdiamant Sky Hussar=Himmelshusar Sky Ruin Drake=Himmelsruinen-Sceada Sky Spirit=Himmelsgeist Sky Swallower=Himmelsverschlinger Sky Weaver=Weber des Himmels Skybreen=Himmelsbraeun Skyclaw Thrash=Himmelsklauen-Bande Skycloud Egg=Himmelswolken-Ei Skycloud Expanse=Himmelswolken-Weite Skyfire Kirin=Kirin des Himmelfeuers Skyhunter Cub=Himmeljaeger-Junges Skyhunter Patrol=Himmeljaeger-Patrouille Skyhunter Prowler=Himmeljaeger-Streife Skyhunter Skirmisher=Himmeljaeger-Plaenkler Skyknight Legionnaire=Himmelsritter-Legionaer Skyreach Manta=Himmelsreisender Rochen Skyrider Trainee=Himmelsreiter-Lehrling Skyscribing=Schrift am Himmel Skyshaper=Himmelsformer Skyship Weatherlight=Das Himmelsschiff Wetterlicht Skyshooter=Himmelsschuetze Skyshroud Archer=Schuetze des Wolkenwaldes Skyshroud Behemoth=Wolkenwald-Behemoth Skyshroud Blessing=Segen des Wolkenwaldes Skyshroud Claim=Anspruch des Wolkenwaldes Skyshroud Condor=Kondor des Wolkenwaldes Skyshroud Cutter=Wolkenwaldschnitter Skyshroud Elf=Elf des Wolkenwaldes Skyshroud Elite=Elite des Wolkenwaldes Skyshroud Falcon=Wolkenschleierhabicht Skyshroud Forest=Wolkenwald Skyshroud Poacher=Wolkenwaldwilderer Skyshroud Ranger=Wolkenwaldlaeufer Skyshroud Ridgeback=Wolkenwald-Hornfyn Skyshroud Sentinel=Wolkenwaldwachposten Skyshroud Troll=Troll des Wolkenwaldes Skyshroud Troopers=Wolkenwaldsoldaten Skyshroud Vampire=Vampir des Wolkenwaldes Skyshroud War Beast=Wolkenwaldbestie Skyward Eye Prophets=Propheten des Aufblickenden Auges Skywing Aven=Avior-Himmelsstuermer Slagwurm Armor=Brammenwurm-Ruestung Slate of Ancestry=Schiefertafel der Ahnen Slaughter Cry=Schlachtschrei Slaughter Pact=Pakt des Gemetzels Slaughter=Gemetzel Slaughterhouse Bouncer=Schlachthofrausschmeisser Slave of Bolas=Bolas' Sklave Slay=Erschlagen Sleep=Schlafzauber Sleeper Agent=Getarnter Agent Sleeper's Guile=Tuecke des Schlaefers Sleeper's Robe=Robe des Schlaefers Sleeping Potion=Schlaftrunk Sleight of Hand=Taschenspielerei Sleight of Mind=Geniestreich Slice and Dice=Verhackstuecken Slimy Kavu=Schleimiger Kavu Slingshot Goblin=Steinschleuder-Goblin Slinking Giant=Schleichender Riese Slinking Serpent=Schlaengelnde Schlange Slinking Skirge=Schleichender Skirg Slippery Bogle=Schluepfriger Butz Slippery Karst=Schluepfriger Karst Slipstream Eel=Blasenkropf-Aal Slipstream Serpent=Blasenkropf-Schlange Sliptide Serpent=Flutungeheuer Slith Ascendant=Aufsteigender Slith Slith Bloodletter=Blutvergiessender Slith Slith Firewalker=Feuerwandernder Slith Slith Predator=Jagender Slith Slith Strider=Schreitender Slith Slithering Shade=Glitschiger Schatten Slithermuse=Schlittermuse Slithery Stalker=Schluepfriger Schleicher Sliver Legion=Remasuri-Heerschar Sliver Overlord=Remasuri-Oberkommandant Sliver Queen=Remasurikoenigin Sliversmith=Remasurischmied Slobad, Goblin Tinkerer=Slobad, Goblin-Kesselflicker Slow Motion=Zeitlupe Sludge Strider=Klaerschlammkrabbler Sluggishness=Traegheit Slumbering Tora=Schlummernde Tora Smallpox=Blattern Smash to Smithereens=In Stueckchen zerschmettern Smash=Schmetterschlag Smite=Niederschmettern Smogsteed Rider=Rauchreiter Smoke=Rauch Smokebraider=Rauchflechter Smokespew Invoker=Rauchspeier-Beschwoerer Smokestack=Schornstein Smolder Initiate=Schwelender Novize Smoldering Butcher=Qualmender Metzler Smoldering Crater=Dampfender Krater Smoldering Tar=Qualmender Teer Smother=Ersticken Snag=Umschlingung Snake Basket=Schlangenkorb Snake Cult Initiation=Weiheriten des Ophiskults Snake Pit=Schlangengrube Snakeform=Schlangengestalt Snap=Schnipsen Snapback=Rueckprall Snapping Drake=Schnappender Sceada Snapping Thragg=Schnappender Thragg Snarling Undorak=Knurrender Undorak Sneak Attack=Schleichangriff Sneaky Homunculus=Schleichender Homunkulus Snorting Gahr=Grunzender Gahr Snow Devil=Schneeteufel Snow Fortress=Schneefestung Snow Hound=Bernhardiner Snow-Covered Forest=Verschneiter Wald Snow-Covered Island=Verschneite Insel Snow-Covered Mountain=Verschneites Gebirge Snow-Covered Plains=Verschneite Ebene Snow-Covered Swamp=Verschneiter Sumpf Snowblind=Schneeblindheit Snowfall=Schneeschauer Snuff Out=Umpusten Soar=Vogelflug Soaring Hope=Erhebende Hoffnung Soaring Seacliff=Schwebende Steilklippe Soilshaper=Schollenformer Sokenzan Bruiser=Sokenzan-Scherge Sokenzan Renegade=Sokenzan-Renegat Sokenzan Spellblade=Sokenzan-Haudegen Sokenzan=Sokenzan Sol Grail=Sonnenkelch Sol Ring=Sonnenring Sol'kanar the Swamp King=Sol'kanar, der Sumpfkoenig Solar Blast=Solarstrahl Solar Tide=Solar-Gezeiten Solarion=Solarion Soldevi Adnate=Soldevischer Sektierer Soldevi Digger=Soldevischer Ausgraeber Soldevi Excavations=Soldevische Ausgrabungsstaette Soldevi Golem=Soldevigolem Soldevi Heretic=Soldevischer Ketzer Soldevi Machinist=Soldevischer Maschinist Soldevi Sage=Soldevischer Weiser Soldevi Sentry=Soldevischer Wachposten Soldevi Simulacrum=Soldevisches Scheinbild Soldevi Steam Beast=Soldevische Dampfmaschine Soldier of Fortune=Gluecksritter Soldier Replica=Soldaten-Ebenbild Solemn Offering=Feierliche Gabe Solemn Simulacrum=Erhabenes Scheinbild Solfatara=Solfatara Solidarity=Solidaritaet Solitary Confinement=Einzelzelle Soltari Champion=Soltari-Champion Soltari Crusader=Soltarischer Kreuzritter Soltari Emissary=Botschafter der Soltari Soltari Foot Soldier=Soltarischer Fusssoldat Soltari Guerrillas=Soltariwiderstandskaempfer Soltari Lancer=Lanzentraeger der Soltari Soltari Monk=Soltarischer Moench Soltari Priest=Soltarischer Priester Soltari Trooper=Soltarischer Sturmtrupp Soltari Visionary=Soltarischer Geisterseher Somber Hoverguard=Duesterer Schwebgardist Somnomancer=Schlafmagier Somnophore=Schlafuebertraeger Song of Blood=Lied des Blutes Song of Serenity=Gesang der Reinheit Songs of the Damned=Lieder der Verdammten Songstitcher=Liedflechter Sonic Burst=Ohrenbetaeubender Laerm Sonic Seizure=Schallschlag Soot Imp=Russbold Sootfeather Flock=Russfederschwarm Soothing Balm=Lindernde Salbe Soothsaying=Wahrsagerei Sootstoke Kindler=Russiger Anfacher Sootwalkers=Russwanderer Sophic Centaur=Zentaurenweiser Soramaro, First to Dream=Soramaro, als Erster traeumend Soratami Cloud Chariot=Soratami-Wolkenwagen Soratami Cloudskater=Soratami-Wolkenwandernde Soratami Mindsweeper=Soratami-Gedankenloescher Soratami Mirror-Guard=Soratami-Spiegelwaechter Soratami Mirror-Mage=Soratami-Spiegelmagier Soratami Rainshaper=Soratami-Regenformer Soratami Savant=Soratami-Weise Soratami Seer=Soratami-Seher Soraya the Falconer=Sorayna, die Falknerin Sorceress Queen=Hexenkoenigin Sorcerous Sight=Zauberblick Sorin Markov=Sorin Markov Sosuke's Summons=Sosukes Beschwoerungen Sosuke, Son of Seshiro=Sosuke, Sohn von Seshiro Soul Barrier=Seelenschranke Soul Bleed=Seelenbluten Soul Burn=Seelenfeuer Soul Channeling=Seelenkanal Soul Charmer=Seelenumgarner Soul Collector=Seelensammler Soul Echo=Seelenecho Soul Feast=Seelenmahlzeit Soul Foundry=Seelengiesserei Soul Kiss=Seelenkuss Soul Link=Seelenverbindung Soul Manipulation=Seelenmanipulation Soul Net=Seelennetz Soul Nova=Seelen-Nova Soul of Magma=Seele des Magmas Soul Reap=Seelenraffen Soul Rend=Seelenriss Soul Scourge=Seelengeissel Soul Sculptor=Seelenmetze Soul Shepherd=Seelenhirte Soul Shred=Brennende Seele Soul Snuffers=Lebenslichtloescher Soul Spike=Seelendorn Soul Stair Expedition=Expedition zur Seelentreppe Soul Strings=Seelenfaeden Soul Warden=Seelenwaechter Soul's Fire=Seelenfeuer Soul's Grace=Gnade der Seele Soul's Majesty=Majestaet des Seele Soul's Might=Macht des Seele Soulblast=Seelenexplosion Soulbright Flamekin=Seelenbrodelnder Flammensippler Soulcatcher=Seelenfaenger Soulcatchers' Aerie=Horst der Seelenfaenger Souldrinker=Seelensauger Soulgorger Orgg=Seelenverschlingender Orgg Soulless One=Der Seelenlose Soulless Revival=Seelenloses Wiederbeleben Soulquake=Seelenbeben Souls of the Faultless=Seelen der Untadeligen Soulscour=Seelenjagen Soulshriek=Schrei der Seelen Soulsworn Jury=Jury der Seelen Soultether Golem=Seelengebundener Golem Sound the Call=Toenender Ruf Southern Paladin=Paladin des Suedens Sovereigns of Lost Alara=Herrscher des verlorenen Alara Sower of Temptation=Saeerin der Versuchung Sowing Salt=Gesalzene Erde Spark Elemental=Funkenelementar Spark Mage=Funkensprueher Spark Spray=Funkendusche Sparkcaster=Funkenpuster Sparkmage Apprentice=Funkenzauberlehrling Sparksmith=Funkenschmied Sparkspitter=Funkenspucker Sparring Collar=Kampfhalsband Sparring Golem=Sparrings-Golem Spatial Binding=Raeumliche Bindung Spawnbroker=Bruthaendler Spawning Pit=Laichgrube Spawning Pool=Dunkles Laichbecken Spawnwrithe=Schlaengelnder Ablaicher Spearbreaker Behemoth=Speerbrecherbehemoth Specter's Shroud=Leichentuch des Specters Specter's Wail=Klage des Specters Spectral Bears=Gespenstische Baeren Spectral Force=Spektrale Streitmacht Spectral Guardian=Spektralwaechter Spectral Lynx=Spektralluchs Spectral Procession=Geisterprozession Spectral Searchlight=Spektraler Scheinwerfer Spectral Shield=Spektralschild Spectral Shift=Spektralwechsel Spectral Sliver=Spektralremasuri Spell Blast=Zauberspruchexplosion Spell Burst=Zauberzerplatzer Spell Pierce=Zauberdurchbohrung Spell Snare=Zauberschlinge Spell Snip=Zauberschnipsel Spell Syphon=Zaubersauger Spellbane Centaur=Spruchbann-Zentaur Spellbinder=Spruchbinder Spellbook=Zauberbuch Spellbound Dragon=Zaubergebundener Drache Spellbreaker Behemoth=Zauberbrecherbehemoth Spellgorger Barbarian=Zauberverschlingender Barbar Spelljack=Zauberentfuehrung Spellshift=Zauberwandlung Spellshock=Zauberzoll Spellstutter Sprite=Stotterzauber-Sylphide Spelltithe Enforcer=Zaubersteuereintreiber Spellweaver Helix=Spruchweber-Spirale Spellweaver Volute=Spruchweber-Schnoerkel Spellwild Ouphe=Zauberverrueckter Buboh Sphere of Duty=Sphaere der Pflicht Sphere of Grace=Sphaere der Gnade Sphere of Law=Sphaere des Gesetzes Sphere of Purity=Sphaere der Reinheit Sphere of Reason=Sphaere der Vernunft Sphere of Resistance=Sphaere des Widerstands Sphere of Truth=Sphaere der Wahrheit Sphinx Ambassador=Botschafter-Sphinx Sphinx of Jwar Isle=Sphinx der Jwar-Insel Sphinx of Lost Truths=Sphinx der verlorenen Wahrheit Sphinx of the Steel Wind=Sphinx des Stahlwinds Sphinx Sovereign=Sphinx-Souveraen Sphinx Summoner=Beschwoerer-Sphinx Sphinx's Herald=Bote der Sphinx Spider Climb=Spinnenbeine Spidersilk Armor=Spinnenseidenruestung Spidersilk Net=Spinnenseidennetz Spiderwig Boggart=Spinnenhaar-Boggart Spike Breeder=Stachelbrueter Spike Cannibal=Stachelkannibale Spike Colony=Stachelkolonie Spike Drone=Stacheldrohne Spike Feeder=Stachelernaehrer Spike Feeder=Stachelnaehrer Spike Hatcher=Stachelamme Spike Rogue=Stachelraeuber Spike Soldier=Stachelsoldat Spike Tiller=Stachelpflueger Spike Weaver=Stachelweber Spike Worker=Arbeiterstachel Spikeshot Goblin=Stachelschuss-Goblin Spiketail Drake=Dornenschwanzsceada Spiketail Drakeling=Junger Dornenschwanzsceada Spiketail Hatchling=Dornenschwanz-Kueken Spiketail Hatchling=Dornenschwanzkueken Spin into Myth=Ins Mythische abdrehen Spinal Embrace=Klammergriff Spinal Graft=Rueckgratimplantation Spinal Parasite=Rueckgratsschmarotzer Spincrusher=Mahlwirbler Spindrift Drake=Wechselwindsceada Spined Basher=Stachelbeuler Spined Fluke=Stachelegel Spined Sliver=Stachelremasuri Spined Wurm=Buckelwurm Spined Wurm=Gekruemmter Wurm Spineless Thug=Skrupelloser Dieb Spinerock Knoll=Rueckenfels-Huegelchen Spinneret Sliver=Spinndruesenremasuri Spinning Darkness=Wirbelnde Dunkelheit Spiny Starfish=Stachliger Seestern Spiraling Embers=Gewundene Funken Spire Barrage=Zacken-Bombardierung Spire Golem=Gewindegolem Spire Owl=Turmeule Spirit Cairn=Seelen-Stein Spirit en-Dal=Geist en-Dal Spirit en-Kor=Erscheinung en-Kor Spirit Flare=Seelenlodern Spirit Link=Geisteskontakt Spirit Loop=Seelenkreislauf Spirit Mirror=Spiegel der Seele Spirit of Resistance=Widerstandsgeist Spirit of the Hearth=Geist der Herdstelle Spirit of the Night=Geist der Nachtschrate Spirit Shackle=Geisterfessel Spirit Weaver=Weber des Geistes Spiritmonger=Roehrender Reliops Spiritual Asylum=Geistige Zuflucht Spiritual Focus=Geistiger Fokus Spiritual Guardian=Behuetender Geist Spiritual Visit=Spiritueller Besuch Spiritualize=Vergeistigen Spite / Malice=Trotz / Bosheit Spitebellows=Grollgroehler Spiteflame Witch=Trotzflammenhexe Spiteful Bully=Boshafter Tyrann Spiteful Visions=Boshafte Visionen Spitemare=Rachestute Spitfire Handler=Feuerspuckerdompteur Spitting Drake=Feuerspeiender Sceada Spitting Earth=Kochende Erde Spitting Gourna=Speiender Gourna Spitting Hydra=Speiende Hydra Spitting Image=Aus dem Gesicht geschnitten Spitting Sliver=Speiender Remasuri Spitting Slug=Speischnecke Spitting Spider=Speispinne Splinter=Sorgfaeltige Zerstoerung Splintering Wind=Zersplitternder Wind Split-Tail Miko=Gabelschweif-Miko Splitting Headache=Rasende Kopfschmerzen Spoils of Evil=Beute des Boesen Spoils of the Vault=Ausbeutung der Gruft Spoils of War=Kriegsbeute Spontaneous Combustion=Spontane Selbstentzuendung Spontaneous Generation=Spontanes Spriessen Spore Burst=Sporenausbruch Spore Frog=Sporenfrosch Sporeback Troll=Sporenruecken-Troll Sporesower Thallid=Sporensaeender Thallid Sporogenesis=Sporenflug Sporoloth Ancient=Uraltes Sporoloth Spotted Griffin=Gefleckter Greif Spreading Algae=Algenteppich Spreading Plague=Ausbreitende Pest Spreading Seas=Ausbreitendes Meer Spring Cleaning=Fruehjahrsputz Springing Tiger=Springender Tiger Springjack Knight=Maerzhasenritter Springjack Pasture=Maerzhasenweide Springjack Shepherd=Maerzhasenhirtin Springleaf Drum=Fruehlingsblaettertrommel Sprite Noble=Edle Sylphide Sprout Swarm=Hervorschiessende Triebe Sprout=Spriessen Sprouting Phytohydra=Spriessende Phytohydra Sprouting Thrinax=Spriessendes Thrinax Sprouting Vines=Spriessende Ranken Spur Grappler=Sporengreifling Spurnmage Advocate=Advokat der Abwehr Spurred Wolverine=Gespornter Vielfrass Spy Network=Spionagering Squall Drifter=Boeentreiber Squall Line=Gewitterlinie Squall=Windboeen Squallmonger=Boeenfreihaendler Squandered Resources=Ausgepluenderte Quellen Squeaking Pie Grubfellows=Quietschkuchen-Raupenkerl Squeaking Pie Sneak=Quietschkuchen-Schleicher Squealing Devil=Quiekender Teufel Squee's Embrace=Squees Umarmung Squee's Revenge=Squees Rache Squee's Toy=Squees Spielzeug Squee, Goblin Nabob=Squee, Goblin-Nabob Squeeze=Pressgriff Squelch=Abquetschen Squire=Junker Squirming Mass=Wabernde Masse Squirrel Mob=Eichhoernchenhorde Squirrel Nest=Eichhoernchen-Nest Squirrel Wrangler=Eichhoernchentreiber Stabilizer=Stabilisator Stabwhisker the Odious=Dolchbart der Widerliche Staff of Domination=Stab des Beherrschens Staff of the Ages=Stab der Zeitalter Stag Beetle=Hirschkaefer Stalker Hag=Schleichende Vettel Stalking Assassin=Pirschender Moerder Stalking Bloodsucker=Pirschender Blutsauger Stalking Stones=Wandernde Steine Stalking Tiger=Schleichender Tiger Stalking Vengeance=Pirschende Rache Stalking Yeti=Pirschender Yeti Stamina=Ausdauer Stampede Driver=Ansturmlenker Stampede=Massenpanik Stampeding Rhino=Zertrampelndes Nashorn Stampeding Serow=Fluechtende Serow-Gazellen Stampeding Wildebeests=Wuetende Wildebeests Stand / Deliver=Einstecken / Austeilen Stand Firm=Hart bleiben Stand or Fall=Stehen oder Fallen Stand Together=Zusammenruecken Standard Bearer=Standartentraeger Standardize=Standardisieren Standing Troops=Stehende Truppen Standstill=Stillstand Star Compass=Sternenkompass Starke of Rath=Starke von Rath Starlight Invoker=Sternenlicht-Beschwoerer Starlight=Sternenglanz Starlight=Sternenlicht Starlit Angel=Strahlender Engel Starlit Sanctum=Sternenlicht-Heiligtum Starstorm=Sternensturm Starved Rusalka=Verhungerte Rusalka Stasis Cell=Zelle des Erstarrens Stasis Cocoon=Kokon der Starre Stasis=Starre Statecraft=Staatskunst Static Orb=Statische Sphaere Staunch Defenders=Gestandene Verteidiger Steadfast Guard=Standhafte Wache Steadfastness=Standhaftigkeit Steal Artifact=Artefaktdiebstahl Steal Enchantment=Verzauberungsdiebstahl Steal Strength=Kraftraub Steam Blast=Dampfstrahl Steam Catapult=Dampfkatapult Steam Frigate=Dampffregatte Steam Spitter=Dampfspucker Steam Vents=Dampfschlote Steam Vines=Dampfranken Steamclaw=Dampfklauengraeber Steamcore Weird=Dampfkern-Seltsamkeit Steamflogger Boss=Boss der Dampfpeitscher Steel Golem=Stahlgolem Steel Leaf Paladin=Stahlhand-Paladin Steel of the Godhead=Stahl der Gottheit Steel Wall=Stahlmauer Steelclad Serpent=Stahlgepanzerte Schlange Steeling Stance=Eiserne Haltung Steelshaper Apprentice=Stahlformer-Lehrling Steelshaper's Gift=Geschenk des Stahlformers Steely Resolve=Eiserne Entschlossenheit Stench of Decay=Verwesungsgestank Stench of Evil=Boesartiger Gestank Stenchskipper=Stinkhuepfer Steppe Lynx=Steppenluchs Sterling Grove=Hain der Reinheit Stern Judge=Strenger Richter Stern Marshal=Gestrenger Marschall Stern Proctor=Gestrenger Schulmeister Steward of Valeron=Vogt von Valeron Stifle=Abwuergen Stigma Lasher=Schandmal-Peitscher Still Life=Stilleben Stillmoon Cavalier=Vollmond-Reiter Stinging Barrier=Stechende Barriere Stinging Licid=Stechende Zecke Stingmoggie=Stachelmieze Stingscourger=Stachelgeissler Stinkdrinker Bandit=Stinksaeufer-Bandit Stinkdrinker Daredevil=Stinksaeufer-Waghals Stinkweed Imp=Stinkwurzbold Stir the Grave=Das Grab aufwuehlen Stir the Pride=Die Horde wecken Stitch in Time=Zeitschlaufe Stitch Together=Zusammenflicken Stoic Angel=Stoischer Engel Stoic Champion=Stoischer Champion Stoic Ephemera=Stoische Ephemeriden Stomp and Howl=Stampfen und Bruellen Stomping Ground=Stampfgelaende Stomping Slabs=Stampfende Steinbrocken Stone Giant=Steinriese Stone Kavu=Steinkavu Stone Rain=Steinhagel Stone Rain=Steinschlag Stone Spirit=Steingeist Stone-Seeder Hierophant=Oberpriester der Steingaertner Stone-Tongue Basilisk=Steinzungen-Basilisk Stonebrow, Krosan Hero=Steinbraue, Krosanischer Held Stonecloaker=Steinummaenteler Stonehands=Steinhaende Stonehewer Giant=Steinhauender Riese Stoneshaker Shaman=Steinspalter-Schamane Stonewood Invocation=Hartholz-Beschwoerung Stonewood Invoker=Hartholz-Beschwoerer Stonework Puma=Mauerwerk-Puma Stonybrook Angler=Steinbach-Seeteufel Stonybrook Banneret=Bannertraeger des Steinbachs Stonybrook Schoolmaster=Steinbach-Schulmeister Storage Matrix=Speichermatrix Storm Cauldron=Sturmkessel Storm Crow=Sturmkraehe Storm Elemental=Sturmelementar Storm Entity=Sturmwesen Storm Front=Sturmfront Storm Herd=Sturmherde Storm Shaman=Sturmschamane Storm Spirit=Sturmgeist Stormbind=Sturmruf Stormcaller's Boon=Segnung des Sturmrufers Stormcloud Djinn=Sturmwolken-Dschinn Stormfront Pegasus=Sturmfront-Pegasus Stormfront Riders=Gewitterfrontreiter Stormscale Anarch=Sturmschuppen-Anarcho Stormscape Apprentice=Lehrling des Sturmpfads Stormscape Battlemage=Kampfmagier des Sturmpfads Stormscape Familiar=Vertrauter des Sturmpfads Stormscape Master=Meister des Sturmpfads Stormwatch Eagle=Sturmaugenadler Story Circle=Sagenkreis Strafe=Tiefflugangriff Strands of Night=Straenge der Nacht Strands of Undeath=Straenge des Untoten Strange Inversion=Seltsame Inversion Strangling Soot=Erstickender Russ Stratadon=Stratadon Stratozeppelid=Stratozeppelid Straw Golem=Strohgolem Stream Hopper=Flusshuepfer Stream of Consciousness=Bewusstseinsquelle Stream of Life=Lebensquelle Stream of Unconsciousness=Strom der Bewusstlosigkeit Streambed Aquitects=Flussbett-Aquitekten Street Savvy=Kenner der Strassen Street Wraith=Strassenwraith Streetbreaker Wurm=Strassenknackerwurm Strength in Numbers=Staerke durch Ueberzahl Strength of Cedars=Staerke der Zedern Strength of Isolation=Staerke des Einzelnen Strength of Lunacy=Staerke des Irrsinns Strength of Night=Naechtliche Staerke Strength of Unity=Staerke durch Einheit Strip Bare=Entbloessen Strip Mine=Tagebaumine Striped Bears=Getigerte Baeren Stroke of Genius=Geniale Anwandlung Stromgald Cabal=Verschwoerer aus Stromgald Stromgald Crusader=Stromgald-Kreuzritter Stromgald Spy=Spion der Stromgalder Strongarm Tactics=Gewaltanwendung Strongarm Thug=Fettarmiger Dieb Stronghold Assassin=Meuchler der Felsenburg Stronghold Biologist=Biologe der Felsenburg Stronghold Discipline=Felsenburg-Disziplinierung Stronghold Furnace=Schmelzofen der Felsenburg Stronghold Gambit=Felsenburg-Gambit Stronghold Machinist=Maschinistin der Felsenburg Stronghold Overseer=Felsenburg-Aufpasser Stronghold Rats=Felsenburgratten Stronghold Taskmaster=Aufseher der Felsenburg Stronghold Zeppelin=Zeppelin der Felsenburg Struggle for Sanity=Ringen um Verstand Student of Elements=Student der Elemente Stuffy Doll=Ausgestopfte Puppe Stun Sniper=Betaeubende Heckenschuetzin Stun=Betaeubung Stunted Growth=Verkuemmertes Wachstum Stupefying Touch=Betaeubungsgriff Stupor=Benommenheit Sturdy Hatchling=Staemmiges Jungtier Submerge=Untertauchen Subterranean Hangar=Unterirdischer Hangar Subterranean Shambler=Unterirdischer Schlurfer Subterranean Spirit=Unterirdischer Geist Subversion=Unterwanderung Sudden Death=Ploetzlicher Tod Sudden Impact=Ploetzlicher Aufprall Sudden Shock=Ploetzlicher Schock Sudden Spoiling=Ploetzliche Beeintraechtigung Sudden Strength=Ploetzliche Staerke Suffocating Blast=Erstickende Detonation Suffocation=Geheimnisvolle Vergeltung Suicidal Charge=Selbstmoerderischer Ansturm Sulam Djinn=Sulam-Dschinn Suleiman's Legacy=Suleimans Erbe Sulfur Elemental=Schwefelelementar Sulfur Vent=Schwefelkrater Sulfuric Vapors=Schwefelige Daempfe Sulfuric Vortex=Schwefeliger Strudel Sulfurous Blast=Schwefelschwall Sulfurous Springs=Schwefelquellen Summer Bloom=Sommerbluete Summon the School=Zusammenrufen des Schwarms Summoner's Bane=Bann des Beschwoerers Summoner's Egg=Ei des Beschwoerers Summoner's Pact=Pakt der Beschwoerer Summoning Station=Beschwoerungsstation Summoning Trap=Beschwoerungsfalle Sun Clasp=Umarmung des Lichts Sun Droplet=Sonnentroepfchen Sun's Bounty=Beute der Sonne Sunbeam Spellbomb=Sonnengleiss-Spruchbombe Suncrusher=Sonnenquetscher Sunder from Within=Von innen zerteilen Sunder=Scheitern Sundering Titan=Trennender Titan Sundering Vitae=Absondern des Lebens Sunfire Balm=Sonnenfeuer-Salbe Sunflare Shaman=Sonnenfackelschamane Sunforger=Sonnenschmieder Sunglasses of Urza=Sonnenbrille des Urza Sunglasses of Urza=Urzas Sonnenbrille Sungrass Egg=Sonnengras-Ei Sungrass Prairie=Sonnengras-Praerie Sunhome Enforcer=Sonnenheim-Vollstrecker Sunhome, Fortress of the Legion=Sonnenheim, Festung der Legion Sunken City=Versunkene Stadt Sunken Field=Versunkenes Feld Sunken Hope=Versunkene Hoffnung Sunken Ruins=Versunkene Ruinen Sunlance=Sonnenlanze Sunpetal Grove=Sonnenbluetenhain Sunrise Sovereign=Herrscher des Sonnenaufgangs Sunscape Apprentice=Lehrling des Sonnenpfads Sunscape Battlemage=Kampfmagier des Sonnenpfads Sunscape Familiar=Vertrauter des Sonnenpfads Sunscape Master=Meister des Sonnenpfads Sunscour=Saeubernde Sonne Sunseed Nurturer=Sonnensamen-Pflegerin Sunspring Expedition=Expedition zur Sonnenquelle Sunstone=Sonnenstein Sunstrike Legionnaire=Sonnenblitz-Legionaer Suntail Hawk=Sonnenschwanz-Falke Suntouched Myr=Sonnenberuehrter Myr Sunweb=Sonnennetz Superior Numbers=Ueberzahl Supply / Demand=Angebot / Nachfrage Suppress=Verdraengen Suppression Field=Feld der Unterdrueckung Supreme Exemplar=Herausragendes Exemplar Supreme Inquisitor=Oberster Inquisitor Suq'Ata Assassin=Meuchelmoerder der Suq'Ata Suq'Ata Firewalker=Feuerwanderer der Suq'Ata Suq'Ata Lancer=Lanzentraeger der Suq'Ata Surestrike Trident=Triffimmer-Dreizack Surge of Strength=Adrenalinstoss Surge of Thoughtweft=Anschwellendes Gedankengewebe Surge of Zeal=Eiferschub Surgespanner=Stroemungsflitzer Surging AEther=Wogender AEther Surging Dementia=Wogender Wahn Surging Flame=Wogende Flammen Surging Might=Wogende Macht Surging Sentinels=Wogender Wachposten Surprise Deployment=Unerwartete Verstaerkung Surrakar Marauder=Marodierender Surrakar Surveilling Sprite=Ueberwachende Sylphide Survival of the Fittest=Ueberleben der Staerksten Survivor of the Unseen=Ueberlebender der Unsichtbaren Sustainer of the Realm=Erhalter des Reichs Sustaining Spirit=Schuetzender Geist Sustenance=Ernaehrung Suture Spirit=Zunaehender Geist Sutured Ghoul=Genaehter Ghul Svogthos, the Restless Tomb=Svogthos, das ruhelose Grab Svyelunite Temple=Svyelunitentempel Swallowing Plague=Verschlingende Seuche Swamp Mosquito=Sumpfmoskito Swamp=Sumpf Swans of Bryn Argoll=Schwaene von Bryn Argoll Swarm of Rats=Rattenschwarm Swarmyard=Ungezieferhof Swat=Zerklatschen Sway of Illusion=Bann der Illusionen Sway of the Stars=Einfluss der Sterne Swell of Courage=Anschwellender Mut Swelter=Hitzebad Swerve=Abweichen Swift Maneuver=Flinkes Manoever Swift Silence=Ploetzliche Ruhe Swirl the Mists=Die Nebel umruehren Swirling Sandstorm=Kreisender Sandsturm Swirling Spriggan=Wirbelnder Spriggan Swooping Talon=Herabstuerzende Klaue Sword Dancer=Schwerttaenzer Sword of Fire and Ice=Schwert aus Feuer und Eis Sword of Kaldra=Kaldras Schwert Sword of Light and Shadow=Schwert aus Licht und Schatten Sword of the Chosen=Schwert der Auserwaehlten Sword of the Meek=Schwert der Sanften Sword of the Paruns=Schwert der Paruns Swords to Plowshares=Schwerter zu Pflugscharen Sworn Defender=Treuer Verfechter Sygg, River Cutthroat=Sygg, Flussmeuchler Sygg, River Guide=Sygg, Flussfuehrer Sylvan Basilisk=Waldbasilisk Sylvan Bounty=Belohnung des Waldes Sylvan Echoes=Waldechos Sylvan Hierophant=Sylvanischer Oberpriester Sylvan Library=Waldesbibliothek Sylvan Messenger=Bote des Waldes Sylvan Might=Macht des Waldes Sylvan Safekeeper=Bewahrer des Waldes Sylvan Scrying=Wald-Hellseherei Sylvan Tutor=Sylvanischer Lehrmeister Sylvan Yeti=Waldyeti Sylvok Explorer=Sylvok-Erforscher Symbiosis=Symbiose Symbiotic Beast=Symbiotische Bestie Symbiotic Deployment=Symbiotische Aufstellung Symbiotic Elf=Symbiotischer Elf Symbiotic Wurm=Symbiotischer Wurm Symbol of Unsummoning=Symbol des Rueckrufs Synapse Sliver=Synapsenremasuri Synchronous Sliver=Synchroner Remasuri Syncopate=Unterbinden Synod Artificer=Synodenhandwerker Synod Centurion=Zenturio der Synode Synod Sanctum=Heiligtum der Synode Syphon Life=Lebenssauger Syphon Mind=Gedankenfang Syphon Soul=Seelenfang Szadek, Lord of Secrets=Szadek, Herr der Geheimnisse Tahngarth's Glare=Tahngarths Ausschau Tahngarth's Rage=Tahngarths Wut Tahngarth, Talruum Hero=Tahngarth, Talruum-Held Taiga=Taiga Tainted AEther=Unreiner AEther Tainted Field=Verseuchtes Feld Tainted Isle=Verseuchtes Eiland Tainted Pact=Pakt des Verderbens Tainted Peak=Verseuchter Gipfel Tainted Sigil=Verseuchtes Siegel Tainted Specter=Fauliges Gespenst Tainted Well=Verseuchter Brunnen Tainted Wood=Verseuchter Forst Taj-Nar Swordsmith=Schwertschmied des Taj-Nar Tajuru Archer=Tajuru-Bogenschuetze Take Possession=Besitzergreifung Takeno's Cavalry=Takenos Kavallerist Takeno, Samurai General=Takeno, Samurai-General Takenuma Bleeder=Takenuma-Ausbluter Talara's Bane=Talaras Bann Talara's Battalion=Talaras Bataillon Talas Air Ship=Luftschiff der Talas Talas Explorer=Erforscher der Talas Talas Merchant=Haendler der Talas Talas Researcher=Gelehrter der Talas Talas Scout=Spaeher der Talas Talas Warrior=Krieger der Talas Talisman of Dominance=Talisman der Dominanz Talisman of Impulse=Talisman des Antriebs Talisman of Indulgence=Talisman der Genusssucht Talisman of Progress=Talisman des Fortschritts Talisman of Unity=Talisman der Einigkeit Tallowisp=Talgwisch Talon of Pain=Klaue des Schmerzes Talon Sliver=Klauenremasuri Talon Trooper=Klauenstosstrupp Talonrend=Klauenreisser Talruum Champion=Talruum-Champion Talruum Minotaur=Talruum-Minotaurus Talruum Piper=Talruumpfeifer Tamanoa=Tamanoa Tangle Asp=Knaeuelnatter Tangle Golem=Knaeuelgolem Tangle Spider=Knaeuelspinne Tangle Wire=Drahtgewirr Tangle=Verfangen Tanglebloom=Knaeuelbluete Tangleroot=Knaeuelwurzel Tanglesap=Verhedderharz Tanglewalker=Knaeuelwanderer Taniwha=Taniwha Tar Fiend=Teerunhold Tar Pit Warrior=Krieger der Teergruben Tar Pitcher=Teerwerfer Tarfire=Teerfeuer Tariff=Zoll Tarmogoyf=Tarmogoyf Tarnished Citadel=Besudelte Zitadelle Tarox Bladewing=Tarox Klingenschwinge Tarpan=Tarpan Task Force=Eingreiftruppe Task Mage Assembly=Auftragsmagiertreffen Taste for Mayhem=Vorgeschmack des Chaos Taste of Paradise=Vorgeschmack des Paradieses Tatsumasa, the Dragon's Fang=Tatsumasa, der Drachenzahn Tattered Drake=Ramponierter Sceada Tatterkite=Fledderflatterer Tattermunge Duo=Futterfetzen-Duo Tattermunge Maniac=Futterfetzen-Fanatiker Tattermunge Witch=Futterfetzenhexe Tattoo Ward=Schutz-Taetowierung Taunt=Verspottung Taunting Elf=Hoehnischer Elf Taurean Mauler=Stierkoepfiger Malmer Tawnos's Wand=Tawnos' Zauberstab Tawnos's Weaponry=Tawnos' Waffen Teardrop Kami=Traenen-Kami Tears of Rage=Traenen der Wut Tectonic Break=Tektonischer Riss Tectonic Fiend=Tektonischer Unhold Tectonic Instability=Tektonische Schwaeche Teeka's Dragon=Teekas Drache Teetering Peaks=Wippender Gipfel Teferi's Care=Teferis Schutz Teferi's Curse=Teferis Fluch Teferi's Drake=Teferis Sceada Teferi's Honor Guard=Teferis Ehrengarde Teferi's Imp=Teferis Bold Teferi's Isle=Teferis Insel Teferi's Moat=Teferis Graben Teferi's Puzzle Box=Teferis Raetselkiste Teferi's Realm=Teferis Reich Teferi's Response=Teferis Gegenschlag Teferi's Veil=Teferis Schleier Teferi, Mage of Zhalfir=Teferi, Magier von Zhalfir Tek=Tek Tel-Jilad Archers=Tel-Jilad-Bogenschuetzen Tel-Jilad Chosen=Auserwaehlter des Tel-Jilad Tel-Jilad Exile=Tel-Jilad-Verbannter Tel-Jilad Justice=Tel-Jilads Gerechtigkeit Tel-Jilad Lifebreather=Tel-Jilad-Lebensatmer Tel-Jilad Outrider=Tel-Jilad-Vorreiter Tel-Jilad Stylus=Tel-Jilad-Schreibstift Tel-Jilad Wolf=Tel-Jilad-Wolf Telekinetic Bonds=Telekinetische Bindung Telekinetic Sliver=Telekinetischer Remasuri Telemin Performance=Telemin-Darbietung Telepathic Spies=Telepathische Spione Telepathy=Telepathie Telethopter=Telethopter Telim'Tor's Darts=Telim'Tors Wurfpfeile Telim'Tor's Edict=Telim'Tors Erlass Telim'Tor=Telim'Tor Teller of Tales=Geschichtenerzaehler Telling Time=Ausgenutzte Zeit Temper=Abhaertung Tempest Drake=Sturmsceada Tempest Efreet=Sturm-Ifrit Tempest of Light=Sturmwind des Lichts Tempest Owl=Sturmwindeule Temple Acolyte=Tempelnovize Temple Elder=Alter Tempelpriester Temple Garden=Tempelgarten Temple of the False God=Tempel der falschen Goettin Temporal Adept=Zeittalent Temporal Aperture=Zeitloch Temporal Cascade=Zeitkaskaden Temporal Distortion=Zeitverzerrung Temporal Eddy=Zeitstrudel Temporal Extortion=Zeitliche Erpressung Temporal Fissure=Zeitriss Temporal Isolation=Kurzfristige Isolation Temporal Manipulation=Zeitmanipulation Temporal Spring=Quelle der Zeit Temporary Insanity=Zeitweilige Verruecktheit Temporary Truce=Vorlaeufige Waffenruhe Tempting Licid=Lockende Zecke Tempting Wurm=Lockender Wurm Tendo Ice Bridge=Tendo-Eisbruecke Tendrils of Agony=Ranken der Pein Tendrils of Corruption=Ranken des Zerfalls Tendrils of Despair=Spirale der Verzweiflung Teneb, the Harvester=Teneb der Schnitter Tenza, Godo's Maul=Tenza, Godos Schlegel Tephraderm=Tephraderm Terashi's Cry=Terashis Aufschrei Terashi's Grasp=Terashis Griff Terashi's Verdict=Terashis Richtspruch Teremko Griffin=Teremkogreif Terminal Moraine=Endmuraene Terminate=Terminieren Teroh's Faithful=Terohs Glaeubige Teroh's Vanguard=Terohs Vorhut Terra Stomper=Festlandzertreter Terraformer=Terraformer Terrain Generator=Gelaendegenerator Terramorphic Expanse=Immeraendernde Weite Terrarion=Terrarion Terravore=Erdverschlinger Territorial Baloth=Gebietstreuer Baloth Territorial Dispute=Grenzkonflikt Terror=Terror Test of Endurance=Ausdauerpruefung Test of Faith=Glaubenspruefung Testament of Faith=Glaubensbeweis Tethered Griffin=Gezaeumter Greif Tethered Skirge=Gezaeumter Skirg Tetravus=Tetravus Teysa, Orzhov Scion=Teysa, Orzhovweiser Tezzeret the Seeker=Tezzeret der Sucher Thalakos Deceiver=Taeuscher der Thalakos Thalakos Dreamsower=Traeumemacher der Thalakos Thalakos Drifters=Taumelnder Thalakos Thalakos Lowlands=Tiefland von Thalakos Thalakos Mistfolk=Nebelvolk der Thalakos Thalakos Scout=Spaeher der Thalakos Thalakos Seer=Seher der Thalakos Thalakos Sentry=Waechter der Thalakos Thallid Germinator=Auskeimender Thallid Thallid Shell-Dweller=Muschelbewohnender Thallid Thallid=Thallid That Which Was Taken=Es, das genommen wurde Thaumatog=Wunderatog Thawing Glaciers=Tauende Gletscher The AEther Flues=AEther-Abzugsschaechte The Brute=Die Bestie The Dark Barony=Die dunkle Baronie The Eon Fog=Der Aeonennebel The Fourth Sphere=Die vierte Sphaere The Great Forest=Der Grosse Wald The Hippodrome=Das Hippodrom The Hive=Wespennest The Maelstrom=Der Mahlstrom The Rack=Streckbank The Unspeakable=Der Unaussprechbare The Wretched=Der Verdammte Theft of Dreams=Traumraub Thelon of Havenwood=Thelon von Havenwood Thelonite Hermit=Thelonischer Einsiedler Thermal Blast=Waermewelle Thermal Flux=Thermalfluktuation Thermal Glider=Boeengleiter Thermal Navigator=Boeennavigator Thermokarst=Thermokarst Thermopod=Thermopod Thick-Skinned Goblin=Dickhaeutiger Goblin Thicket Basilisk=Buschbasilisk Thicket Basilisk=Heckenechse Thicket Elemental=Dickichtelementar Thief of Hope=Dieb der Hoffnung Thieves' Auction=Auktion der Diebe Thieves' Fortune=Diebesglueck Thieving Magpie=Diebische Elster Thieving Sprite=Diebische Sylphide Thing from the Deep=Ding aus der Tiefe Think Tank=Denkfabrik Think Twice=Gruendliches Ueberdenken Thirst for Knowledge=Streben nach Wissen Thirst=Durst Thistledown Duo=Distelwollheim-Duo Thistledown Liege=Vasall von Distelwollheim Thopter Foundry=Thopter-Giesserei Thopter Squadron=Thopter-Geschwader Thorn Elemental=Dornenelementar Thorn of Amethyst=Dorn aus Amethyst Thorn-Thrash Viashino=Viashino der Dornenbande Thornbite Staff=Beissdornenstab Thornling=Dornling Thornscape Apprentice=Lehrling des Dornenpfads Thornscape Battlemage=Kampfmagier des Dornenpfads Thornscape Familiar=Vertrauter des Dornenpfads Thornscape Master=Meister des Dornenpfads Thorntooth Witch=Dornenzahn-Hexe Thornwatch Scarecrow=Dornenhueter-Vogelscheuche Thornweald Archer=Dornenforst-Bogenschuetze Thornwind Faeries=Feen des Dornenwindes Thought Courier=Gedankenuebermittler Thought Devourer=Gedankenverschlinger Thought Dissector=Gedankensezierer Thought Eater=Gedankenfutterer Thought Hemorrhage=Ausbluten der Gedanken Thought Lash=Gedankenopfer Thought Nibbler=Gedankenknabberer Thought Prison=Gedankengefaengnis Thought Reflection=Gedankenspiegelung Thoughtbind=Gedankenfesselung Thoughtbound Primoc=Gedankengebundener Primoc Thoughtcast=Gedankenanordnung Thoughtcutter Agent=Gedankenauskratzender Agent Thoughtlace=Gedankengewebe Thoughtleech=Gedankenegel Thoughtpicker Witch=Gedankenpuler-Hexe Thoughts of Ruin=Ruinoese Gedanken Thoughtseize=Gedankenergreifung Thoughtweft Gambit=Gedankengewebe-Gambit Thoughtweft Trio=Gedankengewebe-Trio Thousand-legged Kami=Tausendbeiniger Kami Thousand-Year Elixir=Tausendjaehriges Elixier Thran Dynamo=Thrandynamo Thran Forge=Schmiede der Thran Thran Foundry=Thranschmelze Thran Golem=Thran-Golem Thran Lens=Thranlinse Thran Quarry=Steinbruch der Thran Thran Tome=Zauberbuch der Thran Thran Turbine=Thran-Turbine Thran War Machine=Kriegsmaschine der Thran Thran Weaponry=Thranwaffen Thrashing Mudspawn=Tobende Sumpfbrut Thrashing Wumpus=Tobender Wumpus Thraximundar=Thraximundar Threads of Disloyalty=Faeden der Untreue Threaten=Bedrohen Three Dreams=Drei Traeume Three Tragedies=Drei Tragoedien Three Wishes=Drei Wuensche Thresher Beast=Zertrommler Thrill of the Hunt=Kitzel der Jagd Thriss, Nantuko Primus=Thriss, Erster Nantuko Thrive=Erstarken Throat Slitter=Kehlenschlitzer Throne of Bone=Knochenthron Through the Breach=Durch den Durchbruch Thrull Retainer=Thrullbedienstete Thrull Surgeon=Thrullchirurg Thrumming Stone=Klimperstein Thumbscrews=Daumenschrauben Thunder of Hooves=Donner der Hufe Thunder Totem=Donner-Totem Thunder Wall=Donnermauer Thunder-Thrash Elder=Aeltester der Donnerbande Thunderblade Charge=Donnerklingenangriff Thunderblust=Donnerpolterer Thunderbolt=Donnerschlag Thunderclap=Donnerkeil Thundercloud Elemental=Donnerwolkenelementar Thundercloud Shaman=Donnerwolken-Schamane Thunderheads=Donnerkoepfe Thundering Giant=Donnerriese Thundering Wurm=Donnerwurm Thundermare=Donnermahr Thunderscape Apprentice=Lehrling des Donnerpfads Thunderscape Battlemage=Kampfmagier des Donnerpfads Thunderscape Familiar=Vertrauter des Donnerpfads Thunderscape Master=Meister des Donnerpfads Thundersong Trumpeter=Trompeter des Donnerlieds Thunderstaff=Donnerstab Thwart=Vereitelung Tibor and Lumia=Tibor und Lumia Ticking Gnomes=Tickende Gnome Tidal Bore=Gezeitenstrom Tidal Control=Gezeitenkontrolle Tidal Courier=Wellenkurier Tidal Kraken=Gezeitenkrake Tidal Surge=Brandung Tidal Visionary=Seher der Gezeiten Tidal Warrior=Gezeitenkrieger Tidal Wave=Springflut Tide of War=Wogen des Krieges Tidehollow Sculler=Ruderer der Gezeitenleere Tidehollow Strix=Gezeitenleere-Kauz Tideshaper Mystic=Gezeitenveraendernder Mystiker Tidespout Tyrant=Stroemungstyrann Tidewalker=Tidenwanderer Tidewater Minion=Diener der Gezeiten Tidings=Botschaft Tiger Claws=Tigerklauen Tigereye Cameo=Tigeraugenbrosche Tilling Treefolk=Beackernder Baumhirte Timber Protector=Holzbeschuetzer Timber Wolves=Waldwoelfe Timberland Ruins=Waldlandruinen Timberline Ridge=Baumgrenze Timbermare=Holzmahr Timbermaw Larva=Forstschlund-Larve Timberwatch Elf=Holzwart-Elf Time and Tide=Gezeitenumkehr Time Bomb=Zeitbombe Time Ebb=Zeitebbe Time Elemental=Zeitelementar Time of Need=Zeit der Not Time Sieve=Zeitsieb Time Spiral=Zeitspirale Time Stop=Zeitstopp Time Stretch=Zeitdehnung Time Warp=Zeitschleife Timebender=Zeitverbieger Timecrafting=Zeitumformung Timesifter=Zeitsieb Timid Drake=Aengstlicher Sceada Timmerian Fiends=Timmerianische Unholde Tin Street Hooligan=Zinnstrassen-Hooligan Tin-Wing Chimera=Blechfluegelchimaere Tinder Farm=Zunderfarm Tinder Wall=Zundermauer Tinker=Bastelei Tireless Tribe=Stamm der Unermuedlichen Titan's Revenge=Rache des Titanen Titania's Boon=Titanias Geschenk Titania's Chosen=Titanias Auserwaehlter Titania's Song=Titanias Lied Titanic Bulvox=Titanischer Bulvox Titanic Ultimatum=Titanisches Ultimatum Titanium Golem=Titangolem Tithe=Zehnteil Tivadar of Thorn=Tivadar von Thorn To Arms!=Zu den Waffen! Tobita, Master of Winds=Tobita, Meister der Winde Toil to Renown=Muehsam erkaempfter Ruhm Toils of Night and Day=Schlingen von Tag und Nacht Tok-Tok, Volcano Born=Tok-Tok, der Vulkangeborene Tolaria West=Westtolaria Tolarian Academy=Akademie von Tolaria Tolarian Drake=Tolarianischer Sceada Tolarian Emissary=Tolarianischer Gesandter Tolarian Entrancer=Tolarianischer Hypnotiseur Tolarian Sentinel=Tolarianischer Wachposten Tolarian Serpent=Tolarianische Schlange Tolarian Winds=Tolarianische Stuerme Tolsimir Wolfblood=Tolsimir Wolfsblut Tomb of Urami=Uramis Gruft Tombfire=Brennende Gruft Tombstalker=Graeberschleicher Tombstone Stairwell=Treppe aus der Gruft Tome Scour=Im Zauberbuch radieren Tomorrow, Azami's Familiar=Tomorrow, Azamis Vertrauter Tomoya the Revealer=Tomoya der Enthueller Tonic Peddler=Traenkekraemer Tooth and Claw=Zaehne und Klauen Tooth and Nail=Zaehne und Krallen Tooth of Chiss-Goria=Chiss-Gorias Zahn Tooth of Ramos=Zahn des Ramos Topan Ascetic=Topanischer Asket Topple=Umsturz Tor Giant=Felsriese Torch Drake=Fackelsceada Torch Slinger=Fackelschleuderer Torch Song=Feuerlied Torchling=Lampling Torii Watchward=Torii-Aufpasser Torment=Qual Tormented Angel=Gepeinigter Engel Tormod's Crypt=Tormods Krypta Tornado Elemental=Tornadoelementar Tornado=Tornado Torpid Moloch=Traege Wuesteneidechse Torpor Dust=Erstarrungsstaub Torrent of Fire=Feuerstrom Torrent of Lava=Lavastrom Torrent of Souls=Sturzbach aus Seelen Torrent of Stone=Steinerner Sturzbach Tortoise Formation=Schildkroetenformation Torture Chamber=Folterkammer Torture=Folterung Tortured Existence=Gequaelte Existenz Toshiro Umezawa=Toshiro Umezawa Total War=Bedingungsloser Krieg Totem Speaker=Totemhueter Touch of Brilliance=Genialer Einfall Touch of Death=Todesberuehrung Touch of Invisibility=Beruehrung der Unsichtbarkeit Touch of Vitae=Lebenshauch Touchstone=Pruefstein Tower Above=Ueberragen Tower Drake=Turmsceada Tower Gargoyle=Turmgargoyle Tower of Champions=Turm der Champions Tower of Eons=Turm der Ewigkeit Tower of Fortunes=Turm der Schicksale Tower of Murmurs=Turm des Gemurmels Tower of the Magistrate=Turm des Magistrats Towering Baloth=Aufragender Baloth Town Sentry=Stadtwache Toxic Iguanar=Giftiger Leguan Toxic Stench=Giftiger Gestank Toxin Sliver=Giftiger Remasuri Toymaker=Spielzeugmacher Trace of Abundance=Spur des Ueberflusses Trade Caravan=Handelskarawane Trade Routes=Handelsrouten Trade Secrets=Handelsgeheimnisse Tradewind Rider=Brisenreiter Tragic Poet=Tragischer Dichter Trailblazer's Boots=Pionierstiefel Trailblazer=Spurensucher Train of Thought=Gedankengang Trained Armodon=Gezaehmtes Armodon Trained Orgg=Trainierter Orgg Trained Pronghorn=Trainiertes Krummhorn Traitor's Clutch=Umklammerung des Verraeters Traitor's Roar=Bruellen des Verraeters Tranquil Domain=Beruhigung Tranquil Garden=Garten der Stille Tranquil Grove=Hain der Stille Tranquil Path=Pfad der Stille Tranquil Thicket=Stilles Dickicht Tranquility=Seelenruhe Transcendence=Transzendenz Transguild Courier=Kurier zwischen den Gilden Transluminant=Lichtwechsler Transmogrifying Licid=Umformende Zecke Trap Digger=Grubengraeber Trap Runner=Abfangjaeger Trapfinder's Trick=Trick des Fallensuchers Trapjaw Kelpie=Klappmaul-Kelpie Trapmaker's Snare=Schlinge des Fallenstellers Traproot Kami=Wurzelfallen-Kami Trash for Treasure=Schaetze aus Geruempel Traumatic Visions=Traumatische Visionen Traumatize=Traumatisierung Traveler's Cloak=Reiseumhang Traveling Plague=Wandernde Seuche Treacherous Link=Verraeterische Verbindung Treacherous Urge=Verraeterischer Drang Treacherous Vampire=Verraeterischer Vampir Treacherous Werewolf=Verraeterischer Werwolf Treachery=Verraeterische List Treasure Hunter=Schatzsucher Treasure Trove=Schatzhort Tree Monkey=Baumaffe Tree of Tales=Baum der Sagen Treefolk Harbinger=Baumhirten-Vorbote Treefolk Healer=Heiler der Baumhirten Treefolk Mystic=Baumvolkmystiker Treefolk Seedlings=Baumvolksproesslinge Treespring Lorian=Baumhuepfer-Lorian Treetop Bracers=Baumwipfelarmreife Treetop Defense=Baumwipfelbastion Treetop Rangers=Baumwipfelkaempfer Treetop Scout=Baumwipfelspaeher Treetop Sentinel=Baumwipfelwachposten Treetop Village=Baumwipfeldorf Tremble=Erzittern Tremor=Erdstoss Trench Wurm=Grabenwurm Trenching Steed=Zerfurchendes Schlachtross Trespasser il-Vec=Eindringling il-Vec Tresserhorn Sinks=Tresserhorn-Senke Tresserhorn Skyknight=Tresserhorn-Himmelsritter Treva's Attendant=Trevas Leibdiener Treva's Charm=Trevas Amulett Treva's Ruins=Trevas Ruinen Treva, the Renewer=Treva, der Erneuerer Trial / Error=Versuch / Fehlschlag Triangle of War=Dreieck des Krieges Tribal Flames=Stammesflammen Tribal Forcemage=Kraftmagier der Staemme Tribal Golem=Stammesgolem Tribal Unity=Stammeszusammenhalt Trickbind=Fesseltrick Trickery Charm=Amulett der Gaunerei Trickster Mage=Trickreiche Magierin Triclopean Sight=Triklopensicht Trinisphere=Trinisphaere Trinket Mage=Plundermagier Trip Noose=Stolperschlinge Triskelavus=Triskelavus Triskelion=Triskelion Trokin High Guard=Hohe Wache von Trokin Troll Ascetic=Troll-Asket Troll-Horn Cameo=Trollhornbrosche Trolls of Tel-Jilad=Trolle von Tel-Jilad Tromp the Domains=Durch die Gegend trampeln Trophy Hunter=Grosswildjaegerin Tropical Island=Tropeninsel Tropical Storm=Tropischer Sturm Troubled Healer=Besorgter Heiler Troublesome Spirit=Laestiger Geist Truce=Waffenruhe True Believer=Rechtglaeubiger Trumpet Blast=Trompetenstoss Trumpeting Armodon=Trompetendes Armodon Trusted Advisor=Vertrauenswuerdiger Berater Trusty Machete=Zuverlaessige Machete Truth or Tale=Wahrheit oder Fabel Trygon Predator=Jagender Trygon Tsabo Tavoc=Tsabo Tavoc Tsabo's Assassin=Tsabos Meuchler Tsabo's Decree=Tsabos Erlass Tsabo's Web=Tsabos Netz Tsunami=Tsunami Tukatongue Thallid=Zuzzelzungen-Thallid Tuktuk Grunts=Tuktuks Geiferer Tundra Kavu=Tundrakavu Tundra Wolves=Tundrawoelfe Tundra=Tundra Tunnel Vision=Tunnelblick Tunnel=Tunnel Tunneler Wurm=Tunnelgraeber-Wurm Turbulent Dreams=Turbulente Traeume Turf Wound=Verwundetes Land Turn the Tables=Vorzeichen umdrehen Turn to Dust=Zu Staub zerfallen Turn to Mist=Zu Nebel werden Turnabout=Wendung Turntimber Basilisk=Wendholzwaldbasilisk Turntimber Grove=Wendholzhain Turntimber Ranger=Wendholzwaldlaeufer Turri Island=Die Insel Turri Turtleshell Changeling=Schildkroetenpanzer-Wandelwicht Twiddle=Twiddel Twigwalker=Zweiglaeufer Twilight Drover=Zwielichttreiber Twilight Mire=Zwielichtiges Schlammloch Twilight Shepherd=Zwielichtshirtin Twilight's Call=Ruf des Zwielichts Twinblade Slasher=Doppelklingenschlitzer Twincast=Zwillingszauber Twinning Glass=Verdoppelndes Glas Twinstrike=Paarschlag Twist Allegiance=Gefolgschaftswechsel Twisted Abomination=Verzerrte Scheusslichkeit Twisted Experiment=Verdrehtes Experiment Twisted Justice=Verdrehtes Recht Twitch=Taumeln Two-Headed Dragon=Zweikoepfiger Drache Two-Headed Sliver=Zweikoepfiger Remasuri Tyrannize=Traktieren Tyrranax=Tyrranax Uba Mask=Uba-Maske Uktabi Drake=Uktabi-Sceada Uktabi Efreet=Uktabi-Ifrit Uktabi Faerie=Uktabi-Fee Uktabi Orangutan=Uktabi-Orangutan Uktabi Wildcats=Uktabi-Wildkatzen Ulasht, the Hate Seed=Ulasht, der Samen des Hasses Umara Raptor=Umara-Greifvogel Umbilicus=Nabelschnur Umbra Stalker=Kernschattenschleicher Umbral Mantle=Schattenhafter Mantel Umezawa's Jitte=Umezawas Jitte Unbender Tine=Zurueckbiegezinke Unblinking Bleb=Unerschrockene Blase Unburden=Entlastung Unchecked Growth=Ungehemmtes Wachstum Uncle Istvan=Onkel Istvan Uncontrollable Anger=Unkontrollierbarer Zorn Uncontrolled Infestation=Unkontrollierter Befall Undead Gladiator=Untoter Gladiator Undead Leotau=Untoter Leotau Undead Slayer=Untoten-Vernichter Undead Warchief=Untoter Kriegshaeuptling Undercity Reaches=Unterstadt-Viertel Undercity Shade=Unterstadtschatten Underground River=Unterirdischer Fluss Underground Sea=Unterirdischer See Undergrowth=Unterholz Undermine=Untergraben Undertaker=Bestatter Underworld Dreams=Unterweltstraum Undiscovered Paradise=Unentdecktes Paradies Undo=Losloesen Undying Beast=Unsterbliche Bestie Undying Flames=Unvergaengliche Flammen Undying Rage=Unvergaenglicher Zorn Unearth=Ausheben Unearthly Blizzard=Uebernatuerlicher Blizzard Unerring Sling=Unfehlbare Steinschleuder Unforge=Einschmelzen Unfulfilled Desires=Unerfuelltes Verlangen Unhinge=Zerruetten Unholy Grotto=Unheilige Grotte Unholy Strength=Unheilige Staerke Unified Strike=Gemeinsamer Schlag Unifying Theory=Allumfassende Theorie Unlikely Alliance=Ungeahnte Verbuendete Unliving Psychopath=Unlebender Psychopath Unmake=Beseitigen Unmask=Demaskieren Unnatural Hunger=Unnatuerlicher Hunger Unnatural Selection=Unnatuerliche Auslese Unnatural Speed=Unnatuerliche Geschwindigkeit Unnerve=Zermuerbung Unnerving Assault=Entnervender Ansturm Unquestioned Authority=Unbestrittene Autoritaet Unscythe, Killer of Kings=Umsense, Moerder von Koenigen Unseen Walker=Unbemerkter Wanderer Unspeakable Symbol=Unaussprechliches Symbol Unstable Footing=Instabiler Stand Unstable Frontier=Instabiles Grenzland Unstable Hulk=Schwankender Huene Unstable Mutation=Instabile Mutation Unstable Mutation=Unkontrollierbare Mutation Unstable Shapeshifter=Instabiler Gestaltwandler Unstoppable Ash=Unbezwingbare Esche Unsummon=Rueckruf Untaidake, the Cloud Keeper=Untaidake, der Wolkenhirte Untamed Wilds=Ungezaehmte Wildnis Unwilling Recruit=Unfreiwilliger Rekrut Unworthy Dead=Ehrlose Tote Unyaro Bee Sting=Hornissenstachel Unyaro Bees=Unyarobienen Unyaro Griffin=Unyarogreif Updraft=Auftrieb Upheaval=Umwaelzung Uphill Battle=Hangstellung Uproot=Entwurzeln Upwelling=Ausstroemen Ur-Golem's Eye=Auge des Ur-Golems Urborg Drake=Urborg-Sceada Urborg Elf=Urborg-Elf Urborg Emissary=Urborg-Gesandter Urborg Justice=Urborg-Gerechtigkeit Urborg Mindsucker=Urborgischer Gedankenfresser Urborg Panther=Urborgpanther Urborg Phantom=Urborg-Phantom Urborg Shambler=Urborgschlurfer Urborg Skeleton=Urborg-Skelett Urborg Stalker=Urborg-Wanderer Urborg Syphon-Mage=Urborg-Seelenfaenger Urborg Uprising=Urborgs Erwachen Urborg Volcano=Urborgvulkan Urborg, Tomb of Yawgmoth=Urborg, Grab von Yawgmoth Uril, the Miststalker=Uril der Nebelschleicher Ursapine=Stachelbaer Ursine Fylgja=Baeren-Fylgja Urza's Armor=Urzas Ruestung Urza's Avenger=Urzas Raecher Urza's Bauble=Urzas Brosche Urza's Blueprints=Urzas Blaupausen Urza's Engine=Urzas Maschine Urza's Factory=Urzas Fabrik Urza's Filter=Urzas Filter Urza's Guilt=Urzas Schuld Urza's Incubator=Urzas Brutkasten Urza's Mine=Urzas Bergwerk Urza's Power Plant=Urzas Kraftwerk Urza's Rage=Urzas Zorn Urza's Tower=Urzas Turm Uthden Troll=Uthden Troll Uthden Troll=Uthden-Troll Uthden Troll=Uttenischer Troll Utopia Mycon=Utopia-Mykon Utopia Sprawl=Utopia-Ausbreitung Utopia Tree=Utopia-Baum Utopia Vow=Utopia-Eid Utvara Scalper=Utvara-Skalpsammler Uyo, Silent Prophet=Uyo, Stille Prophetin Vacuumelt=Absauger Vagrant Plowbeasts=Umherwandernde Pflugbestien Valakut, the Molten Pinnacle=Valakut, die geschmolzene Zinne Valeron Outlander=Valeron-Aussiedler Valiant Guard=Beherzte Wache Valley Rannet=Tal-Rannet Valleymaker=Taelermacher Valor Made Real=Wirklicher Heldenmut Valor=Die Tapferkeit Valorous Charge=Tapferer Ansturm Vampire Aristocrat=Vampir-Aristokrat Vampire Bats=Vampirfledermaeuse Vampire Hexmage=Vampirische Fluchmagierin Vampire Hounds=Blutsaugende Hunde Vampire Lacerator=Zerfleischender Vampir Vampire Nighthawk=Vampir-Nachtschwaermer Vampire Nocturnus=Vampir der Nacht Vampire's Bite=Biss des Vampirs Vampiric Dragon=Vampirdrache Vampiric Embrace=Umarmung des Vampirs Vampiric Feast=Fest der Blutsauger Vampiric Link=Vampirkontakt Vampiric Sliver=Vampirremasuri Vampiric Spirit=Blutsaugender Geist Vampiric Touch=Beruehrung des Vampirs Vampiric Tutor=Blutsaugender Lehrmeister Vampirism=Vampirismus Vanish into Memory=Ins Gedaechtnis verschwinden Vanishing=Verschwinden Vanquish=Ueberwaeltigen Vaporous Djinn=Nebel-Dschinn Varchild's Crusader=Varchilds Kreuzritter Varchild's War-Riders=Varchilds Kavallerie Vassal's Duty=Pflicht des Vasallen Vastwood Gorger=Riesenholz-Verschlinger Vault of Whispers=Gruft des Gefluesters Vebulid=Vebulid Vec Townships=Vec-Siedlung Vectis Agents=Agenten aus Vectis Vectis Dominator=Beherrscher aus Vectis Vectis Silencers=Stillmacher aus Vectis Vedalken AEthermage=Vedalken-aethermagier Vedalken Archmage=Vedalken-Erzmagier Vedalken Dismisser=Vedalken-Wegschicker Vedalken Engineer=Vedalken-Ingenieur Vedalken Entrancer=Vedalken-Hypnotiseur Vedalken Ghoul=Vedalken-Ghul Vedalken Heretic=Vedalken-Ketzer Vedalken Mastermind=Vedalken-Genie Vedalken Orrery=Vedalken-Planetarium Vedalken Outlander=Vedalken-Aussiedler Vedalken Plotter=Vedalken-Plaeneschmieder Vedalken Shackles=Vedalken-Fesseln Veil of Birds=Vogelschleier Veil of Secrecy=Schleier der Verborgenheit Veiled Apparition=Verschleierte Erscheinung Veiled Crocodile=Schleierkrokodil Veiled Sentry=Verschleierter Waechter Veiled Serpent=Verschleierte Schlange Veiling Oddity=Verschleiernde Sonderbarkeit Veilstone Amulet=Versteckstein-Amulett Vein Drinker=Venentrinker Veinfire Borderpost=Aderfeuer-Grenzstein Veldrane of Sengir=Veldrane von Sengir Veldt=Grassteppe Velis Vel=Velis Vel Venarian Glimmer=Venarischer Schimmer Vendetta=Vendetta Vendilion Clique=Vendilion-Clique Venerable Kumo=Ehrwuerdiger Kumo Venerable Monk=Ehrwuerdiger Moench Vengeance=Rache Vengeful Dead=Rachsuechtiger Toter Vengeful Dreams=Rachgierige Traeume Vengeful Firebrand=Rachgieriger Hitzkopf Vengeful Rebirth=Rachsuechtige Wiedergeburt Venom=Schlangengift Venomous Breath=Gifthauch Venomous Dragonfly=Giftige Libelle Venomous Fangs=Giftzaehne Venomous Vines=Giftige Ranken Venomspout Brackus=Giftspritzender Brackus Venser's Diffusion=Vensers Zerstreuung Venser's Sliver=Vensers Remasuri Venser, Shaper Savant=Venser, gelehrter Bastler Ventifact Bottle=Windschiefe Zauberflasche Verdant Catacombs=Bluehende Katakomben Verdant Eidolon=Spriessendes Eidolon Verdant Embrace=Bluehende Umarmung Verdant Field=Spriessendes Feld Verdant Force=Gruene Kraft Verdant Succession=Bluetenfolge Verdant Touch=Bluehende Beruehrung Verdeloth the Ancient=Verdeloth der Uralte Verdigris=Gruenspan Verduran Emissary=Gesandter der Natur Verduran Enchantress=Bluetenzauberin Vermiculos=Vermiculos Vernal Bloom=Betraechtliche Bluete Vernal Equinox=Fruehlingssonnenwende Vertigo Spawn=Herumschwirrender Laich Vertigo=Schwindelanfall Vesper Ghoul=Vesperghul Vesuva=Vesuva Vesuvan Doppelganger=Vesuvischer Doppelgaenger Vesuvan Shapeshifter=Vesuvischer Gestaltwandler Veteran Armorer=Erfahrener Ruestungsschmied Veteran Armorsmith=Erfahrener Plattner Veteran Bodyguard=Bewaehrter Leibwaechter Veteran Bodyguard=Leibwaechter des Veteranen Veteran Brawlers=Erfahrene Totschlaeger Veteran Cavalier=Erfahrener Rittmeister Veteran Explorer=Erfahrener Erforscher Veteran of the Depths=Veteran der Tiefen Veteran Swordsmith=Erfahrener Schwertschmied Veteran's Armaments=Ruestung des Veteranen Veteran's Voice=Stimme des Veteranen Vex=Belaestigen Vexing Arcanix=Bedrueckendes Miraculum Vexing Beetle=Laestiger Kaefer Vexing Shusher=Laestiger Fluesterer Vexing Sphinx=Laestige Sphinx Vhati il-Dal=Vhati il-Dal Viashino Bey=Viashino-Bey Viashino Bladescout=Viashino-Klingentester Viashino Cutthroat=Viashino-Meuchler Viashino Fangtail=Dornschweif-Viashino Viashino Grappler=Viashinogreifer Viashino Heretic=Viashino-Ketzer Viashino Outrider=Viashino-Patrouille Viashino Runner=Viashino-Laeufer Viashino Sandscout=Viashino-Sandspaeher Viashino Sandstalker=Viashino-Sandlaeufer Viashino Sandswimmer=Viashino-Sandschnorchler Viashino Skeleton=Viashino-Skelett Viashino Slasher=Viashino-Schlitzer Viashino Slaughtermaster=Viashino-Metzelmeister Viashino Spearhunter=Viashino-Speerjaeger Viashino Warrior=Viashinokrieger Viashino Weaponsmith=Viashino-Waffenschmied Viashivan Dragon=Viashivan-Drache Vibrating Sphere=Vibrierende Sphaere Vicious Betrayal=Boesartiger Verrat Vicious Hunger=Liederliches Verlangen Vicious Kavu=Boesartiger Kavu Vicious Shadows=Boesartige Schatten Victimize=Ausschlachten Victual Sliver=Essbarer Remasuri View from Above=Blick von oben Vigean Graftmage=Vigischer Pfropfmagier Vigean Hydropon=Vigische Hydrokultur Vigean Intuition=Vigische Intuition Vigilance=Wachsamkeit Vigilant Drake=Wachsamer Sceada Vigilant Martyr=Wachsamer Maertyrer Vigilant Sentry=Wachsamer Posten Vigor Mortis=Todesenergie Vigor=Vitalitaet Vigorous Charge=Maechtiger Ansturm Vile Consumption=Verderbte Auszehrung Vile Deacon=Verderbter Diakon Vile Requiem=Abscheuliches Grablied Village Elder=Dorfaeltester Villainous Ogre=Schurkischer Oger Vindicate=Selbstbehauptung Vindictive Mob=Rachsuechtiger Mob Vine Dryad=Rankendryade Vine Kami=Ranken-Kami Vine Trellis=Rankende Reben Vinelasher Kudzu=Kletterranken-Kudzu Vines of Vastwood=Ranken des Riesenholzes Vintara Elephant=Vintara-Elefant Vintara Snapper=Vintara-Schnapper Violent Eruption=Gewaltiger Ausbruch Violent Outburst=Gewalttaetiger Ausbruch Violent Ultimatum=Gewalttaetiges Ultimatum Violet Pall=Violette Bluete Viridescent Wisps=Gruenender Hauch Viridian Acolyte=Viridischer Tempeldiener Viridian Joiner=Viridischer Schreiner Viridian Longbow=Viridischer Langbogen Viridian Lorebearers=Viridische Sagenbewahrer Viridian Scout=Viridischer Spaeher Viridian Shaman=Viridischer Schamane Viridian Zealot=Viridischer Eiferer Virtue's Ruin=Verfall der Tugend Virulent Sliver=Virulenter Remasuri Visara the Dreadful=Visara die Fuerchterliche Viscera Dragger=Eingeweideschlepper Viscerid Armor=Visceridenpanzer Viscerid Deepwalker=Visceriden-Tiefkrabbler Viscerid Drone=Visceridendrohne Viscid Lemures=Anhaengliche Lemuren Viseling=Schraubzwingling Vision Charm=Amulett der Visionen Vision Skeins=Straenge der Visionen Visions=Visionen Vital Surge=Lebenswoge Vitality Charm=Amulett der Lebenskraft Vitalize=Beleben Vitalize=Erfrischung Vitalizing Cascade=Belebende Kaskaden Vitalizing Wind=Belebender Wind Vitaspore Thallid=Lebenssporen-Thallid Vithian Renegades=Vithianische Renegaten Vithian Stinger=Vithianischer Stachelschuetze Vitu-Ghazi, the City-Tree=Vitu-Ghazi, der Stadtbaum Vivid Crag=Munterer Felsen Vivid Creek=Munterer Bach Vivid Grove=Munterer Hain Vivid Marsh=Muntere Marsch Vivid Meadow=Muntere Wiese Vivify=Leben geben Vizzerdrix=Vizzerdrix Vodalian Hypnotist=Vodalischer Hypnotiseur Vodalian Illusionist=Vodalischer Illusionist Vodalian Merchant=Vodalischer Haendler Vodalian Mystic=Vodalischer Mystiker Vodalian Serpent=Vodalische Seeschlange Vodalian Soldiers=Vodalische Soldaten Vodalian Zombie=Vodalischer Zombie Voice of All=Stimme von Allem Voice of Duty=Stimme der Pflicht Voice of Grace=Stimme der Gnade Voice of Law=Stimme des Gesetzes Voice of Reason=Stimme der Vernunft Voice of the Woods=Stimme des Waldes Voice of Truth=Stimme der Wahrheit Voices from the Void=Stimmen aus der Leere Void Maw=Maul der Leere Void=Leere Voidmage Apprentice=Nichtigmacher-Lehrling Voidmage Husher=Nichtigmacher-Schweiger Voidmage Prodigy=Nichtigmacher-Naturtalent Voidslime=Aufloesender Schleim Voidstone Gargoyle=Hohlstein-Gargoyle Volcanic Awakening=Vulkanerwachen Volcanic Dragon=Vulkandrache Volcanic Eruption=Vulkanausbruch Volcanic Fallout=Vulkanischer Auswurf Volcanic Geyser=Vulkanischer Geysir Volcanic Hammer=Vulkanhammer Volcanic Island=Vulkaninsel Volcanic Spray=Vulkanische Spritzer Volcanic Submersion=Eintauchen in den Vulkan Volcanic Wind=Vulkanischer Wirbelwind Volcano Hellion=Vulkanraupe Volcano Imp=Vulkanbold Volley of Boulders=Fliegende Felsbrocken Volrath the Fallen=Volrath der Gefallene Volrath's Curse=Volraths Fluch Volrath's Dungeon=Volraths Verliess Volrath's Gardens=Volraths Gaerten Volrath's Laboratory=Volraths Arbeitsraum Volrath's Shapeshifter=Volraths Gestaltwandler Volrath's Stronghold=Volraths Felsenburg Voltaic Construct=Stromkonstrukt Voltaic Key=Stromschluessel Volunteer Militia=Freiwillige Miliz Volunteer Reserves=Freiwillige Reservisten Voracious Cobra=Gierige Kobra Voracious Dragon=Gefraessiger Drache Voracious Hatchling=Gefraessiges Jungtier Vorosh, the Hunter=Vorosh der Jaeger Vorrac Battlehorns=Vorrac-Kampfhoerner Votary of the Conclave=Verfechter des Konklave Voyager Staff=Stab der Reisenden Vug Lizard=Vugeidechse Vulshok Battlegear=Vulshok-Kampfausruestung Vulshok Battlemaster=Vulshok-Kampfmeister Vulshok Berserker=Vulshok-Berserker Vulshok Gauntlets=Vulshokhandschuhe Vulshok Morningstar=Vulshok-Morgenstern Vulshok Sorcerer=Vulshok-Hexenmeisterin Vulshok War Boar=Vulshok-Kriegswildschwein Vulturous Zombie=Geiernder Zombie Wail of the Nim=Klage der Nim Waiting in the Weeds=Augen im Dickicht Wake of Destruction=Pfad der Zerstoerung Wake of Vultures=Lauernde Geier Wake Thrasher=Wellenschlaeger Wakestone Gargoyle=Wachfels-Gargoyle Waking Nightmare=Wachender Albtraum Walk the Aeons=Besuch in der Ewigkeit Walker of Secret Ways=Kenner der geheimen Pfade Walker of the Grove=Wanderer des Hains Walking Archive=Wanderndes Archiv Walking Desecration=Wandelnde Grabschaendung Walking Dream=Wandernder Traum Walking Sponge=Wanderschwamm Walking Wall=Wandernde Mauer Wall of Air=Luftmauer Wall of Blood=Blutmauer Wall of Blossoms=Bluetenmauer Wall of Bone=Knochenmauer Wall of Brambles=Dornenmauer Wall of Corpses=Kadavermauer Wall of Deceit=Trugmauer Wall of Denial=Mauer des Verweigerns Wall of Diffusion=Verschwimmende Mauer Wall of Distortion=Verzerrende Mauer Wall of Dust=Staubwolke Wall of Essence=Mauer der Lebenskraft Wall of Faith=Mauer des Glaubens Wall of Fire=Feuermauer Wall of Fire=Feuerwand Wall of Frost=Frostmauer Wall of Glare=Blendende Mauer Wall of Granite=Granitmauer Wall of Hope=Mauer der Hoffnung Wall of Ice=Eismauer Wall of Junk=Schrottmauer Wall of Kelp=Seetangmauer Wall of Lava=Lavamauer Wall of Mulch=Mulchmauer Wall of Nets=Netzmauer Wall of Pine Needles=Kiefernnadelmauer Wall of Razors=Klingenmauer Wall of Resistance=Widerstandsmauer Wall of Reverence=Mauer der Verehrung Wall of Roots=Wurzelmauer Wall of Shards=Scherbenmauer Wall of Shields=Schildmauer Wall of Souls=Seelenmauer Wall of Spears=Speermauer Wall of Stone=Steinmauer Wall of Swords=Schwertmauer Wall of Tears=Traenenmauer Wall of Vipers=Vipernmauer Wall of Water=Wassermauer Wall of Water=Wasserwand Wall of Wonder=Wundersame Mauer Wall of Wood=Holzmauer Wallop=Verdreschen Wand of Denial=Zauberstab des Verweigerns Wand of the Elements=Stab der Elemente Wanderbrine Rootcutters=Wanderessig-Wurzelhacker Wanderer's Twig=Zweig des Wanderers Wanderguard Sentry=Wandergardist-Wachposten Wandering Eye=Wanderauge Wandering Goblins=Wandernde Goblins Wandering Graybeard=Herumwandernder Graubart Wandering Mage=Reisender Magus Wandering Ones=Die Wandernden Wandering Stream=Wandernder Fluss Wanderlust=Wanderlust Wanderwine Hub=Handelsplatz am Wanderweinfluss Wanderwine Prophets=Prophet vom Wanderweinfluss Waning Wurm=Schwindender Wurm War Barge=Kriegsbarke War Cadence=Kriegskadenz War Chariot=Streitwagen War Dance=Kriegstanz War Elemental=Kriegs-Elementar War Mammoth=Kriegsmammut War Tax=Kriegssteuer War's Toll=Kosten des Krieges War-Spike Changeling=Kampfdorn-Wandelwicht War-Torch Goblin=Kriegsfackel-Goblin Warbreak Trumpeter=Schlachthornist Ward of Bones=Schutzzeichen aus Knochen Ward of Lights=Lichtschutz Ward of Piety=Schuetzling der Froemmigkeit Ward Sliver=Behuetender Remasuri Wargate=Kriegsportal Warmonger=Kriegsfreihaendler Warmth=Waerme Warning=Warnruf Warp Artifact=Verformtes Artefakt Warp World=Verformte Welt Warpath Ghoul=Kriegspfad-Ghul Warpath=Kriegspfad Warped Devotion=Verkruemmte Anbetung Warped Researcher=Verdrehter Forscher Warping Wurm=Gekruemmter Wurm Warren Instigator=Baracken-Aufhetzer Warren Pilferers=Barackenauspluenderer Warren Weirding=Bizarre Barackenrituale Warren-Scourge Elf=Barackenleerender Elf Warrior Angel=Engel des Krieges Warrior en-Kor=Krieger en-Kor Warrior's Charge=Attacke der Krieger Warrior's Honor=Kriegerehre Warrior's Stand=Ritterliche Einstellung Warthog=Warzenschwein Wash Out=Wegschwemmen Wasp Lancer=Wespenstachel-Lanzentraeger Waste Away=Dahinsiechen Wasteland=Einoede Watchdog=Wachhund Watcher Sliver=Beobachtender Remasuri Watchwing Scarecrow=Fluegelhueter-Vogelscheuche Watchwolf=Wachwolf Water Elemental=Wasserelementar Waterfront Bouncer=Hafenstrassenrausschmeisser Waterspout Djinn=Wasserwahrer Waterspout Elemental=Wasserhosen-Elementar Waterspout Weavers=Wasserhosenweber Waterveil Cavern=Wasserschleier-Hoehle Watery Grave=Nasses Grab Wave Elemental=Wellenelementar Wave of Indifference=Welle der Gleichgueltigkeit Wave of Reckoning=Welle der Erkenntnis Wave of Terror=Welle des Schreckens Waves of Aggression=Wellen der Aggression Waveskimmer Aven=Wellenberuehrender Avior Wax / Wane=Wachsen / Schwinden Waxmane Baku=Wachsmaehnen-Baku Wayfarer's Bauble=Brosche des Wandersmanns Wayfaring Giant=Herumstreifender Riese Waylay=Hinterlist Wayward Angel=Abtruenniger Engel Wayward Soul=Abtruennige Seele Weakness=Schwaeche Wear Away=Abnutzen Weathered Bodyguards=Wettergegerbte Leibwaechter Weathered Wayfarer=Wettergegerbter Wanderer Weatherseed Elf=Wetterkernelf Weatherseed Faeries=Wetterkern-Feen Weatherseed Totem=Wetterkern-Totem Weatherseed Treefolk=Baumvolk des Wetterkerns Weaver of Lies=Luegenweber Web of Inertia=Netz der Traegheit Web=Spinnennetz Wee Dragonauts=Winzige Dragonauten Weed Strangle=Wuergendes Unkraut Weed-Pruner Poplar=Unkrautvernichtende Pappel Weight of Conscience=Gewicht des Gewissens Weight of Spires=Gewicht der Turmspitzen Weird Harvest=Seltsame Ernte Weirding Shaman=Bizarrer Schamane Welding Jar=Schweisstopf Welkin Guide=Himmelsfuehrer Welkin Hawk=Himmelshabicht Welkin Tern=Himmelsschwalbe Well of Discovery=Brunnen der Erkenntnis Well of Knowledge=Wissensbrunnen Well of Life=Lebensbrunnen Well of Lost Dreams=Brunnen der verlorenen Traeume Well-Laid Plans=Ausgefeilte Plaene Wellgabber Apothecary=Geschwaetziger Apotheker Wellspring=Urquell Wellwisher=Quellenrufer Werebear=Werbaer Western Paladin=Paladin des Westens Whalebone Glider=Walknochengleiter Wheel and Deal=Windige Machenschaften Wheel of Fate=Schicksalsrad Wheel of Fortune=Gluecksrad Wheel of Sun and Moon=Sonne-und-Mond-Rad Wheel of Torture=Ungluecksrad Where Ancients Tread=Wo die Ahnen schreiten Whetstone=Wetzstein Whetwheel=Wetzrad Whim of Volrath=Volraths Experimente Whimwader=Gedankenstaker Whip Sergeant=Peitschwebel Whip Silk=Schlingseide Whip Vine=Kletterranken Whip-Spine Drake=Peitschenrueckensceada Whipcorder=Seilpeitscher Whipgrass Entangler=Graspeitschen-Verstricker Whipkeeper=Peitschmeister Whiplash Trap=Peitschenfalle Whipstitched Zombie=Flickwerkzombie Whiptail Moloch=Peitschende Wuesteneidechse Whiptail Wurm=Peitschenwurm Whiptongue Frog=Spitzmaulfrosch Whirling Catapult=Kreiselkatapult Whirling Dervish=Wirbelnder Derwisch Whirlpool Drake=Wasserwirbelsceada Whirlpool Rider=Wasserwirbelreiter Whirlpool Warrior=Wasserwirbelkrieger Whirlpool Whelm=Abkippender Strudel Whirlwind=Wirbelwind Whispering Shade=Wispernder Schatten Whispers of the Muse=Eingebungen der Musen Whispersilk Cloak=Mantel aus Fluesterseide White Knight=Weisser Ritter White Mana Battery=Weisse Manabatterie White Scarab=Weisser Skarabaeus White Shield Crusader=Kreuzritter des Weissen Schildes White Ward=Weisser Schutz Whitemane Lion=Weissmaehnenloewe Whiteout=Frostnebel Wicked Akuba=Boese Akuba Wicked Pact=Boeser Pakt Wicked Reward=Unmoralische Belohnung Wicker Warcrawler=Geflochtener Kampfkrabbler Wickerbough Elder=Galgenast-aeltester Wiitigo=Wiitigo Wild Aesthir=Wilder Aesthir Wild Cantor=Wilder Chorist Wild Colos=Wilder Colos Wild Dogs=Wildhunde Wild Elephant=Waldelefant Wild Griffin=Wildgreif Wild Growth=Wildwuchs Wild Jhovall=Wilder Jhovall Wild Leotau=Wilder Leotau Wild Mammoth=Wildes Mammut Wild Might=Wilde Macht Wild Mongrel=Wilder Mischling Wild Nacatl=Wilder Nacatl Wild Ox=Wilder Ochse Wild Pair=Wildes Paar Wild Research=Hastiges Nachschlagen Wild Ricochet=Wilder Querschlaeger Wild Swing=Wilder Schwung Wild Wurm=Wilder Wurm Wilderness Elemental=Wildniselementar Wilderness Hypnotist=Hypnotiseur des Wilden Wildfield Borderpost=Wildfeld-Grenzstein Wildfire Emissary=Vorbote des Feuers Wildfire=Verbrannte Steppe Wildsize=Gross und wild Wildslayer Elves=Wildschlaechter-Elfen Will-O'-The-Wisp=Irrlicht Will-O'-The-Wisp=Irrlichter Willbender=Gedankenverdreher Willow Dryad=Weidendryade Willow Faerie=Weidenfee Willow Priestess=Weidenpriesterin Wilt-Leaf Cavaliers=Gilblaub-Reiter Wilt-Leaf Liege=Vasall des Gilblaubs Wind Dancer=Sturmtaenzer Wind Drake=Windsceada Wind Sail=Wolkensegel Wind Shear=Windhose Wind Spirit=Windgeist Windborn Muse=Muse des Windgefluesters Windborne Charge=Ansturm durch die Luft Windbrisk Heights=Hurtigwindhoehen Windbrisk Raptor=Hurtigwindraptor Windfall=Gluecksfall Winding Canyons=Schlaengelnde Canyons Winding Wurm=Schlaengelnder Wurm Windreaper Falcon=Windschnittiger Falke Windreaver=Windbrecher Windrider Eel=Windgleiter-Aal Winds of Change=Winde des Wechsels Winds of Rath=Rathische Stuerme Windscouter=Windspaeher Windstorm=Windsturm Windswept Heath=Zerzauste Heide Windwright Mage=Windwerkender Magier Wine of Blood and Iron=Wein aus Blut und Eisen Wing Shards=Fluegelscherben Wing Snare=Fluegelschlinge Wing Storm=Gefluegelter Sturm Wingbeat Warrior=Fluegelschlag-Krieger Winged Coatl=Gefluegelte Coatl Winged Sliver=Gefluegelter Remasuri Wingrattle Scarecrow=Fluegelrassel-Vogelscheuche Wings of Aesthir=Schwingen des Aesthir Wings of Hope=Fluegel der Hoffnung Wings of Velis Vel=Fluegel aus Velis Vel Winnow=Ausduennen Winnower Patrol=Ausduenner-Patrouille Winter Blast=Wintereinbruch Winter Orb=Frostbringer Winter Sky=Winterhimmel Winter's Chill=Winterkaelte Winter's Grasp=Dauerfrost Winter's Night=Winternacht Wintermoon Mesa=Wintermondmesa Wipe Away=Davonwischen Wipe Clean=Sauberwischen Wirecat=Drahtkater Wirefly Hive=Drahtfliegennest Wirewood Channeler=Drahtholzwald-Wegbahner Wirewood Elf=Drahtholzwald-Elf Wirewood Guardian=Drahtholzwald-Waechter Wirewood Herald=Drahtholzwald-Herold Wirewood Hivemaster=Drahtholzwald-Schwarmhueter Wirewood Lodge=Drahtholzwald-Unterkunft Wirewood Pride=Stolz des Drahtholzwaldes Wirewood Savage=Drahtholzwald-Wilde Wirewood Symbiote=Drahtholzwald-Symbiot Wishmonger=Wunschfreihaendler Wispmare=Schwadenstute Wistful Selkie=Schwermuetiger Selkie Wistful Thinking=Wehmuetige Gedanken Wit's End=Ende des Verstands Witch Engine=Hexenmaschine Witch Hunter=Hexenjaeger Witch's Mist=Hexennebel Witch-Maw Nephilim=Hexenmaul-Nephilim Withdraw=Rueckzug Withered Wretch=Modernder Verdammter Withering Boon=Strahl der Verwelkung Withering Gaze=Blick des Verderbens Withering Hex=Verderbender Fluch Withering Wisps=Moderndes Moorgras Witherscale Wurm=Dorrschuppenwurm Withstand=Standhalten Wizard Mentor=Zauberlehrer Wizard Replica=Zauberer-Ebenbild Wizards' School=Zauberschule Wizened Cenn=Verhutzelter Schulze Wizened Snitches=Verhutzelte Spitzel Woebearer=Leidenueberbringer Woebringer Demon=Leidbringender Daemon Woeleecher=Leidabsauger Wojek Apothecary=Wojek-Apotheker Wojek Embermage=Wojek-Funkenmagier Wojek Siren=Wojek-Sirene Wolf-Skull Shaman=Wolfsschaedelschamane Wolverine Pack=Vielfrassrudel Wonder=Das Wunder Wood Elves=Waldelfen Wood Sage=Weiser des Waldes Woodcloaker=Holzruester Wooded Bastion=Baumreiche Bastion Wooded Foothills=Bewaldete Gebirgsauslaeufer Wooden Sphere=Wurzelkraft Woodfall Primus=Oberster Holzeinschlaeger Woodland Changeling=Waldland-Wandelwicht Woodland Druid=Waldland-Druide Woodland Guidance=Lenkung des Waldlands Woodlurker Mimic=Waldschleicher-Nachaeffer Woodripper=Holzbrecher Woodwraith Corrupter=Korrumpierender Waldwraith Woodwraith Strangler=Wuergender Waldwraith Woolly Mammoths=Wollmammut Woolly Razorback=Wollwildschwein Woolly Spider=Wollspinne Woolly Thoctar=Wolliges Thoktar Word of Binding=Wort der Fesselung Word of Blasting=Wort der Vernichtung Word of Seizing=Worte der Beschlagnahme Word of Undoing=Verneinung Words of War=Worte des Krieges Words of Waste=Worte der Verschwendung Words of Wilding=Worte des Verwilderns Words of Wind=Worte des Windes Words of Wisdom=Worte der Weisheit Words of Worship=Worte der Anbetung Workhorse=Schindmaehre World Queller=Weltenbezwinger Worldgorger Dragon=Weltenverschlingender Drache Worldheart Phoenix=Weltenherz-Phoenix Worldly Counsel=Weltlicher Rat Worldly Tutor=Irdischer Lehrmeister Worldpurge=Weltreinigung Worldslayer=Weltenvernichter Worm Harvest=Wuermerernte Wormfang Behemoth=Reisszahn-Behemoth Wormfang Crab=Reisszahn-Krabbe Wormfang Drake=Reisszahn-Sceada Wormfang Manta=Reisszahn-Manta Wormfang Newt=Reisszahn-Molch Wormfang Turtle=Reisszahn-Schildkroete Wormwood Dryad=Wurmholzdryade Worn Powerstone=Abgenutzter Kraftstein Worry Beads=Sorgenperlen Worship=Anbetung Wort, Boggart Auntie=Wurz, Boggart-Tantchen Wort, the Raidmother=Wurz, die Mutter aller Ueberfaelle Worthy Cause=Triftiger Grund Wound Reflection=Wundenspiegelung Wrap in Vigor=In Lebenskraft huellen Wrath of God=Zorn Gottes Wrath of Marit Lage=Marit Lages Zorn Wreak Havoc=Verheerung anrichten Wrecking Ball=Abrissbirne Wren's Run Packmaster=Rudelfuehrer des Zaunkoenigreviers Wren's Run Vanquisher=Ueberwaeltiger aus dem Zaunkoenigrevier Wrench Mind=Gehirnverdrehung Wretched Anurid=Verdammter Anurid Wretched Banquet=Verdammtes Festessen Writ of Passage=Durchreisegenehmigung Wurm's Tooth=Wurmzahn Wurmcalling=Wurmruf Wurmskin Forger=Wurmhautgerber Wurmweaver Coil=Wurmwindungen Wydwen, the Biting Gale=Wydwen, das harsche Lueftchen Wyluli Wolf=Wyluli-Wolf Xanthic Statue=Xanthische Statue Xantid Swarm=Xantiden-Schwarm Xathrid Demon=Xathrid-Daemon Xenic Poltergeist=Xenischer Poltergeist Yamabushi's Flame=Yamabushis Flamme Yamabushi's Storm=Yamabushis Sturm Yare=Flexibilitaet Yavimaya Ancients=Ahnen aus Yavimaya Yavimaya Ants=Yavimayaameisen Yavimaya Barbarian=Yavimayabarbar Yavimaya Coast=Yavimayakueste Yavimaya Dryad=Yavimayadryade Yavimaya Elder=Weiser aus dem Yavimaya Yavimaya Enchantress=Yavimayabluetenzauberin Yavimaya Gnats=Yavimayamuecken Yavimaya Granger=Yavimayasammler Yavimaya Hollow=Yavimayalichtung Yavimaya Kavu=Yavimaya-Kavu Yavimaya Scion=Yavimayaweiser Yavimaya Wurm=Yavimayawurm Yavimaya's Embrace=Yavimayas Umarmung Yawgmoth Demon=Yawgmoth-Daemon Yawgmoth's Agenda=Yawgmoths Langzeitplaene Yawgmoth's Bargain=Yawgmoths Handel Yawgmoth's Edict=Yawgmoths Edikt Yawgmoth's Will=Yawgmoths Wille Yawning Fissure=Gaehnender Spalt Yixlid Jailer=Yixlid-Kerkermeister Yoke of the Damned=Joch der Verdammten Yoked Plowbeast=Unterjochte Pflugbestie Yomiji, Who Bars the Way=Yomiji, der den Weg versperrt Yore-Tiller Nephilim=Vorzeitausgraber-Nephilim Yosei, the Morning Star=Yosei, der Stern des Morgens Yotian Soldier=Yotischer Soeldner Youthful Knight=Jugendlicher Ritter Yuki-Onna=Yuki-Onna Yukora, the Prisoner=Yukora, der Gefangene Zanam Djinn=Zanam-Dschinn Zap=Zapp Zealot il-Vec=Eiferer il-Vec Zealots en-Dal=Fanatiker en-Dal Zealous Guardian=Eifriger Waechter Zealous Inquisitor=Fanatischer Inquisitor Zealous Persecution=Fanatische Verfolgung Zebra Unicorn=Zebraeinhorn Zektar Shrine Expedition=Expedition zum Zektar-Schrein Zendikar Farguide=Zendikar-Weitenlenker Zephid's Embrace=Zephids Umarmung Zephid=Zephid Zephyr Falcon=Westwindfalke Zephyr Net=Westwind-Netz Zephyr Spirit=Westwind-Geist Zephyr Sprite=Westwind-Sylphide Zerapa Minotaur=Zerapa-Minotaurus Zhalfirin Commander=Zhalfirinischer Kommandant Zhalfirin Crusader=Zhalfirinischer Kreuzritter Zhalfirin Knight=Zhalfirinischer Ritter Zirilan of the Claw=Zirilan von der Klaue Zo-Zu the Punisher=Zo-Zu der Bestrafer Zodiac Monkey=Zodiakaffe Zoetic Cavern=Vitale Kaverne Zombie Assassin=Meuchelnder Zombie Zombie Boa=Zombie-Boa Zombie Brute=Zombie-Rohling Zombie Cannibal=Zombie-Kannibale Zombie Cutthroat=Mordender Zombie Zombie Goliath=Zombie-Goliath Zombie Infestation=Zombiebefall Zombie Master=Zombiemeister Zombie Mob=Untoter Poebel Zombie Musher=Zombie-Hundeschlittenfuehrer Zombie Outlander=Zombie-Aussiedler Zombie Scavengers=Leichenfleddernde Zombies Zombie Trailblazer=Zombie-Pionier Zombify=Zombifizierung Zoologist=Zoologe Zuberi, Golden Feather=Zuberi Goldfeder Zur the Enchanter=Zur der Verzauberer Zur's Weirding=Zurs bizarre Welt Zuran Enchanter=Zuranischer Verzauberer Zuran Orb=Zurs Sphaere Zuran Spellcaster=Zuranischer Zaubermeister ########################## # NOTES: # ########################## # For some of the early cards, no official German name exists, # since the card was never printed in Germany. For these cards, # no translation is provided. # Some cards have naming errors/problems in the German version: #"Angelic Protector" and "Luminous Angel" are BOTH called "Leuchtender Engel" #"Barbed Lightning" and "Jagged Lightning" are BOTH called "Gezackter Blitz" #"Breath of Life" and "Touch of Vitae" are BOTH called "Lebenshauch" #"Divert" and "Reroute" are BOTH called "Umleiten" #"Dizzy Spell" and "Vertigo" are BOTH called "Schwindelanfall" #"Dominate" and "Domineer" are BOTH called "Dominieren" #"Fire Tempest" and "Firestorm" are BOTH called "Feuersturm" #"Illuminate" and "Illumination" are BOTH called "Erleuchtung" #"Noxious Field" and "Tainted Field" are BOTH called "Verseuchtes Feld" #"Regeneration" and "Regenerate" are BOTH called "Regeneration" #"Soul's Fire" and "Soul Burn" are BOTH called "Seelenfeuer" #"Time Sieve" and "Timesifter" are BOTH called "Zeitsieb" #"Warping Wurm" and "Spined Wurm" are BOTH called "Gekruemmter Wurm" #"Angelic Wall" exists as "Seraphsmauer" and "Mauer der Engel" #"Blessed Reversal" exists as "Heilige Umkehr" and "Gesegnete Wendung" #"Burrowing" exists as "Verschanzen" and "Wege des Maulwurfs" #"Circle of Protection: Black" exists as "Schwarzer Schutzkreis" and "Schutzkreis gegen Schwarz" #"Circle of Protection: Blue" exists as "Blauer Schutzkreis" and "Schutzkreis gegen Blau" #"Circle of Protection: Green" exists as "Gruener Schutzkreis" and "Schutzkreis gegen Gruen" #"Circle of Protection: Red" exists as "Roter Schutzkreis" and "Schutzkreis gegen Rot" #"Circle of Protection: White" exists as "Weisser Schutzkreis" and "Schutzkreis gegen Weiss" #"Coat of Arms" exists as "Wappenrock" and "Waffenrock" #"Deep Wood" exists as "Tiefes Gebuesch" and "Waldestiefe" #"Elven Riders" exists as "Elfische Reiter" and "Elfenreiter" #"Elvish Champion" exists as "Elfischer Champion" and "Champion der Elfen" #"Fastbond" exists as "Schnellbund" and "Schoepfungskraft" #"Gallantry" exists as "Edelmut" and "Heldenhafte Tat" #"Giant Octopus" exists as "Riesenkrake" and "Riesenoktopus" #"Goblin Matron" exists as "Goblin-Matrone" and "Goblinmatrone" #"Goblin Raider" exists as "Goblin-Pluenderer" and "Goblinbandit" #"Hidden Horror" exists as "Verborgener Schrecken" and "Versteckter Schrecken" #"Ironroot Treefolk" exists as "Ehernen-Wald Baumvolk", "Baumvolk der Eisenwurzler", "Baumvolk des Ehern-Wald", and "Ehernwurzelbaumvolk" #"Living Terrain" exists as "Lebendige Landschaft" and "Lebende Landschaft" #"Lord of Atlantis" exists as "Lord von Atlantis" and "Herrscher von Atlantis" #"Mystic Compass" exists as "Mystischer Kompass" and "Geheimnisvoller Kompass" #"Natural Spring" exists as "Heilquelle" and "Natuerliche Quelle" #"Northern Paladin" exists as "Nordischer Paladin" and "Paladin des Nordens" #"Ogre Taskmaster" exists as "Oger-Aufseher" and "Ogerscherge" #"Personal Incarnation" exists as "Persoenliche Inkarnation" and "Eigene Inkarnation" #"Ravenous Rats" exists as "Hungrige Ratten" and "Gierige Ratten" #"Razortooth Rats" exists as "Reisszahnratten" and "Scharfzahnratten" #"Reckless Spite" exists as "Unvorsichtiger Trotz" and "Skrupelloser Wahn" #"Rock Badger" exists as "Felsdachs" and "Felsendachs" #"Rushwood Dryad" exists as "Harschforstdryade" and "Harschforst-Dryaden" #"Scaled Wurm" exists as "Schuppiger Wurm" and "Schuppenwurm" #"Scrivener" exists as "Schreibgelehrter" and "Stadtschreiber" #"Serra Paladin" exists as "Serras Paladin" and "Serra-Paladin" #"Spike Feeder" exists as "Stachelernaehrer" and "Stachelnaehrer" #"Starlight" exists as "Sternenglanz" and "Sternenlicht" #"Stone Rain" exists as "Steinschlag" and "Steinhagel" #"Will-o'-the-Wisp" exists as "Irrlicht" and "Irrlichter" #WTH text translation by funky h. ######################## # Notes to translators # ######################## # - Cards' rules text is translated here (see bottom of the file) # - Cards' names and types are translated in a separate file: Res\lang\de.txt # - Translations are case sensitive # - Limitation: Special characters that are not in the limited 128 ASCII # set can not be used, the game won't display them. # - No duplicates, if the card is once translated, then for every reprint, too. # - DO NOT TRANSLATE ANYTHING in the _cards.dat files. # For some of the early cards, no official German text exists, because the # cards were never printed in Germany. # fh: The in-official translation wil be provided as soon as possible! # Some cards have rule text errors/problems in the German version, # iF you know more translation errors, please post them on the bord. # http://wololo.net/forum/viewtopic.php?f=10&t=438 # following official translation errors are known: ## Forbidding Watchtower (Abweisender Wachturm) # REAL TXT:Der Abweisende Wachturm kommt getappt ins Spiel. / {T}: Erhoehe deinen Manavorrat um ein weisses Mana. / {1}{w}: Der Abweisende Wachturm wird bis zum Ende des Zuges zu einer 1/5 Kreatur. Diese Kreatur zaehlt immer noch als Land. # TRUE TXT:Der Abweisende Wachturm kommt getappt ins Spiel. / {T}: Erhoehe deinen Manavorrat um ein weisses Mana. / {1}{w}: Der Abweisende Wachturm wird bis zum Ende des Zuges zu einer weissen 1/5 Kreatur. Diese Kreatur zaehlt immer noch als Land. # fh: The list is incomplete and will be updated & fixed as soon as possible. ########################### # TRANS.STATs 2010-01-26 # ########################### #FULL TRANSLATiON: 5DN, ALA, ALL, APC, BOK, CHK, CSP, DiS, DST, EVE, EXO, FUT, GPT, HML, iCE, iNV, JUD, LGN, LRW, M10, MiR, MOR, MRD, MRQ, ODY, P02, PCY, PLC, PLS, POR, RAV, SCG, SHM, STH, TMP, TOR, TSP, UDS, ULGG, USG, WTH, ZEN #10.1 TRANSLATiON: 10E, ARB, CFX, NMS, ONS, ViS, RV #NONE TRANSLATiON: ARN, ATQ, DRK, FEM, LEG, PTK #2010-01-27 *1st huge update have been added! ######################### # CARD DATA: RULE TEXT # ######################### # please keep this alphabetized Abandon Hope=Waehle X Karten aus Deiner Hand und wirf diese ab: Schau Dir die Hand eines Gegners Deiner Wahl an und waehle X Karten aus, die er abwerfen muss. Abandoned Outpost=Der Aufgegebene Aussenposten kommt getappt ins Spiel. ocT: Erhoehe deinen Manavorrat um oW. ocT, opfere den Aufgegebenen Aussenposten: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Abbey Gargoyles=Koennen fliegen, Schutz vor rot Abbey Matron=W, Tap: +0/+3 bis zum Ende des Zuges. Abduction=Enttappe die verzaubere Kreatur, wenn die Entfuehrung ins Spiel kommt. uebernimm die Kontrole ueber die verzauberte Kreatur. Wenn die verzauberte Kreatur auf dem Friedhof landet, bringe diese Kreatur direkt unter der Kontrolle ihres Besitzers ins Spiel. Abeyance=Ein Spieler Deiner Wahl kann bis zum Ende des Zuges keine Spontanzauber, Unterbrechungszauber oder Hexereien sprechen bzw. Faehigkeiten benutzen, die Aktivierungskosten erfordern. Ziehe eine Karte. Abjure=Opfere eine blaue bleibende Karte: Neutralisiere einen Zauberspruch Deiner Wahl. Abolish=Du kannst eine Ebene aus Deiner Hand abwerfen, anstatt die Manakosten von Abschaffen zu bezahlen. Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Aboroth=Kumulative Versorgung- Lege eine -1/-1-Marke auf Aboroth. Aboshan, Cephalid Emperor=Tappe einen ungetappten Zephaliden, den du kontrollierst: Tappe eine bleibende Karte deiner Wahl. oUoUoU: Tappe alle nichtfliegenden Kreaturen. Aboshan's Desire=Die verzauberte Kreatur hat Flugfaehigkeit. Grenzwert Die verzauberte Kreatur kann nicht Ziel von Zauberspruechen oder Faehigkeiten sein. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) About Face=Vertausche Staerke und Widerstandskraft einer Kreatur Deiner Wahl bis zum Ende des Zuges. Effekte, die die Staerke der Kreatur veraendern, veraendern jetzt die Widerstandskraft und umgekehrt. Absolute Grace=Alle Kreaturen erhalten Schutz vor Schwarz. Absolute Law=Alle Kreaturen erhalten Schutz vor Rot. Absolver Thrull=Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Absolutions-Thrull ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, zerstoere eine Verzauberung deiner Wahl. Absorb=Neutralisiere einen Zauberspruch Deiner Wahl. Du erhaeltst 3 Lebenspunkte dazu. Abuna's Chant=Bestimme eines Du erhaeltst 5 Lebenspunkte dazu; oder verhindere die naechsten 5 Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden. Verflechtung {2} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Abundance=Anstatt eine Karte zu ziehen, kannst Du Land oder Nicht-Land waehlen und dann Karten von Deiner Bibliothek aufdecken, bis eine Karte des gewaehlten Typs erscheint. Nimm diese Karte auf Deine Hand und lege die uebrigen aufgedeckten Karten in beliebiger Reihenfolge unter Deine Bibliothek. Abyssal Gatekeeper=Wenn der Torwaechter der Unterwelt aus dem Spiel auf dem Friedhof landet, bestimmt jeder Spieler eine Kreatur, die er kontrolliert, und begraebt diese. Abyssal Horror=Fliegend Wenn der Schrecken der Unterwelt ins Spiel kommt, bestimmt ein Spieler Deiner Wahl zwei Karten aus seiner Hand und wirft diese ab. Abyssal Hunter=B, Tap: Tappe eine Kreatur Deiner Wahl. Der Unterweltjaeger fuegt dieser Kreatur Schadenspunkte in Hoehe der Staerke des Unterweltjaegers zu. Abyssal Nightstalker=Wenn der Hoellische Nachtschrat angreift und nicht geblockt wird, bestimmt Dein Gegner eine Karte aus seiner Hand und wirft diese ab Abyssal Nocturnus=Immer wenn ein Gegner eine Karte abwirft, erhaelt der Unterwelt-Nocturnus +2/+2 und verursacht Furcht bis zum Ende des Zuges. Abyssal Specter=Fliegend Wenn das Unterweltgespenst einem Spieler Schaden zufuegt, muss dieser Spieler eine Karte aus seiner Hand auswaehlen und abwerfen. Academy Rector=Wenn der Rektor der Akademie aus dem Spiel auf den Friedhof gelegt wird, kannst Du ihn ganz aus dem Spiel entfernen. Wenn Du dies tust, durchsuche Deine Bibliothek nach einer Verzauberungskarte und bringe diese direkt ins Spiel. Mische Deine Bibliothek danach. Academy Researchers=Wenn die Forscher der Akademie ins Spiel kommen, kannst Du eine Kreaturen-verzauberungskarte aus Deiner Hand bestimmen und diese auf den Forschern der Akademie ins Spiel bringen. Academy Ruins={T}: Erhoehe deinen Manavorrat um {1}. {1}{U}, {T}: Lege eine Artefaktkarte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. Accelerate=Eine Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Ziehe eine Karte. Accelerated Mutation=Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich den hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst, ist. Acceptable Losses=Wirf als zusaetzliche Kosten, um Akzeptable Verluste zu spielen, eine zufaellig bestimmte Karte aus deiner Hand ab. Akzeptable Verluste fuegt einer Kreatur deiner Wahl 5 Schadenspunkte zu. Accumulated Knowledge=Ziehe eine Karte, dann ziehe Karten in Hoehe der Anzahl an Gesammeltes Wissen-Karten in allen Friedhoefen. Acid Rain=Zerstoere alle Waelder. Acidic Dagger=4, Tap: Zerstoere eine Nicht-Mauerkreatur, der in diesem Zug von einer Kreatur Deiner Wahl Kampfschaden zugefuegt wurde. Wenn diese zufuegende Kreatur das Spiel verlaesst, begrabe den Vergifteten Dolch. Benutze diese Faehigkeit nur, bevor die Verteidigung gewaehlt wurde. Acidic Slime=Todesberuehrung (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wurde, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur auf beliebig viele Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Wenn der aetzende Schleim ins Spiel kommt, zerstoere ein Artefakt, eine Verzauberung oder ein Land deiner Wahl. Acidic Sliver=Jeder Remasuri erhaelt "2, opfere diese Kreatur: Diese Kreatur fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Acidic Soil=Der aetzende Boden fuegt jedem Spieler fuer jedes Land, das er kontrolliert, 1 Schadenspunkt zu. Acolyte of Xathrid={1}{B}, {T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. Acorn Harvest=Bringe zwei 1/1 gruene Eichhoernchen-Spielsteine ins Spiel. Rueckblende-o1oG, bezahle 3 Lebens-punkte. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Acquire=Durchsuche die Bibliothek eines Gegners deiner Wahl nach einer Artefaktkarte und bringe diese Karte unter deiner Kontrolle ins Spiel. Dieser Spieler mischt dann seine Bibliothek. Acridian=Echo Act of Treason=uebernimm die Kontrolle ueber eine Kreatur deiner Wahl bis zum Ende des Zuges. Enttappe diese Kreatur. Sie erhaelt Eile bis zum Ende des Zuges. (Sie kann in diesem Zug angreifen und {T}.) Ad Nauseam=Zeige die oberste Karte deiner Bibliothek offen vor und nimm sie auf deine Hand. Du verlierst Lebenspunkte in Hoehe ihrer umgewandelten Manakosten. Du kannst diesen Prozess beliebig oft wiederholen. Adamaro, First to Desire=Staerke und Widerstandskraft von Adamaro, als Erster begehrend, sind gleich der Anzahl an Karten auf der Hand des Gegners, der die meisten Karten auf der Hand hat. Adarkar Sentinel={1}: Der Adarkarwaechter erhaelt +0/+1 bis zum Ende des Zuges Adarkar Unicorn=Tap: Erhoehe Deinen Manavorrat entweder um U oder U und ein farbloses Mana. Dieses Mana kann nur fuer kumulative Versorgung benutzt werden. Spiele diese Faehigkeit wie einen Unterbrechungszauber Adarkar Valkyrie=Fliegend, Wachsamkeit {T}: Wenn eine Kreatur deiner Wahl ausser der Adarkarwalkuere in diesem Zug auf einen Friedhof gelegt wird, bringe diese Karte unter deiner Kontrolle zurueck ins Spiel. Adarkar Wastes={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {W} ooder {U}. Die Adarkarwueste fuegt dir 1 Schadenspunkt zu. Adarkar Windform=Fliegend {1}{S}: Eine Kreatur deiner Wahl verliert Flugfaehigkeit bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Adder-Staff Boggart=Wenn der Natternstab-Boggart ins Spiel kommt, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, lege eine +1/+1-Marke auf den Natternstab-Boggart. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Addle=Bestimme eine Farbe. Schau Dir die Karten auf der Hand eines Spielers Deiner Wahl an und bestimme eine Karte dieser Farbe. Dieser Spieler wirft diese Karte ab. Adun Oakenshield={B}{R}{G}, {T}: Bringe eine Kreaturenkarte von Deinem Friedhof auf Deine Hand. Advance Scout=Erstschlag W: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Advanced Hoverguard=Fliegend {U}: Der Vorgerueckte Schwebgardist kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Adventuring Gear=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt die ausgeruestete Kreatur +2/+2 bis zum Ende des Zuges. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Advice from the Fae=({2/U} kann mit zwei beliebigen Mana oder mit {U} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 6.) Schaue dir die obersten fuenf Karten deiner Bibliothek an. Kontrollierst du mehr Kreaturen als jeder andere Spieler, nimm zwei dieser Karten auf deine Hand. Nimm sonst eine davon auf deine Hand. Lege dann den Rest in beliebiger Reihenfolge unter deine Bibliothek. Aegis of Honor=o1: Das naechste Mal, sobald ein Spontanzauber oder eine Hexerei dir in diesem Zug Schaden zufuegen wuerde, fuegt der Zauberspruch diesen Schaden stattdessen seinem Beherrscher zu. Aegis of the Meek={1}, {T}: Eine 1/1 Kreatur Deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Aeon Chronicler=Staerke und Widerstandskraft des Chronisten der Ewigkeit sind gleich der Anzahl der Karten auf deiner Hand. Aussetzen X {X}{3}{U}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Chronisten der Ewigkeit entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, ziehe eine Karte. AErathi Berserker=Raserei 3 (Immer wenn diese Kreatur geblockt wird, erhaelt sie +3/+3 bis zum Ende des Zuges fuer jede Kreatur ausser der ersten, von der sie geblockt wird.) Aerial Caravan=Fliegend 1UU: Decke die oberste Karte Deiner Bibliothek auf und entferne sie ganz aus dem Spiel. Bis zum Ende des Zuges kannst Du diese Karte spielen, als ob sie auf Deiner Hand waere. Aerie Ouphes=Opfere die Adlerhorst-Bubohs: Die Adlerhorst-Bubohs fuegen einer fliegenden Kreatur deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Aesthir Glider=Fliegend Kann nicht zum Blocken deklariert werden. AEther Burst=Bringe bis zu X Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueck, wobei X gleich eins plus der Anzahl an aetherschwall-Karten in allen Friedhoefen zu dem Zeitpunkt, zu dem aetherschwall gespielt wurde, ist. AEther Figment=Bonus {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch wirkst.) Das aethergespinst ist unblockbar. Falls die Bonuskosten des aethergespinsts bezahlt wurden, kommt es mit zwei +1/+1-Marken ins Spiel. AEther Flash=Immer wenn eine Kreatur ins Spiel kommt, fuegt der aetherblitz dieser Kreatur 2 Schadenspunkte zu. AEther Membrane=Verteidiger Die aethermembran kann blocken, als ob sie Flugfaehigkeit haette. Immer wenn die aethermembran eine Kreatur blockt, bringe diese Kreatur am Ende des Kampfes auf die Hand ihres Besitzers zurueck. AEther Mutation=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X gleich den umgewandelten Manakosten der Kreatur ist. AEther Rift=Wirf zu Beginn Deines Versorgungssegments eine zufaellig bestimmte Karte aus Deiner Hand ab. Wenn Du auf diese Weise eine Kreaturenkarte abwirfst, bringe diese Kreatur ins Spiel, wenn nicht ein Gegner 5 Lebenspunkte bezahlt. AEther Shockwave=Bestimme eines Tappe alle Geister; oder tappe alle Nicht-Geist-Kreaturen. AEther Snap=Entferne alle Marken von allen bleibenden Karten und entferne alle Spielsteine ganz aus dem Spiel. AEther Spellbomb={U}, opfere die aether-Spruchbombe: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. {1}, opfere die aether-Spruchbombe: Ziehe eine Karte. AEther Sting=Immer wenn einer Deiner Gegner einen Kreaturenzauber spielt, fuegt der aetherstich diesem Spieler 1 Schadenspunkt zu. AEther Storm=Es koennen keine Beschwoerungszauber mehr gesprochen werden. Jeder Spieler kann 4 Lebenspunkte bezahlen, um den aethersturm zu begraben. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. AEther Tide=Bestimme X Kreaturenkarten aus Deiner Hand und wirf diese ab: Bringe X Kreaturen Deiner Wahl auf die Hand ihrer Besitzer zurueck. AEther Vial=Du kannst zu Beginn deines Versorgungssegments eine Ladungsmarke auf die aetherphiole legen. {T}: Du kannst eine Kreaturenkarte mit umgewandelten Manakosten in Hoehe der Anzahl der Ladungsmarken auf der aetherphiole aus deiner Hand ins Spiel bringen. AEther Web=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+1, kann blocken, als ob sie Flugfaehigkeit haette, und kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. AEtherflame Wall=Verteidiger Die Mauer aus aetherflammen kann Kreaturen mit Irrealitaet blocken, als ob diese nicht Irrealitaet haetten. {R}: Die Mauer aus aetherflammen erhaelt +1/+0 bis zum Ende des Zuges. AEthermage's Touch=Zeige die obersten vier Karten deiner Bibliothek offen vor. Du kannst eine Kreaturenkarte, die sich darunter befindet, mit der Faehigkeit Bringe am Ende deines Zuges diese Kreatur auf die Hand ihres Besitzers zurueck" ins Spiel bringen. Lege dann den Rest der gezeigten Karten in beliebiger Reihenfolge unter deine Bibliothek. AEtherplasm=Immer wenn das aetherplasma eine Kreatur blockt, kannst du das aetherplasma auf die Hand seines Besitzers zurueckbringen. Falls du das tust, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen, so dass sie diese Kreatur blockt. AEthersnipe=Wenn der aetherputzer ins Spiel kommt, bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck. Herbeirufen {1}{U}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) AEthertow=Lege eine angreifende oder blockende Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Afflict=Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Ziehe eine Karte. Afiya Grove=Der Afiyahain kommt mit drei +1/+1 Marken ins Spiel. Lege waehrend Deiner Versorgungsphase eine dieser Marken auf eine Kreatur Deiner Wahl. Wenn der Afiyahain keine dieser Marken mehr hat, begrabe den Afiyahain. Afterlife=Begrabe eine Kreatur Deiner Wahl und bringe einen Identitaets-Spielstein unter der Kontrolle des Beherrschers dieser Kreatur ins Spiel. Behandle diesen Spielstein wie eine 1/1 weisse fliegende Kreatur. Aftershock=Zerstoere ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Das Nachbeben fuegt Dir 3 Schadenspunkte zu. Ageless Entity=Immer wenn du Lebenspunkte dazu erhaeltst, lege ebenso viele +1/+1-Marken auf das Zeitlose Etwas. Ageless Sentinels=(Mauern koennen nicht angreifen.) Fliegend Wenn der Zeitlose Wachposten blockt, wird sein Kreaturentyp zu Riese, Vogel. (Er ist nicht laenger eine Mauer. Dieser Effekt endet nicht am Ende des Zuges.) Agent of Masks=Zu Beginn deines Versorgungssegments verliert jeder deiner Gegner 1 Lebenspunkt. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Lebenspunkte verloren wurden. Agent of Shauku=1B, opfere ein Land: Eine Kreatur Deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Agent of Stromgald=R: Erhoehe Deinen Manavorrat um B. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Aggression=Die verzauberte Nichtmauerkreatur erhaelt Erstschlag und verursacht ab jetzt Trampelschaden. Zerstoere die Kreatur am Ende des Zuges ihres Beherrschers, wenn sie nicht angegriffen hat. Aggressive Urge=Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Ziehe eine Karte. Agility=Die verzauberte Kreatur erhaelt +1/+1 und Flankenangriff. Agonizing Demise=Bonus o1oR (Du kannst zusaetzlich o1oR bezahlen, wenn Du diesen Zauberspruch spielst.) Zerstoere eine nichtschwarze Kreatur Deiner Wahl. Sie kann nicht regeneriert werden. Wenn Du die Bonuskosten bezahlt hast, fuegt das Schmerzvolle Ableben dem Beherrscher der Kreatur Schaden in Hoehe der Staerke der Kreatur zu. Agonizing Memories=Schaue Dir die hand eines Spielers Deiner Wahl an. Waehle zwei dieser Karten und lege diese in beliebiger Reihenfolge oben auf dessen Bibliothek. Agony Warp=Eine Kreatur deiner Wahl erhaelt -3/-0 bis zum Ende des Zuges. Eine Kreatur deiner Wahl erhaelt -0/-3 bis zum Ende des Zuges. Agrus Kos, Wojek Veteran=Immer wenn Agrus Kos, Wojek-Veteran, angreift, erhalten angreifende rote Kreaturen +2/+0 und angreifende weisse Kreaturen +0/+2 bis zum Ende des Zuges. Air Bladder=Die verzauberte Kreatur erhaelt Flugfaehigkeit. Die verzauberte Kreatur kann nur Kreaturen mit Flugfaehigkeit blocken. Air Elemental=Fliegend Ajani Goldmane=+1: Du erhaeltst 2 Lebenspunkte dazu. -1: Lege eine +1/+1-Marke auf jede Kreatur, die du kontrollierst. Diese Kreaturen erhalten Wachsamkeit bis zum Ende des Zuges. -6: Bringe einen weissen Avatar-Kreaturenspielstein mit Staerke und Widerstandskr Ajani Vengeant=+1: Eine bleibende Karte deiner Wahl enttappt waehrend des naechsten Enttapp-Segments ihres Beherrschers nicht. -2: Ajani der Raecher fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu, und du erhaeltst 3 Lebenspunkte dazu. -7: Akki Avalanchers=Opfere ein Land: Die Akki-Steinschlaeger erhalten +2/+0 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Akki Blizzard-Herder=Wenn der Akki-Blizzardrufer aus dem Spiel auf einen Friedhof gelegt wird, opfern alle Spieler ein Land. Akki Coalflinger=Erstschlag {R}, {T}: Angreifende Kreaturen erhalten Erstschlag bis zum Ende des Zuges. Akki Drillmaster={T}: Eine Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Akki Lavarunner=Eile Immer wenn der Akki-Lavalaeufer einem Gegner Schaden zufuegt, wende ihn. Akki Raider=Immer wenn ein Land aus dem Spiel auf einen Friedhof gelegt wird, erhaelt der Akki-Pluenderer +1/+0 bis zum Ende des Zuges. Akki Rockspeaker=Wenn der Akki-Steinefluesterer ins Spiel kommt, erhoehe deinen Manavorrat um {R}. Akki Underling=Solange du sieben oder mehr Karten auf deiner Hand hast, erhaelt der Akki-Handlanger +2/+1 und Erstschlag. Akki Underminer=Immer wenn der Akki-Kaputtmacher einem Spieler Kampfschaden zufuegt, opfert dieser Spieler eine bleibende Karte. Akoum Refuge=Das Akoum-Refugium kommt getappt ins Spiel. Wenn das Akoum-Refugium ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Akrasan Squire=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Akroma, Angel of Fury=Akroma, Engel der Wut kann nicht neutralisiert werden. Fliegend, verursacht Trampelschaden, Schutz vor Weiss, Schutz vor Blau {R}: Akroma, Engel der Wut erhaelt +1/+0 bis zum Ende des Zuges. Morph {3}{R}{R}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Akroma, Angel of Wrath=Fliegend, Erstschlag, verursacht Trampelschaden, Eile, Schutz vor Schwarz, Schutz vor Rot Akroma, Engel des Zorns wird beim Angreifen nicht getappt. Akroma's Devoted=Kleriker werden beim Angreifen nicht getappt. Akroma's Memorial=Kreaturen, die du kontrollierst, haben Flugfaehigkeit, Erstschlag, Wachsamkeit, Eile, Schutz vor Schwarz, Schutz vor Rot und verursachen Trampelschaden. Akron Legionnaire=Ausser Legionaeren und Artefaktkreaturen koennen keine Kreaturen, die Du kontrollierst, angreifen. Aku Djinn=Verursacht Trampelschaden Jeder Gegner legt whrend Deiner Versorgungsphase eine +1/+1 Marke auf jede Kreatur, die er kontrolliert. Akuta, Born of Ash=Eile Falls du zu Beginn deines Versorgungssegments mehr Karten als jeder Gegner auf der Hand hast, kannst du einen Sumpf opfern. Falls du dies tust, bringe Akuta, aus Asche geboren, aus deinem Friedhof ins Spiel zurueck. Alabaster Dragon=Fliegend Wenn der Alabasterdrache aus dem Spiel auf Deinem Friedhof landet, mische den Alabasterdrachen wieder in Deine Bibliothek. Alabaster Leech=Weisse Zaubersprueche, die Du spielst, kosten oW mehr. Alabaster Wall=Tap: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler Deiner Wahl zugefuegt wird. Alaborn Cavalier=Wenn der Berittene Alaborn angreift, kannst Du eine Kreatur Deiner Wahl tappen Alaborn Grenadier=Der Alaborngrenadier wird beim Angreifen nicht getappt. Alaborn Musketeer=Der Alaborn-Musketier kann fliegende Kreaturen blocken. Alaborn Veteran=Du kannst den Alabornveteranen in Deinem Zug vor Deinem Angriff tappen, um einer Kreatur Deiner Wahl +2/+2 bis zum Ende des Zuges zu geben. Alaborn Zealot=Wenn der Fanatische Alaborn blockt, zerstoere den Fanatischen Alaborn und die Kreatur, die er blockt (zerstoere beide Kreaturen, bevor sie Schaden zufuegen). Aladdin's Lamp={X}, {T}: Ziehe anstelle der obersten Karte Deiner Bibliothek X Karten, suche Dir eine davon aus und nimm sie in Dein Blatt. Danach mischst Du die uebriggebliebenen Karten und legst sie unter Deinen Bibliotheksstapel. X kann allerdings nicht 0 sein. Aladdin's Ring={8}, {T}: Aladins Ring fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. Alarum=Enttappe eine nicht angreifende Kreatur Deiner Wahl. Diese Kreatur erhaelt +1/+3 bis zum Ende des Zuges. Albino Troll=Echo 1G: Regeneration Aleatory=Sprich das Wuerfelspiel nur, nachdem die Verteidigung gewaehlt wurde. Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, erhaelt eine Kreatur Deiner Wahl +1/+1 bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Alexi, Zephyr Mage=XU, Tap, wirf zwei Karten aus Deiner Hand ab: Bringe X Kreaturen Deiner Wahl auf die Hand ihrer Besitzer zurueck. Alexi's Cloak=Du kannst Alexis Umhang immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Algae Gharial=Verhuellt Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf den Algen-Gavial legen. Aliban's Tower=Die blockende Zielkreatur erhaelt +3/+1 bis zum Ende des Zuges. All Suns' Dawn=Bringe fuer jede Farbe bis zu einer Karte deiner Wahl dieser Farbe aus deinem Friedhof auf deine Hand zurueck. Entferne den Aufgang aller Sonnen dann ganz aus dem Spiel. Allay=Rueckkauf 3 Zerstoere eine Verzauberung Deiner Wahl. Alley Grifters=Immer wenn die Trickdiebe geblockt werden, wirft der verteidigende Spieler eine Karte aus seiner Hand ab. Allied Strategies=Ein Spieler Deiner Wahl zieht fuer jeden Standardlandtyp unter den Laendern, die er kontrolliert, eine Karte. Allosaurus Rider=Du kannst zwei gruene Karten aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Allosaurusreiters zu bezahlen. Staerke und Widerstandskraft des Allosaurusreiters sind 1 plus der Anzahl der Laender, die du kontrollierst. Alloy Golem=Bestimme eine Farbe, wenn der Legierungsgolem ins Spiel kommt. Der Legierungsgolem ist eine Kreatur dieser Farbe. (Er ist aber auch immer noch ein Artefakt.) Alluring Scent=Bestimme eine Kreatur Deiner Wahl. Alle Kreaturen, die diese Kreatur in diesem Zug blocken koennen, tun dies. Alluring Siren={T}: Eine Kreatur deiner Wahl, die ein Gegner kontrolliert, greift dich in diesem Zug an, falls moeglich. Alms=1, entferne die oberste Karte aus Deinem Friedhof ganz aus dem Spiel: Verhindere 1 Schadenspunkt bei einer Kreatur. Alpha Kavu=o1oG: Ein Kavu Deiner Wahl erhaelt -1/+1 bis zum Ende des Zuges. Alpha Status=Die verzauberte Kreatur erhaelt +2/+2 fuer jede andere Kreatur im Spiel, mit der sie einen Kreaturentyp teilt. Altar Golem=Verursacht Trampelschaden Staerke und Widerstandskraft des Altargolems sind gleich der Anzahl an Kreaturen im Spiel. Der Altargolem enttappt nicht waehrend des Enttappsegments seines Beherrschers. Tappe fuenf ungetappte Kreaturen, die du kontrollierst: Enttappe den Altargolem. Altar of Bone=Opfere eine Kreatur, um Deine Bibliothek nach einer Kreaturenkarte zu durchsuchen. Zeige diese Karte allen Spielern und nimm sie auf Deine Hand. Mische danach Deine Bibliothek neu. Altar of Dementia=Opfere eine Kreatur: Ein Spieler Deiner Wahl legt eine Anzahl Karten in Hoehe der Staerke der geopferten Kreatur oben von seiner Bibliothek auf seinen Friedhof. Altar of Shadows=Erhoehe zu Beginn deiner vor-dem-Kampf-Hauptphase deinen Manavorrat um {B} fuer jede Ladungsmarke auf dem Schattenaltar. {7}, {T}: Zerstoere eine Kreatur deiner Wahl. Lege dann eine Ladungsmarke auf den Schattenaltar. Altar's Light=Entferne eine Artefakt oder eine Verzauberung deiner Wahl ganz aus dem Spiel. Alter Reality=Veraendere den Text einer bleibenden Karte oder eines Zauberspruchs deiner Wahl, indem du im Text alle Vorkommen einer Farbe (eines Farbwortes) mit einer anderen Farbe ersetzt. (Dieser Effekt endet nicht am Ende des Zuges.) Rueckblende o1oU (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Aluren=Jeder Spieler kann Kreaturenkarten mit Gesamtspruchkosten von 3 oder weniger sprechen, wann immer er ein Spontanzauber sprechen koennte und ohne die Spruchkosten zu bezahlen. Ambassador Laquatus={3}: Ein Spieler deiner Wahl legt die obersten drei Karten seiner Bibliothek auf seinen Friedhof. Ambassador Oak=Wenn der Eichen-Botschafter ins Spiel kommt, bringe einen 1/1 gruenen (Elf, Krieger)-Kreaturenspielstein ins Spiel. Amber Prison=Du kannst waehlen, ob Du das Bernsteingefaengnis waehrend Deiner Enttap-Phase enttappst oder nicht. 4, Tap: Tappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Solange das Bernsteingefaengnis getappt bleibt, enttappt auch diese bleibende Karte nicht waehrend der Enttap-Phase ihres Beherrschers. Ambush Commander=Waelder, die du kontrollierst, sind 1/1 gruene Elf-Kreaturen, die auch noch Laender sind. {1}{G}, opfere einen Elf: Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Ambush Party=Erstschlag Der Lauertrupp kann waehrend des Zuges, in dem er auf Deine Seite ins Spiel kommt, angreifen. Ambush=Alle blockenden Kreaturen erhalten Erstschlag bis zum Ende des Zuges. Amoeboid Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {T}: Eine Kreatur deiner Wahl erhaelt alle Kreaturentypen bis zum Ende des Zuges. {T}: Eine Kreatur deiner Wahl verliert alle Kreaturentypen bis zum Ende des Zuges. Amok=1, bestimme eine Karte aus Deiner Hand und wirf diese ab: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. Amphibious Kavu=Immer wenn der Amphibien-Kavu blaue und/oder schwarze Kreaturen blockt oder von solchen geblockt wird, erhaelt er +3/+3 bis zum Ende des Zuges. Amrou Scout={4}, {T}: Durchsuche deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 3 oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Amrou Seekers=Die Amrou-Sucher koennen nur von weissen und/oder Artefaktkreaturen geblockt werden. Amugaba=Fliegend o2oU, wirf eine Karte aus deiner Hand ab: Bringe Amugaba auf die Hand seines Besitzers zurueck. Amulet of Quoz=Entferne das Quozamulett vor dem Spiel aus Deiner Bibliothek, wenn nicht um Einsatz gespielt wird. 0, Tap: Opfere das Quozamulett. Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, verliert dieser Gegner das Spiel. Anderenfalls verlierst Du das Spiel. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Der Gegner kann eine weitere Karte seinem Einsatz hinzufuegen, um diesen Effekt zu neutralisieren. Amulet of Unmaking=5,Tap, entferne das Amulett der Aufhebung ganz aus dem Spiel: Entferne ein Artefakt, eine Kreatur oder ein Land Deiner Wahl ganz aus dem Spiel. Spiele diese Faehigkeit wie eine Hexerei. Ana Battlemage=Bonus {2}{U} und/oder {1}{B} Wenn der Ana-Kampfmagier ins Spiel kommt, wirft ein Spieler deiner Wahl drei Karten aus seiner Hand ab, falls die {2}{U}-Bonuskosten bezahlt wurden. Wenn der Ana-Kampfmagier ins Spiel kommt und falls die {1}{B}-Bonuskosten bezahlt wurden, tappe eine ungetappte Kreatur deiner Wahl, und diese Kreatur fuegt ihrem Beherrscher Schadenspunkte in Hoehe ihrer Staerke zu. Ana Disciple=oU, ocT: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. oB, ocT: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Ana Sanctuary=Falls du zu Beginn deines Versorgungssegments eine blaue oder ein schwarze bleibende Karte kontrollierst, erhaelt eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges. Falls du sowohl eine blaue als auch eine schwarze bleibende Karte kontrollierst, erhaelt diese Kreatur stattdessen +5/+5 bis zum Ende des Zuges. Anaba Ancestor=Tap: Ein Minotaurus Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Anaba Bodyguard=Erstschlag Anaba Shaman=R, Tap: Der Anaba-Schamane fuegt einer Kreatur oder einem Spieler 1 Schadenspunkt zu. Anaba Spirit Crafter=Alle Minotauren erhalten +1/+0. Anaconda=Sumpftarnung Anarchist=Wenn der Anarchist ins Spiel kommt, kannst du eine Hexereikarte deiner Wahl aus deinem Friedhof auf deine Hand bringen. Anarchy=Zerstoere alle weissen bleibenden Karten. Anavolver=Bonus o1oU und/oder oB Falls du die o1oU Bonuskosten bezahlt hast, kommt das Vela-Modulon mit zwei +1/+1-Marken ins Spiel und hat Flugfaehigkeit. Falls du die oB Bonuskosten bezahlt hast, kommt das Vela-Modulon mit einer +1/+1-Marke ins Spiel und hat Bezahle 3 Lebenspunkte: Regeneriere das Vela-Modulon." Ancestor's Chosen=Erstschlag Wenn der Ausgewaehlte der Ahnfrau ins Spiel kommt, erhaeltst du 1 Lebenspunkt fuer jede Karte in deinem Friedhof dazu. Ancestral Knowledge=Kumulative Versorgung -1 Wenn die Kenntnis der Ahnen ins Spiel kommt, schaue Dir die obersten zehn Karten Deiner Bibliothek an und entferne eine beliebige Anzahl davon ganz aus dem Spiel. Lege die uebrigen Karten in beliebiger Reihenfolge oben auf Deine Bibliothek. Mische Deine Bibliothek neu, wenn die Kenntnis der Ahnen das Spiel verlaesst. Ancestral Mask=Die verzauberte Kreatur erhaelt fuer jede andere Verzauberung im Spiel +2/+2. Ancestral Memories=Schau dir die obersten sieben Karten Deiner Bibliothek an. Nimm zwei dieser Karten auf Deine Hand und lege die uebrigen auf Deinen Friedhof. Ancestral Tribute=Fuer jede Karte in deinem Friedhof erhaeltst Du 2 Lebenspunkte dazu. Rueckblende o9oWoWoW (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Ancestral Vision=Die Vision der Ahnen ist blau. Aussetzen 4 {U} (Statt diese Karte aus deiner Hand zu spielen, bezahle {U}, entferne sie ganz aus dem Spiel und lege vier Zeitmarken auf sie. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Ein Spieler deiner Wahl zieht drei Karten. Ancient Amphitheater=Sowie das Uralte Amphitheater ins Spiel kommt, kannst du eine Riesenkarte aus deiner Hand offen vorzeigen. Falls du das nicht tust, kommt das Uralte Amphitheater getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R} oder {W}. Ancient Craving=Ziehe 3 Karten. Du verlierst 3 Lebenspunkte. Ancient Den=(Uralte Hoehle ist kein Zauberspruch.){T}: Erhoehe deinen Manavorrat um {W}. Ancient Grudge=Zerstoere ein Artefakt deiner Wahl. Rueckblende {G} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Ancient Kavu=o2: Der Uralte Kavu wird bis zum Ende des Zuges zu eine farblosen Kreatur. Ancient Ooze=Staerke und Widerstandskraft des Steinalten Schlammwesens sind jeweils gleich der gesamten umgewandelten Manakosten aller anderen Kreaturen, die du kontrollierst. Ancient Runes=Waehrend der Versorgungsphase eines Spielers fuegen ihm die Antiken Runen 1 Schadenspunkt fuer jedes Artefakt, das er kontrolliert, zu. Ancient Silverback=G: Regeneriere den Alten Silberruecken Ancient Spider=Erstschlag Die Uralte Spinne kann blocken, als ob sie Flugfaehigkeit haette. Ancient Spring=Die Alte Quelle kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {U}. {T}, opfere die Alte Quelle: Erhoehe Deinen Manavorrat um {W}{B}. Ancient Tomb={T}: Erhoehe Deinen Manavorrat um zwei farblose Mana. Das Grab der Ahnen fuegt Dir 2 Schadenspunkte zu. Andradite Leech=Schwarze Zaubersprueche, die Du spielst, kosten oB mehr. oB: Der Anthrazit-Egel erhaelt +1/+1 bis zum Ende des Zuges. Angel of Despair=Fliegend Wenn der Engel der Verzweiflung ins Spiel kommt, zerstoere eine bleibende Karte deiner Wahl. Angel of Fury=Fliegend Wenn der Zornige Engel aus dem Spiel auf Deinem Friedhof landet, kannst Du waehlen, ihn wieder in Deine Bibliothek zu mischen. Angel of Mercy=Fliegend Wenn der Engel der Gnade aus Deiner Hand ins Spiel kommt, erhaeltst Du 3 Lebenspunkte dazu. Angel of Retribution=Fliegend, Erstschlag Angel of Salvation=Aufblitzen, Einberufen Fliegend Wenn der Engel der Errettung ins Spiel kommt, verhindere die naechsten 5 Schadenspunkte, die in diesem Zug einer beliebigen Anzahl an Kreaturen und/oder Spielern deiner Wahl zugefuegt werden (du bestimmst die Aufteilung). Angelfire Crusader=oR: Der Feuerengel-Kreuzritter erhaelt +1/+0 bis zum Ende des Zuges. Angelic Benediction=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, kannst du eine Kreatur deiner Wahl tappen. Angelic Blessing=Eine Kreatur Deiner Wahl erhaelt +3/+3 und Flugfaehigkeit bis zum Ende des Zuges. Angelic Chorus=Immer wenn ein Kreatur unter deiner Kontrolle ins Spiel kommt, erhaeltst du soviele Lebenspunkte dazu, wie ihre Widerstandskraft betraegt. Angelic Curator=Fliegend, Schutz vor Artefakten Angelic Page=Fliegend Tap: Eine angreifende oder blockende Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Angelic Protector=Fliegend Wenn der Leuchtende Engel Ziel eines Zauberspruchs oder einer Faehigkeit ist, erhaelt er +0/+3 bis zum Ende des Zuges. Angelic Renewal=Wenn irgendeine Kreatur aus dem Spiel auf Deinem Friedhof landet, kannst Du die Himmlische Erneuerung begraben und diese Kreatur direkt ins Spiel bringen. Angelic Shield=Alle Kreaturen, die Du kontrollierst, erhalten +0/+1. Opfere den Schild der Engel: Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Angelic Wall=(Mauern koennen nicht angreifen.) Fliegend Angel's Feather=Immer wenn ein Spieler einen weissen Zauberspruch spielt, kannst du 1 Lebenspunkt dazu erhalten. Angel's Grace=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Du kannst in diesem Zug das Spiel nicht verlieren und deine Gegner koennen in diesem Zug das Spiel nicht gewinnen. Bis zum Ende des Zuges reduziert Schaden, der deine Lebenspunkte unter 1 reduzieren wuerde, sie stattdessen auf 1. Angel's Herald={2}{W}, {T}, opfere eine gruene Kreatur, eine weisse Kreatur und eine blaue Kreatur: Durchsuche deine Bibliothek nach einer Karte namens Himmlischer Erzengel und bringe sie ins Spiel. Mische danach deine Bibliothek. Angel's Mercy=Du erhaeltst 7 Lebenspunkte dazu. Angel's Trumpet=Kreaturen werden beim Angreifen nicht getappt. Tappe am Ende eines Zuges jedes Spielers alle ungetappten Kreaturen, die dieser Spieler kontrolliert und die nicht in diesem Zug angegriffen haben. Das Engelshorn fuegt dem Spieler 1 Schadenspunkt fuer jede so getappte Kreatur zu. Angelsong=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Anger=Eile Solange der aerger in deinem Friedhof ist und du ein Gebirge kontrollierst, haben Kreaturen, die du kontrollierst, Eile. An-Havva Constable=Der Konstabler von An-Havva hat Widerstandskraft 1 plus die Anzahl der gruenen Kreaturen im Spiel, egal wer sie beherrscht. An-Havva Inn=Du erhaeltst 1+* Lebenspunkte, wobei * die Anzahl an gruenen Kreaturen im Spiel ist, egal wer sie beherrscht. An-Havva Township=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Erhoehe Deinen Manavorrat um G. 2, Tap: Erhoehe Deinen Manavorrat um W. 2, Tap: Erhoehe Deinen Manavorrat um R. Animal Boneyard=Das verzauberte Land hat "ocT, opfere eine Kreatur: Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu." Animate Artifact=Artefaktverzauberung Das verzauberte Nicht-Kreatur-Artefakt wird zu einer Artefaktkreatur mit sowohl Staerke als auch Widerstandskraft in Hoehe der Spruchkosten des Artefakts. Es behaelt allerdings alle seine Originaleigenschaften. Animate Dead=Waehle eine Kreaturenkarte in einem der Friedhoefe, wenn Du die Belebung der Toten sprichst. Wenn die Belebung der Toten ins Spiel kommt, bringe diese Kreatur unter Deiner Kontrolle ins Spiel, und die Belebung der Toten wird zu einer Kreaturenverzauberung, die auf diese Kreatur zielt. Die verzauberte Kreatur erhaelt -1/-0. Wenn die Belebung der Toten das Spiel verlaesst, begrabe die Kreatur. Animate Wall=Kreaturenverzauberung Die verzauberte Kreatur kann angreifen, als waere sie keine Mauer. Ankh of Mishra=Immer wenn ein Land ins Spiel kommt, fuegt Mishras Ankh dem Beherrscher dieses Lands 2 Schadenspunkte zu. Annihilate=Zerstoere eine nichtschwarze Kreatur Deiner Wahl. Sie kann nicht regeneriert werden. Ziehe eine Karte. Annul=Neutralisiere einen Artefakt- oder Verzauberungs-Zauberspruch deiner Wahl. Anodet Lurker=Wenn das Schleichende Anodet aus dem Spiel auf einen Friedhof gelegt wird, erhaeltst du 3 Lebenspunkte dazu. Anoint=Rueckkauf 3 Verhindere bis zu 3 Schadenspunkte bei einer Kreatur. Ant Queen={1}{G}: Bringe einen 1/1 gruenen Insekt-Kreaturenspielstein ins Spiel. Antagonism=Waehrend der Abwurf-Phase jedes Spielers fuegt der Gegensatz ihm 2 Schadenspunkte zu, wenn nicht einem seiner Gegner in diesem Zug erfolgreich Schaden zugefuegt wurde. Anthem of Rakdos=Immer wenn eine Kreatur angreift, die du kontrollierst, erhaelt sie bis zum Ende des Zuges +2/+0, und die Hymne der Rakdos fuegt dir 1 Schadenspunkt zu. Versessenheit Solange du keine Karten auf deiner Hand hast, fuegen Quellen, die du kontrollierst und die einer Kreatur oder einem Spieler Schaden zufuegen wuerden, dieser Kreatur bzw. diesem Spieler stattdessen doppelt so viel Schadenspunkte zu. Anthroplasm=Die Menschenform kommt mit zwei +1/+1-Marken auf ihr ins Spiel. X, Tap: Entferne alle +1/+1-Marken von der Menschenform und lege dafuer X +1/+1-Marken auf sie. Antler Skulkin={2}: {2}: Eine weisse Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Beharrlichkeit. (Wenn sie aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Anurid Barkripper=Grenzwert Der Rindenreisser-Anurid erhaelt +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Anurid Brushhopper=Wirf zwei Karten aus deiner Hand ab: Entferne den Buschhuepfer-Anurid ganz aus dem Spiel. Bringe ihn am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck. Anurid Scavenger=Schutz vor Schwarz Opfere zu Beginn deines Versorgungs-segments den Umgrabenden Anurid, falls du nicht eine Karte aus deinem Friedhof unter deine Bibliothek legst. Anurid Swarmsnapper=Der Schwarmschnapper-Anurid kann blocken, als ob er Flugfaehigkeit haette. o1oG: Der Schwarmschnapper-Anurid kann in diesem Zug eine zusaetzliche Kreatur blocken. An-Zerrin Ruins=Waehle einen Kreaturentyp aus, wenn die Ruinen von An-Zerrin ins Spiel kommen. Die Kreaturen dieses Typs enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Apathy=Die verzauberte Kreatur enttappt nicht waehrend der Enttap-Phase ihres Beherrschers. Der Beherrscher der verzauberten Kreatur kann waehrend seiner Versorgungsphase eine zufaellig bestimmte Karte aus seiner Hand abwerfen, um die Kreatur zu enttappen. Apes of Rath=Wenn die Menschenaffen aus Rath angreifen, enttappen sie nicht waehrend Deiner naechsten Enttap-Phase. Aphetto Exterminator=Morph {3}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Aphettonischer Ausrotter aufgedeckt wird, erhaelt eine Kreatur deiner Wahl -3/-3 bis zum Ende des Zuges. Aphetto Runecaster=Immer wenn eine Kreatur aufgedeckt wird, kannst du eine Karte ziehen. Aphotic Wisps=Eine Kreatur deiner Wahl wird bis zum Ende des Zuges schwarz und verursacht Furcht. Ziehe eine Karte. Apocalypse Chime=2, Tap: Opfere die Glocke der Apokalypse, um alle Karten mit dem Heimatlaender-Zeichen zu begraben. Apocalypse=Entferne alle bleibenden Karten ganz aus dem Spiel. Wirf Deine Karten auf der Hand ab. Apothecary Initiate=Immer wenn ein Spieler einen weissen Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, erhaeltst du 1 Lebenspunkt dazu. Apprentice Necromancer=B, Tap, opfere den Geisterbeschwoerer-Lehrling: Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof ins Spiel. Diese Kreatur erhaelt Eile. Opfere sie am Ende des Zuges. Apprentice Sorcerer=Du kannst den Magiergesellen in Deinem Zug vor Deinem Angriff tappen, damit er einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zufuegt. Aquamoeba=Wirf eine Karte aus deiner Hand ab: Vertausche Staerke und Widerstandskraft der Aquamoebe bis zum Ende des Zuges. Aquamorph Entity=Sowie das Aquamorphe Etwas ins Spiel kommt oder aufgedeckt wird, bestimmst du, ob es 5/1 oder 1/5 wird. Morph {2}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Aquastrand Spider=Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {G}: Eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, kann in diesem Zug blocken, als ob sie Flugfaehigkeit haette. Aquitect's Will=Lege eine Flutmarke auf ein Land deiner Wahl. Dieses Land ist zusaetzlich zu seinen anderen Typen eine Insel, solange eine Flutmarke auf ihm liegt. Falls du ein Meervolk kontrollierst, ziehe eine Karte. Araba Mothrider=Fliegend Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Arachnoid=Der Arachnoide kann blocken, als ob er Flugfaehigkeit haette. Arashi, the Sky Asunder={X}{G}, {T}: Arashi, der Himmelsteiler fuegt einer fliegenden Kreatur deiner Wahl X Schadenspunkte zu. Blutzoll {X}{G}{G}, wirf Arashi aus deiner Hand ab: Arashi fuegt jeder fliegenden Kreatur X Schadenspunkte zu. Arbiter of Knollridge=Wachsamkeit Wenn der Schiedsmann vom Huegelruecken ins Spiel kommt, wird der Lebenspunktestand aller Spieler gleich dem hoechsten Lebenspunktestand aller Spieler. Arc Blade=Die Lichtbogen-Klinge fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Entferne die Lichtbogen-Klinge mit drei Zeitmarken ganz aus dem Spiel. Aussetzen 3 {2}{R} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{R} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Arc Lightning=Der Lichtbogen fuegt 3 Schadenspunkte zu, die Du beliebig auf Kreaturen und/oder Spieler Deiner Wahl verteilen kannst. Arcane Denial=Neutralisiere einen Zauberspruch Deiner Wahl. Der Urheber des Zauberspruchs darf bis zu zwei Karten zu Beginn der Versorgungsphase des naechsten Zuges ziehen. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Arcane Laboratory=Jeder Spieler kann pro Zug hoechstens einen Zauberspruch sprechen. Arcane Sanctum=Das Mysterioese Sanktum kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W}, {U} oder {B}. Arcane Spyglass={2}, {T}, opfere ein Land: Ziehe eine Karte und lege eine Ladungsmarke auf das Mysterioese Fernglas. Entferne drei Ladungsmarken vom Mysterioesen Fernglas: Ziehe eine Karte. Arcane Teachings=Die verzauberte Kreatur erhaelt +2/+2 und hat ocT: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu." Arcanis the Omnipotent={T}: Ziehe drei Karten. {2}{U}{U}: Bringe Arcanis den Allgewaltigen auf die Hand seines Besitzers zurueck. Arcanum Wings=Kreaturenverzauberung Die verzauberte Kreatur hat Flugfaehigkeit. Aurentausch {2}{U} ({2}{U}: Tausche diese Aura mit einer Aurakarte von deiner Hand aus.) Arcbound Bruiser=Bausteine 3 (Diese Karte kommt mit drei +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Crusher=Verursacht Trampelschaden Immer wenn ein anderes Artefakt ins Spiel kommt, lege eine +1/+1-Marke auf den Lichtbogen-Schlaeger. Bausteine 1 (Diese Karte kommt mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Fiend=Verursacht Furcht Du kannst zu Beginn deines Versorgungssegments eine +1/+1-Marke von einer Kreatur deiner Wahl auf den Lichtbogen-Unhold legen. Bausteine 3 (Diese Karte kommt mit drei +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Hybrid=Eile Bausteine 2 (Diese Karte kommt mit zwei +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Lancer=Erstschlag Bausteine 4 (Diese Karte kommt mit vier +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Overseer=Lege zu Beginn deines Versorgungssegments eine +1/+1-Marke auf jede Kreatur mit Bausteinen, die du kontrollierst. Bausteine 6 (Diese Karte kommt mit sechs +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Ravager=Opfere ein Artefakt: Lege eine +1/+1-Marke auf den Lichtbogen-Verwuester. Bausteine 1 (Diese Karte kommt mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Reclaimer=Entferne eine +1/+1-Marke vom Lichtbogen-Verwerter: Lege eine Artefaktkarte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. Bausteine 2 (Diese Karte kommt mit zwei +1/+1-Marken ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Slith=Immer wenn der Lichtbogen-Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. Bausteine 1 (Diese Karte kommt mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Stinger=Fliegend Bausteine 1 (Diese Karte kommt mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Wanderer=Bausteine Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Arcbound Worker=Bausteine 1 (Diese Karte kommt mit einer +1/+1-Marke ins Spiel. Wenn sie auf einen Friedhof gelegt wird, kannst du ihre +1/+1-Marken auf eine Artefaktkreatur deiner Wahl legen.) Archaeological Dig={T}: Erhoehe deinen Manavorrat um {1}. {T}, opfere die Archaeologische Ausgrabung: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Archangel=Fliegend Archdemon of Unx=Fliegend, verursacht Trampelschaden Opfere zu Beginn deines Versorgungssegments eine Nicht-Zombiekreatur und bringe dann einen 2/2 schwarzen Zombie-Kreaturenspielstein ins Spiel. Archery Training=Zu Beginn Deines Versorgungssegments kannst Du eine Pfeilmarke auf das Fernkampftraining legen. Die verzauberte Kreatur erhaelt Tap: Diese Kreatur fuegt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist. Archive Trap=Falls ein Gegner in diesem Zug seine Bibliothek durchsucht hat, kannst du {0} bezahlen, anstatt die Manakosten der Archiv-Falle zu bezahlen. Ein Gegner deiner Wahl legt die obersten dreizehn Karten seiner Bibliothek auf seinen Friedhof. Archivist=Tap: Ziehe eine Karte. Archmage Ascension=Zu Beginn jedes Endsegments kannst du eine Quest-Marke auf den Aufstieg des Erzmagiers legen, falls du in diesem Zug zwei oder mehr Karten gezogen hast. Solange auf dem Aufstieg des Erzmagiers sechs oder mehr Quest-Marken liegen, kannst du jedes Mal, falls du eine Karte ziehen wuerdest, stattdessen deine Bibliothek nach einer Karte durchsuchen, diese Karte auf die Hand nehmen und dann deine Bibliothek mischen. Archon of Justice=Fliegend Wenn der Archon der Gerechtigkeit aus dem Spiel auf einen Friedhof gelegt wird, entferne eine bleibende Karte deiner Wahl ganz aus dem Spiel. Arc-Slogger={R}, Entferne die obersten zehn Karten deiner Bibliothek ganz aus dem Spiel: Der Lichtbogen-Slogger fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Arctic Flats=Das Arktische Flachland kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Arctic Foxes=Wenn der verteidigende Spieler verschneite Laender beherrscht, kann keine Kreatur zum Blocken der Polarfuechse benutzt werden. Arctic Merfolk=Bonus Bringe eine Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck. (Du kannst zusaetzlich eine Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueckbringen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt das Arktische Meervolk mit einer +1/+1-Marke ins Spiel. Arctic Nishoba=Verursacht Trampelschaden Kumulative Versorgung {G} oder {W} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Wenn der Arktische Nishoba aus dem Spiel auf einen Friedhof gelegt wird, erhaeltst du 2 Lebenspunkte fuer jede Altersmarke auf ihm dazu. Arctic Wolves=Kumulative Versorgung-2 Ziehe eine Karte, wenn die Polarwoelfe ins Spiel kommen. Arcum Dagsson={T}: Der Beherrscher einer Artefaktkreatur deiner Wahl opfert sie. Dieser Spieler kann seine Bibliothek nach einer Artefaktkarte, die keine Kreatur ist, durchsuchen, diese ins Spiel bringen und dann seine Bibliothek mischen. Arcum's Sleigh=2, Tap: Eine Kreatur Deiner Wahl kann in diesem Zug angreifen, ohne getappt zu werden. Du kannst diese Faehigkeit nicht benutzen, wenn der verteidigende Spieler keine verschneiten Laender beherrscht. Arcum's Weathervane=2, Tap: Ein verschneites Land Deiner Wahl wird zu einem nichtverschneiten Land desselben Typs. Markiere dieses Land mit einer Spielmarke. 2, Tap: Ein nichtverschneites Land Deiner Wahl wird zu einem verschneiten Land desselben Typs. Markiere dieses Land mit einer Spielmarke. Arcum's Whistle=3, Tap: Eine Nichtmauerkreatur Deiner Wahl muss angreifen. Zerstoere diese Kreatur am Ende des Zuges, wenn sie nicht angreifen konnte. Benutze diese Faehigkeit nur waehrend des Zuges ihres Beherrschers vor dem Angriff. Der Beherrscher der Kreatur kann X bezahlen, um diesen Effekt zu neutralisieren, wobei X die Beschwoerungskosten dieser Kreatur sind. Arcums Pfeife hat keinen Effekt auf Kreaturen, die erst in diesem Zug unter die Kontrolle ihres Beherrschers gekommen sind. Ardent Militia=Die Heissbluetige Miliz wird beim Angreifen nicht getappt. Ardent Soldier=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.) Der Heissbluetige Soldat wird beim Angreifen nicht getappt. Wenn Du die Bonuskosten bezahlt hast, kommt der Heissbluetige Soldat mit einer +1/+1-Marke ins Spiel. Arena={3}, {T}: Tappe eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur der Wahl eines Gegners, die er kontrolliert. Jede dieser Kreaturen fuegt der anderen Schadenspunkte in Hoehe ihrer Staerke zu. Arenson's Aura=W: Opfere eine Verzauberung, um eine Verzauberung Deiner Wahl zu zerstoeren. 3UU: Neutralisiere eine Verzauberung Deiner Wahl. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Argivian Find=Bringe eine Artefaktkarte oder eine Verzauberungskarte Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Argivian Restoration=Bringe eine Artefaktkarte Deiner Wahl aus Deinem Friedhof direkt ins Spiel. Argothian Elder=Tap: Enttappe zwei Laender Deiner Wahl. Argothian Enchantress=Die Argothische Zauberin kann nicht viel von Zauberspruechen oder Faehigkeiten sein. Immer wenn Du erfolgreich eine Verzauberung sprichst, ziehe eine Karte. Argothian Swine=Verursacht Trampelschaden Argothian Wurm=Verursacht Trampelschaden Wenn der Argothische Wurm ins Spiel kommt, kann jeder Spieler ein Land opfern, um den Argothischen Wurm oben auf die Bibliothek seines Besitzers zu legen. Arid Mesa={T}, bezahle 1 Lebenspunkt, opfere den Wasserarmen Tafelberg: Durchsuche deine Bibliothek nach einem Gebirge oder einer Ebene und bringe die Karte ins Spiel. Mische danach deine Bibliothek. Ark of Blight={3}, {T}, opfere die Lade der Faeulnis: Zerstoere ein Land deiner Wahl. Armadillo Cloak=Die verzauberte Kreatur erhaelt +2/+2 und verursacht Trampelschaden.Immer wenn die verzauberte Kreatur Schaden zufuegt, erhaeltst Du soviele Lebenspunkte dazu. Armageddon Clock=Lege waehrend Deiner Versorgungsphase eine Schicksalsmarke auf die Uhr. Am Ende Deiner Versorgungsphase fuegt die Armageddon-Uhr jedem Spieler X Schadenspunkte zu, wobei X die Anzahl der Schicksalsmarken auf der Uhr ist. Waehrend jeder Versorgungsphase koennen alle Spieler 4 bezahlen, um eine Schicksalsmarke von der Uhr zu entfernen. Armageddon=Zerstoere alle Laender. Armament Master=Andere Kor-Kreaturen, die du kontrollierst, erhalten fuer jede an den Ruestmeister angelegte Ausruestung +2/+2. Armed Response=Bewaffnete Antwort fuegt einer angreifenden Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl der Ausruestungen, die du kontrollierst, zu. Armistice=3WW: Du ziehst eine Karte, und ein Gegner Deiner Wahl erhaelt 3 Lebenspunkte dazu. Armor of Faith=Die verzauberte Kreatur erhaelt +1/+1. W: Die von der Ruestung des Glaubens verzauberte Kreatur erhaelt +0/+1 bis zum Ende des Zuges. Armor of Thorns=Du kannst den Dornenpanzer auch als Spontanzauber spielen. Wenn Du dies tust, begrabe ihn am Ende des Zuges. Sprich diesen Zauberspruch nur auf eine nicht-schwarze Kreatur. Die verzauberte Kreatur erhaelt +2/+2. Armor Sliver=Alle Remasuris erhalten "2: +0/+1 bis zum Ende des Zuges. Armored Ascension=Kreaturenverzauberung Die verzauberte Kreatur erhaelt fuer jede Ebene, die du kontrollierst, +1/+1 und hat Flugfaehigkeit. Armored Galleon=Die Gepanzerte Galleone kann nur angreifen, wenn der verteidigende Spieler Inseln im Spiel hat. Armored Griffin=Fliegend Der Gepanzerte Greif wird beim Angreifen nicht getappt. Armored Guardian={1}{W}{W}: Bestimme eine Farbe. Eine Kreatur Deiner Wahl, die Du kontrollierst, erhaelt Schutz vor dieser Farbe bis zum Ende des Zuges. {1}{U}{U}: Der Gepanzerte Waecher istbis zum Ende des Zuges verhuellt. Armored Pegasus=Fliegend Armorer Guildmage=B, Tap: Eine Kreatur Deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. G, Tap: Eine Kreatur Deiner Wahl erhaelt +0/+1 bis zum Ende des Zuges. Arms Dealer=1R, opfere einen Goblin: Der Waffenhaendler fuegt einer Kreatur Deiner Wahl 4 Schadenspunkte zu. Army Ants={T}, opfere ein Land: Zerstre ein Land Deiner Wahl. Arnjlot's Ascent=Kumulative Versorgung: U 1: Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges Flugfaehigkeit. Arrest=Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Faehigkeiten koennen nicht gespielt werden. Arrogant Vampire=Fliegend Arrogant Wurm=Verursacht Trampelschaden Wahnsinn o2oG (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Arrow Volley Trap=Falls vier oder mehr Kreaturen angreifen, kannst du {1}{W} bezahlen, anstatt die Manakosten der Pfeilhagel-Falle zu bezahlen. Die Pfeilhagel-Falle fuegt 5 Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an angreifenden Kreaturen deiner Wahl du bestimmst. Artifact Mutation=Zerstoere ein Artefakt Deiner Wahl. Es kann nicht regeneriert werden. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X die umgewandelten Manakosten des Artefakts sind. Artificer's Intuition={U}, wirf eine Artefaktkarte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Artefaktkarte mit umgewandelten Manakosten von 1 oder weniger, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Ascendant Evincar=Fliegend Andere schwarze Kreaturen erhalten +1/+1. Nichtschwarze Kreaturen erhalten -1/-1. Asha's Favor=Kreaturenverzauberung Die verzauberte Kreatur hat Flugfaehigkeit, Erstschlag und Wachsamkeit. Ashcoat Bear=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Ashen Firebeast={1}{R}: Die Aschfahle Feuerbestie fuegt allen nichtfliegenden Kreaturen 1 Schadenspunkt zu. Ashen Ghoul=Der Aschfahle Ghoul kann bereits in dem Zug angreifen, in dem er ins Spiel kommt. B: Bringe den Aschfahlen Ghoul wieder zurueck ins Spiel unter Deine Kontrolle. Benutze diese Eigenschaft nur am Ende Deiner Versorgungsphase, und nur, wenn mindestens drei Kreaturen ueber den Aschfahlen Ghoul auf dem Friedhof liegen. Ashen Monstrosity=Eile Die Aschfahle Monstrositaet greift in jedem Zug an, falls moeglich. Ashen Powder=Bringe eine Kreaturenkarte Deiner Wahl aus einem Friedhof eines Gegners unter Deiner Kontrolle ins Spiel. Ashenmoor Cohort=Die Kohorte aus Aschenmoor erhaelt +1/+1, solange du eine andere schwarze Kreatur kontrollierst. Ashenmoor Gouger=Der Aschenmoorgauner kann nicht blocken. Ashenmoor Liege=Andere schwarze Kreaturen, die du kontrollierst, erhalten +1/+1. Andere rote Kreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn der Vasall des Aschenmoors das Ziel eines Zauberspruchs oder einer Faehigkeit wird, den bzw. die ein Gegner kontrolliert, verliert dieser Spieler 4 Lebenspunkte. Ashen-Skin Zubera=Wenn der Bleichhaeutige Zubera aus dem Spiel auf einen Friedhof gelegt wird, wirft ein Gegner deiner Wahl fuer jeden in diesem Zug aus dem Spiel auf einen Friedhof gelegten Zubera eine Karte aus seiner Hand ab. Ashes of the Fallen=Bestimme einen Kreaturentyp, sowie Asche der Gefallenen ins Spiel kommt. Jede Kreaturenkarte auf deinem Friedhof hat den bestimmten Kreaturentyp zusaetzlich zu ihren anderen Typen. Ashling the Pilgrim={1}{R}: Lege eine +1/+1-Marke auf Ascheline die Pilgerin. Falls dies das dritte Mal ist, dass diese Faehigkeit in diesem Zug verrechnet wird, entferne alle +1/+1-Marken von Ascheline der Pilgerin, und sie fuegt allen Kreaturen und Spielern so viele Schadenspunkte zu. Ashling, the Extinguisher=Immer wenn Ascheline die Ausloescherin einem Spieler Kampfschaden zufuegt, bestimme eine Kreatur deiner Wahl, die dieser Spieler kontrolliert. Dieser Spieler opfert diese Kreatur. Ashling's Prerogative=Sowie Aschelines Vorrecht ins Spiel kommt, bestimme gerade oder ungerade. (Null zaehlt als gerade.) Alle Kreaturen, deren umgewandelte Manakosten dem bestimmten Merkmal entsprechen, haben Eile. Alle Kreaturen, deren umgewandelte Manakosten dem Merkmal nicht entsprechen, kommen getappt ins Spiel. Ashnod's Cylix=3, Tap: Ein Spieler Deiner Wahl schaut sich die obersten drei Karten seiner Bibliothek an und legt eine davon zurueck auf seine Bibliothek. Entferne die uebrigen zwei Karten aus dem Spiel. Asmira, Holy Avenger=Fliegend Lege am Ende eines Zuges fuer jede Kreatur, die in diesem Zug aus dem Spiel auf Deinem Friedhof gelandet ist, eine +1/+1 Marke auf Asmira, die heilige Raecherin. Aspect of Mongoose=Kreaturenverzauberung Die verzauberte Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Wenn Mungoblut in einen Friedhof gelegt wird, bringe Mungoblut auf die Hand seines Besitzers zurueck. Aspect of Wolf=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +X/+X, wobei X der halben Anzahl der Waelder, die Du kontrollierst, entspricht. Runde fuer die Staerke ab und fuer die Widerstandskraft auf. Assassinate=Zerstoere eine getappte Kreatur deiner Wahl. Assassin's Blade=Sprich den Dolch des Attentaeters nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Assault / Battery=Bringe einen 3/3 gruenen Elefantenspielstein ins Spiel. Assault // Battery=Misshandlung fuegt einer Kreatur oder einen Spieler Deiner Wahl zwei Schadenspunkte zu. Assault Zeppelid=Fliegend, verursacht Trampelschaden Assembly Hall=4, Tap: Zeige eine Kreaturenkarte auf Deiner Hand allen Spielern, durchsuche Deine Bibliothek nach einer Kopie dieser Karte und nimm sie auf Deine Hand. Mische danach Deine Bibliothek. Assembly-Worker={T}: Ein Montagearbeiter deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Assert Authority=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Neutralisiere einen Zauberspruch deiner Wahl. Falls dieser auf diese Weise neutralisiert wird, entferne ihn ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Astral Steel=Eine Kreatur deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Astrolabe={1}{T}: Opfere das Astrolabium, um Deinen Manavorrat um zwei Mana einer beliebigen Farbe zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Atalya, Samite Master=oX, ocT: Bestimme eines Verhindere die naechsten X Schadenspunkte, die einer Kreatur Deiner Wahl in diesem Zug zugefuegt werden; oder Du erhaeltst X Lebenspunkte dazu. Du kannst dabei nur weisses Mana ausgeben. Atog=Opfere ein Artefakt: Der Atog erhaelt +2/+2 bis zum Ende des Zuges. Atogatog=Opfere einen Atog: Der Atogatog erhaelt +X/+X bis zum Ende des Zuges, wobei X die Staerke des geopferten Atogs ist. Attrition=B, opfere eine Kreatur: Zerstoere eine nichtschwarze Kreatur Deiner Wahl. Attunement=Bringe den Einklang auf die Hand seines Besitzers zurueck: Ziehe drei Karten. Bestimme dann vier Karten aus Deiner Hand und wirf diese ab. Augur il-Vec=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Opfere den Augur il-Vec: Du erhaeltst 4 Lebenspunkte dazu. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Augur of Skulls={1}{B}: Regeneriere den Augur der Schaedel. Opfere den Augur der Schaedel: Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Augury Adept=Immer wenn der Meister der Wahrsagerei einem Spieler Kampfschaden zufuegt, zeige die oberste Karte deiner Bibliothek offen vor und nimm sie auf deine Hand. Du erhaeltst Lebenspunkte in Hoehe ihrer umgewandelten Manakosten dazu. Auntie's Hovel=Sowie Tantchens Bruchbude ins Spiel kommt, kannst du eine Goblinkarte aus deiner Hand offen vorzeigen. Falls du das nicht tust, kommt Tantchens Bruchbude getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Auntie's Snitch=Tantchens Spitzel kann nicht blocken. Beutezug {1}{B} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Goblin oder einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Immer wenn ein Goblin oder ein Raeuber, den du kontrollierst, einem Spieler Kampfschaden zufuegt, kannst du Tantchens Spitzel auf deine Hand zurueckbringen, falls sich Tantchens Spitzel auf deinem Friedhof befindet. Aura Barbs=Jede Verzauberung fuegt ihrem Beherrscher 2 Schadenspunkte zu; dann fuegt jede Verzauberung, die eine Kreatur verzaubert, dieser Kreatur 2 Schadenspunkte zu. Aura Blast=Zerstoere eine Verzauberung deiner Wahl. Ziehe eine Karte. Aura Flux=Alle anderen Verzauberungen erhalten "Zahle waehrend Deiner Versorgungsphase 2 oder opfere diese Verzauberung. Aura Fracture=Opfere ein Land: Zerstoere eine Verzauberung Deiner Wahl. Aura Graft=Verschiebe eine Verzauberung deiner Wahl, die eine bleibende Karte verzaubert, auf eine andere bleibende Karte, die sie verzaubern kann. uebernimm die Kontrolle ueber diese Verzauberung. (Dieser Effekt endet nicht am Ende des Zuges.) Aura Mutation=Zerstoere eine Verzauberung Deiner Wahl. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X die umgewandelten Manakosten jener Verzauberung sind. Aura of Dominion={1}, tappe eine ungetappte Kreatur, die du kontrollierst: Enttappe die verzauberte Kreatur. Aura of Silence=Artefaktsprueche und Verzauberungssprueche kosten fuer einen Gegner Deiner Wahl zusaetzlich 2 Opfere die Aura des Schweigens: Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Aura Shards=Immer wenn eine Kreatur unter Deiner Kontrolle ins Spiel kommt, kannst Du ein Artefakt oder eine Verzauberung Deiner Wahl zerstoeren. Aura Thief=Fliegend Wenn der Aurenklauer aus dem Spiel auf den Friedhof gelegt wird, erhaeltst Du die Kontrolle ueber alle Verzauberungen. (Du kannst allerdings keine lokalen Verzauberungen umbewegen.) Auramancer=Du kannst eine Verzauberungskarte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen, wenn der Auraschoepfer ins Spiel kommt. Auramancer's Guise=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 fuer jede an sie angelegte Aura und hat Wachsamkeit. Auratog=Opfere eine Verzauberung: +2/+2 bis zum Ende des Zuges. Auratouched Mage=Wenn der Auraumwobene Magier ins Spiel kommt, durchsuche deine Bibliothek nach einer Aurakarte, die ihn verzaubern koennte. Ist der Auraumwobene Magier immer noch im Spiel, lege diese Aura an ihn an. Zeige sonst die Aurakarte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Auriok Bladewarden={T}: Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X der Staerke des Auriok-Klingenwarts entspricht. Auriok Champion=Schutz vor Schwarz und vor Rot Immer wenn eine andere Kreatur ins Spiel kommt, kannst du 1 Lebenspunkt dazuerhalten. Auriok Glaivemaster=Solange der Auriok-Glefenschwinger ausgeruestet ist, erhaelt er +1/+1 und Erstschlag. Auriok Salvagers={1}{W}: Bringe eine Artefaktkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof auf deine Hand zurueck. Auriok Siege Sled={1}: Eine Artefaktkreatur deiner Wahl blockt die Auriok-Belagerungsmaschine in diesem Zug, falls moeglich. {1}: Eine Artefaktkreatur deiner Wahl kann die Auriok-Belagerungsmaschine in diesem Zug nicht blocken. Auriok Steelshaper=Ausruestungskosten, die du bezahlst, kosten {1} weniger. Solange der Auriok-Stahlformer ausgeruestet ist, erhalten Soldaten und Ritter, die du kontrollierst, +1/+1. Auriok Transfixer={W}, {T}: Tappe ein Artefakt deiner Wahl. Auriok Windwalker=Fliegend {T}: Lege eine Ausruestung deiner Wahl, die du kontrollierst, an eine Kreatur deiner Wahl, die du kontrollierst, an. Aurochs Herd=Verursacht Trampelschaden Wenn die Auerochsenherde ins Spiel kommt, kannst du deine Bibliothek nach einer Auerochsenkarte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Immer wenn die Auerochsenherde angreift, erhaelt sie bis zum Ende des Zuges +1/+0 fuer jeden anderen angreifenden Auerochsen. Aurochs=Verursacht Trampelschaden Wenn der Auerochse angreift, erhaelt er +1/+0 fuer jeden weiteren Auerochsen, der angreift. Aurora Eidolon={W}, opfere das Morgenroete-Eidolon: Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Immer wenn du einen mehrfarbigen Zauberspruch spielst, kannst du das Morgenroete-Eidolon aus deinem Friedhof auf deine Hand zurueckbringen. Aurora Griffin=Fliegend oW: Die Farbe einer bleibenden Karte Deiner Wahl wird bis zum Ende des Zuges zu Weiss. Auspicious Ancestor=Wenn der Verheissungsvolle Vorfahr aus dem Spiel auf dem Friedhof landet, erhaeltst Du 3 Lebenspunkte dazu. 1: Erhalte 1 Lebenspunkt dazu. Benutze diese Faehigkeit nur, wenn ein weisser Zauberspruch erfolgreich gesprochen wurde und auch nur einmal pro Zauberspruch. Austere Command=Bestimme zwei Zerstoere alle Artefakte; oder zerstoere alle Verzauberungen; oder zerstoere alle Kreaturen mit umgewandelten Manakosten von 3 oder weniger; oder zerstoere alle Kreaturen mit umgewandelten Manakosten von 4 oder mehr. Autochthon Wurm=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Verursacht Trampelschaden Autumn Willow=Kann nicht Ziel von Zauberspruechen oder Soforteffekten sein. G: Ein Zielspieler kann in diesem Zug Sprueche und Soforteffekte auf Herbstweide sprechen. Autumn-Tail, Kitsune Sage={1}: Verschiebe eine Verzauberung deiner Wahl, die eine Kreatur verzaubert, auf eine andere Kreatur. Avalanche Riders=Echo Die Lawinenreiter leiden nicht unter Einsatzverzoegerung. Wenn die Lawinenreiter ins Spiel kommen, zerstoere ein Land Deiner Wahl. Avalanche=Zerstoere X verschneite Laender Deiner Wahl. Avarice Totem={5}: Tausche die Kontrolle ueber das Totem des Geizes und ueber eine bleibende Karte deiner Wahl, die kein Land ist, aus. Avatar of Discord=({B/R} kann entweder mit {B} oder mit {R} bezahlt werden.) Fliegend Wenn der Avatar des Missklangs ins Spiel kommt, opfere ihn, falls du nicht zwei Karten aus deiner Hand abwirfst. Avatar of Fury=Fliegend Wenn ein Gegner sieben oder mehr Laender kontrolliert, kostet der Avatar des Zorns 6 weniger beim Ausspielen. R: Der Avatar des Zorns erhaelt +1/+0 bis zum Ende des Zuges. Avatar of Hope=Fliegend Wenn Du 3 Lebenspunkte oder weniger hast, kostet der Avatar der Hoffnung 6 weniger beim Ausspielen. Der Avatar der Hoffnung kann eine beliebige Anzahl an Kreaturen blocken. Avatar of Might=Verursacht Trampelschaden Wenn ein Gegner mindestens vier Kreaturen mehr als Du kontrollierst, kostet der Avatar der Macht 6 weniger beim Ausspielen Avatar of Will=Fliegend Wenn ein Gegner keine Karten auf der Hand hat, kostet der Avatar des Willens 6 weniger beim Ausspielen. Avatar of Woe=Falls sich in allen Friedhoefen zusammen insgesamt zehn oder mehr Kreaturenkarten befinden, kostet der Avatar des Leids beim Ausspielen {6} weniger. Verursacht Furcht {T}: Zerstoere eine Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Aven Archer=Fliegend o2oW, ocT: Der Avior-Bogenschuetze fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 2 Schadenspunkte zu. Aven Augur=Fliegend Opfere den Avior-Augur: Bringe bis zu zwei Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueck. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Aven Cloudchaser=Fliegend Wenn der Avior-Wolkenjaeger ins Spiel kommt, zerstoere eine Verzauberung deiner Wahl. Aven Envoy=Fliegend Aven Farseer=Fliegend Immer wenn eine Kreatur aufgedeckt wird, lege eine +1/+1-Marke auf den Avior-Weitblicker. Aven Fisher=Fliegend Wenn der Avior-Fischer aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Karte ziehen. Aven Flock=Fliegend {W}: Der Aviorschwarm erhaelt +0/+1 bis zum Ende des Zuges. Aven Fogbringer=Fliegend Bringe ein Land deiner Wahl auf die Hand seines Besitzers zurueck, wenn der Avior-Nebelbringer ins Spiel kommt. Aven Liberator=Fliegend Morph {3}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Avior-Befreier aufgedeckt wird, erhaelt eine Kreatur deiner Wahl, die du kontrollierst, bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Aven Mindcensor=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Falls ein Gegner eine Bibliothek durchsuchen wuerde, durchsucht er stattdessen die obersten vier Karten dieser Bibliothek. Aven Redeemer=Fliegend {T}: Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Aven Riftwatcher=Fliegend Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn der Avior-Rissbeobachter ins Spiel kommt oder es verlaesst, erhaeltst du 2 Lebenspunkte dazu. Aven Shrine=Immer wenn ein Spieler einen Zauberspruch ausspielt, erhaelt er X Lebenspunkte dazu, wobei X die Anzahl an Karten mit dem gleichen Namen wie dieser Zauberspruch in allen Friedhoefen ist. Aven Smokeweaver=Fliegend, Schutz vor Rot Aven Squire=Fliegend, Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Aven Trailblazer=Fliegend Domaene - Die Widerstandskraft des Avior-Pioniers ist gleich der Anzahl an Standardlandtypen unter den Laendern, die du kontrollierst. Aven Trooper=Fliegend o2oW, wirf eine Karte aus deiner Hand ab: Der Avior-Stosstrupp erhaelt +1/+2 bis zum Ende des Zuges. Aven Warcraft=Kreaturen, die du kontrollierst, erhalten +0/+2 bis zum Ende des Zuges. Grenzwert Kreaturen, die du kontrollierst, erhalten zusaetzlich bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Aven Warhawk=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Vogel- und/oder Soldatenkarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) Fliegend Aven Windreader=Fliegend o1oU: Ein Spieler deiner Wahl zeigt die oberste Karte seiner Bibliothek offen vor. Avenging Angel=Fliegend Wenn der Racheengel aus dem Spiel auf dem Friedhof landet, kannst Du ihn wieder oben auf die Bibliothek seines Besitzers legen. Avenging Druid=Wenn der Raechende Druide einem Gegner Schaden zufuegt, kannst du Karten von deiner Bibliothek aufdecken, bis du eine Landkarte aufdeckst. Bringe das Land direkt ins Spiel und lege alle anderen aufgedeckten Karten auf deinen Friedhof. Avian Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Fliegend Avizoa=Fliegend uebergehe Deine naechste Enttap-Phase: Die Avizoa erhaelt +2/+2 bis zum Ende des Zuges. Benutze diese Faehigkeit nur einmal pro Zug. Avoid Fate=Neutralisiere einen Spontanzauber oder eine Aura deiner Wahl, der bzw. die eine bleibende Karte, die du kontrollierst, als Ziel hat. Awakener Druid=Wenn der Erweckende Druide ins Spiel kommt, wird ein Wald deiner Wahl zu einer 4/5 gruenen Baumhirten-Kreatur, solange der Erweckende Druide im Spiel ist. Er ist immer noch ein Land. Awakening=Enttappe zu Beginn der Versorgungsphase eines Spielers alle Kreaturen und Laender. Awe Strike=Wenn eine Kreatur deiner Wahl das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte verhindert wurden. Awesome Presence=Die verzauberte Kreatur kann nicht geblockt werden, wenn der verteidigende Spieler nicht zusaetzlich 3 fuer jede Kreatur bezahlt, die zum Blocken der verzauberten Kreatur deklariert wird. Aysen Abbey=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Erhoehe Deinen Manavorrat um W. 2, Tap: Erhoehe Deinen Manavorrat um U. 2, Tap: Erhoehe Deinen Manavorrat um G. Aysen Bureaucrats=Tap: Tappe eine Kreatur, deren Staerke nicht groesser als 2 ist. Aysen Crusader=Die Widerstandskraft und Staerke der Aysenischen Kreuzritter ist 2 plus die Anzahl der Helden, die Du beherrschst. Aysen Highway=Alle weissen Kreaturen erhalten die Faehigkeit Ebenentarnung. Ayumi, the Last Visitor=Legendaeres-Land-Tarnung Azami, Lady of Scrolls=Tappe einen ungetappten Zauberer, den du kontrollierst: Ziehe eine Karte. Azamuki, Treachery Incarnate=Entferne eine Ki-Marke von Azamuki, Inbegriff des Verrats: uebernimm bis zum Ende des Zuges die Kontrolle ueber eine Kreatur deiner Wahl. Azimaet Drake=Fliegend U: +1/+0 bis zum Ende des Zuges. Du kannst nicht mehr als U auf diese Art pro Zug ausgeben. Azorius AEthermage=Immer wenn eine bleibende Karte auf deine Hand zurueckgebracht wird, kannst du {1} bezahlen. Falls du dies tust, ziehe eine Karte. Azorius Chancery=Die Azorius-Kanzlei kommt getappt ins Spiel. Wenn die Azorius-Kanzlei ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {W}{U}. Azorius First-Wing=Fliegend, Schutz vor Verzauberungen Azorius Guildmage=({W/U} kann entweder mit {W} oder mit {U} bezahlt werden.) {2}{W}: Tappe eine Kreatur deiner Wahl. {2}{U}: Neutralisiere eine aktivierte Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Azorius Herald=Der Azorius-Herold ist unblockbar. Wenn der Azorius-Herold ins Spiel kommt, erhaeltst du 4 Lebenspunkte dazu. Wenn der Azorius-Herold ins Spiel kommt, opfere ihn, falls nicht {U} ausgegeben wurde, um ihn zu spielen. Azorius Ploy=Verhindere allen Kampfschaden, den eine Kreatur deiner Wahl in diesem Zug zufuegen wuerde. Verhindere allen Kampfschaden, der in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerde. Azorius Signet={1}, {T}: Erhoehe deinen Manavorrat um {W}{U}. Azure Drake=Fliegend Azusa, Lost but Seeking=Du darfst zwei zusaetzliche Laender waehrend jedes deiner Zuege ausspielen. Back to Basics=Nicht-Standardlaender enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Backlash=Tappe eine ungetappte Kreatur Deiner Wahl. Diese Kreatur fuegt ihrem Beherrscher Schaden in Hoehe ihrer Staerke zu. Bad Moon=Schwarze Kreaturen erhalten +1/+1. Bad River=Das Duesterwasser kommt getappt ins Spiel. Tap, opfere das Duesterwasser: Durchsuche Deine Bibliothek nach einer Inselkarte oder Sumpfkarte. Bringe dieses Land ins Spiel. Mische Deine Bibliothek danach neu. Badlands={T}: Erhoehe Deinen Manavorrat um {R} oder {B}. Diese Karte zaehlt als Gebirge und als Sumpf und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Baki's Curse=Bakis Fluch fuegt jeder Kreatur 2 Schadenspunkte fuer jede Verzauberung zu, die auf der Kreatur liegt. Baku Altar=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Baku-Altar legen. {2}, {T}. Entferne eine Ki-Marke vom Baku-Altar: Bringe einen 1/1 farblosen Geist-Spielstein ins Spiel. Bala Ged Thief=Immer wenn der Dieb aus Bala Ged oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, zeigt ein Spieler deiner Wahl so viele Karten aus seiner Hand offen vor, wie du Verbuendete kontrollierst. Du bestimmst eine davon. Dieser Spieler wirft diese Karte aus seiner Hand ab. Balance of Power=Wenn Du weniger Karten als Dein Gegner auf der Hand hast, ziehe soviele Karten, bis ihr die gleiche Anzahl an Karten auf der Hand habt. Balancing Act=Jeder Spieler bestimmt eine Anzahl an bleibenden Karten, die er kontrolliert, in Hoehe der Anzahl an bleibenden Karten, die der Spieler, der die wenigsten bleibenden Karten kontrolliert, kontrolliert, und opfert dann den Rest. Jeder Spieler wirft nach demselben Schema Karten aus seiner Hand ab. Balduvian Conjurer=Tap: Ein verschneites Land Deiner Wahl wird bis zum Ende des Zuges zu einer 2/2 Kreatur. Das Land zaehlt weiter als Land, kann aber nicht fuer Mana getappt werden, wenn es in diesem Zug auf einer Seite ins Spiel gekommen ist. Balduvian Dead=2R: Entferne eine Beschwoerungskarte Deiner Wahl aus Deinem Friedhof, um einen Leichen-Spielstein ins Spiel zu bringen. Behandle diesen Spielstein wie eine 3/1 schwarz-rote Kreatur, die in dem Zug angreifen kann, in dem sie ins Spiel kommt. Begrabe den Leichen-Spielstein am Ende des Zuges. Balduvian Fallen=Kumulative Versorgung {1} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Immer wenn die kumulative Versorgung der Balduvianischen Gefallenen bezahlt wird, erhalten sie fuer jedes {B} oder {R}, das auf diese Weise bezahlt wurde, +1/+0 bis zum Ende des Zuges. Balduvian Frostwaker={U}, {T}: Ein verschneites Land deiner Wahl wird zu einer 2/2 blauen Elementarkreatur mit Flugfaehigkeit. Es ist immer noch ein Land. Balduvian Horde=Wenn die Balduvianische Horde ins Spiel kommt, wirf eine zufaellige Karte aus Deiner Hand ab oder begrabe die Balduvianische Horde. Balduvian Hydra=Lege X +1/+0-Marken auf die Balduvianische Hydra, wenn sie ins Spiel kommt. 0: Entferne eine +1/+0-Marke von der Hydra, um 1 Schadenspunkt an der Balduvianischen Hydra zu verhindern. RRR: Lege eine +1/+0-Marke auf die Balduvianische Hydra. Benutze diese Eigenschaft nur waehrend Deiner Versorgungsphase. Balduvian Rage=Eine angreifende Kreatur deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Ziehe zu Beginn des Versorgungssegments des naechsten Zuges eine Karte. Balduvian Shaman=Tap: aendere den Text einer weissen Zielverzauberung, die Du beherrschst und die bislang keine kumulative Versorgung hatte, indem Du immer, wenn eine bestimmte Farbe vorkommt, diese durch eine andere Farbe Deiner Wahl ersetzt. aendere zum Beispiel "Neutralisiert blaue Zaubersprueche zu "Neutralisiert schwarze Zaubersprueche. Der Balduvianische Schamane kann keine Manasymbole veraendern. Die Verzauberung benoetigt jetzt eine kumulative Versrogung:1. Balduvian Trading Post=Opfere ein ungetapptes Gebirge, wenn der Balduvianische Handelsposten ins Spiel kommt, oder begrabe den Balduvianischen Handelsposten. Tap: Erhoehe Deinen Manavorrat um 1R. 1, Tap: Der Balduvianische Handelsposten fuegt einer angreifenden Kreatur Deiner Wahl 1 Schadenspunkt zu. Balduvian Warlord={T}: Entferne eine blockende Kreatur deiner Wahl aus dem Kampf. Kreaturen, die von ihr und keiner anderen Kreatur sonst geblockt wurden, gelten jetzt nicht mehr als geblockt. Dann blockt sie eine angreifende Kreatur, die du bestimmst. Spiele diese Faehigkeit nur waehrend des Blocker-deklarieren-Segments. Balduvian War-Makers=Raserei: 1 Die Balduvianischen Kaempfer koennen in dem Zug angreifen, in dem sie auf Deiner Seite ins Spiel kommen. Balefire Liege=Andere rote Kreaturen, die du kontrollierst, erhalten +1/+1. Andere weisse Kreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn du einen roten Zauber spielst, fuegt der Vasall des Unheilfeuers einem Spieler deiner Wahl 3 Schadenspunkte zu. Immer wenn du einen weissen Zauberspruch spielst, erhaeltst du 3 Lebenspunkte dazu. Baleful Stare=Schaue Dir die Karten auf der Hand Deines Gegners an. Ziehe fuer jedes Gebirge und jede rote Karte, die sich dort befindet, eine Karte (von Deiner Bibliothek). Ball Lightning=Verursacht Trampelschaden (Falls diese Kreatur ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler oder Planeswalker zufuegen lassen.) Eile (Diese Kreatur kann angreifen und {T}, sobald sie unter deine Kontrolle kommt.) Opfere zu Beginn des Endsegments den Kugelblitz. Ballista Squad=XW,Tap: Die Ballistaeinheit fuegt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu. Balloon Peddler=U, Tap, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Ballynock Cohort=Erstschlag Die Kohorte aus Ballynock erhaelt +1/+1, solange du eine andere weisse Kreatur kontrollierst. Ballynock Trapper={T}: Tappe eine Kreatur deiner Wahl. Immer wenn du einen weissen Zauberspruch spielst, kannst du den Fallensteller aus Ballynock enttappen. Ballyrush Banneret=Kithkinzauber und Soldatenzauber, die du spielst, kosten beim Ausspielen {1} weniger. Baloth Cage Trap=Falls ein Gegner in diesem Zug mindestens ein Artefakt unter seine Kontrolle ins Spiel bekommen hat, kannst du {1}{G} bezahlen, anstatt die Manakosten der Balothkaefig-Falle zu bezahlen. Bringe einen 4/4 gruenen Bestien-Kreaturenspielstein ins Spiel. Baloth Woodcrasher=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Forstzertrampelnde Baloth +4/+4 und verusacht Trampelschaden bis zum Ende des Zuges. Balshan Beguiler=Immer wenn der Balshanische Taeuscher einem Spieler Kampfschaden zufuegt, zeigt dieser Spieler die obersten beiden Karten seiner Bibliothek offen vor. Bestimme eine dieser Karten und lege sie auf den Friedhof dieses Spielers. Balshan Collaborator=Fliegend oB: Der Balshanische Kollaborateur erhaelt +1/+1 bis zum Ende des Zuges. Balshan Griffin=Fliegend {1}{U}, wirf eine Karte aus deiner Hand ab: Bringe den Balshan-Greif auf die Hand ihres Besitzers zurueck. Balthor the Defiled=Alle Diener erhalten +1/+1. oBoBoB, entferne Balthor den Befleckten ganz aus dem Spiel: Jeder Spieler bringt alle schwarzen und alle roten Kreaturenkarten aus seinem Friedhof ins Spiel zurueck. Balthor the Stout=Alle Barbaren erhalten +1/+1. oR: Ein Barbar deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Bamboozle=Ein Spieler deiner Wahl zeigt die obersten vier Karten seiner Bibliothek offen vor. Bestimme zwei dieser Karten und lege sie auf den Friedhof dieses Spielers. Lege die restlichen Karten in beliebiger Reihenfolge oben auf seine Bibliothek zurueck. Bandage=Verhindere 1 Schadenspunkt bei einer Kreatur oder einem Spieler. Ziehe eine Karte. Bane of the Living=Morph {X}{B}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Bann alles Lebens aufgedeckt wird, erhalten alle Kreaturen -X/-X bis zum Ende des Zuges. Baneslayer Angel=Fliegend, Erstschlag, Lebensverknuepfung, Schutz vor Daemonen, Schutz vor Drachen Banewasp Affliction=Kreaturenverzauberung Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, verliert der Beherrscher der Kreatur Lebenspunkte in Hoehe ihrer Widerstandskraft. Banishing Knack=Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl {T}: Bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck." Banshee's Blade=Die ausgeruestete Kreatur erhaelt +1/+1 fuer jede Ladungsmarke auf der Klinge der Todesfee. Immer wenn die ausgeruestete Kreatur Kampfschaden zufuegt, lege eine Ladungsmarke auf diese Karte. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Bant Battlemage={G}, {T}: Eine Kreatur deiner Wahl verursacht bis zum Ende des Zuges Trampelschaden. {U}, {T}: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Bant Charm=Bestimme eines Zerstoere ein Artefakt deiner Wahl; oder lege eine Kreatur deiner Wahl unter die Bibliothek ihres Besitzers; oder neutralisiere einen Spontanzauber deiner Wahl. Bant Panorama={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere das Panorama von Bant: Durchsuche deine Bibliothek nach einem Standardwald, einer Standardebene oder einer Standardinsel und bringe das Land getappt ins Spiel. Mische danach deine Bibliothek. Barbarian Bully=Wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Barbarische Tyrann erhaelt +2/+2 bis zum Ende des Zuges, falls sich nicht ein Spieler vom Barbarischen Tyrannen 4 Schadenspunkte zufuegen laesst. Spiele diese Faehigkeit nur einmal pro Zug. Barbarian Guides=2R, Tap: Eine Deiner Kreaturen Deiner Wahl erhaelt eine Tarnungsfaehigkeit in einem verschneiten Gelaende Deiner Wahl bis zum Ende des Zuges. Bringe am Ende des Zuges die Kreatur zurueck auf die Hand ihres Besitzers. Barbarian Lunatic={2}{R}, opfere den Wahnsinnigen Barbar:Der Wahnsinnige Barbar fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Barbarian Outcast=Opfere den Ausgestossenen Barbaren, wenn du keine Suempfe kontrollierst. Barbarian Riftcutter={R}, opfere den Barbarischen Spaltenhauer: Zerstoere ein Land deiner Wahl. Barbarian Ring=ocT: Erhoehe deinen Manavorrat um oR. Der Barbaren-Kampfring fuegt dir 1 Schadenspunkt zu. Grenzwert oR, ocT, opfere den Barbaren-Kampfring: Der Barbaren-Kampfring fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Barbed Field=Das verzauberte Land hat Tap: Dieses Land fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Barbed Foliage=Immer, wenn eine Kreatur Dich angreift, verliert diese Flankenangriff bis zum Ende des Zuges. Immer, wenn eine nichtfliegende Kreatur Dich angreift, fuegt das Stachlige Laub dieser Kreatur 1 Schadenspunkt zu. Barbed Lightning=Bestimme eines Der Gezackte Blitz fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu; oder der Gezackte Blitz fuegt einem Spieler deiner Wahl 3 Schadenspunkte zu. Verflechtung {2} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Barbed Sextant=1, Tap: Opfere den Gezackten Sextanten, um Deinen Manavorrat um ein Mana einer beliebigen Farbe zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Barbed Shocker=Verursacht Trampelschaden, Eile Immer wenn der Zackenbewehrte Schocker einem Spieler Schaden zufuegt, wirft dieser Spieler alle Karten aus seiner Hand ab und zieht dann ebenso viele Karten. Barbed Sliver=Alle Remasuris erhalten 2: +1/+0 bis zum Ende des Zuges. Barbed Wire=Der Stacheldraht fuegt zu Beginn des Versorgungssegmentes jedes Spielers diesem Spieler 1 Schadenspunkt zu. 2: Verhindere den naechsten 1 Schadenspunkt, den der Stacheldraht in diesem Zug zufuegen wuerde. Barbed-Back Wurm=B: Eine gruene Kreatur Deiner Wahl, die den Stachelwurm blockt, erhaelt -1/-1 bis zum Ende des Zuges. Bargain=Dein Gegner zieht eine Karte. Du erhaeltst 7 Lebenspunkte dazu. Bargaining Table=X, Tap: Ziehe eine Karte. X ist hierbei die Anzahl der Karten auf der Hand eines Deiner Gegner. Barishi=Wenn Barishi aus dem Spiel auf dem Friedhof landet, entferne Barishi ganz aus dem Spiel und mische alle Kreaturenkarten aus Deinem Friedhof in Deine Bibliothek. Barkshell Blessing=Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Barktooth Warbeard=Legendaer Baron Sengir=Kann fliegen. Lege eine +2/+2-Spielmarke auf Baron Sengir, wenn eine Kreatur, die im gleichen Zug von Baron Sengir verletzt wurde, auf dem Friedhof landet. Barrel Down Sokenzan=Wegfegen Bringe eine beliebige Anzahl an Gebirgen, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Durch Sokenzan preschen fuegt einer Kreatur deiner Wahl Schadenspunkte in doppelter Hoehe der Anzahl der Gebirge, die auf diese Weise zurueckgebracht wurden, zu. Barreling Attack=Eine Kreatur Deiner Wahl erhaelt Trampeln bis zum Ende des Zuges. Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges fuer jede Kreatur, von der sie geblockt wird. Barren Glory=Falls du zu Beginn deines Versorgungssegments ausser dem oeden Ruhm keine bleibende Karten im Spiel und keine Karten auf der Hand hast, gewinnst du das Spiel. Barrenton Cragtreads=Der Klippenlaeufer aus Barrenton kann von roten Kreaturen nicht geblockt werden. Barrenton Medic={T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. Lege eine -1/-1-Marke auf den Sanitaeter aus Barrenton: Enttappe den Sanitaeter aus Barrenton. Barrin, Master Wizard=Barrin, der Meisterzauberer zaehlt als Zauberer. 2, opfere eine bleibende Karte: Bringe eine Kreatur Deiner Wahl zurueck auf die Hand ihres Besitzers. Barrin's Codex=Du kannst waehrend Deiner Versorgungsphase eine Seitenmarke auf Barrins Zauberbuch legen. 4, Tap, opfere Barrins Zauberbuch: Ziehe X Karten, wobei X gleich der Anzahl an Seitenmarken auf Barrins Zauberbuch ist. Barrin's Spite=Bestimme zwei Kreaturen Deiner Wahl, die ein Spieler kontrolliert. Dieser Spieler bestimmt eine davon und opfert sie. Bringe die andere auf die Hand ihres Besitzers zurueck. Barrin's Unmaking=Bringe eine bleibende Karte auf die Hand ihres Besitzers zurueck, wenn diese Karte eine Farbe hat, die gleich der haeufigsten Farbe aller bleibenden Karten ist. Dies gilt auch bei Gleichstand. Barrow Ghoul=Entferne waehrend Deiner Versorgungsphase die oberste Kreaturenkarte aus Deinem Friedhof ganz aus dem Spiel oder begrabe den Huegelghoul. Barter in Blood=Jeder Spieler opfert zwei Kreaturen. Baru, Fist of Krosa=Immer wenn ein Wald ins Spiel kommt, erhalten bis zum Ende des Zuges gruene Kreaturen, die du kontrollierst, +1/+1 und verursachen Trampelschaden. Erhabenheit Wirf eine andere Karte namens Baru, die Faust Krosas aus deiner Hand ab: Bringe einen X/X gruenen Wurmspielstein ins Spiel, wobei X gleich der Anzahl der Laender ist, die du kontrollierst. Basal Sliver=Alle Remasuris haben Opfere diese Kreatur: Erhoehe deinen Manavorrat um {B}{B}." Basalt Gargoyle=FliegendEcho {2}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) {R}: Die Basaltgargoyle erhaelt +0/+1 bis zum Ende des Zuges. Basalt Golem=Der Basaltgolem kann nicht von Artefaktkreaturen geblockt werden. Immer wenn der Basaltgolem von irgendeiner Kreatur geblockt wird, begrabe diese Kreatur am Ende des Kampfes und bringe einen Fels-Spielstein unter der Kontrolle des Beherrschers dieser Kreatur ins Spiel. Behandle diesen Spielstein wie eine 0/2 Artefaktkreatur, die als Mauer zaehlt. Basalt Monolith=Tap: Erhoehe Deinen Manavorrat um {3} farblose Mana. Spiele diese Eigenschaft wie einen Unterbrechungszauber. Der Basaltmonolith kann waehrend Deiner Enttap-Phase nicht normal enttappt werden. Das Enttappen zu jeder anderen Zeit kostet Dich {3}. Du kannst allerdings dafuer nicht das Mana verwenden, dass Du vom Monolithen bekommen hast. Bash to Bits=Zerstoere ein Artefakt deiner Wahl. Rueckblende o4oRoR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Basking Rootwalla=o1oG: Die Sonnenbadende Wurzel-eidechse erhaelt +2/+2 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Wahnsinn o0 (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Bathe in Light=Ausstrahlung Bestimme eine Farbe. Eine Kreatur deiner Wahl und alle anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, erhalten bis zum Ende des Zuges Schutz vor der bestimmten Farbe. Baton of Courage=Du kannst den Stab des Muts zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) Entferne eine Ladungsmarke vom Stab des Muts: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Baton of Morale={2}: Eine Kreatur Deiner Wahl erhaelt Buendnisfaehigkeit bis zum Ende des Zuges. Battered Golem=Der Zerbeulte Golem enttappt nicht waehrend deines Enttappsegments. Immer wenn ein Artefakt ins Spiel kommt, kannst du den Zerbeulten Golem enttappen. Battering Sliver=Alle Remasuris verursachen Trampelschaden. Battering Wurm=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) Kreaturen, die eine niedrigere Staerke als der Rammende Wurm haben, koennen ihn nicht blocken. Battle Cry=Enttappe alle weissen Kreaturen, die Du beherrschst. Jede Kreatur, die waehrend dieses Zuges blockt, erhaelt +0/+1 bis zum Ende des Zuges. Battle Frenzy=Alle gruenen Kreaturen, die Du beherrschst, erhalten +1/+1 bis zum Ende des Zuges. Alle nicht gruenen Kreaturen, die Du beherrschst, erhalten +1/+0 bis zum Ende des Zuges. Battle Mastery=Kreaturenverzauberung Die verzauberte Kreatur hat Doppelschlag. Battle of Wits=Falls du zu Beginn deines Versorgungssegments 200 oder mehr Karten in deiner Bibliothek hast, gewinnst du das Spiel. Battle Rampart=Tap: Eine Kreatur Deiner Wahl erhaelt Eile bis zum Ende des Zuges. Battle Screech=Bringe zwei 1/1 weisse Vogel-Spielsteine mit Flugfaehigkeit ins Spiel. Rueckblende Tappe drei ungetappte weisse Kreaturen, die du kontrollierst. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Battle Squadron=Fliegend Staerke und Widerstandskraft der Angriffsschwadron sind gleich der Anzahl der Kreaturen, die Du kontrollierst. Battle Strain=Immer wenn eine Kreatur blockt, fuegt Kampfstrapaze dem Beherrscher dieser Kreatur 1 Schadenspunkt zu. Battlefield Forge={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {R} oder {W}. Die Feldschmiede fuegt dir 1 Schadenspunkt zu. Battlefield Percher=Fliegend Der Schlachtfeld-Knochenvogel kann nur Kreaturen mit Flugfaehigkeit blocken. {1}{B}: Der Schlachtfeld-Knochenvogel erhaelt +1/+1 bis zum Ende des Zuges. Battlefield Scrounger=Grenzwert Lege drei Karten aus deinem Friedhof unter deine Bibliothek: Der Schlachtfeld-Pluenderer erhaelt +3/+3 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Battlegate Mimic=Immer wenn du einen Zauberspruch spielst, der sowohl rot als auch weiss ist, wird der Ausfalltor-Nachaeffer 4/2 und erhaelt Erstschlag (beides bis zum Ende des Zuges). Battlegrace Angel=Fliegend Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt sie bis zum Ende des Zuges Lebensverknuepfung. Battlegrowth=Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Battle-Mad Ronin=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Der Kampfversessene Ronin greift in jedem Zug an, wenn moeglich. Battletide Alchemist=Falls eine Schadensquelle einem Spieler Schaden zufuegen wuerde, kannst du X von diesen Schadenspunkten verhindern, wobei X gleich der Anzahl an Klerikern ist, die du kontrollierst Battlewand Oak=Immer wenn ein Wald unter deiner Kontrolle ins Spiel kommt, erhaelt der Kampfstab-Eichenkrieger bis zum Ende des Zuges +2/+2. Immer wenn du einen Baumhirten-Zauber spielst, erhaelt der Kampfstab-Eichenkrieger bis zum Ende des Zuges +2/+2. Battlewise Aven=Fliegend Grenzwert Der Kampferprobte Avior erhaelt +1/+1 und hat Erstschlag. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Batwing Brume=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde, falls {W} ausgegeben wurde, um den Fledermausnebel zu spielen. Jeder Spieler verliert 1 Lebenspunkt pro angreifender Kreatur, die er kontrolliert, falls {B} ausgegeben wurde, um den Fledermausnebel zu spielen. (Mache beides, falls {W}{B} ausgegeben wurde.) Bay Falcon=Fliegend Der Buchtfalke wird beim Angreifen nicht getappt. Bayou Dragonfly=Fliegend, Sumpftarnung Bayou={T}: Erhoehe Deinen Manavorrat um {B} oder {G}. Diese Karte zaehlt als Sumpf und als Wald und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Bazaar of Wonders=Wenn der Basar der Wunder ins Spiel kommt, entferne alle Karten in allen Friedhoefen aus dem Spiel. Immer, wenn ein Zauberspruch gespielt wird, wird dieser neutralisiert, falls eine Karte gleichen Namens im Spiel ist oder in einem der Friedhoefe liegt. Beacon Hawk=Fliegend Immer wenn der Signalfalke einem Spieler Kampfschaden zufuegt, kannst du eine Kreatur deiner Wahl enttappen. {W}: Der Signalfalke erhaelt +0/+1 bis zum Ende des Zuges. Beacon of Creation=Bringe fuer jeden Wald, den du kontrollierst, einen 1/1 gruenen Insektenspielstein ins Spiel. Mische den Leitstern der Schoepfung in die Bibliothek seines Besitzers. Beacon of Destiny={T}: Bestimme eine Schadensquelle. Wenn dir diese Quelle in diesem Zug das naechste Mal Schaden zufuegen wuerde, wird dieser Schaden stattdessen dem Leitstern des Schicksals zugefuegt. Beacon of Destruction=Der Leitstern der Zerstoerung fuegt einer Kreatur oder einem Spieler deiner Wahl 5 Schadenspunkte zu. Mische den Leitstern der Zerstoerung in die Bibliothek seines Besitzers. Beacon of Immortality=Verdopple die Lebenspunkte eines Spielers deiner Wahl. Mische den Leitstern der Unsterblichkeit in die Bibliothek seines Besitzers. Beacon of Tomorrows=Ein Spieler deiner Wahl erhaelt nach diesem Zug einen zusaetzlichen Zug. Mische den Leitstern des Morgigen in die Bibliothek seines Besitzers. Beacon of Unrest=Bringe eine Artefakt- oder Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Mische den Leitstern der Unruhe in die Bibliothek seines Besitzers. Bearscape=o1oG, entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Bringe einen 2/2 gruenen Baerenspielstein ins Spiel. Beast Attack=Bringe einen 4/4 gruenen Bestienspielstein ins Spiel. Rueckblende o2oGoGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Beast Hunt=Decke die obersten drei Karten deiner Bibliothek auf. Nimm alle Kreaturenkarten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten auf deinen Friedhof. Beast of Burden=Staerke und Widerstandskraft des Lastviehs sind gleich der Anzahl der Kreaturen im Spiel. Beast Walkers=G: Buendnisfaehigkeit bis zum Ende des Zuges. Beastmaster Ascension=Immer wenn eine Kreatur angreift, die du kontrollierst, kannst du eine Quest-Marke auf den Aufstieg des Baendigers legen. Solange auf dem Aufstieg des Baendigers sieben oder mehr Quest-Marken liegen, erhalten Kreaturen, die du kontrollierst, +5/+5. Beastmaster's Magemark=Kreaturenverzauberung Verzauberte Kreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn eine verzauberte Kreatur, die du kontrollierst, geblockt wird, erhaelt sie bis zum Ende des Zuges fuer jede Kreatur, von der sie geblockt wird, +1/+1. Beasts of Bogardan=Schutz vor Rot. Diese Kreatur erhaelt +1/+1 solange ein Gegner weisse Karten kontrolliert. Beckon Apparition=Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Bringe einen 1/1 weissen und schwarzen Geist-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Bedlam=Kreaturen koennen nicht blocken. Bee Sting=Der Hornissenstich fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Befoul=Zerstoere ein Land oder eine nichtschwarze Kreatur deiner Wahl. Eine Kreatur, die auf diese Art zerstoert wird, kann in diesem Zug nicht regeneriert . Behemoth's Herald={2}{G}, {T}, opfere eine rote Kreatur, eine gruene Kreatur und eine weisse Kreatur: Durchsuche deine Bibliothek nach einer Karte namens Goettervater und bringe sie ins Spiel. Mische danach deine Bibliothek. Belbe's Percher=Fliegend Belbes Knochenvogel kann nur Kreaturen mit Flugfaehigkeit blocken. Belfry Spirit=Fliegend Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Glockenstuhl-Geist ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, bringe zwei 1/1 schwarze Fledermausspielsteine mit Flugfaehigkeit ins Spiel. Belligerent Hatchling=Erstschlag Das Streitlustige Jungtier kommt mit vier -1/-1-Marken ins Spiel. Immer wenn du einen roten Zauberspruch spielst, entferne eine -1/-1-Marke vom Streitlustigen Jungtier. Immer wenn du einen weissen Zauberspruch spielst, entferne eine -1/-1-Marke vom Streitlustigen Jungtier. Bellowing Fiend=Fliegend Immer wenn der Schreiende Unhold einer Kreatur Schaden zufuegt, fuegt der Schreiende Unhold dem Beherrscher dieser Kreatur und Dir 3 Schadenspunkte zu. Belltower Sphinx=Fliegend Immer wenn eine Quelle der Glockenturm-Sphinx Schaden zufuegt, legt der Beherrscher dieser Quelle entsprechend viele Karten oben von seiner Bibliothek auf seinen Friedhof. Beloved Chaplain=Schutz vor Kreaturen Benalish Cavalry=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Benalish Commander=Staerke und Widerstandskraft des Benalischen Kommandanten sind gleich der Anzahl der Soldaten, die du kontrollierst. Aussetzen X {X}{W}{W}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Benalischen Kommandanten entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, bringe einen 1/1 weissen Soldatenspielstein ins Spiel. Benalish Emissary=Bonus o1oG (Du kannst zusaetzlich o1oG bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, zerstoere ein Land Deiner Wahl, wenn der Benalische Gesandte ins Spiel kommt. Benalish Heralds={3}{U},{T}: Ziehe eine Karte. Benalish Hero=Buendnisfaehigkeit Benalish Infantry=Buendnisfaehigkeit Benalish Knight=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Benalish Lancer=Bonus o2oW (Du kannst zusaetzlich o2oW bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt der Benalische Lanzentraeger mit zwei +1/+1-Marken ins Spiel und hat Erstschlag. Benalish Missionary={1}{W}{T}: Eine geblockte Kreatur Deiner Wahl fuegt in diesem Zug keinen Kampfschaden zu. Benalish Trapper={W},{T}: Tappe eine Kreatur deiner Wahl. Ben-Ben, Akki Hermit={T}: Ben-Ben, Akki-Einsiedler fuegt einer angreifenden Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl der ungetappten Gebirge, die du kontrollierst, zu. Bend or Break=Jeder Spieler teilt alle Laender, die er kontrolliert, auf zwei offene Stapel auf. Bei jedem Spieler bestimmt ein Gegner einen der Stapel. Zerstoere alle Laender in diesem Stapel. Tappe alle Laender im anderen Stapel. Benediction of Moons=Du erhaeltst fuer jeden Spieler 1 Lebenspunkt dazu. Spuk (Wenn dieser Zauber nach dem Verrechnen auf einen Friedhof gelegt wird, entferne ihn ganz aus dem Spiel, so dass er bei einer Kreatur deiner Wahl spukt.) Wenn die Kreatur, bei der der Segen der Monde spukt, auf einen Friedhof gelegt wird, erhaeltst du fuer jeden Spieler 1 Lebenspunkt dazu. Benevolent Ancestor=Verteidiger (Diese Kreatur kann nicht angreifen.) {T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. Benevolent Bodyguard=Opfere den Wohlwollenden Leibwaechter: Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Benevolent Unicorn=Immer wenn ein Zauberspruch einer Kreatur oder einem Spieler Schaden zuteilt, wird dieser Schaden um 1 reduziert. Benthic Behemoth=Inseltarnung Benthic Djinn=Inseltarnung Waehrend Deiner Versorgungsphase verlierst Du 2 Lebenspunkte. Benthic Explorers=Tap: Enttappe ein getapptes Land Deiner Wahl, das ein Gegner kontrolliert, um ein Mana eines Typs, den dieses Land produzieren kann, zu erhoehen. Benthicore=Wenn der Benthikor ins Spiel kommt, bringe zwei 1/1 blaue (Meervolk, Zauberer)-Kreaturspielsteine ins Spiel. Tappe zwei ungetappte Meervoelker, die du kontrollierst: Enttappe den Benthikor. Er ist bis zum Ende des Zuges verhuellt. (Er kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Bequeathal=Ziehe zwei Karten, wenn die verzauberte Kreatur auf dem Friedhof landet. Bereavement=Immer wenn eine gruene Kreatur aus dem Spiel auf dem Friedhof landet, bestimmt ihr Beherrscher eine Karte aus seiner Hand und wirft diese ab. Berserk Murlodont=Immer wenn eine Bestie geblockt wird, erhaelt sie fuer jede Kreatur, die sie blockt, +1/+1 bis zum Ende des Zuges. Berserkers of Blood Ridge=Der Berserker aus der Blutklamm greift in jedem Zug an, falls moeglich. Beseech the Queen=({2/B} kann mit zwei beliebigen Mana oder mit {B} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 6.) Durchsuche deine Bibliothek nach einer Karte, deren umgewandelte Manakosten hoechstens so hoch sind wie die Anzahl an Laendern, die du kontrollierst, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Bestial Fury=Nachdem der Kampfinstinkt ins Spiel gekommen ist, ziehe einmalig eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Wenn die verzauberte Kreatur geblockt wird, erhaelt sie +4/+0 und verursacht Trampelschaden bis zum Ende des Zuges. Betrayal of Flesh=Bestimme eines Zerstoere eine Kreatur deiner Wahl; oder bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel. Verflechtung Opfere drei Laender. (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Betrothed of Fire=Opfere eine ungetappte Kreatur: Die verzauberte Kreatur erhaelt +2/+0 bis zum Ende des Zuges. Opfere die verzauberte Kreatur: Alle Kreaturen, die Du kontrollierst, erhalten +2/+0 bis zum Ende des Zuges. Bewilder=Eine Kreatur deiner Wahl erhaelt -3/-0 bis zum Ende des Zuges. Ziehe eine Karte. Bifurcate=Durchsuche Deine Bibliothek nach einer Kopie einer Kreaturenkarte Deiner Wahl, die sich im Spiel befindet, und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Big Game Hunter=Wenn der Riesenwildjaeger ins Spiel kommt, zerstoere eine Kreatur deiner Wahl mit Staerke 4 oder hoeher. Sie kann nicht regeneriert werden. Wahnsinn {B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Bile Urchin=Opfere den Galligen Balg: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. Bind=Neutralisiere eine aktivierte Faehigkeit Deiner Wahl. (Manafaehigkeiten koennen nicht neutralisiert werden.) Ziehe eine Karte. Binding Agony=Fuer jeden Schadenspunkt, der der verzauberten Kreatur zugefuegt wird, fuegt der Mitgefuehlte Schmerz dem Beherrscher dieser Kreatur 1 Schadenspunkt zu. Binding Grasp=Zahle waehrend Deiner Versorgungsphase 1U oder begrabe die Requirierung. uebernimm die Kontrolle ueber die verzauberte Kreatur. Diese Kreatur erhaelt +0/+1. Biomantic Mastery=({G/U} kann entweder mit {G} oder mit {U} bezahlt werden.) Ziehe eine Karte fuer jede Kreatur, die ein Spieler deiner Wahl kontrolliert, und ziehe dann eine Karte fuer jede Kreatur, die ein anderer Spieler deiner Wahl kontrolliert. Bioplasm=Immer wenn das Bioplasma angreift, entferne die oberste Karte deiner Bibliothek ganz aus dem Spiel. Falls es eine Kreaturenkarte ist, erhaelt das Bioplasma +X/+Y bis zum Ende des Zuges, wobei X die Staerke und Y die Widerstandskraft der ganz aus dem Spiel entfernten Kreaturenkarte ist. (Ein * auf einer Karte, die sich nicht im Spiel befindet, ist 0.) Birds of Paradise=Fliegend {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Biting Tether=Kreaturenverzauberung Du kontrollierst die verzauberte Kreatur. Lege zu Beginn deines Versorgungssegments eine -1/-1-Marke auf die verzauberte Kreatur. Bitter Ordeal=Durchsuche die Bibliothek eines Spielers deiner Wahl nach einer Karte und entferne diese Karte ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Graebersturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jede bleibende Karte, die in diesem Zug auf einen Friedhof gelegt wurde. Du kannst neue Ziele fuer die Kopien bestimmen.) Bitterblossom=Zu Beginn deines Versorgungssegments verlierst du 1 Lebenspunkt und bringst einen 1/1 schwarzen (Feenwesen, Raeuber)-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Black Carriage=Verursacht Trampelschaden Enttappt nicht waehrend Deiner Enttap-Phase. 0: Opfere eine Kreatur, um die schwarze Kutsche zu enttappen. Du kannst diese Eigenschaft nur waehrend Deiner Versorgungsphase einsetzen. Black Knight=Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Schutz vor Weiss (Diese Kreatur kann von nichts Weissem geblockt oder als Ziel bestimmt werden, von ihm Schaden zugefuegt bekommen oder von ihm verzaubert werden.) Black Market=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, lege eine Ladungsmarke auf den Schwarzmarkt. Erhoehe zu Beginn Deiner ersten Hauptphase Deinen Manavorrat um B fuer jede Ladungsmarke auf dem Schwarzmarkt. Black Poplar Shaman={2}{B}: Regeneriere einen Baumhirten deiner Wahl. Black Scarab=Die verzauberte Kreatur erhaelt +2/+2, solange irgendeiner Deiner Gegner schwarze Karten beherrscht. Diese Kreatur kann nicht von schwarzen Kreaturen geblockt werden. Black Vise=Waehle einen Deiner Gegner. Hat dieser Gegner am Ende seiner Versorgungsphase mehr als vier Karten in der Hand, fuegt die Todespresse ihm fuer jede ueber vier hinausgehende Karte 1 Schadenspunkt zu. Black Ward=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Schutz vor Schwarz. Dieser Schutz zerstoert allerdings diese Verzauberung nicht. Blade of the Bloodchief=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf die ausgeruestete Kreatur. Falls die ausgeruestete Kreatur ein Vampir ist, lege stattdessen zwei +1/+1-Marken auf ihn. Ausruesten {1} Blade Sliver=Alle Remasuris erhalten +1/+0. Blademane Baku=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Klingenmaehnen-Baku legen. {1}. Entferne X Ki-Marken vom Klingenmaehnen-Baku: Fuer jede auf diese Weise entfernte Marke erhaelt der Klingenmaehnen-Baku +2/+0 bis zum Ende des Zuges. Blades of Velis Vel=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Bis zu zwei Kreaturen deiner Wahl erhalten bis zum Ende des Zuges +2/+0 und alle Kreaturentypen. Bladetusk Boar=Einschuechtern (Diese Kreatur kann ausser von Artefaktkreaturen und/oder Kreaturen, mit denen sie eine Farbe gemeinsam hat, nicht geblockt werden.) Bladewing the Risen=Fliegend Wenn Bladewing der Auferstandene ins Spiel kommt, kannst du eine Drachenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueckbringen. {B}{R}: Alle Drachen erhalten +1/+1 bis zum Ende des Zuges. Bladewing's Thrall=Bladewings Knecht hat Flugfaehigkeit, solange du einen Drachen kontrollierst. Wenn ein Drachen ins Spiel kommt, kannst du einen Bladewings Knecht aus deinem Friedhof ins Spiel zurueckbringen. Blanchwood Armor=Die verzauberte Kreatur erhaelt +X/+X, wobei X gleich der Anzahl an Waeldern ist, die Du kontrollierst. Blasted Landscape=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Umwandlung 2 Blaster Mage=R, Tap, wirf eine Karte aus Deiner Hand ab: Zerstoere eine Mauer Deiner Wahl. Blasting Station={T}, opfere eine Kreatur: Die Sprengstation fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Immer wenn eine Kreatur ins Spiel kommt, kannst du die Sprengstation enttappen. Blaze=Die Heisse Glut fuegt einem Spieler oder einer Kreatur Deiner Wahl X Schadenspunkte zu. Blazing Archon=Fliegend Kreaturen koennen dich nicht angreifen. Blazing Blade Askari=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) {2}: Der Askari der gluehenden Klinge wird bis zum Ende des Zuges farblos. Blazing Salvo=Die Flammensalve fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu, falls der Beherrscher dieser Kreatur nicht sich stattdessen von der Flammensalve 5 Schadenspunkte zufuegen laesst. Blazing Shoal=Du kannst eine rote Karte mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Leuchtenden Schwarms zu bezahlen. Eine Kreatur deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Blazing Specter=Fliegend, Eile (Die Kreatur kann in dem Zug, in dem sie unter Deine Kontrolle kommt, angreifen und Faehigkeiten anwenden, bei denen sie getappt wird.) Immer wenn das Leuchtschweif-Gespenst einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Blazing Torch=Die ausgeruestete Kreatur kann nicht von Vampiren und/oder Zombies geblockt werden. Die ausgeruestete Kreatur hat {T}, opfere die Lodernde Fackel: Die Lodernde Fackel fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu." Ausruesten {1} Blessed Breath=Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Arkane Kopplung {W} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Blessed Orator=Andere Kreaturen, die du kontrollierst, erhalten +0/+1. Blessed Reversal=Du erhaeltst fuer jede Kreatur, die Dich angreift, 3 Lebenspunkte dazu. Blessed Wind=Die Anzahl der Lebenspunkte eines Spielers Deiner Wahl betraegt 20. Blessed Wine=Du erhaeltst 1 Lebenspunkt dazu. Ziehe eine Karte zu Beginn des naechsten Zuges. Blessing of Leeches=Du kannst den Segen der Blutegel zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Du verlierst 1 Lebenspunkt zu Beginn deines Versorgungssegments. {0}: Regeneriere die verzauberte Kreatur. Blessing of the Nephilim=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+1 fuer jede ihrer Farben. Blight Sickle=Die ausgeruestete Kreatur erhaelt +1/+0 und hat Verdorren. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Ausruesten {2} Blighted Shaman=Tap, opfere eine Kreatur: Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Tap, opfere einen Sumpf: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Blightning=Der Fahlschlag fuegt einem Spieler deiner Wahl 3 Schadenspunkte zu. Dieser Spieler wirft zwei Karten aus seiner Hand ab. Blightsoil Druid={T}, bezahle 1 Lebenspunkt: Erhoehe deinen Manavorrat um {G}. Blightspeaker={T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. {4}, {T}: Durchsuche deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 3 oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Blind Creeper=Immer wenn ein Spieler einen Zauberspruch spielt, erhaelt der Blinde Kriecher -1/-1 bis zum Ende des Zuges. Blind Fury=Alle Kreaturen verlieren Trampeln bis zum Ende des Zuges. Verdopple jeglichen Kampfschaden, der Kreaturen in diesem Zug zugeteilt wird. Blind Hunter=Fliegend Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Blinde Jaeger ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, verliert ein Spieler deiner Wahl 2 Lebenspunkte, und du erhaeltst 2 Lebenspunkte dazu. Blind Seer=o1oU: Ein Zauberspruch oder eine bleibende Karte Deiner Wahl wechselt bis zum Ende des Zuges zu einer Farbe, die Du bestimmst. Blind with Anger=Enttappe eine nichtlegendaere Kreatur deiner Wahl und uebernimm bis zum Ende des Zuges die Kontrolle ueber sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Blinding Beam=Bestimme eines Tappe zwei Kreaturen deiner Wahl; oder Kreaturen enttappen nicht waehrend des naechsten Enttappsegments des Spielers deiner Wahl. Verflechtung {1} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Blinding Light=Tappe alle Kreaturen ausser weisse Kreaturen. Blinding Mage={W}, {T}: Tappe eine Kreatur deiner Wahl. Blinding Powder=Die ausgeruestete Kreatur hat Loese das Blendepulver: Verhindere allen Kampfschaden, der dieser Kreatur in diesem Zug zugefuegt wuerde." Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Blind-Spot Giant=Der Toter-Winkel-Riese kann nicht angreifen oder blocken, falls du nicht einen anderen Riesen kontrollierst. Blinking Spirit=0: Bringe den Flimmergeist zurueck auf die Hand seines Besitzers. Blinkmoth Infusion=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Enttappe alle Artefakte. Blinkmoth Nexus={T}: Erhoehe deinen Manavorrat um {1}. {1}: Der Blinkmotten-Nexus wird bis zum Ende des Zuges zu einer 1/1 Blinkmotten-Artefaktkreatur mit Flugfaehigkeit. Er ist immer noch ein Land. {1}, {T}: Eine Blinkmotte deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Blinkmoth Urn=Zu Beginn der Hauptphase vor dem Kampf jedes Spielers erhoeht dieser Spieler seinen Manavorrat um {1} fuer jedes Artefakt, das er kontrolliert, falls die Blinkmottenurne ungetappt ist. Blinkmoth Well={T}: Erhoehe deinen Manavorrat um {1}. {2}, {T}: Tappe ein Nichtkreaturartefakt deiner Wahl. Blister Beetle=Wenn der Blasenkaefer ins Spiel kommt, erhaelt eine Kreatur deiner Wahl -1/-1 bis zum Ende des Zuges. Blistering Barrier=Defender (This creature can't attack.) Blistering Dieflyn=Fliegend {B/R}: Das Gluehende Dieflyn erhaelt +1/+0 bis zum Ende des Zuges. Blizzard Elemental=Fliegend 3U: Enttape das Eiswindelementar. Blizzard Specter=Fliegend Immer wenn das Blizzardgespenst einem Spieler Kampfschaden zufuegt, bestimme eines Dieser Spieler bringt eine bleibende Karte, die er kontrolliert, auf die Hand ihres Besitzers zurueck, oder dieser Spieler wirft eine Karte aus seiner Hand ab. Blizzard=Kumulative Versorgung: 2 Du kannst den Blizzard nur sprechen, wenn Du verschneite Laender beherrschst. Kreaturen mit Flugfaehigkeit enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Bloated Toad=Schutz vor Blau Umwandlung 2 Blockade Runner=U:Der Blockadebrecher kann in diesem Zug nicht geblockt werden. Blockbuster={1}{R}, opfere die Heisssanierung: Die Heisssanierung fuegt jeder getappten Kreatur und jedem Spieler 3 Schadenspunkte zu. Blood Celebrant={B}, bezahle 1 Lebenspunkt: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Blood Clock=Zu Beginn des Versorgungssegments jedes Spielers bringt dieser Spieler eine bleibende Karte, die er kontrolliert, auf die Hand ihres Besitzers zurueck, falls er nicht 2 Lebenspunkte bezahlt. Blood Crypt=({T}: Erhoehe deinen Manavorrat um {B} oder {R}.) Sowie die Blutkrypta ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt die Blutkrypta stattdessen getappt ins Spiel. Blood Cultist={T}: Der Blut-Kultist fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Blut-Kultist zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Blut-Kultist. Blood Frenzy=Eine angreifende oder blockende Kreatur Deiner Wahl erhaelt +4/+0 bis zum Ende des Zuges. Zerstoere diese Kreatur am Ende des Zuges. Blood Funnel=Nichtkreatur-Zauber, die du spielst, kosten beim Ausspielen {2} weniger. Immer wenn du einen Nichtkreatur-Zauber spielst, neutralisiere diesen Zauber, falls du nicht eine Kreatur opferst. Blood Hound=Immer wenn Dir Schaden zugefuegt wird, kannst Du eine Anzahl +1/+1-Marken in Hoehe der Dir zugefuegten Schadenspunkte auf den Blutjaeger legen. Entferne am Ende Deines Zuges alle +1/+1-Marken vom Blutjaeger. Blood Knight=Erstschlag, Schutz vor Weiss Blood Oath=Bestimme einen Kreaturentyp. Ein Gegner Deiner Wahl zeigt offen die Karten, die er auf der Hand hat. Der Blutschwur fuegt diesem Spieler 3 Schadenspunkte fuer jede Karte des bestimmten Typs, die unter den gezeigten Karten ist, zu. Blood Pet=Opfere das Blutige Schosstier: Erhoehe Deinen Manavorrat um {B}. Blood Rites={1}{R}, opfere eine Kreatur: Die Blutriten fuegen einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Blood Seeker=Immer wenn eine Kreatur unter der Kontrolle eines Gegners ins Spiel kommt, kannst du diesen Spieler 1 Lebenspunkt verlieren lassen. Blood Speaker=Zu Beginn deines Versorgungssegments kannst du den Blutsprecher opfern. Falls du dies tust, durchsuche deine Bibliothek nach einer Daemonenkarte, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Immer wenn ein Daemon unter deiner Kontrolle ins Spiel kommt, kannst du den Blutsprecher aus deinem Friedhof auf deine Hand zuruecknehmen. Blood Tribute=Bonus - Tappe einen ungetappten Vampir, den du kontrollierst. (Du kannst zusaetzlich zu allen anderen Kosten einen Vampir tappen, den du kontrollierst, sowie du diesen Zauberspruch wirkst.) Ein Gegner deiner Wahl verliert die Haelfte seiner Lebenspunkte, aufgerundet. Falls die Bonuskosten des Bluttributs bezahlt wurden, erhaeltst du so viele Lebenspunkte dazu, wie auf diese Weise Lebenspunkte verloren wurden. Blood Vassal=Opfere den Blutsklaven: Erhoehe Deinen Manavorrat um {B}{B}. Bloodbond March=Immer wenn ein Kreaturenzauber gespielt wird, bringt jeder Spieler alle Karten, die denselben Namen wie dieser Zauber haben, aus seinem Friedhof ins Spiel zurueck. Bloodchief Ascension=Zu Beginn jedes Endsegments kannst du eine Quest-Marke auf den Aufstieg des Bluthaeuptlings legen, falls ein Gegner in diesem Zug 2 Lebenspunkte oder mehr verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.) Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird, kannst du diesen Spieler 2 Lebenspunkte verlieren lassen, falls auf dem Aufstieg des Bluthaeuptlings drei oder mehr Quest-Marken liegen. Falls du dies tust, erhaeltst du 2 Lebenspunkte dazu. Bloodcurdler=Fliegend Lege zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek auf deinen Friedhof. Grenzwert Der Markerschuetterer erhaelt +1/+1 und hat "Entferne am Ende deines Zuges zwei Karten aus deinem Friedhof ganz aus dem Spiel." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Bloodcurdling Scream=Eine Kreatur Deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Bloodfire Colossus={R}, opfere den Flammenblut-Koloss: Der Flammenblut-Koloss fuegt allen Kreaturen und allen Spielern 6 Schadenspunkte zu. Bloodfire Dwarf=oR, opfere den Flammenblut-Zwerg: Der Flammenblut-Zwerg fuegt allen nichtfliegenden Kreaturen 1 Schadenspunkt zu. Bloodfire Infusion=Flammenblut-Infusion kann nur eine Kreatur, die du kontrollierst, verzaubern. oR, opfere die verzauberte Kreatur: Die Flammenblut-Infusion fuegt allen Kreaturen Schadenspunkte in Hoehe der Staerke der verzauberten Kreatur zu. Bloodfire Kavu=oR, opfere den Flammenblut-Kavu: Der Flammenblut-Kavu fuegt allen Kreaturen 2 Schadenspunkte zu. Bloodghast=Der Blutschauderer kann nicht blocken. Der Blutschauderer hat Eile, solange mindestens ein Gegner 10 Lebenspunkte oder weniger hat. Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du den Blutschauderer aus deinem Friedhof zurueck ins Spiel bringen. Bloodied Ghost=Fliegend Der Blutbeschmierte Geist kommt mit einer -1/-1-Marke ins Spiel. Bloodletter Quill={2}, {T}, lege eine Blutmarke auf die Blutspuckende Feder: Ziehe eine Karte und verliere dann 1 Lebenspunkt fuer jede Blutmarke auf der Blutspuckenden Feder. {U}{B}: Entferne eine Blutmarke von der Blutspuckenden Feder. Bloodmark Mentor=Rote Kreaturen, die du kontrollierst, haben Erstschlag. Bloodpyre Elemental=Opfere das Blutopferelementar: Das Blutopferelementar fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Bloodrock Cyclops=Der Zyklop vom Blutfelsen greift in jedem Zug an, falls moeglich. Bloodscale Prowler=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) Bloodscent=Alle Kreaturen, die die Kreatur deiner Wahl in diesem Zug blocken koennen, tun dies. Bloodshed Fever=Kreaturenverzauberung Die verzauberte Kreatur greift in jedem Zug an, falls moeglich. Bloodshot Cyclops=Tap, opfere eine Kreatur: Der Blutaugenzyklop fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu, wobei X die Staerke der geopferten Kreatur ist. Bloodshot Trainee={T}: Der Blutaugen-Lehrling fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Spiele diese Faehigkeit nur, falls die Staerke des Blutaugen-Lehrlings 4 oder hoeher ist. Bloodstoke Howler=Morph {6}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Bruellende Blutsieder aufgedeckt wird, erhalten Bestien, die du kontrollierst, +3/+0 bis zum Ende des Zuges. Bloodstone Cameo={T}: Erhoehe deinen Manavorrat um {B} oder {R}. Bloodthirsty Ogre={T}: Lege eine Hingabe-Marke auf den Blutduerstigen Oger. {T}: Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X gleich der Anzahl an Hingabe-Marken auf dem Blutduerstigen Oger ist. Spiele diese Faehigkeit nur, falls du einen Daemonen kontrollierst. Bloodthorn Taunter=Eile {T}: Eine Kreatur deiner Wahl mit Staerke 5 oder mehr erhaelt Eile bis zum Ende des Zuges. Bloom Tender={T}: Erhoehe deinen Manavorrat fuer jede Farbe unter den bleibenden Karten, die du kontrollierst, um ein Mana der entsprechenden Farbe. Blossoming Wreath=Du erhaeltst Lebenspunkte in Hoehe der Anzahl an Kreaturenkarten auf Deinem Friedhof dazu. Blowfly Infestation=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird und falls mindestens eine -1/-1-Marke auf ihr lag, lege eine -1/-1-Marke auf eine Kreatur deiner Wahl. Blue Elemental Blast=Neutralisiert einen roten Zauberspruch oder zerstoert eine rote Karte im Spiel. Blue Scarab=Die verzauberte Kreatur erhaelt +2/+2, solange irgendeiner Deiner Gegner blaue Karten beherrscht. Diese Kreatur kann nicht von blauen Kreaturen geblockt werden. Blue Ward=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Schutz vor Blau. Dieser Schutz zerstoert allerdings diese Verzauberung nicht. Blurred Mongoose=Der Flitzende Mungo kann nicht neutralisiert werden. Der Flitzende Mungo kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Boa Constrictor=Tap: Die Boa Constrictor erhaelt +3/+3 bis zum Ende des Zuges. Boartusk Liege=Verursacht Trampelschaden Andere rote Kreaturen, die du kontrollierst, erhalten +1/+1. Andere gruene Kreaturen, die du kontrollierst, erhalten +1/+1. Body Double=Du kannst eine Kreaturenkarte in einem Friedhof bestimmen, sowie der Verkoerperer ins Spiel kommt. Falls du dies tust, kommt der Verkoerperer als eine Kopie dieser Karte ins Spiel. Body of Jukai=Verursacht Trampelschaden Seelenwanderung 8 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 8 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Body Snatcher=Wenn der Koerperdieb ins Spiel kommt, kannst Du eine Kreaturenkarte aus Deiner Hand bestimmen und abwerfen. Wenn Du dies nicht tust, entferne den Koerperdieb ganz aus dem Spiel. Wenn der Koerperdieb aus dem Spiel auf dem Friedhof gelegt wird, entferne den Koerpderideb ganz aus dem Spiel und bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof ins Spiel. Boesium Strip=3, Tap: Du kannst bis zum Ende des Zuges die oberste Karte auf Deinem Friedhof spielen, als ob sie auf Deiner Hand waere, wenn diese ein Spontanzauber, ein Unterbrechungs-zauber, oder eine Hexerei ist. Wenn Du dies tust, entferne die entsprechende Karte ganz aus dem Spiel. Bog Down=Bonus-Opfere zwei Laender. (Du kannst zusaetzlich zwei Laender opfern, wenn Du diesen Zauberspruch spielst.) Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Wenn Du die Bonus-kosten bezahlt hast, wirft er stattdessen drei Karten aus seiner Hand ab. Bog Elemental=Schutz vor Weiss Opfere zu Beginn Deines Versorgungssegments das Schlammelementar, wenn Du nicht ein Land opferst. Bog Glider=Fliegend Tap, opfere ein Land: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 2 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Bog Gnarr=Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, erhaelt der Morast-Gnarr +2/+2 bis zum Ende des Zuges. Bog Hoodlums=Die Sumpfstrolche koennen nicht blocken. Wenn die Sumpfstrolche ins Spiel kommen, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, lege eine +1/+1-Marke auf die Sumpfstrolche. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Bog Imp=Fliegend Bog Initiate={1}: Erhoehe deinen Manavorrat um {B}. Bog Raiders=Sumpftarnung Bog Serpent=Die Moorschlange kann nicht angreifen, falls der verteidigende Spieler keinen Sumpf kontrolliert. Wenn du keine Suempfe kontrollierst, opfere die Moorschlange. Bog Smugglers=Sumpftarnung Bog Tatters=Sumpftarnung Bog Witch=B, Tap, wirf eine Karte aus Deiner Hand ab: Erhoehe Deinen Manavorrat um BBB. Bog Wraith=Sumpftarnung Bog Wreckage=Die Zerfallenen Moorhaeuser kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B}. {T}, opfere die Zerfallenen Moorhaeuser: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Bogardan Firefiend=Wenn der Bogardanische Feuerunhold aus dem Spiel auf dem Friedhof landet, fuegt er einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Bogardan Hellkite=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Wenn der Bogardanische Hoellendrache ins Spiel kommt, fuegt er 5 Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst. Bogardan Lancer=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Bogardan Rager=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Bogardanische Wueterich ins Spiel kommt, erhaelt eine Kreatur deiner Wahl +4/+0 bis zum Ende des Zuges. Boggart Arsonists=Ebenentarnung {2}{R}, opfere die Boggart-Brandstifter: Zerstoere eine Vogelscheuche oder eine Ebene deiner Wahl. Boggart Birth Rite=Bringe eine Goblinkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Boggart Forager={R}, opfere den Boggart-Hamsterer: Ein Spieler deiner Wahl mischt seine Bibliothek. Boggart Harbinger=Wenn der Boggart-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Goblinkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Boggart Loggers=Waldtarnung {2}{B}, opfere die Boggart-Holzarbeiter: Zerstoere einen Baumhirten oder einen Wald deiner Wahl. Boggart Mob=Beschuetze einen Goblin (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht einen anderen Goblin, den du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Immer wenn ein Goblin, den du kontrollierst, einem Spieler Kampfschaden zufuegt, kannst du einen 1/1 schwarzen (Goblin, Raeuber)-Kreaturspielstein ins Spiel bringen. Boggart Ram-Gang=Eile Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Boggart Shenanigans=Immer wenn ein anderer Goblin, den du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, kannst du die Boggart-Spielchen einem Spieler deiner Wahl 1 Schadenspunkt zufuegen lassen. Boggart Sprite-Chaser=Solange du ein Feenwesen kontrollierst, erhaelt der Boggart-Sylphidenjaeger +1/+1 und Flugfaehigkeit. Bog-Strider Ash=Sumpftarnung Immer wenn ein Spieler einen Goblin-Zauberspruch spielt, kannst du {G} bezahlen. Falls du dies tust, erhaeltst du 2 Lebenspunkte dazu. Boil=Zerstoere alle Inseln Boiling Blood=Eine Kreatur Deiner Wahl greift in diesem Zug an, wenn moeglich. Ziehe eine Karte. Boiling Seas=Zerstoere alle Inseln. Bola Warrior={R}, {T}, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl kann in diesem Zug nicht blocken. Bold Defense=Bonus {3}{W} (Du kannst zusaetzlich {3}{W} bezahlen, sowie du diesen Zauberspruch wirkst.) Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Falls die Bonuskosten fuer Mutige Verteidigung bezahlt wurden, erhalten stattdessen Kreaturen, die du kontrollierst, +2/+2 und Erstschlag bis zum Ende des Zuges. Boldwyr Heavyweights=Verursacht Trampelschaden Wenn das Boldwyr-Schwergewicht ins Spiel kommt, kann jeder Gegner seine Bibliothek nach einer Kreaturenkarte durchsuchen und diese ins Spiel bringen. Jeder Spieler, der auf diese Weise seine Bibliothek durchsucht hat, mischt diese danach. Boldwyr Intimidator=Feiglinge koennen keine Krieger blocken. {R}: Der Kreaturentyp einer Kreatur deiner Wahl wird bis zum Ende des Zuges zu Feigling. {2}{R}: Der Kreaturentyp einer Kreatur deiner Wahl wird bis zum Ende des Zuges zu Krieger. Bomb Squad=ocT: Lege eine Zuendermarke auf eine Kreatur deiner Wahl. Lege zu Beginn deines Versorgungssegments eine Zuendermarke auf jede Kreatur, auf der bereits mindestens eine Zuendermarke liegt. Immer wenn auf einer Kreatur vier oder mehr Zuendermarken liegen, entferne alle Zuendermarken von ihr und zerstoere sie. Diese Kreatur fuegt ihrem Beherrscher 4 Schadenspunkte zu. Bond of Agony=Zahle X Lebenspunkte als zusaetzliche Kosten, um Verbunden im Schmerz zu spielen. Alle anderen Spieler verlieren X Lebenspunkte. Bonded Fetch=Verteidiger, Eile {T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Bone Dancer=0: Bringe die oberste Kreaturenkarte aus dem Friedhof des verteidigenden Spielers direkt unter Deiner Kontrolle ins Spiel. Der Knochentaenzer fuegt in diesem Zug keinen Kampfschaden zu. Benutze diese Faehigkeit nur, wenn der Knochentaenzer angreift und nicht geblockt wird, und nur einmal pro Zug. Bone Harvest=Lege eine beliebige Anzahl von Kreaturenkarten Deiner Wahl aus Deinem Friedhof oben auf Deine Bibliothek. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Bone Mask=2, Tap: Verhindere allen Schaden, der Dir aus einer Schadensquelle zugefuegt wird. Entferne fuer jeden Schadenspunkt, der auf diese Art verhindert wird, die oberste Karte Deiner Bibliothek ganz aus dem Spiel. Bone Shaman={B}: Alle Kreaturen, denen der Knochenschamane in diesem Zug Schaden zugefuegt hat, koennen bis zum Ende des Zuges nicht regenerieren. Bone Shredder=Fliegend, Echo Wenn der Knochenschleifer ins Spiel kommt, zerstoere eine nichtschwarze Nichtartefaktkreatur Deiner Wahl. Bone Splinters=Opfere eine Kreatur als zusaetzliche Kosten, um Knochenspreissel zu spielen. Zerstoere eine Kreatur deiner Wahl. Boneshard Slasher=Fliegend Grenzwert Der Knochensplitterer erhaelt +2/+2 und hat Opfere den Knochen-splitterer, wenn er das Ziel eines Zauber-spruchs oder einer Faehigkeit wird." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Bonesplitter Sliver=Alle Remasuris erhalten +2/+0. Bonesplitter=Die ausgeruestete Kreatur erhaelt +2/+0. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Bonethorn Valesk=Immer wenn eine Kreatur aufgedeckt wird, fuegt die Knochendorn-Valeske einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Booby Trap=Nenne eine Karte ausser einem Standardland, wenn die Minenfalle ins Spiel kommt. Immer wenn ein Gegner Deiner Wahl eine Karte zieht, zeigt er diese Karte allen Spielern. Opfere die Minenfalle, wenn dies die genannte Karte ist. Die Minenfalle fuegt dann diesem Spieler 10 Schadenspunkte zu. Book Burning=Lege die obersten sechs Karten der Bibliothek eines Spielers deiner Wahl auf seinen Friedhof, falls sich nicht ein Spieler vom Brennenden Buch 6 Schadenspunkte zufuegen laesst. Boom / Bust=Zerstoere ein Land deiner Wahl, das du kontrollierst, und ein Land deiner Wahl, das du nicht kontrollierst. Boomerang=Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Boon Reflection=Falls du Lebenspunkte dazuerhalten wuerdest, erhaeltst du stattdessen doppelt so viele Lebenspunkte dazu. Borborygmos=Verursacht Trampelschaden Immer wenn Borborygmos einem Spieler Kampfschaden zufuegt, lege auf jede Kreatur, die du kontrollierst, eine +1/+1-Marke. Border Patrol=Die Grenzpatrouille wird beim Angreifen nicht getappt. Borderland Behemoth=Verursacht Trampelschaden Der Grenzlandbehemoth erhaelt +4/+4 fuer jeden anderen Riesen, den du kontrollierst. Borderland Ranger=Wenn der Grenzlandwaldlaeufer ins Spiel kommt, kannst du deine Bibliothek nach einer Standardland-Karte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Boreal Centaur={S}: Der Borealis-Zentaur erhaelt +1/+1 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Boreal Druid={T}: Erhoehe deinen Manavorrat um {1}. Boreal Griffin=Fliegend {S}: Der Borealis-Greif erhaelt Erstschlag bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Boreal Shelf=Der Boreale Sockel kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Boris Devilboon=Legendaer {2}{B}{R}, {T}: Bringe eine scharze und rote 1/1 Marke, die als "Minor Demon" zaehlt, ins Spiel. Boros Fury-Shield=Verhindere allen Kampfschaden, der in diesem Zug von einer angreifenden oder blockenden Kreatur deiner Wahl zugefuegt wuerde. Wurde {R} ausgegeben, um den Furienschild der Boros zu spielen, fuegt er dem Beherrscher dieser Kreatur Schadenspunkte in Hoehe der Staerke der Kreatur zu. Boros Garrison=Die Boros-Garnison kommt getappt ins Spiel. Wenn die Boros-Garnison ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {R}{W}. Boros Guildmage=({R/W} kann entweder mit {R} oder mit {W} bezahlt werden.) {1}{R}: Eine Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. {1}{W}: Eine Kreatur deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Boros Recruit=({R/W} kann entweder mit {R} oder mit {W} bezahlt werden.) Erstschlag Boros Signet={1}, {T}: Erhoehe deinen Manavorrat um {R}{W}. Boros Swiftblade=Doppelschlag Boseiju, Who Shelters All=Boseiju, ein Dach fuer alle, kommt getappt ins Spiel. {T}, bezahle 2 Lebenspunkte: Erhoehe deinen Manavorrat um {1}. Wird dieses Mana fuer einen Spontanzauber oder eine Hexerei verwendet, kann dieser Zauberspruch nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Bosh, Iron Golem=Verursacht Trampelschaden {3}{R}, Opfere ein Artefakt: Bosh der Eisengolem fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der umgewandelten Manakosten des geopferten Artefakts zu. Bosk Banneret=Baumhirtenzauber und Schamanenzauber, die du spielst, kosten beim Ausspielen {1} weniger. Bottle Gnomes=Opfere die Flaschengnome: Du erhaeltst 3 Lebenspunkte dazu. Bottled Cloister=Entferne zu Beginn des Versorgungssegments jedes Gegners die Karten auf deiner Hand verdeckt ganz aus dem Spiel. Bringe zu Beginn deines Versorgungssegments alle durch das Kloster in der Flasche ganz aus dem Spiel entfernten Karten auf deine Hand zurueck und ziehe dann eine Karte. Bottomless Pit=Jeder Spieler wirft waehrend seiner Versorgungsphase eine zufaellig gezogene Karte aus seiner Hand ab. Bouncing Beebles=Die Hoppelnden Bobbel sind unblockbar, wenn der verteidigende Spieler ein Artefakt kontrolliert. Bound / Determined=Opfere eine Kreatur. Bringe bis zu X Karten aus deinem Friedhof auf deine Hand zurueck, wobei X gleich der Anzahl an Farben ist, die die geopferte Kreatur hatte. Entferne dann diese Karte ganz aus dem Spiel. Bound in Silence=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken. Bounteous Kirin=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Lebenspunkte in Hoehe der umgewandelten Manakosten dieses Zaubers dazuerhalten. Bountiful Harvest=Du erhaeltst fuer jedes Land, das du kontrollierst, 1 Lebenspunkt dazu. Bounty Hunter=Tap: Lege eine Kopfgeldmarke auf eine nichtschwarze Kreatur Deiner Wahl. Tap: Zerstoere eine Kreatur Deiner Wahl, auf der mindestens eine Kopfgeldmarke liegt. Bounty of the Hunt=Du kannst eine gruene Karte aus Deiner Hand aus dem Spiel entfernen, anstatt die Spruchkosten der Jagdbeute zu bezahlen. Verteile drei +1/+1-Marken auf beliebige Kreaturen Deiner Wahl. Entferne diese Marken am Ende des Zuges. Brace for Impact=Verhindere allen Schaden, der in diesem Zug einer mehrfarbigen Kreatur deiner Wahl zugefuegt wuerde. Lege fuer jeden 1 Schadenspunkt, der auf diese Weise verhindert wird, eine +1/+1-Marke auf die Kreatur. Braid of Fire=Kumulative Versorgung Erhoehe deinen Manavorrat um {R}. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Braids, Cabal Minion=Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler ein Artefakt, eine Kreatur oder ein Land. Braids, Conjurer Adept=Zu Beginn des Versorgungssegments jedes Spielers kann dieser Spieler eine Artefaktkarte, eine Kreaturenkarte oder ein Land aus seiner Hand ins Spiel bringen. Braidwood Cup=Tap: Du erhaeltst 1 Lebenspunkt dazu. Braidwood Sextant=2, Tap, opfere den Flechtholzsextanten: Durchsuche Deine Bibliothek nach einem Standardland, zeige es und nimm es auf Deine Hand. Mische danach Deine Bibliothek. Brain Freeze=Ein Spieler deiner Wahl legt die obersten drei Karten seiner Bibliothek in seinen Friedhof. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Brain Gorgers=Wenn du die Hirnverschlinger spielst, kann jeder Spieler eine Kreatur opfern. Falls ein Spieler das tut, neutralisiere die Hirnverschlinger. Wahnsinn {1}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Brain Pry=Benenne eine Karte, die kein Land ist. Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Dieser Spieler wirft eine Karte dieses Namens aus seiner Hand ab. Kann er das nicht, ziehe eine Karte. Braingeyser=Ein Spieler Deiner Wahl muss X Karten ziehen. Brainspoil=Zerstoere eine Kreatur deiner Wahl, die nicht verzaubert ist. Sie kann nicht regeneriert werden. Transmutation {1}{B}{B} ({1}{B}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Brainstorm=Ziehe drei Karten und lege dann zwei Karten aus deiner Hand in beliebiger Reihenfolge oben auf deine Bibliothek. Bramble Creeper=Immer wenn der Dorngestrueppkriecher angreift, erhaelt er +5/+0 bis zum Ende des Zuges. Bramble Elemental=Immer wenn eine Aura an das Brombeerstrauchelementar angelegt wird, bringe zwei 1/1 gruene Saprolingspielsteine ins Spiel. Bramblewood Paragon=Jede andere Kriegerkreatur, die du kontrollierst, kommt mit einer zusaetzlichen +1/+1-Marke ins Spiel. Jede Kreatur, die du kontrollierst und auf der mindestens eine +1/+1-Marke liegt, verursacht Trampelschaden. Branching Bolt=Bestimme eines oder beides Der Verzweigende Donnerkeil fuegt einer fliegenden Kreatur deiner Wahl 3 Schadenspunkte zu; und/oder der Verzweigende Donnerkeil fuegt einer nichtfliegenden Kreatur deiner Wahl 3 Schadenspunkte zu. Branchsnap Lorian=Verursacht Trampelschaden Morph {G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Brand of Ill Omen=Kumulative Versorgung: R Der Beherrscher der verzauberten Kreatur kann keine Beschwoerungszaubersprueche sprechen. Branded Brawlers=Die Taetowierten Totschlaeger koennen nicht angreifen, wenn der verteidigende Spieler ein ungetapptes Land kontrolliert. Die Taetowierten Totschlaeger koennen nicht blocken, wenn Du ein ungetapptes Land kontrollierst. Brass Gnat=Fliegend Die Messingmuecke enttappt nicht waehrend deines Enttappsegments. Zu Beginn deines Versorgungssegments kannst du {1} bezahlen. Falls du dies tust, enttappe die Messingmuecke. Brass Herald=Bestimme einen Kreaturentyp, sowie der Messingherold ins Spiel kommt. Wenn der Messingherold ins Spiel kommt, decke die vier obersten Karten deiner Bibliothek auf. Nimm alle Kreaturkarten des bestimmten Typs, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. Alle Kreaturen des bestimmten Typs erhalten +1/+1. Brass Man=Der Messingmann enttappt nicht waehrend deiner Enttapp-Phase. {1}: Enttappe Messingmann. Du kannst diese Eigenschaft nur waehrend deiner Versorgungsphase benutzen. Brass Secretary=2,opfere den Messingsekretaer: Ziehe eine Karte. Bravado=Die verzauberte Kreatur erhaelt +1/+1 fuer jede andere Kreatur, die du kontrollierst. Brave the Elements=Bestimme eine Farbe. Weisse Kreaturen, die du kontrollierst, erhalten bis zum Ende des Zuges Schutz vor der bestimmten Farbe. Brawl=Alle Kreaturen erhalten bis zum Ende des Zuges Tap: Diese Kreatur fuegt Schadenspunkte in Hoehe ihrer eigenen Staerke einer Kreatur Deiner Wahl zu. Brawn=Verursacht Trampelschaden Solange die Muskelkraft in deinem Friedhof ist und du einen Wald kontrollierst, verursachen Kreaturen, die du kontrollierst, Trampelschaden. Breach=Eine Kreatur Deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Diese Kreatur kann in diesem Zug nur von schwarzen Kreaturen oder Artefaktkreaturen geblockt werden. Break Asunder=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Breaking Point=Zerstoere alle Kreaturen, falls sich nicht ein Spieler von Schmerzgrenze 6 Schadenspunkte zufuegen laesst. Kreaturen, die auf diese Weise zerstoert werden, koennen nicht regeneriert werden. Breaking Wave=Du kannst Brechende Welle immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest, wenn Du zusaetzlich o2 bezahlst. Enttappe alle getappten Kreaturen und tappe alle davor nicht getappten Kreaturen. Breakthrough=Ziehe vier Karten. Bestimme dann X Karten von denen, die du auf deiner Hand hast, und wirf die restlichen ab. Breath of Darigaaz=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.) Darigaaz' Atem fuegt jeder nichtfliegenden Kreatur und jedem Spieler 1 Schadenspunkt zu. Wenn Du die Bonuskosten bezahlt hast, fuegt Darigaaz' Atem stattdessen jeder nichtfliegenden Kreatur und jedem Spieler 4 Schadenspunkte zu. Breath of Dreams=Kumulative Versorgung: U Gruene Kreaturen muessen zusaetzlich 1 kumulative Versorgung zahlen. Breath of Fury=Kreatur-die-du-kontrollierst-Verzauberung Wenn die verzauberte Kreatur einem Spieler Kampfschaden zufuegt, opfere sie und lege den Zornigen Atem an eine Kreatur, die du kontrollierst, an. Falls du dies tust, enttappe alle Kreaturen, die du kontrollierst, und es gibt nach dieser Phase eine zusaetzliche Kampfphase. Breath of Life=Nimm eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof und bringe diese Karte direkt ins Spiel. Behandle diese Kreatur, als ob Du sie gerade von Deiner Hand gespielt haettest. Breathstealer=B: +1/-1 bis zum Ende des Zuges. Breeding Pool=({T}: Erhoehe deinen Manavorrat um {G} oder {U}.) Sowie der Aufzuchttuempel ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt der Aufzuchttuempel stattdessen getappt ins Spiel. Briar Patch=Immer wenn Dich eine Kreatur angreift, erhaelt diese -1/-0 bis zum Ende des Zuges. Briar Shield=Die verzauberte Kreatur erhaelt +1/+1. Opfere den Dornenschild: Die verzauberte Kreatur erhaelt +3/+3 bis zum Ende des Zuges. Briarberry Cohort=Fliegend Die Schlehenbeeren-Kohorte erhaelt +1/+1, solange du eine andere blaue Kreatur kontrollierst. Briarhorn=Aufblitzen Wenn das Dornenhorn ins Spiel kommt, erhaelt eine Kreatur deiner Wahl +3/+3 bis zum Ende des Zuges. Herbeirufen {1}{G} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Briarknit Kami=Immer wenn du einen Geist oder einen arkanen Zauber spielst, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Bribery=Durchsuche die Bibliothek eines Gegners Deiner Wahl nach einer Kreaturenkarte und bringe diese Karte unter Deiner Kontrolle ins Spiel. Dieser Spieler mischt danach seine Bibliothek. Bridge from Below=Immer wenn eine Nichtspielsteinkreatur aus dem Spiel auf deinen Friedhof gelegt wird und falls Bruecke aus der Tiefe auf deinem Friedhof liegt, bringe einen 2/2 schwarzen Zombiespielstein ins Spiel. Immer wenn eine Kreatur aus dem Spiel auf den Friedhof eines Gegners gelegt wird und falls Bruecke aus der Tiefe auf deinem Friedhof liegt, entferne die Bruecke aus der Tiefe ganz aus dem Spiel. Brightflame=Ausstrahlung Die Helle Flamme fuegt einer Kreatur deiner Wahl und allen anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, X Schadenspunkte zu. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte zugefuegt wurden. Brighthearth Banneret=Elementarwesenzauber und Kriegerzauber, die du spielst, kosten beim Ausspielen {1} weniger. Unterstuetzung 1 {1}{R} ({1}{R}, wirf diese Karte aus deiner Hand ab: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.) Brigid, Hero of Kinsbaile=Erstschlag {T}: Brigid, Heldin von Kinsbaile fuegt jeder angreifenden oder blockenden Kreatur, die ein Spieler deiner Wahl kontrolliert, 2 Schadenspunkte zu. Brilliant Halo=Die verzauberte Kreatur erhaelt +1/+2. Wenn der Leuchtende Schein aus dem Spiel auf dem Friedhof landet, bringe den Leuchtenden Schein zurueck auf die Hand seines Besitzers. Brilliant Ultimatum=Entferne die obersten fuenf Karten deiner Bibliothek ganz aus dem Spiel. Ein Gegner teilt diese Karten auf zwei Stapel auf. Du kannst von einem dieser Stapel eine beliebige Anzahl von Karten spielen, ohne ihre Manakosten zu bezahlen. Brimstone Dragon=Fliegend Fuer den Vulkansteindrachen gilt die Einsatzverzoegerung nicht. Brine Elemental=Morph {5}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn das Laugenelementar aufgedeckt wird, uebergehen alle Gegner ihr naechstes Enttapp-Segment. Brine Seer=2U, Tap: Zeige eine beliebige Anzahl von blauen Karten auf Deiner Hand. Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Beherrscher nicht 1 fuer jede auf diese Weise gezeigte Karte ausgibt. Brine Shaman=Tap: Opfere eine Kreatur, um einer Kreatur Deiner Wahl +2/+2 bis zum Ende des Zuges zu geben. 1UU: Opfere eine Kreatur, um einen Beschwoerungszauber zu neutralisieren. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Bringer of the Black Dawn=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten des Bringers des Schwarzen Morgens zu bezahlen. Verursacht Trampelschaden. Zu Beginn deines Versorgungssegments kannst du 2 Lebenspunkte bezahlen. Falls du dies tust, durchsuche deine Bibliothek nach einer Karte, mische dann deine Bibliothek und lege diese Karte oben auf deine Bibliothek. Bringer of the Blue Dawn=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten des Bringers des Blauen Morgens zu bezahlen. Verursacht Trampelschaden. Zu Beginn deines Versorgungssegments kannst du 2 Karten ziehen. Bringer of the Green Dawn=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten des Bringers des Gruenen Morgens zu bezahlen. Verursacht Trampelschaden. Du kannst zu Beginn deines Versorgungssegments einen 3/3 gruenen Bestienspielstein ins Spiel bringen. Bringer of the Red Dawn=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten des Bringers des Roten Morgens zu bezahlen. Verursacht Trampelschaden. Zu Beginn deines Versorgungssegments kannst du eine Kreatur deiner Wahl enttappen und bis zum Ende des Zuges die Kontrolle ueber sie uebernehmen. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Bringer of the White Dawn=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten des Bringers des Weissen Morgens zu bezahlen. Verursacht Trampelschaden. Du darfst zu Beginn deines Versorgungssegments eine Artefaktkarte deiner Wahl aus deinem Friedhof ins Spiel zurueckbringen. Brink of Madness=Wenn Du waehrend Deiner Versorgungsphase keine Karten auf der Hand hast, opfere den Rand des Wahnsinns, und ein Gegner Deiner Wahl wirft alle Karten aus seiner Hand ab. Brion Stoutarm=Lebensverknuepfung (Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu.) {R}, {T}, opfere eine Kreatur ausser Brion Starkarm: Brion Starkarm fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Staerke der geopferten Kreatur zu. Broken Ambitions=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {X} bezahlt. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, legt der Beherrscher jenes Zauberspruchs die obersten vier Karten seiner Bibliothek in seinen Friedhof. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Broken Fall=Bringe den Aufgefangenen Sturz auf die Hand seines Besitzers zurueck. Regeneriere eine Kreatur Deiner Wahl. Broken Visage=Begrabe eine angreifende Nicht-Artefaktkreatur und bringe einen Schatten-Spielstein ins Spiel. Behandle diesen Spielstein wie eine schwarze Kreatur mit Staerke und Widerstandskraft der begrabenen Kreatur. Begrabe den Schatten-Spielstein am Ende des Zuges. Brontotherium=Verursacht Trampelschaden Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Bronze Bombshell=Wenn ein anderer Spieler als der Besitzer der Bronzenen Sexbombe sie kontrolliert, opfert dieser Spieler sie. Falls der Spieler dies tut, fuegt die Bronzene Sexbombe ihm 7 Schadenspunkte zu. Brood Sliver=Immer wenn ein Remasuri einem Spieler Kampfschaden zufuegt, kann sein Beherrscher einen 1/1 farblosen Remasuri-Spielstein ins Spiel bringen. Brooding Saurian=Am Ende jedes Zuges erhaelt jeder Spieler die Kontrolle ueber alle bleibenden Karten, die er besitzt und die keine Spielsteine sind. Broodmate Dragon=Fliegend Wenn der Zwillingsbrut-Drache ins Spiel kommt, bringe einen 4/4 roten Drachen-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Broodstar=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Fliegend Staerke und Widerstandskraft der Sternenbrut sind gleich der Anzahl der Artefakte, die du kontrollierst. Brothers Yamazaki=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Sind genau zwei bleibende Karten mit dem Namen Yamazaki-Brueder im Spiel, gilt die Legenden-Regel" fuer sie nicht. Jede andere Kreatur namens Yamazaki-Brueder erhaelt +2/+2 und Eile. Browbeat=Ein Spieler deiner Wahl zieht drei Karten, falls sich nicht ein Spieler von Tyrannisieren 5 Schadenspunkte zufuegen laesst. Brown Ouphe={1}{G}, {T}: Neutralisiere eine aktivierte Faehigkeit deiner Wahl aus einer Artefaktquelle. (Manafaehigkeiten koennen nicht neutralisiert werden.) Browse=2UU: Schau Dir die obersten fuenf Karten Deiner Bibliothek an und nimm eine davon auf Deine Hand. Entferne die uebrigen vier Karten aus dem Spiel. Brush with Death=Rueckkauf 2BB Ein Gegner Deiner Wahl verliert 2 Lebenspunkte. Du erhaeltst 2 Lebenspunkte dazu. Brushland={T}: {T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Das Gestrueppland fuegt dir 1 Schadenspunkt zu. Brushwagg=Der Buschkoeter erhaelt -2/+2 bis zum Ende des Zuges, wenn er blockt oder geblockt wird. Brutal Deceiver={1}: Schaue dir die oberste Karte deiner Bibliothek an. {2}: Decke die oberste Karte deiner Bibliothek auf. Ist es ein Land, erhaelt der Brutale Taeuscher +1/+0 und Erstschlag bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Brutal Nightstalker=Wenn der Brutale Nachtschrat aus Deiner Hand ins Spiel kommt, kannst Du einen Gegner zwingen, eine Karte aus seiner Hand zu bestimmen und diese abzuwerfen. Brutal Suppression=Aktivierte Faehigkeiten auf Rebellen-Karten kosten zusaetzlich "Opfere ein Land, um sie zu spielen. Brute Force=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Bubble Matrix=Aller Schaden, der Kreaturen zugefuegt wird, wird auf 0 reduziert. Bubbling Beebles=Die Blubbernden Bobbel koennen nicht geblockt werden, solange der verteidigende Spieler eine Verzauberung kontrolliert. Bubbling Muck=Immer wenn bis zum Ende des Zuges ein Spieler einen Sumpf fuer Mana tappt, produziert dieser ein zusaetzliches B. Budoka Gardener={T}: Du kannst ein Land aus deiner Hand ins Spiel bringen. Falls du zehn oder mehr Laender kontrollierst, wende den Budoka-Gaertner. Budoka Pupil=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Budokaschueler legen. Liegen am Ende des Zuges zwei oder mehr Ki-Marken auf dem Budokaschueler, kannst du ihn wenden. Builder's Bane=Zerstoere X Artefakte Deiner Wahl. Erfinders Stolz fuegt jedes Mal, wenn ein Artefakt auf diese Weise auf dem Friedhof landet, dessen Beherrscher 1 Schadenspunkt zu. Bull Aurochs=Verursacht Trampelschaden Immer wenn der Auerochsenbulle angreift, erhaelt er bis zum Ende des Zuges +1/+0 fuer jeden anderen angreifenden Auerochsen. Bull Cerodon=Wachsamkeit, Eile Bull Hippo=Inseltarnung Bullwhip=2, Tap: Die Bullenpeitsche fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Diese Kreatur greift in diesem Zug an, wenn moeglich. Bulwark=Das Bollwerk fuegt waehrend Deiner Versorgungsphase einem Gegner Deiner Wahl Schadenspunkte in Hoehe der Anzahl Karten, die Du auf der Hand hast, minus der Anzahl Karten, die dieser Gegner auf der Hand hat, zu. Buoyancy=Du kannst die Flugblase immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur hat Flugfaehigkeit. Burden of Greed=Ein Spieler deiner Wahl verliert 1 Lebenspunkt fuer jedes getappte Artefakt, das er kontrolliert. Burgeoning=Immer wenn ein Gegner ein Land ausspielt, darfst Du eine Landkarte aus Deiner Hand direkt ins Spiel bringen. Buried Alive=Durchsuche deine Bibliothek nach bis zu drei Kreaturenkarten und lege diese auf deinen Friedhof. Mische danach deine Bibliothek. Burn Trail=Der Brennende Pfad fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Burning Cloak=Eine Kreatur Deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Der Flammenmantel fuegt dieser Kreatur 2 Schadenspunkte zu. Burning Inquiry=Jeder Spieler zieht drei Karten und wirft dann drei zufaellig bestimmte Karten aus seiner Hand ab. Burning Palm Efreet=1RR: Der Ifrit von der brennenden Hand fuegt einer fliegenden Kreatur Deiner Wahl 2 Schadenspunkte zu, und diese Kreatur verliert ihre Flugfaehigkeit bis zum Ende des Zuges. Burning Sands=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, opfert der Beherrscher dieser Kreatur ein Land. Burning Shield Askari=Flankenangriff RR: Erstschlag bis zum Ende des Zuges Burning Wish=Bestimme eine Hexereikarte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Entferne den Brennenden Wunsch ganz aus dem Spiel. Burning-Eye Zubera=Wenn der Blitzaugen-Zubera aus dem Spiel auf einen Friedhof gelegt wird und falls ihm in diesem Zug 4 oder mehr Schadenspunkte zugefuegt wurden, fuegt er einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Burning-Tree Bloodscale=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) {2}{R}: Eine Kreatur deiner Wahl kann die Brandbaum-Blutschuppe in diesem Zug nicht blocken. {2}{G}: Eine Kreatur deiner Wahl blockt die Brandbaum-Blutschuppe in diesem Zug, falls moeglich. Burning-Tree Shaman=Immer wenn ein Spieler eine aktivierte Faehigkeit spielt, die keine Manafaehigkeit ist, fuegt der Brandbaum-Schamane diesem Spieler 1 Schadenspunkt zu. Burnout=Neutralisiere einen Unterbrechungszauber Deiner Wahl, wenn er blau ist. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Burnt Offering=Opfere eine Kreatur, um Deinen Manavorrat um rotes oder schwarzes Mana in beliebiger Kombination in Hoehe ihrer Spruchkosten zu erhoehen. Burr Grafter=Opfere den Gratpfropfer: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Burrenton Bombardier=Fliegend Unterstuetzung 2 {2}{W} ({2}{W}, wirf diese Karte aus deiner Hand ab: Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl.) Burrenton Forge-Tender=Schutz vor Rot Opfere den Essenmann aus Burrenton: Verhindere allen Schaden, den eine rote Quelle, die du bestimmst, in diesem Zug zufuegen wuerde. Burrenton Shield-Bearers=Immer wenn die Schildtraeger aus Burrenton angreifen, erhaelt eine Kreatur deiner Wahl +0/+3 bis zum Ende des Zuges. Burrowing=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Gebirgstarnung. Burst Lightning=Bonus {4} (Du kannst zusaetzlich {4} bezahlen, sowie du diesen Zauberspruch wirkst.) Geborstener Blitz fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Falls die Bonuskosten von Geborstener Blitz bezahlt wurden, fuegt er stattdessen dieser Kreatur oder diesem Spieler 4 Schadenspunkte zu. Burst of Energy=Enttappe eine bleibende Karte Deiner Wahl. Burst of Speed=Kreaturen, die du kontrollierst, haben bis zum Ende des Zuges Eile. (Sie koennen angreifen und {T}, selbst falls sie gerade erst unter deine Kontrolle gekommen sind.) Bushi Tenderfoot=Wenn eine Kreatur, der in diesem Zug Schaden durch den Bushi-Gruenschnabel zugefuegt wurde, auf einen Friedhof gelegt wird, wende den Bushi-Gruenschnabel. Cabal Coffers=o2, ocT: Erhoehe deinen Manavorrat fuer jeden Sumpf, den du kontrollierst, um oB. Cabal Conditioning=Eine beliebige Anzahl an Spielern deiner Wahl wirft so viele Karten aus ihrer Hand ab, wie die hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst, betragen. Cabal Inquisitor=Grenzwert o1oB, ocT, entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Cabal Interrogator={X}{B}, {T}: Ein Spieler deiner Wahl zeigt X Karten aus seiner Hand offen vor, und du bestimmst eine davon. Dieser Spieler wirft diese Karte ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Cabal Patriarch=o2oB, opfere eine Kreatur: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. o2oB, entferne eine Kreaturenkarte aus deinem Friedhof ganz aus dem Spiel: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Cabal Pit=ocT: Erhoehe deinen Manavorrat um oB. Die Kabbalisten-Grube fuegt dir 1 Schadenspunkt zu. Grenzwert oB, ocT, opfere die Kabbalisten-Grube: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Cabal Ritual=Erhoehe deinen Manavorrat um oBoBoB. Grenzwert Erhoehe stattdessen deinen Manavorrat um oBoBoBoBoB. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Cabal Shrine=Immer wenn ein Spieler einen Zauberspruch ausspielt, wirft er X Karten aus seiner Hand ab, wobei X die Anzahl der Karten mit dem gleichen Namen wie dieser Zauberspruch in allen Friedhoefen ist. Cabal Surgeon=o2oBoB, ocT, entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Cabal Therapy=Benenne eine Karte, die kein Land ist. Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor und wirft alle Karten darunter ab, die diesen Namen haben. Rueckblende Opfere eine Kreatur. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Cabal Torturer=oB, ocT: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Grenzwert o3oBoB, ocT: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Cabal Trainee=Opfere den Kabbalisten-Lehrling: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Cache Raiders=Bringe zu Beginn deines Versorgungssegments eine bleibende Karte, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Cackling Fiend=Wenn der Kichernde Zombie ins Spiel kommt, bestimmt jeder Deiner Gegner eine Karte aus seiner Hand und wirft diese ab. Cackling Flames=Kichernde Flammen fuegen einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Versessenheit Kichernde Flammen fuegen dieser Kreatur bzw. diesem Spieler stattdessen 5 Schadenspunkte zu, falls du keine Karten auf deiner Hand hast. Cackling Imp=Fliegend {T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. Cackling Witch=XB, Tap, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Cadaverous Bloom=Waehle eine Karte aus Deiner Hand und entferne diese ganz aus dem Spiel: Erhoehe Deinen Manavorrat um BB oder GG. Spiele diese Faehigkeit wie eine Manaquelle. Cadaverous Knight=Flankenangriff 1BB: Regeneration Cage of Hands=Die verzauberte Kreatur kann nicht angreifen oder blocken. {1}{W}: Bringe den Kaefig aus Haenden auf die Hand seines Besitzers zurueck. Cagemail=Die verzauberte Kreatur erhaelt +2/+2 und kann nicht angreifen. Cairn Wanderer=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Solange in einem Friedhof eine Kreaturenkarte mit Flugfaehigkeit liegt, hat der Steinhaufenwanderer Flugfaehigkeit. Das Gleiche gilt auch fuer Erstschlag, Doppelschlag, Todesberuehrung, Eile, Lebensverknuepfung, Reichweite, Verhuellt, Wachsamkeit, Landtarnung, Schutz sowie das Verursachen von Furcht und von Trampelschaden. Calciderm=Verschwinden 4 (Diese bleibende Karte kommt mit vier Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Das Calciderm kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Calciform Pools={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Lege eine Speichermarke auf den Kalkkiesel-Tuempel. {1}, entferne X Speichermarken vom Kalkkiesel-Tuempel: Erhoehe deinen Manavorrat um X Mana einer beliebigen Kombination aus {W} und/oder {U}. Caldera Hellion=Verschlingen 1 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit so vielen +1/+1-Marken ins Spiel.) Wenn der Krater-Teufelsbraten ins Spiel kommt, fuegt er allen Kreaturen 3 Schadenspunkte zu. Caldera Kavu=o1oB: Der Kraterkessel-Kavu erhaelt +1/+1 bis zum Ende des Zuges. oG: Die Farbe des Kraterkessel-Kavus wird bis zum Ende des Zuges zu einer Farbe, die Du bestimmst. Caldera Lake=Das Feuermaar kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {1}. {T}: Erhoehe Deinen Manavorrat um {U} oder {R}. Das Feuermaar fuegt Dir 1 Schadenspunkt zu. Call for Blood=Opfere eine Kreatur als zusaetzliche Kosten, um Ruf nach Blut zu spielen. Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X gleich der Staerke der geopferten Kreatur ist. Call of the Herd=Bringe einen 3/3 gruenen Elefantenspielstein ins Spiel. Rueckblende {3}{G} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Call of the Wild=2GG: Zeige die oberste Karte Deiner Bibliothek allen Spielern. Wenn die gezeigte Karte eine Kreaturenkarte ist, bringe sie direkt ins Spiel. Begrabe die Karte ansonst. Call the Skybreaker=Bringe einen 5/5 blauen und roten Elementarwesen-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Call to Arms=Waehle eine Farbe. So lange ein Gegner Deiner Wahl mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, erhalten alle weissen Kreaturen +1/+1. Wenn dieser Gegner zu irgendeinem Zeitpunkt nicht mehr Karten von dieser Farbe als von irgendeiner anderen Farbe beherrscht, begrabe die Mobilmachung. Call to Glory=Enttappe alle Kreaturen, die du kontrollierst. Samurai, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Call to Heel=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Ihr Beherrscher zieht eine Karte. Call to the Grave=Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler eine Nicht-Zombiekreatur. Sind am Ende eines Zuges keine Kreaturen im Spiel, opfere den Ruf in das Grab. Call to the Netherworld=Bringe eine schwarze Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Wahnsinn {0} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Caller of Gales={1}{U}, {T}: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Caller of the Claw=Du kannst den Tatzenrufer zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Wenn der Tatzenrufer ins Spiel kommt, bringe fuer jede nicht-Spielstein-Kreatur, die in diesem Zug aus dem Spiel auf deinen Friedhof gelegt wurde, einen 2/2 gruenen Baerenspielstein ins Spiel. Caller of the Hunt=Bestimme einen Kreaturentyp, wenn Du die Jagdherrin spielst. Staerke und Widerstandskraft der Jagdherrin sind gleich der Anzahl der Kreaturen dieses Typs, die im Spiel sind. Callous Deceiver={1}: Schaue dir die oberste Karte deiner Bibliothek an. {2}: Decke die oberste Karte deiner Bibliothek auf. Ist es ein Land, erhaelt der Ruchlose Taeuscher +1/+0 und Flugfaehigkeit bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Callous Giant=Wenn eine Schadensquelle dem Ruchlosen Riesen 3 Schadenspunkte oder weniger zufuegen wuerde, verhindere diesen Schaden. Callow Jushi=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Unerfahrenen Jushi legen. Liegen am Ende des Zuges zwei oder mehr Ki-Marken auf dem Unerfahrenen Jushi, kannst du ihn wenden. Calming Licid=W, Tap: Die Beruhigende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: Die verzauberte Kreatur kann nicht angreifen.. Lege die Beruhigende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst W bezahlen, um diesen Effekt wieder zu beenden. Calming Verse=Zerstoere alle Verzauberungen, die Du nicht kontrollierst. Wenn Du ein ungetapptes Land kontrollierst, zerstoere dann auch alle Verzauberungen, die Du kontrollierst. Caltrops=Immer wenn eine Kreatur angreift, fuegen die Kraehenfuesse ihr 1 Schadenspunkt zu. Cancel=Neutralisiere einen Zauberspruch deiner Wahl. Candles' Glow=Verhindere die naechsten 3 Schadenspunkte, die einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wuerden. Du erhaeltst 1 Lebenspunkt fuer jeden auf diese Weise verhinderten Schadenspunkt dazu. Arkane Kopplung {1}{W} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Candles of Leng={4}, {T}: Decke die oberste Karte deiner Bibliothek auf. Hat sie den gleichen Namen wie eine Karte in deinem Friedhof, lege sie auf deinen Friedhof. Ziehe sonst eine Karte. Canker Abomination=Sowie die Baumkrebs-Scheusslichkeit ins Spiel kommt, bestimme einen Gegner. Fuer jede Kreatur, die dieser Spieler kontrolliert, kommt die Baumkrebs-Scheusslichkeit mit einer -1/-1-Marke ins Spiel. Cankerous Thirst=Falls {B} ausgegeben wurde, um den Zerfressenden Durst zu spielen, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges -3/-3 erhalten lassen. Falls {G} ausgegeben wurde, um den Zerfressenden Durst zu spielen, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges +3/+3 erhalten lassen. (Mache beides, falls {B}{G} ausgegeben wurde.) Cannibalize=Bestimme zwei Kreaturen Deiner Wahl, die ein Spieler kontrolliert. Entferne eine dieser Kreaturen ganz aus dem Spiel und lege auf die andere zwei +1/+1-Marken. Canopy Claws=Eine Kreatur deiner Wahl verliert Flugfaehigkeit bis zum Ende des Zuges. Rueckblende oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Canopy Crawler=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Bestienkarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) {T}: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +1/+1 fuer jede +1/+1-Marke auf dem Baldachinkrabbler. Canopy Dragon=Verursacht Trampelschaden 1G: Fliegend und verliert Trampeln bis zum Ende des Zuges. Canopy Spider=Die Baldachinspinne kann fliegende Kreaturen blocken. Canopy Surge=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.) Die Blaetterdachattacke fuegt allen fliegenden Kreaturen und allen Spielern 1 Schadenspunkt zu. Wenn Du die Bonuskosten bezahlt hast, fuegt sie stattdessen allen fliegenden Kreaturen und allen Spielern 4 Schadenspunkte zu. Cantivore=Der Phrasenfresser wird beim Angreifen nicht getappt. Staerke und Widerstandskraft des Phrasenfressers sind gleich der Anzahl an Verzauberungskarten in allen Friedhoefen. Canyon Drake=Fliegend 1, wirf eine zufaellig gezogene Karte aus Deiner Hand ab: +2/+0 bis zum Ende des Zuges. Canyon Wildcat=Gebirgstarnung Capashen Knight=Erstschlag 1W: Der Ritter aus Capashen erhaelt +1/+0 bis zum Ende des Zuges. Capashen Standard=Die verzauberte Kreatur erhaelt +1/+1. 2,opfere den Brustpanzer aus Capashen: Ziehe eine Karte. Capashen Templar=W: Der Tempelritter aus Capashen erhaelt +0/+1 bis zum Ende des Zuges. Capashen Unicorn={1}{W}, {T}, opfere das Capashen-Einhorn: Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Capricious Efreet=Bestimme zu Beginn deines Versorgungssegments eine bleibende Karte, die du kontrollierst, und bis zu zwei bleibende Karten, die du nicht kontrollierst. Keine dieser bleibenden Karten darf ein Land sein. Bestimme zufaellig eine davon und zerstoere sie. Capricious Sorcerer=Du kannst den Launischen Zauberer in Deinem Zug, bevor Du angreifst, tappen, damit er einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zufuegt. Capsize=Rueckkauf 3 Bringe eine bleibende Karte Deiner Wahl zurueck auf die Hand ihres Besitzers. Captain of the Watch=Wachsamkeit (Diese Kreatur wird beim Angreifen nicht getappt.) Andere Soldaten-Kreaturen, die du kontrollierst, erhalten +1/+1 und haben Wachsamkeit. Wenn der Hauptmann der Wache ins Spiel kommt, bringe drei 1/1 weisse Soldat-Kreaturenspielsteine ins Spiel. Captain Sisay=Legendaer {T}: Durchsuche Deine Bibliothek nach einer Legende oder einer legendaeren Karte, zeige sie offen und nimm sie auf Deine Hand. Mische danach Deine Bibliothek. Captain's Maneuver=Die naechsten X Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden, werden stattdessen einer anderen Kreatur oder einem anderen Spieler deiner Wahl zugefuegt. Captivating Glance=Kreaturenverzauberung Befehde dich am Ende deines Zuges mit einem Gegner. Falls du die Fehde gewinnst, uebernimm die Kontrolle ueber die verzauberte Kreatur. Sonst uebernimmt dieser Spieler die Kontrolle ueber die verzauberte Kreatur. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Captive Flame={R}: Eine Kreatur deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Carapace=Die verzauberte Kreatur erhaelt +0/+2. {0}: Opfere den Rueckenpanzer, um die vom Rueckenpanzer verzauberte Kreatur zu regenerieren. Caravan Hurda=Lebensverknuepfung (Schaden, der von dieser Kreatur zugefuegt wird, laesst dich ebensoviele Lebenspunkte dazuerhalten.) Carbonize=Verkoken fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Diese Kreatur kann in diesem Zug nicht regeneriert werden. Falls die Kreatur in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Careful Consideration=Ein Spieler deiner Wahl zieht vier Karten und wirft dann drei Karten ab. Spielst du diesen Zauberspruch waehrend deiner Hauptphase, zieht ein Spieler deiner Wahl stattdessen vier Karten und wirft dann zwei Karten ab. Careful Study=Ziehe zwei Karten und wirf dann zwei Karten aus deiner Hand ab. Caregiver={W}, opfere eine Kreatur: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wuerde. Caribou Range=Du kannst die Rentierweide nur auf ein von Dir kontrolliertes Land sprechen. WW: Tappe das von der Rentierweide verzauberte Land, um einen Rentier-Spielstein ins Spiel zu bringen. Behandle diesen Spielstein wie eine 0/1 weisse Kreatur. 0: Opfere einen Rentier-Spielstein, um 1 Lebenspunkt zu erhalten. Carnage Altar={3}, opfere eine Kreatur: Ziehe eine Karte. Carnassid=Verursacht Trampelschaden 1G: Regeneration Carnival of Souls=Immer wenn eine Kreatur ins Spiel kommt, verlierst Du 1 Lebenspunkt und erhoehst Deinen Manavorrat um B. Carnophage=Bezahle waehrend Deiner Versorgungsphase 1 Lebenspunkt oder tappe den Koerperfresser. Carom=Der naechste 1 Schadenspunkt, der in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerde, wird stattdessen einer anderen Kreatur deiner Wahl zugefuegt. Ziehe eine Karte. Carpet of Flowers=Du kannst waehrend Deiner Hauptphase Deinen Manavorrat um bis zu X Mana einer beliebigen Farbe erhoehen, wobei X gleich der Anzahl an Inseln ist, die ein Gegner Deiner Wahl kontrolliert. Carrier Pigeons=Fliegend Nachdem die Brieftauben ins Spiel gekommen sind, ziehe einmalig eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Carrion Ants={1}: Die Aasfressenden Ameisen erhalten +1/+1 bis zum Ende des Zuges. Carrion Beetles=2B,tap: Entferne bis zu drei Karten Deiner Wahl aus einem Friedhof. Carrion Feeder=Der Aasfresser kann nicht blocken. Opfere eine Kreatur: Lege eine +1/+1-Marke auf den Aasfresser. Carrion Howler=Bezahle 1 Lebenspunkt: Der Aasheuler erhaelt +2/-1 bis zum Ende des Zuges. Carrion Rats=Immer wenn die Aasratten angreifen oder blocken, darf jeder Spieler eine Karte aus seinem Friedhof ganz aus dem Spiel entfernen. Falls ein Spieler dies tut, fuegen die Aasratten in diesem Zug keinen Kampfschaden zu. Carrion Thrash=Wenn die Aasbande aus dem Spiel auf einen Friedhof gelegt wird, kannst du {2} bezahlen. Falls du dies tust, bringe eine andere Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Carrion Wall=(Mauern koennen nicht angreifen.) {1}{B}: Regeneriere die Aasmauer Carrion Wurm=Immer wenn der Aaswurm angreift oder blockt, darf jeder Spieler drei Karten aus seinem Friedhof ganz aus dem Spiel entfernen. Falls ein Spieler dies tut, fuegt der Aaswurm in diesem Zug keinen Kampfschaden zu. Carrion=Opfere eine Kreatur, um eine Anzahl an Maden-Spielsteinen in der Hoehe der Staerke dieser Kreatur ins Spiel zu bringen. Behandle diese Spielsteine wie 0/1 schwarze Kreaturen. Carrionette=2BB: Entferne das Marionettenskelett und eine Kreatur Deiner Wahl ganz aus dem Spiel. Der Beherrscher dieser Kreatur kann 2 bezahlen, um diese Faehigkeit zu neutralisieren. Benutze diese Faehigkeit nur, wenn das Marionettenskelett auf Deinem Friedhof ist. Carry Away=Wenn Davonschleppen ins Spiel kommt, loese die verzauberte Ausruestung. Du kontrollierst die verzauberte Ausruestung. Cartographer=Wenn der Kartenzeichner ins Spiel kommt, kannst du ein Land deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen. Carven Caryatid=Verteidiger (Diese Kreatur kann nicht angreifen.) Ziehe eine Karte, wenn die Geschnitzte Karyatide ins Spiel kommt. Cascade Bluffs={T}: Erhoehe deinen Manavorrat um {1}. {U/R}, {T}: Erhoehe deinen Manavorrat um {U}{U}, {U}{R} oder {R}{R}. Castigate=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Karte davon, die kein Land ist. Entferne diese Karte ganz aus dem Spiel. Casting of Bones=Wenn die verzauberte Kreatur auf dem Friedhof landet, ziehe drei Karten. Waehle eine dieser Karten und wirf sie ab. Castle Raptors=Fliegend Solange der Burgraubvogel enttappt ist, erhaelt er +0/+2. Castle Sengir=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Erhoehe Deinen Manavorrat um B. 2, Tap: Erhoehe Deinen Manavorrat um U. 2, Tap: Erhoehe Deinen Manavorrat um R. Castle=Alle ungetappten Kreaturen, die Du kontrollierst, erhalten +0/+2. Cat Burglar=2B,Tap:Ein Spieler Deiner Wahl bestimmt eine Karte aus seiner Hand und wirft diese ab. Spiele diese Faehigkeit wie eine Hexerei. Cat Warriors=Waldtarnung Cataclysm=Jeder Spieler bestimmt von den bleibenden Karten, die er kontrolliert, ein Artefakt, eine Kreatur, eine Verzauberung und ein Land und opfert die uebrigen bleibenden Karten. Catacomb Dragon=Fliegend Immer, wenn der Katakombendrache von einer Nicht-Artefakt, Nicht-Drachenkreatur geblockt wird, halbiert sich die Staerke dieser Kreatur (aufgerundet) bis zum Ende des Zuges. Catalog=Ziehe zwei Karten. Bestimme dann eine Karte aus Deiner Hand und wirf diese ab. Catalyst Stone=Rueckblendekosten, die du bezahlst, kosten bis zu o2 weniger. Rueckblendekosten, die deine Gegner bezahlen, kosten o2 mehr. Catastrophe=Zerstoere alle Laender oder alle Kreaturen. Kreaturen, die auf diese Art zerstoert werden, koennen in diesem Zug nicht regenerieren. Cateran Brute=2,Tap:Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit den umgewandelten Manakosten von 2 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Enforcer=Der Cateranische Erzwinger kann nur von Artefaktkreaturen und schwarzen Kreaturen geblockt werden. 4, Tap: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 4 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Kidnappers=3, Tap: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 3 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Overlord=Opfere eine Kreatur: Regeneriere den Cateranischen Oberkommandanten. 6, Tap: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 6 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Persuader=1, Tap: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 1 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Slaver=Sumpftarnung 5, Tap: Durchsuche Deine Bibliothek nach einer Soeldnerkarte mit umgewandelten Manakosten von 5 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Cateran Summons=Durchsuche Deine Bibliothek nach einer Soeldner-Karte, zeige diese Karte allen Spielern und nimm sie auf Deine Hand. Mische danach Deine Bibliothek. Caterwauling Boggart=Jeder Goblin, den du kontrollierst, kann nicht geblockt werden, ausser von zwei oder mehr Kreaturen. Jedes Elementarwesen, das du kontrollierst, kann nicht geblockt werden, ausser von zwei oder mehr Kreaturen. Cathartic Adept={T}: Ein Spieler deiner Wahl legt die oberste Karte seiner Bibliothek auf seinen Friedhof. Cathodion=Wenn das Kathodion aus dem Spiel auf dem Friedhof landet, erhoehe Deinen Manavorrat um drei farblose Mana. Cauldron Dance=Spiele den Kesseltanz nur waehrend eines Kampfes. Bringe eine Kreatur Deiner Wahl aus Deinem Friedhof ins Spiel. Diese Kreatur erhaelt Eile. Bringe sie am Ende des Zuges auf Deine Hand zurueck. Bringe eine Kreatur aus Deiner Hand ins Spiel. Diese Kreatur erhaelt Eile. Lege sie am Ende des Zuges auf Deinen Friedhof. Cauldron Haze=Bestimme eine beliebige Anzahl an Kreaturen deiner Wahl. Jede dieser Kreaturen erhaelt Beharrlichkeit bis zum Ende des Zuges. (Wenn sie aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Cauldron of Souls={T}: Bestimme eine beliebige Anzahl an Kreaturen deiner Wahl. Jede dieser Kreaturen erhaelt Beharrlichkeit bis zum Ende des Zuges. (Wenn sie aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Caustic Rain=Entferne ein Land deiner Wahl ganz aus dem Spiel. Caustic Tar=Das verzauberte Land hat "ocT: Ein Spieler deiner Wahl verliert 3 Lebenspunkte." Caustic Wasps=Fliegend Immer wenn die aetzenden Wespen einem Spieler Kampfschaden zufuegen, kannst Du ein Artefakt Deiner Wahl, das dieser Spieler kontrolliert, zerstoeren. Cautery Sliver=Alle Remasuris haben {1}, opfere diese Kreatur: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu." Alle Remasuris haben {1}, opfere diese Kreatur: Verhindere den naechsten 1 Schadenspunkt, der einem Remasuri oder Spieler deiner Wahl in diesem Zug zugefuegt wuerde." Cavalry Master=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Andere Kreaturen mit Flankenangriff, die du kontrollierst, haben Flankenangriff. (Jedes Vorkommen von Flankenangriff wird unabhaengig ausgeloest.) Cave Sense=Die verzauberte Kreatur erhaelt +1/+1 und Gebirgstarnung Cave Tiger=Der Hoehlentiger erhaelt +1/+1 bis zum Ende des Zuges fuer jede Kreatur, die ihn blockt. Cave-In=Du kannst eine rote Karte aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten von Hoehleneinsturz zu bezahlen. Der Hoehleneinsturz fuegt allen Spielern und allen Kreaturen 2 Schadenspunkte zu. Cavern Crawler=Gebirgstarnung R: Der Grottenkrabbler erhaelt +1/-1 bis zum Ende des Zuges. Cavern Harpy=Fliegend Bringe eine blaue oder schwarze Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn die Hoehlenharpye ins Spiel kommt. Bezahle 1 Lebenspunkt: Bringe die Hoehlenharpye auf die Hand ihres Besitzers zurueck. Cavern Thoctar={1}{R}: Das Hoehlen-Thoktar erhaelt +1/+0 bis zum Ende des Zuges. Caves of Koilos={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {W} oder {B}. Die Hoehlen von Koilos fuegen dir 1 Schadenspunkt zu. Cease-Fire=Ein Spieler deiner Wahl kann in diesem Zug keine Kreaturenzauber spielen. Ziehe eine Karte. Ceaseless Searblades=Immer wenn du eine aktivierte Faehigkeit eines Elementarwesens spielst, erhalten die Unerbittlichen Brandklingen +1/+0 bis zum Ende des Zuges. Celestial Ancient=Fliegend Immer wenn du eine Verzauberung spielst, lege eine +1/+1-Marke auf alle Kreaturen, die du kontrollierst. Celestial Convergence=Die Himmlische Annaeherung kommt mit sieben Omenmarken ins Spiel. Entferne zu Beginn Deines Versorgungssegments eine Omenmarke von der Himmlischen Annaeherung. Wenn keine Omenmarken mehr auf der Himmlischen Annaeherung liegen, gewinnt der Spieler mit den meisten Lebenspunkten das Spiel. Wenn zwei oder mehr Spieler gemeinsam die meisten Lebenspunkte haben, endet das Spiel remis. Celestial Crusader=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Fliegend Andere weisse Kreaturen erhalten +1/+1. Celestial Dawn=Alle Karten ausser Laender, die Du besitzt, die nicht im Spiel sind, sind weiss. Alle bleibenden Karten, ausser Laendern, die Du kontrollierst, sind weiss. Alle Deine Laender sind Ebene. Alle farbigen Manasymbole bei den Spruchoder Aktivierungskosten bei allen diesen karten und bleibenden Karten sind W. Celestial Gatekeeper=Fliegend Wenn der Himmlische Torwaechter aus dem Spiel auf einen Friedhof gelegt wird, entferne ihn ganz aus dem Spiel und bringe dann bis zu zwei Vogel- und/oder Klerikerkarten deiner Wahl aus deinem Friedhof ins Spiel zurueck. Celestial Kirin=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, zerstoere alle bleibenden Karten, die dieselben umgewandelten Manakosten wie der Zauberspruch haben. Celestial Mantle=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3. Immer wenn die verzauberte Kreatur einem Spieler Kampfschaden zufuegt, verdoppele die Lebenspunkte ihres Beherrschers. Celestial Prism={2}, {T}: Erhoehe Deinen Manavorrat um ein Mana einer Farbe Deiner Wahl. Celestial Purge=Entferne eine schwarze oder rote bleibende Karte deiner Wahl ganz aus dem Spiel. Celestial Sword=3, Tap: Eine Kreatur Deiner Wahl, die Du beherrschst, erhaelt +3/+3 bis zum Ende des Zuges. Begrabe diese Kreatur am Ende des Zuges. Cemetery Gate=Schutz vor Schwarz Cemetery Puca=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du {1} bezahlen. Falls du dies tust, wird der Friedhofsphooka zu einer Kopie dieser Kreatur und erhaelt diese Faehigkeit. Cemetery Reaper=Andere Zombie-Kreaturen, die du kontrollierst, erhalten +1/+1. {2}{B}, {T}: Schicke eine Kreaturenkarte deiner Wahl aus einem Friedhof ins Exil. Bringe einen 2/2 schwarzen Zombie-Kreaturenspielstein ins Spiel. Cenn's Enlistment=Bringe zwei 1/1 weisse (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Cenn's Heir=Immer wenn der Erbe des Schulzen angreift, erhaelt er bis zum Ende des Zuges +1/+1 fuer jeden anderen angreifenden Kithkin. Cenn's Tactician={W}, {T}: Lege eine +1/+1-Marke auf eine Soldatenkreatur deiner Wahl. Jede Kreatur, die du kontrollierst und auf der mindestens eine +1/+1-Marke liegt, kann eine zusaetzliche Kreatur blocken. Centaur Archer={T}: Der Zentaurenbogenschuetze fuegt einer fliegenden Kreatur Deiner Wahl 1 Schadenspunkt zu. Centaur Chieftain=Eile Grenzwert Bis zum Ende des Zuges erhalten Kreaturen, die du kontrollierst, +1/+1 und verursachen Trampelschaden. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Centaur Garden=ocT: Erhoehe deinen Manavorrat um oG. Der Zentauren-Garten fuegt dir 1 Schadenspunkt zu. Grenzwert oG, ocT, opfere den Zentauren-Garten: Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Centaur Omenreader=Solange der Omenlesende Zentaur getappt ist, kosten Kreaturenzauber, die du spielst, beim Ausspielen {2} weniger. Centaur Rootcaster=Immer wenn der Zentauren-Wurzelrufer einem Spieler Kampfschaden zufuegt, kannst du deine Bibliothek nach einem Standardland durchsuchen und diese Karte getappt ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Centaur Safeguard=({G/W} kann entweder mit {G} oder mit {W} bezahlt werden.) Wenn der Zentauren-Sicherheitsdienst aus dem Spiel auf einen Friedhof gelegt wird, kannst du 3 Lebenspunkte dazuerhalten. Centaur Veteran=Verursacht Trampelschaden oG, wirf eine Karte aus deiner Hand ab: Regeneriere den Zentaurenveteran. Cephalid Aristocrat=Immer wenn der Zephaliden-Aristokrat das Ziel eines Zauberspruchs oder einer Faehigkeit wird, lege die obersten beiden Karten deiner Bibliothek in deinen Friedhof. Cephalid Broker=ocT: Ein Spieler deiner Wahl zieht zwei Karten und wirft dann zwei Karten aus seiner Hand ab. Cephalid Coliseum=ocT: Erhoehe deinen Manavorrat um oU. Das Zephaliden-Kolosseum fuegt dir 1 Schadenspunkt zu. Grenzwert oU, ocT, opfere das Zephaliden-Kolosseum: Ein Spieler deiner Wahl zieht drei Karten und wirft dann drei Karten aus seiner Hand ab. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Cephalid Constable=Immer wenn der Zephaliden-Konstabler einem Spieler Kampfschaden zufuegt, bringe bis zu X bleibende Karten deiner Wahl, die dieser Spieler kontrolliert, auf die Hand ihrer Besitzer zurueck, wobei X gleich der Schadenspunkte ist, die diesem Spieler zugefuegt werden. Cephalid Illusionist=Immer wenn der Zephaliden-Illusionist das Ziel eines Zauberspruchs oder einer Faehigkeit wird, lege die obersten drei Karten deiner Bibliothek in deinen Friedhof. o2oU, ocT: Verhindere allen Kampfschaden, der in diesem Zug einer Kreatur deiner Wahl, die du kontrollierst, zugefuegt und von ihr zugefuegt wuerde. Cephalid Inkshrouder=Wirf eine Karte aus deiner Hand ab: Der Zephaliden-Tintennebler kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein und ist unblockbar. Cephalid Looter=ocT: Ein Spieler deiner Wahl zieht eine Karte und wirft dann eine Karte aus seiner Hand ab. Cephalid Pathmage=Der Zephaliden-Wegbereiter ist unblockbar. {T}, opfere den Zephaliden-Wegbereiter: Eine Kreatur deiner Wahl ist in diesem Zug unblockbar. Cephalid Retainer={U}{U}: Tappe eine nichtfliegende Kreatur deiner Wahl. Cephalid Sage=Grenzwert Ziehe drei Karten, wenn der Zephaliden-Weise ins Spiel kommt, und wirf dann zwei Karten aus deiner Hand ab. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Cephalid Scout=Fliegend o2oU, opfere ein Land: Ziehe eine Karte. Cephalid Shrine=Immer wenn ein Spieler einen Zauberspruch ausspielt, neutralisiere diesen Zauberspruch, falls dieser Spieler nicht oX bezahlt, wobei X die Anzahl der Karten mit dem selben Namen wie dieser Zauberspruch in allen Friedhoefen ist. Cephalid Snitch=Opfere den Zephaliden-Spitzel: Eine Kreatur deiner Wahl verliert Schutz vor Schwarz bis zum Ende des Zuges. Cephalid Vandal=Lege zu Beginn deines Versorgungs-segments eine Schredder-Marke auf Zephaliden-Vandalen. Lege dann fuer jede Schredder-Marke auf dem Zephaliden-Vandalen die oberste Karte deiner Bibliothek in deinen Friedhof. Cerebral Vortex=Ein Spieler deiner Wahl zieht zwei Karten, dann fuegt der Gehirnstrudel diesem Spieler so viele Schadenspunkte zu, wie er in diesem Zug bereits Karten gezogen hat. Ceremonial Guard=Wenn die Zeremonialwache angreift oder blockt, zerstoere sie am Ende des Kampfes. Cerodon Yearling =Wachsamkeit, Eile Cerulean Sphinx=Fliegend {U}: Der Besitzer der Himmelblauen Sphinx mischt sie in seine Bibliothek. Cerulean Wisps=Eine Kreatur deiner Wahl wird bis zum Ende des Zuges blau. Enttappe diese Kreatur. Ziehe eine Karte. Cerulean Wyvern=Fliegend, Schutz vor Gruen Cessation=Die verzauberte Kreatur kann nicht angreifen. Wenn Einhalt aus dem Spiel auf den Friedhof gelegt wird, bringe Einhalt auf die Hand seines Besitzers zurueck. Ceta Disciple=oR, ocT: Eine Kreatur deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. oG, ocT: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Ceta Sanctuary=Falls du zu Beginn deines Versorgungssegments eine rote oder eine gruene bleibende Karte kontrollierst, ziehe eine Karte und wirf dann eine Karte von deiner Hand ab. Falls du sowohl eine rote als auch eine gruene bleibende Karte kontrollierst, ziehe stattdessen zwei Karten und wirf dann eine Karte von deiner Hand ab. Cetavolver=Bonus o1oR und/oder oG Falls du die o1oR Bonuskosten bezahlt hast, kommt das Ceta-Modulon mit zwei +1/+1-Marken ins Spiel und hat Erstschlag. Falls du die oG Bonuskosten bezahlt hast, kommt das Ceta-Modulon mit einer +1/+1-Marke ins Spiel und verursacht Trampelschaden. Chain Stasis=Tappe oder enttappe eine Kreatur. Wenn die Kettenstarre eine Kreatur tappt oder enttappt, kann der Beherrscher der Kreatur 2U bezahlen, damit die Kettenstarre irgendeine Kreatur seiner Wahl tappt oder enttappt. Chainbreaker=Der Kettenbrecher kommt mit zwei -1/-1-Marken ins Spiel. {3}, {T}: Entferne eine -1/-1-Marke von einer Kreatur deiner Wahl. Chainer, Dementia Master=Alle Nachtmahre erhalten +1/+1. oBoBoB, bezahle 3 Lebenspunkte: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Diese Kreatur ist schwarz und zusaetzlich zu ihren normalen Kreaturentypen ein Nachtmahr. Entferne alle Nachtmahre ganz aus dem Spiel, wenn Chainer, Meister des Wahnwitz das Spiel verlaesst. Chainer's Edict=Ein Spieler deiner Wahl opfert eine Kreatur. Rueckblende o5oBoB (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Chainflinger=o1oR, ocT: Der Kettenschleuderer fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Grenzwert o2oR, ocT: Der Kettenschleuderer fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Chalice of the Void=Der Kelch der Leere kommt mit X Ladungsmarken ins Spiel. Immer wenn ein Spieler einen Zauberspruch mit umgewandelten Manakosten in Hoehe der Anzahl der Ladungsmarken auf dem Kelch der Leere spielt, neutralisiere diesen Zauberspruch. Chamber of Manipulation=Das verzauberte Land hat "ocT, wirf eine Karte aus deiner Hand ab: uebernimm die Kontrolle ueber eine Kreatur deiner Wahl bis zum Ende des Zuges." Chambered Nautilus=Immer wenn der Kammerschalennautilus geblockt wird, kannst Du eine Karte ziehen. Chameleon Blur=Verhindere allen Schaden, den Kreaturen in diesem Zug Spielern zufuegen wuerden. Chameleon Colossus=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Schutz vor Schwarz {2}{G}{G}: Das Kolossale Chamaeleon erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich seiner Staerke ist. Chameleon Spirit=Bestimme eine Farbe, wenn der Chamaeleongeist ins Spiel kommt. Staerke und Widerstandskraft des Chamaeleongeistes sind gleich der Anzahl der bleibenden Karten dieser Farbe, die Deine Gegner kontrollieren. Chance Encounter=Immer wenn du einen Muenzwurf gewinnst, lege eine Gluecksmarke auf die Begegnung mit dem Glueck. Falls zu Beginn deines Versorgungssegments zehn oder mehr Gluecksmarken auf der Begegnung mit dem Glueck liegen, gewinnst du das Spiel. Chandler=RRR, Tap: Zerstoere eine Artefaktkreatur Deiner Wahl. Chandra Ablaze=+1: Wirf eine Karte aus deiner Hand ab. Falls auf diese Weise eine rote Karte abgeworfen wird, fuegt Chandra die Lodernde einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. -2: Jeder Spieler wirft alle Karten aus seiner Hand ab und zie Chandra Nalaar=+1: Chandra Nalaar fuegt einem Spieler deiner Wahl 1 Schadenspunkt zu. X-: Chandra Nalaar fuegt einer Kreatur deiner Wahl X Schadenspunkte zu. -8: Chandra Nalaar fuegt einem Spieler deiner Wahl und jeder Kreatur, die er kontrolliert, 10 Schadenspu Change of Heart=Rueckkauf 3 Eine Kreatur Deiner Wahl kann in diesem Zug nicht angreifen. Changeling Berserker=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Eile Beschuetze eine Kreatur (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht eine andere Kreatur, die du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Changeling Hero=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Beschuetze eine Kreatur (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht eine andere Kreatur, die du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Lebensverknuepfung (Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu.) Changeling Sentinel=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Wachsamkeit Changeling Titan=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Beschuetze eine Kreatur (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht eine andere Kreatur, die du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Channel the Suns=Erhoehe deinen Manavorrat um {W}{U}{B}{R}{G}. Channel=Bis zum Ende des Zuges kannst Du Deinem Manavorrat um farbloses Mana aufstocken zum Preis von einem Lebenspunkt pro {1} farbloses Mana. Spiele diese Aufstockungen wie einen Unterbrechungszauber. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Chant of Vitu-Ghazi=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Verhindere allen Schaden, der in diesem Zug von Kreaturen zugefuegt wuerde. Du erhaeltst 1 Lebenspunkt fuer jeden auf diese Weise verhinderten Schadenspunkt dazu. Chaos Charm=Waehle eines aus: Fuer eine Kreatur Deiner Wahl gilt in diesem Zug die Einsatzverzoegerung nicht; das Chaosamulett fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu; oder zerstoere eine Mauer Deiner Wahl. Chaos Harlequin=R: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel. Wenn diese Karte ein Land ist, erhaelt der Harlekin des Chaos -4/-0 bis zum Ende des Zuges. Ansonsten erhaelt der Harlekin des Chaos +2/+0 bis zum Ende des Zuges. Chaos Lord=Erstschlag Der Chaoslord kann im ersten Zug, in dem er auf einer Seite ins Spiel kommt, angreifen, ausser in dem Zug, in dem er ueberhaupt zum ersten Mal ins Spiel kommt. Zaehle waehrend Deiner Versorgungsphase die Anzahl an bleibenden Karten. Wenn diese Anzahl gerade ist, uebernimmt ein Gegner Deiner Wahl die Kontrolle ueber den Chaoslord. Chaos Moon=Zahle waehrend der Versorgungsphase jedes Spielers die Anzahl an bleibenden Karten. Wenn diese Anzahl ungerade ist, erhalten bis zum Ende des Zuges alle roten Kreaturen +1/+1, und alle Gebirge produzieren bis zum Ende des Zuges ein zusaetzliches R, wenn sie fuer Mana getappt werden. Ist die Zahl gerade, erhalten alle roten Kreaturen bis zum Ende des Zuges -1/-1 und alle Gebirge produzieren bis zum Ende des Zuges farbloses Mana anstelle ihres normalen Manatyps. Chaoslace=Die Farbe einer entweder sich im Spiel befindlichen oder gerade gespielten Karte veraendert sich in Rot. Voellig unberuehrt davon bleiben der Gebrauch einer bestimmten Faehigkeit und die Kosten des Zauberns, des Tappens oder der Versorgung des Ziels. Chaosphere=Fliegende Kreaturen koennen keine nichtfliegenden Kreaturen blocken. Nichtfliegende Kreaturen koennen fliegende Kreaturen blocken. Chaotic Backlash=Die Chaotische Rueckwirkung fuegt einem Spieler deiner Wahl doppelt so viele Schadenspunkte zu, wie er weisse und/oder blaue bleibende Karten kontrolliert. Chaotic Goo=Der Chaotische Schlamm kommt mit drei +1/+1 Marken auf ihm ins Spiel. Du kannst waehrend Deiner Versorgungsphase eine Muenze werfen. Wenn Du den Muenzwurf gewinnst, lege eine +1/+1 Marke auf den Chaotischen Schlamm. Entferne ansonsten eine +1/+1 Marke vom Chaotischen Schlamm. Chaotic Strike=Spiele den Chaotischen Streich nur im Kampf, nachdem die Blocker deklariert wurden. Bestimme eine Kreatur Deiner Wahl und wirf eine Muenze. Wenn Du den Muenzwurf gewinnst, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges. Ziehe eine Karte. Char=Verkohlen fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte und dir 2 Schadenspunkte zu. Charcoal Diamond=Der Nachtdiamant kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um B. Spiele diese Faehigkeit wie eine Manaquelle. Charge Across the Araba=Wegfegen Bringe eine beliebige Anzahl an Ebenen, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Kreaturen, die du kontrollierst, erhalten fuer jede auf diese Weise zurueckgebrachte Ebene +1/+1 bis zum Ende des Zuges. Charging Bandits=Wenn die Anstuermenden Banditen angreifen, erhalten sie +2/+0 bis zum Ende des Zuges. Charging Paladin=Wenn der Angriffslustige Paladin angreift, erhaelt er +0/+3 bis zum Ende des Zuges. Charging Rhino=Das Anstuermende Nashorn kann nicht von mehr als einer Kreatur geblockt werden. Charging Troll=Der Anstuermende Troll wird beim Angreifen nicht getappt. oG: Regeneriere den Anstuermenden Troll. Chariot of the Sun=2, Tap: Eine Kreatur Deiner Wahl, die Du kontrollierst, erhaelt Flugfaehigkeit, und ihre Widerstandskraft reduziert sich um 1 bis zum Ende des Zuges. Charisma=Immer wenn die verzauberte Kreatur einer Kreatur Schaden zufuegt, kontrollierst Du diese andere Kreatur, solange Charisma im Spiel bleibt. Charm Peddler=W,Tap, wirf eine Karte aus Deiner Hand ab: Bestimme eine Schadensquelle. Wenn diese Quelle in diesem Zug das naechste Mal einer Kreatur Deiner Wahl Schaden zufuegt, verhindere diesen Schaden. Charmed Griffin=Fliegend Wenn der Betoerte Greif ins Spiel kommt, kann jeder andere Spieler ein Artefakt oder eine Verzauberung von seiner Hand ins Spiel bringen. Charmed Pendant=ocT, lege die oberste Karte deiner Bibliothek auf deinen Friedhof: Erhoehe deinen Manavorrat fuer jedes farbige Manasymbol in den Manakosten dieser Karte um ein Mana dieser Farbe. Spiele diese Faehigkeit nur, wenn du auch einen Spontanzauber spielen koenntest. (Wenn zum Beispiel die Manakosten der Karte o3oUoUoB sind, erhoehst du deinen Manavorrat um oUoUoB.) Char-Rumbler=Doppelschlag {R}: Der Kohlenpolterer erhaelt +1/+0 bis zum Ende des Zuges. Chartooth Cougar={R}: Der Feuerzahn-Puma erhaelt +1/+0 bis zum Ende des Zuges. Gebirgsumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Gebirgekarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Chastise=Zerstoere eine angreifende Kreatur deiner Wahl. Du erhaeltst Lebenspunkte in Hoehe ihrer Staerke dazu. Chatter of the Squirrel=Bringe einen 1/1 gruenen Eichhoernchenspielstein ins Spiel. Rueckblende o1oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Child of Gaea=Verursacht Trampelschaden Bezahle waehrend Deiner Versorgungsphase GG oder opfere Gaeas Kind. 1G: Regeneration Child of Night=Lebensverknuepfung (Schaden, der von dieser Kreatur zugefuegt wird, laesst dich ebensoviele Lebenspunkte dazuerhalten.) Child of Thorns=Opfere das Dornenkind: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Childhood Horror=Fliegend Grenzwert Der Kinderschreck erhaelt +2/+2 und kann nicht blocken. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Children of Korlis=Opfere die Kinder von Korlis: Du erhaeltst so viele Lebenspunkte dazu, wie du in diesem Zug Lebenspunkte verloren hast. (Schaden verursacht den Verlust von Lebenspunkten.) Chill Haunting=Entferne als zusaetzliche Kosten, um den Schaurigen Spuk zu spielen, X Kreaturenkarten aus deinem Friedhof ganz aus dem Spiel. Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges. Chill to the Bone=Zerstoere eine nichtverschneite Kreatur deiner Wahl. Chill=Rote Zaubersprueche kosten zusaetzlich 2. Chilling Apparition=B: Regeneriere die Schauderhafte Erscheinung. Immer wenn die Schauderhafte Erscheinung einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Chilling Shade=Fliegend {S}: Der Schatten der Eiseskaelte erhaelt +1/+1 bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Chime of Night=Wenn die Glocken der Nacht aus dem Spiel auf dem Friedhof gelegt werden, zerstoere eine nichtschwarze Kreatur Deiner Wahl. Chimeric Coils={X}{1}: Die Chimaerenspulen werden zu einer X/X Artefaktkreatur. Opfere sie am Ende des Zuges. Chimeric Egg=Immer wenn ein Gegner einen Nichtartefakt-Zauberspruch spielt, lege eine Ladungsmarke auf das Schimaerische Ei. Entferne drei Ladungsmarken vom Schimaerischen Ei: Das Schimaerische Ei wird bis zum Ende des Zuges zu einer 6/6 Artefaktkreatur, die Trampelschaden verursacht. Chimeric Idol=0: Tappe alle Laender, die Du kontrollierst. Das Chimaerenstandbild wird bis zum Ende des Zuges eine 3/3 Artefaktkreatur, die als Golem zaehlt. Chimeric Sphere=2: Die Chimaerenkugel ist bis zum Ende des Zuges eine fliegende 2/1 Artefaktkreatur. 2: Die Chimaerenkugel ist bis zum Ende des Zuges eine nichtfliegende 3/2 Artefaktkreatur. Chimeric Staff=X: Der Chimaerenstab ist bis zum Ende des Zuges eine Artefaktkreatur mit Staerke und Widerstandskraft gleich X. Chimney Imp=Fliegend Wenn der Kaminbold aus dem Spiel auf einen Friedhof gelegt wird, legt ein Gegner deiner Wahl eine Karte aus seiner Hand oben auf seine Bibliothek. Chisei, Heart of Oceans=Fliegend Opfere zu Beginn deines Versorgungssegments Chisei, Herz der Ozeane, falls du nicht eine Marke von einer bleibenden Karte, die du kontrollierst, entfernst. Chittering Rats=Wenn die Schnatternden Ratten ins Spiel kommen, legt ein Gegner deiner Wahl eine Karte aus seiner Hand oben auf seine Bibliothek. Chlorophant=Du kannst zu Beginn deines Versorgungssegments eine +1/+1Marke auf den Chlorofant legen. Grenzwert Du kannst zu Beginn deines Versorgungssegments eine zusaetzliche +1/+1-Marke auf den Chlorofant legen. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Cho-Arrim Alchemist=1WW, Tap, wirf eine Karte aus Deiner Hand ab: Wenn eine von Dir bestimmte Quelle das naechste Mal Dir in diesem Zug Schaden zufuegt, verhindere diese Schadenspunkte und erhalte Lebenspunkte in Hoehe der Anzahl der so verhinderten Schadenspunkte dazu. Cho-Arrim Bruiser=Immer wenn der Cho-Arrim-Scherge angreift, kannst Du bis zu zwei Kreaturen Deiner Wahl tappen. Cho-Arrim Legate=Schutz vor Schwarz Wenn ein Gegner einen Sumpf kontrolliert und Du eine Ebene kontrollierst, kannst Du den Legaten der Cho-Arrim spielen, ohne seine Manakosten zu bezahlen. Choice of Damnations=Ein Gegner deiner Wahl bestimmt eine Zahl. Du kannst diesen Spieler so viele Lebenspunkte verlieren lassen. Falls du dies nicht tust, opfert dieser Spieler alle bleibenden Karten und behaelt nur so viele, wie der Zahl entsprechen. Choke=Inseln enttappen nicht waehrend der Enttap-Phase ihrer Beherrscher. Choking Sands=Zerstoere ein Land Deiner Wahl, das kein Sumpf ist. Wenn dieses Land ein Nicht-Standardland ist, fuegt der Eindringende Sand dem Beherrscher dieses Landes 2 Schadenspunkte zu. Choking Vines=Sprich diesen Zauberspruch nur, wenn Blocker deklariert wurden. X angreifende Kreaturen Deiner Wahl werden als geblockt behandelt. Die Wuergeranken fuegen jeder dieser Kreaturen 1 Schadenspunkt zu. Cho-Manno, Revolutionary=Verhindere allen Schaden, der Cho-Manno zugefuegt wird. Cho-Manno's Blessing=Du kannst Cho-Mannos Segen immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Bestimme eine Farbe, wenn Cho-Mannos Segen ins Spiel kommt. Die verzauberte Kreatur hat Schutz vor dieser Farbe. Dieser Effekt entfernt Cho-Mannos Segen nicht. Chord of Calling=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Durchsuche deine Bibliothek nach einer Kreaturenkarte mit umgewandelten Manakosten von X oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Chorus of the Conclave=Waldtarnung Als zusaetzliche Kosten, um Kreaturenzauber zu spielen, kannst du eine beliebige Menge Mana bezahlen. Falls du dies tust, kommt diese Kreatur mit ebenso vielen zusaetzlichen +1/+1-Marken ins Spiel. Chorus of Woe=Alle Deine Kreaturen erhalten +1/+0 bis zum Ende des Zuges. Chromatic Armor=Lege eine Schutz-Marke auf die Chromruestung, wenn sie ins Spiel kommt, und waehle eine Farbe. Jeder Schaden, der der verzauberten Kreatur von einer Quelle dieser Farbe zugefuegt wird, wird auf 0 reduziert. X: Lege eine Schutz-Marke auf die Chromruestung und wechsle die Farbe, gegen die die Ruestung schuetzt. X ist die Anzahl der Schutz-Marken auf der Chromruestung. Chromatic Sphere={1}, {T}, opfere die Chromatische Sphaere: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Ziehe eine Karte. Chromatic Star={1}, {T}, opfere den Chromatischen Stern: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Wenn der Chromatische Stern aus dem Spiel auf einen Friedhof gelegt wird, ziehe eine Karte. Chrome Mox=Einpraegen Wenn der Chrommox ins Spiel kommt, kannst du eine Nichtartefaktkarte, die kein Land ist, auf deiner Hand ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) {T}: Erhoehe deinen Manavorrat um ein Mana einer der Farben der eingepraegten Karte. Chromescale Drake=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Fliegend Wenn der Chromschuppen-Sceada ins Spiel kommt, decke die drei obersten Karten deiner Bibliothek auf. Nimm alle Artefaktkarten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten auf deinen Friedhof. Chromeshell Crab=Morph {4}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn die Chrompanzerkrabbe aufgedeckt wird, kannst du die Kontrolle ueber eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl, die ein Gegner kontrolliert, tauschen. Chronatog Totem={T}: Erhoehe deinen Manavorrat um {U}. {1}{U}: Das Zeitatog-Totem wird bis zum Ende des Zuges zu einer 1/2 blauen Atog-Artefaktkreatur. {0}: Das Zeitatog-Totem erhaelt +3/+3 bis zum Ende des Zuges. Du uebergehst deinen naechsten Zug. Spiele diese Faehigkeit nur einmal pro Zug und nur, falls das Zeitatog-Totem eine Kreatur ist. Chronomantic Escape=Bis zu deinem naechsten Zug koennen Kreaturen dich nicht angreifen. Entferne Chronomagische Flucht mit drei Zeitmarken ganz aus dem Spiel. Aussetzen 3 {2}{W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{W} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Chronosavant={1}{W}: Bringe den Zeitkundigen aus deinem Friedhof getappt ins Spiel zurueck. uebergehe deinen naechsten Zug. Chronozoa=Fliegend Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn der Zeitzeller aus dem Spiel auf den Friedhof gelegt wird, bringe zwei Spielsteine ins Spiel, die Kopien des Zeitzellers sind, falls keine Zeitmarken auf ihm lagen. Chub Toad=Die Stachelkroete erhaelt +2/+2 bis zum Ende des Zuges, wenn sie blockt oder geblockt wird. Churning Eddy=Bringe eine Kreatur und ein Land deiner Wahl auf die Hand ihrer Besitzer zurueck. Cinder Cloud=Zerstoere eine Kreatur Deiner Wahl. Wenn eine weisse Kreatur auf diese Art auf dem Friedhof landet, fuegt die Aschenwolke dem Beherrscher dieser Kreatur Schadenspunkte in Hoehe der Staerke dieser Kreatur zu. Cinder Crawler=R: +1/+0 bis zum Ende des Zuges. Benutze diese Faehigkeit nur, wenn der Aschenkrabbler geblockt wird. Cinder Elemental=XR, Tap, opfere das Zunderelementar: Das Zunderelementar fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Cinder Giant=Der Aschenriese fuegt waehrend Deiner Versorgungsphase jeder anderen Kreatur, die Du kontrollierst, 2 Schadenspunkte zu. Cinder Marsh=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um B oder R. Das Aschenmoor enttappt nicht waehrend Deiner naechsten Enttap-Phase. Cinder Pyromancer={T}: Der Russwesen-Feuerkundler fuegt einem Spieler deiner Wahl 1 Schadenspunkt zu. Immer wenn du einen roten Zauberspruch spielst, kannst du den Russwesen-Feuerkundler enttappen. Cinder Seer=2R, Tap: Zeige eine beliebige Anzahl von roten Karten aus Deiner Hand. Der Zunderseher fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu, wobei X gleich der Anzahl der auf diese Weise gezeigten Karten ist. Cinder Shade=oB: Der Zunderschatten erhaelt +1/+1 bis zum Ende des Zuges. oR, opfere den Zunderschatten: Der Zunderschatten fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe der Staerke des Zunderschattens zu. Cinder Wall=Wenn die Aschenmauer blockt, zerstoere sie am Ende des Kampfes. Cinderbones=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) {1}{B}: Regeneriere die Russknochen. Cinderhaze Wretch={T}: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur waehrend deines Zuges. Lege eine -1/-1-Marke auf den Russschleierschurken: Enttappe den Russschleierschurken. Circle of Affliction=Sowie der Kreis des Kummers ins Spiel kommt, bestimme eine Farbe. Immer wenn eine Quelle der bestimmten Farbe dir Schaden zufuegt, kannst du {1} bezahlen. Falls du dies tust, verliert ein Spieler deiner Wahl 1 Lebenspunkt, und du erhaeltst 1 Lebenspunkt dazu. Circle of Despair=1, opfere eine Kreatur: Verhindere allen Schaden, der einer Kreatur oder einem Spieler aus einer Quelle zugefuegt wird. Circle of Protection: Artifacts={2}: Sobald eine Artefaktquelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circle of Protection: Black={1}: Sobald eine schwarze Quelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circle of Protection: Blue={1}: Sobald eine blauee Quelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circle of Protection: Green={1}: Sobald eine gruene Quelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circle of Protection: Red={1}: Sobald eine rote Quelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circle of Protection: Shadow=1:Verhindere allen Schaden, der Dir von einer Kreatur mit Irrealitaet zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt) Circle of Protection: White={1}: Sobald eine weisse Quelle, die du bestimmst, dir das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Circling Vultures=Fliegend Entferne waehrend Deiner Versorgungsphase die oberste Kreaturenkarte Deines Friedhofs ganz aus dem Spiel oder begrabe die Kreisenden Geier. Wenn die Kreisenden Geier auf Deiner Hand sind, kannst Du sie abwerfen. Spiele diese Faehigkeit wie einen Spontanzauber. Circu, Dimir Lobotomist=Immer wenn du einen blauen Zauber spielst, entferne die oberste Karte einer Bibliothek deiner Wahl ganz aus dem Spiel. Immer wenn du einen schwarzen Zauber spielst, entferne die oberste Karte einer Bibliothek deiner Wahl ganz aus dem Spiel. Deine Gegner koennen keine Karten ausser Laendern spielen, die denselben Namen wie Karten haben, die mit Circu ganz aus dem Spiel entfernt wurden. Circular Logic=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht fuer jede Karte in deinem Friedhof o1 bezahlt. Wahnsinn oU (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Citadel of Pain=Am Ende des Zuges jedes Spielers fuegt die Zitadelle des Schmerzes diesem Spieler X Schadenspunkte zu, wobei X gleich der Anzahl an ungetappten Laendern ist, die dieser Spieler kontrolliert. Citanul Centaurs=Echo Die Citanul-Zentauren koennen nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Citanul Flute=X, Tap: Durchsuche Deine Bibliothek nach einer Kreaturenkarte mit Gesamtspruchkosten von X oder weniger. Nimm die gesuchte Karte auf die Hand, nachdem Du sie allen Spielern gezeigt hast. Mische Deine Bibliothek danach neu. Citanul Hierophants=Jede Kreatur, die Du kontrollierst, erhaelt "Tap: Erhoehe Deinen Manavorrat um G. Spiele diese Faehigkeit wie eine Manaquelle. Citanul Woodreaders=Bonus {2}{G} (Du kannst zusaetzlich {2}{G} bezahlen, sowie du diesen Zauberspruch spielst.) Wenn der Citanul-Holzleser ins Spiel kommt, ziehe zwei Karten, falls die Bonuskosten bezahlt wurden. City of Traitors=Opfere die Stadt der Verraeter, wenn Du ein Land ausspielst. Tap: Erhoehe Deinen Manavorrat um zwei farblose Mana. Civic Guildmage=G, Tap: Eine Kreatur Deiner Wahl erhaelt +0/+1 bis zum Ende des Zuges. U, Tap: Lege eine Kreatur Deiner Wahl, die Du kontrollierst, oben auf die Bibliothek seines Besitzers. Civic Wayfinder=Wenn der Stadtpfadfinder ins Spiel kommt, kannst du deine Bibliothek nach einem Standardland durchsuchen, es offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Clairvoyance=Schaue Dir die Hand eines Spielers Deiner Wahl an. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Clarion Ultimatum=Bestimme fuenf bleibende Karten, die du kontrollierst. Fuer jede dieser bleibenden Karten kannst du deine Bibliothek nach einer Karte mit dem gleichen Namen wie diese bleibende Karte durchsuchen. Bringe diese Karten getappt ins Spiel und mische dann deine Bibliothek. Clash of Realities=Alle Geister haben Wenn diese Kreatur ins Spiel kommt, kannst du sie einer Nicht-Geist-Kreatur deiner Wahl 3 Schadenspunkte zufuegen lassen." Alle Nicht-Geist-Kreaturen haben Wenn diese Kreatur ins Spiel kommt, kannst du sie einem Geist deiner Wahl 3 Schadenspunkte zufuegen lassen." Claws of Gix={1}, opfere eine bleibende Karte: Du erhaeltst 1 Lebenspunkt dazu. Claws of Wirewood=Die Klauen des Drahtholzwalds fuegen jeder fliegenden Kreatur und jedem Spieler 3 Schadenspunkte zu. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Cleanfall=Zerstoere alle Verzauberungen. Cleanse=Zerstoere alle schwarzen Kreaturen. Cleansing Beam=Ausstrahlung Der Reinigende Strahl fuegt einer Kreatur deiner Wahl und allen anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, 2 Schadenspunkte zu. Cleansing Meditation=Zerstoere alle Verzauberungen. Grenzwert Zerstoere stattdessen alle Verzauberungen und bringe dann alle Karten aus deinem Friedhof, die auf diese Weise zerstoert wurden, ins Spiel zurueck. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Clear the Land=Alle Spieler decken die obersten fuenf Karten ihrer Bibliothek auf, bringen alle auf die Weise aufgedeckten Laender unter ihrer Kontrolle ins Spiel und entfernen die anderen dieser Karten ganz aus dem Spiel. Clear=Zerstoere eine Verzauberung Deiner Wahl. Umwandlung 2 Clearwater Goblet=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) Zu Beginn deines Versorgungssegments kannst du 1 Lebenspunkt fuer jede Ladungsmarke auf dem Laeuterwasser-Pokal dazuerhalten. Clergy en-Vec=Tap: Verhindere 1 Schadenspunkt bei einer Kreatur oder einem Spieler. Clickslither=Eile Opfere einen Goblin: Der Schnappkrabbler erhaelt +2/+2 und verursacht Trampelschaden bis zum Ende des Zuges. Cliff Threader=Gebirgstarnung Cliffrunner Behemoth=Der Klippensprinter-Behemoth hat Eile, solange du eine rote bleibende Karte kontrollierst. Der Klippensprinter-Behemoth hat Lebensverknuepfung, solange du eine weisse bleibende Karte kontrollierst. Clinging Darkness=Kreaturenverzauberung Die verzauberte Kreatur erhaelt -4/-1. Cloak and Dagger=Die ausgeruestete Kreatur erhaelt +2/+0 und ist verhuellt. (Sie kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Immer wenn eine Raeuberkreatur ins Spiel kommt, kannst du Dolch und Mantel an sie anlegen. Ausruesten {3} Cloak of Confusion=Wenn die verzauberte Kreaturen die Du beherrschst, angreift und nicht geblockt wird, kannst Du Dich entscheiden, ob der verteidigende Spieler von dieser Kreatur keinen Schaden erhaelt. Dieser Spieler muss dann eine seiner Karten zufaellig ablegen. Ignoriere diese Faehigkeit, wenn der Spieler keine Karten auf der Hand hat. Cloak of Feathers=Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Ziehe eine Karte. Cloak of Invisibility=Die verzauberte Kreatur erhaelt Instabilitaet und kann nur von Mauern geblockt werden. Cloak of Mists=Die verzauberte Kreatur kann nicht geblockt werden. Clock of Omens=Tappe zwei ungetappte Artefakte, die du kontrollierst: Enttappe ein Artefakt deiner Wahl. Clockspinning=Rueckkauf {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Bestimme eine Marke auf einer bleibenden oder ausgesetzten Karte deiner Wahl. Entferne diese Marke von dieser bleibenden Karte oder Karte oder lege eine weitere Marke derselben Art auf sie. Clockwork Beast=Wenn die Mechanische Bestie ins Spiel kommt, lege sieben +1/+0-Marken darauf. Entferne am Ende eines Kampfes, in dem die Mechanische Bestie angegriffen oder geblockt hat, eine dieser Marken. {X}, {T}: Lege X +1/+0-Marken auf die Mechanische Bestie. Du kannst nicht mehr als sieben dieser Marken auf die Mechanische Bestie haben. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Clockwork Beetle=Der Mechanische Kaefer kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn der Mechanische Kaefer angreift oder blockt, entferne am Ende des Kampfes eine +1/+1-Marke von ihm. Clockwork Condor=Fliegend Der Mechanische Kondor kommt mit drei +1/+1-Marken ins Spiel. Immer wenn der Mechanische Kondor angreift oder blockt, entferne am Ende des Kampfes eine +1/+1-Marke von ihm. Clockwork Dragon=Fliegend Der Mechanische Drache kommt mit sechs +1/+1-Marken ins Spiel. Immer wenn der Mechanische Drache angreift oder blockt, entferne am Ende des Kampfes eine +1/+1-Marke von ihm. {3}: Lege eine +1/+1-Marke auf den Mechanischen Drachen. Clockwork Gnomes=3, Tap: Regeneriere eine Zielkreatur Clockwork Hydra=Die Mechanische Hydra kommt mit vier +1/+1-Marken ins Spiel. Immer wenn die Mechanische Hydra angreift oder blockt, entferne eine +1/+1-Marke von ihr. Falls du dies tust, fuegt die Mechanische Hydra einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. {T}: Lege eine +1/+1-Marke auf die Mechanische Hydra. Clockwork Steed=Kann nicht von Artefaktkreaturen geblockt werden. Lege vier +1/+0 Spielmarken auf das Mechanische Streitross, wenn es ins Spiel kommt. Jedesmal, wenn das Streitross angegriffen oder eine Kreatur geblockt hat, entferne eine dieser Marken vom Streitross. X, Tap: Lege X neue +1/+0 Spielmarken auf das Mechanische Streitross. Es duerfen nie mehr als vier dieser Spielmarken auf dem Ross liegen. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Clockwork Swarm=Kann nicht von Mauern geblockt werden. Lege vier +1/+0-Spielmarken auf den Mechanischen Schwarm, wenn er ins Spiel kommt. Jedesmal, wenn der Schwarm angegriffen oder eine Kreatur geblockt hat, entferne eine dieser Marken vom Schwarm. X, Tap: Lege X neue +1/+0-Spielmarken auf den Mechanischen Schwarm. Es duerfen nie mehr als vier dieser Spielmarken auf dem Schwarm liegen. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Clockwork Vorrac=Verursacht Trampelschaden Der Mechanische Vorrac kommt mit vier +1/+1-Marken ins Spiel. Immer wenn der Mechanische Vorrac angreift oder blockt, entferne am Ende des Kampfes eine +1/+1-Marke von ihm. {T}: Lege eine +1/+1-Marke auf den Mechanischen Vorrac. Clone=Du kannst den Klon als Kopie einer beliebigen Kreatur, die sich im Spiel befindet, ins Spiel kommen lassen. Close Quarters=Immer wenn eine Kreatur, die Du kontrollierst, geblockt wird, fuegt Enger Nahkampf einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Clot Sliver=Alle Remasuris erhalten "{2}:Regeneration" Cloud Cover=Immer wenn eine andere bleibende Karte, die Du kontrollierst, das Ziel eines Zauberspruchs oder einer Faehigkeit, den oder die ein Gegner kontrolliert, wird, kannst Du diese bleibende Karte auf die Hand ihres Besitzers zurueckbringen. Cloud Djinn=Fliegend Der Wolkendschinn kann nur fliegende Kreaturen blocken. Cloud Dragon=Fliegend Cloud Elemental=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Das Wolkenelementar kann nur fliegende Kreaturen blocken. Cloud Key=Sowie der Wolkenschluessel ins Spiel kommt, bestimme Artefakt, Kreatur, Verzauberung, Spontanzauber oder Hexerei. Zauber des bestimmten Typs, die du spielst, kosten beim Ausspielen {1} weniger. Cloud of Faeries=Fliegend Enttappe bis zu zwei Laender, wenn die Feenwolke ins Spiel kommt. Umwandlung 2 Cloud Pirates=Fliegend Cloud Spirit=Fliegend Cloud Sprite=Fliegend Der Wolkentaenzer kann nur fliegende Kreaturen blocken. Cloudchaser Eagle=Fliegend Wenn der Wolkenjagdadler ins Spiel kommt, zerstoere eine Verzauberung Deiner Wahl. Cloudchaser Kestrel=Fliegend Wenn der Wolkenjagdturmfalke ins Spiel kommt, zerstoere eine Verzauberung deiner Wahl. {W}: Eine bleibende Karte deiner Wahl wird bis zum Ende des Zuges weiss. Cloudcrest Lake={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Der See am Himmelskamm enttappt nicht waehrend deines naechsten Enttappsegments. Cloudcrown Oak=Reichweite Cloudgoat Ranger=Wenn der Wolkenziegenhueter ins Spiel kommt, bringe drei 1/1 weisse (Kithkin, Soldat)-Kreaturspielsteine ins Spiel. Tappe drei ungetappte Kithkin, die du kontrollierst: Der Wolkenziegenhueter erhaelt +2/+0 und Flugfaehigkeit bis zum Ende des Zuges. Cloudheath Drake=Fliegend {1}{W}: Der Wolkenheiden-Sceada erhaelt Wachsamkeit bis zum Ende des Zuges. Cloudhoof Kirin=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du die obersten X Karten der Bibliothek eines Spielers deiner Wahl auf dessen Friedhof legen, wobei X gleich den umgewandelten Manakosten des Zaubers ist. Cloudpost=Der Wolkenposten kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat fuer jeden Ort im Spiel um {1}. Cloudreach Cavalry=Die Kavallerie der Luefte erhaelt +2/+2 und Flugfaehigkeit, solange du einen Vogel kontrollierst. Cloudseeder=Fliegend {U}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 1/1 blauen Feenwesenspielstein namens Wolkentaenzer mit Flugfaehigkeit und Der Wolkentaenzer kann nur fliegende Kreaturen blocken" ins Spiel. Cloudstone Curio=Immer wenn eine bleibende Karte, die kein Artefakt ist, unter deiner Kontrolle ins Spiel kommt, kannst du eine andere bleibende Karte, die du kontrollierst und die mit ihr einen Typ bleibender Karte gemeinsam hat, auf die Hand ihres Besitzers zurueckbringen. Cloudthresher=Aufblitzen Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Wenn der Wolkendrescher ins Spiel kommt, fuegt er allen fliegenden Kreaturen und allen Spielern 2 Schadenspunkte zu. Herbeirufen {2}{G}{G} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Clout of the Dominus=Kreaturenverzauberung Solange die verzauberte Kreatur blau ist, erhaelt sie +1/+1 und ist verhuellt. (Sie kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Solange die verzauberte Kreatur rot ist, erhaelt sie +1/+1 und hat Eile. Clutch of the Undercity=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Ihr Beherrscher verliert 3 Lebenspunkte. Transmutation {1}{U}{B} ({1}{U}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Clutch of Undeath=Die verzauberte Kreatur erhaelt +3/+3, solange sie ein Zombie ist. Andernfalls erhaelt sie -3/-3. Coal Stoker=Wenn der Kohlenheizer ins Spiel kommt, erhoehe deinen Manavorrat um {R}{R}{R}, falls du ihn aus deiner Hand gespielt hast. Coalhauler Swine=Immer wenn dem Kohlenschlepp-Schwein Schaden zugefuegt wird, fuegt es allen Spielern ebenso viele Schadenspunkte zu. Coalition Flag=Fahne der Koalition kann nur eine Kreatur verzaubern, die du kontrollierst. Der Kreaturentyp der verzauberten Kreatur ist Fahnentraeger. Falls ein Zauberspruch oder eine Faehigkeit, der bzw. die von einem Gegner kontrolliert wird, einen Fahnentraeger im Spiel als Ziel haben koennte, bestimmt dieser Spieler mindestens einen Fahnentraeger als Ziel. Coalition Honor Guard=Falls ein Zauberspruch oder eine Faehigkeit, der bzw. die von einem Gegner kontrolliert wird, einen Fahnentraeger im Spiel als Ziel haben koennte, bestimmt dieser Spieler mindestens einen Fahnentraeger als Ziel. Coalition Relic={T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. {T}: Lege eine Ladungsmarke auf die Reliquie der Koalition. Entferne zu Beginn deiner ersten Hauptphase (vor dem Kampf) alle Ladungsmarken von der Reliquie der Koalition. Erhoehe deinen Manavorrat fuer jede auf diese Weise entfernte Marke um ein Mana einer beliebigen Farbe. Coalition Victory=Du gewinnst das Spiel, wenn Du ein Land jedes Standardlandtyps und eine Kreatur jeder Farbe kontrollierst. Coast Watcher=Fliegend, Schutz vor Gruen Coastal Drake=Fliegend o1oU, ocT: Bringe einen Kavu deiner Wahl auf die Hand seines Besitzers zurueck. Coastal Hornclaw=Opfere ein Land: Der Kuestenhornschnabel erhaelt Flugfaehigkeit bis zum Ende des Zuges. Coastal Piracy=Immer wenn eine Kreatur, die Du kontrollierst, einem Gegner Kampfschaden zufuegt, kannst Du eine Karte ziehen. Coastal Tower=Der Kuestenturm kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Coastal Wizard=Du kannst den Kuestenzauberer in Deinem Zug vor Deinem Angriff tappen, um ihn und eine andere Kreatur Deiner Wahl auf die Hand ihrer Besitzer zurueckzubringen. Coat of Arms=Jede Kreatur erhaelt +1/+1 fuer jede andere Kreatur des gleichen Typs, die im Spiel ist. (Zum Beispiel erhalten alle Goblins +2/+2, wenn sich drei Goblins im Spiel befinden). Cobalt Golem={1}{U}: Der Kobaltgolem erhaelt Flugfaehigkeit bis zum Ende des Zuges. Cobra Trap=Falls eine bleibende Karte unter deiner Kontrolle, die keine Kreatur ist, in diesem Zug von einem Zauberspruch oder einer Faehigkeit, den bzw. die ein Gegner kontrolliert, zerstoert wurde, kannst du {G} bezahlen, anstatt die Manakosten der Kobrafalle zu bezahlen. Bringe vier 1/1 gruene Ophis-Kreaturenspielsteine ins Spiel. Cockatrice=Fliegend Immer wenn der Wolpertinger eine Kreatur blockt, die keine Mauer ist, oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Coercion=Schaue Dir die Hand eines Gegners Deiner Wahl an. Waehle eine Karte auf der Hand dieses Spielers. Der Spieler wirft die gewaehlte Karte ab. Coffin Puppets=Opfere zwei Laender: Bringe die Sargionetten ins Spiel. Spiele diese Faehigkeit nur in Deinem Versorgungssegment, wenn die Sargionetten in Deinem Friedhof sind und Du einen Sumpf kontrollierst. Coffin Purge=Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Rueckblende oB (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Coffin Queen=Du kannst waehlen, ob Du die Koenigin der Saerge waehrend Deiner Enttap-Phase enttappst oder nicht. 2B, Tap: Bringe eine Kreaturenkarte Deiner Wahl aus einem beliebigen Friedhof direkt unter Deiner Kontrolle ins Spiel. Entferne diese Kreatur ganz aus dem Spiel, wenn die Koenigin der Saerge enttappt wird oder Du die Kontrolle ueber die Koenigin der Saerge verlierst. Cognivore=Fliegend Staerke und Widerstandskraft des Traumverzehrers sind gleich der Anzahl an Spontanzauberkarten in allen Friedhoefen. Coiled Tinviper=Erstschlag Coiling Oracle=Wenn das Gewundene Orakel ins Spiel kommt, zeige die oberste Karte deiner Bibliothek offen vor. Falls es ein Land ist, bringe es ins Spiel. Nimm die Karte sonst auf deine Hand. Coiling Woodworm=Die Staerke des Windenden Holzwurms ist gleich der Anzahl aller Waelder im Spiel. Coils of the Medusa=Die verzauberte Kreatur erhaelt +1/-1. Opfere die Locken der Medusa: Zerstoere alle Nicht-Mauerkreaturen, die die verzauberte Kreatur blocken. Cold Snap=Kumulative Versorgung: 2 Die Kaeltewelle fuegt waehrend der Versorgungsphase jedes Spielers diesem Spieler 1 Schadenspunkt fuer jedes verschneite Land zu, das dieser beherrscht. Cold Storage=3: Lege einer Kreatur Deiner Wahl, die Du kontrollierst, zur Seite. Opfere die Kaeltekammer: Bringe alle Kreaturenkarten, die durch die Kaeltekammer zur Seite gelegt wurden, unter Deiner Kontrolle ins Spiel. Cold-Eyed Selkie=Inseltarnung Immer wenn der Kaltaeugige Selkie einem Spieler Kampfschaden zufuegt, kannst du entsprechend viele Karten ziehen. Coldsteel Heart=Das Herz aus kaltem Stahl kommt getappt ins Spiel. Sowie das Herz aus kaltem Stahl ins Spiel kommt, bestimme eine Farbe. {T}: Erhoehe deinen Manavorrat um ein Mana der bestimmten Farbe. Colfenor's Plans=Wenn Colfenors Plaene ins Spiel kommen, entferne die obersten sieben Karten deiner Bibliothek verdeckt ganz aus dem Spiel. Du kannst dir Karten, die mit Colfenors Plaenen ganz aus dem Spiel entfernt wurden, ansehen und sie spielen. uebergehe dein Ziehsegment. Du kannst nicht mehr als einen Zauberspruch pro Zug spielen. Colfenor's Urn=Immer wenn eine Kreatur mit Widerstandskraft 4 oder mehr aus dem Spiel auf deinen Friedhof gelegt wird, kannst du sie ganz aus dem Spiel entfernen. Opfere Colfenors Urne am Ende des Zuges, falls drei oder mehr Karten mit ihr ganz aus dem Spiel entfernt wurden. Falls du dies tust, bringe diese Karten unter der Kontrolle ihrer Besitzer ins Spiel zurueck. Collapsing Borders=Zu Beginn des Versorgungssegments jedes Spielers erhaelt dieser Spieler 1 Lebenspunkt fuer jeden Standardlandtyp, den er kontrolliert. Dann fuegen die Zusammenbrechenden Grenzen ihm 3 Schadenspunkte zu. Collective Restraint=Kreaturen koennen Dich nicht angreifen, wenn ihr Beherrscher nicht oX fuer jede angreifende Kreatur bezahlt, wobei X die Anzahl an Standardlandtypen unter den Laendern, die Du kontrollierst, ist. (Diese Kosten werden bezahlt, wenn die Angreifer deklariert werden.) Collective Unconscious=Ziehe eine Karte fuer jede Kreatur, die Du kontrollierst. Colos Yearling=Gebirgstarnung R:Der Colos-Jaehrling erhaelt +1/+0 bis zum Ende des Zuges. Colossal Might =Eine Kreatur deiner Wahl erhaelt +4/+2 und verursacht bis zum Ende des Zuges Trampelschaden. Colossus of Sardia=Verursacht Trampelschaden (Falls diese Kreatur ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler zufuegen lassen.) Der Koloss von Sardia enttappt nicht waehrend deines Enttappsegments. {9}: Enttappe den Koloss von Sardia. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Coma Veil=Artefakt-oder-Kreatur-Verzauberung Die verzauberte bleibende Karte enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Command of Unsummoning=Sprich den Erzwungenen Rueckruf nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Der Erzengel wird beim Angreifen nicht getappt. Commandeer=Du kannst zwei blaue Karten aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten von Einziehen zu bezahlen. uebernimm die Kontrolle ueber einen Nichtkreaturenzauber deiner Wahl. Du kannst neue Ziele fuer ihn bestimmen. (Ist dieser Zauberspruch ein Artefakt oder eine Verzauberung, kommt die bleibende Karte unter deiner Kontrolle ins Spiel.) Commander Eesha=Fliegend, Schutz vor Kreaturen Commander Greven il-Vec=Furcht Opfere eine Kreatur, wenn General Greven il-Vec ins Spiel kommt. Common Cause=Nichtartefaktkreaturen erhalten +2/+2, solange sie alle dieselbe Farbe teilen. Commune with Nature=Schau dir die obersten fuenf Karten deiner Bibliothek an. Du kannst eine Kreaturenkarte darunter offen vorzeigen und auf deine Hand nehmen. Lege den Rest der Karten in beliebiger Reihenfolge unter deine Bibliothek. Complex Automaton=Bringe zu beginn Deines Versorgungssegments die Komplizierte Kampfmaschine auf die Hand ihres Besitzers zurueck, wenn Du sieben oder mehr bleibende Karten kontrollierst. Composite Golem=Opfere den Kompositgolem: Erhoehe deinen Manavorrat um {W}{U}{B}{R}{G}. Compost=Immer wenn eine schwarze Karte auf den Friedhof eines Deiner Gegner gelegt wird, kannst Du eine Karte ziehen. Compulsion=o1oU, wirf eine Karte aus deiner Hand ab: Ziehe eine Karte. o1oU, opfere den Inneren Drang: Ziehe eine Karte. Compulsive Research=Ein Spieler deiner Wahl zieht drei Karten. Dann wirft dieser Spieler zwei Karten aus seiner Hand ab, falls er nicht ein Land aus seiner Hand abwirft. Concentrate=Ziehe 3 Karten. Concerted Effort=Hat zu Beginn des Versorgungssegments eines Spielers eine Kreatur, die du kontrollierst, Flugfaehigkeit, erhalten alle Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfaehigkeit. Das Gleiche gilt auch fuer Erstschlag, Doppelschlag, Wachsamkeit, Landtarnung, Schutz sowie das Verursachen von Furcht und von Trampelschaden. Conclave Equenaut=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Fliegend Conclave Phalanx=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Wenn die Phalanx des Konklave ins Spiel kommt, erhaeltst du fuer jede Kreatur, die du kontrollierst, 1 Lebenspunkt dazu. Conclave's Blessing=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Kreaturenverzauberung Die verzauberte Kreatur erhaelt +0/+2 fuer jede andere Kreatur, die du kontrollierst. Concordant Crossroads=Alle Kreaturen erhalten Eile. Condemn=Lege eine angreifende Kreatur deiner Wahl unter die Bibliothek ihres Besitzers. Ihr Beherrscher erhaelt Lebenspunkte in Hoehe ihrer Widerstandskraft dazu. Condescend=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {X} bezahlt. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Cone of Flame=Bestimme drei Kreaturen und/oder Spieler Deiner Wahl. Der Flammenkegel fuegt dem ersten Ziel 1 Schadenspunkt, dem zweiten Ziel 2 Schadenspunkte und dem dritten Ziel 3 Schadenspunkte zu. Confessor=Immer wenn ein Spieler eine Karte aus seiner Hand abwirft, kannst du 1 Lebenspunkt dazuerhalten. Confiscate=Bleibende-Karten-Verzauberung Du kontrollierst die verzauberte bleibende Karte. Conflagrate=Flammenbrunst fuegt X Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst. Rueckblende{R}{R}, wirf X Karten aus deiner Hand ab. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Confound=Neutralisiere einen Zauberspruch Deiner Wahl, der eine oder mehrere Kreaturen als Ziel hat. Ziehe eine Karte. Confusion in the Ranks=Immer wenn ein Artefakt, eine Kreatur oder eine Verzauberung ins Spiel kommt, bestimmt ihr Beherrscher eine bleibende Karte, die ein anderer Spieler kontrolliert und die mit der ins Spiel kommenden Karte einen Typ gemeinsam hat. Tausche die Kontrolle ueber diese bleibenden Karten aus. Congregate=Ein Spieler Deiner Wahl erhaelt fuer jede Kreatur, die im Spiel ist, 2 Lebenspunkte dazu. Congregation at Dawn=Durchsuche deine Bibliothek nach bis zu drei Kreaturenkarten und zeige diese offen vor. Mische deine Bibliothek und lege dann diese Karten in beliebiger Reihenfolge oben darauf. Conjurer's Ban=Benenne eine Karte. Bis zu deinem naechsten Zug kann die genannte Karte nicht gespielt werden. Ziehe eine Karte. Conjurer's Bauble={T}, opfere die Brosche des Geisterrufers: Lege bis zu einer Karte deiner Wahl aus deinem Friedhof unter deine Bibliothek. Ziehe eine Karte. Conquer=Landverzauberung uebernimm die Kontrolle ueber das verzauberte Land. Conqueror's Pledge=Bonus {6} (Du kannst zusaetzlich {6} bezahlen, sowie du diesen Zauberspruch wirkst.) Bringe sechs 1/1 weisse (Kor, Soldat)-Kreaturenspielsteine ins Spiel. Falls die Bonuskosten von Versprechen des Eroberers bezahlt wurden, bringe stattdessen zwoelf dieser Spielsteine ins Spiel. Consecrate Land=Landverzauberung Das verzauberte Land ist unzerstoerbar und kann nicht von anderen Auren verzaubert werden. Conservator={3}, {T}: Verhindere bis zu 2 Schadenspunkte gegen Dich. Consign to Dream=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Falls diese bleibende Karte rot oder gruen ist, lege sie stattdessen oben auf die Bibliothek ihres Besitzers. Conspiracy=Bestimme einen Kreaturentyp, sowie die Verschwoerung ins Spiel kommt. Kreaturenkarten, die du besitzt und die nicht im Spiel sind, sowie alle Kreaturenzauber, die du kontrollierst, und alle Kreaturen, die du kontrollierst, haben den bestimmten Kreaturentyp. Constant Mists=Rueckkauf Opfere ein Land Kreaturen fuegen in diesem Zug keinen Kampfschaden zu. Consult the Necrosages=Bestimme eines Ein Spieler deiner Wahl zieht zwei Karten; oder ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Consume Spirit=Verwende nur schwarzes Mana fuer X. Geistesverbrauch fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu, und du erhaeltst X Lebenspunkte dazu. Consume Strength=Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Eine andere Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Consuming Bonfire=Bestimme eines Das Verzehrende Freudenfeuer fuegt einer Nicht-Elementarwesenkreatur deiner Wahl 4 Schadenspunkte zu; oder das Verzehrende Freudenfeuer fuegt einer Baumhirtenkreatur deiner Wahl 7 Schadenspunkte zu. Consuming Ferocity=Sprich die Verzehrende Grausamkeit nur auf eine Nicht-Mauerkreatur. Die verzauberte Kreatur erhaelt +1/+0. Lege waehrend Deiner Versorgungsphase eine +1/+0 Marke auf die verzauberte Kreatur. Begrabe die verzauberte Kreatur, wenn am Ende einer Versorgungsphase drei dieser Marken auf der Kreatur liegen, und die Kreatur fuegt ihrem Beherrscher Schadenspunkte in Hoehe ihrer Staerke zu. Consuming Vortex=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Arkane Kopplung {3}{U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Consumptive Goo={2}{B}{B}: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Lege eine +1/+1-Marke auf den Verzehrenden Schlamm. Contagion=Du kannst eine schwarze Karte aus Deiner Hand aus dem Spiel entfernen und 1 Lebenspunkt bezahlen, anstatt die Spruchkosten der Infektion zu bezahlen. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Verteile zwei -2/-1 Marken auf beliebige Kreaturen Deiner Wahl. Contaminated Bond=Immer wenn die verzauberte Kreatur angreift oder blockt, verliert ihr Beherrscher 3 Lebenspunkte. Contamination=Opfere waehrend Deiner Versorgungsphase eine Kreatur oder opfere die Verseuchung. Immer wenn ein Land fuer Mana getappt wird, produziert es B statt des normalen Typs und der normalen Anzahl. Contemplation=Immer wenn Du einen Zauberspruch erfolgreich sprichst, erhaeltst Du 1 Lebenspunkt dazu. Contempt=Wenn die verzauberte Kreatur angreift, bringe sie und die Verachtung am Ende des Kampfes auf die Hand ihrer Besitzers zurueck. Control Magic=Kreaturenverzauberung Uebernimm die Herrschaft ueber die verzauberte Kreatur. Controvert=Neutralisiere einen Zauberspruch deiner Wahl. Bergung {2}{U}{U} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {2}{U}{U} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Convalescence=Wenn Du waehrend Deiner Versorgungsphase 10 oder weniger Lebenspunkte hast, erhaeltst Du 1 Lebenspunkt dazu. Conviction=Die verzauberte Kreatur erhaelt +1/+3. W: Bringe die ueberzeugung auf die Hand ihres Besitzers zurueck. Convincing Mirage=Landverzauberung Sowie das ueberzeugende Trugbild ins Spiel kommt, bestimme einen Standardlandtyp. Das verzauberte Land ist jetzt ein Land dieses Typs. Convolute=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {4} bezahlt. Convulsing Licid=R, Tap: Die Zuckende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: "Die verzauberte Kreatur kann nicht blocken. Lege die Zuckende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst R bezahlen, um diesen Effekt wieder zu beenden. Cooperation=Die von der Kooperation verzauberte Kreatur erhaelt Buendnisfaehigkeit. Coordinated Barrage=Bestimme einen Kreaturentyp. Das Koordinierte Sperrfeuer fuegt einer angreifenden oder blockenden Kreatur deiner Wahl so viele Schadenspunkte zu, wie du bleibende Karten des bestimmten Typs kontrollierst. Copper Gnomes={4}, opfere die Kupfergnome: Bestimme eine Artefaktkarte aus Deiner Hand und bringe diese ins Spiel. Copper Myr={T}: Erhoehe deinen Manavorrat um {G}. Copperhoof Vorrac=Das Kupferhuf-Vorrac erhaelt +1/+1 fuer jede ungetappte bleibende Karte, die deine Gegner kontrollieren. Copper-Leaf Angel=Fliegend Tap, opfere X Laender: Lege X +1/+1-Marken auf den Kupferschwingen-engel Copy Enchantment=Sowie der Verzauberungskopie ins Spiel kommt, kannst du eine Verzauberung im Spiel bestimmen. Falls du dies tust, kommt die Verzauberungskopie als eine Kopie dieser Verzauberung ins Spiel. Coral Fighters=Wenn die Korallenkaempfer angreifen und nicht geblockt werden, schau Dir die oberste Karte der Bibliothek des verteidigenden Spielers an. Lege diese Karte entweder auf oder unter die Bibliothek dieses Spielers. Coral Net=Das Korallennetz kann nur eine gruene oder weisse Kreatur verzaubern. Die verzauberte Kreatur hat Opfere diese Kreatur zu Beginn deines Versorgungssegments, falls du nicht eine Karte aus deiner Hand abwirfst." Coral Reef=Lege vier Polypen-Marken auf das Korallenriff, wenn es ins Spiel kommt. 0: Opfere eine Insel, um zwei Polypen-Marken auf das Korallenriff zu legen. U: Tappe eine blaue Kreatur, die Du beherrschst. Nimm eine Polypen-Marke vom Korallenriff. Lege eine +0/+1-Spielmarke auf eine Kreatur Deiner Wahl. Coral Trickster=Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Korallenschlawiner aufgedeckt wird, kannst du eine bleibende Karte deiner Wahl tappen oder enttappen. Coretapper={T}: Lege eine Ladungsmarke auf ein Artefakt deiner Wahl. Opfere den Kernanzapfer: Lege zwei Ladungsmarken auf ein Artefakt deiner Wahl. Cornered Market=Spieler koennen keine Zaubersprueche oder Nichtstandardlaender, die den selben Namen wie eine Karte im Spiel haben, spielen. Corpse Connoisseur=Wenn der Leichenkenner ins Spiel kommt, kannst du deine Bibliothek nach einer Kreaturenkarte durchsuchen und diese Karte auf deinen Friedhof legen. Falls du dies tust, mische danach deine Bibliothek. Exhumieren {3}{B} ({3}{B}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Corpse Dance=Rueckkauf 2 Bringe die oberste Kreaturenkarte aus Deinem Friedhof ins Spiel. Fuer diese Kreatur gilt in diesem Zug die Einsatzverzoegerung nicht. Entferne diese Kreatur am Ende des Zuges ganz aus dem Spiel. Corpse Harvester={1}{B}, {T}, opfere eine Kreatur: Durchsuche deine Bibliothek nach einer Zombiekarte und einer Sumpfkarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Corpulent Corpse=Verursacht Furcht Aussetzen 5 {B} (Statt diese Karte aus deiner Hand zu spielen, kannst du {B} bezahlen, sie ganz aus dem Spiel entfernen und fuenf Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Corrosive Mentor=Schwarze Kreaturen, die du kontrollierst, haben Verdorren. (Sie fuegen Kreaturen Schaden in Form von -1/-1-Marken zu.) Corrupt Official=2B: Regeneriere den Korrupten Beamten Immer wenn der Korrupte Beamte geblockt wird, wirft der verteidigende Spieler eine zufaellig bestimmte Karte aus seiner Hand ab. Corrupt=Die Korruption fuegt einer Kreatur oder einem Spieler Deiner Wahl Schadenspunkte in der Hoehe der Anzahl der Suempfe, die Du kontrollierst, zu. Wenn die Korruption einem Spieler oder einer Kreatur erfolgreich Schaden zufuegt, erhaeltst Du Lebenspunkte in Hoehe dieser Schadenspunkte dazu. Corrupted Roots=Wald-oder-Ebenenverzauberung Immer wenn das verzauberte Land getappt wird, verliert sein Beherrscher 2 Lebenspunkte. Corrupting Licid=B, Tap: Die Verderbende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: " Die verzauberte Kreatur kann nur von schwarzen Kreaturen oder Artefaktkreaturen geblockt werden. Lege die Verderbende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst B bezahlen, um diesen Effekt wieder zu beenden. Cosi's Trickster=Immer wenn ein Gegner seine Bibliothek mischt, kannst du eine +1/+1-Marke auf Cosis Gauner legen. Cosmic Larva=Verursacht Trampelschaden. Opfere die Kosmische Larve zu Beginn deines Versorgungssegments, falls du nicht zwei Laender opferst. Counsel of the Soratami=Ziehe zwei Karten. Counterbalance=Immer wenn ein Gegner einen Zauberspruch spielt, kannst du die oberste Karte deiner Bibliothek aufdecken. Falls du dies tust, neutralisiere den Zauberspruch, falls er dieselben umgewandelten Manakosten wie die aufgedeckte Karte hat. Counterbore=Neutralisiere einen Zauberspruch deiner Wahl. Durchsuche den Friedhof, die Hand und die Bibliothek seines Besitzers nach allen Karten mit dem gleichen Namen wie jener Zauberspruch und entferne sie ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Counterspell=Neutralisiere einen gerade gespielten Zauberspruch. Countryside Crusher=Zeige zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek offen vor. Falls es eine Laenderkarte ist, lege sie in deinen Friedhof und wiederhole diesen Vorgang. Immer wenn eine Laenderkarte von irgendwoher auf deinen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Landschaftszerquetscher. Courier Hawk=Fliegend, Wachsamkeit Courier's Capsule={1}{U}, {T}, opfere die Kapsel des Kuriers: Ziehe zwei Karten. Court Archers=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Court Homunculus=Der Hof-Homunkulus erhaelt +1/+1, solange du ein anderes Artefakt kontrollierst. Court Hussar=Wachsamkeit Wenn der Husar des Hofes ins Spiel kommt, schaue dir die obersten drei Karten deiner Bibliothek an, nimm eine davon auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Wenn der Husar des Hofes ins Spiel kommt, opfere ihn, falls nicht {W} ausgegeben wurde, um ihn zu spielen. Covenant of Minds=Decke die obersten drei Karten deiner Bibliothek auf. Ein Gegner deiner Wahl kann bestimmen, dass du diese Karten auf die Hand nimmst. Falls er das nicht tut, legst du diese Karten auf deinen Friedhof und ziehst fuenf Karten. Cover of Winter=Kumulative Versorgung {S} ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Wuerde eine Kreatur dir und/oder einer oder mehreren Kreaturen, die du kontrollierst, Kampfschaden zufuegen, verhindere X dieser Schadenspunkte, wobei X gleich der Anzahl an Altersmarken auf der Winterlichen Bedeckung ist. {S}: Lege eine Altersmarke auf die Winterliche Bedeckung. Covert Operative=Der Verborgene Ermittler ist unblockbar. Covetous Dragon=Fliegend Opfere den Habgierigen Drachen, wenn Du keine Artefakte kontrollierst. Cowardice=Immer wenn eine Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit ist, bringe diese Kreatur auf die Hand ihres Besitzers zurueck. Cowed by Wisdom=Die verzauberte Kreatur kann nicht angreifen oder blocken, falls ihr Beherrscher nicht {1} fuer jede Karte auf deiner Hand bezahlt. (Diese Kosten werden bezahlt, sowie Angreifer oder Blocker deklariert werden.) Crabapple Cohort=Die Holzapfel-Kohorte erhaelt +1/+1, solange du eine andere gruene Kreatur kontrollierst. Crack the Earth=Jeder Spieler opfert eine bleibende Karte. Crackdown=Nichtweisse Kreaturen mit Staerke 3 oder groesser enttappen nicht waehrend des Enttapp-Segments ihres Beherrschers. Crackleburr={U/R}{U/R}, {T}, tappe zwei ungetappte rote Kreaturen, die du kontrollierst: Der Knisterpelz fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. {U/R}{U/R}, {Q}, enttappe zwei getappte blaue Kreaturen, die du kontrollierst: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. ({Q} ist das Enttappsymbol.) Crackling Club=Die verzauberte Kreatur erhaelt +1/+0. Opfere die Knisternde Keule: Die Knisternde Keule fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Cradle Guard=Verursacht Trampelschaden, Echo Cradle of Vitality=Immer wenn du Lebenspunkte dazuerhaeltst, kannst du {1}{W} bezahlen. Falls du dies tust, lege fuer jeden dazuerhaltenen 1 Lebenspunkt eine +1/+1-Marke auf eine Kreatur deiner Wahl. Cradle to Grave=Zerstoere eine nichtschwarze Kreatur deiner Wahl, die in diesem Zug ins Spiel gekommen ist. Crafty Pathmage={T}: Eine Kreatur deiner Wahl mit Staerke 2 oder weniger ist in diesem Zug unblockbar. Crag Puca={U/R}: Vertausche bis zum Ende des Zuges Staerke und Widerstandskraft des Felsen-Phookas. Crag Saurian=Immer wenn der Klippenechse Schaden zugefuegt wird, erhaelt der Beherrscher der Quelle dieses Schadens die Kontrolle ueber die Klippenechse. Cragganwick Cremator=Wenn der Leichenverbrenner aus Cragganwick ins Spiel kommt, wirf eine zufaellig bestimmte Karte aus deiner Hand ab. Falls du auf diese Weise eine Kreaturenkarte abgeworfen hast, fuegt der Leichenverbrenner aus Cragganwick einem Spieler deiner Wahl Schadenspunkte in Hoehe der Staerke dieser Karte zu. Cranial Extraction=Benenne eine Karte, die kein Land ist. Durchsuche die Bibliothek, den Friedhof und die Hand eines Spielers deiner Wahl nach Karten mit diesem Namen und entferne diese ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Cranial Plating=Die ausgeruestete Kreatur erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. {B}{B}: Lege Schaedelverstaerkung an eine Kreatur deiner Wahl, die du kontrollierst, an. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Crash Landing=Eine fliegende Kreatur deiner Wahl verliert ihre Flugfaehigkeit bis zum Ende des Zuges. Bruchlandung fuegt dieser Kreatur Schadenspunkte in Hoehe der Anzahl der Waelder, die du kontrollierst, zu. Crash of Rhinos=Verursachen Trampelschaden Crash=Du kannst ein Gebirge opfern, anstatt die Manakosten von zerschellen zu bezahlen. Zerstoere ein Artefakt Deiner Wahl. Crashing Boars=Wenn die Rasenden Wildschweine angreifen, bestimmt der verteidigende Spieler eine ungetappte Kreatur, die er kontrolliert. Diese Kreatur blockt die Rasenden Wildschweine in diesem Zug, wenn moeglich. Crashing Centaur=oG, wirf eine Karte aus deiner Hand ab: Der Zertruemmernder Zentaur verursacht bis zum Ende des Zuges Trampelschaden. Grenzwert Der Zertruemmernde Zentaur erhaelt +2/+2 und kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Crater Hellion=Echo Wenn die Kraterraupe ins Spiel kommt, fuegt sie jeder anderen Kreatur 4 Schadenspunkte zu. Craven Giant=Der Feige Riese kann nicht blocken. Craven Knight=Der Feige Ritter kann nicht blocken. Craw Giant=Verursacht Trampelschaden Raserei 2 (Immer wenn diese Kreatur geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges fuer jede Kreatur ausser der ersten, von der sie geblockt wird.) Crawling Filth=Verursacht Furcht Seelenwanderung 5 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 5 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Crawlspace=In jedem Angriff koennen Dich hoechstens zwei Kreaturen angreifen Crazed Armodon=G:+3/+0 und Trampeln bis zum Ende des Zuges. Zerstoere das Verrueckte Armodon am Ende des Zuges. Benutze diese Faehigkeit nur einmal pro Zug. Crazed Firecat=Wenn die Verrueckte Feuerkatze ins Spiel kommt, wirf solange eine Muenze, bis du einen Muenzwurf verlierst. Lege fuer jeden auf diese Weise gewonnenen Muenzwurf eine +1/+1-Marke auf die Verrueckte Feuerkatze. Crazed Goblin=Der Ausgeflippte Goblin greift in jedem Zug an, falls moeglich. Crazed Skirge=Fliegend Fuer den Verrueckten Skirg gilt die Einsatzverzoegerung nicht. Creakwood Ghoul={B/G}{B/G}: Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Du erhaeltst 1 Lebenspunkt dazu. Creakwood Liege=Andere schwarze Kreaturen, die du kontrollierst, erhalten +1/+1. Andere gruene Kreaturen, die du kontrollierst, erhalten +1/+1. Zu Beginn deines Versorgungssegments kannst du einen 1/1 schwarzen und gruenen Wurm-Kreaturenspielstein ins Spiel bringen. Cream of the Crop=Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du dir die obersten X Karten deiner Bibliothek anschauen, wobei X gleich der Staerke der Kreatur ist. Falls du dies tust, lege eine dieser Karten oben auf deine Bibliothek und den Rest in beliebiger Reihenfolge unter deine Bibliothek. Creature Bond=Kreaturenverzauberung Wenn das verzauberte Wesen auf dem Friedhof landet, fuegt es durch die Bindung seinem Beherrscher Schaden in Hoehe seiner Widerstandskraft zu. Credit Voucher=2, Tap, opfere den Kreditgutschein: Mische eine beliebige Anzahl von Karten aus Deiner Hand in Deine Bibliothek und ziehe dann gleichviele Karten nach. Creeping Mold=Zerstoere ein Artefakt, eine Verzauberung oder ein Land deiner Wahl. Cremate=Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Ziehe eine Karte. Crenellated Wall=Tap: Eine Kreatur Deiner Wahl erhaelt +0/+4 bis zum Ende des Zuges. Crested Craghorn=Eile Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Crevasse=Kreaturen mit Gebirgstarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Crib Swap=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Ihr Beherrscher bringt einen 1/1 farblosen Gestaltwandlerkreaturspielstein mit Wandelwicht ins Spiel. Crime / Punishment=Bringe eine Kreaturenkarte oder Verzauberungskarte deiner Wahl aus einem Friedhof eines Gegners unter deiner Kontrolle ins Spiel. Crimson Acolyte=Schutz vor Rot {W}: Eine Kreatur Deiner Wahl erhaelt Schutz vor Rot bis zum Ende des Zuges. Crimson Hellkite=Fliegend X, Tap: Der Karmesinrote Hoellendrache fuegt einer Kreatur Deiner Wahl X Schadenspunkte zu. Du kannst nur rotes Mana auf diese Art ausgeben. Crimson Kobolds=Die "Crimson Kobolds" sind Rot. Crimson Manticore=Fliegend {R}, {T}: Der Mantikor fuegt einer angreifenden oder blockenden Kreatur 1 Schadenspunkt zu. Crimson Roc=Fliegend Wenn der Karmesinrote Roc eine nichtfliegende Kreatur blockt, erhaelt er Erstschlag und +1/+0 bis zum Ende des Zuges. Crimson Wisps=Eine Kreatur deiner Wahl wird bis zum Ende des Zuges rot und hat Eile. Ziehe eine Karte. Crippling Fatigue=Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Rueckblende o1oB, bezahle 3 Lebens-punkte. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Cromat=oWoB: Zerstoere eine Kreatur deiner Wahl, die Cromat blockt oder von ihm geblockt wird. oUoR: Cromat erhaelt bis zum Ende des Zuges Flugfaehigkeit. oBoG: Regeneriere Cromat. oRoW: Cromat erhaelt +1/+1 bis zum Ende des Zuges. oGoU: Lege Cromat oben auf die Bibliothek seines Besitzers. Crookclaw Elder=Fliegend Tappe zwei ungetappte Voegel, die du kontrollierst: Ziehe eine Karte. Tappe zwei ungetappte Zauberer, die du kontrollierst: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Crookclaw Transmuter=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Wenn der Krummklauen-Umwandler ins Spiel kommt, vertausche Staerke und Widerstandskraft einer Kreatur deiner Wahl bis zum Ende des Zuges. Crooked Scales=4, Tap: Bestimme eine Kreatur Deiner Wahl, die Du kontrollierst und eine Kreatur Deiner Wahl, die ein Gegner kontrolliert. Wirf eine Muenze. Gewinnst Du den Muenzwurf, zerstoere die Kreatur, die der Gegner kontrolliert. Verlierst Du den Muenzwurf, zerstoere die Kreatur, die Du kontrollierst, wenn Du nicht 3 bezahlst und den Muenzwurf wiederholst. Crookshank Kobolds=Die "Crookshank Kobolds" sind Rot. Crop Rotation=Opfere ein Land, wenn Du Wechselnde Bepflanzung sprichst. Durchsuche Deine Bibliothek nach einem Land und bringe dieses Land ins Spiel. Mische Deine Bibliothek danach. Crosis, the Purger=Fliegend Immer wenn Crosis, der Saeuberer, einem Spieler Kampfschaden zufuegt, kannst Du o2oB bezahlen. Wenn Du dies tust, bestimme eine Farbe. Der Spieler zeigt die Karten auf seiner Hand und wirft alle Karten dieser Farbe davon ab. Crosis's Attendant=o1, opfere Crosis' Leibdiener: Erhoehe Deinen Manavorrat um oUoBoR. Crosis's Catacombs=Crosis' Katakomben sind zusaetzlich zu ihrem Landtyp noch ein Hort. Opfere Crosis' Katakomben, wenn sie ins Spiel kommen, wenn Du nicht ein Land, das Du kontrollierst und das kein Hort ist, auf die Hand seines Besitzers zurueckbringst. ocT: Erhoehe Deinen Manavorrat um oU, oB oder oR. Crosis's Charm=Bestimme eines Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck; oder zerstoere eine nichtschwarze Kreatur Deiner Wahl (diese kann nicht regeneriert werden); oder zerstoere ein Artefakt Deiner Wahl. Crossbow Ambush=Alle Kreaturen, die Du kontrollierst, koennen bis zum Ende des Zuges fliegende Kreaturen blocken. Crossbow Infantry=Tap: Der Armbrusttraeger fuegt einer angreifenden oder blockenden Kreatur Deiner Wahl 1 Schadenspunkt zu. Crosswinds=Alle fliegenden Kreaturen erhalten -2/-0. Crovax the Cursed=Crovax der Verdammte zaehlt als Vampir. Crovax kommt mit vier +1/+1 Marken auf ihm ins Spiel. Opfere waehrend Deiner Versorgungsphase eine Kreatur und lege eine +1/+1 Marke auf Crovax oder entferne eine +1/+1 Marke von Crovax. B: Fliegend bis zum Ende des Zuges. Crovax, Ascendant Hero=Andere weisse Kreaturen erhalten +1/+1. Nichtweisse Kreaturen erhalten -1/-1. Bezahle 2 Lebenspunkte: Bringe Crovax, aufsteigender Held auf die Hand seines Besitzers zurueck. Crowd of Cinders=Verursacht Furcht Staerke und Widerstandskraft der Rotte von Russwesen sind gleich der Anzahl der schwarzen bleibenden Karten, die du kontrollierst. Crown of Convergence=Die oberste Karte deiner Bibliothek ist offen. Solange die oberste Karte deiner Bibliothek eine Kreaturenkarte ist, erhalten Kreaturen, die du kontrollierst und die mit dieser Karte eine Farbe gemeinsam haben, +1/+1. {G}{W}: Lege die oberste Karte deiner Bibliothek unter deine Bibliothek. Crown of Flames=Kreaturenverzauberung {R}: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. {R}: Bringe die Flammenkrone auf die Hand ihres Besitzers zurueck. Crown of the Ages=4, Tap: Verschiebe eine Verzauberung Deiner Wahl von einer Kreatur zu einer anderen. Das Ziel der neuen Verzauberung muss erlaubt sein. Der Beherrscher der Verzauberung wechselt nicht. Behandle die Verzauberung, als waere sie gerade auf die neue Kreatur gesprochen worden. Crucible of Fire=Drachen-Kreaturen, die du kontrollierst, erhalten +3/+3. Crucible of Worlds=Du kannst Laender aus deinem Friedhof spielen, als ob sie auf deiner Hand waeren. Cruel Bargain=Ziehe vier Karten. Du verlierst die Haelfte Deiner Lebenspunkte (aufgerundet). Cruel Deceiver={1}: Schaue dir die oberste Karte deiner Bibliothek an. {2}: Decke die oberste Karte deiner Bibliothek auf. Ist es ein Land, erhaelt der Grausame Taeuscher Immer wenn der Grausame Taeuscher einer Kreatur Schaden zufuegt, zerstoere diese Kreatur" bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Cruel Edict=Dein Gegner bestimmt eine seiner Kreaturen. Zerstoere diese Kreatur. Cruel Fate=Schaue Dir die obersten fuenf Karten der Bibliothek Deines Gegners an. Lege eine Karte davon auf seinen Friedhof und die uebrigen in beliebiger Reihenfolge wieder auf seine Bibliothek. Cruel Tutor=Durchsuche Deine Bibliothek nach einer beliebigen Karte. Mische Deine Bibliothek danach und lege die gesuchte Karte oben auf Deine Bibliothek. Du verlierst 2 Lebenspunkte. Jede angreifende Kreatur, die Dir Schaden zufuegt, fuegt in diesem Zug auch dem angreifenden Spieler gleichen Schaden zu. Cruel Ultimatum=Ein Gegner deiner Wahl opfert eine Kreatur, wirft drei Karten aus seiner Hand ab und verliert dann 5 Lebenspunkte. Du bringst eine Kreaturenkarte aus deinem Friedhof auf deine Hand zurueck, ziehst drei Karten und erhaeltst dann 5 Lebenspunkte dazu. Crumble=Begrabe ein Artefakt Deiner Wahl. Dessen Beherrscher erhaelt Lebenspunkte in Hoehe Der Spruchkosten des Artefakts dazu. Crumbling Ashes=Zerstoere zu Beginn deines Versorgungssegments eine Kreatur deiner Wahl, auf der mindestens eine -1/-1-Marke liegt. Crumbling Necropolis=Die Zerfallende Nekropolis kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U}, {B} oder {R}. Crumbling Sanctuary=Fuer jeden 1 Schadenspunkt, der einem Spieler zugefuegt wird, entfernt dieser Spieler stattdessen die oberste Karte seiner Bibliothek ganz aus dem Spiel. Crusade=Alle weissen Kreaturen erhalten +1/+1. Crusading Knight=Schutz vor Schwarz Der Kreuzfahrende Ritter erhaelt +1/+1 fuer jeden Sumpf, den Deine Gegner kontrollieren. Crush of Wurms=Bringe drei 6/6 gruene Wurm-Spielsteine ins Spiel. Rueckblende o9oGoGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Crush Underfoot=Bestimme eine Riesenkreatur, die du kontrollierst. Sie fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Crushing Pain=Erdrueckender Schmerz fuegt einer Kreatur deiner Wahl, der in diesem Zug bereits Schaden zugefuegt wurde, 6 Schadenspunkte zu. Cry of Contrition=Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spuk (Wenn dieser Zauber nach dem Verrechnen auf einen Friedhof gelegt wird, entferne ihn ganz aus dem Spiel, so dass er bei einer Kreatur deiner Wahl spukt.) Wenn die Kreatur, bei der das Klagen der Reue spukt, auf einen Friedhof gelegt wird, wirft ein Spieler deiner Wahl eine Karte aus seiner Hand ab. Cryoclasm=Zerstoere eine Ebene oder eine Insel deiner Wahl. Kryozertruemmerung fuegt dem Beherrscher dieses Lands 3 Schadenspunkte zu. Crypt Angel=Fliegend, Schutz vor Weiss Wenn der Gruftengel ins Spiel kommt, bringe eine blaue oder eine rote Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Crypt Champion=Doppelschlag Wenn der Champion der Krypta ins Spiel kommt, bringt jeder Spieler eine Kreaturenkarte mit umgewandelten Manakosten von 3 oder weniger aus seinem Friedhof ins Spiel. Wenn der Champion der Krypta ins Spiel kommt, opfere ihn, falls nicht {R} ausgegeben wurde, um ihn zu spielen. Crypt Cobra=Wenn die Gruftkobra angreift und nicht geblockt wird, bekommt der verteidigende Spieler eine Giftmarke. Wenn ein Spieler zehn oder mehr Giftmarken hat, verliert er das Spiel. Crypt Creeper=Opfere den Kryptenkriecher: Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Crypt of Agadeem=Die Krypta von Agadeem kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B}. {2}, {T}: Erhoehe deinen Manavorrat fuer jede schwarze Kreaturenkarte in deinem Friedhof um {B}. Crypt Ripper=Eile {B}: Der Gruftreisser erhaelt +1/+1 bis zum Ende des Zuges. Crypt Sliver=Alle Remasuris haben {T}: Regeneriere einen Remasuri deiner Wahl." Cryptic Annelid=Wenn der Kryptische Ringelwurm ins Spiel kommt, mache Hellsicht 1, dann Hellsicht 2, dann Hellsicht 3. (Betrachte fuer Hellsicht X die obersten X Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Cryptic Command=Bestimme zwei Neutralisiere einen Zauberspruch deiner Wahl; oder bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck; oder tappe alle Kreaturen, die deine Gegner kontrollieren; oder ziehe eine Karte. Cryptwailing={1}, entferne zwei Kreaturenkarten aus deinem Friedhof ganz aus dem Spiel: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Crystal Chimes=3, Tap, opfere die Kristallglocken: Bringe alle Verzauberungskarten aus Deinem Friedhof auf Deine Hand zurueck. Crystal Golem=Der Kristallgolem destabilisiert sich am Ende Deines zuges. Crystal Quarry={T}: Erhoehe deinen Manavorrat um {1}. {5}{T}: Erhoehe deinen Manavorrat um {W}{U}{B}{R}{G}. Crystal Rod=Immer wenn ein Spieler einen blauen Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, erhaeltst du 1 Lebenspunkt dazu. Crystal Seer=Wenn der Kristallseher ins Spiel kommt, schaue dir die obersten vier Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. {4}{U}: Bringe den Kristallseher auf die Hand seines Besitzers zurueck. Crystal Shard={3}, {T} oder {U}, {T}: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck, falls ihr Beherrscher nicht {1} bezahlt. Crystal Spray=aendere den Text eines Zauberspruchs oder einer bleibenden Karte Deiner Wahl bis zum Ende des Zuges, indem Du alle Vorkommen einer Farbe oder eines Standardlandtyps durch eine(n) andere(n) ersetzt. Ziehe eine Karte. Crystal Vein=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap, opfere die Kristallader: Erhoehe Deinen Manavorrat um zwei farblose Mana. Crystalline Sliver=Remasuris koennen nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Cudgel Troll={G}: Regeneriere den Knueppel-Troll. (Das naechste Mal, dass diese Kreatur in diesem Zug zerstoert wuerde, wird sie nicht zerstoert. Tappe sie stattdessen, entferne allen Schaden von ihr und entferne sie aus dem Kampf.) Culling Scales=Zerstoere zu Beginn deines Versorgungssegments eine bleibende Karte deiner Wahl, die kein Land ist und unter den bleibenden Karten im Spiel, die keine Laender sind, die niedrigsten umgewandelten Manakosten hat. (Haben zwei oder mehr bleibende Karten gleich niedrige Kosten, bestimme eine von ihnen als Ziel.) Culling Sun=Zerstoere alle Kreaturen mit umgewandelten Manakosten von 3 oder weniger. Culling the Weak=Opfere eine Kreatur: Erhoehe deinen Manavorrat um BBBB. Cultbrand Cinder=Wenn das Brandmal-Russwesen ins Spiel kommt, lege eine -1/-1-Marke auf eine Kreatur deiner Wahl. Cultural Exchange=Bestimme eine beliebige Anzahl an Kreaturen, die ein Spieler deiner Wahl kontrolliert. Bestimme die selbe Anzahl an Kreaturen unter der Kontrolle eines anderen Spielers deiner Wahl. Diese Spieler tauschen die Kontrolle ueber diese Kreaturen aus. (Dieser Effekt endet nicht am Ende des Zuges.) Cumber Stone=Kreaturen, die deine Gegner kontrollieren, erhalten -1/-0. Cunning Bandit=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Listigen Banditen legen. Liegen am Ende des Zuges zwei oder mehr Ki-Marken auf dem Listigen Banditen, kannst du ihn wenden. Cunning Giant=Wenn der Gerissene Riese angreift und nicht geblockt wird, kannst Du entscheiden, dass er seine Schadenspunkte nicht Deinem Gegner, sondern einer Kreatur des Gegners zufuegt. Cunning Lethemancer=Zu Beginn deines Ziehsegments wirft jeder Spieler eine Karte aus seiner Hand ab. Cunning Wish=Bestimme eine Spontanzauberkarte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Entferne den Listigen Wunsch ganz aus dem Spiel. Cunning=Die verzauberte Kreatur erhaelt +3/+3. Opfere die Gerissenheit am Ende des Zuges, wenn die verzauberte Kreatur angreift oder blockt. Curfew=Jeder Spieler bestimmt eine Kreatur, die er kontrolliert und bringt diese auf die Hand ihres Besitzers zurueck. Curiosity=Wenn die verzauberte Kreatur einem Gegner Schaden zufuegt, kannst Du eine Karte ziehen. Curse of Chains=Kreaturenverzauberung Tappe zu Beginn jedes Versorgungssegments die verzauberte Kreatur. Curse of Marit Lage=Tappe alle Inseln, wenn der Fluch von Marit Lage ins Spiel kommt. Inseln enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Curse of the Cabal=Ein Spieler deiner Wahl opfert die Haelfte der bleibenden Karten, die er kontrolliert (abgerundet). Aussetzen 2 {2}{B}{B} Zu Beginn des Versorgungssegments jedes Spielers kann dieser Spieler eine bleibende Karte opfern, falls der Fluch der Kabbalisten ausgesetzt ist. Falls er dies tut, lege zwei Zeitmarken auf den Fluch der Kabbalisten. Cursecatcher=Opfere den Fluchfaenger: Neutralisiere einen Spontanzauber oder eine Hexerei deiner Wahl, falls sein Beherrscher nicht {1} bezahlt. Cursed Flesh=Die verzauberte Kreatur erhaelt -1/-1 und kann nur von Artefaktkreaturen oder schwarzen Kreaturen geblockt werden. Cursed Land=Landverzauberung Waehrend der Versorgungsphase des Beherrschers des verzauberten Landes fuegt ihm das Verfluchte Land 1 Schadenspunkt zu. Cursed Monstrosity=Fliegend Immer wenn die Verfluchte Monstrositaet das Ziel eines Zauberspruchs oder einer Faehigkeit ist, opfere sie, falls du nicht ein Land aus deiner Hand abwirfst. Cursed Ronin=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) {B}: Der Verfluchte Ronin erhaelt +1/+1 bis zum Ende des Zuges. Cursed Scroll=3, Tap: Nenne eine Karte. Ein Gegner Deiner Wahl bestimmt zufaellig eine Karte aus Deiner Hand. Wenn dies die genannte Karte ist, fuegt die Verfluchte Schriftrolle einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Cursed Totem=Spieler koennen keine Kreaturen-eigenschaften benutzen, die Aktivierungskosten erfordern. Curtain of Light=Eine angreifende ungeblockte Kreatur deiner Wahl wird geblockt. Ziehe eine Karte. Customs Depot=Immer wenn Du einen Kreaturenzauber sprichst, kannst Du 1 bezahlen. Wenn Du dies tust, ziehe eine Karte und wirf dann eine Karte aus Deiner Hand ab. Cut the Earthly Bond=Bringe eine verzauberte bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Cut the Tethers=Bringe jeden Geist auf die Hand seines Besitzers zurueck, falls dieser Spieler nicht {3} bezahlt. Cutthroat il-Dal=Versessenheit Die Meuchlerin il-Dal hat Irrealitaet, solange du keine Karten auf deiner Hand hast. (Sie kann nur Kreaturen mit Irrealitaet blocken und nur von ihnen geblockt werden.) Cycle of Life=Bringe den Kreis des Lebens auf die Hand seines Besitzers zurueck. Eine Kreatur Deiner Wahl, die Du in diesem Zug beschworen hast, ist 0/1 bis zum Beginn Deiner naechsten Versorgungsphase. Lege zu Beginn Deiner naechsten Versorgungsphase eine +1/+1 Marke auf diese Kreatur. Cyclical Evolution=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Entferne Zyklische Entwicklung mit drei Zeitmarken ganz aus dem Spiel. Aussetzen 3 {2}{G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{G} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Cyclopean Giant=Wenn der Zyklopenriese aus dem Spiel auf einen Friedhof gelegt wird, wird ein Land deiner Wahl zu einem Sumpf. Entferne den Zyklopenriesen ganz aus dem Spiel. Cyclopean Snare={3}, {T}: Tappe eine Kreatur deiner Wahl und bringe dann die Zyklopen-Schlinge auf die Hand ihres Besitzers zurueck. Cytoplast Manipulator=Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {U}, {T}: uebernimm die Kontrolle ueber eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, solange der Zytoplast-Manipulator im Spiel bleibt. Cytoplast Root-Kin=Wenn der Wurzelsippen-Zytoplast ins Spiel kommt, lege eine +1/+1-Marke auf alle anderen Kreaturen, die du kontrollierst und auf denen bereits mindestens eine +1/+1-Marke liegt. {2}: Bewege eine +1/+1-Marke von einer Kreatur deiner Wahl, die du kontrollierst, auf den Wurzelsippen-Zytoplast. Cytoshape=Bestimme eine nichtlegendaere Kreatur im Spiel. Ein Kreatur deiner Wahl wird bis zum Ende des Zuges zu einer Kopie der bestimmten Kreatur. Cytospawn Shambler=Pfropfen 6 (Diese Kreatur kommt mit sechs +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {G}: Eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, verursacht bis zum Ende des Zuges Trampelschaden. Daggerclaw Imp=Fliegend Der Dolchklauenbold kann nicht blocken. Daily Regimen=Kreaturenverzauberung {1}{W}: Lege eine +1/+1-Marke auf die verzauberte Kreatur. Dakkon Blackblade=Legendaer Die Staerke und Widerstandskraft dieser Kreatur ist so gross, wie die Anzahl der Laender, die Du kontrollierst. Dakmor Bat=Fliegend Dakmor Plague=Die Dakmor-Pest fuegt jeder Kreatur und jedem Spieler 3 Schadenspunkte zu Dakmor Salvage=ueberreste von Dakmor kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B}. Ausgraben 2 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau zwei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Dakmor Sorceress=Die Staerke der Dakmor-Hexe ist gleich der Anzahl an Suempfen, die Du im Spiel hast Damnation=Zerstoere alle Kreaturen. Sie koennen nicht regeneriert werden. Dampen Thought=Ein Spieler deiner Wahl legt die obersten vier Karten seiner Bibliothek in seinen Friedhof. Arkane Kopplung {1}{U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Damping Engine=Der Spieler, der mehr bleibende Karten als alle anderen Spieler kontrolliert, kann keine Laender, Artefakte, Kreaturenkarten oder Verzauberungen ausspielen. Er kann eine bleibende Karte opfern, um diesen Effekt bis zum Ende des Zuges zu ignorieren. Damping Matrix=Aktivierte Faehigkeiten von Artefakten und Kreaturen koennen nur gespielt werden, wenn die Manafaehigkeiten sind. Dance of Shadows=Kreaturen, die du kontrollierst, erhalten +1/+0 und verursachen bis zum Ende des Zuges Furcht. Dance of the Dead=Nimm eine Kreatur Deiner Wahl von irgendeinem Friedhof und bringe sie getappt unter Deiner Kontrolle mit +1/+1 direkt ins Spiel. Behandele diese Kreatur, als sei sie gerade beschworen worden. Diese Kreatur enttappt nicht waehrend der Enttapp-Phase ihres Beherrschers. Am Ende seiner Versorgungsphase kann der Beherrscher zusaetzlich 1B Bezahlen, um sie zu enttappen. Wenn der Totentanz entfernt wird, begrabe auch die Kreatur auf dem Friedhof ihres Besitzers. Dancing Scimitar=Fliegend (Diese Kreatur kann nur von fliegenden Kreaturen geblockt werden.) Dandn=Der Dandn kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. Opfere den Dandn, wenn du keine Insel kontrollierst. Daraja Griffin=Fliegend Opfere den Darajagreif: Zerstre eine schwarze Kreatur Deiner Wahl. Darba=Opfere zu Beginn Deines Versorgungssegments den Darba, wenn Du nicht GG bezahlst. Darien, King of Kjeldor=Immer wenn dir Schaden zugefuegt wird, kannst du genauso viele 1/1 weisse Soldatenspielsteine ins Spiel bringen. Darigaaz, the Igniter=Fliegend Immer wenn Darigaaz, der Entzuender, einem Spieler Kampfschaden zufuegt, kannst Du o2oR bezahlen. Wenn Du dies tust, bestimme eine Farbe. Der Spieler zeigt die Karten auf seiner Hand und Darigaaz fuegt ihm X Schadenspunkte zu, wobei X die Anzahl der Karten der bestimmten Farbe darunter ist. Darigaaz's Attendant={1}, opfere den Darigaaz' Leibdiener: Erhoehe Deinen Manavorrat um {B}{R}{G}. Darigaaz's Caldera=Darigaaz' Kraterkessel ist zusaetzlich zu seinem Landtyp noch ein Hort. Opfere Darigaaz' Kraterkessel, wenn er ins Spiel kommt, wenn Du nicht ein Land, das Du kontrollierst und das kein Hort ist, auf die Hand seines Besitzers zurueckbringst. ocT: Erhoehe Deinen Manavorrat um oB, oR oder oG. Darigaaz's Charm=Bestimme eines Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck; oder Darigaaz' Amulett fuegt einer Kreatur Deiner Wahl 3 Schadenspunkte zu; oder eine Kreatur Deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Daring Apprentice=Tap, opfere den Wagemutigen Lehrling: Neutralisiere einen Zauberspruch Deiner Wahl. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Daring Leap=Eine Kreatur Deiner Wahl erhaelt +1/+1, Flugfaehigkeit und Erstschlag bis zum Ende des Zuges. Dark Banishing=Begrabe eine nicht-schwarze Zielkreatur. Dark Confidant=Zeige zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek offen vor und nimm sie auf deine Hand. Du verlierst Lebenspunkte in Hoehe ihrer umgewandelten Manakosten. Dark Depths=Dunkle Tiefen kommen mit zehn Eismarken ins Spiel. {3}: Entferne eine Eismarke von den Dunklen Tiefen. Wenn auf den Dunklen Tiefen keine Eismarken liegen, opfere sie. Falls du dies tust, bringe einen unzerstoerbaren legendaeren 20/20 schwarzen Avatarspielstein mit Flugfaehigkeit namens Marit Lage ins Spiel. Dark Hatchling=Fliegend Wenn die Dunkle Brut ins Spiel kommt, zerstoere eine nichtschwarze Kreatur Deiner Wahl. Diese Kreatur kann in diesem Zug nicht regenerieren. Dark Heart of the Wood=Opfere einen Wald: Du erhaeltst 3 Lebenspunkte dazu. Dark Maze=0: Der Dunkle Irrgarten kann in diesem Zug angreifen. Entferne den Dunkeln Irrgarten am Ende des Zuges aus dem Spiel. Der Dunkle Irrgarten kann nicht in dem Zug angreifen, in dem er unter Deiner Kontrolle kommt. Dark Offering=Zerstoere eine Kreatur Deiner Wahl, die nicht schwarz ist. Du erhaeltst 3 Lebenspunkte dazu. Dark Privilege=Die verzauberte Kreatur erhlt +1/+1. Opfere eine Kreatur: Regeneriere die verzauberte Kreatur. Dark Ritual=Erhoehe deinen Manavorrat um {B}{B}{B}. Dark Supplicant={T}, opfere drei Kleriker: Durchsuche deinen Friedhof, deine Hand und/oder deine Bibliothek nach einer Karte namens Spross der Dunkelheit und bringe diese ins Spiel. Falls du auf diese Weise deine Bibliothek durchsucht hast, mische sie. Dark Suspicions=Zu Beginn des Versorgungssegments jedes Gegners verliert dieser Spieler 1 Lebenspunkt fuer jede Karte, die er mehr als Du auf seiner Hand hat. Dark Withering=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Wahnsinn {B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Darkblast=Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Ausgraben 3 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau drei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Darkest Hour=Alle Kreaturen sind schwarz. Darkheart Sliver=Alle Remasuris haben Opfere diese Kreatur: Du erhaeltst 3 Lebenspunkte dazu." Darkling Stalker={B}: Regeneriere den Dunkelschrat. {B}: +1/+1 bis zum Ende des Zuges. Darklit Gargoyle=Fliegend {B}: Die Verdunkelte Gargoyle erhaelt +2/-1 bis zum Ende des Zuges. Darkness=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Darksteel Brute=Der Nachtstahl-Rohling ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren ihn nicht.) {3}: Der Nachtstahl-Rohling wird bis zum Ende des Zuges zu einer 2/2 Artefaktkreatur. Darksteel Citadel=Die Nachtstahl-Zitadelle ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren sie nicht.) {T}: Erhoehe deinen Manavorrat um {1}. Darksteel Colossus=Verursacht Trampelschaden Der Nachtstahl-Koloss ist unzerstoerbar. Falls der Nachtstahl-Koloss egal woher in einen Friedhof gelegt wuerde, zeige den Nachtstahl-Koloss offen vor und mische ihn stattdessen in die Bibliothek seines Besitzers. Darksteel Forge=Artefakte, die du kontrollierst, sind unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren sie nicht.) Darksteel Gargoyle=Fliegend Die Nachtstahlgargoyle ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren sie nicht.) Darksteel Garrison=Befestigtes Land ist unzerstoerbar. Immer wenn ein befestigtes Land getappt wird, erhaelt eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges. Befestigen {3} ({3}: Lege diese Karte an ein Land deiner Wahl an, das du kontrollierst. Spiele Befestigen wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls das Land das Spiel verlaesst.) Darksteel Ingot=Der Nachtstahlbarren ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren ihn nicht.) {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Darksteel Pendant=Der Nachtstahlanhaenger ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren ihn nicht.) {1}, {T}: Schaue dir die oberste Karte deiner Bibliothek an. Du kannst diese Karte unter deine Bibliothek legen. Darksteel Reactor=Der Nachtstahlreaktor ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren ihn nicht.) Du kannst zu Beginn deines Versorgungssegments eine Ladungsmarke auf den Nachtstahlreaktor legen. Wenn auf dem Nachtstahlreaktor zwanzig oder mehr Ladungsmarken liegen, gewinnst du das Spiel. Darkwatch Elves=Schutz vor Schwarz Umwandlung 2 Darkwater Catacombs={1}{T} Erhoehe deinen Manavorrat um {U}{B}. Darkwater Egg=o2, ocT, opfere das Dunkelwasser-Ei: Erhoehe deinen Manavorrat um oUoB. Ziehe eine Karte. Darting Merfolk=U: Bringe das Flitzende Meervolk auf die Hand seines Besitzers zurueck. Daru Mender=Morph {W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Daru-Flicker aufgedeckt wird, regeneriere eine Kreatur deiner Wahl. Daru Sanctifier=Morph {1}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Daru-Suendenreiniger aufgedeckt wird, zerstoere eine Verzauberung deiner Wahl. Daru Spiritualist=Immer wenn ein Kleriker, den du kontrollierst, das Ziel eines Zauberspruchs oder einer Faehigkeit wird, erhaelt er +0/+2 bis zum Ende des Zuges. Daru Stinger=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Soldatenkarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) {T}: Der Daru-Stachelschuetze fuegt einer angreifenden oder blockenden Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl der +1/+1-Marken auf ihm zu. Daru Warchief=Soldatenzauber, die du spielst, kosten beim Ausspielen {1} weniger. Soldaten, die du kontrollierst, erhalten +1/+2. Dash Hopes=Wenn du Hoffnung zerstoeren spielst, kann jeder Spieler 5 Lebenspunkte bezahlen. Falls ein Spieler das tut, neutralisiere Hoffnung zerstoeren.Neutralisiere einen Zauberspruch deiner Wahl. Daughter of Autumn=W: Leite 1 Schadenspunkt, der Dir durch eine weisse Kreatur zugefuegt wurde, auf die Herbsttochter um. Dauntless Dourbark=Staerke und Widerstandskraft des Furchtlosen Hartborkers sind gleich der Anzahl der Waelder, die du kontrollierst, plus der Anzahl an Baumhirten, die du kontrollierst. Der Furchtlose Hartborker verursacht Trampelschaden, solange du einen anderen Baumhirten kontrollierst. Dauthi Cutthroat=Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. Dauthi Embrace={B}{B}: Eine Kreatur Deiner Wahl erhaelt Irrealitaet bis zum Ende des Zuges. Dauthi Ghoul=Irrealitaet Immer wenn eine Kreatur mit Irrealitaet aus dem Spiel auf dem Friedhof landet, lege eine +1/+1 Marke auf den Dauthighoul. Dauthi Horror=Irrealitaet Der Dauthischrecken kann nicht von weissen Kreaturen geblockt werden. Dauthi Jackal=Irrealitaet BB, opfere den Dauthischakal: Zerstoere eine blockende Kreatur Deiner Wahl. Dauthi Marauder=Irrealitaet Dauthi Mercenary=Irrealitaet 1B: +1/+0 bis zum Ende des Zuges. Dauthi Mindripper=Irrealitaet Opfere den Dauthi-Zerhirner: Der verteidigende Spieler waehlt drei Karten aus seiner Hand und wirft diese ab. Benutze diese Faehigkeit nur, wenn der Dauthi-Zerhirner angreift und nicht geblockt wird. Dauthi Slayer=Irrealitaet Der Dauthischlaechter greift in jedem Zug an, falls moeglich. Dauthi Trapper=Tap: Eine Kreatur Deiner Wahl erhaelt Irrealitaet bis zum Ende des Zuges. Dauthi Warlord=Irrealitaet Die Staerke des Dauthischen Kriegsfuersten ist gleich der Anzahl an Kreaturen mit Irrealitaet im Spiel. D'Avenant Archer={T}: Der Bogenschuetze aus D'Avenant fuegt einer angreifenden oder verteidigenden Kreatur 1 Schadenspunkt zu. D'Avenant Healer={T}: Der Heiler aus D'Avenant fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 1 Schadenspunkt zu. {T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. Dawn Charm=Bestimme eines Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde; oder regeneriere eine Kreatur deiner Wahl; oder neutralisiere einen Zauberspruch, der dich als Ziel hat. Dawn Elemental=Fliegend Verhindere allen Schaden, der dem Daemmerungselementar zugefuegt wuerde. Dawn of the Dead=Du verlierst 1 Lebenspunkt zu Beginn deines Versorgungssegments. Du darfst zu Beginn deines Versorgungs-segments eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck-bringen. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Entferne ihn am Ende des Zuges ganz aus dem Spiel. Dawnfluke=Aufblitzen Wenn der Daemmerungssaugwurm ins Spiel kommt, verhindere die naechsten 3 Schadenspunkte, die einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wuerden. Herbeirufen {W} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Dawnglow Infusion=Du erhaeltst X Lebenspunkte dazu, falls {G} ausgegeben wurde, um Infusion mit Morgentropfen zu spielen, und X Lebenspunkte dazu, falls {W} ausgegeben wurde, um sie zu spielen. (Mache beides, falls {G}{W} ausgegeben wurde.) Dawnray Archer=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) {W}, {T}: Der Morgenlicht-Bogenschuetze fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 1 Schadenspunkt zu. Dawn's Reflection=Immer wenn das verzauberte Land fuer Mana getappt wird, erhoeht sein Beherrscher seinen Manavorrat um zwei zusaetzliche Mana in beliebigen Farben. Dawnstrider=G, Tap, wirf eine Karte aus Deiner Hand ab: Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wird. Day of Destiny=Alle legendaeren Kreaturen, die du kontrollierst, erhalten +2/+2. Day of Judgment=Zerstoere alle Kreaturen. Day of the Dragons=Entferne alle Kreaturen, die du kontrollierst, ganz aus dem Spiel, wenn der Tag der Drachen ins Spiel kommt. Bringe dann ebenso viele 5/5 rote Drachen-Spielsteine mit Flugfaehigkeit ins Spiel. Wenn der Tag der Drachen das Spiel verlaesst, opfere alle Drachen, die du kontrollierst. Bringe dann die so ganz aus dem Spiel entfernten Karten unter deiner Kontrolle wieder ins Spiel zurueck. Daybreak Coronet=Kreatur-an-der-eine-andere-Aura-anliegt-Verzauberung Die verzauberte Kreatur erhaelt +3/+3 sowie Erstschlag, Wachsamkeit und Lebensverknuepfung. (Immer wenn sie Schaden zufuegt, erhaelt ihr Beherrscher ebenso viele Lebenspunkte dazu.) Dazzling Beauty=Sprich Diesen Zauberspruch, nachdem die Verteidigung gewaehlt wurde. Eine nicht geblockte angreifende Kreatur Deiner Wahl wird als geblockt behandelt. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Dead / Gone=Tot fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Dead Ringers=Zerstoere zwei nichtschwarze Kreaturen deiner Wahl, falls keine eine Farbe hat, die die andere nicht hat. Sie koennen nicht regeneriert werden. Deadapult=oR, opfere einen Zombie: Die Totenschleuder fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Deadfall=Kreaturen mit Waldtarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Dead-Iron Sledge=Immer wenn die ausgeruestete Kreatur eine Kreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur und die ausgeruestete Kreatur. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Deadly Grub=Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn die Toedliche Raupe aus dem Spiel auf den Friedhof gelegt wird, bringe einen 6/1 gruenen Insektenspielstein mit Diese Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein" ins Spiel, falls keine Zeitmarken auf ihr lagen. Deadly Insect=Die Killerinsekten koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Deadly Recluse=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Todesberuehrung (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wurde, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur auf beliebig viele Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Deadshot=Tappe eine Kreatur Deiner Wahl. Diese Kreatur fuegt einer anderen Kreatur Deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Deadwood Treefolk=Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn die Totholz-Baumhirten ins Spiel kommen oder das Spiel verlassen, bringe eine andere Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Death Baron=Skelett-Kreaturen, die du kontrollierst, und andere Zombie-Kreaturen, die du kontrollierst, erhalten +1/+1 und Todesberuehrung. Death Bomb=Opfere eine Kreatur als zusaetzliche Kosten, um Todesbombe zu spielen. Zerstoere eine nichtschwarze Kreatur deiner Wahl. Diese kann nicht regeneriert werden. Ihr Beherrscher verliert 2 Lebenspunkte. Death Charmer=Immer wenn der Todesumgarner einer Kreatur Kampschaden zufuegt, verliert deren Beherrscher 2 Lebenspunkte, wenn er nicht 2 bezahlt. Death Cloud=Jeder Spieler verliert X Lebenspunkte, wirft dann X Karten aus seiner Hand ab, opfert dann X Kreaturen und opfert dann X Laender. Death Denied=Bringe X Kreaturenkarten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Death Grasp=Toedlicher Griff fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Du erhaeltst X Lebenspunkte dazu. Death Mutation=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Bringe X 1/1 gruene Saproling-Spielsteine ins Spiel, wobei X gleich den umgewandelten Manakosten der Kreatur ist. Death of a Thousand Stings=Ein Spieler deiner Wahl verliert 1 Lebenspunkt und du erhaeltst 1 Lebenspunkt dazu. Falls du zu Beginn deines Versorgungssegments mehr Karten als jeder Gegner auf der Hand hast, kannst du den Tod durch tausend Stiche aus deinem Friedhof auf deine Hand zurueckbringen. Death or Glory=Teile alle Kreaturenkarten in Deinem Friedhof auf zwei offene Stapel auf. Entferne denjenigen Stapel, den Dein Gegner bestimmt, ganz aus dem Spiel, und bringe die Kreaturen des anderen Stapels ins Spiel. Death Pit Offering=Wenn das Todesgrubenopfer ins Spiel kommt, opfere alle Kreaturen, die du kontrollierst. Alle Kreaturen, die du kontrollierst, erhalten +2/+2. Death Pits of Rath=Immer wenn eine Kreatur Schaden erhaelt, zerstoere diese Kreatur. Diese Kreatur kann in diesem Zug nicht regenerieren. Death Rattle=Ausgraben (Du kannst eine beliebige Anzahl von Karten aus deinem Friedhof ganz aus dem Spiel entfernen, sowie du diesen Zauber spielst. Er kostet beim Ausspielen fuer jede auf diese Weise ganz aus dem Spiel entfernte Karte {1} weniger.) Zerstoere eine nichtgruene Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Death Spark=Der Todesfunke fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Wenn am Ende der Versorgungsphase der Todesfunke in Deinem Friedhof ist, mit einer Kreaturenkarte, direkt ueber ihm, kannst Du 1 bezahlen, um ihn wieder auf Deine Hand zu nehmen. Death Speakers=Schutz vor schwarz Death Stroke=Zerstoere eine getappte Kreatur Deiner Wahl Death Ward=Regeneriere eine Kreatur Deiner Wahl. Death Wish=Bestimme eine Karte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Du verlierst die Haelfte (aufgerundet) deiner Lebenspunkte. Entferne den Todeswunsch ganz aus dem Spiel. Deathbringer Liege=Andere weisse Kreaturen, die du kontrollierst, erhalten +1/+1. Andere schwarze Kreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn du einen weissen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl tappen. Immer wenn du einen schwarzen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl zerstoeren, falls sie getappt ist. Deathcoil Wurm=Wenn der Todesschlingenwurm angreift und geblockt wird, kannst Du entscheiden, dass er seine Schadenspunkte nicht der blockenden Kreatur, sondern dem verteidigenden Spieler zufuegt. Deathcurse Ogre=Wenn der Todesfluch-Oger aus dem Spiel auf einen Friedhof gelegt wird, verlieren alle Spieler 3 Lebenspunkte. Deathgazer=Immer wenn der Todesstarrer eine nicht-schwarze Kreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Deathgreeter=Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du 1 Lebenspunkt dazuerhalten. Deathgrip={B}{B}: Neutralisiere einen gruenen Zauberspruch Deiner Wahl. Deathknell Kami=Fliegend {2}: Der Grabgelaeute-Kami erhaelt +1/+1 bis zum Ende des Zuges. Opfere ihn am Ende des Zuges. Seelenwanderung 1 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Deathlace=Die Farbe einer entweder sich im Spiel befindlichen oder gerade gespielten Karte veraendert sich in Schwarz. Voellig unberuehrt davon bleiben der Gebrauch einer bestimmten Faehigkeit und die Kosten des Zauberns, des Tappens oder der Versorgung des Ziels. Deathmark Prelate={2}{B}, {T}, opfere einen Zombie: Zerstoere eine nicht-Zombie-Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Deathmark=Zerstoere eine gruene oder weisse Kreatur deiner Wahl. Death-Mask Duplicant=Einpraegen {1}: Entferne eine Kreaturenkarte deiner Wahl aus deinem Friedhof ganz aus dem Spiel. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) Solange eine eingepraegte Karte Flugfaehigkeit hat, hat der Todesmasken-Duplikant Flugfaehigkeit. Das Gleiche gilt auch fuer Erstschlag, Doppelschlag, Eile, Landtarnung, Schutz sowie das Verursachen von Furcht und von Trampelschaden. Deathmask Nezumi=Solange du sieben oder mehr Karten auf deiner Hand hast, erhaelt der Todesmasken-Nezumi +2/+1 und verursacht Furcht. Deathrender=Die ausgeruestete Kreatur erhaelt +2/+2. Immer wenn die ausgeruestete Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen und den Todesbringer daran anlegen. Ausruesten {2} Death's Duet=Bringe zwei Kreaturenkarten Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Death's-Head Buzzard=Fliegend Wenn der Totenkopf-Bussard aus dem Spiel auf den Friedhof gelegt wird, erhalten alle Kreaturen -1/-1 bis zum Ende des Zuges. Deathspore Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Todessporen-Thalliden. Entferne drei Sporenmarken vom Todessporen-Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Debt of Loyalty=Regeneriere eine Kreatur Deiner Wahl. uebernimm die Kontrolle ueber diese Kreatur. Debtors' Knell=({B/G} kann entweder mit {W} oder mit {B} bezahlt werden.) Bringe zu Beginn deines Versorgungssegments eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Decaying Soil=Entferne zu Beginn deines Versorgungssegments eine Karte aus deinem Friedhof ganz aus dem Spiel. Grenzwert Immer wenn eine Nicht-Spielsteinkreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du o1 bezahlen. Falls du dies tust, bringe jene Karte auf deine Hand zurueck. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Decimate=Zerstoere ein Artefakt deiner Wahl, eine Kreatur deiner Wahl, eine Verzauberung deiner Wahl und ein Land deiner Wahl. Declaration of Naught=Sowie die Nichtigkeitserklaerung ins Spiel kommt, benenne eine Karte. {U}: Neutralisiere einen Zauberspruch deiner Wahl mit diesem Namen. Decompose=Entferne bis zu drei Karten deiner Wahl aus einem Friedhof ganz aus dem Spiel. Decomposition=Sprich diese Verzauberung nur auf eine schwarze Kreatur. Die verzauberte Kreatur erhaelt "Kumulative Versorgung: 1 Lebenspunkt. Wenn die verzauberte Kreatur auf dem Friedhof landet, verliert der Beherrscher dieser Kreatur 2 Lebenspunkte. Deconstruct=Zerstoere ein Artefakt deiner Wahl. Erhoehe dann deinen Manavorrat um {G}{G}{G}. Decree of Annihilation=Entferne alle Artefakte, Kreaturen und Laender sowie alle Karten in Friedhoefen und auf der Hand ganz aus dem Spiel. Umwandlung {5}{R}{R} Wenn du das Dekret der Vernichtung umwandelst, zerstoere alle Laender. Decree of Justice=Bringe X 4/4 weisse Engel-Spielsteine mit Flugfaehigkeit ins Spiel. Umwandlung {2}{W} Wenn du das Dekret der Gerechtigkeit umwandelst, kannst du {X} bezahlen. Falls du dies tust, bringe X 1/1 weisse Soldaten-Spielsteine ins Spiel. Decree of Pain=Zerstoere alle Kreaturen. Sie koennen nicht regeneriert werden. Ziehe fuer jede Kreatur, die auf diese Art zerstoert wurde, eine Karte. Umwandlung {3}{B}{B} Wenn du das Dekret des Schmerzes umwandelst, erhalten alle Kreaturen -2/-2 bis zum Ende des Zuges. Decree of Savagery=Lege vier +1/+1-Marken auf alle Kreaturen, die du kontrollierst. Umwandlung {4}{G}{G} Wenn du das Dekret der Wildheit umwandelst, kannst du vier +1/+1-Marken auf eine Kreatur deiner Wahl legen. Decree of Silence=Immer wenn ein Gegner einen Zauberspruch spielt, neutralisiere ihn und lege eine Entleerungsmarke auf das Dekret des Schweigens. Falls drei oder mehr Entleerungsmarken auf dem Dekret des Schweigens liegen, opfere sie. Umwandlung {4}{U}{U} Wenn du das Dekret des Schweigens umwandelst, kannst du einen Zauberspruch deiner Wahl neutralisieren. Dedicated Martyr={W}, opfere den Ergebenen Maertyrer:Du erhaeltst 3 Lebenspunkte dazu. Deep Analysis=Ein Spieler deiner Wahl zieht zwei Karten. Rueckblende-o1oU, bezahle 3 Lebenspunkte. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Deep Reconnaissance=Durchsuche deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Rueckblende o4oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Deep Wood=Sprich das Tiefe Gebuesch nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Deepcavern Imp=Fliegend, Eile Echo Wirf eine Karte aus deiner Hand ab. (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Deepchannel Mentor=Blaue Kreaturen, die du kontrollierst, sind unblockbar. Deepfire Elemental={X}{X}{1}: Zerstoere ein Artefakt oder eine Kreatur deiner Wahl mit umgewandelten Manakosten von X. Deep-Sea Kraken=Der Tiefseekrake ist unblockbar. Aussetzen 9 {2}{U} Immer wenn ein Gegner einen Zauberspruch spielt, entferne eine Zeitmarke vom Tiefseekraken, falls er ausgesetzt ist. Deep-Sea Serpent=Die Tiefseeschlange kann nur angreifen, wenn der verteidigende Spieler mindestens eine Insel im Spiel hat. Deep-Slumber Titan=Der Titan im Tiefschlaf kommt getappt ins Spiel. Der Titan im Tiefschlaf enttappt nicht waehrend deines Enttappsegments. Immer wenn dem Titan im Tiefschlaf Schaden zugefuegt wird, enttappe ihn. Deeptread Merrow={U}: Der Tieftauchende Merrow erhaelt Inseltarnung bis zum Ende des Zuges. Deepwood Drummer=G, Tap, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Deepwood Elder=XGG, Tap, wirf eine Karte aus Deiner Hand ab: X Laender Deiner Wahl werden zu Waeldern bis zum Ende des Zuges. Deepwood Ghoul=Bezahle 2 Lebenspunkte: Regeneriere den Dunkelwaldghul Deepwood Legate=Wenn ein Gegner einen Wald kontrolliert und Du einen Sumpf kontrollierst, kannst Du den Dunkelwaldlegaten spielen, ohne seine Manakosten zu bezahlen. B: Der Dunkelwaldlegat erhaelt +1/+1 bis zum Ende des Zuges. Deepwood Tantiv=Immer wenn das Dunkelwaldtantiv geblockt wird, erhaeltst du 2 Lebenspunkte dazu. Deepwood Wolverine=Immer wenn der Dunkelwald-Vielfrass geblockt wird, erhaelt er +2/+0 bis zum Ende des Zuges. Defender of Chaos=Schutz vor Weiss Du kannst den Verteidiger des Chaos immer dann spielen, wenn Du einen Spontanzauber sprechen kannst. Defender of Law=Schutz vor Rot Du kannst den Verteidiger des Rechts immer dann spielen, wenn Du einen Spontanzauber sprechen kannst. Defender of the Order=Morph {W}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Verteidiger des Ordens aufgedeckt wird, erhalten Kreaturen, die du kontrollierst, +0/+2 bis zum Ende des Zuges. Defense Grid=Waehrend des Zuges jedes Spielers kosten alle Sprueche, die von anderen Spielern gesprochen werden, zusaetzlich 3. Defense of the Heart=Wenn waehrend Deiner Versorgungs-phase einer Deiner Gegner drei oder mehr Kreaturen kontrolliert, opfere die Verteidigung des Herzens und durchsuche Deine Bibliothek nach bis zu zwei Beschwoerungs-zaubern und bringe diese Kreaturen ins Spiel. Mische Deine Bibliothek danach. Defensive Formation=Anstatt des angreifenden Spielers bestimmst Du, wie Kreaturen, die Dich angreifen, ihren Kampfschaden austeilen. Defiant Elf=Verursacht Trampelschaden Defiant Stand=Sprich das Trotzige Ausharren nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Defiant Vanguard=Wenn die Trotzende Vorhut blockt, zerstoere sie und alle Kreaturen, die von ihr geblockt wurden, am Ende des Kampfes. {5}, {T}: Durchsuche deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 4 oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Defiling Tears=Bis zum Ende Deines Zuges wird eine Kreatur Deiner Wahl zu einer schwarzen Kreatur, erhaelt +1/-1 und oB: Regeneriere diese Kreatur." Deflection=Ein Zauberspruch Deiner Wahl, der ein einzelnes Ziel hat, wird auf ein neues gueltiges Ziel Deiner Wahl umgelenkt. Deft Duelist=Erstschlag Verhuellt (Diese Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Deftblade Elite=Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) {1}{W}: Verhindere allen Kampfschaden, der in diesem Zug der Sturmklingen-Elite zugefuegt und von ihr zugefuegt wuerde. Defy Gravity=Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Rueckblende oU (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Dega Disciple=oB, ocT: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. oR, ocT: Eine Kreatur deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Dega Sanctuary=Falls du zu Beginn deines Versorgungssegments eine schwarze oder eine rote bleibende Karte kontrollierst, erhaeltst du 2 Lebenspunkte dazu. Falls du sowohl eine rote als auch eine schwarze bleibende Karte kontrollierst, erhaeltst du stattdessen 4 Lebenspunkte dazu. Degavolver=Bonus o1oB und/oder oR Falls du die o1oB Bonuskosten bezahlt hast, kommt das Dega-Modulon mit zwei +1/+1-Marken ins Spiel und hat Zahle 3 Lebenspunkte: Regeneriere das Dega-Modulon." Falls du die oR Bonuskosten bezahlt hast, kommt das Dega-Modulon mit einer +1/+1-Marke ins Spiel und hat Erstschlag. Deglamer=Bestimme ein Artefakt oder eine Verzauberung deiner Wahl. Sein bzw. ihr Besitzer mischt es bzw. sie in seine Bibliothek. Dehydration=Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Deity of Scars=Verursacht Trampelschaden Die Gottheit der Narben kommt mit zwei -1/-1-Marken ins Spiel. {B/G}, entferne eine -1/-1-Marke von der Gottheit der Narben: Regeneriere die Gottheit der Narben. Dj Vu=Bringe eine Hexerei Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Delay=Neutralisiere einen Zauberspruch deiner Wahl. Wenn der Zauberspruch auf diese Weise neutralisiert wird, entferne ihn mit drei Zeitmarken ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Wenn er nicht Aussetzen hat, erhaelt er Aussetzen. (Entferne zu Beginn des Versorgungssegments ihres Besitzers eine Zeitmarke von dieser Karte. Wenn die letzte Zeitmarke entfernt wird, spielt der Spieler die Karte, ohne ihre Manakosten zu bezahlen. Ist es eine Kreatur, hat sie Eile.) Delaying Shield=Falls dir Schaden zugefuegt wuerde, lege stattdessen ebenso viele Verzoegerungsmarken auf den Verzoegernden Schild. Entferne zu Beginn deines Versorgungssegments alle Verzoegerungsmarken vom Verzoegernden Schild. Du verlierst fuer jede Verzoegerungsmarke, die auf diese Weise entfernt wird, 1 Lebenspunkt, wenn du nicht fuer sie o1oW bezahlst. Delirium Skeins=Jeder Spieler wirft drei Karten aus seiner Hand ab. Delirium=Sprich das Dschungelfieber nur im Zug eines Gegners Deiner Wahl. Tappe eine Kreatur Deiner Wahl, die dieser Spieler kontrolliert. Diese Kreatur fuegt diesem Spieler Schadenspunkte in Hoehe ihrer Staerke zu. Ausserdem erhaelt die Kreatur im Kampf in diesem Zug keinen Schaden und teilt auch keinen aus. Delraich=Verursacht Trampelschaden Du kannst drei schwarzen Kreaturen opfern, anstatt die Manakosten des Delraich zu bezahlen. Deluge=Tappe alle nichtfliegenden Kreaturen. Delusions of Mediocrity=Du erhaeltst 10 Lebenspunkte, wenn der Mittelmaessigkeits-wahn ins Spiel kommt. Du verlierst 10 Lebenspunkte, wenn der Mittelmaessigkeits-wahn das Spiel verlaesst. Dematerialize=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Rueckblende o5oUoU (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Dementia Sliver=Alle Remasuris haben {T}: Benenne eine Karte. Ein Gegner deiner Wahl zeigt eine zufaellig bestimmte Karte aus seiner Hand offen vor. Falls es die genannte Karte ist, wirft dieser Spieler sie ab. Spiele diese Faehigkeit nur waehrend deines Zuges." Demigod of Revenge=Fliegend, Eile Wenn du den Halbgott der Rache spielst, bringe alle Karten namens Halbgott der Rache aus deinem Friedhof ins Spiel zurueck. Demolish=Zerstoere ein Artefakt oder ein Land deiner Wahl. Demonfire=Daemonenfeuer fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Falls eine Kreatur, der auf diese Weise Schaden zugefuegt wurde, in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Versessenheit Falls du keine Karten auf deiner Hand hast, kann das Daemonenfeuer nicht von Zauberspruechen oder Faehigkeiten neutralisiert und der Schaden nicht verhindert werden. Demonic Collusion=Rueckkauf wirf zwei Karten aus deiner Hand ab. (Du kannst zusaetzlich zu allen anderen Kosten zwei Karten abwerfen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Durchsuche deine Bibliothek nach einer Karte und nimm diese Karte auf deine Hand. Mische danach deine Bibliothek. Demonic Consultation=Nenne eine Karte. Entferne die obersten sechs Karten Deiner Bibliothek aus dem Spiel und zeige die naechste Karte allen Spielern. Wenn dieses die genannte Karte ist, nimm sie auf die Hand. Wenn nicht, entferne diese Karte aus dem Spiel und fahre fort, Karten aufzudecken und zu entfernen, bis die genannte Karte erscheint. Demonic Tutor=Hohle eine Karte Deiner Wahl aus der Bibliothek in Dein Blatt. Vergiss nicht, Deine Bibliothek danach neu zu mischen. Demon's Herald={2}{B}, {T}, opfere eine blaue Kreatur, eine schwarze Kreatur und eine rote Kreatur: Durchsuche deine Bibliothek nach einer Karte namens Prinz der Knechte und bringe sie ins Spiel. Mische danach deine Bibliothek. Demon's Horn=Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, kannst du 1 Lebenspunkt dazuerhalten. Demon's Jester=Fliegend Versessenheit Der Hofnarr des Daemonen erhaelt +2/+1, solange du keine Karten auf deiner Hand hast. Demoralize=Alle Kreaturen koennen in diesem Zug nur von zwei oder mehr Kreaturen geblockt werden. Grenzwert Kreaturen koennen in diesem Zug nicht blocken. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Demystify=Zerstoere eine Verzauberung deiner Wahl. Denizen of the Deep=Wenn der Bewohner der Tiefe aus Deiner Hand ins Spiel kommt, bringe alle Deine anderen Kreaturen aus dem Spiel auf Deine Hand zurueck. Dense Canopy=Fliegende Kreaturen koennen nichtfliegende Kreaturen nicht blocken. Dense Foliage=Kreaturen koennen nicht Ziel von Zauberspruechen sein. Denying Wind=Durchsuche die Bibliothek eines Spielers Deiner Wahl nach bis zu sieben karten und entferne diese ganz aus dem Spiel. Dieser Spieler mischt danach seine Bibliothek. Deranged Hermit=Echo Bringe vier Eichhoernchen-Spielsteine ins Spiel, wenn der Irre Einsiedler ins Spiel kommt. Behandle diese Spielsteine wie 1/1 gruene Kreaturen. Alle Eichhoernchen erhalten +1/+1. Dermoplasm=Fliegend Morph {2}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn das Dermoplasma aufgedeckt wird, kannst du eine Kreaturenkarte mit Morph aus deiner Hand aufgedeckt ins Spiel bringen. Falls du dies tust, bringe das Dermoplasma auf die Hand seines Besitzers zurueck. Descendant of Kiyomaro=Solange du mehr Karten als jeder Gegner auf der Hand hast, erhaelt der Abkoemmling Kiyomaros +1/+2 und hat Immer wenn diese Kreatur Kampfschaden zufuegt, erhaeltst du 3 Lebenspunkte dazu." Descendant of Masumaro=Lege zu Beginn deines Versorgungssegments fuer jede Karte auf deiner Hand eine +1/+1-Marke auf den Abkoemmling Masumaros und entferne dann eine +1/+1-Marke vom Abkoemmling Masumaros fuer jede Karte auf der Hand eines Gegners deiner Wahl. Descendant of Soramaro={1}{U}: Betrachte die obersten X Karten deiner Bibliothek und lege sie dann in beliebiger Reihenfolge zurueck, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Desecrated Earth=Zerstoere ein Land deiner Wahl. Sein Beherrscher wirft eine Karte aus seiner Hand ab. Desecration Elemental=Verursacht Furcht. Immer wenn ein Spieler einen Zauberspruch spielt, opfere eine Kreatur. Desecrator Hag=Wenn die Entweihende Vettel ins Spiel kommt, bringe die Kreaturenkarte aus deinem Friedhof mit der hoechsten Staerke auf deine Hand zurueck. Haben zwei oder mehr Karten gemeinsam die hoechste Staerke, bestimme eine von ihnen. Desert Drake=Fliegend Desert Twister=Zerstoere eine bleibende Karte Deiner Wahl. Desert={T}: Erhoehe deinen Manavorrat um {1}. {T}: Die Wueste fuegt einer angreifenden Kreatur deiner Wahl 1 Schadenspunkt zu. Spiele diese Faehigkeit nur waehrend des Ende-des-Kampfes-Segments. Deserted Temple={T}: Erhoehe deinen Manvorrat um {1}. {1}{T}: Enttappe ein Land deiner Wahl. Desolation Angel=Bonus oWoW (Du kannst zusaetzlich oWoW bezahlen, sowie du diesen Zauberspruch spielst.) Fliegend Wenn der Engel der Verwuestung ins Spiel kommt, zerstoere alle Laender, die du kontrollierst. Falls du die Bonuskosten bezahlt hast, zerstoere sogar alle Laender. Desolation Giant=Bonus {W}{W} (Du kannst zusaetzlich {W}{W} bezahlen, sowie du diesen Zauberspruch spielst.) Wenn der Riese der Verwuestung ins Spiel kommt, zerstoere alle anderen Kreaturen, die du kontrollierst. Wurden die Bonuskosten bezahlt, zerstoere stattdessen alle anderen Kreaturen. Desperate Gambit=Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, verdopple allen Schaden, aus einer Quelle, die Du kontrollierst. Ansonsten verhindere allen Schaden aus dieser Quelle. Desperate Research=Nenne eine Karte ausser einem Standardland. Decke dann die obersten sieben Karten Deiner Bibliothek auf und nimm alle davon, die diesen Namen haben, auf Deine Hand. Entferne den Rest ganz aus dem Spiel. Desperate Ritual=Erhoehe deinen Manavorrat um {R}{R}{R}. Arkane Kopplung {1}{R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Despoil=Zerstoere ein Land Deiner Wahl. Der Beherrscher dieses Landes verliert 2 Lebenspunkte. Despondency=Die verzauberte Kreatur erhaelt -2/-0. Wenn die Mutlosigkeit aus dem Spiel auf dem Friedhof landet, bringe die Mutlosigkeit zurueck auf die Hand ihres Besitzers. Despotic Scepter={T}: Zerstoere eine bleibende Karte, die Du besitzt. Sie kann nicht regeneriert werden. Destructive Flow=Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler ein Nicht-Standardland. Destructive Urge=Immer wenn die verzauberte Kreatur einem Spieler erfolgreich Kampfschaden zufuegt, opfert dieser Spieler ein Land. Detainment Spell=Kreaturenverzauberung Die aktivierten Faehigkeiten der verzauberten Kreatur koennen nicht gespielt werden. {1}{W}: Lege den Haftzauber an eine Kreatur deiner Wahl an. Detonate=Zerstoere ein Artefakt deiner Wahl mit umgewandelten Manakosten von X. Sie kann nicht regeneriert werden. Detonation fuegt dem Beherrscher dieses Artefakts X Schadenspunkte zu. Detritivore=Staerke und Widerstandskraft des Schuttfressers sind gleich der Anzahl an Nichtstandardlaendern in den Friedhoefen deiner Gegner. Aussetzen X {X}{3}{R}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Schuttfresser entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, zerstoere ein Nichtstandardland deiner Wahl. Deus of Calamity=Verursacht Trampelschaden Immer wenn der Allvater des Ungluecks einem Gegner 6 oder mehr Schadenspunkte zufuegt, zerstoere ein Land deiner Wahl, das dieser Spieler kontrolliert. Devastate=Zerstoere ein Land Deiner Wahl. Einebnen fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Devastating Dreams=Wirf als zusaetzliche Kosten, um Verwues-tende Traeume zu spielen, X zufaellig bestimmte Karten aus deiner Hand ab. Jeder Spieler opfert X Laender. Verwuestende Traeume fuegt jeder Kreatur X Schadens-punkte zu. Devastation=Zerstoere alle Kreaturen und Laender. Devoted Caretaker=oW, ocT: Eine bleibende Karte deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor Spontanzaubern und vor Hexereien. Devoted Druid={T}: Erhoehe deinen Manavorrat um {G}. Lege eine -1/-1-Marke auf den Aufopferungsvollen Druiden: Enttappe den Aufopferungsvollen Druiden. Devoted Retainer=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Devour in Shadow=Zerstoere eine Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Du verlierst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur. Devouring Deep=Inseltarnung Devouring Greed=Als zusaetzliche Kosten, um Verschlingende Gier zu spielen, kannst du eine beliebige Anzahl an Geistern opfern. Ein Spieler deiner Wahl verliert 2 Lebenspunkte plus 2 weitere Lebenspunkte fuer jeden auf diese Weise geopferten Geist. Du erhaeltst ebenso viele Lebenspunkte dazu. Devouring Light=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Entferne eine angreifende oder blockende Kreatur deiner Wahl ganz aus dem Spiel. Devouring Rage=Als zusaetzliche Kosten, um Verschlingenden Zorn zu spielen, kannst du eine beliebige Anzahl an Geistern opfern. Eine Kreatur deiner Wahl erhaelt +3/+0 bis zum Ende des Zuges. Fuer jeden auf diese Weise geopferten Geist erhaelt diese Kreatur zusaetzlich +3/+0 bis zum Ende des Zuges. Devouring Strossus=Fliegend, verursacht TrampelschadenOpfere zu Beginn Deines Versorgungssegments eine Kreatur. Opfere eine Kreatur: Regeneriere den Verschlingenden Strossus. Devout Harpist=Tap: Zerstoere eine Kreaturenverzauberung Deiner Wahl. Devout Lightcaster=Schutz vor Schwarz Wenn die Fromme Lichtwerferin ins Spiel kommt, schicke eine schwarze bleibende Karte deiner Wahl ins Exil. Devout Witness=1W,Tap, wirf eine Karte aus Deiner Hand ab: Zerstoere ein Artefakt oder einer Verzauberung Deiner Wahl. Dewdrop Spy=Aufblitzen Fliegend Wenn die Tautropfenspionin ins Spiel kommt, schaue dir die oberste Karte der Bibliothek eines Spielers deiner Wahl an. Diabolic Edict=Ein Spieler Deiner Wahl opfert Kreatur. Diabolic Intent=Opfere eine Kreatur als zusaetzliche Kosten, um Teuflischer Vorsatz zu spielen. Durchsuche Deine Bibliothek nach einer Karte und nimm diese Karte auf Deine Hand. Mische danach Deine Bibliothek. Diabolic Servitude=Wenn die Teuflische Dienstbarkeit ins Spiel kommt, bestimme eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof und bringe diese Kreatur ins Spiel. Wenn diese Kreatur auf dem Friedhof landet, entferne sie ganz aus dem Spiel und bringe die Teuflische Dienstbarkeit auf die Hand seines Besitzers zurueck. Wenn die Teuflische Dienstbarkeit das Spiel verlaesst, entferne die bestimmte Kreatur ganz aus dem Spiel. Diabolic Tutor=Durchsuche deine Bibliothek nach einer Karte und nimm diese Karte auf deine Hand. Mische danach deine Bibliothek. Diabolic Vision=Schaue Dir die obersten fuenf Karten Deiner Bibliothek an und nimm eine davon auf Deine Hand. Lege die uebrigen Karten in beliebiger Reihenfolge wieder oben auf Deine Bibliothek. Diamond Faerie=Fliegend {1}{S}: Verschneite Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Diamond Kaleidoscope={3}, {T}: Bringe einen Plasma-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 0/1 Artefaktkreatur. Opfere einen Plasma-Spielstein: Erhhe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Spiele diese Fhigkeit wie eine Manaquelle. Dichotomancy=Fuer jede getappte bleibende Karte ausser Laendern, die ein Gegner deiner Wahl kontrolliert, durchsuche die Bibliothek dieses Spielers nach einer Karte mit demselben Namen wie diese bleibende Karte und bringe sie unter deiner Kontrolle ins Spiel. Dieser Spieler mischt dann seine Bibliothek. Aussetzen 3 {1}{U}{U} Didgeridoo=3: Nimm einen Minotaurus von Deiner Hand und bringe ihn sofort ins Spiel, als wenn er gerade beschworen worden waere. Diligent Farmhand=o1oG, opfere den Emsigen Erntehelfer: Durchsuche deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Falls der Emsige Erntehelfer in einem Friedhof ist, zaehlt der Effekt von Muskelspiel ihn als ein Muskelspiel. Dimensional Breach=Entferne alle bleibenden Karten ganz aus dem Spiel. Solange mindestens eine dieser Karten ganz aus dem Spiel entfernt ist, bringt jeder Spieler zu Beginn seines Versorgungssegments eine der auf diese Weise entfernten Karten, die er besitzt, ins Spiel zurueck. Diminishing Returns=Jeder Spieler mischt seine Karten in der Hand und seinem Friedhof in seine Bibliothek. Entferne die obersten zehn Karten Deiner Bibliothek aus dem Spiel. Jeder Spieler zieht bis zu sieben Karten. Dimir Aqueduct=Der Dimir-Aquaedukt kommt getappt ins Spiel. Wenn der Dimir-Aquaedukt ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {U}{B}. Dimir Cutpurse=Immer wenn der Dimir-Beutelschneider einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab und du ziehst eine Karte. Dimir Doppelganger={1}{U}{B}: Entferne eine Kreaturenkarte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Der Dimir-Doppelgaenger wird zu einer Kopie dieser Karte und erhaelt diese Faehigkeit. Dimir Guildmage=({U/B} kann entweder mit {U} oder mit {B} bezahlt werden.) {3}{U}: Ein Spieler deiner Wahl zieht eine Karte. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. {3}{B}: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Dimir House Guard=Verursacht Furcht Opfere eine Kreatur: Regeneriere die Wache des Hauses Dimir. Transmutation {1}{B}{B} ({1}{B}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Dimir Infiltrator=Der Dimir-Infiltrator ist unblockbar. Transmutation {1}{U}{B} ({1}{U}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Dimir Machinations=Schaue dir die obersten drei Karten der Bibliothek eines Spielers deiner Wahl an. Entferne eine beliebige Anzahl dieser Karten ganz aus dem Spiel und lege dann den Rest in beliebiger Reihenfolge wieder zurueck. Transmutation {1}{B}{B} ({1}{B}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Dimir Signet={1}, {T}: Erhoehe deinen Manavorrat um {U}{B}. Din of the Fireherd=Bringe einen 5/5 schwarzen und roten Elementarwesen-Kreaturenspielstein ins Spiel. Ein Gegner deiner Wahl opfert eine Kreatur fuer jede schwarze Kreatur, die du kontrollierst, und opfert dann ein Land fuer jede rote Kreatur, die du kontrollierst. Dingus Egg=Immer wenn ein Land aus dem Spiel auf einen Friedhof gelegt wird, fuegt das Dingus-Ei dem Beherrscher dieses Landes 2 Schadenspunkte zu. Dingus Staff=Immer wenn eine Kreatur aus dem Spiel auf den Friedhof landet, fuegt der Dingusstab dem Beherrscher dieser Kreatur 2 Schadenspunkte zu. Diplomatic Escort=U,Tap: wirf eine Karte aus Deiner Hand ab: Neutralisiere einen Zauberspruch oder eine Faehigkeit Deiner Wahl, dessen/deren Ziel eine Kreatur ist. Diplomatic Immunity=Die verzauberte Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Die Diplomatische Immunitaet kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Dire Undercurrents=Immer wenn eine blaue Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du einen Spieler deiner Wahl eine Karte ziehen lassen. Immer wenn eine schwarze Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du einen Spieler deiner Wahl eine Karte abwerfen lassen. Dire Wolves=Haben Buendnisfaehigkeit, wenn Du Ebenen kontrollierst. Dirtcowl Wurm=Immer wenn ein Gegner ein Land ausspielt, lege eine +1/+1 Marke auf den Schmutzpanzerwurm. Dirtwater Wraith=Sumpftarnung B: +1/+0 bis zum Ende des Zuges. Dirty Wererat=oB, wirf eine Karte aus deiner Hand ab: Regeneriere die Schmutzige Werratte. Grenzwert Die Schmutzige Werratte erhaelt +2/+2 und kann nicht blocken. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Disappear=U: Bringe die verzauberte Kreatur und Verschwindenlassen auf die Hand ihrer Besitzer zurueck. Disarm=Loese alle Ausruestung von einer Kreatur deiner Wahl. Disciple of Grace=Schutz vor Schwarz Umwandlung 2 Disciple of Kangee=oU, ocT: Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges Flugfaehigkeit. Die Farbe dieser Kreatur wird bis zum Ende des Zuges zu blau. Disciple of Law=Schutz vor Rot. Umwandlung 2 Disciple of Tevesh Szat={T}: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. {4}{B}{B}, {T}, opfere den Apostel von Tevesh Szat: Eine Kreatur deiner Wahl erhaelt -6/-6 bis zum Ende des Zuges. Disciple of the Vault=Immer wenn ein Artefakt aus dem Spiel in einen Friedhof gelegt wird, kannst du einen Gegner deiner Wahl 1 Lebenspunkt verlieren lassen. Discordant Dirge=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf den Dissonanten Trauermarsch legen. B,opfere den Dissonanten Trauermarsch: Schaue Dir die Karten auf der Hand eines Gegners Deiner Wahl an und bestimme davon X Karten, wobei X gleich der Anzahl an Lyrikmarken auf dem Dissonanten Trauermarsch ist. Dieser Spieler wirft die bestimmten Karten ab. Discordant Spirit=Lege am Ende des Zuges eines Gegners Deiner Wahl fuer jeden Schadenspunkt, der Dir in dessen Zug zugefuegt wurde, eine +1/+1 Marke auf den Zwietraechtigen Geist. Entferne am Ende Deines Zuges alle diese +1/+1 Marken vom Zwietraechtigen Geist. Disease Carriers=Wenn der Seuchenbringer aus dem Spiel auf den Friedhof gelegt wird, erhaelt eine Kreatur Deiner Wahl -2/-2 bis zum Ende des Zuges. Diseased Vermin=Waehrend Deiner Versorgungsphase fuegen die Wanderratten einem Gegner Deiner Wahl, dem sie vorher Schaden zugefuegt haben, fuer jede Pestmarke, die auf ihnen liegt, 1 Schadenspunkt zu. Lege eine Pestmarke auf die Wanderratten, wenn sie einem Spieler waehrend eines Angriffs Schaden zufuegen. Disembowel=Zerstoere eine Kreatur deiner Wahl mit umgewandelten Manakosten von X. Disempower=Lege ein Artefakt oder eine Verzauberung Deiner Wahl oben auf die Bibliothek seines Besitzers. Disenchant=Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Disentomb=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Disfigure=Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Disintegrate=Zersetzung fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Diese Kreatur kann in diesem Zug nicht regeneriert werden. Falls die Kreatur in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Dismal Failure=Neutralisiere einen Zauberspruch deiner Wahl. Sein Beherrscher wirft eine Karte aus seiner Hand ab. Dismantle=Zerstoere ein Artefakt deiner Wahl. Hatte dieses Artefakt Marken auf sich, lege so viele +1/+1-Marken oder Ladungsmarken auf ein Artefakt, das du kontrollierst. Dismantling Blow=Bonus o2oU (Du kannst zusaetzlich o2oU bezahlen, wenn Du diesen Zauberspruch spielst.) Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Wenn Du die Bonuskosten bezahlt hast, ziehe zusaetzlich zwei Karten. Dismiss=Neutralisiere einen Zauberspruch Deiner Wahl. Ziehe eine Karte. Disorder=Die Misere fuegt jeder weissen Kreatur und jedem Spieler, der eine weisse Kreatur kontrolliert, 2 Schadenspunkte zu. Disorient=Eine Kreatur deiner Wahl erhaelt -7/-0 bis zum Ende des Zuges. Dispeller's Capsule={2}{W}, {T}, opfere die Kapsel des Verbanners: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Dispersal Shield=Neutralisiere einen Zauberspruch deiner Wahl, falls seine umgewandelten Manakosten hoechstens so gross sind wie die hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst. Disperse=Bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck. Disrupt=Neutralisiere einen Spontanzauber oder eine Hexerei Deiner Wahl, wenn deren Beherrscher nicht o1 bezahlt. Ziehe eine Karte. Disrupting Scepter={3}, {T}: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur waehrend deines Zuges. Disrupting Shoal=Du kannst eine blaue Karte mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Stoerenden Schwarms zu bezahlen. Neutralisiere einen Zauberspruch deiner Wahl, falls seine umgewandelten Manakosten X betragen. Disruption Aura=Das verzauberte Artefakt hat Opfere dieses Artefakt zu Beginn deines Versorgungssegments, falls du nicht seine Manakosten bezahlst." Disruptive Student=Tap:Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Urheber nicht sofort zusaetzlich 1 bezahlt. Spiele diese Faehigkeit wie ein Unterbrechungszauber. Dissipate=Neutralisiere einen Zauberspruch Deiner Wahl. Entferne diesen Spruch ganz aus dem Spiel. Distant Melody=Bestimme einen Kreaturentyp. Ziehe fuer jede bleibende Karte dieses Typs, die du kontrollierst, eine Karte. Distorting Lens=Tap: Bestimme eine Farbe. Eine bleibende Karte Deiner Wahl hat bis zum Ende des Zuges diese Farbe. Distorting Wake=Bringe X bleibende Karten Deiner Wahl (ausser Laendern) auf die Hand ihrer Besitzer zurueck. Distress=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Karte darunter, die kein Land ist. Dieser Spieler wirft diese Karte ab. Disturbed Burial=Rueckkauf 3 Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Disturbing Plot=Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueck. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Divebomber Griffin=Fliegend {T}, opfere den Sturzflug-Greif: Der Sturzflug-Greif fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 3 Schadenspunkte zu. Divergent Growth=Bis zum Ende des Zuges erhalten Laender, die du kontrollierst {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe." Diversionary Tactics=Tappe zwei ungetappte Kreaturen, die du kontrollierst: Tappe eine Kreatur deiner Wahl. Divert=aendere das Ziel eines Zauberspruchs deiner Wahl zu einem anderen einzelnen Ziel, falls der Beherrscher des Zauberspruchs nicht o2 bezahlt. Divination=Ziehe zwei Karten. Divine Congregation=Du erhaeltst 2 Lebenspunkte fuer jede Kreatur, die ein Spieler deiner Wahl kontrolliert, dazu. Aussetzen 5 {1}{W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{W} bezahlen, sie ganz aus dem Spiel entfernen und fuenf Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Divine Light=Verhindere allen Schaden, der in diesem Zug Kreaturen, die du kontrollierst, zugefuegt wuerde. Divine Offering=Zerstoere ein Artefakt Deiner Wahl. Du erhaeltst Lebenspunkte in der Hoehe der Spruchkosten des Artefakts dazu. Divine Presence=Wenn eine Schadensquelle einer Kreatur oder einem Spieler 4 oder mehr Schadenspunkte zufuegen wuerde, fuegt sie stattdessen dieser Kreatur oder diesem Spieler 3 Schadenspunkte zu. Divine Retribution=Die goettliche Vergeltung fuegt einer angreifenden Kreatur Deiner Wahl 1 Schadenspunkt fuer jede angreifende Kreatur zu. Divine Sacrament=Weisse Kreaturen erhalten +1/+1. Grenzwert Weisse Kreaturen erhalten zusaetzlich +1/+1. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Divine Transformation=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3. Divine Verdict=Zerstoere eine angreifende oder blockende Kreatur deiner Wahl. Diviner's Wand=Die ausgeruestete Karte hat Immer wenn du eine Karte ziehst, erhaelt diese Kreatur +1/+1 und Flugfaehigkeit bis zum Ende des Zuges" und {4}: Ziehe eine Karte". Immer wenn eine Zaubererkreatur ins Spiel kommt, kannst du die Rute des Wahrsagers an sie anlegen. Ausruesten {3} Diving Griffin=Fliegend Der Herabstossende Greif wird beim Angreifen nicht getappt. Divinity of Pride=Fliegend, Lebensverknuepfung Die Gottheit des Stolzes erhaelt +4/+4, solange du 25 Lebenspunkte oder mehr hast. Dizzy Spell=Eine Kreatur deiner Wahl erhaelt -3/-0 bis zum Ende des Zuges. Transmutation {1}{U}{U} ({1}{U}{U}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Dizzying Gaze=Sprich diese Verzauberung nur auf eine Kreatur, die Du kontrollierst. R: Die verzauberte Kreatur fuegt einer fliegenden Kreatur Deiner Wahl 1 Schadenspunkt zu. Djinn Illuminatus=({U/R} kann entweder mit {U} oder mit {R} bezahlt werden.) Fliegend Alle Spontanzauber und Hexereien, die du spielst, haben Reproduktion. Die Reproduktionskosten sind gleich den Manakosten des Zaubers. (Wenn du den Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Djinn of the Lamp=Fliegend Djinn of Wishes=Fliegend Der Dschinn der Wuensche kommt mit drei Wunschmarken ins Spiel. {2}{U}{U}, entferne eine Wunschmarke vom Dschinn der Wuensche: Zeige die oberste Karte deiner Bibliothek offen vor. Du kannst diese Karte spielen, ohne ihre Manakosten zu bezahlen. Falls du es nicht tust, schicke sie ins Exil. Do or Die=Teile alle Kreaturen, die ein Spieler Deiner Wahl kontrolliert, auf zwei offene Stapel auf. Zerstoere alle Kreaturen in dem Stapel, den dieser Spieler bestimmt. Dodecapod=Falls ein Zauberspruch oder eine Faehigkeit, der bzw. die ein Gegner kontrolliert, dazu fuehrt, dass du den Zwoelffuessler aus deiner Hand abwirfst, bringe ihn mit zwei +1/+1-Marken ins Spiel, anstatt ihn auf deinen Friedhof zu legen. Dogged Hunter=ocT: Zerstoere einen Kreaturen-Spielstein deiner Wahl. Dogpile=Keilerei fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der angreifenden Kreaturen, die du kontrollierst, zu. Dokai, Weaver of Life={4}{G}{G}, {T}: Bringe einen X/X gruenen Elementar-Spielstein ins Spiel, wobei X gleich der Anzahl der Laender, die du kontrollierst, ist. Dolmen Gate=Verhindere allen Kampfschaden, der angreifenden Kreaturen, die du kontrollierst, zugefuegt wuerde. Dominaria's Judgment=Bis zum Ende des Zuges erhalten alle Kreaturen, die Du kontrollierst, Schutz vor Weiss, wenn Du eine Ebene kontrollierst, Schutz vor Blau, wenn Du eine Insel kontrollierst, Schutz vor Schwarz, wenn Du einen Sumpf kontrollierst, Schutz vor Rot, wenn Du ein Gebirge kontrollierst und Schutz vor Gruen, wenn Du einen Wald kontrollierst. Dominating Licid=1UU, Tap: Die Beherrschende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturen-verzauberung, auf der steht: "uebernimm die Kontrolle ueber die verzauberte Kreatur. Lege die Beherrschende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst U bezahlen, um diesen Effekt wieder zu beenden. Domineer=Du kontrollierst die verzauberte Artefaktkreatur. Dominus of Fealty=Fliegend Zu Beginn deines Versorgungssegments kannst du die Kontrolle ueber eine bleibende Karte deiner Wahl bis zum Ende des Zuges uebernehmen. Falls du dies tust, enttappe sie, und sie erhaelt bis zum Ende des Zuges Eile. Donate=Ein Spieler Deiner Wahl erhaelt die Kontrolle ueber eine bleibende Karte Deiner Wahl, die Du kontrollierst. Doom Blade=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Doomed Necromancer={B}, {T}, opfere den Verdammten Geisterbeschwoerer: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Doomgape=Verursacht Trampelschaden Opfere zu Beginn deines Versorgungssegments eine Kreatur. Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu. Doomsday Specter=Fliegend Bringe eine blaue oder schwarze Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn das Weltuntergangsgespenst ins Spiel kommt. Immer wenn das Weltuntergangsgespenst einem Spieler Kampfschaden zufuegt, schaue Dir die Karten auf der Hand dieses Spielers an und bestimme eine davon. Dieser Spieler wirft diese Karte ab. Doomsday=Zahle die Haelfte Deiner Lebenspunkte (aufgerundet): Lege Deinen Friedhof auf Deine Bibliothek und entferne bis auf fuenf Karten Deine Bibliothek ganz aus dem Spiel. Lege die restlichen Karten in beliebiger Reihenfolge oben auf Deine Bibliothek. Door of Destinies=Sowie die Tuer der Schicksale ins Spiel kommt, bestimme einen Kreaturentyp. Immer wenn du einen Zauberspruch dieses Typs spielst, lege eine Ladungsmarke auf die Tuer der Schicksale. Kreaturen dieses Typs, die du kontrollierst, erhalten +1/+1 fuer jede Ladungsmarke auf der Tuer der Schicksale. Door to Nothingness=Die Tuer ins Nichts kommt getappt ins Spiel. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, opfere die Tuer ins Nichts: Ein Spieler deiner Wahl verliert das Spiel. Doran, the Siege Tower=Alle Kreaturen weisen Kampfschaden in Hoehe ihrer Widerstandskraft und nicht in Hoehe ihrer Staerke zu. Dormant Sliver=Alle Remasuris haben die Verteidigerfaehigkeit und Wenn diese Kreatur ins Spiel kommt, ziehe eine Karte." Dosan the Falling Leaf=Spieler koennen Zaubersprueche nur waehrend ihres eigenen Zugs spielen. Dosan's Oldest Chant=Du erhaeltst 6 Lebenspunkte dazu. Ziehe eine Karte. Double Cleave=Eine Kreatur deiner Wahl erhaelt Doppelschlag bis zum Ende des Zuges. (Sie fuegt sowohl Erstschlags- als auch normalen Kampfschaden zu.) Doubling Cube={3}, {T}: Verdopple die Menge jeden Typs Mana in deinem Manavorrat. Doubling Season=Wuerde ein Effekt einen oder mehrere Spielsteine unter deiner Kontrolle ins Spiel bringen, bringt er stattdessen doppelt so viele ins Spiel. Wuerde ein Effekt einen oder mehrere Marken auf eine bleibende Karte, die du kontrollierst, legen, legt er stattdessen doppelt so viele auf diese bleibende Karte. Douse in Gloom=Das Bad in der Duesternis fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu, und du erhaeltst 2 Lebenspunkte dazu. Douse={1}{U}: Neutralisiere einen roten Zauberspruch Deiner Wahl. Spiele diese Faehigkeit wie ein Unterbrechungszauber Dovescape=({W/U} kann entweder mit {W} oder mit {U} bezahlt werden.) Immer wenn ein Spieler einen Nichtkreatur-Zauber spielt, neutralisiere diesen Zauber. Dieser Spieler bringt X 1/1 weisse und blaue Vogelspielsteine mit Flugfaehigkeit ins Spiel, wobei X gleich den umgewandelten Manakosten des Zaubers ist. Downdraft=G: Eine Kreatur Deiner Wahl verliert ihre Flugfaehigkeit bis zum Ende des Zuges. Opfere den Fallwind: Der Fallwind fuegt jeder fliegenden Kreatur 2 Schadenspunkte zu. Dowsing Shaman={2}{G}, {T}: Bringe eine Verzauberungskarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Draco=Draco kostet o2 weniger fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Fliegend Opfere zu Beginn Deines Versorgungssegments Draco, wenn Du nicht o10 bezahlst. Diese Kosten werden fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst, um o2 reduziert. Dracoplasm=Fliegend Opfere eine beliebige Anzahl an Kreaturen, wenn Du das Drakoplasma sprichst. Die Staerke des Drakoplasmas ist gleich der Gesamtstaerke dieser geopferten Kreaturen und die Widerstandskraft des Drakoplasmas ist gleich der Gesamtwiderstands-staerke dieser geopferten Kreaturen. R: +1/+0 bis zum Ende des Zuges. Dragon Arch=o2, ocT: Bringe eine mehrfarbige Kreaturenkarte von deiner Hand ins Spiel. Dragon Blood={3}, {T}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Dragon Breath=Die verzauberte Kreatur hat Eile. oR: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Wenn eine Kreatur mit umgewandelten Manakosten von 6 oder hoeher ins Spiel kommt, kannst du den Drachenatem diese Kreatur verzaubernd aus deinem Friedhof ins Spiel zurueck bringen. Dragon Engine={2}: Die Drachenmaschine erhaelt +1/+0 bis zum Ende des Zuges. Dragon Fangs=Die verzauberte Kreatur erhaelt +1/+1 und verursacht Trampelschaden. Wenn eine Kreatur mit umgewandelten Manakosten von 6 oder hoeher ins Spiel kommt, kannst du die Drachenreisszaehne diese Kreatur verzaubernd aus deinem Friedhof ins Spiel zurueck bringen. Dragon Fodder=Bringe zwei 1/1 rote Goblin-Kreaturenspielsteine ins Spiel. Dragon Mage=Fliegend Immer wenn der Drachenmagier einem Spieler Kampfschaden zufuegt, werfen alle Spieler alle Karten aus ihrer Hand ab und ziehen sieben Karten. Dragon Roost={5}{R}{R}: Bringe einen 5/5 roten Drachenkreaturspielstein mit Flugfaehigkeit ins Spiel. (Er kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Dragon Scales=Die verzauberte Kreatur erhaelt +1/+2 und wird beim Angreifen nicht getappt. Wenn eine Kreatur mit umgewandelten Manakosten von 6 oder hoeher ins Spiel kommt, kannst du die Drachenschuppen diese Kreatur verzaubernd aus deinem Friedhof ins Spiel zurueck bringen. Dragon Shadow=Die verzauberte Kreatur erhaelt +1/+0 und Furcht. (Sie kann nur von schwarzen und/oder Artefaktkreaturen geblockt werden.) Wenn eine Kreatur mit umgewandelten Manakosten von 6 oder hoeher ins Spiel kommt, kannst du den Drachenschatten diese Kreatur verzaubernd aus deinem Friedhof ins Spiel zurueck bringen. Dragon Tyrant=Fliegend, verursacht Trampelschaden Doppelschlag (Diese Kreatur fuegt sowohl Erstschlags- als auch regulaeren Schaden zu.) Opfere den Tyrannischen Drachen zu Beginn deines Versorgungssegments, falls du nicht {R}{R}{R}{R} bezahlst. oR: Der Tyrannische Drache erhaelt +1/+0 bis zum Ende des Zuges. Dragon Whelp=Fliegend {R}: Das Drachenjunge erhaelt +1/+0 bis zum Ende des Zuges. Opfere das Drachenjunge am Ende des Zuges, falls diese Faehigkeit in diesem Zug viermal oder oefter verwendet worden ist. Dragon Wings=Die verzauberte Kreatur hat Flugfaehigkeit. Umwandlung {1}{U} ({1}{U}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn eine Kreatur mit umgewandelten Manakosten von 6 oder hoeher ins Spiel kommt, kannst du die Drachenfluegel diese Kreatur verzaubernd aus deinem Friedhof ins Spiel zurueck bringen. Dragon's Claw=Immer wenn ein Spieler einen roten Zauberspruch spielt, kannst du 1 Lebenspunkt dazu erhalten. Dragon's Herald={2}{R}, {T}, opfere eine schwarze Kreatur, eine rote Kreatur und eine gruene Kreatur: Durchsuche deine Bibliothek nach einer Karte namens Oberherr der Hoellendrachen und bringe sie ins Spiel. Mische danach deine Bibliothek. Dragonskull Summit=Der Drachenschaedel-Pass kommt getappt ins Spiel, falls du nicht einen Sumpf oder ein Gebirge kontrollierst. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Dragonspeaker Shaman=Drachenzauber, die du spielst, kosten beim Ausspielen {2} weniger. Dragonstalker=Fliegend, Schutz vor Drachen Dragonstorm=Durchsuche deine Bibliothek nach einer Drachenkarte und bringe sie ins Spiel. Mische danach deine Bibliothek. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Drain Life={X}: Der Dunkle Sog fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Du kannst nur schwarzes Mana auf diese Art ausgeben. Du erhaeltst 1 Lebenspunkt fuer jeden Schadenspunkt, der auf diese Art zugefuegt wird. Du kannst nicht mehr Lebenspunkte, als die Widerstandskraft der Kreatur betraegt oder als die Anzahl der Lebenspunkte des Spielers, dem mit dem Dunklen Sog Schaden zugefuegt wurde, erhalten. Drain the Well=Zerstoere ein Land deiner Wahl. Du erhaeltst 2 Lebenspunkte dazu. Draining Whelk=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Wenn die Saugende Wellhornschnecke ins Spiel kommt, neutralisiere einen Zauberspruch deiner Wahl. Lege X +1/+1-Marken auf die Saugende Wellhornschnecke, wobei X gleich den umgewandelten Manakosten des Zauberspruchs ist. Drake Familiar=Fliegend Wenn der Vertraute Sceada ins Spiel kommt, opfere ihn, falls du nicht eine Verzauberung aus dem Spiel auf die Hand ihres Besitzers zurueckbringst. Drake Hatchling=Fliegend U: Das Sceadakueken erhaelt +1/+0 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Drake-Skull Cameo={T}: Erhoehe Deinen Manavorrat um {U} oder {B}. Dralnu, Lich Lord=Falls Dralnu Schaden zugefuegt wuerde, opfere stattdessen ebenso viele bleibende Karten. {T}: Eine Spontanzauber- oder Hexereikarte deiner Wahl in deinem Friedhof erhaelt bis zum Ende des Zuges Rueckblende. Ihre Rueckblendekosten werden gleich ihrer Manakosten, sowie du sie spielst. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Dralnu's Crusade=Alle Goblins erhalten +1/+1, sind schwarz, und zusaetzlich zu ihrem Kreaturentyp auch Zombies. Dralnu's Pet=Bonus o2oB, wirf eine Kreaturenkarte aus Deiner Hand ab. (Du kannst zusaetzlich o2oB bezahlen und eine Karte aus Deiner Hand abwerfen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt Dralnus Schosstier mit X +1/+1-Marken ins Spiel, wobei X gleich den umgewandelten Manakosten der abgeworfenen Karte ist. Dramatic Entrance=Du kannst eine gruene Kreaturenkarte aus deiner Hand ins Spiel bringen. Dread Charge=Deine schwarzen Kreaturen koennen in diesem Zug nur von schwarzen Kreaturen geblockt werden. Dread of Night=Alle weissen Kreaturen erhalten -1/-1 Dread Reaper=Fliegend Dread Return=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Rueckblende Opfere drei Kreaturen. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Dread Slag=Verursacht Trampelschaden Das Grauenvolle Schlackewesen erhaelt -4/-4 fuer jede Karte auf deiner Hand. Dread Specter=Immer wenn das Todesgespenst eine nicht-schwarze Kreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Dread Warlock=Der Furchteinfloessende Hexenmeister kann ausser von schwarzen Kreaturen nicht geblockt werden. Dread Wight=Lege am Ende des Kampfes eine Laehmungs-Spielmarke auf alle Kreaturen, die vom Grauenvollen Starrer geblockt wurden oder die ihn geblockt haben und tappe diese Kreaturen. Solange eine Laehmungs-Spielmarke auf diesen Kreaturen liegt enttappen sie nicht waehrend der Enttap-Phase ihres Beherrschers. Der Beherrscher einer Kreatur kann 4 bezahlen, um eine Laehmungs-Spielmarke zu entfernen. Du kannst allerdings diesen Soforteffekt nicht als Unterbrechungs-zauber spielen. Dread=Verursacht Furcht Immer wenn eine Kreatur dir Schaden zufuegt, zerstoere sie. Wenn das Grauen von egal woher in einen Friedhof gelegt wuerde, mische es in die Bibliothek seines Besitzers. Dreadship Reef={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Lege eine Speichermarke auf das Riff der Schiffe des Grauens. {1}, entferne X Speichermarken vom Riff der Schiffe des Grauens: Erhoehe deinen Manavorrat um X Mana einer beliebigen Kombination aus {U} und/oder {B}. Dream Cache=Ziehe drei Karten. Waehle zwei Karten aus Deiner Hand und lege beide entweder auf oder unter Deine Bibliothek. Dream Fighter=Immer, wenn der Kaempfer der Traumwelt eine Kreatur blockt oder von ihr geblockt wird, destabilisiert sich der Kaempfer der Traumwelt und diese Kreatur. Dream Fracture=Neutralisiere einen Zauberspruch deiner Wahl. Sein Beherrscher zieht eine Karte. Ziehe eine Karte. Dream Halls=Anstatt die Spruchkosten eines farbigen Zauberspruchs zu bezahlen, kann sein Urheber stattdessen eine Karte gleicher Farbe aus seiner Hand bestimmen und diese abwerfen. Wenn der Zauberspruch X in seinen Spruchkosten hat, so ist X gleich 0. Dream Leash=Bleibende-Karten-Verzauberung Du kannst die Traumleine nur auf eine getappte bleibende Karte spielen. Du kontrollierst die verzauberte bleibende Karte. Dream Prowler=Der Traumlaeufer kann nicht geblockt werden, solange keine anderen Kreaturen angreifen. Dream Salvage=Ziehe so viele Karten, wie ein Gegner deiner Wahl in diesem Zug abgeworfen hat. Dream Stalker=Wenn der Traumschleicher ins Spiel kommt, bringe eine bleibende Karte, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Dream Thief=Fliegend Wenn der Traumdieb ins Spiel kommt, ziehe eine Karte, falls du in diesem Zug einen anderen blauen Zauberspruch gespielt hast. Dream Thrush=Fliegend ocT: Ein Land Deiner Wahl wird bis zum Ende des Zuges zu einem Land eines Standardlandtyps. Dreamborn Muse=Zu Beginn des Versorgungssegments jedes Spielers legt dieser Spieler die obersten X Karten seiner Bibliothek auf seinen Friedhof, wobei X die Anzahl der Karten auf seiner Hand ist. Dreamcatcher=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du den Traumfaenger opfern. Falls du dies tust, ziehe eine Karte. Dream's Grip=Bestimme eines Tappe eine bleibende Karte deiner Wahl; oder enttappe eine bleibende Karte deiner Wahl. Verflechtung {1} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Dreams of the Dead=1U: Nimm eine weisse oder schwarze Kreatur Deiner Wahl von Deinem Friedhof und bringe sie sofort ins Spiel, als waere sie gerade beschworen worden. Diese Kreatur erfordert zusaetzlich kumulative Versorgung:2. Wenn die Kreatur das Spiel verlaesst, nimm sie ganz aus dem Spiel. Dreamscape Artist={2}{U}, {T}, wirf eine Karte aus deiner Hand ab, opfere ein Land: Durchsuche deine Bibliothek nach bis zu zwei Standardlaendern und bringe sie ins Spiel. Mische danach deine Bibliothek. Dreamspoiler Witches=Fliegend Immer wenn du waehrend des Zuges eines Gegners einen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges -1/-1 erhalten lassen. Dreamwinder=Der Traumwinder kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. oU, opfere eine Insel: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer Insel. Dredge=Opfere eine Kreatur oder ein Land. Ziehe eine Karte. Dregs of Sorrow=Zerstoere X nicht-schwarze Kreaturen Deiner Wahl. Ziehe X Karten. Dregscape Zombie=Exhumieren {B} ({B}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Drekavac=Wenn der Drekavac ins Spiel kommt, opfere ihn, falls du nicht eine Nicht-Kreaturkarte aus deiner Hand abwirfst. Drelnoch=Immer wenn der Drelnoch geblockt wird, kannst du zwei Karten ziehen. Drift of Phantasms=Verteidiger (Diese Kreatur kann nicht angreifen.) Fliegend Transmutation {1}{U}{U} ({1}{U}{U}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Drift of the Dead=Der Todesdrift hat Staerke und Widerstandskraft in der Hoehe der Anzahl der verschneiten Laender, die Du beherrschst. Drifter il-Dal=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Opfere den Abweichler il-Dal zu Beginn deines Versorgungssegments, falls du nicht {U} bezahlst. Drifting Djinn=Fliegend Bezahle waehrend Deiner Versorgungsphase 1U oder opfere den Gleitenden Dschinn. Umwandlung 2 Drifting Meadow=Die Schwebenden Wiesen kommen getappt ins Spiel. Tap:Erhoehe deinen Manavorrat um W. Umwandlung 2 Drill-Skimmer=Fliegend Der Bohrkopfgleiter kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, solange du eine andere Artefaktkreatur kontrollierst. Drinker of Sorrow=Der Sorgentrinker kann nicht blocken. Immer wenn der Sorgentrinker Kampfschaden zufuegt, opfere eine bleibende Karte. Dripping Dead=Die Triefenden Toten koennen nicht blocken. Immer wenn die Triefenden Toten einer Kreatur Kampfschaden zufuegen, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Dripping-Tongue Zubera=Wenn der Traufenzungen-Zubera aus dem Spiel auf einen Friedhof gelegt wird, bringe fuer jeden in diesem Zug aus dem Spiel auf einen Friedhof gelegten Zubera einen 1/1 farblosen Geistspielstein ins Spiel. Dromad Purebred=Immer wenn dem Reinrassigen Dromad Schaden zugefuegt wird, erhaeltst du 1 Lebenspunkt dazu. Dromar, the Banisher=Fliegend Immer wenn Dromar, der Austreiber, einem Spieler Kampfschaden zufuegt, kannst Du o2oU bezahlen. Wenn Du dies tust, bestimme eine Farbe. Bringe alle Kreaturen dieser Farbe auf die Hand ihrer Besitzer zurueck. Dromar's Attendant=o1, opfere Dromars Leibdiener: Erhoehe Deinen Manavorrat um oWoUoB. Dromar's Cavern=Dromars Hoehle ist zusaetzlich zu ihrem Landtyp noch ein Hort. Opfere Dromars Hoehle, wenn sie ins Spiel kommt, wenn Du nicht ein Land, das Du kontrollierst und das kein Hort ist, auf die Hand seines Besitzers zurueckbringst. ocT: Erhoehe Deinen Manavorrat um oW, oU oder oB. Dromar's Charm=Bestimme eines Du erhaeltst 5 Lebenspunkte dazu; oder neutralisiere einen Zauberspruch Deiner Wahl; oder eine Kreatur Deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Dromosaur=Immer wenn der Dromosaurus blockt oder geblockt wird, erhaelt er +2/-2 bis zum Ende des Zuges. Droning Bureaucrats={X}, {T}: Alle Kreaturen mit umgewandelten Manakosten von X koennen in diesem Zug nicht angreifen oder blocken. Drooling Groodion={2}{B}{G}, opfere eine Kreatur: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Eine andere Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Drooling Ogre=Immer wenn ein Spieler einen Artefakt-Zauberspruch spielt, erhaelt dieser Spieler die Kontrolle ueber den Sabbernden Oger. (Dieser Effekt endet nicht am Ende des Zuges.) Dross Golem=Affinitaet zu Suempfen (Dieser Zauberspruch kostet beim Ausspielen fuer jeden Sumpf, den du kontrollierst, {1} weniger.) Verursacht Furcht Dross Harvester=Schutz vor Weiss Du verlierst 4 Lebenspunkte am Ende deines Zuges. Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, erhaeltst du 2 Lebenspunkte dazu. Dross Prowler=Verursacht Furcht Dross Scorpion=Immer wenn das Schlackenskorpion oder eine andere Artefaktkreatur aus dem Spiel in einen Friedhof gelegt wird, kannst du ein Artefakt deiner Wahl enttappen. Drought=Zahle waehrend Deiner Versorgungsphase WW oder zerstoere die Duerre. Vor jedem Zauber, der B als Teil seiner Zauberkosten erfordert oder vor dem Benutzen jeder Eigenschaft, die B als Teil der Aktivierungskosten erfordert, muss der Beherrscher dieses Zauberspruchs oder der Eigenschaft einen Sumpf fuer jedes B der Kosten opfern. Drove of Elves=Staerke und Widerstandskraft der Elfenschar sind gleich der Anzahl der gruenen bleibenden Karten, die du kontrollierst. Die Elfenschar kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Drowned Catacomb=Die Versunkenen Katakomben kommen getappt ins Spiel, falls du nicht eine Insel oder einen Sumpf kontrollierst. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Drowned Rusalka={U}, opfere eine Kreatur: Wirf eine Karte aus deiner Hand ab und ziehe dann eine Karte. Drowner Initiate=Immer wenn ein Spieler einen blauen Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, legt ein Spieler deiner Wahl die obersten zwei Karten seiner Bibliothek in seinen Friedhof. Drowner of Secrets=Tappe ein ungetapptes Meervolk, das du kontrollierst: Ein Spieler deiner Wahl legt die oberste Karte seiner Bibliothek auf seinen Friedhof. Drudge Reavers=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) {B}: Regeneriere die Geschundenen Pluenderer. Drudge Skeletons={B}: Regeneriere das Heer der geplagten Skelette. (Das naechste Mal, dass diese Kreatur in diesem Zug zerstoert wuerde, wird sie nicht zerstoert. Tappe sie stattdessen, entferne allen Schaden von ihr und entferne sie aus dem Kampf.) Drudge Spell=B: Entferne zwei Kreaturen Deiner Wahl aus Deinem Friedhof aus dem Spiel, um einen Skelett-Spielstein ins Spiel zu bringen. Behandle diesen Spielstein wie eine schwarze 1/1 Kreatur mit "B: Regeneration. Wenn die Schinderei das Spiel verlaesst, begrabe alle Skelett-Spielsteine. Druid Lyrist={G},{T}, opfere den Druidendichter: Zerstoere eine Verzauberung deiner Wahl. Druid of the Anima={T}: Erhoehe deinen Manavorrat um {R}, {G} oder {W}. Druid's Call=Immer wenn der verzauberten Kreatur Schaden zugefuegt wird, bringt ihr Beherrscher genausoviel 1/1 gruene Eichhoernchenspielsteine ins Spiel. Drumhunter=Falls du am Ende deines Zuges eine Kreatur mit Staerke 5 oder mehr kontrollierst, kannst du eine Karte ziehen. {T}: Erhoehe deinen Manavorrat um {1}. Dry Spell=Die Trockenheit fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Dryad Arbor=(Die Laube der Dryaden ist kein Zauberspruch, leidet unter Einsatzverzoegerung und hat {T}: Erhoehe deinen Manavorrat um {G}".) Die Laube der Dryaden ist gruen. Dryad Sophisticate=Nichtstandardlandtarnung Dryad's Caress=Du erhaeltst fuer jede Kreatur im Spiel 1 Lebenspunkt dazu. Wurde {W} ausgegeben, um die Liebkosung der Dryaden zu spielen, enttappe alle Kreaturen, die du kontrollierst. Dual Nature=Immer wenn eine Kreaturenkarte ins Spiel kommt, bringt ihr Beherrscher einen Kreaturen-Spielstein ins Spiel, der eine exakte Kopie dieser Kreatur ist. Immer wenn eine Kreaturenkarte das Spiel verlaesst, entferne alle Spielsteine mit demselben Namen wie diese Kreatur ganz aus dem Spiel. Wenn die Zwillingsnatur das Spiel verlaesst, entferne alle durch sie erzeugte Spielsteine ganz aus dem Spiel. Duct Crawler=1R:Eine Kreatur Deiner Wahl kann den Schachtkrabbler in diesem Zug nicht blocken. Dueling Grounds=Nicht mehr als eine Kreatur kann in jedem Zug angreifen. Nicht mehr als eine Kreatur kann in jedem Zug blocken. Duergar Assailant=Opfere den Grauzwerg-Angreifer: Der Grauzwerg-Angreifer fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 1 Schadenspunkt zu. Duergar Cave-Guard=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) {R/W}: Der Hoehlenwaechter der Grauzwerge erhaelt +1/+0 bis zum Ende des Zuges. Duergar Hedge-Mage=Wenn der Grauzwerg-Heckenhexer ins Spiel kommt und falls du zwei oder mehr Gebirge kontrollierst, kannst du ein Artefakt deiner Wahl zerstoeren. Wenn der Grauzwerg-Heckenhexer ins Spiel kommt und falls du zwei oder mehr Ebenen kontrollierst, kannst du eine Verzauberung deiner Wahl zerstoeren. Duergar Mine-Captain={1}{R/W}, {Q}: Angreifende Kreaturen erhalten +1/+0 bis zum Ende des Zuges. ({Q} ist das Enttappsymbol.) Dune-Brood Nephilim=Immer wenn der Duenenbrueter-Nephilim einem Spieler Kampfschaden zufuegt, bringe fuer jedes Land, das du kontrollierst, einen 1/1 farblosen Sandkreaturspielstein ins Spiel. Dunerider Outlaw=Schutz vor Gruen Lege am Ende des Zuges, falls der Geaechtete Duenenreiter einem Gegner in diesem Zug Schaden zugefuegt hat, eine +1/+1-Marke auf ihn. Dungeon Shade=Fliegend B: +1/+1 bis zum Ende des Zuges. Duplicant=Einpraegen Wenn der Duplikant ins Spiel kommt, kannst du eine Nichtspielsteinkreatur deiner Wahl ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) Solange eine Kreaturenkarte auf dem Duplikant eingepraegt ist, hat der Duplikant die Staerke, Widerstandskraft und Kreaturentypen dieser Karte. Er ist immer noch ein Gestaltwandler. Duplicity=Wenn die Duplizitaet ins Spiel kommt, lege die obersten fuenf Karten Deiner Bibliothek verdeckt auf die Duplizitaet. Du kannst waehrend Deiner Versorgungsphase die Karten auf Deiner Hand mit den Karten auf der Duplizitaet tauschen. Waehle am Ende Deines Zuges eine Karte auf Deiner Hand und wirf diese ab. Wenn Du die Kontrolle ueber die Duplizitaet verlierst, lege alle Karten darauf auf die Friedhoefe ihrer Besitzer. Duress=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Du bestimmst eine Karte davon, die weder eine Kreatur noch ein Land ist. Dieser Spieler wirft diese Karte ab. Durkwood Baloth=Aussetzen 5 {G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {G} bezahlen, sie ganz aus dem Spiel entfernen und fuenf Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Durkwood Tracker={1}{G}, {T}: Falls der Duesterwaldspurensucher im Spiel ist, fuegt er einer angreifenden Kreatur deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt dem Duesterwaldspurensucher Schaden in Hoehe ihrer Staerke zu. Dusk Imp=Fliegend Dusk Urchins=Immer wenn die Daemmerungsrangen angreifen oder blocken, lege eine -1/-1-Marke auf sie. Wenn die Daemmerungsrangen aus dem Spiel auf einen Friedhof gelegt werden, ziehe fuer jede -1/-1-Marke auf ihnen eine Karte. Duskdale Wurm=Verursacht Trampelschaden Duskmantle, House of Shadow={T}: Erhoehe deinen Manavorrat um {1}. {U}{B}, {T}: Ein Spieler deiner Wahl legt die oberste Karte seiner Bibliothek auf seinen Friedhof. Duskrider Falcon=Fliegend, Schutz vor Schwarz Duskrider Peregrine=Fliegend, Schutz vor Schwarz Aussetzen 3 {1}{W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{W} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Duskwalker=Bonus o3oB (Du kannst zusaetzlich o3oB bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt der Daemmerungsschreiter mit zwei +1/+1-Marken ins Spiel und hat die Faehigkeit Der Daemmerungsschreiter kann nur von schwarzen und Artefaktkreaturen geblockt werden." Duskworker=Immer wenn der Daemmerungsarbeiter geblockt wird, regeneriere ihn. {3}: Der Daemmerungsarbeiter erhaelt +1/+0 bis zum Ende des Zuges. Dust Bowl=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 3, Tap, opfere ein Land: Zerstoere ein Nicht-Standardland Deiner Wahl. Dust Corona=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+0 und kann nicht von fliegenden Kreaturen geblockt werden. Dust Elemental=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Fliegend, verursacht Furcht Wenn das Staubelementar ins Spiel kommt, bringe drei Kreaturen, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Dust of Moments=Bestimme eines Entferne zwei Zeitmarken von allen bleibenden und ausgesetzten Karten; oder lege zwei Zeitmarken auf alle ausgesetzten Karten und alle bleibenden Karten, auf denen bereits mindestens eine Zeitmarke liegt. Dwarven Armory=2: Opfere ein Land, um eine +2/+2-Marke auf eine Kreatur Deiner Wahl zu legen. Benutze diese Faehigkeit nur waehrend einer Versorgungsphase. Dwarven Berserker=Wenn der Zwergenberserker geblockt wird, erhaelt er +3/+0 und verursacht Trampelschaden bis zum Ende des Zuges. Dwarven Bloodboiler=Tappe einen ungetappten Zwerg, den du kontrollierst: Eine Kreatur deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Dwarven Driller=ocT: Zerstoere ein Land deiner Wahl, falls sich der Beherrscher dieses Landes nicht vom Zwergen-Bohrer 2 Schadenspunkte zufuegen laesst. Dwarven Grunt=Gebirgstarnung Dwarven Landslide=Bonus o2oR, opfere ein Land. (Du kannst zusaetzlich o2oR bezahlen und ein Land opfern, sowie du diesen Zauberspruch spielst.) Zerstoere ein Land deiner Wahl. Falls du die Bonuskosten bezahlt hast, zerstoere ein weiteres Land deiner Wahl. Dwarven Miner=2R, Tap: Zerstoere ein Nicht-Standardland Deiner Wahl. Dwarven Nomad=Tap: Eine Kreatur Deiner Wahl mit Staerke kleiner oder gleich 2 wird unblockbar bis zum Ende des Zuges. Dwarven Patrol=Die Zwergen-Patrouille enttappt nicht waehrend deines Enttappsegments. Immer wenn du einen nichtroten Zauberspruch spielst, enttappe die Zwergenpatrouille. Dwarven Pony=1R, Tap: Ein Zwerg Deiner Wahl erhaelt die Faehigkeit Gebirgstarnung bis zum Ende des Zuges. Dwarven Recruiter=Durchsuche deine Bibliothek nach einer beliebigen Anzahl an Zwergen-Karten und zeige diese offen vor, wenn der Zwergische Anwerber ins Spiel kommt. Mische deine Bibliothek und lege diese Karten dann in beliebiger Reihenfolge oben auf die Bibliothek. Dwarven Scorcher=Opfere den Zwergen-Feuerwerker: Der Zwergen-Feuerwerker fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu, falls der Beherrscher dieser Kreatur sich nicht vom Zwergen-Feuerwerker 2 Schadenspunkte zufuegen laesst. Dwarven Sea Clan=Tap: Am Ende des Kampfes fuegt der Seefahrerclan einer angreifenden oder blockenden Kreatur Deiner Wahl 2 Schadenspunkte zu. Benutze diese Faehigkeit nur dann, wenn der Beherrscher dieser Kreatur Inseln beherrscht. Dwarven Shrine=Immer wenn ein Spieler einen Zauberspruch ausspielt, fuegt ihm der Zwergen-Schrein X Schadenspunkte zu, wobei X das Doppelte der Anzahl an Karten mit dem gleichen Namen wie dieser Zauberspruch in allen Friedhoefen ist. Dwarven Strike Force=Wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Die Zwergenstreitkraefte erhalten bis zum Ende des Zuges Erstschlag und Eile. Dwarven Thaumaturgist=Tap: Vertausche die Staerke und Widerstandskraft einer Kreatur Deiner Wahl bis zum Ende des Zuges. Effekte, die Staerke dieser Kreatur veraendern, veraendern stattdessen bis zum Ende des Zuges die Widerstandskraft und umgekehrt. Dwarven Warriors={T}: Eine Kreatur Deiner Wahl mit Staerke kleiner oder gleich 2 wird unblockbar bis zum Ende des Zuges. Dwarven Weaponsmith={T}: Eine Kreatur erhaelt waehrend Deiner Versorgungsphase eine permanente +1/+1 Spielmarke. Jedesmal, wenn Du diese Eigenschaft anwendest, musst Du eines der Artefakte, die Du beherrschst, dafuer opfern. Dwell on the Past=Ein Spieler deiner Wahl mischt bis zu vier Karten deiner Wahl aus seinem Friedhof in seine Bibliothek. Dying Wail=Wenn die verzauberte Kreatur aus dem Spiel auf dem Friedhof gelegt wird, bestimmt ein Spieler Deiner Wahl zwei Karten aus seiner Hand und wirft diese ab. Dystopia=Kumulative Versorgung: 1 Lebenspunkt. Wenn waehrend der Versorgungsphase eines Spielers dieser gruene oder weisse bleibende Karten beherrscht, opfert er eine gruene oder weisse bleibende Karte. Early Frost=Tappe bis zu drei Laender deiner Wahl. Early Harvest=Ein Spieler Deiner Wahl enttappt alle Standardlaender, die er kontrolliert. Earnest Fellowship=Jede Kreatur hat Schutz vor ihren eigenen Farben. Earsplitting Rats=Wenn die Nervtoetenden Ratten ins Spiel kommen, wirft jeder Spieler eine Karte aus seiner Hand ab. Wirf eine Karte aus deiner Hand ab: Regeneriere die Nervtoetenden Ratten. Earth Rift=Zerstoere ein Land deiner Wahl. Rueckblende o5oRoR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Earth Surge=Alle Laender erhalten +2/+2, solange sie Kreaturen sind. Earthbind=Kreaturenverzauberung Die verzauberte Kreatur verliert ihre Flugfaehigkeit und erhaelt 2 Schadenspunkte. Dieser Schaden tritt nur einmal auf und zwar dann, wenn Fluegellaehmung gesprochen wird. Diese Verzauberung hat keine Wirkung bei nichtfliegenden Kreaturen. Earthblighter={2}{B}, {T}, opfere einen Goblin: Zerstoere ein Land deiner Wahl. Earthbrawn=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Unterstuetzung 1 {1}{G} ({1}{G}, wirf diese Karte aus deiner Hand ab: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.) Earthcraft=Tappe eine ungetappte Kreatur, die Du kontrollierst: Enttappe ein Standardland Deiner Wahl. Earthen Goo=Verursacht Trampelschaden Kumulative Versorgung {R} oder {G} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Der Erdige Schlamm erhaelt +1/+1 fuer jede Altersmarke auf ihm. Earthlink=Zahle waehrend Deiner Versorgungsphase {2} oder begrabe die Erdverbundenheit. Immer, wenn eine Kreatur aus dem Spiel auf dem Friedhof landet, muss deren Beherrscher ein Land opfern. Ignoriere diesen Effekt, wenn dieser Spieler kein Land beherrscht. Earthlore=Mit dem Geheimnis der Erde kannst Du nur ein von Dir kontrolliertes Land verzaubern. 0: Tappe das vom Geheimnis der Erde verzauberte Land, um einer blockenden Kreatur +1/+2 bis zum Ende des Zuges zu geben. Earthquake=Das Erdbeben fuegt allen nichtfliegenden Kreaturen und allen Spielern X Schadenspunkte zu. Earthshaker=Immer wenn du einen Geist oder einen arkanen Zauber spielst, fuegt der Erdschuettler allen nichtfliegenden Kreaturen 2 Schadenspunkte zu. Earwig Squad=Beutezug {2}{B} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Goblin oder einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Wenn der Ohrwurm-Trupp ins Spiel kommt, durchsuche die Bibliothek eines Gegners deiner Wahl nach drei Karten und entferne sie ganz aus dem Spiel, falls du die Beutezugkosten bezahlt hast. Dieser Spieler mischt dann seine Bibliothek. Eastern Paladin={B}{B}, {T}: Zerstoere eine gruene Kreatur deiner Wahl. Eater of Days=Fliegend, verursacht Trampelschaden Wenn der Verschlinger der Tage ins Spiel kommt, uebergehe deine naechsten beiden Zuege. Ebon Dragon=Fliegend Ebon Drake=Fliegend Immer wenn ein Spieler einen Zauberspruch spielt, verlierst du 1 Lebenspunkt. Ebony Charm=Waehle eines aus: Ein Gegner Deiner Wahl verliert 1 Lebenspunkt und Du erhaeltst 1 Lebenspunkt dazu; entferne bis zu drei Karten aus dem Friedhof eines Spielers ganz aus dem Spiel; oder eine Kreatur Deiner Wahl kann in diesem Zug nur von Artefaktkreaturen oder schwarzen Kreaturen geblockt werden. (korrigierte Version) Ebony Horse={2}, {T}: Enttappe eine Deiner angreifenden Kreaturen. Diese Kreatur erhaelt waehrend des Angriffs keinen Schaden und teilt auch keinen aus. Ebony Owl Netsuke=Falls zu Beginn des Versorgungssegments eines deiner Gegner dieser Spieler sieben oder mehr Karten auf der Hand hat, fuegt ihm der Eulen-Netsuke aus Ebenholz 4 Schadenspunkte zu. Ebony Rhino=Verursacht Trampelschaden Ebony Treefolk=oBoG: Die Ebenholz-Baumhirten erhalten +1/+1 bis zum Ende des Zuges. Echo Chamber=4, Tap: Ein Gegner Deiner Wahl bestimmt eine Zielkreatur, die er kontrolliert. Bringe eine Spielsteinkreatur ins Spiel und behandle sie wie eine Kopie dieser Kreatur. Fuer die Spielsteinkreatur gilt in diesem Zug die Einsatzverzoegerung nicht. Entferne die Spielsteinkreatur am Ende des Zuges ganz aus dem Spiel. Spiele diese Faehigkeit wie eine Hexerei. Echo Tracer=Morph {2}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Echoverfolger aufgedeckt wird, bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Echoing Calm=Zerstoere eine Verzauberung deiner Wahl und alle anderen Verzauberungen, die den selben Namen wie diese Verzauberung haben. Echoing Courage=Eine Kreatur deiner Wahl und alle anderen Kreaturen, die den selben Namen wie diese Kreatur haben, erhalten +2/+2 bis zum Ende des Zuges. Echoing Decay=Eine Kreatur deiner Wahl und alle anderen Kreaturen, die den selben Namen wie diese Kreatur haben, erhalten -2/-2 bis zum Ende des Zuges. Echoing Ruin=Zerstoere ein Artefakt deiner Wahl und alle anderen Artefakte, die den selben Namen wie dieses Artefakt haben. Echoing Truth=Bringe eine bleibende Karte deiner Wahl, die kein Land ist, und alle anderen bleibenden Karten, die den selben Namen wie diese bleibende Karte haben, auf die Hand ihrer Besitzer zurueck. Edge of Autumn=Kontrollierst du vier oder weniger Laender, durchsuche deine Bibliothek nach einem Standardland, bringe es getappt ins Spiel und mische danach deine Bibliothek. Umwandlung Opfere ein Land. (Opfere ein Land, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Edge of the Divinity=Kreaturenverzauberung Solange die verzauberte Kreatur weiss ist, erhaelt sie +1/+2. Solange die verzauberte Kreatur schwarz ist, erhaelt sie +2/+1. Edgewalker=Klerikerzauber, die du spielst, kosten beim Ausspielen {W}{B} weniger. Dieser Effekt reduziert nur die Menge an farbigem Mana, das du bezahlst. (Spielst du zum Beispiel einen Kleriker mit Manakosten von {1}{W}, kostet er nur {1} beim Ausspielen.) Eerie Procession=Durchsuche deine Bibliothek nach einer arkanen Karte, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Ego Erasure=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, erhalten bis zum Ende des Zuges -2/-0 und verlieren alle ihre Kreaturentypen. Eiganjo Castle={T}: Erhoehe deinen Manavorrat um {W}. {W}, {T}: Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer legendaeren Kreatur deiner Wahl zugefuegt wuerden. Eiganjo Free-Riders=Fliegend Bringe zu Beginn deines Versorgungssegments eine weisse Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Eight-and-a-Half-Tails={1}{W}: Eine bleibende Karte deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor Weiss. {1}: Die Farbe eines Zauberspruchs oder einer bleibenden Karte deiner Wahl wird bis zum Ende des Zuges zu Weiss. Ekundu Cyclops=Wenn irgendeine Kreatur, die Du kontrollierst, angreift, dann greift auch der Ekunduzyklop an, wenn moeglich. Ekundu Griffin=Fliegend, Erstschlag Eladamri, Lord of Leaves=Alle Elfen erhalten Waldtarnung Elfen koennen nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Eladamri's Call=Durchsuche Deine Bibliothek nach einer Kreaturenkarte, zeige diese offen vor und nimm sie auf Deine Hand. Mische danach deine Bibliothek. Eladamri's Vineyard=Erhoehe zu Beginn der Hauptphase eines Spielers dessen Manavorrat um GG. Elder Druid={3}{G}, {T}: Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land deiner Wahl. Elder Pine of Jukai=Immer wenn du einen Geist oder einen arkanen Zauber spielst, decke die obersten drei Karten deiner Bibliothek auf. Nimm alle Laender, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten in beliebiger Reihenfolge unter deine Bibliothek. Seelenwanderung 2 Eldrazi Monument=Kreaturen, die du kontrollierst, erhalten +1/+1, haben Flugfaehigkeit und sind unzerstoerbar. Opfere zu Beginn deines Versorgungssegments eine Kreatur. Falls du das nicht kannst, opfere das Eldrazi-Monument. Electrolyze=Elektrolysieren fuegt 2 Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst. Ziehe eine Karte. Electropotence=Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du {2}{R} bezahlen. Falls du dies tust, fuegt diese Kreatur einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Electrostatic Bolt=Der Elektrostatische Schlag fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Falls es eine Artefaktkreatur ist, fuegt ihr der Elektrostatische Schlag stattdessen 4 Schadenspunkte zu. Electryte=Immer wenn der Elektrit dem verteidigenden Spieler erfolgreich Kampfschaden zufuegt, fuegt er ebenfalls jeder blockenden Kreatur Schadenspunkte in Hoehe seiner Staerke zu. Elemental Appeal=Bonus {5} (Du kannst zusaetzlich {5} bezahlen, sowie du diesen Zauberspruch wirkst.) Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein mit Eile, der Trampelschaden verursacht, ins Spiel. Schicke ihn zu Beginn des naechsten Endsegments ins Exil. Falls die Bonuskosten von Elementare Anziehungskraft bezahlt wurden, erhaelt diese Kreatur +7/+0 bis zum Ende des Zuges. Elemental Augury=3: Schaue Dir die obersten drei Karten der Bibliothek eines Spielers Deiner Wahl an. Lege sie in beliebiger Reihenfolge wieder auf die Bibliothek dieses Spielers. Elemental Mastery=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Bringe X 1/1 rote Elementarwesen-Kreaturenspielsteine mit Eile ins Spiel, wobei X gleich der Staerke dieser Kreatur ist. Entferne die Spielsteine am Ende des Zuges ganz aus dem Spiel." Elemental Resonance=Bleibende-Karten-Verzauberung Erhoehe zu Beginn deiner vor-dem-Kampf-Hauptphase deinen Manavorrat um Mana in Hoehe der Manakosten der verzauberten bleibenden Karte. (Manakosten schliessen die Farben ein. Hat ein Manasymbol mehrere Farben, bestimme eine davon.) Elephant Ambush=Bringe einen 3/3 gruenen Elefantenspielstein ins Spiel. Rueckblende o6oGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Elephant Guide=Die verzauberte Kreatur erhaelt +3/+3. Bringe einen 3/3 gruenen Elefanten-Spielstein ins Spiel, wenn die verzauberte Kreatur auf einen Friedhof gelegt wird. Elephant Resurgence=Jeder Spieler bringt einen gruenen Elefanten-Spielstein ins Spiel. Diese Kreaturen haben "Staerke und Widerstandskraft dieser Kreatur sind gleich der Anzahl der Kreaturenkarten im Friedhof ihres Beherrschers. Elf Replica={1}{G}, opfere das Elfen-Ebenbild: Zerstoere eine Verzauberung deiner Wahl. Elfhame Palace=Der Elfheim-Palast kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Elfhame Sanctuary=Du kannst zu Beginn Deines Versorgungssegments Deine Bibliothek nach einem Standardland durchsuchen, die Karte vorzeigen und auf Deine Hand nehmen. Wenn Du dies tust, uebergehe Dein Ziehsegment in diesem Zug und mische danach Deine Bibliothek. El-Hajjaj=Du gewinnst 1 Lebenspunkt fuer jeden Schadenspunkt, den El-Hajjaj beliebigen Gegnern zufuegt. Du kannst allerdings nicht mehr Lebenspunkte gewinnen als die angegriffene Kreatur Widerstandskraft bzw. der Spieler Lebenspunkte besitzt. Elite Archers={T}: Die Meisterbogenschuetzen fuegen einer angreifenden oder blockenden Kreatur deiner Wahl 3 Schadenspunkte zu. Elite Cat Warrior=Waldtarnung Elite Javelineer=Wenn der Erste Speer blockt, fuegt er einer angreifenden Kreatur Deiner Wahl 1 Schadenspunkt zu. Elixir of Vitality=Das Lebenselixier kommt getappt ins Spiel. Tap, opfere das Lebenselixier: Du erhaeltst 4 Lebenspunkte dazu. 8, Tap, opfere das Lebenselixier: Du erhaeltst 8 Lebenspunkte dazu. Elkin Bottle=3, Tap: Nimm die oberste Karte Deiner Bibliothek und lege sie offen vor Dich hin. Du kannst diese Karte spielen, als waere sie in Deiner Hand; wenn Du sie nicht bis zu Deiner naechsten Versorgungsphase ausspielst, entferne die Karte aus dem Spiel. Elsewhere Flask=Wenn die Woandersbuddel ins Spiel kommt, ziehe eine Karte. Opfere die Woandersbuddel: Bestimme einen Standardlandtyp. Jedes Land, das du kontrollierst, wird bis zum Ende des Zuges zu diesem Typ. Elspeth, Knight-Errant=+1: Bringe einen 1/1 weissen Soldat-Kreaturenspielstein ins Spiel. +1: Eine Kreatur deiner Wahl erhaelt +3/+3 und Flugfaehigkeit bis zum Ende des Zuges. -8: Fuer den Rest des Spiels sind Artefakte, Kreaturen, Verzauberungen und Laender, die du kon Elven Cache=Bringe eine Karte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurck. Elven Palisade=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elven Rite=Lege zwei +1/+1-Marken auf beliebige Kreaturen Deiner Wahl. Elven Warhounds=Wenn die Kriegshunde der Elfen von irgendeiner Kreatur geblockt werden, lege die Kreatur oben auf die Bibliothek ihres Besitzers. Elves of Deep Shadow={T}: Erhoehe deinen Manavorrat um {B}. Die Elfen des dunklen Schattens fuegen dir 1 Schadenspunkt zu. Elvish Aberration={T}: Erhoehe deinen Manavorrat um {G}{G}{G}. Waldumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Waldkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Elvish Archdruid=Andere Elfen-Kreaturen, die du kontrollierst, erhalten +1/+1. {T}: Erhoehe deinen Manavorrat fuer jeden Elfen, den du kontrollierst, um {G}. Elvish Archers=Erstschlag Elvish Bard=Alle Kreaturen, die den Elfenbarden blocken koennen, tun dies. Wenn dies eine Kreatur dazu zwingt, mehr angreifende Kreaturen als erlaubt zu blocken, deklariert der verteidigende Spieler diese Kreatur zum Blocken so vieler dieser angreifenden Kreaturen, wie erlaubt ist. Elvish Berserker=Der Elfenberserker erhaelt fuer jede Kreatur, die ihn blockt, +1/+1 bis zum Ende des Zuges. Elvish Branchbender={T}: Bis zum Ende des Zuges wird ein Wald deiner Wahl zusaetzlich zu seinen anderen Typen zu einer X/X Baumhirtenkreatur, wobei X gleich der Anzahl der Elfen ist, die du kontrollierst. Elvish Champion=Alle Elfen erhalten +1/+1 und Waldtarnung. (Sie sind unblockbar, solange der verteidigende Spieler einen Wald kontrolliert.) Elvish Eulogist=Opfere den Elfischen Lobredner: Du erhaeltst fuer jede Elfenkarte auf deinem Friedhof 1 Lebenspunkt dazu. Elvish Fury=Rueckkauf 4 Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Elvish Handservant=Immer wenn ein Spieler einen Riesen-Zauberspruch spielt, kannst du eine +1/+1 Marke auf den Elfischen Hausdiener legen. Elvish Harbinger=Wenn der Elfen-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Elfenkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Elvish Healer=Tap: Verhindere 1 Schadenspunkt bei einer nichtgruenen Kreatur oder einem Spieler oder bis zu 2 Schadenspunkte bei einer gruenen Kreatur. Elvish Herder={G}: Eine Kreatur Deiner Wahl erhaelt Trampeln bis zum Ende des Zuges. Elvish Hexhunter={G/W}, {T}, opfere den Elfischen Zauberjaeger: Zerstoere eine Verzauberung deiner Wahl. Elvish Lookout=Der Elfische Ausguck kann nicht das Ziel von Spruechen oder Faehigkeiten sein. Elvish Lyrist={G}, {T}, opfere den Elfendichter: Zerstoere eine Verzauberung deiner Wahl. Elvish Piper={G}, {T}: Du kannst eine Kreaturenkarte aus deiner Hand ins Spiel bringen. Elvish Promenade=Bringe fuer jeden Elfen, den du kontrollierst, einen 1/1 gruenen (Elf, Krieger)-Kreaturspielstein ins Spiel. Elvish Skysweeper={4}{G}, opfere eine Kreatur: Zerstoere eine fliegende Kreatur deiner Wahl. Elvish Soultiller=Wenn der Elfische Seelenpflanzer aus dem Spiel auf den Friedhof gelegt wird, bestimme einen Kreaturentyp. Mische alle Kreaturenkarten dieses Typs aus deinem Friedhof in deine Bibliothek. Elvish Spirit Guide=Wenn der Geist einer elfischen Mentorin auf Deiner Hand ist, kannst Du ihn ganz aus dem Spiel entfernen, um Deinen Manavorrat um G zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Elvish Visionary=Wenn der Elfische Visionaer ins Spiel kommt, ziehe eine Karte. Embalmed Brawler=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Zombiekarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) Immer wenn der Einbalsamierte Totschlaeger angreift oder blockt, verlierst du fuer jede +1/+1-Marke auf ihm 1 Lebenspunkt. Embargo=Bleibende Karten ausser Laendern enttappen nicht waehrend des Enttappsegments ihres Beherrschers. Du verlierst zu Beginn Deines Versorgungs-segments 2 Lebenspunkte. Ember Beast=Die Glutbestie kann weder alleine angreifen noch alleine blocken. Ember Gale=Kreaturen, die ein Spieler deiner Wahl kontrolliert, koennen in diesem Zug nicht blocken. Der Gluehende Sturm fuegt jeder weissen und/oder blauen Kreatur, die jener Spieler kontrolliert, 1 Schadenspunkt zu. Ember Shot=Der Gluehende Schuss fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Ziehe eine Karte. Ember Weaver=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Solange du eine rote bleibende Karte kontrollierst, erhaelt der Glutrote Weber +1/+0 und hat Erstschlag. Ember-Fist Zubera=Wenn der Kohlenfaust-Zubera aus dem Spiel auf einen Friedhof gelegt wird, fuegt er einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl an Zubera, die in diesem Zug aus dem Spiel auf einen Friedhof gelegt wurden, zu. Emberstrike Duo=Immer wenn du einen schwarzen Zauber spielst, erhaelt das Funkenschlag-Duo +1/+1 bis zum Ende des Zuges. Immer wenn du einen roten Zauber spielst, erhaelt das Funkenschlag-Duo bis zum Ende des Zuges Erstschlag. Emberwilde Augur=Opfere den Glutroten Augur: Der Glutrote Augur fuegt einem Spieler deiner Wahl 3 Schadenspunkte zu. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Emberwilde Caliph=Fliegend, verursacht Trampelschaden Der Glutrote Kalif greift in jedem Zug an wenn moeglich. Fuer jeden Schadenspunkt, den der Glutrote Kalif erfolgreich zufuegt, verlierst Du 1 Lebenspunkt. Emberwilde Djinn=Fliegend Waehrend der Versorgungsphase eines jeden Spielers kann dieser RR oder 2 Lebenspunkte bezahlen, um die Kontrolle ueber den Glutroten Dschinn zu uebernehmen. Emblazoned Golem=Bonus oX (Du kannst zusaetzlich oX bezahlen, sowie du diesen Zauberspruch spielst.) Verwende nur farbiges Mana fuer X. Du kannst maximal ein Mana jeder Farbe dabei ausgeben. Falls du die Bonuskosten bezahlt hast, kommt der Ornamenten-Golem mit X +1/+1-Marken ins Spiel. Emblem of the Warmind=Kreatur-die-du-kontrollierst-Verzauberung Alle Kreaturen, die du kontrollierst, haben Eile. Embolden=Verhindere die naechsten 4 Schadenspunkte, die in diesem Zug einer beliebigen Anzahl an Kreaturen und/oder Spielern deiner Wahl zugefuegt werden (du bestimmst die Aufteilung). Rueckblende o1oW (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Emerald Charm=Whle eines aus: Enttappe eine bleibende Karte Deiner Wahl; zerstre eine globale Verzauberung Deiner Wahl; oder eine Kreatur Deiner Wahl verliert ihre Flugfhigkeit bis zum Ende des Zuges. Emerald Dragonfly=Fliegend {G}{G}: Diese Kreatur erhaelt Erstschlag bis zum Ende des Zuges. Emerald Medallion=Deine gruenen Zaubersprueche kosten 1 weniger. Emerald Oryx=Waldtarnung (Diese Kreatur ist unblockbar, solange der verteidigende Spieler einen Wald kontrolliert.) Emeria Angel=Fliegend Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du einen 1/1 weissen Vogel-Kreaturenspielstein mit Flugfaehigkeit ins Spiel bringen. Emeria, the Sky Ruin=Emeria, die Himmelsruine, kommt getappt ins Spiel. Du kannst zu Beginn deines Versorgungssegments eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueckbringen, falls du sieben oder mehr Ebenen kontrollierst. {T}: Erhoehe deinen Manavorrat um {W}. Emissary of Despair=Fliegend Immer wenn der Gesandte der Verzweiflung einem Spieler Kampfschaden zufuegt, verliert dieser Spieler 1 Lebenspunkte fuer jedes Artefakt, das er kontrolliert. Emissary of Hope=Fliegend Immer wenn der Gesandte der Hoffnung einem Spieler Kampfschaden zufuegt, erhaeltst du 1 Lebenspunkt fuer jedes Artefakt, das dieser Spieler kontrolliert, dazu. Emmessi Tome=5, Tap: Ziehe zwei Karten und waehle dann eine Karte aus Deiner Hand und wirf diese ab. Emperor Crocodile=Opfere das Kaiserkrokodil, wenn Du keine anderen Kreaturen kontrollierst. Empress Galina=oUoU, ocT: uebernimm die Kontrolle ueber eine Legende oder eine legendaere bleibende Karte. (Dieser Effekt endet nicht am Ende des Zuges.) Empty the Catacombs=Jeder Spieler bringt alle Kreaturenkarten aus seinem Friedhof auf seine Hand zurueck. Empty the Warrens=Bringe zwei 1/1 rote Goblinspielsteine ins Spiel. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Empty-Shrine Kannushi=Der Kannushi des leeren Schreins hat Schutz vor den Farben der bleibenden Karten, die du kontrollierst. Empyrial Archangel=Fliegend, Verhuellt Aller Schaden, der dir zugefuegt wuerde, wird stattdessen dem Himmlischen Erzengel zugefuegt. Empyrial Armor=Die verzauberte Kreatur erhaelt +X/+X, wobei X gleich der Anzahl der Karten auf Deiner Hand ist. Empyrial Plate=Die ausgeruestete Kreatur erhaelt +1/+1 fuer jede Karte auf deiner Hand. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Enchanted Evening=Alle bleibenden Karten sind zusaetzlich zu ihren anderen Typen auch Verzauberungen. Enchantment Alteration=Verschiebe eine Verzauberung Deiner Wahl von einer Kreatur auf eine andere oder von einem Land auf ein anderes. (Das neue Ziel der Verzauberung muss erlaubt sein.) Encroach=Schaue Dir die Karten auf der Hand eines Spielers Deiner Wahl an und bestimme ein Nichtstandardland davon. Dieser Spieler wirft dieses Land ab. Endangered Armodon=Opfere das Verwundete Armodon, wenn Du eine Kreatur mit Widerstandskraft 2 oder weniger kontrollierst. Endbringer's Revel=4: Bringe eine Kreaturenkarte Deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueck. Jeder Spieler kann diese Faehigkeit spielen, aber nur dann, wenn er auch eine Hexerei spielen koennte. Endless Cockroaches=Bringe die Kakerlakenplage zurueck auf Deine Hand, wenn sie aus dem Spiel auf Deinem Friedhof landet. Endless Horizons=Wenn die Endlosen Horizonte ins Spiel kommen, durchsuche deine Bibliothek nach einer beliebigen Anzahl an Ebenenkarten und entferne sie ganz aus dem Spiel. Mische danach deine Bibliothek. Zu Beginn deines Versorgungssegments kannst du eine Karte, die du besitzt und die mit den Endlosen Horizonten ganz aus dem Spiel entfernt wurde, auf deine Hand zurueckbringen. Endless Scream=Die verzauberte Kreatur erhaelt +X/+0. Endless Swarm=Bringe fuer jede Karte auf deiner Hand einen 1/1 gruenen Ophis-Spielstein ins Spiel. Episch (Fuer den Rest des Spiels kannst du keine Zaubersprueche spielen. Kopiere zu Beginn jedes deiner Versorgungssegmente diesen Zauberspruch ausser seiner epischen Faehigkeit.) Endless Whispers=Jede Kreatur hat Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird, bestimme einen Gegner deiner Wahl. Dieser Spieler bringt am Ende des Zuges diese Kreaturenkarte aus diesem Friedhof unter seiner Kontrolle ins Spiel." Endless Wurm=Verursacht Trampelschaden Opfere waehrend Deiner Versorgungsphase eine Verzauberung oder opfere den Endlosen Wurm. Endoskeleton=Du kannst waehlen, ob Du das Endoskelett waehrend Deiner Enttap-Phase enttappst oder nicht. 2, Tap: Eine Kreatur Deiner Wahl erhaelt +0/+3, solange das Endoskelett getappt bleibt. Endrek Sahr, Master Breeder=Immer wenn du einen Kreaturenzauber spielst, bringe X 1/1 schwarze Thrullspielsteine ins Spiel, wobei X gleich den umgewandelten Manakosten des Zaubers ist. Wenn du sieben oder mehr Thrulls kontrollierst, opfere Endrek Sahr, Meisterzuechter. Endure=Verhindere allen Schaden, der dir und bleibenden Karten, die du kontrollierst, in diesem Zug zugefuegt wuerde. Enduring Ideal=Durchsuche deine Bibliothek nach einer Verzauberungskarte und bringe sie ins Spiel. Mische danach deine Bibliothek. Episch (Fuer den Rest des Spiels kannst du keine Zaubersprueche spielen. Kopiere zu Beginn jedes deiner Versorgungssegmente diesen Zauberspruch ausser seiner epischen Faehigkeit.) Enduring Renewal=Lege die Karten, die Du auf der Hand hast, offen vor Dich hin und spiele ab jetzt mit offenen Karten. Wenn du eine Kreaturenkarte von Deiner Bibliothek ziehst, wirf diese Karte ab. Wenn eine Kreatur aus dem Spiel auf deinem Friedhof landet, nimm diese Kreatur auf deine Hand. Enemy of the Guildpact=Schutz vor allem Mehrfarbigen Energizer=2, Tap: Lege eine +1/+1-Marke auf den Energiefresser. Energy Arc=Enttappe beliebig viele Kreaturen Deiner Wahl. Diese Kreaturen erhalten in diesem Zug weder Schaden waehrend des Angriffs, noch teilen sie welchen aus. Energy Bolt=Die Energieentladung fuegt einem Spieler Deiner Wahl X Schadenspunkte zu, oder ein Spieler Deiner Wahl erhaelt X Lebenspunkte dazu. Energy Chamber=Bestimme zu Beginn deines Versorgungssegments eines Lege eine +1/+1-Marke auf eine Artefaktkreatur deiner Wahl; oder lege eine Ladungsmarke auf ein Nichtkreaturartefakt deiner Wahl. Energy Field=Verhindere alle Schadenspunkte, die Dir aus Quellen, die Du nicht kontrollierst, zugefuegt werden. Wenn eine Karte auf Deinem Friedhof landet, opfere das Energiefeld. Energy Flux=Alle Artefakte erhalten "Opfere dieses Artefakt zu Beginn Deines Versorgungs-segmentes, wenn Du nicht 2 bezahlst.. Energy Storm=Kumulative Versorgung: 1 Jeder Schaden durch Spontanzauber, Unterbrechungszauber und Hexereien wird auf 0 reduziert. Fliegende Kreaturen enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Energy Tap=Tappe eine Kreatur, die Du kontrollierst und erhoehe Deinen Manavorrat um soviel farblose Mana, wie es kostet, diese Kreatur zu beschwoeren. Energy Vortex=Waehle einen Gegner, wenn der Energiestrudel ins Spiel kommt. Entferne zu Beginn Deiner Versorgungsphase alle Energiemarken vom Energiestrudel. Waehrend der Versorgungsphase des gewaehlten Gegners bezahlt dieser pro Energiemarke, die auf dem Energiestrudel liegt, ein farbloses Mana, oder der Energiestrudel fuegt ihm 3 Schadenspunkte zu. X: Lege X Energiemarken auf den Energiestrudel. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Enervate=Tappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Enfeeblement=Die verzauberte Kreatur erhaelt -2/-2. Engineered Explosives=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) {2}, opfere den Dosierten Sprengstoff: Zerstoere alle bleibenden Karten, die keine Laender sind und deren umgewandelte Manakosten gleich der Anzahl der Ladungsmarken auf dem Dosierten Sprengstoff ist. Engineered Plague=Wenn die gezuechtete Seuche ins Spiel kommt, waehle einen Kreaturentyp. Alle Kreaturen dieses Typs erhalten -1/-1. Engulfing Flames=Die Einkesselnden Flammen fuegen einer Kreatur deiner Wahl 1 Schadenspunkt zu. Diese kann in diesem Zug nicht regeneriert werden. Rueckblende o3oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Enigma Eidolon={U}, opfere das Raetselhafte Eidolon: Ein Spieler deiner Wahl legt die obersten drei Karten seiner Bibliothek auf seinen Friedhof. Immer wenn du einen mehrfarbigen Zauberspruch spielst, kannst du das Raetselhafte Eidolon aus deinem Friedhof auf deine Hand zurueckbringen. Enlightened Tutor=Durchsuche Deine Bibliothek nach einer Artefaktoder einer Verzauberungskarte und zeige sie allen Spielern. Mische danach Deine Bibliothek neu und lege die gezeigte Karte oben auf Deine Bibliothek. Enlistment Officer=Erstschlag Decke die vier obersten Karten deiner Bibliothek auf, wenn der Soldatenwerber ins Spiel kommt. Nimm alle Soldatenkarten, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. Enrage=Eine Kreatur deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Enraging Licid=R, Tap: Die Anspornende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturen-verzauberung, auf der steht: "Fuer die verzauberte Kreatur gilt die Einsatzverzoegerung nicht.. Lege die Anspornende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst R bezahlen, um diesen Effekt wieder zu beenden. Enshrined Memories=Decke die obersten X Karten deiner Bibliothek auf. Nimm alle Kreaturenkarten, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten in beliebiger Reihenfolge unter deine Bibliothek. Enslave=KreaturenverzauberungDu kontrollierst die verzauberte Kreatur. Zu Beginn deines Versorgungssegments fuegt die verzauberte Kreatur ihrem Besitzer 1 Schadenspunkt zu. Enslaved Dwarf=Alle Kreaturen erhalten fuer jeden Sumpf, den du kontrollierst, -1/-1 bis zum Ende des Zuges. Enslaved Horror=Wenn der versklavte Schrecken ins Spiel kommt, koennen alle Spieler eine Kreaturenkarte aus ihrem Friedhof ins Spiel bringen. Enslaved Scout=2: Gebirgstarnung bis zum Ende des Zuges. Ensnaring Bridge=Jede Kreatur, deren Staerke groesser als die Anzahl Karten auf Deiner Hand ist, kann nicht angreifen. Ensouled Scimitar={3}: Der Beseelte Krummsaebel wird bis zum Ende des Zuges zu einer 1/5 Artefaktkreatur mit Flugfaehigkeit. (Ausruestung, die gleichzeitig eine Kreatur ist, kann keine Kreatur ausruesten.) Die ausgeruestete Kreatur erhaelt +1/+5. Ausruesten {2}({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Entangler=Die verzauberte Kreatur kann eine beliebige Anzahl an Kreaturen blocken. Entangling Trap=Immer wenn du dich befehdest, tappe eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Falls du die Fehde gewinnst, enttappt diese Kreatur nicht waehrend des naechsten Enttappsegments ihres Beherrschers. (Diese Faehigkeit wird ausgeloest, nachdem die Fehde endet.) Entangling Vines=Getappte-Kreatur-Verzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Entomb=Durchsuche deine Bibliothek nach einer Karte und lege diese Karte auf deinen Friedhof. Mische danach deine Bibliothek. Entropic Eidolon={B}, opfere das Entropie-Eidolon: Ein Spieler deiner Wahl verliert 1 Lebenspunkt und du erhaeltst 1 Lebenspunkt dazu. Immer wenn du einen mehrfarbigen Zauberspruch spielst, kannst du das Entropie-Eidolon aus deinem Friedhof auf deine Hand zurueckbringen. Entropic Specter=Fliegend Die Staerke und Widerstandskraft des Unstetigen Gespenstes ist gleich der Anzahl der Karten auf der Hand eines Gegners Deiner Wahl. Wenn das Unstetige Gespenst einem Spieler Schaden zufuegt, bestimmt dieser Spieler eine Karte aus seiner Hand und wirft diese ab. Envelop=Neutralisiere eine Hexerei deiner Wahl. Eon Hub=Spieler uebergehen ihre Versorgungssegmente. Ephemeron=Fliegend Bestimme eine Karte aus Deiner Hand und wirf diese ab: Bringe den Ephemeriden auf die Hand seines Besitzers zurueck. Epic Proportions=Aufblitzen Kreaturenverzauberung Die verzauberte Kreatur erhaelt +5/+5 und verursacht Trampelschaden. Epic Struggle=Falls du zu Beginn deines Versorgungssegments zwanzig oder mehr Kreaturen kontrollierst, gewinnst du das Spiel. Epicenter=Ein Spieler deiner Wahl opfert ein Land. Grenzwert Alle Spieler opfern stattdessen alle ihre Laender. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Epochrasite=Der Epochenparasit kommt mit drei +1/+1-Marken ins Spiel, falls du ihn nicht aus deiner Hand gespielt hast. Wenn der Epochenparasit aus dem Spiel auf einen Friedhof gelegt wird, entferne ihn mit drei Zeitmarken ganz aus dem Spiel, und er erhaelt Aussetzen. Equal Treatment=Jede Quelle, die in diesem Zug einer Kreatur oder einem Spieler 1 oder mehr Schadens-punkte zufuegen wuerde, fuegt dieser Kreatur oder diesem Spieler stattdessen 2 Schadenspunkte zu. Ziehe eine Karte. Equilibrium=Immer wenn Du erfolgreich einen Kreaturenzauber sprichst, kannst Du 1 bezahlen, um eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueckzubringen. Eradicate=Entferne eine nichtschwarze Kreatur Deiner Wahl ganz aus dem Spiel. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieser Kreatur nach Kopien dieser Karte und entferne diese ebenfalls ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach. Erase=Exile target enchantment. Erayo, Soratami Ascendant=Fliegend Immer wenn der vierte Zauberspruch eines Zuges gespielt wird, wende Erayo, Vorfahr der Soratami. Erayo's Essence=Neutralisiere den ersten Zauberspruch, den jeder Gegner in jedem Zug spielt. Erg Raiders=Wenn Du mit den Raeubern nicht angreifst, fuegen sie Dir am Ende der Runde 2 Schadenspunkte zuallerdings nicht in der Runde, in der Du sie beschworen hast. Erhnam Djinn=Zu Beginn deines Versorgungssegments erhaelt eine Nicht-Mauer-Kreatur deiner Wahl, die ein Gegner kontrolliert, bis zu deinem naechsten Versorgungssegment Waldtarnung. Erithizon=Immer wenn das Erithizon angreift, lege eine +1/+1-Marke auf eine Kreatur der Wahl des verteidigenden Spielers. Eron the Relentless=Eile {R}{R}{R}: Regeneriere Eron den Unbarmherzigen. Errand of Duty=Bringe einen Ritter-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 weisse Kreatur mit Buendnisfaehigkeit. Errant Doomsayers={T}: Tappe eine Kreatur deiner Wahl mit Widerstandskraft 2 oder weniger. Errant Ephemeron=Fliegend Aussetzen 4 {1}{U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{U} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Errant Minion=Waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur fuegt der Guenstling dem Beherrscher 2 Schadenspunkte zu. Der Beherrscher kann 1 fuer jeden Schadenspunkt zahlen, den er verhindern will. Errantry=Die verzauberte Kreatur erhaelt +3/+0. In einem Zug, in dem diese Kreatur angreift, kann keine weitere Kreatur angreifen. Erratic Mutation=Bestimme eine Kreatur deiner Wahl. Decke Karten oben von deiner Bibliothek auf, bis du eine Karte aufdeckst, die kein Land ist. Diese Kreatur erhaelt +X/-X bis zum Ende des Zuges, wobei X gleich den umgewandelten Manakosten dieser Karte ist. Lege alle auf diese Weise aufgedeckten Karten in beliebiger Reihenfolge unter deine Bibliothek. Erratic Portal=1, Tap: Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck, wenn ihr Beherrscher nicht 1 bezahlt. Ersatz Gnomes=Tap: Ein Zauberspruch Deiner Wahl ist farblos. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Tap: Eine bleibende karte Deiner Wahl ist farblos bis zum Ende des Zuges. Ertai, the Corrupted=oU, ocT, opfere eine Kreatur oder eine Verzauberung: Neutralisiere einen Zauberspruch Deiner Wahl. Ertai, Wizard Adept=Ertai der Zauberlehrling zaehlt als Zauberer. 2UU, Tap: Neutralisiere einen Zauberspruch Deiner Wahl. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Ertai's Familiar=Instabilitaet Wenn Ertais Vertrauter das Spiel verlaesst, lege die obersten drei Karten Deiner Bibliothek auf Deinen Friedhof. U: Ertais Vertrauter kann sich bis zu Beginn Deiner naechsten Versorgungsphase nicht destabilisieren. Ertai's Meddling=Lege X Verzoegerungsmarken auf einen Zauberspruch Deiner Wahl, wenn dieser erfolgreich gesprochen wurde. X kann nicht 0 sein. Entferne waehrend der Versorgungsphase des Urhebers des verzoegerten Zauberspruchs eine Verzoegerungsmarke von diesem Zauberspruch. Wenn auf dem Zauberspruch keine Verzoegerungsmarken liegen, wird er verrechnet. Ertai's Trickery=Neutralisiere einen Zauberspruch Deiner Wahl, falls Bonuskosten bei ihm bezahlt wurden. Escape Artist=Der Entfesselungskuenstler ist unblockbar. {U},wirf eine Karte aus deiner Hand ab: Bringe den Entfesselungskuenstler auf die Hand seines Besitzers zurueck. Escape Routes=o2oU: Bringe eine weisse oder schwarze Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck. Escaped Shapeshifter=Solange Deine Gegner fliegende Kreaturen kontrollieren, erhaelt auch der Geflohene Gestaltwandler Flugfaehigkeit. Das Gleiche gilt fuer Erstschlag, Trampeln und Schutz vor einer beliebigen Farbe. Esper Battlemage={W}, {T}: Verhindere die naechsten 2 Schadenspunkte, die dir in diesem Zug zugefuegt wuerden. {B}, {T}: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Esper Charm=Bestimme eines Zerstoere eine Verzauberung deiner Wahl; oder ziehe zwei Karten; oder ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Esper Cormorants=Fliegend Esper Panorama={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere das Panorama von Esper: Durchsuche deine Bibliothek nach einer Standardebene, einer Standardinsel oder einem Standardsumpf und bringe das Land getappt ins Spiel. Mische danach deine Bibliothek. Essence Bottle=3, Tap: Lege eine Elixiermarke auf das Zaubertrankflaeschchen. Tap, entferne alle Elixiermarken von dem Zaubertrankflaeschchen: Du erhaeltst fuer jede Elixiermarke, die auf diese Art entfernt wird, 2 Lebenspunkte dazu. Essence Drain=Der Essenzentzug fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu, und du erhaeltst 3 Lebenspunkte dazu. Essence Filter=Zerstoere alle Verzauberungen oder zerstoere alle nichtweissen Verzauberungen. Essence Flare=Die verzauberte Kreatur erhaelt +2/+0. Lege waehrend jeder Versorgungsphase ihres Beherrschers eine -0/-1-Spielmarke auf die Kreatur. Diese Spielmarken bleiben erhalten, auch wenn die Auflodernde Macht entfernt wird. Essence Leak=Wenn die verzauberte bleibende Karte rot oder gruen ist, erhaelt sie Opfere zu Beginn Deines Versorgungssegments diese bleibende Karte, wenn Du nicht ihre Manakosten bezahlst.". Essence Scatter=Neutralisiere einen Kreaturenzauber deiner Wahl. Essence Sliver=Immer wenn ein Remasuri Schaden zufuegt, erhaelt sein Beherrscher ebenso viele Lebenspunkte dazu. Essence Vortex=Begrabe eine Zielkreatur. Der Beherrscher dieser Kreatur kann diesen Spruch neutralisieren, indem er die Widerstandskraft dieser Kreatur in Lebenspunkten bezahlt. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Essence Warden=Immer wenn eine andere Kreatur ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. Etched Oracle=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) {1}, entferne vier +1/+1-Marken von der Geaetzten Weissagung: Ein Spieler deiner Wahl zieht drei Karten. Eternal Dominion=Durchsuche die Bibliothek eines Gegners deiner Wahl nach einem Artefakt, einer Kreatur, einer Verzauberung oder einem Land. Bringe diese Karte unter deiner Kontrolle ins Spiel. Dieser Spieler mischt dann seine Bibliothek. Episch (Fuer den Rest des Spiels kannst du keine Zaubersprueche spielen. Kopiere zu Beginn jedes deiner Versorgungssegmente diesen Zauberspruch ausser seiner epischen Faehigkeit. Du kannst neue Ziele fuer die Kopie bestimmen.) Eternal Dragon=Fliegend {3}{W}{W}: Bringe den Ewigen Drachen aus deinem Friedhof auf deine Hand zurueck. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Ebenenumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Ebenenkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Eternal Warrior=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Wachsamkeit. Eternal Witness=Wenn die Ewige Zeugin ins Spiel kommt, kannst du eine Karte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Eternity Snare=Kreaturenverzauberung Wenn die Ewigkeitsschlinge ins Spiel kommt, ziehe eine Karte. Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Eternity Vessel=Die Ewigkeitsbewahrung kommt mit X Ladungsmarken ins Spiel, wobei X gleich deinem Lebenspunktestand ist. Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du deinen Lebenspunktestand so veraendern, dass er gleich der Anzahl an Ladungsmarken auf der Ewigkeitsbewahrung ist. Ether Well=Lege eine Kreatur Deiner Wahl oben auf die Bibliothek ihres Besitzers. Wenn diese Kreatur rot ist, kannst Du waehlen, ob Du sie stattdessen unter die Bibliothek ihres Besitzers legst. Ethercaste Knight=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Ethereal Champion=Zahle 1 Lebenspunkt: Verhindere 1 Schadenspunkt bei der Meisterin der Sphaeren. Ethereal Haze=Verhindere allen Schaden, der in diesem Zug von Kreaturen zugefuegt wuerde. Ethereal Usher={U}, {T}: Eine Kreatur deiner Wahl ist in diesem Zug unblockbar. Transmutation {1}{U}{U} ({1}{U}{U}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Ethereal Whiskergill=Fliegend Der Sphaerenhafte Bartkiemer kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. Etherium Astrolabe=Aufblitzen {B}, {T}, opfere ein Artefakt: Ziehe eine Karte. Etherium Sculptor=Artefaktzauber, die du spielst, kosten beim Ausspielen {1} weniger. Ethersworn Adjudicator=Fliegend {1}{W}{B}, {T}: Zerstoere eine Kreatur oder eine Verzauberung deiner Wahl. {2}{U}: Enttappe den aetherglaeubigen Aburteiler. Ethersworn Canonist=Jeder Spieler, der in diesem Zug bereits einen Nichtartefakt-Zauberspruch gespielt hat, kann in diesem Zug keine weiteren Nichtartefakt-Zaubersprueche spielen. Evacuation=Bringe alle Kreaturen auf die Hand ihrer Besitzer zurueck. Evangelize=Rueckkauf {2}{W}{W} (Du kannst zusaetzlich {2}{W}{W} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) uebernimm die Kontrolle ueber eine Kreatur der Wahl eines Gegners, die er kontrolliert. Evaporate=Verdampfen fuegt jeder blauen und jeder weissen Kreatur 1 Schadenspunkt zu. Evasive Action=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht fuer jeden Standardlandtyp unter den Laendern, die du kontrollierst, o1 bezahlt. Even the Odds=Spiele Die Chancen ausgleichen nur, falls du weniger Kreaturen im Spiel hast als jeder Gegner. Bringe drei 1/1 weisse Soldatenspielsteine ins Spiel. Everbark Shaman={T}, entferne eine Baumhirtenkarte aus deinem Friedhof ganz aus dem Spiel: Durchsuche deine Bibliothek nach zwei Waldkarten und bringe sie getappt ins Spiel. Mische danach deine Bibliothek. Everlasting Torment=Spieler koennen keine Lebenspunkte dazuerhalten. Schaden kann nicht verhindert werden. Aller Schaden wird zugefuegt, als ob seine Quelle Verdorren haette. (Eine Quelle mit Verdorren fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Evermind=(Zaubersprueche ohne Manakosten koennen nicht gespielt werden.) Ziehe eine Karte. Erinnerimmer ist blau. Arkane Kopplung {1}{U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Evershrike=Fliegend Der Dauerwuerger erhaelt fuer jede Aura, die an ihn angelegt ist, +2/+2. {X}{W/B}{W/B}: Bringe den Dauerwuerger aus deinem Friedhof ins Spiel zurueck. Du kannst eine Auren-Karte mit umgewandelten Manakosten von X oder weniger aus deiner Hand an ihn angelegt ins Spiel bringen. Falls du das nicht tust, entferne den Dauerwuerger ganz aus dem Spiel. Evil Eye of Orms-by-Gore=Kreaturen, die du kontrollierst und die keine Betrachter sind, koennen nicht angreifen. Der Boese Betrachter aus Orms-by-Gore kann ausser von Mauern nicht geblockt werden. Evil Eye of Urborg=Kreaturen, die du kontrollierst und die keine Betrachter sind, koennen nicht angreifen. Immer wenn der Boese Betrachter aus Urborg von einer Kreatur geblockt wird, zerstoere diese Kreatur. Evincar's Justice=Rueckkauf 3 Die Gerechtigkeit der Evincar fuegt jeder Kreatur und jedem Spieler 2 Schadenspunkte zu. Eviscerator=Schutz vor Weiss Wenn der Eingeweidereisser ins Spiel kommt, verlierst Du 5 Lebenspunkte. Evolution Charm=Bestimme eines Durchsuche deine Bibliothek nach einem Standardland, zeige es offen vor, nimm es auf deine Hand und mische dann deine Bibliothek; oder bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck; oder eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Flugfaehigkeit. Evolution Vat={3}, {T}: Tappe eine Kreatur deiner Wahl und lege eine +1/+1-Marke auf sie. Bis zum Ende des Zuges hat diese Kreatur {2}{G}{U}: Verdoppele die Anzahl an +1/+1-Marken auf dieser Kreatur." Exalted Dragon=Fliegend Der Ehrwuerdige Drache kann in einem Zug nicht angreifen, wenn Du nicht ein Land opferst. Excavation=1, opfere ein Land: Ziehe eine Karte. Jeder Spieler kann diese Faehigkeit spielen. Excavator=Tap, opfere ein Standardland: Eine Kreatur Deiner Wahl erhaelt Landtarnungsfaehigkeit fuer den Typ dieses Landes bis zum Ende des Zuges. Excise=Entferne eine angreifende Kreatur Deiner Wahl ganz aus dem Spiel, falls ihr Beherrscher nicht X bezahlt. Exclude=Neutralisiere einen Kreaturenzauber Deiner Wahl. Ziehe eine Karte. Excommunicate=Lege eine Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Excruciator=Schaden, den der Unertraeglichmacher zufuegen wuerde, kann nicht verhindert werden. Execute=Zerstoere eine weisse Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Ziehe eine Karte. Executioner's Capsule={1}{B}, {T}, opfere die Kapsel des Henkers: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Exhaustion=Alle Kreaturen und Laender, die ein Gegner Deiner Wahl kontrolliert, enttappen nicht waehrend seiner naechsten Enttap-Phase. Exhume=Jeder Spieler bestimmt eine Kreaturenkarte aus seinem Friedhof und bringt diese Karte ins Spiel. Exhumer Thrull=Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Exhumierende Thrull ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Exile into Darkness=Ein Spieler deiner Wahl opfert eine Kreatur mit umgewandelten Manakosten von 3 oder weniger. Falls du zu Beginn deines Versorgungssegments mehr Karten als jeder Gegner auf der Hand hast, kannst du das Exil in Dunkelheit aus deinem Friedhof auf deine Hand zurueckbringen. Exile=Entferne eine nicht-weisse, angreifende Zielkreatur aus dem Spiel. Du erhaeltst soviele Lebenspunkte dazu, wie diese Kreatur Widerstandskraft hatte. Exiled Boggart=Wenn der Verbannte Boggart aus dem Spiel auf einen Friedhof gelegt wird, wirf eine Karte ab. Exiled Doomsayer=Alle Morphkosten kosten {2} mehr. (Dies beeinflusst die Kosten, eine Kreatur verdeckt zu spielen, nicht.) Exoskeletal Armor=Die verzauberte Kreatur erhaelt +X/+X, wobei X die Anzahl der Kreaturenkarten in allen Friedhoefen ist. Exotic Curse=Die verzauberte Kreatur erhaelt -1/-1 fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Exotic Disease=Ein Spieler Deiner Wahl verliert X Lebenspunkte und Du gewinnst X Lebenspunkte dazu, wobei X gleich der Anzahl der Standardlandtypen unter den Laendern, die Du kontrollierst, ist. Expedition Map={2}, {T}, opfere die Expeditionskarte: Durchsuche deine Bibliothek nach einem Land, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Expendable Troops=Tap, opfere die Entbehrlichen Truppen: Die Entbehrlichen Truppen fuegen einer angreifenden oder blockenden Kreatur Deiner Wahl 2 Schadenspunkte zu. Experiment Kraj=Das Kraj-Experiment hat alle aktivierten Faehigkeiten aller anderen Kreaturen, auf denen mindestens eine +1/+1-Marke liegt. {T}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Exploration=Du kannst in jedem Zug ein zusaetzliches Land ausspielen. Explorer's Scope=Immer wenn die ausgeruestete Kreatur angreift, schaue dir die oberste Karte deiner Bibliothek an. Falls es ein Land ist, kannst du es getappt ins Spiel bringen. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Explosive Growth=Bonus o5 (Du kannst zusaetzlich o5 bezahlen, wenn Du diesen Zauberspruch spielst.)Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Wenn Du die Bonuskosten bezahlt hast, erhaelt sie stattdessen +5/+5 bis zum Ende des Zuges. Expunge=Zerstoere eine nicht-schwarze Nicht-Artefaktkreatur Deiner Wahl. Diese Kreatur kann in diesem Zug nicht regenerieren. Umwandlung 2 Extinction=Zerstoere alle Kreaturen eines beliebigen Kreaturentyps. Extinguish=Sprich Ausloeschen nur als Antwort auf eine Hexerei. Diese Hexerei hat keinen Effekt, und der Spieler legt sie auf seinen Friedhof. Extirpate=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Bestimme eine Karte deiner Wahl in einem Friedhof, die kein Standardland ist. Durchsuche den Friedhof, die Hand und die Bibliothek ihres Besitzers nach Karten mit demselben Namen wie diese Karte und entferne sie alle ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Extortion=Schaue Dir die Karten auf der Hand eines Spielers Deiner Wahl an und bestimme zwei davon. Dieser Spieler wirft diese beiden Karten ab. Extra Arms=Immer wenn die verzauberte Kreatur angreift, fuegt sie einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Extract=Durchsuche die Bibliothek eines Spielers deiner Wahl. Bestimme eine Karte davon, und entferne diese Karte ganz aus dem Spiel. Dieser Spieler mischt danach seine Bibliothek. Extraplanar Lens=Einpraegen Wenn die Ausserweltliche Linse ins Spiel kommt, kannst du ein Land deiner Wahl, das du kontrollierst, ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) Immer wenn ein Land mit demselben Namen wie die eingepraegte Karte fuer Mana getappt wird, erhoeht sein Beherrscher seinen Manavorrat um ein Mana eines beliebigen Typs, den dieses Land produziert hat. Extravagant Spirit=Fliegend Opfere zu Beginn Deines Versorgungs-segments den Anspruchsvollen Geist, wenn Du nicht 1 fuer jede Karte, die Du auf Deine Hand haeltst, bezahlst. Extruder=Opfere ein Artefakt: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Exuberant Firestoker=Falls du am Ende deines Zuges eine Kreatur mit Staerke 5 oder mehr kontrollierst, kannst du den Unbaendigen Feuerschuerer einem Spieler deiner Wahl 2 Schadenspunkte zufuegen lassen. {T}: Erhoehe deinen Manavorrat um {1}. Eye for an Eye=Sprich diesen Zauberspruch nur, wenn eine Kreatur, ein Zauberspruch oder Effekt Dir Schaden zuteilt. Auge um Auge fuegt dem Beherrscher dieser Schadensquelle dieselbe Anzahl an Schadenspunkte zu. Eye of Nowhere=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Eye of Ramos=Tap: Erhoehe Deinen Manavorrat um ein blaues Mana. Opfere das Auge des Ramos: Erhoehe Deinen Manavorrat um ein blaues Mana. Eye of the Storm=Immer wenn ein Spieler eine Spontanzauber- oder eine Hexereikarte spielt, entferne sie ganz aus dem Spiel. Dann kopiert dieser Spieler alle Spontanzauber- und Hexereikarten, die vom Auge des Sturms ganz aus dem Spiel entfernt wurden. Jede Kopie kann der Spieler spielen, ohne ihre Manakosten zu bezahlen. Eye Spy=Schaue Dir die oberste Karte der Bibliothek eines Spielers Deiner Wahl an. Du kannst entscheiden, diese Karte wieder oben auf die Bibliothek oder auf den Friedhof des Spielers zu legen. Eyeblight's Ending=Zerstoere eine Nicht-Elfenkreatur deiner Wahl. Eyes of the Watcher=Immer wenn du einen Spontanzauber oder eine Hexerei spielst, kannst du {1} bezahlen. Falls du dies tust, erhaeltst du Hellsicht 2. (Betrachte die obersten zwei Karten deiner Bibliothek und lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Eyes of the Wisent=Immer wenn ein Gegner waehrend deines Zuges einen blauen Zauberspruch spielt, kannst du einen 4/4 gruenen Elementarwesenkreaturspielstein ins Spiel bringen. Fa'adiyah Seer={T}: Ziehe eine Karte und zeige sie offen vor. Falls es kein Land ist, wirf sie aus deiner Hand ab. Fable of Wolf and Owl=Immer wenn du einen gruenen Zauberspruch spielst, kannst du einen 2/2 gruenen Wolf-Kreaturenspielstein ins Spiel bringen. Immer wenn du einen blauen Zauberspruch spielst, kannst du einen 1/1 blauen Vogel-Kreaturenspielstein mit Flugfaehigkeit ins Spiel bringen. Fabricate=Durchsuche deine Bibliothek nach einer Artefaktkarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Face of Fear={2}{B}, wirf eine Karte aus deiner Hand ab: Das Angesicht des Schreckens verursacht Furcht bis zu ende des Zuges. Faceless Butcher=Entferne eine andere Kreatur deiner Wahl ganz aus dem Spiel, wenn der Gesichtslose Metzler ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn der Gesichtslose Metzler das Spiel verlaesst. Faceless Devourer=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.)Wenn der Gesichtslose Verschlinger ins Spiel kommt, entferne eine andere Kreatur deiner Wahl mit Irrealitaet ganz aus dem Spiel. Wenn der Gesichtslose Verschlinger das Spiel verlaesst, bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck. Faces of the Past=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, tappe oder enttappe alle Kreaturen, die mit ihr einen Kreaturentyp gemeinsam haben. Facevaulter={B}, opfere einen Goblin: Der Fratzenspringer erhaelt +2/+2 bis zum Ende des Zuges. Fact or Fiction=Decke die obersten fuenf Karten Deiner Bibliothek auf. Ein Gegner teilt diese auf zwei offene Stapel auf. Nimm den einen Stapel auf Deine Hand und lege den anderen in Deinen Friedhof. Fade Away=Fuer jede Kreatur bezahlt der Spieler, der sie kontrolliert, 1 oder opfert eine bleibende Karte. Faerie Conclave=Die Feenkonklave kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein blaues Mana. 1U: Die Feenkonklave wird bis zum Ende des Zuges zu einer fliegenden 2/1 Kreatur. Diese Kreatur zaehlt immer noch als Land. Faerie Harbinger=Aufblitzen Fliegend Wenn der Feen-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Feenwesenkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Faerie Macabre=Fliegend Wirf die Makabre Fee aus deiner Hand ab: Entferne bis zu zwei Karten deiner Wahl aus Friedhoefen ganz aus dem Spiel. Faerie Noble=Kann fliegen Alle Feenwesen, die Du beherrschst, erhalten +0/+1. Tap: Alle Feenwesen, die Du beherrschst, erhalten +1/+0 bis zum Ende des Zuges. Faerie Squadron=Bonus o3oU (Du kannst zusaetzlich o3oU bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt die Feenschwadron mit zwei +1/+1-Marken ins Spiel und hat Flugfaehigkeit. Faerie Swarm=Fliegend Staerke und Widerstandskraft des Feenschwarms sind gleich der Anzahl der blauen bleibenden Karten, die du kontrollierst. Faerie Tauntings=Immer wenn du waehrend des Zuges eines Gegners einen Zauberspruch spielst, kannst du jeden Gegner 1 Lebenspunkt verlieren lassen. Faerie Trickery=Neutralisiere einen Nicht-Feen-Zauberspruch deiner Wahl. Wird der Zauberspruch auf diese Weise neutralisiert, entferne ihn ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Faith Healer=Opfere eine Verzauberung: Du erhaeltst Lebenspunkte in Hoehe der Gesamtspruchkosten dieser geopferten Verzauberung dazu. Faithful Squire=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Glaeubigen Junker legen. Liegen am Ende des Zuges zwei oder mehr Ki-Marken auf dem Glaeubigen Junker, kannst du ihn wenden. Faith's Fetters=Bleibende-Karten-Verzauberung Wenn die Fesseln des Glaubens ins Spiel kommen, erhaeltst du 4 Lebenspunkte dazu. Die aktivierte Faehigkeiten der verzauberten bleibenden Karte koennen nicht gespielt werden, ausser es sind Manafaehigkeiten. Ist die verzauberte bleibende Karte eine Kreatur, kann sie nicht angreifen oder blocken. Fallen Angel=Fliegend Opfere eine Kreatur: Der Gefallene Engel erhaelt +2/+1 bis zum Ende des Zuges. Fallen Ideal=Kreaturenverzauberung Die verzauberte Kreatur hat Flugfaehigkeit und Opfere eine Kreatur: Diese Kreatur erhaelt +2/+1 bis zum Ende des Zuges." Wenn das Gefallene Ideal auf einen Friedhof gelegt wird, bringe das Gefallene Ideal auf die Hand seines Besitzers zurueck. Falling Timber=Bonus-Opfere ein Land. (Du kannst zusaetzlich ein Land opfern, wenn Du diesen Zauberspruch spielst.) Verhindere allen Kampfschaden, den eine Kreatur Deiner Wahl in diesem Zug zufuegen wuerde. Wenn Du die Bonuskosten bezahlt hast, verhindere auch allen Kampfschaden, den eine andere Kreatur Deiner Wahl in diesem Zug zufuegen wuerde. Fallow Earth=Lege ein Land Deiner Wahl oben auf die Bibliothek seines Besitzers. Fallow Wurm=Bestimme eine Landkarte aus Deiner Hand und wirf diese ab, wenn der Brachlandwurm ins Spiel kommt, oder begrabe den Brachlandwurm. Fallowsage=Immer wenn der Merromerit getappt wird, kannst du eine Karte ziehen. False Dawn=Bis zum Ende des Zuges erhoehen Zaubersprueche und Faehigkeiten, die du kontrollierst und die deinen Manavorrat um farbiges Mana erhoehen wuerden, stattdessen deinen Manavorrat um ebensoviel weisses Mana. Bis zum Ende des Zuges kannst du weisses Mana verwenden, als waere es Mana jeder beliebigen Farbe. Ziehe eine Karte. False Demise=Wenn die verzauberte Kreatur auf dem Friedhof landet, bringe diese Kreatur direkt unter Deiner Kontrolle ins Spiel und behandle sie, als ob sie gerade beschworen worden waere. False Memories=Lege die obersten sieben Karten deiner Bibliothek in deinen Friedhof. Entferne am Ende deines Zuges sieben Karten aus deinem Friedhof ganz aus dem Spiel. False Peace=Ein Spieler Deiner Wahl kann in seinem naechsten Zug nicht angreifen. False Prophet=Wenn der Falsche Prophet aus dem Spiel auf den Friedhof gelegt wird, entferne alle Kreaturen ganz aus dem Spiel. False Summoning=Sprich Verfehlte Beschwoerung nur als Antwort auf einen Beschwoerungszauber. Die Kreaturenkarte hat keinen Effekt, und der Spieler legt sie auf seinen Friedhof. Falter=Nichtfliegende Kreaturen koennen in diesem Zug nicht blocken. Familiar Ground=Jede Kreatur, die Du kontrollierst, kann nicht von mehr als einer Kreatur geblockt werden. Familiar's Ruse=Bringe als zusaetzliche Kosten, um List des Vertrauten zu spielen, eine Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Neutralisiere einen Zauberspruch deiner Wahl. Famished Ghoul=o1oB, opfere den Ausgehungerten Ghul: Entferne bis zu zwei Karten deiner Wahl aus genau einem Friedhof ganz aus dem Spiel. Fanatical Devotion=Opfere eine Kreatur: Regeneriere eine Kreatur Deiner Wahl. Fanatical Fever=Die Zielkreatur verursacht bis zum Ende des Zuges Trampelschaden und erhaelt +3/+0 bis zum Ende des Zuges. Fang Skulkin={2}: Eine schwarze Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Verdorren. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Fangren Firstborn=Immer wenn der Erstgeborene Fangren angreift, lege eine +1/+1-Marke auf jede angreifende Kreatur. Fangren Hunter=Verursacht Trampelschaden Fangren Pathcutter=Immer wenn der Fangren-Pfadhacker angreift, verursachen angreifende Kreaturen bis zum Ende des Zuges Trampelschaden. Fanning the Flames=Rueckkauf 3 Das Schueren des Feuers fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Far Wanderings=Durchsuche deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Grenzwert Durchsuche deine Bibliothek stattdessen nach drei Standardlaendern und bringe diese getappt ins Spiel. Mische danach deine Bibliothek. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Farhaven Elf=Wenn der Untergeschluepfte Elf ins Spiel kommt, kannst du deine Bibliothek nach einer Standardlaenderkarte durchsuchen und diese Karte getappt ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Farmstead=Landverzauberung Der Beherrscher des verzauberten Lands gewinnt 1 Lebenspunkt, wenn er waehrend seiner Versorgungsphase {W}{W} zahlt. Durch diesen Zauber kannst Du nur 1 Lebenspunkt pro Runde gewinnen. Farseek=Durchsuche deine Bibliothek nach einer Ebene, einer Insel, einem Sumpf oder einem Gebirge und bringe dieses Land getappt ins Spiel. Mische danach deine Bibliothek. Farsight Mask=Immer wenn eine Quelle, die ein Gegner kontrollierst, dir Schaden zufuegt, kannst du eine Karte ziehen, falls die Maske der Fernsicht nicht getappt ist. Fastbond=Wenn Du an der Reihe bist, kannst Du so viele zusaetzliche Laender ins Spiel bringen, wie Du willst. Die gewaltige Schoepfungskraft kostet Dich jedoch 1 Schadenspunkt fuer jedes zusaetzlich ausgespielte Gelaende. Fatal Attraction=Kreaturenverzauberung Wenn die Toedliche Anziehung ins Spiel kommt, fuegt sie der verzauberten Kreatur 2 Schadenspunkte zu. Zu Beginn deines Versorgungssegments fuegt Toedliche Anziehung der verzauberten Kreatur 4 Schadenspunkte zu. Fatal Blow=Begrabe eine Kreatur Deiner Wahl, der in diesem Zug Schaden zugefuegt wurde. Fatal Frenzy=Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl, die du kontrollierst, +X/+0 und verursacht Trampelschaden, wobei X ihrer Staerke entspricht. Opfere sie am Ende des Zuges. Fatal Lore=Ein Gegner Deiner Wahl kann entscheiden: Du ziehst drei Karten -oder Du waehlst zwei Kreaturen, die dieser Gegner kontrolliert, die begraben werden, und dieser Gegner darf bis zu drei Karten ziehen. Fatal Mutation=Wenn die verzauberte Kreatur aufgedeckt wird, zerstoere sie. Sie kann nicht regeneriert werden. Fate Transfer=Bewege alle Marken von einer Kreatur deiner Wahl auf eine andere Kreatur deiner Wahl. Fatespinner=Zu Beginn des Versorgungssegments jedes Gegners bestimmt dieser Spieler Ziehsegment, Hauptphase oder Kampfphase. Dieser Spieler uebergeht in diesem Zug alle Vorkommen des gewaehlten Segments bzw. der Phase. Fatestitcher={T}: Du kannst eine andere bleibende Karte deiner Wahl tappen oder enttappen. Exhumieren {U} ({U}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Fathom Seer=Morph Bringe zwei Inseln, die du kontrollierst, auf die Hand ihres Besitzes zurueck. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Einsichtige Seher aufgedeckt wird, ziehe zwei Karten. Fathom Trawl=Decke Karten oben von deiner Bibliothek auf, bis du drei Karten aufgedeckt hast, die keine Laender sind. Nimm die auf diese Weise aufgedeckten Karten, die keine Laender sind, auf deine Hand und lege dann den Rest der aufgedeckten Karten in beliebiger Reihenfolge unter deine Bibliothek. Fatigue=Ein Spieler Deiner Wahl uebergeht sein naechstes Ziehsegment. Fault Line=Die Bruchlinie fuegt allen nichtfliegenden Kreaturen und allen Spielern X Schadenspunkte zu. Fault Riders=Opfere ein Land: Die Erdspaltenstuermer erhalten +2/+0 und Erstschlag bis zum Ende des Zuges. Du kannst diese Faehigkeit nur einmal pro Zug spielen. Faultgrinder=Verursacht Trampelschaden Wenn der Faltenaufwerfer ins Spiel kommt, zerstoere ein Land deiner Wahl. Herbeirufen {4}{R} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Favor of the Mighty=Alle Kreaturen mit den hoechsten umgewandelten Manakosten haben Schutz vor allen Farben. Favor of the Overbeing=Kreaturenverzauberung Solange die verzauberte Kreatur gruen ist, erhaelt sie +1/+1 und Wachsamkeit. Solange die verzauberte Kreatur blau ist, erhaelt sie +1/+1 und hat Flugfaehigkeit. Favorable Destiny=Solange der Beherrscher der verzauberten Kreatur noch mindestens eine andere Kreatur kontrolliert, kann die verzauberte Kreatur nicht Ziel von Zauberspruechen oder Effekten sein. Solange die verzauberte Kreatur weiss ist, erhaelt sie +1/+2. Fear=Die verzauberte Kreatur kann nur durch schwarze Kreaturen und Artefaktkreaturen geblockt werden. Feast of Blood=Wirke Blutfest nur, falls du zwei oder mehr Vampire kontrollierst. Zerstoere eine Kreatur deiner Wahl. Du erhaeltst 4 Lebenspunkte dazu. Feast of Flesh=Das Fest des Fleisches fuegt einer Kreatur deiner Wahl X Schadenspunkte zu und du erhaeltst X Lebenspunkte dazu, wobei X gleich 1 plus der Anzahl an Karten namens Fest des Fleisches in allen Friedhoefen ist. Feast of the Unicorn=Die verzauberte Kreatur erhaelt +4/+0. Feast of Worms=Zerstoere ein Land deiner Wahl. Ist dieses Land legendaer, opfert sein Beherrscher ein weiteres Land. Feast or Famine=Begrabe eine nicht-schwarze Nicht-Artefaktkreatur Deiner Wahl, oder bringe einen Zombie-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 2/2 schwarze Kreatur. Fecundity=Immer wenn eine Kreatur aus dem Spiel auf dem Friedhof landet, kann der Beherrscher der Kreatur eine Karte ziehen. Feebleness=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Die verzauberte Kreatur erhaelt-2/-1. Feedback Bolt=Der Rueckkopplungsschlag fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der Artefakte, die du kontrollierst, zu. Feedback=Waehrend der Versorgungsphase des Beherrschers der verzauberten Verzauberung fuegt ihm die Rueckkopplung 1 Schadenspunkt zu. Feldon's Cane={T}, entferne Feldons Rute ganz aus dem Spiel: Mische deinen Friedhof in deine Bibliothek. Felidar Sovereign=Wachsamkeit, Lebensverknuepfung Falls du zu Beginn deines Versorgungssegments 40 Lebenspunkte oder mehr hast, gewinnst du das Spiel. Femeref Archers={T}: Die Bogenschuetzen der Femeref fuegen einer angreifenden fliegenden Kreatur deiner Wahl 4 Schadenspunkte zu. Femeref Enchantress=Immer, wenn eine Verzauberung aus dem Spiel auf dem Friedhof landet, ziehe eine Karte. Femeref Healer=Tap: Verhindere 1 Schadenspunkt bei einer Kreatur oder einem Spieler. Femeref Knight=Flankenangriff W: Der Ritter der Femeref wird beim Angreifen in diesem Zug nicht getappt Fen Stalker=Der Morastmatscher kann nur von schwarzen oder Artefaktkreaturen geblockt werden, solange Du keine ungetappten Laender kontrollierst. Fencer Clique=Fliegend {U}: Lege die Fechter-Clique oben auf die Bibliothek ihres Besitzers. Fencer's Magemark=Kreaturenverzauberung Verzauberte Kreaturen, die du kontrollierst, erhalten +1/+1 und Erstschlag. Fend Off=Umwandlung 2 Eine Kreatur Deiner Wahl fuegt in diesem Zug keinen Kampfschaden zu. Fendeep Summoner={T}: Bis zu zwei Suempfe deiner Wahl werden zusaetzlich zu ihren anderen Typen bis zum Ende des Zuges zu 3/5 (Baumhirte, Krieger)-Kreaturen. Feral Animist={3}: Der Wilde Animist erhaelt +X/+0 bis zum Ende des Zuges, wobei X seiner Staerke entspricht. Feral Deceiver={1}: Schaue dir die oberste Karte deiner Bibliothek an. {2}: Decke die oberste Karte deiner Bibliothek auf. Ist es ein Land, erhaelt bis zum Ende des Zuges der Wilde Taeuscher +2/+2 und verursacht Trampelschaden. Spiele diese Faehigkeit nur einmal pro Zug. Feral Hydra=Die Wilde Hydra kommt mit X +1/+1-Marken ins Spiel. {3}: Lege eine +1/+1-Marke auf die Wilde Hydra. Jeder Spieler kann diese Faehigkeit spielen. Feral Instinct=Eine Kreatur Deiner Wahl erhlt +1/+1 bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der nchsten Versorgungsphase. Feral Lightning=Bringe drei 3/1 rote Elementar-Spielsteine mit Eile ins Spiel. Entferne diese am Ende des Zuges ganz aus dem Spiel. Feral Shadow=Fliegend Feral Throwback=Verstaerkung 2 (Sowie diese Karte ins Spiel kommt, lege fuer jede Bestienkarte auf deiner Hand, die du vorzeigst, zwei +1/+1 Marken auf sie.) Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Ferocious Charge=Eine Kreatur deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Ferocity=Immer wenn die verzauberte Kreatur blockt oder geblockt wird, kannst Du eine +1/+1-Marke auf sie legen. Feroz's Ban=Beschwoerungssprueche kosten zusaetzlich 2, um sie zu sprechen. Ferropede=Der Ferroped ist unblockbar. Immer wenn der Ferroped einem Spieler Kampfschaden zufuegt, kannst du eine Marke von einer bleibenden Karte deiner Wahl entfernen. Fertile Ground=Immer wenn das verzauberte Land fuer Mana getappt wird, erhoeht sein Beherrscher seinen Manavorrat um ein Mana einer beliebigen Farbe. Fertile Imagination=Bestimme einen Kartentyp. Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bringe zwei 1/1 gruene Saprolingspielsteine fuer jede Karte des bestimmten Typs, die auf diese Weise offen vorgezeigt wird, ins Spiel. (Die Kartentypen sind Artefakt, Kreatur, Verzauberung, Spontanzauber, Land und Hexerei.) Fertilid=Der Ergiebigmacher kommt mit zwei +1/+1-Marken ins Spiel. {1}{G}, entferne eine +1/+1-Marke vom Ergiebigmacher: Ein Spieler deiner Wahl durchsucht seine Bibliothek nach einer Standardland-Karte und bringt sie getappt ins Spiel. Dieser Spieler mischt dann seine Bibliothek. Fervent Charge=Immer wenn eine Kreatur, die du kontrollierst, angreift, erhaelt sie +2/+2 bis zum Ende des Zuges. Fervent Denial=Neutralisiere einen Zauberspruch deiner Wahl. Rueckblende o5oUoU (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Fervor=Fuer alle Kreaturen, die Du kontrollierst, gilt die Einsatzverzoegerung nicht. Festercreep=Der Eiterkraucher kommt mit einer +1/+1-Marke ins Spiel. {1}{B}, entferne eine +1/+1-Marke vom Eiterkraucher: Alle anderen Kreaturen erhalten -1/-1 bis zum Ende des Zuges. Festering Evil=Das Eiternde uebel fuegt waehrend Deiner Versorgungsphase jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. BB, opfere das Eiternde uebel: Das Eiternde uebel fuegt jeder Kreatur und jedem Spieler 3 Schadenspunkte zu. Festering March=Kreaturen, die dein Gegner kontrolliert, erhalten -1/-1 bis zum Ende des Zuges. Entferne den Marsch der Eiternden mit drei Zeitmarken ganz aus dem Spiel. Aussetzen 3 {2}{B} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{B} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Festering Wound=Zu Beginn Deines Versorgungssegments kannst Du eine Infektionsmarke auf die Schwaerende Wunde legen. Zu Beginn des Versorgungssegments des Beherrschers der verzauberten Kreatur fuegt die Schwaerende Wunde diesem Spieler X Schadenspunkte zu, wobei X die Anzahl an Infektionsmarken auf der Schwaerenden Wunde ist. Festival of the Guildpact=Verhindere die naechsten X Schadenspunkte, die dir in diesem Zug zugefuegt wuerden. Ziehe eine Karte. Festival of Trokin=Du erhaeltst fuer jede Kreatur, die Du im Spiel hast, 2 Lebenspunkte dazu. Fetid Heath={T}: Erhoehe deinen Manavorrat um {1}. {W/B}, {T}: Erhoehe deinen Manavorrat um {W}{W}, {W}{B} oder {B}{B}. Fetid Horror=B: +1/+1 bis zum Ende des Zuges. Feudkiller's Verdict=Du erhaeltst 10 Lebenspunkte dazu. Falls du dann mehr Lebenspunkte als ein Gegner hast, bringe einen 5/5 weissen (Riese, Krieger)-Kreaturenspielstein ins Spiel. Fevered Convulsions={2}{B}{B}: Lege eine -1/-1 Marke auf eine Kreatur Deiner Wahl. Fevered Strength=Eine Zielkreatur erhaelt +2/+0 bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Fickle Efreet=Immer wenn der Launische Ifrit angreift oder blockt, wirf am Ende des Kampfes eine Muenze. Wenn Du den Muenzwurf verlierst, uebernimmt ein Gegner, den Du bestimmst, die Kontrolle ueber den Launischen Ifrit. Fiddlehead Kami=Immer wenn du einen Geist oder einen arkanen Zauber spielst, regeneriere den Farnwedel-Kami. Field Marshal=Andere Soldaten erhalten +1/+1 und Erstschlag. Field of Reality=Die verzauberte Kreatur kann nicht von Geistern geblockt werden. {1}{U}: Bringe das Feld der Realitaet auf die Hand seines Besitzers zurueck. Field of Souls=Immer wenn eine Nichtspielsteinkreatur aus dem Spiel auf den Friedhof landet, bringe einen Identitaets-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 fliegende weisse Kreatur. Field Surgeon=Tappe eine ungetappte Kreatur, die Du kontrollierst: Verhindere den naechsten Schadenspunkt, der in diesem Zug einer Kreatur Deiner Wahl zugefuegt wird. Fierce Empath=Wenn der Grimmige Empath ins Spiel kommt, kannst du deine Bibliothek nach einer Kreaturenkarte mit umgewandelten Manakosten von 6 oder mehr durchsuchen, sie deinem Gegner zeigen und auf deine Hand nehmen. Mische danach deine Bibliothek. Fiery Bombardment=Farbwert {2}, opfere eine Kreatur: Der Feurige Beschuss fuegt einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie die Anzahl der roten Manasymbole in den Manakosten der geopferten Kreatur betraegt. Fiery Conclusion=Opfere eine Kreatur als zusaetzliche Kosten, um Feuriges Ende zu spielen. Feuriges Ende fuegt einer Kreatur deiner Wahl 5 Schadenspunkte zu. Fiery Gambit=Wirf eine Muenze, bis du einen Muenzwurf verloren hast oder bestimmst, mit dem Muenzwerfen aufzuhoeren. Falls du einen Muenzwurf verlierst, hat das Feurige Gambit keinen Effekt. Gewinnst du einen oder mehr Muenzwuerfe, fuegt das Feurige Gambit einer Kreatur deiner Wahl 3 Schadenspunkte zu. Gewinnst du zwei oder mehr Muenzwuerfe, fuegt das Feurige Gambit allen Gegnern 6 Schadenspunkte zu. Gewinnst du drei oder mehr Muenzwuerfe, ziehe neun Karten und enttappe alle Laender, die du kontrollierst. Fiery Hellhound={R}: Der Feurige Hoellenhund erhaelt +1/+0 bis zum Ende des Zuges. Fiery Justice=Die Feurige Gerechtigkeit fuegt 5 Schadenspunkte zu, die auf beliebige Kreaturen und/oder Spieler verteilt werden koennen. Ein Gegner Deiner Wahl erhaelt 5 Lebenspunkte dazu. Fiery Mantle=Wenn der Feuermantel aus dem Spiel auf dem Friedhof landet, bringe den Feuermantel zurueck auf die Hand seines Besitzers. R: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Fiery Temper=Hitziges Temperament fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Wahnsinn {R} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Fight or Flight=Teile zu Beginn jeder Kampfphase Deines Gegners alle Kreaturen, die er kontrolliert, auf zwei offene Stapel auf. Nur Kreaturen in dem Stapel, den Dein Gegner bestimmt, koennen in diesem Zug angreifen. Fighting Chance=Wirf fuer jede blockende Kreatur eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich Dein Gegner fuer Kopf oder Zahl. Gewinnst Du, fuegt diese Kreatur in diesem Zug keinen Kampfschaden zu. Fighting Drake=Fliegend Figure of Destiny={R/W}: Die Verkoerperung des Schicksals wird zu einem 2/2 (Kithkin, Geist). {R/W}{R/W}{R/W}: Falls die Verkoerperung des Schicksals ein Geist ist, wird sie zu einem 4/4 (Kithkin, Geist, Krieger). {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: Falls die Verkoerperung des Schicksals ein Krieger ist, wird sie ein 8/8 (Kithkin, Geist, Krieger, Avatar) mit Flugfaehigkeit und Erstschlag. Filigree Sages={2}{U}: Enttappe ein Artefakt deiner Wahl. Fill with Fright=Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Filth=Sumpftarnung Solange der Schmutz in deinem Friedhof ist und du einen Sumpf kontrollierst, haben Kreaturen, die du kontrollierst, Sumpftarnung. Filthy Cur=Immer wenn dem Raeudigen Koeter Schaden zugefuegt wird, verlierst du entsprechend viele Lebenspunkte. Final Fortune=Du erhaeltst einen weiteren Zug nach diesem Zug. Du verlierst das Spiel am Ende jenes Zuges. Final Judgment=Entferne alle Kreaturen ganz aus dem Spiel. Final Punishment=Ein Spieler deiner Wahl verliert so viele Lebenspunkte, wie ihm in diesem Zug bereits Schaden zugefuegt wurde. Final Revels=Bestimme eines Alle Kreaturen erhalten +2/+0 bis zum Ende des Zuges; oder alle Kreaturen erhalten -0/-2 bis zum Ende des Zuges. Final Strike=Bestimme eine Deiner Kreaturen im Spiel. Der Toedliche Schlag fuegt Deinem Gegner Schadenspunkte in Hoehe der Staerke dieser Kreatur zu. Lege diese Kreatur danach auf Deinen Friedhof. Final-Sting Faerie=Fliegend Wenn die Todesstich-Fee ins Spiel kommt, zerstoere eine Kreatur deiner Wahl, der in diesem Zug bereits Schaden zugefuegt wurde. Fire / Ice=Tappe eine bleibende Karte deiner Wahl. Ziehe eine Karte. Fire Ants=Tap: Die Feuerameisen fuegen jeder anderen nichtfliegenden Kreatur 1 Schadenspunkt zu. Fire at Will=Feuer frei fuegt 3 Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an angreifenden oder blockenden Kreaturen deiner Wahl du bestimmst. Fire Covenant=Feuriges Abkommen fuegt X Schadenspunkte zu, die Du beliebig auf Kreaturen Deiner Wahl verteilen kannst, wobei X gleich der Anzahl an Lebenspunkte ist, die Du bezahlst. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Fire Diamond=Der Purpurdiamant kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um R. Spiele diese Faehigkeit wie eine Manaquelle. Fire Dragon=Fliegend Fire Imp=Wenn der Feuerbold aus Deiner Hand ins Spiel kommt, fuegt er einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Fire Juggler=Immer wenn der Feuerjongleur geblockt wird, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, fuegt der Feuerjongleur jeder Kreatur, die ihn blockt, 4 Schadenspunkte zu. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Fire Snake=Zerstoere ein Land Deiner Wahl, wenn die Feuerschlange aus dem Spiel auf Deinem Friedhof landet. Fire Sprites=Fliegend {G}, {T}: Erhoehe deinen Manavorrat um {R}. Fire Tempest=Der Feuersturm fuegt jeder Kreatur und jedem Spieler 6 Schadenspunkte zu. Fire Whip=Kreatur-die-du-kontrollierst-Verzauberung Die verzauberte Kreatur hat {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu". Opfere die Feuerpeitsche: Die Feuerpeitsche fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Fireball=Der Feuerball fuegt X Schadenspunkte zu, die gleichmaessig auf eine beliebige Anzahl von Kreaturen und/oder Spielern deiner Wahl aufgeteilt werden (dabei wird abgerundet). Der Feuerball kostet beim Wirken fuer jedes Ziel ausser dem ersten {1} mehr. Fire-Belly Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {R}: Der Feuerbauch-Wandelwicht erhaelt +1/+0 bis zum Ende des Zuges. Spiele diese Faehigkeit nicht oefter als zweimal pro Zug. Firebolt=Der Feuerblitz fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Rueckblende o4oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Firebrand Ranger=oG, ocT: Bringe ein Standardland aus Deiner Hand ins Spiel. Firebreathing=Kreaturenverzauberung {R}: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Firecat Blitz=Bringe X 1/1 rote Katzen-Spielsteine mit Eile ins Spiel. Entferne diese am Ende des Zuges ganz aus dem Spiel. Rueckblende oRoR, opfere X Gebirge. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Fire-Field Ogre=Erstschlag Exhumieren {U}{B}{R} ({U}{B}{R}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Firefly=Fliegend {R}: +1/+0 bis zum Ende des Zuges. Firefright Mage={1}{R}, {T}, wirf eine Karte aus deiner Hand ab: Eine Kreatur deiner Wahl kann in diesem Zug ausser von roten und/oder Artefaktkreaturen nicht geblockt werden. Fire-Lit Thicket={T}: Erhoehe deinen Manavorrat um {1}. {R/G}, {T}: Erhoehe deinen Manavorrat um {R}{R}, {R}{G} oder {G}{G}. Firemane Angel=Fliegend, Erstschlag Ist der Feuerschweif-Engel zu Beginn deines Versorgungssegments auf deinem Friedhof oder im Spiel, kannst du 1 Lebenspunkt dazuerhalten. {6}{R}{R}{W}{W}: Bringe den Feuerschweif-Engel aus deinem Friedhof ins Spiel zurueck. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Firemaw Kavu=Echo {5}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn der Feuermaul-Kavu ins Spiel kommt, fuegt er einer Kreatur deiner Wahl 2 Schadenspunkte zu. Wenn der Feuermaul-Kavu das Spiel verlaesst, fuegt er einer Kreatur deiner Wahl 4 Schadenspunkte zu. Fires of Yavimaya=Alle Kreaturen, die Du kontrollierst, haben Eile. Opfere die Feuer von Yavimaya: Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Firescreamer={R}: Der Freuerschreier erhaelt +1/+0 bis zum Ende des Zuges. Fireshrieker=Die ausgeruestete Kreatur hat Doppelschlag. (Sie fuegt sowohl Erstschlags- als auch regulaeren Schaden zu.) Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Fireslinger=Tap: Der Feuerschleuderer fuegt Dir und einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Firespout=Die Feuerfontaene fuegt allen nichtfliegenden Kreaturen 3 Schadenspunkte zu, falls {R} ausgegeben wurde, um die Feuerfontaene zu spielen, und allen fliegenden Kreaturen 3 Schadenspunkte zu, falls {G} ausgegeben wurde, um sie zu spielen. (Mache beides, falls {R}{G} ausgegeben wurde.) Firestorm=Bestimme X Karten aus Deiner Hand und wirf diese ab: Der Feuersturm fuegt X verschiedenen Kreaturen und/oder Spielern Deiner Wahl X Schadenspunkte zu. Firewake Sliver=Alle Remasuris haben Eile und {1}, opfere diese Kreatur: Ein Remasuri deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges." First Volley=Erste Salve fuegt einer Kreatur deiner Wahl 1 Schadenspunkt und dem Beherrscher dieser Kreatur ebenfalls 1 Schadenspunkt zu. Fist of Suns=Du kannst {W}{U}{B}{R}{G} bezahlen, anstatt die Manakosten von Zauberspruechen, die du spielst, zu bezahlen. Fistful of Force=Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, erhaelt diese Kreatur zusaetzlich +2/+2 und verursacht bis zum Ende des Zuges Trampelschaden. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Fists of Ironwood=Kreaturenverzauberung Wenn die Faeuste aus Eisenholz ins Spiel kommen, bringe zwei 1/1 gruene Saprolingspielsteine ins Spiel. Die verzauberte Kreatur verursacht Trampelschaden. Fists of the Anvil=Eine Kreatur deiner Wahl erhaelt +4/+0 bis zum Ende des Zuges. Fists of the Demigod=Kreaturenverzauberung Solange die verzauberte Kreatur schwarz ist, erhaelt sie +1/+1 und hat Verdorren. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Solange die verzauberte Kreatur rot ist, erhaelt sie +1/+1 und hat Erstschlag. Fit of Rage=Eine Kreatur Deiner Wahl erhaelt +3/+3 und Erstschlag bis zum Ende des Zuges. Flagstones of Trokair={T}: Erhoehe deinen Manavorrat um {W}. Wenn die Steinplatten von Trokair aus dem Spiel auf einen Friedhof gelegt werden, kannst du deine Bibliothek nach einer Ebene durchsuchen und sie getappt ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Flailing Drake=Fliegend Wenn der Flegelschwanz-Sceada eine Kreatur blockt oder von ihr geblockt wird, erhaelt die Kreatur +1/+1 bis zum Ende des Zuges. Flailing Manticore=Fliegend, Erstschlag 1: Der Dreschende Mantikor erhaelt +1/+1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. 1: Der Dreschende Mantikor erhaelt -1/-1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. Flailing Ogre=1: Der Dreschende Oger erhaelt +1/+1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. 1: Der Dreschende Oger erhaelt -1/-1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. Flailing Soldier=1: Der Dreschende Soldat erhaelt +1/+1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. 1: Der Dreschende Soldat erhaelt -1/-1 bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. Flame Burst=Der Flammensturm fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu, wobei X gleich 2 plus der Anzahl an Flammensturm-Karten in alle Friedhoefen ist. Flame Elemental=R, Tap, opfere das Flammenelementar: Das Flammenelementar fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe der Staerke des Flammenelementars zu. Flame Fusillade=Bis zum Ende des Zuges erhalten bleibende Karten, die du kontrollierst, {T}: Diese bleibende Karte fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu". Flame Jab=Der Flammenhieb fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Flame Javelin=({2/R} kann mit zwei beliebigen Mana oder mit {R} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 6.) Der Flammenspeer fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. Flame Jet=Umwandlung 2 Der Flammenstrahl fuegt einem Spieler Deiner Wahl 3 Schadenspunkte zu. Flame Rift=Die Flammende oeffnung fuegt jedem Spieler 4 Schadenspunkte zu. Flame Spirit ={R}: Der Flammengeist erhaelt +1/+0 bis zum Ende des Zuges. Flame Spirit=R:+1/+0 bis zum Ende des Zuges Flame Wave=Die Flammenwelle fuegt einem Spieler Deiner Wahl und allen Kreaturen, die er kontrolliert, 4 Schadenspunkte zu. Flameblast Dragon=Fliegend Immer wenn der Flammenstoss-Drache angreift, kannst du {X}{R} bezahlen. Falls du dies tust, fuegt der Flammenstoss-Drache einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Flamebreak=Der Flammenausbruch fuegt jeder nichtfliegenden Kreatur und jedem Spieler 3 Schadenspunkte zu. Kreaturen, denen auf diese Weise Schaden zugefuegt wurde, koennen in diesem Zug nicht regeneriert werden. Flamecore Elemental=Echo {2}{R}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Flamekin Bladewhirl=Zeige als zusaetzliche Kosten, um den Klingenwirbler der Flammensippe zu spielen, eine Elementarwesenkarte von deiner Hand offen vor oder bezahle {3}. Flamekin Brawler={R}: Der Raufbold der Flammensippe erhaelt +1/+0 bis zum Ende des Zuges. Flamekin Harbinger=Wenn der Flammensippen-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Elementarwesenkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Flamekin Spitfire={3}{R}: Der Feuerspucker der Flammensippe fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Flame-Kin War Scout=Wenn eine andere Kreatur ins Spiel kommt, opfere den Flammensippen-Kundschafter. Falls du dies tust, fuegt der Flammensippen-Kundschafter dieser Kreatur 4 Schadenspunkte zu. Flame-Kin Zealot=Wenn der Flammensippen-Eiferer ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges +1/+1 und Eile. Flames of the Blood Hand=Flammen der blutigen Hand fuegt einem Spieler deiner Wahl 4 Schadenspunkte zu. Dieser Schaden kann nicht verhindert werden. Falls dieser Spieler in diesem Zug Lebenspunkte dazu erhalten wuerde, erhaelt er stattdessen keine Lebenspunkte dazu. Flameshot=Du kannst ein Gebirge aus Deiner Hand abwerfen, anstatt die Manakosten des feuerschusses zu bezahlen. Der Feuerschuss fuegt einer beliebigen Anzahl Kreaturen Deiner Wahl insgesamt 3 Schadenspunkte zu, die Du unter ihnen aufteilst. Flametongue Kavu=Wenn der Flammenzungen-Kavu ins Spiel kommt, fuegt er einer Kreatur Deiner Wahl 4 Schadenspunkte zu. Flamewave Invoker={7}{R}: Der Flammenwellen-Beschwoerer fuegt einem Spieler deiner Wahl 5 Schadenspunkte zu. Flaming Gambit=Flammengambit fuegt einem Spieler deiner Wahl X Schadenspunkte zu. Dieser Spieler darf eine Kreatur, die er kontrolliert, bestimmen, und Flammengambit diesen Schaden stattdessen dieser Kreatur zufuegen lassen. Rueckblende oXoRoR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Flaming Sword=Du kannst das Flammenschwert immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Eine Kreatur Deiner Wahl erhaelt +1/+0 und Erstschlag. Flare=Das Aufflackern fuegt einem Spieler oder einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Flaring Flame-Kin=Solange der Flackernde Flammensippler verzaubert ist, erhaelt er +2/+2, verursacht Trampelschaden und hat {R}: Der Flackernde Flammensippler erhaelt +1/+0 bis zum Ende des Zuges." Flaring Pain=Schaden kann in diesem Zug nicht verhindert werden. Rueckblende oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Flash Conscription=Enttappe eine Kreatur deiner Wahl und erhalte bis zum Ende des Zuges die Kontrolle ueber sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Wurde {W} ausgegeben, um die Blitzartige Zwangsverpflichtung zu spielen, erhaelt die Kreatur bis zum Ende des Zuges Immer wenn diese Kreatur Kampfschaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu". Flash Counter=Neutralisiere einen Spontanzauber deiner Wahl. Flash Foliage=Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel, der eine Kreatur deiner Wahl blockt, die dich angreift. Ziehe eine Karte. Flash of Defiance=Spieler koennen in diesem Zug nicht mit weissen und/oder gruenen Kreaturen blocken. Rueckblende-o1oR, bezahle 3 Lebens-punkte. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Flash of Insight=Schaue dir die obersten X Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest unter deine Bibliothek. Rueckblende o1oU, Entferne X blaue Karten aus deinem Friedhof ganz aus dem Spiel. (Du kannst Spontane Einsicht nicht ganz aus dem Spiel entfernen, um die eigenen Rueckblendekosten zu bezahlen.) Flash=Waehle eine Kreaturenkarte aus Deiner Hand und bringe diese Kreatur direkt ins Spiel, als ob sie gerade gesprochen worden waere. Bezahle die Spruchkosten dieser Kreatur um bis zu 2 reduziert. Wenn Du dies nicht kannst, begrabe die Kreatur. Flashfires=Zerstoere alle Ebenen. Flashfreeze=Neutralisiere einen roten oder gruenen Zauberspruch deiner Wahl. Flay=Ein Spieler Deiner Wahl wirft eine zufaellig bestimmte Karte aus seiner Hand ab. Dann wirft dieser Spieler eine weitere zufaellig bestimmte Karte ab, falls er nicht 1 bezahlt. Flayed Nim=Immer wenn der Abgebalgte Nim einer Kreatur Kampfschaden zufuegt, verliert der Beherrscher dieser Kreatur ebenso viele Lebenspunkte. {2}{B}: Regeneriere den Abgebalgten Nim. Fledgling Djinn=Fliegend Der Junge Dschinn fuegt Dir waehrend Deiner Versorgungsphase 1 Schadenspunkt zu. Fledgling Dragon=Fliegend Grenzwert Der Junge Drache erhaelt +3/+3 und hat oR: Der Junge Drache erhaelt +1/+0 bis zum Ende des Zuges." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Fledgling Imp={B}, wirf eine Karte aus deiner Hand ab: Der Junge Bold erhaelt Flugfaehigkeit bis zum Ende des Zuges. Fledgling Mawcor=Fliegend {T}: Der Junge Mawcor fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Morph {U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Fledgling Osprey=Der Junge Fischadler erhaelt Flugfaehigkeit, solange er verzaubert ist. Fleetfoot Panther=Du kannst den Leichtfuessigen Panther immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Bringe eine gruene oder weisse Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Leichtfuessige Panther ins Spiel kommt. Fleet-Footed Monk=Der Leichtfuessige Moench kann nicht von Kreaturen mit einer Staerke groesser oder gleich 3 geblockt werden. Fleeting Image=Fliegend 1U: Bringe die Fluechtige Erscheinung auf die Hand ihres Besitzers zurueck. Flesh Reaver=Immer wenn der Fleischreisser einer Kreatur oder einem Spieler erfolgreich Schaden zufuegt, fuegt er Dir Schadenspunkte in gleicher Hoehe zu. Fleshbag Marauder=Wenn der Marodierende Fleischsack ins Spiel kommt, opfert jeder Spieler eine Kreatur. Fleshgrafter=Wirf eine Artefaktkarte aus deiner Hand ab: Der Fleischbepfropfer erhaelt +2/+2 bis zum Ende des Zuges. Fleshwrither=Umgestalten {1}{B}{B} ({1}{B}{B}, opfere diese Kreatur: Durchsuche deine Bibliothek nach einer Kreaturenkarte mit den gleichen umgewandelten Manakosten wie diese Kreatur und bringe jene Karte ins Spiel. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Flicker=Entferne eine bleibende Karte Deiner Wahl, die kein Spielstein ist, ganz aus dem Spiel. Bringe sie dann unter der Kontrolle ihres Besitzers direkt ins Spiel. Flickerform=Kreaturenverzauberung {2}{W}{W}: Entferne die verzauberte Kreatur und alle an sie angelegten Auren ganz aus dem Spiel. Bringe diese Karte am Ende des Zuges unter der Kontrolle ihres Besitzers zurueck. Falls du dies tust, bringe diese Auren unter der Kontrolle ihres Besitzers ins Spiel zurueck, so dass sie diese Kreatur verzaubern. Flickering Spirit=Fliegend {3}{W}: Entferne den Flackernden Geist ganz aus dem Spiel und bringe ihn dann unter der Kontrolle seines Besitzers ins Spiel zurueck. Flickering Ward=Waehle eine Farbe, wenn Du den Flackernden Schutz sprichst. Die verzauberte Kreatur erhaelt Schutz vor der gewaehlten Farbe. W: Bringe den Flackernden Schutz auf die Hand seines Besitzers zurueck. Flickerwisp=Fliegend Wenn der Flimmerwisch ins Spiel kommt, entferne eine andere bleibende Karte deiner Wahl ganz aus dem Spiel. Bringe diese Karte am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Flight of Fancy=Kreaturenverzauberung Wenn die Neigung zum Fliegen ins Spiel kommt, ziehe zwei Karten. Die verzauberte Kreatur hat Flugfaehigkeit. Flight=Kreaturenverzauberung (Bestimme eine Kreatur als Ziel, sowie du diese Karte spielst. Diese Karte kommt an die Kreatur angelegt ins Spiel.) Die verzauberte Kreatur hat Flugfaehigkeit. (Sie kann nur von fliegenden Kreaturen geblockt werden.) Fling=Opfere eine Kreatur: Die Flugstunde fuegt einer Kreatur oder einem Spieler Deiner Wahl Schadenspunkte in Hoehe der Staerke der geopferten Kreatur zu. Floating Shield=Bestimme eine Farbe, sowie der Schwebende Schild ins Spiel kommt. Die verzauberte Kreatur hat Schutz vor dieser Farbe. Dieser Effekt entfernt den Schweben-den Schild nicht. Opfere den Schwebenden Schild: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Schutz vor der bestimmten Farbe. Floating-Dream Zubera=Wenn der Treibtraum-Zubera aus dem Spiel auf einen Friedhof gelegt wird, ziehe fuer jeden in diesem Zug aus dem Spiel auf einen Friedhof gelegten Zubera eine Karte. Flood Plain=Die Geflutete Ebene kommt getappt ins Spiel. Tap, opfere die Geflutete Ebene: Durchsuche Deine Bibliothek nach einer Ebenenkarte oder Inselkarte. Bringe dieses Land ins Spiel. Mische Deine Bibliothek danach neu. Floodbringer=Fliegend {2}. Bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Tappe ein Land deiner Wahl. Floodchaser=Der Flutenjaeger kommt mit sechs +1/+1-Marken ins Spiel. Der Flutenjaeger kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. {U}, entferne eine +1/+1-Marke vom Flutenjaeger: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer Insel. Flooded Grove={T}: Erhoehe deinen Manavorrat um {1}. {G/U}, {T}: Erhoehe deinen Manavorrat um {G}{G}, {G}{U} oder {U}{U}. Flooded Woodlands=Keine gruene Kreatur kann angreifen, wenn ihr Beherrscher nicht ein Land opfert, sobald diese Kreatur angreift. Floodgate=Wenn das Schleusentor Flugfaehigkeit erhaelt, begrabe es. Wenn das Schleusentor das Spiel verlaesst, fuegt es jeder nicht-blauen, nichtfliegenden Kreatur Schadenspunkte in Hoehe der Haelfte der Anzahl Deiner Inseln (abgerundet) zu. Floodwater Dam=XX1, Tap: Tappe X Laender Deiner Wahl. Flourishing Defenses=Immer wenn eine -1/-1-Marke auf eine Kreatur gelegt wird, kannst du einen 1/1 gruenen (Elf, Krieger)-Kreaturenspielstein ins Spiel bringen. Flow of Ideas=Ziehe fuer jede Insel, die du kontrollierst, eine Karte. Flow of Maggots=Kumulative Versorgung: 1 Kann nicht von Nichtmauerkreaturen geblockt werden. Flowering Field=Das verzauberte Land hat "Tap: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler Deiner Wahl zugefuegt wuerde. Flowstone Blade=R: Die verzauberte Kreatur erhaelt +1/-1 bis zum Ende des Zuges. Flowstone Channeler={1}{R}, {T}, wirf eine Karte aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt +1/-1 und Eile bis zum Ende des Zuges. Flowstone Charger=Immer wenn der Anstuermende Schmelzstein angreift, erhaelt er +3/-3 bis zum Ende des Zuges. Flowstone Crusher={R}: Der Schmelzsteinbeisser erhaelt +1/-1 bis zum Ende des Zuges. Flowstone Embrace=Kreaturenverzauberung {T}: Die verzauberte Kreatur erhaelt +2/-2 bis zum Ende des Zuges. Flowstone Flood=Rueckkauf -Zahle 3 Lebenspunkte, wirf eine zufaellig bestimmte Karte aus Deiner Hand ab. Zerstoere ein Land Deiner Wahl. Flowstone Giant={R}: Flowstone Giant gets +2/-2 until end of turn. Flowstone Hellion=Fuer die Schmelzsteinraupe gilt die Einsatzverzoegerung nicht. 0: +1/-1 bis zum Ende des Zuges. Flowstone Mauler=Verursacht Trampelschaden R: +1/-1 bis zum Ende des Zuges. Flowstone Overseer={R}{R}: Eine Kreatur Deiner Wahl erhaelt +1/-1 bis zum Ende des Zuges. Flowstone Salamander=R: Der Schmelzsteinsalamander fuegt einer Kreatur, die ihn blockt, 1 Schadenspunkt zu. Flowstone Sculpture=2, waehle eine Karte aus Deiner Hand und wirf diese ab: Die Schmelzstein-skulptur erhaelt entweder permanent Flugfaehigkeit, Erstschlag, Trampeln oder eine +1/+1 Marke. Flowstone Shambler=R: +1/-1 bis zum Ende des Zuges. Flowstone Slide=Alle Kreaturen erhalten +X/-X bis zum Ende des Zuges. Flowstone Strike=Eine Kreatur Deiner Wahl erhaelt +1/-1 und erhaelt Eile bis zum Ende des Zuges. Flowstone Surge=Alle Kreaturen, die Du kontrollierst, erhalten +1/-1. Flowstone Thopter={1}: Der Schmelzsteinthopter erhaelt +1/-1 und Flugfaehigkeit bis zum Ende des Zuges. Flowstone Wall=(Mauern koennen nicht angreifen) {R}: Die Schmelzsteinmauer erhaelt +1/-1 bis zum Ende des Zuges. Flowstone Wyvern=Fliegend R: +2/-2 bis zum Ende des Zuges Fluctuator=Umwandlungskosten werden fuer Dich um bis zu 2 reduziert. Flux=Jeder Spieler bestimmt eine beliebige Anzahl an Karten auf seiner Hand und wirft diese ab. Danach zieht jeder Spieler genauso viele Karten. Ziehe eine Karte. Flying Carpet={2}, {T}: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Flying Men=Fliegend Fodder Cannon=4, Tap, opfere eine Kreatur: Die Stopfkanone fuegt einer Kreatur Deiner Wahl 4 Schadenspunkte zu. Fodder Launch=Opfere einen Goblin als zusaetzliche Kosten, um Futterabschuss zu spielen. Eine Kreatur deiner Wahl erhaelt -5/-5 bis zum Ende des Zuges. Futterabschuss fuegt dem Beherrscher dieser Kreatur 5 Schadenspunkte zu. Fog Bank=Fliegend Die Nebelbank erhaelt keinen Kampfschaden und teilt auch keinen aus. Fog Elemental=Fliegend Begrabe das Nebelelementar am Ende des Kampfes, wenn es angreift oder blockt. Fog of Gnats=Fliegend B: Regeneriere den Bremsenschwarm. Fog=Keine Kreatur verursacht Schaden waehrend dieses Angriffs. Foil=Du kannst eine Insel und eine andere Karte aus Deiner Hand abwerfen, anstatt die Manakosten von Durchkreuzen zu bezahlen. Neutralisiere einen Zauberspruch Deiner Wahl. Fold into AEther=Neutralisiere einen Zauberspruch deiner Wahl. Falls du dies tust, kann der Beherrscher dieses Zauberspruchs eine Kreaturenkarte aus seiner Hand ins Spiel bringen. Folk Medicine=Du erhaeltst fuer jede Kreatur, die du kontrollierst, 1 Lebenspunkt dazu. Rueckblende o1oW (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Folk of An-Havva=Wenn sie zum Blocken deklariert werden, bekommen die Bewohner +2/+0 bis zum Ende des Zuges. Folk of the Pines={1}{G}: Das Kiefernwaldvolk erhaelt 1/+0 bis zum Ende des Zuges. Followed Footsteps=Kreaturenverzauberung Bringe zu Beginn deines Versorgungssegments einen Spielstein ins Spiel, der eine Kopie der verzauberten Kreatur ist. Food Chain=Entferne eine Kreatur, die du kontrollierst, ganz aus dem Spiel: Erhoehe Deinen Manavorrat um X Mana beliebiger Farbe, wobei X gleich der umgewandelten Manakosten der entfernten Kreatur plus eins ist. Diese Mana kann nur dafuer verwendet werden, Kreaturenzauber zu spielen. Fool's Demise=Kreaturenverzauberung Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, bringe diese Kreatur unter deiner Kontrolle zurueck ins Spiel. Wenn der Tod des Narren aus dem Spiel auf einen Friedhof gelegt wird, bringe den Tod des Narren auf die Hand seines Besitzers zurueck. Fool's Tome=2, Tap: Ziehe eine Karte. Benutze diese Faehigkeit nur, wenn Du keine Karten auf der Hand hast. Footbottom Feast=Lege eine beliebige Anzahl an Kreaturenkarten deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. Ziehe eine Karte. Footsteps of the Goryo=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Opfere diese Kreatur am Ende des Zuges. Foratog=G, opfere einen Wald: +2/+2 bis zum Ende des Zuges. Forbid=Rueckkauf- Bestimme zwei Karten aus Deiner Hand und wird diese ab. Neutralisiere einen Zauberspruch Deiner Wahl. Forbidden Crypt=Immer, wenn Du eine Karte ziehen musst, waehle stattdessen eine Karte Deiner Wahl aus Deinem Friedhof und nimm diese auf Deine Hand. Wenn Du dies nicht kannst, verlierst Du das Spiel. Immer wenn eine Karte auf Deinem Friedhof landet, entferne diese Karte ganz aus dem Spiel. Forbidden Lore=Landverzauberung Das verzauberte Land erhaelt "{T}: Eine Kreatur Deiner Wahl erhaelt +2/+1 bis zum Ende des Zuges." Forbidden Orchard={T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Immer wenn du den Verbotenen Obstgarten fuer Mana tappst, bringe einen 1/1 farblosen Geistspielstein unter der Kontrolle eines Gegners deiner Wahl ins Spiel. Forbidding Watchtower=Der Abweisende Wachturm kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein weisses Mana. 1W: Der Abweisende Wachturm wird bis zum Ende des Zuges zu einer 1/5 Kreatur. Diese Kreatur zaehlt immer noch als Land. Force Bubble=Falls dir Schaden zugefuegt wuerde, lege stattdessen ebenso viele Entleerungsmarken auf die Blase der Macht. Wenn vier oder mehr Entleerungsmarken auf der Blase der Macht liegen, opfere sie. Entferne am Ende des Zuges alle Entleerungsmarken von der Blase der Macht. Force of Nature=Verursacht Trampelschaden (Falls diese Kreatur ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler zufuegen lassen.) Zu Beginn deines Versorgungssegments fuegen dir die Naturgewalten 8 Schadenspunkte zu, falls du nicht {G}{G}{G}{G} bezahlst. Force of Savagery=Verursacht Trampelschaden Force of Will=Du kannst eine blaue Handkarte aus Deiner Hand aus dem Spiel entfernen und 1 Lebenspunkt bezahlen, anstatt die Spruchkosten der Willenskraft zu bezahlen. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Neutralisiere einen Zauberspruch deiner Wahl. Force Void=Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Urheber nicht sofort zusaetzlich 1 bezahlt. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Forced Fruition=Immer wenn ein Gegner einen Zauberspruch spielt, zieht dieser Spieler sieben Karten. Forced March=Zerstoere alle Kreaturen mit umgewandelten Manakosten von X oder weniger. Forcemage Advocate=ocT: Bringe eine Karte deiner Wahl aus dem Friedhof eines deiner Gegner auf seine Hand zurueck. Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Foresee=Hellsicht 4, und ziehe dann zwei Karten. (Betrachte fuer Hellsicht 4 die obersten vier Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Foresight=Durchsuche Deine Bibliothek und entferne drei Karten daraus aus dem Spiel. Mische Deine Bibliothek danach neu. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase des naechsten Zuges. Forest={T}: Erhoehe deinen Manavorrat um {G}. Forfend=Verhindere allen Schaden, der Kreaturen in diesem Zug zugefuegt wuerde. Forge Armor=Opfere ein Artefakt als zusaetzliche Kosten, um Ruestungsschmiede zu spielen. Lege X +1/+1-Marken auf eine Kreatur deiner Wahl, wobei X gleich der umgewandelten Manakosten des geopferten Artefakts ist. Forget=Ein Spieler Deiner Wahl waehlt 2 Karten aus seiner Hand aus und wirft diese ab. Wenn er nicht genug Karten auf der Hand hat, wirft er alle ab. Er darf so viele Karten nachziehen, wie er abgeworfen hat. Forgotten Ancient=Immer wenn ein Spieler einen Zauberspruch spielt, kannst du eine +1/+1 Marke auf das Vergessene Urwesen legen. Du kannst zu Beginn deines Versorgungssegments eine beliebige Anzahl an +1/+1-Marken vom Vergessenen Urwesen auf andere Kreaturen legen. Forgotten Harvest=Du kannst zu Beginn Deines Versorgungssegments ein Land aus Deinem Friedhof ganz aus dem Spiel entfernen. Wenn Du dies tust, lege eine +1/+1-Marke auf eine Kreatur Deiner Wahl. Forgotten Lore=Ein Gegner Deiner Wahl waehlt eine Karte aus Deinem Friedhof. Du kannst G bezahlen, damit dieser Gegner eine andere Karte waehlt, die er noch nicht vorher gewaehlt hatte. Nimm die letzte Karte, die Dein Gegner waehlt, in Deine Hand. Foriysian Brigade=Die Foriysische Brigade kann in jedem Kampf bis zu zwei Kreaturen blocken. Alle deklarierten Blocks muessen erlaubt sein. Foriysian Interceptor=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Verteidiger Der Foriysische Abfaenger kann eine zusaetzliche Kreatur blocken. Foriysian Totem={T}: Erhoehe deinen Manavorrat um {R}. {4}{R}: Das Foriysische Totem wird bis zum Ende des Zuges zu einer 4/4 roten Riese-Artefaktkreatur, die Trampelschaden verursacht. Solange das Foriysische Totem eine Kreatur ist, kann es eine zusaetzliche Kreatur blocken. Forked Lightning=Der Verzweigte Blitz fuegt 4 Schadenspunkte zu, die Du beliebig auf eine, zwei oder drei Kreaturen Deiner Wahl verteilen kannst. Forked-Branch Garami=Seelenwanderung 4, Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du bis zu zwei Geist-Karten deiner Wahl mit umgewandelten Manakosten von je 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Form of the Dragon=Zu Beginn deines Versorgungssegments fuegt Form des Drachens einer Kreatur oder einem Spieler deiner Wahl 5 Schadenspunkte zu. Am Ende jedes Zuges geht dein Lebenspunktestand auf 5. Nichtfliegende Kreaturen koennen dich nicht angreifen. Formation=Die Zielkreatur erhaelt Buendnisfaehigkeit bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Forsaken City=Die Verlorene Stadt enttappt nicht waehrend Deines Enttappsegments. Du kannst zu Beginn Deines Versorgungssegments eine Karte von Deiner Hand ganz aus dem Spiel entfernen. Wenn Du dies tust, enttappe die Verlorene Stadt.ocT: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Forsaken Wastes=Kein Spieler kann Lebenspunkte dazu erhalten. Waehrend der Versorgungsphase jedes Spielers verliert dieser Spieler 1 Lebenspunkt. Wenn die Wueste des Untergangs Ziel eines erfolgreich gesprochenen Zauberspruchs ist, verliert der Urheber dieses Zauberspruchs 5 Lebenspunkte. Fortified Area=Alle Mauern unter Deiner Kontrolle gewinnen Buendnisfaehigkeit und erhalten +1/+0 Fortify=Bestimme eines Alle Kreaturen, die du kontrollierst, erhalten +2/+0 bis zum Ende des Zuges; oder alle Kreaturen, die du kontrollierst, erhalten +0/+2 bis zum Ende des Zuges. Fortitude=Wenn die Hartnaeckigkeit aus dem Spiel auf dem Friedhof landet, bringe die Hartnaeckigkeit auf die Hand ihres Besitzers zurueck. Opfere einen Wald: Regeneriere die verzauberte Kreatur. Fortune Thief=Schaden, der deine Lebenspunkte unter 1 reduzieren wuerde, reduziert sie stattdessen auf 1. Morph {R}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Fossil Find=Bringe eine zufaellig bestimmte Karte aus deinem Friedhof auf deine Hand zurueck und sortiere dann deinen Friedhof, wie du willst. Foster=Immer wenn eine Kreatur, die Du kontrollierst, auf den Friedhof gelegt wird, kannst Du 1 bezahlen. Wenn Du dies tust, decke solange Karten von Deiner Bibliothek auf, bis Du eine Kreaturenkarte findest. Nimm diese auf Deine Hand und lege die anderen aufgedeckten Karten auf Deinen Friedhof. Foul Familiar=Kann nicht zum Blocken deklariert werden. B: Zahle 1 Lebenspunkt, damit der Falsche Vertraute zurueck auf die Hand seines Besitzers geht. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Foul Imp=Fliegend Wenn der Ekelbold ins Spiel kommt, verlierst Du 2 Lebenspunkte. Foul Presence=Die verzauberte Kreatur erhaelt -1/-1 und hat ocT: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges." Foul Spirit=Fligend Wenn der Geist der Faeulnis aus Deiner Hand ins Spiel kommt, zerstoere eines Deiner Laender. Fountain of Cho=Die Quellen von Cho kommen getappt ins Spiel. Tap: Lege eine Lager-Marke auf die Quellen von Cho. Tap, entferne eine beliebige Anzahl an Lager-Marken von den Quellen von Cho: Erhoehe Deinen Manavorrat um ein weisses Mana fuer jede so entfernte Lager-Marke. Fountain of Youth={2}, {T}: Du erhaeltst 1 Lebenspunkt dazu. Fountain Watch=Artefakte und Verzauberungen, die Du kontrollierst, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Foxfire Oak={R/G}{R/G}{R/G}: Die Leuchtholzeiche erhaelt +3/+0 bis zum Ende des Zuges. Foxfire=Enttappe eine angreifende Zielkreatur. Diese Kreatur erleidet in diesem Kampf keinen Schaden, teilt aber auch keinen aus. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Fractured Loyalty=Immer wenn die verzauberte Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit wird, erhaelt der Beherrscher dieses Spruchs bzw. dieser Faehigkeit die Kontrolle ueber die verzauberte Kreatur. (Dieser Effekt endet nicht am Ende des Zuges.) Fracturing Gust=Zerstoere alle Artefakte und Verzauberungen. Du erhaeltst 2 Lebenspunkte fuer jede auf diese Weise zerstoerte bleibende Karte dazu. Frantic Purification=Zerstoere eine Verzauberung deiner Wahl. Wahnsinn oW (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Frantic Search=Ziehe zwei Karten. Waehle dann zwei Karten aus Deiner Hand und wirf diese ab. Enttappe bis zu drei Laender. Frazzle=Neutralisiere einen nichtblauen Zauberspruch deiner Wahl. Freed from the Real={U}: Tappe die verzauberte Kreatur. {U}: Enttappe die verzauberte Kreatur. Freewind Equenaut=Fliegend Solange die Pfeilschnelle Equidonautin verzaubert ist, hat sie {T}: Die Pfeilschnelle Equidonautin fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 2 Schadenspunkte zu." Freewind Falcon=Fliegend, Schutz vor Rot Frenetic Efreet=Fliegend 0: Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, destabilisiert sich der Frenetische Ifrit. Ansonsten begrabe den Frenetischen Ifrit. Frenetic Ogre=oR, wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Frenetische Oger erhaelt +3/+0 bis zum Ende des Zuges. Frenetic Raptor=Bestien koennen nicht blocken. Frenetic Sliver=Alle Remasuris haben {0}: Ist diese Kreatur im Spiel, wirf eine Muenze. Falls du den Muenzwurf gewinnst, entferne diese Kreatur ganz aus dem Spiel und bringe sie am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Falls du den Muenzwurf verlierst, opfere sie." Frenzied Goblin=Immer wenn der Wildgewordene Goblin angreift, kannst du {R} bezahlen. Falls du dies tust, kann eine Kreatur deiner Wahl in diesem Zug nicht blocken. Frenzied Tilling=Zerstoere ein Land Deiner Wahl. Durchsuche Deine Bibliothek nach einem Standardland Deiner Wahl und bringe diese Karte getappt ins Spiel. Mische danach Deine Bibliothek. Frenzy Sliver=Alle Remasurikreaturen haben Kampfrausch 1. (Immer wenn ein Remasuri angreift und nicht geblockt wird, erhaelt er +1/+0 bis zum Ende des Zuges.) Freyalise Supplicant=Tap: Opfere eine weisse oder eine rote Kreatur, damit Freyalises Bittstellerin einer Kreatur oder einem Spieler Deiner Wahl Schadenspunkte in Hoehe der Haelfte der Staerke der geopferten Kreatur (abgerundet) zufuegt. Freyalise's Charm=GG: Wenn irgendeiner Deiner Gegner erfolgreich einen schwarzen Zauberspruch spricht, ziehe eine Karte. Du kannst diese Eigenschaft nur einmal fuer jeden schwarzen gesprochenen Zauber benutzen. GG: Bringe Freyalises Gluecksbringer zurueck auf die Hand seines Besitzers. Freyalise's Radiance=Kumulative Versorgung {2} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Verschneite bleibende Karten enttappen nicht waehrend der Enttappsegmente ihrer Besitzer. Freyalise's Winds=Lege eine Wind-Marke auf jede bleibende Karte, wenn sie getappt wird. Bleibende Karten, auf denen Wind-Marken liegen, enttappen nicht waehrend der Enttap-Phase ihres Beherrschers; entferne stattdessen alle Wind-Marken von diesen bleibenden Karten. Frightcrawler=Der Schreckenskrabbler kann nur von schwarzen und/oder von Artefaktkreaturen geblockt werden. Grenzwert Der Schreckenskrabbler erhaelt +2/+2 und kann nicht blocken. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Frog Tongue=Kreaturenverzauberung Ziehe eine Karte, wenn die Froschzunge ins Spiel kommt. Die verzauberte Kreatur kann fliegende Kreaturen blocken. Frogmite=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Frogtosser Banneret=Eile Goblinzauber und Raeuberzauber, die du spielst, kosten beim Ausspielen {1} weniger. Frontier Guide={3}{G}, {T}: Durchsuche deine Bibliothek nach einem Standardland und bringe es getappt ins Spiel. Mische danach deine Bibliothek. Frontline Strategist=Morph {W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Front-Stratege aufgedeckt wird, verhindere allen Kampfschaden, den Nicht-Soldaten in diesem Zug zufuegen wuerden. Frost Giant=Raserei: 2 Frost Marsh=Die Frostmarschen kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Frost Raptor=Fliegend {S}{S}: Der Frostraptor kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Frostling=Opfere den Frostling: Der Frostling fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Frostweb Spider=Die Frostnetz-Spinne kann blocken, als ob sie Flugfaehigkeit haette. Immer wenn die Frostnetz-Spinne eine Kreatur mit Flugfaehigkeit blockt, lege am Ende des Kampfes eine +1/+1-Marke auf die Frostnetz-Spinne. Frostwielder={T}: Die Frostschickerin fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Falls eine Kreatur, der in diesem Zug von der Frostschickerin Schaden zugefuegt wurde, auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Frozen AEther=Artefakte, Kreaturen und Laender, die deine Gegner kontrollieren, kommen getappt ins Spiel. Frozen Shade={B}: +1/+1 bis zum Ende des Zuges Frozen Solid=Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Wenn der verzauberten Kreatur Schaden zugefuegt wird, zerstoere sie. Fruition=Du erhaeltst fuer jeden Wald, den Du und Dein Gegner im Spiel haben, einen Lebenspunkt dazu. Fugitive Druid=Immer wenn ein Spieler eine Verzauberung spricht, die auf den Gefluechteten Druiden zielt, ziehe eine Karte. Fugue=Ein Spieler Deiner Wahl waehlt drei Karten auf seiner Hand und wirft diese ab. Fulminator Mage=Opfere den Wetternden Magier: Zerstoere ein Nichtstandardland deiner Wahl. Fumarole=Zahle 3 Lebenspunkte, um eine Kreatur und ein Land Deiner Wahl zu zerstoeren. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Fumiko the Lowblood=Fumiko, die Tiefgeborene hat Bushido X, wobei X gleich der Anzahl der angreifenden Kreaturen ist. (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +X/+X bis zum Ende des Zuges.) Kreaturen, die deine Gegner kontrollieren, greifen in jedem Zug an, falls moeglich. Funeral Charm=Bestimme eines Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab; oder eine Kreatur deiner Wahl erhaelt +2/-1 bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhaelt Sumpftarnung bis zum Ende des Zuges. Funeral March=Wenn die verzauberte Kreatur das Spiel verlaesst, muss ihr Beherrscher eine Kreatur opfern, die er beherrscht. Ignoriere diesen Effekt, wenn dieser Spieler keine Kreaturen beherrscht. Funeral Pyre=Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Ihr Besitzer bringt einen 1/1 weissen Geist-Spielstein mit Flugfaehigkeit ins Spiel. Fungal Behemoth=Staerke und Widerstandskraft des Pilzbehemoth sind gleich der Anzahl der +1/+1-Marken auf Kreaturen, die du kontrollierst. Aussetzen X {X}{G}{G}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Pilzbehemoth entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, kannst du eine +1/+1-Marke auf eine Kreatur deiner Wahl legen. Fungal Reaches={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Lege eine Speichermarke auf die Pilzgebiete. {1}, entferne X Speichermarken von den Pilzgebieten: Erhoehe deinen Manavorrat um X Mana einer beliebigen Kombination aus {R} und/oder {G}. Fungal Shambler=Verursacht Trampelschaden Immer wenn der Wandernde Riesenpilz einem Gegner Schaden zufuegt, ziehst du eine Karte und dieser Gegner wirft eine Karte von seiner Hand ab. Fungus Elemental=G, opfere einen Wald: Lege eine +2/+2-Marke auf das Pilzelementar. Benutze diese Faehigkeit nur, wenn das Pilzelementar in diesem Zug ins Spiel kam. Fungus Sliver=Alle Remasuris haben Immer wenn dieser Kreatur Schaden zugefuegt wird, lege eine +1/+1-Marke auf sie. (Der Schaden wird zugefuegt, bevor die Marke auf sie gelegt wird.) Fungusaur=Der Fungusaurus erhaelt am Ende eines Spielzuges, in der er verletzt, aber nicht getoetet wurde, eine +1/+1- Marke. Furious Assault=Immer wenn Du einen Kreaturenzauber sprichst, fuegt das Wagemutige Anstuermen einem Spieler Deiner Wahl 1 Schadenspunkt zu. Furnace Brood=R: Eine Kreatur Deiner Wahl kann in diesem Zug nicht regenerieren. Furnace Dragon=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Fliegend Falls du den Schmelzofendrachen aus deiner Hand gespielt hast, wenn er ins Spiel kommt, entferne alle Artefakte ganz aus dem Spiel. Furnace of Rath=Verdopple allen Schaden, der Kreaturen oder Spielern zugeteilt wird. Furnace Spirit=Fuer den Schmelzofengeist gilt die Einsatzverzoegerung nicht. R: +1/+0 bis zum Ende des Zuges Furnace Whelp=Fliegend {R}: Der Welpe der Schmelze erhaelt +1/+0 bis zum Ende des Zuges. Fury Charm=Bestimme eines Zerstoere ein Artefakt deiner Wahl; oder eine Kreatur deiner Wahl erhaelt +1/+1 und verursacht Trampelschaden bis zum Ende des Zuges; oder entferne zwei Zeitmarken von einer bleibenden oder ausgesetzten Karte deiner Wahl. Fury of the Horde=Du kannst zwei rote Karten aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten der Wut der Horde zu bezahlen. Enttappe alle Kreaturen, die in diesem Zug angegriffen haben. Nach dieser Hauptphase gibt es eine zusaetzliche Kampfphase, der eine zusaetzliche Hauptphase folgt. Fury Sliver=Alle Remasuris haben Doppelschlag. Furystoke Giant=Wenn der Zornschuerende Riese ins Spiel kommt, erhalten andere Kreaturen, die du kontrollierst, bis zum Ende des Zuges {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu". Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Fylamarid=Fliegend Der Fylamarid kann nicht von blauen Kreaturen geblockt werden. U: Eine Kreatur Deiner Wahl ist blau bis zum Ende des Zuges. Fylgja=Lege vier Heil-Marken auf Fylgja, wenn sie ins Spiel kommt. 0: Entferne eine Heil-Marke, um ein Schadenspunkt bei der Kreatur zu verhindern, die von Fylgja verzaubert worden ist. 2W: Lege eine Heil-Marke auf Fylgja. Fyndhorn Bow={3}, {T}: Eine Kreatur Deiner Wahl erhaelt die Faehigkeit Erstschlag bis zum Ende des Zuges. Fyndhorn Brownie={2}{G}, {T}: Enttappe eine Kreatur deiner Wahl Fyndhorn Druid=Wenn der Fyndhorndruide im gleichen Zug auf dem Friedhof landet, in dem er geblockt wurde, erhaeltst Du 4 Lebenspunkte dazu. Fyndhorn Elder={T}: Erhoehe deinen Manavorrat um {G}{G}. Fyndhorn Elves={T}: Erhoehe deinen Manavorrat um {G}. Fyndhorn Pollen=Kumulative Versorgung: 1 Alle Kreaturen erhalten -1/-0. 1G: Alle Kreaturen erhalten -1/-0 bis zum Ende des Zuges. Gaddock Teeg=Nichtkreatur-Zaubersprueche mit umgewandelten Manakosten von 4 oder hoeher koennen nicht gespielt werden. Nichtkreatur-Zaubersprueche mit {X} in ihren Manakosten koennen nicht gespielt werden. Gaea's Anthem=Kreaturen, die du kontrollierst, erhalten +1/+1. Gaea's Balance=Opfere fuenf Laender als zusaetzliche Kosten, um Gaeas Ausgleich zu spielen. Durchsuche deine Bibliothek nach je einem Land jedes Standardlandtyps und bringe diese ins Spiel. Mische danach deine Bibliothek. Gaea's Blessing=Ein Spieler Deiner Wahl mischt bis zu drei Karten Deiner Wahl aus seinem Friedhof in seine Bibliothek. Ziehe eine Karte. Wenn Gaeas Segen aus Deiner Bibliothek auf Deinem Friedhof landet, mische Deinen Friedhof in Deine Bibliothek. Gaea's Bounty=Durchsuche deine Bibliothek nach bis zu zwei Waldkarten, zeige diese Karten allen Spielern und nimm diese auf deine Hand. Mische deine Bibliothek danach neu. Gaea's Cradle=Tap: Erhoehe Deinen Manavorrat um G fuer jede Kreatur, die Du kontrollierst. Gaea's Embrace=Die verzauberte Kreatur erhaelt +3/+3 und Trampeln. R: Regeneriere die verzauberte Kreatur. Gaea's Herald=Kreaturenzauber koennen nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Gaea's Liege=Staerke und Widerstandskraft von Gaeas Vasall sind gleich der Anzahl der Waelder, die du kontrollierst. Solange Gaeas Vasall angreift, sind seine Staerke und Widerstandskraft stattdessen gleich der Anzahl der Waelder, die der verteidigende Spieler kontrolliert. {T}: Ein Land deiner Wahl wird zu einem Wald, bis Gaeas Vasall das Spiel verlaesst. Gaea's Might=Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges +1/+1 fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Gaea's Skyfolk=Fliegend Gainsay=Neutralisiere einen blauen Zauberspruch Deiner Wahl. Gale Force=Die Gewalt des Sturms fuegen jeder fliegenden Kreatur 5 Schadenspunkte zu. Galepowder Mage=Fliegend Immer wenn der Sturmpulver-Magier angreift, entferne eine andere Kreatur deiner Wahl ganz aus dem Spiel. Bringe diese Karte am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Galina's Knight=Schutz vor Rot Gallantry=Eine blockende Kreatur Deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Ziehe eine Karte. Gallowbraid=Verursacht Trampelschaden Kumulative Versorgung -1 Lebenspunkt Galvanic Arc=Kreaturenverzauberung Wenn der Elektrisierende Bogen ins Spiel kommt, fuegt er einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Die verzauberte Kreatur hat Erstschlag. Galvanic Key=Du kannst den Galvanischen Schluessel zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. {3}, {T}: Enttappe ein Artefakt deiner Wahl. Gamble=Durchsuche Deine Bibliothek nach einer Karte und nimm diese Karte auf Deine Hand. Wirf dann eine zufaellig bestimmte Karte aus Deiner ab. Mische Deine Bibliothek danach neu. Game of Chaos=Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, erhaeltst Du 1 Lebenspunkt dazu und Dein Gegner verliert 1 Lebenspunkt. Andernfalls verlierst Du 1 Lebenspunkt und Dein Gegenspieler erhaelt 1 Lebenspunkt. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Der Gewinner jeder Runde entscheidet, ob weitergespielt wird. Verdopple jede Runde den Einsatz. Game Preserve=Zu Beginn Deines Versorgungssegments decken alle Spieler die oberste Karte ihrer Bibliothek auf. Wenn alle auf diese Weise aufgedeckten Karten Kreaturenkarten sind, bringe sie unter der Kontrolle ihrer Besitzer ins Spiel. (Sonst lege sie verdeckt wieder oben auf die Bibliothek ihrer Besitzer.) Gamekeeper=Wenn der Wildhueter aus dem Spiel auf dem Friedhof gelegt wird, kannst Du ihn ganz aus dem Spiel entfernen. Wenn Du dies tust, decke Karten von Deiner Bibliothek auf, bis Du eine Kreaturenkarte findest. Bringe diese Karte ins Spiel und lege die anderen auf diese Weise aufgedeckten Karten auf Deinen Friedhof. Game-Trail Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Verursacht Trampelschaden Gang of Elk=Immer wenn sie von einer Kreatur geblockt wird, erhaelt die Rotwildherde +2/+2 bis zum Ende des Zuges. Gangrenous Zombies=Tap: Opfere die Blutlosen Zombies, um jeder Kreatur und jedem Spieler 1 Schadenspunkt zuzufuegen. Die Zombies fuegen jeder Kreatur und jedem Spieler 2 Schadenspunkte zu, wenn Du verschneite Suempfe beherrschst. Gargantuan Gorilla=Opfere waehrend Deiner Versorgungsphase einen Wald -oder begrabe den Gargantua-Gorilla und der Gargantua-Gorilla fuegt Dir 7 Schadenspunkte zu. Wenn Du einen verschneiten Wald auf diese Weise opferst, verursacht der Gargantua-Gorilla bis zum Ende des Zuges Trampelschaden. Tap: Der Gargantua-Gorilla fuegt einer anderen Kreatur Deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt dem Gargantua-Gorilla Schadenspunkte in Hoehe ihrer Staerke zu. Gargoyle Castle={T}: Erhoehe deinen Manavorrat um {1}. {5}, {T}, opfere das Schloss der Gargoyle: Bringe einen 3/4 farblosen Gargoylen-Artefaktkreaturenspielstein mit Flugfaehigkeit ins Spiel. Garruk Wildspeaker=+1: Enttappe zwei Laender deiner Wahl. -1: Bringe einen 3/3 gruenen Bestien-Kreaturenspielstein ins Spiel. -4: Kreaturen, die du kontrollierst, erhalten +3/+3 und verursachen bis zum Ende des Zuges Trampelschaden. Garza Zol, Plague Queen=Fliegend, Eile Immer wenn eine Kreatur, der in diesem Zug durch Garza Zol, Seuchenkoenigin Schaden zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf Garza Zol. Immer wenn Garza Zol einem Spieler Kampfschaden zufuegt, kannst du eine Karte ziehen. Garza's Assassin=Opfere Garzas Meuchelmoerder: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Bergung Bezahle die Haelfte deiner Lebenspunkte (aufgerundet). (Wenn eine andere Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du die Haelfte deiner Lebenspunkte (aufgerundet) bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Gaseous Form=Die verzauberte Kreatur erhaelt keinen Kampfschaden und teilt auch keinen aus. Gate Hound=Kreaturen, die du kontrollierst, haben Wachsamkeit, solange der Torhund verzaubert ist. Gate to the AEther=Zu Beginn des Versorgungssegments jedes Spielers zeigt dieser Spieler die oberste Karte seiner Bibliothek offen vor. Ist sie eine Artefakt-, Kreaturen-, Verzauberungskarte oder ein Land, kann dieser Spieler die Karte ins Spiel bringen. Gatekeeper of Malakir=Bonus {B} (Du kannst zusaetzlich {B} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Torwaechter von Malakir ins Spiel kommt, opfert ein Spieler deiner Wahl eine Kreatur, falls du seine Bonuskosten bezahlt hast. Gathan Raiders=Versessenheit Die Pluendernden Gathaner erhalten +2/+2, falls du keine Karten auf deiner Hand hast. Morph Wirf eine Karte aus deiner Hand ab. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Gather Courage=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Gather Specimens=Falls eine Kreatur in diesem Zug unter der Kontrolle eines Gegners ins Spiel kommen wuerde, kommt sie stattdessen unter deiner Kontrolle ins Spiel. Gatherer of Graces=Die Sammlerin der Guenste erhaelt fuer jede Aura, die an sie angelegt ist, +1/+1. Opfere eine Aura: Regeneriere die Sammlerin der Guenste. Gauntlet of Power=Sowie der Handschuh der Kraft ins Spiel kommt, bestimme eine Farbe. Kreaturen der bestimmten Farbe erhalten +1/+1. Immer wenn ein Standardland fuer Mana der bestimmten Farbe getappt wird, erhoeht sein Beherrscher seinen Manavorrat um ein Mana dieser Farbe. Gaze of Adamaro=Adamaros Blick fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl an Karten auf seiner Hand zu. Gaze of Justice=Tappe als zusaetzliche Kosten, um Blick der Gerechtigkeit zu spielen, drei ungetappte weisse Kreaturen, die du kontrollierst. Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Rueckblende {5}{W} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten und zusaetzliche Kosten spielen. Entferne sie dann ganz aus dem Spiel.) Gaze of Pain=Du kannst fuer jede von Dir beherrschte Kreatur, die angreift und nicht geblockt wird, entscheiden, dass sie dem verteidigenden Spieler in diesem Zug keinen Schaden zufuegt. Tust Du dies, fuegt sie stattdessen irgendeiner anderen Kreatur Schaden in Hoehe ihrer Staerke zu. Gaze of the Gorgon=({B/G} kann entweder mit {B} oder mit {G} bezahlt werden.) Regeneriere eine Kreatur deiner Wahl. Zerstoere am Ende des Kampfes alle Kreaturen, die diese Kreatur in diesem Zug geblockt haben oder von ihr geblockt wurden. Gelectrode={T}: Die Gelektrode fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Immer wenn du einen Spontanzauber oder eine Hexerei spielst, kannst du die Gelektrode enttappen. Gelid Shackles=Kreaturenverzauberung Die verzauberte Kreatur kann nicht blocken, und ihre aktivierten Faehigkeiten koennen nicht gespielt werden. {S}: Die verzauberte Kreatur erhaelt bis zum Ende des Zuges Verteidigungsfaehigkeit. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Gemhide Sliver=Alle Remasuris haben "{T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe." Gemini Engine=Immer wenn die Zwillingsmaschine angreift, bringe einen angreifenden Zwillingsartefaktkreaturspielstein ins Spiel. Seine Staerke ist gleich der Staerke der Zwillingsmaschine, und seine Widerstandskraft gleich der Widerstandskraft der Zwillingsmaschine. Opfere den Spielstein am Ende des Kampfes. Gempalm Avenger=Umwandlung {2}{W} ({2}{W}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Gemmenhand-Raecher umwandelst, erhalten alle Soldaten bis zum Ende des Zuges +1/+1 und Erstschlag. Gempalm Incinerator=Umwandlung {1}{R} ({1}{R}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Gemmenhand-Einaescherer umwandelst, kannst du ihn einer Kreatur deiner Wahl X Schadenspunkte zufuegen lassen, wobei X gleich der Anzahl an Goblins im Spiel ist. Gempalm Polluter=Umwandlung {B}{B} ({B}{B}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Gemmenhand-Verschmutzer umwandelst, kannst du einen Spieler deiner Wahl fuer jeden Zombie im Spiel 1 Lebenspunkt verlieren lassen. Gempalm Sorcerer=Umwandlung {2}{U} ({2}{U}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Gemmenhand-Hexer umwandelst, erhalten alle Zauberer bis zum Ende des Zuges Flugfaehigkeit. Gempalm Strider=Umwandlung {2}{G}{G} ({2}{G}{G}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Gemmenhand-Laeufer umwandelst, erhalten alle Elfen +2/+2 bis zum Ende des Zuges. Gemstone Array={2}: Lege eine Ladungsmarke auf die Edelsteinreihe. Entferne eine Ladungsmarke von der Edelsteinreihe: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Gemstone Caverns=Falls die Edelsteinhoehlen auf deiner Anfangshand sind und du nicht als Erster an der Reihe bist, kannst du sie vor Spielbeginn mit einer Gluecksmarke ins Spiel bringen. Falls du das tust, entferne eine Karte aus deiner Hand ganz aus dem Spiel.{T}: Erhoehe deinen Manavorrat um {1}. Falls eine Gluecksmarke auf den Edelsteinhoehlen liegt, erhoehe deinen Manavorrat stattdessen um ein Mana einer beliebigen Farbe. Gemstone Mine=Die Edelsteinmine kommt mit drei Minenmarken ins Spiel. {T}, entferne eine Minenmarke von der Edelsteinmine: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Falls keine Minenmarken mehr auf der Edelsteinmine liegen, opfere sie. General Jarkeld=Tap: Vertausche die blockenden Kreaturen von zwei angreifenden Kreaturen Deiner Wahl; die Verteidigung muss erlaubt sein. Benutze diese Faehigkeit nur waehrend des Kampfes, nachdem die Verteidigung gewaehlt wurde und bevor Schaden zugefuegt wurde. General's Kabuto=Die ausgeruestete Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Verhindere allen Kampfschaden, der der ausgeruesteten Kreatur zugefuegt wuerde. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) General's Regalia=3: Bestimme eine Schadensquelle. Das naechste Mal, wenn diese Quelle Dir in diesem Zug Schaden zufuegt, wird der Schaden stattdessen einer Kreatur Deiner Wahl, die Du kontrollierst, zugefuegt. Genesis Chamber=Immer wenn eine Nichtspielstein-Kreatur ins Spiel kommt, bringt ihr Beherrscher einen 1/1 Myr-Artefaktkreaturspielstein ins Spiel, falls die Genesis-Kammer ungetappt ist. Genesis=Zu Beginn deines Versorgungssegments kannst du o2oG bezahlen, falls die Entstehung sich in deinem Friedhof befindet. Falls du dies tust, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Genju of the Cedars={2}: Der verzauberte Wald wird bis zum Ende des Zuges zu einer 4/4 gruenen Geist-Kreatur. Er ist immer noch ein Land. Wenn der verzauberte Wald aus dem Spiel auf einen Friedhof gelegt wird, kannst du das Genju der Zedern aus deinem Friedhof auf deine Hand zurueckbringen. Genju of the Falls={2}: Die verzauberte Insel wird bis zum Ende des Zuges zu einer 3/2 blauen Geist-Kreatur mit Flugfaehigkeit. Sie ist immer noch ein Land. Wenn die verzauberte Insel aus dem Spiel auf einen Friedhof gelegt wird, kannst du das Genju der Wasserfaelle aus deinem Friedhof auf deine Hand zurueckbringen. Genju of the Fens={2}: Der verzauberte Sumpf wird bis zum Ende des Zuges zu einer 2/2 schwarzen Geist-Kreatur mit {B}: Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges". Er ist immer noch ein Land. Wenn der verzauberte Sumpf aus dem Spiel auf einen Friedhof gelegt wird, kannst du das Genju der Marschen aus deinem Friedhof auf deine Hand zurueckbringen. Genju of the Fields={2}: Die verzauberte Ebene wird bis zum Ende des Zuges zu einer 2/5 weissen Geist-Kreatur mit Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du genau so viele Lebenspunkte dazu". Sie ist immer noch ein Land. Wenn die verzauberte Ebene aus dem Spiel auf einen Friedhof gelegt wird, kannst du das Genju der Felder aus deinem Friedhof auf deine Hand zurueckbringen. Genju of the Realm={2}: Das verzauberte Land wird bis zum Ende des Zuges zu einer legendaeren 8/12 Geist-Kreatur, die Trampelschaden verursacht. Es ist immer noch ein Land. Wenn das verzauberte Land auf einen Friedhof gelegt wird, kannst du das Genju des Reiches aus deinem Friedhof auf deine Hand zurueckbringen. Genju of the Spires={2}: Das verzauberte Gebirge wird bis zum Ende des Zuges zu einer 6/1 roten Geist-Kreatur. Es ist immer noch ein Land. Wenn das verzauberte Gebirge aus dem Spiel auf einen Friedhof gelegt wird, kannst du das Genju der Bergspitzen aus deinem Friedhof auf deine Hand zurueckbringen. Geothermal Crevice=Die Geothermische Spalte kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {R}. {T}, opfere die Geothermische Spalte:Erhoehe Deinen Manavorrat um {B}{G}. Gerrard Capashen=Du erhaeltst zu Beginn deines Versorgungssegments 1 Lebenspunkt fuer jede Karte auf der Hand eines Gegners deiner Wahl dazu. o3oW: Tappe eine Kreatur deiner Wahl. Spiele diese Faehigkeit nur, falls Gerrard Capashen angreift. Gerrard's Battle Cry=2W: Alle Kreaturen, die Du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Gerrard's Command=Enttappe eine Kreatur Deiner Wahl. Sie erhaelt +3/+3 bis zum Ende des Zuges. Gerrard's Irregulars=Verursacht Trampelschaden, Eile Gerrard's Verdict=Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Du erhaeltst 3 Lebenspunkte fuer jedes Land, das auf diese Weise abgeworfen wird, dazu. Gerrard's Wisdom=Du erhaeltst fuer jede Karte auf Deiner Hand 2 Lebenspunkte dazu. Geth's Grimoire=Immer wenn ein Gegner eine Karte aus seiner Hand abwirft, kannst du eine Karte ziehen. Geyser Glider=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Geysirgleiter bis zum Ende des Zuges Flugfaehigkeit. Ghastlord of Fugue=Der Schauderfuerst des Wandertriebs ist unblockbar. Immer wenn der Schauderfuerst des Wandertriebs einem Spieler Kampfschaden zufuegt, zeigt dieser Spieler die Karten auf seiner Hand offen vor. Bestimme eine Karte davon. Dieser Spieler entfernt diese Karte ganz aus dem Spiel. Ghastly Demise=Zerstoere eine nichtschwarze Kreatur deiner Wahl, wenn ihre Widerstandskraft kleiner oder gleich der Anzahl an Karten in deinem Friedhof ist. Ghastly Discovery=Ziehe zwei Karten und wirf dann eine Karte aus deiner Hand ab. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere ihn.) Ghastly Remains=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Zombiekarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) Zu Beginn deines Versorgungssegments kannst du {B}{B}{B} bezahlen, falls die Grausigen ueberreste sich in deinem Friedhof befinden. Falls du dies tust, bringe die Grausigen ueberreste auf deine Hand zurueck. Ghitu Encampment=Das Ghitulager kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein rotes Mana. 1R: Das Ghitulager wird bis zum Ende des Zuges zu einer roten 2/1 Kreatur mit Erstschlag. Diese Kreatur zaehlt immer noch als Land. Ghitu Fire=Du kannst Ghitufeuer immer denn spielen, wenn Du auch einen Spontanzauber spielen koenntest, wenn Du zusaetzlich o2 bezahlst. Ghitufeuer fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu Ghitu Firebreathing=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung {R}: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. {R}: Bringe den Ghitu-Feuerodem auf die Hand seines Besitzers zurueck. Ghitu Fire-Eater=Tap, opfere den Ghitu-Feuerfresser: Der Ghitu-Feuerfresser fuegt einer Kreatur oder einem Spieler Deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Ghitu Slinger=Echo Wenn der Ghitu-Schleuderer ins Spiel kommt, fuegt er einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Ghitu War Cry=R: Eine Kreatur Deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Ghor-Clan Bloodscale=Erstschlag {3}{G}: Die Ghor-Clan-Blutschuppe erhaelt +2/+2 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Ghor-Clan Savage=Blutdurst 3 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit drei +1/+1-Marken ins Spiel.) Ghost Council of Orzhova=Wenn der Geister-Rat von Orzhova ins Spiel kommt, verliert ein Gegner deiner Wahl 1 Lebenspunkt und du erhaeltst 1 Lebenspunkt dazu. {1}, opfere eine Kreatur: Entferne den Geister-Rat von Orzhova ganz aus dem Spiel. Bringe ihn am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck. Ghost Hounds=Wenn die Geisterhunde angreifen, werden sie nicht getappt. Wenn Du Geisterhunde zum Blocken einer weissen Kreatur deklarierst oder eine weisse Kreatur zum Blocken von Geisterhunden deklariert wird, erhalten die Geisterhunde bis zum Ende des Zuges Erstschlag. Ghost Quarter={T}: Erhoehe deinen Manavorrat um {1}. {T}, opfere das Geisterviertel: Zerstoere ein Land deiner Wahl. Sein Beherrscher kann seine Bibliothek nach einem Standardland durchsuchen, es ins Spiel bringen und dann seine Bibliothek mischen. Ghost Ship=Fliegend {U}{U}{U}: Regeneriere das Geisterschiff. Ghost Tactician={W}, {T}, wirf eine Karte aus deiner Hand ab: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. Ghost Town=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 0: Bringe die Geisterstadt auf die Hand ihres Besitzers zurueck. Benutze diese Faehigkeit nicht waehrend Deines Zuges. Ghost Warden={T}: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Ghostfire=Geisterfeuer ist farblos. Geisterfeuer fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Ghostflame Sliver=Alle Remasuris sind farblos. Ghost-Lit Nourisher={2}{G}, {T}: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Blutzoll {3}{G}, wirf den Geisterlicht-Ernaehrer aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Ghost-Lit Raider={2}{R}, {T}: Der Geisterlicht-Pluenderer fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Blutzoll {3}{R}, wirf den Geisterlicht-Pluenderer aus deiner Hand ab: Der Geisterlicht-Pluenderer fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Ghost-Lit Redeemer={W}, {T}: Du erhaeltst 2 Lebenspunkte dazu. Blutzoll {1}{W}, wirf den Geisterlicht-Erloeser aus deiner Hand ab: Du erhaeltst 4 Lebenspunkte dazu. Ghost-Lit Stalker={4}{B}, {T}: Ein Spieler deiner Wahl wirft zwei Karten ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Blutzoll {5}{B}{B}, wirf den Geisterlicht-Schleicher aus deiner Hand ab: Ein Spieler deiner Wahl wirft vier Karten ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Ghost-Lit Warder={3}{U}, {T}: Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Blutzoll {3}{U}, wirf den Geisterlicht-Waerter aus deiner Hand ab: Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {4} bezahlt. Ghostly Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {1}{B}: Der Gespenstische Wandelwicht erhaelt +1/+1 bis zum Ende des Zuges. Ghostly Flame=Sowohl rote und schwarze bleibende Karten und Zaubersprueche gelten jetzt als farblose Schadensquellen. Ghostly Prison=Kreaturen koennen dich nicht angreifen, falls ihr Beherrscher nicht fuer jede dich angreifende Kreatur {2} bezahlt. (Diese Kosten werden bezahlt, sowie Angreifer deklariert werden.) Ghostly Wings=Die verzauberte Kreatur erhaelt +1/+1 und Flugfaehigkeit. Wirf eine Karte aus deiner Hand ab: Bringe die verzauberte Kreatur auf die Hand ihres Besitzers zurueck. Ghosts of the Damned={T}: Eine Zielkreatur erhaelt -1/-0 bis zum Ende des Zuges. Ghosts of the Innocent=Falls eine Quelle einer Kreatur oder einem Spieler Schadenspunkte zufuegen wuerde, fuegt sie dieser Kreatur oder diesem Spieler stattdessen halb so viele Schadenspunkte (abgerundet) zu. Ghostway=Entferne alle Kreaturen, die du kontrollierst, ganz aus dem Spiel. Bringe diese Kreaturen am Ende des Zuges unter der Kontrolle ihrer Besitzer ins Spiel zurueck. Ghoul's Feast=Eine Kreatur Deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges, wobei X die Anzahl an Kreaturenkarten in Deinem Friedhof ist. Giant Albatross=Kann fliegen. 1U: Begrabe alle Kreaturen, die den Riesenalbatros in diesem Zug verletzt haben. Der Beherrscher dieser Kreaturen kann dies verhindern, indem er 2 Lebenspunkte pro Kreatur, die nicht begraben werden soll, bezahlt. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Benutze diese Eigenschaft nur, wenn der Riesenalbatros aus dem Spiel auf dem Friedhof landet. Giant Caterpillar={G}, opfere die Riesenraupe: Bringe am Ende des Zuges einen 1/1 grnen Schmetterlings- Spielstein mit Flugfhigkeit ins Spiel. Giant Cockroach= Giant Crab={U}: Bis zum Ende des Zuges ist Riesenkrabbe verhuellt. Giant Dustwasp=Fliegend Aussetzen 4 {1}{G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{G} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Giant Growth=Die Zielkreatur erhaelt +3/+3 bis zum Ende des Zuges. Giant Harbinger=Wenn der Riesen-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Riesenkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Giant Mantis=Die Riesengottesanbeterin kann fliegende Kreaturen blocken. Giant Oyster=Du kannst bestimmen, die Riesenauster waehrend deines Enttappsegments nicht zu enttappen. {T}: Solange die Riesenauster getappt bleibt, enttappt eine getappte Kreatur deiner Wahl nicht waehrend des Enttappsegments ihres Beherrschers. Lege zu Beginn jedes deiner Ziehsegmente eine -1/-1-Marke auf diese Kreatur. Wenn die Riesenauster das Spiel verlaesst oder enttappt wird, entferne alle -1/-1-Marken von der Kreatur. Giant Scorpion=Todesberuehrung (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wird, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur zwischen den Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Giant Solifuge=({R/G} kann entweder mit {R} oder mit {G} bezahlt werden.) Verursacht Trampelschaden, Eile Die Riesige Solifuge kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Giant Spider=Die Riesenspinne kann fliegende Kreaturen blocken. Giant Strength=Die verzauberte Kreatur erhaelt +2/+2. Giant Trap Door Spider=1RG, Tap: Entferne die Riesige Falltuerspinne und eine nichtfliegende Kreatur Deiner Wahl, die Dich angreift, aus dem Spiel. Giant Warthog=Verursacht Trampelschaden Giantbaiting=Bringe einen 4/4 roten und gruenen (Riese, Krieger)-Kreaturenspielstein mit Eile ins Spiel. Entferne ihn am Ende des Zuges ganz aus dem Spiel. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere ihn.) Giant's Ire=Zorn des Riesen fuegt einem Spieler deiner Wahl 4 Schadenspunkte zu. Falls du einen Riesen kontrollierst, ziehe eine Karte. Gibbering Descent=Zu Beginn des Versorgungssegments jedes Spielers verliert dieser Spieler 1 Lebenspunkt und wirft eine Karte aus seiner Hand ab. Versessenheit uebergehe dein Enttapp-Segment, falls du keine Karten auf der Hand hast. Wahnsinn {2}{B}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Gibbering Hyenas=Die Kichernden Hyaenen koennen keine schwarzen Kreaturen blocken. Gibbering Kami=Fliegend Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Gift of Estates=Wenn Dein Gegner mehr Laender als Du im Spiel hat, durchsuche Deine Bibliothek nach bis zu drei Ebenen und nimm diese auf Deine Hand. Mische Deine Bibliothek danach neu. Gift of Granite=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenverzauberung Die verzauberte Kreatur erhaelt +0/+2. Gift of the Deity=Kreaturenverzauberung Solange die verzauberte Kreatur schwarz ist, erhaelt sie +1/+1 und hat Todesberuehrung. (Immer wenn sie einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Solange die verzauberte Kreatur gruen ist, erhaelt sie +1/+1 und alle Kreaturen, die in der Lage sind, sie zu blocken, tun dies. Gift of the Gargantuan=Schaue dir die obersten vier Karten deiner Bibliothek an. Du kannst eine Kreaturenkarte und/oder eine Laenderkarte darunter offen vorzeigen und die vorgezeigten Karten auf deine Hand nehmen. Lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Gift of the Woods=Wenn die verzauberte Kreatur blockt oder geblockt wird, erhaelt die verzauberte Kreatur +0/+3 bis zum Ende des Zuges, und Du erhaeltst 1 Lebenspunkt dazu. Gifts Ungiven=Durchsuche deine Bibliothek nach vier Karten mit unterschiedlichen Namen und zeige sie offen vor. Ein Gegner deiner Wahl bestimmt zwei dieser Karten. Lege die bestimmten Karten auf deinen Friedhof und nimm den Rest auf deine Hand. Mische danach deine Bibliothek. Gigadrowse=Reproduktion {U} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Tappe eine bleibende Karte deiner Wahl. Gigantiform=Bonus {4} Kreaturenverzauberung Die verzauberte Kreatur ist 8/8 und verursacht Trampelschaden. Wenn die Gigantiform ins Spiel kommt, kannst du deine Bibliothek nach einer Karte namens Gigantiform durchsuchen, sie ins Spiel bringen und dann deine Bibliothek mischen, falls du die Bonuskosten bezahlt hast. Gilded Drake=Fliegend Wenn der Gueldene Sceada ins Spiel kommt, tausche die Kontrolle ueber den Gueldenen Sceada mit einer Kreatur Deiner Wahl, die einer Deiner Gegner kontrolliert, oder opfere den Gueldenen Sceada. Gilded Light=Du kannst in diesem Zug nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Gilded Lotus={T}: Erhoehe deinen Manavorrat um drei Mana einer beliebigen Farbe. Gilder Bairn={2}{G/U}, {Q}: Lege fuer jede Marke, die auf einer bleibenden Karte deiner Wahl liegt, eine weitere Marke dieser Art auf diese bleibende Karte. ({Q} ist das Enttappsymbol.) Gilt-Leaf Ambush=Bringe zwei 1/1 gruene (Elf, Krieger)-Kreaturspielsteine ins Spiel. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, erhalten diese Kreaturen bis zum Ende des Zuges Todesberuehrung. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat. Immer wenn eine Kreatur mit Todesberuehrung einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Gilt-Leaf Archdruid=Immer wenn du einen Druiden-Zauberspruch spielst, kannst du eine Karte ziehen. Tappe sieben ungetappte Druiden, die du kontrollierst: uebernimm die Kontrolle ueber alle Laender, die ein Spieler deiner Wahl kontrolliert. Gilt-Leaf Palace=Sowie der Gueldenlaub-Palast ins Spiel kommt, kannst du eine Elfenkarte aus deiner Hand offen vorzeigen. Falls du dies nicht tust, kommt der Gueldenlaub-Palast getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B} oder {G}. Gilt-Leaf Seer={G}, {T}: Schaue dir die obersten zwei Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Glacial Chasm=Kumulative Versorgung: 2 Lebenspunkte Opfere ein Land, wenn die Gletscherspalte ins Spiel kommt. Du kannst nicht angreifen. Jeder Dir zugefuegt Schaden wird auf 0 reduziert. Glacial Crevasses=0: Opfere ein verschneites Gebirge. Keine Kreatur fuegt waehrend dieses Zuges im Kampf Schaden zu. Glacial Fortress=Die Gletscherfestung kommt getappt ins Spiel, falls du nicht eine Ebene oder eine Insel kontrollierst. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Glacial Plating=Kreaturenverzauberung Kumulative Versorgung {S} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst. {S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Die verzauberte Kreatur erhaelt +3/+3 fuer jede Altersmarke auf dem Gletscherueberzug. Glacial Ray=Der Gletscherstrahl fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Arkane Kopplung {1}{R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Glacial Wall=Defender (This creature can't attack.) Glaciers=Zahle waehrend Deiner Versorgungsphase WU oder zerstoere den Gletscher. Alle Gletscher werden zu Ebenen. Glade Gnarr=Immer wenn ein Spieler einen blauen Zauberspruch spielt, erhaelt der Lichtungs-Gnarr +2/+2 bis zum Ende des Zuges. Glamer Spinners=Aufblitzen Fliegend Wenn der Tarnzauber-Leger ins Spiel kommt, lege alle Auren, die eine bleibende Karte deiner Wahl verzaubern, an eine andere bleibende Karte des gleichen Beherrschers an. Glamerdye=Veraendere den Text eines Zauberspruchs oder einer bleibenden Karte deiner Wahl, indem du im Text alle Vorkommen eines Farbwortes mit einer anderen Farbe ersetzt. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Glare of Subdual=Tappe eine ungetappte Kreatur, die du kontrollierst: Tappe ein Artefakt oder eine Kreatur deiner Wahl. Glarewielder=Eile Wenn die Blendlichtgestalt ins Spiel kommt, koennen bis zu zwei Kreaturen deiner Wahl in diesem Zug nicht blocken. Herbeirufen {1}{R} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Glass Asp=Immer wenn die Glasnatter einem Spieler Kampfschaden zufuegt, verliert dieser Spieler zu Beginn seines naechsten Ziehsegments 2 Lebenspunkte, falls er nicht vor diesem Segment {2} bezahlt. Glasses of Urza={T}: Schau Dir die Karten an, die ein Spieler Deiner Wahl auf der Hand haelt. Glaze Fiend=Fliegend Immer wenn ein anderes Artefakt unter deiner Kontrolle ins Spiel kommt, erhaelt der Glasurunhold +2/+2 bis zum Ende des Zuges. Gleancrawler=({B/G} kann entweder mit {B} oder mit {G} bezahlt werden.) Verursacht Trampelschaden Bringe am Ende deines Zuges alle Kreaturenkarten aus deinem Friedhof, die in diesem Zug aus dem Spiel auf deinen Friedhof gelegt wurden, auf deine Hand zurueck. Gleeful Sabotage=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Glen Elendra Archmage=Fliegend {U}, opfere den Erzmagier der Elendraschlucht: Neutralisiere einen Nicht-Kreaturen-Zauberspruch deiner Wahl. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Glen Elendra Liege=Fliegend Andere blaue Kreaturen, die du kontrollierst, erhalten +1/+1. Andere schwarze Kreaturen, die du kontrollierst, erhalten +1/+1. Glen Elendra Pranksters=Fliegend Immer wenn du waehrend des Zuges eines Gegners einen Zauberspruch spielst, kannst du eine Kreatur deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurueckbringen. Gliding Licid=U, Tap: Die Segelnde Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: Die verzauberte Kreatur erhaelt Flugfaehigkeit.. Lege die Segelnde Zecke auf die verzauberte Kreatur Deiner Wahl. DU kannst U bezahlen, um diesen Effekt wieder zu beenden. Glimmerdust Nap=Getappte-Kreatur-Verzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Glimmering Angel=Fliegend {U}: Der glimmernde Engel ist bis zum Ende des Zuges verhuellt. Glimmervoid=Kontrollierst du am Ende des Zuges kein Artefakt, opfere die Glimmerleere. {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Glimpse of Nature=Immer wenn du in diesem Zug einen Kreaturenzauber spielst, ziehe eine Karte. Glimpse the Unthinkable=Ein Spieler deiner Wahl legt die obersten 10 Karten seiner Bibliothek auf seinen Friedhof. Glint-Eye Nephilim=Immer wenn der Glitzeraugen-Nephilim einem Spieler Kampfschaden zufuegt, ziehe entsprechend viele Karten. {1}, wirf eine Karte aus deiner Hand ab: Der Glitzeraugen-Nephilim erhaelt +1/+1 bis zum Ende des Zuges. Glintwing Invoker={7}{U}: Der Glitterfluegel-Beschwoerer erhaelt +3/+3 und Flugfaehigkeit bis zum Ende des Zuges. Glissa Sunseeker=Erstschlag {T}: Zerstoere ein Artefakt deiner Wahl, wenn dessen umgewandelte Manakosten der Anzahl an Mana in deinem Manavorrat entsprechen. Glitterfang=Eile Bringe am Ende des Zuges Funkenfaenger auf die Hand seines Besitzers zurueck. Glittering Lion=Verhindere allen Schaden, der dem Glitzernden Loewen zugefuegt wird. 3: Bis zum Ende des Zuges verliert der Glitzernde Loewe "Verhindere allen Schaden, der dem Glitzernden Loewen zugefuegt wird. Jeder Spieler kann diese Faehigkeit spielen. Glittering Lynx=Verhindere allen Schaden, der dem Glitzernden Luchs zugefuegt wird. 2: Bis zum Ende des Zuges verliert der Glitzernde Luchs "Verhindere allen Schaden, der dem Glitzernden Luchs zugefuegt wird. Jeder Spieler kann diese Faehigkeit spielen. Glittering Wish=Bestimme eine mehrfarbige Karte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Entferne den Glitzernden Wunsch ganz aus dem Spiel. Global Ruin=Jeder Spieler bestimmt von den Laendern, die er kontrolliert, ein Land jedes Standardlandtyps und opfert dann die restlichen Laender. Gloomdrifter=Fliegend Grenzwert Nichtschwarze Kreaturen erhalten -2/-2 bis zum Ende des Zuges, wenn der Duesternistreiber ins Spiel kommt. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Gloomlance=Zerstoere eine Kreatur deiner Wahl. Falls diese Kreatur gruen oder weiss war, wirft ihr Beherrscher eine Karte aus der Hand ab. Gloomwidow=Reichweite Die Duesterwitwe kann Kreaturen ohne Flugfaehigkeit nicht blocken. Gloomwidow's Feast=Zerstoere eine fliegende Kreatur deiner Wahl. Falls diese Kreatur blau oder schwarz war, bringe einen 1/2 gruenen Spinnen-Kreaturenspielstein mit Reichweite ins Spiel. (Er kann fliegende Kreaturen blocken.) Glorious Anthem=Alle Kreaturen, die Du kontrollierst, erhalten +1/+1. Glorious Charge=Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Glory=Fliegend o2oW: Kreaturen, die du kontrollierst, erhalten bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Spiele diese Faehigkeit nur, falls der Ruhm in deinem Friedhof ist. Glowering Rogon=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Bestienkarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) Glowing Anemone=Wenn die Leuchtende Seeanemone ins Spiel kommt, kannst Du ein Land Deiner Wahl zurueck auf die Hand seines Besitzers bringen. Glowrider=Nicht-Kreaturenzauber kosten beim Ausspielen {1} mehr. Gnarled Effigy={4}, {T}: Lege eine -1/-1-Marke auf eine Kreatur deiner Wahl. Gnat Alley Creeper=Der Mueckengassen-Kriecher kann nicht von fliegenden Kreaturen geblockt werden. Gnat Miser=Die maximale Handkartenzahl aller Gegner ist um 1 reduziert. Goatnapper=Wenn der Ziegendieb ins Spiel kommt, enttappe eine Ziege deiner Wahl und uebernimm bis zum Ende des Zuges die Kontrolle ueber sie. Sie erhaelt Eile bis zum Ende des Zuges. Gobhobbler Rats=Versessenheit Die Plattschnauzen-Ratten erhalten +1/+0 und {B}: Regeneriere die Plattschnauzen-Ratten", solange du keine Karten auf deiner Hand hast. Goblin Archaeologist={R}, {T}: Wirf eine Muenze. Gewinnst du den Muenzwurf, zerstoere ein Artefakt deiner Wahl und enttappe den Goblin-Archaeologen. Falls du den Muenzwurf verlierst, opfere den Goblin-Archaeologen. Goblin Artillery={T}: Die Goblin-Artillerie fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte und dir 3 Schadenspunkte zu. Goblin Assassin=Immer wenn der Goblin-Assassine oder ein anderer Goblin ins Spiel kommt, wirft jeder Spieler eine Muenze. Jeder Spieler, dessen Muenze Zahl" zeigt, opfert eine Kreatur. Goblin Assault=Bringe zu Beginn deines Versorgungssegments einen 1/1 roten Goblin-Kreaturenspielstein mit Eile ins Spiel. Goblin-Kreaturen greifen in jedem Zug an, wenn moeglich. Goblin Balloon Brigade={R}: Die Ballonbrigade der Goblins erhaelt Flugfaehigkeit bis zum Ende des Zuges. (Sie kann nur von fliegenden Kreaturen geblockt werden.) Goblin Berserker=Erstschlag; Eile Goblin Bomb=Du kannst waehrend Deiner Versorgungsphase waehlen, ob Du eine Muenze wirfst. Waehrend die Muenze in der Luft ist, entscheidet sich Dein Gegner fuer Kopf oder Zahl. Gewinnst Du, lege eine Zuendermarke auf die Goblinbombe. Entferne ansonsten eine Zuendermarke von der Goblinbombe. Entferne 5 Zuendermarken von der Goblinbombe, opfere die Goblinbombe: Die Goblinbombe fuegt einem Spieler Deiner Wahl 20 Schadenspunkte zu. Goblin Bombardment=Opfere eine Kreatur: Die Goblin-Bombardierung fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Goblin Brawler=Erstschlag Der Goblinraufbold kann nicht ausgeruestet werden. Goblin Brigand=Der Goblinbrigand greift in jedem Zug an, wenn moeglich. Goblin Bushwhacker=Bonus {R} (Du kannst zusaetzlich {R} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Goblin-Buschguerillero ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges +1/+0 und Eile, falls du seine Bonuskosten bezahlt hast. Goblin Cadets=Immer wenn die Goblinkadetten blocken oder geblockt werden, uebernimmt ein Gegner Deiner Wahl die Kontrolle ueber sie.(Das entfernt die Goblinkadetten aus dem Kampf) Goblin Cannon={2}: Die Goblinkanone fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Opfere die Goblinkanone. Goblin Charbelcher={3}, {T}: Decke Karten oben von deiner Bibliothek auf, bis du ein Land aufdeckst. Der Goblin-Flammenruelpser fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der aufgedeckten Karten, die kein Land waren, zu. War das aufgedeckte Land ein Gebirge, fuegt der Goblin-Flammenruelpser stattdessen doppelt so viel Schaden zu. Lege die auf diese Weise aufgedeckten Karten in beliebiger Reihenfolge unter deine Bibliothek. Goblin Chieftain=Eile (Diese Kreatur kann angreifen und {T}, sobald sie unter deine Kontrolle kommt.) Andere Goblin-Kreaturen, die du kontrollierst, erhalten +1/+1 und Eile. Goblin Clearcutter={T}, opfere einen Wald: Erhoehe deinen Manavorrat um drei Mana in einer beliebigen Kombination aus gruenem und/oder rotem Mana. Goblin Cohort=Die Goblinkohorte kann nicht angreifen, falls du in diesem Zug noch keinen Kreaturenzauber gespielt hast. Goblin Deathraiders=Verursacht Trampelschaden Goblin Dirigible=Fliegend Das Goblin-Luftschiff enttappt nicht waehrend deines Enttappsegments. Zu Beginn deines Versorgungssegments kannst du {4} bezahlen. Falls du dies tust, enttappe das Goblin-Luftschiff. Goblin Dynamo={T}: Der Goblin-Energiebuendler fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. {X}{R}, {T}, opfere den Goblin-Energiebuendler: Der Goblin-Energiebuendler fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Goblin Elite Infantry=Wenn die Elite-Infanterie der Goblins blockt oder geblockt wird, erhaelt sie -1/-1 bis zum Ende des Zuges. Goblin Festival=2: Das Festival der Goblins fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Wirf eine Muenze. Verlierst Du den Muenzwurf, bestimme einen Deiner Gegner. Dieser erhaelt die Kontrolle ueber das Festival der Goblins. Goblin Fire Fiend=Eile Der verteidigende Spieler blockt den Goblin-Feuerunhold, falls moeglich. {R}: Der Goblin-Feuerunhold erhaelt +1/+0 bis zum Ende des Zuges. Goblin Firebug=Opfere ein Land, wenn der Goblin-Feuerteufel das Spiel verlaesst. Goblin Firestarter=Du kannst den Zuendelnden Goblin in Deinem Zug vor Deinem Angriff zerstoeren, damit er einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zufuegt. Goblin Flectomancer=Opfere den Goblin-Reflektomant: Du kannst die Ziele eines Spontanzaubers oder einer Hexerei deiner Wahl aendern. Goblin Furrier=Verhindere allen Schaden, den der Goblin-Pelzhaendler verschneiten Kreaturen zufuegen wuerde. Goblin Game=Jeder Spieler verbirgt mindestens ein Objekt, dann zeigen alle Spieler sie gleichzeitig vor. Jeder Spieler verliert Lebenspunkte in Hoehe der Anzahl Objekte, die er verborgen hat. Der Spieler, der die wenigsten Objekte verborgen hat, verliert die Haelfte seiner Lebenspunkte, aufgerundet. Bei Gleichstand verlieren alle am Gleichstand beteiligten Spieler die Haelfte ihrer Lebenspunkte, aufgerundet. Goblin Gardener=Wenn der Goblingaertner aus dem Spiel auf den Friedhof gelegt wird, zerstoere ein Land Deiner Wahl. Goblin General=Wenn der Goblin-General angreift, erhalten alle Deine Goblins +1/+1 bis zum Ende des Zuges. Goblin Glider=Fliegend Der Goblinsegler kann nicht blocken. Goblin Goon=Das Goblin-Muskelwunder kann nicht angreifen, falls du nicht mehr Kreaturen als der verteidigende Spieler kontrollierst. Das Goblin-Muskelwunder kann nicht blocken, falls du nicht mehr Kreaturen als der angreifende Spieler kontrollierst. Goblin Grappler=Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Goblin Grenadiers=Opfere die Goblingrenadiere: Zerstoere eine Kreatur und ein Land Deiner Wahl. Benutze diese Faehigkeit nur, wenn die Goblingrenadiere angreifen und nicht geblockt werden. Goblin Guide=Eile Immer wenn der Goblin-Wegefinder angreift, zeigt der verteidigende Spieler die oberste Karte seiner Bibliothek offen vor. Ist es ein Land, nimmt dieser Spieler diese Karte auf seine Hand. Goblin King=Andere Goblinkreaturen erhalten +1/+1 und Gebirgstarnung. (Sie sind unblockbar, solange der verteidigende Spieler ein Gebirge kontrolliert.) Goblin Lackey=Immer wenn der Goblin-Lakai einem Spieler erfolgreich Schaden zufuegt, kannst Du eine Goblinkarte aus Deiner Hand bestimmen und ins Spiel bringen. Goblin Legionnaire=oR, opfere den Goblin-Legionaer: Der Goblin-Legionaer fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. oW, opfere den Goblin-Legionaer: Verhindere die naechsten 2 Schadenspunkte, die einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt werden. Goblin Lookout={T}, opfere einen Goblin: Alle Goblins erhalten +2/+0 bis zum Ende des Zuges. Goblin Lore=Ziehe vier Karten und nimm diese auf Deine Hand. [sic!] Wirf dann drei zufaellig bestimmte Karten aus Deiner Hand ab. Goblin Lyre=0: Opfere die Goblinleier. Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich ein Gegner Deiner Wahl fuer Kopf oder Zahl. Gewinnst Du, fuegt die Goblinleier diesem Gegner * Schadenspunkte zu, wobei * die Anzahl der Kreaturen ist, die Du beherrschst. Verlierst Du, fuegt Dir die Goblinleier * Schadenspunkte zu, wobei * die Anzahl der Kreaturen ist, die dieser Gegner beherrscht. Goblin Marshal=Echo Immer wenn der Goblinfeldmarschall ins Spiel kommt oder aus dem Spiel auf den Friedhof gelegt wird , bringe zwei rote Goblin-Spielsteine ins Spiel. Goblin Masons=Wenn die Goblinmaurer aus dem Spiel auf den Friedhof gelegt werden, zerstoere eine Mauer Deiner Wahl. Goblin Matron=Wenn die Goblinmatrone aus Deiner Hand ins Spiel kommt, durchsuche Deine Bibliothek nach einer Goblinkarte und nimm die Karte auf Deine Hand. Mische Deine Bibliothek danach neu. Goblin Medics=Immer wenn die Goblin-Feldscher getappt werden, fuegen sie einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Goblin Mountaineer=Gebirgstarnung Goblin Mutant=Verursacht Trampelschaden Kann nicht angreifen, wenn der verteidigende Spieler ungetappte Kreaturen beherrscht, deren Staerke groesser als 2 ist. Kann nicht zum Blocken von Kreaturen, deren Staerke groesser als 2 ist, deklariert werden. Goblin Offensive=Bringe X Goblin-Spielsteine ins Spiel. Behandle diese Spielsteine wie 1/1 rote Kreaturen. Goblin Outlander=Schutz vor Weiss. Goblin Patrol=Echo Goblin Psychopath=Immer wenn der Goblin-Psychopath angreift oder blockt, wirf eine Muenze. Falls du den Muenzwurf verlierst, fuegt er das naechste Mal, sobald er in diesem Zug Kampfschaden zufuegen wuerde, stattdessen dir den Schaden zu. Goblin Raider=Der Goblinbandit kann nicht blocken. Goblin Replica={3}{R}, opfere das Goblin-Ebenbild: Zerstoere ein Artefakt deiner Wahl. Goblin Rimerunner={T}: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken. {S}: Der Goblin-Reiflaeufer erhaelt Eile bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Goblin Ringleader=Eile (Diese Kreatur kann in dem Zug, in dem sie unter deine Kontrolle kommt, angreifen und ocT .) Decke die vier obersten Karten deiner Bibliothek auf, wenn der Goblin-Raedelsfuehrer ins Spiel kommt. Nimm alle Goblinkarten, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. Goblin Ruinblaster=Bonus {R} (Du kannst zusaetzlich {R} bezahlen, sowie du diesen Zauberspruch wirkst.) Eile Wenn der Goblin-Ruinenzerstoerer ins Spiel kommt, zerstoere ein Nichtstandardland deiner Wahl, falls du seine Bonuskosten bezahlt hast. Goblin Sappers=RR, Tap: Eine von Dir beherrschte Zielkreatur kann in diesem Zug nicht geblockt werden. Zerstoere am Ende des Kampfes diese Kreatur und die Goblinpioniere. RRRR, Tap: Eine von Dir beherrschte Zielkreatur kann in diesem Zug nicht geblockt werden. Zerstoere diese Kreatur am Ende des Kampfes. Goblin Scouts=Bringe drei Goblinspaeher- Spielsteine ins Spiel. Behandle diese Spielsteine wie 1/1 rote Kreaturen mit Gebirgstarnung, die als Goblins zaehlen. Goblin Shortcutter=Wenn der Goblin-Abkuerzer ins Spiel kommt, kann eine Kreatur deiner Wahl in diesem Zug nicht blocken. Goblin Ski Patrol=1R: Fliegend und +2/+0. Begrabe die Goblin-Skipatrouille am Ende des Zuges. Benutze diese Faehigkeit nur einmal und nur, wenn Du verschneite Berge beherrschst. Goblin Sky Raider=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Goblin Skycutter=Opfere den Goblin-Luftfechter: Der Goblin-Luftfechter fuegt einer fliegenden Kreatur deiner Wahl 2 Schadenspunkte zu. Diese Kreatur verliert Flugfaehigkeit bis zum Ende des Zuges. Goblin Snowman=Der Goblinschneemann fuegt keinen Schaden zu und erhaelt auch keinen, wenn er im Kampf blockt. Tap: Der Goblinschneemann fuegt einer Kreatur Deiner Wahl, die er blockt, 1 Schadenspunkt zu. Goblin Soothsayer=R, Tap, opfere einen Goblin: Alle roten Kreaturen erhalten +1/+1 bis zum Ende des Zuges. Goblin Spelunkers=Gebirgstarnung Goblin Spy=Die oberste Karte Deiner Bibliothek ist immer aufgedeckt. Goblin Striker=Erstschlag, Eile Goblin Tinkerer=R, Tap: Zerstoere ein Artefakt Deiner Wahl. Dieses Artefakt fuegt dem Goblin-Kesselflicker Schadenspunkte in Hoehe der Spruchkosten dieses Artefakts zu. Goblin Trenches=o2, opfere ein Land: Bringe zwei 1/1 rote und weisse Goblin, Soldaten-Spielsteine ins Spiel. Goblin Turncoat=Opfere einen Goblin: Regeneriere den Goblin-Wendehals. Goblin Vandal=R: Zerstoere ein Artefakt Deiner Wahl, welches der verteidigende Spieler kontrolliert. Der Goblinvandale fuegt in diesem Zug keinen Kampfschaden zu. Benutze diese Faehigkeit nur, wenn der Goblinvandale angreift und nicht geblockt wird und nur einmal pro Zug. Goblin War Buggy=Echo Fuer den Seifenkistenpilot gilt die Einsatzverzoegerung nicht. Goblin War Cry=Dein Gegner bestimmt eine seiner Kreaturen. Nur diese Kreatur kann in diesem Zug blocken. Goblin War Paint=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 und Eile. Goblin War Strike=Anschlag der Goblins fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der Goblins, die du kontrollierst, zu. Goblin War Wagon=Der Goblin-Kriegswagen enttappt nicht waehrend deines Enttappsegments. Zu Beginn deines Versorgungssegments kannst du {2} bezahlen. Falls du dies tust, enttappe den Goblin-Kriegswagen. Goblin Warchief=Goblinzauber, die du spielst, kosten beim Ausspielen {1} weniger. Goblins, die du kontrollierst, haben Eile. Goblin Welder=Tap: Tausche ein Artefakt Deiner Wahl, das ein Spieler kontrolliert, gegen eine Artefaktkarte Deiner Wahl aus dem Friedhof dieses Spielers aus. Godhead of Awe=Fliegend Alle anderen Kreaturen sind 1/1. Godless Shrine=({T}: Erhoehe deinen Manavorrat um {W} oder {B}.) Sowie der Gottlose Schrein ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt der Gottlose Schrein stattdessen getappt ins Spiel. Godo, Bandit Warlord=Wenn Godo, Fuerst der Banditen, ins Spiel kommt, kannst du deine Bibliothek nach einer Ausruestungskarte durchsuchen und diese Karte ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Immer wenn Godo zum ersten Mal in einem Zug angreift, enttappe ihn und alle Samurai, die du kontrollierst. Nach dieser Phase erhaeltst du eine zusaetzliche Kampfphase. Godo's Irregulars={R}: Godos Freischaerler fuegen einer Kreatur deiner Wahl, von der sie geblockt werden, 1 Schadenspunkt zu. Gods' Eye, Gate to the Reikai={T}: Erhoehe deinen Manavorrat um {1}. Wenn Goetterauge, Tor zu den Reikai aus dem Spiel auf einen Friedhof gelegt wird, bringe einen 1/1 farblosen Geist-Spielstein ins Spiel. Godsire=Wachsamkeit {T}: Bringe einen 8/8 Bestien-Kreaturenspielstein ins Spiel, der rot, gruen und weiss ist. Godtoucher={1}{W}, {T}: Verhindere alle Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl mit Staerke 5 oder mehr zugefuegt wuerden. Goham Djinn=o1oB: Regeneriere den Goham-Dschinn. Der Goham-Dschinn erhaelt -2/-2, solange Schwarz die haeufigste Farbe unter bleibenden Karten ist. Dies gilt auch bei Gleichstand. Goka the Unjust={T}: Goka der Ungerechte fuegt einer Kreatur deiner Wahl, der in diesem Zug bereits Schaden zugefuegt wurde, 4 Schadenspunkte zu. Gold Myr={T}: Erhoehe deinen Manavorrat um {W}. Golden Wish=Bestimme eine Artefakt- oder Verzauberungskarte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Entferne den Goldenen Wunsch ganz aus dem Spiel. Goldenglow Moth=Fliegend Immer wenn die Goldglanzmotte blockt, kannst du 4 Lebenspunkte dazuerhalten. Goldmeadow Dodger=Der Goldwiesen-Ausweicher kann von Kreaturen mit Staerke 4 oder mehr nicht geblockt werden. Goldmeadow Harrier={W}, {T}: Tappe eine Kreatur deiner Wahl. Goldmeadow Lookout={W}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 1/1 weissen (Kithkin, Soldat)-Spielstein namens Goldwiesen-Schikanierer mit {W}, {T}: Tappe eine Kreatur deiner Wahl" ins Spiel. Goldmeadow Stalwart=Zeige als zusaetzliche Kosten, um den Unverzagten Goldwiesler zu spielen, eine Kithkinkarte von deiner Hand offen vor oder bezahle {3}. Golem-Skin Gauntlets=Die ausgeruestete Kreatur erhaelt fuer jede an sie angelegte Ausruestung +1/+0. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Golgari Brownscale=Wenn die Golgari-Braunschuppe aus deinem Friedhof auf deine Hand gebracht wird, erhaeltst du 2 Lebenspunkte dazu. Ausgraben 2 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau zwei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Golgari Germination=Immer wenn eine Nichtspielsteinkreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Golgari Grave-Troll=Der Golgari-Grabtroll kommt fuer jede Kreaturenkarte in deinem Friedhof mit einer +1/+1-Marke ins Spiel. {1}, Entferne eine +1/+1-Marke vom Golgari-Grabtroll: Regeneriere den Golgari-Grabtroll. Ausgraben 6 Golgari Guildmage=({B/G} kann entweder mit {B} oder mit {G} bezahlt werden.) {4}{B}, opfere eine Kreatur: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. {4}{G}: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Golgari Rot Farm=Die Golgari-Verrottungsfarm kommt getappt ins Spiel. Wenn die Golgari-Verrottungsfarm ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {B}{G}. Golgari Rotwurm={B}, opfere eine Kreatur: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. Golgari Signet={1}, {T}: Erhoehe deinen Manavorrat um {B}{G}. Golgari Thug=Wenn der Golgari-Bandit aus dem Spiel auf den Friedhof gelegt wird, lege eine Kreaturenkarte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. Ausgraben 4 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau vier Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Goliath Beetle=Verursacht Trampelschaden Goliath Spider=Die Goliathspinne kann blocken, als ob sie Flugfaehigkeit haette. Gomazoa=Verteidiger, Fliegend {T}: Lege die Gomazoa und alle Kreaturen, die sie blockt, oben auf die Bibliothek ihrer Besitzer; diese Spieler mischen dann ihre Bibliothek. Goretusk Firebeast=Wenn die Stosszahn-Feuerbestie ins Spiel kommt, fuegt sie einem Spieler deiner Wahl 4 Schadenspunkte zu. Gorgon Flail=Die ausgeruestete Kreatur erhaelt +1/+1 und Todesberuehrung. (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wurde, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur auf beliebig viele Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Gorgon Recluse=Immer wenn die Einsiedler-Gorgo eine nichtschwarze Kreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Wahnsinn {B}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Gorilla Berserkers=Verursacht Trampelschaden Raserei: 2 Koennen nicht von weniger als drei Kreaturen geblockt werden. Gorilla Chieftain=1G: Regeneration Gorilla Pack=Das Gorillarudel kann nicht angreifen, wenn der verteidigende Spieler keiner Waelder beherrscht. Begrabe das Gorillarudel, wenn Du keine Waelder beherrschst. Gorilla Shaman=XX1: Zerstoere ein Nichtkreaturartefakt Deiner Wahl mit Spruchkosten von X. Gorilla Titan=Verursacht Trampelschaden Der Gorilla-Titan erhaelt +4/+4, solange keine Karten in deinem Friedhof sind. Gorilla War Cry=Angreifende Kreaturen koennen in diesem Zug nicht von einer Kreatur geblockt werden. Sprich diesen Zauberspruch waehrend des Angriffs, bevor die Verteidigung gewaehlt wurde. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Goryo's Vengeance=Bringe eine legendaere Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Diese Kreatur erhaelt Eile. Entferne sie am Ende des Zuges ganz aus dem Spiel. Arkane Kopplung {2}{B} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Gossamer Phantasm=Fliegend Immer wenn das Verschleierte Traumwesen das Ziel eines Zauberspruchs oder einer Faehigkeit wird, opfere es. Gosta Dirk=Legendaar, Erstschlag Kreaturen mit Inseltarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Govern the Guildless=uebernimm die Kontrolle ueber eine einfarbige Kreatur deiner Wahl. Vorhersage {1}{U}, zeige Lenken der Gildenlosen aus deiner Hand offen vor: Die Farbe einer Kreatur deiner Wahl wird bis zum Ende des Zuges zu einer oder mehreren Farben, die du bestimmst. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Grab the Reins=Bestimme eines Du erhaeltst bis zum Ende des Zuges die Kontrolle ueber eine Kreatur deiner Wahl, und sie erhaelt Eile; oder opfere eine Kreatur, und Zuegel ergreifen fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Staerke dieser Kreatur zu. Verflechtung {2}{R} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Graceful Adept=Es gibt keine Obergrenze fuer die Anzahl der Karten, die du auf der Hand halten darfst. Graceful Antelope=Ebenentarnung Immer wenn die Anmutige Antilope einem Spieler Kampfschaden zufuegt, kannst du ein Land deiner Wahl zu einer Ebene werden lassen, bis die Anmutige Antilope das Spiel verlaesst. Graceful Reprieve=Wenn eine Kreatur deiner Wahl in diesem Zug auf den Friedhof gelegt wird, bringe die Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck. Grafted Skullcap=Ziehe waehrend Deiner Kartenziehphase eine zusaetzliche Karte. Wirf am Ende Deines Zuges alle Karten auf Deiner Hand ab. Grafted Wargear=Die ausgeruestete Kreatur erhaelt +3/+2. Immer wenn die aufgepfropfte Kriegsausruestung von einer Kreatur geloest wird, opfere diese Kreatur. Ausruesten {0}({0}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Grand Arbiter Augustin IV=Weisse Zaubersprueche, die du spielst, kosten beim Ausspielen {1} weniger. Blaue Zaubersprueche, die du spielst, kosten beim Ausspielen {1} weniger. Zaubersprueche, die deine Gegner spielen, kosten beim Ausspielen {1} mehr. Grandmother Sengir=1B, Tap: Die Zielkreatur erhaelt -1/-1 bis zum Ende des Zuges. Granger Guildmage=W, Tap: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. R, Tap: Der Magier der Bauerngilde fuegt sowohl einer Kreatur oder einem Spieler Deiner Wahl als auch Dir 1 Schadenspunkt zu. Granite Gargoyle=Fliegend {R}: +0/+1 bis zum Ende des Zuges. Granite Grip=Die verzauberte Kreatur erhaelt +1/+0 fuer jedes Gebirge, das Du kontrollierst. Granite Shard={3}, {T} oder {R}, {T}: Die Granitscherbe fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Granulate=Zerstoere alle Artefakte, die kein Land sind und umgewandelte Manakosten von 4 oder weniger haben. Grapeshot=Die Traubenkartusche fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst neue Ziele fuer die Kopien bestimmen.) Grappling Hook=Die ausgeruestete Kreatur hat Doppelschlag. Immer wenn die ausgeruestete Kreatur angreift, kannst du eine Kreatur deiner Wahl sie in diesem Zug blocken lassen, wenn moeglich. Ausruesten {4} Grasslands=Das Grasland kommt getappt ins Spiel. Tap, opfere das Grasland: Durchsuche Deine Bibliothek nach einer Waldkarte oder Ebenenkarte. Bringe dieses Land ins Spiel. Mische Deine Bibliothek danach neu. Grave Consequences=Jeder Spieler kann eine beliebige Anzahl an Karten aus seinem Friedhof ganz aus dem Spiel entfernen. Dann verliert jeder Spieler fuer jede Karte in seinem Friedhof 1 Lebenspunkt. Ziehe eine Karte. Grave Defiler=Decke die vier obersten Karten deiner Bibliothek auf, wenn der Grabschaender ins Spiel kommt. Nimm alle Zombiekarten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. o1oB: Regeneriere den Grabschaender. Grave Pact=Immer wenn eine Kreatur, die Du kontrollierst, auf dem Friedhof landet, opfert jeder andere Spieler eine Kreatur. Grave Peril=Wenn eine nichtschwarze Kreatur ins Spiel kommt, opfere Gefahr aus der Grube. Falls du dies tust, zerstoere diese Kreatur. Grave Scrabbler=Wahnsinn {1}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Wenn der Grababtaster ins Spiel kommt und falls die Wahnsinn-Kosten bezahlt wurden, kannst du eine Kreaturenkarte deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueckbringen. Grave Servitude=Du kannst die Dunkle Knechtschaft auch als Spontanzauber spielen. Wenn Du dies tust, begrabe sie am Ende des Zuges. Die verzauberte Kreatur erhaelt +3/-1 und ist schwarz. Gravebane Zombie=Wenn der verfluchte Zombie aus dem Spiel auf dem Friedhof landet, lege ihn oben auf die Bibliothek seines Besitzers. Gravebind=Die Zielkreatur kann bis zum Ende des Zuges nicht regenerieren. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Graveborn Muse=Zu Beginn deines Versorgungssegments ziehst du X Karten und verlierst X Lebenspunkte, wobei X gleich der Anzahl an Zombies ist, die du kontrollierst. Gravedigger=Wenn der Totengraeber aus Deiner Hand ins Spiel kommt, kannst Du einen Beschwoerungszauber aus Deinem Friedhof zurueck auf Deine Hand bringen. Gravegouger=Entferne bis zu zwei Karten deiner Wahl aus genau einem Friedhof ganz aus dem Spiel, wenn der Grabpuhler ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernten Karten wieder auf den Friedhof ihres Besitzers zurueck, wenn der Grabpuhler das Spiel verlaesst. Gravelgill Axeshark=Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Gravelgill Duo=Immer wenn du einen blauen Zauber spielst, erhaelt das Schotterkiemen-Duo +1/+1 bis zum Ende des Zuges. Immer wenn du einen schwarzen Zauber spielst, verursacht das Schotterkiemen-Duo bis zum Ende des Zuges Furcht. Graven Cairns={T}: Erhoehe deinen Manavorrat um {1}. {B/R}, {T}: Erhoehe deinen Manavorrat um {B}{B}, {B}{R} oder {R}{R}. Graven Dominator=Fliegend Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Dominierende Goetze ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, werden alle anderen Kreaturen 1/1 bis zum Ende des Zuges. Grave-Shell Scarab={1}, opfere den Grabmuschel-Skarabaeus: Ziehe eine Karte. Ausgraben 1 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau eine Karte oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Gravestorm=Zu Beginn deines Versorgungssegments kann ein Gegner deiner Wahl eine Karte aus seinem Friedhof ganz aus dem Spiel entfernen. Falls dieser Spieler das nicht tut, kannst du eine Karte ziehen. Gravity Sphere=Alle Kreaturen verlieren die Flugfaehigkeit. Graypelt Refuge=Das Graupelz-Refugium kommt getappt ins Spiel. Wenn das Graupelz-Refugium ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Grayscaled Gharial=Inseltarnung Grazing Gladehart=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du 2 Lebenspunkte dazuerhalten. Grazing Kelpie={G/U}, opfere das Grasende Kelpie: Lege eine Karte deiner Wahl aus einem Friedhof unter die Bibliothek ihres Besitzers. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Great Defender=Eine Zielkreatur erhaelt +X/+0 bis zum Ende des Zuges, wobei X ihre umgewandelten Manakosten ist. Great Furnace=(Grosse Schmelze ist kein Zauberspruch.){T}: Erhoehe deinen Manavorrat um {R}. Great Sable Stag=Der Zobelbraune Riesenhirsch kann nicht neutralisiert werden. Schutz vor Blau und vor Schwarz (Diese Kreatur kann von nichts Blauem oder Schwarzem geblockt oder als Ziel bestimmt werden, von ihm Schaden zugefuegt bekommen oder von ihm verzaubert werden.) Great Wall=Kreaturen mit Ebenentarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Great Whale=Wenn der Riesige Wal ins Spiel kommt, enttappe bis zu sieben Laender. Greatbow Doyen=Andere Bogenschuetzenkreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn ein Bogenschuetze, den du kontrollierst, einer Kreatur Schaden zufuegt, fuegt dieser Bogenschuetze dem Beherrscher dieser Kreatur ebenso viele Schadenspunkte zu. Greater Auramancy=Andere Verzauberungen, die du kontrollierst, sind Verhuellt. Verzauberte Kreaturen, die du kontrollierst, sind Verhuellt. Greater Forgeling={1}{R}: Der Grosse Schmelzling erhaelt +3/-3 bis zum Ende des Zuges. Greater Gargadon=Aussetzen 10 {R} Opfere ein Artefakt, eine Kreatur oder ein Land: Entferne eine Zeitmarke vom Groesseren Gargadon. Spiele diese Faehigkeit nur, falls das Groessere Gargadon ausgesetzt ist. Greater Good=Opfere eine Kreatur: Ziehe so viele Karten, wie die geopferte Kreatur Staerke hatte. Waehle dann drei Karten aus Deiner Hand und wirf diese ab. Greater Harvester=Opfere zu Beginn deines Versorgungssegments eine bleibende Karte. Immer wenn der Groessere Schnitter einem Spieler Kampfschaden zufuegt, opfert dieser Spieler zwei bleibende Karten. Greater Mossdog=Ausgraben 3 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau drei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Greater Stone Spirit=Der Grosse Steingeist kann nicht von fliegenden Kreaturen geblockt werden. {2}{R}: Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl +0/+2 und {R}: Diese Kreatur erhaelt +1/+0 bis zum Ende des Zuges". Greater Werewolf=Lege am Ende des Kampfes eine -0/-2-Spielmarke auf alle Kreaturen, die den Werwolf geblockt haben oder von ihm geblockt wurden. Greel, Mind Raker=XB, Tap, wirf zwei Karten aus Deiner Hand ab: Ein Spieler Deiner Wahl wirft X zufaellig bestimmte Karten aus seiner Hand ab. Greel's Caress=Du kannst Greels Liebkosung immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt -3/-0 Green Scarab=Die verzauberte Kreatur erhaelt +2/+2, solange irgendeiner Deiner Gegner gruene Karten beherrscht. Diese Kreatur kann nicht von gruenen Kreaturen geblockt werden. Green Ward=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Schutz vor Gruen. Dieser Schutz zerstoert allerdings diese Verzauberung nicht. Greener Pastures=Wenn waehrend der Versorgungsphase eines Spielers dieser Spieler mehr Laender kontrolliert als jeder andere Spieler, bringt er einen Setzling-Spielstein unter seine Kontrolle ins Spiel. Behandle diesen Spielstein wie eine 1/1 gruene Kreatur. Greenseeker={G}, {T}, wirf eine Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einem Standardland, zeige es offen vor und nimm es auf deine Hand. Mische danach deine Bibliothek. Greenweaver Druid={T}: Erhoehe deinen Manavorrat um {G}{G}. Grid Monitor=Du kannst keine Kreaturenzauber spielen. Grief Tyrant=Der Kummertyrann kommt mit vier -1/-1-Marken ins Spiel. Wenn der Kummertyrann aus dem Spiel auf den Friedhof gelegt wird, lege fuer jede -1/-1-Marke auf ihm eine -1/-1-Marke auf eine Kreatur deiner Wahl. Griffin Canyon={T}: Erhhe Deinen Manavorrat um ein farbloses Mana. {T}: Enttappe einen Greifen Deiner Wahl. Dieser Greif erhlt +1/+1 bis zum Ende des Zuges. Griffin Guide=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit. Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, bringe einen 2/2 weissen Greifenspielstein mit Flugfaehigkeit ins Spiel. Griffin Sentinel=Fliegend Wachsamkeit (Diese Kreatur wird beim Angreifen nicht getappt.) Grifter's Blade=Du kannst die Klinge des Gauners zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Die Klinge des Gauners kommt ins Spiel und ruestet eine Kreatur aus, die du bestimmst und kontrollierst. Die ausgeruestete Kreatur erhaelt +1/+1. Ausruesten {1} Grim Discovery=Bestimme eines oder beides - Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck; und/oder bringe ein Land deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Grim Feast=Das Schreckliche Schlachtfest fuegt Dir zu Beginn Deiner Versorgungsphase 1 Schadenspunkt zu. Immer, wenn eine Kreatur aus dem Spiel auf dem Friedhof eines Gegners Deiner Wahl landet, erhaeltst Du Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu. Grim Harvest=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Bergung {2}{B} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {2}{B} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Grim Lavamancer=oR, ocT, entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Der Grimmige Magmamagier fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Grim Monolith=Der Finstere Monolith enttappt nicht waehrend Deiner Enttapphase. Tap: Erhoehe Deinen Manavorrat um drei farblose Mana. Spiele diese Faehigkeit wie eine Manaquelle. 4: Enttappe den Finsteren Monolithen. Grim Poppet=Das Grimmige Pueppchen kommt mit drei -1/-1-Marken ins Spiel. Entferne eine -1/-1-Marke vom Grimmigen Pueppchen: Lege eine -1/-1-Marke auf eine andere Kreatur deiner Wahl. Grim Reminder=Durchsuche deine Bibliothek nach einer Karte, die kein Land ist, und zeige sie offen vor. Jeder Gegner, der in diesem Zug eine Karte mit demselben Namen wie diese Karte gespielt hat, verliert 6 Lebenspunkte. Mische die so aufgedeckte Karte in deine Bibliothek zurueck. {B}{B}: Bringe die Schreckliche Mahnung aus deinem Friedhof auf deine Hand zurueck. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Grimclaw Bats=Fliegend {B}, bezahle 1 Lebenspunkt: Die Grausekrallen-Fledermaeuse erhalten +1/+1 bis zum Ende des Zuges. Grimoire Thief=Immer wenn der Zauberbuch-Dieb getappt wird, entferne die obersten drei Karten der Bibliothek eines Gegners deiner Wahl verdeckt ganz aus dem Spiel. Du kannst dir die Karten ansehen, die mit dem Zauberbuch-Dieb ganz aus dem Spiel entfernt wurden. {U}, opfere den Zauberbuch-Dieb: Decke alle Karten auf, die mit dem Zauberbuch-Dieb ganz aus dem Spiel entfernt wurden. Neutralisiere alle Zaubersprueche mit diesen Namen. Grinding Station={T}, opfere ein Artefakt: Ein Spieler deiner Wahl legt die obersten drei Karten seiner Bibliothek auf seinen Friedhof. Immer wenn ein Artefakt ins Spiel kommt, kannst du die Schleifstation enttappen. Grindstone=3, Tap: Lege die obersten zwei Karten der Bibliothek eines Spielers Deiner Wahl auf dessen Friedhof. Wiederhole dies, wenn beide Karten zumindest eine gemeinsame Farbe haben. Grinning Ignus={R}, bringe den Grinsenden Ignaeus auf die Hand seines Besitzers zurueck: Erhoehe deinen Manavorrat um {2}{R}. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Grinning Totem={2}, {T}, opfere das Grinsende Totem: Durchsuche die Bibliothek eines Gegners deiner Wahl nach einer Karte und entferne sie ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Bis zu Beginn deines naechsten Versorgungssegments kannst du diese Karte spielen. Falls du sie zu Beginn deines naechsten Versorgungssegments noch nicht gespielt hast, lege sie auf den Friedhof ihres Besitzers. Grip of Amnesia=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht seinen Friedhof ganz aus dem Spiel entfernt. Ziehe eine Karte. Grip of Chaos=Immer wenn ein Zauberspruch oder eine Faehigkeit auf den Stapel kommt, bestimme das Ziel zufaellig neu, falls der Zauberspruch/die Faehigkeit ein einzelnes Ziel hatte. (Waehle aus allen erlaubten Zielen.) Gristle Grinner=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, erhaelt der Grinsender Knorpelfresser +2/+2 bis zum Ende des Zuges. Gristleback=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) Opfere den Knorpelruecken: Du erhaeltst Lebenspunkte in Hoehe der Staerke des Knorpelrueckens dazu. Grixis Battlemage={U}, {T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. {R}, {T}: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken. Grixis Charm=Bestimme eines Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck; oder eine Kreatur deiner Wahl erhaelt -4/-4 bis zum Ende des Zuges; oder Kreaturen, die du kontrollierst, erhalten +2/+0 bis zum Ende des Zuges. Grixis Panorama={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere das Panorama von Grixis: Durchsuche deine Bibliothek nach einer Standardinsel, einem Standardsumpf oder einem Standardgebirge und bringe das Land getappt ins Spiel. Mische danach deine Bibliothek. Grizzled Wolverine=R: +2/+0 bis zum Ende des Zuges. Benutze diese Eigenschaft nur, wenn eine Kreatur zum Blocken des Vielfrasses deklariert wird und auch nur einmal pro Zug. Grizzly Fate=Bringe zwei 2/2 gruene Baeren-Spielsteine ins Spiel. Grenzwert Bringe stattdessen vier 2/2 gruene Baeren-Spielsteine ins Spiel. Rueckblende o5oGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Groffskithur=Immer wenn Groffskithur geblockt wird, kannst du eine Karte deiner Wahl mit dem Namen Groffskithur aus deinem Friedhof auf deine Hand zurueckbringen. Grollub=Fuer jeden Schadenspunkt, der dem Grollub zugefuegt wird, erhaelt jeder Gegner 1 Lebenspunkt dazu. Grotesque Hybrid=Immer wenn der Groteske Bastard einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Wirf eine Karte aus deiner Hand ab: Der Groteske Bastard erhaelt bis zum Ende des Zuges Flugfaehigkeit sowie Schutz vor Gruen und vor Weiss. Ground Rift=Eine nichtfliegende Kreatur deiner Wahl kann in diesem Zug nicht blocken. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst neue Ziele fuer die Kopien bestimmen.) Ground Seal=Wenn diese Verzauberung ins Spiel kommt ziehst Du eine Karte. Karten in Friedhoefen koennen nicht das Ziel von Zauberspruechen und Effekten sein. Groundbreaker=Verursacht Trampelschaden, Eile Opfere den Umpflueger am Ende des Zuges. Groundling Pouncer={G/U}: Der Springende Erdling erhaelt +1/+3 und Flugfaehigkeit bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug und nur, falls ein Gegner eine fliegende Kreatur kontrolliert. Groundskeeper=1G: Bringe ein Standardland Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Grove of the Burnwillows={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Jeder Gegner erhaelt 1 Lebenspunkt dazu. Grozoth=Verteidiger (Diese Kreatur kann nicht angreifen.) Wenn Grozoth ins Spiel kommt, kannst du deine Bibliothek nach einer beliebigen Anzahl an Karten mit umgewandelten Manakosten von 9 durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. {4}: Grozoth verliert die Verteidigerfaehigkeit bis zum Ende des Zuges. Transmutation {1}{U}{U} Gruul Guildmage=({R/G} kann entweder mit {R} oder mit {G} bezahlt werden.) {3}{R}, opfere ein Land: Der Gruul-Gildenmagier fuegt einem Spieler deiner Wahl 2 Schadenspunkte zu. {3}{G}: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Gruul Nodorog={R}: Der Gruul-Nodorog kann in diesem Zug nur von zwei oder mehr Kreaturen geblockt werden. Gruul Scrapper=Wenn der Gruul-Raufbold ins Spiel kommt, erhaelt er Eile bis zum Ende des Zuges, falls {R} ausgegeben wurde, um den Gruul-Raufbold zu spielen. Gruul Signet={1}, {T}: Erhoehe deinen Manavorrat um {R}{G}. Gruul Turf=Der Gruulgrund kommt getappt ins Spiel. Wenn der Gruulgrund ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {R}{G}. Gruul War Plow=Kreaturen, die du kontrollierst, verursachen Trampelschaden. {1}{R}{G}: Der Gruul-Kriegspflug wird bis zum Ende des Zuges zu einer 4/4 Juggernaut-Artefaktkreatur. Guard Dogs=o2oW, ocT: Bestimme eine bleibende Karte, die Du kontrollierst. Verhindere allen Kampfschaden, den eine Kreatur Deiner Wahl in diesem Zug zufuegen wuerde, wenn sie eine Farbe mit jener bleibenden Karte gemeinsam hat. Guardian Idol=Das Schutzstandbild kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {1}. {2}: Das Schutzstandbild wird bis zum Ende des Zuges zu einer 2/2 Artefaktkreatur. Guardian of Cloverdell=Wenn der Waechter von Cloverdell ins Spiel kommt, bringe drei 1/1 weisse (Kithkin, Soldat)-Kreaturspielsteine ins Spiel. {G}, opfere einen Kithkin: Du erhaeltst 1 Lebenspunkt dazu. Guardian of Solitude=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges Flugfaehigkeit. Guardian of the Guildpact=Schutz vor allem Einfarbigen Guardian of Vitu-Ghazi=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Wachsamkeit Guardian Seraph=Fliegend Falls eine Schadensquelle, die ein Gegner kontrolliert, dir Schaden zufuegen wuerde, verhindere 1 dieser Schadenspunkte. Guardian's Magemark=Du kannst das Zauberzeichen des Bewachers zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Kreaturenverzauberung Verzauberte Kreaturen, die du kontrollierst, erhalten +1/+1. Guardians of Akrasa=Verteidiger Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Guerrilla Tactics=Die Guerillataktik fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Wenn ein Zauberspruch oder ein Effekt eines Gegners Dich dazu zwingt die Guerillataktik von Deiner Hand abzuwerfen, fuegt die Guerillataktik einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Guided Passage=Decke alle Karten deiner Bibliothek auf. Ein Gegner bestimmt aus diesen Karten eine Kreaturenkarte, ein Land und eine Karte, die weder ein Land noch eine Kreatur ist. Du nimmst diese Karten auf deine Hand. Mische danach deine Bibliothek. Guided Strike=Eine Kreatur deiner Wahl erhaelt +1/+0 und Erstschlag bis zum Ende des Zuges. Ziehe eine Karte. Guile=Die Arglist kann ausser von drei oder mehr Kreaturen nicht geblockt werden. Falls ein Zauberspruch oder eine Faehigkeit, die du kontrollierst, einen Zauberspruch neutralisieren wuerde, entferne stattdessen den Zauberspruch ganz aus dem Spiel; du kannst jene Karte spielen, ohne ihre Manakosten zu bezahlen. Wenn die Arglist von egal woher in einen Friedhof gelegt wuerde, mische sie in die Bibliothek ihres Besitzers. Guiltfeeder=Der Schuldeinfloesser kann nur von schwarzen und/oder Artefaktkreaturen geblockt werden. Immer wenn der Schuldeinfloesser angreift und nicht geblockt wird, verliert der verteidigende Spieler 1 Lebenspunkt fuer jede Karte in seinem Friedhof. Guilty Conscience=Immer wenn die verzauberte Kreatur Schaden zufuegt, fuegt die Gewissensschuld der verzauberten Kreatur ebenso viele Schadenspunkte zu. Gulf Squid=Wenn die Meerbusen-Sepia ins Spiel kommt, tappe alle Laender, die ein Spieler Deiner Wahl kontrolliert. Guma=Schutz vor Blau Gurzigost=Opfere Gurzigost zu Beginn deines Versor-gungssegments, falls du nicht zwei Karten aus deinem Friedhof unter deine Bibliothek legst. oGoG, wirf eine Karte aus deiner Hand ab: Du kannst Gurzigost seinen Kampfschaden dem verteidigenden Spieler zufuegen lassen, als ob er nicht geblockt werden wuerde. Gush=Du kannst zwei Inseln, die Du kontrollierst, auf die Hand ihres Besitzers zurueckbringen, anstatt die Manakosten zu bezahlen. Ziehe zwei Karten Gustcloak Cavalier=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Immer wenn der Windumhang-Reiter angreift, kannst du eine Kreatur deiner Wahl tappen. Immer wenn der Windumhang-Reiter geblockt wird, kannst du den Windumhang-Reiter enttappen und aus dem Kampf entfernen. Gustha's Scepter=Wenn Gusthas Szepter das Spiel verlaesst oder Du die Kontrolle ueber Gusthas Szepter verlierst, lege alle Karten unter Gusthas Szepter auf Deinen Friedhof. Tap: Lege eine beliebige Karte aus Deiner Hand verdeckt unter Gusthas Szepter. Du darfst Dir diese Karte jederzeit anschauen. Tap: Bringe eine beliebige Karte unter Gusthas Szepter zurueck auf Deine Hand. Gustrider Exuberant=Fliegend Opfere den Unbaendigen Windreiter: Kreaturen mit Staerke 5 oder mehr, die du kontrollierst, erhalten Flugfaehigkeit bis zum Ende des Zuges. Gutless Ghoul={1}, opfere eine Kreatur: Du erhaeltst 2 Lebenspunkte dazu. Guttural Response=Neutralisiere einen blauen Spontanzauber deiner Wahl. Gutwrencher Oni=Verursacht Trampelschaden Wirf zu Beginn deines Versorgungssegments eine Karte aus deiner Hand ab, falls du keinen Oger kontrollierst. Guul Draz Specter=Fliegend Das Gespenst aus Guul Draz erhaelt +3/+3, solange ein Gegner keine Karten auf der Hand hat. Immer wenn das Gespenst aus Guul Draz einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Guul Draz Vampire=Solange ein Gegner 10 Lebenspunkte oder weniger hat, erhaelt der Vampir aus Guul Draz +2/+1 und Einschuechtern. (Er kann ausser von Artefaktkreaturen und/oder Kreaturen, mit denen er eine Farbe gemeinsam hat, nicht geblockt werden.) Gwendlyn Di Corci={T}: Ein Zielspieler wirft eine zufaellig ausgewaehlte Karte von seiner Hand ab. Spiele diese Faehigkeit nur waehrend Deines Zuges. Gwyllion Hedge-Mage=Wenn die Gwyll-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Ebenen kontrollierst, kannst du einen 1/1 weissen (Kithkin, Soldat)-Kreaturenspielstein ins Spiel bringen. Wenn die Gwyll-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Suempfe kontrollierst, kannst du eine -1/-1-Marke auf eine Kreatur deiner Wahl legen. Haakon, Stromgald Scourge=Du kannst Haakon, Geissel von Stromgald, nur aus deinem Friedhof spielen, nicht von woanders. So lange Haakon im Spiel ist, kannst du Ritterkarten aus deinem Friedhof spielen. Wenn Haakon aus dem Spiel auf einen Friedhof gelegt wird, verlierst du 2 Lebenspunkte. Haazda Exonerator={T}, opfere den Haazda-Entlediger: Zerstoere eine Aura deiner Wahl. Haazda Shield Mate=Opfere den Haazda-Schildkameraden zu Beginn deines Versorgungssegments, falls du nicht {W}{W} bezahlst. {W}: Das naechste Mal, dass dir eine Quelle, die du bestimmst, in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Hag Hedge-Mage=Wenn die Vettel-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Suempfe kontrollierst, kannst du einen Spieler deiner Wahl eine Karte aus der Hand abwerfen lassen. Wenn die Vettel-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Waelder kontrollierst, kannst du eine Karte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek legen. Hagra Crocodile=Das Hagrakrokodil kann nicht blocken. Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt das Hagrakrokodil +2/+2 bis zum Ende des Zuges. Hagra Diabolist=Immer wenn der Teufelsbesessene aus Hagra oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du einen Spieler deiner Wahl soviele Lebenspunkte verlieren lassen, wie du Verbuendete kontrollierst. Hail of Arrows=Pfeilhagel fuegt X Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an angreifenden Kreaturen deiner Wahl du bestimmst. Hail Storm=Der Hagelsturm fuegt jeder angreifenden Kreatur 2 Schadenspunkte sowie dir und jeder Kreatur, die du kontrollierst, 1 Schadenspunkt zu. Hair-Strung Koto=Tappe eine ungetappte Kreatur, die du kontrollierst: Ein Spieler deiner Wahl legt die oberste Karte seiner Bibliothek in seinen Friedhof. Hakim, Loreweaver=Fliegend UU: Lege eine Kreaturenverzauberungskarte Deiner Wahl aus Deinem Friedhof auf Hakim den Erzaehler. Behandle diese Verzauberung, als ob sie gerade gesprochen worden waere. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase und nur, wenn keine Verzauberung auf Hakim dem Erzaehler liegt. UU, Tap: Zerstoere alle Verzauberungen, die auf Hakim liegen. Halam Djinn=Eile (Diese Kreatur kann in den Zug, in dem sie unter Deine Kontrolle kommt, angreifen und Faehigkeiten anwenden, bei denen sie getappt wird.) Der Halam-Dschinn erhaelt -2/-2, solange Rot die haeufigste Farbe unter bleibenden Karten ist. Dies gilt auch bei Gleichstand. Halberdier=Erstschlag Halcyon Glaze=Immer wenn du einen Kreaturenzauber spielst, wird der Liestschleier bis zum Ende des Zuges zu einer 4/4 Illusions-Kreatur mit Flugfaehigkeit. Es ist immer noch eine Verzauberung. Hall of Gemstone=Waehrend jeder Versorgungsphase eines Spielers waehlt dieser eine Farbe. Jedes Land produziert bis zum Ende des Zuges nur Mana dieser gewaehlten Farbe statt seines normalen Manas. Hall of the Bandit Lord=Die Halle des Banditenfuersten kommt getappt ins Spiel. {T}, bezahle 3 Lebenspunkte: Erhoehe deinen Manavorrat um {1}. Wird dieses Mana fuer einen Kreaturenzauber verwendet, erhaelt diese Kreatur Eile. Hallow=Verhindere allen Schaden, den ein Zauberspruch deiner Wahl in diesem Zug zufuegen wuerde. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte verhindert wurden. Hallowed Burial=Lege alle Kreaturen unter die Bibliotheken ihrer Besitzer. Hallowed Fountain=({T}: Erhoehe deinen Manavorrat um {W} oder {U}.) Sowie der Geheiligte Springbrunnen ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt der Geheiligte Springbrunnen stattdessen getappt ins Spiel. Hallowed Ground=WW: Ein nichtverschneites Land Deiner Wahl, das Du beherrschst, kehrt auf die Hand seines Besitzers zurueck. Hallowed Healer=ocT: Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Grenzwert ocT: Verhindere die naechsten 4 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Halls of Mist=Kumulative Versorgung: 1 Keine Kreatur kann angreifen, wenn sie waehrend des letzten Zuges ihres Beherrschers angegriffen hat. Halo Hunter=Einschuechtern (Diese Kreatur kann ausser von Artefaktkreaturen und/oder Kreaturen, mit denen sie eine Farbe gemeinsam hat, nicht geblockt werden.) Wenn der Jaeger der Heiligenscheine ins Spiel kommt, zerstoere einen Engel deiner Wahl. Hamletback Goliath=Immer wenn eine andere Kreatur ins Spiel kommt, kannst du X +1/+1-Marken auf den Haeuserschleppenden Goliath legen, wobei X gleich der Staerke der Kreatur ist. Hammer Mage=XR, Tap, wirf eine Karte aus Deiner Hand ab: Zerstoere alle Artefakte mit umgewandelten Manakosten von X oder weniger. Hammer of Bogardan=Der Hammer aus Bogardan fuegt einer Kreatur oder einem Spieler Deiner Wahl 3 Schadenspunkte zu. 2RRR: Bringe den Hammer aus Bogardan zurueck auf Deine Hand. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase und nur, wenn der Hammer aus Bogardan auf Deinem Friedhof liegt. Hammerfist Giant={T}: Der Hammerfaust-Riese fuegt jeder nichtfliegenden Kreatur und jedem Spieler 4 Schadenspunkte zu. Hammerhead Shark=Der Hammerhai kann nur angreifen, wenn der verteidigende Spieler Inseln kontrolliert. Hammerheim Deadeye=Echo {5}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn das Hammerheim-Adlerauge ins Spiel kommt, zerstoere eine fliegende Kreatur deiner Wahl. Hana Kami={1}{G}, opfere den Hana-Kami: Bringe eine arkane Karte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Hanabi Blast=Die Hanabi-Explosion fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Bringe die Hanabi-Explosion auf die Hand ihres Besitzers zurueck und wirf dann eine zufaellig bestimmte Karte ab. Hand of Cruelty=Schutz vor Weiss Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Hand of Death=Zerstoere eine Kreatur Deiner Wahl, die nicht schwarz ist. Hand of Honor=Schutz vor Schwarz Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Hand to Hand=Spontanzauber und Faehigkeiten, die Aktivierungskosten erfordern, koennen nicht waehrend des Kampfes gesprochen bzw. benutzt werden. Hankyu=Die ausgeruestete Kreatur hat {T}: Lege eine Zielmarke auf den Hankyu" und {T}. entferne alle Zielmarken vom Hankyu: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der entfernten Zielmarken zu." Ausruesten {4} ({4}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Hanna, Ship's Navigator=Legendaer {1}{W}{U}, {T}: Bringe ein Artefakt oder eine Verzauberung Deiner Wahl aus deinem Friedhof auf Deine Hand zurueck. Hanna's Custody=Artefakte koennen nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Hapless Researcher=Opfere den Gluecklosen Forscher: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Harbinger of Night=Lege waehrend Deiner Versorgungsphase eine -1/-1-Marke auf jede Kreatur. Harbinger of Spring=Schutz vor Nicht-Geist-Kreaturen Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Harbor Guardian=Der Hafenwaechter kann fliegende Kreaturen blocken. Wenn der Hafenwaechter angreift, darf der verteidigende Spieler eine Karte ziehen. Harmattan Efreet=Fliegend 1UU: Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Harmonic Convergence=Bringe alle Verzauberungen oben auf die Bibliotheken ihrer Besitzer zurueck. Harmonic Sliver=Alle Remasuris haben Wenn diese Kreatur ins Spiel kommt, zerstoere ein Artefakt oder eine Verzauberung deiner Wahl." Harmonize=Ziehe drei Karten. Harmony of Nature=Tappe eine beliebige Anzahl von Deinen Kreaturen. Du erhaeltst fuer jede Kreatur, die auf diese Art getappt wird, 4 Lebenspunkte dazu Harm's Way=Die naechsten 2 Schadenspunkte, die in diesem Zug eine Schadensquelle, die du bestimmst, dir oder einer bleibenden Karte, die du kontrollierst, zufuegen wuerde, werden stattdessen einer Kreatur oder einem Spieler deiner Wahl zugefuegt. Harpoon Sniper={W}, {T}: Der Harpunenscharfschuetze fuegt einer angreifenden oder blockenden Kreatur deiner Wahl X Schadenspunkte zu, wobei X gleich der Anzahl an Meervolk, das du kontrollierst, ist. Harrier Griffin=Fliegend Tappe zu Beginn deines Versorgungssegments eine Kreatur deiner Wahl. Harrow=Opfere ein Land als zusaetzliche Kosten, um Brandrodung zu spielen.Durchsuche Deine Bibliothek nach bis zu zwei Standardlaendern und bringe diese ins Spiel. Mische danach Deine Bibliothek. Harsh Deceiver={1}: Schaue dir die oberste Karte deiner Bibliothek an. {2}: Decke die oberste Karte deiner Bibliothek auf. Ist es ein Land, enttappe den Barschen Taeuscher, und er erhaelt +1/+1 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Harsh Judgment=Bestimme eine Farbe, wenn das Harte Urteil ins Spiel kommt. Wenn ein Spontanzauber oder eine Hexerei dieser Farbe Dir Schaden zufuegen wuerde, fuegt sie diesen Schaden stattdessen ihrem Beherrscher zu. Harsh Justice=Sprich die Grausame Gerechtigkeit nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Haru-Onna=Ziehe eine Karte, wenn die Haru-Onna ins Spiel kommt. Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Haru-Onna auf die Hand ihres Besitzers zurueckbringen. Harvest Gwyllion=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Harvest Wurm=Bringe eine Standardlandkarte aus Deinem Friedhof zurueck auf Deine Hand, wenn der Erntewurm ins Spiel kommt, oder begrabe den Erntwurm. Harvester Druid=ocT: Erhoehe deinen Manavorrat um ein Mana einer Farbe, das ein Land, das du kontrollierst, produzieren koennte. Hatchet Bully={2}{R}, {T}, lege eine -1/-1-Marke auf eine Kreatur, die du kontrollierst: Der Kriegsbeil-Tyrann fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Hatching Plans=Wenn die Brutplaene aus dem Spiel auf einen Friedhof gelegt werden, ziehe drei Karten. Hate Weaver={2}: Eine blaue oder rote Kreatur deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Hateflayer=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) {2}{R}, {Q}: Der Hassschuerer fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. ({Q} ist das Enttappsymbol.) Hatred=Zahle X Lebenspunkte: Eine Kreatur Deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges. Haunted Angel=Fliegend Wenn der Verfolgte Engel aus dem Spiel auf den Friedhof gelegt wird, entferne den Verfolgten Engel ganz aus dem Spiel. Alle anderen Spieler bringen einen 3/3 schwarzen Engelspielstein mit Flugfaehigkeit ins Spiel. Haunted Crossroads=B: Lege eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof oben auf Deine Bibliothek. Haunting Apparition=Fliegend Die Staerke der Spukenden Erscheinung ist 1 plus der Anzahl der gruenen Kreaturen auf dem Friedhof eines Gegners Deiner Wahl. Haunting Echoes=Entferne alle Karten ausser Standardlaendern im Friedhof eines Spielers deiner Wahl ganz aus dem Spiel. Durchsuche die Bibliothek dieses Spielers nach Karten mit dem selben Namen wie die auf diese Weise ganz aus dem Spiel entfernten Karten und entferne diese auch ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Haunting Hymn=Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Spielst du diese Karte waehrend deiner Hauptphase, wirft dieser Spieler stattdessen vier Karten ab. Haunting Misery=Entferne X Kreaturenkarten aus Deinem Friedhof ganz aus dem Spiel: Das Spukende uebel fuegt einem Spieler Deiner Wahl X Schadenspunkte zu. Havenwood Wurm=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Verursacht Trampelschaden Havoc Demon=Fliegend Wenn der Verwuestende Daemon aus dem Spiel auf den Friedhof gelegt wird, erhalten alle Kreaturen -5/-5 bis zum Ende des Zuges. Havoc=Immer wenn ein Gegner Deiner Wahl einen weissen Zauberspruch erfolgreich spricht, verliert dieser 2 Lebenspunkte. Hawkeater Moth=Fliegend Die Falkenfressermotte kann nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Hazduhr the Abbot=X, Tap: Leite X Schadenspunkte, die einer weissen Kreatur, die Du beherrschst, zugefuegt wurden, auf Hazduhr um. Haze of Rage=Rueckkauf {2} (Du kannst zusaetzlich {2} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Hazerider Drake=Fliegend, Schutz vor Rot Hazy Homunculus=Der Schemenhafte Homunkulus ist unblockbar, solange der verteidigende Spieler ein ungetapptes Land kontrolliert. He Who Hungers=Fliegend {1}, opfere einen Geist: Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Karte davon. Dieser Spieler wirft diese Karte ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Seelenwanderung 4 Headlong Rush=Alle angreifenden Kreaturen erhalten Erstschlag bis zum Ende des Zuges. Headstone=Waehle eine Karte aus irgendeinem Friedhof und nimm sie aus dem Spiel. Ziehe zu Beginn der Versorgungsphase im naechsten Zug eine Karte. Heal the Scars=Regeneriere eine Kreatur deiner Wahl. Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu. Heal=Verhindere 1 Schadenspunkt an einer Kreatur oder einem Spieler. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Healer's Headdress=Die ausgeruestete Kreatur erhaelt +0/+2 und hat {T}: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wuerde." {W}{W}: Lege den Kopfschmuck des Heilers an eine Kreatur deiner Wahl, die du kontrollierst, an. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Healing Leaves=Bestimme eines Ein Spieler deiner Wahl erhaelt 3 Lebenspunkte dazu; oder verhindere in diesem Zug die naechsten 3 Schadenspunkte bei einer Kreatur oder einem Spieler deiner Wahl. Healing Salve=Ein Spieler Deiner Wahl erhaelt 3 Lebenspunkte dazu, oder verhindere 3 Schadenspunkte bei einer Kreatur oder einem Spieler. Heap Doll=Opfere die Muellhaufenpuppe: Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Heart of Bogardan=Kumulative Versorgung-2 Wenn die kumulative Versorgung fuer das Herz von Bogardan einem Spieler Deiner Wahl und allen Kreaturen, die er kontrolliert, Schadenspunkte in der Hoehe der fuer das Herz von Bogardan zuletzt bezahlten kumulativen Versorgung zu. Heart of Light=Verhindere allen Schaden, der der verzauberten Kreatur zugefuegt und von ihr zugefuegt wuerde. Heart of Ramos=Tap: Erhoehe Deinen Manavorrat um ein rotes Mana. Opfere das Herz des Ramos: Erhoehe Deinen Manavorrat um ein rotes Mana. Heart of Yavimaya=Opfere einen Wald, wenn das Herz des Yavimaya-Waldes ins Spiel kommt, oder begrabe das Herz des Yavimaya-Waldes. Tap: Erhoehe Deinen Manavorrat um G. Tap: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Heart Sliver=Alle Remasuris erhalten Eile. Heart Warden=Tap: Erhoehe Deinen Manavorrat um ein gruenes Mana. 2, opfere den Waechter des Waldesinneren: Ziehe eine Karte. Heart Wolf=Erstschlag Tap: Ein Zwerg Deiner Wahl erhaelt Erstschlag und +2/+0 bis zum Ende des Zuges. Begrabe den Herzwolf, wenn dieser Zwerg in diesem Zug das Spiel verlaesst. Benutze diese Eigenschaft nur, wenn Angriff und Verteidigung bekanntgegeben werden. Heartbeat of Spring=Immer wenn ein Spieler ein Land fuer Mana tappt, erhoeht dieser Spieler seinen Manavorrat um ein zusaetzliches Mana dieses Typs. Hearth Kami={X}, opfere den Feuerstellen-Kami: Zerstoere ein Artefakt deiner Wahl mit umgewandelten Manakosten von X. Hearthcage Giant=Wenn der Heizkaefig-Riese ins Spiel kommt, bringe zwei 3/1 rote (Elementarwesen, Schamane)-Kreaturspielsteine ins Spiel. Opfere ein Elementarwesen: Eine Riesenkreatur deiner Wahl erhaelt +3/+1 bis zum Ende des Zuges. Hearthfire Hobgoblin=Doppelschlag Heartlash Cinder=Eile Farbwert Wenn das Herzpeitschen-Russwesen ins Spiel kommt, erhaelt es +X/+0 bis zum Ende des Zuges, wobei X gleich der Anzahl an roten Manasymbolen in den Manakosten von bleibenden Karten ist, die du kontrollierst. Heartless Hidetsugu={T}: Hidetsugu der Herzlose fuegt allen Spielern Schadenspunkte in Hoehe der Haelfte der Lebenspunkte (nach unten abgerundet) des jeweiligen Spielers zu. Heartmender=Entferne zu Beginn deines Versorgungssegments eine -1/-1-Marke von jeder Kreatur, die du kontrollierst. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Heartseeker=Die ausgeruestete Kreatur erhaelt +2/+1 und hat {T}, loese den Herzensstecher: Zerstoere eine Kreatur deiner Wahl." Ausruesten {5}({5}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Heartstabber Mosquito=Bonus {2}{B} (Du kannst zusaetzlich {2}{B} bezahlen, sowie du diesen Zauberspruch wirkst.) Fliegend Wenn der Herzstichmoskito ins Spiel kommt, zerstoere eine Kreatur deiner Wahl, falls du seine Bonuskosten bezahlt hast. Heartstone=Die Kosten jeder Kreaturenfaehigkeit, die Aktivierungskosten erfordert, wird um 1 reduziert. Dies kann die Kosten einer Faehigkeit an beliebigen Mana nicht unter 1 reduzieren. Heartwood Dryad=Die Duesterwalddryade kann Kreaturen mit Irrealitaet blocken. Heartwood Giant={T}, opfere einen Wald: Der Riese des Duesterwaldes fuegt einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Heartwood Shard={3}, {T} oder {G}, {T}: Eine Kreatur deiner Wahl verursacht bis zum Ende des Zuges Trampelschaden. Heartwood Storyteller=Immer wenn ein Spieler einen Zauberspruch ausspielt, der keine Kreatur ist, kann jeder Gegner dieses Spielers eine Karte ziehen. Heartwood Treefolk=Waldtarnung Heat of Battle=Immer wenn eine Kreatur blockt, fuegt die Hitze des Gefechts dem Beherrscher dieser Kreatur 1 Schadenspunkt zu. Heat Ray=Der Hitzestrahl fuegt einer Kreatur deiner Wahl X Schadenspunkte zu. Heat Shimmer=Bringe einen Spielstein ins Spiel, der eine Kopie einer Kreatur deiner Wahl ist. Er hat Eile und Entferne am Ende des Zuges diese bleibende Karte ganz aus dem Spiel." Heat Stroke=Zerstoere am Ende jedes Kampfes alle Kreaturen, die in diesem Zug geblockt haben oder geblockt wurden. Heavy Ballista=Tap: Die Schwere Ballista fuegt einer angreifenden oder blockenden Kreatur Deiner Wahl 2 Schadenspunkte zu. Hecatomb=Opfere vier Kreaturen, wenn die Hekatombe ins Spiel kommt, oder begrabe die Hekatombe. 0: Tappe einen Sumpf, den Du beherrschst, damit die Hekatombe einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zufuegt. Hedge Troll=Der Heckentroll erhaelt +1/+1, solange du eine Ebene kontrollierst. {W}: Regeneriere den Heckentroll. Hedron Crab=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, legt ein Spieler deiner Wahl die obersten drei Karten seiner Bibliothek auf seinen Friedhof. Hedron Scrabbler=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Polyeder-Scharrer +1/+1 bis zum Ende des Zuges. Heed the Mists=Lege die oberste Karte deiner Bibliothek auf deinen Friedhof und ziehe dann so viele Karten, wie die umgewandelten Manakosten dieser Karte betragen. Heidar, Rimewind Master={2}, {T}: Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Spiele diese Faehigkeit nur, falls du vier oder mehr verschneite bleibende Karten kontrollierst. Heightened Awareness=Wenn die Erhoehte Aufmerksamkeit ins Spiel kommt, wirf alle Karten aus Deiner Hand ab. Ziehe zu Beginn Deines Ziehsegments eine Karte. Helionaut=Fliegend o1, ocT: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Heliophial=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) {2}, opfere die Sonnenampulle: Die Sonnenampulle fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Ladungsmarken auf der Sonnenampulle zu. Helium Squirter=Pfropfen 3 (Diese Kreatur kommt mit drei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {1}: Eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, erhaelt bis zum Ende des Zuges Flugfaehigkeit. Helix Pinnacle=Verhuellt {X}: Lege X Turmmarken auf die Spiralfiale. Falls zu Beginn deines Versorgungssegments 100 oder mehr Turmmarken auf der Spiralfiale liegen, gewinnst du das Spiel. Hell Swarm=Alle Kreaturen erhalten -1/-0 bis zum Ende des Zuges. Hell-Bent Raider=Erstschlag, Eile Wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Ausgeflippte Pluenderer erhaelt Schutz vor Weiss bis zum Ende des Zuges. Helldozer={B}{B}{B}, {T}: Zerstoere ein Land deiner Wahl. Falls dieses Land ein Nichtstandardland ist, enttappe den Planierteufel. Hellfire Mongrel=Falls zu Beginn des Versorgungssegments jedes deiner Gegner dieser Spieler zwei oder weniger Karten auf der Hand hat, fuegt ihm der Hoellenfeuer-Mischling 2 Schadenspunkte zu. Hellhole Rats=Eile Wenn die Hoellenloch-Ratten ins Spiel kommen, wirft ein Spieler deiner Wahl eine Karte aus seiner Hand ab. Die Hoellenloch-Ratten fuegen diesem Spieler Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. Hellkite Charger=Fliegend, Eile Immer wenn der Heranbrausende Hoellendrache angreift, kannst du {5}{R}{R} bezahlen. Falls du dies tust, enttappe alle angreifenden Kreaturen, und es gibt nach dieser Phase eine zusaetzliche Kampfphase. Hellkite Overlord=Fliegend, verursacht Trampelschaden, Eile {R}: Der Oberherr der Hoellendrachen erhaelt +1/+0 bis zum Ende des Zuges. {B}{G}: Regeneriere den Oberherrn der Hoellendrachen. Hell's Caretaker={B}, {T}, opfere eine Kreatur: Bringe eine Kreaturen-Karte aus Deinem Friedhof ins Spiel. Spiele diese Faehigkeit nur waehrend Deines Versorgungssegments. Hell's Thunder=Fliegend, Eile Opfere den Donner der Hoelle am Ende des Zuges. Exhumieren {4}{R} ({4}{R}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Helm of Chatzuk={1}, {T}: Eine Kreatur Deiner Wahl erhaelt Buendnisfaehigkeit bis zum Ende des Zuges. Helm of Kaldra=Die ausgeruestete Kreatur erhaelt Erstschlag, Eile und verursacht Trampelschaden. {1}: Falls du Ausruestung mit den Namen Kaldras Helm, Kaldras Schwert und Kaldras Schild kontrollierst, bringe einen 4/4 farblosen Avatar-Legenden-Kreaturenspielstein namens Kaldra ins Spiel und lege diese Ausruestungen an ihn an. Ausruesten {2} Helm of Obedience=X, Tap: Lege die oberste Karte der Bibliothek eines Gegners Deiner Wahl auf seinen Friedhof. Mache dies solange, bis Du X Karten oder eine Kreaturenkarte auf diesen Friedhof gelegt hast, je nachdem, was eher eintritt. Wenn die letzte Karte, die auf diesen Friedhof gelegt wurde, eine Kreaturenkarte war, begrabe den Helm der Gehorsamkeit und bringe diese Kreatur unter Deiner Kontrolle ins Spiel, als ob sie gerade beschworen worden waere. X kann nicht 0 sein. Helm of Possession=Du kannst waehlen, ob Du den Helm der Requisition waehrend Deiner Enttap-Phase enttappst oder nicht. 2, Tap, opfere eine Kreatur: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl. Du verlierst die Kontrolle ueber diese Kreatur, wenn der Helm der Requisition enttappt wird oder Du die Kontrolle ueber den Helm der Requisition verlierst. Helm of the Ghastlord=Kreaturenverzauberung Solange die verzauberte Kreatur blau ist, erhaelt sie +1/+1 und hat Immer wenn diese Kreatur einem Gegner Schaden zufuegt, ziehe eine Karte". Solange die verzauberte Kreatur schwarz ist, erhaelt sie +1/+1 und hat Immer wenn diese Kreatur einem Gegner Schaden zufuegt, wirft dieser Gegner eine Karte aus seiner Hand ab". Hematite Golem={1}{R}: Der Hematitgolem erhaelt +2/+0 bis zum Ende des Zuges. Hematite Talisman=3: Enttappe eine bleibende Karte Deiner Wahl. Benutze diese Faehigkeit nur, wenn ein roter Spruch erfolgreich gesprochen wurde, und nur einmal pro Spruch. Henchfiend of Ukor=Eile Echo {1}{B} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) {S}: Ukors fetter Unhold erhaelt +1/+0 bis zum Ende des Zuges. Henge Guardian=2: Der Waechter des Steinkreises verursacht Trampelschaden bis zum Ende des Zuges. Henge of Ramos=Tap: Erhoehe deinen Manavorrat um ein farbloses Mana. 2,Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Herald of Leshrac=Fliegend Kumulative Versorgung uebernimm die Kontrolle ueber ein Land, das du nicht kontrollierst. Leshracs Herold erhaelt +1/+1 fuer jedes Land, das du kontrollierst, das du aber nicht besitzt. Wenn Leshracs Herold das Spiel verlaesst, erhaelt jeder Spieler die Kontrolle ueber alle Laender, die er besitzt und die du kontrollierst. Herald of Serra=Fliegend, Echo Serras Herold wird beim Angreifen nicht getappt. Herbal Poultice={3}, opfere den Kraeuterumschlag: Regeneriere eine Kreatur deiner Wahl. Herd Gnarr=Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhaelt der Herden-Gnarr +2/+2 bis zum Ende des Zuges. Heritage Druid=Tappe drei ungetappte Elfen, die du kontrollierst: Erhoehe deinen Manavorrat um {G}{G}{G}. Hermetic Study=Die verzauberte Kreatur erhaelt "Tap: Diese Kreatur fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Hermit Druid=G, Tap: Decke solange Karten oben von Deiner Bibliothek auf, bis Du eine Standardlandkarte aufdeckst. Nimm diese Karte auf Deine Hand und lege alle uebrigen aufgedeckten Karten auf Deinen Friedhof. Heroes Remembered=Du erhaeltst 20 Lebenspunkte dazu. Aussetzen 10 {W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {W} bezahlen, sie ganz aus dem Spiel entfernen und zehn Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Heroes' Reunion=Ein Spieler Deiner Wahl erhaelt 7 Lebenspunkte dazu. Heroic Defiance=Die verzauberte Kreatur erhaelt +3/+3, falls sie nicht die Farbe hat, die die haeufigste Farbe unter bleibenden Karten ist. Gleichstand zaehlt als haeufigst. Hero's Demise=Zerstoere eine legendaere Kreatur deiner Wahl. Hero's Resolve=Die verzauberte Kreatur erhaelt +1/+5. Hesitation=Wenn irgendein Zauberspruch gesprochen wird, neutralisiere diesen Zauberspruch und opfere das Zoegern. Hex=Zerstoere sechs Kreaturen deiner Wahl. Hibernation Sliver=Jeder Remasuri erhaelt "Zahle 2 Lebenspunkte: Bringe diese Kreatur auf die Hand ihres Besitzers zurueck. Hibernation=Bringe alle gruenen bleibenden Karten auf die Hand ihrer Besitzer zurueck. Hibernation's End=Kumulative Versorgung {1} Immer wenn du die kumulativen Versorgungskosten von Ende des Winterschlafs bezahlst, kannst du deine Bibliothek nach einer Kreaturenkarte durchsuchen, deren umgewandelte Manakosten gleich der Anzahl an Altersmarken auf Ende des Winterschlafs sind, und diese Karte ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Hickory Woodlot=Das Hickorygehoelz kommt mit zwei Raubbau-Marken und getappt ins Spiel. Tap, entferne eine Raubbau-Marke vom Hickorygehoelz: Erhoehe Deinen Manavorrat um zwei gruene Mana. Wenn keine Raubbau-Marken auf dem Hickorygehoelz liegen, opfere es. Hidden Ancients=Wenn einer Deiner Gegner erfolgreich eine Verzauberung spricht und die Verborgenen Ahnen eine Verzauberung sind, werden die Verborgenen Ahnen zu einer 5/5 Kreatur, die als Baumhirte zaehlt. Hidden Gibbons=Wenn einer Deiner Gegner erfolgreich einen Spontanzauber oder einen Unterbrechungs-zauber spricht und die Verborgenen Gibbons eine Verzauberung sind, werden die Verborgenen Gibbons zu einer 4/4 Kreatur, die als Menschenaffe zaehlt. Hidden Guerrillas=Wenn einer Deiner Gegner erfolgreich einen Artefaktzauber spricht und die Verborgenen Guerrillas eine Verzauberung sind, werden die Verborgenen Guerrillas zu einer 5/3 Kreatur, die als Soldat zaehlt und Trampelschaden verursacht. Hidden Herd=Wenn einer Deiner Gegner ein Nicht-Standardland ausspielt und die Verborgene Herde eine Verzauberung ist, wird die Verborgene Herde zu einer 3/3 Kreatur, die als Bestie zaehlt. Hidden Horror=Bestimme eine Kreaturenkarte aus Deiner Hand und wirf diese ab, wenn der Verborgene Schrecken ins Spiel kommt, oder begrabe den Verborgenen Schrecken. Hidden Predators=Wenn einer Deiner Gegner eine Kreatur mit Staerke 4 oder groesser kontrolliert und die Verborgenen Jaeger eine Verzauberung sind, werden die Verborgenen Jaeger zu einer 4/4 Kreatur, die als Bestie zaehlt. Hidden Retreat=Waehle eine Karte aus Deiner Hand und lege diese auf Deine Bibliothek: Verhindere allen Schaden, der von einem Spontanzauber oder einer Hexerei zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt.) Hidden Spider=Wenn einer Deiner Gegner erfolgreich eine fliegende Kreatur beschwoert und die Verborgene Spinne eine Verzauberung ist, wird die Verborgene Spinne zu einer 3/5 Kreatur, die als Spinne zaehlt und die fliegende Kreaturen blocken kann. Hidden Stag=Wenn einer Deiner Gegner ein Land ausspielt und der Verborgene Hirsch eine Verzauberung ist, wird der Verborgene Hirsch zu einer 3/2 Kreatur, die als Bestie zaehlt. Wenn Du ein Land ausspielst und der Verborgene Hirsch eine Kreatur ist, wird der Verborgene Hirsch zu einer Verzauberung. Hide / Seek=Lege ein Artefakt oder eine Verzauberung deiner Wahl unter die Bibliothek ihres Besitzers. Hideous End=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Ihr Beherrscher verliert 2 Lebenspunkte. Hideous Laughter=Alle Kreaturen erhalten -2/-2 bis zum Ende des Zuges. Arkane Kopplung {3}{B}{B} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Hidetsugu's Second Rite=Hat ein Spieler deiner Wahl genau 10 Lebenspunkte, fuegt ihm Hidetsugus zweites Ritual 10 Schadenspunkte zu. High Ground=Jede Kreatur, die Du kontrollierst, kann eine zusaetzliche Kreatur blocken. (Alle deklarierten Blocks muessen erlaubt sein.) High Market=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap, opfere eine Kreatur: Du erhaeltst 1 Lebenspunkt dazu. High Seas=Rote und gruene Kreaturenzauber kosten beim Ausspielen 1 mehr. Highland Berserker=Immer wenn der Hochland-Berserker oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du Verbuendete-Kreaturen, die du kontrollierst, Erstschlag bis zum Ende des Zuges dazuerhalten lassen. Highland Weald=Das Offene Hochland kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Highway Robber=Wenn der Strassenraeuber ins Spiel kommt, erhaeltst du 2 Lebenspunkte dazu, und ein Gegner deiner Wahl verliert 2 Lebenspunkte. Higure, the Still Wind=Ninjutsu {2}{U}{U} ({2}{U}{U}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn Higure einem Spieler Kampfschaden zufuegt, kannst du deine Bibliothek nach einer Ninja-Karte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. {2}: Ein Ninja deiner Wahl ist in diesem Zug unblockbar. Hikari, Twilight Guardian=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Hikari, Waechter des Zwielichts, ganz aus dem Spiel entfernen. Falls du dies tust, bringe ihn am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck. Hillcomber Giant=Gebirgstarnung Hinder=Neutralisiere einen Zauberspruch deiner Wahl. Falls er auf diese Weise neutralisiert wird, lege die Karte auf oder unter die Bibliothek ihres Besitzers, anstatt sie auf den Friedhof dieses Spielers zu legen. Hindering Light=Neutralisiere einen Zauberspruch deiner Wahl, der dich oder eine bleibende Karte, die du kontrollierst, als Ziel hat. Ziehe eine Karte. Hindering Touch=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Hint of Insanity=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Dieser Spieler wirft dann alle Karten, die keine Laender sind und die den selben Namen wie eine andere Karte auf seiner Hand haben, ab. Hipparion=Kann nicht deklariert werden, Kreaturen zu blocken, die eine Staerke groesser als 3 haben, wenn Du nicht zusaetzlich 1 bezahlst. Hired Giant=Wenn der Mietriese ins Spiel kommt, koennen alle anderen Spieler in ihrer Bibliothek nach einem Land suchen und das Land ins Spiel bringen. Wer dies tut, mischt danach seine Bibliothek. Hired Muscle=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Angeheuerten Muskelprotz legen. Liegen am Ende des Zuges zwei oder mehr Ki-Marken auf dem Angeheuerten Muskelprotz, kannst du ihn wenden. Hisoka, Minamo Sensei={2}{U}, wirf eine Karte ab: Neutralisiere einen Zauberspruch deiner Wahl, falls er dieselben umgewandelten Manakosten wie die abgeworfene Karte hat. Hisoka's Defiance=Neutralisiere einen Geist oder arkanen Zauberspruch deiner Wahl. Hisoka's Guard=Du kannst bestimmen, Hisokas Wache waehrend deines Enttappsegments nicht zu enttappen. {1}{U}, {T}: Solange Hisokas Wache getappt bleibt, kann eine Kreatur deiner Wahl ausser Hisokas Wache nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Hissing Iguanar=Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du den Zischenden Leguan einem Spieler deiner Wahl 1 Schadenspunkt zufuegen lassen. Hissing Miasma=Immer wenn eine Kreatur dich angreift, verliert ihr Beherrscher 1 Lebenspunkt. Hit / Run=Ein Spieler deiner Wahl opfert ein Artefakt oder eine Kreatur. Der Zusammenprall fuegt diesem Spieler Schadenspunkte in Hoehe der umgewandelten Manakosten dieser bleibenden Karte zu. Hive Mind=Immer wenn ein Spieler einen Spontanzauber oder eine Hexerei wirkt, kopiert jeder andere Spieler diesen Zauberspruch. Jeder dieser Spieler kann neue Ziele fuer seine Kopie bestimmen. Hivestone=Kreaturen, die du kontrollierst, sind zusaetzlich zu ihren anderen Kreaturentypen auch Remasuris. Hivis of the Scale=Du kannst waehlen, ob Du Hivis den Schuppigen waehrend Deiner Enttap-Phase enttappst oder nicht. Tap: uebernimm die Kontrolle ueber einen Drachen Deiner Wahl. Du verlierst die Kontrolle ueber diesen Drachen, wenn Hivis der Schuppige enttappt wird oder Du die Kontrolle ueber Hivis verlierst. Hoar Shade={B}: Der Frostschatten erhaelt +1/+1 bis zum Ende des Zuges. Hoarder's Greed=Du verlierst 2 Lebenspunke und ziehst zwei Karten, dann befehdest du dich mit einem Gegner. Falls du die Fehde gewinnst, wiederholst du diesen Vorgang. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Hobble=Ziehe eine Karte, wenn die Anbinden ins Spiel kommt. Die verzauberte Kreatur kann nicht angreifen. Die verzauberte Kreatur kann nicht blocken, wenn sie schwarz ist. Hobgoblin Dragoon=Fliegend, Erstschlag Hokori, Dust Drinker=Laender enttappen nicht waehrend der Enttappsegmente ihrer Besitzer. Jeder Spieler enttappt zu Beginn seines Versorgungssegments ein Land, das er kontrolliert. Hold the Line=Blockende Kreaturen erhalten +7/+7 bis zum Ende des Zuges. Holistic Wisdom=o2, entferne eine Karte aus deiner Hand ganz aus dem Spiel: Bringe eine Karte deiner Wahl aus deinem Friedhof auf deine Hand, falls sie einen Kartentyp mit der auf diese Weise entfernten Karte gemeinsam hat. (Die Kartentypen sind Artefakt, Kreatur, Verzauberung, Spontanzauber, Land und Hexerei.) Hollow Dogs=Immer wenn die Hoehlenhunde angreifen, erhalten sie +2/+0 bis zum Ende des Zuges. Hollow Specter=Fliegend Immer wenn das Hohle Gespenst einem Spieler Kampfschaden zufuegt, kannst du {X} bezahlen. Falls du dies tust, zeigt dieser Spieler X Karten aus seiner Hand offen vor, und du bestimmst eine davon. Dieser Spieler wirft diese Karte ab. Hollow Warrior=Der Hohle Krieger kann nicht angreifen oder blocken, falls Du nicht eine ungetappte Kreatur, die Du kontrollierst, tappst. (Diese Kosten werden bezahlt, wenn Angreifer oder Blocker deklariert werden.) Hollowborn Barghest=Falls du zu Beginn deines Versorgungssegments keine Karten auf deiner Hand hast, verliert jeder Gegner 2 Lebenspunkte. Falls zu Beginn des Versorgungssegments eines Gegners dieser keine Karten auf der Hand hat, verliert er 2 Lebenspunkte. Hollowsage=Immer wenn der Merropportunist enttappt wird, kannst du einen Spieler deiner Wahl eine Karte aus der Hand abwerfen lassen. Holy Armor=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +0/+2. {W}: Die verzauberte Kreatur erhaelt +0/+1 bis zum Ende des Zuges. Holy Day=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Holy Strength=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+2. Homing Sliver=Jede Remasurikarte auf der Hand jedes Spielers hat Remasuriumwandlung {3}. Remasuriumwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Remasurikarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Homura, Human Ascendant=Homura, Vorfahr der Menschen kann nicht blocken. Wenn Homura aus dem Spiel auf einen Friedhof gelegt wird, bringe ihn gewendet ins Spiel zurueck. Homura's Essence=Kreaturen, die du kontrollierst, erhalten +2/+2, Flugfaehigkeit und {R}: Diese Kreatur erhaelt +1/+0 bis zum Ende des Zuges." Honden of Cleansing Fire=Du erhaeltst zu Beginn deines Versorgungssegments 2 Lebenspunkte fuer jeden Schrein, den du kontrollierst, dazu. Honden of Infinite Rage=Zu Beginn deines Versorgungssegments fuegt das Honden des Unendlichen Zorns einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der Schreine, die du kontrollierst, zu. Honden of Life's Web=Bringe zu Beginn deines Versorgungssegments fuer jeden Schrein, den du kontrollierst, einen 1/1 farblosen Geist-Spielstein ins Spiel. Honden of Night's Reach=Zu Beginn deines Versorgungssegments wirft ein Gegner deiner Wahl fuer jeden Schrein, den du kontrollierst, eine Karte ab. Honden of Seeing Winds=Ziehe zu Beginn deines Versorgungssegments fuer jeden Schrein, den du kontrollierst, eine Karte. Honor Guard={W}: Die Ehrengarde erhaelt +0/+1 bis zum Ende des Zuges. Honor of the Pure=Weisse Kreaturen, die du kontrollierst, erhalten +1/+1. Honor the Fallen=Entferne alle Kreaturenkarten in allen Friedhoefen ganz aus dem Spiel. Du erhaeltst 1 Lebenspunkt fuer jede Karte, die Du auf diese Weise ganz aus dem Spiel entfernst, dazu. Honorable Passage=Sobald eine Quelle, die du bestimmst, einer Kreatur oder einem Spieler deiner Wahl das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Falls auf diese Weise Schaden aus einer roten Quelle verhindert wird, fuegt der Ehrenvolle Ausweg dem Beherrscher der Quelle Schadenspunkte in Hoehe der verhinderten Schadenspunkte zu. Honorable Scout=Wenn der Ehrbare Spaeher ins Spiel kommt, erhaeltst Du fuer jede schwarze und/oder rote Kreatur, die ein Gegner Deiner Wahl kontrolliert, 2 Lebenspunkte dazu. Honor-Worn Shaku={T}: Erhoehe deinen Manavorrat um {1}. Tappe eine ungetappte legendaere bleibende Karte, die du kontrollierst: Enttappe das Ehrenbeladene Shaku. Hooded Kavu={B}: Der Verhuellte Kavu verursacht Furcht bis zum Ende des Zuges. Hoodwink=Bringe ein Artefakt, eine Verzauberung oder ein Land Deiner Wahl zurueck auf die Hand seines Besitzers. Hoof Skulkin={3}: Eine gruene Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Hoofprints of the Stag=Immer wenn du eine Karte ziehst, kannst du eine Hufabdruck-Marke auf den Hufabdruck des Hirsches legen. {2}{W}, entferne vier Hufabdruck-Marken vom Hufabdruck des Hirsches: Bringe einen 4/4 weissen Elementarwesenkreaturspielstein mit Flugfaehigkeit ins Spiel. Spiele diese Faehigkeit nur waehrend deines Zuges. Hope and Glory=Enttappe zwei Kreaturen Deiner Wahl. Beide erhalten +1/+1 bis zum Ende des Zuges. Hope Charm=Whle eines aus: Eine Kreatur Deiner Wahl erhlt Erstschlag bis zum Ende des Zuges; ein Spieler Deiner Wahl erhlt 2 Lebenspunkte dazu; oder zerstre eine gezielte Verzauberung Deiner Wahl. Hopping Automaton=0:-1/-1 und Flugfaehigkeit bis zum Ende des Zuges. Horde of Boggarts=Staerke und Widerstandskraft der Boggarthorde sind gleich der Anzahl der roten bleibenden Karten, die du kontrollierst. Die Boggarthorde kann nicht geblockt werden, ausser von zwei oder mehr Kreaturen. Horde of Notions=Wachsamkeit, verursacht Trampelschaden, Eile {W}{U}{B}{R}{G}: Du kannst eine Elementarwesenkarte deiner Wahl aus deinem Friedhof spielen, ohne ihre Manakosten zu bezahlen. Horizon Canopy={T}, bezahle 1 Lebenspunkt: Erhoehe deinen Manavorrat um {G} oder {W}. {1}, {T}, opfere den Blaetterdach-Horizont: Ziehe eine Karte. Horizon Seed=Immer wenn du einen Geist oder einen arkanen Zauber spielst, regeneriere eine Kreatur deiner Wahl. Horn of Greed=Immer wenn ein Spieler ein Land ausspielt, zieht dieser Spieler eine Karte. Horn of Plenty=Immer wenn ein Spieler einen Zauberspruch spielt, kann er 1 bezahlen. Wenn er dies tut, zieht er eine Karte am Ende seines Zuges. Horn of Ramos=Tap: Erhoehe Deinen Manavorrat um ein gruenes Mana. Opfere das Horn des Ramos: Erhoehe Deinen Manavorrat um ein gruenes Mana. Horned Cheetah=Immer wenn der Gehoernte Gepard Schaden zufuegt, erhaeltst Du soviele Lebenspunkte dazu. Horned Helm=Die ausgeruestete Kreatur erhaelt +1/+1 und verursacht Trampelschaden. {G}{G}: Lege den Hoernerhelm an eine Kreatur deiner Wahl, die du kontrollierst, an. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Horned Kavu=Bringe eine rote oder gruene Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Gehoernte Kavu ins Spiel kommt. Horned Sliver=Alle Remasuris erhalten Trampeln. Horned Troll=G.Regeneriere den Gehoernten Troll. Hornet Cannon=3, Tap: Bringe einen Hornissen-Spielstein ins Spiel. Behandle diesen Spielstein wie eine fliegende 1/1 Artefaktkreatur, fuer die die Einsatzverzoegerung nicht gilt. Zerstoere den Spielstein am Ende des Zuges. Hornet Harasser=Wenn die Hornissenbelaestigerin aus dem Spiel auf den Friedhof gelegt wird, erhaelt eine Kreatur deiner Wahl -2/-2 bis zum Ende des Zuges. Horobi, Death's Wail=Fliegend Immer wenn eine Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit wird, zerstoere diese Kreatur. Horobi's Whisper=Falls du einen Sumpf kontrollierst, zerstoere eine nichtschwarze Kreatur deiner Wahl. Arkane Kopplung Entferne vier Karten aus deinem Friedhof ganz aus dem Spiel. (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Horrible Hordes=Raserei: 1 Horror of Horrors=Opfere einen Sumpf: Regeneriere eine schwarze Kreatur deiner Wahl. Horseshoe Crab={U}: Enttappe den Pfeilschwanzkrebs. Hostile Realm=Landverzauberung Das verzauberte Land hat {T}: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken." Hostility=Eile Falls ein Zauberspruch, den du kontrollierst, einem Gegner Schaden zufuegen wuerde, verhindere diesen Schaden. Bringe fuer jeden so verhinderten 1 Schadenspunkt einen 3/1 roten (Elementarwesen, Schamane)-Kreaturspielstein mit Eile ins Spiel. Wenn die Feindseligkeit von egal woher in einen Friedhof gelegt wuerde, mische sie in die Bibliothek ihres Besitzers. Hot Springs=Die Heisse Quelle kannst Du nur auf ein von Dir kontrolliertes Land sprechen. 0: Tappe das von der Heissen Quelle verzauberte Land, um 1 Schadenspunkt an einer Kreatur oder einem Spieler zu verhindern. Hotheaded Giant=Eile Der Hitzkoepfige Riese kommt mit zwei -1/-1-Marken ins Spiel, falls du nicht in diesem Zug einen anderen roten Zauberspruch gespielt hast. Hour of Reckoning=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Zerstoere alle Kreaturen, die kein Spielstein sind. Hoverguard Observer=Fliegend Der ueberwachende Schwebgardist kann nur fliegende Kreaturen blocken. Hoverguard Sweepers=Fliegend Wenn der Aufraeumende Schwebgardist ins Spiel kommt, kannst du bis zu zwei Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueckschicken. Howl from Beyond=Die Zielkreatur erhaelt +X/+0 bis zum Ende des Zuges. Howl of the Night Pack=Bringe fuer jeden Wald, den du kontrollierst, einen 2/2 gruenen Wolf-Kreaturenspielstein ins Spiel. Howling Banshee=Fliegend Wenn die Heulende Todesfee ins Spiel kommt, verliert jeder Spieler 3 Lebenspunkte. Howling Fury=Eine Kreatur Deiner Wahl erhaelt +4/+0 bis zum Ende des Zuges. Howling Gale=Der Heulende Sturm fuegt jeder fliegenden Kreatur und jedem Spieler 1 Schadenspunkt zu. Rueckblende o1oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Howling Mine=Zu Beginn des Ziehsegments eines Spielers zieht dieser Spieler zusaetzlich eine Karte, falls das Verborgene Wissen nicht getappt ist. Howling Wolf=Wenn der Heulende Wolf ins Spiel kommt, kannst Du Deine Bibliothek nach bis zu drei Heulender-Wolf-Karten durchsuchen, sie offen zeigen und sie auf Deine Hand nehmen. Wenn Du dies tust, mische danach Deine Bibliothek. Howltooth Hollow=Refugium (Dieses Land kommt getappt ins Spiel. Wenn dies geschieht, schaue dir die obersten vier Karten deiner Bibliothek an, entferne eine davon verdeckt ganz aus dem Spiel und lege den Rest unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {B}. {B}, {T}: Falls alle Spieler keine Karten auf der Hand haben, kannst du die ganz aus dem Spiel entfernte Karte ausspielen, ohne ihre Manakosten zu bezahlen. Hulking Cyclops=Der Grobschlchtige Zyklop kann nicht blocken. Hulking Goblin=Der Grobschlaechtige Goblin kann nicht blocken. Hulking Ogre=Der Grobschlaechtige Oger kann nicht blocken. Hull Breach=Bestimme eines Zerstoere ein Artefakt Deiner Wahl; oder zerstoere eine Verzauberung Deiner Wahl; oder zerstoere ein Artefakt und eine Verzauberung Deiner Wahl. Hum of the Radix=Jedes Artefakt kostet beim Ausspielen fuer jedes Artefakt, das sein Beherrscher kontrolliert, {1} mehr. Humble Budoka=Der Bescheidene Budoka kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Humble=Eine Kreatur Deiner Wahl verliert alle ihre Faehigkeiten und wird zu einer 0/1 Kreatur bis zum Ende des Zuges. Humility=Jede Kreatur verliert alle ihre Faehigkeiten und wird zu einer 1/1 Kreatur. Hunding Gjornersen=Raserei: 1 Hundred-Talon Kami=Fliegend Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Hundred-Talon Strike=Eine Kreatur deiner Wahl erhaelt +1/+0 und Erstschlag bis zum Ende des Zuges. Arkane Kopplung Tappe eine ungetappte weisse Kreatur, die du kontrollierst. (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Hundroog=Umwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Hunger of the Nim=Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +1/+0 fuer jedes Artefakt, das du kontrollierst. Hungry Mist=Zahle waehrend Deiner Versorgungsphase GG oder begrabe die Nebelschwaden. Hungry Spriggan=Verursacht Trampelschaden Immer wenn der Hungrige Spriggan angreift, erhaelt er +3/+3 bis zum Ende des Zuges. Hunt Down=Eine Kreatur deiner Wahl blockt eine Kreatur deiner Wahl in diesem Zug, falls moeglich. Hunted Dragon=Fliegend, Eile Wenn der Gejagte Drache ins Spiel kommt, bringe drei 2/2 weisse Ritterspielsteine mit Erstschlag unter der Kontrolle eines Gegners deiner Wahl ins Spiel. Hunted Horror=Verursacht Trampelschaden Wenn der Gejagte Schrecken ins Spiel kommt, bringe zwei 3/3 gruene Zentaurspielsteine mit Schutz vor Schwarz unter der Kontrolle eines Gegners deiner Wahl ins Spiel. Hunted Lammasu=Fliegend Wenn der Gejagte Lammasu ins Spiel kommt, bringe einen 4/4 schwarzen Schreckenspielstein unter der Kontrolle eines Gegners deiner Wahl ins Spiel. Hunted Phantasm=Das Gejagte Traumwesen ist unblockbar. Wenn das Gejagte Traumwesen ins Spiel kommt, bringe fuenf 1/1 rote Goblinspielsteine unter der Kontrolle eines Gegners deiner Wahl ins Spiel. Hunted Troll=Wenn der Gejagte Troll ins Spiel kommt, bringe vier 1/1 blaue Feenspielsteine mit Flugfaehigkeit unter der Kontrolle eines Gegners deiner Wahl ins Spiel. {G}: Regeneriere den Gejagten Troll. Hunted Wumpus=Wenn der Gejagte Wumpus ins Spiel kommt, kann jeder andere Spieler eine Kreaturenkarte aus seiner Hand unter seiner Kontrolle ins Spiel bringen. Hunter of Eyeblights=Wenn der Jaeger des Augenwehs ins Spiel kommt, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du nicht kontrollierst. {2}{B}, {T}: Zerstoere eine Kreatur deiner Wahl, auf der eine Marke liegt. Hunter Sliver=Alle Remasuris haben Provozieren. (Wenn ein Remasuri angreift, kann sein Beherrscher eine Kreatur seiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Hunting Drake=Fliegend Wenn der Jagende Sceada ins Spiel kommt, lege eine rote oder gruen Kreatur Deiner Wahl oben auf die Bibliothek ihres Besitzers. Hunting Grounds=Grenzwert Immer wenn ein Gegner einen Zauberspruch spielt, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Hunting Kavu=o1oRoG, ocT: Entferne den Jagenden Kavu und eine nichtfliegende Kreatur Deiner Wahl, die Dich angreift, ganz aus dem Spiel. Hunting Moa=Echo Immer wenn der Jagende Moa ins Spiel kommt oder aus dem Spiel auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf eine Kreatur Deiner Wahl. Hunting Pack=Bringe einen 4/4 gruenen Bestienspielstein ins Spiel. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Hunting Triad=Bringe drei 1/1 gruene (Elf, Krieger)-Kreaturenspielsteine ins Spiel. Unterstuetzung 3 {3}{G} ({3}{G}, wirf diese Karte aus deiner Hand ab: Lege drei +1/+1-Marken auf eine Kreatur deiner Wahl.) Hunting Wilds=Bonus {3}{G} (Du kannst zusaetzlich {3}{G} bezahlen, sowie du diesen Zauberspruch spielst.) Durchsuche deine Bibliothek nach bis zu zwei Waeldern und bringe sie getappt ins Spiel. Mische danach deine Bibliothek. Wurden die Bonuskosten bezahlt, enttappe alle Waelder, die auf diese Weise ins Spiel gebracht wurden. Sie werden zu 3/3 gruenen Kreaturen mit Eile, die auch noch Laender sind. Hurkyl's Recall=Bringe alle Artefakte, die ein Spieler deiner Wahl besitzt, auf seine Hand zurueck. Hurloon Shaman=Wenn die Hurloonschamanin aus dem Spiel auf dem Friedhof landet, bestimmt jeder Spieler ein Land, dass er kontrolliert, und begraebt es. Hurly-Burly=Bestimme eines Das Wirrwarr fuegt allen nichtfliegenden Kreaturen 1 Schadenspunkt zu; oder das Wirrwarr fuegt allen fliegenden Kreaturen 1 Schadenspunkt zu. Hurricane =Der Hurrikan fuegt allen fliegenden Kreaturen und allen Spielern X Schadenspunkte zu. Hurricane=Der Hurrikan fuegt allen fliegenden Kreaturen und allen Spielern X Schadenspunkte zu. Hush=Zerstoere alle Verzauberungen. Umwandlung 2 Hyalopterous Lemure=0: Fliegend und -1/-0 bis zum Ende des Zuges. Hydroblast=Neutralisiere einen Spruch, wenn er rot ist, oder zerstoere eine bleibende Karte, wenn sie rot ist. Hydromorph Guardian=oU, opfere den Hydromorph-Waechter: Neutralisiere einen Zauberspruch deiner Wahl, der eine oder mehrere Kreaturen, die du kontrollierst, als Ziel hat. Hydromorph Gull=Fliegend oU, opfere die Hydromorph-Moeve: Neutralisiere einen Zauberspruch deiner Wahl, der eine oder mehrere Kreaturen, die du kontrollierst, als Ziel hat. Hymn of Rebirth=Nimm eine Kreatur Deiner Wahl von irgendeinem Friedhof und bringe sie direkt unter Deiner Kontrolle ins Spiel, als waere sie gerade beschworen worden. Hypergenesis=Hypergenese ist gruen. Aussetzen 3 {1}{G}{G} Mit dir beginnend darf jeder Spieler ein Artefakt, eine Kreatur, eine Verzauberung oder ein Land aus seiner Hand ins Spiel bringen. Wiederhole diesen Vorgang, bis niemand mehr eine Karte ins Spiel bringt. Hyperion Blacksmith={T}: Tappe oder Enttappe ein Zielartefakt, das ein Gegner kontrolliert. Hypervolt Grasp=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu". {1}{U}: Bringe den Hochspannungsgriff auf die Hand seines Besitzers zurueck. Hypnotic Cloud=Bonus o4 (Du kannst zusaetzlich o4 bezahlen, wenn Du diesen Zauberspruch spielst.) Ein Spieler Deiner Wahl wirft eine Karte von seiner Hand ab. Wenn Du die Bonuskosten bezahlt hast, wirft er stattdessen drei Karten von seiner Hand ab. Hypnotic Specter=Fliegend Immer wenn das Hypnotisierende Gespenst einem Gegner Schaden zufuegt, wirft dieser Spieler eine zufaellig bestimmte Karte aus seiner Hand ab. Hypnox=Fliegend Falls du Hypnox aus deiner Hand gespielt hast, wenn er ins Spiel kommt, entferne alle Karten auf der Hand eines Gegners deiner Wahl ganz aus dem Spiel. Bringe die so ganz aus dem Spiel entfernten Karten auf die Hand ihres Besitzers zurueck, wenn Hypnox das Spiel verlaesst. Hypochondria=oW, wirf eine Karte aus deiner Hand ab: Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. oW, opfere Hypochondrie: Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Ib Halfheart, Goblin Tactician=Immer wenn ein anderer Goblin, den du kontrollierst, geblockt wird, opfere ihn. Falls du das tust, fuegt er jeder Kreatur, die ihn blockt, 4 Schadenspunkte zu. Opfere zwei Gebirge: Bringe zwei 1/1 rote Goblinspielsteine ins Spiel. Icatian Crier={1}{W}, {T}, wirf eine Karte aus deiner Hand ab: Bringe zwei 1/1 weisse Buergerspielsteine ins Spiel. Icatian Javelineers=Die Icatianischen Speerschleuderer kommen mit 1 Speermarke ins Spiel. {T}, entferne eine Speermarke von den Icatianischen Speerschleuderern: Die Icatianischen Speerschleuderer fuegen einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Icatian Priest={1}{W}{W}: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Ice Cage=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Faehigkeiten koennen nicht aktiviert werden. Wenn die verzauberte Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit wird, zerstoere den Eiskaefig. Ice Cauldron=X, Tap: Lege eine Ladungs-Marke auf den Eiskessel und lege eine Zauberspruchkarte offen auf den Eiskessel. Merke Dir den Typ und die Anzahl des Mana, das fuer die Aktivierungskosten dieses Spruchs verwendet wurde. Benutze diese Eigenschaft nur, wenn vorher keine Ladungs-Marken auf den Eiskessel lagen. Du kannst diesen Zauberspruch sprechen, als waere er in Deiner Hand. Begrabe den Spruch, wenn der Eiskessel das Spiel verlaesst. Tap: Entferne die Ladungs-Marke vom Eiskessel, und erhoehe Deine Manavorrat um Mana des Typs und der Anzahl, mit der die letzte Ladungs-Marke auf den Eiskessel gelegt wurde. Dieses Mana kann nur zum Sprechen des Spruchs, der auf dem Eiskessel liegt, benutzt werden. Ice Cave=Immer wenn ein Spieler einen Zauberspruch spielt, kann jeder andere Spieler die Manakosten dieses Zaubers bezahlen. Falls ein Spieler das tut, neutralisiere den Zauber. (Manakosten schliessen die Farben ein.) Ice Floe=Du kannst Dir aussuchen, ob Du die Eisscholle waehrend Deiner Enttap-Phase enttappen willst. Tap: Tappe eine nichtfliegende Kreatur Deiner Wahl, die Dich angreift. Solange die Eisscholle getappt bleibt, kann diese Kreatur nicht in der Enttap-Phase ihrers Beherrschers enttappt werden. Iceberg=Lege X Eis-Spielmarken auf den Eisberg, wenn er ins Spiel kommt. 3: Lege eine Eis-Spielmarke auf den Eisberg. 0: Entferne eine Eis-Spielmarke vom Eisberg, und erhoehe Deinen Manavorrat um ein farbloses Mana. Spiele diese Eigenschaft wie einen Unterbrechungszauber. Icefall=Zerstoere ein Artefakt oder ein Land deiner Wahl. Bergung {R}{R} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {R}{R} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Icequake=Zerstoere ein Land Deiner Wahl. Das Eisbeben fuegt dem Beherrscher dieses Landes 1 Schadenspunkt zu, wenn es ein verschneites Land ist. Ichiga, Who Topples Oaks=Verursacht Trampelschaden Entferne eine Ki-Marke von Ichiga, der Eichen umwirft: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Ichor Slick=Eine Kreatur deiner Wahl erhaelt -3/-3 bis zum Ende des Zuges. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wahnsinn {3}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Ichorid=Eile Opfere Ichorid am Ende des Zuges. Falls Ichorid in deinem Friedhof ist, darfst du zu Beginn deines Versorgungssegments eine andere schwarze Kreaturenkarte aus deinem Friedhof ganz aus dem Spiel entfernen. Falls du dies tust, bringe Ichorid ins Spiel zurueck. Icy Manipulator={1}, {T}: Tappe ein Artefakt, eine Kreatur oder ein Land deiner Wahl. Icy Prison=Nimm eine Kreatur Deiner Wahl aus dem Spiel, wenn das Eisgefaengnis ins Spiel kommt. Wenn das Eisgefaengnis das Spiel verlaesst, bringe diese Kreatur unter der Kontrolle ihres Besitzers ins Spiel, als waere sie gerade beschworen worden. Vernichte das Eisgefaengnis waehrend Deiner Versorgungsphase. Jeder Spieler kann 3 bezahlen, um dies zu verhindern. Ideas Unbound=Ziehe drei Karten. Wirf am Ende des Zuges drei Karten ab. Idle Thoughts={2}: Ziehe eine Karte, falls du keine Karte auf der Hand hast. Idyllic Tutor=Durchsuche deine Bibliothek nach einer Verzauberungskarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Igneous Golem=2: Verursacht Trampelschaden bis zum Ende des Zuges. Ignite Disorder=Brennende Unordnung fuegt 3 Schadenspunkte zu, deren Aufteilung auf eine beliebige Anzahl an weissen und/oder blauen Kreaturen deiner Wahl du bestimmst. Ignite Memories=Ein Spieler deiner Wahl zeigt eine zufaellig bestimmte Karte aus seiner Hand offen vor. Brennende Erinnerungen fuegen diesem Spieler Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst neue Ziele fuer die Kopien bestimmen.) Ignoble Soldier=Immer wenn der Niedrige Soldat geblockt wird, verhindere allen Kampfschaden, den er in diesem Zug zufuegt. Ignorant Bliss=Entferne alle Karten aus deiner Hand verdeckt ganz aus dem Spiel. Bringe am Ende des Zuges diese Karten auf deine Hand zurueck und ziehe dann eine Karte. Ihsan's Shade=Schutz vor weiss Iizuka the Ruthless=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) {2}{R}, opfere einen Samurai: Samurai, die du kontrollierst, erhalten Doppelschlag bis zum Ende des Zuges. Ill-Gotten Gains=Entferne die Unverdienten Reichtuemer ganz aus dem Spiel. Alle Spieler werfen alle ihre Karten auf der Hand ab. Dann nimmt jeder Spieler bis zu drei Karten aus seinem Friedhof wieder auf seine Hand. Illicit Auction=Waehle eine Zielkreatur. Jeder Spieler kann Lebenspunkte bieten, um die Kontrolle ueber diese Kreatur zu uebernehmen. Du beginnst Dein Gebot mit 0. Jeder Spieler kann in der Zugreihenfolge das letzte Gebot ueberbieten. Die Auktion endet, wenn das letzte Gebot nicht mehr ueberboten wird. Der Bieter des letzten Gebots verliert Lebenspunkte in der Hoehe des letzten Gebots und uebernimmt die Kontrolle ueber diese Kreatur. Illuminate=Bonus o2oR und/oder o3oU (Du kannst zusaetzlich o2oR und/oder o3oU bezahlen, sowie du diesen Zauberspruch spielst.) Erleuchtung fuegt einer Kreatur deiner Wahl X Schadenspunkte zu. Falls du die o2oR Bonuskosten bezahlt hast, fuegt Erleuchtung dem Beherrscher dieser Kreatur X Schadenspunkte zu. Falls du die o3oU Bonuskosten bezahlt hast, ziehe X Karten. Illuminated Folio={1}, {T}, zeige zwei Karten aus deiner Hand offen vor, die eine Farbe gemeinsam haben: Ziehe eine Karte. Illuminated Wings=Die verzauberte Kreatur erhaelt Flugfaehigkeit. 2, opfere die erleuchteten Fluegel: Ziehe eine Karte. Illumination=Neutralisiere einen Artefaktspruch oder einen Verzauberungs-spruch Deiner Wahl. Der Urheber dieses Zauberspruchs erhaelt Lebenspunkte in Hoehe der Spruchkosten dazu. Illusion / Reality=Zerstoere ein Artefakt deiner Wahl. Illusionary Forces=Fliegend Kumulative Versorgung: U Illusionary Presence=Kumulative Versorgung: U Die Gegenwart der Illusionen erhaelt waehrend Deiner Versorgungsphase eine Landtarnungs-faehigkeit Deiner Wahl bis zum Ende des Zuges. Illusionary Servant=Fliegend Wenn der Unwirkliche Diener das Ziel eines Zauberspruchs oder einer Faehigkeit wird, opfere ihn. Illusionary Terrain=Kumulative Versorgung: 2 Alle Standardlaender eines Typs werden zu Standardlaendern eines anderen Typs Deiner Wahl. Illusionary Wall=Fliegend, Erstschlag Kumulative Versorgung: U Illusions of Grandeur=Kumulative Versorgung: 2 Du erhaeltst 20 Lebenspunkte dazu, wenn der Groessenwahn ins Spiel kommt. Du verlierst 20 Lebenspunkte, wenn der Groessenwahn das Spiel verlaesst. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Imaginary Pet=Wenn Du waehrend Deiner Versorgungsphase eine Karte auf Deiner Hand hast, bringe das Wunschtier auf die Hand ihres Besitzers zurueck. Imi Statue=Spieler koennen nicht mehr als ein Artefakt waehrend ihres Enttappsegments enttappen. Immaculate Magistrate={T}: Lege fuer jeden Elf, den du kontrollierst, eine +1/+1-Marke auf eine Kreatur deiner Wahl. Immobilizing Ink=Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Die verzauberte Kreatur hat: "o1, wirf eine Karte aus deiner Hand ab: Enttappe diese Kreatur." Immolation=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/-2. Immortal Coil={T}, entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Ziehe eine Karte. Falls dir Schaden zugefuegt wuerde, verhindere diesen Schaden. Entferne fuer jeden auf diese Weise verhinderten 1 Schadenspunkt eine Karte aus deinem Friedhof ganz aus dem Spiel. Wenn du keine Karten in deinem Friedhof hast, verlierst du das Spiel. Impatience=Wenn ein Spieler in seinem Zug keinen Zauberspruch gespielt hat, fuegt ihm die Ungeduld am Ende seines Zuges 2 Schadenspunkte zu. Impelled Giant=Verursacht Trampelschaden Tappe eine ungetappte rote Kreatur ausser dem Getriebenen Riesen, die du kontrollierst: Der Getriebene Riese erhaelt +X/+0 bis zum Ende des Zuges, wobei X gleich der Staerke der auf diese Weise getappten Kreatur ist. Impending Disaster=Wenn waehrend Deiner Versorgungsphase sieben oder mehr Laender im Spiel sind, opfere das Drohende Verhaengnis und zerstoere alle Laender. Imperial Hellkite=Fliegend Morph {6}{R}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Kaiserliche Hoellendrache aufgedeckt wird, kannst du deine Bibliothek nach einer Drachenkarte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Imperial Mask=Wenn die Kaiserliche Maske ins Spiel kommt und kein Spielstein ist, bringt jeder deiner Teamkollegen einen Spielstein ins Spiel, der eine Kopie der Kaiserlichen Maske ist. Du kannst nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die deine Gegner kontrollieren. Imperiosaur=Verwende nur Mana, das von Standardlaendern erzeugt wurde, um den Imperiosaurus zu spielen. Imperious Perfect=Andere Elfenkreaturen, die du kontrollierst, erhalten +1/+1. {G}, {T}: Bringe einen 1/1 gruenen (Elf, Krieger)-Kreaturspielstein ins Spiel. Implode=Zerstoere ein Land Deiner Wahl. Ziehe eine Karte. Imposing Visage=Die verzauberte Kreatur kann nicht von nur einer Kreatur geblockt werden. Impromptu Raid={2}{R/G}: Decke die oberste Karte deiner Bibliothek auf. Falls es keine Kreaturenkarte ist, lege sie auf deinen Friedhof. Bringe sonst die Karte ins Spiel. Die Kreatur hat Eile. Opfere sie am Ende des Zuges. Imp's Mischief=Ersetze das Ziel eines Zauberspruchs deiner Wahl mit einem einzelnen Ziel. Du verlierst Lebenspunkte in Hoehe der umgewandelten Manakosten des Zauberspruchs. Imps' Taunt=Rueckkauf 3 Eine Kreatur Deiner Wahl greift in diesem Zug an, wenn moeglich. Impulsive Maneuvers=Immer wenn eine Kreatur angreift, wirf eine Muenze. Falls du den Muenzwurf gewinnst, fuegt diese Kreatur das naechste Mal, sobald sie in diesem Zug Kampfschaden zufuegen wuerde, stattdessen den doppelten Schaden zu. Falls du den Muenzwurf verlierst, verhindere den Schaden, sobald diese Kreatur in diesem Zug das naechte Mal Kampfschaden zufuegen wuerde. In the Web of War=Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, erhaelt sie bis zum Ende des Zuges +2/+0 und Eile. Iname as One=Wenn Iname als Eines ins Spiel kommt und falls du ihn aus deiner Hand ausgespielt hast, kannst du deine Bibliothek nach einer Geist-Karte durchsuchen, sie ins Spiel bringen und dann deine Bibliothek mischen. Wenn Iname als Eines aus dem Spiel auf einen Friedhof gelegt wird, kannst du ihn ganz aus dem Spiel entfernen. Falls du dies tust, bringe eine Geist-Karte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Iname, Death Aspect=Wenn Iname, Todesaspekt ins Spiel kommt, kannst du deine Bibliothek nach einer beliebigen Anzahl an Geist-Karten durchsuchen und sie in deinen Friedhof legen. Falls du dies tust, mische danach deine Bibliothek. Iname, Life Aspect=Wenn Iname, Lebensaspekt aus dem Spiel auf einen Friedhof gelegt wird, kannst du Iname, Lebensaspekt ganz aus dem Spiel entfernen. Falls du dies tust, bringe eine beliebige Anzahl an Geist-Karten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Incandescent Soulstoke=Andere Elementarwesenkreaturen, die du kontrollierst, erhalten +1/+1. {1}{R}, {T}: Du kannst eine Elementarwesenkreaturenkarte aus deiner Hand ins Spiel bringen. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Opfere sie am Ende des Zuges. Incendiary Command=Bestimme zwei Der Befehl zur Brandstiftung fuegt einem Spieler deiner Wahl 4 Schadenspunkte zu; oder der Befehl zur Brandstiftung fuegt allen Kreaturen 2 Schadenspunkte zu; oder zerstoere ein Nichtstandardland deiner Wahl; oder jeder Spieler wirft alle Karten von seiner Hand ab und zieht dann ebenso viele Karten. Incendiary=Zu Beginn Deines Versorgungssegments kannst Du eine Zuendermarke auf die Entzuendbarkeit legen. Wenn die verzauberte Kreatur aus dem Spiel auf den Friedhof gelegt wird, fuegt Entzuendbarkeit einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu, wobei X gleich der Anzahl der Zuendermarken auf der Entzuendbarkeit ist. Incinerate=Die Einaescherung fuegt einem Spieler oder eine Kreatur Deiner Wahl 3 Schadenspunkte zu. Diese Kreatur kann in diesem Zug nicht regenerieren. Incite Hysteria=Ausstrahlung Alle Kreaturen, die mit einer Kreatur deiner Wahl eine Farbe gemeinsam haben, koennen in diesem Zug nicht blocken. Incite War=Bestimme eines Kreaturen, die ein Spieler deiner Wahl kontrolliert, greifen in diesem Zug an, wenn moeglich; oder Kreaturen, die du kontrollierst, erhalten Erstschlag bis zum Ende des Zuges. Verflechtung {2} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Incremental Blight=Lege eine -1/-1-Marke auf eine Kreatur deiner Wahl, zwei -1/-1-Marken auf eine andere Kreatur deiner Wahl und drei -1/-1-Marken auf eine dritte Kreatur deiner Wahl. Incremental Growth=Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, zwei +1/+1-Marken auf eine andere Kreatur deiner Wahl und drei +1/+1-Marken auf eine dritte Kreatur deiner Wahl. Indebted Samurai=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Immer wenn ein Samurai, den du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf den In Schuld stehenden Samurai legen. Indentured Djinn=Fliegend Wenn der Dienende Dschinn ins Spiel kommt, koennen alle anderen Spieler bis zu drei Karten ziehen. Indentured Oaf=Verhindere allen Schaden, den der Auszubildende Dummkopf roten Kreaturen zufuegen wuerde. Indestructibility=Bleibende-Karten-Verzauberung Die verzauberte bleibende Karte ist unzerstoerbar. (Effekte, die zerstoeren", zerstoeren diese bleibende Karte nicht. Eine unzerstoerbare Kreatur kann nicht von Schaden zerstoert werden.) Index=Schaue dir die obersten fuenf Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Indigo Faerie=Fliegend {U}: Eine bleibende Karte deiner Wahl wird zusaetzlich zu ihren anderen Farben bis zum Ende des Zuges blau. Indomitable Will=Du kannst den Unbeugsamen Willen immer dann spielen, falls du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt +1/+2. Indrik Stomphowler=Wenn der Bruellstampfer-Indrik ins Spiel kommt, zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Induce Paranoia=Neutralisiere einen Zauberspruch deiner Wahl. Wurde {B} ausgegeben, um Paranoia herbeifuehren zu spielen, legt der Beherrscher des neutralisierten Zaubers die obersten X Karten seiner Bibliothek auf seinen Friedhof, wobei X die umgewandelten Manakosten jenes Zaubers sind. Inertia Bubble=Das verzauberte Artefakt enttappt nicht waehrend des Enttapp-Segments seines Beherrschers. Inescapable Brute=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Der Unentrinnbare Rohling muss geblockt werden, falls moeglich. Infantry Veteran={T}: Eine angreifende Kreatur Deiner Wahl erhlt +1/+1 bis zum Ende des Zuges. Infected Vermin=o2oB: Der Infizierte Nager fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Grenzwert o3oB: Der Infizierte Nager fuegt jeder Kreatur und jedem Spieler 3 Schadenspunkte zu. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Infectious Host=Wenn der Ansteckende Wirt aus dem Spiel auf einen Friedhof gelegt wird, verliert ein Spieler deiner Wahl 2 Lebenspunkte. Infectious Rage=Die verzauberte Kreatur erhaelt +2/-1. Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, bestimme zufaellig eine Kreatur, die vom Ansteckenden Zorn verzaubert werden kann. Bringe den Ansteckenden Zorn diese Kreatur verzaubernd ins Spiel zurueck. Infernal Caretaker=Morph {3}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Hueter der Hoelle aufgedeckt wird, bringe alle Zombiekarten aus allen Friedhoefen auf die Hand ihrer Besitzer zurueck. Infernal Contract=Zahle die Haelfte Deiner Lebenspunkte (aufgerundet): Ziehe vier Karten. Infernal Darkness=Kumulative Versorgung: B und 1 Lebenspunkt Alle Mana produzierenden Laender produzieren B anstelle ihres regulaeren Manas. Infernal Denizen=Opfere zwei Suempfe waehrend Deiner Versorgungsphase. Wenn Du dies nicht kannst, tappe den Unterweltler. Ein Gegner Deiner Wahl kann die Kontrolle ueber eine Kreatur seiner Wahl, die Du beherrschst, uebernehmen. Dieser Gegner verliert die Kontrolle ueber diese Kreatur, wenn der Unterweltler das Spiel verlaesst. Tap: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl. Du verlierst die Kontrolle, wenn der Unterweltler das Spiel verlaesst. Infernal Genesis=Zu Beginn des Versorgungssegments jedes Spielers legt dieser Spieler die oberste Karte seiner Bibliothek in seinen Friedhof. Er bringt dann X 1/1 schwarze Diener-Spielsteine ins Spiel, wobei X gleich der umgewandelten Manakosten jener Karte ist. Infernal Kirin=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, zeigt ein Spieler deiner Wahl die Karten auf seiner Hand offen vor und wirft alle Karten darunter ab, die dieselben umgewandelten Manakosten wie der Zauberspruch haben. Infernal Medusa=Am Ende der Kampfphase werden alle Nicht-Mauer-Kreaturen, die von dieser Kreatur geblockt wurden oder die diese Kreatur geblock haben, zerstoert. Infernal Tribute=2, opfere eine Karte im Spiel: Ziehe eine Karte. Infernal Tutor=Zeige eine Karte aus deiner Hand offen vor. Durchsuche deine Bibliothek nach einer Karte mit demselben Namen, zeige sie offen vor, nimm sie auf deine Hand und mische danach deine Bibliothek. Versessenheit Hast du keine Karten auf deiner Hand, durchsuche deine Bibliothek stattdessen nach einer Karte, nimm sie auf deine Hand und mische dann deine Bibliothek. Inferno Elemental=Immer wenn das Infernoelementar eine Kreatur blockt oder von ihr geblockt wird, fuegt das Infernoelementar dieser Kreatur 3 Schadenspunkte zu. Inferno Trap=Falls dir in diesem Zug von zwei oder mehr Kreaturen Schaden zugefuegt wurde, kannst du {R} bezahlen, anstatt die Manakosten der Inferno-Falle zu bezahlen. Die Inferno-Falle fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Infest=Alle Kreaturen erhalten -2/-2 bis zum Ende des Zuges. Infested Roothold=(Mauern koennen nicht angreifen.) Schutz vor Artefakten Immer wenn ein Gegner einen Artefaktzauberspruch spielt, kannst du einen 1/1 gruenen Insektenspielstein ins Spiel bringen. Infiltrate=Eine Kreatur Deiner Wahl ist in diesem Zug unblockbar. Infiltrator il-Kor=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Aussetzen 2 {1}{U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{U} bezahlen, sie ganz aus dem Spiel entfernen und zwei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Infiltrator's Magemark=Kreaturenverzauberung Verzauberte Kreaturen, die du kontrollierst, erhalten +1/+1 und koennen nur von Kreaturen mit der Verteidigerfaehigkeit geblockt werden. Infinite Hourglass=Lege waehrend Deiner Versorgungsphase eine Zeit-Marke auf das Stundenglas. Jeder Spieler kann waehrend jeder Versorgungsphase 3 bezahlen, um eine der Zeit-Marken vom Unendlichen Stundenglas zu entfernen. Alle Kreaturen erhalten +1/+0 fuer jede Zeit-Marke auf dem Unendlichen Stundenglas. Inflame=Entzuenden fuegt jeder Kreatur, der in diesem Zug Schaden zugefuegt wurde, 2 Schadenspunkte zu. Infuse=Enttappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Infused Arrows=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) {T}, entferne X Ladungsmarken von den Aufgeladenen Pfeilen: Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges. Ingenious Thief=Fliegend Ingot Chewer=Wenn der Gussblock-Zerkauer ins Spiel kommt, zerstoere ein Artefakt deiner Wahl. Herbeirufen {R} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Inheritance=3: Ziehe eine Karte. Benutze diese Faehigkeit nur, wenn eine Kreatur aus dem Spiel auf dem Friedhof landet und auch nur einmal pro Kreatur, die auf dem Friedhof landet. Initiate of Blood={T}: Der Novize des Blutes fuegt einer Kreatur deiner Wahl, der in diesem Zug bereits Schaden zugefuegt wurde, 1 Schadenspunkt zu. Wenn diese Kreatur in diesem Zug auf einen Friedhof gelegt wird, wende den Novizen des Blutes. Ink Dissolver=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Tintenloescher gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, legen alle Gegner die obersten drei Karten ihrer Bibliothek auf ihren Friedhof. Ink-Eyes, Servant of Oni=Ninjutsu {3}{B}{B} ({3}{B}{B}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn Tintenauge, Diener der Oni einem Spieler Kampfschaden zufuegt, kannst du eine Kreaturenkarte deiner Wahl aus dem Friedhof dieses Spielers unter deiner Kontrolle ins Spiel bringen. {1}{B}: Regeneriere Tintenauge. Inkfathom Divers=Inseltarnung Wenn der Tintentiefentaucher ins Spiel kommt, schaue dir die obersten vier Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Inkfathom Infiltrator=Der Tintentiefen-Infiltrator kann nicht blocken und ist unblockbar. Inkfathom Witch=Verursacht Furcht {2}{U}{B}: Alle ungeblockten Kreaturen werden 4/1 bis zum Ende des Zuges. Ink-Treader Nephilim=Immer wenn ein Spieler einen Spontanzauber oder eine Hexerei spielt, kopiere diesen Zauber fuer jede andere Kreatur, die der Zauber als Ziel haben koennte, falls der Tintenspur-Nephilim das einzige Ziel dieses Zauberspruchs ist. Jede dieser Kopien hat eine unterschiedliche dieser Kreaturen als Ziel. Inkwell Leviathan=Inseltarnung, verursacht Trampelschaden, Verhuellt Inner Calm, Outer Strength=Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl der Karten auf deiner Hand ist. Inner Fire=Erhoehe deinen Manavorrat fuer jede Karte auf deiner Hand um {R}. Inner Sanctum=Kumulative Versorgung -2 Lebenspunkte Jeglicher Schaden, der Kreaturen, die Du kontrollierst, zugefuegt wird, wird auf 0 reduziert. Inner-Chamber Guard=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Inner-Flame Acolyte=Wenn der Flammenkern-Tempeldiener ins Spiel kommt, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges +2/+0 und Eile. Herbeirufen {R} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Inner-Flame Igniter={2}{R}: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. Falls dies das dritte Mal ist, dass diese Faehigkeit in diesem Zug verrechnet wird, erhalten alle Kreaturen, die du kontrollierst, bis zum Ende des Zuges Erstschlag. Innocence Kami={W}, {T}: Tappe eine Kreatur deiner Wahl. Immer wenn du einen Geist oder einen arkanen Zauber spielst, enttappe den Unschulds-Kami. Innocent Blood=Jeder Spieler opfert eine Kreatur. Inquisitor's Snare=Verhindere allen Schaden, den eine angreifende oder blockende Kreatur deiner Wahl in diesem Zug zufuegen wuerde. Falls diese Kreatur schwarz oder rot ist, zerstoere sie. Inside Out=Vertausche bis zum Ende des Zuges Staerke und Widerstandskraft einer Kreatur deiner Wahl. Ziehe eine Karte. Insidious Bookworms=1B: Ein Spieler Deiner Wahl muss eine zufaellig gezogene Karte abwerfen. Benutze diese Faehigkeit nur, wenn die Heimtueckischen Buecherwuermer aus dem Spiel auf dem Friedhof landen. Du kannst nicht mehr als 1B auf diese Art pro Zug ausgeben. Insidious Dreams=Wirf als zusaetzliche Kosten, um Heimtue-ckische Traeume zu spielen, X Karten aus deiner Hand ab. Durchsuche deine Bibliothek nach X Karten. Mische dann deine Bibliothek und lege diese Karten in beliebiger Reihenfolge oben darauf. Insight=Immer wenn ein Gegner Deiner Wahl einen gruenen Zauberspruch erfolgreich spricht, ziehe eine Karte. Insist=Der naechste Kreaturenzauber, den du in diesem Zug ausspielst, kann nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Ziehe eine Karte. Insolence=Immer wenn die verzauberte Kreatur getappt wird, fuegt Unverschaemtheit dem Beherrscher dieser Kreatur 2 Schadenspunkte zu. Inspiration=Ein Spieler Deiner Wahl zieht zwei Karten. Inspired Sprite=Aufblitzen Fliegend Immer wenn du einen Zauberer-Zauberspruch spielst, kannst du die Angeregte Sylphide enttappen. {T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Instigator=1BB, Tap, wirf eine Karte aus Deiner Hand ab: Alle Kreaturen, die ein Spieler Deiner Wahl beherrscht, greifen in diesem Zug an, wenn moeglich. Instill Energy=Kreaturenverzauberung Fuer die verzauberte Kreatur gilt die Einsatzverzoegerung nicht. {0}: Enttappe die verzauberte Kreatur. Benutze diese Faehigkeit nur waehrend Deines Zuges und auch nur einmal pro Zug. Instill Furor=Kreaturenverzauberung Die verzauberte Kreatur hat Opfere am Ende deines Zuges diese Kreatur, falls sie nicht in diesem Zug angegriffen hat". Insubordination=Am Ende des Zuges des Beherrschers der verzauberten Kreatur fuegt die Insubordination diesem Spieler 2 Schadenspunkte zu, wenn die verzauberte Kreatur in diesem Zug nicht angegriffen hat. Interdict=Neutralisiere eine Artefakt-, Kreaturen-, Verzauberungsoder Landfaehigkeit Deiner Wahl, die Aktivierungskosten erfordert. Faehigkeiten dieser bleibenden Karte koennen in diesem Zug nicht noch mal benutzt werden. Ziehe eine Karte. Intervene=Neutralisiere einen Spruch Deiner Wahl, der auf eine Kreatur zielt. Intervention Pact=Der Pakt der Einmischung ist weiss. Sobald eine Quelle, die du bestimmst, das naechste Mal in diesem Zug dir Schaden zufuegen wuerde, verhindere diesen Schaden. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte verhindert wurden. Bezahle zu Beginn deines naechsten Versorgungssegments {1}{W}{W}. Falls du dies nicht tust, verlierst du das Spiel. Intet, the Dreamer=Fliegend Immer wenn Intet der Traeumer einem Spieler Kampfschaden zufuegt, kannst du {2}{U} bezahlen. Falls du dies tust, entferne die oberste Karte deiner Bibliothek verdeckt ganz aus dem Spiel. Du darfst dir diese Karte anschauen, solange sie ganz aus dem Spiel entfernt ist. Du kannst diese Karte spielen, ohne ihre Manakosten zu bezahlen, solange Intet im Spiel verbleibt. Intimidation Bolt=Der Einschuechternde Donnerschlag fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. Andere Kreaturen koennen in diesem Zug nicht angreifen. Intimidation=Kreaturen, die Du kontrollierst, koennen nur von Artefaktkreaturen und schwarzen Kreaturen geblockt werden. Intimidator Initiate=Immer wenn ein Spieler einen roten Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, kann eine Kreatur deiner Wahl in diesem Zug nicht blocken. Into the Fray=Eine Kreatur deiner Wahl greift in diesem Zug an, falls moeglich. Arkane Kopplung {R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Into the North=Durchsuche deine Bibliothek nach einem verschneiten Land und bringe es getappt ins Spiel. Mische danach deine Bibliothek. Into the Roil=Bonus {1}{U} (Du kannst zusaetzlich {1}{U} bezahlen, sowie du diesen Zauberspruch wirkst.) Bringe eine bleibende Karte deiner Wahl, die kein Land ist, auf die Hand ihres Besitzers zurueck. Falls die Bonuskosten von In die Turbulenz hinein bezahlt wurden, ziehe eine Karte. Into Thin Air=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Bringe ein Artefakt deiner Wahl auf die Hand seines Besitzers zurueck. Intrepid Hero=Tap: Zerstoere eine Kreatur Deiner Wahl mit Staerke groesser oder gleich 4. Intruder Alarm=Kreaturen enttappen nicht waehrend der Enttap-Phase ihrer Besitzer. Immer wenn eine Kreatur ins Spiel kommt, enttappe alle Kreaturen. Intuition=Durchsuche Deine Bibliothek nach drei beliebigen Karten und zeige sie einem Gegner Deiner Wahl. Er waehlt eine davon aus. Nimm diese Karte auf Deine Hand und lege die uebrigen auf Deinen Friedhof. Mische Deine Bibliothek neu. Inundate=Bringe alle nichtblauen Kreaturen auf die Hand ihrer Besitzer zurueck. Invasion Plans=Jede Kreatur blockt, wenn moeglich. Der angreifende Spieler waehlt, wie jede Kreatur blockt. (Alle deklarierten Blocks muessen erlaubt sein.) Invert the Skies=Kreaturen, die deine Gegner kontrollieren, verlieren ihre Flugfaehigkeit bis zum Ende des Zuges, falls {G} ausgegeben wurde, um Den Himmel auf den Kopf stellen zu spielen, und Kreaturen, die du kontrollierst, erhalten Flugfaehigkeit bis zum Ende des Zuges, falls dafuer {U} ausgegeben wurde. (Mache beides, falls {G}{U} ausgegeben wurde.) Invigorate=Wenn Du einen Wald kontrollierst, kannst Du einen Gegner 3 Lebenspunkte dazuerhalten lassen, anstatt die Manakosten der Ertuechtigung zu bezahlen. Eine Kreatur Deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Invigorating Falls=Du erhaeltst Lebenspunkte in Hoehe der Anzahl an Kreaturenkarten in allen Friedhoefen dazu. Invincible Hymn=Zaehle die Karten in deiner Bibliothek. Dein Lebenspunktestand wird zu dieser Zahl. Inviolability=Verhindere allen Schaden, der der verzauberten Kreatur zugefuegt wird. Invoke the Firemind=Bestimme eines Ziehe X Karten; oder Anrufung des Feuerhirns fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Invulnerability=Rueckkauf 3 Verhindere allen Schaden, der Dir aus einer Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt.) Ion Storm={1}{R}, entferne eine +1/+1-Marke oder eine Ladungsmarke von einer bleibenden Karte, die du kontrollierst: Der Ionensturm fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Iona, Shield of Emeria=Fliegend Sowie Iona, Emerias Schild, ins Spiel kommt, bestimme eine Farbe. Deine Gegner koennen keine Zaubersprueche der bestimmten Farbe wirken. Ior Ruin Expedition=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zur Ior-Ruine legen. Entferne drei Quest-Marken von der Expedition zur Ior-Ruine und opfere sie: Ziehe zwei Karten. Ire of Kaminari=Der Zorn der Kaminari fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der arkanen Karten auf deinem Friedhof zu. Iridescent Angel=Fliegend, Schutz vor allen Farben Iridescent Drake=Fliegend Wenn der Schillernde Sceada ins Spiel kommt, bringe eine Kreaturen-verzauberung Deiner Wahl aus einem Friedhof ins Spiel und verzaubere damit den Schillernden Sceada. (Du kontrollierst diese Verzauberung.) Irini Sengir=Das Sprechen weisser und gruener Verzauberungen verteuert sich um 2. Iron Lance=3, Tap: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Iron Maiden=Hat Dein Gegner waehrend seiner Versorgungsphase mehr als vier Karten auf der Hand, fuegt ihm die Eiserne Jungfrau fuer jede zusaetzliche Karte 1 Schadenspunkt zu. Iron Myr={T}: Erhoehe deinen Manavorrat um {R}. Iron Star=Immer wenn ein Spieler einen roten Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, erhaeltst du 1 Lebenspunkt dazu. Iron Tusk Elephant=Verursacht Trampelschaden Iron Will=Eine Kreatur Deiner Wahl erhaelt +0/+4 bis zum Ende des Zuges. Umwandlung 2 Iron-Barb Hellion=Eile Die Eisenstachelraupe kann nicht blocken. Ironclaw Buzzardiers=Die Eisenklauen-Bussardreiter koennen Kreaturen mit Staerke 2 oder mehr nicht blocken. {R}: Die Eisenklauen-Bussardreiter erhalten Flugfaehigkeit bis zum Ende des Zuges. Ironclaw Curse=Die verzauberte Kreatur erhaelt -0/-1 und kann nicht zum Blocken von Kreaturen deklariert werden, deren Staerke groesser oder gleich der Widerstandskraft der verzauberten Kreatur ist. Ironhoof Ox=Der Eisenhufochse kann nicht von mehr als eine Kreatur geblockt werden. Ironshell Beetle=Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, wenn der Eisenhaut-Kaefer ins Spiel kommt. Irradiate=Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges -1/-1 fuer jedes Artefakt, das du kontrollierst. Irrigation Ditch=Der Bewaesserungsgraben kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {W} {T}, opfere den Bewaesserungsgraben:Erhoehe Deinen Manavorrat um {G}{U}. Isao, Enlightened Bushi=Isao, Erleuchteter Bushi kann nicht neutralisiert werden. Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) {2}: Regeneriere einen Samurai deiner Wahl. Ishi-Ishi, Akki Crackshot=Immer wenn ein Gegner einen Geist oder einen arkanen Zauber spielt, fuegt Ishi-Ishi, Akki-Meisterschuetze diesem Spieler 2 Schadenspunkte zu. Island Fish Jasconius=Der Inselfisch enttappt nicht waehrend Deiner Enttap-Phase. Der Inselfisch kann nur angreifen, wenn der Gegner Inseln im Spiel hat. Wenn Du zu irgendeiner Zeit keine Inseln mehr im Spiel hast, geht Jasconius direkt auf den Friedhof. {U}{U}{U}: Enttappe Inselfisch. Du kannst diese Eigenschaft nur waehrend Deiner Versorgungsphase benutzen. Island Sanctuary=Waehrend Deiner Kartenziehphase kannst Du Dich entscheiden, eine Karte weniger als sonst zu ziehen. Wenn Du das tust, koennen Dich bis zum Beginn Deines naechsten Zuges nur Kreaturen mit Flugfaehigkeit oder Inseltarnung attackieren. Island={T}: Erhoehe deinen Manavorrat um {U}. Isleback Spawn=Verhuellt Die Inselruecken-Ausgeburt erhaelt +4/+8, solange sich in irgendeiner Bibliothek zwanzig oder weniger Karten befinden. Isochron Scepter=Einpraegen Wenn das Isochron-Szepter ins Spiel kommt, kannst du eine Spontanzauberkarte deiner Wahl mit umgewandelten Manakosten von 2 oder weniger auf deiner Hand ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) {2}, {T}: Du kannst die eingepraegte Spontanzauberkarte kopieren und die Kopie spielen, ohne ihre Manakosten zu bezahlen. Isperia the Inscrutable=Fliegend Immer wenn Isperia die Unergruendliche einem Spieler Kampfschaden zufuegt, benenne eine Karte. Dieser Spieler zeigt die Karten auf seiner Hand offen vor. Falls er die genannte Karte vorzeigt, durchsuche deine Bibliothek nach einer Kreaturenkarte mit Flugfaehigkeit, zeige sie offen vor, nimm sie auf deine Hand und mische danach deine Bibliothek. Ith, High Arcanist=Wachsamkeit {T}: Enttappe eine angreifende Kreatur deiner Wahl. Verhindere allen Kampfschaden, der in diesem Zug dieser Kreatur zugefuegt und von ihr zugefuegt wuerde. Aussetzen 4 {W}{U} Ivory Charm=Waehle eines aus: Alle Kreaturen erhalten -2/-0 bis zum Ende des Zuge; verhindere 1 Schadenspunkt bei einer Kreatur oder einem Spieler; oder tappe eine Kreatur Deiner Wahl. Ivory Crane Netsuke=Falls du zu Beginn deines Versorgungssegments sieben oder mehr Karten auf deiner Hand hast, erhaeltst du 4 Lebenspunkte dazu. Ivory Cup=Immer wenn ein Spieler einen weissen Zauberspruch spielst, kannst du {1} bezahlen. Falls du dies tust, erhaeltst du 1 Lebenspunkt dazu. Ivory Gargoyle=Fliegend Wenn die Elfenbeingargoyle aus dem Spiel auf dem Friedhof landet, bringe sie am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel, und uebergehe Deine naechste Kartenzieh-Phase. 4W: Entferne die Elfenbeingargoyle aus dem Spiel. Ivory Giant=Wenn der Elfenbeinriese ins Spiel kommt, tappe alle nichtweissen Kreaturen. Aussetzen 5 {W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {W} bezahlen, sie ganz aus dem Spiel entfernen und fuenf Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Ivory Guardians=Schutz vor Rot Solange irgendeiner Deiner Gegner rote Karten kontrolliert, erhalten alle Waechter +1/+1 Ivory Mask=Du kannst nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Ivory Tower=Wenn Du waehrend der Versorgungsphase mehr als 4 Karten auf der Hand hast, erhaeltst Du 1 Lebenspunkt fuer jede zusaetzliche Karte. Ivy Dancer={T}: Eine Kreatur deiner Wahl erhaelt Waldtarnung bis zum Ende des Zuges. Ivy Elemental=Das Efeuelementar kommt mit X +1/+1-Marken ins Spiel. Ivy Seer=2G, Tap: Zeige eine beliebige Anzahl von gruenen Karten auf Deiner Hand. Eine Kreatur Deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X die Anzahl der auf diese Weise gezeigten Karten ist. Iwamori of the Open Fist=Verursacht Trampelschaden Wenn Iwamori von der Offenfaust ins Spiel kommt, kann jeder Gegner eine legendaere Kreaturenkarte aus seiner Hand ins Spiel bringen. Ixidron=Sowie das Ixidron ins Spiel kommt, verdecke alle anderen Kreaturen ausser Spielsteinen. Sie sind 2/2 Kreaturen. Staerke und Widerstandskraft des Ixidrons sind gleich der Anzahl an verdeckten Kreaturen im Spiel. Izzet Boilerworks=Das Izzet-Dampfwerk kommt getappt ins Spiel. Wenn das Izzet-Dampfwerk ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {U}{R}. Izzet Chronarch=Wenn der Izzet-Chronarch ins Spiel kommt, bringe eine Spontanzauber- oder Hexereikarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Izzet Guildmage=({U/R} kann entweder mit {U} oder mit {R} bezahlt werden.) {2}{U}: Kopiere einen Spontanzauber deiner Wahl mit umgewandelten Manakosten von 2 oder weniger, den du kontrollierst. Du kannst neue Ziele fuer die Kopie bestimmen. {2}{R}: Kopiere eine Hexerei deiner Wahl mit umgewandelten Manakosten von 2 oder weniger, den du kontrollierst. Du kannst neue Ziele fuer die Kopie bestimmen. Izzet Signet={1}, {T}: Erhoehe deinen Manavorrat um {U}{R}. Jabari's Banner=1, Tap: Eine Kreatur Deiner Wahl erhaelt Flankenangriff bis zum Ende des Zuges. Jabari's Influence=Sprich diesen Zauberspruch nur nach dem Kampf. uebernimm die Kontrolle ueber eine nicht-schwarze Nicht-Artefaktkreatur Deiner Wahl, die Dich in diesem Zug angegriffen hat, und lege eine -1/-0 Marke auf diese Kreatur. Jace Beleren=+2: Jeder Spieler zieht eine Karte. -1: Ein Spieler deiner Wahl zieht eine Karte. -10: Ein Spieler deiner Wahl legt die obersten zwanzig Karten seiner Bibliothek in seinen Friedhof. Jackal Familiar=Der Schakal-Vertraute kann weder alleine angreifen noch alleine blocken. Jackal Pup=Das Schakalwelpen fuegt Dir fuer jeden Schadenspunkt, den es erhaelt, 1 Schadenspunkt zu. Jackalope Herd=Wenn Du einen Zauberspruch sprichst, bringe die Elwedritschen zurueck auf die Hand ihres Besitzers. Jacques le Vert=Legendaer Gruene Kreaturen, die Du kontrollierst, erhalten +0/+2. Jade Idol=Immer wenn du einen Geist oder einen arkanen Zauber spielst, wird das Jadestandbild bis zum Ende des Zuges zu einer 4/4 Geist-Artefaktkreatur. Jade Leech=Gruene Zaubersprueche, die Du spielst, kosten oG mehr. Jaded Response=Neutralisiere einen Zauber deiner Wahl, falls er eine Farbe mit einer Kreatur, die du kontrollierst, gemeinsam hat. Jagged Lightning=Bestimme zwei Kreaturen Deiner Wahl. Der Gezackte Blitz fuegt jeder dieser Kreaturen 3 Schadenspunkte zu Jagged Poppet=Immer wenn dem Schroffen Popanz Schaden zugefuegt wird, wirfst du entsprechend viele Karten aus deiner Hand ab. Versessenheit Immer wenn der Schroffe Popanz einem Spieler Kampfschaden zufuegt, wirft dieser Spieler entsprechend viele Karte aus seiner Hand ab, falls du keine Karten auf deiner Hand hast. Jagged-Scar Archers=Staerke und Widerstandskraft des Zackennarben-Bogenschuetzen sind gleich der Anzahl der Elfen, die du kontrollierst. {T}: Der Zackennarben-Bogenschuetze fuegt einer fliegenden Kreatur deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Jamuraan Lion={W}, {T}: Eine Zielkreatur kann in diesem Zug nicht blocken. Jandor's Ring={2}, {T}, wirf eine der Karten ab, die Du gerade aus Deiner Bibliothek gezogen hast und ziehe dafuer eine neue Karte. Jandor's Saddlebags={3}, {T}: Enttappe eine Kreatur. Jangling Automaton=Wenn die Knarrende Laufmaschine angreift, enttappe alle Kreaturen, die der verteidigende Spieler kontrolliert. Jaraku the Interloper=Entferne eine Ki-Marke von Jaraku, dem Eindringling: Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Jasmine Boreal=Legendaer Jasmine Seer=2W,Tap: Zeige eine beliebige Anzahl von weissen Karten auf Deiner Hand. Du erhaeltst 2 Lebenspunkte fuer jede Karte, die Du auf diese Weise gezeigt hast. Jawbone Skulkin={2}: Eine rote Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Eile. Jaws of Stone=Die Kiefer aus Stein fuegen X Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und Spieler deiner Wahl du bestimmst, wobei X gleich der Anzahl der Gebirge ist, die du kontrollierst, sowie du Kiefer aus Stein spielst. Jaya Ballard, Task Mage={R}, {T}, wirf eine Karte aus deiner Hand ab: Zerstoere eine blaue bleibende Karte deiner Wahl. {1}{R}, {T}, wirf eine Karte aus deiner Hand ab: Jaya Ballard fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Eine Kreatur, der auf diese Weise Schaden zugefuegt wurde, kann in diesem Zug nicht regeneriert werden. {5}{R}{R}, {T}, wirf eine Karte aus deiner Hand ab: Jaya Ballard fuegt allen Kreaturen und allen Spielern 6 Schadenspunkte zu. Jayemdae Tome={4}, {T}: Ziehe eine Karte. Jedit Ojanen of Efrava=Waldtarnung Immer wenn Jedit Ojanen aus Efrava angreift oder blockt, bringe einen 2/2 gruenen (Katze, Krieger)-Spielstein mit Waldtarnung ins Spiel. Jedit Ojanen=Legendaer Jedit's Dragoons=Wachsamkeit Wenn Jedits Dragoner ins Spiel kommen, erhaeltst du 4 Lebenspunkte dazu. Jerrard of the Closed Fist=Legendaer Jeska, Warrior Adept=Erstschlag, Eile ocT: Jeska die Meisterkriegerin fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Jester's Cap=2, Tap: Opfere die Narrenkappe, um Dir die Bibliothek eines Gegners Deiner Wahl anzuschauen und drei Karten daraus aus dem Spiel zu entfernen. Mische diese Bibliothek danach neu. Jester's Mask=Kommt getappt ins Spiel. 1, Tap: Opfere die Narrenmaske, um Dir die Bibliothek und die Hand eines Gegners Deiner Wahl anzuschauen. Gib diesem Gegner eine beliebige neue Hand mit so vielen Karten, wie er vorher auf der Hand hatte. Mische die verbleibenden Karten danach neu. Jester's Scepter=Wenn das Narrenszepter ins Spiel kommt, entferne die obersten fuenf Karten der Bibliothek eines Spielers deiner Wahl verdeckt ganz aus dem Spiel. Du darfst dir diese Karten anschauen, solange sie ganz aus dem Spiel entfernt sind. {2}, {T}, lege eine Karte, die durch das Narrenszepter ganz aus dem Spiel entfernt wurde, auf den Friedhof ihres Besitzers: Neutralisiere einen Zauberspruch deiner Wahl, falls er denselben Namen wie diese Karte hat. Jet Medallion=Deine schwarzen Zaubersprueche kosten 1 weniger. Jetting Glasskite=Fliegend Immer wenn der Schwebende Glashueller zum ersten Mal in einem Zug das Ziel eines Zauberspruchs oder einer Faehigkeit wird, neutralisiere diesen Zauberspruch bzw. diese Faehigkeit. Jeweled Amulet=1, Tap: Lege eine Ladungs-Spielmarke auf das Juwelenamulett. Merke Dir, welche Farbe das Mana hatte, das fuer die Aktivierungskosten benutzt wurde. Benutze diese Faehigkeit nur, wenn keine Ladungs-Spielmarke auf dem Juwelenamulett liegt. Tap: Entferne die Ladungs-Spielmarke vom Juwelenamulett und erhoehe Deinen Manavorrat um ein Mana des Typs, das benutzt wurde, um das Juwelenamulett aufzuladen. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Jeweled Spirit=Fliegend Opfere zwei Laender: Der Geschmueckte Geist erhaelt Schutz vor Artefakten oder einer Farbe, die Du bestimmst, bis zum Ende des Zuges. Jeweled Torque=Bestimme eine Farbe, wenn der Juwelenhalsreif ins Spiel kommt. Immer wenn ein Spieler einen Zauberspruch dieser Farbe spielt, kannst Du 2 bezahlen. Wenn Du dies tust, erhaeltst Du 2 Lebenspunkte dazu. Jhessian Infiltrator=Der Jhessische Infiltrator ist unblockbar. Jhoira of the Ghitu={2}, entferne eine Karte, die kein Land ist, aus deiner Hand ganz aus dem Spiel: Lege vier Zeitmarken auf die ganz aus dem Spiel entfernte Karte. Wenn sie nicht Aussetzen hat, erhaelt sie Aussetzen. (Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von dieser Karte. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen. Ist es eine Kreatur, hat sie Eile.) Jhoira's Timebug={T}: Bestimme eine bleibende Karte deiner Wahl, die du kontrollierst, oder eine ausgesetzte Karte, die du besitzt. Falls auf dieser bleibenden Karte oder Karte mindestens eine Zeitmarke liegt, kannst du eine Zeitmarke von ihr entfernen oder eine weitere Zeitmarke auf sie legen. Jhoira's Toolbox=2: Regeneriere eine Artefaktkreatur Deiner Wahl. Jhovall Queen=Die Jhovallkoenigin wird beim Angreifen nicht getappt. Jhovall Rider=Verursacht Trampelschaden Jilt=Bonus o1oR (Du kannst zusaetzlich o1oR bezahlen, sowie du diesen Zauberspruch spielst.)Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Falls du die Bonuskosten bezahlt hast, fuegt Sitzenlassen einer anderen Kreatur deiner Wahl 2 Schadenspunkte zu. Jinx=Das Zielland wird zu einem Standardland Deiner Wahl bis zum Ende des Zuges. Ziehe eine Karte am Beginn der Versorgungsphase des naechsten Zuges. Jinxed Choker=Am Ende deines Zuges uebernimmt ein Gegner deiner Wahl die Kontrolle ueber die Verhexte Halskette und legt eine Ladungsmarke auf sie. Zu Beginn deines Versorgungssegments fuegt die Verhexte Halskette dir Schadenspunkte in Hoehe der Anzahl der Ladungsmarken zu, die auf ihr liegen. {3}: Lege eine Ladungsmarke auf die Verhexte Halskette oder entferne eine von ihr. Jinxed Idol=Das Verhexte Goetzenbild fuegt Dir waehrend Deiner Versorgungsphase 2 Schadenspunkte zu. Opfere eine Kreatur: Ein Gegner Deiner Wahl uebernimmt die Kontrolle ueber das Verhexte Goetzenbild. Jinxed Ring=Immer wenn eine Karte aus dem Spiel auf Deinem Friedhof landet, fuegt Dir der Verhexte Ring 1 Schadenspunkt zu. Opfere eine Kreatur: Ein Gegner Deiner Wahl uebernimmt die Kontrolle ueber den Verhexten Ring. Jiwari, the Earth Aflame={X}{R}, {T}: Jiwari, die erflammte Erde, fuegt einer nichtfliegenden Kreatur deiner Wahl X Schadenspunkte zu. Blutzoll {X}{R}{R}{R}, wirf Jiwari ab: Jiwari fuegt allen nichtfliegenden Kreaturen X Schadenspunkte zu. Jodah's Avenger={0}: Jodahs Raecher erhaelt bis zum Ende des Zuges -1/-1 und eine der Eigenschaften Doppelschlag, Schutz vor Rot, Wachsamkeit oder Irrealitaet, die du bestimmst. (Eine Kreatur mit Irrealitaet kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Joetun Grunt=Kumulative Versorgung Lege zwei Karten aus genau einem Friedhof unter die Bibliothek ihres Besitzers. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Joetun Owl Keeper=Kumulative Versorgung {W} oder {U} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Wenn der Joetun-Eulenhueter aus dem Spiel auf den Friedhof gelegt wird, bringe fuer jede Altersmarke auf ihm einen 1/1 weissen Vogel-Spielstein mit Flugfaehigkeit ins Spiel. Johtull Wurm=Fuer jede Kreatur ausser der ersten, die zum Blocken des Johtullwurms deklariert wird, erhaelt der Johtullwurm -2/-1 bis zum Ende des Zuges. Joiner Adept=Laender, die du kontrollierst, haben {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe." Jokulhaups=Begrabe alle Artefakte, Kreaturen und Laender. Jokulmorder=Verursacht Trampelschaden Jokulmorder kommt getappt ins Spiel. Wenn Jokulmorder ins Spiel kommt, opfere ihn, falls du nicht fuenf Laender opferst. Jokulmorder enttappt nicht waehrend deines Enttappsegments. Immer wenn du eine Insel ausspielst, kannst du Jokulmorder enttappen. Jolrael, Empress of Beasts={2}{G}, {T}, wirf zwei Karten aus deiner Hand ab: Bis zum Ende des Zuges sind alle Laender, die ein Spieler deiner Wahl kontrolliert, 3/3 Kreaturen, die auch noch Laender sind. Jolrael's Centaur=Flankenangriff Jolraels Zentaur kann nicht Ziel von Zauberspruechen oder Effekten sein. Jolrael's Favor=Du kannst Jolraels Gefallen immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. 1G: Regeneriere die verzauberte Kreatur. Jolt=Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Joraga Bard=Immer wenn der Barde aus Joraga oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du Verbuendete-Kreaturen, die du kontrollierst, Wachsamkeit bis zum Ende des Zuges dazuerhalten lassen. Journey of Discovery=Bestimme eines Durchsuche deine Bibliothek nach bis zu zwei Standardlaendern, zeige sie offen vor, nimm sie auf deine Hand und mische dann deine Bibliothek; oder spiele bis zu zwei zusaetzliche Laender in diesem Zug. Verflechtung {2}{G} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Journey to Nowhere=Wenn die Reise nach Nirgendwo ins Spiel kommt, schicke eine Kreatur deiner Wahl ins Exil. Wenn die Reise nach Nirgendwo das Spiel verlaesst, bringe die ins Exil geschickte Karte unter der Kontrolle ihres Besitzers zurueck ins Spiel. Journeyer's Kite={3}, {T}: Durchsuche deine Bibliothek nach einem Standardland, zeige es offen vor und nimm es auf deine Hand. Mische danach deine Bibliothek. Joven=RRR, Tap: Zerstoere ein Nichtkreaturartefakt Deiner Wahl. Joven's Ferrets=Wenn sie als Angreifer deklariert werden, erhalten Jovens Frettchen +0/+2. Tappe am Ende des Kampfes alle Kreaturen, die Jovens Frettchen geblockt haben. Diese Kreaturen enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Joven's Tools=4, Tap: Eine Kreatur Deiner Wahl kann bis zum Ende des Zuges nur durch Mauern geblockt werden. Joyous Respite=Du erhaeltst fuer jedes Land, das du kontrollierst, 1 Lebenspunkt dazu. Judge of Currents=Immer wenn ein Meervolk, das du kontrollierst, getappt wird, kannst du 1 Lebenspunkt dazu erhalten. Judge Unworthy=Bestimme eine angreifende oder blockende Kreatur deiner Wahl. Hellsicht 3, dann decke die oberste Karte deiner Bibliothek auf. Als unwuerdig beurteilen fuegt dieser Kreatur Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. (Betrachte fuer Hellsicht 3 die obersten drei Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Jugan, the Rising Star=Fliegend Wenn Jugan, der aufstrebende Stern, aus dem Spiel auf einen Friedhof gelegt wird, kannst du fuenf +1/+1-Marken auf eine beliebige Anzahl an Kreaturen deiner Wahl verteilen. Juggernaut=Der Juggernaut greift in jedem Zug an, falls moeglich. Der Juggernaut kann nicht von Mauern geblockt werden. Jukai Messenger=Waldtarnung Jump=Die Zielkreatur kann bis zum Ende des Zuges fliegen. Jund Battlemage={B}, {T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. {G}, {T}: Bringe einen 1/1 gruenen Saproling-Kreaturenspielstein ins Spiel. Jund Charm=Bestimme eines Entferne den Friedhof eines Spielers deiner Wahl ganz aus dem Spiel; oder das Amulett aus Jund fuegt jeder Kreatur 2 Schadenspunkte zu; oder lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl. Jund Panorama={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere das Panorama von Jund: Durchsuche deine Bibliothek nach einem Standardsumpf, einem Standardgebirge oder einem Standardwald und bringe das Land getappt ins Spiel. Mische danach deine Bibliothek. Jungle Barrier=(Mauern koennen nicht angreifen.) Ziehe eine Karte, wenn die Dschungelmauer ins Spiel kommt. Jungle Lion=Der Dschungelloewe kann nicht blocken. Jungle Patrol=1G, Tap: Bringe einen Holz-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 0/1 gruene Kreatur, die als Mauer zaehlt. Opfere einen Holz-Spielstein: Erhoehe Deinen Manavorrat um R. Spiele diese Faehigkeit wie eine Manaquelle. Jungle Shrine=Der Dschungelschrein kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R}, {G} oder {W}. Jungle Troll=R: Regeneration G: Regeneration Jungle Weaver=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Jungle Wurm=Fuer jede Kreatur ausser der ersten, die zum Blocken des Dschungelwurms deklariert wird, erhaelt der Dschungelwurm -1/-1 bis zum Ende des Zuges. Juniper Order Advocate=Solange Junipers Fuersprecher nicht getappt ist, erhalten alle Deine gruenen Kreaturen +1/+1. Juniper Order Druid={T}: Enttappe ein Land Deiner Wahl. Juniper Order Ranger=Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, lege eine +1/+1-Marke auf diese Kreatur und eine +1/+1-Marke auf den Waldlaeufer vom Juniperorden. Junk Diver=Fliegend Wenn der Muelltaucher aus dem Spiel auf den Friedhof gelegt wird, bringe eine andere Artefaktkreatur Deiner Wahl aus Deinen Friedhof auf Deine Hand zurueck. Junk Golem=Der Unratgolem kommt mit drei +1/+1-Marken ins Spiel. Opfere zu Beginn deines Versorgungssegments den Unratgolem, falls du nicht eine +1/+1-Marke von ihm entfernst. o1, wirf eine Karte aus deiner Hand ab: Lege eine +1/+1-Marke auf den Unratgolem. Junktroller=Verteidiger (Diese Kreatur kann nicht angreifen.) {T}: Lege eine Karte deiner Wahl aus einem Friedhof unter die Bibliothek ihres Besitzers. Junkyo Bell=Du kannst zu Beginn deines Versorgungssegments eine Kreatur deiner Wahl, die du kontrollierst, +X/+X erhalten lassen, wobei X gleich der Anzahl an Kreaturen, die du kontrollierst, ist. Falls du dies tust, opfere diese Kreatur am Ende des Zuges. Juntu Stakes=Kreaturen mit Staerke 1 oder weniger enttappen nicht waehrend des Enttapp-Segments ihres Beherrschers. Jushi Apprentice={2}{U}, {T}: Ziehe eine Karte. Hast du neun oder mehr Karten auf deiner Hand, wende den Jushi-Lehrling. Just Fate=Sprich das Gerechte Schicksal nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Zerstoere eine angreifende Kreatur Deiner Wahl. Justice=Zahle waehrend Deiner Versorgungsphase WW oder zerstoere die Gerechtigkeit. Immer, wenn eine rote Kreatur oder ein roter Spruch Schaden anrichten, fuegt die Gerechtigkeit die gleiche Anzahl an Schadenspunkten dem Beherrscher der Kreatur oder des Spruchs zu. Wenn ein anderer Zauberspruch oder Effekt den Schaden, den der rote Spruch oder die rote Kreatur zufuegen, reduziert, wird der Schaden durch die Gerechtigkeit nicht reduziert. Juvenile Gloomwidow=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Jwar Isle Refuge=Das Jwar-Insel-Refugium kommt getappt ins Spiel. Wenn das Jwar-Insel-Refugium ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Kabira Crossroads=Der Kabira-Scheideweg kommt getappt ins Spiel. Wenn der Kabira-Scheideweg ins Spiel kommt, erhaeltst du 2 Lebenspunkte dazu. {T}: Erhoehe deinen Manavorrat um {W}. Kabira Evangel=Immer wenn der Evangelist aus Kabira oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine Farbe bestimmen. Falls du dies tust, erhalten Verbuendete, die du kontrollierst, bis zum Ende des Zuges Schutz vor der bestimmten Farbe. Kabuto Moth=Fliegend {T}: Eine Kreatur deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Kaervek the Merciless=Immer wenn ein Gegner einen Zauberspruch spielt, fuegt Kaervek der Gnadenlose einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der umgewandelten Manakosten dieses Zauberspruchs zu. Kaervek's Hex=Kaerveks Fluch fuegt jeder nicht-schwarzen Kreatur 1 und jeder gruenen Kreatur zusaetzlich 1 Schadenspunkt zu. Kaervek's Purge=Zerstoere eine Kreatur Deiner Wahl mit Spruchkosten von X. Wenn diese Kreatur auf diese Art auf dem Friedhof landet, fuegt Kaerveks Saeuberung dem Beherrscher dieser Kreatur Schadenspunkte in Hoehe der Staerke der Kreatur zu. Kaervek's Torch=Unterbrechungszauber, deren Ziel Kaerveks Fackel ist, kosten zusaetzlich 2 an Spruchkosten. Kaerveks Fackel fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Kagemaro, First to Suffer=Staerke und Widerstandskraft von Kagemaro, als Erster leidend, sind gleich der Anzahl der Karten auf deiner Hand. {B}, opfere Kagemaro: Alle Kreaturen erhalten -X/-X bis zum Ende des Zuges, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Kagemaro's Clutch=Die verzauberte Kreatur erhaelt -X/-X, wobei X gleich der Anzahl der Karten auf deiner Hand ist. Kaho, Minamo Historian=Wenn Kaho, Historikerin von Minamo ins Spiel kommt, durchsuche deine Bibliothek nach bis zu drei Spontanzauberkarten und entferne diese ganz aus dem Spiel. Mische danach deine Bibliothek. {X}, {T}: Du kannst eine Karte mit den umgewandelten Manakosten von X, die durch Kaho ganz aus dem Spiel entfernt wurde, spielen, ohne ihre Manakosten zu bezahlen. Kaijin of the Vanishing Touch=Verteidiger (Diese Kreatur kann nicht angreifen.) Immer wenn der Kaijin des Verschwindenlassens eine Kreatur blockt, bringe diese Kreatur am Ende des Kampfes auf die Hand ihres Besitzers zurueck. (Bringe sie nur zurueck, falls sie im Spiel ist.) Kaiso, Memory of Loyalty=Fliegend Entferne eine Ki-Marke von Kaiso, Erinnerung der Treue: Verhindere alle Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden. Kaleidostone=Wenn der Kaleidostein ins Spiel kommt, ziehe eine Karte. {5}, {T}, opfere den Kaleidostein: Erhoehe deinen Manavorrat um {W}{U}{B}{R}{G}. Kalitas, Bloodchief of Ghet={B}{B}{B}, {T}: Zerstoere eine Kreatur deiner Wahl. Falls diese Kreatur auf diese Weise auf den Friedhof gelegt wird, bringe einen schwarzen Vampir-Kreaturenspielstein ins Spiel. Dessen Staerke und Widerstandskraft sind gleich der Staerke und Widerstandskraft der zerstoerten Kreatur. Kalonian Behemoth=Verhuellt (Diese Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Kamahl, Pit Fighter=Eile {T}: Kamahl, der Grubenkaempfer fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Kamahl's Desire=Die verzauberte Kreatur hat Erstschlag. Grenzwert Die verzauberte Kreatur erhaelt +3/+0. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Kamahl's Sledge=Kamahls Schmiedehammer fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Grenzwert Kamahls Schmiedehammer fuegt stattdessen dieser Kreatur 4 Schadens-punkte und dem Beherrscher dieses Kreatur ebenfalls 4 Schadenspunkte zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Kami of Ancient Law=Opfere den Kami des uralten Gesetzes: Zerstoere eine Verzauberung deiner Wahl. Kami of Empty Graves=Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Kami of False Hope=Opfere den Kami der falschen Hoffnung: Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Kami of Fire's Roar=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kann eine Kreatur deiner Wahl in diesem Zug nicht blocken. Kami of Lunacy=Fliegend Seelenwanderung 5 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 5 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Kami of Tattered Shoji=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt der Kami des zerfetzten Shoji bis zum Ende des Zuges Flugfaehigkeit. Kami of the Crescent Moon=Zu Beginn des Ziehsegments jedes Spielers zieht dieser Spieler eine zusaetzliche Karte. Kami of the Honored Dead=Fliegend Immer wenn dem Kami der verehrten Toten Schaden zugefuegt wird, erhaeltst du genau so viele Lebenspunkte dazu. Seelenwanderung 6 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 6 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Kami of the Hunt=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt der Kami der Jagd bis zum Ende des Zuges +1/+1. Kami of the Painted Road=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt der Kami der bemalten Strasse bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Kami of the Palace Fields=Fliegend, Erstschlag Seelenwanderung 5 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 5 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Kami of the Tended Garden=Opfere den Kami der gehueteten Gaerten zu Beginn deines Versorgungssegments, falls du nicht {G} bezahlst. Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Kami of the Waning Moon=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, verursacht eine Kreatur deiner Wahl bis zum Ende des Zuges Furcht. Kami of Twisted Reflection=Opfere den Kami des Zerrbilds: Bringe eine Kreatur deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Kangee, Aerie Keeper=Bonus o2oX (Du kannst zusaetzlich o2oX bezahlen, wenn Du diesen Zauberspruch spielst.) Fliegend Wenn Du die Bonuskosten bezahlt hast, lege X Federmarken auf Kangee, wenn er ins Spiel kommt. Alle Voegel erhalten +1/+1 fuer jede Federmarke auf Kangee, Hueter der Luefte. Karakas=Legendaer {T}: Erhoehe deinen Manavorrat um {W}. {W}, {T}: Bringe eine legendaere Zielkreatur auf die Hand ihres Besitzers. Karma=Zu Beginn des Versorgungssegments jedes Spielers fuegt Karma diesem Spieler Schadenspunkte in Hoehe der Anzahl Suempfe, die er kontrolliert, zu. Karmic Guide=Fliegend; Schutz vor Schwarz, Echo Wenn der Karmische Begleiter ins Spiel kommt, nimm eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof und bringe diese Kreatur ins Spiel. Karmic Justice=Immer wenn ein Zauberspruch oder eine Faehigkeit, die ein Gegner kontrolliert, eine bleibende Karte, die du kontrollierst und die keine Kreatur ist, zerstoert, kannst du eine bleibende Karte deiner Wahl, die dieser Gegner kontrolliert, zerstoeren. Karn, Silver Golem=Immer wenn Karn der Silbergolem blockt oder geblockt wird, erhaelt er -4/+4 bis zum Ende des Zuges. 1: Ein Nichtkreaturartefakt Deiner Wahl wird bis zum Ende des Zuges zu einer Artefaktkreatur mit Staerke und Widerstandskraft in Hoehe seiner Gesamtspruchkosten (das Artefakt behaelt seine Faehigkeiten). Karn's Touch=Ein Nichtkreaturartefakt Deiner Wahl wird bis zum Ende des Zuges zu einer Artefaktkreatur mit Staerke und Widerstandskraft in Hoehe ihrer umgewandelten Manakosten. (Es behaelt seine sonstigen Faehigkeiten.) Karona, False God=Eile Zu Beginn des Versorgungssegments jedes Spielers enttappt dieser Spieler Karona, Falsche Goettin und erhaelt die Kontrolle ueber sie. Immer wenn Karona angreift, erhalten Kreaturen eines Typs, den du bestimmst, +3/+3 bis zum Ende des Zuges. Karona's Zealot=Morph {3}{W}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn Karonas Eiferer aufgedeckt wird, wird aller Schaden, der ihm in diesem Zug zugefuegt wuerde, stattdessen einer Kreatur deiner Wahl zugefuegt. Karoo Meerkat=Schutz vor Blau Karplusan Forest={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Der Karplusanische Wald fuegt dir 1 Schadenspunkt zu. Karplusan Giant=0: Tappe ein verschneites Land Deiner Wahl, das Du beherrschst, um den Karplusanischen Riesen +1/+1 bis zum Ende des Zuges zu geben. Karplusan Minotaur=Kumulative Versorgung Wirf eine Muenze. Immer wenn du einen Muenzwurf gewinnst, fuegt der Karplusanische Minotaurus einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Immer wenn du einen Muenzwurf verlierst, fuegt der Karplusanische Minotaurus einer Kreatur oder einem Spieler der Wahl eines Gegners 1 Schadenspunkt zu. Karplusan Strider=Der Karplusanische Wanderer kann nicht das Ziel von blauen oder schwarzen Zauberspruechen sein. Karplusan Wolverine=Immer wenn der Karplusanische Vielfrass geblockt wird, kannst du ihn einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zufuegen lassen. Karplusan Yeti=Tap. Der Karplusanische Yeti fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt dem Karplusanischen Yeti Schadenspunkte in Hoehe ihrer Staerke zu. Karstoderm=Das Karstoderm kommt mit fuenf +1/+1-Marken ins Spiel. Immer wenn ein Artefakt ins Spiel kommt, entferne eine +1/+1-Marke vom Karstoderm. Kashi-Tribe Elite=Legendaere Ophis, die du kontrollierst, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Immer wenn die Elite des Kashi-Stamms einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Kashi-Tribe Reaver=Immer wenn der Pluenderer vom Kashi-Stamm einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. {1}{G}: Regeneriere den Pluenderer vom Kashi-Stamm. Kashi-Tribe Warriors=Immer wenn der Krieger vom Kashi-Stamm einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Kasimir the Lone Wolf=Legendaer Kataki, War's Wage=Alle Artefakte haben Opfere dieses Artefakt zu Beginn deines Versorgungssegments, falls du nicht {1} bezahlst." Kathari Screecher=Fliegend Exhumieren {2}{U} ({2}{U}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Kavu Aggressor=Bonus o4 (Du kannst zusaetzlich o4 bezahlen, wenn Du diesen Zauberspruch spielst.) Der Aggressive Kavu kann nicht blocken. Wenn Du die Bonuskosten bezahlt hast, kommt der Aggressive Kavu mit einer +1/+1-Marke ins Spiel. Kavu Chameleon=Das Kavu-Chamaeleon kann nicht neutralisiert werden. oG: Das Kavu-Chamaeleon wird bis zum Ende des Zuges zu einer Kreatur einer Farbe, die Du bestimmst. Kavu Climber=Wenn der Kletterkavu ins Spiel kommt, ziehe eine Karte. Kavu Glider=oW: Der Schwebende Kavu erhaelt +0/+1 bis zum Ende des Zuges. oU: Der Schwebende Kavu erhaelt Flugfaehigkeit bis zum Ende des Zuges. Kavu Howler=Decke die vier obersten Karten deiner Bibliothek auf, wenn der Bruellende Kavu ins Spiel kommt. Nimm alle Kavukarten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. Kavu Lair=Immer wenn eine Kreatur mit Staerke 4 oder groesser ins Spiel kommt, zieht ihr Beherrscher eine Karte. Kavu Mauler=Verursacht Trampelschaden Immer wenn der Malmende Kavu angreift, erhaelt er bis zum Ende des Zuges +1/+1 fuer jeden anderen angreifenden Kavu. Kavu Monarch=Alle Kavus verursachen Trampelschaden. Immer wenn ein anderer Kavu ins Spiel kommt, lege eine +1/+1-Marke auf den Kavu-Kaiser. Kavu Predator=Verursacht Trampelschaden Immer wenn ein Gegner Lebenspunkte dazu erhaelt, lege ebenso viele +1/+1-Marken auf den Raeubernden Kavu. Kavu Primarch=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Gesamtkosten um {1} oder um ein Mana der Farbe jener Kreatur.) Bonus {4} (Du kannst zusaetzlich {4} bezahlen, sowie du diesen Zauberspruch spielst.) Wurden die Bonuskosten bezahlt, kommt der Kavu-Primarch mit vier +1/+1-Marken ins Spiel. Kavu Recluse=ocT: Ein Land Deiner Wahl wird bis zum Ende des Zuges zu einem Wald. Kavu Runner=Der Rennende Kavu hat Eile, solange kein Gegner eine weisse oder blaue Kreatur kontrolliert. Kavu Scout=Der Kavu-Kundschafter erhaelt +1/+0 fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Kavu Titan=Bonus o2oG (Du kannst zusaetzlich o2oG bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt der Kavu-Titan mit drei +1/+1-Marken ins Spiel und verursacht Trampelschaden. Kaysa=Alle gruenen Kreaturen, die Du kontrollierst, erhalten +1/+1. Kazandu Blademaster=Erstschlag, Wachsamkeit Immer wenn der Klingenmeister aus Kazandu oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf den Klingenmeister aus Kazandu legen. Kazandu Refuge=Das Kazandu-Refugium kommt getappt ins Spiel. Wenn das Kazandu-Refugium ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Kazuul Warlord=Immer wenn Kazuuls Kriegsfuerst oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf jede Verbuendeten-Kreatur, die du kontrollierst, legen. Kederekt Creeper=Todesberuehrung (Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Der Kriecher aus Kederekt kann nicht geblockt werden, ausser von zwei oder mehr Kreaturen. Kederekt Leviathan=Wenn der Leviathan aus Kederekt ins Spiel kommt, bringe alle anderen bleibenden Karten, die keine Laender sind, auf die Hand ihrer Besitzer zurueck. Exhumieren {6}{U} ({6}{U}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Keen Sense=Kreaturenverzauberung Immer wenn die verzauberte Kreatur einem Gegner Schaden zufuegt, kannst du eine Karte ziehen. Keeneye Aven=Fliegend Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Keen-Eyed Archers=Die Scharfaeugigen Bogenschuetzen koennen fliegende Kreaturen blocken. Keening Banshee=Fliegend Wenn die Klagende Todesfee ins Spiel kommt, erhaelt eine Kreatur deiner Wahl -2/-2 bis zum Ende des Zuges. Keep Watch=Ziehe fuer jede angreifende Kreatur eine Karte. Keeper of Kookus={R}: Schutz vor Rot bis zum Ende des Zuges Keeper of Progenitus=Immer wenn ein Spieler ein Gebirge, einen Wald oder eine Ebene fuer Mana tappt, erhoeht dieser Spieler seinen Manavorrat um ein zusaetzliches Mana eines beliebigen Typs, den dieses Land produziert hat. Keeper of the Beasts=G, Tap: Bringe einen Bestien-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 2/2 gruene Kreatur. Benutze diese Faehigkeit nur, wenn ein Gegner Deiner Wahl mehr Kreaturen kontrolliert als Du. Keeper of the Dead=B, Tap: Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Benutze diese Faehigkeit nur, wenn der Beherrscher der Kreatur mindestens zwei Kreaturenkarten weniger auf seinem Friedhof hat als Du. Keeper of the Flame=R, Tap: Der Hueter der Flammen fuegt einem Gegner Deiner Wahl 2 Schadenspunkte zu. Benutze diese Faehigkeit nur, wenn dieser Gegner mehr Lebenspunkte als Du hat. Keeper of the Light=W, Tap: Du erhaeltst 3 Lebenspunkte dazu. Benutze diese Faehigkeit nur, wenn Du weniger Lebenspunkte als ein Gegner Deiner Wahl hast. Keeper of the Mind=U, Tap:Ziehe eine Karte. Benutze diese Faehigkeit nur, wenn ein Gegner Deiner Wahl mindestens zwei Karten mehr auf der Hand hat als Du. Keeper of the Nine Gales=Fliegend {T}, tappe zwei ungetappte Voegel, die du kontrollierst: Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Keeper of Tresserhorn=Wenn der Hueter von Tresserhorn angreift und nicht geblockt wird, fuegt er dem verteidigenden Spieler in diesem Zug keinem Schaden zu, und dieser Spieler verliert 2 Lebenspunkte. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Keiga, the Tide Star=Fliegend Wenn Keiga, der Stern der Gezeiten, aus dem Spiel auf einen Friedhof gelegt wird, uebernimm die Kontrolle ueber eine Kreatur deiner Wahl. Keldon Arsonist=1, opfere zwei Laender: Zerstoere ein Land Deiner Wahl. Keldon Battlewagon=Verursacht Trampelschaden Der Keldonische Kriegswagen kann nicht blocken. Wenn der Keldonische Kriegswagen angreift, opfere ihn am Ende des Zuges. Tappe eine ungetappte Kreatur, die Du kontrollierst: Der Keldonische Kriegswagen erhaelt +X/+0 bis zum Ende des Zuges, wobei X die Staerke der getappten Kreatur ist. Keldon Berserker=Immer wenn der Keldonische Berserker angreift, erhaelt er +3/+0 bis zum Ende des Zuges, wenn Du keine ungetappten Laender kontrollierst. Keldon Champion=Echo; Eile Wenn der Keldonische Champion ins Spiel kommt, fuegt er einem Spieler Deiner Wahl 3 Schadenspunkte zu. Keldon Firebombers=Wenn die Keldonischen Bombenleger ins Spiel kommen, opfert jeder Spieler alle Laender, die er kontrolliert, bis auf drei. Keldon Halberdier=Erstschlag Aussetzen 4 {R} (Statt diese Karte aus deiner Hand zu spielen, kannst du {R} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Keldon Mantle=oB: Regeneriere die verzauberte Kreatur. oR: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. oG: Die verzauberte Kreatur verursacht bis zum Ende des Zuges Trampelschaden. Keldon Marauders=Verschwinden 2 (Diese bleibende Karte kommt mit zwei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn der Keldonische Marodeur ins Spiel kommt oder das Spiel verlaesst, fuegt er einem Spieler deiner Wahl 1 Schadenspunkt zu. Keldon Megaliths=Die Keldonischen Megalithe kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R}. Versessenheit {1}{R}, {T}: Die Keldonischen Megalithe fuegen einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Spiele diese Faehigkeit nur, falls du keine Karten auf deiner Hand hast. Keldon Necropolis=Legendaer {T}: Erhoehe Deinen Manavorrat um {1}. {4}{R}, {T}, opfere eine Kreatur: Die Keldonische Totenstadtfuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Keldon Twilight=Wenn im Zug eines Spielers keine Kreatur angegriffen hat, opfert dieser Spieler am Ende des Zuges eine Kreatur, die er schon zu Beginn des Zuges kontrolliert hat. Keldon Vandals=Echo Wenn die Keldonischen Vandalen ins Spiel kommen, zerstoere ein Artefakt Deiner Wahl. Keldon Warlord=Staerke und Widerstandskraft des Kriegsfuersten entsprechen der Anzahl an Nicht-Mauerkreaturen, die Du kontrollierst. Kelinore Bat=Fliegend Kelsinko Ranger={1}{W}: Eine gruene Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Kemuri-Onna=Wenn die Kemuri-Onna ins Spiel kommt, wirft ein Spieler deiner Wahl eine Karte aus seiner Hand ab. Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Kemuri-Onna auf die Hand ihres Besitzers zurueckbringen. Kentaro, the Smiling Cat=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Du kannst {X} bezahlen, anstatt die Manakosten von Samurai-Zauberspruechen, die du spielst, zu bezahlen, wobei X den umgewandelten Manakosten des entsprechenden Zaubers entspricht. Kenzo the Hardhearted=Doppelschlag; Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Kezzerdrix=Erstschlag Wenn Dein Gegner waehrend Deiner Versorgungsphase keine Kreaturen kontrolliert, fuegt Dir Kezzerdrix 4 Schadenspunkte zu. Khalni Gem=Wenn die Khalni-Gemme ins Spiel kommt, bringe zwei Laender, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. {T}: Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Farbe. Khalni Heart Expedition=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zum Khalni-Herzen legen. Entferne drei Quest-Marken von der Expedition zum Khalni-Herzen und opfere sie: Durchsuche deine Bibliothek nach bis zu zwei Standardlaendern, bringe sie getappt ins Spiel und mische dann deine Bibliothek. Kher Keep={T}: Erhoehe deinen Manavorrat um {1}. {1}{R}, {T}: Bringe einen 0/1 roten Koboldspielstein namens Kobolde von Kherburg ins Spiel. Kiki-Jiki, Mirror Breaker=Eile {T}: Bringe einen Kreaturenspielstein ins Spiel, der eine Kopie einer nichtlegendaeren Kreatur, die du kontrollierst, ist. Dieser Spielstein hat Eile. Opfere ihn am Ende des Zuges. Kiku, Night's Flower={2}{B}{B}, {T}: Eine Kreatur deiner Wahl fuegt sich selbst Schadenspunkte in Hoehe ihrer Staerke zu. Kiku's Shadow=Eine Kreatur deiner Wahl fuegt sich selbst Schadenspunkte in Hoehe ihrer Staerke zu. Killer Bees=Fliegend {G}: Die Killerbienen erhalten +1/+1 bis zum Ende des Zuges Killer Instinct=Zeige zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek offen vor. Falls es eine Kreaturenkarte ist, bringe sie ins Spiel. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Opfere sie am Ende des Zuges. Killer Whale=U: Der Killerwal erhaelt Flugfaehigkeit bis zum Ende des Zuges. Kill-Suit Cultist=Der Stachelgewand-Kultist greift in jedem Zug an, falls moeglich. {B}, opfere den Stachelgewand-Kultisten: Zum naechsten Zeitpunkt, zu dem einer Kreatur deiner Wahl in diesem Zug Schaden zugefuegt wuerde, zerstoere diese Kreatur stattdessen. Kilnmouth Dragon=Verstaerkung 3 (Sowie diese Karte ins Spiel kommt, lege fuer jede Drachenkarte auf deiner Hand, die du vorzeigst, drei +1/+1 Marken auf sie.) Fliegend {T}: Der Roestschlund-Drache fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der +1/+1-Marken auf ihm zu. Kindle the Carnage=Wirf eine zufaellig bestimmte Karte aus deiner Hand ab. Falls du dies tust, fuegt Das Blutbad anheizen allen Kreaturen Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. Du kannst diesen Vorgang beliebig oft wiederholen. Kindle=Das Anfachen fuegt einer Kreatur oder einem Spieler Schadenspunkte in Hoehe von 2 plus der Anzahl an Anfachen-Karten in allen Friedhoefen zu. Kindled Fury=Eine Kreatur deiner Wahl erhaelt +1/+0 und Erstschlag bis zum Ende des Zuges. King Cheetah=Du kannst den Knigsgepard zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen knntest. King Crab=1U, Tap: Lege eine gruene Kreatur Deiner Wahl auf die Bibliothek ihres Besitzers. Kingfisher=Fliegend Wenn der Eisvogel aus dem Spiel auf den Friedhof gelegt wird, ziehe eine Karte. King's Assassin=Du kannst den Koenigsmoerder in Deinem Zug vor Deinem Angriff tappen, um eine getappte Kreatur Deiner Wahl zu zerstoeren. Kinsbaile Balloonist=Fliegend Immer wenn der Ballonfahrer aus Kinsbaile angreift, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges Flugfaehigkeit erhalten lassen. Kinsbaile Borderguard=Der Grenzwaechter aus Kinsbaile kommt mit einer +1/+1-Marke fuer jeden anderen Kithkin, den du kontrollierst, ins Spiel. Wenn der Grenzwaechter aus Kinsbaile aus dem Spiel auf den Friedhof gelegt wird, bringe fuer jede Marke auf ihm einen 1/1 weissen (Kithkin, Soldat)-Kreaturenspielstein ins Spiel. Kinsbaile Cavalier=Ritterkreaturen, die du kontrollierst, haben Doppelschlag. Kinsbaile Skirmisher=Wenn der Plaenkler aus Kinsbaile ins Spiel kommt, erhaelt eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges. Kinscaer Harpoonist=Fliegend Immer wenn der Harpunenkaempfer aus Kinscaer angreift, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges ihre Flugfaehigkeit verlieren lassen. Kira, Great Glass-Spinner=Fliegend Alle Kreaturen, die du kontrollierst, haben Immer wenn diese Kreatur zum ersten Mal in einem Zug das Ziel eines Zauberspruchs oder einer Faehigkeit wird, neutralisiere diesen Zauberspruch bzw. diese Faehigkeit." Kird Ape=Kird der Menschenaffe erhaelt +1/+2, solange du einen Wald kontrollierst. Kiri-Onna=Wenn die Kiri-Onna ins Spiel kommt, bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Kiri-Onna auf die Hand ihres Besitzers zurueckbringen. Kirtar's Desire=Die verzauberte Kreatur kann nicht angreifen. Grenzwert Die verzauberte Kreatur kann nicht blocken. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Kirtar's Wrath=Zerstoere alle Kreaturen. Sie koennen nicht regeneriert werden. Grenzwert Zerstoere stattdessen alle Kreaturen und bringe dann zwei 1/1 weisse Geist-Spielsteine mit Flugfaehigkeit ins Spiel. Kreaturen, die auf diese Weise zerstoert werden, koennen nicht regeneriert werden. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Kiss of Death=Der Kuss des Todes fuegt Deinem Gegner 4 Schadenspunkte zu. Du erhaeltst 4 Lebenspunkte dazu. Kiss of the Amesha=Ein Spieler deiner Wahl erhaelt 7 Lebenspunkte dazu und zieht zwei Karten. Kitchen Finks=Wenn die Kuechenhutzel ins Spiel kommen, erhaeltst du 2 Lebenspunkte dazu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Kithkin Armor=Die verzauberte Kreatur kann nicht von Kreaturen mit einer Staerke groesser oder gleich 3 geblockt werden. Opfere den Kithkinpanzer: Verhindere allen Schaden, der der verzauberten Kreatur aus einer Quelle zugefuegt wird. Kithkin Daggerdare={G}, {T}: Eine angreifende Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Kithkin Greatheart=Solange du einen Riesen kontrollierst, erhaelt der Grossherzige Kithkin +1/+1 und Erstschlag. Kithkin Harbinger=Wenn der Kithkin-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Kithkinkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Kithkin Healer={T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. Kithkin Mourncaller=Immer wenn ein angreifender Kithkin oder Elf aus dem Spiel auf deinen Friedhof gelegt wird, kannst du eine Karte ziehen. Kithkin Rabble=Wachsamkeit Staerke und Widerstandskraft des Kithkinpoebels sind gleich der Anzahl der weissen bleibenden Karten, die du kontrollierst. Kithkin Shielddare={W}, {T}: Eine blockende Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Kithkin Spellduster=Fliegend {1}{W}, opfere den Kithkin-Zauberkalker: Zerstoere eine Verzauberung deiner Wahl. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Kithkin Zealot=Wenn der Kithkin-Eiferer ins Spiel kommt, erhaeltst du fuer jede schwarze und/oder rote bleibende Karte, die ein Gegner deiner Wahl kontrolliert, 1 Lebenspunkt dazu. Kithkin Zephyrnaut=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Kithkin-Windreiter gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, erhaelt der Kithkin-Windreiter bis zum Ende des Zuges +2/+2, Flugfaehigkeit und Wachsamkeit. Kitsune Blademaster=Erstschlag Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Kitsune Bonesetter={T}: Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden. Spiele diese Faehigkeit nur, falls du mehr Karten auf deiner Hand hast als jeder Gegner. Kitsune Dawnblade=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Wenn der Schimmerklingen-Kitsune ins Spiel kommt, kannst du eine Kreatur deiner Wahl tappen. Kitsune Diviner={T}: Tappe einen Geist deiner Wahl. Kitsune Healer={T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. {T}: Verhindere alle Schadenspunkte, die in diesem Zug einer legendaeren Kreatur deiner Wahl zugefuegt wuerden. Kitsune Loreweaver={1}{W}: Der Kitsune-Erzaehler erhaelt +0/+X bis zum Ende des Zuges, wobei X die Anzahl an Karten auf deiner Hand ist. Kitsune Mystic=Ist der Kitsune-Mystiker am Ende des Zuges von zwei oder mehr Verzauberungen verzaubert, wende ihn. Kitsune Palliator={T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug allen Kreaturen und allen Spielern zugefuegt wuerde. Kitsune Riftwalker=Schutz vor Geistern und vor Arkanem Kiyomaro, First to Stand=Staerke und Widerstandskraft von Kiyomaro, als Erster aufbegehrend, sind gleich der Anzahl der Karten auf deiner Hand. Solange du vier oder mehr Karten auf deiner Hand hast, hat Kiyomaro Wachsamkeit. Immer wenn Kiyomaro Schaden zufuegt, erhaeltst du 7 Lebenspunkte dazu, falls du sieben oder mehr Karten auf deiner Hand hast. Kjeldoran Dead=Opfere eine Kreatur, wenn die Tote aus Kjeldor ins Spiel kommt. B: Regeneration Kjeldoran Elite Guard=Tap: Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Begrabe die Kjeldoranische Elitewache, wenn diese Kreatur in diesem Zug das Spiel verlaesst. Benutze diese Eigenschaft nur, wenn Angriff oder Verteidigung bekanntgegeben wurden. Kjeldoran Escort=Buendnisfaehigkeit Kjeldoran Frostbeast=Zerstoere am Ende des Kampfes alle Kreaturen, die von der Frostbestie geblockt wurden oder die die Frostbestie geblockt haben. Kjeldoran Gargoyle=Fliegend, Erstschlag Immer wenn die Kjeldoranische Gargoyle Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Kjeldoran Guard=Tap: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Begrabe die Kjeldoranische Wache, wenn diese Kreatur in diesem Zug das Spiel verlaesst. Benutze diese Eigenschaft nur, wenn gerade ein Angriff oder die Verteidigung deklariert worden ist und der verteidigende Spieler keine verschneiten Laender beherrscht. Kjeldoran Home Guard=Lege am Ende eines Angriffs, in dem die Kjeldoranische Buergerwehr angegriffen oder geblockt hat, eine -0/-1 Marke auf die Kjeldoranische Buergerwehr und bringe einen Deserteur-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 0/1 weisse Kreatur. Kjeldoran Javelineer=Kumulative Versorgung {1} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) {T}: Der Kjeldoranische Speertraeger fuegt einer angreifenden oder blockenden Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl der Altersmarken auf dem Kjeldoranischen Speertraeger zu. Kjeldoran Knight=Buendnisfaehigkeit {1}{W}: +1/+0 bis zum Ende des Zuges {W}{W}: +0/+2 bis zum Ende des Zuges Kjeldoran Outpost=Opfere eine Ebene, wenn der Kjeldoranische Aussenposten ins Spiel kommt, oder begrabe den Kjeldoranischen Aussenposten. Tap: Erhoehe Deinen Manavorrat um W. 1W, Tap: Bringe einen Soldaten-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 weisse Kreatur. Kjeldoran Outrider={W}: Der Kjeldoranische Vorreiter erhaelt +0/+1 bis zum Ende des Zuges. Kjeldoran Phalanx=Buendnisfaehigkeit, Erstschlag Kjeldoran Pride=Die verzauberte Kreatur erhaelt +1/+2. 2U: Verschiebe Kjeldors Stolz von der verzauberten Kreatur zu einer anderen Kreatur. Das neue Ziel fuer Kjeldors Stolz muss erlaubt sein. Behandle die Verzauberung, als waere sie gerade auf die neue Kreatur gesprochen worden. Kjeldoran Royal Guard=Tap: Leite allen Schaden, der Dir in diesem Zug durch nicht geblockte Kreaturen zugefuegt wurde, auf die Kjeldoranische Hofgarde um. Kjeldoran Skycaptain=Buendnisfaehigkeit, fliegend, Erstschlag Kjeldoran Skyknight=Buendnisfaehigkeit, Fliegend, Erstschlag Kjeldoran War Cry=Alle Kreaturen, die du kontrollierst, erhalten +X/+X bis zum Ende des Zuges, wobei X gleich 1 plus der Anzahl an Karten namens Kjeldoranischer Schlachtruf in allen Friedhoefen ist. Kjeldoran Warrior=Buendnisfaehigkeit Knacksaw Clique=Fliegend {1}{U}, {U}: Ein Gegner deiner Wahl entfernt die oberste Karte seiner Bibliothek ganz aus dem Spiel. Bis zum Ende des Zuges kannst du diese Karte spielen. ({U} ist das Enttappsymbol.) Knight Errant= Bringe eine oder zwei angreifende Kreaturen Deiner Wahl zurueck auf die Hand ihrer Besitzer. Knight of Dawn=Erstschlag {W}{W}: Der Ritter der Morgenroete erhaelt Schutz vor einer beliebigen Farbe bis zum Ende des Zuges. Knight of Dusk=BB: Zerstoere eine Kreatur Deiner Wahl, die den Ritter der Daemmerung blockt. Knight of Meadowgrain=Erstschlag Lebensverknuepfung (Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu.) Knight of Stromgald=Schutz vor Weiss {B}: Erstschlag bis zum Ende des Zuges. {B}{B}: +1/+0 bis zum Ende des Zuges. Knight of Sursi=Fliegend, Flankenangriff Aussetzen 3 {W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {W} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Knight of the Holy Nimbus=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Wuerde der Ritter des Heiligenscheins zerstoert, regeneriere ihn. {2}: Der Ritter des Heiligenscheins kann in diesem Zug nicht regeneriert werden. Nur beliebige Gegner koennen diese Faehigkeit spielen. Knight of the Skyward Eye={3}{G}: Der Ritter des Aufblickenden Auges erhaelt +3/+3 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Knight of the White Orchid=Erstschlag Wenn der Ritter der weissen Orchidee ins Spiel kommt und falls ein Gegner mehr Laender kontrolliert als du, kannst du deine Bibliothek nach einer Ebenen-Karte durchsuchen, sie ins Spiel bringen und dann deine Bibliothek mischen. Knight-Captain of Eos=Wenn der Rittmeister von Eos ins Spiel kommt, bringe zwei 1/1 weisse Soldat-Kreaturenspielsteine ins Spiel. {W}, opfere einen Soldaten: Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Knighthood=Alle Kreaturen, die Du kontrollierst, erhalten Erstschlag. Knollspine Dragon=Fliegend Wenn der Huegelruecken-Drache ins Spiel kommt, kannst du alle Karten aus deiner Hand abwerfen und so viele Karten ziehen, wie einem Gegner deiner Wahl in diesem Zug Schadenspunkte zugefuegt wurden. Knollspine Invocation={X}, wirf eine Karte mit umgewandelten Manakosten von X aus deiner Hand ab: Die Huegelruecken-Anrufung fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Knotvine Mystic={1}, {T}: Erhoehe deinen Manavorrat um {R}{G}{W}. Knowledge Exploitation=Beutezug {3}{U} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Durchsuche die Bibliothek eines Gegners deiner Wahl nach einer Spontanzauber- oder Hexereikarte. Du kannst diese Karte spielen, ohne ihre Manakosten zu bezahlen. Dieser Spieler mischt dann seine Bibliothek. Knucklebone Witch=Immer wenn ein Goblin, den du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf die Knoechelchenhexe legen. Kobold Drill Sergeant=Alle Kobolde, die Du kontrollierst, erhalten +0/+1 und verursachen Trampelschaden. Kobold Overlord=Alle Kobolde, die Du kontrollierst, besitzen Erstschlag. Kobold Taskmaster=Andere Kobolde, die du kontrollierst, erhalten +1/+0. Kobolds of Kher Keep=Die "Kobolds of Kher Keep" sind Rot. Kodama of the Center Tree=Staerke und Widerstandskraft des Kodama des Mittelbaumes sind gleich der Anzahl der Geister, die du kontrollierst. Der Kodama des Mittelbaumes hat Seelenwanderung X, wobei X gleich der Anzahl der Geister ist, die du kontrollierst. Kodama of the North Tree=Verursacht Trampelschaden Der Kodama des Nordbaumes kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Kodama of the South Tree=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhalten alle anderen Kreaturen, die du kontrollierst, bis zum Ende des Zuges +1/+1 und verursachen Trampelschaden. Kodama's Might=Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Arkane Kopplung {G} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Kodama's Reach=Durchsuche deine Bibliothek nach zwei Standardlaendern, zeige sie offen vor, bringe eines getappt ins Spiel und nimm das andere auf deine Hand. Mische danach deine Bibliothek. Kokusho, the Evening Star=Fliegend Wenn Kokusho, der Abendstern, aus dem Spiel auf einen Friedhof gelegt wird, verliert jeder Gegner 5 Lebenspunkte. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Lebenspunkte verloren wurden. Konda, Lord of Eiganjo=Wachsamkeit (Diese Kreatur wird beim Angreifen nicht getappt.) Bushido 5 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +5/+5 bis zum Ende des Zuges.) Konda, Fuerst von Eiganjo, ist unzerstoerbar. Konda's Banner=Kondas Banner kann nur an eine legendaere Kreatur angelegt werden. Alle Kreaturen, die mit der ausgeruesteten Kreatur eine Farbe gemeinsam haben, erhalten +1/+1. Alle Kreaturen, die mit der ausgeruesteten Kreatur einen Kreaturentyp gemeinsam haben, erhalten +1/+1. Ausruesten {2} Konda's Hatamoto=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Solange du einen legendaeren Samurai kontrollierst, erhaelt Kondas Hatamoto +1/+2 und Wachsamkeit. (Diese Kreatur wird beim Angreifen nicht getappt.) Kookus=Verursacht Trampelschaden Wenn Du whrend Deiner Versorgungsphase nicht mindestens einen Hter von Kookus kontrollierst, fgt Dir Kookus 3 Schadenspunkte zu und greift in diesem Zug an, wenn mglich. {R}: +1/+0 bis zum Ende des Zuges. Kor Aeronaut=Bonus {1}{W} (Du kannst zusaetzlich {1}{W} bezahlen, sowie du diesen Zauberspruch wirkst.) Fliegend Wenn der Kor-Aeronaut ins Spiel kommt, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges Flugfaehigkeit, falls du seine Bonuskosten bezahlt hast. Kor Cartographer=Wenn die Kor-Kartenzeichnerin ins Spiel kommt, kannst du deine Bibliothek nach einer Ebene durchsuchen, diese getappt ins Spiel bringen und dann deine Bibliothek mischen. Kor Chant=All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. Kor Dirge=Aller Schaden, der in diesem Zug einer Kreatur deiner Wahl, die du kontrollierst, von einer Quelle, die du bestimmst, zugefuegt wuerde, wird stattdessen einer anderen Kreatur deiner Wahl zugefuegt. Kor Duelist=Solange der Kor-Duellant ausgeruestet ist, hat er Doppelschlag. (Er fuegt sowohl Erstschlags- als auch normalen Kampfschaden zu.) Kor Haven={T}: Erhoehe Deinen Manavorrat um ein farbloses Mana. {1}{W}, {T}: Verhindere allen Kampfschaden, der von einer angreifenden Kreatur Deiner Wahl in diesem Zug zugefuegt wird. Kor Hookmaster=Wenn der Kor-Hakenkaempfer ins Spiel kommt, tappe eine Kreatur deiner Wahl, die ein Gegner kontrolliert. Diese Kreatur enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Kor Outfitter=Wenn der Kor-Ausruester ins Spiel kommt, kannst du eine Ausruestung deiner Wahl, die du kontrollierst, an eine Kreatur deiner Wahl, die du kontrollierst, anlegen. Kor Sanctifiers=Bonus {W} (Du kannst zusaetzlich {W} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Kor-Weihepriester ins Spiel kommt, zerstoere ein Artefakt oder eine Verzauberung deiner Wahl, falls du seine Bonuskosten bezahlt hast. Kor Skyfisher=Fliegend Wenn der Kor-Himmelfischer ins Spiel kommt, bringe eine bleibende Karte, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Korlash, Heir to Blackblade=Staerke und Widerstandskraft von Korlash, Erbe der Schwarzklinge sind gleich der Anzahl der Suempfe, die du kontrollierst. {1}{B}: Regeneriere Korlash. Erhabenheit Wirf ein andere Karte namens Korlash, Erbe der Schwarzklinge aus deiner Hand ab: Durchsuche deine Bibliothek nach bis zu zwei Suempfen, bringe sie getappt ins Spiel und mische deine Bibliothek danach. Kormus Bell=Alle Suempfe werden zu schwarzen 1/1 Kreaturen. Sie zaehlen immer noch als Laender und Du kannst sie fuer Mana tappen -allerdings nicht in dem Zug , indem sie ins Spiel kommen. Koskun Falls=Tappe waehrend Deiner Versorgungsphase eine Kreatur, die Du beherrschst, oder begrabe die Koskunfaelle. Kreaturen koennen Dich nur angreifen, wenn ihr Beherrscher zusaetzlich 2 fuer jede angreifende Kreatur bezahlt. Koskun Keep=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Erhoehe Deinen Manavorrat um R. 2, Tap: Erhoehe Deinen Manavorrat um B. 2, Tap: Erhoehe Deinen Manavorrat um G. Kraken's Eye=Immer wenn ein Spieler einen blauen Zauberspruch spielt, kannst du 1 Lebenspunkt dazu erhalten. Krakilin=Krakilin kommt mit X +1/+1 Marken auf ihm ins Spiel. 1G: Regeneration Kranioceros={1}{W}: Das Kraniozeros erhaelt +0/+3 bis zum Ende des Zuges. Krark-Clan Engineers={R}, opfere zwei Artefakte: Zerstoere ein Artefakt deiner Wahl. Krark-Clan Grunt=Opfere ein Artefakt: Der Krark-Clan-Geiferer erhaelt bis zum Ende des Zuges +1/+0 und Erstschlag. Krark-Clan Ironworks=Opfere ein Artefakt: Erhoehe deinen Manavorrat um {2}. Krark-Clan Ogre={R}, opfere ein Artefakt: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken. Krark-Clan Shaman=Opfere ein Artefakt: Der Krark-Clan-Schamane fuegt jeder nichtfliegenden Kreatur 1 Schadenspunkt zu. Krark-Clan Stoker={T}, opfere ein Artefakt: Erhoehe deinen Manavorrat um {R}{R}. Krark's Thumb=Falls du eine Muenze werfen wuerdest, wirf stattdessen zwei Muenzen und ignoriere eine davon. Kresh the Bloodbraided=Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du X +1/+1-Marken auf Kresh Blutzopf legen, wobei X gleich der Staerke der Kreatur ist. Kris Mage=R,Tap, wirf eine Karte aus Deiner Hand ab:Die Krismesser- Kuenstlerin fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Krosan Archer=Der Krosanische Bogenschuetze kann blocken, als ob er Flugfaehigkeit haette. oG, wirf eine Karte aus deiner Hand ab: Der Krosanische Bogenschuetze erhaelt +0/+2 bis zum Ende des Zuges. Krosan Avenger=Verursacht Trampelschaden Grenzwert o1oG: Regeneriere die Krosanische Raecherin. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Krosan Beast=Grenzwert Die Krosanische Bestie erhaelt +7/+7. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Krosan Cloudscraper=Opfere den Krosanischen Wolkenkratzer zu Beginn deines Versorgungssegments, falls du nicht {G}{G} bezahlst. Morph {7}{G}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Krosan Constrictor=Sumpftarnung ocT: Eine schwarze Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Krosan Drover=Kreaturenzauber mit umgewandelten Manakosten von 6 oder mehr, die du spielst, kosten beim Ausspielen {2} weniger. Krosan Grip=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Krosan Reclamation=Ein Spieler deiner Wahl mischt bis zu zwei Karten deiner Wahl aus seinem Friedhof in seine Bibliothek. Rueckblende o1oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Krosan Restorer=ocT: Enttappe ein Land deiner Wahl. Grenzwert ocT: Enttappe bis zu drei Laender deiner Wahl. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Krosan Verge=Krosas Waldrand kommt getappt ins Spiel. ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. o2, ocT, opfere Krosas Waldrand: Durchsuche deine Bibliothek nach einer Waldkarte und einer Ebenenkarte und bringe diese getappt ins Spiel. Mische danach deine Bibliothek. Krosan Vorine=Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Der Krosanischer Nimmersatt kann nicht von mehr als einer Kreatur geblockt werden. Krosan Warchief=Bestienzauber, die du spielst, kosten beim Ausspielen {1} weniger. {1}{G}: Regeneriere eine Bestie deiner Wahl. Krosan Wayfarer=Opfere den Krosanischen Wanderer: Bringe ein Land aus deiner Hand ins Spiel. Krovikan Elementalist=2R: Eine Kreatur Deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. UU: Eine Kreatur Deiner Wahl, die Du beherrschst, erhaelt bis zum Ende des Zuges Flugfaehigkeit. Begrabe diese Kreatur am Ende des Zuges. Krovikan Fetish=Kreaturenverzauberung Wenn der Krovikanische Fetisch ins Spiel gekommen ist, ziehe eine Karte zu Beginn des naechsten Zuges. Die verzauberte Kreatur erhaelt +1/+1. Krovikan Horror=Wenn sich der Krovikanische Schrecken am Ende eines Zuges mit einer Beschwoerungszauber-karte direkt ueber ihm in Deinem Friedhof befindet, kannst Du den Krovikanischen Schrecken wieder auf Deine Hand nehmen. 1: Opfere eine Kreatur, damit der Krovikanische Schrecken einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zufuegt. Krovikan Mist=Fliegend Staerke und Widerstandskraft des Krovikanischen Nebels sind gleich der Anzahl an Illusionen im Spiel. Krovikan Plague=Spiele diese Verzauberung auf eine Nicht-Mauerkreatur, die Du beherrschst. Ziehe einmalig zu Beginn der Versorgungsphase des naechsten Zuges, nachdem die Krovikanische Seuche ins Spiel gekommen ist. 0: Tappe die verzauberte Kreatur, um mit der Krovikanischen Seuche einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zuzufuegen. Lege eine -0/-1 Marke auf die verzauberte Kreatur. Krovikan Rot=Zerstoere eine Kreatur deiner Wahl mit Staerke 2 oder weniger. Bergung {1}{B}{B} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {1}{B}{B} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Krovikan Scoundrel= Krovikan Sorcerer=Tap: Waehle eine Karte aus Deiner Hand und wirf sie ab, um eine neue Karte zu ziehen. Wenn die abgeworfene Karte schwarz war, ziehe sogar zwei Karten. Behalte eine davon und wirf die andere wieder ab. Krovikan Vampire=Am Ende eines Zuges, in dem eine Kreatur durch den Krovikanischen Vampir verletzt wurde und auf dem Friedhof landet, bringe diese Kreatur sofort unter Deiner Kontrolle ins Spiel. Behandle diese Kreatur, als sei sie gerade beschworen worden. Begrabe diese Kreatur, wenn Du die Kontrolle ueber den Krovikanischen Vampir verlierst oder der Krovikanische Vampir das Spiel verlaesst. Krovikan Whispers=Kreaturenverzauberung Kumulative Versorgung {U} oder {B} Du kontrollierst die verzauberte Kreatur. Wenn das Krovikanisches Fluestern aus dem Spiel auf einen Friedhof gelegt wird, verlierst du 2 Lebenspunkte fuer jede Altersmarke auf ihm. Kudzu=Landverzauberung Wird das verzauberte Land getappt, so wird es vernichtet. Kudzu wird solange nicht abgelegt, wie sich noch Land im Spiel befindet. Stattdessen kann der Spieler, dessen Land gerade vernichtet wurde, Kudzu auf ein beliebiges anderes Land im Spiel legen. Kukemssa Pirates=Wenn die Kukemssapiraten angreifen und nicht geblockt werden, kannst Du waehlen, dem verteidigenden Spieler diesmal keinen Schaden zuzufuegen. Wenn Du dies tust, uebernimm die Kontrolle ueber ein Artefakt Deiner Wahl, das dieser Spieler kontrolliert. Kukemssa Serpent=Heimat: Inseln U, opfere eine Insel: Ein Land Deiner Wahl, welches ein Gegner kontrolliert, wird bis zum Ende des Zuges zu einer Insel. Kulrath Knight=Fliegend Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Kreaturen, die deine Gegner kontrollieren und auf denen Marken liegen, koennen nicht angreifen oder blocken. Kumano, Master Yamabushi={1}{R}: Kumano, Yamabushi-Meister, fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Falls eine Kreatur, der in diesem Zug von Kumano Schaden zugefuegt wurde, auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Kumano's Blessing=Du kannst Kumanos Segen zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Falls eine Kreatur, der in diesem Zug von der verzauberten Kreatur Schaden zugefuegt wurde, auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Kumano's Pupils=Falls eine Kreatur, der in diesem Zug von Kumanos Schuelern Schaden zugefuegt wurde, auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Kuon, Ogre Ascendant=Wende am Ende des Zuges Kuon, Vorfahr der Oger, falls in diesem Zug drei oder mehr Kreaturen aus dem Spiel auf Friedhoefe gelegt wurden. Kuon's Essence=Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler eine Kreatur. Kurgadon=Immer wenn du einen Kreaturenzauber mit umgewandelten Manakosten von 6 oder hoeher spielst, lege drei +1/+1-Marken auf das Kurgadon. Kuro, Pitlord=Opfere Kuro, Herrscher der Abgruende, zu Beginn deines Versorgungssegments, falls du nicht {B}{B}{B}{B} bezahlst. Bezahle 1 Lebenspunkt: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Kuro's Taken=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) {1}{B}: Regeneriere Kuros Besessene. Kusari-Gama=Die ausgeruestete Kreatur hat {2}: Diese Kreatur erhaelt +1/+0 bis zum Ende des Zuges." Immer wenn die ausgeruestete Kreatur einer blockenden Kreatur Kampfschaden zufuegt, fuegt das Kusari-Gama allen anderen Kreaturen, die der verteidigende Spieler kontrolliert, ebensoviel Schaden zu. Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Kyoki, Sanity's Eclipse=Immer wenn du einen Geist oder einen arkanen Zauber spielst, entfernt ein Gegner deiner Wahl eine Karte aus seiner Hand ganz aus dem Spiel. Kyren Archive=Du kannst zu Beginn Deines Versorgungs-segments die oberste Karte Deiner Bibliothek verdeckt ganz aus dem Spiel entfernen. 5, wirf alle Karten aus Deiner Hand ab, opfere das KYren-Archiv: Bringe alle Karten, die Du mit dem Kyren-Archiv ganz aus dem Spiel entfernt hast, auf die Hand ihres Besitzers. Kyren Glider=Fliegend Der Kyrengleiter kann nicht blocken. Kyren Legate=Eile Wenn ein Gegner eine Ebene kontrolliert und Du ein Gebirge kontrollierst, kannst Du den Kyren-Legaten spielen, ohne seine Manakosten zu bezahlen. Kyren Negotiations=Tappe eine ungetappte Kreatur, die Du kontrollierst: Die Kyren-Verhandlungskunst fuegt einem Spieler Deiner Wahl 1 Schadenspunkt zu. Kyren Sniper=Zu Beginn Deines Versorgungssegments kannst Du den Kyren-Heckenschuetzen einem Spieler Deiner Wahl 1 Schadenspunkt zufuegen lassen. Kyren Toy=1, Tap: Lege eine Ladungsmarke auf das Kyrenspielzeug. Tap, entferne X Ladungsmarken vom Kyrenspielzeug: Erhoehe Deinen Manavorrat um X+1 farblose Mana. Lab Rats=Rueckkauf 4 Bringe einen Ratten-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 schwarze Kreatur. Labyrinth Minotaur=Alle Kreaturen, die zu blocken der Labyrinthminotaurus deklariert ist, enttappen nicht waehrend der naechsten Enttap-Phase ihres Beherrschers. Lace with Moonglove=Eine Kreatur deiner Wahl erhaelt Todesberuehrung bis zum Ende des Zuges. (Immer wenn sie einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Ziehe eine Karte. Lady Caleria=Legendaer {T}: Diese Kreatur fuegt einer angreifenden oder blockenden Zielkreatur drei Schadenspunkte zu. Lady Orca=Legendaer Lairwatch Giant=Der Hoehlenbewachende Riese kann eine zusaetzliche Kreatur blocken. Immer wenn der Hoehlenbewachende Riese zwei oder mehr Kreaturen blockt, erhaelt er Erstschlag bis zum Ende des Zuges. Lake of the Dead=Opfere einen Sumpf, wenn der See der Toten kommt, oder begrabe den See der Toten. Tap: Erhoehe Deinen Manavorrat um B. Tap: Opfere einen Sumpf, um Deinen Manavorrat um BBBB zu erhoehen. Lammastide Weave=Benenne eine Karte. Ein Spieler deiner Wahl legt dann die oberste Karte seiner Bibliothek auf seinen Friedhof. Ist dies die genannte Karte, erhaeltst du Lebenspunkte in Hoehe ihrer umgewandelten Manakosten dazu. Ziehe eine Karte. Lance=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Erstschlag. Lancers en-Kor=Verursachen Trampelschaden 0: Leite 1 Schadenspunkt von den Lanzentraegern en-Kor auf eine Kreatur, die Du kontrollierst, um. Land Cap=Die Landzunge enttappt nicht waehrend Deiner Enttap-Phase, wenn Raubbau-Spielmarken auf ihr liegen. Entferne zu Beginn Deiner Versorgungsphase eine Raubbau-Spielmarke von der Landzunge. Tap: Erhoehe Deinen Manavorrat um W. Lege eine Raubbau-Spielmarke auf die Landzunge. Tap: Erhoehe Deinen Manavorrat um U. Lege eine Raubbau-Spielmarke auf die Landzunge. Land Grant=Wenn Du keine Laender auf der Hand hast, kannst Du die Karten auf Deiner Hand offen vorzeigen, anstatt die Manakosten von Landversprechen zu bezahlen. Durchsuche Deine Bibliothek nach einem Wald und nimm ihn auf Deine Hand. Mische danach Deine Bibliothek. Landbind Ritual=Du erhaeltst fuer jede Ebene, die du kontrollierst, 2 Lebenspunkte dazu. Landslide=Opfere eine beliebige Anzahl Gebirge: Rutschende Erde fuegt einem Spieler Deiner Wahl so viele Schadenspunkte zu. Lantern Kami=Fliegend Lantern of Insight=Die oberste Karte der Bibliothek jedes Spielers ist aufgedeckt. {T}, opfere die Laterne der Einsicht: Ein Spieler deiner Wahl mischt seine Bibliothek. Lantern-Lit Graveyard={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Der Laternenbeleuchtete Friedhof enttappt nicht waehrend deines naechsten Enttappsegments. Lapis Lazuli Talisman=3: Enttappe eine bleibende Karte Deiner Wahl. Benutze diese Faehigkeit nur, wenn ein blauer Spruch erfolgreich gesprochen wurde, und auch nur einmal pro Spruch. Laquatus's Champion=Ein Spieler deiner Wahl verliert 6 Lebenspunkte, wenn Laquatus' Champion ins Spiel kommt. Dieser Spieler erhaelt 6 Lebenspunkte dazu, wenn Laquatus' Champion das Spiel verlaesst. oB: Regeneriere Laquatus' Champion. Laquatus's Creativity=Ein Spieler deiner Wahl zieht so viele Karten, wie er auf seiner Hand hat, und wirft dann ebenso viele Karten ab. Laquatus's Disdain=Neutralisiere einen Zauberspruch deiner Wahl, der aus einem Friedhof gespielt wird. Ziehe eine Karte. Larceny=Immer wenn eine Kreatur, die Du kontrollierst, einem Spieler Schaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Lash Out=Auspeitschen fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, fuegt Auspeitschen dem Beherrscher dieser Kreatur 3 Schadenspunkte zu. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Lashknife Barrier=Ziehe eine Karte, wenn das Peitschende Hindernis ins Spiel kommt. Wenn eine Quelle einer Kreatur, die Du kontrollierst, Schaden zufuegen wuerde, fuegt die Quelle der Kreatur stattdessen soviel Schaden weniger 1 zu. Last Breath=Entferne eine Kreatur Deiner Wahl mit Staerke 2 oder geringer ganz aus dem Spiel. Deren Beherrscher erhaelt 4 Lebenspunkte dazu. Last Caress=Ein Spieler deiner Wahl verliert 1 Lebenspunkt und du erhaeltst 1 Lebenspunkt dazu. Ziehe eine Karte. Last Chance=Du erhaeltst einen weiteren Zug nach diesem Zug. Du verlierst das Spiel am Ende jenes Zuges. (Du verlierst das Spiel nicht, wenn Du vorher gewinnst.) Last Gasp=Eine Kreatur deiner Wahl erhaelt -3/-3 bis zum Ende des Zuges. Last Laugh=Immer wenn eine andere bleibende Karte als Letztes Lachen aus dem Spiel auf einen Friedhof gelegt wird, fuegt Letztes Lachen jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Opfere Letztes Lachen, wenn keine Kreaturen im Spiel sind. Last Rites=Wirf eine beliebige Anzahl Karten aus deiner Hand ab. Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Dann bestimmst du fuer jede Karte, die du auf diese Weise abgeworfen hast, eine Karte darunter, die kein Land ist. Dieser Spieler wirft diese Karten ab. Last Stand=Ein Gegner deiner Wahl verliert 2 Lebenspunkte fuer jeden Sumpf, den du kontrollierst. Das letzte Gefecht fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl der Gebirge, die du kontrollierst, zu. Bringe fuer jeden Wald, den du kontrollierst, einen 1/1 gruenen Saproling-Spielstein ins Spiel. Du erhaeltst fuer jede Ebene, die du kontrollierst, 2 Lebenspunkte dazu. Ziehe eine Karte fuer jede Insel, die du kontrollierst und wirf dann genausoviele Karten ab. Last Word=Das Letzte Wort kann nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Neutralisiere einen Zauberspruch deiner Wahl. Last-Ditch Effort=Opfere X Kreaturen: Letzte Anstrengung fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Latchkey Faerie=Fliegend Beutezug {2}{U} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Feenwesen oder einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Wenn die Schluesselfee ins Spiel kommt, ziehe eine Karte, falls du die Beutezugkosten bezahlt hast. Lat-Nam's Legacy=Waehle eine Karte aus Deiner Hand und mische diese in Deine Bibliothek, um zu Beginn der Versorgungsphase des naechsten Zuges zwei Karten zu ziehen. Latulla, Keldon Overseer=XR, Tap, wirf zwei Karten aus Deiner Hand ab: Latulla fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Latulla's Orders=Du kannst Latullas Befehle immer dann spielen, wenn Du einen Spontanzauber spielen koenntest. Immer wenn die verzauberte Kreatur dem verteidigenden Spieler Kampfschaden zufuegt, kannst Du ein Artefakt Deiner Wahl zerstoeren, das dieser Spieler kontrolliert. Launch=Die verzauberte Kreatur erhaelt Flugfaehigkeit. Wenn der Abflug aus dem Spiel auf dem Friedhof landet, bringe den Abflug auf die Hand seines Besitzers zurueck Lava Axe=Die Lavaaxt fuegt Deinem Gegner 5 Schadenpunkte zu. Lava Blister=Zerstoere ein Nichtstandardland deiner Wahl, falls der Beherrscher dieses Lands nicht sich stattdessen von der Lavablase 6 Schadenspunkte zufuegen laesst. Lava Burst=Der Lavaausbruch fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um die Kreatur zu schuetzen. Lava Dart=Der Lavapfeil fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Rueckblende Opfere ein Gebirge. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Lava Flow=Zerstoere eine Kreatur oder ein Land Deiner Wahl. Lava Hounds=Fuer die Lavahunde gilt die Einsatzverzoegerung nicht. Wenn die Lavahunde ins Spiel kommen, fuegen sie Dir 4 Schadenspunkte zu. Lava Runner=Eile Immer wenn der Lavalaeufer das Ziel eines Zauberspruchs oder einer Faehigkeit ist, opfert der Beherrscher des Zauberspruchs bzw. der Faehigkeit ein Land. Lava Spike=Der Lavastachel fuegt einem Spieler deiner Wahl 3 Schadenspunkte zu. Lava Storm=Der Lavasturm fuegt jeder angreifenden Kreatur 2 Schadenspunkte oder jeder blockenden Kreatur 2 Schadenspunkte zu. Lava Tubes=Die Lavahoehlen enttappen nicht waehrend Deiner Enttap-Phase, wenn Raubbau-Spielmarken auf ihm liegen. Entferne zu Beginn Deiner Versorgungsphase eine Raubbau-Spielmarke von den Lavahoehlen. Tap: Erhoehe Deinen Manavorrat um B. Lege eine Raubbau-Spielmarke auf die Lavahoehlen. Tap: Erhoehe Deinen Manavorrat um R. Lege eine Raubbau-Spielmarke auf die Lavahoehlen. Lava Zombie=Bringe eine schwarze oder rote Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Lavazombie ins Spiel kommt. o2: Der Lavazombie erhaelt +1/+0 bis zum Ende des Zuges. Lavaball Trap=Falls ein Gegner in diesem Zug zwei oder mehr Laender unter seiner Kontrolle ins Spiel bekommen hat, kannst du {3}{R}{R} bezahlen, anstatt die Manakosten der Lavakugel-Falle zu bezahlen. Zerstoere zwei Laender deiner Wahl. Die Lavakugel-Falle fuegt jeder Kreatur 4 Schadenspunkte zu. Lavaborn Muse=Falls zu Beginn des Versorgungssegments eines deiner Gegner dieser Spieler zwei oder weniger Karten auf der Hand hat, fuegt ihm die Muse des Feuertanzes 3 Schadenspunkte zu. Lavacore Elemental=Verschwinden 1 (Diese bleibende Karte kommt mit einer Zeitmarke ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufuegt, lege eine Zeitmarke auf das Lavakernelementar. Lawbringer={T}, opfere den Rechtsbringer: Entferne eine rote Kreatur Deiner Wahl ganz aus dem Spiel. Lay of the Land=Durchsuche deine Bibliothek nach einem Standardland, zeige die Karte offen vor und nimm sie in deine Hand. Mische danach deine Bibliothek. Lay Waste=Zerstoere ein Land deiner Wahl Umwandlung 2 Lead Astray=Tappe bis zu zwei Kreaturen deiner Wahl. Lead Golem=Wenn der Bleigolem angreift, enttappt er nicht waehrend Deiner naechsten Enttap-Phase. Leaden Fists=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3 und enttappt nicht waehrend des Enttapp-Segments ihres Beherrschers. Leaden Myr={T}: Erhoehe deinen Manavorrat um {B}. Leaf Dancer=Waldtarnung Leaf Gilder={T}: Erhoehe deinen Manavorrat um {G}. Leaf-Crowned Elder=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Laubkronen-aeltesten gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, kannst du diese Karte spielen, ohne ihre Manakosten zu bezahlen. Leafdrake Roost=Landverzauberung Der verzauberte Land hat {G}{U}, {T}: Bringe einen 2/2 gruenen und blauen Sceadaspielstein mit Flugfaehigkeit ins Spiel." Leap of Flame=Reproduktion {U}{R} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +1/+0, Flugfaehigkeit und Erstschlag. Leap=Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Ziehe eine Karten Leaping Lizard=1G: Kann fliegen und -0/-1 bis zum Ende des Zuges. Leashling=Lege eine Karte aus deiner Hand oben auf deine Bibliothek: Bringe den Leinling auf die Hand seines Besitzers zurueck. Leave No Trace=Ausstrahlung Zerstoere eine Verzauberung deiner Wahl und alle anderen Verzauberungen, die mit ihr eine Farbe gemeinsam haben. Leech Bonder=Der Egelsetzer kommt mit zwei -1/-1-Marken ins Spiel. {U}, {U}: Bewege eine Marke von einer Kreatur deiner Wahl auf eine andere Kreatur deiner Wahl. ({U} ist das Enttappsymbol.) Leeches=Ein Spieler Deiner Wahl verliert alle Gift-Marken. Der Blutegel fuegt dem Spieler 1 Schadenspunkt pro Gift-Marke zu, die auf diese Art entfernt wird. Leeching Licid=B, Tap: Die Saugende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: Waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur fuegt die Saugende Zecke diesem Spieler 1 Schadenspunkt zu.. Lege die Saugende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst B bezahlen, um diesen Effekt wieder zu beenden. Leechridden Swamp=({T}: Erhoehe deinen Manavorrat um {B}.) Der Egelbefallene Sumpf kommt getappt ins Spiel. {B}, {T}: Jeder Gegner verliert 1 Lebenspunkt. Spiele diese Faehigkeit nur, falls du zwei oder mehr schwarze bleibende Karten kontrollierst. Leering Emblem=Immer wenn du einen Zauberspruch spielst, erhaelt die ausgeruestete Kreatur +2/+2 bis zum Ende des Zuges. Ausruesten {2} Leering Gargoyle=Fliegend Tap: Der Schielende Gargoyle verliert die Flugfaehigkeit und erhaelt -2/+2 bis zum Ende des Zuges. Legacy Weapon=oWoUoBoRoG: Entferne eine bleibende Karte deiner Wahl ganz aus dem Spiel. Falls die Waffe des Vermaechtnisses egal woher in einen Friedhof gelegt wuerde, zeige die Waffe des Vermaechtnisses offen vor und mische sie stattdessen in die Bibliothek ihres Besitzers. Legacy's Allure=Du kannst waehrend Deiner Versorgungsphase eine Schatzmarke auf das Verfuehrerische Vermaechtnis. Opfere das Verfuehrerische Vermaechtnis: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl, deren Staerke nicht groesser als die Anzahl der Schatzmarken auf dem Verfuehrerischen Vermaechtnis ist. Legerdemain=Tausche die Kontrolle ueber eine Kreatur oder ein Artefakt Deiner Wahl mit einer bleibenden Karte Deiner Wahl desselben Typs. Legions of Lim-Dl=Tarnung im verschneiten Sumpf Leonin Abunas=Artefakte, die du kontrollierst, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Leonin Battlemage={T}: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Immer wenn du einen Zauberspruch spielst, kannst du den Leoniden-Kampfmagier enttappen. Leonin Bladetrap=Du kannst die Leoniden-Klingenfalle zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. {2}, opfere die Leoniden-Klingenfalle: Die Leoniden-Klingenfalle fuegt allen nichtfliegenden angreifenden Kreaturen 2 Schadenspunkte zu. Leonin Bola=Die ausgeruestete Kreatur hat {T}, loese die Leoniden-Bola: Tappe eine Kreatur deiner Wahl." Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Leonin Den-Guard=Solange der Leoniden-Hoehlenwaechter ausgeruestet ist, erhaelt er +1/+1 und wird beim Angreifen nicht getappt. Leonin Elder=Immer wenn ein Artefakt ins Spiel kommt, kannst du 1 Lebenspunkt dazuerhalten. Leonin Scimitar=Die ausgeruestete Kreatur erhaelt +1/+1. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Leonin Shikari=Du kannst die Ausrueste-Faehigkeiten zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Leonin Skyhunter=Fliegend Leonin Squire=Wenn der Leoniden-Junker ins Spiel kommt, bringe eine Artefaktkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof auf deine Hand zurueck. Leonin Sun Standard={1}{W}: Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Leshrac's Rite=Die verzauberte Kreatur erhaelt die Faehigkeit Sumpftarnung. Leshrac's Sigil=BB: Wenn irgendeiner Deiner Gegner erfolgreich einen gruenen Zauberspruch spricht, schau Dir seine Hand an und waehle eine Karte, die er abwerfen muss. Du kannst Diese Eigenschaft nur einmal fuer jeden gruenen gesprochenen Zauberspruch benutzen. BB: Bringe Lehsracs Siegel zurueck auf die Hand seines Besitzers. Lesser Gargadon=Immer wenn das Zwerg-Gargadon angreift oder blockt, opfere ein Land. Lethal Vapors=Immer wenn eine Kreatur ins Spiel kommt, zerstoere sie. {0}: Zerstoere die Toedlichen Daempfe. Du uebergehst deinen naechsten Zug. Jeder Spieler kann diese Faehigkeit spielen. Lethargy Trap=Falls drei oder mehr Kreaturen angreifen, kannst du {U} bezahlen, anstatt die Manakosten der Muedigkeits-Falle zu bezahlen. Angreifende Kreaturen erhalten -3/-0 bis zum Ende des Zuges. Leveler=Wenn der Gleichmacher ins Spiel kommt, entferne deine Bibliothek ganz aus dem Spiel. Leviathan=Verursacht TrampelschadenDer Leviathan kommt getappt ins Spiel und enttappt nicht waehrend deines Enttappsegments. Zu Beginn deines Versorgungssegments kannst du zwei Inseln opfern. Falls du dies tust, enttappe den Leviathan. Der Leviathan kann nicht angreifen, falls du nicht zwei Inseln opferst. Levitation=Alle Kreaturen, die Du kontrollierst, erhalten Flugfaehigkeit. Ley Druid={T}: Enttappe ein Land deiner Wahl. Ley Line=Jeder Spieler kann zu Beginn seines Versorgungssegments eine +1/+1-Marke auf eine Kreatur seiner Wahl legen. Leyline of Lifeforce=Falls die Ley-Linie der Lebenskraft auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen. Kreaturenzaubersprueche koennen nicht neutralisiert werden. Leyline of Lightning=Falls die Ley-Linie der Blitze auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen. Immer wenn du einen Zauberspruch spielst, kannst du {1} bezahlen. Falls du dies tust, fuegt die Ley-Linie der Blitze einem Spieler deiner Wahl 1 Schadenspunkt zu. Leyline of Singularity=Falls die Ley-Linie der Einzigartigkeit auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen. Alle bleibenden Karten, die keine Laender sind, sind legendaer. Leyline of the Meek=Falls die Ley-Linie der Sanftheit auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen. Alle Spielsteine erhalten +1/+1. Leyline of the Void=Falls die Ley-Linie der Leere auf deiner Anfangshand ist, kannst du sie vor Spielbeginn ins Spiel bringen. Wuerde eine Karte auf den Friedhof eines deiner Gegner gelegt, entferne sie stattdessen ganz aus dem Spiel. Lhurgoyf=Der Lhurgoyf hat eine Staerke gleich der Anzahl der Kreaturenkarten auf allen Friedhoefen und eine Widerstandskraft gleich 1 plus der Anzahl der Kreaturenkarten auf allen Friedhoefen. Liability=Immer wenn eine Karte aus dem Spiel auf den Friedhof eines Spielers gelegt wird, verliert dieser Spieler 1 Lebenspunkt. Liar's Pendulum={2}, {T}: Benenne eine Karte. Ein Gegner deiner Wahl raet, ob du eine Karte dieses Namens auf deiner Hand hast. Du kannst die Karten auf deiner Hand vorzeigen. Falls du dies tust und dein Gegner falsch geraten hat, ziehe eine Karte. Liberate=Entferne eine Kreatur Deiner Wahl, die Du kontrollierst, ganz aus dem Spiel. Bringe am Ende des Zuges diese Kreatur unter der Kontrolle ihres Besitzers zurueck ins Spiel. Liberated Dwarf=oR, opfere den Befreiten Zwerg: Eine gruene Kreatur deiner Wahl erhaelt +1/+0 und Erstschlag bis zum Ende des Zuges. Library of Lat-Nam=Ein Gegner Deiner Wahl kann entscheiden: Du ziehst drei Karten zu Beginn der Versorgungsphase des naechsten Zuges -oder Du durchsuchst Deine Bibliothek nach einer Karte, nimmst diese in Deine Hand und mischst danach Deine Bibliothek neu. Lich's Mirror=Falls du das Spiel verlieren wuerdest, mische stattdessen die Karten auf deiner Hand, in deinem Friedhof und alle bleibenden Karten, die du besitzt, in deine Bibliothek. Ziehe dann sieben Karten. Dein Lebenspunktestand wird 20. Lich's Tomb=Du verlierst das Spiel nicht, indem du 0 oder weniger Lebenspunkte hast. Immer wenn du Lebenspunkte verlierst, opfere eine bleibende Karte fuer jeden 1 Lebenspunkt, den du verloren hast. (Schaden verursacht den Verlust von Lebenspunkten.) Liege of the Axe=Der Vasall der Axt wird beim Angreifen nicht getappt. Morph {1}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Vasall der Axt aufgedeckt wird, enttappe ihn. Liege of the Hollows=Wenn der Vasall des Baumvolks aus dem Spiel auf dem Friedhof landet, kann jeder Spieler eine beliebige Anzahl an Mana bezahlen, um eine gleiche Anzahl an Eichhoernchen-Spielsteinen unter seiner Kontrolle ins Spiel zu bringen. Behandle diese Spielsteine wie 1/1 gruene Kreaturen. Liege of the Pit=Fliegend, verursacht Trampelschaden Opfere zu Beginn deines Versorgungssegments eine Kreatur ausser dem Vasallen der Grube. Falls du dies nicht kannst, fuegt der Vasall der Grube dir 7 Schadenspunkte zu. Morph {B}{B}{B}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Lieutenant Kirtar=Fliegend {1}{W}, opfere Leutnant Kirtar: Entferne eine angreifende Kreatur deiner Wahl ganz aus dem Spiel. Life / Death=Bis zum Ende des Zuges sind alle Laender, die du kontrollierst, 1/1 Kreaturen, die auch noch Laender sind. Life and Limb=Alle Waelder und alle Saprolinge sind 1/1 gruene Saprolinge und Waelder zusaetzlich zu ihren anderen Typen. Life Burst=Ein Spieler deiner Wahl erhaelt 4 Lebenspunkte dazu, dann erhaelt er 4 Lebenspunkte fuer jede Lebensschwall-Karte in allen Friedhoefen dazu. Life from the Loam=Bringe bis zu drei Laender deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Ausgraben 3 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau drei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Lifeblood=Immer wenn ein Gebirge, dass ein Gegner kontrolliert, getappt wird, erhaelst Du einen Lebenspunkt. Lifeforce={G}{G}: Neutralisiere einen schwarzen Zauberspruch Deiner Wahl. Lifegift=Immer wenn ein Land ins Spiel kommt, kannst du 1 Lebenspunkt dazuerhalten. Lifelace=Die Farbe einer entweder sich im Spiel befindlichen oder gerade gespielten Karte veraendert sich in Gruen. Voellig unberuehrt davon bleiben der Gebrauch einer bestimmten Faehigkeit und die Kosten des Zauberns, des Tappens oder der Versorgung des Ziels. Lifeline=Immer wenn eine Kreatur aus dem Spiel auf dem Friedhof landet und noch mindestens eine Kreatur im Spiel ist, bringe sie am Ende des Zuges aus dem Friedhof ins Spiel zurueck. Lifelink=Kreaturenverzauberung Die verzauberte Kreatur hat Lebensverknuepfung. (Schaden, der von dieser Kreatur zugefuegt wird, laesst ihren Beherrscher ebensoviele Lebenspunkte dazuerhalten.) Lifespark Spellbomb={G}, opfere die Lebensfunken-Spruchbombe: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer 3/3 Kreatur, die weiterhin ein Land ist. {1}, opfere die Lebensfunken-Spruchbombe: Ziehe eine Karte. Lifespinner={T}. Opfere drei Geister: Durchsuche deine Bibliothek nach einer legendaeren Geist-Karte und bringe diese ins Spiel. Mische danach deine Bibliothek. Lifetap=Fuer jeden Wald Deines Gegners, der getappt wird, erhaeltst Du 1 Lebenspunkt. Lifted by Clouds=Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Arkane Kopplung {1}{U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Light from Within=Farbwert Jede Kreatur, die du kontrollierst, erhaelt +1/+1 fuer jedes weisse Manasymbol in ihren Manakosten. Light of Day=Schwarze Kreaturen koennen nicht angreifen oder blocken. Light of Sanction=Verhindere allen Schaden, der Kreaturen, die du kontrollierst, von Quellen, die du kontrollierst, zugefuegt wuerde. Lightbringer={T}, opfere den Lichtbringer: Entferne eine schwarze Kreatur Deiner Wahl ganz aus dem Spiel. Lightning Angel=Fliegend, Wachsamkeit, Eile Lightning Axe=Wirf als zusaetzliche Kosten, um die Blitzaxt zu spielen, eine Karte aus deiner Hand ab oder bezahle {5}. Die Blitzaxt fuegt einer Kreatur deiner Wahl 5 Schadenspunkte zu. Lightning Blast=Der Blitzstrahl fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Lightning Blow=Die Zielkreatur erhaelt Erstschlag bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Lightning Bolt=Der Blitz fuegt einer Kreatur oder einem Spieler 3 Schadenspunkte zu. Lightning Coils=Immer wenn eine Nichtspielsteinkreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, lege eine Ladungsmarke auf die Blitzspule. Liegen zu Beginn deines Versorgungssegments fuenf oder mehr Ladungsmarken auf der Blitzspule, entferne sie alle und bringe ebenso viele 3/1 rote Elementarspielsteine mit Eile ins Spiel. Entferne diese am Ende des Zuges ganz aus dem Spiel. Lightning Crafter=Beschuetze einen Goblin oder Schamanen (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht einen anderen Goblin oder Schamanen, den du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) {T}: Der Blitzemacher fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Lightning Dart=Der Blitzpfeil fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Wenn diese Kreatur weiss oder blau ist, fuegt der Blitzpfeil ihr stattdessen 4 Schadenspunkte zu. Lightning Dragon=Fliegend; Echo R:+1/+0 bis zum Ende des Zuges. Lightning Elemental=Eile Lightning Greaves=Die ausgeruestete Kreatur hat Eile und kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Ausruesten {0} ({0}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Lightning Helix=Die Blitzhelix fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu, und du erhaeltst 3 Lebenspunkte dazu. Lightning Hounds=Erstschlag Lightning Reflexes=Du kannst die Blitzartigen Reflexe auch als Spontanzauber spielen. Wenn Du dies tust, begrabe sie am Ende des Zuges. Die verzauberte Kreatur erhaelt Erstschlag und +1/+0. Lightning Serpent=Verursacht Trampelschaden, EileDie Blitzschlange kommt mit X +1/+0-Marken ins Spiel. Opfere die Blitzschlange am Ende des Zuges. Lightning Storm=Der Blitzsturm fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu, wobei X gleich 3 plus der Anzahl an Ladungsmarken auf ihm ist. Wirf ein Land aus deiner Hand ab: Lege zwei Ladungsmarken auf den Blitzsturm. Du kannst ein neues Ziel fuer ihn bestimmen. Jeder Spieler kann diese Faehigkeit spielen, aber nur, falls sich der Blitzsturm auf dem Stapel befindet. Lightning Surge=Blitzwelle fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. Grenzwert Blitzwelle fuegt dieser Kreatur oder diesem Spieler stattdessen 6 Schadenspunkte zu, und dieser Schaden kann nicht verhindert werden. Rueckblende o5oRoR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Lightning Talons=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+0 und Erstschlag. Lightwielder Paladin=Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Immer wenn der Lichttraeger-Paladin einem Spieler Kampfschaden zufuegt, kannst du eine schwarze oder rote bleibende Karte deiner Wahl, die dieser Spieler kontrolliert, ins Exil schicken. Lignify=Kreaturenverzauberung Die verzauberte Kreatur ist ein 0/4 Baumhirte ohne Faehigkeiten. Liliana Vess=+1: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. -2: Durchsuche deine Bibliothek nach einer Karte, mische dann deine Bibliothek und lege diese Karte oben darauf. -8: Bringe alle Kreaturenkarten aus allen Friedhoefen unter deiner Ko Lilting Refrain=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf den Beschwingten Refrain legen. Opfere den Beschwingten Refrain: Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Urheber nicht sofort zusaetzlich X bezahlt ausgibt, wobei X gleich der Anzahl an Lyrikmarken auf dem Beschwingten Refrain ist. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Lim-Dl the Necromancer=Immer wenn eine Kreatur, die ein Gegner kontrolliert, aus dem Spiel auf einen Friedhof gelegt wird, kannst du {1}{B} bezahlen. Falls du dies tust, bringe diese Karte unter deiner Kontrolle ins Spiel zurueck. Falls es eine Kreatur ist, ist sie zusaetzlich zu ihren anderen Kreaturentypen ein Zombie. {1}{B}: Regeneriere einen Zombie deiner Wahl. Lim-Dl's Cohort=Kreaturen, die von Lim-Dls Kohorte geblockt werden, koennen in diesem Zug nicht regenerieren. Lim-Dl's Hex=Lim-Dls Fluch fuegt waehrend Deiner Versorgungsphase jeden Spieler 1 Schadenspunkt zu. Jeder Spieler kann B oder 3 bezahlen, um den Schaden an sich selbst zu verhindern. Lim-Dl's High Guard=Erstschlag 1B: Regeneration Lim-Dl's Paladin=Verursacht Trampelschaden Waehle waehrend Deiner Versorgungsphase eine Karte aus Deiner Hand und wirf sie ab, oder begrabe Lim-Dls Paladin und ziehe eine Karte. Wenn irgendwelche Kreaturen zum Blocken von Lim-Dls Paladin deklariert werden, erhaelt dieser +6/+3 bis zum Ende des Zuges. Wenn Lim-Dls Paladin angreift und nicht geblockt wird, fuegt er dem verteidigenden Spieler keinen Schaden zu und dieser Spieler verliert 4 Lebenspunkte. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Lim-Dl's Vault=Schaue Dir die obersten fuenf Karten Deiner Bibliothek an. Du kannst so oft, wie Du willst, 1 Lebenspunkt bezahlen, um diese Karten unter Deiner Bibliothek zu legen und wieder die obersten fuenf Karten Deiner Bibliothek anzuschauen. Mische Deine Bibliothek bis auf die obersten fuenf Karten neu. Lege diese obersten fuenf Karten in beliebiger Reihenfolge wieder oben auf Deine Bibliothek. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Limestone Golem=o2, opfere den Kalksteingolem: Ein Spieler deiner Wahl zieht eine Karte. Limited Resources=Wenn die Eingeschraenkten Reserven ins Spiel kommen, bestimmt jeder Spieler fuenf Laender, die er kontrolliert, und opfert die uebrigen Laender. Solange zehn oder mehr Laender im Spiel sind, koennen Spieler keine Laender ausspielen. Linessa, Zephyr Mage={X}{U}{U}, {T}: Bringe eine Kreatur deiner Wahl mit umgewandelten Manakosten von X auf die Hand ihres Besitzers zurueck. Erhabenheit Wirf eine andere Karte namens Linessa die Westwindzauberin aus deiner Hand ab: Ein Spieler deiner Wahl bringt eine Kreatur, die er kontrolliert, auf die Hand ihres Besitzers zurueck und wiederholt dann diesen Vorgang mit einem Artefakt, einer Verzauberung und einem Land. Lingering Death=Der Beherrscher der verzauberten Kreatur opfert sie am Ende seines Zuges. Lingering Mirage=Das verzauberte Land ist eine Insel. Umwandlung 2 Lingering Tormentor=Verursacht Furcht Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Lionheart Maverick=Wachsamkeit {4}{W}: Der Furchtlose Einzelgaenger erhaelt +1/+2 bis zum Ende des Zuges. Lion's Eye Diamond=Opfere das Auge des Loewen, wirf Deine Karten auf der Hand ab: Erhoehe Deinen Manavorrat um drei Mana einer beliebigen Farbe. Spiele diese Faehigkeit wie eine Manaquelle. Liquid Fire=Das Fluessige Feuer fuegt 5 Schadenspunkte zu, deren Aufteilung zwischen einer Kreatur deiner Wahl und deren Beherrscher du bestimmst. Liquify=Neutralisiere einen Zauberspruch deiner Wahl mit umgewandelten Manakosten von 3 oder weniger. Falls dieser auf diese Weise neutralisiert wird, entferne ihn ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Lithatog=Opfere ein Artefakt: Der Steinatog erhaelt +1/+1 bis zum Ende des Zuges. Opfere ein Land: Der Steinatog erhaelt +1/+1 bis zum Ende des Zuges. Lithophage=Opfere zu Beginn Deines Versorgungs-segments den Felsenfresser, wenn Du nicht ein Gebirge opferst. Living Airship=Fliegend o2oG: Regeneriere das Lebende Luftschiff. Living Artifact=Lege fuer jeden Schadenspunkt, den Dir zugefuegt wird, eine Lebensmarke auf das Lebende Artefakt. Entferne eine Lebensmarke vom Lebenden Artefakt. Du erhaeltst 1 Lebenspunkt dazu. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase und auch nur einmal pro Zug. Living Death=Lege alle Kreaturenkarten aus allen Friedhoefen zur Seite. Lege dann jede Kreatur, die im Spiel ist, auf die Friedhoefe ihrer Besitzer. Bringe danach alle Kreaturen, die auf diese Art zur Seite gelegt wurden, direkt unter der Kontrolle ihrer Besitzer ins Spiel. Living End=Lebendiges Lebensende ist schwarz. Aussetzen 3 {2}{B}{B} Jeder Spieler entfernt alle Kreaturenkarten in seinem Friedhof ganz aus dem Spiel, opfert dann alle Kreaturen, die er kontrolliert, und bringt dann alle Karten, die er auf diese Weise ganz aus dem Spiel entfernt hat, ins Spiel. Living Hive=Verursacht Trampelschaden Immer wenn das Lebende Insektennest einem Spieler Kampfschaden zufuegt, bringe genauso viele 1/1 gruene Insektenspielsteine ins Spiel. Living Inferno={T}: Das Lebende Inferno fuegt Schadenspunkte in Hoehe seiner Staerke zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen deiner Wahl du bestimmst. Jede dieser Kreaturen fuegt dem Lebenden Inferno Schadenspunkte in Hoehe ihrer Staerke zu. Living Lands=Alle Waelder sind 1/1 Kreaturen, die weiterhin Laender sind. Living Plane=Alle Laender werden zu 1/1 Kreaturen, die als Laender zaehlen. Living Terrain=Das verzauberte Land ist eine 5/6 gruene Baumhirten- Kreatur, die auch noch ein Land ist. Living Tsunami=Fliegend Opfere zu Beginn deines Versorgungssegments den Lebenden Tsunami, falls du nicht ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueckbringst. Living Wall=(Mauern koennen nicht angreifen.) {1}: Regeneration Living Wish=Bestimme ein Land oder eine Kreaturenkarte ausserhalb des Spiels, die du besitzt, zeige sie offen vor und nimm sie auf deine Hand. Entferne den Lebenden Wunsch ganz aus dem Spiel. Livonya Silone=Legendaer, Erstschlag, Legendaeres-Land-Tarnung Lizard Warrior= Wenn der Ebenholzdrache aus Deiner Hand ins Spiel kommt, kannst Du waehlen, dass Dein Gegner eine Karte aus seiner Hand bestimmt und diese abwirft. Llanowar Augur=Opfere den Llanowar-Augur: Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl +3/+3 und verursacht Trampelschaden. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Llanowar Behemoth=Tappe eine Kreatur, die Du kontrollierst: +1/+1 bis zum Ende des Zuges. Llanowar Cavalry={W}: Die Llanowar-Reiterei erhaelt Wachsamkeit bis zum Ende des Zuges. Llanowar Dead=ocT: Erhoehe deinen Manavorrat um oB. Llanowar Druid=Tap, opfere den Llanowardruiden: Enttappe alle Waelder. Llanowar Elite=Bonus o8 (Du kannst zusaetzlich o8 bezahlen, wenn Du diesen Zauberspruch spielst.) Verursacht Trampelschaden Wenn Du die Bonuskosten bezahlt hast, kommt die Llanowar-Elite mit fuenf +1/+1-Marken ins Spiel. Llanowar Elves={T}: Erhoehe deinen Manavorrat um {G}. Llanowar Empath=Wenn der Llanowar-Empath ins Spiel kommt, mache Hellsicht 2 und decke dann die oberste Karte deiner Bibliothek auf. Falls es eine Kreaturenkarte ist, nimm sie auf deine Hand. (Betrachte fuer Hellsicht 2 die obersten zwei Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Llanowar Knight=Schutz vor Schwarz Llanowar Mentor={G}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 1/1 gruenen (Elf, Druide)-Spielstein namens Llanowarelfen mit {T}: Erhoehe deinen Manavorrat um {G}" ins Spiel. Llanowar Reborn=Wiedererwachter Llanowar kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}. Pfropfen 1 (Dieses Land kommt mit einer +1/+1-Marke ins Spiel. Immer wenn eine Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von diesem Land auf die Kreatur bewegen.) Llanowar Sentinel=Wenn der Llanowarwaechter ins Spiel kommt, kannst Du 1G bezahlen, um Deine Bibliothek nach einer Llanowarwaechterkarte zu durchsuchen. Bringe diese Karte direkt ins Spiel. Mische Deine Bibliothek danach neu. Llanowar Vanguard={T}: Die Llanowar- Stosstruppen erhalten +0/+4 bis zum Ende des Zuges. Llanowar Wastes={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {B} oder {G}. Das Llanowar-oedland fuegt dir 1 Schadenspunkt zu. Llawan, Cephalid Empress=Bringe alle blauen Kreaturen, die deine Gegner kontrollieren, auf die Hand ihrer Besitzer zurueck, wenn Llawan, Zephaliden-Kaiserin ins Spiel kommt. Deine Gegner koennen keine blauen Kreatur-Zaubersprueche spielen. Loafing Giant=Immer wenn der Gemaechliche Riese angreift oder blockt, lege die oberste Karte Deiner Bibliothek in Deinen Friedhof. Wenn diese Karte ein Land war, verhindere allen Kampfschaden, den der Gemaechliche Riese in diesem Zug zufuegen wuerde. Loam Dweller=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du ein Land aus deiner Hand getappt ins Spiel bringen. Loamdragger Giant= Loaming Shaman=Wenn der Lehmboden-Schamane ins Spiel kommt, mischt ein Spieler deiner Wahl eine beliebige Anzahl Karten deiner Wahl aus seinem Friedhof in seine Bibliothek. Lobotomy=Schaue Dir die Karten auf der Hand eines Spielers Deiner Wahl an und bestimme eine beliebige Karte davon ausser einem Standardland. Durchsuche die Hand, den Friedhof und die Bibliothek des Spielers nach allen Kopien der gewaehlten Karte und entferne diese ganz aus dem Spiel. Der Spieler mischt danach seine Bibliothek neu. Loch Korrigan={U/B}: Die Seen-Korrigan erhaelt +1/+1 bis zum Ende des Zuges. Locket of Yesterdays=Zaubersprueche, die du spielst, kosten beim Ausspielen fuer jede Karte mit demselben Namen in deinem Friedhof {1} weniger. Lockjaw Snapper=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Wenn der Tetanus-Schnapper aus dem Spiel auf den Friedhof gelegt wird, lege auf jede Kreatur mit mindestens einer -1/-1-Marke eine weitere -1/-1-Marke. Locust Miser=Die maximale Handkartenzahl aller Gegner ist um 2 reduziert. Locust Swarm=Fliegend G: Regeneration G: Enttappe den Heuschrecken-schwarm. Benutze diese Faehigkeit nur einmal pro Zug. Lodestone Bauble=1, Tap: Opfere den Richtungsweiser, um bis zu vier Standardlaender Deiner Wahl aus dem Friedhof eines beliebigen Spielers auf seine Bibliothek in beliebiger Reihenfolge zu legen. Dieser Spieler zieht eine Karte zu Beginn der naechsten Versorgungsphase. Lodestone Myr=Verursacht Trampelschaden Tappe ein ungetapptes Artefakt, das du kontrollierst: Der Magneteisenmyr erhaelt +1/+1 bis zum Ende des Zuges. Logic Knot=Ausgraben (Du kannst eine beliebige Anzahl von Karten aus deinem Friedhof ganz aus dem Spiel entfernen, sowie du diesen Zauber spielst. Er kostet beim Ausspielen fuer jede auf diese Weise ganz aus dem Spiel entfernte Karte {1} weniger.) Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {X} bezahlt. Lone Wolf=Du kannst entscheiden, ob der Einsame Wolf seinen Kampfschaden direkt dem verteidigenden Spieler anstatt den ihn blockenden Kreaturen zufuegt. Longbow Archer=Erstschlag Der Langbogenschtze kann blocken, als ob er Flugfhigkeit htte. Long-Forgotten Gohei=Arkane Zauber, die du spielst, kosten beim Ausspielen {1} weniger. Geister, die du kontrollierst, erhalten +1/+1. Longhorn Firebeast=Jeder Gegner darf entscheiden, sich von der Langhoernigen Feuerbestie 5 Scha-denspunkte zufuegen zu lassen, wenn sie ins Spiel kommt. Falls ein Spieler dies tut, opfere die Langhoernige Feuerbestie. Long-Term Plans=Durchsuche deine Bibliothek nach einer Karte, mische deine Bibliothek und lege diese Karte als dritte von oben in deine Bibliothek. Looming Hoverguard=Fliegend Wenn der Drohende Schwebgardist ins Spiel kommt, lege ein Artefakt deiner Wahl auf die Bibliothek ihres Besitzers. Looming Shade={B}: Der Drohende Schatten erhaelt +1/+1 bis zum Ende des Zuges. Looter il-Kor=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Immer wenn der Beutejaeger il-Kor einem Gegner Schaden zufuegt, ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Lord Magnus=Legendaer, Erstschlag Kreaturen mit Waldtarnung und/oder Ebenentarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Lord of Atlantis=Anderes Meervolk erhaelt +1/+1 und Inseltarnung. Lord of Extinction =Staerke und Widerstandskraft des Fuersten der Ausrottung sind gleich der Anzahl an Karten in allen Friedhoefen. Lord of the Pit=Fliegend, verursacht Trampelschaden Opfere zu Beginn deines Versorgungssegments eine Kreatur ausser dem Fuersten der Unterwelt. Falls du dies nicht kannst, fuegt dir der Fuerst der Unterwelt 7 Schadenspunkte zu. Lord of the Undead=Alle Zombies erhalten +1/+1. o1oB, ocT: Bringe eine Zombiekarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Lord of Tresserhorn=Wenn der Lord von Tresserhorn ins Spiel kommt, zahle 2 Lebenspunkte, opfere zwei Kreaturen, und ein Gegner Deiner Wahl zieht zwei Karten. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. B: Regeneration Lore Broker={T}: Jeder Spieler zieht eine Karte und wirft dann eine Karte ab. Lorthos, the Tidemaker=Immer wenn Lorthos der Gezeitenmacher angreift, kannst du {8} bezahlen. Falls du das tust, tappe bis zu acht bleibende Karten deiner Wahl. Diese bleibenden Karten enttappen nicht waehrend des naechsten Enttappsegments ihrer Besitzer. Lose Hope=Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Lost Auramancers=Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere sie.) Wenn die Verlorenen Auraschoepfer aus dem Spiel auf einen Friedhof gelegt werden und falls auf ihnen keine Zeitmarken liegen, kannst du deine Bibliothek nach einer Verzauberungskarte durchsuchen und sie ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Lost Hours=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme davon eine Karte, die kein Land ist. Dieser Spieler legt diese Karte als dritte Karte von oben in seine Bibliothek. Lost in Thought=Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Faehigkeiten koennen nicht gespielt werden. Ihr Beherrscher kann drei Karten aus seinem Friedhof ganz aus dem Spiel entfernen, um diese Faehigkeit bis zum Ende des Zuges zu ignorieren. Lost Order of Jarkeld=Jarkelds vergessener Orden hat Staerke und Widerstandskraft von 1 plus der Anzahl der Kreaturen, die ein Gegner Deiner Wahl beherrscht. Lost Soul=Sumpftarnung Lotus Bloom=Aussetzen 3 {0} (Statt diese Karte aus deiner Hand zu spielen, bezahle {0}, entferne sie ganz aus dem Spiel und lege drei Zeitmarken auf sie. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) {T}, opfere die Lotus-Bluetezeit: Erhoehe deinen Manavorrat um drei Mana einer beliebigen Farbe. Lotus Blossom=Du kannst waehrend Deiner Versorgungsphase eine Bluetenmarke auf die Lotusknospe legen. Tap, opfere die Lotusknospe: Erhoehe Deinen Manavorrat um X Mana einer beliebigen Farbe, wobei X gleich der Anzahl an Bluetenmarken auf der Lotusknospe ist. Spiele diese Faehigkeit wie eine Manaquelle. Lotus Cobra=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du deinen Manavorrat um ein Mana beliebiger Farbe erhoehen. Lotus Guardian=Fliegend {T}: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Lotus Petal={T}, opfere die Lotusbluete: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Lotus Vale=Opfere zwei ungetappte Laender, wenn das Lotustal ins Spiel kommt, oder begrabe das Lotustal. Tap: Erhoehe Deinen Manavorrat um drei Mana einer beliebigen Farbe. Lovisa Coldeyes=Barbaren, Krieger und Berserker erhalten +2/+2 und haben Eile. Lowland Basilisk=Immer wenn der Tiefebenenbasilisk einer Kreatur Schaden zufuegt, zerstoere diese Kreatur am Ende des Zuges. Lowland Giant= Lowland Oaf={T} Eine Goblinkreatur deiner Wahl, die du kontrollierst, erhaelt +1/+0 und Flugfaehigkeit bis zum Ende des Zuges. Opfere diese Kreatur am Ende des Zuges. Lowland Tracker=Erstschlag Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Loxodon Anchorite={T}: Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Loxodon Gatekeeper=Artefakte, Kreaturen und Laender, die deine Gegner kontrollieren, kommen getappt ins Spiel. Loxodon Hierarch=Wenn der Loxodon-Hierarch ins Spiel kommt, erhaeltst du 4 Lebenspunkte dazu. {G}{W}, opfere den Loxodon-Hierarchen: Regeneriere alle Kreaturen, die du kontrollierst. Loxodon Mender={W}, {T}: Regeneriere ein Artefakt deiner Wahl. Loxodon Mystic={W}, {T}: Tappe eine Kreatur deiner Wahl. Loxodon Peacekeeper=Zu Beginn deines Versorgungssegments erhaelt der Spieler mit den wenigsten Lebenspunkten die Kontrolle ueber den Loxodon-Friedensstifter. Haben zwei oder mehr Spieler gleich wenige Lebenspunkte, bestimmst du einen von ihnen, und dieser Spieler erhaelt die Kontrolle ueber den Loxodon-Friedensstifter. Loxodon Punisher=Der Loxodon-Bestrafer erhaelt fuer jede an ihn angelegte Ausruestung +2/+2. Loxodon Stalwart=Das Unverzagte Loxodon wird beim Angreifen nicht getappt. {W}: Das Unverzagte Loxodon erhaelt +0/+1 bis zum Ende des Zuges. Loxodon Warhammer=Die ausgeruestete Kreatur erhaelt +3/+0, hat Lebensverknuepfung und verursacht Trampelschaden. (Wenn sie Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Falls sie ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler zufuegen lassen.) Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Loyal Gyrfalcon=Verteidiger, Fliegend Immer wenn du einen weissen Zauber spielst, verliert der Loyale Gerfalke bis zum Ende des Zuges Verteidiger. Lucent Liminid=Fliegend Lull=Kreaturen fuegen in diesem Zug keinen Kampfschaden zu. Umwandlung 2 Lullmage Mentor=Immer wenn ein Zauberspruch oder eine Faehigkeit, der bzw. die von dir kontrolliert wird, einen Zauberspruch neutralisiert, kannst du einen 1/1 blauen Meervolk-Kreaturenspielstein ins Spiel bringen. Tappe sieben ungetappte Meervoelker, die du kontrollierst: Neutralisiere einen Zauberspruch deiner Wahl. Lumbering Satyr=Alle Kreaturen erhalten Waldtarnung. Lumengrid Augur={1}, {T}: Ein Spieler deiner Wahl zieht eine Karte und wirft dann eine Karte aus seiner Hand ab. Falls dieser Spieler auf diese Weise eine Artefaktkarte abwirft, enttappe den Lumengrid-Auguren. Lumengrid Sentinel=Fliegend Immer wenn ein Artefakt unter deiner Kontrolle ins Spiel kommt, kannst du eine bleibende Karte deiner Wahl tappen. Luminarch Ascension=Zu Beginn des Endsegments jedes Gegners kannst du eine Quest-Marke auf den Aufstieg des Luminarchen legen, falls du in diesem Zug keine Lebenspunkte verloren hast. (Schaden verursacht den Verlust von Lebenspunkten.) {1}{W}: Bringe einen 4/4 weissen Engel-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Aktiviere diese Faehigkeit nur, falls auf dem Aufstieg des Luminarchen vier oder mehr Quest-Marken liegen. Luminesce=Verhindere allen Schaden, den schwarze und/oder rote Quellen in diesem Zug zufuegen wuerden. Luminescent Rain=Bestimme einen Kreaturentyp. Du erhaeltst fuer jede bleibende Karte dieses Typs, die du kontrollierst, 2 Lebenspunkte dazu. Luminous Angel=Fliegend Du kannst zu Beginn deines Versorgungssegments einen 1/1 weissen Geist-Spielstein mit Flugfaehigkeit ins Spiel bringen. Luminous Guardian=oW: Der Leuchtende Waechter erhaelt +0/+1 bis zum Ende des Zuges. o2: Der Leuchtende Waechter kann in diesem Zug eine zusaetzliche Kreatur blocken. Lumithread Field=Alle Kreaturen, die du kontrollierst, erhalten +0/+1. Morph {1}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Lunar Avenger=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) Entferne eine +1/+1-Marke vom Mondlichtraecher: Der Mondlichtraecher erhaelt bis zum Ende des Zuges Flugfaehigkeit, Erstschlag oder Eile (du entscheidest). Lunge=Der Ausfall fuegt einer Kreatur Deiner Wahl 2 Schadenspunkte und einem Spieler Deiner Wahl 2 Schadenspunkte zu. Lunk Errant=Immer wenn das Umherziehende Muskelpaket alleine angreift, erhaelt es +1/+1 und verursacht bis zum Ende des Zuges Trampelschaden. Lure of Prey=Sprich diesen Zauberspruch nur, wenn ein Gegner in diesem Zug einen Beschwoerungszauber erfolgreich gesprochen hat. Bringe eine gruene Beschwoerungskarte aus Deiner Hand direkt ins Spiel, als ob sie gerade gesprochen worden waere. Lure=Alle Kreaturen, die die verzauberte Kreatur blocken koennen, muessen dies tun. Koeder verhindert nicht, dass Kreaturen, die die Eigenschaft haben, mehrere Kreaturen zu blocken, dies auch tun. Wenn der Blocker gezwungen ist, mehr Kreaturen zu blocken, als ihn moeglich ist, darf der Verteidiger sich aussuchen, welche der Kreaturen geblockt wird, doch muessen so viele Kreaturen wie erlaubt geblockt werden. Lurebound Scarecrow=Sowie die Gekoederte Vogelscheuche ins Spiel kommt, bestimme eine Farbe. Wenn du keine bleibenden Karten der bestimmten Farbe kontrollierst, opfere die Gekoederte Vogelscheuche. Lurking Evil=Zahle die Haelfte Deiner Lebenspunkte (aufgerundet): Das Lauernde Unheil wird zu einer fliegenden 4/4 Kreatur, die als Schrecken zaehlt. Lurking Informant=({U/B} kann entweder mit {U} oder mit {B} bezahlt werden.) {2}, {T}: Schaue dir die oberste Karte der Bibliothek eines Spielers deiner Wahl an. Du kannst diese Karte auf den Friedhof dieses Spielers legen. Lurking Jackals=Wenn einer Deiner Gegner 10 oder weniger Lebenspunkte hat und die Lauernden Schakale eine Verzauberung sind, werden sie zu einer 3/2 Kreatur, die als Hund zaehlt. Lurking Nightstalker=Wenn der lauernde Nachtschrat angreift, erhaelt er +2/+0 bis zum Ende des Zuges. Lurking Predators=Immer wenn ein Gegner einen Zauberspruch wirkt, zeige die oberste Karte deiner Bibliothek offen vor. Falls es eine Kreaturenkarte ist, bringe sie ins Spiel. Sonst kannst du diese Karte unter deine Bibliothek legen. Lurking Skirge=Wenn eine Kreatur auf den Friedhof eines Deiner Gegner gelegt wird und der Lauernde Skirg eine Verzauberung ist, wird der Lauernde Skirg zu einer 3/2 fliegenden Kreatur, die als Bold zaehlt. Lush Growth=Landverzauberung Das verzauberte Land ist ein Gebirge, ein Wald und eine Ebene. Lymph Sliver=Alle Remasurikreaturen haben Absorbieren 1. (Falls eine Quelle einem Remasuri Schaden zufuegen wuerde, verhindere 1 dieser Schadenspunkte.) Lynx=Waldtarnung Lys Alana Bowmaster=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Immer wenn du einen Elfenzauber spielst, kannst du den Bogenmeister aus Lys Alana einer fliegenden Kreatur deiner Wahl 2 Schadenspunkte zufuegen lassen. Lys Alana Huntmaster=Immer wenn du einen Elfenzauber spielst, kannst du einen 1/1 gruenen (Elf, Krieger)-Kreaturspielstein ins Spiel bringen. Lys Alana Scarblade={T}, wirf eine Elfenkarte aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X gleich der Anzahl an Elfen ist, die du kontrollierst. Lyzolda, the Blood Witch={2}, opfere eine Kreatur: Lyzolda, die Bluthexe, fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu, falls die geopferte Kreatur rot war. Ziehe eine Karte, falls die geopferte Kreatur schwarz war. Macabre Waltz=Bringe bis zu zwei Kreaturenkarten deiner Wahl aus deinem Friedhof auf deine Hand zurueck und wirf dann eine Karte ab. Macetail Hystrodon=Erstschlag, Eile Umwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Machinate=Betrachte die obersten X Karten deiner Bibliothek, wobei X gleich der Anzahl an Artefakten, die du kontrollierst, ist. Nimm eine dieser Karten auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Mad Auntie=Andere Goblinkreaturen, die du kontrollierst, erhalten +1/+1. {T}: Regeneriere einen anderen Goblin deiner Wahl. Mad Dog=Falls der Verrueckte Hund nicht in diesem Zug unter deiner Kontrolle gekommen ist, opfere ihn am Ende deines Zuges, falls er in diesem Zug nicht angegriffen hat. Madblind Mountain=({T}: Erhoehe deinen Manavorrat um {R}.) Das Gebirge des Wahnsinns kommt getappt ins Spiel. {R}, {T}: Mische deine Bibliothek. Spiele diese Faehigkeit nur, falls du zwei oder mehr rote bleibende Karten kontrollierst. Maddening Imp=Fliegend Tap: Alle Nichtmauerkreaturen, die ein Gegner Deiner Wahl kontrolliert, greifen in diesem Zug an, wenn moeglich. Zerstoere am Ende des Zuges alle diese Kreaturen, die nicht angegriffen haben. Benutze diese Faehigkeit nur waehrend des Zuges des Gegners Deiner Wahl und nur vor dem Kampf. Maddening Wind=Kumulative Versorgung: G Waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur fuegen die Winde des Wahnsinns diesem Spieler 2 Schadenspunkte zu. Madrush Cyclops =Alle Kreaturen, die du kontrollierst, haben Eile. Maelstrom Djinn=Fliegend Morph {2}{U} Wenn der Mahlstrom-Dschinn aufgedeckt wird, lege zwei Zeitmarken auf ihn, und er erhaelt Verschwinden. (Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihm. Wenn die letzte Zeitmarke entfernt wird, opfere sie.) Maga, Traitor to Mortals=Maga, Verraeter der Sterblichen, kommt mit X +1/+1-Marken ins Spiel. Wenn Maga ins Spiel kommt, verliert ein Spieler deiner Wahl Lebenspunkte in Hoehe der Anzahl an +1/+1-Marken auf Maga. Mage il-Vec=Tap, wirf eine zufaellig bestimmte Karte aus Deiner Hand ab: Der Magier il-Vec fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Magebane Armor=Die ausgeruestete Kreatur erhaelt +2/+4 und verliert Flugfaehigkeit.Verhindere allen Nicht-Kampfschaden, der der ausgeruesteten Kreatur zugefuegt wuerde. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Magefire Wings =Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+0 und Flugfaehigkeit. Mages' Contest=Du und der Beherrscher eines Zauberspruchs Deiner Wahl bieten Lebenspunkte. Du beginnst die Versteigerung mit einem Gebot von 1. Reihum kann jeder Spieler das Hoechstgebot ueberbieten, bis keiner mehr will. Der hoechste Bieter verliert Lebenspunkte in Hoehe seines Gebots. Wenn Du diese Versteigerung gewonnen hast, neutralisiere den Zauber. Mageta the Lion=2WW, Tap, wirf zwei Karten aus Deiner Hand ab: Zerstoere alle Kreaturen ausser Mageta den Loewen. Diese Kreaturen koennen nicht regeneriert werden. Mageta's Boon=Du kannst Magetas Gabe immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt +1/+2. Magewright's Stone={1}, {T}: Enttappe eine Kreatur deiner Wahl, die eine aktivierte Faehigkeit mit {T} in ihren Kosten hat. Maggot Carrier=Wenn der Madenwirt ins Spiel kommt, verliert jeder Spieler 1 Lebenspunkt. Maggot Therapy=Du kannst Madentherapie immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt +2/-2. Magistrate's Scepter=4, Tap: Lege eine Ladungsmarke auf das Szepter des Magistrats. Tap, entferne drei Ladungsmarken vom Szepter des Magistrats: Du erhaeltst nach diesem Zug einen zusaetzlichen Zug. Magistrate's Veto=Weisse Kreaturen und blaue Kreaturen koennen nicht blocken. Magma Burst=Bonus-Opfere zwei Laender. (Du kannst zusaetzlich zwei Laender opfern, wenn Du diesen Zauberspruch spielst.) Magmaausbruch fuegt einer Kreatur oder einem Spieler Deiner Wahl 3 Schadenspunkte zu. Wenn Du die Bonuskosten bezahlt hast, fuegt der Magmaausbruch einer weiteren Kreatur oder einem weiteren Spieler Deiner Wahl 3 Schadenspunkte zu. Magma Giant=Wenn der Magmariese aus Deiner Hand ins Spiel kommt, fuegt er jeder Kreatur und jedem Spieler 2 Schadenspunkte zu Magma Jet=Der Magmastrahl fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Magma Phoenix=Fliegend Wenn der Magma-Phoenix aus dem Spiel auf einen Friedhof gelegt wird, fuegt er jeder Kreatur und jedem Spieler 3 Schadenspunkte zu. {3}{R}{R}: Bringe den Magma-Phoenix aus deinem Friedhof auf deine Hand zurueck. Magma Rift=Opfere ein Land als zusaetzliche Kosten, um den Magmagraben zu wirken. Der Magmagraben fuegt einer Kreatur deiner Wahl 5 Schadenspunkte zu. Magma Sliver=Alle Remasuris haben {T}: Ein Remasuri deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges, wobei X gleich der Anzahl an Remasuris im Spiel ist." Magma Spray=Die Magmagischt fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Falls diese Kreatur in diesem Zug auf einen Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Magma Vein={R}, opfere ein Land: Die Magmaadern fuegen jeder nichtfliegenden Kreatur 1 Schadenspunkt zu. Magmasaur=Der Magmasaurus kommt mit fuenf +1/+1 Marken auf ihm ins Spiel. Entferne waehrend Deiner Versorgungsphase eine +1/+1 Marke vom Magmasaurus oder opfere den Magmasaurus und er fuegt jedem Spieler und jeder nichtfliegenden Kreatur fuer jede +1/+1-Marke, die auf ihm liegt, 1 Schadenspunkt zu. Magmatic Core=Kumulative Versorgung {1} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Am Ende deines Zuges fuegt der Magmakern X Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen deiner Wahl du bestimmst, wobei X gleich der Anzahl der Altersmarken auf ihm ist. Magnetic Flux=Artefaktkreaturen, die du kontrollierst, erhalten bis zum Ende des Zuges Flugfaehigkeit. Magnetic Theft=Lege eine Ausruestung deiner Wahl an eine Kreatur deiner Wahl an. (Die Kontrolle ueber die Ausruestung aendert sich nicht.) Magnetic Web=Wenn eine Kreatur, auf der Magnetmarken liegen, angreift, greifen alle Kreaturen, die der angreifende Spieler kontrolliert und auf denen Magnetmarken liegen, an, wenn moeglich. Wenn eine Kreatur, auf der Magnetmarken liegen, angreift, blocken alle Kreaturen, die der verteidigende Spieler kontrolliert, und auf denen Magnetmarken liegen, diese Kreatur, wenn moeglich. 1, Tap: Lege eine Magnetmarke auf eine Kreatur Deiner Wahl. Magnify=Alle Kreaturen erhalten +1/+1 bis zum Ende des Zuges. Magnigoth Treefolk=Fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst, haben die Magnigoth-Baumhirten Landtarnung dieses Typs. (Sie sind unblockbar, solange der verteidigende Spieler ein Land dieses Typs kontrolliert.) Magnivore=Eile Staerke und Widerstandskraft des Machtmampfers sind gleich der Anzahl an Hexereikarten auf allen Friedhoefen. Magosi, the Waterveil=Magosi, der Wasserschleier, kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U}. {U}, {T}: Lege eine aeonen-Marke auf Magosi, den Wasserschleier. uebergehe deinen naechsten Zug. {T}, entferne eine aeonen-Marke von Magosi, dem Wasserschleier, und bringe ihn auf die Hand seines Besitzers zurueck: Du erhaeltst nach diesem Zug einen weiteren Zug. Magus of the Abyss=Zerstoere zu Beginn des Versorgungssegments jedes Spielers eine Nichtartefaktkreatur der Wahl dieses Spielers, die er kontrolliert. Sie kann nicht regeneriert werden. Magus of the Arena={3}, {T}: Tappe eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur der Wahl eines Gegners, die er kontrolliert. Jede dieser Kreaturen fuegt der anderen Schadenspunkte in Hoehe ihrer Staerke zu. Magus of the Bazaar={T}: Ziehe zwei Karten und wirf dann drei Karten ab. Magus of the Candelabra={X}, {T}: Enttappe X Laender deiner Wahl. Magus of the Coffers={2}, {T}: Erhoehe deinen Manavorrat um {B} fuer jeden Sumpf, den du kontrollierst. Magus of the Disk=Der Magus der Scheibe kommt getappt ins Spiel. {1}, {T}: Zerstoere alle Artefakte, Kreaturen und Verzauberungen. Magus of the Future=Die oberste Karte deiner Bibliothek ist offen. Du kannst die oberste Karte deiner Bibliothek spielen. Magus of the Jar={T}, opfere den Magus des Krugs: Alle Spieler entfernen alle Karten, die sie auf ihrer Hand haben, verdeckt ganz aus dem Spiel und ziehen sieben Karten. Am Ende des Zugs werfen alle Spieler alle Karten aus ihrer Hand ab und bringen alle Karten, die sie auf diese Weise ganz aus dem Spiel entfernt haben, auf ihre Hand zurueck. Magus of the Library={T}: Erhoehe deinen Manavorrat um {1}. {T}: Ziehe eine Karte. Spiele diese Faehigkeit nur, falls du genau sieben Karten auf deiner Hand hast. Magus of the Mirror={T}, opfere den Magus des Spiegels: Tausche deinen Lebenspunktestand mit dem eines Gegners deiner Wahl. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Magus of the Moat=Nichtfliegende Kreaturen koennen nicht angreifen. Magus of the Moon=Nichtstandardlaender sind Gebirge. Magus of the Scroll={3}, {T}: Benenne eine Karte. Zeige eine zufaellig bestimmte Karte aus deiner Hand offen vor. Falls diese Karte die genannte Karte ist, fuegt der Magus der Schriftrolle einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Magus of the Tabernacle=Alle Kreaturen haben Opfere diese Kreatur zu Beginn deines Versorgungssegments, falls du nicht {1} bezahlst." Magus of the Unseen=1U, Tap: Enttappe ein Artefakt Deiner Wahl, das ein Gegner beherrscht, und kontrolliere es bis zum Ende des Zuges. Handelt es sich um eine Artefaktkreatur, kann sie angreifen oder Faehigkeiten benutzen, die Tap als Teil der Aktivierungskosten erfordern. Tappe das Artefakt, wenn Du die Kontrolle ueber es verlierst. Magus of the Vineyard=Erhoehe zu Beginn der ersten Hauptphase jedes Spielers (vor dem Kampf) den Manavorrat dieses Spielers um {G}{G}. Mahamoti Djinn=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Major Teroh=Fliegend o3oWoW, opfere Major Teroh: Entferne alle schwarzen Kreaturen ganz aus dem Spiel. Makeshift Mannequin=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck und lege eine Mannequin-Marke auf sie. Solange auf dieser Kreatur eine Mannequin-Marke liegt, hat sie Wenn diese Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit wird, opfere sie". Makindi Shieldmate=Verteidiger Immer wenn der Makindi-Schildbruder oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf den Makindi-Schildbruder legen. Malach of the Dawn=Fliegend {W}{W}{W}: Regeneriere den Himmelsboten des Morgens. Malachite Golem={1}{G}: Der Malachitgolem verursacht bis zum Ende des Zuges Trampelschaden. Malachite Talisman=3: Enttappe eine bleibende Karte Deiner Wahl. Benutze diese Faehigkeit nur, wenn ein gruener Spruch erfolgreich gesprochen wurde, und auch nur einmal pro Spruch. Malakir Bloodwitch=Fliegend, Schutz vor Weiss Wenn die Bluthexe aus Malakir ins Spiel kommt, verlieren alle Gegner so viele Lebenspunkte, wie du Vampire kontrollierst. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Lebenspunkte verloren wurden. Malevolent Awakening={1}{B}{B}, opfere eine Kreatur: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Malicious Advice=Tappe X Artefakte, Kreaturen und/oder Laender. Du verlierst X Lebenspunkte. Malignant Growth=Kumulative Versorgung: 1 Lege waehrend Deiner Versorgungsphase eine Wachstumsmarke auf das Schaedliche Wachstum. Waehrend der Kartenziehphase eines Gegners Deiner Wahl zieht dieser zusaetzlich eine Anzahl an Karten in Hoehe der Wachstumsmarken, die auf dem Schaedlichem Wachstum liegen. Fuer jede Karte, die dieser Gegner auf diese Art zieht, fuegt das Schaedliche Wachstum ihm 1 Schadenspunkt zu. Mammoth Harness=Die verzauberte Kreatur verliert ihre Flugfaehigkeit. Wenn eine andere Kreatur deklariert wird, die verzauberte Kreatur zu blocken oder die verzauberte Kreatur zum Blocken einer anderen Kreatur deklariert wird, erhaelt diese andere Kreatur Erstschlag bis zum Ende des Zuges. Mana Breach=Immer wenn ein Spieler einen Zauberspruch spricht, bringt dieser Spieler ein Land, das er kontrolliert, auf die Hand seines Besitzers zurueck. Mana Chains=Die verzauberte Kreatur erhaelt "Kumulative Versorgung-1. Mana Cylix={1}, {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Mana Geyser=Erhoehe deinen Manavorrat fuer jedes getappte Land, das deine Gegner kontrollieren, um {R}. Mana Leak=Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Urheber nicht zusaetzlich 3 ausgibt. Mana Leech=Du kannst waehlen, ob Du den Manaegel waehrend Deiner Enttap-Phase enttappst oder nicht. Tap: Tappe ein Land Deiner Wahl. Solange der Manaegel getappt bleibt, enttappe das Land nicht waehrend der Enttap-Phase seines Beherrschers. Mana Maze=Spieler koennen keine Zaubersprueche spielen, die mit dem zuletzt in diesem Zug gespielten Zauberspruch eine Farbe gemeinsam haben. Mana Prism=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Spiele diese Faehigkeit wie eine Manaquelle. 1, Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Spiele diese Faehigkeit wie eine Manaquelle. Mana Reflection=Falls du eine bleibende Karte fuer Mana tappst, erzeugt sie stattdessen das Doppelte dieses Manas. Mana Seism=Opfere eine beliebige Anzahl an Laendern. Erhoehe deinen Manavorrat fuer jedes auf diese Weise geopferte Land um {1}. Mana Severance=Durchsuche Deine Bibliothek nach einer beliebigen Anzahl von Landkarten und nimm diese ganz aus dem Spiel. Mische Deine Bibliothek neu. Mana Short=Tappe alle Laender, die ein Spieler deiner Wahl kontrolliert, und leere seinen Manavorrat. Mana Skimmer=Fliegend Immer wenn der Manaabschoepfer einem Spieler Schaden zufuegt, tappe ein Land deiner Wahl, das dieser Spieler kontrolliert. Dieses Land enttappt waehrend des naechsten Enttapp-Segments seines Beherrschers nicht. Mana Tithe=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {1} bezahlt. Mana Vapors=Laender, die ein Spieler Deiner Wahl kontrolliert, enttappen nicht waehrend seines naechsten Enttappsegments. Mana Vault=Der Manaschatz enttapt nicht waehrend Deiner Enttap-Phase. Wenn am Ende Deiner Versorgungsphase der Manaschatz getappt ist, fuegt er Dir 1 Schadenspunkt zu. {4}: Enttappe den Manaschatz am Ende Deiner Versorgungsphase. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. {T}: Erhoehe Deinen Manavorrat um {3}. Mana Web=Immer wenn ein Land, das ein Gegner Deiner Wahl kontrolliert, fuer Mana getappt wird, tappe alle Laender, die dieser Gegner kontrolliert und die den gleichen Typ Mana wie das getappte Land produzieren koennen. Manabarbs=Immer wenn ein Spieler ein Land fuer Mana tappt, fuegen die Manahaken diesem Spieler 1 Schadenspunkt zu. Manabond=Du kannst waehrend Deiner Abwurf-Phase entscheiden, alle Landkarten von Deiner Hand direkt ins Spiel zu bringen. Wenn Du dies tust, wirf die restlichen Karten, die Du auf der Hand hast, ab. Manacles of Decay=Die verzauberte Kreatur kann nicht angreifen. oB: Die verzauberte Kreatur erhaelt -1/-1 bis zum Ende des Zuges. oR: Die verzauberte Kreatur kann in diesem Zug nicht blocken. Manaforge Cinder={1}: Erhoehe deinen Manavorrat um {B} oder {R}. Spiele diese Faehigkeit nicht oefter als dreimal pro Zug. Manakin={T}: Erhoehe Deinen Manavorrat um {1}. Manamorphose=Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Farbkombination. Ziehe eine Karte. Manaplasm=Immer wenn du einen Zauberspruch spielst, erhaelt das Manaplasma +X/+X bis zum Ende des Zuges, wobei X gleich den umgewandelten Manakosten dieses Zauberspruchs ist. Mangara of Corondor={T}: Entferne Mangara von Corondor und eine bleibende Karte deiner Wahl ganz aus dem Spiel. Mangara's Blessing=Du erhaeltst 5 Lebenspunkte dazu. Wenn ein Zauberspruch oder ein Effekt eines Gegners Dich dazu zwingt, Mangaras Segen abzuwerfen, erhaeltst Du 2 Lebenspunkte dazu und nimmst Mangaras Segen am Ende des Zuges aus Deinem Friedhof zurueck auf Deine Hand. Mangara's Equity=Wenn Mangaras Gerechtigkeit ins Spiel kommt, waehle rot oder schwarz. Bezahle waehrend Deiner Versorgungsphase 1W oder begrabe Mangaras Gerechtigkeit. Fuer jeden Schadenspunkt, den Dir oder einer Deiner weissen Kreaturen von einer Kreatur der gewaehlten Farbe zugefuegt wird, fuegt Mangaras Gerechtigkeit dieser Kreatur 1 Schadenspunkt zu. Mangara's Tome=Wenn Mangaras Zauberbuch ins Spiel kommt, durchsuche Deine Bibliothek und waehle fuenf beliebige Karten. Mische diese Karten und lege sie verdeckt unter Mangaras Zauberbuch. Mische Deine Bibliothek danach neu. Wenn Du die Kontrolle ueber Mangaras Zauberbuch verlierst, entferne alle Karten darunter ganz aus dem Spiel. 3: Anstatt eine Karte von Deiner Bibliothek zu ziehen, nimm die oberste Karte unter Mangaras Zauberbuch auf Deine Hand. Maniacal Rage=Die verzauberte Kreatur erhaelt +2/+2 und kann nicht blocken Manipulate Fate=Durchsuche Deine Bibliothek nach drei Karten, entferne diese ganz aus dem Spiel, und mische danach Deine Bibliothek. Ziehe eine Karte. Mannichi, the Fevered Dream={1}{R}: Vertausche bis zum Ende des Zuges Staerke und Widerstandskraft aller Kreaturen. Man-o'-War=Wenn die Galeerenqualle aus Deiner Hand ins Spiel kommt, bringe eine Kreatur Deiner Wahl zurueck auf die Hand ihres Besitzers. Manriki-Gusari=Die ausgeruestete Kreatur erhaelt +1/+2 und hat {T}: Zerstoere eine Ausruestung deiner Wahl." Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Manta Ray=Heimat: Inseln Der Segelrochen kann nur von blauen Kreaturen geblockt werden. Manta Riders={U}: Die Rochenreiter erhalten Flugfaehigkeit bis zum Ende des Zuges. Mantis Engine={2}: Die Eiserne Anbeterin erhaelt Flugfaehigkeit bis zum Ende des Zuges. (Sie kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) {2}: Die Eiserne Anbeterin erhaelt Erstschlag bis zum Ende des Zuges. (Sie fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Mantle of Leadership=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenverzauberung Immer wenn eine Kreatur ins Spiel kommt, erhaelt die verzauberte Kreatur +2/+2 bis zum Ende des Zuges. Maralen of the Mornsong=Spieler koennen keine Karten ziehen. Zu Beginn des Ziehsegments jedes Spielers verliert dieser Spieler 3 Lebenspunkte, durchsucht seine Bibliothek nach einer Karte, nimmt diese auf die Hand und mischt danach seine Bibliothek. Marauding Knight=Schutz vor Weiss Der Pluendernde Ritter erhaelt +1/+1 fuer jede Ebene, die Dein Gegner kontrolliert. Maraxus of Keld=Maraxus von Kelds Staerke und Widerstandskraft sind gleich der Anzahl der ungetappten Artefakte, Kreaturen und Laender, die Du kontrollierst. Marble Chalice={T}: Du erhaeltst 1 Lebenspunkt dazu. Marble Diamond=Der Schneediamant kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um W. Spiele diese Faehigkeit wie eine Manaquelle. Marble Titan=Kreaturen mit einer Staerke groesser oder gleich 3 enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. March of Souls=Zerstoere alle Kreaturen. Diese koennen nicht regeneriert werden. Fuer jede Kreatur, die auf diese Weise zerstoert wird, bringt ihr Beherrscher einen weissen 1/1 Geist-Spielstein mit Flugfaehigkeit ins Spiel. March of the Machines=Jedes Nichtkreaturartefakt ist eine Artefaktkreatur mit Staerke und Widerstandskraft jeweils gleich ihrer umgewandelten Manakosten. (Ausruestung, die gleichzeitig eine Kreatur ist, kann keine Kreatur ausruesten.) Marhault Elsdragon=Raserei: 1 Marisi's Twinclaws=Doppelschlag Marjhan=Entappt nicht waehrend Deiner Entapp-Phase. Marjhan kann nicht angreifen, wenn der verteidigende Spieler keine Inseln im Spiel hat. Wenn Du zu irgendeinem Zeitpunkt keine Inseln mehr beherrschst, begrabe Marjhan. UU: Opfere eine Kreatur, um Marjhan zu entappen. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. UU: -1/-0 bis zum Ende des Zuges. Marjhan fuegt einer nichtfliegenden angreifenden Zielkreatur 1 Schadenspunkt zu. Mark of Eviction=Kreaturenverzauberung Bringe zu Beginn deines Versorgungssegments die verzauberte Kreatur und alle an sie angelegten Auren auf die Hand ihrer Besitzer zurueck. Mark of Fury=Die verzauberte Kreatur erhaelt Eile. Bringe am Ende des Zuges das Zeichen des Zorns auf die Hand seines Besitzers zurueck. Mark of Mutiny=uebernimm die Kontrolle ueber eine Kreatur deiner Wahl bis zum Ende des Zuges. Lege eine +1/+1-Marke auf sie und enttappe sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Mark of Sakiko=Die verzauberte Kreatur hat Immer wenn diese Kreatur einem Spieler Kampfschaden zufuegt, erhoehe deinen Manavorrat um ebenso viel {G}. Dieses Mana verursacht keinen Manabrand. Dieses Mana wird bis zum Ende des Zuges nicht am Ende einer Phase aus deinem Manavorrat entfernt." Mark of the Oni=Du kontrollierst die verzauberte Kreatur. Kontrollierst du am Ende des Zuges keine Daemonen, opfere das Mal der Oni. Marker Beetles=Wenn der Markierkaefer aus dem Spiel auf den Friedhof gelegt wird, erhaelt eine Kreatur Deiner Wahl +1/+1 bis zum Ende des Zuges. 2, opfere den Markierkaefer: Ziehe eine Karte. Maro=Maros Staerke und Widerstandskraft ist gleich der Anzahl der Karten auf Deiner Hand. Marrow-Gnawer=Alle Ratten verursachen Furcht. {T}, opfere eine Ratte: Bringe X 1/1 schwarze Ratten-Spielsteine ins Spiel, wobei X gleich der Anzahl der Ratten, die du kontrollierst, ist. Marsh Boa=Sumpftarnung Marsh Casualties=Bonus {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch wirkst.) Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, erhalten -1/-1 bis zum Ende des Zuges. Falls die Bonuskosten von Verluste im Moor bezahlt wurden, erhalten diese Kreaturen stattdessen -2/-2 bis zum Ende des Zuges. Marsh Crocodile=Bringe eine blaue oder schwarze Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn das Sumpfkrokodil ins Spiel kommt. Jeder Spieler wirft eine Karte aus seiner Hand ab, wenn das Sumpfkrokodil ins Spiel kommt. Marsh Flats={T}, bezahle 1 Lebenspunkt, opfere die Brackmarsch: Durchsuche deine Bibliothek nach einer Ebene oder einem Sumpf und bringe die Karte ins Spiel. Mische danach deine Bibliothek. Marsh Flitter=Fliegend Wenn der Sumpfflatterer ins Spiel kommt, bringe zwei 1/1 schwarze (Goblin, Raeuber)-Kreaturspielsteine ins Spiel. Opfere einen Goblin: Der Sumpfflatterer wird 3/3 bis zum Ende des Zuges. Marsh Lurker=Opfere einen Sumpf: Der Sumpfschleicher erhaelt Furcht bis zum Ende des Zuges. Marshaling Cry=Kreaturen, die du kontrollierst, erhalten +1/+1 und Wachsamkeit bis zum Ende des Zuges. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Rueckblende {3}{W} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Marshdrinker Giant=Wenn der Moorwassertrinkende Riese ins Spiel kommt, zerstoere eine Insel oder einen Sumpf deiner Wahl, die bzw. den ein Gegner kontrolliert. Mrton Stromgald=Wenn Mrton Stromgald angreift, erhalten alle anderen angreifenden Kreaturen +*/+* bis zum Ende des Zuges, wobei * gleich der Anzahl der anderen angreifenden Kreaturen ist. Wenn Marton blockt, erhalten alle anderen blockenden Kreaturen +*/+* bis zum Ende des Zuges, wobei* gleich der Anzahl der anderen blockenden Kreaturen ist. Martyr of Ashes={2}, zeige X rote Karten aus deiner Hand offen vor, opfere die Maertyrerin der Asche: Die Maertyrerin der Asche fuegt allen nichtfliegenden Kreaturen X Schadenspunkte zu. Martyr of Bones={1}, zeige X schwarze Karten aus deiner Hand offen vor, opfere die Maertyrerin der Knochen: Entferne bis zu X Karten deiner Wahl aus genau einem Friedhof ganz aus dem Spiel. Martyr of Frost={2}, zeige X blaue Karten aus deiner Hand offen vor, opfere die Maertyrerin des Frosts: Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht {X} bezahlt. Martyr of Sands={1}, zeige X weisse Karten aus deiner Hand offen vor, opfere die Maertyrerin des Sands: Du erhaeltst dreimal X Lebenspunkte dazu. Martyr of Spores={1}, zeige X gruene Karten aus deiner Hand offen vor, opfere die Maertyrerin der Sporen: Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges. Martyrdom=Du kannst bis zum Ende des Zuges jeglichen Schaden auf eine Zielkreatur, die Du kontrollierst, umleiten. Martyred Rusalka={W}, opfere eine Kreatur: Eine Kreatur deiner Wahl kann in diesem Zug nicht angreifen. Martyr's Cause=Opfere eine Kreatur: Verhindere allen Schaden auf eine Kreatur oder einen Spieler aus einer Quelle. (Behandle weiteren Schaden aus dieser Quelle normal.) Martyrs' Tomb=Bezahle 2 Lebenspunkte: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur deiner Wahl in diesem Zug zugefuegt wird. Masako the Humorless=Du kannst Masako die Humorlose zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Getappte Kreaturen, die du kontrollierst, koennen blocken, als ob sie nicht getappt waeren. Mask of Intolerance=Zu Beginn des Versorgungssegments jedes Spielers fuegt die Maske der Intoleranz diesem Spieler 3 Schadenspunkte zu, falls unter den Laendern, die dieser Spieler kontrolliert, vier oder mehr Standardlandtypen sind. Mask of Law and Grace=Die verzauberte Kreatur erhaelt Schutz vor Rot und Schutz vor Schwarz. Mask of Memory=Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, kannst du zwei Karten ziehen. Falls du dies tust, wirf eine Karte aus deiner Hand ab. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Mask of the Mimic=Opfere eine Kreatur: Durchsuche Deine Bibliothek nach der Kopie einer Kreaturenkarte Deiner Wahl, die sich im Spiel befindet, und bringe diese ins Spiel. Mische Deine Bibliothek danach neu. Masked Admirers=Wenn der Vermummte Bewunderer ins Spiel kommt, ziehe eine Karte. Immer wenn du einen Kreaturenzauber spielst, kannst du {G}{G} bezahlen. Falls du dies tust, bringe den Vermummten Bewunderer aus deinem Friedhof auf deine Hand zurueck. Masked Gorgon=Gruene Kreaturen und weisse Kreaturen haben Schutz vor Gorgos. Grenzwert Die Maskierte Gorgo hat Schutz vor gruen und Schutz vor weiss. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mass Calcify=Zerstoere alle nichtweissen Kreaturen. Mass Hysteria=Alle Kreaturen haben Eile. Master Apothecary=Tappe einen ungetappten Kleriker, den du kontrollierst: Verhindere die naechsten 2 Schadenspunkte, die einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wuerden. Master Decoy={W}, {T}: Tappe eine Kreatur deiner Wahl. Master Healer=Tap: Verhindere die naechsten 4 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefuegt werden. Master of Arms=Erstschlag 1W: Tappe eine Kreatur Deiner Wahl, die den Schwertmeister blockt. Master of Etherium=Staerke und Widerstandskraft des Meisters des Aetheriums sind gleich der Anzahl der Artefakte, die du kontrollierst. Andere Artefaktkreaturen, die du kontrollierst, erhalten +1/+1. Master of the Veil=Morph {2}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Meister der Verschleierung aufgedeckt wird, kannst du eine Kreatur mit Morph verdecken. Master of the Wild Hunt=Bringe zu Beginn deines Versorgungssegments einen 2/2 gruenen Wolf-Kreaturenspielstein ins Spiel. {T}: Tappe alle ungetappten Wolf-Kreaturen, die du kontrollierst. Jeder auf diese Weise getappte Wolf fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt Schadenspunkte in Hoehe ihrer Staerke zu, aufgeteilt auf eine beliebige Anzahl dieser Woelfe, wobei ihr Beherrscher die Aufteilung bestimmt. Master Warcraft=({R/W} kann entweder mit {R} oder mit {W} bezahlt werden.) Spiele Meisterhafte Kriegskunst, bevor die Angreifer deklariert werden. Du bestimmst, welche Kreaturen in diesem Zug angreifen. Du bestimmst, wie alle Kreaturen in diesem Zug blocken. Masticore=Zu Beginn Deines Versorgungssegments kannst Du eine Karte von Deiner Hand bestimmen und abwerfen. Wenn Du dies nicht tust, opfere den Masticor. 2: Der Masticor fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu.2: Regeneriere den Masticor Masumaro, First to Live=Staerke und Widerstandskraft von Masumaro, als Erster lebend, sind doppelt so gross wie Anzahl der Karten auf deiner Hand. Matca Rioters=Domaene - Staerke und Widerstandskraft der Matca-Anfeuerer sind gleich der Anzahl an Standardlandtypen unter den Laendern, die du kontrollierst. Matopi Golem={1}: Regeneration und lege eine -1/-1 Marke auf den Matopigolem. Matsu-Tribe Birdstalker=Immer wenn der Vogelfaenger des Matsu-Stamms einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. {G}: Der Vogelfaenger des Matsu-Stamms kann bis zum Ende des Zuges blocken, als ob er Flugfaehigkeit haette. Matsu-Tribe Decoy={2}{G}: Eine Kreatur deiner Wahl blockt den Lockvogel des Matsu-Stammes in diesem Zug, falls moeglich. Immer wenn der Lockvogel des Matsu-Stamms einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Matsu-Tribe Sniper={T}: Der Schuetze des Matsu-Stamms fuegt einer fliegenden Kreatur deiner Wahl 1 Schadenspunkt zu. Immer wenn der Schuetze des Matsu-Stamms einer Kreatur Schaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Mausoleum Turnkey=Wenn der Schliesser des Mausoleums ins Spiel kommt, bringe eine Kreaturenkarte, die ein Gegner bestimmt, aus deinem Friedhof auf deine Hand zurueck. Mawcor=Fliegend {T}: Der Junge Mawcor fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Morph {U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Mayael the Anima={3}{R}{G}{W}, {T}: Schaue dir die obersten fuenf Karten deiner Bibliothek an. Du kannst davon eine Kreaturenkarte mit Staerke 5 oder mehr ins Spiel bringen. Lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Maze of Shadows=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Enttappe eine angreifende Kreatur Deiner Wahl mit Irrealitaet. Diese Kreatur erhaelt in diesem Zug keinen Kampfschaden und teilt auch keinen aus. Meadowboon=Wenn die Wiesengnade das Spiel verlaesst, lege eine +1/+1-Marke auf jede Kreatur, die ein Spieler deiner Wahl kontrolliert. Herbeirufen {3}{W} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Measure of Wickedness=Opfere am Ende deines Zuges den Massstab der Bosheit und verliere 8 Lebenspunkte. Immer wenn eine andere Karte von irgendwoher auf deinen Friedhof gelegt wird, erhaelt ein Gegner deiner Wahl die Kontrolle ueber den Massstab der Bosheit. Meddle=Ein Zauberspruch Deiner Wahl, der eine einzelne Kreatur als Ziel hat, zielt jetzt auf eine andere Kreatur Deiner Wahl. Das neue Ziel muss erlaubt sein. Meddling Mage=Nenne eine Karte ausser einem Land, wenn der Herumpfuschende Magier ins Spiel kommt. Die genannte Karte kann nicht gespielt werden. Medicine Bag=1, Tap, bestimme eine Karte aus Deiner Hand und wirf diese ab: Regeneriere eine Kreatur Deiner Wahl. Medicine Runner=Wenn der Medizinueberbringer ins Spiel kommt, kannst du eine Marke von einer bleibenden Karte deiner Wahl entfernen. Meditate=ueberspringe Deinen naechsten Zug: Ziehe vier Karten. Megatherium=Verursacht Trampelschaden Wenn das Megatherium ins Spiel kommt, opfere es, wenn Du nicht 1 fuer jede Karte auf Deiner Hand zahlst. Megatog=Opfere ein Artefakt: Der Megatog erhaelt +3/+3 und verursacht Trampelschaden bis zum Ende des Zuges. Megrim=Immer wenn ein Gegner eine Karte abwirft, fuegt ihm der Schwermut 2 Schadenspunkte zu. Meishin, the Mind Cage=Alle Kreaturen erhalten -X/-0, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Melancholy=Kreaturenverzauberung Wenn die Melancholie ins Spiel kommt, tappe die verzauberte Kreatur. Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Opfere die Melancholie zu Beginn deines Versorgungssegments, falls du nicht {B} bezahlst. Melee=Du kannst diesen Zauber nur in Deinem Zug waehrend des Kampfes sprechen, bevor die Verteidigung deklariert wurde. Waehle, welche der Kreaturen Deines Gegners welche Deiner angreifenden Kreaturen blocken. Alle Verteidigungen muessen erlaubt sein. Enttappe am Ende des Kampfes alle nicht geblockten angreifenden Kreaturen und behandle sie so, als haetten sie nicht angegriffen. Melesse Spirit=Fliegend, Schutz vor Schwarz Meloku the Clouded Mirror=Fliegend {1}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Bringe einen 1/1 blauen Illusions-Spielstein mit Flugfaehigkeit ins Spiel. Meltdown=Zerstoere jedes Artefakt mit Gesamtspruchkosten von X oder weniger. Melting=Alle verschneiten Laender werden zu nichtverschneiten Laendern desselben Typs. Memnarch={1}{U}{U}: Eine bleibende Karte deiner Wahl wird zusaetzlich zu ihren anderen Typen zu einem Artefakt. (Dieser Effekt endet nicht am Ende des Zuges.) {3}{U}: uebernimm die Kontrolle ueber ein Artefakt deiner Wahl. (Dieser Effekt endet nicht am Ende des Zuges.) Memory Crystal=Alle Rueckkaufkosten werden um 2 reduziert. Memory Erosion=Immer wenn ein Gegner einen Zauberspruch spielt, legt dieser Spieler die obersten zwei Karten seiner Bibliothek auf seinen Friedhof. Memory Jar=Tap, opfere den Krug der Erinnerungen: Jeder Spieler legt die Karten auf seiner Hand verdeckt beiseite und zieht sieben Karten. Am Ende des Zuges werfen alle Spieler die Karten auf ihrer Hand ab und nehmen die beiseite gelegten Karten wieder auf ihre Hand. Memory Lapse=Neutralisiere einen Zauberspruch Deiner Wahl. Lege diesen Spruch oben auf die Bibliothek seines Besitzers. Memory Plunder=Du kannst eine Spontanzauber- oder Hexereikarte deiner Wahl aus dem Friedhof eines Gegners spielen, ohne ihre Manakosten zu bezahlen. Memory Sluice=Ein Spieler deiner Wahl legt die obersten vier Karten seiner Bibliothek auf seinen Friedhof. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Mending Hands=Verhindere die naechsten 4 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt werden wuerden. Mental Discipline=1U, bestimme eine Karte von Deiner Hand und wirf sie ab: Ziehe eine Karte. Mental Note=Lege die obersten beiden Karten deiner Bibliothek auf deinen Friedhof. Ziehe eine Karte. Mephidross Vampire=Fliegend Jede Kreatur, die du kontrollierst, ist zusaetzlich zu ihren sonstigen Kreaturentypen ein Vampir und hat Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, lege eine +1/+1-Marke auf sie." Mephitic Ooze=Das Pestverbreitende Schlammwesen erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. Immer wenn das Pestverbreitende Schlammwesen einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Die Kreatur kann nicht regeneriert werden. Mercadian Atlas=Du kannst am Ende Deines Zuges eine Karte ziehen, wenn Du in diesem Zug kein Land ausgespielt hast. Mercadian Bazaar=Der Merkadische Basar kommt getappt ins Spiel. Tap: Lege eine Lager-Marke auf den Merkadischen Basar. Tap, entferne eine beliebige Anzahl an Lager-Marken vom Merkadischen Basar: Erhoehe Deinen Manavorrat um ein rotes Mana fuer jede so entfernte Lager-Marke. Mercadian Lift=1, Tap: Lege eine Kurbelmarke auf den Merkadischen Lift. Tap, entferne X Kurbelmarken vom Merkadischen Lift: Bringe eine Kreaturenkarte mit umgewandelten Manakosten von X aus Deiner Hand ins Spiel. Mercadia's Downfall=Angreifende Kreaturen erhalten +X/+0 bis zum Ende des Zuges, wobei X die Anzahl der Nicht-Standardlaender ist, die der verteidigende Spieler kontrolliert. Mercenaries=Wenn die Soeldner einem Spieler Schaden zufuegen, kann dieser Spieler 3 bezahlen, um diesen Schaden zu verhindern. Mercenary Informer=Der Soeldnerdenunziant kann nicht das Ziel von schwarzen Zauberspruechen oder Faehigkeiten sein. 2W: Lege eine Soeldnerkarte Deiner Wahl aus dem Spiel als unterste Karte in die Bibliothek ihres Besitzers. Mercenary Knight=Wenn der Soeldnerritter aus Deiner Hand ins Spiel kommt, bestimme einen Beschwoerungszauber aus Deiner Hand und wirf ihn ab, oder zerstoere den Soeldnerritter. Merchant of Secrets=Wenn der Geheimniskraemer ins Spiel kommt, ziehe eine Karte. Merchant Scroll=Durchsuche Deine Bibliothek nach einem blauen Spontanzauber oder Unterbrechungszauber. Zeige diese Karte allen Deinen Gegnern und nimm sie auf Deine Hand. Mische danach Deine Bibliothek. Mercurial Kite=Fliegend Immer wenn der Unberechenbare Milan einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur. Sie enttappt waehrend des naechsten Enttapp-Segments ihres Beherrschers nicht. Mercy Killing=Der Beherrscher einer Kreatur deiner Wahl opfert sie und bringt dann X 1/1 gruene und weisse (Elf, Krieger)-Kreaturenspielsteine ins Spiel, wobei X gleich der Staerke der Kreatur ist. Merfolk Assassin={T}: Zerstoere eine Kreatur deiner Wahl mit Inseltarnung. Merfolk Looter={T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Merfolk Raiders=Instabilitaet, Inseltarnung Merfolk Seastalkers=Inseltarnung {2}{U}: Tappe eine nichtfliegende Kreatur deiner Wahl. Merfolk Seer=1U: Ziehe eine Karte. Benutze diese Faehigkeit nur, wenn der Meervolk-Weissager aus dem Spiel auf dem Friedhof landet, und auch nur einmal. Merfolk Sovereign=Andere Meervolk-Kreaturen, die du kontrollierst, erhalten +1/+1. {T}: Eine Meervolk-Kreatur deiner Wahl ist in diesem Zug unblockbar. Merfolk Thaumaturgist={T}: Vertausche bis zum Ende des Zuges Staerke und Widerstandskraft einer Kreatur deiner Wahl. Merfolk Traders=Wenn die Haendler des Meervolks ins Spiel kommen, ziehe eine Karte. Waehle danach eine Karte aus Deiner Hand und wirf diese ab. Merfolk Wayfinder=Fliegend Wenn der Meerespfadfinder ins Spiel kommt, decke die obersten drei Karten deiner Bibliothek auf. Nimm alle Insel-Karten, die auf diese Weise aufgedeckt wurden, auf deine Hand und lege den Rest der Karten in beliebiger Reihenfolge unter deine Bibliothek. Merieke Ri Berit=Enttappt nicht waehrend Deiner Enttap-Phase. Tap: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl. Du verlierst die Kontrolle ueber diese Kreatur, wenn Du Merieke Ri Berit nicht mehr beherrschst. Begrabe diese Kreatur, wenn Merieke Ri Berit das Spiel verlaesst oder enttappt wird. Merrow Bonegnawer={T}: Ein Spieler deiner Wahl entfernt eine Karte aus seinem Friedhof ganz aus dem Spiel. Immer wenn du einen schwarzen Zauberspruch spielst, kannst du den Merrow-Knochennager enttappen. Merrow Commerce=Enttappe am Ende deines Zuges alles Meervolk, das du kontrollierst. Merrow Grimeblotter={1}{U/B}, {U}: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. ({U} ist das Enttappsymbol.) Merrow Harbinger=Inseltarnung Wenn der Merrow-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Meervolkkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Merrow Levitator={T}: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Immer wenn du einen blauen Zauberspruch spielst, kannst du den Merrow-Levitator enttappen. Merrow Reejerey=Andere Meervolkkreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn du einen Meervolk-Zauberspruch spielst, kannst du eine bleibende Karte deiner Wahl tappen oder enttappen. Merrow Wavebreakers={1}{U}, {U}: Die Merrow-Wellenbrecher erhalten bis zum Ende des Zuges Flugfaehigkeit. ({U} ist das Enttappsymbol.) Merrow Witsniper=Wenn der Merrow-Gedankenraeuber ins Spiel kommt, legt ein Spieler deiner Wahl die oberste Karte seiner Bibliothek auf seinen Friedhof. Mesa Enchantress=Immer wenn du einen Verzauberungsspruch spielst, kannst du eine Karte ziehen. Mesa Falcon=Koennen fliegen. 1W: +0/+1 bis zum Ende des Zuges. Mesa Pegasus=Fliegend, Buendnisfaehigkeit Mesmeric Fiend=Wenn der Faszinierende Unhold ins Spiel kommt, zeigt ein Gegner deiner Wahl die Karten auf seiner Hand offen vor, und du bestimmst eine Karte darunter, die kein Land ist. Entferne diese Karte ganz aus dem Spiel. Wenn der Faszinierende Unhold das Spiel verlaesst, bringe die so ganz aus dem Spiel entfernte Karte wieder auf die Hand ihres Besitzers zurueck. Mesmeric Orb=Immer wenn eine bleibende Karte enttappt wird, legt der Beherrscher dieser bleibenden Karte die oberste Karte seiner Bibliothek in seinen Friedhof. Mesmeric Sliver=Alle Remasuris haben Wenn diese bleibende Karte ins Spiel kommt, kannst du Schicksal besiegeln 1". (Ihr Beherrscher schaut sich die oberste Karte der Bibliothek eines Gegners an und legt sie dann auf oder unter die Bibliothek zurueck.) Mesmeric Trance=Kumulative Versorgung: 1 U: Wirf eine Karte aus Deiner Hand ab, um eine Karte zu ziehen. Messenger Falcons=Fliegend Wenn die Brieffalken ins Spiel kommen, ziehe eine Karte. Metal Fatigue=Tappe alle Artefakte. Metallic Sliver=Der Metallische Remasuri zaehlt als Remasuri Metallurgeon={W}, {T}: Regeneriere ein Artefakt deiner Wahl. Metalworker=Tap: Zeige eine beliebige Anzahl von Artefaktkarten auf Deiner Hand. Erhoehe Deinen Manavorrat um zwei farblose Mana fuer jede auf diese Weise gezeigte Karte. Metamorphic Wurm=Grenzwert Der Koerperwandelnde Wurm erhaelt +4/+4. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Metamorphose=Lege eine bleibende Karte deiner Wahl, die ein Gegner kontrolliert, oben auf die Bibliothek ihres Besitzers. Dieser Gegner kann eine Artefaktkarte, Kreaturenkarte, Verzauberungskarte oder ein Land aus seiner Hand ins Spiel bringen. Metathran Aerostat=Fliegend oXoU: Du kannst eine Kreaturenkarte mit umgewandelten Manakosten von X aus Deiner Hand ins Spiel bringen. Wenn Du dies tust, bringe den Metathran-Luftgleiter auf die Hand seines Besitzers zurueck. Metathran Elite=Die Metathran-Elite kann nicht geblockt werden, solange sie verzaubert ist. Metathran Soldier=Der Metathransoldat kann nicht geblockt werden. Metathran Transport=Fliegend Der Metathran-Transporter kann nur von blauen Kreaturen geblockt werden. oU: Eine Kreatur Deiner Wahl wird bis zum Ende des Zuges zu einer blauen Kreatur. Metathran Zombie={B}: Regeneriere den Metathran-Zombie Meteor Crater=ocT: Bestimme eine Farbe, die eine bleibende Karte, die Du kontrollierst, hat. Erhoehe Deinen Manavorrat um ein Mana dieser Farbe. Meteor Shower=Der Meteoritenhagel fuegt X+1 Schadenspunkte zu, beliebige aufgeteilt auf Spieler und/oder Kreaturen Deiner Wahl. Meteor Storm=o2oRoG, wirf zwei zufaellig bestimmte Karten aus Deiner Hand ab: Der Meteorsturm fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Metrognome=Wenn ein Zauberspruch oder eine Faehigkeit eines Gegners Dich dazu zwingt, die Metrognome abzuwerfen, bringe vier Gnom-Spielsteine ins Spiel. Behandle diese Spielsteine wie 1/1 Artefaktkreaturen. 4, Tap: Bringe einen Gnom-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 Artefaktkreatur. Michiko Konda, Truth Seeker=Immer wenn eine Quelle, die ein Gegner kontrolliert, dir Schaden zufuegt, opfert dieser Spieler eine bleibende Karte. Midnight Banshee=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Lege zu Beginn deines Versorgungssegments eine -1/-1-Marke auf alle nichtschwarzen Kreaturen. Midnight Charm=Bestimme eines Das Amulett der Mitternacht fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu und du erhaeltst 1 Lebenspunkt dazu; oder eine Kreatur deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges; oder tappe eine Kreatur deiner Wahl. Midnight Covenant=Die verzauberte Kreatur hat {B}: Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges." Midnight Ritual=Entferne X Kreaturenkarten Deiner Wahl aus Deinem Friedhof ganz aus dem Spiel. Bringe fuer jede Kreaturenkarte, die auf diese Art aus dem Spiel entfernt wird, einen schwarzen 2/2 Zombie-Spielstein ins Spiel. Midsummer Revel=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf die Mittsommerfeier legen. G, opfere die Mittsommerfeier: Bringe X Bestien-Spielsteine ins Spiel, wobei X gleich der Anzahl an Lyrikmarken auf der Mittsommerfeier ist. Behandle diese Spielsteine wie 3/3 gruene Kreaturen. Might of Oaks=Eine Kreatur deiner Wahl erhaelt +7/+7 bis zum Ende des Zuges. Might of Old Krosa=Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Spielst du diesen Zauberspruch waehrend deiner Hauptphase, erhaelt diese Kreatur stattdessen +4/+4 bis zum Ende des Zuges. Might of the Nephilim=Eine Kreatur deiner Wahl erhaelt fuer jede ihrer Farben +2/+2 bis zum Ende des Zuges. Might Sliver=Alle Remasuris erhalten +2/+2. Might Weaver={2}: T{2}: Eine rote oder weisse Kreatur deiner Wahl verursacht bis zum Ende des Zuges Trampelschaden. Mighty Emergence=Immer wenn eine Kreatur mit Staerke 5 oder mehr unter deiner Kontrolle ins Spiel kommt, kannst du zwei +1/+1-Marken auf sie legen. Mikokoro, Center of the Sea={T}: Erhoehe deinen Manavorrat um {1}. {2}, {T}: Jeder Spieler zieht eine Karte. Militant Monk=Der Militante Moench wird beim Angreifen nicht getappt. ocT: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerde. Militia's Pride=Immer wenn eine Nichtspielsteinkreatur angreift, die du kontrollierst, kannst du {W} bezahlen. Falls du dies tust, bringe einen 1/1 weissen (Kithkin, Soldat)-Kreaturspielstein getappt und angreifend ins Spiel. Millikin=ocT, lege die oberste Karte deiner Bibliothek auf deinen Friedhof: Erhoehe deinen Manavorrat um ein farbloses Mana. Millstone={2}, {T}: Ein Spieler deiner Wahl legt die obersten beiden Karten seiner Bibliothek auf seinen Friedhof. Mimeofacture=Reproduktion {3}{U} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Bestimme eine bleibende Karte deiner Wahl, die ein Gegner kontrolliert. Durchsuche die Bibliothek dieses Spielers nach einer Karte mit demselben Namen und bringe sie unter deiner Kontrolle ins Spiel. Dieser Spieler mischt dann seine Bibliothek. Minamo Scrollkeeper=Verteidiger (Diese Kreatur kann nicht angreifen.) Deine maximale Handkartenzahl ist um eins erhoeht. Minamo Sightbender={X}, {T}: Eine Kreatur deiner Wahl mit Staerke X oder weniger ist in diesem Zug unblockbar. Minamo, School at Water's Edge={T}: Erhoehe deinen Manavorrat um {U}. {U}, {T}: Enttappe eine legendaere bleibende Karte deiner Wahl. Minamo's Meddling=Neutralisiere einen Zauberspruch deiner Wahl. Der Beherrscher dieses Zauberspruchs zeigt die Karten auf seiner Hand offen vor und wirft dann alle Karten ab, die denselben Namen haben wie die an diesen Zauberspruch gekoppelten Karten. Mind Bend=aendere den Text einer bleibenden Karte Deiner Wahl, indem Du alle Bezuege eines Farbwortes oder eines Standartlandtyps durch einen anderen ersetzt. (z.B. kannst Du ""nicht-gruene Kreatur"" durch ""nicht-rote Kreatur"" oder ""Sumpftarnung durch ""Ebenentarnung"" ersetzen) Mind Burst=Ein Spieler deiner Wahl wirft X Karten aus seiner Hand ab, wobei X eins plus die Anzahl an GedankenfluchtKarten in allen Friedhoefen ist. Mind Control=Kreaturenverzauberung Du kontrollierst die verzauberte Kreatur. Mind Extraction=Opfere eine Kreatur als zusaetzliche Kosten, um Gehirnentfernung zu spielen. Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor und wirft alle davon ab, die eine der Farben der geopferten Kreatur haben. Mind Games=Rueckkauf 2U Tappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Mind Harness=Sprich diese Verzauberung nur auf eine rote oder gruene Kreatur. Kumulative Versorgung: 1 uebernimm die Kontrolle ueber die verzauberte Kreatur. Mind Knives=Dein Gegner wirft eine zufaellig bestimmte Karte aus seiner Hand ab. Mind Maggots=Wenn die Lyskavermaden ins Spiel kommen, bestimme eine beliebige Anzahl an Kreaturenkarten aus Deiner Hand und wirf diese ab. Lege fuer jede Karte, die auf diese Art abgeworfen wurde zwei +1/+1-Marken auf die Lyskavermaden. Mind Over Matter=Bestimme eine Karte aus Deiner Hand und wirf diese ab: Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Mind Peel=Rueckkauf 2BB Ein Spieler Deiner Wahl bestimmt eine Karte aus seiner Hand und wirft diese ab. Mind Ravel=Ein Spieler Deiner Wahl waehlt eine Karte aus seiner Hand und legt sie ab. Ignoriere diese Faehigkeit, wenn der Spieler keine Karten auf der Hand ab. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Mind Rot=Dein Gegner bestimmt zwei Karten aus seiner Hand und wirft diese ab (wenn Dein Gegner nur eine Karte auf der Hand hat, wirft er diese ab). Mind Shatter=Ein Spieler deiner Wahl wirft X zufaellig bestimmte Karten aus seiner Hand ab. Mind Sludge=Ein Spieler deiner Wahl wirft fuer jeden Sumpf, den du kontrollierst, eine Karte aus seiner Hand ab. Mind Spring=Ziehe X Karten. Mind Stone={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere den Gedankenstein: Ziehe eine Karte. Mind Twist=Ein Spieler Deiner Wahl muss X zufaellig ausgesuchte Karten aus seiner Hand abwerfen. Hat er nicht genug Karten, dann muss er alle seine Karten abwerfen. Mind Warp=Schau Dir die Hand eines Spielers Deiner Wahl an und waehle X Karten aus, die er abwerfen muss. Wenn dieser Spieler nicht genug Karten auf der Hand hat, muss er seine gesamte Hand abwerfen. Mind Whip=Der Beherrscher der verzauberten Kreatur muss waehrend seiner Versorgungsphase 3 bezahlen oder die Geistespeitsche fuegt ihm 2 Schadenspunkte zu. Tappe diese Kreatur, wenn die Geistespeitsche auf diese Art Schaden zufuegt. Mindbender Spores=Fliegend Wenn die Verwirrenden Sporen irgendeine Kreatur blocken, lege vier Sporenmarken auf diese Kreatur. Entferne waehrend der Versorgungsphase des Beherrschers dieser Kreatur eine Sporenmarke von dieser Kreatur. Die Kreatur enttappt nicht waehrend der Enttap-Phase ihres Beherrschers, solange Sporenmarken auf ihr liegen. Mindblaze=Benenne eine Karte, die kein Land ist, und bestimme eine Anzahl groesser als 0. Ein Spieler deiner Wahl zeigt die Karten in seiner Bibliothek offen vor. Falls diese Bibliothek genau die bestimmte Anzahl der bestimmten Karte enthaelt, fuegt Hirnglut diesem Spieler 8 Schadenspunkte zu. Dieser Spieler mischt dann seine Bibliothek. Mindbreak Trap=Falls ein Gegner in diesem Zug drei oder mehr Zaubersprueche gewirkt hat, kannst du {0} bezahlen, anstatt die Manakosten der ueberforderungs-Falle zu bezahlen. Schicke eine beliebige Anzahl an Zauberspruechen deiner Wahl ins Exil. Mindlash Sliver=Alle Remasuris haben {1}, opfere diese Kreatur: Jeder Spieler wirft eine Karte aus seiner Hand ab." Mindleech Mass=Verursacht Trampelschaden Immer wenn der Hirnegelklumpen einem Spieler Kampfschaden zufuegt, kannst du die Karten auf der Hand dieses Spielers anschauen. Falls du dies tust, kannst du eine Karte darunter, die kein Land ist, spielen, ohne ihre Manakosten zu bezahlen. Mindless Automaton=Die Hirnlose Kampfmaschine kommt mit zwei +1/+1-Marken auf ihr ins Spiel. 1, bestimme eine Karte aus Deiner Hand und wirf diese ab: Lege eine +1/+1-Marke auf die Hirnlose Kampfmaschine. Entferne zwei +1/+1-Marken von der Hirnlosen Kampfmaschine: Ziehe eine Karte. Mindless Null=Die Hirnlose Null kann nicht blocken, falls du nicht einen Vampir kontrollierst. Mindlock Orb=Spieler koennen keine Bibliotheken durchsuchen. Mindmoil=Immer wenn du einen Zauberspruch spielst, lege die Karten, die du auf der Hand hast, in beliebiger Reihenfolge unter deine Bibliothek und ziehe dann ebenso viele Karten. Mind's Desire=Mische deine Bibliothek. Entferne dann die oberste Karte deiner Bibliothek ganz aus dem Spiel. Bis zum Ende des Zuges kannst du sie spielen, als ob sie auf deiner Hand waere, ohne ihre Manakosten zu bezahlen. (Falls ein X in ihren Manakosten ist, ist X dann 0.) Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Mind's Eye=Immer wenn ein Gegner eine Karte zieht, kannst du {1} bezahlen. Falls du dies tust, ziehe eine Karte. Mindslaver={4}, {T}, opfere den Gedankenversklaver: Du kontrollierst den naechsten Zug eines Spielers deiner Wahl. (Du siehst alle Karten, die dieser Spieler sehen koennte, und triffst alle Entscheidungen fuer diesen Spieler. Er verliert allerdings keine Lebenspunkte durch Manabrand.) Mindslicer=Wenn der Gehirnzerschneider aus dem Spiel auf einen Friedhof gelegt wird, werfen alle Spieler die Karten auf ihrer Hand ab. Mindstab=Ein Spieler deiner Wahl wirft drei Karten aus seiner Hand ab. Aussetzen 4 {B} (Statt diese Karte aus deiner Hand zu spielen, kannst du {B} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Mindstorm Crown=Ziehe zu Beginn deines Versorgungssegments eine Karte, falls du zu Beginn dieses Zuges keine Karte auf deiner Hand hattest. Hattest du mindestens eine Karte auf deiner Hand, fuegt dir die Gedankensturmkrone 1 Schadenspunkt zu. Mindwarper=Der Hirnwinder kommt mit drei +1/+1 Marken auf ihm ins Spiel. 2B, entferne eine +1/+1 Marke vom Hirnwinder: Ein Spieler Deiner Wahl bestimmt eine Karte aus seiner Hand und wirft diese ab. Spiele diese Faehigkeit wie eine Hexerei. Mindwhip Sliver=Alle Remasuris erhalten "2, opfere diese Kreatur: Ein Spieler Deiner Wahlwirft eine zufaellig gezogene Karte ab. Spiele diese Faehigkeit wie eine Hexerei. Mindwrack Liege=Andere blaue Kreaturen, die du kontrollierst, erhalten +1/+1. Andere rote Kreaturen, die du kontrollierst, erhalten +1/+1. {U/R}{U/R}{U/R}{U/R}: Du kannst eine blaue oder rote Kreaturenkarte aus deiner Hand ins Spiel bringen. Mine Bearer=Tap, opfere den Minentraeger: Zerstoere eine angreifende Kreatur Deiner Wahl. Mine Excavation=Bringe eine Artefakt- oder Verzauberungskarte deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueck. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Mine Layer=o1oR, ocT: Lege eine Minenmarke auf ein Land deiner Wahl. Immer wenn ein Land, auf dem eine Minenmarke liegt, getappt wird, zerstoere es. Entferne alle Minenmarken von allen Laendern, wenn der Minenleger das Spiel verlaesst. Minion of Leshrac=Schutz vor Schwarz Opfere waehrend Deiner Versorgungsphase eine Kreatur oder der Diener von Leshrac fuegt Dir 5 Schadenspunkte zu. Tappe den Diener von Leshrac, wenn er Dir auf diese Weise Schaden zufuegt. Du kannst den Diener nicht selbst opfern. Tap: Zerstoere eine Kreatur oder ein Land Deiner Wahl. Minion of Tevesh Szat=Zahle waehrend Deiner Versorgungsphase BB, oder der Diener von Tevesh Szat fuegt Dir 2 Schadenspunkte zu. Tap: Eine Kreatur Deiner Wahl erhaelt +3/-2 bis zum Ende des Zuges. Minion of the Wastes=Verursacht Trampelschaden Zahle eine beliebige Anzahl an Lebenspunkten, wenn Du den Diener der oedlande sprichst. Die Staerke und Widerstandskraft des Dieners der oedlande sind gleich der Anzahl der gezahlten Lebenspunkte. Minion Reflector=Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, die kein Spielstein ist, kannst du {2} bezahlen. Falls du dies tust, bringe einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist. Dieser Spielstein hat Eile und Opfere am Ende des Zuges diese bleibende Karte". Minions' Murmurs=Du ziehst X Karten und verlierst X Lebenspunkte, wobei X gleich der Anzahl an Kreaturen ist, die du kontrollierst. Minister of Impediments=({W/U} kann entweder mit {W} oder mit {U} bezahlt werden.) {T}: Tappe eine Kreatur deiner Wahl. Minotaur Explorer=Opfere den Minotaurischen Erforscher, wenn er ins Spiel kommt, falls du nicht eine zufaellig bestimmte Karte aus deiner Hand abwirfst. Minotaur Illusionist=o1oU: Der Minotauren-Illusionist kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. oR, opfere den Minotauren-Illusionist: Der Minotauren-Illusionist fuegt einer Kreatur deiner Wahl Schaden in Hoehe seiner Staerke zu. Minotaur Tactician=Eile (Diese Kreatur kann in dem Zug, in dem sie unter deine Kontrolle kommt, angreifen und ocT .) Der Minotauren-Taktiker erhaelt +1/+1, solange du eine weisse Kreatur kontrollierst. Der Minotauren-Taktiker erhaelt +1/+1, solange du eine blaue Kreatur kontrollierst. Miraculous Recovery=Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof direkt ins Spiel und lege eine +1/+1-Marke auf diese Kreatur. Behandle diese Kreatur, als ob sie gerade gesprochen worden wre. Mirari=Immer wenn du einen Spontanzauber oder eine Hexerei spielst, kannst du {3} bezahlen. Falls du dies tust, kopiere den Zauberspruch. Du kannst neue Ziele fuer die Kopie bestimmen. Mire Blight=Kreaturenverzauberung Wenn der verzauberten Kreatur Schaden zugefuegt wird, zerstoere sie. Mire Boa=Sumpftarnung {G}: Regeneriere die Schlammboa. Mire Kavu=Der Schlamm-Kavu erhaelt +1/+1, solange Du einen Sumpf kontrollierst. Mire Shade=B, opfere einen Sumpf: Lege eine +1/+1 Marke auf den Schlammschatten. Spiele diese Faehigkeit wie eine Hexerei. Miren, the Moaning Well={T}: Erhoehe deinen Manavorrat um {1}. {3}, {T}, opfere eine Kreatur: Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft der geopferten Kreatur dazu. Mirozel=Fliegend Bringe den Mirozel auf die Hand seines Besitzers zurueck, wenn der Mirozel das Ziel eines Zauberspruchs oder einer Faehigkeit ist. Mirri the Cursed=Fliegend, Erstschlag, Eile Immer wenn Mirri die Verdammte einer Kreatur Kampfschaden zufuegt, lege eine +1/+1-Marke auf Mirri die Verdammte. Mirri, Cat Warrior=Erstschlag, Waldtarnung, Wachsamkeit (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu, sie ist unblockbar, solange der verteidigende Spieler einen Wald kontrolliert, und sie wird nicht beim Angreifen getappt.) Mirri's Guile=Du kannst Dir waehrend Deiner Versorgungsphase die obersten drei Karten Deiner Bibliothek anschauen und diese in beliebiger Reihenfolge zuruecklegen. Mirrodin's Core={T}: Erhoehe deinen Manavorrat um {1}. {T}: Lege eine Ladungsmarke auf Mirrodins Kern. {T}, entferne eine Ladungsmarke von Mirrodins Kern: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Mirror Entity=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {X}: Alle Kreaturen, die du kontrollierst, sind bis zum Ende des Zuges X/X und haben alle Kreaturentypen. Mirror Gallery=Die Legenden-Regel" gilt nicht. Mirror Golem=Einpraegen Wenn der Spiegelgolem ins Spiel kommt, kannst du eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) Der Spiegelgolem hat Schutz vor allen Kartentypen der eingepraegten Karte. (Die Kartentypen sind Artefakt, Kreatur, Verzauberung, Spontanzauber, Land und Hexerei.) Mirror of Fate={T}, opfere den Spiegel des Schicksals: Bestimme bis zu sieben offene Karten im Exil, die du besitzt. Schicke alle Karten aus deiner Bibliothek ins Exil und lege dann die bestimmten Karten oben auf deine Bibliothek. Mirror Sheen={1}{U/R}{U/R}: Kopiere einen Spontanzauber oder eine Hexerei deiner Wahl, der bzw. die dich als Ziel hat. Du kannst neue Ziele fuer die Kopie bestimmen. Mirror Strike=Eine ungeblockte Kreatur Deiner Wahl fuegt ihrem Kampfschaden in diesem Zug nicht Dir, sondern ihrem Beherrscher zu. Mirror Wall=(Mauern koennen nicht angreifen.) oW: Die Spiegelmauer kann in diesem Zug angreifen, als ob sie keine Mauer waere. Mirrorweave=Alle anderen Kreaturen werden bis zum Ende des Zuges zu einer Kopie einer nichtlegendaeren Kreatur deiner Wahl. Mirrorwood Treefolk=o2oRoW: Wenn das naechste Mal in diesem Zug dem Baumvolk des Spiegelwaldes Schaden zugefuegt werden wuerde, wird dieser Schaden stattdessen einer Kreatur oder einem Spieler Deiner Wahl zugefuegt. Miscalculation=Neutralisiere einen Spruch Deiner Wahl, wenn dessen Urheber nicht sofort zusaetzlich 2 ausgibt Umwandlung 2 Mischievous Poltergeist=Fliegend Zahle 1 Lebenspunkt: Regeneration Mischievous Quanar={3}{U}{U}: Verdecke den Unheilbringenden Quanar. Morph {1}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Unheilbringende Quanar aufgedeckt wird, kopiere einen Spontanzauber oder eine Hexerei. Du kannst andere Ziele fuer die Kopie bestimmen. Misdirection=Du kannst eine blaue Karte aus Deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten der Irreleitung zu bezahlen. Ein Zauberspruch Deiner Wahl mit einem einzelnen Ziel zielt jetzt stattdessen auf ein anderes Ziel, das Du bestimmst. Misers' Cage=Wenn am Ende der Versorgungsphase eines Gegners Deiner Wahl diese fuenf oder mehr Karten auf der Hand hat, fuegt ihm der Kaefig der Geizigen 2 Schadenspunkte zu. Misfortune=Ein Gegner Deiner Wahl kann entscheiden: Du legst eine +1/+1 Marke auf alle Deine Kreaturen und Du erhaeltst 4 Lebenspunkte dazu oder Du legst eine -1/-1 Marke auf jede Kreatur, die dieser Gegner kontrolliert, und das Unglueck fuegt ihm 4 Schadenspunkte zu. Misguided Rage=Ein Spieler deiner Wahl opfert eine bleibende Karte. Mishra, Artificer Prodigy=Immer wenn du einen Artefaktzauber spielst, kannst du deinen Friedhof, deine Hand und/oder deine Bibliothek nach einer Karte mit demselben Namen wie dieser Zauber durchsuchen und ins Spiel bringen. Falls du auf diese Weise deine Bibliothek durchsucht hast, mische sie. Mishra's Bauble={T}, opfere Mishras Brosche: Schaue dir die oberste Karte der Bibliothek eines Spielers deiner Wahl an. Ziehe zu Beginn des Versorgungssegments des naechsten Zuges eine Karte. Mishra's Groundbreaker=Tap: Opfere Mishras Saat. Ein Land Deiner Wahl wird zu einer 3/3 Artefaktkreatur. Diese Kreatur zaehlt immer noch als Land. Mishra's Helix=X, Tap: Tappe X Laender Deiner Wahl. Misinformation=Lege bis zu drei Karten Deiner Wahl aus dem Friedhof eines Gegners in beliebiger Reihenfolge auf dessen Bibliothek. Misshapen Fiend=Fliegend Misstep=Alle Kreaturen, die ein Spieler Deiner Wahl kontrolliert, enttappen nicht waehrend des naechsten Enttappsegments dieses Spielers. Mist Dragon=0: Fliegend 0: Verliert Flugfaehigkeit 3UU: Destabilisiert sich. Mist Leopard=Verhuellt (Diese Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Mist of Stagnation=Bleibende Karten enttappen nicht waehrend der Enttappsegmente ihrer Besitzer. Zu Beginn des Versorgungssegments jedes Spielers enttappt dieser Spieler fuer jede Karte in seinem Friedhof eine bleibende Karte. Mistbind Clique=Aufblitzen Fliegend Beschuetze ein Feenwesen (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht ein anderes Feenwesen, das du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Wenn ein Feenwesen von der Nebelband-Clique beschuetzt wird, tappe alle Laender, die ein Spieler deiner Wahl kontrolliert. Mistblade Shinobi=Ninjutsu {U} ({U}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Nebelklingen-Shinobi einem Spieler Kampfschaden zufuegt, kannst du eine Kreatur deiner Wahl, die dieser Spieler kontrolliert, auf die Hand ihres Besitzers zurueckbringen. Mistfolk=U: Neutralisiere einen Spruch Deiner Wahl, der auf das Nebelvolk gesprochen wurde. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Mistform Seaswift=Fliegend {1}: Der Kreaturentyp der Nebelgestaltschwinge wird bis zum Ende des Zuges zu einem Kreaturentyp, den du bestimmst. Morph {1}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Mistform Sliver=Alle Remasuris haben {1}: Der Kreaturentyp dieser Kreatur wird zusaetzlich zu allen ihren anderen Kreaturentypen bis zum Ende des Zuges zu einem Kreaturentyp, den du bestimmst." Mistform Ultimus=Der Nebelgestalt-Ultimus hat jeden moeglichen Kreaturentyp (selbst wenn diese Karte nicht im Spiel ist). Mistform Wakecaster=Fliegend {1}: Der Kreaturentyp des Nebelgestaltwirblers wird bis zum Ende des Zuges zu einem Kreaturentyp, den du bestimmst. {2}{U}{U}, {T}: Bestimme einen Kreaturentyp. Der Kreaturentyp aller Kreaturen, die du kontrollierst, wird bis zum Ende des Zuges zu diesem Typ. Mistform Warchief=Kreaturenzauber, die du spielst und die einen Kreaturentyp mit dem Nebelgestaltkriegshaeuptling gemeinsam haben, kosten beim Ausspielen {1} weniger. {T}: Der Kreaturentyp des Nebelgestaltkriegshaeuptlings wird bis zum Ende des Zuges zu einem Kreaturentyp, den du bestimmst. Mistmeadow Skulk=Lebensverknuepfung, Schutz vor umgewandelten Manakosten von 3 oder hoeher Mistmeadow Witch={2}{W}{U}: Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Bringe diese Karte am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Mistmoon Griffin=Fliegend Wenn der Nebelmondgreif aus dem Spiel auf einen Friedhof landet, entferne den Nebelmondgreif ganz aus dem Spiel und bringe die oberste Kreaturenkarte aus Deinem Friedhof direkt ins Spiel. Mistral Charger=Fliegend Mistveil Plains=({T}: Erhoehe deinen Manavorrat um {W}.) Die Nebelschleier-Ebene kommt getappt ins Spiel. {W}, {T}: Lege eine Karte deiner Wahl aus deinem Friedhof unter deine Bibliothek. Spiele diese Faehigkeit nur, falls du zwei oder mehr weisse bleibende Karten kontrollierst. Misty Rainforest={T}, bezahle 1 Lebenspunkt, opfere den Nebligen Regenwald: Durchsuche deine Bibliothek nach einem Wald oder einer Insel und bringe die Karte ins Spiel. Mische danach deine Bibliothek. Mizzium Transreliquat={3}: Der Mizzium-Selbstumwandler wird bis zum Ende des Zuges zu einer Kopie eines Artefakts deiner Wahl. {1}{U}{R}: Der Mizzium-Selbstumwandler wird zu einer Kopie eines Artefakts deiner Wahl und erhaelt diese Faehigkeit. Mnemonic Nexus=Alle Spieler mischen ihren Friedhof in ihre Bibliothek. Mnemonic Sliver=Alle Remasuris erhalten "2, opfere diese Kreatur: Ziehe eine Karte. Moaning Spirit=Fliegend Moat=Nicht-fliegende Kreaturen koennen nicht angreifen. Mob Justice=Der Zorn des Poebels fuegt einem Spieler Deiner Wahl Schadenspunkte in Hoehe der Anzahl der Kreaturen, die Du kontrollierst, zu. Mobile Fort=Die Mobile Festung zaehlt als Mauer. 3: Die Mobile Festung erhaelt +3/-1 bis zum Ende des Zuges und kann in diesem Zug angreifen, als ob sie keine Mauer waere. Benutze diese Faehigkeit nur einmal pro Zug. Mobilization=Soldatenkreaturen haben Wachsamkeit. (Sie werden beim Angreifen nicht getappt.) {2}{W}: Bringe einen 1/1 weissen Soldatenkreaturspielstein ins Spiel. Mobilize=Enttappe alle Deine Kreaturen. Mogg Assassin=Tap: Wirf eine Muenze. Waehrend die Muenze in der Luft ist, entscheidet sich Dein Gegner fuer Kopf oder Zahl. Gewinnst Du, zerstoere eine Zielkreatur, die ein Gegner kontrolliert. Ansonsten zerstoere eine Zielkreatur, die dieser Gegner bestimmt. Mogg Bombers=Wenn irgendeine andere Kreatur ins Spiel kommt, opfere die Bombenlegenden Moggs, und sie fuegen einem Spieler Deiner Wahl 3 Schadenspunkte zu. Mogg Cannon=Tap: Eine Kreatur Deiner Wahl, die Du kontrollierst, erhaelt +1/+0 und Flugfaehigkeit bis zum Ende des Zuges. Zerstoere diese Kreatur am Ende des Zuges. Mogg Conscripts=Die Mogg-Rekruten koennen nicht angreifen, wenn Du nicht mindestens einen Kreaturenzauber erfolgreich in diesem Zug gesprochen hast. Mogg Fanatic=Opfere den Fanatischen Mogg: Der Fanatische Mogg fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Mogg Flunkies=Die Mogg-Versager koennen in einem Zug nicht angreifen oder blocken, wenn nicht mindestens eine andere Kreatur, die Du kontrollierst, ebenfalls angreift oder blockt. Mogg Hollows=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um R oder G. Die Mogghoehlen enttappen nicht waehrend Deiner naechsten Enttap- Phase. Mogg Infestation=Zerstoere alle Kreaturen, die ein Spieler Deiner Wahl kontrolliert. Bringe fuer jede Kreatur, die auf diese Art auf den Friedhof landet, zwei Goblin-Spielsteine unter der Kontrolle dieses Spielers ins Spiel. Behandle diese Spielsteine wie 1/1 rote Kreaturen. Mogg Jailer=Der Mogg-Kerkermeister kann nicht angreifen, wenn der verteidigende Spieler eine ungetappte Kreatur mit Staerke von 2 oder weniger kontrolliert. Mogg Maniac=Immer wenn der Irre Mogg Schaden erhaelt, fuegt er einem Gegner Deiner Wahl Schadenspunkte in gleicher Hoehe zu. Mogg Raider=Opfere einen Goblin:Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Mogg Sentry=Immer wenn ein Gegner einen Zauberspruch spielt, erhaelt der Mogg-Wachposten +2/+2 bis zum Ende des Zuges. Mogg Squad=Das Moggkommando erhaelt -1/-1 fuer jede andere Kreatur, die im Spiel ist. Mogg War Marshal=Echo {1}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn der Mogg-Kriegsmarschall ins Spiel kommt oder aus dem Spiel auf einen Friedhof gelegt wird, bringe einen 1/1 roten Goblinspielstein ins Spiel. Moggcatcher={3}, {T}: Durchsuche Deine Bibliothek nach einer Goblinkarte und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Mold Adder=Immer wenn ein Gegner einen blauen oder schwarzen Zauberspruch wirkt, kannst du eine +1/+1-Marke auf die Modernatter legen. Mold Shambler=Bonus {1}{G} (Du kannst zusaetzlich {1}{G} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Schimmelschlurfer ins Spiel kommt, zerstoere eine bleibende Karte deiner Wahl, die keine Kreatur ist, falls du seine Bonuskosten bezahlt hast. Molder Slug=Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler ein Artefakt. Moldervine Cloak=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3. Ausgraben 2 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau zwei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Mole Worms=Du musst den Maulwurfswurm waehrend Deiner Enttap-Phase nicht enttappen. Tap: Tappe ein Land Deiner Wahl. Solange der Maulwurfswurm nicht enttappt, enttappt auch dieses Land nicht waehrend der Enttap-Phase seines Beherrschers. Molimo, Maro-Sorcerer=Legendaer, verursacht Trampelschaden Staerke und Widerstandskraft von Molimo, Maro-Hexer sind gleich der Anzahl der Laender, die du kontrollierst. Molten Disaster=Bonus {R} (Du kannst zusaetzlich {R} bezahlen, sowie du diesen Zauberspruch spielst.) Wurden die Bonuskosten bezahlt, hat die Schmelzkatastrophe Sekundenbruchteil. (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Die Schmelzkatastrophe fuegt allen Spielern und allen nichtfliegenden Kreaturen X Schadenspunkte zu. Molten Firebird=Fliegend Wenn der Geschmolzene Feuervogel aus dem Spiel auf einen Friedhof gelegt wird, bringe den Geschmolzenen Feuervogel am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck und uebergehe dein naechstes Ziehsegment. {4}{R}: Entferne den Geschmolzenen Feuervogel ganz aus dem Spiel. Molten Hydra=1RR: Lege eine +1/+1-Marke auf die Geschmolzene Hydra. Tap, entferne alle +1/+1-Marken von der Geschmolzenen Hydra: Die Geschmolzene Hydra fuegt einer Kreatur oder einem Spieler Deiner Wahl fuer jede auf die Weise entfernte +1/+1-Marke 1 Schadenspunkt zu. Molten Influence=Neutralisiere einen Spontanzauber oder eine Hexerei deiner Wahl, falls der Beherrscher dieses Zauberspruchs nicht sich vom Zusammengeschmolzenen Einfluss 4 Schadenspunkte zufuegen laesst. Molten Rain=Zerstoere ein Land deiner Wahl. Falls dieses Land kein Standardland ist, fuegt der Geschmolzene Regen dem Beherrscher dieses Landes 2 Schadenspunkte zu. Molten Ravager={R}: Der Geschmolzene Verwuester erhaelt +1/+0 bis zum Ende des Zuges. Molten Sentry=Wirf eine Muenze, sowie der Geschmolzene Wachposten ins Spiel kommt. Bei Kopf" kommt der Geschmolzene Wachposten als 5/2 Kreatur mit Eile ins Spiel. Bei Zahl" kommt der Geschmolzene Wachposten als 2/5 Kreatur mit Verteidigerfaehigkeit ins Spiel. Molten Slagheap={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Lege eine Speichermarke auf den Geschmolzenen Schlackehaufen. {1}, entferne X Speichermarken vom Geschmolzenen Schlackehaufen: Erhoehe deinen Manavorrat um X Mana einer beliebigen Kombination aus {B} und/oder {R}. Molting Harpy=Fliegend Opfere zu Beginn Deines Versorgungssegments die Mausernde Harpyie, wenn Du nicht 2 bezahlst. Molting Skin=Bringe die Haeutende Haut auf die Hand ihres Besitzers zurueck: Regeneriere eine Kreatur deiner Wahl. Moment of Silence=Ein Spieler Deiner Wahl uebergeht seine Kampfphase in diesem Zug. Momentary Blink=Entferne eine Kreatur, die du kontrollierst, ganz aus dem Spiel und bringe sie dann unter der Kontrolle ihres Besitzers ins Spiel zurueck. Rueckblende {3}{U} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Moment's Peace=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Rueckblende o2oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Momentum=Zu Beginn Deines Versorgungssegments kannst Du eine Wachstumsmarke auf die Grosse Wucht legen. Die verzauberte Kreatur erhaelt +1/+1 fuer jede Wachstumsmarke auf der Grossen Wucht. Momir Vig, Simic Visionary=Immer wenn du einen gruenen Kreaturenzauber spielst, kannst du deine Bibliothek nach einer Kreaturenkarte durchsuchen und sie offen vorzeigen. Falls du dies tust, mische deine Bibliothek und lege diese Karte oben darauf. Immer wenn du einen blauen Kreaturenzauber spielst, decke die oberste Karte deiner Bibliothek auf. Falls es eine Kreaturenkarte ist, nimm sie auf deine Hand. Mongrel Pack=Bringe vier Hunde-Spielsteine ins Spiel, wenn das Mischlingsrudel waehrend des Kampfes aus dem Spiel auf den Friedhof landet. Behandle diesen Spielstein wie 1/1 gruene Kreaturen. Monk Idealist=Wenn der Idealistische Moench ins Spiel kommt, bringe eine Verzauberungskarte Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Monk Realist=Wenn der Zweifelnde Moench ins Spiel kommt, zerstoere eine Verzauberung Deiner Wahl. Monkey Cage=Wenn eine Kreatur ins Spiel kommt, opfere den Affenkaefig und bringe eine Anzahl von 2/2 gruenen Affen-Spielsteinen in Hoehe der umgewandelten Manakosten der Kreatur ins Spiel. Monsoon=Immer, wenn eine Insel am Ende des Zuges ihres Beherrschers nicht getappt ist, tappe diese. Der Monsun fuegt diesem Spieler dann pro Insel 1 Schadenspunkt zu. Monstrify=Eine Kreatur deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Monstrous Growth=Eine Kreatur Deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Monstrous Hound=Der Monsterhund kann nur angreifen, wenn Du mehr Laender als der verteidigende Spieler kontrollierst. Der Monsterhund kann nur blocken, wenn Du mehr Laender als der angreifende Spieler kontrollierst. Moon Sprite=Fliegend Moonbow Illusionist=Fliegend {2}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Der Typ eines Lands deiner Wahl wird bis zum Ende des Zuges zu einem Standardlandtyp, den du bestimmst. Moonglove Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {B}: Der Mondfingerhut-Wandelwicht erhaelt Todesberuehrung bis zum Ende des Zuges. (Immer wenn er einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Moonglove Extract=Opfere den Mondfingerhutextrakt: Der Mondfingerhutextrakt fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Moonglove Winnower=Todesberuehrung (Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Moonhold=Ein Spieler deiner Wahl kann in diesem Zug keine Laenderkarten spielen, falls {R} ausgegeben wurde, um Mondhalt zu spielen, und er kann in diesem Zug keine Kreaturenkarten spielen, falls dabei {W} ausgegeben wurde. (Mache beides, falls {R}{W} ausgegeben wurde.) Moonlace=Ein Zauberspruch oder einer bleibende Karte deiner Wahl wird farblos. Moonlight Bargain=Schau dir die obersten fuenf Karten deiner Bibliothek an. Lege jede Karte auf deinen Friedhof, falls du nicht 2 Lebenspunkte fuer sie bezahlst. Nimm dann den Rest auf deine Hand. Moonlit Strider=Opfere den Naechtlichen Wanderer: Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Moonlit Wake=Immer wenn eine Kreatur aus dem Spiel auf den Friedhof gelegt wird, erhaeltst Du 1 Lebenspunkt dazu. Moonring Island=({T}: Erhoehe deinen Manavorrat um {U}.) Die Mondring-Insel kommt getappt ins Spiel. {U}, {T}: Schaue dir die oberste Karte der Bibliothek eines Spielers deiner Wahl an. Spiele diese Faehigkeit nur, falls du zwei oder mehr blaue bleibende Karten kontrollierst. Moonring Mirror=Immer wenn du eine Karte ziehst, entferne die oberste Karte deiner Bibliothek verdeckt ganz aus dem Spiel. Du kannst zu Beginn deines Versorgungssegments die Karten auf deiner Hand verdeckt ganz aus dem Spiel entfernen. Falls du dies tust, nimm alle anderen Karten, die du besitzt und die mit dem Mondring-Spiegel ganz aus dem Spiel entfernt wurden, auf deine Hand. Moonwing Moth=Fliegend {W}: Die Mondfluegel-Motte erhaelt +0/+1 bis zum Ende des Zuges. Moor Fiend =Sumpftarnung Moor Fiend=Sumpftarnung Moorish Cavalry=Verursacht Trampelschaden Morality Shift=Vertausche deinen Friedhof mit deiner Bibliothek. Mische danach deine Bibliothek. Moratorium Stone={2}, {T}: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. {2}{W}{B}, {T}, opfere den Moratoriumsstein: Entferne eine Karte deiner Wahl in einem Friedhof, die kein Land ist, ganz aus dem Spiel, sowie alle anderen Karten in Friedhoefen, die denselben Namen wie diese Karte haben, und alle bleibenden Karten mit diesem Namen. Morbid Hunger=Morbider Hunger fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Du erhaeltst 3 Lebenspunkte dazu. Rueckblende o7oBoB (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Morgue Theft=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Rueckblende o4oB (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Morgue Thrull=Opfere den Totengraeber-Thrull: Lege die oberen drei Karten Deiner Bibliothek auf Deinen Friedhof. Morgue Toad=Opfere die Leichenhauskroete: Erhoehe Deinen Manavorrat um oUoR. Morinfen=Fliegend Kumulative Versorgung- 1 Lebenspunkt Moriok Rigger=Immer wenn ein Artefakt aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf den Moriok-Mechaniker legen. Moriok Scavenger=Wenn der Moriok-Geruempelsammler ins Spiel kommt, kannst du eine Artefaktkreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Morningtide=Entferne alle Karten aus allen Friedhoefen ganz aus dem Spiel. Moroii=Fliegend Du verlierst 1 Lebenspunkt zu Beginn deines Versorgungssegments. Morphling={U}: Enttappe den Morphling. {U}: Fliegend bis zum Ende des Zuges. {U}: Der Morphling kann bis zum Ende des Zuges nicht Ziel von Zauberspruechen oder Faehigkeiten sein. {1}: +1/-1 bis zum Ende des Zuges. {1}: -1/+1 bis zum Ende des Zuges. Morsel Theft=Beutezug {1}{B} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Ein Spieler deiner Wahl verliert 3 Lebenspunkte und du erhaeltst 3 Lebenspunkte dazu. Falls die Beutezugkosten des Leckerbissen-Diebstahls bezahlt wurden, ziehe eine Karte. Morselhoarder=Der Leckerbissenhamsterer kommt mit zwei -1/-1-Marken ins Spiel. Entferne eine -1/-1-Marke vom Leckerbissenhamsterer: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Mortal Combat=Falls zu Beginn deines Versorgungsseg-ments zwanzig oder mehr Kreaturenkarten in deinem Friedhof sind, gewinnst du das Spiel. Mortify=Zerstoere eine Kreatur oder eine Verzauberung deiner Wahl. Mortipede={2}{G}: Alle Kreaturen, die den Todesfuessler in diesem Zug blocken koennen, tun dies. Mortiphobia=o1oB, wirf eine Karte aus deiner Hand ab: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. o1oB, opfere Mortiphobie: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Mortivore=Staerke und Widerstandskraft des Kadaverreissers sind gleich der Anzahl der Kreaturenkarten auf allen Friedhoefen. {B}: Regeneriere den Kadaverreisser. Mortuary=Immer wenn eine Kreatur aus dem Spiel auf Deinem Friedhof landet, lege diese Kreatur oben auf Deine Bibliothek. Mosquito Guard=Erstschlag Unterstuetzung 1 {1}{W} ({1}{W}, wirf diese Karte aus deiner Hand ab: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.) Moss Diamond=Der Moosdiamant kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um G. Spiele diese Faehigkeit wie eine Manaquelle. Moss Kami=Verursacht Trampelschaden Mossbridge Troll=Falls der Moosbrueckentroll zerstoert wuerde, regeneriere ihn. Tappe eine beliebige Anzahl an ungetappten Kreaturen ausser dem Moosbrueckentroll, die du kontrollierst und die zusammen mindestens Staerke 10 haben: Der Moosbrueckentroll erhaelt +20/+20 bis zum Ende des Zuges. Mossfire Egg=o2, ocT, opfere das Moosfeuer-Ei: Erhoehe deinen Manavorrat um oRoG. Ziehe eine Karte. Mossfire Valley={1}{T}: Erhoehe deinen Manavorrat um {R}{G}. Mosstodon={1}: Eine Kreatur deiner Wahl mit Staerke 5 oder mehr verursacht bis zum Ende des Zuges Trampelschaden. Mosswort Bridge=Refugium (Dieses Land kommt getappt ins Spiel. Wenn dies geschieht, schaue dir die obersten vier Karten deiner Bibliothek an, entferne eine davon verdeckt ganz aus dem Spiel und lege den Rest unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {G}. {G}, {T}: Falls die Kreaturen, die du kontrollierst, eine Gesamtstaerke von 10 oder mehr haben, kannst du die ganz aus dem Spiel entfernte Karte ausspielen, ohne ihre Manakosten zu bezahlen. Mothdust Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Tappe eine ungetappte Kreatur, die du kontrollierst: Der Mottenstaub-Wandelwicht erhaelt Flugfaehigkeit bis zum Ende des Zuges. Mother of Runes=Tap: Eine Kreatur Deiner Wahl, die Du kontrollierst, erhaelt Schutz vor einer Farbe Deiner Wahl bis zum Ende des Zuges. Mothrider Samurai=Fliegend Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Mountain Goat=Gebirgstarnung Mountain Titan=1RR: Fuer jeden von Dir bis zum Rest des Zuges erfolgreich gesprochenen schwarzen Spruch lege eine +1/+1 Marke auf den Gebirgstitan. Mountain Valley=Das Gebirgstal kommt getappt ins Spiel. Tap, opfere das Gebirgstal: Durchsuche Deine Bibliothek nach einer Gebirgskarte oder Waldkarte. Bringe dieses Land ins Spiel. Mische Deine Bibliothek danach neu. Mountain Yeti=Gebirgstarnung, Schutz vor Weiss Mountain={T}: Erhoehe deinen Manavorrat um {R}. Mounted Archers=Die Berittenen Bogenschuetzen koennen fliegende Kreaturen blocken. W:Die Berittenen Bogenschuetzen koennen in diesem Zug eine zusaetzliche Kreaturen blocken. (Alle deklarierten Blocker muessen erlaubt sein) Mourner's Shield=Einpraegen Wenn der Schild des Leidtragenden ins Spiel kommt, kannst du eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) {2}, {T}: Verhindere allen Schaden, der in diesem Zug von einer von dir bestimmten Quelle zugefuegt werden wuerde, die eine Farbe mit der eingepraegten Karte gemeinsam hat. Mournful Zombie=oW, ocT: Ein Spieler deiner Wahl erhaelt 1 Lebenspunkt dazu. Mourning Thrull=({B/G} kann entweder mit {W} oder mit {B} bezahlt werden.) Fliegend Immer wenn der Trauerthrull Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Mourning=Die verzauberte Kreatur erhaelt -2/-0. oB: Bringe Trauer auf die Hand ihres Besitzers zurueck. Mournwhelk=Wenn der Trauerschneck ins Spiel kommt, wirft ein Spieler deiner Wahl zwei Karten ab. Herbeirufen {3}{B} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Mouth of Ronom={T}: Erhoehe deinen Manavorrat um {1}.{4}{S}, {T}, opfere die Muendung des Ronomgletschers: Die Muendung des Ronomgletschers fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Mox Diamond=Bestimme eine Landkarte aus Deiner Hand und wirf diese ab, wenn der Diamantmox ins Spiel kommt, oder opfere den Diamantmox. Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Spiele diese Faehigkeit wie eine Manaquelle. Mtenda Griffin=Fliegend W, Tap: Bringe den Mtendagreifen zurueck auf die Hand seines Besitzers und bringe eine Greifenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase. Mtenda Herder=Flankenangriff Mtenda Lion=Wenn der Mtendaloewe angreift, kann der verteidigende Spieler {U} bezahlen, damit der Mtendaloewe in diesem Zug keinen Kampfschaden zufuegt. Muck Drubb=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Schlammige Drubb ins Spiel kommt, ersetze das Ziel eines Zauberspruchs deiner Wahl, der nur auf eine einzelne Kreatur zielt, mit dem Schlammigen Drubb. Wahnsinn {2}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Mudbrawler Cohort=Eile Die Kohorte der Schlammringer erhaelt +1/+1, solange du eine andere rote Kreatur kontrollierst. Mudbrawler Raiders=Die Pluendernden Schlammringer koennen von blauen Kreaturen nicht geblockt werden. Mudbutton Clanger=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Schlammknopf-Laermmacher gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, erhaelt der Schlammknopf-Laermmacher +1/+1 bis zum Ende des Zuges. Mudbutton Torchrunner=Wenn der Schlammknopf-Fackellaeufer aus dem Spiel auf einen Friedhof gelegt wird, fuegt er einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Muddle the Mixture=Neutralisiere einen Spontanzauber oder eine Hexerei deiner Wahl. Transmutation {1}{U}{U} ({1}{U}{U}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Mudhole=Ein Spieler deiner Wahl entfernt alle Laender aus seinem Friedhof ganz aus dem Spiel. Mudslide=Kreaturen ohne Flugfaehigkeit enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Jeder Spieler kann am Ende seiner Versorgungsphase 2 pro Kreatur bezahlen, die nicht fliegen kann und die er beherrscht, um sie zu enttappen. Mulch=Zeige die obersten vier Karten Deiner Bibliothek allen Spielern. Nimm alle Landkarten davon auf Deine Hand und lege die uebrigen auf Deinen Friedhof. Mulldrifter=Fliegend Wenn der Gruebelschlaengler ins Spiel kommt, ziehe zwei Karten. Herbeirufen {2}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Multani, Maro-Sorcerer=Multanis Staerke und Widerstandskraft sind gleich der Summe der Karten, die alle Spieler auf ihrer Hand haben. Multani kann nicht das Ziel von Spruechen oder Faehigkeiten sein. Multani's Acolyte=Echo Ziehe eine Karte, wenn Multanis Tempeldiener ins Spiel kommt. Multani's Decree=Zerstoere alle Verzauberungen. Du erhaeltst 2 Lebenspunkte fuer jede auf diese Weise zerstoerte Verzauberung dazu. Multani's Harmony=Die verzauberte Kreatur erhaelt ocT: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe." Multani's Presence=Immer wenn ein Zauber, den Du sprichst, neutralisiert wird, ziehe eine Karte. Mungha Wurm=Du kannst waehrend Deines Enttapsegments nicht mehr als ein Land enttappen. Muraganda Petroglyphs=Alle Kreaturen ohne Faehigkeiten erhalten +2/+2. Murasa Pyromancer=Immer wenn der Pyromagier aus Murasa oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du den Pyromagier aus Murasa einer Kreatur deiner Wahl so viele Schadenspunkte zufuegen lassen, wie du Verbuendete kontrollierst. Murderous Redcap=Wenn die Moerderische Blutkappe ins Spiel kommt, fuegt sie einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Murderous Spoils=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Du erhaeltst die Kontrolle ueber alle Ausruestung, die an sie angelegt war. (Dieser Effekt endet nicht am Ende des Zuges.) Murkfiend Liege=Andere gruene Kreaturen, die du kontrollierst, erhalten +1/+1. Andere blaue Kreaturen, die du kontrollierst, erhalten +1/+1. Enttappe waehrend des Enttappsegments jedes anderen Spielers alle gruenen und/oder blauen Kreaturen, die du kontrollierst. Murmuring Bosk=({T}: Erhoehe deinen Manavorrat um {G}.) Sowie das Murmelnde Gehoelz ins Spiel kommt, kannst du eine Baumhirten-Karte aus deiner Hand offen vorzeigen. Falls du dies nicht tust, kommt das Murmelnde Gehoelz getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W} oder {B}. Das Murmelnde Gehoelz fuegt dir 1 Schadenspunkt zu. Murmurs from Beyond=Decke die obersten drei Karten deiner Bibliothek auf. Ein Gegner bestimmt eine davon. Lege diese Karte auf deinen Friedhof und nimm die anderen auf deine Hand. Muscle Burst=Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich 3 plus der Anzahl an Muskelspiel-Karten in allen Friedhoefen ist. Muscle Sliver=Alle Remasuris erhalten +1/+1. Muse Vessel={3}, {T}: Ein Spieler deiner Wahl entfernt eine Karte aus seiner Hand ganz aus dem Spiel. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. {1}: Bestimme eine Karte, die mit dem Gruebelgefaess ganz aus dem Spiel entfernt wurde. Du kannst diese Karte in diesem Zug spielen. Musician=Kumulative Versorgung:1 Tap: Lege eine Musik-Marke auf eine Kreatur Deiner Wahl. Der Beherrscher dieser Kreatur muss waehrend seiner Versorgungsphase fuer jede Musik-Marke, die auf einer Kreatur liegt, 1 bezahlen oder die Kreatur zerstoeren. Mutavault={T}: Erhoehe deinen Manavorrat um {1}. {1}: Das aendergewoelbe wird bis zum Ende des Zuges zu einer 2/2 Kreatur mit allen Kreaturentypen. Es ist immer noch ein Land. Mutilate=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. ocT: Erhoehe deinen Manavorrat um oW oder oB. Spiele diese Faehigkeit nur, falls du einen Sumpf kontrollierst. Muzzle=Verhindere allen Schaden, den die verzauberte Kreatur zufuegt. Mwonvuli Acid-Moss=Zerstoere ein Land deiner Wahl. Durchsuche deine Bibliothek nach einem Wald und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Mwonvuli Ooze=Kumulative Versorgung-2 Die Staerke und Widerstandskraft des Mwonvulischlamms ist gleich 1 plus der fuer den Mwonvulischlamm zuletzt bezahlten kumulativen Versorgung. Mycologist=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Mykologen. Entferne drei Sporenmarken vom Mykologen: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Du erhaeltst 2 Lebenspunkte dazu. Mycoloth=Verschlingen 2 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit doppelt so vielen +1/+1-Marken ins Spiel.) Bringe zu Beginn deines Versorgungssegments fuer jede +1/+1-Marke auf dem Mykoloth einen 1/1 gruenen Saproling-Kreaturenspielstein ins Spiel. Mycosynth Golem=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Artefaktkreaturzauber, die du spielst, haben Affinitaet zu Artefakten. (Sie kosten beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Mycosynth Lattice=Alle bleibenden Karten sind zusaetzlich zu ihren anderen Typen auch Artefakte. Alle Karten, die nicht im Spiel sind, alle Zaubersprueche und alle bleibenden Karten sind farblos. Alle Spieler koennen Mana ausgeben, als waere es Mana beliebiger Farbe. Myojin of Cleansing Fire=Der Myojin des Reinigenden Feuers kommt mit einer Goettlichkeitsmarke ins Spiel, falls du ihn aus deiner Hand gespielt hast. Solange auf dem Myojin des Reinigenden Feuers eine Goettlichkeitsmarke liegt, ist er unzerstoerbar .Entferne eine Goettlichkeitsmarke vom Myojin des Reinigenden Feuers: Zerstoere alle anderen Kreaturen. Myojin of Infinite Rage=Der Myojin des Unendlichen Zorns kommt mit einer Goettlichkeitsmarke ins Spiel, falls du ihn aus deiner Hand gespielt hast .Solange auf dem Myojin des Unendlichen Zorns eine Goettlichkeitsmarke liegt, ist er unzerstoerbar .Entferne eine Goettlichkeitsmarke vom Myojin des Unendlichen Zorns: Zerstoere alle Laender. Myojin of Life's Web=Der Myojin des Lebensnetzes kommt mit einer Goettlichkeitsmarke ins Spiel, falls du ihn aus deiner Hand gespielt hast. Solange auf dem Myojin des Lebensnetzes eine Goettlichkeitsmarke liegt, ist er unzerstoerbar .Entferne eine Goettlichkeitsmarke vom Myojin des Lebensnetzes: Bringe eine beliebige Anzahl an Kreaturenkarten aus deiner Hand ins Spiel. Myojin of Night's Reach=Der Myojin des Griffs der Nacht kommt mit einer Goettlichkeitsmarke ins Spiel, falls du ihn aus deiner Hand gespielt hast. Solange auf dem Myojin des Griffs der Nacht eine Goettlichkeitsmarke liegt, ist er unzerstoerbar. Entferne eine Goettlichkeitsmarke vom Myojin des Griffs der Nacht: Jeder Gegner wirft alle Karten auf seiner Hand ab. Myojin of Seeing Winds=Der Myojin der Sehenden Winde kommt mit einer Goettlichkeitsmarke ins Spiel, falls du ihn aus deiner Hand gespielt hast. Solange auf dem Myojin der Sehenden Winde eine Goettlichkeitsmarke liegt, ist er unzerstoerbar. Entferne eine Goettlichkeitsmarke vom Myojin der Sehenden Winde: Ziehe eine Karte fuer jede bleibende Karte, die du kontrollierst. Myr Adapter=Der Myr-Anpasser erhaelt fuer jede an ihn angelegte Ausruestung +1/+1. Myr Enforcer=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Myr Incubator={6}, {T}, opfere den Myr-Brutkasten: Durchsuche deine Bibliothek nach einer Anzahl von Artefaktkarten, entferne diese ganz aus dem Spiel und bringe dann ebenso viele 1/1 Myr-Artefaktkreaturspielsteine ins Spiel. Mische danach deine Bibliothek. Myr Landshaper={T}: Ein Land deiner Wahl wird zusaetzlich zu seinen anderen Typen bis zum Ende des Zuges zu einem Artefakt. Myr Matrix=Die Myr-Matrix ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren sie nicht.) Alle Myr erhalten +1/+1. {5}: Bringe einen 1/1 Myr-Artefaktkreaturspielstein ins Spiel. Myr Mindservant={2}, {T}: Mische deine Bibliothek. Myr Moonvessel=Wenn der Myr-Mondspeicher aus dem Spiel auf einen Friedhof gelegt wird, erhoehe deinen Manavorrat um {1}. Myr Prototype=Du kannst zu Beginn deines Versorgungssegments eine +1/+1-Marke auf den Myr-Prototyp legen. Der Myr-Prototyp kann nicht angreifen oder blocken, falls du nicht {1} fuer jede +1/+1-Marke auf ihm bezahlst. (Diese Kosten werden bezahlt, sowie Angreifer oder Blocker deklariert werden.) Myr Quadropod={3}: Vertausche Staerke und Widerstandskraft des Myr-Vierhufers bis zum Ende des Zuges. Myr Retriever=Wenn der Myr-Wiederholer aus dem Spiel auf den Friedhof gelegt wird, bringe eine andere Artefaktkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Myr Servitor=Ist zu Beginn deines Versorgungssegments der Gefolgsmyr im Spiel, bringen alle Spieler alle Karten namens Gefolgsmyr aus ihren Friedhoefen ins Spiel zurueck. Mystic Compass=1, Tap: Ein Mana-produzierendes Zielland wird bis zum Ende des Zuges zu einem Standardland Deiner Wahl. Mystic Crusader=Schutz vor Schwarz und vor Rot Grenzwert Der Mystische Kreuzritter erhaelt +1/+1 und Flugfaehigkeit. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mystic Decree=Alle Kreaturen verlieren die Flugfaehigkeit und Inseltarnung. Mystic Denial=Sprich die Geheimnisvolle Ablehnung nur als Antwort auf einen Beschwoerungszauber oder eine Hexerei. Diese Karte hat keinen Effekt, und der Spieler legt sie auf seinen Friedhof. Mystic Enforcer=Schutz vor Schwarz Grenzwert Der Mystische Vollstrecker erhaelt +3/+3 und Flugfaehigkeit, solange sieben oder mehr Karten in deinem Friedhof sind. Mystic Familiar=Fliegend Grenzwert Der Vertraute der Mystiker erhaelt +1/+1 und hat Schutz vor Schwarz. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mystic Gate={T}: Erhoehe deinen Manavorrat um {1}. {W/U}, {T}: Erhoehe deinen Manavorrat um {W}{W}, {W}{U} oder {U}{U}. Mystic Melting=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl.Ziehe zu Beginn des Versorgungssegments des naechsten Zuges eine Karte. Mystic Might=Kumulative Versorgung: 1U 0: Tappe das von der Mystischen Staerke verzauberte Land, um einer Kreatur Deiner Wahl +2/+2 bis zum Ende des Zuges zu geben. Mystic Penitent=Der Mystische Buesser wird beim Angreifen nicht getappt. Grenzwert Der Mystische Buesser erhaelt +1/+1 und Flugfaehigkeit. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mystic Remora=Kumulative Versorgung: 1 Waehle einen Gegner, wenn der Mystische Wels ins Spiel kommt. Ziehe eine Karte, wenn dieser Gegner erfolgreich einen Nicht-Kreaturzauber spricht. Dieser Spieler kann 4 bezahlen, um diesen Effekt zu verhindern. Mystic Restraints=Du kannst die Mystischen Beschraenkungen immer dann spielen, falls du auch einen Spontanzauber spielen koenntest. Wenn die Mystischen Beschraenkungen ins Spiel kommen, tappe die verzauberte Kreatur. Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Mystic Snake=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn die Mystische Schlange ins Spiel kommt, neutralisiere einen Zauberspruch deiner Wahl. Mystic Speculation=Rueckkauf {2} (Du kannst zusaetzlich {2} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Hellsicht 3 (Betrachte die obersten drei Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Mystic Visionary=Grenzwert Der Mystische Seher erhaelt Flugfaehigkeit. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mystic Zealot=Grenzwert Der Mystische Eiferer erhaelt +1/+1 und hat Flugfaehigkeit. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Mystical Teachings=Durchsuche deine Bibliothek nach einer Spontanzauberkarte oder einer Karte mit Aufblitzen, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Rueckblende {5}{B} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Mystical Tutor=Durchsuche Deine Bibliothek nach einem Spontanzauber, einem Unterbrechungszauber, einer Manaquelle oder einer Hexerei, und zeige diese Karte allen Spielern. Mische Deine Bibliothek neu und lege die gezeigte Karte oben auf Deine Bibliothek. Nacatl Outlander=Schutz vor Blau. Nacatl War-Pride=Das Nacatl-Kriegsrudel muss von genau einer Kreatur geblockt werden, falls moeglich. Immer wenn das Nacatl-Kriegsrudel angreift, bringe X Spielsteine getappt und angreifend ins Spiel, die Kopien des Nacatl-Kriegsrudels sind, wobei X gleich der Anzahl an Kreaturen ist, die der verteidigende Spieler kontrolliert. Entferne am Ende des Zuges die Spielsteine ganz aus dem Spiel. Nacre Talisman=3: Enttappe eine bleibende Karte Deiner Wahl. Benutze diese Faehigkeit nur, wenn ein weisser Spruch erfolgreich gesprochen wurde, und auch nur einmal pro Spruch. Nagao, Bound by Honor=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Immer wenn Nagao, durch Ehre gebunden, angreift, erhalten Samurai, die du kontrollierst, +1/+1 bis zum Ende des Zuges. Nakaya Shade=B: Der Nakayaschatten erhaelt +1/+1 bis zum Ende des Zuges, falls nicht ein anderer Spieler 2 bezahlt. Naked Singularity=Kumulative Versorgung: 3 Anstatt ihres normalen Mana produzieren Ebenen R, Inseln produzieren G, Suempfe produzieren W, Gebirge produzieren U und Waelder produzieren B. Nameless Inversion=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Eine Kreatur deiner Wahl erhaelt +3/-3 und verliert alle Kreaturentypen bis zum Ende des Zuges. Nantuko Blightcutter=Schutz vor Schwarz Grenzwert Der Nantuko-Faeul-nisbanner erhaelt +1/+1 fuer jede schwarze bleibende Karte, die deine Gegner kontrollieren. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Nantuko Calmer=Wenn der Nantuko-Landwirt ins Spiel kommt, kannst du eine beliebige Anzahl an Laendern aus deiner Hand abwerfen. Lege ebenso viele +1/+1-Marken auf den Nantuko-Landwirt und ziehe ebenso viele Karten. Nantuko Cultivator=oG, ocT, opfere den Nantuko-Friedensstifter: Zerstoere eine Verzauberung deiner Wahl. Grenzwert Der Nantuko-Friedens-stifter erhaelt +1/+1. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Nantuko Disciple={G}{T}: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Nantuko Elder={T}: Erhoehe deinen Manvorrat um {1}{G}. Nantuko Husk=Opfere eine Kreatur: Die Nantukohuelle erhaelt +2/+2 bis zum Ende des Zuges. Nantuko Mentor=o2oG, ocT: Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X die Staerke dieser Kreatur ist. Nantuko Monastery=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. Grenzwert oGoW: Das Nantuko-Kloster wird bis zum Ende des Zuges zu einer 4/4 gruenen und weissen Kreatur mit Erstschlag. Es ist immer noch ein Land. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Nantuko Shade=oB: Der Nantuko - Schatten erhaelt +1/+1 bis zum Ende des Zuges. Nantuko Shaman=Wenn der Nantuko-Schamane ins Spiel kommt, ziehe eine Karte, falls du keine getappten Laender kontrollierst. Aussetzen 1 {2}{G}{G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{G}{G} bezahlen, sie ganz aus dem Spiel entfernen und eine Zeitmarke auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Nantuko Shrine=Immer wenn ein Spieler einen Zauberspruch ausspielt, bringt er X 1/1 gruene Eichhoernchenspielsteine ins Spiel, wobei X die Anzahl der Karten mit dem gleichen Namen wie dieser Zauberspruch in allen Friedhoefen ist. Nantuko Tracer=Wenn der Nantuko-Spurenleser ins Spiel kommt, kannst du eine Karte deiner Wahl aus einem Friedhof unter die Bibliothek ihres Besitzers legen. Nantuko Vigilante=Morph {1}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Wachsame Nantuko aufgedeckt wird, zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Narcissism=oG, wirf eine Karte aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. oG, opfere Narzissmus: Eine Kreatur deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Narcomoeba=Fliegend Wenn die Narcamoebe aus deiner Bibliothek auf deinen Friedhof gelegt wird, kannst du sie ins Spiel bringen. Narrow Escape=Bringe eine bleibende Karte deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Du erhaeltst 4 Lebenspunkte dazu. Narwhal=Erstschlag, Schutz vor Rot Nath of the Gilt-Leaf=Zu Beginn deines Versorgungssegments kannst du einen Gegner deiner Wahl eine zufaellig bestimmte Karte abwerfen lassen. Immer wenn ein Gegner eine Karte abwirft, kannst du einen 1/1 gruenen (Elf, Krieger)-Kreaturspielstein ins Spiel bringen. Nath's Buffoon=Schutz vor Elfen Nath's Elite=Alle Kreaturen, die Naths Elitekrieger blocken koennen, tun dies. Wenn Naths Elitekrieger ins Spiel kommen, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, lege eine +1/+1-Marke auf Naths Elitekrieger. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Natural Affinity=Alle Laender werden 2/2 Kreaturen bis zum Ende des Zuges. Sie zaehlen immer noch als Laender. Natural Balance=Jeder Spieler, der sechs oder mehr Laender kontrolliert, opfert genug Laender, um seine Anzahl an Laendern auf fuenf zu reduzieren. Jeder Spieler, der vier oder weniger Laender kontrolliert, darf seine Bibliothek durchsuchen. Wenn er dies tut, muss er ihr so viele Standardlaender entnehmen und direkt ins Spiel bringen, um seine Anzahl an Laendern auf fuenf zu erhoehenoder bis zum Maximum, wenn er zu wenig Standardlaender in seiner Bibliothek hat. Jeder Spieler mischt danach seine Bibliothek neu. Natural Emergence=Bringe eine rote oder gruene Verzauberung, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn das Hervortreten der Natur ins Spiel kommt. Alle Laender, die Du kontrollierst, sind 2/2 Kreaturen mit Erstschlag. Sie sind allerdings auch immer noch Laender. Natural Order=Durchsuche Deine Bibliothek nach einem gruenen Beschwoerungszauber und bringe diese Karte direkt ins Spiel, als ob sie gerade von Deiner Hand gespielt worden waere. Lege dann eine Deiner gruenen Kreaturen auf Deinen Friedhof. Mische Deine Bibliothek danach. Natural Spring=Du erhaeltst 8 Lebenspunkte dazu. Naturalize=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Nature's Blessing=WG: Waehle eine Karte aus Deiner Hand und wirf sie ab, um einer Kreatur Deiner Wahl eine +1/+1 Marke, Buendnisfaehigkeit, Erstschlag oder Trampeln zu geben. Nature's Chosen=Sprich diese Verzauberung auf eine Kreatur, die Du beherrschst. 0: Enttappe die verzauberte Kreatur. Benutze diese Faehigkeit nur in Deinem Zug und nur einmal pro Zug. 0: Tappe die verzauberte Kreatur, um ein Artefakt, ein Land oder eine Kreatur Deiner Wahl zu enttappen. Benutze diese Faehigkeit nur, wenn die verzauberte Kreatur weiss ist, und nur einmal pro Zug. Nature's Cloak=Alle Deine gruenen Kreaturen erhalten Waldtarnung bis zum Ende des Zuges. Wenn der Raffinierte Dieb aus Deiner Hand ins Spiel kommt, schaue Dir die Karten auf der Hand Deines Gegners an. Nature's Kiss=1, entferne die oberste Karte aus Deinem Friedhof ganz aus dem Spiel: Die verzauberte Kreatur erhaelt +1/+1 bis zum Ende des Zuges. Nature's Lore=Durchsuche Deine Bibliothek nach einem Wald und bringe ihn sofort ins Spiel. Mische Deine Bibliothek danach. Nature's Resurgence=Jeder Spieler zieht Karten in Hoehe der Anzahl an Kreaturenkarten auf seinem Friedhof. Nature's Revolt=Alle Laender sind 2/2 Kreaturen. (Diese Kreaturen zaehlen immer noch als Laender.) Nature's Ruin=Zerstoere alle gruenen Kreaturen. Nature's Spiral=Bringe eine bleibende Karte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. (Eine bleibende Karte ist ein Artefakt, eine Kreatur, eine Verzauberung, ein Land oder ein Planeswalker.) Nature's Will=Immer wenn eine oder mehrere Kreaturen, die du kontrollierst, einem Spieler Kampfschaden zufuegen, tappe alle Laender, die dieser Spieler kontrolliert, und enttappe alle Laender, die du kontrollierst. Nature's Wrath=Zahle waehrend Deiner Versorgungsphase G, oder begrabe den Zorn der Natur. Immer wenn ein Spieler einen Sumpf oder eine schwarze bleibende Karte ins Spiel bringt, opfert er einen Sumpf oder eine schwarze bleibende Karte. Immer wenn ein Spieler eine Insel oder eine blaue bleibende Karte ins Spiel bringt, opfert er eine Insel oder eine blaue bleibende Karte. Nausea=Alle Kreaturen erhalten -1/-1 bis zum Ende des Zuges. Naya Battlemage={R}, {T}: Eine Kreatur deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. {W}, {T}: Tappe eine Kreatur deiner Wahl. Naya Charm=Bestimme eines Das Amulett aus Naya fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu; oder bringe eine Karte deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueck; oder tappe alle Kreaturen, die ein Spieler deiner Wahl kontrolliert. Naya Panorama={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}, opfere das Panorama von Naya: Durchsuche deine Bibliothek nach einem Standardgebirge, einem Standardwald oder einer Standardebene und bringe das Land getappt ins Spiel. Mische danach deine Bibliothek. Neck Snap=Zerstoere eine angreifende oder blockende Kreatur deiner Wahl. Necra Disciple=oG, ocT: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. oW, ocT: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wird. Necra Sanctuary=Falls du zu Beginn deines Versorgungssegments eine gruene oder eine weisse bleibende Karte kontrollierst, verliert ein Spieler deiner Wahl 1 Lebenspunkt. Falls du sowohl eine gruene als auch eine weisse bleibende Karte kontrollierst, verliert dieser Spieler stattdessen 3 Lebenspunkte. Necratog=Entferne die oberste Kreaturenkarte aus Deinem Friedhof ganz aus dem Spiel: +2/+2 bis zum Ende des Zuges. Necravolver=Bonus o1oG und/oder oW Falls du die o1oG Bonuskosten bezahlt hast, kommt das Necra-Modulon mit zwei +1/+1-Marken ins Spiel und verursacht Trampelschaden. Falls du die oW Bonuskosten bezahlt hast, kommt das Necra-Modulon mit einer +1/+1-Marke ins Spiel und hat Immer wenn das Necra-Modulon Schaden zufuegt, erhaeltst du genausoviele Lebenspunkte dazu." Necrogen Mists=Zu Beginn des Versorgungssegments jedes Spielers wirft dieser Spieler eine Karte aus seiner Hand ab. Necrogen Spellbomb={B}, opfere die Necrogen-Spruchbombe: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. {1}, opfere die Necrogen-Spruchbombe: Ziehe eine Karte. Necrogenesis={2}: Entferne eine Kreaturenkarte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Bringe einen 1/1 gruenen Saproling-Kreaturenspielstein ins Spiel. Necrologia=Sprich die Todeskunde nur waehrend Deiner Abwurf-Phase. Zahle X Lebenspunkte: Ziehe X Karten. Necromancer's Magemark=Kreaturenverzauberung Verzauberte Kreaturen, die du kontrollierst, erhalten +1/+1. Falls eine verzauberte Kreatur, die du kontrollierst, auf einen Friedhof gelegt wuerde, bringe sie stattdessen auf die Hand ihres Besitzers zurueck. Necromantic Thirst=Kreaturenverzauberung Immer wenn die verzauberte Kreatur einem Spieler Kampfschaden zufuegt, kannst du eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Necroplasm=Lege zu Beginn deines Versorgungssegments eine +1/+1-Marke auf das Necroplasma. Zerstoere am Ende deines Zuges alle Kreaturen mit umgewandelten Manakosten in Hoehe der Anzahl an +1/+1-Marken auf dem Necroplasma. Ausgraben 2 Necropotence=uebergehe Deine Kartenzieh-Phase. Wenn Du eine Karte aus Deiner Hand abwirfst, wird sie ganz aus dem Spiel genommen. 0: Zahle 1 Lebenspunkt, um die oberste Karte Deiner Bibliothek zur Seite zu legen. Nimm zu Beginn Deiner naechsten Abwurf-Phase diese Karte auf Deine Hand. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Necrosavant={3}{B}{B}, opfere eine Kreatur: Bringe den Todeskundigen aus Deinem Friedhof ins Spiel. Spiele diese Fhigkeit nur whrend Deines Versorgungs-segments. Necroskitter=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn eine Kreatur auf den Friedhof gelegt wird, die ein Gegner kontrolliert und auf der mindestens eine -1/-1-Marke liegt, kannst du diese Karte unter deiner Kontrolle ins Spiel zurueckbringen. Necrotic Sliver=Alle Remasuris haben {3}, opfere diese Kreatur: Opfere eine bleibende Karte deiner Wahl." Nectar Faerie=Fliegend {B}, {T}: Ein Feenwesen oder ein Elf deiner Wahl erhaelt Lebensverknuepfung bis zum Ende des Zuges. (Immer wenn die Kreatur Schaden zufuegt, erhaelt ihr Beherrscher ebenso viele Lebenspunkte dazu.) Need for Speed=Opfere ein Land: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Eile. Needle Drop=Nadelfall fuegt einer Kreatur oder einem Spieler deiner Wahl, der bzw. dem in diesem Zug bereits Schaden zugefuegt wurde, 1 Schadenspunkt zu. Ziehe eine Karte. Needle Specter=Fliegend Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn das Nadelgespenst einem Spieler Kampfschaden zufuegt, wirft dieser Spieler entsprechend viele Karten aus seiner Hand ab. Needle Storm=Der Peitschende Sturm fuegt jeder fliegenden Kreatur 4 Schadenspunkte zu. Needlebite Trap=Falls ein Gegner in diesem Zug Lebenspunkte dazuerhalten hat, kannst du {B} bezahlen, anstatt die Manakosten der Nadelstich-Falle zu bezahlen. Ein Spieler deiner Wahl verliert 5 Lebenspunkte, und du erhaeltst 5 Lebenspunkte dazu. Needlebug=Schutz vor Artefakten Du kannst den Nadelkaefer zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Needlepeak Spider=Die Nadelspitzenspinne kann blocken, als ob sie Flugfaehigkeit haette. Needleshot Gourna=Der Nadelschiessende Gourna kann blocken, als ob er Flugfaehigkeit haette. Nefarious Lich=Falls dir Schaden zugefuegt wuerde, entferne stattdessen ebenso viele Karten aus deinem Friedhof ganz aus dem Spiel. Falls du das nicht kannst, verlierst du das Spiel. Falls du Lebenspunkte dazuerhalten wuerdest, ziehst du stattdessen ebenso viele Karten. Wenn der Ruchlose Lich das Spiel verlaesst, verlierst du das Spiel. Nefashu=Immer wenn der Nefashu angreift, erhalten bis zu fuenf Kreaturen deiner Wahl jeweils -1/-1 bis zum Ende des Zuges. Negate=Neutralisiere einen Nichtkreaturenzauber deiner Wahl. Neko-Te=Immer wenn die ausgeruestete Kreatur einer Kreatur Schaden zufuegt, tappe diese Kreatur. Solange Neko-Te im Spiel ist, enttappt diese Kreatur waehrend des Enttappsegments ihres Beherrschers nicht. Immer wenn die ausgeruestete Kreatur einem Spieler Schaden zufuegt, verliert dieser Spieler 1 Lebenspunkt. Ausruesten {2} Nemata, Grove Guardian=o2oG: Bringe einen 1/1 gruenen Saproling-Spielstein ins Spiel. Opfere einen Saproling: Alle Saprolings erhalten +1/+1 bis zum Ende des Zuges. Nemesis Mask=Alle Kreaturen, die die ausgeruestete Kreatur blocken koennen, tun dies. Ausruesten {3}({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Nether Spirit=Wenn der Geist der Zwischenwelt zu Beginn Deines Versorgungssegments die einzige Kreaturenkarte in Deinem Friedhof ist, kannst Du den Geist der Zwischenwelt zurueck ins Spiel bringen. Nether Traitor=EileIrrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Immer wenn eine andere Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {B} bezahlen. Falls du dies tust, bringe den Verraeter der Zwischenwelt aus deinem Friedhof ins Spiel zurueck. Netherborn Phalanx=Wenn die Phalanx aus der Unterwelt ins Spiel kommt, verliert jeder Gegner 1 Lebenspunkt fuer jede Kreatur, die er kontrolliert. Transmutation {1}{B}{B} ({1}{B}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Netter en-Dal={W}, {T}, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl kann in diesem Zug nicht angreifen. Nettle Sentinel=Die Nesselranken-Kriegerin enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Immer wenn du einen gruenen Zauberspruch spielst, kannst du die Nesselranken-Kriegerin enttappen. Nettletooth Djinn=Der Nesselzahn-Dschinn fuegt Dir waehrend Deiner Versorgungsphase 1 Schadenspunkt zu. Nettlevine Blight=Kreatur-oder-Land-Verzauberung Die verzauberte bleibende Karte hat Opfere am Ende deines Zuges diese bleibende Karte und lege die Nesselrankenfaeule an eine Kreatur oder ein Land an, die bzw. das du kontrollierst". Nettling Curse=Kreaturenverzauberung Immer wenn die verzauberte Kreatur angreift oder blockt, verliert ihr Beherrscher 3 Lebenspunkte. {1}{R}: Die verzauberte Kreatur greift in diesem Zug an, falls moeglich. Neurok Familiar=Fliegend Wenn der Neurok-Vertraute ins Spiel kommt, decke die oberste Karte deiner Bibliothek auf. Falls es eine Artefaktkarte ist, nimm sie auf deine Hand. Lege sie andernfalls auf deinen Friedhof. Neurok Hoversail=Die ausgeruestete Kreatur hat Flugfaehigkeit. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Neurok Prodigy=Fliegend Wirf eine Artefaktkarte aus deiner Hand ab: Bringe das Neurok-Naturtalent auf die Hand seines Besitzers zurueck. Neurok Spy=Der Neurokspion ist unblockbar, solange der verteidigende Spieler ein Artefakt kontrolliert. Neurok Stealthsuit=Die ausgeruestete Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. {U}{U}: Lege den Neurok-Tarnanzug an eine Kreatur deiner Wahl, die du kontrollierst, an. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Neurok Transmuter={U}: Eine Kreatur deiner Wahl wird zusaetzlich zu ihren anderen Typen bis zum Ende des Zuges zu einem Artefakt. {U}: Eine Artefaktkreatur deiner Wahl wird bis zum Ende des Zuges blau und ist kein Artefakt. Neverending Torment=Durchsuche die Bibliothek eines Spielers deiner Wahl nach X Karten, wobei X gleich der Anzahl der Karten auf deiner Hand ist, und entferne diese ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Episch (Fuer den Rest des Spiels kannst du keine Zaubersprueche spielen. Kopiere zu Beginn jedes deiner Versorgungssegmente diesen Zauberspruch ausser seiner epischen Faehigkeit. Du kannst neue Ziele fuer die Kopie bestimmen.) Nevermaker=Fliegend Wenn der Wegmacher das Spiel verlaesst, lege eine bleibende Karte deiner Wahl, die kein Land ist, oben auf die Bibliothek ihres Besitzers. Herbeirufen {3}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Nevinyrral's Disk=Nevinyrrals Wunderscheibe kommt getappt ins Spiel. {1}, {T}: Zerstoere alle Artefakte, Kreaturen und Verzauberungen. New Benalia=Neu-Benalia kommt getappt ins Spiel. Wenn Neu-Benalia ins Spiel kommt, mache Hellsicht 1. (Betrachte die oberste Karte deiner Bibliothek, und lege sie dann zurueck oder unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {W}. New Frontiers=Jeder Spieler kann seine Bibliothek nach bis zu X Standardlaendern durchsuchen und diese getappt ins Spiel bringen. Danach mischt jeder Spieler, der auf diese Weise seine Bibliothek durchsucht hat, diese. Nezumi Bone-Reader={B}, opfere eine Kreatur: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Nezumi Cutthroat=Verursacht Furcht Der Mordende Nezumi kann nicht blocken. Nezumi Graverobber={1}{B}: Entferne eine Karte deiner Wahl aus dem Friedhof eines Gegners ganz aus dem Spiel. Sind keine Karten in diesem Friedhof, wende den Nezumi-Grabraeuber. Nezumi Ronin=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Nezumi Shadow-Watcher=Opfere den Nezumi-Schattenbeobachter: Zerstoere einen Ninja deiner Wahl. Nezumi Shortfang={1}{B}, {T}: Ein Gegner deiner Wahl wirft eine Karte aus seiner Hand ab. Hat dieser Spieler dann keine Karten auf seiner Hand, wende den Nezumi-Kurzzahn. Nicol Bolas=Fliegend Opfere Nicol Bolas zu Beginn deines Versorgungssegments, falls du nicht {U}{B}{R} bezahlst. Immer wenn Nicol Bolas einem Gegner Schaden zufuegt, wirft dieser Spieler alle Karten aus seiner Hand ab. Night / Day=Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, erhalten +1/+1 bis zum Ende des Zuges. Night Dealings=Immer wenn eine Quelle, die du kontrollierst, einem anderen Spieler Schaden zufuegt, lege so viele Diebstahlsmarken auf die Nachtgeschaefte. {2}{B}{B}, entferne X Diebstahlsmarken von den Nachtgeschaeften: Durchsuche deine Bibliothek nach einer Karte mit umgewandelten Manakosten von X, die kein Land ist, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Night of Souls' Betrayal=Alle Kreaturen erhalten -1/-1. Nightcreep=Bis zum Ende des Zuges werden alle Kreaturen schwarz und alle Laender zu Suempfen. Nighteyes the Desecrator={4}{B}: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Nightguard Patrol=Erstschlag, Wachsamkeit Nightmare Incursion=Durchsuche die Bibliothek eines Spielers deiner Wahl nach bis zu X Karten, wobei X gleich der Anzahl der Suempfe ist, die du kontrollierst, und entferne diese ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Nightmare Lash=Die ausgeruestete Kreatur erhaelt +1/+1 fuer jeden Sumpf, den du kontrollierst. Ausruesten Bezahle 3 Lebenspunkte. (Bezahle 3 Lebenspunkte: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Nightmare Void=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Karte davon. Dieser Spieler wirft diese Karte ab. Ausgraben 2 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau zwei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Nightmare=Fliegend Staerke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl der Suempfe, die du kontrollierst. Night's Whisper=Du ziehst 2 Karten und verlierst 2 Lebenspunkte. Nightscape Apprentice={U}, {T}: Lege eine Kreatur Deiner Wahl, die Du kontrollierst, oben auf die Bibliothek ihres Besitzers. {R}, {T}: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Nightscape Battlemage=Bonus o2oU und/oder o2oR Wenn Du die o2oU Bonuskosten bezahlt hast, bringe bis zu zwei nichtschwarze Kreaturen auf die Hand ihrer Besitzer zurueck, wenn der Kampfmagier des Nachtpfads ins Spiel kommt. Wenn Du die o2oR Bonuskosten bezahlt hast, zerstoere ein Land Deiner Wahl, wenn der Kampfmagier des Nachtpfads ins Spiel kommt. Nightscape Familiar=Blaue und rote Zaubersprueche, die Du spielst, kosten o1 weniger. o1oB: Regeneriere den Vertrauten des Nachtpfads. Nightscape Master={U}{U}, {T}: Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. {R}{R}, {T}: Der Meister des Nachtpfads fuegt einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Nightshade Assassin=Erstschlag Wenn der Nachtschattenmeuchler ins Spiel kommt, kannst du X schwarze Karten aus deiner Hand offen vorzeigen. Falls du das tust, erhaelt eine Kreatur deiner Wahl -X/-X bis zum Ende des Zuges. Wahnsinn {1}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Nightshade Schemers=Fliegend Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit den Nachtschattenraenkeschmieden gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, verlieren alle Gegner 2 Lebenspunkte. Nightshade Seer=2B,Tap:Zeige eine beliebige Anzahl von schwarzen Karten auf Deiner Hand. Eine Kreatur Deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X die Anzahl der auf diese Weise gezeigten Karten ist. Nightshade Stinger=Fliegend Der Nachtschattenstachelpiekser kann nicht blocken. Nightsky Mimic=Immer wenn du einen Zauberspruch spielst, der sowohl weiss als auch schwarz ist, wird der Nachthimmel-Nachaeffer 4/4 und erhaelt Flugfaehigkeit (beides bis zum Ende des Zuges). Nightsoil Kami=Seelenwanderung 5 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 5 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Nightstalker Engine=Die Staerke des Nachtschratlaufwerks ist gleich der Anzahl an Kreaturenkarten auf Deinem Friedhof. Nightwind Glider=Fliegend, Schutz vor Schwarz Nihilistic Glee={2}{B}, wirf eine Karte aus deiner Hand ab: Ein Gegner deiner Wahl verliert 1 Lebenspunkt, und du erhaeltst 1 Lebenspunkt dazu. Versessenheit {1}, bezahle 2 Lebenspunkte: Ziehe eine Karte. Spiele diese Faehigkeit nur, falls du keine Karten auf deiner Hand hast. Nihilith=Verursacht Furcht Aussetzen 7 {1}{B} Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird, kannst du eine Zeitmarke vom Nihilithen entfernen, falls der Nihilith ausgesetzt ist. Nikko-Onna=Wenn die Nikko-Onna ins Spiel kommt, zerstoere eine Verzauberung deiner Wahl. Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Nikko-Onna auf die Hand ihres Besitzers zurueckbringen. Nim Abomination=Ist am Ende deines Zuges der Scheussliche Nim ungetappt, verlierst du 3 Lebenspunkte. Nim Devourer=Der Verschlingende Nim erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. {B}{B}: Bringe den Verschlingenden Nim aus deinem Friedhof ins Spiel zurueck und opfere dann eine Kreatur. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Nim Grotesque=Der Groteske Nim erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. Nim Lasher=Der Peitschende Nim erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. Nim Replica={2}{B}, opfere das Nim-Ebenbild: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Nim Shambler=Der Schlurfende Nim erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. Opfere eine Kreatur: Regeneriere den Schlurfenden Nim. Nim Shrieker=Fliegend Der Kreischende Nim erhaelt +1/+0 fuer jedes Artefakt, das du kontrollierst. Nimana Sell-Sword=Immer wenn der Soeldner aus Nimana oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf den Soeldner aus Nimana legen. Nimble Mongoose=Der Wendige Mungo kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Grenzwert Der Wendige Mungo erhaelt +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Nimbus Maze={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {W}. Spiele diese Faehigkeit nur, falls du eine Insel kontrollierst. {T}: Erhoehe deinen Manavorrat um {U}. Spiele diese Faehigkeit nur, falls du eine Ebene kontrollierst. Nimbus Wings=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+2 und Flugfaehigkeit. Nine-Ringed Bo={T}: Der Bo der neun Ringe fuegt einem Geist deiner Wahl 1 Schadenspunkt zu. Falls diese Kreatur in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Ninja of the Deep Hours=Ninjutsu {1}{U} ({1}{U}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Ninja der spaeten Stunden einem Spieler Kampfschaden zufuegt, kannst du eine Karte ziehen. Nip Gwyllion=Lebensverknuepfung (Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu.) Nissa Revane=+1: Durchsuche deine Bibliothek nach einer Karte namens Nissas Ausgewaehlter und bringe sie ins Spiel. Mische danach deine Bibliothek. +1: Du erhaeltst fuer jeden Elfen, den du kontrollierst, 2 Lebenspunkte dazu. -7: Durchsuche deine Bibliothek nach Nissa's Chosen=Falls Nissas Ausgewaehlter aus dem Spiel auf einen Friedhof gelegt wuerde, lege ihn stattdessen unter die Bibliothek seines Besitzers. Niveous Wisps=Eine Kreatur deiner Wahl wird bis zum Ende des Zuges weiss. Tappe diese Kreatur. Ziehe eine Karte. Nivix, Aerie of the Firemind={T}: Erhoehe deinen Manavorrat um {1}. {2}{U}{R}, {T}: Entferne die oberste Karte deiner Bibliothek ganz aus dem Spiel. Bis zu deinem naechsten Zug kannst du diese Karte spielen, falls es ein Spontanzauber oder eine Hexerei ist. Niv-Mizzet, the Firemind=Fliegend Immer wenn du eine Karte ziehst, fuegt Niv-Mizzet, das Feuerhirn, einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. {T}: Ziehe eine Karte. Nix=Neutralisiere einen Zauberspruch deiner Wahl, falls kein Mana bezahlt wurde, um ihn zu spielen. No Mercy=Immer wenn eine Kreatur Dir erfolgreich Schaden zufuegt, zerstoere sie. No Quarter=Immer wenn eine Kreatur eine Kreatur mit geringerer Staerke blockt oder von ihr geblockt wird, zerstoere die Kreatur mit der geringeren Staerke. No Rest for the Wicked=Opfere Keine Ruhe fuer die Boesen: Bringe alle Kreaturenkarten, die in diesem Zug aus dem Spiel auf dem Friedhof gelandet sind, auf Deine Hand zurueck. Nobilis of War=Fliegend Angreifende Kreaturen, die du kontrollierst, erhalten +2/+0. Noble Benefactor=Wenn der Edle Wohltaeter aus dem Spiel auf einen Friedhof landet, kann jeder Spieler seine Bibliothek nach einer beliebigen Karte durchsuchen und diese Karte auf seine Hand nehmen. Jeder Spieler, der eine Karte gesucht hat, mischt seine Bibliothek danach neu. Noble Elephant=Buendnisfaehigkeit Verursacht Trampelschaden Noble Hierarch=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) {T}: Erhoehe deinen Manavorrat um {G}, {W} oder {U}. Noble Panther={1}: Der Edle Panther erhaelt Erstschlag bis zum Ende des Zuges. Noble Purpose=Immer wenn eine Kreatur, die Du kontrollierst, Kampfschaden zufuegt, erhaeltst Du Lebenspunkte in Hoehe der so zugefuegten Schadenspunkte dazu. Noble Steeds=1W: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Noble Templar=Der Edle Tempelritter wird beim Angreifen nicht getappt Ebenenumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Ebenenkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Noble Vestige=Fliegend {T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einem Spieler deiner Wahl zugefuegt wuerde. Nocturnal Raid=Alle schwarzen Kreaturen erhalten +2/+0 bis zum Ende des Zuges. No-Dachi=Die ausgeruestete Kreatur erhaelt +2/+0 und Erstschlag. Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Noetic Scales=Bringe waehrend der Versorgungsphase eines Spielers jede Kreatur, die dieser Spieler kontrolliert und deren Staerke groesser als die Anzahl an Karten auf seiner Hand ist, auf die Hand ihres Besitzers zurueck. Noggin Whack=Beutezug {1}{B} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Ein Spieler deiner Wahl zeigt drei Karten von seiner Hand offen vor. Bestimme zwei davon. Dieser Spieler wirft diese Karten ab. Noggle Bandit=Der Noggele-Bandit kann ausser von Kreaturen mit Verteidiger nicht geblockt werden. Noggle Bridgebreaker=Wenn der Noggele-Brueckenbrecher ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. Noggle Hedge-Mage=Wenn der Noggele-Heckenhexer ins Spiel kommt und falls du zwei oder mehr Inseln kontrollierst, kannst du zwei bleibende Karten deiner Wahl tappen. Wenn der Noggele-Heckenhexer ins Spiel kommt und falls du zwei oder mehr Gebirge kontrollierst, kannst du den Noggele-Heckenhexer einem Spieler deiner Wahl 2 Schadenspunkte zufuegen lassen. Noggle Ransacker=Wenn der Noggele-Einsacker ins Spiel kommt, zieht jeder Spieler zwei Karten und wirft dann eine zufaellig bestimmte Karte aus seiner Hand ab. Nomad Decoy=oW, ocT: Tappe eine Kreatur deiner Wahl. Grenzwert oWoW, ocT: Tappe zwei Kreaturen deiner Wahl. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Nomad Mythmaker=oW, ocT: Bringe eine Kreaturenverzauberungskarte deiner Wahl aus einem Friedhof ins Spiel und verzaubere mit ihr eine Kreatur, die du kontrollierst. (Du kontrollierst diese Verzauberung.) Nomad Stadium=ocT: Erhoehe deinen Manavorrat um oW. Das Nomadenstadion fuegt dir 1 Schadenspunkt zu. Grenzwert oW, ocT, opfere das Nomadenstadion: Du erhaeltst 4 Lebenspunkte dazu. (Spiele diese Faehigkeit nur, falls sieben oder mehr Karten in deinem Friedhof sind.) Nomadic Elf={1}{G}: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Nomads en-Kor=0: Leite 1 Schadenspunkt von den Nomaden en-Kor auf eine Kreatur, die Du kontrollierst, um. Norin the Wary=Wenn ein Spieler einen Zauberspruch spielt oder eine Kreatur angreift, entferne Norin den Vorsichtigen ganz aus dem Spiel. Bringe ihn am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck. Norritt=Tap: Enttappe eine blaue Kreatur Deiner Wahl. Tap: Zwinge eine Nichtmauerkreatur Deiner Wahl zum Angriff. Kann diese Kreatur nicht angreifen, wird sie am Ende des Zuges zerstoert. Benutze diese Faehigkeit nur waehrend des Zuges des Beherrschers der Zielkreatur, vor dem Angriff. Kreaturen, die in diesem Zug ins Spiel gekommen sind, koennen nicht als Ziel verwendet werden. Northern Paladin={W}{W}, {T}: Zerstoere eine schwarze bleibende Karte deiner Wahl. Norwood Archers=Die Bogenschuetzen des Norwaldes koennen fliegende Kreaturen blocken. Norwood Priestess=Du kannst die Priesterin des Norwaldes in Deinem Zug vor Deinem Angriff tappen, um eine gruene Kreatur aus Deiner Hand direkt ins Spiel zu bringen, ohne die Spruchkosten zu bezahlen. Norwood Riders=Die Norwaldreiter koennen nicht von mehr als einer Kreatur geblockt werden. Norwood Warrior=Wenn der Norwaldkrieger angreift und geblockt wird, erhaelt er +1/+1 bis zum Ende des Zuges. Nostalgic Dreams=Wirf als zusaetzliche Kosten, um Nostalgische Traeume zu spielen, X Karten aus deiner Hand ab. Bringe X Karten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Entferne Nostalgische Traeume ganz aus dem Spiel. Notorious Assassin=2B, Tap, wirf eine Karte aus Deiner Hand ab: Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Notorious Throng=Beutezug {5}{U} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Bringe X 1/1 schwarze (Feenwesen, Raeuber)-Kreaturenspielsteine mit Flugfaehigkeit ins Spiel, wobei X der Schaden ist, der deinen Gegnern in diesem Zug zugefuegt wurde. Falls die Beutezugkosten der Beruechtigten Schar bezahlt wurden, erhaeltst du nach diesem Zug einen weiteren Zug. Nourish=Du erhaeltst 6 Lebenspunkte dazu. Nourishing Shoal=Du kannst eine gruene Karte mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Naehrenden Schwarms zu bezahlen. Du erhaeltst X Lebenspunkte dazu. Nova Chaser=Verursacht Trampelschaden Beschuetze ein Elementarwesen (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht ein anderes Elementarwesen, das du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Novijen Sages=Pfropfen 4 (Diese Kreatur kommt mit vier +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {1}, entferne insgesamt zwei +1/+1-Marken von Kreaturen, die du kontrollierst: Ziehe eine Karte. Novijen, Heart of Progress={T}: Erhoehe deinen Manavorrat um {1}. {G}{U}, {T}: Lege auf jede Kreatur, die in diesem Zug ins Spiel kam, eine +1/+1-Marke. Noxious Field=Das verzauberte Land hat "Tap: Dieses Land fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Noxious Ghoul=Immer wenn der Schaedlingsghul oder ein anderer Zombie ins Spiel kommt, erhalten alle nicht-Zombie-Kreaturen -1/-1 bis zum Ende des Zuges. Noxious Hatchling=Das Schaedliche Jungtier kommt mit vier -1/-1-Marken ins Spiel. Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn du einen schwarzen Zauberspruch spielst, entferne eine -1/-1-Marke vom Schaedlichen Jungtier. Immer wenn du einen gruenen Zauberspruch spielst, entferne eine -1/-1-Marke vom Schaedlichen Jungtier. Noxious Toad=Wenn die Schmarotzende Kroete aus dem Spiel auf dem Friedhof landet, bestimmt ein Gegner eine Karte aus seiner Hand und wirft diese ab. Noxious Vapors=Jeder Spieler zeigt die Karten auf seiner Hand offen und bestimmt eine Karte von jeder Farbe, dann wirft er alle anderen Karten, die keine Laender sind, ab. Nucklavee=Wenn der Nucklavi ins Spiel kommt, kannst du eine rote Hexereikarte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen. Wenn der Nucklavi ins Spiel kommt, kannst du eine blaue Spontanzauberkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen. Nuisance Engine={2}, {T}: Bringe eine 0/1 Nervensaegen-Artefaktkreaturspielstein ins Spiel. Null Brooch=2, Tap, wirf Deine Karten auf der Hand ab: Neutralisiere einen Nichtkreaturenzauber Deiner Wahl. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Null Chamber=Du und ein Gegner Deiner Wahl nennen jede eine Karte ausser einem Standardland. Diese Karten koennen nicht gespielt werden. Null Profusion=uebergehe dein Ziehsegment. Immer wenn du eine Karte spielst, ziehe eine Karte. Deine maximale Handkartenzahl betraegt zwei. Null Rod=Spieler koennen keine Artefakteigenschaften benutzen, die Aktivierungskosten erfordern. Nullmage Advocate=ocT: Bringe zwei Karten deiner Wahl aus dem Friedhof eines Gegners auf seine Hand zurueck. Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Nullmage Shepherd=Tappe vier ungetappte Kreaturen, die du kontrollierst: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Nullstone Gargoyle=Fliegend Immer wenn der erste Nichtkreatur-Zauber eines Zuges gespielt wird, neutralisiere diesen Zauber. Numai Outcast=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) {B}, bezahle 5 Lebenspunkte: Regeneriere den Ausgestossenen aus Numai. Numot, the Devastator=Fliegend Immer wenn Numot der Zerstoerer einem Spieler Kampfschaden zufuegt, kannst du {2}{R} bezahlen. Falls du dies tust, zerstoere bis zu zwei Laendern deiner Wahl Nurturer Initiate=Immer wenn ein Spieler einen gruenen Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, erhaelt eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges. Nurturing Licid=G, Tap: Die Naehrende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturen-verzauberung, auf der steht: "G: Regeneriere diese Kreatur.. Lege die Naehrende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst G bezahlen, um diesen Effekt wieder zu beenden. Nut Collector=Du kannst zu Beginn deines Versorgungssegments einen 1/1 gruenen Eichhoernchenspielstein ins Spiel bringen. Grenzwert Alle Eichhoernchen erhalten +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Nyxathid=Sowie die Nyxatide ins Spiel kommt, bestimme einen Gegner. Die Nyxatide erhaelt -1/-1 fuer jede Karte auf der Hand des bestimmten Spielers. Oaken Brawler=Wenn der Eichenraufbold ins Spiel kommt, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, lege eine +1/+1-Marke auf den Eichenraufbold. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Oakenform=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3. Oakgnarl Warrior=Wachsamkeit, verursacht Trampelschaden Oath of Druids=Wenn waehrend der Versorgungsphase eines Spielers dieser Spieler weniger Kreaturen als ein Gegner seiner Wahl kontrolliert, kann der Spieler Karten von seiner Bibliothek aufdecken, bis er eine Kreaturenkarte aufdeckt. Dieser Spieler bringt dann die Kreatur direkt ins Spiel und legt alle uebrigen aufgedeckten Karten auf seinen Friedhof. Oath of Ghouls=Wenn waehrend der Versorgungsphase eines Spielers dieser Spieler mehr Kreaturenkarten auf seinem Friedhof als ein Gegner seiner Wahl hat, kann der Spieler eine Kreaturenkarte aus seinem Friedhof zurueck auf seine Hand bringen. Oath of Lieges=Wenn waehrend der Versorgungsphase eines Spielers dieser Spieler weniger Laender als ein Gegner seiner Wahl kontrolliert, kann der Spieler seine Bibliothek nach einer Standardlandkarte durchsuchen und diese direkt ins Spiel bringen. Dieser Spieler mischt danach seine Bibliothek neu. Oath of Lim-Dl=Fuer jeden Schadenspunkt, der Dir zugefuegt wird, oder fuer jeden Lebenspunkt, den Du verlierst, opfere eine bleibende Karte und lege eine Karte aus Deiner Hand ab. Du kannst auf diese Art nicht Lim-Dls Schwur opfern. Ignoriere diesen Effekt, wenn Du keine bleibenden Karten ausser Lim-Dls Schwur beherrschst und keine Karten auf der Hand hast. BB: Ziehe eine Karte. Oath of Mages=Wenn waehrend der Versorgungsphase eines Spielers dieser Spieler weniger Lebenspunkte als ein Gegner seiner Wahl hat, kann der Spieler entscheiden, dass der Eid der Magier diesem Gegner 1 Schadenspunkt zufuegt. Oath of Scholars=Hat ein Spieler waehrend seiner Versorgungsphase weniger Karten auf der Hand als ein Gegner seiner Wahl, kann er alle Karten, die er auf der Hand hat, abwerfen und drei Karten ziehen. Oathkeeper, Takeno's Daisho=Die ausgeruestete Kreatur erhaelt +3/+1. Immer wenn die ausgeruestete Kreatur aus dem Spiel auf einen Friedhof gelegt wird, bringe diese Karte unter deiner Kontrolle zurueck ins Spiel falls es ein Samurai ist. Wenn Eidbewahrer, Takenos Daisho, aus dem Spiel auf einen Friedhof gelegt wird, entferne die ausgeruestete Kreatur ganz aus dem Spiel. Ausruesten {2} Oathsworn Giant=Wachsamkeit Andere Kreaturen, die du kontrollierst, erhalten +0/+2 und haben Wachsamkeit. Ob Nixilis, the Fallen=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du einen Spieler deiner Wahl 3 Lebenspunkte verlieren lassen. Falls du dies tust, lege drei +1/+1-Marken auf Ob Nixilis, den Gefallenen. Obelisk of Alara={1}{W}, {T}: Du erhaeltst 5 Lebenspunkte dazu. {1}{U}, {T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. {1}{B}, {T}: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. {1}{R}, {T}: Der Obelisk von Alara fuegt einem Spieler deiner Wahl 3 Schadenspunkte zu. {1}{G}, {T}: Eine Kreatur deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Obelisk of Bant={T}: Erhoehe deinen Manavorrat um {G}, {W} oder {U}. Obelisk of Esper={T}: Erhoehe deinen Manavorrat um {W}, {U} oder {B}. Obelisk of Grixis={T}: Erhoehe deinen Manavorrat um {U}, {B} oder {R}. Obelisk of Jund={T}: Erhoehe deinen Manavorrat um {B}, {R} oder {G}. Obelisk of Naya={T}: Erhoehe deinen Manavorrat um {G}, {W} oder {U}. Obliterate=Vertilgung kann nicht neutralisiert werden. Zerstoere alle Artefakte, Kreaturen und Laender. Sie koennen nicht regeneriert werden. Oblivion Crown=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenverzauberung Die verzauberte Kreatur hat Wirf eine Karte aus deiner Hand ab: Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges." Oblivion Ring=Wenn der Vergessenheitsring ins Spiel kommt, entferne eine andere bleibende Karte deiner Wahl, die kein Land ist, ganz aus dem Spiel. Wenn der Vergessenheitsring das Spiel verlaesst, bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck. Oblivion Stone={4}, {T}: Lege eine Schicksalsmarke auf eine bleibende Karte deiner Wahl. {5}, {T}, opfere den Vergessenheitsstein: Zerstoere alle bleibenden Karten, die kein Land sind und auf denen keine Schicksalsmarke liegt, und entferne dann alle Schicksalsmarken von allen bleibenden Karten. Oboro Breezecaller=Fliegend {2}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Enttappe ein Land deiner Wahl. Oboro Envoy=Fliegend {2}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Eine Kreatur deiner Wahl erhaelt -X/-0, wobei X gleich der Anzahl an Karten auf deiner Hand ist. Oboro, Palace in the Clouds={T}: Erhoehe deinen Manavorrat um {U}. {1}: Bringe Oboro, Palast in den Wolken, auf die Hand seines Besitzers zurueck. Obsessive Search=Ziehe eine Karte. Wahnsinn oU (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Obsidian Acolyte=Schutz vor Schwarz {W}: Eine Kreatur Deiner Wahl erhaelt Schutz vor Schwarz bis zum Ende des Zuges. Obsidian Battle-Axe=Die ausgeruestete Kreatur erhaelt +2/+1 und hat Eile. Immer wenn eine Kriegerkreatur ins Spiel kommt, kannst du die Kriegsaxt aus Obsidian an sie anlegen. Ausruesten {3} Obsidian Fireheart={1}{R}{R}: Lege eine Glutmarke auf ein Land deiner Wahl, auf dem keine Glutmarke liegt. Solange auf dem Land eine Glutmarke liegt, hat es Zu Beginn deines Versorgungssegments fuegt dir dieses Land 1 Schadenspunkt zu." (Das Land brennt weiter, nachdem das Obsidian-Feuerherz das Spiel verlassen hat.) Obstinate Familiar=Falls du eine Karte ziehen wuerdest, kannst du dieses Kartenziehen stattdessen uebergehen. Ocular Halo=Kreaturenverzauberung Die verzauberte Kreatur hat: {T}: Ziehe eine Karte." {W}: Die verzauberte Kreatur erhaelt Wachsamkeit bis zum Ende des Zuges. Odds / Ends=Wirf eine Muenze. Neutralisiere bei Kopf" einen Spontanzauber oder eine Hexerei deiner Wahl. Kopiere bei Zahl" diesen Zauber. Du kannst neue Ziele fuer die Kopie bestimmen. Odious Trow={1}{B/G}: Regeneriere den Abscheulichen Trow. Odylic Wraith=Sumpftarnung Wenn der Odylische Wraith einem Spieler Schaden zufuegt, bestimmt dieser Spieler eine Karte aus seiner Hand und wirft diese ab. Off Balance=Eine Kreatur Deiner Wahl kann in diesem Zug nicht angreifen oder blocken. Offalsnout=Aufblitzen Wenn der Abfallschnueffler das Spiel verlaesst, entferne eine bleibende Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Herbeirufen {B} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Ogre Arsonist=Wenn der Ogerbrandstifter aus Deiner Hand ins Spiel kommt, zerstoere ein Land Deiner Wahl Ogre Berserker=Fuer den Rasenden Oger gilt die Einsatzverzoegerung nicht. Ogre Gatecrasher=Wenn der Oger-Eindringling ins Spiel kommt, zerstoere eine Kreatur deiner Wahl mit Verteidigerfaehigkeit. Ogre Leadfoot=Immer wenn der Graphitfuss-Oger von einer Artefaktkreatur geblockt wird, zerstoere diese Kreatur. Ogre Marauder=Immer wenn der Ogermarodeur angreift, kann er in diesem Zug nur geblockt werden, wenn der verteidigende Spieler eine Kreatur opfert. Ogre Recluse=Immer wenn ein Spieler einen Zauberspruch spielt, tappe den Ogereinsiedler. Ogre Savant=Wenn der Oger-Gelehrte ins Spiel kommt, bringe eine Kreatur deiner Wahl auf die Hand seines Besitzers zurueck, falls {U} ausgegeben wurde, um den Oger-Gelehrten zu spielen. Ogre Shaman=2, wirf eine zufaellig bestimmte Karte aus Deiner Hand ab: Der Ogerschamane fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Ogre Taskmaster=Der Oger-Aufseher kann nicht blocken. Ohran Viper=Immer wenn die Ohranviper einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur am Ende des Kampfes. Immer wenn die Ohranviper einem Spieler Kampfschaden zufuegt, kannst du eine Karte ziehen. Ohran Yeti={2} {S}: Eine verschneite Kreatur deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Okiba-Gang Shinobi=Ninjutsu {3}{B} ({3}{B}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Shinobi der Okiba-Bande einem Spieler Kampfschaden zufuegt, wirft dieser Spieler zwei Karten aus seiner Hand ab. Okina Nightwatch=Solange du mehr Karten als jeder Gegner auf der Hand hast, erhaelt die Okina-Nachtwache +3/+3. Okina, Temple to the Grandfathers={T}: Erhoehe deinen Manavorrat um {G}. {G}, {T}: Eine legendaere Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Okk=Der Okk kann nur angreifen, wenn eine Kreatur mit groesserer Staerke ebenfalls angreift. Der Okk kann nur blocken, wenn eine Kreatur mit groesserer Staerke ebenfalls blockt. Old Ghastbark= Omen of Fire=Bringe alle Inseln auf die Hand ihrer Besitzer zurueck. Jeder Spieler opfert eine Ebene oder eine weisse bleibende Karte fuer jede weisse bleibende weisse Karte, die er kontrolliert. Omnibian={T}: Eine Kreatur deiner Wahl wird bis zum Ende des Zuges zu einem 3/3 Frosch. O-Naginata=O-Naginata kann nur an eine Kreatur mit Staerke 3 oder mehr angelegt werden. Die ausgeruestete Kreatur erhaelt +3/+0 und verursacht Trampelschaden. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Ondu Cleric=Immer wenn der Ondu-Kleriker oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du soviele Lebenspunkte dazuerhalten, wie du Verbuendete kontrollierst. One Dozen Eyes=Bestimme eines Bringe einen 5/5 gruenen Bestienspielstein ins Spiel; oder bringe fuenf 1/1 gruene Insektenspielsteine ins Spiel. Verflechtung {G}{G}{G} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) One with Nature=Immer wenn die verzauberte Kreatur einem Spieler Kampfschaden zufuegt, kannst du deine Bibliothek nach einem Standardland durchsuchen und diese Karte getappt ins Spiel bringen. Mische danach deine Bibliothek. One with Nothing=Wirf die Karten auf deiner Hand ab. Oni of Wild Places=Eile Bringe zu Beginn deines Versorgungssegments eine rote Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Oni Possession=Opfere zu Beginn deines Versorgungssegments eine Kreatur. Die verzauberte Kreatur erhaelt +3/+3 und verursacht Trampelschaden. Die verzauberte Kreatur ist ein Daemon, Geist. Onslaught=Immer wenn Du erfolgreich einen Kreaturenzauber sprichst, tappe eine Kreatur Deiner Wahl. Onulet=Sobald ein erfolgreich beschworener Opfertisch auf dem Friedhof landet, erhaeltst Du 2 Lebenspunkte. Onyx Goblet={T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt. Onyx Talisman=3: Enttappe eine bleibende Karte Deiner Wahl. Benutze diese Faehigkeit nur, wenn ein schwarzer Spruch erfolgreich gesprochen wurde, und auch nur einmal pro Spruch. Oona, Queen of the Fae=Fliegend {X}{U/B}: Bestimme eine Farbe. Ein Gegner deiner Wahl entfernt die obersten X Karten seiner Bibliothek ganz aus dem Spiel. Bringe fuer jede Karte der bestimmten Farbe, die auf diese Weise ganz aus dem Spiel entfernt wurde, einen 1/1 blauen und schwarzen (Feenwesen, Raeuber)-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Oona's Blackguard=Fliegend Jede andere Raeuberkreatur, die du kontrollierst, kommt mit einer zusaetzlichen +1/+1-Marke ins Spiel. Immer wenn eine Kreatur, die du kontrollierst und auf der mindestens eine +1/+1-Marke liegt, einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus der Hand ab. Oona's Gatewarden=Fliegend, Verteidiger Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Oona's Grace=Ein Spieler deiner Wahl zieht eine Karte. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Oona's Prowler=Fliegend Wirf eine Karte aus deiner Hand ab: Oonas Herumtreiber erhaelt -2/-0 bis zum Ende des Zuges. Jeder Spieler kann diese Faehigkeit spielen. Ooze Garden={1}{G}, opfere eine Nicht-Schlammwesen-Kreatur: Bringe einen X/X gruenen Schlammwesen-Kreaturenspielstein ins Spiel, wobei X gleich der Staerke der geopferten Kreatur ist. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Opal Acrolith=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und der Opal-Akrolith eine Verzauberung ist, wird der Opal-Akrolith zu einer 2/4 Kreatur, die als Waechter zaehlt. 0: Der Opal-Akrolith wird zu einer Verzauberung. Opal Archangel=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und der Opalene Erzengel eine Verzauberung ist, wird der Opalene Erzengel zu einer fliegenden 5/5 Kreatur, die als Engel zaehlt. Der Opalene Erzengel wird beim Angreifen nicht getappt. Opal Avenger=Wenn Du 10 Lebenspunkte oder weniger hast und der Opalene Raecher eine Verzauberung ist, wird der Opalene Raecher zu einer 3/5 Kreatur, die als Waechter zaehlt. Opal Caryatid=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und die Opalene Caryatide eine Verzauberung ist, wird die Opalene Caryatide zu einer 2/2 Kreatur, die als Soldat zaehlt. Opal Champion=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und der Opalchampion eine Verzauberung ist, wird der Opalchampion zu einer 3/3 Kreatur mit Erstschlag, die als Ritter zaehlt. Opal Gargoyle=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und die Opalgargoyle eine Verzauberung ist, wird die Opalgargoyle zu einer fliegenden 2/2 Kreatur, die als Speier zaehlt. Opal Guardian=Wenn ein Gegner einen Kreaturenzauber spielt, wird der Opalwaechter zu einer 3/4 Gargoyle mit Flugfaehigkeit und Schutz vor Rot, falls er eine Verzauberung ist. Opal Titan=Wenn einer Deiner Gegner erfolgreich einen Kreaturenzauber spricht und der Opalene Titan eine Verzauberung ist, wird der Opalene Titan zu einer 4/4 Kreatur, die als Riese zaehlt und Schutz vor allen Farben dieses Kreaturenzaubers hat. Opalescence=Jede andere globale Verzauberung ist eine Kreatur mit Staerke und Widerstandskraft in Hoehe ihrer umgewandelten Manakosten. Sie bleibt zusaetzlich eine Verzauberung. Opal-Eye, Konda's Yojimbo=Bushido 1; Verteidiger (Diese Kreatur kann nicht angreifen.) {T}: Bestimme eine Schadensquelle. Wenn diese Quelle in diesem Zug das naechste Mal Schaden zufuegen wuerde, wird dieser Schaden stattdessen Opalauge, Kondas Yojimbo zugefuegt. {1}{W}: Verhindere den naechsten 1 Schadenspunkt, der Opalauge in diesem Zug zugefuegt wuerde. Opaline Bracers=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) Die ausgeruestete Kreatur erhaelt +X/+X, wobei X der Anzahl der Ladungsmarken auf den Schillernden Armreifen entspricht. Ausruesten {2}({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Opaline Sliver=Alle Remasuris haben Immer wenn diese Kreatur als Ziel eines Zauberspruchs bestimmt wird, den ein Gegner kontrolliert, kannst du eine Karte ziehen." Open the Vaults=Bringe alle Artefakt- und Verzauberungskarten aus allen Friedhoefen unter der Kontrolle ihrer Besitzer zurueck ins Spiel. (Auren, die nichts zum Verzaubern haben, bleiben auf dem Friedhof.) Ophidian Eye=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Immer wenn die verzauberte Kreatur einem Gegner Schaden zufuegt, kannst du eine Karte ziehen. Ophidian={0}: Ziehe eine Karte. Das Schlangenwesen fuegt in diesem Zug keinen Kampfschaden zu. Benutze diese Faehigkeit nur, wenn das Schlangenwesen angreift und nicht geblockt wird, und nur einmal pro Zug. Opportunist=Tap: Der Opportunist fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu, die in diesem Zug Schaden erhalten hat. Opportunity=Ein Spieler Deiner Wahl zieht vier Karten. Opposition=Tappe eine ungetappte Kreatur, die Du kontrollierst: Tappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Oppression=Immer wenn ein Spieler erfolgreich einen Zauberspruch spricht, bestimmt dieser Spieler eine Karte aus seiner Hand und wirft diese ab. Oppressive Will=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht fuer jede Karte auf deiner Hand {1} bezahlt. Opt=Schaue Dir die oberste Karte Deiner Bibliothek an. Du kannst diese Karte unter Deine Bibliothek legen. Ziehe eine Karte. Oracle en-Vec=Tap: Ein Gegner Deiner Wahl bestimmt eine beliebige Anzahl an Kreaturen, die er kontrolliert. Im naechsten Zug dieses Gegners greifen diese Kreaturen an, wenn moeglich und keine anderen Kreaturen koennen angreifen. Zerstoere alle von diesen Kreaturen am Ende des Zuges, die nicht angegriffen haben. Benutze diese Faehigkeit nur waehrend Deines Zuges. Oracle of Mul Daya=Du darfst ein zusaetzliches Land waehrend jedes deiner Zuege ausspielen. Die oberste Karte deiner Bibliothek ist offen. Du kannst die oberste Karte deiner Bibliothek spielen, falls es ein Land ist. Oracle of Nectars={X}, {T}: Du erhaeltst X Lebenspunkte dazu. Oran-Rief Recluse=Bonus {2}{G} (Du kannst zusaetzlich {2}{G} bezahlen, sowie du diesen Zauberspruch wirkst.) Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Wenn die Oran-Rief-Einsiedlerspinne ins Spiel kommt, zerstoere eine fliegende Kreatur deiner Wahl, falls du ihre Bonuskosten bezahlt hast. Oran-Rief Survivalist=Immer wenn der Oran-Rief-ueberlebenskuenstler oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf den Oran-Rief-ueberlebenskuenstler legen. Oran-Rief, the Vastwood=Oran-Rief, das Riesenholz, kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}. {T}: Lege auf jede gruene Kreatur, die in diesem Zug ins Spiel kam, eine +1/+1-Marke. Oraxid=Schutz vor Rot Orb of Dreams=Bleibende Karten kommen getappt ins Spiel. Orbweaver Kumo=Der Sphaerenweber-Kumo kann blocken, als ob er Flugfaehigkeit haette. Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt der Sphaerenweber-Kumo bis zum Ende des Zuges Waldtarnung. Orchard Warden=Immer wenn eine andere Baumhirtenkreatur unter deiner Kontrolle ins Spiel kommt, kannst du Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazuerhalten. Orcish Artillery={T}: Die Ork-Artillerie fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte und dir 3 Schadenspunkte zu. Orcish Bloodpainter={T}, opfere eine Kreatur: Der Blutmaler-Ork fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkte zu. Orcish Cannonade=Ork-Kanonade fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte und dir 3 Schadenspunkte zu. Ziehe eine Karte. Orcish Cannoneers={T}: Die Orkkanoniere fuegen einer Kreatur oder einem Spieler Deiner Wahl 2 und Dir 3 Schadenspunkte zu. Orcish Conscripts=Koennen nicht als Angreifer deklariert werden, wenn nicht mindestens zwei weitere Kreaturen als Angreifer deklariert werden. Koennen nicht zum Blocken deklariert werden, wenn nicht mindestens zwei weitere Kreaturen zum Blocken deklariert werden. Orcish Farmer=Tap: Ein Land Deiner Wahl wird zu einen Sumpf bis zur naechsten Enttap-Phase seines Besitzers. Orcish Healer=RR; Tap: Eine Kreatur Deiner Wahl kann waehrend dieses Zuges nicht regenerieren. RBB, Tap: Regeneriere eine schwarze oder gruene Kreatur Deiner Wahl. RGG, Tap: Regeneriere eine schwarze oder gruene Kreatur Deiner Wahl. Orcish Librarian={R}, {T}: Schau dir die obersten acht Karten deiner Bibliothek an. Bestimme vier von ihnen zufaellig, entferne sie ganz aus dem Spiel und lege den Rest in beliebiger Reihenfolge oben auf deine Bibliothek. Orcish Lumberjack={T}, opfere einen Wald, um Deinen Manavorrat um drei Mana von rot und gruen in beliebiger Kombination zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Orcish Mine=Lege drei Erz-Marken auf die Orkmine, wenn sie ins Spiel kommt. Entferne eine Erz-Marke in Deiner Versorgungsphase und immer, wenn das verzauberte Land getappt wird. Wenn die letzte Erz-Marke entfernt ist, zerstoere das verzauberte Land, und die Orkmine fuegt dem Beherrscher des Landes 2 Schadenspunkte zu. Orcish Oriflamme=Angreifende Kreaturen, die Du kontrollierst, erhalten +1/+0. Orcish Settlers=XXXR, Tap, opfere die Orksiedler: Zerstoere X Laender Deiner Wahl. Orcish Squatters=Wenn die Orkbesatzer angreifen und nicht geblockt werden, kannst Du die Kontrolle ueber ein Land uebernehmen, das der verteidigende Spieler beherrscht. Tust Du dies, fuegen die Orkbesatzer in diesem Zug keinen Schaden zu. Du verlierst die Kontrolle ueber dieses Land, wenn die Orkbesatzer das Spiel verlassen oder wenn Du die Kontrolle ueber die Orkbesatzer verlierst. Order / Chaos=Entferne eine angreifende Kreatur deiner Wahl ganz aus dem Spiel. Order of the Golden Cricket=Immer wenn der Orden der goldenen Grille angreift, kannst du {W} bezahlen. Falls du dies tust, erhaelt er bis zum Ende des Zuges Flugfaehigkeit. Order of the Sacred Torch=Tap: Zahle 1 Lebenspunkt, um einen schwarzen Zauberspruch zu neutralisieren. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Order of the Stars=Verteidiger (Diese Kreatur kann nicht angreifen.) Sowie der Orden der Sterne ins Spiel kommt, bestimme eine Farbe. Der Orden der Sterne hat Schutz vor der bestimmten Farbe. Order of the White Shield=Schutz vor Schwarz W: Erstschlag bis zum Ende des Zuges WW: +1/+0 bis zum Ende des Zuges Order of Whiteclay={1}{W}{W}, {U}: Bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof ins Spiel zurueck. ({U} ist das Enttappsymbol.) Order of Yawgmoth=Der Ordensritter des Yawgmoth kann nur von schwarzen Kreaturen oder Artefaktkreaturen geblockt werden. Immer wenn der Ordensritter des Yawgmoth einem Spieler erfolgreich Schaden zufuegt, bestimmt dieser Spieler eine Karte aus seiner Hand und wirft diese ab. Ordered Migration=Bringe fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst, einen 1/1 blauen Vogelspielstein mit Flugfaehigkeit ins Spiel. Ordruun Commando={W}: Verhindere den naechsten Schadenspunkt, der dem Ordruun-Kommando in diesem Zug zugefuegt wuerde. Ore Gorger=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du ein Nicht-Standardland deiner Wahl zerstoeren. Organ Grinder=ocT, entferne drei Karten aus deinem Friedhof ganz aus dem Spiel: Ein Spieler deiner Wahl verliert 3 Lebenspunkte. Orgg=Verursacht Trampelschaden Der Orgg kann nicht angreifen, falls der verteidigende Spieler eine ungetappte Kreatur mit Staerke 3 oder mehr kontrolliert. Der Orgg kann Kreaturen mit Staerke 3 oder mehr nicht blocken. Orim, Samite Healer=Orim, Samitische Heilerin zaehlt als Klerikerin. Tap: Verhindere bis zu 3 Schadenspunkte bei einer Kreatur oder einem Spieler. Orim's Chant=Bonus oW (Du kannst zusaetzlich oW bezahlen, wenn Du diesen Zauberspruch spielst.) Ein Spieler Deiner Wahl kann in diesem Zug keine Zaubersprueche ausspielen. Wenn Du die Bonuskosten bezahlt hast, koennen Kreaturen in diesem Zug nicht angreifen. Orim's Cure=Wenn Du eine Ebene kontrollierst, kannst Du eine ungetappte Kreatur unter Deiner Kontrolle tappen, anstatt die Manakosten von Orims Heilkunst zu bezahlen. Verhindere die naechsten 4 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefuegt werden. Orim's Prayer=Immer wenn eine Kreatur Dich angreift, erhaeltst Du 1 Lebenspunkt fuer jede angreifende Kreatur dazu. Orim's Thunder=Bonus oR (Du kannst zusaetzlich oR bezahlen, sowie du diesen Zauberspruch spielst.) Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. falls du die Bonuskosten bezahlt hast, fuegt Orims Donner einer Kreatur deiner Wahl Schadenspunkte in Hoehe der umgewandelten Manakosten dieses Artefakts bzw. dieser Verzauberung zu. Orim's Touch=Bonus o1 (Du kannst zusaetzlich o1 bezahlen, wenn Du diesen Zauberspruch spielst.) Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler Deiner Wahl zugefuegt werden. Wenn Du die Bonuskosten bezahlt hast, verhindere stattdessen die naechsten 4 Schadenspunkte, die dieser Kreatur oder diesem Spieler in diesem Zug zugefuegt werden. Oriss, Samite Guardian={T}: Verhindere alle Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden. Erhabenheit Wirf eine andere Karte namens Oriss, Samitische Waechterin aus deiner Hand ab: Ein Spieler deiner Wahl kann in diesem Zug keine Zaubersprueche spielen, und Kreaturen, die dieser Spieler kontrolliert, koennen in diesem Zug nicht angreifen. Ornate Kanzashi={2}, {T}: Ein Gegner deiner Wahl entfernt die oberste Karte seiner Bibliothek ganz aus dem Spiel. Du kannst diese Karte in diesem Zug spielen. Ornithopter=Fliegend Orochi Eggwatcher={2}{G}, {T}: Bringe einen 1/1 gruenen Ophisspielstein ins Spiel. Kontrollierst du zehn oder mehr Kreaturen, wende die Orochi-Eierbewacherin. Orochi Hatchery=Die Orochi-Brutkammer kommt mit X Ladungsmarken ins Spiel. {5}, {T}: Bringe fuer jede Ladungsmarke auf der Orochi-Brutkammer einen 1/1 gruenen Ophisspielstein ins Spiel. Orochi Leafcaller={G}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Orochi Ranger=Immer wenn die Orochi-Waldlaeuferin einer Kreatur Kampfschaden zufuegt, tappe diese Kreatur, und sie enttappt nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Orochi Sustainer={T}: Erhoehe deinen Manavorrat um {G}. Oros, the Avenger=Fliegend Immer wenn Oros der Raecher einem Spieler Kampfschaden zufuegt, kannst du {2}{W} bezahlen. Falls du dies tust, fuegt Oros allen nichtweissen Kreaturen 3 Schadenspunkte zu. Orzhov Basilica=Die Orzhov-Basilika kommt getappt ins Spiel. Wenn die Orzhov-Basilika ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {W}{B}. Orzhov Euthanist=Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Orzhov-Sterbehelfer ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, zerstoere eine Kreatur deiner Wahl, der in diesem Zug Schaden zugefuegt wurde. Orzhov Guildmage=({B/G} kann entweder mit {W} oder mit {B} bezahlt werden.) {2}{W}: Ein Spieler deiner Wahl erhaelt 1 Lebenspunkt dazu. {2}{B}: Alle Spieler verlieren 1 Lebenspunkt. Orzhov Pontiff=Spuk (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, entferne sie ganz aus dem Spiel, so dass sie bei einer Kreatur deiner Wahl spukt.) Wenn der Orzhov-Hohepriester ins Spiel kommt oder die Kreatur, bei der er spukt, auf einen Friedhof gelegt wird, bestimme eines Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges; oder Kreaturen, die du nicht kontrollierst, erhalten -1/-1 bis zum Ende des Zuges. Orzhov Signet={1}, {T}: Erhoehe deinen Manavorrat um {W}{B}. Orzhova, the Church of Deals={T}: Erhoehe deinen Manavorrat um {1}. {3}{W}{B}, {T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt, und du erhaeltst 1 Lebenspunkt dazu. Ostiary Thrull={W}, {T}: Tappe eine Kreatur deiner Wahl. Ostracize=Schaue Dir die Karten auf der Hand eines Gegners Deiner Wahl an. Waehle eine Kreaturenkarte darunter aus, die dieser Spieler abwirft. Otarian Juggernaut=Der Otarianische Juggernaut kann nicht von Mauern geblockt werden. Grenzwert Der Otarianische Juggernaut erhaelt +3/+0 und greift in jedem Zug an, wenn moeglich. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Otherworldly Journey=Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Bringe sie am Ende des Zuges unter der Kontrolle ihres Besitzers mit einer +1/+1-Marke ins Spiel zurueck. Ouphe Vandals={G}, opfere die Buboh-Vandalen: Neutralisiere eine aktivierte Faehigkeit deiner Wahl aus einer Artefaktquelle und zerstoere dieses Artefakt, falls es im Spiel ist. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Outbreak=Du kannst einen Sumpf aus Deiner Hand abwerfen, anstatt die Manakosten des Seuchenausbruchs zu bezahlen. Waehle einen Kreaturentyp. Alle Kreaturen dieses Typs erhalten -1/-1 bis zum Ende des Zuges. Outmaneuver=X geblockte Kreaturen Deiner Wahl fuegen in diesem Zug ihren Kampfschaden dem verteidigenden Spieler statt den blockenden Kreaturen zu. Outrage Shaman=Farbwert Wenn der Gewalttaetige Schamane ins Spiel kommt, fuegt er einer Kreatur deiner Wahl so viele Schadenspunkte zu, wie die Anzahl an roten Manasymbolen in den Manakosten von bleibenden Karten betraegt, die du kontrollierst. Outrider en-Kor=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) {0}: Der naechste 1 Schadenspunkt, der dem Vorreiter en-Kor in diesem Zug zugefuegt wuerde, wird stattdessen einer Kreatur deiner Wahl, die du kontrollierst, zugefuegt. Outrider of Jhess=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Overabundance=Immer wenn ein Spieler ein Land fuer Mana tappt, erhoeht dieser Spieler seinen Manavorrat um ein zusaetzliches Mana desselben Typs, und uebermaessigkeit fuegt ihm 1 Schadenspunkt zu. Overbeing of Myth=Staerke und Widerstandskraft des ueberwesens der Sagen sind gleich der Anzahl der Karten auf deiner Hand. Ziehe zu Beginn deines Ziehsegments eine Karte. Overblaze=Zu jedem Zeitpunkt, zu dem eine bleibende Karte deiner Wahl in diesem Zug einer Kreatur oder einem Spieler Schadenspunkte zufuegen wuerde, fuegt sie dieser Kreatur oder diesem Spieler stattdessen doppelt so viele Schadenspunkte zu. Arkane Kopplung {2}{R}{R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Overburden=Immer wenn ein Spieler eine Kreaturenkarte ins Spiel bringt, bringt dieser Spieler ein Land, das er kontrolliert, auf die Hand seines Besitzers zurueck. Overeager Apprentice=Wirf eine Karte aus deiner Hand ab, opfere den uebereifrigen Lehrling: Erhoehe deinen Manavorrat um {B}{B}{B}. Overgrown Estate=Opfere ein Land: Du erhaeltst 3 Lebenspunkte dazu. Overgrown Tomb=({T}: Erhoehe deinen Manavorrat um {B} oder {G}.) Sowie die ueberwachsene Grabstaette ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt die ueberwachsene Grabstaette stattdessen getappt ins Spiel. Overgrowth=Immer wenn das verzauberte Land fuer Mana getappt wird, produziert es zusaetzlich GG. Overload=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.) Zerstoere ein Artefakt Deiner Wahl, wenn dessen umgewandelte Manakosten 2 oder weniger betragen. Wenn Du die Bonuskosten bezahlt hast, zerstoere das Artefakt, wenn dessen umgewandelte Manakosten 5 oder weniger sind. Overmaster=Der naechste Spontanzauber oder die naechste Hexerei, den bzw. die du in diesem Zug ausspielst, kann nicht von Zauberspruechen oder Faehig-keiten neutralisiert werden. Ziehe eine Karte. Override=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht fuer jedes Artefakt, das du kontrollierst, {1} bezahlt. Overrule=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {X} bezahlt. Du erhaeltst X Lebenspunkte dazu. Overrun=Alle Kreaturen, die Du kontrollierst, erhalten +3/+3 und Trampeln bis zum Ende des Zuges. Oversoul of Dusk=Schutz vor Blau, vor Schwarz und vor Rot Overtaker=3U, Tap, wirf eine Karte aus Deiner Hand ab: Enttappe eine Kreatur Deiner Wahl und uebernimm die Kontrolle ueber sie bis zum Ende des Zuges. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Overwhelm=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Kreaturen, die du kontrollierst, erhalten +3/+3 bis zum Ende des Zuges. Overwhelming Intellect=Neutralisiere einen Kreaturenzauber deiner Wahl. Ziehe so viele Karten, wie die umgewandelten Manakosten dieses Zaubers betragen. Ovinize=Bis zum Ende des Zuges verliert eine Kreatur deiner Wahl alle Faehigkeiten und wird 0/1. Ovinomancer=Wenn der Hammelpriester ins Spiel kommt, opfere ihn, falls du nicht drei Standardlaender, die du kontrollierst, auf die Hand ihres Besitzers zurueckbringst. {T}, bringe den Hammelpriester auf die Hand seines Besitzers zurueck: Zerstoere eine Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Der Beherrscher der Kreatur bringt einen 0/1 gruenen Schafspielstein ins Spiel. Owl Familiar=Fliegend Oxidda Golem=Affinitaet zu Gebirgen (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Gebirge, das du kontrollierst, {1} weniger.) Eile Oxidize=Zerstoere ein Artefakt deiner Wahl. Es kann nicht regeneriert werden. Oyobi, Who Split the Heavens=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, bringe einen 3/3 weissen Geist-Spielstein mit Flugfaehigkeit ins Spiel. Pacifism=Die verzauberte Kreatur kann nicht angreifen oder blocken. Pack's Disdain=Bestimme einen Kreaturentyp. Eine Kreatur deiner Wahl erhaelt fuer jede bleibende Karte des bestimmten Typs, die du kontrollierst, -1/-1 bis zum Ende des Zuges. Pact of Negation=Der Pakt der Verneinung ist blau. Neutralisiere einen Zauberspruch deiner Wahl. Bezahle zu Beginn deines naechsten Versorgungssegments {3}{U}{U}. Falls du dies nicht tust, verlierst du das Spiel. Pact of the Titan=Der Pakt mit dem Titanen ist rot. Bringe einen 4/4 roten Riesenspielstein ins Spiel. Bezahle zu Beginn deines naechsten Versorgungssegments {4}{R}. Falls du dies nicht tust, verlierst du das Spiel. Pain // Suffering=Ein Spieler Deiner Wahl wirft eine Karte aus seiner Hand ab. Pain Kami={X}{R}, opfere den Schmerz-Kami: Der Schmerz-Kami fuegt einer Kreatur deiner Wahl X Schadenspunkte zu. Pain Magnification=Immer wenn einem Gegner aus einer einzelnen Quelle 3 oder mehr Schadenspunkte zugefuegt werden, wirft dieser Spieler eine Karte ab. Painbringer=ocT, entferne eine beliebige Anzahl an Karten aus deinem Friedhof ganz aus dem Spiel: Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X die Anzahl der auf diese Weise entfernten Karten ist. Painful Memories=Schaue Dir die Hand eines Gegners Deiner Wahl an. Waehle eine dieser Karten und lege diese oben auf dessen Bibliothek. Pain's Reward=Du bietest eine beliebige Anzahl Lebenspunkte. In Zugreihenfolge kann jeder Spieler das Hoechstgebot ueberbieten. Es wird geboten, bis keiner mehr bieten will. Der Spieler mit dem Hoechstgebot verliert so viele Lebenspunkte, wie er geboten hat, und zieht vier Karten. Painter's Servant=Sowie der Diener des Malers ins Spiel kommt, bestimme eine Farbe. Alle Karten, die nicht im Spiel sind, alle Zaubersprueche und alle bleibenden Karten haben diese Farbe zusaetzlich zu ihren anderen Farben. Painwracker Oni=Verursacht Furcht Opfere zu Beginn deines Versorgungssegments eine Kreatur, falls du keinen Oger kontrollierst. Palace Guard=Die Palastwache kann eine beliebige Anzahl an Kreaturen blocken. Paladin en-Vec=Erstschlag, Schutz vor Schwarz, Schutz vor Rot Paladin of Prahv=Immer wenn der Paladin von Prahv Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Vorhersage {1}{W}, zeige den Paladin von Prahv aus deiner Hand offen vor: Immer wenn eine Kreatur deiner Wahl in diesem Zug Schaden zufuegt, erhaeltst du entsprechend viele Lebenspunkte dazu. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Pale Bears=Inseltarnung Pale Wayfarer={2}{W}{W}, {U}: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die ihr Beherrscher bestimmt. ({U} ist das Enttappsymbol.) Palinchron=Fliegend Wenn das Palinchron ins Spiel kommt, enttappe bis zu sieben Laender. 2UU: Bringe das Palinchron auf die Hand seines Besitzers zurueck. Pallid Mycoderm=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf das Blasse Mycoderm. Entferne drei Sporenmarken vom Blassen Mycoderm: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Alle Pilzwesen und Saprolinge, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Pallimud=Pallimuds Staerke ist gleich der Anzahl der getappten Laender, die ein Gegner Deiner Wahl kontrolliert. Panacea=XX, Tap: Verhindere die naechsten X Schadenspunkte, die einer Kreatur oder einem Spieler in diesem Zug zugefuegt werden. Pandemonium=Immer wenn eine Kreatur ins Spiel kommt, kann der Beherrscher dieser Kreatur entscheiden, dass sie einer Kreatur oder einem Spieler seiner Wahl Schadenspunkte in Hoehe ihrer Staerke zufuegt. Panglacial Wurm=Verursacht Trampelschaden Waehrend du deine Bibliothek durchsuchst, kannst du den Gletscherueberspannenden Wurm aus deiner Bibliothek spielen. Pangosaur=Immer wenn ein Spieler ein Land ausspielt, bringe den Pangosaurus auf die Hand seines Besitzers zurueck. Panic Attack=Bis zu drei Kreaturen deiner Wahl koennen in diesem Zug nicht blocken. Panic=Die Zielkreatur kann waehrend dieses Zuges nicht blocken. Sprich diesen Spruch nur waehrend des Kampfes, bevor die Verteidigung deklariert wurde. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Panoptic Mirror=Einpraegen {X}, {T}: Du kannst eine Spontanzauber- oder Hexereikarte deiner Wahl mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen. (Diese Karte wird in dieses Artefakt eingepraegt.) Du kannst zu Beginn deines Versorgungssegments die eingepraegte Spontanzauber- oder Hexereikarte kopieren und die Kopie spielen, ohne ihre Manakosten zu bezahlen. Paperfin Rascal=Wenn der Papierflossen-Halunke ins Spiel kommt, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, lege eine +1/+1-Marke auf den Papierflossen-Halunken. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Paradigm Shift=Entferne alle Karten Deiner Bibliothek ganz aus dem Spiel. Mische Deinen Friedhof in Deine Bibliothek. Paradise Mantle=Die ausgeruestete Kreatur hat {T}:Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe." Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Paradise Plume=Sowie die Paradiesfeder ins Spiel kommt, bestimme eine Farbe. Immer wenn ein Spieler einen Zauberspruch der bestimmten Farbe spielt, kannst du 1 Lebenspunkt dazu erhalten. {T}: Erhoehe deinen Manavorrat um ein Mana der bestimmten Farbe. Paradox Haze=Spielerverzauberung Zu Beginn des ersten Versorgungssegments des verzauberten Spielers erhaelt dieser Spieler ein zusaetzliches Versorgungssegment nach diesem Segment. Parallectric Feedback=Parallelektrische Rueckkopplung fuegt dem Beherrscher eines Zauberspruchs deiner Wahl Schadenspunkte in Hoehe der umgewandelten Manakosten jenes Zaubers zu. Parallel Evolution=Fuer jeden Kreaturenspielstein im Spiel bringt dessen Beherrscher einen Kreaturenspielstein ins Spiel, der eine Kopie jener Kreatur ist. Rueckblende o4oGoGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Parallel Thoughts=Wenn die Parallelen Gedanken ins Spiel kommen, durchsuche deine Bibliothek nach sieben Karten, entferne diese in einem verdeckten Stapel ganz aus dem Spiel und mische diesen Stapel. Mische danach deine Bibliothek. Falls du eine Karte ziehen wuerdest, kannst du stattdessen die oberste Karte des so ganz aus dem Spiel entfernten Stapels auf deine Hand nehmen. Paralyze=Kreaturenverzauberung Die verzauberte Kreatur kann nicht waehrend der Enttap-Phase normal enttappt werden. Der Beherrscher der Kreatur muss in der Versorgungsphase {4} bezahlen, um sie zu enttappen. Tappe die Kreatur, wenn die Laehmung auf sie gesprochen wird. Paralyzing Grasp=Kreaturenverzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Parapet Watchers={W/U}: Der Brustwehr-Posten erhaelt +0/+1 bis zum Ende des Zuges. Parasitic Bond=Waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur fuegt der Parasitenbefall diesem Spieler 2 Schadenspunkte zu. Parch=Waehle eines -Ausdorren fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu; oder Ausdorren fuegt einer blauen Kreatur Deiner Wahl 4 Schadenspunkte zu. Pardic Arsonist=Grenzwert Wenn der Pardische Brandstifter ins Spiel kommt, fuegt er einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Pardic Collaborator=Erstschlag oB: Der Pardische Kollaborateur erhaelt +1/+1 bis zum Ende des Zuges. Pardic Dragon=Fliegend {R}: Der Pardische Drache erhaelt +1/+0 bis zum Ende des Zuges. Aussetzen 2 {R}{R} Immer wenn ein Gegner einen Zauberspruch spielt, kann dieser Spieler eine Zeitmarke auf den Pardischen Drachen legen, falls er ausgesetzt ist. Pardic Firecat=Eile Falls die Pardische Feuerkatze in einem Friedhof ist, zaehlt der Effekt von Flammensturm sie als einen Flammensturm. Pardic Lancer=Wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Pardische Lanzentraeger erhaelt bis zum Ende des Zuges +1/+0 und Erstschlag. Pardic Miner=Opfere den Pardischen Bergmann: Ein Spieler deiner Wahl kann in diesem Zug keine Laender spielen. Pardic Swordsmith=oR, wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Pardische Schwertmacher erhaelt +2/+0 bis zum Ende des Zuges. Pariah=Leite alle Schadenspunkte, die Dir zugefuegt werden, auf die verzauberte Kreatur um. Pariah's Shield=Aller Schaden, der dir zugefuegt wuerde, wird stattdessen der ausgeruesteten Kreatur zugefuegt. Ausruesten {3} Paroxysm=Decke waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur die oberste Karte seiner Bibliothek auf und zeigt diese Karte allen Spielern. Wenn die Karte eine Landkarte ist, zerstoere die verzauberte Kreatur. Ansonsten erhaelt die verzauberte Kreatur +3/+3 bis zum Ende des Zuges. (Lege die gezeigte Karte wieder verdeckt oben auf die Bibliothek des Spielers.) Part the Veil=Bringe alle Kreaturen, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Patagia Golem=3: Fliegend bis zum Ende des Zuges. Patagia Viper=Fliegend Wenn die Patagiaviper ins Spiel kommt, bringe zwei 1/1 gruene und blaue Ophisspielsteine ins Spiel. Wenn die Patagiaviper ins Spiel kommt, opfere sie, falls nicht {U} ausgegeben wurde, um sie zu spielen. Patchwork Gnomes=Waehle eine Karte aus Deiner Hand ab und wirf diese ab: Regeneration. Path of Anger's Flame=Kreaturen, die du kontrollierst, erhalten +2/+0 bis zum Ende des Zuges. Path of Peace=Zerstoere eine Kreatur Deiner Wahl. Der Besitzer dieser Kreatur erhaelt 4 Lebenspunkte dazu. Patriarch's Desire=Die verzauberte Kreatur erhaelt +2/-2 Grenzwert Die verzauberte Kreatur erhaelt zusaetzlich +2/-2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Patrician's Scorn=Hast du in diesem Zug bereits einen anderen weissen Zauber gespielt, kannst du den Hohn des Patriziers spielen, ohne seine Manakosten zu bezahlen. Zerstoere alle Verzauberungen. Patrol Hound=Wirf eine Karte aus deiner Hand ab: Der Spaehhund erhaelt Erstschlag bis zum Ende des Zuges. Patrol Signaler={1}{W}, {Q}: Bringe einen 1/1 weissen (Kithkin, Soldat)-Kreaturenspielstein ins Spiel. ({Q} ist das Enttappsymbol.) Patron of the Akki=Goblinopfer (Du kannst diese Karte zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest, indem du einen Goblin opferst und die Differenz der Manakosten zwischen diesem Zauber und dem geopferten Goblin bezahlst. (Manakosten schliessen die Farben ein.) Immer wenn der Patron der Akki angreift, erhalten Kreaturen, die du kontrollierst, +2/+0 bis zum Ende des Zuges. Patron of the Kitsune=Fuchsopfer (Du kannst diese Karte zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest, indem du einen Fuchs opferst und die Differenz der Manakosten zwischen diesem Zauber und dem geopferten Fuchs bezahlst. (Manakosten schliessen die Farben ein.) Immer wenn eine Kreatur angreift, kannst du 1 Lebenspunkt dazuerhalten. Patron of the Moon=Mondvolkopfer (Du kannst diese Karte zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest, indem du ein Mondvolk opferst und die Differenz der Manakosten zwischen diesem Zauber und dem geopferten Mondvolk bezahlst. (Manakosten schliessen die Farben ein.) Fliegend {1}: Bringe bis zu zwei Laender aus deiner Hand getappt ins Spiel. Patron of the Nezumi=Rattenopfer (Du kannst diese Karte zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest, indem du eine Ratte opferst und die Differenz der Manakosten zwischen diesem Zauber und der geopferten Ratte bezahlst. (Manakosten schliessen die Farben ein.) Immer wenn eine bleibende Karte auf den Friedhof eines Gegners gelegt wird, verliert dieser Spieler 1 Lebenspunkt. Patron of the Orochi=Ophisopfer (Du kannst diese Karte zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest, indem du eine Ophis opferst und die Differenz der Manakosten zwischen diesem Zauber und der geopferten Ophis bezahlst. (Manakosten schliessen die Farben ein.) {T}: Enttappe alle Waelder und alle gruenen Kreaturen. Spiele diese Eigenschaft nur einmal pro Zug. Patron of the Wild=Morph {2}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Patron der Wildnis aufgedeckt wird, erhaelt eine Kreatur deiner Wahl +3/+3 bis zum Ende des Zuges. Patron Wizard=Tappe einen ungetappten Zauberer, den du kontrollierst: Neutralisiere einen Zauberspruch deiner Wahl, wenn sein Beherrscher nicht o1 bezahlt. Pattern of Rebirth=Wenn die verzauberte Kreatur aus dem Spiel auf den Friedhof gelegt wird, kann der Beherrscher dieser Kreatur seine Bibliothek nach einer Kreaturenkarte durchsuchen und diese Karte ins Spiel bringen. Wenn du dies tust, mischt er danach seine Bibliothek. Paupers' Cage=Wenn am Ende der Versorgungsphase eines Gegners deiner Wahl dieser zwei oder weniger Karten auf der Hand hat, fuegt ihm der Kaefig der Bettler 2 Schadenspunkte zu. Pavel Maliki=Legendaer {B}{R}: Pavel Maliki erhaelt +1/+1 bis zum Ende des Zuges. Pay no Heed=Verhindere allen Schaden, den eine Quelle, die du bestimmst, in diesem Zug zufuegen wuerde. Peace and Quiet=Zerstoere zwei Verzauberungen Deiner Wahl. Peace of Mind=W, bestimme eine Karte aus Deiner Hand und wirf diese ab: Du erhaeltst 3 Lebenspunkte dazu. Peacekeeper=Bezahle waehrend Deiner Versorgungsphase 1W oder begrabe die Friedensstifterin. Kreaturen koennen nicht angreifen. Pearl Dragon=Fliegend 1W: +0/+1 bis zum Ende des Zuges. Pearl Medallion=Deine weissen Zaubersprueche kosten 1 weniger. Pearl Shard={3}, {T} oder {W}, {T}: Verhindere die naechsten 2 Schadenspunkte, die einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wird. Peat Bog=Das Torfmoor kommt mit zwei Raubbau-Marken und getappt ins Spiel. Tap, entferne eine Raubbau-Marke vom Torfmoor: Erhoehe Deinen Manavorrat um zwei schwarze Mana. Wenn keine Raubbau-Marken auf dem Torfmoor liegen, opfere es. Pedantic Learning=Immer wenn ein Land aus deiner Bibliothek auf deinen Friedhof gelegt wird, kannst du o1 bezahlen. Falls du dies tust, ziehe eine Karte. Peek=Schaue dir die Karten auf der Hand eines Spielers deiner Wahl an. Ziehe eine Karte. Peel from Reality=Bringe eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl, die du nicht kontrollierst, auf die Hand ihrer Besitzer zurueck. Peer Through Depths=Schau dir die obersten fuenf Karten deiner Bibliothek an. Du kannst eine Spontanzauber- oder Hexereikarte darunter offen vorzeigen und auf deine Hand nehmen. Lege den Rest der Karten in beliebiger Reihenfolge unter deine Bibliothek. Pegasus Charger=Fliegend, Erstschlag Pegasus Refuge={2}, waehle eine Karte aus Deiner Hand und wirf diese ab: Bringe einen 1/1 weissen Pegasus-Spielstein mit Flugfaehigkeit ins Spiel. Pegasus Stampede=Rueckkauf- Opfere ein Land. Bringe einen Pegasus-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 fliegende weisse Kreatur. Pemmin's Aura={U}: Enttappe die verzauberte Kreatur. {U}: Die verzauberte Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. {U}: Die verzauberte Kreatur kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. {1}: Die verzauberte Kreatur erhaelt +1/-1 oder -1/+1 bis zum Ende des Zuges. Penance=Bestimme eine Karte aus Deiner Hand und lege diese oben auf Deine Bibliothek. Verhindere allen Schaden, der aus einer schwarzen oder roten Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt.) Pendelhaven Elder={T}: Alle 1/1 Kreaturen, die du kontrollierst, erhalten +1/+2 bis zum Ende des Zuges. Pendelhaven={T}: Erhoehe deinen Manavorrat um {G}. {T}: Eine 1/1 Kreatur deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Pendrell Drake=Fliegend Umwandlung 2 Pendrell Flux=Die verzauberte Kreatur erhaelt "Bezahle waehrend der Versorgungsphase die Spruchkosten dieser Kreatur oder opfere die Kreatur." Pendrell Mists=Jede Kreatur erhaelt " Bezahle waehrend Deiner Versorgungsphase 1 oder begrabe diese Kreatur. Pentad Prism=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer Ladungsmarke ins Spiel.) Entferne eine Ladungsmarke vom Fuenfseitigen Prisma: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Pentagram of the Ages=4, Tap: Verhindere allen Schaden, der Dir von einer Quelle zugefuegt wurde. Das Pentagramm der Zeitalter verhindert keinen Schaden aus derselben Quelle spaeter in diesem Zug. Pentarch Paladin=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Sowie der Pentarchische Paladin ins Spiel kommt, bestimme eine Farbe. {W}{W}, {T}: Zerstoere eine bleibende Karte deiner Wahl der bestimmten Farbe. Pentarch Ward=Kreaturenverzauberung Sowie der Pentarchische Schutz ins Spiel kommt, bestimme eine Farbe. Wenn der Pentarchische Schutz ins Spiel kommt, ziehe eine Karte. Die verzauberte Kreatur hat Schutz vor dieser Farbe. Dieser Effekt entfernt den Pentarchischen Schutz nicht. Pentavus=Der Pentavus kommt mit fuenf +1/+1-Marken ins Spiel. {1}, entferne eine +1/+1-Marke vom Pentavus: Bringe einen 1/1 Pentavit-Artefaktkreaturspielstein mit Flugfaehigkeit ins Spiel. {1}, opfere einen Pentavit: Lege eine +1/+1-Marke auf den Pentavus. Penumbra Bobcat=Wenn der Halbschatten-Puma aus dem Spiel auf den Friedhof gelegt wird, bringe einen 2/1 schwarzen Katzenspielstein ins Spiel. Penumbra Kavu=Wenn der Halbschatten-Kavu aus dem Spiel auf den Friedhof gelegt wird, bringe einen 3/3 schwarzen Kavu-Spielstein ins Spiel. Penumbra Spider=Die Halbschatten-Spinne kann blocken, als ob sie Flugfaehigkeit haette. Wenn die Halbschatten-Spinne aus dem Spiel auf den Friedhof gelegt wird, bringe einen 2/4 schwarzen Spinnenspielstein ins Spiel, der blocken kann, als ob er Flugfaehigkeit haette. Penumbra Wurm=Verursacht Trampelschaden Wenn der Halbschatten-Wurm aus dem Spiel auf den Friedhof gelegt wird, bringe einen 6/6 schwarzen Wurmspielstein, der Trampelschaden verursacht, ins Spiel. Peppersmoke=Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Falls du ein Feenwesen kontrollierst, ziehe eine Karte. Peregrine Drake=Fliegend Wenn der Wandernde Sceada ins Spiel kommt, enttappe bis zu fuenf Laender. Peregrine Mask=Die ausgeruestete Kreatur ist Verteidiger und erhaelt Flugfaehigkeit sowie Erstschlag. Ausruesten {2} Perilous Forays={1}, opfere eine Kreatur: Durchsuche deine Bibliothek nach einem Land mit einem Standardlandtyp und bringe es getappt ins Spiel. Mische danach deine Bibliothek. Perilous Research=Ziehe zwei Karten und opfere dann eine bleibende Karte. Perish=Zerstoere alle gruenen Kreaturen. Diese koennen nicht regeneriert werden. Pernicious Deed=oX, opfere die Boese Tat: Zerstoere jedes Artefakt, jede Kreatur und jede Verzauberung mit umgewandelten Manakosten von X oder weniger. Perplex=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht alle Karten aus seiner Hand abwirft. Transmutation {1}{U}{B} ({1}{U}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Persecute=Bestimme eine Farbe. Schaue Dir die Karten auf der Hand eines Spieler Deiner Wahl an. Der Spieler wirft alle Karten der bestimmten Farbe ab. Personal Tutor=Durchsuche Deine Bibliothek nach einer Hexerei und zeige diese Karte allen Spielern. Mische Deine Bibliothek neu und lege die gezeigte Karte oben auf Deine Bibliothek. Persuasion=Du kontrollierst die verzauberte Kreatur. Pestermite=Aufblitzen Fliegend Wenn der Triezknilch ins Spiel kommt, kannst du eine bleibende Karte deiner Wahl tappen oder enttappen. Pestilence Rats=Die Staerke der Pestilenzratten entspricht der Anzahl an anderen Ratten im Spiel, egal unter wessen Kontrolle. Wenn beispielsweise, zwei andere Ratten im Spiel sind, haben die Pestilenzratten Staerke und Widerstandskraft 2/3. Pestilence=Opfer den Schwarzen Tod, wenn am Ende eines Zuges keine Kreaturen im Spiel sind. B:Der Schwarze Tod fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Petalmane Baku=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Bluetenmaehnen-Baku legen. {1}. Entferne X Ki-Marken vom Bluetenmaehnen-Baku: Erhoehe deinen Manavorrat um X Mana einer beliebigen Farbe. Petals of Insight=Schau dir die obersten drei Karten deiner Bibliothek an. Du kannst diese Karten in beliebiger Reihenfolge unter deine Bibliothek legen. Falls du dies tust, bringe die Bluetenblaetter der Einsicht auf die Hand ihres Besitzers zurueck. Ziehe sonst drei Karten. Petradon=Entferne zwei Laender deiner Wahl ganz aus dem Spiel, wenn Petradon ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernten Karten unter der Kontrolle ihrer Besitzer wieder ins Spiel zurueck, wenn Petradon das Spiel verlaesst. oR: Petradon erhaelt +1/+0 bis zum Ende des Zuges. Petrahydrox=({U/R} kann entweder mit {U} oder mit {R} bezahlt werden.) Wenn der Petrahydrox das Ziel eines Zauberspruchs oder einer Faehigkeit wird, bringe den Petrahydrox auf die Hand seines Besitzers zurueck. Petravark=Entferne ein Land deiner Wahl ganz aus dem Spiel, wenn Petravark ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn Petravark das Spiel verlaesst. Petrified Field={T}: Erhoehe deinen Manavorrat um {1}. {T}, opfere das Versteinerte Feld: Bringe ein Land deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Petrified Plating=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2. Aussetzen 2 {G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {G} bezahlen, sie ganz aus dem Spiel entfernen und zwei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Petrified Wood-Kin=Die Sippe des Versteinerten Holzes kann nicht neutralisiert werden. Blutdurst X (Diese Kreatur kommt mit X +1/+1-Marken ins Spiel, wobei X gleich der Anzahl an Schadenspunkten ist, die deinen Gegnern in diesem Zug zugefuegt wurden.) Schutz vor Spontanzaubern Pewter Golem={1}{B}: Regeneriere den Zinngolem. Phage the Untouchable=Falls du Phage die Unberuehrbare nicht aus deiner Hand gespielt hast, wenn sie ins Spiel kommt, verlierst du das Spiel. Immer wenn Phage einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Immer wenn Phage einem Spieler Kampfschaden zufuegt, verliert dieser Spieler das Spiel. Phantasmagorian=Wenn du den Phantasmagorier spielst, kann jeder Spieler drei Karten aus seiner Hand abwerfen. Falls ein Spieler das tut, neutralisiere den Phantasmagorier. Wirf drei Karten aus deiner Hand ab: Bringe den Phantasmagorier aus deinem Friedhof auf deine Hand zurueck. Phantasmal Fiend=B: +1/-1 bis zum Ende des Zuges. 1U: Vertausche bis zum Ende des Zuges die Staerke und Widerstandskraft des Traumunholds. Effekte, die die Staerke des Traumunholds veraendern, veraendern stattdessen die Widerstandskraft und umgekehrt. Phantasmal Mount=Fliegend Tap: Eine Kreatur Deiner Wahl, die Du beherrschst und deren Widerstandskraft kleiner oder gleich 2 ist, erhaelt Flugfaehigkeit und +1/+1 bis zum Ende des Zuges. Andere Effekte koennen spaeter benutzt werden, um die Widerstandskraft dieser Kreatur ueber 2 zu erhoehen. Begrabe die Kreatur, wenn das Traumross vor dem Ende des Zuges das Spiel verlaesst. Wenn diese Kreatur das Spiel vor Ende des Zuges verlaesst, begrabe das Traumross. Phantasmal Sphere=Fliegend Lege zu Beginn Deiner Versorgungsphase eine +1/+1-Marke auf die Traumkugel. Bezahle waehrend Deiner Versorgungsphase fuer jede dieser Marken 1 oder begrabe die Traumkugel. Bringe einen Sphaeren-Spielstein unter der Kontrolle eines Gegners Deiner Wahl ins Spiel, wenn die Traumkugel das Spiel verlaesst. Behandle diesen Spielstein wie eine */* fliegende blaue Kreatur, wobei * gleich der Anzahl dieser +1/+1-Marken auf der Traumkugel ist. Phantasmal Terrain=Bestimme einen Standardlandtyp, wenn das Reich der Illusionen ins Spiel kommt. Das verzauberte Land ist ein Land dieses Typs. Phantatog=Opfere eine Verzauberung: Der Phantatog erhaelt +1/+1 bis zum Ende des Zuges. Wirf eine Karte aus deiner Hand ab: Der Phantatog erhaelt +1/+1 bis zum Ende des Zuges. Phantom Centaur=Schutz vor Schwarz Der Phantom-Zentaur kommt mit drei +1/+1-Marken ins Spiel. Falls dem Phantom-Zentaur Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Zentaur. Phantom Flock=Fliegend Der Phantomschwarm kommt mit drei +1/+1-Marken ins Spiel. Falls dem Phantomschwarm Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantomschwarm. Phantom Monster=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Phantom Nantuko=Verursacht Trampelschaden Der Phantom-Nantuko kommt mit zwei +1/+1-Marken ins Spiel. Falls dem Phantom-Nantuko Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Nantuko. ocT: Lege eine +1/+1-Marke auf den Phantom-Nantuko. Phantom Nishoba=Verursacht Trampelschaden Der Phantom-Nishoba kommt mit sieben +1/+1-Marken ins Spiel. Immer wenn der Phantom-Nishoba Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Falls dem Phantom-Nishoba Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Nishoba. Phantom Nomad=Der Phantom-Nomade kommt mit zwei +1/+1-Marken ins Spiel. Falls dem Phantom-Nomaden Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Nomaden. Phantom Tiger=Der Phantom-Tiger kommt mit zwei +1/+1-Marken ins Spiel. Falls dem Phantom-Tiger Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantom-Tiger. Phantom Warrior=Der Phantomkrieger ist unblockbar. Phantom Whelp=Wenn der Phantom-Welpe angreift oder blockt, bringe ihn am Ende des Kampfes auf die Hand seines Besitzers zurueck. Phantom Wings=Die verzauberte Kreatur erhaelt Flugfaehigkeit. Opfere die Phantomfluegel: Bringe die verzauberte Kreatur zurueck auf die Hand ihres Besitzers. Phantom Wurm=Der Phantomwurm kommt mit vier +1/+1-Marken ins Spiel. Falls dem Phantomwurm Schaden zugefuegt werden wuerde, verhindere diesen Schaden. Entferne eine +1/+1-Marke vom Phantomwurm. Phelddagrif=W: Fliegend bis zum Ende des Zuges. Ein Gegner Deiner Wahl erhaelt 2 Lebenspunkte dazu. U: Bringe Phelddagrif zurueck auf die Hand seines Besitzers. Ein Gegner Deiner Wahl kann eine Karte ziehen. G: Verursacht Trampelschaden bis zum Ende des Zuges. Bringe einen Hippo-Spielstein unter der Kontrolle eines Gegners Deiner Wahl ins Spiel. Behandle diesen Spielstein wie eine 1/1 gruene Kreatur. Phobian Phantasm=Fliegend, verursacht Furcht Kumulative Versorgung {B} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Phosphorescent Feast=Farbwert Zeige eine beliebige Anzahl von Karten aus deiner Hand offen vor. Du erhaeltst fuer jedes gruene Manasymbol in den Manakosten dieser Karten 2 Lebenspunkte dazu. Phthisis=Zerstoere eine Kreatur deiner Wahl. Ihr Beherrscher verliert Lebenspunkte in Hoehe ihrer Staerke plus ihrer Widerstandskraft. Aussetzen 5 {1}{B} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{B} bezahlen, sie ganz aus dem Spiel entfernen und fuenf Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Phyrexian Altar=Opfere eine Kreatur: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Phyrexian Arena=Zu Beginn deines Versorgungssegments ziehst du eine Karte und verlierst 1 Lebenspunkt. Phyrexian Battleflies=Fliegend oB: Die Phyrexianischen Kriegsfliegen erhalten +1/+0 bis zum Ende des Zuges. Diese Faehigkeit kann maximal zweimal pro Zug gespielt werden. Phyrexian Bloodstock=Wenn das Phyrexianische Vollblut das Spiel verlaesst, zerstoere eine weisse Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Phyrexian Boon=Solange die verzauberte Kreatur schwarz ist, erhaelt sie +2/-1. Ansonsten erhaelt sie -1/-2. Phyrexian Broodlings=1, opfere eine Kreatur: Lege eine +1/+1-Marke auf die Phyrexianische Brut. Phyrexian Colossus=Der Phyrexianische Koloss enttappt nicht waehrend Deiner Enttapp-Phase. Zahle 8 Lebenspunkte: Enttappe den Phyrexianischen Koloss. Der Phyrexianische Koloss kann nicht von weniger als drei Kreaturen geblockt werden. Phyrexian Debaser=Fliegend Tap, opfere den Phyrexianischen Entkraefter: Eine Kreatur Deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. Phyrexian Defiler=Tap, opfere den Phyrexianischen Verseucher: Eine Kreatur Deiner Wahl erhaelt -3/-3 bis zum Ende des Zuges. Phyrexian Delver=Wenn der Phyrexianische Schuerfer ins Spiel kommt, bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Du verlierst Lebenspunkte in Hoehe der umgewandelten Manakosten dieser Kreatur. Phyrexian Denouncer=Tap, opfere den Phyrexianisches Niedermacher: Eine Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Phyrexian Devourer=Wenn die Staerke des Phyrexianischen Verschlingers groesser oder gleich 7 ist, begrabe den Phyrexianischen Verschlinger. 0: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel, um eine +X/+X-Marke auf den Phyrexianischen Verschlinger zu legen, wobei X den Spruchkosten dieser Karte entspricht. Phyrexian Dreadnought=Verursacht Trampelschaden Wenn das Phyrexianische Schlachtschiff ins Spiel kommt, opfere eine Anzahl an Kreaturen mit einer Gesamtstaerke von 12 oder mehr oder begrabe das Phyrexianische Schlachtschiff. Phyrexian Driver=Wenn der Phyrexianische Antreiber ins Spiel kommt, erhalten alle anderen Soeldner +1/+1 bis zum Ende des Zuges. Phyrexian Etchings=Kumulative Versorgung {B} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Ziehe am Ende deines Zuges eine Karte fuer jede Altersmarke auf den Phyrexianischen Einkerbungen. Wenn die Phyrexianischen Einkerbungen aus dem Spiel auf einen Friedhof gelegt wird, verlierst du 2 Lebenspunkte fuer jede Altersmarke auf ihnen. Phyrexian Furnace=Tap: Entferne die unterste Karte aus dem Friedhof eines Spielers Deiner Wahl ganz aus dem Spiel. 1, opfere den Phyrexianischen Ofen: Entferne eine Karte Deiner Wahl aus irgendeinem Friedhof ganz aus dem Spiel und ziehe eine Karte. Phyrexian Gargantua=Wenn der Phyrexianische Gargantua ins Spiel kommt, ziehst du zwei Karten und verlierst 2 Lebenspunkte. Phyrexian Ghoul=Opfere eine Kreatur: +2/+2 bis zum Ende des Zuges. Phyrexian Grimoire=4, Tap: Ein Gegner Deiner Wahl bestimmt eine der beiden obersten Karten auf Deinem Friedhof. Entferne diese Karte ganz aus dem Spiel und nimm die andere Karte auf Deine Hand. Phyrexian Hulk= Phyrexian Infiltrator=o2oUoU: Tausche die Kontrolle ueber den Phyrexianischen Infiltrator und einer Kreatur Deiner Wahl aus. Phyrexian Ironfoot=Der Phyrexianische Eisenfuss enttappt nicht waehrend deines Enttappsegments. {1}{S}: Enttappe den Phyrexianischen Eisenfuss. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Phyrexian Lens=ocT, bezahle 1 Lebenspunkt: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Phyrexian Monitor=B,Regeneriere den Phyrexianischen Aufseher Phyrexian Negator=Verursacht Trampelschaden Immer wenn dem Phyrexianischen Verneiner Schaden zugefuegt wird, opfere fuer jeden dieser Schadenspunkte eine bleibende Karte. Phyrexian Plaguelord=Tap, opfere den Phyrexianischen Seuchenherr: Eine Kreatur Deiner Wahl erhaelt -4/-4 bis zum Ende des Zuges. Opfere eine Kreatur: Eine Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Phyrexian Portal=3: Ein Gegner Deiner Wahl schaut sich die obersten zehn Karten Deiner Bibliothek an und teilt sie in zwei verdeckte Stapel auf. Waehle einen dieser Stapel und entferne diesen aus dem Spiel. Durchsuche den anderen Stapel und nimm eine Karte aus diesem Stapel auf Deine Hand. Mische die uebrigen Karten wieder in Deine Bibliothek. Ignoriere diese Faehigkeit, wenn Du weniger als zehn Karten in Deiner Bibliothek hast. Phyrexian Processor=Wenn der Phyrexianische Verwerter ins Spiel kommt, zahle eine beliebige Anzahl an Lebenspunkten. 4,Tap: Bringe einen Diener-Spielstein ins Spiel. Behandle diesen Spielstein wie eine schwarze Kreatur mit Staerke und Widerstandskraft gleich der Anzahl der Lebenspunkte, die bezahlt wurden, als der Phyrexianische Verwerter ins Spiel kam. Phyrexian Purge=Bezahle 3 Lebenspunkte pro Ziel: Zerstoere eine beliebige Anzahl an Zielkreaturen. Phyrexian Rager=Wenn der Phyrexianische Wueterich ins Spiel kommt, ziehst du eine Karte und verlierst 1 Lebenspunkt. Phyrexian Reaper=Immer wenn der Phyrexianische Schlaechter von einer gruenen Kreatur geblockt wird, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Phyrexian Reclamation=1B, Bezahle 2 Lebenspunkte: Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Phyrexian Scuta=Bonus-Bezahle 3 Lebenspunkte. (Du kannst zusaetzlich 3 Lebenspunkte bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kommt der Phyrexianische Schildtraeger mit zwei +1/+1-Marken ins Spiel. Phyrexian Slayer=Fliegend Immer wenn der Phyrexianische Schlaechter von einer weissen Kreatur geblockt wird, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Phyrexian Snowcrusher=Der Phyrexianische Schneepflug greift in jedem Zug an, falls moeglich. {1}{S}: Der Phyrexianische Schneepflug erhaelt +1/+0 bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Phyrexian Soulgorger=Kumulative Versorgung Opfere eine Kreatur. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Phyrexian Splicer=2, Tap: Waehle Flugfaehigkeit, Erstschlag, Trampeln oder Irrealitaet. Eine Kreatur Deiner Wahl mit dieser Faehigkeit verliert diese bis zum Ende des Zuges. Eine andere Kreatur Deiner Wahl erhaelt diese Faehigkeit bis zum Ende des Zuges. Phyrexian Totem={T}: Erhoehe deinen Manavorrat um {B}. {2}{B}: Das Phyrexianische Totem wird bis zum Ende des Zuges zu einer 5/5 schwarzen Schrecken-Artefaktkreatur, die Trampelschaden verursacht. Immer wenn dem Phyrexianischen Totem Schaden zugefuegt wird, opfere entsprechend viele bleibende Karten, falls es eine Kreatur ist. Phyrexian Tower=Legendaer {T}: Erhoehe Deinen Manavorrat um {1}. {T}, opfere eine Kreatur: Erhoehe Deinen Manavorrat um {B}{B}. Phyrexian Tribute=Opfere zwei Kreaturen: Zerstoere ein Artefakt Deiner Wahl. Phyrexian Tyranny=Immer wenn ein Spieler eine Karte zieht, verliert er 2 Lebenspunkte, wenn er nicht o2 bezahlt. Phyrexian Vault={2}, {T}, opfere eine Kreatur: Ziehe eine Karte. Phyrexian War Beast=Opfere ein Land, wenn die Phyrexianische Kriegsbestie das Spiel verlaesst, und die Phyrexianische Kriegsbestie fuegt Dir 1 Schadenspunkt zu. Phytohydra=Falls der Phytohydra Schaden zugefuegt wuerde, lege stattdessen ebenso viele +1/+1-Marken auf sie. Pianna, Nomad Captain=Immer wenn Pianna, Nomaden-Oberhaupt angreift, erhalten angreifende Kreaturen +1/+1 bis zum Ende des Zuges. Pilgrim of Justice=Schutz vor Rot oW, opfere den Pilger der Gerechtigkeit: Sobald eine rote Quelle, die du bestimmst, das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Pilgrim of Virtue=Schutz vor Schwarz oW, opfere den Pilger der Tugend: Sobald eine schwarze Quelle, die du bestimmst, das naechste Mal in diesem Zug Schaden zufuegen wuerde, verhindere diesen Schaden. Pili-Pala=Fliegend {2}, {U}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. ({U} ist das Enttappsymbol.) Pillage=Begrabe ein Artefakt oder ein Land Deiner Wahl. Pillaging Horde=Wenn die Pluendernden Horden aus Deiner Hand ins Spiel kommen, wirf eine zufaellig bestimmte Karte aus Deiner Hand ab oder zerstoere die Pluendernden Horden. Pillar of the Paruns={T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Verwende dieses Mana nur, um einen mehrfarbigen Zauberspruch zu spielen. Pillory of the Sleepless=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken. Die verzauberte Kreatur hat Zu Beginn deines Versorgungssegments verlierst du 1 Lebenspunkt". Pincer Spider=Bonus o3 (Du kannst zusaetzlich o3 bezahlen, wenn Du diesen Zauberspruch spielst.) Die Kneifzangenspinne kann blocken, als ob sie Flugfaehigkeit haette. Wenn Du die Bonuskosten bezahlt hast, kommt die Kneifzangenspinne mit einer +1/+1-Marke ins Spiel. Pincher Beetles=Die Kneifkaefer koennen nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Pine Barrens=Der Hain der verkrueppelten Kiefern kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {1}. {T}: Erhoehe Deinen Manavorrat um {B} oder {G}. Der Hain der verkrueppelten Kiefern fuegt Dir 1 Schadenspunkt zu. Pinecrest Ridge={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Der Foehrengipfel-Bergkamm enttappt nicht waehrend deines naechsten Enttappsegments. Pious Kitsune=Lege zu Beginn deines Versorgungssegments eine Verehrungsmarke auf den Frommen Kitsune. Dann erhaeltst du, falls eine Kreatur namens Acht-Schwaenze-und-ein-halber im Spiel ist, 1 Lebenspunkt fuer jede Verehrungsmarke auf dem Frommen Kitsune dazu. {T}, entferne eine Verehrungsmarke vom Frommen Kitsune: Du erhaeltst 1 Lebenspunkt dazu. Pious Warrior=Immer wenn dem Frommen Streiter Kampfschaden zugefuegt wird, erhaeltst Du fuer jeden so zugefuegten Schadenspunkt 1 Lebenspunkt dazu. Piper's Melody=Mische eine beliebige Anzahl an Kreaturenkarten deiner Wahl aus deinem Friedhof in deine Bibliothek. Piracy Charm=Bestimme eines Eine Kreatur deiner Wahl erhaelt Inseltarnung bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhaelt +2/-1 bis zum Ende des Zuges; oder ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Piracy=Du kannst in diesem Zug auch die Laender Deines Gegners tappen, um fuer Deine Zaubersprueche zu bezahlen. Piranha Marsh=Das Piranhamoor kommt getappt ins Spiel. Wenn das Piranhamoor ins Spiel kommt, verliert ein Spieler deiner Wahl 1 Lebenspunkt. {T}: Erhoehe deinen Manavorrat um {B}. Pirate Ship=Das Piratenschiff kann nicht angreifen, solange der verteidigende Spieler keine Insel kontrolliert. {T}: Das Piratenschiff fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Opfere das Piratenschiff, wenn du keine Inseln kontrollierst. Pit Imp=Fliegend {B}: +1/+0 bis zum Ende des Zuges. Du kannst nicht mehr als BB auf diese Art pro Zug ausgeben. Pit Keeper=Wenn der Grubenhueter ins Spiel kommt, darfst du eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen, falls du vier oder mehr Kreaturenkarten in deinem Friedhof hast. Pit Raptor=Fliegend, Erstschlag Opfere zu Beginn Deines Versorgungssegments den Grubengreifer, wenn Du nicht 2BB bezahlst. Pit Spawn=Erstschlag Bezahle waehrend Deiner Versorgungsphase BB oder opfere das Grubengezuecht. Wenn das Grubengezuecht einer Kreatur Schaden zufuegt, entferne diese Kreatur ganz aus dem Spiel. Pit Trap={2}{T}: opfere die Fallgrube: Zerstoere eine nichtfliegende angreifende Kreatur Deiner Wahl. Diese Kreatur kann in diesem Zug nicht regenerieren. Pitchstone Wall=(Mauern koennen nicht angreifen.) Immer wenn du eine Karte aus deiner Hand abwirfst, darfst du die Pechstein-mauer opfern. Falls du dies tust, bringe die abgeworfene Karte aus deinem Friedhof auf deine Hand zurueck. Pitfall Trap=Falls genau eine Kreatur angreift, kannst du {W} bezahlen, anstatt die Manakosten der Grubenfalle zu bezahlen. Zerstoere eine angreifende nichtfliegende Kreatur deiner Wahl. Pithing Needle=Sowie die Laehmungsnadel ins Spiel kommt, benenne eine Karte. Aktivierte Faehigkeiten der genannten Karte koennen nur gespielt werden, falls sie Manafaehigkeiten sind. Pixie Queen=Fliegend {G}{G}{G}, {T}: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Plagiarize=Falls bis zum Ende des Zuges ein Spieler deiner Wahl eine Karte ziehen wuerde, uebergeht dieser Spieler dieses Kartenziehen stattdessen, und du ziehst eine Karte. Plague Beetle=Sumpftarnung Plague Boiler=Lege zu Beginn deines Versorgungssegments eine Seuchenmarke auf den Seuchensieder. {1}{B}{G}: Lege eine Seuchenmarke auf den Seuchensieder oder entferne eine Seuchenmarke von ihm. Wenn auf dem Seuchensieder drei oder mehr Seuchenmarken liegen, opfere ihn. Falls du dies tust, zerstoere alle bleibenden Karten, die keine Laender sind. Plague Dogs=Wenn die Siechenhunde aus dem Spiel auf den Friedhof gelegt werden, erhalten alle Kreaturen -1/-1 bis zum Ende des Zuges. 2, opfere die Siechenhunde: Ziehe eine Karte. Plague Fiend=Immer wenn der Seuchenunhold einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur, wenn deren Beherrscher nicht 2 bezahlt. Plague of Vermin=Mit dir beginnend kann reihum jeder Spieler eine beliebige Anzahl an Lebenspunkten bezahlen. Wiederhole diesen Vorgang, bis niemand mehr Lebenspunkte bezahlt. Jeder Spieler bringt fuer jeden 1 Lebenspunkt, den er auf diese Weise bezahlt hat, einen 1/1 schwarzen Ratten-Kreaturenspielstein ins Spiel. Plague Rats=Die Staerke und Widerstandskraft der Pestratten ist gleich der Anzahl an Pestratten im Spiel. Plague Sliver=Alle Remasuris haben Zu Beginn deines Versorgungssegments fuegt dir diese Kreatur 1 Schadenspunkt zu." Plague Spitter=Zu Beginn Deines Versorgungssegments fuegt der Seuchenspeier jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Wenn der Seuchenspeier aus dem Spiel auf den Friedhof geht, fuegt er jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Plague Spores=Zerstoere eine nichtschwarze Kreatur Deiner Wahl und ein Land Deiner Wahl. Diese koennen nicht regeneriert werden. Plague Wind=Zerstoere alle Kreaturen, die Du nicht kontrollierst. Diese koennen nicht regeneriert werden. Plague Witch={B}, {T}, wirf eine Karte aus Deiner Hand ab: Eine Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Plaguebearer=XXB: Zerstoere eine nicht-schwarze Kreatur Deiner Wahl mit Gesamtspruchkosten von X. Plagued Rusalka={B}, opfere eine Kreatur: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Plains={T}: Erhoehe Deinen Manavorrat um {W}. Planar Birth=Bringe alle Standardlaender aus allen Friedhoefen unter der Kontrolle ihrer Besitzer getappt ins Spiel. Planar Chaos=Wirf zu Beginn deines Versorgungssegments eine Muenze. Falls du den Muenzwurf verlierst, opfere Weltenchaos. Immer wenn ein Spieler einen Zauberspruch spielt, wirft dieser Spieler eine Muenze. Falls er diesen Muenzwurf verliert, neutralisiere den Zauberspruch. Planar Cleansing=Zerstoere alle bleibenden Karten, die keine Laender sind. Planar Collapse=Wenn waehrend Deiner Versorgungsphase vier oder mehr Kreaturen im Spiel sind, opfere den Weltenkollaps und zerstoere alle Kreaturen im Spiel. Diese koennen in diesem Zug nicht regeneriert werden. Planar Despair=Alle Kreaturen erhalten bis zum Ende des Zuges -1/-1 fuer jeden Standardlandtyp unter den Laendern, die du kontrollierst. Planar Guide={3}{W}, entferne den Weltenfuehrer ganz aus dem Spiel: Entferne alle Kreaturen ganz aus dem Spiel. Bringe diese Karten am Ende des Zuges unter der Kontrolle ihrer Besitzer wieder ins Spiel zurueck. Planar Overlay=Jeder Spieler bestimmt von jedem Standardlandtyp ein Land, das er kontrolliert. Bringe diese Laender auf die Hand ihrer Besitzer zurueck. Planar Portal={6}, {T}: Durchsuche deine Bibliothek nach einer Karte und nimm diese Karte auf deine Hand. Mische danach deine Bibliothek. Planar Void=Immer wenn eine Karte auf dem Friedhof landet, entferne diese Karte ganz aus dem Spiel. Planeswalker's Favor=o3oG: Ein Gegner Deiner Wahl zeigt eine zufaellig bestimmte Karte von seiner Hand offen vor. Eine Kreatur Deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X die umgewandelten Manakosten der gezeigten Karte ist. Planeswalker's Fury=o3oR: Ein Gegner Deiner Wahl zeigt eine zufaellig bestimmte Karte von seiner Hand offen vor. Der Zorn der Weltenwanderer fuegt diesem Spieler Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. Spiele diese Faehigkeit nur dann, wenn Du auch eine Hexerei spielen koenntest. Planeswalker's Mirth=o3oW: Ein Gegner Deiner Wahl zeigt eine zufaellig bestimmte Karte von seiner Hand offenvor. Du erhaeltst Lebenspunkte in Hoehe der umgewandelten Manakosten dieser Karte dazu. Planeswalker's Mischief=o3oU: Ein Gegner Deiner Wahl zeigt eine zufaellig bestimmte Karte von seiner Hand offenvor. Wenn es ein Spontanzauber oder eine Hexerei ist, entferne sie ganz aus dem Spiel. Solange sie aus dem Spiel entfernt ist, kannst Du sie spielen, als ob sie auf Deiner Hand waere, ohne ihre Manakosten zu bezahlen. Wenn sie ein X in ihren Manakosten hat, ist X gleich 0. Wenn Du die Karte bis zum Ende des Zuges nicht gespielt hast, bringe sie auf die Hand ihres Besitzers zurueck. Spiele diese Faehigkeit nur, wenn Du auch eine Hexerei spielen koenntest. Planeswalker's Scorn=o3oB: Ein Gegner Deiner Wahl zeigt eine zufaellig bestimmte Karte von seiner Hand offen vor. Eine Kreatur Deiner Wahl erhaelt -X/-X bis zum Ende des Zuges, wobei X gleich der umgewandelten Manakosten der gezeigten Karte ist. Spiele diese Faehigkeit nur, wenn Du auch eine Hexerei spielen koenntest. Plant Elemental=Zerstoere einen Deiner Waelder, wenn das Pflanzenelementar von Deiner Hand ins Spiel kommt, oder zerstoere das Pflanzenelementar. Plasma Elemental=Das Plasmaelementar ist unblockbar. Plateau={T}: Erhoehe Deinen Manavorrat um {W} oder {R}. Diese Karte zaehlt als Ebene und als Gebirge und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Plated Geopede=Erstschlag Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Gepanzerte Geoped +2/+2 bis zum Ende des Zuges. Plated Pegasus=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Falls ein Zauberspruch einer Kreatur oder einem Spieler Schadenspunkte zufuegen wuerde, verhindere 1 Schadenspunkt, den dieser Zauberspruch dieser Kreatur bzw. diesem Spieler zufuegen wuerde. Plated Rootwalla=2G: Die Gepanzerte Wurzeleidechse erhaelt +3/+3 bis zum Ende des Zuges. Benutze diese Faehigkeit nur einmal pro Zug. Plated Slagwurm=Der Gepanzerte Brammenwurm kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Plated Sliver=Alle Remasuris erhalten +0/+1. Plated Spider=Die Plattenpanzerspinne kann blocken, als ob sie Flugfaehigkeit haette. Platinum Angel=Fliegend Du kannst das Spiel nicht verlieren, und deine Gegner koennen das Spiel nicht gewinnen. Plaxcaster Frogling=Pfropfen 3 (Diese Kreatur kommt mit drei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {2}: Eine Kreatur deiner Wahl mit mindestens einer +1/+1-Marke kann in diesem Zug nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Plaxmanta=Du kannst den Plaxmanta zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Wenn der Plaxmanta ins Spiel kommt, koennen Kreaturen, die du kontrollierst, in diesem Zug nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Wenn der Plaxmanta ins Spiel kommt, opfere ihn, falls nicht {G} ausgegeben wurde, um ihn zu spielen. Pledge of Loyalty=Die verzauberte Kreatur hat Schutz vor den Farben der bleibenden Karten, die Du kontrollierst. Dieser Effekt entfernt den Treueeid nicht. Plover Knights=Fliegend, Erstschlag Plow Through Reito=Wegfegen Bringe eine beliebige Anzahl an Ebenen, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges fuer jede auf diese Weise zurueckgebrachte Ebene. Plow Under=Lege zwei Laender Deiner Wahl oben auf die Bibliothek ihres Besitzers. Plumes of Peace=Kreaturenverzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Vorhersage {W}{U}, zeige Federn des Friedens aus deiner Hand offen vor: Tappe eine Kreatur deiner Wahl. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Plumeveil=Aufblitzen Fliegend, Verteidiger Plunder=Zerstoere ein Artefakt oder ein Land deiner Wahl. Aussetzen 4 {1}{R} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{R} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Plunge into Darkness=Bestimme eines Opfere eine beliebige Anzahl an Kreaturen, dann erhaeltst du 3 Lebenspunkte fuer jede auf diese Weise geopferte Kreatur dazu; oder bezahle X Lebenspunkte, schaue dir dann die obersten X Karten deiner Bibliothek an, nimm eine dieser Karten auf deine Hand und entferne die anderen ganz aus dem Spiel. Verflechtung {B} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Poison the Well=Zerstoere ein Land deiner Wahl. Den Brunnen vergiften fuegt dem Beherrscher dieses Lands 2 Schadenspunkte zu. Poisonbelly Ogre=Immer wenn eine andere Kreatur ins Spiel kommt, verliert ihr Beherrscher 1 Lebenspunkt. Polar Kraken=Verursacht Trampelschaden Kumulative Versorgung: Opfere ein Land. Kommt getappt ins Spiel. Political Trickery=Nimm ein Land Deiner Wahl, das Du kontrollierst, und ein Land Deiner Wahl, das ein Gegner kontrolliert. Tausche die Kontrolle ueber diese Laender. Pollen Lullaby=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, enttappen Kreaturen, die dieser Spieler kontrolliert, waehrend des naechsten Enttappsegments dieses Spielers nicht. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Pollen Remedy=Bonus-Opfere ein Land. (Du kannst zusaetzlich ein Land opfern, wenn Du diesen Zauberspruch spielst.) Verhindere die insgesamt naechsten 3 Schadenspunkte in einer Aufteilung, die Du bestimmst, die in diesem Zug einer beliebigen Anzahl Spielern und/oder Kreaturen Deiner Wahl zugefuegt werden. Wenn Du die Bonuskosten bezahlt hast, verhindere 6 statt 3 Schadenspunkte auf diese Weise. Pollenbright Wings=Kreaturenverzauberung Die verzauberte Kreatur hat Flugfaehigkeit. Immer wenn die verzauberte Kreatur einem Spieler Kampfschaden zufuegt, bringe genauso viele 1/1 gruene Saprolingspielsteine ins Spiel. Polluted Bonds=Immer wenn ein Land unter der Kontrolle eines Gegners ins Spiel kommt, verliert dieser Gegner 2 Lebenspunkte, und du erhaeltst 2 Lebenspunkte dazu. Polluted Mire=Das Schmutzige Schlammloch kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um B. Umwandlung 2 Polymorph=Begrabe eine Kreatur Deiner Wahl. Der Beherrscher dieser Kreatur deckt solange die oberste Karte seiner Bibliothek auf, bis eine Kreaturenkarte erscheint , und bringt dann diese Kreatur direkt ins Spiel, als ob sie gerade gesprochen worden waere. Dieser Spieler mischt dann alle anderen gezeigten Karten wieder in seine Bibliothek. Ponder=Schaue dir die obersten drei Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Du kannst danach deine Bibliothek mischen. Ziehe eine Karte. Pongify=Zerstoere eine Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Der Beherrscher der Kreatur bringt einen 3/3 gruenen Affenspielstein ins Spiel. Pooling Venom=Landverzauberung Immer wenn das verzauberte Land getappt wird, verliert sein Beherrscher 2 Lebenspunkte. {3}{B}: Zerstoere das verzauberte Land. Porphyry Nodes=Zerstoere zu Beginn deines Versorgungssegments die Kreatur mit der niedrigsten Staerke. Sie kann nicht regeneriert werden. Haben zwei oder mehr Kreaturen jeweils die niedrigste Staerke, bestimme eine von ihnen. Opfere den Porphyritknoten, wenn keine Kreaturen im Spiel sind. Port Inspector=Immer wenn der Hafeninspektor geblockt wird, kannst Du Dir die Karten auf der Hand des verteidigenden Spielers anschauen. Portcullis=Immer wenn eine Kreatur ins Spiel kommt und zwei oder mehr andere Kreaturen im Spiel sind, lege diese Kreatur zur Seite. Wenn das Fallgitter das Spiel verlaesst, bringe die Kreatur unter der Kontrolle ihres Besitzers ins Spiel. Portent=Schaue Dir die obersten drei Karten der Bibliothek eines Spielers Deiner Wahl an. Lege diese Karten in beliebiger Reihenfolge zurueck auf die Bibliothek. Du kannst die Bibliothek dann neu durchmischen. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Possessed Aven=Fliegend Grenzwert Der Besessene Avior erhaelt +1/+1, ist schwarz, und hat o2oB, ocT: Zerstoere eine blaue Kreatur deiner Wahl." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Possessed Barbarian=Erstschlag Grenzwert Der Besessene Barbar erhaelt +1/+1, ist schwarz und hat o2oB, ocT: Zerstoere eine rote Kreatur deiner Wahl." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Possessed Centaur=Verursacht Trampelschaden Grenzwert Der Besessene Zentaur erhaelt +1/+1, ist schwarz und hat o2oB, ocT: Zerstoere eine gruene Kreatur deiner Wahl." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Possessed Nomad=Der Besessene Nomade wird beim Angreifen nicht getappt. Grenzwert Der Besessene Nomade erhaelt +1/+1, ist schwarz und hat o2oB, ocT: Zerstoere eine weisse Kreatur deiner Wahl." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Possessed Portal=Falls ein Spieler eine Karte ziehen wuerde, uebergeht dieser Spieler das Ziehen stattdessen. Am Ende jedes Zuges opfert jeder Spieler eine bleibende Karte, falls er nicht eine Karte aus seiner Hand abwirft. Poultice Sliver=Alle Remasuris haben {2}, {T}: Regeneriere einen Remasuri deiner Wahl." Pouncing Jaguar=Echo Pouncing Kavu=Bonus o2oR (Du kannst zusaetzlich o2oR bezahlen, wenn Du diesen Zauberspruch spielst.)Erstschlag Wenn Du die Bonuskosten bezahlt hast, kommt der Springende Kavu mit zwei +1/+1-Marken ins Spiel und hat Eile. (Er kann in dem Zug, in dem er unter Deine Kontrolle kommt, angreifen und Faehigkeiten anwenden, bei denen er getappt wird.) Pouncing Wurm=Bonus {2}{G} (Du kannst zusaetzlich {2}{G} bezahlen, sowie du diesen Zauberspruch spielst.) Wurden die Bonuskosten bezahlt, kommt der Herabstossende Wurm mit drei +1/+1-Marken ins Spiel und hat Eile. Powder Keg=Zu beginn Deines Versorgungssegments kannst Du eine Zuendermarke auf das Pulverfass legen. Tap, opfere das Pulverfass: Zerstoere alle Artefakte und Kreaturen, deren umgewandelten Manakosten gleich der Anzahl an Zuendermarken auf dem Pulverfass sind. Power Armor=o3, ocT: Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges +1/+1fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Power Conduit={T}, entferne eine Marke von einer bleibenden Karte, die du kontrollierst: Bestimme eines Lege eine Ladungsmarke auf ein Artefakt deiner Wahl; oder lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Power Leak=Verzaubere Verzauberung Waehrend der Versorgungsphase des Beherrschers der verzauberten Verzauberung fuegt das Kraftleck diesem 2 Schadenspunkte zu. Dieser Spieler kann {1} pro Schadenspunkt, den er vermeiden will, ausgeben, um sich vor dem Kraftleck zu schuetzen. Power Matrix=Tap: Eine Kreatur Deiner Wahl erhaelt +1/+1, Flugfaehigkeit, Erstschlag und verursacht Trampelschaden bis zum Ende des Zuges. Power of Fire=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu". Power Sink=Der Zielspruch wird neutralisiert, wenn dessen Urheber nicht zusaetzlich {X} ausgibt. Er muss alles verfuegbare Mana aus seinem Manavorrat und seinen Laendern ausgeben, bis {X} bezahlt ist: wenn benoetigt, kann er auch andere Manaquellen heranziehen. Power Surge=Der Stromstoss fuegt jedem Spieler waehrend seiner Versorgungsphase fuer jedes Land, das zu Beginn seines Zuges und vor der Enttap-Phase nicht getappt war, einen Schadenspunkt zu. Power Taint=Waehrend der Versorgungsphase des Beherrschers der verzauberten Verzauberung bezahlt dieser 2 oder er verliert 2 Lebenspunkte, Umwandlung 2 Powerstone Minefield=Immer wenn eine Kreatur angreift oder blockt, fuegt ihr das Kraftstein-Minenfeld 2 Schadenspunkte zu. Pox=Jeder Spieler verliert 1/3 seiner Lebenspunkte. Dann waehlt jeder Spieler 1/3 der Karten, die er auf der Hand hat und legt sie ab. Danach opfert jeder Spieler 1/3 seiner Kreaturen, die er beherrscht. Schliesslich opfert jeder Spieler 1/3 seiner Laender, die er beherrscht. Alle Verluste werden aufgerundet. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Pradesh Gypsies={1}{G}, {T}: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Prahv, Spires of Order={T}: Erhoehe deinen Manavorrat um {1}. {4}{W}{U}, {T}: Verhindere allen Schaden, den eine Quelle, die du bestimmst, in diesem Zug zufuegen wuerde. Precognition=Du kannst Dir waehrend Deiner Versorgungsphase die oberste Karte der Bibliothek eines Gegners Deiner Wahl anschauen. Du kannst diese Karte unter die Bibliothek dieses Spielers legen. Predator Dragon=Fliegend, Eile Verschlingen 2 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit doppelt so vielen +1/+1-Marken ins Spiel.) Predator, Flagship={2}: Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. {5}, {T}: Zerstoere eine Kreatur mit Flugfaehigkeit Deiner Wahl. Predator's Strike=Eine Kreatur deiner Wahl erhaelt +3/+3 und verursacht bis zum Ende des Zuges Trampelschaden. Predatory Focus=Du kannst Kreaturen, die du kontrollierst, in diesem Zug ihren Kampfschaden dem verteidigenden Spieler zufuegen lassen, als ob sie nicht geblockt wuerden. Predatory Hunger=Immer wenn ein Gegner erfolgreich einen Kreaturenzauber spricht, lege eine +1/+1-Marke auf die verzauberte Kreatur. Predatory Nightstalker=Wenn der Beutlauernde Nachtschrat aus Deiner Hand ins Spiel kommt, kannst Du einen Gegner zwingen, eine seiner Kreaturen zu zerstoeren Predatory Urge=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Diese Kreatur fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Jene Kreatur fuegt dieser Kreatur Schadenspunkte in Hoehe ihrer Staerke zu." Predict=Benenne eine Karte und lege dann die oberste Karte der Bibliothek eines Spielers deiner Wahl auf dessen Friedhof. Falls diese Karte die genannte Karte ist, ziehe zwei Karten. Ziehe sonst eine Karte. Preeminent Captain=Erstschlag Immer wenn der Unuebertreffliche Hauptmann angreift, kannst du eine Soldatenkreaturenkarte aus deiner Hand getappt und angreifend ins Spiel bringen. Preferred Selection=Schaue Dir zu Beginn Deiner Ziehphase die obersten zwei Karten Deiner Bibliothek an und waehle eine davon aus. Lege diese Karte unter Deine Bibliothek oder opfere die Guenstige Auswahl und bezahle 2GG, um diese Karte zu ziehen. Premature Burial=Zerstoere eine nichtschwarze Kreatur deiner Wahl, die ins Spiel gekommen ist, seitdem dein letzter Zug geendet hat. Presence of Gond=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Bringe einen 1/1 gruenen (Elf, Krieger)-Kreaturenspielstein ins Spiel." Presence of the Master=Immer wenn ein Spieler eine Verzauberung spricht, wird diese neutralisiert. Presence of the Wise=Du erhaeltst 2 Lebenspunkte fuer jede Karte auf deiner Hand dazu. Pretender's Claim=Immer wenn die verzauberte Kreatur geblockt wird, tappe alle Laender, die der verteidigende Spieler kontrolliert. Price of Glory=Immer wenn ein Spieler im Zug eines anderen Spielers ein Land fuer Mana tappt, zerstoere dieses Land. Price of Progress=Der Preis des Fortschritts fuegt jedem Spieler fuer jedes Nicht-Standardland, das er kontrolliert, 2 Schadenspunkte zu. Prickly Boggart=Verursacht Furcht Pride of the Clouds=Fliegend Der Stolz der Wolken erhaelt +1/+1 fuer jede andere Kreatur mit Flugfaehigkeit im Spiel. Vorhersage {2}{W}{U}, zeige Stolz der Wolken aus deiner Hand offen vor: Bringe einen 1/1 weissen und blauen Vogelspielstein mit Flugfaehigkeit ins Spiel. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Priest of Gix=Wenn der Priester des Gix ins Spiel kommt, erhoehe Deinen Manavorrat um {B}{B}{B}. Priest of Titania=Tap: Erhoehe Deinen Manavorrat um G fuer jeden Elfen, der im Spiel ist. Spiele diese Faehigkeit wie eine Manaquelle. Primal Bellow=Eine Kreatur deiner Wahl erhaelt fuer jeden Wald, den du kontrollierst, +1/+1 bis zum Ende des Zuges. Primal Beyond=Sowie das Urtuemliche Jenseits ins Spiel kommt, kannst du eine Elementarwesenkarte aus deiner Hand offen vorzeigen. Falls du dies nicht tust, kommt das Urtuemliche Jenseits getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Verwende dieses Mana nur, um Elementarwesenzaubersprueche oder aktivierte Faehigkeiten von Elementarwesen zu spielen. Primal Command=Bestimme zwei Ein Spieler deiner Wahl erhaelt 7 Lebenspunkte dazu; oder lege eine bleibende Karte deiner Wahl, die keine Kreatur ist, oben auf die Bibliothek ihres Besitzers; oder ein Spieler deiner Wahl mischt seinen Friedhof in seine Bibliothek; oder durchsuche deine Bibliothek nach einer Kreaturenkarte, zeige sie offen vor, nimm sie auf deine Hand und mische deine Bibliothek. Primal Forcemage=Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhaelt diese Kreatur +3/+3 bis zum Ende des Zuges. Primal Frenzy=Die verzauberte Kreatur verursacht Trampelschaden. Primal Growth=Bonus-opfere eine Kreatur. (Du kannst zusaetzlich eine Kreatur opfern, wenn Du diesen Zauberspruch spielst.) Durchsuche Deine Bibliothek nach einem Standardland Deiner Wahl und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Wenn Du die Bonuskosten bezahlt hast, durchsuche Deine Bibliothek stattdessen nach zwei Standardlaendern und bringe sie ins Spiel. Mische danach Deine Bibliothek. Primal Order=Waehrend der Versorgungsphase jedes Spielers fuegt ihm die urspruengliche Ordnung fuer jedes Nicht-Standardland, dass er beherrscht, 1 Schadenspunkt zu. Primal Plasma=Sowie das Urspruengliche Plasma ins Spiel kommt, bestimmst du, ob es eine 3/3 Kreatur, eine 2/2 Kreatur mit Flugfaehigkeit oder eine 1/6 Kreatur mit Verteidigerfaehigkeit wird. Primal Rage=Alle Deine Kreaturen erhalten Trampeln. Primal Whisperer=Der Urlautrauner erhaelt +2/+2 fuer jede verdeckte Kreatur im Spiel. Morph {3}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Primalcrux=Verursacht Trampelschaden Farbwert Staerke und Widerstandskraft des Urkerns sind gleich der Anzahl an gruenen Manasymbolen in den Manakosten der bleibenden Karten, die du kontrollierst. Primeval Force=Zerstoere drei Waelder, wenn die Urgewalt von Deiner Hand ins Spiel kommt, oder zerstoere die Urgewalt. Primeval Light=Zerstoere alle Verzauberungen, die ein Spieler deiner Wahl kontrolliert. Primeval Shambler=B: Der Urtuemliche Schlurfer erhaelt +1/+1 bis zum Ende des Zuges. Primitive Etchings=Zeige die erste Karte, die du in jedem Zug ziehst, offen vor. Immer wenn du dabei eine Kreaturenkarte vorzeigst, ziehe eine Karte. Primitive Justice=Zerstoere ein Artefakt Deiner Wahl. Zerstoere ein weiteres Artefakt Deiner Wahl pro 1R, das Du zusaetzlich zu den Spruchkosten bezahlst. Zerstoere ein weiteres Artefakt Deiner Wahl und erhalte 1 Lebenspunkt dazu pro 1G, das Du zusaetzlich zu den Spruchkosten bezahlst. Primoc Escapee=Fliegend Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Primordial Sage=Immer wenn du einen Kreaturenzauber spielst, kannst du eine Karte ziehen. Prince of Thralls=Immer wenn eine bleibende Karte, die ein Gegner kontrolliert, auf den Friedhof gelegt wird, bringe diese Karte unter deiner Kontrolle ins Spiel zurueck, falls dieser Gegner nicht 3 Lebenspunkte bezahlt. Princess Lucrezia=Legendaer {T}: Erhoehe deinen Manavorrat um {U}. Prismatic Boon=X Kreaturen Deiner Wahl erhalten Schutz vor einer beliebigen Farbe bis zum Ende des Zuges. Prismatic Circle=Kumulative Versorgung: 1 Waehle eine Farbe, wenn Du den Prismatischen Schutzkreis sprichst. 1: Verhindere allen Schaden, der Dir aus einer Quelle dieser Farbe zugefuegt wird. Weiterer Schaden aus dieser Quelle wird normal behandelt. Prismatic Lace=Eine bleibende Karte Deiner Wahl veraendert ihre Farbe(n) in eine oder mehrere Farben Deiner Wahl. Davon unberuehrt bleiben der Gebrauch von speziellen Faehigkeiten der Karte sowie die Kosten des Tappens oder der Versorgung dieser Karte. Prismatic Lens={T}: Erhoehe deinen Manavorrat um {1}. {1},{T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Prismatic Omen=Laender, die du kontrollierst, haben zusaetzlich zu ihren anderen Typen alle Standardlandtypen. Prismatic Strands=Verhindere allen Schaden, den Quellen einer Farbe, die du bestimmst, in diesem Zug zufuegen wuerden. Rueckblende Tappe eine ungetappte weisse Kreatur, die du kontrollierst. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Prismatic Ward=Waehle eine Farbe, wenn der Prismaschutz ins Spiel kommt. Jeder Schaden, der dieser vom Prismaschutz verzauberten Kreatur von Quellen dieser Farbe zugefuegt wird, ist gleich 0. Prismwake Merrow=Aufblitzen Wenn der Prismensog-Merrow ins Spiel kommt, bestimme die Farbe oder Farben, die eine bleibende Karte deiner Wahl bis zum Ende des Zuges hat. Prison Barricade=(Mauern koennen nicht angreifen.) Bonus o1oW (Du kannst zusaetzlich o1oW bezahlen, wenn Du diesen Zauberspruch ausspielst.) Wenn Du die Bonuskosten bezahlt hast, kommt die Lagerbarrikade mit einer +1/+1-Marke ins Spiel und kann angreifen, als ob sie keine Mauer waere. Prison Term=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken, und ihre aktivierten Faehigkeiten koennen nicht gespielt werden. Immer wenn eine Kreatur unter der Kontrolle eines Gegners ins Spiel kommt, kannst du die Gefaengnisstrafe an diese Kreatur anlegen. Pristine Angel=Fliegend Solange der Urtuemliche Engel ungetappt ist, hat er Schutz vor Artefakten und vor allen Farben. Immer wenn du einen Zauberspruch spielst, kannst du den Urtuemlichen Engel enttappen. Private Research=Zu Beginn Deines Versorgungssegments kannst Du eine Seitenmarke auf die privaten Nachforschungen legen. Wenn die verzauberte Kreatur aus dem Spiel auf den Friedhof gelegt wird, ziehe eine Karte fuer jede Seitenmarke auf den Privaten Nachforschungen. Privileged Position=({G/W} kann entweder mit {G} oder mit {W} bezahlt werden.) Andere bleibende Karten, die du kontrollierst, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Prized Unicorn=Alle Kreaturen, die das Prezioese Einhorn blocken koennen, tun dies. Probe=Bonus o1oB (Du kannst zusaetzlich o1oB bezahlen, wenn Du diesen Zauberspruch spielst.) Ziehe drei Karten und wirf dann zwei Karten von Deiner Hand ab. Wenn Du die Bonuskosten bezahlt hast, wirft ein Spieler Deiner Wahl zwei Karten von seiner Hand ab. Proclamation of Rebirth=Bringe bis zu drei Kreaturenkarten deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof ins Spiel zurueck. Vorhersage {5}{W}, zeige Verkuendung der Wiedergeburt aus deiner Hand offen vor: Bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof ins Spiel zurueck. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Prodigal Pyromancer={T}: Der Verschwenderische Feuerkundler fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Prodigal Sorcerer={T}: Der Abtruennige Zauberer fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Profane Command=Bestimme zwei Ein Spieler deiner Wahl verliert X Lebenspunkte; oder bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von X oder weniger aus deinem Friedhof ins Spiel; oder eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges; oder bis zu X Kreaturen deiner Wahl verursachen Furcht bis zum Ende des Zuges. Prohibit=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.) Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen umgewandelten Manakosten 2 oder niedriger sind. Wenn Du die Bonuskosten bezahlt hast, neutralisiere den Zauber, wenn seine umgewandelten Manakosten 4 oder niedriger sind. Promise of Bunrei=Immer wenn eine Kreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, opfere Bunreis Versprechungen. Falls du dies tust, bringe vier 1/1 farblose Geist-Spielsteine ins Spiel. Promise of Power=Bestimme eines Du ziehst fuenf Karten und verlierst 5 Lebenspunkte; oder bringe einen schwarzen Daemonenspielstein mit Flugfaehigkeit ins Spiel, dessen Staerke und Widerstandskraft jeweils gleich der Anzahl an Karten auf deiner Hand ist, wenn der Spielstein ins Spiel kommt. Verflechtung {4} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Promised Kannushi=Seelenwanderung 7 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 7 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Propaganda=Kreaturen koennen nicht angreifen, wenn ihr Beherrscher nicht zusaetzlich {2} fuer diese Kreatur bezahlt. Proper Burial=Immer wenn eine Kreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, erhaeltst du Lebenspunkte in Hoehe ihrer Widerstandskraft dazu. Prophecy=Zeige allen Spielern die oberste Karte der Bibliothek eines Gegners Deiner Wahl. Wenn es ein Land ist, erhaeltst Du einen Lebenspunkt dazu. Dieser Gegner mischt danach seine Bibliothek. Ziehe eine Karte waehrend der naechsten Versorgungsphase. Prophetic Bolt=Der Strahl der Vorsehung fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. Schaue dir die obersten vier Karten deiner Bibliothek an. Nimm eine dieser Karten auf deine Hand und lege den Rest unter deine Bibliothek. Prosperity=Jeder Spieler zieht X Karten. Protean Hulk=Wenn der Veraenderliche Huene aus dem Spiel auf einen Friedhof gelegt wird, durchsuche deine Bibliothek nach einer beliebigen Anzahl an Kreaturenkarten mit umgewandelten Manakosten von zusammen insgesamt 6 oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Protean Hydra=Die Veraenderliche Hydra kommt mit X +1/+1-Marken ins Spiel. Falls der Veraenderlichen Hydra Schaden zugefuegt wuerde, verhindere diesen Schaden und entferne so viele +1/+1-Marken von ihr. Immer wenn eine +1/+1-Marke von der Veraenderlichen Hydra entfernt wird, lege zu Beginn des Endsegments zwei +1/+1-Marken auf sie. Protective Bubble=Kreaturenverzauberung Die verzauberte Kreatur ist unblockbar und verhuellt. (Sie kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Protective Sphere=o1, bezahle 1 Lebenspunkt: Verhindere allen Schaden, der Dir in diesem Zug von einer Quelle zugefuegt wird, die die selbe Farbe hat wie das Mana, das Du fuer die Aktivierungskosten ausgegeben hast. (Farbloses Mana verhindert keinen Schaden.) Proteus Machine=Morph {0} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn die Proteusmaschine aufgedeckt wird, wird ihr Typ zu einem Kreaturentyp, den du bestimmst. (Dieser Effekt endet nicht am Ende des Zuges.) Proteus Staff={2}{U}, {T}: Lege eine Kreatur deiner Wahl unter die Bibliothek ihres Besitzers. Der Beherrscher dieser Kreatur deckt Karten oben von seiner Bibliothek auf, bis er eine Kreaturenkarte aufdeckt. Der Spieler bringt diese Karte ins Spiel und legt den Rest der Karten in beliebiger Reihenfolge unter seine Bibliothek. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Protomatter Powder={4}{W}, {T}, opfere das Urmaterie-Pulver: Bringe eine Artefaktkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Provoke=Enttappe eine Kreatur, die Du nicht kontrollierst. Diese Kreatur blockt in diesem Zug, wenn moeglich. Ziehe eine Karte. Prowess of the Fair=Immer wenn ein anderer Nichtspielsteinelf aus dem Spiel auf deinen Friedhof gelegt wird, kannst du einen 1/1 gruenen (Elf, Krieger)-Kreaturspielstein ins Spiel bringen. Prowling Nightstalker=Der Schleichende Nachtschrat kann nur von schwarzen Kreaturen geblockt werden. Psionic Blast=Der Psionische Strahl fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte und dir 2 Schadenspunkte zu. Psionic Gift=Die verzauberte Kreatur hat "ocT: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu." Psionic Sliver=Alle Remasuris haben {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte und sich selbst 3 Schadenspunkte zu. Psychatog=Wirf eine Karte aus deiner Hand ab: Der Psychatog erhaelt +1/+1 bis zum Ende des Zuges. Entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Der Psychatog erhaelt +1/+1 bis zum Ende des Zuges. Psychic Battle=Immer wenn ein Spieler ein oder mehrere Ziele bestimmt, dreht jeder die Spieler die oberste Karte seiner Bibliothek um. Derjenige Spieler, der die Karte mit den hoechsten umgewandelten Manakosten aufdeckt, kann das Ziel bzw. die Ziele umaendern. Wenn zwei oder mehr Karten gemeinsam die hoechsten Manakosten haben, bleiben das Ziel bzw. die Ziele unveraendert. Psychic Drain=Ein Spieler deiner Wahl legt die obersten X Karten seiner Bibliothek auf seinen Friedhof, und du erhaeltst X Lebenspunkte dazu. Psychic Membrane=(Mauern koennen nicht angreifen.) Immer wenn die Psychische Membran blockt, kannst du eine Karte ziehen. Psychic Overload=Wenn die Psychische ueberlastung ins Spiel kommt, tappe die verzauberte Karte. Die verzauberte bleibende Karte enttappt nicht waehrend des Enttapp-Segments ihres Beherrschers. Die verzauberte bleibende Karte hat: Wirf zwei Artefaktkarten aus deiner Hand ab: Enttappe diese bleibende Karte." Psychic Possession=Gegnerverzauberung uebergehe dein Ziehsegment. Immer wenn der verzauberte Gegner eine Karte zieht, kannst du eine Karte ziehen. Psychic Puppetry=Tappe oder enttappe eine bleibende Karte deiner Wahl. Arkane Kopplung {U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Psychic Spear=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme einen Geist oder eine arkane Karte davon. Dieser Spieler wirft diese Karte ab. Psychic Theft=Schaue Dir die Karten auf der Hand eines Spielers Deiner Wahl an, bestimme einen Spontanzauber oder eine Hexerei davon und entferne diese Karte ganz aus dem Spiel. Du kannst diese Karte spielen, als ob sie in Deiner Hand waere, solange sie aus dem Spiel entfernt bleibt. Wenn Du am Ende des Zuges die Karte nicht gespielt hast, bringe sie auf die Hand ihres Besitzers zurueck. Psychic Transfer=Vergleiche die Anzahl Deiner Lebenspunkte mit der Anzahl der Lebenspunkte eines Spielers Deiner Wahl. Wenn diese Differenz hoechstens 5 betraegt, und Du noch mindestens 1 Lebenspunkt besitzt, tauschst Du die Anzahl der Lebenspunkte mit diesem Spieler. Psychic Venom=Landverzauberung Immer wenn das verzauberte Land getappt wird, fuegt das Seelengift dem Beherrscher des verzauberten Lands 2 Schadenspunkte zu. Psychic Vortex=Kumulative Versorgung -Ziehe eine Karte. Opfere am Ende von jedem Deiner Zuege ein Land und wirf alle Deine Karten auf der Hand ab. Psychogenic Probe=Immer wenn ein Zauberspruch oder eine Faehigkeit dazu fuehrt, dass ein Spieler seine Bibliothek mischen muss, fuegt die Psychogene Sonde ihm 2 Schadenspunkte zu. Psychotic Episode=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand und die oberste Karte seiner Bibliothek offen vor. Du bestimmst eine der auf diese Weise vorgezeigten Karten. Dieser Spieler legt die bestimmte Karte unter seine Bibliothek. Wahnsinn {1}{B} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Psychotic Fury=Eine mehrfarbige Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Doppelschlag. Ziehe eine Karte. Psychotic Haze=Psychotisches Piesacken fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Wahnsinn o1oB (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Psychotrope Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Psychotropen Thalliden. Entferne drei Sporenmarken vom Psychotropen Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. {1}, opfere einen Saproling: Ziehe eine Karte. Pteron Ghost=Fliegend Opfere den Pteronischen Geist: Regeneriere ein Artefakt deiner Wahl. Puca's Mischief=Zu Beginn deines Versorgungssegments kannst du die Kontrolle ueber eine bleibende Karte deiner Wahl, die kein Land ist und die du kontrollierst, und eine bleibende Karte deiner Wahl, die kein Land ist, die ein Gegner kontrolliert und die gleich hohe oder niedrigere umgewandelte Manakosten hat, tauschen. Puffer Extract=X, Tap: Eine Kreatur, die Du kontrollierst, erhaelt +X/+X bis zum Ende des Zuges. Zerstoere sie am Ende des Zuges. Pull from Eternity=Lege eine aufgedeckte Karte deiner Wahl, die ganz aus dem Spiel entfernt ist, auf den Friedhof ihres Besitzers. Pull Under=Eine Kreatur deiner Wahl erhaelt -5/-5 bis zum Ende des Zuges. Pulling Teeth=Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, wirft ein Spieler deiner Wahl zwei Karten aus der Hand ab. Sonst wirft dieser Spieler eine Karte aus seiner Hand ab. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Pulmonic Sliver=Alle Remasuris haben Flugfaehigkeit und Falls diese Kreatur auf einen Friedhof gelegt wuerde, kannst du sie stattdessen oben auf die Bibliothek ihres Besitzers legen". Pulsating Illusion=Fliegend Wirf eine Karte aus deiner Hand ab: Die pulsierende Illusion erhaelt +4/+4 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Pulse of Llanowar=Wenn ein Standardland, das Du kontrollierst, fuer Mana getappt wird, produziert es Mana beliebiger Farbe anstelle des normalen Typs Pulse of the Dross=Ein Spieler deiner Wahl zeigt drei Karten aus seiner Hand offen vor, und du bestimmst eine davon. Dieser Spieler wirft diese Karte ab. Hat dann dieser Spieler mehr Karten auf der Hand als du, bringe den Puls des Dross auf die Hand seines Besitzers zurueck. Pulse of the Fields=Du erhaeltst 4 Lebenspunkte dazu. Hat dann ein Gegner mehr Lebenspunkte als du, bringe den Puls der Felder auf die Hand seines Besitzers zurueck. Pulse of the Forge=Der Puls der Schmelze fuegt einem Spieler deiner Wahl 4 Schadenspunkte zu. Hat dann dieser Spieler mehr Lebenspunkte als du, bringe den Puls der Schmelze auf die Hand seines Besitzers zurueck. Pulse of the Grid=Ziehe zwei Karten und wirf dann eine Karte aus deiner Hand ab. Hat dann ein Gegner mehr Karten auf der Hand als du, bringe den Puls von Lumengrid auf die Hand seines Besitzers zurueck. Pulse of the Tangle=Bringe einen 3/3 gruenen Bestienspielstein ins Spiel. Kontrolliert dann ein Gegner mehr Kreaturen als du, bringe den Puls des Knaeuels auf die Hand seines Besitzers zurueck. Pulsemage Advocate=ocT: Bringe drei Karten deiner Wahl aus dem Friedhof eines Gegners auf seine Hand zurueck. Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Pulverize=Du kannst zwei Gebirge opfern, anstatt die Manakosten von Pulverisieren zu bezahlen. Zerstoere alle Artefakte. Puncture Blast=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Die Zerloechernde Explosion fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Puncture Bolt=Der Punktierende Donnerkeil fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Lege eine -1/-1-Marke auf diese Kreatur. Punish Ignorance=Neutralisiere einen Zauberspruch deiner Wahl. Sein Beherrscher verliert 3 Lebenspunkte und du erhaeltst 3 Lebenspunkte dazu. Punishing Fire=Bestrafendes Feuer fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Immer wenn ein Gegner Lebenspunkte dazuerhaelt, kannst du {R} bezahlen. Falls du dies tust, bringe Bestrafendes Feuer aus deinem Friedhof auf deine Hand zurueck. Puppet Conjurer={U}, {T}: Bringe einen 0/1 blauen Homunkulus-Artefaktkreaturenspielstein ins Spiel. Opfere zu Beginn deines Versorgungssegments einen Homunkulus. Puppet Strings={2}, {T}: Tappe oder enttappe eine Kreatur Deiner Wahl. Puppeteer Clique=Fliegend Wenn die Puppenspieler-Clique ins Spiel kommt, bringe eine Kreaturenkarte deiner Wahl aus dem Friedhof eines Gegners unter deiner Kontrolle ins Spiel. Sie hat Eile. Entferne sie am Ende deines Zuges ganz aus dem Spiel. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Puppeteer={U},{T}: Tappe oder Enttappe eine Kreatur deiner Wahl. Puppet's Verdict=Wirf eine Muenze. Wenn Du den Muenzwurf gewinnst, zerstoere alle Kreaturen mit Staerke 2 oder kleiner. Verlierst Du den Muenzwurf, zerstoere alle Kreaturen mit Staerke 3 oder groesser. Pure / Simple=Zerstoere eine mehrfarbige bleibende Karte deiner Wahl. Pure Intentions=Immer wenn ein Zauberspruch oder eine Faehigkeit, den oder die ein Gegner kontrolliert, dazu fuehrt, dass du in diesem Zug Karten aus deiner Hand abwirfst, bringe diese Karten aus deinem Friedhof auf deine Hand zurueck. Immer wenn ein Zauberspruch oder eine Faehigkeit, den oder die ein Gegner kontrolliert, dazu fuehrt, dass du Reine Absichten aus deiner Hand abwirfst, bringe Reine Absichten am Ende des Zuges aus deinem Friedhof auf deine Hand zurueck. Pure Reflection=Immer wenn ein Spieler einen Kreaturenzauber spielt, zerstoere alle Reflektionen. Dann bringt dieser Spieler einen weissen Reflektions-Spielstein mit Staerke und Widerstandskraft in Hoehe der umgewandelten Manakosten des Zauberspruchs ins Spiel. Purelace=Die Farbe einer entweder sich im Spiel befindlichen oder gerade gespielten Karte veraendert sich in Weiss. Voellig unberuehrt davon bleiben der Gebrauch einer bestimmten Faehigkeit und die Kosten des Zauberns, des Tappens oder der Versorgung des Ziels. Puresight Merrow={W/U}, {U}: Schaue dir die oberste Karte deiner Bibliothek an. Du kannst diese Karte ganz aus dem Spiel entfernen. ({U} ist das Enttappsymbol.) Purgatory=Immer wenn eine Beschwoerungskarte aus dem Spiel auf Deinem Friedhof landet, lege stattdessen diese Karte offen unter das Fegefeuer. Du kannst waehrend Deiner Versorgungsphase 4 und 2 Lebenspunkte zahlen, um eine beliebige Karte, die unter dem Fegefeuer liegt, direkt ins Spiel zu bringen, als ob sie gerade gesprochen worden waere. Wenn das Fegefeuer das Spiel verlaesst, entferne alle Kreaturen darunter ganz aus dem Spiel. Purge=Zerstoere eine schwarze oder Artefaktkreatur deiner Wahl. Sie kann nicht regeneriert werden. Purging Scythe=Die Saeubernde Sense fuegt waehrend Deiner Versorgungsphase der Kreatur mit der geringsten Widerstandskraft 2 Schadenspunkte zu. Wenn zwei oder mehr Kreaturen dieselbe geringste Widerstandskraft haben, entscheidest Du, welche Kreatur den Schaden erhaelt. Purify=Zerstoere alle Artefakte und Verzauberungen. Purity=Fliegend Falls ein Zauberspruch oder eine Faehigkeit dir Schaden zufuegen wuerde, verhindere diesen Schaden. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte verhindert wurden. Wenn die Lauterkeit von egal woher in einen Friedhof gelegt wuerde, mische sie in die Bibliothek ihres Besitzers. Purraj of Urborg=Erstschlag, wenn sie angreift B: Lege eine +1/+1 Marke auf Purraj. Benutze diese Faehigkeit nur, wenn ein schwarzer Zauberspruch erfolgreich gesprochen wurde, und auch nur einmal pro Zauberspruch. Pursuit of Knowledge=uebergehe das Ziehen einer Karte: Lege eine Wissensmarke auf den Wissensdurst. Entferne drei Wissensmarken von dem Wissensdurst, opfere den Wissensdurst: Ziehe sieben Karten. Pus Kami={B}. Opfere den Eiter-Kami: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Seelenwanderung 6 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 6 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Put Away=Neutralisiere einen Zauberspruch deiner Wahl. Du kannst bis zu einer Karte deiner Wahl aus deinem Friedhof in deine Bibliothek mischen. Putrefaction=Immer wenn ein Spieler einen weissen oder gruenen Zauberspruch spielt, wirft dieser Spieler eine Karte aus seiner Hand ab. Putrefy=Zerstoere ein Artefakt oder eine Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Putrid Cyclops=Wenn der Verwesende Zyklop ins Spiel kommt, mache Hellsicht 1 und decke dann die oberste Karte deiner Bibliothek auf. Der Verwesende Zyklop erhaelt -X/-X bis zum Ende des Zuges, wobei X gleich den umgewandelten Manakosten dieser Karte ist. (Betrachte fuer Hellsicht 1 die oberste Karte deiner Bibliothek, und lege sie dann zurueck oder unter deine Bibliothek.) Putrid Imp=Wirf eine Karte aus deiner Hand ab: Der Verwesende Bold erhaelt Flug-faehigkeit bis zum Ende des Zuges. Grenzwert Der Verwesende Bold erhaelt +1/+1 und kann nicht blocken. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Putrid Raptor=Morph Wirf eine Zombie-Karte aus deiner Hand ab. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Putrid Warrior=Immer wenn der Verweste Krieger Schaden zufuegt, bestimme eines alle Spieler verlieren 1 Lebenspunkt, oder alle Spieler erhalten 1 Lebenspunkt dazu. Pygmy Allosaurus=Sumpftarnung Pygmy Kavu=Ziehe eine Karte fuer jede schwarze Kreatur, die Deine Gegner kontrollieren, wenn der Miniatur-Kavu ins Spiel kommt. Pygmy Pyrosaur=Der Zwergpyrosaurus kann nicht blocken. R: Der Zwergpyrosaurus erhaelt +1/+0 bis zum Ende des Zuges. Pygmy Razorback=Verursacht Trampelschaden Pygmy Troll=Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {G}: Regenerate Pygmy Troll. Pyknite=Nachdem der Pyknit ins Spiel gekommen ist, ziehe einmalig eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Pyre Charger=Eile {R}: Der Feuerbrandstuermer erhaelt +1/+0 bis zum Ende des Zuges. Pyre Zombie=Du kannst zu Beginn Deines Versorgungssegments o1oBoB bezahlen, wenn der Feuerbrandzombie in Deinem Friedhof ist. Wenn Du dies tust, bringe den Feuerbrandzombie aus Deinem Friedhof auf Deine Hand zurueck. o1oRoR, opfere den Feuerbrandzombie: Der Feuerbrandzombie fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Pyric Salamander=R: +1/+0 bis zum Ende des Zuges. Begrabe den Feuersalamander am Ende des Zuges. Pyrite Spellbomb={R}, opfere die Schwefelkies-Spruchbombe: Die Schwefelkies-Spruchbombe fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. {1}, opfere die Schwefelkies-Spruchbombe: Ziehe eine Karte. Pyroblast=Neutralisiere einen Spruch, wenn er blau ist, oder zerstoere eine bleibende Karte, wenn sie blau ist. Pyroclasm=Die Feuermasse fuegt allen Kreaturen 2 Schadenspunkte zu. Pyroclast Consul=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Konsul der Feuermasse gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, fuegt der Konsul der Feuermasse allen Kreaturen 2 Schadenspunkte zu. Pyrohemia=Sind am Ende eines Zuges keine Kreaturen im Spiel, opfere die Pyrohaemie. {R}: Pyrohaemie fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Pyrokinesis=Du kannst eine rote Karte aus Deiner Hand aus dem Spiel entfernen, anstatt die Spruchkosten der Pyrokinese zu bezahlen. Die Pyrokinese fuegt 4 Schadenspunkte zu, die Du beliebig auf Kreaturen Deiner Wahl verteilen kannst. Pyromancer Ascension=Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, der bzw. die den gleichen Namen wie eine Karte auf deinem Friedhof hat, kannst du eine Quest-Marke auf den Aufstieg des Feuerkundlers legen. Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, solange zwei oder mehr Quest-Marken auf dem Aufstieg des Feuerkundlers liegen, kannst du jenen Zauberspruch kopieren. Du kannst neue Ziele fuer die Kopie bestimmen. Pyromancer's Swath=Falls ein Quelle, die ein Spontanzauber oder eine Hexerei ist und die du kontrollierst, einer Kreatur oder einem Spieler Schadenspunkte zufuegen wuerde, fuegt sie dieser Kreatur oder diesem Spieler stattdessen so viele Schadenspunkte plus 2 zu. Wirf am Ende des Zuges alle Karten aus deiner Hand ab. Pyromancy=3, wirf eine zufaellige Karte ab: Feuerkunde fuegt einer Kreatur oder einem Spieler Deiner Wahl Schadenspunkte in Hoehe der Gesamtspruchkosten der abgeworfenen Karte zu. Pyromania=o1oR, wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Pyromanie fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. o1oR, opfere Pyromanie: Pyromanie fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Pyromatics=Reproduktion {1}{R} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Schnellfeuerwerk fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Pyrostatic Pillar=Immer wenn ein Spieler einen Zauberspruch mit umgewandelten Manakosten von 3 oder weniger ausspielt, fuegt die Pyrostatische Saeule diesem Spieler 2 Schadenspunkte zu. Pyrrhic Revival=Jeder Spieler bringt alle Kreaturenkarten aus seinem Friedhof mit einer -1/-1-Marke ins Spiel zurueck. Qasali Ambusher=Reichweite Falls eine Kreatur dich angreift und du einen Wald und eine Ebene kontrollierst, kannst du den ueberfalltrupp aus Qasal spielen, ohne seine Manakosten zu bezahlen, und als ob er Aufblitzen haette. Qasali Pridemage=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) {1}, opfere den Qasal-Rudelmagier: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Quagmire Druid=oG, ocT, opfere eine Kreatur: Zerstoere eine Verzauberung deiner Wahl. Quagmire Lamprey=Immer wenn das Schlammsuhlen-Neunauge von einer Kreatur geblockt wird, lege eine -1/-1-Marke auf diese Kreatur. Quagmire=Kreaturen mit Sumpftarnung koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Quagnoth=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Verhuellt (Diese bleibende Karten kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Wenn ein Zauberspruch oder eine Faehigkeit, den oder die ein Gegner kontrolliert, dazu fuehrt, dass du Quagnoth aus deiner Hand abwirfst, bringe ihn auf deine Hand zurueck. Quash=Neutralisiere einen Spontanzauber oder eine Hexerei Deiner Wahl. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieses Zauberspruchs nach Kopien dieser Karte und entferne diese ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach. Quest for Ancient Secrets=Immer wenn eine Karte von irgendwoher auf deinen Friedhof gelegt wird, kannst du eine Quest-Marke auf die Suche nach uralten Geheimnissen legen. Entferne fuenf Quest-Marken von der Suche nach uralten Geheimnissen und opfere sie: Ein Spieler deiner Wahl mischt seinen Friedhof in seine Bibliothek. Quest for Pure Flame=Immer wenn eine Quelle, die du kontrollierst, einem Gegner Schaden zufuegt, kannst du eine Quest-Marke auf die Suche nach der Reinen Flamme legen. Entferne vier Quest-Marken von der Suche nach der Reinen Flamme und opfere sie: Falls eine Quelle, die du kontrollierst, in diesem Zug einer Kreatur oder einem Spieler Schadenspunkte zufuegen wuerde, fuegt sie dieser Kreatur oder diesem Spieler stattdessen doppelt so viele Schadenspunkte zu. Quest for the Gemblades=Immer wenn eine Kreatur, die du kontrollierst, einer Kreatur Kampfschaden zufuegt, kannst du eine Quest-Marke auf die Suche nach den Gemmensplittern legen. Entferne eine Quest-Marke von der Suche nach den Gemmensplittern und opfere sie: Lege vier +1/+1-Marken auf eine Kreatur deiner Wahl. Quest for the Gravelord=Immer wenn eine Kreatur aus dem Spiel auf den Friedhof gelegt wird, kannst du eine Quest-Marke auf die Suche nach dem Fuerst der Graeber legen. Entferne drei Quest-Marken von der Suche nach dem Fuerst der Graeber und opfere sie: Bringe einen 5/5 schwarzen (Zombie, Riese)-Kreaturenspielstein ins Spiel. Quest for the Holy Relic=Immer wenn du einen Kreaturenzauber wirkst, kannst du eine Quest-Marke auf die Suche nach der heiligen Reliquie legen. Entferne fuenf Quest-Marken von der Suche nach der heiligen Reliquie und opfere sie: Durchsuche deine Bibliothek nach einer Ausruestungskarte, bringe sie ins Spiel und lege sie an eine Kreatur an, die du kontrollierst. Mische danach deine Bibliothek. Questing Phelddagrif=oG: Der Suchende Phelddagrif erhaelt +1/+1 bis zum Ende des Zuges. Ein Gegner Deiner Wahl bringt einen 1/1 gruenen Flusspferd-Spielstein ins Spiel. oW: Der Suchende Phelddagrif erhaelt Schutz vor Schwarz und Rot bis zum Ende des Zuges. Ein Gegner Deiner Wahl erhaelt 2 Lebenspunkte dazu. oU: Der Suchende Phelddagrif erhaelt Flugfaehigkeit bis zum Ende des Zuges. Ein Gegner Deiner Wahl darf eine Karte ziehen. Quick Sliver=Du kannst den Schnellen Remasuri zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Jeder Spieler kann Remasurikarten zu jedem Zeitpunkt spielen, zu dem er einen Spontanzauber spielen koennte. Quickchange=Die Farbe einer Kreatur deiner Wahl wird bis zum Ende des Zuges zu einer oder mehreren Farben, die du bestimmst. Ziehe eine Karte. Quicken=Die naechste Hexerei, die du in diesem Zug spielst, kann zu jedem Zeitpunkt gespielt werden, zu dem du einen Spontanzauber spielen koenntest. Ziehe eine Karte. Quickening Licid=1W, Tap: Die Beschleunigende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturen-verzauberung, auf der steht: "Die verzauberte Kreatur erhaelt Erstschlag.. Lege die Beschleunigende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst W bezahlen, um diesen Effekt wieder zu beenden. Quicksand={T}: Erhoehe deinen Manavorrat um {1}. {T}, opfere den Treibsand: Eine angreifende Kreatur deiner Wahl ohne Flugfaehigkeit erhaelt -1/-2 bis zum Ende des Zuges. Quicksilver Amulet=4, Tap: Waehle eine Kreaturenkarte von Deiner Hand und bringe diese Kreatur ins Spiel. Quicksilver Behemoth=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Wenn der Quecksilber-Behemoth angreift oder blockt, bringe ihn am Ende des Kampfes auf die Hand seines Besitzers zurueck. (Bringe ihn nur zurueck, falls er im Spiel ist.) Quicksilver Dagger=Die verzauberte Kreatur hat ocT: Diese Kreatur fuegt einem Spieler deiner Wahl 1 Schadenspunkt zu. Ziehe eine Karte." Quicksilver Elemental={U}: Das Quecksilber-Elementar erhaelt bis zum Ende des Zuges alle aktivierten Faehigkeiten einer Kreatur deiner Wahl. (Verwenden einige dieser Faehigkeiten den Namen jener Kreatur, verwende stattdessen den Namen dieser Kreatur.) Um fuer die Aktivierungskosten von Faehigkeiten des Quecksilber-Elementars zu bezahlen, kannst du blaues Mana ausgeben, als waere es Mana beliebiger Farbe. Quicksilver Fountain=Zu Beginn des Versorgungssegments jedes Spielers legt dieser Spieler eine Flutmarke auf ein Land seiner Wahl, das keine Insel ist und das er kontrolliert. Dieses Land ist eine Insel, solange eine Flutmarke auf ihm liegt. Sind am Ende des Zuges alle Laender im Spiel Inseln, entferne alle Flutmarken von ihnen. Quicksilver Wall=(Mauern koennen nicht angreifen.) 4: Bringe die Quecksilbermauer auf die Hand ihres Besitzers zurueck. Jeder Spieler kann diese Faehigkeit spielen. Quiet Disrepair=Artefakt- oder Verzauberungsverzauberung Bestimme zu Beginn deines Versorgungssegments eines Zerstoere die verzauberte bleibende Karte; oder du erhaeltst 2 Lebenspunkte dazu. Quiet Purity=Zerstoere eine Verzauberung deiner Wahl. Quiet Speculation=Durchsuche die Bibliothek eines Spielers deiner Wahl nach bis zu drei Karten mit Rueckblende und lege sie in den Friedhof dieses Spielers. Dieser Spieler mischt danach seine Bibliothek. Quietus Spike=Die ausgeruestete Kreatur hat Todesberuehrung. Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, verliert dieser Spieler die Haelfte (aufgerundet) seiner Lebenspunkte. Ausruesten {3} Quilled Sliver=Alle Remasuris haben {T}: Diese Kreatur fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 1 Schadenspunkt zu." Quillmane Baku=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Stachelmaehnen-Baku legen. {1}, {T}, Entferne X Ki-Marken vom Stachelmaehnen-Baku: Bringe eine Kreatur deiner Wahl mit umgewandelten Manakosten von X oder weniger auf die Hand ihres Besitzers zurueck. Quill-Slinger Boggart=Immer wenn ein Spieler einen Kithkin-Zauberspruch spielt, kannst du einen Spieler deiner Wahl 1 Lebenspunkt verlieren lassen. Quillspike={B/G}, entferne eine -1/-1-Marke von einer Kreatur, die du kontrollierst: Das Stachelvieh erhaelt +3/+3 bis zum Ende des Zuges. Quirion Dryad=Immer wenn du einen weissen, blauen, schwarzen oder roten Zauber spielst, lege eine +1/+1-Marke auf die Quiriondryade. Quirion Elves=Bestimme eine Farbe, wenn die Qurionelfen ins Spiel kommen. ocT: Erhoehe Deinen Manavorrat um oG. ocT: Erhoehe Deinen Manavorrat um ein Mana der bestimmten Farbe. Quirion Explorer=ocT: Erhoehe Deinen Manavorrat um ein Mana einer Farbe, das ein Land, das einer Deiner Gegner kontrolliert, produzieren koennte. Quirion Sentinel=Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe, wenn der Quirionhueter ins Spiel kommt. Quirion Trailblazer=Wenn der Quirion-Pionier ins Spiel kommt, kannst Du Deine Bibliothek nach einem Standardland durchsuchen und diese Karte getappt ins Spiel bringen. Wenn Du dies tust, mische danach Deine Bibliothek. Qumulox=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Fliegend Rabble-Rouser=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) {R}, {T}: Angreifende Kreaturen erhalten +X/+0 bis zum Ende des Zuges, wobei X die Staerke des Aufwieglers ist. Rabid Elephant=Immer wenn der Tollwuetige Elefant geblockt wird, erhaelt er fuer jede Kreatur, die ihn blockt, +2/+2 bis zum Ende des Zuges. Rabid Rats=Tap: Eine blockende Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Rabid Wolverines=Die Tollwuetigen Vielfrasse erhalten fuer jede Kreatur, von der sie geblockt werden, +1/+1 bis zum Ende des Zuges. Rack and Ruin=Zerstoere zwei Artefakte Deiner Wahl. Rackling=Zu Beginn des Versorgungssegments jedes Deiner Gegner fuegt der Folterbaenker diesem Spieler X Schadenspunkte zu, wobei X die Anzahl an Karten weniger als drei auf der Hand dieses Spielers ist. Radha, Heir to Keld=Immer wenn Radha, Erbin von Keld angreift, kannst du deinen Manavorrat um {R}{R} erhoehen. {T}: Erhoehe deinen Manavorrat um {G}. Radiant Essence=Solange ein Gegner Deiner Wahl schwarze Karten kontrolliert, erhaelt das Glaenzende Geisterwesen +1/+2. Radiant Kavu=oRoGoW: Verhindere allen Kampfschaden, den blaue Kreaturen und schwarze Kreaturen in diesem Zug zufuegen wuerden. Radiant, Archangel=Fliegend. Sonnenstrahl zaehlt als Engel. Sonnenstrahl wird beim Angreifen nicht getappt. Sonnenstrahl erhaelt +1/+1 fuer jede andere fliegende Kreatur im Spiel. Radiant's Dragoons=Echo Wenn Sonnenstrahls Dragoner ins Spiel kommen, erhaeltst Du 5 Lebenspunkte dazu. Radiant's Judgment=Zerstoere eine Kreatur Deiner Wahl mit Staerke 4 oder hoeher. Umwandlung 2 Radiate=Bestimme einen Spontanzauber oder eine Hexerei deiner Wahl, der bzw. die nur eine einzelne bleibende Karte oder einen einzelnen Spieler als Ziel hat. Lege fuer jede andere bleibende Karte und fuer jeden anderen Spieler, die bzw. den dieser Zauberspruch als Ziel haben koennte, eine Kopie dieses Zauberspruchs auf den Stapel. Jede Kopie hat eine verschiedene dieser bleibenden Karten bzw. einen verschiedenen dieser Spieler als Ziel. Radjan Spirit={T}: Eine Kreatur Deiner Wahl verliert Flugfaehigkeit bis zum Ende des Zuges. Rafiq of the Many=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt sie Doppelschlag bis zum Ende des Zuges. Rag Dealer={2}{B}, {T}: Entferne bis zu drei Karten deiner Wahl aus einem Friedhof ganz aus dem Spiel. Ragamuffyn=Versessenheit {T}, opfere eine Kreatur oder ein Land: Ziehe eine Karte. Spiele diese Faehigkeit nur, falls du keine Karten auf deiner Hand hast. Rage Forger=Wenn der Wutformer ins Spiel kommt, lege eine +1/+1-Marke auf jede andere Schamanenkreatur, die du kontrollierst. Immer wenn eine Kreatur angreift, die du kontrollierst und auf der mindestens eine +1/+1-Marke liegt, kannst du diese Kreatur einem Spieler deiner Wahl 1 Schadenspunkt zufuegen lassen. Rage Reflection=Alle Kreaturen, die du kontrollierst, haben Doppelschlag. Rage Weaver={2}: Eine schwarze oder gruene Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Ragged Veins=Du kannst die Rauen Adern immer dann spielen, falls du auch einen Spontanzauber spielen koenntest. Immer wenn der verzauberten Kreatur Schaden zugefuegt wird, verliert ihr Beherrscher genau so viele Lebenspunkte. Raging Cougar=Fuer die Wuetende Wildkatze gilt die Einsatzverzoegerung nicht. Der Wolkendrache kann nur fliegende Kreaturen blocken. Raging Goblin=Eile (Diese Kreatur kann angreifen und {T}, sobald sie unter deine Kontrolle kommt.) Raging Kavu=Aufblitzen, Eile Raging Minotaur=Fuer den Wuetenden Minotauren gilt die Einsatzverzoegerung nicht. Die Wolkenpiraten koennen nur fliegende Kreaturen blocken. Raging Spirit=2: Der Wuetende Geist ist bis zum Ende des Zuges farblos. Ragnar=Legendaer {W}{U}{G}, {T}: Regeneriere eine Zielkreatur. Raiding Nightstalker=Sumpftarnung Rain of Blades=Der Klingenschauer fuegt jeder angreifenden Kreatur 1 Schadenspunkt zu. Rain of Daggers=Zerstoere alle Kreaturen Deines Gegners. Fuer jede Kreatur, die auf diese Art zerstoert wird, verlierst Du 2 Lebenspunkte. Rain of Embers=Der Aschenregen fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Rain of Filth=Jedes Land, das Du kontrollierst, erhaelt bis zum Ende des Zuges "Opfere dieses Land: Erhoehe Deinen Manavorrat um B. Rain of Gore=Falls ein Zauberspruch oder eine Faehigkeit dafuer sorgt, dass ihr Beherrscher Lebenspunkte dazu erhalten wuerde, verliert er stattdessen entsprechend viele Lebenspunkte. Rain of Rust=Bestimme eines Zerstoere ein Artefakt deiner Wahl; oder zerstoere ein Land deiner Wahl. Verflechtung {3}{R} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Rain of Salt=Zerstoere zwei Laender Deiner Wahl. Rain of Tears=Zerstoere ein Land Deiner Wahl. Rainbow Crow=Fliegend o1: Bestimme eine Farbe. Diese Farbe ist bis zum Ende des Zuges die Farbe der Regenbogenkraehe. Raise Dead=Bringe eine Kreatur Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Raise the Alarm=Bringe zwei 1/1 weisse Soldaten-Spielsteine ins Spiel. Raka Disciple=oW, ocT: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur oder einem Spieler deiner Wahl in diesem Zug zugefuegt wird. oU, ocT: Eine Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Raka Sanctuary=Falls du zu Beginn deines Versorgungssegments eine weisse oder eine blaue bleibende Karte kontrollierst, fuegt das Raka-Heiligtum einer Kreatur deiner Wahl 1 Schadenspunkt zu. Falls du sowohl eine weisse als auch eine blaue bleibende Karte kontrollierst, fuegt das Raka-Heiligtum dieser Kreatur stattdessen 3 Schadenspunkte zu. Rakavolver=Bonus o1oW und/oder oU Falls du die o1oW Bonuskosten bezahlt hast, kommt das Raka-Modulon mit zwei +1/+1-Marken ins Spiel und hat Immer wenn das Raka-Modulon Schaden zufuegt, erhaeltst du genausoviele Lebenspunkte dazu." Falls du die oU Bonuskosten bezahlt hast, kommt das Raka-Modulon mit einer +1/+1-Marke ins Spiel und hat Flugfaehigkeit. Rakdos Augermage=Erstschlag {T}: Zeige die Karten auf deiner Hand offen vor und wirf eine davon ab, die ein Gegner deiner Wahl bestimmt. Dann zeigt dieser Spieler die Karten auf seiner Hand offen vor und wirft eine Karte davon, die du bestimmst, ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Rakdos Carnarium=Die Rakdos-Schlachtstaette kommt getappt ins Spiel. Wenn die Rakdos-Schlachtstaette ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {B}{R}. Rakdos Guildmage=({B/R} kann entweder mit {B} oder mit {R} bezahlt werden.) {3}{B}, wirf eine Karte aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt -2/-2 bis zum Ende des Zuges. {3}{R}: Bringe einen 2/1 roten Goblinspielstein mit Eile ins Spiel. Entferne ihn am Ende des Zuges ganz aus dem Spiel. Rakdos Ickspitter={T}: Der Rakdos-Schleimspeier fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu, und der Beherrscher dieser Kreatur verliert 1 Lebenspunkt. Rakdos Pit Dragon={R}{R}: Der Rakdos-Grubendrache erhaelt Flugfaehigkeit bis zum Ende des Zuges. {R}: Der Rakdos-Grubendrache erhaelt +1/+0 bis zum Ende des Zuges. Versessenheit Der Rakdos-Grubendrache hat Doppelschlag, solange du keine Karten auf deiner Hand hast. Rakdos Riteknife=Die ausgeruestete Kreatur erhaelt +1/+0 fuer jede Blutmarke auf dem Rakdos-Ritualmesser und hat {T}, opfere eine Kreatur: Lege eine Blutmarke auf das Rakdos-Ritualmesser." {B}{R}, opfere das Rakdos-Ritualmesser: Ein Spieler deiner Wahl opfert fuer jede Blutmarke auf dem Rakdos-Ritualmesser eine bleibende Karte. Ausruesten {2} Rakdos Signet={1}, {T}: Erhoehe deinen Manavorrat um {B}{R}. Rakdos the Defiler=Fliegend, verursacht Trampelschaden Immer wenn Rakdos der Schaender angreift, opfere die Haelfte (aufgerundet) deiner bleibenden Karten, die keine Daemonen sind. Immer wenn Rakdos einem Spieler Kampfschaden zufuegt, opfert dieser Spieler die Haelfte (aufgerundet) seiner bleibenden Karten, die keine Daemonen sind. Rakeclaw Gargantuan={1}: Eine Kreatur deiner Wahl mit Staerke 5 oder mehr erhaelt Erstschlag bis zum Ende des Zuges. Raking Canopy=Immer wenn eine fliegende Kreatur dich angreift, fuegt ihr das Aussortierende Blaetterdach 4 Schadenspunkte zu. Rakka Mar=Eile {R}, {T}: Bringe einen 3/1 roten Elementarwesen-Kreaturenspielstein mit Eile ins Spiel. Raksha Golden Cub=Raksha Goldjunges wird beim Angreifen nicht getappt. Solange Raksha ausgeruestet ist, erhalten Katzen, die du kontrollierst, +2/+2 und Doppelschlag. Rally the Horde=Entferne die obersten drei Karten deiner Bibliothek ganz aus dem Spiel. Falls die letzte entfernte Karte kein Land ist, wiederhole diesen Prozess, bis die letzte entfernte Karte ein Land ist. Bringe fuer jede Nichtland-Karte, die auf diese Weise ganz aus dem Spiel entfernt wurde, einen 1/1 roten Krieger-Spielstein ins Spiel. Rally the Righteous=Ausstrahlung Enttappe eine Kreatur deiner Wahl und alle anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben. Diese Kreaturen erhalten +2/+0 bis zum Ende des Zuges. Rally the Troops=Sprich Wecke die Truppen nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Enttappe alle Deine Kreaturen Rally=Alle blockenden Kreaturen erhalten +1/+1 bis zum Ende des Zuges. Ramirez DePietro=Legendaer, Erstschlag Ramosian Captain=Erstschlag 5, Tap: Durchsuche Deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 4 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Ramosian Commander=6, Tap: Durchsuche Deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 5 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Ramosian Lieutenant=4,Tap:Durchsuche Deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 3 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Ramosian Rally=Wenn Du eine Ebene kontrollierst, kannst Du eine ungetappte Kreatur unter Deiner Kontrolle tappen, anstatt die Manakosten von Ramosischer Truppentreff zu bezahlen. Alle Kreaturen, die Du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Ramosian Revivalist={6}, {T}: Bringe eine bleibende Karte deiner Wahl mit Untertyp Rebell und umgewandelten Manakosten von 5 oder weniger aus deinem Friedhof ins Spiel zurueck. Ramosian Sergeant=3,Tap:Durchsuche Deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 2 oder weniger und bringe diese Karte ins Spiel. Mische danach deine Bibliothek. Ramosian Sky Marshal=7, Tap: Durchsuche Deine Bibliothek nach einer Rebellenkarte mit umgewandelten Manakosten von 6 oder weniger und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Rampaging Baloths=Verursacht Trampelschaden Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du einen 4/4 gruenen Bestien-Kreaturenspielstein ins Spiel bringen. Rampant Elephant=oG: Eine Kreatur Deiner Wahl blockt in diesem Zug den Rasenden Elefanten, wenn sie kann. Rampant Growth=Durchsuche Deine Bibliothek nach einem Standardland und bringe dieses getappt ins Spiel. Mische Deine Bibliothek danach neu. Rampart Crawler=Der Zinnenkriecher kann nicht von Mauern geblockt werden. Rancid Earth=Zerstoere ein Land deiner Wahl. Grenzwert Zerstoere stattdessen dieses Land, und Ranziger Boden fuegt jeder Kreatur und jedem Spieler 1 Schadens-punkt zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Rancor=Die verzauberte Kreatur erhaelt +2/+0 und verursacht Trampelschaden. Wenn der Gruene Zorn aus dem Spiel auf dem Friedhof landet, bringe den Gruenen Zorn auf die Hand seines Besitzers zurueck. Ranger en-Vec=Erstschlag {G}: Regeneriere den Waldlaeufer en-Vec Ranger of Eos=Wenn der Waldlaeufer von Eos ins Spiel kommt, kannst du deine Bibliothek nach bis zu zwei Kreaturenkarten mit umgewandelten Manakosten von 1 oder weniger durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Rank and File=Wenn Reih und Glied ins Spiel kommt, erhalten alle gruenen Kreaturen -1/-1 bis zum Ende des Zuges. Ransack=Schaue Dir die obersten fuenf Karten der Bibliothek eines Spielers Deiner Wahl an. Lege beliebige Karten davon in beliebiger Reihenfolge unter dessen Bibliothek und die uebrigen Karten in beliebiger Reihenfolge aus dessen Bibliothek. Rapid Decay=Umwandlung 2 Entferne bis zu drei Karten Deiner Wahl aus einem Friedhof ganz aus dem Spiel. Rappelling Scouts=Fliegend 2W: Die Abseilenden Spaeher erhalten bis zum Ende des Zuges Schutz vor einer Farbe, die Du bestimmst. Rashida Scalebane=Tap: Begrabe einen angreifenden oder blockenden Drachen Deiner Wahl. Du erhaeltst Lebenspunkte in der Hoehe der Staerke dieses Drachen dazu. Rashka the Slayer=Kann fliegende Kreaturen blocken. Wenn sie zum Blocken schwarzer Kreaturen deklariert wird, erhaelt Rashka +1/+2 bis zum Ende des Zuges. Ratcatcher=Verursacht Furcht Zu Beginn deines Versorgungssegments kannst du deine Bibliothek nach einer Rattenkarte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Rathi Dragon=Fliegend Opfere zwei Gebirge, wenn der Rathidrache ins Spiel kommt oder opfere den Rathidrachen. Rathi Trapper={B}, {T}: Tappe eine Kreatur deiner Wahl. Rath's Edge={T}: Erhoehe Deinen Manavorrat um ein farbloses Mana. {4}, {T}, opfere eine Land: Raths Kante fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Rats' Feast=Entferne X Karten deiner Wahl aus genau einem Friedhof ganz aus dem Spiel. Rats of Rath=B: Zerstoere ein Artefakt, eine Kreatur oder ein Land, das Du kontrollierst. Rattleblaze Scarecrow=Die Loderrassel-Vogelscheuche hat Beharrlichkeit, solange du eine schwarze Kreatur kontrollierst. (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Die Loderrassel-Vogelscheuche hat Eile, solange du eine rote Kreatur kontrollierst. Ravaged Highlands=Das Verwuestete Hochland kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R}. {T}, opfere das Verwuestete Hochland: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Ravaging Riftwurm=Bonus {4} (Du kannst zusaetzlich {4} bezahlen, sowie du diesen Zauberspruch spielst.) Verschwinden 2 (Diese bleibende Karte kommt mit zwei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere sie.) Wurden die Bonuskosten bezahlt, kommt der Rasende Zeitrisswurm mit drei zusaetzlichen Zeitmarken ins Spiel . Raven Familiar=Fliegend; Echo Schaue Dir die obersten drei Karten Deiner Bibliothek an, wenn der Vertraute Rabe ins Spiel kommt. Nimm eine davon auf Deine Hand und lege die anderen in beliebiger Reihenfolge unter Deine Bibliothek. Raven Guild Initiate=Morph Bringe einen Vogel, den du kontrollierst, auf die Hand seines Besitzers zurueck. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Raven Guild Master=Immer wenn Meister der Rabengilde einem Spieler Kampfschaden zufuegt, entfernt dieser Spieler die obersten zehn Karten seiner Bibliothek ganz aus dem Spiel. Morph {2}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Ravenous Baboons=Wenn die Zerstoererischen Paviane ins Spiel kommen, zerstoere ein Nicht-Standardland Deiner Wahl. Ravenous Rats=Wenn die Gierigen Ratten ins Spiel kommen, bestimmt ein Gegner Deiner Wahl eine Karte aus seiner Hand und wirft diese ab. Ravenous Skirge=Fliegend Immer wenn der Hungrige Skirg angreift, erhaelt er +2/+0 bis zum Ende des Zuges. Ravenous Trap=Falls ein Gegner in diesem Zug drei oder mehr Karten von irgendwoher in den Friedhof gelegt bekam, kannst du {0} bezahlen, anstatt die Manakosten der Gefraessigen Falle zu bezahlen. Schicke alle Karten aus dem Friedhof eines Spielers deiner Wahl ins Exil. Ravenous Vampire=Fliegend Opfere waehrend Deiner Versorgungsphase eine Nicht-Artefaktkreatur und lege eine +1/+1 Marke auf den Gierigen Vampir oder tappe den Gierigen Vampir. Raven's Crime=Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Raven's Run Dragoon=Der Dragoner des Rabenreviers kann von schwarzen Kreaturen nicht geblockt werden. Raving Oni-Slave=Wenn der Sklave des tobenden Oni ins Spiel kommt, verlierst du 3 Lebenspunkte, falls du keinen Daemonen kontrollierst. Wenn der Sklave des tobenden Oni das Spiel verlaesst, verlierst du 3 Lebenspunkte, falls du keinen Daemonen kontrollierst. Ray of Command=Enttappe eine Zielkreatur, die ein Gegner beherrscht und uebernimm die Kontrolle ueber sie bis zum Ende des Zuges. Diese Kreatur kann angreifen und Faehigkeiten benutzen, die Tap als Teil der Aktivierungskosten erfordern. Tappe die Kreatur, wenn Du die Kontrolle ueber sie verlierst. Ray of Distortion=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Rueckblende o4oWoW (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Ray of Erasure=Ein Spieler Deiner Wahl muss die oberste Karte seiner Bibliothek auf dem Friedhof abwerfen. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Ray of Revelation=Zerstoere eine Verzauberung deiner Wahl. Rueckblende oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Rayne, Academy Chancellor=Immer wenn Du oder eine bleibende Karte, die Du kontrollierst, das Ziel eines von einem Deinem Gegner kontrollierten Zauberspruchs oder einer von einem Gegner kontrollierten Faehigkeit wird, kannst Du eine Karte ziehen. Wenn Rayne, Kanzlerin der Akademie, verzaubert ist, kannst Du dann zusaetzlich noch eine weitere Karte ziehen. Raze=Opfere ein Land, waehrend Du das Schleifen sprichst. Zerstoere ein Land Deiner Wahl. Razia, Boros Archangel=Fliegend, Wachsamkeit, Eile {T}: Die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl, die du kontrollierst, zugefuegt wuerden, werden stattdessen einer anderen Kreatur deiner Wahl zugefuegt. Razia's Purification=Jeder Spieler bestimmt drei bleibende Karten, die er kontrolliert, und opfert dann den Rest. Razing Snidd=Bringe eine schwarze oder rote Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Zerstoererische Snidd ins Spiel kommt. Jeder Spieler opfert ein Land, wenn der Zerstoererische Snidd ins Spiel kommt. Razor Barrier=Eine bleibende Karte deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor Artefakten oder vor einer Farbe, die du bestimmst. Razor Golem=Affinitaet zu Ebenen (Dieser Zauberspruch kostet beim Ausspielen fuer jede Ebene, die du kontrollierst, {1} weniger.) Der Rasierklingengolem wird beim Angreifen nicht getappt. Razor Pendulum=Wenn am Ende des Zuges eines Spielers dieser 5 oder weniger Lebenspunkte hat, fuegt ihm das Rasiermesserscharfe Pendel 2 Schadenspunkte zu. Razorclaw Bear=Wenn der Messerklauenbaer angreift und geblockt wird, erhaelt er +2/+2 bis zum Ende des Zuges. Razorfin Abolisher={1}{U}, {T}: Bringe eine Kreatur deiner Wahl, auf der mindestens eine Marke liegt, auf die Hand ihres Besitzers zurueck. Razorfin Hunter=ocT: Der Scharfkiemenjaeger fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Razorfoot Griffin=Fliegend Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Razorgrass Screen=(Mauern koennen nicht angreifen.) Die Klingengrasabschirmung blockt in jedem Zug, wenn moeglich. Razorjaw Oni=Schwarze Kreaturen koennen nicht blocken. Razormane Masticore=Erstschlag Opfere den Klingenmaehnen-Mastikor zu Beginn deines Versorgungssegments, falls du nicht eine Karte aus deiner Hand abwirfst. Du kannst zu Beginn deines Ziehsegments einer Kreatur deiner Wahl 3 Schadenspunkte durch den Klingenmaehnen-Mastikor zufuegen lassen. Razortooth Rats=Die Reisszahnratten koennen nur von Artefaktkreaturen oder schwarzen Kreaturen geblockt werden. Reach of Branches=Bringe einen 2/5 gruenen (Baumhirte, Schamane)-Kreaturenspielstein ins Spiel. Immer wenn ein Wald unter deiner Kontrolle ins Spiel kommt, kannst du die Reichweite der aeste aus deinem Friedhof auf deine Hand zurueckbringen. Reach Through Mists=Ziehe eine Karte. Reality Acid=Bleibende-Karten-Verzauberung Verschwinden 3 (Diese bleibende Karte kommt mit drei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Wenn die Realitaetssaeure das Spiel verlaesst, opfert der Beherrscher der verzauberten bleibenden Karte diese. Reality Anchor=Eine Kreatur deiner Wahl verliert Irrealitaet bis zum Ende des Zuges. Reality Ripple=Ein Artefakt, eine Kreatur oder ein Land Deiner Wahl destabilisiert sich. Reality Strobe=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Entferne Abtasten der Realitaet mit drei Zeitmarken ganz aus dem Spiel. Aussetzen 3 {2}{U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {2}{U} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Reality Twist=Kumulative Versorgung: 1UU Anstatt ihres normalen Manas produzieren Ebenen R, Suempfe produzieren G, Gebirge produzieren W und Waelder produzieren B. Realm Razer=Wenn der Erdbodengleichmacher ins Spiel kommt, entferne alle Laender ganz aus dem Spiel. Wenn der Erdbodengleichmacher das Spiel verlaesst, bringe die so ganz aus dem Spiel entfernten Karten getappt unter der Kontrolle ihrer Besitzer ins Spiel zurueck. Reanimate=Bringe eine Kreaturenkarte Deiner Wahl aus einem beliebigen Friedhof direkt unter Deiner Kontrolle ins Spiel. Du verlierst Lebenspunkte in Hoehe der Gesamtspruchkosten dieser Kreatur Reap and Sow=Bestimme eines Zerstoere ein Land deiner Wahl; oder durchsuche deine Bibliothek nach einem Land, bringe diese Karte getappt ins Spiel und mische danach deine Bibliothek. Verflechtung {1}{G}(Bestimme beides, falls du die Verflechtungskosten bezahlst.) Reaper King=({2/W} kann mit zwei beliebigen Mana oder mit {W} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 10.) Andere Vogelscheuchen-Kreaturen, die du kontrollierst, erhalten +1/+1. Immer wenn eine andere Vogelscheuche unter deiner Kontrolle ins Spiel kommt, zerstoere eine bleibende Karte deiner Wahl. Reaping the Graves=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Reaping the Rewards=Rueckkauf-Opfere ein Land Du erhaeltst 2 Lebenspunkte dazu. Rebel Informer=Der Rebellendenunziant kann nicht das Ziel von weissen Zauberspruechen und Faehigkeiten sein. 3: Lege eine Rebellenkarte Deiner Wahl aus dem Spiel als unterste Karte in die Bibliothek ihres Besitzers. Rebellion of the Flamekin=Immer wenn du dich befehdest, kannst du {1} bezahlen. Falls du dies tust, bringe einen 3/1 roten (Elementarwesen, Schamane)-Kreaturspielstein ins Spiel. Falls du die Fehde gewinnst, erhaelt dieser Spielstein Eile bis zum Ende des Zuges. (Diese Faehigkeit wird ausgeloest, nachdem die Fehde endet.) Reborn Hero=Der Auferstandene Held wird beim Angreifen nicht getappt. Grenzwert Wenn der Auferstandene Held aus dem Spiel in einen Friedhof gelegt wird, kannst du oWoW bezahlen. Falls du dies tust, bringe den Auferstandenen Helden unter deiner Kontrolle ins Spiel zurueck. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Rebound=Ein Zauberspruch Deiner Wahl, der genau einen Spieler als Ziel hat, wird auf einen anderen Spieler Deiner Wahl umgelenkt. Rebuff the Wicked=Neutralisiere einen Zauberspruch deiner Wahl, der eine bleibende Karte, die du kontrollierst, als Ziel hat. Rebuild=Bringe alle Artefakte auf die Hand ihres Besitzers zurueck. Umwandlung 2 Rebuking Ceremony=Lege zwei Artefakte deiner Wahl oben auf die Bibliothek ihrer Besitzer. Recantation=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf den Widerruf legen. U, opfere den Widerruf: Bringe bis zu X bleibende Karten Deiner Wahl zurueck auf die Hand ihres Besitzers zurueck, wobei X gleich der Anzahl an Lyrikmarken auf dem Widerruf ist. Reciprocate=Entferne eine Kreatur deiner Wahl, die dir in diesem Zug bereits Schaden zugefuegt hat, ganz aus dem Spiel. Reckless Abandon=Opfere eine Kreatur als zusaetzliche Kosten, um Hemmungslose Hingabe zu spielen. Hemmungslose Hingabe fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Reckless Assault=o1, bezahle 2 Lebenspunkte: Der Rueckhaltlose Ansturm fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Reckless Charge=Eine Kreatur deiner Wahl erhaelt +3/+0 und Eile bis zum Ende des Zuges. Rueckblende o2oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Reckless Embermage=1R: Der Furchtlose Funkenmagier fuegt einer Kreatur oder einem Spieler Deiner Wahl und sich selbst 1 Schadenspunkt zu. Reckless Ogre=Wenn der Kaltbluetige Oger angreift und keine anderen Kreaturen angreifen, erhaelt er +3/+0 bis zum Ende des Zuges. Reckless Scholar={T}: Ein Spieler deiner Wahl zieht eine Karte und wirft dann eine Karte aus der Hand ab. Reckless Spite=Zerstoere zwei nichtschwarze Kreaturen Deiner Wahl. Du verlierst 5 Lebenspunkte. Reckless Wurm=Verursacht Trampelschaden Wahnsinn {2}{R} (Falls du diese Karte aus deiner Hand abwirfst, kannst du sie fuer ihre Wahnsinn-Kosten spielen, anstatt sie auf deinen Friedhof zu legen.) Reclaim=Lege eine Karte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek. Reclamation=Keine schwarze Kreatur kann angreifen, wenn ihr Beherrscher nicht ein Land opfert, sobald diese Kreatur angreift. Reclusive Wight=Wenn Du waehrend Deiner Versorgungsphase andere bleibende Karten ausser Laender kontrollierst, opfere den Vereinsamten Starrer. Recoil=Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Dann wirft dieser Spieler eine Karte aus seiner Hand ab. Recollect=Bringe eine Karte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Reconnaissance=0: Enttappe eine angreifende Kreatur Deiner Wahl, die Du kontrollierst, und entferne sie aus dem Kampf. (Diese Kreatur erhaelt in diesem Zug keinen Kampfschaden und teilt auch keinen aus.) Reconstruction=Hole ein Artefakt vom Friedhof zurueck in Dein Blatt. Recoup=Eine Hexereikarte deiner Wahl in deinem Friedhof erhaelt bis zum Ende des Zuges Rueckblende. Ihre Rueckblendekosten sind gleich ihrer Manakosten. (Manakosten schliessen die Farben ein.) Rueckblende o3oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Recover=Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Ziehe eine Karte. Recross the Paths=Decke Karten oben von deiner Bibliothek auf, bis du eine Laenderkarte aufdeckst. Bringe diese Karte ins Spiel und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe Die Pfade erneut kreuzen auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Recumbent Bliss=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken. Zu Beginn deines Versorgungssegments kannst du 1 Lebenspunkt dazuerhalten. Recuperate=Bestimme eines du erhaeltst 6 Lebenspunkte dazu; oder verhindere die naechsten 6 Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden. Recurring Nightmare=Opfere eine Kreatur, bringe den Ewigen Albtraum zurueck auf die Hand seines Besitzers: Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof direkt ins Spiel. Spiele diese Faehigkeit wie eine Hexerei. Recycle=uebergehe Deine Kartenziehphase. Immer wenn Du eine Karte spielst, ziehe eine Karte. Wirf waehrend Deiner Abwurf-Phase alle bis auf zwei ausgewaehlte Karten aus Deiner Hand ab. Red Elemental Blast=Neutralisiert einen blauen Zauberspruch oder zerstoert eine blaue Karte im Spiel. Red Scarab=Die verzauberte Kreatur erhaelt +2/+2, solange irgendeiner Deiner Gegner rote Karten beherrscht. Diese Kreatur kann nicht von roten Kreaturen geblockt werden. Red Ward=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Schutz gegen Rot. Dieser Schutz zerstoert allerdings diese Verzauberung nicht. Redeem the Lost=Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe Die Verlorenen retten auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Redeem=Verhindere alle Schadenspunkte, die einer oder zwei Kreaturen zugefuegt werden. (Weiterer Schaden wird normal behandelt.) Reduce to Dreams=Bringe alle Artefakte und Verzauberungen auf die Hand ihrer Besitzer zurueck. Reef Pirates=Wenn die Riffpiraten einem Gegner Schaden zufuegen, nimm die oberste Karte der Bibliothek dieses Spielers und lege sie auf seinem Friedhof ab. Reef Shaman=ocT: Der Typ eines Lands deiner Wahl wird bis zum Ende des Zuges zu einem Standardlandtyp, den du bestimmst. Reflect Damage=Leite allen Schaden, der Dir aus einer Schadensquelle zugefuegt wurde, auf den Beherrscher dieser Schadensquelle um. Reflecting Pool={T}: Erhoehe deinen Manavorrat um ein Mana eines Typs, das ein Land, das du kontrollierst, produzieren koennte. Reflex Sliver=Alle Remasuris haben Eile. Reflexes=Die verzauberte Kreatur erhaelt Erstschlag. Refresh=Regeneriere eine Kreatur deiner Wahl. Ziehe eine Karte Regal Force=Wenn die Noble Kraft ins Spiel kommt, ziehe fuer jede gruene Kreatur, die du kontrollierst, eine Karte. Regenerate=Regeneriere eine Kreatur deiner Wahl. (Das naechste Mal, dass diese Kreatur in diesem Zug zerstoert wuerde, wird sie nicht zerstoert. Tappe sie stattdessen, entferne allen Schaden von ihr und entferne sie aus dem Kampf.) Regeneration=G: Regeneriere die verzauberte Kreatur. Regress=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Regrowth=Hole von Deinem Friedhof eine Karte Deiner Wahl wieder in Dein Blatt. Reign of Chaos=Zerstoere eine Ebene Deiner Wahl und eine weisse Kreatur Deiner Wahloder zerstoere eine Insel und eine blaue Kreatur Deiner Wahl. Reign of Terror=Begrabe alle weissen Kreaturen oder begrabe alle gruenen Kreaturen. Du verlierst 2 Lebenspunkte fuer jede Kreatur, die auf diese Art auf dem Friedhof landet. Reinforcements=Lege bis zu drei Kreaturen Deiner Wahl aus Deinem Friedhof in beliebiger Reihenfolge auf Deine Bibliothek. Reins of Power=Du und ein Gegner Deiner Wahl enttappen alle Kreaturen, die ihr kontrolliert. Jeder von Euch uebernimmt bis zum Ende des Zuges die Kontrolle ueber alle Kreaturen, die der andere kontrolliert. Fuer diese Kreaturen gilt in diesem Zug die Einsatzverzoegerung nicht. Reins of the Vinesteed=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2. Wenn die verzauberte Kreatur auf den Friedhof gelegt wird, kannst du das Zaumzeug der Rankenstute aus deinem Friedhof an eine Kreatur angelegt ins Spiel zurueckbringen, die mit der alten Kreatur einen Kreaturentyp gemeinsam hat. Reiterate=Rueckkauf {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Kopiere einen Spontanzauber oder eine Hexerei deiner Wahl. Du kannst neue Ziele fuer die Kopie bestimmen. Reito Lantern={3}: Lege eine Karte deiner Wahl aus einem Friedhof unter die Bibliothek ihres Besitzers. Reiver Demon=Fliegend Falls du den Sensendaemon aus deiner Hand gespielt hast, wenn er ins Spiel kommt, zerstoere alle nichtschwarzen Nichtartefaktkreaturen. Sie koennen nicht regeneriert werden. Rejuvenate=Du erhaeltst 6 Lebenspunkte dazu. Umwandlung 2 Reki, the History of Kamigawa=Immer wenn du einen legendaeren Zauber spielst, ziehe eine Karte. Rekindled Flame=Die Neuentzuendete Flamme fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu. Falls ein Gegner zu Beginn deines Versorgungssegments keine Karten auf der Hand hat, kannst du die Neuentzuendete Flamme aus deinem Friedhof auf deine Hand zurueckbringen. Reknit=Regeneriere eine bleibende Karte deiner Wahl. Relearn=Bringe einen Spontanzauber, Unterbrechungszauber oder eine Hexerei Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Release the Ants=Die Ameisen loslassen fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe Die Ameisen loslassen auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Relentless Assault=Entappe alle Kreaturen, die in diesem Zug angegriffen haben. Du kannst in diesem Zug einen zusaetzlichen Angriff deklarieren. Relentless Rats=Die Unbarmherzigen Ratten erhalten +1/+1 fuer jede andere Kreatur im Spiel namens Unbarmherzige Ratten. Ein Deck kann eine beliebige Anzahl an Karten namens Unbarmherzige Ratten enthalten. Relic Bane=Das verzauberte Artefakt hat Zu Beginn deines Versorgungssegments verlierst du 2 Lebenspunkte". Relic Barrier={T}: Tappe ein Artefakt deiner Wahl. Relic Crush=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl sowie zusaetzlich bis zu ein anderes Artefakt oder eine andere Verzauberung deiner Wahl. Relic of Progenitus={T}: Ein Spieler deiner Wahl entfernt eine Karte aus seinem Friedhof ganz aus dem Spiel. {1}, entferne die Reliquie von Progenitus ganz aus dem Spiel: Entferne alle Karten in allen Friedhoefen ganz aus dem Spiel. Ziehe eine Karte. Reliquary Monk=Wenn der Reliquienwahrer aus dem Spiel auf den Friedhof gelegt wird, zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Remand=Neutralisiere einen Zauberspruch deiner Wahl. Falls du dies tust, bringe die Karte jenes Zauberspruchs auf die Hand ihres Besitzers zurueck. Ziehe eine Karte. Remembrance=Immer wenn eine Nicht-Spielsteinkreatur, die Du kontrollierst, aus dem Spiel auf dem Friedhof landet, kannst Du Deine Bibliothek nach einer Kopie dieser Kreaturenkarte durchsuchen. Wenn Du dies tust, zeige die gesuchte Karte allen Spielern, nimm diese auf Deine Hand und mische Deine Bibliothek neu. Reminisce=Ein Spieler deiner Wahl mischt seinen Friedhof in seine Bibliothek. Remote Farm=Die Entlegen Farm kommt mit zwei Raubbau-Marken und getappt ins Spiel. Tap, entferne eine Raubbau-Marke von der Entlegenen Farm: Erhoehe Deinen Manavorrat um zwei weisse Mana. Wenn keine Raubbau-Marken auf der Entlegenen Farm liegen, opfere sie. Remote Isle=Die Entlegene Insel kommt getappt ins Spiel. Tap:Erhoehe Deinen Manavorrat um U. Umwandlung 2 Remove Soul=Neutralisiere einen Kreaturenzauber deiner Wahl. Remove=Sprich das Entfernen nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Bringe eine angreifende Kreatur auf die Hand ihres Besitzers zurueck. Rend Flesh=Zerstoere eine Nicht-Geist-Kreatur deiner Wahl. Rend Spirit=Zerstoere einen Geist deiner Wahl. Rendclaw Trow=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Rending Vines=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl, falls die Manakosten kleiner oder gleich der Anzahl an Karten auf deiner Hand ist. Ziehe eine Karte. Renegade Warlord=Erstschlag Wenn der Abtruennige Kriegsfuerst angreift, erhaelt jede andere angreifende Kreatur +1/+0 bis zum Ende des Zuges. Renewal=Opfere ein Land, um Deine Bibliothek nach einem Standardland zu durchuschen und bringe es direkt ins Spiel. Dies zaehlt nicht zu der "ein-Land-pro-Zug-Obergrenze. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Spielers. Renewing Dawn=Du erhaeltst fuer jedes Gebirge, das Dein Gegner im Spiel hat, 2 Lebenspunkte dazu. Renewing Touch=Bestimme eine beliebige Anzahl an Kreaturenkarten aus Deinem Friedhof und mische diese in Deine Bibliothek. Renounce=Opfere eine beliebige Anzahl an bleibenden Karten. Du erhaeltst 2 Lebenspunkte fuer jede auf diese Weise geopferte Karte dazu. Reparations=Immer, wenn ein Gegner Deiner Wahl erfolgreich einen Zauberspruch sprichst, der auf Dich oder eine Deiner Kreaturen zielt, Darfst Du eine Karte ziehen. Repeal=Bringe eine bleibende Karte deiner Wahl mit umgewandelten Manakosten von X, die kein Land ist, auf die Hand ihres Besitzers zurueck. Ziehe eine Karte. Repel Intruders=Bringe zwei 1/1 weisse (Kithkin, Soldat)-Kreaturenspielsteine ins Spiel, falls {W} ausgegeben wurde, um Eindringlinge zuruecktreiben zu spielen. Neutralisiere bis zu einen Kreaturenzauber deiner Wahl, falls {U} ausgegeben wurde, um Eindringlinge zuruecktreiben zu spielen. (Mache beides, falls {W}{U} ausgegeben wurde.) Repel=Lege eine Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Repentance=Eine Kreatur Deiner Wahl fuegt sich selbst Schadenspunkte in Hoehe ihrer Staerke zu. Repentant Vampire=Fliegend Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Reuigen Vampir zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Reuigen Vampir. Grenzwert Der Reuige Vampir ist weiss und hat: "ocT: Zerstoere eine schwarze Kreatur deiner Wahl." Repercussion=Immer wenn einer Kreatur Schaden zugefuegt wird, fuegen die Harten Auswirkungen dem Beherrscher dieser Kreatur genauso viele Schadenspunkte zu. Replenish=Bringe alle Verzauberungen aus Deinem Friedhof direkt ins Spiel. (Lokale Verzauberungen, fuer die es kein gueltiges Ziel gibt, verbleiben in Deinem Friedhof.) Repopulate=Mische alle Kreaturenkarten aus dem Friedhof eines Spielers Deiner Wahl in dessen Bibliothek. Umwandlung 2 Reprisal=Begrabe eine Kreatur Deiner Wahl mit Staerke groesser oder gleich 4. Reprocess=Opfere eine beliebige Anzahl an Artefakten, Kreaturen und/oder Laendern und ziehe eine Karte fuer jede auf diese Art geopferte bleibende Karte. Repulse=Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Ziehe eine Karte. Reroute=Veraendere das Ziel einer aktivierten Faehigkeit deiner Wahl, die nur ein einzelnes Ziel hat. Ziehe eine Karte. Rescind=Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Umwandlung 2 Rescue=Bringe eine bleibende karte Deiner Wahl, die Du kontrollierst, auf die Hand ihres Besitzers zurueck. Research / Development=Bestimme bis zu vier Karten ausserhalb des Spiels, die du besitzt, und mische sie in deine Bibliothek. Research the Deep=Ziehe eine Karte. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe Die Tiefen erforschen auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Reshape=Opfere ein Artefakt als zusaetzliche Kosten, um Umformen zu spielen. Durchsuche deine Bibliothek nach einer Artefaktkarte mit umgewandelten Manakosten von X oder weniger und bringe sie ins Spiel. Mische danach deine Bibliothek. Resilient Wanderer=Erstschlag Wirf eine Karte aus deiner Hand ab: Der Unverwuestliche Wanderer erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Resistance Fighter=Opfere den Widerstandskmpfer: Eine Kreatur Deiner Wahl fgt in diesem Zug keinen Kampfschaden zu. Resize=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Bergung {1}{G} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {1}{G} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Resounding Roar=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Umwandlung {5}{R}{G}{W} ({5}{R}{G}{W}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du das Droehnende Bruellen umwandelst, erhaelt eine Kreatur deiner Wahl +6/+6 bis zum Ende des Zuges. Resounding Scream=Ein Spieler deiner Wahl wirft eine zufaellig bestimmte Karte aus seiner Hand ab. Umwandlung {5}{U}{B}{R} ({5}{U}{B}{R}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Droehnenden Schrei umwandelst, wirft ein Spieler deiner Wahl zwei zufaellig bestimmte Karten ab. Resounding Silence=Entferne eine angreifende Kreatur deiner Wahl ganz aus dem Spiel. Umwandlung {5}{G}{W}{U} ({5}{G}{W}{U}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du die Droehnende Stille umwandelst, entferne bis zu zwei angreifende Kreaturen deiner Wahl ganz aus dem Spiel. Resounding Thunder=Der Droehnende Donner fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Umwandlung {5}{B}{R}{G} ({5}{B}{R}{G}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du den Droehnenden Donner umwandelst, fuegt er einer Kreatur oder einem Spieler deiner Wahl 6 Schadenspunkte zu. Resounding Wave=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Umwandlung {5}{W}{U}{B} ({5}{W}{U}{B}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wenn du die Droehnende Welle umwandelst, bringe zwei bleibende Karten deiner Wahl auf die Hand ihrer Besitzer zurueck. Respite=Kreaturen fuegen in diesem Zug keinen Kampfschaden zu. Du erhaeltst 1 Lebenspunkt fuer jede angreifende Kreatur dazu. Resplendent Mentor=Weisse Kreaturen, die du kontrollierst, haben {T}: Du erhaeltst 1 Lebenspunkt dazu". Restless Apparition={W/B}{W/B}{W/B}: Die Rastlose Erscheinung erhaelt +3/+3 bis zum Ende des Zuges. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Restless Bones={3}{B}, {T}: Eine Kreatur deiner Wahl erhaelt Sumpftarnung bis zum Ende des Zuges. {1}{B}: Regeneriere die Rastlosen Knochen. Restless Dead=B: Regeneration Restless Dreams=Wirf als zusaetzliche Kosten, um Unruhige Traeume zu spielen, X Karten aus deiner Hand ab. Bringe X Kreaturenkarten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Restock=Bringe zwei Karten Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Entferne Wiederaufstocken ganz aus dem Spiel. Restore Balance=Gleichgewicht wiederherstellen ist weiss. Aussetzen 6 {W} Jeder Spieler bestimmt eine Anzahl an Laendern, die er kontrolliert, in Hoehe der Anzahl an Laendern, die der Spieler kontrolliert, der die wenigsten Laender kontrolliert, und opfert dann den Rest. Spieler opfern auf diese Weise auch Kreaturen und werfen Karten aus ihrer Hand ab. Restrain=Verhindere allen Kampfschaden, den eine angreifende Kreatur Deiner Wahl in diesem Zug zufuegt. Ziehe eine Karte. Resurrection=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Resuscitate=Bis zum Ende des Zuges erhaelt jede Kreatur, die Du kontrollierst, die Faehigkeit "1: Regeneration. Retaliate=Zerstoere alle Kreaturen, die dir in diesem Zug Schaden zugefuegt haben. Retaliation=Jede Kreatur, die Du kontrollierst, erhaelt ""Wenn diese Kreatur geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges fuer jede Kreatur, die sie blockt. Retether=Bringe alle Aurenkarten aus deinem Friedhof ins Spiel zurueck. Nur Kreaturen koennen auf diese Weise verzaubert werden. (Aurakarten, die keine der Kreaturen im Spiel verzaubern koennen, bleiben in deinem Friedhof.) Rethink=Neutralisiere einen Zauberspruch Deiner Wahl, falls dessen Beherrscher nicht X bezahlt, wobei X die umgewandelten Manakosten des Zauberspruchs sind. Retraced Image=Zeige eine Karte aus deiner Hand offen vor und bringe diese Karte dann ins Spiel, falls sie den selben Namen wie eine andere bleibende Karte im Spiel hat. Retract=Bringe alle Artefakte, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Retribution=Waehle zwei Kreaturen, die von einem Deiner Gegner beherrscht werden. Begrabe eine dieser Kreaturen und lege eine -1/-1-Spielmarke auf die andere. Dein Gegner entscheidet, welche der beiden Kreaturen begraben wird. Retromancer=Wenn der Retroshino Ziel eines Zauberspruchs oder einer Faehigkeit ist, fuegt er dem Beherrscher dieses Zauberspruchs oder der Faehigkeit 3 Schadenspunkte zu. Return of the Nightstalkers=Bringe alle Nachtschratkarten aus Deinem Friedhof direkt ins Spiel. Zerstoere dann alle Deine Suempfe (behandle diese Nachtschrate, als ob Du sie gerade von Deiner Hand gesprochen haettest). Return to Dust=Entferne eine Artefakt oder eine Verzauberung deiner Wahl ganz aus dem Spiel. Hast du diesen Zauberspruch waehrend deiner Hauptphase gespielt, kannst du bis zu einem weiteren Artefakt oder einer weiteren Verzauberung deiner Wahl ganz aus dem Spiel entfernen. Reveillark=Fliegend Wenn die Wecklerche das Spiel verlaesst, bringe bis zu zwei Kreaturenkarten deiner Wahl mit Staerke 2 oder weniger aus deinem Friedhof ins Spiel. Herbeirufen {5}{W} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Reveille Squad=Immer wenn Du angegriffen wirst und die Alarmschwadron ungetappt ist, kannst Du alle Kreaturen, die Du kontrollierst, enttappen. Reveka, Wizard Savant=Tap: Reveka fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Reveka enttappt nicht waehrend Deiner naechsten Enttap-Phase. Revelsong Horn={1}, {T}, tappe eine ungetappte Kreatur, die du kontrollierst: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Revenant Patriarch=Wenn der Wiedergaenger des Patriarchen ins Spiel kommt, uebergeht ein Spieler deiner Wahl seine naechste Kampfphase, falls {W} ausgegeben wurde, um den Wiedergaenger des Patriarchen zu spielen. Der Wiedergaenger des Patriarchen kann nicht blocken. Revenant=Fliegend Die Staerke und Widerstandskraft des Geistes der Toten ist gleich der Anzahl aller Kreaturenkarten auf Deinem Friedhof. Revered Dead={W}: Regeneriere die Verehrten Toten. Revered Elder=1:Verhindere den naechsten 1 Schadenspunkt, der dem Verehrten aeltesten in diesem Zug zugefuegt wird. Revered Unicorn=Kumulative Versorgung -1 Wenn das Prachtvolle Einhorn das Spiel verlaesst, erhaelt sein Beherrscher Lebenspunkte in der Hoehe der fuer das Prachtvolle Einhorn zuletzt bezahlten kumulativen Versorgung dazu. Reverence=Kreaturen mit Staerke 2 oder weniger koennen dich nicht angreifen. Reverent Mantra=Du kannst eine weisse Karte aus Deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Frommen Mantra zu bezahlen. Alle Kreaturen erhalten bis zum Ende des Zuges Schutz vor einer Farbe, die Du bestimmst. Reversal of Fortune=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Du kannst eine Spontanzauber- oder Hexereikarte darunter kopieren und die Kopie spielen, ohne ihre Manakosten zu bezahlen. Reverse Polarity=Jeder Schadenspunkt, der Dir bis jetzt in diesem Zug von Artefakten zugefuegt wurde, verwandelt sich rueckwirkend in einen Lebenspunkt, den Du zu Deinen dazuaddierst. Weiterer Schaden, den Du diese Runde erhaeltst, wird ganz normal behandelt. Reverse the Sands=Verteile eine beliebige Anzahl der Lebenspunktestaende der Spieler neu. (Jeder dieser Spieler erhaelt einen Lebenspunktestand zurueck.) Revive the Fallen=Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof auf die Hand ihres Besitzers zurueck. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe Die Gefallenen wiederbeleben auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Revive=Bringe eine gruene Karte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Reviving Dose=Du erhaeltst 3 Lebenspunkte dazu. Ziehe eine Karte. Reviving Vapors=Decke die obersten drei Karten Deiner Bibliothek auf und nimm eine davon auf Deine Hand. Du erhaeltst Lebenspunkte in Hoehe der umgewandelten Manakosten dieser Karte dazu. Lege die beiden anderen so aufgedeckten Karten auf den Friedhof. Reward the Faithful=Eine beliebige Anzahl an Spielern deiner Wahl erhaelt so viele Lebenspunkte dazu, wie die hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst, betragen. Rewards of Diversity=Immer wenn ein Gegner einen mehrfarbigen Zauberspruch spielt, erhaeltst Du 4 Lebenspunkte dazu. Reweave=Der Beherrscher einer bleibenden Karte deiner Wahl opfert sie. Dieser Spieler deckt Karten oben von seiner Bibliothek auf, bis er eine Karte aufdeckt, die einen Kartentyp mit der geopferten bleibenden Karte gemeinsam hat. Der Spieler bringt diese Karte ins Spiel und mischt dann seine Bibliothek. Arkane Kopplung {2}{U}{U} Rewind=Neutralisiere einen Zauberspruch Deiner Wahl. Enttappe bis zu vier Laender. Reya Dawnbringer=Fliegend Du kannst zu Beginn Deines Versorgungssegments eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof ins Spiel bringen. Rhox Bodyguard=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Wenn der Rhox-Leibwaechter ins Spiel kommt, erhaeltst du 3 Lebenspunkte dazu. Rhox Charger=Verursacht Trampelschaden Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Rhox Pikemaster=Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Andere Soldaten-Kreaturen, die du kontrollierst, haben Erstschlag. Rhox War Monk=Lebensverknuepfung Rhys the Exiled=Immer wenn Rhys der Ausgestossene angreift, erhaeltst du 1 Lebenspunkt fuer jeden Elfen, den du kontrollierst. {B}, opfere einen Elfen: Regeneriere Rhys den Ausgestossenen. Rhys the Redeemed={2}{G/W}, {T}: Bringe einen 1/1 gruenen und weissen (Elf, Krieger)-Kreaturenspielstein ins Spiel. {4}{G/W}{G/W}, {T}: Bringe fuer jeden Kreaturenspielstein, den du kontrollierst, einen Spielstein ins Spiel, der eine Kopie dieser Kreatur ist. Rhystic Cave=Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen farbe, falls kein anderer Spieler 1 bezahlt. Rhystic Circle=1: Jeder Spieler kann 1 bezahlen. Falls keiner dies tut, verhindere den Schaden, wenn Dir eine Quelle, die Du bestimmst, in diesem Zug das naechste Mal Schaden zufuegt. Rhystic Deluge=U: Tappe eine Kreatur Deiner Wahl, wenn deren Beherrscher nicht 1 bezahlt. Rhystic Lightning=Der Rhystische Blitzschlag fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu, wenn der Beherrscher dieser Kreatur bzw. dieser Spieler nicht 2 bezahlt. Falls er dies tut, fuegt der Rhystische Blitzschlag der Kreatur oder dem Spieler 2 Schadenspunkte zu. Rhystic Scrying=Ziehe drei Karten. Falls ein Spieler 2 bezahlt, wirf dann drei Karten aus Deiner Hand ab. Rhystic Shield=Kreaturen unter Deiner Kontrolle erhalten +0/+1 bis zum Ende des Zuges. Sie erhalten zusaetzlich +0/+2 bis zum Ende des Zuges, falls kein anderer Spieler 2 bezahlt. Rhystic Study=Immer wenn ein Gegner einen Zauberspruch spielt, kannst Du eine Karte ziehen, falls dieser Spieler nicht 1 bezahlt. Rhystic Syphon=Falls ein Spieler Deiner Wahl nicht 3 bezahlt, verliert er 5 Lebenspunkte und Du erhaeltst 5 Lebenspunkte dazu. Rhystic Tutor=Falls kein anderer Spieler 2 bezahlt, durchsuche Deine Bibliothek nach einer Karte, nimm diese Karte auf Deine Hand und mische danach Deine Bibliothek. Rib Cage Spider=Die Brustkorbspinne kann blocken, als ob sie Flugfaehigkeit haette. Ribbon Snake=Fliegend 2: Die Baenderschlange verliert Flugfaehigkeit bis zum Ende des Zuges. Jeder Spieler kann diese Faehigkeit spielen. Ribbons of Night=Baender der Nacht fuegen einer Kreatur deiner Wahl 4 Schadenspunkte zu, und du erhaeltst 4 Lebenspunkte dazu. Wurde {U} ausgegeben, um Baender der Nacht zu spielen, ziehe eine Karte. Ribbons of the Reikai=Ziehe fuer jeden Geist, den du kontrollierst, eine Karte. Riddle of Lightning=Bestimme eine Kreatur oder einen Spieler deiner Wahl. Hellsicht 3, dann decke die oberste Karte deiner Bibliothek auf. Raetselhaftes Gewitter fuegt dieser Kreatur oder diesem Spieler Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. (Betrachte fuer Hellsicht 3 die obersten drei Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Ridge Rannet=Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Ridged Kusite={1}{B}, {T}, wirf eine Karte aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt +1/+0 und Erstschlag bis zum Ende des Zuges. Ridgeline Rager=R: Der Kammlinienwueterich erhaelt +1/+0 bis zum Ende des Zuges. Ridgetop Raptor=Doppelschlag (Diese Kreatur fuegt sowohl Erstschlags- als auch regulaeren Schaden zu.) Rift Bolt=Die Entladung aus dem Zeitriss fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Aussetzen 1 {R} (Statt diese Karte aus deiner Hand zu spielen, kannst du {R} bezahlen, sie ganz aus dem Spiel entfernen und eine Zeitmarke auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Rift Elemental={1}{R}, entferne eine Zeitmarke von einer bleibenden Karte, die du kontrollierst, oder einer ausgesetzten Karte, die du besitzt: Das Zeitrisselementar erhaelt +2/+0 bis zum Ende des Zuges. Riftmarked Knight=Flankenangriff, Schutz vor Schwarz Aussetzen 3 {1}{W}{W} Wenn die letzte Zeitmarke vom Zeitspalten-Ritter entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, bringe einen 2/2 schwarzen Ritterspielstein mit Flankenangriff, Schutz vor Weiss und Eile ins Spiel. Riftstone Portal=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. Solange das Steinspalt-Portal in deinem Friedhof ist, haben Laender, die du kontrollierst, ocT: Erhoehe deinen Manavorrat um oG oder oW. Riftsweeper=Wenn der Zeitrissraeumer ins Spiel kommt, bestimme eine aufgedeckte Karte deiner Wahl, die ganz aus dem Spiel entfernt ist. Ihr Besitzer mischt sie in seine Bibliothek. Riftwing Cloudskate=Fliegend Wenn die Zeitriss-Wolkenscholle ins Spiel kommt, bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Aussetzen 3 {1}{U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{U} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Righteous Aura=W, bezahle 2 Lebenspunkte: Das naechste Mal, wenn Dir eine von Dir bestimmte Quelle in diesem Zug Schaden zufuegt, verhindere diesen Schaden. Righteous Avengers=Ebenetarnung Righteous Charge=Alle Deine Kreaturen erhalten +2/+2 bis zum Ende des Zuges. Righteous Fury=Zerstoere alle getappten Kreaturen. Du erhaeltst fuer jede Kreatur, die auf diese Art zerstoert wird, 2 Lebenspunkte dazu Righteous Indignation=Immer wenn eine Kreatur eine rote oder schwarze Kreatur blockt, erhaelt die blockende Kreatur +1/+1 bis zum Ende des Zuges. Righteous War=Alle weien Kreaturen, die Du kontrollierst, erhalten Schutz vor Schwarz. Alle schwarzen Kreaturen, die Du kontrollierst, erhalten Schutz vor Wei. Righteousness=Eine blockende Kreatur deiner Wahl erhaelt +7/+7 bis zum Ende des Zuges. Rime Dryad=Tarnung im verschneiten Wald Rime Transfusion=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+1 und {S}: Diese Kreatur kann in diesem Zug nur von verschneiten Kreaturen geblockt werden". ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Rimebound Dead={S}: Regeneriere die Reifgebundenen Toten. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Rimefeather Owl=Fliegend Staerke und Widerstandskraft der Reiffedereule sind gleich der Anzahl an verschneiten bleibenden Karten im Spiel. {1}{S}: Lege eine Eismarke auf eine bleibende Karte deiner Wahl. Bleibende Karten mit Eismarken gelten als verschneit. Rimehorn Aurochs=Verursacht Trampelschaden Immer wenn der Reifhorn-Auerochse angreift, erhaelt er bis zum Ende des Zuges +1/+0 fuer jeden anderen angreifenden Auerochsen. {2}{S}: Eine Kreatur deiner Wahl blockt eine Kreatur deiner Wahl in diesem Zug, falls moeglich. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Rimescale Dragon=Fliegend {2}{S}: Tappe eine Kreatur deiner Wahl und lege eine Eismarke auf sie. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Kreaturen mit Eismarken enttappen nicht waehrend der Enttappsegmente ihrer Beherrscher. Rimewind Cryomancer={1}, {T}: Neutralisiere eine aktivierte Faehigkeit deiner Wahl. Spiele diese Faehigkeit nur, falls du vier oder mehr verschneite bleibende Karten kontrollierst. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Rimewind Taskmage={1}, {T}: Tappe oder enttappe eine bleibende Karte deiner Wahl. Spiele diese Faehigkeit nur, falls du vier oder mehr verschneite bleibende Karten kontrollierst. Ring of Gix=Echo 1, Tap: Tappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Rings of Brighthearth=Immer wenn du eine aktivierte Faehigkeit spielst, kannst du {2} bezahlen, falls es keine Manafaehigkeit ist. Falls du dies tust, kopiere diese Faehigkeit. Du kannst neue Ziele fuer die Kopie bestimmen. Ringskipper=Fliegend Wenn der Feenringkaempfer aus dem Spiel auf einen Friedhof gelegt wird, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe den Feenringkaempfer auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Riot Spikes=({B/R} kann entweder mit {B} oder mit {R} bezahlt werden.) Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/-1. Rip-Clan Crasher=Eile Riptide Crab=Die Springflutkrabbe wird beim Angreifen nicht getappt. Ziehe eine Karte, wenn die Springflutkrabbe aus dem Spiel auf den Friedhof geht. Riptide Director={2}{U}{U}, {T}: Ziehe fuer jeden Zauberer, den du kontrollierst, eine Karte. Riptide Mangler={1}{U}: aendere die Staerke des Springflut-Fleischreissers in die Staerke einer Kreatur deiner Wahl. (Sie aendert sich nicht am Ende des Zuges zurueck.) Riptide Pilferer=Immer wenn der Springflut-Langfinger einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Riptide Survivor=Morph {1}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Springflut-ueberlebende aufgedeckt wird, wirf zwei Karten aus deiner Hand ab und ziehe dann drei Karten. Rise / Fall=Bringe eine Kreatur deiner Wahl aus einem Friedhof und eine Kreatur deiner Wahl aus dem Spiel auf die Hand ihrer Besitzer zurueck. Rise from the Grave=Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Diese Kreatur ist zusaetzlich zu ihren anderen Farben und Typen ein schwarzer Zombie. Rise of the Hobgoblins=Wenn das Erheben der Hobgoblins ins Spiel kommt, kannst du {X} bezahlen. Falls du dies tust, bringe X 1/1 rote und weisse (Goblin, Soldat)-Kreaturenspielsteine ins Spiel. {R/W}: Rote Kreaturen und weisse Kreaturen, die du kontrollierst, erhalten Erstschlag bis zum Ende des Zuges. Rishadan Airship=Fliegend Das Rishadanische Luftschiff kann nur fliegende Kreaturen blocken. Rishadan Brigand=Fliegend Wenn der Rishadanische Brigand ins Spiel kommt, opfert jeder Deiner Gegner eine bleibende Karte, wenn er nicht 3 bezahlt. Der Rishadanische Brigand kann nur fliegende Kreaturen blocken. Rishadan Cutpurse=Wenn der Rishadanische Beutelschneider ins Spiel kommt, opfert jeder Deiner Gegner eine bleibende Karte, wenn er nicht 1 bezahlt Rishadan Footpad=Wenn der Rishadanische Wegelagerer ins Spiel kommt, opfert jeder Gegner eine bleibende Karte, wenn er nicht 2 bezahlt. Rishadan Pawnshop=2, Tap: Mische eine sich im Spiel befindliche Karte Deiner Wahl, die Du kontrollierst, in die Bibliothek ihres Besitzers. Rishadan Port=Tap: Erhoehe Deine Manavorrat um ein farbloses Mana. 1, Tap: Tappe ein Land Deiner Wahl. Rite of Consumption=Opfere eine Kreatur als zusaetzliche Kosten, um das Ritual der Auszehrung zu spielen. Das Ritual der Auszehrung fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Staerke der geopferten Kreatur zu. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte zugefuegt wurden. Rite of Flame=Erhoehe deinen Manavorrat um {R}{R} und erhoehe dann deinen Manavorrat um {R} fuer alle Karten namens Flammenritus in allen Friedhoefen. Rite of Passage=Immer wenn einer Kreatur, die du kontrollierst, Schaden zugefuegt wird, lege eine +1/+1-Marke auf sie. (Der Schaden wird zugefuegt, bevor die Marke auf sie gelegt wird.) Rite of Replication=Bonus {5} (Du kannst zusaetzlich {5} bezahlen, sowie du diesen Zauberspruch wirkst.) Bringe einen Spielstein ins Spiel, der eine Kopie einer Kreatur deiner Wahl ist. Falls die Bonuskosten von Replikationsritual bezahlt wurden, bringe stattdessen fuenf dieser Spielsteine ins Spiel. Rites of Flourishing=Zu Beginn des Ziehsegments jedes Spielers zieht dieser Spieler eine zusaetzliche Karte. Alle Spieler duerfen in jedem ihrer Zuege ein zusaetzliches Land ausspielen. Rites of Initiation=Wirf eine beliebige Anzahl an zufaellig bestimmten Karten aus deiner Hand ab. Kreaturen, die du kontrollierst, erhalten fuer jede auf diese Weise abgeworfene Karte +1/+0 bis zum Ende des Zuges. Rites of Refusal=Wirf eine beliebige Anzahl Karten aus deiner Hand ab. Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht o3 pro auf diese Weise abgeworfene Karte bezahlt. Rites of Spring=Wirf eine beliebige Anzahl Karten aus deiner Hand ab. Durchsuche deine Bibliothek nach genausovielen Standardlaendern, zeige diese offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Rith, the Awakener=Fliegend Immer wenn Rith, der Erwecker, einem Spieler Kampfschaden zufuegt, kannst Du o2oG bezahlen. Wenn Du dies tust, bestimme eine Farbe. Bringe fuer jede bleibende Karte dieser Farbe einen 1/1 gruenen Saproling-Spielstein ins Spiel. Rith's Attendant=o1, opfere Riths Leibdiener: Erhoehe Deinen Manavorrat um oRoGoW. Rith's Charm=Bestimme eines Zerstoere ein Nichtstandardland Deiner Wahl; oder bringe drei 1/1 gruene Saproling-Spielsteine ins Spiel; oder verhindere allen Schaden, den eine Quelle, die Du bestimmst, in diesem Zug zufuegen wuerde. Rith's Grove=Riths Hain ist zusaetzlich zu seinem Landtyp noch ein Hort. Opfere Riths Hain, wenn er ins Spiel kommt, wenn Du nicht ein Land, das Du kontrollierst und das kein Hort ist, auf die Hand seines Besitzers zurueckbringst. ocT: Erhoehe Deinen Manavorrat um oR, oG oder oW. Ritual of Restoration=Bringe eine Artefaktkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Ritual of Steel=Nachdem das staehlerne Ritual ins Spiel gekommen ist, ziehe einmalig eine Karte zu Beginn der naechsten Versorgungsphase. Die verzauberte Kreatur erhaelt +0/+2 Ritual of Subdual=Kumulative Versorgung: 2 Alle Mana-produzierenden Laender produzieren farbloses Mana anstelle ihres ueblichen Manatyps. Ritual of the Machine=Opfere eine Kreatur um die Kontrolle ueber eine nicht-schwarze Nicht-Artefaktkreatur Deiner Wahl zu uebernehmen. Rivalry=Wenn waehrend der Versorgungsphase eines Spielers dieser mehr Laender kontrolliert als alle anderen Spieler, fuegt ihm die Rivalitaet 2 Schadenspunkte zu. Rivals' Duel=Bestimme zwei Kreaturen deiner Wahl, die keinen Kreaturentyp gemeinsam haben. Jede dieser Kreaturen fuegt der anderen Schadenspunkte in Hoehe ihrer Staerke zu. Riven Turnbull=Legendaer {T}: Erhoehe deinen Manavorrat um {B}. River Bear=Inseltarnung River Boa=Inseltarnung {G}: Regeneriere die Flussboa. River Delta=Das Flussdelta enttappt nicht waehrend Deiner Enttap-Phase, wenn Raubbau-Spielmarken auf ihm liegen. Entferne zu Beginn Deiner Versorgungsphase eine Raubbau-Spielmarke vom Flussdelta. Tap: Erhoehe Deinen Manavorrat um U. Lege eine Raubbau-Spielmarke auf das Flussdelta. Tap: Erhoehe Deinen Manavorrat um B. Lege eine Raubbau-Spielmarke auf das Flussdelta. River Kelpie=Immer wenn der Flusskelpie oder eine andere bleibende Karte aus einem Friedhof ins Spiel gebracht wird, ziehe eine Karte. Immer wenn ein Zauberspruch aus einem Friedhof gespielt wird, ziehe eine Karte. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) River of Tears={T}: Erhoehe deinen Manavorrat um {U}. Hast du in diesem Zug bereits ein Land gespielt, erhoehe deinen Manavorrat stattdessen um {B}. Riverfall Mimic=Immer wenn du einen Zauberspruch spielst, der sowohl blau als auch rot ist, wird der Wasserfall-Nachaeffer 3/3 und ist unblockbar (beides bis zum Ende des Zuges). River's Grasp=Falls {U} ausgegeben wurde, um Umklammerung des Flusses zu spielen, bringe bis zu eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Falls {B} ausgegeben wurde, um Umklammerung des Flusses zu spielen, zeigt ein Spieler deiner Wahl die Karten auf seiner Hand offen vor, du bestimmst eine Karte darunter, die kein Land ist, und jener Spieler wirft diese Karte ab. (Mache beides, falls {U}{B} ausgegeben wurde.) Rix Maadi, Dungeon Palace={T}: Erhoehe deinen Manavorrat um {1}. {1}{B}{R}, {T}: Jeder Spieler wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Roar of Jukai=Wenn du einen Wald kontrollierst, erhaelt jede geblockte Kreatur +2/+2 bis zum Ende des Zuges. Arkane Kopplung Ein Gegner erhaelt 5 Lebenspunkte dazu. (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Roar of Reclamation=Jeder Spieler bringt alle Artefaktkarten aus seinem Friedhof ins Spiel zurueck. Roar of the Crowd=Bestimme einen Kreaturentyp. Das Gebruell der Menge fuegt einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie du bleibende Karten des bestimmten Typs kontrollierst. Roar of the Kha=Bestimme eines Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges; oder enttappe alle Kreaturen, die du kontrollierst. Verflechtung {1}{W} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Roar of the Wurm=Bringe einen 6/6 gruenen Wurmspielstein ins Spiel. Rueckblende o3oG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Roaring Slagwurm=Immer wenn der Roehrende Brammenwurm angreift, tappe alle Artefakte. Robber Fly=Fliegend Immer wenn die Banditenbremse geblockt wird, wirft der verteidigende Spieler die Karten auf seiner Hand ab und zieht gleichviele Karten nach. Robe of Mirrors=Die verzauberte Kreatur kann nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Roc Hatchling=Wenn das Rukh-Kueken ins Spiel kommt, lege vier Schalenmarken auf es. Entferne waehrend Deiner Versorgungsphase eine Schalenmarke vom Rukh-Kueken. Solange keine Schalenmarken auf dem Rukh-Kueken liegen, erhaelt es +1/+2 und Flugfaehigkeit. Roc of Kher Ridges=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Rock Badger=Gebirgstarnung Rock Basilisk=Immer, wenn der Steinbasilisk eine Nicht-Mauerkreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Rock Jockey=Du kannst den Felsenjockey nicht spielen, wenn du in diesem Zug bereits ein Land ausgespielt hast. Du kannst kein Land ausspielen, wenn du in diesem Zug den Felsenjockey ausgespielt hast. Rockcaster Platoon={4}{G}: Die Steinwerfer-Kolonne fuegt allen fliegenden Kreaturen und allen Spielern 2 Schadenspunkte zu. Rockshard Elemental=Doppelschlag (Diese Kreatur fuegt sowohl Erstschlags- als auch regulaeren Schaden zu.) Morph {4}{R}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Rockslide Elemental=Erstschlag Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf das Bergsturz-Elementar legen. Rocky Tar Pit=Die Steinige Teergrube kommt getappt ins Spiel. Tap, opfere die Steinige Teergrube: Durchsuche Deine Bibliothek nach einer Sumpfkarte oder Gebirgskarte. Bringe dieses Land ins Spiel. Mische Deine Bibliothek danach neu. Rod of Ruin={3}, {T}: Der Stab des Verderbens fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Rofellos, Llanowar Emissary=Tap: Erhoehe Deinen Manavorrat um ein gruenes Mana fuer jeden Wald, den Du kontrollierst. Rofellos's Gift=Zeige eine beliebige Anzahl von gruenen Karten auf Deiner Hand. Bringe fuer jede so gezeigte Karte eine Verzauberungskarte aus Deinem Friedhof auf Deine Hand zurueck. Rogue Elephant=Opfere einen Wald, wenn der Raeubernde Elefant ins Spiel kommt, oder begrabe den Raeubernden Elefanten. Rogue Kavu=Immer wenn der Raeubernde Kavu allein angreift, erhaelt er +2/+0 bis zum Ende des Zuges. Rogue Skycaptain=Fliegend Lege zu Beginn Deiner Versorgungsphase eine Sold-Marke auf den Himmelssoeldner. Bezahle waehrend Deiner Versorgungsphase 2 fuer jede Sold-Marke, die auf dem Himmelssoeldner liegt, oder entferne alle Sold-Marken vom Himmelssoeldner und ein Gegner Deiner Wahl uebernimmt die Kontrolle ueber den Himmelssoeldner. Roil Elemental=Fliegend Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du die Kontrolle ueber eine Kreatur deiner Wahl fuer solange uebernehmen, wie du das Turbulenzelementar kontrollierst. Roiling Horror=Staerke und Widerstandskraft des Eintruebenden Schreckens sind gleich der Anzahl deiner Lebenspunkte minus der Lebenspunkte des Gegners mit den meisten Lebenspunkten. Aussetzen X {X}{B}{B}{B}. X kann nicht 0 betragen. Immer wenn eine Zeitmarke vom Eintruebenden Schrecken entfernt wird, waehrend er ganz aus dem Spiel entfernt ist, verliert ein Gegner deiner Wahl 1 Lebenspunkt, und du erhaeltst 1 Lebenspunkt dazu. Rolling Spoil=Zerstoere ein Land deiner Wahl. Wurde {B} ausgegeben, um die Verderbenswalze zu spielen, erhalten alle Kreaturen -1/-1 bis zum Ende des Zuges. Rolling Stones=Mauern koennen angreifen, als ob sie keine Mauern waeren. Rolling Thunder=Der Rollende Donner fuegt X Schadenspunkte zu, die Du beliebig auf Spieler und/oder Kreaturen Deiner Wahl aufteilen kannst. Ronin Cavekeeper=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Ronin Cliffrider=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Immer wenn der Ronin-Klippenreiter angreift, kannst du ihn allen Kreaturen, die der verteidigende Spieler kontrolliert, 1 Schadenspunkt zufuegen lassen. Ronin Houndmaster=Eile Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Ronin Warclub=Die ausgeruestete Kreatur erhaelt +2/+1. Immer wenn ein Kreatur unter deiner Kontrolle ins Spiel kommt, lege die Ronin-Kriegskeule an diese Kreatur an. Ausruesten {5} ({5}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Ronom Hulk=Schutz vor Verschneitem Kumulative Versorgung {1} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Ronom Serpent=Die Ronom-Riesenschlange kann nicht angreifen, falls der verteidigende Spieler kein verschneites Land kontrolliert. Wenn du keine verschneiten Laender kontrollierst, opfere die Ronom-Riesenschlange. Ronom Unicorn=Opfere das Ronom-Einhorn: Zerstoere eine Verzauberung deiner Wahl. Roofstalker Wight={1}{U}: Der Daecherkletternde Starrer erhaelt Flugfaehigkeit bis zum Ende des Zuges. Root Cage=Soeldner entappen nicht waehrend des Enttapp-Segments ihres Beherrschers. Root Elemental=Morph {5}{G}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn das Wurzelelementar aufgedeckt wird, kannst du eine Kreaturenkarte aus deiner Hand ins Spiel bringen. Root Greevil=o2oG, ocT, opfere den Wurzel-Grarg: Zerstoere alle Verzauberungen einer Farbe, die Du bestimmst. Root Maze=Alle Artefakte und Laender kommen getappt ins Spiel. Root Sliver=Der Wurzelremasuri kann nicht neutralisiert werden. Remasurizaubersprueche koennen nicht neutralisiert werden. Root Spider=Wenn die Wurzelspinne zum Blocken deklariert wird, erhaelt sie Erstschlag und +1/+0 bis zum Ende des Zuges. Rootbound Crag=Der Verwurzelte Felsen kommt getappt ins Spiel, falls du nicht ein Gebirge oder einen Wald kontrollierst. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Rootbreaker Wurm=Verursacht Trampelschaden Rootgrapple=Zerstoere eine bleibende Karte deiner Wahl, die keine Kreatur ist. Falls du einen Baumhirten kontrollierst, ziehe eine Karte. Rooting Kavu=Wenn der Wuehlende Kavu aus dem Spiel auf den Friedhof gelegt wird, kannst Du ihn ganz aus dem Spiel entfernen. Wenn Du dies tust, mische alle Kreaturenkarten aus Deinem Friedhof in Deine Bilbiothek. Root-Kin Ally=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Tappe zwei ungetappte Kreaturen, die du kontrollierst: Der Alliierte der Wurzelsippe erhaelt +2/+2 bis zum Ende des Zuges. Rootrunner={G}{G}, opfere den Wurzelrenner: Lege ein Land deiner Wahl auf die Bibliothek seines Besitzers. Seelenwanderung 3 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 3 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Roots of Life=Wenn Du die Wurzeln des Lebens spielst, waehle entweder Suempfe oder Inseln. Immer, wenn ein Land des gewaehlten Typs, welches ein Gegner Deiner Wahl kontrolliert, getappt wird, erhaeltst Du 1 Lebenspunkt dazu. Roots=Tappe eine nichtfliegende Kreatur Deiner Wahl. Diese Kreatur enttappt nicht waehrend der Enttap-Phase ihres Beherrschers. Rootwalla={1}{G}: Die Wurzeleidechse erhaelt +2/+2 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Rootwater Alligator=Opfere ein Wald: Regeneration Rootwater Commando=Inseltarnung (Diese Kreatur ist unblockbar, solange der verteidigende Spieler eine Insel kontrolliert.) Rootwater Depths=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um U oder B. Die Untiefen des Wurzelwassers enttappen nicht waehrend Deiner naechsten Enttap-Phase. Rootwater Diver={T}, opfere den Taucher im Wurzelwasser: Bringe eine Artefaktkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Rootwater Hunter={T}: Der Jaeger im Wurzelwasser fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Rootwater Matriarch=Tap: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl, solange Verzauberungen auf dieser Kreatur liegen. Rootwater Mystic=1U: Schaue Dir die oberste Karte der Bibliothek eines Spielers Deiner Wahl an. Rootwater Shaman=Du kannst Kreaturen-verzauberungen sprechen, wann immer Du einen Spontanzauber sprechen koenntest. Rosheen Meanderer={T}: Erhoehe deinen Manavorrat um {4}. Verwende dieses Mana nur fuer Kosten, die {X} enthalten. Roterothopter=Kann fliegen. 2: +1/+0 bis zum Ende des Zuges. Du kannst auf diese Art nicht mehr als 4 pro Zug ausgeben. Rotting Giant=Immer wenn der Verrottende Riese angreift oder blockt, opfere ihn, falls du nicht eine Karte aus deinem Friedhof ganz aus dem Spiel entfernst. Rough / Tumble=Aufmischen fuegt allen nichtfliegenden Kreaturen 2 Schadenspunkte zu. Roughshod Mentor=Gruene Kreaturen, die du kontrollierst, verursachen Trampelschaden. Rouse=Wenn Du einen Sumpf kontrollierst, kannst Du 2 Lebenspunkte bezahlen, anstatt die Manakosten von Anstacheln zu bezahlen. Eine Kreatur Deiner Wahl erhaelt +2/+0 bis zum Ende des Zuges. Rout=Du kannst Vertreibung immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest, wenn Du zusaetzlich o2 bezahlst. Zerstoere alle Kreaturen. Sie koennen nicht regeneriert werden. Royal Assassin={T}: Zerstoere eine getappte Kreatur deiner Wahl. Royal Decree=Kumulative Versorgung: W Immer wenn ein Gebirge, ein Sumpf eine rote bleibende Karte oder eine schwarze bleibende Karte getappt wird, fuegt das Koenigliche Dekret den Beherrscher dieser bleibenden Karte 1 Schadenspunkt zu. Royal Herbalist=2: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel, um 1 Lebenspunkt zu erhalten. Ruby Leech=Erstschlag Rote Zaubersprueche, die Du spielst, kosten oR mehr. Ruby Medallion=Deine roten Zaubersprueche kosten {1} weniger. Rude Awakening=Bestimme eines Enttappe alle Laender, die du kontrollierst; oder bis zum Ende des Zuges sind Laender, die du kontrollierst, 2/2 Kreaturen, die auch noch Laender sind. Verflechtung {2}{G} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Rugged Prairie={T}: Erhoehe deinen Manavorrat um {1}. {R/W}, {T}: Erhoehe deinen Manavorrat um {R}{R}, {R}{W} oder {W}{W}. Ruham Djinn=Erstschlag Der Ruham-Dschinn erhaelt -2/-2, solange Weiss die haeufigste Farbe unter bleibenden Karten ist. Dies gilt auch bei Gleichstand. Ruination=Zerstoere alle Nicht-Standardlaender. Ruinous Minotaur=Immer wenn der Verheerende Minotaurus einem Gegner Schaden zufuegt, opfere ein Land. Rule of Law=Jeder Spieler kann nicht mehr als einen Zauberspruch pro Zug spielen. Rumbling Crescendo=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf das Donnernde Crescendo legen. R, opfere das Donnernde Crescendo: Zerstoere bis zu X Laender Deiner Wahl, wobei X gleich der Anzahl an Lyrikmarken auf dem Donnernden Crescendo ist. Rumbling Slum=Zu Beginn deines Versorgungssegments fuegt der Rumpelnde Schmutz allen Spielern 1 Schadenspunkt zu. Rune of Protection: Artifacts=W: Verhindere allen Schaden, der Dir aus einer Artefaktquelle zugefuegt wird. Umwandlung 2 Rune of Protection: Black=W:Verhindere allen Schaden, der Dir aus einer schwarzen Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt) Umwandlung 2 Rune of Protection: Blue=W: Verhindere allen Schaden, der Dir aus einer blauen Quelle zugefuegt wird. Umwandlung 2 Rune of Protection: Green=W: Verhindere allen Schaden, der Dir aus einer gruenen Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt) Umwandlung 2 Rune of Protection: Lands=W: Verhindere allen Schaden, der Dir aus einer Landquelle zugefuegt wird. Umwandlung 2 Rune of Protection: Red=W: Verhindere allen Schaden, der Dir aus einer roten Quelle zugefuegt wird. Umwandlung 2 Rune of Protection: White=W:Verhindere allen Schaden, der Dir aus einer weissen Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt) Umwandlung 2 Rune Snag=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht {2} plus zusaetzlich {2} fuer jede Karte namens Umschlingende Rune in allen Friedhoefen bezahlt. Runeboggle=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {1} bezahlt. Ziehe eine Karte. Rune-Cervin Rider=Fliegend {G/W}{G/W}: Der Runencervin-Reiter erhaelt +1/+1 bis zum Ende des Zuges. Runed Arch=Kommt getappt ins Spiel. X, Tap: Opfere den Runenbogen. X Kreaturen Deiner Wahl, deren Staerke nicht groesser als 2 ist, koennen in diesem Zug nicht geblockt werden. Andere Effekte koennen spaeter benutzt werden, um die Staerke dieser Kreaturen ueber 2 hinaus zu erhoehen. Runed Halo=Sowie der Runenverzierte Schein ins Spiel kommt, benenne eine Karte. Du hast Schutz vor dem bestimmten Namen. (Nichts mit diesem Namen kann dich als Ziel bestimmen, dir Schaden zufuegen oder dich verzaubern.) Runed Stalactite=Die ausgeruestete Kreatur erhaelt +1/+1 und hat alle Kreaturentypen. Ausruesten {2} Runeflare Trap=Falls ein Gegner in diesem Zug drei oder mehr Karten gezogen hat, kannst du {R} bezahlen, anstatt die Manakosten der Flackerrunen-Falle zu bezahlen. Die Flackerrunen-Falle fuegt einem Spieler deiner Wahl so viele Schadenspunkte zu, wie dieser Karten auf seiner Hand hat. Runes of the Deus=Kreaturenverzauberung Solange die verzauberte Kreatur rot ist, erhaelt sie +1/+1 und hat Doppelschlag. (Sie fuegt sowohl Erstschlags- als auch normalen Kampfschaden zu.) Solange die verzauberte Kreatur gruen ist, erhaelt sie +1/+1 und verursacht Trampelschaden. Rune-Tail, Kitsune Ascendant=Wenn du 30 oder mehr Lebenspunkte hast, wende Runenschwanz, Vorfahr der Kitsune. Rune-Tail's Essence=Verhindere allen Schaden, der Kreaturen, die du kontrollierst, zugefuegt wuerde. Rush of Knowledge=Ziehe so viele Karten, wie die hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst, betragen. Rushing River=Bonus-Opfere ein Land. (Du kannst zusaetzlich ein Land opfern, wenn Du diesen Zauberspruch spielst.) Bringe eine bleibende Karte, die kein Land ist, auf die Hand ihres Besitzers zurueck. Wenn Du die Bonuskosten bezahlt hast, bringe eine weitere bleibende Karte, die kein Land ist, auf die Hand ihres Besitzers zurueck. Rushing-Tide Zubera=Wenn der Springflut-Zubera aus dem Spiel auf einen Friedhof gelegt wird und falls ihm in diesem Zug 4 oder mehr Schadenspunkte zugefuegt wurden, ziehe drei Karten. Rushwood Dryad=Waldtarnung Rushwood Elemental=Verursacht Trampelschaden Du kannst zu Beginn Deines Versorgungs-segments eine +1/+1-Marke auf das Harschforstelementar legen. Rushwood Grove=Der Harschforsthain kommt getappt ins Spiel. Tap: Lege eine Lager-Marke auf den Harschforsthain. Tap, entferne eine beliebige Anzahl an Lager-Marken vom Harschforsthain: Erhoehe Deinen Manavorrat um ein gruenes Mana fuer jede so entfernte Lager-Marke. Rushwood Herbalist=G, Tap, wirf eine Karte aus Deiner Hand ab: Regeneriere eine Kreatur Deiner Wahl. Rushwood Legate=Wenn ein Gegner eine Insel kontrolliert und Du einen Wald kontrollierst, kannst Du den Harschforst-Legaten spielen, ohne seine Manakosten zu bezahlen. Rust Elemental=Fliegend Opfere zu Beginn deines Versorgungssegments ein Artefakt ausser dem Rostelementar. Falls du das nicht kannst, tappe das Rostelementar, und du verlierst 4 Lebenspunkte. Rustic Clachan=Sowie der Laendliche Weiler ins Spiel kommt, kannst du eine Kithkin-Karte aus deiner Hand offen vorzeigen. Falls du dies nicht tust, kommt der Laendliche Weiler getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W}. Unterstuetzung 1 {1}{W} ({1}{W}, wirf diese Karte aus deiner Hand ab: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.) Rustmouth Ogre=Immer wenn der Rostmaul-Oger einem Spieler Kampfschaden zufuegt, kannst du ein Artefakt deiner Wahl, das dieser Spieler kontrolliert, zerstoeren. Rustrazor Butcher=Erstschlag Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Rustspore Ram=Wenn der Rostsporenwidder ins Spiel kommt, zerstoere eine Ausruestung deiner Wahl. Rysorian Badger=Wenn der Rysoriandachs angreift und nicht geblockt wird, kannst Du waehlen, dem verteidigenden Spieler diesmal keinen Schaden zuzufuegen. Wenn Du dies tust, entferne bis zu zwei Kreaturen vom Friedhof dieses Spielers aus dem Spiel. Du erhaeltst 1 Lebenspunkt fuer jede auf diese Art entfernte Kreatur. Ryusei, the Falling Star=Fliegend Wenn Ryusei, der Sinkende Stern, aus dem Spiel auf einen Friedhof gelegt wird, fuegt er jeder nichtfliegenden Kreatur 5 Schadenspunkte zu. Saber Ants=Immer wenn den Saebelameisen Schaden zugefuegt wird, kannst Du fuer jeden zugefuegten Schadenspunkt einen 1/1 gruenen Insekten- Spielstein ins Spiel bringen. Sabertooth Alley Cat=Die Saebelzahn-Strassenkatze greift in jedem Zug an, falls moeglich. {1}{R}: Kreaturen ohne die Verteidigerfaehigkeit koennen die Saebelzahn-Strassenkatze in diesem Zug nicht blocken. Sabertooth Cobra=Wenn die Saebelzahnkobra einem Spieler Schaden zufuegt, bekommt dieser eine Giftmarke. Waehrend der naechsten Versorgungsphase dieses Spielers bekommt er eine weitere Giftmarke, wenn er nicht vorher 2 bezahlt, um diesen Effekt zu verhindern. Wenn ein Spieler zehn oder mehr Giftmarken hat, verliert er das Spiel. Sabertooth Nishoba=Verursacht Trampelschaden, Schutz vor Blau, Schutz vor Rot Sabertooth Wyvern=Fliegend, Erstschlag Sabretooth Tiger=Erstschlag Sacellum Archers={R}{W}, {T}: Die Bogenschuetzen des Sacellums fuegen einer angreifenden oder blockenden Kreatur deiner Wahl 2 Schadenspunkte zu. Sacellum Godspeaker={T}: Zeige eine beliebige Anzahl an Kreaturenkarten mit Staerke 5 oder mehr aus deiner Hand offen vor. Erhoehe deinen Manavorrat fuer jede auf diese Weise vorgezeigte Karte um {G}. Sachi, Daughter of Seshiro=Andere Ophis, die du kontrollierst, erhalten +0/+1. Schamanen, die du kontrollierst, haben {T}: Erhoehe deinen Manavorrat um {G}{G}." Sacred Boon=Verhindere bis zu 3 Schadenspunkte an einer Zielkreatur. Lege am Ende des Zuges eine +0/+1-Spielmarke auf diese Kreatur fuer jeden Schadenspunkt, der durch den Himmlischen Beistand verhindert wurde. Sacred Foundry=({T}: Erhoehe deinen Manavorrat um {R} oder {W}.) Sowie die Heilige Schmelze ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt die Heilige Schmelze stattdessen getappt ins Spiel. Sacred Ground=Immer wenn durch einen Effekt eines Gegners ein Land aus dem Spiel auf Deinem Friedhof landet, bringe dieses Land direkt ins Spiel. Sacred Guide=1W, opfere den Heiligen Prediger: Decke Karten Deiner Bibliothek auf, bis eine weisse Karte erscheint. Nimm diese Karte auf Deine Hand. Entferne alle anderen aufgedeckten Karten ganz aus dem Spiel. Sacred Knight=Der Geweihte Ritter kann nicht von schwarzen oder roten Kreaturen geblockt werden. Sacred Mesa=Opfere den Heiligen Tafelberg zu Beginn deines Versorgungssegments, falls du nicht einen Pegasus opferst. {1}{W}: Bringe einen 1/1 weissen Pegasusspielstein mit Flugfaehigkeit ins Spiel. Sacred Nectar=Du erhaeltst 4 Lebenspunkte dazu. Du erhaeltst 3 Lebenspunkte pro angreifende Kreatur dazu. Sacred Prey=Wenn die Heilige Beute geblockt wird, erhaeltst Du 1 Lebenspunkt dazu. Sacred Rites=Wirf eine beliebige Anzahl Karten aus deiner Hand ab. Kreaturen, die du kontrollierst, erhalten fuer jede auf diese Weise abgeworfene Karte +0/+1 bis zum Ende des Zuges. Sacrifice=Opfere eine Deiner Kreaturen und erhoehe Deinen Manavorrat um schwarzes Mana in Hoehe der Beschwoerungskosten der geopferten Kreatur. Sadistic Augermage=Wenn der Sadistische Bohrmagier aus dem Spiel auf einen Friedhof gelegt wird, legen alle Spieler eine Karte aus ihrer Hand oben auf ihre Bibliothek. Sadistic Glee=Immer wenn eine Kreatur aus dem Spiel auf dem Friedhof landet, lege eine +1/+1 Marke auf die verzauberte Kreatur. Sadistic Hypnotist=Opfere eine Kreatur: Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Sadistic Sacrament=Bonus {7} (Du kannst zusaetzlich {7} bezahlen, sowie du diesen Zauberspruch wirkst.) Durchsuche die Bibliothek eines Spielers deiner Wahl nach bis zu drei Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek. Falls die Bonuskosten des Sadistischen Sakraments bezahlt wurden, durchsuche stattdessen die Bibliothek eines Spielers deiner Wahl nach bis zu fuenfzehn Karten und schicke sie ins Exil; dieser Spieler mischt dann seine Bibliothek. Safe Haven={2}, {T}: Entferne eine Kreatur deiner Wahl, die du kontrollierst, ganz aus dem Spiel. Zu Beginn deines Versorgungssegments kannst du den Sicheren Zufluchtsort opfern. Falls du dies tust, bringe alle Karten, die du mit dem Sicheren Zufluchtsort ganz aus dem Spiel entfernt hast, unter der Kontrolle ihrer Besitzer ins Spiel zurueck. Safe Passage=Verhindere allen Schaden, der dir und Kreaturen, die du kontrollierst, in diesem Zug zugefuegt wuerde. Safeguard=2W: Eine Kreatur Deiner Wahl fuegt in diesem Zug keinen Kampfschaden zu. Safehold Duo=Immer wenn du einen gruenen Zauber spielst, erhaelt das Trutzburg-Duo +1/+1 bis zum Ende des Zuges. Immer wenn du einen weissen Zauber spielst, erhaelt das Trutzburg-Duo bis zum Ende des Zuges Wachsamkeit. Safehold Elite=Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Safehold Sentry={2}{W}, {U}: Der Trutzburg-Wachposten erhaelt +0/+2 bis zum Ende des Zuges. ({U} ist das Enttappsymbol.) Safewright Quest=Durchsuche deine Bibliothek nach einer Wald- oder Ebenenkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Saffi Eriksdotter=Opfere Saffi Eriksdotter: Wenn eine Kreatur deiner Wahl in diesem Zug aus dem Spiel auf deinen Friedhof gelegt wird, bringe diese Karte ins Spiel zurueck. Sage of Epityr=Wenn der Weise aus Epityr ins Spiel kommt, betrachte die obersten vier Karten deiner Bibliothek und lege sie in beliebiger Reihenfolge zurueck. Sage of Fables=Jede andere Zaubererkreatur, die du kontrollierst, kommt mit einer zusaetzlichen +1/+1-Marke ins Spiel. {2}, entferne eine +1/+1-Marke von einer Kreatur, die du kontrollierst: Ziehe eine Karte. Sage Owl=Fliegend Wenn die Weise Eule ins Spiel kommt, schaue dir die obersten vier Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Sage's Dousing=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {3} bezahlt. Falls du einen Zauberer kontrollierst, ziehe eine Karte. Sailmonger=2: Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Alle Spieler koennen diese Faehigkeit spielen. Sakashima the Impostor=Du kannst eine Kreatur im Spiel bestimmen, sowie Sakashima der Hochstapler ins Spiel kommt. Falls du dies tust, kommt Sakashima als Kopie dieser Kreatur ins Spiel, ausser dass sein Name immer noch Sakashima der Hochstapler ist, er immer noch legendaer ist und {2}{U}{U}: Bringe Sakashima den Hochstapler am Ende des Zuges auf die Hand seines Besitzers zurueck." erhaelt. Sakiko, Mother of Summer=Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufuegt, erhoehe deinen Manavorrat um ebenso viel {G}. Dieses Mana verursacht keinen Manabrand. Dieses Mana wird bis zum Ende des Zuges nicht am Ende einer Phase aus deinem Manavorrat entfernt. Sakura-Tribe Elder=Opfere den aeltesten des Sakura-Stamms: Durchsuche deine Bibliothek nach einem Standardland, bringe diese Karte getappt ins Spiel und mische danach deine Bibliothek. Sakura-Tribe Scout={T}: Du kannst ein Land aus deiner Hand ins Spiel bringen. Sakura-Tribe Springcaller=Erhoehe zu Beginn deines Versorgungssegments deinen Manavorrat um {G}. Dieses Mana verursacht keinen Manabrand. Dieses Mana wird bis zum Ende des Zuges nicht am Ende einer Phase aus deinem Manavorrat entfernt. Salt Flats=Das Salzige Flachland kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {1}. {T}: Erhoehe Deinen Manavorrat um {W} oder {B}. Das Salzige Flachland fuegt Dir 1 Schadenspunkt zu. Salt Marsh=Die Salzmarschen kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Saltblast=Zerstoere eine nichtweisse bleibende Karte deiner Wahl. Saltcrusted Steppe={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Lege eine Speichermarke auf die Salzverkrustete Steppe. {1}, entferne X Speichermarken von der Salzverkrusteten Steppe: Erhoehe deinen Manavorrat um X Mana einer beliebigen Kombination aus {G} und/oder {W}. Saltfield Recluse={T}: Eine Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Saltskitter=Immer wenn eine andere Kreatur ins Spiel kommt, entferne den Salzduenenschlitterer ganz aus dem Spiel. Bringe den Salzduenenschlitterer am Ende des Zuges unter der Kontrolle seines Besitzers ins Spiel zurueck. Salvage Slasher=Der Altmetall-Schlitzer erhaelt +1/+0 fuer jede Artefaktkarte auf deinem Friedhof. Salvage Titan=Du kannst drei Artefakte opfern, anstatt die Manakosten des Altmaterial-Titanen zu bezahlen. Entferne drei Artefaktkarten aus deinem Friedhof ganz aus dem Spiel: Bringe den Altmaterial-Titan aus deinem Friedhof auf deine Hand zurueck. Salvage=Lege eine Karte Deiner Wahl aus Deinem Friedhof oben auf Deine Bibliothek. Salvaging Station={T}: Bringe eine Nichtkreaturartefaktkarte deiner Wahl mit umgewandelten Manakosten von 1 oder weniger aus deinem Friedhof ins Spiel zurueck. Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du die Bergungsstation enttappen. Samite Alchemist=WW,Tap: Verhindere bis zu 4 Schadenspunkte bei einer Kreatur, die Du beherrschst. Tappe diese Kreatur. Die Kreatur enttappt nicht waehrend Deiner naechsten Enttapp-Phase. Samite Archer=ocT: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefuegt wird.ocT: Der Samitische Bogenschuetze fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Samite Blessing=Die verzauberte Kreatur erhaelt ""Tap:Verhindere allen Schaden, der einer Kreatur aus einer Quelle zugefuegt wird." (Weiterer Schaden aus dieser Quelle wird normal behandelt.") Samite Censer-Bearer={W}, opfere den Samitischen Weihrauchtraeger: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug allen Kreaturen, die du kontrollierst, zugefuegt wuerde. Samite Elder=ocT: Kreaturen, die Du kontrollierst, erhalten bis zum Ende des Zuges Schutz vor den Farben einer bleibenden Karte Deiner Wahl, die Du kontrollierst. Samite Ministration=Verhindere allen Schaden, der Dir in diesem Zug von einer Schadensquelle, die Du bestimmst, zugefuegt wird. Immer wenn auf diese Weise Schaden aus einer roten oder einer schwarzen Quelle verhindert wird, erhaeltst Du Lebenspunkte in Hoehe der Schadenspunkte dazu. Samite Pilgrim=ocT: Verhindere die naechsten X Schadenspunkte, die in diesem Zug einer Kreatur Deiner Wahl zugefuegt werden, wobei X die Anzahl an Standardlandtypen unter den Laendern, die Du kontrollierst, ist. Samite Sanctuary=2: Verhindere den naechsten 1 Schadenspunkt, der einer Kreatur Deiner Wahl in diesem Zug zugefuegt wurde. Jeder Spieler kann diese Faehigkeit spielen. Samurai Enforcers=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Samurai of the Pale Curtain=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Falls eine bleibende Karte auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Sanctimony=Immer wenn einer Deiner Gegner ein Gebirge fuer Mana tappt, kannst Du 1 Lebenspunkt dazuerhalten. Sanctum Custodian=Tap:Verhindere bis zu 2 Schadenspunkte bei einer Kreatur oder einem Spieler. Sanctum Gargoyle=Fliegend Wenn der Gargoyle des Heiligtums ins Spiel kommt, kannst du eine Artefaktkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Sanctum Guardian=Opfere den Waechter des Heiligtums: Verhindere allen Schaden, der einer Kreatur oder einem Spieler aus einer Quelle zugefuegt wird. (Weiterer Schaden aus dieser Quelle wird normal behandelt.) Sand Golem=Wenn ein Zauberspruch oder ein Effekt eines Gegners Dich dazu zwingt, den Sandgolem von Deiner Hand abzuwerfen, bringe den Sandgolem aus Deinem Friedhof mit einer +1/+1 Marke auf ihm am Ende des Zuges direkt ins Spiel. Sand Squid=Inseltarnung Du kannst waehlen, den Sandkraken waehrend Deines Enttappsegments nicht zu enttappen. Tap: Tappe eine Kreatur Deiner Wahl. Diese Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers, solange der Sandkrake getappt ist. Sandbar Crocodile=Instabilitaet Sandbar Merfolk=Umwandlung 2 Sandbar Serpent=Umwandlung 2 Sandsower=Tappe drei ungetappte Kreaturen, die du kontrollierst: Tappe eine Kreatur deiner Wahl. Sandstone Deadfall=ocT, opfere zwei Laender und den Sandsteineinsturz: Zerstoere eine angreifende Kreatur deiner Wahl. Sandstone Needle=Die Sandsteinsaeule kommt mit zwei Raubbau-Marken und getappt ins Spiel. Tap, entferne eine Raubbau-Marke von der Sandsteinsaeule: Erhoehe deinen Manavorrat um zwei rote Mana. Wenn keine Raubbau-Marken auf der Sandsteinsaeule liegen, opfere sie. Sandstone Warrior=Erstschlag {R}: Der Sandsteinkrieger erhaelt +1/+0 bis zum Ende des Zuges. Sandstorm Eidolon={R}, opfere das Sandsturm-Eidolon: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken. Immer wenn du einen mehrfarbigen Zauberspruch spielst, kannst du das Sandsturm-Eidolon aus deinem Friedhof auf deine Hand zurueckbringen. Sandstorm=Der Sandsturm fuegt allen angreifenden Kreaturen 1 Schadenspunkt zu. Sangrite Backlash =Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/-3. Sangrite Surge=Eine Kreatur deiner Wahl erhaelt +3/+3 und Doppelschlag bis zum Ende des Zuges. Sangrophage=Tappe zu Beginn deines Versorgungssegments den Blutfresser, falls du nicht 2 Lebenspunkte bezahlst. Sanguine Bond=Immer wenn du Lebenspunkte dazuerhaeltst, verliert ein Gegner deiner Wahl so viele Lebenspunkte. Sanguine Guard=Erstschlag 1B: Regeneration Sanguine Praetor={B}, opfere eine Kreatur: Zerstoere alle Kreaturen mit denselben umgewandelten Manakosten wie die geopferte Kreatur. Sanity Grinding=Farbwert Decke die obersten zehn Karten deiner Bibliothek auf. Fuer jedes blaue Manasymbol in den Manakosten der aufgedeckten Karten legt ein Gegner deiner Wahl die oberste Karte seiner Bibliothek auf seinen Friedhof. Lege dann die Karten, die du auf diese Weise aufgedeckt hast, in beliebiger Reihenfolge unter deine Bibliothek. Sapling of Colfenor=Colfenors Sproessling ist unzerstoerbar. Immer wenn Colfenors Sproessling angreift, zeige die oberste Karte deiner Bibliothek offen vor. Falls es eine Kreaturenkarte ist, erhaeltst du Lebenspunkte in Hoehe der Widerstandskraft dieser Karte dazu, verlierst Lebenspunkte in Hoehe ihrer Staerke und nimmst sie dann auf deine Hand. Sapphire Charm=Waehle eines aus: Ein Spieler Deiner Wahl zieht eine Karte zu Beginn der naechsten Versorgungsphase; eine Kreatur Deiner Wahl, die ein Gegner kontrolliert, destabilisiert sich; oder eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Sapphire Leech=Fliegend Blaue Zaubersprueche, die Du spielst, kosten oU mehr. Sapphire Medallion=Deine blauen Zaubersprueche kosten 1 weniger. Saprazzan Bailiff=Wenn der Meervolk-Gerichtsvollzieher ins Spiel kommt, entferne alle Artefakte und Verzauberungskarten aus allen Friedhoefen ganz aus dem Spiel. Wenn der Meervolk-Gerichtsvollzieher das Spiel verlaesst, bringe alle Artefakte und Verzauberungskarten aus allen Friedhoefen auf die Hand ihrer Besitzer zurueck. Saprazzan Breaker=U: Lege die oberste Karte Deiner Bibliothek in Deinen Friedhof. Wenn es ein Land ist, kann der Saprazzanische Zerstoerer in diesem Zug nicht geblockt werden. Saprazzan Cove=Die Sapprazzanische Bucht kommt getappt ins Spiel. Tap: Lege eine Lager-Marke auf die Sapprazzanische Bucht. Tap, entferne eine beliebige Anzahl an Lager-Marken von der Sapprazzanischen Bucht: Erhoehe Deinen Manavorrat um ein blaues Mana fuer jede so entfernte Lager-Marke. Saprazzan Heir=Immer wenn der Saprazzanische Kronprinz geblockt wird, kannst Du drei Karten ziehen. Saprazzan Legate=Fliegend Wenn ein Gegner ein Gebirge kontrolliert und Du eine Insel kontrollierst, kannst Du den Saprazzanischen Legaten spielen, ohne seine Manakosten zu bezahlen. Saprazzan Outrigger=Wenn der saprazzanische Ausleger angreift oder blockt, lege ihn am Ende des Kampfes oben auf die Bibliothek seines Besitzers. Saprazzan Raider=Wenn die saprazzanischen Freibeuter geblockt werden, bringe sie auf die Hand ihres Besitzers zurueck. Saprazzan Skerry=Die Saprazzanische Felseninsel kommt mit zwei Raubbau-Marken und getappt ins Spiel. Tap, entferne eine Raubbau-Marken von der Saprazzanischen Felseninsel: Erhoehe Deinen Manavorrat um zwei blaue Mana. Wenn keine Raubbau-Marken auf der Saprazzanischen Felseninsel liegen, opfere sie. Saproling Infestation=Immer wenn ein Spieler Bonuskosten bezahlt, bringe einen 1/1 gruenen Saproling-Spielstein ins Spiel. Saproling Symbiosis=Du kannst die Saprolingsymbiose immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest, wenn Du zusaetzlich o2 bezahlst. Bringe pro Kreatur, die Du kontrollierst, einen 1/1 gruenen Saproling-Spielstein ins Spiel. Sapseep Forest=({T}: Erhoehe deinen Manavorrat um {G}.) Der Harztropfen-Wald kommt getappt ins Spiel. {G}, {T}: Du erhaeltst 1 Lebenspunkt dazu. Spiele diese Faehigkeit nur, falls du zwei oder mehr gruene bleibende Karten kontrollierst. Sarcatog=Entferne zwei Karten aus deinem Friedhof ganz aus dem Spiel: Der Sargatog erhaelt +1/+1 bis zum Ende des Zuges. Opfere ein Artefakt: Der Sargatog erhaelt +1/+1 bis zum Ende des Zuges. Sarcomancy=Bringe einen Zombie-Spielstein ins Spiel, wenn die Leichenkunde ins Spiel kommt. Behandle diesen Spielstein wie eine 2/2 schwarze Kreatur. Wenn waehrend Deiner Versorgungsphase keine Zombies im Spiel sind, fuegt Dir die Leichenkunde 1 Schadenspunkt zu. Sarcomite Myr={2}: Der Muskelfleischmyr erhaelt Flugfaehigkeit bis zum Ende des Zuges. {2}, opfere den Muskelfleischmyr: Ziehe eine Karte. Sarkhan Vol=+1: Kreaturen, die du kontrollierst, erhalten +1/+1 und Eile bis zum Ende des Zuges. -2: uebernimm die Kontrolle ueber eine Kreatur deiner Wahl bis zum Ende des Zuges. Enttappe diese Kreatur. Sie erhaelt Eile bis zum Ende des Zuges. -6: Bringe fue Sarpadian Empires, Vol=Sowie Sarpadische Reiche, Band VII ins Spiel kommt, bestimme weiss und Buerger, blau und Camarid, schwarz und Thrull, rot und Goblin oder gruen und Saproling. {3}, {T}: Bringe einen 1/1 Spielstein der bestimmten Farbe und des bestimmten Typs ins Spiel. Sasaya, Orochi Ascendant=Zeige die Karten auf deiner Hand offen vor: Falls du sieben oder mehr Laender auf deiner Hand hast, wende Sasaya, Vorfahr der Orochi. Sasaya's Essence=Immer wenn ein Land, dass du kontrollierst, fuer Mana getappt wird, erhoehe deinen Manavorrat fuer jedes andere Land mit dem gleichen Namen, das du kontrollierst, um ein Mana jenes Typs. Savage Beating=Spiele Brutale Pruegel nur waehrend deines Zuges und nur waehrend des Kampfes. Bestimme eines Alle Kreaturen, die du kontrollierst, erhalten Doppelschlag bis zum Ende des Zuges; oder enttappe alle Kreaturen, die du kontrollierst, und es gibt nach dieser Phase eine zusaetzliche Kampfphase. Verflechtung {1}{R} Savage Conception=Bringe einen 3/3 gruenen Bestien-Kreaturenspielstein ins Spiel. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Savage Firecat=Verursacht Trampelschaden Die Wilde Feuerkatze kommt mit sieben +1/+1-Marken ins Spiel. Immer wenn du ein Land fuer Mana tappst, entferne eine +1/+1-Marke von der Wilden Feuerkatze. Savage Gorilla=oUoB, ocT, opfere den Wilden Gorilla: Eine Kreatur deiner Wahl erhaelt -3/-3 bis zum Ende des Zuges. Ziehe eine Karte. Savage Hunger=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+0 und verursacht Trampelschaden. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Savage Lands=Die Wilden Landschaften kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B}, {R} oder {G}. Savage Offensive=Bonus oG (Du kannst zusaetzlich oG bezahlen, wenn Du diesen Zauberspruch spielst.) Kreaturen, die Du kontrollierst, erhalten Erstschlag bis zum Ende des Zuges. Wenn Du die Bonuskosten bezahlt hast, erhalten sie zusaetzlich +1/+1 bis zum Ende des Zuges. Savage Silhouette=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 und {1}{G}: Regeneriere diese Kreatur". Savage Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Wilden Thalliden. Entferne drei Sporenmarken vom Wilden Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Regeneriere ein Pilzwesen deiner Wahl. Savage Twister=Der Wilde Wirbelwind fuegt jeder Kreatur X Schadenspunkte zu. Savannah={T}: Erhoehe Deinen Manavorrat um {W} oder {G}. Diese Karte zaehlt als Ebene und als Wald und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Savor the Moment=Du erhaeltst nach diesem Zug einen weiteren Zug. uebergehe das Enttappsegment dieses Zuges. Savra, Queen of the Golgari=Immer wenn du eine schwarze Kreatur opferst, kannst du 2 Lebenspunkte bezahlen. Falls du dies tust, opfert jeder andere Spieler eine Kreatur. Immer wenn du eine gruene Kreatur opferst, erhaeltst 2 Lebenspunkte dazu. Sawback Manticore=4: Fliegend bis zum Ende des Zuges. 1: Der Stachelruecken-Mantikor fuegt einer angreifenden oder blockenden Kreatur Deiner Wahl 2 Schadenspunkte zu. Benutze diese Faehigkeit nur einmal pro Zug und nur, wenn der Stachelruecken-Mantikor angreift oder blockt. Sawtooth Loon=Fliegend Bringe eine weisse oder blaue Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Saegezahn-Seetaucher ins Spiel kommt. Ziehe zwei Karten und lege dann zwei Karten aus Deiner Hand unter Deine Bibliothek, wenn der Saegezahn-Seetaucher ins Spiel kommt. Sawtooth Ogre=Wenn der Saegezahn-Oger irgendeine Kreatur blockt oder von ihr geblockt wird, fuegt der Saegezahn-Oger dieser Kreatur am Ende des Kampfes 1 Schadenspunkt zu. Sawtooth Thresher=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) Entferne zwei +1/+1-Marken vom Saegezahn-Drescher: Der Saegezahn-Drescher erhaelt +4/+4 bis zum Ende des Zuges. Scab-Clan Mauler=Blutdurst 2 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit zwei +1/+1-Marken ins Spiel.) Verursacht Trampelschaden Scabland=Das Zernarbet Land kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {1}. {T}: Erhoehe Deinen Manavorrat um {R} oder {W}. Das Zernarbte Land fuegt Dir 1 Schadenspunkt zu. Scald=Immer wenn ein Spieler eine Insel fuer Mana tappt, fuegt ihm die Verbruehung 1 Schadenspunkt zu. Scalding Salamander=0: Der Sengende Salamander fuegt jeder nichtfliegenden Kreatur, die der verteidigende Spieler kontrolliert, 1 Schadenspunkt zu. Benutze diese Faehigkeit nur, wenn der Sengende Salamander angreift, und nur einmal pro Zug. Scalding Tarn={T}, bezahle 1 Lebenspunkt, opfere den Siedenden Tuempel: Durchsuche deine Bibliothek nach einer Insel oder einem Gebirge und bringe die Karte ins Spiel. Mische danach deine Bibliothek. Scalding Tongs=Wenn Du waehrend Deiner Versorgungsphase drei oder weniger Karten auf Deiner Hand hast, fuegen die Gluehenden Zangen einem Gegner Deiner Wahl 1 Schadenspunkt zu. Scale of Chiss-Goria=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Du kannst Chiss-Gorias Schuppe zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. {T}: Eine Kreatur deiner Wahl erhaelt +0/+1 bis zum Ende des Zuges. Scalebane's Elite=Schutz vor Schwarz. Scaled Hulk=Immer wenn du einen Geist oder einen arkanen Zauber spielst, erhaelt der Geschuppte Moloch bis zum Ende des Zuges +2/+2. Scalpelexis=Fliegend Immer wenn Scalpelexis einem Spieler Kampfschaden zufuegt, entfernt dieser Spieler die obersten vier Karten seiner Bibliothek ganz aus dem Spiel. Falls zwei oder mehr dieser Karten den selben Namen haben, wiederhole diesen Vorgang. Scandalmonger=2: Ein Spieler Deiner Wahl wirft eine Karte aus seiner Hand ab. Alle Spieler koennen diese Faehigkeit spielen, aber nur, wenn sie auch eine Hexerei spielen koennten. Scapegoat=Opfere eine Kreatur: Bringe eine beliebige Anzahl an Kreaturen Deiner Wahl, die Du kontrollierst, auf die Hand ihrer Besitzer zurueck. Scapeshift=Opfere eine beliebige Anzahl an Laendern. Durchsuche deine Bibliothek nach entsprechend vielen Laenderkarten und bringe sie getappt ins Spiel; mische danach deine Bibliothek. Scar=Lege eine -1/-1-Marke auf eine Kreatur deiner Wahl. Scarab of the Unseen=Tap: Opfere den Skarabaeus der Unsichtbaren, um alle Verzauberungen auf einer bleibenden Karte Deiner Wahl, die Du besitzt, auf die Hand ihrer Besitzer zurueckzubringen. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Scarblade Elite={T}, entferne eine Assassinenkarte aus deinem Friedhof ganz aus dem Spiel: Zerstoere eine Kreatur deiner Wahl. Scare Tactics=Alle Kreaturen, die Du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. Scarecrone={1}, opfere eine Vogelscheuche: Ziehe eine Karte. {4}, {T}: Bringe eine Artefaktkreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Scarmaker=Entferne eine Ki-Marke vom Narbenmacher: Eine Kreatur deiner Wahl verursacht bis zum Ende des Zuges Furcht. Scarred Puma=Der Vernarbte Puma kann nicht angreifen, wenn nicht gleichzeitig auch eine schwarze oder eine gruene Kreatur angreift. Scarred Vinebreeder={2}{B}, entferne eine Elfenkarte aus deinem Friedhof ganz aus dem Spiel: Der Vernarbte Rankenzuechter erhaelt +3/+3 bis zum Ende des Zuges. Scars of the Veteran=Du kannst eine weisse Karte aus Deiner Hand aus dem Spiel entfernen, anstatt die Spruchkosten der Narben des Veteranen zu bezahlen. Verhindere bis zu 7 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl zugefuegt werden. Lege am Ende des Zuges fuer jeden Schadenspunkt, der bei einer Kreatur von den Narben des Veteranen verhindert wird, eine +0/+1-Marke auf diese Kreatur. Scarscale Ritual=Lege als zusaetzliche Kosten, um das Narbenschuppen-Ritual zu spielen, eine -1/-1-Marke auf eine Kreatur, die du kontrollierst. Ziehe zwei Karten. Scarwood Treefolk=Das Baumvolk des Narbenwalds kommt getappt ins Spiel. Scatter the Seeds=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Bringe drei 1/1 gruene Saprolingspielsteine ins Spiel. Scattering Stroke=Neutralisiere einen Zauberspruch deiner Wahl. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, kannst du zu Beginn deiner naechsten Hauptphase deinen Manavorrat um {X} erhoehen, wobei X gleich den umgewandelten Manakosten jenes Zaubers ist. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Scattershot=Der Streuschuss fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Scavenged Weaponry=Kreaturenverzauberung Wenn die Erbeuteten Waffen ins Spiel kommen, ziehe eine Karte. Die verzauberte Kreatur erhaelt +1/+1 Scavenger Drake=Fliegend Immer wenn eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine +1/+1-Marke auf den Aasfressenden Sceada legen. Scavenging Scarab=Der Leichenfleddernde Skarabaeus kann nicht blocken. Scent of Brine=Zeige eine beliebige Anzahl von blauen Karten auf Deiner Hand. Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Beherrscher nicht 1, fuer jede auf diese Weise gezeigte Karte ausgibt. Scent of Cinder=Zeige eine beliebige Anzahl von roten Karten auf Deiner Hand. Der Zundergeruch fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl der auf diese Weise gezeigten Karten ist. Scent of Ivy=Zeige eine beliebige Anzahl von gruenen Karten auf Deiner Hand. Eine Kreatur Deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X die Anzahl der auf diese Weise gezeigten Karten ist. Scent of Jasmine=Zeige eine beliebige Anzahl von weissen Karten von deiner Hand. Du erhaeltst 2 Lebenspunkte fuer jede Karte, die Du auf diese Weise gezeigt hast. Scent of Nightshade=Zeige eine beliebige Anzahl von schwarzen Karten auf Deiner Hand. Eine Kreatur Deiner Wahl erhaelt X/-X bis zum Ende des Zuges, wobei X die Anzahl der auf diese Weise gezeigten Karten ist. Scepter of Dominance={W}, {T}: Tappe eine bleibende Karte deiner Wahl. Scepter of Insight={3}{U}, {T}: Ziehe eine Karte. Schismotivate=Eine Kreatur deiner Wahl erhaelt +4/+0 bis zum Ende des Zuges. Eine andere Kreatur deiner Wahl erhaelt -4/-0 bis zum Ende des Zuges. School of Piranha=Bezahle waehrend Deiner Versorgungsphase 1U oder opfere den Piranhaschwarm School of the Unseen=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 2, Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Scion of Darkness=Verursacht Trampelschaden Immer wenn der Spross der Dunkelheit einem Spieler Kampfschaden zufuegt, kannst du eine Kreaturenkarte aus dem Friedhof dieses Spielers unter deiner Kontrolle ins Spiel bringen. Umwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Scion of Oona=Aufblitzen Fliegend Andere Feenwesenkreaturen, die du kontrollierst, erhalten +1/+1. Andere Feenwesen, die du kontrollierst, sind Verhuellt. Scion of the Ur-Dragon=Fliegend {2}: Durchsuche deine Bibliothek nach einer Drachenkarte und lege sie auf deinen Friedhof. Falls du das tust, wird der Spross des Ur-Drachen bis zum Ende des Zuges zu einer Kopie dieser Karte. Mische danach deine Bibliothek. Scion of the Wild=Staerke und Widerstandskraft des Sprosses der Wildnis sind gleich der Anzahl der Kreaturen, die du kontrollierst. Scorched Earth=Waehle X Landkarten aus Deiner Hand und wirf diese ab: Zerstoere X Laender Deiner Wahl. Scorched Ruins=Opfere zwei ungetappte Laender, wenn die verbrannten Ruinen ins Spiel kommen, oder begrabe die Verbrannten Ruinen. Tap: Erhoehe Deinen Manavorrat um vier farblose Mana. Scorched Rusalka={R}, opfere eine Kreatur: Die Verbrannte Rusalka fuegt einem Spieler deiner Wahl 1 Schadenspunkt zu. Scorching Lava=Bonus oR (Du kannst zusaetzlich oR bezahlen, wenn Du diesen Zauberspruch spielst.) Sengende Lava fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Wenn Du die Bonuskosten bezahlt hast, kann diese Kreatur in diesem Zug nicht regeneriert werden, und wenn sie in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Scorching Missile=Das Gluehende Geschoss fuegt einem Spieler deiner Wahl 4 Schadenspunkte zu. Rueckblende o9oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Scorching Spear=Der Brennende Speer fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Scorching Winds=Sprich die Brennenden Winde nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Die Brennenden Winde fuegen jeder angreifenden Kreatur 1 Schadenspunkt zu. Scoria Cat=Die Scoriakatze erhaelt +3/+3, solange Du keine ungetappten Laender kontrollierst. Scoria Wurm=Wirf waehrend Deiner Versorgungsphase eine Muenze. Wenn Du den Muenzwurf verlierst, bringe den Glutwurm auf die Hand seines Besitzers zurueck. Scornful Egotist=Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Scour=Entferne eine Verzauberung Deiner Wahl ganz aus dem Spiel. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieser Verzauberung nach Kopien dieser Karte und entferne diese ebenfalls ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach. Scourge Devil=Wenn der Geisselsteufel ins Spiel kommt, erhalten alle Kreaturen, die du kontrollierst, +1/+0 bis zum Ende des Zuges. Exhumieren {2}{R} ({2}{R}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Scourge of Kher Ridges=Fliegend {1}{R}: Die Geissel des Khergebirges fuegt allen nichtfliegenden Kreaturen 2 Schadenspunkte zu. {5}{R}: Die Geissel des Khergebirges fuegt allen anderen fliegenden Kreaturen 6 Schadenspunkte zu. Scourge of Numai=Du verlierst zu Beginn deines Versorgungssegments 2 Lebenspunkte, falls du keinen Oger kontrollierst. Scourge of the Nobilis=Kreaturenverzauberung Solange die verzauberte Kreatur rot ist, erhaelt sie +1/+1 und {R/W}: Diese Kreatur erhaelt +1/+0 bis zum Ende des Zuges". Solange die verzauberte Kreatur weiss ist, erhaelt sie +1/+1 und hat Lebensverknuepfung. (Immer wenn die Kreatur Schaden zufuegt, erhaelt ihr Beherrscher ebenso viele Lebenspunkte dazu.) Scourglass={T}, opfere das Saeuberungsglas: Zerstoere alle bleibenden Karten ausser Artefakten und Laendern. Spiele diese Faehigkeit nur waehrend deines Versorgungssegments. Scouting Trek=Durchsuche Deine Bibliothek nach einer beliebigen Anzahl an Standardlaendern, zeige diese offen vor und lege sie beiseite. Mische Deine Bibliothek und lege dann diese Karten in beliebiger Reihenfolge oben darauf. Scout's Warning=Die naechste Kreaturenkarte, die du in diesem Zug spielst, kann gespielt werden, als ob sie Aufblitzen haette. Ziehe eine Karte. Scrabbling Claws={T}: Ein Spieler deiner Wahl entfernt eine Karte aus seinem Friedhof ganz aus dem Spiel. {1}, opfere die Scharrenden Klauen: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Ziehe eine Karte. Scragnoth=Der Skragnoth kann nicht neutralisiert werden. Schutz vor Blau Scrap=Zerstoere ein Artefakt deiner Wahl. Umwandlung 2 Scrapbasket={1}: Der Restekorb hat bis zum Ende des Zuges alle Farben. Scrapheap=Immer wenn ein Artefakt oder eine Verzauberung aus dem Spiel auf Deinem Friedhof landet, erhaeltst Du 1 Lebenspunkt dazu. Screaming Fury=Eine Kreatur deiner Wahl erhaelt +5/+0 und Eile bis zum Ende des Zuges. Screams from Within=Die verzauberte Kreatur erhaelt -1/-1 Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, bringe Schreie von Innen aus deinem Friedhof zurueck ins Spiel. Screams of the Damned=o1oB, entferne eine Karte aus deinem Friedhof ganz aus dem Spiel: Schreie der Verdammten fuegen jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Screeching Drake=Fliegend Wenn der Kraechzende Sceada aus Deiner Hand ins Spiel kommt, ziehe eine Karte und waehle dann eine Karte aus Deiner Hand und wirf diese ab. Screeching Griffin=Fliegend {R}: Eine Kreatur deiner Wahl kann den Kraechzenden Greif in diesem Zug nicht blocken. Screeching Harpy=Fliegend {1}{B}: Regeneriere die Kreischende Harpyie. Screeching Sliver=Alle Remasuris haben {T}: Ein Spieler deiner Wahl legt die oberste Karte seiner Bibliothek auf seinen Friedhof." Scrivener=Wenn der Schreibgelehrte ins Spiel kommt, kannst Du eine Spontanzauberkarte Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand bringen. Scroll of Origins={2}, {T}: Ziehe eine Karte, falls du sieben oder mehr Karten auf deiner Hand hast. Scroll Rack=1, Tap: Bestimme eine beliebige Anzahl an Karten auf Deiner Hand und lege diese Karten zur Seite. Nimm dann die gleiche Anzahl Karten oben von Deiner Bibliothek auf Deine Hand und lege die Karten, die auf diese Art zur Seite gelegt wurden, in beliebiger Reihenfolge oben auf Deine Bibliothek. Scrounge=Ein Gegner deiner Wahl bestimmt eine Artefaktkarte aus seinem Friedhof. Bringe diese Karte unter deiner Kontrolle ins Spiel. Scrubland={T}: Erhoehe Deinen Manavorrat um {B} oder {W}. Diese Karte zaehlt als Sumpf und als Ebene und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Scryb Ranger=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend, Schutz vor Blau Bringe einen Wald, den du kontrollierst, auf die Hand seines Besitzers zurueck: Enttappe eine Kreatur deiner Wahl. Spiele diese Faehigkeit nur einmal pro Zug. Scryb Sprites=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Scrying Glass=3, Tap: Waehle eine Zahl groesser 0 und eine Farbe. Ein Gegner Deiner Wahl zeigt die Karten, die er auf die Hand haelt. Wenn er genau die genannte Anzahl Karten der genannten Farbe auf der Hand hat, ziehe eine Karte. Scrying Sheets={T}: Erhoehe deinen Manavorrat um {1}.{1}{S}, {T}: Schaue dir die oberste Karte deiner Bibliothek an. Ist diese Karte verschneit, kannst du sie offen vorzeigen und auf deine Hand nehmen. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Sculpting Steel=Sobald der Formbare Stahl ins Spiel kommt, kannst du ein Artefakt im Spiel bestimmen. Falls du dies tust, kommt der Formbare Stahl als eine Kopie dieses Artefakts ins Spiel. Scute Mob=Lege zu Beginn deines Versorgungssegments vier +1/+1-Marken auf die Schildkaefer-Meute, falls du fuenf oder mehr Laender kontrollierst Scuttlemutt={T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. {T}: Eine Kreatur deiner Wahl hat bis zum Ende des Zuges eine oder mehrere Farben, die du bestimmst. Scuttling Death=Opfere den Flitzenden Tod: Eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Scuzzback Marauders=Verursacht Trampelschaden Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Scuzzback Scrapper=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Scythe of the Wretched=Die ausgeruestete Kreatur erhaelt +2/+2. Immer wenn eine Kreatur, der in diesem Zug Schaden durch die ausgeruestete Kreatur zugefuegt wurde, auf einen Friedhof gelegt wird, bringe diese Karte unter deiner Kontrolle ins Spiel zurueck. Lege die Sense der Verdammten an diese Kreatur an. Ausruesten {4} Scythe Tiger=Verhuellt (Diese Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Wenn der Sensentiger ins Spiel kommt, opfere ihn, falls du nicht ein Land opferst. Sea Drake=Fliegend Wenn der Meeressceada aus Deiner Hand ins Spiel kommt, bringe zwei Deiner Laender auf Deine Hand zurueck. Sea Gate Loremaster={T}: Ziehe fuer jeden Verbuendeten, den du kontrollierst, eine Karte. Sea Monster=Das Tiefseemonster kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. Sea Scryer=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Spiele diese Faehigkeit wie eine Manaquelle. 1, Tap: Erhoehe Deinen Manavorrat um U. Spiele diese Faehigkeit wie eine Manaquelle Sea Serpent=Die Schlange kann nur angreifen, wenn der Gegner Inseln im Spiel hat. Wenn Du zu irgendeiner Zeit keine Inseln mehr im Spiel hast, geht die Schlange direkt auf den Friedhof. Sea Snidd=ocT: Der Typ eines Lands Deiner Wahl wird zu einem Standardlandtyp bis zum Ende des Zuges. Sea Spirit ={U}: Der Meeresgeist erhaelt 1/+0 bis zum Ende des Zuges Sea Spirit=U: +1/+0 bis zum Ende des Zuges Sea Sprite=Kann fliegen, Schutz vor rot Sea Troll=U: Regeneration. Benutze diese Faehigkeit nur waehrend eines Zuges, in dem der Meerestroll eine blaue Kreatur geblockt hat oder eine blaue Kreatur ihn geblockt hat. Seafloor Debris=Die Meeresgrundtruemmer kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U}. {T}, opfere die Meeresgrundtruemmer: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Seahunter={3}, {T}: Durchsuche Deine Bibliothek nach einer Meervolk-Karte und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Seal of Cleansing=Opfere das Siegel der Reinheit: Zerstoere ein Artefakt oder eine Verzauberung Deiner Wahl. Seal of Doom=Opfere das Siegel der Verdammnis: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Seal of Fire=Opfere das Siegel des Feuers: Das Siegel des Feuers fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Seal of Primordium=Opfere das Siegel der Urzeit: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Seal of Removal=Opfer das Siegel der Erloesung: Bringe eine Kreatur Deiner Wahl zurueck auf die Hand ihres Besitzers. Seal of Strength=Opfere das Siegel der Staerke: Eine Kreatur Deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Sealed Fate=Schaue Dir die obersten X Karten der Bibliothek eines Gegners Deiner Wahl an. Entferne eine dieser Karten ganz aus dem Spiel und lege die uebrigen Karten in beliebiger Reihenfolge wieder auf die Bibliothek ihres Spielers. Search for Survivors=Mische Deine Bibliothek. Ein Gegner bestimmt eine zufaellige Karte daraus. Wenn diese Karte eine Kreaturenkarte ist, bringe sie ins Spiel. Entferne sie sonst ganz aus dem Spiel. Search for Tomorrow=Durchsuche deine Bibliothek nach einem Standardland und bringe es ins Spiel. Mische danach deine Bibliothek. Aussetzen 2 {G} (Statt diese Karte aus deiner Hand zu spielen, kannst du {G} bezahlen, sie ganz aus dem Spiel entfernen und zwei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Searing Meditation=Immer wenn du Lebenspunkte dazuerhaeltst, kannst du {2} bezahlen. Falls du dies tust, fuegt die Sengende Meditation einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Searing Rays=Bestimme eine Farbe. Bratende Strahlen fuegen jedem Spieler Schadenspunkte in Hoehe der Anzahl an Kreaturen dieser Farbe, die er kontrolliert, zu. Searing Spear Askari=Flankenangriff 1R: Der Askari des erleuchteten Speeres kann in diesem Zug nicht von nur einer Kreatur geblockt werden. Searing Touch=Rueckkauf 4 Die Brennende Beruehrung fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Searing Wind=Der Sengende Wind fuegt einer Kreatur oder einem Spieler Deiner Wahl 10 Schadenspunkte zu. Seascape Aerialist=Immer wenn der Meeresblick-Luftakrobat oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du Verbuendete-Kreaturen, die du kontrollierst, Flugfaehigkeit bis zum Ende des Zuges dazuerhalten lassen. Seashell Cameo={T}: Erhoehe deinen Manavorrat um {W} oder {U}. Seaside Citadel=Die Seekuestenzitadelle kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}, {W} oder {U}. Seasoned Marshal=Immer wenn der Erfahrene Marschall angreift, kannst Du eine Kreatur Deiner Wahl tappen. Seasoned Tactician=3: Entferne die obersten vier Karten Deiner Bibliothek aus dem Spiel, um allen Schaden zu verhindern, der Dir aus einer Quelle zugefuegt wird. Seat of the Synod=(Seat of the Synod isn't a spell.){T}: Erhoehe deinen Manavorrat um {U}. Secluded Glen=Sowie die Abgelegene Schlucht ins Spiel kommt, kannst du eine Feenwesenkarte aus deiner Hand offen vorzeigen. Falls du das nicht tust, kommt die Abgelegene Schlucht getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Second Chance=Wenn Du waehrend Deiner Versorgungsphase 5 oder weniger Lebenspunkte hast, opfere die Zweite Chance. Du erhaeltst nach diesem Zug einen zusaetzlichen Zug. Second Sight=Bestimme eines Schaue dir die obersten fuenf Karten der Bibliothek eines Gegners deiner Wahl an und lege sie in beliebiger Reihenfolge zurueck; oder schaue dir die obersten fuenf Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Verflechtung {U} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Second Sunrise=Jeder Spieler bringt alle Artefakt-, Kreaturen-, Verzauberungs- und Laenderkarten, die in diesem Zug auf seinen Friedhof gelegt wurden, ins Spiel zurueck. Second Thoughts=Entferne eine angreifende Kreatur deiner Wahl ganz aus dem Spiel. Ziehe eine Karte. Second Wind=Kreaturenverzauberung {T}: Tappe die verzauberte Kreatur. {T}: Enttappe die verzauberte Kreatur. Secretkeeper=Solange du mehr Karten als jeder Gegner auf der Hand hast, erhaelt der Geheimnisbewahrer +2/+2 und Flugfaehigkeit. Security Detail=WW: Bringe einen 1/1 weissen Soldaten-Spielstein ins Spiel. Spiele diese Faehigkeit nur, wenn Du keine Kreaturen kontrollierst, und nur einmal in jedem Zug. Sedge Sliver=Alle Remasuris haben Diese Kreatur erhaelt +1/+1, solange du einen Sumpf kontrollierst" und {B}: Regeneriere diese Kreatur". Sedge Troll={B}: Regeneration Hat der Besitzer Suempfe im Spiel, erhaelt der Schilftroll +1/+1. Sedraxis Specter=Fliegend Immer wenn das Gespenst aus Sedraxis einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Exhumieren {1}{B} ({1}{B}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Sedris, the Traitor King=Jede Kreaturenkarte in deinem Friedhof hat Exhumieren {2}{B}. ({2}{B}: Bringe die Karte ins Spiel zurueck. Die Kreatur hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Seed Spark=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Wurde {G} ausgegeben, um den Samenfunken zu spielen, bringe zwei 1/1 gruene Saprolingspielsteine ins Spiel. Seed the Land=Immer wenn ein Land ins Spiel kommt, bringt sein Beherrscher einen 1/1 gruenen Ophis-Spielstein ins Spiel. Seedborn Muse=Enttappe waehrend der Enttappsegmente aller anderen Spieler alle bleibenden Karten, die du kontrollierst. Seedcradle Witch={2}{G}{W}: Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Enttappe diese Kreatur. Seedguide Ash=Wenn die Samenwaechter-Esche aus dem Spiel auf einen Friedhof gelegt wird, kannst du deine Bibliothek nach bis zu drei Waldkarten durchsuchen und sie getappt ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Seedling Charm=Waehle eines aus: Bringe eine Kreaturenverzauberung Deiner Wahl zurueck auf die Hand ihres Besitzers; regeneriere eine gruene Zielkreatur; oder eine Kreatur Deiner Wahl verursacht bis zum Ende des Zuges Trampelschaden. Seeds of Innocence=Begrabe alle Artefakte. Jeder Beherrscher jedes Artefakts erhaelt Lebenspunkte in Hoehe der Spruchkosten dieses Artefakts dazu. Seeds of Strength=Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Seedtime=Spiele Saatzeit nur waehrend deines Zuges. Nimm einen Extra-Zug nach diesem, falls ein Gegner in diesem Zug einen blauen Zauberspruch gespielt hat. Seek the Horizon=Durchsuche deine Bibliothek nach bis zu drei Standardlaendern, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Seeker of Skybreak={T}: Enttappe eine Kreatur deiner Wahl Seer's Vision=Alle Gegner spielen mit offenen Karten. Opfere die Vision des Sehers: Schaue Dir die Karten auf der Hand eines Spielers an und bestimme eine Karte davon. Dieser Spieler wirft diese Karte ab. Spiele diese Faehigkeit nur, wenn Du auch eine Hexerei spielen koenntest. Seething Anger=Rueckkauf 3 Eine Kreatur Deiner Wahl erhaelt +3/+0 bis zum Ende des Zuges. Seething Pathblazer=Opfere ein Elementarwesen: Der Wallende Wegbereiter erhaelt +2/+0 und Erstschlag bis zum Ende des Zuges. Seething Song=Erhoehe deinen Manavorrat um {R}{R}{R}{R}{R}. Segmented Wurm=Immer wenn der Unterteilte Wurm Ziel eines Zauberspruchs oder einer Faehigkeit ist, lege eine -1/-1-Marke auf den Unterteilten Wurm. Segovian Leviathan=Inseltarnung Seht's Tiger=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn Sehts Tiger ins Spiel kommt, erhaeltst du bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. (Nichts von der bestimmten Farbe kann dich als Ziel bestimmen, dich verzaubern oder dir Schadenspunkte zufuegen.) Seismic Assault=Bestimme eine Landkarte aus Deiner Hand und wirf diese ab. Der Seismische Angriff fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Seismic Mage=2R, Tap, wirf eine Karte aus Deiner Hand ab: Zerstoere ein Land Deiner Wahl. Seismic Shudder=Die Seismischen Erschuetterungen fuegen jeder nichtfliegenden Kreatur 1 Schadenspunkt zu. Seismic Spike=Zerstoere ein Land deiner Wahl. Erhoehe deinen Manavorrat um {R}{R}. Seismic Strike=Der Seismische Schlag fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl an Gebirgen, die du kontrollierst, zu. Seizan, Perverter of Truth=Zu Beginn des Versorgungssegments jedes Spielers verliert dieser Spieler 2 Lebenspunkte und zieht zwei Karten. Seize the Day=Enttappe eine Kreatur deiner Wahl. Nach dieser Phase ist eine zusaetzliche Kampfphase, der eine zusaetzliche Hauptphase folgt. Rueckblende o2oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Seize the Soul=Zerstoere eine nichtschwarze nichtweisse Kreatur deiner Wahl. Bringe einen 1/1 weissen Geistspielstein mit Flugfaehigkeit ins Spiel. Spuk Wenn die Kreatur, bei der die Beschlagnahme der Seele spukt, auf einen Friedhof gelegt wird, zerstoere eine nichtschwarze nichtweisse Kreatur deiner Wahl. Bringe einen 1/1 weissen Geistspielstein mit Flugfaehigkeit ins Spiel. Seizures=Immer wenn die verzauberte Kreatur getappt wird, muss ihr Beherrscher 3 bezahlen, oder die Zuckungen fuegen ihm 3 Schadenspunkte zu. Sejiri Refuge=Das Sejiri-Refugium kommt getappt ins Spiel. Wenn das Sejiri-Refugium ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Sekki, Seasons' Guide=Sekki, Lenker der Jahreszeiten, kommt mit acht +1/+1-Marken ins Spiel. Falls Sekki Schaden zugefuegt wuerde, verhindere diesen Schaden, entferne entsprechend viele +1/+1-Marken von Sekki und bringe entsprechend viele 1/1 farblose Geist-Spielsteine ins Spiel. Opfere acht Geister: Bringe Sekki aus deinem Friedhof ins Spiel zurueck. Sek'Kuar, Deathkeeper=Immer wenn eine andere Kreatur, die du kontrollierst und die kein Spielstein ist, aus dem Spiel auf den Friedhof gelegt wird, bringe einen 3/1 schwarzen und roten Leichenspielstein mit Eile ins Spiel. Selenia, Dark Angel=Fliegend Selenia, der Dunkle Engel zaehlt als Engel. Zahle 2 Lebenspunkte: Bringe Selenia auf die Hand ihres Besitzers zurueck. Selesnya Evangel={1}, {T}, tappe eine ungetappte Kreatur, die du kontrollierst: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Selesnya Guildmage=({G/W} kann entweder mit {G} oder mit {W} bezahlt werden.) {3}{G}: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. {3}{W}: Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Selesnya Sagittars=Die Selesnija-Sagittare koennen blocken, als ob sie Flugfaehigkeit haetten. Die Selesnija-Sagittare koennen eine zusaetzliche Kreatur blocken. Selesnya Sanctuary=Das Selesnija-Heiligtum kommt getappt ins Spiel. Wenn das Selesnija-Heiligtum ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {G}{W}. Selesnya Signet={1}, {T}: Erhoehe deinen Manavorrat um {G}{W}. Selfless Exorcist=ocT: Entferne eine Kreaturenkarte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Diese Karte fuegt dem Selbstlosen Exorzisten Schaden in Hoehe ihrer Staerke zu. (Ein * auf einer Karte, die nicht im Spiel ist, ist 0.) Selkie Hedge-Mage=Wenn die Selkie-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Waelder kontrollierst, kannst du 3 Lebenspunkte dazuerhalten. Wenn die Selkie-Heckenhexe ins Spiel kommt und falls du zwei oder mehr Inseln kontrollierst, kannst du eine getappte Kreatur deiner Wahl auf die Hand ihres Besitzers zurueckbringen. Sell-Sword Brute=Wenn der Anheuerbare Rohling aus dem Spiel auf einen Friedhof gelegt wird, fuegt er dir 2 Schadenspunkte zu. Sengir Autocrat=Bringe drei Leibeigenen-Spielsteine ins Spiel, wenn der Sengirische Autokrat ins Spiel kommt. Behandle diese Spielsteine wie schwarze 0/1 Kreaturen. Begrabe alle Leibeigenen-Spielsteine, wenn der Sengirische Autokrat das Spiel verlaesst. Sengir Bats=Koennen fliegen. Lege eine +1/+1-Spielmarke auf Sengirs Fledermaeuse, wenn eine Kreatur auf dem Friedhof landet, die im selben Zug von Sengirs Fledermaeusen Schaden erhalten hat. Sengir Nosferatu=Fliegend {1}{B}, entferne den Sengir-Nosferatu ganz aus dem Spiel: Bringe einen 1/2 schwarzen Fledermausspielstein mit Flugfaehigkeit ins Spiel. Er hat {1}{B}, opfere diese Kreatur: Bringe eine ganz aus dem Spiel entfernte Karte namens Sengir-Nosferatu unter der Kontrolle ihres Besitzers ins Spiel zurueck." Sengir Vampire=Fliegend Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Sengir-Vampir zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Sengir-Vampir. Sensation Gorger=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Gefuehlsnimmersatt gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, wirft jeder Gegner die Karten auf seiner Hand ab und zieht vier Karten. Sensei Golden-Tail=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) {1}{W}, {T}: Lege eine Trainingsmarke auf eine Kreatur deiner Wahl. Diese Kreatur erhaelt Bushido 1 und wird zusaetzlich zu ihren anderen Kreaturentypen ein Samurai. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Sensei's Divining Top={1}: Schaue dir die obersten drei Karten deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. {T}: Ziehe eine Karte und lege dann den Weissagekreisel des Senseis oben auf die Bibliothek seines Besitzers. Sentinels of Glen Elendra=Aufblitzen Fliegend Sentry Oak=Verteidiger Du kannst dich in deinem Zug zu Beginn des Kampfsegments mit einem Gegner befehden. Falls du die Fehde gewinnst, erhaelt die Wachsame Eiche +2/+0 und verliert bis zum Ende des Zuges ihre Verteidigerfaehigkeit. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Seraph=Fliegend Am Ende eines Zuges, im dem eine Kreatur von dem Seraph Schaden erhalten hat und auf dem Friedhof gelandet ist, bringe diese Kreatur unter Deiner Kontrolle ins Spiel, als waere sie gerade beschworen worden. Begrabe diese Kreatur, wenn Du die Kontrolle ueber den Seraph verlierst oder wenn der Seraph das Spiel verlaesst. Serendib Efreet=Fliegend (Diese Kreatur kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Der Ifrit fuegt Dir waehrend Deiner Versorgungsphase 1 Schadenspunkt zu. Serendib Sorcerer={T}: Eine Kreatur deiner Wahl ausser einem Serendib-Hexenmeister wird 0/2 bis zum Ende des Zuges. Serene Heart=Zerstoere alle gezielten Verzauberungen. Serene Offering=Zerstoere eine Verzauberung Deiner Wahl. Du erhaeltst Lebenspunkte in Hoehe der Gesamtspruchkosten dieser Verzauberung dazu. Serene Sunset=Verhindere allen Kampfschaden, den X Kreaturen deiner Wahl in diesem Zug zufuegen wuerden. Serenity=Begrabe waehrend Deiner Versorgungsphase alle Artefakte und Verzauberungen. Serpent Assassin=Wenn der Schlangenmeuchler aus Deiner Hand ins Spiel kommt, kannst Du eine Kreatur Deiner Wahl zerstoeren, die nicht schwarz ist. Serpent of the Endless Sea=Staerke und Widerstandskraft der Seeschlange des Weiten Meers sind gleich der Anzahl der Inseln, die du kontrollierst. Die Seeschlange des Weiten Meers kann nicht angreifen, falls der verteidigende Spieler keine Insel kontrolliert. Serpent Skin=Du kannst die Schlangenhaut immer dann spielen, falls du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt +1/+1. {G}: Regeneriere die verzauberte Kreatur. Serpent Warrior=Wenn der Schlangenkrieger ins Spiel kommt, verlierst Du 3 Lebenspunkte. Serpentine Kavu={R}: Der Gewundene Kavu erhaelt Eile bis zum Ende des Zuges. Serra Advocate=Fliegend Tap: Eine angreifende oder blockende Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Serra Angel=Fliegend Wachsamkeit (Diese Kreatur wird beim Angreifen nicht getappt.) Serra Avatar=Die Staerke und Widerstandskraft von Serras Avatar ist gleich der Anzahl Deiner Lebenspunkte. Wenn Serras Avatar auf dem Friedhof landet, mische Serras Avatar in die Bibliothek seines Besitzers. Serra Avenger=Du kannst Serras Raecher nicht in deinem ersten, zweiten oder dritten Zug des Spiels ausspielen. Fliegend, Wachsamkeit Serra Aviary=Alle fliegenden Kreaturen erhalten +1/+1. Serra Bestiary=Tap: Verhindere 1 Schadenspunkt bei einer Kreatur oder einem Spieler. 1WW, Tap: Eine Kreatur Deiner Wahl wird in diesem Zug beim Angreifen nicht getappt. Serra Inquisitors=Wenn die Inquisitoren deklariert werden, schwarze Kreaturen zu blocken, oder schwarze Kreaturen deklariert werden, sie zu blocken, erhalten sie +2/+0 bis zum Ende des Zuges. Serra Paladin=Zahle waehrend Deiner Versorgungsphase WW oder begrabe Serras Menagerie. Die verzauberte Kreatur kann nicht angreifen, blocken oder Faehigkeiten benutzen, die das Tap-Symbol als Aktivierungskosten erfordern. Serra Sphinx=Fliegend, Wachsamkeit Serra Zealot=Erstschlag Serra's Blessing=Kreaturen, die Du kontrollierst, werden beim Angreifen nicht getappt. Serra's Boon=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+2, solange sie weiss ist. Andernfalls erhaelt sie -2/-1. Serra's Embrace=Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit. Die verzauberte Kreatur wird beim Angreifen nicht getappt. Serra's Hymn=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf Serras Hymne legen. Opfere Serras Hymne: Verhindere bis zu X Schadenspunkte bei beliebigen Kreaturen und/oder Spielern, wobei X gleich der Anzahl an Lyrikmarken auf Serras Hymne ist. Serra's Liturgy=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf Serras Liturgie legen. W, opfere Serras Liturgie: Zerstoere bis zu X Artefakte und/oder Verzauberungen Deiner Wahl, wobei X gleich der Anzahl an Lyrikmarken auf Serras Liturgie ist. Serra's Sanctum=Tap: Erhoehe Deinen Manavorrat um W fuer jede Verzauberung, die Du kontrollierst. Serrated Arrows=Die Gezackten Pfeile kommen mit drei Pfeilspitzenmarken ins Spiel.Falls zu Beginn deines Versorgungssegments keine Pfeilspitzenmarken mehr auf den Gezackten Pfeilen liegen, opfere sie. {T}, entferne eine Pfeilspitzenmarke von den Gezackten Pfeilen: Lege eine -1/-1-Marke auf eine Kreatur deiner Wahl. Serrated Biskelion=Tap: Lege eine -1/-1 Marke auf das Gezackte Biskelion und eine -1/-1 Marke auf eine Kreatur Deiner Wahl. Serum Powder={T}: Erhoehe deinen Manavorrat um {1}. Zu jedem Zeitpunkt, zu dem du einen Mulligan nehmen koenntest und Serumpuder auf deiner Hand ist, kannst du die Karten auf deiner Hand ganz aus dem Spiel entfernen und dann genauso viele Karten ziehen. (Du kannst dies zusaetzlich zum Nehmen eines Mulligans machen.) Serum Tank=Immer wenn der Serumtank oder ein anderes Artefakt ins Spiel kommt, lege eine Ladungsmarke auf den Serumtank. {3}, {T}, entferne eine Ladungsmarke vom Serumtank: Ziehe eine Karte. Serum Visions=Ziehe eine Karte. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Servant of Volrath=Opfere eine Kreatur, wenn Volraths Diener das Spiel verlaesst. Seshiro the Anointed=Andere Ophis, die du kontrollierst, erhalten +2/+2. Immer wenn eine Ophis, die du kontrollierst, einem Spieler Kampfschaden zufuegt, kannst du eine Karte ziehen. Seton, Krosan Protector=Tappe einen ungetappten Druiden, den du kontrollierst: Erhoehe deinen Manavorrat um oG. Seton's Desire=Die verzauberte Kreatur erhaelt +2/+2. Grenzwert Alle Kreaturen, die die verzauberte Kreatur blocken koennen, tun dies. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Seton's Scout=Setons Kundschafter kann blocken, als ob er Flugfaehigkeit haette. Grenzwert Setons Kundschafter erhaelt +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Sever Soul=Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft der Kreatur dazu. Severed Legion=Furcht (Diese Kreatur kann nur von Artefaktkreaturen und/oder schwarzen Kreaturen geblockt werden.) Sewer Rats=B, zahle 1 Lebenspunkt: +1/+0 bis zum Ende des Zuges. Du kannst nicht mehr als BBB auf diese Art pro Zug ausgeben. Sewerdreg=Sumpftarnung Opfere den Kanalabschaum: Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Sewn-Eye Drake=Fliegend, Eile Shackles=Die Verzauberte Kreatur enttappt nicht waehrend der Enttapp-Phase ihres Besitzers. W: Bringe die Fesseln zurueck auf die Hand ihres Besitzers. Shade of Trokair={W}: Der Schatten von Trokair erhaelt +1/+1 bis zum Ende des Zuges. Aussetzen 3 {W} (Statt diese Karte aus deiner Hand zu spielen, kannst du {W} bezahlen, sie ganz aus dem Spiel entfernen und drei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Shade's Form=Die verzauberte Kreatur hat oB: Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges." Wenn die verzauberte Kreatur auf einen Friedhof gelegt wird, bringe diese Kreatur unter deiner Kontrolle zurueck ins Spiel. Shadow Guildmage={U}, {T}: Lege eine Kreatur deiner Wahl, die du kontrollierst, oben auf die Bibliothek ihres Besitzers. {R}, {T}: Der Magier der Schattengilde fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt und dir 1 Schadenspunkt zu. Shadow Lance=Kreaturenverzauberung Die verzauberte Kreatur hat Erstschlag. {1}{B}: Die verzauberte Kreatur erhaelt +2/+2 bis zum Ende des Zuges. Shadow of Doubt=({U/B} kann entweder mit {U} oder mit {B} bezahlt werden.) Spieler koennen in diesem Zug ihre Bibliotheken nicht durchsuchen. Ziehe eine Karte. Shadow Rider=Flankenangriff Shadow Rift=Eine Kreatur Deiner Wahl erhaelt Irrealitaet bis zum Ende des Zuges. Ziehe eine Karte. Shadow Sliver=Alle Remasuris haben Irrealitaet. (Er kann nur Kreaturen mit Irrealitaet blocken und nur von ihnen geblockt werden.) Shadowbane=Verhindere allen Schaden, der Dir oder einer Deiner Kreaturen aus einer Quelle zugefuegt wird. Wenn diese Quelle schwarz ist, erhaeltst Du Lebenspunkte in Hoehe der verhinderten Schadenspunkte dazu. Shadowblood Egg=o2, ocT, opfere das Schattenblut-Ei: Erhoehe deinen Manavorrat um oBoR. Ziehe eine Karte. Shadowblood Ridge={1}{T}: Erhoehe deinen Manavorrat um {B}{R}. Shadowfeed=Entferne eine Karte deiner Wahl in einem Friedhof ganz aus dem Spiel. Du erhaeltst 3 Lebenspunkte dazu. Shadowmage Infiltrator=Der Eindringende Schattenmagier kann nur von schwarzen und/oder Artefaktkreaturen geblockt werden. Immer wenn der Eindringende Schattenmagier einem Spieler Kampfschaden zufuegt, kannst du eine Karte ziehen. Shadowstorm=Der Schattensturm fuegt jeder Kreatur mit Irrealitaet 2 Schadenspunkte zu. Shah of Naar Isle=Verursacht Trampelschaden Echo {0} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn die Echokosten des Schahs der Insel Naar bezahlt werden, kann jeder Gegner bis zu drei Karten ziehen. Shaleskin Plower=Morph {4}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Schieferhaut-Pflueger aufgedeckt wird, zerstoere ein Land deiner Wahl. Shallow Grave=Bringe die oberste Kreaturenkarte aus Deinem Friedhof direkt ins Spiel, als ob sie gerade gesprochen worden waere. Fuer diese Kreatur gilt die Einsatzverzoegerung nicht. Entferne diese Kreatur am Ende des Zuges ganz aus dem Spiel. Shaman en-Kor=0: Leite 1 Schadenspunkt von dem Schamanen en-Kor auf eine Kreatur, die Du kontrollierst, um. 1W: Leite alle Schadenspunkte, die einer Kreatur aus einer Quelle zugefuegt werden, auf den Schamanen en-Kor um. Shaman's Trance=Bis zum Ende des Zuges koennen andere Spieler keine Karten aus ihren Friedhoefen spielen, und du kannst Karten aus den Friedhoefen anderer Spieler spielen, als waeren sie in deinem Friedhof. Shambling Shell=Opfere das Schlurfende Muschelwesen: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Ausgraben 3 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau drei Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Shambling Strider ={R}{G}: +1/-1 bis zum Ende des Zuges. Shambling Strider=RG: +1/-1 bis zum Ende des Zuges. Shambling Swarm=Verteile drei -1/-1- Marken auf eine, zwei oder drei Kreaturen deiner Wahl, wenn der Schlurfende Schwarm aus dem Spiel auf einen Friedhof gelegt wird. Entferne diese Marken am Ende des Zuges. Shanodin Dryads=Waldtarnung Shape of the Wiitigo=Kreaturenverzauberung Wenn die Gestalt des Wiitigo ins Spiel kommt, lege sechs +1/+1-Marken auf die verzauberte Kreatur. Lege zu Beginn deines Versorgungssegments eine +1/+1-Marke auf die verzauberte Kreatur, falls sie seit deinem letzten Versorgungssegments angegriffen oder geblockt hat. Entferne anderenfalls eine +1/+1-Marke von ihr. Shape Stealer=Immer wenn der Umrissentreisser blockt oder von einer Kreatur geblockt wird, aendere seine Staerke und Widerstandskraft bis zum Ende des Zuges in die Staerke und Widerstandskraft dieser Kreatur. Shaper Guildmage=W, Tap: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. B, Tap: Eine Kreatur Deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Shaper Parasite=Morph {2}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Formende Parasit aufgedeckt wird, erhaelt eine Kreatur deiner Wahl +2/-2 oder -2/+2 bis zum Ende des Zuges. Shapesharer=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {2}{U}: Ein Gestaltwandler deiner Wahl wird bis zu deinem naechsten Zug zu einer Kopie einer Kreatur deiner Wahl. Shapeshifter's Marrow=Zu Beginn des Versorgungssegments jedes Gegners zeigt dieser Spieler die oberste Karte seiner Bibliothek offen vor. Falls es eine Kreaturenkarte ist, legt der Spieler die Karte in seinem Friedhof, und das Mark des Gestaltwandlers wird zu einer Kopie dieser Karte. (Falls es das tut, verliert es diese Faehigkeit.) Shard Phoenix=Fliegend RRR: Bringe den Splitterphoenix auf Deine Hand. Benutze diese Faehigkeit nur waehrend Deiner Versorgungsphase und nur, wenn der Splitterphoenix auf Deinem Friedhof liegt. Opfere den Splitterphoenix: Der SPlitterphoenix fuegt jeder nichtfliegenden Kreatur 2 Schadenspunkte zu. Shard Volley=Opfere ein Land als zusaetzliche Kosten, um die Scherbensalve zu spielen. Die Scherbensalve fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Sharding Sphinx=Fliegend Immer wenn eine Artefaktkreatur, die du kontrollierst, einem Spieler Kampfschaden zufuegt, kannst du einen 1/1 blauen Thopter-Artefaktkreaturenspielstein mit Flugfaehigkeit ins Spiel bringen. Shared Animosity=Immer wenn eine Kreatur, die du kontrollierst, angreift, erhaelt sie bis zum Ende des Zuges +1/+0 fuer jede andere angreifende Kreatur, mit der sie einen Kreaturentyp gemeinsam hat. Shared Fate=Falls ein Spieler eine Karte ziehen wuerde, entfernt dieser Spieler stattdessen die oberste Karte von der Bibliothek eines Gegners verdeckt ganz aus dem Spiel. Jeder Spieler kann sich die Karten, die er durch das Geteilte Schicksal ganz aus dem Spiel entfernt hat, anschauen und sie spielen, als ob sie auf seiner Hand waeren. Sharuum the Hegemon=Fliegend Wenn Sharuum, Sphinx-Hegemon ins Spiel kommt, kannst du eine Artefaktkarte deiner Wahl aus deinem Friedhof ins Spiel zurueckbringen. Shatter=Zerstoere ein Artefakt deiner Wahl. Shattered Crypt=Bringe X Kreaturenkarten Deiner Wahl aus Deinem Friedhof zurueck auf Deine Hand. Du verlierst X Lebenspunkte. Shattered Dreams=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Artefaktkarte davon. Dieser Spieler wirft diese Karte ab. Shattering Pulse=Rueckkauf 3 Zerstoere ein Artefakt Deiner Wahl. Shattering Spree=Reproduktion {R} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Zerstoere ein Artefakt deiner Wahl. Shatterstorm=Zerstoere alle Artefakte. Sie koennen nicht regeneriert werden. Shauku, Endbringer=Fliegend. Shauku die Todbringerin zaehlt als Vampir. Shauku kann nicht angreifen, wenn eine weitere Kreatur im Spiel ist. Du verlierst 3 Lebenspunkte waehrend Deiner Versorgungsphase. T: Entferne eine Kreatur Deiner Wahl ganz aus dem Spiel und lege eine +1/+1 Marke auf Shauku. Shauku's Minion=BR, Tap: Shaukus Diener fuegt einer weissen Kreatur Deiner Wahl 2 Schadenspunkte zu. Shelkin Brownie={T}: Eine Zielkreatur verliert Buendnisfaehigkeit bis zum Ende des Zuges. Shell of the Last Kappa={3}, {T}: Entferne einen Spontanzauber oder eine Hexerei, der bzw. die dich als Ziel hat, ganz aus dem Spiel. (Der Zauberspruch hat keinen Effekt.) {3}, {T}, opfere den Panzer des letzten Kappa: Du kannst eine Karte, die du mit dem Panzer des letzten Kappa ganz aus dem Spiel entfernt hast, spielen, ohne ihre Manakosten zu bezahlen. Shell Skulkin={3}: Eine blaue Kreatur deiner Wahl ist bis zum Ende des Zuges verhuellt. Shelldock Isle=Refugium (Dieses Land kommt getappt ins Spiel. Wenn dies geschieht, schaue dir die obersten vier Karten deiner Bibliothek an, entferne eine davon verdeckt ganz aus dem Spiel und lege den Rest unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {U}. {U}, {T}: Falls sich in mindestens einer der Bibliotheken zwanzig oder weniger Karten befinden, kannst du die ganz aus dem Spiel entfernte Karte ausspielen, ohne ihre Manakosten zu bezahlen. Shelter=Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Ziehe eine Karte. Sheltered Valley=Wenn das Geschuetzte Tal ins Spiel kommt, begrabe jedes andere Geschuetzte Tal, das Du kontrollierst. Du erhaeltst 1 Lebenspunkt dazu, wenn Du waehrend Deiner Versorgungsphase drei oder weniger Laender kontrollierst. Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Sheltering Ancient=Verursacht Trampelschaden Kumulative Versorgung Lege eine +1/+1-Marke auf eine Kreatur, die ein Gegner kontrolliert. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Sheltering Prayers=Standardlaender, die ein Spieler kontrolliert, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, solange dieser Spieler nur drei oder weniger Laender kontrolliert. Shepherd of the Lost=Fliegend, Erstschlag, Wachsamkeit Shidako, Broodmistress={G}, opfere eine Kreatur: Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Shield Bearer=Buendnisfaehigkeit Shield Dancer=2W: Das naechste Mal, wenn eine angreifende Kreatur Deiner Wahl in diesem Zug den Schildtaenzern Schaden zufuegen wuerde, fuegt sich diese Kreatur den Schaden selber zu. Shield Mate=Opfere den Schildknappen: Eine Kreatur Deiner Wahl erhaelt +0/+4 bis zum Ende des Zuges. Shield of Duty and Reason=Die verzauberte Kreatur hat Schutz vor Gruen und Schutz vor Blau. Shield of Kaldra=Ausruestung mit den Namen Kaldras Schwert, Kaldras Schild und Kaldras Helm sind unzerstoerbar. Die ausgeruestete Kreatur ist unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren sie nicht.) Ausruesten {4} Shield of the Ages={2}: Verhindere 1 Schadenspunkt, der Dir zugefuegt wird. Shield of the Oversoul=Kreaturenverzauberung Solange die verzauberte Kreatur gruen ist, erhaelt sie +1/+1 und ist unzerstoerbar. (Toedlicher Schaden und Effekte, die sie zerstoeren", zerstoeren sie nicht. Betraegt ihre Widerstandskraft 0 oder weniger, wird sie weiterhin auf den Friedhof ihres Besitzers gelegt.) Solange die verzauberte Kreatur weiss ist, erhaelt sie +1/+1 und hat Flugfaehigkeit. Shield Sphere=Zaehlt als eine Mauer. Wenn die Schutzsphaere zum Blocken deklariert wird, lege eine -0/-1 Marke auf die Schutzsphaere. Shield Wall=Alle Kreaturen, die Du kontrollierst, erhalten +0/+2 bis zum Ende des Zuges. Shielding Plax=({G/U} kann entweder mit {G} oder mit {U} bezahlt werden.) Kreaturenverzauberung Wenn das Beschuetzende Plax ins Spiel kommt, ziehe eine Karte. Die verzauberte Kreatur kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Shieldmage Advocate=ocT: Bringe eine Karte deiner Wahl aus dem Friedhof eines deiner Gegner auf seine Hand zurueck. Verhindere allen Schaden, der in diesem Zug von einer Quelle, die du bestimmst, einer Kreatur oder einem Spieler deiner Wahl zugefuegt werden wuerde. Shieldmate's Blessing=Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Shields of Velis Vel=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, erhalten bis zum Ende des Zuges +0/+1 und alle Kreaturentypen. Shifting Borders=Tausche die Kontrolle ueber zwei Laender deiner Wahl aus. Arkane Kopplung {3}{U} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Shifting Sky=Bestimme eine Farbe, wenn der Aufreissende Himmel ins Spiel kommt. Die Farbe aller bleibenden Karten, die keine Laender sind, wird zu dieser Farbe. Shifting Sliver=Remasuris koennen nur von Remasuris geblockt werden. Shifting Wall=Die Bewegliche Mauer zaehlt als Mauer. Die Bewegliche Mauer kommt mit X +1/+1 Marken auf ihr ins Spiel. Shifty Doppelganger=o3oU, entferne den Unsteten Doppelgaenger ganz aus dem Spiel: Bringe eine Kreaturenkarte aus deiner Hand ins Spiel. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Opfere am Ende des Zuges diese Kreatur. Falls du dies tust, bringe den Unsteten Doppelgaenger ins Spiel zurueck. Shimatsu the Bloodcloaked=Opfere eine beliebige Anzahl an bleibenden Karten, sowie Shimatsu der Blutgewandete ins Spiel kommt.Shimatsu mit so vielen +1/+1-Marke ins Spiel. Shimian Specter=Fliegend Immer wenn das Shimianische Gespenst einem Spieler Kampfschaden zufuegt, zeigt dieser Spieler die Karten auf seiner Hand offen vor. Bestimme davon eine Karte, die kein Land ist. Durchsuche den Friedhof, die Hand und die Bibliothek dieses Spielers nach Karten mit demselben Namen wie diese Karte und entferne sie alle ganz aus dem Spiel. Dieser Spieler mischt dann seine Bibliothek. Shimmer=Waehle einen Landtyp. Alle Laender dieses Typs erhalten Instabilitaet. Shimmering Barrier=Erstschlag Umwandlung 2 Shimmering Glasskite=Fliegend Immer wenn der Schimmernde Glashueller zum ersten Mal in einem Zug das Ziel eines Zauberspruchs oder einer Faehigkeit wird, neutralisiere diesen Zauberspruch bzw. diese Faehigkeit. Shimmering Grotto={T}: Erhoehe deinen Manavorrat um {1}. {1}, {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Shimmering Mirage=Der Typ eines Lands deiner Wahl wird bis zum Ende des Zuges zu einem Standardlandtyp, den du bestimmst. Ziehe eine Karte. Shimmering Wings=Die verzauberte Kreatur erhaelt Flugfaehigkeit. oU: Bringe die Schimmernden Fluegel auf die Hand ihres Besitzers zurueck. Shinen of Fear's Chill=Das Shinen des Angstschweisses kann nicht blocken. Blutzoll {1}{B}, wirf das Shinen des Angstschweisses aus deiner Hand ab: Eine Kreatur deiner Wahl kann in diesem Zug nicht blocken. Shinen of Flight's Wings=Fliegend Blutzoll {U}, wirf das Shinen der Schwungfedern aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Flugfaehigkeit. Shinen of Fury's Fire=Eile Blutzoll {R}, wirf das Shinen des Zornesfeuers aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Eile. Shinen of Life's Roar=Alle Kreaturen, die das Shinen des Urschreis blocken koennen, tun dies. Blutzoll {2}{G}{G}, wirf das Shinen des Urschreis aus deiner Hand ab: Alle Kreaturen, die die Kreatur deiner Wahl in diesem Zug blocken koennen, tun dies. Shinen of Stars' Light=Erstschlag Blutzoll {1}{W}, wirf das Shinen des Sternenlichts aus deiner Hand ab: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Erstschlag. Shinewend=Fliegend Der Glanzwender kommt mit einer +1/+1-Marke ins Spiel. {1}{W}, entferne eine +1/+1-Marke vom Glanzwender: Zerstoere eine Verzauberung deiner Wahl. Shining Shoal=Du kannst eine weisse Karte mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Schimmernden Schwarms zu bezahlen. Bestimme eine Schadensquelle. Die naechsten X Schadenspunkte, die diese Quelle dir oder einer Kreatur, die du kontrollierst, in diesem Zug zufuegen wuerde, werden stattdessen einer Kreatur oder einem anderen Spieler deiner Wahl zugefuegt. Shinka Gatekeeper=Immer wenn dem Shinka-Torwaechter Schaden zugefuegt wird, fuegt er dir genau so viele Schadenspunkte zu. Shinka, the Bloodsoaked Keep={T}: Erhoehe deinen Manavorrat um {R}. {R}, {T}: Eine legendaere Kreatur deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Shirei, Shizo's Caretaker=Immer wenn eine Kreatur mit Staerke 1 oder weniger aus dem Spiel auf deinen Friedhof gelegt wird, kannst du diese Kreaturenkarte unter deiner Kontrolle am Ende des Zuges zurueck ins Spiel bringen, falls Shirei, Verwalter von Shizo noch im Spiel ist. Shisato, Whispering Hunter=Opfere zu Beginn deines Versorgungssegments eine Ophis. Immer wenn Shisato, fluesternde Jaegerin, einem Spieler Kampfschaden zufuegt, uebergeht dieser Spieler sein naechstes Enttappsegment. Shivan Dragon=Fliegend {R}: Der Shivan-Drache erhaelt +1/+0 bis zum Ende des Zuges. Shivan Embrace=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit. {R}: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Shivan Emissary=Bonus o1oB (Du kannst zusaetzlich o1oB bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn der Shivanische Gesandte ins Spiel kommt und Du die Bonuskosten bezahlt hast, zerstoere eine nichtschwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Shivan Gorge=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 2R, Tap: Die Shivanische Schlucht fuegt jedem Deiner Gegner 1 Schadenspunkt zu. Shivan Harvest=o1oR, opfere eine Kreatur: Zerstoere ein Nicht-Standardland Deiner Wahl. Shivan Hellkite=Fliegend 1R: Der Shivan-Hoellendrache fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Shivan Meteor=Der Shivanische Meteor fuegt einer Kreatur deiner Wahl 13 Schadenspunkte zu. Aussetzen 2 {1}{R}{R} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{R}{R} bezahlen, sie ganz aus dem Spiel entfernen und zwei Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Shivan Oasis=Die Shiv-Oase kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Shivan Phoenix=Fliegend Wenn der Shivanische Phoenix aus dem Spiel auf dem Friedhof landet, bringe ihn auf die Hand seines Besitzers zurueck. Shivan Raptor=Erstschlag, Echo Fuer den Shivan-Raptor gilt die Einsatzverzoegerung nicht. Shivan Reef={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {U} oder {R}. Das Shivanische Riff fuegt dir 1 Schadenspunkt zu. Shivan Sand-Mage=Wenn der Shivanische Sandmagier ins Spiel kommt, bestimme eines Entferne zwei Zeitmarken von einer bleibenden oder ausgesetzten Karte deiner Wahl; oder lege zwei Zeitmarken auf eine bleibende Karte deiner Wahl, auf der bereits mindestens eine Zeitmarke liegt, oder auf eine ausgesetzte Karte deiner Wahl. Aussetzen 4 {R} Shivan Wumpus=Verursacht Trampelschaden Wenn der Shivanische Wumpus ins Spiel kommt, kann jeder Spieler ein Land opfern. Falls ein Spieler dies tut, lege den Shivanischen Wumpus oben auf die Bibliothek seines Besitzers. Shivan Wurm=Verursacht Trampelschaden Bringe eine rote oder gruene Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Shivanische Wurm ins Spiel kommt. Shivan Zombie=Schutz vor Weiss Shiv's Embrace=Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit. R: Die verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Shizo, Death's Storehouse={T}: Erhoehe deinen Manavorrat um {B}. {B}, {T}: Eine legendaere Kreatur deiner Wahl verursacht Furcht bis zum Ende des Zuges. Shizuko, Caller of Autumn=Jeder Spieler erhoeht zu Beginn seines Versorgungssegments seinen Manavorrat um {G}{G}{G}. Dieses Mana verursacht keinen Manabrand. Dieses Mana wird bis zum Ende des Zuges nicht am Ende einer Phase aus dem Manavorrat des Spielers entfernt. Shoal Serpent=Verteidiger Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, verliert die Untiefenschlange bis zum Ende des Zuges die Verteidiger-Faehigkeit. Shock Troops=Opfere die Rumpeltruppen: Die Rumpeltruppen fuegen einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Shock=Schock fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Shocker=Wenn der Schocker einem Spieler Schaden zufuegt, wirft dieser seine Karten auf der Hand ab und zieht dann so viele Karten, wie er vorher hatte. Shore Snapper={U}: Der Strandschnapper erhaelt Inseltarnung bis zum Ende des Zuges. Shorecrasher Mimic=Immer wenn du einen Zauberspruch spielst, der sowohl gruen als auch blau ist, wird der Strandhuepfer-Nachaeffer 5/3 und verursacht Trampelschaden (beides bis zum Ende des Zuges). Shoreline Raider=Schutz vor Kavu Shoreline Ranger=Fliegend Inselumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Inselkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Shoving Match=Alle Kreaturen erhalten bis zum Ende des Zuges ""Tap:Tappe eine Kreatur Deiner Wahl. Show and Tell=Jeder Spieler kann eine Artefaktkarte, eine Kreaturenkarte, eine Verzauberungskarte oder eine Landkarte aus seiner Hand bestimmen und diese bleibende Karte ins Spiel bringen. Shower of Coals=Der Kohlenregen fuegt bis zu drei Kreaturen und/oder Spielern deiner Wahl je 2 Schadenspunkte zu. Grenzwert Der Kohlenregen fuegt diesen Kreaturen und/oder Spielern stattdessen 4 Schadenspunkte zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Shower of Sparks=Der Funkenregen fuegt einer Kreatur Deiner Wahl und einem Spieler Deiner Wahl 1 Schadenspunkt zu. Shrapnel Blast=Opfere ein Artefakt als zusaetzliche Kosten, um Schrapnellexplosion zu spielen. Die Schrapnellexplosion fuegt einer Kreatur oder einem Spieler deiner Wahl 5 Schadenspunkte zu. Shred Memory=Entferne bis zu vier Karten deiner Wahl aus einem Friedhof ganz aus dem Spiel. Transmutation {1}{B}{B} ({1}{B}{B}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit den gleichen umgewandelten Manakosten wie diese Karte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Shrewd Hatchling=Das Hinterlistige Jungtier kommt mit vier -1/-1-Marken ins Spiel. {U/R}: Eine Kreatur deiner Wahl kann das Hinterlistige Jungtier in diesem Zug nicht blocken. Immer wenn du einen blauen Zauberspruch spielst, entferne eine -1/-1-Marke vom Hinterlistigen Jungtier. Immer wenn du einen roten Zauberspruch spielst, entferne eine -1/-1-Marke vom Hinterlistigen Jungtier. Shriek of Dread=Eine Kreatur Deiner Wahl kann in diesem Zug nur von Artefaktkreaturen und/oder schwarzen Kreaturen geblockt werden. Shrieking Grotesque=Fliegend Wenn der Groteske Kreischer ins Spiel kommt, wirft ein Spieler deiner Wahl eine Karte ab, falls {B} ausgegeben wurde, um den Grotesken Kreischer zu spielen. Shrieking Mogg=Eile Wenn der Kreischende Mogg ins Spiel kommt, tappe alle anderen Kreaturen. Shriekmaw=Verursacht Furcht Wenn das Kreischmaul ins Spiel kommt, zerstoere eine nichtschwarze Nichtartefaktkreatur deiner Wahl. Herbeirufen {1}{B} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Shrink=Die Zielkreatur erhaelt -5/-0 bis zum Ende des Zuges. Shriveling Rot=Bestimme eines Immer wenn bis zum Ende des Zuges einer Kreatur Schaden zugefuegt wird, zerstoere sie; oder immer wenn bis zum Ende des Zuges eine Kreatur aus dem Spiel auf den Friedhof gelegt wird, verliert der Beherrscher dieser Kreatur Lebenspunkte in Hoehe ihrer Staerke. Verflechtung {2}{B} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Shrouded Lore=Ein Gegner deiner Wahl bestimmt eine Karte aus deinem Friedhof. Du kannst {B} bezahlen. Falls du dies tust, wiederhole den Vorgang, nur kann dein Gegner keine Karte bestimmen, die er bereits fuer Sagenumwobenes Wissen bestimmt hat. Nimm dann die letzte so bestimmte Karte auf deine Hand. Shrouded Serpent=Immer wenn die Verhuellte Schlange angreift, kann der verteidigende Spieler 4 bezahlen. Wenn er dies nicht tut, ist die Verhuellte Schlange bis zum Ende des Zuges unblockbar. Shuko=Die ausgeruestete Kreatur erhaelt +1/+0. Ausruesten {0} ({0}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Shunt=Veraendere das Ziel eines Zauberspruches deiner Wahl, der nur ein einzelnes Ziel hat. Shuriken=Die ausgeruestete Kreatur hat {T}. Loese den Shuriken: Der Shuriken fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu. Der Beherrscher dieser Kreatur erhaelt die Kontrolle ueber den Shuriken, falls er nicht von einem Ninja geloest wurde." Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Shyft=Du kannst waehrend Deiner Versorgungsphase die Farbe von Shyft zu jeder beliebigen Farbe oder Farbkombination veraendern. Sibilant Spirit=Fliegend Wenn der Lispelnde Geist als Angreifer deklariert wird, darf der verteidigende Spieler eine Karte ziehen. Sick and Tired=Zwei Kreaturen Deiner Wahl erhalten jeweils -1/-1 bis zum Ende des Zuges. Sicken=Die verzauberte Kreatur erhaelt -1/-1. Umwandlung 2 Sickening Dreams=Wirf als zusaetzliche Kosten, um Krankma-chende Traeume zu spielen, X Karten aus deiner Hand ab. Krankmachende Traeume fuegen jeder Kreatur und jedem Spieler X Schadenspunkte zu. Sickening Shoal=Du kannst eine schwarze Karte mit umgewandelten Manakosten von X aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Krankmachenden Schwarms zu bezahlen. Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges. Sickle Ripper=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Sidar Jabari=Flankenangriff General Jabari zaehlt als Ritter. Wenn General Jabari angreift, enttappe eine Kreatur Deiner Wahl, die der verteidigende Spieler kontrolliert. Sideswipe=Du kannst beliebige Ziele eines arkanen Zaubers deiner Wahl aendern. Sidewinder Sliver=Alle Remasuris haben Flankenangriff. (Immer wenn eine Kreatur ohne Flankenangriff einen Remasuri blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Siege of Towers=Reproduktion {1}{R} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Ein Gebirge deiner Wahl wird zu einer 3/1 Kreatur. Es ist immer noch ein Land. Siege Wurm=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Verursacht Trampelschaden Siege-Gang Commander=Wenn der Belagerungstrupp-Kommandant ins Spiel kommt, bringe drei 1/1 rote Goblin-Kreaturenspielsteine ins Spiel. {1}{R}, opfere einen Goblin: Der Belagerungstrupp-Kommandant fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Sift Through Sands=Ziehe zwei Karten und wirf dann eine Karte aus deiner Hand ab. Falls du in diesem Zug einen Zauber namens Durch Tiefen spaehen und einen Zauber namens Durch Nebel greifen gespielt hast, kannst du deine Bibliothek nach einer Karte namens Der Unaussprechliche durchsuchen, sie ins Spiel bringen und danach deine Bibliothek mischen. Sift=Ziehe drei Karten. Waehle dann eine Karte aus Deiner Hand aus und wirf diese ab. Sighted-Caste Sorcerer=Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) {U}: Der Hexer aus der Blicker-Kaste ist bis zum Ende des Zuges verhuellt. (Er kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Sigil Blessing=Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl, die du kontrollierst, +3/+3, und alle andere Kreaturen, die du kontrollierst, +1/+1. Sigil of Distinction=Das Siegel der Anerkennung kommt mit X Ladungsmarken ins Spiel. Die ausgeruestete Kreatur erhaelt +1/+1 fuer jede Ladungsmarke auf dem Siegel der Anerkennung. Ausruesten Entferne eine Ladungsmarke vom Siegel der Anerkennung. Sigil of Sleep=Immer wenn die verzauberte Kreatur einem Spieler Schaden zufuegt, bringe eine Kreatur Deiner Wahl, die dieser Spieler kontrolliert, auf die Hand ihres Besitzers zurueck. Sigil Tracer={1}{U}, tappe zwei ungetappte Zauberer, die du kontrollierst: Kopiere einen Spontanzauber oder eine Hexerei deiner Wahl. Du kannst neue Ziele fuer die Kopie bestimmen. Sigiled Behemoth =Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Sigiled Paladin=Erstschlag Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Sign in Blood=Ein Spieler deiner Wahl zieht zwei Karten und verliert 2 Lebenspunkte. Silence=Deine Gegner koennen in diesem Zug keine Zaubersprueche wirken. (Zaubersprueche, die gewirkt wurden, bevor dieser Zauber verrechnet wird, sind davon nicht betroffen.) Silent Arbiter=Nicht mehr als eine Kreatur kann in jedem Kampf angreifen. Nicht mehr als eine Kreatur kann in jedem Kampf blocken. Silent Assassin=3B: Zerstoere eine blockende Kreatur Deiner Wahl am Ende des Kampfes. Silent Attendant={T}: Du erhaeltst 1 Lebenspunkt dazu. Silent-Chant Zubera=Wenn der Schweigegesang-Zubera aus dem Spiel auf einen Friedhof gelegt wird, erhaeltst du fuer jeden in diesem Zug aus dem Spiel auf einen Friedhof gelegten Zubera 2 Lebenspunkte dazu. Silhana Ledgewalker=Die Silhana-Simskletterin kann nur von fliegenden Kreaturen geblockt werden. Die Silhana-Simskletterin kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. Silhana Starfletcher=Sowie der Silhana-Sternenpfeilmacher ins Spiel kommt, bestimme eine Farbe. {T}: Erhoehe deinen Manavorrat um ein Mana der bestimmten Farbe. Der Silhana-Sternenpfeilmacher kann blocken, als ob er Flugfaehigkeit haette. Silk Net=Bis zum Ende des Zuges kann eine Kreatur Deiner Wahl fliegende Kreaturen blocken und erhaelt +1/+1. Silkbind Faerie=Fliegend {1}{W/U}, {U}: Tappe eine Kreatur deiner Wahl. ({U} ist das Enttappsymbol.) Silkwing Scout=Fliegend {G}, opfere den Seidenfluegel-Spaeher: Durchsuche deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Silt Crawler=Wenn der Schlickkriecher ins Spiel kommt, tappe alle Laender, die Du kontrollierst. Silver Drake=Fliegend Bringe eine weisse oder blaue Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Silbersceada ins Spiel kommt. Silver Erne=Fliegend, verursacht Trampelschaden Silver Knight=Erstschlag, Schutz vor Rot Silver Myr={T}: Erhoehe deinen Manavorrat um {U}. Silver Seraph=Fliegend Grenzwert Andere Kreaturen, die du kontrollierst, erhalten +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Silver Wyvern=Fliegend U: Ein Zauberspruch oder eine Faehigkeit Deiner Wahl, die nur den Silbernen Schuppenwurm als Ziel hat, wird auf eine andere Kreatur Deiner Wahl umgelenkt. Spiele diese Faehigkeit wie einen Unterbrechungszauber Silvergill Adept=Zeige als zusaetzliche Kosten, um den Meister der Silberkiemen zu spielen, eine Meervolkkarte von deiner Hand offen vor oder bezahle {3}. Wenn der Meister der Silberkiemen ins Spiel kommt, ziehe eine Karte. Silvergill Douser={T}: Eine Kreatur deiner Wahl erhaelt -X/-0 bis zum Ende des Zuges, wobei X gleich der Anzahl an Meervolk und/oder Feenwesen ist, die du kontrollierst. Silverglade Elemental=Wenn das Silberlichtungs-Elementar ins Spiel kommt, kannst Du Deine Bibliothek nach einem Wald durchsuchen und diese Karte direkt ins Spiel bringen. Wenn Du dies tust, mische danach Deine Bibliothek. Silverglade Pathfinder=1G, Tap, wirf eine Karte aus Deiner Hand ab: Durchsuche Deine Bibliothek nach einem Standardland und bringe es getappt ins Spiel. Mische danach Deine Bibliothek. Silverstorm Samurai=Du kannst den Silbersturm-Samurai zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Simian Brawler=Wirf ein Land aus deiner Hand ab: Der Affenraufbold erhaelt +1/+1 bis zum Ende des Zuges. Simian Grunts=Echo Du kannst die Randalierenden Affen immer dann spielen, wenn Du einen Spontanzauber spielen kannst. Simian Spirit Guide=Entferne den Affen-Geisthelfer aus deiner Hand ganz aus dem Spiel: Erhoehe deinen Manavorrat um {R}. Simic Basilisk=Pfropfen 3 (Diese Kreatur kommt mit drei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {1}{G}: Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt, Immer wenn diese Kreatur einer Kreatur Kampfschaden zufuegt, zerstoere jene Kreatur am Ende des Kampfes". Simic Growth Chamber=Die Simic-Wachstumskammer kommt getappt ins Spiel. Wenn die Simic-Wachstumskammer ins Spiel kommt, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck. {T}: Erhoehe deinen Manavorrat um {G}{U}. Simic Guildmage=({G/U} kann entweder mit {G} oder mit {U} bezahlt werden.) {1}{G}: Bewege eine +1/+1-Marke von einer Kreatur deiner Wahl auf eine andere Kreatur deiner Wahl, die denselben Beherrscher hat. {1}{U}: Lege eine Aura deiner Wahl, die eine bleibende Karte verzaubert, an eine andere bleibende Karte an, die denselben Beherrscher hat. Simic Initiate=Pfropfen 1 (Diese Kreatur kommt mit einer +1/+1-Marke ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) Simic Ragworm={U}: Enttappe den Simic-Lumpenwurm. Simic Signet={1}, {T}: Erhoehe deinen Manavorrat um {G}{U}. Simic Sky Swallower=Fliegend, verursacht Trampelschaden Der Simische Himmelsverschlinger kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Simoon=Der Sifaka fuegt jeder Kreatur, die ein Gegner Deiner Wahl kontrolliert, 1 Schadenspunkt zu. Simplify=Jeder Spieler opfert eine Verzauberung. Simulacrum=Alle Schadenspunkte, die Dir bislang in diesem Zug zugefuegt worden sind, werden rueckwirkend auf eine Deiner Kreaturen gelenkt. Falls Du in diesem Zug weiteren Schaden erleidest, wird dieser allerdings ganz normal behandelt. Sindbad={T}: Ziehe eine Karte und zeige sie offen vor. Falls es kein Land ist, wirf sie aus deiner Hand ab. Sinew Sliver=Alle Remasuris erhalten +1/+1. Singe=Versengung fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Die Farbe dieser Kreatur wird bis zum Ende des Zuges zu Schwarz. Sinister Strength=Die verzauberte Kreatur erhaelt +3/+1 und ist eine schwarze Kreatur. Sink into Takenuma=Wegfegen Bringe eine beliebige Anzahl an Suempfen, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Ein Spieler deiner Wahl wirft fuer jeden auf diese Weise zurueckgebrachten Sumpf eine Karte aus seiner Hand ab. Sinking Feeling=Kreaturenverzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Die verzauberte Kreatur hat {1}, lege eine -1/-1-Marke auf diese Kreatur: Enttappe diese Kreatur." Sins of the Past=Bis zum Ende des Zuges kannst du eine Spontanzauber- oder Hexereikarte deiner Wahl aus deinem Friedhof spielen, ohne ihre Manakosten zu bezahlen. Falls diese Karte in diesem Zug auf deinen Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Entferne Suenden der Vergangenheit ganz aus dem Spiel. Sinstriker's Will=Kreaturenverzauberung Die verzauberte Kreatur hat {T}: Diese Kreatur fuegt einer angreifenden oder blockenden Kreatur deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu." Sir Shandlar of Eberyn=Legendaer Sire of the Storm=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Karte ziehen. Sirocco=Ein Spieler Deiner Wahl zeigt allen Spielern seine Karten auf der Hand. Dieser Spieler zahlt fuer jede blaue Unterbrechungszauberkarte auf seiner Hand 4 Lebenspunkte oder wirft diese Karte ab. Sisay's Ingenuity=Ziehe eine Karte, wenn Sisays Findigkeit ins Spiel kommt. Die verzauberte Kreatur erhaelt o2oU: Bestimme eine Farbe. Die Farbe einer Kreatur Deiner Wahl wird bis zum Ende des Zuges zu dieser Farbe." Sisay's Ring={T}: Erhhe deinen Manavorrat um zwei farblose Mana. Sisters of Stone Death={G}: Eine Kreatur deiner Wahl blockt die Schwestern des steinernen Todes in diesem Zug, falls moeglich. {B}{G}: Entferne eine Kreatur deiner Wahl, die die Schwestern des steinernen Todes blockt oder von ihnen geblockt wird, ganz aus dem Spiel. {2}{B}: Bringe eine Kreaturenkarte, die mit den Schwestern des steinernen Todes ganz aus dem Spiel entfernt wurde, unter deiner Kontrolle ins Spiel. Sivitri Scarzam=Legendaer Sizzle=Sengendes Brennen fuegt allen Deinen Gegnern 3 Schadenspunkte zu. Skarrg, the Rage Pits={T}: Erhoehe deinen Manavorrat um {1}. {R}{G}, {T}: Eine Kreatur deiner Wahl erhaelt +1/+1 und verursacht bis zum Ende des Zuges Trampelschaden. Skarrgan Firebird=Blutdurst 3 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit drei +1/+1-Marken ins Spiel.) Fliegend {R}{R}{R}: Bringe den Skarrgischen Feuervogel aus deinem Friedhof auf deine Hand zurueck. Spiele diese Faehigkeit nur, falls einem Gegner in diesem Zug Schaden zugefuegt wurde. Skarrgan Pit-Skulk=Blutdurst 1 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel.) Kreaturen, die eine niedrigere Staerke als der Skarrgische Grubengammler haben, koennen ihn nicht blocken. Skarrgan Skybreaker=Blutdurst 3 (Wurde einem Gegner in diesem Zug Schaden zugefuegt, kommt diese Kreatur mit drei +1/+1-Marken ins Spiel.) {1}, opfere den Skarrgischen Wolkenfetzer: Der Skarrgische Wolkenfetzer fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Skeletal Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {1}{B}: Regeneriere den Skelettartigen Wandelwicht. Skeletal Kathari=Fliegend {B}, opfere eine Kreatur: Regeneriere den Skelettartigen Kathari. Skeletal Scrying=Entferne als zusaetzliche Kosten, um Knochen-Hellseherei zu spielen, X Karten aus deinem Friedhof ganz aus dem Spiel. Du ziehst X Karten und verlierst X Lebenspunkte. Skeletal Vampire=Fliegend Wenn der Skelettvampir ins Spiel kommt, bringe zwei 1/1 schwarze Fledermausspielsteine mit Flugfaehigkeit ins Spiel. {3}{B}{B}, opfere eine Fledermaus: Bringe zwei 1/1 schwarze Fledermausspielsteine mit Flugfaehigkeit ins Spiel. Opfere eine Fledermaus: Regeneriere den Skelettvampir. Skeleton Scavengers=Die Leichenfleddernden Skelette kommen mit einer +1/+1 Marke auf ihnen ins Spiel. Zahle 1 fuer jede +1/+1 Marke auf den Leichenfleddernden Skeletten: Regeneration und lege eine +1/+1 Marke auf die Leichenfleddernde Skelette. Skeleton Shard={3}, {T} oder {B}, {T}: Bringe eine Artefaktkreaturkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Skeleton Ship=Begrabe das Schiff der Skelette, wenn Du zu irgendeinem Zeitpunkt keine Inseln beherrschst. Tap: Lege eine -1/-1-Marke auf eine Kreatur Deiner Wahl. Skeletonize=Skelettierung fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. Wenn eine Kreatur, der auf diese Weise Schaden zugefuegt wurde, in diesem Zug auf den Friedhof gelegt wird, bringe einen 1/1 schwarzen Skelett-Kreaturenspielstein mit {B}: Regeneriere diese Kreatur" ins Spiel. Skill Borrower=Die oberste Karte deiner Bibliothek ist offen. Solange die oberste Karte deiner Bibliothek eine Artefakt- oder Kreaturenkarte ist, hat der Faehigkeitsausleiher alle aktivierten Faehigkeiten dieser Karte. (Verwenden einige dieser Faehigkeiten den Namen jener Karte, verwende stattdessen den Namen dieser Kreatur.) Skinthinner=Morph {3}{B}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Zerstoere eine nichtschwarze Kreatur deiner Wahl, wenn der Hautspalter aufgedeckt wird. Sie kann nicht regeneriert werden. Skirge Familiar=Fliegend Bestimme eine Karte aus Deiner Hand und wirf diese ab: Erhoehe Deinen Manavorrat um B. Spiele diese Faehigkeit wie eine Manaquelle. Skirk Alarmist=Eile {T}: Decke eine verdeckte Kreatur, die du kontrollierst, auf. Opfere sie am Ende des Zuges. Skirk Drill Sergeant=Immer wenn der Skirk-Ausbilder oder ein anderer Goblin aus dem Spiel in einen Friedhof gelegt wird, kannst du {2}{R} bezahlen. Falls du dies tust, zeige die oberste Karte deiner Bibliothek offen vor. Falls es eine Goblinkarte ist, bringe sie ins Spiel. Lege sie andernfalls auf deinen Friedhof. Skirk Marauder=Morph {2}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Skirkmarodeur aufgedeckt wird, fuegt er einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Skirk Outrider=Der Skirk-Vorreiter erhaelt +2/+2 und verursacht Trampelschaden, solange du eine Bestie kontrollierst. Skirk Ridge Exhumer={B}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 1/1 schwarzen (Zombie, Goblin)-Spielstein namens Eiternder Goblin mit Wenn der Eiternde Goblin aus dem Spiel auf einen Friedhof gelegt wird, erhaelt eine Kreatur deiner Wahl -1/-1 bis zum Ende des Zuges" ins Spiel. Skirk Shaman=Der Skirk-Schamane kann nur von roten und/oder Artefaktkreaturen geblockt werden. Skirk Volcanist=Morph Opfere zwei Gebirge. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Skirk-Vulkanist aufgedeckt wird, fuegt er 3 Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen deiner Wahl du bestimmst. Skittering Horror=Opfere den Jagenden Schrecken, wenn Du einen Kreaturenzauber sprichst. Skittering Monstrosity=Wenn du einen Kreaturenzauber spielst, opfere die Jagende Monstrositaet. Skittering Skirge=Fliegend Wenn Du erfolgreich einen Kreaturenzauber sprichst, opfere den Kecken Skirg. Skittish Kavu =Der Launische Kavu erhaelt +1/+1, solange kein Gegner eine weisse oder blaue Kreatur kontrolliert. Skittish Kavu=Der Launische Kavu erhaelt +1/+1, solange kein Gegner eine weisse oder blaue Kreatur kontrolliert. Skizzik Surger=Eile Echo Opfere zwei Laender. (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Skizzik=Bonus oR (Du kannst zusaetzlich oR bezahlen, wenn Du diesen Zauberspruch spielst.) Verursacht Trampelschaden; Eile (Diese Kreatur kann in dem Zug, in dem sie unter Deine Kontrolle kommt, angreifen und Faehigkeiten anwenden, bei denen sie getappt wird.) Opfere Skizzik am Ende des Zuges, wenn Du die Bonuskosten nicht bezahlt hast. Skred=Der Schneerutsch fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe der Anzahl an verschneiten bleibenden Karten, die du kontrollierst, zu. Skulking Fugitive=Wenn der Herumstreifende Fluechtling das Ziel eines Zauberspruchs oder einer Faehigkeit wird, opfere den Herumstreifenden Fluechtling. Skulking Ghost=Fliegend Wenn der Furchtsame Geist das Ziel eines Zauberspruchs oder Effekts ist, begrabe den Furchtsamen Geist. Skulking Knight=Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Immer wenn der Herumstreifende Ritter das Ziel eines Zauberspruchs oder einer Faehigkeit wird, opfere ihn. Skull Catapult={1}, {T}, opfere eine Kreatur: Das Schaedelkatapult fuegt einem Spieler oder einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Skull Collector=Bringe zu Beginn deines Versorgungssegments eine schwarze Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. {1}{B}: Regeneriere den Schaedelsammler. Skull Fracture=Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Rueckblende o3oB (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Skull of Ramos=Tap: Erhoehe Deinen Manavorrat um ein schwarzes Mana. Opfere den Schaedel des Ramos: Erhoehe Deinen Manavorrat um ein schwarzes Mana. Skullcage=Zu Beginn des Versorgungssegments jedes Gegners fuegt der Schaedelkaefig diesem Spieler 2 Schadenspunkte zu, falls er nicht exakt drei oder vier Karten auf seiner Hand hat. Skullclamp=Die ausgeruestete Kreatur erhaelt +1/-1. Wenn die ausgeruestete Kreatur auf einen Friedhof gelegt wird, ziehe zwei Karten. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Skullmane Baku=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Schaedelmaehnen-Baku legen. {1}, {T}, Entferne X Ki-Marken vom Schaedelmaehnen-Baku: Eine Kreatur deiner Wahl erhaelt -X/-X bis zum Ende des Zuges. Skullmead Cauldron={T}: Du erhaeltst 1 Lebenspunkte dazu. {T}, wirf eine Karte aus deiner Hand ab: Du erhaeltst 3 Lebenspunkte dazu. Skullmulcher=Verschlingen 1 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit so vielen +1/+1-Marken ins Spiel.) Wenn der Schaedelmulcher ins Spiel kommt, ziehe fuer jede Kreatur, die er verschlungen hat, eine Karte. Skullscorch=Ein Spieler deiner Wahl wirft zwei zufaellig bestimmte Karten aus seiner Hand ab, falls dieser Spieler sich nicht von Schaedel-brand 4 Schadenspunkte zufuegen laesst. Skullsnatcher=Ninjutsu {B} ({B}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Schaedelschnapper einem Spieler Kampfschaden zufuegt, entferne bis zu zwei Karten deiner Wahl aus dem Friedhof dieses Spielers ganz aus dem Spiel. Skulltap=Opfere eine Kreatur als zusaetzliche Kosten, um Schaedelanzapfen zu spielen. Ziehe zwei Karten. Sky Diamond=Der Himmelsdiamant kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um U. Spiele diese Faehigkeit wie eine Manaquelle. Sky Hussar=Fliegend Wenn der Himmelshusar ins Spiel kommt, enttappe alle Kreaturen, die du kontrollierst. Vorhersage Tappe zwei ungetappte weisse und/oder blaue Kreaturen, die du kontrollierst, zeige den Himmelshusar aus deiner Hand offen vor: Ziehe eine Karte. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Sky Ruin Drake=Fliegend Sky Spirit=Fliegend, Erstschlag Sky Swallower=Fliegend Wenn der Himmelsverschlinger ins Spiel kommt, uebernimmt ein Gegner deiner Wahl die Kontrolle ueber alle anderen bleibenden Karten, die du kontrollierst. Sky Weaver={2}: Eine weisse oder schwarze Kreatur deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Skycloud Egg=o2, ocT, opfere das Himmelswolken-Ei: Erhoehe deinen Manavorrat um oWoU. Ziehe eine Karte. Skycloud Expanse={1}{T}: Erhoehe deinen Manavorrat um {W}{U}. Skyfire Kirin=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du bis zum Ende des Zuges die Kontrolle ueber eine Kreatur deiner Wahl mit umgewandelten Manakosten in der Hoehe der Kosten jenes Zaubers uebernehmen. Skyhunter Cub=Solange das Himmeljaeger-Junge ausgeruestet ist, erhaelt es +1/+1 und Flugfaehigkeit. Skyhunter Patrol=Fliegend, Erstschlag Skyhunter Prowler=Fliegend Die Himmeljaeger-Streife wird beim Angreifen nicht getappt. Skyhunter Skirmisher=Fliegend, Doppelschlag Skyknight Legionnaire=Fliegend, Eile Skyreach Manta=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) Fliegend Skyrider Trainee=Solange der Himmelsreiter-Lehrling verzaubert ist, hat er Flugfaehigkeit. Skyscribing=Alle Spieler ziehen X Karten. Vorhersage {2}{U}, zeige Schrift am Himmel aus deiner Hand offen vor: Alle Spieler ziehen eine Karte. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Skyshaper=Opfere den Himmelsformer: Alle Kreaturen, die Du kontrollierst, erhalten Flugfaehigkeit bis zum Ende des Zuges. Skyship Weatherlight=Durchsuche Deine Bibliothek nach einer beliebigen Anzahl Artefakt- und/oder Kreaturenkarten und entferne diese ganz aus dem Spiel, wenn das Himmelsschiff Wetterlicht ins Spiel kommt. Mische danach Deine Bibliothek. o4, ocT: Bestimme zufaellig eine Karte, die durch das Himmelsschiff Wetterlicht ganz aus dem Spiel entfernt wurde. Nimm diese Karte auf Deine Hand. Skyshooter=Der Himmelsschuetze kann blocken, als ob er Flugfaehigkeit haette. {T}, opfere den Himmelsschuetzen: Zerstoere eine fliegende angreifende oder blockende Kreatur deiner Wahl. Skyshroud Archer=Tap: Eine fliegende Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Skyshroud Blessing=Laender koennen in diesem Zug nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Ziehe eine Karte. Skyshroud Condor=Fliegend Du kannst den Kondor des Wolkenwaldes nicht sprechen, wenn Du nicht mindestens einen anderen Zauberspruch erfolgreich in diesem Zug gesprochen hast. Skyshroud Elf={T}: Erhoehe Deinen Manavorrat um {G}. {1}: Erhoehe Deinen Manavorrat um {W} oder {R}. Skyshroud Elite=Solange ein Gegner mindestens ein Nicht-Standardland kontrolliert, erhaelt die Elite des Wolkenwaldes +1/+2 Skyshroud Falcon=Fliegend Der Wolkenschleierhabicht wird beim Angreifen nicht getappt. Skyshroud Forest=Der Wolkenwald kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {1}. {T}: Erhoehe Deinen Manavorrat um {U} oder {G}. Der Wolkenwald fuegt Dir 1 Schadenspunkt zu. Skyshroud Poacher={3}, {T}: Durchsuche Deine Bibliothek nach einer Elfen-Karte und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Skyshroud Ranger={T}: Du kannst eine Laenderkarte aus deiner Hand ins Spiel bringen. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Skyshroud Troll={1}{G}: Regeneration Skyshroud Troopers=Tap: Erhoehe Deinen Manavorrat um G. Spiele diese Faehigkeit wie eine Manaquelle. Skyshroud Vampire=Fliegend Waehle eine Kreaturenkarte aus Deiner Hand und wirf diese ab: +2/+2 bis zum Ende des Zuges. Skyshroud War Beast=Verursacht Trampelschaden Die Staerke und Widerstandskraft der Wolkenwaldbestie ist gleich der Anzahl der Nicht-Standardlaender, die ein Gegner Deiner Wahl kontrolliert. Skywing Aven=Fliegend Wirf eine Karte aus deiner Hand ab: Bringe den Avior-Himmelstuermer auf die Hand seines Besitzers zurueck. Slagwurm Armor=Die ausgeruestete Kreatur erhaelt +0/+6. Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Slaughter Cry=Eine Kreatur deiner Wahl erhaelt +3/+0 und Erstschlag bis zum Ende des Zuges. Slaughter Pact=Der Pakt des Gemetzels ist schwarz. Zerstoere eine nichtschwarze Kreatur deiner Wahl. Bezahle zu Beginn deines naechsten Versorgungssegments {2}{B}. Falls du dies nicht tust, verlierst du das Spiel. Slaughter=Rueckkauf- Zahle 4 Lebenspunkte Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Diese Kreatur kann in diesem Zug nicht regenerieren. Slaughterhouse Bouncer=Versessenheit Wenn der Schlachthofrausschmeisser aus dem Spiel auf einen Friedhof gelegt wird, erhaelt eine Kreatur deiner Wahl -3/-3 bis zum Ende des Zuges, falls du keine Karten auf deiner Hand hast. Slay=Zerstoere eine gruene Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Ziehe eine Karte. Sleep=Tappe alle Kreaturen, die ein Spieler deiner Wahl kontrolliert. Diese Kreaturen enttappen waehrend des naechsten Enttappsegments dieses Spielers nicht. Sleeper Agent=Wenn der Getarnte Agent ins Spiel kommt, uebernimmt ein Gegner Deiner Wahl die Kontrolle ueber den Getarnten Agenten. Der Getarnte Agent fuegt Dir waehrend Deiner Versorgungsphase 2 Schadenspunkte zu. Sleeper's Guile=Die verzauberte Kreatur kann nur von schwarzen und Artefaktkreaturen geblockt werden. Wenn Tuecke des Schlaefers aus dem Spiel auf den Friedhof gelegt wird, bringe Tuecke des Schlaefers auf die Hand ihres Besitzers zurueck. Sleeper's Robe=Die verzauberte Kreatur kann nur von schwarzen oder Artefaktkreaturen geblockt werden. Immer wenn die verzauberte Kreatur einem Gegner Kampfschaden zufuegt, kannst Du eine Karte ziehen. Sleeping Potion=Tappe die verzauberte Kreatur, wenn der Schlaftrunk ins Spiel kommt. Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. Opfere den Schlaftrunk, wenn die verzauberte Kreatur das Ziel eines Zauberspruchs oder einer Faehigkeit wird. Sleight of Hand=Schaue Dir die obersten zwei Karten Deiner Bibliothek an. Nimm eine davon auf Deine Hand und lege die andere unter Deine Bibliothek. Sleight of Mind=aendere den Text einer Karte Deiner Wahl, die gerade gespielt wird oder bereits im Spiel ist, indem Du eine Farbe durch eine andere ersetzt. Du kannst so zum Beispiel "Neutralisiert roten Zauberspruch durch "Neutralisiert schwarzen Zauberspruch ersetzen. Die Manasymbole koennen durch den Geniestreich allerdings nicht vertauscht werden. Slimy Kavu=ocT: Ein Land Deiner Wahl wird bis zum Ende des Zuges zu einem Sumpf. Slingshot Goblin=oR, ocT: Der Steinschleuder-Goblin fuegt einer blauen Kreatur Deiner Wahl 2 Schadenspunkte zu. Slinking Giant=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn der Schleichende Riese blockt oder geblockt wird, erhaelt er -3/-0 bis zum Ende des Zuges. Slinking Serpent=Waldtarnung Slinking Skirge=Fliegend 2,opfere den Schleichenden Skirg: Ziehe eine Karte. Slippery Bogle=Der Schluepfrige Butz kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die deine Gegner kontrollieren. Slippery Karst=Der Schluepfrige Karst kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um G. Umwandlung 2 Slipstream Serpent=Die Blasenkropf-Schlange kann nicht angreifen, wenn der verteidigende Spieler keine Insel kontrolliert. Wenn du keine Inseln kontrollierst, opfere die Blasenkropf-Schlange. Morph {5}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Sliptide Serpent={3}{U}: Bringe das Flutungeheuer auf die Hand seines Besitzers zurueck. Slith Ascendant=Fliegend Immer wenn der Aufsteigende Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. Slith Bloodletter=Immer wenn der Blutvergiessende Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. {1}{B}: Regeneriere den Blutvergiessenden Slith. Slith Firewalker=Eile Immer wenn der Feuerwandernde Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. Slith Predator=Verursacht Trampelschaden Immer wenn der Jagende Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. Slith Strider=Immer wenn der Schreitende Slith geblockt wird, ziehe eine Karte. Immer wenn der Schreitende Slith einem Spieler Kampfschaden zufuegt, lege eine +1/+1-Marke auf ihn. Slithering Shade=Verteidiger (Diese Kreatur kann nicht angreifen.) {B}: Der Glitschige Schatten erhaelt +1/+1 bis zum Ende des Zuges. Versessenheit Der Glitschige Schatten kann angreifen, als ob er die Verteidigerfaehigkeit nicht haette, solange du keine Karten auf deiner Hand hast. Slithermuse=Wenn die Schlittermuse das Spiel verlaesst, bestimme einen Gegner. Falls dieser Spieler mehr Karten als du auf der Hand hast, ziehe so viele Karten, wie die Differenz betraegt. Herbeirufen {3}{U} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Slithery Stalker=Sumpftarnung Entferne eine gruene oder weisse Kreatur deiner Wahl, die ein Gegner kontrolliert, ganz aus dem Spiel, wenn der Schluepfrige Schleicher ins Spiel kommt. Bringe die so entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn der Schluepfrige Schleicher das Spiel verlaesst. Sliver Legion=Alle Remasuris erhalten +1/+1 fuer jeden anderen Remasuri im Spiel. Sliver Overlord={3}: Durchsuche deine Bibliothek nach einer Remasurikarte, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. {3}: uebernimm die Kontrolle ueber einen Remasuri deiner Wahl. (Dieser Effekt endet nicht am Ende des Zuges.) Sliver Queen=Die Remasurikoenigin zaehlt als Remasuri. 2: Bringe einen Remasuri-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 farblose Kreatur. Sliversmith={1}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 1/1 Remasuri-Artefaktkreaturspielstein namens Metallischer Remasuri ins Spiel. Slobad, Goblin Tinkerer=Opfere ein Artefakt: Ein Artefakt deiner Wahl ist bis zum Ende des Zuges unzerstoerbar. (Zerstoerungseffekte und toedlicher Schaden zerstoeren dieses Artefakt nicht.) Slow Motion=Waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur zahlt dieser 2 oder opfert die verzauberte Kreatur. Wenn die Zeitlupe aus dem Spiel auf den Friedhof gelegt wird, bringe sie auf die Hand ihres Besitzers zurueck. Sluggishness=Die verzauberte Kreatur kann nicht blocken. Wenn Traegheit aus dem Spiel auf den Friedhof gelegt wird, bringe Traegheit auf die Hand ihres Besitzers zurueck. Slumbering Tora={2}. Wirf einen Geist oder eine arkane Karte aus deiner Hand ab: Die Schlummernde Tora wird bis zum Ende des Zuges zu einer X/X Artefaktkreatur, wobei X den umgewandelten Manakosten der abgeworfenen Karte entspricht. Smallpox=Jeder Spieler verliert 1 Lebenspunkt, wirft eine Karte aus seiner Hand ab, opfert eine Kreatur und opfert dann ein Land. Smash to Smithereens=Zerstoere ein Artefakt deiner Wahl. In Stueckchen zerschmettern fuegt dem Beherrscher dieses Artefakts 3 Schadenspunkte zu. Smash=Zerstoere ein Artefakt deiner Wahl. Ziehe eine Karte. Smite=Zerstoere eine geblockte Kreatur Deiner Wahl. Smogsteed Rider=Immer wenn der Rauchreiter angreift, verursacht jede andere angreifende Kreatur bis zum Ende des Zuges Furcht. Smokebraider={T}: Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Farbkombination. Verwende dieses Mana nur, um Elementarwesenzaubersprueche oder aktivierte Faehigkeiten von Elementarwesen zu spielen. Smokespew Invoker={7}{B}: Eine Kreatur deiner Wahl erhaelt -3/-3 bis zum Ende des Zuges. Smokestack=Du kannst waehrend Deiner Versorgungsphase eine Russmarke auf den Schornstein legen. Jeder Spieler opfert waehrend seiner Versorgungsphase eine bleibende Karte fuer jede Russmarke, die auf dem Schornstein liegt. Smolder Initiate=Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, kannst du {1} bezahlen. Falls du dies tust, verliert ein Spieler deiner Wahl 1 Lebenspunkt. Smoldering Butcher=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Smoldering Crater=Der Dampfende Krater kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um R. Umwandlung 2 Smoldering Tar=Zu Beginn Deines Versorgungssegments verliert ein Spieler Deiner Wahl 1 Lebenspunkt. Opfere den Qualmenden Teer: Der Qualmende Teer fuegt einer Kreatur Deiner Wahl 4 Schadenspunkte zu. Spiele diese Faehigkeit nur, wenn Du auch eine Hexerei spielen koenntest. Snag=Du kannst einen Wald aus Deiner Hand abwerfen, anstatt die Manakosten von Umschlingung zu bezahlen. Verhindere allen Kampfschaden, der von ungeblockten Kreaturen in diesem Zug zugefuegt wuerde. Snake Cult Initiation=Kreaturenverzauberung Die verzauberte Kreatur hat Gift 3. (Immer wenn sie einem Spieler Kampfschaden zufuegt, erhaelt dieser Spieler drei Giftmarken. Ein Spieler mit zehn oder mehr Giftmarken verliert das Spiel.) Snake Pit=Immer wenn ein Gegner einen blauen oder schwarzen Zauberspruch spielt, kannst du einen 1/1 gruenen Ophis-Spielstein ins Spiel bringen. Snakeform=Eine Kreatur deiner Wahl verliert alle Faehigkeiten und wird bis zum Ende des Zuges zu einer 1/1 gruenen Ophis. Ziehe eine Karte. Snap=Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Enttappe bis zu zwei Laender. Snapback=Du kannst eine blaue Karte aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten von Rueckprall zu bezahlen. Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Snapping Drake=Fliegend Sneak Attack=R: Bestimme eine Kreaturenkarte aus Deiner Hand und bringe diese Kreatur ins Spiel. Fuer diese Kreatur gilt die Einsatzverzoegerung nicht. Opfere am Ende des Zuges diese Kreatur. Snorting Gahr=Immer wenn der Grunzende Gahr geblockt wird, erhaelt er +2/+2 bis zum Ende des Zuges. Snow Devil=Die verzauberte Kreatur erhaelt Flugfaehigkeit. Solange Du Verschneite Laender beherrschst, erhaelt diese Kreatur zudem Erstschlag, wenn sie blockt. Snow Fortress=Verteidiger {1}: Die Schneefestung erhaelt +1/+0 bis zum Ende des Zuges. {1}: Die Schneefestung erhaelt +0/+1 bis zum Ende des Zuges. {3}: Die Schneefestung fuegt einer nichtfliegenden Zielkreatur, die Dich angreift, 1 Schadenspunkt zu. Snow Hound=1, Tap: Der Bernhardiner und eine blaue oder gruene Kreatur Deiner Wahl, die Du beherrschst, kehren auf die Hand ihrer jeweiligen Besitzer zurueck. Snowblind=Die verzauberte Kreatur erhaelt -*/-*. Wenn diese Kreatur angreift ist * gleich der Anzahl der verschneiten Laender, die der verteidigende Spieler beherrscht. Ansonsten ist * gleich der Anzahl der verschneiten Laender, die der Beherrscher dieser Kreatur kontrolliert. Sinkt auf diese Art die Widerstandskraft der Kreatur unter 1, so ist die Widerstandskraft gleich 1. Snow-Covered Forest={T}: Ehoehe deinen Manavorrat um {G}. Snow-Covered Island={T}: Ehoehe deinen Manavorrat um {U}. Snow-Covered Mountain={T}: Ehoehe deinen Manavorrat um {R}. Snow-Covered Plains={T}: Ehoehe deinen Manavorrat um {W}. Snow-Covered Swamp={T} Ehoehe deinen Manavorrat um {B}. Snowfall=Kumulative Versorgung: U Inseln koennen ein zusaetzliches U produzieren, wenn sie fuer Mana getappt werden. Dieses Mana kann nur fuer kumulative Versorgung benutzt werden. Verschneite Inseln koennen entweder zusaetzlich UU oder U produzieren, wenn sie fuer Mana getappt werden. Dieses Mana kann nur fuer kumulative Versorgung benutzt werden. Snuff Out=Wenn Du einen Sumpf kontrollierst, kannst Du 4 Lebenspunkte bezahlen, anstatt die Manakosten von Umpusten zu bezahlen. Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Soar=Du kannst den Vogelflug auch als Spontanzauber spielen. Wenn Du dies tust, begrabe ihn am Ende des Zuges. Die verzauberte Kreatur erhaelt Flugfaehigkeit und +0/+1. Soaring Hope=Kreaturenverzauberung Wenn die Erhebende Hoffnung ins Spiel kommt, erhaeltst du 3 Lebenspunkte dazu. Die verzauberte Kreatur hat Flugfaehigkeit. {W}: Lege die Erhebende Hoffnung oben auf die Bibliothek ihres Besitzers. Soaring Seacliff=Die Schwebende Steilklippe kommt getappt ins Spiel. Wenn die Schwebende Steilklippe ins Spiel kommt, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges Flugfaehigkeit. {T}: Erhoehe deinen Manavorrat um {U}. Soilshaper=Immer wenn du einen Geist oder einen arkanen Zauber spielst, wird ein Land deiner Wahl bis zum Ende des Zuges zu einer 3/3 Kreatur. Es ist immer noch ein Land. Sokenzan Bruiser=Gebirgstarnung Sokenzan Renegade=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Hat zu Beginn deines Versorgungssegments ein Spieler mehr Karten auf der Hand als jeder andere Spieler, erhaelt der Spieler mit den meisten Karten die Kontrolle ueber den Sokenzan-Renegaten. Sokenzan Spellblade=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) {1}{R}: Der Sokenzan-Haudegen erhaelt +X/+0 bis zum Ende des Zuges, wobei X gleich der Anzahl der Karten auf deiner Hand ist. Sol Grail=Wenn der Sonnenkelch ins Spiel kommt, waehle eine Farbe. Tap: Erhoehe Deinen Manavorrat um ein Mana der gewaehlten Farbe. Spiele diese Faehigkeit wie einen Unterbrechungszauber. Sol Ring={T}: Erhoehe Deinen Manavorrat um {2}. Solar Tide=Bestimme eines Zerstoere alle Kreaturen mit Staerke 2 oder weniger; oder zerstoere alle Kreaturen mit Staerke 3 oder mehr. Verflechtung Opfere zwei Laender. (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Solarion=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) {T}: Verdopple die Anzahl der +1/+1-Marken auf dem Solarion. Soldevi Adnate={T}: Opfere eine schwarze oder Artefaktkreatur, um Deinen Manavorrat um schwarzes Mana in der Hoehe der Spruchkosten der geopferten Kreatur zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Soldevi Digger=2: Lege die oberste Karte Deines Friedhofs unter Deine Bibliothek. Soldevi Excavations=Opfere eine ungetappte Insel, wenn die Soldevische Ausgrabungsstaette ins Spiel kommt, oder begrabe die Soldevische Ausgrabungsstaette. Tap: Erhoehe Deinen Manavorrat um 1U. 1, Tap: Schaue Dir die oberste Karte Deiner Bibliothek an. Du kannst diese Karte unter Deine Bibliothek legen. Soldevi Golem=Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. Soldevi Heretic=W, Tap. Verhindere bis zu 2 Schadenspunkte bei einer Kreatur. Ein Gegner Deiner Wahl darf eine Karte ziehen. Soldevi Machinist=Tap: Fuege Deinem Manavorrat zwei farblose Mana hinzu. Dieses Mana kann nur fuer die Aktivierungskosten eines Artefakts benutzt werden. Spiele diese Faehigkeit wie einen Unterbrechungszauber Soldevi Sage=Tap: Opfere zwei Laender, um drei Karten zu ziehen. Waehle eine dieser Karten und wirf sie ab. Soldevi Sentry=1: Regeneration. Ein Gegner Deiner Wahl darf eine Karte ziehen. Soldevi Simulacrum=Kumulative Versorgung: 1 1: +1/+0 bis zum Ende des Zuges Soldevi Steam Beast=Immer wenn die Dampfmaschine getappt wird, erhaelt ein Gegner Deiner Wahl 2 Lebenspunkte dazu. 2: Regeneration Soldier of Fortune=R, Tap: Ein Spieler Deiner Wahl mischt seine Bibliothek neu. Soldier Replica={1}{W}, opfere das Soldaten-Ebenbild: Das Soldaten-Ebenbild fuegt einer angreifenden oder blockenden Kreatur deiner Wahl 3 Schadenspunkte zu. Solemn Offering=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Du erhaeltst 4 Lebenspunkte dazu. Solemn Simulacrum=Wenn das Erhabene Scheinbild ins Spiel kommt, kannst du deine Bibliothek nach einem Standardland durchsuchen und diese Karte getappt ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Wenn das Erhabene Scheinbild aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Karte ziehen. Solidarity=Alle Kreaturen, die Du kontrollierst, erhalten +0/+5 bis zum Ende des Zuges. Solitary Confinement=Opfere die Einzelzelle zu Beginn deines Versorgungssegments, falls du nicht eine Karte aus deiner Hand abwirfst. uebergehe dein Ziehsegment. Du kannst nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Verhindere allen Schaden, der dir zugefuegt werden wuerde. Sol'kanar the Swamp King=Sumpftarnung Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, erhaeltst du 1 Lebenspunkt dazu. Soltari Champion=Irrealitaet Wenn der Soltari-Champion angreift, erhalten alle anderen Kreaturen, die Du kontrollierst, +1/+1 bis zum Ende des Zuges. Soltari Crusader=Irrealitaet {1}{W}: +1/+0 bis zum Ende des Zuges. Soltari Emissary={W}: Der Botschafter der Soltari erhaelt Irrealitaet bis zum Ende des Zuges. Soltari Foot Soldier=Irrealitaet Soltari Guerrillas=Irrealitaet Wenn die Soltariwiderstands-kaempfer einem Gegner Kampfschaden zuteilen, kannst Du diesen Schaden auf eine Kreatur Deiner Wahl umleiten. Soltari Lancer=Irrealitaet Erstschlag, wenn er angreift. Soltari Monk=Schutz vor Schwarz Irrealitaet Soltari Priest=Schutz vor Rot Irrealitaet Soltari Trooper=Irrealitaet Wenn der Soltarische Sturmtrupp angreift, erhaelt er +1/+1 bis zum Ende des Zuges. Soltari Visionary=Irrealitaet Wenn der Soltarische Geisterseher einem Spieler Schaden zufuegt, zerstoere eine Verzauberung Deiner Wahl, die dieser Spieler kontrolliert. Somber Hoverguard=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Fliegend Somnomancer=Wenn der Schlafmagier ins Spiel kommt, kannst du eine Kreatur deiner Wahl tappen. Somnophore=Fliegend Immer wenn der Schlafuebertraeger einem Spieler erfolgreich Schaden zufuegt, tappe eine Kreatur Deiner Wahl, die dieser Spieler kontrolliert. Diese Kreatur enttappt nicht waehrend der Enttapp-Phase ihres Beherrschers, solange der Schlafuebertraeger im Spiel bleibt. Song of Serenity=Kreaturen, auf denen Verzauberungen liegen, koennen nicht angreifen oder blocken. Songs of the Damned=Erhoehe Deinen Manavorrat um {B} in Hoehe der Anzahl der Kreaturen in Deinem Friedhof. Songstitcher={1}{W}: Eine angreifende fliegende Kreatur Deiner Wahl fuegt in diesem Zug keinen Kampfschaden zu. Sonic Burst=Wirf eine zufaellig bestimmte Karte aus Deiner Hand ab: Der Ohrenbetaeubende Laerm fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Sonic Seizure=Wirf als zusaetzliche Kosten, um Schallschlag zu spielen, eine zufaellig bestimmte Karte aus deiner Hand ab. Schallschlag fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadens-punkte zu. Soot Imp=Fliegend Immer wenn ein Spieler einen nichtschwarzen Zauberspruch spielt, verliert dieser Spieler 1 Lebenspunkt. Sootfeather Flock=Fliegend Morph {3}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Soothing Balm=Ein Spieler Deiner Wahl erhaelt 5 Lebenspunkte dazu. Soothsaying=3UU: Mische Deine Bibliothek. X: Schaue Dir die oberen X Karten Deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Sootstoke Kindler=Eile {T}: Eine schwarze oder rote Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Sootwalkers=Der Russwanderer kann von weissen Kreaturen nicht geblockt werden. Sophic Centaur={2}{G}{G}, {T}, wirf eine Karte aus deiner Hand ab: Du erhaeltst 2 Lebenspunkte fuer jede Karte auf deiner Hand dazu. Soramaro, First to Dream=Fliegend Staerke und Widerstandskraft von Soramaro, als Erster traeumend, sind gleich der Anzahl der Karten auf deiner Hand. {4}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Ziehe eine Karte. Soratami Cloud Chariot={2}: Eine Kreatur deiner Wahl, die du kontrollierst, erhaelt Flugfaehigkeit bis zum Ende des Zuges. {2}: Verhindere allen Kampfschaden, der in diesem Zug einer Kreatur deiner Wahl, die du kontrollierst, zugefuegt und von ihr zugefuegt wuerde. Soratami Cloudskater=Fliegend {2}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Ziehe eine Karte und wirf dann eine Karte ab. Soratami Mindsweeper=Fliegend {2}. Bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Ein Spieler deiner Wahl legt die obersten beiden Karten seiner Bibliothek auf seinen Friedhof. Soratami Mirror-Guard=Fliegend {2}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Eine Kreatur deiner Wahl mit Staerke 2 oder weniger kann in diesem Zug nicht geblockt werden. Soratami Mirror-Mage=Fliegend {3}, bringe drei Laender, die du kontrollierst, auf die Haende ihrer Besitzer zurueck: Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Soratami Rainshaper=Fliegend {3}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Eine Kreatur deiner Wahl, die du kontrollierst, kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Soratami Savant=Fliegend {3}, bringe ein Land, das du kontrollierst, auf die Hand seines Besitzers zurueck: Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht {3} bezahlt. Soratami Seer=Fliegend {4}, bringe zwei Laender, die du kontrollierst, auf die Haende ihrer Besitzer zurueck: Wirf alle Karten aus deiner Hand ab und ziehe dann genau so viele Karten. Soraya the Falconer=Alle Falken erhalten +1/+1. 1W: Ein Falke Deiner Wahl erhaelt Buendnisfaehigkeit bis zum Ende des Zuges. Sorcerous Sight=Schaue Dir die Karten auf der Hand Deines Gegners an. Ziehe eine Karte (von Deiner Bibliothek). Sorin Markov=+2: Sorin Markov fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu, und du erhaeltst 2 Lebenspunkte dazu. -3: Der Lebenspunktestand eines Gegners deiner Wahl wird zu 10. -7: Du kontrollierst den naechsten Zug eines Spielers deiner Sosuke, Son of Seshiro=Andere Ophis, die du kontrollierst, erhalten +1/+0. Immer wenn ein Krieger, den du kontrollierst, einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur am Ende des Kampfes. Sosuke's Summons=Bringe zwei 1/1 gruene Ophis-Spielsteine ins Spiel. Immer wenn eine Ophis, die kein Spielstein ist, unter deiner Kontrolle ins Spiel kommt, kannst du Sosukes Beschwoerungen aus deinem Friedhof auf deine Hand zurueckbringen. Soul Barrier=Wenn der Gegner Deiner Wahl einen Beschwoerungszauber spricht, fuegt ihm die Seelenschranke 2 Schadenspunkte zu. Dieser Spieler kann 2 zahlen, um diesen Schaden zu verhindern. Soul Bleed=Kreaturenverzauberung Zu Beginn des Versorgungssegments des Beherrschers der verzauberten Kreatur verliert dieser Spieler 1 Lebenspunkt. Soul Burn=Das Seelenfeuer fuegt einer Kreatur oder einem Spieler Deiner Wahl fuer jedes B oder R, das Du zusaetzlich zu den Zauberkosten bezahlst, 1 Schadenspunkt zu. Du bekommst 1 Lebenspunkt fuer jedes B, das Du auf diese Art bezahlst. Du kannst auf diese Art nicht mehr Lebenspunkte erhalten als die Widerstandskraft der Kreatur oder die gesamten Lebenspunkte des betroffenen Spielers. Soul Channeling=Bezahle 2 Lebenspunkte: Regeneriere die verzauberte Kreatur. Soul Charmer=Immer wenn der Seelenumgarner einer Kreatur Kampfschaden zufuegt, erhaeltst Du 2 Lebenspunkte dazu, wenn der Beherrscher jener Kreatur nicht 2 bezahlt. Soul Collector=Fliegend Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Seelensammler zugefuegt wurde, auf einen Friedhof gelegt wird, bringe diese Karte unter deiner Kontrolle zurueck ins Spiel. Morph {B}{B}{B} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Soul Echo=Wenn das Seelenecho ins Spiel kommt, lege X Echomarken darauf. Wenn zu Beginn Deiner Versorgungsphase keine Echomarken mehr auf dem Seelenecho liegen, begrabe es; ansonsten kann ein Gegner Deiner Wahl entscheiden, dass Du pro Schadenspunkt, der Dir bis zu Deiner naechsten Versorgungsphase zugefuegt wuerde, eine Echomarke vom Seelenecho entfernst. Du verlierst das Spiel nicht, wenn Du weniger als 1 Lebenspunkt hast. Soul Feast=Ein Spieler Deiner Wahl verliert 4 Lebenspunkte und Du erhaeltst 4 Lebenspunkte dazu. Soul Foundry=Einpraegen Wenn die Seelengiesserei ins Spiel kommt, kannst du eine Kreaturenkarte auf deiner Hand ganz aus dem Spiel entfernen. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) {X}, {T}:Bringe eine Spielsteinkreatur ins Spiel, die eine Kopie der eingepraegten Karte ist. X sind die umgewandelten Manakosten dieser Karte. Soul Kiss=B: Zahle 1 Lebenspunkt, um der vom Seelenkuss verzauberten Kreatur +2/+2 bis zum Ende des Zuges zu geben. Du kannst nicht mehr als BBB auf diese Art pro Runde ausgeben. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Soul Link=Immer wenn die verzauberte Kreatur Schaden zufuegt oder ihr Schaden zugefuegt wird, erhaeltst du genausoviele Lebenspunkte dazu. Soul Net=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du {1} bezahlen. Wenn du dies tust, erhaeltst du 1 Lebenspunkt dazu. Soul Nova=Entferne eine angreifende Kreatur deiner Wahl und alle an sie angelegte Ausruestung ganz aus dem Spiel. Soul of Magma=Immer wenn du einen Geist oder einen arkanen Zauber spielst, fuegt die Seele des Magmas einer Kreatur deiner Wahl 1 Schadenspunkt zu. Soul Reap=Zerstoere eine nichtgruene Kreatur deiner Wahl. Ihr Beherrscher verliert 3 Lebenspunkte, falls du in diesem Zug einen anderen schwarzen Zauberspruch gespielt hast. Soul Rend=Begrabe eine Zielkreatur, wenn sie weiss ist. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Soul Scourge=Fliegend Ein Spieler deiner Wahl verliert 3 Lebenspunkte, wenn die Seelengeissel ins Spiel kommt. Dieser Spieler erhaelt 3 Lebenspunkte dazu, wenn die Seelengeissel das Spiel verlaesst. Soul Sculptor=1W, Tap: Eine Kreatur Deiner Wahl wird zu einer Verzauberung und verliert alle Faehigkeiten, bis ein Spieler erfolgreich einen Kreaturenzauber spricht. Soul Shepherd=W, entferne eine Kreaturenkarte aus Deinem Friedhof ganz aus dem Spiel: Du erhaeltst 1 Lebenspunkt dazu. Soul Shred=Die Brennende Seele fuegt einer Kreatur, die nicht schwarz ist, 3 Schadenspunkte zu. Du erhaeltst 3 Lebenspunkte dazu. Soul Snuffers=Wenn die Lebenslichtloescher ins Spiel kommen, lege eine -1/-1-Marke auf alle Kreaturen. Soul Spike=Du kannst zwei schwarze Karten aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten des Seelendorns zu bezahlen. Der Seelendorn fuegt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu, und du erhaeltst 4 Lebenspunkte dazu. Soul Stair Expedition=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zur Seelentreppe legen. Entferne drei Quest-Marken von der Expedition zur Seelentreppe und opfere sie: Bringe bis zu zwei Kreaturenkarten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Soul Strings=Bringe zwei Kreaturenkarten Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck, falls nicht ein Spieler X bezahlt. Soul Warden=Immer wenn eine andere Kreatur ins Spiel kommt, erhaeltst du 1 Lebenspunkt dazu. Soulblast=Opfere alle Kreaturen, die du kontrollierst, als zusaetzliche Kosten, um Seelenexplosion zu spielen. Die Seelenexplosion fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der gesamten Staerke der geopferten Kreaturen zu. Soulbright Flamekin={2}: Eine Kreatur deiner Wahl verursacht bis zum Ende des Zuges Trampelschaden. Falls dies das dritte Mal ist, dass diese Faehigkeit in diesem Zug verrechnet wird, kannst du deinen Manavorrat um {R}{R}{R}{R}{R}{R}{R}{R} erhoehen. Soulcatcher=Fliegend Immer wenn eine Kreatur mit Flugfaehigkeit aus dem Spiel auf einen Friedhof gelegt wird, lege eine +1/+1 -Marke auf den Seelenfaenger. Soulcatchers' Aerie=Immer wenn ein Vogel aus dem Spiel auf deinen Friedhof gelegt wird, lege eine Federmarke auf den Horst der Seelenfaenger. Alle Voegel erhalten +1/+1 fuer jede Federmarke auf dem Horst der Seelenfaenger. Souldrinker=Zahle 3 Lebenspunkte: Lege eine +1/+1 Marke auf den Seelensauger. Soulgorger Orgg=Verursacht Trampelschaden Wenn der Seelenverschlingende Orgg ins Spiel kommt, verlierst du alle Lebenspunkte bis auf 1. Wenn der Seelenverschlingende Orgg das Spiel verlaesst, erhaeltst du so viele Lebenspunkte, wie du verloren hast, als er ins Spiel gekommen ist, dazu. Soulless Revival=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Arkane Kopplung {1}{B} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Soul's Fire=Eine Kreatur deiner Wahl im Spiel, die du kontrollierst, fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Soul's Grace=Du erhaeltst Lebenspunkte in Hoehe der Staerke einer Kreatur deiner Wahl dazu. Soul's Might=Lege X +1/+1-Marken auf eine Kreatur deiner Wahl, wobei X gleich der Staerke der Kreatur ist. Souls of the Faultless=Verteidiger (Diese Kreatur kann nicht angreifen.) Immer wenn den Seelen der Untadeligen Kampfschaden zugefuegt wird, erhaeltst du ebenso viele Lebenspunkte dazu und der angreifende Spieler verliert entsprechend viele Lebenspunkte. Soulscour=Zerstoere alle bleibenden Karten, die keine Artefakte sind. Soulshriek=Eine Kreatur Deiner Wahl, die Du kontrollierst, erhaelt +*/+0, wobei * gleich der Anzahl an Kreaturenkarten in Deinem Friedhof ist. Begrabe diese Kreatur am Ende des Zuges. Soulsworn Jury=Verteidiger (Diese Kreatur kann nicht angreifen.) {1}{U}, opfere die Jury der Seelen: Neutralisiere einen Kreaturenzauber deiner Wahl. Soultether Golem=Verschwinden 1 (Diese bleibende Karte kommt mit einer Zeitmarke ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere sie.) Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, lege eine Zeitmarke auf den Seelengebundenen Golem. Sound the Call=Bringe einen 1/1 gruenen Wolfspielstein mit Diese Kreatur erhaelt +1/+1 fuer jede Karte namens Toenender Ruf in allen Friedhoefen" ins Spiel. Southern Paladin=WW, Tap: Zerstoere eine rote bleibende Karte deiner Wahl. Sower of Temptation=Fliegend Wenn die Saeerin der Versuchung ins Spiel kommt, uebernimm die Kontrolle ueber eine Kreatur deiner Wahl, solange die Saeerin der Versuchung im Spiel bleibt. Sowing Salt=Entferne ein Nichtstandardland Deiner Wahl ganz aus dem Spiel. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieses Lands nach Kopien dieser Karte und entferne diese ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach. Spark Elemental=Verursacht Trampelschaden, Eile (Falls diese Kreatur ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler zufuegen lassen. Diese Kreatur kann angreifen und {T}, sobald sie unter deine Kontrolle kommt.) Spark Mage=Immer wenn der Funkensprueher einem Spieler Kampfschaden zufuegt, kannst du den Funkensprueher einer Kreatur deiner Wahl, die dieser Spieler kontrolliert, 1 Schadenspunkt zufuegen lassen. Spark Spray=Spritzende Funken fuegen einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Umwandlung {R} ({R}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Sparkcaster=Bringe eine rote oder gruene Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Funkenpuster ins Spiel kommt. Wenn der Funkenpuster ins Spiel kommt, fuegt er einem Spieler Deiner Wahl 1 Schadenspunkt zu. Sparkmage Apprentice=Wenn der Funkenzauberlehrling ins Spiel kommt, fuegt er einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Sparkspitter={R}, {T}, wirf eine Karte aus deiner Hand ab: Bringe einen 3/1 roten Elementarspielstein namens Funkenelementar mit Trampelschaden, Eile und Opfere am Ende des Zuges das Funkenelementar" ins Spiel. Sparring Collar=Die ausgeruestete Kreatur hat Erstschlag. {R}{R}: Lege das Kampfhalsband an eine Kreatur deiner Wahl, die du kontrollierst, an. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Sparring Golem=Immer wenn der Sparrings-Golem geblockt wird, erhaelt er bis zum Ende des Zuges +1/+1 fuer jede Kreatur, die ihn blockt. Spatial Binding=Zahle 1 Lebenspunkt: Eine bleibende Karte Deiner Wahl kann sich bis zum Beginn Deiner naechsten Versorgungsphase nicht destabilisieren. Spawnbroker=Wenn der Bruthaendler ins Spiel kommt, kannst du die Kontrolle ueber eine Kreatur deiner Wahl, die du kontrollierst, und eine Kreatur deiner Wahl mit niedrigerer oder gleicher Staerke, die ein Gegner kontrolliert, tauschen. Spawning Pit=Opfere eine Kreatur: Lege eine Ladungsmarke auf die Laichgrube. {1}, entferne Ladungsmarken von der Laichgrube: Bringe einen 2/2 Laich-Artefaktkreaturspielstein ins Spiel. Spawning Pool=Das Dunkle Laichbecken kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein schwarzes Mana. 1B: Das Dunkle Laichbecken wird bis zum Ende des Zuges zu einer schwarzen 1/1 Kreatur mit der Faehigkeit B: Regeneriere diese Kreatur. Diese Kreatur zaehlt immer noch als Land. Spawnwrithe=Verursacht Trampelschaden Immer wenn der Schlaengelnde Ablaicher einem Spieler Kampfschaden zufuegt, bringe einen Spielstein ins Spiel, der eine Kopie des Schlaengelnden Ablaichers ist. Spearbreaker Behemoth=Der Speerbrecherbehemoth ist unzerstoerbar. {1}: Eine Kreatur deiner Wahl mit Staerke 5 oder mehr ist in diesem Zug unzerstoerbar. Specter's Shroud=Die ausgeruestete Kreatur erhaelt +1/+0. Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, wirft dieser Spieler eine Karte aus seiner Hand ab. Ausruesten {1}({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Specter's Wail=Ein Spieler Deiner Wahl wirft eine zufaellig bestimmte Karte aus seiner Hand ab. Spectral Bears=Wenn die gespenstischen Baeren angreifen und der verteidigende Spieler keine schwarzen Karten beherrscht, enttappen sie nicht in Deiner naechsten Enttap-Phase. Spectral Force=Verursacht Trampelschaden Immer wenn die Spektrale Streitmacht angreift, enttappt sie nicht waehrend deines naechsten Enttappsegments, falls der verteidigende Spieler keine schwarzen bleibenden Karten kontrolliert. Spectral Guardian=Solange der Spektralwaechter nicht getappt ist, koennen Nichtkreatur-artefakte nicht Ziel von Zauberspruechen oder Effekten sein. Spectral Lynx=Schutz vor Gruen oB: Regeneriere den Spektralluchs. Spectral Procession=({2/W} kann mit zwei beliebigen Mana oder mit {W} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 6.) Bringe drei 1/1 weisse Geist-Kreaturenspielsteine mit Flugfaehigkeit ins Spiel. Spectral Searchlight={T}: Bestimme einen Spieler. Dieser Spieler erhoeht seinen Manavorrat um ein Mana einer beliebigen Farbe, die er bestimmt. Spectral Shield=Die verzauberte Kreatur erhaelt +0/+2. Diese Kreatur kann nicht Ziel von weiteren Zauberspruechen sein. Spectral Shift=Bestimme eines Veraendere den Text eines Zauberspruchs oder einer bleibenden Karte deiner Wahl, indem du im Text alle Vorkommen eines Standardlandtyps durch einen anderen ersetzt; oder veraendere den Text eines Zauberspruchs oder einer bleibenden Karte deiner Wahl, indem du im Text alle Vorkommen einer Farbe durch eine andere ersetzt. (Diese Effekte enden nicht am Ende des Zuges.) Verflechtung {2} Spectral Sliver=Alle Remasuris haben {2}: Diese Kreatur erhaelt +1/+1 bis zum Ende des Zuges." Spell Blast=Neutralisiere einen Zauberspruch Deiner Wahl mit Gesamtmanakosten in Hoehe von X. Spell Burst=Rueckkauf {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Neutralisiere einen Zauberspruch deiner Wahl mit umgewandelten Manakosten von X. Spell Pierce=Neutralisiere einen Nicht-Kreaturenzauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Spell Snare=Neutralisiere einen Zauberspruch deiner Wahl mit umgewandelten Manakosten von 2. Spell Snip=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {1} bezahlt. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Spell Syphon=Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht fuer jede blaue bleibende Karte, die du kontrollierst, {1} bezahlt. Spellbane Centaur=Kreaturen, die du kontrollierst, koennen nicht das Ziel von blauen Zauberspruechen oder Faehigkeiten aus blauen Quellen sein. Spellbinder=Einpraegen Wenn der Spruchbinder ins Spiel kommt, kannst du eine Spontanzauberkarte, die kein Land ist, aus deiner Hand ganz aus dem Spiel entfernen. Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, kannst du die eingepraegte Spontanzauberkarte kopieren und die Kopie spielen, ohne ihre Manakosten zu bezahlen. Ausruesten {4} Spellbook=Es gibt keine Obergrenze fuer die Anzahl der Karten, die du auf der Hand halten darfst. Spellgorger Barbarian=Wirf eine zufaellig bestimmte Karte aus deiner Hand ab, wenn der Zauberverschlingende Barbar ins Spiel kommt. Ziehe eine Karte, wenn der Zauberverschlingende Barbar das Spiel verlaesst. Spelljack=Neutralisiere einen Zauberspruch deiner Wahl. Falls dieser auf diese Weise neutralisiert wird, entferne ihn ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Solange er ganz aus dem Spiel entfernt ist, kannst du diesen Zauberspruch spielen, als ob er auf deiner Hand waere, ohne seine Manakosten bezahlen zu muessen.Falls ein X in seinen Manakosten ist, ist X dann 0. Spellshift=Neutralisiere einen Spontanzauber oder eine Hexerei deiner Wahl. Sein Beherrscher deckt Karten oben von seiner Bibliothek auf, bis er eine Spontanzauber- oder Hexereikarte aufdeckt. Dieser Spieler kann diese Karte spielen, ohne ihre Manakosten zu bezahlen. Dieser Spieler mischt dann seine Bibliothek. Spellshock=Immer wenn ein Spieler erfolgreich einen Zauberspruch spricht, fuegt ihm der Zauberzoll 2 Schadenspunkte zu. Spellstutter Sprite=Aufblitzen Fliegend Wenn die Stotterzauber-Sylphide ins Spiel kommt, neutralisiere einen Zauberspruch deiner Wahl mit umgewandelten Manakosten von X oder weniger, wobei X gleich der Anzahl an Feenwesen ist, die du kontrollierst. Spelltithe Enforcer=Immer wenn ein Gegner einen Zauberspruch spielt, opfert dieser Spieler eine bleibende Karte, falls er nicht {1} bezahlt. Spellweaver Helix=Einpraegen Wenn die Spruchweber-Spirale ins Spiel kommt, kannst du zwei Hexereikarten deiner Wahl aus einem einzigen Friedhof ganz aus dem Spiel entfernen. (Die entfernten Karten werden in dieses Artefakt eingepraegt.) Immer wenn eine Karte gespielt wird, die denselben Namen wie eine der eingepraegten Hexereikarten hat, kannst du die andere Karte kopieren und die Kopie spielen, ohne ihre Manakosten zu bezahlen. Spellweaver Volute=Spontanzauberkarte-in-einem-Friedhof-Verzauberung Immer wenn du eine Hexerei spielst, kopiere die verzauberte Spontanzauberkarte. Du kannst diese Kopie spielen, ohne ihre Manakosten zu bezahlen. Falls du dies tust, entferne die verzauberte Karte ganz aus dem Spiel und lege den Spruchweber-Schnoerkel an eine andere Spontanzauberkarte in einem Friedhof an. Spellwild Ouphe=Zauber, die den Zauberverrueckten Buboh als Ziel haben, kosten beim Ausspielen {2} weniger. Sphere of Duty=Sobald eine gruene Quelle dir Schaden zufuegen wuerde, verhindere 2 dieser Schadenspunkte. Sphere of Grace=Sobald eine schwarze Quelle dir Schaden zufuegen wuerde, verhindere 2 dieser Schadenspunkte. Sphere of Law=Sobald eine rote Quelle dir Schaden zufuegen wuerde, verhindere 2 dieser Schadenspunkte. Sphere of Purity=Falls ein Artefakt dir Schaden zufuegen wuerde, verhindere 1 dieser Schadenspunkte. Sphere of Reason=Sobald eine blaue Quelle dir Schaden zufuegen wuerde, verhindere 2 dieser Schadenspunkte. Sphere of Resistance=Alle Zaubersprueche kosten zusaetzlich 1. Sphere of Truth=Sobald eine weisse Quelle dir Schaden zufuegen wuerde, verhindere 2 dieser Schadenspunkte. Sphinx Ambassador=Fliegend Immer wenn die Botschafter-Sphinx einem Spieler Kampfschaden zufuegt, durchsuche die Bibliothek dieses Spielers nach einer Karte, anschliessend nennt dieser Spieler eine Karte. Falls du nach einer Kreaturenkarte gesucht hast, deren Name nicht mit dem genannten uebereinstimmt, kannst du sie unter deiner Kontrolle ins Spiel bringen. Dieser Spieler mischt dann seine Bibliothek. Sphinx of Jwar Isle=Fliegend, Verhuellt Du kannst dir die oberste Karte deiner Bibliothek anschauen. (Du kannst dies jederzeit tun.) Sphinx of Lost Truths=Bonus {1}{U} (Du kannst zusaetzlich {1}{U} bezahlen, sowie du diesen Zauberspruch wirkst.) Fliegend Wenn die Sphinx der verlorenen Wahrheit ins Spiel kommt, ziehe drei Karten. Dann wirf drei Karten aus deiner Hand ab, falls die Bonuskosten nicht bezahlt wurden. Sphinx of the Steel Wind=Fliegend, Erstschlag, Wachsamkeit, Lebensverknuepfung, Schutz vor Rot, Schutz vor Gruen Sphinx Sovereign=Fliegend Du erhaeltst am Ende deines Zuges 3 Lebenspunkte dazu, falls der Sphinx-Souveraen ungetappt ist. Sonst verliert jeder Gegner 3 Lebenspunkte. Sphinx Summoner=Fliegend Wenn die Beschwoerer-Sphinx ins Spiel kommt, kannst du deine Bibliothek nach einer Artefaktkreaturenkarte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Sphinx's Herald={2}{U}, {T}, opfere eine weisse Kreatur, eine blaue Kreatur und eine schwarze Kreatur: Durchsuche deine Bibliothek nach einer Karte namens Sphinx-Souveraen und bringe sie ins Spiel. Mische danach deine Bibliothek. Spidersilk Armor=Alle Kreaturen, die Du kontrollierst, erhalten +0/+1 und koennen blocken, als ob sie Flugfaehigkeit haetten. Spidersilk Net=Die ausgeruestete Kreatur erhaelt +0/+2 und Reichweite. (Sie kann fliegende Kreaturen blocken.) Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausruesten wie eine Hexerei.) Spiderwig Boggart=Wenn der Spinnenhaar-Boggart ins Spiel kommt, verursacht eine Kreatur deiner Wahl bis zum Ende des Zuges Furcht. Spike Breeder=Der Stachelbrueter kommt mit drei +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke von dem Stachelbrueter: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. 2, entferne eine +1/+1 Marke von dem Stachelbrueter: Bringe einen Stachel-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 gruene Kreatur. Spike Cannibal=Der Stachelkannibale kommt mit einer +1/+1 Marke auf ihm ins Spiel. Wenn der Stachelkannibale ins Spiel kommt, lege alle +1/+1 Marken von allen Kreaturen auf den Stachelkannibalen. Spike Colony=Die Stachelkolonie kommt mit vier +1/+1 Marken auf ihr ins Spiel. 2, entferne eine +1/+1 Marke von der Stachelkolonie: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. Spike Drone=Die Stacheldrohne kommt mit einer +1/+1 Marke auf ihr ins Spiel. 2, entferne eine +1/+1 Marke von der Stacheldrohne: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. Spike Feeder=Der Stachelernaehrer kommt mit zwei +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke von dem Stachelernaehrer: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. Entferne eine +1/+1 Marke von dem Stachelernaehrer: Du erhaeltst 2 Lebenspunkte dazu. Spike Hatcher=Die Stachelamme komm mit sechs +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke von der Stachelamme: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. 1, entferne eine +1/+1 Marke von der Stachelamme: Regeneration Spike Rogue=Der Stachelraeuber kommt mit zwei +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke vom Stachelraeuber: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. 2, entferne eine +1/+1 Marke von einer beliebigen Kreatur, die Du kontrollierst: Lege eine +1/+1 Marke auf den Stachelraeuber. Spike Soldier=Der Stachelsoldat kommt mit drei +1/+1-Marken auf ihm ins Spiel. 2, entferne eine +1/+1-Marke von dem Stachelsoldaten: Lege eine +1/+1-Marke auf eine Kreatur Deiner Wahl. Entferne eine +1/+1-Marke von dem Stachelsoldaten: Der Stachelsoldat erhaelt +2/+2 bis zum Ende des Zuges. Spike Tiller=Der Stachelpflueger kommt mit drei +1/+1-Marken ins Spiel. {2}, entferne eine +1/+1-Marke vom Stachelpflueger: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. {2}, entferne eine +1/+1-Marke vom Stachelpflueger: Ein Land deiner Wahl wird zu einer 2/2 Kreatur, die weiterhin ein Land ist. Lege eine +1/+1-Marke auf sie. Spike Weaver=Der Stachelweber kommt mit drei +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke vom Stachelweber: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. 1, entferne eine +1/+1 Marke vom Stachelweber: Kreaturen fuegen in diesem Zug keinen Kampfschaden zu. Spike Worker=Der Arbeiterstachel kommt mit zwei +1/+1 Marken auf ihm ins Spiel. 2, entferne eine +1/+1 Marke vom Arbeiterstachel: Lege eine +1/+1 Marke auf eine Kreatur Deiner Wahl. Spikeshot Goblin={R}, {T}: Der Stachelschuss-Goblin fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Spiketail Drake=Fliegend Opfere den Dornenschwanzsceada: Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Beherrscher nicht 3 bezahlt. Spiketail Drakeling=Fliegend Opfere den Jungen Dornenschwanzsceada: Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Spiketail Hatchling=Flugfaehigkeit Opere das Dornenschwanzkueken: Neutralisiere einen Zauberspruch Deiner Wahl, wenn dessen Beherrscher nicht 1 bezahlt. Spin into Myth=Lege eine Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers, dann mache Schicksal besiegeln 2. (Betrachte die obersten zwei Karten der Bibliothek eines deiner Gegner, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter seine Bibliothek und den Rest oben darauf.) Spinal Embrace=Spiele den Klammergriff nur waehrend des Kampfes. Enttappe eine Kreatur, die Du nicht kontrollierst und uebernimm die Kontrolle ueber sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Opfere am Ende des Zuges diese Kreatur. Wenn Du dies tust, erhaeltst Du Lebenspunkte in Hoehe der Widerstandskraft der Kreatur dazu. (Sie kann in dem Zug, in dem sie unter Deine Kontrolle kommt, angreifen und Faehigkeiten anwenden, bei denen sie getappt wird.) Spinal Graft=Die verzauberte Kreatur erhaelt +3/+3. Wenn die verzauberte Kreatur Ziel eines Zauberspruchs oder einer Faehigkeit ist, zerstoere die verzauberte Kreatur. Diese Kreatur kann in diesem Zug nicht regenerieren. Spinal Parasite=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) Entferne zwei +1/+1-Marken vom Rueckgratsschmarotzer: Entferne eine Marke von einer bleibenden Karte deiner Wahl. Spinal Villain={T}: Zerstoere eine blaue Zielkreatur. Spincrusher=Immer wenn der Mahlwirbler blockt, lege eine +1/+1-Marke auf ihn. Entferne eine +1/+1-Marke vom Mahlwirbler: Der Mahlwirbler kann in diesem Zug nicht geblockt werden. Spindrift Drake=Fliegend Bezahle waehrend Deiner Versorgungsphase U oder opfere den Wechselwindsceada. Spined Fluke=Opfere eine Kreatur, wenn der Stachelegel ins Spiel kommt. B: Regeneration Spined Sliver=Immer wenn ein Remasuri geblockt wird, erhaelt dieser Remasuri fuer jede Kreatur, die ihn blockt, +1/+1 bis zum Ende des Zuges. Spined Wurm=- Spineless Thug=Der Skrupellose Dieb kann nicht blocken. Spinerock Knoll=Refugium (Dieses Land kommt getappt ins Spiel. Wenn dies geschieht, schaue dir die obersten vier Karten deiner Bibliothek an, entferne eine davon verdeckt ganz aus dem Spiel und lege den Rest unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {R}. {R}, {T}: Falls einem Gegner in diesem Zug bereits 7 oder mehr Schadenspunkte zugefuegt wurden, kannst du die ganz aus dem Spiel entfernte Karte ausspielen, ohne ihre Manakosten zu bezahlen. Spinneret Sliver=Alle Remasuris haben Diese Kreatur kann blocken, als ob sie Flugfaehigkeit haette." Spinning Darkness=Du kannst die obersten drei schwarzen Karten Deines Friedhofs ganz aus dem Spiel entfernen, anstatt die Spruchkosten der Wirbelnden Dunkelheit zu bezahlen. Die Wirbelnde Dunkelheit fuegt einer nichtschwarzen Kreatur Deiner Wahl 3 Schadenspunkte zu, und Du erhaeltst 3 Lebenspunkte dazu. Spiny Starfish=U: Regeneration Bringe am Ende eines Zuges, in dem der Stachlige Seestern regeneriert wurde, einen Seestern-Spielstein pro erfolgter Regeneration ins Spiel. Behandle diese Spielsteine wie 0/1 blaue Kreaturen. Spiraling Embers=Gewundene Funken fuegen einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl der Karten auf deiner Hand zu. Spire Barrage=Zacken-Bombardierung fuegt einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie du Gebirge kontrollierst. Spire Golem=Affinitaet zu Inseln (Dieser Zauberspruch kostet beim Ausspielen fuer jede Insel, die du kontrollierst, {1} weniger.) Fliegend Spire Owl=Fliegend Wenn die Turmeule ins Spiel kommt, schaue Dir die obersten vier Karten Deiner Bibliothek an und lege sie in beliebiger Reihenfolge zurueck. Spirit Cairn=Immer wenn ein Spieler eine Karte aus seiner Hand abwirft, kannst du oW bezahlen. Falls du dies tust, bringe einen 1/1 weissen Geist-Spielstein mit Flugfaehigkeit ins Spiel. Spirit en-Dal=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Vorhersage {1}{W}, zeige den Geist en-Dal aus deiner Hand offen vor: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Irrealitaet. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal pro Zug.) Spirit en-Kor=Fliegend 0: Leite 1 Schadenspunkt von der Erscheinung en-Kor auf eine Kreatur, die Du kontrollierst, um. Spirit Flare=Tappe eine ungetappte Kreatur deiner Wahl, die du kontrollierst. Falls du dies tust, fuegt sie einer angreifenden oder blockenden Kreatur deiner Wahl, die ein Gegner kontrol-liert, Schadenspunkte in Hoehe ihrer Staerke zu. Rueckblende-o1oW, bezahle 3 Lebenspunkte. (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Spirit Link=Kreaturenverzauberung Immer wenn die verzauberte Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Spirit Loop=Kreatur-die-du-kontrollierst-Verzauberung Immer wenn die verzauberte Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Wenn der Seelenkreislauf in einen Friedhof gelegt wird, bringe den Seelenkreislauf auf die Hand seines Besitzers zurueck. Spirit Mirror=Wenn waehrend Deiner Versorgungsphase keine Spiegelungs-Spielsteine im Spiel sind, bringe einen Spiegelungs-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 2/2 weisse Kreatur. 0: Zerstoere eine Spiegelung Deiner Wahl. Spirit of Resistance=Wenn Du von jeder Farbe eine bleibende Karte kontrollierst, verhindere allen Schaden, der Dir zugefuegt wird. Spirit of the Hearth=Fliegend Du kannst nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die deine Gegner kontrollieren. Spirit of the Night=Fliegend, Schutz vor Schwarz, verursacht Trampelschaden Erstschlag, wenn er angreift Fuer den Geist der Nachtschrate gilt die Einsatzverzoegerung nicht. Spirit Weaver={2}: Eine gruene oder blaue Kreatur deiner Wahl erhaelt +0/+1 bis zum Ende des Zuges. Spiritmonger=Immer wenn der Roehrende Reliops einer Kreatur Schaden zufuegt, lege eine +1/+1-Marke auf den Roehrenden Reliops. oB: Regeneriere den Roehrenden Reliops. oG: Der Roehrende Reliops wird zu einer Kreatur einer Farbe, die du bestimmst. Spiritual Focus=Immer wenn ein Zauberspruch oder eine Faehigkeit, die Dein Gegner kontrolliert, dazu fuehrt, dass Du eine Karte abwerfen musst, erhaeltst Du 2 Lebenspunkte dazu und kannst eine Karte ziehen. Spiritual Guardian=Wenn der Behuetende Geist aus Deiner Hand ins Spiel kommt, erhaeltst Du 4 Lebenspunkte dazu. Alle Deine Kreaturen koennen in diesem Zug fliegende Kreaturen blocken. Spiritual Visit=Bringe einen 1/1 farblosen Geist-Spielstein ins Spiel. Arkane Kopplung {W} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Spiritualize=Immer wenn bis zum Ende des Zuges eine Kreatur deiner Wahl Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Ziehe eine Karte. Spite // Malice=Zerstoere eine nichtschwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Spitebellows=Wenn der Grollgroehler das Spiel verlaesst, fuegt er einer Kreatur deiner Wahl 6 Schadenspunkte zu. Herbeirufen {1}{R}{R} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Spiteflame Witch={B}{R}: Alle Spieler verlieren 1 Lebenspunkt. Spiteful Visions=Zu Beginn des Ziehsegments jedes Spielers zieht dieser Spieler eine zusaetzliche Karte. Immer wenn ein Spieler eine Karte zieht, fuegen die Boshaften Visionen diesem Spieler 1 Schadenspunkt zu. Spitemare=Immer wenn der Rachestute Schaden zugefuegt wird, fuegt sie einer Kreatur oder einem Spieler deiner Wahl ebensoviel Schaden zu. Spitting Drake=Fliegend {R}: Der Feuerspeiende Sceada erhlt +1/+0 bis zum Ende des Zuges. Du kannst nicht mehr als R auf diese Weise pro Zug ausgeben. Spitting Earth=Die Kochende Erde fuegt einer Kreatur Deiner Wahl Schadenspunkte in der Hoehe der Anzahl Deiner Gebirge zu. Spitting Hydra=Die Speiende Hydra kommt mit vier +1/+1 Marken auf ihr ins Spiel. 1R, entferne eine +1/+1 Marke von der Speienden Hydra: Die Speiende Hydra fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Spitting Image=Bringe einen Spielstein ins Spiel, der eine Kopie einer Kreatur deiner Wahl ist. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Spitting Sliver=Alle Remasuris haben Erstschlag. Spitting Slug=Immer wenn die Speischnecke blockt oder geblockt wird, kannst du {1}{G} bezahlen. Falls du dies tust, erhaelt die Speischnecke Erstschlag bis zum Ende des Zuges. Sonst erhalten alle Kreaturen, die die Speischnecke blocken oder von ihr geblockt werden, Erstschlag bis zum Ende des Zuges. Spitting Spider=Die Speispinne kann blocken, als ob sie Flugfaehigkeit haette. Opfere ein Land: Die Speispinne fuegt jeder Kreatur mit Flugfaehigkeit 1 Schadenspunkt zu. Splinter=Entferne ein Artefakt Deiner Wahl ganz aus dem Spiel. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieses Artefakts nach Kopien dieser Karte und entferne diese ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach. Splintering Wind=2G: Der Zersplitternde Wind fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Bringe einen Splitter-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 fliegende gruene Kreatur mit Kumulativer Versorgung: G. Wenn dieser Spielstein das Spiel verlaesst, fuegt er Dir und jeder Kreatur, die Du kontrollierst, 1 Schadenspunkt zu. Split-Tail Miko={W}, {T}: Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Splitting Headache=Bestimme eines Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab; oder ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor, du bestimmst eine davon, und dieser Spieler wirft dann diese Karte ab. Spoils of Evil=Erhoehe Deinen Manavorrat um {1} und gewinne 1 Lebenspunkt fuer jede Kreatur und jedes Artefakt auf dem Friedhof eines Gegners Deiner Wahl. Spoils of the Vault=Benenne eine Karte. Decke Karten oben von deiner Bibliothek auf, bis du die genannte Karte aufdeckst, und nimm diese Karte dann auf deine Hand Entferne alle anderen auf diese Weise aufgedeckten Karten ganz aus dem Spiel, und du verlierst fuer jede der entfernten Karten 1 Lebenspunkt. Spoils of War=Verteile X +1/+1 Marken auf eine beliebige Anzahl an Kreaturen Deiner Wahl in beliebiger Aufteilung, wobei X die Anzahl der Kreaturen und Artefakte auf dem Friedhof eines Gegners Deiner Wahl sind. Spontaneous Combustion=Opfere eine Kreatur: Die Spontane Selbstentzuendung fuegt jeder Kreatur 3 Schadenspunkte zu. Spontaneous Generation=Bringe fuer jede Karte auf Deiner Hand einen 1/1 gruenen Saproling-Spielstein ins Spiel. Spore Frog=Opfere den Sporenfrosch: Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Sporeback Troll=Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {1}{G}: Regeneriere eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt. Sporesower Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf jedes Pilzwesen, das du kontrollierst. Entferne drei Sporenmarken vom Sporensaeenden Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Sporogenesis=Du kannst waehrend Deiner Versorgungsphase eine Pilzmarke auf eine Nicht-Spielsteinkreatur Deiner Wahl legen. Immer wenn eine Kreatur mit Pilzmarken auf dem Friedhof landet, bringe fuer jede dieser Pilzmarken einen Setzling-Spielstein ins Spiel. Behandle diese Spielsteine wie 1/1 gruene Kreaturen. Wenn der Sporenflug das Spiel verlaesst, entferne alle Pilzmarken von allen Kreaturen aus dem Spiel. Sporoloth Ancient=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf das Uralte Sporoloth. Alle Kreaturen, die du kontrollierst, haben Entferne zwei Sporenmarken von dieser Kreatur: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel." Spotted Griffin=Fliegend Spreading Algae=Sprich den Algenteppich nur auf einen Sumpf. Wenn das verzauberte Land getappt wird, zerstoere dieses Land. Wenn der Algenteppich aus dem Spiel auf dem Friedhof landet, bringe den Algenteppich auf die Hand seines Besitzers. Spreading Plague=Immer wenn eine Kreatur ins Spiel kommt, zerstoere alle anderen Kreaturen, die mit ihre eine Farbe gemeinsam haben. Sie koennen nicht regeneriert werden. Spreading Seas=Landverzauberung Wenn das Ausbreitende Meer ins Spiel kommt, ziehe eine Karte. Das verzauberte Land ist eine Insel. Spring Cleaning=Zerstoere eine Verzauberung deiner Wahl. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, zerstoere alle Verzauberungen, die deine Gegner kontrollieren. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Springing Tiger=Grenzwert Der Springende Tiger erhaelt +2/+2. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Springjack Knight=Immer wenn der Maerzhasenritter angreift, befehde dich mit einem Gegner. Falls du die Fehde gewinnst, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges Doppelschlag. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Springjack Pasture={T}: Erhoehe deinen Manavorrat um {1}. {4}, {T}: Bringe einen 0/1 weissen Ziegen-Kreaturenspielstein ins Spiel. {T}, opfere X Ziegen: Erhoehe deinen Manavorrat um X Mana einer beliebigen Farbe. Du erhaeltst X Lebenspunkte dazu. Springjack Shepherd=Farbwert Wenn die Maerzhasenhirtin ins Spiel kommt, bringe fuer jedes weisse Manasymbol in den Manakosten der bleibenden Karten, die du kontrollierst, einen 0/1 weissen Ziegen-Kreaturenspielstein ins Spiel. Springleaf Drum={T}, tappe eine ungetappte Kreatur, die du kontrollierst: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Sprite Noble=Fliegend Andere fliegende Kreaturen, die du kontrollierst, erhalten +0/+1. {T}: Andere fliegende Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges. Sprout Swarm=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Gesamtkosten um {1} oder um ein Mana der Farbe jener Kreatur.) Rueckkauf {3} (Du kannst zusaetzlich {3} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Sprout=Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Sprouting Phytohydra=Verteidiger (Diese Kreatur kann nicht angreifen.) Immer wenn der Spriessenden Phytohydra Schaden zugefuegt wird, kannst du einen Spielstein ins Spiel bringen, der eine Kopie der Spriessenden Phytohydra ist. Sprouting Thrinax=Wenn das Spriessende Thrinax aus dem Spiel auf den Friedhof gelegt wird, bringe drei 1/1 gruene Saproling-Kreaturenspielsteine ins Spiel. Sprouting Vines=Durchsuche deine Bibliothek nach einem Standardland, zeige die Karte offen vor und nimm sie in deine Hand. Mische danach deine Bibliothek. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Spur Grappler=Der Sporengreifling erhaelt +2/+1, solange Du keine ungetappten Laender kontrollierst. Spurnmage Advocate=ocT: Bringe zwei Karten deiner Wahl aus dem Friedhof eines Gegners auf seine Hand zurueck. Zerstoere eine angreifende Kreatur deiner Wahl. Squall Drifter=Fliegend {W}, {T}: Tappe eine Kreatur deiner Wahl. Squall Line=Die Gewitterlinie fuegt allen fliegenden Kreaturen und allen Spielern X Schadenspunkte zu. Squall=Die Windboeen fuegen allen fliegenden Kreaturen 2 Schadenspunkte zu. Squallmonger=2:Der Boeenfreihaendler fuegt allen fliegenden Kreaturen und allen Spielern 1 Schadenspunkt zu. Alle Spieler koennen diese Faehigkeit spielen. Squeaking Pie Grubfellows=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Quietschkuchen-Raupenkerl gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, wirft jeder Gegner eine Karte aus der Hand ab. Squeaking Pie Sneak=Zeige als zusaetzliche Kosten, um den Quietschkuchen-Schleicher zu spielen, eine Goblinkarte von deiner Hand offen vor oder bezahle {3}. Verursacht Furcht Squealing Devil=Verursacht Furcht Wenn der Quiekende Teufel ins Spiel kommt, kannst du {X} bezahlen. Falls du dies tust, erhaelt eine Kreatur deiner Wahl +X/+0 bis zum Ende des Zuges. Wenn der Quiekende Teufel ins Spiel kommt, opfere ihn, falls nicht {B} ausgegeben wurde, um ihn zu spielen. Squee, Goblin Nabob=Du kannst zu Beginn deines Versorgungssegments Squee, Goblin-Nabob aus deinem Friedhof auf deine Hand zurueckbringen. Squee's Embrace=Die verzauberte Kreatur erhaelt +2/+2. Wenn die verzauberte Kreatur in einen Friedhof gelegt wird, bringe die Kreaturenkarte auf die Hand ihres Besitzers zurueck. Squee's Revenge=Bestimme eine Zahl. Wirf eine Muenze so oft oder bist du einen Muenzwurf verloren hast, was von beiden zuerst eintrifft. Falls du alle Muenzwuerfe gewinnst, ziehe pro Muenzwurf zwei Karten. Squee's Toy=Tap: Verhindere 1 Schadenspunkt bei einer Kreatur. Squeeze=Hexereien kosten 3 mehr, um sie zu spielen. Squelch=Neutralisiere eine aktivierte Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Ziehe eine Karte. Squirming Mass=Die Wabernde Masse kann nur von schwarzen und Artefaktkreaturen geblockt werden. Squirrel Mob=Die Eichhoernchenhorde erhaelt +1/+1 fuer jedes andere Eichhoernchen im Spiel. Squirrel Nest=Der verzauberte Land hat "ocT: Bringe einen 1/1 gruenen Eichhoernchenspielstein ins Spiel." Squirrel Wrangler=1G, opfere ein Land: Bringe zwei 1/1 gruene Eichhoernchen- Spielsteine ins Spiel. 1G, opfere ein Land: Alle Eichhoernchen erhalten +1/+1 bis zum Ende des Zuges. Stabilizer=Spieler koennen keine Karten umwandeln. Stabwhisker the Odious=Zu Beginn des Versorgungssegments jedes Gegners verliert dieser Spieler fuer jede Karte, die er weniger als drei auf seiner Hand hat, 1 Lebenspunkt. Staff of Domination={1}: Enttappe den Stab des Beherrschens. {2}, {T}: Du erhaeltst 1 Lebenspunkt dazu. {3}, {T}: Enttappe eine Kreatur deiner Wahl. {4}, {T}: Tappe eine Kreatur deiner Wahl. {5}, {T}: Ziehe eine Karte. Staff of the Ages=Kreaturen mit Landtarnungs-faehigkeit koennen geblockt werden, als haetten sie diese Faehigkeit nicht. Stalker Hag=Sumpftarnung, Gebirgstarnung Stalking Assassin={3}{U}, {T}: Tappe eine Kreatur Deiner Wahl. {3}{B}, {T}: Zerstoere eine getappte Kreatur deiner Wahl. Stalking Bloodsucker=Fliegend o1oB, wirf eine Karte aus deiner Hand ab: Der Pirschende Blutsauger erhaelt +2/+2 bis zum Ende des Zuges. Stalking Stones={T}: Erhoehe deinen Manavorrat um {1}. {6}: Die Wandernden Steine werden eine 3/3 Artefaktkreatur, die weiterhin ein Land ist. (Dieser Effekt endet nicht am Ende des Zuges.) Stalking Tiger=Der Schleichende Tiger kann nicht von mehr als einer Kreatur geblockt werden. Stalking Vengeance=Eile Immer wenn eine andere Kreatur, die du kontrollierst, aus dem Spiel auf einen Friedhof gelegt wird, fuegt sie einem Spieler deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu. Stalking Yeti=Wenn der Pirschende Yeti ins Spiel kommt und falls er sich im Spiel befindet, fuegt er einer Kreatur deiner Wahl, die ein Gegner kontrolliert, Schadenspunkte in Hoehe seiner Staerke zu, und diese Kreatur fuegt dem Pirschenden Yeti Schadenspunkte in Hoehe ihrer Staerke zu. {2}{S}: Bringe den Pirschenden Yeti auf die Hand seines Besitzers zurueck. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Stamina=Die verzauberte Kreatur wird beim Angreifen nicht getappt. Opfere die Ausdauer: Regeneriere die verzauberte Kreatur. Stampede Driver={1}{G}, {T}, wirf eine Karte aus Deiner Hand ab: Kreaturen, die Du kontrollierst, erhalten +1/+1 und verursachen Trampelschaden bis zum Ende des Zuges. Stampede=Alle angreifenden Kreaturen erhalten +1/+0 und verursachen Trampelschaden bis zum Ende des Zuges. Stampeding Rhino=Verursacht Trampelschaden (Falls diese Kreatur ihren Blockern genug Schaden zufuegen wuerde, um sie zu zerstoeren, kannst du sie den Rest des Schadens dem verteidigenden Spieler oder Planeswalker zufuegen lassen.) Stampeding Serow=Verursacht Trampelschaden Bringe zu Beginn deines Versorgungssegments eine gruene Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Stand // Deliver=Bringe eine Bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Stand Firm=Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Stand or Fall=Teile zu Beginn Deiner Kampfphase alle Kreaturen, die der verteidigende Spieler kontrolliert, auf zwei offene Stapel auf. Nur Kreaturen aus demjenigen Stapel, den dieser Spieler bestimmt, koennen in diesem Zug blocken. Stand Together=Lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl und zwei +1/+1-Marken auf eine andere Kreatur deiner Wahl. Standard Bearer=Falls ein Zauberspruch oder eine Faehigkeit, der bzw. die von einem Gegner kontrolliert wird, einen Fahnentraeger im Spiel als Ziel haben koennte, bestimmt dieser Spieler mindestens einen Fahnentraeger als Ziel. Standing Troops=Die Stehenden Truppen werden beim Angreifen nicht getappt. Standstill=Wenn ein Spieler einen Zauberspruch spielt, opfere Stillstand. Falls du dies tust, zieht jeder der Gegner dieses Spielers drei Karten. Star Compass=Der Sternenkompass kommt getappt ins Spiel. ocT: Erhoehe Deinen Manavorrat um ein Mana einer Farbe, die ein Standardland, das Du kontrollierst, produzieren koennte. Starke of Rath=Tap: Zerstoere ein Artefakt oder eine Kreatur Deiner Wahl. Der Beherrscher dieser zerstoerten bleibenden Karte uebernimmt die Kontrolle ueber Starke von Rath. Starlight Invoker={7}{W}: Du erhaeltst 5 Lebenspunkte dazu. Starlight=Du erhaeltst fuer jede schwarze Kreatur, die Dein Gegner im Spiel hat, 3 Lebenspunkte dazu. Starlit Angel=Fliegend Starved Rusalka={G}, opfere eine Kreatur: Du erhaeltst 1 Lebenspunkt dazu. Stasis Cell=Kreaturenverzauberung Die verzauberte Kreatur enttappt nicht waehrend des Enttappsegments ihres Beherrschers. {3}{U}: Lege die Zelle des Erstarrens an eine Kreatur deiner Wahl an. Stasis Cocoon=Die aktivierten Faehigkeiten des verzauberten Artefakts koennen nicht gespielt werden. Ist das verzauberte Artefakt eine Kreatur, kann es nicht angreifen oder blocken. Stasis=Alle Spieler uebergehen ihre Enttap-Phase. Zahle waehrend Deiner Versorgungsphase {U} oder begrabe die Starre. Statecraft=Verhindere allen Schaden, der Kreaturen, die Du kontrollierst, zugefuegt wird der von ihnen zugefuegt wird. Static Orb=Jeder Spieler kann nicht mehr als zwei bleibende Karten waehrend seiner Enttap-Phase enttappen. Staunch Defenders=Wenn die Gestandenen Verteidiger ins Spiel kommen, erhaeltst Du 4 Lebenspunkte dazu. Steadfast Guard=Die Standhafte Wache wird beim Angreifen nicht getappt. Steadfastness=Alle Deine Kreaturen erhalten +0/+3 bis zum Ende des Zuges. Wenn der Sensenmann aus Deiner Hand ins Spiel kommt, verlierst Du 5 Lebenspunkte. Steal Artifact=Du kontrollierst das verzauberte Artefakt. Steal Enchantment=uebernimm die Kontrolle ueber die verzauberte Verzauberung. Steal Strength=Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Eine andere Kreatur Deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Steam Blast=Der Dampfstrahl fuegt jeder Kreatur und jedem Spieler 2 Schadenspunkte zu. Steam Catapult=Du kannst das Dampfkatapult in Deinem Zug vor Deinem Angriff tappen, um eine getappte Kreatur Deiner Wahl zu zerstoeren. Steam Frigate=Die Dampffregatte kann nur angreifen, wenn der verteidigende Spieler Inseln im Spiel hat. Steam Spitter=Der Dampfspucker kann blocken, als ob er Flugfaehigkeit haette. {R}: Der Dampfspucker erhaelt +1/+0 bis zum Ende des Zuges. Steam Vents=({T}: Erhoehe deinen Manavorrat um {U} oder {R}.) Sowie die Dampfschlote ins Spiel kommen, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommen die Dampfschlote stattdessen getappt ins Spiel. Steam Vines=Zerstoere das verzauberte Land, wenn es getappt wird, und die Dampfranken fuegen dem Beherrscher dieses Landes 1 Schadenspunkt zu. Dieser Spieler bewegt dann die Dampfranken auf ein Land, das er bestimmt. Steamclaw={3},{T}: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. {1},opfere den Dampfklauengraeber: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Steamcore Weird=Wenn die Dampfkern-Seltsamkeit ins Spiel kommt, fuegt sie einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu, falls {R} ausgegeben wurde, um die Dampfkern-Seltsamkeit zu spielen. Steamflogger Boss=Andere Monteurkreaturen, die du kontrollierst, erhalten +1/+0 und haben Eile. Falls ein Monteur, den du kontrollierst, ein Geraet zusammenbauen wuerde, baut er stattdessen zwei Geraete zusammen. Steel Golem=Du kannst keine Beschwoerungszauber oder Artefaktkreaturen sprechen. Steel Leaf Paladin=Erstschlag Bringe eine gruene oder weisse Kreatur, die Du kontrollierst, auf die Hand ihres Besitzers zurueck, wenn der Stahlhand-Paladin ins Spiel kommt. Steel of the Godhead=Kreaturenverzauberung Solange die verzauberte Kreatur weiss ist, erhaelt sie +1/+1 und hat Lebensverknuepfung. (Immer wenn die Kreatur Schaden zufuegt, erhaelt ihr Beherrscher ebenso viele Lebenspunkte dazu.) Solange die verzauberte Kreatur blau ist, erhaelt sie +1/+1 und ist unblockbar. Steel Wall=(Mauern koennen nicht angreifen.) Steelclad Serpent=Die Stahlgepanzerte Schlange kann nicht angreifen, falls du nicht ein anderes Artefakt kontrollierst. Steeling Stance=Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Vorhersage {W}, zeige Eiserne Haltung aus deiner Hand offen vor: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Steelshaper Apprentice={W}, {T}, bringe den Stahlformer-Lehrling auf die Hand seines Besitzers zurueck: Durchsuche deine Bibliothek nach einer Ausruestungskarte, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Steelshaper's Gift=Durchsuche deine Bibliothek nach einer Ausruestungskarte, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Stench of Decay=Alle Nicht-Artefaktkreaturen erhalten -1/-1 bis zum Ende des Zuges. Stench of Evil=Zerstoere alle Ebenen. Der Boesartige Gestank fuegt jedem Spieler 1 Schadenspunkt fuer jede seiner Ebenen zu, die auf diese Art zerstoert wurde. Ein Spieler kann 2 fuer jeden Schadenspunkt durch den Boesartigen Gestank, den er verhindern will, bezahlen. Stenchskipper=Fliegend Opfere den Stinkhuepfer am Ende des Zuges, falls du keine Goblins kontrollierst. Steppe Lynx=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Steppenluchs +2/+2 bis zum Ende des Zuges. Sterling Grove=Alle anderen Verzauberungen, die Du kontrollierst, koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. o1, opfere den Hain der Reinheit: Durchsuche Deine Bibliothek nach einer Verzauberungskarte und zeige diese offen. Mische Deine Bibliothek und lege dann diese Karte oben darauf. Stern Judge=ocT: Jeder Spieler verliert 1 Lebenspunkt fuer jeden Sumpf, den er kontrolliert. Stern Marshal=Du kannst den Gestrengen Marschall in Deinem Zug, bevor Du angreifst, tappen, um einer Kreatur Deiner Wahl +2/+2 bis zum Ende des Zuges zu geben. Stern Proctor=Wenn der Gestrenge Schulmeister ins Spiel kommt, bringe ein Artefakt oder eine Verzauberung Deiner Wahl zurueck auf die Hand ihres Besitzers. Steward of Valeron=Wachsamkeit {T}: Erhoehe deinen Manavorrat um {G}. Stifle=Neutralisiere eine aktivierte oder ausgeloeste Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht neutralisiert werden.) Stigma Lasher=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn der Schandmal-Peitscher einem Spieler Schaden zufuegt, kann dieser Spieler bis zum Ende des Spiels keine Lebenspunkte dazuerhalten. Still Life=oGoG: Das Stilleben wird bis zum Ende des Zuges zu einer 4/3 Zentauren-Kreatur. Es ist immer noch eine Verzauberung. Stillmoon Cavalier=Schutz vor Weiss und vor Schwarz {W/B}: Der Vollmond-Reiter erhaelt Flugfaehigkeit bis zum Ende des Zuges. {W/B}: Der Vollmond-Reiter erhaelt Erstschlag bis zum Ende des Zuges. {W/B}{W/B}: Der Vollmond-Reiter erhaelt +1/+0 bis zum Ende des Zuges. Stinging Barrier=U, Tap: Die Stechende Barriere fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Stinging Licid=1U, Tap: Die Stechende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: "Immer wenn die verzauberte Kreatur getappt wird, fuegt die Stechende Zecke dem Beherrscher dieser Kreatur 2 Schadenspunkte zu. Lege die Stechende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst U bezahlen, um diesen Effekt wieder zu beenden. Stingmoggie=Die Stachelmieze kommt mit zwei +1/+1-Marken ins Spiel. {3}{R}, entferne eine +1/+1-Marke von der Stachelmieze: Zerstoere ein Artefakt oder ein Land deiner Wahl. Stingscourger=Echo {3}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn der Stachelgeissler ins Spiel kommt, bringe eine Kreatur deiner Wahl, die ein Gegner kontrolliert, auf die Hand ihres Besitzers zurueck. Stinkdrinker Bandit=Beutezug {1}{B} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Goblin oder einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Immer wenn ein Raeuber, den du kontrollierst, angreift und nicht geblockt wird, erhaelt er +2/+1 bis zum Ende des Zuges. Stinkdrinker Daredevil=Riesenzauber, die du spielst, kosten beim Ausspielen {2} weniger. Stinkweed Imp=Fliegend Immer wenn der Stinkwurzbold einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Ausgraben 5 (Falls du eine Karte ziehen wuerdest, kannst du stattdessen genau fuenf Karten oben von deiner Bibliothek auf deinen Friedhof legen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Ziehe sonst eine Karte.) Stir the Grave=Bringe eine Kreaturenkarte deiner Wahl mit umgewandelten Manakosten von X oder weniger aus deinem Friedhof ins Spiel zurueck. Stir the Pride=Bestimme eines Kreaturen, die du kontrollierst, erhalten +2/+2 bis zum Ende des Zuges; oder alle Kreaturen, die du kontrollierst, erhalten bis zum Ende des Zuges Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu." Verflechtung {1}{W} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Stitch in Time=Wirf eine Muenze. Falls du den Muenzwurf gewinnst, erhaeltst du nach diesem Zug einen weiteren Zug. Stitch Together=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Grenzwert Bringe diese Karte stattdessen aus deinem Friedhof ins Spiel zurueck. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Stoic Angel=Fliegend, Wachsamkeit Spieler koennen nicht mehr als eine Kreatur waehrend ihres Enttappsegments enttappen. Stoic Champion=Immer wenn ein Spieler eine Karte umwandelt, erhaelt der Stoische Champion +2/+2 bis zum Ende des Zuges. Stoic Ephemera=Verteidiger (Diese Kreatur kann nicht angreifen.) Fliegend Wenn die Stoische Ephemeriden blocken, opfere sie am Ende des Kampfes. Stomp and Howl=Zerstoere ein Artefakt deiner Wahl und eine Verzauberung deiner Wahl. Stomping Ground=({T}: Erhoehe deinen Manavorrat um {R} oder {G}.) Sowie das Stampfgelaende ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt das Stampfgelaende stattdessen getappt ins Spiel. Stomping Slabs=Decke die obersten sieben Karten deiner Bibliothek auf und lege diese Karten dann in beliebiger Reihenfolge unter deine Bibliothek. Falls auf diese Weise eine Karte namens Stampfende Steinbrocken aufgedeckt wurde, fuegen die Stampfenden Steinbrocken einer Kreatur oder einem Spieler deiner Wahl 7 Schadenspunkte zu. Stone Giant={T}: Eine Kreatur deiner Wahl, die du kontrollierst und deren Widerstandskraft niedriger ist als die Staerke des Steinriesen, erhaelt bis zum Ende des Zuges Flugfaehigkeit. Zerstoere diese Kreatur zu Beginn des Endsegments. Stone Kavu=oR: Der Steinkavu erhaelt +1/+0 bis zum Ende des Zuges. oW: Der Steinkavu erhaelt +0/+1 bis zum Ende des Zuges. Stone Rain=Zerstoere ein Land Deiner Wahl Stone Spirit=Kann nicht durch Kreaturen mit Flugfaehigkeit geblockt werden. Stonebrow, Krosan Hero=Verursacht Trampelschaden Immer wenn eine Kreatur angreift, die du kontrollierst und die Trampelschaden verursacht, erhaelt sie +2/+2 bis zum Ende des Zuges. Stonecloaker=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Fliegend Wenn der Steinummaenteler ins Spiel kommt, bringe eine Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Wenn der Steinummaenteler ins Spiel kommt, entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Stonehands=Die verzauberte Kreatur erhaelt +0/+2. R: Die von den Steinhaenden verzauberte Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Stonehewer Giant=Wachsamkeit {1}{W}, {T}: Durchsuche deine Bibliothek nach einer Ausruestungskarte und bringe sie ins Spiel. Lege sie an eine Kreatur an, die du kontrollierst. Mische danach deine Bibliothek. Stone-Seeder Hierophant=Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, enttappe den Oberpriester der Steingaertner. {T}: Enttappe ein Land deiner Wahl. Stoneshaker Shaman=Am Ende des Zuges jedes Spielers opfert dieser Spieler ein ungetapptes Land. Stone-Tongue Basilisk=Immer wenn der Steinzungen-Basilisk einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur am Ende des Kampfes. Grenzwert Alle Kreaturen, die den Steinzungen-Basilisk blocken koennen, tun dies. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Stonewood Invocation=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Eine Kreatur deiner Wahl erhaelt +5/+5 bis zum Ende des Zuges und kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Stonewood Invoker={7}{G}: Der Hartholz-Beschwoerer erhaelt +5/+5 bis zum Ende des Zuges. Stonybrook Angler={1}{U}, {T}: Du kannst eine Kreatur deiner Wahl tappen oder enttappen. Stonybrook Banneret=Inseltarnung Meervolkzauber und Zaubererzauber, die du spielst, kosten beim Ausspielen {1} weniger. Stonybrook Schoolmaster=Immer wenn der Steinbach-Schulmeister getappt wird, kannst du einen 1/1 blauen (Meervolk, Zauberer)-Kreaturenspielstein ins Spiel bringen. Storage Matrix=Solange die Speichermatrix ungetappt ist, enttappt jeder Spieler die bleibenden Karten, die er kontrolliert, waehrend seines Enttappsegments nicht. Stattdessen bestimmt er entweder Artefakte, Kreaturen oder Laender und enttappt alle bleibenden Karten dieses bestimmten Typs, die er kontrolliert. Storm Cauldron=Jeder Spieler darf waehrend seines Zuges ein zusaetzliches Land ins Spiel bringen. Immer wenn ein Land fuer Mana getappt wird, bringe dieses Land auf die Hand ihres Besitzers zurueck. Storm Crow=Fliegend Storm Elemental=Fliegend U: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel, um eine fliegende Kreatur Deiner Wahl zu tappen. U: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel. Wenn diese Karte ein verschneites Land ist, erhaelt das Sturmelementar +1/+1 bis zum Ende des Zuges. Storm Entity=Eile Das Sturmwesen kommt mit einer +1/+1-Marke fuer jeden anderen Zauber, der in diesem Zug gespielt wurde, ins Spiel. Storm Front={G}{G}: Tappe eine fliegende Kreatur Deiner Wahl. Storm Herd=Bringe X 1/1 weisse Pegasusspielsteine mit Flugfaehigkeit ins Spiel, wobei X gleich deiner Lebenspunktzahl ist. Storm Shaman=R: +1/+0 bis zum Ende des Zuges Storm Spirit=Fliegend Tap: Der Sturmgeist fuegt einer Kreatur Deiner Wahl 2 Schadenspunkte zu. Stormbind={2}, wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Sturmruf fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Stormcloud Djinn=Fliegend Der Sturmwolken-Dschinn kann nur fliegende Kreaturen blocken. {R}{R}: Der Sturmwolken-Dschinn erhaelt +2/+0 bis zum Ende des Zuges und fuegt dir 1 Schadenspunkt zu. Stormfront Pegasus=Fliegend Stormfront Riders=Fliegend Wenn der Gewitterfrontreiter ins Spiel kommt, bringe zwei Kreaturen, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Immer wenn der Gewitterfrontreiter oder eine andere Kreatur aus dem Spiel auf deine Hand zurueckgebracht wird, bringe einen 1/1 weissen Soldatenspielstein ins Spiel. Stormscale Anarch={2}{R}, wirf eine zufaellig bestimmte Karte aus deiner Hand ab: Der Sturmschuppen-Anarcho fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Falls die abgeworfene Karte mehrfarbig war, fuegt der Sturmschuppen-Anarcho dieser Kreatur bzw. diesem Spieler stattdessen 4 Schadenspunkte zu. Stormscape Apprentice=oW, ocT: Tappe eine Kreatur Deiner Wahl. oB, ocT: Ein Spieler Deiner Wahl verliert 1 Lebenspunkt. Stormscape Battlemage=Bonus oW und/oder o2oB Wenn Du die oW Bonuskosten bezahlt hast, erhaeltst Du 3 Lebenspunkte dazu, wenn der Kampfmagier des Sturmpfads ins Spiel kommt. Wenn Du die o2oB Bonuskosten bezahlt hast, zerstoere eine nicht-schwarze Kreatur Deiner Wahl, wenn der Kampfmagier des Sturmpfads ins Spiel kommt. Diese Kreatur kann nicht regeneriert werden. Stormscape Familiar=Fliegend Weisse und schwarze Zaubersprueche, die Du spielst, kosten o1 weniger. Stormscape Master=oWoW, ocT: Eine Kreatur Deiner Wahl erhaelt Schutz vor einer Farbe, die Du bestimmst, bis zum Ende des Zuges. oBoB, ocT: Ein Spieler Deiner Wahl verliert 2 Lebenspunkte, und Du erhaeltst 2 Lebenspunkte dazu. Stormwatch Eagle=Fliegend Opfere ein Land: Bringe den Sturmaugenadler auf die Hand seines Besitzers zurueck. Story Circle=Bestimme eine Farbe, wenn der Sagenkreis ins Spiel kommt. W: Das naechste Mal, wenn Dir eine von Dir bestimmte Quelle der bestimmten Farbe in diesem Zug Schaden zufuegt, verhindere diesen Schaden. Strafe=Tiefflugangriff fuegt einer nichtroten Kreatur Deiner Wahl 3 Schadenspunkte zu. Strands of Night=BB, bezahle 2 Lebenspunkte, opfere einen Sumpf: Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof direkt ins Spiel. Strands of Undeath=Kreaturenverzauberung Wenn die Straenge des Untoten ins Spiel kommen, wirft ein Spieler deiner Wahl zwei Karten ab. {B}: Regeneriere die verzauberte Kreatur. Strange Inversion=Vertausche Staerke und Widerstandskraft einer Kreatur deiner Wahl bis zum Ende des Zuges. Arkane Kopplung {1}{R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Strangling Soot=Zerstoere eine Kreatur deiner Wahl mit Widerstandskraft 3 oder weniger. Rueckblende {5}{R} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Stratadon=Das Stratadon kostet o1 weniger fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Verursacht Trampelschaden Stratozeppelid=Fliegend Der Stratozeppelid kann nur fliegende Kreaturen blocken. Straw Golem=Begrabe den Strohgolem, wenn ein Gegner erfolgreich einen Beschwoerungszauber oder eine Artefaktkreatur spricht. Stream Hopper={U/R}: Der Flusshuepfer erhaelt Flugfaehigkeit bis zum Ende des Zuges. Stream of Consciousness=Ein Spieler deiner Wahl mischt bis zu vier Karten deiner Wahl aus seinem Friedhof in seine Bibliothek. Stream of Life=Ein Spieler deiner Wahl erhaelt X Lebenspunkte dazu. Stream of Unconsciousness=Eine Kreatur deiner Wahl erhaelt -4/-0 bis zum Ende des Zuges. Falls du einen Zauberer kontrollierst, ziehe eine Karte. Streambed Aquitects={T} Eine Meervolkkreatur deiner Wahl erhaelt +1/+1 und Inseltarnung bis zum Ende des Zuges. {T}: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer Insel. Street Savvy=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +0/+2 und kann Kreaturen mit Landtarnung blocken, als ob sie diese Faehigkeiten nicht haetten. Street Wraith=Sumpftarnung Umwandlung Bezahle 2 Lebenspunkte. (Bezahle 2 Lebenspunkte, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Streetbreaker Wurm= Strength in Numbers=Eine Kreatur deiner Wahl erhaelt +X/+X und verursacht Trampelschaden bis zum Ende des Zuges, wobei X gleich der Anzahl der angreifenden Kreaturen ist. Strength of Cedars=Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl an Laendern, die du kontrollierst, ist. Strength of Isolation=Die verzauberte Kreatur erhaelt +1/+2 und hat Schutz vor Schwarz. Wahnsinn oW (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Strength of Lunacy=Die verzauberte Kreatur erhaelt +2/+1 und hat Schutz vor Weiss. Wahnsinn oB (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Strength of Night=Bonus oB (Du kannst zusaetzlich oB bezahlen, sowie du diesen Zauberspruch spielst.) Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Falls du die Bonuskosten bezahlt hast, erhalten Zombies, die du kontrollierst, zusaetz-lich +2/+2 bis zum Ende des Zuges. Strength of Unity=Die verzauberte Kreatur erhaelt +1/+1 fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Strip Bare=Zerstoere alle Auren und alle Ausruestung, die an eine Kreatur deiner Wahl angelegt sind. Striped Bears=Ziehe eine Karte, wenn die Getigerten Baeren ins Spiel kommen. Stroke of Genius=Ein Spieler Deiner Wahl zieht X Karten. Stromgald Cabal=Tap: Zahle einen Lebenspunkt, um einen weissen Zauberspruch Deiner Wahl zu neutralisieren. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Stromgald Crusader=Schutz vor Weiss {B}: Der Stromgald-Kreuzritter erhaelt Flugfaehigkeit bis zum Ende des Zuges. {B}{B}: Der Stromgald-Kreuzritter erhaelt +1/+0 bis zum Ende des Zuges. Stromgald Spy=Wenn der Spion der Stromgalder angreift und nicht geblockt wird, kannst Du waehlen, dass der verteidigende Spieler diesmal von ihm keinen Schaden erhaelt. Tust Du dies, so muss der verteidigende Spieler die Karten, die er auf der Hand hat, offen vor sich hinlegen und ab jetzt mit offenen Karten spielen, bis der Spion der Stromgalder das Spiel verlaesst. Strongarm Thug=Wenn der Fettarmige Dieb ins Spiel kommt, kannst du eine Soeldnerkarte aus Deinem Friedhof auf Deine Hand zuruecknehmen. Stronghold Assassin=Tap, opfere eine Kreatur: Zerstoere eine nichtschwarze Kreatur Deiner Wahl. Stronghold Biologist={U}{U}, {T}, wirf eine Karte aus Deiner Hand ab: Neutralisiere einen Kreaturenzauber Deiner Wahl. Stronghold Discipline=Jeder Spieler verliert 1 Lebenspunkt fuer jede Kreatur, die er kontrolliert. Stronghold Machinist={U}{U}, {T}, wirf eine Karte aus Deiner Hand ab: Neutralisiere einen Nicht-Kreaturen-Zauber Deiner Wahl. Stronghold Overseer=FliegendIrrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) {B}{B}: Kreaturen mit Irrealitaet erhalten +1/+0 bis zum Ende des Zuges und Kreaturen ohne Irrealitaet erhalten -1/+0 bis zum Ende des Zuges. Stronghold Rats=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Immer wenn die Felsenburgratten einem Spieler Kampfschaden zufuegen, werfen alle Spieler eine Karte aus ihrer Hand ab. Stronghold Taskmaster=Alle anderen schwarzen Kreaturen erhalten -1/-1. Stronghold Zeppelin=Fliegend Der Zeppelin der Felsenburg kann nur Kreaturen mit Flugfaehigkeit blocken. Struggle for Sanity=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Dieser Spieler legt eine Karte davon beiseite, dann legst du eine Karte davon beiseite. Wiederholt diesen Prozess, bis alle diese Karten beiseite gelegt wurden. Dieser Spieler nimmt dann die Karten, die er beiseite gelegt hat, auf seine Hand und legt den Rest auf seinen Friedhof. Student of Elements=Wenn der Student der Elemente Flugfaehigkeit hat, wende ihn. Stuffy Doll=Sowie die Ausgestopfte Puppe ins Spiel kommt, bestimme einen Spieler. Die Ausgestopfte Puppe ist unzerstoerbar. Immer wenn der Ausgestopften Puppe Schaden zugefuegt wird, fuegt sie dem bestimmten Spieler ebenso viele Schadenspunkte zu. {T}: Die Ausgestopfte Puppe fuegt sich selber 1 Schadenspunkt zu. Stun=Eine Kreatur Deiner Wahl kann in diesem Zug nicht blocken. Ziehe eine Karte. Stunted Growth=Ein Spieler Deiner Wahl muss drei Karten seiner Wahl aus seiner Hand in beliebiger Reihenfolge oben auf seine Bibliothek legen. Hat dieser Spieler nicht genug Karten auf der Hand, muss er seine ganze Hand auf seine Bibliothek legen. Stupefying Touch=Ziehe eine Karte, wenn der Betaeubungs-griff ins Spiel kommt. Die aktivierten Faehigkeiten der verzau-berten Kreatur koennen nicht gespielt werden. Stupor=Ein Gegner Deiner Wahl muss eine zufaellig gezogene Karte aus seiner Hand abwerfen und waehlt danach eine Karte aus seiner Hand und wirft diese ebenfalls ab. Sturdy Hatchling=Das Staemmige Jungtier kommt mit vier -1/-1-Marken ins Spiel. {G/U}: Das Staemmige Jungtier ist bis zum Ende des Zuges verhuellt. Immer wenn du einen gruenen Zauberspruch spielst, entferne eine -1/-1-Marke vom Staemmigen Jungtier. Immer wenn du einen blauen Zauberspruch spielst, entferne eine -1/-1-Marke vom Staemmigen Jungtier. Subterranean Hangar=Der Unterirdische Hangar kommt getappt in Spiel. Tap: Lege eine Lager-Marke auf den Unterirdischen Hangar. Tap, entferne eine beliebige Anzahl an Lager-Marken: Erhoehe Deinen Manavorrat um ein schwarzes Mana fuer jede so entfernte Lager-Marke. Subterranean Shambler=Echo {3}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn der Unterirdische Schlurfer ins Spiel kommt oder das Spiel verlaesst, fuegt er allen nichtfliegenden Kreaturen 1 Schadenspunkt zu. Subterranean Spirit=Schutz vor Rot Tap: Der Unterirdische Geist fuegt jeder nichtfliegenden Kreatur 1 Schadenspunkt zu. Subversion=Waehrend Deiner Versorgungsphase verliert jeder Deiner Gegner 1 Lebenspunkt. Du erhaeltst 1 Lebenspunkt fuer jeden Lebenspunkt, den Deine Gegner auf diese Weise verlieren, dazu. Sudden Death=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Eine Kreatur deiner Wahl erhaelt -4/-4 bis zum Ende des Zuges. Sudden Impact=Der Ploetzliche Aufprall fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe der Anzahl an Karten auf seiner Hand zu. Sudden Shock=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Ploetzlicher Schock fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Sudden Spoiling=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, werden bis zum Ende des Zuges 0/2 und verlieren alle ihre Eigenschaften. Sudden Strength=Eine Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges. Ziehe eine Karte. Suffocating Blast=Neutralisiere einen Zauberspruch deiner Wahl, und die Erstickende Detonation fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. Suffocation=Sprich diesen Zauberspruch nur, wenn eine rote Hexerei oder ein roter Spontanzauber Dir Schaden zufuegen. Die Geheimnisvolle Vergeltung fuegt dem Urheber dieses Zauberspruchs 4 Schadenspunkte zu. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Sulam Djinn=Verursacht Trampelschaden Der Sulam-Dschinn erhaelt -2/-2, solange Gruen die haeufigste Farbe unter bleibenden Karten ist. Dies gilt auch bei Gleichstand. Suleiman's Legacy=Wenn Suleimans Erbe ins Spiel kommt, begrabe alle Dschinns und Ifrits. Immer, wenn ein Dschinn oder Ifrit ins Spiel kommt, begrabe ihn. Sulfur Elemental=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Weisse Kreaturen erhalten +1/-1. Sulfur Vent=Der Schwefelkrater kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {B}. {T}, opfere den Schwefelkrater: Erhoehe deinen Manavorrat um {U}{R}. Sulfuric Vapors=Immer wenn ein roter Zauberspruch Schaden zufuegt, fuegt er 1 Schadenspunkt mehr zu. Sulfuric Vortex=Zu Beginn des Versorgungssegments jedes Spielers fuegt der Schwefelige Strudel diesem Spieler 2 Schadenspunkte zu. Falls ein Spieler Lebenspunkte dazu erhalten wuerde, erhaelt er stattdessen keine Lebenspunkte dazu. Sulfurous Blast=Der Schwefelschwall fuegt jeder Kreatur und jedem Spieler 2 Schadenspunkte zu. Spielst du diesen Zauberspruch waehrend deiner Hauptphase, fuegt der Schwefelschwall stattdessen allen Kreaturen und allen Spielern 3 Schadenspunkte zu. Sulfurous Springs={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Die Schwefelquellen fuegen dir 1 Schadenspunkt zu. Summer Bloom=Bringe bis zu drei Laender aus Deiner Hand direkt ins Spiel. Die Schwertmauer kann nicht angreifen. Summon the School=Bringe zwei 1/1 blaue (Meervolk, Zauberer)-Kreaturspielsteine ins Spiel. Tappe vier ungetappte Meervoelker, die du kontrollierst: Bringe das Zusammenrufen des Schwarms aus deinem Friedhof auf deine Hand zurueck. Summoner's Bane=Neutralisiere einen Kreaturenzauber deiner Wahl. Bringe einen 2/2 blauen Illusion-Kreaturenspielstein ins Spiel. Summoner's Egg=Einpraegen Wenn das Ei des Beschwoerers ins Spiel kommt, kannst du eine Karte aus deiner Hand verdeckt ganz aus dem Spiel entfernen. Wenn das Ei des Beschwoerers aus dem Spiel auf den Friedhof gelegt wird, decke die eingepraegte verdeckte Karte auf. Ist diese Karte eine Kreaturenkarte, bringe sie unter deiner Kontrolle ins Spiel. Summoner's Pact=Der Pakt der Beschwoerer ist gruen. Durchsuche deine Bibliothek nach einer gruenen Kreaturenkarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Bezahle zu Beginn deines naechsten Versorgungssegments {2}{G}{G}. Falls du dies nicht tust, verlierst du das Spiel. Summoning Station={T}: Bringe einen 2/2 farblosen Kneiferkreaturenspielstein ins Spiel. Immer wenn ein Artefakt aus dem Spiel auf einen Friedhof gelegt wird, kannst du die Beschwoerungsstation enttappen. Summoning Trap=Falls ein Kreaturenzauber, den du in diesem Zug gewirkt hast, von einem Zauberspruch oder einer Faehigkeit, den bzw. die ein Gegner kontrolliert hat, neutralisiert wurde, kannst du {0} bezahlen, anstatt die Manakosten der Beschwoerungsfalle zu bezahlen. Schau dir die obersten sieben Karten deiner Bibliothek an. Du kannst davon eine Kreaturenkarte ins Spiel bringen. Lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Sun Droplet=Immer wenn dir Schaden zugefuegt wuerde, lege ebenso viele Ladungsmarken auf das Sonnentroepfchen. Du kannst zu Beginn des Versorgungssegments jedes Spielers eine Ladungsmarke vom Sonnentroepfchen entfernen. Falls du dies tust, erhaeltst du 1 Lebenspunkt dazu. Sunastian Falconer=Legendaer {T}: Erhoehe deinen Manavorrat um {2}. Sunbeam Spellbomb={W}, opfere die Sonnengleiss-Spruchbombe: Du erhaeltst 5 Lebenspunkte dazu. {1}, opfere die Sonnengleiss-Spruchbombe: Ziehe eine Karte. Suncrusher=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) {4}, {T}, entferne eine +1/+1-Marke vom Sonnenquetscher: Zerstoere eine Kreatur deiner Wahl. {2}, entferne eine +1/+1-Marke vom Sonnenquetscher: Bringe den Sonnenquetscher auf die Hand seines Besitzers zurueck. Sunder from Within=Zerstoere ein Artefakt oder ein Land deiner Wahl. Sunder=Bringe alle Laender auf die Hand ihrer Besitzer zurueck. Sundering Titan=Wenn der Trennende Titan ins Spiel kommt, bestimme ein Land jedes Standardlandtyps und zerstoere dann diese Laender. Wenn der Trennende Titan das Spiel verlaesst, bestimme ein Land jedes Standardlandtyps und zerstoere dann diese Laender. Sundering Vitae=Einberufen (Jede Kreatur, die du tappst, waehrend du diesen Zauberspruch spielst, reduziert dessen Kosten um {1} oder um ein Mana der Farbe jener Kreatur.) Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Sunflare Shaman={1}{R}, {T}: Der Sonnenfackelschamane fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte und sich selbst ebenfalls X Schadenspunkte zu, wobei X gleich der Anzahl an Elementarwesenkarten in deinem Friedhof ist. Sunforger=Die ausgeruestete Kreatur erhaelt +4/+0. {R}{W}, loese den Sonnenschmieder: Durchsuche deine Bibliothek nach einer roten oder weissen Spontanzauberkarte mit umgewandelten Manakosten von 4 oder weniger und spiele diese Karte, ohne ihre Manakosten zu bezahlen. Mische danach deine Bibliothek. Ausruesten {3} Sunglasses of Urza=Weisses Mana in Deinem Manavorrat kannst Du nach Belieben entweder als weisses oder rotes Mana verwenden. Sungrass Egg=o2, ocT, Opfere das Sonnengras-Ei: Erhoehe deinen Manavorrat um oGoW. Ziehe eine Karte. Sungrass Prairie={1}{T}: Erhoehe deinen manavorrat um {G}{W}. Sunhome Enforcer=Immer wenn der Sonnenheim-Vollstrecker Kampfschaden zufuegt, erhaeltst du genauso viele Lebenspunkte dazu. {1}{R}: Der Sonnenheim-Vollstrecker erhaelt +1/+0 bis zum Ende des Zuges. Sunhome, Fortress of the Legion={T}: Erhoehe deinen Manavorrat um {1}. {2}{R}{W}, {T}: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Doppelschlag. Sunken Field=Das verzauberte Land hat "Tap: Neutralisiere einen Zauberspruch Deiner Wahl, falls dessen Beherrscher nicht 1 bezahlt. Sunken Hope=Zu Beginn des Versorgungssegment jedes Spielers bringt dieser Spieler eine Kreatur, die er kontrolliert, auf die Hand ihres Besitzers zurueck. Sunken Ruins={T}: Erhoehe deinen Manavorrat um {1}. {U/B}, {T}: Erhoehe deinen Manavorrat um {U}{U}, {U}{B} oder {B}{B}. Sunlance=Die Sonnenlanze fuegt einer nichtweissen Kreatur deiner Wahl 3 Schadenspunkte zu. Sunpetal Grove=Der Sonnenbluetenhain kommt getappt ins Spiel, falls du nicht einen Wald oder eine Ebene kontrollierst. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Sunrise Sovereign=Andere Riesenkreaturen, die du kontrollierst, erhalten +2/+2 und verursachen Trampelschaden. Sun's Bounty=Du erhaeltst 4 Lebenspunkte dazu. Bergung {1}{W} (Wenn eine Kreatur aus dem Spiel auf deinen Friedhof gelegt wird, kannst du {1}{W} bezahlen. Falls du dies tust, bringe diese Karte aus deinem Friedhof auf deine Hand zurueck. Entferne diese Karte sonst ganz aus dem Spiel.) Sunscape Apprentice={G}, {T}: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. {U}, {T}: Lege eine Kreatur deiner Wahl oben auf die Bibliothek ihres Besitzers. Sunscape Battlemage=Bonus o1oG und/oder o2oU Wenn Du die o1oG Bonuskosten bezahlt hast, zerstoere eine fliegende Kreatur Deiner Wahl, wenn der Kampfmagier des Sonnenpfads ins Spiel kommt. Wenn Du die o2oU Bonuskosten bezahlt hast, ziehe zwei Karten Deiner Wahl, wenn der Kampfmagier des Sonnenpfads ins Spiel kommt. Sunscape Familiar=(Mauern koennen nicht angreifen.) Gruene und blaue Zaubersprueche, die Du spielst, kosten o1 weniger. Sunscape Master=oGoG, ocT: Alle Kreaturen, die Du kontrollierst, erhalten +2/+2 bis zum Ende des Zuges. oUoU, ocT: Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Sunscour=Du kannst zwei weisse Karten aus deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten der Saeubernden Sonne zu bezahlen. Zerstoere alle Kreaturen. Sunseed Nurturer=Falls du am Ende deines Zuges eine Kreatur mit Staerke 5 oder mehr kontrollierst, kannst du 2 Lebenspunkte dazuerhalten. {T}: Erhoehe deinen Manavorrat um {1}. Sunspring Expedition=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zur Sonnenquelle legen. Entferne drei Quest-Marken von der Expedition zur Sonnenquelle und opfere sie: Du erhaeltst 8 Lebenspunkte dazu. Sunstone=2: Opfere ein verschneites Land, damit keine Kreatur in diesem Zug im Kampf Schaden zufuegen kann. Sunstrike Legionnaire=Der Sonnenblitz-Legionaer enttappt nicht waehrend deines Enttappsegments. Immer wenn eine andere Kreatur ins Spiel kommt, enttappe den Sonnenblitz-Legionaer. {T}: Tappe eine Kreatur deiner Wahl mit umgewandelten Manakosten von 3 oder weniger. Suntail Hawk=Fliegend Suntouched Myr=Sonneneruption (Diese Karte kommt fuer jede unterschiedliche Manafarbe, die beim Bezahlen ihrer Kosten verwendet wurde, mit einer +1/+1-Marke ins Spiel.) Sunweb=Fliegend Das Sonnennetz kann keine Kreaturen blocken, deren Staerke kleiner oder gleich 2 ist. Superior Numbers=Die ueberzahl fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe der Anzahl der Kreaturen, die Du kontrollierst, minus der Anzahl der Kreaturen, die ein Gegner Deiner Wahl kontrolliert, zu. Supply / Demand=Bringe X 1/1 gruene Saprolingspielsteine ins Spiel. Suppress=Ein Spieler deiner Wahl entfernt alle Karten, die er auf seiner Hand hat, verdeckt ganz aus dem Spiel. Am Ende des naechsten Zugs dieses Spielers bringt dieser Spieler diese Karten auf seine Hand zurueck. Suppression Field=Aktivierte Faehigkeiten kosten beim Spielen {2} mehr, ausser es sind Manafaehigkeiten. Supreme Exemplar=Fliegend Beschuetze ein Elementarwesen (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht ein anderes Elementarwesen, das du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Suq'Ata Firewalker=Der Feuerwanderer der Suq'Ata kann nicht das Ziel von roten Zauberspruechen oder Effekten sein. Tap: Der Feuerwanderer der Suq'Ata fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Suq'Ata Lancer=Eile Flankenangriff (Immer wenn eine Kreatur ohne Flankenangriff diese Kreatur blockt, erhaelt die blockende Kreatur -1/-1 bis zum Ende des Zuges.) Surestrike Trident=Die ausgeruestete Kreatur hat Erstschlag und {T}, loese den Triffimmer-Dreizack: Diese Kreatur fuegt einem Spieler deiner Wahl Schadenspunkte in Hoehe ihrer Staerke zu." Ausruesten {4}({4}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Surge of Strength=Waehle eine gruene oder rote Karte aus Deiner Hand und wirf sie ab, um einer Kreatur Deiner Wahl +X/+0 bis zum Ende des Zuges. Diese Kreatur verursacht bis zum Ende des Zuges Trampelschaden. X ist gleich den Spruchkosten dieser Kreatur. Surge of Thoughtweft=Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Falls du einen Kithkin kontrollierst, ziehe eine Karte. Surge of Zeal=Ausstrahlung Eine Kreatur deiner Wahl und alle anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, erhalten bis zum Ende des Zuges Eile. Surgespanner=Immer wenn der Stroemungsflitzer getappt wird, kannst du {1}{U} bezahlen. Falls du dies tust, bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Surging AEther=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Surging Dementia=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Surging Flame=Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Wogende Flammen fuegen einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Surging Might=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2. Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Surging Sentinels=Erstschlag Wallung 4 (Wenn du diesen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie dieser Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Surprise Deployment=Spiele Unerwartete Verstaerkung nur waehrend des Kampfes. Bringe eine nichtweisse Kreaturenkarte aus Deiner Hand ins Spiel. Bringe am Ende des Zuges diese Kreatur wieder auf Deine Hand zurueck, wenn sie sich noch im Spiel befindet. Surrakar Marauder=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Marodierende Surrakar bis zum Ende des Zuges Einschuechtern. (Er kann ausser von Artefaktkreaturen und/oder Kreaturen, mit denen er eine Farbe gemeinsam hat, nicht geblockt werden.) Surveilling Sprite=Fliegend Wenn die ueberwachende Sylphide aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Karte ziehen. Survival of the Fittest=G, bestimme eine Kreaturenkarte auf Deiner Hand und wirf diese ab: Durchsuche Deine Bibliothek nach einer Kreaturenkarte, zeige diese Karte allen Spielern und nimm sie auf Deine Hand. Mische Deine Bibliothek danach neu. Survivor of the Unseen=Kumulative Versorgung {2} (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) {T}: Ziehe zwei Karten und lege dann eine Karte aus deiner Hand oben auf deine Bibliothek. Sustainer of the Realm=Fliegend Immer wenn der Erhalter des Reiches blockt, erhaelt er +0/+2 bis zum Ende des Zuges. Sustaining Spirit=Kumulative Versorgung: 1W Jeglicher Schaden, der eigentlich Deine Lebenspunkte unter 1 reduzieren wuerde, reduziert sie stattdessen auf 1. Sustenance=1, opfere ein Land: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Suture Spirit=Fliegend {W/B}{W/B}{W/B}: Regeneriere eine Kreatur deiner Wahl. Sutured Ghoul=Verursacht Trampelschaden Entferne eine beliebige Anzahl an Kreaturenkarten aus deinem Friedhof ganz aus dem Spiel, sowie der Genaehte Ghul ins Spiel kommt. Die Staerke des Genaehten Ghuls ist gleich der Summe der Staerke der so entfernten Karten, und seine Widerstandskraft ist gleich der Summe der Widerstandskraft dieser Karten. (Ein * auf einer Karte, die nicht im Spiel ist, ist 0.) Svogthos, the Restless Tomb={T}: Erhoehe deinen Manavorrat um {1}. {3}{B}{G}: Bis zum Ende des Zuges wird Svogthos, das ruhelose Grab, zu einer schwarzen und gruenen Pflanzen- und Zombie-Kreatur mit Staerke und Widerstandskraft dieser Kreatur sind gleich der Anzahl an Kreaturenkarten auf deinem Friedhof." Es ist immer noch ein Land. Swallowing Plague=Die Verschlingende Seuche fuegt einer Kreatur deiner Wahl X Schadenspunkte zu, und du erhaeltst X Lebenspunkte dazu. Swamp Mosquito=Fliegend Immer wenn der Sumpfmoskito angreift und nicht geblockt wird, erhaelt der verteidigende Spieler eine Giftmarke. (Ein Spieler mit zehn oder mehr Giftmarken verliert das Spiel.) Swamp={T}: Erhoehe deinen Manavorrat um {B}. Swans of Bryn Argoll=Fliegend Falls eine Quelle den Schwaenen von Bryn Argoll Schaden zufuegen wuerde, verhindere diesen Schaden. Der Beherrscher dieser Quelle zieht so viele Karten, wie auf diese Weise Schadenspunkte verhindert wurden. Swarm of Rats=Die Staerke des Rattenschwarms ist gleich der Anzahl an Rattenkarten, die Du im Spiel hast. Swarmyard={T}: Erhoehe deinen Manavorrat um {1}. {T}: Regeneriere ein Insekt, eine Ratte, eine Spinne oder ein Eichhoernchen deiner Wahl. Swat=Zerstoere eine Kreatur Deiner Wahl mit Staerke 2 oder weniger. Umwandlung 2 Sway of Illusion=Bestimme eine Farbe. Diese Farbe ist bis zum Ende des Zuges die Farbe einer beliebigen Anzahl an Kreaturen Deiner Wahl. Ziehe eine Karte. Sway of the Stars=Jeder Spieler mischt die Karten auf seiner Hand, in seinen Friedhof und die bleibenden Karten, die er besitzt, in seine Bibliothek und zieht dann sieben Karten. Der Lebenspunktestand jedes Spielers wird 7. Swell of Courage=Kreaturen, die du kontrollierst, erhalten +2/+2 bis zum Ende des Zuges. Unterstuetzung X {X}{W}{W} ({X}{W}{W}, wirf diese Karte aus deiner Hand ab: Lege X +1/+1-Marken auf eine Kreatur deiner Wahl.) Swelter=Hitzebad fuegt zwei Kreaturen deiner Wahl je 2 Schadenspunkte zu. Swerve=Veraendere das Ziel eines Zauberspruchs deiner Wahl, der nur ein einzelnes Ziel hat. Swift Maneuver=Verhindere die naechsten 2 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Ziehe zu Beginn des Versorgungssegments des naechsten Zuges eine Karte. Swift Silence=Neutralisiere alle anderen Zaubersprueche. Ziehe fuer jeden Zauberspruch, der auf diese Art neutralisiert wurde, eine Karte. Swirl the Mists=Bestimme ein Farbwort, sowie Die Nebel umruehren ins Spiel kommt. Alle Vorkommen von Farbworten auf Zauberspruechen und bleibenden Karten werden zu dem bestimmten Farbwort. Swirling Sandstorm=Grenzwert Der Kreisende Sandsturm fuegt allen nicht-fliegenden Kreaturen 5 Schadenspunkte zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Swirling Spriggan={G/U}{G/U}: Eine Kreatur deiner Wahl, die du kontrollierst, hat bis zum Ende des Zuges eine oder mehrere Farben, die du bestimmst. Swooping Talon=Fliegend {1}: Die Herabstuerzende Klaue verliert Flugfaehigkeit bis zum Ende des Zuges. Provozieren (Wenn diese Kreatur angreift, kannst du eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert, enttappen und, falls moeglich, die provozierende Kreatur blocken lassen.) Sword Dancer=WW: Eine angreifende Kreatur Deiner Wahl erhaelt -1/-0 bis zum Ende des Zuges. Sword of Fire and Ice=Die ausgeruestete Kreatur erhaelt +2/+2 und hat Schutz vor rot und vor blau. Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, fuegt das Schwert aus Feuer und Eis einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu und du ziehst eine Karte. Ausruesten {2} Sword of Kaldra=Die ausgeruestete Kreatur erhaelt +5/+5. Immer wenn die ausgeruestete Kreatur einer Kreatur Schaden zufuegt, entferne jene Kreatur ganz aus dem Spiel. Ausruesten {4} ({4}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Sword of Light and Shadow=Die ausgeruestete Kreatur erhaelt +2/+2 und hat Schutz vor weiss und vor schwarz. Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, erhaeltst du 3 Lebenspunkte dazu und kannst bis zu einer Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Ausruesten {2} Sword of the Chosen=Tap: Eine Legende Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Sword of the Meek=Die ausgeruestete Kreatur erhaelt +1/+2. Ausruesten {2} Immer wenn eine 1/1 Kreatur unter deiner Kontrolle ins Spiel kommt, kannst du das Schwert der Sanften aus deinem Friedhof in Spiel zurueckbringen und dann an diese Kreatur anlegen. Sword of the Paruns=Solange die ausgeruestete Kreatur getappt ist, erhalten getappte Kreaturen, die du kontrollierst, +2/+0. Solange die ausgeruestete Kreatur ungetappt ist, erhalten ungetappte Kreaturen, die du kontrollierst, +0/+2. {3}: Tappe oder enttappe die ausgeruestete Kreatur. Ausruesten {3} Swords to Plowshares=Nimm eine Zielkreatur ganz aus dem Spiel. Ihr Beherrscher erhaelt dafuer so viele Lebenspunkte, wie die Kreatur Staerke hatte. Sworn Defender=1: aendere bis zum Ende des Zuges die Staerke des Treuen Verfechters um 1 weniger als die Widerstandskraft der Zielkreatur, die den Treuen Verfechter blockt oder von ihm geblockt wird. aendere bis zum Ende des Zuges die Widerstandskraft des Treuen Verfechters in 1 mehr als die Staerke dieser Kreatur. Sygg, River Cutthroat=Du kannst am Ende des Zuges eine Karte ziehen, falls ein Gegner in diesem Zug 3 oder mehr Lebenspunkte verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.) Sygg, River Guide=Inseltarnung {1}{W}: Ein Meervolk deiner Wahl, das du kontrollierst, erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die du bestimmst. Sylvan Basilisk=Immer wenn der Waldbasilisk von einer Kreatur geblockt wird, zerstoere diese Kreatur. Sylvan Echoes=Immer wenn du dich befehdest und die Fehde gewinnst, kannst du eine Karte ziehen. (Diese Faehigkeit wird ausgeloest, nachdem die Fehde endet.) Sylvan Hierophant=Wenn der Sylvanische Oberpriester aus dem Spiel auf den Friedhof landet, entferne den Sylvanischen Oberpriester ganz aus dem Spiel und bringe eine Kreaturenkarte aus Deinem Friedhof auf Deine Hand. Sylvan Messenger=Verursacht Trampelschaden Decke die vier obersten Karten deiner Bibliothek auf, wenn der Bote des Waldes ins Spiel kommt. Nimm alle Elfenkarten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. Sylvan Might=Eine Kreatur deiner Wahl erhaelt +2/+2 und verursacht bis zum Ende des Zuges Trampelschaden. Rueckblende o2oGoG (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Sylvan Safekeeper=Opfere ein Land: Eine Kreatur deiner Wahl, die du kontrollierst, kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Sylvan Scrying=Durchsuche deine Bibliothek nach einem Land, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Sylvan Tutor=Durchsuche Deine Bibliothek nach einem Beschwoerungszauber und zeige diese Karte allen Spielern. Mische danach Deine Bibliothek und lege die gezeigte Karte oben auf Deine Bibliothek. Sylvan Yeti=Die Staerke des Waldyetis ist gleich der Anzahl an Karten, die Du auf der Hand hast. Sylvok Explorer={T}: Erhoehe deinen Manavorrat um ein Mana einer Farbe, das ein Land, das ein Gegner kontrolliert, produzieren koennte. Symbiosis=Zwei Kreaturen Deiner Wahl erhalten +2/+2 bis zum Ende des Zuges. Symbiotic Deployment=uebergehe dein Ziehsegment. o1, tappe zwei ungetappte Kreaturen, die du kontrollierst: Ziehe eine Karte. Symbol of Unsummoning=Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Ziehe eine Karte. Synapse Sliver=Immer wenn ein Remasuri einem Spieler Kampfschaden zufuegt, kann sein Beherrscher eine Karte ziehen. Synchronous Sliver=Alle Remasuris haben Wachsamkeit. Syncopate=Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht oX bezahlt. Wenn der Zauberspruch auf diese Weise neutralisiert wird, entferne ihn ganz aus dem Spiel, anstatt ihn auf den Friedhof seines Besitzers zu legen. Synod Artificer={X}, {T}: Tappe X Nichtkreaturartefakte deiner Wahl. {X}, {T}: Enttappe X Nichtkreaturartefakte deiner Wahl. Synod Centurion=Wenn du keine anderen Artefakte kontrollierst, opfere den Zenturio der Synode. Synod Sanctum={2}, {T}: Entferne eine bleibende Karte deiner Wahl, die du kontrollierst, ganz aus dem Spiel. {2}, opfere das Heiligtum der Synode: Bringe alle Karten, die du mit dem Heiligtum der Synode ganz aus dem Spiel entfernt hast, unter deiner Kontrolle ins Spiel zurueck. Syphon Life=Ein Spieler deiner Wahl verliert 2 Lebenspunkte und du erhaeltst 2 Lebenspunkte dazu. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Syphon Soul=Der Seelenfang fuegt allen anderen Spielern 2 Schadenspunkte zu. Du erhaeltst Lebenspunkte in Hoehe der so zugefuegten Schadenspunkte dazu. Szadek, Lord of Secrets=Fliegend Falls Szadek, Herr der Geheimnisse, einem Spieler Kampfschaden zufuegen wuerde, lege stattdessen so viele +1/+1-Marken auf Szadek, und dieser Spieler legt so viele Karten oben von seiner Bibliothek auf seinen Friedhof. Tahngarth, Talruum Hero=Tahngarth, Talruum-Held, wird beim Angreifen nicht getappt. o1oR, ocT: Tahngarth fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt Tahngarth Schadenspunkte in Hoehe ihrer Staerke zu. Tahngarth's Glare=Schaue dir die obersten drei Karten der Bibliothek eines Gegners deiner Wahl an und lege sie in beliebiger Reihenfolge zurueck. Dieser Spieler schaut sich die obersten drei Karten deiner Bibliothek an und legt sie in beliebiger Reihenfolge zurueck. Tahngarth's Rage=Wenn die verzauberte Kreatur angreift, erhaelt sie +3/+0. Ansonsten erhaelt sie -2/-1. Taiga={T}: Erhoehe Deinen Manavorrat um {R} oder {G}. Diese Karte zaehlt als Gebirge und als Wald und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Tainted AEther=Immer wenn eine Kreatur ins Spiel kommt, opfert ihr Beherrscher eine Kreatur oder ein Land. Tainted Field=oR, opfere den Versklavten Zwerg: Eine schwarze Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +1/+0 und Erstschlag. Tainted Isle=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. ocT: Erhoehe deinen Manavorrat um oU oder oB. Spiele diese Faehigkeit nur, falls du einen Sumpf kontrollierst. Tainted Pact=Entferne die oberste Karte deiner Bibliothek ganz aus dem Spiel. Du kannst diese Karte auf deine Hand nehmen, falls sie nicht den selben Namen hat wie eine andere Karte, die auf diese Weise ganz aus dem Spiel entfernt wurde. Wiederhole diesen Vorgang, bis du eine Karte auf deine Hand genommen hast oder auf diese Weise zwei Karten mit dem selben Namen ganz aus dem Spiel entfernt hast (was davon zuerst vorkommt). Tainted Peak=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. ocT: Erhoehe deinen Manavorrat um oB oder oR. Spiele diese Faehigkeit nur, falls du einen Sumpf kontrollierst. Tainted Specter=Fliegend 1BB, Tap: Ein Spieler Deiner Wahl waehlt eine Karte aus seiner Hand und wirft diese ab oder legt diese Karte oben auf seine Bibliothek. Wenn die Karte abgeworfen wird, fuegt das Faulige Gespenst jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Spiele diese Faehigkeit wie eine Hexerei. Tainted Well=Wenn der Verseuchte Brunnen ins Spiel kommt, ziehe eine Karte. Das verzauberte Land ist ein Sumpf. Tainted Wood=ocT: Erhoehe deinen Manavorrat um ein farbloses Mana. ocT: Erhoehe deinen Manavorrat um oB oder oG. Spiele diese Faehigkeit nur, falls du einen Sumpf kontrollierst. Taj-Nar Swordsmith=Wenn der Schwertschmied des Taj-Nar ins Spiel kommt, kannst du {X} bezahlen. Falls du dies tust, durchsuche deine Bibliothek nach einer Ausruestungskarte mit umgewandelten Manakosten von X oder weniger und bringe diese Karte ins Spiel. Mische danach deine Bibliothek. Tajuru Archer=Immer wenn der Tajuru-Bogenschuetze oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du den Tajuru-Bogenschuetzen einer fliegenden Kreatur deiner Wahl so viele Schadenspunkte zufuegen lassen, wie du Verbuendete kontrollierst. Take Possession=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Bleibende-Karten-Verzauberung Du kontrollierst die verzauberte bleibende Karte. Takeno, Samurai General=Bushido 2 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +2/+2 bis zum Ende des Zuges.) Jeder anderer Samurai, den du kontrollierst, erhaelt fuer jeden Punkt Bushido, den er hat, +1/+1. Takeno's Cavalry=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) {T}: Takenos Kavallerist fuegt einem angreifenden oder blockenden Geist deiner Wahl 1 Schadenspunkt zu. Takenuma Bleeder=Immer wenn der Takenuma-Ausbluter angreift oder blockt, verlierst du 1 Lebenspunkt, falls du keinen Daemonen kontrollierst. Talara's Bane=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine gruene oder weisse Kreaturenkarte darunter. Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu, dann wirft dieser Spieler diese Karte ab. Talara's Battalion=Verursacht Trampelschaden Spiele Talaras Bataillon nur, falls du in diesem Zug einen anderen gruenen Zauberspruch gespielt hast. Talas Air Ship=Fliegend Talas Explorer=Fliegend Wenn der Erforscher der Talas aus Deiner Hand ins Spiel kommt, schaue Dir die Karten auf der Hand Deines Gegners an. Talas Researcher=Du kannst den Gelehrten der Talas in Deinem Zug vor dem Angriff tappen, um eine Karte zu ziehen. Talas Scout=fliegend Talas Warrior=Die Krieger der Talas koennen nicht geblockt werden. Talisman of Dominance={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Der Talisman der Dominanz fuegt dir 1 Schadenspunkt zu. Talisman of Impulse={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {R} oder {G}. Der Talisman des Antriebs fuegt dir 1 Schadenspunkt zu. Talisman of Indulgence={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Der Talisman der Genusssucht fuegt dir 1 Schadenspunkt zu. Talisman of Progress={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Der Talisman des Fortschritts fuegt dir 1 Schadenspunkt zu. Talisman of Unity={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Der Talisman des Einigkeit fuegt dir 1 Schadenspunkt zu. Tallowisp=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du deine Bibliothek nach einer Kreaturenverzauberungskarte durchsuchen, sie offen vorzeigen und auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Talon of Pain=Immer wenn eine Quelle, die du kontrollierst (ausser der Klaue des Schmerzes), einem Gegner Kampfschaden zufuegt, lege eine Ladungsmarke auf die Klaue des Schmerzes. {X}, {T}, entferne X Ladungsmarken von der Klaue des Schmerzes: Die Klaue des Schmerzes fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Talon Sliver=Alle Remasuris erhalten Erstschlag Talon Trooper=Fliegend Talonrend=Fliegend {U/R}: Der Klauenreisser erhaelt +1/-1 bis zum Ende des Zuges. Talruum Minotaur=Fuer den Talruum-Minotaurus gilt die Einsatzverzoegerung nicht. Tamanoa=Immer wenn eine Quelle, die keine Kreatur ist und die du kontrollierst, Schaden zufuegt, erhaeltst du genauso viele Lebenspunkte dazu. Tangle Asp=Immer wenn die Knaeuelnatter eine Kreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Tangle Golem=Affinitaet zu Waeldern (Dieser Zauberspruch kostet beim Ausspielen fuer jeden Wald, den du kontrollierst, {1} weniger.) Tangle Spider=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Tangle=Verhindere allen Kampfschaden, der in diesem Zug zugefuegt wuerde. Angreifende Kreaturen entappen waehrend des naechsten Enttapp-Segments ihres jeweiligen Beherrschers nicht. Tanglebloom={1}, {T}: Du erhaeltst 1 Lebenspunkt dazu. Tangleroot=Immer wenn ein Spieler einen Kreaturenzauberspruch spielt, erhoeht dieser Spieler seinen Manavorrat um {G}. Tanglesap=Verhindere allen Kampfschaden, der in diesem Zug von Kreaturen, die keinen Trampelschaden verursachen, zugefuegt wuerde. Tanglewalker=Kreaturen, die du kontrollierst, sind unblockbar, solange der verteidigende Spieler ein Artefakt, Land kontrolliert. Taniwha=Instabilitaet, verursacht Trampelschaden Zu Beginn Deiner Versorgungsphase destabilisieren sich alle Deine Laender. Tar Fiend=Verschlingen 2 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit doppelt so vielen +1/+1-Marken ins Spiel.) Wenn der Teerunhold ins Spiel kommt, wirft ein Spieler deiner Wahl fuer jede Kreatur, die der Teerunhold verschlungen hat, eine Karte aus seiner Hand ab. Tar Pitcher={T}, opfere einen Goblin: Der Teerwerfer fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Tarfire=Das Teerfeuer fuegt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Tariff=Jeder Spieler bestimmt eine der Kreaturen mit den hoechsten Gesamtspruchkosten, die er kontrolliert, und bezahlt dann Mana in der Hoehe der Gesamtspruchkosten dieser Kreatur oder begraebt die Kreatur. Tarmogoyf=Die Staerke des Tarmogoyfs ist gleich der Anzahl der Kartentypen in allen Friedhoefen, und seine Widerstandskraft ist gleich dieser Zahl plus 1. (Die Kartentypen sind Artefakt, Kreatur, Verzauberung, Spontanzauber, Land, Weltenwanderer, Hexerei und Stammeskarte.) Tarnished Citadel={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Die Besudelte Zitadelle fuegt dir 3 Schadenspunkte zu. Tarox Bladewing=Fliegend, Eile Erhabenheit Wirf eine andere Karte namens Tarox Klingenschwinge aus deiner Hand ab: Tarox Klingenschwinge erhaelt +X/+X bis zum Ende des Zuges, wobei X seiner Staerke entspricht. Tarpan=Du erhaeltst einen Lebenspunkt dazu, wenn der Tarpan aus dem Spiel auf den Friedhof landet. Task Force=Immer wenn die Eingreiftruppe das Ziel eines Zauberspruchs oder einer Faehigkeit wird, erhaelt sie +0/+3 bis zum Ende des Zuges. Task Mage Assembly=Opfere das Auftragsmagiertreffen, wenn keine Kreaturen im Spiel sind. 2: Das Auftragsmagiertreffen fuegt einer Kreatur Deiner Wahl 1 Schadenspunkt zu. Jeder Spieler kann diese Faehigkeit spielen, aber nur dann, wenn er auch eine Hexerei spielen koennte. Taste for Mayhem=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+0. Versessenheit Die verzauberte Kreatur erhaelt zusaetzlich +2/+0, solange du keine Karten auf deiner Hand hast. Taste of Paradise=Du erhaeltst 3 Lebenspunkte dazu. Du erhaeltst pro 1G, das Du zusaetzlich zu den Spruchkosten bezahlst, 3 Lebenspunkte dazu. Tatsumasa, the Dragon's Fang=Die ausgeruestete Kreatur erhaelt +5/+5. {6}, entferne Tatsumasa, den Drachenzahn, ganz aus dem Spiel: Bringe einen 5/5 blauen Drachen-Geistspielstein mit Flugfaehigkeit ins Spiel. Bringe Tatsumasa unter der Kontrolle seines Besitzers ins Spiel zurueck, wenn dieser Spielstein auf einen Friedhof gelegt wird. Ausruesten {3} Tattered Drake=Fliegend {B}: Regeneriere den Ramponierten Sceada. Tatterkite=Fliegend Auf den Fledderflatterer koennen keine Marken gelegt werden. Tattermunge Duo=Immer wenn du einen roten Zauber spielst, erhaelt das Futterfetzen-Duo +1/+1 bis zum Ende des Zuges. Immer wenn du einen gruenen Zauber spielst, erhaelt das Futterfetzen-Duo bis zum Ende des Zuges Waldtarnung. Tattermunge Maniac=Der Futterfetzen-Fanatiker greift in jedem Zug an, falls moeglich. Tattermunge Witch={R}{G}: Jede geblockte Kreatur erhaelt +1/+0 und verursacht bis zum Ende des Zuges Trampelschaden. Tattoo Ward=Die verzauberte Kreatur erhaelt +1/+1 und hat Schutz vor Verzauberungen. Dieser Effekt entfernt die Schutz-Taetowierung nicht. Opfere die Schutz-Taetowierung: Zerstoere eine Verzauberung deiner Wahl. Taunt=Waehle einen Spieler. Im naechsten Zug dieses Spielers muessen alle seine Kreaturen, die dies koennen, angreifen. Taunting Elf=Alle Kreaturen, die den Hoehnischen Elfen blocken koennen, tun dies. Taurean Mauler=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Immer wenn ein Gegner einen Zauberspruch spielt, kannst du eine +1/+1 Marke auf den Stierkoepfigen Malmer legen. Teardrop Kami=Opfere den Traenen-Kami: Tappe oder enttappe eine Kreatur deiner Wahl. Tears of Rage=Spiele Traenen der Wut nur waehrend des Angreifer-deklarieren-Segments. Angreifende Kreaturen, die du kontrollierst, erhalten +X/+0 bis zum Ende des Zuges, wobei X gleich der Anzahl an angreifenden Kreaturen ist. Opfere diese Kreaturen am Ende des Zuges. Tectonic Break=Jeder Spieler opfert X Laender. Tectonic Fiend=Echo {4}{R}{R} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit deinem letzten Versorgungssegment unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Der Tektonische Unhold greift in jedem Zug an, falls moeglich. Tectonic Instability=Immer wenn ein Land ins Spiel kommt, tappe alle Laender, die dessen Beherrscher kontrolliert. Teeka's Dragon=Fliegend, verursacht Trampelschaden, Raserei: 4 Teekas Drache zaehlt als Drache. Teetering Peaks=Der Wippende Gipfel kommt getappt ins Spiel. Wenn der Wippende Gipfel ins Spiel kommt, erhaelt eine Kreatur deiner Wahl +2/+0 bis zum Ende des Zuges. {T}: Erhoehe deinen Manavorrat um {R}. Teferi, Mage of Zhalfir=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenkarten, die du besitzt und die nicht im Spiel sind, haben Aufblitzen. Jeder Gegner kann Zaubersprueche nur zu einem Zeitpunkt spielen, zu dem er auch eine Hexerei spielen koennte. Teferi's Care=oW, opfere eine Verzauberung: Zerstoere eine Verzauberung Deiner Wahl. o3oUoU: Neutralisiere einen Verzauberungszauber. Teferi's Curse=Sprich diese Verzauberung nur auf ein Artefakt oder eine Kreatur. Die verzauberte bleibende Karte erhaelt Instabilitaet Teferi's Drake=Fliegend; Instabilitaet Teferi's Imp=Fliegend, Instabilitaet Immer wenn Teferis Bold sich destabilisiert, waehle eine Karte aus Deiner Hand und wirf sie ab. Immer wenn Teferis Bold sich stabilisiert, ziehe eine Karte. Teferi's Isle=Instabilitaet Teferis Insel kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um UU. Teferi's Moat=Bestimme eine Farbe, wenn Teferis Graben ins Spiel kommt. Kreaturen dieser Farbe ohne Flugfaehigkeit koennen Dich nicht angreifen. Teferi's Response=Neutralisiere einen Zauberspruch oder eine von einem Gegner kontrollierte Faehigkeit, der bzw. die auf ein Land, das Du kontrollierst, zielt. Wenn Du dabei die Faehigkeit einer bleibenden Karte neutralisierst, zerstoere diese bleibende Karte. Teferi's Veil=Immer wenn eine Deiner Kreaturen angreift, destabilisiert sie sich am Ende des Kampfes. Tek=Tek erhaelt +0/+2, solange Du eine Ebene kontrollierst, hat Flugfaehigkeit, solange Du eine Insel kontrollierst, erhaelt +2/+0, solange Du einen Sumpf kontrollierst, hat Erstschlag, solange Du ein Gebirge kontrollierst, und verursacht Trampelschaden, solange Du einen Wald kontrollierst. Telekinetic Bonds=Immer wenn ein Spieler eine Karte aus seiner Hand abwirft, kannst du o1oU bezahlen. Falls du dies tust, tappe oder enttappe eine bleibende Karte deiner Wahl. Telekinetic Sliver=Alle Remasuris haben {T}: Tappe eine bleibende Karte deiner Wahl". Telepathic Spies=Wenn die Telepathischen Spione ins Spiel kommen, schaue Dir die Karten auf der Hand eines Gegners Deiner Wahl an. Telepathy=Alle deine Gegner spielen mit offenen Karten. Teleport=Spiele diesen Spontanzauber nur in der Kampfphase. Die Zielkreatur kann in diesem Zug nicht geblockt werden. Telethopter=Tappe eine Kreatur, die Du kontrollierst: Der Telethopter erhaelt Flugfaehigkeit bis zum Ende des Zuges. Telim'Tor=Flankenangriff Wenn Telim'Tor angreift, erhalten alle Kreaturen mit Flankenangriff +1/+1 bis zum Ende des Zuges. Tel-Jilad Archers=Schutz vor Artefakten Die Tel-Jilad-Bogenschuetzen koennen blocken, als ob sie Flugfaehigkeit haetten. Tel-Jilad Chosen=Schutz vor Artefakten Tel-Jilad Exile={1}{G}: Regeneriere den Tel-Jilad-Verbannten. Tel-Jilad Justice=Zerstoere ein Artefakt deiner Wahl. Hellsicht 2 (Betrachte die obersten zwei Karten deiner Bibliothek. Lege eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Tel-Jilad Lifebreather={G}, {T}, opfere einen Wald: Regeneriere eine Kreatur deiner Wahl. Tel-Jilad Outrider=Schutz vor Artefakten Tel-Jilad Stylus={T}: Lege eine bleibende Karte deiner Wahl, die du besitzt, unter deine Bibliothek. Tel-Jilad Wolf=Immer wenn der Tel-Jilad-Wolf von einer Artefaktkreatur geblockt wird, erhaelt der Tel-Jilad-Wolf +3/+3 bis zum Ende des Zuges. Teller of Tales=Fliegend Immer wenn du einen Geist oder einen arkanen Zauber spielst, tappe oder enttappe eine Kreatur deiner Wahl. Telling Time=Schau dir die obersten drei Karten deiner Bibliothek an. Nimm eine dieser Karten auf deine Hand und lege eine auf und eine unter deine Bibliothek. Temper=Verhindere bis zu X Schadenspunkte bei einer Kreatur Deiner Wahl. Lege fuer jeden Schadenspunkt, der auf diese Art verhindert wurde, eine +1/+1 Marke auf diese Kreatur. Tempest Drake=Fliegend Der Sturmsceada wird beim Angreifen nicht getappt. Tempest of Light=Zerstoere alle Verzauberungen. Tempest Owl=Bonus {4}{U} (Du kannst zusaetzlich {4}{U} bezahlen, sowie du diesen Zauberspruch wirkst.) Fliegend Wenn die Sturmwindeule ins Spiel kommt, tappe bis zu drei bleibende Karten deiner Wahl, falls du ihre Bonuskosten bezahlt hast. Temple Acolyte=Wenn der Tempelnovize aus Deiner Hand ins Spiel kommt, erhaeltst Du 3 Lebenspunkte dazu. Temple Garden=({T}: Erhoehe deinen Manavorrat um {G} oder {W}.) Sowie der Tempelgarten ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt der Tempelgarten stattdessen getappt ins Spiel. Temple of the False God=ocT: Erhoehe deinen Manavorrat um {2}. Spiele diese Faehigkeit nur, falls du fuenf oder mehr Laender kontrollierst. Temporal Adept=UUU, Tap: Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Temporal Aperture=5, Tap: Mische Deine Bibliothek und decke die oberste Karte auf. Du kannst bis zum Ende des Zuges, solange diese Karte oben auf der Bibliothek liegt, diese Karte ausspielen, als ob sie auf Deine Hand waere, ohne ihre Spruchkosten zu bezahlen. Wenn der Zauberspruch X in seinem Spruchkosten hat, so ist X gleich 0. Temporal Cascade=Bestimme eines Jeder Spieler mischt die Karten auf seiner Hand und in seinen Friedhof in seine Bibliothek; oder jeder Spieler zieht sieben Karten. Verflechtung {2} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Temporal Distortion=Immer wenn eine Kreatur oder ein Land getappt wird, lege eine Stundenglas-Marke darauf. Bleibende Karten mit Stundenglas-Marken enttappen nicht waehrend des Entapp-Segments ihres Beherschers. Entferne zu Beginn jedes Versorgungs-Segments jedes Spielers alle Stundenglas-Marken von bleibenden Karten, die dieser Spieler kontrolliert. Temporal Eddy=Lege eine Kreatur oder ein Land deiner Wahl oben auf die Bibliothek ihres bzw. seines Besitzers. Temporal Extortion=Wenn du Zeitliche Erpressung spielst, kann jeder Spieler die aufgerundete Haelfte seiner Lebenspunkte bezahlen. Falls ein Spieler das tut, neutralisiere Zeitliche Erpressung. Du erhaeltst nach diesem Zug einen weiteren Zug. Temporal Fissure=Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Temporal Isolation=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.)Kreaturenverzauberung Die verzauberte Kreatur hat Irrealitaet. (Er kann nur Kreaturen mit Irrealitaet blocken und nur von ihnen geblockt werden.) Verhindere allen Schaden, der von der verzauberten Kreatur zugefuegt wuerde. Temporal Manipulation=Du erhaeltst einen weiteren Zug nach diesem Zug. Temporal Spring=Lege eine bleibende Karte deiner Wahl oben auf die Bibliothek ihres Besitzers. Temporary Insanity=Enttappe eine Kreatur deiner Wahl, deren Staerke kleiner als die Anzahl der Karten in deinem Friedhof ist, und uebernimm bis zum Ende des Zuges die Kontrolle ueber sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. Temporary Truce=Jeder Spieler kann bis zu zwei Karten ziehen. Fuer jede Karte, die ein Spieler nicht zieht, erhaelt dieser Spieler 2 Lebenspunkte dazu. Tempting Licid=G, Tap: Die Lockende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung, auf der steht: Alle Kreaturen, die die verzauberte Kreatur blocken koennen, tun dies.. Lege die Lockende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst G bezahlen, um diesen Effekt wieder zu beenden. Tendo Ice Bridge=Die Tendo-Eisbruecke kommt mit 1 Ladungsmarke ins Spiel. {T}: Erhoehe deinen Manavorrat um {1}. {T}. Entferne eine Ladungsmarke von der Tendo-Eisbruecke: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Tendrils of Agony=Ein Spieler deiner Wahl verliert 2 Lebenspunkte, und du erhaeltst 2 Lebenspunkte dazu. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst andere Ziele fuer diese Kopien bestimmen.) Tendrils of Corruption=Die Ranken des Zerfalls fuegen einer Kreatur deiner Wahl X Schadenspunkte zu und du erhaeltst X Lebenspunkte dazu, wobei X gleich der Anzahl an Suempfen ist, die du kontrollierst. Tendrils of Despair=Opfere eine Kreatur: Ein Gegner Deiner Wahl bestimmt zwei Karten aus seiner Hand und wirft diese ab. Teneb, the Harvester=Fliegend Immer wenn Teneb der Schnitter einem Spieler Kampfschaden zufuegt, kannst du {2}{B} bezahlen. Falls du dies tust, bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Tenza, Godo's Maul=Die ausgeruestete Kreatur erhaelt +1/+1. Solange sie legendaer ist, erhaelt sie zusaetzlich +2/+2. Solange sie rot ist, verursacht sie Trampelschaden. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei.) Terashi's Cry=Tappe bis zu drei Kreaturen deiner Wahl. Terashi's Grasp=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Du erhaeltst Lebenspunkte in Hoehe ihrer umgewandelten Manakosten dazu. Terashi's Verdict=Zerstoere eine angreifende Kreatur deiner Wahl mit Staerke 3 oder weniger. Teremko Griffin=Fliegend, Buendnisfaehigkeit Terminal Moraine=ocT: Erhoehe Deinen Manavorrat um ein farbloses Mana. o2, ocT, opfere die Endmuraene: Durchsuche Deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach Deine Bibliothek. Terminate=Zerstoere eine Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Teroh's Faithful=Du erhaeltst 4 Lebenspunkte dazu, wenn Terohs Glaeubige ins Spiel kommen. Teroh's Vanguard=Du kannst Terohs Vorhut zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Grenzwert Wenn Terohs Vorhut ins Spiel kommt, erhalten Kreaturen, die du kontrollierst, bis zum Ende des Zuges Schutz vor Schwarz. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Terra Stomper=Der Festlandzertreter kann nicht neutralisiert werden. Verursacht Trampelschaden Terraformer={1}: Bestimme einen Standardlandtyp. Der Landtyp aller Laender, die du kontrollierst, wird bis zum Ende des Zuges zu diesem Typ. Terrain Generator={T}: Erhoehe Deinen Manavorrat um ein farbloses Mana. {2}, {T}: Bringe ein Standardland aus Deiner Hand getappt ins Spiel. Terramorphic Expanse={T}, opfere die Immeraendernde Weite: Durchsuche deine Bibliothek nach einem Standardland und bringe es getappt ins Spiel. Mische danach deine Bibliothek. Terrarion=Das Terrarion kommt getappt ins Spiel. {2}, {T}, opfere das Terrarion: Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Kombination von Farben. Wenn das Terrarion aus dem Spiel auf einen Friedhof gelegt wird, ziehe eine Karte. Terravore=Verursacht Trampelschaden Staerke und Widerstandskraft des Erdverschlingers sind gleich der Anzahl an Laendern in allen Friedhoefen. Territorial Baloth=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Gebietstreue Baloth +2/+2 bis zum Ende des Zuges. Territorial Dispute=Spieler koennen keine Laender ausspielen. Opfere zu Beginn Deines Versorgungssegments den Grenzkonflikt, wenn Du nicht ein Land opferst. Terror=Zerstoere eine nichtschwarze Nichtartefaktkreatur deiner Wahl. Sie kann nicht regeneriert werden. Test of Endurance=Falls du zu Beginn deines Versorgungssegments 50 Lebenspunkte oder mehr hast, gewinnst du das Spiel. Test of Faith=Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur deiner Wahl zugefuegt wuerden, und lege fuer jeden auf diese Weise verhinderten 1 Schadenspunkt eine +1/+1-Marke auf diese Kreatur. Testament of Faith=oX: Der Glaubensbeweis wird zu einer X/X Mauer-Kreatur bis zum Ende des Zuges. Es ist immer noch eine Verzauberung. (Mauern koennen nicht angreifen.) Tethered Griffin=Fliegend Opfere den Gezaeumten Greifen, wenn Du keine Verzauberungen kontrollierst. Tethered Skirge=Fliegend Immer wenn der Gezaeumte Skirg das Ziel eines Zauberspruchs oder eines Effekts wird, verlierst Du 1 Lebenspunkt. Teysa, Orzhov Scion=Opfere drei weisse Kreaturen: Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Immer wenn eine andere schwarze Kreatur, die du kontrollierst, aus dem Spiel auf den Friedhof gelegt wird, bringe einen 1/1 weissen Geistspielstein mit Flugfaehigkeit ins Spiel. Tezzeret the Seeker=+1: Enttappe bis zu zwei Artefakte deiner Wahl. X-: Durchsuche deine Bibliothek nach einer Artefaktkarte mit umgewandelten Manakosten von X oder weniger und Bringe sie ins Spiel. Mische danach deine Bibliothek. -5: Artefakte, die du kontrollierst, Thalakos Deceiver=Irrealitaet Opfere den Taeuscher der Thalakos: uebernimm die Kontrolle ueber eine Kreatur Deiner Wahl. Benutze diese Faehigkeit, wenn der Taeuscher der Thalakos angreift und nicht geblockt wird. Thalakos Dreamsower=Irrealitaet Du kannst waehlen, ob Du den Traeumemacher der Thalakos waehrend Deiner Enttap-Phase enttappst oder nicht. Tappe eine Kreatur Deiner Wahl, wenn der Traeumemacher der Thalakos einem Gegner Schaden zufuegt. Solange der Traeumemacher der Thalakos getappt bleibt, enttappt auch diese Kreatur nicht waehrend der Enttap-Phase ihres Beherrschers. Thalakos Drifters=Bestimme eine Karte aus deiner Hand und wirf diese ab: Der Taumelnde Thalakos erhaelt Irrealitaet bis zum Ende des Zuges. Thalakos Lowlands=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um W oder U. Das Tiefland von Thalakos enttappt nicht waehrend Deiner naechsten Enttap-Phase. Thalakos Mistfolk=Irrealitaet {U}: Lege das Nebelvolk der Thalakos oben auf die Bibliothek seines Besitzers. Thalakos Scout=Irrealitaet Bestimme eine Karte aus Deiner Hand und wirf diese ab:Bringe den Spaeher der Thalakos auf die Hand seines Besitzers zurueck. Thalakos Seer=Irrealitaet Ziehe eine Karte, wenn der Seher der Thalakos das Spiel verlaesst. Thalakos Sentry=Irrealitaet Thallid Germinator=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Auskeimenden Thalliden. Entferne drei Sporenmarken vom Auskeimenden Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Thallid Shell-Dweller=Verteidiger Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Muschelbewohnenden Thalliden. Entferne drei Sporenmarken vom Muschelbewohnenden Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Thalliden. Entferne drei Sporenmarken vom Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. That Which Was Taken={4}, {T}: Lege eine Goettlichkeitsmarke auf eine bleibende Karte deiner Wahl (ausser auf Es, das genommen wurde). Alle bleibenden Karten mit einer Goettlichkeitsmarke sind unzerstoerbar. Thaumatog=Opfere ein Land: Der Wunderatog erhaelt +1/+1 bis zum Ende des Zuges. Opfere eine Verzauberung: Der Wunderatog erhaelt +1/+1 bis zum Ende des Zuges. Thawing Glaciers=Kommt getappt ins Spiel. 1, Tap: Durchsuche Deine Bibliothek nach irgendeinem Standartland und bringe es sofort getappt ins Spiel. Dieses zaehlt nicht zu der "ein-Land-pro-Runde-Beschraenkung. Mische Deine Bibliothek danach neu. Bringe die Tauenden Gletscher am Ende des Zuges auf die Hand ihres Besitzers zurueck. The Brute=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +1/+0.. {R}{R}{R}: Regeneriere die verzauberte Kreatur. The Hive={5}, {T}: Bringe einen 1/1 Insekten-Artefaktkreaturspielstein mit Flugfaehigkeit namens Wespe ins Spiel. (Er kann ausser von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) The Lady of the Mountain=Legendaer The Rack=Sowie die Streckbank ins Spiel kommt, bestimme einen Gegner. Zu Beginn des Versorgungssegments dieses Gegners fuegt die Streckbank diesem Spieler X Schadenspunkte zu, wobei X gleich 3 minus der Anzahl an Karten auf seiner Hand ist. The Unspeakable=Fliegend, verursacht Trampelschaden Immer wenn der Unaussprechbare einem Spieler Kampfschaden zufuegt, kannst du eine arkane Karte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen. Theft of Dreams=Ziehe fuer jede getappt Kreatur, die Dein Gegner im Spiel hat eine Karte. Thelon of Havenwood=Jedes Pilzwesen erhaelt +1/+1 fuer jede Sporenmarke auf ihr. {B}{G}, entferne eine Pilzwesenkarte aus einem Friedhof ganz aus dem Spiel: Lege eine Sporenmarke auf jedes Pilzwesen im Spiel. Thelonite Hermit=Alle Saprolinge erhalten +1/+1. Morph {3}{G}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Thelonische Einsiedler aufgedeckt wird, bringe vier 1/1 gruene Saprolingspielsteine ins Spiel. Thermal Blast=Die Waermewelle fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. Grenzwert Die Waermewelle fuegt dieser Kreatur stattdessen 5 Schadenspunkte zu. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Thermal Flux=Bestimme eines Eine nichtverschneite bleibende Karte deiner Wahl ist bis zum Ende des Zuges verschneit; oder eine verschneite bleibende Karte deiner Wahl ist bis zum Ende des Zuges nicht mehr verschneit. Ziehe zu Beginn des Versorgungssegments des naechsten Zuges eine Karte. Thermal Glider=Fliegend, Schutz vor Rot Thermal Navigator=Opfere ein Artefakt: Der Boeennavigator erhaelt bis zum Ende des Zuges Flugfaehigkeit. Thermokarst=Zerstoere ein Land Deiner Wahl. Du erhaeltst 1 Lebenspunkt dazu, wenn dieses Land ein verschneites Land ist. Thermopod={S}: Der Thermopod erhaelt Eile bis zum Ende des Zuges. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Opfere eine Kreatur: Erhoehe deinen Manavorat um {R}. Thicket Basilisk=Immer wenn der Buschbasilisk eine Nichtmauerkreatur blockt oder von ihr geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Thicket Elemental=Bonus o1oG (Du kannst zusaetzlich o1oG bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, kannst Du, wenn das Dickichtelementar ins Spiel kommt, Karten oben von Deiner Bibliothek aufdecken, bis Du eine Kreaturenkarte aufdeckst. Wenn Du dies tust, bringe diese Karte ins Spiel und mische alle anderen auf diese Weise aufgedeckten Karten wieder in Deine Bibliothek. Thick-Skinned Goblin=Du kannst {0} bezahlen, anstatt die Echokosten von bleibenden Karten, die du kontrollierst, zu bezahlen. {R}: Der Dickhaeutige Goblin erhaelt Schutz vor Rot bis zum Ende des Zuges. Thief of Hope=Immer wenn du einen Geist oder einen arkanen Zauber spielst, verliert ein Gegner deiner Wahl 1 Lebenspunkt und du erhaeltst 1 Lebenspunkt dazu. Seelenwanderung 2 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 2 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Thieves' Auction=Lege alle bleibenden Karten zur Seite. Du bestimmst eine dieser Karten und bringst sie getappt unter Deiner Kontrolle ins Spiel. Dann bestimmt Dein Gegner eine der verbleibenden Karten und bringt sie getappt ins Spiel. Wiederhole diesen Prozess, bis alle auf diese Weise beiseite gelegten Karten ausgewaehlt worden sind. (Lokale Verzauberungen ohne bleibende Karte, die sie verzaubern koennen, werden ganz aus dem Spiel entfernt.) Thieves' Fortune=Beutezug {U} (Du kannst diesen Zauber fuer seine Beutezugkosten spielen, falls du in diesem Zug mit einem Raeuber einem Spieler Kampfschaden zugefuegt hast.) Schaue dir die obersten vier Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Thieving Magpie=Fliegend Immer wenn die Diebische Elster einem Deiner Gegner Schaden zufuegt, ziehe eine Karte. Thieving Sprite=Fliegend Wenn die Diebische Sylphide ins Spiel kommt, zeigt ein Spieler deiner Wahl X Karten von seiner Hand offen vor, wobei X gleich der Anzahl an Feenwesen ist, die du kontrollierst. Bestimme eine dieser Karten. Dieser Spieler wirft diese Karte ab. Thing from the Deep=Zerstoere eine Deiner Inseln, wenn Du mit dem Ding aus der Tiefe angreifst, oder zerstoere das Ding aus der Tiefe. Think Tank=Schaue dir zu Beginn deines Versorgungssegments die oberste Karte deiner Bibliothek an. Du kannst diese Karte auf deinen Friedhof legen. Think Twice=Ziehe eine Karte. Rueckblende {2}{U} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Thirst for Knowledge=Ziehe drei Karten. Wirf dann zwei Karten aus deiner Hand ab, falls du nicht eine Artefaktkarte aus deiner Hand abwirfst. Thirst=Wenn der Durst ins Spiel kommt, tappe die verzauberte Kreatur. Bezahle waehrend Deiner Versorgungsphase U oder begrabe den Durst. Die verzauberte Kreatur enttappt nicht waehrend der Enttap-Phase ihres Beherrschers. Thistledown Duo=Immer wenn du einen weissen Zauber spielst, erhaelt das Distelwollheim-Duo +1/+1 bis zum Ende des Zuges. Immer wenn du einen blauen Zauber spielst, erhaelt das Distelwollheim-Duo bis zum Ende des Zuges Flugfaehigkeit. Thistledown Liege=Aufblitzen Andere weisse Kreaturen, die du kontrollierst, erhalten +1/+1. Andere blaue Kreaturen, die du kontrollierst, erhalten +1/+1. Thopter Squadron=Fliegend Das Thopter-Geschwader kommt mit drei +1/+1 Marken auf ihm ins Spiel. 1, entferne eine +1/+1 Marke von dem Thopter-Geschwader: Bringe einen Thopter- Spielstein ins Spiel. Behandle diesen Spielstein wie eine fliegende 1/1 Artefaktkreatur. Spiele diese Faehigkeit wie eine Hexerei. 1, opfere einen Thopter: Lege eine +1/+1 Marke auf das Thopter- Geschwader. Spiele diese Faehigkeit wie eine Hexerei. Thorn Elemental=Das Dornenelementar kann seinen Kampfschaden dem verteidigenden Spieler zufuegen, als ob es nicht geblockt worden waere. Thorn of Amethyst=Nicht-Kreaturenzauber kosten beim Ausspielen {1} mehr. Thornbite Staff=Die ausgeruestete Kreatur hat {2}, {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu" und Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wurde, enttappe diese Kreatur hier". Immer wenn eine Schamanenkreatur ins Spiel kommt, kannst du den Beissdornenstab an sie anlegen. Ausruesten {4} Thornling={G}: Der Dornling erhaelt Eile bis zum Ende des Zuges. {G}: Der Dornling verursacht bis zum Ende des Zuges Trampelschaden. {G}: Der Dornling ist in diesem Zug unzerstoerbar. {1}: Der Dornling erhaelt +1/-1 bis zum Ende des Zuges. {1}: Der Dornling erhaelt -1/+1 bis zum Ende des Zuges. Thornscape Apprentice=oW, ocT: Tappe eine Kreatur Deiner Wahl. oR, ocT: Eine Kreatur Deiner Wahl erhaelt Erstschlag bis zum Ende des Zuges. Thornscape Battlemage=Bonus {R} und/oder {W} Wenn der Kampfmagier des Dornenpfads ins Spiel kommt, fuegt er einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu, falls die {R}-Bonuskosten bezahlt wurden. Wenn der Kampfmagier des Dornenpfads ins Spiel kommt, zerstoere ein Artefakt deiner Wahl, falls die {W}-Bonuskosten bezahlt wurden. Thornscape Familiar=Rote und weisse Zaubersprueche, die Du spielst, kosten o1 weniger. Thornscape Master={R}{R}, {T}: Der Meister des Dornenpfads fuegt einer Kreatur Deiner Wahl 2 Schadenspunkte zu. {W}{W}, {T}: Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die Du bestimmst. Thorn-Thrash Viashino=Verschlingen 2 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit doppelt so vielen +1/+1-Marken ins Spiel.) {G}: Der Viashino der Dornenbande verursacht bis zum Ende des Zuges Trampelschaden. Thorntooth Witch=Immer wenn du einen Baumhirten-Zauberspruch spielst, kannst du eine Kreatur deiner Wahl bis zum Ende des Zuges +3/-3 erhalten lassen. Thornwatch Scarecrow=Die Dornenhueter-Vogelscheuche hat Verdorren, solange du eine gruene Kreatur kontrollierst. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Die Dornenhueter-Vogelscheuche hat Wachsamkeit, solange du eine weisse Kreatur kontrollierst. Thornweald Archer=Reichweite (Diese Kreatur kann fliegende Kreaturen blocken.) Todesberuehrung (Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Thornwind Faeries=Fliegend Tap: Die Feen des Dornenwindes fuegen einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Thought Courier={T}: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab. Thought Devourer=Fliegend Deine maximale Handkartenzahl ist um vier reduziert. Thought Dissector={X}, {T}: Ein Gegner deiner Wahl deckt Karten oben von seiner Bibliothek auf, bis er eine Artefaktkarte oder insgesamt X Karten aufdeckt, je nachdem was zuerst auftritt. Wird auf diese Weise eine Artefaktkarte aufgedeckt, bringe sie unter deiner Kontrolle ins Spiel und opfere den Gedankensezierer. Legen den Rest der aufgedeckten Karten auf den Friedhof dieses Spielers. Thought Eater=Fliegend Deine maximale Handkartenzahl ist um drei reduziert. Thought Lash=Kumulative Versorgung: Entferne die oberste Karte Deiner Bibliothek ganz aus dem Spiel. Wenn Du dies nicht tust, entferne Deine Bibliothek aus dem Spiel und begrabe das Gedankenopfer. 0: Entferne die oberste Karte Deiner Bibliothek aus dem Spiel, um 1 Schadenspunkt bei Dir zu verhindern. Thought Nibbler=Fliegend Deine maximale Handkartenzahl ist um zwei reduziert. Thought Prison=Einpraegen Wenn das Gedankengefaengnis ins Spiel kommt, kannst du einen Spieler deiner Wahl die Karten auf seiner Hand vorzeigen lassen. Falls du dies tust, bestimme eine Karte darunter, die kein Land ist, und entferne sie ganz aus dem Spiel. (Die entfernte Karte wird in dieses Artefakt eingepraegt.) Immer wenn ein Spieler einen Zauberspruch ausspielt, der eine Farbe oder die umgewandelten Manakosten mit der eingepraegten Karte gemeinsam hat, fuegt das Gedankengefaengnis diesem Spieler 2 Schadenspunkte zu. Thought Reflection=Falls du eine Karte ziehen wuerdest, ziehe stattdessen zwei Karten. Thoughtbind=Neutralisiere einen Zauberspruch deiner Wahl mit umgewandelten Manakosten von 4 oder weniger. Thoughtcast=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Ziehe zwei Karten. Thoughtcutter Agent={U}{B}, {T}: Ein Spieler deiner Wahl verliert 1 Lebenspunkt und zeigt die Karten auf seiner Hand offen vor. Thoughtlace=Die Farbe einer entweder sich im Spiel befindlichen oder gerade gespielten Karte veraendert sich in Blau. Voellig unberuehrt davon bleiben der Gebrauch einer bestimmten Faehigkeit und die Kosten des Zauberns, des Tappens oder der Versorgung des Ziels. Thoughtleech=Immer wenn eine Insel, die ein Gegner kontrolliert, getappt wird, kannst du 1 Lebenspunkt dazuerhalten. Thoughtpicker Witch={1}, opfere eine Kreatur: Betrachte die obersten beiden Karten der Bibliothek eines Gegners deiner Wahl und entferne dann eine davon ganz aus dem Spiel. Thoughts of Ruin=Jeder Spieler opfert ein Land fuer jede Karte auf deiner Hand. Thoughtseize=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme davon eine Karte, die kein Land ist. Dieser Spieler wirft diese Karte ab. Du verlierst 2 Lebenspunkte. Thoughtweft Gambit=Tappe alle Kreaturen, die deine Gegner kontrollieren, und enttappe alle Kreaturen, die du kontrollierst. Thoughtweft Trio=Erstschlag, Wachsamkeit Beschuetze einen Kithkin (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht einen anderen Kithkin, den du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Das Gedankengewebe-Trio kann eine beliebige Anzahl an Kreaturen blocken. Thousand-legged Kami=Seelenwanderung 7 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 7 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Thousand-Year Elixir=Du kannst die aktivierten Faehigkeiten von Kreaturen, die du kontrollierst, spielen, als ob diese Kreaturen Eile haetten. {1}, {T}: Enttappe eine Kreatur deiner Wahl. Thran Dynamo=Tap: Erhoehe Deinen Manavorrat um drei farblose Mana. Thran Forge=2: Bis zum Ende des Zuges wird eine Nicht-Artefaktkreatur Deiner Wahl zu einer Artefaktkreatur und erhaelt +1/+0. Thran Foundry=1, Tap, entferne die Thranschmelze ganz aus dem Spiel: Ein Spieler Deiner Wahl mischt seinen Friedhof in seine Bibliothek. Thran Golem=Solange der Thran-Golem verzaubert ist, erhaelt er +2/+2, Flugfaehigkeit und Erstschlag und verursacht Trampelschaden. Thran Lens=Alle bleibenden Karten sind farblos. Thran Quarry=Wenn Du am Ende Deines Zuges keine Kreatur kontrollierst, opfere den Steinbruch der Thran. Tap: Erhoehe Deinen Manavorrat um ein Mana einer beliebigen Farbe. Thran Tome=5, Tap: Zeige die obersten drei Karten Deiner Bibliothek einem Gegner Deiner Wahl. Begrabe eine dieser Karten, die dieser Gegner auswaehlt. Ziehe die uebrigen Karten. Thran Turbine=Du kannst waehrend Deiner Versorgungsphase Deinen Manavorrat um bis zu zwei farblose Mana erhoehen. Diese Mana kann nicht benutzt werden, um Zaubersprueche zu sprechen. Thran War Machine=Echo Die Kriegsmaschine der Thran greift in jedem Zug an, wenn moeglich. Thran Weaponry=Echo Du kannst waehlen, ob Du die Thranwaffen waehrend Deiner Enttapphase enttappst. 2, Tap: Alle Kreaturen erhalten +2/+2, solange die Thranwaffen getappt bleiben. Thrashing Wumpus=B: Der Tobende Wumpus fuegt allen Kreaturen und allen Spielern 1 Schadenspunkt zu. Threads of Disloyalty=Die Faeden der Untreue koennen nur eine Kreatur mit umgewandelten Manakosten von 2 oder weniger verzaubern. Du kontrollierst die verzauberte Kreatur. Threaten=Enttappe eine Kreatur deiner Wahl und uebernimm bis zum Ende des Zuges die Kontrolle ueber sie. Diese Kreatur erhaelt Eile bis zum Ende des Zuges. (Sie kann in diesem Zug angreifen und {T}.) Three Dreams=Durchsuche deine Bibliothek nach bis zu drei Aurakarten mit unterschiedlichen Namen, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Three Tragedies=Ein Spieler deiner Wahl wirft drei Karten ab. Thresher Beast=Jedesmal, wenn der Zertrommler geblockt wird, opfert der verteidigende Spieler ein Land. Thrill of the Hunt=Eine Kreatur deiner Wahl erhaelt +1/+2 bis zum Ende des Zuges. Rueckblende {W} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Thriss, Nantuko Primus=oG, ocT: Eine Kreatur deiner Wahl erhaelt +5/+5 bis zum Ende des Zuges. Thrive=Lege auf X Kreaturen Deiner Wahl jeweils eine +1/+1-Marke. Throat Slitter=Ninjutsu {2}{B} ({2}{B}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Kehlenschlitzer einem Spieler Kampfschaden zufuegt, zerstoere eine nichtschwarze Kreatur deiner Wahl, die dieser Spieler kontrolliert. Throne of Bone=Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, kannst du {1} bezahlen. Wenn du dies tust, erhaeltst du 1 Lebenspunkt dazu. Through the Breach=Bringe eine Kreaturenkarte aus deiner Hand ins Spiel. Diese Kreatur hat Eile. Opfere diese Kreatur am Ende des Zuges. Arkane Kopplung {2}{R}{R} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Thrull Surgeon=1B, opfere den Thrullchirurgen: Schaue Dir Karten auf der Hand eines Gegners Deiner Wahl an. Bestimme eine dieser Karten. Der Spieler wirft die gewaehlte Karte ab. Spiele diese Faehigkeit wie eine Hexerei. Thrumming Stone=Zaubersprueche, die du kontrollierst, haben Wallung 4. (Immer wenn du einen Zauberspruch spielst, kannst du die obersten vier Karten deiner Bibliothek aufdecken. Du kannst von diesen aufgedeckten Karten alle spielen, die den gleichen Namen wie der Zauberspruch haben, ohne ihre Manakosten zu bezahlen. Lege den Rest der Karten unter deine Bibliothek.) Thumbscrews=Wenn Du waehrend Deiner Versorgungsphase fuenf oder mehr Karten auf Deiner Hand hast, fuegen die Daumenschrauben einem Gegner Deiner Wahl 1 Schadenspunkt zu. Thunder Spirit=Fliegend, Erstschlag Thunder Totem={T}: Erhoehe deinen Manavorrat um {W}. {1}{W}{W}: Das Donner-Totem wird bis zum Ende des Zuges zu einer 2/2 weissen Geist-Artefaktkreatur mit Erstschlag und Flugfaehigkeit. Thunder Wall=Fliegend U: +1/+1 bis zum Ende des Zuges Thunderblade Charge=Der Donnerklingenangriff fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Immer wenn eine oder mehrere Kreaturen, die du kontrollierst, einem Spieler Kampfschaden zufuegen, kannst du {2}{R}{R}{R} bezahlen, falls der Donnerklingenangriff in deinem Friedhof liegt. Wenn du dies tust, spiele ihn, ohne seine Manakosten zu bezahlen. Thunderblust=Eile Der Donnerpolterer verursacht Trampelschaden, solange mindestens eine -1/-1-Marke auf ihm liegt. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Thunderbolt=Der Donnerschlag fuegt einem Spieler Deiner Wahl 3 Schadenspunkte oder einer fliegenden Kreatur Deiner Wahl 4 Schadenspunkte zu. Thunderclap=Du kannst ein Gebirge opfern, anstatt die Manakosten des Donnerkeils zu bezahlen. Der Donnerkeil fuegt einer Kreatur Deiner Wahl 3 Schadenspunkte zu. Thundercloud Elemental=Fliegend {3}{U}: Tappe alle Kreaturen mit Widerstandskraft 2 oder weniger. {3}{U}: Alle anderen Kreaturen verlieren Flugfaehigkeit bis zum Ende des Zuges. Thundercloud Shaman=Wenn der Donnerwolken-Schamane ins Spiel kommt, fuegt er allen Nichtriesen-Kreaturen so viele Schadenspunkte zu, wie du Riesen kontrollierst. Thunderheads=Reproduktion {2}{U} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst.) Bringe einen 3/3 blauen Seltsamkeitspielstein mit Verteidigerfaehigkeit und Flugfaehigkeit ins Spiel. Entferne ihn am Ende des Zuges ganz aus dem Spiel. Thundering Giant=Eile Thundering Wurm=Wirf ein Land aus Deiner Hand ab, wenn der Donnerwurm von Deiner Hand ins Spiel kommt, oder zerstoere den Donnerwurm. Wenn der Donnermahr aus Deiner Hand ins Spiel kommt, tappe alle anderen Kreaturen. Thundermare=Fuer den Donnermahr gilt die Einsatzverzoegerung nicht. Wenn der Donnermahr ins Spiel kommt, tappe alle anderen Kreaturen. Thunderscape Apprentice=oB, ocT: Ein Spieler Deiner Wahl verliert 1 Lebenspunkt. oG, ocT: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Thunderscape Battlemage=Bonus o1oB und/oder oG Wenn Du die o1oB Bonuskosten bezahlt hast, wirft ein Spieler Deiner Wahl zwei Karten ab, wenn der Kampfmagier des Donnerpfads ins Spiel kommt. Wenn Du die oG Bonuskosten bezahlt hast, zerstoere eine Verzauberung Deiner Wahl, wenn der Kampfmagier des Donnerpfads ins Spiel kommt. Thunderscape Familiar=Erstschlag Schwarze und gruene Zaubersprueche, die Du spielst, kosten o1 weniger. Thunderscape Master=oBoB, ocT: Ein Spieler Deiner Wahl verliert 2 Lebenspunkte, und Du erhaeltst 2 Lebenspunkte dazu. oGoG, ocT: Alle Kreaturen, die Du kontrollierst, erhalten +2/+2 bis zum Ende des Zuges. Thundersong Trumpeter={T}: Eine Kreatur deiner Wahl kann in diesem Zug nicht angreifen oder blocken. Thunderstaff=Ist der Donnerstab ungetappt und eine Kreatur wuerde dir Kampfschaden zufuegen, verhindere 1 dieser Schadenspunkte. {2}, {T}: Angreifende Kreaturen erhalten +1/+0 bis zum Ende des Zuges. Thunder-Thrash Elder=Verschlingen 3 (Sowie diese Karte ins Spiel kommt, kannst du eine beliebige Anzahl an Kreaturen opfern. Diese Kreatur kommt mit dreifach so vielen +1/+1-Marken ins Spiel.) Thwart=Du kannst drei Inseln, die Du kontrollierst, auf die Hand ihres Besitzers zurueckbringen, anstatt die Manakosten der Vereitelung zu bezahlen. Neutralisiere einen Zauberspruch Deiner Wahl. Tibor and Lumia=Immer wenn du einen blauen Zauber spielst, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges Flugfaehigkeit. Immer wenn du einen roten Zauber spielst, fuegen Tibor und Lumia allen nichtfliegenden Kreaturen 1 Schadenspunkt zu. Ticking Gnomes=Echo Opfere die Tickenden Gnome: die Tickenden Gnome fuegen einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Tidal Bore=Du kannst eine Insel, die Du kontrollierst, auf die Hand ihres Besitzers zurueckbringen, anstatt die Manakosten des Gezeitenstroms zu bezahlen. Tappe oder enttappe eine Kreatur Deiner Wahl. Tidal Control=Kumulative Versorgung: 2 Jeder Spieler kann 2 oder 2 Lebenspunkte bezahlen, um einen roten oder gruenen Zauberspruch seiner Wahl zu neutralisieren. Spiele diese Eigenschaft wie einen Unterbrechungs-zauber. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Tidal Courier=Decke die vier obersten Karten deiner Bibliothek auf, wenn der Wellenkurier ins Spiel kommt. Nimm alle Meervolk-Karten, die auf diese Weise aufgedeckt werden, auf deine Hand und lege den Rest der Karten unter deine Bibliothek. o3oU: Der Wellenkurier erhaelt bis zum Ende des Zuges Flugfaehigkeit. Tidal Kraken=Der Gezeitenkrake kann nicht geblockt werden. Tidal Surge=Tappe bis zu drei nichtfliegende Kreaturen Deiner Wahl. Tidal Visionary=ocT: Die Farbe einer Kreatur Deiner Wahl wird bis zum Ende des Zuges zu einer Farbe, die Du bestimmst. Tidal Warrior=Tap: Ein Land Deiner Wahl wird bis zum Ende des Zuges zu einer Insel. Tidal Wave=Bringe einen Wellen-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 5/5 blaue Kreatur, die als Mauer zaehlt. Begrabe diesen Spielstein am Ende eines Zuges. Tide of War=Immer wenn eine oder mehrere Kreaturen blocken, wirf eine Muenze. Gewinnst du den Muenzwurf, opfert der verteidigende Spieler alle blockenden Kreaturen. Sonst opfert der angreifende Spieler die geblockten Kreaturen. Tidehollow Sculler=Wenn der Ruderer der Gezeitenleere ins Spiel kommt, zeigt ein Gegner deiner Wahl die Karten auf seiner Hand offen vor, und du bestimmst eine Karte darunter, die kein Land ist. Entferne diese Karte ganz aus dem Spiel. Wenn der Ruderer der Gezeitenleere das Spiel verlaesst, bringe die so ganz aus dem Spiel entfernte Karte wieder auf die Hand ihres Besitzers zurueck. Tidehollow Strix=Fliegend Todesberuehrung (Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Tideshaper Mystic={T}: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einem Standardlandtyp, den du bestimmst. Spiele diese Faehigkeit nur waehrend deines Zuges. Tidespout Tyrant=Fliegend Immer wenn du einen Zauberspruch spielst, bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Tidewalker=Der Tidenwanderer kommt mit einer Zeitmarke fuer jede Insel, die du kontrollierst, ins Spiel. Verschwinden (Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von dieser bleibenden Karte. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) Staerke und Widerstandskraft des Tidenwanderers sind gleich der Anzahl an Zeitmarken auf ihm. Tidewater Minion=Verteidiger (Diese Kreatur kann nicht angreifen.) {4}: Der Diener der Gezeiten verliert die Verteidigerfaehigkeit bis zum Ende des Zuges. {T}: Enttappe eine bleibende Karte deiner Wahl. Tidings=Ziehe vier Karten. Tiger Claws=Du kannst die Tigerklauen immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Die verzauberte Kreatur erhaelt +1/+1 und verursacht Trampelschaden. Tigereye Cameo={T}: Erhoehe deinen Manavorrat um {G} oder {W}. Tilling Treefolk=Wenn der Beackernde Baumhirte ins Spiel kommt, kannst du bis zu zwei Laenderkarten deiner Wahl aus deinem Friedhof auf deine Hand bringen. Timber Protector=Andere Baumhirtenkreaturen, die du kontrollierst, erhalten +1/+1. Andere Baumhirten und Waelder, die du kontrollierst, sind unzerstoerbar. Timber Wolves=Buendnisfaehigkeit Timberland Ruins=Die Waldlandruinen kommen getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}. {T}, opfere die Waldlandruinen: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Timberline Ridge=Die Baumgrenze enttappt nicht waehrend der Enttap-Phase, wenn Raubbau-Spielmarken auf ihm liegen. Entferne zu Beginn Deiner Versorgungsphase eine Raubbau-Spielmarke von der Baumgrenze. Tap: Erhoehe Deinen Manavorrat um R. Lege eine Raubbau-Spielmarke auf die Baumgrenze. Tap: Erhoehe Deinen Manavorrat um G. Lege eine Raubbau-Spielmarke auf die Baumgrenze. Timbermare=Eile Echo {5}{G} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Wenn der Holzmahr ins Spiel kommt, tappe alle anderen Kreaturen. Timbermaw Larva=Immer wenn die Forstschlund-Larve angreift, erhaelt sie fuer jeden Wald, den du kontrollierst, +1/+1 bis zum Ende des Zuges. Timberwatch Elf={T}: Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl an Elfen im Spiel ist. Time Bomb=Lege waehrend Deiner Versorgungsphase eine Zeit-Spielmarke auf die Zeitbombe. 1, Tap: Opfere die Zeitbombe, um jedem Spieler und jeder Kreatur * Schadenspunkte zuzufuegen, wobei * gleich der Anzahl der Zeit-Spielmarken auf der Zeitbombe ist. Time Ebb=Lege eine Kreatur Deiner Wahl aus dem Spiel zurueck oben auf die Bibliothek ihres Besitzers. Time of Need=Durchsuche deine Bibliothek nach einer legendaeren Kreaturenkarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Time Spiral=Entferne die Zeitspirale ganz aus dem Spiel. Jeder Spieler mischt seine Karten auf der Hand und seinem Friedhof in die Bibliothek und zieht dann sieben Karten. Enttappe bis zu sechs Laender. Time Stop=Beende den Zug. (Entferne alle Zauber und Faehigkeiten auf dem Stapel ganz aus dem Spiel, einschliesslich dieser Karte. Der Spieler, dessen Zug es ist, wirft Karten ab, bis er nicht mehr Karten, als sein Handkartenlimit angibt, auf der Hand hat. Schaden wird abgetragen, und in diesem Zug"- und bis zum Ende des Zuges"-Effekte enden.) Time Stretch=Ein Spieler deiner Wahl erhaelt nach diesem Zug zwei zusaetzliche Zuege. Time Warp=Ein Spieler Deiner Wahl erhaelt einen weiteren Zug nach diesem Zug. Timebender=Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Zeitverbieger aufgedeckt wird, bestimme eines Entferne zwei Zeitmarken von einer bleibenden oder ausgesetzten Karte deiner Wahl; oder lege zwei Zeitmarken auf eine ausgesetzte Karte deiner Wahl oder eine bleibende Karte deiner Wahl, auf der bereits mindestens eine Zeitmarke liegt. Timecrafting=Bestimme eines Entferne X Zeitmarken von einer bleibenden oder ausgesetzten Karte deiner Wahl; oder lege X Zeitmarken auf eine ausgesetzte Karte deiner Wahl oder eine bleibende Karte deiner Wahl, auf der bereits mindestens eine Zeitmarke liegt. Timesifter=Zu Beginn des Versorgungssegments jedes Spielers entfernt jeder Spieler die oberste Karte seiner Bibliothek ganz aus dem Spiel. Der Spieler, der die Karte mit den hoechsten umgewandelten Manakosten entfernt hat, erhaelt nach diesem Zug einen zusaetzlichen Zug. Haben die Karten von zwei oder mehr Spielern einen Gleichstand fuer die hoechsten Kosten, wiederholen diese Spieler den Prozess, bis kein Gleichstand mehr herrscht. Timid Drake=Fliegend Immer wenn eine andere Kreatur ins Spiel kommt, bringe den aengstlichen Sceada auf die Hand seines Besitzers zurueck. Timmerian Fiends=Nimm die Timmerianischen Unholde aus Deinem Kartenstapel, wenn Du nicht um Einsatz spielst. BBB: Opfere die Timmerianischen Unholde, um ein Artefakt, das einer Deiner Gegner besitzt, zu begraben. Dieses Artefakt landet auf Deinem Friedhof. Lege die Timmerianischen Unholde auf dem Friedhof dieses Gegners ab. Dieser Besitzwechsel ist bleibend. Der Spieler kann diesen Effekt verhindern, indem er eine zusaetzliche Karte seinem Einsatz hinzufuegt. Tin Street Hooligan=Wenn der Zinnstrassen-Hooligan ins Spiel kommt, zerstoere ein Artefakt deiner Wahl, falls {G} ausgegeben wurde, um den Zinnstrassen-Hooligan zu spielen. Tinder Farm=Die Zunderfarm kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}. {T}, opfere die Zunderfarm: Erhoehe deinen Manavorrat um {W}{R}. Tinder Wall={0}: Opfere die Zundermauer, um Deinen Manavorrat um {R}{R} zu erhoehen. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. {R}: Opfere die Zundermauer, um der Kreatur, die sie blockt, 2 Schadenspunkte zuzufuegen. Tinker=Opfere ein Artefakt, wenn Du die Bastelei spielst. Suche in Deiner Bibliothek nach einem Artefakt und bringe dieses ins Spiel. Mische Deine Bibliothek nach. Tireless Tribe=Wirf eine Karte aus deiner Hand ab: Der Stamm der Unermuedlichen erhaelt +0/+4 bis zum Ende des Zuges. Titania's Boon=Lege eine +1/+1-Marke auf jede Kreatur, die Du kontrollierst. Titania's Chosen=Immer wenn ein Spieler erfolgreich einen gruenen Zauberspruch spricht, lege eine +1/+1-Marke auf Titanias Auserwaehlten. Titanic Bulvox=Verursacht Trampelschaden Morph {4}{G}{G}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Titanic Ultimatum=Bis zum Ende des Zuges erhalten Kreaturen, die du kontrollierst, +5/+5, Erstschlag sowie Lebensverknuepfung und verursachen Trampelschaden. Titanium Golem={1}{W}: Der Titangolem erhaelt Erstschlag bis zum Ende des Zuges. Titan's Revenge=Die Rache des Titanen fuegt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, bringe die Rache des Titanen auf die Hand ihres Besitzers zurueck. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Tivadar of Thorn=Erstschlag, Schutz vor Rot Wenn Tivadar von Thorn ins Spiel kommt, zerstoere einen Goblin deiner Wahl. To Arms!=Enttappe alle Kreaturen, die du kontrollierst. Ziehe eine Karte. Tobias Andrion=Legendaer Tobita, Master of Winds=Alle Kreaturen, die du kontrollierst, erhalten Flugfaehigkeit. Toil to Renown=Du erhaeltst je 1 Lebenspunkt fuer alle getappten Artefakte, Kreaturen und Laender, die du kontrollierst. Toils of Night and Day=Tappe oder enttappe eine bleibende Karte deiner Wahl; tappe oder enttappe dann eine andere bleibende Karte deiner Wahl. Tok-Tok, Volcano Born=Schutz vor Rot Falls eine rote Quelle einem Spieler Schadenspunkte zufuegen wuerde, fuegt sie diesem Spieler stattdessen einen Schadenspunkt mehr zu. Tolaria West=Westtolaria kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {U}. Transmutation {1}{U}{U} ({1}{U}{U}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Karte mit umgewandelten Manakosten von 0, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Spiele diese Faehigkeit nur wie eine Hexerei.) Tolaria=Legendaer {T}: Erhoehe dinen Manavorrat um {U}. {T}: Eine Zielkreatur verliert Buendnisfaehigkeit bis zum Ende des Zuges. Spiele diese Faehigkeit nur waehrend Deines Versorgungssegments. Tolarian Academy=Tap: erhoehe Deinen Manavorrat um U fuer jedes Artefakt, das Du kontrollierst. Tolarian Drake=Fliegend, Instabilitaet Tolarian Emissary=Bonus o1oW (Du kannst zusaetzlich o1oW bezahlen, wenn Du diesen Zauberspruch ausspielst.) Fliegend Wenn Du die Bonuskosten bezahlt hast, zerstoere eine Verzauberung Deiner Wahl, wenn der Tolarianische Gesandte ins Spiel kommt. Tolarian Entrancer=Immer wenn der Tolarianische Hypnotiseur von einer Kreatur geblockt wird, uebernimm am Ende des Kampfes die Kontrolle ueber diese Kreatur. Tolarian Sentinel=Fliegend {U}, {T}, wirf eine Karte aus deiner Hand ab: Bringe eine bleibende Karte deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Tolarian Serpent=Lege waehrend Deiner Versorgungsphase die obersten sieben Karten Deiner Bibliothek auf Deinen Friedhof. Tolarian Winds=Wirf alle Karten auf Deiner Hand ab und ziehe dann genauso viele Karten Tolsimir Wolfblood=Andere gruene Kreaturen, die du kontrollierst, erhalten +1/+1. Andere weisse Kreaturen, die du kontrollierst, erhalten +1/+1. {T}: Bringe einen legendaeren 2/2 gruenen und weissen Wolfspielstein namens Voja ins Spiel. Tomb of Urami={T}: Erhoehe deinen Manavorrat um {B}. Uramis Gruft fuegt dir 1 Schadenspunkt zu, falls du keinen Oger kontrollierst. {2}{B}{B}, {T}, opfere alle Laender, die du kontrollierst: Bringe einen legendaeren 5/5 schwarzen Daemon-Geist-Spielstein mit Flugfaehigkeit namens Urami ins Spiel. Tombfire=Ein Spieler deiner Wahl entfernt alle Karten mit Rueckblende in seinem Friedhof ganz aus dem Spiel. Tombstalker=Fliegend Ausgraben (Du kannst eine beliebige Anzahl von Karten aus deinem Friedhof ganz aus dem Spiel entfernen, sowie du diesen Zauber spielst. Er kostet beim Ausspielen fuer jede auf diese Weise ganz aus dem Spiel entfernte Karte {1} weniger.) Tombstone Stairwell=Kumulative Versorgung 1B Jeder Spieler bringt waehrend jeder Versorgungsphase eine Anzahl an Untoten-Spielsteinen in der Hoehe der Beschwoerungskarten in seinem Friedhof ins Spiel. Behandle diese Spielsteine wie 2/2 schwarze Kreaturen, die als Zombies zaehlen und fuer die die Einsatzverzoegerung nicht gilt. Begrabe alle diese Kreaturen am Ende eines Zuges oder wenn die Treppe aus der Gruft das Spiel verlaesst. Tome Scour=Ein Spieler deiner Wahl legt die obersten fuenf Karten seiner Bibliothek auf seinen Friedhof. Tomorrow, Azami's Familiar=Falls du eine Karte ziehen wuerdest, schaue dir stattdessen die obersten drei Karten deiner Bibliothek an. Nimm eine dieser Karten auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek. Tomoya the Revealer={3}{U}{U}, {T}: Ein Spieler deiner Wahl zieht X Karten, wobei X die Anzahl an Karten auf deiner Hand ist. Tonic Peddler=W, Tap, wirf eine Karte aus Deiner Hand ab: Ein Spieler Deiner Wahl erhaelt 3 Lebenspunkte dazu. Tooth and Claw=Opfere zwei Kreaturen: Bringe einen Raubtier-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 3/1 rote Kreatur. Tooth and Nail=Bestimme eines Durchsuche deine Bibliothek nach bis zu zwei Kreaturenkarten, zeige sie offen vor, nimm sie auf deine Hand und mische dann deine Bibliothek; oder bringe bis zu zwei Kreaturenkarten aus deiner Hand ins Spiel. Verflechtung {2} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Tooth of Chiss-Goria=Affinitaet zu Artefakten (Dieser Zauberspruch kostet beim Ausspielen fuer jedes Artefakt, das du kontrollierst, {1} weniger.) Du kannst Chiss-Gorias Zahn zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. {T}: Eine Kreatur deiner Wahl erhaelt +1/+0 bis zum Ende des Zuges. Tooth of Ramos=Tap: Erhoehe Deinen Manavorrat um ein weisses Mana. Opfere den Zahn des Ramos: Erhoehe Deine Manavorrat um ein weisses Mana. Topan Ascetic=Tappe eine ungetappte Kreatur, die du kontrollierst: Der Topanische Asket erhaelt +1/+1 bis zum Ende des Zuges. Tor Wauki=Legendaer {T}: Tor Wauki fuegt einer angreifenden oder blockenden Zielkreatur zwei Schadenspunkte zu. Torch Drake=Fliegend {1}{R}: Der Fackelsceada erhaelt +1/+0 bis zum Ende des Zuges. Torch Slinger=Bonus {1}{R} (Du kannst zusaetzlich {1}{R} bezahlen, sowie du diesen Zauberspruch wirkst.) Wenn der Fackelschleuderer ins Spiel kommt, fuegt er einer Kreatur deiner Wahl 2 Schadenspunkte zu, falls du seine Bonuskosten bezahlt hast. Torch Song=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf das Feuerlied legen. 2R, opfere das Feuerlied: Das Feuerlied fuegt einer Kreatur oder einem Spieler Deiner Wahl X Schadenspunkte zu, wobei X gleich der Anzahl an Lyrikmarken auf dem Feuerlied ist. Torchling={R}: Enttappe den Lampling. {R}: Eine Kreatur deiner Wahl blockt den Lampling in diesem Zug, falls moeglich. {R}: Veraendere das Ziel eines Zauberspruchs deiner Wahl, der nur den Lampling als Ziel hat. {1}: Der Lampling erhaelt +1/-1 bis zum Ende des Zuges. {1}: Der Lampling erhaelt -1/+1 bis zum Ende des Zuges. Torii Watchward=Wachsamkeit (Diese Kreatur wird beim Angreifen nicht getappt.) Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Torment=Die verzauberte Kreatur erhaelt -3/-0. Tormented Angel=Fliegend Tormod's Crypt={T}, opfere Tormods Krypta: Entferne den Friedhof eines Spielers deiner Wahl ganz aus dem Spiel. Tornado Elemental=Wenn das Tornadoelementar ins Spiel kommt, fuegt es allen fliegenden Kreaturen 6 Schadenspunkte zu. Du kannst das Tornadoelementar seinen Kampfschaden dem verteidigenden Spieler zufuegen lassen, als ob es nicht geblockt worden waere. Tornado=Kumulative Versorgung: G 2G: Zahle 3 Lebenspunkte fuer jede Geschwindigkeits-Marke auf dem Tornado. Zerstoere eine bleibende Karte Deiner Wahl und lege eine Geschwindigkeits-Marke auf den Tornado. Benutze diese Faehigkeit nur einmal pro Zug. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. Torpid Moloch=Verteidiger (Diese Kreatur kann nicht angreifen.) Opfere drei Laender: Die Traege Wuesteneidechse verliert die Verteidigerfaehigkeit bis zum Ende des Zuges. Torpor Dust=Aufblitzen Kreaturenverzauberung Die verzauberte Kreatur erhaelt -3/-0. Torrent of Fire=Feuersturm fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der hoechsten umgewandelten Manakosten unter den bleibenden Karten, die du kontrollierst, zu. Torrent of Lava=Der Lavastrom fuegt jeder nichtfliegenden Kreatur X Schadenspunkte zu. Jede Kreatur erhaelt folgende Eigenschaft: "Tap: Verhindere 1 Schadenspunkt bei dieser Kreatur, der durch den Lavastrom zugefuegt wird. Torrent of Souls=Bringe bis zu einer Kreatur deiner Wahl aus deinem Friedhof ins Spiel zurueck, falls {B} ausgegeben wurde, um Sturzbach aus Seelen zu spielen. Alle Kreaturen, die ein Spieler deiner Wahl kontrolliert, erhalten bis zum Ende des Zuges Eile und +2/+0, falls {R} ausgegeben wurde, um Sturzbach aus Seelen zu spielen. (Mache beides, falls {B}{R} ausgegeben wurde.) Torrent of Stone=Der Steinerne Sturzbach fuegt einer Kreatur deiner Wahl 4 Schadenspunkte zu. Arkane Kopplung Opfere zwei Gebirge. (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Torsten Von Ursus=Legendaer Tortoise Formation=Kreaturen, die du kontrollierst, sind bis zum Ende des Zuges verhuellt. (Sie koennen nicht das Ziel von Zauberspruechen oder Faehigkeiten sein.) Torture Chamber=Lege waehrend Deiner Versorgungsphase eine Schmerzmarke auf die Folterkammer. Am Ende des Zuges fuegt Dir die Folterkammer Schadenspunkte in Hoehe der Anzahl der Schmerzmarken, die auf ihr liegen, zu. 1, Tap, entferne alle Schmerzmarken von der Folterkammer: Die Folterkammer fuegt einer Kreatur Deiner Wahl Schadenspunkte in Hoehe der Anzahl der Schmerzmarken, die auf ihr liegen, zu. Torture=1B: Lege eine -1/-1-Spielmarke auf die verzauberte Kreatur. Tortured Existence=B, bestimme eine Kreaturenkarte aus Deiner Hand und wirf diese ab: Bringe eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof auf Deine Hand zurueck. Toshiro Umezawa=Bushido 1 (Wenn diese Karte blockt oder geblockt wird, erhaelt sie +1/+1 bis zum Ende des Zuges.) Immer wenn eine Kreatur, die ein Gegner kontrolliert, aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Spontanzauberkarte aus deinem Friedhof spielen. Falls diese Karte in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Total War=Wenn ein Spieler einen Angriff deklariert, zerstoere alle nicht getappten Nichtmauerkreaturen, die dieser Spieler beherrscht und die nicht angreifen. Zerstoere keine Kreatur, die der Spieler zu Beginn des Zuges noch nicht beherrscht hat. Totem Speaker=Immer wenn eine Bestie ins Spiel kommt, kannst du 3 Lebenspunkte dazuerhalten. Touch of Brilliance=Ziehe zwei Karten. Touch of Death=Die Todesberuehrung fuegt einem Spieler Deiner Wahl 1 Schadenspunkt zu und Du erhaeltst 1 Lebenspunkt dazu. Ziehe eine Karte zu Beginn der naechsten Versorgungsphase. Touch of Invisibility=Eine Kreatur deiner Wahl ist in diesem Zug unblockbar. Ziehe eine Karte. Touch of Vitae=Die Zielkreatur darf in diesem Zug einmal zusaetzlich enttappen. Diese Kreatur kann angreifen und Faehigkeiten benutzen, die Tap erfordern. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Touchstone=Tap: Tappe ein Artefakt, Deiner Wahl, das Du nicht kontrollierst. Tower Above=({2/G} kann mit zwei beliebigen Mana oder mit {G} bezahlt werden. Die umgewandelten Manakosten dieser Karte betragen 6.) Bis zum Ende des Zuges erhaelt eine Kreatur deiner Wahl +4/+4, Verdorren sowie Wenn diese Kreatur angreift, blockt eine Kreatur deiner Wahl sie in diesem Zug, falls moeglich" und verursacht Trampelschaden. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Tower Drake=Fliegend {W}: Der Turmsceada erhaelt +0/+1 bis zum Ende des Zuges. Tower Gargoyle=Fliegend Tower of Champions={8}, {T}: Eine Kreatur deiner Wahl erhaelt +6/+6 bis zum Ende des Zuges. Tower of Eons={8}, {T}: Du erhaeltst 10 Lebenspunkte dazu. Tower of Fortunes={8}, {T}: Ziehe vier Karten. Tower of Murmurs={8}, {T}: Ein Spieler deiner Wahl legt die obersten acht Karten seiner Bibliothek auf seinen Friedhof. Tower of the Magistrate=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Eine Kreatur Deiner Wahl erhaelt Schutz vor Artefakten bis zum Ende des Zuges. Town Sentry=Wenn die Stadtwache blockt, erhaelt sie +0/+2 bis zum Ende des Zuges. Toxic Stench=Eine nichtschwarze Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges. Grenzwert Zerstoere diese Kreatur stattdessen. Sie kann nicht regeneriert werden. (Du hast den Grenzwert erreicht, falls sieben oder mehr Karten in deinem Friedhof sind.) Toxin Sliver=Immer wenn ein Remasuri einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Sie kann nicht regeneriert werden. Toymaker=1,Tap, wirf eine Karte aus Deiner Hand ab: Ein Nichtkreaturenartefakt Deiner Wahl wird bis zum Ende des Zuges zu einer Artefaktkreatur mit Staerke und Widerstandskraft in Hoehe seiner umgewandelten Manakosten. (Es behaelt seine sonstigen Faehigkeiten.) Trade Caravan=Lege waehrend Deiner Versorgungsphase eine Waehrungs-Marke auf die Handelskarawane. 0:Entferne zwei Waehrungs-Marken von der Handelskarawane, um ein Standardland zu enttappen. Benutze diese Eigenschaft nur waehrend der Versorgungsphase eines Deiner Gegner. Trade Routes=1: Bringe ein Land, das Du kontrollierst, auf die Hand seines Besitzers zurueck. 1, wirf ein Land aus Deiner Hand ab: Ziehe eine Karte. Tradewind Rider=Tap, tappe zwei Kreaturen, die Du kontrollierst: Bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck. Tragic Poet=Tap, opfere den Tragischen Dichter: Bringe eine Verzauberungskarte aus Deinem Friedhof auf Deine Hand zurueck. Trailblazer=Die Zielkreatur kann in diesem Zug nicht geblockt werden. Trailblazer's Boots=Die ausgeruestete Kreatur hat Nichtstandardlandtarnung. (Sie ist unblockbar, solange der verteidigende Spieler ein Nichtstandardland kontrolliert.) Ausruesten {2} Train of Thought=Reproduktion {1}{U} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst.) Ziehe eine Karte. Trained Armodon= Trained Pronghorn=Wirf eine Karte aus deiner Hand ab: Verhindere allen Schaden, der in diesem Zug dem Trainierten Krummhorn zugefuegt werden wuerde. Traitor's Clutch=Eine Kreatur deiner Wahl erhaelt +1/+0, wird schwarz und erhaelt Irrealitaet bis zum Ende des Zuges. (Er kann nur Kreaturen mit Irrealitaet blocken und nur von ihnen geblockt werden.) Rueckblende {1}{B} (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Traitor's Roar=Tappe eine ungetappte Kreatur deiner Wahl. Sie fuegt ihrem Beherrscher Schaden in Hoehe ihrer Staerke zu. Verschwoeren (Sowie du diesen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie ein neues Ziel bestimmen.) Tranquil Domain=Zerstoere alle globalen Verzauberungen. Tranquil Garden={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {G} oder {W}. Der Garten der Stille enttappt nicht waehrend deines naechsten Enttappsegments. Tranquil Grove=1GG: Zerstoere alle anderen Verzauberungen. Tranquil Path=Zerstoere alle Verzauberungen. Ziehe eine Karte. Tranquility=Zerstoere alle Verzauberungen. Transcendence=Du verlierst das Spiel nicht, indem du 0 oder weniger Lebenspunkte hast. Wenn du 20 oder mehr Lebenspunkte hast, verlierst du das Spiel. Immer wenn du Lebenspunkte verlierst, erhaeltst du 2 Lebenspunkte fuer jeden Lebenspunkt, den du verlierst, dazu. (Schaden, der dir zugefuegt wird, fuehrt dazu, dass du Lebenspunkte verlierst.) Transguild Courier=Der Kurier zwischen den Gilden hat alle Farben (selbst wenn diese Karte nicht im Spiel ist). Transluminant={W}, opfere den Lichtwechsler: Bringe am Ende des Zuges einen 1/1 weissen Geistspielstein mit Flugfaehigkeit ins Spiel. Transmogrifying Licid=Die Umformende Zecke zaehlt als Zecke. 1, Tap: Die Umformende Zecke verliert diese Faehigkeit, ist keine Kreatur mehr und wird zu einer Kreaturenverzauberung auf der steht: Die verzauberte Kreatur erhaelt +1/+1 und zaehlt als ein Artefakt.. Lege die Umformende Zecke auf die verzauberte Kreatur Deiner Wahl. Du kannst 1 bezahlen, um diesen Effekt wieder zu beenden. Trap Digger={2}{W}, {T}: Lege eine Fallenmarke auf ein Land deiner Wahl, das du kontrollierst. Opfere ein Land, auf dem eine Fallenmarke liegt: Der Grubengraeber fuegt einer angreifenden Kreatur deiner Wahl ohne Flugfaehigkeit 3 Schadenspunkte zu. Trap Runner=Tap: Eine angreifende ungeblockte Kreatur Deiner Wahl wird geblockt. (Dies gilt auch fuer unblockbare Kreaturen.) Trapfinder's Trick=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor und wirft alle Fallen-Karten ab. Trapjaw Kelpie=Aufblitzen Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Trapmaker's Snare=Durchsuche deine Bibliothek nach einer Fallen-Karte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Traproot Kami=Verteidiger (Diese Kreatur kann nicht angreifen.) Die Widerstandskraft des Wurzelfallen-Kami ist gleich der Anzahl an Waeldern im Spiel. Der Wurzelfallen-Kami kann blocken, als ob er Flugfaehigkeit haette. Trash for Treasure=Opfere ein Artefakt als zusaetzliche Kosten, um Schaetze aus Geruempel zu spielen. Bringe eine Artefaktkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Traumatize=Ein Spieler deiner Wahl legt die obere Haelfte seiner Bibliothek (abgerundet) auf seinen Friedhof. Traveler's Cloak=Bestimme einen Landtyp, wenn der Reiseumhang ins Spiel kommt. Die verzauberte Kreatur hat Tarnung in Laendern dieses Typs. (Sie ist unblockbar, solange der verteidigende Spieler ein Land dieses Typs kontrolliert.) Ziehe eine Karte, wenn der Reiseumhang ins Spiel kommt. Treacherous Link=Leite allen Schaden , der der verzauberten Kreatur zugefuegt wird, auf deren Beherrscher um. Treacherous Urge=Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Du kannst eine Kreaturenkarte davon unter deiner Kontrolle ins Spiel bringen. Diese Kreatur hat Eile. Opfere sie am Ende des Zuges. Treacherous Vampire=Fliegend Immer wenn der Verraeterische Vampir angreift oder blockt, opfere ihn, falls du nicht eine Karte aus deinem Friedhof ganz aus dem Spiel entfernst. Grenzwert Der Verraeterische Vampir erhaelt +2/+2 und hat Wenn der Verraeterische Vampir aus dem Spiel auf einen Friedhof gelegt wird, verlierst du 6 Lebenspunkte. Treacherous Werewolf=Grenzwert Der Verraeterische Werwolf erhaelt +2/+2 und hat Wenn der Verraeterische Werwolf aus dem Spiel auf einen Friedhof gelegt wird, verlierst du 4 Lebenspunkte. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Treachery=Wenn die Verraeterische List ins Spiel kommt, enttappe bis zu fuenf Laender. Du kontrollierst die verzauberte Kreatur. Treasure Hunter=Wenn der Schatzsucher ins Spiel kommt, kannst du eine Artefaktkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Treasure Trove=2UU: Ziehe eine Karte. Tree Monkey=Der Baumaffe kann fliegende Kreaturen blocken. Tree of Tales=(Tree of Tales isn't a spell.){T}: Erhoehe deinen Manavorrat um {G}. Treefolk Harbinger=Wenn der Baumhirten-Vorbote ins Spiel kommt, kannst du deine Bibliothek nach einer Baumhirten- oder Waldkarte durchsuchen, sie offen vorzeigen, deine Bibliothek mischen und die Karte oben darauf legen. Treefolk Healer=o2oW, ocT: Verhindere die naechsten 2 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefuegt werden. Treefolk Mystic=Immer wenn eine Kreatur die Baumvolkmystiker blockt oder von ihnen geblockt wird, zerstoere alle Verzauberungen auf dieser Kreatur. Treefolk Seedlings=Die Widerstandskraft der Baumvolksproesslinge ist gleich der Anzahl der Waelder, die Du kontrollierst. Treetop Defense=Sprich Baumwipfelbastion nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Treetop Rangers=Die Baumwipfelspaeher koennen nur von fliegenden Kreaturen geblockt werden. Treetop Scout=Der Baumwipfelspaeher kann nur von fliegenden Kreaturen geblockt werden. Treetop Sentinel=Fliegend, Schutz vor Gruen Treetop Village=Das Baumwipfeldorf kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein gruenes Mana. 1G: Das Baumwipfeldorf wird bis zum Ende des Zuges zu einer 3/3 gruenen Kreatur, die Trampelschaden verursacht. Diese Kreatur zaehlt immer noch als Land. Tremble=Jeder Spieler opfert ein Land. Tremor=Der Erdstoss fuegt allen nichtfliegenden Kreaturen 1 Schadenspunkt zu (das gilt auch fuer Deine nichtfliegenden Kreaturen). Trench Wurm=o2oR, ocT: Zerstoere ein Nicht-Standardland Deiner Wahl. Trenching Steed=Opfere ein Land: Das Zerfurchende Schlachtross erhaelt +0/+3bis zum Ende des Zuges Trespasser il-Vec=Wirf eine Karte aus deiner Hand ab: Der Eindringling il-Vec erhaelt Irrealitaet bis zum Ende des Zuges. (Er kann nur Kreaturen mit Irrealitaet blocken und nur von ihnen geblockt werden.) Tresserhorn Sinks=Die Tresserhorn-Senke kommt getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {B} oder {R}. Tresserhorn Skyknight=Fliegend Verhindere allen Schaden, der dem Tresserhorn-Himmelsritter von Kreaturen mit Erstschlag zugefuegt wuerde. Treva, the Renewer=Fliegend Immer wenn Treva, der Erneuerer, einem Spieler Kampfschaden zufuegt, kannst Du o2oW bezahlen. Wenn Du dies tust, bestimme eine Farbe. Du erhaeltst fuer jede bleibende Karte dieser Farbe 1 Lebenspunkt dazu. Treva's Attendant={1}, opfere Trevas Leibdiener: Erhoehe Deinen Manavorrat um {G}{W}{U}. Treva's Charm=Bestimme eines Zerstoere eine Verzauberung Deiner Wahl; oder entferne eine angreifende Kreatur Deiner Wahl ganz aus dem Spiel; oder ziehe eine Karte und wirf dann eine Karte aus Deiner Hand ab. Treva's Ruins=Trevas Ruinen sind zusaetzlich zu ihrem Landtyp noch ein Hort. Opfere Trevas Ruinen, wenn sie ins Spiel kommen, wenn Du nicht ein Land, das Du kontrollierst und das kein Hort ist, auf die Hand seines Besitzers zurueckbringst. ocT: Erhoehe Deinen Manavorrat um oG, oW oder oU. Trial / Error=Bringe alle Kreaturen, die eine Kreatur deiner Wahl blocken oder von ihr geblockt werden, auf die Hand ihrer Besitzer zurueck. Tribal Flames=Die Stammesflammen fuegen einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu, wobei X gleich der Anzahl an Standardlandtypen unter den Laendern, die du kontrollierst, ist. Tribal Forcemage=Morph {1}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Kraftmagier der Staemme aufgedeckt wird, erhalten Kreaturen eines Typs, den du bestimmst, +2/+2 und verursachen Trampelschaden bis zum Ende des Zuges. Trickbind=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Neutralisiere eine aktivierte oder ausgeloeste Faehigkeit deiner Wahl. Falls auf diese Weise die Faehigkeit einer bleibenden Karte neutralisiert wurde, koennen aktivierte Faehigkeiten dieser bleibenden Karte in diesem Zug nicht gespielt werden. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Trickster Mage={U}, {T}, wirf eine Karte aus Deiner Hand ab: Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land Deiner Wahl. Triclopean Sight=Aufblitzen Kreaturenverzauberung Wenn die Triklopensicht ins Spiel kommt, enttappe die verzauberte Kreatur. Die verzauberte Kreatur erhaelt +1/+1 und hat Wachsamkeit. Trinisphere=Solange die Trinisphaere ungetappt ist, kostet jeder Zauberspruch, der weniger als drei Mana beim Ausspielen kosten wuerden, drei Mana beim Ausspielen. (Zusaetzliches Mana in den Kosten kann mit Mana beliebiger Farbe oder mit farblosem Mana bezahlt werden. Zum Beispiel kostet ein Zauberspruch, den zu spielen {1}{B} kosten wuerde, stattdessen {2}{B}.) Trinket Mage=Wenn der Plundermagier ins Spiel kommt, kannst du deine Bibliothek nach einer Artefaktkarte mit umgewandelten Manakosten von 1 oder weniger durchsuchen, diese Karte offen vorzeigen und sie auf deine Hand nehmen. Falls du dies tust, mische danach deine Bibliothek. Trip Noose={2}, {T}: Tappe eine Kreatur deiner Wahl. Triskelavus=Fliegend Der Triskelavus kommt mit drei +1/+1-Marken ins Spiel. {1}, entferne eine +1/+1-Marke vom Triskelavus: Bringe einen 1/1 Triskelavit-Artefaktkreaturspielstein mit Flugfaehigkeit ins Spiel. Er hat Opfere diese Kreatur: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu". Triskelion=Das Triskelion kommt mit drei +1/+1-Marken ins Spiel. Entferne eine +1/+1-Marke vom Triskelion: Das Triskelion fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Troll Ascetic=Der Troll-Asket kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die dein Gegner kontrolliert. {1}{G}: Regeneriere den Troll-Asket. Troll-Horn Cameo={T}: Erhoehe deinen Manavorrat um {R} oder {G}. Trolls of Tel-Jilad={1}{G}: Regeneriere eine gruene Kreatur deiner Wahl. Tromp the Domains=Bis zum Ende des Zuges verursachen alle Kreaturen, die du kontrollierst, Trampelschaden und erhalten +1/+1 fuer jeden Standardlandtyp unter den Laendern, die du kontrollierst. Trophy Hunter={1}{G}: Die Grosswildjaegerin fuegt einer fliegenden Kreatur deiner Wahl 1 Schadenspunkt zu. Immer wenn eine fliegende Kreatur, der in diesem Zug Schaden durch die Grosswildjaegerin zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf die Grosswildjaegerin. Tropical Island={T}: Erhoehe Deinen Manavorrat um {U} oder {G}. Diese Karte zaehlt als Insel und als Wald und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Tropical Storm=Der Tropische Sturm fuegt allen fliegenden Kreaturen X Schadenspunkte und allen blauen Kreaturen 1 Schadenspunkt zu. Troubled Healer=Opfere ein Land: Verhindere die naechsten 2 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefuegt wuerden. Troublesome Spirit=Fliegend Tappe am Ende Deines Zuges alle Laender, die Du kontrollierst. Truce=Jeder Spieler darf bis zu zwei Karten ziehen. Fuer jede Karte, die ein Spieler nicht spielt, erhaelt dieser Spieler 2 Lebenspunkte dazu. Trumpet Blast=Angreifende Kreaturen erhalten +2/+0 bis zum Ende des Zuges. Trumpeting Armodon=1G: Eine Kreatur Deiner Wahl blockt das Trompetende Armodon in diesem Zug, wenn moeglich. Trusted Advisor=Deine maximale Handkartenzahl ist um zwei erhoeht. Bringe zu Beginn deines Versorgungssegments eine blaue Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Trusty Machete=Die ausgeruestete Kreatur erhaelt +2/+1. Ausruesten {2} Truth or Tale=Decke die fuenf obersten Karten deiner Bibliothek auf und teile sie in zwei Haufen auf. Ein Gegner bestimmt einen dieser Haufen. Nimm eine Karte des bestimmten Haufens auf deine Hand und lege den Rest der auf diese Weise aufgedeckten Karten in beliebiger Reihenfolge unter deine Bibliothek. Trygon Predator=Fliegend Immer wenn der Jagende Trygon einem Spieler Kampfschaden zufuegt, kannst du ein Artefakt oder eine Verzauberung deiner Wahl, das bzw. die dieser Spieler kontrolliert, zerstoeren. Tsabo Tavoc=Erstschlag, Schutz vor Legenden oBoB, ocT: Zerstoere eine Legende Deiner Wahl. Diese kann nicht regeneriert werden. Tsabo's Assassin=ocT: Zerstoere eine Kreatur Deiner Wahl, wenn diese Kreatur die Farbe hat, die am haeufigsten unter bleibenden Karten ist. Auch Gleichstand gilt. Eine Kreatur, die auf diese Weise zerstoert wird, kann nicht regeneriert werden. Tsabo's Decree=Bestimme einen Kreaturentyp. Ein Spieler Deiner Wahl zeigt offen die Karten auf seiner Hand und wirft alle Kreaturenkarten dieses Typs ab. Zerstoere dann alle Kreaturen dieses Typs, die dieser Spieler kontrolliert. Sie koennen nicht regeneriert werden. Tsabo's Web=Ziehe eine Karte, wenn Tsabos Netz ins Spiel kommt. Laender mit einer aktivierten Faehigkeit, die kein Mana produziert, enttappen nicht nicht waehrend des Enttapp-Segments ihres Beherrschers. Tsunami=Zerstoere alle Inseln. Tuknir Deathlock=Legendaer Fliegend {R}{G}, {T}: Eine Zielkreatur erhaelt +2/+2 bis zum Ende des Zuges. Tuktuk Grunts=Eile Immer wenn Tuktuks Geiferer oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf Tuktuks Geiferer legen. Tundra Kavu=ocT: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer Ebene oder einer Insel. Tundra Wolves=Erstschlag Tundra={T}: Erhoehe Deinen Manavorrat um {U} oder {W}. Diese Karte zaehlt als Insel und als Ebene und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Tunnel Vision=Benenne eine Karte. Ein Spieler deiner Wahl deckt Karten oben von seiner Bibliothek auf, bis er die genannte Karte findet. Falls dies passiert, legt dieser Spieler den Rest der aufgedeckten Karten auf seinen Friedhof und legt die genannte Karte oben auf seine Bibliothek. Sonst mischt dieser Spieler seine Bibliothek. Tunnel=Zerstoere eine Mauerdeiner Wahl. Sie kann nicht regenerieren. Tunneler Wurm=Wirf eine Karte aus deiner Hand ab: Regeneriere den Tunnelgraeber-Wurm. Turbulent Dreams=Wirf als zusaetzliche Kosten, um Turbulente Traeume zu spielen, X Karten aus deiner Hand ab. Bringe X bleibende Karten deiner Wahl, die keine Laender sind, auf die Hand ihrer Besitzer zurueck. Turf Wound=Ein Spieler Deiner Wahl kann in diesem Zug kein Land spielen. Ziehe eine Karte. Turn the Tables=Aller Kampfschaden, der dir in diesem Zug zugefuegt wuerde, wird stattdessen einer angreifenden Kreatur deiner Wahl zugefuegt. Turn to Dust=Zerstoere eine Ausruestung deiner Wahl. Erhoehe dann deinen Manavorrat um {G}. Turn to Mist=Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Bringe diese Karte am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Turnabout=Tappe oder enttappe alle Artefakte, Kreaturen oder Laender, die ein Spieler Deiner Wahl kontrolliert. Turntimber Basilisk=Todesberuehrung (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wird, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur zwischen den Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Kreatur deiner Wahl in diesem Zug den Wendholzwaldbasilisk blocken lassen, falls moeglich. Turntimber Grove=Der Wendholzhain kommt getappt ins Spiel. Wenn der Wendholzhain ins Spiel kommt, erhaelt eine Kreatur deiner Wahl +1/+1 bis zum Ende des Zuges. {T}: Erhoehe deinen Manavorrat um {G}. Turntimber Ranger=Immer wenn der Wendholzwaldlaeufer oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du einen 2/2 gruenen Wolf-Kreaturenspielstein ins Spiel bringen. Falls du dies tust, lege eine +1/+1-Marke auf den Wendholzwaldlaeufer. Turtleshell Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {1}{U}: Vertausche bis zum Ende des Zuges Staerke und Widerstandskraft des Schildkroetenpanzer-Wandelwichts. Twigwalker=o1oG, opfere den Zweiglaeufer: Zwei Kreaturen deiner Wahl erhalten jeweils +2/+2 bis zum Ende des Zuges. Twilight Drover=Immer wenn ein Spielstein das Spiel verlaesst, lege eine +1/+1-Marke auf den Zwielichttreiber. {2}{W}, entferne eine +1/+1-Marke vom Zwielichttreiber: Bringe zwei 1/1 weisse Geistspielsteine mit Flugfaehigkeit ins Spiel. Twilight Mire={T}: Erhoehe deinen Manavorrat um {1}. {B/G}, {T}: Erhoehe deinen Manavorrat um {B}{B}, {B}{G} oder {G}{G}. Twilight Shepherd=Fliegend, Wachsamkeit Wenn die Zwielichtshirtin ins Spiel kommt, bringe alle Karten aus deinem Friedhof auf deine Hand zurueck, die in diesem Zug aus dem Spiel dorthin gelegt wurden. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Twilight's Call=Du kannst Ruf des Zwielichts immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest, wenn Du zusaetzlich o2 bezahlst. Alle Spieler bringen alle Kreaturenkarten aus ihrem Friedhof ins Spiel zurueck. Twinblade Slasher=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) {1}{G}: Der Doppelklingenschlitzer erhaelt +2/+2 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Twincast=Kopiere einen Spontanzauber oder eine Hexerei deiner Wahl. Du kannst neue Ziele fuer die Kopie bestimmen. Twinning Glass={1}, {T}: Du kannst eine Nichtlaenderkarte aus deiner Hand spielen, ohne ihre Manakosten zu bezahlen, falls sie den gleichen Namen wie ein Zauberspruch hat, der in diesem Zug bereits gespielt wurde. Twinstrike=Paarschlag fuegt zwei Kreaturen deiner Wahl je 2 Schadenspunkte zu. Versessenheit Zerstoere stattdessen diese Kreaturen, falls du keine Karten auf deiner Hand hast. Twist Allegiance=Du und ein Gegner deiner Wahl erhalten bis zum Ende des Zuges jeweils die Kontrolle ueber alle Kreaturen, die der andere kontrolliert. Enttappe diese Kreaturen. Diese Kreaturen erhalten Eile bis zum Ende des Zuges. Twisted Abomination={B}: Regeneriere die Verzerrte Scheusslichkeit. Sumpfumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Sumpfkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Twisted Experiment=Die verzauberte Kreatur erhaelt +3/-1. Twisted Justice=Ein Spieler deiner Wahl opfert eine Kreatur. Du ziehst so viele Karten, wie die Staerke dieser Kreatur betraegt. Twitch=Du kannst ein Artefakt, eine Kreatur oder ein Land deiner Wahl tappen oder enttappen.Ziehe eine Karte. Two-Headed Dragon=Fliegend 1R: Der Zweikoepfige Drache erhaelt +2/+0 bis zum Ende des Zuges. Der Zweikoepfige Drache kann nur von zwei oder mehr Kreaturen geblockt werden. Er kann eine zusaetzliche Kreatur blocken. Alle Blocks muessen erlaubt sein. Two-Headed Sliver=Alle Remasuris haben Diese Kreatur kann nur von zwei oder mehr Kreaturen geblockt werden". Tyrannize=Ein Spieler deiner Wahl wirft alle Karten aus seiner Hand ab, falls er nicht 7 Lebenspunkte bezahlt. Tyrranax={1}{G}: Tyrranax erhaelt -1/+1 bis zum Ende des Zuges. Uba Mask=Falls ein Spieler eine Karte ziehen wuerde, entfernt dieser Spieler stattdessen diese Karte offen ganz aus dem Spiel .Jeder Spieler kann Karten, die er in diesem Zug durch die Uba-Maske ganz aus dem Spiel entfernt hat, spielen. Uktabi Drake=Fliegend, Eile Echo {1}{G}{G} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.) Uktabi Efreet=Kumulative Versorgung- G Uktabi Faerie=Fliegend 3G, opfere die Uktabi-Fee: Zerstoere ein Artefakt Deiner Wahl. Uktabi Wildcats=Die Staerke und Widerstandskraft der Uktabi-Wildkatzen sind gleich der Anzahl der Waelder, die Du kontrollierst. G, opfere ein Wald: Regeneration Ulasht, the Hate Seed=Ulasht, der Samen des Hasses, kommt mit einer +1/+1-Marke fuer jede andere rote Kreatur, die du kontrollierst, und mit einer +1/+1-Marke fuer jede andere gruene Kreatur, die du kontrollierst, ins Spiel. {1}, entferne eine +1/+1-Marke von Ulasht: Bestimme eines Ulasht fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu; oder bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Umara Raptor=Fliegend Immer wenn der Umara-Greifvogel oder ein anderer Verbuendeter unter deiner Kontrolle ins Spiel kommt, kannst du eine +1/+1-Marke auf den Umara-Greifvogel legen. Umbilicus=Waehrend der Versorgungsphase eines Spieler bezahlt dieser Spieler 2 Lebenspunkte oder bringt eine bleibende Karte, die er kontrolliert, auf die Hand ihres Besitzers zurueck. Umbra Stalker=Farbwert Staerke und Widerstandskraft des Kernschattenschleichers sind gleich der Anzahl an schwarzen Manasymbolen in den Manakosten der Karten in deinem Friedhof. Umbral Mantle=Die ausgeruestete Kreatur hat {3}, {U}: Diese Kreatur erhaelt +2/+2 bis zum Ende des Zuges." ({U} ist das Enttappsymbol.) Ausruesten {0} Umezawa's Jitte=Immer wenn die ausgeruestete Kreatur Kampfschaden zufuegt, lege zwei Ladungsmarken auf Umezawas Jitte. Entferne eine Ladungsmarke von Umezawas Jitte: Bestimme eines Die ausgeruestete Kreatur erhaelt +2/+2 bis zum Ende des Zuges; oder eine Kreatur deiner Wahl erhaelt -1/-1 bis zum Ende des Zuges; oder du erhaeltst 2 Lebenspunkte dazu. Ausruesten {2} Unbender Tine={T}: Enttappe eine andere bleibende Karte deiner Wahl. Unblinking Bleb=Morph {2}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Immer wenn die Unerschrockene Blase oder eine andere bleibende Karte aufgedeckt wird, kannst du Hellsicht 2 machen. (Betrachte die obersten zwei Karten deiner Bibliothek, lege dann eine beliebige Anzahl davon in beliebiger Reihenfolge unter deine Bibliothek und den Rest oben darauf.) Unburden=Ein Spieler deiner Wahl wirft zwei Karten ab. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Unchecked Growth=Eine Kreatur deiner Wahl erhaelt +4/+4 bis zum Ende des Zuges. Falls sie ein Geist ist, verursacht sie bis zum Ende des Zuges Trampelschaden. Uncle Istvan=Verhindere allen Schaden, der Onkel Istvan von Kreaturen zugefuegt wuerde. Uncontrollable Anger=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Kreaturenverzauberung (Bestimme eine Kreatur als Ziel, sowie du diese Karte spielst. Diese Karte kommt an die Kreatur angelegt ins Spiel.) Die verzauberte Kreatur erhaelt +2/+2 und greift in jedem Zug an, wenn moeglich. Uncontrolled Infestation=Der Unkontrollierte Befall kann nur ein Nicht-Standardland verzaubern. Wenn das verzauberte Land getappt wird, zerstoere es. Undead Leotau={R}: Der Untote Leotau erhaelt +1/-1 bis zum Ende des Zuges. Exhumieren {2}{B} ({2}{B}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Undead Slayer={W}, {T}: Schicke ein Skelett, einen Vampir oder einen Zombie deiner Wahl ins Exil. Undead Warchief=Zombiezauber, die du spielst, kosten beim Ausspielen {1} weniger. Zombies, die du kontrollierst, erhalten +2/+1. Undercity Shade=Verursacht Furcht {B}: Der Unterstadtschatten erhaelt +1/+1 bis zum Ende des Zuges. Underground River={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Der Unterirdische Fluss fuegt dir 1 Schadenspunkt zu. Underground Sea={T}: Erhoehe Deinen Manavorrat um {B} oder {U}. Diese Karte zaehlt als Sumpf und als Insel und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Undergrowth=Keine Kreatur teilt waehrend des Angriffs in diesem Zug Schaden aus. Wenn Du 2R zusaetzlich zu den Spruchkosten bezahlst, sind rote Kreaturen vom Unterholz nicht betroffen. Undermine=Neutralisiere einen Zauberspruch Deiner Wahl. Der Beherrscher des Spruchs verliert 3 Lebenspunkte. Undertaker={B}, {T}, wirf eine Karte aus deiner Hand ab: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Undertow=Kreaturen mit Inseltarnung koennen geblockt werden, als wenn sie diese Faehigkeit nicht haetten. Underworld Dreams=Immer wenn ein Gegner eine Karte zieht, fuegt der Unterweltstraum ihm 1 Schadenspunkt zu. Undo=Bringe zwei Kreaturen Deiner Wahl aus dem Spiel auf die Hand ihrer Besitzer zurueck Undying Beast=Wenn die Unsterbliche Bestie aus dem Spiel auf Deinem Friedhof landet, legen sie oben auf Deine Bibliothek. Undying Flames=Entferne Karten oben von deiner Bibliothek ganz aus dem Spiel, bis du eine Karte entfernst, die kein Land ist. Unvergaengliche Flammen fuegt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Hoehe der umgewandelten Manakosten dieser Karte zu. Episch (Fuer den Rest des Spiels kannst du keine Zaubersprueche spielen. Kopiere zu Beginn jedes deiner Versorgungssegmente diesen Zauberspruch ausser seiner epischen Faehigkeit. Du kannst neue Ziele fuer die Kopie bestimmen.) Undying Rage=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+2 und kann nicht blocken. Wenn der Unvergaengliche Zorn in einen Friedhof gelegt wird, bringe den Unvergaenglichen Zorn auf die Hand seines Besitzers zurueck. Unearth=Waehle eine Kreaturenkarte Deiner Wahl mit Gesamtspruchkosten von 3 oder weniger aus Deinem Friedhof und bringe diese Kreatur ins Spiel. Umwandlung 2 Unearthly Blizzard=Bis zu drei Kreaturen deiner Wahl koennen in diesem Zug nicht blocken. Unerring Sling=3, Tap, tappe eine ungetappte Kreatur, die Du kontrollierst: Die Unfehlbare Steinschleuder fuegt einer angreifenden oder blockenden fliegenden Zielkreatur Schadenspunkte in Hoehe der Staerke der getappten Kreatur zu. Unforge=Zerstoere eine Ausruestung deiner Wahl. War diese Ausruestung an eine Kreatur angelegt, fuegt Einschmelzen dieser Kreatur 2 Schadenspunkte zu. Unfulfilled Desires=1, zahle 1 Lebenspunkt: Ziehe eine Karte und waehle dann eine Karte aus Deiner Hand und wirf sie ab. Unhinge=Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Ziehe eine Karte. Unholy Strength=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +2/+1. Unifying Theory=Immer wenn ein Spieler einen Zauberspruch spielt, kann dieser Spieler o2 bezahlen. Falls er dies tut, zieht er eine Karte. Unlikely Alliance=1W: Eine nicht-angreifende, nicht-blockende Kreatur Deiner Wahl erhaelt +0/+2 bis zum Ende des Zuges. Unliving Psychopath={B}: Der Unlebende Psychopath erhaelt +1/-1 bis zum Ende des Zuges. {B}, {T}: Zerstoere eine Kreatur deiner Wahl, deren Staerke niedriger als die Staerke des Unlebenden Psychopathen ist. Unmake=Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Unmask=Du kannst eine schwarze Karte aus Deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten von Demaskieren zu bezahlen. Schaue Dir die Karten auf der Hand Deines Gegners an und bestimme eine Karte (ausser Laendern) davon. Dieser Spieler wirft diese Karte ab. Unnatural Hunger=Unnatuerlicher Hunger fuegt zu Beginn des Versorgungssegments des Beherrschers der verzauberten Kreatur diesem Spieler Schadenspunkte in Hoehe der Staerke der verzauberten Kreatur zu, wenn dieser nicht eine andere Kreatur opfert. Unnatural Selection=o1: Bestimme einen Kreaturentyp ausser Mauer. Der Kreaturentyp einer Kreatur deiner Wahl wird bis zum Ende des Zuges zu diesem Typ. Unnatural Speed=Eine Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Unnerve=Jeder Deiner Gegner bestimmt zwei Karten aus seiner Hand und wirft diese ab. Unnerving Assault=Kreaturen, die deine Gegner kontrollieren, erhalten -1/-0 bis zum Ende des Zuges, falls {U} ausgegeben wurde, um den Entnervenden Ansturm zu spielen, und Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges, falls dabei {R} ausgegeben wurde. (Mache beides, falls {U}{R} ausgegeben wurde.) Unquestioned Authority=Ziehe eine Karte, wenn Unbestrittene Autoritaet ins Spiel kommt. Die verzauberte Kreatur hat Schutz vor Kreaturen. Unseen Walker=Waldtarnung 1GG: Eine Kreatur Deiner Wahl erhaelt Waldtarnung bis zum Ende des Zuges. Unspeakable Symbol=Bezahle 3 Lebenspunkte: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl. Unstable Footing=Bonus {3}{R} (Du kannst zusaetzlich {3}{R} bezahlen, sowie du diesen Zauberspruch wirkst.) Schaden kann in diesem Zug nicht verhindert werden. Falls die Bonuskosten von Instabiler Stand bezahlt wurden, fuegt er einem Spieler deiner Wahl 5 Schadenspunkte zu. Unstable Hulk=Morph {3}{R}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Schwankende Huene aufgedeckt wird, verursacht er Trampelschaden und erhaelt +6/+6 bis zum Ende des Zuges. Du uebergehst deinen naechsten Zug. Unstable Mutation=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3. Lege zu Beginn des Versorgungssegments des Beherrschers der verzauberten Kreatur eine -1/-1-Marke auf die Kreatur. Unstable Shapeshifter=Immer wenn eine Kreatur ins Spiel kommt, wird der Instabile Gestaltwandler zu einer Kopie dieser Kreatur und behaelt diese Faehigkeit. Unstoppable Ash=Verursacht Trampelschaden Beschuetze einen Baumhirten oder Krieger (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht einen anderen Baumhirten oder Krieger, den du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Immer wenn eine Kreatur, die du kontrollierst, geblockt wird, erhaelt sie +0/+5 bis zum Ende des Zuges. Unsummon=Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Untaidake, the Cloud Keeper=Untaidake, der Wolkenhirte, kommt getappt ins Spiel. {T}, bezahle 2 Lebenspunkte: Erhoehe deinen Manavorrat um {2}. Verwende dieses Mana nur, um legendaere Zaubersprueche zu spielen. Untamed Wilds=Durchsuche Deine Bibliothek nach einem Standardland und bringe diese Karte ins Spiel. Mische danach Deine Bibliothek. Unwilling Recruit=uebernimm die Kontrolle ueber eine Kreatur deiner Wahl bis zum Ende des Zuges. Enttappe diese Kreatur. Sie erhaelt +X/+0 und Eile bis zum Ende des Zuges. Unworthy Dead={B}: Regeneriere die Ehrlosen Toten Unyaro Bee Sting=Der Hornissenstachel fuegt einer Kreatur oder einem Spieler Deiner Wahl 2 Schadenspunkte zu. Unyaro Bees=Fliegend {G}: Die Unyarobienen erhalten +1/+1 bis zum Ende des Zuges. {3}{G}, opfere die Unyarobienen: Die Unyarobienen fuegen einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu. Unyaro Griffin=Fliegend Opfere den Unyarogreif: Neutralisiere einen roten Zauberspruch Deiner Wahl, der Dir oder einer Deiner Kreaturen Schaden zuteilt. Spiele diese Faehigkeit wie einen Unterbrechungs-zauber. Updraft=Die Zielkreatur erhaelt Flugfaehigkeit bis zum Ende des Zuges. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Upheaval=Bringe alle bleibenden Karten auf die Hand ihrer Besitzer zurueck. Uphill Battle=Kreaturen, die Deine Gegner ausspielen, kommen getappt ins Spiel. Uproot=Lege ein Land deiner Wahl oben auf die Bibliothek seines Besitzers. Upwelling=Manavorraete werden am Ende von Phasen oder Zuegen nicht mehr geleert. (Dieser Effekt verhindert Manabrand.) Urborg Drake=Fliegend Der Urborg-Sceada greift in jedem Zug an, wenn moeglich. Urborg Elf=ocT: Erhoehe deinen Manavorrat um oG, oU oder oB. Urborg Emissary=Bonus o1oU (Du kannst zusaetzlich o1oU bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, bringe eine bleibende Karte Deiner Wahl auf die Hand ihres Besitzers zurueck, wenn der Urborg-Gesandte ins Spiel kommt. Urborg Justice=Ein Gegner Deiner Wahl bestimmt und begraebt eine Anzahl an Kreaturen, die er kontrolliert, in der Hoehe der Anzahl der Kreaturen, die in diesem Zug bisher auf Deinem Friedhof gelandet sind. Urborg Panther=B, opfere den Urborgpanther: Zerstoere eine Kreatur Deiner Wahl, die den Urborgpanther in diesem Zug geblockt hat. Opfere den Wildschatten, den Atemraeuber und den Urborgpanther: Durchsuche Deine Bibliothek nach dem Geist der Nachtschrate und bringe ihn direkt ins Spiel, als ob er gerade gesprochen worden waere. Mische Deine Bibliothek danach neu. Urborg Phantom=Das Urborg-Phantom kann nicht blocken. oU: Verhindere allen Kampfschaden, der in diesem Zug dem Urborg-Phantom zugefuegt wird, und allen Kampfschaden, den es austeilt. Urborg Shambler=Alle anderen schwarzen Kreaturen erhalten -1/-1. Urborg Skeleton=Bonus o3 (Du kannst zusaetzlich o3 bezahlen, wenn Du diesen Zauberspruch spielst.) oB: Regeneriere das Urborg-Skelett. Wenn Du die Bonuskosten bezahlt hast, kommt das Urborg-Skelett mit einer +1/+1-Marke ins Spiel. Urborg Stalker=Wenn waehrend der Versorgungsphase eines Spielers dieser nicht-schwarze bleibende Karten (ausser Laendern) kontrolliert, fuegt ihm der Urborg-Wanderer 1 Schadenspunkt zu. Urborg Syphon-Mage={2}{B}, {T}, wirf eine Karte aus deiner Hand ab: Alle anderen Spieler verlieren 2 Lebenspunkte. Du erhaeltst so viele Lebenspunkte dazu, wie auf diese Weise Lebenspunkte verloren wurden. Urborg Uprising=Bringe bis zu zwei Kreaturenkarten deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Ziehe eine Karte. Urborg Volcano=Der Urborgvulkan kommt getappt ins Spiel. ocT: Erhoehe Deinen Manavorrat um oB oder oR. Urborg, Tomb of Yawgmoth=Jedes Land ist zusaetzlich zu seinen anderen Landtypen ein Sumpf. Urborg=Legendaer {T}: Erhoehe deinen Manavorrat um {B}. {T}: Eine Zielkreatur verliert Erstschlag oder Sumpftarnung bis zum Ende des Zuges. Ur-Drago=Legendaer Erstschlag Kreaturen mit Sumpftarnung koennen geblockt werden, als wenn sie diese Faehigkeit nicht haetten. Ur-Golem's Eye={T}: Erhoehe deinen Manavorrat um {2}. Ursapine={G}: Eine Kreatur deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Ursine Fylgja=Die Baeren-Fylgja kommt mit vier Heilmarken ins Spiel. Entferne eine Heilmarke von der Baeren-Fylgja: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug der Baeren-Fylgja zugefuegt wuerde. {2}{W}: Lege eine Heilmarke auf die Baeren-Fylgja. Urza's Armor=Immer wenn Dir eine Quelle Schaden zufuegt, wird dieser Schaden um 1 reduziert. Urza's Bauble=Tap: Opfere Urzas Brosche, um eine Karte zufaellig aus der Hand eines Spielers Deiner Wahl zu waehlen und anzuschauen. Ignoriere diese Eigenschaft, wenn dieser Spieler keine Karten auf der Hand hat. Ziehe eine Karte zu Beginn der Versorgungsphase des naechsten Zuges. Urza's Blueprints=Echo Tap: Ziehe eine Karte. Urza's Engine=Verursacht Trampelschaden 3: Buendnisfaehigkeit bis zum Ende des Zuges. 3: Alle Kreaturen, die mit Urzas Maschine ein Buendnis bildet, verursachen bis zum Ende des Zuges Trampelschaden. Urza's Factory={T}: Erhoehe deinen Manavorrat um {1}. {7}, {T}: Bringe einen 2/2 Montagearbeiter-Artefaktkreaturspielstein ins Spiel. Urza's Filter=Mehrfarbige Zaubersprueche kosten beim Ausspielen um bis zu o2 weniger. Urza's Guilt=Jeder Spieler zieht zwei Karten, wirft dann drei Karten von seiner Hand ab und verliert dann 4 Lebenspunkte. Urza's Incubator=Bestimme einen Kreaturentyp, wenn Urzas Brutkasten ins Spiel kommt. Kreaturenzauber des bestimmten Typs kosten 2 weniger zum Ausspielen. Urza's Rage=Bonus o8oR (Du kannst zusaetzlich o8oR bezahlen, wenn Du diesen Zauberspruch spielst.) Urzas Zorn kann nicht durch Zaubersprueche oder Faehigkeiten neutralisiert werden. Urzas Zorn fuegt einer Kreatur oder einem Spieler Deiner Wahl 3 Schadenspunkte zu. Wenn Du die Bonuskosten bezahlt hast, fuegt Urzas Zorn dieser Kreatur oder diesem Spieler stattdessen 10 Schadenspunkte zu, und dieser Schaden kann nicht verhindert werden. Uthden Troll={R}: Regeneration Utopia Mycon=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Utopia-Mykon. Entferne drei Sporenmarken vom Utopia-Mykon: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Utopia Sprawl=Waldverzauberung Sowie die Utopia-Ausbreitung ins Spiel kommt, bestimme eine Farbe. Immer wenn der verzauberte Wald fuer Mana getappt wird, erhoeht sein Beherrscher seinen Manavorrat um ein zusaetzliches Mana der bestimmten Farbe. Utopia Tree={T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Utopia Vow=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen oder blocken. Die verzauberte Kreatur hat {T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe." Utvara Scalper=Fliegend Der Utvara-Skalpsammler greift in jedem Zug an, falls moeglich. Uyo, Silent Prophet=Fliegend {2}, bringe zwei Laender, die du kontrollierst, auf die Haende ihrer Besitzer zurueck: Kopiere einen Spontanzauber oder eine Hexerei deiner Wahl. Du kannst neue Ziele fuer die Kopie bestimmen. Vacuumelt=Reproduktion {2}{U} (Wenn du diesen Zauber spielst, kopiere ihn so oft, wie du seine Reproduktionskosten bezahlst. Du kannst neue Ziele fuer die Kopien bestimmen.) Bringe eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Valakut, the Molten Pinnacle=Valakut, die geschmolzene Zinne, kommt getappt ins Spiel. Immer wenn ein Gebirge unter deiner Kontrolle ins Spiel kommt, kannst du Valakut einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zufuegen lassen, falls du mindestens fuenf andere Gebirge kontrollierst. {T}: Erhoehe deinen Manavorrat um {R}. Valeron Outlander=Schutz vor Schwarz. Valleymaker={T}, opfere ein Gebirge: Der Taelermacher fuegt einer Kreatur deiner Wahl 3 Schadenspunkte zu. {T}, opfere einen Wald: Bestimme einen Spieler. Dieser Spieler erhoeht seinen Manavorrat um {G}{G}{G}. Valor Made Real=Eine Kreatur deiner Wahl kann in diesem Zug eine beliebige Anzahl an Kreaturen blocken. Valor=Erstschlag Solange die Tapferkeit in deinem Friedhof ist und du eine Ebene kontrollierst, haben Kreaturen, die du kontrollierst, Erstschlag. Valorous Charge=Alle weissen Kreaturen erhalten +2/+0 bis zum Ende des Zuges. Vampire Aristocrat=Opfere eine Kreatur: Der Vampir-Aristokrat erhaelt +2/+2 bis zum Ende des Zuges. Vampire Bats=Fliegend {B}: Die Vampirfledermaeuse erhalten +1/+0 bis zum Ende des Zuges. Spiele diese Faehigkeit nicht oefter als zweimal pro Zug. Vampire Hexmage=Erstschlag Opfere die Vampirische Fluchmagierin: Entferne alle Marken von einer bleibenden Karte deiner Wahl. Vampire Hounds=Bestimme eine Kreaturenkarte aus Deiner Hand und wirf diese ab: Die Blutsaugenden Hunde erhalten +2/+2 bis zum Ende des Zuges. Vampire Lacerator=Du verlierst zu Beginn deines Versorgungssegments 1 Lebenspunkt, falls nicht ein Gegner 10 Lebenspunkte oder weniger hat. Vampire Nighthawk=Fliegend Todesberuehrung (Kreaturen, denen von dieser Kreatur Schaden zugefuegt wird, werden zerstoert. Du kannst den Kampfschaden dieser Kreatur zwischen den Kreaturen aufteilen, die sie blockt oder von denen sie geblockt wird.) Lebensverknuepfung (Schaden, der von dieser Kreatur zugefuegt wird, laesst dich ebensoviele Lebenspunkte dazuerhalten.) Vampire Nocturnus=Die oberste Karte deiner Bibliothek ist offen. Solange die oberste Karte deiner Bibliothek schwarz ist, erhalten der Vampir der Nacht und andere Vampir-Kreaturen, die du kontrollierst, +2/+1 und haben Flugfaehigkeit. Vampire's Bite=Bonus {2}{B} (Du kannst zusaetzlich {2}{B} bezahlen, sowie du diesen Zauberspruch wirkst.) Eine Kreatur deiner Wahl erhaelt +3/+0 bis zum Ende des Zuges. Falls die Bonuskosten von Biss des Vampirs bezahlt wurden, erhaelt diese Kreatur bis zum Ende des Zuges Lebensverknuepfung. (Schaden, der von der Kreatur zugefuegt wird, laesst ihren Beherrscher ebensoviele Lebenspunkte dazuerhalten.) Vampiric Dragon=Fliegend Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Vampirdrachen zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Vampirdrachen. o1oR: Der Vampirdrache fuegt einer Kreatur deiner Wahl 1 Schadenspunkt zu. Vampiric Embrace=Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit. Immer wenn eine Kreatur, die in diesem Zug von der verzauberten Kreatur erfolgreich Schaden erhalten hat, auf dem Friedhof landet, lege eine +1/+1 Marke auf die verzauberte Kreatur. Vampiric Feast=Das Fest der Blutsauger fuegt einer Kreatur oder einem Spieler Deiner Wahl 4 Schadenspunkte zu. Du erhaeltst 4 Lebenspunkte dazu. Vampiric Link=Kreaturenverzauberung Immer wenn die verzauberte Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu. Vampiric Sliver=Alle Remasuris haben Immer wenn eine Kreatur, der in diesem Zug durch diese Kreatur Schaden zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf diese Kreatur". Vampiric Spirit=Fliegend Wenn der Blutsaugende Geist aus Deiner Hand ins Spiel kommt, verlierst Du 4 Lebenspunkte. Vampiric Touch=Die Beruehrung des Vampirs fuegt Deinem Gegner 2 Schadenspunkte zu. Du erhaeltst 2 Lebenspunkte dazu. Vampirism=Nachdem der Vampirismus ins Spiel gekommen ist, ziehe einmalig eine Karte zu Beginn der Versorgungsphase des nchsten Zuges. Die verzauberte Kreatur erhlt +1/+1 fr jede andere Kreatur, die Du kontrollierst. Alle anderen Kreaturen, die Du kontrollierst, erhalten -1/-1 Vanish into Memory=Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Du ziehst so viele Karten, wie die Staerke dieser Kreatur betraegt. Bringe zu Beginn deines naechsten Versorgungssegments diese Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck. Falls du dies tust, wirf so viele Karten ab, wie ihre Widerstandskraft betraegt. Vanquish=Zerstoere eine blockende Kreatur deiner Wahl. Vaporous Djinn=Fliegend Bezahle waehrend Deiner Versorgungsphase UU- oder der Nebel-Dschinn destabilisiert sich. Varchild's Crusader={0}: Varchilds Kreuzritter kann in diesem Zug nur von Mauern geblockt werden. Begrabe Varchilds Kreuzritter am Ende des Zuges. Varchild's War-Riders=Verursachen Trampelschaden, Raserei: 1 Kumulative Versorgung: Bringe einen ueberlebenden-Spielstein unter der Kontrolle eines Gegners Deiner Wahl ins Spiel. Behandle diesen Spielstein wie eine 1/1 rote Kreatur. Vassal's Duty={1}: Der naechste 1 Schadenspunkt, der in diesem Zug einer legendaeren Kreatur, die du kontrollierst, zugefuegt wuerde, wird stattdessen dir zugefuegt. Vault of Whispers=(Gruft des Gefluesters ist kein Zauberspruch.){T}: Erhoehe deinen Manavorrat um {B}. Vebulid=Der Vebulid kommt mit einer +1/+1-Marke auf ihm ins Spiel. Du kannst waehrend Deiner Versorgungsphase eine +1/+1-Marke auf den Vebulid legen. Zerstoere den Vebulid am Ende des Kampfes, wenn er angreift oder blockt. Vec Townships=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. Tap: Erhoehe Deinen Manavorrat um G oder W. Die Vec-Siedlung enttappt nicht waehrend Deiner naechsten Enttap-Phase. Vectis Silencers={2}{B}: Die Stillmacher aus Vectis erhalten Todesberuehrung bis zum Ende des Zuges. (Immer wenn sie einer Kreatur Schaden zufuegen, zerstoere jene Kreatur.) Vedalken AEthermage=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Vedalken-aethermagier ins Spiel kommt, bringe einen Remasuri deiner Wahl auf die Hand seines Besitzers zurueck. Zaubererumwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Zaubererkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Vedalken Archmage=Immer wenn du einen Artefaktzauberspruch spielst, ziehe eine Karte. Vedalken Dismisser=Wenn der Vedalken-Wegschicker ins Spiel kommt, lege eine Kreatur deiner Wahl auf die Bibliothek ihres Besitzers. Vedalken Engineer={T}: Erhoehe deinen Manavorrat um zwei Mana einer beliebigen Farbe. Verwende dieses Mana nur, um Artefaktzaubersprueche oder aktivierte Faehigkeiten von Artefakten zu spielen. Vedalken Entrancer={U}, {T}: Ein Spieler deiner Wahl legt die obersten 2 Karten seiner Bibliothek auf seinen Friedhof. Vedalken Mastermind={U}, {T}: Bringe eine bleibende Karte deiner Wahl, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Vedalken Orrery=Du kannst Karten, die keine Laender sind, zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest. Vedalken Outlander=Schutz vor Rot. Vedalken Plotter=Wenn der Vedalken-Plaeneschmieder ins Spiel kommt, tausche die Kontrolle ueber ein Land deiner Wahl, das du kontrollierst, und ueber ein Land deiner Wahl, das ein Gegner kontrolliert. Vedalken Shackles=Du kannst bestimmen, die Vedalken-Fesseln waehrend deines Enttappsegments nicht zu enttappen. {2}, {T}: uebernimm die Kontrolle ueber eine Kreatur deiner Wahl mit Staerke kleiner oder gleich der Anzahl der Inseln, die du kontrollierst, solange die Vedalken-Fesseln getappt bleiben. Veil of Birds=Wenn einer Deiner Gegner erfolgreich einen Zauberspruch spricht und der Vogelschleier eine Verzauberung ist, wird der Vogelschleier zu einer fliegenden 1/1 Kreatur, die als Vogel zaehlt. Veil of Secrecy=Eine Kreatur deiner Wahl ist unblockbar und kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Arkane Kopplung Bringe eine blaue Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Veiled Apparition=Wenn einer Deiner Gegner erfolgreich einen Zauberspruch spricht und die Verschleierte Erscheinung eine Verzauberung ist, wird die Verschleierte Erscheinung zu einer fliegenden 3/3 Kreatur, die als Illusion zaehlt und fuer die Bezahle waehrend Deiner Versorgungsphase 1U oder opfere die Verschleierte Erscheinung gilt. Veiled Crocodile=Wenn ein Spieler keine Karten auf seiner Hand hat und das Schleierkrokodil eine Verzauberung ist, wird das Schleierkrokodil zu einer 4/4 Kreatur, die als Krokodil. Veiled Sentry=Wenn einer Deiner Gegner erfolgreich einen Zauberspruch spricht und der Verschleierte Waechter eine Verzauberung ist, wird der Verschleierte Waechter zu einer Kreatur, die als Illusion zaehlt und deren Staerke und Widerstandskraft gleich der Gesamtspruchkosten jenes Zauberspruchs sind. Veiled Serpent=Wenn einer Deiner Gegner erfolgreich einen Zauberspruch spricht und die Verschleierte Schlange eine Verzauberung ist, wird die Verschleierte Schlange zu einer 4/4 Kreatur, die als Schlange zaehlt und die nicht angreifen kann, wenn der verteidigende Spieler nicht mindestens eine Insel kontrolliert. Umwandlung 2 Veiling Oddity=Aussetzen 4 {1}{U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {1}{U} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Wenn die letzte Zeitmarke von der Verschleiernden Sonderbarkeit entfernt wird, waehrend sie ganz aus dem Spiel entfernt ist, sind Kreaturen in diesem Zug unblockbar. Veilstone Amulet=Immer wenn du einen Zauberspruch spielst, koennen in diesem Zug Kreaturen, die du kontrollierst, nicht das Ziel von Zauberspruechen oder Faehigkeiten sein, die deine Gegner kontrollieren. Vein Drinker=Fliegend {R}, {T}: Der Venentrinker fuegt einer Kreatur deiner Wahl Schadenspunkte in Hoehe seiner Staerke zu. Diese Kreatur fuegt dem Venentrinker Schaden in Hoehe ihrer Staerke zu. Immer wenn eine Kreatur, der in diesem Zug Schaden durch den Venentrinker zugefuegt wurde, auf einen Friedhof gelegt wird, lege eine +1/+1-Marke auf den Venentrinker. Veldrane of Sengir={1}{B}{B}: Waldtarnung und -3/-0 bis zum Ende des Zuges Veldt=Die Grassteppe enttappt nicht waehrend Deiner Enttap-Phase, wenn Raubbau-Spielmarken auf ihm liegen. Entferne zu Beginn Deiner Versorgungsphase eine Raubbau-Spielmarke von der Grassteppe. Tap: Erhoehe Deinen Manavorrat um W. Lege eine Raubbau-Spielmarke auf die Grassteppe. Tap. Erhoehe Deinen Manavorrat um G. Lege eine Raubbau-Spielmarke auf die Grassteppe. Venarian Glimmer=Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme davon eine Karte mit umgewandelten Manakosten von X oder weniger, die kein Land ist. Dieser Spieler wirft diese Karte aus seiner Hand ab. Vendetta=Zerstoere eine nicht-schwarze Kreatur Deiner Wahl. Diese kann nicht regeneriert werden. Du verlierst Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur. Vendilion Clique=Aufblitzen Fliegend Wenn die Vendilion-Clique ins Spiel kommt, schaue dir die Karten auf der Hand eines Spielers deiner Wahl an. Du kannst davon eine Karte bestimmen, die kein Land ist. Falls du dies tust, zeigt dieser Spieler die bestimmte Karte offen vor, legt sie unter seine Bibliothek und zieht dann eine Karte. Venerable Kumo=Der Ehrwuerdige Kumo kann blocken, als ob er Flugfaehigkeit haette. Seelenwanderung 4 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 4 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Venerable Monk=Wenn der Ehrwuerdige Moench aus Deiner Hand ins Spiel kommt, erhaeltst Du 2 Lebenspunkte dazu. Vengeance=Zerstoere eine getappte Kreatur Deiner Wahl. Vengeful Dead=Immer wenn der Rachsuechtige Tote oder ein anderer Zombie aus dem Spiel in einen Friedhof gelegt wird, verliert jeder Gegner 1 Lebenspunkt. Vengeful Dreams=Wirf als zusaetzliche Kosten, um Rach-gierige Traeume zu spielen, X Karten aus deiner Hand ab. Entferne X angreifende Kreaturen deiner Wahl ganz aus dem Spiel. Vengeful Firebrand=Der Rachgierige Hitzkopf hat Eile, solange eine Kriegerkarte in deinem Friedhof liegt. {R}: Der Rachgierige Hitzkopf erhaelt +1/+0 bis zum Ende des Zuges. Venomous Breath=Zerstoere am Ende des Kampfes alle Kreaturen, die die Zielkreatur in diesem Zug geblockt haben oder von ihr geblockt wurden. Venomous Dragonfly=Fliegend Immer wenn die Giftige Libelle eine Kreatur blockt oder von einer Kreatur geblockt wird, zerstoere diese Kreatur am Ende des Kampfes. Venomous Fangs=Immer wenn die verzauberte Kreatur eine Kreatur erfolgreich Schaden zufuegt, zerstoere diese Kreatur. Venomous Vines=Zerstoere eine verzauberte bleibende Karte deiner Wahl. Venser, Shaper Savant=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn Venser, gelehrter Bastler ins Spiel kommt, bringe einen Zauberspruch oder eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Venser's Diffusion=Bringe eine bleibende Karte deiner Wahl, die kein Land ist, oder eine ausgesetzte Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Ventifact Bottle=1X, Tap: Lege X Ladungsmarken auf die Windschiefe Zauberflasche. Spiele diese Faehigkeit wie eine Hexerei. Wenn auf der Windschiefen Zauberflasche zu Beginn Deiner Hauptphase Ladungsmarken liegen, tappe die Windschiefe Zauberflasche und entferne alle Ladungsmarken von ihr, um Deinen Manavorrat um farbloses Mana in Hoehe der Anzahl der entfernten Ladungsmarken zu erhoehen. Verdant Catacombs={T}, bezahle 1 Lebenspunkt, opfere die Bluehenden Katakomben: Durchsuche deine Bibliothek nach einem Sumpf oder einem Wald und bringe die Karte ins Spiel. Mische danach deine Bibliothek. Verdant Eidolon={G}, opfere das Spriessende Eidolon: Erhoehe deinen Manavorrat um drei Mana einer beliebigen Farbe. Immer wenn du einen mehrfarbigen Zauberspruch spielst, kannst du das Spiessende Eidolon aus deinem Friedhof auf deine Hand zurueckbringen. Verdant Embrace=Kreaturenverzauberung Die verzauberte Kreatur erhaelt +3/+3 und Bringe zu Beginn jedes Versorgungssegments einen 1/1 gruenen Saproling-Spielstein unter deiner Kontrolle ins Spiel". Verdant Field=Das verzauberte Land hat Tap: Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Verdant Force=Bringe waehrend der Versorgungsphase jedes Spielers einen Setzling-Spielstein ins Spiel. Behandle diesen Spielstein wie eine 1/1 gruene Kreatur. Verdant Succession=Immer wenn eine gruene Nichtspielstein-Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kann der Beherrscher dieser Kreatur seine Bibliothek nach einer Karte mit dem selben Namen durchsuchen und diese ins Spiel bringen. Falls dieser Spieler dies tut, mischt er danach seine Bibliothek. Verdant Touch=Rueckkauf 3 Ein Land Deiner Wahl wird permanent zu einer 2/2 Kreatur. (Diese Kreatur zaehlt immer noch als Land.) Verdeloth the Ancient=Bonus {X} (Du kannst zusaetzlich {X} bezahlen, sowie du diesen Zauberspruch spielst.)Alle anderen Baumhirten und Saprolinge erhalten +1/+1. Wenn Verdeloth der Uralte ins Spiel kommt, bringe X 1/1 gruene Saprolingspielsteine ins Spiel, falls die Bonuskosten bezahlt wurden. Verdigris=Zerstoere ein Artefakt Deiner Wahl. Verduran Emissary=Bonus o1oR (Du kannst zusaetzlich o1oR bezahlen, wenn Du diesen Zauberspruch spielst.) Wenn Du die Bonuskosten bezahlt hast, zerstoere ein Artefakt Deiner Wahl, wenn der Gesandte der Natur ins Spiel kommt. Es kann nicht regeneriert werden. Verduran Enchantress=Immer wenn du einen Verzauberungsspruch spielst, kannst du eine Karte ziehen. Vermiculos=Immer wenn ein Artefakt ins Spiel kommt, erhaelt Vermiculos +4/+4 bis zum Ende des Zuges. Vernal Bloom=Immer wenn ein Wald fuer Mana getappt wird, produziert er zusaetzlich G. Vernal Equinox=Alle Spieler koennen Kreaturenzauber und Verzauberungen immer dann spielen, wenn sie auch einen Spontanzauber spielen koennten. Vertigo Spawn=Verteidiger (Diese Kreatur kann nicht angreifen.) Immer wenn der Herumschwirrende Laich eine Kreatur blockt, tappe diese Kreatur. Sie enttappt waehrend des naechsten Enttapp-Segments ihres Beherrschers nicht. Vertigo=Der Schwindelanfall fuegt einer fliegenden Kreatur Deiner Wahl 2 Schadenspunkte zu. Diese Kreatur verliert ihre Flugfaehigkeit bis zum Ende des Zuges. Vesper Ghoul={T}, bezahle 1 Lebenspunkt: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vesuva=Sowie Vesuva ins Spiel kommt, kannst du ein Land im Spiel bestimmen. Falls du das tust, kommt Vesuva getappt als eine Kopie des bestimmten Lands ins Spiel. Vesuvan Shapeshifter=Sowie der Vesuvische Gestaltwandler ins Spiel kommt oder aufgedeckt wird, kannst du eine andere Kreatur im Spiel bestimmen. Falls du dies tust, wird der Vesuvische Gestaltwandler zu einer Kopie dieser Kreatur und erhaelt Zu Beginn dieses Versorgungsegments kannst du diese Kreatur verdecken", bis er verdeckt wird. Morph {1}{U} Veteran Armorer=Andere Kreaturen, die du kontrollierst, erhalten +0/+1. Veteran Armorsmith=Andere Soldaten-Kreaturen, die du kontrollierst, erhalten +0/+1. Veteran Brawlers=Die Erfahrenen Totschlaeger koennen nicht angreifen, wenn der verteidigende Spieler ein ungetapptes Land kontrolliert. Die Erfahrenen Totschlaeger koennen nicht blocken, wenn Du ein ungetapptes Land kontrollierst. Veteran Explorer=Wenn der Erfahrene Erforscher aus dem Spiel auf dem Friedhof landet, kann jeder Spieler seine Bibliothek nach bis zu zwei Standardlandkarten durchsuchen und diese Laender direkt ins Spiel bringen. Jeder Spieler mischt danach seine Bibliothek. Veteran of the Depths=Immer wenn der Veteran der Tiefen getappt wird, kannst du eine +1/+1-Marke auf ihn legen. Veteran Swordsmith=Andere Soldaten-Kreaturen, die du kontrollierst, erhalten +1/+0. Veteran's Armaments=Die ausgeruestete Kreatur hat Immer wenn diese Kreatur angreift oder blockt, erhaelt sie bis zum Ende des Zuges +1/+1 fuer jede angreifende Kreatur." Immer wenn eine Soldatenkreatur ins Spiel kommt, kannst du die Ruestung des Veteranen an sie anlegen. Ausruesten {2} Veteran's Voice=Sprich diese Verzauberung auf eine Kreatur, die Du beherrschst. 0: Tappe die verzauberte Kreatur, um einer anderen Kreatur Deiner Wahl +2/+1 bis zum Ende des Zuges zu geben. Vex=Neutralisiere einen Zauberspruch deiner Wahl. Der Beherrscher dieses Zauberspruchs darf eine Karte ziehen. Vexing Arcanix=3, Tap: Ein Spieler Deiner Wahl nennt eine Karte und dreht dann die oberste Karte seiner Bibliothek um. Wenn dieses die genannte Karte ist, nimmt der Spieler diese in die Hand. Ansonsten landet die Karte im Friedhof dieses Spielers und das Bedrueckende Miraculum fuegt ihm 2 Schadenspunkte zu. Vexing Beetle=Der Laestige Kaefer kann nicht neutralisiert werden. Der Laestige Kaefer erhaelt +3/+3, solange kein Gegner eine Kreatur kontrolliert. Vexing Shusher=Der Laestige Fluesterer kann nicht neutralisiert werden. {R/G}: Ein Zauberspruch deiner Wahl kann nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Vexing Sphinx=Fliegend Kumulative Versorgung Wirf eine Karte aus deiner Hand ab. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Wenn die Laestige Sphinx aus dem Spiel auf einen Friedhof gelegt wird, ziehe fuer jede Altersmarke auf ihr eine Karte. Vhati il-Dal={T}: Die Staerke oder Widerstandskraft einer Kreatur deiner Wahl ist 1 bis zum Ende des Zuges. Viashino Bey=Wenn der Viashino-Bey angreift, greifen auch alle anderen Kreaturen, die Du kontrollierst, an, wenn moeglich. Viashino Bladescout=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Viashino-Klingentester ins Spiel kommt, erhaelt eine Kreatur deiner Wahl Erstschlag bis zum Ende des Zuges. Viashino Cutthroat=Der Viashino-Meuchler leidet nicht unter Einsatzverzoegerung. Bringe am Ende des Zuges den Viashino-Meuchler auf die Hand seines Besitzers zurueck. Viashino Fangtail={T}: Der Dornschweif-Viashino fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Viashino Grappler={G}: Der Viashinogreifer verursacht Trampelschaden bis zum Ende des Zuges. Viashino Heretic=1R, Tap: Zerstoere ein Artefakt Deiner Wahl. Der Viashino-Ketzer fuegt dem Beherrscher des Artefakts Schadenspunkte in Hoehe der Gesamtspruchkosten des Artefakts zu. Viashino Outrider=Echo Viashino Runner=Der Viashino-Laeufer kann nicht von nur einer Kreatur geblockt werden. Viashino Sandscout=Der Viashino-Sandspaeher leidet nicht unter Einsatzverzoegerung. Bringe am Ende des Zuges den Viashino-Sandspaeher auf die Hand seines Besitzers zurueck. Viashino Sandstalker=Eile (Diese Kreatur kann in dem Zug, in dem sie unter deine Kontrolle kommt, angreifen.) Bringe am Ende des Zuges den Viashino-Sandlufer auf die Hand seines Besitzers zurck. (Bringe ihn nur zurck, falls er im Spiel ist.) Viashino Sandswimmer=R: Wirf eine Muenze. Wenn Du den Muenzwurf gewinnst, bringe den Viashino-Sandschnorchler auf die Hand seines Besitzers zurueck. Ansonsten opfere den Viashino-Sandschnorchler. Viashino Skeleton={1}{B}, wirf eine Karte aus der Hand ab: Regeneriere das Viashino-Skelett. Viashino Slasher={R}: Der Viashino-Schlitzer erhaelt +1/-1 bis zum Ende des Zuges. Viashino Slaughtermaster=Doppelschlag {B}{G}: Der Viashino-Metzelmeister erhaelt +1/+1 bis zum Ende des Zuges. Spiele diese Faehigkeit nur einmal pro Zug. Viashino Spearhunter=Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Viashino Weaponsmith=Der Viashino- Waffenschmied erhaelt +2/+2 bis zum Ende des Zuges fuer jede Kreatur, die ihn blockt. Viashivan Dragon=Fliegend {R}: +1/+0 bis zum Ende des Zuges {G}: +0/+1 bis zum Ende des Zuges Vibrating Sphere=Waehrend Deines Zuges erhalten alle Kreaturen, die Du beherrschst, +2/+0. Waehrend aller anderen Zuege erhalten alle Kreaturen, die Du beherrschst -0/-2. Vicious Betrayal=Opfere eine beliebige Anzahl an Kreaturen als zusaetzliche Kosten, um Boesartiger Verrat zu spielen. Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges +2/+2 fuer jede auf diese Weise geopferte Kreatur. Vicious Hunger=Liederliches Verlangen fuegt einer Kreatur deiner Wahl 2 Schadenspunkte zu, und du erhaeltst 2 Lebenspunkte dazu. Vicious Kavu=Immer wenn der Boesartige Kavu angreift, erhaelt er +2/+0 bis zum Ende des Zuges. Vicious Shadows=Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du die Boesartige Schatten einem Spieler deiner Wahl so viele Schadenspunkte zufuegen lassen, wie dieser Spieler Karten auf der Hand hat. Victimize=Bestimme zwei Kreaturenkarten Deiner Wahl aus Deinem Friedhof. Opfere eine Kreatur. Wenn Du dies tust, bringe diese zwei bestimmten Kreaturen getappt ins Spiel. Victual Sliver=Jeder Remasuri erhaelt "2, opfere diese Kreatur: Du erhaeltst 4 Lebenspunkte dazu. Vigean Graftmage=Pfropfen 2 (Diese Kreatur kommt mit zwei +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) {1}{U}: Enttappe eine Kreatur deiner Wahl, auf der mindestens eine +1/+1-Marke liegt. Vigean Hydropon=Pfropfen 5 (Diese Kreatur kommt mit fuenf +1/+1-Marken ins Spiel. Immer wenn eine andere Kreatur ins Spiel kommt, kannst du eine +1/+1-Marke von dieser Kreatur auf die neue Kreatur bewegen.) Die Vigische Hydrokultur kann nicht angreifen oder blocken. Vigean Intuition=Bestimme einen Kartentyp und zeige dann die obersten vier Karten deiner Bibliothek offen vor. Nimm alle Karten des bestimmten Typs, die auf diese Weise offen vorgezeigt wurden, auf deine Hand und lege den Rest auf deinen Friedhof. (Die Kartentypen sind Artefakt, Kreatur, Verzauberung, Spontanzauber, Land und Hexerei.) Vigilance=Die verzauberte Kreatur hat Wachsamkeit. (Sie wird beim Angreifen nicht getappt.) Vigilant Drake=Fliegend 2U: Enttappe den Wachsamen Sceada. Vigilant Martyr=Opfere den Wachsamen Maertyrer: Regeneriere eine Kreatur Deiner Wahl. WW, Tap, opfere den Wachsamen Maertyrer: Neutralisiere einen Zauberspruch Deiner Wahl, der eine Verzauberung im Spiel als Ziel hat. Spiele diese Faehigkeit wie ein Unterbrechungszauber Vigilant Sentry=Grenzwert Der Wachsame Posten erhaelt +1/+1 und hat ocT: Eine angreifende oder blockende Kreatur deiner Wahl erhaelt +3/+3 bis zum Ende des Zuges." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Vigor Mortis=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Wurde {G} ausgegeben, um die Todesenergie zu spielen, kommt diese Kreatur mit einer +1/+1-Marke ins Spiel. Vigor=Verursacht Trampelschaden Falls einer von dir kontrollierten Kreatur ausser der Vitalitaet Schaden zugefuegt wuerde, verhindere diesen Schaden. Lege fuer jeden auf diese Weise verhinderten 1 Schadenspunkt eine +1/+1-Marke auf jene Kreatur. Wenn die Vitalitaet von egal woher in einen Friedhof gelegt wuerde, mische sie in die Bibliothek ihres Besitzers. Vigorous Charge=Bonus oW (Du kannst zusaetzlich oW bezahlen, wenn Du diesen Zauberspruch spielst.)Eine Kreatur Deiner Wahl verursacht Trampelschaden bis zum Ende des Zuges. Immer wenn diese Kreatur in diesem Zug Kampfschaden zufuegt, erhaeltst Du Lebenspunkte in Hoehe der Schadenspunkte dazu, wenn Du die Bonuskosten bezahlt hast. Vile Consumption=Alle Kreaturen haben Opfere zu Beginn Deines Versorgungssegments diese Kreatur, wenn Du nicht 1 Lebenspunkt bezahlst." Vile Deacon=Immer wenn der Verderbte Diakon angreift, erhaelt er +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl an Klerikern im Spiel ist. Vile Requiem=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf das Abscheuliche Grablied legen. 1B,opfere das Abscheuliche Grablied: Zerstoere bis zu X nicht-schwarze Kreaturen Deiner Wahl, wobei X gleich der Anzahl an Lyrikmarken auf dem Abscheulichen Grablied ist. Diese Kreaturen koennen in diesem Zug nicht regenerieren. Village Elder=G, Tap, opfere einen Wald: Regeneriere eine Kreatur Deiner Wahl. Villainous Ogre=Der Schurkische Oger kann nicht blocken. Solange du einen Daemon kontrollierst, hat der Schurkische Oger {B}: Regeneriere den Schurkischen Oger." Vindicate=Zerstoere eine bleibende Karte deiner Wahl. Vindictive Mob=Wenn der Rachsuechtige Mob ins Spiel kommt, opfere eine Kreatur. Der Rachsuechtiger Mob kann nicht von Saprolings geblockt werden. Vine Dryad=Waldtarnung Du kannst die Rankendryade immer dann spielen, wenn Du auch einen Spontanzauber spielen koenntest. Du kannst eine gruene Karte aus Deiner Hand ganz aus dem Spiel entfernen, anstatt die Manakosten der Rankendryade zu bezahlen. Vine Kami=Der Ranken-Kami kann nicht von weniger als zwei Kreaturen geblockt werden. Seelenwanderung 6 (Wenn diese Karte aus dem Spiel auf einen Friedhof gelegt wird, kannst du eine Geist-Karte deiner Wahl mit umgewandelten Manakosten von 6 oder weniger aus deinem Friedhof auf deine Hand zurueckbringen.) Vine Trellis=Tap:Erhoehe deinen Manavorrat um ein gruenes Mana. Vinelasher Kudzu=Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, lege eine +1/+1-Marke auf das Kletterranken-Kudzu. Vines of Vastwood=Bonus {G} (Du kannst zusaetzlich {G} bezahlen, sowie du diesen Zauberspruch wirkst.) Eine Kreatur deiner Wahl kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten, die deine Gegner kontrollieren, sein. Falls die Bonuskosten von Ranken des Riesenholzes bezahlt wurden, erhaelt diese Kreatur +4/+4 bis zum Ende des Zuges. Vintara Elephant=Verursacht Trampelschaden 3: Der Vintara-Elefant verliert "Verursacht Trampelschaden bis zum Ende des Zuges. Jeder Spieler kann diese Faehigkeit spielen. Vintara Snapper=Solange Du keine ungetappten Laender kontrollierst, kann der Vintara-Schnapper nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Violent Eruption=Gewaltiger Ausbruch fuegt 4 Schadens-punkte zu, deren Aufteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst. Wahnsinn o1oRoR (Du kannst diese Karte zu dem Zeitpunkt, an dem du sie aus deiner Hand abwirfst, fuer ihre Wahnsinn-Kosten spielen.) Violent Ultimatum=Zerstoere drei bleibende Karten deiner Wahl. Violet Pall=Zerstoere eine nichtschwarze Kreatur deiner Wahl. Bringe einen 1/1 schwarzen (Feenwesen, Raeuber)-Kreaturenspielstein mit Flugfaehigkeit ins Spiel. Viridescent Wisps=Eine Kreatur deiner Wahl wird gruen und erhaelt +1/+0 bis zum Ende des Zuges. Ziehe eine Karte. Viridian Acolyte={1},{T}: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Viridian Joiner={T}: Erhoehe deinen Manavorrat um eine Anzahl an {G} in Hoehe der Staerke des Viridischen Schreiners. Viridian Longbow=Die ausgeruestete Kreatur hat {T}: Diese Kreatur fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu." Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Viridian Lorebearers={3}{G}, {T}: Eine Kreatur deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl an Artefakten ist, die deine Gegner kontrollieren. Viridian Scout={2}{G}, opfere den Viridischen Spaeher: Der Viridische Spaeher fuegt einer fliegenden Kreatur deiner Wahl 2 Schadenspunkte zu. Viridian Shaman=Wenn der Viridische Schamane ins Spiel kommt, zerstoere ein Artefakt deiner Wahl. Viridian Zealot={1}{G}, opfere den Viridischen Eiferer: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Virtue's Ruin=Zerstoere alle weissen Kreaturen. Virulent Sliver=Alle Remasurikreaturen haben Gift 1. (Immer wenn ein Remasuri einem Spieler Kampfschaden zufuegt, erhaelt dieser Spieler eine Giftmarke. Ein Spieler mit zehn oder mehr Giftmarken verliert das Spiel.) Viscera Dragger=Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Exhumieren {1}{B} ({1}{B}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Viscerid Armor=Die verzauberte Kreatur erhaelt +1/+1. 1U: Bringe den Visceridenpanzer zurueck auf die Hand seines Besitzers. Viscerid Deepwalker={U}: Der Visceriden-Tiefkrabbler erhaelt +1/+0 bis zum Ende des Zuges. Aussetzen 4 {U} (Statt diese Karte aus deiner Hand zu spielen, kannst du {U} bezahlen, sie ganz aus dem Spiel entfernen und vier Zeitmarken auf sie legen. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen. Sie hat Eile.) Viscerid Drone=Tap: Opfere eine Kreatur und einen Sumpf, um eine Nicht-Artefaktkreatur Deiner Wahl zu begraben. Tap: Opfere eine Kreatur und einen verschneiten Sumpf, um eine Kreatur Deiner Wahl zu begraben. Viscid Lemures={0}: Die Anhaenglichen Lemuren erhalten -1/-0 und Sumpftarnung bis zum Ende des Zuges. Viseling=Zu Beginn des Versorgungssegments jedes Deiner Gegner fuegt der Schraubzwingling diesem Spieler X Schadenspunkte zu, wobei X die Anzahl an Karten auf der Hand dieses Spielers ueber vier hinaus ist. Vision Skeins=Alle Spieler ziehen zwei Karten. Vital Surge=Du erhaeltst 3 Lebenspunkte dazu. Arkane Kopplung {1}{G} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Vitalize=Entappe alle Kreaturen, die Du kontrollierst. Vitalizing Cascade=Du erhaeltst X+3 Lebenspunkte dazu. Vitalizing Wind=Alle Kreaturen, die Du kontrollierst, erhalten +7/+7 bis zum Ende des Zuges. Vitaspore Thallid=Lege zu Beginn deines Versorgungssegments eine Sporenmarke auf den Lebenssporen-Thalliden. Entferne drei Sporenmarken vom Lebenssporen-Thalliden: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Opfere einen Saproling: Eine Kreatur deiner Wahl erhaelt Eile bis zum Ende des Zuges. Vithian Renegades=Wenn die Vithianischen Renegaten ins Spiel kommen, zerstoere ein Artefakt deiner Wahl. Vithian Stinger={T}: Der Vithianische Stachelschuetze fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Exhumieren {1}{R} ({1}{R}: Bringe diese Karte aus deinem Friedhof ins Spiel zurueck. Sie hat Eile. Entferne sie am Ende des Zuges oder falls sie das Spiel verlassen wuerde ganz aus dem Spiel. Spiele Exhumieren nur wie eine Hexerei.) Vitu-Ghazi, the City-Tree={T}: Erhoehe deinen Manavorrat um {1}. {2}{G}{W}, {T}: Bringe einen 1/1 gruenen Saprolingspielstein ins Spiel. Vivid Crag=Der Muntere Felsen kommt getappt mit zwei Ladungsmarken ins Spiel. {T}: Erhoehe deinen Manavorrat um {R}. {T}, entferne eine Ladungsmarke vom Munteren Felsen: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vivid Creek=Der Muntere Bach kommt getappt mit zwei Ladungsmarken ins Spiel. {T}: Erhoehe deinen Manavorrat um {U}. {T}, entferne eine Ladungsmarke vom Munteren Bach: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vivid Grove=Der Muntere Hain kommt getappt mit zwei Ladungsmarken ins Spiel. {T}: Erhoehe deinen Manavorrat um {G}. {T}, entferne eine Ladungsmarke vom Munteren Hain: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vivid Marsh=Die Muntere Marsch kommt getappt mit zwei Ladungsmarken ins Spiel. {T}: Erhoehe deinen Manavorrat um {B}. {T}, entferne eine Ladungsmarke von der Munteren Marsch: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vivid Meadow=Die Muntere Wiese kommt getappt mit zwei Ladungsmarken ins Spiel. {T}: Erhoehe deinen Manavorrat um {W}. {T}, entferne eine Ladungsmarke von der Munteren Wiese: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Vivify=Ein Land deiner Wahl wird bis zum Ende des Zuges zu einer 3/3 Kreatur. Es ist immer noch ein Land. Ziehe eine Karte. Vodalian Hypnotist=o2oB, ocT: Ein Spieler Deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur dann, wenn Du auch eine Hexerei spielen koenntest. Vodalian Illusionist=UU, Tap: Eine Kreatur Deiner Wahl destabilisiert sich. Vodalian Merchant=Wenn der Vodalische Haendler ins Spiel kommt, ziehe eine Karte. Wirf dann eine Karte von Deiner Hand ab. Vodalian Mystic=ocT: Die Farbe eines Spontanzaubers oder einer Hexerei deiner Wahl wird zu einer Farbe, die du bestimmst. Vodalian Serpent=Bonus o2 (Du kannst zusaetzlich o2 bezahlen, wenn Du diesen Zauberspruch spielst.)Die Vodalische Seeschlange kann nicht angreifen, wenn der verteidigende Spieler keine Insel kontrolliert. Wenn du die Bonuskosten bezahlt hast, kommt die Vodalische Seeschlange mit vier +1/+1-Marken ins Spiel. Vodalian Zombie=Schutz vor Gruen Voice of All=Fliegend Bestimme eine Farbe, wenn die Stimme von Allem ins Spiel kommt. Die Stimme von Allem hat Schutz vor der bestimmten Farbe. Voice of Duty=Fliegend, Schutz vor Gruen Voice of Grace=Fliegend, Schutz vor Schwarz Voice of Law=Fliegend, Schutz vor Rot Voice of Reason=Fliegend, Schutz vor Blau Voice of Truth=Fliegend, Schutz vor Weiss Void Maw=Verursacht Trampelschaden Falls eine andere Kreatur aus dem Spiel auf einen Friedhof gelegt werden wuerde, entferne sie stattdessen ganz aus dem Spiel. Lege eine Karte, die durch das Maul der Leere ganz aus dem Spiel entfernt wurde, auf den Friedhof ihres Besitzers: Das Maul der Leere erhaelt +2/+2 bis zum Ende des Zuges. Voidmage Apprentice=Morph {2}{U}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Neutralisiere einen Zauberspruch deiner Wahl, wenn der Nichtigmacher-Lehrling aufgedeckt wird. Voidmage Husher=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Nichtigmacher-Schweiger ins Spiel kommt, neutralisiere eine aktivierte Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Immer wenn du einen Zauberspruch spielst, kannst du den Nichtigmacher-Schweiger auf die Hand seines Besitzers zurueckbringen. Voidmage Prodigy={U}{U}, opfere einen Zauberer: Neutralisiere einen Zauberspruch deiner Wahl. Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Voidslime=Neutralisiere einen Zauberspruch, eine aktivierte oder eine ausgeloeste Faehigkeit deiner Wahl. (Manafaehigkeiten koennen nicht als Ziel bestimmt werden.) Voidstone Gargoyle=Fliegend Sowie die Hohlstein-Gargoyle ins Spiel kommt, benenne eine Karte, die kein Land ist. Die genannte Karte kann nicht gespielt werden. Aktivierte Faehigkeiten von bleibenden Karten mit diesem Namen koennen nicht gespielt werden. Aktivierte Faehigkeiten von Karten mit diesem Namen, die sich nicht im Spiel befinden, koennen nicht gespielt werden. Volcanic Awakening=Zerstoere ein Land deiner Wahl. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde. Du kannst neue Ziele fuer die Kopien bestimmen.) Volcanic Dragon=Fliegend Fuer den Vulkandrachen gilt die Einsatzverzoegerung nicht. Volcanic Eruption=Zerstoere X Gebirge Deiner Wahl. Der Vulkanausbruch fuegt jedem Spieler und jeder Kreatur fuer jedes so vernichtete Gebirge einen Schadenspunkt zu. Volcanic Geyser=Der Vulkanische Geysir fuegt einer Kreatur der einem Spieler Deiner Wahl X Schadenspunkte zu. Volcanic Hammer=Der Vulkanhammer fuegt einer Kreatur oder einem Spieler Deiner Wahl 3 Schadenspunkt zu. Volcanic Island={T}: Erhoehe Deinen Manavorrat um {U} oder {R}. Diese Karte zaehlt als Insel und als Gebirge und unterliegt Zauberspruechen, die fuer diese beiden Standard-Laender gelten. Zerstoert ein Zauberspruch eine dieser Standard-Laender, wird diese Karte zerstoert; veraendert ein Zauberspruch eines dieser Standard-Laender, bleibt das andere Standard-Land davon unberuehrt. Volcanic Spray=Die Vulkanischen Spritzer fuegen jeder nichtfliegenden Kreatur und jedem Spieler 1 Schadenspunkt zu. Rueckblende o1oR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Volcanic Submersion=Zerstoere ein Artefakt oder ein Land deiner Wahl. Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Volcanic Wind=Der Vulkanische Wirbelwind fuegt X Schadenspunkte zu, aufgeteilt auf eine beliebige Anzahl von Kreaturen Deiner Wahl, wobei X die Anzahl an Kreaturen im Spiel ist. Volcano Hellion=Die Vulkanraupe hat Echo {X}, wobei X gleich der Anzahl deiner Lebenspunkte ist. Wenn die Vulkanraupe ins Spiel kommt, fuegt sie dir und einer Kreatur deiner Wahl eine Anzahl Schadenspunkte zu, die du bestimmst. Diese Schadenspunkte koennen nicht verhindert werden. Volcano Imp=Fliegend o1oR: Der Vulkanbold erhaelt Erstschlag bis zum Ende des Zuges. Volley of Boulders=Die Fliegenden Felsbrocken fuegen 6 Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst. Rueckblende oRoRoRoRoRoR (Du kannst diese Karte aus deinem Friedhof fuer ihre Rueckblendekosten spielen. Entferne sie dann ganz aus dem Spiel.) Volrath's Curse=Die verzauberte Kreatur kann nicht angreifen, blocken oder Faehigkeiten benutzen, die Aktivierungskosten erfordern. Der Beherrscher dieser Kreatur kann eine bleibende Karte opfern, um diese Faehigkeit bis zum Ende des Zuges zu ignorieren. 1U: Bringe Volraths Fluch auf die Hand seines Besitzers zurueck. Volrath's Dungeon=Jeder Spieler kann waehrend seines Zuges 5 Lebenspunkte bezahlen, um Volraths Verliess zu zerstoeren. Bestimme eine Karte aus Deiner Hand und wirf diese ab: Ein Spieler Deiner Wahl bestimmt eine Karte aus seiner Hand und legt diese oben auf seine Bibliothek. Spiele diese Faehigkeit wie eine Hexerei. Volrath's Gardens=2, tappe eine Kreatur, die Du kontrollierst: Du erhaeltst 2 Lebenspunkte dazu. Spiele diese Faehigkeit wie eine Hexerei. Volrath's Laboratory=Waehle eine Farbe und einen Kreaturentyp, wenn Du Volraths Arbeitsraum sprichst. 5, Tap: Bringe eine Spielsteinkreatur ins Spiel. Behandle diesen Spielstein wie eine 2/2 Kreatur, die den gewaehlten Kreaturentyp und die gewaehlte Farbe hat. Volrath's Shapeshifter=Solange die oberste Karte auf Deinem Friedhof eine Kreaturenkarte ist, ist Volraths Gestaltwandler eine Kopie dieser Kreatur. Zusaetzlich behaelt der Gestaltwandler seine Faehigkeiten. 2: Waehle eine Karte aus Deiner Hand und wirf diese ab. Volrath's Stronghold=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1B, Tap: Lege eine Kreaturenkarte Deiner Wahl aus Deinem Friedhof oben auf Deine Bibliothek. Voltaic Construct={2}: Enttappe eine Artefaktkreatur deiner Wahl. Voltaic Key={1}, {T}: Enttappe ein Artefakt Deiner Wahl. Volunteer Reserves=Kumulative Versorgung-1 Buendnisfaehigkeit Voracious Cobra=Erstschlag Immer wenn die Gierige Kobra einer Kreatur Kampfschaden zufuegt, zerstoere diese Kreatur. Voracious Hatchling=Lebensverknuepfung Das Gefraessige Jungtier kommt mit vier -1/-1-Marken ins Spiel. Immer wenn du einen weissen Zauberspruch spielst, entferne eine -1/-1-Marke vom Gefraessigen Jungtier. Immer wenn du einen schwarzen Zauberspruch spielst, entferne eine -1/-1-Marke vom Gefraessigen Jungtier. Vorosh, the Hunter=Fliegend Immer wenn Vorosh der Jaeger einem Spieler Kampfschaden zufuegt, kannst du {2}{G} bezahlen. Falls du dies tust, lege sechs +1/+1-Marken auf Vorosh. Vorrac Battlehorns=Die ausgeruestete Kreatur verursacht Trampelschaden und kann nicht von mehr als einer Kreatur geblockt werden. Ausruesten {1} ({1}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Votary of the Conclave={2}{G}: Regeneriere den Verfechter des Konklave. Voyager Staff={2}, opfere den Stab der Reisenden: Entferne eine Kreatur deiner Wahl ganz aus dem Spiel. Bringe diese Kreatur am Ende des Zuges unter der Kontrolle ihres Besitzers ins Spiel zurueck. Vug Lizard=Echo Gebirgstarnung Vulshok Battlegear=Die ausgeruestete Kreatur erhaelt +3/+3. Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Vulshok Battlemaster=Eile Wenn der Vulshok-Kampfmeister ins Spiel kommt, lege alle Ausruestung im Spiel an ihn an. (Die Kontrolle ueber die Ausruestung aendert sich nicht.) Vulshok Berserker=Eile Vulshok Gauntlets=Die ausgeruestete Kreatur erhaelt +4/+2 enttappt nicht waehrend des Enttapp-Segments ihres Beherrschers. Ausruesten {3} ({3}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Vulshok Morningstar=Die ausgeruestete Kreatur erhaelt +2/+2. Ausruesten {2} ({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Vulshok Sorcerer=Eile {T}: Die Vulshok-Hexenmeisterin fuegt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu. Vulshok War Boar=Wenn das Vulshok-Kriegswildschwein ins Spiel kommt, opfere es, falls du nicht ein Artefakt opferst. Vulturous Zombie=Fliegend Immer wenn eine Karte von irgendwoher auf den Friedhof eines Gegners gelegt wird, lege eine +1/+1-Marke auf den Geiernden Zombie. Wail of the Nim=Bestimme eines Regeneriere alle Kreaturen, die du kontrollierst; oder Klage der Nim fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Verflechtung {B} (Bestimme beides, falls du die Verflechtungskosten bezahlst.) Waiting in the Weeds=Jeder Spieler bringt einen Katzen-Spielstein unter seiner Kontrolle ins Spiel fuer jeden ungetappten Wald, den er kontrolliert. Behandle diese Spielsteine wie 1/1 gruene Kreaturen. Wake of Destruction=Zerstoere ein Land Deiner Wahl und alle Laender mit dem selben Namen wie dieses Land. Wake of Vultures=Fliegend {1}{B}, opfere eine Kreatur: Regeneration Wake Thrasher=Immer wenn eine bleibende Karte, die du kontrollierst, enttappt wird, erhaelt der Wellenschlaeger +1/+1 bis zum Ende des Zuges. Wakestone Gargoyle=Verteidiger (Diese Kreatur kann nicht angreifen.) Fliegend {1}{W}: Kreaturen mit Verteidigerfaehigkeit, die du kontrollierst, koennen in diesem Zug angreifen, als ob sie diese Faehigkeit nicht haetten. Waking Nightmare=Ein Spieler deiner Wahl wirft zwei Karten ab. Walk the Aeons=Rueckkauf Opfere drei Inseln. (Du kannst zusaetzlich zu allen anderen Kosten drei Inseln opfern, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Ein Spieler deiner Wahl erhaelt nach diesem Zug einen zusaetzlichen Zug. Walker of Secret Ways=Ninjutsu {1}{U} ({1}{U}. Bringe einen ungeblockten Angreifer, den du kontrollierst, auf deine Hand zurueck: Bringe diese Karte aus deiner Hand getappt und angreifend ins Spiel.) Immer wenn der Kenner der geheimen Pfade einem Spieler Kampfschaden zufuegt, schaue dir die Karten auf der Hand dieses Spielers an. {1}{U}: Bringe einen Ninja deiner Wahl, den du kontrollierst, auf die Hand seines Besitzers zurueck. Spiele diese Faehigkeit nur waehrend deines Zuges. Walker of the Grove=Wenn der Wanderer des Hains das Spiel verlaesst, bringe einen 4/4 gruenen Elementarwesen-Kreaturenspielstein ins Spiel. Herbeirufen {4}{G} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Walking Archive=Verteidiger (Diese Kreatur kann nicht angreifen.) Das Wandernde Archiv kommt mit einer +1/+1-Marke ins Spiel. Zu Beginn des Versorgungssegments jedes Spielers zieht dieser Spieler fuer jede +1/+1-Marke auf dem Wandernden Archiv eine Karte. {2}{W}{U}: Lege eine +1/+1-Marke auf das Wandernde Archiv. Walking Dead={B}: Regeneriere diese Kreatur. Walking Dream=Der wandernde Traum kann nicht geblockt werden. Der wandernde Traum enttappt nicht waehrend Deiner Enttapp-Phase, wenn ein Gegner zwei oder mehr Kreaturen kontrolliert. Walking Sponge=Tap: Eine Kreatur Deiner Wahl verliert Flugfaehigkeit, Erstschlag oder Trampelschaden bis zum Ende des Zuges. Walking Wall=Zaehlt als eine Mauer. 3: Die Wandernde Mauer erhaelt +3/-1 bis zum Ende des Zuges und kann in diesem Zug angreifen. Die Wandernde Mauer kann nicht in dem Zug angreifen, in dem sie unter Deiner Kontrolle kommt. Benutze diese Eigenschaft nur einmal pro Zug. Wall of Air=Verteidiger, Fliegend (Diese Kreatur kann nicht angreifen und kann fliegende Kreaturen blocken.) Wall of Blood=(Mauern koennen nicht angreifen.) Bezahle 1 Lebenspunkt: Die Blutmauer erhaelt +1/+1 bis zum Ende des Zuges. Wall of Blossoms=Ziehe eine Karte, wenn die Bluetenmauer ins Spiel kommt. Wall of Bone=Verteidiger (Diese Kreatur kann nicht angreifen) {B}: Regeneration Wall of Brambles=Verteidiger (Diese Kreatur kann nicht angreifen) {G}: Regeneration Wall of Corpses=B, opfere die Kadavermauer: Zerstoere eine Kreatur Deiner Wahl, die in diesem Zug von der Kadavermauer geblockt wurde. Wall of Deceit=(Mauern koennen nicht angreifen.) {3}: Verdecke die Trugmauer. Morph {U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wall of Denial=Verteidiger, Fliegend, Verhuellt Wall of Diffusion=Die Verschwimmende Mauer kann Kreaturen mit Irrealitaet blocken. Wall of Distortion=2B,Tap:Ein Spieler Deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Faehigkeit nur, wenn Du auch eine Hexerei spielen koenntest. Wall of Earth=Verteidiger Wall of Essence=Du erhaeltst fuer jeden Kampfschadenspunkt, der der Mauer der Lebenskraft zugefuegt wird, 1 Lebenspunkt dazu. Wall of Faith=Verteidiger (Diese Kreatur kann nicht angreifen.) {W}: Die Mauer des Glaubens erhaelt +0/+1 bis zum Ende des Zuges. Wall of Fire=Verteidiger (Diese Kreatur kann nicht angreifen.) {R}: Die Feuerwand erhaelt +1/+0 bis zum Ende des Zuges. Wall of Frost=Verteidiger (Diese Kreatur kann nicht angreifen.) Immer wenn die Frostmauer eine Kreatur blockt, enttappt diese Kreatur nicht waehrend des naechsten Enttappsegments ihres Beherrschers. Wall of Glare=Die Blendende Mauer kann in jedem Kampf eine beliebige Anzahl an Kreaturen blocken. Wall of Granite=Die Granitmauer kann nicht angreifen. Wall of Heat=Verteidiger Wall of Hope=(Mauern koennen nicht angreifen.) Immer wenn der Mauer der Hoffnung Schaden zugefuegt wird, erhaeltst du genauso viele Lebenspunkte dazu. Wall of Ice=Verteidiger (Diese Kreatur kann nicht angreifen.) Wall of Junk=Die Schrottmauer zaehlt als Mauer. Immer wenn die Schrottmauer blockt, bringe sie am Ende des Kampfes auf die Hand ihres Besitzers zurueck. Wall of Kelp=UU, Tap: Bringe einen Seetang-Spielstein ins Spiel. Behandle diesen Spielstein wie eine blaue 0/1 Mauer. Wall of Lava=R: +1/+1 bis zum Ende des Zuges. Wall of Light=Verteidiger, Schutz vor Schwarz Wall of Nets=Entferne am Ende des Kampfes alle Kreaturen, die von der Netzmauer geblockt wurden, ganz aus dem Spiel. Bringe alle Kreaturen, die von der Netzmauer aus dem Spiel entfernt wurden, unter der Kontrolle ihres Besitzers wieder ins Spiel, wenn die Netzmauer das Spiel verlaesst. Wall of Opposition=Verteidiger {1}: Diese Kreatur erhaelt +1/+0 bis zum Ende des Zuges. Wall of Pine Needles=G: Regeneration Wall of Razors=Erstschlag Wall of Resistance=(Mauern koennen nicht angreifen) Fliegend Lege am Ende eines Zuges, in dem der Widerstandsmauer Schaden zugefuegt wurde, eine +0/+1 Marke auf die Widerstandsmauer. Wall of Roots=Lege eine -0/-1 Marke auf die Wurzelmauer: Erhoehe Deinen Manavorrat um G. Spiele diese Faehigkeit wie eine Manaquelle. Benutze diese Faehigkeit nur einmal pro Zug. Wall of Shards=Verteidiger, Fliegend Kumulative Versorgung Ein Gegner erhaelt 1 Lebenspunkte dazu. (Lege zu Beginn deines Versorgungssegments eine Altersmarke auf diese bleibende Karte. Opfere sie dann, falls du nicht fuer jede Altersmarke auf ihr ihre Versorgungskosten bezahlst.) Wall of Shields=Buendnisfaehigkeit, zaehlt als eine Mauer Wall of Souls=Immer wenn der Seelenmauer Kampfschaden zugefuegt wird, fuegt sie einem Gegner Deiner Wahl Schadenspunkte in gleicher Hoehe zu. Wall of Stone=Verteidiger (Diese Kreatur kann nicht angreifen.) Wall of Swords=Fliegend Wall of Tears=Wenn die Traenenmauer Kreaturen blockt, bringe diese Kreaturen am Ende des Kampfes auf die Hand ihrer Besitzer zurueck. Wall of Vipers=(Mauern koennen nicht angreifen.) 3: Zerstoere die Vipernmauer und eine Kreatur Deiner Wahl, die von ihr geblockt wird. Jeder Spieler kann diese Faehigkeit spielen. Wall of Water=Verteidiger (Diese Kreatur kann nicht angreifen) {U}: Die Wasserwand erhaelt +1/+0 bis zum Ende des Zuges. Wall of Wood=Verteidiger (Diese Kreatur kann nicht angreifen) Wallop=Zerstoere eine blaue oder schwarze Kreatur Deiner Wahl mit Flugfaehigkeit. Wand of the Elements={T}, opfere eine Insel: Bringe einen 2/2 blauen Elementar-Spielstein mit Flugfaehigkeit ins Spiel. {T}, opfere ein Gebirge: Bringe einen 3/3 roten Elementar-Spielstein ins Spiel. Wanderbrine Rootcutters=Der Wanderessig-Wurzelhacker kann von gruenen Kreaturen nicht geblockt werden. Wanderer's Twig={1}, opfere den Zweig des Wanderers: Durchsuche deine Bibliothek nach einer Standardlaenderkarte, zeige sie offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek. Wanderguard Sentry=Wenn der Wandergardist-Wachposten ins Spiel kommt, schaue dir die Karten auf der Hand eines Spielers deiner Wahl an. Wandering Graybeard=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Herumwandernden Graubart gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, erhaeltst du 4 Lebenspunkte dazu. Wandering Mage=W: Bezahle 1 Lebenspunkt, um bis zu 2 Schadenspunkte bei einer Kreatur zu verhindern. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. U: Verhindere 1 Schadenspunkt bei einem Kleriker oder Zauberer. B: Lege eine -1/-1-Marke auf eine Kreatur Deiner Wahl, die Du kontrollierst, um bis zu 2 Schadenspunkte bei einem Spieler zu verhindern. Wandering Stream=Du erhaeltst 2 Lebenspunkte fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst, dazu. Wanderlust=Kreaturenverzauberung Die Wanderlust fuegt waehrend der Versorgungsphase des Beherrschers der verzauberten Kreatur diesem 1 Schadenspunkt zu. Wanderwine Hub=Sowie der Handelsplatz am Wanderweinfluss ins Spiel kommt, kannst du eine Meervolkkarte aus deiner Hand offen vorzeigen. Falls du dies nicht tust, kommt der Handelsplatz am Wanderweinfluss getappt ins Spiel. {T}: Erhoehe deinen Manavorrat um {W} oder {U}. Wanderwine Prophets=Beschuetze ein Meervolk (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht ein anderes Meervolk, das du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) Immer wenn der Prophet vom Wanderweinfluss einem Spieler Kampfschaden zufuegt, kannst du ein Meervolk opfern. Falls du das tust, erhaeltst du nach diesem Zug einen weiteren Zug. Waning Wurm=Verschwinden 2 (Diese bleibende Karte kommt mit zwei Zeitmarken ins Spiel. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn die letzte Zeitmarke entfernt wird, opfere die bleibende Karte.) War Barge={3}: Eine Kreatur deiner Wahl erhaelt Inseltarnung bis zum Ende des Zuges. Wenn die Kriegsbarke in diesem Zug das Spiel verlaesst, zerstoere diese Kreatur. Eine Kreatur, die auf diese Weise zerstoert wird, kann nicht regeneriert werden. War Cadence=XR: Kreaturen koennen in diesem Zug nicht blocken, wenn ihr Beherrscher nicht X fuer jede blockende Kreatur bezahlt. War Chariot={3}, {T}: Eine Kreatur Deiner Wahl verursacht Trampelschaden bis zum Ende des Zuges. War Dance=Du kannst waehrend Deiner Versorgungsphase eine Lyrikmarke auf den Kriegstanz legen. Opfere den Kriegstanz: Eine Kreatur Deiner Wahl erhaelt +X/+X bis zum Ende des Zuges, wobei X gleich der Anzahl an Lyrikmarken auf dem Kriegstanz ist. War Elemental=Wenn das Kriegs-Elementar ins Spiel kommt, opfere es, falls in diesem Zug keinem Gegner Schaden zugefuegt wurde. Immer wenn einem Gegner Schaden zugefuegt wird, lege entsprechend viele +1/+1-Marken auf das Kriegs-Elementar. War Mammoth=Trampelschaden War Tax=XU: Kreaturen koennen in diesem Zug nicht angreifen, wenn ihr Beherrscher nicht X fuer jede angreifende Kreatur bezahlt. Warbreak Trumpeter=Morph {X}{X}{R} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Schlachthornist aufgedeckt wird, bringe X 1/1 rote Goblin-Spielsteine ins Spiel. Ward of Bones=Jeder Gegner, der mehr Kreaturen kontrolliert als du, kann keine Kreaturenkarten spielen. Das gleiche gilt fuer Artefakte, Verzauberungen und Laender. Ward of Lights=Du kannst den Lichtschutz auch als Spontanzauber spielen. Wenn du dies tust, begrabe ihn am Ende des Zuges. Die verzauberte Kreatur erhaelt Schutz vor einer beliebigen Farbe. Dieser Schutz begraebt allerdings den Lichtschutz nicht. Ward of Piety={1}{W}: Der naechste 1 Schadenspunkt, der der verzauberten Kreatur in diesem Zug zugefuegt wuerde, wird stattdessen einer Kreatur oder einem Spieler deiner Wahl zugefuegt. Ward Sliver=Bestimme eine Farbe, sowie der Behuetende Remasuri ins Spiel kommt. Alle Remasuris haben Schutz vor dieser Farbe. Warmonger=2: Der Kriegsfreihaendler fuegt jeder nichtfliegenden Kreatur und jedem Spieler 1 Schadenspunkt zu. Alle Spieler koennen diese Faehigkeit spielen. Warmth=Immer wenn ein Gegner Deiner Wahl einen roten Zauberspruch erfolgreich spricht, erhaeltst Du 2 Lebenspunkte dazu. Warning=Die angreifende Zielkreatur fuegt in diesem Zug keinen Schaden im Kampf zu. Warp Artifact=Waehrend der Versorgungsphase des Beherrschers des verzauberten Artefakts fuegt ihm das Verformte Artefakt 1 Schadenspunkt zu. Warp World=Jeder Spieler mischt alle bleibenden Karten, die er besitzt, in seine Bibliothek und deckt dann ebenso viele Karten oben von seiner Bibliothek auf. Jeder Spieler bringt alle auf diese Weise aufgedeckten Artefakte, Kreaturen und Laender ins Spiel, macht dies dann fuer Verzauberungen und legt alle auf diese Weise aufgedeckten, aber nicht ins Spiel gebrachten Karten unter seine Bibliothek. Warpath=Der Kriegspfad fuegt jeder blockenden und jeder geblockten Kreatur 3 Schadenspunkte zu. Warped Devotion=Immer wenn eine bleibende Karte auf die Hand eines Spielers zurueckgebracht wird, wirft dieser Spieler eine Karte aus seiner Hand ab. Warped Researcher=Immer wenn ein Spieler eine Karte umwandelt, erhaelt der Verdrehte Forscher bis zum Ende des Zuges Flugfaehigkeit und kann in diesem Zug nicht das Ziel von Zauberspruechen und Faehigkeiten sein. Warping Wurm=Instabilitaet Bezahle waehrend Deiner Versorgungsphase 2GU, oder der gekruemmte Wurm destabilisiert sich. Immer, wenn der gekruemmte Wurm sich stabilisiert, lege eine +1/+1-Marke auf ihn. Warren Instigator=Doppelschlag Immer wenn der Baracken-Aufhetzer einem Gegner Schaden zufuegt, kannst du eine Goblin-Kreaturenkarte aus deiner Hand ins Spiel bringen. Warren Pilferers=Wenn die Barackenauspluenderer ins Spiel kommen, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Falls diese Karte eine Goblinkarte ist, erhalten die Barackenauspluenderer Eile bis zum Ende des Zuges. Warren Weirding=Ein Spieler deiner Wahl opfert eine Kreatur. Falls auf diese Weise ein Goblin geopfert wurde, bringt dieser Spieler zwei 1/1 schwarze (Goblin, Raeuber)-Kreaturenspielsteine ins Spiel, die bis zum Ende des Zuges Eile haben. Warren-Scourge Elf=Schutz vor Goblins Warrior Angel=Fliegend Du erhaeltst fuer jeden Schadenspunkt, den der Engel des Krieges zufuegt, 1 Lebenspunkt dazu. Warrior en-Kor=0: Leite 1 Schadenspunkt von dem Krieger en-Kor auf eine Kreatur, die Du kontrollierst. Warrior's Charge=Alle Deine Kreaturen erhalten +1/+1 bis zum Ende des Zuges. Warrior's Honor=Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges. Warrior's Stand=Sprich Ritterliche Einstellung nur, nachdem Du angegriffen wurdest, und bevor Du die Blocker deklarierst. Alle Deine Kreaturen erhalten +2/+2 bis zum Ende des Zuges. War's Toll=Immer wenn ein Gegner ein Land fuer Mana tappt, tappe alle Laender, die dieser Spieler kontrolliert. Falls eine Kreatur, die ein Gegner kontrolliert, angreift, greifen alle Kreaturen an, die dieser Gegner kontrolliert, falls moeglich. War-Spike Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) {R}: Der Kampfdorn-Wandelwicht erhaelt Erstschlag bis zum Ende des Zuges. Warthog=Sumpftarnung War-Torch Goblin={R}, opfere den Kriegsfackel-Goblin: Der Kriegsfackel-Goblin fuegt einer blockenden Kreatur deiner Wahl 2 Schadenspunkte zu. Wash Out=Bestimme eine Farbe. Bringe alle bleibenden Karten dieser Farbe auf die Hand ihrer Besitzer zurueck. Wasp Lancer=Fliegend Waste Away=Wirf als zusaetzliche Kosten, um Dahin-siechen zu spielen, eine Karte aus deiner Hand ab. Eine Kreatur deiner Wahl erhaelt -5/-5 bis zum Ende des Zuges. Wasteland={T}: Erhoehe Deinen Manavorrat um {1}. {T}, opfere die Einoede: Zerstoere ein Nicht-Standardland Deiner Wahl. Watchdog=Der Wachhund blockt, wenn moeglich. Solange der Wachhund nicht getappt ist, erhalten alle Kreaturen, die Dich angreifen, -1/-0. Watcher Sliver=Alle Remasuris erhalten +0/+2. Watchwing Scarecrow=Die Fluegelhueter-Vogelscheuche hat Wachsamkeit, solange du eine weisse Kreatur kontrollierst. Die Fluegelhueter-Vogelscheuche hat Flugfaehigkeit, solange du eine blaue Kreatur kontrollierst. Waterfront Bouncer=U, Tap, wirf eine Karte aus Deiner Hand ab: Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Waterspout Elemental=Bonus oU (Du kannst zusaetzlich oU bezahlen, wenn Du diesen Zauberspruch spielst.) Fliegend Wenn Du die Bonuskosten bezahlt hast, bringe alle anderen Kreaturen auf die Hand ihrer Besitzer zurueck, wenn das Wasserhosen-Elementar ins Spiel kommt, und uebergehe Deinen naechsten Zug. Waterspout Weavers=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Wasserhosenweber gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, erhalten alle Kreaturen, die du kontrollierst, bis zum Ende des Zuges Flugfaehigkeit. Waterveil Cavern={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {U} oder {B}. Die Wasserschleier-Hoehle enttappt nicht waehrend deines naechsten Enttappsegments. Watery Grave=({T}: Erhoehe deinen Manavorrat um {U} oder {B}.) Sowie das Nasse Grab ins Spiel kommt, kannst du 2 Lebenspunkte bezahlen. Falls du dies nicht tust, kommt das Nasse Grab stattdessen getappt ins Spiel. Wave Elemental=U, Tap, opfere das Wellenelementar: Tappe bis zu drei nichtfliegende Kreaturen Deiner Wahl. Wave of Reckoning=Jede Kreatur fuegt sich selbst Schadenspunkte in Hoehe ihrer Staerke zu. Wave of Terror=Kumulative Versorgung -1 Begrabe am Ende Deiner Versorgungsphase alle Kreaturen, deren Gesamtspruchkosten gleich der Hoehe der fuer die Welle des Schreckens zuletzt bezahlten kumulativen Versorgung sind. Waves of Aggression=Enttappe alle Kreaturen, die in diesem Zug angegriffen haben. Nach dieser Hauptphase gibt es eine zusaetzliche Kampfphase, der eine zusaetzliche Hauptphase folgt. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Waveskimmer Aven=Fliegend Edelmut (Immer wenn eine Kreatur, die du kontrollierst, alleine angreift, erhaelt diese Kreatur +1/+1 bis zum Ende des Zuges.) Wax // Wane=Eine Kreatur Deiner Wahl erhaelt +2/+2 bis zum Ende des Zuges. Waxmane Baku=Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du eine Ki-Marke auf den Wachsmaehnen-Baku legen. {1}. Entferne X Ki-Marken vom Wachsmaehnen-Baku: Tappe X Kreaturen deiner Wahl. Wayfarer's Bauble={2}, {T}, opfere die Brosche des Wandersmanns: Durchsuche deine Bibliothek nach einem Standardland und bringe diese Karte getappt ins Spiel. Mische danach deine Bibliothek. Wayfaring Giant=Der Herumstreifende Riese erhaelt +1/+1 fuer jeden Standardlandtyp unter den Laendern, die Du kontrollierst. Waylay=Bringe drei Ritter-Spielsteine ins Spiel. Behandle diese Spielsteine wie weisse 2/2 Kreaturen. Entferne diese Kreaturen am Ende des Zuges ganz aus dem Spiel. Wayward Angel=Fliegend Der Abtruennige Engel wird beim Angreifen nicht getappt. Grenzwert Der Abtruennige Engel erhaelt +3/+3, ist schwarz, verursacht Trampelschaden und hat Opfere zu Beginn deines Versorgungssegments eine Kreatur." (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Wayward Soul=Fliegend U: Lege die Abtruennige Seele oben auf die Bibliothek ihres Besitzers. Weakness=Kreaturenverzauberung Die verzauberte Kreatur erhaelt -2/-1. Wear Away=Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Arkane Kopplung {3}{G} (Sowie du einen arkanen Zauberspruch spielst, kannst du diese Karte aus deiner Hand vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, fuege dem Zauberspruch den Effekt dieser Karte hinzu.) Weathered Bodyguards=Solange die Wettergegerbten Leibwaechter nicht getappt sind, wird aller Kampfschaden, der dir in diesem Zug von ungeblockten Kreaturen zugefuegt wuerde, stattdessen den Wettergegerbten Leibwaechtern zugefuegt. Morph {3}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Weatherseed Elf=Tap: Eine Kreatur Deiner Wahl erhaelt Waldtarnung bis zum Ende des Zuges. Weatherseed Faeries=Fliegend, Schutz vor Rot Weatherseed Totem={T}: Erhoehe deinen Manavorrat um {G}. {2}{G}{G}{G}: Das Wetterkern-Totem wird bis zum Ende des Zuges zu einer 5/3 gruenen Baumvolk-Artefaktkreatur, die Trampelschaden verursacht. Wenn das Wetterkern-Totem aus dem Spiel auf einen Friedhof gelegt wird, bringe diese Karte auf die Hand ihres Besitzers zurueck, falls es eine Kreatur war. Weatherseed Treefolk=Verursacht Trampelschaden Wenn das Baumvolk des Wetterkerns aus dem Spiel auf dem Friedhof landet, bringe es auf die Hand seines Besitzers zurueck. Weaver of Lies=Morph {4}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Luegenweber aufgedeckt wird, verdecke eine beliebige Anzahl an Kreaturen deiner Wahl mit Morph ausser dem Luegenweber. Web of Inertia=Zu Beginn des Kampfphase jedes Gegners kann dieser Spieler eine Karte aus seinem Friedhof ganz aus dem Spiel entfernen. Falls dieser Spieler dies nicht tut, koennen Kreaturen, die er kontrolliert, dich in diesem Zug nicht angreifen. Web=Kreaturenverzauberung (Bestimme eine Kreatur als Ziel, sowie du diese Karte spielst. Diese Karte kommt an die Kreatur angelegt ins Spiel.) Die verzauberte Kreatur erhaelt +0/+2 und kann blocken, als ob sie Flugfaehigkeit haette. Wee Dragonauts=Fliegend Immer wenn du einen Spontanzauber oder eine Hexerei spielst, erhalten die Winzigen Dragonauten +2/+0 bis zum Ende des Zuges. Weed Strangle=Zerstoere eine Kreatur deiner Wahl. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, erhaeltst du Lebenspunkte in Hoehe der Widerstandskraft dieser Kreatur dazu. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Weed-Pruner Poplar=Zu Beginn deines Versorgungssegments erhaelt eine Kreatur deiner Wahl ausser der Unkrautvernichtenden Pappel -1/-1 bis zum Ende des Zuges. Weight of Conscience=Kreaturenverzauberung Die verzauberte Kreatur kann nicht angreifen. Tappe zwei ungetappte Kreaturen, die du kontrollierst und die einen Kreaturentyp gemeinsam haben: Entferne die verzauberte Kreatur ganz aus dem Spiel. Weight of Spires=Das Gewicht der Turmspitzen fuegt einer Kreatur deiner Wahl so viele Schadenspunkte zu, wie der Beherrscher dieser Kreatur Nichtstandardlaender kontrolliert. Weirding Shaman={3}{B}, opfere einen Goblin: Bringe zwei 1/1 schwarze (Goblin, Raeuber)-Kreaturenspielsteine ins Spiel. Welding Jar=Opfere den Schweisstopf: Regeneriere ein Artefakt deiner Wahl. Welkin Guide=Fliegend Wenn der Himmelsfuehrer ins Spiel kommt, erhaelt eine Kreatur deiner Wahl bis zum Ende des Zuges +2/+2 und Flugfaehigkeit. Welkin Hawk=Fliegend Wenn der Himmelshabicht aus dem Spiel auf dem Friedhof landet, kannst Du Deine Bibliothek nach einer Himmelshabichtkarte durchsuchen, diese Karte allen Spielern zeigen und sie auf Deine Hand nehmen. Mische Deine Bibliothek danach neu. Welkin Tern=Fliegend Die Himmelsschwalbe kann nur fliegende Kreaturen blocken. Well of Discovery=Wenn Du am Ende Deines Zuges keine ungetappten Laender kontrollierst, ziehe eine Karte. Well of Knowledge=Jeder Spieler kann waehrend seiner Kartenziehphase 2 bezahlen, um eine Karte zu ziehen. Diese Faehigkeit kann beliebig oft benutzt werden. Well of Life=Wenn Du am Ende des Zuges keine ungetappten Laender kontrollierst, erhaeltst Du 2 Lebenspunkte dazu. Well of Lost Dreams=Immer wenn du Lebenspunkte dazu erhaeltst, kannst du {X} bezahlen, wobei X kleiner oder gleich der Anzahl der dazuerhaltenen Lebenspunkte ist. Falls du dies tust, ziehe X Karten. Wellgabber Apothecary={1}{W}: Verhindere alle Schadenspunkte, die in diesem Zug einer getappten Meervolkkreatur oder Kithkinkreatur deiner Wahl zugefuegt wuerden. Well-Laid Plans=Verhindere allen Schaden, der einer Kreatur von einer anderen Kreatur zugefuegt wird, wenn beide eine Farbe gemeinsam haben. Wellspring=Wenn der Urquell ins Spiel kommt, uebernimm die Kontrolle ueber das verzauberte Land. Du verlierst die Kontrolle ueber das verzauberte Land am Ende jedes Deiner Zuege. Du erhaeltst die Kontrolle ueber das verzauberte Land zu Beginn jedes Deiner Zuege. Werebear=ocT: Erhoehe deinen Manavorrat um oG. Grenzwert Der Werbaer erhaelt +3/+3. (Du hast den Grenzwert erreicht, solange sieben oder mehr Karten in deinem Friedhof sind.) Western Paladin={B}{B}, {T}: Zerstoere eine weisse Kreatur deiner Wahl. Whalebone Glider={2}, {T}: Eine Kreatur Deiner Wahl mit Staerke kleiner oder gleich 3 erhaelt Flugfaehigkeit bis zum Ende des Zuges. Wheel of Fate=Das Schicksalsrad ist rot. Aussetzen 4 {1}{R} (Statt diese Karte aus deiner Hand zu spielen, bezahle {1}{R}, entferne sie ganz aus dem Spiel und lege vier Zeitmarken auf sie. Entferne zu Beginn deines Versorgungssegments eine Zeitmarke von ihr. Wenn du die letzte Zeitmarke entfernst, spiele die Karte, ohne ihre Manakosten zu bezahlen.) Jeder Spieler wirft alle Karten aus seiner Hand ab und zieht dann sieben Karten. Wheel of Fortune=Alle Spieler muessen ihr Blatt abwerfen und sieben neue Karten ziehen. Wheel of Sun and Moon=Spielerverzauberung Falls eine Karte von irgendwoher auf den Friedhof des verzauberten Spielers gelegt wuerde, wird die Karte stattdessen offen vorgezeigt und unter die Bibliothek dieses Spielers gelegt. Wheel of Torture=Hat Dein Gegner waehrend seiner Versorgungsphase weniger als drei Karten auf der Hand, fuegt ihm das Ungluecksrad fuer jede fehlende Karte 1 Schadenspunkt zu. Where Ancients Tread=Immer wenn eine Kreatur mit Staerke 5 oder mehr unter deiner Kontrolle ins Spiel kommt, kannst du Wo die Ahnen schreiten einer Kreatur oder einem Spieler deiner Wahl 5 Schadenspunkte zufuegen lassen. Whetstone=3: Jeder Spieler legt die obersten beiden Karten seiner Bibliothek auf seinen Friedhof. Whetwheel={X}{X}, {T}: Ein Spieler deiner Wahl legt die obersten X Karten seiner Bibliothek auf seinen Friedhof. Morph {3} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Whim of Volrath=Rueckkauf 2 aendere den Text einer bleibenden Karte Deiner Wahl bis zum Ende des Zuges, indem Du alle Bezuege eines Farbwortes oder eines Standardlandtyps mit einem anderen ersetzt. Whimwader=Der Gedankenstaker kann nicht angreifen, falls der verteidigende Spieler keine blaue bleibende Karte kontrolliert. Whip Sergeant=R: Eine Kreatur Deiner Wahl erhaelt Eile bis zum Ende des Zuges. Whip Silk=Die verzauberte Kreatur kann blocken, als ob sie Flugfaehigkeit haette. oG: Bringe die Schlingseide auf die Hand ihres Besitzers zurueck. Whip Vine=Koennen fliegende Kreaturen blocken. Du kannst waehlen, ob Du die Kletterranken waehrend Deiner Enttap-Phase enttappst oder nicht. Tap: Tappe eine fliegende Kreatur Deiner Wahl, die von den Kletterranken geblockt wird. Diese Kreatur enttappt nicht waehrend der Enttap-Phase ihres Beherrschers, solange die Kletterranken getappt bleiben. Whipgrass Entangler={1}{W}: Eine Kreatur deiner Wahl erhaelt bis zum Ende des Zuges Diese Kreatur kann weder angreifen noch blocken, falls ihr Beherrscher nicht {1} fuer jeden Kleriker im Spiel bezahlt. (Diese Kosten werden bezahlt, sowie Angreifer oder Blocker deklariert werden.)" Whipkeeper=ocT: Der Peitschmeister fuegt einer Kreatur deiner Wahl soviel Schaden zu, wie ihr in diesem Zug bereits zugefuegt wurde. Whiplash Trap=Falls ein Gegner in diesem Zug zwei oder mehr Kreaturen unter seiner Kontrolle ins Spiel bekommen hat, kannst du {U} bezahlen, anstatt die Manakosten der Peitschenfalle zu bezahlen. Bringe zwei Kreaturen deiner Wahl auf die Hand ihrer Besitzer zurueck. Whip-Spine Drake=Fliegend Morph {2}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Whipstitched Zombie=Opfere zu Beginn Deines Versorgungssegments den Flickwerkzombie, wenn Du nicht B bezahlst. Whiptail Moloch=Wenn die Peitschende Wuesteneidechse ins Spiel kommt, fuegt sie einer Kreatur deiner Wahl, die du kontrollierst, 3 Schadenspunkte zu. Whiptongue Frog=U: Der Spitzmaulfrosch erhaelt Flugfaehigkeit bis zum Ende des Zuges. Whirling Catapult=2: Entferne die obersten beiden Karten Deiner Bibliothek aus dem Spiel, um mit dem Kreiselkatapult jedem Spieler und jeder fliegenden Kreatur 1 Schadenspunkt zuzufuegen. Whirling Dervish=Schutz vor Schwarz Lege am Ende des Zuges, falls der Wirbelnde Derwisch einem Gegner in diesem Zug Schaden zugefuegt hat, eine +1/+1-Marke auf ihn. Whirlpool Drake=Fliegend Wenn der Wasserwirbelsceada ins Spiel kommt, mische die Karten von deiner Hand in deine Bibliothek und ziehe dann genausoviele Karten. Wenn der Wasserwirbelsceada aus dem Spiel auf den Friedhof gelegt wird, mische die Karten von deiner Hand in deine Bibliothek und ziehe dann genausoviele Karten. Whirlpool Rider=Wenn der Wasserwirbelreiter ins Spiel kommt, mische die Karten von deiner Hand in deine Bibliothek und ziehe dann genausoviele Karten. Whirlpool Warrior=Wenn der Wasserwirbelkrieger ins Spiel kommt, mische die Karten von deiner Hand in deine Bibliothek und ziehe dann genausoviele Karten. oR, opfere den Wasserwirbelkrieger: Jeder Spieler mischt die Karten von seiner Hand in seine Bibliothek und zieht dann genausoviele Karten. Whirlpool Whelm=Befehde dich mit einem Gegner und bringe dann eine Kreatur deiner Wahl auf die Hand ihres Besitzers zurueck. Falls du die Fehde gewinnst, kannst du diese Kreatur stattdessen oben auf die Bibliothek ihres Besitzers legen. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Whirlwind=Zerstoere alle fliegenden Kreaturen. Whispering Shade=Sumpftarnung {B}: Der Wispernde Schatten erhaelt +1/+1 bis zum Ende des Zuges. Whispers of the Muse=Rueckkauf {5} (Du kannst zusaetzlich {5} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Ziehe eine Karte. Whispersilk Cloak=Die ausgeruestete Kreatur ist unblockbar und kann nicht das Ziel von Zauberspruechen oder Faehigkeiten sein. Ausruesten {2}({2}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) White Knight=Erstschlag (Diese Kreatur fuegt Kampfschaden vor Kreaturen ohne Erstschlag zu.) Schutz vor Schwarz (Diese Kreatur kann von nichts Schwarzem geblockt oder als Ziel bestimmt werden, von ihm Schaden zugefuegt bekommen oder von ihm verzaubert werden.) White Scarab=Die verzauberte Kreatur erhaelt +2/+2. solange irgendeiner Deiner Gegner weisse Karten beherrscht. Diese Kreatur kann nicht von weissen Kreaturen geblockt werden. White Shield Crusader=Schutz vor Schwarz {W}: Der Kreuzritter des Weissen Schildes erhaelt Flugfaehigkeit bis zum Ende des Zuges. {W}{W}: Der Kreuzritter des Weissen Schildes erhaelt +1/+0 bis zum Ende des Zuges. White Ward=Kreaturenverzauberung Die verzauberte Kreatur erhaelt Schutz vor Weiss. Dieser Schutz zerstoert allerdings diese Verzauberung nicht. Whitemane Lion=Aufblitzen (Du kannst diesen Zauberspruch zu jedem Zeitpunkt spielen, zu dem du einen Spontanzauber spielen koenntest.) Wenn der Weissmaehnenloewe ins Spiel kommt, bringe eine Kreatur, die du kontrollierst, auf die Hand ihres Besitzers zurueck. Whiteout=Alle Kreaturen, die fliegen koennen, verlieren diese Faehigkeit bis zum Ende des Zuges. Du kannst ein verschneites Land opfern, wenn der Frostnebel auf Deinem Friedhof liegt, um ihn zurueck in Deine Hand zu nehmen. Wicked Akuba={B}: Ein Spieler deiner Wahl, dem in diesem Zug bereits von der Boesen Akuba Schaden zugefuegt wurde, verliert 1 Lebenspunkt. Wicked Pact=Zerstoere zwei Kreaturen Deiner Wahl, die nicht schwarz sind. Du verlierst 5 Lebenspunkte. (Du kannst den Boesen Pakt nicht sprechen, wenn Du nicht zwei Kreaturen zum Zerstoeren waehlen kannst.) Wicker Warcrawler=Immer wenn der Geflochtene Kampfkrabbler angreift oder blockt, lege am Ende des Kampfes eine -1/-1-Marke auf ihn. Wickerbough Elder=Der Galgenast-aelteste kommt mit einer -1/-1-Marke ins Spiel. {G}, entferne eine -1/-1-Marke vom Galgenast-aeltesten: Zerstoere ein Artefakt oder eine Verzauberung deiner Wahl. Wiitigo=Lege 6 +1/+1 Marken auf den Wiitigo, wenn er ins Spiel kommt. Lege waehrend Deiner Versorgungsphase eine +1/+1 Marke auf den Wiitigo, wenn er seit Deiner letzten Versorgungsphase geblockt hat oder geblockt wurde. Ist dies nicht der Fall, entferne eine +1/+1 Marke vom Wiitigo. Ignoriere diesen Effekt, wenn keine +1/+1 Marken auf dem Wiitigo liegen. Wild Aesthir=Fliegend, Erstschlag WW: +2/+0 bis zum Ende des Zuges. Du kannst nicht mehr als WW auf diese Art pro Zug ausgeben. Wild Cantor=({R/G} kann entweder mit {R} oder mit {G} bezahlt werden.) Opfere den Wilden Choristen: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Wild Colos=Eile Wild Dogs=Wenn waehrend Deiner Versorgungsphase ein Spieler mehr Lebenspunkte als jeder anderer Spieler hat, uebernimmt dieser Spieler die Kontrolle ueber die Wildhunde. Umwandlung 2 Wild Elephant=Verursacht Trampelschaden Wild Griffin=Fliegend Wild Growth=Wildwuchs erhoeht Deinen Manavorrat um ein zusaetzliches G, sobald Du das verzauberte Land fuer Mana tappst. Wild Might=Eine Kreatur Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Diese Kreatur erhaelt zusaetzlich +4/+4 bis zum Ende des Zuges, falls nicht ein anderer Spieler 2 bezahlt. Wild Mongrel=Wirf eine Karte aus deiner Hand ab: Der Wilde Mischling erhaelt +1/+1 bis zum Ende des Zuges, und seine Farbe wird bis zum Ende des Zuges zu einer Farbe, die du bestimmst. Wild Nacatl=Der Wilde Nacatl erhaelt +1/+1, solange du ein Gebirge kontrollierst. Der Wilde Nacatl erhaelt +1/+1, solange du eine Ebene kontrollierst. Wild Ox=Sumpftarnung Wild Pair=Immer wenn eine Kreatur ins Spiel kommt und falls du sie aus deiner Hand gespielt hast, kannst du deine Bibliothek nach einer Kreaturenkarte durchsuchen, deren Summe aus Staerke und Widerstandskraft gleich ist, und diese Karte ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Wild Research=o1oW: Durchsuche deine Bibliothek nach einer Verzauberungskarte und zeige sie offen vor. Nimm sie auf deine Hand und wirf eine zufaellig bestimmte Karte ab. Mische danach deine Bibliothek. o1oU: Durchsuche deine Bibliothek nach einer Spontanzauberkarte und zeige sie offen vor. Nimm sie auf deine Hand und wirf eine zufaellig bestimmte Karte ab. Mische danach deine Bibliothek. Wild Ricochet=Du kannst neue Ziele fuer einen Spontanzauber oder eine Hexerei deiner Wahl bestimmen. Kopiere dann den Zauberspruch. Du kannst neue Ziele fuer die Kopie bestimmen. Wild Swing=Bestimme drei bleibende Karten deiner Wahl, die keine Verzauberungen sind. Bestimme eine davon zufaellig und zerstoere sie. Wild Wurm=Wirf eine Muenze, wenn der Wilde Wurm ins Spiel kommt. Wenn Du den Muenzwurf verlierst, bringe den Wilden Wurm auf die Hand seines Besitzers zurueck. Wilderness Elemental=Verursacht Trampelschaden Die Staerke des Wildniselementar ist gleich der Anzahl an Nicht-Standardlaendern, die deine Gegner kontrollieren. Wilderness Hypnotist={T}: Eine rote oder gruene Kreatur deiner Wahl erhaelt -2/-0 bis zum Ende des Zuges. Wildfire Emissary=Schutz vor Weiss {1}{R}: Der Vorbote des Feuers erhaelt +1/+0 bis zum Ende des Zuges. Wildfire=Du zerstoerst 4 Deiner Laender und Dein Gegner zerstoert vier seiner Laender. Die Verbrannte Steppe fuegt jeder Kreatur 4 Schadenspunkte zu. Wildsize=Eine Kreatur deiner Wahl erhaelt +2/+2 und verursacht bis zum Ende des Zuges Trampelschaden. Ziehe eine Karte. Wildslayer Elves=Verdorren (Dies fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Willbender=Morph {1}{U} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Gedankenverdreher aufgedeckt wird, ersetze das Ziel eines Zauberspruches oder einer Faehigkeit deiner Wahl durch ein einzelnes Ziel. Will-o'-the-Wisp=Fliegend (Diese Kreatur kann nur von fliegenden Kreaturen geblockt werden.) {B}: Regeneriere die Irrlichter. Willow Dryad=Waldtarnung Willow Faerie=Kann Fliegen Willow Priestess=Tap: Nimm ein Feenwesen von Deiner Hand und bringe es direkt ins Spiel. Behandle diese Kreatur, als waere sie gerade beschworen worden. 2G: Eine gruene Zielkreatur erhaelt Schutz vor schwarz bis zum Ende des Zuges. Wilt-Leaf Cavaliers=Wachsamkeit Wilt-Leaf Liege=Andere gruene Kreaturen, die du kontrollierst, erhalten +1/+1. Andere weisse Kreaturen, die du kontrollierst, erhalten +1/+1. Falls ein Zauberspruch oder eine Faehigkeit, der bzw. die ein Gegner kontrolliert, dazu fuehrt, dass du den Vasall des Gilblaubs aus deiner Hand abwirfst, bringe ihn ins Spiel, anstatt ihn auf deinen Friedhof zu legen. Wind Dancer=Fliegend {T}: Eine Kreatur Deiner Wahl erhaelt Flugfaehigkeit bis zum Ende des Zuges. Wind Drake=Fliegend Wind Sail=Eine oder zwei Kreaturen Deiner Wahl erhalten Flugfaehigkeit bis zum Ende des Zuges. Wind Shear=Alle angreifenden fliegenden Kreaturen erhalten -2/-2 und verlieren ihre Flugfhigkeit bis zum Ende des Zuges. Wind Spirit=Fliegend Kann nicht von nur einer einzigen Kreatur geblockt werden. Windborn Muse=Fliegend Kreaturen koennen dich nicht angreifen, falls ihr Beherrscher nicht fuer jede dich angreifende Kreatur {2} bezahlt. (Diese Kosten werden bezahlt, sowie Angreifer deklariert werden.) Windborne Charge=Zwei Kreaturen deiner Wahl, die du kontrollierst, erhalten beide +2/+2 und Flugfaehigkeit bis zum Ende des Zuges. Windbrisk Heights=Refugium (Dieses Land kommt getappt ins Spiel. Wenn dies geschieht, schaue dir die obersten vier Karten deiner Bibliothek an, entferne eine davon verdeckt ganz aus dem Spiel und lege den Rest unter deine Bibliothek.) {T}: Erhoehe deinen Manavorrat um {W}. {W}, {T}: Falls du in diesem Zug mit drei oder mehr Kreaturen angegriffen hast, kannst du die ganz aus dem Spiel entfernte Karte ausspielen, ohne ihre Manakosten zu bezahlen. Windbrisk Raptor=Fliegend Angreifende Kreaturen, die du kontrollierst, haben Lebensverknuepfung. Windfall=Jeder Spieler wirft seine Karten auf der Hand ab und zieht dann Karten in Hoehe der groessten Anzahl der auf diese Art abgeworfenen Karten. Winding Canyons=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 2, Tap: Du kannst bis zum Ende des Zuges Kreaturenkarten spielen, wann immer Du Spontanzauber sprechen koenntest. Winding Wurm=Echo Windreaper Falcon=Fliegend, Schutz vor Blau Windreaver=Fliegend {W}: Der Windbrecher erhaelt Wachsamkeit bis zum Ende des Zuges. {W}: Der Windbrecher erhaelt +0/+1 bis zum Ende des Zuges. {U}: Vertausche Staerke und Widerstandskraft des Windbrechers bis zum Ende des Zuges. {U}: Bringe den Windbrecher auf die Hand seines Besitzers zurueck. Windrider Eel=Fliegend Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhaelt der Windgleiter-Aal +2/+2 bis zum Ende des Zuges. Winds of Change=Jeder Spieler zaehlt die Karten auf seiner Hand, mischt diese Karten in seine Bibliothek und zieht dann diese Anzahl an Karten. Winds of Rath=Zerstoere alle Kreaturen, auf denen keine Verzauberung liegt. Diese Kreaturen koennen in diesem Zug nicht regenerieren. Windscouter=Fliegend Immer wenn der Windspaeher angreift oder blockt, bringe ihn am Ende des Kampfes auf die Hand seines Besitzers zurueck. Windstorm=Der Windsturm fuegt allen fliegenden Kreaturen X Schadenspunkte zu. Windwright Mage=Lebensverknuepfung (Immer wenn diese Kreatur Schaden zufuegt, erhaeltst du ebenso viele Lebenspunkte dazu.) Der Windwerkende Magier hat Flugfaehigkeit, solange mindestens eine Artefaktkarte in deinem Friedhof liegt. Wine of Blood and Iron={4}: Eine Kreatur deiner Wahl erhaelt +X/+0 bis zum Ende des Zuges, wobei X ihrer Staerke entspricht. Opfere den Wein aus Blut und Eisen am Ende des Zuges. Wing Shards=Ein Spieler deiner Wahl opfert eine angreifende Kreatur. Sturm (Wenn du diesen Zauberspruch spielst, kopiere ihn einmal fuer jeden Zauberspruch, der in diesem Zug bereits gespielt wurde.) Wing Snare=Zerstoere eine fliegende Kreatur Deiner Wahl. Wing Storm=Der Gefluegelte Sturm fuegt jedem Spieler X Schadenspunkte zu, wobei X das doppelte der Anzahl an Kreaturen mit Flugfaehigkeit ist, die dieser Spieler kontrolliert. Wingbeat Warrior=Fliegend Morph {2}{W} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Fluegelschlag-Krieger aufgedeckt wird, erhaelt eine Kreatur deiner Wahl Erstschlag bis zum Ende des Zuges. Winged Sliver=Alle Remasuris erhalten Flugfaehigkeit. Wingrattle Scarecrow=Die Fluegelrassel-Vogelscheuche hat Flugfaehigkeit, solange du eine blaue Kreatur kontrollierst. Die Fluegelrassel-Vogelscheuche hat Beharrlichkeit, solange du eine schwarze Kreatur kontrollierst. (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Wings of Aesthir=Die verzauberte Kreatur erhaelt Flugfaehigkeit, Erstschlag und +1/+0. Wings of Hope=Die verzauberte Kreatur erhaelt +1/+3 und Flugfaehigkeit. Wings of Velis Vel=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Bis zum Ende des Zuges wird eine Kreatur deiner Wahl 4/4, erhaelt alle Kreaturentypen und Flugfaehigkeit. Winnow=Zerstoere eine bleibende Karte Deiner Wahl (ausser Laendern), wenn eine andere bleibende Karte mit dem selben Namen im Spiel ist. Ziehe eine Karte. Winnower Patrol=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit der Ausduenner-Patrouille gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, lege eine +1/+1-Marke auf die Ausduenner-Patrouille. Winter Sky=Wirf eine Muenze; ein Gegner Deiner Wahl waehlt Kopf oder Zahl, waehrend die Muenze in der Luft ist. Wenn der Wurf zu Deinen Gunsten ausgeht, fuegt der Winterhimmel jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Andernfalls zieht jeder Spieler eine Karte. Wintermoon Mesa=Das Wintermondmesa kommt getappt ins Spiel. Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 2, Tap, opfere die Wintermondmesa: Tappe zwei Laender Deiner Wahl. Winter's Chill=Sprich diesen Spruch nur waehrend eines Kampfes, bevor die Verteidigung deklariert wurde. Zerstoere am Ende des Kampfes X angreifende Zielkreaturen. X kann nicht groesser sein als die Anzahl der verschneiten Laender, die Du beherrschst. Der Beherrscher der angreifenden Kreaturen kann fuer jede angreifende Kreatur 1 oder 2 bezahlen, um ihre Zerstoerung zu verhindern. Zahlt ein Spieler 1, teilt diese Kreatur keinen Schaden aus und erhaelt dann auch keinen Schaden waehrend dieses Kampfes. Zahlt dieser Spieler 2, teilt diese Kreatur normalen Schaden aus und erhaelt auch den normalen Schaden waehrend dieses Kampfes. Winter's Grasp=Zerstoere ein Land Deiner Wahl. Winter's Night=Immer wenn ein verschneites Land fuer Mana getappt wird, produziert es ein zusaetzliches Mana desselben Typs und enttappt nicht waehrend der naechsten Enttap-Phase seines Beherrschers. Wipe Away=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.) Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurueck. Wipe Clean=Entferne eine Verzauberung deiner Wahl ganz aus dem Spiel. Umwandlung {3} ({3}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Wirecat=Der Drahtkater kann nicht angreifen oder blocken, wenn eine Verzauberung im Spiel ist. Wirefly Hive={3}, {T}: Wirf eine Muenze. Wenn du den Muenzwurf gewinnst, bringe einen 2/2 Drahtfliegen-Artefaktkreaturspielstein mit Flugfaehigkeit ins Spiel. Verlierst du den Muenzwurf, zerstoere alle Drahtfliegen. Wirewood Channeler={T}: Erhoehe deinen Manavorrat um X Mana genau einer beliebigen Farbe, wobei X gleich der Anzahl an Elfen im Spiel ist. Wirewood Guardian=Waldumwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Durchsuche deine Bibliothek nach einer Waldkarte, zeige diese Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.) Wirewood Hivemaster=Immer wenn ein anderer nicht-Spielstein-Elf ins Spiel kommt, kannst du einen 1/1 gruenen Insektenspielstein ins Spiel bringen. Wirewood Symbiote=Bringe einen Elf, den du kontrollierst, auf die Hand seines Besitzers zurueck: Enttappe eine Kreatur deiner Wahl. Spiele diese Faehigkeit nur einmal pro Zug. Wishmonger=2: Eine Kreatur Deiner Wahl erhaelt bis zum Ende des Zuges Schutz vor einer Farbe, die ihr Beherrscher bestimmt. Alle Spieler koennen diese Faehigkeit spielen. Wispmare=Fliegend Wenn die Schwadenstute ins Spiel kommt, zerstoere eine Verzauberung deiner Wahl. Herbeirufen {W} (Du kannst diesen Zauber fuer seine Herbeirufungskosten spielen. Falls du das tust, wird die Kreatur geopfert, wenn sie ins Spiel kommt.) Wistful Selkie=Wenn der Schwermuetige Selkie ins Spiel kommt, ziehe eine Karte. Wistful Thinking=Ein Spieler deiner Wahl zieht zwei Karten und wirft dann vier Karten ab. Witch Engine=Sumpftarnung Tap: Erhoehe Deinen Manavorrat um BBBB. Ein Gegner Deiner Wahl uebernimmt die Kontrolle ueber die Hexenmaschine. Spiele diese Faehigkeit wie einen Spontanzauber. Witch Hunter={T}: Der Hexenjaeger fuegt einem Spieler deiner Wahl 1 Schadenspunkt zu. {1}{W}{W}, {T}: Bringe eine Kreatur deiner Wahl, die ein Gegner kontrolliert, auf die Hand ihres Besitzers zurueck. Witch-Maw Nephilim=Immer wenn du einen Zauberspruch spielst, kannst du zwei +1/+1-Marken auf den Hexenmaul-Nephilim legen. Immer wenn der Hexenmaul-Nephilim angreift, verursacht er bis zum Ende des Zuges Trampelschaden, falls seine Staerke 10 oder hoeher ist. Witch's Mist={2}{B}, {T}: Zerstoere eine Kreatur deiner Wahl, der in diesem Zug bereits Schaden zugefuegt wurde. Withdraw=Bringe eine Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck. Bringe dann eine weitere Kreatur Deiner Wahl auf die Hand ihres Besitzers zurueck, wenn deren Beherrscher nicht 1 bezahlt. Withered Wretch={1}: Entferne eine Karte deiner Wahl aus einem Friedhof ganz aus dem Spiel. Withering Boon=Zahle 3 Lebenspunkte: Neutralisiere einen Beschwoerungszauber Deiner Wahl. Withering Gaze=Schaue Dir die Hand Deines Gegners an. Ziehe fuer jeden Wald und jede gruene Karte, die sich dort befindet, eine Karte (von Deiner Bibliothek). Withering Wisps=Begrabe Moderndes Moorgras am Ende eines Zuges, wenn keine Kreaturen mehr im Spiel sind. B: Moderndes Moorgras fuegt jeder Kreatur und jedem Spieler 1 Schadenspunkt zu. Du kannst auf diese Art nicht mehr B ausgeben als die Anzahl der verschneiten Suempfe, die Du beherrschst. Witherscale Wurm=Immer wenn der Dorrschuppenwurm blockt oder geblockt wird, erhaelt jene Kreatur Verdorren bis zum Ende des Zuges. (Sie fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Immer wenn der Dorrschuppenwurm einem Gegner Schaden zufuegt, entferne alle -1/-1-Marken von ihm. Withstand=Verhindere die naechsten 3 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefuegt wuerden. Ziehe eine Karte. Wit's End=Ein Spieler deiner Wahl wirft alle Karten aus seiner Hand ab. Wizard Mentor=Tap: Bringe den Zauberlehrer und eine Kreatur Deiner Wahl, die du kontrollierst, auf die Hand ihrer Besitzer zurueck. Wizard Replica=Fliegend {U}, opfere das Zauberer-Ebenbild: Neutralisiere einen Zauberspruch deiner Wahl, falls sein Beherrscher nicht {2} bezahlt. Wizards' School=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. 1, Tap: Erhoehe Deinen Manavorrat um U. 2, Tap: Erhoehe Deinen Manavorrat um W 2, Tap: Erhoehe Deinen Manavorrat um B Wizened Cenn=Andere Kithkinkreaturen, die du kontrollierst, erhalten +1/+1. Wizened Snitches=Fliegend Die oberste Karte der Bibliotheken aller Spieler ist offen. Woebearer=Verursacht Furcht Immer wenn der Leidenueberbringer einem Spieler Kampfschaden zufuegt, kannst du eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zuruecknehmen. Woebringer Demon=Fliegend Zu Beginn des Versorgungssegments jedes Spielers opfert dieser Spieler eine Kreatur. Falls dieser Spieler dies nicht kann, opfert er den Leidbringenden Daemon. Woeleecher={W}, {T}: Entferne eine -1/-1-Marke von einer Kreatur deiner Wahl. Falls du dies tust, erhaeltst du 2 Lebenspunkte dazu. Wojek Apothecary=Ausstrahlung {T}: Verhindere den naechsten 1 Schadenspunkt, der in diesem Zug einer Kreatur deiner Wahl und allen anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, zugefuegt wuerde. Wojek Embermage=Ausstrahlung {T}: Der Wojek-Funkenmagier fuegt einer Kreatur deiner Wahl und allen anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, 1 Schadenspunkt zu. Wojek Siren=Ausstrahlung Eine Kreatur deiner Wahl und alle anderen Kreaturen, die mit ihr eine Farbe gemeinsam haben, erhalten +1/+1 bis zum Ende des Zuges. Wolf-Skull Shaman=Verwandtschaft Zu Beginn deines Versorgungssegments kannst du dir die oberste Karte deiner Bibliothek anschauen. Hat sie mindestens einen Kreaturentyp mit dem Wolfsschaedelschamanen gemeinsam, kannst du sie offen vorzeigen. Falls du dies tust, bringe einen 2/2 gruenen Wolf-Kreaturenspielstein ins Spiel. Wolverine Pack=Raserei: 2 Wonder=Fliegend Solange das Wunder in deinem Friedhof ist und du eine Insel kontrollierst, haben Kreaturen, die du kontrollierst, Flugfaehigkeit. Wood Elves=Durchsuche Deine Bibliothek nach einem Wald und bringe diesen direkt ins Spiel, wenn die Waldelfen von Deiner Hand ins Spiel kommen. Mische danach Deine Bibliothek. Wood Sage=Tap: Nenne eine Kreaturenkarte. Zeige die obersten vier Karten Deiner Bibliothek allen Spielern. Wenn die genannte Karte unter diesen gezeigten Karten ist, nimm diese auf Deine Hand. Lege die restlichen gezeigten Karten auf Deinen Friedhof. Woodcloaker=Morph {2}{G}{G} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Wenn der Holzruester aufgedeckt wird, verursacht eine Kreatur deiner Wahl bis zum Ende des Zuges Trampelschaden. Wooded Bastion={T}: Erhoehe deinen Manavorrat um {1}. {G/W}, {T}: Erhoehe deinen Manavorrat um {G}{G}, {G}{W} oder {W}{W}. Wooden Sphere=Immer wenn ein Spieler einen gruenen Zauberspruch spielt, kannst du 1 bezahlen. Wenn du dies tust, erhaeltst du ein Lebenspunkt dazu. Woodfall Primus=Verursacht Trampelschaden Wenn der Oberste Holzeinschlaeger ins Spiel kommt, zerstoere eine bleibende Karte deiner Wahl, die keine Kreatur ist. Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurueck.) Woodland Changeling=Wandelwicht (Diese Karte hat zu jedem Zeitpunkt alle Kreaturentypen.) Woodland Druid=Die Waldlandruinen kommen getappt ins Spiel. ocT: Erhoehe deinen Manavorrat um oG. ocT, opfere die Waldlandruinen: Erhoehe deinen Manavorrat um ein Mana einer beliebigen Farbe. Woodland Guidance=Bringe eine Karte deiner Wahl aus deinem Friedhof auf deine Hand zurueck. Befehde dich mit einem Gegner. Falls du die Fehde gewinnst, enttappe alle Waelder, die du kontrollierst. (Jeder Spieler in einer Fehde deckt die oberste Karte seiner Bibliothek auf und legt diese Karte dann auf oder unter seine Bibliothek. Ein Spieler gewinnt die Fehde, wenn seine Karte die hoeheren umgewandelten Manakosten hat.) Entferne die Lenkung des Waldlands ganz aus dem Spiel. Woodlurker Mimic=Immer wenn du einen Zauberspruch spielst, der sowohl schwarz als auch gruen ist, wird der Waldschleicher-Nachaeffer 4/5 und erhaelt Verdorren (beides bis zum Ende des Zuges). (Er fuegt Kreaturen Schaden in Form von -1/-1-Marken zu.) Woodwraith Corrupter={1}{B}{G}, {T}: Ein Wald deiner Wahl wird zu einer 4/4 schwarzen und gruenen Elementar- und Schrecken-Kreatur. Er ist immer noch ein Land. Woodwraith Strangler=Entferne eine Kreaturenkarte aus deinem Friedhof ganz aus dem Spiel: Regeneriere den Wuergenden Waldwraith. Woolly Mammoths=Verursachen Trampelschaden, solange Du verschneite Laender beherrschst. Woolly Razorback=Das Wollwildschwein kommen mit drei Eismarken ins Spiel. Solange das Wollwildschwein mindestens eine Eismarke hat, hat es die Verteidigerfaehigkeit und aller Kampfschaden, der ihm zugefuegt wuerde, wird verhindert. Immer wenn das Wollwildschwein blockt, entferne eine Eismarke von ihm. Woolly Spider=Kann Kreaturen mit Flugfaehigkeit blocken. Wenn die Wollspinne deklariert wird, eine Kreatur mit Flugfaehigkeit zu blocken, erhaelt sie +0/+2 bis zum Ende des Zuges. Word of Blasting=Begrabe eine Zielmauer. Das Wort der Vernichtung fuegt dem Beherrscher der Mauer Schadenspunkte in Hoehe ihrer Beschwoerungskosten zu. Word of Seizing=Sekundenbruchteil (Solange dieser Zauberspruch sich auf dem Stapel befindet, koennen Spieler keine Zaubersprueche oder aktivierte Faehigkeiten spielen, die keine Manafaehigkeiten sind.)Enttappe eine bleibende Karte deiner Wahl und uebernimm bis zum Ende des Zuges die Kontrolle ueber sie. Sie erhaelt Eile bis zum Ende des Zuges. Word of Undoing=Die Zielkreatur kehrt auf die Hand ihres Besitzers zurueck. Nimm alle weissen Verzauberungen auf dieser Kreatur, die Dir gehoeren, zurueck auf Deine Hand. Words of Wisdom=Ziehe zwei Karten. Dann ziehen alle anderen Spieler je eine Karte. Workhorse=Die Schindmaehre kommt mit vier +1/+1-Marken auf ihr ins Spiel. Entferne eine +1/+1-Marke von der Schindmaehre: Erhoehe Deinen Manavorrat um ein farbloses Mana. Spiele diese Faehigkeit wie eine Manaquelle. World Queller=Zu Beginn deines Versorgungssegments kannst du einen Kartentyp bestimmen. Falls du dies tust, opfert jeder Spieler eine bleibende Karte dieses Typs. Worldgorger Dragon=Fliegend, verursacht Trampelschaden Entferne alle anderen bleibenden Karten, die du kontrollierst, ganz aus dem Spiel, wenn der Weltenverschlingende Drache ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernten Karten unter der Kontrolle ihrer Besitzer ins Spiel zurueck, wenn der Weltenverschlingende Drache das Spiel verlaesst. Worldly Counsel=Schau Dir die obersten X Karten Deiner Bibliothek an, wobei X die Anzahl verschiedener Standardlandtypen, die Du kontrollierst, ist. Nimm eine dieser Karten in Deine Hand und lege den Rest unter Deine Bibliothek. Worldly Tutor=Durchsuche Deine Bibliothek nach einer Kreaturenkarte und zeige diese Karte allen Spielern. Mische danach Deine Bibliothek neu und lege die gezeigte Karte oben auf Deine Bibliothek. Worldpurge=Bringe alle bleibenden Karten auf die Hand ihrer Besitzer zurueck. Jeder Spieler bestimmt bis zu sieben der Karten auf seiner Hand und mischt den Rest dann in seine Bibliothek. Entleere alle Manavorraete. Worldslayer=Immer wenn die ausgeruestete Kreatur einem Spieler Kampfschaden zufuegt, zerstoere alle bleibenden Karten ausser dem Weltenvernichter. Ausruesten {5} ({5}: Lege diese Karte an eine Kreatur deiner Wahl, die du kontrollierst, an. Spiele Ausruesten wie eine Hexerei. Diese Karte kommt geloest ins Spiel und bleibt im Spiel, falls die Kreatur das Spiel verlaesst.) Worm Harvest=Bringe fuer jede Laenderkarte in deinem Friedhof einen 1/1 schwarzen und gruenen Wurm-Kreaturenspielstein ins Spiel. Zurueckverfolgen (Du kannst diese Karte aus deinem Friedhof spielen, indem du zusaetzlich zu ihren anderen Kosten eine Laenderkarte aus deiner Hand abwirfst.) Wormfang Behemoth=Entferne alle Karten aus deiner Hand ganz aus dem Spiel, wenn der Reisszahn-Behemoth ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernten Karten auf die Hand ihres Besitzers zurueck, wenn der Reisszahn-Behemoth das Spiel verlaesst. Wormfang Crab=Die Reisszahn-Krabbe ist unblockbar. Wenn die Reisszahn-Krabbe ins Spiel kommt, bestimmt ein Gegner eine bleibende Karte, die du kontrollierst, und entfernt sie ganz aus dem Spiel. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn die Reisszahn-Krabbe das Spiel verlaesst. Wormfang Drake=Fliegend Wenn der Reisszahn-Sceada ins Spiel kommt, opfere ihn, falls du nicht eine andere Kreatur, die du kontrollierst, ganz aus dem Spiel entfernst. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn der Reisszahn-Sceada das Spiel verlaesst. Wormfang Manta=Fliegend uebergehe deinen naechsten Zug, wenn der Reisszahn-Manta ins Spiel kommt. Du erhaeltst einen zusaetzlichen Zug nach dem aktuellen, wenn der Reisszahn-Manta das Spiel verlaesst. Wormfang Newt=Entferne ein Land, das du kontrollierst, ganz aus dem Spiel, wenn der Reisszahn-Molch ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn der Reisszahn-Molch das Spiel verlaesst. Wormfang Turtle=Entferne ein Land, das du kontrollierst, ganz aus dem Spiel, wenn die Reisszahn-Schildkroete ins Spiel kommt. Bringe die so ganz aus dem Spiel entfernte Karte unter der Kontrolle ihres Besitzers ins Spiel zurueck, wenn die Reisszahn-Schildkroete das Spiel verlaesst. Wormwood Dryad={G}: Die Wurmholzdryade erhaelt Waldtarnung bis zum Ende des Zuges und fuegt dir 1 Schadenspunkt zu. {B}: Die Wurmholzdryade erhaelt Sumpftarnung bis zum Ende des Zuges und fuegt dir 1 Schadenspunkt zu. Worn Powerstone=Der Abgenutzte Kraftstein kommt getappt ins Spiel. {T}: Erhoehe Deinen Manavorrat um {2}. Worry Beads=Jeder Spieler legt zu Beginn seines Versorgungssegments die oberste Karte seiner Bibliothek auf seinen Friedhof. Worship=Jeglicher Schaden, der eigentlich Deine Lebenspunkte unter 1 reduzieren wuerde, reduziert sie stattdessen auf 1, falls Du eine Kreatur kontrollierst. Wort, Boggart Auntie=Verursacht Furcht Zu Beginn deines Versorgungssegments kannst du eine Goblinkarte deiner Wahl aus deinem Friedhof auf deine Hand zurueckbringen. Wort, the Raidmother=Wenn Wurz, die Mutter aller ueberfaelle, ins Spiel kommt, bringe zwei 1/1 rote und gruene (Goblin, Krieger)-Kreaturenspielsteine ins Spiel. Alle roten oder gruenen Spontanzauber oder Hexereien, die du spielst, haben Verschwoeren. (Sowie du jenen Zauberspruch spielst, kannst du zwei ungetappte Kreaturen tappen, die du kontrollierst und die mindestens eine Farbe mit dem Zauberspruch gemeinsam haben. Wenn du das tust, kopiere den Zauberspruch; du kannst fuer die Kopie neue Ziele bestimmen.) Worthy Cause=Rueckkauf 2 Opfer eine Kreatur: Du erhaeltst Lebenspunkte in Hoehe der Widerstandskraft der geopferten Kreatur dazu. Wound Reflection=Am Ende jedes Zuges verliert jeder Gegner Lebenspunkte in Hoehe der Lebenspunkte, die er in diesem Zug bisher verloren hat. (Schaden verursacht den Verlust von Lebenspunkten.) Wrap in Vigor=Regeneriere alle Kreaturen, die du kontrollierst. Wrath of God=Lege alle Kreaturen auf die Friedhoefe ihrer Besitzer. Wrath of Marit Lage=Tappe alle roten Kreaturen, wenn Marit Lages Zorn ins Spiel kommt. Rote Kreaturen enttappen nicht waehrend der Enttap-Phase ihres Beherrschers. Wreak Havoc=Verheerung anrichten kann nicht von Zauberspruechen oder Faehigkeiten neutralisiert werden. Zerstoere ein Artefakt oder ein Land deiner Wahl. Wrecking Ball=Zerstoere eine Kreatur oder ein Land deiner Wahl. Wrench Mind=Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab, falls er nicht eine Artefaktkarte aus seiner Hand abwirft. Wren's Run Packmaster=Beschuetze einen Elfen (Wenn diese Karte ins Spiel kommt, opfere sie, falls du nicht einen anderen Elf, den du kontrollierst, ganz aus dem Spiel entfernst. Wenn diese Karte das Spiel verlaesst, kehrt jene Karte ins Spiel zurueck.) {2}{G}: Bringe einen 2/2 gruenen Wolfkreaturspielstein ins Spiel. Jeder Wolf, den du kontrollierst, hat Todesberuehrung. (Wenn er einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Wren's Run Vanquisher=Zeige als zusaetzliche Kosten, um den ueberwaeltiger aus dem Zaunkoenigrevier zu spielen, eine Elfenkarte von deiner Hand offen vor oder bezahle {3}. Todesberuehrung (Immer wenn diese Kreatur einer Kreatur Schaden zufuegt, zerstoere jene Kreatur.) Writ of Passage=Kreaturenverzauberung Immer wenn die verzauberte Kreatur angreift, kann sie in diesem Zug nicht geblockt werden, falls ihre Staerke 2 oder weniger betraegt. Vorhersage {1}{U}, zeige die Durchreisegenehmigung aus deiner Hand offen vor: Eine Kreatur deiner Wahl mit Staerke 2 oder weniger kann in diesem Zug nicht geblockt werden. (Spiele diese Faehigkeit nur waehrend deines Versorgungssegments und nur einmal in jedem Zug.) Wurmcalling=Rueckkauf {2}{G} (Du kannst zusaetzlich {2}{G} bezahlen, sowie du diesen Zauberspruch spielst. Falls du dies tust, nimm diese Karte auf deine Hand, sowie sie verrechnet wird.) Bringe einen X/X gruenen Wurmspielstein ins Spiel. Wurm's Tooth=Immer wenn ein Spieler einen gruenen Zauberspruch spielt, kannst du 1 Lebenspunkt dazu erhalten. Wurmskin Forger=Wenn der Wurmhautgerber ins Spiel kommt, kannst du drei +1/+1-Marken auf eine beliebige Anzahl an Kreaturen deiner Wahl verteilen. Wurmweaver Coil=Gruene-Kreatur-Verzauberung Die verzauberte Kreatur erhaelt +6/+6. {G}{G}{G}, opfere die Wurmwindungen: Bringe einen 6/6 gruenen Wurmspielstein ins Spiel. Wydwen, the Biting Gale=Aufblitzen Fliegend {U}{B}, bezahle 1 Lebenspunkt: Bringe Wydwen, das harsche Lueftchen auf die Hand ihres Besitzers zurueck. Xanthic Statue=5: Die Xanthische Staue ist bis zum Ende des Zuges eine trampelnde 8/8 Artefaktkreatur. Xantid Swarm=Fliegend Immer wenn der Xantiden-Schwarm angreift, kann der verteidigende Spieler in diesem Zug keine Zauber spielen. Xathrid Demon=Fliegend, verursacht Trampelschaden Opfere zu Beginn deines Versorgungssegments eine Kreatur ausser dem Xathrid-Daemon; dann verliert jeder Gegner Lebenspunkte in Hoehe der Staerke der geopferten Kreatur. Falls du keine Kreatur opfern kannst, tappe den Xathrid-Daemon, und du verlierst 7 Lebenspunkte. Xira Arien=Legendaer Fliegend {B}{R}{G}, {T}: Ein Spieler deiner Wahl zieht eine Karte. Yamabushi's Flame=Yamabushis Flamme fuegt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu. Falls eine Kreatur, der auf diese Weise Schaden zugefuegt wurde, in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Yamabushi's Storm=Yamabushis Sturm fuegt jeder Kreatur 1 Schadenspunkt zu. Falls eine Kreatur, der auf diese Weise Schaden zugefuegt wurde, in diesem Zug auf den Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Yare=Eine Kreatur Deiner Wahl, die ein verteidigender Spieler kontrolliert, erhaelt +3/+0 bis zum Ende des Zuges. Diese Kreatur darf deklariert werden, bis zu drei Kreaturen zu blocken. Alle Blocks muessen erlaubt sein. Yavimaya Ancients=G: +1/+2 bis zum Ende des Zuges Yavimaya Ants=Verursachen Trampelschaden Kumulative Versorgung: GG Die Yavimayaameisen koennen in dem Zug angreifen, in dem sie auf Deiner Seite ins Spiel kommen. Yavimaya Barbarian=Schutz vor Blau Yavimaya Coast={T}: Erhoehe deinen Manavorrat um {1}. {T}: Erhoehe deinen Manavorrat um {G} oder {U}. Die Yavimayakueste fuegt dir 1 Schadenspunkt zu. Yavimaya Dryad=Waldtarnung Wenn die Yavimayadryade ins Spiel kommt, kannst du deine Bibliothek nach einem Wald durchsuchen und ihn getappt unter der Kontrolle eines Spielers deiner Wahl ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Yavimaya Elder=Wenn der Weise aus dem Yavimaya aus dem Spiel auf dem Friedhof gelegt wird, kannst Du Deine Bibliothek nach bis zu zwei Standardlaendern durchsuchen. Zeige diese und nimm sie auf Deine Hand. Wenn Du dies tust, mische Deine Bibliothel. 2, opfere den Weisen aus dem Yavimaya: Ziehe eine Karte. Yavimaya Enchantress=Die Yavimayabluetenzauberin erhaelt +1/+1 fuer jede Verzauberung im Spiel. Yavimaya Gnats=Fliegend G: Regeneration Yavimaya Granger=Echo Wenn der Yavimayasammler ins Spiel kommt, kannst Du Deine Bibliothek nach einem Standard-Land durchsuchen und dieses getappt ins Spiel bringen. Mische Deine Bibliothek danach. Yavimaya Hollow=Tap: Erhoehe Deinen Manavorrat um ein farbloses Mana. G, Tap: Regeneriere eine Kreatur Deiner Wahl. Yavimaya Kavu=Die Staerke des Yavimaya-Kavu ist gleich der Anzahl an roten Kreaturen im Spiel. Die Widerstandskraft des Yavimaya-Kavu ist gleich der Anzahl an gruenen Kreaturen im Spiel. Yavimaya Scion=Schutz vor Artefakten Yavimaya Wurm=Verursacht Trampelschaden Yavimaya's Embrace=Du kontrollierst die verzauberte Kreatur. Die verzauberte Kreatur erhaelt +2/+2 und verursacht Trampelschaden. Yawgmoth's Agenda=Du kannst nicht mehr als einen Zauberspruch pro Zug spielen. Du kannst Karten aus Deinem Friedhof spielen, als ob sie in Deiner Hand waeren. Wenn eine Karte auf Deinen Friedhof gelegt wuerde, entferne sie stattdessen ganz aus dem Spiel. Yawgmoth's Bargain=uebergehe Dein Ziehsegment. Zahle 1 Lebenspunkt: Ziehe eine Karte. Yawgmoth's Edict=Immer wenn einer Deiner Gegner erfolgreich einen weissen Zauberspruch spricht, verliert dieser Spieler 1 Lebenspunkt und Du erhaeltst 1 Lebenspunkt dazu. Yawgmoth's Will=Bis zum Ende des Zuges kannst Du Karten aus Deinem Friedhof spielen, als ob sie auf Deiner Hand waeren. Karten, die in diesem Zug auf Deinem Friedhof landen, werden stattdessen ganz aus dem Spiel entfernt. Yawning Fissure=Jeder Gegner opfert ein Land. Yixlid Jailer=Karten auf Friedhoefen verlieren alle Faehigkeiten. Yoked Plowbeast=Umwandlung {2} ({2}, wirf diese Karte aus deiner Hand ab: Ziehe eine Karte.) Yomiji, Who Bars the Way=Immer wenn eine legendaere bleibende Karte (ausser Yomiji, der den Weg versperrt) aus dem Spiel auf einen Friedhof gelegt wird, bringe diese Karte auf die Hand ihres Besitzers zurueck. Yore-Tiller Nephilim=Immer wenn der Vorzeitausgraber-Nephilim angreift, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof getappt und angreifend ins Spiel zurueck. Yosei, the Morning Star=Fliegend Wenn Yosei, der Stern des Morgens, aus dem Spiel auf einen Friedhof gelegt wird, uebergeht ein Spieler deiner Wahl sein naechstes Enttappsegment. Tappe bis zu fuenf bleibende Karten deiner Wahl, die dieser Spieler kontrolliert. Yotian Soldier=Der Yotische Soeldner wird beim Angreifen nicht getappt. Youthful Knight=Erstschlag Yuki-Onna=Wenn die Yuki-Onna ins Spiel kommt, zerstoere ein Artefakt deiner Wahl. Immer wenn du einen Geist oder einen arkanen Zauber spielst, kannst du Yuki-Onna auf die Hand ihres Besitzers zurueckbringen. Yukora, the Prisoner=Wenn Yukora, der Gefangene das Spiel verlaesst, opfere alle Nicht-Oger-Kreaturen, die du kontrollierst. Zanam Djinn=Fliegend Der Zanam-Dschinn erhaelt -2/-2, solange Blau die haeufigste Farbe unter bleibenden Karten ist. Dies gilt auch bei Gleichstand. Zap=Zapp fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Ziehe eine Karte. Zealot il-Vec=Irrealitaet (Diese Kreatur kann nur Kreaturen mit Irrealitaet blocken und nur von solchen geblockt werden.) Immer wenn der Eiferer il-Vec angreift und nicht geblockt wird, kannst du ihn einer Kreatur deiner Wahl 1 Schadenspunkt zufuegen lassen. Falls du dies tust, verhindere allen Kampfschaden, den der Eiferer il-Vec in diesem Zug zufuegen wuerde. Zealots en-Dal=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. Zealous Guardian=Aufblitzen Zealous Inquisitor={1}{W}: Der naechste 1 Schadenspunkt, der dem Fanatischen Inquisitor in diesem Zug zugefuegt wuerde, wird stattdessen einer Kreatur deiner Wahl zugefuegt. Zealous Persecution=Bis zum Ende des Zuges erhalten alle Kreaturen, die du kontrollierst, +1/+1, und alle Kreaturen, die deine Gegner kontrollieren, -1/-1. Zebra Unicorn=Fuer jeden Schaden, den das Zebraeinhorn austeilt, erhaeltst Du 1 Lebenspunkt dazu. Zektar Shrine Expedition=Landung - Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, kannst du eine Quest-Marke auf die Expedition zum Zektar-Schrein legen. Entferne drei Quest-Marken von der Expedition zum Zektar-Schrein und opfere sie: Bringe einen 7/1 roten Elementarwesen-Kreaturenspielstein ins Spiel, der Trampelschaden verursacht und Eile hat. Schicke ihn zu Beginn des naechsten Endsegments ins Exil. Zendikar Farguide=Waldtarnung Zephid=Fliegend Der Zephid kann nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Zephid's Embrace=Die verzauberte Kreatur erhaelt +2/+2 und Flugfaehigkeit und kann nicht Ziel von Zauberspruechen oder Faehigkeiten sein. Zephyr Falcon=Fliegend, Wachsamkeit Zephyr Net=Kreaturenverzauberung Die verzauberte Kreatur hat Verteidiger und Flugfaehigkeit. Zephyr Spirit=Wenn der Westwind-Geist blockt, bringe ihn auf die Hand seines Besitzers zurueck. Zephyr Sprite=Fliegend Zerapa Minotaur=Erstschlag 2: Der Zerapa-Minotaurus verliert Erstschlag bis zum Ende des Zuges. Jeder Spieler kann diese Faehigkeit spielen. Zerstoere ein Land Deiner Wahl.=Destroy target land. Zhalfirin Commander=Flankenangriff 1WW: Ein Ritter Deiner Wahl erhaelt +1/+1 bis zum Ende des Zuges. Zhalfirin Knight=Flankenangriff WW: Erstschlag bis zum Ende des Zuges. Zirilan of the Claw=1RR, Tap: Durchsuche Deine Bibliothek nach einer Drachenkarte und bringe diese ins Spiel, als ob sie gerade gesprochen worden waere. Mische Deine Bibliothek danach neu. Fuer diese Kreatur gilt die Einsatzverzoegerung nicht. Entferne diese Kreatur am Ende eines Zuges ganz aus dem Spiel. Zoetic Cavern={T}: Erhoehe deinen Manavorrat um {1}. Morph {2} (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Zombie Assassin=ocT, entferne zwei Karten aus deinem Friedhof und den Meuchelnden Zombie ganz aus dem Spiel: Zerstoere eine nichtschwarze Kreatur deiner Wahl. Sie kann nicht regeneriert werden. Zombie Boa=o1oB: Bestimme eine Farbe. Immer wenn in diesem Zug die Zombie-Boa von einer Kreatur dieser Farbe geblockt wird, zerstoere diese Kreatur. Spiele diese Faehigkeit nur zu einem Zeitpunkt, zu dem du auch eine Hexerei spielen koenntest. Zombie Brute=Verstaerkung 1 (Sowie diese Karte ins Spiel kommt, lege fuer jede Zombiekarte auf deiner Hand, die du vorzeigst, eine +1/+1 Marke auf sie.) Verursacht Trampelschaden Zombie Cannibal=Immer wenn der Zombie-Kannibale einem Spieler Kampfschaden zufuegt, kannst du eine Karte deiner Wahl aus dem Friedhof dieses Spielers ganz aus dem Spiel entfernen. Zombie Cutthroat=Morph Bezahle 5 Lebenspunkte. (Du kannst diese Karte verdeckt fuer {3} als eine 2/2 Kreatur spielen. Decke sie zu einem beliebigen Zeitpunkt fuer ihre Morph-Kosten auf.) Zombie Infestation=Wirf zwei Karten aus deiner Hand ab: Bringe einen 2/2 schwarzen Zombie-Spielstein ins Spiel. Zombie Master=Alle Zombies erhalten "{B}: Regeneriere diese Kreatur" und Sumpftarnung. Zombie Mob=Der Untote Poebel kommt mit einer Anzahl an +1/+1 Marken in Hoehe der Anzahl der Beschwoerungskarten in Deinem Friedhof ins Spiel. Entferne alle diese Beschwoerungskarten ganz aus dem Spiel. Zombie Musher=Tarnung in verschneiten Laendern {S}: Regeneriere den Zombie-Hundeschlittenfuehrer. ({S} kann mit einem Mana von einer verschneiten Karte bezahlt werden.) Zombie Outlander=Scgutz vor Gruen. Zombie Scavengers=Entferne die oberste Kreaturenkarte aus Deinem Friedhof ganz aus dem Spiel: Regeneration Zombie Trailblazer=Tappe einen ungetappten Zombie, den du kontrollierst: Ein Land deiner Wahl wird bis zum Ende des Zuges zu einem Sumpf. Tappe einen ungetappten Zombie, den du kontrollierst: Eine Kreatur deiner Wahl erhaelt Sumpftarnung bis zum Ende des Zuges. Zombify=Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel zurueck. Zoologist=o3oG, ocT: Zeige die oberste Karte deiner Bibliothek offen vor. Falls es eine Kreaturenkarte ist, bringe sie ins Spiel. Lege sie andernfalls auf deinen Friedhof. Zo-Zu the Punisher=Immer wenn ein Land ins Spiel kommt, fuegt Zo-Zu der Bestrafer dem Beherrscher dieses Landes 2 Schadenspunkte zu. Zuberi, Golden Feather=Fliegend Zuberi Goldfeder zaehlt als Greif. Alle anderen Greifen erhalten +1/+1. Zur the Enchanter=Fliegend Immer wenn Zur der Verzauberer angreift, kannst du deine Bibliothek nach einer Verzauberungskarte mit umgewandelten Manakosten von 3 oder weniger durchsuchen und diese Karte ins Spiel bringen. Falls du dies tust, mische danach deine Bibliothek. Zuran Enchanter=2B, Tap: Ein Spieler Deiner Wahl legt eine Karte seiner Wahl aus seiner Hand ab. Ignoriere diese Faehigkeit, wenn dieser Spieler keine Karten auf der Hand hat. Benutze diese Faehigkeit nur waehrend Deines Zuges. Zuran Orb=0: Opfere ein Land, um 2 Lebenspunkte zu erhalten. Zuran Spellcaster={T}: Der Zuranische Zaubermeister fuegt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu. Zur's Weirding=Alle Spieler legen die Karten, die sie auf der Hand haben, offen vor sich hin und spielen ab jetzt mit offenen Karten. Immer, wenn ein Spieler eine Karte zieht, kann ein anderer Spieler 2 Lebenspunkte bezahlen, damit dieser Spieler die Karte wieder abwerfen muss. Effekte, die Schaden verhindern oder umleiten, koennen hier nicht angewendet werden, um den Verlust der Lebenspunkte zu verhindern. #Translations that we don't need to have #Before you Add/Remove a text from this file, be sure to understand why it has been put here! # For example, card names should not be in this file, BUT card names followed by a stupid space caracter should be = deck3=#LANG:English #this file is here only to allow people to choose english#LANG:Espanol #Traduccion de Wagic The Homebrew 18.6 al Espanol por Inquisidor, blender2005, carslove54 y Atriel. ################## # MENU PRINCIPAL # ################## #Inicializar: LOADING PRIMITIVES=CARGANDO DATOS LOADING...=CARGANDO... LOADING SET: %s=CARGANDO EDICIONES: %s #Menu Principal: Play=JUGAR Deck Editor=EDITOR DE MAZO Shop=TIENDA Options=OPCIONES Exit=SALIR Trophy Room=Sala de trofeos achieved: %i%%=Logros: %i%% #Numero de cartas: %s: %i cards (%i) (%i unique)=%s: %i cartas - Total: %i (%i unicas) %i cards (%i unique)=%i cartas (%i unicas) %s: %i cards (%i)=%s: %i cartas - Total: %i %i cards=%i cartas #Texto Rotativo: Interested in playing Momir Basic? You'll have to unlock it first :)=Estas interesado en jugar en el modo Momir Basico? Primero deberas desbloquearlo :). Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)=Adoras las cartas de equipo y quieres un reto real? Desbloquea el modo Stone Hewer Basico :). More cards and mods at http://wololo.net/wagic=Mas cartas y mods en http://wololo.net/wagic. The cards in your collection have an average value of %i credits=Las cartas de tu coleccion tienen un valor promedio de %i creditos. The shopkeeper would buy your entire collection for around %i credits=El tendero compraria tu coleccion entera por aproximadamente %i creditos. These stats will be updated next time you run Wagic=Esta configuracion sera aplicada cuando reinicies Wagic. Unlock the difficult mode for more challenging duels!=Desbloquea el modo Dificil para duelos mas competitivos!. You currently have %i credits=Actualmente tienes %i creditos. You have a %i%% victory ratio with "%s"=Tienes un %i%% de victorias con el mazo: "%s". You have a total of %i cards in your collection=Tienes un total de %i cartas en tu coleccion. You have played %i games with "%s"=Has jugado %i partidas con el mazo: "%s". You have played a total of %i games=Has jugado un total de %i partidas. You have unlocked %i expansions out of %i=Has desbloqueado %i ediciones de %i. You haven't unlocked the evil twin mode yet=No has desbloqueado el modo Gemelo Malvado aun... You haven't unlocked the random deck mode yet=No has desbloqueado el modo Mazo Aleatorio aun... ################# # MODO HISTORIA # ################# Game Manual=Manual del juego 01.Where it all begins=Donde comienza todo Temple of Faith=Templo de la fe ####################### # INTERFAZ DE USUARIO # ####################### #Opciones: Yes=Si No=No Player=Jugador Cancel=Cancelar Save & Back to Main Menu=Guardar y volver al menu Back to Main Menu=Volver al menu Back to main menu=Volver al menu #Botones: Spacebar=Espacio Del=Supr Caps=Mayusculas Confirm=Confirmar continue=Continuar Help=Ayuda #Numero de Jugadores: 1 Player=1 Jugador 2 Players=2 Jugadores Play Game=Jugar Demo=Demo Test Suite=Modo de prueba #Tipos de Juego: Momir Basic=Momir Basico Hermit Druid Basic=Druida Ermitano Basico Stone Hewer Basic=Stone Hewer Basico Classic=Clasico Story=Historia Random 1 Color=Aleatorio de 1 color Random 2 Colors=Aleatorio de 2 colores #Elige un Mazo: Choose a Deck=ELIGE UN MAZO Create your Deck!=Crea tu mazo! Highly recommended to get the full Wagic experience!=Altamente recomendado para disfrutar de la experiencia de Wagic!. New Deck...=Nuevo mazo... Main Menu=Menu principal Return to Main Menu=Volver al Menu principal NO DECK AVAILABLE,=NO HAY MAZO DISPONIBLE, PRESS CIRCLE TO GO TO THE DECK EDITOR!=PRESIONA C PARA IR AL EDITOR DEL MAZO!. Detailed Info=Detalles del Mazo Deck: =Mazo: Difficulty: =Dificultad: Victory %: =Victorias %: Games Played: =Veces Jugado: Cards: =Cartas: Create a new deck to play with.=Crea un nuevo mazo para jugar con el. Return to Main Menu=Regresar al menu principal. #Elige un Oponente: Choose Opponent=ELIGE UN OPONENTE (easy)=(facil) (hard)=(dificil) Random=Aleatorio Evil Twin=Gemelo Malvado LOADING DECKS=CARGANDO MAZOS Can you defeat yourself?=Puedes ganarte a ti mismo?. Play with a random deck.=Juega con un mazo aleatorio. Choose a different player deck=Elige un mazo diferente. Detailed Info=INFO DEL MAZO Player Deck:=Mazo del jugador: ########## # DUELO # ########## #Jugadores: Player 1=Jugador 1 Player 2=Jugador 2 #Turnos: opponent's turn=Turno contrario your turn=Tu turno you play=Tu juegas opponent plays=Oponente juega #Fases: Untap=Enderezar Upkeep=Mantenimiento Draw=Robar Main phase 1=1a fase Principal Combat begins=Inicio del combate Attackers=Declara atacantes Blockers=Asigna bloqueadores Combat damage=Solucion del combate Combat ends=Fin del combate Main phase 2=2a fase principal End=Fase final Cleanup=Limpieza #Interrupciones: Interrupt?=Interrupcion? : Interrupt=: Interrumpir : No=: No : No To All=: No a todo #Resoluciones: Deals %i damage to=Hace %i a is exiled=es exiliado Player %i draws %i card=Jugador %i roba %i cartas goes to graveyard=Va al cementerio %s goes to graveyard=%s Va al cementerio Fetch=Buscar Becomes golem artifact creature=Convertir en criatura artefacto golem Put in Play=Poner en juego Create beast=Crear bestia Create Damaged Garruk=Hacer dano a Garruk Bury=Enterrar quest Counter=Contador de busqueda %i/%i Counter:%i=Contador %i/%i: %i %i/%i counters: %i=contadores %i/%i: %i %i/%i Counter =Contador %i/%i Turn:%i=Turno:%i No Bushwhacker=No guerrillero Persistence=Persistencia First strike damage=Dana primero Player gains %i life=Jugador gana %i vidas Player loses %i life=Jugador pierde %i vidas Nothing happened=No sucede nada #Habilidades: %i/%i Counter: %i=%i/%i Contadores: %i %s counters: %i=%s contadores: %i= Ability=Habilidad Assign To Block=Asignar como bloqueo Attack Planeswalker=Atacar a Caminante de planos Attacker=Atacante Becomes artifact=Se convierte en artefacto Becomes=Transformar Blocker=Bloqueador cast card normally=Jugar carta con normalidad Cast Restriction=Restriccion de hechizo Choose a color=Escoge un color Choose an Artifact=Escoge un artefacto choose and artifact=Escoger un artefacto Choose card to Discard=Escoge carta para descartar Choose Location=Escoger lugar Clone=Clonar Copy=Copia Counters=Contadores Create %s=Crear %s Create Choose an Artifact=Escoger un artefacto Create Choose Location=Elegir localizacion Create elf warrior=Crear Guerrero Elfo Create Look at the Card=Mirar al principio biblioteca Create cat=Crear Felino Create soldier=Crear Soldado Create vampire=Crear Vampiro Create=Crear cycling + effect=Usar ciclo + efecto Cycling=Ciclo cycling=Usar ciclo Damage=Dano deals 3 damage to each creature=Hacer 3 puntos de dano a cada criatura deals 3 damage to each player=Hacer 3 puntos de dano a cada jugador Deathtouch=Toque mortal Destroy=Destruir Discard=Descartar Draw=Robar Equip=Equipar Exile Target=Exilia objetivo fetch basic land=Buscar tierra basica Fizzle=Chisporrotear flying=Volar Freeze=Congelar Kicker=Estimular leave on top=Poner al principio de biblioteca level Counter=Contador de nivel Life Loss=Perder vida Life=Vida Look at the Card=Mirar la carta look Counter=Mira al principio de biblioteca Momir=Momir Move=Mover PowerLife=Ganar vida igual a fuerza PowerStrike=Golpe de poder Put 2 on top=Pon dos al principio Put a card on top of Library=Pon una carta encima de tu biblioteca Put in Library=Poner en tu biblioteca Put into play=Poner en juego Reanimate=Reanimar Regenerate=Regenerar Return Target to Hand=Devuelve objetivo a la mano Sacrifice=Sacrificar Select unblocked attacker=Escoge atacante desbloqueado shuffle into deck=Barajar en la biblioteca Tap=Girar Tap Target=Gira objetivo ToughLife=Ganar vida Transform:lord of lineage=Transformar: Senor del linaje unblockable=Imbloqueable Untap Target=Endereza objetivo #Habilidades Planeswalkers Loyalty: %i=Lealtad: %i Loyalty: 1=Lealtad: 1 Loyalty: 2=Lealtad: 2 Loyalty: 3=Lealtad: 3 Loyalty: 4=Lealtad: 4 Loyalty: 5=Lealtad: 5 Loyalty: 6=Lealtad: 6 Loyalty: 7=Lealtad: 7 Choice: =Eleccion: #Habilidades (casos especiales): Absorb=Absorbe Add=Agrega Affinityartifacts=Afinidad por artefactos Affinityforests=Afinidad por bosques Affinitygreencreatures=Afinidad por criaturas verdes Affinityislands=Afinidad por islas Affinitymountains=Afinidad por montanas Affinityplains=Afinidad por llanuras Affinityswamps=Afinidad por pantanos Banding=Agrupar Becomes creature=Convertir en criatura black=negro blue=azul Bothcantcast=Ambos no pueden lanzar Bothnocreature=Sin criaturas los dos Canattack=Puede atacar Cantattack=Puede atacar solo si... Cantblock=No puede bloquear Cantcreaturecast=No puede atacar criaturas Cantlifelose=No puede perder vida Cantlose=No puede perder Cantmilllose=No puede perder millones Cantregen=No se puede regenerar Cantspellcast=No puede lanzar hechizos Cantwin=No puede ganar Changeling=Cambiaforma Cloud=Solo le bloquean criaturas Voladoras Controllershroud=Mazo del controlador Create Shuffle the Rest=Poner el resto en el fondo Defender=Defensor Desertlandwalk=Cruza desiertos Doesnotuntap=No se endereza Double strike=Dana dos Veces Exalted=Exaltado Exiledeath=Exilio de muerte Fear=Inspirar Temor fear=Inspirar temor First strike=Dana primero Flanking=Flanqueando Flash=Destello Flying=Vuela Foresthome=No puede atacar sin bosques Forestwalk=Cruza bosques green=verde Haste=Prisa Horsemanship=Equitacion Infect=Infectar Intimidate=Intimidar Islandhome=No puede atacar sin islas Islandwalk=Cruza islas Legendarylandwalk=Cruza tierras legendarias Leyline=Linea mistca Lifelink=Vinculo vital mana=mana Mountainhome=No puede atacar sin montanas Mountainwalk=Cruza montanas Mustattack=Ataca cada turno Noactivatedability=Habilidad no activada Nofizzle=Incontrarrestable Nomanaability=Habilidad sin coste de mana Nomaxhand=No tiene limite en mano Nonbasiclandwalk=Cruza tierras no basicas Notapability=Habilidad no girada Oneblocker=Solo admite un bloqueador Oneboth=Uno de los dos Onlymanaability=Habilidad con coste de mana Onlyonecast=Solo una carta Opponentshroud=Velo para oponentes Persist=Persistir Phantom=Fantasma Phasing=Ajuste de fase Plainshome=No puede atacar sin llanuras Plainswalk=Cruza llanuras Playershroud=Mazo del jugador Poisondamager=Danador por veneno Poisonshroud=Veneno sudario Poisonthreetoxic=Triple veneno toxico Poisontoxic=Veneno toxico Poisontwotoxic=Doble veneno toxico Protection from black=Proteccion contra negro Protection from blue=Proteccion contra azul Protection from green=Proteccion contra verde Protection from red=Proteccion contra rojo Protection from white=Proteccion contra blanco Reach=Alcance Reachshadow=Anti se desvanece Reclaim=Recuperar red=rojo Retrace=Desandar Shadow=Se desvanece Shroud=Velo Snowforestlandwalk=Cruza bosques nevados Snowislandlandwalk=Cruza islas nevadas Snowlandwalk=Cruza tierras nevadas Snowmountainlandwalk=Cruza montanas nevadas Snowplainslandwalk=Cruza llanuras nevadas Snowswamplandwalk=Cruza pantanos nevados Soulbond=Unir almas Split second=Fraccion de segundo Storm=Tormenta Strong=Fuerte Sunburst=Explosion solar Swamphome=No puede atacar sin pantanos Swampwalk=Cruza pantanos Trample=Arrolla Treason=Traicion Unblockable=Imbloqueable Undying=Inmortal Unearth=Desenterrar Vigilance=Vigilancia Weak=Debilidad white=blanco Wilting=Marchitamiento Wither=Debilitar #Otros: sacrifice=Sacrificar #Fin del juego / Pantalla de victoria: -> http://wololo.net/wagic=-> http://wololo.net/wagic Congratulations! You earn %i credits=Felicidades! Ganaste %i creditos Credits per minute: %i=Creditos por minuto: %i 'Decree of Theophilus' Bonus=Bonificacion por 'Decreto de Teofilo' Difficulty Bonus=Bonificacion por dificultad 'Fast and Furious' Bonus=Bonificacion por 'Rapido y Furioso' Game length: %i turns (%i seconds)=Duracion de la partida: %i Turnos (%i segundos) Life Delta Bonus=Bonificacion por vida adicional 'Live dangerously and you live right' Bonus=Bonificacion por 'Vive peligrosamente y tu viviras bien' Miller Bonus=Bonificacion por molino Mods, additional cards, updates and more at:=Mods, cartas adicioanles, actualizaciones y mas en: Player %i wins (%i)=El jugador %i gana (%i) Please check your deck (not enough cards?)=Por favor, revisa tu mazo (No tienes suficientes cartas) There's more!=Hay mas! Victory=Victoria! You have been defeated=Has sido derrotado #Mensajes de error: AN ERROR OCCURRED, CHECK FILE NAMES=HA OCURRIDO UN ERROR, REVISA EL NOMBRE DE LOS ARCHIVOS. ################## # EDITOR DE MAZO # ################## #Menu del Editor: *Complete collection & reset*=*Completar coleccion y reiniciar* Cancel=Deshacer Choose Deck To Edit=Elige un mazo Filter by...=Filtrar por... Filter By...=Filtrar por... --NEW--=-- Nuevo -- Quit Editor=Salir del editor Rename Deck=Renombrar mazo Save & Quit Editor=Guarda y sale Save & Rename=Renombrar y guardar Save As AI Deck=Guardar como mazo IA Save=Guardar Set=Edicion Switch decks without saving=Cancelar y cambiar de mazo Switch Decks=Cambiar mazos --UNLOCK CARDS--=-- Desbloquear Cartas -- #Informacion - Flechas: Prev. edition=Ed. anterior Next edition=Siguiente ed. Prev.=Anterior Next=Siguiente card=Carta Next color=Color siguiente Prev. color=Color anterior #Informacion - Botones: Add card=AGREGAR Display collection=Mostrar coleccion Display Deck=Mostrar mazo filter=FILTRO Remove card=QUITAR Sell Card=VENDER Stats=ESTADO Toggle Images=Imagenes Si/No View Collection=COLECCION View Deck=MAZO #Informacion - Explicaciones: Use SQUARE to view your deck,=Usa Z para ver tu mazo, Use SQUARE to view collection,=Usa Z para ver tu coleccion, Press L/R to cycle through=Presiona A/D para Ver todas deck statistics.=Estadisticas del mazo. Click on the card image=Haz click en la imagen de la to add card to deck.=carta para agregarla a tu mazo to remove card from deck.=carta para quitarla de tu mazo. All changes are final.=Los cambios son finales. Change the name of the deck=Cambiar el nombre del mazo. Close menu.=Cerrar menu. Do not make any changes to deck. Return to the main menu.=No hacer ningun cambio. Regresar al menu principal. Do not make any changes. View another deck.=No hacer ningun cambio. Ver otro mazo. Narrow down the list of cards. =Disminuir el numero de cartas. Save changes. Return to the main menu=Guardar cambios. Regresar al menu principal. #Otros: Collection=Coleccion Deck=Mazo No Card=Sin cartas Your Deck: %i cards=Tu mazo: %i cartas menu=MENU filter=FILTRO in: collection=COLECCION in: deck= MAZO %s : %i credits=%s : %i creditos credits= Creditos ################ # ESTADISTICAS # ################ #Estadisticas - Pagina 1: Statistics Summary=Resumen estadistico Creatures=Criaturas Enchantments=Encantamientos Instants=Instantaneos Lands=Tierras Sorceries=Conjuros Spells=Hechizos Average converted mana cost=Coste promedio de mana conv. Probabilities=Probabilidades No land in 1st hand=Sin tierras en 1a mano No land in 9 cards=Sin tierras en 1as 9 cartas No creatures in 1st hand=Sin criaturas en 1a mano Playgame statistics=Estadisticas del Juego Games played=Partidas Jugadas Victory ratio: %i%%=Relacion de Victorias :%i%% Total price (credits)=Valor total (creditos) #Estadisticas - Pagina 2: Mana cost detail=Coste de mana detallado Card counts per mana cost:=Numero de cartas por coste de mana Average converted mana cost: %2.2f=Coste promedio de mana convertido: %2.2f C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Coste de mana conv. Las cartas con coste >%i estan en la ultima columna # - Total number of cards with given cost= #Estadisticas - Pagina 3: Mana cost detail - Creatures=Coste de mana detallado - Criaturas Creature counts per mana cost:=Numero de criaturas por coste de mana #Estadisticas - Pagina 4: Mana cost detail - Spells=Coste de mana detallado - Hechizos Non-creature spell counts per mana cost:=Hechizos (no criaturas) por coste de mana #Estadisticas - Pagina 5: Mana production=Produccion de mana Counts of manasources per type and color:=Cuenta de fuente de mana por tipo y color BL - Basic lands=BL - Tierras basicas NB - Non-basic lands=NB - Tierras no basicas O - Other (non-land) manasources=O - Otras fuentes de mana T - Totals=T - Totales #Estadisticas - Pagina 6: Mana production - in mana symbols=Produccion de mana - En simbolos. Total colored manasymbols in lands' production:=Total de mana de color: Producion por tierras #Estadisticas - Pagina 7: Mana cost per color=Coste de mana por color Total colored manasymbols in cards' casting costs:=Total de mana de color: Costes de activacion #Estadisticas - Pagina 8: No lands in first n cards:=Sin tierras 1as X cartas No creatures in first n cards:=Sin criaturas 1as X cartas #Estadisticas - Pagina 9: Victory statistics=Estadistica de victorias Victories against AI:=Victorias contra la IA Games played: %i=Partidas jugadas: %i Victory ratio: %i%%=Porcentaje de victorias: %i%% #Estatisticas - menu: --- Average Cost --- = --- Coste medio --- --- Card color count --- = --- Curva de Mana --- ------- Deck Summary -----=------- Resumen del Mazo ----- A: =A: B: =N: Cards: =Cartas: Creature: =Criatura: Creatures: =Criaturas: Enchantments: = Encantamientos: G: =V: Instants: =Instantaneos: Lands: =Tierras: Mana: =Mana: R: =R: Sorceries: = Conjuros: Spell: =Hechizo. U: =U: W: =B: ########### # TIENDA # ########### Credits: %i=Creditos: %i Credits: =Creditos: %s & %s (15 Cards)=%s & %s (15 cartas) %s Booster (15 Cards)=Sobre de %s (15 cartas) ??? Pack (15-30 cards) =Pack de ??? (15-30 cartas) %s (%i)=%s (%i) : Other cards=: Otras cartas Check task board=Ver tareas disponibles Steal it=Robar Steal 1,000 credits=Robar 1.000 creditos Ask about...=Preguntar por... Return to shop=Volver a la tienda Save And Exit=Guardar y Salir Add Filter=Crear filtro Clear=Borrar Done=Hecho %s : SOLD OUT=%s : AGOTADO SOLD OUT=AGOTADO Sold Out=Agotado Not enough credits=Sin creditos suficientes Show List=Lista New Cards=Mas Cartas ########## # FILTRO # ########## Cards...=Cartas... Type=Tipo Subtype=Subtipo Rarity=Rareza Mana Cost=Coste de mana Basic Ability=Habilidad basica Mana Ability=Habilidad de mana Power=Fuerza Toughness=Resistencia First Letter=Primera letra Remove=Borrar Filter:=Filtro: #Filtro Habilidad de Mana: White mana abiltity=Habilidad de mana blanco Blue mana abiltity=Habilidad de mana azul Black mana abiltity=Habilidad de mana negro Red mana abiltity=Habilidad de mana rojo Green mana abiltity=Habilidad de mana verde Colorless mana abiltity=Habilidad de mana incoloro #Filtro Fuerza: 0 power=Fuerza 0 1 power=Fuerza 1 2 power=Fuerza 2 3 power=Fuerza 3 4 power=Fuerza 4 5 power=Fuerza 5 6 power=Fuerza 6 7 power=Fuerza 7 8 power=Fuerza 8 9 power=Fuerza 9 10 power=Fuerza 10 11 power=Fuerza 11 12 power=Fuerza 12 13 power=Fuerza 13 #Filtro Resistencia: 0 toughness=Resistencia 0 1 toughness=Resistencia 1 2 toughness=Resistencia 2 3 toughness=Resistencia 3 4 toughness=Resistencia 4 5 toughness=Resistencia 5 6 toughness=Resistencia 6 7 toughness=Resistencia 7 8 toughness=Resistencia 8 9 toughness=Resistencia 9 10 toughness=Resistencia 10 11 toughness=Resistencia 11 12 toughness=Resistencia 12 13 toughness=Resistencia 13 #Filtro Primera Letra: Letter A=Letra A Letter B=Letra B Letter C=Letra C Letter D=Letra D Letter E=Letra E Letter F=Letra F Letter G=Letra G Letter H=Letra H Letter I=Letra I Letter J=Letra J Letter K=Letra K Letter L=Letra L Letter M=Letra M Letter N=Letra N Letter O=Letra O Letter P=Letra P Letter Q=Letra Q Letter R=Letra R Letter S=Letra S Letter T=Letra T Letter U=Letra U Letter V=Letra V Letter W=Letra W Letter X=Letra X Letter Y=Letra Y Letter Z=Letra Z Digit=Numero ########## # TAREAS # ########## Task Board=Pizarra de tareas There are no tasks that need to be done. Come again tomorrow.=No hay tareas por hacer. Regresa despues. Credits: =Creditos: Days Left: %i=Dias restantes: %i Reward: %i=Recompensa: %i Accumulated knowledge (%i)=Conocimiento acumulado (%i). Animal herder (%i)=Pastor animal (%i). Bring the order (%i)=Regresa el orden (%i). Bury %i %s cards to your opponent's graveyard and defeat him.=Entierra %i cartas de %s en su cementerio y luego vencelo. Dawn of crusade (%i)=Amanecer de cruzada (%i). Defeat %s after keeping it occupied for %i turns.=Vence a %s. Entretenlo por %i turnos. Defeat %s and make sure it doesn't take more than %i turns.=Vence a %s y que no te tome mas de %i turnos. Defeat %s before turn %i=Vence a %s antes del turno %i. Defeat %s in a way it won't forget. Bring it to %i life.=Vence a %s, dale una leccion!! Con %i vidas. Defeat %s, but play with it for %i turns first.=Vence a %s, pero primero juega con el %i turnos. Defeat %s, in a duel no longer than %i turns.=Vence a %s en maximo %i turnos. Defeat %s=Vence a %s. Defeat any opponent, having at least %i life in the end.=Vence a cualquier oponente con al menos %i vidas al final. Delay %s for %i turns=Deten a %s por %i turnos. Dusk (%i)=Oscuridad (%i). Evaporation (%i)=Evaporacion (%i). Exorcism (%i)=Exorcismo (%i). Let your opponent live with at least %i life and cards in library, but defeat him.=Deja a tu oponente vivo con al menos %i vidas y cartas en la biblioteca, pero derrotalo. Mana reserves (%i)=Reservas de mana (%i). Necropotence (%i)=Necropotencia (%i). Pacifism (%i)=Pacifismo (%i). Please defeat %s as soon as possible.=Por favor vence a %s lo mas pronto posible. Reach Immortality! (%i life)=Alcanza la inmortalidad! (%i vidas). Reach Invulnerability (%i life)=Alcanza la invulnerabilidad (%i vidas). Retained anger (%i)=Rabia contnida (%i). Selective disaster (%i)=Desastre selectivo (%i). Slaughter %s (%i life)=Masacra %s (%i vidas). Slaughter %s! Beat it to %i life or less.=Masacra a %s! golpealo hasta %i vidas o menos. Tame the nature (%i)=Doma la naturaleza (%i). Win a game with at least %i %s cards in your hand.=Gana el juego con al menos %i %s cartas en la mano. Win a game with your opponent having at least %i life and cards in library.=Gana el juego con tu oponente teniendo al menos %i vida y cartas en la biblioteca. Win flawlessly (%i life)=Gana invicto (%i vidas). You have to defeat %s before it causes too much harm.=Vence a %s antes de que sea tarde. ############ # OPCIONES # ############ #Opciones: Settings=OPCIONES General Options=OPCIONES GENERALES Music volume=Volumen de la musica SFX volume=Volumen del sonido Max=Max Mute=Silencio Difficulty=Dificultad Economic Difficuly=Dificultad economica Normal=Normal Hard=Medio Harder=Dificil Evil=Mortal Luck=Azar Easy=Facil Display InGame extra information=Informacion adicional durante el Juego Enable cheat mode=Activar modo trampas Seconds to pause for an Interrupt=Pausa de interrupcion en seg. Interrupt my abilities=Interrumpir mis habilidades Interrupt my spells=Interrumpir mis hechizos Interrupt opponent's end of turn=Interrumpir fin de turno contrario #Juego: Game=JUEGO Interface Options=OPCIONES DE INTERFAZ Language=Idioma Closed hand=Cartas en mano visible=Visible invisible=Invisible Hand direction=Orientacion de mano horizontal=Horizontal vertical=Vertical Mana display=Mostrar mana Eye candy=Efecto Simple=Simple Both=Ambos No Glitter=Sin brillo Reverse left and right triggers=Invetir gatillos R/L Disable card images=Desactivar la imagen de la carta Disable screen transitions=Desactivar transiciones de pantalla #Usuario: User=USUARIO User Options=OPCIONES DE USUARIO Credits: %i=Creditos %i Cards: %i=Cartas: %i Sets: %i (of %i)=Ediciones: %i (de %i) Theme: %s=Tema: %s Theme Style=Estilo de tema Dynamic=Dinamico Dark=Oscuridad Earth=Tierra Fire=Fuego Light=Luz Stone=Piedra Water=Agua Use this Style=Usar este estilo Artist: %s=Artista: %s Default=Predeterminado New Profile=Nuevo perfil Use this Profile=Utilizar este perfil Use this Theme=Utilizar este tema #Avanzado: Advanced=AVANZADO Advanced Options=OPCIONES AVANZADAS The following options require a restart.=Las siguientes opciones requieren reiniciar el sistema. Minimum Card Grade=Minimo grado de tarjetas Phase Skip Automation=Saltar la fase de automatizacion First Turn Player=Primer jugador del turno Opponent=Oponente Full=Completo Safe=Prudente Off=Desactivado Kicker Cost=Coste de estimulo Offer Choice=Ofrecer eleccion Always Pay=Pagar Siempre #Teclado: Key Bindings=TECLAS New binding...=Nuevas teclas... Delete this binding=Borrar esta tecla Right trigger=Disparador derecho Left trigger=Dispardor izquierdo Cross=Cruz Square=Cuadrado Triangle=Triangulo Circle=Circulo Down=Abajo Up=Arriba Left=Izquierda Right=Derecha Select=Select Start=Start #Creditos: Credits=CREDITOS Wagic, The Homebrew?! by Wololo=Wagic, The Homebrew?! por Wololo updates, new cards, and more on http://wololo.net/wagic=actualizaciones, cartas nuevas, y mas en http://wololo.net/wagic Many thanks to the people who help this project=Muchas gracias a las personas que ayudaron en este proyecto Art: Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha=Graficos: Ilya B, Julio, Jeck, J, Kaioshin, Lakeesha Check themeinfo.txt for the full credits of each theme!=Lee el themeinfo.txt para todos los creditos de cada tema! Dev Team:=Equipo de diseno: Abrasax, almosthumane, Daddy32, DJardin, Dr.Solomat,=Abrasax, almosthumane, Daddy32, DJardin, Dr.Solomat, J, Jeck, Leungclj, linshier, Mootpoint, Mnguyen, Psyringe,=J, Jeck, Leungclj, linshier, Mootpoint, Mnguyen, Psyringe, Salmelo, Superhiro, Wololo, Yeshua, Zethfox=Salmelo, Superhiro, Wololo, Yeshua, Zethfox Music by Celestial Aeon Project, http://www.jamendo.com=Musica por Celestial Aeon Project, http://www.jamendo.com Deck Builders: Abrasax, AzureKnight, colarchon=Creadores de mazos: Abrasax, AzureKnight, colarchon Hehotfarv, Jeremy, Jog1118, JonyAS, Kaioshin=Hehotfarv, Jeremy, Jog1118, JonyAS, Kaioshin Lachaux, Link17, Muddobbers, Nakano, Niegen=Lachaux, Link17, Muddobbers, Nakano, Niegen Psyringe, r1c47, Superhiro, Szei, Thanatos02=Psyringe, r1c47, Superhiro, Szei, Thanatos02 Whismer, Wololo=Whismer, Wololo Thanks also go to Dr.Watson, Orine, Raphael, Sakya, Tyranid=Especial mencion a Dr.Watson, Orine, Raphael, Sakya, Tyranid for their help.=por su ayuda. Thanks to everyone who contributes code/content on the forums!=Gracias a todos los que contribuyen codigos/contenido en los foros! Developed with the JGE++ Library (http://code.google.com/p/wagic)=Disenado por la libreria JGE++ (http://code.google.com/p/wagic) SFX From www.soundsnap.com=SFX de www.soundsnap.com This work is not related to or endorsed by Wizards of the Coast, Inc=Este trabajo no esta relacionado con Wizards of the Coast, Inc Please support this project with donations at http://wololo.net/wagic=Por favor, apoya a este proyecto con donaciones en http://wololo.net/wagic ########### # TROFEOS # ########### Achievements=TROFEOS Difficulty Modes=MODO DIFICIL Achieved a 66% victory ratio.=Promedio de 66% de victorias. Momir Mode=MODO MOMIR Won with exactly 8 lands.=Victoria con 8 tierras en juego. Evil Twin Mode=MODO 'GEMELO MALVADO' Won with same army size.=Victoria con el mismo ejercito. Random Deck Mode=MODO MAZO ALEATORIO Won against a higher difficulty.=Victoria en modo mortal. Stone Hewer Mode=MODO STONE HEWER Won with more than 10 equipments.=Gana con mas de 10 cartas de equipo. Hermit Druid Mode=DRUIDA ERMITANO BASICO Won with less than 10 lands.=Gana con menos de 20 tierras. Valuable Collection=Coleccion Valiosa Collection valued over 10,000c.=Coleccion tasada en mas de 10000c. Collection Info=Informacion de coleccion Card Spoiler=Ver cartas %i locked sets remain.=FALTAN %i EDICIONES Unlocked all %i sets.=Desbloqueados las %i ediciones. %i cards=%i cartas. %s (%i): %i cards=%s (%i): %i cartas. %s: %i cards.=%s: %i cartas. Back to Trophies=Regresar a los trofeos Back to Main Menu=Volver al menu principal Cancel=Deshacer Booster=Sobre Cards=Cartas Details=Detalles Collection Stats=Estadisticas de coleccion Total Value: %ic=Valor Total: %i cr. Total Cards (including duplicates): %i=Total de cartas (con duplicados): %i Unique Cards: %i=Cartas unicas: %i Most Duplicates: %i (%s)=Carta favorita: %i (%s) Favorite Set: %s=Set favorito: %s Highest Mana Cost: %i (%s)=Coste mas alto de mana: %i (%s) Most Powerful: %i (%s)=Mayor ataque: %i (%s) Toughest: %i (%s)=Resistencia: %i (%s) ################## # CARTAS: RAREZA # ################## Common=Comun Land=Tierra Mythic=Mitica Rare=Rara Special=Especial Token=Ficha Uncommon=Infrecuente ################ # CARTAS:TIPOS # ################ Artifact=Artefacto Aura=Aura Basic=Basica Creature=Criatura Enchantment=Encantamiento Equipment=Equipo Instant=Instantaneo Land=Tierra Legendary=Legendaria Plane=Plano Planeswalker=Caminante de planos Scheme=Plan Snow=Nevada Sorcery=Conjuro Tribal=Tribal Vanguard=Vanguardia World=Mundo ################### # CARTAS: COLORES # ################### White=Blanco Blue=Azul Black=Negro Red=Rojo Green=Verde Exclusively White=Exclusivamente blanco Exclusively Blue=Exclusivamente azul Exclusively Black=Exclusivamente negro Exclusively Red=Exclusivamente rojo Exclusively Green=Exclusivamente verde ##################### # CARTAS: SUBTIPOS # ##################### #Por favor, mantiene el orden de los textos en ingles, resulta mas facil de actualizar! #Subtipos de artefacto: Contraption=Artificio Equipment=Equipo Fortification=Fortificacion #Subtipos de encantamiento: Aura=Aura Shrine=Altar #Subtipos de tierra: Desert=Desierto Lair=Guarida Locus=Local Mine=Mina Power-Plant=Planta de poder Tower=Torre Urza's=Urzas #Otros subtipos: Aggressor=Agresor Advisor=Asesor Ally=Aliado Antelope=Antilope Ape=Simio Archer=Arquero Archon=Arconte Artificer=Artificiero Assassin=Asesino Aurochs=Bisonte Badger=Tejon Badlands=Tierras inhospitas Barbarian=Barbaro Basilisk=Basilisco Bat=Murcielago Bear=Oso Beast=Bestia Berserker=Rabioso Bird=Ave Boar=Jabali Bringer=Adalid Brushwagg=Yerbamala Caltrops=Cebos Camel=Camello Carrier=Portador Cat=Gato Centaur=Centauro Cephalid=Cefalido Chimera=Quimera Citizen=Ciudadano Cleric=Clerigo Colony=Colonia Construct=Constructor Crab=Cangrejo Crocodile=Cocodrilo Crosswinds=Vientos cruzados Curse=Maldicion Cyclops=Ciclope Dauthi=Dauti Demon=Demonio Devil=Diablo Dismiss=Descartar Drake=Draco Drone=Zangano Druid=Druida Dryad=Driada Duress=Coaccion Dwarf=Enano Efreet=Efrit Egg=Huevo Eight-and-a-half-tails=Ocho-colas-y-media Elder=Anciano Elephant=Elefante Elf=Elfo Elk=Alce emblem=Emblema Everglades=Marisma Eye=Ojo Faerie=Hada Fish=Pez Fox=Zorro Frog=Rana Fungus=Hongos Gargoyle=Gargola Gate=Puerta Giant=Gigante Gnome=Gnomo Goat=Cabra Goblin=Trasgo Gorgon=Gorgona Grasslands=Pradera Griffin=Grifo Hag=Bruja Harpy=Arpia Hellion=Infernal Hippo=Hipopotamo Homarid=Homarido Homunculus=Homunculo Hornet=Avispa Horse=Caballo Hound=Sabueso Human=Humano Hydra=Hidra Hyena=Hiena Illusion=Ilusion Imp=Diablillo Incarnation=Encarnacion Insect=Insecto Jailbreaker=Fugaz Jellyfish=Medusa Knight=Caballero Leech=Sanguijuela Level=Nivel Levelup=Sube de nivel Lizard=Lagarto Manticore=Manticora Melfolk=Triton Mercenary=Mercenario Merfolk=Triton Minion=Lacayo Minotaur=Minotaurio Mongoose=Mangosta Monk=Monje Moonfolk=Pueblo lunar Mutant=Mutante Mystic=Mistico Nautilus=Nautilo Nephilim=Nefilin Nightstalker=Cazador nocturno Nomad=Nomada Octopus=Pulpo Ogre=Ogro Ooce=Cieno Ooze=Cieno Orc=Orco Ouphe=Oufe Ox=Buey Pegasus=Pegaso Pentavus=Pentavo Pest=Plaga Phoenix=Fenix Phyresis=Piresis Pirate=Pirata Plain=Llanura Plant=Planta Praetor=Pretor Rabbit=Conejo Rat=Rata Rebel=Rebelde Regress=Regresion Reinforcements=Refuerzos Rhino=Rinoceronte Rigger=Aparejador Rogue=Picaro Roots=Raices Salamander=Salamandra Saproling=Saprolin Satyr=Satiro Scarecrow=Espantapajaros Scorpion=Escorpion Scout=Explorador Serpent=Serpiente Shackles=Grilletes Shade=Sombra Shaman=Chaman Shapeshifter=Metamorfo Sheep=Oveja Siren=Sirena Skeleton=Esqueleto Slith=Slit Sliver=Fragmentado Sluggishness=Flojera Snake=Serpiente Soldier=Soldado Spawn=Engendro Specter=Espectro Spellshaper=Cambiahechizos Sphinx=Esfinge Spider=Arana Spike=Descarga Spirit=Espiritu Sponge=Esponja Squid=Calamar Squirrel=Ardilla Stasis=Estasis Steadfastness=Tenacidad Stonehands=Manos de Piedra Tertavite=Tertavita Thalakos=Talakos Thopter=Toptero Thumbscrews=Empulgueras Tombspawn=Tumba de spawn Trap=Trampa Treefolk=Pueblo arboreo Troll=Trol Turtle=Tortuga Unicorn=Unicornio Vampire=Vampiro Verdigris=Moho Wall=Muro Warrior=Guerrero Weakness=Debilidad Weird=Extrano Werewolf=Licantropo Whale=Orca Wizard=Hechicero Wolf=Lobo Wolverine=Gloton Worm=Gusano Wraith=Aparicion Wurm=Sierpe Zombie=Zombie #Subtipos de Caminante de Planos: #Subtipo de Instantaneo/Conjuro: Arcane=Arcano #Subtipos de criatura: ######### # OTROS # ######### #General Options=Opciones generales #Image Cache Size=Cargar imagenes #You are currently viewing your=Actualmente estas viendo tu coleccion. #Press TRIANGLE= Pulsa S #to switch to your deck=para cambiar a tu mazo #Press TRIANGLE to=Pulsa S #switch to your collection=para cambiar a tu coleccion #Deck info=Informacion del mazo You have a %i%% victory ratio with Deck%i=Tienes un %i%% de victorias con el mazo %i You have played %i games with Deck%i=Has jugado un total de %i partidas con el mazo %i You have played a total of %i games=Has jugado un total de %i partidas Add 1 mana=Agrega 1 mana #Nombres de cartas #Mantenlas alfabetizadas Abandon Hope=Perder la esperanza Abandoned Outpost=Puesto de Avanzada Abandonado Abattoir Ghoul=Necrofago del Matadero Abbey Gargoyles=Gargolas de la Abadia Abbey Griffin=Grifo de la Abadia Abbey Matron=Abadesa Abduction=Secuestro Abeyance=Supresion Abjure=Abjurar Abolish=Abolir Abomination=Abominacion Aboroth=Aboroth Aboshan, Cephalid Emperor=Aboshan, Emperador Cefalido Aboshan's Desire=Deseo de Aboshan About Face=Media Vuelta Abrupt Decay=Deterioro Brusco Absolute Grace=Gracia Absoluta Absolute Law=Ley Absoluta Absolver Thrull=Absolutor thrull Absorb Vis=Absorber vis Absorb=Absorber Abu Ja'far=Abu Ja'far Abuna Acolyte=Acolito del Abunas Abuna's Chant=Canto del abunas Abundance=Abundancia Abundant Growth=Crecimiento Abundante Abyssal Gatekeeper=Portero Abismal Abyssal Horror=Horror Abismal Abyssal Hunter=Cazador Abismal Abyssal Nightstalker=Acechador Nocturno Abismal Abyssal Nocturnus=Nocturnus Abismal Abyssal Persecutor=Perseguidor Abismal Abyssal Specter=Espectro Abismal Academy Rector=Rector de la Academia Academy Researchers=Investigadores de la Academia Academy Ruins=Ruinas de la Academia Accelerate=Acelerar Accelerated Mutation=Mutacion Acelerada Acceptable Losses=Perdidas Aceptables Accorder Paladin=Paladin de los Acordantes Accorder's Shield=Escudo del Acordante Accumulated Knowledge=Conocimiento Acumulado Accursed Centaur=Centauro Maldito Acid Rain=Lluvia Acida Acid Web Spider=Arana de red Acida Acidic Slime=Fango Acido Acidic Sliver=Fragmentado Corrosivo Acidic Soil=Suelo Acido Acolyte of Xathrid=Acolita de Xathrid Acorn Catapult=Catapulta de Bellotas Acorn Harvest=Cosechar Bellotas Acquire=Adquirir Acridian=Acridido Act of Aggression=Acto de Agresion Act of Treason=Acto de Traicion Active Volcano=Volcan Activo Ad Nauseam=Ad Nauseam Adamaro, First to Desire=Adamaro, el Primero en Desear Adaptive Automaton=Automata Adaptativo Adaptive Snapjaw=Mandibulatensa adaptativo Adarkar Sentinel=Centinela de Adarkar Adarkar Unicorn=Unicornio de Adarkar Adarkar Valkyrie=Valkiria de Adarkar Adarkar Wastes=Yermos de Adarkar Adarkar Windform=Eolomorfo de Adarkar Adder-Staff Boggart=Boggart Vara de Culebra Addle=Turbar Admonition Angel=Angel de Admonicion Adun Oakenshield=Adun Oakenshield Advance Scout=Explorador Avanzado Advanced Hoverguard=Aeroguarda Mejorado Adventurers' Guildhouse=Gremio de los Aventureros Adventuring Gear=Atavio de Aventurero Advice from the Fae=Consejo de las Hadas Aegis Angel=Angel de la Egida Aegis of Honor=Egida del Honor Aegis of the Meek=Egida de los Mansos Aeolipile=Aeolipilo Aeon Chronicler=Cronista de los Eones AErathi Berserker=Berserker Aerathi Aerial Caravan=Caravana aerea Aerial Maneuver=Maniobra aerea Aerial Predation=Depredacion Aerea Aerie Mystics=Misticos del Nido Aerie Ouphes=Oufes del Nido Aesthir Glider=Planeador Aesthir AEther Adept=Perito del Eter AEther Barrier=Barrera de eter AEther Burst=Estallido del Eter AEther Charge=Carga de Eter AEther Figment=Imaginario del Eter AEther Flash=Destello del Eter AEther Membrane=Membrana de Eter AEther Mutation=Mutacion del Eter AEther Rift=Grieta de eter AEther Shockwave=Onda expansiva de Eter AEther Snap=Chasquido del Eter AEther Spellbomb=Bombahechizo de Eter AEther Sting=Piquete de Eter AEther Storm=Tormenta del Eter AEther Tide=Corriente de eter AEther Tradewinds=Vientos Alisios del Eter AEther Vial=Frasco de Eter AEther Web=Telarana de Eter AEtherflame Wall=Muro Llama de Eter AEtherize=Eterizar AEthermage's Touch=Toque del Mago Etereo AEtherplasm=Eterplasma AEthersnipe=Mito de Eter AEthertow=Marea de Eter AEthertow=Marea del eter Affa Guard Hound=Perro Guardian de Affa Afflict=Afligir Afflicted Deserter=Desertor Afligido Afterlife=Vestigio de Vida Aftershock=Conmocion Posterior Agadeem Occultist=Ocultista de Agadeem Ageless Entity=Entidad Sempiterna Ageless Sentinels=Centinelas Eternos Agent of Masks=Agente de Mascaras Agent of Shauku=Agente de Shauku Agent of Stromgald=Agente de Stromgald Aggravate=Agravar Aggravated Assault=Agresion con Agravantes Aggression=Agresion Aggressive Urge=Impulso Agresivo Agonizing Demise=Fallecimiento Agonico Agonizing Memories=Recuerdos Agonicos Agony Warp=Deformar Agonicamente Agoraphobia=Agorafobia Agrus Kos, Wojek Veteran=Agrus Kos, Veterano Wojek Air Bladder=Vejiga de Aire Air Elemental=Elemental de Aire Air Servant=Sirviente de Aire Airborne Aid=Ayuda Aerea Airdrop Condor=Condor de Descarga Aerea Aisling Leprechaun=Leprechaun Aislado Ajani Goldmane=Ajani Melena Dorada Ajani Vengeant=Ajani Vengativo Ajani, Caller of the Pride=Ajani, Llamador de la Manada Ajani's Mantra=Mantra de Ajani Ajani's Pridemate=Companero de Manada de Ajani Ajani's Sunstriker=Golpeasol de Ajani Akki Avalanchers=Avalancheros Akki Akki Blizzard-Herder=Pastor de Ventiscas Akki Akki Coalflinger=Lanzacarbones Akki Akki Drillmaster=Maestro de Instruccion Akki Akki Lavarunner=Corredor de Lava Akki Akki Raider=Incursor Akki Akki Rockspeaker=Rocahablante Akki Akki Underling=Subalterno Akki Akki Underminer=Socavador Akki Akoum Battlesinger=Cantante de Batalla de Akoum Akoum Boulderfoot=Piepenasco de Akoum Akoum Refuge=Refugio de Akoum Akrasan Squire=Escudero Akrasano Akroma, Angel of Fury=Akroma, Angel de Furia Akroma, Angel of Wrath=Akroma, Angel de ira Akroma's Blessing=Bendicion de Akroma Akroma's Devoted=Devoto de Akroma Akroma's Memorial=Monumento a Akroma Akroma's Vengeance=Venganza de Akroma Akron Legionnaire=Legionario de Akron Aku Djinn=Djinn de Aku Akuta, Born of Ash=Akuta, Nacido de la Ceniza Al-abara's Carpet=Alfombra de Al-abara Alabaster Angel=Mago de Alabastro Alabaster Dragon=Dragon del Alabastro Alabaster Leech=Sanguijuela de Alabastro Alabaster Mage=Mago de Alabastro Alabaster Potion=Pocion de Alabastro Alabaster Wall=Muro de Alabastro Alaborn Cavalier=Caballero de Alaborn Alaborn Grenadier=Granadero de Alaborn Alaborn Musketeer=Mosquetero de Alaborn Alaborn Trooper=Tropa de Alaborn Alaborn Veteran=Veterano de Alaborn Alaborn Zealot=Fanatico de Alaborn Aladdin=Aladino Aladdin's Lamp=Lampara de Aladino Aladdin's Ring=Anillo de Aladino Alarum=Voz de Alarma Albino Troll=Troll Albino Alchemist's Apprentice=Aprendiz de Alquimista Alchemist's Refuge=Refugio del Alquimista Alchor's Tomb=Tumba de Alchor Alert Shu Infantry=Infanteria de Alerta de Shu Alexi, Zephyr Mage=Alexi, Maga Cefira Alexi's Cloak=Capa de Alexi Algae Gharial=Gavial de Algas Ali Baba=Ali Baba Ali from Cairo=Ali del Cairo Aliban's Tower=Torre de Aliban All Hallow's Eve=Vispera de Todos los Santos All Is Dust=Todo es Polvo All Suns' Dawn=Amanecer de Todos los Soles Allay=Mitigar Alley Grifters=Embaucadores Callejeros Alliance of Arms=Alianza de armas Allied Strategies=Estrategias Aliadas Allosaurus Rider=Jinete de Alosaurio Alloy Golem=Golem de Aleacion Alloy Myr=Myr de Aleacion Alluring Scent=Aroma Seductor Alluring Siren=Sirena Tentadora Alms Beast=Bestia de las limosnas Alms=Limosna Alpha Authority=Autoridad del alfa Alpha Brawl=Lucha de Alfas Alpha Kavu=Kavu Alfa Alpha Myr=Myr alfa Alpha Status=Categoria alfa Alpha Tyrranax=Tyrranax Alfa Altar Golem=Golem del Altar Altar of Bone=Altar de Hueso Altar of Dementia=Altar de la demencia Altar of Shadows=Altar de sombras Altar of the Lost=Altar de los Perdidos Altar's Light=La luz del altar Altar's Reap=Cosecha del Altar Alter Reality=Modificar la realidad Aluren=Pasajes encantados Amass the Components=Reunir los Componentes Ambassador Laquatus=Embajador Laquatus Ambassador Oak=Roble Embajador Amber Prison=Prision de Ambar Ambition's Cost=El Precio de la Ambicion Ambush Commander=Comandante de Emboscada Ambush Party=Banda Emboscada Ambush Viper=Vibora Emboscadora Ambush=Emboscada Amnesia=Amnesia Amoeboid Changeling=Cambiaformas Ameboide Amok=Locura temporal Amphibious Kavu=Kavu Anfibio Amphin Cutthroat=Degollador Anfino Amrou Kithkin=Kitkin Amrou Amrou Scout=Exploradora de Amrou Amrou Seekers=Buscadores de Amrou Amugaba=Amugaba Amulet of Kroog=Amuleto de Kroog Amulet of Quoz=Amuleto de Quoz Amulet of Vigor=Amuleto de vigor Ana Battlemage=Mago de Guerra Ana Ana Disciple=Discipulo Ana Ana Sanctuary=Santuario Ana Anaba Ancestor=Ancestro Anaba Anaba Bodyguard=Guardaespaldas de Anaba Anaba Shaman=Chaman de Anaba Anaba Spirit Crafter=Animista de Anaba Anaconda=Anaconda Anarchist=Anarquista Anarchy=Anarquia Anathemancer=Anatemante Anavolver=Anavolver Ancestor's Chosen=Elegido de la Antepasada Ancestor's Prophet=Profeta de la Antepasada Ancestral Knowledge=Conocimiento Ancestral Ancestral Mask=Mascara Ancestral Ancestral Memories=Recuerdos Ancestrales Ancestral Recall=Llamada Ancestral Ancestral Tribute=Tributo Ancestral Ancestral Vision=Vision Ancestral Ancient Amphitheater=Anfiteatro Antiguo Ancient Craving=Deseo Antiguo Ancient Den=Guarida Antigua Ancient Grudge=Agravio Antiguo Ancient Hellkite=Engendro Anciano Ancient Hydra=Hidra Antigua Ancient Kavu=Kavu Antiguo Ancient Ooze=Cieno Antiguo Ancient Runes=Runas Antiguas Ancient Silverback=Lomo Plateado Antiguo Ancient Spider=Arana Antigua Ancient Spring=Manantial Antiguo Ancient Stirrings=Agitamiento antiguo Ancient Tomb=Tumba Antigua Ancient Ziggurat=Ziggurat Antiguo Andradite Leech=Sanguijuela Andradita Angel of Despair=Angel de Desesperacion Angel of Flight Alabaster=Angel de la Legion Alabastro Angel of Fury=Angel de Furia Angel of Glory's Rise=Angel del Ascenso de la Gloria Angel of Jubilation=Angel del Jubilo Angel of Light=Angel de la luz Angel of Mercy=Angel de Piedad Angel of Retribution=Angel de Castigo Angel of Salvation=Angel de salvacion Angel of Serenity=Angel de Serenidad Angelfire Crusader=Cruzado Fuegoangelico Angelheart Vial=Frasco Corazon de Angel Angelic Arbiter=Arbitro Angelical Angelic Armaments=Armamento Angelical Angelic Benediction=Reconocimiento Angelical Angelic Blessing=Bendicion Angelica Angelic Chorus=Coro Angelico Angelic Curator=Conservador Angelico Angelic Destiny=Destino Angelico Angelic Edict=Edicto angelical Angelic Favor=Servicio Angelical Angelic Overseer=Supervisora Angelica Angelic Page=Paje Angelico Angelic Protector=Protector Angelical Angelic Renewal=Renovacion Angelica Angelic Shield=Escudo Angelico Angelic Skirmisher=Escaramuzadora angelica Angelic Voices=Voces Angelicales Angelic Wall=Muro Angelical Angel's Feather=Pluma de Angel Angel's Grace=Gracia del angel Angel's Herald=Heraldo del Angel Angel's Mercy=Piedad del Angel Angel's Tomb=Tumba del Angel Angel's Trumpet=Trompeta de angeles Angelsong=Cancion Angelical Anger=Enojo Angry Mob=Turba Angus Mackenzie=Angus Mackenzie An-Havva Constable=Alguacil de An-Havva An-Havva Inn=Posada de An-Havva An-Havva Township=Municipio de An-Havva Animal Boneyard=Cementerio de Animales Animal Magnetism=Magnetismo animal Animar, Soul of Elements=Animar, Alma de los Elementos Animate Artifact=Animar Artefacto Animate Dead=Animar a los Muertos Animate Land=Animar la Tierra Animate Wall=Animar Muro Ankh of Mishra=Ankh de Mishra Annex=Anexar Annihilate=Aniquilar Annihilating Fire=Fuego Aniquilador Annul=Anular Anodet Lurker=Acechador Anodico Anoint=Untar Anowon, the Ruin Sage=Anowon, el Sabio de las Ruinas Ant Queen=Hormiga Reina Antagonism=Antagonismo Anthem of Rakdos=Himno de Rakdos Anthroplasm=Antroplasma Anti-Magic Aura=Aura Antimagia Antler Skulkin=Calaveroso con Astas Anurid Barkripper=Descortezador Anuro Anurid Brushhopper=Saltamaleza Anuro Anurid Murkdiver=Anuro de aguaturbia Anurid Scavenger=Carronero Anuro Anurid Swarmsnapper=Tragaenjambres anuro Anvil of Bogardan=Yunque de Bogardan An-Zerrin Ruins=Ruinas de An-Havva Apathy=Apatia Apes of Rath=Simios de Rath Apex Hawks=Halcones del Cenit Aphetto Alchemist=Alquimista de Afetto Aphetto Dredging=Dragado de Afetto Aphetto Exterminator=Exterminador de Afetto Aphetto Grifter=Timador de Afetto Aphetto Runecaster=Lanzarrunas de Afetto Aphetto Vulture=Buitre de Afetto Aphotic Wisps=Centellas Afoticas Apocalypse Chime=Campana del Apolcalipsis Apocalypse Hydra=Hidra del Apocalipsis Apocalypse=Apocalipsis Apostle's Blessing=Bendicion del Apostol Apothecary Initiate=Iniciada Boticaria Appetite for Brains=Hambre de Cerebros Apprentice Necromancer=Nigromante Aprendiz Apprentice Sorcerer=Hechicero Aprendiz Apprentice Wizard=Aprendiz de Brujo Aquamoeba=Acuamiba Aquamorph Entity=Entidad Aquamorfica Aquastrand Spider=Arana Aquatela Aquitect's Will=Voluntad del Arquitecto Aquus Steed=Corcel Aquus Araba Mothrider=Jinete de Polillas de Araba Arachnoid=Aracnoide Arachnus Spinner=Aracnus Hiladora Arachnus Web=Red de Aracnus Arashi, the Sky Asunder=Arashi, el Cielo Desbaratado Arbalest Elite=Elite de Arbalestrilla Arbiter of Knollridge=Arbitro de Cerroloma Arbor Elf=Elfo Enramado Arboria=Arboria Arc Blade=Cuchilla Arqueada Arc Lightning=Relampago Arco Arc Mage=Mago arco Arc Runner=Corredor de Arco Arc Trail=Rastro del Arco Arcades Sabboth=Arcades Sabboth Arcane Denial=Constriccion Arcana Arcane Laboratory=Laboratorio Arcano Arcane Melee=Reyerta Arcana Arcane Sanctum=Santuario Arcano Arcane Spyglass=Catalejo Arcano Arcane Teachings=Ensenanzas Arcanas Arcanis the Omnipotent=Arcanis el Omnipotente Arcanum Wings=Alas Arcanas Arcbound Bruiser=Maton Arcoligado Arcbound Crusher=Triturador Arcoligado Arcbound Fiend=Demonio Arcoligado Arcbound Hybrid=Hibrido Arcoligado Arcbound Lancer=Lancero Arcoligado Arcbound Overseer=Capataz Arcoligado Arcbound Ravager=Devastador Arcoligado Arcbound Reclaimer=Recobrador Arcoligado Arcbound Slith=Slit arcoligado Arcbound Stinger=Aguijoneador Arcoligado Arcbound Wanderer=Vagabundo Arcoligado Arcbound Worker=Trabajador Arcoligado Archaeological Dig=Excavacion Arqueologica Archaeomancer=Arqueomante Archangel of Strife=Arcangel del Conflicto Archangel=Arcangel Archangel's Light=Luz del Arcangel Archdemon of Greed=Archidemonio de la Avaricia Archdemon of Unx=Archidemonio de Unx Archery Training=Entrenamiento de Arqueria Architects of Will=Arquitectos de voluntad Archive Trap=Trampa de archivo Archivist=Archivero Archmage Ascension=Ascenso del archimago Archon of Justice=Arconte de Justicia Archon of Redemption=Arconte de Redencion Archon of the Triumvirate=Arconte del Triunvirato Archweaver=Arcotejedora Archwing Dragon=Dragon ala Arqueada Arc-Slogger=Pasolento voltaico Arctic Aven=Aven Artico Arctic Flats=Planicies Articas Arctic Foxes=Zorros Articos Arctic Merfolk=Triton artica Arctic Nishoba=Nishoba Artica Arctic Wolves=Lobos Articos Arcum Dagsson=Arcum Dagsson Arcum's Sleigh=Trineo de Arcum Arcum's Weathervane=Veleta de Arcum Arcum's Whistle=Silbato de Arcum Ardent Militia=Milicianos Ardorosos Ardent Plea=Plegaria ardorosa Ardent Recruit=Recluta Ferviente Ardent Soldier=Soldado Ardoroso Arena of the Ancients=Arena de los Antiguos Arena=Arena Arenson's Aura=Aura de Arenson Argent Mutation=Mutacion Argentea Argent Sphinx=Esfinge Argentea Argentum Armor=Armadura de Argentum Argivian Archaeologist=Arqueologo Argiviano Argivian Blacksmith=Herrero Argiviano Argivian Find=Hallazgo Argiviano Argivian Restoration=Restauracion Argiviana Argothian Elder=Anciano Argotiano Argothian Enchantress=Encantadora Argotiana Argothian Pixies=Hadas Argotianas Argothian Swine=Puercos Argotianos Argothian Treefolk=Pueblo Arboreo de Argoth Argothian Wurm=Sierpe argotiana Arid Mesa=Meseta Arida Ark of Blight=Arca de arruinamiento Arm with AEther=Armar con Eter Armada Wurm=Sierpe de la Armada Armadillo Cloak=Capa de Armadillo Armageddon Clock=Reloj del Armagedon Armageddon=Armagedon Armament Master=Maestro Armero Armed Response=Respuesta Armada Armillary Sphere=Esfera Armilar Armistice=Armisticio Armor of Faith=Armadura de fe Armor Sliver=Fragmentado de la Armadura Armor Thrull=Armadura Thrull Armored Ascension=Ascenso Acorazado Armored Cancrix=Cancrix Acorazado Armored Galleon=Galeon Acorazado Armored Griffin=Grifo Acorazado Armored Guardian=Guardian Acorazado Armored Pegasus=Pegaso Acorazado Armored Shield=Escudo Angelico Armored Skaab=Skaab Acorazado Armored Transport=Transporte blindado Armored Warhorse=Caballo de Guerra Acorazado Armory Guard=Guardia de la Armeria Arms Dealer=Comerciante de Armas Army Ants=Hormigas Legionarias Army of Allah=Ejercito de Alah Army of the Damned=Ejercito de los Condenados Arnjlot's Ascent=Ascenso de Arnjlot Arrest=Arresto Arrogant Bloodlord=Senor Sangriento Arrogante Arrogant Vampire=Vampiro Arrogante Arrogant Wurm=Sierpe arrogante Arrow Volley Trap=Trampa lluvia de flechas Arrows of Justice=Flechas de justicia Arsenal Thresher=Trillador del arsenal Artful Dodge=Esquivar con Maestria Artifact Blast=Explotar Artefacto Artifact Mutation=Mutacion de Artefacto Artifact Possession=Posesion del Artfacto Artifact Ward=Guarda de Artefacto Artificer's Intuition=Intuicion del Artifice Artificial Evolution=Evolucion artificial Artillerize=Artillerizar Artisan of Kozilek=Artesano de Kozilek Ascendant Evincar=Evincar Predominante Ascending Aven=Aven Ascendente Asceticism=Ascetismo Ash Zealot=Fanatica de Cenizas Asha's Favor=Favor de Asha Ashcoat Bear=Oso Manto de Cenizas Ashen Firebeast=Bestia de Fuego Cenicienta Ashen Ghoul=Gul ceniciento Ashen Monstrosity=Monstruosidad Cenicienta Ashen Powder=Polvo Ceniciento Ashenmoor Cohort=Cohorte de Paramo Ceniciento Ashenmoor Gouger=Mellador de Paramo Ceniciento Ashenmoor Liege=Siervo de Paramo Ceniciento Ashen-Skin Zubera=Zubera Piel-de-Cenizas Ashes of the Fallen=Cenizas de los Caidos Ashes to Ashes=Cenizas a las Cenizas Ashling the Pilgrim=Cenizeida la Peregrina Ashling, the Extinguisher=Cenizeida la extinguidora Ashling's Prerogative=Prerrogativa de Cenizeida Ashmouth Hound=Sabueso de Bocaceniza Ashnod's Altar=Altar de Ashnod Ashnod's Battle Gear=Atavio de Guerra de Ashnod Ashnod's Cylix=Caliz de Ashnod Ashnod's Transmogrant=Transmutador de Ashnod Aspect of Mongoose=Aspecto de Mangosta Aspect of Wolf=Aspecto de Lobo Assassinate=Asesinar Assassin's Blade=Cuchilla del Asesino Assassin's Strike=Ataque del Asesino Assault (Assault/Battery)=Asalto (Violencia/Asalto) Assault Griffin=Grifo de Asalto Assault Strobe=Asalto Estroboscopico Assault Zeppelid=Zepelido de Asalto Assault/Battery=Asalto Assemble the Legion=Reunir a la Legion Assembly Hall=Salon de Sesiones Assembly-Worker=Operario Assert Authority=Imponer la autoridad Astral Slide=Deslizamiento Astral Astral Steel=Acero Astral Astrolabe=Astrolabio Atalya, Samite Master=Atalya, Sanadora Maestra Atog=Atog Atogatog=Atogatog Attended Knight=Caballero Asistido Attrition=Agotamiento Attunement=Afinacion Auger Spree=Reguero de Taladros Augur il-Vec=Presagio il-Vec Augur of Bolas=Presagio de Nicol Bolas Augur of Skulls=Presagio de Craneos Augury Adept=Perita de Augurios Augury Owl=Buho del Augurio Auntie's Hovel=Choza de la Tia Auntie's Snitch=Soplon de la Tia Aura Barbs=Aura de Espinas Aura Barbs=Espinas de aura Aura Blast=Explosion de Aura Aura Extraction=Extraccion de Aura Aura Finesse=Sutileza de aura Aura Flux=Flujo de Aura Aura Fracture=Fractura de Aura Aura Gnarlid=Gnarlido de Aura Aura Graft=Robo de Aura Aura Mutation=Mutacion de Aura Aura of Dominion=Aura de Dominio Aura of Silence=Aura de Silencio Aura Shards=Fragmentos de Aura Aura Thief=Ladron de Aura Auramancer=Auramante Auramancer's Guise=Mascara del Auramante Auratog=Auratog Auratouched Mage=Mago Auraencantado Aurelia, the Warleader=Aurelia, la lider de guerra Aurelia's Fury=Furia de Aurelia Aurification=Aurificacion Auriok Bladewarden=Cuidaespada auriok Auriok Champion=Campeona Auriok Auriok Edgewright=Creafilos Auriok Auriok Glaivemaster=Maestra de Espada Auriok Auriok Replica=Replica de auriok Auriok Salvagers=Desarmadores Auriok Auriok Siege Sled=Deslizador de Sitio Auriok Auriok Steelshaper=Moldea acero auriok Auriok Sunchaser=Cazasol Auriok Auriok Survivors=Sobrevivientes Auriok Auriok Transfixer=Transfiguradora auriok Auriok Windwalker=Cabalgavientos Auriok Aurochs Herd=Manada de Uros Aurochs=Uro Aurora Eidolon=Eidolon Aurora Aurora Griffin=Grifo de la Aurora Auspicious Ancestor=Ancestro Propicio Austere Command=Dictado Severo Autochthon Wurm=Sierpe Primigenia Autumn Willow=Sauce de Otono Autumn's Veil=Velo del Otono Autumn-Tail, Kitsune Sage=Cola-de-otono, sabio kitsune Avacyn, Angel of Hope=Avacyn, Angel de la Esperanza Avacynian Priest=Sacerdotisa Avacyna Avacyn's Collar=Collar de Avacyn Avacyn's Pilgrim=Peregrino de Avacyn Avalanche Riders=Jinetes de Avalancha Avalanche=Avalancha Avarax=Avarax Avarice Totem=Totem de la Avaricia Avatar of Discord=Avatar de la Discordia Avatar of Fury=Avatar de la Furia Avatar of Hope=Avatar de la Esperanza Avatar of Might=Avatar del Poder Avatar of Slaughter=Avatar de la Masacre Avatar of Will=Avatar de la Voluntad Avatar of Woe=Avatar de la Miseria Aven Archer=Arquero Aven Aven Augur=Presagio Aven Aven Brigadier=General de Brigada Aven Aven Cloudchaser=Cazanubes Aven Aven Envoy=Enviado Aven Aven Farseer=Gran vidente aven Aven Fateshaper=Formadestino aven Aven Fisher=Pescador Aven Aven Fleetwing=Aven Alaveloz Aven Flock=Parvada Aven Aven Fogbringer=Creabruma Aven Aven Liberator=Libertador Aven Aven Mimeomancer=Mimeomante aven Aven Mindcensor=Censurador Aven Aven Redeemer=Redentor Aven Aven Riftwatcher=Vigilagrieta Aven Aven Shrine=Altar Aven Aven Smokeweaver=Tejehumo Aven Aven Soulgazer=Miraalmas aven Aven Squire=Escudero Aven Aven Trailblazer=Pionero Aven Aven Trooper=Soldado de Asalto Aven Aven Warcraft=Estrategia de Guerra Aven Aven Warhawk=Halcon de Guerra Aven Aven Windreader=Leevientos Aven Avenger en-Dal=Vengador en-Dal Avenger of Zendikar=Vengador de Zendikar Avenging Angel=Angel Vengador Avenging Arrow=Flecha Vengadora Avenging Druid=Druida vengador Avian Changeling=Cambiaformas Ave Avizoa=Avizoa Avoid Fate=Evitar el Destino Awakener Druid=Druida Despertador Awakening Zone=Zona del Despertar Awakening=Despertar Awe Strike=Golpe de veneracion Awesome Presence=Presencia sobrecogedora Axebane Guardian=Guardian de Rompehachas Axebane Stag=Ciervo de Rompehachas Axegrinder Giant=Gigante Tritura Hachas Axelrod Gunnarson=Axelrod Gunnarson Ayesha Tanaka=Ayesha Tanaka Aysen Abbey=Abadia de Aysen Aysen Bureaucrats=Burocratas de Aysen Aysen Crusader=Cruzado de Aysen Aysen Highway=Camino Real de Aysen Ayumi, the Last Visitor=Ayumi, la Ultima Visitante Azami, Lady of Scrolls=Azami, Senora de los Pergaminos Azamuki, Treachery Incarnate=Azamuki, la traicion encarnada Azorius AEthermage=Maga Eterea Azoria Azorius Arrester=Encarceladora Azoria Azorius Chancery=Tribunal Azorio Azorius Charm=Amuleto Azorio Azorius First-Wing=Ala Principal Azoria Azorius Guildgate=Portal del Gremio Azorio Azorius Guildmage=Maga del Gremio Azorio Azorius Herald=Heraldo Azorio Azorius Justiciar=Justiciar Azorio Azorius Keyrune=Llave Runica Azoria Azorius Ploy=Truco Azorio Azorius Signet=Sello Azorio Azor's Elocutors=Oradores de Azor Azure Drake=Draco Azur Azure Mage=Maga de Azur Azusa, Lost but Seeking=Azusa, Perdida pero Buscando Back to Basics=De vuelta a lo fundamental Back to Nature=De Vuelta a la Naturaleza Backdraft=Contracorriente Backfire=Rechazo Backlash=Contragolpe Backslide=Reincidir Bad Moon=Luna Maligna Badlands=Paramo Baki's Curse=Maldicion de Baki Baku Altar=Altar Baku Bala Ged Scorpion=Escorpion de Bala Ged Bala Ged Thief=Ladrona de Bala Ged Balance of Power=Equilibrio de Poder Balance=Equilibrio Balancing Act=Acto Equilibrante Balduvian Barbarians=Barbaros Balduvianos Balduvian Bears=Osos Balduvianos Balduvian Conjurer=Taumaturgo Balduviano Balduvian Dead=Muerto Balduviano Balduvian Fallen=Caidos Balduvianos Balduvian Frostwaker=Despierta hielo balduviano Balduvian Horde=Horda Balduviana Balduvian Hydra=Hidra Balduviana Balduvian Rage=Furia Balduviana Balduvian Shaman=Chaman balduviano Balduvian Trading Post=Puesto Comercial Balduviano Balduvian Warlord=Senor de la Guerra Balduviano Balduvian War-Makers=Guerreros Balduvianos Balefire Dragon=Dragon de la Hoguera Balefire Liege=Siervo de la Pira Funeraria Baleful Stare=Mirada Malefica Baleful Strix=Strix Malefico Ball Lightning=Bola de Rayos Ballista Squad=Escuadra de Ballesta Balloon Peddler=Vendedora de Globos Ballynock Cohort=Cohorte de Ballynock Ballynock Trapper=Trampera de Ballynock Ballyrush Banneret=Banderola de Ballyrush Balm of Restoration=Balsamo de Restauracion Baloth Cage Trap=Trampa Jaula de Baloth Baloth Woodcrasher=Baloth Aplastamadera Balshan Beguiler=Embaucador de Balshan Balshan Collaborator=Colaboracionista de Balshan Balshan Griffin=Grifo de Balshan Balthor the Defiled=Balthor el Envilecido Balthor the Stout=Balthor el Corpulento Balustrade Spy=Espia de la balaustrada Bamboozle=Timar Bandage=Vendaje Bane Alley Broker=Traficante de la Calle Ruina Bane of Hanweir=Ruina de Hanweir Bane of the Living=Ruina de los Vivos Banefire=Fuego Devastador Baneful Omen=Presagio funesto Baneslayer Angel=Angel Matademonios Banewasp Affliction=Afliccion de Avispa de Ruina Banishing Knack=Truco del Destierro Banishing Stroke=Golpe de Destierro Banishment Decree=Decreto de Destierro Banners Raised=Estandartes en Alto Banshee=Banshee Banshee's Blade=Cuchilla de la banshee Bant Battlemage=Maga de Guerra Bantiana Bant Charm=Amuleto Bantiano Bant Panorama=Panorama de Bant Bant Sojourners=Transeuntes de Bant Bant Sureblade=Espada Certera Bantiana Bar the Door=Bloquear la Puerta Barbarian Bully=Barbaro bravucon Barbarian General=General Barbaro Barbarian Guides=Guias Barbaros Barbarian Horde=Horda de Barbaros Barbarian Lunatic=Barbaro Lunatico Barbarian Outcast=Paria Barbaro Barbarian Riftcutter=Barbaro cortagrieta Barbarian Ring=Arena Barbara Barbary Apes=Gorilas Enfurecidos Barbed Battlegear=Equipo de Combate Espinoso Barbed Field=Campo de Puas Barbed Lightning=Relampago Espinoso Barbed Sextant=Sextante Barbado Barbed Shocker=Conmocionador Espinoso Barbed Sliver=Fragmentado Barbado Barbed Wire=Alambre de puas Barbtooth Wurm=Sierpe Dientes de pua Bargain=Negociacion Bargaining Table=Mesa de Negociaciones Barishi=Barishi Barkhide Mauler=Destrozador Cuerocorteza Barkshell Blessing=Bendicion de Cubrecorteza Barktooth Warbeard=Barktooth Warbeard Barl's Cage=Jaula de Barl Baron Sengir=Baron de Sengir Barony Vampire=Vampiro de la Baronia Barrage Ogre=Ogro de la Andanada Barrel Down Sokenzan=Cuesta Abajo por Sokenzan Barren Glory=Gloria Esteril Barren Moor=Paramo Esteril Barrenton Cragtreads=Explorarriscos de Barrenton Barrenton Medic=Medico de Barrenton Barrin, Master Wizard=Barrin, Mago Experto Barrin's Codex=Codice de Barrin Barrin's Spite=Rencor de Barrin Barrin's Unmaking=Aniquilacion de Barrin Barrow Ghoul=Gul de Tumulo Bartel Runeaxe=Bartel Runeaxe Barter in Blood=Trueque en Sangre Baru, Fist of Krosa=Baru, puno de Krosa Basal Sliver=Fragmentado Basal Basal Thrull=Thrull Fundamental Basalt Gargoyle=Gargola de Basalto Basalt Monolith=Monolito de Basalto Basandra, Battle Seraph=Basandra, Serafin de Batalla Bash to Bits=Convertir en Pedazos Basilica Guards=Guardias de la basilica Basilica Screecher=Chirriante de la basilica Basilisk Collar=Correa de Basilisco Basking Rootwalla=Raizguana asoleandose Bathe in Light=Banar en luz Baton of Courage=Baston de Coraje Baton of Morale=Baston de moral Battered Golem=Golem Maltratado Batterhorn=Batecuerno Battering Craghorn=Cornurriscoso Apaleador Battering Ram=Ariete Battering Sliver=Fragmentado Apaleador Battering Wurm=Sierpe Apaleadora Batterskull=Craneo Machacador Battery (Assault/Battery)=Violencia (Violencia/Asalto) Battle Cry=Grito de Guerra Battle Frenzy=Furor Guerrero Battle Hurda=Hurda de Combate Battle Hymn=Himno de Batalla Battle Mastery=Maestria de Batalla Battle of Wits=Batalla de Ingenio Battle Rampart=Bastion de Batalla Battle Screech=Alarido de Guerra Battle Squadron=Escuadron de Batalla Battle Strain=Agotamiento por la Batalla Battlefield Forge=Forja del Campo de Batalla Battlefield Medic=Medico del Campo de Batalla Battlefield Percher=Perca del Campo de Batalla Battlefield Scrounger=Gorron del campo de batalla Battleflight Eagle=Aguila de Combate Aereo Battlegate Mimic=Mimico del Portal Battlegrace Angel=Angel Bendicion de Batalla Battleground Geist=Geist del Campo de Batalla Battlegrowth=Crecimiento de combate Battle-Mad Ronin=Ronin Enceguecido en la Batalla Battle-Rattle Shaman=Chaman Estertor de Batalla Battletide Alchemist=Alquimista Marea de Batalla Battlewand Oak=Roble Vara de Batalla Battlewise Aven=Aven sabio de guerra Batwing Brume=Bruma Alas de Murcielago Bayou Dragonfly=Libelula de las Cienagas Bayou=Cienaga Bazaar Krovod=Krovod del Bazar Bazaar of Baghdad=Bazar de Baghdad Bazaar Trader=Comerciante del Bazar Beacon Behemoth=Behemot Humeante Beacon Hawk=Halcon de Almenara Beacon of Creation=Faro de Creacion Beacon of Destiny=Guia del destino Beacon of Destruction=Faro de Destruccion Beacon of Immortality=Faro de Inmortalidad Beacon of Tomorrows=Faro del Manana Beacon of Unrest=Faro de Desasosiego Bear Cub=Cachorro de oso Bear Umbra=Umbra de oso Bearscape=Paisajoso Beast Attack=Ataque de Bestia Beast Hunt=Caceria de bestias Beast of Burden=Bestia de Carga Beast Walkers=Bestias que Caminan Beast Within=La Bestia Interior Beastbreaker of Bala Ged=Quiebrabestias de Bala Ged Beastmaster Ascension=Ascenso del Domador Beastmaster's Magemark=Marca Magica del Domador Beasts of Bogardan=Bestias de Bogardan Beckon Apparition=Atraer al Fantasma Bedlam=Bulla Bee Sting=Picadura de Abeja Beetleback Chief=Jefe Lomo de Escarabajo Befoul=Ensuciar Beguiler of Wills=Seductora de Voluntades Behemoth Sledge=Maza de Behemot Behemoth's Herald=Heraldo del behemot Belbe's Armor=Armadura de Belbe Belbe's Percher=Perca del Belbe Belbe's Portal=Portal de Belbe Belfry Spirit=Espiritu del Campanario Belligerent Hatchling=Cria Agresiva Bellowing Fiend=Demonio Rugiente Bellowing Tanglewurm=Sierpemarana Rugiente Bellows Lizard=Lagarto Rugiente Belltower Sphinx=Esfinge del Campanario Beloved Chaplain=Capellan Amado Benalish Cavalry=Caballeria Benalita Benalish Commander=Comandante Benalita Benalish Emissary=Emisaria Benalita Benalish Heralds=Heraldos Benalitas Benalish Hero=Heroe Benalita Benalish Infantry=Infanteria Benalita Benalish Knight=Caballero Benalita Benalish Lancer=Lancero Benalita Benalish Missionary=Misionero Benalita Benalish Trapper=Trampera Benalita Benalish Veteran=Veterano Benalita Ben-Ben, Akki Hermit=Ben-Ben, Ermitano Akki Bend or Break=Doblegarse o Morir Benediction of Moons=Bendicion de las Lunas Benevolent Ancestor=Ancestro Benevolo Benevolent Bodyguard=Guardaespaldas Benevolente Benthic Behemoth=Behemot Bentico Benthic Explorers=Exploradores benticos Benthicore=Benticore Bequeathal=Donacion Bereavement=Desconsuelo Berserk Murlodont=Murlodonte Enloquecido Berserk=Berserker Berserkers of Blood Ridge=Berserkers del Risco Sangriento Beseech the Queen=Implorar a la Reina Bestial Fury=Furor Animal Bestial Menace=Amenaza bestial Betrayal of Flesh=Traicion de la carne Betrayal=Traicion Betrothed of Fire=Prometido del Fuego Bewilder=Azorar Bifurcate=Bifurcar Big Game Hunter=Cazador de Caza Mayor Bile Urchin=Chiquillo de la Colera Bind=Liar Binding Grasp=Vinculo de Control Biomantic Mastery=Maestria Biomantica Biomass Mutation=Mutacion de la biomasa Bioplasm=Bioplasma Biorhythm=Biorritmo Bioshift=Biocambio Biovisionary=Biovisionario Birchlore Rangers=Guardabosques Leeabedules Bird Maiden=Doncella Alada Birds of Paradise=Aves del Paraiso Birthing Pod=Vaina de Nacimiento Biting Tether=Cadena Mordiente Bitter Ordeal=Prueba Amarga Bitterblossom=Floracion Amarga Bitterheart Witch=Bruja de Corazon Amargo Bituminous Blast=Rafaga bituminosa Black Carriage=Carruaje Negro Black Cat=Gato Negro Black Knight=Caballero Negro Black Lotus=Loto Negro Black Mana Battery=Bateria de Mana Negro Black Market=Mercado Negro Black Poplar Shaman=Chaman Alamo Negro Black Scarab=Escarabajo Negro Black Sun's Zenith=Cenit del sol Negro Black Vise=Tornillo Siniestro Black Ward=Guarda de Negro Blackcleave Cliffs=Acantilados Filonegro Blackcleave Goblin=Trasgo de Filonegro Blackmail=Chantaje Blade of the Bloodchief=Espada del Jefe de Sangre Blade of the Sixth Pride=Espada de la Sexta Manada Blade Sliver=Fragmentado de Cuchillas Blade Splicer=Ensambladora de Filos Bladed Bracers=Brazales con Filos Bladed Pinions=Alas de Cuchilla Bladed Sentinel=Centinela con Filos Blademane Baku=Baku melena de cuchillas Blades of Velis Vel=Espadas de Velis Vel Blade-Tribe Berserkers=Berserkers de la Tribu del Filo Bladetusk Boar=Jabali Colmillo Afilado Bladewing the Risen=Alacortante el Resucitado Bladewing's Thrall=Esclavo de Alacortante Blanchwood Armor=Armadura de Maderapalida Blanchwood Treefolk=Pueblo Arboreo de Maderapalida Blanket of Night=Manto de la Noche Blasphemous Act=Acto Blasfemo Blasted Landscape=Paisaje Marchito Blaster Mage=Mago Explosivo Blasting Station=Puesto de Rafagas Blastoderm=Blastodermo Blatant Thievery=Robo Descarado Blaze of Glory=Llamarada de Gloria Blaze=Llamarada Blazethorn Scarecrow=Espantapajaros Espinas Ardientes Blazing Archon=Arconte Llameante Blazing Blade Askari=Askari de la Cuchilla Llameante Blazing Effigy=Efigie Ardiente Blazing Salvo=Descarga Llameante Blazing Shoal=Cardumen Llameante Blazing Specter=Espectro Llameante Blazing Torch=Antorcha llameante Bleak Coven Vampires=Vampiros del Pacto Lobrego Blessed Breath=Aliento Bendecido Blessed Orator=Orador Bendito Blessed Reversal=Inversion Afortunada Blessed Wind=Viento Bendito Blessed Wine=Vino Consagrado Blessing of Leeches=Bendicion de Sanguijuelas Blessing of the Nephilim=Bendicion de los Nefilim Blessing=Bendicion Blessings of Nature=Bendiciones Naturales Blight Mamba=Mamba de Ruina Blight Sickle=Hoz de Ruina Blight=Tierra Esteril Blighted Agent=Agente de Ruina Blighted Shaman=Chaman Marchito Blightning=Ruinampago Blightsoil Druid=Druida Suelo de Ruina Blightspeaker=Portavoz de la Ruina Blightsteel Colossus=Coloso de Acero Corrupto Blightwidow=Viuda Asoladora Blind Creeper=Trepador Ciego Blind Hunter=Cazador Ciego Blind Obedience=Obediencia ciega Blind Phantasm=Fantasma Ciego Blind Seer=Vidente Ciego Blind with Anger=Ciego de Furia Blind Zealot=Fanatico Ciego Blinding Angel=Angel Cegador Blinding Beam=Haz cegador Blinding Light=Luz Cegadora Blinding Mage=Mago Cegador Blinding Powder=Polvo Cegador Blinding Souleater=Devoraalmas Cegador Blind-Spot Giant=Gigante del Punto Ciego Blinking Spirit=Espiritu Titilante Blinkmoth Infusion=Infusion de Polillas Titilantes Blinkmoth Nexus=Nexo de Polillas Titilantes Blinkmoth Urn=Urna de polillas titilantes Blinkmoth Well=Pozo de polillas titilantes Blister Beetle=Escarabajo Acido Blistercoil Weird=Extrano de Bobinas Candentes Blistergrub=Gusano Acido Blistering Dieflyn=Dieflyn Candente Blistering Firecat=Gato de Fuego Candente Blisterstick Shaman=Chaman Baston Ardiente Blitz Hellion=Infernal Devastador Blizzard Elemental=Elemental de Ventisca Blizzard Specter=Espectro de la Ventisca Blizzard=Tempestad de Nieve Bloated Toad=Sapo Inflado Blockade Runner=Forzador de Bloqueos Blockbuster=Bomba de Demolicion Blood Artist=Artista de la Sangre Blood Celebrant=Oficiante de Sangre Blood Clock=Reloj de Sangre Blood Crypt=Cripta Sangrienta Blood Cultist=Cultista Sangrienta Blood Feud=Feudo de Sangre Blood Frenzy=Frenesi Sangriento Blood Funnel=Encauzar la Sangre Blood Hound=Perro de Sangre Blood Knight=Caballero de Sangre Blood Lust=Ansia de Sangre Blood Moon=Luna de Sangre Blood Oath=Juramento de sangre Blood of the Martyr=Sangre del Martir Blood Ogre=Ogro Sangriento Blood Pet=Mascota de Sangre Blood Reckoning=Venganza de Sangre Blood Rites=Ritos Sangrientos Blood Seeker=Buscador de Sangre Blood Speaker=Portavoz de la Sangre Blood Tithe=Diezmo de Sangre Blood Tribute=Tributo de Sangre Blood Tyrant=Tirano Sangriento Blood Vassal=Vasallo Sanguineo Bloodbond March=Marcha del Vinculo de Sangre Bloodbraid Elf=Elfo trenzas sangrientas Bloodchief Ascension=Ascenso del Jefe de Sangre Bloodcrazed Goblin=Trasgo Sanguinario Bloodcrazed Neonate=Neonata Sanguinaria Bloodcurdler=Hielasangre Bloodcurdling Scream=Grito Espeluznante Bloodfire Colossus=Coloso Sangrefuego Bloodfire Dwarf=Enano Sangrefuego Bloodfire Infusion=Infusion de Sangrefuego Bloodfire Kavu=Kavu Sangrefuego Bloodflow Connoisseur=Conocedora del Flujo Sanguineo Bloodfray Giant=Gigante Sangrelucha Bloodghast=Espanto Sangriento Bloodgift Demon=Demonio Regalo de Sangre Bloodhall Ooze=Cieno Salon Sangriento Bloodhunter Bat=Murcielago Cazasangre Bloodhusk Ritualist=Ritualista Caparazon Sangriento Bloodied Ghost=Fantasma Sangrienta Bloodletter Quill=Pluma Letrasanguinea Bloodline Keeper=Guardian de la Linea de Sangre Bloodline Shaman=Chaman de familia Bloodlord of Vaasgoth=Senor Sangriento de Vaasgoth Bloodmark Mentor=Mentor Marca de Sangre Bloodpyre Elemental=Elemental de la pira sangrienta Bloodrage Vampire=Vampiro de la ira Sangrienta Bloodrite Invoker=Invocador del Rito Sangriento Bloodrock Cyclops=Ciclope de Rocasangrienta Bloodscale Prowler=Rondador Escamasangrienta Bloodscent=Esencia de sangre Bloodshed Fever=Fiebre de Sangre Bloodshot Cyclops=Ciclope Cruento Bloodshot Trainee=Aprendiz Cruento Bloodstained Mire=Cenagal Ensangrentado Bloodstoke Howler=Aullador Avivasangre Bloodstone Cameo=Camafeo Restanasangre Bloodthirsty Ogre=Ogro Sediento de Sangre Bloodthorn Taunter=Avivadora Espina Sangrienta Bloodthrone Vampire=Vampiro del Trono Sangriento Bloom Tender=Cuidadora de las Flores Blossoming Wreath=Guirnalda Floreciente Blowfly Infestation=Infestacion de Moscardas Blue Elemental Blast=Rafaga Elemental Azul Blue Mana Battery=Bateria de Mana Azul Blue Scarab=Escarabajo Azul Blue Sun's Zenith=Cenit del sol Azul Blue Ward=Guarda de Azul Blunt the Assault=Anular el Asalto Blurred Mongoose=Mangosta Borrosa Blustersquall=Bramarrafaga Boa Constrictor=Boa constrictor Boar Umbra=Umbra de jabali Boartusk Liege=Siervo Colmillo de Jabali Body Double=Doble de Cuerpo Body of Jukai=Cuerpo de Jukai Body Snatcher=Secuestrador de Cuerpos Bog Down=Atascar Bog Elemental=Elemental de la Cienaga Bog Glider=Planeador del Pantano Bog Gnarr=Gnarr de la Cienaga Bog Hoodlums=Matones de la Cienaga Bog Imp=Diablillo del Pantano Bog Initiate=Iniciada de la Cienaga Bog Raiders=Incursores de la Cienaga Bog Rats=Ratas de la Cienaga Bog Serpent=Serpiente de la Cienaga Bog Smugglers=Contrabandistas del Pantano Bog Tatters=Harapo de la Cienaga Bog Witch=Brujo del Pantano Bog Wraith=Aparicion de la Cienaga Bog Wreckage=Despojos en la Cienaga Bogardan Firefiend=Demonio de Fuego Bogardano Bogardan Hellkite=Engendro de Bogardan Bogardan Lancer=Lancero de Bogardan Bogardan Phoenix=Fenix de Bogardan Bogardan Rager=Iracundo de Bogardan Boggart Arsonists=Incendiarios Boggart Boggart Birth Rite=Rito de Nacimiento Boggart Boggart Forager=Forrajero Boggart Boggart Harbinger=Heraldo Boggart Boggart Loggers=Leneros Boggart Boggart Mob=Turba Boggart Boggart Ram-Gang=Arieteros Boggart Boggart Shenanigans=Travesuras Boggart Boggart Sprite-Chaser=Cazador de Hadas Boggart Bog-Strider Ash=Fresno Montaraz del Pantano Boil=Ebullicion Boiling Blood=Encender los Animos Boiling Seas=Mares Hirvientes Bojuka Bog=Cienaga de Bojuka Bojuka Brigand=Bandolero de Bojuka Bola Warrior=Guerrero con Boleadoras Bold Defense=Defensa Osada Boldwyr Heavyweights=Grandulones de Boldwyr Boldwyr Intimidator=Amedrentador de Boldwyr Bomb Squad=Escuadron de Bombas Bomber Corps=Cuerpo de bombarderos Bond Beetle=Escarabajo Vinculante Bond of Agony=Vinculo de Agonia Bonded Fetch=Espectro Vinculado Bonds of Faith=Vinculos de fe Bonds of Quicksilver=Vinculos de Mercurio Bone Dancer=Danzarin de Hueso Bone Flute=Flauta de Hueso Bone Harvest=Cosecha de Huesos Bone Saw=Sierra de Hueso Bone Shaman=Chaman de hueso Bone Shredder=Triturahuesos Bone Splinters=Astillas Oseas Bone to Ash=Huesos en Cenizas Bonebreaker Giant=Gigante Rompehuesos Bonehoard=Huesotesoro Boneknitter=Reparahuesos Boneshard Slasher=Acuchillador Astillado Bonesplitter Sliver=Fragmentado Quebrantahuesos Bonesplitter=Quebrantahuesos Bonethorn Valesk=Valesk huesopua Boneyard Wurm=Sierpe del Osario Bonfire of the Damned=Hoguera de los Condenados Booby Trap=Trampa Explosiva Book Burning=Quema de libros Book of Rass=Libro de Rass Boom (Boom/Bust)=Bum (Quebrar/Bum) Boom/Bust=Bum Boomerang=Bumerang Boon Reflection=Reflejo de Dadiva Borborygmos Enraged=Borborygmos furioso Borborygmos=Borborygmos Border Guard=Guardia Fronterizo Border Patrol=Patrulla Fronteriza Borderland Behemoth=Behemot Fronterizo Borderland Ranger=Guardabosque Fronterizo Boreal Centaur=Centauro Boreal Boreal Druid=Druida Boreal Boreal Griffin=Grifo Boreal Boreal Shelf=Capa de Hielo Boreal Boris Devilboon=Boris Devilboon Boros Charm=Amuleto boros Boros Elite=Elite boros Boros Fury-Shield=Escudo de Furia Boros Boros Garrison=Fuerte Boros Boros Guildgate=Portal del Gremio Boros Boros Guildmage=Maga del Gremio Boros Boros Keyrune=Llave runica boros Boros Reckoner=Vengador boros Boros Recruit=Recluta Boros Boros Signet=Sello Boros Boros Swiftblade=Filoveloz Boros Borrowing 100,000 Arrows=El Traslado de las 100,000 Flechas Borrowing the East Wind=Traslado del Viento del Este Boseiju, Who Shelters All=Boseiju, la que Cobija a Todos Bosh, Iron Golem=Bosh, Golem de Hierro Bosium Strip=Cinta de Bosium Bosk Banneret=Banderola de la Espesura Bottle Gnomes=Gnomos Frasco Bottle of Suleiman=Botella de Suleiman Bottled Cloister=Claustro Embotellado Bottomless Pit=Abismo sin Fondo Bottomless Vault=Boveda sin Fondo Bouncing Beebles=Beebles Rebotadores Bound (Bound/Determined)=Firme (Decidido/Firme) Bound in Silence=Atado en Silencio Bound/Determined=Firme Boundless Realms=Reinos sin Limites Bounteous Kirin=Kirin Dadivoso Bountiful Harvest=Cosecha Dadivosa Bounty Hunter=Cazarrecompensas Bounty of the Hunt=Botin de caza Bower Passage=Pasaje Cubierto de Ramas Brace for Impact=Preparado Para el Impacto Brackwater Elemental=Elemental de Agua Oscura Braid of Fire=Trenza de Fuego Braids, Cabal Minion=Trenzas, Sicaria de la Cabala Braids, Conjurer Adept=Braids, conjuradora experta Braidwood Cup=Vaso de madera trenzada Braidwood Sextant=Sextante de madera trenzada Brain Freeze=Congelacion del Cerebro Brain Gorgers=Devoradores de Cerebros Brain Pry=Husmear en el Cerebro Brain Weevil=Gorgojo Cerebral Brainbite=Dentellada Cerebral Braingeyser=Geiser Mental Brainspoil=Derritementes Brainstorm=Inspiracion Subita Brainwash=Lavado de Cerebro Bramble Creeper=Trepador de Zarzas Bramble Elemental=Elemental de Zarzas Bramblecrush=Zarzaplaste Bramblesnap=Chascazarzas Bramblewood Paragon=Ejemplar de Maderazarza Branching Bolt=Rayo Ramificado Branchsnap Lorian=Lorian romperramas Brand of Ill Omen=Marca de mal Aguero Brand=Marcar Branded Brawlers=Pendencieros Marcados Brass Gnat=Mosquito de Laton Brass Herald=Heraldo de Bronce Brass Man=Hombre de Laton Brass Secretary=Secretario de Laton Brass Squire=Escudero de Bronce Brassclaw Orcs=Orcos Zarpabronce Brass-Talon Chimera=Quimera d Zarpas de Laton Bravado=Bravata Brave the Elements=Resistir los Elementos Brawl=Altercado Brawn=Puro Musculo Breach=Brecha Break Asunder=Desbaratar Break of Day=Al Rayar el Alba Break Open=Abrir forzando Breaking Point=Llegar al limite Breaking Wave=Ola Rompiendose Breakthrough=Gran adelanto Breath of Darigaaz=Aliento de Darigaaz Breath of Dreams=Soplo de Suenos Breath of Fury=Aliento de Furia Breath of Life=Aliento Vital Breath of Malfegor=Aliento de Malfegor Breathstealer's Crypt=Cripta de los Robalientos Breeding Pit=Criadero de Thrulls Breeding Pool=Estanque Reproductor Breezekeeper=Guardian de la Brisa Briar Patch=Sembradio de Brezos Briar Shield=Escudo de Zarzas Briarberry Cohort=Cohorte Baya de Zarza Briarhorn=Cuernos de Zarza Briarknit Kami=Kami Zarzatejida Briarpack Alpha=Alfa de la Manada del Brezo Bribery=Soborno Bridge from Below=Puente Desde lo Profundo Brightflame=Flama Brillante Brighthearth Banneret=Banderola de Fogon Brillante Brightstone Ritual=Ritual de la Piedra Brillante Brigid, Hero of Kinsbaile=Brigid, Heroina de Kinsbaile Brilliant Halo=Halo Brillante Brilliant Plan=Plan Brillante Brilliant Ultimatum=Ultimatum Brillante Brimstone Dragon=Dragon de Azufre Brimstone Mage=Mago de Azufre Brimstone Volley=Descarga de Azufre Brindle Boar=Jabali Moteado Brindle Shoat=Cochinillo Moteado Brine Elemental=Elemental Maritimo Brine Hag=Bruja de Pielago Brine Seer=Vidente maritimo Brine Shaman=Chaman del Agua Bringer of the Black Dawn=Adalid del Amanecer Negro Bringer of the Blue Dawn=Adalid del Amanecer Azul Bringer of the Green Dawn=Adalid del Amanecer Verde Bringer of the Red Dawn=Adalid del Amanecer Rojo Bringer of the White Dawn=Adalid del Amanecer Blanco Brink of Disaster=Al Borde del Desastre Brink of Madness=Al Borde de la Locura Brion Stoutarm=Brion Brazo Corpulento Brittle Effigy=Efigie Quebradiza Broken Ambitions=Ambiciones Rotas Broken Dam=Represa Rota Broken Fall=Caida Interrumpida Broken Visage=Imagen Rota Brontotherium=Brontoterio Bronze Bombshell=Bombon de Bronce Bronze Horse=Caballo de Bronce Bronze Tablet=Tablilla de Bronce Brood Birthing=Nacimiento de la Progenie Brood of Cockroaches=Plaga de Cucarachas Brood Sliver=Fragmentado Reproductor Broodhatch Nantuko=Nantuko Incubacrias Brooding Saurian=Saurio con Crias Broodmate Dragon=Dragon de la Camada Broodstar=Estrella Sombria Broodwarden=Protector de la Progenie Brothers of Fire=Hermanos del Fuego Brothers Yamazaki=Hermanos Yamazaki Browbeat=Amedrentar Brown Ouphe=Oufe pardo Browse=Hojear Bruna, Light of Alabaster=Bruna, Luz de Alabastro Brush with Death=Breve Contacto con la Muerte Brushland=Matorrales Brushstrider=Zancoarbusto Brutal Deceiver=Impostor Brutal Brutal Nightstalker=Acechador Brutal Brutal Suppression=Supresion Brutal Brute Force=Fuerza Bruta Bubble Matrix=Matriz de Burbujas Bubbling Beebles=Beebles Burbujeantes Bubbling Muck=Inmundicia burbujeante Budoka Gardener=Jardinero Budoka Budoka Pupil=Pupilo Budoka Builder's Blessing=Bendicion del Constructor Bull Aurochs=Uro Macho Bull Cerodon=Cerodonte Macho Bull Elephant=Elefante Toro Bull Hippo=Hipopotamo Macho Bull Rush=Embestida Enloquecida Bullwhip=Latigo Bulwark=Baluarte Bump in the Night=Ruido en la Noche Buoyancy=Flotabilidad Burden of Greed=Peso de la Codicia Burden of Guilt=Peso de la Culpa Burgeoning=Germinacion Buried Alive=Entierro en vida Buried Ruin=Ruina Enterrada Burn at the Stake=Quemar en la Hoguera Burn the Impure=Quemar a los Impuros Burn Trail=Rastro Ardiente Burning Cloak=Manto Ardiente Burning Fields=Pastizales Ardientes Burning Inquiry=Pesquisa Ardiente Burning of Xinye=El Incendio de Xinye Burning Oil=Aceite Ardiente Burning Sands=Arenas Ardientes Burning Vengeance=Venganza Ardiente Burning Wish=Deseo ardiente Burning-Eye Zubera=Zubera ojo ardiente Burning-Tree Bloodscale=Escamasangrienta Arbol Ardiente Burning-Tree Emissary=Emisaria Arbol Ardiente Burning-Tree Shaman=Chaman Arbol Ardiente Burnout=Combustion Burnt Offering=Ofrenda ardiente Burr Grafter=Injertacardos Burrenton Bombardier=Bombardero de Burrenton Burrenton Forge-Tender=Cuida Forja de Burrenton Burrenton Shield-Bearers=Porta Escudos de Burrenton Burrowing=Cavar Tuneles Burst Lightning=Estallido de Relampagos Burst of Energy=Derroche repentino de energias Burst of Speed=Estallido de Velocidad Burst of Strength=Estallido de fuerza Bushi Tenderfoot=Bushi Piesuave Bust (Boom/Bust)=Quebrar (Quebrar/Bum) Butcher Ghoul=Necrofago Carnicero Butcher of Malakir=Carnicero de Malakir Butcher Orgg=Orgg carnicero Butcher's Cleaver=Cuchilla del Carnicero Cabal Archon=Oficial Principal de la Cabala Cabal Coffers=Arcas de la Cabala Cabal Conditioning=Condicionamiento de la Cabala Cabal Executioner=Verdugo de la Cabala Cabal Inquisitor=Inquisidor de la Cabala Cabal Interrogator=Interrogador de la Cabala Cabal Patriarch=Patriarca de la Cabala Cabal Pit=Foso de la Cabala Cabal Ritual=Ritual de la Cabala Cabal Shrine=Altar de la Cabala Cabal Slaver=Esclavista de la Cabala Cabal Surgeon=Cirujana de la Cabala Cabal Therapy=Terapia de la Cabala Cabal Torturer=Torturador de la Cabala Cabal Trainee=Aprendiz de la Cabala Cache Raiders=Incursores del Botin Cackling Counterpart=Homologo Carcajeante Cackling Fiend=Demonio Carcajeante Cackling Flames=Llamas Carcajeantes Cackling Imp=Diablillo Carcajeante Cackling Witch=Brujo Carcajeante Cadaver Imp=Diablillo de Cadaveres Cadaverous Knight=Caballero Cadaverico Cage of Hands=Jaula de Manos Cagemail=Cota Enjauladora Cairn Wanderer=Vagabundo del Cairn Calciderm=Calcidermo Calciform Pools=Estanques Calciformes Calcite Snapper=Mordedor de Calcita Caldera Hellion=Infernal de la Caldera Caldera Kavu=Kavu de lago hirviente Caldera Lake=Lago Hirviente Call for Blood=Llamado de la Sangre Call of the Conclave=Llamada del Conclave Call of the Herd=Llamado de la Manada Call of the Nightwing=Llamada del ala nocturna Call of the Wild=Llamado de la Naturaleza Call the Skybreaker=Llamar al Rompecielos Call to Arms=Llamada a las armas Call to Glory=Llamar a la Gloria Call to Heel=Convocar al Deber Call to Mind=Traer el Recuerdo Call to Serve=Llamada Vocacional Call to the Grave=Llamar a la Tumba Call to the Kindred=Llamar a los Suyos Call to the Netherworld=Llamar al Submundo Caller of Gales=Llamadora de Vendavales Caller of the Claw=Convocadora de la Garra Caller of the Hunt=Llamadora a la Caza Callous Deceiver=Impostor Insensible Callous Giant=Gigante Insensible Callous Oppressor=Opresor insensible Callow Jushi=Jushi Inexperta Calming Licid=Licido tranquilizador Calming Verse=Verso Calmante Caltrops=Abrojos Camel=Camello Camouflage=Camuflaje Cancel=Deshacer Candelabra of Tawnos=Candelabro de Tawnos Candles' Glow=Brillo de la Vela Candles of Leng=Velas de Leng Canker Abomination=Abominacion Gangrenosa Cankerous Thirst=Sed Gangrenosa Cannibalize=Despojar Canopy Claws=Garras de enramada Canopy Cover=Amparo de la Enramada Canopy Crawler=Andador de las enramadas Canopy Spider=Arana de la Enramada Canopy Surge=Impetu de las Copas Cantivore=Cantivoro Canyon Drake=Draco de los Desfiladeros Canyon Minotaur=Minotauro del Desfiladero Canyon Wildcat=Lince de los Desfiladeros Cao Cao, Lord of Wei=Cao Cao, Senor de Wei Cao Ren, Wei Commander=Cao Ren, Comandante de Wei Capashen Knight=Caballero de Capashen Capashen Standard=Estandarte de Capashen Capashen Templar=Templario de Capashen Capashen Unicorn=Unicornio Capashen Capricious Efreet=Efrit Caprichoso Capricious Sorcerer=Hechicera Caprichosa Capsize=Invertir Captain of the Mists=Capitan de las Nieblas Captain of the Watch=Capitan de la Guardia Captain Sisay=Capitana de Sisay Captain's Call=Llamada del Capitan Captain's Maneuver=Maniobra de la capitana Captivating Glance=Mirada Cautivadora Captivating Vampire=Vampiro Cautivador Captive Flame=Llama Cautiva Capture of Jingzhou=Captura de Jingzhou Captured Sunlight=Luz solar capturada Carapace Forger=Forjador de Caparazon Carapace=Caparazon Caravan Escort=Escolta de Caravana Caravan Hurda=Hurda de Caravana Caravan Vigil=Vigilia de la Caravana Carbonize=Carbonizar Careful Consideration=Consideracion Detallada Careful Study=Estudio Detallado Caregiver=Cuidadora Caress of Phyrexia=Caricia de Pirexia Caribou Range=Cazadero de Caribus Carnage Altar=Altar de la Masacre Carnage Wurm=Sierpe de la Matanza Carnassid=Carnasit Carnifex Demon=Demonio Carnificador Carnival Hellsteed=Corcel Infernal del Carnaval Carnival of Souls=Carnaval de Almas Carnivorous Plant=Planta Carnivora Carnophage=Carnofago Carom=Rebote Carpet of Flowers=Alfombra de flores Carrier Pigeons=Palomas Mensajeras Carrion Ants=Hormigas Carroneras Carrion Beetles=Escarabajos Carroneros Carrion Call=Invocacion Carronera Carrion Feeder=Comedor de carrona Carrion Howler=Aullador Carronero Carrion Rats=Ratas carroneras Carrion Thrash=Azotada Carronera Carrion Wall=Muro de Carrona Carrion Wurm=Sierpe carronera Carrionette=Carroneta Carry Away=Llevarse Cartel Aristocrat=Aristocrata del cartel Cartographer=Cartografo Carven Caryatid=Cariatide Tallada Cascade Bluffs=Riscos de la Cascada Cast Through Time=Lanzar a traves del tiempo Castigate=Castigar Casting of Bones=Ceremonia de Huesos Castle Raptors=Raptores del Castillo Castle Sengir=Castillo de Sengir Castle=Castillo Cat Burglar=Ladron Felino Cat Warriors=Guerreros Felinos Cataclysm=Cataclismo Catacomb Slug=Babosa de la Catacumba Catalog=Catalogar Catalyst Stone=Piedra Catalizadora Catapult Master=Experto en Catapultas Catapult Squad=Escuadra de Catapulta Catastrophe=Catastrofe Cateran Brute=Bruto Caterano Cateran Enforcer=Coaccionador Caterano Cateran Kidnappers=Secuestradores Cateranos Cateran Overlord=Jefe Supremo Caterano Cateran Persuader=Persuasor Caterano Cateran Slaver=Esclavizador caerano Cateran Summons=Invocaciones Cateranas Caterwauling Boggart=Boggart Maullador Cathars' Crusade=Cruzada de los Cataros Cathartic Adept=Perito Catartico Cathedral of Serra=Catedral de Serra Cathedral of War=Catedral de la Guerra Cathedral Sanctifier=Santificadora de la Catedral Cathodion=Catodion Cauldron Dance=Baile de la Caldera Cauldron Haze=Bruma del Caldero Cauldron of Souls=Caldero de Almas Caustic Crawler=Rondador Caustico Caustic Hound=Sabueso Caustico Caustic Rain=Lluvia Caustica Caustic Tar=Brea Caustica Caustic Wasps=Avispas Causticas Cautery Sliver=Fragmentado Cauterizador Cavalry Master=Maestro de Caballeria Cave People=Carvernicolas Cave Sense=Orientacion en Cuevas Cave Tiger=Tigre de las Cuevas Cave-In=Desplome Cavern Crawler=Reptante de Cavernas Cavern Harpy=Arpia de la Caverna Cavern of Souls=Caverna de Animas Cavern Thoctar=Thoctar de Caverna Caverns of Despair=Cavernas de la Desesperacion Caves of Koilos=Cuevas de Koilos Cease-Fire=Alto el Fuego Ceaseless Searblades=Cauterizadores Incesantes Celestial Ancient=Ancestro Celestial Celestial Colonnade=Columnata Celestial Celestial Convergence=Convergencia Celestial Celestial Crusader=Cruzado Celestial Celestial Dawn=Aurora Celestial Celestial Force=Fuerza Celestial Celestial Gatekeeper=Portero celestial Celestial Kirin=Kirin Celestial Celestial Mantle=Manto Celestial Celestial Prism=Prisma Celestial Celestial Purge=Purga Celestial Celestial Sword=Espada Celestial Cemetery Gate=Puerta del Cementerio Cemetery Puca=Puca del Cementerio Cemetery Reaper=Segador del Cementerio Cenn's Enlistment=Reclutamiento del Cenn Cenn's Heir=Heredero del Cenn Cenn's Tactician=Estratega del Cenn Centaur Archer=Arquero Centauro Centaur Chieftain=Cacique Centauro Centaur Courser=Cazador Centauro Centaur Garden=Jardin de Centauros Centaur Glade=Claro de Centauros Centaur Healer=Sanador Centauro Centaur Omenreader=Leepresagios Centauro Centaur Rootcaster=Centauro Echaraices Centaur Safeguard=Protector Centauro Centaur Veteran=Centauro Veterano Centaur Veteran=Veterano centauro Centaur's Herald=Heraldo del Centauro Cephalid Aristocrat=Aristocrata Cefalido Cephalid Broker=Corredor Cefalido Cephalid Coliseum=Coliseo Cefalido Cephalid Constable=Agente Cefalido Cephalid Illusionist=Ilusionista Cefalido Cephalid Inkshrouder=Velodetinta Cefalido Cephalid Looter=Saqueador Cefalido Cephalid Pathmage=Mago Alternativo Cefalido Cephalid Retainer=Servidor Cefalido Cephalid Sage=Sabio Cefalido Cephalid Scout=Explorador Cefalido Cephalid Shrine=Altar Cefalido Cephalid Snitch=Soplon Cefalido Cephalid Vandal=Vandalo Cefalido Cerebral Eruption=Erupcion cerebral Cerebral Vortex=Vortice Cerebral Ceremonial Guard=Guardia Ceremonial Cerodon Yearling=Primal Cerodonte Cerulean Sphinx=Esfinge Cerulea Cerulean Wisps=Centellas Ceruleas Cessation=Cese Ceta Disciple=Discipula Ceta Ceta Sanctuary=Santuario Ceta Cetavolver=Cetavolver Chain Lightning=Relampago en Cadena Chain of Acid=Cadena de acido Chain of Plasma=Cadena de plasma Chain of Silence=Cadena de silencio Chain of Smog=Cadena de niebla toxica Chain of Vapor=Cadena de vapor Chain Reaction=Reaccion en Cadena Chain Stasis=Estasis en Cadena Chainbreaker=Rompecadenas Chained Throatseeker=Buscagarganta Encadenado Chainer, Dementia Master=Chainer, Maestro de Demencia Chainer's Edict=Edicto de Cadenero Chainflinger=Tiracadenas Chains of Mephistopheles=Cadenas de Mefistofeles Chalice of Death=Caliz de la Muerte Chalice of Life=Caliz de la Vida Chalice of the Void=Caliz del vacio Chamber of Manipulation=Camara de Manipulacion Chambered Nautilus=Nautilo Acorazado Chameleon Blur=Esfumado Camaleonico Chameleon Colossus=Coloso Camaleonico Chameleon Spirit=Espiritu Camaleon Champion Lancer=Campeon Lancero Champion of Lambholt=Campeona de Lambholt Champion of the Parish=Campeon de la Parroquia Champion's Drake=Draco del Campeon Champion's Helm=Casco del Campeon Champion's Victory=Victoria del Campeon Chance Encounter=Encuentro Fortuito Chandler=Chandler Chandra Ablaze=Chandra en Llamas Chandra Nalaar=Chandra Nalaar Chandra, the Firebrand=Chandra, la Instigadora Chandra's Fury=Furia de Chandra Chandra's Outrage=Indignacion de Chandra Chandra's Phoenix=Fenix de Chandra Chandra's Spitfire=Escupefuego de Chandra Change of Heart=Cambio de Opinion Changeling Berserker=Berserker Cambiaformas Changeling Hero=Heroe Cambiaformas Changeling Sentinel=Centinela Cambiaformas Changeling Titan=Titan Cambiaformas Channel the Suns=Canalizar los Soles Channel=Canalizar Chant of the Skifsang=Canto de los Skifsang Chant of Vitu-Ghazi=Cantico de Vitu-Ghazi Chaos (Order/Chaos)=Caos (Caos/Orden) Chaos Harlequin=Arlequin del Caos Chaos Imps=Diablillos del Caos Chaos Lord=Senor del Caos Chaos Moon=Luna del Caos Chaos Orb=Orbe del Caos Chaos Warp=Distorsion Caotica Chaoslace=Atadura del Caos Chaotic Backlash=Contragolpe Caotico Chaotic Goo=Substancia Caotica Chaotic Strike=Ataque Caotico Chapel Geist=Geist de la Capilla Char=Quemar Charcoal Diamond=Diamante Carbonifero Charge Across the Araba=Carga a Traves de Araba Charging Bandits=Bandidos a la Carga Charging Paladin=Paladin a la Carga Charging Rhino=Rinoceronte en Carga Charging Slateback=Lomopizarra a la Carga Charging Troll=Troll a la Carga Charisma=Carisma Charm Peddler=Vendedor de amuletos Charmbreaker Devils=Diablos Rompeamuletos Charmed Griffin=Grifo encantado Charmed Pendant=Medallon Encantado Charnelhoard Wurm=Sierpe Atesorahuesos Char-Rumbler=Retumbador de Brasas Chartooth Cougar=Puma Colmillos Carbonizados Chasm Drake=Draco del Abismo Chastise=Reprender Chatter of the Squirrel=Castaneteo de la Ardilla Chemister's Trick=Truco del Quimista Chieftain en-Dal=Caudillo en-Dal Child of Alara=Nino de Alara Child of Gaea=Hijo de Gaia Child of Night=Hijo de la Noche Child of Thorns=Hijo de las Espinas Childhood Horror=Horror de Infancia Children of Korlis=Hijos de Korlis Chill Haunting=Acoso escalofriante Chill of Foreboding=Presentimiento Escalofriante Chill to the Bone=Enfriar Hasta los Huesos Chill=Frio Chilling Apparition=Aparicion Escalofriante Chilling Shade=Sombra Escalofriante Chime of Night=Campana Nocturna Chimeric Coils=Bobinas Quimericas Chimeric Egg=Huevo Quimerico Chimeric Idol=Idolo Quimerico Chimeric Mass=Masa Quimerica Chimeric Sphere=Esfera Quimerica Chimeric Staff=Baston Quimerico Chimney Imp=Diablillo de la chimenea Chisei, Heart of Oceans=Chisei, Corazon de los Oceanos Chittering Rats=Ratas Gorjeantes Chlorophant=Clorofante Cho-Arrim Alchemist=Alquimista Cho-Arrim Cho-Arrim Bruiser=Maton Cho-Arrim Cho-Arrim Legate=Legado de Cho-Arrim Choice of Damnations=Eleccion de Maldiciones Choke=Atoramiento Choking Fumes=Vapores Asfixiantes Choking Tethers=Cadenas Asfixiantes Choking Vines=Enredaderas Asfixiantes Cho-Manno, Revolutionary=Cho-Manno, Revolucionario Cho-Manno's Blessing=Bendicion de Cho-Manno Chord of Calling=Acorde de Llamada Chorus of Might=Coro del Poder Chorus of the Conclave=Coro del Conclave Chorus of Woe=Coro de Afliccion Chosen of Markov=Elegida de Markov Chromatic Armor=Armadura cromatica Chromatic Lantern=Linterna Cromatica Chromatic Sphere=Esfera Cromatica Chromatic Star=Estrella Cromatica Chrome Mox=Mox de cromo Chrome Steed=Corcel de Cromo Chromescale Drake=Draco Escama de Cromo Chromeshell Crab=Cangrejo caparazon de cromo Chromium=Chromium Chronatog Totem=Totem de Cronatog Chronatog=Cronatog Chronic Flooding=Inundacion Cronica Chronomantic Escape=Escape Cronomantico Chronomaton=Cronomata Chronosavant=Cronosofo Chronozoa=Cronozoo Chub Toad=Sapo Rechoncho Churning Eddy=Remolino Agitandose Cinder Crawler=Reptil de restos volcanicos Cinder Elemental=Elemental de Ceniza Cinder Giant=Gigante de las Cenizas Cinder Marsh=Cenagal Volcanico Cinder Pyromancer=Piromante Ceniciento Cinder Seer=Vidente de ceniza Cinder Shade=Sombra de Ceniza Cinder Storm=Tormenta de Cenizas Cinder Wall=Muro de Cenizas Cinderbones=Huesos Cenicientos Cinderhaze Wretch=Engendro Bruma Cenicienta Circle of Affliction=Circulo de Afliccion Circle of Flame=Circulo de Llamas Circle of Protection: Artifacts=Circulo de Proteccion: Artefactos Circle of Protection: Black=Circulo de Proteccion: Negro Circle of Protection: Blue=Circulo de Proteccion: Azul Circle of Protection: Green=Circulo de Proteccion: Verde Circle of Protection: Red=Circulo de Proteccion: Rojo Circle of Protection: Shadow=Circulo de proteccion: Etereos Circle of Protection: White=Circulo de Proteccion: Blanco Circle of Solace=Circulo de consuelo Circling Vultures=Buitres al Acecho Circu, Dimir Lobotomist=Circu, Lobotomista Dimir Circular Logic=Logica circular Citadel of Pain=Ciudadela del Dolor Citanul Centaurs=Centauros de Citanul Citanul Druid=Druida de la Ciudadela Citanul Flute=Flauta de Citanul Citanul Hierophants=Jerofantes de Citanul Citanul Woodreaders=Leemaderas de Citanul City in a Bottle=Ciudad en una Botella City of Brass=Ciudad de Bronce City of Shadows=Ciudad en Sombras City of Solitude=Ciudad de la Soledad City of Traitors=Ciudad de Traidores Civic Guildmage=Mago del Gremio Civico Civic Saber=Sable Civico Civic Wayfinder=Buscacaminos Civico Clairvoyance=Clarividencia Clan Defiance=Rebelion de los clanes Clarion Ultimatum=Ultimatum Estentoreo Clash of Realities=Choque de Realidades Claustrophobia=Claustrofobia Claws of Gix=Garras de Gix Claws of Valakut=Garras de Valakut Claws of Wirewood=Garras de Wirewood Clay Statue=Estatua de Arcilla Cleanfall=Bano Purificador Cleanse=Limpieza Cleansing Beam=Haz Purificador Cleansing Meditation=Meditacion purificante Cleansing=Limpieza Clear the Land=Limpiar la tierra Clear=Despejar Clearwater Goblet=Caliz de Aguaclara Cleaver Riot=Motin de Machetes Clergy en-Vec=Clero en-Vec Clergy of the Holy Nimbus=Clerigos del Nimbo Sagrado Clickslither=Chasqueador deslizadizo Cliff Threader=Escaladora de Precipicios Cliffrunner Behemoth=Behemot Trotaladeras Clifftop Retreat=Refugio en la Cima Clinging Anemones=Anemonas persistentes Clinging Darkness=Oscuridad Persistente Clinging Mists=Nieblas Persistentes Cloak and Dagger=Manto y Daga Cloak of Confusion=Manto de Confusion Cloak of Feathers=Manto de Plumas Cloak of Mists=Capa de Brumas Clock of Omens=Reloj de Profecias Clockspinning=Vueltas del Reloj Clockwork Avian=Ave Mecanica Clockwork Beast=Bestia Mecanica Clockwork Beetle=Escarabajo mecanico Clockwork Condor=Condor Mecanico Clockwork Dragon=Dragon mecanico Clockwork Gnomes=Gnomos Mecanicos Clockwork Hydra=Hidra Mecanica Clockwork Steed=Corcel Mecanico Clockwork Swarm=Enjambre Mecanico Clockwork Vorrac=Vorrac mecanico Cloistered Youth=Joven Enclaustrada Clone Shell=Caparazon clon Clone=Clon Close Quarters=Cuerpo a Cuerpo Clot Sliver=Fragmentado Coagulante Cloud Cover=Amparo Nubloso Cloud Crusader=Cruzado de las Nubes Cloud Djinn=Djinn de las Nubes Cloud Dragon=Dragon Nuboso Cloud Elemental=Elemental de las Nubes Cloud Key=Llave de Nubes Cloud of Faeries=Nube de Hadas Cloud Pirates=Piratas Voladores Cloud Spirit=Espiritu de las Nubes Cloud Sprite=Hada de las Nubes Cloudchaser Eagle=Aguila Cazanubes Cloudchaser Kestrel=Cernicalo Cazanubes Cloudcrest Lake=Lago Crestanubosa Cloudcrown Oak=Roble Corona de Nubes Cloudfin Raptor=Rapaz aleta cortanubes Cloudgoat Ranger=Guardabosque Cabra de las Nubes Cloudheath Drake=Draco del Brezal de Nubes Cloudhoof Kirin=Kirin Cascosnubosos Cloudpost=Atalaya en las nubes Cloudreach Cavalry=Caballeria Alcanzanubes Cloudseeder=Siembranubes Cloudshift=Nebuliformar Cloudskate=Rayanube Cloudstone Curio=Adorno de Piedranube Cloudthresher=Trillador de Nubes Clout of the Dominus=Influencia del Dominus Cloven Casting=Lanzamiento hendido Clutch of the Undercity=Agarre de la Subciudad Clutch of Undeath=Agarre de Muerte Viviente Coal Golem=Golem de Carbon Coal Stoker=Atizador de Carbon Coalhauler Swine=Puerco Cargador de Carbon Coalition Flag=Bandera de la Coalicion Coalition Honor Guard=Guardia de honor de la Coalicion Coalition Relic=Reliquia de la Coalicion Coalition Victory=Victoria en Coalicion Coast Watcher=Observador del Litoral Coastal Drake=Draco Costero Coastal Hornclaw=Garracuerno Costero Coastal Piracy=Pirateria Costera Coastal Tower=Torre Costera Coastal Wizard=Hechicero Costero Coat of Arms=Escudo de Armas Cobalt Golem=Golem de cobalto Cobblebrute=Bruto Adoquinado Cobbled Wings=Alas Improvisadas Cobra Trap=Trampa de cobras Cockatrice=Cocatriz Cocoon=Capullo Codex Shredder=Trituracodices Coerced Confession=Confesion coercitiva Coercion=Coercion Coffin Puppets=Marionetas del Feretro Coffin Purge=Purga del Ataud Coffin Queen=Reina de los feretros Cognivore=Cognivoro Coiled Tinviper=Vibora de Hojalata Coiling Oracle=Oraculo Serpenteante Coiling Woodworm=Carcoma Serpenteante Coils of the Medusa=Rizos de la Medusa Cold Snap=Ola de Frio Cold Storage=Almacen Helado Cold-Eyed Selkie=Selkie de Ojos Frios Coldsteel Heart=Corazon de Acero Frio Colfenor's Plans=Planes de Colfenor Colfenor's Urn=Urna de Colfenor Collapsing Borders=Fronteras en Desplome Collective Blessing=Bendicion Colectiva Collective Restraint=Restriccion Colectiva Collective Unconscious=Inconsciente Colectivo Collective Voyage=Viaje Colectivo Colos Yearling=Colos Joven Colossal Might=Poder Colosal Colossus of Sardia=Coloso de Sardia Coma Veil=Velo de Coma Combat Medic=Medico de Combate Combust=Encender Comet Storm=Tormenta de meteoritos Command of Unsummoning=Anular la Invocacion Command Tower=Torre de Mando Commandeer=Requisar Commander Eesha=Comandante Eesha Commander Greven il-Vec=Capitan Greven il-Vec Commander's Authority=Autoridad del Comandante Commando Raid=Incursion de comando Common Bond=Lazo Comun Common Cause=Causa comun Commune with Nature=En comunion con la naturaleza Complex Automaton=Automata Complejo Complicate=Complicar Composite Golem=Golem Compuesto Compost=Abono Compulsion=Compulsion Compulsive Research=Investigacion Compulsiva Concentrate=Concentrarse Concerted Effort=Esfuerzo Coordinado Conch Horn=Cuerno de Caracol Conclave Equenaut=Equinautas del Conclave Conclave Phalanx=Falange del Conclave Conclave's Blessing=Bendicion del Conclave Concordant Crossroads=Encrucijada Concordante Concordia Pegasus=Pegaso de Concordia Concussive Bolt=Rayo Contusionador Condemn=Condenar Condescend=Condescender Cone of Flame=Cono de Llamas Confessor=Confesor Confiscate=Confiscar Conflagrate=Conflagrar Conflux=Confluencia Confound=Embrollar Confusion in the Ranks=Confusion en las filas Congregate=Congregar Congregation at Dawn=Congregacion al Amanecer Conjured Currency=Monedas Evocadas Conjurer's Ban=Edicto del Conjurador Conjurer's Bauble=Baratija del Conjurador Conjurer's Closet=Armario del Conjurador Conquer=Conquistar Conquering Manticore=Manticora Conquistadora Conqueror's Pledge=Promesa del Conquistador Consecrate Land=Consagrar la Tierra Consecrated Sphinx=Esfinge Consagrada Conservator=Conservador Consign to Dream=Entregar al Sueno Conspiracy=Conspiracion Constant Mists=Nieblas Constantes Constricting Tendrils=Zarcillos Asfixiantes Consult the Necrosages=Consultar a los Necrosabios Consume Spirit=Consumir el Espiritu Consume Strength=Consumir fuerza Consume the Meek=Consumir a los Mansos Consuming Aberration=Aberracion consumidora Consuming Bonfire=Hoguera Consumidora Consuming Vapors=Vapores consumidores Consuming Vortex=Vortice Consumidor Consumptive Goo=Lodo Tisico Contagion Clasp=Broche de Contagio Contagion Engine=Motor de Contagio Contagion=Contagio Contagious Nim=Nim Contagioso Contaminated Bond=Vinculo Contaminado Contaminated Ground=Terreno Contaminado Contamination=Contaminacion Contemplation=Observacion Contempt=Desprecio Contested Cliffs=Precipicios Disputados Contested War Zone=Zona de Guerra en Disputa Contract from Below=Contrato del mas Alla Control Magic=Magia de Control Control of the Court=Control de la Corte Controlled Instincts=Instintos Controlados Controvert=Controvertir Conundrum Sphinx=Esfinge del Acertijo Convalescence=Convalescencia Convalescent Care=Cuidado del convaleciente Conversion Chamber=Camara de Conversion Conversion=Conversion Conviction=Conviccion Convincing Mirage=Espejismo Convincente Convolute=Enrevesar Convulsing Licid=Licido Convulsivo Cooperation=Cooperacion Coordinated Barrage=Andanada Coordinada Copper Carapace=Caparazon de Cobre Copper Gnomes=Gnomos de Cobre Copper Myr=Myr de Cobre Copper Tablet=Tablilla de Cobre Copperhoof Vorrac=Vorrac cascocupreo Copperhorn Scout=Explorador Cuernocupreo Copper-Leaf Angel=Angel de Hoja de Cobre Copperline Gorge=Desfiladero Limitecupreo Copy Artifact=Copiar Artefacto Copy Enchantment=Encantamiento Copia Coral Atoll=Atolon de Coral Coral Eel=Anguila de Coral Coral Helm=Yelmo de Coral Coral Merfolk=Triton del Coral Coral Net=Red de Coral Coral Reef=Arrecife de Coral Coral Trickster=Embustera de Coral Coralhelm Commander=Comandante Yelmo de Coral Core Prowler=Rondador del Nucleo Coretapper=Manipulador del Nucleo Cornered Market=Mercado arrinconado Corpse Blockade=Bloqueo de cuerpos Corpse Connoisseur=Conocedor de Cuerpos Corpse Cur=Sabueso de Cadaveres Corpse Dance=Baile de cadaveres Corpse Harvester=Recolector de cadaveres Corpse Lunge=Embestida de Cuerpos Corpse Traders=Mercaderes de Cadaveres Corpsehatch=Incubacuerpos Corpsejack Menace=Guiacuerpos Amenazante Corpulent Corpse=Cuerpo Corpulento Corrosion=Corrosion Corrosive Gale=Vendaval Corrosivo Corrosive Mentor=Mentor Corrosivo Corrupt Court Official=Oficial Corrupto de la Corte Corrupt Eunuchs=Eunucos Corruptos Corrupt Official=Oficial Corrupto Corrupt=Corromper Corrupted Conscience=Conciencia Corrompida Corrupted Harvester=Cosechador Corrompido Corrupted Roots=Raices Corrompidas Corrupted Zendikon=Zendikon Corrompido Corrupting Licid=Licido corruptor Cosi's Ravager=Devastador de Cosi Cosi's Trickster=Embustera de Cosi Cosmic Horror=Horror Cosmico Cosmic Larva=Larvas Cosmicas Council of Advisors=Consejo de Asesores Counsel of the Soratami=Consejo de los Soratami Counterbalance=Contrapesar Counterbore=Contrataladro Counterflux=Contraflujo Counterintelligence=Contraespionaje Counterlash=Contralatigo Counterspell=Contrahechizo Countersquall=Contrarrafaga Countryside Crusher=Triturador Rural Courier Hawk=Halcon Mensajero Courier's Capsule=Capsula del Mensajero Coursers' Accord=Acuerdo de Cazadores Court Archers=Arqueros de la Corte Court Homunculus=Homunculo de la Corte Court Hussar=Husar de la Corte Court Street Denizen=Habitante de la Calle de la Corte Courtly Provocateur=Provocador Cortes Covenant of Minds=Pacto de Mentes Cover of Darkness=Amparo de la Oscuridad Cover of Winter=Amparo del Invierno Covert Operative=Agente Encubierto Covetous Dragon=Dragon Codicioso Cowardice=Cobardia Cowed by Wisdom=Acobardado por la Sabiduria Cower in Fear=Acobardarse Crab Umbra=Umbra de cangrejo Crabapple Cohort=Cohorte de Manzano Silvestre Crack the Earth=Quebrar la Tierra Crackdown=Medidas Energicas Crackleburr=Pelaje Electrico Crackling Club=Garrote Crepitante Crackling Perimeter=Perimetro crepitante Cradle Guard=Guardia de la Cuna Cradle of Vitality=Cuna de Vitalidad Cradle to Grave=De la Cuna a la Tumba Crafty Pathmage=Mago Alternativo Astuto Crag Puca=Puca del Risco Crag Saurian=Saurio del penasco Cragganwick Cremator=Incinerador de Cragganwick Cranial Extraction=Extraccion Craneana Cranial Plating=Blindaje Craneano Crash Landing=Aterrizaje Forzoso Crash of Rhinos=Lucha de Rinocerontes Crash=Estrellarse Crashing Boars=Jabalies en estampida Crashing Centaur=Centauro Desenfrenado Crater Hellion=Diablo del crater Craterhoof Behemoth=Behemot Cascocrater Craterize=Craterizar Craven Giant=Gigante Miedoso Craven Knight=Caballero Miedoso Craw Giant=Gigante Coraceo Craw Wurm=Sierpe Dragon Crawling Filth=Mugre Reptante Crawlspace=Espacio angosto Crazed Armodon=Armodon Enloquecido Crazed Firecat=Gato de fuego enloquecido Crazed Goblin=Trasgo Enloquecido Crazed Skirge=Esquirge Enloquecido Creakwood Ghoul=Necrofago de Madera Crujiente Creakwood Liege=Siervo de Madera Crujiente Cream of the Crop=Lo Mejor de la Cosecha Creature Bond=Vinculo Vital Credit Voucher=Comprobante de Credito Creeping Corrosion=Corrosion Reptante Creeping Mold=Moho Reptante Creeping Renaissance=Renacimiento Reptante Creeping Tar Pit=Lodazal Reptante Creepy Doll=Muneca Espeluznante Cremate=Cremar Crenellated Wall=Muro Almenado Crescendo of War=Guerra in crescendo Crested Craghorn=Cornurriscoso con cresta Crevasse=Grieta Crib Swap=Cambio de Cuna Crime (Crime/Punishment)=Crimen (Castigo/Crimen) Crime/Punishment=Crimen Crimson Acolyte=Acolito Carmesi Crimson Hellkite=Engendro Carmesi Crimson Kobolds=Kobolds Carmesi Crimson Mage=Mago Carmesi Crimson Manticore=Manticora Carmesi Crimson Muckwader=Vadeafango Carmesi Crimson Wisps=Centellas Carmesi Crippling Blight=Ruina Agobiante Crippling Chill=Frio Mutilador Crippling Fatigue=Fatiga Agobiante Crocanura=Cocoanuro Cromat=Cromat Crookclaw Elder=Anciano Garracurva Crookclaw Transmuter=Transmutador Garracurva Crooked Scales=Balanza alterada Crookshank Kobolds=Kobolds de Crookshank Crop Rotation=Rotacion de Cosechas Crosis, the Purger=Crosis, el Depurador Crosis's Attendant=Asistente de Crosis Crosis's Catacombs=Catacumbas de Crosis Crosis's Charm=Amuleto de Crosis Crossbow Ambush=Emboscada con Ballestas Crossbow Infantry=Infanteria de Ballesta Crosstown Courier=Mensajero Transurbano Crossway Vampire=Vampiro del Sendero Crosswinds=Vientos transversales Crovax the Cursed=Crovax, el Maldito Crovax, Ascendant Hero=Crovax, Heroe Predominante Crowd Favorites=Favoritos del Publico Crowd of Cinders=Compania de Cenicientos Crown of Ascension=Corona de Ascension Crown of Awe=Corona de Veneracion Crown of Convergence=Corona de Convergencia Crown of Empires=Corona de los Imperios Crown of Flames=Corona de Llamas Crown of Fury=Corona de Furia Crown of Suspicion=Corona de Sospecha Crown of the Ages=Corona de las Edades Crown of Vigor=Corona de Vigor Crowned Ceratok=Ceratok coronado Crucible of Fire=Crisol de Fuego Crucible of Worlds=Crisol de Mundos Crude Rampart=Muralla Rudimentaria Cruel Bargain=Trato Cruel Cruel Deceiver=Impostor Cruel Cruel Edict=Edicto Cruel Cruel Fate=Destino Cruel Cruel Revival=Resucitacion Cruel Cruel Tutor=Tutor Cruel Cruel Ultimatum=Ultimatum Cruel Crumble=Derruir Crumbling Ashes=Desmoronamiento de Cenizas Crumbling Colossus=Coloso Desmoronandose Crumbling Necropolis=Necropolis Desmoronandose Crumbling Sanctuary=Santuario desmoronandose Crusade=Cruzada Crusader of Odric=Cruzado de Odric Crusading Knight=Caballero en Cruzada Crush of Wurms=Aglomeracion de Sierpes Crush Underfoot=Aplastar con el pie Crush=Machacar Crusher Zendikon=Zendikon Triturador Crushing Pain=Dolor Aplastante Crushing Vines=Enredaderas Aplastadoras Cry of Contrition=Llanto de Arrepentimiento Cryoclasm=Detonacion Gelida Crypt Angel=Angel de la Cripta Crypt Champion=Campeon de la Cripta Crypt Creeper=Rastrero de la Cripta Crypt Ghast=Espanto de la cripta Crypt of Agadeem=Cripta de Agadeem Crypt Rats=Ratas de la Cripta Crypt Ripper=Desgarrador de la Cripta Crypt Sliver=Fragmentado de la Cripta Cryptborn Horror=Horror Criptonato Cryptic Annelid=Anelido Criptico Cryptic Command=Dictado Criptico Cryptic Gateway=Puerta enigmatica Cryptoplasm=Criptoplasma Cryptwailing=Lamentos de la Cripta Crystal Ball=Bola de Cristal Crystal Chimes=Campanas de Cristal Crystal Quarry=Cantera de Cristal Crystal Rod=Vara de Cristal Crystal Seer=Vidente de Cristal Crystal Shard=Fragmento de cristal Crystal Spray=Rociada de Cristal Crystal Vein=Veta Cristalina Crystalline Sliver=Fragmentado Cristalino Crystallization=Cristalizacion Cudgel Troll=Trol del Garrote Culling Dais=Estrado Seleccionador Culling Scales=Balanza selectiva Culling Sun=Sol Selectivo Culling the Weak=Seleccionar a los Debiles Cultbrand Cinder=Ceniciento Marca del Culto Cultivate=Cultivar Cultural Exchange=Intercambio Cultural Cumber Stone=Piedra Obstructora Cunning Advisor=Consejero Astuto Cunning Bandit=Bandido Astuto Cunning Giant=Gigante Astuto Cunning Lethemancer=Olvidomante Astuto Cunning Sparkmage=Magochispa Astuto Cunning Wish=Deseo astuto Cunning=Artificio Cuombajj Witches=Brujas de Cuombajj Curfew=Toque de queda Curiosity=Curiosidad Curse Artifact=Maldecir Artefacto Curse of Bloodletting=Maldicion de Sangrado Curse of Chains=Maldicion de Cadenas Curse of Death's Hold=Maldicion del Abrazo Mortal Curse of Echoes=Maldicion de Ecos Curse of Exhaustion=Maldicion de Agotamiento Curse of Marit Lage=Maldicion de Marit Lage Curse of Misfortunes=Maldicion de Desgracias Curse of Oblivion=Maldicion del Olvido Curse of Stalked Prey=Maldicion de la Presa Acechada Curse of the Bloody Tome=Maldicion del Tomo Sangriento Curse of the Cabal=Maldicion de la Cabala Curse of the Nightly Hunt=Maldicion de la Caceria Nocturna Curse of the Pierced Heart=Maldicion del Corazon Perforado Curse of Thirst=Maldicion de sed Curse of Wizardry=Maldicion de Hechiceria Cursebreak=Rompemaldicion Cursecatcher=Atrapamaldiciones Cursed Flesh=Carne Maldita Cursed Land=Tierra Maldita Cursed Monstrosity=Monstruosidad Maldita Cursed Rack=El Potro Cursed Ronin=Ronin Maldito Cursed Scroll=Pergamino maldito Cursed Totem=Totem Maldito Curtain of Light=Cortina de luz Custody Battle=Batalla por la Custodia Customs Depot=Deposito aduanal Cut the Earthly Bond=Cortar el Vinculo Terrenal Cut the Tethers=Cortar las Ataduras Cutthroat il-Dal=Degolladora il-Dal Cyclical Evolution=Evolucion Ciclica Cyclone=Ciclon Cyclonic Rift=Grieta Ciclonica Cyclopean Giant=Gigante Ciclopeo Cyclopean Mummy=Momia Ciclopea Cyclopean Snare=Trampa Ciclopea Cyclopean Tomb=Tumba Ciclopea Cyclops Gladiator=Gladiador Ciclope Cylian Elf=Elfo Cyliano Cylian Sunsinger=Cantante Solar Cyliana Cystbearer=Portaquistes Cytoplast Manipulator=Manipuladora Citoplastica Cytoplast Root-Kin=Enraizado Citoplastico Cytoshape=Citomoldear Cytospawn Shambler=Desolladora Citodesove Daggerback Basilisk=Basilisco Lomo de Dagas Daggerclaw Imp=Diablillo Garradaga Daggerdrome Imp=Diablillo de Dagadromo Daily Regimen=Regimen Diario Dakkon Blackblade=Dakkon Blackblade Dakmor Bat=Murcielago de Dakmor Dakmor Ghoul=Gul de Dakmor Dakmor Lancer=Lancero de Dakmor Dakmor Plague=Plaga de Dakmor Dakmor Salvage=Restos de Dakmor Dakmor Scorpion=Escorpion de Dakmor Dakmor Sorceress=Hechicera de Dakmor Damia, Sage of Stone=Damia, Sabia de Piedra Damnation=Condenacion Dampen Thought=Apagar el Pensamiento Damping Engine=Maquina amortiguadora Damping Field=Campo de Amortiguacion Damping Matrix=Matriz de amortiguamiento Dance of Many=Danza de Espejos Dance of Shadows=Baile de Sombras Dance of the Dead=Danza de los muertos Dancing Scimitar=Cimitarra Danzante Dandan=Dandan Dangerous Wager=Apuesta Peligrosa Daraja Griffin=Grifo de Daraja Darba=Darba Darien, King of Kjeldor=Darien, Rey de Kjeldor Darigaaz, the Igniter=Darigaaz, el Inflamador Darigaaz's Attendant=Asistente de Darigaaz Darigaaz's Caldera=Lago Hirviente de Darigaaz Darigaaz's Charm=Amuleto de Darigaaz Daring Apprentice=Aprendiz Temerario Daring Leap=Flujo destructivo Daring Leap=Salto Osado Daring Skyjek=Jek celeste temerario Dark Banishing=Destierro Sombrio Dark Confidant=Confidente Oscuro Dark Depths=Abismos Oscuros Dark Favor=Favor Oscuro Dark Hatchling=Cria Siniestra Dark Heart of the Wood=Corazon Oscuro del Bosque Dark Impostor=Impostora Oscura Dark Maze=Laberinto Oscuro Dark Offering=Ofrenda Oscura Dark Privilege=Privilegio Siniestro Dark Revenant=Aparecido Oscuro Dark Ritual=Ritual Siniestro Dark Sphere=Esfera Oscura Dark Supplicant=Suplicante Siniestro Dark Suspicions=Sospechas siniestras Dark Temper=Caracter Sombrio Dark Triumph=Triunfo Oscuro Dark Tutelage=Tutela Oscura Dark Withering=Agotamiento Siniestro Darkblast=Rafaga Oscura Darkest Hour=La Hora mas Tenebrosa Darkheart Sliver=Fragmentado de Corazon Oscuro Darkling Stalker=Cazador Tenebroso Darklit Gargoyle=Gargola Oscura Darkness=Oscuridad Darkpact=Pacto Siniestro Darkslick Drake=Draco de Fangoscuro Darkslick Shores=Playas de Fangoscuro Darksteel Axe=Hacha de Acero Oscuro Darksteel Brute=Bruto de Acero Oscuro Darksteel Citadel=Ciudadela de Acero Oscuro Darksteel Colossus=Coloso de Acero Oscuro Darksteel Forge=Fragua de Acero Oscuro Darksteel Gargoyle=Gargola de Acero Oscuro Darksteel Garrison=Fuerte de Acero Oscuro Darksteel Ingot=Lingote de Acero Oscuro Darksteel Juggernaut=Destructor de Acero Oscuro Darksteel Myr=Myr de Acero Oscuro Darksteel Pendant=Medallon de Acero Oscuro Darksteel Plate=Placa de Acero Oscuro Darksteel Reactor=Reactor de Acero Oscuro Darksteel Relic=Reliquia de Acero Oscuro Darksteel Sentinel=Centinela de Acero Oscuro Darkthicket Wolf=Lobo de Maleza Oscura Darkwatch Elves=Elfos Centinelas Oscuros Darkwater Catacombs=Catacumbas Aguanegra Darkwater Egg=Huevo Aguanegra Darting Merfolk=Triton Veloz Daru Cavalier=Caballero de Daru Daru Encampment=Campamento de Daru Daru Healer=Sanador de Daru Daru Lancer=Lancero de Daru Daru Mender=Reparadora de Daru Daru Sanctifier=Santificador de Daru Daru Spiritualist=Espiritualista de Daru Daru Stinger=Lanzadardos de Daru Daru Warchief=Jefe de Guerra de Daru Dash Hopes=Frustrar las Esperanzas Daughter of Autumn=Hija de Otono Daunting Defender=Defensor Imperterrito Dauntless Dourbark=Cortezadura Intrepido Dauntless Escort=Escolta Intrepido Dauthi Cutthroat=Degollador Dauti Dauthi Embrace=Conversion Dauti Dauthi Ghoul=Necrofago Dauti Dauthi Horror=Horror Dauti Dauthi Jackal=Chacal Dauti Dauthi Marauder=Merodeador Dauti Dauthi Mercenary=Mercenario Dauti Dauthi Mindripper=Desgarramentes Dauti Dauthi Slayer=Asesino Dauti Dauthi Trapper=Trampero Dauti Dauthi Warlord=Jefe Militar Dauti D'Avenant Archer=Arquera D'Avenant D'Avenant Healer=Sanadora D'Avenant Dawn Charm=Amuleto del Alba Dawn Elemental=Elemental del Alba Dawn of the Dead=Despertar de los Muertos Dawnfluke=Lenguado del Alba Dawnglare Invoker=Invocadora del Fulgor del Alba Dawnglow Infusion=Infusion de Solanera Dawning Purist=Purista Emergente Dawnray Archer=Arquera Rayo del Alba Dawn's Reflection=Reflejo del Amanecer Dawnstrider=Caminante del Alba Dawntreader Elk=Alce Huella del Alba Day (Night/Day)=Noche (Noche/Dia) Day of Destiny=Dia del Destino Day of Judgment=Dia del Juicio Final Day of the Dragons=Dia de los Dragones Daybreak Coronet=Corona del Amanecer Daybreak Ranger=Guardabosque del Amanecer Daze=Ofuscar Dead (Dead/Gone)=Muerto (Enterrado/Muerto) Dead Reckoning=Calculo mortal Dead Reveler=Jaranero Muerto Dead Ringers=Similitud mortal Dead Weight=Peso Muerto Dead/Gone=Muerto Deadapult=Catapulta de Muerte Deadbridge Goliath=Goliat de Puente Muerto Deadeye Navigator=Navegante Certero Deadfall=Trampa Dead-Iron Sledge=Maza de hierro muerto Deadly Allure=Tentacion Mortal Deadly Grub=Gusano Mortal Deadly Insect=Insecto Letal Deadly Recluse=Reclusa Mortal Deadshot Minotaur=Minotauro Punteria Mortal Deadshot=Punteria Mortal Deadwood Treefolk=Pueblo Arboreo de Madera Seca Dearly Departed=Difuntos Amados Death (Life/Death)=Muerte (Muerte/Vida) Death Baron=Baron de la Muerte Death Bomb=Bomba de Muerte Death by Dragons=Muerte por Dragones Death Charmer=Encantador de la Muerte Death Cloud=Nube Mortal Death Cultist=Cultista de la Muerte Death Denied=Muerte Negada Death Grasp=Apreton Mortal Death Match=Enfrentamiento Mortal Death Mutation=Mutacion de muerte Death of a Thousand Stings=Muerte por mil Picaduras Death or Glory=Muerte o Gloria Death Pit Offering=Ofrenda al Pozo de la Muerte Death Pits of Rath=Pozos de la Muerte de Rath Death Pulse=Pulso Mortal Death Rattle=Estertor de Muerte Death Spark=Chispazo letal Death Speakers=Portavoces de la Muerte Death Stroke=Golpe Mortifero Death Ward=Guarda Contra la Muerte Death Watch=Vigilia del Condenado Death Wind=Viento de Muerte Death Wish=Deseo de muerte Deathbringer Liege=Siervo Mortal Deathbringer Thoctar=Thoctar Mortal Deathcoil Wurm=Sierpe Enroscada Deathcult Rogue=Bribon del culto mortal Deathcurse Ogre=Ogro Muertemaldita Deathforge Shaman=Chaman Fragua Mortal Deathgazer=Contemplador Mortal Deathgreeter=Recibemuerte Deathgrip=Tenaza Mortal Death-Hood Cobra=Cobra Capucha Mortal Deathknell Kami=Kami Tanido de Muerte Deathlace=Atadura Mortal Deathless Angel=Angel Inmortal Deathmark Prelate=Perlado Marca de Muerte Deathmark=Marca Mortal Death-Mask Duplicant=Duplicante Mascara de Muerte Deathmask Nezumi=Nezumi Mascara de Muerte Deathpact Angel=Angel del pacto mortal Deathrender=Otorgamuerte Deathrite Shaman=Chaman Rito Mortal Death's Approach=Aproximacion de la muerte Death's Caress=Caricia de la Muerte Death's Duet=Dueto de la Muerte Death's Presence=Presencia de la Muerte Death's Shadow=Sombra de la Muerte Death's-Head Buzzard=Aura Calavera Deathspore Thallid=Talido Espora Mortal Debt of Loyalty=Deuda de Lealtad Debtors' Knell=Llamada del Deudor Debtor's Pulpit=Pulpito del deudor Decaying Soil=Tierra Putrida Deceiver Exarch=Exarca Impostor Deception=Engano Decimate=Diezmar Decimator Web=Telarana Diezmadora Declaration of Naught=Declaracion de Fracaso Decompose=Descomponerse Deconstruct=Deconstruir Decree of Annihilation=Decreto de Aniquilacion Decree of Justice=Decreto de Justicia Decree of Pain=Decreto de Dolor Decree of Savagery=Decreto de Salvajismo Decree of Silence=Decreto de silencio Dedicated Martyr=Martir Dedicado Deep Analysis=Analisis Profundo Deep Reconnaissance=Reconocimiento Profundo Deep Spawn=Desovador de las Profundidades Deep Water=Aguas Profundas Deep Wood=Bosque Profundo Deepcavern Imp=Diablillo de Caverna Profunda Deepchannel Mentor=Mentor Canal Profundo Deepfire Elemental=Elemental de Fuego Profundo Deep-Sea Kraken=Kraken del mar Profundo Deep-Sea Serpent=Serpiente de las Profundidades Deep-Slumber Titan=Titan del Sopor Profundo Deeptread Merrow=Merrow Merodeador Profundo Deepwood Drummer=Tamborilero de Deepwood Deepwood Elder=Anciana de Deepwood Deepwood Ghoul=Necrofago de Deepwood Deepwood Legate=Legado de Deepwood Deepwood Tantiv=Tantiv de Deepwood Deepwood Wolverine=Gloton de Deepwood Defang=Descolmillar Defender en-Vec=Defensor en-Vec Defender of Chaos=Defensor del Caos Defender of Law=Defensor de la ley Defender of the Order=Defensor de la Orden Defense Grid=Rejilla de Defensa Defense of the Heart=Defensa del Corazon Defensive Formation=Formacion defensiva Defensive Maneuvers=Maniobras Defensivas Defensive Stance=Postura Defensiva Defiant Elf=Elfo Desafiante Defiant Falcon=Halcon Desafiante Defiant Stand=Defensa Valerosa Defiant Vanguard=Vanguardia Desafiante Defiler of Souls=Profanador de Almas Defiling Tears=Lagrimas de Deshonra Deflection=Redirigir Deft Duelist=Duelista Habil Deftblade Elite=Elite Hojadiestra Defy Death=Desafiar a la Muerte Defy Gravity=Desafiar a la gravedad Dega Disciple=Discipulo Dega Dega Sanctuary=Santuario Dega Degavolver=Degavolver Deglamer=Desilusionar Dehydration=Deshidratacion Deity of Scars=Deidad de Cicatrices Deja Vu=Deja Vu Delay=Retrasar Delaying Shield=Escudo Dilatorio Delif's Cone=Cono de Delif Delif's Cube=Cubo de Delif Delirium Skeins=Madejas de Delirio Deliver (Stand/Deliver)=Cumplir (Cumplir/Enfrentar) Delraich=Delraich Deluge=Diluvio Delusions of Mediocrity=Delirios de mediocridad Demand (Supply/Demand)=Demanda (Demanda/Oferta) Dematerialize=Desmaterializarse Dementia Bat=Murcielago de Demencia Dementia Sliver=Fragmentado de Demencia Demigod of Revenge=Semidios de la Venganza Demolish=Demoler Demon of Death's Gate=Demonio del Portal de la Muerte Demonfire=Fuego Demoniaco Demonic Appetite=Apetito Demoniaco Demonic Attorney=Juicio Demoniaco Demonic Collusion=Confabulacion Demoniaca Demonic Consultation=Consulta demoniaca Demonic Dread=Pavor demoniaco Demonic Hordes=Hordas Demoniacas Demonic Rising=Sublevacion Demoniaca Demonic Taskmaster=Capataz Demoniaco Demonic Torment=Tormento Demoniaco Demonic Tutor=Tutor Demoniaco Demonlord of Ashmouth=Senor Demonio de Bocaceniza Demonmail Hauberk=Cota de Malla Demoniaca Demon's Herald=Heraldo del Demonio Demon's Horn=Cuerno de Demonio Demon's Jester=Bufon de los Demonios Demonspine Whip=Latigo Espina Demoniaca Demoralize=Desmoralizar Demystify=Desmitificar Denizen of the Deep=Habitante de las Profundidades Dense Canopy=Enramada Densa Dense Foliage=Espesura Deny Reality=Negar la realidad Denying Wind=Viento Rechazador Deprive=Vedar Deranged Assistant=Asistente Desquiciado Deranged Hermit=Ermitano trastornado Deranged Outcast=Paria Desquiciado Derelor=Derelor Dermoplasm=Dermoplasma Descendant of Kiyomaro=Descendiente de Kiyomaro Descendant of Masumaro=Descendiente de Masumaro Descendant of Soramaro=Descendiente de Soramaro Descendants' Path=Sendero del Descendiente Descent into Madness=Descenso a la Locura Desecrated Earth=Tierra Profanada Desecration Demon=Demonio de Profanacion Desecration Elemental=Elemental de Profanacion Desecrator Hag=Saga Profanadora Desert Drake=Draco del Desierto Desert Nomads=Nomades del Desierto Desert Sandstorm=Tormenta de Arena del Desierto Desert Twister=Torbellino de Arena Desert=Desierto Deserted Temple=Templo Desierto Desertion=Desercion Desilusions of Mediocrity=Delirio de Mediocridad Desolate Lighthouse=Faro Abandonado Desolation Angel=Angel de Desolacion Desolation Giant=Gigante de Desolacion Desolation=Desolacion Desperate Charge=Ataque Desesperado Desperate Gambit=Gambito Desesperado Desperate Ravings=Delirios Desesperados Desperate Research=Investigacion Desesperada Desperate Ritual=Ritual Desesperado Despise=Despreciar Despoil=Privar Despondency=Desanimo Despotic Scepter=Cetro Despotico Destroy the Evidence=Destruir la Evidencia Destructive Flow=Flujo Destructivo Destructive Force=Fuerza Destructiva Destructive Urge=Instinto Destructivo Detainment Spell=Hechizo de Retencion Detention Sphere=Esfera de Detencion Determined (Bound/Determined)=Decidido (Decidido/Firme) Detonate=Detonar Detritivore=Detritivoro Deus of Calamity=Deus de la Calamidad Devastate=Devastar Devastating Dreams=Suenos devastadores Devastating Summons=Invocaciones devastadoras Devastation Tide=Marea Devastadora Devastation=Devastacion Development (Research/Development)=Desarrollo (Desarrollo/Investigacion) Deviant Glee=Regocijo Depravado Devil's Play=Jugada del Diablo Devoted Caretaker=Vigilante Devota Devoted Druid=Druida Devoto Devoted Hero=Heroe Apasionado Devoted Retainer=Servidor Devoto Devour Flesh=Devorar la carne Devour in Shadow=Devorar en las Sombras Devouring Deep=Devorador Profundo Devouring Greed=Avaricia Devoradora Devouring Light=Luz Devoradora Devouring Rage=Colera Devoradora Devouring Strossus=Strossus Devorador Devouring Swarm=Enjambre Devorador Devout Chaplain=Capellana Devota Devout Harpist=Arpista devota Devout Lightcaster=Proyectora Devota Devout Monk=Monje Devoto Devout Witness=Testigo Devota Dewdrop Spy=Espia Gota de Rocio Diabolic Edict=Ley Diabolica Diabolic Intent=Intencion Diabolica Diabolic Machine=Maquina Diabolica Diabolic Revelation=Revelacin Diabolica Diabolic Servitude=Servidumbre diabolica Diabolic Tutor=Tutor Diabolico Diabolic Vision=Vision diabolica Diamond Faerie=Hada de Diamante Diamond Kaleidoscope=Caleidoscopio de Diamantes Diamond Valley=Valle de los Diamantes Diaochan, Artful Beauty=Diaochan, Belleza Ingeniosa Dichotomancy=Dicotomancia Didgeridoo=Didgeridu Diligent Farmhand=Agricultor Activo Diluvian Primordial=Primordial diluviano Dimensional Breach=Brecha dimensional Diminish=Disminuir Diminishing Returns=Retorno Disminuido Dimir Aqueduct=Acueducto Dimir Dimir Charm=Amuleto dimir Dimir Cutpurse=Carterista Dimir Dimir Doppelganger=Duplicante Dimir Dimir Guildgate=Portal del Gremio Dimir Dimir Guildmage=Mago del Gremio Dimir Dimir House Guard=Guardia de la Casa Dimir Dimir Infiltrator=Espia Dimir Dimir Keyrune=Llave runica dimir Dimir Machinations=Maquinaciones Dimir Dimir Signet=Sello Dimir Din of the Fireherd=Estrepito de la Horda de Fuego Dingus Egg=Huevo de Dingus Dingus Staff=Baston de Dingus Dinrova Horror=Horror de Dinrova Diplomatic Escort=Escolta diplomatica Diplomatic Immunity=Inmunidad Diplomatica Dire Undercurrents=Corrientes Subterraneas Dire Wolves=Lobos merodeadores Diregraf Captain=Capitan de la Tumbanefasta Diregraf Escort=Escolta de Tumbanefasta Diregraf Ghoul=Necrofaga de la Tumbanefasta Dirge of Dread=Canto Funebre de Pavor Dirtcowl Wurm=Sierpe de los Cultivos Dirty Wererat=Hombre Rata Impuro Disappear=Desaparecer Disarm=Desarmar Disaster Radius=Radio de desastre Disciple of Bolas=Discipulo de Nicol Bolas Disciple of Grace=Discipulo de la Gracia Disciple of Griselbrand=Discipulo de Griselbrand Disciple of Kangee=Discipulo de Kangee Disciple of Law=Discipulo de la ley Disciple of Malice=Discipulo de la Malicia Disciple of Tevesh Szat=Discipulo de Tevesh Szat Disciple of the Old Ways=Discipula de las viejas costumbres Disciple of the Vault=Discipulo de la Boveda Discombobulate=Aturrullar Discordant Dirge=Canto Funebre Disonante Disease Carriers=Portadores de Enfermedad Diseased Vermin=Alimanas Apestadas Disembowel=Destripar Disempower=Deponer Disenchant=Desencantar Disentomb=Sacar de la Tumba Disfigure=Desfigurar Disharmony=Desarmonia Disintegrate=Desintegrar Dismal Failure=Fracaso Miserable Dismantle=Desmantelar Dismantling Blow=Impacto Desmantelador Dismember=Desmembrar Dismiss=Disolver Disorder=Desorden Disorient=Desorientar Dispatch=Despachar Dispel=Esfumar Dispeller's Capsule=Capsula del Disipador Dispense Justice=Dispensar Justicia Dispersal Shield=Escudo de Dispersion Disperse=Dispersar Dispersing Orb=Orbe Dispersivo Disrupt=Disrupcion Disrupting Scepter=Cetro Disruptor Disrupting Shoal=Cardumen Disruptor Disruption Aura=Aura de Disrupcion Disruptive Pitmage=Mago disruptivo del foso Disruptive Student=Estudiante problema Dissipation Field=Campo de Disipacion Distant Melody=Melodia Distante Distant Memories=Recuerdos distantes Distorting Lens=Lentes de Distorsion Distorting Wake=Estela Distorsionante Distortion Strike=Golpe de distorsion Distress=Acosar Disturbed Burial=Entierro Perturbado Disturbing Plot=Plan Perturbador Dive Bomber=Bombardero en picado Divebomber Griffin=Grifo Bombardero en Picado Divergent Growth=Crecimiento Divergente Diversionary Tactics=Tacticas de Distraccion Divert=Distraer Divination=Adivinacion Divine Congregation=Congregacion Divina Divine Deflection=Redireccion Divina Divine Favor=Favor Divino Divine Intervention=Intervencion Divina Divine Light=Luz Divina Divine Offering=Ofrenda Divina Divine Presence=Presencia Divina Divine Retribution=Castigo Divino Divine Sacrament=Sacramento Divino Divine Transformation=Transformacion Divina Divine Verdict=Veredicto Divino Diviner's Wand=Varita del Adivinador Diving Griffin=Grifo en Picada Divining Witch=Brujo adivinador Divinity of Pride=Divinidad del Orgullo Dizzy Spell=Hechizo Mareante Dizzying Gaze=Mirada Confundidora Djinn Illuminatus=Djinn Illuminatus Djinn of the Lamp=Djinn de la Lampara Djinn of Wishes=Djinn de los Deseos Do or Die=Vencer o Morir Dodecapod=Dodecapodo Dogged Hunter=Cazador Tenaz Dogpile=Paliza Dokai, Weaver of Life=Dokai, tejedor de vida Dolmen Gate=Portal de Dolmenes Domestication=Domesticacion Dominaria's Judgment=Juicio de Dominaria Dominate=Dominar Dominating Licid=Licido dominante Domineer=Dominio Dominus of Fealty=Dominus de Lealtad Domri Rade=Domri Rade Donate=Donar Dong Zhou, the Tyrant=Dong Zhou, el Tirano Doom Blade=Cuchilla Fatal Doom Cannon=Canon Condenador Doomed Necromancer=Nigromante Condenado Doomed Traveler=Viajero Condenado Doomgape=Mandibula Maldita Doomsday Specter=Espectro del dia del Juicio Doomsday=Dia del Juicio Door of Destinies=Puerta de los Destinos Door to Nothingness=Puerta a la Nada Doorkeeper=Portero Doran, the Siege Tower=Doran, la Torre de Asedio Dormant Gomazoa=Gomazoa durmiente Dormant Sliver=Fragmentado Durmiente Dormant Volcano=Volcan Inactivo Dosan the Falling Leaf=Dosan la Hoja Cayendo Dosan's Oldest Chant=El Canto mas Antiguo de Dosan Double Cleave=Duplicar el Golpe Double Negative=Doble Negativo Doubling Chant=Canto Duplicador Doubling Cube=Cubo Duplicador Doubling Season=Temporada Duplicadora Doubtless One=El que no Duda Douse in Gloom=Remojar en Abatimiento Douse=Remojon Dovescape=Paisaje de Palomas Downdraft=Corriente Descendente Downhill Charge=Carga Cuesta Abajo Downpour=Aguacero Downsize=Mermar Dowsing Shaman=Chaman Rabdomante Draco=Barco Celeste Vientoligero Draconian Cylix=Caliz Draconiano Dracoplasm=Dracoplasma Drafna's Restoration=Restauracion de Drafna Drag Down=Poner de Rodillas Dragon Appeasement=Apaciguamiento del Dragon Dragon Arch=Arco de dragon Dragon Blood=Sangre de Dragon Dragon Breath=Aliento de Dragon Dragon Broodmother=Dragona Madre de Camada Dragon Engine=Dragon de Vapor Dragon Fangs=Colmillos de Dragon Dragon Fodder=Carnada Para Dragones Dragon Hatchling=Vastago de Dragon Dragon Mage=Mago Dragon Dragon Mask=Mascara de Dragon Dragon Roost=Descanso Para Dragones Dragon Scales=Escamas de Dragon Dragon Shadow=Sombra de Dragon Dragon Tyrant=Tirano dragon Dragon Whelp=Cria de Dragon Dragon Wings=Alas de Dragon Dragonlair Spider=Arana del Cubil del Dragon Dragonmaster Outcast=Paria Maestro de Dragones Dragon's Claw=Garra de Dragon Dragon's Herald=Heraldo del Dragon Dragonskull Summit=Cumbre Craneo de Dragon Dragonsoul Knight=Caballero Alma de Dragon Dragonspeaker Shaman=Chaman Dragonhablante Dragonstalker=Acechadragones Dragonstorm=Tormenta de Dragones Drain Life=Drenar Vida Drain Power=Drenaje de Poder Drain the Well=Drenar el Pozo Draining Whelk=Buccino Desecador Drainpipe Vermin=Alimana del Drenaje Drake Familiar=Familiar Draco Drake Hatchling=Cria de Draco Drake Umbra=Umbra de draco Drake-Skull Cameo=Camafeo Craneo Draco Drakewing Krasis=Krasis aladraco Dralnu, Lich Lord=Dralnu, Senor Liche Dralnu's Crusade=Amuleto de Dromar Dralnu's Crusade=Cruzada de Dralnu Dralnu's Pet=Mascota de Dralnu Dramatic Entrance=Entrada Dramatica Dramatic Rescue=Rescate Espectacular Drana, Kalastria Bloodchief=Drana, Jefe de Sangre Kalastria Drastic Revelation=Revelacion Drastica Dread Cacodemon=Demonio Cacofonico Dread Charge=Carga Terrorifica Dread Drone=Zangano Pavoroso Dread of Night=Temor a la Noche Dread Reaper=Segador Terrorifico Dread Return=Regreso Pavoroso Dread Slag=Escoria Pavorosa Dread Slaver=Esclavista Pavoroso Dread Statuary=Monumentos Pavorosos Dread Warlock=Brujo Pavoroso Dread Wight=Vision Pavorosa Dread=Pavor Dreadbore=Taladro Pavoroso Dreadship Reef=Arrecife Nave Pavorosa Dreadwaters=Aguas Pavorosas Dreadwing=Ala Pavorosa Dream Cache=Refugio de Ensueno Dream Chisel=Cincel de suenos Dream Coat=Capa de Suenos Dream Fracture=Fractura del Sueno Dream Halls=Galerias de los suenos Dream Leash=Correa del Sueno Dream Prowler=Rondador Onirico Dream Salvage=Botin del Sueno Dream Stalker=Acechador Onirico Dream Thief=Ladrona de Suenos Dream Thrush=Tordo Onirico Dream Tides=Mareas de Sueno Dream Twist=Giros del Sueno Dreamborn Muse=Musa Nacida del Sueno Dreamcatcher=Atrapasuenos Dreampod Druid=Druida de la Vaina Onirica Dream's Grip=Abrazo del sueno Dreams of the Dead=Ensuenos de los muertos Dreamscape Artist=Artista de Ensueno Dreamspoiler Witches=Brujas Arruina Suenos Dreamstone Hedron=Edro Piedra del Sueno Dreamwinder=Devanador de Suenos Dredge=Dragar Dreg Mangler=Destrozador de Escoria Dreg Reaver=Desgarrador de Escoria Dregs of Sorrow=Residuos del Dolor Dregscape Zombie=Zombie del Escorial Drekavac=Drekavac Drelnoch=Drelnoch Drift of Phantasms=Alud de Fantasmas Drift of the Dead=Alud de Muertos Drifter il-Dal=Errante il-Dal Drifting Djinn=Djinn errante Drifting Meadow=Pradera a la Deriva Drifting Shade=Sombra sin Rumbo Drill-Skimmer=Deslizador Taladro Drinker of Sorrow=Bebedor de Penas Dripping Dead=Muerto Chorreante Dripping-Tongue Zubera=Zubera Lengua Goteante Driver of the Dead=Porteador de los Muertos Drogskol Captain=Capitan Drogskol Drogskol Reaver=Desgarrador Drogskol Dromad Purebred=Dromad Purasangre Dromar, the Banisher=Dromar, el Desterrador Dromar's Attendant=Asistente de Dromar Dromar's Cavern=Caverna de Dromar Dromar's Charm=Amuleto de Dromar Dromosaur=Dromosauro Droning Bureaucrats=Burocratas Fastidiosos Drooling Groodion=Grudion Babeante Drooling Ogre=Ogro Babeante Drop of Honey=Gota de Miel Dross Crocodile=Cocodrilo del Dros Dross Golem=Golem del Dros Dross Harvester=Cosechador del Dros Dross Hopper=Saltador del Dros Dross Prowler=Rondador del Dros Dross Ripper=Desgarrador del Dros Dross Scorpion=Escorpion del Dros Drought=Sequia Drove of Elves=Gentio de Elfos Drowned Catacomb=Catacumba Inundada Drowned Rusalka=Rusalka Ahogada Drowned=Ahogados Drowner Initiate=Iniciado Ahogador Drowner of Secrets=Ahogadora de Secretos Drudge Beetle=Escarabajo Esclavo Drudge Reavers=Desgarradores Esclavos Drudge Skeletons=Esqueletos Esclavos Drudge Spell=Hechizo de Esclavitud Druid Lyrist=Druida Lirista Druid of the Anima=Druida del Anima Druidic Satchel=Saco Druidico Druid's Call=Llamado de la Druida Druid's Deliverance=Liberacion del Druida Druid's Familiar=Familiar del Druida Druids' Repository=Deposito del Druida Drumhunter=Cazador del Tambor Dry Spell=Aridez Dryad Arbor=Driada Enramada Dryad Militant=Driada Militante Dryad Sophisticate=Driada Sofisticada Dryad's Caress=Caricia de las Driadas Dryad's Favor=Favor de la Driada Dual Casting=Lanzamiento Doble Dual Nature=Naturaleza Dual Duct Crawler=Rondador de los Conductos Dueling Grounds=Area de Combate Duergar Assailant=Asaltante Duergar Duergar Cave-Guard=Guardia de Caverna Duergar Duergar Hedge-Mage=Mago Errante Duergar Duergar Mine-Captain=Capitan de Mina Duergar Dune-Brood Nephilim=Nefilim Progenie de Arena Dunerider Outlaw=Forajidos Jinetes de Dunas Dungeon Geists=Geists del Calabozo Dungeon Shade=Sombra de las Mazmorras Dungrove Elder=Anciano de Arboleda Parda Duplicant=Duplicante Duplicity=Duplicidad Duress=Coaccion Durkwood Baloth=Baloth del Bosque de Durk Durkwood Boars=Jabalies del Bosque de Durk Durkwood Tracker=Rastreador del Bosque de Durk Dusk Imp=Diablillo del Crepusculo Dusk Urchins=Chiquillos del Crepusculo Duskdale Wurm=Sierpe del Valle Crepuscular Duskhunter Bat=Murcielago Cazador Crepuscular Duskmantle Guildmage=Mago del gremio de Mantoscuro Duskmantle Prowler=Rondador de Mantoscuro Duskmantle Seer=Vidente de Mantoscuro Duskmantle, House of Shadow=Mantoscuro, la Casa en Sombras Duskrider Falcon=Halcon del Crepusculo Duskrider Peregrine=Peregrino del Crepusculo Duskwalker=Caminante de las Tinieblas Duskworker=Trabajador del crepusculo Dust Bowl=Region de Sequia Dust Corona=Corona de Polvo Dust Elemental=Elemental de Polvo Dust of Moments=Polvo de Momentos Dust to Dust=Polvo al Polvo Dutiful Thrull=Thrull obediente Duty-Bound Dead=Muerto Comprometido Dwarven Armorer=Armero Enano Dwarven Armory=Armeria Enana Dwarven Berserker=Enano Berserker Dwarven Blastminer=Enano Explotaminas Dwarven Bloodboiler=Enano Hiervesangre Dwarven Catapult=Catapulta Enana Dwarven Demolition Team=Equipo Enano de Demolicion Dwarven Driller=Barrenero enano Dwarven Grunt=Soldado Raso Enano Dwarven Hold=Fortificacin Enana Dwarven Landslide=Derrumbe Enano Dwarven Lieutenant=Teniente Enano Dwarven Patrol=Patrulla Enana Dwarven Pony=Poni Enano Dwarven Recruiter=Reclutador Enano Dwarven Ruins=Ruinas Enanas Dwarven Scorcher=Abrasador enano Dwarven Sea Clan=Clan de Enanos del mar Dwarven Shrine=Altar Enano Dwarven Soldier=Soldado Enano Dwarven Song=Cancion Enana Dwarven Strike Force=Fuerza de Ataque Enana Dwarven Thaumaturgist=Taumaturgo Enano Dwarven Trader=Comerciante Enano Dwarven Vigilantes=Patrulleros Enanos Dwarven Warriors=Guerreros Enanos Dwarven Weaponsmith=Armero Enano Dwell on the Past=Insistir en el Pasado Dying Wail=Gemido al Morir Dying Wish=Deseo moribundo Dynacharge=Dinacargar Dystopia=Distopia Eager Cadet=Cadete Ansioso Early Frost=Escarcha Matinal Early Harvest=Cosecha Temprana Earnest Fellowship=Companerismo Fervoroso Earsplitting Rats=Ratas ensordecedoras Earth Elemental=Elemental de Tierra Earth Rift=Grieta en la Tierra Earth Servant=Sirviente de Tierra Earth Surge=Oleada de Tierra Earthbind=Atar a la Tierra Earthblighter=Asolatierra Earthbrawn=Musculos de la Tierra Earthcraft=El Arte de la Tierra Earthen Goo=Lodo Terrenal Earthlink=Vinculo con la Tierra Earthlore=Sabiduria Terrena Earthquake=Terremoto Earthshaker=Tiemblatierra Earwig Squad=Escuadron Tijereta Eastern Paladin=Paladin Oriental Eaten by Spiders=Comido por las Aranas Eater of Days=Tragador de Dias Eater of the Dead=Devorador de Muertos Ebon Dragon=Dragon de Ebano Ebon Drake=Draco de Ebano Ebon Praetor=Pretor de Ebano Ebon Stronghold=Baluarte de Ebano Ebonblade Reaper=Segador Hoja de Ebano Ebony Horse=Caballo de Ebano Ebony Owl Netsuke=Netsuke de Buho de Ebano Ebony Rhino=Rinoceronte de Ebano Ebony Treefolk=Arboreo de ebano Echo Chamber=Camara de eco Echo Circlet=Anillo de eco Echo Mage=Mago del eco Echo Tracer=Trazador de Ecos Echoing Calm=Calma Reflejada Echoing Courage=Coraje Reflejado Echoing Decay=Descomposicion Reflejada Echoing Ruin=Ruina Reflejada Echoing Truth=Verdad Reflejada Edge of Autumn=Al Borde del Otono Edge of the Divinity=Filo de la Divinidad Edgewalker=Andaborde Edgewalker=Caminalimites Edric, Spymaster of Trest=Edric, Maestro Espia de Trest Eel Umbra=Umbra de anguila Eerie Procession=Procesion Sobrecogedora Ego Erasure=Olvido del Ego Eiganjo Castle=Castillo Eiganjo Eiganjo Free-Riders=Jinetes Libres de Eiganjo Eight-and-a-Half-Tails=Ocho-Colas-y-Media Eightfold Maze=Laberinto de los Ocho Caminos Ekundu Griffin=Grifo de Ekundu Eladamri, Lord of Leaves=Eladamri, Senor de las frondas Eladamri's Call=Llamado de Eladamri Eladamri's Vineyard=El Vinedo de Eladamri Eland Umbra=Umbra de eland Elbrus, the Binding Blade=Elbrus, la Espada Vinculante Elder Cathar=Cataro Anciano Elder Druid=Alto Druida Elder Land Wurm=Sierpe de Tierra Elder Mastery=Maestria Anciana Elder of Laurels=Anciano de los Laureles Elder Pine of Jukai=Pino Anciano de Jukai Elder Spawn=Engendro Antiguo Elderscale Wurm=Sierpe Escamas Ancianas Elderwood Scion=Vastago de Bosque Viejo Eldrazi Conscription=Conscripcion Eldrazi Eldrazi Monument=Monumento Eldrazi Eldrazi Temple=Templo eldrazi Electric Eel=Anguila Electrica Electrickery=Electruco Electrolyze=Electrolizar Electropotence=Electropotencia Electrostatic Bolt=Rayo electrostatico Electryte=Electrito Elemental Appeal=Suplica elemental Elemental Augury=Augurio elemental Elemental Mastery=Maestria Elemental Elemental Resonance=Resonancia Elemental Elephant Ambush=Emboscada de Elefante Elephant Grass=Pasto de Elefantes Elephant Graveyard=Tumba de Elefantes Elephant Guide=Guia de Elefantes Elephant Resurgence=Renacimiento de Elefantes Elesh Norn, Grand Cenobite=Elesh Norn, Gran Cenobita Elf Replica=Replica de elfo Elfhame Palace=Palacio Elfhogar Elfhame Sanctuary=Santuario Elfhogar Elgaud Inquisitor=Inquisidor de Elgaud Elgaud Shieldmate=Escudante de Elgaud El-Hajjaj=El-Hajjaj Elite Archers=Arqueros de Elite Elite Cat Warrior=Guerrero de Elite Felino Elite Inquisitor=Inquisidor de Elite Elite Javelineer=Javalinero de Elite Elite Vanguard=Vanguardia de Elite Elixir of Immortality=Elixir de Inmortalidad Elkin Bottle=Botella de Elkin Elkin Lair=Cubil Elkin Elsewhere Flask=Frasco de Otro Lugar Elspeth Tirel=Elspeth Tirel Elspeth, Knight-Errant=Elspeth, Caballero Errante Elusive Krasis=Krasis escurridizo Elven Cache=Escondrijo Elfico Elven Fortress=Fortaleza Elfica Elven Lyre=Lira Elfica Elven Palisade=Empalizada elfica Elven Riders=Jinetes Elficos Elven Rite=Rito Elfico Elven Warhounds=Sabuesos de guerra elficos Elves of Deep Shadow=Elfos de sombra profunda Elvish Aberration=Aberracion Elfica Elvish Archdruid=Archidruida Elfico Elvish Archers=Arqueros Elficos Elvish Bard=Bardo Elfico Elvish Berserker=Berserker Elfico Elvish Branchbender=Tuerceramas Elfico Elvish Champion=Campeona Elfica Elvish Eulogist=Panegirista Elfica Elvish Farmer=Granjero Elfico Elvish Fury=Colera Elfica Elvish Guidance=Orientacion Elfica Elvish Handservant=Sirviente Elfico Elvish Harbinger=Heraldo Elfico Elvish Healer=Sanador Elfico Elvish Herder=Pastor Elfico Elvish Hexhunter=Cazamaleficios Elfico Elvish Hunter=Cazador Elfico Elvish Lookout=Centinela Elfico Elvish Lyrist=Lirista elfica Elvish Pathcutter=Abrebrecha elfico Elvish Pioneer=Pionero Elfico Elvish Piper=Flautista Elfica Elvish Promenade=Caminata Elfica Elvish Ranger=Explorador Elfico Elvish Scout=Explorador Elfico Elvish Scrapper=Elfo Pendenciero Elvish Skysweeper=Barrecielos Elfico Elvish Soultiller=Cultivaalmas Elfico Elvish Spirit Guide=Espiritu Guardian Elfico Elvish Vanguard=Vanguardia Elfica Elvish Visionary=Visionaria Elfica Elvish Warrior=Guerrero Elfico Emancipation Angel=Angel de la Emancipacion Embalmed Brawler=Pendenciero embalsamado Embargo=Embargo Ember Beast=Bestia de Brasa Ember Gale=Vendaval de Brasas Ember Hauler=Cargador de Brasas Ember Shot=Disparo de Brasas Ember Weaver=Tejedora de Brasas Ember-Fist Zubera=Zubera Punos-de-Brasas Embermage Goblin=Mago Igneo Trasgo Embersmith=Forjabrasas Emberstrike Duo=Duo Golpe de Brasas Emberwilde Augur=Presagio del Circulo Igneo Emblazoned Golem=Golem blasonado Emblem of the Warmind=Emblema de la Mente Belica Embolden=Envalentonar Emerald Charm=Amuleto de Esmeralda Emerald Dragonfly=Libelula Esmeralda Emerald Medallion=Medallon de Esmeralda Emerald Oryx=Orix Esmeralda Emerge Unscathed=Emerger ileso Emeria Angel=Angel de Emeria Emeria, the Sky Ruin=Emeria, la Ruina Celeste Emissary of Despair=Emisaria de la Desesperacion Emissary of Hope=Emisaria de la Esperanza Emmessi Tome=El Tomo de Emmessi Emperor Crocodile=Cocodrilo Emperador Empress Galina=Emperatriz Galina Empty City Ruse=Ardid de la Ciudad Vacia Empty the Catacombs=Vaciar las Catacumbas Empty the Warrens=Vaciar los Barracones Empty-Shrine Kannushi=Kannushi del Altar Vacio Empyrial Archangel=Arcangel Empirea Empyrial Armor=Armadura Empirea Empyrial Plate=Placa empirea Emrakul, the Aeons Torn=Emrakul, los Eones Desgarrados Emrakul's Hatcher=Incubador de Emrakul Enatu Golem=Golem de Enatu Enchanted Being=Ser Encantado Enchanted Evening=Atardecer Encantado Enchantment Alteration=Mudanza de Encantamientos Enchantress's Presence=Presencia de la Encantadora Enclave Cryptologist=Criptologa del Enclave Enclave Elite=Elite del Enclave Encroach=Usurpar Encrust=Recubrir Endangered Armodon=Armodon en Peligro Endbringer's Revel=Parranda de la Terminadora Endemic Plague=Peste Endemica Endless Cockroaches=Cucarachas Interminables Endless Horizons=Horizontes Interminables Endless Ranks of the Dead=Filas Interminables de Muertos Endless Scream=Grito Incesante Endless Swarm=Aluvion sin fin Endless Whispers=Susurros Interminables Endless Wurm=Sierpe Interminable Endoskeleton=Endoesqueleto Endrek Sahr, Master Breeder=Endrek Sahr, Criador Experto Ends (Odds/Ends)=Pequeneces (Pequeneces/Posibilidades) Endure=Perdurar Enduring Ideal=Ideal Perenne Enduring Renewal=Renovacion Perenne Enemy of the Guildpact=Enemigo del Pacto Entre Gremios Energizer=Energizador Energy Arc=Arco Energetico Energy Chamber=Camara de Energia Energy Field=Campo de Energia Energy Flux=Flujo Energetico Energy Storm=Tormenta de Energia Energy Tap=Extraer Energia Enervate=Enervar Enfeeblement=Postracion Engineered Explosives=Explosivos Disenados Engineered Plague=Peste Disenada Engulfing Flames=Flamas Absorbentes Engulfing Slagwurm=Sierpescoria Engullidora Enigma Eidolon=Eidolon Enigma Enigma Sphinx=Esfinge del enigma Enlightened Tutor=Tutor Inspirado Enlisted Wurm=Sierpe reclutada Enlistment Officer=Oficial de reclutamiento Enormous Baloth=Baloth Enorme Enrage=Encolerizar Enraging Licid=Licido enfurecedor Enshrined Memories=Recuerdos Atesorados Enslave=Esclavizar Enslaved Dwarf=Enana Esclavizada Enslaved Horror=Horror Esclavizado Enslaved Scout=Explorador Esclavo Ensnare=Entrampar Ensnaring Bridge=Puente Enganoso Ensouled Scimitar=Cimitarra Animada Entangler=Enmaranadora Entangling Trap=Trampa Enmaranadora Entangling Vines=Enredaderas Enmaranadoras Enter the Infinite=Entrar al infinito Entomb=Sepultar Entomber Exarch=Exarca Sepultador Entrails Feaster=Tragaentranas Entreat the Angels=Rogar a los Angeles Entropic Eidolon=Eidolon Entropica Entropic Specter=Espectro Entropico Envelop=Envolver Eon Hub=Foco de los Eones Ephemeron=Efimera Epic Experiment=Experimento Epico Epic Proportions=Proporciones Epicas Epic Struggle=Lucha Epica Epicenter=Epicentro Epochrasite=Epocrasito Equal Treatment=Trato equitativo Equilibrium=Equilibrio Equinox=Equinoccio Equipoise=Contrapeso Eradicate=Erradicar Erase=Borrar Erayo, Soratami Ascendant=Erayo, Ascendente Soratami Erayo's Essence=Esencia de Erayo Erdwal Ripper=Desgarrador de Erdwal Erg Raiders=Incursores del Erg Erhnam Djinn=Djinn Erhnam Erithizon=Eritizon Eron the Relentless=Eron el Implacable Erosion=Erosion Errand of Duty=Llamada al deber Errant Doomsayers=Condenadores Errantes Errant Ephemeron=Efimero Errante Errant Minion=Demonio errante Errantry=Vida Errante Erratic Explosion=Explosion erratil Erratic Mutation=Mutacion Erratica Erratic Portal=Portal erratico Error (Trial/Error)=Error (Error/Prueba) Ertai, the Corrupted=Ertai, el Corrupto Ertai, Wizard Adept=Ertai, Mago Experto Ertai's Familiar=Familiar de Ertai Ertai's Meddling=La intromision de Ertai Ertai's Trickery=Mana de Ertai Escape Artist=Artista del Escape Escape Routes=Rutas de Escape Escaped Null=Nulo Fugado Escaped Shapeshifter=Metamorfo Evadido Esper Battlemage=Maga de Guerra Esperiana Esper Charm=Amuleto Esperiano Esper Cormorants=Cormoranes de Esper Esper Panorama=Panorama de Esper Esper Sojourners=Transeuntes de Esper Esper Stormblade=Espada Tormentosa Esperiana Esperzoa=Esperzoa Essence Backlash=Contragolpe de Esencia Essence Bottle=Botella de las Esencias Essence Drain=Drenaje de Esencia Essence Feed=Alimentarse de la Esencia Essence Filter=Filtro de Esencias Essence Flare=Fulgor Vital Essence Fracture=Fractura de Esencia Essence Harvest=Cosecha Vital Essence Leak=Fuga de Esencia Essence Scatter=Esparcir la Esencia Essence Sliver=Fragmentado de Esencia Essence Vortex=Vortice de vitalidad Essence Warden=Protectora de Esencia Etched Champion=Campeon Grabado Etched Monstrosity=Monstruosidad Grabada Etched Oracle=Oraculo Grabado Eternal Dominion=Dominio Eterno Eternal Dragon=Dragon Eterno Eternal Flame=Fuego Eterno Eternal Warrior=Guerrero Eterno Eternal Witness=Testigo Eterna Eternity Snare=Trampa de Eternidad Eternity Vessel=Vasija de Eternidad Ethercaste Knight=Caballero de la Casta Etereada Ethereal Armor=Armadura Eterea Ethereal Champion=Campeon Etereo Ethereal Haze=Bruma Eterea Ethereal Usher=Guia Etereo Ethereal Whiskergill=Branquiabigote Etereo Etherium Abomination=Abominacion de Eterium Etherium Astrolabe=Astrolabio de Eterium Etherium Sculptor=Escultora de Eterium Etherium-Horn Sorcerer=Hechicero Cuernos de Eterium Ethersworn Adjudicator=Sentenciador Etereado Ethersworn Canonist=Canonista Etereada Ethersworn Shieldmage=Magoescudo Etereada Etherwrought Page=Pagina tallada en eterium Eunuchs' Intrigues=Intrigas de los Eunucos Eureka=Eureka Evacuation=Evacuacion Evangelize=Evangelizar Evaporate=Evaporar Evasive Action=Accion evasiva Even the Odds=Igualar las Posibilidades Everbark Shaman=Chaman Corteza Eterna Everflowing Chalice=Caliz Flujo Eterno Everglades=Marisma Everglove Courier=Mensajero guante eterno Everlasting Torment=Tormento Eterno Evermind=Mente Eterna Evernight Shade=Sombra de la Noche Eterna Evershrike=Lanino Eterno Evil Eye of Orms-by-Gore=Ojo Malefico de Orms-by-Gore Evil Eye of Urborg=Ojo Malefico de Urborg Evil Presence=Presencia Maligna Evincar's Justice=La Justicia de los Evincar Eviscerator=Destripador Evolution Charm=Amuleto de Evolucion Evolution Vat=Tanque Evolutivo Evolving Wilds=Terrenos Expansivos Exalted Angel=Angel Exaltado Exalted Dragon=Dragon Eminente Excavation=Excavacion Excavator=Maquina excavadora Excise=Extirpar Exclude=Excluir Excommunicate=Excomulgar Excruciator=Torturador Execute=Ejecutar Executioner's Capsule=Capsula del Verdugo Executioner's Hood=Capucha del Verdugo Executioner's Swing=Golpe del verdugo Exhaustion=Agotamiento Exhume=Exhumar Exhumer Thrull=Thrull Exhumador Exile into Darkness=Exilio a la Oscuridad Exile=Exiliar Exiled Boggart=Boggart Exiliado Exiled Doomsayer=Condenador exiliado Exorcist=Exorcista Exoskeletal Armor=Armadura de Exoesqueleto Exotic Curse=Maldicion Exotica Exotic Disease=Enfermedad Exotica Exotic Orchard=Huerto Exotico Expedition Map=Mapa de la Expedicion Expendable Troops=Tropas Sacrificables Experiment Kraj=Experimento Kraj Experiment One=Experimento uno Exploding Borders=Fronteras Explosivas Exploration=Exploracion Explore=Explorar Explorer's Scope=Telescopio del explorador Explosive Growth=Crecimiento Explosivo Explosive Impact=Impacto Explosivo Explosive Revelation=Revelacion explosiva Explosive Vegetation=Vegetacion Explosiva Expunge=Borrar Exquisite Blood=Sangre Exquisita Exsanguinate=Desangrar Extinction=Extincion Extinguish=Extinguir Extirpate=Arrancar Extortion=Extorsion Extra Arms=Brazos Extra Extract=Extraer Extractor Demon=Demonio Extractor Extraplanar Lens=Lente extraplanar Extravagant Spirit=Espiritu Extravagante Extruder=Extrusor Exuberant Firestoker=Exuberante Avivallamas Eye for an Eye=Ojo por Ojo Eye of Nowhere=Ojo de la Nada Eye of Ramos=Ojo de Ramos Eye of Singularity=Foco de Singularidad Eye of the Storm=Ojo de la Tormenta Eye of Ugin=Ojo de Ugin Eye of Yawgmoth=Ojo de Yawgmoth Eye Spy=Ojo Espia Eyeblight's Ending=Fin de la Desgracia Visual Eyes in the Skies=Ojos en el Cielo Eyes of the Watcher=Ojos del Observador Eyes of the Wisent=Ojos del Bisonte Ezuri, Renegade Leader=Ezuri, Lider Renegado Ezuri's Archers=Arqueros de Ezuri Ezuri's Brigade=Brigada de Ezuri Fa'adiyah Seer=Vidente Fa'adiyah Fable of Wolf and Owl=La Fabula del Lobo y el Buho Fabricate=Fabricar Face of Fear=Rostro del Miedo Faceless Butcher=Carnicero sin Rostro Faceless Devourer=Devorador sin Rostro Faces of the Past=Rostros del pasado Facevaulter=Asaltacara Fact or Fiction=Realidad o Ficcion Fade Away=Desaparecer Fade from Memory=Desvanecerse del Recuerdo Faerie Conclave=Conclave de Hadas Faerie Harbinger=Heraldo Faerico Faerie Impostor=Hada Impostora Faerie Invaders=Hadas Invasoras Faerie Macabre=Hada Macabra Faerie Mechanist=Hada Mecanista Faerie Noble=Noble Duende Faerie Squadron=Escuadron de Hadas Faerie Swarm=Enjambre de Hadas Faerie Tauntings=Burlas Faericas Faerie Trickery=Artimanas Faericas Faith Healer=Restaurador de la fe Faithful Squire=Escudero Fiel Faithless Looting=Saqueo Infiel Faith's Fetters=Grilletes de fe Faith's Reward=Recompensa de la fe Faith's Shield=Escudo de fe Falkenrath Aristocrat=Aristocrata Falkenrath Falkenrath Exterminator=Exterminador Falkenrath Falkenrath Marauders=Merodeadores de Falkenrath Falkenrath Noble=Noble Falkenrath Falkenrath Torturer=Torturador Falkenrath Fall (Rise/Fall)=Caida (Caida/Ascenso) Fall of the Gavel=Bajada del Martillo Fallen Angel=Angel Caido Fallen Askari=Askari Caido Fallen Cleric=Clerigo Caido Fallen Ferromancer=Ferromante Caido Fallen Ideal=Ideal Caido Falling Star=Estrella Fugaz Falling Timber=Heraldo de Gaia Fallow Earth=Tierra en Barbecho Fallow Wurm=Sierpe del Barbecho Fallowsage=Sabio Durmiente False Cure=Cura falsa False Dawn=Falso amanecer False Defeat=Falsa Derrota False Demise=Muerte Aparente False Memories=Recuerdos falsos False Mourning=Duelo Falso False Orders=Ordenes Falsas False Peace=Paz Falsa False Prophet=Falso Profeta False Summoning=Falsa Invocacion Falter=Vacilar Familiar Ground=Terreno Conocido Familiar's Ruse=Ardid del Familiar Famine=Escasez Famished Ghoul=Necrofago Famelico Fanatical Devotion=Devocion Fanatica Fanatical Fever=Fervor Fanatico Fang Skulkin=Calaveroso con Colmillos Fangren Firstborn=Primogenito Fangren Fangren Hunter=Cazador fangren Fangren Marauder=Merodeador Fangren Fangren Pathcutter=Abrebrecha Fangren Fanning the Flames=Avivar el Fuego Far Wanderings=Andanzas Lejanas Farbog Boneflinger=Arrojahuesos de Cienaga Lejana Farbog Explorer=Exploradora de Cienaga Lejana Farhaven Elf=Elfo Refugio Lejano Farmstead=Granja Farrelite Priest=Sacerdote Farrelita Farrel's Mantle=Manto de Farrel Farrel's Zealot=Fanatico de Farrel Farseek=Vision Lejana Farsight Mask=Mascara de Vision Distante Fastbond=Vinculo Veloz Fasting=Ayuno Fatal Attraction=Atraccion Fatal Fatal Blow=Golpe de Gracia Fatal Frenzy=Frenesi Fatal Fatal Lore=Sabiduria fatidica Fatal Mutation=Mutacion fatal Fate Transfer=Transferencia de Destino Fatespinner=Tuercedestino Fatestitcher=Suturadestinos Fathom Mage=Maga de las brazas Fathom Seer=Vidente profundizadora Fathom Trawl=Red de Pesca Profunda Fatigue=Fatiga Fault Line=Falla Fault Riders=Jinetes de la Falla Faultgrinder=Triturador de Fallas Fauna Shaman=Chaman de la Fauna Favor of the Mighty=Favor de los Poderosos Favor of the Overbeing=Favor de la Entidad Suprema Favor of the Woods=Favor de los Bosques Favorable Destiny=Destino Venturoso Favorable Winds=Vientos Favorables Fear=Inspirar Temor Feast of Blood=Festin de Sangre Feast of Flesh=Festin de Carne Feast of the Unicorn=Banquete del Unicornio Feast of Worms=Festin de Gusanos Feast or Famine=Abundancia o Escasez Fecundity=Fecundidad Feebleness=Flaqueza Feed the Pack=Alimentar a la Manada Feedback Bolt=Rayo de Retroalimentacion Feedback=Descarga Astral Feeding Frenzy=Hambre Incontrolable Feeling of Dread=Sentimiento Pavoroso Feint=Treta Feldon's Cane=Baculo de Feldon Felidar Sovereign=Felidar Soberano Felidar Umbra=Umbra de Felidar Fellwar Stone=Piedra de Fellwar Femeref Archers=Arqueros de Femeref Femeref Enchantress=Encantadora Femeref Femeref Healer=Sanador Femeref Femeref Knight=Caballero Femeref Femeref Scouts=Rastreadores Femeref Fen Stalker=Rondador del Marjal Fencer Clique=Pandilla de Esgrimistas Fencer's Magemark=Marca Magica del Esgrimista Fencing Ace=Esgrimista Habil Fend Off=Repeler Fendeep Summoner=Invocador de Marjal Profundo Feral Animist=Animista Salvaje Feral Contest=Concurso feral Feral Deceiver=Impostor Feral Feral Hydra=Hidra Feral Feral Instinct=Instinto Feral Feral Lightning=Relampago Feral Feral Ridgewolf=Lobo Montanoso Salvaje Feral Shadow=Sombra Feral Feral Thallid=Talido Salvaje Feral Throwback=Atavismo salvaje Ferocious Charge=Carga Brutal Ferocity=Fiereza Feroz's Ban=Edicto de Feroz Ferropede=Ferropodo Ferrovore=Ferrovoro Fertile Ground=Tierra Fertil Fertile Imagination=Imaginacion Fertil Fertilid=Fertilido Fervent Cathar=Cataro Ferviente Fervent Charge=Carga Ferviente Fervent Denial=Negacion Ferviente Fervor=Fervor Festercreep=Podredumbre Reptante Festerhide Boar=Jabali Lomo Putrido Festering Evil=Mal Infeccioso Festering Goblin=Trasgo Purulento Festering March=Marcha Purulenta Festering Wound=Herida Supurante Festival of the Guildpact=Festival del Pacto Festival of Trokin=Festividad de Trokin Festival=Festival Fetid Heath=Brezal Fetido Fettergeist=Geist Encadenado Feudkiller's Verdict=Veredicto de Matadisputas Fever Charm=Amuleto de Fiebre Fevered Convulsions=Espasmos Febriles Fevered Strength=Fuerza Febril Fickle Efreet=Efrit Inestable Fiddlehead Kami=Kami Hoja de Helecho Field Marshal=Mariscal de Campo Field of Dreams=Campo de Suenos Field of Reality=Campo de Realidad Field of Souls=Campo de Almas Field Surgeon=Cirujano de Combate Fieldmist Borderpost=Mojon Campo de Niebla Fiend Hunter=Cazador de Demonios Fiend of the Shadows=Demonio de las Sombras Fierce Empath=Empata Fiero Fiery Bombardment=Bombardeo Ardiente Fiery Conclusion=Conclusion Ardiente Fiery Fall=Caida Ardiente Fiery Gambit=Jugada ardiente Fiery Hellhound=Perro Infernal Ardiente Fiery Justice=Justicia Ignea Fiery Mantle=Manto Ardiente Fiery Temper=Caracter Ardiente Fight or Flight=Pelear o Huir Fight to the Death=Pelear a muerte Fighting Chance=Buena Probabilidad de Exito Fighting Drake=Draco de Lucha Figure of Destiny=Figura del Destino Filigree Angel=Angel de Filigrana Filigree Fracture=Fractura de la Filigrana Filigree Sages=Sabios de Filigrana Fill with Fright=Llenar de Temor Filth=Mugre Filthy Cur=Perro Corriente Mugroso Final Fortune=Fortuna Decisiva Final Judgment=Juicio Final Final Punishment=Castigo Final Final Revels=Parrandas Finales Final Strike=Golpe Final Final-Sting Faerie=Hada de la Puntada Final Finest Hour=El Mejor Momento Fire (Fire/Ice)=Fuego (Hielo/Fuego ) Fire Ambush=Emboscada Ignea Fire and Brimstone=Fuego y Azufre Fire Ants=Hormigas Mordedoras Fire at Will=Fuego a Discrecion Fire Bowman=Arquero Igneo Fire Covenant=Pacto de fuego Fire Diamond=Diamante Flamigero Fire Dragon=Dragon Igneo Fire Drake=Draco de Fuego Fire Elemental=Elemental de Fuego Fire Imp=Diablillo Igneo Fire Juggler=Malabarista de Fuego Fire Servant=Sirviente de Fuego Fire Snake=Serpiente Ignea Fire Sprites=Hadas de Fuego Fire Tempest=Tempestad Ignea Fire Whip=Latigo de Fuego Fireball=Bola de Fuego Fire-Belly Changeling=Cambiaformas Vientre de Fuego Fireblast=Rafaga Ardiente Firebolt=Rayo de Fuego Firebrand Ranger=Guardabosque Revoltoso Firebreathing=Halito de Fuego Firecat Blitz=Carga de gatos de fuego Fire-Field Ogre=Ogro Campo de Fuego Firefist Striker=Golpeador Puno Ardiente Firefly=Luciernaga Firefright Mage=Mago Fuegotemible Fire-Lit Thicket=Maleza Encendida Firemane Angel=Angel Melenafuego Firemane Avenger=Vengadora melenafuego Firemaw Kavu=Kavu Garganta de Fuego Firemind's Foresight=Prevision de la Mente Ardiente Fires of Undeath=Fuegos de Muerte Viviente Fires of Yavimaya=Fuegos de Yavimaya Firescreamer=Gritafuego Fireshrieker=Escupefuego Fireslinger=Mago del fuego Firespout=Chorro de Fuego Firestorm Hellkite=Engendro Llameante Firestorm Phoenix=Fenix Tormenta de Fuego Firestorm=Tormenta de Fuego Firewake Sliver=Fragmentado Estela de Fuego Firewild Borderpost=Mojon Fuego Salvaje Firewing Phoenix=Fenix Alas Ardientes First Volley=Primera Descarga Fishliver Oil=Aceite de Higado de Pescado Fissure Vent=Respiradero de fisura Fissure=Grieta Fist of Suns=Puno de los Soles Fistful of Force=Punado de Fuerza Fists of Ironwood=Punos de Maderacero Fists of the Anvil=Punos del Yunque Fists of the Demigod=Punos del Semidios Fit of Rage=Acceso de Colera Five-Alarm Fire=Fuego derrumbador Flagstones of Trokair=Lajas de Trokair Flailing Drake=Draco Azotador Flailing Manticore=Manticora golpeadara Flailing Ogre=Ogro golpeador Flailing Soldier=Soldado golpeador Flame Burst=Estallido de Flama Flame Fusillade=Fusilamiento Flamigero Flame Jab=Estocada de Llamas Flame Javelin=Jabalina de Llamas Flame Jet=Chorro flamigero Flame Rift=Fisura Llameante Flame Slash=Cuchillazo de Llamas Flame Spirit=Espiritu de la Llama Flame Wave=Ola de Llamas Flameblast Dragon=Dragon Rafaga de Llamas Flameborn Hellion=Infernal Nacido de las Llamas Flameborn Viron=Viron Nacido de las Llamas Flamebreak=Irrupcion Flamigera Flamecore Elemental=Elemental Nucleo de Llama Flamekin Bladewhirl=Llameante Rotafilos Flamekin Brawler=Pendenciero Llameante Flamekin Harbinger=Heraldo Llameante Flamekin Spitfire=Llameante Escupefuego Flame-Kin War Scout=Explorador de Guerra Llameante Flame-Kin Zealot=Fanatico Llameante Flames of the Blood Hand=Flamas de la Mano Sangrienta Flames of the Firebrand=Llamas de la Instigadora Flameshot=Perdigon Flamigero Flamestick Courier=Mensajero varaardiente Flametongue Kavu=Kavu Lengua de Fuego Flamewave Invoker=Invocador ola de Flama Flaming Gambit=Tactica llameante Flaming Sword=Espada Llameante Flanking Troops=Tropas Laterales Flare=Fulgor Flaring Flame-Kin=Llameante Fulgurante Flaring Pain=Dolor recrudecido Flash Conscription=Conscripcion Repentina Flash Counter=Contraataque Repentino Flash Flood=Inundacion Repentina Flash Foliage=Fronda Repentina Flash of Defiance=Destello de Desafio Flash of Insight=Instante de revelacion Flash=Destello Flashfires=Tormenta Ignea Flashfreeze=Congelacion Repentina Flay=Desollar Flayed Nim=Nim degollado Flayer Husk=Caparazon Desollador Flayer of the Hatebound=Desollador de los Odioligados Fledgling Djinn=Retorno de Djinn Fledgling Dragon=Dragon Novato Fledgling Griffin=Grifo Novato Fledgling Imp=Cria de Diablillo Fledgling Mawcor=Maucor Novato Fledgling Osprey=Aguila Novata Fleetfoot Panther=Pantera Veloz Fleet-Footed Monk=Monje Veloz Fleeting Aven=Aven Fugaz Fleeting Distraction=Distraccion Momentanea Fleeting Image=Imagen Efimera Flensermite=Desollacaro Flesh Allergy=Alergia a la carne Flesh Reaver=Desgarrador de Carne Fleshbag Marauder=Merodeador Bolsa de Carne Flesh-Eater Imp=Diablillo Devorador de Carne Fleshformer=Moldeacarne Fleshgrafter=Injertacarne Fleshwrither=Retuercecarne Flicker=Fluctuar Flickerform=Forma Fluctuante Flickering Spirit=Espiritu Fluctuante Flickering Ward=Guarda Oscilante Flickerwisp=Efimero Fluctuante Flight of Fancy=Vuelo Inspirado Flight Spellbomb=Bombahechizo del vuelo Flight=Volar Fling=Arrojar Flint Golem=Golem de Pedernal Flinthoof Boar=Jabali Chispezuna Floating Shield=Escudo Flotante Floating-Dream Zubera=Zubera sueno flotante Flood Plain=Llanura Anegada Flood=Inundacion Floodbringer=Creainundaciones Floodchaser=Cazador de Inundaciones Flooded Grove=Arboleda Inundada Flooded Shoreline=Costa Inundada Flooded Strand=Playa Anegada Flooded Woodlands=Selvas anegadas Floodwater Dam=Dique Floral Spuzzem=Spuzzem Floral Flourishing Defenses=Defensas Florecientes Flow of Ideas=Flujo de Ideas Flow of Maggots=Plaga de Larvas Flowering Field=Campina Floreciente Flowering Lumberknot=Nudomadera Floreciente Flowstone Armor=Armadura de piedra variable Flowstone Blade=Espada de Piedra Variable Flowstone Channeler=Canalizador de Piedra Variable Flowstone Charger=Cargador de la piedra variable Flowstone Charger=Cargador de Piedra Variable Flowstone Crusher=Triturador de Piedra Variable Flowstone Embrace=Abrazo de Piedra Variable Flowstone Flood=Inundacion de Piedra Variable Flowstone Giant=Gigante de Piedra Variable Flowstone Hellion=Diablo de Piedra Variable Flowstone Mauler=Lacerador de Piedra Variable Flowstone Overseer=Capataz de Piedra Variable Flowstone Salamander=Salamandra de piedra variable Flowstone Sculpture=Escultura de Piedra Variable Flowstone Shambler=Arrastrapies de Piedra Variable Flowstone Slide=Alud de Piedra Variable Flowstone Strike=Golpe de Piedra Variable Flowstone Surge=Oleada de piedra variable Flowstone Thopter=Toptero de Piedra Variable Flowstone Wall=Muro de Piedra Variable Flowstone Wyvern=Wyvern de Piedra Variable Fluctuator=Oscilador Flurry of Wings=Rafaga de alas Flusterstorm=Tormenta Azoradora Flux=Flujo Flying Carpet=Alfombra Voladora Flying Men=Hombres Voladores Fodder Cannon=Canon de Forraje Fodder Launch=Lanzamiento de Forraje Fog Bank=Banco de Niebla Fog Elemental=Elemental de la Niebla Fog of Gnats=Niebla de Mosquitos Fog Patch=Area de niebla Fog=Niebla Foil=Inutilizar Fold into AEther=Plegar Hacia el Eter Folk Medicine=Medicina Popular Folk of An-Havva=Habitantes de An-Havva Folk of the Pines=Pueblo de los Pinos Followed Footsteps=Huellas Trazadas Fomori Nomad=Nomada Fomori Font of Mythos=Fuente de los Mitos Food Chain=Cadena alimenticia Fool's Demise=Fallecimiento del Necio Fool's Tome=El Libro de los Necios Foot Soldiers=Soldados de Infanteria Footbottom Feast=Festin Bajopie Foothill Guide=Explorador de las Estribaciones Footsteps of the Goryo=Huellas de los Goryo Foratog=Atog de los Bosques Forbid=Prohibir Forbidden Crypt=Cripta Prohibida Forbidden Lore=Sabiduria Prohibida Forbidden Orchard=Huerto Prohibido Forbidden Ritual=Ritual Prohibido Forbidding Watchtower=Atalaya Prohibitoria Force Bubble=Burbuja de fuerza Force of Nature=Fuerza de la Naturaleza Force of Savagery=Fuerza del Salvajismo Force of Will=Fuerza de Voluntad Force Spike=Descarga de Fuerza Force Void=Hacer el vacio Forced Adaptation=Adaptacion forzosa Forced Fruition=Complacencia Forzada Forced March=Marcha Forzada Forced Retreat=Retirada Forzada Forced Worship=Adoracion Forzosa Forcefield=Campo de Fuerza Forcemage Advocate=Defensor Magofuerza Foresee=Antever Foreshadow=Premonicion Foresight=Prever Forest Bear=Oso del Bosque Forest=Bosque Forethought Amulet=Amuleto de Prevision Forfend=Amparar Forge Armor=Forjar armadura Forge Devil=Diablo de la Fragua Forget=Olvidar Forgotten Ancient=Ancestro Olvidado Forgotten Cave=Cueva Olvidada Forgotten Harvest=Cosecha Olvidada Forgotten Lore=Sabiduria perdida Foriysian Brigade=Brigada Foriysiana Foriysian Interceptor=Interceptor Foriysiano Foriysian Totem=Totem Foriysiano Fork=Tenedor Forked Bolt=Rayo Bifurcado Forked Lightning=Relampago zig zag Forked-Branch Garami=Garami Rama Bifurcada Form of the Dragon=Forma del Dragon Formation=Formacion Forsaken City=Ciudad Abandonada Fortified Area=Area Fortificada Fortify=Fortificar Fortitude=Entereza Fortress Crab=Cangrejo Fortaleza Fortress Cyclops=Ciclope de la fortaleza Fortune Thief=Ladrona de Fortuna Fossil Find=Encontrar un Fosil Foster=Criar Foul Familiar=Familiar Impuro Foul Imp=Diablillo Pestilente Foul Presence=Presencia Fetida Foul Spirit=Espiritu Inmundo Foundry Champion=Campeon de la Fundicion Foundry Street Denizen=Habitante de la Calle Fundicion Fountain of Cho=Fuente de Cho Fountain of Youth=Fuente de la Juventud Fountain Watch=Guardian de la Fuente Foxfire Oak=Roble Luminiscente Foxfire=Hongos luminescentes Fractured Loyalty=Lealtad traicionada Fractured Powerstone=Piedra de Poder Fracturada Fracturing Gust=Rafaga Fracturadora Frankenstein's Monster=El Monstruo de Frankenstein Frantic Purification=Purificacion frenetica Frantic Salvage=Recuperacion Frenetica Frantic Search=Busqueda frenetica Frazzle=Desmenuzar Freed from the Real=Liberado de lo Real Freewind Equenaut=Equinauta Errante Freewind Falcon=Halcon Errante Frenetic Ogre=Ogro Frenetico Frenetic Raptor=Raptor Frenetico Frenetic Sliver=Fragmentado Frenetico Frenzied Goblin=Trasgo Frenetico Frenzied Tilling=Arado Frenetico Frenzy Sliver=Fragmentado del Frenesi Fresh Meat=Carne Fresca Fresh Volunteers=Voluntarios Novatos Freyalise Supplicant=Suplicante de Freyalise Freyalise's Charm=Amuleto de Freyalise Freyalise's Radiance=Resplandor de Freyalise Freyalise's Winds=Vientos de Freyalise Frightcrawler=Espeluznador Frightshroud Courier=Mensajero velotemible Frilled Oculus=Oculus recargado Frog Tongue=Lengua de Rana Frogmite=Ranacaro Frogtosser Banneret=Banderola de Lanza Rana Frontier Guide=Guia Fronterizo Frontline Medic=Medico de primera linea Frontline Sage=Sabio de Primera Linea Frontline Strategist=Estratega de Primera Linea Frost Breath=Aliento Escarchado Frost Giant=Gigante de la Escarcha Frost Marsh=Cenagal Escarchado Frost Ogre=Ogro Escarchado Frost Raptor=Raptor Escarchado Frost Titan=Titan Escarchado Frostburn Weird=Extrano Fuegohelado Frostling=Cria de Escarcha Frostweb Spider=Arana Tela Escarchada Frostwielder=Blandescarcha Frostwind Invoker=Invocador del Viento Helado Frozen AEther=Eter Congelado Frozen Shade=Sombra Gelida Frozen Solid=Congelado en un Tempano Fruition=Complacencia Fuel for the Cause=Combustible Para la Causa Fugitive Druid=Druida Fugitivo Fugitive Wizard=Hechicero Fugitivo Fugue=Amnesia Temporal Fulgent Distraction=Distraccion fulgente Full Moon's Rise=Ascenso de la Luna Llena Fulminator Mage=Mago Fulminador Fumarole=Fumarola Fume Spitter=Escupidor de Vapores Fumiko the Lowblood=Fumiko Sangre Impura Funeral Charm=Amuleto Funerario Funeral March=Marcha Funebre Funeral Pyre=Pira Funeraria Fungal Behemoth=Behemot Fungoso Fungal Bloom=Florecimiento de Hongos Fungal Reaches=Alturas Fungosas Fungal Shambler=Desollador Fungoso Fungal Sprouting=Germinacion Fungosa Fungus Elemental=Elemental de Hongos Fungus Sliver=Fragmentado Fungoso Fungusaur=Fungosaurio Furious Assault=Ataque Furioso Furious Resistance=Resistencia furiosa Furnace Brood=Especie del Horno Furnace Celebration=Celebracion del horno Furnace Dragon=Dragon del Horno Furnace of Rath=Horno de Rath Furnace Scamp=Agitador del Horno Furnace Spirit=Espiritu del Horno Furnace Whelp=Cria del Horno Furor of the Bitten=Furor de los Mordidos Fury Charm=Amuleto de Furia Fury of the Horde=Furia de la Horda Fury Sliver=Fragmentado de la Furia Furyborn Hellkite=Engendro Nacido de la Furia Furystoke Giant=Gigante Avivafuria Fusion Elemental=Elemental de la Fusion Future Sight=Vision del futuro Fylamarid=Filamarido Fylgja=Fylgja Fyndhorn Bow=Arco de Fyndhorn Fyndhorn Brownie=Duendecillo de Fyndhorn Fyndhorn Druid=Druida de Fyndhorn Fyndhorn Elder=Anciano de Fyndhorn Fyndhorn Elves=Elfos de Fyndhorn Fyndhorn Pollen=Polen de Fyndhorn Gabriel Angelfire=Gabriel Angelfire Gaddock Teeg=Gaddock Teeg Gaea's Anthem=Himno de Gaia Gaea's Avenger=Vengador de Gaia Gaea's Balance=Balance de Gaia Gaea's Blessing=Bendicion de Gaia Gaea's Bounty=Regalo de Gaia Gaea's Cradle=Cuna de Gaia Gaea's Embrace=Abrazo de Gaia Gaea's Herald=Heraldo de Gaia Gaea's Liege=Siervo de Gaia Gaea's Might=Poderio de Gaia Gaea's Revenge=Venganza de Gaia Gaea's Skyfolk=Pueblo Celeste de Gaia Gaea's Touch=Toque de Gaia Gainsay=Contradecir Gale Force=Fuerza del Vendaval Galepowder Mage=Mago Vendaval de Polvo Galina's Knight=Caballero de Galina Gallantry=Gallardia Gallowbraid=Gallowbraid Gallows at Willow Hill=Cadalso de la Colina del Sauce Gallows Warden=Protector del Cadalso Galvanic Alchemist=Alquimista Galvanica Galvanic Arc=Arco Galvanico Galvanic Blast=Rafaga Galvanica Galvanic Juggernaut=Destructor Galvanico Galvanic Key=Llave galvanica Galvanoth=Galvanoth Gamble=Arriesgar Game of Chaos=Juego del Caos Game Preserve=Preserva de la caza Gamekeeper=Guardabosque Game-Trail Changeling=Cambiaformas del Sendero de Caza Gang of Devils=Banda de Diablos Gang of Elk=Manada de Alces Gangrenous Goliath=Goliat Gangrenoso Gangrenous Zombies=Zombies Gangrenosos Gargantuan Gorilla=Gorila Gargantuesco Gargoyle Castle=Castillo de las Gargolas Gargoyle Sentinel=Gargola Centinela Garruk Relentless=Garruk Implacable Garruk the Veil-Cursed=Garruk, Maldito por el Velo Garruk Wildspeaker=Garruk Portavoz Salvaje Garruk, Primal Hunter=Garruk, Cazador Primordial Garruk's Companion=Companero de Garruk Garruk's Horde=Horda de Garruk Garruk's Packleader=Lider de Manada de Garruk Garza Zol, Plague Queen=Garza Zol, Reina de la Peste Garza's Assassin=Asesino de Garza Gaseous Form=Forma Gaseosa Gate Hound=Sabueso de la Puerta Gate to Phyrexia=Portal Hacia Pirexia Gate to the ther=Puerta al eter Gatecreeper Vine=Enredadera del Portal Gatekeeper of Malakir=Portero de Malakir Gateway Shade=Sombra del portal Gathan Raiders=Incursores de Gatha Gather Courage=Armarse de valor Gather Specimens=Recolectar Especimenes Gather the Townsfolk=Reunir a los Aldeanos Gatherer of Graces=Recolectora de Gracias Gatstaf Howler=Aullador de Gatstaf Gatstaf Shepherd=Pastor de Gatstaf Gauntlet of Might=Guantelete de Poder Gauntlet of Power=Guantelete de Poder Gauntlets of Chaos=Guanteletes del Caos Gavony Ironwright=Herradora de Gavony Gavony Township=Municipio de Gavony Gaze of Adamaro=Mirada de Adamaro Gaze of Justice=Mirada de Justicia Gaze of Pain=Mirada de dolor Gaze of the Gorgon=Mirada de la Gorgona Geist of Saint Traft=Geist de San Traft Geist Snatch=Arrebato Geist Geist Trappers=Tramperos de Geists Geistcatcher's Rig=Aparejo de Atrapageist Geistflame=Llama de los Geist Geist-Honored Monk=Monje Honrada por los Geist Gelatinous Genesis=Genesis Gelatinosa Gelectrode=Gelectrodo Gelid Shackles=Grilletes Gelidos Gem of Becoming=Gema de Creacion Gemhide Sliver=Fragmentado Piel de Gemas Gemini Engine=Motor Geminiano Gempalm Avenger=Vengador Palmagema Gempalm Incinerator=Incinerador Palmagema Gempalm Polluter=Contaminador Palmagema Gempalm Sorcerer=Hechicero Palmagema Gempalm Strider=Caminante Palmagema Gemstone Array=Matriz de Gemas Gemstone Caverns=Cavernas de Gemas Gemstone Mine=Yacimiento de Gemas General Jarkeld=General Jarkeld General's Kabuto=Kabuto del General General's Regalia=Atavio del General Genesis Chamber=Camara del Genesis Genesis Wave=Ola de genesis Genesis=Genesis Genju of the Cedars=Genju de los Cedros Genju of the Falls=Genju de las Cascadas Genju of the Fens=Genju de las Cienagas Genju of the Fields=Genju de los Campos Genju of the Realm=Genju del Reino Genju of the Spires=Genju de las Cimas Geothermal Crevice=Fisura Geotermica Geralf's Messenger=Mensajero de Geralf Geralf's Mindcrusher=Aplastamentes de Geralf Gerrard Capashen=Gerrard Capashen Gerrard's Battle Cry=Grito de Batalla de Gerrard Gerrard's Command=Orden de Gerrard Gerrard's Command=Ruptura del Casco Gerrard's Irregulars=Milicianos de Gerrard Gerrard's Verdict=Veredicto de Gerrard Gerrard's Wisdom=Ensenanza de Gerrard Geth, Lord of the Vault=Geth, Senor de la Boveda Geth's Grimoire=Grimorio de Geth Geth's Verdict=Veredicto de Geth Geyser Glider=Deslizador de Geiser Ghalma's Warden=Protector de Ghalma Ghastlord of Fugue=Senor Espectral de la Amnesia Ghastly Demise=Fallecimiento Espantoso Ghastly Discovery=Descubrimiento Espantoso Ghastly Haunting=Acecho Espantoso Ghastly Remains=Restos Espantosos Ghave, Guru of Spores=Ghave, Guru de las Esporas Ghazban Ogre=Ogro de Ghazban Ghitu Encampment=Campamento Ghitu Ghitu Fire=Fuego Ghitu Ghitu Firebreathing=Halito de Fuego Ghitu Ghitu Fire-Eater=Traga-Fuego Ghitu Ghitu Slinger=Hondero Ghitu Ghitu War Cry=Grito de Guerra Ghitu Ghor-Clan Bloodscale=Escamasangrienta del Clan Ghor Ghor-Clan Rampager=Arrasador del clan Ghor Ghor-Clan Savage=Salvaje del Clan Ghor Ghost Council of Orzhova=Concilio Fantasmal de Orzhova Ghost Hounds=Sabuesos Fantasmales Ghost Quarter=Cuartel Fantasmal Ghost Ship=Barco Fantasma Ghost Tactician=Estratega Fantasma Ghost Town=Ciudad Fantasma Ghost Warden=Protectora Fantasma Ghostfire=Fuego Fantasmal Ghostflame Sliver=Fragmentado Llama Fantasmal Ghostform=Forma Fantasmal Ghosthelm Courier=Mensajero yelmofantasma Ghost-Lit Nourisher=Nutriente luz Fantasmal Ghost-Lit Raider=Incursor luz Fantasmal Ghost-Lit Redeemer=Redentora luz Fantasmal Ghost-Lit Stalker=Rondador luz Fantasmal Ghost-Lit Warder=Custodio luz Fantasmal Ghostly Changeling=Cambiaformas Fantasmal Ghostly Flame=Llama fantasmal Ghostly Flicker=Fluctuacion Fantasmal Ghostly Possession=Posesion Fantasmal Ghostly Prison=Prision Fantasmagorica Ghostly Touch=Toque Fantasmal Ghostly Visit=Visita Fantasmal Ghostly Wings=Alas Fantasmagoricas Ghosts of the Damned=Fantasmas de los Malditos Ghosts of the Innocent=Fantasmas de los Inocentes Ghostway=Senda Fantasmal Ghoulcaller's Bell=Campana de Llamamuertos Ghoulcaller's Chant=Canto del Llamamuertos Ghoulflesh=Necrocarnificacion Ghoulraiser=Levantamuertos Ghoul's Feast=Festin del Necrofago Ghoultree=Arbol Necrofago Giant Adephage=Adefago gigante Giant Albatross=Albatros Gigante Giant Ambush Beetle=Escarabajo gigante de emboscada Giant Badger=Tejon Gigante Giant Caterpillar=Oruga Gigante Giant Cockroach=Cucaracha Gigante Giant Crab=Cangrejo Gigante Giant Dustwasp=Avispa del Polvo Gigante Giant Growth=Crecimiento Gigante Giant Harbinger=Heraldo Gigante Giant Octopus=Pulpo Gigante Giant Oyster=Ostra Gigante Giant Scorpion=Escorpion Gigante Giant Shark=Tiburon Gigante Giant Slug=Babosa Gigante Giant Solifuge=Solifugo Gigante Giant Spider=Arana Gigante Giant Strength=Fuerza de Gigante Giant Tortoise=Galapago Gigante Giant Trap Door Spider=Arana Cavadora Gigante Giant Turtle=Tortuga Gigante Giant Warthog=Facoquero Gigante Giantbaiting=Carnada Para Gigantes Giant's Ire=Ira de Gigante Gibbering Descent=Descenso Quejumbroso Gibbering Kami=Kami Quejumbroso Gideon Jura=Gideon Jura Gideon, Champion of Justice=Gideon, campeon de la justicia Gideon's Avenger=Vengador de Gideon Gideon's Lawkeeper=Protector de la ley de Gideon Gift of Estates=Regalo de Fincas Gift of Granite=Regalo de Granito Gift of Orzhova=Regalo de Orzhova Gift of the Deity=Regalo de la Deidad Gift of the Gargantuan=Regalo de las Gargantuas Gift of the Woods=Regalo de los Bosques Gifts Ungiven=Regalos no Entregados Gigadrowse=Gigadormecer Gigantiform=Gigantiforme Gigantomancer=Gigantomante Gigapede=Gigapodo Gilded Drake=Draco de oropel Gilded Light=Luz de oropel Gilded Lotus=Loto de Oropel Gilder Bairn=Pequeno Iluminador Gilt-Leaf Ambush=Emboscada de Hojas Doradas Gilt-Leaf Archdruid=Archidruida de Hojas Doradas Gilt-Leaf Palace=Palacio de Hojas Doradas Gilt-Leaf Seer=Vidente de Hojas Doradas Giltspire Avenger=Vengador de Torres Doradas Gisela, Blade of Goldnight=Gisela, Espada de la Noche Dorada Gitaxian Probe=Sonda Gitaxica Glacial Chasm=Sima Glacial Glacial Crevasses=Grietas en el Glaciar Glacial Fortress=Fortaleza Glacial Glacial Plating=Blindaje Glacial Glacial Ray=Rayo Glacial Glacial Wall=Muro Glacial Glaciers=Glaciares Glade Gnarr=Gnarr del Claro Gladecover Scout=Explorador de Amparo del Claro Glamer Spinners=Hiladoras de Ilusiones Glamerdye=Tintura Ilusoria Glare of Subdual=Fulgor Subyugante Glarecaster=Proyectarresplandor Glarewielder=Portafulgor Glaring Spotlight=Reflector cegador Glass Asp=Aspid de Vidrio Glass Golem=Golem Vitreo Glassdust Hulk=Titan Polvo de Vidrio Glasses of Urza=Anteojos de Urza Glaze Fiend=Demonio Vidriado Gleam of Resistance=Atisbo de Resistencia Gleancrawler=Reptacolector Gleeful Sabotage=Sabotaje Jubiloso Glen Elendra Archmage=Archimaga del Valle Elendra Glen Elendra Liege=Siervo del Valle Elendra Glen Elendra Pranksters=Bromistas del Valle Elendra Gliding Licid=Licido planeador Glimmerdust Nap=Siesta del Polvo Brillante Glimmering Angel=Angel Centelleante Glimmerpoint Stag=Ciervo Asta Resplandeciente Glimmerpost=Atalaya Resplandeciente Glimmervoid=Campo resplandeciente Glimpse of Nature=Vislumbrar la Naturaleza Glimpse the Unthinkable=Vislumbrar lo Impensable Glint Hawk Idol=Idolo de Halcon Brillante Glint Hawk=Halcon Brillante Glint-Eye Nephilim=Nefilim ojo Iluminado Glintwing Invoker=Invocador alas destellantes Glissa Sunseeker=Glissa Buscasol Glissa, the Traitor=Glissa, la Traidora Glissa's Courier=Mensajero de Glissa Glissa's Scorn=Desden de Glisa Glistener Elf=Elfo Iridiscente Glistening Oil=Aceite Iridiscente Glitterfang=Colmillo Reluciente Glittering Lion=Leon Brillante Glittering Lynx=Lince Brillante Glittering Wish=Deseo Brillante Global Ruin=Ruina Global Gloom Surgeon=Cirujano Lugubre Gloom=Abatimiento Gloomdrifter=Errante Lugubre Gloomhunter=Cazador de Penumbra Gloomlance=Lanza Lugubre Gloomwidow=Viuda Lugubre Gloomwidow's Feast=Festin de la Viuda Lugubre Glorious Anthem=Himno Glorioso Glorious Charge=Carga Gloriosa Glory of Warfare=Gloria de la guerra Glory Seeker=Buscador de Gloria Glory=Gloria Gloryscale Viashino=Viashino Escamas Gloriosas Glowering Rogon=Rogon de Mirada Fulminante Glowing Anemone=Anemona Resplandeciente Glowrider=Jinete del Resplandor Gluttonous Slime=Fango Gloton Gluttonous Zombie=Zombie Gloton Glyph of Delusion=Glifo de Ilusion Glyph of Destruction=Glifo de Destruccion Glyph of Doom=Glifo de la Perdicion Glyph of Life=Glifo de la Vida Glyph of Reincarnation=Glifo de Reencarnacion Gnarled Effigy=Efigie Retorcida Gnarled Mass=Masa Retorcida Gnarlid Pack=Manada de Gnarlidos Gnat Alley Creeper=Rastrero de la Calle Mosquito Gnat Miser=Avido de Mosquitos Gnathosaur=Gnatosaurio Gnaw to the Bone=Roer Hasta el Hueso Go for the Throat=Golpe a la Garganta Goatnapper=Secuestracabras Gobbling Ooze=Cieno Engullidor Gobhobbler Rats=Ratas Gobjobler Goblin Archaeologist=Arqueologo Trasgo Goblin Arsonist=Calcinador Trasgo Goblin Artillery=Artilleria Trasga Goblin Artisans=Artesanos Trasgos Goblin Assassin=Asesino trasgo Goblin Assault=Asalto Trasgo Goblin Balloon Brigade=Trasgos Aeronautas Goblin Bangchuckers=Trasgos Tirabombas Goblin Battle Jester=Trasgo Bufon de Batalla Goblin Berserker=Berserker Trasgo Goblin Bomb=Bomba de los Trasgos Goblin Bombardment=Bombardeo Trasgo Goblin Brawler=Pendenciero Trasgo Goblin Brigand=Bandolero Trasgo Goblin Bully=Maton Trasgo Goblin Burrows=Madrigueras de Trasgos Goblin Bushwhacker=Guerrillero Trasgo Goblin Cadets=Cadetes trasgo Goblin Cannon=Canon Trasgo Goblin Cavaliers=Caballeros Trasgos Goblin Caves=Cavernas de Trasgos Goblin Charbelcher=Lanzaesquirlas trasgo Goblin Chariot=Carro Trasgo Goblin Chieftain=Cacique Trasgo Goblin Chirurgeon=Cirujano Trasgo Goblin Clearcutter=Talaclaros Trasgo Goblin Cohort=Cohorte Trasgo Goblin Commando=Comando Trasgo Goblin Deathraiders=Incursores Mortales Trasgos Goblin Digging Team=Zapadores Trasgos Goblin Dirigible=Dirigible trasgo Goblin Dynamo=Dinamo Trasgo Goblin Electromancer=Electromante Trasgo Goblin Elite Infantry=Soldados de Elite Trasgos Goblin Festival=Festival trasgo Goblin Fire Fiend=Incendiario Trasgo Goblin Firebug=Piromano Trasgo Goblin Fireslinger=Trasgo Lanzafuego Goblin Firestarter=Piromano Trasgo Goblin Flectomancer=Flexomante Trasgo Goblin Flotilla=Flotilla Trasgo Goblin Furrier=Peletero Trasgo Goblin Game=Juego trasgo Goblin Gardener=Jardinero Trasgo Goblin Gaveleer=Trasgo Martillador Goblin General=General Trasgo Goblin Glider=Planeador Trasgo Goblin Goon=Maton Trasgo Goblin Grappler=Peleador trasgo Goblin Grenade=Granada Trasgo Goblin Grenadiers=Granaderos Trasgos Goblin Guide=Guia trasgo Goblin Hero=Heroe Trasgo Goblin King=Rey Trasgo Goblin Kites=Barrilete Trasgo Goblin Lackey=Lacayo Trasgo Goblin Legionnaire=Legionario Trasgo Goblin Lookout=Vigia Trasgo Goblin Lore=Sabiduria de los Trasgos Goblin Lyre=Lira de Trasgo Goblin Machinist=Maquinista trasgo Goblin Marshal=Mariscal Trasgo Goblin Masons=Albaniles Trasgo Goblin Matron=Matrona Trasgo Goblin Medics=Medicos Trasgo Goblin Mountaineer=Montanista Trasgo Goblin Mutant=Trasgo Mutante Goblin Offensive=Ofensiva Trasgo Goblin Outlander=Forastero Trasgo Goblin Patrol=Patrulla de Trasgos Goblin Piker=Lancero Trasgo Goblin Piledriver=Encabezahorda Trasgo Goblin Psychopath=Psicopata trasgo Goblin Pyromancer=Piromante Trasgo Goblin Raider=Incursor Trasgo Goblin Rally=Agrupar a los Trasgos Goblin Razerunners=Arrasadores Trasgos Goblin Recruiter=Reclutador Trasgo Goblin Replica=Replica de trasgo Goblin Rimerunner=Patin Escarchado Trasgo Goblin Ringleader=Cabecilla trasgo Goblin Rock Sled=Trineo de Roca Trasgo Goblin Roughrider=Jinete Audaz Trasgo Goblin Ruinblaster=Destruyeruinas Trasgo Goblin Sappers=Zapadores Trasgos Goblin Settler=Colono Trasgo Goblin Sharpshooter=Tirador de Primera Trasgo Goblin Shortcutter=Acortacaminos Trasgo Goblin Shrine=Santuario Trasgo Goblin Ski Patrol=Esquiadores Trasgos Goblin Sky Raider=Incursor Aereo Trasgo Goblin Skycutter=Cortacielo Trasgo Goblin Sledder=Trineo de Trasgo Goblin Snowman=Muneco de Nieve Trasgo Goblin Spelunkers=Espeleologos Trasgos Goblin Spy=Espia Trasgo Goblin Striker=Golpeador trasgo Goblin Swine-Rider=Jinete Porcino Trasgo Goblin Taskmaster=Capataz Trasgo Goblin Tinkerer=Chapucero Trasgo Goblin Trenches=Trincheras de Trasgos Goblin Tunneler=Trasgo Excavador de Tuneles Goblin Turncoat=Renegado Trasgo Goblin Vandal=Vandalo Trasgo Goblin War Buggy=Cochecito de Guerra Trasgo Goblin War Cry=Grito de Guerra Trasgo Goblin War Drums=Tambores de Guerra Trasgos Goblin War Paint=Pintura de Guerra Trasga Goblin War Strike=Ataque de Guerra Trasgo Goblin War Wagon=Carro de guerra trasgo Goblin Warchief=Jefe de Guerra Trasgo Goblin Wardriver=Lider de Guerra Trasgo Goblin Warrens=Barracones Trasgos Goblin Welder=Soldador Trasgo Goblin Wizard=Mago Trasgo Goblins of the Flarg=Trasgos de Flarg Godhead of Awe=Deidad de la Veneracion Godless Shrine=Altar sin Dios Godo, Bandit Warlord=Godo, Senor de la Guerra de los Bandidos Godo's Irregulars=Milicianos de Godo Gods' Eye, Gate to the Reikai=Ojo de Dios, Portal a Reikai Godsire=Ancestro Divino Godtoucher=Ayudadioses Godtracker of Jund=Siguedioses de Jund Goham Djinn=Djinn Goham Goka the Unjust=Goka el injusto Gold Myr=Myr de oro Golden Bear=Oso Dorado Golden Urn=Urna Dorada Golden Wish=Deseo dorado Goldenglow Moth=Polilla Brillo Dorado Goldmeadow Dodger=Evasor de Pradera Dorada Goldmeadow Harrier=Hostigadora de la Pradera Dorada Goldmeadow Lookout=Centinela de la Pradera Dorada Goldmeadow Stalwart=Valiente de Pradera Dorada Goldnight Commander=Comandante de la Noche Dorada Goldnight Redeemer=Redentora de la Noche Dorada Golem Artisan=Golem Artesano Golem Foundry=Fundicion de Golems Golem's Heart=Corazon de Golem Golem-Skin Gauntlets=Guantes de piel de golem Golgari Brownscale=Escamarron Golgari Golgari Charm=Amuleto Golgari Golgari Decoy=Senuelo Golgari Golgari Germination=Germinacion Golgari Golgari Grave-Troll=Troltumba Golgari Golgari Guildgate=Portal del Gremio Golgari Golgari Guildmage=Mago del Gremio Golgari Golgari Keyrune=Llave Runica Golgari Golgari Longlegs=Piernaslargas Golgari Golgari Rot Farm=Granja de Podredumbre Golgari Golgari Rotwurm=Sierpeputrida Golgari Golgari Signet=Sello Golgari Golgari Thug=Malhechor Golgari Golgothian Sylex=Sylex Golgotiano Goliath Beetle=Escarabajo Goliat Goliath Sphinx=Esfinge Goliat Goliath Spider=Arana Goliat Gomazoa=Gomazoa Gone (Dead/Gone)=Enterrado (Enterrado/Muerto) Gore Vassal=Vasallo Sangriento Gorehorn Minotaurs=Minotauros Cuernos Sangrientos Gore-House Chainwalker=Caminacadenas de Casa Sangrienta Goretusk Firebeast=Bestia de Fuego Colmillocornea Gorger Wurm=Sierpe Glotona Gorgon Flail=Azote de Gorgonas Gorgon Recluse=Gorgona Reclusa Gorilla Berserkers=Gorilas enfurecidos Gorilla Chieftain=Cacique Gorila Gorilla Pack=Manada de Gorilas Gorilla Shaman=Gorila Chaman Gorilla Titan=Gorila Titan Gorilla War Cry=Grito de guerra gorila Gorilla Warrior=Guerrero Gorila Goryo's Vengeance=Venganza de Goryo Gossamer Chains=Cadenas Vaporosas Gossamer Phantasm=Fantasma Vaporoso Gosta Dirk=Gosta Dirk Govern the Guildless=Gobernar a los sin Gremio Grab the Reins=Tomar las riendas Graceful Adept=Perita agraciada Graceful Antelope=Antilope Gracil Graceful Reprieve=Retraso Gracil Grafdigger's Cage=Jaula del Cavatumbas Grafted Exoskeleton=Exoesqueleto injertado Grafted Skullcap=Casquete Injertado Grafted Wargear=Equipo de Guerra Injertado Grand Abolisher=Gran Abolidor Grand Arbiter Augustin IV=Gran arbitro Augustin IV Grand Architect=Gran arquitecto Grand Coliseum=Gran Coliseo Grand Melee=Gran reyerta Grandmother Sengir=Abuela Sengir Granite Gargoyle=Gargola de Granito Granite Grip=Abrazo de Granito Granite Shard=Fragmento de granito Granulate=Granular Grapeshot Catapult=Catapulta de Metralla Grapeshot=Metralla Grappler Spider=Arana Forcejeadora Grappling Hook=Gancho de amarre Grasp of Darkness=Abrazo de la Oscuridad Grasp of Phantoms=Abrazo de Fantasmas Grassland Crusader=Defensor de la Pradera Gratuitous Violence=Violencia innecesaria Grave Betrayal=Traicion Sepulcral Grave Bramble=Zarza de la Tumba Grave Consequences=Consecuencias graves Grave Defiler=Profanador de tumbas Grave Exchange=Intercambio de Sepulcro Grave Pact=Pacto de las Sepulturas Grave Peril=Peligro Mortal Grave Robbers=Profanadores de Tumbas Grave Scrabbler=Escarbador de Tumbas Grave Titan=Titan de la Tumba Gravebane Zombie=Zombie Maldito Gravebind=Atar a la Tumba Graveborn Muse=Musa Nacida de la Tumba Gravecrawler=Acechatumbas Gravedigger=Sepulturero Gravegouger=Saqueatumbas Gravel Slinger=Hondero de Grava Gravelgill Axeshark=Escualido Hacha de Branquia Arenosa Gravelgill Duo=Duo de Branquia Arenosa Graven Cairns=Hitos Esculpidos Graven Dominator=Dominador Esculpido Gravepurge=Purgar las Tumbas Grave-Shell Scarab=Escarabajo Caparazon de Tumba Gravespawn Sovereign=Soberano Engendramuertos Gravestorm=Tormenta Sepulcral Gravetiller Wurm=Sierpe Labratumba Gravitational Shift=Cambio gravitacional Gravity Sphere=Esfera de Gravedad Gravity Well=Pozo de Gravedad Graxiplon=Graxiplon Gray Ogre=Ogro Gris Graypelt Hunter=Cazador de Pellejo Gris Graypelt Refuge=Refugio de Pellejo Gris Grayscaled Gharial=Gavial Escamagris Grazing Gladehart=Venado del Claro Grazing Kelpie=Kelpie de Pastura Great Defender=Gran Defensor Great Furnace=Gran Horno Great Sable Stag=Gran Ciervo Cibelino Great Wall=Gran Muralla Great Whale=Gran Ballena Greatbow Doyen=Decano Gran Arco Greater Auramancy=Auramancia Superior Greater Basilisk=Basilisco Superior Greater Forgeling=Fraguante Superior Greater Gargadon=Gigantodon Superior Greater Good=Beneficio Superior Greater Harvester=Cosechador Superior Greater Mossdog=Perro de Musgo Superior Greater Realm of Preservation=Ambito Mayor de Preservacion Greater Stone Spirit=Espiritu de la Piedra Superior Greater Werewolf=Hombre Lobo Nocturno Greatsword=Espadon Greed=Avaricia Greel, Mind Raker=Greel, Rastrillador de Mentes Greel's Caress=Caricia de Greel Green Mana Battery=Bateria de Mana Verde Green Scarab=Escarabajo Verde Green Sun's Zenith=Cenit del sol Verde Green Ward=Guarda de Verde Greener Pastures=Pastos mas Verdes Greenhilt Trainee=Aprendiz de Empuadura Verde Greenseeker=Buscadora de Verde Greenside Watcher=Observador verdoso Greenweaver Druid=Druida Tejedor Verde Grid Monitor=Monitor de la rejilla Gridlock=Embotellamiento Grief Tyrant=Tirano de la Afliccion Griffin Canyon=Canon de los Grifos Griffin Guide=Guia de Grifos Griffin Protector=Grifo Protector Griffin Rider=Jinete de Grifo Griffin Sentinel=Grifo Centinela Grifter's Blade=Cuchilla del Timador Grim Affliction=Afliccion Siniestra Grim Backwoods=Montes Siniestros Grim Discovery=Descubrimiento siniestro Grim Flowering=Floracion Siniestra Grim Harvest=Cosecha Siniestra Grim Lavamancer=Lavamante Siniestro Grim Monolith=Monolito Siniestro Grim Poppet=Titere Siniestro Grim Reminder=Recordatorio siniestro Grim Roustabout=Jornalero Siniestro Grim Tutor=Tutor Sombrio Grimclaw Bats=Murcielagos Garrasiniestra Grimgrin, Corpse-Born=Grimgrin, Nacido del Cadaver Grimoire Thief=Ladron de Grimorio Grindclock=Reloj Moledor Grinding Station=Puesto de Molienda Grindstone=Muela Grinning Demon=Demonio Sonriente Grinning Ignus=Ignus Sonriente Grinning Totem=Totem Burlon Grip of Amnesia=Garras de la amnesia Grip of Chaos=Apreton del caos Griptide=Sujetamarea Griselbrand=Griselbrand Grisly Salvage=Recuperacion Truculenta Grisly Spectacle=Espectaculo macabro Gristle Grinner=Cartilago Sonriente Gristleback=Lomocartilago Grixis Battlemage=Mago de Guerra Grixiano Grixis Charm=Amuleto Grixiano Grixis Grimblade=Espada Siniestra Grixiana Grixis Illusionist=Ilusionista de Grixis Grixis Panorama=Panorama de Grixis Grixis Slavedriver=Esclavizador de Grixis Grixis Sojourners=Transeuntes de Grixis Grizzled Leotau=Leotau Pardo Grizzled Outcasts=Parias Cenicientos Grizzled Wolverine=Gloton pardo Grizzly Bears=Osos Pardos Grizzly Fate=Destino Espant-oso Groffskithur=Groskitor Grollub=Grolub Grotag Siege-Runner=Mensajero de Asedio Grotag Grotag Thrasher=Trillador Grotag Grotesque Hybrid=Hibrido Grotesco Ground Assault=Asalto terrestre Ground Rift=Grieta en el Terreno Ground Seal=Sello Terrestre Groundbreaker=Alzatierras Grounded=Atar al Suelo Groundling Pouncer=Saltador Terrenal Groundskeeper=Cuidador de Cementerio Groundswell=Suelo de Fondo Grove of the Burnwillows=Arboleda de los Sauces Ardientes Grove of the Guardian=Arboleda del Guardian Growing Ranks=Engrosar las Filas Growth Spasm=Espasmo de Crecimiento Grozoth=Grozot Gruesome Deformity=Deformacion Horripilante Gruesome Discovery=Descubrimiento Horripilante Gruesome Encore=Repeticion Truculenta Gruul Charm=Amuleto gruul Gruul Guildgate=Portal del Gremio Gruul Gruul Guildmage=Mago del Gremio Gruul Gruul Keyrune=Llave runica gruul Gruul Nodorog=Nodorog Gruul Gruul Ragebeast=Bestia iracunda gruul Gruul Scrapper=Gruul Pendenciero Gruul Signet=Sello Gruul Gruul Turf=Territorio Gruul Gruul War Plow=Arado de Guerra Gruul Gryff Vanguard=Vanguardia Gryff Guan Yu, Sainted Warrior=Guan Yu, Guerrero Santo Guan Yu's 1,000-Li March=La Marcha de los 1000 de Guan Yu Guard Dogs=Perros guardianes Guard Duty=Servicio de Guardia Guard Gomazoa=Gomazoa Guardiana Guardian Angel=Angel Guardian Guardian Beast=Bestia Guardiana Guardian Idol=Idolo Guardian Guardian Lions=Leones Guardianes Guardian of Cloverdell=Guardian de Canada del Trebol Guardian of Solitude=Guardian de la Soledad Guardian of the Gateless=Guardiana de los sinportal Guardian of the Guildpact=Guardian del Pacto Entre Gremios Guardian of Vitu-Ghazi=Guardian de Vitu-Ghazi Guardian Seraph=Serafin Guardian Guardian Zendikon=Zendikon Guardian Guardian's Magemark=Marca Magica del Guardian Guardians of Akrasa=Guardianes de Akrasa Guardians' Pledge=Promesa de los Guardianes Guerrilla Tactics=Guerra de Guerrillas Guided Passage=Pasaje guiado Guided Strike=Golpe Certero Guiding Spirit=Espiritu Guia Guild Feud=Disputa Entre Gremios Guildscorn Ward=Guarda antigremio Guile=Astucia Guiltfeeder=Comeculpa Guilty Conscience=Remordimiento de Conciencia Guise of Fire=Mascara de Fuego Gulf Squid=Calamar del Golfo Guma=Guma Gurzigost=Gurzigost Gush=Borboton Gustcloak Cavalier=Caballero Capaventus Gustcloak Harrier=Agresor Capaventus Gustcloak Runner=Corredor Capaventus Gustcloak Savior=Salvador Capaventus Gustcloak Sentinel=Centinela Capaventus Gustcloak Skirmisher=Escaramuzador Capaventus Gustha's Scepter=Cetro de Gustha Gustrider Exuberant=Exuberante Jinete de Rafagas Gust-Skimmer=Deslizador de Rafagas Gut Shot=Golpe al Vientre Gutless Ghoul=Necrofago Cobarde Gutter Skulk=Furtivo de la alcantarilla Guttersnipe=Disparacuneta Guttural Response=Respuesta Gutural Gutwrencher Oni=Oni Retuercetripas Guul Draz Assassin=Asesino de Guul Draz Guul Draz Specter=Espectro de Guul Draz Guul Draz Vampire=Vampiro de Guul Draz Gwafa Hazid, Profiteer=Gwafa Hazid, Ventajista Gwendlyn Di Corci=Gwendlyn Di Corci Gwyllion Hedge-Mage=Maga Errante Gwyllion Gyre Sage=Sabia del espiral Haakon, Stromgald Scourge=Haakon, Azote de Stromgald Haazda Exonerator=Exoneradora Haazda Haazda Shield Mate=Escudero Asistente Haazda Hada Freeblade=Mercenario de Hada Hada Spy Patrol=Patrulla Espia de Hada Hag Hedge-Mage=Maga Errante Saga Hagra Crocodile=Cocodrilo de Hagra Hagra Diabolist=Demonolatra de Hagra Hail of Arrows=Lluvia de Flechas Hail Storm=Granizada Hair-Strung Koto=Koto de Cuerdas de Cabellos Halam Djinn=Djinn Halam Halberdier=Alabardero Halcyon Glaze=Barniz Alcionico Halfdane=Halfdane Halimar Depths=Abismos de Halimar Halimar Excavator=Excavadora de Halimar Halimar Wavewatch=Vigilaolas de Halimar Hall of the Bandit Lord=Salon del Senor de los Bandidos Hallow=Consagrar Hallowed Burial=Entierro Consagrado Hallowed Fountain=Fuente Consagrada Hallowed Ground=Suelo Consagrado Hallowed Healer=Sanadora Consagrada Halls of Mist=Salones brumosos Halo Hunter=Cazador de Halos Halt Order=Orden de Alto Hamlet Captain=Capitan de la Aldea Hamletback Goliath=Goliat Espalda de Chozas Hammer Mage=Mago del Martillo Hammer of Bogardan=Martillo de Bogardan Hammer of Ruin=Martillo de Destruccion Hammerfist Giant=Gigante Punomartillo Hammerhead Shark=Pez martillo Hammerheim Deadeye=Tirador de Hammerheim Hammerheim=Hammerheim Hana Kami=Kami de la Hana Hanabi Blast=Rafaga Hanabi Hand of Cruelty=Mano de Crueldad Hand of Death=Mano de la Muerte Hand of Emrakul=Mano de Emrakul Hand of Honor=Mano de Honor Hand of Justice=Mano de Justicia Hand of the Praetors=Mano de los Magistrados Hand to Hand=Mano a mano Hands of Binding=Manos vinculantes Hankyu=Hankyu Hanna, Ship's Navigator=Hanna, Navegante del Barco Hanna's Custody=La Custodia de Hanna Hanweir Lancer=Lancero de Hanweir Hanweir Watchkeep=Guardia de Hanweir Hapless Researcher=Investigador Desafortunado Harabaz Druid=Druida de Harabaz Harbinger of Spring=Heraldo de la Primavera Harbor Bandit=Bandido del Puerto Harbor Serpent=Serpiente de Puerto Harmattan Efreet=Efrit de Harmattan Harmless Assault=Asalto Inofensivo Harmonic Convergence=Convergencia Armonica Harmonic Sliver=Fragmentado Armonico Harmonize=Armonizar Harmony of Nature=Armonia de la Naturaleza Harm's Way=En Peligro Harpoon Sniper=Francotirador de Arpon Harrier Griffin=Grifo Acosador Harrow=Gradar Harrowing Journey=Viaje Horrendo Harsh Deceiver=Impostor Severo Harsh Judgment=Juicio Severo Harsh Justice=Justicia Implacable Harsh Mercy=Piedad cruel Haru-Onna=Haru-Onna Harvest Gwyllion=Gwyllion de la Cosecha Harvest Mage=Mago de la cosecha Harvest Wurm=Sierpe de la Cosecha Harvester Druid=Cosechador druida Harvester of Souls=Cosechador de Almas Hasran Ogress=Ogresa de Hasran Hatchet Bully=Maton del Hacha Hatching Plans=Planes Incubados Hate Weaver=Tejedor de Odio Hateflayer=Azotaodio Hatred=Aversion Haunted Angel=Angel Atormentado Haunted Cadaver=Cadaver Atormentado Haunted Crossroads=Encrucijada Maldita Haunted Fengraf=Tumbanegada Embrujada Haunted Guardian=Guardian Atormentado Haunting Echoes=Ecos Perturbadores Haunting Hymn=Himno Perturbador Haunting Misery=Desgracia Torturante Haunting Wind=Viento Maldito Havengul Lich=Liche de Havengul Havengul Runebinder=Enlazarunas de Havengul Havengul Skaab=Skaab de Havengul Havengul Vampire=Vampiro de Havengul Havenwood Battleground=Campo de Havenwood Havenwood Wurm=Sierpe de Havenwood Havoc Demon=Demonio Devastador Havoc Festival=Festival de Devastacion Havoc=Devastacion Hawkeater Moth=Polilla Cazahalcones Hazduhr the Abbot=Abad Hazduhr Haze Frog=Rana de la Bruma Haze of Rage=Bruma de Furia Hazezon Tamar=Hazezon Tamar Hazy Homunculus=Homunculo Brumoso He Who Hungers=El Hambriento Head Games=Juegos Psicologicos Headhunter=Cazador de Cabezas Headless Horseman=Jinetes sin Cabeza Headless Skaab=Skaab sin Cabeza Headlong Rush=Embestida Temeraria Headstone=Lapida Heal the Scars=Curar las Cicatrices Heal=Curar Healer of the Pride=Sanadora de la Manada Healer's Headdress=Tocado del Sanador Healing Leaves=Hojas de Curacion Healing Salve=Balsamo de Curacion Heap Doll=Muneca de Paja Heart of Bogardan=Corazon de Bogardan Heart of Light=Corazon de luz Heart of Ramos=Corazon de Ramos Heart of Yavimaya=Corazon de Yavimaya Heart Sliver=Fragmentado Energico Heart Warden=Guardian del Corazon Heart Wolf=Lobo Montaraz Heartbeat of Spring=Latido de la Primavera Hearth Charm=Amuleto de las Brasas Hearth Kami=Kami del Brasero Hearthcage Giant=Gigante Fogon de Jaula Hearthfire Hobgoblin=Hobgoblin del Brasero Heartlash Cinder=Ceniciento Corazon de Latigo Heartless Hidetsugu=Hidetsugu el Descorazonado Heartless Summoning=Invocacion Descorazonada Heartmender=Reparacorazon Heartseeker=Buscacorazon Heartstabber Mosquito=Mosquito Hierecorazones Heartstone=Piedra de la voluntad Heartwood Dryad=Driada del Bosque Alma Heartwood Giant=Gigante del Bosque Alma Heartwood Shard=Fragmento de duramen Heartwood Storyteller=Narrador del Bosque Alma Heartwood Treefolk=Pueblo Arboreo del Bosque Alma Heat of Battle=Ardor de la Batalla Heat Ray=Rayo de Calor Heat Shimmer=Espejismo de Calor Heat Stroke=Golpe de Calor Heat Wave=Ola de Calor Heaven's Gate=Puerta del Cielo Heavy Arbalest=Arbalestrilla Pesada Heavy Ballista=Balista Pesada Heavy Fog=Niebla Espesa Heavy Mattock=Azadon Pesado Hecatomb=Hecatombe Heckling Fiends=Demonios Abucheadores Hedge Troll=Trol Errante Hedron Crab=Cangrejo de Edro Hedron Matrix=Matriz de Edros Hedron Rover=Errante de Edros Hedron Scrabbler=Escarbador de Edros Hedron-Field Purists=Puristas del campo de edros Heed the Mists=Escuchar a las Nieblas Heedless One=La Inconsciente Heidar, Rimewind Master=Heidar, Maestro Brisa Escarchada Heightened Awareness=Conciencia Acrecentada Heirs of Stromkirk=Herederos de Stromkirk Helionaut=Helionauta Heliophial=Heliofrasco Helium Squirter=Lanzachorros de Helio Helix Pinnacle=Pinaculo Helicoidal Hell Swarm=Enjsambre Infernal Hell-Bent Raider=Incursor Empenado Hellcarver Demon=Demonio tallador infernal Helldozer=Excavador Infernal Hellfire Mongrel=Mestizo Fuego Infernal Hellfire=Fuego Infernal Hellhole Flailer=Azotador del Infierno Hellhole Rats=Ratas Infernales Hellion Crucible=Crisol de Infernales Hellion Eruption=Erupcion de Infernales Hellkite Charger=Engendro cargador Hellkite Hatchling=Cria de Engendro Hellkite Igniter=Engendro Inflamador Hellkite Overlord=Engendro Supremo Hellkite Tyrant=Engendro tirano Hellraiser Goblin=Camorrista trasgo Hellrider=Jinete Infernal Hell's Caretaker=Vigilante del Averno Hell's Thunder=Trueno del Infierno Hellspark Elemental=Elemental de Chispa Infernal Helm of Awakening=Yelmo del Despertar Helm of Chatzuk=Yelmo de Chatzuk Helm of Kaldra=Casco de Kaldra Helm of Obedience=Yelmo de obediencia Helm of Possession=Yelmo de posesion Helm of the Ghastlord=Yelmo del Senor Espectral Helvault=Helvault Hematite Golem=Golem de hematite Hematite Talisman=Talisman de hematites Henchfiend of Ukor=Demonio Secuaz de Ukor Henge Guardian=Guardian de los Menhires Henge of Ramos=Menhir de Ramos Herald of Leshrac=Heraldo de Leshrac Herald of Serra=Heraldo de Serra Herald of War=Emisaria de Guerra Herbal Poultice=Cataplasma de Hierbas Herd Gnarr=Gnarr de Manada Heritage Druid=Druida de la Herencia Hermetic Study=Estudio Hermetico Hermit Druid=Druida ermitano Hero of Bladehold=Heroe de Fortaleza del Filo Hero of Oxid Ridge=Heroe de Risco Oxidado Heroes Remembered=Recordar a los Heroes Heroes' Reunion=Reunion de Heroes Heroic Defiance=Desafio heroico Heroism=Heroismo Hero's Demise=Fallecimiento del Heroe Hero's Resolve=La Decision del Heroe Hesitation=Titubeo Hex=Brujeria Hexplate Golem=Golem de Hexagonos Hibernation Sliver=Fragmentado de la Hibernacion Hibernation=Hibernacion Hibernation's End=Fin de la Hibernacion Hickory Woodlot=Area de Pacanas Hidden Ancients=Ancianos Ocultos Hidden Gibbons=Gibones Ocultos Hidden Guerrillas=Guerrillas Ocultas Hidden Herd=Manada Oculta Hidden Horror=Horror Oculto Hidden Path=Camino Oculto Hidden Predators=Depredadores Ocultos Hidden Retreat=Escondrijo Hidden Spider=Arana Oculta Hidden Stag=Ciervo oculto Hide (Hide/Seek)=Esconder (Buscar/Esconder) Hide/Seek=Esconder Hideous End=Final Espantoso Hideous Laughter=Risa Espantosa Hideous Visage=Mascara Espantosa Hidetsugu's Second Rite=Segundo Rito de Hidetsugu High Ground=Terreno Elevado High Market=Mercado Alto High Priest of Penance=Gran sacerdote de la penitencia High Seas=Alta mar High Tide=Pleamar Highborn Ghoul=Necrofago Aristocrata Highland Berserker=Berserker de Tierras Altas Highland Giant=Gigante de las Tierras Altas Highland Weald=Arboleda en Tierras Altas Highway Robber=Asaltante de la Carretera Higure, the Still Wind=Higure, el Viento Quieto Hikari, Twilight Guardian=Hikari, Guardian del Crepusculo Hill Giant=Gigante de las Colinas Hillcomber Giant=Gigante Exploracolinas Hinder=Obstaculizar Hindering Light=Luz Obstaculizadora Hindering Touch=Toque obstaculizador Hindervines=Parras bloqueadoras Hint of Insanity=Indicio de Locura Hinterland Harbor=Puerto Interior Hinterland Hermit=Ermitano del Interior Hinterland Scourge=Azote del Interior Hipparion=Hiparion Hired Giant=Gigante contratado Hired Muscle=Maton Contratado Hisoka, Minamo Sensei=Hisoka, Sensei de Minamo Hisoka's Defiance=Desafio de Hisoka Hisoka's Guard=Guardia de Hisoka Hissing Iguanar=Iguanar Siseante Hissing Miasma=Miasma Siseante Hit (Hit/Run)=Golpear (Correr/Golpear) Hit/Run=Golpear Hive Mind=Mente de Colmena Hivestone=Piedra de Colmena Hoar Shade=Sombra de la Escarcha Hoarder's Greed=Avaricia del Acaparador Hoarding Dragon=Dragon Acaparador Hoard-Smelter Dragon=Dragon Fundetesoros Hobble=Cojera Hobgoblin Dragoon=Dragon Hobgoblin Hokori, Dust Drinker=Hokori, Bebedor de Polvo Hold the Gates=Reforzar los portales Hold the Line=Mantener la Posicion Holistic Wisdom=Sabiduria Integral Hollow Dogs=Perros Huecos Hollow Specter=Espectro hueco Hollow Trees=Arboles Huecos Hollow Warrior=Guerrero Hueco Hollowborn Barghest=Barghest de Diente Aullador Hollowhenge Beast=Bestia de Hollowhenge Hollowhenge Scavenger=Carronero de Hollowhenge Hollowhenge Spirit=Espiritu de Hollowhenge Hollowsage=Sabio Hueco Holy Armor=Armadura Sagrada Holy Day=Dia Santo Holy Justiciar=Justiciaria Sagrada Holy Light=Luz Sagrada Holy Mantle=Manto sagrado Holy Strength=Fuerza Sagrada Homarid Shaman=Chaman Homarido Homarid Spawning Bed=Criadero Homarido Homarid Warrior=Guerrero Homarido Homarid=Homarido Homeward Path=Senda al Hogar Homicidal Seclusion=Retiro Homicida Homing Lightning=Relampago preciso Homing Sliver=Fragmentado Teledirigido Homura, Human Ascendant=Homura, Ascendente Humano Homura's Essence=Esencia de Homura Honden of Cleansing Fire=Honden del Fuego Purificador Honden of Infinite Rage=Honden de la ira Infinita Honden of Life's Web=Honden de la red Vital Honden of Night's Reach=Honden del Alcance Nocturno Honden of Seeing Winds=Honden de los Vientos Atentos Honor Guard=Guardia de Honor Honor of the Pure=El Honor de los Puros Honor the Fallen=Honrar a los Caidos Honorable Passage=Traspaso Honorable Honorable Scout=Explorador Honorable Honor-Worn Shaku=Shaku Usado con Honor Hooded Kavu=Kavu con Cresta Hoodwink=Embaucar Hoof Skulkin=Calaveroso con Cascos Hoofprints of the Stag=Huellas del Ciervo Hope and Glory=Esperanza y Gloria Hope Charm=Amuleto de Esperanza Hopping Automaton=Automata Saltarin Horde of Boggarts=Horda de Boggarts Horde of Notions=Horda de Creencias Horizon Canopy=Enramada del Horizonte Horizon Drake=Draco del Horizonte Horizon Seed=Semilla del Horizonte Horizon Spellbomb=Bombahechizo del horizonte Horn of Deafening=Cuerno Ensordecedor Horn of Greed=Cuerno de la Codicia Horn of Plenty=Cuerno de la abundancia Horn of Ramos=Cuerno de Ramos Horncaller's Chant=Canto del Llamacuernos Horned Cheetah=Leopardo Cornudo Horned Helm=Yelmo Astado Horned Kavu=Kavu Astado Horned Sliver=Fragmentado Astado Horned Troll=Troll Astado Horned Turtle=Tortuga Astada Hornet Cannon=Canon de Avispones Hornet Cobra=Cobra Avispada Hornet Harasser=Hostigador de Avispas Hornet Queen=Avispa Reina Hornet Sting=Picadura de Avispa Horobi, Death's Wail=Horobi, Lamento de la Muerte Horobi's Whisper=Susurro de Horobi Horrifying Revelation=Revelacion Horripilante Horror of Horrors=Horror de Horrores Horror of the Dim=Horror de los Dim Horseshoe Crab=Cangrejo Bayoneta Hostile Realm=Reino Hostil Hostility=Hostilidad Hot Springs=Fuentes Termales Hotheaded Giant=Gigante Fogoso Hound of Griselbrand=Sabueso de Griselbrand Hour of Reckoning=La hora de la Verdad Hover Barrier=Barrera Aerea Hoverguard Observer=Observador Aeroguarda Hoverguard Sweepers=Barredores Aeroguarda Hovermyr=Aeromyr Howl from Beyond=Aullido del mas Alla Howl of the Night Pack=Aullido de la Manada Nocturna Howlgeist=Geist Aullador Howling Banshee=Banshee Aulladora Howling Fury=Furia Aulladora Howling Gale=Vendaval Aullante Howling Mine=Mina Aullante Howling Wolf=Lobo Aullante Howlpack Alpha=Alfa de la Jauria Aullante Howlpack of Estwald=Jauria Aullante de Estwald Howltooth Hollow=Hondonada Diente Aullador Hua Tuo, Honored Physician=Hua Tuo, Medico Honorable Huang Zhong, Shu General=Huang Shu, General Shu Hulking Cyclops=Ciclope Corpulento Hulking Goblin=Trasgo Corpulento Hulking Ogre=Ogro Corpulento Hull Breach=Zombie de lava Hum of the Radix=Zumbido del Radix Human Frailty=Flaqueza Humana Humble Budoka=Budoka Humilde Humble=Humillar Humility=Humildad Hunding Gjornersen=Hunding Gjornersen Hundred-Talon Kami=Kami de Cien Garras Hundred-Talon Strike=Golpe de Cien Garras Hundroog=Hundroog Hunger of the Howlpack=Hambre de la Jauria Aullante Hunger of the Nim=Hambre de los Nim Hungry Mist=Niebla Voraz Hungry Spriggan=Spriggan Hambriento Hunt Down=Acorralar Hunted Dragon=Dragon Perseguido Hunted Ghoul=Necrofago Perseguido Hunted Horror=Horror Perseguido Hunted Lammasu=Lammasu Perseguido Hunted Phantasm=Fantasma Perseguido Hunted Troll=Trol Perseguido Hunted Wumpus=Wumpus Perseguido Hunter of Eyeblights=Cazadora de Desgracias Visuales Hunter Sliver=Fragmentado cazador Hunters' Feast=Festin del Cazador Hunter's Insight=Perspicacia del Cazador Hunting Cheetah=Cheeath Cazadora Hunting Drake=Draco Cazador Hunting Grounds=Cazadero Hunting Kavu=Kavu Cazador Hunting Moa=Dinornis Cazador Hunting Pack=Manada Cazadora Hunting Triad=Triada Cazadora Hunting Wilds=Terreno de Caza Huntmaster of the Fells=Maestro de Caza de las Colinas Hurkyl's Recall=Retorno de Hurkyl Hurloon Minotaur=Minotauro de Hurloon Hurloon Shaman=Chaman de Hurloon Hurly-Burly=Alboroto Hurr Jackal=Chacal de Hurr Hurricane=Huracan Hush=Apaciguar Hussar Patrol=Patrulla de Husares Hyalopterous Lemure=Lemur hialoptero Hydra Omnivore=Hidra Omnivora Hydroblast=Rafaga de Agua Hydroform=Hidroformar Hydromorph Guardian=Guardian hidromorfo Hydromorph Gull=Gaviota hidromorfa Hydrosurge=Hidroleada Hyena Umbra=Umbra de hiena Hymn of Rebirth=Himno del Renacer Hymn to Tourach=Himno a Tourach Hypergenesis=Hipergenesis Hyperion Blacksmith=Herrero de Hyperion Hypersonic Dragon=Dragon Hipersonico Hypervolt Grasp=Abrazo Hipervoltico Hypnotic Cloud=Nube Hipnotica Hypnotic Specter=Espectro Hipnotico Hypnox=Hypnox Hypochondria=Hipocondria Hysterical Blindness=Ceguera Histerica Hystrodon=Histrodon Ib Halfheart, Goblin Tactician=Ib Corazon de Raton, Estratega Trasgo Icatian Crier=Pregonera Icatiana Icatian Infantry=Infanteria Icatiana Icatian Javelineers=Jabalineros Icatianos Icatian Lieutenant=Teniente Icatiano Icatian Moneychanger=Cambista Icatiano Icatian Phalanx=Falange Icatiana Icatian Priest=Sacerdote Icatiano Icatian Scout=Rastreador Icatiano Icatian Skirmishers=Hostigadores Icatianos Icatian Store=Almacen Icatiano Icatian Town=Ciudad Icatiana Ice (Fire/Ice)=Hielo (Hielo/Fuego) Ice Cage=Jaula de Hielo Ice Cauldron=Caldero de hielo Ice Cave=Cueva de hielo Ice Floe=Tempano de Hielo Ice Storm=Tormenta de Hielo Iceberg=Iceberg Icefall=Catarata Helada Icequake=Temblor del hielo Ichiga, Who Topples Oaks=Ichiga, el que derriba robles Ichneumon Druid=Druida Extrano Ichor Explosion=Explosion Icorida Ichor Rats=Ratas Icoridas Ichor Slick=Fango Icorido Ichor Wellspring=Manantial Icorido Ichorclaw Myr=Myr Garra Icorida Ichorid=Icorid Icy Manipulator=Manipulador Gelido Icy Prison=Prision helada Ideas Unbound=Ideas Liberadas Identity Crisis=Crisis de Identidad Idle Thoughts=Pensamientos Ociosos Idyllic Tutor=Tutor Idilico Ifh-Bff Efreet=Efrit Ifh-Bff Igneous Pouncer=Saltador Igneo Ignite Disorder=Encender el Desorden Ignite Memories=Encender los Recuerdos Ignoble Soldier=Soldado Innoble Ignorant Bliss=Dicha Ignorante Ihsan's Shade=Sombra de Ihsan Iizuka the Ruthless=Iizuka el Despiadado Ikiral Outrider=Batidor de Ikiral Ill-Gotten Gains=Ganancias mal habidas Illicit Auction=Subasta Ilicita Illness in the Ranks=Enfermedad en las filas Illuminate=Iluminar Illuminated Folio=Folio Iluminado Illuminated Wings=Alas Iluminadas Illumination=Iluminacion Illusion (Illusion/Reality)=Ilusion (Realidad/Ilusion) Illusionary Forces=Fuerzas Ilusorias Illusionary Mask=Mascara Ilusoria Illusionary Presence=Presencia ilusoria Illusionary Servant=Sirviente Ilusorio Illusionary Terrain=Terreno ilusorio Illusionary Wall=Muro Ilusorio Illusionist's Bracers=Brazales del ilusionista Illusions of Grandeur=Delirios de Grandeza Illusory Angel=Angel Ilusorio Illusory Demon=Demonio Ilusorio Imagecrafter=Artifice de Imagenes Imaginary Pet=Mascota Imaginaria Imi Statue=Estatua de imi Immaculate Magistrate=Magistrado Inmaculado Immerwolf=Semperlupus Immobilizing Ink=Tinta Inmobilizadora Immolating Souleater=Devoraalmas Inmolador Immolation=Immolacion Immortal Coil=Espiral Inmortal Immortal Servitude=Servidumbre inmortal Impaler Shrike=Alcaudon Empalador Impatience=Impaciencia Impelled Giant=Gigante Instigado Impending Disaster=Desastre Inminente Imperial Edict=Edicto Imperial Imperial Hellkite=Engendro Imperial Imperial Mask=Mascara Imperial Imperial Recruiter=Reclutador Imperial Imperial Seal=Sello Imperial Imperiosaur=Imperiosaurio Imperious Perfect=Perfecta Arrogante Implements of Sacrifice=Herramientas de Sarificio Implode=Implosionar Imposing Visage=Imagen Imponente Imprison=Aprisionar Impromptu Raid=Incursion Improvisada Improvised Armor=Armadura Improvisada Imp's Mischief=Travesura del Diablillo Imps' Taunt=Burla de los Diablillos Impulse=Impulso Impulsive Maneuvers=Maniobras Impulsivas In the Eye of Chaos=En el Ojo del Caos In the Web of War=En la red de la Guerra Inaction Injunction=Mandato de Inaccion Iname as One=Iname Unificado Iname, Death Aspect=Iname, Aspecto de la Muerte Iname, Life Aspect=Iname, Aspecto de la Vida Incandescent Soulstoke=Atiza Alma Incandescente Incendiary Command=Dictado Incendiario Incendiary=Incendiario Incinerate=Incinerar Incite Hysteria=Incitar a la Histeria Incite War=Incitar a la guerra Incite=Incitar Increasing Ambition=Aumentar la Ambicion Increasing Confusion=Aumentar la Confusion Increasing Devotion=Aumentar la Devocion Increasing Savagery=Aumentar el Salvajismo Increasing Vengeance=Aumentar la Venganza Incremental Blight=Ruina Incrementada Incremental Growth=Crecimiento Incrementado Incurable Ogre=Ogro Incurable Incursion Specialist=Especialista en incursiones Indebted Samurai=Samurai en Deuda Indentured Djinn=Djin sirviente contratado Indentured Oaf=Simplon Siervo Independent Troops=Tropas Independientes Indestructibility=Indestructibilidad Indestructible Aura=Aura Indestructible Index=Indice Indigo Faerie=Hada Indigo Indomitable Ancients=Ancestros Indomables Indomitable Archangel=Arcangel Indomable Indomitable Will=Voluntad Indomable Indrik Stomphowler=Aplastaullador Indrik Indrik Umbra=Umbra de Indrik Induce Despair=Inducir a la desesperacion Induce Paranoia=Inducir la Paranoia Inertia Bubble=Burbuja de inercia Inescapable Brute=Bruto Inescapable Inexorable Tide=Marea Inexorable Infantry Veteran=Veterano de Infanteria Infected Vermin=Alimana Infectada Infectious Horror=Horror Infeccioso Infectious Host=Huesped Contagioso Infectious Rage=Furia contagiosa Infernal Caretaker=Vigilante Infernal Infernal Contract=Contrato Infernal Infernal Darkness=Oscuridad infernal Infernal Denizen=Habitante infernal Infernal Genesis=Genesis Infernal Infernal Harvest=Cosecha Infernal Infernal Kirin=Kirin Infernal Infernal Medusa=Medusa Infernal Infernal Plunge=Zambullida Infernal Infernal Tribute=Tributo Infernal Infernal Tutor=Tutor Infernal Inferno Elemental=Elemental Infernal Inferno Titan=Titan Infernal Inferno Trap=Trampa del infierno Inferno=Infierno Infest=Infestar Infested Roothold=Raices Infestadas Infiltrate=Infiltrarse Infiltration Lens=Lente Espia Infiltrator il-Kor=Espia il-Kor Infiltrator's Magemark=Marca Magica del Espia Infinite Authority=Autoridad Infinita Infinite Hourglass=Reloj Infinito Infinite Reflection=Reflejo Infinito Inflame=Inflamar Information Dealer=Vendedor de informacion Infuse=Imbuir Infused Arrows=Flechas Imbuidas Ingenious Thief=Ladron Ingenioso Ingot Chewer=Masticador de Lingotes Inheritance=Herencia Initiate of Blood=Iniciado de la Sangre Initiates of the Ebon Hand=Iniciados de la Mano de Ebano Ink Dissolver=Disolvente de Tinta Ink-Eyes, Servant of Oni=Ojos de Tinta, Sierva de Oni Inkfathom Divers=Buceadores de Tinta Profunda Inkfathom Infiltrator=Espia de Tinta Profunda Inkfathom Witch=Bruja de Tinta Profunda Inkmoth Nexus=Nexo de Polillas de Tinta Ink-Treader Nephilim=Nefilim Pisada Oscura Inkwell Leviathan=Leviatan de Pozo de Tinta Inner Calm, Outer Strength=Calma Interna, Fuerza Externa Inner Fire=Fuego Interno Inner Sanctum=Santuario Interior Inner-Chamber Guard=Guardia de la Camara Interna Inner-Flame Acolyte=Acolita de la Llama Interna Inner-Flame Igniter=Inflamador de la Llama Interna Innocence Kami=Kami de la Inocencia Innocent Blood=Sangre Inocente Inquisition of Kozilek=Inquisicion de Kozilek Inquisition=Inquisicion Inquisitor Exarch=Exarca Inquisidor Inquisitor's Snare=Trampa del Inquisidor Insatiable Souleater=Devoraalmas Insaciable Inside Out=Exteriorizar Insidious Bookworms=Carcomas de los libros Insidious Dreams=Suenos insidiosos Insight=Perspicacia Insist=Insistir Insolence=Insolencia Inspiration=Inspiracion Inspired Charge=Carga Inspirada Inspired Sprite=Hada Inspirada Inspirit=Alentar Instigator Gang=Banda Instigadora Instigator=Instigadora Instill Energy=Insuflar Energia Instill Furor=Insuflar Furor Instill Infection=Insuflar la Infeccion Insubordination=Insubordinacion Insurrection=Insurreccion Intangible Virtue=Virtud Intangible Interdict=Impedir Intervene=Intervenir Intervention Pact=Pacto de Intervencion Intet, the Dreamer=Intet, la Sonadora Intimidation Bolt=Rayo Amedrentador Intimidation=Intimidacion Intimidator Initiate=Iniciado Amedrentador Into the Core=Dentro del Nucleo Into the Fray=A la Batalla Into the Maw of Hell=A las Fauces del Infierno Into the North=Hacia el Norte Into the Roil=Dentro de la Turbulencia Into the Void=Empujar al Vacio Into Thin Air=Hacerse Humo Intrepid Hero=Heroe Intrepido Intruder Alarm=Alarma Contra Intrusos Intuition=Intuicion Inundate=Inundar Invasion Plans=Planes de Invasion Invert the Skies=Invertir el Cielo Invigorate=Vigorizar Invigorating Boon=Dadiva Vigorizante Invigorating Falls=Cascada Vigorizante Invincible Hymn=Himno Invencible Inviolability=Inviolabilidad Invisibility=Invisibilidad Invisible Stalker=Acechador Invisible Invoke Prejudice=Invocar Prejuicio Invoke the Firemind=Invocar la Mente Ardiente Invulnerability=Invulnerabilidad Ion Storm=Tormenta Ionica Iona, Shield of Emeria=Iona, Escudo de Emeria Iona's Judgment=Juicio de Iona Ior Ruin Expedition=Expedicion a las Ruinas de Ior Ire of Kaminari=Ira de Kaminari Iridescent Angel=Angel Iridiscente Iridescent Drake=Draco Iridiscente Irini Sengir=Irini Sengir Iron Lance=Lanza de Hierro Iron Maiden=Doncella de Hierro Iron Myr=Myr de Hierro Iron Star=Estrella de Hierro Iron Tusk Elephant=Elefante Colmillo de Hierro Iron Will=Voluntad de Acero Iron-Barb Hellion=Diablo Espinas de Acero Ironclaw Buzzardiers=Buitreros Zarpafierro Ironclaw Curse=Maledicion Zarpafierro Ironclaw Orcs=Orcos Zarpafierro Ironfang=Colmillo de Hierro Ironfist Crusher=Triturador puno de hierro Iron-Heart Chimera=Quimera de Corazon de Hierro Ironhoof Ox=Buey Pezuna de Hierro Ironroot Treefolk=Pueblo Arboreo Raiceslargas Ironshell Beetle=Escarabajo caparazon ferreo Ironshell Beetle=Escarabajo Caparazonferreo Irradiate=Irradiar Irresistible Prey=Presa irresistible Irrigation Ditch=Dique de Irrigacion Isamaru, Hound of Konda=Isamaru, Hound of Konda Isao, Enlightened Bushi=Isao, Bushi Inspirado Ishi-Ishi, Akki Crackshot=Ishi-Ishi, Lanzaguijarros Akki Island Fish Jasconius=Pez Isla Jasconius Island of Wak-Wak=Isla de Wak-Wak Island Sanctuary=Isla Santuario Island=Isla Isleback Spawn=Engendro Isla Caparazon Isochron Scepter=Cetro isocrono Isolated Chapel=Capilla Aislada Isperia the Inscrutable=Isperia la Inescrutable Isperia, Supreme Judge=Isperia, Jueza Suprema Isperia's Skywatch=Patrulla Celeste de Isperia It That Betrays=El que Traiciona Ith, High Arcanist=Ith, Gran Arcanista Ivory Charm=Amuleto de Marfil Ivory Crane Netsuke=Netsuke de Grulla de Marfil Ivory Cup=Copa de Marfil Ivory Gargoyle=Gargola de Marfil Ivory Giant=Gigante de Marfil Ivory Guardians=Guardianes de Marfil Ivory Mask=Mascara de Marfil Ivory Tower=Torre de Marfil Ivy Dancer=Bailarina de la Hiedra Ivy Elemental=Elemental de Hiedra Ivy Lane Denizen=Habitante de la Calle Hiedra Ivy Seer=Vidente de Hidra Iwamori of the Open Fist=Iwamori del Puno Abierto Ixidor, Reality Sculptor=Ixidor, escultor de realidad Ixidor's Will=Voluntad de Ixidor Ixidron=Ixidron Izzet Boilerworks=Calderas Izzet Izzet Charm=Amuleto Izzet Izzet Chronarch=Cronarca Izzet Izzet Guildgate=Portal del Gremio Izzet Izzet Guildmage=Mago del Gremio Izzet Izzet Keyrune=Llave Runica Izzet Izzet Signet=Sello Izzet Izzet Staticaster=Lanzaestatica Izzet Jabari's Banner=Estandarte de Jabari Jace Beleren=Jace Beleren Jace, Architect of Thought=Jace, Arquitecto del Pensamiento Jace, Memory Adept=Jace, Perito de la Memoria Jace, the Mind Sculptor=Jace, el Escultor Mental Jace's Archivist=Archivista de Jace Jace's Erasure=Limpieza de Jace Jace's Ingenuity=Ingenio de Jace Jace's Phantasm=Fantasma de Jace Jackal Familiar=Familiar Chacal Jackal Pup=Cachorro de Chacal Jackalope Herd=Manada de Liebrelopes Jacques le Vert=Jacques le Vert Jaddi Lifestrider=Montaraz Vital Jaddi Jade Idol=Idolo de Jade Jade Leech=Sanguijuela de Jade Jade Mage=Mago de Jade Jade Monolith=Monolito de Jade Jade Statue=Estatua de Jade Jaded Response=Respuesta cinica Jagged Lightning=Rayo Dentado Jagged Poppet=Titere Dentado Jagged-Scar Archers=Arqueras de Cicatriz Dentada Jagwasp Swarm=Enjambre de Avispas Dentadas Jalum Tome=Volumen de Jalum Jamuraan Lion=Leon de Jamuraa Jandor's Ring=Anillo de Jandor Jandor's Saddlebags=Alforjas de Jandor Jangling Automaton=Automata Chirriante Jar of Eyeballs=Jarra de Ojos Jarad, Golgari Lich Lord=Jarad, Senor Liche Golgari Jarad's Orders=Ordenes de Jarad Jaraku the Interloper=Jaraku la entrometida Jareth, Leonine Titan=Jareth, Titan Leonino Jasmine Boreal=Jasmine Boreal Jasmine Seer=Vidente de Jazmin Jawbone Skulkin=Calaveroso con Quijadas Jaws of Stone=Mandibulas de Piedra Jaya Ballard, Task Mage=Jaya Ballard, Auxiliar de Mago Jayemdae Tome=Volumen de Jayemdae Jedit Ojanen of Efrava=Jedit Ojanen de Efrava Jedit Ojanen=Jedit Ojanen Jedit's Dragoons=Dragones de Jedit Jenara, Asura of War=Jenara, Asura de la Guerra Jerrard of the Closed Fist=Jerrard del Puno Cerrado Jeska, Warrior Adept=Jeska, Guerrera Experta Jester's Cap=Gorro de Bufon Jester's Mask=Mascara de bufon Jester's Scepter=Cetro del Bufon Jet Medallion=Medallon de Azabache Jetting Glasskite=Cometavitrea Azabache Jeweled Amulet=Amuleto enjoyado Jeweled Bird=Ave Enjoyada Jeweled Spirit=Espiritu Enjoyado Jeweled Torque=Collar enjoyado Jhessian Balmgiver=Aplicabalsamo Jhessiana Jhessian Infiltrator=Espia Jhessiana Jhessian Lookout=Centinela Jhessiana Jhessian Zombies=Zombies Jhessianos Jhoira of the Ghitu=Jhoira de los Ghitu Jhoira's Timebug=Insecto Temporal de Jhoira Jhoira's Toolbox=Caja de Herramientas de Jhoira Jhovall Queen=Reina jhoval Jhovall Rider=Jinete de Jhovales Jihad=Yihad Jilt=Plantar Jinx=Maleficio Jinxed Choker=Gargantilla de la desdicha Jinxed Idol=Idolo de la Desdicha Jinxed Ring=Anillo de la Desdicha Jiwari, the Earth Aflame=Jiwari, la Tierra Ardiente Jodah's Avenger=Vengador de Jodah Johan=Johan Johtull Wurm=Sierpe de Johtull Join the Ranks=Unirse a las Filas Joiner Adept=Unificadora Experta Joint Assault=Asalto Conjunto Jokulhaups=Jokulhaups Jokulmorder=Jokulmorder Jolrael, Empress of Beasts=Jolrael, Emperatriz de Bestias Jolrael's Favor=Favor de Jolrael Jolting Merfolk=Triton Estremecedor Jor Kadeen, the Prevailer=Jor Kadeen, el Prevaleciente Joraga Bard=Bardo de Joraga Joraga Treespeaker=Portavoz de Arboles de Joraga Joraga Warcaller=Llamaguerra de Joraga Jotun Grunt=Soldado Raso Jotun Jotun Owl Keeper=Guardian de Buhos Jotun Journey of Discovery=Viaje de descubrimiento Journey to Nowhere=Viaje a la Nada Journeyer's Kite=Cometa del Viajante Joven=Yoven Joven's Ferrets=Hurones de Yoven Joven's Tools=Utiles de Yoven Jovial Evil=Mal Jovial Joyous Respite=Respiro Alegre Judge of Currents=Juez de las Corrientes Judge Unworthy=Declarar Indigno Judge's Familiar=Familiar del Juez Jugan, the Rising Star=Jugan, la Estrella Ascendente Juggernaut=Destructor Juju Bubble=Burbuja Yuju Jukai Messenger=Mensajero Jukai Jump=Saltar Jund Battlemage=Mago de Guerra Jundiano Jund Charm=Amuleto Jundiano Jund Hackblade=Espada Salvaje Jundiana Jund Panorama=Panorama de Jund Jund Sojourners=Transeuntes de Jund Jungle Barrier=Barrera de Selva Jungle Basin=Cuenca Selvatica Jungle Lion=Leon de la Jungla Jungle Shrine=Altar de la Jungla Jungle Weaver=Tejedora de la Jungla Juniper Order Advocate=Defensor de la Orden del Enebro Juniper Order Druid=Druida de la Orden del Enebro Juniper Order Ranger=Guardabosque de la Orden del Enebro Junk Diver=Clavador de Basura Junk Golem=Golem de Chatarra Junktroller=Cargabasura Junkyo Bell=Campana Junkyo Juntu Stakes=Estacas Juntu Junun Efreet=Efrit de Junun Jushi Apprentice=Aprendiz Jushi Just Fate=Solo el Destino Justice=Justicia Juvenile Gloomwidow=Viuda Lugubre Juvenil Juxtapose=Yuxtaponer Juzam Djinn=Djinn de Juzam Jwar Isle Refuge=Refugio de la Isla Jwar Jwari Scuttler=Escurridizo Jwari Jwari Shapeshifter=Metamorfo Jwari Kaalia of the Vast=Kaalia de la Vastedad Kabira Crossroads=Encrucijada de Kabira Kabira Evangel=Misionero de Kabira Kabira Vindicator=Defensor de Kabira Kaboom!=Cataplum! Kabuto Moth=Polilla Kabuto Kaervek the Merciless=Kaervek el despiadado Kaervek's Spite=Rencor de Kaervek Kagemaro, First to Suffer=Kagemaro, el Primero en Sufrir Kagemaro's Clutch=Agarre de Kagemaro Kaho, Minamo Historian=Kaho, Historiadora de Minamo Kaijin of the Vanishing Touch=Kaijin del Toque Desvanecedor Kaiso, Memory of Loyalty=Kaiso, memoria de lealtad Kalastria Highborn=Aristocrata Kalastria Kaleidostone=Caleidopiedra Kalitas, Bloodchief of Ghet=Kalitas, jefe de sangre de Ghet Kallenhorde Killer=Asesino Kallenhorde Kalonian Behemoth=Behemot Kaloniano Kamahl, Fist of Krosa=Kamahl, Puno de Krosa Kamahl, Pit Fighter=Kamahl, Luchador del Foso Kamahl's Desire=Deseo de Kamahl Kamahl's Sledge=Mazo de Kamahl Kamahl's Summons=Invocacion de Kamahl Kami of Ancient Law=Kami de la ley Antigua Kami of Empty Graves=Kami de las Tumbas Vacias Kami of False Hope=Kami de la Esperanza Vana Kami of Fire's Roar=Kami del Rugir del Fuego Kami of Lunacy=Kami de la Locura Kami of Old Stone=Kami de Piedra Vieja Kami of Tattered Shoji=Kami del Shoji Desgarrado Kami of the Crescent Moon=Kami de la Luna Creciente Kami of the Honored Dead=Kami de los Muertos Honorables Kami of the Hunt=Kami de la Caza Kami of the Painted Road=Kami del Sendero Pintado Kami of the Palace Fields=Kami de los Jardines del Palacio Kami of the Tended Garden=Kami del Jardin Cuidado Kami of the Waning Moon=Kami de la Luna Menguante Kami of Twisted Reflection=Kami del Reflejo Torcido Kangee, Aerie Keeper=Kangee, Cuidador de la Nidada Karador, Ghost Chieftain=Karador, Cacique Fantasma Karakas=Karakas Kargan Dragonlord=Senor de los Dragones Kargano Karma=Karma Karmic Guide=Guia Karmica Karmic Justice=Justicia Karmica Karn, Silver Golem=Karn, Golem de Plata Karn's Touch=Toque de Karn Karona, False God=Karona, Diosa Falsa Karona's Zealot=Fanatico de Karona Karoo=Karru Karplusan Forest=Foresta Karplusana Karplusan Giant=Gigante Karplusano Karplusan Minotaur=Minotauro Karplusano Karplusan Strider=Montaraz Karplusano Karplusan Wolverine=Gloton Karplusano Karplusan Yeti=Yeti Karplusano Karrthus, Tyrant of Jund=Karrthus, Tirano de Jund Karstoderm=Karstodermo Kashi-Tribe Elite=Elite de la Tribu Kashi Kashi-Tribe Reaver=Desgarradora de la Tribu Kashi Kashi-Tribe Warriors=Guerreros de la Tribu Kashi Kasimir the Lone Wolf=Kasimir el Lobo Solitario Katabatic Winds=Vientos Catabaticos Kataki, War's Wage=Kataki, el Precio de la Guerra Kathari Bomber=Bombardero Kathari Kathari Remnant=Restos kathari Kathari Screecher=Chirriante Kathari Kavu Aggressor=Kavu Agresor Kavu Chameleon=Kavu Camaleon Kavu Climber=Kavu Escalador Kavu Glider=Kavu Planeador Kavu Howler=Kavu aullador Kavu Lair=Guarida de Kavu Kavu Mauler=Kavu Lacerante Kavu Monarch=Kavu Monarca Kavu Predator=Depredador Kavu Kavu Primarch=Primarca Kavu Kavu Recluse=Kavu Recluso Kavu Runner=Kavu Corredor Kavu Scout=Kavu Explorador Kavu Titan=Kavu Titan Kaysa=Kaysa Kazandu Blademaster=Maestro de Filo de Kazandu Kazandu Refuge=Refugio de Kazandu Kazandu Tuskcaller=Llamacolmillos de Kazandu Kazuul Warlord=Senor de la Guerra de Kazuul Kazuul, Tyrant of the Cliffs=Kazuul, tirano de los precipicios Kederekt Creeper=Trepador de Kederekt Kederekt Leviathan=Leviatan de Kederekt Kederekt Parasite=Parasito de Kederekt Keen Sense=Sentido Entrenado Keeneye Aven=Aven Ojoagudo Keen-Eyed Archers=Arqueros Perspicaces Keening Apparition=Aparicion Atormentada Keening Banshee=Banshee Atormentada Keening Stone=Piedra Atormentadora Keep Watch=Hacer Guardia Keeper of Kookus=Guardian de Kookus Keeper of Progenitus=Guardian de Progenitus Keeper of the Beasts=Guardiana de las Bestias Keeper of the Dead=Guardiana de los Muertos Keeper of the Flame=Guardiana de la Llama Keeper of the Light=Guardiana de la luz Keeper of the Mind=Guardiana de la Mente Keeper of the Nine Gales=Guarda de los Nueve Temporales Keeper of Tresserhorn=Custodio de Tresserhorn Keepers of the Faith=Guardianes de la fe Kei Takahashi=Kei Takahashi Keiga, the Tide Star=Keiga, la Estrella de la Marea Keldon Arsonist=Incendiario Keldon Keldon Battlewagon=Carro de Guerra Keldon Keldon Berserker=Berserker Keldon Keldon Champion=Campeon Keldon Keldon Firebombers=Bombarderos Incendiarios Keldon Keldon Halberdier=Alabardero Keldon Keldon Mantle=Manto Keldon Keldon Marauders=Merodeadores Keldon Keldon Megaliths=Megalitos Keldon Keldon Necropolis=Necropolis de Keldon Keldon Twilight=Consejo malicioso Keldon Vandals=Vandalos Keldon Keldon Warlord=Senor Guerrero de Keldon Kelinore Bat=Murcielago de Kelinore Kelsinko Ranger=Explorador de Kelsinko Kemba, Kha Regent=Kemba, Regente del Kha Kemba's Legion=Legion de Kemba Kemba's Skyguard=Guardia Celeste de Kemba Kemuri-Onna=Kemuri-Onna Kentaro, the Smiling Cat=Kentaro, el Gato Sonriente Kenzo the Hardhearted=Kenzo el de corazon duro Kessig Cagebreakers=Rompeceldas de Kessig Kessig Malcontents=Rebeldes de Kessig Kessig Recluse=Reclusa de Kessig Kessig Wolf Run=Coto de Lobos de Kessig Kessig Wolf=Lobo de Kessig Keymaster Rogue=Bribon maestro de llaves Kezzerdrix=Kezerdrix Khabal Ghoul=Demonio de la Cabala Khalni Garden=Jardines de Khalni Khalni Gem=Gema de Khalni Khalni Heart Expedition=Expedicion al Corazon de Khalni Khalni Hydra=Hidra de Khalni Kher Keep=Fortaleza Kher Kiki-Jiki, Mirror Breaker=Kiki-Jiki, el Rompe Espejos Kiku, Night's Flower=Kiku, Flor de la Noche Kiku's Shadow=Sombra de Kiku Kill Switch=Interruptor cortacorriente Killer Bees=Abejas Asesinas Killer Instinct=Instinto Asesino Killer Whale=Orca Killing Glare=Mirada Asesina Killing Wave=Ola Asesina Kill-Suit Cultist=Cultista Traje Asesino Kiln Fiend=Demonio del Horno Kiln Walker=Caminante del Horno Kilnmouth Dragon=Dragon boca de horno Kindercatch=Atrapaninos Kindle the Carnage=Avivar la Masacre Kindle=Incendiar Kindled Fury=Furia Encendida King Cheetah=Rey Guepardo King Crab=Centollo King Suleiman=Rey Suleiman Kingfisher=Martin Pescador Kingpin's Pet=Mascota del lider King's Assassin=Asesino del rey Kinsbaile Balloonist=Aeronauta de Kinsbaile Kinsbaile Borderguard=Guardia Fronteriza de Kinsbaile Kinsbaile Cavalier=Caballero de Kinsbaile Kinsbaile Skirmisher=Escaramuzador de Kinsbaile Kinscaer Harpoonist=Arponero de Kinscaer Kira, Great Glass-Spinner=Kira, Hilador de Cristal Kird Ape=Simio de Kird Kiri-Onna=Kiri-Onna Kirtar's Desire=Deseo de Kirtar Kirtar's Wrath=Ira de Kirtar Kismet=Sino Kiss of Death=Beso de la Muerte Kiss of the Amesha=Beso de los Amesha Kitchen Finks=Despreciables de Cocina Kite Shield=Escudo Ligero Kitesail Apprentice=Aprendiz de Velacometa Kitesail=Velacometa Kithkin Armor=Armadura Kithkin Kithkin Daggerdare=Daga Osada Kithkin Kithkin Greatheart=Corazon Intrepido Kithkin Kithkin Harbinger=Heraldo Kithkin Kithkin Healer=Sanador Kithkin Kithkin Mourncaller=Lamentador Kithkin Kithkin Rabble=Multitud Kithkin Kithkin Shielddare=Escudo Osado Kithkin Kithkin Spellduster=Fumigadora de Hechizos Kithkin Kithkin Zealot=Fanatico Kithkin Kithkin Zephyrnaut=Cefironauta Kithkin Kitsune Blademaster=Maestro de filo kitsune Kitsune Bonesetter=Corrigehuesos Kitsune Kitsune Dawnblade=Hoja Aurora Kitsune Kitsune Diviner=Adivinadora Kitsune Kitsune Healer=Sanador Kitsune Kitsune Loreweaver=Tejedor de Cuentos Kitsune Kitsune Mystic=Mistico Kitsune Kitsune Palliator=Mitigador Kitsune Kitsune Riftwalker=Caminagrieta Kitsune Kiyomaro, First to Stand=Kiyomaro, Primero en Oponerse Kjeldoran Dead=Muertos Kjeldoranos Kjeldoran Elite Guard=Guardia de elite kjeldorano Kjeldoran Escort=Escolta kjeldorano Kjeldoran Frostbeast=Bestia de Hielo Kjeldorana Kjeldoran Gargoyle=Gargola Kjeldorana Kjeldoran Guard=Guardia kjeldorano Kjeldoran Home Guard=Milicia kjeldorana Kjeldoran Javelineer=Javalinera Kjeldorana Kjeldoran Knight=Caballero kjeldorano Kjeldoran Outpost=Destacamento Kjeldorano Kjeldoran Outrider=Batidor Kjeldorano Kjeldoran Phalanx=Falange kjeldorana Kjeldoran Pride=Orgullo Kjeldorano Kjeldoran Royal Guard=Guardia Real Kjeldorana Kjeldoran Skycaptain=Capitan Celeste kjeldorano Kjeldoran Skyknight=Caballero celeste kjeldorano Kjeldoran War Cry=Grito de Guerra Kjeldorano Kjeldoran Warrior=Guerrero kjeldorano Knacksaw Clique=Pandilla Sierrahabil Knight Errant=Caballero Andante Knight Exemplar=Caballero Ejemplar Knight of Cliffhaven=Caballero de Refugio Cornisa Knight of Dawn=Caballero del Alba Knight of Dusk=Caballero de las Tinieblas Knight of Glory=Caballero de la Gloria Knight of Infamy=Caballero de la Infamia Knight of Meadowgrain=Caballero de Pradera Cultivada Knight of New Alara=Caballero de la Nueva Alara Knight of Obligation=Caballero de la obligacion Knight of Stromgald=Caballero de Stromgald Knight of Sursi=Caballero de Sursi Knight of the Holy Nimbus=Caballero del Nimbo Sagrado Knight of the Mists=Caballero de la Bruma Knight of the Reliquary=Caballero del Relicario Knight of the Skyward Eye=Caballero del Ojo Celeste Knight of the White Orchid=Caballero de la Orquidea Blanca Knight of Valor=Caballero de Valor Knight Watch=Guardia de caballeros Knight-Captain of Eos=Caballero Capitan de Eos Knighthood=Caballeria Knighthood=Cuerpo de Caballeros Knightly Valor=Valor de Caballero Knights of Thorn=Caballeros de Thorn Knollspine Dragon=Dragon Loma Espinosa Knollspine Invocation=Invocacion Loma Espinosa Knotvine Mystic=Mistico Vina Nudosa Knotvine Paladin=Paladin Vina Nudosa Knowledge Exploitation=Explotar el Conocimiento Knowledge Pool=Pozo del conocimiento vedalken Knowledge Vault=Boveda de Sabiduria Knucklebone Witch=Bruja del Nudillo Kobold Drill Sergeant=Sargento Perforador Kobold Kobold Overlord=Jefe Supremo Kobold Kobold Taskmaster=Capataz Kobold Kobolds of Kher Keep=Kobolds de Kher Keep Kodama of the Center Tree=Kodama del Arbol del Centro Kodama of the North Tree=Kodama del Arbol del Norte Kodama of the South Tree=Kodama del Arbol del sur Kodama's Might=Poder del Kodama Kodama's Reach=Alcance del Kodama Kokusho, the Evening Star=Kokusho, la estrella del atardecer Konda, Lord of Eiganjo=Konda, Senor de Eiganjo Konda's Banner=Estandarte de Konda Konda's Hatamoto=Hatamoto de Konda Kongming, "Sleeping Dragon"=Kongming, "Dragon Durmiente" Kongming's Contraptions=Artilugios de Kongming Kookus=Kookus Kor Aeronaut=Aeronauta Kor Kor Cartographer=Cartografa Kor Kor Chant=Cantico kor Kor Dirge=Canto Funebre Kor Kor Duelist=Duelista Kor Kor Firewalker=Caminafuego Kor Kor Haven=Refugio Kor Kor Hookmaster=Maestra de Ganchos Kor Kor Line-Slinger=Lanzacuerdas Kor Kor Outfitter=Pertrechador Kor Kor Sanctifiers=Santificadores Kor Kor Skyfisher=Pescadora Celeste Kor Kor Spiritdancer=Bailarina Espiritual Kor Korlash, Heir to Blackblade=Korlash, heredero de Blackblade Kormus Bell=Campana de Kormus Korozda Guildmage=Mago del Gremio de Korozda Korozda Monitor=Monitor de Korozda Koskun Falls=Catartas de Koskun Koskun Keep=Fortaleza de Koskun Koth of the Hammer=Koth del Martillo Koth's Courier=Mensajero de Koth Kozilek, Butcher of Truth=Kozilek, Asesino de la Verdad Kozilek's Predator=Depredador de Kozilek Kraken Hatchling=Cria de Kraken Kraken's Eye=Ojo de Kraken Krakilin=Krakilin Krallenhorde Killer=Asesino Krallenhorde Krallenhorde Wantons=Salvajes Krallenhorde Kranioceros=Kranioceros Krark-Clan Engineers=Ingenieros del Clan Krark Krark-Clan Grunt=Soldado raso del clan Krark Krark-Clan Ironworks=Herreria del Clan Krark Krark-Clan Ogre=Ogro del Clan Krark Krark-Clan Shaman=Chaman del clan Krark Krark-Clan Stoker=Atizador del Clan Krark Krark's Thumb=Pulgar de Krark Krenko, Mob Boss=Krenko, Jefe de Turna Krenko's Command=Orden de Krenko Kresh the Bloodbraided=Kresh Trenzas Sangrientas Kris Mage=Maga del cris Krond the Dawn-Clad=Krond, el Armado con el Alba Krosan Archer=Arquero Krosano Krosan Avenger=Vengadora Krosana Krosan Beast=Bestia Krosana Krosan Cloudscraper=Rascanubes de Krosa Krosan Colossus=Coloso Krosano Krosan Constrictor=Constrictora Krosana Krosan Drover=Arriero Krosano Krosan Grip=Abrazo Krosano Krosan Groundshaker=Sacudetierra Krosano Krosan Reclamation=Recuperacion de Krosa Krosan Restorer=Restauradora Krosana Krosan Tusker=Colmilludo Krosano Krosan Verge=Borde de Krosa Krosan Vorine=Vorine de Krosa Krosan Warchief=Jefe de Guerra Krosano Krosan Wayfarer=Caminante Krosano Krovikan Elementalist=Elementalista Krovikano Krovikan Fetish=Fetiche Krovikano Krovikan Horror=Horror krovikano Krovikan Mist=Niebla Krovikana Krovikan Plague=Plaga Krovikana Krovikan Rot=Podredumbre Krovikana Krovikan Scoundrel=Truhan Krovikano Krovikan Sorcerer=Hechicero Krovikano Krovikan Vampire=Vampiro krovikano Krovikan Whispers=Susurros Krovikanos Kruin Striker=Golpeadora de Kruin Kry Shield=Escudo Kry Kudzu=Kudzu Kuldotha Flamefiend=Demonio flameante de Kuldotha Kuldotha Forgemaster=Maestro de Fragua de Kuldotha Kuldotha Phoenix=Fenix de Kuldotha Kuldotha Rebirth=Renacimiento de Kuldotha Kuldotha Ringleader=Cabecilla de Kuldotha Kulrath Knight=Caballero de Kulrath Kumano, Master Yamabushi=Kumano, Maestro Yamabushi Kumano's Blessing=Bendicion de Kumano Kumano's Pupils=Alumnos de Kumano Kuon, Ogre Ascendant=Kuon, Ascendente Ogro Kuon's Essence=Esencia de Kuon Kurgadon=Kurgadon Kuro, Pitlord=Kuro, Senor del Pozo Kuro's Taken=Sirviente de Kuro Kusari-Gama=Kusari-Gama Kyoki, Sanity's Eclipse=Kyoki, Eclipse de la Cordura Kyren Archive=Archivo kyren Kyren Glider=Planeador Kyren Kyren Legate=Legado Kyren Kyren Negotiations=Negociaciones Kyren Kyren Sniper=Francotirador Kyren Kyren Toy=Juguete Kyren Kyscu Drake=Draco de Kyscu Lab Rats=Ratas de Laboratorio Laboratory Maniac=Maniaco del Laboratorio Labyrinth Minotaur=Minotauro del Laberinto Laccolith Grunt=Soldado Raso Lacolito Laccolith Rig=Aparejo lacolito Laccolith Titan=Titan Lacolito Laccolith Warrior=Guerrero Lacolito Laccolith Whelp=Lacolito cachorro Lace with Moonglove=Impregnar con Selenera Lady Caleria=Lady Caleria Lady Evangela=Lady Evangela Lady Orca=Lady Orca Lady Sun=Lady Sun Lady Zhurong, Warrior Queen=Lady Zhurong, Reina Guerrera Lagac Lizard=Lagarto Lagac Lair Delve=Hurgar en la Guarida Lairwatch Giant=Gigante vigia del Cubil Lake of the Dead=Lago de los Difuntos Lambholt Elder=Anciana de Lambholt Lammastide Weave=Tejido de Lammastide Lance=Lanza Lancers en-Kor=Lanceros en-Kor Land Cap=Meseta Sumergida Land Equilibrium=Equilibrio de Tierras Land Grant=Concesion de tierra Land Leeches=Sanguijuelas de Tierra Land Tax=Impuesto sobre las Tierras Landbind Ritual=Ritual de Vinculo Terrenal Land's Edge=Tierras Limitrofes Landslide=Derrumbe Lantern Kami=Kami de la Linterna Lantern of Insight=Linterna de la Perspicacia Lantern Spirit=Espiritu de la Linterna Lantern-Lit Graveyard=Cementerio Iluminado por Linternas Lapis Lazuli Talisman=Talisman de lapislazuli Lapse of Certainty=Lapsus de Certeza Laquatus's Champion=Campeon de Laquatus Laquatus's Creativity=Creatividad de Laquatus Laquatus's Disdain=Desden de Laquatus Larceny=Latrocinio Lash Out=Arrojar con Violencia Lashknife Barrier=Barrera de Cadena con Cuchillo Lashknife=Cadena en Cuchillo Lashwrithe=Retuercelatigo Last Breath=Ultimo Aliento Last Caress=Ultima Caricia Last Chance=Ultima Oportunidad Last Gasp=Ultimo Suspiro Last Kiss=Ultimo Beso Last Laugh=Quien rie Ultimo Last Rites=Ritos de la Extremauncion Last Stand=Ultima Resistencia Last Thoughts=Ultimos pensamientos Last Word=Ultima Palabra Last-Ditch Effort=Hasta quemar el ultimo cartucho Latch Seeker=Buscador de Cerrojos Latchkey Faerie=Hada de la Llave Lat-Nam's Legacy=Legado de Lat-Nam Latulla, Keldon Overseer=Latulla, Capataz Keldon Latulla's Orders=Ordenes de Latulla Launch Party=Fiesta de Lanzamiento Launch=Lanzamiento Lava Axe=Hacha de Lava Lava Blister=Ampolla de Lava Lava Burst=Erupcion de lava Lava Dart=Dardo de Lava Lava Flow=Flujo de Lava Lava Hounds=Sabuesos de Lava Lava Runner=Corredor de Lava Lava Spike=Descarga de Lava Lava Storm=Tormenta de Lava Lava Tubes=Chimeneas de Lava Lava Zombie=Zombie de Lava Lavaball Trap=Trampa Bola de Lava Lavaborn Muse=Musa Nacida de la Lava Lavaclaw Reaches=Alturas Garras de Lava Lavacore Elemental=Elemental Nucleo de Lava Lavafume Invoker=Invocador de Vapores de Lava Lavalanche=Lavalancha Lavamancer's Skill=Destreza del Lavamante Lawbringer=Procurador de la ley Lay Bare=Exponer Lay of the Land=Configuracion del Terreno Lay Waste=Asolar Lazav, Dimir Mastermind=Lazav, mente maestra dimir Lead Astray=Descarriar Lead Golem=Golem Plumbeo Lead the Stampede=Liderar la estampida Lead-Belly Chimera=Quimera de Vientre de Plomo Leaden Fists=Punos de Plomo Leaden Myr=Myr de Plomo Leaf Arrow=Flecha de Hoja Leaf Dancer=Bailarin de las Hojas Leaf Gilder=Dorador de Hojas Leaf-Crowned Elder=Anciano Coronado de Hojas Leafdrake Roost=Nido de Draco de Hoja Leap of Faith=Salto de fe Leap of Flame=Salto de la Llama Leap=Brincar Leaping Lizard=Lagarto Saltarin Leashling=Correoso Leatherback Baloth=Baloth Lomo de Cuero Leave No Trace=Sin Dejar Huella Leech Bonder=Ligador de Sanguijuelas Leeches=Sanguijuelas Leeching Licid=Licido sangrador Leechridden Swamp=Pantano Plagado de Sanguijuelas Leering Emblem=Emblema Receloso Leery Fogbeast=Bestia de Niebla Desconfiada Legacy Weapon=Arma del Legado Legacy's Allure=La Tentacion del Legado Legerdemain=Juego de manos Legion Loyalist=Partidario de la Legion Legions of Lim-Dul=Legiones de Lim-Dul Leonin Abunas=Abunas Leonino Leonin Arbiter=Arbitro leonino Leonin Armorguard=Guardia Armado Leonino Leonin Battlemage=Mago de Guerra Leonino Leonin Bladetrap=Trampafilosa leonina Leonin Bola=Bola Leonina Leonin Den-Guard=Vigilante de la guarida leonina Leonin Elder=Anciano leonino Leonin Relic-Warder=Custodio de Reliquias Leonino Leonin Scimitar=Cimitarra Leonina Leonin Shikari=Shikari Leonina Leonin Skyhunter=Cazacielos Leonina Leonin Squire=Escudero Leonino Leonin Sun Standard=Estandarte solar leonino Leshrac's Rite=Rito de Leshrac Leshrac's Sigil=Sello de Leshrac Lesser Gargadon=Gigantodon Menor Lesser Werewolf=Licantropo Menor Lethal Vapors=Vapores letales Lethargy Trap=Trampa de Letargo Leveler=Nivelador Leviathan=Leviatan Levitation=Levitacion Ley Druid=Druida de Lei Ley Line=Linea Vital del Prado Leyline of Anticipation=Linea Mistica de la Anticipacion Leyline of Lifeforce=Linea Mistica de la Vitalidad Leyline of Lightning=Linea Mistica del Relampago Leyline of Punishment=Linea Mistica del Castigo Leyline of Sanctity=Linea Mistica de la Santidad Leyline of Singularity=Linea Mistica de la Singularidad Leyline of the Meek=Linea Mistica de los Mansos Leyline of the Void=Linea Mistica del Vacio Leyline of Vitality=Linea Mistica del Vigor Leyline Phantom=Fantasma de la linea mistica Lhurgoyf=Lhurgoyf Liability=Obligacion Liar's Pendulum=Pendulo del mentiroso Liberate=Liberar Liberated Dwarf=Enana Liberada Library of Alexandria=Biblioteca de Alejandria Library of Lat-Nam=Biblioteca de Lat-Nam Library of Leng=Biblioteca de Leng Lich Lord of Unx=Senor Liche de Unx Lich=Lich Lichenthrope=Liquentropo Lich's Mirror=Espejo del Liche Lich's Tomb=Tumba del Lich Liege of the Axe=Siervo del Hacha Liege of the Hollows=Siervo de las Hoquedades Liege of the Pit=Siervo del Abismo Liege of the Tangle=Siervo de la Marana Lieutenant Kirtar=Teniente Kirtar Life (Life/Death)=Vida (Muerte/Vida) Life and Limb=Cuerpo y Alma Life Burst=Estallido de Vida Life Chisel=Cincel Vital Life from the Loam=Vida Desde el Barro Life Matrix=Matriz Vital Lifeblood=Alma Lifeforce=Fuerza Vital Lifegift=Regalo de Vida Lifelace=Atadura Vital Lifeline=Cabo Salvavidas Lifelink=Vinculo Vital Life's Finale=Fin de la Vida Lifesmith=Forjavida Lifespark Spellbomb=Bombahechizo chispa de vida Lifespinner=Hilador de Vida Lifetap=Derivacion Vital Lifted by Clouds=Elevado por Nubes Light from Within=Luz Interior Light of Day=Luz Diurna Light of Sanction=Luz de la Autoridad Lightbringer=Procurador de la luz Lighthouse Chronologist=Cronologo del Faro Lightkeeper of Emeria=Guardiana de la luz de Emeria Lightmine Field=Campo de Minas Luminosas Lightning Angel=Angel de Relampago Lightning Axe=Hacha de Relampagos Lightning Blast=Rafaga de Rayos Lightning Blow=Ataque Cegador Lightning Bolt=Relampago Lightning Cloud=Nube de Tormenta Lightning Coils=Bobinas relampagueantes Lightning Crafter=Artesano del Relampago Lightning Dart=Dardo Relampago Lightning Dragon=Dragon Relampago Lightning Elemental=Elemental de Rayos Lightning Greaves=Grebas Relampago Lightning Helix=Helice de Relampagos Lightning Hounds=Perros Relampagueantes Lightning Mauler=Lacerador Relampago Lightning Prowess=Destreza del Relampago Lightning Reaver=Desgarrador de Relampago Lightning Rift=Division del rayo Lightning Serpent=Serpiente Relampago Lightning Storm=Tormenta de Relampagos Lightning Surge=Oleada de relampago Lightning Talons=Garras de Relampago Lightwielder Paladin=Paladin Portador de luz Lignify=Lignificar Liliana of the Dark Realms=Liliana de los Reinos Oscuros Liliana Vess=Liliana Vess Liliana's Caress=Caricia de Liliana Liliana's Shade=Sombra de Liliana Liliana's Specter=Espectro de Liliana Lilting Refrain=Estribillo melodioso Lim-Dul the Necromancer=Lim-Dul el Nigromante Lim-Dul's Cohort=Cohorte de Lim-Dul Lim-Dul's Hex=Brujeria de Lim-Dul Lim-Dul's High Guard=Guardia de Honor de Lim-Dul Lim-Dul's Paladin=Paladin de Lim-Dul Lim-Dul's Vault=Boveda de Lim-Dul Limestone Golem=Golem de Piedra Caliza Limited Resources=Recursos limitados Lin Sivvi, Defiant Hero=Lin Sivvi, Heroina Desafiante Linessa, Zephyr Mage=Linessa, Maga Cefira Lingering Death=Muerte Prolongada Lingering Mirage=Espejismo Prolongado Lingering Souls=Almas Persistentes Lingering Tormentor=Atormentador Persistente Linvala, Keeper of Silence=Linvala, Guardiana del Silencio Lionheart Maverick=Disidente Corazon de Leon Liquid Fire=Fuego Liquido Liquify=Licuar Liquimetal Coating=Capa de Metal Liquido Lithatog=Litatog Lithophage=Litofago Liu Bei, Lord of Shu=Liu Bei, Senor de Shu Livewire Lash=Latigo electrico Living Airship=Aeronave Viviente Living Armor=Armadura Viviente Living Artifact=Artefacto Viviente Living Death=La muerte de los vivos Living Destiny=Destino viviente Living End=Fin Viviente Living Hive=Colmena Viviente Living Inferno=Infierno Viviente Living Lands=Tierras Vivientes Living Plane=Plano Viviente Living Terrain=Terreno Vivo Living Tsunami=Tsunami Viviente Living Wall=Muro Viviente Living Wish=Deseo de vida Livonya Silone=Livonya Silone Lizard Warrior=Guerrero Lagarto Llanowar Augur=Presagio de Llanowar Llanowar Behemoth=Behemot de Llanowar Llanowar Cavalry=Caballeria de Llanowar Llanowar Dead=Muerta de Llanowar Llanowar Druid=Druida de Llanowar Llanowar Elite=Elite de Llanowar Llanowar Elves=Elfos de Llanowar Llanowar Empath=Empata de Llanowar Llanowar Knight=Caballera de Llanowar Llanowar Mentor=Mentor de Llanowar Llanowar Reborn=Llanowar Renacido Llanowar Sentinel=Centinela de Llanowar Llanowar Vanguard=Vanguardia de Llanowar Llanowar Wastes=Yermos de Llanowar Llawan, Cephalid Empress=Llawan, Emperatriz Cefalida Loafing Giant=Gigante Aragan Loam Dweller=Morador del Barro Loam Lion=Leon del Barro Loamdragger Giant=Gigante Arrastrabarro Loaming Shaman=Chaman Barroso Lobber Crew=Lanzadores de Boleas Lobotomy=Lobotomia Loch Korrigan=Korrigan del Lago Locket of Yesterdays=Relicario del Ayer Lockjaw Snapper=Mordedor Trampero Locust Miser=Avido de Langostas Lodestone Bauble=Baratija imantada Lodestone Golem=Golem de Piedraiman Lodestone Myr=Myr de Piedraiman Logic Knot=Nudo Logico Lone Missionary=Misionero Solitario Lone Revenant=Aparecido Solitario Lone Wolf=Lobo Solitario Lonely Sandbar=Banco de arena solitario Longbow Archer=Tirador de Arco Largo Long-Forgotten Gohei=Gohei Olvidado Longhorn Firebeast=Bestia de fuego cuernos largos Long-Term Plans=Planes a largo plazo Looming Hoverguard=Aeroguarda amenazante Looming Shade=Sombra Vaga Looter il-Kor=Saqueador Il-Kor Lord Magnus=Lord Magnus Lord of Atlantis=Senor de la Atlantida Lord of Extinction=Senor de la Extincion Lord of Lineage=Senor del Linaje Lord of Shatterskull Pass=Senor del Paso Aplastacraneos Lord of the Pit=Senor del Abismo Lord of the Undead=Senor de los Muertos Vivientes Lord of the Unreal=Senor de lo Irreal Lord of the Void=Senor del vacio Lord of Tresserhorn=Senor de Tresserhorn Lore Broker=Traficante de Sabiduria Lorescale Coatl=Coatl Escamas de Sabiduria Lorthos, the Tidemaker=Lorthos, el creador de mareas Lose Hope=Perder la Esperanza Lost Auramancers=Auramantes Perdidos Lost Hours=Horas Perdidas Lost in the Mist=Perdido en la Niebla Lost in the Woods=Perdido en el Bosque Lost in Thought=Sumido en la reflexion Lost Leonin=Leonino Perdido Lost Order of Jarkeld=Orden Perdida de Jarkeld Lost Soul=Alma en Pena Lotleth Troll=Trol Lotleth Lotus Bloom=Florecimiento del loto Lotus Blossom=Capullo de Loto Lotus Cobra=Cobra del loto Lotus Guardian=Guardian del Loto Lotus Petal=Petalo de Loto Lotus Vale=Valle de los Lotos Lovisa Coldeyes=Lovisa Ojosfrios Lowland Basilisk=Basilisco de las Tierras Bajas Lowland Giant=Gigante de las Tierras Bajas Lowland Oaf=Simplon de las Tierras Bajas Lowland Tracker=Rastreador de las tierras bajas Loxodon Anchorite=Anacoreta Loxodon Loxodon Convert=Converso Loxodon Loxodon Gatekeeper=Portero Loxodon Loxodon Hierarch=Jerarca Loxodon Loxodon Mender=Reparador loxodon Loxodon Mystic=Mistico Loxodon Loxodon Partisan=Partisano Loxodon Loxodon Peacekeeper=Pacificador loxodon Loxodon Punisher=Castigador loxodon Loxodon Smiter=Abatidor Loxodon Loxodon Stalwart=Loxodon Denodado Loxodon Warhammer=Martillo de Guerra Loxodon Loxodon Wayfarer=Caminante Loxodon Loyal Cathar=Cataro Leal Loyal Gyrfalcon=Gerifalte Leal Loyal Retainers=Retenedores Leales Loyal Sentry=Centinela Leal Lu Bu, Master-at-Arms=Lu Bu, Maestro Armero Lu Meng, Wu General=Lu Meng, General Wu Lu Su, Wu Advisor=Lu Su, Consejero Wu Lu Xun, Scholar General=Lu Xun, Erudito del General Lucent Liminid=Liminido Luciente Ludevic's Abomination=Abominacion de Ludevic Ludevic's Test Subject=Sujeto de Prueba de Ludevic Lull=Sosegar Lullmage Mentor=Mentor de mago arrullador Lumbering Satyr=Satiro Lerdo Lumberknot=Nudomadera Lumengrid Augur=Presagio de Lumengrid Lumengrid Drake=Draco de Lumengrid Lumengrid Gargoyle=Gargola de Lumengrid Lumengrid Sentinel=Centinela de Lumengrid Lumengrid Warden=Encargado de Lumengrid Luminarch Ascension=Ascenso del Luminarca Luminate Primordial=Primordial luminar Luminesce=Luminescer Luminescent Rain=Lluvia Luminiscente Luminous Angel=Angel Luminoso Luminous Guardian=Guardiana Luminosa Luminous Wake=Estela Luminosa Lumithread Field=Campo de Hilos de luz Lunar Avenger=Vengador Lunar Lunar Mystic=Mistico Lunar Lunge=Estocada Lunk Errant=Tonto Errante Lure=Senuelo Lurebound Scarecrow=Espantapajaros Atado al Senuelo Lurker=Acechador Lurking Crocodile=Cocodrilo Furtivo Lurking Evil=Mal furtivo Lurking Informant=Informante Furtivo Lurking Jackals=Chacales acechantes Lurking Nightstalker=Acechador Oculto Lurking Predators=Depredadores Furtivos Lurking Skirge=Esquirge Acechante Lush Growth=Crecimiento Frondoso Lust for War=Sed de Guerra Lux Cannon=Canon de luz Lyev Skyknight=Caballero Celeste Lyev Lymph Sliver=Fragmentado de la Linfa Lynx=Lince Lys Alana Bowmaster=Maestro de Arco de Lys Alana Lys Alana Huntmaster=Maestro de Caza de Lys Alana Lys Alana Scarblade=Hoja Marcadora de Lys Alana Lyzolda, the Blood Witch=Lyzolda, la Bruja Sangrienta Ma Chao, Western Warrior=Ma Chao, Guerrero Occidental Maalfeld Twins=Gemelos de Maalfeld Macabre Waltz=Vals Macabro Macetail Hystrodon=Histrodon cola de maza Machinate=Maquinar Mad Auntie=Tia Loca Mad Dog=Perro Rabioso Mad Prophet=Profeta Demente Madblind Mountain=Montana Ceguera Demente Madcap Skills=Malabares del excentrico Maddening Imp=Diablillo enloquecedor Maddening Wind=Viento Enloquecedor Madrush Cyclops=Ciclope Carga Demente Maelstrom Archangel=Arcangel del Remolino Maelstrom Djinn=Djinn del Remolino Maelstrom Nexus=Nexo del Remolino Maelstrom Pulse=Pulso del Remolino Maelstrom Wanderer=Errante del Remolino Maga, Traitor to Mortals=Maga, Traidor a los Mortales Mage il-Vec=Mago il-Vec Mage Slayer=Matamagos Magebane Armor=Armadura Ruina de Magos Magefire Wings=Alas de Fuego Arcano Mages' Contest=Concurso de Magos Mage's Guile=Astucia de la Maga Mageta the Lion=Magenta, el Leon Mageta's Boon=Bendicion de Mageta Magewright's Stone=Piedra del Magocreador Maggot Carrier=Portador de Larvas Maggot Therapy=Terapia de Larvas Magical Hack=Escamoteo Magico Magister Sphinx=Esfinge Magister Magistrate's Scepter=Cetro del Magistrado Magistrate's Veto=Veto del Magistrado Magma Burst=Estallido de Magma Magma Giant=Gigante de Magma Magma Jet=Brote de Magma Magma Mine=Mina de Magma Magma Phoenix=Fenix de Magma Magma Rift=Grieta de Magma Magma Sliver=Fragmentado de Magma Magma Spray=Rocio de Magma Magma Vein=Veta de Magma Magmaquake=Magmamoto Magmasaur=Magmasauro Magmatic Core=Nucleo de Magma Magmatic Force=Fuerza Magmatica Magmaw=Magmarganta Magnetic Flux=Flujo Magnetico Magnetic Mine=Mina Magnetica Magnetic Theft=Robo Magnetico Magnetic Web=Tela magnetica Magnify=Amplificar Magnigoth Treefolk=Pueblo Arboreo Magnigoth Magnivore=Magnivoro Magosi, the Waterveil=Magosi, el Velo Acuoso Magus of the Abyss=Mago del Abismo Magus of the Arena=Mago de la Arena Magus of the Bazaar=Mago del Bazar Magus of the Candelabra=Mago del Candelabro Magus of the Coffers=Mago de las Arcas Magus of the Disk=Mago del Disco Magus of the Future=Mago del Futuro Magus of the Jar=Mago de la Jarra Magus of the Library=Mago de la Biblioteca Magus of the Mirror=Mago del Espejo Magus of the Moat=Maga del Foso Magus of the Moon=Mago de la Luna Magus of the Scroll=Mago del Pergamino Magus of the Tabernacle=Mago del Tabernaculo Magus of the Unseen=Maga de los Invisibles Magus of the Vineyard=Mago del Vinedo Mahamoti Djinn=Djinn Mahamoti Major Teroh=Mayor Teroh Make a Wish=Pedir un Deseo Makeshift Mannequin=Maniqui Temporario Makeshift Mauler=Maniqui Lacerador Makindi Griffin=Grifo de Makindi Makindi Shieldmate=Escudante de Makindi Malach of the Dawn=Malach del Alba Malachite Golem=Golem de malaquita Malachite Talisman=Talisman de malaquita Malakir Bloodwitch=Bruja Sangrienta de Malakir Malevolent Awakening=Despertar Malevolente Malfegor=Malfegor Malice (Spite/Malice)=Malicia (Malicia/Despecho) Malicious Advice=Consejo Malicioso Malicious Intent=Intencion Maliciosa Malignus=Malignus Mammoth Harness=Arnes de Mamut Mammoth Umbra=Umbra de mamut Mana Bloom=Florecimiento de Mana Mana Breach=Brecha de Mana Mana Cache=Reserva secreta de mana Mana Chains=Cadenas de Mana Mana Clash=Choque de Mana Mana Crypt=Cripta de Mana Mana Cylix=Caliz de Mana Mana Drain=Drenaje de Mana Mana Echoes=Ecos de Mana Mana Flare=Fulgor de Mana Mana Geyser=Geiser de Mana Mana Leak=Fuga de Mana Mana Leech=Sanguijuela de mana Mana Matrix=Matriz de Mana Mana Maze=Laberinto de Mana Mana Prism=Prisma de Mana Mana Reflection=Reflejo de Mana Mana Seism=Sismo de Mana Mana Severance=Disgregacion de Mana Mana Short=Escasez de Mana Mana Skimmer=Deslizador de Mana Mana Tithe=Diezmo de Mana Mana Vapors=Vapores de Mana Mana Vault=Cofre de Mana Mana Vortex=Vortice de Mana Mana Web=Telarana de Mana Manabarbs=Espinas de Mana Manabond=Nexo con el Mana Mana-Charged Dragon=Dragon Cargado de Mana Manacles of Decay=Esposas de Descomposicion Manaforce Mace=Maza Fuerza del Mana Manaforge Cinder=Cenicienta Forja de Mana Manakin=Manaqui Manalith=Manalito Manamorphose=Manamorfosis Manaplasm=Manaplasma Mangara of Corondor=Mangara de Corondor Maniacal Rage=Rabia Maniaca Manic Vandal=Vandalo Maniatico Manipulate Fate=Manipular el Destino Mannichi, the Fevered Dream=Mannichi, el Sueno Febril Manor Skeleton=Esqueleto de la Mansion Man-o'-War=Carabela Manriki-Gusari=Manriki-Gusari Manta Ray=Mantaraya Manta Riders=Jinetes de mantas Mantis Engine=Motor de Mantis Mantle of Leadership=Manto de Liderazgo Maralen of the Mornsong=Maralen de los Mornsong Marauding Knight=Caballero Merodeador Maraxus of Keld=Maraxus de Keld Marble Chalice=Caliz de Marmol Marble Diamond=Diamante Marmoleo Marble Priest=Sacerdote de Marmol Marble Titan=Titan de Marmol March of Souls=Marcha de Almas March of the Machines=Marcha de las Maquinas Marhault Elsdragon=Marhault Elsdragon Marisi's Twinclaws=Garras Gemelas Marisi Maritime Guard=Guardia Maritimo Marjhan=Marjhan Mark for Death=Marcado para la muerte Mark of Asylum=Marca de Asilo Mark of Eviction=Marca de Destierro Mark of Fury=Marca de Furia Mark of Mutiny=Marca de Sedicion Mark of Sakiko=Marca de Sakiko Mark of the Oni=Marca de los Oni Mark of the Vampire=Marca del Vampiro Marker Beetles=Escarabajos Apuntadores Markov Blademaster=Maestra de Filo Markov Markov Patrician=Aristocrata Markov Markov Warlord=Senor de la Guerra Markov Markov's Servant=Sirvienta de Markov Maro=Maro Marrow Bats=Murcielagos de Medula Marrow Chomper=Masticamedulas Marrow Shards=Fragmentos de Medula Marrow-Gnawer=Roemedulas Marsh Boa=Boa del Cieno Marsh Casualties=Bajas del Cenagal Marsh Crocodile=Brote natural Marsh Flats=Planicies del Cenagal Marsh Flitter=Revoloteadora del Cenagal Marsh Gas=Gas de los Pantanos Marsh Goblins=Trasgos del Pantano Marsh Lurker=Acechadora del Cenagal Marsh Threader=Escalador de Cenagales Marsh Viper=Vibora del Pantano Marshaling Cry=Grito de Reclutamiento Marshaling the Troops=Reuniendo a las Tropas Marshal's Anthem=Himno del Mariscal Marshdrinker Giant=Gigante Bebecienagas Martial Coup=Golpe Marcial Martial Glory=Gloria marcial Martial Law=Ley Marcial Marton Stromgald=Marton Stromgald Martyr of Ashes=Martir de las Cenizas Martyr of Bones=Martir de los Huesos Martyr of Frost=Martir de la Escarcha Martyr of Sands=Martir de las Arenas Martyr of Spores=Martir de las Esporas Martyrdom=Martirio Martyred Rusalka=Rusalka Martirizada Martyr's Bond=Vinculo del Martir Martyr's Cause=La causa del martir Martyr's Cry=Grito del Martir Martyrs of Korlis=Martires de Korlis Martyrs' Tomb=Tumba de Martires Masako the Humorless=Masako la Malhumorada Mask of Avacyn=Marcara de Avacyn Mask of Intolerance=Mascara de Intolerancia Mask of Law and Grace=Mascara de ley y gracia Mask of Memory=Mascara de la Memoria Mask of Riddles=Mascara de Acertijos Mask of the Mimic=Mascara del Imitador Masked Admirers=Admiradores Enmascarados Masked Gorgon=Gorgona Enmascarada Mass Appeal=Poder de Convocatoria Mass Calcify=Calcificacion Masiva Mass Hysteria=Histeria masiva Mass Mutiny=Sedicion Masiva Mass of Ghouls=Masa de Necrofagos Mass Polymorph=Transmutacion Masiva Massacre Wurm=Sierpe de la Masacre Massacre=Masacre Massive Raid=Incursion masiva Master Apothecary=Boticario Experto Master Biomancer=Maestro biomante Master Decoy=Maestro en Senuelos Master Healer=Sanador Experto Master of Arms=Maestro de Armas Master of Etherium=Maestro de Eterium Master of the Hunt=Maestro de la Caza Master of the Pearl Trident=Maestro del Tridente Perlado Master of the Veil=Amo del velo Master of the Wild Hunt=Maestro de la Caza Salvaje Master Splicer=Maestro Ensamblador Master Thief=Ladron Experto Master Transmuter=Maestra Transmutadora Master Warcraft=Maestria Estrategica Master's Call=Llamada del amo Masticore=Masticore Masumaro, First to Live=Masumaro, el Primero en Vivir Matca Rioters=Alborotadores de Matca Matopi Golem=Golem de Matopi Matsu-Tribe Birdstalker=Caza Aves de la Tribu Matsu Matsu-Tribe Decoy=Senuelo de la Tribu Matsu Matsu-Tribe Sniper=Tirador de la Tribu Matsu Maul Splicer=Ensambladora de Violencia Mausoleum Guard=Guardia del Mausoleo Mausoleum Turnkey=Carcelero del Mausoleo Maw of the Mire=Garganta del Cieno Mawcor=Maucor Mayael the Anima=Mayael el Anima Mayael's Aria=Aria de Mayael Mayor of Avabruck=Alcalde de Avabruck Maze of Ith=Laberinto de Ith Maze of Shadows=Laberinto de Sombras Meadowboon=Regalo de la Pradera Measure of Wickedness=Medida de Perversion Meddle=Intromision Meddling Mage=Mago entrometido Medicine Bag=Bolsa de Medicinas Medicine Runner=Mensajera de Medicina Meditate=Meditar Meekstone=Piedra de la Mansedumbre Megatherium=Megaterio Megatog=Megatog Meglonoth=Meglonoth Megrim=Jaqueca Meishin, the Mind Cage=Meishin, la Jaula Mental Melancholy=Melancolia Melee=Reyerta Melesse Spirit=Espiritu Melesse Melira, Sylvok Outcast=Melira, Paria Sylvok Melira's Keepers=Guardianes de Melira Meloku the Clouded Mirror=Meloku el Espejo Nublado Melt Terrain=Fundir el Terreno Meltdown=Fundir Melting=Deshielo Memnarch=Memnarch Memnite=Memnita Memoricide=Memoricidio Memory Crystal=Cristal de la memoria Memory Erosion=Erosion de la Memoria Memory Jar=Jarra del recuerdo Memory Lapse=Lapsus Memory Plunder=Saquear la Memoria Memory Sluice=Anegar la Memoria Memory's Journey=Viaje del Recuerdo Menacing Ogre=Ogro amenazador Mending Hands=Manos Reparadoras Meng Huo, Barbarian King=Meng Huo, rey Barbaro Meng Huo's Horde=Hordas de Meng Huo Mental Agony=Agonia Mental Mental Discipline=Disciplina Mental Mental Misstep=Tropiezo Mental Mental Note=Nota Mental Mental Vapors=Vapores mentales Mephidross Vampire=Vampiro de Mefidros Mephitic Ooze=Cieno Mefitico Mercadian Atlas=Atlas Mercadiano Mercadian Bazaar=Bazar Mercadiano Mercadian Lift=Ascensor Mercadiano Mercadia's Downfall=La Caida de Mercadia Mercenaries=Mercenarios Mercenary Informer=Informante Mercenario Mercenary Knight=Caballero Mercenario Merchant of Secrets=Mercader de Secretos Merchant Scroll=Pergamino Mercantil Merchant Ship=Barco Mercante Merciless Eviction=Destierro despiadado Merciless Predator=Depredadora Despiadada Mercurial Chemister=Quimista Mercurial Mercurial Kite=Milano Mercurial Mercy Killing=Muerte Piadosa Merfolk Assassin=Asesino Triton Merfolk Looter=Saqueador Triton Merfolk Mesmerist=Triton Hipnotico Merfolk Observer=Observadora triton Merfolk of the Depths=Triton de las profundidades Merfolk of the Pearl Trident=Tritones del Tridente Perlado Merfolk Seastalkers=Tritones Acechadores Marinos Merfolk Skyscout=Explorador Celeste Triton Merfolk Sovereign=Triton Soberano Merfolk Spy=Espia Triton Merfolk Thaumaturgist=Triton Taumaturgo Merfolk Traders=Mercaderes Tritones Merfolk Wayfinder=Buscacaminos triton Merieke Ri Berit=Merieke Ri Berit Merrow Bonegnawer=Roehuesos Merrow Merrow Commerce=Comercio Merrow Merrow Grimeblotter=Merrow Arrojamugre Merrow Harbinger=Heraldo Merrow Merrow Levitator=Levitador Merrow Merrow Reejerey=Reejerey Merrow Merrow Wavebreakers=Rompeolas Merrow Merrow Witsniper=Merrow Apuntaingenio Merseine=Merseine Mesa Enchantress=Encantadora de la Meseta Mesa Falcon=Halcon de la Meseta Mesa Pegasus=Pegaso de la Meseta Mesmeric Fiend=Demonio Hipnotico Mesmeric Orb=Orbe hipnotica Mesmeric Sliver=Fragmentado Hipnotico Mesmeric Trance=Trance Hipnotico Messenger Falcons=Halcones Emisarios Metal Fatigue=Fatiga del Metal Metallic Mastery=Maestria Metalica Metallic Sliver=Fragmentado Metalico Metallurgeon=Metalurgico Metalworker=Metalurgo Metamorphic Wurm=Sierpe Metamorfica Metamorphose=Metamorfosear Metamorphosis=Metamorfosis Metathran Aerostat=Dirigible Metathran Metathran Elite=Elite Metathran Metathran Soldier=Soldado Metathran Metathran Transport=Transporte Metathran Metathran Zombie=Zombie Metathran Meteor Crater=Crater de Meteoro Meteor Shower=Lluvia de meteoros Meteor Storm=Tormenta de Meteoros Metrognome=Metrognomo Metropolis Sprite=Hada de la metropolis Michiko Konda, Truth Seeker=Michiko Konda, Busca Verdad Midnight Banshee=Banshee de Medianoche Midnight Charm=Amuleto de Medianoche Midnight Covenant=Pacto de Medianoche Midnight Duelist=Duelista de Medianoche Midnight Guard=Guardia de Medianoche Midnight Haunting=Aparicion de Medianoche Midnight Recovery=Recuperacion de medianoche Midnight Ritual=Ritual de Medianoche Midsummer Revel=Parranda de Pleno Verano Midvast Protector=Protector de Midvast Might of Alara=Poderio de Alara Might of Oaks=Poder de los Robles Might of Old Krosa=Poder de la Antigua Krosa Might of the Masses=Poder de las Masas Might of the Nephilim=Poder de los Nefilim Might Sliver=Fragmentado del Poder Might Weaver=Tejedor de Poder Mightstone=Piedra del Poder Mighty Emergence=Brote de Poder Mighty Leap=Salto Formidable Mijae Djinn=Djinn de Mijae Mikaeus, the Lunarch=Mikaeus, el Lunarca Mikaeus, the Unhallowed=Mikaeus, el Impio Mikokoro, Center of the Sea=Mikokoro, Centro del mar Militant Monk=Monje Militante Militia's Pride=Orgullo de la Milicia Millennial Gargoyle=Gargola milenaria Millikin=Miliqui Millstone=Rueda de Molino Mimeofacture=Mimeofactura Mimic Vat=Tanque mimico Miming Slime=Fango mimico Minamo Scrollkeeper=Cuida Pergaminos de Minamo Minamo Sightbender=Tuercevision de Minamo Minamo, School at Water's Edge=Minamo, la Escuela al Borde del Agua Minamo's Meddling=La Intromision de Minamo Mind Bend=Torsion Mental Mind Bomb=Bomba Mental Mind Burst=Estallido Mental Mind Control=Control Mental Mind Extraction=Extraccion mental Mind Funeral=Funeral mental Mind Games=Juegos Mentales Mind Grind=Moler la mente Mind Knives=Cuchillas Mentales Mind Maggots=Larvas Mentales Mind Over Matter=Mente Sobre la Materia Mind Peel=Vaciado Mental Mind Ravel=Enredo Mental Mind Rot=Podredumbre Mental Mind Sculpt=Esculpir la Mente Mind Shatter=Romper la Mente Mind Slash=Cuchillazo Mental Mind Sludge=Fango Mental Mind Spring=Manantial Mental Mind Stone=Piedra Mental Mind Swords=Espadas mentales Mind Twist=Latigazo Mental Mind Unbound=Mente Liberada Mind Warp=Deformacion Mental Mind Whip=Azote Mental Mindblaze=Llamarada Mental Mindbreak Trap=Trampa rompemente Mindclaw Shaman=Chaman Garra Mental Mindcrank=Perforamente Mindculling=Martirio Mental Mindeye Drake=Draco ojo mental Mindlash Sliver=Fragmentado Latigo Mental Mindleech Mass=Masa Absorbementes Mindless Automaton=Automata sin Inteligencia Mindless Null=Nulo sin Mente Mindlock Orb=Orbe Trabamentes Mindmoil=Agitamente Minds Aglow=Mentes que Brillan Mind's Desire=Anhelo de la mente Mind's Eye=Ojo de la mente Mindslaver=Esclavista mental Mindslicer=Rebanamentes Mindstab Thrull=Thrull Roecerebros Mindstab=Roecerebros Mindstorm Crown=Corona de inspiracion Mindwarper=Retuercementes Mindwhip Sliver=Fragmentado Azotamentes Mindwrack Liege=Siervo Ruina Mental Mine Bearer=Portador de Minas Mine Excavation=Excavar la Mina Mine Layer=Siembraminas Minion of Leshrac=Demonio de Leshrac Minion of Tevesh Szat=Demonio de Tevesh Szat Minion of the Wastes=Servidor de los Yermos Minion Reflector=Reflector del Sicario Minions' Murmurs=Murmullos de los Lacayos Minister of Impediments=Ministro de Impedimentos Minotaur Aggressor=Agresor Minotauro Minotaur Explorer=Minotauro Explorador Minotaur Illusionist=Minotauro Ilusionista Minotaur Tactician=Minotauro Estratega Minotaur Warrior=Guerrero Minotauro Miracle Worker=Trabajador del Milagro Miraculous Recovery=Recuperacion Milagrosa Mirari=Mirari Mirari's Wake=Despertar del Mirari Mire Blight=Ruina del Cieno Mire Boa=Boa del Cenagal Mire Kavu=Kavu de Cieno Miren, the Moaning Well=Miren, el Pozo de los Lamentos Mire's Toll=Peaje del cieno Mirozel=Mirocel Mirran Crusader=Cruzado Mirrodiano Mirran Mettle=Temple Mirrodiano Mirran Spy=Espia Mirrodiano Mirri the Cursed=Mirri, la Maldita Mirri, Cat Warrior=Mirri, Guerrera Felina Mirri's Guile=La astucia de Mirri Mirrodin's Core=Nucleo de Mirrodin Mirror Entity=Entidad del Espejo Mirror Gallery=Galeria de Espejos Mirror Golem=Golem de espejo Mirror of Fate=Espejo del Destino Mirror Sheen=Resplandor del Espejo Mirror Strike=Reflejar el Ataque Mirror Universe=Universo Espejo Mirror Wall=Muro de Espejo Mirror-Sigil Sergeant=Sargento del Sello Espejado Mirrorweave=Tejido Especular Mirrorwood Treefolk=Armonia de Multani Mirrorworks=Espejeria Miscalculation=Error de calculo Mischievous Poltergeist=Poltergeist Malicioso Mischievous Quanar=Quanar travieso Misdirection=Descaminar Misery Charm=Amuleto de Miseria Misfortune=Infortunio Misfortune's Gain=La Gananacias de la Desgracia Misguided Rage=Colera Insensata Mishra, Artificer Prodigy=Mishra, Artifice Prodigio Mishra's Bauble=Baratija de Mishra Mishra's Factory=Factoria de Mishra Mishra's Groundbreaker=Alzatierras de Mishra Mishra's Helix=Helice de Mishra Mishra's War Machine=Maquina de Guerra de Mishra Mishra's Workshop=Taller de Mishra Misinformation=Desinformar Misshapen Fiend=Demonio Deforme Misstep=Tropezar Mist Leopard=Leopardo de Niebla Mist of Stagnation=Neblina de Estancamiento Mist Raven=Cuervo de Niebla Mistbind Clique=Pandilla Enlazaniebla Mistblade Shinobi=Shinobi Hojaniebla Mistfolk=Pueblo etereo Mistform Dreamer=Sonador Nebuliforme Mistform Mask=Mascara Nebuliforme Mistform Mutant=Mutante Nebuliforme Mistform Seaswift=Cruzamares Nebuliforme Mistform Shrieker=Griton Nebuliforme Mistform Skyreaver=Desgarracielo Nebuliforme Mistform Sliver=Fragmentado Nebuliforme Mistform Stalker=Rondador Nebuliforme Mistform Ultimus=Ultimus Nebuliforme Mistform Wakecaster=Proyectaestelas Nebuliforme Mistform Wall=Muro Nebuliforme Mistform Warchief=Jefe de Guerra Nebuliforme Misthollow Griffin=Grifo de Hondonada Neblinosa Mistmeadow Skulk=Furtivo de Pradera Brumosa Mistmeadow Witch=Bruja de Pradera Brumosa Mistmoon Griffin=Grifo de Bruma Lunar Mistral Charger=Pegaso Mistral de Batalla Mistveil Plains=Llanura Velo de Niebla Mistvein Borderpost=Mojon Vena de Niebla Misty Rainforest=Bosque Tropical Brumoso Mitotic Manipulation=Manipulacion mitotica Mitotic Slime=Fango Mitotico Mizzium Mortars=Morteros de Mzzium Mizzium Skin=Piel de Mizzium Mizzium Transreliquat=Transrelicario Mizzium Mnemonic Nexus=Nexo Mnemonico Mnemonic Sliver=Fragmentado Mnemonico Mnemonic Wall=Muro Mnemonico Moan of the Unhallowed=Gemidos de los Impios Moaning Spirit=Espiritu Gimiente Moat=Foso Mob Justice=Justicia de las Masas Mob Mentality=Mentalidad de Turba Mobile Fort=Fuerte Movil Mobilization=Movilizacion Mobilize=Movilizar Mogg Alarm=Alarma Mogg Mogg Assassin=Asesino mogg Mogg Bombers=Bombarderos Mogg Mogg Cannon=Canon Mogg Mogg Conscripts=Reclutas Mogg Mogg Fanatic=Fanatico Mogg Mogg Flunkies=Lacayos Mogg Mogg Hollows=Cavidades Mogg Mogg Infestation=Infestacion de moggs Mogg Jailer=Carcelero Mogg Mogg Maniac=Maniaco Mogg Mogg Raider=Corsario Mogg Mogg Salvage=Botin Mogg Mogg Sentry=Centinela Mogg Mogg Squad=Peloton de Moggs Mogg Toady=Mogg Servil Mogg War Marshal=Mariscal de Guerra Mogg Moggcatcher=Atrapamogg Mold Adder=Culebra del Moho Mold Demon=Demonio del Molde Mold Shambler=Desollador de Moho Molder Beast=Bestia Enmohecedora Molder Slug=Babosa enmohecedora Molder=Enmohecer Moldervine Cloak=Manto Parramohosa Moldgraf Monstrosity=Monstruosidad de la Tumbamohosa Mole Worms=Gusanos Perforadores Molimo, Maro-Sorcerer=Molimo, Hechicero Maro Molten Disaster=Desastre Fundido Molten Firebird=Ave de Fuego Fundida Molten Frame=Fundir el Marco Molten Hydra=Hidra Fundida Molten Influence=Influencia Derretida Molten Primordial=Primordial fundido Molten Psyche=Fundir la psiquis Molten Rain=Lluvia fundida Molten Ravager=Devastador Fundido Molten Sentry=Centinela de Lava Molten Slagheap=Escoria Fundida Moltensteel Dragon=Dragon de Acero Fundido Molten-Tail Masticore=Masticore de Cola Fundida Molting Harpy=Arpia Mudando Molting Skin=Muda de Piel Moment of Heroism=Momento de Heroismo Moment of Silence=Momento de Silencio Momentary Blink=Pestaneo Momentaneo Momentous Fall=Caida Memorable Moment's Peace=Paz del Momento Momentum=Impetu Momir Vig, Simic Visionary=Momir Vig, Visionario Simic Mondronen Shaman=Chaman Mondronen Mongrel Pack=Jauria de Mestizos Monk Idealist=Idealista monje Monk Realist=Realista monje Monkey Cage=Jaula para simios Monomania=Monomania Monsoon=Monzon Mons's Goblin Raiders=Trasgos de Mons Monstrify=Monstrificar Monstrous Carabid=Carabido Monstruoso Monstrous Growth=Crecimiento Monstruoso Monstrous Hound=Sabueso Monstruoso Moon Heron=Garza de la Luna Moon Sprite=Hada Lunar Moonbow Illusionist=Ilusionista Arco Lunar Moonglove Changeling=Cambiaformas de Selenera Moonglove Extract=Extracto de Selenera Moonglove Winnower=Aventador de Selenera Moonhold=Retencion Lunar Moonlace=Atadura Lunar Moonlight Bargain=Trato a la luz de la Luna Moonlight Geist=Geist luz de Luna Moonlit Strider=Montaraz Bajo la Luna Moonlit Wake=Resucitar Bajo la Luna Moonring Island=Isla Anillo Lunar Moonring Mirror=Espejo de Anillo Lunar Moonscarred Werewolf=Licantropo Marca Lunar Moonsilver Spear=Lanza de Platalunar Moonveil Dragon=Dragon Velo Lunar Moonwing Moth=Polilla ala Lunar Moor Fiend=Diablo de los Paramos Moorish Cavalry=Caballeria Morisca Moorland Haunt=Paramo Embrujado Moorland Inquisitor=Inquisidor del Paramo Morale=Moral Morality Shift=Cambio de Moralidad Moratorium Stone=Piedra de la Moratoria Morbid Bloom=Florecimiento Morbido Morbid Hunger=Hambre Morbida Morbid Plunder=Saqueo Morbido Mordant Dragon=Dragon Mordiente Morgue Theft=Robo en la Morgue Morgue Thrull=Thrull de la Morgue Morgue Toad=Sapo de la Morgue Morinfen= Moriok Reaver=Desgarrador Moriok Moriok Replica=Replica de Moriok Moriok Rigger=Aparejador Moriok Moriok Scavenger=Carronera moriok Morkrut Banshee=Banshee de Morkrut Morningtide=Corriente Matutina Moroii=Moroii Morphling=Morfoide Morsel Theft=Robar un Bocado Morselhoarder=Guardabocados Mortal Combat=Combate Mortal Mortal Wound=Herida Mortal Mortarpod=Morteropodo Mortician Beetle=Escarabajo Funerario Mortify=Mortificar Mortipede=Mortipodo Mortiphobia=Mortifobia Mortis Dogs=Perros Mortis Mortivore=Mortivoro Mortuary=Deposito de Cadaveres Mortus Strider=Montaraz mortus Mosquito Guard=Guardia Mosquito Moss Diamond=Diamante Mohoso Moss Kami=Kami de Musgo Moss Monster=Monstruo del Pantano Mossbridge Troll=Trol Puente de Musgo Mossdog=Perro de Musgo Mossfire Egg=Huevo Fuegomusgo Mossfire Valley=Valle Fuegomusgo Mosstodon=Musgodonte Mosswort Bridge=Puente de Hierba Musgo Mothdust Changeling=Cambiaformas Polvo de Polillas Mother of Runes=Madre de las Runas Mothrider Samurai=Samurai Jinete de Polillas Mountain Bandit=Bandido de Montana Mountain Goat=Cabra Montesa Mountain Stronghold=Fortaleza de Montana Mountain Titan=Titan de montana Mountain Yeti=Yeti de la Montana Mountain=Montana Mounted Archers=Arqueros montados Mourner's Shield=Escudo del doliente Mournful Zombie=Zombie Lastimero Mourning Thrull=Thrull de Luto Mourning=Luto Mournwhelk=Buccino Lamentador Mouth of Ronom=Boca de Ronom Mox Diamond=Diamante Mox Mox Emerald=Mox de Esmeralda Mox Jet=Mox de Azabache Mox Opal=Opalo Mox Mox Pearl=Mox de Perla Mox Ruby=Mox de Rubi Mox Sapphire=Mox de Zafiro Mtenda Griffin=Grifo de Mtenda Mtenda Herder=Pastor de Mtenda Muck Drubb=Drubb del Fango Muck Rats=Ratas Apestosas Mudbrawler Cohort=Cohorte de Alboroto Fangoso Mudbrawler Raiders=Incursores de Alboroto Fangoso Mudbutton Clanger=Retumbante de Boton Fangoso Mudbutton Torchrunner=Antorchero de Boton Fangoso Muddle the Mixture=Enturbiar la Mezcla Mudhole=Hoyo de Lodo Mudslide=Deslizamiento de lodo Mugging=Atracar Mul Daya Channelers=Canalizadoras Mul Daya Mulch=Estiercol y paja Mulldrifter=Errante Meditabundo Multani, Maro-Sorcerer=Multani, Maro-Hechicero Multani's Acolyte=Acolito de Multani Multani's Decree=Decreto de Multani Multani's Harmony=Armonia de Multani Multani's Presence=Presencia de Multani Mundungu=Mundungu Mungha Wurm=Sierpe de Mungha Muraganda Petroglyphs=Petroglifos Muraganda Murasa Pyromancer=Piromante de Murasa Murder Investigation=Investigar el asesinato Murder of Crows=Bandada de Cuervos Murder=Asesinato Murderous Betrayal=Traicion Asesina Murderous Redcap=Asesino Gorro Rojo Murderous Spoils=Despojos Asesinos Murk Dwellers=Moradores de las Tinieblas Murkfiend Liege=Siervo Lobrego Murmuring Bosk=Espesura Murmurante Murmurs from Beyond=Murmullos del mas Alla Muscle Burst=Estallido de Musculo Muscle Sliver=Fragmentado Robusto Muse Vessel=Vasija de la Musa Musician=Musico Mutagenic Growth=Crecimiento Mutagenico Mutavault=Mutaboveda Mutilate=Mutilar Muzzle=Bozal Mwonvuli Acid-Moss=Musgo Acido de Mwonvuli Mwonvuli Beast Tracker=Rastreadora de Bestias de Mwonvuli Mwonvuli Ooze=Cieno de Mwonvuli Mycoid Shepherd=Pastor de Micoides Mycologist=Micologa Mycoloth=Micolot Mycosynth Fiend=Demonio de Micosintetico Mycosynth Golem=Golem de Micosintetico Mycosynth Lattice=Red de Micosintetico Mycosynth Wellspring=Manantial de Micosintetico Myojin of Cleansing Fire=Myojin del Fuego Purificador Myojin of Infinite Rage=Myojin de la ira Infinita Myojin of Life's Web=Myojin de la red Vital Myojin of Night's Reach=Myojin del Alcance Nocturno Myojin of Seeing Winds=Myojin de los Vientos Atentos Myr Adapter=Adaptador myr Myr Battlesphere=Esfera de batalla myr Myr Enforcer=Coaccionador Myr Myr Galvanizer=Galvanizador Myr Myr Incubator=Incubador myr Myr Landshaper=Moldeatierra Myr Myr Matrix=Matriz Myr Myr Mindservant=Siervo mental myr Myr Moonvessel=Caliz Lunar Myr Myr Propagator=Propagador Myr Myr Prototype=Prototipo myr Myr Quadropod=Cuadropodo Myr Myr Reservoir=Reservorio myr Myr Retriever=Recuperador myr Myr Servitor=Servidor Myr Myr Sire=Senor Myr Myr Turbine=Turbina Myr Myr Welder=Soldador myr Myrsmith=Forjamyr Mysteries of the Deep=Misterios de las Profundidades Mystic Compass=Brujula Mistica Mystic Crusader=Cruzado Mistico Mystic Decree=Decreto Mistico Mystic Denial=Negacion Mistica Mystic Enforcer=Coaccionador Mistico Mystic Familiar=Familiar de Misticos Mystic Gate=Portal Mistico Mystic Genesis=Genesis mistica Mystic Melting=Deshielo Mistico Mystic Might=Poder Mistico Mystic Penitent=Penitente Mistico Mystic Remora=Remora mistica Mystic Restraints=Restriccion Mistica Mystic Retrieval=Recuperacion Mistica Mystic Snake=Vibora Mistica Mystic Speculation=Especulacion Mistica Mystic Veil=Velo Mistico Mystic Visionary=Visionario Mistico Mystic Zealot=Fanatico Mistico Mystical Teachings=Ensenanzas Misticas Mystical Tutor=Tutora Mistica Mystifying Maze=Laberinto Complejo Mythic Proportions=Proporciones Miticas Nacatl Hunt-Pride=Manada de Caza Nacatl Nacatl Outlander=Forastero Nacatl Nacatl Savage=Nacatl Indomito Nacatl War-Pride=Manada de Guerra Nacatl Nacre Talisman=Talisman de nacar Nafs Asp=Aspid de Nafs Nagao, Bound by Honor=Nagao, Ligado por el Honor Nakaya Shade=Sombra de Nakaya Naked Singularity=Singularidad aislada Nameless Inversion=Inversion sin Nombre Nameless One=El sin Nombre Nameless Race=Raza sin Nombre Nantuko Blightcutter=Cortaplagas Nantuko Nantuko Calmer=Tranquilizador Nantuko Nantuko Cultivator=Cultivador Nantuko Nantuko Disciple=Discipulo Nantuko Nantuko Elder=Anciano Nantuko Nantuko Husk=Caparazon Nantuko Nantuko Mentor=Mentor Nantuko Nantuko Monastery=Monasterio Nantuko Nantuko Shade=Sombra Nantuko Nantuko Shaman=Chaman Nantuko Nantuko Shrine=Altar Nantuko Nantuko Tracer=Trazador Nantuko Nantuko Vigilante=Vigilante nantuko Narcissism=Narcisismo Narcolepsy=Narcolepsia Narcomoeba=Narcomiba Narrow Escape=Escapar por un Pelo Narstad Scrapper=Pendenciero de Narstad Narwhal=Narval Nath of the Gilt-Leaf=Nath de Hojas Doradas Nath's Buffoon=Bufon de Nath Nath's Elite=Elite de Nath Natural Affinity=Afinidad Natural Natural Emergence=Brote Natural Natural Emergence=Phelddagrif Buscador Natural End=Final Natural Natural Order=Orden Natural Natural Selection=Seleccion Natural Natural Spring=Manantial Natural Naturalize=Naturalizar Nature's Blessing=Bendicion de la naturaleza Nature's Chosen=Elegido de la Naturaleza Nature's Claim=Reclamo de la Naturaleza Nature's Cloak=Manto de la Naturaleza Nature's Kiss=Beso de la Naturaleza Nature's Lore=Sabiduria de la Naturaleza Nature's Resurgence=Resurgir de la Naturaleza Nature's Revolt=Rebelion de la Naturaleza Nature's Ruin=Ruina de la Naturaleza Nature's Spiral=Espiral de la Naturaleza Nature's Will=Voluntad de la Naturaleza Nature's Wrath=Ira de la Naturaleza Nausea=Nausea Nav Squad Commandos=Comandos del navescuadron Naya Battlemage=Maga de Guerra Nayana Naya Charm=Amuleto Nayano Naya Hushblade=Espada Susurrante Nayana Naya Panorama=Panorama de Naya Naya Sojourners=Transeuntes de Naya Near-Death Experience=Experiencia Cercana a la Muerte Nearheath Pilgrim=Peregrino de Brezalcercano Nearheath Stalker=Acechador de Brezalcercano Nebuchadnezzar=Nebuchadnezzar Neck Snap=Quebrar el Cuello Necra Disciple=Discipulo Necra Necra Sanctuary=Santuario Necra Necratog=Necratog Necravolver=Necravolver Necrite=Necrita Necrobite=Necromordisco Necrogen Censer=Incensario Necrogeno Necrogen Mists=Nieblas necrogenas Necrogen Scudder=Deslizador Necrogenico Necrogen Spellbomb=Bombahechizo necrogena Necrogenesis=Necrogenesis Necrologia=Necrologia Necromancer's Covenant=Pacto de Nigromantes Necromancer's Magemark=Marca Magica del Nigromante Necromancy=Nigromancia Necromantic Thirst=Sed Nigromantica Necropede=Necropodo Necroplasm=Necroplasma Necropolis Regent=Regente de la Necropolis Necropolis=Necropolis Necropotence=Necropotencia Necropouncer=Necrosaltador Necrosavant=Necrosofo Necroskitter=Necrovector Necrotic Ooze=Cieno necrotico Necrotic Plague=Plaga Necrotica Necrotic Sliver=Fragmentado Necrotico Nectar Faerie=Hada del Nectar Need for Speed=Necesidad de Velocidad Needle Drop=Dejar Caer la Aguja Needle Specter=Espectro de la Aguja Needle Storm=Tormenta de Puas Needlebite Trap=Trampa mordida de aguja Needlebug=Bichoaguja Needlepeak Spider=Arana de los Picos Needleshot Gourna=Gourna Disparaagujas Nefarious Lich=Muerte Nefaria Nefarox, Overlord of Grixis=Nefarox, Jefe Supremo de Grixis Nefashu=Nefashu Negate=Negar Neko-Te=Neko-Te Nekrataal=Nekrataal Nema Siltlurker=Acechariberas Nema Nemata, Grove Guardian=Nemata, Guardian de la Arboleda Nemesis Mask=Mascara de Nemesis Nemesis of Reason=Nemesis de la Razon Nemesis Trap=Trampa de nemesis Nephalia Drownyard=Cementerio Marino de Nephalia Nephalia Seakite=Cometa Marina de Nephalia Nephalia Smuggler=Contrabandista de Nephalia Nessian Courser=Cazador Nessiano Nest Invader=Invasor del Nido Nested Ghoul=Necrofago Anidado Nesting Wurm=Sierpe Anidando Nether Horror=Horror del Submundo Nether Shadow=Sombra del Submundo Nether Spirit=Espiritu del Submundo Nether Traitor=Traidor del Submundo Nether Void=Vacio Abisal Netherborn Phalanx=Falange del Submundo Netter en-Dal=Redadora en-Dal Nettle Sentinel=Centinela de Ortigas Nettle Swine=Puerco Urticante Nettlevine Blight=Ruina de Parratejida Nettling Curse=Maldicion Irritante Nettling Imp=Demonio Tejedor Neurok Commando=Comando Neurok Neurok Familiar=Familiar neurok Neurok Hoversail=Aerovela neurok Neurok Invisimancer=Invisimante Neurok Neurok Prodigy=Prodigio Neurok Neurok Replica=Replica de Neurok Neurok Spy=Espia neurok Neurok Stealthsuit=Traje Furtivo Neurok Neurok Transmuter=Transmutador Neurok Neverending Torment=Tormento Interminable Nevermaker=Creador de Nada Nevinyrral's Disk=Disco de Nevinyrral New Benalia=Nueva Benalia New Frontiers=Fronteras Nuevas New Prahv Guildmage=Mago del Gremio de Nueva Prahv Nezumi Bone-Reader=Leehuesos Nezumi Nezumi Cutthroat=Degollador Nezumi Nezumi Graverobber=Robatumbas Nezumi Nezumi Ronin=Ronin Nezumi Nezumi Shadow-Watcher=Nezumi Vigilasombras Nezumi Shortfang=Colmillocorto Nezumi Niall Silvain=Niall Silvain Niblis of the Breath=Niblis del Aliento Niblis of the Mist=Niblis de la Niebla Niblis of the Urn=Niblis de la Urna Nicol Bolas, Planeswalker=Nicol Bolas, Planeswalker Nicol Bolas=Nicol Bolas Night (Night/Day)=Dia (Noche/Dia) Night Dealings=Tratos Nocturnos Night of Souls' Betrayal=Noche de la Traicion de las Almas Night Revelers=Jaraneros Nocturnos Night Soil=Suelo Nocturno Night Terrors=Terrores Nocturnos Nightbird's Clutches=Agarre del ave Nocturna Nightcreep=Noche Furtiva Nighteyes the Desecrator=Ojos nocturnos el profanador Nightfall Predator=Depredadora del Anochecer Nightguard Patrol=Guardia de Patrulla Nocturna Nighthaze=Bruma Nocturna Nightmare Incursion=Incursion de Pesadilla Nightmare Lash=Latigo de pesadilla Nightmare Void=Vacio de Pesadilla Nightmare=Pesadilla Night's Whisper=Susurro Nocturno Nightscape Apprentice=Aprendiz Escapanoche Nightscape Battlemage=Mago de Guerra Escapanoche Nightscape Familiar=Familiar Escapanoche Nightscape Master=Maestro Escapanoche Nightshade Assassin=Asesina de Belladona Nightshade Peddler=Vendedor de Belladona Nightshade Schemers=Maquinadores de Belladona Nightshade Seer=Vidente de Belladona Nightshade Stinger=Aguijoneador de Belladona Nightsky Mimic=Mimico Cielo Nocturno Nightsoil Kami=Kami del Suelo Nocturno Nightstalker Engine=Acechadores Mecanizados Nightveil Specter=Espectro velo nocturno Nightwind Glider=Planeador del Viento Nocturno Nightwing Shade=Sombra ala Nocturna Nihil Spellbomb=Bombahechizo nihil Nihilistic Glee=Regocijo Nihilista Nihilith=Nihilit Nikko-Onna=Nikko-Onna Nim Abomination=Abominacion Nim Nim Deathmantle=Manto mortal nim Nim Devourer=Devorador nim Nim Grotesque=Nim Grotesco Nim Lasher=Azotador nim Nim Replica=Replica de nim Nim Shambler=Desollador nim Nim Shrieker=Griton nim Nimana Sell-Sword=Asesino a Sueldo de Nimana Nimble Mongoose=Mangosta Agil Nimbus Maze=Laberinto de Nimbos Nimbus Swimmer=Nadador de nimbos Nimbus Wings=Alas de Nimbos Nin, the Pain Artist=Nin, Artista del Dolor Nine-Ringed Bo=Bo de Nueve Anillos Ninja of the Deep Hours=Ninja de las Horas Tardias Nip Gwyllion=Gwyllion Mordiente Nirkana Cutthroat=Degolladora Nirkana Nirkana Revenant=Aparecida Nirkana Nissa Revane=Nissa Revane Nissa's Chosen=Elegido de Nissa Niveous Wisps=Centellas Niveas Nivix Guildmage=Mago del Gremio de Nivix Nivix, Aerie of the Firemind=Nivix, Nido de la Mente Ardiente Nivmagus Elemental=Elemental Nivmagus Niv-Mizzet, Dracogenius=Niv-Mizzet, Dracogenio Niv-Mizzet, the Firemind=Niv-Mizzet, la Mente Ardiente Nix=Nimiedad No Mercy=Sin Piedad No Quarter=Sin cuartel No Rest for the Wicked=No hay Reposo Para los Malvados Nobilis of War=Nobilis de la Guerra Noble Benefactor=Noble Benefactor Noble Hierarch=Jerarca Noble Noble Panther=Pantera Noble Noble Purpose=Proposito Noble Noble Stand=Resistencia Noble Noble Steeds=Nobles brutos Noble Templar=Templario Noble Noble Vestige=Vestigio Noble Nocturnal Raid=Incursion Nocturna No-Dachi=No-Dachi Noetic Scales=Balanza Noetica Noggin Whack=Vapulear la Cabeza Noggle Bandit=Bandido Noggle Noggle Bridgebreaker=Rompepuentes Noggle Noggle Hedge-Mage=Mago Errante Noggle Noggle Ransacker=Saqueador Noggle Nomad Decoy=Senuelo Nomada Nomad Mythmaker=Creamitos Nomada Nomad Stadium=Estadio Nomada Nomadic Elf=Elfo Nomada Nomads' Assembly=Asamblea de nomadas Nomads en-Kor=Nomadas en-Kor Norin the Wary=Norin el Precavido Norritt=Norritt North Star=Estrella dl Norte Northern Paladin=Paladin del Norte Norwood Archers=Arqueros de Norwood Norwood Priestess=Sacerdotisa de Norwood Norwood Ranger=Guardabosques de Norwood Norwood Riders=Jinetes de Norwood Norwood Warrior=Guerrero de Norwood Nostalgic Dreams=Suenos nostalgicos Nosy Goblin=Trasgo entrometido Not of This World=De otro mundo Notorious Assassin=Asesino Notorio Notorious Throng=Multitud Notoria Nourish=Nutrir Nourishing Shoal=Cardumen Nutriente Nova Chaser=Cazadora de Novas Nova Cleric=Clerigo Nova Nova Pentacle=Nuevo Pentagono Novablast Wurm=Sierpe Rafaga Nova Novijen Sages=Sabios de Novijen Novijen, Heart of Progress=Novijen, Corazon del Progreso Noxious Field=Campo Nocivo Noxious Ghoul=Necrofago Nocivo Noxious Hatchling=Cria Nociva Noxious Revival=Resucitacion Nociva Noxious Toad=Sapo Nocivo Noxious Vapors=Vapores Nocivos Nucklavee=Nucklavee Nuisance Engine=Motor Fastidioso Null Brooch=Broche de Nulificacion Null Champion=Campeon Nulo Null Profusion=Abundancia Nula Null Rod=Baston de Anulacion Nullmage Advocate=Defensor magoanula Nullmage Shepherd=Pastora Magoanula Nullstone Gargoyle=Gargola Piedranula Nulltread Gargantuan=Gargantua Rastro Nulo Numai Outcast=Paria Numai Numbing Dose=Dosis Aturdidora Numot, the Devastator=Numot, el Devastador Nurturer Initiate=Iniciada Nutriente Nurturing Licid=Licido nutriente Nut Collector=Recolector de Nueces Nyxathid=Nyxathid Oak Street Innkeeper=Tabernera de la Calle Roble Oaken Brawler=Roble Pendenciero Oakenform=Forma de Roble Oakgnarl Warrior=Guerrero Nudo de Roble Oasis=Oasis Oath of Druids=Juramento de druidas Oath of Ghouls=Juramento de Necrofagos Oath of Lieges=Juramento de los Lideres Oath of Lim-Dul=Juramento de Lim-Dul Oath of Mages=Juramento de Magos Oath of Scholars=Juramento de eruditos Oathkeeper, Takeno's Daisho=Guardian de Promesas, Daisho de Takeno Oathsworn Giant=Gigante Jurado Ob Nixilis, the Fallen=Ob Nixilis, el Caido Obelisk of Alara=Obelisco de Alara Obelisk of Bant=Obelisco de Bant Obelisk of Esper=Obelisco de Esper Obelisk of Grixis=Obelisco de Grixis Obelisk of Jund=Obelisco de Jund Obelisk of Naya=Obelisco de Naya Obelisk of Undoing=Obelisco de Anulacion Oblation=Oblacion Obliterate=Obliterar Oblivion Crown=Corona del Olvido Oblivion Ring=Anillo del Olvido Oblivion Stone=Piedra del Olvido Oboro Breezecaller=Llamadora de Brisa de Oboro Oboro Envoy=Enviado de Oboro Oboro, Palace in the Clouds=Oboro, el Palacio en las Nubes Obsessive Search=Busqueda obsesiva Obsianus Golem=Golem de Obsidiana Obsidian Acolyte=Acolito de Obsidiana Obsidian Battle-Axe=Hacha de Batalla de Obsidiana Obsidian Fireheart=Corazon Igneo de Obsidiana Obsidian Giant=Gigante de Obsidiana Obstinate Baloth=Baloth Obstinado Obstinate Familiar=Familiar Obstinado Obzedat, Ghost Council=Obzedat, el Concilio fantasmal Ocular Halo=Halo Ocular Oculus=Oculus Odds (Odds/Ends)=Posibilidades (Pequeneces/Posibilidades) Odds/Ends=Posibilidades Odious Trow=Trow Odioso Odric, Master Tactician=Odric, Maestro Estratega Odylic Wraith=Aparicion Mesmerica Off Balance=Desequilibrio Offalsnout=Hocico Sucio Offering to Asha=Ofrenda a Asha Ogre Arsonist=Ogro Incendiario Ogre Berserker=Berserker Ogro Ogre Enforcer=Caudillo Ogro Ogre Gatecrasher=Ogro Rompepuertas Ogre Geargrabber=Ogro robaequipo Ogre Jailbreaker=Ogro Rompeceldas Ogre Leadfoot=Ogro pies de plomo Ogre Marauder=Merodeador Ogro Ogre Menial=Ogro Servil Ogre Recluse=Ogro Recluso Ogre Resister=Ogro de la Resistencia Ogre Savant=Sabio Ogro Ogre Sentry=Centinela Ogro Ogre Shaman=Chaman Ogro Ogre Slumlord=Ogro amo del distrito Ogre Taskmaster=Capataz Ogro Ogre Warrior=Guerrero Ogro Ogre's Cleaver=Cuchilla de Ogro Ohran Viper=Vibora de Ohran Ohran Yeti=Yeti de Ohran Okiba-Gang Shinobi=Shinobi de la Banda Okiba Okina Nightwatch=Guardia Nocturna de Okina Okina, Temple to the Grandfathers=Okina, Templo a los Antepasados Okk=Okk Old Ghastbark=Cortezapalida Anciano Old Man of the Sea=Anciano del Mar Omega Myr=Myr omega Omen of Fire=Presagio de fuego Omen=Presagio Omnath, Locus of Mana=Omnath, centro de mana Omnibian=Omnibio Omniscience=Omnisciencia O-Naginata=O-Naginata Ondu Cleric=Clerigo de Ondu Ondu Giant=Gigante de Ondu One Dozen Eyes=Una docena de ojos One Thousand Lashes=Mil latigazos One with Nature=En Armonia con la Naturaleza One with Nothing=En Armonia con la Nada One-Eyed Scarecrow=Espantapajaros Tuerto Oni of Wild Places=Oni de Lugares Salvajes Oni Possession=Posesion Oni Onslaught=Embestida violenta Onulet=Pebetero Onyx Goblet=Caliz de Onix Onyx Mage=Mago de Onix Onyx Talisman=Talisman de onice Oona, Queen of the Fae=Oona, Reina de las Hadas Oona's Blackguard=Guardia Negro de Oona Oona's Gatewarden=Portera de Oona Oona's Grace=Gracia de Oona Oona's Prowler=Rondador de Oona Ooze Flux=Flujo de cieno Ooze Garden=Jardin de Cienos Opal Acrolith=Acrolito de opalo Opal Archangel=Arcangel de Opalo Opal Avenger=Vengador de opalo Opal Caryatid=Cariatide de Opalo Opal Champion=Campeon de Opalo Opal Gargoyle=Gargola de Opalo Opal Guardian=Guardian de Opalo Opal Titan=Titan de opalo Opalescence=Opalescencia Opal-Eye, Konda's Yojimbo=Ojo de Opalo, Yojimbo de Konda Opaline Bracers=Brazaletes de Opalina Opaline Sliver=Fragmentado de Opalina Open the Vaults=Abrir las Bovedas Ophidian Eye=Ojo de Ofidio Ophidian=Ofidio Opportunist=Oportunista Opportunity=Oportunidad Opposition=Oposicion Oppression=Opresion Oppressive Will=Voluntad Opresiva Opt=Optar Oracle en-Vec=Oraculo en-Vec Oracle of Mul Daya=Oraculo Mul Daya Oracle of Nectars=Oraculo de Nectares Oracle's Attendants=Asistente del Oraculo Oracle's Attendants=Asistentes de la Oraculo Oran-Rief Recluse=Reclusa de Oran-Rief Oran-Rief Survivalist=Sobreviviente de Oran-Rief Oran-Rief, the Vastwood=Oran-Rief, el Bosque Extenso Oraxid=Oraxido Orb of Dreams=Orbe de los Suenos Orbweaver Kumo=Kumo Tejeorbe Orc General=General Orco Orchard Spirit=Espiritu del Huerto Orchard Warden=Protector del Huerto Orcish Artillery=Artilleria Orca Orcish Bloodpainter=Pintasangre Orco Orcish Cannonade=Canoneo Orco Orcish Cannoneers=Canoneros Orcos Orcish Captain=Capitan Orco Orcish Conscripts=Reclutas Orcos Orcish Farmer=Granjero Orco Orcish Healer=Sanador Orco Orcish Librarian=Bibliotecario Orco Orcish Lumberjack=Lenador Orco Orcish Mechanics=Mecanicos Orcos Orcish Mine=Mina Orca Orcish Oriflamme=Oriflama Orca Orcish Settlers=Colonos Orcos Orcish Spy=Espia Orco Orcish Squatters=Intrusos Orcos Orcish Veteran=Veterano Orco Order (Order/Chaos)=Orden (Caos/Orden) Order of Leitbur=Orden de Leitbur Order of the Ebon Hand=Orden de la Mano de Ebano Order of the Golden Cricket=Orden del Grillo Dorado Order of the Sacred Bell=Orden de la Campana Sagrada Order of the Sacred Torch=Orden de la Antorcha Sagrada Order of the Stars=Orden de las Estrellas Order of the White Shield=Orden del Escudo Blanco Order of Whiteclay=Orden del Barro Blanco Order of Yawgmoth=Orden de Yawgmoth Ordered Migration=Migracion Ordenada Ordruun Commando=Comando Ordruun Ordruun Veteran=Veterano ordruun Ore Gorger=Tragamineral Organ Grinder=Triturador de Organos Orgg=Orgg Origin Spellbomb=Bombahechizo del origen Orim, Samite Healer=Orim, Sanadora Samita Orim's Chant=Canto de Orim Orim's Cure=Cura de Orim Orim's Prayer=Plegaria de Orim Orim's Thunder=Trueno de Orim Orim's Touch=Toque de Orim Oriss Samite Guardian=Oriss, Guardiana Samita Oriss, Samite Guardian=Oriss, guardiana samita Ornate Kanzashi=Kanzashi Adornado Ornithopter=Ornitoptero Orochi Eggwatcher=Observahuevos Orochi Orochi Hatchery=Incubadora Orochi Orochi Leafcaller=Llamahojas Orochi Orochi Ranger=Guardabosque Orochi Orochi Sustainer=Protectora Orochi Oros the Avenger=Oros, el Vengador Oros, the Avenger=Oros, el vengador Orzhov Basilica=Basilica Orzhov Orzhov Charm=Amuleto orzhov Orzhov Euthanist=Eutanista Orzhov Orzhov Guildgate=Portal del Gremio Orzhov Orzhov Guildmage=Mago del Gremio Orzhov Orzhov Keyrune=Llave runica orzhov Orzhov Pontiff=Pontifice Orzhov Orzhov Signet=Sello Orzhov Orzhova, the Church of Deals=Orzhova, Iglesia de los Acuerdos Osai Vultures=Buitres de Osai Ostiary Thrull=Ostiario Thrull Ostracize=Desterrar Otarian Juggernaut=Destructor Otariano Otherworld Atlas=Atlas de Otro Mundo Otherworldly Journey=Viaje por Otros Mundos Oubliette=Mazmorra Ouphe Vandals=Vandalos Oufe Oust=Derrocar Outbreak=Brote Outmaneuver=Maniobrar mejor Outrage Shaman=Chaman del Ultraje Outrider en-Kor=Batidor en-Kor Outrider of Jhess=Batidora de Jhess Outwit=Superar en Astucia Overabundance=Sobreabundancia Overbeing of Myth=Entidad Suprema del Mito Overblaze=Sobrequemar Overburden=Sobrecarga Overeager Apprentice=Aprendiz Superimpaciente Overgrown Battlement=Destacamento Cubierto de Hierbas Overgrown Estate=Finca Cubierta de Hierbas Overgrown Tomb=Tumba Cubierta de Hierbas Overgrowth=Crecimiento Desmedido Overlaid Terrain=Terreno Sobrepuesto Overload=Provocar Sobrecarga Overload=Sobrecarga Overmaster=Subyugar Override=Sobrecargar Overrule=Denegar Overrun=Sobrepasar Oversold Cemetery=Cementerio Sobrevendido Oversoul of Dusk=Alma Suprema del Crepusculo Overtaker=Dominador Overwhelm=Abrumar Overwhelming Forces=Superioridad de Fuerzas Overwhelming Instinct=Instinto Abrumador Overwhelming Intellect=Intelecto Abrumador Overwhelming Stampede=Estampida Abrumadora Ovinize=Ovinizar Ovinomancer=Ovinomante Owl Familiar=Buho Familiar Oxidda Daredevil=Temerario de Oxida Oxidda Golem=Golem de Oxida Oxidda Scrapmelter=Fundechatarra de Oxida Oxidize=Oxidar Oyobi, Who Split the Heavens=Oyobi, la que Parte los Cielos Pacifism=Pacifismo Pack Hunt=Caceria en Manada Pack Rat=Rata de Horda Pack's Disdain=Desden de la Manada Pact of Negation=Pacto de Negacion Pact of the Titan=Pacto del Titan Pain (Pain/Suffering)=Dolor (Sufrimiento/Dolor) Pain Kami=Kami del Dolor Pain Magnification=Magnificacion del Dolor Painbringer=Portadolor Painful Memories=Recuerdos Dolorosos Painful Quandary=Dilema Doloroso Pain's Reward=Recompensa del Dolor Painsmith=Forjadolor Painter's Servant=Sirviente del Pintor Painwracker Oni=Oni Demueledolor Palace Guard=Guardia de Palacio Paladin en-Vec=Paladin en-Vec Paladin of Prahv=Paladin de Prahv Pale Bears=Osos Palidos Pale Moon=Luna palida Pale Recluse=Reclusa Palida Pale Wayfarer=Caminante Palido Paleoloth=Paleoloth Palinchron=Palincron Palisade Giant=Gigante de Empalizada Palladia-Mors=Palladia-Mors Palladium Myr=Myr de Paladio Palliation Accord=Acuerdo de Atenuacion Pallid Mycoderm=Micodermo Palido Pallimud=Palimud Panacea=Panacea Pandemonium=Pandemonium Pang Tong, "Young Phoenix"=Pang Tong, "Joven Fenix" Panglacial Wurm=Sierpe Panglacial Pangosaur=Pangosaurio Panic Attack=Ataque de Panico Panic Spellbomb=Bombahechizo del panico Panic=Panico Panoptic Mirror=Espejo Panoptico Panther Warriors=Guerreros Pantera Paperfin Rascal=Truhan Aletas de Papel Paradigm Shift=Cambio de Paradigma Paradise Mantle=Manto del Paraiso Paradise Plume=Pluma del Paraiso Paradox Haze=Bruma Paradojal Paragon of the Amesha=Ejemplar de los Amesha Parallax Dementia=Demencia de Paralaje Parallax Inhibitor=Inhibidor de Paralaje Parallax Nexus=Nexo de Paralaje Parallax Tide=Marea de Paralaje Parallax Wave=Ola de Paralaje Parallectric Feedback=Descarga Paralectrica Parallel Evolution=Evolucion Paralela Parallel Thoughts=Pensamientos paralelos Paralyze=Paralisis Paralyzing Grasp=Abrazo Paralizante Paranoid Delusions=Delirios paranoicos Parapet Watchers=Observadores del Parapeto Parapet=Parapeto Parasitic Bond=Vinculo Parasitario Parasitic Implant=Implante Parasitario Parasitic Strix=Strix Parasitario Parch=Resecar Pardic Arsonist=Incendiario Pardico Pardic Collaborator=Colaboracionista pardico Pardic Dragon=Dragon Pardico Pardic Firecat=Gato de Fuego Pardico Pardic Lancer=Lancero Pardico Pardic Miner=Minero Pardico Pardic Swordsmith=Fabricante de Espadas Pardico Pariah=Paria Pariah's Shield=Escudo del Paria Paroxysm=Paroxismo Part the Veil=Correr el Velo Part Water=Dividir las Aguas Patagia Golem=Golem Membranoso Patagia Viper=Vibora Membranosa Patchwork Gnomes=Nomos Apedazados Path of Anger's Flame=Camino de la Llama del Furor Path of Peace=Camino de la paz Path to Exile=Camino al Exilio Pathbreaker Wurm=Sierpe Rompesenderos Pathrazer of Ulamog=Arrasacaminos de Ulamog Patriarch's Bidding=Ordenes del Patriarca Patriarch's Desire=Deseo del Patriarca Patrician's Scorn=Desden del Aristocrata Patrol Hound=Sabueso Patrullero Patrol Signaler=Senalizadora de la Patrulla Patron of the Akki=Protector de los Akki Patron of the Kitsune=Protector de los Kitsune Patron of the Moon=Protector de la Luna Patron of the Nezumi=Protector de los Nezumi Patron of the Orochi=Protector de los Orochi Patron of the Wild=Benefactor de la Naturaleza Patron Wizard=Hechicero Arquetipo Pattern of Rebirth=Patron de Renacimiento Pavel Maliki=Pavel Maliki Pawn of Ulamog=Peon de Ulamog Pay No Heed=Hacer caso omiso Peace and Quiet=Paz y Tranquilidad Peace of Mind=Armonia Mental Peace Strider=Montaraz de la paz Peace Talks=Negociaciones de paz Peacekeeper=Pacificadora Peach Garden Oath=Juramento del Melocotonar Pearl Dragon=Dragon Perlado Pearl Medallion=Medallon de Perlas Pearl Shard=Fragmento de perla Pearled Unicorn=Unicornio Perlado Pearlspear Courier=Mensajero lanzaperlada Peat Bog=Turbera Pedantic Learning=Aprendizaje Pedante Peek=Atisbar Peel from Reality=Arrancar de la Realidad Peer Pressure=Presion de los Iguales Peer Through Depths=Indagar en las Profundidades Pegasus Charger=Pegaso de Batalla Pegasus Refuge=Refugio de Pegasos Pegasus Stampede=Estampida de Pegasos Pelakka Wurm=Sierpe de Pelakka Pemmin's Aura=Aura de Pemmin Penance=Penitencia Pendelhaven Elder=Anciana de Pendelhaven Pendelhaven=Pendelhaven Pendrell Drake=Draco de Pendrell Pendrell Flux=Flujo de Pendrell Pendrell Mists=Nieblas de Pendrell Pennon Blade=Espada Estandarte Pentad Prism=Prisma Pentavalente Pentagram of the Ages=Pentagrama de las Edades Pentarch Paladin=Paladin Pentarca Pentarch Ward=Guarda Pentarca Pentavus=Pentavo Penumbra Bobcat=Gato Montes Penumbra Penumbra Kavu=Kavu Penumbra Penumbra Spider=Arana Penumbra Penumbra Wurm=Sierpe Penumbra People of the Woods=Gente de los Bosques Peppersmoke=Humo de Pimienta Peregrine Drake=Draco Peregrino Peregrine Griffin=Grifo Peregrino Peregrine Mask=Mascara Peregrina Perilous Forays=Incursion Arriesgada Perilous Myr=Myr Peligroso Perilous Research=Investigacion Arriesgada Perilous Shadow=Sombra Peligrosa Perimeter Captain=Capitan del Perimetro Perish the Thought=Ni Pensarlo Perish=Perecer Permafrost Trap=Trampa de Permafrost Pernicious Deed=Accion Perniciosa Perplex=Dejar Perplejo Persecute=Perseguir Personal Incarnation=Encarnacion Personal Personal Sanctuary=Santuario Personal Personal Tutor=Tutor Personal Persuasion=Persuasion Pestermite=Pequena Molestia Pestilence Demon=Demonio de la Pestilencia Pestilence Rats=Ratas de la Peste Pestilence=Pestilencia Pestilent Kathari=Kathari Pestilente Pestilent Souleater=Devoraalmas Pestilente Petalmane Baku=Baku Melena de Petalos Petals of Insight=Petalos de la Perspicacia Petra Sphinx=Esfinge de Piedra Petradon=Petradonte Petrahydrox=Petrahidrox Petravark=Petravark Petrified Field=Campo Petrificado Petrified Plating=Blindaje Petrificado Petrified Wood-Kin=Maderoso Petrificado Pewter Golem=Golem de peltre Phage the Untouchable=Phage la Intocable Phantasmagorian=Fantasmagoria Phantasmal Abomination=Abominacion Fantasmal Phantasmal Bear=Oso Fantasmal Phantasmal Dragon=Dragon Fantasmal Phantasmal Fiend=Esfera fantasmal Phantasmal Forces=Fuerzas Fantasmales Phantasmal Image=Imagen Fantasmal Phantasmal Mount=Montura fantasmal Phantasmal Sphere=Esfera Fantasmal Phantasmal Terrain=Terreno Fantasmal Phantatog=Fantatog Phantom Beast=Bestia Fantasmal Phantom Centaur=Centauro Fantasma Phantom Flock=Bandada Fantasmal Phantom General=General Fantasma Phantom Monster=Monstruo Fantasmal Phantom Nantuko=Nantuko Fantasma Phantom Nishoba=Nishoba Fantasma Phantom Nomad=Nomada Fantasma Phantom Tiger=Tigre Fantasma Phantom Warrior=Guerrero Fantasmal Phantom Whelp=Cachorro Fantasmal Phantom Wings=Alas Fantasmales Phantom Wurm=Sierpe Fantasma Phelddagrif=Phelddagrif Phobian Phantasm=Fantasma Aterrador Phosphorescent Feast=Festin Fosforescente Phthisis=Tisis Phylactery Lich=Liche de la Filacteria Phyresis=Piresis Phyrexian Altar=Altar Pirexiano Phyrexian Arena=Arena Pirexiana Phyrexian Battleflies=Moscas de Combate Phyrexianas Phyrexian Bloodstock=Buscasangre pirexiano Phyrexian Bloodstock=Buscasangre Pirexiano Phyrexian Boon=Dadiva Pirexiana Phyrexian Broodlings=Espezoides Pirexianos Phyrexian Colossus=Coloso Pirexiano Phyrexian Crusader=Cruzado Pirexiano Phyrexian Debaser=Envilecedor Pirexiano Phyrexian Defiler=Profanador Pirexiano Phyrexian Delver=Cavador Phyrexiano Phyrexian Denouncer=Delator Pirexiano Phyrexian Devourer=Devorador Pirexiano Phyrexian Digester=Digestor Pirexiano Phyrexian Driver=Caudillo Pirexiano Phyrexian Etchings=Grabados Pirexianos Phyrexian Furnace=Horno Pirexiano Phyrexian Gargantua=Gargantua Pirexiano Phyrexian Ghoul=Necrofago Pirexiano Phyrexian Gremlins=Greemlins Pirexianos Phyrexian Grimoire=Grimorio pirexiano Phyrexian Hulk=Titan Pirexiano Phyrexian Hydra=Hidra Pirexiana Phyrexian Infiltrator=Espia Phyrexiano Phyrexian Ironfoot=Pie de Hierro Pirexiano Phyrexian Juggernaut=Destructor Pirexiano Phyrexian Lens=Lente Pirexiano Phyrexian Marauder=Saqueador Pirexiano Phyrexian Monitor=Monitor Pirexiano Phyrexian Negator=Negador Pirexiano Phyrexian Obliterator=Arrasador Pirexiano Phyrexian Plaguelord=Senor de la Peste Pirexiano Phyrexian Portal=Portal de Pirexia Phyrexian Processor=Procesador pirexiano Phyrexian Prowler=Merodeador Pirexiano Phyrexian Rager=Iracundo Pirexiano Phyrexian Reaper=Segador Phyrexiano Phyrexian Rebirth=Renacimiento pirexiano Phyrexian Reclamation=Recuperacion pirexiana Phyrexian Revoker=Revocador pirexiano Phyrexian Scuta=Escuta Pirexiano Phyrexian Slayer=Matador Phyrexiano Phyrexian Snowcrusher=Trituranieve Pirexiano Phyrexian Soulgorger=Tragaalmas Pirexiano Phyrexian Splicer=Variador pirexiano Phyrexian Swarmlord=Senor de Enjambres Pirexiano Phyrexian Totem=Totem Pirexiano Phyrexian Tower=Torre Pirexiana Phyrexian Tyranny=Kavu radiante Phyrexian Unlife=No-vida Pirexiana Phyrexian Vatmother=Madretanque Pirexiana Phyrexian Vault=Boveda Pirexiana Phyrexian Walker=Caminante Pirexiano Phyrexian War Beast=Bestia de Guerra Pirexiana Phyrexia's Core=Nucleo de Pirexia Phytohydra=Fitohidra Pianna, Nomad Captain=Pianna, Capitana Nomada Pierce Strider=Montaraz Perforador Piety Charm=Amuleto de Piedad Piety=Piedad Pikemen=Piqueros Pilgrim of Justice=Peregrino de Justicia Pilgrim of Virtue=Peregrino de Virtud Pilgrim's Eye=Ojo del Peregrino Pili-Pala=Pili-Pala Pillage=Saqueo Pillaging Horde=Horda Saqueadora Pillar of Flame=Pilar de Llamas Pillar of the Paruns=Pilar de los Paruns Pillar Tombs of Aku=Tumulos de Aku Pillarfield Ox=Buey del Campo de Pilares Pillory of the Sleepless=Cepo de los Insomnes Pincer Spider=Arana con Pinzas Pincher Beetles=Escarabajos de Tenazas Pine Barrens=Pinares Secos Pinecrest Ridge=Cordillera Crestaempinada Pinpoint Avalanche=Avalancha precisa Pious Kitsune=Kitsune Digno Pious Warrior=Guerrero Digno Piper's Melody=Melodia del Flautista Piracy Charm=Amuleto de Pirateria Piracy=Pirateria Piranha Marsh=Cenagal de Piranas Pirate Ship=Barco Pirata Piston Sledge=Maza piston Pistus Strike=Golpe de Pistus Pit Fight=Lucha en el pozo Pit Imp=Diablillo del foso Pit Keeper=Guardian del Abismo Pit Raptor=Raptor del Abismo Pit Scorpion=Escorpion del Abismo Pit Spawn=Engendro del Foso Pit Trap=Pozo Trampa Pitchburn Devils=Diablos Arrojafuego Pitchstone Wall=Muro de vidrio volcanico Pitfall Trap=Trampa de Foso Pith Driller=Taladrador de Corteza Pithing Needle=Aguja Medular Pixie Queen=Reina de las Hadas Plagiarize=Plagiar Plague Beetle=Escarabajo de la Peste Plague Boiler=Caldero de Peste Plague Dogs=Perros Pestilentes Plague Fiend=Fiera Pestilente Plague Myr=Myr de la Plaga Plague of Vermin=Plaga de Alimanas Plague Rats=Plaga de Ratas Plague Sliver=Fragmentado de la Peste Plague Spitter=Escupidor de Peste Plague Spores=Esporas de Peste Plague Stinger=Aguijoneador de la Plaga Plague Wind=Viento Pestilente Plague Witch=Bruja pestilente Plaguebearer=Portador de la Peste Plagued Rusalka=Rusalka Infectada Plaguemaw Beast=Bestia Fauces de la Peste Plains=Llanura Planar Birth=Nacimiento de Planos Planar Chaos=Caos planar Planar Cleansing=Purificacion Planar Planar Collapse=Colapso de Planos Planar Despair=Desesperacion Planar Planar Gate=Puente de los Planos Planar Guide=Guia Planar Planar Overlay=Sobreposicion de plano Planar Portal=Portal de Planos Planar Void=Vacio Entre Planos Planeswalker's Favor=Crecimiento primordial Planeswalker's Fury=Furia del Caminante de Planos Planeswalker's Mirth=Risa del Caminante de Planos Planeswalker's Mischief=Diablura del Caminante de Planos Planeswalker's Scorn=Desden del Caminante de Planos Plant Elemental=Elemental de Plantas Plasma Elemental=Elemental de Plasma Plateau=Desfiladero Plated Geopede=Geopodo Laminado Plated Pegasus=Pegaso con Placas Plated Rootwalla=Raizguana de Placas Plated Seastrider=Explorador Marino Laminado Plated Slagwurm=Sierpescoria con Placas Plated Sliver=Fragmentado de Placas Plated Spider=Arana Laminada Plated Wurm=Sierpe de Placas Platinum Angel=Angel de Platino Platinum Emperion=Emperion de platino Plaxcaster Frogling=Renacuajo Lanzaplax Plaxmanta=Mantaplax Pledge of Loyalty=Promesa de Lealtad Plover Knights=Caballeros de Chorlitos Plow Through Reito=Arar Atravesando Reito Plow Under=Enterrar Plumes of Peace=Plumas de la paz Plumeveil=Velo de Plumas Plummet=En Picado Plunder=Saquear Plunge into Darkness=Zambullirse en la Oscuridad Poison Arrow=Flecha Envenenada Poison the Well=Envenenar el Pozo Poisonbelly Ogre=Ogro Vientre Venenoso Polar Kraken=Kraken Polar Pollen Lullaby=Arrullo de Polen Pollen Remedy=Remedio de polen Pollenbright Wings=Alas de Polenbrillante Polluted Bonds=Vinculos Polucionados Polluted Dead=Muerto Contaminado Polluted Delta=Delta Contaminado Polluted Mire=Cenagal Contaminado Polymorph=Transmutar Ponder=Reflexionar Pongify=Pongificar Pooling Venom=Veneno Acumulado Porcelain Legionnaire=Legionario de Porcelana Porphyry Nodes=Nodos de Porfiria Port Inspector=Inspector de Puerto Portcullis=Rastrillo Portent=Portento Possessed Aven=Aven Poseido Possessed Barbarian=Barbaro Poseido Possessed Centaur=Centauro Poseido Possessed Nomad=Nomada Poseido Possessed Portal=Portal Poseido Poultice Sliver=Fragmentado del Cataplasma Pouncing Jaguar=Jaguar Saltando Pouncing Kavu=Kavu Saltador Pouncing Wurm=Sierpe Saltadora Powder Keg=Barril de Polvora Power Armor=Armadura de Poder Power Artifact=Energizar Artefacto Power Conduit=Conducto de poder Power Leak=Perdida de Poder Power Matrix=Matriz de Poder Power of Fire=Poder del Fuego Power Sink=Sumidero del poder Power Surge=Descarga de Mana Power Taint=Corrupcion del Poder Powerleech=Sanguijuela de Poder Powerstone Minefield=Campo Minado de Piedra de Poder Pox=Epidemia Pradesh Gypsies=Zingaros de Pradesh Praetor's Counsel=Consejo del Magistrado Prahv, Spires of Order=Prahv, las Torres del Orden Preacher=Predicador Precinct Captain=Capitan de Distrito Precognition=Precognicion Precursor Golem=Golem precursor Predator Dragon=Dragon Depredador Predator Ooze=Cieno Depredador Predator, Flagship=Depredador, Buque Insignia Predator's Gambit=Gambito del Depredador Predator's Rapport=Compenetracion con el depredador Predator's Strike=Ataque del depredador Predatory Advantage=Ventaja depredadora Predatory Focus=Enfoque Depredador Predatory Hunger=Hambre Predatoria Predatory Nightstalker=Acechador Predador Predatory Rampage=Asalto del Depredador Predatory Urge=Impulso Depredador Predict=Predecir Preeminent Captain=Capitan Preeminente Preemptive Strike=Ataque Preventivo Premature Burial=Entierro Prematuro Preordain=Preordinar Presence of Gond=Presencia de Gond Presence of the Master=Presencia de la Senora Presence of the Wise=Presencia de los Sabios Pretender's Claim=Demanda del Pretendiente Prey Upon=Cazar la Presa Prey's Vengeance=Venganza de la presa Preyseizer Dragon=Dragon Capturapresas Price of Glory=Precio de la Gloria Price of Progress=Precio del Progreso Prickly Boggart=Boggart Espinoso Pride Guardian=Guardian de la Manada Pride of Lions=Grupo de Leones Pride of the Clouds=Manada de Nubes Priest of Gix=Sacerdote de Gix Priest of Titania=Sacerdotisa de Titania Priest of Urabrask=Sacerdotisa de Urabrask Priest of Yawgmoth=Sacerdote de Yawgmoth Priests of Norn=Sacerdotes de Norn Primal Bellow=Clamor Primordial Primal Beyond=Exterior Primordial Primal Boost=Estimulo Primitivo Primal Clay=Barro Primordial Primal Cocoon=Crisalida Primordial Primal Command=Dictado Primordial Primal Forcemage=Magofuerza Primordial Primal Frenzy=Frenesi Primitivo Primal Growth=Crecimiento Primordial Primal Huntbeast=Bestia de Caza Primordial Primal Order=Orden Primordial Primal Plasma=Plasma Primordial Primal Rage=Furia Primitiva Primal Surge=Recarga Primigenia Primal Visitation=Aparicion primitiva Primal Whisperer=Susurrador primordial Primalcrux=Esencia Primitiva Prime Speaker Zegana=Portavoz principal Zegana Primeval Force=Fuerza Primigenia Primeval Light=Luz Primigenia Primeval Shambler=Desollador Primitivo Primeval Titan=Titan Primigenio Primitive Etchings=Grabados primitivos Primitive Justice=Justicia primitiva Primoc Escapee=Fugitivo Primoc Primordial Hydra=Hidra Primordial Primordial Ooze=Cieno Primordial Primordial Sage=Sabio Primordial Prince of Thralls=Principe de los Esclavos Princess Lucrezia=Princesa Lucrezia Prismatic Lens=Lente Prismatico Prismatic Omen=Presagio Prismatico Prismatic Strands=Hebras Prismaticas Prismatic Ward=Guarda Prismatica Prismwake Merrow=Merrow Estela Prismatica Prison Barricade=Barricada de la Prision Prison Term=Tiempo en Prision Pristine Angel=Angel Pristino Pristine Talisman=Talisman Pristino Private Research=Investigacion Privada Privileged Position=Posicion Privilegiada Prized Elephant=Elefante Preciado Prized Unicorn=Unicornio Preciado Probe=Sondear Proclamation of Rebirth=Proclama de Renacimiento Prodigal Pyromancer=Piromante Prodigo Prodigal Sorcerer=Hechicero Prodigo Profane Command=Dictado Profano Profane Prayers=Plegarias profanas Progenitus=Progenitus Prohibit=Prohibicion Promise of Bunrei=Promesa de Bunrei Promise of Power=Promesa de poder Promised Kannushi=Kannushi Prometida Propaganda=Propaganda Proper Burial=Entierro Digno Prophecy=Profecia Prophetic Bolt=Rayo profetico Prophetic Prism=Prisma Profetico Prosperity=Prosperidad Protean Hulk=Titan Proteica Protean Hydra=Hidra Proteica Protective Bubble=Burbuja Protectora Protective Sphere=Esfera Protectora Proteus Machine=Maquina Proteica Proteus Staff=Baston proteico Protomatter Powder=Polvo de Protomateria Prototype Portal=Portal prototipo Provoke=Provocar Prowess of the Fair=Destreza de los Hermosos Prowling Nightstalker=Acechacador Cazador Prowling Pangolin=Pangolin merodeador Psionic Blast=Rafaga Psionica Psionic Entity=Entidad Psionica Psionic Gift=Regalo Psionico Psionic Sliver=Fragmentado Psionico Psychatog=Psiqueatog Psychic Allergy=Alergia Psiquica Psychic Barrier=Barrera Psiquica Psychic Battle=Batalla Psiquica Psychic Drain=Drenaje Psiquico Psychic Membrane=Membrana psiquica Psychic Miasma=Miasma psiquico Psychic Overload=Sobrecarga Psiquica Psychic Possession=Posesion Psiquica Psychic Puppetry=Titeretada Psiquica Psychic Purge=Purga Psiquica Psychic Spear=Lanza Psiquica Psychic Spiral=Espiral Psiquica Psychic Strike=Ataque psiquico Psychic Theft=Robo Psiquico Psychic Trance=Trance Psiquico Psychic Transfer=Transferencia Psiquica Psychic Venom=Veneno Psiquico Psychic Vortex=Vortice Psiquico Psychogenic Probe=Sonda psicogenica Psychosis Crawler=Rondador de Psicosis Psychotic Episode=Episodio Psicotico Psychotic Fury=Furia Psicotica Psychotic Haze=Bruma sicotica Psychotrope Thallid=Talido Psicotropico Pteron Ghost=Pteron Fantasma Public Execution=Ejecucion Publica Puca's Mischief=Diablura de Puca Puffer Extract=Extracto de Pez Globo Pull from Eternity=Extraer de la Eternidad Pull Under=Arrastrar Pulling Teeth=Extraer los Dientes Pulmonic Sliver=Fragmentado Pulmonar Pulsating Illusion=Ilusion Pulsante Pulse of Llanowar=Pulso de Llanowar Pulse of the Dross=Pulso del Dros Pulse of the Fields=Pulso de los Campos Pulse of the Forge=Pulso de la Fragua Pulse of the Grid=Pulso de la Rejilla Pulse of the Tangle=Pulso de la Marana Pulse Tracker=Rastreador de pulso Pulsemage Advocate=Defensor Magopulso Pulverize=Pulverizar Puncture Blast=Rafaga Punzante Puncture Bolt=Rayo Punzante Puncturing Light=Luz Punzante Punish Ignorance=Castigar la Ignorancia Punishing Fire=Fuego castigador Punishment (Crime/Punishment)=Castigo (Castigo/Crimen) Puppet Conjurer=Conjurador de Titeres Puppet Master=Maestro Titiritero Puppet Strings=Hilos de Marioneta Puppeteer Clique=Pandilla de Titiriteros Puppeteer=Titiritero Puppet's Verdict=Veredicto del Titere Pure (Pure/Simple)=Puro (Simple/Puro) Pure Intentions=Intenciones Puras Pure Reflection=Reflexion Pura Pure/Simple=Puro Purelace=Atadura de Pureza Puresight Merrow=Merrow Vision Pura Purge the Profane=Purgar a los profanos Purge=Purgar Purging Scythe=Guadana Purgadora Purify the Grave=Purificar la tumba Purify=Purificar Pursuit of Flight=Tentativa de Vuelo Pursuit of Knowledge=Busqueda del conocimiento Pus Kami=Kami de pus Put Away=Apartar Putrefaction=Putrefaccion Putrefax=Putrefax Putrefy=Pudrir Putrid Cyclops=Ciclope Putrido Putrid Imp=Diablillo Putrido Putrid Leech=Sanguijuela Putrida Putrid Raptor=Raptor Putrido Putrid Warrior=Guerrero Putrido Pygmy Allosaurus=Alosaurio Pigmeo Pygmy Hippo=Hipopotamo Enano Pygmy Kavu=Driada Quirion Pygmy Kavu=Kavu Pigmeo Pygmy Pyrosaur=Pirosauro pigmeo Pygmy Razorback=Cerdo Cimarron Enano Pygmy Troll=Troll Pigmeo Pyknite=Piknita Pyramids=Piramides Pyre Charger=Cargador de la Pira Pyre Zombie=Zombie de la Pira Pyreheart Wolf=Lobo Corazon de Pira Pyretic Ritual=Ritual Febril Pyrite Spellbomb=Bombahechizo de pirita Pyroblast=Rafaga de Fuego Pyroclasm=Detonacion Ignea Pyroclast Consul=Consul Piroclasta Pyroconvergence=Piroconvergencia Pyrohemia=Pirohemia Pyrokinesis=Piroquinesis Pyromancer Ascension=Ascenso del piromante Pyromancer's Swath=Pasar del Piromante Pyromancy=Piromancia Pyromania=Piromania Pyromatics=Piromatica Pyrostatic Pillar=Pilar Piroestatico Pyrotechnics=Pirotecnia Pyrrhic Revival=Resucitacion Pirrica Python=Piton Qasali Ambusher=Acechador Qasali Qasali Pridemage=Mago de Manada Qasali Quag Sickness=Nauseas del Lodazal Quag Vampires=Vampiros del Lodazal Quagmire Druid=Druida del Cenagal Quagmire Lamprey=Lamprea del Cenagal Quagmire=Cenagal Quagnoth=Quagnot Quarum Trench Gnomes=Gnomos Zanjadores de Quarum Quash=Sofocar Quenchable Fire=Fuego Extinguible Quest for Ancient Secrets=Busqueda de Secretos Antiguos Quest for Pure Flame=Busqueda de la llama pura Quest for Renewal=Busqueda de la Renovacion Quest for the Gemblades=Busqueda de las Cuchillas Gema Quest for the Goblin Lord=Busqueda del Senor Trasgo Quest for the Gravelord=Busqueda del Senor de la Tumba Quest for the Holy Relic=Busqueda de la reliquia sagrada Quest for the Nihil Stone=Busqueda de la Piedra Nihil Quest for Ula's Temple=Busqueda del templo de Ula Questing Phelddagrif=Phelddagrif Buscador Quick Sliver=Fragmentado Veloz Quickchange=Cambio Rapido Quicken=Apresurar Quickening Licid=Licido acelerador Quicksand=Arenas Movedizas Quicksilver Amulet=Amuleto de Mercurio Quicksilver Behemoth=Behemot de Mercurio Quicksilver Dagger=Daga de Mercurio Quicksilver Dragon=Dragon de mercurio Quicksilver Elemental=Elemental de mercurio Quicksilver Fountain=Fuente de mercurio Quicksilver Gargantuan=Gargantua de Mercurio Quicksilver Geyser=Geiser de Mercurio Quicksilver Wall=Muro de Mercurio Quiet Disrepair=Deterioro Discreto Quiet Purity=Pureza Silenciosa Quiet Speculation=Especulacion discreta Quietus Spike=Estaca de Quietud Quilled Slagwurm=Sierpescoria con Puas Quilled Sliver=Fragmentado de Plumas Quillmane Baku=Baku Melena de Plumas Quill-Slinger Boggart=Boggart Lanzapuas Quillspike=Plumaespinosa Quirion Druid=Druida Quirion Quirion Dryad=Driada Quirion Quirion Elves=Elfos de Quirion Quirion Explorer=Greevil raiz Quirion Ranger=Explorador Quirion Quirion Sentinel=Centinela Quirion Quirion Trailblazer=Pionera Quirion Qumulox=Cumulox Rabble-Rouser=Agitador Rabid Elephant=Elefante Rabioso Rabid Rats=Ratas Rabiosas Rabid Wolverines=Glotones Rabiosos Rabid Wombat=Wombat Rabioso Racecourse Fury=Furia del Circuito Rack and Ruin=Destruccion Total Rackling=Atormentador Radha, Heir to Keld=Radha, Heredera de Keld Radiant Kavu=Kavu Radiante Radiant, Archangel=Radiant, Arcangel Radiant's Dragoons=Dragonas de Radiant Radiant's Judgment=Juicio de Radiant Radiate=Radiar Radjan Spirit=Espiritu Radjan Rafiq of the Many=Rafiq de los Mil Sellos Rag Dealer=Comerciante de Harapos Rag Man=Chaman Dragonhablante Ragamuffyn=Zaparrastrosa Rage Forger=Forjador de Furia Rage Nimbus=Nimbo de Furia Rage Reflection=Reflejo de Furia Rage Thrower=Lanzador de Furia Rage Weaver=Tejedor de ira Ragged Veins=Venas Rasgadas Raging Bull=Toro Enfurecido Raging Cougar=Puma Furioso Raging Goblin=Trasgo Furioso Raging Gorilla=Gorila Enfurecido Raging Kavu=Kavu Feroz Raging Minotaur=Minotauro Furioso Raging Poltergeist=Poltergeist Furioso Raging Ravine=Hondonada Furiosa Raging River=Rio Furioso Ragnar=Ragnar Raid Bombardment=Bombardeo de Incursion Raiding Nightstalker=Jinete Acechador Raiding Party=Grupo de Asalto Rain of Blades=Lluvia de Espadas Rain of Daggers=Lluvia de Dagas Rain of Embers=Lluvia de Brasas Rain of Filth=Lluvia de Suciedad Rain of Gore=Lluvia Sangrienta Rain of Rust=Lluvia de Herrumbre Rain of Salt=Lluvia de sal Rain of Tears=Lluvia de Lagrimas Rain of Thorns=Lluvia de Espinas Rainbow Crow=Cuervo Arcoiris Rainbow Efreet=Efrit del Arco iris Rainbow Vale=Valle del Arcoiris Raise Dead=Alzar a los Muertos Raise the Alarm=Dar la Alarma Raka Disciple=Discipulo Raka Raka Sanctuary=Santuario Raka Rakalite=Rakalite Rakavolver=Rakavolver Rakdos Augermage=Magotaladro Rakdos Rakdos Cackler=Carcajeante Rakdos Rakdos Carnarium=Carnarium Rakdos Rakdos Charm=Amuleto Rakdos Rakdos Guildgate=Portal del Gremio Rakdos Rakdos Guildmage=Mago del Gremio Rakdos Rakdos Ickspitter=Escupidor Rakdos Rakdos Keyrune=Llave Runica Rakdos Rakdos Pit Dragon=Dragon del Pozo Rakdos Rakdos Ragemutt=Cuzco Iracundo Rakdos Rakdos Ringleader=Cabecilla Rakdos Rakdos Riteknife=Cuchillo Ritual Rakdos Rakdos Shred-Freak=Jironero Rakdos Rakdos Signet=Sello Rakdos Rakdos the Defiler=Rakdos el Profanador Rakdos, Lord of Riots=Rakdos, Senor de los Motines Rakdos's Return=Regreso de Rakdos Rakeclaw Gargantuan=Gargantua Garras Filosas Raking Canopy=Enramada Rastrilladora Rakish Heir=Heredero Rakish Rakka Mar=Rakka Mar Raksha Golden Cub=Raksha Cachorro Dorado Rally the Forces=Agrupar las Fuerzas Rally the Horde=Agrupar la Horda Rally the Peasants=Agrupar a los Campesinos Rally the Righteous=Agrupar a los Justos Rally the Troops=Reunir al Ejercito Rally=Reagrupar Ramirez DePietro=Ramirez DePietro Ramosian Captain=Capitana Ramosiana Ramosian Commander=Comandante Ramosiano Ramosian Lieutenant=Teniente Ramosiano Ramosian Rally=Agrupacion Ramosiana Ramosian Revivalist=Revividora Ramosiana Ramosian Sergeant=Sargento Ramosiana Ramosian Sky Marshal=Mariscal Celeste Ramosiano Rampaging Baloths=Baloths Impetuosos Rampaging Werewolf=Licantropo Impetuoso Rampant Elephant=Elefante Desenfrenado Rampant Growth=Crecimiento Exuberante Rampart Crawler=Reptil de la Muralla Ramses Overdark=Ramses Overdark Rancid Earth=Tierra Rancia Rancor=Rencor Ranger en-Vec=Guardabosque en-Vec Ranger of Eos=Explorador de Eos Ranger's Guile=Astucia del Guardabosque Ranger's Path=Sendero del Guardabosque Rank and File=Soldados Rasos Ransack=Pillaje Rapacious One=El Rapaz Rapid Decay=Descomposicion Rapida Rapid Fire=Fuego Veloz Rapid Hybridization=Hibridacion rapida Rappelling Scouts=Exploradores en Rappel Rashida Scalebane=Rashida Matadragones Rashka the Slayer=Rashka la Destructora Rasputin Dreamweaver=Rasputin Dreamweaver Ratcatcher=Atraparratas Ratchet Bomb=Bomba Trinquete Rathi Assassin=Asesina Rathi Rathi Dragon=Dragon de Rath Rathi Fiend=Demonio Rathi Rathi Intimidator=Amedrentador Rathi Rathi Trapper=Trampero Rathi Rath's Edge=El borde de Rath Rats' Feast=Festin de Ratas Rats of Rath=Ratas de Rath Rattleblaze Scarecrow=Espantapajaros Traqueteo Ardiente Ravaged Highlands=Tierras Altas Devastadas Ravager of the Fells=Devastador de las Colinas Ravages of War=Estragos de la Guerra Ravaging Horde=Horda Devastadora Ravaging Riftwurm=Sierpe Salvaje de la Grieta Raven Familiar=Familiar cuervo Raven Guild Initiate=Iniciada del gremio de cuervos Raven Guild Master=Maestro del Gremio de Cuervos Ravenous Baboons=Mandriles Voraces Ravenous Baloth=Baloth Voraz Ravenous Demon=Demonio Rapaz Ravenous Rats=Ratas Rapaces Ravenous Skirge=Esquirge Voraz Ravenous Trap=Trampa Hambrienta Raven's Crime=Crimen del Cuervo Raven's Run Dragoon=Dragon de Coto de Cuervos Raving Oni-Slave=Esclavo de oni Delirante Ray of Command=Rayo de Mando Ray of Distortion=Rayo de Distorsion Ray of Erasure=Rayo del Olvido Ray of Revelation=Rayo de Revelacion Rayne, Academy Chancellor=Rayne, canciller de la Academia Raze=Arrasar Razia, Boros Archangel=Razia, Arcangel Boros Razia's Purification=Purificacion de Razia Razing Snidd=Somorgujo dientes de sierra Razor Barrier=Barrera de Navajas Razor Boomerang=Bumerang navaja Razor Golem=Golem Navaja Razor Hippogriff=Hipogrifo Navaja Razor Swine=Puerco Navaja Razorclaw Bear=Osos Garrafilada Razorfield Rhino=Rinoceronte de los Campos Navaja Razorfield Thresher=Trillador de los Campos Navaja Razorfin Abolisher=Derogador Aletanavaja Razorfin Hunter=Cazador Aletanavaja Razorfoot Griffin=Grifo Pienavaja Razorgrass Screen=Pantalla de Pasto Navaja Razorjaw Oni=Oni Quijada Filosa Razormane Masticore=Masticore melena de navajas Razortip Whip=Latigo de punta filosa Razortooth Rats=Ratas Voraces Razorverge Thicket=Maleza Bordenavaja Reach of Branches=Alcance de las Ramas Reach Through Mists=Buscar Entre la Niebla Read the Runes=Leer las runas Reality (Illusion/Reality)=Realidad (Realidad/Ilusion) Reality Acid=Acido de Realidad Reality Anchor=Anclar a la Realidad Reality Spasm=Espasmo de la Realidad Reality Strobe=Realidad Estroboscopica Reality Twist=Distorsion de la realidad Realm Razer=Arrasareinos Realms Uncharted=Reinos no mapeados Realmwright=Cambiapaisaje Reanimate=Reanimar Reap and Sow=Cosechar y Sembrar Reap the Seagraf=Cosechar las Tumbamarinas Reap=Cosechar Reaper from the Abyss=Segador del Abismo Reaper King=Rey Segador Reaper of Sheoldred=Segador de Sheoldred Reaping the Graves=Cosechar las Tumbas Reaping the Rewards=Recoger las Recompensas Reassembling Skeleton=Esqueleto Reconstruyendose Rebel Informer=Informante Rebelde Rebellion of the Flamekin=Rebelion de los Llameantes Rebirth=Renacer Reborn Hero=Heroe renacido Reborn Hope=Esperanza Renacida Rebound=Rebotar Rebuff the Wicked=Rechazar a los Malvados Rebuild=Reconstruir Rebuke=Reprimenda Rebuking Ceremony=Ceremonia de Expulsion Recall=Retorno Recantation=Retractacion Reciprocate=Reciprocar Reckless Abandon=Desenfreno Temerario Reckless Assault=Ataque Temerario Reckless Brute=Bruto Temerario Reckless Charge=Carga Temeraria Reckless Embermage=Mago Igneo Temerario Reckless Ogre=Ogro Temerario Reckless One=El Temerario Reckless Scholar=Erudito Temerario Reckless Spite=Rencor Imprudente Reckless Waif=Huerfana Temeraria Reckless Wurm=Sierpe Temeraria Reclaim=Recobrar Reclamation=Reclamacion Reclusive Wight=Tumulario Solitario Recoil=Recular Recollect=Recordar Reconnaissance=Reconocimiento Reconstruction=Reconstruir Recoup=Recobrarse Recover=Recuperar Recross the Paths=Recorrer los Caminos Recumbent Bliss=Descanso Dichoso Recuperate=Recuperarse Recurring Insight=Perspicacia recurrente Recurring Nightmare=Pesadilla Recurrente Recycle=Reciclaje Red Cliffs Armada=Armada de los Acantilados Rojos Red Elemental Blast=Rafaga Elemental Roja Red Mana Battery=Bateria de Mana Rojo Red Scarab=Escarabajo Rojo Red Sun's Zenith=Cenit del sol Rojo Red Ward=Guarda de Rojo Redeem the Lost=Redimir a los Perdidos Redeem=Redimir Redirect=Redireccionar Reduce to Dreams=Reducir a Suenos Redwood Treefolk=Pueblo Arboreo de las Secoyas Reef Pirates=Piratas de los Arrecifes Reef Shaman=Chaman del Arrecife Reflecting Mirror=Espejo Refractario Reflecting Pool=Estanque Reflectante Reflex Sliver=Fragmentado de Reflejos Reflexes=Reflejos Reforge the Soul=Reforjar el Alma Refraction Trap=Trampa de refraccion Refresh=Refrescar Refreshing Rain=Lluvia Refrescante Regal Force=Fuerza Regia Regal Unicorn=Unicornio Magnifico Regenerate=Regenerar Regeneration=Regeneracion Regress=Regresion Regrowth=Rebrotar Reincarnation=Reencarnacion Reinforced Bulwark=Bastion Reforzado Reinforcements=Refuerzos Reins of Power=Riendas del poder Reins of the Vinesteed=Riendas del Corcel de Parra Reiterate=Reiterar Reito Lantern=Linterna de Reito Reiver Demon=Demonio Incursor Rejuvenate=Rejuvenecer Rejuvenation Chamber=Camara de Rejuvenecimiento Reki, the History of Kamigawa=Reki, la Historia de Kamigawa Rekindled Flame=Llama Reavivada Reknit=Resoldar Relearn=Volver a Aprender Release the Ants=Liberar las Hormigas Relentless Assault=Asalto Implacable Relentless Rats=Ratas Implacables Relentless Skaabs=Skaabs Implacables Relic Bane=Ruina de la reliquia Relic Barrier=Barrera de Reliquias Relic Bind=Lazo Arcaico Relic Crush=Aplastar la Reliquia Relic of Progenitus=Reliquia de Progenitus Relic Putrescence=Podredumbre de la Reliquia Relic Ward=Guarda de Reliquias Reliquary Monk=Monje Relicario Reliquary Tower=Torre del Relicario Remand=Reenviar Remedy=Remedio Remembrance=Reminiscencia Reminisce=Rememorar Remote Farm=Granja Remota Remote Isle=Isla Remota Remove Enchantments=Remover Encantamientos Remove Soul=Robar el Alma Remove=Remover Rend Flesh=Rasgar la Carne Rend Spirit=Rasgar el Espiritu Rendclaw Trow=Trow Desgarrador Rending Vines=Enredaderas Rasgadoras Renegade Demon=Demonio Renegado Renegade Doppelganger=Duplicante renegado Renegade Troops=Tropas Renegadas Renegade Warlord=Senor de la Guerra Renegado Renewal=Renovacion Renewed Faith=Fe Renovada Renewing Dawn=Amanecer Renovador Renewing Touch=Caricia Renovadora Renounce=Renunciar Repay in Kind=Devolver el Favor Repeal=Revocar Repel Intruders=Repeler a los Intrusos Repel the Darkness=Repeler la Oscuridad Repel=Rechazar Repentance=Remordimientos Repentant Blacksmith=Herrero Penitente Repentant Vampire=Vampiro Arrepentido Repercussion=Repercusion Replenish=Reabastecer Repopulate=Repoblar Reprisal=Represalia Reprocess=Reprocesar Repulse=Repulsa Requiem Angel=Angel del Requiem Reroute=Reencaminar Rescind=Rescindir Rescue=Rescate Research (Research/Development)=Investigacion (Desarrollo/Investigacion) Research the Deep=Investigar las Profundidades Research/Development=Investigacion Reset=Restablecer Reshape=Remodelar Resilient Wanderer=Vagabunda Flexible Resistance Fighter=Luchador de la Resistencia Resize=Redimensionar Resounding Roar=Rugido Resonante Resounding Scream=Grito Resonante Resounding Silence=Silencio Resonante Resounding Thunder=Trueno Resonante Resounding Wave=Ola Resonante Respite=Respiro Resplendent Mentor=Mentora Resplandeciente Rest for the Weary=Descanso Para los Agotados Rest in Peace=Descanse en paz Restless Apparition=Aparicion Inquieta Restless Bones=Huesos Inquietos Restless Dreams=Suenos inquietos Restock=Resurtir Restoration Angel=Angel de la restitucion Restore Balance=Devolver el Equilibrio Restrain=Refrenar Resurrection=Resurreccion Resuscitate=Resucitar Retaliate=Tomar Represalias Retaliation=Represalia Retaliator Griffin=Grifo Vengador Retether=Volver a Atar Rethink=Reconsiderar Retraced Image=Imagen Calcada Retract=Retractarse Retribution of the Meek=Venganza de los Debiles Retribution=Retrubcion Retromancer=Retromante Return of the Nightstalkers=El Regreso de los Acechadores Return to Battle=Regreso a la Batalla Return to Dust=Volver al Polvo Reveillark=Alondra del Despertar Reveille Squad=Escuadron de Diana Reveka, Wizard Savant=Reveka, Maga Erudita Revelation=Revelacion Revelsong Horn=Cuerno de Cancion Alegre Revenant Patriarch=Patriarca Aparecido Revenant=Aparecido Revenge of the Hunted=Venganza de los Perseguidos Reverberate=Reverberar Reverberation=Reverberacion Revered Dead=Muertos Venerados Revered Elder=Anciano Reverenciado Revered Unicorn=Unicornio Venerado Reverence=Reverencia Reverent Mantra=Mantra Reverente Reverent Silence=Silencio Reverente Reversal of Fortune=Inversion de Fortuna Reverse Damage=Inversion de Dano Reverse Polarity=Polaridad Inversa Reverse the Sands=Invertir las Arenas Revive the Fallen=Revivir a los Caidos Revive=Revivir Reviving Dose=Dosis Reanimadora Reviving Vapors=Vapores Reanimantes Revoke Existence=Revocar la Existencia Reward the Faithful=Recompensar a los Fieles Rewards of Diversity=Recompensas de la Diversidad Reweave=Retejer Rewind=Retroceder Reya Dawnbringer=Reya Portaalba Rhox Bodyguard=Guardaespaldas Rhox Rhox Brute=Bruto Rhox Rhox Charger=Cargador Rhox Rhox Faithmender=Rhox Reparador de fe Rhox Meditant=Meditante Rhox Rhox Pikemaster=Maestro Lancero Rhox Rhox War Monk=Monje Guerrero Rhox Rhox=Rhox Rhys the Exiled=Rhys el Exiliado Rhys the Redeemed=Rhys el Redimido Rhystic Cave=Cueva Ristica Rhystic Circle=Circulo Ristico Rhystic Deluge=Diluvio Ristico Rhystic Lightning=Relampago Ristico Rhystic Scrying=Adivinacion Ristica Rhystic Shield=Escudo Ristico Rhystic Study=Estudio Ristico Rhystic Syphon=Sifon Ristico Rhystic Tutor=Tutor Ristico Rib Cage Spider=Arana Costillar Ribbon Snake=Vibora Liston Ribbons of Night=Jirones de la Noche Ribbons of the Reikai=Jirones del Reikai Ricochet Trap=Trampa de rebote Riddle of Lightning=Acertijo de Relampago Riddlekeeper=Guardian de Acertijos Riddlesmith=Forjaenigmas Riders of Gavony=Jinetes de Gavony Ridge Rannet=Rannet del Risco Ridged Kusite=Kusite con Cresta Ridgeline Rager=Iracundo Alomado Ridgetop Raptor=Raptor de las Crestas Riding Red Hare=Cabalgando a Liebre Roja Riding the Dilu Horse=Cabalgando el Caballo Dilu Rift Bolt=Rayo de la Grieta Rift Elemental=Elemental de la Grieta Riftmarked Knight=Caballero Marcado por la Grieta Riftstone Portal=Portal de Rocafisurada Riftsweeper=Barregrietas Riftwing Cloudskate=Rayanube ala Agrietada Righteous Aura=Aura de Virtud Righteous Authority=Autoridad Justa Righteous Avengers=Vengadores Justicieros Righteous Blow=Golpe Justo Righteous Cause=Causa Justificada Righteous Charge=Carga justa Righteous Fury=Furia Justiciera Righteous Indignation=Justa Indignacion Righteous War=Guerra Justa Righteousness=Rectitud Riku of Two Reflections=Riku de los dos Reflejos Rime Dryad=Driada de la Escarcha Rime Transfusion=Transfusion de Escarcha Rimebound Dead=Muerto Atado a la Escarcha Rimefeather Owl=Buho Pluma Escarchada Rimehorn Aurochs=Uros Cuerno Escarchado Rimescale Dragon=Dragon Escama Escarchada Rimewind Cryomancer=Criomante Brisa Escarchada Rimewind Taskmage=Auxiliar de Mago Brisa Escarchado Ring of Evos Isle=Anillo de la Isla Evos Ring of Gix=Anillo de Gix Ring of Immortals=Anillo de los Inmortales Ring of Kalonia=Anillo de Kalonia Ring of Ma'ruf=Anillo de Ma'ruf Ring of Renewal=Anillo de la Renovacion Ring of Thune=Anillo de Thune Ring of Valkas=Anillo de Valkas Ring of Xathrid=Anillo de Xathrid Rings of Brighthearth=Anillos de Fogon Brillante Ringskipper=Salta Anillos Riot Devils=Diablos Perturbadores Riot Gear=Equipo para motines Riot Ringleader=Cabecilla Incitadora Riot Spikes=Puas Perturbadoras Rip-Clan Crasher=Aplastadora del Clan Rip Ripscale Predator=Depredador escamarota Riptide Biologist=Biologo Resaca Riptide Chronologist=Cronologo Resaca Riptide Crab=Cangrejo de Resaca Riptide Director=Directora Resaca Riptide Entrancer=Hipnotizadora Resaca Riptide Laboratory=Laboratorio Resaca Riptide Mangler=Destrozador Resaca Riptide Pilferer=Ratera Resaca Riptide Replicator=Reproductor Resaca Riptide Shapeshifter=Metamorfo Resaca Riptide Survivor=Sobreviviente del Proyecto Resaca Riptide=Aguas Revueltas Rise (Rise/Fall)=Ascenso (Caida/Ascenso) Rise from the Grave=Levantarse de la Tumba Rise of the Hobgoblins=Levantamiento de los Hobgoblins Rise/Fall=Ascenso Risen Sanctuary=Santuario Emergente Rishadan Airship=Aeronave Rishadana Rishadan Brigand=Bandolero rishadano Rishadan Cutpurse=Carterista rishadana Rishadan Footpad=Salteador de caminos rishadano Rishadan Pawnshop=Tienda de Empeno Rishadana Rishadan Port=Puerto Rishadano Rising Waters=Aguas Crecientes Risky Move=Jugada arriesgada Rite of Consumption=Rito de Consuncion Rite of Flame=Rito de la Llama Rite of Passage=Rito de Pasaje Rite of Replication=Rito de Replicacion Rite of Ruin=Rito de Ruina Rites of Flourishing=Ritos de Florecimiento Rites of Initiation=Ritos de Iniciacion Rites of Reaping=Ritos de Cosecha Rites of Refusal=Ritos de Rechazo Rites of Spring=Ritos de Primavera Rith, the Awakener=Rith, La Despertadora Rith's Attendant=Asistente de Rith Rith's Charm=Sierpe Shivana Rith's Grove=Arboleda de Rith Ritual of Restoration=Ritual de Restauracion Ritual of Subdual=Ritual de dominio Ritual of the Machine=Ritual de la Maquina Rivalry=Rivalidad Rivals' Duel=Duelo de Rivales Riven Turnbull=Riven Turnbull River Bear=Oso de rio River Boa=Boa de rio River Delta=Delta Fluvial River Kaijin=Kaijin del rio River Kelpie=Kelpie del rio River Merfolk=Triton del rio River of Tears=Rio de Lagrimas Riverfall Mimic=Mimico de la Cascada River's Grasp=Abrazo del rio Rix Maadi Guildmage=Mago del Gremio de Rix Maadi Rix Maadi, Dungeon Palace=Rix Maadi, el Palacio Calabozo Roar of Jukai=Rugido del Jukai Roar of Reclamation=Rugido de Reclamo Roar of the Crowd=Rugido de la Multitud Roar of the Kha=Rugido del Kha Roar of the Wurm=Rugido de la Sierpe Roaring Primadox=Primadox Rugiente Roaring Slagwurm=Sierpescoria Rugiente Robber Fly=Asilida Robe of Mirrors=Tunica de Espejos Roc Egg=Huevo de Roc Roc Hatchling=Polluelo de Roc Roc of Kher Ridges=Roc de los Riscos de Kher Rock Badger=Tejon de las Rocas Rock Hydra=Hidra de Piedra Rock Jockey=Jinete de rocas Rock Slide=Desprendimiento Rockcaster Platoon=Peloton Arrojapiedras Rocket Launcher=Lanzacohetes Rockshard Elemental=Elemental de Rocafragmentada Rockslide Ambush=Emboscada del Penasco Rodante Rockslide Elemental=Elemental de la Avalancha Rod of Ruin=Baston de Destruccion Rofellos, Llanowar Emissary=Rofellos, Emisario de Llanowar Rofellos's Gift=Obsequio de Rofellos Rogue Elephant=Elefante Enloquecido Rogue Kavu=Kavu Aislado Rogue Skycaptain=Corsario Celeste Rogue's Passage=Pasaje del Bribon Rohgahh of Kher Keep=Rohgahh de Kher Keep Roil Elemental=Elemental de la Turbulencia Roiling Horror=Horror Enojado Roiling Terrain=Terreno Enojado Rolling Earthquake=Terremoto Rodante Rolling Spoil=Ruina Animada Rolling Stones=Piedras Animadas Rolling Temblor=Temblor Replicado Rolling Thunder=Trueno ensordecedor Ronin Cavekeeper=Cuidacuevas Ronin Ronin Cliffrider=Ronin Jinete de Cimas Ronin Houndmaster=Entrenadora Ronin Ronin Warclub=Garrote de Guerra Ronin Ronom Hulk=Titan de Ronom Ronom Serpent=Serpiente de Ronom Ronom Unicorn=Unicornio de Ronom Roofstalker Wight=Tumulario Rondatechos Root Cage=Jaula de Raices Root Elemental=Elemental de Raiz Root Greevil=Greevil Raiz Root Maze=Laberinto de Raices Root Sliver=Fragmentado de raices Root Spider=Arana de las Raices Rootborn Defenses=Defensas Raiznatas Rootbound Crag=Risco Enraizado Rootbreaker Wurm=Sierpe Quiebraraices Rootgrapple=Agarre de Raiz Rooting Kavu=Kavu Hozador Root-Kin Ally=Aliado Enraizado Rootrunner=Corredor de Raices Roots=Raices Rootwalla=Raizguana Rootwater Alligator=Caiman de Raicesanegadas Rootwater Commando=Comando de Raicesanegadas Rootwater Depths=Abismos de Raicesanegadas Rootwater Diver=Buceador de Raicesanegadas Rootwater Hunter=Cazador de Raicesanegadas Rootwater Matriarch=Matriarca de Raicesanegadas Rootwater Mystic=Mistico de Raicesanegadas Rootwater Shaman=Chaman de Raicesanegadas Rootwater Thief=Ladron de Raicesanegadas Rorix Bladewing=Rorix Alacortante Rosheen Meanderer=Rosheen Meanderer Rot Wolf=Lobo putrido Rotcrown Ghoul=Necrofago Corona Putrefacta Roterothopter=Roterotoptero Rotlung Reanimator=Reanimador pulmon putrefactivo Rotted Hystrix=Puercoespin Putrefacto Rotting Fensnake=Vibora Putrida del Marjal Rotting Giant=Gigante Pudriendose Rotting Legion=Legion Putrida Rotting Rats=Ratas Putridas Rough (Rough/Tumble)=Violentar (Tumbar/Violentar) Rough/Tumble=Violentar Roughshod Mentor=Mentor Atropellador Rouse=Estimular Rout=Tumulto Rowan Treefolk=Pueblo Arboreo Serbal Rowen=Segunda Cosecha Royal Assassin=Asesino Real Royal Decree=Real decreto Royal Falcon=Halcon Real Royal Herbalist=Herborista Real Royal Trooper=Tropa Real Rubbleback Rhino=Rinoceronte Lomo Escombroso Rubblebelt Raiders=Incursores de Barrioescombros Rubblehulk=Titan de escombros Rubinia Soulsinger=Rubinia Soulsinger Ruby Leech=Sanguijuela de Rubi Ruby Medallion=Medallon de rubies Rude Awakening=Despertar Brusco Rugged Prairie=Pradera Escabrosa Ruham Djinn=Djinn Ruham Ruhan of the Fomori=Ruhan de los Fomori Ruin Ghost=Fantasma de las Ruinas Ruination Wurm=Sierpe de ruina Ruination=Ruina Ruinous Minotaur=Minotauro Funesto Ruins of Trokair=Ruinas de Trokair Rukh Egg=Huevo de Rukh Rule of Law=Imperio de la ley Rumbling Aftershocks=Temblores retumbantes Rumbling Crescendo=Crescendo Retumbante Rumbling Slum=Distrito Retumbante Rummaging Goblin=Trasgo Hurgador Rummaging Wizard=Hechicero hurgon Run (Hit/Run)=Correr (Correr/Golpear) Run Wild=Correr Desenfrenadamente Rune of Protection: Artifacts=Runa de proteccion: artefactos Rune of Protection: Black=Runa de proteccion: negro Rune of Protection: Blue=Runa de proteccion: azul Rune of Protection: Green=Runa de proteccion: verde Rune of Protection: Lands=Runa de proteccion: tierras Rune of Protection: Red=Runa de proteccion: rojo Rune of Protection: White=Runa de proteccion: blanco Rune Snag=Enredo de Runas Runeboggle=Runas Distractoras Rune-Cervin Rider=Jinete de Cervido Runico Runechanter's Pike=Lanza del Cantarunas Runeclaw Bear=Oso Garra de Runas Runed Arch=Arco Runico Runed Halo=Halo Runico Runed Servitor=Servidor Runico Runed Stalactite=Estalactita Runica Runeflare Trap=Trampa fulgor de runas Runes of the Deus=Runas del Deus Rune-Scarred Demon=Demonio Marcado con Runas Runesword=Espada Runica Rune-Tail, Kitsune Ascendant=Cola-runa, Ascendente Kitsune Rune-Tail's Essence=Esencia de Cola-runa Runewing=Alarruna Rupture Spire=Torre de la Ruptura Rupture=Ruptura Rush of Blood=Torrente de Sangre Rush of Knowledge=Torrente de Conocimiento Rushing River=Rio Torrencial Rushing-Tide Zubera=Zubera Marea Torrencial Rushwood Dryad=Driada de Rushwood Rushwood Elemental=Elemental de Rushwood Rushwood Grove=Arboleda de Rushwood Rushwood Herbalist=Herbolario de Rushwood Rushwood Legate=Legado de Rushwood Russet Wolves=Lobos Rojizos Rust Elemental=Elemental de herrumbre Rust Scarab=Escarabajo de herrumbre Rust Tick=Garrapata de herrumbre Rust=Herrumbre Rusted Relic=Reliquia Oxidada Rusted Sentinel=Centinela Oxidado Rusted Slasher=Acuchillador Oxidado Rustic Clachan=Clachan Rustico Rusting Golem=Golem Oxidandose Rustmouth Ogre=Ogro bocacorrosiva Rustrazor Butcher=Carnicero Filo Oxidado Rustspore Ram=Carnero espora corrosiva Ruthless Cullblade=Espadachina Despiadada Ruthless Invasion=Invasion Imparable Rysorian Badger=Tejon Risoriano Ryusei, the Falling Star=Ryusei, la Estrella Fugaz Saber Ants=Hormigas Sable Saberclaw Golem=Golem Garras de Sable Sabertooth Alley Cat=Gato Dientes de Sable Urbano Sabertooth Nishoba=Nishoba dientes de sable Sabertooth Wyvern=Wyvern Dientes de Sable Sabretooth Tiger=Tigre Dientes de Sable Sacellum Archers=Arqueros de Sacellum Sacellum Godspeaker=Portavoz Divina de Sacellum Sachi, Daughter of Seshiro=Sachi, Hija de Seshiro Sacred Boon=Dadiva Sagrada Sacred Foundry=Fundicion Sagrada Sacred Ground=Tierra Santa Sacred Guide=Guia santo Sacred Knight=Caballero Sagrado Sacred Mesa=Meseta Sagrada Sacred Nectar=Nectar Sagrado Sacred Prey=Presa Sagrada Sacred Rites=Ritos Sagrados Sacred Wolf=Lobo Sagrado Sacrifice=Sacrificar Sadistic Augermage=Magotaladro Sadico Sadistic Glee=Regocijo Sadico Sadistic Hypnotist=Hipnotista Sadico Sadistic Sacrament=Sacramento Sadico Safe Haven=Refugio Seguro Safe Passage=Pasaje Seguro Safeguard=Proteccion Safehold Duo=Duo del Refugio Seguro Safehold Elite=Elite del Refugio Seguro Safehold Sentry=Centinela del Refugio Seguro Safewright Quest=Mision del Refugiante Saffi Eriksdotter=Saffi Eriksdotter Sage Aven=Sabio Aven Sage of Epityr=Sabio de Epityr Sage of Fables=Sabia de Fabulas Sage of Lat-Nam=Sabio de Lat-Nam Sage Owl=Buho sabio Sage's Dousing=Remojar del Sabio Sage's Knowledge=Conocimiento del Sabio Sages of the Anima=Sabios del Anima Sage's Row Denizen=Habitante de la Calle del Sabio Sai of the Shinobi=Sai de los Shinobi Sailmonger=Traficante de vuelo Sakashima the Impostor=Sakashima el Impostor Sakashima's Student=Estudiante de Sakashima Sakiko, Mother of Summer=Sakiko, Madre del Verano Sakura-Tribe Elder=Anciano de la Tribu Sakura Sakura-Tribe Scout=Exploradora de la Tribu Sakura Sakura-Tribe Springcaller=Llamaverdor de la Tribu Sakura Salt Flats=Planicies Salinas Salt Marsh=Cenagal Salino Saltblast=Rafaga de sal Saltcrusted Steppe=Estepa Costra Salina Saltfield Recluse=Recluso del Campo Salino Saltskitter=Deslizador de sal Salvage Scout=Explorador de los Restos Salvage Slasher=Acuchillador del Botin Salvage Titan=Titan del Botin Salvage=Botin Salvaging Station=Puesto de Desarme Samite Alchemist=Alquimista Samita Samite Archer=Arquera Samita Samite Blessing=Bendicion Samita Samite Censer-Bearer=Porta Incensario Samita Samite Elder=Anciana Samita Samite Healer=Sanador Samita Samite Ministration=Ayuda Samita Samite Pilgrim=Peregrina Samita Samite Sanctuary=Santuario Samita Samurai Enforcers=Cruzados Samurai Samurai of the Pale Curtain=Samurai de la Cortina Palida Sanctimony=Santurroneria Sanctuary Cat=Gato del Santuario Sanctum Custodian=Custodio del Lugar Sagrado Sanctum Gargoyle=Gargola del Santuario Sanctum Guardian=Guardian del Lugar Sagrado Sanctum Plowbeast=Bestiarado del santuario Sand Silos=Silos de Arena Sand Squid=Calamar de la arena Sandals of Abdallah=Sandalias de Abdallah Sandbar Merfolk=Triton de los Bancos de Arena Sandbar Serpent=Serpiente de los Bancos de Arena Sands of Delirium=Arenas del Delirio Sands of Time=Arenas del Tiempo Sandskin=Pielarena Sandsower=Siembrarena Sandstone Deadfall=Trampa de Arenisca Sandstone Needle=Piedra Afilada de Arenisca Sandstone Warrior=Guerrero de Arenisca Sandstorm Eidolon=Eidolon Tormenta de Arena Sandstorm=Tormenta de Arena Sangrite Backlash=Contragolpe de Sangrita Sangrite Surge=Oleada de Sangrita Sangromancer=Sangromante Sangrophage=Sangrofago Sanguine Bond=Vinculo Sangriento Sanguine Guard=Guardia Sanguinario Sanguine Praetor=Magistrado Sanguinario Sanity Gnawers=Roedores de Cordura Sanity Grinding=Moler la Cordura Sapling of Colfenor=Retono de Colfenor Sapphire Drake=Draco de zafiro Sapphire Leech=Sanguijuela de Zafiro Sapphire Medallion=Medallon de zafiros Saprazzan Bailiff=Alguacil Saprazzano Saprazzan Breaker=Rompedor saprazzano Saprazzan Cove=Caleta Saprazzana Saprazzan Heir=Heredera Saprazzana Saprazzan Legate=Legado Saprazzano Saprazzan Outrigger=Yola Saprazzana Saprazzan Raider=Incursor Saprazzano Saprazzan Skerry=Arrecife Saprazzano Saproling Burst=Estallido de saprolines Saproling Cluster=Enjambre de saprolines Saproling Infestation=Infestacion de Saprolines Saproling Symbiosis=Simbiosis de Saprolines Sapseep Forest=Bosque Savia Rezumada Sarcatog=Sarcatog Sarcomancy=Sarcomancia Sarcomite Myr=Myr Sarcoacaro Sarkhan the Mad=Sarkhan el loco Sarkhan Vol=Sarkhan Vol Sarpadian Empires, Vol. VII=Imperios Sarpadianos, Vol. VII Sasaya, Orochi Ascendant=Sasaya, Ascendente Orochi Sasaya's Essence=Esencia de Sasaya Savaen Elves=Elfos de Savaen Savage Beating=Paliza Salvaje Savage Conception=Concepcion Salvaje Savage Firecat=Gato de Fuego Salvaje Savage Gorilla=Gorila Salvaje Savage Hunger=Hambre Salvaje Savage Lands=Tierras Salvajes Savage Offensive=Ofensiva Salvaje Savage Silhouette=Silueta Salvaje Savage Surge=Oleada Salvaje Savage Thallid=Talido Salvaje Savage Twister=Torbellino Salvaje Savannah Lions=Leones de la Sabana Savannah=Sabana Saving Grasp=Abrazo Salvador Savor the Moment=Saborear el Momento Savra, Queen of the Golgari=Savra, Reina de los Golgari Sawtooth Loon=Somorgujo Dientes de Sierra Sawtooth Ogre=Ogro Dientes de Sierra Sawtooth Thresher=Trillador Dientes de Sierra Scab-Clan Charger=Cargadora del clan Scab Scab-Clan Mauler=Lacerador del Clan Scab Scabland=Terreno Escabroso Scald=Escaldar Scalding Devil=Diablo Abrasador Scalding Salamander=Salamandra Abrasadora Scalding Tarn=Laguna Ardiente Scalding Tongs=Tenazas Ardientes Scale of Chiss-Goria=Escama de Chiss-Goria Scalebane's Elite=Elite de Matadragones Scaled Hulk=Titan Escamoso Scaled Wurm=Sierpe Escamosa Scalpelexis=Escalpelexis Scandalmonger=Traficante de escandalos Scapegoat=Cabeza de Turco Scapeshift=Cambio de Paisaje Scar=Dejar una Cicatriz Scarab of the Unseen=Escarabajo de los Invisibles Scarblade Elite=Elite de Hoja Marcadora Scare Tactics=Tacticas Intimidatorias Scarecrone=Espantavieja Scarecrow=Espantapajaros Scarland Thrinax=Thrinax Marcatierra Scarmaker=Creacicatrices Scarred Puma=Puma Marcado Scarred Vinebreeder=Parracreador Marcado Scars of the Veteran=Cicatrices de veterano Scarscale Ritual=Ritual de Escamas Cicatrizadas Scarwood Bandits=Bandidos de Bosquecicatriz Scarwood Goblins=Trasgos de Bosquecicatriz Scarwood Hag=Bruja de Bosquecicatriz Scarwood Treefolk=Pueblo Arboreo de Bosque Tenebroso Scathe Zombies=Zombies Daninos Scatter Arc=Arco esparcido Scatter the Seeds=Esparcir las Semillas Scattering Stroke=Golpe Esparcidor Scattershot Archer=Arquero Desperdigador Scattershot=Disparo Aislado Scavenged Weaponry=Armamento de Deshechos Scavenger Drake=Draco Carronero Scavenger Folk=Pueblo Saqueador Scavenging Ghoul=Gul Carronero Scavenging Ooze=Cieno Carronero Scavenging Scarab=Escarabajo Carronero Scent of Brine=Aroma de mar Scent of Cinder=Esencia de Ceniza Scent of Ivy=Esencia de Hiedra Scent of Jasmine=Esencia de Jazmin Scent of Nightshade=Esencia de Belladona Scepter of Dominance=Cetro de Dominancia Scepter of Empires=Cetro de los Imperios Scepter of Fugue=Cetro de Amnesia Scepter of Insight=Cetro de Perspicacia Schismotivate=Esquizomotivar School of Piranha=Banco de Piranas School of the Unseen=Escuela de los Invisibles Scion of Darkness=Vastago de la Oscuridad Scion of Oona=Vastago de Oona Scion of the Ur-Dragon=Vastago del Ur-Dragon Scion of the Wild=Vastago de lo Salvaje Scorch the Fields=Quemar los Campos Scorched Earth=Tierra abrasada Scorched Ruins=Ruinas Calcinadas Scorched Rusalka=Rusalka Abrasada Scorching Lava=Lava Abrasadora Scorching Missile=Misil Abrasador Scorching Spear=Lanza Ardiente Scorching Winds=Vientos Ardientes Scorchwalker=Caminante ardiente Scoria Cat=Felino de Escoria Scoria Elemental=Elemental de Escoria Scoria Wurm=Sierpe de la Escoria Scorned Villager=Aldeana Desdenada Scornful AEther-Lich=Liche Etereo Desdenoso Scornful Egotist=Egotista Desdenoso Scour=Depurar Scourge Devil=Diablo del Azote Scourge of Geier Reach=Azote de la Cima Geier Scourge of Kher Ridges=Azote de la Cordillera Kher Scourge of Numai=Azote de Numai Scourge of the Nobilis=Azote del Nobilis Scourge Servant=Sirviente del Azote Scourglass=Reloj Depurador Scouting Trek=Jornada de Exploracion Scout's Warning=Alerta del Explorador Scrabbling Claws=Garras escarbadoras Scragnoth=Scragnot Scrambleverse=Confusiverso Scrap=Destrozar Scrapbasket=Cesto de Desechos Scrapdiver Serpent=Serpiente Buceachatarra Scrapheap=Tiradero de Chatarra Scrapskin Drake=Draco Sobrapiel Scrapyard Salvo=Descarga de Chatarra Screaming Fury=Furia Chillona Screaming Seahawk=Halcon Marino Chillon Screams from Within=Gritos Interiores Screams of the Damned=Gritos de los Condenados Screeching Bat=Murcielago Chillon Screeching Buzzard=Aura chillona Screeching Drake=Draco Chillon Screeching Griffin=Grifo Chillon Screeching Harpy=Arpia Gritona Screeching Silcaw=Graznasil Chillon Screeching Skaab=Skaab Chillon Screeching Sliver=Fragmentado Chillon Scrib Nibblers=Mordisqueadores de libros Scrivener=Escribano Scroll of Avacyn=Pergamino de Avacyn Scroll of Griselbrand=Pergamino de Griselbrand Scroll of Origins=Pergamino de los Origenes Scroll Rack=Estanteria de pergaminos Scroll Thief=Ladron del Pergamino Scrounge=Gorronear Scrubland=Matorrales Scryb Ranger=Exploradora de Scryb Scryb Sprites=Duendes Voladores Scrying Glass=Cristal de adivinacion Scrying Sheets=Espejo de Hielo de Adivinacion Sculpting Steel=Acero Esculpido Scute Mob=Turba de Escutos Scuttlemutt=Canasta Simplona Scuttling Death=Muerte Precipitada Scuzzback Marauders=Merodeadores Scuzzback Scuzzback Scrapper=Pendenciero Scuzzback Scythe of the Wretched=Guadana de El Maldito Scythe Specter=Espectro de la Guadana Scythe Tiger=Tigre Guadana Sea Drake=Draco Marino Sea Eagle=Aguila de mar Sea Gate Loremaster=Maestro Sabio de Portal Marino Sea Gate Oracle=Oraculo de Portal Marino Sea Kings' Blessing=Bendicion del rey de los Mares Sea Monster=Engendro Marino Sea Serpent=Serpiente de mar Sea Snidd=Snidd Marino Sea Spirit=Espiritu del mar Sea Sprite=Hada Marina Sea Troll=Trol Marino Seachrome Coast=Costa de Cromo Maritimo Seafarer's Quay=Muelle de los Marineros Seafloor Debris=Escombros en el Suelo Marino Seahunter=Cazador Maritimo Seal of Cleansing=Sello de Limpieza Seal of Doom=Sello de Fatalidad Seal of Fire=Sello de Fuego Seal of Primordium=Sello Primordial Seal of Removal=Sello de Remocion Seal of Strength=Sello de Fuerza Seance=Sesion de Espiritismo Search for Survivors=Busqueda de sobrevivientes Search for Tomorrow=Buscar el Manana Search the City=Registrar la Ciudad Search Warrant=Orden de Registro Searchlight Geist=Geist Buscaluz Searing Blaze=Llamarada abrasadora Searing Flesh=Carne Abrasadora Searing Meditation=Meditacion Abrasadora Searing Rays=Rayos Abrasadores Searing Spear=Lanza Flamigera Searing Touch=Toque Abrasador Searing Wind=Viento Abrasador Sea's Claim=Reclamo del mar Seascape Aerialist=Acrobata Maritimo Seashell Cameo=Camafeo Concha Marina Seaside Citadel=Ciudadela Costera Seaside Haven=Refugio Costero Seasinger=Sirena Season of the Witch=Temporada de Brujas Seasoned Marshal=Mariscal Experimentado Seasoned Tactician=Estratega experimentado Seat of the Synod=Sede del Sinodo Secluded Glen=Valle Aislado Secluded Steppe=Estepa Aislada Second Chance=Segunda Oportunidad Second Guess=Segundo Intento Second Sight=Segunda Vista Second Sunrise=Segundo amanecer Second Thoughts=Dudas Second Wind=Nuevo Aliento Secretkeeper=Guardasecretos Secrets of the Dead=Secretos de los Muertos Security Blockade=Bloqueo de Seguridad Security Detail=Destacamento de Seguridad Sedge Sliver=Fragmentado de los Juncos Sedge Troll=Troll Juncio Sedraxis Alchemist=Alquimista de Sedraxis Sedraxis Specter=Espectro de Sedraxis Sedris, the Traitor King=Sedris, el Rey Traidor See Beyond=Ver mas Alla Seed Spark=Chispa de Semilla Seed the Land=Sembrar la Tierra Seedborn Muse=Musa Nacida de la Semilla Seedcradle Witch=Bruja Cuna de Semillas Seedguide Ash=Fresno Guia de Semillas Seeds of Strength=Semillas de Fuerza Seedtime=Epoca de Siembra Seek (Hide/Seek)=Buscar (Buscar/Esconder) Seek the Horizon=Buscar el Horizonte Seeker of Skybreak=Buscador de la luz Celeste Seeker=Espiritu Seer's Sundial=Reloj de sol del vidente Seer's Vision=Vision del Vidente Seething Anger=Furor Ardiente Seething Pathblazer=Pionero Hirviente Seething Song=Cancion Hirviente Segmented Wurm=Sierpe Segmentada Segovian Leviathan=Leviatan de Segovia Seht's Tiger=Tigre de Seht Seismic Assault=Asalto Sismico Seismic Mage=Mago Sismico Seismic Shudder=Escalofrio Sismico Seismic Spike=Pico Sismico Seismic Strike=Golpe Sismico Seizan, Perverter of Truth=Seizan, Pervertidor de la Verdad Seize the Day=Aprovechar el dia Seize the Initiative=Aprovechar la Iniciativa Seize the Soul=Aprovechar el Alma Seizures=Malestar Sejiri Merfolk=Triton de Sejiri Sejiri Refuge=Refugio de Sejiri Sejiri Steppe=Estepa de Sejiri Sekki, Seasons' Guide=Sekki, Guia de las Estaciones Sek'Kuar, Deathkeeper=Sek'Kuar, Guardian de la Muerte Selective Memory=Memoria Selectiva Selenia, Dark Angel=Selenia, Angel Perverso Selesnya Charm=Amuleto Selesnya Selesnya Evangel=Misionera Selesnya Selesnya Guildgate=Portal del Gremio Selesnya Selesnya Guildmage=Mago del Gremio Selesnya Selesnya Keyrune=Llave Runica Selesnya Selesnya Sagittars=Sagitarios Selesnya Selesnya Sanctuary=Santuario Selesnya Selesnya Sentry=Centinela Selesnya Selesnya Signet=Sello Selesnya Selfless Cathar=Catara Altruista Selfless Exorcist=Exorcista Desinteresado Selhoff Occultist=Ocultista de Selhoff Selkie Hedge-Mage=Maga Errante Selkie Seller of Songbirds=Vendedora de Aves Cantoras Sell-Sword Brute=Bruto Asesino a Sueldo Semblance Anvil=Yunque de Apariencia Sen Triplets=Trillizas Sen Sengir Autocrat=Autocrata de Sengir Sengir Bats=Murcielagos de Sengir Sengir Nosferatu=Nosferatu de Sengir Sengir Vampire=Vampiro de Sengir Sensation Gorger=Tragasensaciones Sensei Golden-Tail=Sensei Cola Dorada Sensei's Divining Top=Trompo adivinador del sensei Sensor Splicer=Ensamblador Sensor Sensory Deprivation=Privacion Sensorial Sentinel Spider=Arana Centinela Sentinel=Sentinela Sentinels of Glen Elendra=Centinelas del Valle Elendra Sentry Oak=Roble Centinela Septic Rats=Ratas Septicas Sepulchral Primordial=Primordial sepulcral Seraph of Dawn=Serafin del Alba Seraph Sanctuary=Santuario de Serafines Seraph=Serafin Serendib Djinn=Djinn de Serendib Serendib Efreet=Efrit de Serendib Serendib Sorcerer=Hechicero de Serendib Serene Offering=Ofrenda Apacible Serene Remembrance=Reminiscencia serena Serene Sunset=Crepusculo sereno Serenity=Serenidad Serpent Assassin=Asesino Serpiente Serpent Generator=Generador de Serpientes Serpent of the Endless Sea=Serpiente del Mar Interminable Serpent Skin=Piel de Serpiente Serpent Warrior=Guerrero Serpiente Serpentine Basilisk=Basilisco serpentino Serpentine Kavu=Kavu Serpentino Serpent's Gift=Regalo de la Serpiente Serra Advocate=Abogado de Serra Serra Angel=Angel de Serra Serra Ascendant=Ascendente de Serra Serra Avatar=Avatar de Serra Serra Avenger=Vengadora de Serra Serra Aviary=Pajarera de Serra Serra Bestiary=Bestiario de Serra Serra Inquisitors=Inquisidores de Serra Serra Paladin=Paladin de Serra Serra Sphinx=Esfinge de Serra Serra Zealot=Fanatico de Serra Serra's Blessing=Bendicion de Serra Serra's Boon=Dadiva de Serra Serra's Embrace=Abrazo de Serra Serra's Hymn=Himno de Serra Serra's Liturgy=Liturgia de Serra Serra's Sanctum=Santuario de Serra Serrated Arrows=Flechas Dentadas Serrated Biskelion=Bisquelion Dentado Serum Powder=Polvo de Suero Serum Raker=Deslizador de suero Serum Tank=Tanque de Suero Serum Visions=Visiones del Suero Servant of Nefarox=Siervo de Nefarox Servant of Volrath=Sirviente de Volrath Seshiro the Anointed=Seshiro el Bendecido Seton, Krosan Protector=Seton, Protector Krosano Seton's Desire=Deseo de Seton Seton's Scout=Explorador de Seton Sever Soul=Separar el Alma Sever the Bloodline=Cortar la Linea de Sangre Severed Legion=Legion Cercenada Sewer Nemesis=Nemesis de las Alcantarillas Sewer Rats=Ratas de Alcantarilla Sewer Shambler=Desollador de Alcantarilla Sewerdreg=Escoria de Alcantarilla Sewers of Estark=Alcantarillas de Estark Sewn-Eye Drake=Draco ojo Cosido Shackles=Grilletes Shade of Trokair=Sombra de Trokair Shade's Breath=Aliento de la Sombra Shade's Form=Forma de la sombra Shadow Alley Denizen=Habitante de la Calle Sombra Shadow Guildmage=Mago del Gremio de las Sombras Shadow Lance=Lanza de Sombra Shadow of Doubt=Sombra de Duda Shadow Rider=Jinete de la Sombra Shadow Rift=Grieta Sombria Shadow Slice=Corte sombrio Shadow Sliver=Fragmentado Desvanecido Shadowblood Egg=Huevo Sangresombra Shadowblood Ridge=Cordillera Sangresombra Shadowfeed=Alimentar las Sombras Shadowmage Infiltrator=Espia Magosombra Shadowstorm=Tormenta Espectral Shah of Naar Isle=Shah de la Isla Naar Shahrazad=Scheherezade Shaleskin Bruiser=Maton Piel Esquistosa Shaleskin Plower=Arador Piel Esquistosa Shaman en-Kor=Chaman en-Kor Shaman's Trance=Trance de la chaman Shambleshark=Escualogrejo Shambling Remains=Restos Tambaleantes Shambling Shell=Caparazon Tambaleante Shambling Strider=Zancudo Voraz Shambling Swarm=Enjambre desquiciador Shanodin Dryads=Driadas de Shanodin Shape Anew=Remoldear Shape of the Wiitigo=Forma del Wiitigo Shape Stealer=Ladron de Forma Shaper Parasite=Parasito Moldeador Shapesharer=Comparteformas Shapeshifter=Metamorfo Shapeshifter's Marrow=Tuetano del Metamorfo Shard Convergence=Convergencia de Fragmentos Shard Phoenix=Fenix de Astillas Shard Volley=Descarga de Astillas Sharding Sphinx=Esfinge Fragmentadora Shardless Agent=Agente sin Fragmento Shared Animosity=Animosidad Compartida Shared Discovery=Descubrimiento Compartido Shared Fate=Destino compartido Shared Trauma=Trauma Compartido Shared Triumph=Triunfo Compartido Sharpened Pitchfork=Tridente Afilado Sharuum the Hegemon=Sharuum la Hegemon Shatter=Romper Shattered Angel=Angel Destrozado Shattered Crypt=Cripta Derruida Shattered Dreams=Suenos Destrozados Shattered Perception=Percepcion Fracturada Shattering Blow=Impacto quebrador Shattering Pulse=Pulso Rompedor Shattering Spree=Reguero de Ruptura Shatterskull Giant=Gigante de Aplastacraneos Shatterstorm=Tormenta de Destruccion Shelkin Brownie=Duende de Shelkin Shell of the Last Kappa=Caparazon del Ultimo Kappa Shell Skulkin=Calaveroso con Caparazon Shelldock Isle=Isla muelle Caparazon Shelter=Refugiar Sheltered Valley=Valle Escondido Sheltering Ancient=Ancestro Protector Sheltering Prayers=Oraciones Protectoras Sheltering Word=Palabra Protectora Sheoldred, Whispering One=Sheoldred, la Susurradora Shepherd of Rot=Pastor de Podredumbre Shepherd of the Lost=Pastora de los Perdidos Shidako, Broodmistress=Shidako, senora de la camada Shield Bearer=Portaescudo Shield Dancer=Bailarina del Escudo Shield Mate=Escudero Asistente Shield of Duty and Reason=Escudo del Deber y la Razon Shield of Kaldra=Escudo de Kaldra Shield of the Ages=Escudo de las Edades Shield of the Oversoul=Escudo del Alma Suprema Shield of the Righteous=Escudo de los Justos Shield Sphere=Esfera Escudo Shield Wall=Escudar Shielded Passage=Pasaje protegido Shielding Plax=Plax Protectora Shieldmage Advocate=Defensor magoescudo Shieldmage Elder=Anciano magoescudo Shieldmate's Blessing=Bendicion del Escudante Shields of Velis Vel=Escudos de Velis Vel Shifting Borders=Fronteras Cambiantes Shifting Sky=Cielo Cambiante Shifting Sliver=Fragmentado Cambiante Shifting Wall=Muro Cambiante Shifty Doppelganger=Doble Astuto Shimatsu the Bloodcloaked=Shimatsu Mantosangriento Shimian Night Stalker=Acosador Nocturno Shimiano Shimian Specter=Espectro Shimiano Shimmer Myr=Myr de Espejismo Shimmering Barrier=Barrera de Luz Tremula Shimmering Efreet=Efrit Resplandeciente Shimmering Glasskite=Cometavitrea de luz Tremula Shimmering Grotto=Gruta Resplandeciente Shimmering Mirage=Espejismo Rutilante Shimmering Wings=Alas Relucientes Shinen of Fear's Chill=Shinen del Frio del Miedo Shinen of Flight's Wings=Shinen de las Alas del Vuelo Shinen of Fury's Fire=Shinen del Fuego de la Furia Shinen of Life's Roar=Shinen del Rugido de la Vida Shinen of Stars' Light=Shinen de la luz Estelar Shinewend=Pasajero Brillante Shining Shoal=Cardumen Brillante Shinka Gatekeeper=Portero de Shinka Shinka, the Bloodsoaked Keep=Shinka, la Fortaleza Ensangrentada Shirei, Shizo's Caretaker=Shirei, Vigilante de Shizo Shisato, Whispering Hunter=Shisato, Cazadora Susurrante Shivan Dragon=Dragon Shivano Shivan Emissary=Emisario Shivano Shivan Gorge=Garganta Shivana Shivan Harvest=Cosecha Shivana Shivan Hellkite=Engendro Shivano Shivan Meteor=Meteoro Shivano Shivan Oasis=Oasis Shivano Shivan Phoenix=Fenix Shivano Shivan Raptor=Raptor Shivano Shivan Reef=Arrecife Shivano Shivan Sand-Mage=Mago de Arena Shivano Shivan Wumpus=Wumpus Shivano Shivan Wurm=Lanzachispas Shivan Wurm=Sierpe Shivana Shivan Zombie=Zombie Shivano Shiv's Embrace=Abrazo de Shiv Shizo, Death's Storehouse=Shizo, Deposito de la Muerte Shizuko, Caller of Autumn=Shizuko, Llamadora del Otono Shoal Serpent=Serpiente de los Bajios Shock Troops=Tropas de Choque Shock=Choque Shocker=Conmocionador Shore Snapper=Mordedor Costero Shorecrasher Mimic=Mimico Azotacostas Shoreline Raider=Jinete Costero Shoreline Ranger=Explorador Costero Shoreline Salvager=Desarmador Costero Shoving Match=Pelea a Empujones Show and Tell=Muestra y explica Show of Valor=Muestra de Coraje Shower of Coals=Lluvia de Carbones Shower of Sparks=Lluvia de Chispas Shrapnel Blast=Rafaga de metralla Shred Memory=Triturar la Memoria Shrewd Hatchling=Cria Sagaz Shriek of Dread=Chillido Horrorizante Shriek Raptor=Rapaz Chillante Shriekgeist=Geist Chillante Shriekhorn=Cuerno del Chillido Shrieking Affliction=Afliccion Estridente Shrieking Drake=Draco Aullador Shrieking Grotesque=Grotesco Aullador Shrieking Mogg=Mogg Chillante Shrieking Specter=Espectro Chillon Shriekmaw=Garganta Chillona Shrine of Boundless Growth=Altar del Crecimiento Imparable Shrine of Burning Rage=Altar de la ira Ardiente Shrine of Limitless Power=Altar del Poder Ilimitado Shrine of Loyal Legions=Altar de las Legiones Leales Shrink=Reducir Shrivel=Marchitar Shriveling Rot=Podredumbre Marchitante Shrouded Lore=Sabiduria Oculta Shrouded Serpent=Serpiente Oculta Shu Cavalry=Caballeria de Shu Shu Defender=Defensor de Shu Shu Elite Companions=Companeros de Elite de Shu Shu Elite Infantry=Infanteria de Elite de Shu Shu Farmer=Granjero de Shu Shu Foot Soldiers=Infanteria de Shu Shu General=General de Shu Shu Grain Caravan=Caravana de Granos de Shu Shu Soldier-Farmers=Granjeros Armados de Shu Shuko=Shuko Shunt=Desviar Shuriken=Shuriken Shyft=Mymo Sibilant Spirit=Espiritu Sibilante Sick and Tired=Fastidio Sicken=Enfermar Sickening Dreams=Suenos repugnantes Sickening Shoal=Cardumen Repugnante Sickle Ripper=Desgarrador de la hoz Sickleslicer=Cortahoz Sideswipe=Reves Sidewinder Sliver=Fragmentado de Cascabel Siege Mastodon=Mastodonte de Asedio Siege of Towers=Asedio de las Torres Siege Wurm=Sierpe de Asedio Siege-Gang Commander=Comandante de Sitiadores Sift Through Sands=Inspeccionar Entre las Arenas Sift=Inspeccionar Sigarda, Host of Herons=Sigarda, Anfitriona de las Garzas Sighted-Caste Sorcerer=Hechicero de la Casta Visionaria Sightless Ghoul=Necrofago Ciego Sigil Blessing=Bendicion del Sello Sigil Captain=Capitan del Sello Sigil of Distinction=Sello de Distincion Sigil of Sleep=Sello del Sueno Sigil of the Empty Throne=Sello del Trono Vacio Sigil of the Nayan Gods=Sello de los Dioses Nayanos Sigil of the New Dawn=Sello del nuevo amanecer Sigil Tracer=Trazadora de Signos Sigiled Behemoth=Behemot con Sellos Sigiled Paladin=Paladin con Sellos Sign in Blood=Firmar con Sangre Signal Pest=Plaga Senalizadora Signal the Clans=Alertar a los clanes Silence=Silencio Silent Arbiter=Arbitro Silencioso Silent Assassin=Asesina Silenciosa Silent Attendant=Asistente Taciturno Silent Departure=Partida Silenciosa Silent Specter=Espectro Silencioso Silent-Blade Oni=Oni Hoja Silenciosa Silent-Chant Zubera=Zubera Canto Silencioso Silhana Ledgewalker=Andarepisa Silhana Silhana Starfletcher=Flechero Estelar Silhana Silhouette=Silueta Silk Net=Red de Seda Silkbind Faerie=Hada Enlazaseda Silkenfist Fighter=Combatiente Puno de Seda Silkenfist Order=Orden del Puno de Seda Silklash Spider=Arana Azotaseda Silkwing Scout=Exploradora ala de Seda Silt Crawler=Reptil del Cieno Silver Drake=Draco Plateado Silver Drake=Paladin hoja de acero Silver Erne=Halieto Plateado Silver Knight=Caballero Plateado Silver Myr=Myr de Plata Silver Seraph=Serafin de Plata Silver Wyvern=Wyvern de plata Silverback Ape=Simio Lomoplateado Silverblade Paladin=Paladin Espada Plateada Silverchase Fox=Zorro Caza Plateada Silverclaw Griffin=Grifo Garra Plateada Silvercoat Lion=Leon Manto Plateado Silvergill Adept=Perito Branquia Plateada Silvergill Douser=Remojador Branquia Plateada Silverglade Elemental=Elemental Argentifero Silverglade Pathfinder=Descubridora argentifera Silver-Inlaid Dagger=Daga Tallada con Plata Silverpelt Werewolf=Licantropo Lomo Plateado Silverskin Armor=Armadura de Pielargentea Silverstorm Samurai=Samurai Tormenta Plateada Silvos, Rogue Elemental=Silvos, Elemental Solitario Sima Yi, Wei Field Marshal=Sima Yi, Mariscal de Campo de Wei Simian Brawler=Pendenciero Simiesco Simian Grunts=Soldados Simiescos Simian Spirit Guide=Espiritu Guardian Simiesco Simic Basilisk=Basilisco Simic Simic Charm=Amuleto simic Simic Fluxmage=Magaflujo simic Simic Growth Chamber=Camara de Crecimiento Simic Simic Guildgate=Portal del Gremio Simic Simic Guildmage=Mago del Gremio Simic Simic Initiate=Iniciado Simic Simic Keyrune=Llave runica simic Simic Manipulator=Manipulador simic Simic Ragworm=Gusano de Harapos Simic Simic Signet=Sello Simic Simic Sky Swallower=Devorador Celeste Simic Simoon=Simun Simple (Pure/Simple)=Simple (Simple/Puro) Simplify=Simplificar Simulacrum=Simulacro Sindbad=Sinnbad Sinew Sliver=Fragmentado de Tendones Singe=Chamuscar Singe-Mind Ogre=Ogro chamuscamente Singing Tree=Arbol Cantor Sinister Strength=Fuerza Siniestra Sink into Takenuma=Hundir en Takenuma Sinkhole=Sumidero Sinking Feeling=Desaliento Sins of the Past=Pecados del Pasado Sinstriker's Will=Voluntad del Golpeapecado Sir Shandlar of Eberyn=Sir Shandlar de Eberyn Sire of the Storm=Senor de la Tormenta Siren's Call=Canto de Sirena Sisay's Ingenuity=Ingenuidad de Sisay Sisay's Ring=Anillo de Sisay Sisters of Stone Death=Hermanas de la Muerte Petrea Sisters of the Flame=Hermanas de la Llama Sivitri Scarzam=Sivitri Scarzam Sivvi's Ruse=La astucia de Sivvi Sivvi's Valor=El valor de Sivvi Sizzle=Chisporrotear Skaab Goliath=Skaab Goliat Skaab Ruinator=Skaab Arruinador Skarrg Goliath=Goliat de Skarrg Skarrg Guildmage=Mago del gremio de Skarrg Skarrg, the Rage Pits=Skarrg, los Pozos de la Furia Skarrgan Firebird=Ave de Fuego Skarrgana Skarrgan Pit-Skulk=Furtivo del Pozo Skarrgano Skarrgan Skybreaker=Rompecielos Skarrgano Skeletal Changeling=Cambiaformas Esqueletico Skeletal Crocodile=Cocodrilo Esqueleto Skeletal Grimace=Mueca Esqueletica Skeletal Kathari=Kathari Esqueletico Skeletal Scrying=Adivinacion Esqueletica Skeletal Snake=Serpiente Esqueletica Skeletal Vampire=Vampira Esqueletica Skeletal Wurm=Sierpe Esqueletica Skeleton Scavengers=Limpiadores de esqueletos Skeleton Shard=Fragmento de Esqueleto Skeleton Ship=Barco de Esqueletos Skeletonize=Esqueletonizar Skill Borrower=Apropiadora de Destrezas Skillful Lunge=Embestida Habil Skinbrand Goblin=Trasgo pielmarcada Skinrender=Arrancapiel Skinshifter=Cambiapieles Skinthinner=Rebanapiel Skinwing=Ala Dermica Skirge Familiar=Familiar Esquirge Skirk Alarmist=Alarmista de Skirk Skirk Commando=Comando de Skirk Skirk Drill Sergeant=Sargento de instruccion de Skirk Skirk Fire Marshal=Jefe de Incendios de Skirk Skirk Marauder=Maleante de Skirk Skirk Outrider=Batidor de Skirk Skirk Prospector=Minero de Skirk Skirk Ridge Exhumer=Exhumador de la Cordillera Skirk Skirk Shaman=Chaman de Skirk Skirk Volcanist=Vulcanista de Skirk Skirsdag Cultist=Cultista Skirsdag Skirsdag Flayer=Desollador Skirsdag Skirsdag High Priest=Gran Sacerdote Skirsdag Skithiryx, the Blight Dragon=Skithiryx, el Dragon de Ruina Skitter of Lizards=Deslizada de Lagartos Skittering Horror=Horror Resbaladizo Skittering Invasion=Invasion Resbaladiza Skittering Monstrosity=Monstruosidad Resbaladiza Skittering Skirge=Esquirge deslizador Skittish Kavu=Kavu Jugueton Skittish Valesk=Valesk voluble Skizzik Surger=Ondeador Skizzik Skizzik=Skizzik Skred=Skred Skulking Fugitive=Fugitivo Furtivo Skulking Knight=Caballero Furtivo Skull Catapult=Catapulta de Craneos Skull Collector=Coleccionista de Craneos Skull Fracture=Fractura de Craneo Skull of Orm=Craneo de Orm Skull of Ramos=Craneo de Ramos Skull Rend=Rasgar el Craneo Skullbriar, the Walking Grave=Craneozarza, la Tumba Andante Skullcage=Jaula del Craneo Skullclamp=Engrampacraneo Skullcrack=Rompecraneos Skullmane Baku=Baku Melena de Craneos Skullmead Cauldron=Caldero de Craneomiel Skullmulcher=Cubrecalaveras Skullscorch=Calcinacraneo Skullsnatcher=Secuestracraneos Skulltap=Sacar del Craneo Sky Diamond=Diamante Celeste Sky Hussar=Husar Celeste Sky Ruin Drake=Draco de Ruina Celeste Sky Spirit=Espiritu del Firmamento Sky Swallower=Devorador Celeste Sky Weaver=Tejedor Celeste Skyblinder Staff=Baston del cegador celeste Skyclaw Thrash=Azotada Garra Celeste Skycloud Egg=Huevo Nubeceleste Skycloud Expanse=Expansion Nubeceleste Sky-Eel School=Cardumen de Anguilas Celestes Skyfire Kirin=Kirin Fuegoceleste Skygames=Juegos aereos Skyhunter Cub=Cachorra cazacielo Skyhunter Patrol=Patrulla Cazacielo Skyhunter Prowler=Rondadora Cazacielos Skyhunter Skirmisher=Escaramuzadora Cazacielos Skyknight Legionnaire=Legionario Caballero Celeste Skyline Predator=Depredador del Horizonte Skymark Roc=Roc Marca Celestial Skyreach Manta=Manta Alcanzacielos Skyrider Trainee=Aprendiz de Jinete Celeste Skyscribing=Escribir el Cielo Skyshaper=Adaptacielos Skyship Weatherlight=Barco Celeste Vientoligero Skyshooter=Tirador Aereo Skyshroud Archer=Arquero de Veloceleste Skyshroud Behemoth=Behenot de Veloceleste Skyshroud Blessing=Bendicion de Veloceleste Skyshroud Claim=Reclamo de Veloceleste Skyshroud Condor=Condor de Veloceleste Skyshroud Cutter=Cortador de Veloceleste Skyshroud Elf=Elfo de Veloceleste Skyshroud Elite=Elite de Veloceleste Skyshroud Falcon=Halcon de Veloceleste Skyshroud Forest=Bosque de Veloceleste Skyshroud Poacher=Cazador Furtivo de Veloceleste Skyshroud Ranger=Explorador de Veloceleste Skyshroud Ridgeback=Acanalado de Veloceleste Skyshroud Sentinel=Centinela de Veloceleste Skyshroud Troll=Troll de Veloceleste Skyshroud Troopers=Soldados de Asalto de Veloceleste Skyshroud Vampire=Vampiro de Veloceleste Skyshroud War Beast=Bestia de Guerra de Veloceleste Skyward Eye Prophets=Profetas del Ojo Celeste Skywatcher Adept=Perito Observador Celeste Skywinder Drake=Draco Curvicielo Skywing Aven=Aven Alaceleste Slag Fiend=Demonio de Escoria Slagstorm=Tormenta de Escoria Slagwurm Armor=Armadura de sierpescoria Slash Panther=Pantera Cortadora Slashing Tiger=Tigre Fulminante Slate of Ancestry=Pizarra de los Ancestros Slate Street Ruffian=Rufian de la Calle Pizarra Slaughter Cry=Grito de Masacre Slaughter Games=Juegos de Masacre Slaughter Pact=Pacto de Masacre Slaughter=Matanza Slaughterhorn=Cuernomasacre Slaughterhouse Bouncer=Guardia del Matadero Slave of Bolas=Esclavo de Nicol Bolas Slavering Nulls=Nulos esclavos Slay=Matar Slayer of the Wicked=Exterminador de Malvados Slayers' Stronghold=Fortaleza de Asesinos Sleep=Dormir Sleeper Agent=Agente Durmiente Sleeper's Guile=Ardid del Durmiente Sleeper's Robe=Tunica del Durmiente Sleeping Potion=Pocion Para Dormir Sleight of Hand=Juego de Manos Sleight of Mind=Insidia Mental Slice and Dice=Despedazar Slice in Twain=Partir en dos Slime Molding=Moldear el Cieno Slimy Kavu=Kavu Baboso Slingbow Trap=Trampa de Honda Slingshot Goblin=Trasgo con Honda Slinking Giant=Gigante Furtivo Slinking Serpent=Serpiente Furtiva Slinking Skirge=Esquirge Furtivo Slippery Bogle=Bogle Resbaladizo Slippery Karst=Gruta Resbaladiza Slipstream Eel=Anguila de la Estela Slipstream Serpent=Serpiente de la Estela Sliptide Serpent=Serpiente Escurridiza Slith Ascendant=Slit ascendente Slith Bloodletter=Slit letrasanguinea Slith Firewalker=Caminafuego Slit Slith Predator=Depredador slit Slith Strider=Montaraz Slit Slitherhead=Cabeza Resbaladiza Slithering Shade=Sombra Resbaladiza Slithermuse=Musa Escurridiza Slithery Stalker=Rondador Escurridizo Sliver Legion=Legion de Fragmentados Sliver Overlord=Jefe Supremo Fragmentado Sliver Queen=Reina de los Fragmentados Sliversmith=Forjador de Fragmentados Slobad, Goblin Tinkerer=Slobad, Chapucero Trasgo Slow Motion=Camara Lenta Sludge Strider=Montaraz del Fango Sluggishness=Flojera Sluiceway Scorpion=Escorpion del Conducto Slum Reaper=Segador del Distrito Slumbering Dragon=Dragon Adormecido Slumbering Tora=Tora Adormecido Smallpox=Viruela Smash to Smithereens=Hacer Anicos Smash=Moler Smelt=Fundido Smite the Monstrous=Abatir al Monstruo Smite=Abatir Smog Elemental=Elemental de esmog Smogsteed Rider=Jinete de Corcel de Niebla Smoke=Humo Smokebraider=Trenzadora de Humo Smokespew Invoker=Invocadora Arrojahumo Smokestack=Chimenea Smolder Initiate=Iniciado Humeante Smoldering Butcher=Carnicero Ardiente Smoldering Crater=Crater Ardiente Smoldering Spires=Cimas Ardientes Smoldering Tar=Alquitran Ardiente Smother=Producir Asfixia Snag=Enredar Snake Basket=Cesto de Serpientes Snake Cult Initiation=Iniciacion del Culto de la Serpiente Snake Pit=Foso de Serpientes Snake Umbra=Umbra de vibora Snakeform=Forma de Vibora Snap=Chasquido Snapback=Enviar al Pasado Snapping Creeper=Trepador Mordiente Snapping Drake=Draco Mordiente Snapping Thragg=Thragg Mordedor Snapsail Glider=Deslizador Velachasquido Snare the Skies=Trampa de los Cielos Snarling Undorak=Undorak Grunidor Sneak Attack=Ataque a Hurtadillas Sneaky Homunculus=Homunculo Furtivo Snorting Gahr=Gahr Bufante Snow Devil=Diablo de las Nieves Snow Fortress=Fortaleza en la Nieve Snow Hound=Sabueso de las Nieves Snowblind=Nevada cegadora Snow-Covered Forest=Bosque Nevado Snow-Covered Island=Isla Nevada Snow-Covered Mountain=Montana Nevada Snow-Covered Plains=Llanura Nevada Snow-Covered Swamp=Pantano Nevado Snowfall=Nevada Snuff Out=Apagar Soaring Hope=Esperanza Elevada Soaring Seacliff=Acantilado Elevado Soilshaper=Moldeasuelo Sokenzan Bruiser=Maton de Sokenzan Sokenzan Renegade=Renegado de Sokenzan Sokenzan Spellblade=Hojahechizo de Sokenzan Sol Grail=Grial Solar Sol Ring=Anillo Solar Solar Blast=Rafaga Solar Solar Tide=Marea solar Solarion=Solarion Soldevi Adnate=Adnate soldevi Soldevi Digger=Excavadora soldevi Soldevi Excavations=Excavaciones soldevies Soldevi Golem=Golem Soldevi Soldevi Heretic=Hereje Soldevi Soldevi Machinist=Mecanico soldevi Soldevi Sage=Sabio Soldevi Soldevi Sentry=Centinela soldevi Soldevi Simulacrum=Simulacro Soldevi Soldevi Steam Beast=Bestia de Vapor Soldevi Soldier of Fortune=Soldado de Fortuna Soldier Replica=Replica de soldado Solemn Offering=Ofrenda Solemne Solemn Simulacrum=Simulacro Solemne Solfatara=Solfatara Solidarity=Solidaridad Solitary Confinement=Incomunicacion Soliton=Soliton Sol'kanar the Swamp King=Sol'kanar, rey del Pantano Soltari Champion=Campeon Soltari Soltari Crusader=Cruzado Soltari Soltari Emissary=Emisario Soltari Soltari Foot Soldier=Infante Soltari Soltari Guerrillas=Guerrillas soltari Soltari Lancer=Lancero Soltari Soltari Monk=Monje Soltari Soltari Priest=Sacerdote Soltari Soltari Trooper=Soldado de Asalto Soltari Soltari Visionary=Visionario Soltari Somber Hoverguard=Aeroguarda sombrio Somberwald Dryad=Driada de Somberwald Somberwald Sage=Sabia de Somberwald Somberwald Spider=Arana de Somberwald Somberwald Vigilante=Justiciero de Somberwald Somnomancer=Somnomante Somnophore=Somnoforo Song of Blood=Cancion de la Sangre Song of Serenity=Cancion de Serenidad Songs of the Damned=Canciones de los Malditos Songstitcher=Hilvanadora de Canciones Sonic Burst=Explosion Sonica Sonic Seizure=Ataque Sonico Soot Imp=Diablillo del Hollin Sootfeather Flock=Bandada pluma de hollin Soothing Balm=Balsamo Sedante Soothsaying=Prediccion Sootstoke Kindler=Avivadora de Hollin Sootwalkers=Caminantes de Hollin Sophic Centaur=Centauro Sofista Soramaro, First to Dream=Soramaro, el Primero en Sonar Soratami Cloud Chariot=Carro de Nubes Soratami Soratami Cloudskater=Deslizanubes Soratami Soratami Mindsweeper=Barremente Soratami Soratami Mirror-Guard=Guardia de Espejos Soratami Soratami Mirror-Mage=Mago de Espejos Soratami Soratami Rainshaper=Moldealluvia Soratami Soratami Savant=Decana Soratami Soratami Seer=Vidente Soratami Soraya the Falconer=Soraya la Halconera Sorcerer's Strongbox=Caja Fuerte del Hechicero Sorceress Queen=Reina Hechicera Sorcerous Sight=Vision Magica Sorin Markov=Sorin Markov Sorin, Lord of Innistrad=Sorin, Senor de Innistrad Sorin's Thirst=Sed de Sorin Sorin's Vengeance=Venganza de Sorin Sorrow's Path=Sendero del Dolor Sosuke, Son of Seshiro=Sosuke, Hijo de Seshiro Sosuke's Summons=Invocaciones de Sosuke Soul Barrier=Barrera de Almas Soul Bleed=Sangrado del Alma Soul Burn=Consumir alma Soul Channeling=Canalizar el Alma Soul Charmer=Encantadora de Almas Soul Collector=Coleccionista de Almas Soul Conduit=Conducto de Almas Soul Exchange=Intercambio de Almas Soul Feast=Festin de Alma Soul Foundry=Fundicion de almas Soul Kiss=Beso del Alma Soul Link=Vinculo de Alma Soul Manipulation=Manipulacion del alma Soul Net=Red de Almas Soul Nova=Nova del alma Soul of Magma=Alma de Magma Soul of the Harvest=Alma de la Cosecha Soul Parry=Esquivar con el Alma Soul Ransom=Chantaje del alma Soul Reap=Cosechar Almas Soul Scourge=Azotaalmas Soul Sculptor=Escultor de almas Soul Seizer=Capturaalmas Soul Shepherd=Pastor de Almas Soul Shred=Fragmento de Alma Soul Snare=Trampa de Almas Soul Snuffers=Apagadores de Almas Soul Spike=Perforar el Alma Soul Stair Expedition=Expedicion a la Escalera de las Almas Soul Strings=Cuerdas del Alma Soul Tithe=Diezmo de Almas Soul Warden=Protectora de Almas Soulblast=Rafaga de Almas Soulbound Guardians=Guardianes de Alma Atada Soulbright Flamekin=Llameante Alma Radiante Soulcage Fiend=Demonio Jaula del Alma Soulcatcher=Atrapaalmas Soulcatchers' Aerie=Nido del Atrapaalmas Souldrinker=Sorbealmas Soulgorger Orgg=Orgg tragaalamas Soulless One=El Desalmado Soulless Revival=Resucitacion Desalmada Soulquake=Sismo de Almas Soul's Attendant=Asistente del Alma Soul's Fire=Fuego del Alma Soul's Grace=Gracia del Alma Soul's Majesty=Majestad del Alma Soul's Might=Poder del Alma Souls of the Faultless=Almas de los Inocentes Soulscour=Depurar las Almas Soulsurge Elemental=Elemental Impetu de Almas Soulsworn Jury=Jurado Comprometido Soulsworn Spirit=Espiritu Comprometido Soultether Golem=Golem Atado con Almas Sound the Call=Sonar la Llamada Southern Elephant=Elefante Septentrional Southern Paladin=Paladin del sur Sovereigns of Lost Alara=Soberanos de la antigua Alara Sower of Temptation=Sembradora de Tentaciones Sowing Salt=Esparcir sal Spare from Evil=Librar del mal Spark Elemental=Elemental de Chispas Spark Mage=Mago Chispeante Spark Spray=Rocio de Chispas Spark Trooper=Tropa de asalto de chispas Sparkcaster=Lanzachispas Sparkcaster=Terminar Sparkmage Apprentice=Aprendiz Magochispa Sparksmith=Creachispas Sparkspitter=Escupidor de Chispas Sparring Collar=Collar de Entrenamiento Sparring Golem=Golem Entrenamiento Spawn of Rix Maadi=Engendro de Rix Maadi Spawnbroker=Empenaesbirros Spawning Breath=Aliento Engendrador Spawning Pit=Pozo de Desove Spawning Pool=Estanque de Desove Spawnsire of Ulamog=Senor de engendros de Ulamog Spawnwrithe=Engendro Serpenteante Spearbreaker Behemoth=Behemot Rompelanzas Specter's Shroud=Velo del Espectro Specter's Wail=Lamento del Espectro Spectral Bears=Osos Espectrales Spectral Cloak=Capa Espectral Spectral Flight=Vuelo Espectral Spectral Force=Fuerza Espectral Spectral Gateguards=Porteros Espectrales Spectral Lynx=Lince Espectral Spectral Prison=Prision Espectral Spectral Procession=Procesion Espectral Spectral Rider=Jinete Espectral Spectral Searchlight=Farol Espectral Spectral Shield=Escudo Espectral Spectral Shift=Cambio Espectral Spectral Sliver=Fragmentado Espectral Spell Blast=Hechizo en Rafaga Spell Burst=Estallido de Hechizo Spell Contortion=Contorsion del hechizo Spell Crumple=Estrujar el Hechizo Spell Pierce=Horadar el hechizo Spell Rupture=Ruptura del hechizo Spell Snare=Trampa de Hechizos Spell Snip=Recorte de Hechizo Spell Syphon=Extraer el Hechizo Spellbane Centaur=Centauro Matahechizos Spellbinder=Enlazahechizo Spellbook=Libro de Hechizos Spellbound Dragon=Dragon Atado al Hechizo Spellbreaker Behemoth=Behemot rompehechizos Spellgorger Barbarian=Barbaro Tragahechizos Spelljack=Hurtahechizos Spellshift=Cambio de Hechizo Spellshock=Impacto por Hechizo Spellstutter Sprite=Hada Hechizo Tartamudeado Spelltithe Enforcer=Coaccionador Diezmo Magico Spelltwine=Entrelazahechizo Spellweaver Helix=Helice tejehechizos Spellweaver Volute=Voluta Tejehechizos Spellwild Ouphe=Oufe Hechizo Salvaje Sphere of Duty=Esfera del Deber Sphere of Grace=Esfera de la Gracia Sphere of Law=Esfera de la ley Sphere of Purity=Esfera de la pureza Sphere of Reason=Esfera de la Razon Sphere of Resistance=Esfera de Resistencia Sphere of Safety=Esfera de Seguridad Sphere of the Suns=Esfera de los Soles Sphere of Truth=Esfera de la Verdad Sphinx Ambassador=Esfinge Embajadora Sphinx of Jwar Isle=Esfinge de la isla Jwar Sphinx of Lost Truths=Esfinge de las verdades perdidas Sphinx of Magosi=Esfinge de Magosi Sphinx of the Chimes=Esfinge de las Campanas Sphinx of the Steel Wind=Esfinge del Viento de Acero Sphinx of Uthuun=Esfinge de Uthuun Sphinx Sovereign=Esfinge Soberana Sphinx Summoner=Esfinge Invocadora Sphinx-Bone Wand=Varita de Hueso de Esfinge Sphinx's Herald=Heraldo de la Esfinge Sphinx's Revelation=Revelacion de la Esfinge Spider Climb=Naturaleza Aracnida Spider Spawning=Desove Aracnido Spider Umbra=Umbra de arana Spidersilk Armor=Armadura de Seda de Arana Spidersilk Net=Red de Seda de Arana Spiderwig Boggart=Boggart Peluca de Aranas Spidery Grasp=Abrazo Aracnido Spike Breeder=Perforador Reproductor Spike Cannibal=Perforador canibal Spike Colony=Colonia de Perforadores Spike Drone=Perforador Zumbante Spike Feeder=Perforador Alimentador Spike Hatcher=Perforador Incubador Spike Rogue=Perforador Bribon Spike Soldier=Perforador Soldado Spike Tiller=Perforador Cultivador Spike Weaver=Perforador Tejedor Spike Worker=Perforador Obrero Spiked Baloth=Baloth con Puas Spikeshot Elder=Anciano Tirapuas Spikeshot Goblin=Tirapuas trasgo Spiketail Drake=Draco Colapua Spiketail Drakeling=Draco Joven Colapua Spiketail Hatchling=Cria de Colapua Spin Engine=Motor de giro Spin into Myth=Convertir en Mito Spinal Embrace=Abrazo Espinal Spinal Graft=Injerto Espinal Spinal Parasite=Parasito Espinal Spinal Villain=Villano Espinoso Spincrusher=Giragolpes Spindrift Drake=Draco de la Rociada Spine of Ish Sah=Espina de Ish Sah Spinebiter=Muerdespina Spined Basher=Aporreador Espinoso Spined Fluke=Gusano Espinoso Spined Sliver=Fragmentado Espinoso Spined Thopter=Toptero Espinoso Spined Wurm=Sierpe con Puas Spineless Thug=Malhechor Cobarde Spinerock Knoll=Loma Espina Rocosa Spinneret Sliver=Fragmentado Hilandero Spinning Darkness=Voragine de Oscuridad Spiny Starfish=Estrella de mar espinosa Spiraling Duelist=Duelista Espiral Spiraling Embers=Brasas en Espiral Spire Barrage=Andanada de Cuspides Spire Golem=Golem del Espiral Spire Monitor=Cuidador de Chapiteles Spire Owl=Buho de las torrecillas Spire Serpent=Serpiente del Chapitel Spire Tracer=Trazadora de los chapiteles Spirit Away=Arrebatar el Espiritu Spirit Cairn=Hito espiritual Spirit en-Dal=Espiritu en-Dal Spirit en-Kor=Espiitu en-Kor Spirit Flare=Fulgor de Espiritu Spirit Link=Vinculo Espiritual Spirit Loop=Ciclo Espiritual Spirit Mantle=Manto Espiritual Spirit Mirror=El Espejo de Almas Spirit of Resistance=Espiritu de Resistencia Spirit of the Hearth=Espiritu del Brasero Spirit Shackle=Grilletes Espectrales Spirit Shield=Escudo Espiritual Spirit Weaver=Tejedora de Espiritu Spiritmonger=Traficante de Espiritus Spiritual Asylum=Asilo de espiritual Spiritual Focus=Enfoque espiritual Spiritual Guardian=Guardian Esperitual Spiritual Sanctuary=Santuario Espiritual Spiritual Visit=Visita Espiritual Spiritualize=Espiritualizar Spite (Spite/Malice)=Despecho (Malicia/Despecho) Spitebellows=Bramador Malicioso Spiteflame Witch=Bruja Despecho Ardiente Spiteful Bully=Abusador Malevolo Spiteful Shadows=Sombras Malevolas Spiteful Visions=Visiones Malevolas Spitemare=Yegua del Rencor Spitfire Handler=Adiestrador de Escupefuegos Spitting Drake=Draco Escupefuego Spitting Earth=Sacudida Telurica Spitting Gourna=Gourna Escupidor Spitting Hydra=Hidra Escupidora Spitting Image=Imagen Escupidora Spitting Sliver=Fragmentado Escupidor Spitting Slug=Babosa Escupidora Spitting Spider=Arana Escupidora Splatter Thug=Malhechor Salpicador Splinter Twin=Gemelo Astillado Splinter=Astillar Splinterfright=Espanto Astillado Splintering Wind=Nube de Astillas Split-Tail Miko=Miko Cola-Cortada Splitting Headache=Dolor de Cabeza Fracturante Spoils of Evil=Despojos del mal Spoils of the Vault=Despojos de la Boveda Spoils of Victory=Botin de la Victoria Spoils of War=Botin de guerra Spontaneous Combustion=Combustion Espontanea Spontaneous Generation=Generacion Espontanea Spore Burst=Estallido de Esporas Spore Cloud=Nube de Esporas Spore Flower=Flor de Espora Spore Frog=Rana de Esporas Sporeback Troll=Trol Espalda de Esporas Sporecap Spider=Arana Cubierta de Esporas Sporesower Thallid=Talido Siembraesporas Sporogenesis=Esporogenesis Sporoloth Ancient=Ancestro Esporolot Spotted Griffin=Grifo Manchado Spread the Sickness=Esparcir la Enfermedad Spreading Algae=Algas Propagantes Spreading Plague=Peste Propagadora Spreading Seas=Mares Propagantes Spring Cleaning=Limpieza de Primavera Spring of Eternal Peace=Arroyo de la Eterna paz Springing Tiger=Tigre Saltador Springjack Knight=Caballero de Saltanejo Springjack Pasture=Pastizal de Saltanejos Springjack Shepherd=Pastora de Saltanejos Springleaf Drum=Tambor de Hoja Primaveral Sprite Noble=Noble Hada Sprout Swarm=Germinar un Enjambre Sprout=Germinar Sprouting Phytohydra=Fitohidra Germinante Sprouting Thrinax=Thrinax Germinante Sprouting Vines=Parra Germinante Spur Grappler=Peleador Despenador Spurnmage Advocate=Defensor Magodesden Spurred Wolverine=Gloton con Espolones Spy Network=Red de espias Squadron Hawk=Halcon de Escuadron Squall Drifter=Errante de Rafagas Squall Line=Linea de Rafagas Squall=Rafaga Squallmonger=Traficante de rafagas Squandered Resources=Despilfarro de Recursos Squeaking Pie Grubfellows=Adoralarvas de Pastel Chillon Squeaking Pie Sneak=Espia de Pastel Chillon Squealing Devil=Diablo Chillon Squee, Goblin Nabob=Squee, Trasgo Nabab Squee's Embrace=Abrazo de Squee Squee's Revenge=Venganza de Squee Squee's Toy=El Juguete de Squee Squeeze=Exprimir Squelch=Apabullar Squire=Escudero Squirming Mass=Masa Serpenteante Squirrel Mob=Turba de Ardillas Squirrel Nest=Nido de Ardillas Squirrel Wrangler=Pastor de Ardillas Stab Wound=Punalada Stabbing Pain=Dolor Punzante Stabilizer=Estabilizador Stabwhisker the Odious=Cortabigotes el odioso Staff of Domination=Baston de Dominacion Staff of Nin=Baston de Nin Staff of the Ages=Baston de las Edades Staff of Zegon=Baston de Zegon Stag Beetle=Ciervo Volante Staggershock=Choque tambaleador Stalker Hag=Saga Acechadora Stalking Assassin=Asesino Acechante Stalking Bloodsucker=Chupasangre Acechador Stalking Stones=Rocas Acechantes Stalking Tiger=Tigre al Acecho Stalking Vampire=Vampiro Acechante Stalking Vengeance=Venganza Acechante Stalking Yeti=Yeti Acechante Stalwart Shield-Bearers=Porta Escudos Denodados Stamina=Vigor Stampede Driver=Jinete de Estampida Stampede=Estampida Stampeding Rhino=Rinoceronte en Estampida Stampeding Serow=Cabras en Estampida Stampeding Wildebeests=Estampida de Fauna Salvaje Stand (Stand/Deliver)=Enfrentar (Cumplir/Enfrentar) Stand Firm=Resistir Firme Stand or Fall=Resistir o Rendirse Stand Together=Resistir Juntos Standard Bearer=Portadora del estandarte Standardize=Estandarizar Standing Stones=Piedras Antiguas Standing Troops=Tropas Firmes Standstill=Parada Stangg=Stangg Star Compass=Brujula Estelar Starke of Rath=Starke de Rath Starlight Invoker=Invocadora de luz Estelar Starlight=Luz de las Estrellas Starlit Angel=Angel de luz Estelar Starlit Sanctum=Santuario Bajo las Estrellas Starstorm=Tormenta de Estrellas Starved Rusalka=Rusalka Famelica Stasis Cell=Celda de Estasis Stasis Cocoon=Capullo de Estasis Stasis=Estasis Statecraft=Arte de Gobernar Static Orb=Esfera Estatica Staunch Defenders=Defensores Inquebrantables Stave Off=Evitar Steadfast Guard=Guardia Resuelto Steadfastness=Tenacidad Steady Progress=Progreso Estable Steal Artifact=Robar Artefacto Steal Enchantment=Robar Encantamiento Steal Strength=Robar Fuerza Stealer of Secrets=Ladron de Secretos Steam Blast=Rafaga de Vapor Steam Catapult=Catapulta a Vapor Steam Frigate=Fragata a Vapor Steam Spitter=Escupidora de Vapor Steam Vents=Respiraderos de Vapor Steam Vines=Enredaderas de Vapor Steamclaw=Garra de Vapor Steamcore Weird=Extrano Nucleo de Vapor Steamflogger Boss=Jefe Azotador de Vapor Steel Golem=Golem de Acero Steel Hellkite=Engendro de acero Steel Leaf Paladin=Amuleto de Treva Steel Leaf Paladin=Paladin Hoja de Acero Steel of the Godhead=Acero de la Deidad Steel Overseer=Capataz de Acero Steel Sabotage=Sabotear el Acero Steel Wall=Muro de Acero Steelclad Serpent=Serpiente Acorazada Steeling Stance=Postura Ferrea Steelshaper Apprentice=Aprendiz Moldea Acero Steelshaper's Gift=Regalo del Moldea Acero Steely Resolve=Determinacion Ferrea Stench of Decay=Hedor de Podredumbre Stench of Evil=Hedor del mal Stenchskipper=Saltador Hediondo Stensia Bloodhall=Salon Sangriento de Stensia Steppe Lynx=Lince de la Estepa Sterling Grove=Arboleda Pura Stern Judge=Juez Severo Stern Marshal=Mariscal Severo Stern Mentor=Mentora Severa Stern Proctor=Supervisor Riguroso Steward of Valeron=Senescal de Valeron Stifle=Reprimir Stigma Lasher=Azotador del Estigma Still Life=Naturaleza Muerta Stillmoon Cavalier=Caballero de Plenilunio Stingerfling Spider=Arana Lanzaaguijones Stinging Barrier=Barrera Punzante Stinging Licid=Licido punzante Stingmoggie=Gatoaguijon Stingscourger=Azotagujas Stinkdrinker Bandit=Bandido de Bebehediondo Stinkdrinker Daredevil=Temerario de Bebehediondo Stinkweed Imp=Diablillo Hierbapestosa Stir the Grave=Agitar la Tumba Stir the Pride=Agitar la Manada Stirring Wildwood=Fronda Agitada Stitch in Time=Sutura en el Tiempo Stitch Together=Suturar Stitched Drake=Draco Suturado Stitcher's Apprentice=Aprendiz de Suturador Stoic Angel=Angel Estoico Stoic Champion=Campeon Estoico Stoic Ephemera=Efimeros Estoicos Stoic Rebuttal=Refutacion estoica Stolen Goods=Bienes Robados Stolen Grain=Grano Robado Stolen Identity=Identidad usurpada Stomp and Howl=Aplastar y Aullar Stomper Cub=Cachorro de aplastador Stomping Ground=Terreno Aplastador Stomping Slabs=Losas Aplastadoras Stone Calendar=Calendario de Piedra Stone Catapult=Catapulta de Piedras Stone Giant=Gigante Petreo Stone Golem=Golem de Piedra Stone Idol Trap=Trampa del Idolo de Piedra Stone Kavu=Kavu de Piedra Stone Rain=Lluvia de Piedras Stone Spirit=Espiritu de la Piedra Stonebrow, Krosan Hero=Stonebrow, Heroe de Krosa Stonecloaker=Mantopetreo Stonefare Crocodile=Cocodrilo de Paso Petreo Stoneforge Mystic=Mistica Fragua de Piedra Stonehands=Manos de Piedra Stonehewer Giant=Gigante Labrapiedra Stonehorn Dignitary=Dignatario Cuerno de Piedra Stone-Seeder Hierophant=Hierofante Siembrapiedras Stoneshaker Shaman=Chaman Sacudepiedra Stone-Throwing Devils=Demonios Lanzapiedras Stone-Tongue Basilisk=Basilisco Lengua de Piedra Stonewood Invocation=Invocacion de Maderapiedra Stonewood Invoker=Invocador de Maderapiedra Stonework Puma=Puma de Piedra Tallada Stonewright=Creador Petreo Stony Silence=Silencio Petreo Stonybrook Angler=Pescador de Arroyo Rocoso Stonybrook Banneret=Banderola de Arroyo Rocoso Stonybrook Schoolmaster=Maestro de Cardumen de Arroyo Rocoso Storage Matrix=Matriz de Almacenaje Storm Cauldron=Caldero de la Tormenta Storm Crow=Cuervo de la Tempestad Storm Elemental=Elemental de la tormenta Storm Entity=Entidad de la Tormenta Storm Front=Frente Tormentoso Storm Herd=Manada de la Tormenta Storm Seeker=Buscadora de Tormentas Storm Shaman=Chaman de la Tormenta Storm Spirit=Espiritu de la Tormenta Storm World=Mundo Tormentoso Stormbind=Tormenta Magica Stormblood Berserker=Berserker Tormenta de Sangre Stormbound Geist=Geist de la Tormenta Stormcaller's Boon=Dadiva de los atraetormentas Stormcloud Djinn=Djinn Nube de Tormenta Stormfront Pegasus=Pegaso Frente de Tormenta Stormfront Riders=Jinetes del Frente de Tormenta Stormscale Anarch=Anarquista Escamarelampago Stormscape Apprentice=Aprendiz Escapatormenta Stormscape Battlemage=Mago de Guerra Escapatormenta Stormscape Familiar=Familiar Escapatormenta Stormscape Master=Maestra Escapatormenta Stormtide Leviathan=Leviatan Marea de Tormenta Stormwatch Eagle=Aguila Avistatormentas Story Circle=Circulo de Historias Strafe=Bombardear Strands of Night=Hebras de la Noche Strands of Undeath=Hebras de la Muerte Viviente Strandwalker=Caminahilos Strange Inversion=Inversion Extrana Stranglehold=Estrangulacion Strangleroot Geist=Geist Raiz Estranguladora Strangling Soot=Hollin Estrangulador Strata Scythe=Guadana de estratos Stratadon=Caverna de Dromar Strategic Planning=Plan Estrategico Stratozeppelid=Estratozepelido Straw Golem=Golem de Paja Straw Soldiers=Soldados de Paja Stream Hopper=Salta Arroyos Stream of Acid=Corriente Acida Stream of Consciousness=Flujo de Conciencia Stream of Life=Manantial de Vida Stream of Unconsciousness=Flujo de Inconciencia Streambed Aquitects=Aquitectos del Lecho del rio Street Savvy=Astucia Callejera Street Spasm=Espasmo Callejero Street Sweeper=Barrendero Street Wraith=Aparicion Callejera Streetbreaker Wurm=Sierpe Rompecalles Strength in Numbers=Fuerza Numerica Strength of Cedars=Fuerza de los Cedros Strength of Isolation=Fuerza del aislamiento Strength of Lunacy=Fuerza de la locura Strength of Night=Fuerza de la Noche Strength of the Tajuru=Fuerza de los Tajuru Strength of Unity=Fuerza de la Unidad Strider Harness=Arnes del Montaraz Strip Bare=Desnudar Strip Mine=Cantera Striped Bears=Osos Atigrados Stroke of Genius=Golpe de Ingenio Stromgald Cabal=Cabala de Stromgald Stromgald Crusader=Cruzado de Stromgald Stromgald Spy=Espia de Stromgald Stromkirk Captain=Capitan Stromkirk Stromkirk Noble=Noble Stromkirk Stromkirk Patrol=Patrulla Stromkirk Strongarm Tactics=Mano dura Strongarm Thug=Malhechor Violento Stronghold Assassin=Asesino de la Fortaleza Stronghold Biologist=Biologo de la Fortaleza Stronghold Discipline=Disciplina de la Fortaleza Stronghold Gambit=Gambito de la fortaleza Stronghold Machinist=Maquinista de la Fortaleza Stronghold Overseer=Supervisor de la Fortaleza Stronghold Rats=Ratas de la Fortaleza Stronghold Taskmaster=Capataz de la Fortaleza Stronghold Zeppelin=Zepelin de la Fortaleza Structural Collapse=Colapso estructural Struggle for Sanity=Lucha por la Cordura Student of Elements=Estudiante de los Elementos Student of Warfare=Estudiante de la Guerra Stuffy Doll=Muneca de Trapo Stun Sniper=Francotiradora Aturdidora Stun=Aturdir Stunted Growth=Raquitismo Stupefying Touch=Toque Aturdidor Stupor=Estupor Sturdy Hatchling=Cria Tenaz Sturmgeist=Tormenta de Geists Subdue=Dominar Sublime Archangel=Arcangel Sublime Submerge=Sumergir Subterranean Hangar=Hangar Subterraneo Subterranean Shambler=Desollador Subterraneo Subversion=Subversion Su-Chi=Su-Chi Sudden Death=Muerte Subita Sudden Disappearance=Desaparicion Subita Sudden Impact=Impacto Subito Sudden Shock=Choque Subito Sudden Spoiling=Despojo Subito Sudden Strength=Fuerza Subita Suffer the Past=Sufrir el pasado Suffering (Pain/Suffering)=Sufrimiento (Sufrimiento/Dolor) Suffocating Blast=Explosion sofocante Suffocation=Ahogar Suicidal Charge=Carga Suicida Sulam Djinn=Djinn Sulam Suleiman's Legacy=Legado de Suleiman Sulfur Elemental=Elemental de Azufre Sulfur Falls=Cascada de Azufre Sulfur Vent=Respiradero de Azufre Sulfuric Vapors=Vapores sulfuricos Sulfuric Vortex=Vortice sulfurico Sulfurous Blast=Rafaga Sulfurosa Sulfurous Springs=Manantiales Sulfurosos Summer Bloom=Floracion Estival Summit Apes=Simios de la cumbre Summon the School=Invocar el Cardumen Summoner's Bane=Ruina del Invocador Summoner's Egg=Huevo del Invocador Summoner's Pact=Pacto del Invocador Summoning Station=Puesto de Invocacion Summoning Trap=Trampa invocadora Sun Ce, Young Conquerer=Sun Ce, Joven Conquistador Sun Clasp=Broche Solar Sun Droplet=Gota Solar Sun Quan, Lord of Wu=Sun Quan, Senor de Wu Sun Titan=Titan Solar Sunastian Falconer=Sunastian Falconer Sunbeam Spellbomb=Bombahechizo de rayo solar Sunblast Angel=Angel Rafaga Solar Suncrusher=Triturasoles Sunder from Within=Partir Desde Adentro Sunder=Partir Sundering Growth=Crecimiento Quebrador Sundering Titan=Titan Quebrador Sundering Vitae=Vitalidad Quebradora Sundial of the Infinite=Reloj de sol del Infinito Sunfire Balm=Balsamo Fuegosol Sunflare Shaman=Chaman Fulgor Solar Sunforger=Forjasol Sunglasses of Urza=Gafas de Urza Sungrass Egg=Huevo Hierbasol Sungrass Prairie=Pradera Hierbasol Sunhome Enforcer=Coaccionador de Casa Solar Sunhome Guildmage=Mago del gremio de Casa Solar Sunhome, Fortress of the Legion=Casa Solar, Base de la Legion Sunken City=Ciudad Sumergida Sunken Field=Campo Hundido Sunken Hope=Esperanza Hundida Sunken Ruins=Ruinas Hundidas Sunlance=Lanza Solar Sunpetal Grove=Arboleda Petalo Solar Sunrise Sovereign=Soberano del Amanecer Sun's Bounty=Regalo del Sol Sunscape Apprentice=Aprendiz Escapasol Sunscape Battlemage=Maga de Guerra Escapasol Sunscape Familiar=Familiar Escapasol Sunscape Master=Maestro Escapasol Sunscour=Depuracion Solar Sunseed Nurturer=Nutriente Siembrasol Sunspear Shikari=Shikari Lanza Solar Sunspire Griffin=Grifo de Chapitel Solar Sunspring Expedition=Expedicion a la Fuente Solar Sunstone=Piedra Solar Sunstrike Legionnaire=Legionario Atacasol Suntail Hawk=Halcon Colasol Suntouched Myr=Myr Tocado por el Sol Sunweb=Telerana Solar Supply (Supply/Demand)=Oferta (Demanda/Oferta) Supply/Demand=Oferta Suppress=Suprimir Suppression Field=Campo de Supresion Supreme Exemplar=Ejemplar Supremo Supreme Inquisitor=Inquisidor Supremo Supreme Verdict=Veredicto Supremo Suq'Ata Assassin=Asesino de Suq'Ata Suq'Ata Lancer=Lancero de Suq'Ata Surestrike Trident=Tridente Golpecertero Surge Node=Nodo de Racarga Surge of Strength=Oleada de Fuerza Surge of Thoughtweft=Oleada de Trama Mental Surge of Zeal=Oleada de Fanatismo Surgespanner=Cubreolas Surgical Extraction=Extraccion Quirurgica Surging AEther=Eter Pulsante Surging Dementia=Demencia Pulsante Surging Flame=Llama Pulsante Surging Might=Poder Pulsante Surging Sentinels=Centinelas Pulsantes Surprise Deployment=Despliegue Sorpresivo Surrakar Banisher=Desterrador Surrakar Surrakar Marauder=Merodeador Surrakar Surrakar Spellblade=Hojahechizo Surrakar Surreal Memoir=Memoria surrealista Surveilling Sprite=Hada Vigilante Survey the Wreckage=Inspeccion de los Escombros Survival Cache=Reserva de supervivencia Survival of the Fittest=Supervivencia de los Fuertes Survivor of the Unseen=Sobreviviente de los Invisibles Sustainer of the Realm=Protectora del Reino Sustaining Spirit=Espiritu protector Sustenance=Sustento Suture Priest=Sacerdotisa Suturadora Suture Spirit=Espiritu Suturador Sutured Ghoul=Necrofago suturado Svogthos, the Restless Tomb=Svogthos, la Tumba Inquieta Svyelunite Priest=Sacerdote Svyelunita Svyelunite Temple=Templo Svyelunita Swallowing Plague=Plaga Devoradora Swamp Mosquito=Mosquito de la Cienaga Swamp=Pantano Swans of Bryn Argoll=Cisnes de Bryn Argoll Swarm of Rats=Aluvion de Ratas Swarmyard=Cemenjambre Swat=Aplastar Sway of Illusion=Ilusiones Influenciadas Sway of the Stars=Influencia de las Estrellas Swell of Courage=Infundir de Valor Swelter=Sofocarse de Calor Swerve=Virar Swift Justice=Justicia Rapida Swift Maneuver=Maniobra Rapida Swift Silence=Silencio Rapido Swiftfoot Boots=Botas de Pies Ligeros Swirl the Mists=Remolinear las Nieblas Swirling Sandstorm=Tormenta de Arena Arremolinante Swirling Spriggan=Spriggan Turbulento Switcheroo=Cambiazo Swooping Talon=Garra arrasadora Sword Dancer=Bailarin de la Espada Sword of Body and Mind=Espada de Cuerpo y Mente Sword of Feast and Famine=Espada de Abundancia y Escasez Sword of Fire and Ice=Espada de Fuego y Hielo Sword of Kaldra=Espada de Kaldra Sword of Light and Shadow=Espada de luz y Sombra Sword of the Ages=Espada de las Edades Sword of the Chosen=Espada de los Elegidos Sword of the Meek=Espada de los Mansos Sword of the Paruns=Espada de los Paruns Sword of Vengeance=Espada de la Venganza Sword of War and Peace=Espada de Guerra y paz Swords to Plowshares=Espadas en Guadanas Sworn Defender=Defensor jurado Sygg, River Cutthroat=Sygg, Degollador del rio Sygg, River Guide=Sygg, Guia del rio Sylvan Basilisk=Basilisco Silvano Sylvan Bounty=Regalo Silvano Sylvan Echoes=Ecos Silvanos Sylvan Hierophant=Jerofante Silvano Sylvan Library=Biblioteca Silvana Sylvan Messenger=Mensajera silvestre Sylvan Might=Poderio Silvestre Sylvan Paradise=Paraiso Silvano Sylvan Primordial=Primordial silvano Sylvan Ranger=Guardabosque Silvano Sylvan Safekeeper=Protector silvestre Sylvan Scrying=Adivinacion Silvana Sylvan Tutor=Tutor Silvano Sylvan Yeti=Yeti Silvano Sylvok Explorer=Reconocedor Sylvok Sylvok Lifestaff=Varavital Sylvok Sylvok Replica=Replica de Sylvok Symbiosis=Simbiosis Symbiotic Beast=Bestia Simbiotica Symbiotic Deployment=Despliegue Simbiotico Symbiotic Elf=Elfo Simbiotico Symbiotic Wurm=Sierpe Simbiotica Symbol of Unsummoning=Simbolo de Anulacion Synapse Sliver=Fragmentado Sinaptico Synchronous Sliver=Fragmentado Sincronico Syncopate=Sincopar Syndic of Tithes=Sindico de los diezmos Syndicate Enforcer=Coaccionador del sindicato Synod Artificer=Artifice del Sinodo Synod Centurion=Centurion del Sinodo Synod Sanctum=Santuario del Sinodo Syphon Flesh=Extraer la Carne Syphon Life=Extraer Vida Syphon Mind=Extraer la mente Syphon Soul=Extraer el Alma Szadek, Lord of Secrets=Szadek, Senor de los Secretos Tablet of Epityr=Tablilla de Epityr Tablet of the Guilds=Tableta de los Gremios Tahngarth, Talruum Hero=Tahngarth, Heroe de Talruum Tahngarth's Glare=Mirada de Tahngarth Tahngarth's Rage=La ira de Tahngarth Taiga=Taiga Tainted AEther=Eter Corrompido Tainted Field=Campo Contaminado Tainted Isle=Isla Contaminada Tainted Pact=Pacto Corrompido Tainted Peak=Cumbre Contaminada Tainted Sigil=Sello Contaminado Tainted Strike=Golpe Contaminado Tainted Well=Pozo Contaminado Tainted Wood=Bosque Contaminado Taj-Nar Swordsmith=Forjaespadas de Taj-Nar Tajuru Archer=Arquero de Tajuru Tajuru Preserver=Preservador de Tajuru Take Possession=Tomar Posesion Takeno, Samurai General=Takeno, General Samurai Takeno's Cavalry=Caballeria de Takeno Takenuma Bleeder=Sangrador de Takenuma Takklemaggot=Takklemaggot Talara's Bane=Ruina de Talara Talara's Battalion=Batallon de Talara Talas Air Ship=Nave Aerea Talas Talas Explorer=Explorador Talas Talas Merchant=Mercader Talas Talas Researcher=Investigador Talas Talas Scout=Explorador Celeste Talas Talas Warrior=Guerrero Talas Talisman of Dominance=Talisman de la dominancia Talisman of Impulse=Talisman del impulso Talisman of Indulgence=Talisman de la indulgencia Talisman of Progress=Talisman del progreso Talisman of Unity=Talisman de la unidad Tallowisp=Centella de Sebo Talon of Pain=Garra del Dolor Talon Sliver=Fragmentado de las Garras Talon Trooper=Tropa de Asalto con Garras Talonrend=Desgarrador Talons of Falkenrath=Garras Falkenrath Talrand, Sky Summoner=Talrand, Invocador Celeste Talrand's Invocation=Invocacion de Talrand Talruum Champion=Campeon de Talruum Talruum Minotaur=Minotauro de Talruum Talruum Piper=Flautista de Talruum Talus Paladin=Paladin de Talus talya, Samite Master=Atalya, Maestra Sanadora Tamanoa=Tamanoa Tamiyo, the Moon Sage=Tamiyo, la Sabia de la Luna Tandem Lookout=Tandem de Centinelas Tangle Angler=Pescador de la Marana Tangle Asp=Aspid de la Marana Tangle Golem=Golem de la Marana Tangle Hulk=Titan de la Marana Tangle Kelp=Enredadera Marina Tangle Mantis=Mantis de la Marana Tangle Spider=Arana de la Marana Tangle Wire=Alambre enmaranado Tangle=Enmaranar Tanglebloom=Fruto de la Marana Tangleroot=Raizmarana Tanglesap=Savia Enmaranadora Tanglewalker=Caminante de la Marana Taoist Hermit=Taoista Ermitano Taoist Mystic=Taoista Mistico Tar Fiend=Demonio de Alquitran Tar Pit Warrior=Guerrero del Lodazal Tar Pitcher=Lanzador de Alquitran Tarfire=Fuego de Alquitran Tariel, Reckoner of Souls=Tariel, Vengadora de Almas Tariff=Tasa Tarmogoyf=Tarmogoyf Tarnished Citadel=Ciudadela Manchada Tarox Bladewing=Tarox Alacortante Tarpan=Tarpan Task Force=Fuerza Operante Task Mage Assembly=Asamblea de Magos Supervisores Taste for Mayhem=Sabor del Caos Taste of Blood=Probar la Sangre Taste of Paradise=Nectar Paradisiaco Tatsumasa, the Dragon's Fang=Tatsumasa, el Colmillo del Dragon Tattered Drake=Draco Desgarrado Tatterkite=Barrilete de Harapos Tattermunge Duo=Duo de Gruneharapos Tattermunge Maniac=Maniatico de Gruneharapos Tattermunge Witch=Bruja de Gruneharapos Tattoo Ward=Tatuaje Protector Taunt=Provocacion Taunting Challenge=Desafiando las Burlas Taunting Elf=Elfo burlon Taurean Mauler=Lacerador Taurino Tavern Swindler=Estafadora de Taberna Tawnos's Coffin=Ataud de Tawnos Tawnos's Wand=Baqueta de Tawnos Tawnos's Weaponry=Armamento de Tawnos Teardrop Kami=Kami de la Lagrima Tears of Rage=Lagrimas de ira Tectonic Break=Rompimiento tectonico Tectonic Edge=Borde Tectonico Tectonic Fiend=Demonio Tectonico Tectonic Instability=Inestabilidad Tectonica Tectonic Rift=Falla Tectonica Teetering Peaks=Picos Oscilantes Teferi, Mage of Zhalfir=Teferi, Mago de Zhalfir Teferi's Care=Cuidado de Teferi Teferi's Honor Guard=Guardia de Honor de Teferi Teferi's Moat=Foso de Teferi Teferi's Puzzle Box=Rompecabezas de Teferi Teferi's Realm=Reino de Teferi Teferi's Response=Respuesta de Teferi Teferi's Veil=Velo de Teferi Tek=Tek Telekinesis=Telequinesis Telekinetic Bonds=Vinculos telequineticos Telekinetic Sliver=Fragmentado Telequinetico Telemin Performance=Actuacion de Telemin Telepathic Spies=Espias Telepaticos Telepathy=Telepatia Teleport=Teletransportacion Teleportal=Teleportal Telethopter=Teletoptero Tel-Jilad Archers=Arqueros de Tel-Jilad Tel-Jilad Chosen=Elegido de Tel-Jilad Tel-Jilad Defiance=Desafio de Tel-Jilad Tel-Jilad Exile=Exiliado de Tel-Jilad Tel-Jilad Fallen=Caido de Tel-Jilad Tel-Jilad Justice=Justicia de Tel-Jilad Tel-Jilad Lifebreather=Respiravida de Tel-Jilad Tel-Jilad Outrider=Batidor de Tel-Jilad Tel-Jilad Stylus=Pluma de Tel-Jilad Tel-Jilad Wolf=Lobo de Tel-Jilad Teller of Tales=Cuentacuentos Telling Time=Contar el Tiempo Temper=Temple Tempered Steel=Acero Templado Tempest Drake=Draco de la Tempestad Tempest Efreet=Efrit de la Tormenta Tempest of Light=Tempestad de luz Tempest Owl=Buho de la Tempestad Temple Acolyte=Acolito del Templo Temple Bell=Campana del Templo Temple Elder=Anciano del Templo Temple Garden=Jardin del Templo Temple of the False God=Templo de la Diosa Falsa Temporal Adept=Perito Temporal Temporal Aperture=Abertura temporal Temporal Cascade=Cascada temporal Temporal Distortion=Deformacion Temporal Temporal Eddy=Remolino Temporal Temporal Extortion=Extorsion Temporal Temporal Fissure=Fisura Temporal Temporal Isolation=Aislamiento Temporal Temporal Manipulation=Manipulacion Temporal Temporal Mastery=Maestria del Tiempo Temporal Spring=Manantial Temporal Temporary Insanity=Locura Temporal Temporary Truce=Tregua Temporal Tempting Licid=Licido inductor Tempting Wurm=Sierpe Tentadora Tendo Ice Bridge=Puente Helado de Tendo Tendrils of Agony=Zarcillos de Agonia Tendrils of Corruption=Zarcillos de Corrupcion Tendrils of Despair=Zarcillos de Desesperacion Teneb the Harvester=Teneb, el Cosechador Teneb, the Harvester=Teneb, el cosechador Tenement Crasher=Rompeviviendas Tenza, Godo's Maul=Tenza, Mazo de Godo Tephraderm=Tefradermo Terashi's Cry=Llanto de Terashi Terashi's Grasp=Apreton de Terashi Terashi's Verdict=Veredicto de Terashi Terastodon=Terastodonte Terminal Moraine=Morrena Terminal Terminate=Culpa de Urza Terminate=Terminar Terminus=Terminus Teroh's Faithful=Fieles de Teroh Teroh's Vanguard=Vanguardia de Teroh Terra Eternal=Terra Eterna Terra Stomper=Aplastatierra Terraformer=Terraformador Terrain Generator=Generador de Terreno Terramorphic Expanse=Expansion Terramorfica Terrarion=Terrarion Terravore=Terravoro Terrifying Presence=Presencia Aterradora Territorial Baloth=Baloth Territorial Territorial Dispute=Disputa Territorial Terror=Terror Terrus Wurm=Sierpe Terrus Test of Endurance=Prueba de Resistencia Test of Faith=Prueba de fe Testament of Faith=Testamento de fe Tethered Griffin=Grifo Atado Tethered Skirge=Esquirge Atado Tetravus=Tetravo Tetsuo Umezawa=Tetsuo Umezawa Teysa, Orzhov Scion=Teysa, Vastago Orzhov Tezzeret the Seeker=Tezzeret el Buscador Tezzeret, Agent of Bolas=Tezzeret, Agente de Nicol Bolas Tezzeret's Gambit=Tactica de Tezzeret Thada Adel, Acquisitor=Thada Adel, adquisidora Thalakos Deceiver=Impostor Talako Thalakos Dreamsower=Siembrasuenos talako Thalakos Drifters=Errantes Talakos Thalakos Lowlands=Tierras Bajas Talako Thalakos Mistfolk=Pueblo Etereo Talako Thalakos Scout=Explorador Talako Thalakos Seer=Vidente Talako Thalakos Sentry=Centinela Talako Thalia, Guardian of Thraben=Thalia, Guardiana de Thraben Thallid Devourer=Devorador Talido Thallid Germinator=Germinador Talido Thallid Shell-Dweller=Talido Morador de Caparazon Thallid=Talido That Which Was Taken=Aquello que fue Quitado Thatcher Revolt=Rebelion de Techadores Thaumatog=Taumatog Thawing Glaciers=Glaciares Menguantes The Abyss=El Abismo The Brute=Brutalidad The Fallen=El Caido The Hive=La Colmena The Lady of the Mountain=La Dama de la Montana The Mimeoplasm=El Mimeoplasma The Rack=El Potro The Tabernacle at Pendrell Vale=El Tabernaculo de Pendrel Vale The Unspeakable=El Innombrable The Wretched=El Maldito Theft of Dreams=Robo de Suenos Thelon of Havenwood=Thelon de Havenwood Thelonite Druid=Druida Thelonita Thelonite Hermit=Ermitano Thelonita Thelonite Monk=Monje Thelonita Thelon's Chant=Canto de Thelon Thelon's Curse=Maldicion de Thelon Thermal Blast=Explosion Termica Thermal Flux=Flujo Termal Thermal Glider=Planeador de Termales Thermal Navigator=Navegador de Termales Thermokarst=Termokarst Thermopod=Termopodo Thespian's Stage=Escenario de actores Thicket Basilisk=Basilisco de Maleza Thicket Elemental=Elemental de Maleza Thick-Skinned Goblin=Trasgo de Piel Gruesa Thief of Hope=Ladron de la Esperanza Thieves' Auction=Subasta de Ladrones Thieves' Fortune=Fortuna de los Ladrones Thieving Magpie=Urraca Ladrona Thieving Sprite=Hada Ladrona Thing from the Deep=Ser de las Profundidades Think Tank=Grupo de Expertos Think Twice=Pensar dos Veces Thirst for Knowledge=Sed de Conocimiento Thistledown Duo=Duo de Flor del Cardo Thistledown Liege=Siervo de Flor del Cardo Thopter Assembly=Montaje de Topteros Thopter Foundry=Fundicion de Topteros Thopter Squadron=Escuadron de Topteros Thorn Elemental=Elemental de Espinas Thorn of Amethyst=Espina de Amatista Thorn Thallid=Talido Espinoso Thornbite Staff=Baston Muerdespinas Thornling=Espinoide Thornscape Apprentice=Aprendiz Escapaespina Thornscape Battlemage=Maga de Guerra Escapaespina Thornscape Familiar=Familiar Escapaespina Thornscape Master=Maestro Escapaespina Thorn-Thrash Viashino=Viashino de la Azotada de Espinas Thorntooth Witch=Bruja Diente Espinoso Thornwatch Scarecrow=Espantapajaros Espinas Atentas Thornweald Archer=Arquero de Arboleda Espinosa Thornwind Faeries=Hadas de Vientoespinoso Thought Courier=Mensajero del Pensamiento Thought Devourer=Devorapensamientos Thought Dissector=Disecador de Pensamientos Thought Eater=Comepensamientos Thought Gorger=Tragapensamientos Thought Hemorrhage=Hemorragia de pensamientos Thought Lash=Lazo mental Thought Nibbler=Roepensamientos Thought Prison=Prision del pensamiento Thought Reflection=Reflejo del Pensamiento Thought Scour=Depuracion de Pensamientos Thoughtbind=Liar el Pensamiento Thoughtbound Primoc=Primoc Psicodirigido Thoughtcast=Idea Expandida Thoughtcutter Agent=Agente Cortaideas Thoughtflare=Bengala Mental Thoughtlace=Atadura Mental Thoughtleech=Sanguijuela mental Thoughtpicker Witch=Bruja Robapensamientos Thoughts of Ruin=Pensamientos de Destruccion Thoughtseize=Confiscar Pensamientos Thoughtweft Gambit=Gambito de la Trama Mental Thoughtweft Trio=Trio de Trama Mental Thousand-legged Kami=Kami de las mil Piernas Thousand-Year Elixir=Elixir de los mil Anos Thraben Doomsayer=Condenador de Thraben Thraben Heretic=Hereje de Thraben Thraben Militia=Milicia de Thraben Thraben Purebloods=Pura Raza de Thraben Thraben Sentry=Centinela de Thraben Thraben Valiant=Valiente de Thraben Thragtusk=Colmillothrag Thran Dynamo=Dinamo Thran Thran Forge=Fragua Thran Thran Foundry=Fundicion thran Thran Golem=Golem Thran Thran Lens=Lente thran Thran Quarry=Cantera Thran Thran Tome=Volumen de Thran Thran Turbine=Turbina thran Thran War Machine=Maquina de Guerra Thran Thran Weaponry=Armamento thran Thrashing Mudspawn=Engendro de Lodo Aplastador Thrashing Wumpus=Wumpus Aplastador Thraximundar=Thraximundar Threads of Disloyalty=Fragmentos de Deslealtad Threaten=Amenazar Three Dreams=Tres Suenos Three Tragedies=Tres Tragedias Three Visits=Tres Visitas Three Wishes=Tres Deseos Thresher Beast=Bestia Trilladora Thrill of the Hunt=Emocion de la Caza Thrill-Kill Assassin=Asesina Emocion Mortal Thriss, Nantuko Primus=Thriss, Primus nantuko Thrive=Medrar Throat Slitter=Cortagargantas Thromok the Insatiable=Thromok el Insaciable Throne of Bone=Trono de Hueso Throne of Empires=Trono de los Imperios Throne of Geth=Trono de Geth Through the Breach=Atravesando la Brecha Thrull Champion=Campeon Thrull Thrull Parasite=Parasito thrull Thrull Retainer=Vasallo Thrull Thrull Surgeon=Cirujano Thrull Thrull Wizard=Mago Thrull Thrumming Stone=Piedra Monotonica Thrummingbird=Colibri Retumbante Thrun, the Last Troll=Thrun, el Ultimo Trol Thumbscrews=Empulgueras Thunder Dragon=Dragon Trueno Thunder of Hooves=Estruendo de Cascos Thunder Spirit=Espiritu del Trueno Thunder Strike=Golpe de Trueno Thunder Totem=Totem del Trueno Thunder Wall=Muro de Truenos Thunderblade Charge=Carga de la Hoja de Trueno Thunderblust=Trueno Voraz Thunderbolt=Rayo Thunderclap=Tronido Thundercloud Elemental=Elemental de Nubarron Thundercloud Shaman=Chaman del Nubarron Thunderheads=Nubes de Tormenta Thundering Giant=Gigante Descomunal Thundering Tanadon=Tanadon Retumbante Thundering Wurm=Sierpe Tronante Thundermare=Yegua del Trueno Thundermaw Helkite=Engendro Fauces de Trueno Thunderous Wrath=Ira Atronadora Thunderscape Apprentice=Aprendiz Escapatrueno Thunderscape Battlemage=Familiar Escapatrueno Thunderscape Familiar=Familiar Escapatrueno Thunderscape Master=Maestro Escapatrueno Thundersong Trumpeter=Trompetista Canciontrueno Thunderstaff=Bastontrueno Thunder-Thrash Elder=Anciano de la Azotada del Trueno Thwart=Frustrar Tibalt, the Fiend-Blooded=Tibalt, el de Sangre Demoniaca Tibor and Lumia=Tibor y Lumia Ticking Gnomes=Gnomos Palpitantes Ticking Gnomes=Nomos palpitantes Tidal Bore=Subida de la Marea Tidal Control=Control de las mareas Tidal Courier=Mensajero de la marea Tidal Flats=Planicies Inundadas Tidal Influence=Influencia Marina Tidal Kraken=Kraken de la Marea Tidal Surge=Oleaje de Marea Tidal Visionary=Vidente de la Marea Tidal Warrior=Guerrero de la Marea Tide of War=Marea de la Guerra Tideforce Elemental=Elemental Fuerza de la Marea Tidehollow Sculler=Barquero de Marea Hueca Tidehollow Strix=Strix de Marea Hueca Tideshaper Mystic=Mistico Moldeador de la Marea Tidespout Tyrant=Tirano Lanzamareas Tidewalker=Caminante de la Marea Tidewater Minion=Lacayo de la Marea Tidings=Informes Tiger Claws=Garras de Tigre Tigereye Cameo=Camafeo Ojo de Tigre Tilling Treefolk=Cultivador Pueblo Arboreo Timber Protector=Protector de la Madera Timber Wolves=Lobos Ferales Timberland Guide=Guia Forestal Timberland Ruins=Ruinas en el Bosque Timberline Ridge=Cerro Boscoso Timbermare=Yegua de Madera Timbermaw Larva=Larva Masticamadera Timberpack Wolf=Lobo Manada de Madera Timberwatch Elf=Elfo Vigilabosques Time and Tide=Tiempo y Mareas Time Bomb=Bomba de Tiempo Time Ebb=La Compensacion del Tiempo Time Elemental=Elemental de Tiempo Time of Heroes=El Tiempo de los Heroes Time of Need=Tiempos Dificiles Time Reversal=Revertir el Tiempo Time Sieve=Tamiz Temporal Time Spiral=Espiral del Tiempo Time Stop=Detener el Tiempo Time Stretch=Expansion de Tiempo Time Vault=Camara del Tiempo Time Walk=Paso del Tiempo Time Warp=Distorsion Temporal Timebender=Tuercetiempo Timecrafting=Maestria del Tiempo Timely Reinforcements=Refuerzos Oportunos Timesifter=Tamizatiempo Timetwister=Retorcer el Tiempo Timid Drake=Draco Asustadizo Timmerian Fiends=Timerios Melignos Tin Street Hooligan=Gamberro de la Calle Hojalata Tin Street Market=Mercado de la Calle Hojalata Tinder Farm=Granja Maderera Tinder Wall=Muro de lena Tine Shrike=Alcaudon Astado Tinker=Hojalatera Tin-Wing Chimera=Quimera de Alas de Estano Tireless Missionaries=Misioneros Incansables Tireless Tribe=Tribu Incansable Titan Forge=Fragua de Titanes Titania's Boon=Bendicion de Titania Titania's Chosen=Elegido de Titania Titania's Song=Canto de Titania Titanic Bulvox=Bulvox Titanico Titanic Growth=Crecimiento Titanico Titanic Ultimatum=Ultimatum Titanico Titanium Golem=Golem de titanio Titan's Revenge=Venganza del Titan Tithe=Diezmo Tivadar of Thorn=Tivadar de Espino Tivadar's Crusade=Cruzada de Tivadar To Arms!=A las Armas! Tobias Andrion=Tobias Andrion Tobita, Master of Winds=Tobita, maestro de los vientos Toil to Renown=Trabajar por renombre Toils of Night and Day=Contienda del dia y la Noche Tok-Tok, Volcano Born=Tok-Tok, nacido del volcan Tolaria West=Tolaria Oeste Tolaria=Tolaria Tolarian Academy=Academia Tolariana Tolarian Drake=Draco Tolariano Tolarian Emissary=Emisaria Tolariana Tolarian Entrancer=Hipnotizador Tolariano Tolarian Sentinel=Centinela Tolariano Tolarian Serpent=Serpiente Tolariana Tolarian Winds=Vientos Tolarianos Tolsimir Wolfblood=Tolsimir Sangrelobo Tomb Hex=Brujeria de la Tumba Tomb of Urami=Tumba de Urami Tombfire=Fuego Sepulcral Tombstalker=Rondador de Tumbas Tome Scour=Depuracion del Tomo Tomorrow, Azami's Familiar=Manana, Familiar de Azami Tomoya the Revealer=Tomoya el revelador Tonic Peddler=Vendedor de Tonicos Tooth and Claw=Garras y Colmillos Tooth and Nail=Unas y dientes Tooth of Chiss-Goria=Diente de Chiss-Goria Tooth of Ramos=Diente de Ramos Topan Ascetic=Asceta Topano Topple=Tambalearse Tor Giant=Gigante de las Penas Tor Wauki=Tor Wauki Torch Drake=Draco de Antorcha Torch Fiend=Demonio de la Antorcha Torch Slinger=Hondero de Antorcha Torch Song=Cancion de las antorchas Torchling=Antorchoide Torii Watchward=Guardia Atenta del Torii Torment=Tormento Tormented Angel=Angel Atormentada Tormented Pariah=Paria Atormentado Tormented Soul=Alma Atormentada Tormentor Exarch=Exarca Atormentador Tormentor's Trident=Tridente del Atormentador Tormod's Crypt=Cripta de Tormod Tornado Elemental=Elemental de Tornado Tornado=Tornado Torpid Moloch=Moloc Aletargado Torpor Dust=Polvo de Torpor Torrent of Fire=Torrente de Fuego Torrent of Souls=Torrente de Almas Torrent of Stone=Torrente de Piedra Torsten Von Ursus=Torsten Von Ursus Tortoise Formation=Formacion Tortuga Torture Chamber=Sala de Torturas Torture=Tortura Tortured Existence=Existencia Atormentada Toshiro Umezawa=Toshiro Umezawa Total War=Guerra total Totally Lost=Perdido por completo Totem Speaker=Orador del totem Totem-Guide Hartebeest=Alcelafo Guia de Totem Touch of Brilliance=Momento de Brillantez Touch of Darkness=Toque de Oscuridad Touch of Death=Roce Mortal Touch of Invisibility=Toque de Invisibilidad Touch of the Eternal=Toque de lo Eterno Touch of Vitae=Roce Vital Touchstone=Piedra de Toque Tourach's Chant=Canto de Tourach Tourach's Gate=Portal de Tourach Tovolar's Magehunter=Cazamagos de Tovolar Tower Above=Torrear Tower Defense=Defensa de torres Tower Drake=Draco de la Torre Tower Gargoyle=Gargola de la Torre Tower Geist=Geist de la Torre Tower of Calamities=Torre de las Calamidades Tower of Champions=Torre de los campeones Tower of Coireall=Torre de Coireall Tower of Eons=Torre de los eones Tower of Fortunes=Torre de la fortuna Tower of Murmurs=Torre de los murmullos Tower of the Magistrate=Torre del Magistrado Towering Baloth=Baloth Imponente Towering Indrik=Indrik Imponente Towering Thunderfist=Punotrueno imponente Town Sentry=Centinela del Pueblo Toxic Iguanar=Iguanar Toxico Toxic Nim=Nim Toxico Toxic Stench=Hedor Toxico Toxin Sliver=Fragmentado de Toxinas Toymaker=Fabricante de Juguetes Trace of Abundance=Huellas de la Abundancia Tracker=Rastreador Tracker's Instincts=Instintos del Rastreador Trade Caravan=Caravana de Mercaderes Trade Routes=Rutas Comerciales Trade Secrets=Secretos comerciales Tradewind Rider=Jinete de los Vientos Alisios Trading Post=Puesto Comercial Tragic Poet=Poetisa Tragica Tragic Slip=Desliz Tragico Trailblazer=Guia Trailblazer's Boots=Botas del Pionero Train of Thought=Hilo de Pensamiento Trained Armodon=Armodon Adiestrado Trained Caracal=Lince Adiestrado Trained Cheetah=Guepardo Entrenado Trained Jackal=Chacal Entrenado Trained Orgg=Orgg Entrenado Trained Pronghorn=Berrendo Entrenado Training Drone=Zangano de Entrenamiento Training Grounds=Area de entrenamiento Traitorous Blood=Sangre Traicionera Traitorous Instinct=Instinto Traicionero Traitor's Clutch=Agarre del Traidor Traitor's Roar=Rugido del Traidor Tranquil Garden=Jardin Apacible Tranquil Grove=Arboleda Tranquila Tranquil Path=Camino Tranquilo Tranquil Thicket=Maleza Tranquila Tranquility=Tranquilidad Transcendence=Trascendencia Transcendent Master=Maestro Trascendente Transguild Courier=Mensajero Transgremial Transguild Promenade=Paseo Transgremial Transluminant=Transluminante Transmogrifying Licid=Licido transformador Transmutation=Transmutacion Transmute Artifact=Transmutar Artefacto Trap Digger=Cavador de Trampas Trap Runner=Corredora trampera Trapfinder's Trick=Truco del Buscatrampas Trapjaw Kelpie=Kelpie Dientuda Trapmaker's Snare=Artimana del Creatrampas Traproot Kami=Kami Trampa de Raices Trash for Treasure=Oro por baratijas Traumatic Visions=Visiones Traumaticas Traumatize=Traumatizar Travel Preparations=Preparativos del Viaje Traveler's Amulet=Amuleto del Viajero Traveler's Cloak=Manto de la Viajera Traveling Plague=Peste Viajera Treacherous Link=Vinculo traicionero Treacherous Pit-Dweller=Morador Traicionero del Abismo Treacherous Urge=Impulso Traicionero Treacherous Vampire=Vampiro traicionero Treacherous Werewolf=Hombre Lobo Traicionero Treachery=Traicion Treasure Hunt=Busqueda del tesoro Treasure Hunter=Buscador de Tesoros Treasure Mage=Mago de Tesoros Treasure Trove=Descubrimiento del Tesoro Treasured Find=Hallazgo Preciado Treasury Thrull=Thrull del tesoro Tree Monkey=Mono de los Arboles Tree of Redemption=Arbol de la Redencion Tree of Tales=Arbol de los Cuentos Treefolk Harbinger=Heraldo Pueblo Arboreo Treefolk Healer=Pueblo Arboreo Sanador Treefolk Mystic=Mistico del pueblo arboreo Treefolk Seedlings=Pimpollos del Pueblo Arboreo Treespring Lorian=Lorian Salta Arboles Treetop Bracers=Brazales Para los Arboles Treetop Defense=Defensa de las Copas Treetop Rangers=Guardabosque de las copas Treetop Scout=Explorador de las Copas Treetop Sentinel=Centinela de las Copas Treetop Village=Aldea en las Copas Tremble=Temblar Tremor=Temblor Trench Gorger=Engullidor de Trincheras Trench Wurm=Sierpe Zanjadora Trenching Steed=Corcel Zanjador Trespasser il-Vec=Intruso Il-Vec Trespassing Souleater=Devoraalmas Invasor Tresserhorn Sinks=Huecos de Tresserhorn Tresserhorn Skyknight=Caballero Celeste de Tresserhorn Trestle Troll=Trol del Viaducto Treva, the Renewer=Treva, la Renovadora Treva's Attendant=Asistente de Treva Treva's Charm=Amuleto de Treva Treva's Ruins=Ruinas de Treva Trial (Trial/Error)=Prueba (Error/Prueba) Trial/Error=Prueba Triangle of War=Triangulo de la Guerra Triassic Egg=Huevo Triasico Tribal Flames=Flamas Tribales Tribal Forcemage=Magofuerza Tribal Tribal Golem=Golem Tribal Tribal Unity=Unidad Tribal Tribute to Hunger=Tributo al Ansia Tribute to the Wild=Tributo a lo Salvaje Trickbind=Truco del Lazo Trickery Charm=Amuleto de artimana Tricks of the Trade=Gajes del Oficio Trickster Mage=Maga Embustera Triclopean Sight=Vision Triciclopea Trigon of Corruption=Trigono de Corrupcion Trigon of Infestation=Trigono de Infestacion Trigon of Mending=Trigono de Reparacion Trigon of Rage=Trigono de Furia Trigon of Thought=Trigono de Pensamiento Trinisphere=Triniesfera Trinket Mage=Mago de Baratijas Trip Noose=Trampa Nudo de Horca Trip Wire=Cable Trampa Triskelavus=Trisquelavo Triskelion=Trisquelion Triumph of Cruelty=Triunfo de la Crueldad Triumph of Ferocity=Triunfo de la Ferocidad Triumph of the Hordes=Triunfo de las Hordas Trokin High Guard=Guardia Real de Trokin Troll Ascetic=Asceta Trol Trollhide=Piel de Trol Troll-Horn Cameo=Camafeo Cuerno Troll Trolls of Tel-Jilad=Trol de Tel-Jilad Tromp the Domains=Pisotear los Dominios Trophy Hunter=Cazadora de Trofeos Tropical Island=Isla Tropical Trostani, Selesnya's Voice=Trostani, la voz de Selesnya Trostani's Judgment=Juicio de Trostani Troubled Healer=Sanadora Preocupada Troublesome Spirit=Espiritu Fastidioso Truce=Tregua True Believer=Creyente Verdadero True Conviction=Conviccion Verdadera Truefire Paladin=Paladin Fuego Autentico Trumpet Blast=Trompetazo Trumpeting Armodon=Armodon berreante Trusted Advisor=Consejero Fiable Trusted Forcemage=Magafuerza Fiable Trusty Machete=Machete Confiable Truth or Tale=Mito o Verdad Trygon Predator=Depredador Trygon Tsabo Tavoc=Tsabo Tavoc Tsabo's Assassin=Asesino de Tsabo Tsabo's Decree=Decreto de Tsabo Tsabo's Web=Red de Tsabo Tsunami=Tsunami Tukatongue Thallid=Talido Tukatong Tuknir Deathlock=Tuknir Deathlock Tuktuk Grunts=Soldados de Tuktuk Tuktuk Scrapper=Pendenciero de Tuktuk Tuktuk the Explorer=Tuktuk el Explorador Tumble (Rough/Tumble)=Tumbar (Tumbar/Violentar) Tumble Magnet=Magneto Tumbante Tundra Kavu=Kavu de Tundra Tundra Wolves=Lobos de la Tundra Tundra=Tundra Tunnel Ignus=Ignus del tunel Tunnel Vision=Vision Concentrada Tunnel=Tunel Tunneler Wurm=Sierpe excavadora de tuneles Turbulent Dreams=Suenos turbulentos Turf Wound=Herida del Territorio Turn Aside=Hacer a un lado Turn the Tables=Cambiar la Suerte Turn the Tide=Revertir la Batalla Turn to Dust=Convertir en polvo Turn to Frog=Convertir en Rana Turn to Mist=Convertirse en Niebla Turn to Slag=Convertir en Escoria Turnabout=Cambio de Posicion Turntimber Basilisk=Basilisco de Madera Torcida Turntimber Grove=Arboleda de Madera Torcida Turntimber Ranger=Guardabosque de Madera Torcida Turtleshell Changeling=Cambiaformas de Caparazon Twiddle=Girar Twigwalker=Caminavaras Twilight Drover=Arriero del Crepusculo Twilight Mire=Cenagal Crepuscular Twilight Shepherd=Pastora del Crepusculo Twilight's Call=Llamado del Crepusculo Twinblade Slasher=Acuchillador Hojas Gemelas Twincast=Jugada Gemela Twinning Glass=Cristal Gemelificador Twinstrike=Golpe Gemelo Twist Allegiance=Invertir la Lealtad Twisted Abomination=Abominacion Torcida Twisted Experiment=Experimento Torcido Twisted Image=Imagen Torcida Twisted Justice=Justicia Torcida Twitch=Punzada Two-Headed Dragon=Dragon de dos Cabezas Two-Headed Giant of Foriys=Gigante de dos Cabezas de Foriys Two-Headed Sliver=Fragmentado de dos Cabezas Typhoid Rats=Ratas Tifoideas Typhoon=Tifon Tyrannize=Tiranizar Tyrant of Discord=Tirano de la Discordia Tyrranax=Tyrranax Uba Mask=Mascara de Uba Uktabi Drake=Draco de Uktabi Uktabi Efreet=Efrit de Uktabi Uktabi Orangutan=Orangutan de Uktabi Uktabi Wildcats=Gatos Monteses de Uktabi Ulamog, the Infinite Gyre=Ulamog, la Espiral Infinita Ulamog's Crusher=Triturador de Ulamog Ulasht, the Hate Seed=Ulasht, la Semilla del Odio Ultimate Price=Precio Final Ulvenwald Bear=Oso de Ulvenwald Ulvenwald Mystics=Misticos de Ulvenwald Ulvenwald Primordials=Primigenios de Ulvenwald Ulvenwald Tracker=Rastreador de Ulvenwald Umara Raptor=Rapaz de Umara Umbilicus=Umbilicus Umbra Mystic=Mistica de la umbra Umbra Stalker=Acechador de la Umbra Umbral Mantle=Manto Umbral Umezawa's Jitte=Jitte de Umezawa Unbender Tine=Asta Enderezadora Unblinking Bleb=Globulo sin Parpado Unbreathing Horde=Horda sin Aliento Unburden=Desahogarse Unburial Rites=Ritos del Desentierro Uncanny Speed=Velocidad Asombrosa Unchecked Growth=Crecimiento Descontrolado Uncle Istvan=Tio Istvan Uncontrollable Anger=Furor Incontrolable Uncontrolled Infestation=Infestacion Incontrolada Undead Executioner=Verdugo Muerto Viviente Undead Gladiator=Gladiador Muerto Viviente Undead Leotau=Leotau Muerto Viviente Undead Slayer=Exterminador de Muertos Vivientes Undead Warchief=Jefe de Guerra Muerto Viviente Undercity Informer=Informante de la subciudad Undercity Plague=Peste de la Subciudad Undercity Shade=Sombra de la Subciudad Underground River=Rio Subterraneo Underground Sea=Mar Subterraneo Undergrowth=Arbustos Undermine=Socavar Undertaker=Funerario Undertow=Resaca Underworld Connections=Contactos en los Bajos Fondos Underworld Dreams=Suenos del Infierno Undiscovered Paradise=Paraiso Virgen Undo=Cancelar Undying Beast=Bestia Inmortal Undying Evil=Mal Resiliente Undying Flames=Llamas Inmortales Undying Rage=Furia Inmortal Unearth=Desenterrar Unearthly Blizzard=Ventisca de Otro Mundo Unexpected Results=Resultados inesperados Unforge=Desfraguar Unhallowed Cathar=Cataro Impio Unhallowed Pact=Pacto Impio Unhinge=Trastornar Unholy Citadel=Ciudadela Impia Unholy Fiend=Demonio Impio Unholy Grotto=Gruta Profana Unholy Strength=Fuerza Impia Unified Strike=Ataque Unificado Unified Will=Voluntad Unificada Unifying Theory=Teoria Unificadora Unlikely Alliance=Alianza Inverosimil Unliving Psychopath=Psicopata no Vivo Unmake=Desvanecer Unmask=Desenmascarar Unnatural Hunger=Hambre Anormal Unnatural Predation=Depredacion Innatural Unnatural Selection=Seleccion no natural Unnatural Speed=Velocidad Sobrenatural Unnerve=Desconcertar Unnerving Assault=Asalto Desconcertante Unquestioned Authority=Autoridad incuestionable Unruly Mob=Turba Desordenada Unscythe, Killer of Kings=Desguadana, Asesina de Reyes Unseen Walker=Caminante Invisible Unspeakable Symbol=Simbolo Impronunciable Unstable Footing=Posicion inestable Unstable Frontier=Frontera Inestable Unstable Hulk=Titan Inestable Unstable Mutation=Mutacion Inestable Unstable Shapeshifter=Metamorfo inestable Unstoppable Ash=Fresno Imparable Unsummon=Anular Invocacion Untaidake, the Cloud Keeper=Untaidake, Guardian de las nubes Untamed Might=Poder Indomito Untamed Wilds=Tierra Virgen Unwilling Recruit=Reclutar Involuntariamente Unwinding Clock=Reloj Desenredador Unworthy Dead=Muertos Indignos Unyaro Bees=Abejas de Unyaro Unyaro Griffin=Grifo de Unyaro Updraft=Corriente Ascendente Upheaval=Alzamiento Uphill Battle=Batalla Cuesta Arriba Uproot=Desarraigar Upwelling=Manar Urabrask the Hidden=Urabrask el Oculto Urban Burgeoning=Germinacion Urbana Urban Evolution=Evolucion urbana Urbis Protector=Protector Urbis Urborg Drake=Draco de Urborg Urborg Elf=Elfo de Urborg Urborg Emissary=Emisaria de Urborg Urborg Justice=Justicia de Urborg Urborg Mindsucker=Chupamentes de Urborg Urborg Phantom=Fantasma de Urbog Urborg Phantom=Fantasma de Urborg Urborg Shambler=Deshollador de Urborg Urborg Shambler=Desollador de Urbog Urborg Skeleton=Esqueleto de Urborg Urborg Stalker=Rondador de Urborg Urborg Syphon-Mage=Mago Sifon de Urborg Urborg Uprising=Levantamiento de Urborg Urborg Volcano=Volcan de Urborg Urborg, Tomb of Yawgmoth=Urborg, la Tumba de Yawgmoth Urborg=Urborg Ur-Drago=Ur-Drago Urge to Feed=Impulso Alimenticio Urgent Exorcism=Exorcismo Urgente Ur-Golem's Eye=Ojo de Ur-Golem Uril, the Miststalker=Uril, el Acechador Neblinoso Ursapine=Osoespin Ursine Fylgja=Fylgja Osuno Urza's Armor=Armadura de Urza Urza's Avenger=Vengador de Urza Urza's Bauble=Baratija de Urza Urza's Blueprints=Planos de Urza Urza's Chalice=Caliz de Urza Urza's Engine=Ingenio de Urza Urza's Factory=Factoria de Urza Urza's Filter=Filtro de Urza Urza's Guilt=Caliz de mana Urza's Incubator=Incubador de Urza Urza's Mine=Mina de Urza Urza's Miter=Mitra de Urza Urza's Power Plant=Central de Energia de Urza Urza's Rage=Ira de Urza Urza's Tower=Torre de Urza Uthden Troll=Trol de Uthden Utopia Mycon=Micon de Utopia Utopia Sprawl=Expansion Utopica Utopia Tree=Arbol de Utopia Utopia Vow=Promesa de Utopia Utvara Hellkite=Engendro de Utvara Utvara Scalper=Cazacabelleras de Utvara Uyo, Silent Prophet=Uyo, Profeta Silenciosa Vacuumelt=Fundir al Vacio Vaevictis Asmadi=Vaevictis Asmadi Vagrant Plowbeasts=Bestiarado Vagabunda Valakut Fireboar=Jabali Igneo de Valakut Valakut, the Molten Pinnacle=Valakut, el Pinaculo Fundido Valeron Outlander=Forastera de Valeron Valiant Guard=Guardia Valiente Valley Rannet=Rannet del Valle Valleymaker=Creavalles Valor Made Real=Valor Concretado Valor=Valor Valorous Charge=Carga Valerosa Vampire Aristocrat=Aristocrata Vampiro Vampire Bats=Murcielagos Vampiro Vampire Hexmage=Maga de Maldiciones Vampira Vampire Hounds=Sabuesos vampiro Vampire Interloper=Vampiro Entrometido Vampire Lacerator=Lacerador Vampiro Vampire Nighthawk=Halcon Nocturno Vampiro Vampire Nocturnus=Nocturnus Vampiro Vampire Outcasts=Parias Vampiro Vampire's Bite=Mordida de Vampiro Vampiric Dragon=Dragon Vampirico Vampiric Embrace=Abrazo Vampirico Vampiric Feast=Festin Vampirico Vampiric Fury=Furia Vampirica Vampiric Link=Vinculo Vampirico Vampiric Sliver=Fragmentado Vampirico Vampiric Spirit=Espiritu Vampirico Vampiric Touch=Caricia Vampirica Vampiric Tutor=Tutor Vampirico Vampirism=Vampirismo Vandalblast=Rafaga Vandalica Vanguard's Shield=Escudo de la Vanguardia Vanish into Memory=Desvanecerse en la Memoria Vanishing=Desaparicion Vanishment=Desvanecimiento Vanquish=Sojuzgar Vapor Snag=Enredo de Vapor Vapor Snare=Artimana de Vapor Varchild's Crusader=Cruzado de Varchild Varchild's War-Riders=Jinetes Guerreros de Varchild Vassal Soul=Alma de Vasallo Vassal's Duty=Deber del Vasallo Vastwood Animist=Animista del Bosque Extenso Vastwood Gorger=Insaciable del Bosque Extenso Vastwood Zendikon=Zendikon del Bosque Extenso Vault of the Archangel=Boveda del Arcangel Vault of Whispers=Boveda de los Susurros Vault Skirge=Esquirje de la Boveda Vault Skyward=Saltar Hacia el Cielo Vebulid=Vebulid Vebulid=Vebulido Vec Townships=Poblaciones de los Vec Vectis Agents=Agentes de Vectis Vectis Dominator=Dominador de Vectis Vectis Silencers=Silenciadores de Vectis Vector Asp=Aspid Vectorial Vedalken AEthermage=Maga Eterea Vedalken Vedalken Anatomist=Anatomista Vedalken Vedalken Archmage=Archimago vedalken Vedalken Certarch=Certarca Vedalken Vedalken Dismisser=Transponedor Vedalken Vedalken Engineer=Ingeniero Vedalken Vedalken Entrancer=Hipnotizador Vedalken Vedalken Ghoul=Necrofago Vedalken Vedalken Heretic=Hereje Vedalken Vedalken Infuser=Imbuidor Vedalken Vedalken Mastermind=Mente Maestra Vedalken Vedalken Orrery=Planetario Vedalken Vedalken Outlander=Forastero Vedalken Vedalken Plotter=Conspirador Vedalken Vedalken Shackles=Grilletes Vedalken Veil of Birds=Velo de Aves Veil of Secrecy=Velo de Secreto Veilborn Ghoul=Necrofago Nacido del Velo Veiled Apparition=Aparicion Velada Veiled Crocodile=Cocodrilo velado Veiled Sentry=Centinela velado Veiled Serpent=Serpiente velada Veiling Oddity=Singularidad Velada Veilstone Amulet=Amuleto de Piedravelada Vein Drinker=Bebedora de Venas Veinfire Borderpost=Mojon Vena de Fuego Vela the Night-Clad=Vela, la Armada con la Noche Veldrane of Sengir=Veldrane de Sengir Veldt=Sabana Veldt=Veldt Venarian Glimmer=Resplandor Venariano Venarian Gold=Oro Venariano Vendetta=Vendetta Vendilion Clique=Pandilla Vendilion Venerable Kumo=Kumo Venerable Venerable Monk=Monje Venerable Venerated Teacher=Maestro Venerado Vengeance=Venganza Vengeful Archon=Arconte Vengativo Vengeful Dead=Muerto Vengativo Vengeful Dreams=Suenos vengativos Vengeful Firebrand=Agitadora Vengativa Vengeful Pharaoh=Faraon Vengativo Vengeful Rebirth=Renacimiento vengativo Vengeful Vampire=Vampiro Vengativo Vengevine=Parra Vengadora Venom=Veneno Venomous Breath=Halito venenoso Venomous Dragonfly=Libelula Venenosa Venomous Fangs=Colmillos Venenosos Venomous Vines=Parras Venenosas Venomspout Brackus=Brackus Escupeveneno Venser, Shaper Savant=Venser, Sabio Moldeador Venser, the Sojourner=Venser, el Transeunte Venser's Diffusion=Difusion de Venser Venser's Journal=Diario de Venser Venser's Sliver=Fragmentado de Venser Vent Sentinel=Centinela del Respiradero Verdant Catacombs=Catacumbas Verdes Verdant Eidolon=Eidolon Verde Verdant Embrace=Abrazo Verde Verdant Field=Campo Verdoso Verdant Force=Fuerza Verde Verdant Haven=Refugio verde Verdant Succession=Descendencia Verdosa Verdant Touch=Toque revivificador Verdeloth the Ancient=Verdeloth el Antiguo Verdigris=Moho Verduran Emissary=Emisaria Verdurana Verduran Enchantress=Encantadora de Plantas Vermiculos=Vermiculos Vernal Bloom=Florecimiento Primaveral Vernal Equinox=Equinoccio Vernal Vertigo Spawn=Engendro del Vertigo Vertigo=Vertigo Vesper Ghoul=Necrofago Vespertino Vessel of Endless Rest=Vasija del Descanso Eterno Vesuva=Vesuva Vesuvan Doppelganger=Vesuvan Doppelganger Vesuvan Shapeshifter=Metamorfo Vesuvano Veteran Armorer=Armero Veterano Veteran Armorsmith=Forjaescudos Veterano Veteran Bodyguard=Guardaespaldas Veterano Veteran Brawlers=Pendencieros Veteranos Veteran Cavalier=Caballero Veterano Veteran Explorer=Explorador Veterano Veteran of the Depths=Veterano de las Profundidades Veteran Swordsmith=Forjaespadas Veterano Veteran's Armaments=Armamento del Veterano Veteran's Reflexes=Reflejos del veterano Veteran's Voice=Voz de la Experiencia Vex=Fastidiar Vexing Arcanix=Vexim Arcana Vexing Beetle=Escarabajo Irritante Vexing Devil=Diablo Irritante Vexing Shusher=Silenciador Irritante Vexing Sphinx=Esfinge Irritante Vhati il-Dal=Vhati Il-Dal Viashino Bey=Bey Viashino Viashino Bladescout=Viashino Explorador con Cuchillas Viashino Cutthroat=Asesino Viashino Viashino Fangtail=Viashino Colacolmillo Viashino Grappler=Peleador Viashino Viashino Heretic=Hereje Viashino Viashino Outrider=Batidor Viashino Viashino Racketeer=Chantajista Viashino Viashino Runner=Mensajero viashino Viashino Sandscout=Explorador de Arena Viashino Viashino Sandstalker=Cazador de la Arena Viashino Viashino Sandswimmer=Nadador de la Arena Viashino Viashino Shanktail=Viashino colarmada Viashino Skeleton=Esqueleto Viashino Viashino Slasher=Acuchillador Viashino Viashino Slaughtermaster=Maestro de Masacre Viashino Viashino Spearhunter=Cazador Lancero Viashino Viashino Warrior=Guerrero Viashino Viashino Weaponsmith=Armero Viashino Viashivan Dragon=Dragon Viashivano Vibrating Sphere=Esfera vibrante Vicious Betrayal=Traicion Perversa Vicious Hunger=Hambre Perversa Vicious Kavu=Kavu Perverso Vicious Shadows=Sombras Perversas Victim of Night=Victima de la Noche Victimize=Victimar Victorious Destruction=Destruccion Victoriosa Victory's Herald=Heraldo de la Victoria Victual Sliver=Fragmentado de las Provisiones View from Above=Vista Superior Vigean Graftmage=Mago de Injertos Vigeano Vigean Hydropon=Cultivo Hidroponico Vigeano Vigean Intuition=Intuicion Vigeana Vigil for the Lost=Vigilia por los perdidos Vigilance=Vigilancia Vigilant Drake=Draco Vigilante Vigilant Sentry=Centinela Alerta Vigilante Justice=Veredicto del Justiciero Vigor Mortis=Vigor Mortis Vigor=Vitalidad Vigorous Charge=Ataque Vigoroso Vile Consumption=Consupcion Infame Vile Deacon=Diacono Vil Vile Rebirth=Renacimiento Infame Vile Requiem=Requiem Abominable Village Bell-Ringer=Campanero de la Aldea Village Cannibals=Canibales de la Aldea Village Elder=Anciano del Pueblo Village Ironsmith=Herrero de la Aldea Village Survivors=Sobrevivientes de la Aldea Villagers of Estwald=Aldeanos de Estwald Villainous Ogre=Ogro Villano Vindicate=Vindicar Vindictive Mob=Turba Vengativa Vine Dryad=Driada del Vinedo Vine Kami=Kami de la Parra Vine Trellis=Espaldar Vinelasher Kudzu=Kudzu Azotaparra Vines of Vastwood=Enredaderas del Bosque Extenso Vintara Elephant=Elefante de Vintara Vintara Snapper=Tortuga Mordedora de Vintara Violent Eruption=Erupcion violenta Violent Outburst=Arranque violento Violent Ultimatum=Ultimatum Violento Violet Pall=Feretro de la Violeta Viral Drake=Draco Viral Viridescent Wisps=Centellas Verdosas Viridian Acolyte=Acolito Viridiano Viridian Betrayers=Traidores Viridianos Viridian Claw=Garra Viridiana Viridian Corrupter=Corruptor Viridiano Viridian Emissary=Emisario Viridiano Viridian Harvest=Cosecha Viridiana Viridian Joiner=Unificador viridiano Viridian Longbow=Arco largo viridiano Viridian Lorebearers=Portadores de Sabiduria Viridianos Viridian Revel=Festin Viridiano Viridian Scout=Explorador Viridiano Viridian Shaman=Chaman Viridiana Viridian Zealot=Fanatico Viridiano Virtue's Ruin=Ruina de la Virtud Virtuous Charge=Carga Virtuosa Virulent Sliver=Fragmentado Virulento Virulent Swipe=Golpe virulento Virulent Wound=Herida virulenta Visara the Dreadful=Visara la Terrible Viscera Dragger=Arrastravisceras Viscera Seer=Vidente de Visceras Viscerid Armor=Armadura Viscerida Viscerid Deepwalker=Caminante Profundo Viscerido Viscerid Drone=Zangano Viscerido Viscid Lemures=Lemures Viscosos Viseling=Atornillador Vish Kal, Blood Arbiter=Vish Kal, Arbitro Sangriento Vision Charm=Amuleto de Vision Vision Skeins=Madejas de Vision Visions of Beyond=Visiones del mas Alla Visions=Visiones Vital Splicer=Ensamblador de Vitalidad Vital Surge=Oleada Vital Vitality Charm=Amuleto de Vitalidad Vitalize=Revitalizar Vitalizing Wind=Viento Vigorizante Vitaspore Thallid=Talido Espora Vital Vithian Renegades=Renegados Vithianos Vithian Stinger=Aguijoneador Vithiano Vitu-Ghazi Guildmage=Mago del Gremio de Vitu-Ghazi Vitu-Ghazi, the City-Tree=Vitu-Ghazi, el Arbol Ciudad Vivid Crag=Risco Vivido Vivid Creek=Arroyo Vivido Vivid Grove=Arboleda Vivida Vivid Marsh=Cenagal Vivido Vivid Meadow=Pradera Vivida Vivify=Vivificar Vivisection=Viviseccion Vizkopa Confessor=Confesor de Vizkopa Vizkopa Guildmage=Maga del gremio de Vizkopa Vizzerdrix=Vizzerdrix Vodalian Hypnotist=Hipnotista Vodaliana Vodalian Illusionist=Ilusionista Vodaliano Vodalian Knights=Caballeros Vodalianos Vodalian Mage=Mago Vodaliano Vodalian Merchant=Mercader Vodaliano Vodalian Mystic=Mistico vodaliano Vodalian Serpent=Serpiente Vodaliana Vodalian Soldiers=Soldados Vodalianos Vodalian War Machine=Maquina de Guerra Vodaliana Vodalian Zombie=Zombie Vodaliana Voice of All=Voz de Todos Voice of Duty=Voz del Deber Voice of Grace=Voz de la Gracia Voice of Law=Voz de la ley Voice of Reason=Voz de la Razon Voice of the Provinces=Voz de las Provincias Voice of the Woods=Voz del Bosque Voice of Truth=Voz de la Verdad Voiceless Spirit=Espiritu sin voz Voices from the Void=Voces del Vacio Void Maw=Garganta del Vacio Void Stalker=Acechador del Vacio Void=Vacio Voidmage Apprentice=Aprendiza invalidamaga Voidmage Husher=Apaciguadora Invalidamago Voidmage Prodigy=Invalidamago Prodigio Voidslime=Babanuladora Voidstone Gargoyle=Gargola Piedra del Vacio Voidwalk=Paseo por el vacio Voidwielder=Esgrimevacio Volatile Rig=Aparejo Volatil Volcanic Awakening=Despertar Volcanico Volcanic Dragon=Dragon Volcanico Volcanic Eruption=Erupcion Volcanica Volcanic Fallout=Repercusion Volcanica Volcanic Geyser=Geiser Volcanico Volcanic Hammer=Martillo Volcanico Volcanic Island=Isla Volcanica Volcanic Spray=Rocio Volcanico Volcanic Strength=Fuerza Volcanica Volcanic Submersion=Inmersion Volcanica Volcanic Wind=Viento volcanico Volcano Hellion=Infernal del Volcan Volcano Imp=Diablillo del Volcan Volition Reins=Riendas de la Voluntad Volley of Boulders=Descarga de Rocas Volrath the Fallen=Volrath, el Caido Volrath's Curse=Maleficio de Volrath Volrath's Dungeon=Mazmorra de Volrath Volrath's Gardens=Jardines de Volrath Volrath's Laboratory=Laboratorio de Volrath Volrath's Shapeshifter=Metamorfo de Volrath Volrath's Stronghold=Fortaleza de Volrath Volt Charge=Carga Voltaica Voltaic Construct=Constructo Voltaico Voltaic Key=Llave Voltaica Volunteer Militia=Miliciano Voluntario Volunteer Reserves=Reservistas Voluntarios Voodoo Doll=Muneco Vudu Voracious Cobra=Cobra Voraz Voracious Dragon=Dragon Voraz Voracious Hatchling=Cria Voraz Vorapede=Vorapodo Vorosh, the Hunter=Vorosh, el Cazador Vorrac Battlehorns=Cuernos de combate vorrac Vorstclaw=Garravoraz Votary of the Conclave=Partidario del Conclave Vow of Duty=Promesa de Servicio Vow of Flight=Promesa de Vuelo Vow of Lightning=Promesa de Relampago Vow of Malice=Promesa de Malicia Vow of Wildness=Promesa de Salvajismo Voyager Drake=Draco Viajero Voyager Staff=Baston del viajero Vraska the Unseen=Vraska la Invisible Vug Lizard=Lagarto de Geoda Vulshok Battlegear=Equipo de Combate Vulshok Vulshok Battlemaster=Maestra de guerra vulshok Vulshok Berserker=Berserker Vulshok Vulshok Gauntlets=Guantes vulshok Vulshok Heartstoker=Atizacorazones Vulshok Vulshok Morningstar=Mangual Vulshok Vulshok Refugee=Refugiado Vulshok Vulshok Replica=Replica de Vulshok Vulshok Sorcerer=Hechicera Vulshok Vulshok War Boar=Jabali de Guerra Vulshok Vulturous Zombie=Zombie Abuitrado Wail of the Nim=Lamento de los nim Waiting in the Weeds=Esperando en la Maleza Wake of Destruction=Secuela de la Destruccion Wake of Vultures=Buitres Expectantes Wake Thrasher=Trillador de la Estela Wakedancer=Danzadora del Velatorio Wakestone Gargoyle=Gargola Despiertapiedra Waking Nightmare=Pesadilla en la Vigilia Walk the Aeons=Caminar por los Eones Walker of Secret Ways=Caminante de la Ruta Secreta Walker of the Grove=Caminante de la Arboleda Walking Archive=Archivo Ambulante Walking Atlas=Atlas Ambulante Walking Corpse=Cadaver Ambulante Walking Dead=Muertos Caminantes Walking Desecration=Profanacion Ambulante Walking Dream=Sueno Andante Walking Sponge=Esponja Caminante Walking Wall=Muro que Camina Wall of Air=Muro de Aire Wall of Blood=Muro de sangre Wall of Blossoms=Muro de Flores Wall of Bone=Muro de Huesos Wall of Brambles=Muro de Espinas Wall of Caltrops=Muro de Abrojos Wall of Deceit=Muro de engano Wall of Denial=Muro de Negacion Wall of Diffusion=Muro de Difusion Wall of Distortion=Muro de distorsion Wall of Dust=Muro de Polvo Wall of Earth=Muro de Tierra Wall of Essence=Muro de Esencia Wall of Faith=Muro de fe Wall of Fire=Muro de Fuego Wall of Frost=Muro de Escarcha Wall of Glare=Muro de fulgor Wall of Granite=Muro de Granito Wall of Heat=Muro de Calor Wall of Hope=Muro de Esperanza Wall of Ice=Muro de Hielo Wall of Junk=Muro de Chatarra Wall of Kelp=Muro de Algas Wall of Lava=Muro de Lava Wall of Light=Muro de luz Wall of Mulch=Muro de Mantillo Wall of Nets=Muro de Redes Wall of Omens=Muro de Profecias Wall of Opposition=Muro de Oposicion Wall of Pine Needles=Muro de pinocha Wall of Putrid Flesh=Muro de Carne Putrefacta Wall of Razors=Muro de Cuchillas Wall of Reverence=Muro de Reverencia Wall of Roots=Muro de Raices Wall of Shadows=Muro de Sombras Wall of Shards=Muro de Astillas Wall of Shields=Muro de escudos Wall of Souls=Muro de Animas Wall of Spears=Muro de Lanzas Wall of Stone=Muro de Piedra Wall of Swords=Muro de Espadas Wall of Tanglecord=Muro de Cuerdamarana Wall of Tears=Muro de Lagrimas Wall of Tombstones=Muro de Lapidas Wall of Torches=Muro de Antorchas Wall of Vapor=Muro de Vapor Wall of Vines=Muro de Enredaderas Wall of Vipers=Muro de Vivoras Wall of Water=Muro de Agua Wall of Wonder=Muro de Maravillas Wall of Wood=Muro de Ramas Wallop=Azotar Wand of Denial=Varita de la Negacin Wand of Ith=Varita de Ith Wand of the Elements=Varita de los Elementos Wanderbrine Rootcutters=Cortarraices de Lagrimaerrante Wanderer's Twig=Rama del Vagabundo Wanderguard Sentry=Centinela Vagabundo Wandering Eye=Ojo errante Wandering Goblins=Trasgos Errantes Wandering Graybeard=Barbagris Errante Wandering Mage=Mago Errante Wandering Ones=Los Errantes Wandering Stream=Arroyo Errante Wandering Wolf=Lobo Errante Wanderlust=Ansia Viajera Wanderwine Hub=Foco de Vinoerrante Wanderwine Prophets=Profetas de Vinoerrante Wane (Wax/Wane)=Menguar (Menguar/Crecer) Waning Wurm=Sierpe Menguante War Barge=Barcaza de Guerra War Cadence=Cadencia de guerra War Chariot=Carro de Guerra War Dance=Danza de la Guerra War Elemental=Elemental de guerra War Elephant=Elefante de Guerra War Falcon=Halcon de Guerra War Mammoth=Mamut de Guerra War Priest of Thune=Sacerdote Guerrero de Thune War Report=Informe de Guerra War Tax=Impuesto de guerra Warbreak Trumpeter=Trompetista Iniciaguerra Warclamp Mastiff=Mastin Cepo de Guerra Ward of Bones=Guarda de Huesos Ward of Piety=Guarda de Piedad Ward Sliver=Fragmentado Protector Warden of the Wall=Protector del Muro Wargate=Portal de Guerra Warlord's Axe=Hacha del Senor de la Guerra Warmind Infantry=Infanteria Mente de Guerra Warmonger=Traficante de guerras Warmonger's Chariot=Carruaje del Guerrero Warmth=Calor Warning=Alerta Warp Artifact=Deformar Artefacto Warp World=Deformar el Mundo Warpath Ghoul=Necrofago Senda de Guerra Warpath=Senda de guerra Warped Devotion=Devocion Torcida Warped Researcher=Investigador Torcido Warren Instigator=Instigador del Barracon Warren Pilferers=Rateros del Barracon Warren Weirding=Multiplicacion del Barracon Warren-Scourge Elf=Elfo Azote de Barracones Warrior Angel=Angel Guerrero Warrior en-Kor=Guerrero en-Kor Warrior's Charge=Carga de los Guerreros Warrior's Honor=Honor de Guerrero Warrior's Oath=Juramento del Guerrero Warrior's Stand=Resistencia del Guerrero War's Toll=Tanido de Guerra War-Spike Changeling=Cambiaformas Pica de Guerra Warstorm Surge=Oleada de Tormenta de Guerra Warthog=Facoquero War-Torch Goblin=Trasgo Antorcha de Guerra Wash Out=Emparejar Wasp Lancer=Lancera Avispa Waste Away=Consumirse Wasteland Viper=Vibora de los yermos Wasteland=Erial Watchdog=Perro guardian Watcher Sliver=Fragmentado Observador Watchwing Scarecrow=Espantapajaros Alas Atentas Watchwolf=Lobo Guardian Water Elemental=Elemental de Agua Water Servant=Sirviente de Agua Water Wurm=Sierpe de Agua Watercourser=Corcel Acuatico Waterfront Bouncer=Guardia del Puerto Waterspout Djinn=Djinn del Torbellino Waterspout Elemental=Elemental de Tromba Marina Waterspout Weavers=Tejedoras de Torbellino Waterveil Cavern=Caverna Veloacuoso Watery Grave=Tumba Inundada Wave of Indifference=Ola de Indiferencia Wave of Reckoning=Ola de Reconocimiento Wave of Terror=Ola de Terror Waves of Aggression=Olas de Agresion Waveskimmer Aven=Aven Deslizaolas Wax (Wax/Wane)=Crecer (Menguar/Crecer) Waxmane Baku=Baku Melena de Cera Way of the Thief=Estilo del ladron Wayfarer's Bauble=Baratija del Caminante Wayfaring Giant=Gigante Caminante Wayfaring Temple=Templo Caminante Waylay=Acechar Wayward Angel=Angel Caprichoso Wayward Soul=Alma Descarriada Weakness=Debilidad Weakstone=Piedra de la Debilidad Wear Away=Desgastar Weathered Bodyguards=Guardaespaldas Curtidos Weathered Wayfarer=Caminante Curtido Weatherseed Elf=Elfo de Semillaclima Weatherseed Faeries=Hadas de Semillaclima Weatherseed Totem=Totem de Semillaclima Weatherseed Treefolk=Pueblo Arboreo Semillaclimatica Weaver of Lies=Tejedor de mentiras Web of Inertia=Red de Inercia Web=Telarana Wee Dragonauts=Dragonautas Diminutos Weed Strangle=Sofocar con Maleza Weed-Pruner Poplar=Alamo Podamalezas Wei Ambush Force=Emboscadores de Wei Wei Assassins=Asesinos de Wei Wei Elite Companions=Campaneros de Elite de Wei Wei Infantry=Infanteria de Wei Wei Night Raiders=Incursores Nocturnos de Wei Wei Scout=Explorador de Wei Wei Strike Force=Fuerza de Choque de Wei Weight of Conscience=Peso de la Conciencia Weight of Spires=Peso de las Torres Weird Harvest=Cosecha Extrana Weirding Shaman=Chaman Multiplicador Welding Jar=Jarra de soldadura Welkin Guide=Guia del Firmamento Welkin Hawk=Halcon del Firmamento Welkin Tern=Golondrina del Firmamento Well of Discovery=Pozo de Descubrimiento Well of Knowledge=Pozo del Conocimiento Well of Life=Pozo de Vida Well of Lost Dreams=Pozo de los Suenos Perdidos Wellgabber Apothecary=Boticario Charlatan del Pozo Well-Laid Plans=Planes Bien Hechos Wellwisher=Bienhechora Werebear=Hombre oso Werewolf Ransacker=Saqueador Licantropo Western Paladin=Paladin Occidental Whalebone Glider=Planeador de Huesos Wheel and Deal=Tejemaneje Wheel of Fate=Rueda del Destino Wheel of Fortune=Rueda de la Fortuna Wheel of Sun and Moon=Rueda del sol y la Luna Wheel of Torture=Rueda de la Tortura Where Ancients Tread=Refugio de Ancestros Whetstone=Piedra de Afilar Whetwheel=Rueda de afilar Whim of Volrath=Capricho de Volrath Whimwader=Vadeador de Antojos Whip Sergeant=Sargento del Latigo Whip Silk=Latigo de Seda Whip Vine=Trampa de enredaderas Whipcorder=Azotacuerdas Whipflare=Llama Flagelante Whipgrass Entangler=Enmaranador pastolatigo Whipkeeper=Guardian del Latigo Whiplash Trap=Trampa de Latigazo Whippoorwill=Chotacabras Whip-Spine Drake=Draco Espinazo de Latigo Whipstitched Zombie=Zombie Sobrecosido Whiptail Moloch=Moloc Colalatigo Whiptail Wurm=Sierpe Colatigo Whiptongue Frog=Rana Lengua de Latigo Whirling Catapult=Catapulta Giratoria Whirling Dervish=Hostigadores Derviches Whirlpool Drake=Draco Remolino Whirlpool Rider=Jinete Remolino Whirlpool Warrior=Guerrera Remolino Whirlpool Whelm=Sumergir en el Remolino Whirlwind=Torbellino Whispering Madness=Locura susurrante Whispering Shade=Sombra Susurradora Whispers of the Muse=Los Susurros de la Musa Whispersilk Cloak=Manto de Sedasusurrante White Knight=Caballero Blanco White Mana Battery=Bateria de Mana Blanco White Scarab=Escarabajo Blanco White Shield Crusader=Cruzado del Escudo Blanco White Sun's Zenith=Cenit del sol Blanco White Ward=Guarda de Blanco Whitemane Lion=Leon de Melena Blanca Whiteout=Ventisca Whitesun's Passage=Rito de Solblanco Wicked Akuba=Akuba Perversa Wicked Pact=Pacto Siniestro Wicked Reward=Recompensa Perversa Wicker Warcrawler=Rondador Guerrero de Mimbre Wickerbough Elder=Anciano Brazos de Mimbre Wielding the Green Dragon=Blandiendo el Dragon Verde Wight of Precinct Six=Tumulario del distrito seis Wiitigo=Witigo Wild Aesthir=Aesthir Salvaje Wild Beastmaster=Domadora Salvaje Wild Cantor=Cantora Salvaje Wild Colos=Colos Salvaje Wild Defiance=Desafio Salvaje Wild Dogs=Perros Salvajes Wild Evocation=Evocacion Salvaje Wild Griffin=Grifo Salvaje Wild Growth=Crecimiento Salvaje Wild Guess=Probar Suerte Wild Hunger=Hambre Indomita Wild Jhovall=Jhoval salvaje Wild Leotau=Leotau Salvaje Wild Mammoth=Mamut Salvaje Wild Might=Poder Salvaje Wild Mongrel=Mestizo Salvaje Wild Nacatl=Nacatl Salvaje Wild Ox=Buey Salvaje Wild Pair=Pareja Salvaje Wild Research=Investigacion Salvaje Wild Ricochet=Rebote Salvaje Wild Swing=Golpe Salvaje Wild Wurm=Sierpe Salvaje Wildblood Pack=Manada Sangre Salvaje Wilderness Elemental=Elemental Salvaje Wilderness Hypnotist=Hipnotista Salvaje Wildfield Borderpost=Mojon Campo Salvaje Wildfire Emissary=Emisario del Dominio Igneo Wildfire=Incendio Destructor Wildheart Invoker=Invocadora del Corazon Salvaje Wildsize=Tamano Salvaje Wildslayer Elves=Elfos Destructores Salvajes Wildwood Geist=Geist del Bosque Salvaje Wildwood Rebirth=Renacimiento de madera salvaje Willbender=Doblegavoluntades Will-o'-the-Wisp=Fuego Fatuo Willow Dryad=Driada de Sauce Willow Elf=Elfo del Sauce Willow Faerie=Hada de Sauce Willow Priestess=Sacerdotisa de Sauce Willow Satyr=Satiro del Sauce Wilt-Leaf Cavaliers=Caballeros de Hojas Marchitas Wilt-Leaf Liege=Sierva de Hojas Marchitas Wind Dancer=Bailarina de los Vientos Wind Drake=Draco del Viento Wind Sail=Viento en Popa Wind Shear=Cizalla del Viento Wind Spirit=Espiritu del viento Wind Zendikon=Zendikon del Viento Windborn Muse=Musa Nacida del Viento Windborne Charge=Carga Nacida del Viento Windbrisk Heights=Cumbres Viento Vigorizante Windbrisk Raptor=Rapaz Viento Vigorizante Windfall=Ganga Winding Canyons=Canones Serpenteantes Winding Wurm=Sierpe Sinuosa Windreaver=Desgarraviento Windrider Eel=Anguila Jinete del Viento Winds of Change=Vientos del Cambio Winds of Rath=Vientos de Rath Windscouter=Exploravientos Windseeker Centaur=Centauro Buscaviento Windstorm=Tormenta de Viento Windswept Heath=Brezal Azotado por el Viento Windwright Mage=Maga Creavientos Wine of Blood and Iron=Vino de Sangre y Hierro Wing Puncture=Perforar el ala Wing Shards=Fragmentos de ala Wing Snare=Trampa de Alas Wing Splicer=Ensambladora de Alas Wing Storm=Tormenta de Alas Wingbeat Warrior=Guerrero Batealas Wingcrafter=Artesano de Vientos Winged Coatl=Coatl Alado Winged Sliver=Fragmentado Alado Wingrattle Scarecrow=Espantapajaros Alas Traqueteantes Wings of Aesthir=Alas de Aesthir Wings of Hope=Alas de Esperanza Wings of Velis Vel=Alas de Velis Vel Winnow=Eliminar lo Indeseable Winnower Patrol=Patrulla de Aventadores Winter Blast=Rafaga Invernal Winter Orb=Orbe Invernal Winter Sky=Cielo Invernal Wintermoon Mesa=Meseta de Lunainvernal Winter's Chill=Frio invernal Winter's Grasp=El Abrazo del Invierno Winter's Night=Noche invernal Wipe Away=Limpiar Wipe Clean=Limpiar Totalmente Wirecat=Gato de Alambre Wirefly Hive=Colmena de Moscalambre Wirewood Channeler=Canalizador de Wirewood Wirewood Elf=Elfo de Wirewood Wirewood Guardian=Guardian de Wirewood Wirewood Herald=Heraldo de Wirewood Wirewood Hivemaster=Dominaenjambres de Wirewood Wirewood Lodge=Pabellon de Wirewood Wirewood Pride=Orgullo de Wirewood Wirewood Savage=Salvaje de Wirewood Wirewood Symbiote=Simbionte de Wirewood Wishmonger=Traficante de deseos Wispmare=Yegua Fatua Wistful Selkie=Selkie Anorante Wistful Thinking=Anorar Witch Engine=Maquina Hechicera Witch Hunter=Cazador de Brujas Witchbane Orb=Orbe Ruina de Brujas Witch-Maw Nephilim=Nefilim Devorabrujas Witch's Mist=Niebla de la Bruja Withdraw=Retirada Withengar Unbound=Withengar Liberado Withered Wretch=Desgraciado Atrofiado Withering Gaze=Mirada Abrasadora Withering Hex=Brujeria agostadora Withering Wisps=Centellas Espectrales Witherscale Wurm=Sierpe Escamas Debilitadas Withstand Death=Soportar la Muerte Withstand=Soportar Wit's End=Fin del Saber Wizard Mentor=Mentor Mago Wizard Replica=Replica de hechicero Wizards' School=Escuela de Hechiceros Wizened Cenn=Cenn Acartonada Wizened Snitches=Soplones Acartonados Woebearer=Portadora de la miseria Woebringer Demon=Demonio Traemiseria Woeleecher=Sanguijuela de Miseria Wojek Apothecary=Boticario Wojek Wojek Embermage=Mago igneo Wojek Wojek Halberdiers=Alabarderos Wojek Wojek Siren=Sirena Wojek Wolf Pack=Manada de Lobos Wolfbitten Captive=Cautivo Mordido por los Lobos Wolfbriar Elemental=Elemental Lobo de Brezo Wolfhunter's Quiver=Carcaj del Cazador de Lobos Wolfir Avenger=Vengador Licano Wolfir Silverheart=Licano Corazon Plateado Wolf-Skull Shaman=Chaman Craneo de Lobo Wolverine Pack=Manada de Glotones Wonder=Maravilla Wood Elemental=Elemental de Madera Wood Elves=Elfos del Bosque Wood Sage=Sabio de los bosques Woodcloaker=Cubremadera Wooded Bastion=Bastion Arbolado Wooded Foothills=Estribaciones Boscosas Wooden Sphere=Esfera de Madera Wooden Stake=Estaca de Madera Woodfall Primus=Primus Pudremadera Woodland Cemetery=Cementerio Boscoso Woodland Changeling=Cambiaformas del Bosque Woodland Druid=Druida del Bosque Woodland Guidance=Orientacion Boscosa Woodland Sleuth=Investigadora del Bosque Woodlurker Mimic=Mimico Acechamadera Woodripper=Desgarramadera Woodwraith Corrupter=Corruptor Espectroboscoso Woodwraith Strangler=Estrangulador Espectroboscoso Woolly Mammoths=Mamuts Lanudos Woolly Razorback=Cerdo Cimarron Lanudo Woolly Spider=Arana Lanuda Woolly Thoctar=Thoctar Lanudo Word of Binding=Palabras de Poder Word of Blasting=Palabras de Destruccion Word of Command=Palabra de Comando Word of Seizing=Palabras de Captura Word of Undoing=Palabras de retorno Words of War=Palabras de guerra Words of Waste=Palabras de ruina Words of Wilding=Palabras de salvajismo Words of Wind=Palabras de viento Words of Wisdom=Palabras de Sabiduria Words of Worship=Palabras de adoracion Workhorse=Caballo de Trabajo World at War=Mundo en guerra World Queller=Opresor del mundo Worldfire=Llamas Globales Worldgorger Dragon=Dragon Tragamundos Worldheart Phoenix=Fenix Nucleo del Mundo Worldly Counsel=Consejo Mundano Worldly Tutor=Tutor Mundano Worldpurge=Purgar el Mundo Worldslayer=Destruyemundos Worldspine Wurm=Sierpe Lomo del Mundo Worm Harvest=Cosechar Gusanos Wormfang Behemoth=Behemot colmillolombriz Wormfang Crab=Cangrejo colmillolombriz Wormfang Drake=Draco Colmillolombriz Wormfang Manta=Manta colmillolombriz Wormfang Newt=Salamandra Colmillolombriz Wormfang Turtle=Tortuga Colmillolombriz Worms of the Earth=Gusanos de la Tierra Wormwood Dryad=Driada de Bosque gusano Wormwood Treefolk=Pueblo Arboreo de Bosquegusano Worn Powerstone=Piedra de Poder Desgastada Worry Beads=Cuentas de Preocupacion Worship=Adoracion Wort, Boggart Auntie=Mosto, Tia Boggart Wort, the Raidmother=Mosto, Madre Incursora Worthy Cause=Causa Noble Wound Reflection=Reflejo de la Herida Wrack with Madness=Agobiado por la Locura Wrap in Flames=Envolver en Llamas Wrap in Vigor=Envolver en Vigor Wrath of God=Ira de Dios Wrath of Marit Lage=Ira de Marit Lage Wreak Havoc=Sembrar la Destruccion Wreath of Geists=Corona de Geists Wrecking Ball=Baile de Demolicion Wrecking Ogre=Ogro de demolicion Wrench Mind=Retorcer la mente Wren's Run Packmaster=Ama de Jauria de Coto de Reyezuelos Wren's Run Vanquisher=Conquistadora de Coto de Reyezuelos Wretched Anurid=Anuro Espantoso Wretched Banquet=Banquete Cruel Wrexial, the Risen Deep=Wrexial, la profundidad emergente Wring Flesh=Exprimir la Carne Writ of Passage=Salvoconducto Wu Admiral=Almirante de Wu Wu Elite Cavalry=Caballeria de Elite de Wu Wu Infantry=Infanteria de Wu Wu Light Cavalry=Caballeria Ligera de Wu Wu Longbowman=Arqueros Francotiradores de Wu Wu Scout=Explorador de Wu Wu Spy=Espia de Wu Wu Warship=Buque de Guerra de Wu Wurmcalling=Llamasierpe Wurmcoil Engine=Motor sierpespiral Wurm's Tooth=Diente de Sierpe Wurmskin Forger=Forjadora de piel de sierpe Wurmweaver Coil=Espiral Tejesierpe Wydwen, the Biting Gale=Wydwen, el Vendaval Mordiente Wyluli Wolf=Lobo de Wyluli Xanthic Statue=Estatua Xantica Xantid Swarm=Enjambre de Xantidos Xathrid Demon=Demonio de Xathrid Xathrid Gorgon=Gorgona de Xathrid Xenic Poltergeist=Poltergeist Animista Xenograft=Xenoinjerto Xiahou Dun, the One-Eyed=Xiahou Dun, El Tuerto Xira Arien=Xira Arien Xun Yu, Wei Advisor=Xun Yu, Consejero de Wei Yamabushi's Flame=Llama del Yamabushi Yamabushi's Storm=Tormenta del Yamabushi Yavimaya Ancients=Ancianos de Yavimaya Yavimaya Ants=Hormigas de Yavimaya Yavimaya Barbarian=Barbaro de Yavimaya Yavimaya Coast=Costa de Yavimaya Yavimaya Dryad=Driada de Yavimaya Yavimaya Elder=Anciano de Yavimaya Yavimaya Enchantress=Hechicera de Yavimaya Yavimaya Gnats=Mosquitos del Yavimaya Yavimaya Granger=Granjero de Yavimaya Yavimaya Hollow=Hondonada de Yavimaya Yavimaya Kavu=Kavu de Yavimaya Yavimaya Scion=Retorno de Yavimaya Yavimaya Wurm=Sierpe de Yavimaya Yavimaya's Embrace=Abrazo de Yavimaya Yawgmoth Demon=Demonio de Yawgmoth Yawgmoth's Agenda=Agenda de Yawgmonth Yawgmoth's Bargain=Oferta de Yawgmoth Yawgmoth's Edict=Edicto de Yawgmoth Yawgmoth's Will=Voluntad de Yawgmoth Yawning Fissure=Fisura Profunda Ydwen Efreet=Efrit de Ydwen Yellow Scarves Cavalry=Caballeria de los Panuelos Amarillos Yellow Scarves General=General de los Panuelos Amarillos Yellow Scarves Troops=Soldados del Panuelo Amarillo Yeva, Nature's Herald=Yeva, Heraldo de la Naturaleza Yeva's Forcemage=Magofuerza de Yeva Yew Spirit=Espiritu del Tejo Yixlid Jailer=Carcelero Yixlid Yoke of the Damned=Yugo de los Condenados Yoked Plowbeast=Bestiarado del Yugo Yomiji, Who Bars the Way=Yomiji, el que Impide el Paso Yore-Tiller Nephilim=Nefilim Vastago de Antano Yosei, the Morning Star=Yosei, la Estrella de la Manana Yotian Soldier=Soldado Yotiano Young Wei Recruits=Jovenes Reclutas de Wei Young Wolf=Lobo Joven Youthful Knight=Caballero Joven Yuan Shao, the Indecisive=Yuan Shao, el Indeciso Yuan Shao's Infantry=Infanteria de Yuan Shao Yuki-Onna=Yuki-Onna Yukora, the Prisoner=Yukora, el Prisionero Zameck Guildmage=Mago del gremio de Zameck Zanam Djinn=Djinn Zanam Zanikev Locust=Langosta de Zanikev Zap=Zas Zarichi Tiger=Tigre zarichi Zealot il-Vec=Fanatico Il-Vec Zealots en-Dal=Fanaticos en-Dal Zealous Conscripts=Conscriptos Fervientes Zealous Guardian=Guardian Ferviente Zealous Inquisitor=Inquisidor Ferviente Zealous Persecution=Persecucion Ferviente Zealous Strike=Ataque Ferviente Zedruu the Greathearted=Zedruu la de Corazon Grande Zektar Shrine Expedition=Expedicion al Altar Zektar Zelyon Sword=Espada Zelyon Zendikar Farguide=Guia Lejano de Zendikar Zephid=Cefido Zephid's Embrace=Abrazo del Cefido Zephyr Falcon=Halcon del Cefiro Zephyr Net=Red del Cefiro Zephyr Spirit=Espiritu del Cefiro Zephyr Sprite=Hada del Cefiro Zerapa Minotaur=Minotauro de Zerapa Zhalfirin Commander=Comandante Zhalfirino Zhalfirin Crusader=Cruzado Zhalfirino Zhang Fei, Fierce Warrior=Zhang Fei, Guerrero Feroz Zhang He, Wei General=Zhang He, General de Wei Zhang Liao, Hero of Hefei=Zhang Liao, Heroe de Hefei Zhao Zilong, Tiger General=Zhao Zilong, General Tigre Zhou Yu, Chief Commander=Zhou Yu, Comandante en Jefe Zhuge Jin, Wu Strategist=Zhuge Jin, Estratega de Wu Zhur-Taa Swine=Puerco Zhur-Taa Zodiac Dog=Perro del Zodiaco Zodiac Dragon=Dragon del Zodiaco Zodiac Goat=Cabra del Zodiaco Zodiac Horse=Caballo del Zodiaco Zodiac Monkey=Mono del Zodiaco Zodiac Ox=Buey del Zodiaco Zodiac Pig=Cerdo del Zodiaco Zodiac Rabbit=Conejo del Zodiaco Zodiac Rat=Rata del Zodiaco Zodiac Rooster=Gallo del Zodiaco Zodiac Snake=Serpiente del Zodiaco Zodiac Tiger=Tigre del Zodiaco Zoetic Cavern=Caverna Zoetica Zof Shade=Sombra de Zof Zombie Apocalypse=Apocalipsis Zombie Zombie Assassin=Asesino Zombie Zombie Boa=Boa Zombie Zombie Brute=Bruto Zombie Zombie Cannibal=Canibal Zombie Zombie Cutthroat=Degollador Zombie Zombie Goliath=Goliat Zombie Zombie Infestation=Infestacion de Zombies Zombie Master=Senor de los Zombies Zombie Musher=Zombie Conductor de Trineo Zombie Outlander=Forastero Zombie Zombie Scavengers=Zombies Saqueadores Zombie Trailblazer=Pionero Zombie Zombify=Zombificar Zoologist=Zoologo Zo-Zu the Punisher=Zo-Zu el Castigador Zulaport Enforcer=Coaccionador de Zulaport Zuo Ci, the Mocking Sage=Zuo Ci, el Sabio Burlon Zur the Enchanter=Zur el Encantador Zuran Enchanter=Encantador Zurano Zuran Orb=Orbe Zurano Zuran Spellcaster=Taumaturgo Zurano Zur's Weirding=Presagio de ZurAbandon Hope=Como coste adicional para jugar el Perder la esperanza, descartate X cartas de tu mano. Mira las mano del oponente objetivo y elige X cartas. Ese jugador se descarta de esas cartas. Abandoned Outpost=El Puesto de avanzada abandonado entra en juego girado. {T}: Agrega {W} a tu reserva de mana. {T}, sacrificar el Puesto de avanzada abandonado: Agrega un mana de cualquier color a tu reserva de mana. Abattoir Ghoul=Dana primero. Siempre que una criatura que recibio dano del Necrofago del matadero este turno muera, ganas vidas igual a la resistencia de esa criatura. Abbey Gargoyles=Vuela. Proteccion contra rojo. Abbey Griffin=Vuela, vigilancia. Abbey Matron={W}, {T}: la Abadesa obtiene +0/+3 hasta el final del turno. Abduction=Cuando el Secuestro entra en juego, endereza la criatura objetivo. Controlas la criatura encantada. Cuando la criatura encantada vaa a un cementerio, devuelve esa criatura al juego bajo el control de su propietario. Abeyance=Hasta el final del turno, el jugador objetivo no puede jugar instantaneos, conjuros ni habilidades activadas que no sean de mana. Roba una carta. Abjure=Como coste adicional para jugar el Abjurar, sacrifica un permanente azul. Contrarresta el hechizo objetivo. Abolish=Puedes descartarte una llanura de tu mano en vez de pagar el coste de mana del Abolir. Destruye el artefacto o encantamiento objetivo. Abomination=Siempre que la Abominacion bloquea o sea bloqueada por una criatura verde o blanca, destruye esa criatura al final del combate. Aboroth=Mantenimiento acumulativo - Pon un contador -1/-1 sobre el Aboroth. Aboshan, Cephalid Emperor=Girar un Cefalido enderezado que controles: Gira el permanente objetivo. {U}{U}{U}: Gira todas las criaturas que no tengan la habilidad de volar. Aboshan's Desire=La criatura encantada tiene la habilidad de volar. Umbral La criatura encantada no puede ser objetivo de hechizos o habilidades. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) About Face=Intercambia la fuerza y la resistencia de la criatura objetivo hasta el final del turno. Los efectos que alteran la fuerza de la criatura alteran su resistencia y viceversa, este turno. Abrupt Decay=Deterioro brusco no puede ser contrarrestado por hechizos o habilidades. Destruye el permanente objetivo que no sea tierra con coste de mana convertido de 3 o menos. Absolute Grace=Todas las criaturas tienen proteccion contra negro. Absolute Law=Todas las criaturas tienen proteccion contra rojo. Absolver Thrull=Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Absolutor thrull entre en juego o la criatura a la que acecha vaya a un cementerio, destruye el encantamiento objetivo. Absorb Vis=El jugador objetivo pierde 4 vidas y tu ganas 4 vidas. Ciclo de tierra basica {1}{B}. ({1}{B}, descartar esta carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Absorb=Contrarresta el hechizo objetivo. Gana 3 vidas. Abu Ja'far=Cuando el Abu Ja'far vaya a un cementerio desde el juego, detruye todas las criaturas bloqueandolo o bloqueadas por el. No pueden ser regeneradas. Abuna Acolyte={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. {T}: Preven los siguientes 2 puntos de dano que se le fueran a hacer a la criatura artefacto objetivo este turno. Abuna's Chant=Elige uno: Gana 5 vidas; o preven los siguientes 5 puntos de dano que se le fuera a hacer a la criatura objetivo este turno. Entrelazar {2} (Si pagas el coste de entrelazar, juega ambas opciones.) Abundance=Si fueras a robar una carta, en vez de eso, puedes elegir tierra o no tierra y mostrar cartas de la parte superior de tu biblioteca hasta que muestres una carta del tipo elegido. Pon esa carta en tu mano y pon todas las otras cartas mostradas de esta manera en la parte inferior de tu biblioteca en cualquier orden. Abundant Growth=Encantar tierra. Cuando Crecimiento abundante entre al campo de batalla, roba una carta. La tierra encantada tiene "{T}: Agrega un mana de cualquier color a tu reserva de mana". Abyssal Gatekeeper=Cuando el Portero abismal vaya a un cementerio desde el juego, cada jugador sacrifica una criatura. Abyssal Horror=Vuela. Cuando el Horror Absimal entra en juego, el jugador objetivo se descarta de 2 cartas de su mano. Abyssal Hunter={B}, {T}: Gira la criatura objetivo. El Cazador Abismal hace dano igual a la fuerza del Cazador Abismal a esa criatura. Abyssal Nightstalker=Siempre que el Cazador nocturno abisal ataque y no sea bloqueado, el jugador defensor se descarta de una carta. Abyssal Nocturnus=Siempre que un oponente descarte una carta, el Nocturnus abismal obtiene +2/+2 y gana la habilidad de inspirar temor hasta el final del turno. Abyssal Persecutor=Vuela, arrolla. Tu no puedes ganar el juego y tus oponentes no pueden perder el juego. Abyssal Specter=Vuela. Siempre que el Espectro Abismal haga dano a un jugador, ese jugador descarta una carta de su mano. Academy Rector=Cuando el Rector de la Academia vaya a un cementerio desde el juego, puedes retirar del juego al Rector de la Academia. Si lo haces, busca en tu biblioteca una carta de encantamiento y pon esa carta en juego. Luego baraja tu biblioteca. Academy Researchers=Cuando los Investigadores de la Academia entren en juego, puedes poner en juego una carta de aura de tu mano anexada a los Investigadores de la Academia. Academy Ruins={T}: Agrega {1} a tu reserva de mana. {1}{U}, {T}: Pon la carta de artefacto objetivo de tu cementerio en la parte superior de tu biblioteca. Accelerate=La criatura objetivo gana la habilidad de prisa hasta el final del turno. Roba una carta. Accelerated Mutation=La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el coste de mana convertido mas alto que haya entre los permanentes que controles. Acceptable Losses=Como coste adicional para jugar las Perdidas aceptables, descarta una carta al azar de tu mano. Las Perdidas aceptables hacen 5 puntos de dano a la criatura objetivo. Accorder Paladin=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) Accorder's Shield=La criatura equipada obtiene +0/+3 y tiene la habilidad de vigilancia. Equipar {3}. Accumulated Knowledge=Roba una carta, luego roba cartas igual al numero de cartas llamadas Conocimiento Acumulativo en todos los cementerios. Accursed Centaur=Cuando el Centauro maldito entre en juego, sacrifica una criatura. Acid Rain=Destruye todos los bosques. Acid Web Spider=Alcance. Cuando la Arana de red acida entre al campo de batalla, puedes destruir el equipo objetivo. Acidic Dagger={4}, {T}: Destruye la criatura no muro que ha recibido dano de combate de la criatura objetivo este turno. Si la criatura objetivo deja el juego, destruye la Daga Corrosiva y no puede ser regenerada. Usa esta habilidad solo antes que la defensa sea asignada. Acidic Slime=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.). Cuando el Fango acido entre al campo de batalla, destruye el artefacto, encantamiento o tierra objetivo. Acidic Sliver=Todos fragmentados tienen: {2}, sacrificar esta criatura: esta criatura hace 2 puntos de dano a la criatura o jugador objetivo. Acidic Soil=El Suelo acido hace a cada jugador dano igual al numero de tierras que controla. Acolyte of Xathrid={1}{B}, {T}: El jugador objetivo pierde 1 vida. Acorn Catapult={1}, {T}: La Catapulta de bellotas hace 1 punto de dano a la criatura o jugador objetivo. El controlador de esa criatura o ese jugador pone en el campo de batalla una ficha de criatura Ardilla verde 1/1. Acorn Harvest=Pon en juego dos fichas de criatura Ardilla verde 1/1. Retrospectiva {1}{G}, pagar 3 vidas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Acquire=Busca una carta de artefacto en la biblioteca del oponente objetivo y ponla en juego bajo tu control. Luego ese jugador baraja su biblioteca. Acridian=Eco. Act of Aggression=({RP} puede pagarse con {R} o con 2 vidas.) Gana el control de la criatura objetivo que controla un oponente hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Act of Treason=Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Act of Treason=Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. (Puede atacar y {T} este turno.) Active Volcano=Escoge uno - Destruye el permanente objetivo azul, o devuelve la isla objetivo a la mano de su propietario. Ad Nauseam=Muestra la primera carta de tu biblioteca y ponla en tu mano. Pierdes una cantidad de vida igual a su coste de mana convertido. Puedes repetir este proceso tantas veces como quieras. Adamaro, First to Desire=La fuerza y resistencia de Adamaro, el primero en desear son iguales al numero de cartas en la mano del oponente con mas cartas en la mano. Adaptive Automaton=En cuanto el Automata adaptativo entre al campo de batalla, elige un tipo de criatura. El Automata adaptativo es del tipo elegido ademas de sus otros tipos. Las otras criaturas que controlas del tipo elegido obtienen +1/+1. Adaptive Snapjaw=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Adarkar Sentinel={1}: el Centinela de Adarkar obtiene +0/+1 hasta el final del turno. Adarkar Unicorn={T}: anade {U} o {1}{U} a tu reserva de mana. Este mana solo puede ser usado para pagar el mantenimiento acumulativo. Adarkar Valkyrie=Vuela, vigilancia. {T}: Cuando la criatura objetivo que no sea la Valkiria de Adarkar vaya a un cementerio este turno, regresa al juego esa carta bajo tu control. Adarkar Wastes={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {W} o {U} a tu reserva de mana. Los Yermos de Adarkar te hacen 1 punto de dano. Adarkar Windform=Vuela. {1}{S}: La criatura objetivo pierde la habilidad de volar hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Adder-Staff Boggart=Cuando el Boggart vara de culebra entre en juego, enfrentate con un oponente. Si ganas, pon un contador +1/+1 sobre el Boggart vara de culebra. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Addle=Elige un color. Mira la mano del jugador objetivo y elige una carta de ese color. Ese jugador se descarta esa carta. Admonition Angel=Vuela. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes exiliar el permanente objetivo que no sea tierra distinto del Angel de admonicion. Cuando el Angel de admonicion deje el campo de batalla, regresa al campo de batalla bajo el control de sus propietarios todas las cartas exiliadas con el. Adun Oakenshield=NRV, {B}{R}{G}, {T}: devuelve la criatura objetivo de tu cemecementerio a tu mano. Advance Scout=Dana Primero. {W}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Advanced Hoverguard=Vuela. {U}: El Aeroguarda mejorado no puede ser objetivo de hechizos o habilidades este turno. Adventurers' Guildhouse=Las leyendas de tu control tienen la habilidad de agrupar con otras leyendas. Adventuring Gear=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, la criatura equipada obtiene +2/+2 hasta el final del turno. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Advice from the Fae=({2/U} puede pagarse con dos mana cualesquiera o con {U}. El costo de mana convertido de esta carta es 6.) Mira las primeras cinco cartas de tu biblioteca. Si controlas mas criaturas que cualquiera de los otros jugadores, pon dos de esas cartas en tu mano. De lo contrario, pon una de ellas en tu mano. Luego pon el resto en el fondo de tu biblioteca en cualquier orden. Aegis Angel=Vuela. Cuando el Angel de la egida entre al campo de batalla, otro permanente objetivo es indestructible mientras controles el Angel de la egida. (Los efectos que dicen "destruye" no destruyen ese permanente. Una criatura indestructible no puede ser destruida por dano.) Aegis of Honor={1}: La siguiente vez que un hechizo de instantaneo o de conjuro fuera a hacerte dano este turno, en vez de eso, ese hechizo hace ese dano a su controlador. Aegis of the Meek={1}, {T}: la criatura objetivo 1/1 gana +1/+2 hasta el final del turno. Aeolipile={1}, {T}, sacrificar el Aeolipilo: el Aeolipilo hace 2 puntos de dano a la criatura o jugador objetivo. Aeon Chronicler=Tanto la fuerza como la resistencia del Cronista de los eones son iguales al numero de cartas que haya en tu mano. Suspender X{X}{3}{U}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Cronista de los eones mientras esta removido del juego, roba una carta. AErathi Berserker=Impetu 3. Aerial Caravan=Vuela. {1}{U}{U}: retira del juego la carta superior de tu biblioteca. Hasta final del turno, puedes jugar esa carta como si estuviera en tu mano. Aerial Maneuver=La criatura objetivo obtiene +1/+1 y gana las habilidades de volar y danar primero hasta el final del turno. Aerial Predation=Destruye la criatura objetivo con la habilidad de volar. Ganas 2 vidas. Aerie Mystics=Vuela. {1}{G}{U}: Las criaturas que controlas ganan la habilidad de velo hasta el final del turno. Aerie Ouphes=Sacrificar los Oufes del nido: Los Oufes del nido hacen dano igual a su fuerza a la criatura objetivo con la habilidad de volar. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Aesthir Glider=Vuela. -- Planeador Aesthir no puede bloquear. AEther Adept=Cuando el Perito del eter entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario.AEther Burst=Regresa hasta X criaturas objetivo a las manos de sus propietarios, donde X es 1 mas el numero de cartas de Estallido del Eter que haya en todos los cementerios en cuanto juegues el Estallido del Eter. AEther Barrier=Siempre que un jugador juegue un hechizo de criatura, ese jugador sacrifica un permanente a menos que pague {1}. AEther Charge=Siempre que una Bestia entre en juego bajo tu control, puedes elegir que haga 4 puntos de dano al oponente objetivo. AEther Figment=Estimulo {3}. (Puedes pagar {3} adicionales en cuanto lances este hechizo.) El Imaginario del eter es imbloqueable. Si el Imaginario del eter fue estimulado, entra al campo de batalla con dos contadores +1/+1 sobre el. AEther Membrane=Defensor. La Membrana de eter puede bloquear como si tuviera la habilidad de volar. Siempre que la Membrana de eter bloquee a una criatura, regresa esa criatura a la mano de su propietario al final del combate. AEther Mutation=Regresa la criatura objetivo a la mano de su propietario. Pon en juego X fichas de criatura Saprolin verde 1/1, donde X es su coste de mana convertido. AEther Rift=Al comienzo de tu mantenimiento, descarta una carta al azar de tu mano. Si te descartas de una criatura de esta manera, pon la carta en juego a menos que algun jugador pague 5 vidas. AEther Shockwave=Elige uno: Gira todos los Espiritus; o gira todas las criaturas que no sean Espiritus. AEther Snap=Remueve todos los contadores de todos los permanentes y remueve todas las fichas del juego. AEther Spellbomb={U}, sacrificar la Bombahechizo de eter: Regresa la criatura objetivo a la mano de su propietario. {1}, sacrificar la Bombahechizo de eter: Roba una carta. AEther Sting=Siempre que un oponente juegue un hechizo de criatura, el Piquete de Eter hace 1 punto de dano a ese jugador. AEther Storm=Los hechizos de criaturas no pueden jugarse. Paga 4 vidas: Destruye la Tormenta del Eter. No puede ser regenerada. Cualquier jugador puede jugar esta habilidad. AEther Tide=Como coste adicional para jugar la Corriente de eter, descartate de X criaturas de tu mano. Devuelve X criaturas objetivo a la mano de sus propietarios. AEther Tradewinds=Regresa el permanente objetivo que controlas y el permanente objetivo que no controlas a las manos de sus propietarios. AEther Vial=Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el Frasco de eter. {T}: puedes poner en juego de tu mano una criatura con coste de mana convertido igual al numero de contadores de carga sobre el Frasco de eter. AEther Web=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene +1/+1, puede bloquear como si tuviera la habilidad de volar y puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. AEtherflame Wall=Defensor. El Muro llama de eter puede bloquear criaturas que se desvanecen como si no tuvieran la habilidad de desvanecerse. {R}: El Muro llama de eter obtiene +1/+0 hasta el final del turno. AEtherize=Regresa todas las criaturas atacantes a las manos de sus propietarios. AEthermage's Touch=Muestra las cuatro primeras cartas de tu biblioteca. Puedes poner en juego una carta de criatura que se encuentre entre ellas con "Al final de tu turno, regresa esta criatura a la mano de su propietario". Luego pon el resto de las cartas mostradas de esta manera en el fondo de tu biblioteca en cualquier orden. AEtherplasm=Siempre que el Eterplasma bloquee a una criatura, puedes regresar el Eterplasma a la mano de su propietario. Si lo haces, puedes poner en juego una carta de criatura de tu mano bloqueando a esa criatura. AEthersnipe=Cuando el Mito de eter entre en juego, regresa el permanente objetivo que no sea tierra a la mano de su propietario. Evocar {1}{U}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) AEthertow=Pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Affa Guard Hound=Destello. Cuando el Perro guardian de Affa entre al campo de batalla, la criatura objetivo obtiene +0/+3 hasta el final del turno. Afflict=La criatura objetivo obtiene -1/-1 hasta el final del turno. Roba una carta. Afflicted Deserter=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Desertor afligido. Afiya Grove=La Arboleda de Afiya entra en el campo de batalla con tres contadores +1/+1 sobre ella. Al comienzo de tu mantenimiento, mueve un contador +1/+1 de la Arboleda de Afiya a la criatura objetivo. Cuando la Arboleda de Afiya no tenga mas contadores +1/+1 sobre ella, sacrificala. Afterlife=Destruye la criatura objetivo. No puede ser regenerada. Su controlador pone una ficha de criatura espiritu blanca 1/1 con la habilidad de volar en juego. Aftershock=Destruye el artefacto, criatura o tierra objetivo. La Conmocion posterior te hace 3 puntos de dano. Agadeem Occultist={T}: Pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio de un oponente si su coste de mana convertido es menor o igual al numero de Aliados que controlas. Ageless Entity=Siempre que ganes vida, pon esa misma cantidad de contadores +1/+1 sobre la Entidad sempiterna. Ageless Sentinels=(Los muros no pueden atacar.) Vuela. Cuando los Centinelas eternos bloquean, su tipo de criatura se convierte en Ave Gigante. (Deja de ser Muro. Este efecto no termina al final del turno.) Agent of Masks=Al comienzo de tu mantenimiento, cada oponente pierde 1 vida. Ganas vida igual a la cantidad de vida perdida de esta manera. Agent of Shauku={1}{B}, sacrificar una tierra: la criatura objetivo obtiene +2/+0 hasta el final del turno. Agent of Stromgald={R}: agrega U a tu reserva de mana. Aggravate=Agravar hace 1 punto de dano a cada criatura que controle el jugador objetivo. Cada criatura que recibio dano de esta manera ataca este turno si puede. Aggravated Assault={3}{R}{R}: Endereza todas las criaturas que controles. Despues de esta fase, hay una fase de combate adicional seguida de una fase principal adicional. Juega esta habilidad solo en cualquier momento en que pudieras jugar un conjuro. Aggression=La Agresion solo puede encantar una criatura que no sea muro. La criatura encantada tiene la habilidad de danar primero y arrollar. Al final del turno de su controlador, destruye la criatura encantada si no ataco este turno. Aggressive Urge=La criatura objetivo obtiene +1/+1 hasta el final del turno. Roba una carta. Agility=La criatura encantada obtiene +1/+1 y tiene la habilidad de flanquear. Agonizing Demise=Estimulo {1}{R}. Destruye la criatura que no sea negra objetivo. No puede ser regenerada. Si tu pagastes el coste de estimulo, la Fallecimiento Agonico hace dano igual a la fuerza de la criatura a su controlador. Agonizing Memories=Mira la mano del jugador objetivo y elige dos cartas de ahi. Pon esas cartas en la parte superior de la biblioteca de ese jugador en cualquier orden. Agony Warp=La criatura objetivo obtiene -3/-0 hasta el final del turno. La criatura objetivo obtiene -0/-3 hasta el final del turno. Agoraphobia=Encantar criatura.La criatura encantada obtiene -5/-0.{2}{U}: Regresa la Agorafobia a la mano de su propietario. Agrus Kos, Wojek Veteran=Siempre que Agrus Kos, veterano wojek ataque, las criaturas rojas atacantes obtienen +2/+0 y las criaturas blancas atacantes obtienen +0/+2 hasta el final del turno. Air Bladder=La criatura encantada tiene la habilidad de volar. La criatura encantada puede bloquear solo criaturas con la habilidad de volar. Air Elemental=Vuela. Air Servant=Vuela. {2}{U}: Gira la criatura objetivo con la habilidad de volar. Airborne Aid=Roba una carta por cada Ave en juego. Airdrop Condor=Vuela. {1}{R}, sacrificar un Trasgo: El Condor de descarga aerea hace una cantidad de dano igual a la fuerza del Trasgo sacrificado a la criatura o jugador objetivo. Aisling Leprechaun=Siempre que el Leprechaun aislado bloquea o es bloqueado por una criatura, esa criatura se convierte en verde. Ajani Goldmane=+1: Gana 2 vidas. -1: Pon un contador +1/+1 sobre cada criatura que controlas. Esas criaturas ganan la habilidad de vigilancia hasta el final del turno. -6: Pon en el campo de batalla una ficha de criatura Avatar blanca. Tiene "Tanto la fuerza como la resistencia de esta criatura son iguales a tu total de vidas". Ajani Vengeant=+1: El permanente objetivo no se endereza durante el proximo paso de enderezar de su controlador. -2: Ajani Vengativo hace 3 puntos de dano a la criatura o jugador objetivo y tu ganas 3 vidas. -7: Destruye todas las tierras que controla el jugador objetivo. Ajani, Caller of the Pride=+1: Pon un contador +1/+1 sobre hasta una criatura objetivo. -3: La criatura objetivo gana las habilidades de volar y danar dos veces hasta el final del turno. -8: Pon en el campo de batalla X fichas de criatura Felino blancas 2/2, donde X es tu total de vidas. Ajani's Mantra=Al comienzo de tu mantenimiento, puedes ganar 1 vida. Ajani's Pridemate=Siempre que ganes vidas, puedes poner un contador +1/+1 sobre el Companero de manada de Ajani. (Por ejemplo, si un efecto hace que ganes tres vidas, puedes poner un contador +1/+1 sobre esta criatura.) Ajani's Sunstriker=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Akki Avalanchers=Sacrificar una tierra: Los Avalancheros akki obtienen +2/+0 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Akki Blizzard-Herder=Cuando el Pastor de ventiscas akki vaya a un cementerio desde el juego, cada jugador sacrifica una tierra. Akki Coalflinger=Dana primero. {R}, {T}: Las criaturas atacantes ganan la habilidad de danar primero hasta el final del turno. Akki Drillmaster={T}: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Akki Lavarunner=Prisa. Siempre que el Corredor de lava akki haga dano a un oponente, inviertelo. Akki Raider=Siempre que una tierra vaya a un cementerio desde el juego, el Incursor akki obtiene +1/+0 hasta el final del turno. Akki Rockspeaker=Cuando el Rocahablante akki entre en juego, agrega {R} a tu reserva de mana. Akki Underling=Mientras tengas siete o mas cartas en tu mano, el Subalterno akki obtiene +2/+1 y tiene la habilidad de danar primero. Akki Underminer=Siempre que el Socavador akki haga dano de combate a un jugador, ese jugador sacrifica un permanente. Akoum Battlesinger=Prisa. Siempre que la Cantante de batalla de Akoum u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que las criaturas Aliado que controles obtengan +1/+0 hasta el final del turno. Akoum Boulderfoot=Cuando el Piepenasco de Akoum entre al campo de batalla, hace 1 punto de dano a la criatura o jugador objetivo. Akoum Refuge=El Refugio de Akoum entra al campo de batalla girado. Cuando el Refugio de Akoum entre al campo de batalla, ganas 1 vida. {T}: Agrega {B} o {R} a tu reserva de mana. Akrasan Squire=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Akroma, Angel of Fury=Akroma, angel de furia no puede ser contrarrestada. Vuela, arrolla, proteccion contra blanco, proteccion contra azul. {R}: Akroma, angel de furia obtiene +1/+0 hasta el final del turno. Metamorfosis {3}{R}{R}{R} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Akroma, Angel of Wrath=Vuela, dana primero, arrolla, prisa, proteccion contra negro, proteccion contra rojo. Akroma, Angel de Ira no se gira al atacar. Akroma's Blessing=Las criaturas que controles ganan proteccion contra el color de tu eleccion hasta el final del turno. Ciclo {W}. ({W}, descartar esta carta de tu mano: Roba una carta.) Akroma's Devoted=Los Clerigos no se giran al atacar. Akroma's Memorial=Las criaturas que controlas tienen las habilidades de volar, danar primero, vigilancia, arrollar, prisa, proteccion contra negro y proteccion contra rojo. Akroma's Vengeance=Destruye todos los artefactos, criaturas y encantamientos. Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Akron Legionnaire=Excepto por criaturas llamadas Legionario de Akron y criaturas artefacto, las criaturas de tu control no pueden atacar. Aku Djinn=Arrolla. Al comienzo de tu mantenimiento, pon un contador +1/+1 en cada criatura que no controles. Akuta, Born of Ash=Prisa. Al comienzo de tu mantenimiento, si tienes mas cartas en tu mano que cada oponente, puedes sacrificar un pantano. Si lo haces, regresa a Akuta, nacido de la ceniza de tu cementerio al juego. Al-abara's Carpet={5}, {T}: Preven todo el dano que fueras a recibir este turno por las criaturas atacantes que no vuelen. Alabaster Dragon=Vuela. Si el Dragon de alabastro fuera a ser puesto en un cementerio desde el juego, baraja el Dragon de alabastro en la biblioteca de su propietario. Alabaster Leech=Los hechizos blancos cuestan {W} mas para jugarlos. Alabaster Mage={1}{W}: La criatura objetivo que controlas gana la habilidad de vinculo vital hasta el final del turno. (El dano hecho por la criatura tambien hace que su controlador gane esa misma cantidad de vidas.) Alabaster Potion=Elige una - El jugador objetivo gana X vidas; o preven los siguientes X puntos de dano que fueran a recibir la criatura o jugador objetivo este turno. Alabaster Wall=Defensor. {T}: preven el siguiente punto de dano que fuera ser hecho a la criatura o jugador objetivo este turno. Alaborn Cavalier=Siempre que el Caballero de Alaborn ataque, puedes girar la criatura objetivo. Alaborn Grenadier=Vigilancia. Alaborn Musketeer=Alcaance. Alaborn Trooper= Alaborn Veteran={T}: La criatura objetivo obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Alaborn Zealot=Cuando el Fanatico de Alaborn bloquee a una criatura, destruye esa criatura y Fanatico de Alaborn. Aladdin={1}{R}{R}, {T}: Gana el control del artefacto objetivo durante el tiempo que usted controla Aladdin. Aladdin's Lamp={X}, {T}: La proxima vez que fueras a robar una carta este turno, en vez de eso mira las X primeras cartas de tu biblioteca y roba una de ellas. Baraja e resto y ponlas en la parte inferior de tu biblioteca. X no puede ser 0. Aladdin's Ring={8}, {T}: El Anillo de Aladino hace 4 puntos de dano a la criatura o jugador objetivo. Alarum=Endereza la criatura no atacante. La criatura gana +1/+3 hasta el final del turno. Albino Troll=Eco. {1}{G}: regenera el Troll albino. Alchemist's Apprentice=Sacrificar el Aprendiz de alquimista: Roba una carta. Alchemist's Refuge={T}: Agrega {1} a tu reserva de mana. {G}{U}, {T}: Puedes lanzar las cartas que no sean tierra este turno como si tuvieran la habilidad de destello. Alchor's Tomb={2}, {T}: El permanente objetivo que tu controles cambia al color de tu eleccion. Aleatory=Juega el Azar solo durante el combate despues de declarar bloqueares. Lanza una moneda. Si ganas el lanzamiento, la criatura objetivo obtiene +1/+1 hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Alert Shu Infantry=Vigilancia. Alexi, Zephyr Mage={X}{U}, {T}, descartar dos cartas de tu mano: devuelve X criaturas objetivo a la mano de sus propietarios. Alexi's Cloak=Puedes jugar la Capa de Alexis cuando puedas jugar un instantaneo. La criatura encantada no puede ser objetivo de hechizos ni habilidades. Algae Gharial=Velo. Siempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Gavial de algas. Ali Baba={R}: Gira el muro objetivo. Ali from Cairo=El dano que fuera a reducir tu total de vida a menos de 1 se reduce a un lugar. Aliban's Tower=La criatura bloqueando objetivo obtiene +3/+1 hasta el final del turno. All Hallow's Eve=Todos los Vispera de todos los santos entran en juego con dos contadores de tiempo en el. Al comienzo de tu mantenimiento, si hay un contador de tiempo en Vispera de todos los santos, quita un contador de tiempo de el. Si no hay mas contadores de tiempo en el, cada jugador devuelve todas las criaturas del cementerio al juego. All Is Dust=Cada jugador sacrifica todos los permanentes de color que controla. All Suns' Dawn=Por cada color, regresa hasta una carta objetivo de ese color de tu cementerio a tu mano. Luego remueve del juego el Amanecer de todos los soles. Allay=Retorno {3}. Destruye el encantamiento objetivo. Alley Grifters=Siempre que los Embaucadores callejeros sean bloqueados, el jugador defensor se descarta de una carta de su mano. Alliance of Arms=Unir fuerzas Comenzando contigo, cada jugador puede pagar cualquier cantidad de mana. Cada jugador pone en el campo de batalla X fichas de criatura Soldado blancas 1/1, donde X es el la cantidad total de mana pagado de esta manera. Allied Strategies=El jugador objetivo roba una carta por cada tipo de tierra basica que controle. Allosaurus Rider=Puedes remover del juego dos cartas verdes de tu mano en lugar de pagar el coste de mana del Jinete de alosaurio. Tanto la fuerza como la resistencia del Jinete de alosaurio son iguales a 1 mas el numero de tierras que controlas. Alloy Golem=Cuando Golem de Aleacion entra en juego, elige un color. Golem de Aleacion es del color de tu eleccion. Alloy Myr={T}: Agrega un mana de cualquier color a tu reserva de mana. Alluring Scent=Todas las criaturas capaces de bloquear a la criatura objetivo este turno lo hacen. Alluring Siren={T}: La criatura objetivo que controla un oponente te ataca este turno si puede. Alms Beast=Las criaturas que bloquean o son bloqueadas por la Bestia de las limosnas tienen la habilidad de vinculo vital. Alms={1}, retirar del juego la carta superior en tu cementerio: preven el siguiente punto de dano que fuera a recibir la criatura objetivo este turno. Alpha Authority=Encantar criatura.La criatura encantada tiene la habilidad de antimaleficio y no puede ser bloqueada por mas de una criatura. Alpha Brawl=La criatura objetivo que controla un oponente le hace dano igual a su fuerza a cada otra criatura que controla ese jugador, luego cada una de esas criaturas le hace dano igual a su fuerza a esa criatura. Alpha Kavu={1}{G}: el Kavu objetivo obtiene -1/+1 hasta el final del turno. Alpha Myr= Alpha Status=La criatura encantada obtiene +2/+2 por cada una de las demas criaturas en juego que compartan un tipo de criatura con ella. Alpha Tyrranax= Altar Golem=Arrolla. Tanto la fuerza como la resistencia de Golem del altar son iguales al numero de criaturas que haya en juego. El Golem del altar no se endereza durante el paso de enderezar de su controlador. Girar cinco criaturas enderezadas que controlas: Endereza el Golem del altar. Altar of Bone=Como coste adicional para jugar el Altar de hueso, sacrifica una criatura. Busca en tu biblioteca una criatura, muestrala, ponla en tu mano. Luego baraja tu biblioteca. Altar of Dementia=Sacrifica una criatura: El jugador objetivo pone un numero de cartas igual a la fuerza de la criatura sacrificada de la parte superior de su biblioteca en su cementerio. Altar of Shadows=Al comienzo de tu fase principal precombate, agrega {B} a tu reserva de mana por cada contador de carga sobre el Altar de sombras. {7}, {T}: Destruye la criatura objetivo. Luego pon un contador de carga sobre el Altar de sombras. Altar of the Lost= Altar's Light=Remueve del juego el artefacto o encantamiento objetivo. Altar's Reap=Como coste adicional para lanzar la Cosecha del altar, sacrifica una criatura. Roba dos cartas. Alter Reality=Cambia el texto del permanente o hechizo objetivo reemplazando todas las referencias a un color por otro. (Este efecto no termina al final del turno.) Retrospectiva {1}{U}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Aluren=Cualquier jugador puede jugar cartas de criatura con coste de mana convertido de 3 o menos sin pagar el coste de mana cuando puedas jugar un instantaneo. Amass the Components=Roba tres cartas, luego pon una carta de tu mano en el fondo de tu biblioteca. Ambassador Laquatus={3}: El jugador objetivo pone las tres cartas de la parte superior de su biblioteca en su cementerio. Ambassador Oak=Cuando el Roble embajador entre en juego, pon en juego una ficha de criatura Guerrero Elfo verde 1/1. Amber Prison=Puedes elegir no enderezar la Prision de Ambar durante tu paso de enderezar. {4}, {T}: Gira el artefacto, criatura o tierra objetivo. Mientras la Prision de Ambar permanezca girada, ese permanente no se endereza durante el paso de enderezar del controlador. Ambition's Cost=Roba tres cartas y pierde tres vidas. Ambush Commander=Los bosques que controlas son criaturas Elfo verde 1/1 que siguen siendo tierras. {1}{G}, sacrificar un Elfo: La criatura objetivo obtiene +3/+3 hasta el final del turno. Ambush Party=Dana primero, prisa. Ambush Viper=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Ambush=Las criaturas bloqueando ganan la habilidad de danar primero hasta el final del turno. Amnesia=El jugador objetivo muestra su mano y descarta todas las cartas que no sean tierra. Amoeboid Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {T}: La criatura objetivo gana todos los tipos de criatura hasta el final del turno. {T}: La criatura objetivo pierde todos los tipos de criatura hasta el final del turno. Amok={1}, descartar una carta al azar de tu mano: pon un contador +1/+1 en la criatura objetivo. Amphibious Kavu=Siempre que el Kavu Amfibio bloquea o sea bloqueado por una o mas criaturas azules y/o negras, el Kavu Amfibio obtiene +3/+3 hasta el final del turno. Amphin Cutthroat= Amrou Kithkin=Kithkin Amrou no puede ser bloqueado por criaturas con fuerza 3 o superior. Amrou Scout={4}, {T}: Busca en tu biblioteca una carta de Rebelde con coste de mana convertido de 3 o menos y ponla en juego. Luego baraja tu biblioteca. Amrou Seekers=Los Buscadores de Amrou no pueden ser bloqueados excepto por criaturas artefacto y/o criatura blancas. Amugaba=Vuela. {2}{U}, descartar una carta de tu mano: Regresa el Amugaba a la mano de su propietario. Amulet of Kroog={2}, {T}: Preven el siguiente punto de dano que fuera a recibir a la criatura o jugador objetivo este turno. Amulet of Quoz=Quita el Amuleto de Quoz de tu mazo antes de jugar si no estas jugando por apuesta. {T}, sacrificar el Amuleto de Quoz: El oponente objetivo puede anadir la primera carta de su biblioteca para la apuesta. Si no lo hace, tira una moneda. Si tu ganas, ese jugador pierde el juego. Si pierdes la apuesta, pierdes el juego. Activa esta habilidad solo durante tu mantenimiento. Amulet of Unmaking={5}, {T}: Retira Amuleto de disgregacion del juego: Retira del juego el artefacto, criatura o tierra objetivo. Juega esta habilidad solo cuando puedes jugar conjuros. Amulet of Vigor=Siempre que un permanente entre al campo de batalla girado y bajo tu control, enderezalo. Ana Battlemage=Estimulo {2}{U} y/o {1}{B}. Cuando el Mago de guerra Ana entre en juego, si se pago el coste de estimulo {2}{U}, el jugador objetivo descarta tres cartas. Cuando el Mago de guerra Ana entre en juego, si se pago el coste de estimulo {1}{B}, gira la criatura objetivo enderezada y esa criatura hace una cantidad de dano igual a su fuerza a su controlador. Ana Disciple={U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. {B}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Ana Sanctuary=Al comienzo de tu mantenimiento, si controlas un permanente azul o negro, la criatura objetivo obtiene +1/+1 hasta el final del turno. Si controlas un permanente azul y uno negro, en vez de eso, esa criatura obtiene +5/+5 hasta el final del turno. Anaba Ancestor={T}: el minotauro objetivo obtiene +1/+1 hasta el final del turno. Anaba Bodyguard=Dana primero. Anaba Shaman={R}, {T}: El Chaman de Anaba hace 1 punto de dano a la criatura o jugador objetivo. Anaba Spirit Crafter=Todos los minotauros obtienen +1/+0. Anaconda=Cruza pantanos. Anarchist=Cuando el Anarquista entre en juego, puedes regresar la carta objetivo de conjuro de tu cementerio a tu mano. Anarchy=Destruye todos los permanentes blancos. Anathemancer=Cuando el Anatemante entre en juego, le hace dano al jugador objetivo igual a la cantidad de tierras no basicas que controla ese jugador. Desenterrar {5}{B}{R}. ({5}{B}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Anavolver=Estimulo {1}{U} y/o {B}. Si pagaste el coste del estimulo {1}{U}, el Anavolver entra en juego con dos contadores +1/+1 sobre el y tiene la habilidad de volar. Si pagaste el coste del estimulo {B}, el Anavolver entra en juego con un contador +1/+1 sobre el y tiene: Pagar 3 vidas: regenera al Anavolver. Ancestor's Chosen=Dana primero. Cuando el Elegido de la Antepasada entre en juego, ganas 1 vida por cada carta en tu cementerio. Ancestor's Prophet=Girar cinco Clerigos enderezados que controles: Gana 10 vidas. Ancestral Knowledge=Mantenimiento acumulativo {1}. Cuando el Conocimiento ancestral entra juego, mira las diez cartas superiores de tu biblioteca, luego retira del juego cualquier numero y pon el resto en la parte superior de tu biblioteca en cualquier orden. Cuando el Conocimiento ancestral deja el juego, mezcla tu biblioteca. Ancestral Mask=La criatura encantada obtiene +2/+2 por cada otro encantamiento en juego. Ancestral Memories=Mira las 7 cartas superiores de tu biblioteca. Pon 2 de ellas en tu mano y el resto en tu cementerio. Ancestral Recall=El jugador objetivo roba 3 cartas. Ancestral Tribute=Gana 2 vidas por cada carta que haya en tu cementerio. Retrospectiva {9}{W}{W}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Ancestral Vision=Vision ancestral es azul. Suspender 4{U} (En lugar de jugar esta carta de tu mano, paga {U} y remuevela del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) El jugador objetivo roba tres cartas. Ancient Amphitheater=En cuanto el Anfiteatro antiguo entre en juego, puedes mostrar una carta de Gigante de tu mano. Si no lo haces, el Anfiteatro antiguo entra en juego girado. {T}: Agrega {R} o {W} a tu reserva de mana. Ancient Craving=Robas tres cartas y pierdes 3 vidas. Ancient Den=(Ancient Den isn't a spell.) {T}: Agrega {W} a tu reserva de mana. Ancient Grudge=Destruye el artefacto objetivo. Retrospectiva {G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Ancient Hellkite=Vuela. {R}: El Engendro anciano hace 1 punto de dano a la criatura objetivo que controla el jugador defensor. Activa esta habilidad solo si el Engendro anciano esta atacando. Ancient Hydra=Desaparecer 5. {1}, quita un contador de desaparicion de la Hidra antigua: la Hidra antigua hace 1 punto de dano a la criatura o jugador objetivo. Ancient Kavu={2}: el Kavu Antiguo se convierte en incoloro hasta el final del turno. Ancient Ooze=Tanto la fuerza como la resistencia del Cieno antiguo son iguales al coste total de mana convertido de las demas criaturas que controles. Ancient Runes=Al comienzo del mantenimiento de cada jugador, las Runas antiguas hacen a ese jugador dano igual al numero de artefactos que el controla. Ancient Silverback={G}: Regenera al Lomo Plateado Antiguo. Ancient Spider=Dana primero. La Arana Antigua puede bloquear como si tuviera la habilidad de volar. Ancient Spring=La Manantial Antiguo entra en juego girado. {T}: anade {U} a tu reserva de mana. {T}, sacrifica el Manantial Antiguo: anade {W}{B} a tu reserva de mana. Ancient Stirrings=Mira las primeras cinco cartas de tu biblioteca. Puedes mostrar una carta incolora que se encuentre entre ellas y ponerla en tu mano. Luego pon el resto en el fondo de tu biblioteca en cualquier orden. (Las cartas sin coste de mana de color en sus costes de mana son incoloras. Las tierras tambien son incoloras.) Ancient Tomb={T}: anade {2} a tu reserva de mana. La Tumba antigua te hace 2 puntos de dano. Ancient Ziggurat={T}: Agrega un mana de cualquier color a tu reserva de mana. Usa este mana solo para jugar hechizos de criatura. Andradite Leech=Los hechizos negros cuestan {B} mas para jugarlos. {B}: la Sanguijuela Andradita obtiene +1/+1 hasta el final del turno. Angel of Despair=Vuela. Cuando el Angel de desesperacion entre en juego, destruye el permanente objetivo. Angel of Flight Alabaster=Vuela. Al comienzo de tu mantenimiento, regresa la carta de Espiritu objetivo de tu cementerio a tu mano. Angel of Fury=Vuela. Cuando el Angel de la furia vaya a tu cementerio desde el juego, puedes barajarlo en tu biblioteca. Angel of Glory's Rise=Vuela. Cuando el Angel del ascenso de la gloria entre al campo de batalla, exilia a todos los Zombies, luego regresa al campo de batalla todas las cartas de criatura Humano de tu cementerio. Angel of Jubilation=Vuela. Las otras criaturas que controlas que no sean negras obtienen +1/+1. Los jugadores no pueden pagar vidas ni sacrificar criaturas para lanzar hechizos ni para activar habilidades. Angel of Mercy=Vuela. Cuando el Angel de Piedad entre en juego, gana 3 vidas. Angel of Retribution=Vuela, dana primero. Angel of Salvation=Destello; convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura) Vuela. Cuando el Angel de salvacion entre en juego, preven los siguientes 5 puntos de dano que se le fuera a hacer este turno a cualquier numero de criaturas y/o jugadores objetivo, dividido como elijas. Angel of Serenity=Vuela. Cuando el Angel de serenidad entre al campo de batalla, puedes exiliar hasta tres otras criaturas del campo de batalla y/o cartas de criatura objetivo de cementerios. Cuando el Angel de serenidad deje el campo de batalla, regresa las cartas exiliadas a las manos de sus propietarios. Angelfire Crusader={R}: El Cruzado fuegoangelico obtiene +1/+0 hasta el final del turno. Angelheart Vial=Siempre que recibas dano, puedes poner esa misma cantidad de contadores de carga sobre el Frasco corazon de angel. {2}, {T}, remover cuatro contadores de carga del Frasco corazon de angel: Gana 2 vidas y roba una carta. Angelic Arbiter=Vuela. Cada oponente que lanzo un hechizo este turno no puede atacar con criaturas. Cada oponente que ataco con una criatura este turno no puede lanzar hechizos. Angelic Armaments=La criatura equipada obtiene +2/+2, tiene la habilidad de volar, y es un Angel blanco ademas de sus otros colores y tipos. Equipar {4}. Angelic Benediction=Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.). Siempre que una criatura que controles ataque sola, puedes girar la criatura objetivo. Angelic Blessing=La criatura objetivo obtiene +3/+3 y gana la habilidad de volar hasta el final del turno. Angelic Chorus=Siempre que una criatura entre en juego bajo tu control, ganas una cantidad de vida igual a su resistencia. Angelic Curator=Vuela, proteccion contra artefactos. Angelic Destiny=Encantar criatura. La criatura encantada obtiene +4/+4, tiene las habilidades de volar y danar primero y es un Angel ademas de sus otros tipos. Cuando la criatura encantada muera, regresa el Destino angelico a la mano de su propietario. Angelic Edict=Exilia la criatura o encantamiento objetivo. Angelic Favor=Si tu controlas una llanura, puedes girar una criatura endereza de tu control en vez de pagar el coste de mana del Servicio angelical. Juega el Servicio angelical solo durante el combate. Pon una ficha de criatura angel blanca 4/4 con la habilidad de volar. Exiliala al inicio del proximo paso final. Angelic Overseer=Vuela. Mientras controles un Humano, la Supervisora angelica tiene antimaleficio y es indestructible. Angelic Page=Vuela. {T}: La criatura atacante o bloqueadora objetivo obtiene +1/+1 hasta el final del turno. Angelic Protector=Vuela. Siempre que el Protector angelical sea objetivo de hechizos o habilidades, el Protector angelical obtiene +0/+3 hasta el final del turno. Angelic Renewal=Siempre que una criatura vaya a un cementerio, puedes sacrificar la Renovacion angelica. Si lo haces, devuelve esa criatura al juego. Angelic Shield=Las criaturas de tu control obtienen +0/+1. Sacrificar el Escudo Angelico: devuelve la criatura objetivo a la mano de su propietario. Angelic Skirmisher=Vuela. Al comienzo de cada combate, elige entre las habilidades de danar primero, vigilancia o vinculo vital. Las criaturas que controlas ganan esa habilidad hasta el final del turno. Angelic Voices=Las criaturas de tu control obtienen +1/+1 mientras no controles ninguna criatura que no sea artefacto, ninguna criatura que no sea blanca. Angelic Wall=Defensor, vuela. Angel's Feather=Siempre que un jugador juegue un hechizo blanco, puedes ganar una vida. Angel's Grace=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Tu no puedes perder el juego este turno y tus oponentes no pueden ganar el juego este turno. Hasta el final del turno, el dano que fuera a reducir tu total de vida a menos de 1, en vez de eso, lo reduce a 1. Angel's Herald={2}{W}, {T}, sacrificar una criatura verde, una criatura blanca y una criatura azul: Busca en tu biblioteca una carta llamada Arcangel empireo y ponla en juego. Luego baraja tu biblioteca. Angel's Mercy=Gana 7 vidas. Angel's Tomb=Siempre que una criatura entre al campo de batalla bajo tu control, puedes hacer que la Tumba del angel se convierta en una criatura artefacto Angel blanca 3/3 con la habilidad de volar hasta el final del turno. Angel's Trumpet=Las criaturas no se giran para atacar. Al final del turno de cada jugador, gira todas las criaturas enderezadas que el jugador controla las cuales no atacaron este turno. La Trompeta de angeles hace dano al jugador igual al numero de criaturas giradas de esta manera. Angelsong=Preven todo el dano de combate que se fuera a hacer este turno. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Anger=Prisa. Mientras el Enojo este en tu cementerio y controles una montana, las criaturas que controles tienen la habilidad de prisa. Angry Mob=Arrolla. Durante tu turno, la fuerza y la resistencia de la Turba son igual a 2 mas el numero de pantanos que todos los oponentes controlan. Durante el turno de otro jugador, la fuerza y la resistencia de la Turba son cada una 2. Angus Mackenzie={G}{W}{U}, {T}: preven todo el dano de combate que fuera a ser hecho este turno. An-Havva Constable=La resistencia del Alguacil del An-Havva es igual a 1 mas el numero de criaturas verdes en juego. An-Havva Inn=Gana X+1 vidas, donde X es el numero de criaturas verdes en juego. An-Havva Township={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {G} a tu reserva de mana. {2}, {T}: anade {R} o {W} a tu reserva de mana. Animal Boneyard=La tierra encantada tiene: "{T}, sacrificar una criatura: Gana una cantidad de vida igual a la resistencia de esa criatura". Animal Magnetism=Muestra cinco cartas de la parte superior de tu biblioteca. Un oponente elige una carta de criatura de entre ellas. Pon en juego esa carta y el resto en tu cementerio. Animar, Soul of Elements=Proteccion contra blanco y contra negro. Siempre que lances un hechizo de criatura, pon un contador +1/+1 sobre Animar, Alma de los Elementos. Te cuesta {1} menos lanzar los hechizos de criatura por cada contador +1/+1 sobre Animar. Animate Artifact=Encantar artefacto. Mientras el artefacto encantado no sea una criatura, es un artefacto criatura con fuerza y resistencia iguales a su coste de mana convertido. Animate Dead=Cuando Animar a los Muertos entra en juego, si no esta en juego, se convierte en un encantar criatura. Pon la carta de criatura objetivo encantada por Animar a los Muertos de un cementerio en juego bajo tu control. La criatura encantada obtiene -1/-0. Animate Land=Hasta el final del turno, la tierra objetivo es una criatura 3/3 que todavia cuenta como una tierra. Animate Wall=La criatura encantada puede atacar como si no fuese un muro. Ankh of Mishra=Siempre que una tierra entre en juego, el Ankh de Mishra hace 2 puntos de dano al controlador de esa tierra. Annex=Encantar tierra. Tu controlas la tierra encantada. Annex=Tu controlas la tierra encantada. Annihilate=Destruye la criatura que no sea negra objetivo. No puede ser regenerada. Roba una carta. Annihilating Fire=El Fuego aniquilador hace 3 puntos de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de esta manera fuera a morir este turno, en vez de eso, exiliala. Annul=Contrarresta el hechizo objetivo de artefacto o encantamiento. Anodet Lurker=Cuando el Acechador anodico vaya a un cementerio desde el juego, ganas 3 vidas. Anoint=Recuperar {3}. Preven los siguientes 3 puntos de dano que fuera a recibir la criatura objetivo. Anowon, the Ruin Sage=Al comienzo de tu mantenimiento, cada jugador sacrifica una criatura que no sea Vampiro. Ant Queen={1}{G}: Pon en el campo de batalla una ficha de criatura Insecto verde 1/1. Antagonism=Al final del turno de cada oponente, el Antagonismo hace 2 puntos de dano a ese jugador a menos que uno de sus oponentes fuera danado ese turno. Anthem of Rakdos=Siempre que una criatura que controlas ataque, obtiene +2/+0 hasta el final del turno y el Himno de Rakdos te hace 1 punto de dano. Temerario Mientras no tengas cartas en la mano, si una fuente que controlas fuera a hacer dano a una criatura o jugador, en vez de eso, hace el doble del dano a esa criatura o jugador. Anthroplasm=El Antroplasma entra en juego con dos contadores +1/+1 sobre el. {X}, {T}: quita todos los contadores +1/+1 del Antroplasma y pon X contadores +1/+1 contadores sobre el. Anti-Magic Aura=La criatura encantada no puede ser objetivo de hechizos ni puede ser encantado por encantamientos excepto por el Aura Antimagia. Antler Skulkin={2}: La criatura blanca objetivo gana la habilidad de persistir hasta el final del turno. (Cuando vaya a un cementerio desde el juego, si no tiene contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Anurid Barkripper=Umbral El Descortezador anuro obtiene +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Anurid Brushhopper=Descartar dos cartas de tu mano: Remueve del juego el Saltamaleza anuro. Regresalo al juego bajo el control de su propietario al final del turno. Anurid Murkdiver=Cruza pantanos. Anurid Scavenger=Proteccion contra negro. Al comienzo de tu mantenimiento, sacrifica el Carronero anuro a menos que pongas una carta de tu cementerio en la parte inferior de tu biblioteca. Anurid Swarmsnapper=El Tragaenjambres anuro puede bloquear como si tuviera la habilidad de volar. {1}{G}: El Tragaenjambres anuro puede bloquear a una criatura adicional este turno. Anvil of Bogardan=Los jugadores no tienen tamano maximo de mano. Al principio de cada paso de robar de cada jugador, ese jugador roba una carta, luego se descarta una carta de su mano. An-Zerrin Ruins=Cuando las Ruinas de An-Havva entran en juego, elige un tipo de criatura. El tipo de criatura elegido no se endereza durante el paso de enderezar de su controlador. Apathy=La criatura encantada no se endereza durante el paso de enderezar de su controlador. Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador puede descartar una carta al azar de su mano. Si lo hace, endereza la criatura encantada. Apes of Rath=Siempre que los Simios de Rath atacan, no se endereza durante el siguiente paso de enderezar de su controlador. Apex Hawks=Multiestimulo {1}{W}. (Puedes pagar {1}{W} adicionales tantas veces como quieras mientras lanzas este hechizo.) Vuela. Los Halcones del cenit entran al campo de batalla con un contador +1/+1 sobre ellos por cada vez que fueron estimulados. Aphetto Alchemist={T}: Endereza el artefacto o criatura objetivo. Metamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Aphetto Dredging=Regresa hasta tres cartas objetivo de criatura del tipo de criatura de tu eleccion de tu cementerio a tu mano. Aphetto Exterminator=Metamorfosis {3}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Exterminador de Afetto sea puesto boca arriba, la criatura objetivo obtiene -3/-3 hasta el final del turno. Aphetto Grifter=Girar dos Hechiceros enderezados que controles: Gira el permanente objetivo. Aphetto Runecaster=Siempre que una criatura se ponga boca arriba, puedes robar una carta. Aphetto Vulture=Vuela. Cuando el Buitre de Afetto vaya a un cementerio desde el juego, puedes poner la carta objetivo de Zombie de tu cementerio en la parte superior de tu biblioteca. Aphotic Wisps=La criatura objetivo es negra y gana la habilidad de inspirar temor hasta el final del turno. Roba una carta. Apocalypse Chime={2}, {T}, sacrificar la Campana del Apolcalipsis: destruye todas las cartas de la amplacion de Tierras Natales. No pueden ser regeneradas. Apocalypse Hydra=La Hidra del Apocalipsis entra en juego con X contadores +1/+1 sobre ella. Si X es 5 o mas, entra en juego con X contadores +1/+1 adicionales sobre ella. {1}{R}, remover un contador +1/+1 de la Hidra del Apocalipsis: La Hidra del Apocalipsis hace 1 dano a la criatura o jugador objetivo. Apocalypse=Retira del juego todos los permanentes del juego. Descartate de tu mano. Apostle's Blessing=({WP} puede pagarse con {W} o con 2 vidas.) El artefacto o criatura objetivo que controlas gana proteccion contra artefactos o contra el color de tu eleccion hasta el final del turno. Apothecary Initiate=Siempre que un jugador juegue un hechizo blanco, puedes pagar {1}. Si lo haces, ganas 1 vida. Appetite for Brains=El oponente objetivo muestra su mano. Tu eliges de ahi una carta con coste de mana convertido de 4 o mas y exilias esa carta. Apprentice Necromancer={B}, {T}, sacrificar el Nigromante aprendiz: devuelve la carta de criatura objetivo de tu cementerio al juego. Esa criatura gana la habilidad de prisa. Al final del turno, sacrificalo. Apprentice Sorcerer={T}: El Aprendiz de brujo hace 1 punto de dano a la criatura o jugador objetivo. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Apprentice Wizard={U}, {T}: Anade {3} a tu reserva de mana. Aquamoeba=Descartar una carta de tu mano: Intercambia la fuerza con la resistencia de la Acuamiba hasta el final del turno. Aquamorph Entity=En cuanto la Entidad aquamorfica entre en juego o se ponga boca arriba, se convierte en 5/1 o 1/5, a tu eleccion. Metamorfosis {2}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Aquastrand Spider=Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {G}: La criatura objetivo con un contador +1/+1 sobre ella puede bloquear como si tuviera la habilidad de volar este turno. Aquitect's Will=Pon un contador de inundacion sobre la tierra objetivo. Esa tierra es una isla ademas de sus otros tipos mientras tenga un contador de inundacion sobre ella. Si controlas un Triton, roba una carta. Aquus Steed={2}{U}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Araba Mothrider=Vuela. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Arachnoid=El Aracnoide puede bloquear como si tuviera la habilidad de volar. Arachnus Spinner=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.). Girar una Arana enderezada que controles: Busca en tu cementerio y/o biblioteca una carta llamada Red de aracnus y ponla en el campo de batalla anexada a la criatura objetivo. Si buscas en tu biblioteca de esta manera, barajala. Arachnus Web=Encantar criatura. La criatura encantada no puede atacar o bloquear, y no pueden activarse sus habilidades activadas. Al comienzo de tu paso final, si la fuerza de la criatura encantada es 4 o mas, destruye la Red de aracnus. Arashi, the Sky Asunder={X}{G}, {T}: Arashi, el cielo desbaratado hace X puntos de dano a la criatura objetivo con la habilidad de volar. Canalizar {X}{G}{G}, descartar a Arashi: Arashi hace X puntos de dano a cada criatura con la habilidad de volar. Arbalest Elite={2}{W}, {T}: La Elite de arbalestrilla hace 3 puntos de dano a la criatura atacante o bloqueadora objetivo. La Elite de arbalestrilla no se endereza durante tu proximo paso de enderezar. Arbiter of Knollridge=Vigilancia. Cuando el Arbitro de Cerroloma entre en juego, el total de vidas de cada jugador se convierte en el mayor total de vidas entre todos los jugadores. Arbor Elf={T}: Endereza el bosque objetivo. Arboria=Las criaturas no pueden atacar a un jugador que no juegue un hechizo y no pone una carta en juego durante su ultimo turno. Arc Blade=La Cuchilla arqueada hace 2 puntos de dano a la criatura o jugador objetivo. Remueve del juego la Cuchilla arqueada con tres contadores de tiempo sobre ella. Suspender 3{2}{R} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{R} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Arc Lightning=El Relampago arco hace 3 puntos de dano divididos como elijas entre cualquier numero de criaturas o jugadores objetivo. Arc Mage={2}{R}, {T}, descartar una carta de tu mano: el Mago arco hace 2 puntos de dano divididos como quieras entre cualquier numero de criaturas y/o jugadores. Arc Runner=Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.) Al comienzo del paso final, sacrifica el Corredor de arco. Arc Trail=El Rastro del arco hace 2 puntos de dano a la criatura o jugador objetivo y 1 punto de dano a otra criatura o jugador objetivo. Arcades Sabboth=Vuela. Las criaturas enderezadas no atacantes de tu control obtienen +0/+2. Al comienzo de tu mantenimiento, sacrifica el Arcades Sabboth a menos que pagues {G}{W}{U}. {W}: el Arcades Sabboth obtiene +0/+1 hasta final del turno. Arcane Denial=Contrarresta el hechizo objetivo. Su controlador puede robar hasta dos cartas al comienzo del siguiente mantenimiento. -- Roba una carta al comienzo del siguiente mantenimiento. Arcane Laboratory=Cada jugador no puede jugar mas que un hechizo cada turno. Arcane Melee=Te cuesta {2} menos lanzar hechizos instantaneos y conjuros. Arcane Sanctum=El Santuario arcano entra en juego girado. {T}: Agrega {W}, {U}, o {B} a tu reserva de mana. Arcane Spyglass={2}, {T}, sacrificar una tierra: Roba una carta y pon un contador de carga sobre el Catalejo arcano. Remover tres contadores de carga del Catalejo arcano: Roba una carta. Arcane Teachings=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Arcanis the Omnipotent={T}: Roba tres cartas. {2}{U}{U}: Regresa a Arcanis el Omnipotente a la mano de su propietario. Arcanum Wings=Encantar criatura. La criatura encantada tiene la habilidad de volar. Cambio de aura {2}{U} ({2}{U}: Intercambia este aura con una carta de aura en tu mano.) Arcbound Bruiser=Modular 3 (Entra en juego con tres contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Crusher=Arrolla. Siempre que otro artefacto entre en juego, pon un contador +1/+1 sobre el Triturador arcoligado. Modular 1 (Entra en juego con un contador +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Fiend=Inspirar temor. Al comienzo de tu mantenimiento, puedes mover un contador +1/+1 de la criatura objetivo al Demonio arcoligado. Modular 3 (Entra en juego con tres contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Hybrid=Prisa. Modular 2 (Entra en juego con dos contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Lancer=Dana primero. Modular 4 (Entra en juego con cuatro contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Overseer=Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre cada criatura con modular que controles. Modular 6 (Entra en juego con seis contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Ravager=Sacrificar un artefacto: Pon un contador +1/+1 sobre el Devastador arcoligado. Modular 1 (Entra en juego con un contador +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Reclaimer=Remover un contador +1/+1 del Recobrador arcoligado: Pon la carta de artefacto objetivo de tu cementerio en la parte superior de tu biblioteca. Modular 2 (Entra en juego con dos contadores +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Slith=Siempre que el Slit arcoligado haga dano a un jugador, pon un contador +1/+1 sobre el. Modular 1 (Entra en juego con un contador +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Stinger=Vuela. Modular 1 (Entra en juego con un contador +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Wanderer=ModularEstallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Arcbound Worker=Modular 1 (Entra en juego con un contador +1/+1 sobre el. Cuando sea puesto en un cementerio, puedes poner sus contadores +1/+1 sobre la criatura artefacto objetivo.) Archaeological Dig={T}: anade {1} a tu reserva de mana. {T}, sacrificar Excavacion Arqueologica: anade un mana de cualquier color a tu reserva de mana. Archaeomancer=Cuando el Arqueomante entre al campo de batalla, regresa la carta de instantaneo o de conjuro objetivo de tu cementerio a tu mano. Archangel of Strife=Vuela. En cuanto el Arcangel del conflicto entre al campo de batalla, cada jugador elige guerra o paz. Las criaturas controladas por los jugadores que eligieron guerra obtienen +3/+0. Las criaturas controladas por los jugadores que eligieron paz obtienen +0/+3. Archangel=Vuela, vigilancia. Archangel's Light=Gana 2 vidas por cada carta en tu cementerio, luego baraja tu cementerio en tu biblioteca. Archdemon of Greed=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica un Humano. Si no puedes, gira al Archidemonio de la avaricia y te hace 9 puntos de dano. Archdemon of Unx=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura que no sea Zombie y luego pon en juego una ficha de criatura Zombie negra 2/2. Archery Training=Al principio de tu mantenimiento, pon un contador de flecha sobre el Entrenamiento de arqueria. La criatura encantada tiene "{T}: esta criatura hace X puntos de dano a la criatura atacante o bloqueadora objetivo, donde X es el numero de contadores de flecha sobre el Entrenamiento de arqueria. Architects of Will=Cuando los Arquitectos de voluntad entran en juego, mira las tres primeras cartas de la biblioteca del jugador objetivo, luego regresalas en cualquier orden. Ciclo {U/B}. ({U/B}, descartar esta carta: Roba una carta.) Archive Trap=Si un oponente busco en su biblioteca este turno, puedes pagar {0} en lugar de pagar el coste de mana de la Trampa de archivo. El oponente objetivo pone las primeras trece cartas de su biblioteca en su cementerio. Archivist={T}: Roba una carta. Archmage Ascension=Al comienzo de cada paso final, si robaste dos o mas cartas este turno, puedes poner un contador de busqueda sobre el Ascenso del archimago. Mientras el Ascenso del archimago tenga seis o mas contadores de busqueda sobre el, si fueras a robar una carta, en vez de eso puedes buscar una carta en tu biblioteca, poner esa carta en tu mano y luego barajar tu biblioteca. Archon of Justice=Vuela. Cuando el Arconte de justicia muera, exilia el permanente objetivo. Archon of Redemption=Vuela. Siempre que el Arconte de redencion u otra criatura con la habilidad de volar entre al campo de batalla bajo tu control, puedes ganar vidas igual a la fuerza de esa criatura. Archon of the Triumvirate=Vuela. Siempre que el Arconte del triunvirato ataque, deten hasta dos permanentes objetivo que no sean tierra que controlen tus oponentes. (Hasta tu proximo turno, esos permanentes no pueden atacar ni bloquear y sus habilidades activadas no pueden activarse.) Archweaver=Alcance, arrolla. Archwing Dragon=Vuela, prisa. Al comienzo del paso final, regresa el Dragon ala arqueada a la mano de su propietario. Arc-Slogger={R}, remover del juego las diez primeras cartas de la parte superior de tu biblioteca: El Pasolento voltaico hace 2 puntos de dano a la criatura o jugador objetivo. Arctic Aven=Vuela. El Aven artico obtiene +1/+1 mientras controles una llanura. {W}: El Aven artico gana la habilidad de vinculo vital hasta el final del turno. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Arctic Flats=Las Planicies articas entran en juego giradas. {T}: Agrega {G} o {W} a tu reserva de mana. Arctic Foxes=Las criaturas con fuerza 2 o superior no puede bloquear a los Zorros articos mientras que el jugador defensor controla una tierra nevada. Arctic Merfolk=Estimulo - devuelve una criatura de tu control a la mano de su propietario. Si pagas el coste de estimulo, el Triton arcaica entra al juego con un contador +1/+1. Arctic Nishoba=Arrolla. Mantenimiento acumulativo {G} o {W} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Cuando la Nishoba artica vaya a un cementerio desde el juego, ganas 2 vidas por cada contador de edad sobre ella. Arctic Wolves=Mantenimiento acumulativo {2}. Cuando los Lobos articos entran en juego, roba una carta. Arcum Dagsson={T}: El controlador de la criatura artefacto objetivo la sacrifica. Ese jugador puede buscar en su biblioteca una carta de artefacto que no sea criatura, ponerla en juego y barajar su biblioteca. Arcum's Sleigh={2}, {T}: hasta el final del turno, la criatura objetivo no se gira al atacar si el jugador objetivo controla una tierra nevada. Arcum's Weathervane={2}, {T}: la tierra nevada objetivo deja de ser tierra nevada. {2}, {T}: la tierra basica objetivo que no sea tierra nevada se convierte en tierra nevada. Arcum's Whistle={3}, {T}: el controlador de la criatura objetivo que no sea muro puede pagar el coste convertido de mana de la criatura. Si no lo hace, la criatura ataca este turno si puede, y al final del turno, destruyela si no ataco. Juega esta habilidad solo durante el paso de declaracion de atacantes. Ardent Militia=Vigilancia. Ardent Plea=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Ardent Recruit=Metalurgia El Recluta ferviente obtiene +2/+2 mientras controles tres o mas artefactos. Ardent Soldier=Estimulo {2}. El Soldado Ardoroso no se gira al atacar. Si pagaste el coste estimulo, el Soldado Ardoroso entra en juego con un contador +1/+1 en el. Arena of the Ancients=Las leyendas no se enderezan durante el paso de enderezar de sus controladores. Cuando la Arena de los antiguos entra en juego, gira todas las leyendas. Arenson's Aura={W}, sacrificar el Aura de Arenson: Destruye el encantamiento objetivo. {3}{U}{U}: Contrarresta el hechizo de encantamiento objetivo. Argent Mutation=El permanente objetivo se convierte en un artefacto ademas de sus otros tipos hasta el final del turno. Roba una carta. Argent Sphinx=Vuela. Metalurgia {U}: Exilia la Esfinge argentea. Regresala al campo de batalla bajo tu control al comienzo del proximo paso final. Activa esta habilidad solo si controlas tres o mas artefactos. Argentum Armor=La criatura equipada obtiene +6/+6. Siempre que la criatura equipada ataque, destruye el permanente objetivo. Equipar {6}. Argivian Archaeologist={W}{W}, {T}: devuelve el artefacto objetivo de tu cementerio a tu mano. Argivian Blacksmith={T}: preven los siguientes 2 puntos de dano al criatura artefacto objetivo este turno. Argivian Find=Devuelve la carta de artefacto o encantamiento objetivo de tu cementerio a tu mano. Argivian Restoration=Pon la carta de artefacto objetivo de tu cementerio en juego. Argothian Elder={T}: endereza dos tierras objetivo. Argothian Enchantress=La Encantadora argotiana no puede ser objetivo de hechizos ni efectos. Siempre que juegues un hechizo de encantamiento, roba una carta. Argothian Pixies=Argothian Pixies no puede ser bloqueado por una criatura artefacto. -- Preven todo el dano que vaya a recibir la Argothian Pixies por criaturas artefacto. Argothian Swine=Arrolla. Argothian Treefolk=Preven todo el dano que vaya a recibir El Pueblo Arboreo Argoniano por los artefactos. Argothian Wurm=Arrolla. Cuando la Sierpe argotiana entra en juego, cualquier jugador puede sacrificar una tierra. Si un jugador lo hace, pon la Sierpe argotiana en la parte superior de la biblioteca de su propietario. Arid Mesa={T}, pagar 1 vida, sacrificar la Meseta arida: Busca en tu biblioteca una carta de montana o llanura y ponla en el campo de batalla. Luego baraja tu biblioteca. Ark of Blight={3}, {T}, sacrificar el Arca de arruinamiento: Destruye la tierra objetivo. Arm with AEther=Hasta el final del turno, las criaturas que controles ganan "Siempre que esta criatura haga dano a un oponente, puedes regresar la criatura objetivo que controla ese jugador a la mano de su propietario". Armada Wurm=Arrolla. Cuando la Sierpe de la armada entre al campo de batalla, pon en el campo de batalla una ficha de criatura Sierpe verde 5/5 con la habilidad de arrollar. Armadillo Cloak=La criatura encantada obtiene +2/+2 y tiene la habilidad de arrollar. Siempre que la criatura encantada hace dano, ganas esa cantidad en vidas. Armageddon Clock=Al comienzo de tu mantenimiento, pon un contador de fatalidad en el Reloj del Armagedon -- Al comienzo de tu paso de robar, el Reloj del Armagedon hace dano a cada jugador igual al numero de contadores de fatalidad sobre el -- {4}: Retira un contador de fatalidad del Reloj del Armagedon. Cualquier jugador puede jugar esta habilidad pero solo durante cualquier paso de mantenimiento. Armageddon=Destruye todas las tierras. Armament Master=Las otras criaturas Kor que controlas obtienen +2/+2 por cada Equipo anexado al Maestro armero. Armed Response=La Respuesta armada hace dano a la criatura atacante objetivo igual a la cantidad de equipos que controles. Armillary Sphere={2}, {T}, sacrificar la Esfera armilar: Busca en tu biblioteca hasta dos cartas de tierra basica, muestralas y ponlas en tu mano. Luego baraja tu biblioteca. Armistice={3}{W}{W}: roba una carta y el oponente objetivo gana 3 vidas. Armor of Faith=La criatura encantada obtiene +1/+1. {W}: La criatura encantada obtiene +0/+1 hasta el final del turno. Armor of Thorns=La Armadura de espinos solo puede encantar una criatura que no sea negra. Puedes jugar la Armadura de espinos cuando puedas jugar un hechizo instantaneo. Si lo juegas como un instantaneo sacrificalo al final del turno. La criatura encantada gana +2/+2. Armor Sliver=Todos los fragmentados tienen "{2}: esta criatura obtiene +0/+1 hasta el final del turno." Armor Thrull={T}, sacrificar la Armadura Thrull: pon un contador +1/+2 sobre la criatura objetivo. Armored Ascension=Encantar criatura. La criatura encantada obtiene +1/+1 por cada llanura que controlas y tiene la habilidad de volar. Armored Cancrix= Armored Galleon=El Galeon acorazado no puede atacar a menos que el jugador defensor controle una isla. Armored Griffin=Vuela, vigilancia. Armored Guardian={1}{W}{W}: la criatura objetivo de tu control gana proteccion del color de tu eleccion hasta el final del turno. {1}{U}{U}: el Guardian Acorazado no puede ser objetivo de hechizo ni habilidades este turno. Armored Pegasus=Vuela. Armored Skaab=Cuando el Skaab acorazado entre al campo de batalla, pon las primeras cuatro cartas de tu biblioteca en tu cementerio. Armored Transport=Preven todo el dano de combate que le fueran a hacer al Transporte blindado las criaturas que lo bloquean. Armored Warhorse= Armorer Guildmage={B}, {T}: la criatura objetivo obtiene +1/+0 hasta el final del turno. {G}, {T}: la criatura objetivo obtiene +0/+1 hasta el final del turno. Armory Guard=El Guardia de la armeria tiene la habilidad de vigilancia mientras controles un Portal. Arms Dealer={1}{R}, Sacrificar un Trasgo: El Comerciante de armas hace 4 puntos de dano a la criatura objetivo. Army Ants={T}, sacrificar una tierra: destruye la tierra objetivo. Army of Allah=Las criaturas atacantes ganan +2/+0 hasta final del turno. Army of the Damned=Pon en el campo de batalla giradas trece fichas de criatura Zombie negras 2/2. Retrospectiva {7}{B}{B}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Arnjlot's Ascent=Mantenimiento acumulativo {U}. {1}: la criatura objetivo gana la habilidad de volar hasta el final del turno. Arrest=Encantar criatura. La criatura encantada no puede atacar ni bloquear y no pueden activarse sus habilidades activadas. Arrest=La criatura encantada no puede atacar o bloquear, y no pueden jugarse sus habilidades activadas. Arrogant Bloodlord=Siempre que el Senor sangriento arrogante bloquee o sea bloqueado por una criatura con fuerza de 1 o menos, destruye al Senor sangriento arrogante al final del combate. Arrogant Vampire=Vuela. Arrogant Wurm=Arrolla. Demencia {2}{G}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Arrow Volley Trap=Si cuatro o mas criaturas estan atacando, puedes pagar {1}{W} en lugar de pagar el coste de mana de la Trampa lluvia de flechas. La Trampa lluvia de flechas hace 5 puntos de dano divididos como elijas entre cualquier numero de criaturas atacantes. Arrows of Justice=Las Flechas de justicia hacen 4 puntos de dano a la criatura atacante o bloqueadora objetivo. Arsenal Thresher=En cuanto el Trillador del arsenal entre en juego, puedes mostrar cualquier cantidad de otras cartas de artefacto de tu mano. El Trillador del arsenal entra en juego con un contador +1/+1 por cada carta mostrada de esta manera. Artful Dodge=La criatura objetivo es imbloqueable este turno. Retrospectiva {U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Artifact Blast=Contrarrestra el artefacto objetivo. Artifact Mutation=Destruye el artefacto objetivo. No puede ser regenerada. Pon X fichas de criatura saprolin verde 1/1 en juego, donde X es el coste de mana convertido. Artifact Possession=Siempre que el artefacto encantado sea girado o un jugador juegue una habilidad activada del artefacto encantado sin {T} en su coste de activacion, Artifact Possession hace 2 puntos de dano al controlador del artefacto. Artifact Ward=La criatura encantada gana proteccion de artefactos. Este efecto no quita el Artifact Ward. Artificer's Intuition={U}, descartar una carta de artefacto de tu mano: Busca en tu biblioteca una carta de artefacto con coste de mana convertido de 1 o menos, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Artificial Evolution=Cambia el texto del hechizo o permanente objetivo reemplazando todas las menciones de un tipo de criatura por otro. El tipo de criatura nuevo no puede ser Leyenda o Muro. (Este efecto no termina al final del turno.) Artillerize=Como coste adicional para lanzar Artillerizar, sacrifica un artefacto o criatura. Artillerizar hace 5 puntos de dano a la criatura o jugador objetivo. Artisan of Kozilek=Cuando lances el Artesano de Kozilek, puedes regresar la carta de criatura objetivo de tu cementerio al campo de batalla. Aniquilador 2. (Siempre que esta criatura ataque, el jugador defensor sacrifica dos permanentes.) Ascendant Evincar=Vuela. Las otras criaturas negras obtienen +1/+1. Las criaturas que no sean negras obtienen -1/-1. Ascending Aven=Vuela. El Aven ascendente puede bloquear solo criaturas que tengan la habilidad de volar. Metamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Asceticism=Las criaturas que controlas no pueden ser objetivo de hechizos o habilidades que controlen tus oponentes. {1}{G}: Regenera la criatura objetivo. Ash Zealot=Dana primero, prisa. Siempre que un jugador lance un hechizo desde un cementerio, la Fanatica de cenizas le hace 3 puntos de dano a ese jugador. Asha's Favor=Encantar criatura. La criatura encantada tiene las habilidades de volar, danar primero y vigilancia. Ashcoat Bear=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Ashen Firebeast={1}{R}: La Bestia de fuego cenicienta hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Ashen Ghoul=Prisa. {B}: Regresa el Gul ceniciento de tu cementerio al campo de batalla. Activa esta habilidad solo durante tu mantenimiento y solo si hay tres o mas criaturas por encima del Gul ceniciento. Ashen Monstrosity=Prisa. La Monstruosidad cenicienta ataca cada turno si puede. Ashen Powder=Pon la carta de criatura objetivo del cementerio de un oponente en juego bajo tu control. Ashenmoor Cohort=El Cohorte de Paramo Ceniciento obtiene +1/+1 mientras controles otra criatura negra. Ashenmoor Gouger=El Mellador de Paramo Ceniciento no puede bloquear. Ashenmoor Liege=Las otras criaturas negras que controlas obtienen +1/+1. Las otras criaturas rojas que controlas obtienen +1/+1. Siempre que el Siervo de Paramo Ceniciento sea objetivo de un hechizo o habilidad que controle un oponente, ese jugador pierde 4 vidas. Ashen-Skin Zubera=Cuando el Zubera piel-de-cenizas vaya a un cementerio desde el juego, el oponente objetivo descarta una carta por cada Zubera puesto en un cementerio desde el juego este turno. Ashes of the Fallen=En cuanto Cenizas de los caidos entre en juego, elige un tipo de criatura. Cada carta de criatura en tu cementerio tiene el tipo de criatura elegido ademas de sus otros tipos. Ashes to Ashes=Retira del juego dos criaturas objetivo que no sean criaturas artefacto. Cenizas a las Cenizas te hace 5 puntos de dano a ti. Ashling the Pilgrim={1}{R}: Pon un contador +1/+1 sobre Cenizeida la peregrina. Si esta es la tercera vez que esta habilidad se resuelve este turno, remueve todos los contadores +1/+1 de Cenizeida la peregrina y ella le hace esa cantidad de dano a cada criatura y a cada jugador. Ashling, the Extinguisher=Siempre que Cenizeida la extinguidora haga dano de combate a un jugador, elige una criatura objetivo que controla ese jugador. Ese jugador sacrifica esa criatura. Ashling's Prerogative=En cuanto la Prerrogativa de Cenizeida entre en juego, elige par o impar. (Cero es par.) Las criaturas con coste de mana convertido del valor elegido tienen la habilidad de prisa. Las criaturas sin coste de mana convertido del valor elegido entran en juego giradas. Ashmouth Hound=Siempre que el Sabueso de Bocaceniza bloquee o sea bloqueado por una criatura, el Sabueso de Bocaceniza hace 1 puntos de dano a esa criatura. Ashnod's Altar=Sacrifica una criatura: agrega {2} a tu reserva de mana. Ashnod's Battle Gear=Puedes elegir no enderezar el Atavio de Guerra de Ashnod durante tu paso de enderezar. {2}, {T}: La criatura objetivo de tu control obtiene +2/-2 mientras el Atavio de Guerra de Ashnod permanezca girado. Ashnod's Cylix={3}, {T}: el jugador objetivo mira las tres cartas superiores de su biblioteca, pon una de ellas en la parte inferior de su biblioteca, luego retira el resto del juego. Ashnod's Transmogrant={T}, sacrificar el Transmutador de Ashnod: Pon un contador +1/+1 sobre la criatura objetivo que no sea criatura artefacto. Esa criatura se convierte en un artefacto ademas de su tipo. Asmira, Holy Avenger=Vuela. Al final del turno, pon un contador +1/+1 en la Asmira, Vengadora Sagrada por cada criatura que va al cementerio desde el juego este turno. Aspect of Mongoose=Encantar criatura. La criatura encantada no puede ser objetivo de hechizos o habilidades. Cuando el Aspecto de mangosta vaya a un cementerio del juego, regresa el Aspecto de mangosta a la mano de su propietario. Aspect of Wolf=La criatura encantada obtiene +X/+Y, donde X es igual a la mitad del numero de bosques que controles, redondeando hacia abajo, e Y es igual a la mitad del nmero de bosques que controles, redondeando hacia arriba. Assassinate=Destruye la criatura objetivo girada. Assassin's Blade=Juega el Acero del asesino solo durante el paso de declarar atacantes y solo si estas siendo atacado este paso. Destruye la criatura objetivo que no sea negra. Assassin's Strike=Destruye la criatura objetivo. Su controlador descarta una carta. Assault (Assault/Battery)=Asalto: El Asalto hace 2 puntos de dano a la criatura o jugador objetivo. Violencia: Pon en juego una ficha de criatura Elefante verde 3/3. Assault Griffin=Vuela. Assault Strobe=La criatura objetivo gana la habilidad de danar dos veces hasta el final del turno. (Esta criatura dana primero y tambien hace dano de combate normal.) Assault Zeppelid=Vuela, arrolla. Assemble the Legion=Al comienzo de tu mantenimiento, pon un contador de reunion sobre Reunir a la Legion. Luego pon en el campo de batalla una ficha de criatura Soldado roja y blanca 1/1 con la habilidad de prisa por cada contador de reunion sobre Reunir a la Legion. Assembly Hall={4}, {T}: Muestra una carta de criatura de tu mano. Busca en tu biblioteca una carta con el mismo nombre que esa carta, muestra la carta, y ponla en tu mano. Luego baraja la biblioteca. Assembly-Worker={T}: El Operario objetivo obtiene +1/+1 hasta el final del turno. Assert Authority=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Contrarresta el hechizo objetivo. Si el hechizo se contrarresta de esta manera, remuevelo del juego en vez de ponerlo en el cementerio de su propietario. Astral Slide=Siempre que un jugador use la habilidad de ciclo de una carta, puedes remover del juego la criatura objetivo. Si lo haces, regresa al juego bajo el control de su propietario esa criatura al final del turno. Astral Steel=La criatura objetivo obtiene +1/+2 hasta el final del turno. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Astrolabe={1}, {T}, sacrificar el Astrolabio: agrega dos manas de cualquier color a tu reserva de mana. Roba una carta al principio del siguiente mantenimiento. Atalya, Samite Master={X}, {T}: elige uno - Preven los siguiente X puntos de dano que fuera a recibir la criatura objetivo este turno; o gana X vidas. Solo gasta mana blanco de esta manera. Atog=Sacrificar un artefacto: El Atog obtiene +2/+2 hasta el final del turno. Atogatog=Sacrificar un Atog: El Atogatog obtiene +X/+X hasta el final del turno, donde X es la fuerza del Atog sacrificado. Attended Knight=Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.). Cuando la Caballero asistido entre al campo de batalla, pon en el campo de batalla una ficha de criatura Soldado blanca 1/1. Attrition={B}, sacrificar una criatura: destruye la criatura objetivo que no sea negra. Attunement=Devolver la Afinacion a la mano de su propietario: Roba tres cartas, luego descartate de cuatro cartas de tu mano. Auger Spree=La criatura objetivo obtiene +4/-4 hasta el final del turno. Augur il-Vec=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Sacrificar la Presagio il-Vec: Gana 4 vidas. Juega esta habilidad solo durante tu mantenimiento. Augur of Bolas=Cuando el Presagio de Nicol Bolas entre al campo de batalla, mira las primeras tres cartas de tu biblioteca. Puedes mostrar una carta de instantaneo o de conjuro que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Augur of Skulls={1}{B}: Regenera el Presagio de craneos. Sacrificar el Presagio de craneos: El jugador objetivo descarta dos cartas. Juega esta habilidad solo durante tu mantenimiento. Augury Adept=Siempre que la Perita de augurios haga dano de combate a un jugador, muestra la primera carta de tu biblioteca y ponla en tu mano. Ganas una cantidad de vida igual a su coste de mana convertido. Augury Owl=Vuela. Cuando el Buho del augurio entre al campo de batalla, adivina 3. (Para adivinar 3, mira las tres primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto en la parte superior en cualquier orden.) Auntie's Hovel=En cuanto la Choza de la Tia entre en juego, puedes mostrar una carta de Trasgo de tu mano. Si no lo haces, la Choza de la Tia entra en juego girada. {T}: Agrega {B} o {R} a tu reserva de mana. Auntie's Snitch=El Soplon de la Tia no puede bloquear. Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Trasgo o un Bribon.) Siempre que un Trasgo o Bribon que controles haga dano de combate a un jugador, si el Soplon de la Tia esta en tu cementerio, puedes regresarlo a tu mano. Aura Barbs=Cada encantamiento le hace 2 puntos de dano a su controlador, luego cada encantamiento sobre una criatura le hace 2 puntos de dano a la criatura que esta encantando. Aura Blast=Destruye el encantamiento objetivo. Roba una carta. Aura Extraction=Pon el encantamiento objetivo en la parte superior de la biblioteca de su propietario. Ciclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Aura Finesse=Anexa el aura objetivo que controlas a la criatura objetivo. Roba una carta. Aura Flux=Cada otro encantamiento gana: Durante tu mantenimiento, paga {2} o sacrifica este encantamiento. Aura Fracture=Sacrificar una tierra: destruye el encantamiento objetivo. Aura Gnarlid=Las criaturas con fuerza menor que el Gnarlido de aura no pueden bloquearlo. El Gnarlido de aura obtiene +1/+1 por cada aura en el campo de batalla. Aura Graft=Gana el control del aura objetivo que esta anexada a un permanente. Anexala a otro permanente que pueda encantar. Aura Mutation=Destruye el encantamiento objetivo. Pon X fichas de criatura saprolin verde 1/1 en juego, donde X es el coste de mana convertido. Aura of Dominion={1}, girar una criatura enderezada que controles: Endereza la criatura encantada. Aura of Silence=A tus oponentes les cuesta {2} mas jugar hechizos de artefacto y de encantamiento. Sacrificar el Aura de Silencio: Destruye el artefacto o encantamiento objetivo. Aura Shards=Siempre que una criatura entre en juego bajo tu control, puedes destruir el artefacto o encantamiento objetivo. Aura Thief=Vuela. Cuando el Ladron de aura vaya a un cementerio desde el juego, gana el control de todos los encantamientos. Auramancer=Cuando el Auramante entre al campo de batalla, puedes regresar la carta de encantamiento objetivo de tu cementerio a tu mano. Auramancer's Guise=Encantar criatura. La criatura encantada obtiene +2/+2 por cada aura anexada a ella y tiene la habilidad de vigilancia. Auratog=Sacrificar un encantamiento: El Auratog obtiene +2/+2 hasta el final del turno. Auratouched Mage=Cuando el Mago auraencantado entre en juego, busca en tu biblioteca una carta de aura que pueda encantarlo. Si el Mago auraencantado sigue en juego, anexale ese aura. De lo contrario, muestra la carta de aura y ponla en tu mano. Luego baraja tu biblioteca. Aurelia, the Warleader=Vuela, vigilancia, prisa.Siempre que Aurelia, la lider de guerra ataque por primera vez cada turno, endereza todas las criaturas que controlas. Despues de esta fase, hay una fase de combate adicional. Aurelia's Fury=La Furia de Aurelia hace X puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Gira cada criatura que reciba dano de esta manera. Los jugadores que hayan recibido dano de esta manera no pueden lanzar hechizos que no sean de criatura este turno. Aurification=Siempre que una criatura te haga dano, pon un contador de oro sobre ella. Cada criatura con un contador de oro sobre ella es un Muro ademas de sus otros tipos de criatura. (Los Muros no pueden atacar.) Cuando la Aurificacion salga del juego, remueve todos los contadores de oro de todas las criaturas. Auriok Bladewarden={T}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la fuerza del Cuidaespada auriok. Auriok Champion=Proteccion contra negro y contra rojo. Siempre que otra criatura entre en juego, puedes ganar 1 vida. Auriok Edgewright=Metalurgia El Creafilos auriok tiene la habilidad de danar dos veces mientras controles tres o mas artefactos. Auriok Glaivemaster=Mientras la Maestra de espada auriok este equipada, obtiene +1/+1 y tiene la habilidad de danar primero. Auriok Replica={W}, sacrificar la Replica de auriok: Preven todo el dano que una fuente de tu eleccion fuera a hacerte este turno. Auriok Salvagers={1}{W}: Regresa la carta de artefacto objetivo con coste de mana convertido de 1 o menos de tu cementerio a tu mano. Auriok Siege Sled={1}: La criatura artefacto objetivo bloquea al Deslizador de sitio auriok este turno si puede. {1}: La criatura artefacto objetivo no puede bloquear al Deslizador de sitio auriok este turno. Auriok Steelshaper=Equipar te cuesta {1} menos. Mientras el Moldea acero auriok este equipado, los soldados y caballeros que controles obtienen +1/+1. Auriok Sunchaser=Metalurgia Mientras controles tres o mas artefactos, la Cazasol auriok obtiene +2/+2 y tiene la habilidad de volar. Auriok Survivors=Cuando los Sobrevivientes auriok entren al campo de batalla, puedes regresar la carta de equipo objetivo de tu cementerio al campo de batalla. Si lo haces, puedes anexarla a los Sobrevivientes auriok. Auriok Transfixer={W}, {T}: Gira el artefacto objetivo. Auriok Windwalker=Vuela. {T}: Anexa el equipo objetivo que controles a la criatura objetivo que controles. Aurochs Herd=Arrolla. Cuando la Manada de uros entre en juego, puedes buscar en tu biblioteca una carta de Uro, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Siempre que la Manada de uros ataque, obtiene +1/+0 hasta el final del turno por cada otro Uro atacante. Aurochs=Arrolla. Mientras que el Uro esta atacando, obtiene +1/+0 por cada otro Uro atacando. Aurora Eidolon={W}, sacrificar la Eidolon aurora: Preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Siempre que juegues un hechizo multicolor, puedes regresar la Eidolon aurora de tu cementerio a tu mano. Aurora Griffin=Vuela. {W}: el permanente objetivo se convierte en blanco hasta el final del turno. Auspicious Ancestor=Cuando el Ancestro propicio vaya a un cementerio desde el juego, ganas 3 vidas. Siempre que juegues un hechizo blanco, puedes pagar {1}. Si lo haces, ganas una vida. Austere Command=Elige dos: Destruye todos los artefactos; o destruye todos los encantamientos; o destruye todas las criaturas con coste de mana convertido de 3 o menos; o destruye todas las criaturas con coste de mana convertido de 4 o mas. Autochthon Wurm=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Arrolla. Autumn Willow=El Sauce de Otono no puede ser objetivo de hechizos ni habilidades. {G}: hasta el final del turno, el jugador objetivo puede hacer objetivo al Sauce de Otono con hechizos o habilidades. Autumn's Veil=Los hechizos que controlas no pueden ser contrarrestados por hechizos azules o negros este turno, y las criaturas que controlas no pueden ser objetivo de hechizos azules o negros este turno. Autumn-Tail, Kitsune Sage={1}: Mueve a otra criatura el encantamiento objetivo que este encantando a una criatura. Avacyn, Angel of Hope=Vuela, vigilancia. Avacyn, angel de la esperanza y los demas permanentes que controlas son indestructibles. Avacynian Priest={1}, {T}: Gira la criatura objetivo que no sea Humano. Avacyn's Collar=El Altar de los perdidos entra al campo de batalla girado. {T}: Agrega dos mana de cualquier combinacion de color a tu reserva de mana. Usa este mana solo para lanzar hechizos con retrospectiva desde un cementerio. Avacyn's Pilgrim={T}: Agrega {W} a tu reserva de mana. Avalanche Riders=Prisa. Eco {3}{R}. Cuando los Jinetes de avalancha entren en juego, destruye la tierra objetivo. Avalanche=Destruye X tierras nevadas objetivo. Avarax=Prisa. Cuando el Avarax entre en juego, puedes buscar en tu biblioteca una carta llamada Avarax, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. {1}{R}: El Avarax obtiene +1/+0 hasta el final del turno. Avarice Totem={5}: Intercambia el control del Totem de la avaricia por el del permanente objetivo que no sea tierra. Avatar of Discord=({B/R} puede pagarse con {B} o con {R}.) Vuela. Cuando la Avatar de la discordia entre en juego, sacrificala a menos que descartes dos cartas. Avatar of Fury=Vuela. Si un oponente controla siete o mas tierras, el Avatar de la Furia cuesta {6} menos para jugarlo. {R}: el Avatar de la Furia obtiene +1/+0 hasta el final del turno. Avatar of Hope=Si tienes 3 vidas o menos, cuesta {6} menos jugar el Avatar de la Esperanza. Vuela. El Avatar de la Esperanza puede bloquear cualquier numero de criaturas. Avatar of Might=Si un oponente controla por lo menos cuatro criaturas mas que tu, cuesta {6} menos jugar el Avatar del Poder. Arrolla. Avatar of Slaughter=Todas las criaturas danan dos veces y atacan cada turno si pueden. Avatar of Will=Vuela. Si un oponente no tiene cartas en mano, el Avatar de la Voluntad cuesta {6} menos jugarlo. Avatar of Woe=Si hay diez o mas criaturas en total en todos los cementerios, cuesta {6} menos jugar el Avatar de la miseria. Inspirar temor. {T}: Destruye la criatura objetivo. No puede ser regenerada. Aven Archer=Vuela. {2}{W}, {T}: El Arquero aven hace 2 puntos de dano a la criatura objetivo atacante o bloqueadora. Aven Augur=Vuela. Sacrificar el Presagio aven: Regresa hasta dos criaturas objetivo a las manos de sus propietarios. Juega esta habilidad solo durante tu mantenimiento. Aven Brigadier=Vuela. Todas las demas Aves obtienen +1/+1. Todos los demas Soldados obtienen +1/+1. Aven Cloudchaser=Vuela. Cuando el Cazanubes Aven entre en juego, destruye el encantamiento objetivo. Aven Envoy=Vuela. Aven Farseer=Vuela. Siempre que una criatura se ponga boca arriba, pon un contador +1/+1 sobre el Gran vidente aven. Aven Fateshaper=Vuela. Cuando el Formadestino aven entre en juego, mira 4 cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. {4}{U}: Mira 4 cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. Aven Fisher=Vuela. Cuando el Pescador Aven vaya a un cementerio desde el juego, puedes robar una carta. Aven Fleetwing=Vuela. Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Aven Flock=Vuela. {W}: La Parvada Aven obtiene +0/+1 hasta el final del turno. Aven Fogbringer=Vuela. Cuando el Creabruma aven entre en juego, regresa la tierra objetivo a la mano de su propietario. Aven Liberator=Vuela. Metamorfosis {3}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Libertador aven se ponga boca arriba, la criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Aven Mimeomancer=Vuela. Al comienzo de tu mantenimiento, puedes poner un contador de pluma sobre la criatura objetivo. Si lo haces, esa criatura es 3/1 y tiene la habilidad de volar mientras tenga un contador de pluma sobre ella. Aven Mindcensor=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela. Si un oponente fuera a buscar en una biblioteca, en vez de eso, ese jugador busca en las cuatro primeras cartas de esa biblioteca. Aven Redeemer=Vuela. {T}: Preven los siguientes 2 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Aven Riftwatcher=Vuela. Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando el Vigilagrieta aven entre en juego o deje el juego, ganas 2 vidas. Aven Shrine=Siempre que un jugador juegue un hechizo, ese jugador gana X vidas, donde X es el numero de cartas que haya en todos los cementerios con el mismo nombre que ese hechizo. Aven Smokeweaver=Vuela, proteccion contra rojo. Aven Soulgazer=Vuela. {2}{W}: Mira la criatura objetivo que este boca abajo. Aven Squire=Vuela. Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Aven Trailblazer=Vuela. Dominio La resistencia del Pionero aven es igual a la cantidad de tipos de tierra basica entre las tierras que controlas. Aven Trooper=Vuela. {2}{W}, descartar una carta de tu mano: El Soldado de asalto aven obtiene +1/+2 hasta el final del turno. Aven Warcraft=Las criaturas que controles obtienen +0/+2 hasta el final del turno. Umbral Las criaturas que controles tambien ganan proteccion contra el color de tu eleccion hasta el final del turno. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Aven Warhawk=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Ave y/o Soldado que muestres de tu mano.) Vuela. Aven Windreader=Vuela. {1}{U}: El jugador objetivo muestra la primera carta de su biblioteca. Avenger en-Dal={2}{W}, {T}, descartar una carta de tu mano: retira del juego la criatura atacante objetivo. Su controlador gana vida igual a su resistencia. Avenger of Zendikar=Cuando el Vengador de Zendikar entre al campo de batalla, pon en el campo de batalla una ficha de criatura Planta verde 0/1 por cada tierra que controles. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre cada criatura Planta que controles. Avenging Angel=Vuela. Si el Angel vengador va a ir al cementerio desde el juego, puedes poner el Angel vengador en la parte superior de la biblioteca de su propietario. Avenging Arrow=Destruye la criatura objetivo que haya hecho dano este turno. Avenging Druid=Siempre que el Druida vengador hace dano a un oponente, puedes mostrar las cartas superiores de tu biblioteca hasta mostrar una carta de tierra. Pon esa carta en juego y pon las otras cartas mostradas de esta manera en tu cementerio. Avian Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Vuela. Avizoa=Vuela. {0}: el Avizoa obtiene +2/+2 hasta el final del turno. Salta tu siguiente paso de enderezar. Juega esta habilidad solo una vez cada turno. Avoid Fate=Contrarresta el hechizo instantaneo o de aura que hace objetivo a un permanente que controlas. Awakener Druid=Cuando el Druida despertador entre al campo de batalla, el bosque objetivo es una criatura Pueblo-arboreo verde 4/5 mientras el Druida despertador este en el campo de batalla. Sigue siendo una tierra. Awakening Zone=Al comienzo de tu mantenimiento, puedes poner en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Awakening=Al comienzo del mantenimiento de cada jugador, todos los jugadores enderezan todas las criaturas y tierras que controla. Awe Strike=La proxima vez que se le fuera a hacer dano a la criatura objetivo este turno, preven ese dano. Ganas vida igual a la cantidad de dano prevenido de esta manera. Awesome Presence=La criatura encantada no puede ser bloqueada a menos que el jugador defensor pague {3} for cada criatura que bloquea a la criatura encantada. (Este coste es pagado cuando los bloqueadores son declarados) Axebane Guardian=Defensor. {T}: Agrega X manas de cualquier combinacion de color a tu reserva de mana, donde X es el numero de criaturas con la habilidad de defensor que controlas. Axebane Stag= Axegrinder Giant= Axelrod Gunnarson=Arrolla. Siempre que una criatura danada por el Axelrod Gunnarson vaya a un cementerio este turno, ganas 1 vida y el Axelrod Gunnarson hace 1 punto de dano al jugador objetivo. Ayesha Tanaka=Agrupa. {T}: contrarresta la habilidad activada del artefacto objetivo a menos que el controlador de esa habilidad pague {W}. Aysen Abbey={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {W} a tu reserva de mana. {2}, {T}: anade {G} o {U} a tu reserva de mana. Aysen Bureaucrats={T}: Gira la criatura objetivo con fuerza 2 o menor. Aysen Crusader=La fuerza y resistencia del Cruzado de Aysen son cada una igual a 2 mas el numero de heroes que tu controlas. Aysen Highway=Las criaturas blancas ganan la habilidad de cruzar llanuras. Ayumi, the Last Visitor=Cruza tierras legendarias. Azami, Lady of Scrolls=Girar un Hechicero enderezado que controles: Roba una carta. Azamuki, Treachery Incarnate=Remover un contador de ki de Azamuki, la traicion encarnada: Gana el control de la criatura objetivo hasta el final del turno. Azimaet Drake=Vuela. {U}: el Draco de Azimaet obtiene +1/+0 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Azorius AEthermage=Siempre que un permanente sea regresado a tu mano, puedes pagar {1}. Si lo haces, roba una carta. Azorius Arrester=Cuando la Encarceladora azoria entre al campo de batalla, deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Azorius Chancery=El Tribunal azorio entra en juego girado. Cuando el Tribunal azorio entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {W}{U} a tu reserva de mana. Azorius Charm=Elige uno: Las criaturas que controlas ganan la habilidad de vinculo vital hasta el final del turno; o roba una carta; o pon la criatura atacante o bloqueadora objetivo en la parte superior de la biblioteca de su propietario. Azorius First-Wing=Vuela, proteccion contra encantamientos. Azorius Guildgate=El Portal del Gremio Azorio entra al campo de batalla girado. {T}: Agrega {W} o {U} a tu reserva de mana. Azorius Guildmage=({W/U} puede pagarse con {W} o con {U}.) {2}{W}: Gira la criatura objetivo. {2}{U}: Contrarresta la habilidad activada objetivo. (Las habilidades de mana no pueden hacerse objetivo.) Azorius Herald=El Heraldo azorio es imbloqueable. Cuando el Heraldo azorio entre en juego, gana 4 vidas. Cuando el Heraldo azorio entre en juego, sacrificalo a menos que se haya usado {U} para pagarlo. Azorius Justiciar=Cuando el Justiciar azorio entre al campo de batalla, deten hasta dos criaturas objetivo que controlan tus oponentes. (Hasta tu proximo turno, esas criaturas no pueden atacar ni bloquear y sus habilidades activadas no pueden activarse.) Azorius Keyrune={T}: Agrega {W} o {U} a tu reserva de mana. {W}{U}: La Llave runica azoria se convierte en una criatura artefacto Ave blanca y azul 2/2 con la habilidad de volar hasta el final del turno. Azorius Ploy=Preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Preven todo el dano de combate que se le fuera a hacer a la criatura objetivo este turno. Azorius Signet={1}, {T}: Agrega {W}{U} a tu reserva de mana. Azor's Elocutors=Al comienzo de tu mantenimiento, pon un contador de obstruccion sobre los Oradores de Azor. Luego, si los Oradores de Azor tienen cinco o mas contadores de obstruccion sobre ellos, ganas el juego. Siempre que una fuente te haga dano, remueve un contador de obstruccion de los Oradores de Azor. Azure Drake=Vuela. Azure Mage={3}{U}: Roba una carta. Azusa, Lost but Seeking=Puedes jugar dos tierras adicionales en cada uno de tus turnos. Back from the Brink=Exiliar una carta de criatura de tu cementerio y pagar su coste de mana: Pon en el campo de batalla una ficha de criatura que es una copia de esa carta. Activa esta habilidad solo cuando puedas lanzar un conjuro. Back to Basics=Las tierras no basicas no se enderezan durante el paso de enderezar de su controlador. Back to Nature=Destruye todos los encantamientos. Backdraft=Este turno, siempre que el hechizo de conjuro objetivo hace dano, el Devolver proyecto hace la mitad de dano, redondeando hacia abajo, al controlador de ese hechizo. Backfire=Siempre que la criatura encantada te hace dano, el Rechazo hace ese dano al controlador de la criatura encantada. Backlash=Gira la criatura enderezada objetivo. Esa criatura hace dano igual a su fuerza a su controlador. Backslide=Pon boca abajo la criatura objetivo que tenga la habilidad de metamorfosis. Ciclo {U}. ({U}, descartar esta carta de tu mano: Roba una carta.) Bad Moon=Las criaturas negras obtienen +1/+1. Bad River=El Rio malsano entra en juego girado. {T}, sacrificar el Rio malsano: busca en tu biblioteca una carta de isla o pantano y ponlo en juego. Luego baraja tu biblioteca. Badlands={T}: Anade {B} o {R} a tu reserva de mana. Baki's Curse=La Maldicion de Baki hace 2 puntos de dano a cada criatura por cada encantar criatura encantando a esa criatura. Baku Altar=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Altar baku. {2}, {T}, remover un contador de ki del Altar baku: Pon en juego una ficha de criatura Espiritu incolora 1/1. Bala Ged Scorpion=Cuando el Escorpion de Bala Ged entre al campo de batalla, puedes destruir la criatura objetivo con fuerza de 1 o menos. Bala Ged Thief=Siempre que la Ladrona de Bala Ged u otro Aliado entre al campo de batalla bajo tu control, el jugador objetivo muestra una cantidad de cartas de su mano igual a la cantidad de Aliados que controles. Elige una de ellas. Ese jugador descarta esa carta. Balance of Power=Si el oponente objetivo tiene mas cartas en la mano que tu, robas una cantidad de cartas igual a la diferencia. Balance=Excepto el jugador que controla menos tierras, cada jugador sacrifica tierras hasta que todos los jugadores controles el mismo numero de tierras como el jugador que controle menos. Los jugadores hacen lo misma para criaturas y para descartarse cartas de su mano. Balancing Act=Cada jugador elige un numero de permanentes que controle igual al numero de permanentes controlados por el jugador que controle el menor numero, luego sacrifica el resto. Cada jugador descarta cartas de su mano de la misma manera. Balduvian Barbarians= Balduvian Bears= Balduvian Conjurer={T}: hasta el final del turno, la tierra nevada objetivo se convierte en un criatura 2/2, todavia cuenta como tierra. Balduvian Dead={2}{R}, Retira del juego una carta de criatura de tu cementerio: pon una ficha de Graveborn roja y negra 3/1 con la habilidad de prisa en juego. Sacrificala al final del turno. Balduvian Fallen=Mantenimiento acumulativo {1} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Siempre que se pague el mantenimiento acumulativo de los Caidos balduvianos, obtienen +1/+0 hasta el final del turno por cada {B} o {R} usado de esta manera. Balduvian Frostwaker={U}, {T}: La tierra nevada objetivo se convierte en una criatura Elemental azul 2/2 con la habilidad de volar. Sigue siendo una tierra. Balduvian Horde=Cuando la Horda balduviana entra en juego, sacrificala a menos que te descartes una carta al azar de tu mano. Balduvian Hydra=La Hidra balduviana entra en juego con X contadores +1/+0 en el. Quita un contador +1/+0 de la Hidra balduviana: preven el siguiente punto de dano que fuera ser hecho a la Hidra balduviana este turno. {R}{R}{R}: pon un contador +1/+0 en la Hidra balduviana. Juega esta habilidad solo durante tu mantenimiento. Balduvian Rage=La criatura atacante objetivo obtiene +X/+0 hasta el final del turno. Roba una carta al comienzo del mantenimiento del proximo turno. Balduvian Shaman={T}: el cambia el texto del encantamiento blanco objetivo de tu control que no tenga mantenimiento cumulativo remplazando todas las palabras de color por otro. Ese encantamiento gana "Mantenimiento acumulativo {1}." Balduvian Trading Post=Si el Puesto comercial balduviano entra en juego, sacrifica una montana enderezada. Si lo haces, pon el Puesto comercial balduviano en juego. Si no lo haces, ponlo en el cementerio de su propietario. -- {T}: agrega {1}{R} a tu reserva de mana. -- {1}, {T}: el Puesto comercial balduviano hace 1 dano a la criatura objetivo atacante. Balduvian Warlord={T}: Remueve del combate la criatura bloqueadora objetivo. Las criaturas a las que bloqueaba que ninguna otra criatura bloqueo este combate se convierten en no bloqueadas, luego bloquea a una criatura atacante de tu eleccion. Juega esta habilidad solo durante el paso de declarar bloqueadores. Balduvian War-Makers=Prisa -- Impetu 1 (Siempre que esta criatura es bloqueada por dos o mas criaturas, gana +1/+1 hasta final del turno por cada criatura bloqueando a parte de la primera.) Balefire Dragon=Vuela. Siempre que el Dragon de la hoguera haga dano de combate a un jugador, le hace esa misma cantidad de dano a cada criatura que controla ese jugador. Balefire Liege=Las otras criaturas rojas que controlas obtienen +1/+1. Las otras criaturas blancas que controlas obtienen +1/+1. Siempre que juegues un hechizo rojo, el Siervo de la pira funeraria hace 3 puntos de dano al jugador objetivo. Siempre que juegues un hechizo blanco, ganas 3 vidas. Baleful Stare=El oponente objetivo muestra su mano. Robas una carta por cada montana y por cada carta roja que haya ahi. Baleful Strix=Vuela, toque mortal. Cuando el Strix malefico entre al campo de batalla, roba una carta. Ball Lightning=Arrolla. Prisa. Al comienzo del paso final, sacrifica la Bola de Rayos. Ballista Squad={X}{W}, {T}: La Escuadra de Ballesta hace X puntos de dano a la criatura atacante o bloqueadora objetivo. Balloon Peddler={U}, {T}, descartar una carta de tu mano: la criatura objetivo gana la habilidad de volar hasta el final del turno. Ballynock Cohort=Dana primero. La Cohorte de Ballynock obtiene +1/+1 mientras controles otra criatura blanca. Ballynock Trapper={T}: Gira la criatura objetivo. Siempre que juegues un hechizo blanco, puedes enderezar la Trampera de Ballynock. Ballyrush Banneret=Te cuesta {1} menos jugar los hechizos de Kithkin y los de Soldado. Balm of Restoration={1}, {T}, sacrificar el Balsamo de la restauracion: elige uno - ganas 2 vidas; o preven los siguientes 2 puntos de dano que fuera hacerse a la criatura o jugador objetivo este turno. Baloth Cage Trap=Si un oponente tuvo un artefacto que entro al campo de batalla bajo su control este turno, puedes pagar {1}{G} en lugar de pagar el coste de mana de la Trampa jaula de baloth. Pon en el campo de batalla una ficha de criatura Bestia verde 4/4. Baloth Woodcrasher=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Baloth aplastamadera obtiene +4/+4 y gana la habilidad de arrollar hasta el final del turno. Balshan Beguiler=Siempre que el Embaucador de Balshan haga dano de combate a un jugador, ese jugador muestra las primeras dos cartas de la parte superior de su biblioteca. Tu eliges una de esas cartas y la pones en su cementerio. Balshan Collaborator=Vuela. {B}: El Colaboracionista de Balshan obtiene +1/+1 hasta el final del turno. Balshan Griffin=Vuela. {1}{U}, descartar una carta de tu mano: Regresa el Grifo de Balshan a la mano de su propietario. Balthor the Defiled=Todos los Sicarios obtienen +1/+1. {B}{B}{B}, remover del juego a Balthor el envilecido: Cada jugador regresa al juego todas las cartas de criatura negras y todas las cartas de criatura rojas de su cementerio. Balthor the Stout=Todos los Barbaros obtienen +1/+1. {R}: El Barbaro objetivo obtiene +1/+0 hasta el final del turno. Balustrade Spy=Vuela.Cuando el Espia de la balaustrada entre al campo de batalla, el jugador objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra, luego pone esas cartas en su cementerio. Bamboozle=El jugador objetivo muestra las primeras cuatro cartas de la parte superior de su biblioteca. Tu eliges dos de esas cartas y las pones en su cementerio. Pon el resto en la parte superior de su biblioteca en cualquier orden. Bandage=Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Roba una carta. Bane Alley Broker={T}: Roba una carta, luego exilia una carta de tu mano boca abajo.Puedes mirar las cartas exiliadas por la Traficante de la Calle Ruina.{U}{B}, {T}: Regresa una carta exiliada por la Traficante de la Calle Ruina a la mano de su propietario. Bane of Hanweir=La Ruina de Hanweir ataca cada turno si puede. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Ruina de Hanweir. Bane of the Living=Metamorfosis {X}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Ruina de los vivos sea puesta boca arriba, todas las criaturas obtienen -X/-X hasta el final del turno. Banefire=El Fuego devastador hace X puntos de dano a la criatura o jugador objetivo. Si X es 5 o mas, el Fuego devastador no puede ser contrarrestado por hechizos o habilidades y el dano no puede ser prevenido. Baneful Omen=Al comienzo de tu paso final, puedes mostrar la primera carta de tu biblioteca. Si lo haces, cada oponente pierde una cantidad de vidas igual al coste de mana convertido de esa carta. Baneslayer Angel=Vuela, dana primero, vinculo vital, proteccion contra Demonios y contra Dragones. Banewasp Affliction=Encantar criatura. Cuando la criatura encantada vaya a un cementerio, el controlador de la criatura pierde vida igual a su resistencia. Banishing Knack=Hasta el final del turno, la criatura objetivo gana "{T}: Regresa el permanente objetivo que no sea tierra a la mano de su propietario". Banishing Stroke=Pon el artefacto, criatura o encantamiento objetivo en el fondo de la biblioteca de su propietario. Milagro {W}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Banishment Decree=Pon el artefacto, criatura o encantamiento objetivo en la parte superior de la biblioteca de su propietario. Banners Raised=Las criaturas que controlas obtienen +1/+0 hasta el final del turno. Banshee={X}, {T]: el Banshee hace X puntos de dano dividos entre tu y la criatura o jugador objetivo. Redondeando a ti hacia arriba y hacia abajo para esa criatura o jugador objetivo. Banshee's Blade=La criatura equipada obtiene +1/+1 por cada contador de carga sobre la Cuchilla de la banshee. Siempre que la criatura equipada haga dano de combate, pon un contador de carga sobre esta carta. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Bant Battlemage={G}, {T}: La criatura objetivo gana la habilidad de arrollar hasta el final del turno. {U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Bant Charm=Elige uno: Destruye el artefacto objetivo; o pon la criatura objetivo en el fondo de la biblioteca de su propietario; o contrarresta el hechizo instantaneo objetivo. Bant Panorama={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Panorama de Bant: Busca en tu biblioteca una carta de bosque, llanura o isla basica y ponla en juego girada. Luego baraja tu biblioteca. Bant Sojourners=Cuando uses el ciclo de los Transeuntes de Bant o vayan a tu cementerio desde el juego, puedes poner en juego una ficha de criatura Soldado blanca 1/1. Ciclo {2}{W}. ({2}{W}, descartar esta carta: Roba una carta.) Bant Sureblade=Mientras controles otro permanente multicolor, la Espada certera bantiana obtiene +1/+1 y dana primero. Bar the Door=Las criaturas que controlas obtienen +0/+4 hasta el final del turno. Barbarian Bully=Descartar una carta al azar de tu mano: el Barbaro bravucon obtiene +2/+2 hasta el final del turno a menos que un jugador elija recibir 4 puntos de dano del Barbaro bravucon. Juega esta habilidad solo una vez cada turno. Barbarian General=Equitacion. Barbarian Guides={2}{R}, {T}: la criatura objetivo de tu control gana la habilidad de cruzar tierra nevada de tu eleccion hasta el final del turno. Devuelve la criatura a la mano de su propietario al final del turno. Barbarian Horde= Barbarian Lunatic={2}{R}, sacrificar el Barbaro lunatico: El Barbaro lunatico hace 2 puntos de dano a la criatura objetivo. Barbarian Outcast=Cuando no controles ningun pantano, sacrifica el Paria barbaro. Barbarian Riftcutter={R}, sacrificar el Barbaro cortagrieta: Destruye la tierra objetivo. Barbarian Ring={T}: Agrega {R} a tu reserva de mana. La Arena barbara te hace 1 punto de dano. Umbral {R}, {T}, sacrificar la Arena barbara: La Arena barbara hace 2 puntos de dano a la criatura o jugador objetivo. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Barbary Apes= Barbed Battlegear=La criatura equipada obtiene +4/-1. Equipar {2}. Barbed Field=La tierra encantada tiene "{T}: esta tierra hace 1 punto de dano a la criatura o jugador objetivo." Barbed Foliage=Siempre que una criatura te ataque, pierde la habilidad de flanquear hasta el final del turno. Siempre que una criatura sin la habilidad de volar te ataca, la Fronda espinosa le hace 1 punto de dano. Barbed Lightning=Elige uno: El Relampago espinoso hace 3 puntos de dano a la criatura objetivo; o el Relampago espinoso hace 3 puntos de dano al jugador objetivo. Entrelazar {2} (Si pagas el coste de entrelazar, juega ambas opciones.) Barbed Sextant={1}, {T}, sacrificar el Sextante Barbado: Anade un mana de cualquier color a tu reserva de mana. Roba una carta al principio del siguiente mantenimiento. Barbed Shocker=Arrolla, prisa. Siempre que el Conmocionador espinoso haga dano a un jugador, ese jugador descarta todas las cartas de su mano, luego roba ese mismo numero de cartas. Barbed Sliver=Todos los fragmentados tienen "{2}: esta criatura obtiene +1/+0 hasta el final del turno." Barbed Wire=Al principio del mantenimiento de cada jugador, el Alambre de puas hace 1 dano a ese jugador. 2: Preven el siguiente punto de dano que fuera a hacer el Alambre de puas este turno. Barbed-Back Wurm={B}: la criatura verde objetivo bloqueando a la Sierpe espinosa obtiene -1/-1 hasta el final del turno. Barbtooth Wurm= Bargain=El oponente objetivo roba una carta. Ganas 7 vidas. Bargaining Table={X}, {T}: roba una carta. X es el numero de cartas en la mano del oponente cuando juegas esta habilidad. Barishi=Cuando el Barishi vaya a un cementerio desde el juego, retira del juego el Barishi, baraja todas las cartas de criatura de tu cementerio en tu biblioteca. Barkhide Mauler=Ciclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Barkshell Blessing=La criatura objetivo obtiene +2/+2 hasta el final del turno. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Barktooth Warbeard= Barl's Cage={3}: La criatura objetivo no se endereza durante el siguiente paso de enderezar del controlador. Baron Sengir=Vuela. Siempre que una criatura recibe dano del Baron de Sengir y vaya a un cementerio este turno, pon un contador +2/+2 en el Baron de Sengir. {T}: regenera el Vampiro objetivo. Barony Vampire= Barrage Ogre={T}, sacrificar un artefacto: El Ogro de la andanada hace 2 puntos de dano a la criatura o jugador objetivo. Barrel Down Sokenzan=Recolectar Regresa cualquier numero de montanas que controles a la mano de su propietario. Cuesta abajo por Sokenzan hace una cantidad de dano a la criatura objetivo igual al doble del numero de montanas que hayas regresado de esta manera. Barreling Attack=La criatura objetivo obtiene +1/+1 por cada criatura bloqueandolo y gana la habilidad de arrollar hasta el final del turno. Barren Glory=Al comienzo de tu mantenimiento, si no controlas ningun permanente distinto de Gloria esteril y no tienes cartas en mano, ganas el juego. Barren Moor=El Paramo esteril entra en juego girado. {T}: Agrega {B} a tu reserva de mana. Ciclo {B}. ({B}, descartar esta carta de tu mano: Roba una carta.) Barrenton Cragtreads=Los Explorarriscos de Barrenton no pueden ser bloqueados por criaturas rojas. Barrenton Medic={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Pon un contador -1/-1 sobre el Medico de Barrenton: Endereza el Medico de Barrenton. Barrin, Master Wizard={2}, sacrificar un permanente: devuelve la criatura objetivo a la mano de su propietario. Barrin's Codex=Al principio de tu mantenimiento, puedes poner un contador de pagina en el Codice de Barrin. {4}, {T}, sacrifica el Codice de Barrin: roba X cartas, donde X es el numero de contadores de pagina en el Codice de Barrin. Barrin's Spite=Elige dos criaturas objetivo controladas por un jugador. Ese jugador elige una y la sacrifica. Devuelve a la mano de su propietario la otra. Barrin's Unmaking=Devuelve el permanente objetivo a la mano de su propietario si ese permanente comparte el color mas comun entre todos los permanentes o empata el color con el mas comun. Barrow Ghoul=Al comienzo de tu mantenimiento, sacrifica el Gul de tumulo a menos que retires del juego la carta superior de tu cementerio. Bartel Runeaxe=Bartel Runeaxe no puede ser objetivo de hechizos de encantar criatura. Bartel Runeaxe no se gira al atacar. Barter in Blood=Cada jugador sacrifica dos criaturas. Baru, Fist of Krosa=Siempre que un bosque entre en juego, las criaturas verdes que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. Grandeza Descartar otra carta llamada Baru, puno de Krosa: Pon en juego una ficha de criatura Sierpe verde X/X, donde X es el numero de tierras que controlas. Basal Sliver=Todos los Fragmentados tienen "Sacrificar esta criatura: Agrega {B}{B} a tu reserva de mana". Basal Thrull={T}, sacrificar el Basal Thrull: anade {B}{B} a tu reserva de mana. Basalt Gargoyle=Vuela. Eco {2}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) {R}: La Gargola de basalto obtiene +0/+1 hasta el final del turno. Basalt Golem=Golem de basalto no puede ser bloqueado por criaturas artefacto. Siempre que el Golem de basalto es bloqueado por una criatura, destruye esa criatura al final del combate. Esta no puede ser regenerada. Luego el controlador de la criatura, pone una ficha muro artefacto incolora 0/2 con la habilidad de defensor en juego. Basalt Monolith=Monolito de Basalto no se endereza durante su fase de enderezamiento. {3}: Endereza Monolito de Basalto. {T}: Aade {3} a tu reserva de mana. Basandra, Battle Seraph=Vuela. Los jugadores no pueden lanzar hechizos durante el combate. {R}: La criatura objetivo ataca este turno si puede. Bash to Bits=Destruye el artefacto objetivo. Retrospectiva {4}{R}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Basilica Guards=Defensor. Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Basilica Screecher=Vuela.Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Basilisk Collar=La criatura equipada tiene las habilidades de toque mortal y vinculo vital. Equipar {2}. Basking Rootwalla={1}{G}: La Raizguana asoleandose obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Demencia {0}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Bathe in Light=Irradiar Elige un color. La criatura objetivo y cada una de las otras criaturas que compartan un color con ella ganan proteccion contra el color elegido hasta el final del turno. Baton of Courage=Puedes jugar el Baston de coraje en cualquier momento en que pudieras jugar un instantaneo. Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) Remover un contador de carga del Baston de coraje: La criatura objetivo obtiene +1/+1 hasta el final del turno. Baton of Morale={2}: la criatura objetivo gana la habilidad de agrupar hasta el final del turno. Battered Golem=El Golem maltratado no se endereza durante tu paso de enderezar. Siempre que un artefacto entre en juego, puedes enderezar el Golem maltratado. Batterhorn=Cuando el Batecuerno entre al campo de batalla, puedes destruir el artefacto objetivo. Battering Craghorn=Dana primero. Metamorfosis {1}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Battering Ram=Al comienzo de tu fase de combate, el Ariete gana la habilidad de agrupar hasta el final del combate. Siempre que el Ariete es bloqueado por un muro, destruye ese muro al final del combate. Battering Sliver=Todos los Fragmentados tienen la habilidad de arrollar. Battering Wurm=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Las criaturas con fuerza menor que la Sierpe apaleadora no pueden bloquearla. Batterskull=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +4/+4 y tiene las habilidades de vigilancia y vinculo vital. {3}: Regresa el Craneo machacador a la mano de su propietario. Equipar {5}. Battery (Assault/Battery)=Asalto: El Asalto hace 2 puntos de dano a la criatura o jugador objetivo. Violencia: Pon en juego una ficha de criatura Elefante verde 3/3. Battle Cry=Endereza todas las criaturas blancas de tu control. Siempre que una criatura bloquea este turno, obtiene +0/+1 hasta el final del turno. Battle Frenzy=Las criaturas verdes de tu control obtiene +1/+1 hasta el final del turno. Las criaturas que no son verdes de tu control obtienen +1/+0 hasta el final del turno. Battle Hurda=Dana primero. Battle Hymn=Agrega {R} a tu reserva de mana por cada criatura que controlas. Battle Mastery=Encantar criatura. La criatura encantada tiene la habilidad de danar dos veces. Battle of Wits=Al comienzo de tu mantenimiento, si tienes 200 o mas cartas en tu biblioteca, ganas el juego. Battle Rampart=Defensor. {T}: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Battle Screech=Pon en juego dos fichas de criatura Ave blanca 1/1 con la habilidad de volar. RetrospectivaGirar tres criaturas blancas enderezadas que controles. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Battle Squadron=Vuela. La fuerza y resistencia del Escuadron de batalla son igual al numero de criaturas de tu control. Battle Strain=Siempre que una criatura bloquee, el Agotamiento por la batalla hace 1 punto de dano al controlador de esa criatura. Battlefield Forge={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {R} o {W} a tu reserva de mana. La Forja del Campo de Batalla te hace 1 punto de dano. Battlefield Medic={T}: Preven los siguientes X puntos de dano que se le fuera a hacer a la criatura objetivo este turno, donde X es el numero de Clerigos en juego. Battlefield Percher=Vuela. La Perca del campo de batalla puede bloquear solo criaturas con la habilidad de volar. {1}{B}: la Perca del campo de batalla obtiene +1/+1 hasta el final del turno. Battlefield Scrounger=Poner tres cartas de tu cementerio en la parte inferior de tu biblioteca: El Gorron del campo de batalla obtiene +3/+3 hasta el final del turno. Juega esta habilidad solo una vez cada turno. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Battleflight Eagle=Vuela. Cuando el Aguila de combate aereo entre al campo de batalla, la criatura objetivo obtiene +2/+2 y gana la habilidad de volar hasta el final del turno. Battlegate Mimic=Siempre que juegues un hechizo que sea tanto rojo como blanco el Mimico del portal se convierte en 4/2 y gana la habilidad de danar primero hasta el final del turno. Battlegrace Angel=Vuela. Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Siempre que una criatura que controles ataque sola, gana la habilidad de vinculo vital hasta el final del turno. Battleground Geist=Vuela. Las otras criaturas Espiritu que controlas obtienen +1/+0. Battlegrowth=Pon un contador +1/+1 sobre la criatura objetivo. Battle-Mad Ronin=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) El Ronin enceguecido en la batalla ataca cada turno si puede. Battle-Rattle Shaman=Al comienzo del combate en tu turno, puedes hacer que la criatura objetivo obtenga +2/+0 hasta el final del turno. Battletide Alchemist=Si una fuente fuera a hacer dano a un jugador, puedes prevenir X de ese dano, donde X es la cantidad de Clerigos que controlas. Battlewand Oak=Siempre que un bosque entre en juego bajo tu control, el Roble vara de batalla obtiene +2/+2 hasta el final del turno. Siempre que juegues un hechizo de Pueblo-arboreo, el Roble vara de batalla obtiene +2/+2 hasta el final del turno. Battlewise Aven=Vuela. Umbral El Aven sabio de guerra obtiene +1/+1 y tiene la habilidad de danar primero. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Batwing Brume=Preven todo el dano de combate que fuera a ser hecho este turno si se uso {W} para jugar la Bruma alas de murcielago. Cada jugador pierde 1 vida por cada criatura atacante que controla si se uso {B} para jugar la Bruma alas de murcielago. (Haz ambos si se uso {W}{B}.) Bay Falcon=Vuela, vigilancia. Bayou Dragonfly=Vuela, cruza pantanos. Bayou={T}: Anade {B} o {G} a tu reserva de mana. Bazaar Krovod=Siempre que el Krovod del bazar ataque, otra criatura atacante objetivo obtiene +0/+2 hasta el final del turno. Endereza esa criatura. Bazaar of Baghdad={T}: roba dos cartas, luego descartate de tres cartas de tu mano. Bazaar of Wonders=Cuando el Bazar de las Maravillas entra en juego, retira del juego todas las cartas de todos los cementerios. Siempre que un hechizo es jugado, contrarrestalo si es una carta con el mismo nombre en juego o en un cementerio. Bazaar Trader={T}: El jugador objetivo gana el control del artefacto, criatura o tierra objetivo que controlas. Beacon Behemoth={1}: La criatura objetivo con fuerza de 5 o mas gana la habilidad de vigilancia hasta el final del turno. Beacon Hawk=Vuela. Siempre que el Halcon de almenara haga dano de combate a un jugador, puedes enderezar la criatura objetivo. {W}: El Halcon de almenara obtiene +0/+1 hasta el final del turno. Beacon of Creation=Pon en juego una ficha de criatura Insecto verde 1/1 por cada bosque que controles. Baraja el Faro de creacion en la biblioteca de su propietario. Beacon of Destiny={T}: La proxima vez que una fuente de tu eleccion fuera a hacerte dano este turno, en vez de eso, ese dano se le hace al Guia del destino. Beacon of Destruction=El Faro de Destruccion hace 5 puntos de dano a la criatura o jugador objetivo. Baraja el Faro de Destruccion en la biblioteca de su propietario. Beacon of Immortality=Duplica el total de vidas del jugador objetivo. Baraja el Faro de Inmortalidad en la biblioteca de su propietario. Beacon of Tomorrows=El jugador objetivo toma un turno adicional despues de este. Baraja el Faro del manana en la biblioteca de su propietario. Beacon of Unrest=Pon en juego bajo tu control la carta de artefacto o criatura objetivo de un cementerio. Baraja el Faro de Desasosiego en la biblioteca de su propietario. Bear Cub= Bear Umbra=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene "Siempre que esta criatura ataque, endereza todas las tierras que controlas". Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Bearscape={1}{G}, remover del juego dos cartas de tu cementerio: Pon en juego una ficha de criatura Oso verde 2/2. Beast Attack=Pon en juego una ficha de criatura Bestia verde 4/4. Retrospectiva {2}{G}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Beast Hunt=Muestra las tres primeras cartas de tu biblioteca. Pon todas las cartas de criatura mostradas de esta manera en tu mano y el resto, en tu cementerio. Beast of Burden=Tanto la fuerza como la resistencia de la Bestia de Carga son iguales al numero de criaturas que haya en juego. Beast Walkers={G}: las Bestias que caminan ganan la habilidad de agrupar hasta el final del turno. Beast Within=Destruye el permanente objetivo. Su controlador pone en el campo de batalla una ficha de criatura Bestia verde 3/3. Beastbreaker of Bala Ged=Subir de nivel {2}{G}. ({2}{G}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-3 4/4 NIVEL 4+ 6/6 Arrolla. Beastmaster Ascension=Siempre que una criatura que controles ataque, puedes poner un contador de busqueda sobre el Ascenso del domador. Mientras el Ascenso del domador tenga siete o mas contadores de busqueda sobre el, las criaturas que controlas obtienen +5/+5. Beastmaster's Magemark=Encantar criatura. Las criaturas que controlas que estan encantadas obtienen +1/+1. Siempre que una criatura que controles que este encantada sea bloqueada, obtiene +1/+1 hasta el final del turno por cada criatura que la bloquee. Beasts of Bogardan=Proteccion de rojo. Las bestias de Bogardan obtienen +1/+1 mientras que un oponente controle un permanente blanco. Beckon Apparition=Exilia la carta objetivo de un cementerio. Pon en el campo de batalla una ficha de criatura Espiritu blanca y negra 1/1 con la habilidad de volar. Beckon Apparition=Remueve del juego la carta objetivo de un cementerio. Pon en juego una ficha de criatura Espiritu blanca y negra 1/1 con la habilidad de volar. Bedlam=La criaturas no pueden bloquear. Bee Sting=La Picadura de abeja hace 2 puntos de dano a la criatura o jugador objetivo. Beetleback Chief=Cuando el Jefe lomo de escarabajo entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Trasgo rojas 1/1. Befoul=Destruye la criatura que no sea negra o la tierra objetivo. No puede ser regenerada. Beguiler of Wills={T}: Gana el control de la criatura objetivo con fuerza menor o igual que la cantidad de criaturas que controlas. Behemoth Sledge=La criatura equipada obtiene +2/+2 y tiene las habilidades de vinculo vital y arrollar. Equipar {3}. Behemoth's Herald={2}{G}, {T}, sacrificar una criatura roja, una criatura verde y una criatura blanca: Busca en tu biblioteca una carta llamada Ancestro divino y ponla en juego. Luego baraja tu biblioteca. Belbe's Armor={X}, {T}: la criatura objetivo obtiene -X/+X hasta el final del turno. Belbe's Percher=Vuela. La Perca del Belde puede bloquear solo criaturas con la habilidad de volar. Belbe's Portal=Cuando el Portal de Belbe entra en juego, elige un tipo de criatura. {3}, {T}: pon una carta de criatura del tipo elegido de tu mano en juego. Belfry Spirit=Vuela. Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Espiritu del campanario entre en juego o la criatura a la que acecha vaya a un cementerio, pon en juego dos fichas de criatura Murcielago negras 1/1 con la habilidad de volar. Belligerent Hatchling=Dana primero. La Cria agresiva entra en juego con cuatro contadores -1/-1 sobre ella. Siempre que juegues un hechizo rojo, remueve un contador -1/-1 de la Cria agresiva. Siempre que juegues un hechizo blanco, remueve un contador -1/-1 de la Cria agresiva. Bellowing Fiend=Vuela. Siempre que el Demonio Rugiente hace dano a una criaturam el Demonio Rugiente hace 3 puntos de dano al controlador de esa criatura y 3 puntos de dano a ti. Bellowing Tanglewurm=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Las otras criaturas verdes que controlas tienen la habilidad de intimidar. Bellows Lizard={1}{R}: El Lagarto rugiente obtiene +1/+0 hasta el final del turno. Belltower Sphinx=Vuela. Siempre que una fuente haga dano a la Esfinge del campanario, el controlador de esa fuente pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. Beloved Chaplain=Proteccion contra criaturas. Benalish Cavalry=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Benalish Commander=Tanto la fuerza como la resistencia del Comandante benalita son iguales al numero de Soldados que controlas. Suspender X{X}{W}{W}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Comandante benalita mientras esta removido del juego, pon en juego una ficha de criatura Soldado blanca 1/1. Benalish Emissary=Estimulo {1}{G}. Cuando el Emisaria Benalita entra en juego, si pagastes el coste de estimulo, destruye la tierra objetivo. Benalish Heralds={3}{U}, {T}: roba una carta. Benalish Hero=Agrupa. Benalish Infantry=Agrupa. Benalish Knight=Destello, dana primero. Benalish Lancer=Estimulo {2}{W}. Si pagastes el coste de estimulo, el Lancero Benalita entra en juego con dos contadores +1/+1 en el y la habilidad de danar primero. Benalish Missionary={1}{W}, {T}: preven todo el dano de combate que fuera a recibir por la criatura bloqueadora objetivo este turno. Benalish Trapper={W}, {T}: gira la criatura objetivo. Benalish Veteran=Siempre que el Veterano benalita ataque, obtiene +1/+1 hasta el final del turno. Ben-Ben, Akki Hermit={T}: Ben-Ben, ermitano akki hace dano a la criatura atacante objetivo igual a la cantidad de montanas enderezadas que controles. Bend or Break=Cada jugador separa todas las tierras que controla en dos montones cara arriba. Por cada jugador, un oponente elige un monton. Destruye todas las tierras en ese monton. Gira todas las tierras del otro monton. Benediction of Moons=Ganas 1 vida por cada jugador. Acechar (Cuando esta carta de hechizo vaya a un cementerio despues de resolverse, remuevela del juego acechando a la criatura objetivo.) Cuando la criatura a la que acecha Bendicion de las lunas vaya a un cementerio, ganas 1 vida por cada jugador. Benevolent Ancestor=Defensor (Esta criatura no puede atacar.) {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Benevolent Bodyguard=Sacrificar el Guardaespaldas benevolente: La criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Benevolent Unicorn=Si un hechizo fuera a hacer dano a una criatura o jugador, ese dano se reduce en uno a esa criatura o jugador. Benthic Behemoth=Cruza islas. Benthic Djinn=Cruza islas. Al comienzo de tu mantenimiento, pierde 2 vidas. Benthic Explorers={T}: endereza una tierra girada que el oponente controla. Si lo haces, agrega un mana de cualquier tipo que la tierra pudiera producir a tu reserva de mana. Benthicore=Cuando el Benticore entre en juego, pon en juego dos fichas de criatura Hechicero Triton azul 1/1. Girar dos Tritones enderezados que controles: Endereza el Benticore. El Benticore gana la habilidad de velo hasta el final del turno. (No puede ser objetivo de hechizos o habilidades.) Bequeathal=Cuando la criatura encantada vaya a un cementerio, puedes robar dos cartas. Bereavement=Siempre que una criatura verde vaya a un cementerio, su controlador se descarta de una carta de su mano. Berserk Murlodont=Siempre que una Bestia sea bloqueada, obtiene +1/+1 hasta el final del turno por cada criatura que la bloquee. Berserk=Juega Berserker solo antes de la fase de dano de combate. La criatura objetivo gana la habilidad de arrollar y obtiene +X/+0, donde X es su fuerza. Al final del turno, destruye a esa criatura si ataco este turno. Berserkers of Blood Ridge=Los Berserkers del Risco Sangriento atacan cada turno si pueden. Beseech the Queen=({2/B} puede pagarse con dos mana cualesquiera o con {B}. El costo de mana convertido de esta carta es 6.) Busca en tu biblioteca una carta con coste de mana convertido menor o igual a la cantidad de tierras que controlas, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Bestial Fury=Cuando el Furor animal entra en juego, roba una carta al comienzo del siguiente mantenimiento. -- Siempre que la criatura encantada es bloqueada, gana +4/+0 y la habilidad de arrollar hasta final del turno. Bestial Menace=Pon en el campo de batalla una ficha de criatura Vibora verde 1/1, una ficha de criatura Lobo verde 2/2 y una ficha de criatura Elefante verde 3/3. Betrayal of Flesh=Elige uno: Destruye la criatura objetivo; o regresa la carta de criatura objetivo de tu cementerio al juego. EntrelazarSacrifica tres tierras. (Si pagas el coste de entrelazar, juega ambas opciones.) Betrayal=La Traicion solo puede encantar un criatura que un oponente controle. Siempre que la criatura encantada sea girada, puedes robar una carta. Betrothed of Fire=Sacrificar una criatura enderezada: la criatura encantada obtiene +2/+0 hasta el final del turno. Sacrificar la criatura encantada: las criaturas que controlas obtienen +2/+0 hasta el final del turno. Bewilder=La criatura objetivo obtiene -3/-0 hasta el final del turno. Roba una carta. Bifurcate=Busca en tu biblioteca una copia de la carta de criatura objetivo en juego y pon esa carta en juego. Luego baraja tu biblioteca. Big Game Hunter=Cuando el Cazador de caza mayor entre en juego, destruye la criatura objetivo con fuerza de 4 o mas. No puede ser regenerada. Demencia {B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Bile Urchin=Sacrificar el Chiquillo de la colera: El jugador objetivo pierde 1 vida. Bind=Contrarresta la habilidad activada objetivo. Roba una carta. Binding Agony=Por cada 1 punto de dano hecho a la criatura objetivo, el Vinculo de agonia hace 1 punto de dano al controlador de esa criatura. Binding Grasp=Al comienzo de tu mantenimiento, sacrifica el Vinculo de Control a menos que pagues {1}{U}. Controla la criatura encantada. La criatura encantada obtiene +0/+1. Biomantic Mastery=({G/U} puede pagarse con {G} o con {U}.) Roba una carta por cada criatura que controla el jugador objetivo, luego roba una carta por cada criatura que controla otro jugador objetivo. Biomass Mutation=Las criaturas que controlas son X/X hasta el final del turno. Bioplasm=Siempre que el Bioplasma ataque, remueve del juego la carta de la parte superior de tu biblioteca. Si es una carta de criatura, el Bioplasma obtiene +X/+Y hasta el final del turno, donde X es la fuerza de la carta de criatura removida e Y es su resistencia. (Un * en una carta que no esta en juego es 0.) Biorhythm=El total de vida de cada jugador es el numero de criaturas que controle. Bioshift=Mueve cualquier cantidad de contadores +1/+1 de la criatura objetivo a otra criatura objetivo con el mismo controlador. Biovisionary=Al comienzo del paso final, si controlas cuatro o mas criaturas llamadas Biovisionario, ganas el juego. Birchlore Rangers=Girar dos Elfos enderezados que controles: Agrega un mana de cualquier color a tu reserva de mana. Metamorfosis {G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Bird Maiden=Vuela. Birds of Paradise=Vuela. {T}: Agrega un mana de cualquier color a tu reserva de mana. Birthing Pod=({GP} puede pagarse con {G} o con 2 vidas.) {1}{GP}, {T}, sacrificar una criatura: Busca en tu biblioteca una carta de criatura con coste de mana convertido igual a 1 mas el coste de mana convertido de la criatura sacrificada, pon esa carta en el campo de batalla y luego baraja tu biblioteca. Activa esta habilidad solo cuando puedas lanzar un conjuro. Biting Tether=Encantar criatura. Tu controlas la criatura encantada. Al comienzo de tu mantenimiento, pon un contador -1/-1 sobre la criatura encantada. Bitter Ordeal=Busca en la biblioteca del jugador objetivo una carta y remuevela del juego. Luego ese jugador baraja su biblioteca. Tormenta sepulcral (Cuando juegues este hechizo, copialo por cada permanente puesto en un cementerio este turno. Puedes elegir nuevos objetivos para las copias.) Bitterblossom=Al comienzo de tu mantenimiento, pierdes 1 vida y pones en juego una ficha de criatura Bribon Hada negra 1/1 con la habilidad de volar. Bitterheart Witch=Toque mortal. Cuando la Bruja de corazon amargo muera, puedes buscar en tu biblioteca una carta de Maldicion, ponerla en el campo de batalla anexada al jugador objetivo, y luego barajar tu biblioteca. Bituminous Blast=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) La Rafaga bituminosa hace 4 puntos de dano a la criatura objetivo. Black Carriage=Arrolla. El Carruaje negro no se endereza durante el paso de enderezar. Sacrificar una criatura: endereza el Carruaje negro. Juega esta habilidad solo durante tu mantenimiento. Black Cat=Cuando el Gato negro muera, el oponente objetivo descarta una carta al azar. Black Knight=Dana primero, proteccion contra blanco. Black Lotus={T}: Sacrificar el Loto Negro. Agrega 3 manas de cualquier color a tu reserva de mana. Black Mana Battery={2}, {T}: Pon un contador de carga en la Bateria de Mana Negro. {T}. quita cualquier numero de contadores de carga de la Bateria de Mana Negro: Anade {B} a tu reserva de mana, luego anade un {B} adicional a tu reserva de mana por cada contador de carga quitado de esta manera. Black Market=Siempre que una criatura vaya a un cementerio desde el juego, pon un contador de carga en el Mercado negro. Al comienzo de tu fase principal de precombate, anade {B} a tu reserva de mana por cada contador de carga en el Mercado Negro. Black Poplar Shaman={2}{B}: Regenera el Pueblo-arboreo objetivo. Black Scarab=La criatura encantada no puede ser bloqueada por criaturas negras. La criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente negro. Black Sun's Zenith=Pon X contadores -1/-1 sobre cada criatura. Baraja el Cenit del sol negro en la biblioteca de su propietario. Black Vise=Cuando Tornillo Siniestro entra en juego, elige un oponente. Al inicio del mantenimiento del jugador escogido, Tornillo Siniestro hace X puntos de dano a ese jugador, donde X es el numero de cartas por encima de cuatro en su mano. Black Ward=La criatura encantada obtiene proteccion contra negro. Blackcleave Cliffs=Los Acantilados Filonegro entran al campo de batalla girados a menos que controles otras dos o menos tierras. {T}: Agrega {B} o {R} a tu reserva de mana. Blackcleave Goblin=Prisa. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Blackmail=El jugador objetivo muestra tres cartas de su mano y tu eliges una de ellas. Ese jugador descarta esa carta. Blade of the Bloodchief=Siempre que una criatura vaya a un cementerio desde el campo de batalla, pon un contador +1/+1 sobre la criatura equipada. Si la criatura equipada es un Vampiro, en vez de eso, pon dos contadores +1/+1 sobre ella. Equipar {1}. Blade of the Sixth Pride= Blade Sliver=Todos los Fragmentados obtienen +1/+0. Blade Splicer=Cuando la Ensambladora de filos entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Las criaturas Golem que controlas tienen la habilidad de danar primero. Bladed Bracers=La criatura equipada obtiene +1/+1. Mientras la criatura equipada sea un Humano o un Angel, tiene la habilidad de vigilancia. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Bladed Pinions=La criatura equipada tiene las habilidades de volar y danar primero. Equipar {2}. Bladed Sentinel={W}: El Centinela con filos gana la habilidad de vigilancia hasta el final del turno. Blademane Baku=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Baku melena de cuchillas. {1}, remover X contadores de ki del Baku melena de cuchillas: Por cada contador removido, el Baku melena de cuchillas obtiene +2/+0 hasta el final del turno. Blades of Velis Vel=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Hasta dos criaturas objetivo obtienen +2/+0 y ganan todos los tipos de criatura hasta el final del turno. Blade-Tribe Berserkers=Metalurgia Cuando los Berserkers de la Tribu del Filo entren al campo de batalla, si controlas tres o mas artefactos, los Berserkers de la Tribu del Filo obtienen +3/+3 y ganan la habilidad de prisa hasta el final del turno. Bladetusk Boar=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Bladewing the Risen=Vuela. Cuando Alacortante el Resucitado entre en juego, puedes regresar al juego la carta objetivo de Dragon de tu cementerio. {B}{R}: Todos los Dragones obtienen +1/+1 hasta el final del turno. Bladewing's Thrall=El Esclavo de Alacortante tiene la habilidad de volar mientras controles un Dragon. Cuando un Dragon entre en juego, puedes regresar el Esclavo de Alacortante de tu cementerio al juego. Blanchwood Armor=Encantar criatura. La criatura encantada obtiene +1/+1 por cada bosque que controles. Blanchwood Treefolk= Blanket of Night=Cada tierra es un pantano ademas de su tipo de tierra normal. Blasphemous Act=Cuesta {1} menos lanzar el Acto blasfemo por cada criatura en el campo de batalla. El Acto blasfemo hace 13 puntos de dano a cada criatura. Blasted Landscape={T}: anade 1 a tu reserva de mana. Ciclo {2}. Blaster Mage={R}, {T}, descartar una carta de tu mano: destruye el muro objetivo. Blasting Station={T}, sacrificar una criatura: El Puesto de rafagas hace 1 punto de dano a la criatura o jugador objetivo. Siempre que una criatura entre en juego, puedes enderezar el Puesto de rafagas. Blastoderm=Desaparecer 3. El Blastodermo no puede ser objetivo de hechizos ni habilidades. Blatant Thievery=Por cada oponente, ganas el control del permanente objetivo que controle ese jugador. (Este efecto no termina al final del turno.) Blaze of Glory=La criatura objetivo puede bloquear cualquier numero de criaturas este turno. Debe bloquear cada criatura atacante este turno si puede. Blaze=La Llamarada hace X puntos de dano a la criatura o jugador objetivo. Blazethorn Scarecrow=El Espantapajaros espinas ardientes tiene la habilidad de prisa mientras controles una criatura roja. El Espantapajaros espinas ardientes tiene la habilidad de debilitar mientras controles una criatura verde. (Hace dano a las criaturas en forma de contadores -1/-1.) Blazing Archon=Vuela. Las criaturas no pueden atacarte. Blazing Blade Askari=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) {2}: El Askari de la Cuchilla Llameante es incoloro hasta el final del turno. Blazing Effigy=Cuando la Efigie flameante vaya a un cementerio desde el juego, la Efigie flameante hace X puntos de dano a la criatura objetivo, donde X es 3 mas la cantidad de dano hecha a la Efigie flameante este turno por otras Efigie flameantes. Blazing Salvo=La Descarga llameante hace 3 puntos de dano a la criatura objetivo a menos que el controlador de esa criatura elija que la Descarga llameante le haga 5 puntos de dano a el. Blazing Shoal=Puedes remover del juego una carta roja de tu mano con coste de mana convertido igual a X en lugar de pagar el coste de mana del Cardumen llameante. La criatura objetivo obtiene +X/+0 hasta el final del turno. Blazing Specter=Vuela, prisa. Siempre que el Espectro llameante haga dano de combate a un jugador, ese jugador descarta una carta. Blazing Torch=La criatura equipada no puede ser bloqueada por Vampiros o Zombies. La criatura equipada tiene "{T}, sacrificar la Antorcha llameante: La Antorcha llameante hace 2 puntos de dano a la criatura o jugador objetivo". Equipar {1}. Bleak Coven Vampires=Metalurgia Cuando los Vampiros del Pacto Lobrego entren al campo de batalla, si controlas tres o mas artefactos, el jugador objetivo pierde 4 vidas y tu ganas 4 vidas. Blessed Breath=La criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Empalmar con lo arcano {W} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Blessed Orator=Las otras criaturas que controles obtienen +0/+1. Blessed Reversal=Gana 3 vidas por cada criatura que te ataque. Blessed Wind=La vida total del jugador objetivo se convierte en 20. Blessed Wine=Ganas 1 vida. Roba una carta al comienzo del siguiente mantenimiento. Blessing of Leeches=Puedes jugar la Bendicion de sanguijuelas en cualquier momento en que pudieras jugar un instantaneo. Al comienzo de tu mantenimiento, pierdes 1 vida. {0}: Regenera a la criatura encantada. Blessing of the Nephilim=Encantar criatura. La criatura encantada obtiene +1/+1 por cada uno de sus colores. Blessing={W}: La criatura encantada obtiene +1/+1 hasta el final del turno. Blessings of Nature=Distribuye cuatro contadores +1/+1 entre cualquier numero de criaturas objetivo. Milagro {G}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Blight Mamba=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {1}{G}: Regenera la Mamba de ruina. Blight Sickle=La criatura equipada obtiene +1/+0 y tiene la habilidad de debilitar. (Hace dano a las criaturas en forma de contadores -1/-1.) Equipar {2}. Blight=Cuando la tierra encantada sea girada, destruyela. Blighted Agent=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) El Agente de ruina es imbloqueable. Blighted Shaman={T}, sacrificar un pantano: La criatura objetivo obtiene +1/+1 hasta el final del turno. {T}, sacrificar una criatura: La criatura objetivo obtiene +2/+2 hasta el final del turno. Blightning=El Ruinampago hace 3 puntos de dano al jugador objetivo. Ese jugador descarta dos cartas. Blightsoil Druid={T}, pagar 1 vida: Agrega {G} a tu reserva de mana. Blightspeaker={T}: El jugador objetivo pierde 1 vida. {4}, {T}: Busca en tu biblioteca una carta de Rebelde con coste de mana convertido de 3 o menos y ponla en juego. Luego baraja tu biblioteca. Blightsteel Colossus=Arrolla, infectar. El Coloso de acero corrupto es indestructible. Si el Coloso de acero corrupto fuera a ir a un cementerio desde cualquier parte, en vez de eso, muestra al Coloso de acero corrupto y barajalo en la biblioteca de su propietario. Blightwidow=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Blind Creeper=Siempre que un jugador juegue un hechizo, el Trepador ciego obtiene -1/-1 hasta el final del turno. Blind Fury=Si una criatura fuera hacer dano de combate a una criatura este turno, en vez de eso hace el doble de dano. Todas las criaturas pierden la habilidad de arrollar hasta el final del turno. Blind Hunter=Vuela. Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Cazador ciego entre en juego o la criatura a la que acecha vaya a un cementerio, el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Blind Obedience=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Los artefactos y criaturas que controlan tus oponentes entran al campo de batalla girados. Blind Phantasm= Blind Seer={1}{U}: el hechizo o permanente objetivo se convierte al color de tu eleccion hasta el final del turno. Blind with Anger=Endereza la criatura objetivo que no sea legendaria y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Blind Zealot=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Siempre que el Fanatico ciego haga dano de combate a un jugador, puedes sacrificarlo. Si lo haces, destruye la criatura objetivo que controla ese jugador. Blinding Angel=Vuela. Siempre que el Angel Cegador haga dano de combate a un jugador, ese jugador se salta su siguiente fase de combate. Blinding Beam=Elige uno: Gira dos criaturas objetivo; o las criaturas no enderezan durante el proximo paso de enderezar del jugador objetivo. Entrelazar {1}. (Si pagas el coste de entrelazar, juega ambas opciones.) Blinding Light=Gira todas la criaturas que no sean blancas. Blinding Mage={W}, {T}: Gira la criatura objetivo. Blinding Powder=La criatura equipada tiene "Desanexar el Polvo cegador: Preven todo el dano de combate que se fuera a hacer a esta criatura este turno". Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Blinding Souleater={WP}, {T}: Gira la criatura objetivo. ({WP} puede pagarse con {W} o con 2 vidas.) Blind-Spot Giant=El Gigante del punto ciego no puede atacar ni bloquear a menos que controles otro Gigante. Blinking Spirit={0}: Regresa el Espiritu Titilante a la mano de su propietario. Blinkmoth Infusion=Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Endereza todos los artefactos. Blinkmoth Nexus={T}: Agrega {1} a tu reserva de mana. {1}: El Nexo de polillas titilantes se convierte en una criatura Polilla titilante artefacto 1/1 con la habilidad de volar hasta el final del turno. Sigue siendo una tierra. {1}, {T}: La Polilla titilante objetivo obtiene +1/+1 hasta el final del turno. Blinkmoth Urn=Al comienzo de la fase principal precombate de cada jugador, si la Urna de polillas titilantes esta enderezada, ese jugador agrega {1} a su reserva de mana por cada artefacto que controle. Blinkmoth Well={T}: Agrega {1} a tu reserva de mana. {2}, {T}: Gira el artefacto objetivo que no sea criatura. Blister Beetle=Cuando el Escarabajo acido entre en juego, la criatura objetivo obtiene -1/-1 hasta el final del turno. Blistercoil Weird=Siempre que lances un hechizo de instantaneo o de conjuro, el Extrano de Bobinas Candentes obtiene +1/+1 hasta el final del turno. Enderezalo. Blistergrub=Cruza pantanos. Cuando el Gusano acido vaya a un cementerio desde el campo de batalla, cada oponente pierde 2 vidas. Blistering Barrier=Defensor. Blistering Dieflyn=Vuela. {B/R}: El Dieflyn candente obtiene +1/+0 hasta el final del turno. Blistering Firecat=Arrolla, prisa. Al final del turno, sacrifica el Gato de fuego candente. Metamorfosis {R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Blisterstick Shaman=Cuando el Chaman baston ardiente entre al campo de batalla, hace 1 punto de dano a la criatura o jugador objetivo. Blitz Hellion=Arrolla, prisa. Al final del turno, el propietario del Infernal devastador lo baraja en su biblioteca. Blizzard Elemental=Vuela. {3}{U}: endereza el Elemental de ventisca. Blizzard Specter=Vuela. Siempre que el Espectro de la ventisca haga dano de combate a un jugador, elige uno: Ese jugador regresa un permanente que controla a la mano de su propietario; o ese jugador descarta una carta. Blizzard=Mantenimiento acumulativo {2} No puedes jugar la Tempestad de nieve a menos que tu controles una tierra nevada. Las criaturas con la habilidad de volar no se enderezan durante el paso de enderezar de su controlador. Bloated Toad=Proteccion contra azul. Ciclo {2}. Blockade Runner={U}: el Forzador de bloqueos es imbloqueable este turno. Blockbuster={1}{R}, sacrificar la Bomba de demolicion: La Bomba de demolicion hace 3 puntos de dano a cada criatura girada y a cada jugador. Blood Artist=Siempre que el Artista de la sangre u otra criatura muera, el jugador objetivo pierde 1 vida y tu ganas 1 vida. Blood Celebrant={B}, pagar 1 vida: Agrega un mana de cualquier color a tu reserva de mana. Blood Clock=Al comienzo del mantenimiento de cada jugador, ese jugador regresa un permanente que controle a la mano de su propietario a menos que pague 2 vidas. Blood Crypt=({T}: Agrega {B} o {R} a tu reserva de mana.) En cuanto la Cripta sangrienta entre en juego, puedes pagar 2 vidas. Si no lo haces, la Cripta sangrienta entra en juego girada. Blood Cultist={T}: La Cultista sangrienta hace 1 punto de dano a la criatura objetivo. Siempre que una criatura que haya recibido dano de la Cultista sangrienta este turno vaya a un cementerio, pon un contador +1/+1 sobre la Cultista sangrienta. Blood Feud=La criatura objetivo lucha con otra criatura objetivo. (Cada una hace un dano igual a su fuerza a la otra.) Blood Frenzy=La criatura atancante o bloqueadora objetivo otiene +4/+0 hasta el final del turno. Destruye esa criatura al final del turno. Blood Funnel=Te cuesta {2} menos jugar los hechizos que no sean de criatura. Siempre que juegues un hechizo que no sea de criatura, contrarresta ese hechizo a menos que sacrifiques una criatura. Blood Hound=Siempre que haces dano, puedes poner esa cantidad de contadores +1/+1 en el Perro de sangre. Al final del turno, quita todos los contadores +1/+1 del Perro de sangre. Blood Knight=Dana primero, proteccion contra blanco. Blood Lust=La criatura objetivo obtiene +4/-4 hasta el final del turno. Si la resistencia de la criatura se reduce a menos que 1; en vez de eso se reduce a 1. Blood Moon=Las tierras no basicas son montanas. Blood Oath=Elige un tipo de carta. El oponente objetivo muestra su mano. El Juramento de sangre hace 3 puntos de dano a ese jugador por cada tipo de carta elegido mostrada de esta manera. Blood of the Martyr=Hasta el final del turno, si fuera a hacer dano a alguna criatura, puedes recibir ese dano en su lugar. Blood Ogre=Sed de sangre 1. (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.). Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.) Blood Pet=Sacrificar la Mascota de Sangre: Anade {B} a tu reserva de mana. Blood Reckoning=Siempre que una criatura te ataque a ti o a un planeswalker que controlas, el controlador de esa criatura pierde 1 vida. Blood Rites={1}{R}, sacrificar una criatura: Los Ritos sangrientos hacen 2 puntos de dano a la criatura o jugador objetivo. Blood Seeker=Siempre que una criatura entre al campo de batalla bajo el control de un oponente, puedes hacer que ese jugador pierda 1 vida. Blood Speaker=Al comienzo de tu mantenimiento, puedes sacrificar el Portavoz de la sangre. Si lo haces, busca en tu biblioteca una carta de Demonio, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Siempre que un Demonio entre en juego bajo tu control, regresa el Portavoz de la sangre de tu cementerio a tu mano. Blood Tithe=Cada oponente pierde 3 vidas. Ganas vidas igual a la cantidad de vida perdida de esta manera. Blood Tribute=EstimuloGirar un Vampiro enderezado que controles. (Puedes girar un Vampiro que controles adicionalmente a cualquier otro coste en cuanto lances este hechizo.) El oponente objetivo pierde la mitad de sus vidas, redondeado hacia arriba. Si el Tributo de sangre fue estimulado, ganas vidas igual a la cantidad de vidas perdidas de esta manera. Blood Tyrant=Vuela, arrolla. Al comienzo de tu mantenimiento, cada jugador pierde 1 vida. Pon un contador +1/+1 sobre el Tirano sangriento por cada 1 vida perdida de esta manera. Siempre que un jugador pierda el juego, pon cinco contadores +1/+1 sobre el Tirano sangriento. Blood Vassal=Sacrificar el Vasallo sanguineo: anade {B}{B} a tu reserva de mana. Bloodbond March=Siempre que se juegue un hechizo de criatura, cada jugador regresa de su cementerio al juego todas las cartas con el mismo nombre que ese hechizo. Bloodbraid Elf=Prisa. Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Bloodchief Ascension=Al comienzo de cada paso final, si un oponente perdio 2 o mas vidas este turno, puedes poner un contador de busqueda sobre el Ascenso del jefe de sangre. (El dano causa perdida de vidas.) Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Ascenso del jefe de sangre tiene tres o mas contadores de busqueda sobre el, puedes hacer que ese jugador pierda 2 vidas. Si lo haces, ganas 2 vidas. Bloodcrazed Goblin=El Trasgo sanguinario no puede atacar a menos que un oponente haya recibido dano este turno. Bloodcrazed Neonate=La Neonata sanguinaria ataca cada turno si puede. Siempre que la Neonata sanguinaria haga dano de combate a un jugador, pon un contador +1/+1 sobre ella. Bloodcurdler=Vuela. Al comienzo de tu mantenimiento, pon la carta de la parte superior de tu biblioteca en tu cementerio. Umbral El Hielasangre obtiene +1/+1 y tiene: "Al final de tu turno, remueve del juego dos cartas de tu cementerio". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Bloodcurdling Scream=La criatura objetivo obtiene +X/+0 hasta el final de turno. Bloodfire Colossus={R}, sacrificar el Coloso Sangrefuego: El Coloso Sangrefuego hace 6 puntos de dano a cada criatura y a cada jugador. Bloodfire Dwarf={R}, sacrificar el Enano Sangrefuego: El Enano Sangrefuego hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Bloodfire Infusion=La Infusion de Sangrefuego solo puede encantar a una criatura que controles. {R}, sacrificar la criatura encantada: La Infusion de Sangrefuego hace a cada criatura una cantidad de dano igual a la fuerza de la criatura encantada. Bloodfire Kavu={R}, sacrificar el Kavu Sangrefuego: El Kavu Sangrefuego hace 2 puntos de dano a cada criatura. Bloodflow Connoisseur=Sacrificar una criatura: Pon un contador +1/+1 sobre la Conocedora del flujo sanguineo. Bloodfray Giant=Arrolla. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Bloodghast=El Espanto sangriento no puede bloquear. El Espanto sangriento tiene la habilidad de prisa mientras un oponente tenga 10 o menos vidas. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes regresar el Espanto sangriento de tu cementerio al campo de batalla. Bloodgift Demon=Vuela. Al comienzo de tu mantenimiento, el jugador objetivo roba una carta y pierde 1 vida. Bloodhall Ooze=Al comienzo de tu mantenimiento, si controlas un permanente negro, puedes poner un contador +1/+1 sobre el Cieno Salon Sangriento. Al comienzo de tu mantenimiento, si controlas un permanente verde, puedes poner un contador +1/+1 sobre el Cieno Salon Sangriento. Bloodhunter Bat=Vuela. Cuando el Murcielago cazasangre entre al campo de batalla, el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Bloodhusk Ritualist=Multiestimulo {B}. (Puedes pagar {B} adicional tantas veces como quieras mientras lanzas este hechizo.) Cuando la Ritualista caparazon sangriento entre al campo de batalla, el oponente objetivo descarta una carta por cada vez que fue estimulada. Bloodied Ghost=Vuela. La Fantasma sangrienta entra en juego con un contador -1/-1 sobre ella. Bloodletter Quill={2}, {T}, poner un contador de sangre sobre la Pluma letrasanguinea: Roba una carta, luego pierde una vida por cada contador de sangre sobre la Pluma letrasanguinea. {U}{B}: Remueve un contador de sangre de la Pluma letrasanguinea. Bloodline Keeper=Vuela. {T}: Pon en el campo de batalla una ficha de criatura Vampiro negra 2/2 con la habilidad de volar. {B}: Transforma al Guardian de la linea de sangre. Activa esta habilidad solo si controlas cinco o mas Vampiros. Bloodline Shaman={T}: Elige un tipo de criatura. Muestra la carta de la parte superior de tu biblioteca. Si esa carta es una carta de criatura del tipo elegido, ponla en tu mano. Si no, ponla en tu cementerio. Bloodlord of Vaasgoth=Sed de sangre 3. (Si un oponente recibio dano este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.). Vuela. Siempre que lances un hechizo de criatura Vampiro, gana sed de sangre 3. Bloodmark Mentor=Las criaturas rojas que controles tienen la habilidad de danar primero. Bloodpyre Elemental=Sacrificar el Elemental de la pira sangrienta: El Elemental de la pira sangrienta hace 4 puntos de dano a la criatura objetivo. Juega esta habilidad solo cuando puedas jugar un conjuro. Bloodrage Vampire=Sed de sangre 1. (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Bloodrite Invoker={8}: El jugador objetivo pierde 3 vidas y tu ganas 3 vidas. Bloodrock Cyclops=El Ciclope de Rocasangrienta ataca cada turno si puede. Bloodscale Prowler=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Bloodscent=Todas las criaturas que puedan bloquear a la criatura objetivo este turno, lo hacen. Bloodshed Fever=Encantar criatura. La criatura encantada ataca cada turno si puede. Bloodshot Cyclops={T}, sacrificar una criatura: El Ciclope Cruento hace una cantidad de dano igual a la fuerza de la criatura sacrificada a la criatura o jugador objetivo. Bloodshot Trainee={T}: El Aprendiz cruento hace 4 puntos de dano a la criatura objetivo. Activa esta habilidad solo si la fuerza del Aprendiz cruento es 4 o mas. Bloodstained Mire={T}, pagar 1 vida, sacrificar el Cenagal ensangrentado: Busca en tu biblioteca una carta de pantano o de montana y ponla en juego. Luego baraja tu biblioteca. Bloodstoke Howler=Metamorfosis {6}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Aullador avivasangre sea puesto boca arriba, las Bestias que controles obtienen +3/+0 hasta el final del turno. Bloodstone Cameo={T}: anade {B} o {R} a tu reserva de mana. Bloodthirsty Ogre={T}: Pon un contador de devocion en el Ogro sediento de sangre. {T}: La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es la cantidad de contadores de devocion sobre el Ogro sediento de sangre. Juega esta habilidad solo si controlas un Demonio. Bloodthorn Taunter=Prisa. {T}: La criatura objetivo con fuerza de 5 o mas gana la habilidad de prisa hasta el final del turno. Bloodthrone Vampire=Sacrificar una criatura: La Vampiro del trono sangriento obtiene +2/+2 hasta el final del turno. Bloom Tender={T}: Por cada color entre los permanentes que controlas agrega un mana de ese color a tu reserva de mana. Blossoming Wreath=Ganas vida igual al numero de cartas de criatura en tu cementerio. Blowfly Infestation=Siempre que una criatura vaya a un cementerio desde el juego, si tenia un contador -1/-1 sobre ella, pon un contador -1/-1 sobre la criatura objetivo. Bludgeon Brawl=Cada artefacto que no sea criatura ni equipo es un equipo con la habilidad de equipar {X} y "La criatura equipada obtiene +X/+0", donde X es el coste de mana convertido de ese artefacto. Blue Elemental Blast=Elige uno: Contrarresta el hechizo rojo objetivo; o destruye el permanente rojo objetivo. Blue Mana Battery={2}, {T}: Pon un contador de carga en la Bateria de Mana Azul. {T}. quita cualquier numero de contadores de carga de la Bateria de Mana Azul: Anade {U} a tu reserva de mana, luego anade un {U} adicional a tu reserva de mana por cada contador de carga quitado de esta manera. Blue Scarab=La criatura encantada no puede ser bloqueada por criaturas azules. La criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente azul. Blue Sun's Zenith=El jugador objetivo roba X cartas. Baraja el Cenit del sol azul en la biblioteca de su propietario. Blue Ward=La criatura encantada obtiene proteccion contra contra azul. Blunt the Assault=Gana 1 vida por cada criatura en el campo de batalla. Preven todo el dano de combate que se fuera a hacer este turno. Blurred Mongoose=La Mangosta Borrosa no puede ser contrarrestada. La Mangosta Borrosa no puede ser objetivo de hechizos ni habilidades. Blustersquall=Gira la criatura objetivo que no controlas. Sobrecarga {3}{U}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Boa Constrictor={T}: la Boa constrictor obtiene +3/+3 hasta el final del turno. Boar Umbra=Encantar criatura. La criatura encantada obtiene +3/+3. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Boartusk Liege=Arrolla. Las otras criaturas rojas que controlas obtienen +1/+1. Las otras criaturas verdes que controlas obtienen +1/+1. Body Double=En cuanto el Doble de cuerpo entre en juego, puedes elegir una carta de criatura en un cementerio. Si lo haces, el Doble de cuerpo entra en juego como una copia de esa carta. Body of Jukai=Arrolla. Migracion de almas 8 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 8 o menos de tu cementerio a tu mano.) Body Snatcher=Cuando el Secuestrador de cuerpos entre en juego, puedes descartar una carta de criatura de tu mano. Si no lo haces, retira del juego el Secuestrador de cuerpos. Cuando el Secuestrador de cuerpos vaya a un cementerio desde el juego, remuevelo del juego y devuelve la criatura objetivo de tu cementerio al juego. Bog Down=Estimulo - sacrificar dos tierras. El jugador objetivo se descarta de dos cartas de su mano. Si pagastes el coste de estimulo, ese jugador se descarta de tres cartas. Bog Elemental=Proteccion contra blanco. Al comienzo de tu mantenimiento, sacrifica el Elemental de la cienaga a menos que sacrifiques una tierra. Bog Glider=Vuela. {T}, sacrificar una tierra: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 2 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Bog Gnarr=Siempre que un jugador juegue un hechizo negro, el Gnarr de la cienaga obtiene +2/+2 hasta el final del turno. Bog Hoodlums=Los Matones de la cienaga no pueden bloquear. Cuando los Matones de la cienaga entren en juego, enfrentate con un oponente. Si ganas, pon un contador +1/+1 sobre los Matones de la cienaga. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Bog Imp=Vuela. Bog Initiate={1}: anade {B} a tu reserva de mana. Bog Raiders=Cruza pantanos. (Esta criatura es imbloqueable mientras el jugador defensor controle un pantano.) Bog Rats=Las Ratas de la Cienaga no pueden ser bloqeuadas por muros. Bog Serpent=La Serpiente de la cienaga no puede atacar a menos que el jugador defensor controle un pantano. Cuando no controles un pantano, sacrifica la Serpiente de la cienaga. Bog Smugglers=Cruza pantanos. Bog Tatters=Cruza pantanos. Bog Witch={B}, {T}, descartar una carta de tu mano: anade {B}{B}{B} a tu reserva de mana. Bog Wraith=Cruza pantanos. Bog Wreckage=Los Despojos en la cienaga entran en juego girados. {T}: Agrega {B} a tu reserva de mana. {T}, sacrificar los Despojos en la cienaga: Agrega un mana de cualquier color a tu reserva de mana. Bogardan Firefiend=Cuando el Demonio del Fuego Bogardano vaya a un cementerio desde el juego, hace 2 puntos de dano a la criatura objetivo. Bogardan Hellkite=Destello. Vuela. Cuando el Engendro de Bogardan entre al campo de batalla, hace 5 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Bogardan Lancer=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Bogardan Phoenix=Vuela. Cuando el Fenix de Bogardan vaya a un cementerio desde el juego y no tiene un contador de muerte sobre el, devuelve el Fenix de Bogardan al juego y pon un contador de muerte sobre el. Si el Fenix de Bogardan fuera a ser puesto en un cementerio desde el juego y tiene un contador de muerte sobre el, remuevelo del juego. Bogardan Rager=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando el Iracundo de Bogardan entre en juego, la criatura objetivo obtiene +4/+0 hasta el final del turno. Boggart Arsonists=Cruza llanuras. {2}{R}, sacrificar los Incendiarios boggart: Destruye la llanura o el Espantapajaros objetivo. Boggart Birth Rite=Regresa la carta de Trasgo objetivo de tu cementerio a tu mano. Boggart Forager={R}, sacrificar el Forrajero boggart: El jugador objetivo baraja su biblioteca. Boggart Harbinger=Cuando el Heraldo boggart entre en juego, puedes buscar en tu biblioteca una carta de Trasgo, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Boggart Loggers=Cruza bosques. {2}{B}, sacrificar los Leneros boggart: Destruye el bosque o Pueblo-arboreo objetivo. Boggart Mob=Amparar un Trasgo. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Trasgo que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Siempre que un Trasgo que controles haga dano de combate a un jugador, pueden poner en juego una ficha de criatura Bribon Trasgo negra 1/1. Boggart Ram-Gang=Prisa. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Boggart Shenanigans=Siempre que otro Trasgo que controles vaya a un cementerio desde el juego, puedes hacer que las Travesuras boggart le hagan 1 punto de dano al jugador objetivo. Boggart Sprite-Chaser=Mientras controles un Hada, el Cazador de hadas boggart obtiene +1/+1 y tiene la habilidad de volar. Bog-Strider Ash=Cruza pantanos. Siempre que un jugador juegue un hechizo de Trasgo, puedes pagar {G}. Si lo haces, ganas 2 vidas. Boil=Destruye todas las islas. Boiling Blood=La criatura objetivo ataca este turno si puede. Roba una carta. Boiling Seas=Destruye todas las islas. Bojuka Bog=La Cienaga de Bojuka entra al campo de batalla girada. Cuando la Cienaga de Bojuka entre al campo de batalla, exilia todas las cartas del cementerio del jugador objetivo. {T}: Agrega {B} a tu reserva de mana. Bojuka Brigand=El Bandolero de Bojuka no puede bloquear. Siempre que el Bandolero de Bojuka u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Bandolero de Bojuka. Bola Warrior={R}, {T}, descartar una carta de tu mano: la criatura objetivo no puede bloquear este turno. Bold Defense=Estimulo {3}{W}. (Puedes pagar {3}{W} adicionales en cuanto lances este hechizo.) Las criaturas que controles obtienen +1/+1 hasta el final del turno. Si la Defensa osada fue estimulada, en vez de eso, las criaturas que controles obtienen +2/+2 y danan primero hasta el final del turno. Boldwyr Heavyweights=Arrolla. Cuando los Grandulones de Boldwyr entren en juego, cada oponente puede buscar en su biblioteca una carta de criatura y ponerla en juego. Luego cada jugador que busco en su biblioteca de esta manera la baraja. Boldwyr Intimidator=Los Cobardes no pueden bloquear Guerreros. {R}: La criatura objetivo es un Cobarde hasta el final del turno. {2}{R}: La criatura objetivo es un Guerrero hasta el final del turno. Bomb Squad={T}: Pon un contador de mecha sobre la criatura objetivo. Al comienzo de tu mantenimiento, pon un contador de mecha sobre cada criatura que tenga un contador de mecha sobre ella. Siempre que una criatura tenga cuatro o mas contadores de mecha sobre ella, remueve todos los contadores de mecha de ella y destruyela. Esa criatura hace 4 puntos de dano a su controlador. Bomber Corps=Batallon Siempre que el Cuerpo de bombarderos y al menos otras dos criaturas ataquen, el Cuerpo de bombarderos hace 1 punto de dano a la criatura o jugador objetivo. Bond Beetle=Cuando el Escarabajo vinculante entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo. Bond of Agony=Como un coste adicional para jugar Vinculo de agonia, paga X vidas. Cada uno de los otros jugadores pierde X vidas. Bonded Fetch=Defensor, prisa. {T}: Roba una carta, luego descarta una carta. Bonds of Faith=Encantar criatura. La criatura encantada obtiene +2/+2 mientras sea Humano. De lo contrario, no puede atacar o bloquear. Bonds of Quicksilver=Destello (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Bone Dancer=Siempre que el Danzarin de hueso ataca y no es bloqueado, puedes poner la carta de criatura superior del cementerio del jugador defensor en juego bajo tu control. Si lo haces, el Danzarin de hueso no hace dano de combate este turno. Bone Flute={2}, {T}: todas las criaturas obtiene -1/-0 hasta el final del turno. Bone Harvest=Pon cualquier numero de criaturas de tu cementerio en la parte superior de tu biblioteca. Roba una carta al comienzo del siguiente mantenimiento. Bone Mask={2}, {T}: la siguiente vez que una fuente de tu eleccion fuera hacerte dano este turno, preven ese dano. Por cada 1 punto de dano prevenido de esta manera, retira del juego la carta superior de tu biblioteca. Bone Saw=La criatura equipada obtiene +1/+0. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Bone Shaman={B}: hasta el final del turno, el Chaman de hueso gana "Las criaturas que dana el Chaman de hueso este turno no pueden ser regeneradas este turno." Bone Shredder=Vuela; eco. Cuando el Triturahuesos entra en juego, destruye la criatura que no sea artefacto ni negra objetivo. Bone Splinters=Como coste adicional para jugar las Astillas oseas, sacrifica una criatura. Destruye la criatura objetivo. Bone to Ash=Contrarresta el hechizo objetivo de criatura. Roba una carta. Bonebreaker Giant= Bonehoard=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +X/+X, donde X es el numero de cartas de criatura en todos los cementerios. Equipar {2}. Boneknitter={1}{B}: Regenera al Zombie objetivo. Metamorfosis {2}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Boneshard Slasher=Vuela. Umbral - El Acuchillador astillado obtiene +2/+2 y tiene: "Cuando el Acuchillador astillado sea objetivo de un hechizo o habilidad, sacrificalo". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Bonesplitter Sliver=Todos los Fragmentados obtienen +2/+0. Bonesplitter=La criatura equipada obtiene +2/+0. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Bonethorn Valesk=Siempre que una criatura se ponga boca arriba, el Valesk huesopua hace 1 punto de dano a la criatura o jugador objetivo. Boneyard Wurm=Tanto la fuerza como la resistencia de la Sierpe del osario son iguales al numero de cartas de criatura que haya en tu cementerio. Bonfire of the Damned=La Hoguera de los condenados hace X puntos de dano al jugador objetivo y a cada criatura que controla. Milagro {X}{R}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Booby Trap=En cuanto la Trampa Explosiva entre en juego, nombra una carta que no sea una tierra basica y elige un oponente. El jugador elegido muestra cada carta que roba. Cuando el jugador elegido robe la carta nombrada, sacrifica la Trampa Explosiva. Si lo haces, la Trampa Explosiva hace 10 puntos de dano a ese jugador. Book Burning=A menos que un jugador elija recibir 6 puntos de dano de la Quema de libros, pon las seis cartas de la parte superior de la biblioteca del jugador objetivo en su cementerio. Book of Rass={2}, pagar 2 vidas: roba una carta. Boom (Boom/Bust)=Destruye la tierra objetivo que controlas y la tierra objetivo que no controlas. Boomerang=Regresa el permanente objetivo a la mano de su propietario. Boon Reflection=Si fueras a ganar vida, en vez de eso, ganas el doble de esas vidas. Borborygmos Enraged=Arrolla.Siempre que Borborygmos furioso haga dano de combate a un jugador, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de tierra mostradas de esta manera en tu mano y pon el resto en tu cementerio.Descartar una carta de tierra: Borborygmos furioso hace 3 puntos de dano a la criatura o jugador objetivo. Borborygmos=Arrolla. Siempre que Borborygmos haga dano de combate a un jugador, pon un contador +1/+1 sobre cada criatura que controles. Border Guard= Border Patrol=La Patrulla fronteriza no se gira al atacar. Borderland Behemoth=Arrolla. El Behemot fronterizo obtiene +4/+4 por cada otro Gigante que controles. Borderland Ranger=Cuando el Guardabosque Fronterizo entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Boreal Centaur={S}: El Centauro boreal obtiene +1/+1 hasta el final del turno. Juega esta habilidad solo una vez cada turno. ({S} puede pagarse con un mana de un permanente nevado.) Boreal Druid={T}: Agrega {1} a tu reserva de mana. Boreal Griffin=Vuela. {S}: El Grifo boreal gana la habilidad de danar primero hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Boreal Shelf=La Capa de hielo boreal entra en juego girada. {T}: Agrega {W} o {U} a tu reserva de mana. Boris Devilboon={2}{B}{R}, {T}: pon una ficha de criatura Demonino Menor negra y roja 1/1 en juego. Boros Charm=Elige uno: El Amuleto boros hace 4 puntos de dano al jugador objetivo; o los permanentes que controlas son indestructibles este turno; o la criatura objetivo gana la habilidad de danar dos veces hasta el final del turno. Boros Elite=Batallon Siempre que la Elite boros y al menos otras dos criaturas ataquen, la Elite boros obtiene +2/+2 hasta el final del turno. Boros Fury-Shield=Preven todo el dano de combate que fuera a hacer la criatura atacante o bloqueadora objetivo este turno. Si se uso {R} para pagar el Escudo de furia boros, este le hace dano al controlador de esa criatura igual a la fuerza de esa criatura. Boros Garrison=El Fuerte boros entra en juego girado. Cuando el Fuerte boros entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {R}{W} a tu reserva de mana. Boros Guildgate=El Portal del Gremio Boros entra al campo de batalla girado.{T}: Agrega {R} o {W} a tu reserva de mana. Boros Guildmage=({R/W} puede pagarse con {R} o con {W}.) {1}{R}: La criatura objetivo gana la habilidad de prisa hasta el final del turno. {1}{W}: La criatura objetivo gana la habilidad de danar primero hasta el final del turno. Boros Keyrune={T}: Agrega {R} o {W} a tu reserva de mana.{R}{W}: La Llave runica boros se convierte en una criatura artefacto Soldado roja y blanca 1/1 con la habilidad de danar dos veces hasta el final del turno. (Dana primero y tambien hace dano de combate normal.) Boros Reckoner=Siempre que el Vengador boros reciba dano, hace esa misma cantidad de dano a la criatura o jugador objetivo.{R/W}: El Vengador boros gana la habilidad de danar primero hasta el final del turno. Boros Recruit=({R/W} puede pagarse con {R} o con {W}.) Dana primero. Boros Signet={1}, {T}: Agrega {R}{W} a tu reserva de mana. Boros Swiftblade=Dana dos veces. Borrowing 100,000 Arrows=Roba una carta por cada criatura girada que controle el oponente. Borrowing the East Wind=Tomando prestado el viento del este hace X puntos de dano a cada criatura con equitacion y a cada jugador. Boseiju, Who Shelters All=Boseiju, la que cobija a todos entra en juego girada. {T}, pagar 2 vidas: Agrega {1} a tu reserva de mana. Si ese mana se usa en un hechizo instantaneo o conjuro, ese hechizo no puede ser contrarrestado por hechizos o habilidades. Bosh, Iron Golem=Arrolla. {3}{R}, sacrificar un artefacto: Bosh, golem de hierro hace dano a la criatura o jugador objetivo igual al coste de mana convertido del artefacto sacrificado. Bsium Strip={3], {T}: Hasta el final del turno, si la carta superior de tu cementerio es una carta de instantaneo o de conjuro, puedes lanzar esa carta. Si una carta lanzada de esta manera fuera a ser puesta en un cementerio este turno, en vez de eso, exiliala. Bosk Banneret=Te cuesta {1} menos jugar los hechizos de Pueblo-arboreo y los de Chaman. Bottle Gnomes=Sacrificar los Gnomos Frasco: Ganas 3 vidas. Bottle of Suleiman={1}, sacrificar la Botella de Suleiman: Lanza una moneda. Si pierdes, la Botella de Suleiman te hace 5 puntos de dano. Si ganas, pon en juego una ficha de criatura artefacto Djinn 5/5 con la habilidad de volar. Bottled Cloister=Al comienzo del mantenimiento de cada oponente, remueve del juego tu mano boca abajo. Al comienzo de tu mantenimiento, regresa todas las cartas removidas del juego con Claustro embotellado a tu mano, luego roba una carta. Bottomless Pit=Al comienzo del mantenimiento de cada jugador, ese jugador se descarta de una carta al azar de su mano. Bottomless Vault=La Boveda sin Fondo entra en juego girada. Puedes elegir no enderezar la Boveda sin Fondo durante tu paso de enderezar. Al comienzo de tu mantenimiento, si la Boveda sin Fondo esta girada, pon un contador de almacen sobre el. {T}, quita cualquier numero de contadores de almacen de la Boveda sin Fondo: Anade {B} a tu reserva de mana por cada contador de almacen quitado de esta manera. Bouncing Beebles=Los Beebles rebotadores son imbloqueables si el jugador defensor controla un artefacto. Bound (Bound/Determined)=Sacrifica una criatura. Regresa hasta X cartas de tu cementerio a tu mano, donde X es la cantidad de colores que era esa criatura. Luego remueve esta carta del juego. Bound in Silence=Encantar criatura. La criatura encantada no puede atacar ni bloquear. Boundless Realms=Busca en tu biblioteca hasta X cartas de tierra basica, donde X es el numero de tierras que controlas, y ponlas en el campo de batalla giradas. Luego baraja tu biblioteca. Bounteous Kirin=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, puedes ganar vida igual al coste de mana convertido de ese hechizo. Bountiful Harvest=Ganas 1 vida por cada tierra que controles. Bounty Hunter={T}: pon un contador de caza en la criatura objetivo que no sea negra. {T}: destruye la criatura objetivo con un contador de caza sobre ella. Bounty of the Hunt=Puedes retirar del juego una carta verde de tu mano en vez de pagar el coste de invocacion del Botin de caza. -- Elige uno: la criatura objetivo gana +3/+3 hasta final del turno; o la criatura objetivo gana +2/+2 hasta final del turno y otro criatura objetivo Bower Passage=Las criaturas con la habilidad de volar no pueden bloquear a las criaturas que controlas. Brace for Impact=Preven todo el dano que se le fuera a hacer a la criatura multicolor objetivo este turno. Por cada punto de dano prevenido de esta manera, pon un contador +1/+1 sobre esa criatura. Brackwater Elemental=Cuando el Elemental de agua oscura ataque o bloquee, sacrificalo al final del turno. Desenterrar {2}{U}. ({2}{U}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Braid of Fire=Mantenimiento acumulativoAgrega {R} a tu reserva de mana. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Braids, Cabal Minion=Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica un artefacto, criatura o tierra. Braids, Conjurer Adept=Al comienzo del mantenimiento de cada jugador, ese jugador puede poner en juego una carta de artefacto, criatura o tierra de su mano. Braidwood Cup={T}: gana 1 vida. Braidwood Sextant={2}, {T}, sacrificar el Sextante de madera trenzada: busca en tu biblioteca una carta de tierra basica, muestra esa carta, y ponla en tu mano. Luego baraja tu biblioteca. Brain Freeze=El jugador objetivo pone las tres cartas de la parte superior de su biblioteca en su cementerio. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Brain Gorgers=Cuando juegues los Devoradores de cerebros, cualquier jugador puede sacrificar una criatura. Si un jugador lo hace, contrarresta a los Devoradores de cerebros. Demencia {1}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Brain Pry=Nombra una carta que no sea tierra. El jugador objetivo muestra su mano. Ese jugador descarta una carta con ese nombre. Si no puede, tu robas una carta. Brain Weevil=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Sacrificar el Gorgojo cerebral: El jugador objetivo descarta dos cartas. Activa esta habilidad solo cuando puedas lanzar un conjuro. Brainbite=El oponente objetivo muestra su mano. Tu eliges de ahi una carta. Ese jugador descarta esa carta. Roba una carta. Braingeyser=El jugador objetivo roba X cartas. Brainspoil=Destruye la criatura objetivo que no este encantada. No puede ser regenerada. Transmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Brainstorm=Roba tres cartas, luego pon dos cartas de tu mano en la parte superior de tu biblioteca en cualquier orden. Brainwash=La criatura encantada no puede atacar a menos que su controlador pague {3}. Bramble Creeper=Siempre que el Trepador de Zarzas ataque, obtiene +5/+0 hasta el final del turno. Bramble Elemental=Siempre que un aura sea anexada al Elemental de zarzas, pon en juego dos fichas de criatura Saprolin verde 1/1. Bramblecrush=Destruye el permanente objetivo que no sea criatura. Bramblesnap=Arrolla. Girar una criatura enderezada que controlas: El Chascazarzas obtiene +1/+1 hasta el final del turno. Bramblewood Paragon=Cada otra criatura Guerrero que controlas entra en juego con un contador +1/+1 adicional sobre ella. Cada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de arrollar. Branching Bolt=Elige uno o ambos: El Rayo ramificado hace 3 puntos de dano a la criatura objetivo con la habilidad de volar; y/o el Rayo ramificado hace 3 puntos de dano a la criatura objetivo sin la habilidad de volar. Branchsnap Lorian=Arrolla. Metamorfosis {G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Brand of Ill Omen=Mantenimiento acumulativo {R}. El controlador de la criatura encantada no puede jugar hechizos de criatura. Brand=Gana el control de todos los permanentes de tu propiedad. Ciclo {2}. Branded Brawlers=Los Pendencieros Marcados no pueden atacar si el jugador defensor controla una tierra enderezada. Las Pendencieros Marcados no pueden bloquear si controlas una tierra enderezada. Brass Gnat=Vuela. El Mosquito de laton no endereza durante tu paso de enderezar. Al comienzo de tu mantenimiento, puedes pagar {1}. Si lo haces, endereza el Mosquito de laton. Brass Herald=En cuanto el Heraldo de Bronce entre en juego, elige un tipo de criatura. Cuando el Heraldo de Bronce entre en juego, muestra las primeras 4 cartas de la parte superior de tu biblioteca. Pon todas las cartas de criatura del tipo elegido mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Las criaturas del tipo elegido obtienen +1/+1. Brass Man=El Hombre de Laton no se endereza durante tu paso de enderezar. {1}: Endereza al Hombre de Laton. Juega esta habilidad solo durante tu mantenimiento. Brass Secretary={2}, sacrificar el Secretario de laton: roba una carta. Brass Squire={T}: Anexa el equipo objetivo que controles a la criatura objetivo que controles. Brassclaw Orcs=Los Orcos Zarpabronce no pueden bloquear a una criatura con fuerza 2 o mayor. Brass-Talon Chimera=Dana Primero. Sacrificar la Quimera de zarpas de laton: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera gana la habilidad de danar primero. Bravado=La criatura encantada obtiene +1/+1 por cada otra criatura que controles. Brave the Elements=Elige un color. Las criaturas blancas que controlas ganan proteccion contra el color elegido hasta el final del turno. Brawl=Hasta el final del turno, todas las criaturas ganan "{T}: esta criatura hace dano igual a su fuerza a la criatura objetivo." Brawn=Arrolla. Mientras el Puro musculo este en tu cementerio y controles un bosque, las criaturas que controles tienen la habilidad de arrollar. Breach=La criatura objetivo obtiene +2/+0 hasta el final del turno. Esa criatura no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Break Asunder=Destruye el artefacto o encantamiento objetivo. Ciclo {2}. {2}, descartar esta carta de tu mano: Roba una carta.) Break of Day=Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Hora fatidica Si tienes 5 vidas o menos, esas criaturas tambien son indestructibles este turno. (El dano letal y los efectos que dicen "destruir" no las destruyen.) Break Open=Pon boca arriba la criatura objetivo que este boca abajo que controle un oponente. Breaking Point=Destruye todas las criaturas a menos que un jugador elija recibir 6 puntos de dano del Llegar al limite. Las criaturas destruidas de esta manera no pueden ser regeneradas. Breaking Wave=Puedes jugar la Ola Rompiendose cuando puedes jugar un instantaneo si pagas {2} mas para jugarlo. Simultaneamente endereza todas las criaturas giradas y gira todas las criaturas enderezadas. Breakthrough=Roba cuatro cartas, luego elige X cartas de tu mano y descarta el resto. Breath of Darigaaz=Estimulo {2}. El Aliento de Darigaaz hace 1 punto de dano a cada criatura sin la habilidad de volar y a cada jugador. Si pagastes el coste de estimulo, en vez de eso el Aliento de Darigaaz hace 4 puntos de dano a cada criatura sin la habilidad de volar y a cada jugador. Breath of Dreams=Mantenimiento acumulativo {U}. Las criaturas verdes obtienen "Mantenimiento acumulativo {1}." Breath of Fury=Encantar criatura que controlas. Cuando la criatura encantada haga dano de combate a un jugador, sacrificala y anexa el Aliento de furia a una criatura que controles. Si lo haces, endereza todas las criaturas que controlas y despues de esta fase hay una fase de combate adicional. Breath of Life=Devuelve la carta de criatura objetivo de tu cementerio al juego. Breath of Malfegor=El Aliento de Malfegor hace 5 puntos de dano a cada oponente. Breathstealer={B}: el Robalientos obtiene +1/+1 hasta el final del turno. Breathstealer's Crypt=Si un jugador fuera a robar una carta, en vez de eso roba una carta y la muestra. Si es una carta de criatura, ese jugador se descarta de su mano a menos que pague 3 vidas. Breeding Pit=Al comienzo de tu mantenimiento, sacrifica Criadero de Thrulls a menos que pagues {B}{B}. Al final del turno, pon una ficha de criatura Thrull negra 0/1 en juego. Breeding Pool=({T}: Agrega {G} o {U} a tu reserva de mana.) En cuanto el Estanque reproductor entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, el Estanque reproductor entra al campo de batalla girado. Breeding Pool=({T}: Agrega {G} o {U} a tu reserva de mana.) En cuanto el Estanque reproductor entre en juego, puedes pagar 2 vidas. Si no lo haces, el Estanque reproductor entra en juego girado. Breezekeeper=Vuela, cambia de fase. Briar Patch=Siempre que una criatura ataca, obtiene -1/-0 hasta el final del turno. Briar Shield=La criatura encantada obtiene +1/+1. Sacrificar el Escudo de zarzas: la criatura encantada obtiene +3/+3 hasta el final del turno. Briarberry Cohort=Vuela. La Cohorte baya de zarza obtiene +1/+1 mientras controles otra criatura azul. Briarhorn=Destello. Cuando Cuernos de zarza entre en juego, la criatura objetivo obtiene +3/+3 hasta el final del turno. Evocar {1}{G}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Briarknit Kami=Siempre que juegues un hechizo arcano o de Espiritu, pon un contador +1/+1 sobre la criatura objetivo. Briarpack Alpha=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Cuando el Alfa de la Manada del Brezo entre al campo de batalla, la criatura objetivo obtiene +2/+2 hasta el final del turno. Bribery=Busca una carta de criatura en la biblioteca del oponente objetivo y pon esa carta en juego bajo tu control. Luego ese jugador baraja su biblioteca. Bridge from Below=Siempre que una criatura que no sea ficha vaya a tu cementerio desde el juego, si el Puente desde lo profundo esta en tu cementerio, pon en juego una ficha de criatura Zombie negra 2/2. Cuando una criatura vaya al cementerio de un oponente desde el juego, si el Puente desde lo profundo esta en tu cementerio, remuevelo del juego. Brightflame=Irradiar La Flama brillante hace X puntos de dano a la criatura objetivo y a cada una de las otras criaturas que compartan un color con ella. Ganas una cantidad de vida igual al dano hecho de esta manera. Brighthearth Banneret=Te cuesta {1} menos jugar los hechizos de Elemental y los de Guerrero. Reforzar 1{1}{R}. ({1}{R}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) Brightstone Ritual=Agrega {R} a tu reserva de mana por cada Trasgo en juego. Brigid, Hero of Kinsbaile=Dana primero. {T}: Brigid, heroina de Kinsbaile hace 2 puntos de dano a cada criatura atacante o bloqueadora que controla el jugador objetivo. Brilliant Halo=La criatura encantada obtiene +1/+2. Cuando el Halo brillante vaya a un cementerio desde el juego, devuelve el Halo brillante a la mano de su propietario. Brilliant Plan=Roba tres cartas. Brilliant Ultimatum=Remueve del juego las primeras cinco cartas de tu biblioteca. Un oponente separa esas cartas en dos montones. Puedes jugar cualquier cantidad de cartas de uno de esos montones sin pagar sus costes de mana. Brimstone Dragon=Vuela, prisa. Brimstone Mage=Subir de nivel {3}{R}. ({3}{R}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 2/3 {T}: El Mago de azufre hace 1 punto de dano a la criatura o jugador objetivo. NIVEL 3+ 2/4 {T}: El Mago de azufre hace 3 puntos de dano a la criatura o jugador objetivo. Brimstone Volley=La Descarga de azufre hace 3 puntos de dano a la criatura o jugador objetivo. Necrario En vez de eso, la Descarga de azufre hace 5 puntos de dano a esa criatura o jugador si una criatura murio este turno. Brindle Boar=Sacrificar el Jabali moteado: Gana 4 vidas. Brindle Shoat=Cuando el Cochinillo moteado muera, pon en el campo de batalla una ficha de criatura Jabali verde 3/3. Brine Elemental=Metamorfosis {5}{U}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Elemental maritimo se ponga boca arriba, cada oponente se salta su proximo paso de enderezar. Brine Hag=Cuando el Hag salmuera vaya a un cementerio desde el juego, todas las criaturas que reciben dano de el en este turno se convierten en criaturas 0/2. Brine Seer={2}{U}, T: muestra cualquier numero de cartas azules de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague 1 por cada carta mostrada de esta manera. Brine Shaman={T}, sacrificar una criatura: la criatura objetivo obtiene +2/+2 hasta el final del turno. {1}{U}{U}, sacrificar una criatura: contrarresta el hechizo de criatura objetivo. Bringer of the Black Dawn=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana del Adalid del amanecer negro. Arrolla. Al comienzo de tu mantenimiento, puedes pagar 2 vidas. Si lo haces, busca una carta en tu biblioteca, luego barajala y pon esa carta en la parte superior de la biblioteca. Bringer of the Blue Dawn=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana del Adalid del amanecer azul. Arrolla. Al comienzo de tu mantenimiento, puedes robar dos cartas. Bringer of the Green Dawn=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana del Adalid del amanecer verde. Arrolla. Al comienzo de tu mantenimiento, puedes poner en juego una ficha de criatura Bestia verde 3/3. Bringer of the Red Dawn=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana del Adalid del amanecer rojo. Arrolla. Al comienzo de tu mantenimiento, puedes enderezar la criatura objetivo y ganar el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Bringer of the White Dawn=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana del Adalid del amanecer blanco. Arrolla. Al comienzo de tu mantenimiento, puedes regresar la carta de artefacto objetivo de tu cementerio al juego. Brink of Disaster=Encantar criatura o tierra. Cuando el permanente encantado sea girado, destruyelo. Brink of Madness=Al comienzo de tu mantenimiento, si no tienes cartas en mana, sacrifica el Al borde de la locura. Si lo haces, el oponente objetivo se descarta de su mano. Brion Stoutarm=Vinculo vital. (Siempre que esta criatura haga dano, ganas esa cantidad de vida.) {R}, {T}, sacrificar una criatura distinta de Brion Brazo Corpulento: Brion Brazo Corpulento hace dano igual a la fuerza de la criatura sacrificada al jugador objetivo. Brittle Effigy={4}, {T}, exiliar la Efigie quebradiza: Exilia la criatura objetivo. Broken Ambitions=Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Enfrentate con un oponente. Si ganas, el controlador de ese hechizo pone las primeras cuatro cartas de su biblioteca en su cementerio. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Broken Dam=Gira una o dos criaturas objetivo sin la habilidad de equitacion. Broken Fall=Devuelve la Caida interrumpida a la mano de su propietario: regenera la criatura objetivo. Broken Visage=Destruye la criatura atacante que no sea artefacto. No puede ser regenerada. Pon una ficha de criatura Espiritu negra con la fuerza y resistencia igual a la fuerza y resistencia de esa criatura destruida. Sacrifica la ficha de Espiritu al final del turno. Brontotherium=Arrolla. Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Bronze Bombshell=Cuando un jugador distinto del propietario del Bombon de bronce la controle, ese jugador la sacrifica. Si lo hace, el Bombon de bronce le hace 7 puntos de dano. Bronze Horse=Arrolla. Si tu no controlas otra criatura, preven todo el dano de fuera a recibir el Bronze Horse por hechizos que le hacen objetivo. Bronze Tablet=Quita la Tablilla de Bronce de tu mano antes de jugar si no estas jugando por apuesta. La Tablilla de Bronce entra en juego girado. {4}, {T}: El controlador de la carta objetivo puede pagar 10 vidas. Si lo hace, retira del juego la Tablilla de Bronce. Si no lo hace y la Tablilla de Bronce esta en juego, pasa a ser de tu propiedad la carta objetivo y ese jugador gana la propiedad de la Tablilla de Bronce, luego retira del juego la Tablilla de Bronce y esa carta. Brood Birthing=Si controlas un Engendro Eldrazi, pon en el campo de batalla tres fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". De lo contrario, pon en el campo de batalla una de esas fichas. Brood of Cockroaches=Cuando la Plaga de cucarachas vaya a un cementerio desde el juego, al final del turno, pierde 1 vida y devuelve la Plaga de cucarachas a tu mano. Brood Sliver=Siempre que un Fragmentado haga dano de combate a un jugador, su controlador puede poner en juego una ficha de criatura Fragmentado incolora 1/1. Broodhatch Nantuko=Siempre que el Nantuko incubacrias reciba dano, puedes poner en juego ese numero de fichas de criatura Insecto verde 1/1. Metamorfosis {2}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Brooding Saurian=Al final de cada turno, cada jugador gana el control de todos los permanentes que no sean fichas de los que es propietario. Broodmate Dragon=Vuela. Cuando el Dragon de la camada entre en juego, pon en juego una ficha de criatura Dragon roja 4/4 con la habilidad de volar. Broodstar=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Vuela. La fuerza y resistencia de la Estrella sombria son iguales al numero de artefactos que controles. Broodwarden=Las criaturas Engrendro Eldrazi que controlas obtienen +2/+1. Brothers of Fire={1}{R}{R}: Los Hermanos del Fuego hacen 1 punto de dano a la criatura o jugador objetivo y te hacen 1 punto de dano. Brothers Yamazaki=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Si hay exactamente dos permanentes llamados Hermanos Yamazaki en juego, la "regla de leyendas" no se aplica a ellos. Cada otra criatura llamada Hermanos Yamazaki obtiene +2/+2 y tiene la habilidad de prisa. Browbeat=A menos que un jugador elija recibir 5 puntos de dano del Amedrentar, el jugador objetivo roba tres cartas. Brown Ouphe={1}{G}, {T}: Contrarresta la habilidad activada objetivo cuya fuente sea un artefacto. (Las habilidades de mana no pueden ser contrarrestadas.) Browse={2}{U}{U}: Mira las 5 cartas superiores de tu biblioteca, pon un a de ellas en tu mano, luego retira del juego el resto. Bruna, Light of Alabaster=Vuela, vigilancia. Siempre que Bruna, Luz de Alabastro ataque o bloquee, puedes anexarle cualquier cantidad de auras que haya en el campo de batalla y puedes poner en el campo de batalla, anexadas a ella, cualquier cantidad de cartas de aura que puedan encantarla desde tu cementerio y/o tu mano. Brush with Death=Recuperar {2}{B}{B}. El oponente objetivo pierde 2 vidas. Ganas 2 vidas. Brushland={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {G} o {W} a tu reserva de mana. Los Matorrales te hacen 1 punto de dano. Brushstrider=Vigilancia. Brushwagg=Siempre que la Yerbamala bloquea o sea bloqueada, obtiene -2/+2 hasta el final del turno. Brutal Deceiver={1}: Mira la carta de la parte superior de tu biblioteca. {2}: Muestra la carta de la parte superior de tu biblioteca. Si es una tierra, el Impostor brutal obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Juega esta habilidad solo una vez cada turno. Brutal Nightstalker=Cuando el Cazador nocturno brutal entre en el campo de batalla, puedes hacer que el jugador objetivo se descarte de una carta. Brutal Suppression=Las habilidades activadas de las cartas de rebelde tiene un coste adicional de sacrificar una tierra para jugarlo. Brutalizer Exarch=Cuando el Exarca embrutecedor entre al campo de batalla, elige uno: Busca en tu biblioteca una carta de criatura, muestrala, luego baraja tu biblioteca y pon esa carta en su parte superior; o pon el permanente objetivo que no sea criatura en el fondo de la biblioteca de su propietario. Brute Force=La criatura objetivo obtiene +3/+3 hasta el final del turno. Bubble Matrix=Preven todo el dano que fuera a recibir las criaturas. Bubbling Beebles=Los Beebles burbujeantes es imbloqueables mientras el jugador defensor controla un encantamiento. Bubbling Muck=Hasta el final del turno, siempre que un jugador gira un pantano para extraer mana, su controlador anade {B} a su reserva de mana. Budoka Gardener={T}: Puedes poner en juego una carta de tierra de tu mano. Si controlas diez o mas tierras, invierte el Jardinero budoka. Budoka Pupil=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Pupilo budoka. Al final del turno, si hay dos o mas contadores de ki en el Pupilo Budoka, puedes invertirlo. Builder's Bane=Destruye X artefactos objetivo. La Maldicion del artifice hace dano a cada jugador igual al numero de artefactos que controla destruidos de esta manera. Builder's Blessing=Las criaturas enderezadas que controlas obtienen +0/+2. Bull Aurochs=Arrolla. Siempre que el Uro macho ataque, obtiene +1/+0 hasta el final del turno por cada otro Uro atacante. Bull Cerodon=Vigilancia, prisa. Bull Elephant=Cuando el Elefante toro entra en juego, sacrificalo a menos que devuelvas dos bosques que controles a la mano de su propietario. Bull Hippo=Cruza islas. Bull Rush=La criatura objetivo obtiene +2/+0 hasta el final del turno. Bullwhip={2}, {T}: el Latigo hace 1 punto de dano a la criatura objetivo. Esa criatura ataca este turno si puede. Bulwark=Al comienzo de tu mantenimiento, el Baluarte hace dano al oponente objetivo igual al numero de cartas en tu mano por encima que el numero de cartas en su mano. Bump in the Night=El oponente objetivo pierde 3 vidas. Retrospectiva {5}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Buoyancy=Puedes jugar la Flotabilidad como si pudieras jugar un instantaneo. La criatura encantada tiene la habilidad de volar. Burden of Greed=El jugador objetivo pierde 1 vida por cada artefacto girado que controle. Burden of Guilt=Encantar criatura. {1}: Gira la criatura encantada. Burgeoning=Siempre que un oponente juegue una tierra, puedes poner una carta de tierra de tu mano en juego. Buried Alive=Busca en tu biblioteca hasta tres cartas de criatura y ponlas en tu cementerio. Luego baraja tu biblioteca. Buried Ruin={T}: Agrega {1} a tu reserva de mana. {2}, {T}, sacrificar la Ruina enterrada: Regresa la carta de artefacto objetivo de tu cementerio a tu mano. Burn at the Stake=Como coste adicional para lanzar Quemar en la hoguera, gira cualquier cantidad de criaturas enderezadas que controles. Quemar en la hoguera hace dano a la criatura o jugador objetivo igual al triple del numero de criaturas giradas de esta manera. Burn the Impure=Quemar a los impuros hace 3 puntos de dano a la criatura objetivo. Si esa criatura tiene la habilidad de infectar, Quemar a los impuros hace 3 puntos de dano al controlador de esa criatura. Burn Trail=El Rastro ardiente hace 3 puntos de dano a la criatura o jugador objetivo. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Burning Cloak=La criatura objetivo obtiene +2/+0 hasta el final de turno. El Manto ardiente hace 2 puntos de dano a esa criatura. Burning Fields=Los Campos ardientes hacen 5 puntos de dano al jugador objetivo. Burning Inquiry=Cada jugador roba tres cartas, luego descarta tres cartas al azar. Burning of Xinye=Cada jugador sacrifica cuatro tierras. La Quema de Xinye hace 4 puntos de dano a cada criatura. Burning Oil=El Aceite ardiente hace 3 puntos de dano a la criatura atacante o bloqueadora objetivo. Retrospectiva {3}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Burning Palm Efreet={1}{R}{R}: el Efrit de la palma ardiente hace 2 puntos de dano a la criatura objetivo con la habilidad de volar y esa criatura pierde la habilidad de volar hasta el final del turno. Burning Sands=Siempre que una criatura vaya a un cementerio desde el juego, el controlador de esa criatura sacrifica una tierra. Burning Shield Askari=Flanquea. {R}{R}: el Askari del Escudo Ardiente gana la habilidad de danar primero hasta el final del turno. Burning Vengeance=Siempre que lances un hechizo desde tu cementerio, la Venganza ardiente le hace 2 puntos de dano a la criatura o jugador objetivo. Burning Wish=Elige una carta tuya de conjuro que este fuera del juego, muestra esa carta y ponla en tu mano. Remueve del juego el Deseo ardiente. Burning-Eye Zubera=Cuando el Zubera ojo ardiente vaya a un cementerio desde el juego, si se le hicieron 4 o mas puntos de dano este turno, el Zubera ojo ardiente hace 3 puntos de dano a la criatura o jugador objetivo. Burning-Tree Bloodscale=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) {2}{R}: La criatura objetivo no puede bloquear al Escamasangrienta Arbol Ardiente este turno. {2}{G}: La criatura objetivo bloquea al Escamasangrienta Arbol Ardiente este turno si puede. Burning-Tree Emissary=Cuando la Emisaria Arbol Ardiente entre al campo de batalla, agrega {R}{G} a tu reserva de mana. Burning-Tree Shaman=Siempre que un jugador juegue una habilidad activada que no sea una habilidad de mana, el Chaman Arbol Ardiente hace 1 punto de dano a ese jugador. Burnout=Contrarresta el hechizo instantaneo objetivo si es azul. -- Roba una carta al comienzo del siguiente mantenimiento. Burnt Offering=Como coste adicional para jugar la Ofrenda ardiente, sacrifica una criatura. Anade a tu reserva de mana una cantidad de mana igual al coste convertido de la criatura sacrificada en combinacion de mana negro y/o rojo. Burr Grafter=Sacrificar el Injertacardos: La criatura objetivo obtiene +2/+2 hasta el final del turno. Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 3 o menos de tu cementerio a tu mano.) Burrenton Bombardier=Vuela. Reforzar 2{2}{W}. ({2}{W}, descartar esta carta: Pon dos contadores +1/+1 sobre la criatura objetivo.) Burrenton Forge-Tender=Proteccion contra rojo. Sacrificar la Cuida forja de Burrenton: Preven todo el dano que una fuente roja de tu eleccion fuera a hacer este turno. Burrenton Shield-Bearers=Siempre que los Porta escudos de Burrenton ataquen, la criatura objetivo obtiene +0/+3 hasta el final del turno. Burrowing=La criatura encantada obtiene la habilidad de cruzar montanas. Burst Lightning=Estimulo {4}. (Puedes pagar {4} adicionales en cuanto lances este hechizo.) El Estallido de relampagos hace 2 puntos de dano a la criatura o jugador objetivo. Si el Estallido de relampagos fue estimulado, en vez de eso, hace 4 puntos de dano a esa criatura o jugador. Burst of Energy=Endereza el permanente objetivo. Burst of Speed=Las criaturas que controlas ganan la habilidad de prisa hasta el final del turno. Burst of Strength=Pon un contador +1/+1 sobre la criatura objetivo y enderezala. Bushi Tenderfoot=Cuando una criatura que haya recibido dano del Bushi piesuave este turno vaya a un cementerio, invierte el Bushi piesuave. Bust (Boom/Bust)=Destruye todas las tierras. Butcher Ghoul=Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Butcher of Malakir=Vuela. Siempre que el Carnicero de Malakir u otra criatura que controles vaya a un cementerio desde el campo de batalla, cada oponente sacrifica una criatura. Butcher Orgg=Puedes dividir el dano de combate del Orgg carnicero como elijas entre el jugador defensor y/o cualquier numero de criaturas que controle. Butcher's Cleaver=La criatura equipada obtiene +3/+0. Mientras la criatura equipada sea Humano, tiene la habilidad de vinculo vital. Equipar {3}. Cabal Archon={B}, sacrificar un Clerigo: El jugador objetivo pierde 2 vidas y ganas 2 vidas. Cabal Coffers={2}, {T}: Agrega {B} a tu reserva de mana por cada pantano que controles. Cabal Conditioning=Cada uno de cualquier numero de jugadores objetivo descarta un numero de cartas de su mano igual al coste de mana convertido mas alto que haya entre los permanentes que controles. Cabal Executioner=Siempre que el Verdugo de la Cabala haga dano de combate a un jugador, ese jugador sacrifica una criatura. Metamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cabal Inquisitor=Umbral {1}{B}, {T}, remover del juego dos cartas de tu cementerio: El jugador objetivo descarta una carta de su mano. Juega esta habilidad solo en cualquier momento en que pudieras jugar un conjuro. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Cabal Interrogator={X}{B}, {T}: El jugador objetivo muestra X cartas de su mano y tu eliges una de ellas. Ese jugador descarta esa carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Cabal Patriarch={2}{B}, sacrificar una criatura: La criatura objetivo obtiene -2/-2 hasta el final del turno. {2}{B}, remover del juego una carta de criatura de tu cementerio: La criatura objetivo obtiene -2/-2 hasta el final del turno. Cabal Pit={T}: Agrega {B} a tu reserva de mana. El Foso de la Cabala te hace 1 punto de dano. Umbral {B}, {T}, sacrificar el Foso de la Cabala: La criatura objetivo obtiene -2/-2 hasta el final del turno. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Cabal Ritual=Agrega {B}{B}{B} a tu reserva de mana. Umbral - En vez de eso, agrega {B}{B}{B}{B}{B} a tu reserva de mana. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Cabal Shrine=Siempre que un jugador juegue un hechizo, ese jugador descarta X cartas de su mano, donde X es el numero de cartas que haya en todos los cementerios que tengan el mismo nombre que ese hechizo. Cabal Slaver=Siempre que un Trasgo haga dano de combate a un jugador, ese jugador descarta una carta de su mano. Cabal Surgeon={2}{B}{B}, {T}, remover del juego dos cartas de tu cementerio: Regresa la carta objetivo de criatura de tu cementerio a tu mano. Cabal Therapy=Nombra una carta que no sea tierra. El jugador objetivo muestra su mano y descarta de ahi todas las cartas que tengan ese nombre. RetrospectivaSacrificar una criatura. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Cabal Torturer={B}, {T}: La criatura objetivo obtiene -1/-1 hasta el final del turno. Umbral - {3}{B}{B}, {T}: La criatura objetivo obtiene -2/-2 hasta el final del turno. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Cabal Trainee=Sacrificar el Aprendiz de la Cabala: La criatura objetivo obtiene -2/-0 hasta el final del turno. Cache Raiders=Al comienzo de tu mantenimiento, regresa un permanente que controles a la mano de su propietario. Cackling Counterpart=Pon en el campo de batalla una ficha que es una copia de la criatura objetivo que controlas. Retrospectiva {5}{U}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Cackling Fiend=Cuando el Demonio carcajeante entra en juego, cada oponente se descarta de una carta de su mano. Cackling Flames=Las Llamas carcajeantes hacen 3 puntos de dano a la criatura o jugador objetivo. Temerario Si no tienes cartas en tu mano, en vez de eso, las Llamas carcajeantes hacen 5 puntos de dano a esa criatura o jugador. Cackling Imp=Vuela. {T}: El jugador objetivo pierde 1 vida. Cackling Witch={X}{B}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene +X/+0 hasta el final del turno. Cadaver Imp=Vuela. Cuando el Diablillo de cadaveres entre al campo de batalla, puedes regresar la carta objetivo de criatura de tu cementerio a tu mano. Cadaverous Bloom=Retirar del juego una carta de tu mano: anade {B}{B} o {G}{G} a tu reserva de mana. Cadaverous Knight=Flanquea. {1}{B}{B}: regenera al Caballero cadaverico. Cage of Hands=La criatura encantada no puede atacar ni bloquear. {1}{W}: Regresa la Jaula de manos a la mano de su propietario. Caged Sun=En cuanto el Sol enjaulado entre al campo de batalla, elige un color. Las criaturas que controlas del color elegido obtienen +1/+1. Siempre que la habilidad de una tierra agregue uno o mas mana del color elegido a tu reserva de mana, agrega un mana adicional de ese color a tu reserva de mana. Cagemail=La criatura encantada obtiene +2/+2 y no puede atacar. Cairn Wanderer=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Mientras haya una criatura con la habilidad de volar en un cementerio, el Vagabundo del cairn tiene la habilidad de volar. Lo mismo vale para las habilidades de inspirar temor, danar primero, danar dos veces, alcance, arrollar, cruzar tierras, prisa, proteccion, toque mortal, velo, vigilancia y vinculo vital. Calciderm=Desmaterializarse 4 (Este permanente entra en juego con cuatro contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) El Calcidermo no puede ser objetivo de hechizos o habilidades. Calciform Pools={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Pon un contador de almacenaje sobre los Estanques calciformes. {1}, remover X contadores de almacenaje de los Estanques calciformes: Agrega X mana de cualquier combinacion de {W} y/o {U} a tu reserva de mana. Calcite Snapper=Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.) Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes intercambiar la fuerza con la resistencia del Mordedor de calcita hasta el final del turno. Caldera Hellion=Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) Cuando el Infernal de la caldera entre en juego, le hace 3 puntos de dano a cada criatura. Caldera Kavu={1}{B}: el Kavu de Lago Hirviente obtiene +1/+1 hasta el final del turno. {G}: el Kavu de Lago Hirviente se convierte en el color de tu eleccion hasta el final del turno. Caldera Lake=El lago hirviente entra en juego girado. {T}: anade 1 a tu reserva de mana. {T}: anade {U} o {R} a tu reserva de mana. El Lago hirviente te hace 1 punto de dano. Call for Blood=Como coste adicional para jugar el Llamado de la sangre, sacrifica una criatura. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es la fuerza de la criatura sacrificada. Call of the Conclave=Pon en el campo de batalla una ficha de criatura Centauro verde 3/3. Call of the Herd=Pon en juego una ficha de criatura Elefante verde 3/3. Retrospectiva {3}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Call of the Nightwing=Pon en el campo de batalla una ficha de criatura Horror azul y negra 1/1 con la habilidad de volar.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Call of the Wild={2}{G}{G}: Muestra la carta de la parte superior de tu biblioteca. Si es una carta de criatura, ponla en juego. Si no, ponla en tu cementerio. Call the Skybreaker=Pon en juego una ficha de criatura Elemental azul y roja 5/5 con la habilidad de volar. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Call to Arms=Cuando la Llamada a las armas entra en juego, elige un color. Las criaturas blancas obtienen +1/+1. Cuando un oponente controle una o mas cartas de un unico color del color elegido, sacrifica la Llamada a las armas. Call to Glory=Endereza todas las criaturas que controles. Los Samurai que controles obtienen +1/+1 hasta el final del turno. Call to Heel=Regresa la criatura objetivo a la mano de su propietario. Su controlador roba una carta. Call to Mind=Regresa la carta de instantaneo o conjuro objetivo de tu cementerio a tu mano. Call to Serve=Encantar criatura que no sea negra. La criatura encantada obtiene +1/+2, tiene la habilidad de volar y es un Angel ademas de sus otros tipos. Call to the Grave=Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una criatura que no sea Zombie. Al final del turno, si no hay criaturas en juego, sacrifica el Llamar a la tumba. Call to the Kindred=Encantar criatura. Al comienzo de tu mantenimiento, puedes mirar las primeras cinco cartas de tu biblioteca. Si lo haces, puedes poner en el campo de batalla una carta de criatura que se encuentre entre ellas y que comparta un tipo de criatura con la criatura encantada, y luego poner el resto de esas cartas en el fondo de tu biblioteca en cualquier orden. Call to the Netherworld=Regresa la carta de criatura negra objetivo de tu cementerio a tu mano. Demencia {0} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Caller of Gales={1}{U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Caller of the Claw=Puedes jugar la Convocadora de la Garra en cualquier momento en que pudieras jugar un instantaneo. Cuando la Convocadora de la Garra entre en juego, pon en juego una ficha de criatura Oso verde 2/2 por cada criatura que no sea ficha que haya ido a tu cementerio desde el juego este turno. Caller of the Hunt=Cuando juegues la Llamadora a la caza, elige un tipo de criatura. La fuerza y resistencia de la Llamadora a la caza son igual al numero de criaturas en juego del tipo elegido. Callous Deceiver={1}: Mira la carta de la parte superior de tu biblioteca. {2}: Muestra la carta de la parte superior de tu biblioteca. Si es una tierra, el Impostor insensible obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Juega esta habilidad solo una vez cada turno. Callous Giant=Si una fuente hace 3 puntos de dano o menos al Gigante Insensible, preven ese dano. Callous Oppressor=Puedes elegir no enderezar el Opresor insensible durante tu paso de enderezar. En cuanto el Opresor insensible entre en juego, un oponente elige un tipo de criatura. {T}: Ganas el control de la criatura objetivo que no sea del tipo elegido mientras el Opresor insensible permanezca girado. Callow Jushi=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre la Jushi inexperta. Al final del turno, si hay dos o mas contadores de ki sobre la Jushi inexperta, puedes invertirla. Calming Licid={W}, {T}: el Licido tranquilizador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada no puede atacar" y "{W}: finaliza el efecto que creo esta habilidad". Calming Verse=Destruye todos los encantamientos que no controlas. Luego, si controlas una tierra enderezada, destruye todos los encantamientos que controlas. Caltrops=Siempre que una criatura ataca, los Arrojos le hacen 1 punto de dano. Camel=Agrupa. Preven todo el dano que se le fuera a hacer a camello o a las criaturas agrupadas con el Camello del desierto. Camouflage=Gira las criaturas atacantes boca abajo y ordenalos como desees. Al inicio de la fase de declarar bloqueadores, gira a estas criaturas boca arriba de nuevo. Las criaturas bloqueadas por bloqueadores ilegales se convierten en imbloqueables. Retira del combate los bloqueadores ilegales. Cancel=Contrarresta el hechizo objetivo. Candelabra of Tawnos={X}, {T}: endereza X tierras objetivo. Candles' Glow=Preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Ganas 1 vida por cada punto de dano prevenido de esta manera. Empalmar con lo arcano {1}{W} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Candles of Leng={4}, {T}: Muestra la primera carta de tu biblioteca. Si tiene el mismo nombre que una carta en tu cementerio, ponla en tu cementerio. De lo contrario, roba una carta. Canker Abomination=En cuanto la Abominacion gangrenosa entre en juego, elige un oponente. La Abominacion gangrenosa entra en juego con un contador -1/-1 sobre ella por cada criatura que controle ese jugador. Cankerous Thirst=Si se uso {B} para jugar la Sed gangrenosa, puedes hacer que la criatura objetivo obtenga -3/-3 hasta el final del turno. Si se uso {G} para jugar la Sed gangrenosa, puedes hacer que la criatura objetivo obtenga +3/+3 hasta el final del turno. (Haz ambos si se uso {B}{G}.) Cannibalize=Elige un jugador y dos criaturas objetivo que controla ese jugador. Retira del juego una de ellas y pon dos contadores +1/+1 en la otra. Canopy Claws=La criatura objetivo pierde la habilidad de volar hasta el final del turno. Retrospectiva {G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Canopy Cover=Encantar criatura. La criatura encantada no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. La criatura encantada no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Canopy Crawler=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Bestia que muestres de tu mano.) {T}: La criatura objetivo obtiene +1/+1 hasta el final del turno por cada contador +1/+1 que haya sobre el Andador de las enramadas. Canopy Dragon=Arrolla. {1}{G}: el Dragon de la enramada gana la habilidad de volar y pierde la habilidad de arrollar hasta el final del turno. Canopy Spider=Alcance. Canopy Surge=Estimulo {2}. La Impetu de las Copas hace un punto de dano a cada criatura con la habilidad de volar y a cada jugador. Si pagastes el coste de estimulo, en vez de eso la Impetu de las Copas hace 4 puntos de dano a cada criatura con la habilidad de volar y a cada jugador. Cantivore=El Cantivoro no se gira al atacar. Tanto la fuerza como la resistencia del Cantivoro son iguales al numero de cartas de encantamiento que haya en todos los cementerios. Canyon Drake=Vuela. {1}, descartar una carta al azar de tu mano: el Draco de los desfiladeros obtiene +2/+0 hasta el final del turno. Canyon Minotaur= Canyon Wildcat=Cruza montanas. Cao Cao, Lord of Wei={T}: El oponente objetivo se descarta dos cartas. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Cao Ren, Wei Commander=Equitacion. Cuando Cao Ren comandante Wei entra en juego, pierdes 3 vidas. Capashen Knight=Dana primero. {1}{W}: el Caballero de Capashen obtiene +1/+0 hasta el final del turno. Capashen Standard=La criatura encantada obtiene +1/+1. 2, sacrificar el Estandarte de Capashen: roba una carta. Capashen Templar={W}: el Templario de Capashen obtiene +0/+1 hasta el final del turno. Capashen Unicorn={1}{W}, {T}, sacrificar el Unicornio Caspashen: destruye el artefacto o encantamiento objetivo. Capricious Efreet=Al comienzo de tu mantenimiento, elige el permanente objetivo que no sea tierra que controles y hasta dos permanentes objetivos que no sean tierras que no controles. Destruye uno de ellos al azar. Capricious Sorcerer={T}: El Hechicero caprichoso hace 1 punto de dano a la criatura o jugador objetivo. Usa esta habilidad solo durante tu turno, antes de que los atacantes sean declarados. Capsize=Recuperar {3}. Devuelve el permanente objetivo a la mano de su propietario. Captain of the Mists=Siempre que otra criatura Humano entre al campo de batalla bajo tu control, endereza al Capitan de las nieblas. {1}{U}, {T}: Puedes enderezar o girar el permanente objetivo. Captain of the Watch=Vigilancia. (Esta criatura no se gira al atacar.). Las otras criaturas Soldado que controlas obtienen +1/+1 y tienen vigilancia. Cuando el Capitan de la Guardia entre al campo de batalla, pon tres fichas de criatura Soldado blancas 1/1 en el campo de batalla. Captain Sisay={T}: busca en tu biblioteca un leyenda o carta legendaria, muestrala, y ponla en tu mano. Luego baraja tu biblioteca. Captain's Call=Pon en el campo de batalla tres fichas de criatura Soldado blancas 1/1. Captain's Maneuver=Los siguientes X puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno, en vez de eso, se le hacen a otra criatura o jugador objetivo. Captivating Glance=Encantar criatura. Al final de tu turno, enfrentate con un oponente. Si ganas, gana el control de la criatura encantada. De lo contrario, ese jugador gana el control de la criatura encantada. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Captivating Vampire=Las otras criaturas Vampiro que controlas obtienen +1/+1. Captive Flame={R}: La criatura objetivo obtiene +1/+0 hasta el final del turno. Capture of Jingzhou=Toma un turno extra. Captured Sunlight=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Gana 4 vidas. Carapace Forger=Metalurgia El Forjador de caparazon obtiene +2/+2 mientras controles tres o mas artefactos. Carapace=La criatura encantada obtiene +0/+2. Sacrificar el Caparazon: Regenera la criatura encantada. Caravan Escort=Subir de nivel {2}. ({2}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-4 2/2 NIVEL 5+ 5/5 Dana primero. Caravan Hurda=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Caravan Vigil=Busca una carta de tierra basica en tu biblioteca, muestrala, y ponla en tu mano. Luego baraja tu biblioteca. Necrario En vez de eso, puedes poner esa carta en el campo de batalla si una criatura murio este turno. Carbonize=Carbonizar hace 3 puntos de dano a la criatura o jugador objetivo. Esa criatura no puede ser regenerada este turno. Si la criatura fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Careful Consideration=El jugador objetivo roba cuatro cartas, despues descarta tres cartas. Si jugaste este hechizo durante tu fase principal, en vez de eso ese jugador roba cuatro cartas, despues descarta dos cartas. Careful Study=Roba dos cartas, luego descarta dos cartas de tu mano. Caregiver={W}, sacrificar una criatura: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Caress of Phyrexia=El jugador objetivo roba tres cartas, pierde 3 vidas y obtiene tres contadores de veneno. Caribou Range=El Cazadero de Caribus solo puede encantar una tierra de tu control. La tierra encantada tiene: "{W}{w}, {T}: Pon una ficha de criatura Caribu blanca 0/1 en juego". Sacrificar un Caribu: Gana 1 vida. Carnage Altar={3}, sacrificar una criatura: Roba una carta. Carnage Wurm=Sed de sangre 3. (Si un oponente recibio dano este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.). Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Carnassid=Arrolla. {1}{G}: regenera al Carnasit. Carnifex Demon=Vuela. El Demonio carnificador entra al campo de batalla con dos contadores -1/-1 sobre el. {B}, remover un contador -1/-1 del Demonio carnificador: Pon un contador -1/-1 sobre cada otra criatura. Carnival Hellsteed=Dana primero, prisa. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Carnival of Souls=Siempre que una criatura entra en juego, pierde 1 vida y anade B a tu reserva de mana. Carnivorous Plant=Defensor. Carnophage=Al comienzo de tu mantenimiento, gira el Carnofago a menos que pagues 1 vida. Carom=El siguiente punto de dano que se le fuera a hacer a la criatura objetivo este turno, en vez de eso, se hace a otra criatura objetivo. Roba una carta. Carpet of Flowers=Al comienzo de la fase principal antes del combate, anade hasta X manas de cualquier color a tu reserva de mana, donde X es el numero de islas que controla el oponente objetivo. Carrier Pigeons=Vuela -- Cuando las Palomas mensajeras entran en juego, roba una carta al comienzo del siguiente mantenimiento. Carrion Ants={1}: Las Hormigas Carroneras obtienen +1/+1 hasta el final del turno. Carrion Beetles={2}{B}, {T}: retira del juego hasta tres cartas objetivo de un unico cementerio. Carrion Call=Pon en el campo de batalla dos fichas de criatura Insecto verde 1/1 con la habilidad de infectar. (Hacen dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Carrion Feeder=El Comedor de carrona no puede bloquear. Sacrificar una criatura: Pon un contador +1/+1 sobre el Comedor de carrona. Carrion Howler=Pagar 1 vida: El Aullador carronero obtiene +2/-1 hasta el final del turno. Carrion Rats=Siempre que las Ratas carroneras ataquen o bloqueen, cualquier jugador puede remover del juego una carta de su cementerio. Si un jugador lo hace, las Ratas carroneras no hacen dano de combate este turno. Carrion Thrash=Cuando la Azotada carronera vaya a un cementerio desde el juego, puedes pagar {2}. Si lo haces, regresa otra carta de criatura objetivo de tu cementerio a tu mano. Carrion Wall=Defensor. {1}{B}: Regenera al Muro de Carrona. Carrion Wurm=Siempre que la Sierpe carronera ataque o bloquee, cualquier jugador puede remover del juego tres cartas de su cementerio. Si un jugador lo hace, la Sierpe carronera no hace dano de combate este turno. Carrion=Sacrificar una criatura. Pon en juego un numero de fichas de criaturas Gusano negras 0/1 en juego igual a la fuerza de la criatura sacrificada. Carrionette={2}{B}{B}: retira del juego a la Carroneta y la criatura objetivo a menos que el controlador de esa criatura pague {2}. Juega esta habilidad solo si la Carroneta esta en tu cementerio. Carry Away=Cuando Llevarse entre en juego, desanexa el equipo encantado. Tu controlas el equipo encantado. Cartel Aristocrat=Sacrificar otra criatura: La Aristocrata del cartel gana proteccion contra el color de tu eleccion hasta el final del turno. Cartographer=Cuando el Cartografo entre en juego, puedes regresar la carta objetivo de tierra de tu cementerio a tu mano. Carven Caryatid=Defensor (Esta criatura no puede atacar.) Cuando la Cariatide tallada entre en juego, roba una carta. Cascade Bluffs={T}: Agrega {1} a tu reserva de mana. {U/R}, {T}: Agrega {U}{U}, {U}{R}, o {R}{R} a tu reserva de mana. Cast Through Time=Los hechizos instantaneos y conjuros que controlas tienen la habilidad de rebote. (Exilia el hechizo en cuanto se resuelve si lo lanzaste de tu mano. Al comienzo de tu proximo mantenimiento, puedes lanzar esa carta desde el exilio sin pagar su coste de mana.) Castigate=El oponente objetivo muestra su mano. Eliges de ahi una carta que no sea de tierra. Remueve del juego esa carta. Casting of Bones=Cuando la criatura encantada vaya a un cementerio, roba tres cartas, luego descartate de una de ellas de tu mano. Castle Raptors=Vuela. Mientras los Raptores del castillo esten enderezados, obtienen +0/+2. Castle Sengir={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {B} a tu reserva de mana. {2}, {T}: anade {U} o {R} a tu reserva de mana. Castle=Las criaturas enderezadas que controles obtienen +0/+2. Cat Burglar={2}{B}, {T}: el jugador objetivo descarta una carta de su mano. Juega esta habilidad solo cuando puedas jugar conjuros. Cataclysm=Cada jugador elige de los permanentes que controla un artefacto, una criatura, un encantamiento y una tierra, luego sacrifica el resto. Catacomb Dragon=Vuela. Siempre que el Dragon de catacumbas se bloqueada por una criatura que no sea artefacto ni dragon, esa criatura obtiene -X/-0 hasta el final del turno, donde X es la mitad de la fuerza de la criatura, redondeando hacia abajo. Catacomb Slug= Catalog=Roba dos cartas, luego descarta una carta de tu mano. Catalyst Stone=Te cuesta hasta {2} menos pagar los costes de retrospectiva. A tus oponentes les cuesta {2} mas pagar los costes de retrospectiva. Catapult Master=Girar cinco Soldados enderezados que controles: Remueve del juego la criatura objetivo. Catapult Squad=Girar dos Soldados enderezados que controles: La Escuadra de catapulta hace 2 puntos de dano a la criatura objetivo atacante o bloqueadora. Catastrophe=Destruye todas las tierras o todas las criaturas. Las criaturas destruidas de esta manera no pueden ser regeneradas. Cateran Brute={2}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 2 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Enforcer=El Coaccionador caterano no puede ser bloqueado excepto por criaturas artefacto y criaturas negras. {4}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 4 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Kidnappers={3}, {T}: busca en tu biblioteca un carta de mercenario con coste de mana convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Overlord=Sacrificar una criatura: regenera el Jefe supremo caterano. {6}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 6 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Persuader={1}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 1 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Slaver=Cruza pantanos. {5}, {T}: busca en biblioteca una carta de mercenario con coste de mana convertido de 5 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Cateran Summons=Busca en tu biblioteca una carta de mercenario, muestra esa carta, y ponla en tu mano. Luego baraja tu biblioteca. Caterwauling Boggart=Cada Trasgo que controlas no puede ser bloqueado excepto por dos o mas criaturas. Cada Elemental que controlas no puede ser bloqueado excepto por dos o mas criaturas. Cathars' Crusade=Siempre que una criatura entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre cada criatura que controles. Cathartic Adept={T}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio . Cathedral Membrane=({WP} puede pagarse con {W} o con 2 vidas.) Defensor. Cuando la Membrana de la catedral vaya a un cementerio desde el campo de batalla durante el combate, hace 6 puntos de dano a cada criatura a la que bloqueo este combate. Cathedral of Serra=Las leyendas blancas de tu control tienen la habilidad de agrupar con otras leyendas. Cathedral of War=La Catedral de la guerra entra al campo de batalla girada. Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.). {T}: Agrega {1} a tu reserva de mana. Cathedral Sanctifier=Cuando la Santificadora de la catedral entre al campo de batalla, ganas 3 vidas. Cathodion=Cuando el Catodion sea puesto en un cementerio desde el juego, agrega {3} a tu reserva de mana. Cauldron Dance=Juega el Baile de la Caldera solo durante el combate. Devuelve la criatura objetivo de tu cementerio al juego. Esa criatura gana la habilidad de prisa. Devuelvela a tu mano al final del turno. Pon una criatura de tu mano en juego. Esa criatura gana la habilidad de prisa. Destruyela al inicio del siguiente paso final. Cauldron Haze=Elige cualquier cantidad de criaturas objetivo. Cada una de esas criaturas gana la habilidad de persistir hasta el final del turno. (Cuando vaya a un cementerio desde el juego, si no tiene contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Cauldron of Souls={T}: Elige cualquier cantidad de criaturas objetivo. Cada una de esas criaturas gana la habilidad de persistir hasta el final del turno. (Cuando vaya a un cementerio desde el juego, si no tiene contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Caustic Crawler=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que la criatura objetivo obtenga -1/-1 hasta el final del turno. Caustic Hound=Cuando el Sabueso caustico vaya a un cementerio desde el campo de batalla, cada jugador pierde 4 vidas. Caustic Rain=Remueve del juego la tierra objetivo. Caustic Tar=La tierra encantada tiene: "{T}: El jugador objetivo pierde 3 vidas". Caustic Wasps=Vuela. Siempre que las Avispas causticas hacen dano de combate a un jugador, puedes destruir el artefacto objetivo que ese jugador controla. Cautery Sliver=Todos los fragmentados tienen "{1}, sacrificar esta criatura: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Todos los fragmentados tienen "{1}, sacrificar esta criatura: Preven el siguiente punto de dano que se le fuera a hacer al fragmentado o jugador objetivo este turno". Cavalry Master=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Las otras criaturas que controlas con la habilidad de flanquear tienen la habilidad de flanquear. (Cada copia de la habilidad de flanquear se dispara por separado.) Cave People=Siempre que los Cavernicolas atacan, obtienen +1/-2 hasta el final del turno. {1}{R}{R}, {T}: La criatura objetivo gana la habilidad de cruzar montanas hasta el final del turno. Cave Sense=La criatura encantada obtiene +1/+1 y tiene la habilidad de cruzar montanas. Cave Tiger=Siempre que el Tigre de las cuevas sea bloqueado, obtiene +1/+1 hasta el final del turno por cada criatura bloqueandolo. Cave-In=Puedes retirar una carta roja de tu mano en vez de jugar el coste de mana del Desplome. El Desplome hace 2 puntos de dano a cada criatura y a cada jugador. Cavern Crawler=Cruza montanas. {R}: el Reptante de cavernas obtiene +1/-1 hasta el final del turno. Cavern Harpy=Vuela. Cuando la Arpia de la Caverna entra en juego, devuelve una criatura azul o negra de tu control a la mano de su propietario. Cavern of Souls=En cuanto la Caverna de animas entre al campo de batalla, elige un tipo de criatura. {T}: Agrega {1} a tu reserva de mana. {T}: Agrega un mana de cualquier color a tu reserva de mana. Usa este mana solo para lanzar un hechizo de criatura del tipo elegido y ese hechizo no puede ser contrarrestado. Cavern Thoctar={1}{R}: El Thoctar de caverna obtiene +1/+0 hasta el final del turno. Caverns of Despair=No mas que dos criaturas pueden atacar cada combate. No mas que dos criaturas pueden bloquear cada combate. Caves of Koilos={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {W} o {B} a tu reserva de mana. Las Cuevas de Koilos te hacen 1 punto de dano. Cease-Fire=El jugador objetivo no puede jugar hechizos de criatura este turno. Roba una carta. Ceaseless Searblades=Siempre que juegues una habilidad activada de un Elemental, los Cauterizadores incesantes obtienen +1/+0 hasta el final del turno. Celestial Ancient=Vuela. Siempre que juegues un hechizo de encantamiento, pon un contador +1/+1 sobre cada criatura que controles. Celestial Colonnade=La Columnata celestial entra al campo de batalla girada. {T}: Agrega {W} o {U} a tu reserva de mana. {3}{W}{U}: Hasta el final del turno, la Columnata celestial es una criatura Elemental blanca y azul 4/4 con las habilidades de volar y vigilancia. Sigue siendo una tierra. Celestial Convergence=La Convergencia Celestial entra en juego con siete contadores de presagio sobre el. Al comienzo de tu mantenimiento, quita un contador de presagio de la Convergencia Celestial. Si no hay contadores de presagio en la Convergencia Celestial, el jugador con mas vida gana el juego. Si hay 2 o mas jugadores con el mismo numero de vidas, queda en empate. Celestial Crusader=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Vuela. Las otras criaturas blancas obtienen +1/+1. Celestial Dawn=Las tierras que controlas son llanuras. Las cartas que no sean tierras de las cuales seas propietario y que no estan en juego, los hechizos que controlas y los permanentes que no sean tierras que controlas son blancos. Puedes usar mana blanco como si fuera mana de cualquier color. Puedes usar otro man solo como si fuera mana incoloro. Celestial Force=Al comienzo de cada mantenimiento, ganas 3 vidas. Celestial Gatekeeper=Vuela. Cuando el Portero celestial vaya a un cementerio desde el juego, remuevelo del juego, luego regresa hasta dos cartas objetivo de Ave y/o Clerigo de tu cementerio al juego. Celestial Kirin=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, destruye todos los permanentes con el coste de mana convertido de ese hechizo. Celestial Mantle=Encantar criatura. La criatura encantada obtiene +3/+3. Siempre que la criatura encantada haga dano de combate a un jugador, duplica el total de vidas de su controlador. Celestial Prism={2},{T}: Anade un mana de cualquier color a tu reserva de mana. Celestial Purge=Exilia el permanente negro o rojo objetivo. Celestial Sword={3}, {T}: la criatura objetivo de tu control obtiene +3/+3 hasta el final del turno. Destruyela al final del turno. Una criatura destruida de esta manera no puede ser regenerada. Cellar Door={3}, {T}: El jugador objetivo pone la ultima carta de su biblioteca en su cementerio. Si es una carta de criatura, pon en el campo de batalla una ficha de criatura Zombie negro 2/2. Cemetery Gate=Defensor. Proteccion contra negro. Cemetery Puca=Siempre que una criatura vaya a un cementerio desde el juego, puedes pagar {1}. Si lo haces, el Puca del cementerio es una copia de esa criatura y gana esta habilidad. Cemetery Reaper=Las otras criaturas Zombie que controlas obtienen +1/+1. {2}{B}, {T}: Exilia la carta de criatura objetivo de un cementerio. Pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Cenn's Enlistment=Pon en juego dos fichas de criatura Soldado Kithkin blancas 1/1. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Cenn's Heir=Siempre que el Heredero del Cenn ataque, obtiene +1/+1 hasta el final del turno por cada otro Kithkin atacante. Cenn's Tactician={W}, {T}: Pon un contador +1/+1 sobre la criatura Soldado objetivo. Cada criatura que controlas que tiene un contador +1/+1 sobre ella puede bloquear una criatura adicional. Centaur Archer={T}: el Arquero centauro hace 1 punto de dano a la criatura objetivo con la habilidad de volar. Centaur Chieftain=Prisa. Umbral - Cuando el Cacique centauro entre en juego, las criaturas que controles obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Centaur Courser= Centaur Garden={T}: Agrega {G} a tu reserva de mana. El Jardin de centauros te hace 1 punto de dano. Umbral {G}, {T}, sacrificar el Jardin de centauros: La criatura objetivo obtiene +3/+3 hasta el final del turno. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Centaur Glade={2}{G}{G}: Pon en juego una ficha de criatura Centauro verde 3/3. Centaur Healer=Cuando el Sanador centauro entre al campo de batalla, ganas 3 vidas. Centaur Omenreader=Mientras la Leepresagios centauro este girada te cuesta {2} menos jugar los hechizos de criatura. Centaur Rootcaster=Siempre que el Centauro echaraices haga dano de combate a un jugador, puedes buscar en tu biblioteca una carta de tierra basica y poner en juego esa carta girada. Si lo haces, baraja tu biblioteca. Centaur Safeguard=({G/W} puede pagarse con {G} o con {W}.) Cuando el Protector centauro vaya a un cementerio desde el juego, puedes ganar 3 vidas. Centaur Veteran=Arrolla. {G}, descartar una carta de tu mano: Regenera al Veterano centauro. Centaur's Herald={2}{G}, sacrificar la Heraldo del centauro: Pon en el campo de batalla una ficha de criatura Centauro verde 3/3. Cephalid Aristocrat=Siempre que el Aristocrata cefalido sea objetivo de un hechizo o habilidad, pon las dos cartas de la parte superior de tu biblioteca en tu cementerio. Cephalid Broker={T}: El jugador objetivo roba dos cartas, luego descarta dos cartas de su mano. Cephalid Coliseum={T}: Agrega {U} a tu reserva de mana. El Coliseo cefalido te hace 1 punto de dano. Umbral {U}, {T}, sacrificar el Coliseo cefalido: El jugador objetivo roba tres cartas, luego descarta tres cartas de su mano. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Cephalid Constable=Siempre que el Agente Cefalido haga dano de combate a un jugador, regresa hasta esa misma cantidad de permanentes objetivo que controla ese jugador a las manos de sus propietarios. Cephalid Illusionist=Siempre que el Ilusionista cefalido sea objetivo de un hechizo o habilidad, pon las tres cartas de la parte superior de tu biblioteca en tu cementerio. {2}{U}, {T}: Este turno preven todo el dano de combate que se le fuera a hacer y que fuera a hacer la criatura objetivo que controles. Cephalid Inkshrouder=Descartar una carta de tu mano: El Velodetinta cefalido no puede ser objetivo de hechizos o habilidades y es imbloqueable este turno. Cephalid Looter={T}: El jugador objetivo roba una carta, luego descarta una carta de su mano. Cephalid Pathmage=El Mago alternativo cefalido es imbloqueable. {T}, sacrificar el Mago alternativo cefalido: La criatura objetivo es imbloqueable este turno. Cephalid Retainer={U}{U}: Gira la criatura objetivo que no tenga la habilidad de volar. Cephalid Sage=Umbral - Cuando el Sabio cefalido entre en juego, roba tres cartas, luego descarta dos cartas de tu mano. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Cephalid Scout=Vuela. {2}{U}, sacrificar una tierra: Roba una carta. Cephalid Shrine=Siempre que un jugador juegue un hechizo, contrarresta ese hechizo a menos que ese jugador pague {X}, donde X es el numero de cartas que haya en todos los cementerios con el mismo nombre que el hechizo. Cephalid Snitch=Sacrificar el Soplon cefalido: La criatura objetivo pierde proteccion contra negro hasta el final del turno. Cephalid Vandal=Al comienzo de tu mantenimiento, pon un contador de trituracion sobre el Vandalo cefalido. Luego por la carta de la parte superior de tu biblioteca en tu cementerio por cada contador de trituracion que haya sobre el Vandalo cefalido. Cerebral Eruption=El oponente objetivo muestra la primera carta de su biblioteca. La Erupcion cerebral hace dano igual al coste de mana convertido de la carta mostrada a ese jugador y a cada criatura que controla. Si se muestra una carta de tierra de esta manera, regresa la Erupcion cerebral a la mano de su propietario. Cerebral Vortex=El jugador objetivo roba dos cartas, luego el Vortice cerebral hace dano a ese jugador igual al numero de cartas que haya robado este turno. Ceremonial Guard=Cuando el Guardia ceremonial ataca o bloquea, destruyelo al final del combate. Cerodon Yearling=Vigilancia, prisa. Cerulean Sphinx=Vuela. {U}: El propietario de la Esfinge cerulea la baraja en su biblioteca. Cerulean Wisps=La criatura objetivo es azul hasta el final del turno. Endereza esa criatura. Roba una carta. Cerulean Wyvern=Vuela, proteccion contra verde. Cessation=La criatura encantada no puede atacar. Cuando el Cese vaya a un cementerio desde el juego, devuelve el Cese a la mano de su propietario. Ceta Disciple={R}, {T}: La criatura objetivo obtiene +2/+0 hasta el final del turno. {G}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Ceta Sanctuary=Al comienzo de tu mantenimiento, si controlas un permanente rojo o verde, roba una carta; luego descarta una carta de tu mano. Si controlas un permanente rojo y uno verde, en vez de eso, roba dos cartas; luego descarta una carta de tu mano. Cetavolver=Estimulo {1}{R} y/o {G}. Si pagaste el coste del estimulo {1}{R}, el Cetavolver entra en juego con dos contadores +1/+1 sobre el y tiene la habilidad de danar primero. Si pagaste el coste del estimulo {G}, el Cetavolver entra en juego con un contador +1/+1 sobre el y tiene la habilidad de agrupar. Chain Lightning=La Cadena de relampagos hace 3 puntos de dano a la criatura o jugador objetivo. Luego ese jugador o el controlador de esa criatura puede pagar {R}{R}. Si el jugador lo hace, el o ella puede copiar este hechizo y puede elegir un nuevo objetivo para esa copia. Chain of Acid=Destruye el permanente objetivo que no sea criatura. Luego el controlador de ese permanente puede copiar este hechizo y puede elegir un objetivo nuevo para esa copia. Chain of Plasma=La Cadena de plasma hace 3 puntos de dano a la criatura o jugador objetivo. Luego ese jugador o el controlador de esa criatura puede descartar una carta de su mano. Si el jugador lo hace, puede copiar este hechizo y puede elegir un nuevo objetivo para esa copia. Chain of Silence=Preven todo el dano que fuera a hacer la criatura objetivo este turno. El controlador de esa criatura puede sacrificar una tierra. Si el jugador lo hace, puede copiar este hechizo y puede elegir un nuevo objetivo para esa copia. Chain of Smog=El jugador objetivo descarta dos cartas de su mano. Ese jugador puede copiar este hechizo y puede elegir un objetivo nuevo para esa copia. Chain of Vapor=Regresa el permanente objetivo que no sea tierra a la mano de su propietario. Luego el controlador de ese permanente puede sacrificar una tierra. Si el jugador lo hace, puede copiar este hechizo y puede elegir un nuevo objetivo para esa copia. Chain Reaction=La Reaccion en cadena hace X puntos de dano a cada criatura, donde X es el numero de criaturas en el campo de batalla. Chain Stasis=Gira o endereza la criatura objetivo. Luego el controlador de esa criatura puede pagar {2}{U}. Si el jugador lo hace, puede poner una copia de este hechizo en la pila. Puede elegir un nuevo objetivo para esta copia. Chainbreaker=El Rompecadenas entra en juego con dos contadores -1/-1 sobre el. {3}, {T}: Remueve un contador -1/-1 de la criatura objetivo. Chained Throatseeker=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) El Buscagarganta encadenado no puede atacar a menos que el jugador defensor este envenenado. Chainer, Dementia Master=Todas las Pesadillas obtienen +1/+1. {B}{B}{B}, pagar 3 vidas: Pon en juego bajo tu control la carta objetivo de criatura de un cementerio. Esa criatura es negra y es Pesadilla ademas de su tipo de criatura. Cuando Cadenero, maestro de demencia salga del juego, remueve del juego todas las Pesadillas. Chainer's Edict=El jugador objetivo sacrifica una criatura. Retrospectiva {5}{B}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Chainflinger={1}{R}, {T}: El Tiracadenas hace 1 punto de dano a la criatura o jugador objetivo. Umbral {2}{R}, {T}: El Tiracadenas hace 2 puntos de dano a la criatura o jugador objetivo. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Chains of Mephistopheles=Si un jugador fuera a robar una carta exceptuando la primera que roba en su paso de robar, en vez de eso ese jugador se descarta de una carta de su mano. Si el jugador no se descarta de una carta, pon la carta superior de su biblioteca en su cementerio. Chalice of Death={T}: Ganas 1 vida. Luego, si tienes al menos 10 o mas vidas que tu total de vidas inicial, transforma el Caliz de la vida. Chalice of Life=La criatura equipada obtiene +1/+0 y tiene vigilancia. Siempre que la criatura equipada muera, si era un Humano, pon en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Equipar {2}. Chalice of the Void=El Caliz del vacio entra en juego con X contadores de carga sobre el. Siempre que un jugador juegue un hechizo con coste de mana convertido igual al numero de contadores de carga sobre el Caliz del vacio, contrarresta ese hechizo. Chamber of Manipulation=La tierra encantada tiene: "{T}, descartar una carta de tu mano: Gana el control de la criatura objetivo hasta el final del turno". Chambered Nautilus=Siempre que el Nautilo acorazado sea bloqueado, puedes robar una carta. Chameleon Blur=Preven todo el dano que las criaturas fueran a hacer a los jugadores este turno. Chameleon Colossus=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Proteccion contra negro. {2}{G}{G}: El Coloso camaleonico obtiene +X/+X hasta el final del turno, donde X es su fuerza. Chameleon Spirit=Cuando el Espiritu camaleon entra en juego, elige un color. La fuerza y la resistencia del Espiritu camaleon son igual al numero de permanentes del color elegido que controla el oponente. Champion of Lambholt=Las criaturas con fuerza menor a la fuerza de la Campeona de Lambholt no pueden bloquear a las criaturas que controlas. Siempre que otra criatura entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre la Campeona de Lambholt. Champion of the Parish=Siempre que otro Humano entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre el Campeon de la parroquia. Champion's Drake=Vuela. El Draco del campeon obtiene +3/+3 mientras controles una criatura con tres o mas contadores de nivel sobre ella. Champion's Helm=La criatura equipada obtiene +2/+2. Mientras la criatura equipada sea legendaria, tiene antimaleficio. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.). Equipar {1}. Champion's Victory=Juega la Victoria del campeon solo durante el paso de declarar atacantes y solo si eres el jugador defensor. Regresa la criatura atacante objetivo a la mano de su propietario. Chance Encounter=Siempre que ganes un lanzamiento de moneda, pon un contador de suerte sobre el Encuentro fortuito. Al comienzo de tu mantenimiento, si el Encuentro fortuito tiene diez o mas contadores de suerte sobre el, ganas el juego. Chancellor of the Annex=Puedes mostrar esta carta de tu mano inicial. Si lo haces, cuando cada oponente lance su primer hechizo del juego, contrarresta ese hechizo a menos que ese jugador pague {1}. Vuela. Siempre que un oponente lance un hechizo, contrarrestalo a menos que ese jugador pague {1}. Chancellor of the Dross=Puedes mostrar esta carta de tu mano inicial. Si lo haces, al comienzo del primer mantenimiento, cada oponente pierde 3 vidas, luego tu ganas vidas igual a la cantidad de vidas perdida de esta manera. Vuela, vinculo vital. Chancellor of the Forge=Puedes mostrar esta carta de tu mano inicial. Si lo haces, al comienzo del primer mantenimiento, pon en el campo de batalla una ficha de criatura Trasgo roja 1/1 con la habilidad de prisa. Cuando el Canciller de la fragua entre al campo de batalla, pon en el campo de batalla X fichas de criatura Trasgo rojas 1/1 con la habilidad de prisa, donde X es el numero de criaturas que controlas. Chancellor of the Spires=Puedes mostrar esta carta de tu mano inicial. Si lo haces, al comienzo del primer mantenimiento, cada oponente pone las primeras siete cartas de su biblioteca en su cementerio. Vuela. Cuando el Canciller de los chapiteles entre al campo de batalla, puedes lanzar la carta de instantaneo o conjuro objetivo del cementerio de un oponente sin pagar su coste de mana. Chancellor of the Tangle=Puedes mostrar esta carta de tu mano inicial. Si lo haces, al comienzo de tu primera fase principal, agrega {G} a tu reserva de mana. Vigilancia, alcance. Chandler={R}{R}{R}, {T}: destruye la criatura artefacto objetivo. Chandra Ablaze=+1: Descarta una carta. Si se descarta una carta roja de esta manera, Chandra en llamas hace 4 puntos de dano a la criatura o jugador objetivo. -2: Cada jugador descarta su mano, luego roba tres cartas. -7: Lanza cualquier cantidad de cartas de instantaneo o conjuro de tu cementerio sin pagar su coste de mana. Chandra Nalaar=+1: Chandra Nalaar hace 1 punto de dano al jugador objetivo. -X: Chandra Nalaar hace X puntos de dano a la criatura objetivo. -8: Chandra Nalaar hace 10 puntos de dano al jugador objetivo y a cada criatura que controla. Chandra, the Firebrand=+1: Chandra, la instigadora hace 1 punto de dano a la criatura o jugador objetivo. -2: Cuando lances tu proximo hechizo instantaneo o conjuro este turno, copia ese hechizo. Puedes elegir nuevos objetivos para la copia. -6: Chandra, la instigadora hace 6 puntos de dano a cada una de hasta seis criaturas y/o jugadores objetivo. Chandra's Fury=La Furia de Chandra hace 4 puntos de dano al jugador objetivo y 1 punto de dano a cada criatura que controla ese jugador. Chandra's Outrage=La Indignacion de Chandra hace 4 puntos de dano a la criatura objetivo y 2 puntos de dano al controlador de esa criatura. Chandra's Phoenix=Vuela. Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.). Siempre un oponente reciba dano de un hechizo instantaneo o conjuro rojo que controles o de un planeswalker rojo que controles, regresa el Fenix de Chandra de tu cementerio a tu mano. Chandra's Spitfire=Vuela. Siempre que un oponente recibe dano que no es de combate, el Escupefuego de Chandra obtiene +3/+0 hasta el final del turno. Change of Heart=Recuperar {3}. La criatura objetivo no puede atacar este turno. Changeling Berserker=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Prisa. Amparar una criatura. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otra criatura que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Changeling Hero=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Amparar una criatura. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otra criatura que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Vinculo vital. (Siempre que esta criatura haga dano, ganas esa cantidad de vida.) Changeling Sentinel=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Vigilancia. Changeling Titan=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Amparar una criatura. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otra criatura que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Channel the Suns=Agrega {W}{U}{B}{R}{G} a tu reserva de mana. Channel=Hasta el final del turno, cuando juegues una habilidad de mana puedes pagar 1 vida. Si lo haces, anade {1} a tu reserva de mana. Chant of the Skifsang=Encantar criatura. La criatura encantada obtiene -13/-0. Chant of Vitu-Ghazi=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Preven todo el dano que fueran a hacer las criaturas este turno. Ganas 1 vida por cada punto de dano prevenido de esta manera. Chaos (Order/Chaos)=Orden: Remueve del juego la criatura atacante objetivo. Caos: Las criaturas no pueden bloquear este turno. Chaos Charm=Elige una - Destruye el muro objetivo; o el Amuleto del caos hace 1 punto de dano a la criatura objetivo; o la criatura objetivo gana la habilidad de prisa hasta el final del turno. Chaos Harlequin={R}: Retira del juego la carta superior de tu biblioteca. Si esta carta es una tierra, el Arlequin del Caos gana -4/-0 hasta final del turno. De otro modo, el Arlequin del Caos gana +2/+0 hasta final del turno. Chaos Imps=Vuela. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.). Los Diablillos del caos tienen la habilidad de arrollar mientras tengan un contador +1/+1 sobre ellos. Chaos Lord=Dana primero, prisa. Al comienzo del mantenimiento de cada jugador, si el numero de permanentes es par, ese jugador gana el control del Senor del Caos. Cuando el Senor del Caos entra en juego, pierde la habilidad de prisa hasta el final del turno. Chaos Moon=Al comienzo del mantenimiento de cada jugador, cuenta el numero de permanentes. Si el numero es impar, hasta el final del turno, las criaturas rojas obtienen +1/+1 y siempre que un jugador gire una montana para extraer mana, su controlador anade un {R} adicional a su reserva de mana. Si el numero es par, hasta el final del turno, las criaturas rojas obtienen -1/-1 y siempre que un jugador gire una montana para extraer mana, su controlador anade un {1} adicional a su reserva de mana. Chaos Orb={X}, sacrificar Orbe del Caos: Lanza X monedas, destruye un permanente objetivo cada vez que ganes. Chaos Warp=El propietario del permanente objetivo lo baraja en su biblioteca y luego muestra la primera carta de su biblioteca. Si es una carta de permanente, la pone en el campo de batalla. Chaoslace=El hechizo o permanente objetivo se convierte en rojo. Chaosphere=Las criaturas con la habilidad de volar no pueden bloquear criaturas sin la habilidad de volar. Las criaturas sin la habilidad de volar pueden bloquear como si tuvieran la habilidad de volar. Chaotic Backlash=El Contragolpe caotico hace dano al jugador objetivo igual al doble de la cantidad de permanentes blancos y/o azules que controla. Chaotic Goo=La Substancia caotica entra en juego con tres contadores +1/+1 sobre el. Al comienzo de tu mantenimiento, puedes lanzar una moneda. Si ganas el lanzamiento, anade un contador +1/+1 en la Substancia caotica. Si pierdes el lanzamiento, quita un contador +1/+1 en la Substancia caotica. Chaotic Strike=Juega el Ataque Caotico solo durante el combate despues de que los bloqueadores son declarados. Elige una criatura objetivo y lanza una moneda. Si gana el lanzamiento, esa criatura obtiene +1/+1 hasta el final del turno. Roba una carta. Chapel Geist=Vuela. Char=Quemar hace 4 puntos de dano a la criatura o jugador objetivo y te hace 2 puntos de dano. Charcoal Diamond=El Diamante Carbonifero entra en juego girado. {T}: Anade {B} a tu reserva de mana. Charge Across the Araba=Recolectar Regresa cualquier numero de llanuras que controles a la mano de su propietario. Las criaturas que controles obtienen +1/+1 hasta el final del turno por cada llanura que hayas regresado de esta manera. Charging Bandits=Siempre que la Carga de bandidos ataque, obtiene +2/+0 hasta el final de turno. Charging Paladin=Siempre que el Paladin a la carga ataca, obtiene +0/+3 hasta final del turno. Charging Rhino=El Rinoceronte en carga no puede ser bloqueado por mas que una criatura. Charging Slateback=El Lomopizarra a la carga no puede bloquear. Metamorfosis {4}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Charging Troll=El Troll a la Carga no se gira al atacar. {G}: regenera al Troll a la Carga. Chariot of the Sun={2}, {T}: la criatura objetivo de tu control gana la habilidad de volar y tiene una resistencia de 1 hasta el final del turno. Charisma=Siempre que la criatura encantada hace dano a una criatura, tu controlas esa criatura mientras el Carisma permanezca en juego. Charm Peddler={W}, {T}, descartar una carta de tu mano: la siguiente vez que un fuente de tu eleccion fuera hacer dano a la criatura objetivo este turno, preven ese dano. Charmbreaker Devils=Al comienzo de tu mantenimiento, regresa una carta de instantaneo o conjuro al azar de tu cementerio a tu mano. Siempre que lances un hechizo instantaneo o de conjuro, los Diablos rompeamuletos obtienen +4/+0 hasta el final del turno. Charmed Griffin=Vuela. Cuando el Grifo encantado entra en juego, cada otro jugador puede poner un artefacto o encantamiento de su mano en juego. Charmed Pendant={T}, poner la carta de la parte superior de tu biblioteca en tu cementerio: Por cada simbolo de mana de color en el coste de mana de esa carta, agrega un mana de ese color a tu reserva de mana. Juega esta habilidad solo en cualquier momento en que pudieras jugar un instantaneo. (Por ejemplo, si el coste de mana de la carta es {3}{U}{U}{B}, agregas {U}{U}{B} a tu reserva de mana.) Charnelhoard Wurm=Arrolla. Siempre que la Sierpe atesorahuesos haga dano a un oponente, puedes regresar la carta objetivo de tu cementerio a tu mano. Char-Rumbler=Dana dos veces. {R}: El Retumbador de brasas obtiene +1/+0 hasta el final del turno. Chartooth Cougar={R}: El Puma colmillos carbonizados obtiene +1/+0 hasta el final del turno. Ciclo de montana {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de montana, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Chasm Drake=Vuela. Siempre que el Draco del abismo ataque, la criatura objetivo que controlas gana la habilidad de volar hasta el final del turno. Chastise=Destruye la criatura atacante objetivo. Ganas una cantidad de vida igual a su fuerza. Chatter of the Squirrel=Pon en juego una ficha de criatura Ardilla verde 1/1. Retrospectiva {1}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Chemister's Trick=La criatura objetivo que no controlas obtiene -2/-0 hasta el final del turno y ataca este turno si puede. Sobrecarga {3}{U}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Chieftain en-Dal=Siempre que el Caudillo en-Dal ataca, la criaturas atacantes ganan la habilidad de danar primero hasta el final del turno. Child of Alara=Arrolla. Cuando el Nino de Alara vaya a un cementerio desde el juego, destruye todos los permanentes que no sean tierra. No pueden ser regenerados. Child of Gaea=Arrolla. Al comienzo de tu mantenimiento, sacrifica el Hijo de Gaia a menos que pagues {G}{G}. {1}{G}: regenera el Hijo de Gaia. Child of Night=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Child of Thorns=Sacrificar el Hijo de las espinas: La criatura objetivo obtiene +1/+1 hasta el final del turno. Childhood Horror=Vuela. Umbral El Horror de infancia obtiene +2/+2 y no puede bloquear. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Children of Korlis=Sacrificar a los Hijos de Korlis: Ganas una cantidad de vida igual a la vida que has perdido este turno. (El dano causa perdida de vida.) Chill Haunting=Como coste adicional para jugar el Acoso escalofriante, remueve del juego X cartas de criatura de tu cementerio. La criatura objetivo obtiene -X/-X hasta el final del turno. Chill of Foreboding=Cada jugador pone las primeras cinco cartas de su biblioteca en su cementerio. Retrospectiva {7}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Chill to the Bone=Destruye la criatura no nevada objetivo. Chill=Los hechizos rojos cuestan {2} mas para jugarlos. Chilling Apparition={B}: regenera la Aparicion Escalofriante. Siempre que la Aparicion Escalofriante hace dano de combate a un jugador, ese jugador se descarta de una carta de su mano. Chilling Shade=Vuela. {S}: La Sombra escalofriante obtiene +1/+1 hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Chime of Night=Cuando la campana nocturna vaya a un cementerio desde el juego, destruye la criatura objetivo que no sea negra. Chimeric Coils={X}{1}: Las Bobinas quimericas se convierten en una criatura artefacto X/X. Sacrificalas al final del turno. Chimeric Egg=Siempre que un oponente juegue un hechizo que no sea de artefacto, pon un contador de carga sobre el Huevo quimerico. Remover tres contadores de carga del Huevo quimerico: El Huevo quimerico se convierte en una criatura artefacto 6/6 con la habilidad de arrollar hasta el final del turno. Chimeric Idol={0}: gira todas las tierras que controlas. El Idolo Quimerico se convierte en un criatura artefacto 3/3 hasta el final del turno. Chimeric Mass=La Masa quimerica entra al campo de batalla con X contadores de carga sobre ella. {1}: Hasta el final del turno, la Masa quimerica es una criatura artefacto Constructo con "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de contadores de carga sobre ella". Chimeric Sphere={2}: hasta el final del turno, la Esfera quimerica se convierte en una criatura artefacto 2/1 con la habilidad de volar. {2}: hasta el final del turno, la Esfera quimerica se convierte en una criatura artefacto 3/2 sin la habilidad de volar. Chimeric Staff={X}: El Baston Quimerico se convierte en una criatura artefacto Constructo X/X hasta el final del turno. Chimney Imp=Vuela. Cuando el Diablillo de la chimenea sea puesto en un cementerio desde el juego, el oponente objetivo pone una carta de su mano en la parte superior de su biblioteca. Chisei, Heart of Oceans=Vuela. Al comienzo de tu mantenimiento, sacrifica a Chisei, corazon de los oceanos a menos que remuevas un contador de un permanente que controles. Chittering Rats=Cuando las Ratas gorjeantes entren en juego, el oponente objetivo pone una carta de su mano en la parte superior de su biblioteca. Chlorophant=Al comienzo de tu mantenimiento, puedes poner un contador +1/+1 sobre el Clorofante. Umbral Al comienzo de tu mantenimiento, puedes poner otro contador +1/+1 sobre el Clorofante. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Cho-Arrim Alchemist={1}{W}{W}, {T}, descartar una carta de tu mano: la siguiente vez que una fuente de tu eleccion fuera hacerte dano este turno, preven ese dano y gana esa cantidad en vida. Cho-Arrim Bruiser=Siempre que el Maton Cho-Arrim ataca, puede gira hasta dos criaturas objetivo. Cho-Arrim Legate=Proteccion contra negro Si un oponente controla un pantano y controlas una llanura, puedes jugar el Legado de Cho-Arrim sin pagar el coste de mana. Choice of Damnations=El oponente objetivo elige un numero. Puedes hacer que ese jugador pierda esa cantidad de vida. Si no lo haces, ese jugador sacrifica todos excepto esa cantidad de permanentes. Choke=Las islas no se enderezan durante los pasos de enderezar de sus controladores. Choking Fumes=Pon un contador -1/-1 sobre cada criatura atacante. Choking Sands=Destruye la tierra objetivo que no sea pantano. Si esa tierra es una tierra no basica, las Arenas sofocantes hacen 2 puntos de dano al controlador de esa tierra. Choking Tethers=Gira hasta cuatro criaturas objetivo. Ciclo {1}{U}. ({1}{U}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo de las Cadenas asfixiantes, puedes girar la criatura objetivo. Choking Vines=Juega las Enredaderas asfixiantes solo durante el paso de declaracion de bloqueadores. X criaturas atacantes objetivo se consideran bloqueadas. Las Enredaderas asfixiantes hacem 1 punto de dano a cada una de estas criaturas. Cho-Manno, Revolutionary=Preven todo el dano que fuera a ser hecho a Cho-Manno, Revolucionario. Cho-Manno's Blessing=Puedes jugar la Bendicion de Cho-Manno cuando puedas jugar un instantaneo. Cuando la Bendicion de Cho-Manno entre en juego, elige un color. La criatura encantada tiene proteccion del color elegido. Este efecto no quita la Bendicion de Cho-Manno. Chord of Calling=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Busca en tu biblioteca una carta de criatura con coste de mana convertido de X o menos y ponla en juego. Luego baraja tu biblioteca. Chorus of Might=Hasta el final del turno, la criatura objetivo obtiene +1/+1 por cada criatura que controlas y gana la habilidad de arrollar. Chorus of the Conclave=Cruza bosques. Como coste adicional para jugar cada hechizo de criatura, puedes pagar cualquier cantidad de mana. Si lo haces, esa criatura entra en juego con esa cantidad de contadores +1/+1 adicionales sobre ella. Chorus of Woe=Las criaturas que controlas obtienen +1/+0 hasta el final de turno. Chosen of Markov={T}, girar un Vampiro enderezado que controlas: Transforma a la Elegida de Markov. Chromatic Armor=Cuando la Armadura cromatica entra en juego, elige un color. La Armadura cromatica entra en juego con un contador de Artimana en el. Preven todo el dano que fuera ser hecho a la criatura encantada por una fuente del color elegido. {X}: pon un contador de artimana en la Armadura cromatica y escoge un color. X es el numero de contadores de artimana. Chromatic Lantern=Las tierras que controlas tienen "{T}: Agrega un mana de cualquier color a tu reserva de mana". {T}: Agrega un mana de cualquier color a tu reserva de mana. Chromatic Sphere={1}, {T}, sacrificar la Esfera cromatica: Agrega un mana de cualquier color a tu reserva de mana. Roba una carta. Chromatic Star={1}, {T}, sacrificar la Estrella Cromatica: Agrega un mana de cualquier color a tu reserva de mana. Cuando la Estrella Cromatica vaya a un cementerio desde el juego, roba una carta. Chrome Mox=Estampa Cuando el Mox de cromo entre en juego, puedes remover del juego una carta que no sea tierra ni artefacto de tu mano. (La carta removida es estampada en este artefacto.) {T}: Agrega un mana de uno de los colores de la carta estampada a tu reserva de mana. Chrome Steed=Metalurgia El Corcel de cromo obtiene +2/+2 mientras controles tres o mas artefactos. Chromescale Drake=Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Vuela. Cuando el Draco escama de cromo entre en juego, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de artefacto mostradas de esta manera en tu mano y el resto, en tu cementerio. Chromeshell Crab=Metamorfosis {4}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Cangrejo caparazon de cromo sea puesto boca arriba, puedes intercambiar el control de la criatura objetivo que controles por el de la criatura objetivo que controle un oponente. Chromium=Vuela. Al comienzo de tu mantenimiento, sacrifica al Chromium a menos que pagues {W}{U}{B}. Impetu 2. Chronatog Totem={T}: Agrega {U} a tu reserva de mana. {1}{U}: El Totem de cronatog es una criatura artefacto Atog azul 1/2 hasta el final del turno. {0}: El Totem de cronatog obtiene +3/+3 hasta el final del turno. Saltate tu siguiente turno. Juega esta habilidad solo una vez cada turno y solo si el Totem de cronatog es una criatura. Chronatog={0}: el Cronatog obtiene +3/+3 hasta el final del turno. Saltate tu siguiente turno. Juega esta habilidad solo una vez por turno. Chronic Flooding=Encantar tierra. Siempre que la tierra encantada sea girada, su controlador pone las tres primeras cartas de su biblioteca en su cementerio. Chronomantic Escape=Hasta tu proximo turno, las criaturas no pueden atacarte. Remueve del juego el Escape cronomantico con tres contadores de tiempo sobre el. Suspender 3{2}{W} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{W} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Chronomaton={1}, {T}: Pon un contador +1/+1 sobre el Cronomata. Chronosavant={1}{W}: Regresa el Cronosofo de tu cementerio al juego girado. Saltate tu siguiente turno. Chronozoa=Vuela. Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando el Cronozoo vaya a un cementerio desde el juego, si no tenia contadores de tiempo sobre el, pon en juego dos fichas que son copias de el. Chub Toad=Siempre que el Sapo Rechoncho bloquea o es bloqueado, obtiene +2/+2 hasta el final del turno. Churning Eddy=Regresa la criatura objetivo y la tierra objetivo a las manos de sus propietarios. Cinder Cloud=Destruye la criatura objetivo. Si una criatura blanca vaya a un cementerio de esta forma, la Nube de cenizas hace al controlador de la criatura dano igual a la fuerza de la criatura. Cinder Crawler={R}: el Reptil de restos volcanicos obtiene +1/+0 hasta final del turno. Juega esta habilidad solo si el Reptil de restos volcanicos es bloqueado. Cinder Elemental={X}{R}, {T}, sacrificar el Elemental de ceniza: el Elemental de ceniza hace X danos a la criatura o jugador objetivo. Cinder Elemental={X}{R}, {T}, sacrificar el Elemental de ceniza: El Elemental de ceniza hace X puntos de dano a la criatura o jugador objetivo. Cinder Giant=Al comienzo de tu mantenimiento, el Gigante de las cenizas hace 2 puntos de dano a cada otra criatura que controles. Cinder Marsh={T}: anade {1} a tu reserva de mana. {T}: anade {B} o {R} a tu reserva de mana. El Cenagal volcanico no se endereza durante el siguiente paso de enderezar de su controlador. Cinder Pyromancer={T}: El Piromante ceniciento hace 1 punto de dano al jugador objetivo. Siempre que juegues un hechizo rojo, puedes enderezar el Piromante ceniciento. Cinder Seer={2}{R}, {T}: muestra cualquier numero de cartas rojas de tu mano. El Vidente de ceniza hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero de cartas mostradas de esta manera. Cinder Shade={B}: la Sombra de Ceniza obtiene +1/+1 hasta el final del turno. {R}, sacrificar la Sombra de Ceniza: la Sombra de Ceniza hace dano igual a su fuerza a la criatura objetivo. Cinder Wall=Defensor. Cuando el Muro de Cenizas bloquee, destruyelo al final del combate. Cinderbones=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) {1}{B}: Regenera los Huesos cenicientos. Cinderhaze Wretch={T}: El jugador objetivo descarta una carta. Juega esta habilidad solo durante tu turno. Poner un contador -1/-1 sobre el Engendro bruma cenicienta: Endereza el Engendro bruma cenicienta. Circle of Affliction=En cuanto el Circulo de afliccion entre en juego, elige un color. Siempre que una fuente del color elegido te haga dano, puedes pagar {1}. Si lo haces, el jugador objetivo pierde 1 vida y tu ganas 1 vida. Circle of Despair={1}, sacrificar una criatura: la siguiente vez que una fuente de tu eleccion fuera a hacer dano a la criatura o jugador objetivo este turno, preven ese dano. Circle of Flame=Siempre que una criatura sin la habilidad de volar te ataque a ti o a un planeswalker que controles, el Circulo de llamas le hace 1 punto de dano a esa criatura. Circle of Protection: Artifacts={2}: La proxima vez que una fuente artefacto de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: Black={1}: La proxima vez que una fuente negra de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: Blue={1}: La proxima vez que una fuente azul de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: Green={1}: La proxima vez que una fuente verde de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: Red={1}: La proxima vez que una fuente roja de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: Shadow={1}: la siguiente vez que una criatura con la habilidad de desvanecerse de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Protection: White={1}: La proxima vez que una fuente blanca de tu eleccion fuera a hacerte dano este turno, preven ese dano. Circle of Solace=En cuanto el Circulo de consuelo entre en juego, elige un tipo de criatura. {1}{W}: La proxima vez que una criatura del tipo elegido fuera a hacerte dano este turno, preven ese dano. Circling Vultures=Vuela. Puedes descartar los Buitres al acecho de tu mano cuando puedas jugar un instantaneo. Al comienzo de tu mantenimiento, sacrifica los Buitres al acecho a menos que retires del juego la carta superior de tu cementerio de carta de criatura. Circu, Dimir Lobotomist=Siempre que juegues un hechizo azul, remueve del juego la carta de la parte superior de la biblioteca objetivo. Siempre que juegues un hechizo negro, remueve del juego la carta de la parte superior de la biblioteca objetivo. Tus oponentes no pueden jugar cartas que no sean tierras con el mismo nombre que una carta removida del juego con Circu. Circular Logic=Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada carta que haya en tu cementerio. Demencia {U}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Citadel of Pain=Al final del turno de cada jugador, la Ciudadela del Dolor hace X puntos de dano a ese jugador, donde X es el numero de tierras enderezadas que controla. Citanul Centaurs=Eco. Los Centauros de Citanul no pueden ser objetivo de hechizos ni habilidades. Citanul Druid=Siempre que un oponente juega un artefacto, pon un contador +1/+1 en Citanul Druid. Citanul Flute={X}, {T}: Busca en tu biblioteca una carta de criatura con coste de mana convertido de X o menos, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Citanul Hierophants=Las criaturas que controlas tienen: "{T}: anade {G} a tu reserva de mana." Citanul Woodreaders=Estimulo {2}{G} (Puedes pagar {2}{G} adicional en cuanto juegues este hechizo.) Cuando los Leemaderas de Citanul entren en juego, si se pago el coste de estimulo, roba dos cartas. City in a Bottle=Siempre que una carta de la ampliacion de Arabian Nights diferente que la Ciudad en la botella esta en juego, destruye esa carta. No puede ser regenerada. Los jugadores no pueden jugar cartas de la ampliacion Arabian Nights. City of Brass=Siempre que la Ciudad de Bronce sea girada, te hace 1 punto de dano. {T}: Agrega un mana de cualquier color a tu reserva de mana. City of Shadows={T}, retirar del juego una criatura de tu controlas: pon un contador de almacen en la Ciudad de las sombras. {T}: anade {X} manas a tu reserva de mana, donde X es el numero de contadores de almacen en la Ciudad de las sombras. City of Solitude=Los jugadores solo pueden jugar hechizos y habilidades solo durante su turno. City of Traitors=Cuando tu juegas otra tierra, sacrifica la Ciudad de traidores. {T}: anade {2} a tu reserva de mana. Civic Guildmage={G}, {T}: la criatura objetivo obtiene +0/+1 hasta el final del turno. {U}, {T}: pon la criatura objetivo de tu control en la parte superior de tu biblioteca. Civic Saber=La criatura equipada obtiene +1/+0 por cada uno de sus colores. Equipar {1}. Civic Wayfinder=Cuando el Buscacaminos Civico entre en juego, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Civilized Scholar={T}: Roba una carta, luego descarta una carta. Si se descarta una carta de criatura de esta manera, endereza al Erudito civilizado, luego transformalo. Clairvoyance=Mira la mano del jugador objetivo. Roba una carta al comienzo del siguiente mantenimiento. Clan Defiance=Elige uno o mas: La Rebelion de los clanes hace X puntos de dano a la criatura objetivo con la habilidad de volar; la Rebelion de los clanes hace X puntos de dano a la criatura objetivo sin la habilidad de volar; y/o la Rebelion de los clanes hace X puntos de dano al jugador objetivo. Clarion Ultimatum=Elige cinco permanentes que controles. Por cada uno de esos permanentes, puedes buscar en tu biblioteca una carta con el mismo nombre que ese permanente. Pon en juego giradas esas cartas, luego baraja tu biblioteca. Clash of Realities=Todos los Espiritus tienen "Cuando esta criatura entra en juego, puedes hacer que le haga 3 puntos de dano a la criatura objetivo que no sea Espiritu". Todas las criaturas que no sean Espiritus tienen "Cuando esta criatura entra en juego, puedes hacer que le haga 3 puntos de dano al Espiritu objetivo". Claustrophobia=Encantar criatura. Cuando la Claustrofobia entre al campo de batalla, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Claws of Gix={1}, sacrificar un permanente: Ganas 1 vida. Claws of Valakut=Encantar criatura. La criatura encantada obtiene +1/+0 por cada montana que controles y tiene la habilidad de danar primero. Claws of Wirewood=Las Garras de Wirewood hacen 3 puntos de dano a cada criatura que tenga la habilidad de volar y a cada jugador. Ciclo {2}. {2}, descartar esta carta de tu mano: Roba una carta.) Clay Statue={2}: Regenera la Estatua de Arcilla. Cleanfall=Destruye todos los encantamientos. Cleanse=Destruye todas las criaturas blancas. Cleansing Beam=Irradiar El Haz purificador hace 2 puntos de dano a la criatura objetivo y a cada una de las otras criaturas que compartan un color con ella. Cleansing Meditation=Destruye todos los encantamientos. Umbral - En vez de eso, destruye todos los encantamientos, luego regresa al juego todas las cartas que haya en tu cementerio que hayan sido destruidas de esta manera. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Cleansing=Por cada tierra, destruye esa tierra a menos que cualquier jugador pague 1 vida. Clear the Land=Cada jugador muestra las cinco cartas superiores de su biblioteca, pon en juego giradas todas las cartas de tierra mostradas de esta manera, y retira del juego el resto de las cartas. Clear=Destruye el encantamiento objetivo. Ciclo {2}. Clearwater Goblet=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) Al comienzo de tu mantenimiento, puedes ganar 1 vida por cada contador de carga sobre el Caliz de aguaclara. Cleaver Riot=Las criaturas que controlas ganan la habilidad de danar dos veces hasta el final del turno. (Esas criaturas danan primero y tambien hacen dano de combate normal.) Clergy en-Vec={T}: preven el siguiente punto de dano que fuera a recibir la criatura o jugador objetivo este turno. Clergy of the Holy Nimbus=Si el Clero del nimbo sagrado fuera a ser destruido, se regenera. {1}: el Clero del nimbo sagrado no puede ser regenerada este turno. Solo cualquier oponente puede activar esta habilidad. Clickslither=Prisa. Sacrificar un Trasgo: El Chasqueador deslizadizo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno. Cliff Threader=Cruza montanas. Cliffrunner Behemoth=Behemot trotaladeras tiene la habilidad de prisa mientras controles un permanente rojo. Behemot trotaladeras tiene la habilidad de vinculo vital mientras controles un permanente blanco. Clifftop Retreat=El Refugio en la cima entra al campo de batalla girado a menos que controles una montana o una llanura. {T}: Agrega {R} o {W} a tu reserva de mana. Clinging Anemones=Defensor.Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Clinging Darkness=Encantar criatura. La criatura encantada obtiene -4/-1. Clinging Mists=Preven todo el dano de combate que se fuera a hacer este turno. Hora fatidica Si tienes 5 vidas o menos, gira todas las criaturas atacantes. Esas criaturas no se enderezan durante el proximo paso de enderezar de su controlador. Cloak and Dagger=La criatura equipada obtiene +2/+0 y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Siempre que una criatura Bribon entre en juego, puedes anexarle el Manto y daga. Equipar {3}. Cloak of Confusion=Siempre que la criatura encantada ataca y no es bloqueada, puedes no hacer dano de combate este turno. Si lo haces, el jugador defensor se descarta de una carta al aar de su mano. Cloak of Feathers=La criatura objetivo gana la habilidad de volar hasta el final del turno. Roba una carta. Cloak of Invisibility=La criatura encantada tiene la habilidad de cambiar de fase y no puede ser bloqueado excepto por muros. Cloak of Mists=La criatura encantada es imbloqueable. Clock of Omens=Girar dos artefactos enderezados que controlas: Endereza el artefacto objetivo. Clockspinning=Recuperar {3} (Puedes pagar {3} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Elige un contador sobre el permanente o carta suspendida objetivo. Remueve ese contador de esa carta o permanente o pon otro de esos contadores sobre el. Clockwork Avian=Vuela. El Ave Mecanica entra en juego con 4 contadores +1/+0 sobre el. El Ave Mecanica no puede tener mas de 4 contadores +1/+0 sobre el. Al final del combate, si el Ave Mecanica ataca o bloquea este turno, quita un contador +1/+0 de el. {X}, {T}: Pon X contadores +1/+0 sobre el Ave Mecanica. Juega esta habilidad solo durante tu mantenimiento. Clockwork Beast=Bestia Mecanica entra en juego con 7 contadores +1/+0 sobre ella. Bestia Mecanica no puede tener mas de 7 contadores +1/+0. Al final del combate, si Bestia Mecanica ataco o bloqueo este turno, quita un contador +1/+0 sobre ella. {X}, {T}: Anade X contadores +1/+0 sobre Bestia Mecanica. Clockwork Beetle=El Escarabajo mecanico entra en juego con dos contadores +1/+1 sobre el. Siempre que el Escarabajo mecanico ataque o bloquee, remueve uno de sus contadores +1/+1 al final del combate. Clockwork Condor=Vuela. El Condor mecanico entra en juego con tres contadores +1/+1 sobre el. Siempre que el Condor mecanico ataque o bloquee, remueve uno de sus contadores +1/+1 al final del combate. Clockwork Dragon=Vuela. El Dragon mecanico entra en juego con seis contadores +1/+1 sobre el. Siempre que el Dragon mecanico ataque o bloquee, remueve uno de sus contadores +1/+1 al final del combate. {3}: Pon un contador +1/+1 sobre el Dragon mecanico. Clockwork Gnomes={3}, {T}: regenera la criatura artefacto objetivo. Clockwork Hydra=La Hidra mecanica entra en juego con cuatro contadores +1/+1 sobre ella. Siempre que la Hidra mecanica ataque o bloquee, remueve un contador +1/+1 de ella. Si lo haces, la Hidra mecanica hace 1 punto de dano a la criatura o jugador objetivo. {T}: Pon un contador +1/+1 sobre la Hidra mecanica. Clockwork Steed=El Corcel Mecanico entra en juego con 4 contadores +1/+0 sobre el. EL Corcel Mecanico no puede ser bloqueado por criaturas artefacto. El Corcel Mecanico no puede tener mas de 4 contadores +1/+0 sobre el. Al final del combate, si el Corcel Mecanico ataca o bloquea este turno, quita un contador +1/+0 de el. {X}, {T}: Pon X contadores +1/+0 sobre el Corcel Mecanico. Juega esta habilidad solo durante tu mantenimiento. Clockwork Swarm=El Enjambre mecanico entra en juego con cuatro contadores +1/+0 en el. El Enjambre mecanico no puede ser bloqueado por muros. El Enjambre mecanico no puede tener mas que cuatro contadores +1/+0 en el. Al final del combate, si el Enjambre mecanico es atacado o bloqueado, quita un contador +1/+0 sobre el. {X}, {T}: Pon X contadores +1/+0 sobre el. No puede tener mas de 4. Activa esta habilidad solo durante tu mantenimiento. Clockwork Vorrac=Arrolla. El Vorrac mecanico entra en juego con cuatro contadores +1/+1 sobre el. Siempre que el Vorrac mecanico ataque o bloquee, remueve uno de sus contadores +1/+1 al final del combate. {T}: Pon un contador +1/+1 sobre el Vorrac mecanico. Cloistered Youth=Al comienzo de tu mantenimiento, puedes transformar a la Joven enclaustrada. Clone Shell=Estampa Cuando el Caparazon clon entre al campo de batalla, mira las primeras cuatro cartas de tu biblioteca, exilia una boca abajo y luego pon el resto en el fondo de tu biblioteca en cualquier orden. Cuando el Caparazon clon vaya a un cementerio desde el campo de batalla, pon boca arriba la carta exiliada. Si es una carta de criatura, ponla en el campo de batalla bajo tu control. Clone=En cuanto el Clon entre en juego, puedes elegir una criatura en juego. Si lo haces, el Clon entra en juego como una copia de esa criatura. Clone=Puedes hacer que el Clon entre al campo de batalla como una copia de cualquier criatura en el campo de batalla. Close Quarters=Siempre que una criatura de tu control sea bloqueada, el Cuerpo a cuerpo hace 1 punto de dano a la criatura o jugador objetivo. Clot Sliver=Todos los fragmentados tienen "{2}: regenera esta criatura." Cloud Cover=Siempre que otro permanente de tu control sea objetivo de hechizos o habilidades controladas por un oponente, puedes devolver ese permanente a la mano de su propietario. Cloud Crusader=Vuela. Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.) Cloud Djinn=Vuela. El Djinn de las nubes puede bloquear solo criaturas con la habilidad de volar. Cloud Dragon=Vuela. El Dragon de las nubes puede bloquear solo criaturas con la habilidad de volar. Cloud Elemental=Vuela. El Elemental de las nubes puede bloquear solo criaturas con la habilidad de volar. Cloud Key=En cuanto la Llave de nubes entre en juego, elige entre artefacto, criatura, encantamiento, instantaneo o conjuro. Cuesta {1} menos jugar los hechizos del tipo elegido. Cloud of Faeries=Vuela. Cuando la Nube de hadas entra en juego, si lo jugaste desde tu mano, endereza hasta dos tierras. Ciclo {2}. Cloud Pirates=Vuela. El Pirata de las nubes puede bloquear solo criaturas con la habilidad de volar. Cloud Spirit=Vuela. El Espiritu de las nubes solo puede bloquear criaturas con la habilidad de volar. Cloud Sprite=Vuela. El Hada de las Nubes puede bloquear solo criaturas con la habilidad de volar. Cloudchaser Eagle=Vuela. Cuando el Aguila Cazanubes entra en juego, destruye el encantamiento objetivo. Cloudchaser Kestrel=Vuela. Cuando el Cernicalo cazanubes entre en juego, destruye el encantamiento objetivo. {W}: El permanente objetivo es blanco hasta el final del turno. Cloudcrest Lake={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {W} o {U} a tu reserva de mana. El Lago Crestanubosa no se endereza durante tu proximo paso de enderezar. Cloudcrown Oak=Alcance. (Esto puede bloquear criaturas con la habilidad de volar.) Cloudfin Raptor=Vuela.Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Cloudgoat Ranger=Cuando la Guardabosque cabra de las nubes entre en juego, pon en juego tres fichas de criatura Soldado Kithkin blancas 1/1. Girar tres Kithkin enderezados que controlas: La Guardabosque cabra de las nubes obtiene +2/+0 y gana la habilidad de volar hasta el final del turno. Cloudheath Drake=Vuela. {1}{W}: El Draco del Brezal de nubes gana la habilidad de vigilancia hasta el final del turno. Cloudhoof Kirin=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, puedes poner las primeras X cartas de la biblioteca del jugador objetivo en su cementerio, donde X es el coste de mana convertido de ese hechizo. Cloudpost=El Atalaya en las nubes entra en juego girado. {T}: Agrega {1} a tu reserva de mana por cada sitio en juego. Cloudreach Cavalry=La Caballeria alcanzanubes obtiene +2/+2 y tiene la habilidad de volar mientras controles un Ave. Cloudseeder=Vuela. {U}, {T}, descartar una carta: Pon en juego una ficha de criatura Hada azul 1/1 llamada Hada de las nubes con la habilidad de volar y "El Hada de las nubes puede bloquear solo criaturas con la habilidad de volar". Cloudshift=Exilia la criatura objetivo que controles y luego regresa esa carta al campo de batalla bajo tu control. Cloudskate=Vuela. Desaparecer 3. Cloudstone Curio=Siempre que un permanente que no sea artefacto entre en juego bajo tu control, puedes regresar otro permanente que controles y que comparta un tipo de permanente con el a la mano de su propietario. Cloudthresher=Destello. Alcance. (Esto puede bloquear criaturas con la habilidad de volar.) Cuando el Trillador de nubes entre en juego, hace 2 puntos de dano a cada criatura con la habilidad de volar y a cada jugador. Evocar {2}{G}{G}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Clout of the Dominus=Encantar criatura. Mientras la criatura encantada sea azul, obtiene +1/+1 y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Mientras la criatura encantada sea roja, obtiene +1/+1 y tiene la habilidad de prisa. Cloven Casting=Siempre que juegues un hechizo instantaneo o conjuro multicolor, puedes pagar {1}. Si lo haces, copia ese hechizo. Puedes elegir nuevos objetivos para la copia. Clutch of the Undercity=Regresa el permanente objetivo a la mano de su propietario. Su controlador pierde 3 vidas. Transmutar {1}{U}{B} ({1}{U}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Clutch of Undeath=La criatura encantada obtiene +3/+3 mientras sea un Zombie. Si no, obtiene -3/-3. Coal Golem={3}, sacrificar el Golem de carbon: anade {R}{R}{R} a tu reserva de mana. Coal Stoker=Cuando el Atizador de carbon entre en juego, si lo jugaste de tu mano, agrega {R}{R}{R} a tu reserva de mana. Coalhauler Swine=Siempre que el Puerco cargador de carbon reciba dano, hace esa misma cantidad de dano a cada jugador. Coalition Flag=La Bandera de la Coalicion solo puede encantar a una criatura que tu controles. El tipo de la criatura encantada es Abanderado. Si un oponente juega un hechizo o habilidad que pudiera hacer objetivo a un Abanderado en juego, ese jugador elige al menos uno de sus objetivos para el Abanderado. Coalition Honor Guard=Si un oponente juega un hechizo o habilidad que pudiera hacer objetivo a un Abanderado en juego, ese jugador elige al menos un Abanderado como objetivo. Coalition Relic={T}: Agrega un mana de cualquier color a tu reserva de mana. {T}: Pon un contador de carga sobre la Reliquia de la coalicion. Al comienzo de tu fase principal precombate, remueve todos los contadores de carga de la Reliquia de la coalicion. Agrega un mana de cualquier color a tu reserva de mana por cada contador removido de esta manera. Coalition Victory=Ganas el juego si controlas una tierra de cada tipo de tierra basica y una criatura de cada color. Coast Watcher=Vuela, proteccion contra verde. Coastal Drake=Vuela. {1}{U}, {T}: Regresa el Kavu objetivo a la mano de su propietario. Coastal Hornclaw=Sacrificar una tierra: El Garracuerno costero gana la habilidad de volar hasta el final del turno. Coastal Piracy=Siempre que una criatura que controles haga dano de combate a un oponente, puedes robar una carta. Coastal Tower=La Torre Costera entra en juego girada.{T}: Agrega {W} o {U} a tu reserva de mana. Coastal Wizard={T}: Volver al Mago costero y a otra criatura objetivo a la mano de sus propietarios. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Coat of Arms=Cada criatura obtiene +1/+1 por cada otra criatura que haya en el campo de batalla que comparta al menos un tipo de criatura con ella. Cobalt Golem={1}{U}: El Golem de cobalto gana la habilidad de volar hasta el final del turno. Cobblebrute= Cobbled Wings=La criatura equipada tiene la habilidad de volar. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Cobra Trap=Si un permanente que no fuera criatura y que controlabas fue destruido este turno por un hechizo o habilidad que controlaba un oponente, puedes pagar {G} en lugar de pagar el coste de mana de la Trampa de cobras. Pon en el campo de batalla cuatro fichas de criatura Vibora verde 1/1. Cockatrice=Vuela. Siempre que la Cocatriz bloquee o sea bloqueada por una criatura que no sea Muro, destruye esa criatura al final del combate. Cocoon=Cocoon solo puede encantar una criatura de tu control. La criatura encantada no se endereza durante tu paso de enderezar si Cocoon tiene un contador de pupa en el. Cuando el Cocoon entra en juego, gira la criatura encantada y pon tres contadores de pupa sobre Coccon. Si no puedes, sacrificalo y la criatura encantada obtiene +1/+1 y gana la habilidad de volar. Codex Shredder={T}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio. {5}, {T}, sacrificar el Trituracodices: Regresa la carta objetivo de tu cementerio a tu mano. Coerced Confession=El jugador objetivo pone las primeras cuatro cartas de su biblioteca en su cementerio. Robas una carta por cada carta de criatura que haya ido a ese cementerio de esta manera. Coercion=El oponente objetivo muestra su mano. Elige una carta de ahi. Ese jugador descarta esa carta. Coffin Puppets=Sacrificar dos tierras: devuelve las Marionetas del Feretro al juego. Juega esta habilidad solo durante tu mantenimiento, solo si las Marionetas del Feretro esta en tu cementerio, y solo si controlas un pantano. Coffin Purge=Remueve del juego la carta objetivo que haya en un cementerio. Retrospectiva {B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Coffin Queen=Puedes elegir no enderezar la Reina de los feretros durante tu paso de enderezar. {2}{B}, {T}: pon la carta de criatura objetivo de un cementerio en juego bajo tu control. Siempre que la Reina de los feretros sea enderezada, retira del juego esa criatura. Cognivore=Vuela. Tanto la fuerza como la resistencia del Cognivoro son iguales al numero de cartas de instantaneo que haya en todos los cementerios. Coiled Tinviper=Dana primero. Coiling Oracle=Cuando el Oraculo serpenteante entre en juego, muestra la primera carta de tu biblioteca. Si es una carta de tierra, ponla en juego. De lo contrario, pon esa carta en tu mano. Coiling Woodworm=La fuerza de la Carcoma serpenteante es igual al numero de bosques en juego. Coils of the Medusa=La criatura encantada obtiene +1/-1. Sacrificar los Rizos de la Medusa: destruye todas las criaturas que no sean muros bloqueando a la criatura encantada. Cold Snap=Mantenimiento acumulativo {2}. Al comienzo del mantenimiento de cada jugador, la Ola de frio hace a ese jugador dano igual al numero de tierras nevadas que controle. Cold Storage={3}: retira del juego la criatura objetivo de tu control. Sacrifica el Almacen helado: pon en juego bajo el control de su propietario todas las cartas retiradas del juego con el Almacen helado. Cold-Eyed Selkie=Cruza islas. Siempre que la Selkie de ojos frios haga dano de combate a un jugador, puedes robar esa misma cantidad de cartas. Coldsteel Heart=El Corazon de acero frio entra en juego girado. En cuanto el Corazon de acero frio entre en juego, elige un color. {T}: Agrega un mana del color elegido a tu reserva de mana. Colfenor's Plans=Cuando los Planes de Colfenor entren en juego, remueve del juego boca abajo las primeras siete cartas de tu biblioteca. Puedes mirar y jugar las cartas removidas del juego con los Planes de Colfenor. Saltate tu paso de robar. No puedes jugar mas de un hechizo cada turno. Colfenor's Urn=Siempre que una criatura con resistencia de 4 o mas vaya a un cementerio desde el juego, puedes removerla del juego. Al final del turno, si fueron removidas del juego tres o mas cartas con la Urna de Colfenor, sacrificala. Si lo haces, regresa esas cartas al juego bajo el control de sus propietarios. Collapsing Borders=Al comienzo del mantenimiento de cada jugador, ese jugador gana 1 vida por cada tipo de tierra basica que controle. Luego las Fronteras en Desplome hacen 3 puntos de dano a ese jugador. Collective Blessing=Las criaturas que controlas obtienen +3/+3. Collective Restraint=Las criaturas no pueden atacar a menos que su controlador pague {X} por cada criatura atacante, donde X es el numero de tipos de tierras basicas entre las tierras que controlas. Collective Unconscious=Roba una carta por cada criatura que controles. Collective Voyage=Unir fuerzas Comenzando contigo, cada jugador puede pagar cualquier cantidad de mana. Cada jugador busca en su biblioteca hasta X cartas de tierra basica, donde X es la cantidad total de mana pagado de esta manera, las pone en el campo de batalla giradas y luego baraja su biblioteca. Colos Yearling=Cruza montanas. {R}: el Colos joven obtiene +1/+0 hasta el final del turno. Colossal Might=La criatura objetivo obtiene +4/+2 y gana la habilidad de arrollar hasta el final del turno. Colossus of Sardia=Arrolla. El Coloso de Sardia no se endereza durante tu paso de enderezar. {9}: Endereza el Coloso de Sardia. Juega esta habilidad solo durante tu mantenimiento. Coma Veil=Encantar criatura o artefacto. El permanente encantado no se endereza durante el paso de enderezar de su controlador. Combat Medic={1}{W}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador este turno. Combust=Encender no puede ser contrarrestado por hechizos o habilidades. Encender hace 5 puntos de dano a la criatura blanca o azul objetivo. El dano no puede ser prevenido. Comet Storm=Multiestimulo {1}. (Puedes pagar {1} adicional tantas veces como quieras mientras lanzas este hechizo.) Elige la criatura o jugador objetivo, luego elige otra criatura o jugador objetivo por cada vez que la Tormenta de meteoritos fue estimulada. La Tormenta de meteoritos hace X puntos de dano a cada uno. Command of Unsummoning=Lanza la Orden de anulacion solo durante el paso de declarar atacantes y solo si tu has sido atacado este paso. Devuelve una o dos criaturas atacantes objetivo a la mano de sus propietarios. Command Tower={T}: Agrega a tu reserva de mana un mana de cualquier color en la identidad de color de tu comandante. Commandeer=Puedes remover del juego dos cartas azules de tu mano en lugar de pagar el coste de mana de Requisar. Gana el control del hechizo objetivo que no sea de criatura. Puedes elegir nuevos objetivos para el. (Si ese hechizo es un artefacto o encantamiento, el permanente entra en juego bajo tu control.) Commander Eesha=Vuela, proteccion contra criaturas. Commander Greven il-Vec=Cuando el Capitan Greven il-Vec entra en juego, sacrifica una criatura. Greven no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras. Commander's Authority=Encantar criatura. La criatura encantada tiene "Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Humano blanca 1/1". Commando Raid=Hasta el final del turno, la criatura objetivo que controles gana "Cuando esta criatura haga dano de combate a un jugador, puedes elegir que haga una cantidad de dano igual a su fuerza a la criatura objetivo que controle ese jugador". Common Bond=Pon un contador +1/+1 sobre la criatura objetivo. Pon un contador +1/+1 sobre la criatura objetivo. Common Cause=Las criaturas que no sean artefacto obtienen +2/+2 mientra ellas compartan un color. Commune with Nature=Mira las primeras cinco cartas de tu biblioteca. Puedes mostrar una carta de criatura que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Complex Automaton=Al comienzo de tu mantenimiento, si tu controlas siete o mas permanentes, devuelve el Automata complejo a la mano de su propietario. Complicate=Contrarresta el hechizo objetivo a menos que su controlador pague {3}. Ciclo {2}{U}. ({2}{U}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Complicar, puedes contrarrestar el hechizo objetivo a menos que su controlador pague {1}. Composite Golem=Sacrificar el Golem Compuesto: Agrega {W}{U}{B}{R}{G} a tu reserva de mana. Compost=Siempre que una carta negra vaya a un cementerio de un oponente, puedes robar 1 carta. Compulsion={1}{U}, descartar una carta de tu mano: Roba una carta. {1}{U}, sacrificar la Compulsion: Roba una carta. Compulsive Research=El jugador objetivo roba tres cartas. Luego ese jugador descarta dos cartas a menos que descarte una carta de tierra. Concentrate=Roba tres cartas. Concerted Effort=Al comienzo del mantenimiento de cada jugador, todas las criaturas que controlas ganan la habilidad de volar hasta el final del turno si una criatura que controlas vuela. Lo mismo vale para las habilidades de inspirar temor, danar primero, danar dos veces, cruzar tierras, proteccion, arrollar y vigilancia. Conch Horn={1}, {T}, sacrificar el Cuerno de caracol: roba dos cartas, luego pon una carta de tu mano en la parte superior de tu biblioteca. Conclave Equenaut=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Vuela. Conclave Phalanx=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Cuando la Falange del Conclave entre en juego, ganas 1 vida por cada criatura que controles. Conclave's Blessing=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Encantar criatura. La criatura encantada obtiene +0/+2 por cada una de las otras criaturas que controles. Concordant Crossroads=Todas las criaturas tienen la habilidad de prisa. Concordia Pegasus=Vuela. Concussive Bolt=El Rayo contusionador hace 4 puntos de dano al jugador objetivo. Metalurgia Si controlas tres o mas artefactos, las criaturas que controla ese jugador no pueden bloquear este turno. Condemn=Pon la criatura atacante objetivo en el fondo de la biblioteca de su propietario. Su controlador gana vida igual a su resistencia. Condescend=Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Cone of Flame=El Cono de Llamas hace 1 punto de dano a la criatura o jugador objetivo, 2 puntos de dano a otra criatura o jugador objetivo y 3 puntos de dano a una tercera criatura o jugador objetivo. Confessor=Siempre que un jugador descarte una carta de su mano, puedes ganar 1 vida. Confiscate=Encantar permanente. Tu controlas el permanente encantado. Conflagrate=Conflagrar hace X puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Retrospectiva{R}{R}, descartar X cartas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Conflux=Busca en tu biblioteca una carta blanca, una carta azul, una carta negra, una carta roja y una carta verde. Muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. Confound=Contrarresta el hechizo objetivo que haga objetivo a una o mas criaturas. Roba una carta. Confusion in the Ranks=Siempre que un artefacto, criatura o encantamiento entre en juego, su controlador elige el permanente objetivo que controle otro jugador y que comparta un tipo con el. Intercambia el control de esos permanentes. Congregate=El jugador objetivo gana 2 vidas por cada criatura en juego. Congregation at Dawn=Busca en tu biblioteca hasta tres cartas de criatura y muestralas. Baraja tu biblioteca, luego pon esas cartas en la parte superior de tu biblioteca en cualquier orden. Conjured Currency=Al comienzo de tu mantenimiento, puedes intercambiar el control de Monedas evocadas y el permanente objetivo que no controlas y del cual no eres propietario. Conjurer's Ban=Nombra una carta. Hasta tu proximo turno, la carta nombrada no puede jugarse. Roba una carta. Conjurer's Bauble={T}, sacrificar la Baratija del conjurador: Pon hasta una carta objetivo de tu cementerio en la parte inferior de tu biblioteca. Roba una carta. Conjurer's Closet=Al comienzo de tu paso final, puedes exiliar la criatura objetivo que controlas, luego regresa esa carta al campo de batalla bajo tu control. Conquer=Controlas la tierra encantada. Conquering Manticore=Vuela. Cuando la Manticora conquistadora entre al campo de batalla, gana el control de la criatura objetivo que controla un oponente hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Conqueror's Pledge=Estimulo {6}. (Puedes pagar {6} adicionales en cuanto lances este hechizo.) Pon en el campo de batalla seis fichas de criatura Soldado Kor blancas 1/1. Si la Promesa del conquistador fue estimulada, en vez de eso, pon en el campo de batalla doce de esas fichas. Consecrate Land=Encantar tierra. La tierra encantada es indestructible y no puede ser encantada por otras auras. Consecrated Sphinx=Vuela. Siempre que un oponente robe una carta, puedes robar dos cartas. Conservator={3}, {T}: Preven los siguientes 2 puntos de dano que fueras a recibir este turno. Consign to Dream=Regresa el permanente objetivo a la mano de su propietario. Si ese permanente es rojo o verde, en vez de eso, ponlo en la parte superior de la biblioteca de su propietario. Conspiracy=En cuanto la Conspiracion entre en juego, elige un tipo de criatura. Las cartas de criatura de las cuales eres propietario y que no estan en juego, los hechizos de criatura que controlas y las criaturas que controlas son del tipo elegido. Constant Mists=Recuperar: Sacrificar una tierra. Las criaturas no hacen dano este turno. Constricting Tendrils=La criatura objetivo obtiene -3/-0 hasta el final del turno. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Consult the Necrosages=Elige uno: El jugador objetivo roba dos cartas; o el jugador objetivo descarta dos cartas. Consume Spirit=Usa solo mana negro para pagar X.Consumir el espiritu hace X puntos de dano a la criatura o jugador objetivo. Ganas X vidas. Consume Strength=La criatura objetivo obtiene +2/+2 hasta el final del turno. Otra criatura objetivo obtiene -2/-2 hasta el final del turno. Consume the Meek=Destruye cada criatura con coste de mana convertido de 3 o menos. No pueden ser regeneradas. Consuming Aberration=Tanto la fuerza como la resistencia de la Aberracion consumidora son iguales al numero de cartas que haya en los cementerios de tus oponentes.Siempre que lances un hechizo, cada oponente muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra, luego pone esas cartas en su cementerio. Consuming Bonfire=Elige uno: La Hoguera consumidora hace 4 puntos de dano a la criatura objetivo que no sea Elemental; o la Hoguera consumidora hace 7 puntos de dano a la criatura Pueblo-arboreo objetivo. Consuming Ferocity=La Ferocidad obsesiva solo puede encantar criaturas que no sean muros. La criatura encantada obtiene +1/+0. Al comienzo de tu mantenimiento, pon un contador +1/+0 en la criatura encantada. Si la criatura encantada tiene tres o mas contadores +1/+0 en el, hace dano igual a su fuerza a su controlador, y se destruye. No puede ser regenerada. Consuming Vapors=El jugador objetivo sacrifica una criatura. Ganas vidas igual a la resistencia de esa criatura. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Consuming Vortex=Regresa la criatura objetivo a la mano de su propietario. Empalmar con lo arcano {3}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Consumptive Goo={2}{B}{B}: La criatura objetivo obtiene -1/-1 hasta el final del turno. Pon un contador +1/+1 sobre el Lodo tisico. Contagion Clasp=Cuando el Broche de contagio entre al campo de batalla, pon un contador -1/-1 sobre la criatura objetivo. {4}, {T}: Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Contagion Engine=Cuando el Motor de contagio entre al campo de batalla, pon un contador -1/-1 sobre cada criatura que controla el jugador objetivo. {4}, {T}: Prolifera, luego prolifera nuevamente. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga. Luego hazlo nuevamente.) Contagion=Puedes pagar una vida y retirar del juego una carta negra de tu mano en vez de pagar el coste de invocacion del Contagio. -- Pon dos contadores -2/-1, distribuidos como quieras, en una o dos criaturas objetivo. Contagious Nim=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Contaminated Bond=Encantar criatura. Siempre que la criatura encantada ataque o bloquee, su controlador pierde 3 vidas. Contaminated Ground=Encantar tierra. La tierra encantada es un pantano. Siempre que la tierra encantada sea girada, su controlador pierde 2 vidas. Contaminated Ground=Encantar tierra.La tierra encantada es un pantano.Siempre que se gire la tierra encantada, su controlador pierde 2 vidas. Contamination=Si una tierra en girada para extraer mana, produce {B} en vez de su tipo normal y cantidad. Al comienzo de tu mantenimiento, sacrifica la Contaminacion a menos que sacrifiques una criatura. Contemplation=Siempre que juegues un hechizo, ganas 1 vida. Contempt=Siempre que la criatura encantada ataca, devuelvela y al desprecio a la mano de sus propietarios al final del combate. Contested Cliffs={T}: Agrega {1} a tu reserva de mana. {R}{G}, {T}: Elige la Bestia objetivo que controles y la criatura objetivo que controle un oponente. Cada criatura hace una cantidad de dano igual a su fuerza a la otra. Contested War Zone=Siempre que una criatura te haga dano de combate, el controlador de esa criatura gana el control de la Zona de guerra en disputa. {T}: Agrega {1} a tu reserva de mana. {1}, {T}: Las criaturas atacantes obtienen +1/+0 hasta el final del turno. Contract from Below=Descarta tu mano, luego roba 7 cartas. Control Magic=Encantar criatura. Tu controlas la criatura encantada. Control of the Court=Roba cuatro cartas, descartate de tres. Controlled Instincts=Encantar criatura roja o verde. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Controvert=Contrarresta el hechizo objetivo. Recobrar {2}{U}{U} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {2}{U}{U}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Conundrum Sphinx=Vuela. Siempre que la Esfinge del acertijo ataque, cada jugador nombra una carta. Luego cada jugador muestra la primera carta de su biblioteca. Si la carta que muestra un jugador es la carta que nombro, ese jugador la pone en su mano. Si no lo es, ese jugador la pone en la parte inferior de su biblioteca. Convalescence=Al comienzo de tu mantenimiento, si tienes 10 vidas o menos, ganas 1 vida. Convalescent Care=Al comienzo de tu mantenimiento, si tienes 5 vidas o menos, gana 3 vidas y roba una carta. Conversion Chamber={2}, {T}: Exilia la carta de artefacto objetivo de un cementerio. Pon un contador de carga sobre la Camara de conversion. {2}, {T}, remover un contador de carga de la Camara de conversion: Pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Conversion=Todas las montanas son llanuras. Al inicio de tu mantenimiento, sacrifica Conversion a menos que pagues {W}{W}. Conviction=La criatura encantada obtiene +1/+3. {W}: devuelve la Conviccion a la mano de su propietario. Convincing Mirage=Encantar tierra. En cuanto el Espejismo Convincente entre al campo de batalla, elige un tipo de tierra basica. La tierra encantada es del tipo elegido. Convolute=Contrarresta el hechizo objetivo a menos que su controlador pague {4}. Convulsing Licid={R}, {T}: el Licido Convulsivo pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada no puede bloquear" y "{R}: finaliza el efecto que creo esta habilidad". Cooperation=La criatura encantada gana la habilidad de agrupar. Coordinated Barrage=Elige un tipo de criatura. La Andanada coordinada hace dano a la criatura atacante o bloqueadora objetivo igual a la cantidad de permanentes que controles del tipo elegido. Copper Carapace=La criatura equipada obtiene +2/+2 y no puede bloquear. Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Copper Gnomes={4}, sacrificar los Gnomos de cobre: pon una carta de artefacto de tu mano en juego. Copper Myr={T}: Agrega {G} a tu reserva de mana. Copper Tablet=Al inicio del mantenimiento de cada jugador, Tablilla de Cobre hace 1 punto de dano a ese jugador. Copperhoof Vorrac=El Vorrac cascocupreo obtiene +1/+1 por cada permanente enderezado que controlen tus oponentes. Copperhorn Scout=Siempre que el Explorador cuernocupreo ataque, endereza cada otra criatura que controles. Copper-Leaf Angel=Vuela. {T}, sacrifica X tierras: pon X +1/+1 contadores en el Angel de Hoja de Cobre. Copperline Gorge=El Desfiladero Limitecupreo entra al campo de batalla girado a menos que controles otras dos o menos tierras. {T}: Agrega {R} o {G} a tu reserva de mana. Copy Artifact=Puedes hacer que Copiar Artefacto entre al campo de batalla como una copia de un artefacto en el campo de batalla. Continua siendo un encantamiento. Copy Enchantment=En cuanto el Encantamiento copia entre en juego, puedes elegir un encantamiento en juego. Si lo haces, el Encantamiento copia entra en juego como una copia de ese encantamiento. Coral Atoll=Si el Atolon de coral entra en juego, devuelve una isla enderezada que controles a la mano de su propietario en vez. Si lo haces, pon el Atolon de coral en juego girado. Si no lo haces, ponlo en el cementerio de su propietario. {T}: anade {U}{1} a tu reserva de mana. Coral Eel= Coral Fighters=Siempre que los Guerreros del coral atacan y no son bloqueados, mira la carta superior de la biblioteca del jugador defensor. Puedes poner esa carta en la parte de abajo de la biblioteca de ese jugador. Coral Helm={3}, descartar una carta al azar de tu mano: La criatura objetivo gana +2/+2 hasta el final del turno. Coral Merfolk= Coral Net=La Red de coral solo puede encantar a una criatura verde o blanca. La criatura encantada tiene: "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que descartes una carta de tu mano". Coral Reef=El Arrecife de coral entra en juego con cuatro contadores de polipo en el. Sacrificar una isla: pon dos contadores de polipo en el Arrecife de coral. {U}, girar una criatura de tu control azul, quita un contador de polipo del Arrecife de coral: pon un contador +0/+1 sobre la criatura objetivo. Coral Trickster=Metamorfosis {U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Embustera de coral se ponga boca arriba, puedes girar o enderezar el permanente objetivo. Coralhelm Commander=Subir de nivel {1}. ({1}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-3 3/3 Vuela. NIVEL 4+ 4/4 Vuela. Las otras criaturas Triton que controlas obtienen +1/+1. Core Prowler=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cuando el Rondador del nucleo vaya a un cementerio desde el campo de batalla, prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Coretapper={T}: Pon un contador de carga en el artefacto objetivo. Sacrificar el Manipulador del nucleo: Pon dos contadores de carga en el artefacto objetivo. Cornered Market=Los jugadores no pueden jugar hechizos ni tierras no basicas con el mismo nombre de una carta en juego. Corpse Blockade=Defensor.Sacrificar otra criatura: El Bloqueo de cuerpos gana la habilidad de toque mortal hasta el final del turno. Corpse Connoisseur=Cuando el Conocedor de cuerpos entre en juego, puedes buscar en tu biblioteca una carta de criatura y ponerla en tu cementerio. Si lo haces, baraja tu biblioteca. Desenterrar {3}{B}. ({3}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Corpse Cur=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cuando el Sabueso de cadaveres entre al campo de batalla, puedes regresar la carta de criatura objetivo con la habilidad de infectar de tu cementerio a tu mano. Corpse Dance=Recuperar {2}. Pon la carta superior de criatura de tu cementerio en juego. Esa criatura gana prisa hasta el final del turno. Exiliala al comienzo del siguiente paso final. Corpse Harvester={1}{B}, {T}, sacrificar una criatura: Busca en tu biblioteca una carta de Zombie y una carta de pantano, muestralas y ponlas en tu mano. Luego baraja tu biblioteca. Corpse Lunge=Como coste adicional para lanzar la Embestida de cuerpos, exilia una carta de criatura de tu cementerio. La Embestida de cuerpos hace una cantidad de dano igual a la fuerza de la carta exiliada a la criatura objetivo. Corpse Traders={2}{B}, sacrificar una criatura: El oponente objetivo muestra su mano. Tu eliges de ahi una carta. Ese jugador descarta esa carta. Activa esta habilidad solo cuando puedas lanzar un conjuro. Corpsehatch=Destruye la criatura objetivo que no sea negra. Pon en el campo de batalla dos fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Corpsejack Menace=Si fueran a colocarse uno o mas contadores +1/+1 sobre una criatura que controlas, en vez de eso, se coloca el doble de esa cantidad de contadores +1/+1 sobre ella. Corpulent Corpse=Inspirar temor. Suspender 5{B} (En lugar de jugar esta carta de tu mano, puedes pagar {B} y removerla del juego con cinco contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Corrosion=Mantenimiento acumulativo {1}. Al comienzo de tu mantenimiento, pon un contador de oxidacion en cada artefacto que controle el oponente objetivo. Luego, por cada artefacto que controle cualquier oponente, si el numero de contadores de oxidacion en ese artefacto Corrosive Gale=({GP} puede pagarse con {G} o con 2 vidas.) El Vendaval corrosivo hace X puntos de dano a cada criatura que tenga la habilidad de volar. Corrosive Mentor=Las criaturas negras que controlas tienen la habilidad de debilitar. (Hacen dano a las criaturas en forma de contadores -1/-1.) Corrupt Court Official=Cuando el Oficial corrupto entra en juego, el oponente objetivo se descarta de una carta. Corrupt Eunuchs=Cuando los Eunucos corruptos entran en juego, hacen 2 puntos de dano a la criatura objetivo. Corrupt Official={2}{B}: regenera el Oficial corrupto. Siempre que el Oficial corrupto sea bloqueado, el jugador defensor se descarta de una carta al azar de su mano. Corrupt=Corromper hace una cantidad de dano igual al numero de pantanos que controles a la criatura o jugador objetivo. Ganas una cantidad de vida igual al dano hecho de esta manera. Corrupted Conscience=Encantar criatura. Tu controlas la criatura encantada. La criatura encantada tiene la habilidad de infectar. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Corrupted Harvester={B}, sacrificar una criatura: Regenera el Cosechador corrompido. Corrupted Resolve=Contrarresta el hechizo objetivo si su controlador esta envenenado. Corrupted Roots=Encantar bosque o llanura. Siempre que la tierra encantada sea girada, su controlador pierde 2 vidas. Corrupted Zendikon=Encantar tierra. La tierra encantada es una criatura Cieno negra 3/3. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Corrupting Licid={B}, {T}: el Licido corrupto pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criaturas negras" y "{B}: finaliza el efecto que creo esta habilidad. Cosi's Ravager=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que el Devastador de Cosi haga 1 punto de dano al jugador objetivo. Cosi's Trickster=Siempre que un oponente baraje su biblioteca, puedes poner un contador +1/+1 sobre la Embustera de Cosi. Cosmic Horror=Dana primero. Al comienzo de tu mantenimiento, a menos que pagues {3}{B}{B}{B}, sacrifica el Horror Cosmico y te hace 7 puntos de dano. Cosmic Larva=Arrolla. Al comienzo de tu mantenimiento, sacrifica las Larvas cosmicas a menos que sacrifiques dos tierras. Council of Advisors=Cuando el Consejo de asesores entra en juego, roba una carta. Counsel of the Soratami=Roba dos cartas. Counterbalance=Siempre que un oponente juegue un hechizo, puedes mostrar la carta superior de tu biblioteca. Si lo haces, contrarresta ese hechizo si tiene el mismo coste de mana convertido que la carta mostrada. Counterbore=Contrarresta el hechizo objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese hechizo y remuevelas del juego. Luego ese jugador baraja su biblioteca. Counterflux=Contraflujo no puede ser contrarrestado por hechizos o habilidades. Contrarresta el hechizo objetivo que no controlas. Sobrecarga {1}{U}{U}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "el hechizo objetivo" por "cada hechizo".) Counterintelligence=Devuelve hasta dos criaturas objetivo a la mano de su propietario. Counterlash=Contrarresta el hechizo objetivo. Puedes lanzar sin pagar su coste de mana una carta de tu mano que no sea de tierra y que comparta un tipo de carta con ese hechizo. Counterspell=Contrarresta el hechizo objetivo. Countersquall=Contrarresta el hechizo objetivo que no sea de criatura. Su controlador pierde 2 vidas. Countryside Crusher=Al comienzo de tu mantenimiento, muestra la carta de la parte superior de tu biblioteca. Si es una carta de tierra, ponla en tu cementerio y repite este proceso. Siempre que una carta de tierra vaya a tu cementerio desde cualquier parte, pon un contador +1/+1 sobre el Triturador rural. Courier Hawk=Vuela, vigilancia. Courier's Capsule={1}{U}, {T}, sacrificar la Capsula del mensajero: Roba dos cartas. Coursers' Accord=Pon en el campo de batalla una ficha de criatura Centauro verde 3/3, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Court Archers=Alcance. (Puede bloquear criaturas con la habilidad de volar.) Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Court Homunculus=El Homunculo de la corte obtiene +1/+1 mientras controles otro artefacto. Court Hussar=Vigilancia. Cuando el Husar de la corte entre en juego, mira las tres primeras cartas de tu biblioteca, luego pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Cuando el Husar de la corte entre en juego, sacrificalo a menos que se haya usado {W} para jugarlo. Court Street Denizen=Siempre que otra criatura blanca entre al campo de batalla bajo tu control, gira la criatura objetivo que controla un oponente. Courtly Provocateur={T}: La criatura objetivo ataca este turno si puede. {T}: La criatura objetivo bloquea este turno si puede. Covenant of Minds=Muestra las tres primeras cartas de tu biblioteca. El oponente objetivo puede elegir poner esas cartas en tu mano. Si no lo hace, pon esas cartas en tu cementerio y roba cinco cartas. Cover of Darkness=En cuanto el Amparo de la oscuridad entre en juego, elige un tipo de criatura. Las criaturas del tipo elegido tienen la habilidad de inspirar temor. (No pueden ser bloqueadas excepto por criaturas artefacto y/o criaturas negras.) Cover of Winter=Mantenimiento acumulativo {S} ({S} (puede pagarse con un mana de un permanente nevado.) Si una criatura fuera a hacer dano de combate a una o mas criaturas que controlas o a ti, preven X de ese dano, donde X es la cantidad de contadores de edad sobre el Amparo del invierno. {S}: Pon un contador de edad sobre el Amparo del invierno. Covert Operative=El Agente encubierto es imbloqueable. Covetous Dragon=Vuela. Cuando no controles un artefacto, sacrifica el Dragon codicioso. Cowardice=Siempre que una criatura sea objetivo de un hechizo o habilidad, regresa esa criatura a la mano de su propietario. Cowed by Wisdom=La criatura encantada no puede atacar ni bloquear a menos que su controlador pague {1} por cada carta en tu mano. (Este coste se paga cuando se declaran los atacantes o bloqueadores.) Cower in Fear=Las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Crab Umbra=Encantar criatura. {2}{U}: Endereza la criatura encantada. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Crabapple Cohort=El Cohorte de Manzano Silvestre obtiene +1/+1 mientras controles otra criatura verde. Crack the Earth=Cada jugador sacrifica un permanente. Crackdown=Las criaturas no blancas con fuerza 3 o superior no se enderezan durante el paso de enderezar de su controlador. Crackleburr={U/R}{U/R}, {T}, girar dos criaturas rojas enderezadas que controlas: El Pelaje electrico hace 3 puntos de dano a la criatura o jugador objetivo. {U/R}{U/R}, {Q}, enderezar dos criaturas azules giradas que controlas: Regresa la criatura objetivo a la mano de su propietario. ({Q} es el simbolo de enderezar.) Crackling Club=La criatura encantada obtiene +1/+0. Sacrificar el Garrote crepitante: El Garrote crepitante hace 1 punto de dano a la criatura objetivo. Crackling Perimeter=Girar un Portal enderezado que controlas: El Perimetro crepitante hace un punto de dano a cada oponente. Cradle Guard=Arrolla; Eco. Cradle of Vitality=Siempre que ganes vida, puedes pagar {1}{W}. Si lo haces, pon un contador +1/+1 sobre la criatura objetivo por cada vida que ganaste. Cradle to Grave=Destruye la criatura objetivo que no sea negra que entro en juego este turno. Crafty Pathmage={T}: La criatura objetivo con fuerza de 2 o menos es imbloqueable este turno. Crag Puca={U/R}: Intercambia la fuerza con la resistencia de la Puca del risco hasta el final del turno. Crag Saurian=Siempre que el Saurio del penasco recibe dano, el controlador de esa fuente de dano gana el control del Saurio del penasco. Cragganwick Cremator=Cuando el Incinerador de Cragganwick entre en juego, descarta una carta al azar. Si descartas una carta de criatura de esta manera, el Incinerador de Cragganwick hace una cantidad de dano igual a la fuerza de esa carta al jugador objetivo. Cranial Extraction=Nombra una carta que no sea tierra. Busca en el cementerio, mano y biblioteca del jugador objetivo todas las cartas con ese nombre y remuevelas del juego. Luego ese jugador baraja su biblioteca. Cranial Plating=La criatura equipada obtiene +1/+0 por cada artefacto que controles. {B}{B}: Anexa el Blindaje craneano a la criatura objetivo que controles. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Crash Landing=La criatura objetivo con la habilidad de volar pierde la habilidad de volar hasta el final del turno. El Aterrizaje forzoso hace dano a esa criatura igual a la cantidad de bosques que controlas. Crash of Rhinos=Arrolla. Crash=Puedes sacrificar una montana en vez de pagar el coste de mana del Estrellarse. Destruye el artefacto objetivo. Crashing Boars=Siempre que los Jabalies en estampida ataca, el jugador defensor elige una criatura enderezada que el controla. Esa criatura bloquea a los Jabalies en estampida este turno si es posible. Crashing Centaur={G}, descartar una carta de tu mano: El Centauro desenfrenado gana la habilidad de arrollar hasta el final del turno. Umbral - El Centauro desenfrenado obtiene +2/+2 y no puede ser objetivo de hechizos o habilidades. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Crater Hellion=Eco. Cuando el Diablillo del crater entra en juego, hace 4 puntos de dano a cada otra criatura. Craterhoof Behemoth=Prisa. Cuando el Behemot cascocrater entre al campo de batalla, las criaturas que controlas ganan la habilidad de arrollar y obtienen +X/+X hasta el final del turno, donde X es el numero de criaturas que controlas. Craterize=Destruye la tierra objetivo. Craven Giant=El Gigante Miedoso no puede bloquear. Craven Knight=El Caballero pusilanime no puede bloquear. Craw Giant=Arrolla. Impetu 2. Craw Wurm= Crawling Filth=Inspirar temor. Migracion de almas 5 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 5 o menos de tu cementerio a tu mano). Crawlspace=No mas que dos criaturas pueden atacar cada combate. Crazed Armodon={G}: el Armodon enloquecido obtiene +3/+0 y gana la habilidad de arrollar hasta el final del turno. Destruye el Armodon enloquecido al final del turno. Juega esta habilidad solo una vez cada turno. Crazed Firecat=Cuando el Gato de fuego enloquecido entre en juego, lanza una moneda al aire hasta que pierdas un lanzamiento de moneda. Pon un contador +1/+1 sobre el Gato de fuego enloquecido por cada lanzamiento que ganes. Crazed Goblin=El Trasgo enloquecido ataca cada turno si puede. Crazed Skirge=Vuela, Prisa. Creakwood Ghoul={B/G}{B/G}: Remueve del juego la carta objetivo de un cementerio. Ganas 1 vida. Creakwood Liege=Las otras criaturas negras que controlas obtienen +1/+1. Las otras criaturas verdes que controlas obtienen +1/+1. Al comienzo de tu mantenimiento, puedes poner en juego una ficha de criatura Gusano negra y verde 1/1. Cream of the Crop=Siempre que una criatura entre en juego bajo tu control, puedes mirar las primeras X cartas de tu biblioteca, donde X es la fuerza de esa criatura. Si lo haces, pon una de esas cartas en la parte superior y el resto en el fondo de tu biblioteca en cualquier orden. Creature Bond=Encantar criatura. Cuando la criatura encantada es puesta en un cementerio, Vinculo Vital hace dano igual a la resistencia de es criatura al controlador de esa criatura. Credit Voucher={2}, {T}, sacrificar el Comprobante de credito: baraja cualquier numero de cartas de tu mano en tu biblioteca, luego roba esa cantidad de cartas. Creeping Corrosion=Destruye todos los artefactos. Creeping Mold=Destruye el artefacto, encantamiento o tierra objetivo. Creeping Renaissance=Elige un tipo de permanente. Regresa todas las cartas del tipo elegido de tu cementerio a tu mano. Retrospectiva {5}{G}{G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Creeping Tar Pit=El Lodazal reptante entra al campo de batalla girado. {T}: Agrega {U} o {B} a tu reserva de mana. {1}{U}{B}: Hasta el final del turno, el Lodazal reptante es una criatura Elemental azul y negra 3/2 y es imbloqueable. Sigue siendo una tierra. Creepy Doll=La Muneca espeluznante es indestructible. Siempre que la Muneca espeluznante haga dano de combate a una criatura, lanza una moneda a cara o cruz. Si ganas el lanzamiento, destruye esa criatura. Cremate=Exilia la carta objetivo de un cementerio. Roba una carta. Cremate=Remueve del juego la carta objetivo de un cementerio. Roba una carta. Crenellated Wall=Defensor. {T}: la criatura objetivo obtiene +0/+4 hasta el final del turno. Crescendo of War=Al comienzo de cada mantenimiento, pon un contador de conflicto sobre la Guerra in crescendo. Las criaturas atacantes obtienen +1/+0 por cada contador de conflicto sobre la Guerra in crescendo. Las criaturas bloqueadoras que controlas obtienen +1/+0 por cada contador de conflicto sobre la Guerra in crescendo. Crested Craghorn=Prisa. Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Crevasse=Las criaturas con la habilidad de cruzar montanas pueden ser bloqueadas como si no tuvieran la habilidad de cruzar montanas. Crib Swap=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Remueve del juego la criatura objetivo. Su controlador pone en juego una ficha de criatura Metamorfo incolora 1/1 con la habilidad de cambiaformas. Crime (Crime/Punishment)=Pon en juego la carta de criatura o encantamiento objetivo del cementerio de un oponente bajo tu control. Crimson Acolyte=Proteccion contra rojo. {W}: la criatura objetivo gana proteccion contra rojo hasta el final del turno. Crimson Hellkite=Vuela. {X}, {T}: El Engendro Carmesi hace X puntos de dano a la criatura objetivo. Gasta solo mana rojo de esta manera. Crimson Kobolds= Crimson Mage={R}: La criatura objetivo que controlas gana la habilidad de prisa hasta el final del turno. (Puede atacar y {T} este turno.) Crimson Manticore=Vuela. {R}, {T}: La Manticora Carmsei hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. Crimson Muckwader=El Vadeafango carmesi obtiene +1/+1 mientras controles un pantano. {2}{B}: Regenera al Vadeafango carmesi. (La proxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, girala, remueve todo el dano de ella y remuevela del combate.) Crimson Roc=Vuela. Siempre que el Roc carmesi bloquea a una criatura sin la habilidad de volar, el Roc carmesi obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Crimson Wisps=La criatura objetivo es roja y gana la habilidad de prisa hasta el final del turno. Roba una carta. Crippling Blight=Encantar criatura. La criatura encantada obtiene -1/-1 y no puede bloquear. Crippling Chill=Gira la criatura objetivo. No se endereza durante el proximo paso de enderezar de su controlador. Roba una carta. Crippling Fatigue=La criatura objetivo obtiene -2/-2 hasta el final del turno. Retrospectiva {1}{B}, pagar 3 vidas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Crocanura=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Cromat={W}{B}: Destruye la criatura objetivo que bloquee o sea bloqueada por el Cromat. {U}{R}: El Cromat gana la habilidad de volar hasta el final del turno. {B}{G}: Regenera al Cromat. {R}{W}: El Cromat obtiene +1/+1 hasta el final del turno. {G}{U}: Pon al Cromat en la parte superior de la biblioteca de su controlador. Crookclaw Elder=Vuela. Girar dos Aves enderezadas que controles: Roba una carta. Girar dos Hechiceros enderezados que controles: La criatura objetivo gana la habilidad de volar hasta el final del turno. Crookclaw Transmuter=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela. Cuando el Transmutador garracurva entre en juego, intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. Crooked Scales={4}, {T}: elige la criatura objetivo de tu control y la criatura objetivo que un oponente controla. Lanza una moneda. Si ganas el lanzamiento, destruye la criatura objetivo que el oponente controla. Si pierdes el lanzamiento, destruye la criatura de tu controles a menos que pagues {3}. Repite el proceso. Crookshank Kobolds= Crop Rotation=Como coste adicional para jugar la Rotacion de cosechas, sacrifica una tierra. Busca en tu biblioteca una carta de tierra y pon esa tierra en juego. Luego baraja tu biblioteca. Crosis, the Purger=Vuela. Siempre que Crosis, el Depurador haga dano de combate a un jugador, puedes pagar {2}{B}. Si lo haces, elige un color, luego ese jugador muestra su mano y descarta todas las cartas de ese color. Crosis's Attendant={1}, sacrificar el Asistente de Crosis: Anade {U}{B}{R} a tu reserva de mana. Crosis's Catacombs=Las Catacumbas de Crosis son un cubil adicionalmente a su tipo de tierra. Cuando las Catacumbas de Crosis entren en juego, sacrificalas a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. {T}: anade {U}, {B} o {R} a tu reserva de mana. Crosis's Charm=Elige una - devuelve el permanente objetivo a la mano de su propietario; o destruye la criatura objetivo que no sea negra, y no puede ser regenerada; o destruye el artefacto objetivo. Crossbow Ambush=Las criaturas de tu control pueden bloquear como si tuvieran la habilidad de volar este turno. Crossbow Infantry={T}: La Infanteria de Ballesta hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. Crosstown Courier=Siempre que el Mensajero transurbano haga dano de combate a un jugador, ese jugador pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. Crossway Vampire=Cuando la Vampiro del sendero entre al campo de batalla, la criatura objetivo no puede bloquear este turno. Crosswinds=Las criaturas con la habilidad de volar obtienen -2/-0. Crovax the Cursed=Crovax, el maldito entra en juego con cuatro contadores +1/+1 sobre el. Al comienzo de tu mantenimiento, puedes sacrificar una criatura. Si lo haces, pon un contador +1/+1 sobre Crovax. Si no lo haces, quita un contador +1/+1 de Crovax. {B}: Crovax gana la habilidad d volar hasta el final del turno. Crovax, Ascendant Hero=Las otras criaturas blancas obtienen +1/+1. Las criaturas que no sean blancas obtienen -1/-1. Pagar 2 vidas: Regresa a Crovax, heroe predominante a la mano de su propietario. Crowd Favorites={3}{W}: Gira la criatura objetivo. {3}{W}: Los Favoritos del publico obtienen +0/+5 hasta el final del turno. Crowd of Cinders=Inspirar temor. Tanto la fuerza como la resistencia de la Compania de cenicientos son iguales a la cantidad de permanentes negros que controlas. Crown of Ascension=La criatura encantada tiene la habilidad de volar. Sacrificar la Corona de ascension: La criatura encantada y las demas criaturas que compartan un tipo de criatura con ella ganan la habilidad de volar hasta el final del turno. Crown of Awe=La criatura encantada tiene proteccion contra negro y contra rojo. Sacrificar la Corona de veneracion: La criatura encantada y las demas criaturas que compartan un tipo de criatura con ella ganan proteccion contra negro y contra rojo hasta el final del turno. Crown of Convergence=Juega mostrando la carta de la parte superior de tu biblioteca. Mientras la carta de la parte superior de tu biblioteca sea una carta de criatura, las criaturas que controlas y que compartan un color con esa carta obtienen +1/+1. {G}{W}: Pon la carta de la parte superior de tu biblioteca en la parte inferior de tu biblioteca. Crown of Empires={3}, {T}: Gira la criatura objetivo. En vez de eso, gana el control de esa criatura si controlas artefactos llamados Cetro de los imperios y Trono de los imperios. Crown of Flames={R}: la criatura encantada obtiene +1/+0 hasta el final del turno. {R}: devuelve la Corona de Llamas a la mano de su propietario. Crown of Fury=La criatura encantada obtiene +1/+0 y tiene la habilidad de danar primero. Sacrificar la Corona de furia: La criatura encantada y las demas criaturas que compartan un tipo de criatura con ella obtienen +1/+0 y ganan la habilidad de danar primero hasta el final del turno. Crown of Suspicion=La criatura encantada obtiene +2/-1. Sacrificar la Corona de sospecha: La criatura encantada y las demas criaturas que compartan un tipo de criatura con ella obtienen +2/-1 hasta el final del turno. Crown of the Ages={4}, {T}: Mueve el encantamiento objetivo encantado una criatura a otra criatura. Crown of Vigor=La criatura encantada obtiene +1/+1. Sacrificar la Corona de vigor: La criatura encantada y las demas criaturas que compartan un tipo de criatura con ella obtienen +1/+1 hasta el final del turno. Crowned Ceratok=Arrolla.Cada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de arrollar. Crucible of Fire=Las criaturas Dragon que controlas obtienen +3/+3. Crucible of Worlds=Puedes jugar cartas de tierra de tu cementerio como si estuvieran en tu mano. Crude Rampart=(Los Muros no pueden atacar.) Metamorfosis {4}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cruel Bargain=Roba cuatro cartas. Pierdes la mitad de tu vida, redondeando hacia arriba. Cruel Deceiver={1}: Mira la carta de la parte superior de tu biblioteca. {2}: Muestra la carta de la parte superior de tu biblioteca. Si es una tierra, el Impostor cruel gana "Siempre que el Impostor cruel haga dano a una criatura, destruye esa criatura" hasta el final del turno. Juega esta habilidad solo una vez cada turno. Cruel Edict=El oponente objetivo sacrifica una criatura. Cruel Fate=Mira las cinco cartas de la parte superior de la biblioteca del oponente objetivo. Pon una de esas cartas en el cementerio de ese jugador, y el resto en la parte superior de su biblioteca en cualquier orden. Cruel Revival=Destruye la criatura objetivo que no sea Zombie. No puede ser regenerada. Regresa hasta una carta objetivo de Zombie de tu cementerio a tu mano. Cruel Tutor=Busca en tu biblioteca una carta, luego baraja tu biblioteca y pon esa carta en la parte superior. Pierdes 2 vidas. Cruel Ultimatum=El oponente objetivo sacrifica una criatura, descarta tres cartas y luego pierde 5 vidas. Tu regresas una carta de criatura de tu cementerio a tu mano, robas tres cartas y luego ganas 5 vidas. Crumble=Destruye el artefacto objetivo. No puede ser regenerado. El controlador de ese artefacto gana vida igual al coste de mana convertido. Crumbling Ashes=Al comienzo de tu mantenimiento, destruye la criatura objetivo con un contador -1/-1 sobre ella. Crumbling Colossus=Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.). Cuando el Coloso desmoronandose ataque, sacrificalo al final del combate. Crumbling Necropolis=La Necropolis desmoronandose entra en juego girada. {T}: Agrega {U}, {B}, o {R} a tu reserva de mana. Crumbling Sanctuary=Por cada punto de dano que fuera a recibir un jugador, en vez de eso ese jugador retira del juego la primera carta de su biblioteca. Crusade=Las criaturas blancas obtienen +1/+1. Crusader of Odric=Tanto la fuerza como la resistencia del Cruzado de Odric es igual al numero de criaturas que controlas. Crusading Knight=Proteccion contra negro. El Caballero en Cruzada obtiene +1/+1 por cada pantano que tu oponente controle. Crush of Wurms=Pon en juego tres fichas de criatura Sierpe verde 6/6. Retrospectiva {9}{G}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Crush Underfoot=Elige una criatura Gigante que controles. Esa criatura hace una cantidad de dano igual a su fuerza a la criatura objetivo. Crush=Destruye el artefacto objetivo que no sea criatura. Crusher Zendikon=Encantar tierra. La tierra encantada es una criatura Bestia roja 4/2 con la habilidad de arrollar. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Crushing Pain=El Dolor aplastante hace 6 puntos de dano a la criatura objetivo que haya recibido dano este turno. Crushing Vines=Elige uno: Destruye la criatura objetivo con la habilidad de volar; o destruye el artefacto objetivo. Cry of Contrition=El jugador objetivo descarta una carta. Acechar (Cuando esta carta de hechizo vaya a un cementerio despues de resolverse, remuevela del juego acechando a la criatura objetivo.) Cuando la criatura a la que acecha el Llanto de arrepentimiento vaya a un cementerio, el jugador objetivo descarta una carta. Cryoclasm=Destruye la llanura o isla objetivo. La Detonacion gelida hace 3 puntos de dano al controlador de esa tierra. Crypt Angel=Vuela, proteccion contra blanco. Cuando el Angel de la Cripta entra en juego, devuelve la criatura azul o roja objetivo de tu cementerio a tu mano. Crypt Champion=Dana dos veces. Cuando el Campeon de la cripta entre en juego, cada jugador pone en juego una carta de criatura con coste de mana convertido de 3 o menos de su cementerio. Cuando el Campeon de la cripta entre en juego, sacrificalo a menos que se haya usado {R} para jugarlo. Crypt Cobra=Siempre que la Cobra de las criptas ataca y no es bloqueada, el jugador defensor obtiene un contador de veneno. Crypt Creeper=Sacrificar el Rastrero de la cripta: Exilia la carta objetivo de un cementerio. Crypt Ghast=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Siempre que gires un pantano para obtener mana, anade {B} a tu reserva de mana (ademas del mana que produzca esa tierra.) Crypt of Agadeem=La Cripta de Agadeem entra al campo de batalla girada. {T}: Agrega {B} a tu reserva de mana. {2}, {T}: Agrega {B} a tu reserva de mana por cada carta de criatura negra en tu cementerio. Crypt Rats={X}: Las Ratas de Cripta hace X puntos de dano a cada criatura y a cada jugador. Gasta solo mana negro de esta manera. Crypt Ripper=Prisa. {B}: El Desgarrador de la cripta obtiene +1/+1 hasta el final del turno. Crypt Sliver=Todos los Fragmentados tienen "{T}: Regenera al Fragmentado objetivo". Cryptborn Horror=Arrolla. El Horror criptonato entra al campo de batalla con X contadores +1/+1 sobre el, donde X es la cantidad total de vidas que tus oponentes han perdido este turno. Cryptic Annelid=Cuando el Anelido criptico entre en juego, adivina 1, luego adivina 2 y luego adivina 3. (Para adivinar X, mira las X primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Cryptic Command=Elige dos: Contrarresta el hechizo objetivo; o regresa el permanente objetivo a la mano de su propietario; o gira todas las criaturas que controlan tus oponentes; o roba una carta. Cryptic Gateway=Girar dos criaturas enderezadas que controles: Puedes poner en juego una carta de criatura de tu mano que comparta un tipo de criatura con cada criatura girada de esta manera. Cryptoplasm=Al comienzo de tu mantenimiento, puedes hacer que el Criptoplasma se convierta en una copia de otra criatura objetivo. Si lo haces, el Criptoplasma gana esta habilidad. Cryptwailing={1}, remover del juego dos cartas de criatura de tu cementerio: El jugador objetivo descarta una carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Crystal Ball={1}, {T}: Adivina 2. (Para adivinar 2, mira las 2 primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto en la parte superior en cualquier orden.) Crystal Chimes={3}, {T}, sacrificar las Campanas de cristal: devuelve todas las cartas de encantamiento de tu cementerio a tu mano. Crystal Golem=Al final del turno, el Golem de cristal cambia de fase y sale de juego. Crystal Quarry={T}: Agrega un mana incoloro a tu reserva de mana. {5}, {T}: Agrega {W}{U}{B}{R}{G} a tu reserva de mana. Crystal Rod=Siempre que un jugador juegue un hechizo azul, puedes pagar {1}. Si lo haces, ganas 1 vida. Crystal Seer=Cuando el Vidente de cristal entre en juego, mira las primeras cuatro cartas de la parte superior de tu biblioteca y regresalas en cualquier orden. {4}{U}: Regresa el Vidente de cristal a la mano de su propietario. Crystal Shard={3}, {T} o {U}, {T}: Regresa la criatura objetivo a la mano de su propietario a menos que su controlador pague {1}. Crystal Spray=Cambia el texto del hechizo o permanente objetivo remplazando todas las palabras de un unico color o tipo de tierra basica por otra hasta el final del turno. Roba una carta. Crystal Vein={T}: Anade {1} a tu reserva de mana. {T}, sacrificar la Veta Cristalina: Anade {2} a tu reserva de mana. Crystalline Sliver=Los fragmentados no pueden ser objetivo de hechizos ni habilidades. Crystallization=Encantar criatura. La criatura encantada no puede atacar ni bloquear. Cuando la criatura encantada sea el objetivo de un hechizo o habilidad, remueve del juego esa criatura. Cuando el Colmillothrag deje el campo de batalla, pon en el campo de batalla una ficha de criatura Bestia verde 3/3. Cudgel Troll={G}: Regenera el Trol del garrote. (La proxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, girala, remueve todo el dano de ella y remuevela del combate.) Culling Dais={T}, sacrificar una criatura: Pon un contador de carga sobre el Estrado seleccionador. {1}, sacrificar el Estrado seleccionador: Roba una carta por cada contador de carga sobre el Estrado seleccionador. Culling Scales=Al comienzo de tu mantenimiento, destruye el permanente objetivo que no sea tierra con el menor coste de mana convertido entre los permanentes en juego que no sean tierra. (Si dos o mas permanentes empatan por el menor coste, elige el objetivo entre ellos.) Culling Sun=Destruye cada criatura con coste de mana convertido de 3 o menos. Culling the Weak=Como coste adicional para jugar el Seleccionar a los debiles, sacrifica una criatura. Anade {B}{B}{B}{B} a tu reserva de mana. Cultbrand Cinder=Cuando el Ceniciento marca del culto entre en juego, pon un contador -1/-1 sobre la criatura objetivo. Cultivate=Busca en tu biblioteca hasta dos cartas de tierra basica, muestralas, pon una de ellas en el campo de batalla girada y la otra en tu mano. Luego baraja tu biblioteca. Cultural Exchange=Elige cualquier numero de criaturas que controle el jugador objetivo. Elige el mismo numero de criaturas que controle otro jugador objetivo. Esos jugadores intercambian el control de esas criaturas. (Este efecto no termina al final del turno.) Cumber Stone=Las criaturas que controlan tus oponentes obtienen -1/-0. Cunning Advisor={T}: El oponente objetivo se descarta de una carta. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Cunning Bandit=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Bandido astuto. Al final del turno, si hay dos o mas contadores de ki sobre el Bandido astuto, puedes invertirlo. Cunning Giant=Si el Gigante astuto esta desbloqueado, puedes hacer que se asigne su dano de combate a una criatura que controle el jugador defensor. Cunning Lethemancer=Al comienzo de tu mantenimiento, cada jugador descarta una carta. Cunning Sparkmage=Prisa. {T}: El Magochispa astuto hace 1 punto de dano a la criatura o jugador objetivo. Cunning Wish=Elige una carta tuya de instantaneo que este fuera del juego, muestra esa carta y ponla en tu mano. Remueve del juego el Deseo astuto. Cunning=La criatura encantada obtiene +3/+3. Cuando la criatura encantada ataca o bloquea, sacrifica el Artificio al final del turno. Cuombajj Witches={T}: Las Brujas de Cuombajj hacen 1 punto de dano a la criatura o jugador objetivo y 1 punto de dano a la criatura o jugador objetivo de la eleccion de un oponente. Curfew=Cada jugador devuelve una criatura que controla a la mano de su propietario. Curiosity=Encantar criatura. Siempre que la criatura encantada haga dano a un oponente, puedes robar una carta. Curse Artifact=Encantar artefacto. Al comienzo del mantenimiento del controlador del artefacto encantado, la Maldicion de artefactos hace 2 puntos de dano a ese jugador a menos que sacrifique ese artefacto. Curse of Bloodletting=Encantar jugador. Si una fuente fuera a hacer dano al jugador encantado, en vez de eso, le hace el doble de ese dano a ese jugador. Curse of Chains=Encantar criatura. Al comienzo de cada mantenimiento, gira la criatura encantada. Curse of Death's Hold=Encantar jugador. Las criaturas que controla el jugador encantado obtienen -1/-1. Curse of Echoes=Encantar jugador. Siempre que el jugador encantado lance un hechizo de instantaneo o de conjuro, cada otro jugador puede copiar ese hechizo y puede elegir nuevos objetivos para la copia que controle. Curse of Exhaustion=Encantar jugador. El jugador encantado no puede lanzar mas de un hechizo cada turno. Curse of Marit Lage=Cuando la Maldicion de Marit Lage entra en juego, gira todas las islas. Las islas no se enderezan durante el paso de enderezar de sus controladores. Curse of Misfortunes=Encantar jugador. Al comienzo de tu mantenimiento, puedes buscar en tu biblioteca una carta de Maldicion que no tenga el mismo nombre que una Maldicion anexada al jugador encantado, ponerla en el campo de batalla anexada a ese jugador y luego barajar tu biblioteca. Curse of Oblivion=Encantar jugador. Al comienzo del mantenimiento del jugador encantado, ese jugador exilia dos cartas de su cementerio. Curse of Stalked Prey=Encantar jugador. Siempre que una criatura haga dano al jugador encantado, pon un contador +1/+1 sobre esa criatura. Curse of the Bloody Tome=Encantar jugador. Al comienzo del mantenimiento del jugador encantado, ese jugador pone las dos primeras cartas de su biblioteca en su cementerio. Curse of the Cabal=El jugador objetivo sacrifica la mitad de los permanentes que controla, redondeado hacia abajo. Suspender 2{2}{B}{B} Al comienzo del mantenimiento de cada jugador, si la Maldicion de la Cabala esta suspendida, ese jugador puede sacrificar un permanente. Si lo hace, pon dos contadores de tiempo sobre la Maldicion de la Cabala. Curse of the Nightly Hunt=Encantar jugador. Las criaturas que controla el jugador encantado atacan cada turno si pueden. Curse of the Pierced Heart=Encantar jugador. Al comienzo del mantenimiento del jugador encantado, la Maldicion del corazon perforado le hace 1 punto de dano a ese jugador. Curse of Thirst=Encantar jugador. Al comienzo del mantenimiento del jugador encantado, la Maldicion de sed hace dano a ese jugador igual a la cantidad de Maldiciones anexadas a el. Curse of Wizardry=En cuanto la Maldicion de hechiceria entre al campo de batalla, elige un color. Siempre que un jugador lance un hechizo del color elegido, ese jugador pierde 1 vida. Cursebreak=Destruye el encantamiento objetivo. Gana 2 vidas. Cursecatcher=Sacrificar el Atrapamaldiciones: Contrarresta el hechizo objetivo de instantaneo o de conjuro a menos que su controlador pague {1}. Cursed Flesh=La criatura encantada obtiene -1/-1 y no puede ser bloqueada excepto por criaturas artefacto y/o criaturas negras. Cursed Land=Al inicio del mantenimiento del controlador de la tierra encantada, Tierra Maldita hace 1 punto de dano a ese jugador. Cursed Monstrosity=Vuela. Siempre que la Monstruosidad maldita sea objetivo de un hechizo o habilidad, sacrificala a menos que descartes una carta de tierra de tu mano. Cursed Rack=Cuando El Potro entra en juego, elige un oponente. El tamano maximo de la mano del jugador elegido es 4. Cursed Ronin=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) {B}: El Ronin maldito obtiene +1/+1 hasta el final del turno. Cursed Scroll={3}, {T}: nombra una carta. Un oponente elige una carta al azar de tu mano. Muestra esa carta. Si la carta es la carta nombrada, El Pergamino maldito hace 2 puntos de dano a la criatura o jugador objetivo. Cursed Totem=Los jugadores no pueden jugar habilidades activadas de las criaturas. Curtain of Light=La criatura atacante no bloqueada objetivo se convierte en bloqueada. Roba una carta. Custody Battle=La criatura encantada tiene "Al comienzo de tu mantenimiento, el oponente objetivo gana el control de esta criatura a menos que sacrifiques una tierra". Customs Depot=Siempre que juegue un hechizo de criatura, puedes pagar 1. Si lo haces, roba una carta, luego descartate una carta de tu mano. Cut the Earthly Bond=Regresa el permanente encantado objetivo a la mano de su propietario. Cut the Tethers=Regresa cada Espiritu en juego a la mano de su propietario a menos que ese jugador pague {3} por cada uno. Cutthroat il-Dal=Temerario La Degolladora il-Dal tiene la habilidad de desvanecerse mientras no tengas cartas en tu mano. (Solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Cycle of Life=Devuelve el Ciclo de la vida a la mano de su propetario: la criatura objetivo que jugastes este turno es 0/1 hasta el final de tu siguiente mantenimiento. Al comienzo de tu siguiente mantenimiento, pon un contador +1/+1 en esa criatura. Cyclical Evolution=La criatura objetivo obtiene +3/+3 hasta el final del turno. Remueve del juego la Evolucion ciclica con tres contadores de tiempo sobre ella. Suspender 3{2}{G} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{G} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Cyclone=Mantenimiento acumulativo {G}. Al inicio de tu mantenimiento, pon un contador de viento sobre el Ciclon. Siempre que pagues el mantenimiento acumulativo del Ciclon, hace un dano al jugador o a la criatura objetivo igual al numero de contadores de viento que tiene. Cyclonic Rift=Regresa el permanente objetivo que no sea tierra que no controles a la mano de su propietario. Sobrecarga {6}{U}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "el permanente objetivo" por "cada permanente".) Cyclopean Giant=Cuando el Gigante ciclopeo vaya a un cementerio desde el juego, el tipo de la tierra objetivo se convierte en pantano. Remueve del juego el Gigante ciclopeo. Cyclopean Mummy=Cuando la Momia Ciclopea vaya al cementerio desde el juego, retira del juego la Momia Ciclopea. Cyclopean Snare={3}, {T}: Gira la criatura objetivo, luego regresa la Trampa ciclopea a la mano de su propietario. Cyclopean Tomb={2}, {T}: Pon un contador de fango sobre la tierra objetivo. Esta tierra es un pantano mientras tenga un contador de fango sobre ella. Juega esta habilidad solo durante tu mantenimiento. Cuando Tumba Ciclopea deja el juego, in inicio del mantenimiento de cada jugador, retira un contador de fango de la tierra objetivo. Cyclops Gladiator=Siempre que el Gladiador ciclope ataque, puedes hacer que le haga dano igual a su fuerza a la criatura objetivo que controle el jugador defensor. Si lo haces, esa criatura le hace dano igual a su fuerza al Gladiador ciclope. Cylian Elf= Cylian Sunsinger={R}{G}{W}: La Cantante solar cyliana y cada otra criatura con su mismo nombre obtienen +3/+3 hasta el final del turno. Cystbearer=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cytoplast Manipulator=Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {U}, {T}: Gana el control de la criatura objetivo con un contador +1/+1 sobre ella mientras la Manipuladora citoplastica permanezca en juego. Cytoplast Root-Kin=Injertar 4 (Esta criatura entra en juego con cuatro contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) Cuando el Enraizado citoplastico entre en juego, pon un contador +1/+1 sobre cada una de la otras criaturas que controlas que tenga un contador +1/+1 sobre ella. {2}: Mueve un contador +1/+1 de la criatura objetivo que controlas al Enraizado citoplastico. Cytoshape=Elige una criatura en juego que no sea legendaria. La criatura objetivo se convierte en una copia de esa criatura hasta el final del turno. Cytospawn Shambler=Injertar 6 (Esta criatura entra en juego con seis contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {G}: La criatura objetivo con un contador +1/+1 sobre ella gana la habilidad de arrollar hasta el final del turno. Daggerback Basilisk=Toque mortal. Daggerclaw Imp=Vuela. El Diablillo garradaga no puede bloquear. Daggerdrome Imp=Vuela. Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Daily Regimen=Encantar criatura. {1}{W}: Pon un contador +1/+1 sobre la criatura encantada. Dakkon Blackblade=La fuerza y la resistencia del Dakkon Blackblade son igual al numero de tierras que controlas. Dakmor Bat=Vuela. Dakmor Lancer=Cuando el Lancero de Dakmor entra en juego, destruye la criatura objetivo que no sea negra. Dakmor Plague=La Plaga de Dakmor hace 3 puntos de dano a cada criatura y a cada jugador. Dakmor Salvage=Los Restos de Dakmor entran en juego girados. {T}: Agrega {B} a tu reserva de mana. Dragar 2 (Si fueras a robar una carta, en vez de eso puedes poner exactamente dos cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Dakmor Scorpion= Dakmor Sorceress=La Hechicera de poder de Dakmor tiene una fuerza igual al numero de pantanos que controles. Damia, Sage of Stone=Toque mortal. Saltate tu paso de robar. Al comienzo de tu mantenimiento, si tienes menos de siete cartas en tu mano, roba una cantidad de cartas igual a la diferencia. Damnation=Destruye todas las criaturas. No pueden ser regeneradas. Dampen Thought=El jugador objetivo pone las primeras cuatro cartas de su biblioteca en su cementerio. Empalmar con lo arcano {1}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Damping Engine=Un jugador que controle mas permanentes que cualquier otro no puede jugar tierras ni hechizos de artefactos, criaturas, ni encantamientos. Ese jugador puede sacrificar un permanente para ignorar este efecto hasta el final del turno. Damping Field=Los jugadores no pueden enderezar mas que un artefacto durante su paso de enderezar. Damping Matrix=No se pueden jugar las habilidades activadas de artefactos y criaturas a menos que sean habilidades de mana. Dance of Many=Cuando la Danza de Espejos entra en juego, pon una ficha de criatura en juego como una copia de la criatura objetivo que no sea ficha. CUando la Danza de Espejos deja el juego, retira del juego la ficha de criatura. Cuando la ficha de criatura deja el juego, sacrifica la Danza de Espejos. Al comienzo de tu mantenimiento, sacrifica la Danza de Espejos a menos que pagues {U}{U}. Dance of Shadows=Las criaturas que controles obtienen +1/+0 y ganan la habilidad de inspirar temor hasta el final del turno. Dance of the Dead=Cuando la Danza de los muertos entra en juego, si esta en juego, se convierte en un encantar criatura. Pon la criatura objetivo de un cementerio en juego girada bajo tu control encantada por la Danza de los muertos. La criatura encantada obtiene +1/+1 y no se endereza guante el paso de enderezar. Al inicio del mantenimiento, paga {1}{B} para enderezarla. Dancing Scimitar=Vuela. Dandan=El Dandan no puede atacar a menos que el jugador defensor controle una isla. Cuando no controles una isla, sacrifica el Dandan. Dangerous Wager=Descarta tu mano, luego roba dos cartas. Daraja Griffin=Vuela. Sacrificar el Grifo de Daraja; destruye la criatura negra objetivo. Darba=Al comienzo de tu mantenimiento, sacrifica el Darba a menos que pagues {G}{G}. Darien, King of Kjeldor=Siempre que recibas dano, puedes poner en juego esa misma cantidad de fichas de criatura Soldado blancas 1/1. Darigaaz, the Igniter=Vuela. Siempre que el Darigaaz, el Inflamador hace dano de combate a un jugador, puede pagar {2}{R}. Si lo haces, elige un color. Ese jugador muestra su mano y el Darigaaz, el Inflamador hace X danos a ese jugador, donde X es numero de cartas mostradas de ese color. Darigaaz's Attendant={1}, sacrificar Asistente de Darigaaz: anade {B}{R}{G} a tu reserva de mana. Darigaaz's Caldera=El Lavo Hirviente de Darigaaz es un cubil adicionalmente a su tipo de tierra. Cuando el Lavo Hirviente de Darigaaz entre en juego, sacrificalo a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. {T}: Anade {B}, {R} o {G} a tu reserva de mana. Darigaaz's Charm=Elige una - devuelve la carta de criatura objetivo de tu cementerio a tu mano; o el Amuleto de Darigaaz hace 3 puntos de dano a la criatura o jugador objetivo; o la criatura objetivo obtiene +3/+3 hasta el final del turno. Daring Apprentice={T}, sacrificar el Aprendiz Temerario: Contrarresta el hechizo objetivo. Daring Leap=La criatura objetivo obtiene +1/+1 y gana la habilidad de volar y danar primero hasta el final del turno. Daring Skyjek=Batallon Siempre que el Jek celeste temerario y al menos otras dos criaturas ataquen, el Jek Celeste temerario gana la habilidad de volar hasta el final del turno. Dark Banishing=Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Dark Confidant=Al comienzo de tu mantenimiento, muestra la carta de la parte superior de tu biblioteca y pon esa carta en tu mano. Pierdes una cantidad de vida igual a su coste de mana convertido. Dark Depths=Los Abismos oscuros entran en juego con diez contadores de hielo sobre ellos. {3}: Remueve un contador de hielo de los Abismos oscuros. Cuando los Abismos oscuros no tengan contadores de hielo sobre ellos, sacrificalos. Si lo haces, pon en juego una ficha de criatura legendaria indestructible Avatar negra 20/20 llamada Marit Lage. Dark Favor=Encantar criatura. Cuando el Favor oscuro entre al campo de batalla, pierdes 1 vida. La criatura encantada obtiene +3/+1. Dark Hatchling=Vuela. Cuando la Cria siniestra entra en juego, destruye la criatura que no sea negra objetivo. No puede ser regenerada. Dark Heart of the Wood=Sacrificar un bosque: Ganas 3 vidas. Dark Impostor={4}{B}{B}: Exilia la criatura objetivo y pon un contador +1/+1 sobre la Impostora oscura. La Impostora oscura tiene todas las habilidades activadas de todas las cartas de criatura exiliadas con ella. Dark Maze=Defensor. {0}: El Laberinto Oscuro puede atacar este turno como si no fuese un muro. Retiralo del juego al final del turno. Dark Offering=Destruye la criatura objetivo que no sea negra. Ganas 3 vidas. Dark Privilege=La criatura encantada obtiene +1/+1. Sacrificar una criatura: regenera la criatura encantada. Dark Revenant=Vuela. Cuando el Aparecido oscuro muera, ponlo en la parte superior de la biblioteca de su propietario. Dark Ritual=Anade {B}{B}{B} a tu reserva de mana. Dark Sphere={T}, sacrifica la Esfera oscura: la siguiente vez que una fuente de tu eleccion te haga dano este turno, te hace la mitad de ese dano, redondeando hacia arriba. Dark Supplicant={T}, sacrificar tres Clerigos: Busca en tu cementerio, mano y/o biblioteca una carta llamada Vastago de la oscuridad y ponla en juego. Si buscas en tu biblioteca de esta manera, barajala. Dark Suspicions=Al comienzo del mantenimiento de cada jugador, ese jugador pierde 1 vida por cada carta en su mano que tenga mas que tu en tu mano. Dark Temper=El Caracter sombrio hace 2 puntos de dano a la criatura objetivo. Si controlas un permanente negro, en vez de eso, destruye la criatura. Dark Triumph=Si controlas un pantano, sacrifica una criatura en vez de pagar el coste de mana del Triunfo oscuro. Las criatura de tu control obtienen +2/+0 hasta el final del turno. Dark Tutelage=Al comienzo de tu mantenimiento, muestra la primera carta de tu biblioteca y ponla en tu mano. Pierdes una cantidad de vida igual a su coste de mana convertido. Dark Withering=Destruye la criatura objetivo que no sea negra. Demencia {B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Darkblast=La criatura objetivo obtiene -1/-1 hasta el final del turno. Dragar 3 (Si fueras a robar una carta, en vez de eso puedes poner exactamente tres cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Darkest Hour=Todas las criaturas son negras. Darkheart Sliver=Todos los fragmentados tienen "Sacrificar esta criatura: Ganas 3 vidas." Darkling Stalker={B}: regenera al Cazador tenebroso. {B}: el Cazador tenebroso obtiene +1/+1 hasta el final del turno. Darklit Gargoyle=Vuela. {B}: La Gargola oscura obtiene +2/-1 hasta el final del turno. Darkness=Preven todo el dano de combate que se fuera a hacer este turno. Darkpact=Cambia la carta objetivo de tu cementerio por la primera carta de tu biblioteca. Darkslick Drake=Vuela. Cuando el Draco de Fangoscuro vaya a un cementerio desde el campo de batalla, roba una carta. Darkslick Shores=Las Playas de Fangoscuro entran al campo de batalla giradas a menos que controles otras dos o menos tierras. {T}: Agrega {U} o {B} a tu reserva de mana. Darksteel Axe=El Hacha de acero oscuro es indestructible. (Los efectos que dicen "destruye" no la destruyen.) La criatura equipada obtiene +2/+0. Equipar {2}. Darksteel Brute=El Bruto de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) {3}: El Bruto de acero oscuro se convierte en una criatura artefacto 2/2 hasta el final del turno. Darksteel Citadel=La Ciudadela de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no la destruyen.) {T}: Agrega {1} a tu reserva de mana. Darksteel Colossus=Arrolla. El Coloso de Acero Oscuro es indestructible. Si el Coloso de Acero Oscuro fuera a ser puesto en un cementerio desde cualquier lugar, en vez de eso, muestra al Coloso de Acero Oscuro y barajalo en la biblioteca de su propietario. Darksteel Forge=Los artefactos que controles son indestructibles. (Los efectos de "destruir" y el dano letal no lo destruyen.) Darksteel Gargoyle=Vuela. La Gargola de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) Darksteel Garrison=La tierra fortificada es indestructible. Siempre que la tierra fortificada sea girada, la criatura objetivo obtiene +1/+1 hasta el final del turno. Fortificar {3} ({3}: Anexalo a la tierra objetivo que controlas. Juega la habilidad de fortificar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la tierra deja el juego.) Darksteel Ingot=El Lingote de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) {T}: Agrega un mana de cualquier color a tu reserva de mana. Darksteel Juggernaut=La fuerza y resistencia del Destructor de acero oscuro son iguales al numero de artefactos que controlas. El Destructor de acero oscuro es indestructible y ataca cada turno si puede. Darksteel Myr=El Myr de acero oscuro es indestructible. (Los efectos que dicen "destruir" y el dano letal no lo destruyen. Si su resistencia es 0 o menos, ira al cementerio de su propietario igualmente.) Darksteel Pendant=El Medallon de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) {1}, {T}: Mira la carta de la parte superior de tu biblioteca. Puedes poner esa carta en la parte inferior de tu biblioteca. Darksteel Plate=La Placa de acero oscuro es indestructible. La criatura equipada es indestructible. Equipar {2}. Darksteel Reactor=El Reactor de acero oscuro es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el Reactor de acero oscuro. Cuando el Reactor de acero oscuro tiene veinte o mas contadores de carga sobre el, ganas el juego. Darksteel Relic=La Reliquia de acero oscuro es indestructible. (Los efectos que dicen "destruye" no la destruyen.) Darksteel Sentinel=Destello (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Vigilancia. El Centinela de acero oscuro es indestructible. (Los efectos que dicen "destruir" y el dano letal no lo destruyen. Si su resistencia es 0 o menos, ira al cementerio de su propietario igualmente.) Darkthicket Wolf={2}{G}: El Lobo de maleza oscura obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez cada turno. Darkwatch Elves=Proteccion contra negro. Ciclo {2}. Darkwater Catacombs={1}, {T}: Agrega {U}{B} a tu reserva de mana. Darkwater Egg={2}, {T}, sacrificar el Huevo Aguanegra: Agrega {U}{B} a tu reserva de mana. Roba una carta. Darting Merfolk={U}: devuelve el Triton veloz a la mano de su propietario. Daru Cavalier=Dana primero. Cuando el Caballero de Daru entre en juego, puedes buscar en tu biblioteca una carta llamada Caballero de Daru, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Daru Encampment={T}: Agrega {1} a tu reserva de mana. {W}, {T}: El Soldado objetivo obtiene +1/+1 hasta el final del turno. Daru Healer={T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Metamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Daru Lancer=Dana primero. Metamorfosis {2}{W}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Daru Mender=Metamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Reparadora de Daru sea puesta boca arriba, regenera a la criatura objetivo. Daru Sanctifier=Metamorfosis {1}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Santificador de Daru sea puesto boca arriba, destruye el encantamiento objetivo. Daru Spiritualist=Siempre que un Clerigo que controles sea objetivo de un hechizo o habilidad, obtiene +0/+2 hasta el final del turno. Daru Stinger=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Soldado que muestres de tu mano.) {T}: El Lanzadardos de Daru hace una cantidad de dano igual al numero de contadores +1/+1 que haya sobre el a la criatura objetivo atacante o bloqueadora. Daru Warchief=Te cuesta {1} menos jugar los hechizos de Soldado. Los Soldados que controles obtienen +1/+2. Dash Hopes=Cuando juegues Frustrar las esperanzas, cualquier jugador puede pagar 5 vidas. Si un jugador lo hace, contrarresta Frustrar las esperanzas. Contrarresta el hechizo objetivo. Daughter of Autumn={W}: el siguiente punto de dano que se le fuera hacer a la criatura blanca objetivo este turno se le hace a la Hija de Otono en vez. Daunting Defender=Si una fuente fuera a hacerle dano a un Clerigo que controles, preven 1 punto de ese dano. Dauntless Dourbark=Tanto la fuerza como la resistencia del Cortezadura intrepido son iguales al numero de bosques mas el numero de Pueblo-arboreo que controles. El Cortezadura intrepido tiene la habilidad de arrollar mientras controles otro Pueblo-arboreo. Dauntless Escort=Sacrificar el Escolta intrepido: Las criaturas que controlas son indestructibles este turno. Dauthi Cutthroat=Se desvanece. {1}{B}, {T}: destruye la criatura objetivo con la habilidad de desvanecerse. Dauthi Embrace={B}{B}: la criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. Dauthi Ghoul=Se Desvanece. Siempre que una criatura con la habilidad de desvanecerse vaya a un cementerio, pon un contador +1/+1 en el Necrofago dauti. Dauthi Horror=Se Desvanece. El Horror dauti no puede ser bloqueado por criaturas blancas. Dauthi Jackal=Se desvanece. {B}{B}, sacrificar el Chacal dauti: destruye la criatura que esta bloqueando objetivo. Dauthi Marauder=Se Desvanece. Dauthi Mercenary=Se Desvanece. {1}{B}: el Mercenario dauti obtiene +1/+0 hasta el final del turno. Dauthi Mindripper=Se Desvanece. Siempre que el Desgarramentes dauti ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, el jugador defensor se descarta de tres cartas. Dauthi Slayer=Se desvanece. El Asesino dauti ataca cada turno si puede. Dauthi Trapper={T}: la criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. Dauthi Warlord=Se desvanece. La fuerza del Jefe militar dauti es igual al numero de criaturas con la habilidad de desvanecerse en juego. D'Avenant Archer={T}: La Arquera D'Avenant hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. D'Avenant Healer={T}: La Sanadora D'Avenant hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Dawn Charm=Elige uno: Preven todo el dano de combate que se fuera a hacer este turno; o regenera la criatura objetivo; o contrarresta el hechizo objetivo que te hace objetivo. Dawn Elemental=Vuela. Preven todo el dano que se le fuera a hacer al Elemental del alba. Dawn of the Dead=Al comienzo de tu mantenimiento, pierde 1 vida. Al comienzo de tu mantenimiento, puedes regresar al juego una carta objetivo de criatura de tu cementerio. Esa criatura gana la habilidad de prisa hasta el final del turno. Remuevela del juego al final del turno. Dawnfluke=Destello. Cuando el Lenguado del alba entre en juego, preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Evocar {W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Dawnglare Invoker=Vuela. {8}: Gira todas las criaturas que controla el jugador objetivo. Dawnglow Infusion=Ganas X vidas si se uso {G} para jugar la Infusion de solanera y X vidas si se uso {W} para jugarla. (Haz ambos si se uso {G}{W}.) Dawning Purist=Siempre que el Purista emergente haga dano de combate a un jugador, puedes destruir el encantamiento objetivo que controle ese jugador. Metamorfosis {1}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Dawnray Archer=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {W}, {T}: La Arquera Rayo del alba hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. Dawn's Reflection=Siempre que se gire la tierra encantada para obtener mana, su controlador agrega dos mana de cualquier combinacion de color a su reserva de mana. Dawnstrider={G}, {T}, descartar una carta de tu mano: preven todo el dano de combate que fuera a ser hecho este turno. Dawntreader Elk={G}, sacrificar el Alce huella del alba: Busca en tu biblioteca una carta de tierra basica, ponla en el campo de batalla girada y luego baraja tu biblioteca. Day (Night/Day)=Noche: La criatura objetivo obtiene -1/-1 hasta el final del turno. Dia: Las criaturas que controle el jugador objetivo obtienen +1/+1 hasta el final del turno. Day of Destiny=Las criaturas legendarias que controles obtienen +2/+2. Day of Judgment=Destruye todas las criaturas. Day of the Dragons=Cuando el Dia de los dragones entre en juego, remueve del juego todas las criaturas que controles. Luego pon en juego ese numero de fichas de criatura Dragon roja 5/5 con la habilidad de volar. Cuando el Dia de los dragones salga del juego, sacrifica todos los Dragones que controles. Luego regresa al juego las cartas removidas bajo tu control. Daybreak Coronet=Encantar criatura con otro aura anexado a ella. La criatura encantada obtiene +3/+3 y tiene las habilidades de danar primero, vigilancia y vinculo vital. (Siempre que haga dano, su controlador gana esa cantidad de vida.) Daybreak Ranger={T}: La Guardabosque del amanecer hace 2 puntos de dano a la criatura objetivo con la habilidad de volar. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Guardabosque del amanecer. Daze=Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de mana del Ofuscar. Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Dazzling Beauty=Juega la Belleza deslumbrante solo durante el paso de declarar bloqueadores. La criatura atacante que no este bloqueada se considera bloqueada. Roba una carta al comienzo del siguiente mantenimiento. Dead (Dead/Gone)=Muerto hace 2 puntos de dano a la criatura objetivo. Dead Reckoning=Puedes poner la carta de criatura objetivo de tu cementerio en la parte superior de tu biblioteca. Si lo haces, el Calculo mortal hace una cantidad de dano igual a la fuerza de esa carta a la criatura objetivo. Dead Reveler=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Dead Ringers=Destruye dos criaturas objetivo que no sean negras a menos que alguna de ellas sea de un color del que no sea la otra. No pueden ser regeneradas. Dead Weight=Encantar criatura. La criatura encantada obtiene -2/-2. Deadapult={R}, sacrificar un zombie: la Catapulta de Muerte hace 2 puntos dano a la criatura o jugador objetivo. Deadbridge Goliath=Carronar {4}{G}{G}. ({4}{G}{G}, exiliar esta carta de tu cementerio: Pon una cantidad de contadores +1/+1 sobre la criatura objetivo igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Deadeye Navigator=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Navegante certero este emparejado con otra criatura, ambas criaturas tienen "{1}{U}: Exilia a esta criatura, luego regresala al campo de batalla bajo tu control." Deadfall=Las criaturas con la habilidad de cruzar bosques pueden ser bloqueadas como si no tuvieran la habilidad de cruzar bosques. Dead-Iron Sledge=Siempre que la criatura equipada bloquee o sea bloqueada por una criatura, destruye esa criatura y la criatura equipada. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Deadly Allure=La criatura objetivo gana la habilidad de toque mortal hasta el final del turno y debe ser bloqueada este turno si se puede. Retrospectiva {G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Deadly Grub=Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando el Gusano mortal vaya a un cementerio desde el juego, si no tenia contadores de tiempo sobre el, pon en juego una ficha de criatura Insecto verde 6/1 con "Esta criatura no puede ser objetivo de hechizos o habilidades". Deadly Insect=El Insecto letal no puede ser objetivo de hechizos ni habilidades. Deadly Recluse=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.). Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Deadshot Minotaur=Cuando el Minotauro punteria mortal entre en juego, le hace 3 puntos de dano a la criatura objetivo con la habilidad de volar. Ciclo {R/G}. ({R/G}, descartar esta carta: Roba una carta.) Deadshot=Gira la criatura objetivo. Haz dano igual a su fuerza a otra criatura objetivo. Deadwood Treefolk=Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando el Pueblo arboreo de madera seca entre en juego o deje el juego, regresa otra carta de criatura objetivo de tu cementerio a tu mano. Dearly Departed=Vuela. Mientras los Difuntos amados esten en tu cementerio, cada criatura Humano que controles entra al campo de batalla con un contador +1/+1 adicional sobre ella. Death (Life/Death)=Vida: Hasta el final del turno, todas las tierras que controlas son criaturas que continuan siendo tierras. Muerte: Regresa la carta de criatura objetivo de tu cementerio al juego. Pierdes una cantidad de vida igual a su coste de mana convertido. Death Baron=Las criaturas Esqueleto y las otras criaturas Zombie que controlas obtienen +1/+1 y tienen la habilidad de toque mortal. Death Bomb=Como coste adicional para jugar la Bomba de Muerte, sacrifica una criatura. Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Su controlador pierde 2 vidas. Death by Dragons=Cada jugador excepto el jugador objetivo pone en el campo de batalla una ficha de criatura Dragon roja 5/5 con la habilidad de volar. Death Charmer=Siempre que el Encantador de la Muerte hace dano de combate a una criatura, el controlador de esa criatura pierde 2 vidas a menos que pagues {2}. Death Cloud=Cada jugador pierde X vidas, luego descarta X cartas de su mano, luego sacrifica X criaturas y luego sacrifica X tierras. Death Cultist=Sacrificar el Cultista de la muerte: El jugador objetivo pierde 1 vida y tu ganas 1 vida. Death Denied=Regresa X cartas objetivo de criatura de tu cementerio a tu mano. Death Grasp=El Apreton mortal hace X puntos de dano a la criatura o jugador objetivo. Ganas X vidas. Death Match=Siempre que una criatura entre en juego, el controlador de esa criatura puede elegir que la criatura objetivo de su eleccion obtenga -3/-3 hasta el final del turno. Death Mutation=Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Pon en juego X fichas de criatura Saprolin verde 1/1, donde X es su coste de mana convertido. Death of a Thousand Stings=El jugador objetivo pierde 1 vida y tu ganas 1 vida. Al comienzo de tu mantenimiento, si tienes mas cartas en tu mano que cada oponente, puedes regresar la Muerte por mil picaduras de tu cementerio a tu mano. Death or Glory=Separa todas las criaturas de tu cementerio en 2 montones cara arriba. Retira del juego el monton que tu oponente elija y devuelve el otro al juego. Death Pit Offering=Cuando la Ofrenda al Pozo de Muerte entre en juego, sacrifica todas las criaturas que controles. Las criaturas que controles obtienen +2/+2. Death Pits of Rath=Siempre que una criatura reciba dano, destruyela. No puede ser regenerada. Death Pulse=La criatura objetivo obtiene -4/-4 hasta el final del turno. Ciclo {1}{B}{B}. ({1}{B}{B}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Pulso mortal, puedes elegir que la criatura objetivo obtenga -1/-1 hasta el final del turno. Death Rattle=Excavar (Puedes remover del juego cualquier cantidad de cartas de tu cementerio en cuanto juegues este hechizo. Jugarlo te cuesta {1} menos por cada carta removida de esta manera.) Destruye la criatura objetivo que no sea verde. No puede ser regenerada. Death Spark=El Chispazo letal hace 1 punto de dane a la criatura o jugador objetivo. -- Al comienzo de tu mantenimiento, si el Chispazo letal esta en tu cementerio con una carta de criatura directamente encima, puedes pagar 1. Si lo haces, devuelve el Chispazo letal a tu mano. Death Speakers=Proteccion contra negro. Death Stroke=Destruye la criatura objetivo girada. Death Ward=Regenera la criatura objetivo. Death Watch=Cuando la criatura encantada vaya a un cementerio, su controlador pierde vida igual a su fuerza y tu ganas vida igual a su resistencia. Death Wind=La criatura objetivo obtiene -X/-X hasta el final del turno. Death Wish=Elige una carta tuya que este fuera del juego y ponla en tu mano. Pierde la mitad de tu vida, redondeada hacia arriba. Remueve del juego el Deseo de muerte. Deathbringer Liege=Las otras criaturas blancas que controlas obtienen +1/+1. Las otras criaturas negras que controlas obtienen +1/+1. Siempre que juegues un hechizo blanco, puedes girar la criatura objetivo. Siempre que juegues un hechizo negro, puedes destruir la criatura objetivo si esta girada. Deathbringer Thoctar=Siempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Thoctar mortal. Remover un contador +1/+1 del Thoctar mortal: El Thoctar mortal hace 1 punto de dano a la criatura o jugador objetivo. Deathcoil Wurm=Puedes hacer que la Sierpe espiral de la muerte haga su dano de combate como si no hubiera sido bloqueado. Deathcult Rogue=El Bribon del culto mortal no puede ser bloqueado excepto por Bribones. Deathcurse Ogre=Cuando el Ogro muertemaldita vaya a un cementerio desde el juego, cada jugador pierde 3 vidas. Deathforge Shaman=Multiestimulo {R}. (Puedes pagar {R} adicional tantas veces como quieras mientras lanzas este hechizo.) Cuando el Chaman fragua mortal entra al campo de batalla, hace dano al jugador objetivo igual al doble de la cantidad de veces que fue estimulado. Deathgazer=Siempre que el Contemplador Mortal bloquee o sea bloqueado por una criatura que no sea negra, destruye esa criatura al final del combate. Deathgreeter=Siempre que otra criatura sea puesta en un cementerio desde el juego, puedes ganar 1 vida. Deathgrip={B}{B}: Contrarresta el hechizo verde objetivo. Death-Hood Cobra={1}{G}: La Cobra capucha mortal gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) {1}{G}: La Cobra capucha mortal gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de dano que haga a una criatura es suficiente para destruirla.) Deathknell Kami=Vuela. {2}: El Kami tanido de muerte obtiene +1/+1 hasta el final del turno. Sacrificalo al final del turno. Migracion de almas 1 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 1 o menos de tu cementerio a tu mano.) Deathlace=El hechizo o permanente objetivo se convierte en negro. Deathless Angel=Vuela. {W}{W}: La criatura objetivo es indestructible este turno. Deathmark Prelate={2}{B}, {T}, sacrificar un Zombie: Destruye la criatura objetivo que no sea Zombie. No puede ser regenerada. Juega esta habilidad solo en cualquier momento en que pudieras jugar un conjuro. Deathmark=Destruye la criatura objetivo verde o blanca. Death-Mask Duplicant=Estampa {1}: Remueve la carta de criatura objetivo de tu cementerio del juego. (La carta removida es estampada en este artefacto.) Mientras una carta de criatura estampada tenga la habilidad de volar, el Duplicante mascara de muerte tiene la habilidad de volar. Lo mismo vale para las habilidades de inspirar temor, danar primero, danar dos veces, prisa, cruzar tierras, proteccion y arrollar. Deathmask Nezumi=Mientras tengas siete o mas cartas en tu mano, el Nezumi mascara de muerte obtiene +2/+1 y tiene la habilidad de inspirar temor. Deathpact Angel=Vuela.Cuando el Angel del pacto mortal muera, pon en el campo de batalla una ficha de criatura Clerigo blanca y negra 1/1. Tiene "{3}{W}{B}{B}, {T}, sacrificar esta criatura: Regresa una carta llamada Angel del pacto mortal de tu cementerio al campo de batalla". Deathrender=La criatura equipada obtiene +2/+2. Siempre que la criatura equipada vaya a un cementerio desde el juego, puedes poner en juego una carta de criatura de tu mano y anexarle el Otorgamuerte. Equipar {2}. Deathrite Shaman={T}: Exilia la carta de tierra objetivo de un cementerio. Agrega un mana de cualquier color a tu reserva de mana. {B}, {T}: Exilia la carta de instantaneo o de conjuro objetivo de un cementerio. Cada oponente pierde 2 vidas. {G}, {T}: Exilia la carta de criatura objetivo de un cementerio. Ganas 2 vidas. Death's Approach=Encantar criatura.La criatura encantada obtiene -X/-X, donde X es el numero de cartas de criatura en el cementerio de su controlador. Death's Caress=Destruye la criatura objetivo. Si esa criatura era Humano, ganas vidas igual a su resistencia. Death's Duet=Devuelve dos criaturas objetivo de tu cementerio a tu mano. Death's Presence=Siempre que una criatura que controles muera, pon X contadores +1/+1 sobre la criatura objetivo que controlas, donde X es la fuerza de la criatura que murio. Death's Shadow=La Sombra de la muerte obtiene -X/-X, donde X es tu total de vidas. Death's-Head Buzzard=Vuela. Cuando el Aura calavera vaya a un cementerio desde el juego, todas las criaturas obtienen -1/-1 hasta el final del turno. Deathspore Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido espora mortal. Remover tres contadores de espora del Talido espora mortal: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: La criatura objetivo obtiene -1/-1 hasta el final del turno. Debt of Loyalty=Regenera la criatura objetivo. Gana el control de esa criatura si la regeneras de esta manera este turno. Debtors' Knell=({W/B} puede pagarse con {W} o con {B}.) Al comienzo de tu mantenimiento, pon en juego bajo tu control la carta de criatura objetivo en un cementerio. Debtor's Pulpit=Encantar tierra. La tierra encantada tiene "{T}: Gira la criatura objetivo". Decaying Soil=Al comienzo de tu mantenimiento, remueve del juego una carta de tu cementerio. Umbral Siempre que una criatura que no sea ficha vaya a tu cementerio desde el juego, puedes pagar {1}. Si lo haces, regresa esa carta a tu mano. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Deceiver Exarch=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Cuando el Exarca impostor entre al campo de batalla, elige uno: Endereza el permanente objetivo que controlas; o gira el permanente objetivo que controla un oponente. Deception=El oponente objetivo se descarta de dos cartas. Decimate=Destruye el artefacto objetivo, la criatura objetivo, el encantamiento objetivo y la tierra objetivo. Decimator Web={4}, {T}: El oponente objetivo pierde 2 vidas, obtiene un contador de veneno y luego pone las primeras seis cartas de su biblioteca en su cementerio. Declaration of Naught=En cuanto la Declaracion de fracaso entre en juego, nombra una carta. {U}: Contrarresta el hechizo objetivo con ese nombre. Decompose=Remueve del juego hasta tres cartas objetivo de un solo cementerio. Decomposition=La Descomposicion solo puede encantar una criatura negra. La criatura encantada tiene "Mantenimiento acumulativo - Paga 1 vida." Cuando la criatura encantada vaya a un cementerio, su controlador pierde 2 vidas. Deconstruct=Destruye el artefacto objetivo. Luego agrega {G}{G}{G} a tu reserva de mana. Decree of Annihilation=Remueve del juego todos los artefactos, criaturas, tierras, cementerios y manos. Ciclo {5}{R}{R}. Cuando uses la habilidad de ciclo del Decreto de aniquilacion, destruye todas las tierras. Decree of Justice=Pon en juego X fichas de criatura Angel blanca 4/4 con la habilidad de volar. Ciclo {2}{W}. Cuando uses la habilidad de ciclo del Decreto de justicia, puedes pagar {X}. Si lo haces, pon en juego X fichas de criatura Soldado blanca 1/1. Decree of Pain=Destruye todas las criaturas. No pueden ser regeneradas. Roba una carta por cada criatura destruida de esta manera. Ciclo {3}{B}{B}. Cuando uses la habilidad de ciclo del Decreto de dolor, todas las criaturas obtienen -2/-2 hasta el final del turno. Decree of Savagery=Pon cuatro contadores +1/+1 sobre cada criatura que controles. Ciclo {4}{G}{G}. Cuando uses la habilidad de ciclo del Decreto de salvajismo, puedes poner cuatro contadores +1/+1 sobre la criatura objetivo. Decree of Silence=Siempre que un oponente juegue un hechizo, contrarresta ese hechizo y pon un contador de agotamiento sobre el Decreto de silencio. Si hay tres o mas contadores de agotamiento sobre el Decreto de silencio, sacrificalo. Ciclo {4}{U}{U}. Cuando uses la habilidad de ciclo del Decreto de silencio, puedes contrarrestar el hechizo objetivo. Dedicated Martyr={W}, sacrificar el Martir dedicado: Gana 3 vidas. Deep Analysis=El jugador objetivo roba dos cartas. Retrospectiva {1}{U}, pagar 3 vidas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Deep Reconnaissance=Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Retrospectiva {4}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Deep Spawn=Arrolla. Al comienzo de tu mantenimiento, sacrifica al Desovar profundo a menos que pongas las dos primeras cartas de tu biblioteca en tu cementerio. {U}: el Desovar profundo no puede ser objetivo de hechizos ni habilidades este turno y no se endereza durante el paso de enderezamiento. Deep Water={U}: hasta el final del turno, si giras una tierras de tu control para extraer mana, produce {U} en vez de su tipo normal y cantidad. Deep Wood=Juega el Bosque profundo solo durante el paso de declarar atacantes y solo si has sido atacado este paso. Preven todo el dano que te fuera a ser hecho este turno por criaturas atacantes. Deepcavern Imp=Vuela, prisa. EcoDescartar una carta. (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Deepchannel Mentor=Las criaturas azules que controlas son imbloqueables. Deepfire Elemental={X}{X}{1}: Destruye el artefacto o criatura objetivo con coste de mana convertido igual a X. Deep-Sea Kraken=El Kraken del mar profundo es imbloqueable. Suspender 9{2}{U}. Siempre que un oponente juegue un hechizo, si el Kraken del mar profundo esta suspendido, remueve un contador de tiempo de el. Deep-Sea Serpent=La Serpiente de mar abierto no puede atacar a menos que el jugador defensor controle una Isla. Deep-Slumber Titan=El Titan del sopor profundo entra en juego girado. El Titan del sopor profundo no se endereza durante tu paso de enderezar. Siempre que el Titan del sopor profundo reciba dano, enderezalo. Deeptread Merrow={U}: El Merrow merodeador profundo gana la habilidad de cruzar islas hasta el final del turno. Deepwood Drummer={G}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene +2/+2 hasta el final del turno. Deepwood Elder={X}{G}{G}, {T}, descartar una carta de tu mano: X tierras objetivo se convierten en bosques hasta el final del turno. Deepwood Ghoul=Pagar 2 vidas: Regenera al Necrofago de Deepwood. Deepwood Legate=Si un oponente controla un bosque y tu controlas un pantano, puedes jugar el Legado de Deepwood sin pagar su coste de mana. {B}: el Legado de Deepwood obtiene +1/+1 hasta el final del turno. Deepwood Tantiv=Siempre que el Tantiv de Deepwood sea bloqueado, gana dos vidas. Deepwood Wolverine=Siempre que el Gloton de Deepwood sea bloqueado, obtiene +2/+0 hasta el final del turno. Defang=Encantar criatura. Preven todo el dano de combate que fuera a hacer la criatura encantada. Defender en-Vec=Desaparecer 4. Quitar un contador del Defendesor en-Vec: Preven los siguientes 2 puntos de dano que fueran a ser recibidos la criatura o jugador objetivo este turno. Defender of Chaos=Puedes jugar el Defensor del Caos cuando puedas jugar un instantaneo. Proteccion contra blanco. Defender of Law=Puedes jugar el Defensor de la ley cuando puedas jugar un instantaneo. Proteccion contra rojo. Defender of the Order=Metamorfosis {W}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Defensor de la Orden sea puesto boca arriba, las criaturas que controles obtienen +0/+2 hasta el final del turno. Defense Grid=Durante el turno de cada jugador, a cada uno de los dems jugadores le cuesta {3} mas jugar sus hechizos. Defense of the Heart=Al comienzo de tu mantenimiento, si un oponente controla 3 o mas criaturas, sacrifica la Defensa del corazon. Si lo haces, busca en tu biblioteca hasta 2 cartas de criatura y pon esta criaturas en juego. Luego baraja tu biblioteca. Defensive Formation=En vez del jugador atacante, tu asignas el dano de combate de las criaturas que te atacan. Defensive Maneuvers=Las criaturas del tipo de tu eleccion obtienen +0/+4 hasta el final del turno. Defensive Stance=Encantar criatura. La criatura encantada obtiene -1/+1. Defiant Elf=Arrolla. Defiant Falcon=Vuela. {4}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido 3 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Defiant Stand=Lanza la Resistencia desafiante solo durante el paso de declarar atacantes y solo si tu has sido atacado este paso. La criatura objetivo obtiene +1/+3 hasta el final de turno. Si esa criatura esta girada, enderezala. Defiant Vanguard=Cuando la Vanguardia desafiante bloquee, al final del combate, destruyela y destruye todas las criaturas que bloqueo este turno. {5}, {T}: Busca en tu biblioteca una carta de Rebelde con coste de mana convertido de 4 o menos y ponla en juego. Luego baraja tu biblioteca. Defiler of Souls=Vuela. Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una criatura monocolor. Defiling Tears=Hasta el final del turno, la criatura objetivo se convierte en negra, obtiene +1/-1 y gana "{B}: regenera esta criatura." Deflection=Cambia el objetivo de un hechizo objetivo que tenga un solo objetivo. Deft Duelist=Dana primero. Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.) Deftblade Elite=Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) {1}{W}: Preven todo el dano de combate que se le fuera a hacer y que fuera a hacer la Elite Hojadiestra este turno. Defy Death=Regresa la carta objetivo de criatura de tu cementerio al campo de batalla. Si es un Angel, pon dos contadores +1/+1 sobre ella. Defy Gravity=La criatura objetivo gana la habilidad de volar hasta el final del turno. Retrospectiva {U}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Dega Disciple={B}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. {R}, {T}: La criatura objetivo obtiene +2/+0 hasta el final del turno. Dega Sanctuary=Al comienzo de tu mantenimiento, si controlas un permanente negro o rojo, gana 2 vidas. Si controlas un permanente negro y uno rojo, en vez de eso, ganas 4 vidas. Degavolver=Estimulo {1}{B} y/o {R}. Si pagaste el coste del estimulo {1}{B}, el Degavolver entra en juego con dos contadores +1/+1 sobre el y tiene: "Pagar 3 vidas: Regenera al Degavolver". Si pagaste el coste de estimulo {R}, el Degavolver entra en juego con un contador +1/+1 sobre el y tiene la habilidad de danar primero. Deglamer=Destruye el artefacto o encantamiento objetivo. Su propietario lo baraja en su biblioteca. Dehydration=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Deity of Scars=Arrolla. La Deidad de cicatrices entra en juego con dos contadores -1/-1 sobre ella. {B/G}, remover un contador -1/-1 de la Deidad de cicatrices: Regenera la Deidad de cicatrices. Dej Vu=Regresa la carta de conjuro objetivo de tu cementerio a tu mano. Delay=Contrarresta el hechizo objetivo. Si el hechizo se contrarresta de esta manera, remuevelo del juego con tres contadores de tiempo sobre el en vez de ponerlo en el cementerio de su propietario. Si no tiene la habilidad de suspender, gana la habilidad de suspender. (Al comienzo del mantenimiento de su propietario, remueve un contador de tiempo de esa carta. Cuando se remueva el ultimo, el jugador la juega sin pagar su coste de mana. Si es una criatura, tiene la habilidad de prisa.) Delaying Shield=Si se te fuera a hacer dano, en vez de eso, pon ese mismo numero de contadores de dilacion sobre el Escudo dilatorio. Al comienzo de tu mantenimiento, remueve todos los contadores de dilacion del Escudo Dilatorio. Por cada contador removido de esta manera, pierde 1 vida a menos que pagues {1}{W}. Delif's Cone={T}, sacrificar el Cono de Delif: este turno, cuando la criatura objetivo de tu control ataca y no es bloqueada, puedes ganar vida igual a su fuerza. Si lo haces, no hace dano de combate este turno. Delirium Skeins=Cada jugador descarta tres cartas. Delirium=Juego el Delirio solo en el turno de un oponente. Gira la criatura objetivo que ese jugador controla. Esa criatura hace dano igual a su fuerza al jugador. Preven todo el dano de combate que fuera a recibir y hace esa criatura este turno. Deliver (Stand/Deliver)=Enfrentar: Preven los siguientes 2 puntos de dano que se le fueran a hacer la criatura objetivo este turno. Cumplir: Devuelve el permanente objetivo a la mano de su propietario. Delraich=Arrolla. Puedes sacrificar tres criaturas negras en vez de pagar el coste de mana del Delraich. Deluge=Gira todas las criaturas sin la habilidad de volar. Delusions of Mediocrity=Cuando el Delirio de Mediocridad entra en juego, gana 10 vidas. Cuando el Delirio de Mediocridad deja el juego, pierde 10 vidas. Delver of Secrets=Al comienzo de tu mantenimiento, mira la primera carta de tu biblioteca. Puedes mostrar esa carta. Si se muestra una carta de instantaneo o conjuro de esta manera, transforma al Indagador de secretos. Demand (Supply/Demand)=Busca en tu biblioteca una carta multicolor, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Dematerialize=Regresa el permanente objetivo a la mano de su propietario. Retrospectiva {5}{U}{U}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Dementia Bat=Vuela. {4}{B}, sacrificar el Murcielago de demencia: El jugador objetivo descarta dos cartas. Dementia Sliver=Todos los Fragmentados tienen "{T}: Nombra una carta. El oponente objetivo muestra una carta al azar de su mano. Ese jugador luego descarta la carta mostrada si es la carta nombrada. Juega esta habilidad solo durante tu turno". Demigod of Revenge=Vuela, prisa. Cuando juegues el Semidios de la venganza, regresa al juego todas las cartas llamadas Semidios de la venganza de tu cementerio. Demolish=Destruye el artefacto o tierra objetivo. Demon of Death's Gate=Puedes pagar 6 vidas y sacrificar tres criaturas negras en lugar de pagar el coste de mana del Demonio del Portal de la Muerte. Vuela, arrolla. Demonfire=El Fuego demoniaco hace X puntos de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de esta manera fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Temerario Si no tienes cartas en la mano, el Fuego demoniaco no puede ser contrarrestado por hechizos o habilidades y el dano no puede ser prevenido. Demonic Appetite=Encantar criatura que controlas. La criatura encantada obtiene +3/+3. Al comienzo de tu mantenimiento, sacrifica una criatura. Demonic Attorney=Cada jugador pone la primera carta de su biblioteca en su cementerio. Demonic Collusion=RecuperarDescartar dos cartas. (Puedes descartar dos cartas ademas de cualquier otro coste en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Busca una carta de tu biblioteca y pon esa carta en tu mano. Luego baraja tu biblioteca. Demonic Consultation=Nombra una carta. Retira del juego las seis cartas superiores de tu biblioteca, luego muestra cartas de la parte superior de tu biblioteca hasta que muestres la carta nombrada. Pon esa carta en tu mano y retira del juego todas las otras cartas mostradas de esta manera. Demonic Dread=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) La criatura objetivo no puede bloquear este turno. Demonic Hordes={T}: Destruye la tierra objetivo. Al inicio de tu mantenimiento, a menos que pagues {B}{B}{B}, gira Hordas Demoniacas y sacrifica una tierra que un oponente elija. Demonic Rising=Al comienzo de tu paso final, si controlas exactamente una criatura, pon en el campo de batalla una ficha de criatura Demonio negra 5/5 con la habilidad de volar. Demonic Taskmaster=Vuela. Al comienzo de tu mantenimiento, sacrifica una criatura que no sea el Capataz demoniaco. Demonic Torment=Encantar criatura. La criatura encantada no puede atacar. Preven todo el dano de combate que se le fuera a hacer la criatura encantada. Demonic Tutor=Busca en tu biblioteca una carta y ponla en tu mano. Baraja tu biblioteca. Demonlord of Ashmouth=Vuela. Cuando el Senor demonio de Bocaceniza entre al campo de batalla, exilialo a menos que sacrifiques otra criatura. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Demonmail Hauberk=La criatura equipada obtiene +4/+2. Equipar Sacrificar una criatura. Demon's Herald={2}{B}, {T}, sacrificar una criatura azul, una criatura negra y una criatura roja: Busca en tu biblioteca una carta llamada Principe de los esclavos y ponla en juego. Luego baraja tu biblioteca. Demon's Horn=Siempre que un jugador juegue un hechizo negro, puedes ganar una vida. Demon's Jester=Vuela. Temerario El Bufon de los demonios obtiene +2/+1 mientras no tengas cartas en tu mano. Demonspine Whip={X}: La criatura equipada obtiene +X/+0 hasta el final del turno. Equipar {1}. Demoralize=Cada criatura no puede ser bloqueada este turno excepto por dos o mas criaturas. Umbral Las criaturas no pueden bloquear este turno. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Demystify=Destruye el encantamiento objetivo. Denizen of the Deep=Cuando el Habitante de las Profundidades entre en juego, regresa todas las otras criaturas que controlas a la mano de su propietario. Dense Canopy=Las criaturas con la habilidad de volar no pueden bloquear a las criaturas sin la habilidad de volar. Dense Foliage=Las criaturas no puedes ser objetivo de hechizos. Deny Reality=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Regresa el permanente objetivo a la mano de su propietario. Denying Wind=Busca el la biblioteca del jugador objetivo hasta siete cartas y retiralas del juego. Luego ese jugador baraja su biblioteca. Deprive=Como coste adicional para lanzar Vedar, regresa una tierra que controles a la mano de su propietario. Contrarresta el hechizo objetivo. Deranged Assistant={T}, poner la primera carta de tu biblioteca en tu cementerio: Agrega {1} a tu reserva de mana. Deranged Hermit=Eco. Cuando el Ermitano trastornado entra en juego, pon cuatro fichas de criatura ardilla verdes 1/1 en juego. Deranged Outcast={1}{G}, sacrificar un Humano: Pon dos contadores +1/+1 sobre la criatura objetivo. Derelor=Los hechizos negros cuestan un {B} mas para jugarlos. Dermoplasm=Vuela. Metamorfosis {2}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Dermoplasma sea puesto boca arriba, puedes poner en juego boca arriba una carta de criatura con la habilidad de metamorfosis de tu mano. Si lo haces, regresa el Dermoplasma a la mano de su propietario. Descendant of Kiyomaro=Mientras tengas mas cartas en tu mano que cada oponente, el Descendiente de Kiyomaro obtiene +1/+2 y tiene "Siempre que esta criatura haga dano de combate, ganas 3 vidas." Descendant of Masumaro=Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre el Descendiente de Masumaro por cada carta en tu mano, luego remueve un contador +1/+1 del Descendiente de Masumaro por cada carta en la mano del oponente objetivo. Descendant of Soramaro={1}{U}: Mira las primeras X cartas de la parte superior de tu biblioteca, donde X es la cantidad de cartas en tu mano, luego regresalas en cualquier orden. Descendants' Path=Al comienzo de tu mantenimiento, muestra la primera carta de tu biblioteca. Si es una carta de criatura que comparte un tipo de criatura con una criatura que controlas, puedes lanzar esa carta sin pagar su coste de mana. De lo contrario, pon esa carta en el fondo de tu biblioteca. Descent into Madness=Al comienzo de tu mantenimiento, pon un contador de desesperacion sobre el Descenso a la locura, luego cada jugador exilia X permanentes que controla y/o cartas de su mano, donde X es el numero de contadores de desesperacion sobre el Descenso a la locura. Desecrated Earth=Destruye la tierra objetivo. Su controlador descarta una carta. Desecration Demon=Vuela. Al comienzo de cada combate, cualquier oponente puede sacrificar una criatura. Si un jugador lo hace, gira el Demonio de profanacion y pon un contador +1/+1 sobre el. Desecration Elemental=Inspirar temor. Siempre que un jugador juegue un hechizo, sacrifica una criatura. Desecrator Hag=Cuando la Saga profanadora entre en juego, regresa a tu mano la carta de criatura con mayor fuerza de tu cementerio. Si dos o mas cartas estan empatadas por la mayor fuerza, elige una de ellas. Desert Drake=Vuela. Desert Nomads=Cruza desiertos. Preven todo el dano que se le fuera a hacer a los nomadas del desierto por desiertos. Desert Sandstorm=La Tormenta del desierto hace 1 punto de dano a cada criatura. Desert Twister=Destruye el permanente objetivo. Desert={T}: Agrega {1} a tu reserva de mana. {1}: El Desierto hace 1 punto de dano a la criatura atacante objetivo. Juega esta habilidad solo durante el final del paso de combate. Deserted Temple={T}: Agrega un mana incoloro a tu reserva de mana. {1}, {T}: Endereza la tierra objetivo. Desertion=Contrarresta el hechizo objetivo. Si es una carta de artefacto o criatura, ponla en juego bajo tu control en vez de ponerla en el cementerio de su propietario. Desolate Lighthouse={T}: Agrega {1} a tu reserva de mana. {1}{U}{R}, {T}: Roba una carta, luego descarta una carta. Desolation Angel=Estimulo {W}{W}. Vuela. Cuando el Angel de desolacion entre en juego, destruye todas las tierras que controles. Si pagaste el coste del estimulo, en vez de eso, destruye todas las tierras. Desolation Giant=Estimulo {W}{W}. Cuando el Gigante de desolacion entre en juego, destruye todas las otras criaturas que controlas. Si pagaste el coste del estimulo, en vez de eso, destruye todas las demas criaturas. Desolation=Al final del turno, cada jugador que gire una tierra para extraer mana durante ese turno sacrifica una tierra. Si una llanura es sacrificada de esta manera, la Desolacion hace 2 puntos de dano al controlador de esa llanura. Desperate Charge=Las criaturas que controlas obtienen +2/+0 hasta el final del turno. Desperate Gambit=Elige una fuente que controles y lanza una moneda. Si ganas el lanzamiento, la siguiente vez que esa fuente fuera a hacer dano este turno, el dano se dobla. Si pierdes el lanzamiento, la siguiente vez que fuera a hacer dano este turno, preven ese dano. Desperate Ravings=Roba dos cartas, luego descarta una carta al azar. Retrospectiva {2}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Desperate Research=Nombra una carta que no sea una tierra basica. Muestra las siete cartas superiores de tu biblioteca y pon todas las que tenga el mismo nombre en tu mano. Retira del juego el resto. Desperate Ritual=Agrega {R}{R}{R} a tu reserva de mana. Empalmar con lo arcano {1}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Despise=El oponente objetivo muestra su mano. Eliges una carta de criatura o planeswalker de ahi. Ese jugador descarta esa carta. Despoil=Destruye la tierra objetivo. Su controlador pierde 2 vidas. Despondency=La criatura encantada obtiene -2/-0. Cuando el Desanimo vaya a un cementerio desde el juego, devuelve el Desanimo a la mano de su propietario. Despotic Scepter={T}: destruye el permanente objetivo de tu propiedad. No puedes ser regenerado. Destroy the Evidence=Destruye la tierra objetivo. Su controlador muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra, luego pone esas cartas en su cementerio. Destructive Flow=Al comienzo del mantenimiento de cada jugador, ese jugador sacrifca una tierra que no sea basica. Destructive Force=Cada jugador sacrifica cinco tierras. La Fuerza destructiva hace 5 puntos de dano a cada criatura. Destructive Urge=Siempre que la criatura encantada hace dano de combate a un jugador, ese jugador sacrifica una tierra. Detainment Spell=Encantar criatura. No se pueden jugar las habilidades activadas de la criatura encantada. {1}{W}: Anexa el Hechizo de retencion a la criatura objetivo. Detention Sphere=Cuando la Esfera de detencion entre al campo de batalla, puedes exiliar el permanente objetivo que no sea tierra que no se llame Esfera de detencion y todos los otros permanentes con el mismo nombre que ese permanente. Cuando la Esfera de detencion deje el campo de batalla, regresa las cartas exiliadas al campo de batalla bajo el control de su propietario. Determined (Bound/Determined)=Los otros hechizos que controlas no pueden ser contrarrestados por hechizos o habilidades este turno. Roba una carta. Detonate=Destruye el artefacto objetivo con coste de mana convertido igual a {X}. No puede ser regenerado. Detonar hace X puntos de dano al controlador del artefacto. Detritivore=Tanto la fuerza como la resistencia del Detritivoro son iguales al numero de cartas de tierra no basica en los cementerios de todos tus oponentes. Suspender X{X}{3}{R}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Detritivoro mientras esta removido del juego, destruye la tierra no basica objetivo. Deus of Calamity=Arrolla. Siempre que el Deus de la calamidad haga 6 o mas puntos de dano a un oponente, destruye la tierra objetivo que controla ese jugador. Devastate=Destruye la tierra objetivo. El Devastar hace 1 punto de dano a cada criatura y a cada jugador. Devastating Dreams=Como coste adicional para jugar los Suenos devastadores, descarta X cartas al azar de tu mano. Cada jugador sacrifica X tierras. Los Suenos devastadores hacen X puntos de dano a cada criatura. Devastating Summons=Como coste adicional para lanzar las Invocaciones devastadoras, sacrifica X tierras. Pon en el campo de batalla dos fichas de criatura Elemental rojas X/X. Devastation Tide=Regresa todos los permanentes que no sean tierra a las manos de sus propietarios. Milagro {1}{U}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Devastation=Destruye todas las criaturas y tierras. Development (Research/Development)=Pon en juego una ficha de criatura Elemental roja 3/1 a menos que un oponente te permita robar una carta. Repite este proceso dos veces mas. Deviant Glee=Encantar criatura. La criatura encantada obtiene +2/+1 y tiene "{R}: Esta criatura gana la habilidad de arrollar hasta el final del turno". Devil's Play=La Jugada del diablo hace X puntos de dano a la criatura o jugador objetivo. Retrospectiva {X}{R}{R}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Devoted Caretaker={W}, {T}: El permanente objetivo que controles gana proteccion contra hechizos de instantaneo y de conjuro hasta el final del turno. Devoted Druid={T}: Agrega {G} a tu reserva de mana. Pon un contador -1/-1 sobre el Druida devoto: Endereza el Druida devoto. Devoted Hero= Devoted Retainer=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Devour Flesh=El jugador objetivo sacrifica una criatura, luego gana una cantidad de vidas igual a la resistencia de esa criatura. Devour in Shadow=Destruye la criatura objetivo. No puede ser regenerada. Pierdes una cantidad de vida igual a la resistencia de esa criatura. Devouring Deep=Cruza islas. Devouring Greed=Como coste adicional para jugar la Avaricia devoradora, puedes sacrificar cualquier cantidad de Espiritus. El jugador objetivo pierde 2 vidas mas 2 vidas por cada Espiritu sacrificado de esta manera. Gana esa cantidad de vida. Devouring Light=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Remueve del juego la criatura atacante o bloqueadora objetivo. Devouring Rage=Como coste adicional para jugar la Colera devoradora, puedes sacrificar cualquier cantidad de Espiritus. La criatura objetivo obtiene +3/+0 hasta el final del turno. Esa criatura obtiene +3/+0 adicional hasta el final del turno por cada Espiritu sacrificado de esta manera. Devouring Strossus=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura. Sacrificar una criatura: regenera el Strossus Devorador. Devouring Swarm=Vuela. Sacrificar una criatura: El Enjambre devorador obtiene +1/+1 hasta el final del turno. Devout Chaplain={T}, girar dos humanos enderezados que controles: Exilia el artefacto o encantamiento objetivo. Devout Harpist={T}: destruye el encantamiento de criatura objetivo. Devout Lightcaster=Proteccion contra negro. Cuando la Proyectora devota entre al campo de batalla, exilia el permanente negro objetivo. Devout Witness={1}{W}, {T}, descartar una carta de tu mano: destruye el artefacto o encantamiento objetivo. Dewdrop Spy=Destello. Vuela. Cuando la Espia gota de rocio entre en juego, mira la primera carta de la biblioteca del jugador objetivo. Diabolic Edict=El jugador objetivo sacrifica una criatura. Diabolic Intent=Como coste adicional para jugar la Intencion Diabolica, sacrifica una criatura. Busca una carta de tu bilbioteca y pone esa carta en tu mano. Luego baraja tu biblioteca. Diabolic Machine={3}: Regenera la Maquina Diabolica. Diabolic Revelation=Busca en tu biblioteca hasta X cartas y ponlas en tu mano. Luego baraja tu biblioteca. Diabolic Servitude=Cuando la Servidumbre diabolica entra en el campo de batalla, regresa la carta de criatura objetivo de tu cementerio al campo de batalla. Cuando la criatura regresada vaya a un cementerio, exilia esa criatura y regresa la Servidumbre diabolica a la mano de su propietario. Cuando la Servidumbre diabolica deje el campo de batalla, exilia esa criatura. Diabolic Tutor=Busca en tu biblioteca una carta y pon esa carta en tu mano. Luego baraja tu biblioteca. Diabolic Vision=Mira las cinco cartas superiores de tu biblioteca. Pon una de ellas en tu mano y el resto en la parte superior de tu biblioteca. Diamond Faerie=Vuela. {1}{S}: Las criaturas nevadas que controlas obtienen +1/+1 hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Diamond Kaleidoscope={3}, {T}: pon una ficha de criatura artefacto Prisma 0/1 en juego. Sacrificar una ficha de Prisma: anade un mana de cualquier color a tu reserva de mana. Diamond Valley={T}, sacrificar una criatura: gana vida igual a la resistencia de la criatura sacrificada. Diaochan, Artful Beauty={T}: Destruye la criatura objetivo de tu eleccion, y luego destruye la criatura objetivo de la eleccion de un oponente. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Dichotomancy=Por cada permanente girado que no sea tierra que controla el oponente objetivo, busca en la biblioteca de ese jugador una carta con el mismo nombre que ese permanente y ponlo en juego bajo tu control. Luego ese jugador baraja su biblioteca. Suspender 3{1}{U}{U} Didgeridoo={3}: pon una carta de minotauro de tu mano en juego. Diligent Farmhand={1}{G}, sacrificar el Agricultor activo: Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Si el Agricultor activo esta en un cementerio, el efecto del Estallido de musculo lo cuenta como un Estallido de musculo. Diluvian Primordial=Vuela.Cuando el Primordial diluviano entre al campo de batalla, por cada oponente, puedes lanzar hasta una carta de instantaneo o conjuro objetivo del cementerio de ese jugador sin pagar su coste de mana. Si una carta lanzada de esta manera fuera a ir a un cementerio este turno, en vez de eso, exiliala. Dimensional Breach=Remueve del juego todos los permanentes. Mientras cualquiera de esas cartas permanezca removida del juego, al comienzo del mantenimiento de cada jugador, ese jugador regresa al juego una de las cartas removidas que le pertenezca. Diminish=La criatura objetivo es 1/1 hasta el final del turno. Diminishing Returns=Cada jugador baraja su mano y su cementerio en su biblioteca. Retira del juego las 10 cartas superiores de tu biblioteca. Luego cada jugador roba hasta 7 cartas. Dimir Aqueduct=El Acueducto Dimir entra en juego girado. Cuando el Acueducto Dimir entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {U}{B} a tu reserva de mana. Dimir Charm=Elige uno: Contrarresta el hechizo de conjuro objetivo; o destruye la criatura objetivo con fuerza de 2 o menos; o mira las primeras tres cartas de la biblioteca del jugador objetivo, luego regresa una y pon las demas en el cementerio de ese jugador. Dimir Cutpurse=Siempre que el Carterista dimir haga dano de combate a un jugador, ese jugador descarta una carta y tu robas una carta. Dimir Doppelganger={1}{U}{B}: Remueve del juego la carta de criatura objetivo de un cementerio. La Duplicante dimir se convierte en una copia de esa carta y gana esta habilidad. Dimir Guildgate=El Portal del Gremio Dimir entra al campo de batalla girado.{T}: Agrega {U} o {B} a tu reserva de mana. Dimir Guildmage=({U/B} puede pagarse con {U} o con {B}.) {3}{U}: El jugador objetivo roba una carta. Juega esta habilidad solo cuando puedas jugar un conjuro. {3}{B}: El jugador objetivo descarta una carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Dimir House Guard=Inspirar temor. Sacrificar una criatura: Regenera al Guardia de la Casa Dimir. Transmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Dimir Infiltrator=El Espia Dimir es imbloqueable. Transmutar {1}{U}{B} ({1}{U}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Dimir Keyrune={T}: Agrega {U} o {B} a tu reserva de mana.{U}{B}: La Llave runica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y es imbloqueable este turno. Dimir Machinations=Miras las tres cartas de la parte superior de la biblioteca del jugador objetivo. Remueve del juego cualquier cantidad de esas cartas, luego pon el resto de regreso en cualquier orden. Transmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Dimir Signet={1}, {T}: Agrega {U}{B} a tu reserva de mana. Din of the Fireherd=Pon en juego una ficha de criatura Elemental negra y roja 5/5. El oponente objetivo sacrifica una criatura por cada criatura negra que controlas, luego sacrifica una tierra por cada criatura roja que controlas. Dingus Egg=Siempre que una tierra vaya a un cementerio desde el juego, el Huevo de Dingus hace 2 puntos de dano al controlador de esa tierra. Dingus Staff=Siempre que una criatura vaya a un cementerio, el Baston de dingus hace 2 puntos de dano al controlador de esa criatura. Dinrova Horror=Cuando el Horror de Dinrova entre al campo de batalla, regresa el permanente objetivo a la mano de su propietario, luego ese jugador descarta una carta. Diplomatic Escort={U}, {T}, descartar una carta de tu mano: contrarresta el hechizo objetivo o la habilidad que hace objetivo a una criatura. Diplomatic Immunity=La criatura encantada no puede ser objetivo de hechizos o habilidades. Inmunidad diplomatica no puede ser objetivo de hechizos o habilidades. Dire Undercurrents=Siempre que una criatura azul entre en juego bajo tu control, puedes hacer que el jugador objetivo robe una carta. Siempre que una criatura negra entre en juego bajo tu control, puedes hacer que el jugador objetivo descarte una carta. Dire Wolves=Los Lobos merodeadores tienen la habilidad de agrupar mientras tu controles una llanura. Diregraf Captain=Toque mortal. Las otras criaturas Zombie que controlas obtienen +1/+1. Siempre que otro Zombie que controles muera, el oponente objetivo pierde 1 vida. Diregraf Escort=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Escolta de tumbanefasta este emparejado con otra criatura, ambas criaturas tienen proteccion contra Zombies. Diregraf Ghoul=La Necrofaga de la tumbanefasta entra al campo de batalla girada. Dirge of Dread=Todas las criaturas ganan la habilidad de inspirar temor hasta el final del turno. (No pueden ser bloqueadas excepto por criaturas artefacto y/o criaturas negras.) Ciclo {1}{B}. ({1}{B}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Canto funebre de pavor, puedes elegir que la criatura objetivo gane la habilidad de inspirar temor hasta el final del turno. Dirtcowl Wurm=Siempre que un oponente juegue una tierra, pon un contador +1/+1 en la Sierpe de los cultivos. Dirtwater Wraith=Cruza pantanos. {B}: la Aparicion del albanal obtiene +1/+0 hasta el final del turno. Dirty Wererat={B}, descartar una carta de tu mano: Regenera al Hombre rata impuro. Umbral El Hombre rata impuro obtiene +2/+2 y no puede bloquear. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Disappear={U}: devuelve la criatura encantada y el Desaparecer a las manos de su propietario. Disarm=Desanexa todo el equipo de la criatura objetivo. Disaster Radius=Como coste adicional para lanzar el Radio de desastre, muestra una carta de criatura de tu mano. El Radio de desastre hace X puntos de dano a cada criatura que controle tu oponente, donde X es el coste de mana convertido de la carta mostrada. Disciple of Bolas=Cuando el Discipulo de Nicol Bolas entre al campo de batalla, sacrifica otra criatura. Ganas X vidas y robas X cartas, donde X es la fuerza de esa criatura. Disciple of Grace=Proteccion contra negro. Ciclo {2}. Disciple of Griselbrand={1}, sacrificar una criatura: Ganas vidas igual a la resistencia de la criatura sacrificada. Disciple of Kangee={U}, {T}: la criatura objetivo gana la habilidad de volar y se convierte en azul hasta el final del turno. Disciple of Law=Proteccion contra rojo. Ciclo {2}. Disciple of Malice=Proteccion contra blanco. Ciclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Disciple of Tevesh Szat={T}: La criatura objetivo obtiene -1/-1 hasta el final del turno. {4}{B}{B}, {T}, sacrificar el Discipulo de Tevesh Szat: La criatura objetivo obtiene -6/-6 hasta el final del turno. Disciple of the Old Ways={R}: La Discipula de las viejas costumbres gana la habilidad de danar primero hasta el final del turno. Disciple of the Vault=Siempre que un artefacto sea puesto en un cementerio desde el juego, puedes hacer que el oponente objetivo pierda 1 vida. Discombobulate=Contrarresta el hechizo objetivo. Mira 4 cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. Discordant Dirge=Al comienzo de tu mantenimiento, puedes poner un contador de verso en el Canto funebre disonante. {B}, sacrificar el Canto funebre disconante: mira la mano del oponente objetivo y elige hasta X cartas de ellas, donde X es el numero de contadores de verso en el Canto funebre. El oponente se descarta de esas cartas. Discordant Spirit=Al final del turno de cada oponente, pon un contador +1/+1 en el Espiritu de la discordia por cada 1 dano hecho a ti este turno. Al final de tu turno, quita todos los contadores +1/+1 en el Espiritu de la discordia. Disease Carriers=Cuando los Portadores de enfermedad vayan a un cementerio desde el juego, la criatura objetivo obtiene -2/-2 hasta el final del turno. Diseased Vermin=Siempre que las Alimanas apestadas hacen dano de combate a un jugador, pon un contador de infeccion en el. Al comienzo de tu manteniento, las Alimanas apestadas hacen X danos al oponente objetivo previamente danado por ellas, donde X es el numero de contadores de infeccion en el. Disembowel=Destruye la criatura objetivo con coste de mana convertido igual a X. Disempower=Pon el artefacto o encantamiento objetivo en la parte superior de la biblioteca de su propietario. Disenchant=Destruye el artefacto o encantamiento objetivo. Disentomb=Regresa la carta de criatura objetivo de tu cementerio a tu mano. Disfigure=La criatura objetivo obtiene -2/-2 hasta el final del turno. Disharmony=Juega el Disharmony solo durante la fase de combate antes del paso de declaracion de bloqueadores. Endereza la criatura atacante objetivo. Gana el control de esa criatura hasta final del turno. Disintegrate=Desintegrar hace X puntos de dano a la criatura o jugador objetivo. Esa criatura no puede ser regenerada este turno. Si la criatura fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Dismal Failure=Contrarresta el hechizo objetivo. Su controlador descarta una carta. Dismantle=Destruye el artefacto objetivo. Si ese artefacto tiene contadores sobre el, pon esa misma cantidad de contadores +1/+1 o de contadores de carga sobre un artefacto que controles. Dismantling Blow=Estimulo {2}{U}. Destruye el artefacto o encantamiento objetivo. Si pagastes el coste de estimulo, roba dos cartas. Dismember=({BP} puede pagarse con {B} o con 2 vidas.) La criatura objetivo obtiene -5/-5 hasta el final del turno. Dismiss=Contrarresta el hechizo objetivo. Roba una carta. Disorder=El Desorden hace 2 puntos de dano a cada criatura blanca y a cada jugador que controla una criatura blanca. Disorient=La criatura objetivo obtiene -7/-0 hasta el final del turno. Dispatch=Gira la criatura objetivo. Metalurgia Si controlas tres o mas artefactos, exilia esa criatura. Dispel=Contrarresta el hechizo instantaneo objetivo. Dispeller's Capsule={2}{W}, {T}, sacrificar la Capsula del disipador: Destruye el artefacto o encantamiento objetivo. Dispense Justice=El jugador objetivo sacrifica una criatura atacante. Metalurgia Ese jugador sacrifica dos criaturas atacantes en vez de eso si tu controlas tres o mas artefactos. Dispersal Shield=Contrarresta el hechizo objetivo si su coste de mana convertido es igual o menor que el coste de mana convertido mas alto que haya entre los permanentes que controles. Disperse=Regresa el permanente objetivo que no sea tierra a la mano de su propietario. Dispersing Orb={3}{U}, sacrificar un permanente: Regresa el permanente objetivo a la mano de su propietario. Disrupt=Contrarresta el hechizo de instantaneo o conjuro objetivo a menos que su controlador pague {1}. Roba una carta. Disrupting Scepter={3}, {T}: El jugador objetivo descarta una carta. Juega esta habilidad solo durante tu turno. Disrupting Shoal=Puedes remover del juego una carta azul de tu mano con coste de mana convertido igual a X en lugar de pagar el coste de mana del Cardumen disruptor. Contrarresta el hechizo objetivo si su coste de mana convertido es de X. Disruption Aura=El artefacto encantado tiene "Al comienzo de tu mantenimiento, sacrifica este artefacto a menos que pagues su coste de mana." Disruptive Pitmage={T}: Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Metamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Disruptive Student={T}: contrarresta el hechizo objetivo a menos que su controlador pague {1}. Dissipate=Contrarresta el hechizo objetivo. Si ese hechizo se contrarresta de esta manera, exilialo en vez de ponerlo en el cementerio de su propietario. Dissipation Field=Siempre que un permanente te haga dano, regresalo a la mano de su propietario. Distant Melody=Elige un tipo de criatura. Roba una carta por cada permanente que controlas de ese tipo. Distant Memories=Busca en tu biblioteca una carta, exiliala y luego baraja tu biblioteca. Cualquier oponente puede hacer que pongas esa carta en tu mano. Si ningun jugador lo hace, tu robas tres cartas. Distorting Lens={T}: El permanente objetivo es del color de tu eleccion hasta el final del turno. Distorting Wake=Devuelve X permanentes que no sean tierras a la mano de su propietario. Distortion Strike=La criatura objetivo obtiene +1/+0 hasta el final del turno y es imbloqueable este turno. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Distress=El jugador objetivo muestra su mano. Eliges de ahi una carta que no sea tierra. Ese jugador descarta esa carta. Disturbed Burial=Recuperar {3}. Devuelve la criatura objetivo de tu cementerio a tu mano. Disturbing Plot=Regresa la carta de criatura objetivo en un cementerio a la mano de su propietario. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Dive Bomber=Vuela. {T}, sacrificar el Bombardero en picado: El Bombardero en picado hace 2 puntos de dano a la criatura objetivo atacante o bloqueadora. Divebomber Griffin=Vuela. {T}, sacrificar el Grifo bombardero en picado: El Grifo bombardero en picado hace 3 puntos de dano a la criatura atacante o bloqueadora objetivo. Divergent Growth=Hasta el final del turno, las tierras que controles ganan "{T}: Agrega un mana de cualquier color a tu reserva de mana". Diversionary Tactics=Girar dos criaturas enderezadas que controles: Gira la criatura objetivo. Divert=Cambia el objetivo del hechizo objetivo que tenga un solo objetivo a menos que el controlador de ese hechizo pague {2}. Divination=Roba dos cartas. Divine Congregation=Ganas 2 vidas por cada criatura que controla el jugador objetivo. Suspender 5{1}{W} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{W} y removerla del juego con cinco contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Divine Deflection=Preven los siguientes X puntos de dano que se te fueran a hacer a ti y/o a los permanentes que controlas este turno. Si se previene dano de esta manera, la Redireccion divina hace esa misma cantidad de dano a la criatura o jugador objetivo. Divine Favor=Encantar criatura. Cuando el Favor divino entre al campo de batalla, ganas 3 vidas. La criatura encantada obtiene +1/+3. Divine Intervention=La Intervencion divina entra en juego con dos contadores de intervencion sobre el. Al comienzo de tu mantenimiento, quita un contador de intervencion de la Intervencion divina. Si no hay contadores de intervencion sobre el, la partida acaba en empate. Divine Light=Preven todo el dano que se les fuera a hacer este turno a las criaturas que controles. Divine Offering=Destruye el artefacto objetivo. Ganas una cantidad de vida igual a su coste de mana convertido. Divine Presence=Si una fuente fuera a hacer 4 puntos de dano o mas a una criatura o jugador, en vez de eso esa fuente hace 3 puntos de dano a esa criatura o jugador. Divine Reckoning=Cada jugador elige una criatura que controla. Destruye el resto. Retrospectiva {5}{W}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Divine Retribution=El Castigo divino hace a la criatura atacante objetivo una cantidad de dano igual al numero de criaturas atacantes. Divine Sacrament=Las criaturas blancas obtienen +1/+1. Umbral Las criaturas blancas obtienen un +1/+1 adicional. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Divine Transformation=La criatura encantada obtiene +3/+3. Divine Verdict=Destruye la criatura atacante o bloqueadora objetivo. Diviner's Wand=La criatura equipada tiene "Siempre que robes una carta, esta criatura obtiene +1/+1 y gana la habilidad de volar hasta el final del turno" y "{4}: Roba una carta". Siempre que una criatura Hechicero entre en juego, puedes anexarle la Varita del adivinador. Equipar {3}. Diving Griffin=Vuela, vigilancia. Divining Witch={1}{B}, {T}, descartar una carta de tu mano: nombra una carta. Retira del juego las seis primeras cartas de tu biblioteca. Muestra cartas de la parte superior de tu biblioteca hasta que muestres la carta nombrada, luego pon esa carta en tu mano. Retira del juego las otras cartas mostradas de esta manera. Divinity of Pride=Vuela, vinculo vital. La Divinidad del orgullo obtiene +4/+4 mientras tengas 25 o mas vidas. Dizzy Spell=La criatura objetivo obtiene -3/-0 hasta el final del turno. Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Dizzying Gaze=La Mirada confundidora solo puede encantar a una criatura de tu control. {R}: la criatura encantada hace 1 punto de dano a la criatura objetivo con la habilidad de volar. Djinn Illuminatus=({U/R} puede pagarse con {U} o con {R}.) Vuela. Cada hechizo instantaneo o conjuro que juegues tienen la habilidad de reproducir. Su coste de reproducir es igual a su coste de mana. (Cuando lo juegues, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) Djinn of the Lamp=Vuela. Djinn of Wishes=Vuela. El Djinn de los deseos entra al campo de batalla con tres contadores de deseo sobre el. {2}{U}{U}, remover un contador de deseo del Djinn de los deseos: Muestra la primera carta de tu biblioteca. Puedes jugar esa carta sin pagar su coste de mana. Si no lo haces, exiliala. Do or Die=Separa todas las criaturas del jugador objetivo controla en dos montones cara arriba. Destruye todas las criaturas del monton elegido por el ugador objetivo. No pueden ser regeneradas. Dodecapod=Si un hechizo o habilidad que controle un oponente te obliga a descartar el Dodecapodo, ponlo en juego con dos contadores +1/+1 sobre el en vez de ponerlo en tu cementerio. Dogged Hunter={T}: Destruye la ficha de criatura objetivo. Dogpile=La Paliza hace dano a la criatura o jugador objetivo igual al numero de criaturas atacantes que controlas. Dokai, Weaver of Life={4}{G}{G}, {T}: Pon en juego una ficha de criatura Elemental verde X/X, donde X es la cantidad de tierras que controles. Dolmen Gate=Preven todo el dano de combate que se le fuera a hacer a las criaturas atacantes que controlas. Domestication=Encantar criatura. Tu controlas la criatura encantada. Al comienzo de tu paso final, si la fuerza de la criatura encantada es 4 o mas, sacrifica la Domesticacion. Dominaria's Judgment=Hasta el final del turno, las criaturas de tu control gana proteccion contra blanco si controlas una llanura, contra azul si controlas una isla, contra negro si controlas un pantano, contra rojo si controlas una montana, o contra verde si controlas un bosque. Dominate=Gana el control de la criatura objetivo con coste de mana convertido de X o menor. Dominating Licid={1}{U}{U}, {T}: el licido dominante pierde todas habilidades, se convierte en un encantar criatura encantando la criatura objetivo, y gana "tu controlas la criatura objetivo" y "{U}: finaliza el efecto que creo esta habilidad." Domineer=Tu controlas la criatura artefacto encantada. Dominus of Fealty=Vuela. Al comienzo de tu mantenimiento, puedes ganar el control del permanente objetivo hasta el final del turno. Si lo haces, enderezalo y gana la habilidad de prisa hasta el final del turno. Domri Rade=+1: Mira la primera carta de tu biblioteca. Si es una carta de criatura, puedes mostrarla y ponerla en tu mano.-2: La criatura objetivo que controlas lucha con otra criatura objetivo.-7: Obtienes un emblema con "Las criaturas que controlas tienen las habilidades de danar dos veces, arrollar, antimaleficio y prisa". Donate=El jugador objetivo gana el control del permanente objetivo de tu control. Dong Zhou, the Tyrant=Cuando Dong Zhou, el tirano entre en juego, la criatura objetivo que controla un oponente hace dano igual a su fuerza a ese jugador. Doom Blade=Destruye la criatura objetivo que no sea negra. Doom Cannon=En cuanto el Canon condenador entre en juego, elige un tipo de criatura. {3}, {T}, sacrificar una criatura del tipo elegido: El Canon condenador hace 3 puntos de dano a la criatura o jugador objetivo. Doomed Necromancer={B}, {T}, sacrificar el Nigromante condenado: Regresa al juego la carta objetivo de criatura de tu cementerio. Doomed Traveler=Cuando el Viajero condenado muera, pon en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Doomgape=Arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura. Ganas vida igual a la resistencia de esa criatura. Doomsday Specter=Vuela. Cuando el Espectro del Dia del Juicio entra en juego, devuelve una criatura azul o negra de tu control a la mano de su propietario. Siempre que el Espectro del Dia del Juicio hace dano de combate a un jugador, mira la mano de ese jugador y elige una carta. Se descarta de ella. Doomsday=Busca en tu biblioteca y cementerio 5 cartas y retira del juego el resto. Pon las cartas elegidas en la parte superior de tu biblioteca en cualquier orden. Pierde la mitad de tus vidas, redondeando hacia arriba. Door of Destinies=En cuanto la Puerta de los destinos entre en juego, elige un tipo de criatura. Siempre que juegues un hechizo de ese tipo, pon un contador de carga sobre la Puerta de los destinos. Las criaturas de ese tipo que controlas obtienen +1/+1 por cada contador de carga sobre la Puerta de los destinos. Door to Nothingness=La Puerta a la nada entra al campo de batalla girada. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, sacrificar la Puerta a la nada: El jugador objetivo pierde el juego. Doorkeeper=Defensor. {2}{U}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es el numero de criaturas con la habilidad de defensor que controlas. Doran, the Siege Tower=Cada criatura asigna dano de combate igual a su resistencia en vez de su fuerza. Dormant Gomazoa=Vuela. La Gomazoa durmiente entra al campo de batalla girada. La Gomazoa durmiente no se endereza durante tu paso de enderezar. Siempre que un hechizo te haga objetivo, puedes enderezar a la Gomazoa durmiente. Dormant Sliver=Todos los fragmentados tienen la habilidad de defensor y "Cuando esta criatura entre en juego, roba una carta". Dormant Volcano=Si el Volcan inactivo fuera a entrar en juego, devuelve una montana enderezada que controles a la mano de su propietario. Si lo haces, pon el Volcan inactivo en juego girado. Si no lo haces, ponlo en el cementerio de su propietario. {T}: anade {1}{R} a tu reserva de mana. Dosan the Falling Leaf=Los jugadores pueden jugar hechizos solo durantes sus turnos. Dosan's Oldest Chant=Gana 6 vidas. Roba una carta. Double Cleave=La criatura objetivo gana la habilidad de danar dos veces hasta el final del turno. (Esta criatura dana primero y tambien hace dano de combate normal.) Double Negative=Contrarresta hasta dos hechizos objetivo. Doubling Chant=Por cada criatura que controles, puedes buscar en tu biblioteca una carta de criatura con el mismo nombre que esa criatura. Pon esas cartas en el campo de batalla, luego baraja tu biblioteca. Doubling Cube={3}, {T}: Duplica la cantidad de cada tipo de mana en tu reserva de mana. Doubling Season=Si un efecto fuera a poner en juego una o mas fichas bajo tu control, en vez de eso, pone en juego el doble de esa cantidad. Si un efecto fuera a poner en juego uno o mas contadores sobre un permanente que controlas, en vez de eso, pone en juego el doble de esa cantidad sobre ese permanente. Doubtless One=Tanto la fuerza como la resistencia de El que no duda son iguales al numero de Clerigos en juego. Siempre que El que no duda haga dano, ganas esa cantidad de vida. Douse in Gloom=Remojar en abatimiento hace 2 puntos de dano a la criatura objetivo y tu ganas 2 vidas. Douse={1}{U}: contrarresta el hechizo rojo objetivo. Dovescape=({W/U} puede pagarse con {W} o con {U}.) Siempre que un jugador juegue un hechizo que no sea de criatura, contrarresta ese hechizo. Ese jugador pone en juego X fichas de criatura Ave blancas y azules 1/1 con la habilidad de volar, donde X es el coste de mana convertido del hechizo. Downdraft={G}: la criatura objetivo pierde la habilidad de volar hasta el final del turno. Sacrificar la Corriente descendete: la corriente descendente hace 2 puntos de dano a cada criatura con la habilidad de volar. Downhill Charge=Puedes sacrificar una montana en vez de pagar el coste de mana de la Carga cuesta abajo. La criatura objetivo +X/+0 hasta el final del turno, donde X es el numero de montanas de tu control. Downpour=Gira hasta tres criaturas objetivo. Downsize=La criatura objetivo que no controlas obtiene -4/-0 hasta el final del turno. Sobrecarga {2}{U}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Dowsing Shaman={2}{G}, {T}: Regresa la carta de encantamiento objetivo de tu cementerio a tu mano. Draco=El Draconio cuesta {2} menos para jugarlo por cada tipo de tierra basica que tu controles. Vuela. Al comienzo de tu mantenimiento, sacrifica el Draconio a menos que pagues {10}. Este coste es reducido por {2} por cada tipo de tierra basica que controles. Draconian Cylix={2}, {T}, descartar una carta al azar de tu mano: regenera la criatura objetivo. Dracoplasm=Vuela. Cuando el Dracoplasma entra en juego, sacrifica cualquier numero de criaturas. La fuerza del Dracoplasma es igual a la fuerza total de las criaturas sacrificadas y su resistencia es igual a la resistencia total de estas criaturas sacrificadas. {R}: El Dracoplasma obtiene +1/+0 hasta el final del turno. Drafna's Restoration=Devuelve cualquier numero de artefactos del cementerio del jugador objetivo a la parte superior de su biblioteca en cualquier orden. Drag Down=Dominio La criatura objetivo obtiene -1/-1 hasta el final del turno por cada tipo de tierra basica entre las tierras que controlas. Dragon Appeasement=Saltate tu paso de robar. Siempre que sacrifiques una criatura, puedes robar una carta. Dragon Arch={2}, {T}: Pon una carta multicolor de criatura de tu mano en juego. Dragon Blood={3}, {T}: Pon un contador +1/+1 sobre la criatura objetivo. Dragon Breath=La criatura encantada tiene la habilidad de prisa.{R}: La criatura encantada obtiene +1/+0 hasta el final del turno. Cuando una criatura con un coste de mana convertido de 6 o mas entre en juego, puedes regresar el Aliento de dragon de tu cementerio al juego encantando a esa criatura. Dragon Broodmother=Vuela. Al comienzo de cada mantenimiento, pon en juego una ficha de criatura Dragon roja y verde 1/1 con las habilidades de volar y devorar 2. (En cuanto la ficha entra en juego puedes sacrificar cualquier cantidad de criaturas. Entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) Dragon Engine={2}: El Dragon de Vapor obtiene +1/+0 hasta el final del turno. Dragon Fangs=La criatura encantada obtiene +1/+1 y tiene la habilidad de arrollar. Cuando una criatura con un coste de mana convertido de 6 o mas entre en juego, puedes regresar los Colmillos de dragon de tu cementerio al juego encantando a esa criatura. Dragon Fodder=Pon en juego dos fichas de criatura Trasgo rojas 1/1. Dragon Hatchling=Vuela. {R}: El Vastago de dragon obtiene +1/+0 hasta el final del turno. Dragon Mage=Vuela. Siempre que el Mago dragon haga dano de combate a un jugador, cada jugador descarta su mano y roba siete cartas. Dragon Mask={3}, {T}: La criatura objetivo de tu control obtiene +2/+2 hasta el final del turno. Devuelvela a la mano de su propietario hasta el final del turno. Dragon Roost={5}{R}{R}: Pon en juego una ficha de criatura Dragon roja 5/5 con la habilidad de volar. Dragon Scales=La criatura encantada obtiene +1/+2 y no se gira al atacar. Cuando una criatura con un coste de mana convertido de 6 o mas entre en juego, puedes regresar las Escamas de dragon de tu cementerio al juego encantando a esa criatura. Dragon Shadow=La criatura encantada obtiene +1/+0 y tiene la habilidad de inspirar temor. (No puede ser bloqueada excepto por criaturas artefacto y/o criaturas negras.) Cuando una criatura con un coste de mana convertido de 6 o mas entre en juego, puedes regresar la Sombra de dragon de tu cementerio al juego encantando a esa criatura. Dragon Tyrant=Vuela, arrolla. Dana dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Al comienzo de tu mantenimiento, sacrifica el Tirano dragon a menos que pagues {R}{R}{R}{R}.{R}: El Tirano dragon obtiene +1/+0 hasta el final del turno. Dragon Whelp=Vuela. {R}: La Cra de Dragon obtiene +1/+0 hasta el final del turno. Si esta habilidad fue activada cuatro o mas veces este turno, sacrifica la Cra de Dragon al comienzo del proximo paso final. Dragon Wings=La criatura encantada tiene la habilidad de volar. Ciclo {1}{U}. ({1}{U}, descartar esta carta de tu mano: Roba una carta.) Cuando una criatura con un coste de mana convertido de 6 o mas entre en juego, puedes regresar las Alas de dragon de tu cementerio al juego encantando a esa criatura. Dragonlair Spider=Alcance. Siempre que un oponente lance un hechizo, pon en el campo de batalla una ficha de criatura Insecto verde 1/1. Dragonmaster Outcast=Al comienzo de tu mantenimiento, si controlas seis o mas tierras, pon en el campo de batalla una ficha de criatura Dragon roja 5/5 con la habilidad de volar. Dragon's Claw=Siempre que un jugador juegue un hechizo rojo, puedes ganar una vida. Dragon's Herald={2}{R}, {T}, sacrificar una criatura negra, una criatura roja y una criatura verde: Busca en tu biblioteca una carta llamada Engendro supremo y ponla en juego. Luego baraja tu biblioteca. Dragonskull Summit=La Cumbre Craneo de Dragon entra al campo de batalla girada a menos que controles un pantano o una montana. {T}: Agrega {B} o {R} a tu reserva de mana. Dragonsoul Knight=Dana primero. {W}{U}{B}{R}{G}: Hasta el final del turno, El Caballero alma de dragon es un Dragon, obtiene +5/+3, y gana las habilidades de volar y arrollar. Dragonspeaker Shaman=Te cuesta {2} menos jugar los hechizos de Dragon. Dragonstalker=Vuela, proteccion contra Dragones. Dragonstorm=Busca en tu biblioteca una carta de Dragon y ponla en juego. Luego baraja tu biblioteca. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Drain Life=Gasta solo mana negro en X. Drenar Vida hace X puntos de dano a la criatura o jugador objetivo. Gana vida igual al dano hecho, pero no mas vida que la vida total del jugador antes que Drenar Vida haga dano o la resistencia de la criatura. Drain Power=El jugador objetivo activa una habilidad de mana de cada tierra que controlem y despues vacia su reserva de mana. Agrega mana a tu reserva de mana igual al tipo de cantidad vaciada de la reserva de mana de ese jugador. Drain the Well=Destruye la tierra objetivo. Gana 2 vidas. Draining Whelk=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela. Cuando el Buccino desecador entre en juego, contrarresta el hechizo objetivo. Pon X contadores +1/+1 sobre el Buccino desecador, donde X es el coste de mana convertido de ese hechizo. Drainpipe Vermin=Cuando la Alimana del drenaje muera, puedes pagar {B}. Si lo haces, el jugador objetivo descarta una carta. Drake Familiar=Vuela. Cuando el Familiar draco entre en juego, sacrificalo a menos que regreses un encantamiento en juego a la mano de su propietario. Drake Hatchling=Vuela. {U}: la Cria de draco obtiene +1/+0 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Drake Umbra=Encantar criatura. La criatura encantada obtiene +3/+3 y tiene la habilidad de volar. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Drake-Skull Cameo={T}: anade {U} o {B} a tu reserva de mana. Drakewing Krasis=Vuela, arrolla. Dralnu, Lich Lord=Si se le fuera a hacer dano a Dralnu, en vez de eso, sacrifica esa misma cantidad de permanentes. {T}: La carta de instantaneo o conjuro en tu cementerio tiene la habilidad de retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de mana mientras lo juegas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego. El coste de mana incluye el color.) Dralnu's Crusade=Todos los trasgos obtienen +1/+1, son negros, y son zombies ademas de su tipo de criatura. Dralnu's Pet=Estimulo {2}{B}, descarta una carta de criatura de tu mano. Si pagastes el coste de estimulo, la Mascota de Dralnu tiene la habilidad de volar y X contadores +1/+1, donde X es el coste de mana convertido de la criatura descartada. Dramatic Entrance=Puedes poner en juego una carta de criatura verde de tu mano. Dramatic Rescue=Regresa la criatura objetivo a la mano de su propietario. Ganas 2 vidas. Drana, Kalastria Bloodchief=Vuela. {X}{B}{B}: La criatura objetivo obtiene -0/-X hasta el final del turno y Drana, jefe de sangre Kalastria obtiene +X/+0 hasta el final del turno. Drastic Revelation=Descarta tu mano. Roba siete cartas, luego descarta tres cartas al azar. Dread Cacodemon=Cuando el Demonio cacofonico entre al campo de batalla, si lo lanzaste desde tu mano, destruye todas las criaturas que controlan tus oponentes, luego gira todas las otras criaturas que controlas. Dread Charge=Hasta el final de turno, las criaturas negras que controlas pueden ser bloqueadas solo por criaturas negras. Dread Drone=Cuando el Zangano pavoroso entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Dread of Night=Todas las criaturas blancas obtienen -1/-1. Dread Reaper=Vuela. Cuando el Temible segador entre en el campo de batalla, pierdes 5 vidas. Dread Return=Regresa la carta de criatura objetivo de tu cementerio al juego. RetrospectivaSacrificar tres criaturas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Dread Slag=Arrolla. La Escoria pavorosa obtiene -4/-4 por cada carta en tu mano. Dread Slaver=Siempre que una criatura que haya recibido dano del Esclavista pavoroso este turno muera, regresa esa carta al campo de batalla bajo tu control. Esa criatura es un Zombie negro ademas de sus otros colores y tipos. Dread Specter=Siempre que el Espectro pavoroso bloquea o sea bloqueado por una criatura que no sea negra, destruye esa criatura al final del combate. Dread Statuary={T}: Agrega {1} a tu reserva de mana. {4}: Los Monumentos pavorosos son una criatura artefacto Golem 4/2 hasta el final del turno. Sigue siendo una tierra. Dread Warlock=El Brujo Pavoroso no puede ser bloqueado excepto por criaturas negras. Dread Wight=Al final del combate, pon un contador de paralizacion en todas las criaturas bloqueando o bloqueadas por la Vision pavorosa y gira estas criaturas. Ellas gana " Si esta criatura tiene un contador de paralizacion en el, no se endereza en el paso de enderezar y {4}: remueve un contador de paralizacion de la criatura. Dread=Inspirar temor. Siempre que una criatura te haga dano, destruyela. Cuando el Pavor vaya a un cementerio desde cualquier parte, barajalo en la biblioteca de su propietario. Dreadbore=Destruye la criatura o planeswalker objetivo. Dreadship Reef={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Pon un contador de almacenaje sobre el Arrecife nave pavorosa. {1}, remover X contadores de almacenaje del Arrecife nave pavorosa: Agrega X mana de cualquier combinacion de {U} y/o {B} a tu reserva de mana. Dreadwaters=El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es el numero de tierras que controlas. Dreadwing={1}{U}{R}: El Ala pavorosa obtiene +3/+0 y gana la habilidad de volar hasta el final del turno. Dream Cache=Roba 3 cartas, luego pon 2 cartas de tu mano en la parte superior de tu biblioteca o pon ambas cartas en la parte inferior de tu biblioteca. Dream Chisel=Te cuesta {1} menos jugar los hechizos de criatura boca abajo. Dream Coat={0}: la criatura encantada se convierte del color de tu eleccion. Juega esta habilidad solo una vez cada turno. Dream Fighter=Siempre que el Adversario onirico bloquea o sea bloqueado por una criatura, el Adversario onirico y esa criatura cambian de fase y salen de juego. Dream Fracture=Contrarresta el hechizo objetivo. Su controlador roba una carta. Roba una carta. Dream Halls=En vez de pagar el coste de lanzamiento de un hechizo de cualquier color, ese jugador puede elegir y descartarse de una carta que comparta al menos un color con ese hechizo. Si el hechizo tiene X en su coste de lanzamiento, X es 0. Dream Leash=Encantar permanente. Puedes jugar Correa del sueno solo sobre un permanente girado. Tu controlas el permanente encantado. Dream Prowler=El Rondador Onirico es imbloqueable mientras ataque solo. Dream Salvage=Roba una cantidad de cartas igual a la cantidad de cartas que el oponente objetivo descarto este turno. Dream Stalker=Cuando el Acechador onirico entre en juego, regresa un permanente que controles a la mano de su propietario. Dream Thief=Vuela. Cuando la Ladrona de suenos entre en juego, roba una carta si jugaste otro hechizo azul este turno. Dream Thrush=Vuela. {T}: la tierra objetivo se convierte en un tipo de tierra basica de tu eleccion hasta final del turno. Dream Tides=Las criaturas no se enderezan durante el paso de enderezar de su controlador. Las criaturas que no sean verdes tienen "{2}: endereza esta criatura. Juega esta habilidad solo durante tu mantenimiento." Dream Twist=El jugador objetivo pone las primeras tres cartas de su biblioteca en su cementerio. Retrospectiva {1}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Dreamborn Muse=Al comienzo del mantenimiento de cada jugador, ese jugador pone las primeras X cartas de su biblioteca en su cementerio, donde X es la cantidad de cartas en su mano. Dreamcatcher=Siempre que juegues un hechizo arcano o de Espiritu, puedes sacrificar el Atrapasuenos. Si lo haces, roba una carta. Dreampod Druid=Al comienzo de cada mantenimiento, si el Druida de la vaina onirica esta encantado, pon en el campo de batalla una ficha de criatura Saprolin verde 1/1. Dream's Grip=Elige uno: Gira el permanente objetivo; o endereza el permanente objetivo. Entrelazar {1}. (Si pagas el coste de entrelazar, juega ambas opciones.) Dreams of the Dead={1}{U}: pon la criatura blanca o negra objetivo de tu cementerio en juego. Esa criatura gana "Mantenimiento acumulativo {2}." Si la criatura deja el juego, retirala del juego en vez. Dreamscape Artist={2}{U}, {T}, descartar una carta, sacrificar una tierra: Busca en tu biblioteca hasta dos cartas de tierra basica y ponlas en juego. Luego baraja tu biblioteca. Dreamspoiler Witches=Vuela. Siempre que juegues un hechizo durante el turno de un oponente, puedes hacer que la criatura objetivo obtenga -1/-1 hasta el final del turno. Dreamstone Hedron={T}: Agrega {3} a tu reserva de mana. {3}, {T}, sacrificar el Edro piedra del sueno: Roba tres cartas. Dreamwinder=El Devanador de suenos no puede atacar a menos que el jugador defensor controle una isla. {U}, sacrificar una isla: La tierra objetivo es una isla hasta el final del turno. Dredge=Sacrifica una criatura o tierra. Roba una carta. Dreg Mangler=Prisa. Carronar {3}{B}{G}. ({3}{B}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Dreg Reaver= Dregs of Sorrow=Destruye X criaturas objetivo que no sean negras. Roba X cartas. Dregscape Zombie=Desenterrar {B}. ({B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Drekavac=Cuando el Drekavac entre en juego, sacrificalo a menos que descartes una carta que no sea de criatura. Drelnoch=Siempre que el Drelnoch sea bloqueado, puedes robar dos cartas. Drift of Phantasms=Defensor (Esta criatura no puede atacar.) Vuela. Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Drift of the Dead=Defensor. La fuerza y resistencia del Alud de muertos son iguales al numero de tierras nevadas que controles. Drifter il-Dal=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Al comienzo de tu mantenimiento, sacrifica el Errante il-Dal a menos que pagues {U}. Drifting Djinn=Vuela. Al comienzo de tu mantenimiento, sacrifica el Djinn sin rumbo a menos que pagues {1}{U}. Ciclo {2}. Drifting Meadow=La Pradera a la deriva entra en juego girada. {T}: anade {W} a tu reserva de mana. Ciclo {2}. Drifting Shade=Vuela. {B}: La Sombra sin rumbo obtiene +1/+1 hasta el final del turno. Drill-Skimmer=Vuela. Mientras controles otra criatura artefacto, el Deslizador taladro no puede ser objetivo de hechizos o habilidades. Drinker of Sorrow=El Bebedor de penas no puede bloquear. Siempre que el Bebedor de penas haga dano de combate, sacrifica un permanente. Dripping Dead=El Muerto chorreante no puede bloquear. Siempre que el Muerto chorreante haga dano de combate a una criatura, destruye esa criatura. No puede ser regenerada. Dripping-Tongue Zubera=Cuando el Zubera lengua goteante vaya a un cementerio desde el juego, pon en juego una ficha de criatura Espiritu incolora 1/1 por cada Zubera puesto en un cementerio desde el juego este turno. Driver of the Dead=Cuando el Porteador de los muertos muera, regresa la carta de criatura objetivo con coste de mana convertido de 2 o menos de tu cementerio al campo de batalla. Drogskol Captain=Vuela. Las otras criaturas Espiritu que controlas obtienen +1/+1 y tienen antimaleficio. (No pueden ser objetivo de hechizos o habilidades que controlen tus oponentes.) Drogskol Reaver=Vuela, dana dos veces, vinculo vital. Siempre que ganes vidas, roba una carta. Dromad Purebred=Siempre que el Dromad purasangre reciba dano, ganas 1 vida. Dromar, the Banisher=Vuela. Seimpre que el Dromar, el Desterrador hace dano de combate a un jugador, puedes pagar {2}{U}. Si lo haces, elige un color. Devuelve todas las criaturas de ese color a la mano de su propietario. Dromar's Attendant={1}, sacrificar Asistente de Dromar: anade {W}{U}{B} a tu reserva de mana. Dromar's Cavern=La Caverna de Dromar son un cubil adicionalmente a su tipo de tierra. Cuando la Caverna de Dromar entre en juego, sacrificala a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. {T}: anade {W}, {U} o {B} a tu reserva de mana. Dromar's Charm=Elige una - Gana 5 vidas; o contrarresta el hechizo objetivo; o la criatura objetivo obtiene -2/-2 hasta el final del turno. Dromosaur=Siempre que el Dromosauro bloquea o es bloqueado, obtiene +2/-2 hasta el final del turno. Droning Bureaucrats={X}, {T}: Cada criatura con coste de mana convertido de X no puede atacar ni bloquear este turno. Drooling Groodion={2}{B}{G}, sacrificar una criatura: La criatura objetivo obtiene +2/+2 hasta el final del turno. Otra criatura objetivo obtiene -2/-2 hasta el final del turno. Drooling Ogre=Siempre que un jugador juegue un hechizo de artefacto, ese jugador gana el control del Ogro babeante. (Este efecto no termina al final del turno.) Drop of Honey=Al comienzo de tu mantenimiento, destruye la criatura objetivo con menos fuerza. No puede ser regenerada. Cuando no hay criaturas en juego, sacrifica la Gota de Miel. Dross Crocodile= Dross Golem=Afinidad por pantanos (Este hechizo te cuesta {1} menos para jugarlo por cada pantano que controles.) Inspirar temor. Dross Harvester=Proteccion contra blanco. Al final de tu turno, pierdes 4 vidas. Siempre que una criatura sea puesta en un cementerio desde el juego, ganas 2 vidas. Dross Hopper=Sacrifica una criatura: El Saltador del Dros gana la habilidad de volar hasta el final del turno. Dross Prowler=Inspirar temor Dross Ripper={2}{B}: El Desgarrador del Dros obtiene +1/+1 hasta el final del turno. Dross Scorpion=Siempre que el Escorpion del Dros u otra criatura artefacto sea puesta en el cementerio desde el juego, puedes enderezar el artefacto objetivo. Drought=Al comienzo de tu mantenimiento, sacrifica la Sequia a menos que pagues {W}{W}. Como coste adicional para jugar hechizos con {B} en su coste de mana y las habilidades con {B} en su coste de activacion, el controlador ese hechizo o habilidad sacrifica un pantano. Drove of Elves=Tanto la fuerza como la resistencia del Gentio de elfos son iguales a la cantidad de permanentes verdes que controlas. El Gentio de elfos no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Drowned Catacomb=La Catacumba inundada entra al campo de batalla girada a menos que controles una isla o un pantano. {T}: Agrega {U} o {B} a tu reserva de mana. Drowned Rusalka={U}, sacrificar una criatura: Descarta una carta, luego roba una carta. Drowned={B}: regenera al Ahogado. Drowner Initiate=Siempre que un jugador juegue un hechizo azul, puedes pagar {1}. Si lo haces, el jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio. Drowner of Secrets=Girar un Triton enderezado que controlas: El jugador objetivo pone la primera carta de su biblioteca en su cementerio. Drudge Beetle=Carronar {5}{G}. ({5}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Drudge Reavers=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) {B}: Regenera los Desgarradores esclavos. Drudge Skeletons={B}: Regenera a los Esqueletos Esclavos. Drudge Spell={B}, retira del juego dos criaturas de tu cementerio: pon un ficha de criatura esqueleto negra 1/1 en juego y tiene "{B}: regenera esta criatura." Cuando el Hechizo de esclavitud deja el juego, destruye todas las fichas de esqueleto. No pueden ser regeneradas. Druid Lyrist={G}, {T}, sacrificar el Druida lirista: Destruye el encantamiento objetivo. Druid of the Anima={T}: Agrega {R}, {G}, o {W} a tu reserva de mana. Druidic Satchel={2}, {T}: Muestra la primera carta de tu biblioteca. Si es una carta de criatura, pon en el campo de batalla una ficha de criatura Saprolin verde 1/1. Si es una carta de tierra, ponla en el campo de batalla bajo tu control. Si es una carta que no sea tierra ni criatura, gana 2 vidas. Druid's Call=Siempre que la criatura encantada reciba dano, su controlador pone en juego ese mismo numero de fichas de criatura Ardilla verde 1/1. Druid's Deliverance=Preven todo el dano de combate que se te fuera a hacer este turno. Repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Druid's Familiar=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Familiar del druida este emparejado con otra criatura, cada una de esas criaturas obtiene +2/+2. Druids' Repository=Siempre que una criatura que controles ataque, pon un contador de carga sobre el Deposito del druida. Remover un contador de carga del Deposito del druida: Agrega un mana de cualquier color a tu reserva de mana. Drumhunter=Al final de tu turno, si controlas una criatura con fuerza de 5 o mas, puedes robar una carta. {T}: Agrega {1} a tu reserva de mana. Dry Spell=La Aridez hace 1 punto de dano a cada criatura y a cada jugador. Dryad Arbor=(La Driada enramada no es un hechizo, es afectado por mareo de invocacion y tiene "{T}: Agrega {G} a tu reserva de mana.") La Driada enramada es verde. Dryad Militant=Si una carta de instantaneo o de conjuro fuera a ser puesta en un cementerio desde cualquier parte, en vez de eso, exiliala. Dryad Sophisticate=Cruza tierras no basicas. Dryad's Caress=Ganas 1 vida por cada criatura en juego. Si se uso {W} para pagar la Caricia de las driadas, endereza todas las criaturas que controlas. Dryad's Favor=Encantar criatura. La criatura encantada tiene la habilidad de cruzar bosques. (Es imbloqueable mientras el jugador defensor controle un bosque.) Dual Casting=Encantar criatura. La criatura encantada tiene "{R}, {T}: Copia el hechizo instantaneo o conjuro objetivo que controles. Puedes elegir nuevos objetivos para la copia". Dual Nature=Siempre que una criatura entra en juego, su controlador pone una ficha en juego que es una copia de esa criatura. Siempre que una criatura deja el juego, retira del juego todas las fichas con el mismo nombre como esa criatura. Cuando la Naturaleza dual deje el juego, exilia todas las fichas creadas con ella. Duct Crawler={1}{R}: La criatura objetivo no puede bloquear al Rondador de los Conductos este turno. Due Respect=Los permanentes entran al campo de batalla girados este turno. Roba una carta. Dueling Grounds=No mas que una criatura puede atacar cada turno. No mas que una criatura puede bloquear cada turno. Duergar Assailant=Sacrificar el Asaltante duergar: El Asaltante duergar hace 1 punto de dano a la criatura atacante o bloqueadora objetivo. Duergar Cave-Guard=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) {R/W}: El Guardia de caverna duergar obtiene +1/+0 hasta el final del turno. Duergar Hedge-Mage=Cuando el Mago errante duergar entre en juego, si controlas dos o mas montanas, puedes destruir el artefacto objetivo. Cuando el Mago errante duergar entre en juego, si controlas dos o mas llanuras, puedes destruir el encantamiento objetivo. Duergar Mine-Captain={1}{R/W}, {Q}: Las criaturas atacantes obtienen +1/+0 hasta el final del turno. ({Q} es el simbolo de enderezar.) Dune-Brood Nephilim=Siempre que el Nefilim progenie de arena haga dano de combate a un jugador, pon en juego una ficha de criatura Arena incolora 1/1 por cada tierra que controles. Dunerider Outlaw=Proteccion contra verde. Al final del turno, si los Forajidos jinetes de dunas hicieron dano a un oponente este turno, pon un contador +1/+1 sobre ellos. Dungeon Geists=Vuela. Cuando los Geists del calabozo entren al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el paso de enderezar de su controlador mientras controles a los Geists del calabozo. Dungeon Shade=Vuela. {B}: la Sombra de las mazmorras obtiene +1/+1 hasta el final del turno. Dungrove Elder=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.). Tanto la fuerza como la resistencia del Anciano de Arboleda Parda son iguales al numero de bosques que controlas. Duplicant=Estampa Cuando el Duplicante entre en juego, puedes remover del juego la criatura objetivo que no sea una ficha. (La carta removida es estampada en este artefacto.) Cuando una carta de criatura este estampada en el Duplicante, este tiene la fuerza, resistencia y tipo de criatura de esa carta. Aun se considera un metamorfo. Duplicity=Cuando la Duplicidad entra en juego, exilia boca abajo las cinco primeras cartas de tu biblioteca. Al comienzo de tu mantenimiento, puedes cambiar todas las cartas de tu mano por las cartas retiradas del juego por la Duplicidad. Al final del turno, descartate de una carta. Cuando pierdas el control de la Duplicidad, pon las cartas exiliadas en sus respectivos cementerios. Duress=El oponente objetivo muestra su mano. Eliges de ahi una carta que no sea de criatura ni de tierra. Ese jugador descarta esa carta. Durkwood Baloth=Suspender 5{G} (En lugar de jugar esta carta de tu mano, puedes pagar {G} y removerla del juego con cinco contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Durkwood Boars= Durkwood Tracker={1}{G}, {T}: Si el Rastreador del bosque de Durk esta en juego, le hace una cantidad de dano igual a su fuerza a la criatura atacante objetivo. Esa criatura hace una cantidad de dano igual a su fuerza al Rastreador del bosque de Durk. Dusk Imp=Vuela. Dusk Urchins=Siempre que los Chiquillos del crepusculo ataquen o bloqueen, pon un contador -1/-1 sobre ellos. Cuando los Chiquillos del crepusculo vayan a un cementerio desde el juego, roba una carta por cada contador -1/-1 sobre ellos. Duskdale Wurm=Arrolla. Duskhunter Bat=Sed de sangre 1. (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.). Vuela. Duskmantle Guildmage={1}{U}{B}: Siempre que una carta vaya al cementerio de un oponente desde cualquier parte este turno, ese jugador pierde 1 vida.{2}{U}{B}: El jugador objetivo pone las primeras dos cartas de su biblioteca en su cementerio. Duskmantle Prowler=Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.). Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Duskmantle Seer=Vuela.Al principio de tu mantenimiento, cada jugador muestra la primera carta de su biblioteca, pierde una cantidad de vidas igual al coste de mana convertido de esa carta y luego la pone en su mano. Duskmantle, House of Shadow={T}: Agrega {1} a tu reserva de mana. {U}{B}, {T}: El jugador objetivo pone la carta de la parte superior de su biblioteca en su cementerio . Duskrider Falcon=Vuela, proteccion contra negro. Duskrider Peregrine=Vuela, proteccion contra negro. Suspender 3{1}{W} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{W} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Duskwalker=Estimulo {3}{B}. Si pagates el coste de estimulo, el Caminante de las Tinieblas entra en juego con dos contadores +1/+1 en el y tiene "el Caminante de las Tinieblas no puede ser bloqueado excepto por criaturas artefacto y/o negras. Duskworker=Siempre que el Trabajador del crepusculo sea bloqueado, regeneralo. {3}: El Trabajador del crepusculo obtiene +1/+0 hasta el final del turno. Dust Bowl={T}: anade {1} a tu reserva de mana. {3}, {T}, sacrificar una tierra: destruye la tierra no basica objetivo. Dust Corona=Encantar criatura. La criatura encantada obtiene +2/+0 y no puede ser bloqueada excepto por criaturas con la habilidad de volar. Dust Elemental=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela, inspirar temor. Cuando el Elemental de polvo entre en juego, regresa tres criaturas que controlas a la mano de su propietario. Dust of Moments=Elige uno: Remueve dos contadores de tiempo de cada permanente y cada carta suspendida; o pon dos contadores de tiempo sobre cada permanente con un contador de tiempo sobre el y cada carta suspendida. Dust to Dust=Retira del juego dos artefactos objetivo. Dutiful Thrull={B}: Regenera el Thrull obediente. Duty-Bound Dead=Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.). {3}{B}: Regenera al Muerto comprometido. (La proxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, girala, remueve todo el dano de ella y remuevela del combate.) Dwarven Armorer={R}, {T}, descartar una carta: Pon un contador +0/+1 o un contador +1/+0 sobre la criatura objetivo. Dwarven Armory={2}, sacrificar una tierra: pon un contador +2/+2 en la criatura objetivo. Juega esta habilidad solo durante el mantenimiento. Dwarven Berserker=Siempre que el Enano Berserker sea bloqueado, obtiene +3/+0 y gana la habilidad de arrollar hasta el final del turno. Dwarven Blastminer={2}{R}, {T}: Destruye la tierra objetivo que no sea basica. Metamorfosis {R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Dwarven Bloodboiler=Gira un Enano enderezado que controles: La criatura objetivo obtiene +2/+0 hasta el final del turno. Dwarven Catapult=La Catapulta Enana hace X puntos da dano divididos entre todas las criaturas de tu oponente; redondeando hacia abajo. Dwarven Demolition Team={T}: Destruye el Muro objetivo. Dwarven Driller={T}: Destruye la tierra objetivo a menos que su controlador elija recibir 2 puntos de dano del Barrenero enano. Dwarven Grunt=Cruza montanas. Dwarven Hold=La Fortidicacion Enana entra en juego girada. Puedes elegir no enderezar la Fortificacion Enana durante tu paso de enderezar. Al comienzo de tu mantenimiento, si la Fortificacion Enana esta girada, pon un contador de almacen sobre el. {T}, quita cualquier numero de contadores de almacen de la Fortificacion Enana: Anade {R} a tu reserva de mana por cada contador de almacen quitado de esta manera. Dwarven Landslide=Estimulo {2}{R}, sacrificar una tierra. Destruye la tierra objetivo. Si pagaste el coste del estimulo, destruye otra tierra objetivo. Dwarven Lieutenant={1}{R}: el enano objetivo obtiene +1/+0 hasta el final del turno. Dwarven Miner={2}, {R}, {T}: destruye la tierra objetivo que no sea basica. Dwarven Nomad={T}: la criatura objetivo con fuerza 2 o menos es imbloqueable este turno. Dwarven Patrol=La Patrulla enana no se endereza durante tu paso de enderezar. Siempre que juegues un hechizo que no sea rojo, endereza la Patrulla enana. Dwarven Pony={1}{R}, {T}: el enano objetivo gana la habilidad de cruzar montanas hasta el final del turno. Dwarven Recruiter=Cuando el Reclutador enano entre en juego, busca en tu biblioteca cualquier numero de cartas de Enano y muestra esas cartas. Baraja tu biblioteca, luego ponlas en la parte superior de tu biblioteca en cualquier orden. Dwarven Ruins=Las Ruinas Enanas entran en juego giradas. {T}: Anade {R} a tu reserva de mana. {T}, sacrificar las Ruinas Enanas: Anade {R}{R} a tu reserva de mana. Dwarven Scorcher=Sacrificar el Abrasador enano: El Abrasador enano hace 1 punto de dano a la criatura objetivo a menos que el controlador de esa criatura elija recibir 2 puntos de dano del Abrasador enano. Dwarven Sea Clan={T}: el Clan de enanos del mar hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo cuyo controlador controle una isla. Juega esta habilidad solo durante el paso de final del combate. Dwarven Shrine=Siempre que un jugador juegue un hechizo, el Altar enano hace X puntos de dano a ese jugador, donde X es el doble del numero de cartas que haya en todos los cementerios que tengan el mismo nombre que ese hechizo. Dwarven Soldier=Siempre que el Soldado Enano bloquea o es bloqueado por un orco, el Soldado Enano obtiene +0/+2 hasta el final del turno. Dwarven Song=Cualquier numero de criaturas son rojas hasta el final del turno. Dwarven Strike Force=Descartar una carta al azar de tu mano: La Fuerza de ataque enana gana las habilidades de danar primero y de prisa hasta el final del turno. Dwarven Thaumaturgist={T}: intercambia la fuerza y la resistencia de la criatura objetivo hasta el final del turno. Los efectos que alteran la fuerza de esa criatura alteran a su resistencia y viceversa, hasta el final del turno. Dwarven Trader= Dwarven Vigilantes=Siempre que los Pratulleros enanos ataca y no es bloqueado, puedes hacer el dano de combate igual a su fuerza a la criatura objetivo. Si lo haces, los Patrulleros enanos no hacen dano de combate este turno. Dwarven Warriors={T}: La criatura objetivo con fuerza 2 o menor es imbloqueable este turno. Dwarven Weaponsmith={T}, sacrificar un artefacto: Pon un contador +1/+1 en la criatura objetivo. Juega esta habilidad solo durante tu mantenimiento. Dwell on the Past=El jugador objetivo baraja hasta cuatro cartas objetivo de su cementerio en su biblioteca. Dying Wail=Cuando la criatura encantada vaya a un cementerio desde el juego, el jugador objetivo elige y se descarta de dos cartas de su mano. Dying Wish=Encantar criatura que controlas.Cuando la criatura encantada muera, el jugador objetivo pierde X vidas y tu ganas X vidas, donde X es su fuerza. Dynacharge=La criatura objetivo que controlas obtiene +2/+0 hasta el final del turno. Sobrecarga {2}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Dystopia=Mantenimiento acumulativo: paga 1 vida. -- Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica un permanente blanco o verde. Eager Cadet= Early Frost=Gira hasta tres tierras objetivo. Early Harvest=El jugador objetivo endereza todas las tierras basicas que controla. Earnest Fellowship=Cada criatura tiene proteccion contra sus propios colores. Earsplitting Rats=Cuando las Ratas ensordecedoras entren en juego, cada jugador descarta una carta de su mano. Descartar una carta de tu mano: Regenera a las Ratas ensordecedoras. Earth Elemental= Earth Rift=Destruye la tierra objetivo. Retrospectiva {5}{R}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Earth Servant=El Sirviente de tierra obtiene +0/+1 por cada montana que controlas. Earth Surge=Cada tierra obtiene +2/+2 mientras sea una criatura. Earthbind=Cuando Atar a la Tierra entra en juego, si la criatura encantada posee la habilidad de volar, Atar a la Tierra le hace 2 puntos de dano y pierde la habilidad de volar. Earthblighter={2}{B}, {T}, sacrificar un Trasgo: Destruye la tierra objetivo. Earthbrawn=La criatura objetivo obtiene +3/+3 hasta el final del turno. Reforzar 1{1}{G}. ({1}{G}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) Earthcraft=Girar una criatura enderezada de tu control: endereza la tierra basica objetivo. Earthen Goo=Arrolla. Mantenimiento acumulativo {R} o {G} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) El Lodo terrenal obtiene +1/+1 por cada contador de edad sobre el. Earthlink=Al comienzo de tu mantenimiento, sacrifica el Vinculo con la tierra a menos que pagues {2}. Siempre que una criatura vaya a un cementerio, el controlador de la criatura sacrifica una tierra. Earthlore=La Sabiduria terrena solo puede encantar una tierra de tu control. La tierra encantada tiene "{T}: la criatura bloqueando objetivo obtiene +1/+2 hasta el final del turno." Earthquake=El Terremoto hace X puntos de dano a cada criatura que no tenga la habilidad de volar y a cada jugador. Earthshaker=Siempre que juegues un hechizo arcano o de Espiritu, el Tiemblatierra hace 2 puntos de dano a cada criatura que no tenga la habilidad de volar. Earwig Squad=Rondar {2}{B}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Trasgo o un Bribon.) Cuando el Escuadron tijereta entre en juego, si se pago su coste de rondar, busca en la biblioteca del oponente objetivo tres cartas y remuevelas del juego. Luego ese jugador baraja su biblioteca. Eastern Paladin={B}{B}, {T}: Destruye la criatura objetivo verde. Eaten by Spiders=Destruye la criatura objetivo con la habilidad de volar y todos los equipos anexados a esa criatura. Eater of Days=Vuela, arrolla. Cuando el Tragador de dias entre en juego, te saltas tus proximos dos turnos. Eater of the Dead={0}: Si Alimentador de los muertos se gira, enderezalo y exilia la criatura objetivo de un cementerio. Ebon Dragon=Vuela. Cuando el Dragon de ebano entre en juego, puedes hacer que el jugador objetivo se descarte de una carta. Ebon Drake=Vuela. Siempre que un jugador juegue un hechizo, pierdes 1 vida. Ebon Praetor=Dana primero, arrolla. Al comienzo de tu mantenimiento, pon un contador -2/-2 sobre Pretor de ebano. Sacrificar una criatura: Remueve un contador -2/-2 del Pretor de ebano. Si la criatura sacrificada era un Thrull, pon un contador +1/+0 en el Pretor de ebano. Juega esta habilidad solo durante tu mantenimiento y solo una vez cada turno. Ebon Stronghold=El Baluarte de Ebano entra en juego girado. {T}: Anade {B} a tu reserva de mana. {T}, sacrificar el Baluarte de Ebano: Anade {B}{B} a tu reserva de mana. Ebonblade Reaper=Siempre que el Segador hoja de ebano ataque, pierdes la mitad de tu vida, redondeada hacia arriba. Siempre que el Segador hoja de ebano haga dano de combate a un jugador, ese jugador pierde la mitad de su vida, redondeada hacia arriba. Metamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Ebony Charm=Elije una - el oponente objetivo pierde 1 vida y ganas una vida; o retira del juego hasta tres cartas objetivo en el cementerio de un unico jugador; o la criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Ebony Horse={2}, {T}: Endereza la criatura objetivo que ataca de tu control. Preven todo el dano de combate que se le fuera a hacer y que hace esta criatura este turno. Ebony Owl Netsuke=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene siete o mas cartas en la mano, el Netsuke de buho de ebano le hace 4 puntos de dano. Ebony Rhino=Arrolla. Ebony Treefolk={G}{B}: El Arboreo de ebano obtiene +1/+1 hasta el final del turno. Echo Chamber={4}, {T}: un oponente elige una criatura objetivo que controle. Pon una ficha de criatura en juego como copia de esa criatura. La ficha de criatura tiene prisa. Retira del juego la ficha de criatura al final del turno. Juega esta habilidad solo cuando puedas lanzar un conjuro. Echo Circlet=La criatura equipada puede bloquear una criatura adicional. Equipar {1}. Echo Mage=Subir de nivel {1}{U}. ({1}{U}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-3 2/4 {U}{U}, {T}: Copia el hechizo instantaneo o conjuro objetivo. Puedes elegir nuevos objetivos para la copia. NIVEL 4+ 2/5 {U}{U}, {T}: Copia el hechizo instantaneo o conjuro objetivo dos veces. Puedes elegir nuevos objetivos para las copias. Echo Tracer=Metamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Trazador de ecos sea puesto boca arriba, regresa la criatura objetivo a la mano de su propietario. Echoing Calm=Destruye el encantamiento objetivo y todos los otros encantamientos con el mismo nombre que ese. Echoing Courage=La criatura objetivo y todas las otras criaturas con el mismo nombre que esa obtienen +2/+2 hasta el final del turno. Echoing Decay=La criatura objetivo y todas las otras criaturas con el mismo nombre que esa obtienen -2/-2 hasta el final del turno. Echoing Ruin=Destruye el artefacto objetivo y todos los otros artefactos con el mismo nombre que ese. Echoing Truth=Regresa el permanente objetivo que no sea tierra y todos los permanentes con el mismo nombre que ese a la mano de sus propietarios. Edge of Autumn=Si controlas cuatro o menos tierras, busca en tu biblioteca una carta de tierra basica, ponla en juego girada, luego baraja tu biblioteca. CicloSacrificar una tierra. (Sacrificar una tierra, descartar esta carta: Roba una carta.) Edge of the Divinity=Encantar criatura. Mientras la criatura encantada sea blanca, obtiene +1/+2. Mientras la criatura encantada sea negra, obtiene +2/+1. Edgewalker=Te cuesta {W}{B} menos jugar los hechizos de Clerigo. Este efecto solo reduce la cantidad de mana de color que pagas. (Por ejemplo, si juegas un Clerigo con coste de mana {1}{W}, te cuesta {1} jugarlo.) Edric, Spymaster of Trest=Siempre que una criatura haga dano de combate a uno de tus oponentes, su controlador puede robar una carta. Eel Umbra=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Encantar criatura. La criatura encantada obtiene +1/+1. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Eerie Procession=Busca en tu biblioteca una carta de arcano, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Ego Erasure=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Las criaturas que controla el jugador objetivo obtienen -2/-0 y pierden todos los tipos de criatura hasta el final del turno. Eiganjo Castle={T}: Agrega {W} a tu reserva de mana. {W}, {T}: Preven los siguientes 2 puntos de dano que se le fuera a hacer a la criatura legendaria objetivo este turno. Eiganjo Free-Riders=Vuela. Al comienzo de tu mantenimiento, regresa una criatura blanca que controles a la mano de su propietario. Eight-and-a-Half-Tails={1}{W}: El permanente objetivo que controles gana proteccion contra blanco hasta el final del turno. {1}: El hechizo o permanente objetivo se convierte en blanco hasta el final del turno. Eightfold Maze=Juega el Laberinto octuple solo durante el paso de declarar atacantes y solo si eres el jugador defensor. Destruye la criatura atacante objetivo. Ekundu Cyclops=Si alguna criatura de tu control ataca, el Ciclope de Ekundu tambien ataca si puede. Ekundu Griffin=Vuela, dana primero. Eladamri, Lord of Leaves=Todos los elfos ganan la habilidad de cruzar bosques. Los elfos no pueden ser objetivo de hechizos ni habilidades. Eladamri's Call=Busca en tu biblioteca una carta de criatura, muestra esa carta, y pon la en tu mano. Luego baraja tu biblioteca. Eladamri's Vineyard=Al comienzo de la fase principal de cada jugador, anade {G}{G} a la reserva de mana de ese jugador. Eland Umbra=Encantar criatura. La criatura encantada obtiene +0/+4. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Elbrus, the Binding Blade={T}: El jugador objetivo pierde 5 vidas. Elder Cathar=Cuando el Cataro anciano muera, pon un contador +1/+1 sobre la criatura objetivo que controlas. Si esa criatura es un Humano, en vez de eso, pon dos contadores +1/+1 sobre ella. Elder Druid={3}{G}, {T}: Gira o endereza el artefacto, criatura o tierra objetivo. Elder Land Wurm=Arrolla. La Sierpe de Tierra no puede atacar. Cuando la Sierpe de Tierra bloquea, pierde "La Sierpe de Tierra no puede atacar". Elder Mastery=Encantar criatura. La criatura encantada obtiene +3/+3 y tiene la habilidad de volar. Siempre que la criatura encantada haga dano a un jugador, ese jugador descarta dos cartas. Elder of Laurels={3}{G}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de criaturas que controlas. Elder Pine of Jukai=Siempre que juegues un hechizo arcano o de Espiritu, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de tierra mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Migracion de almas 2. Elder Spawn=El Spawn antiguo no puede ser bloqueado por criaturas rojas. Al comienzo de tu mantenimiento, a menos que sacrifiques una isla, sacrifica el Spawn antiguo y te hace 6 puntos de dano. Elderscale Wurm=Arrolla. Cuando la Sierpe escamas ancianas entre al campo de batalla, si tu total de vidas es menos que 7, se convierte en 7. Mientras tengas 7 o menos vidas, el dano que fuera a reducir tu total de vidas a menos de 7, en vez de eso, lo reduce a 7. Elderwood Scion=Arrolla, vinculo vital. Te cuesta {2} menos lanzar hechizos que hagan objetivo al Vastago de Bosque Viejo. Le cuesta {2} mas a tus oponentes lanzar hechizos que hagan objetivo al Vastago de Bosque Viejo. Eldrazi Conscription=Encantar criatura. La criatura encantada obtiene +10/+10 y tiene las habilidades de arrollar y aniquilador 2. (Siempre que ataque, el jugador defensor sacrifica dos permanentes.) Eldrazi Monument=Las criaturas que controlas obtienen +1/+1, vuelan y son indestructibles. Al comienzo de tu mantenimiento, sacrifica una criatura. Si no puedes, sacrifica el Monumento eldrazi. Eldrazi Temple={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {2} a tu reserva de mana. Usa este mana solo para lanzar hechizos Eldrazi incoloros o para activar habilidades de Eldrazi incoloros. Electric Eel=Cuando el Eel electrico entra en juego, te hace 1 punto de dano. {R}{R}: el Eel electrico obtiene +2/+0 hasta el final del turno y te hace 1 punto de dano. Electrickery=Electruco hace 1 punto de dano a la criatura objetivo que no controlas. Sobrecarga {1}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Electrolyze=Electrolizar hace 2 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Roba una carta. Electropotence=Siempre que una criatura entre al campo de batalla bajo tu control, puedes pagar {2}{R}. Si lo haces, esa criatura hace dano igual a su fuerza a la criatura o jugador objetivo. Electrostatic Bolt=El Rayo electrostatico hace 2 puntos de dano a la criatura objetivo. Si es una criatura artefacto, en vez de eso, el Rayo electrostatico hace 4 puntos de dano. Electryte=Siempre que el Electrito hace dano de combate al jugador defensor, hace dano igual a su fuerza a cada criatura bloqueando. Elemental Appeal=Estimulo {5}. (Puedes pagar {5} adicionales en cuanto lances este hechizo.) Pon en el campo de batalla una ficha de criatura Elemental roja 7/1 con las habilidades de prisa y arrollar. Exiliala al comienzo del proximo paso final. Si la Suplica elemental fue estimulada, esa criatura obtiene +7/+0 hasta el final del turno. Elemental Augury={3}: Mira las tres cartas superiores de la biblioteca del jugador objetivo y regresalas a la parte superior de esa biblioteca en cualquier orden. Elemental Mastery=Encantar criatura. La criatura encantada tiene "{T}: Pon en juego X fichas de criatura Elemental rojas 1/1 con la habilidad de prisa, donde X es la fuerza de esta criatura. Remuevelas del juego al final del turno". Elemental Resonance=Encantar permanente. Al comienzo de tu fase principal precombate, agrega mana igual al coste de mana del permanente encantado a tu reserva de mana. (El coste de mana incluye el color. Si un simbolo de mana tiene varios colores, elige uno.) Elephant Ambush=Pon en juego una ficha de criatura Elefante verde 3/3. Retrospectiva {6}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Elephant Grass=Mantenimiento acumulativo {1}. Las criaturas negras no pueden atacar. Las criaturas que no sean negras no pueden atacar a menos que su controlador pague {2} por cada criatura atacante. Elephant Graveyard={T}: anade {1} a tu reserva de mana. {T}: regenera el elefante o mamut objetivo. Elephant Guide=La criatura encantada obtiene +3/+3. Cuando la criatura encantada vaya a un cementerio, pon en juego una ficha de criatura Elefante verde 3/3. Elephant Resurgence=Cada jugador pone una ficha de criatura de elefante verde en juego. Estas criaturas tiene: la fuerza y resistencia de esta criatura son igual al numero de cartas de criatura en el cementerio de su controlador. Elesh Norn, Grand Cenobite=Vigilancia. Las otras criaturas que controlas obtienen +2/+2. Las criaturas que controlan tus oponentes obtienen -2/-2. Elf Replica={1}{G}, sacrificar la Replica de elfo: Destruye el encantamiento objetivo. Elfhame Palace=El Palacio Elfhogar entra en juego girado.{T}: Agrega {G} o {W} a tu reserva de mana. Elfhame Sanctuary=Al comienzo de tu mantenimiento, puedes buscar en tu biblioteca una carta de tierra basica, muestrala, y pon la en tu mano. Si lo haces, saltate tu paso de robar este turno y baraja tu biblioteca. Elgaud Inquisitor=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Cuando el Inquisidor de Elgaud muera, pon en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Elgaud Shieldmate=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras la Escudante de Elgaud este emparejada con otra criatura, ambas criaturas tienen la habilidad de antimaleficio. (No pueden ser objetivo de hechizos o habilidades que controlen tus oponentes.) El-Hajjaj=Siempre que El-Hajjaj hace dano a una criatura o jugador, ganas esa cantidad en vidas. No puedes ganar de esta manera mas vida que la resistencia de esa criatura o la vida total de ese jugador. Elite Archers={T}: Los Arqueros de Elite hacen 3 puntos de dano a la criatura objetivo atacante o bloqueadora. Elite Cat Warrior=Cruza bosques. Elite Inquisitor=Dana primero, vigilancia. Proteccion contra Vampiros, Licantropos y Zombies. Elite Javelineer=Siempre que el Javalinero de Elite bloquee, hace 1 punto de dano a la criatura objetivo atacante. Elite Vanguard= Elixir of Immortality={2}, {T}: Ganas 5 vidas. Baraja el Elixir de inmortalidad y tu cementerio en la biblioteca de su propietario. Elixir of Vitality=El Elixir de vitalidad entra en juego girado. {T}, sacrificar el Elixir de vitalidad: ganas 4 vidas. {8}, {T}, sacrificar el Elixir de vitalidad: ganas 8 vidas. Elkin Bottle={3}, {T}: Retira del juego la carta superior de tu biblioteca. Hasta el comienzo de tu siguiente mantenimiento, puedes jugar esta carta si estuviera en tu mano. Al comienzo de tu siguiente mantenimiento, si no jugaste la carta, ponla en tu cementerio. Elkin Lair=Al comienzo del mantenimiento de cada jugador, ese jugador retira del juego una carta al azar de su mano. El jugador puede jugar esa carta como si estuviera en su mano. Al final del turno, si el jugador no jugo la carta, exiliala. Elsewhere Flask=Cuando el Frasco de otro lugar entre en juego, roba una carta. Sacrificar el Frasco de otro lugar: Elige un tipo de tierra basica. Cada tierra que controlas es de ese tipo hasta el final del turno. Elspeth Tirel=+2: Ganas 1 vida por cada criatura que controlas. -2: Pon en el campo de batalla tres fichas de criatura Soldado blancas 1/1. -5: Destruye todos los otros permanentes excepto tierras y fichas. Elspeth, Knight-Errant=+1: Pon en juego una ficha de criatura Soldado blanca 1/1. +1: La criatura objetivo obtiene +3/+3 y gana la habilidad de volar hasta el final del turno. -8: Por el resto del juego los artefactos, criaturas, encantamiento y tierras que controlas son indestructibles. Elusive Krasis=El Krasis escurridizo es imbloqueable.Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Elven Cache=Devuelve la carta objetivo de tu cementerio a tu mano. Elven Fortress={1}{G}: la criatura bloqueadora objetivo obtiene +0/+1 hasta el final del turno. Elven Lyre={1}, {T}, sacrificar la Lirista elfica: la criatura objetivo obtiene +2/+2 hasta el final del turno. Elven Palisade=Sacrificar un bosque: la criatura que ataca objetivo obtiene -3/-0 hasta final del turno. Elven Riders=Los Jinetes elficos no pueden ser bloqueados excepto por criaturas que tengan la habilidad de volar y/o Muros. Elven Rite=Pon dos contadores +1/+1, distribuidos como tu elijas, entre cualquier numero de criaturas objetivo. Elven Warhounds=Siempre que los Perros de guerra elficos sean bloqueados por una criatura, pon esa criatura en la parte superior de la biblioteca de su propietario. Elves of Deep Shadow={T}: Agrega {B} a tu reserva de mana. Los Elfos de sombra profunda te hacen 1 punto de dano. Elvish Aberration={T}: Agrega {G}{G}{G} a tu reserva de mana. Ciclo de bosque {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de bosque, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Elvish Archdruid=Las otras criaturas Elfo que controlas obtienen +1/+1. {T}: Agrega {G} a tu reserva de mana por cada Elfo que controlas. Elvish Archers=Dana primero. Elvish Bard=Todas las criaturas que puedan bloquear al Bardo Elfico lo hacen. Elvish Berserker=Siempre que el Berserker Elfico sea bloqueado, obtiene +1/+1 hasta el final del turno por cada criatura que lo bloquee. Elvish Branchbender={T}: Hasta el final del turno, el bosque objetivo se convierte en una criatura Pueblo-arboreo X/X ademas de sus otros tipos, donde X es la cantidad de Elfos que controlas. Elvish Champion=Las otras criaturas Elfo obtienen +1/+1 y tienen la habilidad de cruzar bosques. Elvish Eulogist=Sacrificar la Panegirista elfica: Gana 1 vida por cada carta de Elfo en tu cementerio. Elvish Farmer=Al comienzo de tu mantenimiento, pon un contador de espora en Granjero elfo. Quita tres contadores de espora de Granjero elfo: pon una ficha de criatura saprolin verde 1/1 en juego. Sacrificar un saprolin: ganas 2 vidas. Elvish Fury=Recuperar {4}. La criatura objetivo obtiene +2/+2 hasta el final del turno. Elvish Guidance=Siempre que la tierra encantada se gire para obtener mana, su controlador agrega {G} a su reserva de mana por cada Elfo en juego. Elvish Handservant=Siempre que un jugador juegue un hechizo de Gigante, puedes poner un contador +1/+1 sobre el Sirviente elfico. Elvish Harbinger=Cuando el Heraldo elfico entre en juego, puedes buscar en tu biblioteca una carta de Elfo, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. {T}: Agrega un mana de cualquier color a tu reserva de mana. Elvish Healer={T}: preven el siguiente punto de dano que fuera ser hecho a la criatura o jugador objetivo este turno. Si esa criatura es verde, en vez de eso preven los siguientes 2 puntos de dano. Elvish Herder={G}: la criatura objetivo gana la habilidad de arrollar hasta el final del turno. Elvish Hexhunter={G/W}, {T}, sacrificar el Cazamaleficios elfico: Destruye el encantamiento objetivo. Elvish Hunter={1}{G}, {T}: la criatura objetivo no se endereza durante el siguiente paso de enderezar de su controlador. Elvish Lookout=El Centinela elfico no puede ser objetivo de hechizos ni habilidades. Elvish Lyrist={G}, {T}, sacrificar la Lirista Elfica: Destruye el encantamiento objetivo. Elvish Pathcutter={2}{G}: El Elfo objetivo gana la habilidad de cruzar bosques hasta el final del turno. Elvish Pioneer=Cuando el Pionero Elfico entre en juego, puedes poner en juego girada una carta de tierra basica de tu mano. Elvish Piper={G}, {T}: Puedes poner en el campo de batalla una carta de criatura de tu mano. Elvish Promenade=Pon en juego una ficha de criatura Guerrero Elfo verde 1/1 por cada Elfo que controles. Elvish Ranger= Elvish Scout={G}, {T}: endereza la criatura atacante objetivo de tu control. Preven todo el dano de combate que fuera a recibir o a hacer esta criatura. Elvish Scrapper={G}, {T}, sacrificar el Elfo Pendenciero: Destruye el artefacto objetivo. Elvish Skysweeper={4}{G}, sacrificar una criatura: Destruye la criatura objetivo que tenga la habilidad de volar. Elvish Soultiller=Cuando el Cultivaalmas elfico vaya a un cementerio desde el juego, elige un tipo de criatura. Baraja todas las cartas de criatura de ese tipo de tu cementerio en tu biblioteca. Elvish Spirit Guide=Retirar del juego el Espiritu guardian elfico: agrega una mana {G} a tu reserva de mana. Juega esta habilidad solo si el Espiritu guardian elfico esta en tu mano. Elvish Vanguard=Siempre que otro Elfo entre en juego, pon un contador +1/+1 sobre la Vanguardia elfica. Elvish Visionary=Cuando la Visionaria elfica entre al campo de batalla, roba una carta. Elvish Warrior= Emancipation Angel=Vuela. Cuando el Angel de la emancipacion entre al campo de batalla, regresa un permanente que controles a la mano de su propietario. Embalmed Brawler=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Zombie que muestres de tu mano.) Siempre que el Pendenciero embalsamado ataque o bloquee, pierde 1 vida por cada contador +1/+1 que haya sobre el. Embargo=Los permanentes que no sean tierras no se enderezan durante el paso de enderezar de su controlador. Al comienzo de tu mantenimiento, pierdes 2 vidas. Ember Beast=La Bestia de brasa no puede atacar ni bloquear sola. Ember Beast=La Bestia de brasa no puede atacar o bloquear sola. Ember Gale=Las criaturas que controla el jugador objetivo no pueden bloquear este turno. El Vendaval de brasas hace 1 punto de dano a cada criatura blanca y/o azul que controla ese jugador. Ember Hauler={1}, sacrificar el Cargador de brasas: El Cargador de brasas hace 2 puntos de dano a la criatura o jugador objetivo. Ember Shot=El Disparo de brasas hace 3 puntos de dano a la criatura o jugador objetivo. Roba una carta. Ember Weaver=Alcance. (Puede bloquear criaturas con la habilidad de volar.) Mientras controles un permanente rojo, la Tejedora de brasas obtiene +1/+0 y dana primero. Ember-Fist Zubera=Cuando el Zubera punos-de-brasas vaya a un cementerio desde el juego, hace una cantidad de dano a la criatura o jugador objetivo igual a la cantidad de Zuberas puestos en todos los cementerios desde el juego este turno. Embermage Goblin=Cuando el Mago igneo trasgo entre en juego, puedes buscar en tu biblioteca una carta llamada Mago igneo trasgo, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. {T}: El Mago igneo trasgo hace 1 punto de dano a la criatura o jugador objetivo. Embersmith=Siempre que lances un hechizo de artefacto, puedes pagar {1}. Si lo haces, el Forjabrasas hace 1 punto de dano a la criatura o jugador objetivo. Emberstrike Duo=Siempre que juegues un hechizo negro el Duo golpe de brasas obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo rojo el Duo golpe de brasas gana la habilidad de danar primero hasta el final del turno. Emberwilde Augur=Sacrificar el Presagio del Circulo igneo: El Presagio del Circulo igneo hace 3 puntos de dano al jugador objetivo. Juega esta habilidad solo durante tu mantenimiento. Emberwilde Caliph=Vuela, arrolla. El Califa del Circulo igneo ataca cada turno si puede. Siempre que el Califa del Circulo igneo hace dano, pierdes esa cantidad de vidas. Emberwilde Djinn=Vuela. Al comienzo del mantenimiento de cada jugador, ese jugadro puede pagar {R}{R} o 2 vidas. Si lo haces, el jugador gana el control del Djinn del Circulo igneo. Emblazoned Golem=Estimulo {X}. Solo utiliza mana de color para pagar X. No puedes usar mas de un mana de cada color de esta manera. Si pagaste el coste del estimulo, el Golem blasonado entra en juego con X contadores +1/+1 sobre el. Emblem of the Warmind=Encantar criatura que controlas. Las criaturas que controlas tienen la habilidad de prisa. Embolden=Preven los siguientes 4 puntos de dano que se le fuera a hacer este turno a cualquier numero de criaturas y/o jugadores objetivo, divididos como tu elijas. Retrospectiva {1}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Emerald Charm=Elige una - Endereza el permanente objetivo; o destruye el encantamiento global objetivo; o la criatura objetivo pierde la habilidad de volar hasta el final del turno. Emerald Dragonfly=Vuela. {G}{G}: El Dragon esmeralda gana la habilidad de danar primero hasta final del turno. Emerald Medallion=Los hechizos verdes cuestan {1} menos para jugarlos. Emerald Oryx=Cruza bosques. Emerge Unscathed=La criatura objetivo que controlas gana proteccion contra el color de tu eleccion hasta el final del turno. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Emeria Angel=Vuela. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner en el campo de batalla una ficha de criatura Ave blanca 1/1 con la habilidad de volar. Emeria, the Sky Ruin=Emeria, la Ruina Celeste, entra al campo de batalla girada. Al comienzo de tu mantenimiento, si controlas siete o mas llanuras, puedes regresar al campo de batalla la carta de criatura objetivo de tu cementerio. {T}: Agrega {W} a tu reserva de mana. Emissary of Despair=Vuela. Siempre que la Emisaria de la desesperacion haga dano de combate a un jugador, ese jugador pierde 1 vida por cada artefacto que controle. Emissary of Hope=Vuela. Siempre que la Emisaria de la desesperacion haga dano de combate a un jugador, tu ganas 1 vida por cada artefacto que ese jugador controle. Emmessi Tome={5}, {T}: roba dos cartas, luego descartate de una carta de tu mano. Emperor Crocodile=Cuando no controles ninguna otra criatura, sacrifica el Cocodrilo Emperador. Empress Galina={U}{U}, {T}: gana el control de la leyenda o permanente legendario objetivo. Empty City Ruse=El oponente objetivo se salta la fase de combate de su siguiente turno. Empty the Catacombs=Cada jugador regresa todas las cartas de criatura de su cementerio a su mano. Empty the Warrens=Pon en juego dos fichas de criatura Trasgo rojas 1/1. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Empty-Shrine Kannushi=El Kannushi del altar vacio tiene proteccion contra los colores de los permanentes que controles. Empyrial Archangel=Vuela, velo. Todo el dano que se te fuera a hacer, en vez de eso, se le hace a la Arcangel empirea. Empyrial Armor=La criatura encantada obtiene +X/+X, donde X es el numero de cartas en tu mano. Empyrial Plate=La criatura equipada obtiene +1/+1 por cada carta que haya en tu mano. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Emrakul, the Aeons Torn=Emrakul, los eones desgarrados no puede ser contrarrestado. Cuando lances a Emrakul, toma un turno adicional despues de este. Vuela, proteccion contra hechizos de color, aniquilador 6. Cuando Emrakul vaya a un cementerio desde cualquier parte, su propietario baraja su cementerio en su biblioteca. Emrakul's Hatcher=Cuando el Incubador de Emrakul entre al campo de batalla, pon en el campo de batalla tres fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Enatu Golem=Cuando el Golem de Enatu vaya a un cementerio desde el campo de batalla, ganas 4 vidas. Enchanted Being=Preven todo el dano de combate que fuera a recibir la criatura encantada con el Ser encantado. Enchanted Evening=Todos los permanentes son encantamientos ademas de sus otros tipos. Enchantment Alteration=Mueve el encantamiento objetivo encantando a una criatura o tierra a otro permanente de ese tipo. Enchantress's Presence=Siempre que juegues un hechizo de encantamiento, roba una carta. Enclave Cryptologist=Subir de nivel {1}{U}. ({1}{U}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 0/1 {T}: Roba una carta, luego descarta una carta. NIVEL 3+ 0/1 {T}: Roba una carta. Enclave Elite=Multiestimulo {1}{U}. (Puedes pagar {1}{U} adicionales tantas veces como quieras mientras lanzas este hechizo.) Cruza islas. La Elite del Enclave entra al campo de batalla con un contador +1/+1 sobre ella por cada vez que fue estimulada. Encroach=Mira la mano del jugador objetivo y elige una carta de tierra no basica de ellas. Ese jugador se descarta de esa carta. Encrust=Encantar artefacto o criatura. El permanente encantado no se endereza durante el paso de enderezar de su controlador y no pueden activarse sus habilidades activadas. Endangered Armodon=Cuando controlas una criatura con resistencia 2 o menor, sacrifica el Armodon en peligro. Endbringer's Revel={4}: devuelve la carta de criatura objetivo de tu cementerio a la mano de su propietario. Cualquier jugador puede jugar esta habilidad pero solo cuando puedas jugar un conjuro. Endemic Plague=Como coste adicional para jugar la Peste endemica, sacrifica una criatura. Destruye todas las criaturas que compartan un tipo de criatura con la criatura sacrificada. No pueden ser regeneradas. Endless Cockroaches=Cuando las Cucarachas sin numero sean puestas en un cementerio desde el campo de batalla, regresa las Cucarachas sin numero a la mano de su propietario. Endless Horizons=Cuando Horizontes interminables entre en juego, busca en tu biblioteca cualquier cantidad de cartas de llanura y remuevelas del juego. Luego baraja tu biblioteca. Al comienzo de tu mantenimiento, puedes poner en tu mano una carta removida del juego con Horizontes interminables de la cual eres propietario. Endless Ranks of the Dead=Al comienzo de tu mantenimiento, pon en el campo de batalla X fichas de criatura Zombie negras 2/2, donde X es la mitad de la cantidad de Zombies que controlas, redondeado hacia abajo. Endless Scream=El Grito incesante entra en juego con X contadores de grito sobre el. La criatura encantada obtiene +1/+0 por cada contador de grito en el Grito incesante. Endless Swarm=Pon en juego una ficha de criatura Vibora verde 1/1 por cada carta que haya en tu mano. Epico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad epica.) Endless Whispers=Cada criatura tiene "Cuando esta criatura vaya a un cementerio desde el juego, elige un oponente objetivo. Ese jugador pone en juego bajo su control esta carta de criatura de ese cementerio al final del turno." Endless Wurm=Arrollla. Al comienzo de tu mantenimiento, sacrifica la Sierpe interminable a menos que sacrifiques un encantamiento. Endoskeleton=Puedes elegir no enderezar el Endoesqueleto durante tu paso de enderezar. {2}, {T}: la criatura objetivo obtiene +0/+3 mientras el Endoesqueleto permanezca girado. Endrek Sahr, Master Breeder=Siempre que juegues un hechizo de criatura, pon en juego X fichas de criatura Thrull negras 1/1, donde X es el coste de mana convertido de ese hechizo. Cuando controles siete o mas Thrulls, sacrifica a Endrek Sahr, criador experto. Ends (Odds/Ends)=El jugador objetivo sacrifica dos criaturas atacantes. Endure=Preven todo el dano que se te fuera a hacer a ti y a los permanentes que controlas este turno. Enduring Ideal=Busca en tu biblioteca una carta de encantamiento y ponla en juego. Luego baraja tu biblioteca. Epico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad epica.) Enduring Renewal=Juega mostrando tu mano. Si fueras a robar una carta, en vez de eso, muestra la primera carta de tu biblioteca. Si es una carta de criatura, ponla en tu cementerio. De lo contrario, roba una carta. Siempre que una criatura vaya a tu cementerio desde el juego, regresala a tu mano. Enemy of the Guildpact=Proteccion contra multicolor. Energizer={2}, {T}: pon un contador +1/+1 en el Energizador. Energy Arc=Endereza cualquier numero de criaturas objetivo. Preven todo el dano de combate que hacen y reciben estas criaturas este turno. Energy Bolt=Elige uno - El Destello de energia hace X puntos de dano al jugador objetivo; o el jugador objetivo gana X vidas. Energy Chamber=Al comienzo de tu mantenimiento, elige uno: Pon un contador +1/+1 sobre la criatura artefacto objetivo; o pon un contador de carga sobre el artefacto objetivo que no sea criatura. Energy Field=Preven todo el dano que fueras a recibir por fuentes que no sean de tu control. Cuando una carta se pone en tu cementerio, sacrifica el Campo de energia. Energy Flux=Todos los artefactos ganan "Al comienzo de tu mantenimiento, sacrifica este artefacto a menos que tu pagues {2}". Energy Storm=Mantenimiento acumulativo {1}. Preven todo el dano que fuera ser hecho por hechizos de instantaneos o conjuros. Las criaturas con la habilidad de volar no se enderezan durante el paso de enderezar de su controlador. Energy Tap=Gira la criatura enderezada objetivo bajo tu control. Si lo haces, anade una cantidad de mana incoloro igual a su coste de mana convertido a tu reserva de mana. Energy Vortex=Cuando el Vortice de energia entra en juego, elige un oponente. Al comienzo de tu mantenimiento, quita todos los contadores de energia del Vortice de energia. Al comienzo del mantenimiento del jugador elegido, el Vortice de energia hace 3 puntos de dano al jugador objetivo a menos que pague {1}. {X}: Pon X contadores sobre el Vertice de energia: Activa esta habilidad solo durante tu mantenimiento. Enervate=Gira el artefacto, criatura, o tierra objetivo. Roba una carta al comienzo del siguiente mantenimiento. Enfeeblement=Encantar criatura. La criatura encantada obtiene -2/-2. Engineered Explosives=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) {2}, sacrificar los Explosivos disenados: Destruye cada permanente que no sea tierra con coste de mana convertido igual al numero de contadores de carga sobre los Explosivos disenados. Engineered Plague=Cuando la Peste Disenada entra en juego, elige un tipo de criatura. Todas las criaturas del tipo elegido obtienen -1/-1. Engulfing Flames=Las Flamas absorbentes hacen 1 punto de dano a la criatura objetivo. No puede ser regenerada este turno. Retrospectiva {3}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Engulfing Slagwurm=Siempre que la Sierpescoria engullidora bloquee o sea bloqueada por una criatura, destruye esa criatura. Ganas vidas igual a la resistencia de esa criatura. Enigma Eidolon={U}, sacrificar la Eidolon enigma: El jugador objetivo pone las tres primeras cartas de su biblioteca en su cementerio . Siempre que jueges un hechizo multicolor, puedes regresar la Eidolon enigma de tu cementerio a tu mano. Enigma Sphinx=Vuela. Cuando la Esfinge del enigma vaya a tu cementerio desde el juego, ponla en la parte superior tu biblioteca en tercer lugar. Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Enlightened Tutor=Busca en tu biblioteca una carta de artefacto o encantamiento y muestra esa carta. Baraja tu biblioteca, despues pon esa carta en la parte superior de tu biblioteca. Enlisted Wurm=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Enlistment Officer=Dana primero. Cuando el Oficial de reclutamiento entre en juego, muestra las primeras cuatro cartas de la parte superior de tu biblioteca. Pon todas las cartas de Soldado mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. Enormous Baloth= Enrage=La criatura objetivo obtiene +X/+0 hasta el final del turno. Enraging Licid={R}, {T}: el Licido enfurecedor pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada tiene la habilidad de prisa" y "{R}: finaliza el efecto que creo esta habilidad" Enshrined Memories=Muestra las primeras X cartas de la parte superior de tu biblioteca. Pon todas las cartas de criatura mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Enslave=Encantar criatura. Tu controlas la criatura encantada. Al comienzo de tu mantenimiento, la criatura encantada hace 1 punto de dano a su propietario. Enslaved Dwarf={R}, sacrificar la Enana esclavizada: La criatura objetivo negra obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Enslaved Horror=Cuando el Horror esclavizado entra en juego, cada otro jugador puede devolver una carta de criatura de su cementerio al juego. Enslaved Scout={2}: el Explorador esclavo gana la habilidad de cruzar montanas hasta final del turno. (Esta criatura es imbloqueable mientras que el jugador defensor controle montanas) Ensnare=Puedes devolver dos islas de tu control a la mano de sus propietarios en vez de pagar el coste de mana del Entrampar. Gira todas las criaturas. Ensnaring Bridge=Las criaturas con fuerza mayor al numero de cartas que haya en tu mano no pueden atacar. Ensouled Scimitar={3}: La Cimitarra animada se convierte en una criatura artefacto 1/5 con la habilidad de volar hasta el final del turno. (El equipo que sea una criatura no puede equipar a otras criaturas.) La criatura equipada obtiene +1/+5. Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Entangler=La criatura encantada puede bloquear cualquier numero de criaturas. Entangling Trap=Siempre que te enfrentes, gira la criatura objetivo que controla un oponente. Si ganas, esa criatura no se endereza durante el proximo paso de enderezar de su controlador. (Esta habilidad se dispara despues de que termina el enfrentamiento.) Entangling Vines=Encantar criatura girada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Enter the Infinite=Roba una cantidad de cartas igual a la cantidad de cartas de tu biblioteca, luego pon una carta de tu mano en la parte superior de tu biblioteca. Tu mano no tiene tamano maximo hasta tu proximo turno. Entomb=Busca en tu biblioteca una carta y pon esa carta en tu cementerio. Luego baraja tu biblioteca. Entomber Exarch=Cuando el Exarca sepultador entre al campo de batalla, elige uno: Regresa la carta de criatura objetivo de tu cementerio a tu mano; o el oponente objetivo muestra su mano, tu eliges una carta que no sea de criatura de alli y ese jugador descarta esa carta. Entrails Feaster=Al comienzo de tu mantenimiento, puedes remover del juego una carta de criatura de un cementerio. Si lo haces, pon un contador +1/+1 sobre el Tragaentranas. Si no lo haces, gira el Tragaentranas. Entreat the Angels=Pon en el campo de batalla X fichas de criatura Angel blancas 4/4 con la habilidad de volar. Milagro {X}{W}{W}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Entropic Eidolon={B}, sacrificar la Eidolon entropica: El jugador objetivo pierde 1 vida y tu ganas 1 vida. Siempre que juegues un hechizo multicolor, puedes regresar la Eidolon entropica de tu cementerio a tu mano. Entropic Specter=Vuela. Cuando el Espectro entropico entra en juego, elige un oponente. La fuerza y resistencia del Espectro entropico son igual al numero de cartas en la mano del jugador elegido. Siempre que el Espectro entropico hace dano a un jugador, ese jugador se descarta de una carta. Envelop=Contrarresta el hechizo objetivo de conjuro. Eon Hub=Los jugadores se saltan sus pasos de mantenimiento. Ephemeron=Vuela. Descartar una carta de tu mano: devuelve la Efimera a la mano de su propietario. Epic Experiment=Exilia las primeras X cartas de tu biblioteca. Por cada carta de instantaneo y de conjuro con coste de mana convertido de X o menos que se encuentre entre ellas, puedes lanzar esa carta sin pagar su coste de mana. Luego pon en tu cementerio todas las cartas exiliadas de esta manera que no fueron lanzadas. Epic Proportions=Destello. Encantar criatura. La criatura encantada obtiene +5/+5 y tiene la habilidad de arrollar. Epic Struggle=Al comienzo de tu mantenimiento, si controlas 20 o mas criaturas, ganas el juego. Epicenter=El jugador objetivo sacrifica una tierra. Umbral En vez de eso, todos los jugadores sacrifican todas las tierras. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Epochrasite=El Epocrasito entra en juego con tres contadores +1/+1 sobre el si no lo jugaste de tu mano. Cuando el Epocrasito vaya a un cementerio desde el juego, remuevelo del juego con tres contadores de tiempo sobre el y gana la habilidad de suspender. Equal Treatment=Si una fuente fuera a hacer 1 o mas puntos de dano a una criatura o jugador este turno, en vez de eso, hace 2 puntos de dano a esa criatura o jugador. Roba una carta. Equilibrium=Siempre que juegues un hechizo de criatura, puedes pagar {1}. Si lo haces, devuelve la criatura objetivo a la mano de su propietario. Equinox=La tierra encantada tiene "{T}: contrarresta el hechizo objetivo si fuera a destruir una tierra de tu control." Equipoise=Al comienzo de tu mantenimiento, por cada artefacto que el jugador objetivo controla en exceso del numero que tu controlas, elige un artefacto que controla. Repite el proceso para criaturas y tierras. Los permanentes elegidos cambian de fase y salen del jugo. Repite este proceso con los artefactos y luego por las criaturas. Eradicate=Remueve del juego la criatura objetivo que no sea negra. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas que tengan el mismo nombre que esa criatura y remuevelas del juego. Luego ese jugador baraja su biblioteca. Erase=Exilia el encantamiento objetivo. Erayo, Soratami Ascendant=Vuela. Siempre que se juegue el cuarto hechizo de un turno, invierte a Erayo, ascendente soratami. Erayo's Essence=Contrarresta el primer hechizo jugado por cada oponente en cada turno. Erdwal Ripper=Prisa. Siempre que el Desgarrador de Erdwal haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Erg Raiders=Al final de tu turno, si los Incursores de Erg no atacaron este turno, los Incursores de Erg te hacen 2 puntos de dano a menos que entren bajo tu control este turno. Erhnam Djinn=Al comienzo de tu mantenimiento, una criatura objetivo que no sea Muro que controle un oponente gana la habilidad de cruzar bosques hasta tu siguiente mantenimiento. Erithizon=Siempre que el Eritizon ataca, pon un contador +1/+1 en la criatura objetivo del jugador defensor de tu eleccion. Eron the Relentless=Prisa. {R}{R}{R}: Regenera a Eron el Implacable. Erosion=Al comienzo del mantenimiento del controlador de la tierra encantada, destruye la tierra encantada a menos que ese jugador pague {1} o 1 vida. Errand of Duty=Pon una ficha blanca de criatura caballero 1/1 con la habilidad de agrupar en juego. Errant Doomsayers={T}: Gira la criatura objetivo con resistencia de 2 o menos. Errant Ephemeron=Vuela. Suspender 4{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Errant Minion=Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador puede pagar {1} o {2}. El Demonio errante hace dano a ese jugador igual a 2 menos la cantidad de mana pagada de esta manera. Errantry=La criatura encantada obtiene +3/+0 y solo puede atacar sola. Erratic Explosion=Elige una criatura o jugador objetivo. Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que no sea tierra. La Explosion erratil hace una cantidad de dano igual al coste de mana convertido de esa carta a esa criatura o jugador. Pon las cartas mostradas en la parte inferior de tu biblioteca en cualquier orden. Erratic Mutation=Elige una criatura objetivo. Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que no sea tierra. Esa criatura obtiene +X/-X hasta el final del turno, donde X es el coste de mana convertido de esa carta. Pon todas las cartas mostradas de esta manera en el fondo de tu biblioteca en cualquier orden. Erratic Portal={1}, {T}: devuelve la criatura objetivo a la mano de su propietario a menos que su controlador pague {1}. Error (Trial/Error)=Contrarresta el hechizo multicolor objetivo. Ersatz Gnomes={T}: el hechizo objetivo es incoloro. {T}: el permanente objetivo se convierte en incoloro hasta el final del turno. Ertai, the Corrupted={U}, {T}, sacrifica una criatura o encantamiento: contrarresta el hechizo objetivo. Ertai, Wizard Adept={2}{U}{U}, {T}: contrarresta el hechizo objetivo. Ertai's Familiar=Cambia de fase. Cuando el Familiar de Ertai deja el juego, pon las tres cartas superiores de tu biblioteca en tu cementerio. U: hasta el siguiente mantenimiento, el Familiar de Ertai no puede cambiar de fase y salir del juego. Ertai's Meddling=Cuando el hechizo es lanzado, pon X contadores de retraso en el. X no puede ser 0. Durante cada paso de mantenimiento del lanzador, quita un contador de retraso sobre el. Si el hechizo no tiene contadores de retraso, se resuelve. Ertai's Trickery=Contrarresta el hechizo objetivo si el coste de estimulo fue pagado. Escape Artist=La Artista del escape es imbloqueable. {U}, descartar una carta de tu mano: Regresa la Artista del escape a la mano de su propietario. Escape Routes={2}{U}: devuelve la criatura blanca o negra de tu control a la mano de su propietario. Escaped Null=Vinculo vital. Siempre que el Nulo fugado bloquee o sea bloqueado, obtiene +5/+0 hasta el final del turno. Escaped Shapeshifter=Mientras un oponente controle una criatura con la habilidad de volar otra que un Metamorfo evadido, el Metamorfo evadido tiene la habilidad de volar. Lo mismo ocurre para danar primero, arrollar y proteccion de cualquier color. Esper Battlemage={W}, {T}: Preven los siguientes 2 puntos de dano que se te fueran a hacer este turno. {B}, {T}: La criatura objetivo obtiene -1/-1 hasta el final del turno. Esper Charm=Elige uno: Destruye el encantamiento objetivo; o roba dos cartas; o el jugador objetivo descarta dos cartas. Esper Cormorants=Vuela. Esper Panorama={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Panorama de Esper: Busca en tu biblioteca una carta de llanura, isla o pantano basica y ponla en juego girada. Luego baraja tu biblioteca. Esper Sojourners=Cuando uses el ciclo de los Transeuntes de Esper o vayan a tu cementerio desde el juego, puedes girar o enderezar el permanente objetivo. Ciclo {2}{U}. ({2}{U}, descartar esta carta: Roba una carta.) Esper Stormblade=Mientras controles otro permanente multicolor, la Espada tormentosa esperiana obtiene +1/+1 y tiene la habilidad de volar. Esperzoa=Vuela. Al comienzo de tu mantenimiento, regresa un artefacto que controles a la mano de su propietario. Essence Backlash=Contrarresta el hechizo objetivo de criatura. El Contragolpe de esencia hace una cantidad de dano igual a la fuerza de ese hechizo a su controlador. Essence Bottle={3}, {T}: pon un contador de elixir en la Botella de las esencias. {T}, quita todos los contadores de elixir de la Botella de las esencias: gana 2 vidas por cada contador de elixir quitado de esta manera. Essence Drain=El Drenaje de esencia hace 3 puntos de dano a la criatura o jugador objetivo y tu ganas 3 vidas. Essence Feed=El jugador objetivo pierde 3 vidas. Gana 3 vidas y pon en el campo de batalla tres fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Essence Filter=Elige una - destruye todos los encantamientos; o destruye todos los encantamientos que no sean blancos. Essence Flare=Encantar criatura. La criatura encantada obtiene +2/+0. Al comienzo del mantenimiento del controlador de la criatura encantada, pon un contador -0/-1 en la criatura encantada. Essence Fracture=Regresa dos criaturas objetivo a las manos de sus propietarios. Ciclo {2}{U}. ({2}{U}, descartar esta carta de tu mano: Roba una carta.) Essence Harvest=El jugador objetivo pierde X vidas y tu ganas X vidas, donde X es la mayor fuerza entre las criaturas que controlas. Essence Leak=Si el permanente objetivo es rojo o verde, tiene "Al comienzo de tu mantenimiento, sacrifica este permanente a menos que pagues su coste de mana." Essence of the Wild=Las criaturas que controlas entran al campo de batalla como una copia de la Esencia de lo salvaje. Essence Scatter=Contrarresta el hechizo objetivo de criatura. Essence Sliver=Siempre que un Fragmentado haga dano, su controlador gana esa cantidad de vida. Essence Vortex=Destruye la criatura objetivo a menos que su controlador pague vida igual a su resistencia. Si la destruyes de esta manera, la criatura no puede ser regenerada. Essence Warden=Siempre que otra criatura entre en juego, ganas 1 vida. Etched Champion=Metalurgia El Campeon grabado tiene proteccion contra todos los colores mientras controles tres o mas artefactos. Etched Monstrosity=La Monstruosidad grabada entra al campo de batalla con cinco contadores -1/-1 sobre ella. {W}{U}{B}{R}{G}, remover cinco contadores -1/-1 de la Monstruosidad grabada: El jugador objetivo roba tres cartas. Etched Oracle=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) {1}, remover cuatro contadores +1/+1 del Oraculo grabado: El jugador objetivo roba tres cartas. Eternal Dominion=Busca una carta de artefacto, criatura, encantamiento o tierra en la biblioteca del oponente objetivo. Pon esa carta en juego bajo tu control. Luego ese jugador baraja su biblioteca. Epico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad epica. Puedes elegir un nuevo objetivo para la copia.) Eternal Dragon=Vuela. {3}{W}{W}: Regresa el Dragon eterno de tu cementerio a tu mano. Juega esta habilidad solo durante tu mantenimiento. Ciclo de llanura {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de llanura, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Eternal Flame=La Llama eterna hace X puntos de dano al oponente objetivo, donde X es el numero de montanas que controlas. Haz la mitad de X puntos de dano, redondeando hacia arriba, a ti. Eternal Warrior=La criatura encantada no se gira al atacar. Eternal Witness=Cuando la Testigo eterna entre en juego, puedes regresar la carta objetivo de tu cementerio a tu mano. Eternity Snare=Encantar criatura. Cuando la Trampa de eternidad entre en juego, roba una carta. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Eternity Vessel=La Vasija de eternidad entra al campo de batalla con X contadores de carga sobre ella, donde X es tu total de vidas. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que tu total de vidas sea la cantidad de contadores de carga sobre la Vasija de eternidad. Ether Well=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Si esa criatura es roja, en vez de eso puedes ponerla en la parte inferior de la biblioteca de su propietario. Ethercaste Knight=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Ethereal Armor=Encantar criatura. La criatura encantada obtiene +1/+1 por cada encantamiento que controles y tiene la habilidad de danar primero. Ethereal Champion=Paga 1 vida: Previene el siguiente punto de dano que se le fuera a hacer al Campeon Etereo en este turno. Ethereal Haze=Preven todo el dano que fueran a hacer las criaturas este turno. Ethereal Usher={U}, {T}: La criatura objetivo es imbloqueable este turno. Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Ethereal Whiskergill=Vuela. El Branquiabigote etereo no puede atacar a menos que el jugador defensor controle una isla. Etherium Abomination=Desenterrar {1}{U}{B}. ({1}{U}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Etherium Astrolabe=Destello. {B}, {T}, sacrificar un artefacto: Roba una carta. Etherium Sculptor=Te cuesta {1} menos jugar los hechizos de artefacto. Etherium-Horn Sorcerer={1}{U}{R}: Regresa al Hechicero cuernos de eterium a la mano de su propietario. Cascada. (Cuando lances este hechizo, exilia las primeras cartas de tu biblioteca hasta que exilies una carta que no sea tierra que cueste menos. Puedes lanzar esa carta sin pagar su coste de mana. Pon las cartas exiliadas en el fondo de tu biblioteca en un orden aleatorio.) Ethersworn Adjudicator=Vuela. {1}{W}{B}, {T}: Destruye la criatura o encantamiento objetivo. {2}{U}: Endereza el Sentenciador etereado. Ethersworn Canonist=Cada jugador que jugo un hechizo que no sea de artefacto este turno no puede jugar mas hechizos que no sean de artefacto este turno. Ethersworn Shieldmage=Destello. Cuando la Magoescudo etereada entre en juego, preven todo el dano que fuera a ser hecho a criaturas artefacto este turno. Etherwrought Page=Al comienzo de tu mantenimiento, elige uno: Ganas dos vidas; o mira la primera carta de tu biblioteca, luego puedes poner esa carta en tu cementerio; o cada oponente pierde 1 vida. Eunuchs' Intrigues=El oponente objetivo elige una criatura que controla. Las otras criaturas que controle no pueden bloquear este turno. Eureka=Empezando por ti, los jugadores ponen por turnos un artefacto, criatura, encantamiento, o tierra de su mano en juego hasta que ninguno quiera poner mas cartas en juego. Si una carta tiene X en su coste, X es 0. Evacuation=Regresa todas las criaturas a las manos de sus propietarios. Evangelize=Recuperar {2}{W}{W} (Puedes pagar {2}{W}{W} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Gana el control de la criatura objetivo que elija y controle un oponente. Evaporate=El Evaporar hace 1 punto de dano a cada criatura que sea blanca o azul. Evasive Action=Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada tipo de tierra basica que haya entre las tierras que controles. Even the Odds=Juega Igualar las posibilidades solo si controlas menos criaturas que cada oponente. Pon en juego tres fichas de criatura Soldado blancas 1/1. Everbark Shaman={T}, remover del juego una carta de Pueblo-arboreo de tu cementerio: Busca en tu biblioteca dos cartas de bosque y ponlas en juego giradas. Luego baraja tu biblioteca. Everflowing Chalice=Multiestimulo {2}. (Puedes pagar {2} adicionales tantas veces como quieras mientras lanzas este hechizo.) El Caliz flujo eterno entra al campo de batalla con un contador de carga sobre el por cada vez que fue estimulado. {T}: Agrega {1} a tu reserva de mana por cada contador de carga sobre el Caliz flujo eterno. Everglades=Si la Marisma fuera a entrar en juego, devuelve un pantano enderezado de tu control a la mano de su propietario. Si lo haces, la Marisma entra en juego girada. Si no lo haces, ponla en el cementerio de su propietario. {T}: anade {1}{B} a tu reserva de mana. Everglove Courier=Puedes elegir no enderezar el Mensajero guante eterno durante tu paso de enderezar. {2}{G}, {T}: Mientras el Mensajero guante eterno permanezca girado, el Elfo objetivo obtiene +2/+2 y tiene la habilidad de arrollar. Everlasting Torment=Los jugadores no pueden ganar vida. El dano no puede ser prevenido. Todo el dano se hace como si su fuente tuviera la habilidad de debilitar. (Una fuente con la habilidad de debilitar hace dano a las criaturas en forma de contadores -1/-1.) Evermind=(Los hechizos sin coste de mana no pueden jugarse.) Roba una carta. Mente eterna es azul. Empalmar con lo arcano {1}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Evernight Shade={B}: La Sombra de la noche eterna obtiene +1/+1 hasta el final del turno. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Evershrike=Vuela. El Lanino eterno obtiene +2/+2 por cada aura anexada a el. {X}{W/B}{W/B}: Regresa el Lanino eterno de tu cementerio al juego. Puedes poner en juego anexada a el una carta de aura con coste de mana convertido de X o menos de tu mano. Si no lo haces, remueve del juego el Lanino eterno. Evil Eye of Orms-by-Gore=Las criaturas que controlas que no sean Ojos no pueden atacar. El Ojo Malefico de Orms-by-Gore no puede ser bloqueado excepto por Muros. Evil Eye of Urborg=Las criaturas que controlas que no sean Ojos no pueden atacar. Siempre que el Ojo malefico de Urborg sea bloqueado por una criatura, destruye esa criatura. Evil Presence=Encantar tierra. La tierra encantada es un pantano. Evil Twin=Puedes hacer que el Gemelo malvado entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que gana "{U}{B}, {T}: Destruye la criatura objetivo con el mismo nombre que esta criatura". Evincar's Justice=Recuperar {3}. La justicia de los evincar hace 2 puntos de dano a cada criatura y a cada jugador. Eviscerator=Proteccion contra blanco. Cuando el Destripador entra en juego, pierde 5 vidas. Evolution Charm=Elige uno: Busca en tu biblioteca una carta de tierra basica, muestrala, ponla en tu mano y luego baraja tu biblioteca; o regresa la carta de criatura objetivo de tu cementerio a tu mano; o la criatura objetivo gana la habilidad de volar hasta el final del turno. Evolution Vat={3}, {T}: Gira la criatura objetivo y pon un contador +1/+1 sobre ella. Hasta el final del turno, esa criatura gana "{2}{G}{U}: Duplica la cantidad de contadores +1/+1 sobre esta criatura." Evolving Wilds={T}, sacrificar los Terrenos expansivos: Busca en tu biblioteca una carta de tierra basica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Evolving Wilds=La criatura equipada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo" y "{T}: Esta criatura hace 3 puntos de dano a la criatura Licantropo objetivo". Equipar {5}. Exalted Angel=Vuela. Siempre que el Angel exaltado haga dano, ganas esa cantidad de vida. Metamorfosis {2}{W}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Exalted Dragon=Vuela. Cada turno, el Dragon eminente no puede atacar a menos que tu sacrificas una tierra. Excavation={1}, sacrificar una tierra: roba una carta. Cualquier jugador puede jugar esta habilidad. Excavator={T}, sacrifica una tierra basica: la criatura objetivo gana la habilidad de cruzar tierras de un tipo de la tierra sacrificada de esta manera hasta el final del turno. Excise=Retira del juego la criatura atacante objetivo a menos su controlador pague {X}. Exclude=Contrarresta el hechizo de criatura objetivo. Roba una carta. Exclusion Ritual=Estampa Cuando el Ritual de exclusion entre al campo de batalla, exilia el permanente objetivo que no sea tierra. Los jugadores no pueden lanzar hechizos con el mismo nombre que la carta exiliada. Excommunicate=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Excruciator=El dano que fuera a hacer el Torturador no puede ser prevenido. Execute=Destruye la criatura objetivo blanca. No puede ser regenerada. Roba una carta. Executioner's Capsule={1}{B}, {T}, sacrificar la Capsula del verdugo: Destruye la criatura objetivo que no sea negra. Executioner's Hood=Vuela, intimidar, arrolla. Siempre que un jugador pierda el juego, pon trece contadores +1/+1 sobre Withengar liberado. Executioner's Swing=La criatura objetivo que hizo dano este turno obtiene -5/-5 hasta el final del turno. Exhaustion=Las criaturas y las tierras que controla el oponente objetivo no se enderezan durante su proximo paso de enderezar. Exhume=Cada jugador pone una carta de criatura de su cementerio en juego. Exhumer Thrull=Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Thrull exhumador entre en juego o la criatura a la que acecha vaya a un cementerio, regresa la carta de criatura objetivo de tu cementerio a tu mano. Exile into Darkness=El jugador objetivo sacrifica una criatura con coste de mana convertido de 3 o menos. Al comienzo de tu mantenimiento, si tienes mas cartas en tu mano que cada oponente, puedes regresar el Exilio a la oscuridad de tu cementerio a tu mano. Exile=Retira del juego una criatura atacante que no sea blanca. Ganas vida igual a la resistencia de esa criatura. Exiled Boggart=Cuando el Boggart exiliado vaya a un cementerio desde el juego, descarta una carta. Exiled Doomsayer=Todos los costes de metamorfosis cuestan {2} mas. (Esto no afecta el coste de jugar criaturas boca abajo.) Exorcist={1}{W}, {T}: destruye la criatura objetivo que sea negra. Exoskeletal Armor=La criatura encantada obtiene +X/+X, donde X es el numero de cartas de criatura que haya en todos los cementerios. Exotic Curse=La criatura encantada obtiene -1/-1 por cada tipo de tierra basica que controlas. Exotic Disease=El jugador objetivo pierde X vidas y tu gana X vidas, donde X es el numero de tipos de tierras basicas que controles. Exotic Orchard={T}: Agrega a tu reserva de mana un mana de cualquier color que pudiera producir una tierra que controle un oponente. Expedition Map={2}, {T}, sacrificar el Mapa de la expedicion: Busca en tu biblioteca una carta de tierra, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Expendable Troops={T}, sacrificar las Tropas sacrificables: las Tropas sacrificables hacen 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Experiment Kraj=El Experimento Kraj tiene todas las habilidades activadas de cada una de las otras criaturas con contadores +1/+1 sobre ellas. {T}: Pon un contador +1/+1 sobre la criatura objetivo. Experiment One=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Remover dos contadores +1/+1 del Experimento Uno: Regenera el Experimento Uno. Exploding Borders=Dominio Busca en tu biblioteca una carta de tierra basica, pon esa carta en juego girada, luego baraja tu biblioteca. Las Fronteras explosivas hacen X puntos de dano al jugador objetivo, donde X es el numero de tipos de tierra basica entre las tierras que controlas. Exploration=Puedes jugar una tierra adicional cada uno de tus turnos. Explore=Puedes jugar una tierra adicional este turno. Roba una carta. Explorer's Scope=Siempre que la criatura equipada ataque, mira la primera carta de tu biblioteca. Si es una carta de tierra, puedes ponerla en el campo de batalla girada. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Explosive Growth=Estimulo {5}. La criatura objetivo obtiene +2/+2 hasta el final del turno. Si pagastes el coste de estimulo, esa criatura obtiene +5/+5 hasta el final del turno. Explosive Impact=El Impacto explosivo hace 5 puntos de dano a la criatura o jugador objetivo. Explosive Revelation=Elige una criatura o jugador objetivo. Muestra las primeras cartas de tu biblioteca hasta que muestres una carta que no sea tierra. La Revelacion explosiva hace dano igual al coste de mana convertido de esa carta a esa criatura o jugador. Pon la carta que no sea tierra en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Explosive Vegetation=Busca en tu biblioteca hasta dos cartas de tierra basica y ponlas en juego giradas. Luego baraja tu biblioteca. Expunge=Destruye la criatura que no sea artefacto ni negra objetivo. No puede ser regenerada. Ciclo {2}. Exquisite Blood=Siempre que un oponente pierda vidas, ganas esa misma cantidad de vidas. Exsanguinate=Cada oponente pierde X vidas. Ganas vidas igual a la cantidad de vidas perdida de esta manera. Extinction=Destruye todas las criaturas de un tipo de criatura de tu eleccion. Extinguish=Contrarresta el conjuro objetivo. Extirpate=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Elige una carta objetivo en un cementerio que no sea una tierra basica. Busca en el cementerio, mano y biblioteca de su propietario todas las cartas con el mismo nombre que esa carta y remuevelas del juego. Luego ese jugador baraja su biblioteca. Extortion=Mira la mano del jugador objetivo y elige hasta dos cartas. Ese jugador se descarta de estas cartas. Extra Arms=Siempre que la criatura encantada ataque, hace 2 puntos de dano a la criatura o jugador objetivo. Extract=Busca en la biblioteca del jugador objetivo una carta y remueve esa carta del juego. Luego ese jugador baraja su biblioteca. Extractor Demon=Vuela. Siempre que otra criatura deje el juego, puedes hacer que el jugador objetivo ponga las dos primeras cartas de su biblioteca en su cementerio. Desenterrar {2}{B}. ({2}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Extraplanar Lens=Estampa Cuando el Lente extraplanar entre en juego, puedes remover del juego la tierra objetivo que controles. (La carta removida es estampada en este artefacto.) Siempre que se gire una tierra con el mismo nombre que la carta estampada para obtener mana, su controlador agrega un mana a su reserva de mana de algun tipo que produzca esa tierra. Extravagant Spirit=Vuela. Al comienzo de tu mantenimiento, sacrifica el Espiritu extravagante a menos que pagues {1} por carta en tu mano. Extruder=Eco. Sacrificar un artefacto: pon un contador +1/+1 en la criatura objetivo. Exuberant Firestoker=Al final de tu turno, si controlas una criatura con fuerza de 5 o mas, puedes hacer que el Exuberante avivallamas haga 2 puntos de dano al jugador objetivo. {T}: Agrega {1} a tu reserva de mana. Eye for an Eye=El Ojo por Ojo hace X puntos de dano al controlador de una habilidad, criatura, o hechizo, que te hace dano este turno, donde X es el dano que te hace esa fuente. Eye of Nowhere=Regresa el permanente objetivo a la mano de su propietario. Eye of Ramos={T}: anade {U} a tu reserva de mana. Sacrificar el Ojo de Ramos: anade {A} a tu reserva de mana. Eye of Singularity=Cuando el Foco de singularidad entra en juego, destruye cada permanente con el mismo nombre que otro permanente, excepto tierras basicas. No pueden ser regeneradas. Siempre que un permanente que no sea una tierra basica entre en juego, destruye todos los permanentes en jugo con el mismo nombre. Eye of the Storm=Siempre que un jugador juegue una carta de instantaneo o conjuro, remuevela del juego. Luego ese jugador copia cada carta de instantaneo o conjuro removida del juego con Ojo de la tormenta. Por cada copia, el jugador puede jugarla sin pagar su coste de mana. Eye of Ugin=Te cuesta {2} menos lanzar los hechizos Eldrazi incoloros. {7}, {T}: Busca en tu biblioteca una carta de criatura incolora, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Eye of Yawgmoth={3}, {T}, sacrificar una criatura: muestra cartas de la parte superior de tu biblioteca igual a la fuerza de la criatura sacrificada. Pon una en tu mano y el resto retiralo del juego. Eye Spy=Mira la carta superior de la biblioteca de destino del jugador. Puedes poner esa carta en su cementerio. Eyeblight's Ending=Destruye la criatura objetivo que no sea Elfo. Eyes in the Skies=Pon en el campo de batalla una ficha de criatura Ave blanca 1/1 con la habilidad de volar, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Eyes of the Watcher=Siempre que juegues un hechizo instantaneo o conjuro, puedes pagar {1}. Si lo haces, adivina 2. (Mira las dos primeras cartas de la parte superior de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Eyes of the Wisent=Siempre que un oponente juegue un hechizo azul durante tu turno, puedes poner en juego una ficha de criatura Elemental verde 4/4. Ezuri, Renegade Leader={G}: Regenera otro Elfo objetivo. {2}{G}{G}{G}: Las criaturas Elfo que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. Ezuri's Archers=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Siempre que los Arqueros de Ezuri bloqueen a una criatura con la habilidad de volar, los Arqueros de Ezuri obtienen +3/+0 hasta el final del turno. Ezuri's Brigade=Metalurgia Mientras controles tres o mas artefactos, la Brigada de Ezuri obtiene +4/+4 y tiene la habilidad de arrollar. Fa'adiyah Seer={T}: Roba una carta y muestrala. Si no es una carta de tierra, descartala. Fable of Wolf and Owl=Siempre que juegues un hechizo verde, puedes poner en juego una ficha de criatura Lobo verde 2/2. Siempre que juegues un hechizo azul, puedes poner en juego una ficha de criatura Ave azul 1/1 con la habilidad de volar. Fabricate=Busca en tu biblioteca una carta de artefacto, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Face of Fear={2}{B}, descartar una carta de tu mano: El Rostro del miedo no puede ser bloqueado este turno excepto por criaturas artefacto y/o criaturas negras. Faceless Butcher=Cuando el Carnicero sin rostro entre en juego, remueve del juego la criatura objetivo que no sea el Carnicero sin rostro. Cuando el Carnicero sin rostro salga del juego, regresa al juego la carta removida bajo el control de su propietario. Faceless Devourer=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Cuando el Devorador sin rostro entre en juego, remueve del juego otra criatura objetivo con la habilidad de desvanecerse. Cuando el Devorador sin rostro salga del juego, regresa al juego la carta removida bajo el control de su propietario. Faces of the Past=Siempre que una criatura vaya a un cementerio desde el juego, gira o endereza todas las criaturas que compartan un tipo de criatura con ella. Facevaulter={B}, sacrificar un Trasgo: El Asaltacara obtiene +2/+2 hasta el final del turno. Fact or Fiction=Muestra las cinco cartas superiores de tu biblioteca. Un oponente separa estas cartas en dos montones boca arriba. Pon un monton en tu mano y el otro en tu cementerio. Fade Away=Por cada criatura, el controlador de esa criatura paga {1} o sacrifica un permanente. Fade from Memory=Remueve del juego la carta objetivo de un cementerio. Ciclo {B}. ({B}, descartar esta carta de tu mano: Roba una carta.) Faerie Conclave=El Conclave de Hadas entra en juego girado. {T}: Agrega {U} a tu reserva de mana. {1}{U}: El Conclave de Hadas se convierte en una criatura Hada azul 2/1 con la habilidad de volar hasta el final del turno. Sigue siendo una tierra. Faerie Harbinger=Destello. Vuela. Cuando el Heraldo faerico entre en juego, puedes buscar en tu biblioteca una carta de Hada, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Faerie Impostor=Vuela. Cuando el Hada impostora entre al campo de batalla, sacrificala a menos que regreses otra criatura que controles a la mano de su propietario. Faerie Invaders=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.). Vuela. Faerie Macabre=Vuela. Descartar el Hada macabra: Remueve del juego hasta dos cartas objetivo en cementerios. Faerie Mechanist=Vuela. Cuando el Hada mecanista entre en juego, mira las primeras tres cartas de tu biblioteca. Puedes mostrar una carta de artefacto que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Faerie Noble=Vuela. Los duendes de tu control obtienen +0/+1. T: el duende objetivo de tu control obtiene +1/+0 hasta el final del turno. Faerie Squadron=Estimulo {3}{U}. Si pagases el coste de estimulo, el Escuadron de Hadas entra en juego con dos contadores +1/+1 en el y tiene la habilidad de volar. Faerie Swarm=Vuela. Tanto la fuerza como la resistencia del Enjambre de hadas son iguales a la cantidad de permanentes azules que controlas. Faerie Tauntings=Siempre que juegues un hechizo durante el turno de un oponente, puedes hacer que cada oponente pierda 1 vida. Faerie Trickery=Contrarresta el hechizo objetivo que no sea de Hada. Si ese hechizo se contrarresta de esta manera, remuevelo del juego en vez de ponerlo en el cementerio de su propietario. Faith Healer=Sacrificar un encantamiento: gana vida igual a su coste de mana convertido. Faithful Squire=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Escudero fiel. Al final del turno, si hay dos o mas contadores de ki en el Escudero fiel, puedes invertirlo. Faithless Looting=Roba dos cartas, luego descarta dos cartas. Retrospectiva {2}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Faith's Fetters=Encantar permanente. Cuando los Grilletes de fe entren en juego, gana 4 vidas. Las habilidades activadas del permanente encantado no pueden jugarse a menos que sean habilidades de mana. Si el permanente encantado es una criatura, no puede atacar ni bloquear. Faith's Reward=Regresa al campo de batalla todas las cartas de permanente de tu cementerio que hayan ido alli desde el campo de batalla este turno. Faith's Shield=El permanente objetivo que controlas gana proteccion contra el color de tu eleccion hasta el final del turno. Hora fatidica Si tienes 5 vidas o menos, en vez de eso, tu y cada permanente que controlas ganan proteccion contra el color de tu eleccion hasta el final del turno. Falkenrath Aristocrat=Vuela, prisa. Sacrificar una criatura: La Aristocrata Falkenrath es indestructible este turno. Si la criatura sacrificada era un Humano, pon un contador +1/+1 sobre la Aristocrata Falkenrath. Falkenrath Exterminator=Siempre que el Exterminador Falkenrath haga dano de combate a un jugador, pon un contador +1/+1 sobre el. {2}{R}: El Exterminador Falkenrath hace dano a la criatura objetivo igual al numero de contadores +1/+1 sobre el Exterminador Falkenrath. Falkenrath Marauders=Vuela, prisa. Siempre que los Merodeadores de Falkenrath hagan dano de combate a un jugador, pon dos contadores +1/+1 sobre ellos. Falkenrath Noble=Vuela. Siempre que el Noble Falkenrath u otra criatura muera, el jugador objetivo pierde 1 vida y tu ganas 1 vida. Falkenrath Torturer=Sacrificar una criatura: El Torturador Falkenrath gana la habilidad de volar hasta el final del turno. Si la criatura sacrificada era un Humano, pon un contador +1/+1 sobre el Torturador Falkenrath. Fall (Rise/Fall)=El jugador objetivo muestra dos cartas al azar de su mano, luego descarta cada carta que no sea tierra mostrada de esta manera. Fall of the Gavel=Contrarresta el hechizo objetivo. Ganas 5 vidas. Fallen Angel=Vuela. Sacrificar una criatura: El Angel Caido obtiene +2/+1 hasta el final del turno. Fallen Askari=Flanquea. El Askari caido no puede bloquear. Fallen Cleric=Proteccion contra Clerigos. Metamorfosis {4}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Fallen Ferromancer=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {1}{R}, {T}: El Ferromante caido hace 1 punto de dano a la criatura o jugador objetivo. Fallen Ideal=Encantar criatura. La criatura encantada tiene la habilidad de volar y "Sacrificar una criatura: Esta criatura obtiene +2/+1 hasta el final del turno". Cuando el Ideal caido vaya a un cementerio desde el juego, regresa el Ideal caido a la mano de su propietario. Falling Star=Lanza la Estrella fugaz sobre el area de juego desde una altura de al menos un pie. La Estrella fugaz hace 3 puntos de dano a cada criatura si cae boca arriba. Gira todas las criaturas que reciben dano de la Estrella fugaz. Si la Estrella fugaz no se gira completamente al menos una vez durante el lanzamiento, no tiene ningun efecto. Falling Timber=Estimulo - sacrifica una tierra. Preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Si pagastes el coste de estimulo, preven todo el dano de combate que fuera a hacer otra criatura objetivo este turno. Fallow Earth=Pon la tierra objetivo en la parte superior de la biblioteca de su propietario. Fallow Wurm=Cuando la Sierpe del barbecho entra en juego, sacrificalo a menos que te descartes de un carta de tierra de tu mano. Fallowsage=Siempre que el Sabio durmiente sea girado, puedes robar una carta. False Cure=Hasta el final del turno, siempre que un jugador gane vida, ese jugador pierde 2 vidas por cada vida que gano. False Dawn=Los simbolos de mana de color en todos los permantentes que controles y en todas las cartas que poseas que no esten en juego, son {W} hasta el final del turno. Roba una carta. False Defeat=Regresa la carta de criatura objetivo de tu cementerio al juego. False Demise=Cuando la criatura encantada vaya a un cementerio, devuelve esa criatura al juego bajo tu control. False Memories=Pon las siete cartas de la parte superior de tu biblioteca en tu cementerio. Al final del turno, remueve del juego siete cartas de tu cementerio. False Mourning=Pon la carta objetivo de tu cementerio en la parte superior de tu biblioteca. False Orders=Juega Ordenes Falsas unicamente durante la fase de declaracion de bloqueadores. La criatura objetivo que el jugador defensor controle es retirada del combate. Las criaturas a las que esa criatura estaba bloqueando en este combate se consideran no bloqueadas si ninguna otra criatura las esta bloqueando. Puedes escoger que la criatura bloquee una criatura atacante de tu eleccion. False Peace=El jugador objetivo salta todas las fases de combate de su siguiente turno. False Prophet=Cuando el Falso profeta vaya a un cementerio desde el juego, retira del juego todas las criaturas. False Summoning=Contrarresta el hechizo objetivo de criatura. Falter=Las criaturas sin la habilidad de volar no pueden bloquear este turno. Familiar Ground=Cada criatura que controlas no puede ser bloqueada por mas de una criatura. Familiar's Ruse=Como coste adicional para jugar el Ardid del familiar, regresa una criatura que controlas a la mano de su propietario. Contrarresta el hechizo objetivo. Famine=El Hambre hace 3 puntos de dano a cada criatura y a cada jugador. Famished Ghoul={1}{B}, sacrificar el Necrofago famelico: Remueve del juego hasta dos cartas objetivo de un solo cementerio. Fanatical Devotion=Sacrificar una criatura: regenera la criatura objetivo. Fanatical Fever=La criatura objetivo obtiene +3/+0 y gana la habilidad de arrollar hasta el final del turno. Fang Skulkin={2}: La criatura negra objetivo gana la habilidad de debilitar hasta el final del turno. (Hace dano a las criaturas en forma de contadores -1/-1.) Fangren Firstborn=Siempre que el Primogenito fangren ataque, pon un contador +1/+1 sobre cada criatura atacante. Fangren Hunter=Arrolla. Fangren Marauder=Siempre que un artefacto vaya a un cementerio desde el campo de batalla, puedes ganar 5 vidas. Fangren Pathcutter=Siempre que el Abrebrecha fangren ataque, las criaturas atacantes ganan la habilidad de arrollar hasta el final del turno. Fanning the Flames=Recuperar {3}. El Avivar el Fuego hace X puntos de dano a la criatura o jugador objetivo. Far Wanderings=Busca en tu biblioteca una carta de tierra basica y pon en juego esa carta girada. Luego baraja tu biblioteca. Umbral - En vez de eso, busca en tu biblioteca tres cartas de tierra basica y ponlas en juego giradas. Luego baraja tu biblioteca. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Farbog Boneflinger=Cuando el Arrojahuesos de Cienaga Lejana entre al campo de batalla, la criatura objetivo obtiene -2/-2 hasta el final del turno. Farbog Explorer=Cruza pantanos. (Esta criatura es imbloqueable mientras el jugador defensor controle un pantano.) Farhaven Elf=Cuando el Elfo refugio lejano entre en juego, puedes buscar en tu biblioteca una carta de tierra basica y ponerla en juego girada. Si lo haces, baraja tu biblioteca. Farmstead=La tierra encantada obtiene: "Al inicio de tu mantenimiento, puedes pagar {W}{W}. Si lo haces, ganas 1 vida". Farrelite Priest={1}: Agrega {W} a tu reserva de mana. Si esta habilidad ha sido activada cuatro o mas veces este turno, sacrifica el Sacerdote fanatico al inicio del proximo paso final. Farrel's Mantle=Encantar criatura. Siempre que la criatura encantada ataque y no sea bloqueada, su controlador puede hacer que le haga dano igual a su fuerza, mas 2 a la criatura objetivo. Si ese jugador lo hace, la criatura atacante no asigna dano de combate este turno. Farrel's Zealot=Cuando el Fantatico de Zealot ataque y no sea bloqueado, puede hacer 3 puntos de dano a la criatura objetivo. Si lo hace, el Fantatico de Zealot no asigna dano de combate este turno. Farseek=Busca en tu biblioteca una carta de llanura, isla, pantano o montana y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Farsight Mask=Siempre que una fuente que controle un oponente te haga dano, si la Mascara de vision distante esta enderezada, puedes robar una carta. Fastbond=Puedes jugar tantas tierras como elijas en tu turno. Por cada tierra que pongas en juego a parte de la primera, Vinculo Vital te hace 1 punto de dano. Fasting=Al comienzo de tu mantenimiento, pon un contador de hambre en el ayuno. Destruye el Ayuno si tiene cinco o mas contadores de hambre en el. Si quieres empezar tu paso de robar, puedes saltarte este paso en su lugar. Si lo haces, ganas 2 vidas. Cuando se roba una carta, destruye al Ayuno. Fatal Attraction=Encantar criatura. Cuando la Atraccion fatal entre en juego, hace 2 puntos de dano a la criatura encantada. Al comienzo de tu mantenimiento, la Atraccion fatal hace 4 puntos de dano a la criatura encantada. Fatal Blow=Destruye la criatura objetivo que fuera a recibir dano este turno. No puede ser regenerada. Fatal Frenzy=Hasta el final del turno, la criatura objetivo que controlas gana la habilidad de arrollar y obtiene +X/+0 , donde X es su fuerza. Sacrificala al final del turno. Fatal Lore=Un oponente elige una -- tu robas tres cartas; o destruyes hasta dos criaturas objetivo que ese oponente controla y ese jugador roba hasta tres cartas. Estas criaturas no pueden ser regeneradas. Fatal Mutation=Cuando la criatura encantada se ponga boca arriba, destruyela. No puede ser regenerado. Fate Transfer=Mueve todos los contadores de la criatura objetivo a otra criatura objetivo. Fatespinner=Al principio del mantenimiento de cada oponente, ese jugador elige entre paso de robar, fase principal o fase de combate. Ese jugador se salta cada instancia de la fase o del paso elegido este turno. Fatestitcher={T}: Puedes girar o enderezar otro permanente objetivo. Desenterrar {U}. ({U}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Fathom Mage=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Siempre que se coloque un contador +1/+1 sobre la Maga de las brazas, puedes robar una carta. Fathom Seer=MetamorfosisRegresar dos islas que controlas a la mano de su propietario. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Vidente profundizadora se ponga boca arriba, roba dos cartas. Fathom Trawl=Muestra cartas de la parte superior de tu biblioteca hasta que muestres tres cartas que no sean tierra. Pon las cartas que no sean tierras mostradas de esta manera en tu mano, luego pon el resto de las cartas mostradas en la parte inferior de tu biblioteca en cualquier orden. Fatigue=El jugador objetivo se salta su siguiente paso de robar. Fault Line=La Falla hace X puntos de dano a cada criatura sin la habilidad de volar y a cada jugador. Fault Riders=Sacrificar una tierra: los Jinetes de la Falla obtiene +2/+0 y gana la habilidad de danar primero hasta el final del turno. Juega esta habilidad solo una vez cada turno. Faultgrinder=Arrolla. Cuando el Triturador de fallas entre en juego, destruye la tierra objetivo. Evocar {4}{R}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Fauna Shaman={G}, {T}, descartar una carta de criatura: Busca en tu biblioteca una carta de criatura, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Favor of the Mighty=Cada criatura con el mayor coste de mana convertido tiene proteccion contra todos los colores. Favor of the Overbeing=Encantar criatura. Mientras la criatura encantada sea verde, obtiene +1/+1 y tiene la habilidad de vigilancia. Mientras la criatura encantada sea azul, obtiene +1/+1 y tiene la habilidad de volar. Favor of the Woods=Encantar criatura. Siempre que la criatura encantada bloquee, ganas 3 vidas. Favorable Destiny=La criatura encantada obtiene +1/+2 si esta es blanca. La criatura encantada no puede ser objetivo de hechizos ni habilidades mientras su controlador no controle otra criatura. Favorable Winds=Las criaturas que controlas con la habilidad de volar obtienen +1/+1. Fear=Encantar criatura. La criatura encantada tiene la habilidad de inspirar temor. Feast of Blood=Lanza el Festin de sangre solo si controlas dos o mas Vampiros. Destruye la criatura objetivo. Gana 4 vidas. Feast of Flesh=El Festin de carne hace X puntos de dano a la criatura objetivo y tu ganas X vidas, donde X es 1 mas el numero de cartas llamadas Festin de carne en todos los cementerios. Feast of the Unicorn=La criatura encantada obtiene +4/+0. Feast of Worms=Destruye la tierra objetivo. Si esa tierra es legendaria, su controlador sacrifica otra tierra. Feast or Famine=Elige una: pon una ficha de zombi negra 2/2 en juego; o destruye la criatura objetivo que no sea negra ni artefacto y no puede ser regenerada. Fecundity=Siempre que una criatura vaya a un cementerio desde el juego, el controlador de esa criatura puede robar una carta. Feebleness=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene -2/-1. Feed the Pack=Al comienzo de tu paso final, puedes sacrificar una criatura que no sea ficha. Si lo haces, pon en el campo de batalla X fichas de criatura Lobo verde 2/2, donde X es la resistencia de la criatura sacrificada. Feedback Bolt=El Rayo de retroalimentacion hace dano al jugador objetivo igual al numero de artefactos que controles. Feedback=Encantar encantamiento. Al inicio del mantenimiento del controlador del encantamiento encantado, Descarga Astral hace 1 punto de dano a ese jugador. Feeding Frenzy=La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el numero de Zombies en juego. Feeling of Dread=Gira hasta dos criaturas objetivo. Retrospectiva {1}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Feint=Gira todas las criaturas que la bloquean criatura atacante objetivo. Preven todo el dano de combate que se fuera a hacer este turno por esa criatura y a cada criatura que lo bloquea. Feldon's Cane={T}, retirar del juego el Baculo de Feldon: baraja tu cementerio en tu biblioteca. Felidar Sovereign=Vigilancia, vinculo vital. Al comienzo de tu mantenimiento, si tienes 40 o mas vidas, ganas el juego. Felidar Umbra=Encantar criatura. La criatura encantada tiene la habilidad de vinculo vital. {1}{W}: Anexa la Umbra de felidar a la criatura objetivo que controles. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Fellwar Stone={T}: Agrega a tu reserva de mana un mana de cualquier color que pudiera producir una tierra que controle un oponente. Femeref Archers={T}: Los Arqueros de Femeref hacen 4 puntos de dano a la criatura atacante objetivo que tenga la habilidad de volar. Femeref Enchantress=Siempre que un encantamiento vaya a un cementerio, roba una carta. Femeref Healer={T}: previene el siguiente punto de dano que fuera a hacerse a la criatura o jugador objetivo. Femeref Knight=Flanquea. {W}: vigilancia. Femeref Scouts= Fen Stalker=El Rondador del Marjal no puede ser bloqueado excepto por artefactos criatura y/o criaturas negras mientras no controles tierras enderezadas. Fencer Clique=Vuela. {U}: Pon la Pandilla de esgrimistas en la parte superior de la biblioteca de su propietario. Fencer's Magemark=Encantar criatura. Las criaturas que controlas que estan encantadas obtienen +1/+1 y tienen la habilidad de danar primero. Fencing Ace=Dana dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Fend Off=Preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Ciclo {2}. Fendeep Summoner={T}: Hasta dos pantanos objetivo se convierten cada uno en una criatura Guerrero Pueblo-arboreo 3/5 ademas de sus otros tipos hasta el final del turno. Feral Animist={3}: El Animista salvaje obtiene +X/+0 hasta el final del turno, donde X es su fuerza. Feral Contest=Pon un contador +1/+1 sobre la criatura objetivo que controlas. Otra criatura objetivo la bloquea este turno si puede. Feral Deceiver={1}: Mira la carta de la parte superior de tu biblioteca. {2}: Muestra la carta de la parte superior de tu biblioteca. Si es una tierra, el Impostor feral obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno. Juega esta habilidad solo una vez cada turno. Feral Hydra=La Hidra feral entra en juego con X contadores +1/+1 sobre ella. {3}: Pon un contador +1/+1 sobre la Hidra feral. Cualquier jugador puede jugar esta habilidad. Feral Instinct=La criatura objetivo obtiene +1/+1 hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Feral Lightning=Pon en juego tres fichas de criatura Elemental roja 3/1 con la habilidad de prisa. Remuevelas del juego al final del turno. Feral Ridgewolf=Arrolla. {1}{R}: El Lobo montanoso salvaje obtiene +2/+0 hasta el final del turno. Feral Shadow=Vuela. Feral Thallid=Al comienzo de tu mantenimiento, pon un contador de espora en Tallido salvaje. Quita tres contadores de espora del Tallido salvaje: Regenera al Tallido salvaje. Feral Throwback=Amplificar 2. (En cuanto esta carta entre en juego, pon dos contadores +1/+1 sobre ella por cada carta de Bestia que muestres de tu mano.) Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Ferocious Charge=La criatura objetivo obtiene +4/+4 hasta el final del turno. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Ferocity=Siempre que la criatura encantada bloquea o sea bloqueada, puedes poner un contador +1/+1 en el. Feroz's Ban=Cada hechizo de criatura cuesta {2} adicionales para jugarlos. Ferropede=El Ferropodo es imbloqueable. Siempre que el Ferropodo haga dano de combate a un jugador, puedes remover un contador del permanente objetivo. Ferrovore={R}, sacrificar un artefacto: El Ferrovoro obtiene +3/+0 hasta el final del turno. Fertile Ground=Encantar tierra. Siempre que la tierra encantada se gire para obtener mana, su controlador agrega un mana de cualquier color a su reserva de mana. Fertile Imagination=Elige un tipo de carta. El oponente objetivo muestra su mano. Pon en juego dos fichas de criatura Saprolin verde 1/1 por cada carta del tipo elegido mostrada de esta manera. (Los tipos de carta son artefacto, criatura, encantamiento, instantaneo, tierra y conjuro.) Fertilid=El Fertilido entra en juego con dos contadores +1/+1 sobre el. {1}{G}, remover un contador +1/+1 del Fertilido: El jugador objetivo busca en su biblioteca una carta de tierra basica y la pone en juego girada. Luego ese jugador baraja su biblioteca. Fervent Cathar=Prisa. Cuando el Cataro ferviente entre al campo de batalla, la criatura objetivo no puede bloquear este turno. Fervent Charge=Siempre que una criatura que controles ataque, obtiene +2/+2 hasta el final del turno. Fervent Denial=Contrarresta el hechizo objetivo. Retrospectiva {5}{U}{U}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Fervor=Las criaturas que controlas tienen la habilidad de prisa. (Pueden atacar y {T} tan pronto como entran bajo tu control.) Festercreep=La Podredumbre reptante entra en juego con un contador +1/+1 sobre ella. {1}{B}, remover un contador +1/+1 de la Podredumbre reptante: Todas las otras criaturas obtienen -1/-1 hasta el final del turno. Festerhide Boar=Arrolla. Necrario El Jabali lomo putrido entra al campo de batalla con dos contadores +1/+1 sobre el si una criatura murio este turno. Festering Evil=Al comienzo de tu mantenimiento, EL Mal infecciosos hace 1 punto de dano a cada criatura y a cada jugador. {B}{B}, sacrificar el Mal infeccioso: el Mal infeccioso hace 3 puntos de dano a cada criatura y a cada jugador. Festering Goblin=Cuando el Trasgo Purulento vaya a un cementerio desde el juego, la criatura objetivo obtiene -1/-1 hasta el final del turno. Festering March=Las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Remueve del juego la Marcha purulenta con tres contadores de tiempo sobre ella. Suspender 3{2}{B} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{B} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Festering Wound=Al comienzo de tu mantenimiento, puedes poner un contador de infeccion sobre la Herida supurante. Al comienzo del mantenimiento del controlador de la criatura encantada, la Herida Supurante hace X puntos de dano a ese jugador, donde X es el numero de contadores sobre la Herida supurante. Festival of the Guildpact=Preven los siguientes X puntos de dano que se te fueran a hacer este turno. Roba una carta. Festival of Trokin=Ganas 2 vidas por cada criatura que controles. Festival=Juegalo solo durante el mantenimiento de un oponente. Ese jugador se salta todas sus fases de combate este turno. Fetid Heath={T}: Agrega {1} a tu reserva de mana. {W/B}, {T}: Agrega {W}{W}, {W}{B}, o {B}{B} a tu reserva de mana. Fetid Horror={B}: el Horror fetido obtiene +1/+1 hasta el final del turno. Fettergeist=Vuela. Al comienzo de tu mantenimiento, sacrifica al Geist encadenado a menos que pagues {1} por cada otra criatura que controlas. Feudkiller's Verdict=Ganas 10 vidas. Luego, si tienes mas vidas que un oponente, pon en juego una ficha de Guerrero Gigante blanca 5/5. Fever Charm=Elige uno: La criatura objetivo gana la habilidad de prisa hasta el final del turno; o la criatura objetivo obtiene +2/+0 hasta el final del turno; o el Amuleto de fiebre hace 3 puntos de dano al Hechicero objetivo. Fevered Convulsions={2}{B}{B}: pon un contador -1/-1 en la criatura objetivo. Fevered Strength=La criatura objetivo gana +2/+0 hasta final del turno. Roba una carta al comienzo del siguiente mantenimiento. Fickle Efreet=Siempre que el Efrit Inestable ataca o bloquear, lanza una moneda al final del combate. Si pierdes el lanzamiento, un oponente gana el control del Efrit Inestable. Fiddlehead Kami=Siempre que juegues un hechizo arcano o de Espiritu, regenera el Kami hoja de helecho. Field Marshal=Las otras criaturas Soldado obtienen +1/+1 y tienen la habilidad de danar primero. Field of Dreams=Los jugadores juegan con la carta superior de su biblioteca mostrada. Field of Reality=La criatura encantada no puede ser bloqueada por Espiritus. {1}{U}: Regresa el Campo de realidad a la mano de su propietario. Field of Souls=Siempre que un criatura no ficha se va al cementerio, pon una ficha de criatura Esencia blanca 1/1 con la habilidad de volar. Field Surgeon=Gira una criatura endereza de tu control: preven el siguiente punto de dano a la criatura objetivo este turno. Fieldmist Borderpost=Puedes pagar {1} y regresar una tierra basica que controles a la mano de su propietario en lugar de pagar el coste de mana del Mojon campo de niebla. El Mojon campo de niebla entra en juego girado. {T}: Agrega {W} o {U} a tu reserva de mana. Fiend Hunter=Cuando el Cazador de demonios entre al campo de batalla, puedes exiliar otra criatura objetivo. Cuando el Cazador de demonios deje el campo de batalla, regresa la carta exiliada al campo de batalla bajo el control de su propietario. Fiend of the Shadows=Vuela. Siempre que el Demonio de las sombras haga dano de combate a un jugador, ese jugador exilia una carta de su mano. Puedes jugar esa carta mientras permanezca exiliada. Sacrificar un Humano: Regenera al Demonio de las sombras. Fierce Empath=Cuando el Empata fiero entre en juego, puedes buscar en tu biblioteca una carta de criatura con un coste de mana convertido de 6 o mas, mostrarla y ponerla en tu mano. Luego baraja tu biblioteca. Fiery Bombardment=Croma {2}, sacrificar una criatura: El Bombardeo ardiente hace dano a la criatura o jugador objetivo igual a la cantidad de simbolos de mana rojo en el coste de mana de la criatura sacrificada. Fiery Conclusion=Como coste adicional para jugar la Conclusion ardiente, sacrifica una criatura. La Conclusion ardiente hace 5 puntos de dano a la criatura objetivo. Fiery Fall=La Caida ardiente hace 5 puntos de dano a la criatura objetivo. Ciclo de tierra basica {1}{R}. ({1}{R}, descartar esta carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Fiery Gambit=Tira una moneda a cara o cruz hasta que pierdas una tirada o decidas detenerte. Si pierdes una tirada, la Jugada ardiente no tiene efecto. Si ganas una o mas tiradas, la Jugada ardiente hace 3 puntos de dano a la criatura objetivo. Si ganas dos o mas tiradas, la Jugada ardiente hace 6 puntos de dano a cada oponente. Si ganas tres o mas tiradas, roba nueve cartas y endereza todas las tierras que controles. Fiery Hellhound={R}: El Perro infernal ardiente obtiene +1/+0 hasta el final del turno. Fiery Justice=La Justicia ignea hace 5 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. El oponente objetivo gana 5 vidas. Fiery Mantle=Cuando el Manto ardiente vaya a un cementerio desde el juego, devuelve el Manto ardiente a la mano de su propietario. {R}: la criatura encantada obtiene +1/+0 hasta el final del turno. Fiery Temper=El Caracter ardiente hace 3 puntos de dano a la criatura o jugador objetivo. Demencia {R}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Fight or Flight=Al comienzo de la fase de combate de cada oponente, separa todas las criaturas que ese jugador controla en dos montones cara arriba. Sola las criaturas en el monton de su eleccion pueden atacar este turno. Fight to the Death=Destruye todas las criaturas bloqueadoras y todas las criaturas bloqueadas. Fighting Chance=Por cada criatura bloqueando, lanza una moneda. Si tu ganas el lanzamiento, preven todo el dano de combate que fuera hacer esa criatura este turno. Fighting Drake=Vuela. Figure of Destiny={R/W}: La Figura del destino se convierte en un Espiritu Kithkin 2/2. {R/W}{R/W}{R/W}: Si la Figura del destino es un Espiritu, se convierte en un Espiritu Guerrero Kithkin 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: Si la Figura del destino es un Guerrero, se convierte en un Espiritu Guerrero Avatar Kithkin 8/8 con las habilidades de volar y danar primero. Filigree Angel=Vuela. Cuando el Angel de filigrana entre en juego, ganas 3 vidas por cada artefacto que controles. Filigree Fracture=Destruye el artefacto o encantamiento objetivo. Si ese permanente era azul o negro, roba una carta. Filigree Sages={2}{U}: Endereza el artefacto objetivo. Fill with Fright=El jugador objetivo descarta dos cartas de su mano. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Filth=Cruza pantanos. Mientras la Mugre este en tu cementerio y controles un pantano, las criaturas que controles tienen la habilidad de cruzar pantanos. Filthy Cur=Siempre que el Perro corriente mugroso reciba dano, pierdes esa cantidad de vida. Final Fortune=Toma un turno extra despues de este. Al final de ese turno, pierdes la partida. Final Judgment=Remueve del juego todas las criaturas. Final Punishment=El jugador objetivo pierde una cantidad de vida igual al dano que ya haya recibido este turno. Final Revels=Elige uno: Todas las criaturas obtienen +2/+0 hasta el final del turno; o todas las criaturas obtienen -0/-2 hasta el final del turno. Final Strike=Como coste adicional para lanzar el Golpe definitivo, sacrifica una criatura. El Golpe definitivo hace dano al oponente objetivo igual a la fuerza de la criatura sacrificada. Final-Sting Faerie=Vuela. Cuando el Hada de la puntada final entre en juego, destruye la criatura objetivo que haya recibido dano este turno. Finest Hour=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Siempre que una criatura que controlas ataque sola, si es la primera fase de combate del turno, endereza esa criatura. Despues de esta fase, hay una fase de combate adicional. Fire (Fire/Ice)=Fuego: Fuego hace 2 danos divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Hielo: Gira el permanente objetivo. Roba una carta. Fire Ambush=La Emboscada de fuego hace 3 puntos de dano a la criatura o jugador objetivo. Fire and Brimstone=Fuego y azufre hace 4 puntos de dano al jugador objetivo que ha declarado una criatura atacante este turno y 4 puntos de dano a ti. Fire Ants={T}: las Hormigas mordedoras hacen 1 punto de dano a cada otra criatura sin la habilidad de volar. Fire at Will=El Fuego a discrecion hace 3 puntos de dano divididos como elijas entre cualquier numero de criaturas atacantes o bloqueadoras objetivo. Fire Bowman=Sacrificio al Arquero flamigero: el Arquero flamigero hace 1 punto de dano a la criatura o jugador objetivo. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Fire Covenant=Como coste adicional para jugar el Pacto de fuego, paga X vidas. El Pacto de fuego hace X puntos de dano divididos como tu elijas entre cualquier numero de criaturas objetivo. Fire Diamond=El Diamante Flamigero entra en juego girado. {T}: Anade {R} a tu reserva de mana. Fire Dragon=Vuela. Cuando el Dragon de fuego entre en el campo de batalla, hace dano igual al numero de Montanas que controles a la criatura objetivo. Fire Drake=Vuela. {R}: El Draco de Fuego obtiene +1/+0 hasta el final del turno. Juega esta habilidad no mas que una vez cada turno. Fire Elemental= Fire Imp=Cuando el Diablillo de fuego entre en el campo de batalla, hace 2 puntos de dano a la criatura objetivo. Fire Juggler=Siempre que el Malabarista de fuego sea bloqueado, enfrentate con un oponente. Si ganas, el Malabarista de fuego hace 4 puntos de dano a cada criatura que lo bloquea. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Fire Servant=Si un hechizo instantaneo o conjuro rojo que controlas fuera a hacer dano, en vez de eso, hace el doble de ese dano. Fire Snake=Cuando la Serpiente de fuego sea puesta en un cementerio desde el campo de batalla, destruye la tierra objetivo. Fire Sprites=Vuela. {G}, {T}: anade {R} a tu reserva de mana. Fire Tempest=La Tempestad de fuego hace 6 puntos de dano a cada criatura y a cada jugador. Fire Whip=Encantar criatura. La criatura encantada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo." Sacrificar el Latigo de fuego: El Latigo de fuego hace 1 punto de dano a la criatura o jugador objetivo. Fireball=La Bola de fuego hace X puntos de dano dividido en partes iguales, redondeado hacia abajo, entre cualquier numero de criaturas y/o jugadores objetivo. Como coste adicional para jugar la Bola de fuego, paga {1} por cada objetivo despues del primero. Fire-Belly Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {R}: El Cambiaformas vientre de fuego obtiene +1/+0 hasta el final del turno. No juegues esta habilidad mas de dos veces por turno. Fireblast=Puedes sacrificar dos montanas en vez de pagar el coste de mana de la Rafaga ardiente. La Rafaga ardiente hace 4 puntos de dano a la criatura o jugador objetivo. Firebolt=El Rayo de fuego hace 2 puntos de dano a la criatura o jugador objetivo. Retrospectiva {4}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Firebrand Ranger={G}, {T}: pon una carta de tierra basica de tu mano en juego. Firebreathing=Encantar criatura. {R}: La criatura encantada obtiene +1/+0 hasta el final del turno. Firecat Blitz=Pon en juego X fichas de criatura Felino roja 1/1 con la habilidad de prisa. Remuevelas del juego al final del turno. Retrospectiva{R}{R}, sacrificar X montanas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Fire-Field Ogre=Dana primero. Desenterrar {U}{B}{R}. ({U}{B}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Firefist Striker=Batallon Siempre que el Golpeador Puno Ardiente y al menos otras dos criaturas ataquen, la criatura objetivo no puede bloquear este turno. Firefly=Vuela. {R}: la Luciernaga obtiene +1/+0 hasta el final del turno. Firefright Mage={1}{R}, {T}, descartar una carta: La criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criatura rojas. Fire-Lit Thicket={T}: Agrega {1} a tu reserva de mana. {R/G}, {T}: Agrega {R}{R}, {R}{G}, o {G}{G} a tu reserva de mana. Firemane Angel=Vuela, dana primero. Al comienzo de tu mantenimiento, si el Angel melenafuego esta en tu cementerio o en juego, puedes ganar 1 vida. {6}{R}{R}{W}{W}: Regresa el Angel melenafuego de tu cementerio al juego. Juega esta habilidad solo durante tu mantenimiento. Firemane Avenger=Vuela.Batallon Siempre que la Vengadora melenafuego y al menos otras dos criaturas ataquen, la Vengadora melenafuego hace 3 puntos de dano a la criatura o jugador objetivo y tu ganas 3 vidas. Firemaw Kavu=Eco {5}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando el Kavu garganta de fuego entre en juego, hace 2 puntos de dano a la criatura objetivo. Cuando el Kavu garganta de fuego deje el juego, hace 4 puntos de dano a la criatura objetivo. Firemind's Foresight=Busca en tu biblioteca una carta de instantaneo con un coste de mana convertido de 3, muestrala y ponla en tu mano. Luego repite este proceso para cartas de instantaneo con coste de mana convertido de 2 y de 1. Luego baraja tu biblioteca. Fires of Undeath=Los Fuegos de muerte viviente hacen 2 puntos de dano a la criatura o jugador objetivo. Retrospectiva {5}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Fires of Yavimaya=Las criaturas de tu control tiene la habilidad de prisa. Sacrificar los Fuegos de Yavimaya: la criatura objetivo obtiene +2/+2 hasta el final del turno. Firescreamer={R}: el Gritafuego obtiene +1/+0 hasta el final del turno. Fireshrieker=La criatura equipada tiene la habilidad de danar dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Fireslinger={T}: el Mago del fuego hace 1 punto de dano a la criatura o jugador objetivo y te hace un punto de dano. Firespout=El Chorro de fuego hace 3 puntos de dano a cada criatura sin la habilidad de volar si se uso {R} para jugar el Chorro de fuego y 3 puntos de dano a cada criatura con la habilidad de volar si se uso {G} para jugarlo. (Haz ambos si se uso {R}{G}.) Firestorm Hellkite=Vuela, arrolla. Mantenimiento acumulativo {U}{R}. Firestorm Phoenix=Vuela. Si el Fenic tormenta de fuego fuera a ir a un cementerio desde el juego, regresa al Fenic tormenta de fuego a mano de su propietario. No se puede jugar de nuevo hasta el proximo turno de su propietario. Firestorm=Como coste adicional para jugar la Tormenta de fuego, descartate de X cartas de tu mano. La Tormenta de fuego hace X puntos de dano a cada una de las X criaturas y/o jugadores objetivo. Firewake Sliver=Todos los Fragmentados tienen la habilidad de prisa y "{1}, sacrificar esta criatura: El Fragmentado objetivo obtiene +2/+2 hasta el final del turno". Firewild Borderpost=Puedes pagar {1} y regresar una tierra basica que controles a la mano de su propietario en lugar de pagar el coste de mana del Mojon fuego salvaje. El Mojon fuego salvaje entra en juego girado. {T}: Agrega {R} o {G} a tu reserva de mana. Firewing Phoenix=Vuela. {1}{R}{R}{R}: Regresa el Fenix alas ardientes de tu cementerio a tu mano. First Volley=La Primera descarga hace 1 punto de dano a la criatura objetivo y 1 punto de dano al controlador de esa criatura. Fishliver Oil=Encantar criatura. La criatura encantada tiene la habilidad de cruzar islas. Fissure Vent=Elige uno o ambos: Destruye el artefacto objetivo; y/o destruye la tierra no basica objetivo. Fissure=Destruye la criatura o tierra objetivo. No puede ser regenerada. Fist of Suns=Puedes pagar {W}{U}{B}{R}{G} en lugar de pagar el coste de mana de los hechizos que juegues. Fistful of Force=La criatura objetivo obtiene +2/+2 hasta el final del turno. Enfrentate con un oponente. Si ganas, esa criatura obtiene un +2/+2 adicional y gana la habilidad de arrollar hasta el final del turno. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Fists of Ironwood=Encantar criatura. Cuando Punos de maderacero entre en juego, pon en juego dos fichas de criatura Saprolin verde 1/1. La criatura encantada tiene la habilidad de arrollar. Fists of the Anvil=La criatura objetivo obtiene +4/+0 hasta el final del turno. Fists of the Demigod=Encantar criatura. Mientras la criatura encantada sea negra, obtiene +1/+1 y tiene la habilidad de debilitar. (Hace dano a las criaturas en forma de contadores -1/-1.) Mientras la criatura encantada sea roja, obtiene +1/+1 y tiene la habilidad de danar primero. Fit of Rage=La criatura objetivo obtiene +3/+3 y gana la habilidad de danar primero hasta el final del turno. Five-Alarm Fire=Siempre que una criatura que controles haga dano de combate, pon un contador de llamarada sobre el Fuego derrumbador.Remover cinco contadores de llamarada del Fuego derrumbador: El Fuego derrumbador hace 5 puntos de dano a la criatura o jugador objetivo. Flagstones of Trokair={T}: Agrega {W} a tu reserva de mana. Cuando las Lajas de Trokair vayan a un cementerio desde el juego, puedes buscar en tu biblioteca una carta de llanura y ponerla en juego girada. Si lo haces, baraja tu biblioteca. Flailing Drake=Vuela. Cuando el Draco azotador bloquea o es bloqueado por una criatura, esa criatura obtiene +1/+1 hasta el final del turno. Flailing Manticore=Vuela, dana primero. {1}: la Manticora golpeadora obtiene +1/+1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. {1}: la Manticora golpeadora obtiene -1/-1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Flailing Ogre={1}: el Ogro golpeador obtiene +1/+1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. {1}: el Ogro golpeador obtiene -1/-1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Flailing Soldier={1}: el Soldado golpeador obtiene +1/+1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. {1}: el Soldado golpeador obtiene -1/-1 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Flame Burst=El Estallido de flama hace X puntos de dano a la criatura o jugador objetivo, donde X es 2 mas el numero de cartas de Estallido de flama que haya en todos los cementerios. Flame Elemental={R}, {T}, sacrificar el Elemental de la llama: el Elemental de la llama hace dano igual a su fuerza a la criatura objetivo. Flame Fusillade=Hasta el final del turno, los permanentes que controlas ganan "{T}: Este permanente hace 1 punto de dano a la criatura o jugador objetivo". Flame Jab=La Estocada de llamas hace 1 punto de dano a la criatura o jugador objetivo. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Flame Javelin=({2/R} puede pagarse con dos mana cualesquiera o con {R}. El costo de mana convertido de esta carta es 6.) La Jabalina de llamas hace 4 puntos de dano a la criatura o jugador objetivo. Flame Jet=El Chorro flamigero hace 3 puntos de dano al jugador objetivo. Ciclo {2}. Flame Rift=La Fisura llameante hace 4 puntos de dano a cada jugador. Flame Slash=El Cuchillazo de llamas hace 4 puntos de dano a la criatura objetivo. Flame Spirit={R}: El Espiritu de la Llama obtiene +1/+0 hasta el final del turno. Flame Wave=La Ola de Llamas hace 4 puntos de dano al jugador objetivo y a cada criatura que controla. Flameblast Dragon=Vuela. Siempre que el Dragon rafaga de llamas ataque, puedes pagar {X}{R}. Si lo haces, el Dragon rafaga de llamas hace X puntos de dano a la criatura o jugador objetivo. Flameborn Hellion=Prisa. El Infernal nacido de las llamas ataca cada turno si puede. Flameborn Viron= Flamebreak=La Irrupcion flamigera hace 3 puntos de dano a cada criatura que no tenga la habilidad de volar y a cada jugador. Las criaturas que hayan recibido dano de esta manera no pueden ser regeneradas este turno. Flamecore Elemental=Eco {2}{R}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Flamekin Bladewhirl=Como coste adicional para jugar el Llameante rotafilos, muestra una carta de Elemental de tu mano o paga {3}. Flamekin Brawler={R}: El Pendenciero llameante obtiene +1/+0 hasta el final del turno. Flamekin Harbinger=Cuando el Heraldo llameante entre en juego, puedes buscar en tu biblioteca una carta de Elemental, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Flamekin Spitfire={3}{R}: El Llameante escupefuego hace 1 punto de dano a la criatura o jugador objetivo. Flame-Kin War Scout=Cuando otra criatura entre en juego, sacrifica el Explorador de guerra llameante. Si lo haces, el Explorador de guerra llameante hace 4 puntos de dano a esa criatura. Flame-Kin Zealot=Cuando el Fanatico llameante entre en juego, las criaturas que controlas obtienen +1/+1 y ganan la habilidad de prisa hasta el final del turno. Flames of the Blood Hand=Las Flamas de la mano sangrienta hacen 4 puntos de dano al jugador objetivo. El dano no puede ser prevenido. Si ese jugador fuera a ganar vida este turno, en vez de eso, ese jugador no gana vida. Flames of the Firebrand=Las Llamas de la instigadora hacen 3 puntos de dano divididos como elijas entre una, dos o tres criaturas y/o jugadores objetivo. Flameshot=Puedes descartar una montana de su mano en vez de pagar el coste de mana del Perdigon Flamigero. El Perdigon Flamigero hace 3 puntos de dano divididos como elijas entre cualquier numero de criaturas objetivo. Flamestick Courier=Puedes elegir no enderezar el Mensajero varaardiente durante tu paso de enderezar. {2}{R}, {T}: Mientras el Mensajero varaardiente permanezca girado, el Trasgo objetivo obtiene +2/+2 y tiene la habilidad de prisa. Flametongue Kavu=Cuando el Kavu Lengua de Fuego entra en juego, hace 4 puntos de dano a la criatura objetivo. Flamewave Invoker={7}{R}: El Invocador ola de Flama hace 5 puntos de dano al jugador objetivo. Flaming Gambit=La Tactica llameante hace X puntos de dano al jugador objetivo. En vez de eso, ese jugador puede elegir una criatura que controle y hacer que la Tactica llameante haga ese dano a esa criatura. Retrospectiva {X}{R}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Flaming Sword=Puedes jugar la Espada llameante cuando pudieras jugar un instantaneo. La criatura objetivo obtiene +1/+0 y tiene la habilidad de danar primero. Flanking Troops=Siempre que las Tropas flanqueadoras ataquen, puedes girar la criatura objetivo. Flare=El Fulgor hace 1 punto de dano a la criatura o jugador objetivo. Roba una carta al comienzo del siguiente mantenimiento. Flaring Flame-Kin=Mientras el Llameante fulgurante este encantado, obtiene +2/+2, arrolla y tiene "{R}: El Llameante fulgurante obtiene +1/+0 hasta el final del turno". Flaring Pain=No se puede prevenir el dano este turno. Retrospectiva {R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Flash Conscription=Endereza la criatura objetivo y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Si se uso {W} para pagar la Conscripcion repentina, la criatura gana "Siempre que esta criatura haga dano de combate, gana esa cantidad de vida" hasta el final del turno. Flash Counter=Contrarresta el hechizo objetivo de instantaneo. Flash Flood=Elige una - destruye el permanente rojo objetivo; o devuelve la montana objetivo a la mano de su propietario. Flash Foliage=Pon en juego una ficha de criatura Saprolin verde 1/1 bloqueando a la criatura objetivo que te esta atacando. Roba una carta. Flash of Defiance=Los jugadores no pueden bloquear con criaturas verdes y/o blancas este turno. Retrospectiva {1}{R}, pagar 3 vidas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Flash of Insight=Mira X cartas de la parte superior de tu biblioteca. Pon una de ellas en tu mano y el resto en la parte inferior de tu biblioteca. Retrospectiva{1}{U}, remover del juego X cartas azules de tu cementerio. (No puedes remover el Instante de revelacion para pagar su propio coste de retrospectiva.) Flash=Elige una criatura de tu mano. Puedes pagar su coste de mana reducido hasta en {2}. Si lo haces, pon esa criatura en juego. Si no lo haces, pon esa criatura en tu cementerio. Flashfires=Destruye todas las llanuras. Flashfreeze=Contrarresta el hechizo objetivo rojo o verde. Flay=El jugador objetivo se descarta una carta al azar de su mano. Luego ese jugador se descarta otra carta al azar de su mano a menos que pague {1}. Flayed Nim=Siempre que el Nim degollado haga dano de combate a una criatura, el controlador de esa criatura pierde la misma cantidad de vida. {2}{B}: Regenera el Nim degollado. Flayer Husk=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +1/+1. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Flayer of the Hatebound=Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Siempre que el Desollador de los Odioligados u otra criatura entre al campo de batalla desde tu cementerio, esa criatura hace dano igual a su fuerza a la criatura o jugador objetivo. Fledgling Djinn=Vuela. Al comienzo de tu mantenimiento, el Retono de djinn te hace 1 punto de dano. Fledgling Dragon=Vuela. Umbral El Dragon novato obtiene +3/+3 y tiene: "{R}: El Dragon novato obtiene +1/+0 hasta el final del turno". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Fledgling Griffin=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Grifo novato gana la habilidad de volar hasta el final del turno. Fledgling Imp={B}, descartar una carta de tu mano: La Cria de diablillo gana la habilidad de volar hasta el final del turno. Fledgling Mawcor=Vuela. {T}: El Maucor novato hace 1 punto de dano a la criatura o jugador objetivo. Metamorfosis {U}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Fledgling Osprey=El Aguila novata gana la habilidad de volar mientras esta este encantada. Fleetfoot Panther=Puedes jugar la Pantera Veloz cuando puedas jugar un instantaneo. Cuando la Pantera Veloz entra en juego, devuelve una criatura verde o blanca de tu control a la mano de su propietario. Fleet-Footed Monk=El Monje veloz no puede ser bloqueado por criaturas con fuerza 2 o mayor. Fleeting Aven=Vuela. Siempre que un jugador use la habilidad de ciclo de una carta, regresa el Aven fugaz a la mano de su propietario. Fleeting Distraction=La criatura objetivo obtiene -1/-0 hasta el final del turno. Roba una carta. Fleeting Image=Vuela. {1}{U}: Regresa la Imagen Efimera a la mano de su propietario. Flensermite=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Flesh Allergy=Como coste adicional para lanzar Alergia a la carne, sacrifica una criatura. Destruye la criatura objetivo. Su controlador pierde vidas igual al numero de criaturas puestas en todos los cementerios desde el campo de batalla este turno. Flesh Reaver=Siempre que el Desgarrador de carne hace dano a una criatura o oponente, el Desgarador de carne te hace esa cantidad de dano. Fleshbag Marauder=Cuando el Merodeador bolsa de carne entre en juego, cada jugador sacrifica una criatura. Flesh-Eater Imp=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Sacrificar una criatura: El Diablillo devorador de carne obtiene +1/+1 hasta el final del turno. Fleshformer={W}{U}{B}{R}{G}: La Moldeacarne obtiene +2/+2 y gana la habilidad de inspirar temor hasta el final del turno. La criatura objetivo obtiene -2/-2 hasta el final del turno. Juega esta habilidad solo durante tu turno. Fleshgrafter=Descartar una carta de artefacto de tu mano: El Injertacarne obtiene +2/+2 hasta el final del turno. Fleshwrither=Transfigurar {1}{B}{B} ({1}{B}{B}, sacrificar esta criatura: Busca en tu biblioteca una carta de criatura con el mismo coste de mana convertido que esta criatura y pon esa carta en juego. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Flicker=Retira del juego el permanente objetivo que no sea ficha, luego devuelvela al juego bajo el control de su propietario. Flickerform=Encantar criatura. {2}{W}{W}: Remueve del juego la criatura encantada y todas las auras anexadas a ella. Al final del turno, regresa esa carta al juego bajo el control de su propietario. Si lo haces, regresa esas auras al juego bajo el control de sus propietarios encantando a esa criatura. Flickering Spirit=Vuela. {3}{W}: Remueve del juego el Espiritu fluctuante, luego regresalo al juego bajo el control de su propietario. Flickering Ward=Cuando la Guardia oscilante entra en juego, elige un color. La criatura encantada tiene proteccion contra el color elegido. Este efecto no quita la Guardia oscilante. {W}: devuelve la Guardia oscilante a la mano de su propietario. Flickerwisp=Vuela. Cuando el Efimero fluctuante entre en juego, remueve del juego otro permanente objetivo. Regresa esa carta al juego bajo el control de su propietario al final del turno. Flight of Fancy=Encantar criatura. Cuando el Vuelo inspirado entre en juego, roba dos cartas.La criatura encantada tiene la habilidad de volar. Flight Spellbomb={T}, sacrificar la Bombahechizo del vuelo: La criatura objetivo gana la habilidad de volar hasta el final del turno. Cuando la Bombahechizo del vuelo vaya a un cementerio desde el campo de batalla, puedes pagar {U}. Si lo haces, roba una carta. Flight=Encantar criatura. La criatura encantada tiene la habilidad de volar. Fling=Como coste adicional para lanzar Arrojar, sacrifica una criatura. Arrojar hace dano a la criatura o jugador objetivo igual a la fuerza de la criatura sacrificada. Flint Golem=Siempre que el Golem de pedernal sea bloqueado, el jugador defensor pon las tres cartas superiores de su biblioteca en su cementerio. Flinthoof Boar=El Jabali chispezuna obtiene +1/+1 mientras controles una montana. {R}: El Jabali chispezuna gana la habilidad de prisa hasta el final del turno. (Puede atacar y {T} este turno.) Floating Shield=En cuanto el Escudo flotante entre en juego, elige un color. La criatura encantada tiene proteccion contra el color elegido. Este efecto no remueve el Escudo flotante. Sacrificar el Escudo flotante: La criatura objetivo gana proteccion contra el color elegido hasta el final del turno. Floating-Dream Zubera=Cuando el Zubera sueno flotante vaya a un cementerio desde el juego, roba una carta por cada Zubera puesto en un cementerio desde el juego este turno. Flood Plain=La Llanura anegada entra en juego girada. {T}, sacrificar la Llanura anegada: busca en tu biblioteca un carta de llanura o isla y ponlo en juego. Luego baraja tu biblioteca. Flood={U}{U}: Gira la criatura objetivo sin la habilidad de volar. Floodbringer=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: Gira la tierra objetivo. Floodchaser=El Cazador de inundaciones entra en juego con seis contadores +1/+1 sobre el. El Cazador de inundaciones no puede atacar a menos que el jugador defensor controle una isla. {U}, remover un contador +1/+1 del Cazador de inundaciones: La tierra objetivo es una isla hasta el final del turno. Flooded Grove={T}: Agrega {1} a tu reserva de mana. {G/U}, {T}: Agrega {G}{G}, {G}{U}, o {U}{U} a tu reserva de mana. Flooded Shoreline={U}{U}, devuelve dos islas que controlas a la mano de su propietario: Devuelve la criatura objetivo a la mano de su propietario. Flooded Strand={T}, pagar 1 vida, sacrificar la Playa anegada: Busca en tu biblioteca una carta de llanura o de isla y ponla en juego. Luego baraja tu biblioteca. Flooded Woodlands=Las criaturas verdes tienen "Esta criatura no puede atacar a menos que sacrifiques una tierra." Floodgate=Defensor. Cuando la Esclusa gane la habilidad de volar, sacrificala. Cuando la Esclusa deja el juego, hace 1 dano por cada dos islas de tu control a cada criatura que no sea azul sin la habilidad de volar. Floodwater Dam={X}{X}{1}, T: gira X tierras objetivo. Floral Spuzzem=Siempre que Floral Spuzzem ataca y no es bloqueado, puedes destruir el artefacto objetivo que el jugador defensor controla. Si lo haces, Floral Spuzzem no hace dano de combate. Flourishing Defenses=Siempre que se coloque un contador -1/-1 sobre una criatura, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. Flow of Ideas=Roba una carta por cada isla que controles. Flow of Maggots=Mantenimiento acumulativo {1}. La Plaga de larvas no puede ser bloqueada por criaturas que no sean muros. Flowering Field=La tierra encantada tiene: preven el siguiente punto de dano que fuera a recibir la criatura o jugador objetivo este turno. Flowering Lumberknot=El Nudomadera floreciente no puede atacar ni bloquear a menos que este emparejado con una criatura con la habilidad de unir almas. Flowstone Armor=Puedes elegir no enderezar la Armadura de piedra variable durante tu paso de enderezar. {3}, {T}: la criatura objetivo obtiene +1/-1 mientras que la Armadura de piedra variable permanezca girada. Flowstone Blade={R}: la criatura encantada obtiene +1/-1 hasta el final del turno. Flowstone Channeler={1}{R}, {T}, descartar una carta: La criatura objetivo obtiene +1/-1 y gana la habilidad de prisa hasta el final del turno. Flowstone Charger=Siempre que el Cargador de piedra variable ataque, obtiene +3/-3 hasta el final del turno. Flowstone Crusher={R}: El Triturador de Piedra Variable obtiene +1/-1 hasta el final del turno. Flowstone Embrace=Encantar criatura. {T}: La criatura encantada obtiene +2/-2 hasta el final del turno. Flowstone Flood=Retorno - paga 3 vidas, descartar una carta al azar de tu mano. Destruye la tierra objetivo. Flowstone Giant={R}: el Gigante de piedra variable obtiene +2/-2 hasta el final del turno. Flowstone Hellion=Prisa. {0}: el Diablo de Piedra Variable obtiene +1/-1 hasta el final del turno. Flowstone Mauler=Arrolla. {R}: el Lacerador de Piedra Variable obtiene +1/-1 hasta el final del turno. Flowstone Overseer={R}{R}: la criatura objetivo obtiene +1/-1 hasta el final del turno. Flowstone Salamander={R}: la Salamandra de piedra variable hace 1 punto de dano a la criatura bloqueandolo objetivo. Flowstone Sculpture={2}, descartar una carta de tu mano: pon un contador +1/+1 en la Escultura de piedra variable o la Escultura de piedra variable gana la habilidad de volar, danar primero, o arrollar. Flowstone Shambler={R}: El Arrastrapies de Piedra Variable obtiene +1/-1 hasta el final del turno. Flowstone Slide=Todas las criaturas obtienen +X/-X hasta el final del turno. Flowstone Strike=La criatura objetivo obtiene +1/-1 y gana la habilidad de prisa hasta el final del turno. Flowstone Surge=Las criaturas de tu control obtienen +1/+1. Flowstone Thopter={1}: el Toptero de piedra variable obtiene +1/-1 y gana la habilidad de volar hasta el final del turno. Flowstone Wall=Defensor. {R}: el Muro de piedra variable obtiene +1/-1 hasta el final del turno. Flowstone Wyvern=Vuela. {R}: el Wyvern de piedra variable obtiene +2/-2 hasta el final del turno. Fluctuator=El coste de ciclo cuesta hasta 2 menos para jugarlo. Flurry of Wings=Pon en juego X fichas de criatura Soldado Ave blancas 1/1 con la habilidad de volar, donde X es la cantidad de criaturas atacantes. Flusterstorm=Contrarresta el hechizo objetivo de instantaneo o de conjuro a menos que su controlador pague {1}. Tormenta (Cuando lances este hechizo, copialo por cada hechizo lanzado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Flux=Cada jugador se descarta de cualquier numero de cartas de su mano, luego roba esa cantidad de cartas. Roba una carta. Flying Carpet={2}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Flying Men=Vuela. Fodder Cannon={4}, {T}, sacrificar una criatura: El Canon de Forraje hace 4 puntos de dano a la criatura objetivo. Fodder Launch=Como coste adicional para jugar el Lanzamiento de forraje, sacrifica un Trasgo. La criatura objetivo obtiene -5/-5 hasta el final del turno. El Lanzamiento de forraje hace 5 puntos de dano al controlador de esa criatura. Fog Bank=Defensor. (Esta criatura no puede atacar.). Vuela. Preven todo el dano de combate que fuera a hacer y que se le fuera a hacer al Banco de niebla. Fog Elemental=Vuela. Cuando el Elemental de la Niebla ataque o bloquee, sacrificalo al final del combate. Fog of Gnats=Vuela. {B}: regenera la Niebla de mosquitos. Fog Patch=Juega el Area de niebla solo durante el paso de declaracion de bloqueadores. Las criaturas atacantes son bloqueadas. Fog=Preven todo el dano de combate que se fuera a hacer este turno. Foil=Puedes descartar una isla y otra carta de tu mano en vez de pagar el coste de mana del Inutilizar. Contrarresta el hechizo objetivo. Fold into AEther=Contrarresta el hechizo objetivo. Si lo haces, el controlador de ese hechizo puede poner en juego una carta de criatura de su mano. Folk Medicine=Ganas 1 vida por cada criatura que controles. Retrospectiva {1}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Folk of An-Havva=Siempre que los Habitantes de An-Havva bloquean, obtienen +2/+0 hasta el final del turno. Folk of the Pines={1}{G}: el Pueblo de los pinos obtiene +1/+0 hasta el final del turno. Followed Footsteps=Encantar criatura. Al comienzo de tu mantenimiento, pon en juego una ficha de criatura que es una copia de la criatura encantada. Fomori Nomad= Font of Mythos=Al comienzo del paso de robar de cada jugador, ese jugador roba dos cartas adicionales. Food Chain=Retirar del juego una criatura de tu control: anade X manas del cualquier color a tu reserva de mana, donde X es el coste de mana convertido de la criatura retirada del juego mas 1. Este mana puede ser gasta solo para jugar hechizos de criatura. Fool's Demise=Encantar criatura. Cuando la criatura encantada vaya a un cementerio, regresa esa criatura al juego bajo tu control. Cuando el Fallecimiento del necio vaya a un cementerio desde el juego, regresa el Fallecimiento del necio a la mano de su propietario. Fool's Tome={2}, {T}: roba una carta. Juega esta habilidad solo si no tienes cartas en la mano. Foot Soldiers= Footbottom Feast=Pon cualquier cantidad de cartas objetivo de criatura de tu cementerio en la parte superior de tu biblioteca. Roba una carta. Foothill Guide=Proteccion contra Trasgos. Metamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Footsteps of the Goryo=Regresa la carta de criatura objetivo de tu cementerio al juego. Sacrifica esa criatura al final del turno. Foratog={G}, sacrificar un bosque: El Atog de los Bosques obtiene +2/+2 hasta el final del turno. Forbid=Retorno - descartar 2 cartas de tu mano. Contrarresta el hechizo objetivo. Forbidden Alchemy=Mira las primeras cuatro cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en tu cementerio. Retrospectiva {6}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Forbidden Crypt=Si fueras a robar, en vez de eso devuelve la carta de tu cementerio a tu mano. Si no puedes, pierdes la partida. Si una carta se va al cementerio, en vez de eso retirala del juego. Forbidden Lore=La Sabiduria prohibida solo puede encantar una tierra de tu control. La tierra encantada tiene "{T}: la criatura objetivo obtiene +2/+1 hasta el final del turno." Forbidden Orchard={T}: Agrega un mana de cualquier color a tu reserva de mana. Siempre que gires el Huerto prohibido para obtener mana, pon en juego bajo el control del oponente objetivo una ficha de criatura Espiritu incolora 1/1. Forbidden Ritual=Sacrifica una carta en juego. Si lo haces, el oponente objetivo pierde 2 vidas a menos que sacrifique un permanente o se descarte de una carta de su mano. Puedes repetir este proceso tantas veces como elijas. Forbidding Watchtower=La Atalaya Prohibitoria entra en juego girada. {T}: Agrega {W} a tu reserva de mana. {1}{W}: La Atalaya Prohibitoria se convierte en una criatura Soldado blanca 1/5 hasta el final del turno. Sigue siendo una tierra. Force Bubble=Si se te fuera a hacer dano, en su lugar, pon ese mismo numero de contadores de agotamiento sobre la Burbuja de fuerza. Cuando haya cuatro o mas contadores de agotamiento sobre la Burbuja de fuerza, sacrificala. Al final del turno, remueve todos los contadores de agotamiento de la Burbuja de fuerza. Force of Nature=Arrolla. Al comienzo de tu mantenimiento, la Fuerza de la Naturaleza te hace 8 puntos de dano a menos que pagues {G}{G}{G}{G}. Force of Savagery=Arrolla. Force of Will=Puedes pagar 1 vida y retirar del juego una carta azul de tu mano en vez de pagar el coste de invocacion de la Fuerza de voluntad. Contrarrestra el hechizo objetivo. Force Spike=Contrarresta el hechizo objetivo a menos que so controlador pague {1}. Force Void=Contrarresta el hechizo objetivo a menos que el controlador pague {1}. Roba una carta al comienzo del siguiente mantenimiento. Forced Adaptation=Encantar criatura.Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura encantada. Forced Fruition=Siempre que un oponente juegue un hechizo, ese jugador roba siete cartas. Forced March=Destruye todas las criaturas con coste de mana convertido de X o menos. Forced Retreat=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Forced Worship=Encantar criatura. La criatura encantada no puede atacar. {2}{W}: Regresa la Adoracion forzosa a la mano de su propietario. Forcefield={1}: Preven todo el dano de combate menos 1 punto de dano que fuera a hacer este turno la criatura no bloqueada atacante objetivo. Forcemage Advocate={T}: Regresa la carta objetivo del cementerio de un oponente a su mano. Pon un contador +1/+1 sobre la criatura objetivo. Foresee=Adivina 4, luego roba dos cartas. (Para adivinar 4, mira las cuatro primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto en la parte superior en cualquier orden.) Foreshadow=Nombra una carta. El oponente objetivo pone la carta superior de su biblioteca en su cementerio. Si es la carta nombrada, puedes roba una carta. Roba una carta al comienzo del siguiente mantenimiento. Foresight=Busca en tu biblioteca tres cartas, retiralas del juego, luego baraja tu biblioteca. Roba una carta al comienzo del siguiente mantenimiento. Forest Bear= Forest={T}: Anade {G} a tu reserva de mana. Forethought Amulet=Si un hechizo de instantaneo o conjuro fueran a hacerte 3 o mas danos, en vez de eso te hacen 2 puntos de dano. Al comienzo de tu mantenimiento, sacrifica el Amuleto forethought a menos que pagues {3}. Forfend=Preven todo el dano que se le fuera a hacer a las criaturas este turno. Forge Armor=Como coste adicional para jugar Forjar armadura, sacrifica un artefacto. Pon X contadores +1/+1 sobre la criatura objetivo, donde X es el coste de mana convertido del artefacto sacrificado. Forge Devil=Cuando el Diablo de la fragua entre al campo de batalla, le hace 1 punto de dano a la criatura objetivo y 1 punto de dano a ti. Forget=El jugador objetivo se descarta de 2 cartas de su mano, luego roba tantas cartas como el se descarto de esta manera. Forgotten Ancient=Siempre que un jugador juegue un hechizo, puedes poner un contador +1/+1 sobre el Ancestro olvidado. Al comienzo de tu mantenimiento, puedes mover cualquier numero de contadores +1/+1 del Ancestro olvidado a otras criaturas. Forgotten Cave=La Cueva olvidada entra en juego girada. {T}: Agrega {R} a tu reserva de mana. Ciclo {R}. ({R}, descartar esta carta de tu mano: Roba una carta.) Forgotten Harvest=Al comienzo de tu mantenimiento, puedes retirar del juego una carta de tierra de tu cementerio. Si lo hace, pon una contador +1/+1 en la criatura objetivo. Forgotten Lore=Un oponente elige una carta de tu cementerio. Puedes pagar {G}. Si lo haces, ese oponente elige una carta aun no elegida por la Sabiduria perdida. Puedes repetir este proceso cualquier numero de veces. Pon la ultima carta elegida en tu mano. Foriysian Brigade=La Brigada foriysiana puede bloquear dos criaturas cada combate. Foriysian Interceptor=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Defensor. El Interceptor foriysiano puede bloquear una criatura adicional. Foriysian Totem={T}: Agrega {R} a tu reserva de mana. {4}{R}: El Totem foriysiano es una criatura artefacto Gigante roja 4/4 con la habilidad de arrollar hasta el final del turno. Mientras el Totem foriysiano sea una criatura, puede bloquear una criatura adicional. Fork=Pon una copia del hechizo instantaneo o conjuro objetivo en la pila, excepto que esta copia es roja. Puedes elegir nuevos objetivos para la copia. Forked Bolt=El Rayo bifurcado hace 2 puntos de dano divididos como elijas entre una o dos criaturas y/o jugadores objetivo. Forked Lightning=El Relampago zig zag hace 4 puntos de dano divididos como quieras entre una, dos, o tres criaturas objetivo. Forked-Branch Garami=Migracion de almas 4, migracion de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar hasta dos cartas de Espiritu objetivo con coste de mana convertido de 4 o menos de tu cementerio a tu mano. Form of the Dragon=Al comienzo de tu mantenimiento, la Forma del Dragon hace 5 puntos de dano a la criatura o jugador objetivo. Al final de cada turno, tu total de vida es 5. Las criaturas que no tengan la habilidad de volar no pueden atacarte. Formation=La criatura objetivo gana la habilidad de agrupar hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Forsaken City=La Ciudad Abandonada no se endereza durante tu paso de enderezar. Al comienzo de tu mantenimiento, puedes retirar del juego una carta de tu mano. Si lo haces, endereza la Ciudad Abandonada. {T}: anade un mana de cualquier color a tu reserva de mana. Forsaken Wastes=Si un jugador gana vidas, en vez de eso ese jugador no gana vidas. Al comienzo del mantenimiento de cada jugador, ese jugador pierde 1 vida. Cuando los Yermos abandonados sean objetivo de un hechizo, el controlador de ese hechizo pierde 5 vidas. Fortified Area=Los muros de tu control obtienen +1/+0 y tienen la habilidad de agrupar. Fortify=Elige uno: Las criaturas que controlas obtienen +2/+0 hasta el final del turno; o las criaturas que controlas obtienen +0/+2 hasta el final del turno. Fortitude=Cuando la Entereza vaya a un cementerio desde el juego, devuelve la Entereza a la mano de su propietario. Sacrificar un bosque: regenera la criatura encantada. Fortress Crab= Fortress Cyclops=Siempre que el Ciclope de la fortaleza ataque, obtiene +3/+0 hasta el final del turno.Siempre que el Ciclope de la fortaleza bloquee, obtiene +0/+3 hasta el final del turno. Fortune Thief=El dano que fuera a reducir tu total de vida a menos de 1, en vez de eso, lo reduce a 1. Metamorfosis {R}{R} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Fossil Find=Regresa a tu mano una carta al azar de tu cementerio, luego reordena tu cementerio como quieras. Foster=Siempre que una criatura de tu control se va al cementerio, puedes pagar {1}. Si lo haces, muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura. Pon esa carta en tu mano y el resto en tu cementerio. Foul Familiar=El Familiar impuro no puede bloquear. {B}, paga 1 vida: devuelve al Familiar impuro a la mano de su propietario. Foul Imp=Vuela. Cuando el Diablillo Pestilente entre en juego, pierde 2 vidas. Foul Presence=La criatura encantada obtiene -1/-1 y tiene: "{T}: La criatura objetivo obtiene -1/-1 hasta el final del turno". Foul Spirit=Vuela. Cuando el Espiritu falton entra en juego, sacrifica una tierra. Foundry Champion=Cuando el Campeon de la Fundicion entre al campo de batalla, hace dano a la criatura o jugador objetivo igual al numero de criaturas que controlas.{R}: El Campeon de la Fundicion obtiene +1/+0 hasta el final del turno.{W}: El Campeon de la Fundicion obtiene +0/+1 hasta el final del turno. Foundry Street Denizen=Siempre que otra criatura roja entre al campo de batalla bajo tu control, el Habitante de la Calle Fundicion obtiene +1/+0 hasta el final del turno. Fountain of Cho=La Fuente de Cho entra en juego girada. {T}: pon un contador de almacen en la Fuente de Cho. {T}, quita cualquier numero de contadores de almacen de la Fuente de Cho: anade {W} a tu reserva de mana por cada contador de almacen quitado de esta manera. Fountain of Youth={2}, {T}: Ganas una vida. Fountain Watch=Los artefactos y encantamientos de tu control no pueden ser objetivo de hechizos ni habilidades. Foxfire Oak={R/G}{R/G}{R/G}: El Roble luminiscente obtiene +3/+0 hasta el final del turno. Foxfire=Endereza la criatura atacante objetivo. Preven todo el dano de combate que fuera a recibir o fuera a hacer esa criatura este turno. Roba una carta al comienzo del siguiente manetenimiento. Fractured Loyalty=Siempre que la criatura encantada sea objetivo de un hechizo o habilidad, el controlador de ese hechizo o habilidad gana el control de la criatura encantada. (Este efecto no termina al final del turno.) Fractured Powerstone={T}: Agrega {1} a tu reserva de mana. {T}: Lanza el dado planar. Activa esta habilidad solo cuando puedas lanzar un conjuro. Fracturing Gust=Destruye todos los artefactos y encantamientos. Ganas 2 vidas por cada permanente destruido de esta manera. Frankenstein's Monster=Cuando el Monstruo de Frankenstein entra en juego, retira del juego X cartas de criatura en tu cementerio. Si no puedes, pon el Monstruo de Frankenstein en el cementerio de su propietario en vez de ponerlo en juego. Por cada criatura retirada del juego de esta manera, el Monstruo de Frankenstein entra al juego con un contador +2/+0, +1/+1, o +0/+2. Frantic Purification=Destruye el encantamiento objetivo. Demencia {W}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Frantic Salvage=Pon cualquier cantidad de cartas de artefacto objetivo de tu cementerio en la parte superior de tu biblioteca. Roba una carta. Frantic Search=Roba dos cartas, luego descartate dos cartas de tu mano. Endereza hasta tres tierras. Frazzle=Contrarresta el hechizo objetivo que no sea azul. Freed from the Real={U}: Gira la criatura encantada. {U}: Endereza la criatura encantada. Freewind Equenaut=Vuela. Mientras la Equinauta errante este encantada, tiene "{T}: La Equinauta errante hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo." Freewind Falcon=Vuela, proteccion contra rojo. Frenetic Efreet=Vuela. {0}: si el Efrit exaltado esta en juego, lanza una moneda. Si gana el lanzamiento, el Efrit exaltado cambia de fase y sale de juego. Si pierdes el lanzamiento, sacrifica el Efrit exaltado. Frenetic Ogre={R}, descartar una carta al azar de tu mano: El Ogro frenetico obtiene +3/+0 hasta el final del turno. Frenetic Raptor=Las Bestias no pueden bloquear. Frenetic Sliver=Todos los fragmentados tienen "{0}: Si esta criatura esta en juego, lanza una moneda. Si ganas el lanzamiento, remueve del juego a esta criatura y regresala al juego bajo el control de su propietario al final del turno. Si pierdes el lanzamiento, sacrificala". Frenzied Goblin=Siempre que el Trasgo frenetico ataque, puedes pagar {R}. Si lo haces, la criatura objetivo no puede bloquear este turno. Frenzied Tilling=Destruye la tierra objetivo. Busca en tu biblioteca una carta de tierra basica y pon en el campo de batalla esa carta girada. Luego baraja tu biblioteca. Frenzied Tilling=Destruye la tierra objetivo. Busca en tu biblioteca una tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Frenzy Sliver=Todas las criaturas Fragmentado tienen la habilidad de frenesi 1. (Siempre que un Fragmentado ataque y no sea bloqueado, obtiene +1/+0 hasta el final del turno.) Fresh Meat=Pon en el campo de batalla una ficha de criatura Bestia verde 3/3 por cada criatura puesta en tu cementerio desde el campo de batalla este turno. Fresh Volunteers= Freyalise Supplicant={T}, sacrificar una criatura roja o blanca: el Suplicante de Freyalise hace a la criatura o jugador objetivo dano igual a la mitad de la fuerza de la criatura sacrifica, redondeando hacia abajo. Freyalise's Charm=Siempre que un oponente juegue un hechizo negro, puedes pagar {G}{G}. Si lo haces, roba una carta. {G}{G}: devuelve el Amuleto de Freyalise a la mano de su propietario. Freyalise's Radiance=Mantenimiento acumulativo {2} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Los permanentes nevados no enderezan durante los pasos de enderezar de sus controladores. Freyalise's Winds=Siempre que un permanente sea girado, pon un contador de viento en el. Ese permanente gana "Este permanente no se endereza durante tu paso de enderezar si tiene un contador de viento en el" y "Al comienzo de tu mantenimiento, quita todos los contadores de tiempo del permanente. Frightcrawler=El Espeluznador no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras. Umbral El Espeluznador obtiene +2/+2 y no puede bloquear. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Frightful Delusion=Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Ese jugador descarta una carta. Frightshroud Courier=Puedes elegir no enderezar el Mensajero velotemible durante tu paso de enderezar. {2}{B}, {T}: Mientras el Mensajero velotemible permanezca girado, el Zombie objetivo obtiene +2/+2 y tiene la habilidad de inspirar temor. (No puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras.) Frilled Oculus={1}{G}: El Oculus recargado obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez cada turno. Frog Tongue=Cuando la Lengua de rana entra en juego, roba una carta. La criatura encantada puede bloquear como si tuviera la habilidad de volar. Frogmite=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Frogtosser Banneret=Prisa. Te cuesta {1} menos jugar los hechizos de Trasgo y los de Bribon. Frontier Guide={3}{G}, {T}: Busca en tu biblioteca una carta de tierra basica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Frontline Medic=Batallon Siempre que el Medico de primera linea y al menos otras dos criaturas ataquen, las criaturas que controlas son indestructibles este turno. Sacrificar el Medico de primera linea: Contrarresta el hechizo objetivo con {X} en su coste de mana a menos que su controlador pague {3}. Frontline Sage=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {U}, {T}: Roba una carta, luego descarta una carta. Frontline Strategist=Metamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Estratega de primera linea se ponga boca arriba, tienes que prevenir todo el dano de combate que criaturas que no sean Soldados fueran a hacer este turno. Frost Breath=Gira hasta dos criaturas objetivo. Esas criaturas no se enderezan durante el proximo paso de enderezar de su controlador. Frost Giant=Impetu 2. Frost Marsh=El Cenagal escarchado entra en juego girado. {T}: Agrega {U} o {B} a tu reserva de mana. Frost Ogre= Frost Raptor=Vuela. {S}{S}: El Raptor escarchado no puede ser objetivo de hechizos o habilidades este turno. ({S} puede pagarse con un mana de un permanente nevado.) Frost Titan=Siempre que el Titan escarchado sea objetivo de un hechizo o habilidad que controle un oponente, contrarresta ese hechizo o habilidad a menos que su controlador pague {2}. Siempre que el Titan escarchado entre al campo de batalla o ataque, gira el permanente objetivo. Ese permanente no se endereza durante el proximo paso de enderezar de su controlador. Frostburn Weird={U/R}: El Extrano fuegohelado obtiene +1/-1 hasta el final del turno. Frostling=Sacrificar la Cria de escarcha: La Cria de escarcha hace 1 punto de dano a la criatura objetivo. Frostweb Spider=La Arana tela escarchada puede bloquear como si tuviera la habilidad de volar. Siempre que la Arana tela escarchada bloquee a una criatura con la habilidad de volar, pon un contador +1/+1 sobre la Arana tela escarchada al final del combate. Frostwielder={T}: La Blandescarcha hace 1 punto de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de la Blandescarcha este turno fuera a ir a un cementerio, en vez de eso, remuevela del juego. Frostwind Invoker=Vuela. {8}: Las criaturas que controlas ganan la habilidad de volar hasta el final del turno. Frozen AEther=Los artefactos, criaturas y tierras que controlan tus oponentes entran en juego girados. Frozen Shade={B}: Sombra Gelida obtiene +1/+1 hasta el final del turno. Frozen Solid=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Cuando se haga dano a la criatura encantada, destruyela. Fruition=Ganas 1 vida por cada bosque en el campo de batalla. Fuel for the Cause=Contrarresta el hechizo objetivo, luego prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Fugitive Druid=Siempre que el Druida fugitivo sea objetivo de un encantamiento, roba una carta. Fugitive Wizard= Fugue=El jugador objetivo se descarta de 3 cartas de su mano. Fulgent Distraction=Elige dos criaturas objetivo. Gira esas criaturas, luego desanexa todos los equipos anexados a ellas. Full Moon's Rise=Las criaturas Licantropo que controlas obtienen +1/+0 y tienen la habilidad de arrollar. Sacrificar el Ascenso de la luna llena: Regenera todas las criaturas licantropo que controlas. Fulminator Mage=Sacrificar el Mago fulminador: Destruye la tierra objetivo que no sea basica. Fumarole=Como coste adicional para jugar la Fumarola, paga 3 vidas. Destruye la criatura y tierra objetivo. Fume Spitter=Sacrificar el Escupidor de vapores: Pon un contador -1/-1 sobre la criatura objetivo. Fumiko the Lowblood=Fumiko sangre impura tiene bushido X, donde X es el numero de criaturas atacantes. (Cuando bloquee o sea bloqueada, obtiene +X/+X hasta el final del turno.) Las criaturas que controlen tus oponentes atacan cada turno si pueden. Funeral Charm=Elige uno: El jugador objetivo descarta una carta; o la criatura objetivo obtiene +2/-1 hasta el final del turno; o la criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno. Funeral March=Cuando la criatura encantada deja el juego, su controlador sacrifica una criatura. Funeral Pyre=Remueve del juego la carta objetivo de un cementerio. Su propietario pone en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Fungal Behemoth=Tanto la fuerza como la resistencia del Behemot fungoso son iguales al numero de contadores +1/+1 sobre las criaturas que controlas. Suspender X{X}{G}{G}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Behemot fungoso mientras esta removido del juego, puedes poner un contador +1/+1 sobre la criatura objetivo. Fungal Bloom={G}{G}: pon un contador de espora en el hongo objetivo. Fungal Reaches={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Pon un contador de almacenaje sobre las Alturas fungosas. {1}, remover X contadores de almacenaje de las Alturas fungosas: Agrega X mana de cualquier combinacion de {R} y/o {G} a tu reserva de mana. Fungal Shambler=Arrolla. Siempre que el Desollador fungoso haga dano a un oponente, robas una carta y ese oponente descarta una carta de su mano. Fungal Sprouting=Pon en el campo de batalla X fichas de criatura Saprolin verdes 1/1, donde X es la mayor fuerza entre las criaturas que controlas. Fungus Elemental={G}, sacrificar una bosque: pon un contador +2/+2 sobre el Elemental de hongos. Juega esta habilidad solo si el Elemental de hongos entro en juego este turno. Fungus Sliver=Cada Fragmentado tiene "Siempre que esta criatura reciba dano, pon un contador +1/+1 sobre ella". (El dano se hace antes de que le pongas el contador.) Fungusaur=Siempre que el Fungosaurio reciba dano, pon un contador +1/+1 sobre el. Furious Assault=Siempre que juegue un hechizo de criatura, el Ataque furioso hace 1 punto de dano al jugador objetivo. Furious Resistance=La criatura bloqueadora objetivo obtiene +3/+0 y gana la habilidad de danar primero hasta el final del turno. Furnace Brood={R}: la criatura objetivo no puede ser regenerada este turno. Furnace Celebration=Siempre que sacrifiques otro permanente, puedes pagar {2}. Si lo haces, la Celebracion del horno hace 2 puntos de dano a la criatura o jugador objetivo. Furnace Dragon=Afinidad por artefactos (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Vuela. Cuando el Dragon del horno entre en juego, si lo jugaste de tu mano, remueve todos los artefactos del juego. Furnace of Rath=Si una fuente fuera a hacer dano a una criatura o jugador, en vez de eso, hace el doble del dano a esa criatura o jugador. Furnace Scamp=Siempre que el Agitador del horno haga dano de combate a un jugador, puedes sacrificarlo. Si lo haces, el Agitador del horno hace 3 puntos de dano a ese jugador. Furnace Spirit=Prisa. {R}: el Espiritu del Horno obtiene +1/+0 hasta el final del turno. Furnace Whelp=Vuela. {R}: La Cria del horno obtiene +1/+0 hasta el final del turno. Furor of the Bitten=Encantar criatura. La criatura encantada obtiene +2/+2 y ataca cada turno si puede. Fury Charm=Elige uno: Destruye el artefacto objetivo; o la criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno; o remueve dos contadores de tiempo de la carta suspendida o permanente objetivo. Fury of the Horde=Puedes remover del juego dos cartas rojas de tu mano en lugar de pagar el coste de mana de la Furia de la horda. Endereza todas las criaturas que atacaron este turno. Despues de esta fase principal, hay una fase de combate adicional seguida de una fase principal adicional. Fury Sliver=Todos los Fragmentados tienen la habilidad de danar dos veces. Furyborn Hellkite=Sed de sangre 6. (Si un oponente recibio dano este turno, esta criatura entra en juego con seis contadores +1/+1 sobre ella.). Vuela. Furystoke Giant=Cuando el Gigante avivafuria entre en juego, las otras criaturas que controlas ganan "{T}: Esta criatura hace 2 puntos de dano a la criatura o jugador objetivo" hasta el final del turno. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Fusion Elemental= Future Sight=Juega con la carta de la parte superior de tu biblioteca mostrada. Puedes jugar la carta de la parte superior de tu biblioteca como si estuviera en tu mano. Fylamarid=Vuela. El Filamarido no puede ser bloqueado por criaturas azules. {U}: la criatura objetivo se convierte en azul hasta el final del turno. Fylgja=La Fylgja entra en juego con cuatro contadores de curacion en el. Quita un contador de curacion de la Fylgja: preven el siguiente punto de dano que fuera a recibir la criatura encantada este turno. {2}{W}: pon un contador de curacion en la Fylgja. Fyndhorn Bow={3}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Fyndhorn Brownie={2}{G}, {T}: Endereza la criatura objetivo. Fyndhorn Druid=Cuando el Druida de Fyndhorn va al cementerio, si fue bloqueado este turno, gana 4 vidas. Fyndhorn Elder={T}: Agrega {G}{G} a tu reserva de mana. Fyndhorn Elves={T}: anade {G} a tu reserva de mana. Fyndhorn Pollen=Mantenimiento acumulativo {1}. Todas las criaturas obtienen -1/-0. {1}{G}: todas las criaturas obtienen -1/-0 hasta el final del turno. Gabriel Angelfire=Al comienzo de tu mantenimiento, elige vuela, dana primero, arrolla, o impetu 2. Luego Gabriel Angelfire gana esa habilidad hasta el siguiente mantenimiento. Gaddock Teeg=Los hechizos que no sean de criatura con coste de mana convertido de 4 o mas no pueden jugarse. Los hechizos que no sean de criatura con {X} en su coste de mana no pueden jugarse. Gaea's Anthem=Las criaturas que controles obtienen +1/+1. Gaea's Avenger=La fuerza y resistencia del Vengador de Gaia es igual a 1 mas el numero de artefactos que el oponente controla. Gaea's Balance=Como coste adicional para jugar el Balance de Gaia, sacrifica cinco tierras. Busca en tu biblioteca una carta de tierra de cada tipo de tierra basica y ponlas en juego. Luego baraja tu biblioteca. Gaea's Blessing=El jugador objetivo baraja hasta tres cartas objetivo de su cementerio en su biblioteca. Roba una carta. Cuando la Bendicion de Gaia vaya a tu cementerio desde tu biblioteca, baraja tu cementerio en tu biblioteca. Gaea's Bounty=Busca en tu biblioteca hasta dos cartas de bosque, muestra estas cartas, y ponlas en tu mano. Luego baraja tu biblioteca. Gaea's Cradle={T}: anade {G} a tu reserva de mana por cada criatura que controles. Gaea's Embrace=La criatura encantada obtiene +3/+3 y la habilidad de arrollar. {G}: regenera la criatura encantada. Gaea's Herald=Los hechizos de criatura no pueden ser contrarrestados. Gaea's Liege=Tanto la fuerza como la resistencia del Siervo de Gaia son iguales al numero de bosques que controlas. Mientras el Siervo de Gaia este atacando, tanto su fuerza como su resistencia son iguales al numero de bosques que controla el jugador defensor. {T}: La tierra objetivo es un bosque hasta que el Siervo de Gaia deje el juego. Gaea's Might=La criatura objetivo obtiene +1/+1 hasta el final del turno por cada tipo tierra basica que controlas. Gaea's Revenge=La Venganza de Gaia no puede ser contrarrestada. Prisa. La Venganza de Gaia no puede ser objetivo de hechizos que no sean verdes o de habilidades de fuentes que no sean verdes. Gaea's Skyfolk=Vuela. Gaea's Touch=Puedes jugar un tierra adicional durante tu turno si esa tierra es un bosque basico. Sacrifica el Toque de Gaia: anade {G}{G} a tu reserva de mana. Gainsay=Contrarresta el hechizo azul objetivo. Gale Force=La Fuerza del vendaval hace 5 puntos de dano a cada criatura que tenga la habilidad de volar. Galepowder Mage=Vuela. Siempre que el Mago vendaval de polvo ataque, remueve del juego otra criatura objetivo. Regresa esa carta al juego bajo el control de su propietario al final del turno. Galina's Knight=Proteccion contra rojo. Gallantry=La criatura objetivo bloqueadora obtiene +4/+4 hasta el final del turno. Roba una carta. Gallowbraid=Arrolla. Mantenimiento acumulativo - pagar 1 vida. Gallows at Willow Hill={3}, {T}, girar tres Humanos enderezados que controlas: Destruye la criatura objetivo. Su controlador pone en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Gallows Warden=Vuela. Las otras criaturas Espiritu que controlas obtienen +0/+1. Galvanic Alchemist=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras la Alquimista galvanica este emparejada con otra criatura, ambas criaturas tienen "{2}{U}: Endereza esta criatura". Galvanic Arc=Encantar criatura. Cuando el Arco galvanico entre en juego, le hace 3 puntos de dano a la criatura o jugador objetivo. La criatura encantada tiene la habilidad de danar primero. Galvanic Blast=La Rafaga galvanica hace 2 puntos de dano a la criatura o jugador objetivo. Metalurgia En vez de eso, la Rafaga galvanica hace 4 puntos de dano a esa criatura o jugador si controlas tres o mas artefactos. Galvanic Juggernaut=El Destructor galvanico ataca cada turno si puede. El Destructor galvanico no se endereza durante tu paso de enderezar. Siempre que otra criatura muera, endereza el Destructor galvanico. Galvanic Key=Puedes jugar la Llave galvanica en cualquier momento en que pudieras jugar un instantaneo. {3}, {T}: Endereza el artefacto objetivo. Galvanoth=Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si es una carta de instantaneo o conjuro, puedes lanzarla sin pagar su coste de mana. Gamble=Busca en tu biblioteca una carta, pon esa carta en tu mano, luego descartate de una carta al azar de tu mano. Luego baraja tu biblioteca. Game of Chaos=Elige el oponente objetivo y lanza una moneda. Si tu ganas el lanzamiento, ganas 1 vida y ese jugador pierde 1 vida. Si pierdes el lanzamiento, pierdes 1 vida y ese jugador gana 1 vida. El ganador de cada lanzamiento decide si se lanza la moneda de nuevo. Dobla la vida con cada lanzamiento. Game Preserve=Al comienzo de tu mantenimiento, cada jugador muestra la carta superior de su biblioteca. Si todas las cartas mostradas de esta manera son cartas de criatura, pon estas cartas en juego bajo el control de su propietario. Gamekeeper=Cuando el Guardabosque vaya a un cementerio desde el juego, puedes retirar del juego el Guardabosque. Si lo haces, muestra cartas de tu biblioteca hasta que muestres una carta criatura. Pon esa carta en juego y pon las otras cartas mostradas de esta manera n tu cementerio. Game-Trail Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Arrolla. Gang of Devils=Cuando la Banda de diablos muera, hace 3 puntos de dano divididos como elijas entre una, dos o tres criaturas y/o jugadores objetivo. Gang of Elk=Siempre que la Manada de Alces sea bloqueada, obtiene +2/+2 hasta el final del turno por cada criatura bloqueandolo. Gangrenous Goliath=Girar tres Clerigos enderezados que controles: Regresa el Goliat gangrenoso de tu cementerio a tu mano. Gangrenous Zombies={T}, sacrificar los Zombies gangrenosos: los Zombies gangrenosos hacen 1 punto de dano a cada criatura y a cada jugador. Si tu controlas un pantano nevado, los Zombies gangrenosos hace 2 puntos de dano a cada criatura y a cada jugador en vez. Gargantuan Gorilla=Al comienzo de tu mantenimiento, sacrifica el Gorila gargantuesco a menos que tu sacrifiques un bosque. Si tu sacrificas el Gorila gargantuesco de esta forma, te hace 7 danos. Si tu sacrificas un bosque nevado de esta forma, el Gorila gargantuesco gana l Gargoyle Castle={T}: Agrega {1} a tu reserva de mana. {5}, {T}, sacrificar el Castillo de las Gargolas: Pon en el campo de batalla una ficha de criatura artefacto Gargola incolora 3/4 con la habilidad de volar. Gargoyle Sentinel=Defensor. (Esta criatura no puede atacar.). {3}: Hasta el final del turno, la Gargola centinela pierde la habilidad de defensor y gana la habilidad de volar. Garruk Relentless=Cuando Garruk implacable tenga dos o menos contadores de lealtad sobre el, transformalo. 0: Garruk implacable hace 3 puntos de dano a la criatura objetivo. Esa criatura le hace a el una cantidad de dano igual a su fuerza. 0: Pon en el campo de batalla una ficha de criatura Lobo verde 2/2. Garruk Wildspeaker=+1: Endereza dos tierras objetivo. -1: Pon en el campo de batalla una ficha de criatura Bestia verde 3/3. -4: Las criaturas que controlas obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. Garruk, Primal Hunter=+1: Pon en el campo de batalla una ficha de criatura Bestia verde 3/3. -3: Roba una cantidad de cartas igual a la mayor fuerza entre las criaturas que controlas. -6: Pon en el campo de batalla una ficha de criatura Sierpe verde 6/6 por cada tierra que controles. Garruk, the Veil-Cursed=+1: Pon en el campo de batalla una ficha de criatura Lobo negra 1/1 con la habilidad de toque mortal. -1: Sacrifica una criatura. Si lo haces, busca en tu biblioteca una carta de criatura, muestrala y ponla en tu mano. Luego baraja tu biblioteca. -3: Las criaturas que controlas ganan la habilidad de arrollar y obtienen +X/+X hasta el final del turno, donde X es el numero de cartas de criatura en tu cementerio. Garruk's Companion=Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Garruk's Horde=Arrolla. Juega mostrando la primera carta de tu biblioteca. Puedes lanzar la primera carta de tu biblioteca si es una carta de criatura. (Hazlo solo en cualquier momento en que pudieras lanzar esa carta de criatura. Todavia debes pagar los costes del hechizo.) Garruk's Packleader=Siempre que otra criatura con fuerza de 3 o mas entre al campo de batalla bajo tu control, puedes robar una carta. Garza Zol, Plague Queen=Vuela, prisa. Siempre que una criatura que haya recibido dano de Garza Zol, reina de la peste este turno vaya a un cementerio, pon un contador +1/+1 sobre Garza Zol. Siempre que Garza Zol haga dano de combate a un jugador, puedes robar una carta. Garza's Assassin=Sacrificar el Asesino de Garza: Destruye la criatura objetivo que no sea negra. RecobrarPagar la mitad de tu vida redondeada hacia arriba. (Cuando otra criatura vaya a tu cementerio desde el juego, puedes pagar la mitad de tu vida redondeada hacia arriba. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Gaseous Form=Preven todo el dano de combate que fuera a recibir y a hacer la criatura encantada. Gate Hound=Las criaturas que controlas tienen vigilancia mientras el Sabueso de la puerta este encantado. Gate to Phyrexia=Sacrificar una criatura: destruye el criatura artefacto -- Juega esta habilidad solo durante tu mantenimiento y solo una vez cada turno. Gate to the ther=Al comienzo del mantenimiento de cada jugador, ese jugador muestra la carta de la parte superior de su biblioteca. Si es una carta de artefacto, criatura, encantamiento o tierra, puede ponerla en juego. Gatecreeper Vine=Defensor.Cuando la Enredadera del portal entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica o de Portal, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Gatekeeper of Malakir=Estimulo {B}. (Puedes pagar {B} adicional en cuanto lances este hechizo.) Cuando el Portero de Malakir entre al campo de batalla, si fue estimulado, el jugador objetivo sacrifica una criatura. Gateway Shade={B}: La Sombra del portal obtiene +1/+1 hasta el final del turno.Girar un Portal enderezado que controlas: La Sombra del portal obtiene +2/+2 hasta el final del turno. Gathan Raiders=Temerario Los Incursores de Gatha obtienen +2/+2 si no tienes cartas en la mano. MetamorfosisDescartar una carta. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Gather Courage=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) La criatura objetivo obtiene +2/+2 hasta el final del turno. Gather Specimens=Si una criatura fuera a entrar en juego bajo el control de un oponente este turno, en vez de eso, entra en juego bajo tu control. Gather the Townsfolk=Pon en el campo de batalla dos fichas de criatura Humano blancas 1/1. Hora fatidica Si tienes 5 vidas o menos, en vez de eso, pon en el campo de batalla cinco de esas fichas. Gatherer of Graces=La Recolectora de gracias obtiene +1/+1 por cada aura anexada a ella. Sacrificar un aura: Regenera la Recolectora de gracias. Gatstaf Howler=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Aullador de Gatstaf. Gatstaf Shepherd=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Pastor de Gatstaf. Gauntlet of Might=Las criaturas rojas obtienen +1/+1. Siempre que una montana se gire para conseguir mana, su controlador anade un {R} adicional a su reserva de mana. Gauntlet of Power=En cuanto el Guantelete de poder entre en juego, elige un color. Las criaturas del color elegido obtienen +1/+1. Siempre que se gira una tierra basica para obtener mana del color elegido, su controlador agrega un mana de ese color a su reserva de mana. Gauntlets of Chaos={5}, sacrificar los Guantaletes del Caos: Intercambia el control del artefacto, criatura, o tierra objetivo por un permanente de tu control del mismo tipo de permanente. Destruye todos los encantamientos en estos permanentes. Gavony Ironwright=Hora fatidica Mientras tengas 5 vidas o menos, las otras criaturas que controlas obtienen +1/+4. Gavony Township={T}: Agrega {1} a tu reserva de mana. {2}{G}{W}, {T}: Pon un contador +1/+1 sobre cada criatura que controlas. Gaze of Adamaro=La Mirada de Adamaro hace una cantidad de dano igual al numero de cartas que haya en la mano del jugador objetivo a ese jugador. Gaze of Justice=Como un coste adicional para jugar Mirada de justicia, gira tres criaturas blancas enderezadas que controles. Remueve del juego la criatura objetivo. Retrospectiva {5}{W} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva y cualquier coste adicional. Luego remuevela del juego.) Gaze of Pain=Hasta el final del turno, siempre que una criatura de tu control ataca y no es bloqueada, puedes elegir hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, no hace dano de combate este turno. Gaze of the Gorgon=({B/G} puede pagarse con {B} o con {G}.) Regenera la criatura objetivo. Al final del combate, destruye todas las criaturas que bloquearon o fueron bloqueadas por esa criatura este turno. Geist of Saint Traft=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Siempre que el Geist de San Traft ataque, pon en el campo de batalla una ficha de criatura ngel blanco 4/4 con la habilidad de volar, girado y atacando. Exilia esa ficha al final del combate. Geist Snatch=Contrarresta el hechizo objetivo de criatura. Pon en el campo de batalla una ficha de criatura Espiritu azul 1/1 con la habilidad de volar. Geist Trappers=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras los Tramperos de geists esten emparejados con otra criatura, ambas criaturas tienen la habilidad de alcance. Geistcatcher's Rig=Cuando el Aparejo del atrapageist entre al campo de batalla, puedes hacer que le haga 4 puntos de dano a la criatura objetivo con la habilidad de volar. Geistflame=La Llama de los geist hace 1 punto de dano a la criatura o jugador objetivo. Retrospectiva {3}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Geist-Honored Monk=Vigilancia. Tanto la fuerza como la resistencia de la Monje honrada por los geist es igual al numero de criaturas que controlas. Cuando la Monje honrada por los geist entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Espiritu blancas 1/1 con la habilidad de volar. Gelatinous Genesis=Pon en el campo de batalla X fichas de criatura Cieno verdes X/X. Gelectrode={T}: El Gelectrodo hace 1 punto de dano a la criatura o jugador objetivo. Siempre que juegues un hechizo instantaneo o conjuro, puedes enderezar el Gelectrodo. Gelid Shackles=Encantar criatura. La criatura encantada no puede bloquear y no pueden jugarse sus habilidades activadas. {S}: La criatura encantada gana la habilidad de defensor hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Gem of Becoming={3}, {T}, sacrificar la Gema de Creacion: Busca en tu biblioteca una carta de isla, una carta de pantano y una carta de montana. Muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. Gemhide Sliver=Todos los Fragmentados tienen "{T}: Agrega un mana de cualquier color a tu reserva de mana". Gemini Engine=Siempre que el Motor geminiano ataque, pon en juego una ficha de criatura Gemelo artefacto atacante. Su fuerza es igual a la fuerza del Motor geminiano, y su resistencia es igual a la resistencia del Motor geminiano. Sacrifica la ficha al final del combate. Gempalm Avenger=Ciclo {2}{W}. ({2}{W}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Vengador palmagema, todos los soldados obtienen +1/+1 y ganan la habilidad de danar primero hasta el final del turno. Gempalm Incinerator=Ciclo {1}{R}. ({1}{R}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Incinerador palmagema, puedes elegir que haga X puntos de dano a la criatura objetivo, donde X es el numero de Trasgos en juego. Gempalm Polluter=Ciclo {B}{B}. ({B}{B}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Contaminador palmagema, puedes elegir que el jugador objetivo pierda 1 vida por cada Zombie en juego. Gempalm Sorcerer=Ciclo {2}{U}. ({2}{U}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Hechicero palmagema, todos los Hechiceros ganan la habilidad de volar hasta el final del turno. Gempalm Strider=Ciclo {2}{G}{G}. ({2}{G}{G}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Caminante palmagema, todos los Elfos obtienen +2/+2 hasta el final del turno. Gemstone Array={2}: Pon un contador de carga en la Matriz de gemas. Remover un contador de carga de la Matriz de gemas: Agrega un mana de cualquier color a tu reserva de mana. Gemstone Caverns=Si las Cavernas de gemas estan en tu mano inicial y no juegas primero, puedes comenzar el juego con las Cavernas de gemas en juego con un contador de suerte sobre ellas. Si lo haces, remueve del juego una carta de tu mano. {T}: Agrega {1} a tu reserva de mana. Si las Cavernas de gemas tienen un contador de suerte sobre ellas, en vez de eso, agrega un mana de cualquier color a tu reserva de mana. Gemstone Mine=El Yacimiento de gemas entra en juego con tres contadores de mineria sobre el. {T}, remover un contador de mineria del Yacimiento de gemas: Agrega un mana de cualquier color a tu reserva de mana. Si no hay contadores de mineria sobre el Yacimiento de gemas, sacrificalo. General Jarkeld={T}: intercambia las criaturas bloqueadoras de dos criaturas atacantes objetivo. Juega esta habilidad solo durante el paso de declaracion de bloqueadores. General's Kabuto=La criatura equipada no puede ser objetivo de hechizos o habilidades. Preven todo el dano de combate que se le fuera a hacer a la criatura equipada. Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) General's Regalia={3}: la siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, en vez de eso ese dano es hecho a la criatura objetivo de tu control. Genesis Chamber=Siempre que una criatura que no sea ficha entre en juego, si la Camara del genesis esta enderezada, el controlador de esa criatura pone en juego una ficha de criatura Myr artefacto 1/1. Genesis Wave=Muestra las primeras X cartas de tu biblioteca. Puedes poner en el campo de batalla cualquier cantidad de cartas de permanente con coste de mana convertido de X o menos que se encuentren entre ellas. Luego pon en tu cementerio todas las cartas mostradas de esta manera que no fueron puestas en el campo de batalla. Genesis=Al comienzo de tu mantenimiento, si el Genesis esta en tu cementerio, puedes pagar {2}{G}. Si lo haces, regresa la carta objetivo de criatura de tu cementerio a tu mano. Genju of the Cedars={2}: El bosque encantado se convierte en una criatura Espiritu verde 4/4 hasta el final del turno. Sigue siendo una tierra. Cuando el bosque encantado vaya a un cementerio, puedes regresar Genju de los cedros de tu cementerio a tu mano. Genju of the Falls={2}: La isla encantada se convierte en una criatura Espiritu azul 3/2 con la habilidad de volar hasta el final del turno. Sigue siendo una tierra. Cuando la isla encantada vaya a un cementerio, puedes restituir Genju de las cascadas de tu cementerio a tu mano. Genju of the Fens={2}: Hasta el final del turno, el pantano encantado se convierte en una criatura Espiritu negra 2/2 con "{B}: Esta criatura obtiene +1/+1 hasta el final del turno". Sigue siendo una tierra. Cuando el pantano encantado vaya a un cementerio, puedes regresar Genju de las cienagas de tu cementerio a tu mano. Genju of the Fields={2}: Hasta el final del turno, la llanura encantada se convierte en una criatura Espiritu blanca 2/5 con "Siempre que esta criatura haga dano, ganas esa cantidad de vida". Sigue siendo una tierra. Cuando la llanura encantada vaya a un cementerio, puedes regresar Genju de los campos de tu cementerio a tu mano. Genju of the Realm={2}: La tierra encantada se convierte en una criatura legendaria Espiritu 8/12 con la habilidad de arrollar hasta el final del turno. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, puedes regresar Genju del reino de tu cementerio a tu mano. Genju of the Spires={2}: La montana encantada se convierte en una criatura Espiritu roja 6/1 hasta el final del turno. Sigue siendo una tierra. Cuando la montana encantada vaya a un cementerio, puedes regresar Genju de las cimas de tu cementerio a tu mano. Geosurge=Agrega {R}{R}{R}{R}{R}{R}{R} a tu reserva de mana. Usa este mana solo para lanzar hechizos de artefacto o criatura. Geothermal Crevice=La Fisura Geotermica entra en juego girada. {T}: anade {R} a tu reserva de mana. {T}, sacrificar la Fisura Geotermica: anade {B}{G} a tu reserva de mana. Geralf's Messenger=El Mensajero de Geralf entra al campo de batalla girado. Cuando el Mensajero de Geralf entre al campo de batalla, el oponente objetivo pierde 2 vidas. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Geralf's Mindcrusher=Cuando el Aplastamentes de Geralf entre al campo de batalla, el jugador objetivo pone las primeras cinco cartas de su biblioteca en su cementerio. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Gerrard Capashen=Al comienzo de tu mantenimiento, ganas 1 vida por cada carta que haya en la mano del oponente objetivo. {3}{W}: Gira la criatura objetivo. Juega esta habilidad solo si Gerrard Capashen esta atacando. Gerrard's Battle Cry={2}{W}: las criaturas de tu control obtienen +1/+1 hasta el final del turno. Gerrard's Command=Endereza la criatura objetivo. Obtiene +3/+3 hasta el final del turno. Gerrard's Irregulars=Arrolla; prisa. Gerrard's Verdict=El jugador objetivo descarta dos cartas de su mano. Ganas tres vidas por cada carta de tierra descartada de esta manera. Gerrard's Wisdom=Ganas 2 vidas por cada carta en tu mano. Geth, Lord of the Vault=Intimidar. {X}{B}: Pon en el campo de batalla girada bajo tu control la carta de artefacto o criatura objetivo con coste de mana convertido de X del cementerio de un oponente. Luego ese jugador pone las primeras X cartas de su biblioteca en su cementerio. Geth's Grimoire=Siempre que un oponente descarte una carta de su mano, puedes robar una carta. Geth's Verdict=El jugador objetivo sacrifica una criatura y pierde 1 vida. Geyser Glider=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Deslizador de geiser gana la habilidad de volar hasta el final del turno. Ghalma's Warden=Metalurgia El Protector de Ghalma obtiene +2/+2 mientras controles tres o mas artefactos. Ghastlord of Fugue=El Senor espectral de la amnesia es imbloqueable. Siempre que el Senor espectral de la amnesia haga dano de combate a un jugador, ese jugador muestra su mano. Elige una carta de ahi. Ese jugador remueve del juego esa carta. Ghastly Demise=Destruye la criatura objetivo que no sea negra si su resistencia es menor o igual al numero de cartas que haya en tu cementerio. Ghastly Discovery=Roba dos cartas, luego descarta una carta. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo.) Ghastly Haunting=Encantar criatura. Tu controlas a la criatura encantada. Ghastly Remains=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Zombie que muestres de tu mano.) Al comienzo de tu mantenimiento, si los Restos espantosos estan en tu cementerio, puedes pagar {B}{B}{B}. Si lo haces, regresa los Restos espantosos a tu mano. Ghave, Guru of Spores=Ghave, Guru de las Esporas entra al campo de batalla con cinco contadores +1/+1 sobre el. {1}, remover un contador +1/+1 de una criatura que controlas: Pon en el campo de batalla una ficha de criatura Saprolin verde 1/1. {1}, sacrificar una criatura: Pon un contador +1/+1 sobre la criatura objetivo. Ghazban Ogre=Al comienzo de tu mantenimiento, si un jugador tiene mas vida que el otro, ese jugador gana el control del Ogro de Ghazban. Ghitu Encampment=El Campamento Ghitu entra en juego girado. {T}: Agrega {R} a tu reserva de mana. {1}{R}: El Campamento Ghitu se convierte en una criatura Guerrero roja 2/1 con la habilidad de danar primero hasta el final del turno. Sigue siendo una tierra. Ghitu Fire=Puedes jugar el Fuego Ghitu cuando puedas jugar un instantaneo si pagas {2} mas para jugarlo. El Fuego Ghitu hace X puntos de dano a la criatura o jugador objetivo. Ghitu Firebreathing=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. {R}: La criatura encantada obtiene +1/+0 hasta el final del turno. {R}: Regresa el Halito de fuego ghitu a la mano de su propietario. Ghitu Fire-Eater={T}, sacrificar el Traga-fuego Ghitu: El Traga-fuego Ghitu hace dano igual a su fuerza a la criatura o jugador objetivo. Ghitu Slinger=Eco. Cuando el Hondero ghitu entra en juego, hace 2 puntos de dano a la criatura o jugador objetivo. Ghitu War Cry={R}: la criatura objetivo obtiene +1/+0 hasta el final del turno. Ghor-Clan Bloodscale=Dana primero. {3}{G}: El Escamasangrienta del clan Ghor obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Ghor-Clan Rampager=Arrolla.Empujon {R}{G}, descartar el Arrasador del clan Ghor: La criatura atacante objetivo obtiene +4/+4 y gana la habilidad de arrollar hasta el final del turno. Ghor-Clan Savage=Sed de sangre 3 (Si un oponente recibio dano este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.) Ghost Council of Orzhova=Cuando el Concilio fantasmal de Orzhova entre en juego, el oponente objetivo pierde 1 vida y tu ganas 1 vida. {1}, sacrificar una criatura: Remueve del juego el Concilio fantasmal de Orzhova. Regresalo al juego bajo el control de su propietario al final del turno. Ghost Hounds=Los Sabuesos fantasmales no se giran al atacar. Siempre que los Sabuesos fantasmales bloquean o son bloqueados por una criatura blanca, los Sabuesos fantasmales ganan la habilidad de danar primero hasta el final del turno. Ghost Quarter={T}: Agrega {1} a tu reserva de mana. {T}, sacrificar el Cuartel fantasmal: Destruye la tierra objetivo. Su controlador puede buscar en su biblioteca una carta de tierra basica, ponerla en el campo de batalla y luego barajar su biblioteca. Ghost Ship=Vuela. {U}{U}{U}: Regenera el Barco Fantasma. Ghost Tactician={W}, {T}, descartar una carta: Las criaturas que controlas obtienen +1/+0 hasta el final del turno. Ghost Town={T}: anade {1} a tu reserva de mana. {0}: devuelve la Ciudad Fantasma a la mano de su propietario. Juega esta habilidad solo durante el turno de otro jugador. Ghost Warden={T}: La criatura objetivo obtiene +1/+1 hasta el final del turno. Ghostfire=El Fuego fantasmal es incoloro. El Fuego fantasmal hace 3 puntos de dano a la criatura o jugador objetivo. Ghostflame Sliver=Todos los Fragmentados son incoloros. Ghostform=Hasta dos criaturas objetivo son imbloqueables este turno. Ghosthelm Courier=Puedes elegir no enderezar el Mensajero yelmofantasma durante tu paso de enderezar. {2}{U}, {T}: Mientras el Mensajero yelmofantasma permanezca girado, el Hechicero objetivo obtiene +2/+2 y no puede ser objetivo de hechizos o habilidades. Ghost-Lit Nourisher={2}{G}, {T}: La criatura objetivo obtiene +2/+2 hasta el final del turno. Canalizar {3}{G}, descartar la Nutriente luz fantasmal: La criatura objetivo obtiene +4/+4 hasta el final del turno. Ghost-Lit Raider={2}{R}, {T}: El Incursor luz fantasmal hace 2 puntos de dano a la criatura objetivo. Canalizar {3}{R}, descartar el Incursor luz fantasmal: Incursor luz fantasmal hace 4 puntos de dano a la criatura objetivo. Ghost-Lit Redeemer={W}, {T}: Gana 2 vidas. Canalizar {1}{W}, descartar la Redentora luz fantasmal: Gana 4 vidas. Ghost-Lit Stalker={4}{B}, {T}: El jugador objetivo descarta dos cartas. Juega esta habilidad solo cuando puedas jugar un conjuro. Canalizar {5}{B}{B}, descartar el Rondador luz fantasmal: El jugador objetivo descarta cuatro cartas. Juega esta habilidad solo cuando puedas jugar un conjuro. Ghost-Lit Warder={3}{U}, {T}: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Canalizar {3}{U}, descartar el Custodio luz fantasmal: Contrarresta el hechizo objetivo a menos que su controlador pague {4}. Ghostly Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {1}{B}: El Cambiaformas fantasmal obtiene +1/+1 hasta el final del turno. Ghostly Flame=Los permanentes y los hechizos negros y/o rojos son fuentes incoloras de dano. Ghostly Flicker=Exilia dos artefactos, criaturas y/o tierras objetivo que controles, luego regresa esas cartas al campo de batalla bajo tu control. Ghostly Possession=Encantar criatura. La criatura encantada tiene la habilidad de volar. Preven todo el dano de combate que se le fuera a hacer y que fuera a hacer la criatura encantada. Ghostly Prison=Las criaturas no pueden atacarte a menos que su controlador pague {2} por cada criatura que te ataque. (Este coste se paga en cuanto se declaran atacantes.) Ghostly Touch=Encantar criatura. La criatura encantada tiene "Siempre que esta criatura ataque, puedes girar o enderezar el permanente objetivo". Ghostly Visit=Destruye la criatura objetivo que no sea negra. Ghostly Wings=La criatura encantada obtiene +1/+1 y tiene la habilidad de volar. Descartar una carta de tu mano: Regresa la criatura encantada a la mano de su propietario. Ghosts of the Damned={T}: la criatura objetivo obtiene -1/-0 hasta el final del turno. Ghosts of the Innocent=Si una fuente fuera a hacer dano a una criatura o jugador, en vez de eso, hace la mitad del dano, redondeado hacia abajo, a esa criatura o jugador. Ghostway=Remueve del juego cada criatura que controles. Regresa al juego bajo el control de sus propietarios esas criaturas al final del turno. Ghoulcaller's Bell={T}: Cada jugador pone la primera carta de su biblioteca en su cementerio . Ghoulcaller's Chant=Elige uno: Regresa la carta de criatura objetivo de tu cementerio a tu mano; o regresa dos cartas de Zombie objetivo de tu cementerio a tu mano. Ghoulflesh=Encantar criatura. La criatura encantada obtiene -1/-1 y es un Zombie negro ademas de sus otros colores y tipos. Ghoulraiser=Cuando el Levantamuertos entre al campo de batalla, regresa una carta de Zombie al azar de tu cementerio a tu mano. Ghoul's Feast=La criatura objetivo obtiene +X/+0 hasta el final del turno, donde X es el numero de cartas de criaturas en tu cementerio. Ghoultree=Cuesta {1} menos lanzar al Arbol necrofago por cada carta de criatura en tu cementerio. Giant Adephage=Arrolla.Siempre que el Adefago gigante haga dano de combate a un jugador, pon en el campo de batalla una ficha que es una copia del Adefago gigante. Giant Albatross=Vuela. Cuando el Albatros gigante se va al cementerio desde el juego, puedes pagar {1}{U}. Si lo haces, por cada criatura que hace dano al Albatros gigante este turno, destruye esa criatura a menos que su controlador pague 2 vidas. Una criatura destruida de esta manera no puede ser regenerada. Giant Ambush Beetle=Prisa. Cuando el Escarabajo gigante de emboscada entre en juego, puedes hacer que la criatura objetivo lo bloquee este turno si puede. Giant Badger=Siempre que el Tejon Gigante bloquee, obtiene +2/+2 hasta el final del turno. Giant Caterpillar={G}, sacrificar la Oruga gigante: pon una ficha de criatura - verde 1/1 en juego con la habilidad de volar al final del turno. Giant Cockroach= Giant Crab={U}: el Cangrejo gigante no puede ser objetivo de hechizos ni habilidades este turno. Giant Dustwasp=Vuela. Suspender 4{1}{G} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{G} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Giant Growth=La criatura objetivo obtiene +3/+3 hasta el final del turno. Giant Harbinger=Cuando el Heraldo gigante entre en juego, puedes buscar en tu biblioteca una carta de Gigante, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Giant Mantis=La Mantis gigante puede bloquear como si tuviera la habilidad de volar. Giant Octopus= Giant Oyster=Puedes elegir no enderezar la Ostra gigante durante tu paso de enderezar. {T}: Mientras la Ostra gigante permanezca girada, la criatura girada objetivo no se endereza durante el paso de enderezar de su controlador y al principio de cada uno de tus pasos de robar, pon un contador -1/-1 sobre esa criatura. Cuando la Ostra gigante deje el juego o sea enderezada, remueve todos los contadores -1/-1 de esa criatura. Giant Scorpion=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Giant Shark=El Tiburon gigante no puede atacar a menos que el jugador defensor controle una isla. Cada vez que el Tiburon gigante no sea bloqueada por una criatura que recibio dano este turno, el Tiburon gigante obtiene +2 / +0 y gana la habilidad de arrollar hasta el final del turno. Cuando no controles islas, sacrifica al Tiburon gigante. Giant Slug={5}: al comienzo de tu siguiente mantenimiento, la Babosa gigante gana la habilidad de cruzar tierra de un tipo de tierra basica de tu eleccion hasta el final del turno. Giant Solifuge=({R/G} puede pagarse con {R} o con {G}.) Arrolla, prisa. El Solifugo gigante no puede ser objetivo de hechizos o habilidades. Giant Spider=Alcance. Giant Strength=La criatura encantada obtiene +2/+2. Giant Tortoise=El Galapago Gigante obtiene +0/+3 mientras este enderezado. Giant Trap Door Spider={1}{R}{G}, {T}: retira del juego la Arana cavadora gigante y la criatura objetivo sin la habilidad de volar que te esta atacando. Giant Turtle=La Tortuga gigante no puede atacar si ataco durante el ultimo turno. Giant Warthog=Arrolla. Giantbaiting=Pon en juego una ficha de criatura Guerrero Gigante verde y roja 4/4 con la habilidad de prisa. Remuevela del juego al final del turno. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo.) Giant's Ire=La Ira de gigante hace 4 puntos de dano al jugador objetivo. Si controlas un Gigante, roba una carta. Gibbering Descent=Al comienzo del mantenimiento de cada jugador, ese jugador pierde 1 vida y descarta una carta. Temerario Saltate tu mantenimiento si no tienes cartas en tu mano. Demencia {2}{B}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Gibbering Hyenas=Las Hienas quejumbrosas no pueden ser bloqueadas por criaturas negras. Gibbering Kami=Vuela. Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta objetivo de Espiritu con coste de mana convertido de 3 o menos de tu cementerio a tu mano.) Gideon Jura=+2: Durante el proximo turno del oponente objetivo, las criaturas que controla ese jugador atacan a Gideon Jura si pueden. -2: Destruye la criatura objetivo girada. 0: Hasta el final del turno, Gideon Jura es una criatura Soldado Humano 6/6 que sigue siendo un planeswalker. Preven todo el dano que se le fuera a hacer a el este turno. Gideon, Champion of Justice=+1: Pon un contador de lealtad sobre Gideon, campeon de la justicia por cada criatura que controla el oponente objetivo.0: Hasta el final del turno, Gideon, campeon de la justicia se convierte en una criatura Soldado Humano indestructible con una fuerza y resistencia iguales al numero de contadores de lealtad sobre el. Sigue siendo un planeswalker. Preven todo el dano que se le fuera a hacer a el este turno.-15: Exilia todos los demas permanentes. Gideon's Avenger=Siempre que una criatura que controle un oponente sea girada, pon un contador +1/+1 sobre el Vengador de Gideon. Gideon's Lawkeeper={W}, {T}: Gira la criatura objetivo. Gift of Estates=Si un oponente tiene mas tierras que tu, busca en tu biblioteca hasta tres cartas de llanura, muestralas y ponlas en tu mano. Luego baraja tu biblioteca. Gift of Granite=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene +0/+2. Gift of Orzhova=Encantar criatura.La criatura encantada obtiene +1/+1 y tiene las habilidades de volar y vinculo vital. Gift of the Deity=Encantar criatura. Mientras la criatura encantada sea negra, obtiene +1/+1 y tiene la habilidad de toque mortal. (Siempre que haga dano a una criatura, destruye esa criatura.) Mientras la criatura encantada sea verde, obtiene +1/+1 y todas las criaturas que puedan bloquearla lo hacen. Gift of the Gargantuan=Mira las primeras cuatro cartas de tu biblioteca. Puedes mostrar una carta de criatura y/o una carta de tierra que se encuentre entre ellas y poner las cartas mostradas en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Gift of the Woods=Siempre que la criatura encantada bloquea o es bloqueado, la criatura encantada gana +0/+3 hasta final del turno y tu ganas 1 vida. Gifts Ungiven=Busca en tu biblioteca cuatro cartas con nombres distintos y muestralas. El oponente objetivo elige dos de esas cartas. Pon las cartas elegidas en tu cementerio y el resto en tu mano. Luego baraja tu biblioteca. Gigadrowse=Reproducir {U} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) Gira el permanente objetivo. Gigantiform=Estimulo {4}. Encantar criatura. La criatura encantada es 8/8 y tiene la habilidad de arrollar. Cuando Gigantiforme entre al campo de batalla, si fue estimulado, puedes buscar en tu biblioteca una carta llamada Gigantiforme, ponerla en el campo de batalla y luego barajar tu biblioteca. Gigantomancer={1}: La criatura objetivo que controlas es 7/7 hasta el final del turno. Gigapede=El Gigapodo no puede ser objetivo de hechizos o habilidades. Al comienzo de tu mantenimiento, si el Gigapodo esta en tu cementerio, puedes descartar una carta de tu mano. Si lo haces, regresa el Gigapodo a tu mano. Gilded Drake=Vuela. Cuando el Draco de oropel entra en juego, elige una - sacrifica el Draco de oropel; o intercambia el control del Draco de oropel y la criatura objetivo que un oponente controla. Si no haces el intercambio, sacrifica el Draco de oropel. Gilded Light=No puedes ser objetivo de hechizos o habilidades este turno. Ciclo {2}. {2}, descartar esta carta de tu mano: Roba una carta.) Gilded Lotus={T}: Agrega tres mana de un color cualquiera a tu reserva de mana. Gilder Bairn={2}{G/U}, {Q}: Por cada contador sobre el permanente objetivo por otro de esos contadores sobre ese permanente. ({Q} es el simbolo de enderezar.) Gilt-Leaf Ambush=Pon en juego dos fichas de criatura Guerrero Elfo verde 1/1. Enfrentate con un oponente. Si ganas, esas criaturas ganan la habilidad de toque mortal hasta el final del turno. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Un jugador gana si su carta tiene el mayor coste de mana convertido. Siempre que una criatura con la habilidad de toque mortal haga dano a una criatura, destruye esa criatura.) Gilt-Leaf Archdruid=Siempre que juegues un hechizo de Druida, puedes robar una carta. Girar siete Druidas enderezados que controlas: Gana el control de todas las tierras que controla el jugador objetivo. Gilt-Leaf Palace=En cuanto el Palacio de Hojas Doradas entre en juego, puedes mostrar una carta de Elfo de tu mano. Si no lo haces, el Palacio de Hojas Doradas entra en juego girado. {T}: Agrega {B} o {G} a tu reserva de mana. Gilt-Leaf Seer={G}, {T}: Mira las primeras dos cartas de tu biblioteca, luego regresalas en cualquier orden. Giltspire Avenger=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {T}: Destruye la criatura objetivo que te haya hecho dano este turno. Girar cinco Vampiros enderezados que controlas: Gana el control de la criatura objetivo. Es un Vampiro ademas de sus otros tipos. Gisela, Blade of Goldnight=Vuela, dana primero. Si cualquier fuente fuera a hacer dano a un oponente o a un permanente que controla un oponente, en vez de eso, esa fuente hace el doble de dano a ese jugador o permanente. Si una fuente fuera a hacerte dano a ti o a un permanente que controles, preven la mitad de ese dano, redondeando hacia arriba. Gitaxian Probe=({UP} puede pagarse con {U} o con 2 vidas.) Mira la mano del jugador objetivo. Roba una carta. Glacial Chasm=Mantenimiento acumulativo: Paga 2 vidas Si la Sima glacial entra en juego, sacrifica una tierra. Si lo haces, pon la Sima glacial en juego. Si no lo haces, ponlo en el cementerio de su propietario. Glacial Crevasses=Sacrificar una montana nevada: preven todo el dano de combate que fuera ser hecho este turno. Glacial Fortress=La Fortaleza glacial entra al campo de batalla girada a menos que controles una llanura o una isla. {T}: Agrega {W} o {U} a tu reserva de mana. Glacial Plating=Encantar criatura. Mantenimiento acumulativo {S} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el. {S} puede pagarse con un mana de un permanente nevado.) La criatura encantada obtiene +3/+3 por cada contador de edad sobre el Blindaje glacial. Glacial Ray=El Rayo glacial hace 2 puntos de dano a la criatura o jugador objetivo. Empalmar con lo arcano {1}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Glacial Wall=Defensor. Glaciers=Al comienzo de tu mantenimiento, sacrifica los Glaciares a menos que pague {W}{U}. Todas las montanas son llanuras. Glade Gnarr=Siempre que un jugador juegue un hechizo azul, el Gnarr del claro obtiene +2/+2 hasta el final del turno. Gladecover Scout=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Glamer Spinners=Destello. Vuela. Cuando las Hiladoras de ilusiones entren en juego, anexa todas las auras que esten encantando el permanente objetivo a otro permanente objetivo con el mismo controlador. Glamerdye=Cambia el texto del hechizo o permanente objetivo reemplazando todas las referencias a un color por otro. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Glare of Subdual=Girar una criatura enderezada que controles: Gira el artefacto o criatura objetivo. Glarecaster=Vuela. {5}{W}: La proxima vez que se le fuera a hacer dano al Proyectarresplandor o a ti este turno, en vez de eso, ese dano se le hace a la criatura o jugador objetivo. Glarewielder=Prisa. Cuando el Portafulgor entre en juego, hasta dos criaturas objetivo no pueden bloquear este turno. Evocar {1}{R}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Glaring Spotlight=Las criaturas con antimaleficio que controlan tus oponentes pueden ser objetivo de hechizos y habilidades que controlas como si no tuvieran la habilidad de antimaleficio.{3}, sacrificar el Reflector cegador: Las criaturas que controlas ganan la habilidad de antimaleficio hasta el final del turno y son imbloqueables este turno. Glass Asp=Siempre que el Aspid de vidrio haga dano de combate a un jugador, ese jugador pierde 2 vidas al comienzo de su proximo paso de robar a menos que pague {2} antes de ese paso. Glass Golem= Glassdust Hulk=Siempre que otro artefacto entre en juego bajo tu control, el Titan polvo de vidrio obtiene +1/+1 hasta el final del turno y es imbloqueable este turno. Ciclo {W/U}. ({W/U}, descartar esta carta: Roba una carta.) Glasses of Urza={T}: Mira la mano del jugador objetivo. Glaze Fiend=Vuela. Siempre que otro artefacto entre en juego bajo tu control, el Demonio vidriado obtiene +2/+2 hasta el final del turno. Gleam of Resistance=Las criaturas que controlas obtienen +1/+2 hasta el final del turno. Endereza esas criaturas. Ciclo de tierra basica {1}{W}. ({1}{W}, descartar esta carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Gleancrawler=({B/G} puede pagarse con {B} o con {G}.) Arrolla. Al final de tu turno, regresa a tu mano todas las cartas de criatura de tu cementerio que fueron puestas alli desde el juego este turno. Gleeful Sabotage=Destruye el artefacto o encantamiento objetivo. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Glen Elendra Archmage=Vuela. {U}, sacrificar la Archimaga del Valle Elendra: Contrarresta el hechizo objetivo que no sea de criatura. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Glen Elendra Liege=Vuela. Las otras criaturas azules que controlas obtienen +1/+1. Las otras criaturas negras que controlas obtienen +1/+1. Glen Elendra Pranksters=Vuela. Siempre que juegues un hechizo durante un turno de un oponente, puedes regresar la criatura objetivo que controlas a la mano de su propietario. Gliding Licid={U}, {T}: el Licido planeador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada gana la habilidad de volar" y "{U}: finaliza el efecto que creo esta habilidad". Glimmerdust Nap=Encantar criatura girada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Glimmering Angel=Vuela. {U}: el Angel Centelleante no puede ser objetivo de hechizos ni habilidades este turno. Glimmerpoint Stag=Vigilancia. Cuando el Ciervo asta resplandeciente entre al campo de batalla, exilia otro permanente objetivo. Regresa esa carta al campo de batalla bajo el control de su propietario al comienzo del proximo paso final. Glimmerpost=Cuando la Atalaya resplandeciente entre al campo de batalla, ganas 1 vida por cada Sitio en el campo de batalla. {T}: Agrega {1} a tu reserva de mana. Glimmervoid=Al final del turno, si no controlas artefactos, sacrifica el Campo resplandeciente. {T}: Agrega un mana de cualquier color a tu reserva de mana. Glimpse of Nature=Siempre que juegues una carta de criatura este turno, roba una carta. Glimpse the Unthinkable=El jugador objetivo pone las diez cartas de la parte superior de su biblioteca en su cementerio. Glint Hawk Idol=Siempre que otro artefacto entre al campo de batalla bajo tu control, puedes hacer que el Idolo de halcon brillante se convierta en una criatura artefacto 2/2 con la habilidad de volar hasta el final del turno. {W}: El Idolo de halcon brillante se convierte en una criatura artefacto 2/2 con la habilidad de volar hasta el final del turno. Glint Hawk=Vuela. Cuando el Halcon brillante entre al campo de batalla, sacrificalo a menos que regreses un artefacto que controles a la mano de su propietario. Glint-Eye Nephilim=Siempre que el Nefilim ojo iluminado haga dano de combate a un jugador, roba ese mismo numero de cartas. {1}, descartar una carta: El Nefilim ojo iluminado obtiene +1/+1 hasta el final del turno. Glintwing Invoker={7}{U}: El Invocador alas destellantes obtiene +3/+3 y gana la habilidad de volar hasta el final del turno. Glissa Sunseeker=Dana primero. {T}: Destruye el artefacto objetivo si su coste de mana convertido es igual a la cantidad de mana en tu reserva de mana. Glissa, the Traitor=Dana primero, toque mortal. Siempre que una criatura que controle un oponente vaya a un cementerio desde el campo de batalla, puedes regresar la carta de artefacto objetivo de tu cementerio a tu mano. Glissa's Courier=Cruza montanas. Glissa's Scorn=Destruye el artefacto objetivo. Su controlador pierde 1 vida. Glistener Elf=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Glistening Oil=Encantar criatura. La criatura encantada tiene la habilidad de infectar. Al comienzo de tu mantenimiento, pon un contador -1/-1 sobre la criatura encantada. Cuando el Aceite iridiscente vaya a un cementerio desde el campo de batalla, regresa el Aceite iridiscente a la mano de su propietario. Glitterfang=Prisa. Al final del turno, regresa el Colmillo reluciente a la mano de su propietario. Glittering Lion=Preven todo el dano que fuera a recibir el Leon Brillante. {3}: hasta el final del turno, el Leon Brillante pierde: preven todo el dano que fuera a recibir el Leon Brillante. Cualquier jugador puede jugar esta habilidad. Glittering Lynx=Preven todo el dano que fuera a recibir el Lince Brillante. {2}: hasta el final del turno, el Lince Brillante pierde: preven todo el dano que fuera a recibir el Lince Brillante. Cualquier jugador puede jugar esta habilidad. Glittering Wish=Elige una carta multicolor que poseas de fuera del juego, muestrala y ponla en tu mano. Remueve del juego el Deseo brillante. Global Ruin=Cada jugador elige de sus tierra que controle un tierra de cada tipo de tiera basica, luego sacrifica el resto. Gloom Surgeon=Si se le fuera a hacer dano al Cirujano lugubre, preven ese dano y exilia esa misma cantidad de cartas de la parte superior de tu biblioteca. Gloom=Los hechizos blancos cuestan {3} adicionales para jugarlos. Las habilidades activadas de los encantamientos blancos cuestan {3} adicionales para jugarlos. Gloomdrifter=Vuela. Umbral - Cuando el Errante lugubre entre en juego, las criaturas que no sean negras obtienen -2/-2 hasta el final del turno. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Gloomhunter=Vuela. Gloomlance=Destruye la criatura objetivo. Si esa criatura era verde o blanca, su controlador descarta una carta. Gloomwidow=Alcance. La Viuda lugubre no puede bloquear criaturas sin la habilidad de volar. Gloomwidow's Feast=Destruye la criatura objetivo que tenga la habilidad de volar. Si esa criatura era azul o negra, pon en juego una ficha de criatura Arana verde 1/2 con la habilidad de alcance. (Puede bloquear criaturas con la habilidad de volar.) Glorious Anthem=Las criaturas que controlas obtienen +1/+1. Glorious Charge=Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Glory of Warfare=Mientras sea tu turno, las criaturas que controlas obtienen +2/+0. Mientras no sea tu turno, las criaturas que controlas obtienen +0/+2. Glory Seeker= Glory=Vuela. {2}{W}: Las criaturas que controles ganan proteccion contra el color de tu eleccion hasta el final del turno. Juega esta habilidad solo si la Gloria esta en tu cementerio. Gloryscale Viashino=Siempre que juegues un hechizo multicolor, el Viashino escamas gloriosas obtiene +3/+3 hasta el final del turno. Glowering Rogon=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Bestia que muestres de tu mano.) Glowing Anemone=Cuando la Anemona resplandeciente entra en juego, puedes devolver la tierra objetivo a la mano de su propietario. Glowrider=Cuesta {1} mas jugar los hechizos que no sean de criatura. Gluttonous Slime=Destello. Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) Gluttonous Zombie=Inspirar temor. Glyph of Delusion=El muro bloqueante objetivo de tu control obtiene +10/+0 hasta el final del combate. Preven todo el dano que fuera a recibir este turno. Destruyelo al final del combate. Glyph of Destruction=El muro bloqueador objetivo que controlas obtiene +10/+0 hasta el final del combate. Preven todo el dano que se le fuera a hacer a el en este turno. Destruyelo al comienzo del paso final siguiente. Glyph of Doom=Al final del combate, destruye todas las criaturas que fueron bloqueadas por el muro objetivo este turno. Glyph of Life=Hasta el final del turno, cada vez que una criatura atacante hace dano al muro objetivo, ganas esa cantidad de vida. Glyph of Reincarnation=Juegalo solo durante el paso de final del combate. Destruye todas las criaturas que fueron bloqueadas por el muro objetivo este turno. No pueden ser regeneradas. Por cada criatura que pones en un cementerio de esta manera, elige una criatura del cementerio de ese controlador de la criatura y devuelve esa carta al campo de batalla. Gnarled Effigy={4}, {T}: Pon un contador -1/-1 sobre la criatura objetivo. Gnarled Mass= Gnarlid Pack=Multiestimulo {1}{G}. (Puedes pagar {1}{G} adicionales tantas veces como quieras mientras lanzas este hechizo.) La Manada de gnarlidos entra al campo de batalla con un contador +1/+1 sobre ella por cada vez que fue estimulada. Gnat Alley Creeper=El Rastrero de la Calle Mosquito no puede ser bloqueado por criaturas con la habilidad de volar. Gnat Miser=El tamano maximo de mano de cada oponente se reduce en uno. Gnathosaur=Sacrificar un artefacto: El Gnatosaurio gana la habilidad de arrollar hasta el final del turno. Gnaw to the Bone=Gana 2 vidas por cada carta de criatura que haya en tu cementerio. Retrospectiva {2}{G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Go for the Throat=Destruye la criatura objetivo que no sea artefacto. Goatnapper=Cuando el Secuestracabras entre en juego, endereza la Cabra objetivo y gana el control de ella hasta el final del turno. Gana la habilidad de prisa hasta el final del turno. Gobbling Ooze={G}, sacrificar otra criatura: Pon un contador +1/+1 sobre el Cieno engullidor. Gobhobbler Rats=Temerario Las Ratas Gobjobler obtienen +1/+0 y tienen "{B}: Regenera las Ratas Gobjobler" mientras no tengas cartas en tu mano. Goblin Archaeologist={R}, {T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, destruye el artefacto objetivo y endereza el Arqueologo trasgo. Si pierdes el lanzamiento, sacrifica el Arqueologo trasgo. Goblin Arsonist=Cuando el Calcinador trasgo muera, puedes hacer que le haga 1 punto de dano a la criatura o jugador objetivo. Goblin Artillery={T}: La Artilleria Trasga hace 2 puntos de dano a la criatura o jugador objetivo y 3 puntos de dano a ti. Goblin Artisans={T}: lanza una moneda. Si ganas el lanzamiento, roba una carta. De otro modo, contrarrestra el hechizo de artefacto objetivo que controlas que no es objetivo de la habilidad de otro Goblin Artisans. Goblin Assassin=Siempre que el Asesino trasgo u otro Trasgo entre en juego, cada jugador lanza una moneda. Cada jugador cuya moneda resulte cruz sacrifica una criatura. Goblin Assault=Al comienzo de tu mantenimiento, pon en juego una ficha de criatura Trasgo roja 1/1 con la habilidad de prisa. Las criaturas Trasgo atacan cada turno si pueden. Goblin Balloon Brigade={R}: Los Trasgos Aeronautas ganan la habilidad de volar hasta el final del turno. Goblin Bangchuckers={T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, los Trasgos tirabombas hacen 2 puntos de dano a la criatura o jugador objetivo. Si pierdes el lanzamiento, los Trasgos tirabombas se hacen 2 puntos de dano a si mismos. Goblin Battle Jester=Siempre que lances un hechizo rojo, la criatura objetivo no puede bloquear este turno. Goblin Berserker=Dana primero; prisa. Goblin Bomb=Al comienzo de tu mantenimiento, puedes lanzar una moneda. Si ganas el lanzamiento, pon un contador de fusible en la Bomba de los trasgos. Si pierdes el lanzamiento, quita un contador de fusible de la Bomba de los trasgos. Quita cinco contadores de fusible de la Bomba de los trasgos, sacrificar la Bomba de los trasgos: la Bomba de los trasgos hace 20 puntos de dano al jugador objetivo. Goblin Bombardment=Sacrificar una criatura: el Bombardero trasgo hace 1 punto de dano a la criatura o jugador objetivo. Goblin Brawler=Dana primero. El Pendenciero trasgo no puede ser equipado. Goblin Brigand=El Bandolero Trasgo ataca cada turno si puede. Goblin Bully= Goblin Burrows={T}: Agrega {1} a tu reserva de mana. {1}{R}, {T}: El Trasgo objetivo obtiene +2/+0 hasta el final del turno. Goblin Bushwhacker=Estimulo {R}. (Puedes pagar {R} adicional en cuanto lances este hechizo.) Cuando el Guerrillero trasgo entre al campo de batalla, si fue estimulado, las criaturas que controlas obtienen +1/+0 y ganan la habilidad de prisa hasta el final del turno. Goblin Cadets=Siempre que los Cadetes trasgo bloquean o son bloqueados, el oponente objetivo gana el control de ellos. Goblin Cannon={2}: El Canon trasgo hace 1 punto de dano a la criatura o jugador objetivo. Sacrifica el Canon trasgo. Goblin Cavaliers= Goblin Caves=Si la tierra encantada es una montana, todos los trasgos obtienen +0/+2. Goblin Charbelcher={3}, {T}: Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de tierra. El Lanzaesquirlas trasgo hace dano a la criatura o jugador objetivo igual al numero de cartas que no sean de tierra mostradas de esta manera. Si la carta de tierra mostrada es una montana, en vez de eso, el Lanzaesquirlas trasgo hace el doble de ese dano. Pon las cartas mostradas en la parte inferior de tu biblioteca en cualquier orden. Goblin Chariot=Prisa. Goblin Chieftain=Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.). Las otras criaturas Trasgo que controlas obtienen +1/+1 y tienen la habilidad de prisa. Goblin Chirurgeon=Sacrificar un trasgo: regenera la criatura objetivo. Goblin Clearcutter={T}, sacrificar un bosque: Agrega tres manas en cualquier combinacion de rojo y/o verde a tu reserva de mana. Goblin Cohort=El Cohorte trasgo no puede atacar a menos que hayas jugado un hechizo de criatura este turno. Goblin Deathraiders=Arrolla. Goblin Digging Team={T}, sacrificar los Zapadores Trasgos: Destruye el muro objetivo. Goblin Dirigible=Vuela. El Dirigible trasgo no endereza durante tu paso de enderezar. Al comienzo de tu mantenimiento, puedes pagar {4}. Si lo haces, endereza el Dirigible trasgo. Goblin Dynamo={T}: El Dinamo trasgo hace 1 punto de dano a la criatura o jugador objetivo. {X}{R}, {T}, sacrificar el Dinamo trasgo: El Dinamo trasgo hace X puntos de dano la criatura o jugador objetivo. Goblin Electromancer=Te cuesta {1} menos lanzar hechizos de instantaneo o de conjuro. Goblin Elite Infantry=Siempre que los Soldados de Elite Trasgos bloqueen o sean bloqueados, obtienen -1/-1 hasta el final del turno. Goblin Festival={2}: el Festival trasgo hace 1 punto de dano a la criatura o jugador objetivo. Lanza una moneda. Si pierdes el lanzamiento, elige uno de tus oponentes. Ese jugador gana el control del Festival trasgo. Goblin Fire Fiend=Prisa. El jugador defensor bloquea al Incendiario trasgo si puede. {R}: El Incendiario trasgo obtiene +1/+0 hasta el final del turno. Goblin Firebug=Cuando el Piromano trasgo salga del juego, sacrifica una tierra. Goblin Fireslinger={T}: El Trasgo lanzafuego hace 1 punto de dano al jugador objetivo. Goblin Firestarter=Sacrifica al Trasgo creador d fugo: hace 1 punto de dano a la criatura o jugador objetivo. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Goblin Flectomancer=Sacrificar el Flexomante trasgo: Puedes cambiar los objetivos del hechizo instantaneo o conjuro objetivo. Goblin Flotilla=Cruza islas. Al inicio del combate, a menos que pagues {R}, siempre que la Flotilla trasgo bloquee o sea bloqueada por una criatura este combate, esa criatura gana danar primero hasta el final del turno. Goblin Furrier=Preven todo el dano que fuera a hacer el Peletero trasgo a criaturas nevadas. Goblin Game=Cada jugador oculta al menos un objeto; despues todos los jugadores lo revelan simultaneamente. Cada jugador pierde vida(s) igual al numero de objetos que el o ella revelo. El jugador que revelo el menor numero de objetos pierde la mitad de su vida, redondeando hacia arriba. Si dos o mas jugadores tienen el mismo numero de objetos, pierden todos la mitad de su vida. Goblin Gardener=Cuando el Jardinero Trasgo vaya a un cementerio desde el juego, destruye la tierra objetivo. Goblin Gaveleer=Arrolla. El Trasgo martillador obtiene +2/+0 por cada equipo anexado a el. Goblin General=Cuando el General trasgo ataque, las criaturas trasgo que controlas obtienen +1/+1 hasta el final del turno. Goblin Glider=Vuela. El Planeador Trasgo no puede bloquear. Goblin Goon=El Maton trasgo no puede atacar a menos que controles mas criaturas que el jugador defensor. El Maton trasgo no puede bloquear a menos que controles mas criaturas que el jugador atacante. Goblin Grappler=Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Goblin Grenade=Como coste adicional para lanzar la Granada trasgo, sacrifica un Trasgo. La Granada trasgo hace 5 puntos de dano a la criatura o jugador objetivo. Goblin Grenadiers=Sacrificar los Granaderos trasgos: destruye la criatura y tierra objetivo. Juega esta habilidad solo si los Granaderos trasgos estan atacando y no son bloqueados. Goblin Guide=Prisa. Siempre que el Guia trasgo ataque, el jugador defensor muestra la primera carta de su biblioteca. Si es una carta de tierra, ese jugador la pone en su mano. Goblin Hero= Goblin King=Las otras criaturas Trasgo obtienen +1/+1 y tienen la habilidad de cruzar montanas. Goblin Kites={R}: la criatura objetivo de tu control con resistencia 2 o menos gana la habilidad de volar hasta el final del turno. Lanza un moneda al final del turno. Si pierdes el lanzamiento, sacrifica esa criatura. Goblin Lackey=Siempre que los Lacayo trasgo hace dano a un jugador, puedes poner una carta de trasgo de tu mano en juego. Goblin Legionnaire={R}, sacrificar el Legionario trasgo: El Legionario trasgo hace 2 puntos de dano a la criatura o jugador objetivo. {W}, sacrificar el Legionario trasgo: Preven los siguientes 2 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo. Goblin Lookout={T}, sacrificar un Trasgo: Todos los Trasgos obtienen +2/+0 hasta el final del turno. Goblin Lore=Roba cuatro cartas, luego descarta tres cartas al azar. Goblin Lyre=Sacrificar la Lira de trasgo: elige el oponente objetivo y lanza una moneda. Si ganas el lanzamiento, la Lira de trasgo hace X puntos de dano a ese oponente, donde X es el numero de criaturas de tu control. Si pierdes el lanzamiento, la Lira de trasgo te hace X puntos de dano, donde X es el numero de criaturas que control el oponente. Goblin Machinist={2}{R}: Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que no sea tierra. El Maquinista trasgo obtiene +X/+0 hasta el final del turno, donde X es el coste de mana convertido de esa carta. Pon las cartas mostradas en la parte inferior de tu biblioteca en cualquier orden. Goblin Marshal=Eco. Siempre que el Mariscal trasgo entra en juego o vaya a un cementerio desde el juego, pon dos fichas de criatura trasgo roja 1/1 en juego. Goblin Masons=Cuando los Albaniles trasgo se ponen en un cementerio desde el juego, destruye el muro objetivo. Goblin Matron=Cuando la Matrona Trasgo entra en juego, puedes buscar en tu biblioteca una carta de Trasgo. Si lo haces, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Goblin Medics=Siempre que los Medicos trasgo sean girados, hace 1 punto de dano a la criatura o jugador objetivo. Goblin Mountaineer=Cruza montanas. Goblin Mutant=Arrolla. El Trasgo mutante no puede atacar si el jugador defensor controla una criatura enderezada con fuerza 3 o superior. El Trasgo mutante no puede bloquear criaturas con fuerza 3 o superior. Goblin Offensive=Pon X fichas de criatura trasgo roja 1/1 en juego. Goblin Outlander=Proteccion contra blanco. Goblin Patrol=Eco. Goblin Piker= Goblin Piledriver=Proteccion contra azul. Siempre que el Encabezahorda trasgo ataque, obtiene +2/+0 hasta el final del turno por cada uno de los demas Trasgos atacantes. Goblin Psychopath=Siempre que el Psicopata trasgo ataque o bloquee, lanza una moneda. Si pierdes el lanzamiento, la proxima vez que fuera a hacer dano de combate este turno, en su lugar, te hace dano a ti. Goblin Pyromancer=Cuando el Piromante trasgo entre en juego, todos los Trasgos obtienen +3/+0 hasta el final del turno. Al final del turno, destruye todos los Trasgos. Goblin Raider=El Incursor Trasgo no puede bloquear. Goblin Rally=Pon en el campo de batalla cuatro fichas de criatura Trasgo rojas 1/1. Goblin Razerunners={1}{R}, sacrificar una tierra: Pon un contador +1/+1 sobre los Arrasadores trasgos. Al final de tu turno, puedes hacer que los Arrasadores trasgos hagan dano al jugador objetivo igual a la cantidad de contadores +1/+1 sobre ellos. Goblin Recruiter=Cuando el Reclutador Trasgo entra en juego, busca en tu biblioteca cualquier numero de cartas de trasgo. Muestra estas cartas, luego baraja tu biblioteca y ponla en la parte superior en cualquier orden. Goblin Replica={3}{R}, sacrificar la Replica de trasgo: Destruye el artefacto objetivo. Goblin Rimerunner={T}: La criatura objetivo no puede bloquear este turno. {S}: El Patin escarchado trasgo gana la habilidad de prisa hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Goblin Ringleader=Prisa. Cuando el Cabecilla trasgo entre en juego, muestra las primeras cuatro cartas de la parte superior de tu biblioteca. Pon todas las cartas de Trasgo mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. Goblin Rock Sled=Arrolla. El Trineo de Roca Trasgo no se endereza durante su paso de enderezar si ataco durante tu ultimo turno. El Trineo de Roca Trasgo no puede atacar a menos que el jugador defensor controle una montana. Goblin Roughrider= Goblin Ruinblaster=Estimulo {R}. (Puedes pagar {R} adicional en cuanto lances este hechizo.) Prisa. Cuando el Destruyeruinas trasgo entre al campo de batalla, si fue estimulado, destruye la tierra no basica objetivo. Goblin Sappers={R}{R}, {T}: la criatura objetivo de tu control es imbloqueable este turno. Destruyela y a los Zapadores trasgos al final del combate. {R}{R}{R}{R}, {T}: la criatura objetivo de tu control es imbloqueable este turno. Destruyela al final del combate. Goblin Scouts=Pon tres fichas de criatura trasgo roja 1/1 en juego con la habilidad de cruzar montanas. Goblin Sharpshooter=El Tirador de primera trasgo no se endereza durante tu paso de enderezar. Siempre que una criatura vaya a un cementerio desde el juego, endereza el Tirador de primera trasgo. {T}: El Tirador de primera trasgo hace 1 punto de dano a la criatura o jugador objetivo. Goblin Shortcutter=Cuando el Acortacaminos trasgo entre al campo de batalla, la criatura objetivo no puede bloquear este turno. Goblin Shrine=Encantar tierra. Si la tierra encantada es una montana, las criaturas trasgo obtienen +1/+0. Cuando Santuario trasgo deja el campo de batalla, hace 1 punto de dano a cada criatura trasgo. Goblin Ski Patrol={1}{R}: los Esquiadores trasgos obtienen +2/+0 y gana la habilidad de volar hasta el final del turno. Destruyela al final del combate. No puede ser regenerada. Juega esta habilidad solo una vez y solo si tu controlas una montana nevada. Goblin Sky Raider=Vuela. Goblin Skycutter=Sacrificar el Cortacielo trasgo: El Cortacielo trasgo hace 2 puntos de dano a la criatura objetivo con la habilidad de volar. Esa criatura pierde la habilidad de volar hasta el final del turno. Goblin Sledder=Sacrificar un Trasgo: La criatura objetivo obtiene +1/+1 hasta el final del turno. Goblin Snowman=Siempre que el Muneco de nieve trasgo bloquee, preven todo el dano de combate que el fuera a hacer y recibir este turno. {T}: El Muneco de nieve trasgo hace 1 punto de dano a la criatura objetivo que esta bloqueando. Goblin Soothsayer={R}, {T}, sacrificar un trasgo: las criaturas rojas obtienen +1/+1 hasta el final del turno. Goblin Spelunkers=Cruza montanas. Goblin Spy=Juega con la carta superior de tu biblioteca mostrada. Goblin Striker=Dana primero, prisa. Goblin Swine-Rider=Cuando el Jinete porcino trasgo sea bloqueado, hace 2 puntos de dano a cada criatura atacante y 2 puntos de dano a cada criatura bloqueando. Goblin Taskmaster={1}{R}: El Trasgo objetivo obtiene +1/+0 hasta el final del turno. Metamorfosis {R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Goblin Tinkerer={R}, {T}: destruye el artefacto objetivo. Ese artefacto hace dano igual a su coste de mana convertido al Chapucero trasgo. Goblin Trenches={2}, sacrificar una tierra: Pon en juego dos fichas de criatura Soldado Trasgo roja y blanca 1/1. Goblin Tunneler={T}: La criatura objetivo con fuerza de 2 o menos es imbloqueable este turno. Goblin Turncoat=Sacrificar un Trasgo: Regenera al Renegado trasgo. Goblin Vandal={R}: destruye el artefacto objetivo que el jugador defensor controla y preven todo el dano de combate que el Vandalo trasgo fuera a hacer este turno. Juega esta habilidad solo una vez cada turno, solo durante el paso de declarar bloqueadores, y solo si el Vandalo trasgo esta atacando y no es bloqueado. Goblin War Buggy=Prisa, eco. Goblin War Cry=El oponente objetivo elige una criatura que controla. Las otras criaturas que controle no pueden bloquear este turno. Goblin War Drums=Cada criatura de tu control no puede ser bloqueada excepto por 2 o mas criaturas. Goblin War Paint=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de prisa. Goblin War Strike=El Ataque de guerra trasgo hace una cantidad de dano igual al numero de Trasgos que controles al jugador objetivo. Goblin War Wagon=El Carro de guerra trasgo no se endereza durante tu paso de enderezar. Al comienzo de tu mantenimiento, puedes pagar {2}. Si lo haces, endereza el Carro de guerra trasgo. Goblin Warchief=Te cuesta {1} menos jugar los hechizos de Trasgo. Los Trasgos que controles tienen la habilidad de prisa. Goblin Wardriver=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) Goblin Warrens={2}{R}, sacrificar 2 trasgos: Pon 3 fichas de criatura trasgo roja 1/1 en juego. Goblin Welder={T}: Elige el artefacto objetivo que un jugador controla y la carta de artefacto objetivo en el cementerio de ese jugador. Si ambos objetivo son legales cuando esta habilidad se resuelve, ese jugador simultaneamente sacrifica el artefacto en juego y pone el artefacto de su cementerio. Goblin Wizard={T}: Puedes poner una carta de trasgo de tu mano en el campo de batalla. {R}: El trasgo objetivo gana proteccion contra blanco hasta el final del turno. Goblins of the Flarg=Cruza montanas. Si controlas a un enano, sacrifica los Trasgos de la Flarg. Godhead of Awe=Vuela. Las otras criaturas son 1/1. Godless Shrine=({T}: Agrega {W} o {B} a tu reserva de mana.) En cuanto el Altar sin dios entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, el Altar sin dios entra al campo de batalla girado. Godless Shrine=({T}: Agrega {W} o {B} a tu reserva de mana.) En cuanto el Altar sin dios entre en juego, puedes pagar 2 vidas. Si no lo haces, el Altar sin dios entra en juego girado. Godo, Bandit Warlord=Cuando Godo, senor de la guerra de los bandidos entre en juego, puedes buscar en tu biblioteca una carta de equipo y ponerla en juego. Si lo haces, baraja tu biblioteca. Siempre que Godo ataque por primera vez cada turno, enderezalo y endereza todos los Samurai que controles. Despues de esta fase, obtienes una fase de combate adicional. Godo's Irregulars={R}: Los Milicianos de Godo hacen 1 punto de dano a la criatura objetivo que los bloquee. Gods' Eye, Gate to the Reikai={T}: Agrega {1} a tu reserva de mana. Cuando Ojo de Dios, portal a Reikai vaya a un cementerio desde el juego, pon en juego una ficha de criatura Espiritu incolora 1/1. Godsire=Vigilancia. {T}: Pon en juego una ficha de criatura Bestia 8/8 que es roja, verde y blanca. Godtoucher={1}{W}, {T}: Preven todo el dano que se le fuera a hacer a la criatura objetivo con fuerza de 5 o mas este turno. Godtracker of Jund=Siempre que una criatura con fuerza de 5 o mas entre en juego bajo tu control, puedes poner un contador +1/+1 sobre el Siguedioses de Jund. Goham Djinn={1}{B}: regenera al Djinn Goham. El Djinn Goham obtiene -2/-2 mientras que el negro sea el color mas comun entre todos los permanentes o esta empatado con el mas comun. Goka the Unjust={T}: Goka el injusto hace 4 puntos de dano a la criatura objetivo que haya recibido dano este turno. Gold Myr={T}: Agrega {W} a tu reserva de mana. Golden Bear= Golden Urn=Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre la Urna dorada. {T}, sacrificar la Urna dorada: Ganas vidas igual al numero de contadores de carga sobre la Urna dorada. Golden Wish=Elige una carta tuya de artefacto o de encantamiento que este fuera del juego, muestra esa carta y ponla en tu mano. Remueve del juego el Deseo dorado. Goldenglow Moth=Vuela. Siempre que la Polilla brillo dorado bloquee, puedes ganar 4 vidas. Goldmeadow Dodger=El Evasor de Pradera Dorada no puede ser bloqueado por criaturas con fuerza de 4 o mas. Goldmeadow Harrier={W}, {T}: Gira la criatura objetivo. Goldmeadow Lookout={W}, {T}, descartar una carta: Pon en juego una ficha de criatura Soldado kithkin blanca 1/1 llamada Hostigadora de la pradera dorada con "{W}, {T}: Gira la criatura objetivo". Goldmeadow Stalwart=Como coste adicional para jugar el Valiente de Pradera Dorada, muestra una carta de Kithkin de tu mano o paga {3}. Goldnight Commander=Siempre que otra criatura entre al campo de batalla bajo tu control, las criaturas que controlas obtienen +1/+1 hasta el final del turno. Goldnight Redeemer=Vuela. Cuando la Redentora de la Noche Dorada entre al campo de batalla, ganas 2 vidas por cada otra criatura que controles. Golem Artisan={2}: La criatura artefacto objetivo obtiene +1/+1 hasta el final del turno. {2}: La criatura artefacto objetivo gana la habilidad de volar, arrollar o prisa, a tu eleccion, hasta el final del turno. Golem Foundry=Siempre que lances un hechizo de artefacto, puedes poner un contador de carga sobre la Fundicion de golems Remover tres contadores de carga de la Fundicion de golems: Pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Golem's Heart=Siempre que un jugador lance un hechizo de artefacto, puedes ganar 1 vida. Golem-Skin Gauntlets=La criatura equipada obtiene +1/+0 por cada equipo anexado a ella. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Golgari Brownscale=Cuando el Escamarron golgari vaya a tu mano desde tu cementerio, ganas 2 vidas. Dragar 2 (Si fueras a robar una carta, en vez de eso puedes poner exactamente dos cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Golgari Charm=Elige uno: Todas las criaturas obtienen -1/-1 hasta el final del turno; o destruye el encantamiento objetivo; o regenera cada criatura que controlas. Golgari Decoy=Todas las criaturas que puedan bloquear al Senuelo golgari lo hacen. Carronar {3}{G}{G}. ({3}{G}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Golgari Germination=Siempre que una criatura que controles que no sea ficha vaya a un cementerio desde el juego, pon en juego una ficha de criatura Saprolin verde 1/1. Golgari Grave-Troll=El Troltumba golgari entra en juego con un contador +1/+1 sobre el por cada carta de criatura en tu cementerio. {1}, remover un contador +1/+1 del Troltumba golgari: Regenera al Troltumba golgari. Dragar 6. Golgari Guildgate=El Portal del Gremio Golgari entra al campo de batalla girado. {T}: Agrega {B} o {G} a tu reserva de mana. Golgari Guildmage=({B/G} puede pagarse con {B} o con {G}.) {4}{B}, sacrificar una criatura: Regresa la carta de criatura objetivo de tu cementerio a tu mano. {4}{G}: Pon un contador +1/+1 sobre la criatura objetivo. Golgari Keyrune={T}: Agrega {B} o {G} a tu reserva de mana. {B}{G}: La Llave runica golgari se convierte en una criatura artefacto Insecto negra y verde 2/2 con la habilidad de toque mortal hasta el final del turno. Golgari Longlegs= Golgari Rot Farm=La Granja de podredumbre golgari entra en juego girada. Cuando la Granja de podredumbre golgari entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {B}{G} a tu reserva de mana. Golgari Rotwurm={B}, sacrificar una criatura: El jugador objetivo pierde 1 vida. Golgari Signet={1}, {T}: Agrega {B}{G} a tu reserva de mana. Golgari Thug=Cuando el Malhechor golgari vaya a un cementerio desde el juego, pon la carta de criatura objetivo de tu cementerio en la parte superior de tu biblioteca. Dragar 4 (Si fueras a robar una carta, en vez de eso puedes poner exactamente cuatro cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Golgothian Sylex={1}, {T}: destruye todas las cartas de la ampliacion de Antiquities. Goliath Beetle=Arrolla. Goliath Sphinx=Vuela. Goliath Spider=La Arana Goliat puede bloquear como si tuviera la habilidad de volar. Gomazoa=Defensor, vuela. {T}: Pon la Gomazoa y cada criatura a la que este bloqueando en la parte superior de la biblioteca de sus propietarios, luego esos jugadores barajan sus bibliotecas. Gone (Dead/Gone)=Regresa la criatura objetivo que no controlas a la mano de su propietario. Gore Vassal=Sacrificar el Vasallo sangriento: Pon un contador -1/-1 sobre la criatura objetivo. Luego, si la resistencia de esa criatura es 1 o mas, regenerala. Gorehorn Minotaurs=Sed de sangre 2. (Si un oponente recibio dano este turno, esta criatura entra en juego con dos contadores +1/+1 sobre ella.) Gore-House Chainwalker=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Goretusk Firebeast=Cuando la Bestia de fuego colmillocornea entre en juego, hace 4 puntos de dano al jugador objetivo. Gorger Wurm=Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) Gorgon Flail=La criatura equipada obtiene +1/+1 y tiene la habilidad de toque mortal. Equipar {2}. Gorgon Recluse=Siempre que la Gorgona reclusa bloquee o sea bloqueada por una criatura que no sea negra, destruye esa criatura al final del combate. Demencia {B}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Gorilla Berserkers=Arrolla; impetu 2 (Siempre que esta criatura es bloqueada por dos o mas criaturas, gana +2/+2 hasta final del turno por cada criatura bloqueando a parte de la primera.) Los Gorilas enfurecidos no pueden ser bloqueados excepto por tres o mas criaturas. Gorilla Chieftain={1}{G}: Regenera el Cacique Gorila. Gorilla Pack=La Manada de gorilas no puede atacar a menos que el jugador defensor controle un bosque. Cuando tu no controles un bosque, sacrifica la Manada de gorilas. Gorilla Shaman={X}{X}{1}: Destruye el artefacto objetivo que no sea criatura con coste de mana convertido X. Gorilla Titan=Arrolla. El Gorila titan obtiene +4/+4 mientras no haya cartas en tu cementerio. Gorilla War Cry=Juega el Grito de guerra gorila solo durante el combate antes del paso de declarar bloqueadores. Las criaturas atacantes no pueden ser bloqueadas este turno excepto por dos o mas criaturas. Roba una carta al comienzo del siguiente mantenimiento. Gorilla Warrior= Goryo's Vengeance=Regresa la carta de criatura legendaria objetivo de tu cementerio al juego. Esa criatura gana la habilidad de prisa. Remuevela del juego al final del turno. Empalmar con lo arcano {2}{B} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Gossamer Chains=Devuelve las Cadenas vaporosas a la mano de su propietario: la criatura objetivo que no sea bloqueada no hace dano de combate este turno. Gossamer Phantasm=Vuela. Cuando el Fantasma vaporoso sea objetivo de un hechizo o habilidad, sacrificalo. Gosta Dirk=Dana primero. Las criaturas con la habilidad de cruzar islas pueden ser bloqueadas como si no tuvieran la habilidad de cruzar islas. Govern the Guildless=Gana el control de la criatura monocolor objetivo. Presagiar {1}{U}, mostrar Gobernar a los sin gremio de tu mano: La criatura objetivo es del color o colores de tu eleccion hasta el final del turno. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Grab the Reins=Elige uno: Ganas el control de la criatura objetivo hasta el final del turno y esta gana la habilidad de prisa; o sacrifica una criatura y Tomar las riendas hace dano a la criatura o jugador objetivo igual a la fuerza de esa criatura. Entrelazar {2}{R}. (Si pagas el coste de entrelazar, juega ambas opciones.) Graceful Adept=Tu mano no tiene tamano maximo. Graceful Antelope=Cruza llanuras. Siempre que el Antilope gracil haga dano de combate a un jugador, puedes elegir que la tierra objetivo sea una llanura hasta que el Antilope gracil salga del juego. Graceful Reprieve=Cuando la criatura objetivo vaya a un cementerio este turno, regresa esa carta al juego bajo el control de su propietario. Grafdigger's Cage=La criatura equipada tiene la habilidad de intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Grafted Exoskeleton=La criatura equipada obtiene +2/+2 y tiene la habilidad de infectar. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que el Exoesqueleto injertado sea desanexado de un permanente, sacrifica ese permanente. Equipar {2}. Grafted Skullcap=Al comienzo de tu paso de robar, roba 1 carta. Al final del turno, descartate de tu mano. Grafted Wargear=La criatura equipada obtiene +3/+2. Siempre que el Equipo de guerra injertado sea desanexado de una criatura, sacrifica esa criatura. Equipar {0} ({0}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Grand Abolisher=Durante tu turno, tus oponentes no pueden lanzar hechizos o activar habilidades de artefactos, criaturas o encantamientos. Grand Arbiter Augustin IV=Te cuesta {1} menos jugar los hechizos blancos. Te cuesta {1} menos jugar los hechizos azules. A tus oponentes les cuesta {1} mas jugar hechizos. Grand Architect=Las otras criaturas azules que controlas obtienen +1/+1. {U}: La criatura artefacto objetivo es azul hasta el final del turno. Girar una criatura azul enderezada que controlas: Agrega {2} a tu reserva de mana. Usa este mana solo para lanzar hechizos de artefacto o activar habilidades de artefactos. Grand Coliseum=El Gran Coliseo entra en juego girado. {T}: Agrega {1} a tu reserva de mana. {T}: Agrega un mana de cualquier color a tu reserva de mana. El Gran Coliseo te hace 1 punto de dano. Grand Melee=Todas las criaturas atacan cada turno si pueden. Todas las criaturas bloquean cada turno si pueden. Grandmother Sengir={1}{B}, T: la criatura objetivo obtiene -1/-1 hasta el final del turno. Granger Guildmage={W}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. {R}, {T}: el Mago del Gremio de Granjeros hace 1 punto de dano a la criatura o jugador objetivo y te hace 1 punto de dano. Granite Gargoyle=Vuela. {R}: Gargola de Granito obtiene +0/+1 hasta el final del turno. Granite Grip=La criatura encantada obtiene +1/+0 por cada montana que controlas. Granite Shard={3}, {T} o {R}, {T}: El Fragmento de granito hace 1 punto de dano a la criatura o al jugador objetivo. Granulate=Destruye cada artefacto que no sea tierra con coste de mana convertido de 4 o menos. Grapeshot Catapult={T}: La Catapulta de Metralla hace 1 punto de dano a la criatura objetivo con la habilidad de volar. Grapeshot=La Metralla hace 1 punto de dano a la criatura o jugador objetivo. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Grappler Spider=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Grappling Hook=La criatura equipada tiene la habilidad de danar dos veces. Siempre que la criatura equipada ataque, puedes hacer que la criatura objetivo la bloquee este turno si puede. Equipar {4}. Grasp of Darkness=La criatura objetivo obtiene -4/-4 hasta el final del turno. Grasp of Phantoms=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Retrospectiva {7}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Grassland Crusader={T}: El Elfo o Soldado objetivo obtiene +2/+2 hasta el final del turno. Grasslands=La Pradera entra en juego girada. {T}, sacrificar la Pradera: busca en tu biblioteca una carta de bosque o llanura y ponla en juego. Luego baraja tu biblioteca. Gratuitous Violence=Si una criatura que controles fuera a hacer dano a una criatura o jugador, en vez de eso, hace el doble de ese dano a esa criatura o jugador. Grave Betrayal=Siempre que una criatura que no controles muera, regresala al campo de batalla bajo tu control con un contador +1/+1 adicional al comienzo del proximo paso final. Esa criatura es un Zombie negro ademas de sus otros colores y tipos. Grave Bramble=Defensor, proteccion contra Zombies Grave Consequences=Cada jugador puede remover del juego cualquier numero de cartas de su cementerio. Luego cada jugador pierde 1 vida por cada carta que haya en su cementerio. Roba una carta. Grave Defiler=Cuando el Profanador de tumbas entre en juego, muestra las primeras cuatro cartas de la parte superior de tu biblioteca. Pon todas las cartas de Zombie mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. 1B: regenera al Profanador de tumbas. Grave Exchange=Regresa la carta de criatura objetivo de tu cementerio a tu mano. El jugador objetivo sacrifica una criatura. Grave Pact=Siempre que una criatura que controles vaya a un cementerio desde el campo de batalla, cada uno de los demas jugadores sacrifica una criatura. Grave Peril=Cuando entre en juego una criatura que no sea negra, sacrifica el Peligro mortal. Si lo haces, destruye esa criatura. Grave Robbers={B}, {T}: retira del juego la carta de artefacto objetivo en un cementerio. Gana 2 vidas. Grave Scrabbler=Demencia {1}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Cuando el Escarbador de tumbas entre en juego, si se pago su coste de demencia, puedes regresar la carta de criatura objetivo en un cementerio a la mano de su propietario. Grave Servitude=Puedes jugar la Servidumbre de la tumba cuando puedas jugar un instantaneo. Si lo haces, sacrificalo al final del turno. La criatura encantada obtiene +3/-1 y es negra. Grave Titan=Toque mortal. Siempre que el Titan de la tumba entre al campo de batalla o ataque, pon en el campo de batalla dos fichas de criatura Zombie negras 2/2. Gravebane Zombie=Si el Zombie Maldito va al cementerio desde el juego, en vez de eso pon el Zombie Maldito en la parte superior de la biblioteca de su propietario. Gravebind=La criatura objetivo no puede ser regenerada este turno. Roba una carta al comienzo del siguiente mantenimiento. Graveborn Muse=Al comienzo de tu mantenimiento, robas X cartas y pierdes X vidas, donde X es la cantidad de Zombies que controlas. Gravecrawler=El Acechatumbas no puede bloquear. Puedes lanzar el Acechatumbas desde tu cementerio mientras controles un Zombie. Gravedigger=Cuando el Sepulturero entre al campo de batalla, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. Gravegouger=Cuando el Saqueatumbas entre en juego, remueve del juego hasta dos cartas objetivo de un solo cementerio. Cuando el Saqueatumbas salga del juego, regresa las cartas removidas al cementerio de su propietario. Gravel Slinger={T}: El Hondero de grava hace 1 punto de dano a la criatura objetivo atacante o bloqueadora. Metamorfosis {1}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Gravelgill Axeshark=Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Gravelgill Duo=Siempre que juegues un hechizo azul, el Duo de Branquia Arenosa obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo negro, el Duo de Branquia Arenosa gana la habilidad de inspirar temor hasta el final del turno. Graven Cairns={T}: Agrega {1} a tu reserva de mana. {B/R}, {T}: Agrega {B}{B}, {B}{R}, o {R}{R} a tu reserva de mana. Graven Dominator=Vuela. Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Dominador esculpido entre en juego o la criatura a la que acecha vaya a un cementerio, cada otra criatura se convierte en 1/1 hasta el final del turno. Gravepurge=Pon cualquier cantidad de cartas de criatura objetivo de tu cementerio en la parte superior de tu biblioteca. Roba una carta. Grave-Shell Scarab={1}, sacrificar el Escarabajo caparazon de tumba: Roba una carta. Dragar 1 (Si fueras a robar una carta, en vez de eso puedes poner exactamente una carta de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Gravespawn Sovereign=Girar cinco Zombies enderezados que controles: Pon en juego bajo tu control la carta objetivo de criatura de un cementerio. Gravestorm=Al comienzo de tu mantenimiento, el oponente objetivo puede remover del juego una carta de su cementerio. Si ese jugador no lo hace, puedes robar una carta. Gravetiller Wurm=Arrolla. Necrario La Sierpe labratumba entra al campo de batalla con cuatro contadores +1/+1 sobre ella si una criatura murio este turno. Graveyard Shovel={2}, {T}: El jugador objetivo exilia una carta de su cementerio. Si es una carta de criatura, ganas 2 vidas. Gravitational Shift=Las criaturas con la habilidad de volar obtienen +2/+0. Las criaturas sin la habilidad de volar obtienen -2/-0. Gravity Sphere=Todas las criaturas pierden la habilidad de volar. Gravity Well=Siempre que una criatura con la habilidad de volar ataque, pierde la habilidad de volar hasta el final del turno. Graxiplon=El Graxiplon es imbloqueable a menos que el jugador defensor controle tres o mas criaturas que compartan un tipo de criatura. Gray Ogre= Graypelt Hunter=Arrolla. Siempre que el Cazador de Pellejo Gris u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Cazador de Pellejo Gris. Graypelt Refuge=El Refugio de Pellejo Gris entra al campo de batalla girado. Cuando el Refugio de Pellejo Gris entre al campo de batalla, ganas 1 vida. {T}: Agrega {G} o {W} a tu reserva de mana. Grayscaled Gharial=Cruza islas. Grazing Gladehart=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes ganar 2 vidas. Grazing Kelpie={G/U}, sacrificar la Kelpie de pastura: Pon la carta objetivo de un cementerio en la parte inferior de la biblioteca de su propietario. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Great Defender=La criatura objetivo obtiene +0/+X hasta el final del turno, donde X es el coste de mana convertido. Great Furnace=(El Gran horno no es un hechizo.) {T}: Agrega {R} a tu reserva de mana. Great Sable Stag=El Gran Ciervo Cibelino no puede ser contrarrestado. Proteccion contra azul y contra negro. Great Wall=Las criaturas que cruzan llanuraa se pueden bloquear como si no tuvieran la habilidad de cruzar llanuras. Great Whale=Cuando la Gran ballena entra en juego, si lo jugastes desde tu mano, endereza hasta siete tierras. Greatbow Doyen=Las otras criaturas Arquero que controlas obtienen +1/+1. Siempre que un Arquero que controles haga dano a una criatura, ese Arquero hace esa misma cantidad de dano al controlador de la criatura. Greater Auramancy=Los otros encantamientos que controlas tienen la habilidad de velo. Las criaturas encantadas que controlas tienen la habilidad de velo. Greater Basilisk=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Greater Forgeling={1}{R}: El Fraguante superior obtiene +3/-3 hasta el final del turno. Greater Gargadon=Suspender 10{R}. Sacrificar un artefacto, criatura o tierra: Remueve un contador de tiempo del Gigantodon superior. Juega esta habilidad solo si el Gigantodon superior esta suspendido. Greater Good=Sacrificar una criatura: Roba un numero de cartas igual a la fuerza de la criatura sacrificada, luego descarta tres cartas. Greater Harvester=Al principio de tu mantenimiento, sacrifica un permanente. Siempre que el Cosechador superior haga dano de combate a un jugador, ese jugador sacrifica dos permanentes. Greater Mossdog=Dragar 3 (Si fueras a robar una carta, en vez de eso puedes poner exactamente tres cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Greater Realm of Preservation={1}{W}: La siguiente vez que una fuente negra o roja de tu eleccion fuera a hacerte dano este turno, preven ese dano. Greater Stone Spirit=El Espiritu de la piedra superior no puede ser bloqueado por criaturas con la habilidad de volar. {2}{R}: Hasta el final del turno, la criatura objetivo obtiene +0/+2 y gana "{R}: Esta criatura obtiene +1/+0 hasta el final del turno." Greater Werewolf=Al final del combate, pon un contador -0/-2 sobre todas las criaturas bloqueando o bloqueadas por el Hombre Lobo Nocturno. Greatsword=La criatura equipada obtiene +3/+0. Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Greed={B}, pagar 2 vidas: Roba una carta. Greel, Mind Raker={X}{B}, {T}, descartar dos cartas de tu mano: el jugador objetivo se descarta de X cartas al azar de su mano. Greel's Caress=Puedes jugar la Caricia de Greel cuando puedas jugar un instantaneo. La criatura encantada obtiene -3/-0. Green Mana Battery={2}, {T}: Pon un contador de carga en la Bateria de Mana Verde. {T}. quita cualquier numero de contadores de carga de la Bateria de Mana Verde: Anade {U} a tu reserva de mana, luego anade un {G} adicional a tu reserva de mana por cada contador de carga quitado de esta manera. Green Scarab=La criatura encantada no puede ser bloqueada por criaturas verdes. La criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente verde. Green Sun's Zenith=Busca en tu biblioteca una carta de criatura verde con coste de mana convertido de X o menos, ponla en el campo de batalla y luego baraja tu biblioteca. Baraja el Cenit del sol verde en la biblioteca de su propietario. Green Ward=La criatura encantada obtiene proteccion contra verde. Greener Pastures=Al comienzo del mantenimiento de cada jugador, si ese jugador controla mas tierras que cualquier otro, el jugador pone una ficha de criatura saprolin verde 1/1 en juego. Greenhilt Trainee={T}: La criatura objetivo obtiene +4/+4 hasta el final del turno. Activa esta habilidad solo si la fuerza del Aprendiz de Empunadura Verde es 4 o mas. Greenseeker={G}, {T}, descartar una carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Greenside Watcher={T}: Endereza el Portal objetivo. Greenweaver Druid={T}: Agrega {G}{G} a tu reserva de mana. Gremlin Mine={1}, {T}, sacrificar la Mina de gremlins: La Mina de gremlins hace 4 puntos de dano a la criatura artefacto objetivo. {1}, {T}, sacrificar la Mina de gremlins: Remueve hasta cuatro contadores de carga del artefacto objetivo que no sea criatura. Grid Monitor=No puedes jugar hechizos de criatura. Gridlock=Gira X permanentes objetivo que no sean tierra. Grief Tyrant=El Tirano de la afliccion entra en juego con cuatro contadores -1/-1 sobre el. Cuando el Tirano de la afliccion vaya a un cementerio desde el juego, pon un contador -1/-1 sobre la criatura objetivo por cada contador -1/-1 sobre el Tirano de la afliccion. Griffin Canyon={T}: anade {1} a tu reserva mana. {T}: endereza el grifo objetivo y obtiene +1/+1 hasta el final del turno. Griffin Guide=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. Cuando la criatura encantada vaya a un cementerio, pon en juego una ficha de criatura Grifo blanca 2/2 con la habilidad de volar. Griffin Protector=Vuela. Siempre que otra criatura entre al campo de batalla bajo tu control, el Grifo protector obtiene +1/+1 hasta el final del turno. Griffin Rider=Mientras controles una criatura Grifo, el Jinete de grifo obtiene +3/+3 y tiene la habilidad de volar. Griffin Sentinel=Vuela. Vigilancia. (Esta criatura no se gira al atacar.) Grifter's Blade=Puedes jugar la Cuchilla del timador en cualquier momento en que pudieras jugar un instantaneo. La Cuchilla del timador entra en juego equipando a una criatura de tu eleccion que controles. La criatura equipada obtiene +1/+1. Equipar {1}. Grim Affliction=Pon un contador -1/-1 sobre la criatura objetivo, luego prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Grim Backwoods={T}, sacrificar los Terrenos expansivos: Busca en tu biblioteca una carta de tierra basica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Grim Discovery=Elige uno o ambos: Regresa la carta de criatura objetivo de tu cementerio a tu mano, y/o regresa la carta de tierra objetivo de tu cementerio a tu mano. Grim Feast=Al comienzo de tu mantenimiento, el Banquete impio te hace 1 punto de dano. Siempre que una criatura va al cementerio del oponente, gana vida igual a su resistencia. Grim Flowering=Roba una carta por cada carta de criatura en tu cementerio. Grim Harvest=Regresa la carta de criatura objetivo de tu cementerio a tu mano. Recobrar {2}{B} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {2}{B}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Grim Lavamancer={R}, {T}, exiliar dos cartas de tu cementerio: El Lavamante siniestro hace 2 puntos de dano a la criatura o jugador objetivo. Grim Monolith=El Monolito siniestro no se endereza durante tu paso de enderezar. {T}: anade {3} a tu reserva de mana. {4}: endereza el Monolito siniestro. Grim Poppet=El Titere siniestro entra en juego con tres contadores -1/-1 sobre el. Remover un contador -1/-1 del Titere siniestro: Pon un contador -1/-1 sobre otra criatura objetivo. Grim Reminder=Busca en tu biblioteca una carta que no sea tierra y muestrala. Cada oponente que haya jugado una carta este turno con el mismo nombre que esa carta pierde 6 vidas. Luego baraja la carta mostrada en tu biblioteca. {B}{B}: Regresa el Recordatorio siniestro de tu cementerio a tu mano. Juega esta habilidad solo durante tu mantenimiento. Grim Roustabout=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.). {1}{B}: Regenera el Jornalero siniestro Grimclaw Bats=Vuela. {B}, pagar 1 vida: Los Murcielagos garrasiniestra obtienen +1/+1 hasta el final del turno. Grimgrin, Corpse-Born=Grimgrin, nacido del cadaver, entra al campo de batalla girado y no se endereza durante tu paso de enderezar. Sacrificar otra criatura: Endereza a Grimgrin y pon un contador +1/+1 sobre el. Siempre que Grimgrin ataque, destruye la criatura objetivo que controla el jugador defensor, luego pon un contador +1/+1 sobreGrimgrin. Grimoire of the Dead={1}, {T}, descartar una carta: Pon un contador de estudio sobre el Grimorio de los muertos. {T}, remover tres contadores de estudio del Grimorio de los muertos y sacrificarlo: Pon en el campo de batalla bajo tu control todas las cartas de criatura de todos los cementerios. Son Zombies negros ademas de sus otros colores y tipos. Grimoire Thief=Siempre que el Ladron de grimorio se gire, remueve del juego boca abajo las primeras tres cartas de la biblioteca del oponente objetivo. Puedes mirar las cartas removidas del juego con el Ladron de grimorio. {U}, sacrificar el Ladron de grimorio: Pon boca arriba todas las cartas removidas del juego con el Ladron de grimorio. Contrarresta todos los hechizos con esos nombres. Grindclock={T}: Pon un contador de carga sobre el Reloj moledor. {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es el numero de contadores de carga sobre el Reloj moledor Grinding Station={T}, sacrificar un artefacto: El jugador objetivo pone las primeras tres cartas de la parte superior de su biblioteca en su cementerio. Siempre que un artefacto entre en juego, puedes enderezar el Puesto de molienda. Grindstone={3}, {T}: pon las dos cartas superiores de la biblioteca del jugador objetivo en el cementerio de ese jugador. Si ambas cartas comparten un color, repite este proceso. Grinning Demon=Al comienzo de tu mantenimiento, pierdes 2 vidas. Metamorfosis {2}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Grinning Ignus={R}, regresar la Ignus sonriente a la mano de su propietario: Agrega {2}{R} a tu reserva de mana. Juega esta habilidad solo cuando puedas jugar un conjuro. Grinning Totem={2}, {T}, sacrificar el Totem Burlon: Busca en la biblioteca del oponente objetivo una carta y remuevela del juego. Luego ese jugador baraja su biblioteca. Hasta el comienzo de tu proximo mantenimiento, puedes jugar esa carta. Al comienzo de tu prximo mantenimiento, si no la jugaste, ponla en el cementerio de su propietario. Grip of Amnesia=Contrarresta el hechizo objetivo a menos que su controlador remueva del juego su cementerio. Roba una carta. Grip of Chaos=Siempre que un hechizo o habilidad vaya a la pila, si tiene un solo objetivo, vuelve a elegir su objetivo al azar (Select from among all legal targets.) Griptide=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Griselbrand=Vuela, vinculo vital. Pagar 7 vidas: Roba siete cartas. Grisly Salvage=Muestra las primeras cinco cartas de tu biblioteca. Puedes poner en tu mano una carta de criatura o de tierra que se encuentre entre ellas. Pon el resto en tu cementerio. Grisly Spectacle=Destruye la criatura objetivo que no sea artefacto. Su controlador pone una cantidad de cartas igual a la fuerza de esa criatura de la parte superior de su biblioteca en su cementerio. Gristle Grinner=Siempre que una criatura vaya a un cementerio desde el juego, el Cartilago sonriente obtiene +2/+2 hasta el final del turno. Gristleback=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Sacrificar el Lomocartilago: Ganas una cantidad de vida igual a la fuerza del Lomocartilago. Grixis Battlemage={U}, {T}: Roba una carta, luego descarta una carta. {R}, {T}: La criatura objetivo no puede bloquear este turno. Grixis Charm=Elige uno: Regresa el permanente objetivo a la mano de su propietario; o la criatura objetivo obtiene -4/-4 hasta el final del turno; o las criaturas que controlas obtienen +2/+0 hasta el final del turno. Grixis Grimblade=Mientras controles otro permanente multicolor, la Espada siniestra grixiana obtiene +1/+1 y tiene la habilidad de toque mortal. (Siempre que haga dano a una criatura, destruye esa criatura.) Grixis Illusionist={T}: La tierra objetivo que controlas es del tipo de tierra basica de tu eleccion hasta el final del turno. Grixis Panorama={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Panorama de Grixis: Busca en tu biblioteca una carta de isla, pantano o montana basica y ponla en juego girada. Luego baraja tu biblioteca. Grixis Slavedriver=Cuando el Esclavizador de Grixis deje el juego, pon en juego una ficha de criatura Zombie negra 2/2. Desenterrar {3}{B}. ({3}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Grixis Sojourners=Cuando uses el ciclo de Transeuntes de Grixis o vayan a tu cementerio desde el juego, puedes remover del juego la carta objetivo en un cementerio. Ciclo {2}{B}. ({2}{B}, descartar esta carta: Roba una carta.) Grizzled Leotau= Grizzled Outcasts=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a los Parias cenicientos. Grizzled Wolverine=Siempre que el Gloton pardo sea bloqueado, puedes pagar {R}. Si lo haces, el Gloton pardo obtiene +2/+0 hasta el final del turno. Grizzly Bears= Grizzly Fate=Pon en juego dos fichas de criatura Oso verde 2/2. Umbral En vez de eso, pon en juego cuatro fichas de criatura Oso verde 2/2. Retrospectiva {5}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Groffskithur=Siempre que el Groskitor sea bloqueado, puedes regresar la carta objetivo llamada Groskitor de tu cementerio a tu mano. Grollub=Siempre que el Grolub recibe dano, cada oponente gana ese dano en vidas. Grotag Siege-Runner={R}, sacrificar el Mensajero de asedio grotag: Destruye la criatura objetivo con la habilidad de defensor. El Mensajero de asedio grotag hace 2 puntos de dano al controlador de esa criatura. Grotag Thrasher=Siempre que el Trillador grotag ataque, la criatura objetivo no puede bloquear este turno. Grotesque Hybrid=Siempre que el Hibrido grotesco haga dano de combate a una criatura, destruye esa criatura. No puede ser regenerado. Descartar una carta de tu mano: El Hibrido grotesco gana la habilidad de volar y gana proteccion contra verde y contra blanco hasta el final del turno. Ground Assault=El Asalto terrestre hace dano a la criatura objetivo igual a la cantidad de tierras que controlas. Ground Rift=La criatura objetivo sin la habilidad de volar no puede bloquear este turno. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Ground Seal=Cuando el Sello terrestre entre al campo de batalla, roba una carta. Las cartas de los cementerios no pueden ser objetivo de hechizos o habilidades. Groundbreaker=Arrolla, prisa. Al final del turno, sacrifica el Alzatierras. Grounded=Encantar criatura. La criatura encantada pierde la habilidad de volar. Groundling Pouncer={G/U}: El Saltador terrenal obtiene +1/+3 y gana la habilidad de volar hasta el final del turno. Juega esta habilidad solo una vez por turno y solo si un oponente controla una criatura con la habilidad de volar. Groundskeeper={1}{G}: Regresa la carta de tierra basica de tu cementerio a tu mano. Groundswell=La criatura objetivo obtiene +2/+2 hasta el final del turno. Aterrizaje Si una tierra entro al campo de batalla bajo tu control este turno, en vez de eso, esa criatura obtiene +4/+4 hasta el final del turno. Grove of the Burnwillows={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {R} o {G} a tu reserva de mana. Cada oponente gana 1 vida. Grove of the Guardian={T}: Agrega {1} a tu reserva de mana. {3}{G}{W}, {T}, girar dos criaturas enderezadas que controlas, sacrificar la Arboleda del guardian: Pon en el campo de batalla una ficha de criatura Elemental verde y blanca 8/8 con la habilidad de vigilancia. Growing Ranks=Al comienzo de tu mantenimiento, repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Growth Spasm=Busca en tu biblioteca una carta de tierra basica, ponla en el campo de batalla girada y luego baraja tu biblioteca. Pon en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Grozoth=Defensor (Esta criatura no puede atacar.) Cuando el Grozot entre en juego, puedes buscar en tu biblioteca cualquier cantidad de cartas que tengan coste de mana convertido de 9, mostrarlas y ponerlas en tu mano. Si lo haces, baraja tu biblioteca. {4}: El Grozot pierde la habilidad de defensor hasta el final del turno. Transmutar {1}{U}{U}. Gruesome Deformity=Encantar criatura. La criatura encantada tiene la habilidad de intimidar. (No puede ser bloqueado excepto por criaturas artefacto y/o criaturas que compartan un color con el.) Gruesome Discovery=El jugador objetivo descarta dos cartas. Necrario Si una criatura murio este turno, en vez de eso, ese jugador muestra su mano, tu eliges dos cartas de ahi, luego ese jugador descarta esas cartas. Gruesome Encore=Pon en el campo de batalla bajo tu control la carta de criatura objetivo del cementerio de un oponente. Gana la habilidad de prisa. Exiliala al comienzo del proximo paso final. Si esa criatura fuera a dejar el campo de batalla, exiliala en vez de ponerla en cualquier otro lado. Gruul Charm=Elige uno: Las criaturas sin la habilidad de volar no pueden bloquear este turno; o gana el control de todos los permanentes de los cuales eres propietario; o el Amuleto gruul hace 3 puntos de dano a cada criatura con la habilidad de volar. Gruul Guildgate=El Portal del Gremio Gruul entra al campo de batalla girado.{T}: Agrega {R} o {G} a tu reserva de mana. Gruul Guildmage=({R/G} puede pagarse con {R} o con {G}.) {3}{R}, sacrificar una tierra: El Mago del Gremio Gruul hace 2 puntos de dano al jugador objetivo. {3}{G}: La criatura objetivo obtiene +2/+2 hasta el final del turno. Gruul Keyrune={T}: Agrega {R} o {G} a tu reserva de mana.{R}{G}: La Llave runica gruul se convierte en una criatura artefacto Bestia roja y verde 3/2 con la habilidad de arrollar hasta el final del turno. Gruul Nodorog={R}: El Nodorog gruul no puede ser bloqueado este turno excepto por dos o mas criaturas. Gruul Ragebeast=Siempre que la Bestia iracunda gruul u otra criatura entre al campo de batalla bajo tu control, esa criatura lucha contra la criatura objetivo que controla un oponente. Gruul Scrapper=Cuando el Gruul pendenciero entre en juego, si se uso {R} para jugarlo, gana la habilidad de prisa hasta el final del turno. Gruul Signet={1}, {T}: Agrega {R}{G} a tu reserva de mana. Gruul Turf=El Territorio gruul entra en juego girado. Cuando el Territorio gruul entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {R}{G} a tu reserva de mana. Gruul War Plow=Las criaturas que controlas tienen la habilidad de arrollar. {1}{R}{G}: El Arado de guerra gruul se convierte en una criatura artefacto Destructor 4/4 hasta el final del turno. Gryff Vanguard=Vuela. Cuando la Vanguardia gryff entre al campo de batalla, roba una carta. Guan Yu, Sainted Warrior=Equitacion. Cuando Guan Yu, guerrero santificado vaya a tu cementerio desde el juego, puedes barajar a Guan Yu en tu biblioteca. Guan Yu's 1,000-Li March=Destruye todas las criaturas giradas. Guard Dogs={2}{W}, {T}: elige un permanente de tu control. Preven todo el dano de combate que fuera a hacer la criatura objetivo este turno si comparte un color con ese permanente. Guard Duty=Encantar criatura. La criatura encantada tiene la habilidad de defensor. Guard Gomazoa=Defensor, vuela. Preven todo el dano de combate que se le fuera a hacer a la Gomazoa guardiana. Guardian Angel=Preven los siguientes X puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Hasta el final del turno, puedes pagar {1} cada vez que juegues un instantaneo. Si lo haces, preven el siguiente punto de dano que fuera a recibir esa criatura este turno. Guardian Beast=Mientras que la Bestia guardiana este enderezada, los artefactos que no sean criatura de tu control no pueden ser encantados, no pueden ser destruidos y el oponente no puede ganar su control. Guardian Idol=El Idolo guardian entra en juego girado. {T}: Agrega {1} a tu reserva de mana. {2}: El Idolo guardian se convierte en una criatura artefacto 2/2 hasta el final del turno. Guardian Lions=Vigilancia. (Esta criatura no se gira al atacar.) Guardian of Cloverdell=Cuando el Guardian de Canada del Trebol entre en juego, pon en juego tres fichas de criatura Soldado Kithkin blancas 1/1. {G}, sacrificar un Kithkin: Ganas 1 vida. Guardian of Solitude=Siempre que juegues un hechizo arcano o de Espiritu, la criatura objetivo gana la habilidad de volar hasta el final del turno. Guardian of the Gateless=Vuela.La Guardiana de los sinportal puede bloquear a cualquier cantidad de criaturas.Siempre que la Guardiana de los sinportal bloquee, obtiene +1/+1 hasta el final del turno por cada criatura a la cual esta bloqueando. Guardian of the Guildpact=Proteccion contra monocolor. Guardian of Vitu-Ghazi=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Vigilancia. Guardian Seraph=Vuela. Si una fuente que controla un oponente fuera a hacerte dano, preven 1 punto de ese dano. Guardian Zendikon=Encantar tierra. La tierra encantada es una criatura blanca Muro 2/6 con la habilidad de defensor. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Guardian's Magemark=Puedes jugar la Marca magica del guardian en cualquier momento en que pudieras jugar un instantaneo. Encantar criatura. Las criaturas que controlas que estan encantadas obtienen +1/+1. Guardians of Akrasa=Defensor. Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Guardians' Pledge=Las criaturas blancas que controlas obtienen +2/+2 hasta el final del turno. Guerrilla Tactics=La Guerra de Guerrillas hace 2 puntos de dano a la criatura o jugador objetivo. Cuando un hechizo o habilidad que controle un oponente te haga descartar la Guerra de Guerrillas, la Guerra de Guerrillas hace 4 puntos de dano a la criatura o jugador objetivo. Guided Passage=Muestra las cartas de tu biblioteca. Un oponente elige de entre ellas una carta de criatura, una carta de tierra y una carta que no sea de criatura y que no sea de tierra. Pon las cartas elegidas en tu mano. Luego baraja tu biblioteca. Guided Strike=La criatura objetivo obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Roba una carta. Guiding Spirit=Vuela. {T}: si la carta superior del cementerio del jugador objetivo es una carta de criatura, pon esa carta en la parte superior de la biblioteca de ese jugador. Guild Feud=Al comienzo de tu mantenimiento, el oponente objetivo muestra las primeras tres cartas de su biblioteca y puede poner en el campo de batalla una carta de criatura que se encuentre entre ellas, luego pone el resto en su cementerio. Tu haces lo mismo con las tres primeras cartas de tu biblioteca. Si dos criaturas son puestas en el campo de batalla de este modo, esas criaturas luchan entre si. Guildscorn Ward=Encantar criatura.La criatura encantada tiene proteccion contra multicolor. Guile=La Astucia no puede ser bloqueada excepto por tres o mas criaturas. Si un hechizo o habilidad que controlas fuera a contrarrestar un hechizo, en vez de eso, remueve del juego ese hechizo y puedes jugar esa carta sin pagar su coste de mana. Cuando la Astucia vaya a un cementerio desde cualquier parte, barajala en la biblioteca de su propietario. Guiltfeeder=El Comeculpa no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras. Siempre que el Comeculpa ataque y no sea bloqueado, el jugador defensor pierde 1 vida por cada carta que haya en su cementerio. Guilty Conscience=Siempre que la criatura encantada haga dano, el Remordimiento de conciencia hace esa cantidad de dano a la criatura encantada. Guise of Fire=Encantar criatura. La criatura encantada obtiene +1/-1 y ataca cada turno si puede. Gulf Squid=Cuando el Calamar del Golfo entra en juego, gira todas las tierras que controla el jugador objetivo. Guma=Proteccion contra azul. Gurzigost=Al comienzo de tu mantenimiento, sacrifica el Gurzigost a menos que pongas dos cartas de tu cementerio en la parte inferior de tu biblioteca. {G}{G}, descartar una carta de tu mano: Puedes elegir que el Gurzigost haga su dano de combate al jugador defensor este turno como si no hubiera sido bloqueado. Gush=Puedes devolver dos islas de tu control a la mano de su propietario en vez de pagar el coste de mana del Borboton. Roba dos cartas. Gustcloak Cavalier=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Siempre que el Caballero capaventus ataque, puedes girar la criatura objetivo. Siempre que el Caballero capaventus sea bloqueado, puedes enderezar el Caballero capaventus y removerlo del combate. Gustcloak Harrier=Vuela. Siempre que el Agresor capaventus sea bloqueado, puedes enderezarlo y removerlo del combate. Gustcloak Runner=Siempre que el Corredor capaventus sea bloqueado, puedes enderezarlo y removerlo del combate. Gustcloak Savior=Vuela. Siempre que una criatura que controles sea bloqueada, puedes enderezar esa criatura y removerla del combate. Gustcloak Sentinel=Siempre que el Centinela capaventus sea bloqueado, puedes enderezarlo y removerlo del combate. Gustcloak Skirmisher=Vuela. Siempre que el Escaramuzador capaventus sea bloqueado, puedes enderezarlo y removerlo del combate. Gustha's Scepter=Cuando el Cetro de Gustha deja el juego, pon todas las cartas retiradas del juego por el Cetro de Gustha en el cementerio de su propietario. T: Retira una carta de tu mano del juego y pon la boca abajo. Tu las puedes mirar en cualquier momento. T: Devuelve una carta retirada del juego por el Cetro de Gustha a tu mano Gustrider Exuberant=Vuela. Sacrificar el Exuberante jinete de rafagas: Las criaturas que controlas con fuerza de 5 o mas ganan la habilidad de volar hasta el final del turno. Gust-Skimmer={U}: El Deslizador de rafagas gana la habilidad de volar hasta el final del turno. Gut Shot=({RP} puede pagarse con {R} o con 2 vidas.) El Golpe al vientre hace 1 punto de dano a la criatura o jugador objetivo. Gutless Ghoul={1}, sacrificar una criatura: Ganas 2 vidas. Gutter Grime=Siempre que una criatura que no sea ficha que controles muera, pon un contador de fango sobre la Mugre de la alcantarilla, luego pon en el campo de batalla una ficha de criatura Cieno verde con "Tanto la fuerza como la resistencia de esta criatura son iguales a la cantidad de contadores de fango sobre la Mugre de la alcantarilla". Gutter Skulk= Guttersnipe=Siempre que lances un hechizo de instantaneo o de conjuro, el Disparacuneta hace 2 puntos de dano a cada oponente. Guttural Response=Contrarresta el hechizo instantaneo azul objetivo. Gutwrencher Oni=Arrolla. Al comienzo de tu mantenimiento, descarta una carta si no controlas un ogro. Guul Draz Assassin=Subir de nivel {1}{B}. ({1}{B}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-3 2/2 {B}, {T}: La criatura objetivo obtiene -2/-2 hasta el final del turno. NIVEL 4+ 4/4 {B}, {T}: La criatura objetivo obtiene -4/-4 hasta el final del turno. Guul Draz Specter=Vuela. El Espectro de Guul Draz obtiene +3/+3 mientras un oponente no tenga cartas en su mano. Siempre que el Espectro de Guul Draz haga dano de combate a un jugador, ese jugador descarta una carta. Guul Draz Vampire=Mientras un oponente tenga 10 o menos vidas, la Vampiro de Guul Draz obtiene +2/+1 y tiene la habilidad de intimidar. (No puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Gwafa Hazid, Profiteer={W}{U}, {T}: Pon un contador de soborno sobre la criatura objetivo que no controlas. Su controlador roba una carta. Las criaturas con contadores de soborno sobre ellas no pueden atacar o bloquear. Gwendlyn Di Corci={T}: el jugador objetivo se descarta de una carta al azar de tu mano. Juega esta habilidad solo durante tu turno. Gwyllion Hedge-Mage=Cuando la Maga errante gwyllion entre en juego, si controlas dos o mas llanuras, puedes poner en juego una ficha de criatura Soldado Kithkin blanca 1/1. Cuando la Maga errante gwyllion entre en juego, si controlas dos o mas pantanos, puedes poner un contador -1/-1 sobre la criatura objetivo. Gyre Sage=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) {T}: Agrega {G} a tu reserva de mana por cada contador +1/+1 sobre la Sabia del espiral. Haakon, Stromgald Scourge=Puedes jugar a Haakon, azote de Stromgald desde tu cementerio, pero desde ningun otro sitio. Mientras Haakon este en juego, puedes jugar cartas de Caballero desde tu cementerio. Cuando Haakon vaya a un cementerio desde el juego, pierdes 2 vidas. Haazda Exonerator={T}, sacrificar la Exoneradora haazda: Destruye el aura objetivo. Haazda Shield Mate=Al comienzo de tu mantenimiento, sacrifica el Escudero asistente haazda a menos que pagues {W}{W}. {W}: La proxima vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Hada Freeblade=Siempre que el Mercenario de Hada u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Mercenario de Hada. Hada Spy Patrol=Subir de nivel {2}{U}. ({2}{U}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 2/2 La Patrulla espia de Hada es imbloqueable. NIVEL 3+ 3/3 Velo. La Patrulla espia de Hada es imbloqueable. Hag Hedge-Mage=Cuando la Maga errante saga entre en juego, si controlas dos o mas pantanos, puedes hacer que el jugador objetivo descarte una carta. Cuando la Maga errante saga entre en juego, si controlas dos o mas bosques, puedes poner la carta objetivo de tu cementerio en la parte superior de tu biblioteca. Hagra Crocodile=El Cocodrilo de Hagra no puede bloquear. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Cocodrilo de Hagra obtiene +2/+2 hasta el final del turno. Hagra Diabolist=Siempre que el Demonolatra de Hagra u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que el jugador objetivo pierda vidas igual a la cantidad de Aliados que controles. Hail of Arrows=La Lluvia de Flechas hace X puntos de dano divididos como elijas entre cualquier numero de criaturas atacantes objetivo. Hail Storm=La Granizada hace 2 puntos de dano a cada criatura atacante y 1 punto de dano a ti y a cada criatura que controlas. Hair-Strung Koto=Girar una criatura enderezada que controles: El jugador objetivo pone la carta de la parte superior de su biblioteca en su cementerio. Hakim, Loreweaver=Vuela. {U}{U}: devuelve el encantamiento de criatura de tu cementerio al juego encantado al Hakim, Tejedor de Cuentos. Juega esta habilidad solo durante tu mantenimiento y solo si Hakim no esta encantado. {U}{U}, {T}: destruye todos los encantamientos encantados a Hakim, tejedor de cuentos. Halam Djinn=Prisa. El Djinn Halam obtiene -2/-2 mientras el rojo sea el color mas comun entre todos los permanentes o empata con el mas comun. Halberdier=Dana primero. Halcyon Glaze=Siempre que juegues un hechizo de criatura, el Barniz alcionico se convierte en una criatura Ilusion 4/4 con la habilidad de volar hasta el final del turno. Sigue siendo un encantamiento. Halfdane=Al comienzo de tu mantenimiento, elige una - la fuerza y la resistencia del Halfdane es igual a la de la criatura objetivo otra que no sea la fuerza y la resistencia del Halfdane; o la fuerza y la resistencia del Halfdane son cada una igual a 3. Halimar Depths=Los Abismos de Halimar entran al campo de batalla girados. Cuando los Abismos de Halimar entren al campo de batalla, mira las primeras tres cartas de tu biblioteca y regresalas en cualquier orden. {T}: Agrega {U} a tu reserva de mana. Halimar Excavator=Siempre que la Excavadora de Halimar u otro Aliado entre al campo de batalla bajo tu control, el jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es el numero de Aliados que controlas. Halimar Wavewatch=Subir de nivel {2}. ({2}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-4 0/6 NIVEL 5+ 6/6 Cruza islas. Hall of Gemstone=Al comienzo del mantenimiento de cada jugador, ese jugador elige un color. Hasta el final del turno, las tierras giradas para producir mana producen mana del color elegido en vez de su color normal. Hall of the Bandit Lord=El Salon del Senor de los bandidos entra en juego girado. {T}, pagar 3 vidas: Agrega {1} a tu reserva de mana. Si ese mana se usa en un hechizo de criatura, esa criatura gana la habilidad de prisa. Hallow=Preven todo el dano que el hechizo objetivo fuera a hacer este turno. Ganas vida igual a la cantidad de dano prevenido de esta manera. Hallowed Burial=Pon todas las criaturas en el fondo de las bibliotecas de sus propietarios. Hallowed Fountain=({T}: Agrega {W} o {U} a tu reserva de mana.) En cuanto la Fuente consagrada entre en juego, puedes pagar 2 vidas. Si no lo haces, la Fuente consagrada entra en juego girada. Hallowed Ground={W}{W}: devuelve la tierra que no sea nevada objetivo de tu control a la mano de su propietario. Hallowed Healer={T}: Preven los siguientes 2 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Umbral {T}: Preven los siguientes 4 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Halls of Mist=Mantenimiento acumulativo {1}. Las criaturas que atacaron durante el ultimo turno de sus controladores no pueden atacar. Halo Hunter=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Cuando el Cazador de halos entre al campo de batalla, destruye el Angel objetivo. Halt Order=Contrarresta el hechizo objetivo de artefacto. Roba una carta. Hamlet Captain=Siempre que el Capitan de la aldea ataque o bloquee, las otras criaturas Humano que controlas obtienen +1/+1 hasta el final del turno. Hamletback Goliath=Siempre que otra criatura entre al campo de batalla, puedes poner X contadores +1/+1 sobre el Goliat espalda de chozas, donde X es la fuerza de esa criatura. Hammer Mage={X}{R}, {T}, descartar una carta de tu mano: destruye todos los artefactos con coste de mana convertido de X o menos. Hammer of Bogardan=El Martillo de Bogardan hace 3 puntos de dano a la criatura o jugador objetivo. {2}{R}{R}{R}: Regresa el Martillo de Bogardan de tu cementario a tu mano. Juega esta habilidad solo durante tu mantenimiento. Hammer of Ruin=La criatura equipada obtiene +2/+0. Siempre que la criatura equipada haga dano de combate a un jugador, puedes destruir el equipo objetivo que controle ese jugador. Equipar {2}. Hammerfist Giant={T}: El Gigante punomartillo hace 4 puntos de dano a cada criatura sin la habilidad de volar y a cada jugador. Hammerhead Shark=El Pez martillo no puede atacar a menos que el jugador defensor controle una isla. Hammerheim Deadeye=Eco {5}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando el Tirador de Hammerheim entre en juego, destruye la criatura objetivo que tenga la habilidad de volar. Hammerheim={T}: anade {R} a tu reserva de mana. {T}: la criatura objetivo pierde todas las habilidades de cruzar tierras hasta el final del turno. Hana Kami={1}{G}, sacrificar el Kami de la hana: Regresa la carta objetivo de arcano de tu cementerio a tu mano. Hanabi Blast=La Rafaga hanabi hace 2 puntos de dano a la criatura o jugador objetivo. Regresa la Rafaga hanabi a la mano de su propietario, luego descarta una carta al azar. Hand of Cruelty=Proteccion contra blanco. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Hand of Death=Destruye la criatura objetivo que no sea negra. Hand of Emrakul=Puedes sacrificar cuatro Engendro Eldrazi en lugar de pagar el coste de mana de la Mano de Emrakul. Aniquilador 1. (Siempre que esta criatura ataque, el jugador defensor sacrifica un permanente.) Hand of Honor=Proteccion contra negro. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Hand of Justice={T}, gira tres criaturas blancas enderezadas de tu control: destruye la criatura objetivo. Hand of the Praetors=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Las otras criaturas que controlas con la habilidad de infectar obtienen +1/+1. Siempre que lances un hechizo de criatura con la habilidad de infectar, el jugador objetivo obtiene un contador de veneno. Hand to Hand=Los instantaneos y habilidades activadas, otra que habilidades de mana, no pueden ser jugadas durante la fase de combate. Hands of Binding=Gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el proximo paso de enderezar de su controlador.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Hankyu=La criatura equipada tiene "{T}: Pon un contador de punteria sobre Hankyu" y "{T}, remover todos los contadores de punteria de Hankyu: Esta criatura hace una cantidad de dano igual al numero de contadores de punteria removidos a la criatura o jugador objetivo". Equipar {4} ({4}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Hanna, Ship's Navigator={1}{W}{U}, {T}: devuelve la carta de artefacto o encantamiento objetivo de tu cementerio a tu mano. Hanna's Custody=Los artefactos no pueden ser objetivo de hechizos ni habilidades. Hanweir Lancer=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Lancero de Hanweir este emparejado con otra criatura, ambas criaturas tienen la habilidad de danar primero. Hanweir Watchkeep=Defensor. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Guardia de Hanweir. Hapless Researcher=Sacrificar el Investigador desafortunado: Roba una carta, luego descarta una carta de tu mano. Harabaz Druid={T}: Agrega X mana de un color cualquiera a tu reserva de mana, donde X es el numero de Aliados que controlas. Harbinger of Night=Al comienzo de tu mantenimiento, pon un contador -1/-1 en cada criatura. Harbinger of Spring=Proteccion contra criaturas que no sean Espiritus. Migracion de almas 4 (Cuando esto sea puesto en un cementerio desde el juego, puedes regresar la carta objetivo de Espiritu con coste de mana convertido de 4 o menos de tu cementerio a tu mano). Harbor Bandit=El Bandido del puerto obtiene +1/+1 mientras controles una isla. {1}{U}: El Bandido del puerto es imbloqueable este turno. Harbor Guardian=El Guardian portuario puede bloquear como si tuviera la habilidad de volar. Siempre que el Guardian portuario ataca, el jugador defensor puede robar una carta. Harbor Serpent=Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.). La Serpiente de puerto no puede atacar a menos que haya cinco o mas islas en el campo de batalla. Harmattan Efreet=Vuela. {1}{U}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Harmless Assault=Preven todo el dano de combate que fueran a hacer este turno las criaturas atacantes. Harmonic Convergence=Devuelve todos los encantamientos en la parte superior de la biblioteca de sus propietarios. Harmonic Sliver=Todos los Fragmentados tienen "Cuando esta criatura entre en juego, destruye el artefacto o encantamiento objetivo". Harmonize=Roba tres cartas. Harmony of Nature=Gira cualquier numero de criaturas enderezadas que controles. Ganas 4 vidas por cada criatura girada de esta manera. Harm's Way=Los siguientes 2 puntos de dano que una fuente de tu eleccion fuera a hacerte a ti y/o a permanentes que controles este turno, en vez de eso, se le hacen a la criatura o jugador objetivo. Harpoon Sniper={W}, {T}: El Francotirador de arpon hace X puntos de dano a la criatura atacante o bloqueadora objetivo, donde X es el numero de Tritones que controlas. Harrier Griffin=Vuela. Al comienzo de tu mantenimiento, gira la criatura objetivo. Harrow=Como coste adicional para lanzar el Gradar, sacrifica una tierra. Busca en tu biblioteca hasta dos cartas de tierra basica y ponlas en el campo de batalla. Luego baraja tu biblioteca. Harrowing Journey=El jugador objetivo roba tres cartas y pierde 3 vidas. Harsh Deceiver={1}: Mira la carta de la parte superior de tu biblioteca. {2}: Muestra la carta de la parte superior de tu biblioteca. Si es una tierra, endereza el Impostor severo y obtiene +1/+1 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Harsh Judgment=Cuando el Juicio Severo entra en juego, elige un color. Si un instantaneo o conjuro del color elegido fuera hacerte dano, en vez de eso ese dano es hecho a su controlador. Harsh Justice=Juega la Justicia implacable solo durante el paso de declarar atacantes y solo si tu has sido atacado este paso. Este turno, siempre que una criatura atacante te haga dano de combate, hace esa misma cantidad de dano a su controlador. Harsh Mercy=Cada jugador elige un tipo de criatura. Destruye todas las criaturas que no sean de un tipo elegido de esta manera. No pueden ser regeneradas. Haru-Onna=Cuando la Haru-Onna entre en juego, roba una carta. Siempre que juegues un hechizo arcano o de Espiritu, puedes regresar la Haru-Onna a la mano de su propietario. Harvest Gwyllion=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Harvest Mage={G}, {T}, descartar una carta de tu mano: hasta el final del turno, si giras una tierra para producir mana, produce un mana de cualquier color en vez de su color normal y cantidad. Harvest Pyre=Como coste adicional para lanzar la Pira de la cosecha, exilia X cartas de tu cementerio. La Pira de la cosecha hace X puntos de dano a la criatura objetivo. Harvest Wurm=Cuando la Sierpe de la cosecha entra en juego, sacrificalo a menos que devuelvas una carta de tierra de tu cementerio a tu mano. Harvester Druid={T}: Agrega un mana de cualquier color que pudiera producir una tierra que controles a tu reserva de mana. Harvester of Souls=Toque mortal. Siempre que otra criatura que no sea ficha muera, puedes robar una carta. Hasran Ogress=Siempre que la Ogresa de Hasran ataca, te hace 3 puntos de dano a menos que pagues {2}. Hatchet Bully={2}{R}, {T}, poner un contador -1/-1 sobre una criatura que controlas: El Maton del hacha hace 2 puntos de dano a la criatura o jugador objetivo. Hatching Plans=Cuando los Planes incubados vayan a un cementerio desde el juego, roba tres cartas. Hate Weaver={2}: La criatura objetivo azul o roja obtiene +1/+0 hasta el final del turno. Hateflayer=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) {2}{R}, {Q}: El Azotaodio hace dano igual a su fuerza a la criatura o jugador objetivo. ({Q} es el simbolo de enderezar.) Hatred=Como coste adicional para jugar la Aversion, paga una cantidad de vidas. La criatura objetivo obtiene +X/+0 hasta final del turno, donde X es la cantidad de vida pagada de esta manera. Haunted Angel=Vuela. Cuando el Angel atormentado vaya a un cementerio desde el juego, remueve el Angel atormentado del juego y cada uno de los demas jugadores pone en juego una ficha de criatura Angel negra 3/3 con la habilidad de volar. Haunted Cadaver=Siempre que el Cadaver atormentado haga dano de combate a un jugador, puedes sacrificarlo. Si lo haces, ese jugador descarta tres cartas de su mano. Metamorfosis {1}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Haunted Crossroads={B}: pon la criatura objetivo de tu cementerio en la parte superior de tu biblioteca. Haunted Fengraf={T}: Agrega {1} a tu reserva de mana. {2}{B}{G}, {T}, sacrificar una criatura: Roba una carta. Haunted Guardian=Defensor, dana primero. Haunting Apparition=Vuela. Cuando la Aparicion embrujada entra en juego, elige un oponente. La fuerza de la Aparicion embrujada es igual a 1 mas el numero de criaturas verdes en el cementerio del jugador elegido. Haunting Echoes=Exilia todas las cartas del cementerio del jugador objetivo que no sean cartas de tierra basica. Por cada carta exiliada de esta manera, busca en la biblioteca de ese jugador todas las cartas con el mismo nombre que esa carta y exilialas. Luego ese jugador baraja su biblioteca. Haunting Echoes=Remueve del juego todas las cartas que no sean de tierra basica del cementerio del jugador objetivo. Busca en la biblioteca de ese jugador todas las cartas que tengan el mismo nombre que las cartas removidas de esta manera y remuevelas del juego. Luego ese jugador baraja su biblioteca. Haunting Hymn=El jugador objetivo descarta dos cartas. Si jugaste este hechizo durante tu fase principal, en vez de eso, ese jugador descarta cuatro cartas. Haunting Misery=Como coste adicional para jugar la Desgracia torturante, retira del juego cualquier numero de cartas de criatura de tu cementerio. La Desgracia torturante hace X puntos de dano al jugador objetivo, donde X es el numero de cartas retiradas de esta manera. Haunting Wind=Siempre que un artefacto sea girado o un jugador juegue una habilidad activada de un artefacto sin {T} en su coste de activacion, Haunting Wind hace 1 punto de dano al controlador de ese artefacto. Havengul Lich={1}: Este turno puedes lanzar la carta de criatura objetivo en un cementerio. Cuando lances esa carta este turno, el Liche de Havengul gana todas las habilidades activadas de esa carta hasta el final del turno. Havengul Runebinder={2}{U}, {T}, exiliar una carta de criatura de tu cementerio: Pon en el campo de batalla una ficha de criatura Zombie negra 2/2, luego pon un contador +1/+1 sobre cada criatura Zombie que controlas. Havengul Skaab=Siempre que el Skaab de Havengul ataque, regresa otra criatura que controles a la mano de su propietario. Havengul Vampire=Siempre que el Vampiro de Havengul haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Siempre que otra criatura muera, pon un contador +1/+1 sobre el Vampiro de Havengul. Havenwood Battleground=El Campo de Havenwood entra en juego girado. {T}: Anade {G} a tu reserva de mana. {T}, sacrificar el Campo de Havenwood: Anade {G}{G} a tu reserva de mana. Havenwood Wurm=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Arrolla. Havoc Demon=Vuela. Cuando el Demonio devastador vaya a un cementerio desde el juego, todas las criaturas obtienen -5/-5 hasta el final del turno. Havoc Festival=Los jugadores no pueden ganar vidas. Al comienzo del mantenimiento de cada jugador, ese jugador pierde la mitad de sus vidas, redondeando hacia arriba. Havoc=Siempre que un oponente juegue un hechizo blanco, pierde 2 vidas. Hawkeater Moth=Vuela. La Polilla cazahalcones no puede ser objetivo de hechizos ni habilidades. Hazduhr the Abbot={X}, {T}: los siguientes X puntos de dano que fuera a recibir este turno la criatura blanca objetivo de tu control es hecho al Abad Hazduhr. Haze Frog=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Cuando la Rana de la bruma entre al campo de batalla, preven todo el dano de combate que otras criaturas fueran a hacer este turno. Haze of Rage=Recuperar {2}. (Puedes pagar {2} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Las criaturas que controlas obtienen +1/+0 hasta el final del turno. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Hazerider Drake=Vuela, proteccion contra rojo. Hazezon Tamar=Al comienzo de tu siguiente mantenimiento despues que el Hazezon Tamar entre en juego, si Hazezon Tamar esta en juego, pon X fichas de criatura - roja, verde y blanca 1/1 en juego, donde X es el numero de tierras de tu control. Hazy Homunculus=El Homunculo Brumoso es imbloqueable mientras el jugador defensor controle una tierra enderezada. He Who Hungers=Vuela. {1}, sacrificar un Espiritu: El oponente objetivo muestra su mano. Elige una carta de ahi. Ese jugador descarta esa carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Migracion de almas 4. Head Games=El oponente objetivo pone las cartas de su mano en la parte superior de su biblioteca. Busca en la biblioteca de ese jugador esa misma cantidad de cartas. El jugador pone esas cartas en su mano, luego baraja su biblioteca. Headhunter=Siempre que el Cazador de cabezas haga dano de combate a un jugador, ese jugador descarta una carta de su mano. Metamorfosis {B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Headless Horseman= Headless Skaab=Como coste adicional para lanzar el Skaab sin cabeza, exilia una carta de criatura de tu cementerio. El Skaab sin cabeza entra al campo de batalla girado. Headlong Rush=La criaturas atacantes ganan la habilidad de danar primero hasta el final del turno. Headstone=Retira del juego la carta objetivo de un cementerio. Roba una carta al comienzo del siguiente mantenimiento. Heal the Scars=Regenera la criatura objetivo. Ganas vida igual a la resistencia de esa criatura. Heal=Preven el siguiente punto de dano que fuera a se hecho a la criatura o jugador objetivo este turno. Roba una carta el comienzo del siguiente mantenimiento. Healer of the Pride=Siempre que otra criatura entre al campo de batalla bajo tu control, ganas 2 vidas. Healer's Headdress=La criatura equipada obtiene +0/+2 y tiene "{T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno." {W}{W}: Anexa el Tocado del sanador a la criatura objetivo que controles. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Healing Leaves=Elige uno: El jugador objetivo gana 3 vidas; o preven los siguientes 3 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Healing Salve=Elige uno: El jugador objetivo gana 3 vidas; o preven los siguientes 3 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Heap Doll=Sacrificar la Muneca de paja: Remueve del juego la carta objetivo de un cementerio. Heart of Bogardan=Mantenimiento acumulativo {2}. Cuando el mantenimiento acumulativo del Corazon de Bogardan no es pagado, hace dano igual a su ultimo coste pagado para el mantenimiento acumulativo al jugador objetivo y a cada criatura que controla. Heart of Light=Encantar criatura. Preven todo el dano que se le fuera a hacer y que fuera a hacer la criatura encantada. Heart of Ramos={T}: anade {R} a tu reserva de mana. Sacrificar el Corazon de Ramos: anade {R} a tu reserva de mana. Heart of Yavimaya=Si el Corazon de Yavimaya entra en juego, sacrifica un bosque. Si lo haces, pon el Corazon de Yavimaya en juego. Si no lo haces, ponlo en el cementerio de su propietario. {T}: agrega {G} a tu reserva de mana. {T}: la criatura objetivo gana +1/+1 hasta final de Heart Sliver=Todos los fragmentados tienen la habilidad de prisa. Heart Warden={T}: anade {G} a tu reserva de mana. {2}, sacrificar el Guradian del corazon: roba una carta. Heart Wolf=Dana primero. {T}: el enano objetivo gana la habilidad de danar primero y obtiene +2/+0 hasta el final del turno. Cuando ese enano deja el juego este turno, sacrifica el Lobo montaraz. Juega esta habilidad solo durante el combate. Heartbeat of Spring=Siempre que un jugador gire una tierra para obtener mana, ese jugador agrega un mana de ese tipo a su reserva de mana. Hearth Charm=Elige una - destruye la criatura artefacto objetivo; o las criatura atacantes obtiene +1/+0 hasta el final del turno; o la criatura objetivo con fuerza 2 o menor es imbloqueable este turno. Hearth Kami={X}, sacrificar el Kami del brasero: Destruye el artefacto objetivo con coste de mana convertido igual a X. Hearthcage Giant=Cuando el Gigante fogon de jaula entre en juego, pon en juego dos fichas de criatura Chaman Elemental rojas 3/1. Sacrificar un Elemental: La criatura Gigante objetivo obtiene +3/+1 hasta el final del turno. Hearthfire Hobgoblin=Dana dos veces. Heartlash Cinder=Prisa. Croma Cuando el Ceniciento corazon de latigo entre en juego, obtiene +X/+0 hasta el final del turno, donde X es la cantidad de simbolos de mana rojo en los costes de mana de los permanentes que controlas. Heartless Hidetsugu={T}: Hidetsugu el descorazonado hace dano a cada jugador igual a la mitad del total de vida de ese jugador, redondeado hacia abajo. Heartless Summoning=Te cuesta {2} menos lanzar los hechizos de criatura. Las criaturas que controlas obtienen -1/-1. Heartmender=Al comienzo de tu mantenimiento, remueve un contador -1/-1 de cada criatura que controles. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Heartseeker=La criatura equipada obtiene +2/+1 y tiene "{T}, desanexar el Buscacorazon: Destruye la criatura objetivo." Equipar {5} ({5}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Heartstabber Mosquito=Estimulo {2}{B}. (Puedes pagar {2}{B} adicionales en cuanto lances este hechizo.) Vuela. Cuando el Mosquito hierecorazones entre al campo de batalla, si fue estimulado, destruye la criatura objetivo. Heartstone=Las habilidades activadas cuestan {1} menos para jugarlas. Si esta habilidad cuesta {0} o menos para jugarla, cuesta {1} para ser jugada. Heartwood Dryad=La Driada del bosque Alma puede bloquear como si tuviera la habilidad de desvanecerse. Heartwood Giant={T}, sacrifica un bosque: el Gigante del bosque Alma hace 2 puntos de dano al jugador objetivo. Heartwood Shard={3}, {T} o {G}, {T}: La criatura objetivo gana la habilidad de arrollar hasta el final del turno. Heartwood Storyteller=Siempre que un jugador juegue un hechizo que no sea de criatura, cada uno de los oponentes de ese jugador puede robar una carta. Heartwood Treefolk=Cruza bosques. Heat of Battle=Siempre que cualquier criatura bloquea, el Ardor de la Batalla hace 1 punto de dano al controlador de esa criatura. Heat Ray=El Rayo de calor hace X puntos de dano a la criatura objetivo. Heat Shimmer=Pon en juego una ficha que es una copia de la criatura objetivo. Tiene la habilidad de prisa y "Al final del turno, remueve del juego este permanente". Heat Stroke=Siempre que una criatura bloquea o sea bloqueada, destruyela al final del combate. Heat Wave=Mantenimiento acumulativo {R}. Las criaturas azules no pueden bloquear la criaturas que controlas. Las criaturas que no sean azules no pueden bloquear criaturas que controles a menos que su controlador pague 1 vida por cada criatura bloqueando. Heaven's Gate=Cualquier numero de criaturas objetivo se convierten en blancas hasta el final del turno. Heavy Arbalest=La criatura equipada no se endereza durante el paso de enderezar de su controlador. La criatura equipada tiene "{T}: Esta criatura hace 2 puntos de dano a la criatura o jugador objetivo". Equipar {4}. Heavy Ballista={T}: La Balista Pesada hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Heavy Fog=Juega la Fuerte niebla solo durante el paso de declarar atacantes y solo si eres el jugador defensor. Preven todo el dano que se te fuera a hacer por atacar a las criaturas este turno. Heavy Mattock=Las cartas de criatura no pueden entrar al campo de batalla desde cementerios o bibliotecas. Los jugadores no pueden lanzar cartas en cementerios o bibliotecas. Hecatomb=Cuando la Hecatombe entra en juego, sacrifica la Hecatombe a menos que sacrifiques 4 criaturas. Gira un pantano enderezado de tu control: La Hecatombe hace 1 punto de dano a la criatura o jugador objetivo. Heckling Fiends={2}{R}: La criatura objetivo ataca este turno si puede. Hedge Troll=El Trol errante obtiene +1/+1 mientras controles una llanura. {W}: Regenera al Trol errante. Hedron Crab=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el jugador objetivo pone las tres primeras cartas de su biblioteca en su cementerio. Hedron Matrix=La criatura equipada obtiene +X/+X, donde X es su coste de mana convertido. Equipar {4}. Hedron Rover=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Errante de edros obtiene +2/+2 hasta el final del turno. Hedron Scrabbler=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Escarbador de edros obtiene +1/+1 hasta el final del turno. Hedron-Field Purists=Subir de nivel {2}{W}. ({2}{W}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-4 1/4 Si una fuente fuera a hacerte dano a ti o a una criatura que controles, preven 1 punto de ese dano. NIVEL 5+ 2/5 Si una fuente fuera a hacerte dano a ti o a una criatura que controles, preven 2 puntos de ese dano. Heed the Mists=Pon la carta de la parte superior de tu biblioteca en tu cementerio, luego roba un numero de cartas igual al coste de mana convertido de esa carta. Heedless One=Arrolla. Tanto la fuerza como la resistencia de La inconsciente son iguales al numero de Elfos en juego. Heidar, Rimewind Master={2}, {T}: Regresa el permanente objetivo a la mano de su propietario. Juega esta habilidad solo si controlas cuatro o mas permanentes nevados. Heightened Awareness=Cuando la Conciencia Acrecentada entra en juego, descarta tu mano. Al comienzo de tu paso de robar, roba una carta. Heirs of Stromkirk=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Siempre que los Herederos de Stromkirk hagan dano de combate a un jugador, pon un contador +1/+1 sobre ellos. Helionaut=Vuela. {1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Heliophial=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) {2}, sacrificar el Heliofrasco: El Heliofrasco hace una cantidad de dano igual al numero de contadores de carga sobre el a la criatura o jugador objetivo. Helium Squirter=Injertar 3 (Esta criatura entra en juego con tres contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {1}: La criatura objetivo con un contador +1/+1 sobre ella gana la habilidad de volar hasta el final del turno. Helix Pinnacle=Velo. {X}: Pon X contadores de torre sobre el Pinaculo helicoidal. Al comienzo de tu mantenimiento, si hay 100 o mas contadores de torre sobre el Pinaculo helicoidal, ganas el juego. Hell Swarm=Todas las criaturas obtienen -1/-0 hasta final del turno. Hell-Bent Raider=Dana primero, prisa. Descartar una carta al azar de tu mano: El Incursor empenado gana proteccion contra blanco hasta el final del turno. Hellcarver Demon=Vuela. Siempre que el Demonio tallador infernal haga dano de combate a un jugador, sacrifica todos los otros permanentes que controlas y descarta tu mano. Exilia las primeras seis cartas de tu biblioteca. Puedes lanzar cualquier cantidad de cartas que no sean tierra exiliadas de esta manera sin pagar sus costes de mana. Helldozer={B}{B}{B}, {T}: Destruye la tierra objetivo. Si es una tierra no basica, endereza el Excavador infernal. Hellfire Mongrel=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene dos o menos cartas en su mano, el Mestizo fuego infernal le hace 2 puntos de dano. Hellfire=Destruye todas las criaturas que no sean negras. Hellfire te hace X puntos de dano mas 3, donde X es el numero de criaturas que van al cementerio de esta manera. Hellhole Flailer=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.). {2}{B}{R}, sacrificar el Azotador del infierno: El Azotador del infierno hace una cantidad de dano igual a su fuerza al jugador objetivo. Hellhole Rats=Prisa. Cuando las Ratas infernales entren en juego, el oponente objetivo descarta una carta. Las Ratas infernales hacen dano a ese jugador igual al coste de mana convertido de esa carta. Hellion Crucible={T}: Agrega {1} a tu reserva de mana. {1}{R}, {T}: Pon un contador de presion sobre el Crisol de infernales. {1}{R}, {T}, remover dos contadores de presion del Crisol de infernales y sacrificarlo: Pon en el campo de batalla una ficha de criatura Infernal roja 4/4 con la habilidad de prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.) Hellion Eruption=Sacrifica todas las criaturas que controlas, luego pon en el campo de batalla esa misma cantidad de fichas de criatura Infernal rojas 4/4. Hellkite Charger=Vuela, prisa. Siempre que el Engendro cargador ataque, puedes pagar {5}{R}{R}. Si lo haces, endereza todas las criaturas atacantes y despues de esta fase hay una fase de combate adicional. Hellkite Hatchling=Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) La Cria de engendro tiene las habilidades de volar y arrollar si devoro una criatura. Hellkite Igniter=Vuela, prisa. {1}{R}: El Engendro inflamador obtiene +X/+0 hasta el final del turno, donde X es el numero de artefactos que controlas. Hellkite Overlord=Vuela, arrolla, prisa. {R}: El Engendro supremo obtiene +1/+0 hasta el final del turno. {B}{G}: Regenera el Engendro supremo. Hellkite Tyrant=Vuela, arrolla.Siempre que el Engendro tirano haga dano de combate a un jugador, gana el control de todos los artefactos que controla ese jugador.Al comienzo de tu mantenimiento, si controlas veinte o mas artefactos, ganas el juego. Hellraiser Goblin=Las criaturas que controlas tienen la habilidad de prisa y atacan cada combate si pueden. Hellrider=Prisa. Siempre que una criatura que controles ataque, el Jinete infernal hace 1 punto de dano al jugador defensor. Hell's Caretaker={T}, sacrificar una criatura: Regresa la carta de criatura objetivo de tu cementerio al juego. Juega esta habilidad solo durante tu mantenimiento. Hell's Thunder=Vuela, prisa. Al final del turno, sacrifica el Trueno del infierno. Desenterrar {4}{R}. ({4}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Hellspark Elemental=Arrolla, prisa. Al final del turno, sacrifica el Elemental de chispa infernal. Desenterrar {1}{R}. ({1}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Helm of Awakening=Los hechizos cuestan {1} menos para jugarlos. Helm of Chatzuk={1}, {T}: La criatura objetivo gana la habilidad de agrupar hasta el final del turno. Helm of Kaldra=La criatura equipada tiene las habilidades de danar primero, arrollar y prisa. {1}: Si controlas el equipo llamado Casco de Kaldra, Espada de Kaldra y Escudo de Kaldra, pon en juego una ficha de criatura Avatar legendario 4/4 llamada Kaldra y anexale esos equipos. Equipar {2} Helm of Obedience={1}{X}, {T}: pon la primera carta de la biblioteca del oponente en su cementerio. Repite este proceso X veces o hasta que pongas una criastura en el cementerio, lo que ocurra primero. Si la ultima carta puesta en el cementerio de esta manera es una criatura, sacrifica el yelmo de la obediencia y pon esa carta en juego bajo tu control. Helm of Possession=Puedes elegir no enderezar el Yelmo de posesion durante tu paso de enderezar. {2}, {T}, sacrificar una criatura: Controla la criatura objetivo mientras que controles el Yelmo de posesion y el Yelmo de posesion permanezca girado. Helm of the Ghastlord=Encantar criatura. Mientras la criatura encantada sea azul, obtiene +1/+1 y tiene "Siempre que esta criatura haga dano a un oponente, roba una carta". Mientras la criatura encantada sea negra, obtiene +1/+1 y tiene "Siempre que esta criatura haga dano a un oponente, ese jugador descarta una carta". Helvault=La criatura equipada obtiene +1/+1. Mientras la criatura equipada sea Humano, obtiene +1/+1 adicional. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Hematite Golem={1}{R}: El Golem de hematite obtiene +2/+0 hasta el final del turno. Hematite Talisman=Siempre que un hechizo rojo es jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Henchfiend of Ukor=Prisa. Eco {1}{B} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrifica este permanente a menos que pagues su coste de eco.) {B/R}: El Demonio secuaz de Ukor obtiene +1/+0 hasta el final del turno. Henge Guardian={2}: Guardian de los menhires gana la habilidad de arrollar hasta el final del turno. Henge of Ramos={T}: anade {1} a tu reserva de mana. {2}, {T}: anade un mana de cualquier color a tu reserva de mana. Herald of Leshrac=Vuela. Mantenimiento acumulativoGana el control de una tierra que no controlas. El Heraldo de Leshrac obtiene +1/+1 por cada tierra que controlas pero que no eres propietario. Cuando el Heraldo de Leshrac deje el juego, cada jugador gana el control de cada tierra de la cual es propietario que tu controlas. Herald of Serra=Vuela, eco, vigilancia. Herald of War=Vuela. Siempre que la Emisaria de guerra ataque, pon un contador +1/+1 sobre ella. Te cuesta {1} menos lanzar los hechizos de Angel y Humano por cada contador +1/+1 sobre la Emisaria de guerra. Herbal Poultice={3}, sacrificar el Cataplasma de hierbas: Regenera la criatura objetivo. Herd Gnarr=Siempre que otra criatura entre en juego bajo tu control, el Gnarr de manada obtiene +2/+2 hasta el final del turno. Heretic's Punishment={3}{R}: Elige una criatura o jugador objetivo, luego pon las primeras tres cartas de tu biblioteca en tu cementerio. El Castigo del hereje hace dano a esa criatura o jugador igual al mayor coste de mana convertido entre esas cartas. Heritage Druid=Girar tres Elfos enderezados que controlas: Agrega {G}{G}{G} a tu reserva de mana. Hermetic Study=La criatura encantada tiene "{T}: esta criatura hace 1 punto dano a la criatura o jugador objetivo." Hermit Druid={G}, {T}: muestra la carta superior de tu biblioteca hasta que muestres una carta de tierra basica. Pon esa carta en tu mano y todas las otras cartas mostradas de esta manera van al cementerio. Hero of Bladehold=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) Siempre que el Heroe de Fortaleza del Filo ataque, pon en el campo de batalla dos fichas de criatura Soldado blancas 1/1 giradas y atacando. Hero of Oxid Ridge=Prisa. Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) Siempre que el Heroe de Risco Oxidado ataque, las criaturas con fuerza de 1 o menos no pueden bloquear este turno. Heroes Remembered=Ganas 20 vidas. Suspender 10{W} (En lugar de jugar esta carta de tu mano, puedes pagar {W} y removerla del juego con diez contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Heroes' Reunion=El jugador objetivo gana 7 vidas. Heroic Defiance=La criatura encantada obtiene +3/+3 mientras comparta un color con el color mas comun entre todos los permanenetes o empate en ser el mas comun. Heroism=Sacrificar una criatura blanca: Por cada criatura atacante roja, preven todo el dano de combate que se le fuera a hacer este turno a menos que el jugador atacante pague {2}{R}. Hero's Demise=Destruye la criatura legendaria objetivo. Hero's Resolve=La criatura encantada obtiene +1/+5. Hesitation=Si cualquier hechizo es jugado, contrarresta ese hechizo y sacrifica el Titubeo. Hex Parasite={X}{BP}: Remueve hasta X contadores del permanente objetivo. Por cada contador removido de esta manera, el Parasito maldito obtiene +1/+0 hasta el final del turno. ({BP} puede pagarse con {B} o con 2 vidas.) Hex=Destruye seis criaturas objetivo. Hexplate Golem= Hibernation Sliver=Todos los fragmentados tienen "Pagar 2 vidas: devuelve esta criatura a la mano de su propietario." Hibernation=Regresa todos los permanentes verdes a las manos de sus propietarios. Hibernation's End=Mantenimiento acumulativo {1} Siempre que pagues el mantenimiento acumulativo del Fin de la hibernacion, puedes buscar en tu biblioteca una carta de criatura con coste de mana convertido igual a la cantidad de contadores de edad sobre el Fin de la hibernacion y ponerla en juego. Si lo haces, baraja tu biblioteca. Hickory Woodlot=El Area de pacanas entra en juego girado con dos contadores de agotamiento sobre el. {T}, quita un contador de agotamiento del Area de pacanas: anade {G}{G} a tu reserva de mana. Si no hay contadores de agotamiento en la Area de pacanas, sacrificala. Hidden Ancients=Cuando un oponente juegue un hechizo de encantamiento, si los Ancianos ocultos es un encantamiento, los Ancianos ocultos se convierten en una criatura Pueblo arboreo 5/5. Hidden Gibbons=Cuando un oponente juegue un hechizo instantaneo, si los Gibones ocultos es un encantamiento, los Gibones ocultos se convierten en una criatura simio 4/4. Hidden Guerrillas=Cuando un oponente juegue un hechizo de artefacto, si las Guerrillas ocultas es un encantamiento, las Guerrillas ocultas se convierten en una criatura Soldado 5/5 con la habilidad de arrollar. Hidden Herd=Cuando un oponente juegue una tierra que no sea basica, si la Manada oculta es un encantamiento, la Manada oculta se convierte en una criatura Bestia 3/3. Hidden Horror=Cuando el Horror Oculto entre en juego, sacrificalo a menos que descartes una carta de criatura. Hidden Path=Las criaturas verdes tiene la habilidad de cruzar bosques. Hidden Predators=Cuando un oponente controle una criatura con fuerza 4 o superior, si los Depredadores ocultos es un encantamiento, los Depredadores ocultos se convierten en una criatura Bestia 4/4. Hidden Retreat=Pon una carta de tu mano en la parte superior de tu biblioteca: Preven todo el dano que fuera ser hecho por el instantaneo o conjuro objetivo este turno. Hidden Spider=Cuando una criatura con la habilidad de volar entre en juego bajo el control de un oponente, si la Arana oculta es un encantamiento, la Arana oculta se convierte en una criatura Arana 3/5 que puede bloquear como si tuviera la habilidad de volar. Hidden Stag=Siempre que un oponente juegue una tierra, si el Ciervo oculto es un encantamiento, el Ciervo oculto se convierte en una criatura Bestia 3/2. Siempre que juegues una tierra, si el Ciervo oculto es una criatura, el Ciervo oculto se convierte en un encantamiento. Hide (Hide/Seek)=Pon el artefacto o encantamiento objetivo en el fondo de la biblioteca de su propietario. Hideous End=Destruye la criatura objetivo que no sea negra. Su controlador pierde 2 vidas. Hideous Laughter=Todas las criaturas obtienen -2/-2 hasta el final del turno. Empalmar con lo arcano {3}{B}{B} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Hideous Visage=Las criaturas que controlas ganan la habilidad de intimidar hasta el final del turno. (Esas criaturas no pueden ser bloqueadas excepto por criaturas artefacto y/o criaturas que compartan un color con ellas.) Hidetsugu's Second Rite=Si el jugador objetivo tiene exactamente 10 vidas, el Segundo rito de Hidetsugu hace 10 puntos de dano a ese jugador. High Ground=Cada criatura que controlas puede bloquear una criatura adicional. High Market={T}: anade {1} a tu reserva de mana. {T}, sacrifica una criatura: gana 1 vida. High Priest of Penance=Siempre que el Gran sacerdote de la penitencia reciba dano, puedes destruir el permanente objetivo que no sea tierra. High Seas=Los hechizos de criatura rojos y los hechizos de criatura verde cuestan {1} mas para jugarlos. High Tide=Hasta final del turno, siempre que un jugador gira una isla para extraer mana, ese jugador anade un {U} adicional a su reserva de mana. Highborn Ghoul=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Highland Berserker=Siempre que el Berserker de tierras altas u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que las criaturas Aliado que controlas ganen la habilidad de danar primero hasta el final del turno. Highland Giant= Highland Weald=La Arboleda en tierras altas entra en juego girada. {T}: Agrega {R} o {G} a tu reserva de mana. Highway Robber=Cuando el Asaltante de la Carretera entre en juego, ganas 2 vidas y el oponente objetivo pierde 2 vidas. Higure, the Still Wind=Ninjutsu {2}{U}{U} ({2}{U}{U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que Higure haga dano de combate a un jugador, puedes buscar una carta de Ninja en tu biblioteca, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. {2}: El Ninja objetivo es imbloqueable este turno. Hikari, Twilight Guardian=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, puedes remover del juego a Hikari, guardian del crepusculo. Si lo haces, regresalo al juego bajo el control de su propietario al final del turno. Hill Giant= Hillcomber Giant=Cruza montanas. Hinder=Contrarresta el hechizo objetivo. Si el hechizo se contrarresta de esta manera, pon esa carta en la parte superior o inferior de la biblioteca de su propietario en vez de en el cementerio de ese jugador. Hindering Light=Contrarresta el hechizo objetivo que hace objetivo a un permanente que controlas o a ti. Roba una carta. Hindering Touch=Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Hindervines=Preven todo el dano de combate que fueran a hacer este turno las criaturas sin contadores +1/+1 sobre ellas. Hint of Insanity=El jugador objetivo muestra su mano. Ese jugador descarta de ahi todas las cartas que no sean tierra que tengan el mismo nombre que otra carta en su mano. Hinterland Harbor=El Puerto interior entra al campo de batalla girado a menos que controles un bosque o una isla. {T}: Agrega {G} o {U} a tu reserva de mana. Hinterland Hermit=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Ermitano del interior. Hinterland Scourge=El Azote del interior debe ser bloqueado si se puede. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Azote del interior. Hipparion=El Hiparion no puede bloquear criaturas con fuerza 3 o superior a menos que pagues {1}. Hired Giant=Cuando el Gigante contratado entra en juego, cada otro jugador puede buscar en su biblioteca una carta de tierra, pon esa carta en juego, luego baraja esa biblioteca. Hired Muscle=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Maton contratado. Al final del turno, si hay dos o mas contadores de ki en el Maton contratado, puedes invertirlo. Hisoka, Minamo Sensei={2}{U}, descartar una carta: Contrarresta el hechizo objetivo si tiene el mismo coste de mana convertido que la carta descartada. Hisoka's Defiance=Contrarresta el hechizo objetivo arcano o de Espiritu. Hisoka's Guard=Puedes elegir no enderezar el Guardia de Hisoka durante tu paso de enderezar. {1}{U}, {T}: Mientras el Guardia de Hisoka permanezca girado, la criatura objetivo que controles distinta del Guardia de Hisoka no puede ser objetivo de hechizos o habilidades. Hissing Iguanar=Siempre que otra criatura vaya a un cementerio desde el juego, puedes hacer que el Iguanar siseante le haga 1 punto de dano al jugador objetivo. Hissing Miasma=Siempre que una criatura te ataque, su controlador pierde 1 vida. Hit (Hit/Run)=El jugador objetivo sacrifica un artefacto o criatura. Golpear hace dano a ese jugador igual al coste de mana convertido de ese permanente. Hive Mind=Siempre que un jugador lance un hechizo instantaneo o de conjuro, cada otro jugador copia ese hechizo. Cada uno de esos jugadores puede elegir nuevos objetivos para su copia. Hivestone=Las criaturas que controlas son Fragmentados ademas de sus otros tipos de criatura. Hivis of the Scale=Puedes elegir no enderezar la Hivis de la Escama durante tu fase de enderezar. {T}: gana el control de la criatura objetivo que sea Dragon mientras que la Hivis de la Escama permanezca girada y solo si controlas la Hivis de la Escama. Hoar Shade={B}: la Sombra de la escarcha obtiene +1/+1 hasta el final del turno. Hoarder's Greed=Pierdes 2 vidas y robas dos cartas, luego enfrentate con un oponente. Si ganas, repite este proceso. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Hoarding Dragon=Vuela. Cuando el Dragon acaparador entre al campo de batalla, puedes buscar en tu biblioteca una carta de artefacto, exiliarla y luego barajar tu biblioteca. Cuando el Dragon acaparador vaya a un cementerio desde el campo de batalla, puedes poner la carta exiliada en la mano de su propietario. Hoard-Smelter Dragon=Vuela. {3}{R}: Destruye el artefacto objetivo. El Dragon fundetesoros obtiene +X/+0 hasta el final del turno, donde X es el coste de mana convertido de ese artefacto. Hobble=Cuando la Cojera entra en juego, roba una carta. La criatura encantada no puede atacar. La criatura encantada no puede bloquear si es negra. Hobgoblin Dragoon=Vuela, dana primero. Hokori, Dust Drinker=Las tierras no se enderezan durante los pasos de enderezar de sus controladores. Al comienzo del mantenimiento de cada jugador, ese jugador endereza una tierra que controla. Hold the Gates=Las criaturas que controlas obtienen +0/+1 por cada Portal que controlas y tienen la habilidad de vigilancia. Hold the Line=Las criaturas bloqueadoras obtienen +7/+7 hasta el final del turno. Holistic Wisdom={2}, remover del juego una carta de tu mano: Regresa la carta objetivo de tu cementerio a tu mano si comparte un tipo con la carta removida de esta manera. (Los tipos de carta son artefacto, criatura, encantamiento, instantaneo, tierra y conjuro.) Hollow Dogs=Siempre que los Perros Huecos ataquen, obtienen +2/+0 hasta el final del turno. Hollow Specter=Vuela. Siempre que el Espectro hueco haga dano de combate a un jugador, puedes pagar {X}. Si lo haces, ese jugador muestra X cartas de su mano y tu eliges una de ellas. Ese jugador descarta esa carta. Hollow Trees=Los Arboles Huecos entran en juego girados. Puedes elegir no enderezar los Arboles Huecos durante tu paso de enderezar. Al comienzo de tu mantenimiento, si los Arboles Huecos estan girados, pon un contador de almacen sobre ellos. {T}, quita cualquier numero de contadores de almacen de los Arboles Huecos: Anade {G} a tu reserva de mana por cada contador de almacen quitado de esta manera. Hollow Warrior=El Guerrero Hueco no puede atacar ni bloquear a menos que gires una criatura enderezada de tu control. Hollowborn Barghest=Al comienzo de tu mantenimiento, si no tienes cartas en la mano, cada oponente pierde 2 vidas. Al comienzo del mantenimiento de cada oponente, si ese jugador no tiene cartas en su mano, el pierde 2 vidas. Hollowhenge Beast= Hollowhenge Scavenger=Necrario Cuando el Carronero de Hollowhenge entre al campo de batalla, si una criatura murio este turno, ganas 5 vidas. Hollowhenge Spirit=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Vuela. Cuando el Espiritu de Hollowhenge entre al campo de batalla, remueve del combate la criatura atacante o bloqueadora objetivo. Hollowsage=Siempre que el Sabio hueco sea enderezado, puedes hacer que el jugador objetivo descarte una carta. Holy Armor=La criatura encantada obtiene +0/+2. {W}: La criatura encantada obtiene +0/+1 hasta el final del turno. Holy Day=Preven todo el dano de combate que se fuera a hacer este turno. Holy Justiciar={2}{W}, {T}: Gira la criatura objetivo. Si esa criatura es un Zombie, exiliala. Holy Light=Las criaturas no blancas obtienen -1/-1 hasta el final del turno. Holy Mantle=Encantar criatura.La criatura encantada obtiene +2/+2 y tiene proteccion contra criaturas. Holy Strength=Encantar criatura. La criatura encantada obtiene +1/+2. Homarid Shaman={U}: Gira la criatura verde objetivo. Homarid Spawning Bed={1}{U}{U}, sacrificar una criatura azul: pon en juego X fichas azul camarido 1/1 en el campo de batalla, donde X es el coste de mana convertido de la criatura sacrificada. Homarid Warrior={U}: El Guerrero Homarido no puede ser objetivo de hechizos ni habilidades y no se endereza surante tu siguiente paso de enderezar. Gira el Guerrero Homarido. Homarid=Homarido entra en juego con un contador de marea en el. Al comienzo de tu mantenimiento, pon un contador de marea en Homarido. Mientras haya exactamente 1 contador de marea en Homarido, obtiene -1/-1. Mientras haya exactamente 3 contadores de marea en Homarido, obtiene +1/+1 y cuando haya 4 contadores, remuevelos todos. Homeward Path={T}: Agrega {1} a tu reserva de mana. {T}: Cada jugador gana el control de todas las criaturas de las que es propietario. Homicidal Brute=Al comienzo de tu paso final, si el Bruto homicida no ataco este turno, gira al Bruto homicida, luego transformalo. Homicidal Seclusion=Mientras controles exactamente una criatura, esa criatura obtiene +3/+1 y tiene la habilidad de vinculo vital. Homing Lightning=El Relampago preciso hace 4 puntos de dano a la criatura objetivo y a cada otra criatura con el mismo nombre que esa criatura. Homing Sliver=Cada carta de Fragmentado en la mano de cada jugador tiene ciclo de Fragmentado {3}. Ciclo de Fragmentado {3} ({3}, descartar esta carta: Busca en tu biblioteca una carta de Fragmentado, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Homura, Human Ascendant=Homura, ascendente humano no puede bloquear. Cuando Homura vaya a un cementerio desde el juego, regresalo al juego invertido. Homura's Essence=Las criaturas que controlas obtienen +2/+2 y la habilidad de volar y "{R}: Esta criatura obtiene +1/+0 hasta el final del turno." Honden of Cleansing Fire=Al comienzo de tu mantenimiento, ganas 2 vidas por cada Altar que controles. Honden of Infinite Rage=Al comienzo de tu mantenimiento, el Honden de la ira infinita hace una cantidad de dano a la criatura o jugador objetivo igual a la cantidad de Altares que controles. Honden of Life's Web=Al comienzo de tu mantenimiento, pon en juego una ficha de criatura Espiritu incolora 1/1 por cada Altar que controles. Honden of Night's Reach=Al comienzo de tu mantenimiento, el oponente objetivo descarta una carta por cada Altar que controles. Honden of Seeing Winds=Al comienzo de tu mantenimiento, roba una carta por cada Altar que controles. Honor Guard={W}: El Guardia de Honor obtiene +0/+1 hasta el final del turno. Honor of the Pure=Las criaturas blancas que controlas obtienen +1/+1. Honor the Fallen=Retira del juego todas las criaturas en todos los cementerios. Gana 1 vida por cada carta retirada de esta forma. Honorable Passage=La proxima vez que una fuente de tu eleccion fuera a hacer dano a la criatura o jugador objetivo este turno, preven ese dano. Si se previene dano de una fuente roja de esta manera, el Traspaso honorable hace una cantidad de dano igual al dano prevenido de esta manera al controlador de la fuente. Honorable Scout=Cuando el Explorador Honorable entra en juego, gana 2 vidas por cada criatura roja y/o negra que controla en oponente objetivo. Honor-Worn Shaku={T}: Agrega {1} a tu reserva de mana. Girar un permanente legendario enderezado que controles: Endereza el Shaku usado con honor. Hooded Kavu={B}: el Kavu con Cresta no puede ser bloqueado este turno excepto por criaturas artefacto y/o criaturas negras. Hoodwink=Devuelve el artefacto, encantamiento, o tierra objetivo a la mano de su propietario. Hoof Skulkin={3}: La criatura verde objetivo obtiene +1/+1 hasta el final del turno. Hoofprints of the Stag=Siempre que robes una carta, puedes poner un contador de huella sobre las Huellas del ciervo. {2}{W}, remover cuatro contadores de huellas de las Huellas del ciervo: Pon en juego una ficha de criatura Elemental blanca 4/4 con la habilidad de volar. Juega esta habilidad solo durante tu turno. Hope and Glory=Endereza dos criaturas objetivo. Cada una de ellas obtiene +1/+1 hasta el final del turno. Hope Charm=Elige una - la criatura objetivo gana la habilidad de danar primero hasta el final del turno; o el jugador objetivo gana 2 vidas; o destruye el encantamiento local objetivo. Hopping Automaton={0}: el Automata saltarin obtiene -1/-1 y gana la habilidad de volar hasta el final del turno. Horde of Boggarts=Tanto la fuerza como la resistencia de la Horda de boggarts son iguales a la cantidad de permanentes rojos que controlas. La Horda de boggarts no puede ser bloqueada excepto por dos o mas criaturas. Horde of Notions=Vigilancia, arrolla, prisa. {W}{U}{B}{R}{G}: Puedes jugar la carta objetivo de Elemental de tu cementerio sin pagar su coste de mana. Horizon Canopy={T}, pagar 1 vida: Agrega {G} o {W} a tu reserva de mana. {1}, {T}, sacrificar la Enramada del horizonte: Roba una carta. Horizon Drake=Vuela, proteccion contra tierras. Horizon Seed=Siempre que juegues un hechizo arcano o de Espiritu, regenera la criatura objetivo. Horizon Spellbomb={2}, {T}, sacrificar Bombahechizo del horizonte: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Cuando la Bombahechizo del horizonte vaya a un cementerio desde el campo de batalla, puedes pagar {G}. Si lo haces, roba una carta. Horn of Deafening={2}, {T}: preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Horn of Greed=Siempre que un jugador juegue una tierra, ese jugador roba una carta. Horn of Plenty=Siempre que un jugador juegue un hechizo, puedes pagar {1}. Si ese jugador lo hace, roba una carta al final del turno. Horn of Ramos={T}: anade {G} a tu reserva de mana. Sacrificar el Cuerno de Ramos: anade {G} a tu reserva de mana. Horncaller's Chant=Pon en el campo de batalla una ficha de criatura Rinoceronte verde 4/4 con la habilidad de arrollar, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Horned Cheetah=Siempre que el Leopardo Cornudo hace dano, gana esa cantidad en vidas. Horned Helm=La criatura equipada obtiene +1/+1 y tiene la habilidad de arrollar. {G}{G}: Anexa el Yelmo astado a la criatura objetivo que controles. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Horned Kavu=Cuando el Kavu Astado entra en juego, devuelve la criatura roja o verde que controlas a la mano de su propietario. Horned Sliver=Todos los fragmentados tienen la habilidad de arrollar. Horned Troll={G}: Regenera al Troll Astado. Horned Turtle= Hornet Cannon={3}, {T}: Pon una ficha de criatura artefacto avispa 1/1 con la habilidad de volar y prisa en juego. Destruye esa criatura al final del turno. Hornet Cobra=Dana primero. Hornet Harasser=Cuando el Hostigador de avispas vaya a un cementerio desde el juego, la criatura objetivo obtiene -2/-2 hasta el final del turno. Hornet Queen=Vuela, toque mortal. Cuando la Avispa reina entre al campo de batalla, pon en el campo de batalla cuatro fichas de criatura Insecto verdes 1/1 con las habilidades de volar y toque mortal. Hornet Sting=La Picadura de avispa hace 1 punto de dano a la criatura o jugador objetivo. Horobi, Death's Wail=Vuela. Siempre que una criatura sea objetivo de un hechizo o habilidad, destruye esa criatura. Horobi's Whisper=Si controlas un pantano, destruye la criatura objetivo que no sea negra. Empalmar con lo arcanoRemover del juego cuatro cartas de tu cementerio. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Horrible Hordes=Impetu 1. Horrifying Revelation=El jugador objetivo descarta una carta, luego pone la primera carta de su biblioteca en su cementerio . Horror of Horrors=Sacrificar un pantano: Regenera la criatura objetivo negra. Horror of the Dim={U}: El Horror de los Dim gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlan tus oponentes.) Horseshoe Crab={U}: Endereza el Cangrejo Bayoneta. Hostile Realm=Encantar tierra. La tierra encantada tiene "{T}: La criatura objetivo no puede bloquear este turno". Hostility=Prisa. Si un hechizo que controles fuera a hacer dano a un oponente, preven ese dano. Pon en juego una ficha de criatura Chaman Elemental roja 3/1 con la habilidad de prisa por cada punto de dano prevenido de esta manera. Cuando la Hostilidad vaya a un cementerio desde cualquier parte, barajala en la biblioteca de su propietario. Hot Springs=Las Fuentes termales solo puede encantar una tierra de tu control. La tierra encantada tiene "{T}: preven el siguiente punto de dano que fuera ser hecho a la criatura o jugador objetivo este turno." Hotheaded Giant=Prisa. El Gigante fogoso entra en juego con dos contadores -1/-1 sobre el a menos que hayas jugado otro hechizo rojo este turno. Hound of Griselbrand=Dana dos veces. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Hour of Reckoning=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Destruye todas las criaturas que no sean fichas. Hover Barrier=Defensor, vuela. Hoverguard Observer=Vuela. El Observador aeroguarda puede bloquear solo criaturas con la habilidad de volar. Hoverguard Sweepers=Vuela. Cuando los Barredores aeroguarda entren en juego, puedes regresar hasta dos criaturas objetivo a las manos de sus propietarios. Hovermyr=Vuela, vigilancia. Howl from Beyond=La criatura encantada obtiene +X/+0 hasta el final del turno. Howl of the Night Pack=Pon en el campo de batalla una ficha de criatura Lobo verde 2/2 por cada bosque que controles. Howlgeist=Las criaturas con fuerza menor que el Geist aullador no pueden bloquearlo. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Howling Banshee=Vuela. Cuando la Banshee aulladora entre al campo de batalla, cada jugador pierde 3 vidas. Howling Fury=La criatura objetivo obtiene +4/+0 hasta el final de turno. Howling Gale=El Vendaval aullante hace 1 punto de dano a cada criatura que tenga la habilidad de volar y a cada jugador. Retrospectiva {1}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Howling Mine=Al inicio del paso de robar de cada jugador, si la Mina Aullante esta enderezada, ese jugador roba una carta adicional. Howling Wolf=Cuando el Lobo aullante entra en juego, puedes buscar en tu biblioteca hasta tres cartas de Lobo aullante, muestralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. Howlpack Alpha=Las otras criaturas Licantropo y Lobo que controlas obtienen +1/+1. Al comienzo de tu paso final, pon en el campo de batalla una ficha de criatura Lobo verde 2/2. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Alfa de la jauria aullante. Howlpack of Estwald=Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Jauria aullante de Estwald. Howltooth Hollow=Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.) {T}: Agrega {B} a tu reserva de mana. {B}, {T}: Puedes jugar la carta removida sin pagar su coste de mana si ningun jugador tiene cartas en su mano. Hua Tuo, Honored Physician={T}: Pon la carta objetivo de criatura de tu cementerio en la parte superior de tu biblioteca. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Huang Zhong, Shu General=Huang Zhong, general Shu no puede ser bloqueado por mas de una criatura. Hulking Cyclops=El Ciclope Corpulento no puede bloquear. Hulking Goblin=El Trasgo fornido no puede bloquear. Hulking Ogre=El ogro corpulento no puede bloquear. Hull Breach=Elige una - Destruye el artefacto objetivo; o destruye el encantamiento objetivo; o destruye el artefacto y encantamiento objetivo. Hum of the Radix=Jugar cada hechizo de artefacto cuesta {1} mas por cada artefacto que controle su controlador. Human Frailty=Destruye la criatura Humano objetivo. Humble Budoka=El Budoka humilde no puede ser objetivo de hechizos o habilidades. Humble=La criatura objetivo pierde todas las habilidades y se convierte en 0/1 hasta el final del turno. Humility=Todas las criaturas pierden todas las habilidades y son 1/1. Hunding Gjornersen=Impetu 1. Hundred-Talon Kami=Vuela. Migracion de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 4 o menos de tu cementerio a tu mano.) Hundred-Talon Strike=La criatura objetivo obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Empalmar con lo arcanoGirar una criatura blanca enderezada que controles. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Hundroog=Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Hunger of the Howlpack=Pon un contador +1/+1 sobre la criatura objetivo. Necrario En vez de eso, pon tres contadores +1/+1 sobre esa criatura si una criatura murio este turno. Hunger of the Nim=La criatura objetivo obtiene +1/+0 hasta el final del turno por cada artefacto que controles. Hungry Mist=Al comienzo de tu mantenimiento, sacrifica la Niebla Voraz a menos que pagues {G}{G}. Hungry Spriggan=Arrolla. Siempre que el Spriggan hambriento ataque, obtiene +3/+3 hasta el final del turno. Hunt Down=La criatura objetivo bloquea a la criatura objetivo este turno si puede. Hunted Dragon=Vuela, prisa. Cuando el Dragon perseguido entre en juego, pon en juego tres fichas de criatura Caballero blancas 2/2 con la habilidad de danar primero bajo el control del oponente objetivo. Hunted Ghoul=El Necrofago perseguido no puede bloquear Humanos. Hunted Horror=Arrolla. Cuando el Horror perseguido entre en juego, pon en juego dos fichas de criatura Centauro verdes 3/3 con proteccion contra negro bajo el control del oponente objetivo. Hunted Lammasu=Vuela. Cuando el Lammasu perseguido entre en juego, pon en juego una ficha de criatura Horror negra 4/4 bajo el control del oponente objetivo. Hunted Phantasm=El Fantasma perseguido es imbloqueable. Cuando el Fantasma perseguido entre en juego, pon en juego cinco fichas de criatura Trasgo rojas 1/1 bajo el control del oponente objetivo. Hunted Troll=Cuando el Trol perseguido entre en juego, pon en juego cuatro fichas de criatura Hada azules 1/1 con la habilidad de volar bajo el control del oponente objetivo. {G}: Regenera al Trol perseguido. Hunted Wumpus=Cuando el Wumpus Perseguido entre en juego, cada uno de los demas jugadores puede poner en juego una carta de criatura de su mano. Hunter of Eyeblights=Cuando la Cazadora de desgracias visuales entre en juego, pon un contador +1/+1 sobre la criatura objetivo que no controlas. {2}{B}, {T}: Destruye la criatura objetivo con un contador sobre ella. Hunter Sliver=Todos los Fragmentados tienen la habilidad de provocar. (Cuando un Fragmentado ataque, su controlador puede elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Hunters' Feast=Cualquier cantidad de jugadores objetivo gana cada uno 6 vidas. Hunter's Insight=Elige la criatura objetivo que controlas. Siempre que esa criatura haga dano de combate a un jugador o planeswalker este turno, roba esa misma cantidad de cartas. Hunting Cheetah=Siempre que el Cazador guepardo haga dano a un oponente, puedes buscar en tu biblioteca una carta de bosque, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Hunting Drake=Vuela. Cuando el Draco Cazador entra en juego, pon la criatura roja o verde objetivo en la parte superior de la biblioteca de su propietario. Hunting Grounds=Umbral Siempre que un oponente juegue un hechizo, puedes poner en juego una carta de criatura de tu mano. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Hunting Kavu={1}{R}{G}, {T}: Retira del juego el Kavu Cazador y a la criatura objetivo sin la habilidad de volar que te esta atacando. Hunting Moa=Eco {2}{G}. Siempre que el Dinornis cazador entre en juego o vaya a un cementerio desde el juego, pon un contador +1/+1 sobre la criatura objetivo. Hunting Pack=Pon en juego una ficha de criatura Bestia verde 4/4. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Hunting Triad=Pon en juego tres fichas de criatura Guerrero Elfo verde 1/1. Reforzar 3{3}{G}. ({3}{G}, descartar esta carta: Pon tres contadores +1/+1 sobre la criatura objetivo.) Hunting Wilds=Estimulo {3}{G} (Puedes pagar {3}{G} adicional en cuanto juegues este hechizo.) Busca en tu biblioteca hasta dos cartas de bosque y ponlas en juego giradas. Luego baraja tu biblioteca. Si se pago el coste de estimulo, endereza todos los bosques puestos en juego de esta manera. Se convierten en criaturas verdes 3/3 con la habilidad de prisa que siguen siendo tierras. Huntmaster of the Fells=Siempre que esta criatura entre al campo de batalla o se transforme en el Maestro de caza de las colinas, pon en el campo de batalla una ficha de criatura Lobo verde 2/2 y gana 2 vidas. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Maestro de caza de las colinas. Hurkyl's Recall=Regresa todos los artefactos de los cuales el jugador objetivo sea propietario a su mano. Hurloon Minotaur= Hurloon Shaman=Cuando el Chaman de Hurloon vaya a un cementerio desde el juego, cada jugador sacrifca una tierra. Hurly-Burly=Elige uno: El Alboroto hace 1 punto de dano a cada criatura sin la habilidad de volar; o el Alboroto hace 1 punto de dano a cada criatura con la habilidad de volar. Hurr Jackal={T}: La criatura objetivo no puede ser regenerada este turno. Hurricane=El Huracan hace X puntos de dano a cada criatura que tenga la habilidad de volar y a cada jugador. Hush=Destruye todos los encantamientos. Ciclo {2}. Hussar Patrol=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.). Vigilancia. Hyalopterous Lemure={0}: el Lemur hialoptero obtiene -1/-0 y gana la habilidad de volar hasta el final del turno. Hydra Omnivore=Siempre que la Hidra omnivora haga dano de combate a un oponente, le hace esa misma cantidad de dano a cada otro oponente. Hydroblast=Elige una - Contrarresta el hechizo objetivo si es rojo; o destruye el permanente si es rojo. Hydroform=La tierra objetivo se convierte en una criatura Elemental 3/3 con la habilidad de volar hasta el final del turno. Sigue siendo una tierra. Hydromorph Guardian={U}, sacrificar el Guardian hidromorfo: Contrarresta el hechizo objetivo que haga objetivo a una o mas criaturas que controles. Hydromorph Gull=Vuela. {U}, sacrificar la Gaviota hidromorfa: Contrarresta el hechizo objetivo que haga objetivo a una o mas criaturas que controles. Hydrosurge=La criatura objetivo obtiene -5/-0 hasta el final del turno. Hyena Umbra=Encantar criatura. La criatura encantada obtiene +1/+1 y tiene la habilidad de danar primero. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Hymn of Rebirth=Pon la criatura objetivo de un cementerio en juego bajo tu control. Hymn to Tourach=El jugador objetivo se descarta de dos cartas al azar de su mano. Hypergenesis=La Hipergenesis es verde. Suspender 3{1}{G}{G}. Comenzando contigo, cada jugador puede poner en juego de su mano una carta de artefacto, criatura, encantamiento o tierra. Repite este proceso hasta que nadie ponga una carta en juego. Hyperion Blacksmith={T}: gira o endereza el artefacto objetivo controlado por un oponente. Hypersonic Dragon=Vuela, prisa. Puedes lanzar los hechizos de conjuro como si tuvieran la habilidad de destello. (Puedes lanzarlos en cualquier momento en que pudieras lanzar un instantaneo.) Hypervolt Grasp=Encantar criatura. La criatura encantada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo." {1}{U}: Regresa el Abrazo hipervoltico a la mano de su propietario. Hypnotic Cloud=Estimulo {4}. El jugador objetivo se descarta de una carta de su mano. Si pagastes el coste de estimulo, en vez de eso ese jugador se descarta tres cartas de su mano. Hypnotic Specter=Vuela. Siempre que el Espectro Hipnotico haga dano a un oponente, ese jugador descarta una carta al azar. Hypnox=Vuela. Cuando el Hypnox entre en juego, si lo jugaste de tu mano, remueve del juego todas las cartas que haya en la mano del oponente objetivo. Cuando el Hypnox salga del juego, regresa las cartas removidas a la mano de su propietario. Hypochondria={W}, descartar una carta de tu mano: Preven los siguientes 3 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. {W}, sacrificar la Hipocondria: Preven los siguientes 3 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Hysterical Blindness=Las criaturas que controlan tus oponentes obtienen -4/-0 hasta el final del turno. Hystrodon=Arrolla. Siempre que el Histrodon haga dano de combate a un jugador, puedes robar una carta. Metamorfosis {1}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Ib Halfheart, Goblin Tactician=Siempre que otro trasgo que controles sea bloqueado, sacrificalo. Si lo haces, le hace 4 puntos de dano a cada criatura que lo bloquea. Sacrificar dos montanas: Pon en juego dos fichas de criatura Trasgo rojas 1/1. Icatian Crier=Remueve del juego el artefacto o encantamiento objetivo. Si jugaste este hechizo durante tu fase principal, puedes remover del juego otro artefacto o encantamiento objetivo. Icatian Infantry={1}: la Infanteria icatiana gana danar primero hasta el final del turno. {1}: la Infanteria icatiana gana agrupar hasta el final del turno. Icatian Javelineers=Los Jabalineros icatianos entran en juego con un contador de jabalina sobre ellos. {T}, remover un contador de jabalina de los Jabalineros icatianos: Los Jabalineros icatianos hacen 1 punto de dano a la criatura o jugador objetivo. Icatian Lieutenant={1}{W}: El soldado objetivo obtiene +1/+0 hasta el final del turno. Icatian Moneychanger=El Intercambiador monetario icatiano entra en juego con tres contadores de credito sobre el mismo. Cuando el Intercambiador monetario icatiano entre en juego, hace 3 puntos de dano. Al comienzo de tu mantenimiento, pon un contador de credito en el Intercambiador monetario icatiano. Sacrificar al Intercambiador monetario icatiano: Ganas 1 vida por cada contador de credito en el Intercambiador monetario icatiano. Juega esta habilidad solo durante tu mantenimiento. Icatian Phalanx=Agrupa. Icatian Priest={1}{W}{W}: La criatura objetivo obtiene +1/+1 hasta el final del turno. Icatian Scout={1}, {T}: La criatura objetivo gana la habilidad de danar primero hasta el final del turno. Icatian Skirmishers=Dana primero, agrupa. Cada vez que los Hostigadores icatianos ataquen, todas las criaturas agrupadas con ellos ganar la habilidad de danar primero hasta el final del turno. Icatian Store=El Almacen Icatiano entra en juego girado. Puedes elegir no enderezar el Almacen Icatiano durante tu paso de enderezar. Al comienzo de tu mantenimiento, si el Almacen Icatiano esta girado, pon un contador de almacen en el. {T}, quita cualquier numero de contadores de almacen del Almacen Icatiano: Anade {W} a tu reserva de mana por cada contador de almacen quitado de esta manera. Icatian Town=Pon 4 fichas de criatura Ciudadano blancas 1/1 en juego. Ice (Fire/Ice)=Fuego: Fuego hace 2 danos divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Hielo: Gira el permanente objetivo. Roba una carta. Ice Cage=Encantar criatura. La criatura encantada no puede atacar o bloquear, y no pueden activarse sus habilidades activadas. Cuando la criatura encantada sea objetivo de un hechizo o habilidad, destruye la Jaula de hielo. Ice Cauldron={X}, {T}: pon un contador de carga en el Caldero de hielo y retira del juego un hechizo de tu mano. Puedes jugar este hechizo como si estuviera en tu mano. Anota el tipo y cantidad de mana usado para pagar este coste de activacion. Juega esta habilidad solo si no hay contadores de carga sobre el Caldero de hielo. {T}, remueve un contador de carga. Anota el tipo y cantidad de mana usado para pagar este coste de activacion. Usa este mana solo para jugar la ultima carta exiliada por el Caldero de hielo. Ice Cave=Siempre que un jugador juegue un hechizo, cualquier otro jugador puede pagar el coste de mana de ese hechizo. Si un jugador lo hace, contrarresta el hechizo. Ice Floe=Puedes elegir no enderezar el Tempano de Hielo durante el paso de enderezar. {T}: Gira la criatura ibjetivo sin la habilidad de volar que te ataca. No se endereza durante el paso de enderezar de su controlador mientras que el Tempano de Hielo permanezca girado. Ice Storm=Destruye la tierra objetivo. Iceberg=El Iceberg entra en juego con X contadores de hielo sobre el. {3}: Pon un contador de hielo en el Iceberg. Quitar un contador de hielo del Iceberg: Agrega {1} a tu reserva de mana. Icefall=Destruye el artefacto o tierra objetivo. Recobrar {R}{R} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {R}{R}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Icequake=Destruye la tierra objetivo. Si la tierra es una tierra nevada, el Temblor del hielo hace 1 punto de dano al controlador de la tierra. Ichiga, Who Topples Oaks=Arrolla. Remover un contador de ki de Ichiga, el que derriba robles: La criatura objetivo obtiene +2/+2 hasta el final del turno. Ichneumon Druid=Siempre que un oponente juegue un hechizo de instantaneo otro que no sea el primer hechizo instantaneo que ese jugador juegue cada turno, el Ichneumon Druid hace 4 puntos de dano a el. Ichor Explosion=Como coste adicional para lanzar la Explosion icorida, sacrifica una criatura. Todas las criaturas obtienen -X/-X hasta el final del turno, donde X es la fuerza de la criatura sacrificada. Ichor Rats=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cuando las Ratas icoridas entren al campo de batalla, cada jugador obtiene un contador de veneno. Ichor Slick=La criatura objetivo obtiene -3/-3 hasta el final del turno. Ciclo {2} ({2}, descartar esta carta: Roba una carta.) Demencia {3}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Ichor Wellspring=Cuando el Manantial icorido entre al campo de batalla o vaya a un cementerio desde el campo de batalla, roba una carta. Ichorclaw Myr=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que el Myr garra icorida sea bloqueado, obtiene +2/+2 hasta el final del turno. Ichorid=Prisa. Al final del turno, sacrifica el Icorid. Al comienzo de tu mantenimiento, si el Icorid esta en tu cementerio, puedes remover del juego una carta de criatura negra de tu cementerio que no sea el Icorid. Si lo haces, regresa al juego el Icorid. Icy Manipulator={1}, {T}: Gira el artefacto, criatura o tierra objetivo. Icy Prison=Cuando la Prision helada entra en juego, retira del juego la criatura objetivo. Al comienzo de tu mantenimiento, sacrifica la Prision helada a menos que algun jugador pague {3}. Cuando la Prision helada deja el juego, devuelve la criatura retirada al juego a la mano de su propietario. Ideas Unbound=Roba tres cartas. Descarta tres cartas al final del turno. Identity Crisis=Remueve del juego todas las cartas en la mano y cementerio del jugador objetivo. Idle Thoughts={2}: Roba una carta si no tienes cartas en tu mano. Idyllic Tutor=Busca en tu biblioteca una carta de encantamiento, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Ifh-Biff Efreet=Vuela. {G}: El Efrit de Ifh-Biff hace 1 punto de dano a cada criatura con la habilidad de volar y a cada jugador. Cualquier jugador puede jugar esta habilidad. Igneous Golem={2}: el Golem ardiente gana la habilidad de arrollar hasta el final del turno. Igneous Pouncer=Prisa. Ciclo de pantano {2}, ciclo de montana {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de pantano o montana, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Ignite Disorder=Encender el Desorden hace 3 puntos de dano divididos como elijas entre cualquier numero de criaturas blancas y/o azules objetivo. Ignite Memories=El oponente objetivo muestra una carta al azar de su mano. Encender los recuerdos hace dano a ese jugador igual al coste de mana convertido de esa carta. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Ignoble Soldier=Siempre que el Soldado innoble sea bloqueado, preven todo el dano de combate que fuera ser hecho por el este turno. Ignorant Bliss=Remueve del juego boca abajo todas las cartas en tu mano. Al final del turno, regresa esas cartas a tu mano, luego roba una carta. Ihsan's Shade=Proteccion contra blanco. Iizuka the Ruthless=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) {2}{R}, sacrificar un Samurai: Los Samurai que controlas ganan la habilidad de danar dos veces hasta el final del turno. Ikiral Outrider=Subir de nivel {4}. ({4}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-3 2/6 Vigilancia. NIVEL 4+ 3/10 Vigilancia. Ill-Gotten Gains=Retira del juego las Ganancias mal habidas. Cada jugador se descarta de su mano, luego devuelve hasta tres cartas de su cementerio a su mano. Illicit Auction=Cada jugador puede apostar vida por el control de la criatura objetivo. Tu comienzas la apuesta en 0. En orden de turnos, cada jugador puede apostar mas alto. La apuesta finaliza si la apuesta mas alta permanece. El jugador que aposto mas alto pierde vida igual a la apuesta que hizo y gana el control de la criatura. Illness in the Ranks=Las fichas de criatura obtienen -1/-1. Illuminate=Estimulo {2}{R} y/o {3}{U}. El Iluminar hace X puntos de dano a la criatura objetivo. Si pagaste el coste del estimulo {2}{R}, el Iluminar hace X puntos de dano al controlador de esa criatura. Si pagaste el coste de estimulo {3}{U}, robas X cartas. Illuminated Folio={1}, {T}, mostrar dos cartas de tu mano que compartan un color: Roba una carta. Illuminated Wings=La criatura encantada gana la habilidad de volar. {2}, sacrificar la Alas iluminadas: roba una carta. Illumination=Contrarresta el hechizo de artefacto o encantamiento objetivo. Su controlador gana vida igual a su coste de mana convertido. Illusion (Illusion/Reality)=Ilusion: El hechizo o permanente objetivo es del color de tu eleccion hasta el final del turno. Realidad: Destruye el artefacto objetivo. Illusionary Forces=Vuela. Mantenimiento acumulativo {U}. Illusionary Mask={X}: Pon una carta de criatura con coste de mana convertido de X o menor de tu mano en juego boca abajo. Si la carta de criatura boca abajo hace dano, es danada o se gira, vuelvela boca arriba. Juega esta habilidad solo cuando puedas jugar un conjuro. Illusionary Presence=Mantenimiento acumulativo {U}. Al comienzo de tu mantenimiento, la Presencia ilusoria gana la habilidad de cruzar tierra de tu eleccion hasta el final del turno. Illusionary Servant=Vuela. Cuando el Sirviente Ilusorio sea objetivo de un hechizo o habilidad, sacrificalo. Illusionary Terrain=Mantenimiento acumulativo {2}. Cuando el Terreno ilusorio entra en juego, elige dos tipos de tierra basica. Las tierras basicas del primer tipo elegido son del segundo tipo elegido. Illusionary Wall=Defensor. Vuela, dana primero. Mantenimiento acumulativo {U}. Illusionist's Bracers=Siempre que se active una habilidad de la criatura equipada, si no es una habilidad de mana, copia esa habilidad. Puedes elegir nuevos objetivos para la copia.Equipar {3}. Illusions of Grandeur=Mantenimiento acumulativo {2}. Cuando los Delirios de grandeza entra en juego, gana 20 vidas. Cuando los Delirios de grandeza deja el juego, pierde 20 vidas. Illusory Angel=Vuela. Lanza el Angel ilusorio solo si lanzaste otro hechizo este turno. Illusory Demon=Vuela. Cuando juegues un hechizo, sacrifica el Demonio ilusorio. Imagecrafter={T}: Elige un tipo de criatura que no sea Leyenda o Muro. El tipo de la criatura objetivo es de ese tipo hasta el final del turno. Imaginary Pet=Al comienzo de tu mantenimiento, si tienes una carta en la mano, regresa la Mascota Imaginaria a la mano de su propietario. Imi Statue=Los jugadores no pueden enderezar mas de un artefacto durante sus pasos de enderezar. Immaculate Magistrate={T}: Pon un contador +1/+1 sobre la criatura objetivo por cada Elfo que controlas. Immerwolf=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Las otras criaturas Licantropo y Lobo que controlas obtienen +1/+1. Los Licantropos que no sean Humanos que controlas no se pueden transformar. Immobilizing Ink=La criatura encantada no se endereza durante el paso de enderezar de su controlador. La criatura encantada tiene: "{1}, descartar una carta de tu mano: Endereza esta criatura". Immolating Souleater={RP}: El Devoraalmas inmolador obtiene +1/+0 hasta el final del turno. ({RP} puede pagarse con {R} o con 2 vidas.) Immolation=La criatura encantada obtiene +2/-2. Immortal Coil={T}, Remueve del juego dos cartas de tu cementerio: Roba una carta. Si se te fuera a hacer dano, preven ese dano. Remueve del juego una carta de tu cementerio por cada 1 punto de dano prevenido de esta manera. Cuando no haya cartas en tu cementerio, pierdes el juego. Immortal Servitude=Regresa cada carta de criatura con un coste de mana convertido de X de tu cementerio al campo de batalla. Impaler Shrike=Vuela. Cuando el Alcaudon empalador haga dano de combate a un jugador, puedes sacrificarlo. Si lo haces, roba tres cartas. Impatience=Al final del turno de cada jugador, si ese jugador no jugo un hechizo ese turno, la Impaciencia hace 2 puntos de dano a el. Impelled Giant=Arrolla. Girar una criatura roja enderezada que controles que no sea el Gigante instigado: El Gigante instigado obtiene +X/+0 hasta el final del turno, donde X es la fuerza de la criatura girada de esta manera. Impending Disaster=Al comienzo de tu mantenimiento, si hay siete o mas tierras en juego, sacrifica el Desastre inminente. Si lo haces, destruye todas las tierras. Imperial Edict=El oponente objetivo sacrifica una criatura. Imperial Hellkite=Vuela. Metamorfosis {6}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Engendro imperial sea puesto boca arriba, puedes buscar en tu biblioteca una carta de Dragon, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Imperial Mask=Cuando la Mascara imperial entre en juego, si no es una ficha, cada uno de tus companeros de equipo pone en juego una ficha que es una copia de la Mascara imperial. No puedes ser objetivo de hechizos o habilidades que controlen tus oponentes. Imperial Recruiter=Cuando el Reclutador imperial entra en juego, busca en tu biblioteca una criatura con fuerza de 2 o menos, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Imperial Seal=Busca en tu biblioteca una carta y luego barajar tu biblioteca y poner esa carta en su parte superior. Pierdes 2 vidas. Imperiosaur=Usa solo mana producido por tierras basicas para jugar el Imperiosaurio. Imperious Perfect=Las otras criaturas Elfo que controlas obtienen +1/+1. {G}, {T}: Pon en juego una ficha de criatura Guerrero Elfo verde 1/1. Implements of Sacrifice={1}, {T}, sacrificar Implementaciones para el sacrificio: anade 2 manas de un unico color a tu reserva de mana. Implode=Destruye la tierra objetivo. Roba una carta. Imposing Visage=La criatura encantada no puede ser bloqueada excepto por dos o mas criaturas. Imprison=Siempre que un jugador juegue una habilidad de la criatura encantada con {T} en su coste de activacion, puede pagar {1}. Si lo haces, contrarrestra esta habilidad. Si no lo haces, sacrifica el Imprisionar. Siempre que la criatura encantada ataca o bloquea, puedes pagar {1}. Si lo haces, gira a la criatura y remuevela del combate. Las criaturas que estaban bloqueando y no han sido bloqueadas por otras criaturas este combate son imbloqueables. Si no pagas {1}, sacrifica el Imprisionar. Impromptu Raid={2}{R/G}: Muestra la primera carta de tu biblioteca. Si no es una carta de criatura, ponla en tu cementerio. De lo contrario, pon en juego esa carta. Esa criatura tiene la habilidad de prisa. Sacrificala al final del turno. Improvised Armor=La criatura encantada obtiene +2/+5. Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Imp's Mischief=Cambia el objetivo del hechizo objetivo que tenga un solo objetivo. Pierdes una cantidad de vida igual al coste de mana convertido de ese hechizo. Imps' Taunt=Recuperar {3}. La criatura objetivo ataca este turno si puede. Impulse=Mira las cuatro cartas superiores de tu biblioteca. Pon una de ellas en tu mano y el resto en la parte inferior de tu biblioteca. Impulsive Maneuvers=Siempre que una criatura ataque, lanza una moneda. Si ganas el lanzamiento, la siguiente vez que esa criatura fuera a hacer dano de combate este turno, en vez de eso, hace el doble del dano. Si pierdes el lanzamiento, la siguiente vez que esa criatura fuera a hacer dano de combate este turno, preven ese dano. In the Eye of Chaos=Siempre que un jugador juegue un hechizo instantaneo, contrarrestralo a menos que un jugador pague {X}, donde X es su coste de mana convertido. In the Web of War=Siempre que una criatura entre en juego bajo tu control, obtiene +2/+0 y gana la habilidad de prisa hasta el final del turno. Inaction Injunction=Deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Roba una carta. Iname as One=Cuando Iname unificado entre en juego, si lo jugaste de tu mano, puedes buscar en tu biblioteca una carta de Espiritu, ponerla en juego, luego barajar tu biblioteca. Cuando Iname unificado vaya a un cementerio desde el juego, puedes removerlo del juego. Si lo haces, regresa la carta de Espiritu objetivo de tu cementerio al juego. Iname, Death Aspect=Cuando Iname, aspecto de la muerte entre en juego, puedes buscar en tu biblioteca cualquier cantidad de cartas de Espiritu y ponerlas en tu cementerio. Si lo haces, baraja tu biblioteca. Iname, Life Aspect=Cuando Iname, aspecto de la vida vaya a un cementerio desde el juego, puedes remover del juego a Iname, aspecto de la vida. Si lo haces, regresa cualquier cantidad de cartas de Espiritu de tu cementerio a tu mano. Incandescent Soulstoke=Las otras criaturas Elemental que controlas obtienen +1/+1. {1}{R}, {T}: Puedes poner en juego una carta de criatura Elemental de tu mano. Esa criatura gana la habilidad de prisa hasta el final del turno. Sacrificala al final del turno. Incendiary Command=Elige dos: El Dictado incendiario hace 4 puntos de dano al jugador objetivo; o el Dictado incendiario hace 2 puntos de dano a cada criatura; o destruye la tierra objetivo que no sea basica; o cada jugador descarta todas las cartas de su mano y luego roba esa misma cantidad de cartas. Incendiary=Al comienzo de tu mantenimiento, puedes poner un contador de mecha sobre el Incendiario. Cuando la criatura encantada vaya a un cementerio, el Incendario hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero de contadores de mecha sobre el Incendiario. Incinerate=Incinerar hace 3 puntos de dano a la criatura o jugador objetivo. Una criatura que recibio dano de esta manera no puede ser regenerada este turno. Incite Hysteria=Irradiar Las criaturas que comparten un color con la criatura objetivo no pueden bloquear este turno. Incite War=Elige uno: Las criaturas que controle el jugador objetivo atacan este turno si pueden: o las criaturas que controles ganan la habilidad de danar primero hasta el final del turno. Entrelazar {2}. (Si pagas el coste de entrelazar, juega ambas opciones.) Incite=La criatura objetivo es roja hasta el final del turno y ataca este turno si puede. Increasing Ambition=Busca una carta de tu biblioteca y pon esa carta en tu mano. Si Aumentar la ambicion fue lanzado desde un cementerio, en vez de eso, busca dos cartas en tu biblioteca y pon esas cartas en tu mano. Luego baraja tu biblioteca. Retrospectiva {7}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Increasing Confusion=El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio. Si Aumentar la confusion fue lanzado desde un cementerio, en vez de eso, ese jugador pone el doble de esas cartas en su cementerio. Retrospectiva {X}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Increasing Devotion=Pon en el campo de batalla cinco fichas de criatura Humano blancas 1/1. Si Aumentar la devocion fue lanzado desde un cementerio, en vez de eso, pon en el campo de batalla diez de esas fichas. Retrospectiva {7}{W}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Increasing Savagery=Pon cinco contadores +1/+1 sobre la criatura objetivo. Si Aumentar el salvajismo fue lanzado desde un cementerio, en vez de eso, pon diez contadores +1/+1 sobre esa criatura. Retrospectiva {5}{G}{G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Increasing Vengeance=Copia el hechizo objetivo de instantaneo o de conjuro que controlas. Si Aumentar la venganza fue lanzado desde un cementerio, en vez de eso, copia ese hechizo dos veces. Puedes elegir nuevos objetivos para las copias. Retrospectiva {3}{R}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Incremental Blight=Pon un contador -1/-1 sobre la criatura objetivo, dos contadores -1/-1 sobre otra criatura objetivo y tres contadores -1/-1 sobre una tercera criatura objetivo. Incremental Growth=Pon un contador +1/+1 sobre la criatura objetivo, dos contadores +1/+1 sobre otra criatura objetivo y tres contadores +1/+1 sobre una tercera criatura objetivo. Incurable Ogre= Incursion Specialist=Siempre que lances tu segundo hechizo cada turno, el Especialista en incursiones obtiene +2/+0 hasta el final del turno y es imbloqueable este turno. Indebted Samurai=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Siempre que un Samurai que controles vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Samurai en deuda. Indentured Djinn=Vuela. Cuando el Djin sirviente contratado entra en juego, cada otro jugador puede robar hasta tres cartas. Indentured Oaf=Preven todo el dano que el Simplon siervo fuera a hacer a criaturas rojas. Independent Troops= Indestructibility=Encantar permanente. El permanente encantado es indestructible. Indestructible Aura=Preven todo el dano que se le fuera a hacer a la criatura objetivo este turno. Index=Mira las primeras cinco cartas de tu biblioteca, luego regresalas en cualquier orden. Indigo Faerie=Vuela. {U}: El permanente objetivo es azul ademas de sus otros colores hasta el final del turno. Indomitable Ancients= Indomitable Archangel=Vuela. Metalurgia Los artefactos que controlas tienen la habilidad de velo mientras controles tres o mas artefactos. Indomitable Will=Puedes jugar la Voluntad indomable en cualquier momento en que pudieras jugar un instantaneo. La criatura encantada obtiene +1/+2. Indrik Stomphowler=Cuando el Aplastaullador indrik entre en juego, destruye el artefacto o encantamiento objetivo. Indrik Umbra=Encantar criatura. La criatura encantada obtiene +4/+4 y tiene la habilidad de danar primero, y todas las criaturas que puedan bloquearla lo hacen. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Induce Despair=Como coste adicional para lanzar Inducir a la desesperacion, muestra una carta de criatura de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el coste de mana convertido de la carta mostrada. Induce Paranoia=Contrarresta el hechizo objetivo. Si se uso {B} para pagar Inducir la paranoia, el controlador de ese hechizo pone X cartas de la parte superior de su biblioteca en su cementerio, donde X es el coste de mana convertido del hechizo. Inertia Bubble=El artefacto encantado no se endereza durante el paso de enderezar de su controlador. Inescapable Brute=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) El Bruto inescapable debe ser bloqueado si se puede. Inexorable Tide=Siempre que lances un hechizo, prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Infantry Veteran={T}: La criatura atacante objetivo obtiene +1/+1 hasta el final del turno. Infected Vermin={2}{B}: La Alimana infectada hace 1 punto de dano a cada criatura y a cada jugador. Umbral {3}{B}: La Alimana infectada hace 3 puntos de dano a cada criatura y a cada jugador. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Infectious Horror=Siempre que el Horror infeccioso ataque, cada oponente pierde 2 vidas. Infectious Host=Cuando el Huesped contagioso vaya a un cementerio desde el juego, el jugador objetivo pierde 2 vidas. Infectious Rage=La criatura encantada obtiene +2/-1. Cuando la criatura encantada vaya a un cementerio, elige una criatura al azar que la Furia contagiosa pueda encantar. Regresa al juego la Furia contagiosa y encanta con ella a esa criatura. Infernal Caretaker=Metamorfosis {3}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Vigilante infernal sea puesto boca arriba, regresa todas las cartas de Zombie de todos los cementerios a las manos de sus propietarios. Infernal Contract=Roba 4 cartas. Pierde la mitad de tus vidas, redondeando hacia arriba. Infernal Darkness=Mantenimiento acumulativo: {B} y 1 vida. Si la tierra es girada para mana, produce {B} en vez de su tipo normal y cantidad. Infernal Denizen=Al comienzo de tu mantenimiento, sacrifica dos pantanos. Si no puedes, gira el Habitante infernal, y un oponente puede ganar el control de la criatura de tu control de su eleccion. Ese oponente retiene el control de esta criatura mientras que el Habitante infernal este en el campo de batalla. Infernal Genesis=Al comienzo del mantenimiento de cada jugador, ese jugador pone la carta superior de su biblioteca en su cementerio. Luego pone X fichas de criatura sicario negras 1/1 en juego, donde X es el coste de mana convertido de esa carta. Infernal Harvest=Devuelve cualquier numero de pantanos que controles a la mano de su propietario. La Cosecha infernal hace una cantidad de dano igual al numero de pantanos devueltos de esta manera, divididos como tu elijas, entre cualquier numero de criaturas. Infernal Kirin=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, el jugador objetivo muestra su mano y descarta todas las cartas con el coste de mana convertido de ese hechizo. Infernal Medusa=Siempre que la Medusa infernal bloquea o es bloqueada por una criatura que no sea muro, destruye esa criatura al final del combate. Infernal Plunge=Como coste adicional para lanzar la Zambullida infernal, sacrifica una criatura. Agrega {R}{R}{R} a tu reserva de mana. Infernal Tribute={2}, sacrificar una carta en juego: roba una carta. Infernal Tutor=Muestra una carta de tu mano. Busca en tu biblioteca una carta con el mismo nombre que esa, muestrala, ponla en tu mano y luego baraja tu biblioteca. Temerario Si no tienes cartas en tu mano, en vez de eso, busca una carta en tu biblioteca, ponla en tu mano y luego baraja tu biblioteca. Inferno Elemental=Siempre que el Elemental Infernal bloquee o sea bloqueado por una criatura, el Elemental Infernal hace 3 puntos de dano a esa criatura. Inferno Titan={R}: El Titan infernal obtiene +1/+0 hasta el final del turno. Siempre que el Titan infernal entre al campo de batalla o ataque, hace 3 puntos de dano divididos como elijas entre una, dos o tres criaturas y/o jugadores objetivo. Inferno Trap=Si recibiste dano de dos o mas criaturas este turno, puedes pagar {R} en lugar de pagar el coste de mana de la Trampa del infierno. La Trampa del infierno hace 4 puntos de dano a la criatura objetivo. Inferno=El Infierno hace 6 puntos de dano a cada criatura y a cada jugador. Infest=Todas las criaturas obtienen -2/-2 hasta el final del turno. Infested Roothold=(Los muros no pueden atacar.) Proteccion contra artefactos. Siempre que un oponente juegue un hechizo de artefacto, puedes poner en juego una ficha de criatura Insecto verde 1/1. Infiltrate=La criatura objetivo es imbloqueable este turno. Infiltration Lens=Siempre que la criatura equipada sea bloqueada por una criatura, puedes robar dos cartas. Equipar {1}. Infiltrator il-Kor=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Suspender 2{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Infiltrator's Magemark=Encantar criatura. Las criaturas que controlas que estan encantadas obtienen +1/+1 y no pueden ser bloqueadas excepto por criaturas con la habilidad de defensor. Infinite Authority=Encantar criatura. Siempre que la criatura encantada bloquee o sea bloqueada por una criatura con resistencia de 3 o menos, destruye a la criatura al final del combate. Al inicio del proximo paso final, si esa criatura va a un cementerio de esta manera, pon un contador +1/+1 sobre la primera criatura. Infinite Hourglass=Todas las criaturas obtienen +1/+0 por cada contador de tiempo en el Reloj Infinito. Al comienzo de tu mantenimiento, pon un contador de tiempo en el Reloj Infinito. {3}: Quita un contador de tiempo del Reloj Infinito. CUalquier jugador puede jugar esta habilidad pero solo durante algun mantenimiento. Infinite Reflection=Encantar criatura. Cuando el Reflejo infinito entre al campo de batalla anexado a una criatura, cada una de las demas criaturas que controles que no sea ficha se convierte en una copia de esa criatura. Las criaturas que controlas que no sean fichas entran al campo de batalla como una copia de la criatura encantada. Inflame=Inflamar hace 2 puntos de dano a cada criatura a la que le hayan hecho dano este turno. Information Dealer={T}: Mira X cartas de la parte superior de tu biblioteca, donde X es el numero de Hechiceros en juego, luego regresalas en cualquier orden. Infuse=Endereza el artefacto, criatura o tierra objetivo. Roba una carta al comienzo del siguiente mantenimiento. Infused Arrows=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) {T}, remover X contadores de carga de las Flechas imbuidas: La criatura objetivo obtiene -X/-X hasta el final del turno. Ingenious Thief=Vuela. Cuando el Ladron ingenioso entre al campo de batalla, mira la mano del jugador objetivo. Ingot Chewer=Cuando el Masticador de lingotes entre en juego destruye el artefacto objetivo. Evocar {R}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Inheritance=Siempre que una criatura va al cementerio, puedes pagar {3}. Si lo haces, roba una carta. Initiate of Blood={T}: El Iniciado de la sangre hace 1 punto de dano a la criatura objetivo que haya recibido dano este turno. Cuando esa criatura vaya a un cementerio este turno, invierte al Iniciado de la sangre. Initiates of the Ebon Hand={1}: Anade {B} a tu reserva de mana. Si gastas mas de {3} de esta manera este turno, sacrifica a los Iniciados de la Mano de Ebano al final del turno. Ink Dissolver=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Disolvente de tinta, puedes mostrarla. Si lo haces, cada oponente pone las primeras tres cartas de su biblioteca en su cementerio. Ink-Eyes, Servant of Oni=Ninjutsu {3}{B}{B} ({3}{B}{B}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que Ojos de tinta, sierva de oni haga dano de combate a un jugador, puedes poner en juego la carta de criatura objetivo del cementerio de ese jugador bajo tu control. {1}{B}: Regenera a Ojos de tinta. Inkfathom Divers=Cruza islas. Cuando los Buceadores de Tinta Profunda entren en juego, mira las primeras cuatro cartas de tu biblioteca y regresalas en cualquier orden. Inkfathom Infiltrator=La Espia de Tinta Profunda es imbloqueable y no puede bloquear. Inkfathom Witch=Inspirar temor. {2}{U}{B}: Cada criatura no bloqueada es 4/1 hasta el final del turno. Inkmoth Nexus={T}: Agrega {1} a tu reserva de mana. {1}: El Nexo de polillas de tinta se convierte en una criatura artefacto Polilla-titilante 1/1 con las habilidades de volar e infectar hasta el final del turno. Sigue siendo una tierra. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Ink-Treader Nephilim=Siempre que un jugador juegue un hechizo instantaneo o conjuro, si el Nefilim pisada oscura es el unico objetivo de ese hechizo, copia el hechizo para cada otra criatura que ese hechizo podria hacer objetivo. Cada copia hace objetivo a cada una de esas otras criaturas. Inkwell Leviathan=Cruza islas, arrolla, velo. Inner Calm, Outer Strength=La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la cantidad de cartas en tu mano. Inner Fire=Agrega {R} a tu reserva de mana por cada carta que haya en tu mano. Inner Sanctum=Mantenimiento acumulativo - pagar 2 vidas Preven todo el dano que fueran a recibir las criaturas que controlas. Inner-Chamber Guard=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Inner-Flame Acolyte=Cuando la Acolita de la llama interna entre en juego, la criatura objetivo obtiene +2/+0 y gana la habilidad de prisa hasta el final del turno. Evocar {R}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Inner-Flame Igniter={2}{R}: Las criaturas que controlas obtienen +1/+0 hasta el final del turno. Si esta es la tercera vez que esta habilidad se resuelve este turno, las criaturas que controlas ganan la habilidad de danar primero hasta el final del turno. Innocence Kami={W}, {T}: Gira la criatura objetivo. Siempre que juegues un hechizo arcano o de Espiritu, endereza la Kami de la inocencia. Innocent Blood=Cada jugador sacrifica una criatura. Inquisition of Kozilek=El jugador objetivo muestra su mano. Tu eliges de ahi una carta que no sea tierra con coste de mana convertido de 3 o menos. Ese jugador descarta esa carta. Inquisition=El jugador objetivo muestra su mano. La Inquisicion hace dano a ese jugador igual al numero de cartas blanca en su mano. Inquisitor Exarch=Cuando el Exarca inquisidor entre al campo de batalla, elige uno: Tu ganas 2 vidas; o el oponente objetivo pierde 2 vidas. Inquisitor's Flail=Si la criatura equipada fuera a hacer dano de combate, en vez de eso, hace el doble de ese dano. Si otra criatura fuera a hacer dano de combate a la criatura equipada, en vez de eso, le hace el doble de ese dano a la criatura equipada. Equipar {2}. Inquisitor's Snare=Preven todo el dano que fuera a hacer la criatura atacante o bloqueadora objetivo este turno. Si esa criatura es negra o roja, destruyela. Insatiable Souleater={GP}: El Devoraalmas insaciable gana la habilidad de arrollar hasta el final del turno. ({GP} puede pagarse con {G} o con 2 vidas.) Insectile Aberration=Vuela. Inside Out=Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. Roba una carta. Insidious Bookworms=Cuando las Carcomas de los libros se va al cementerio desde el juego, tu puedes pagar {1}{B}. Si lo haces, el jugador objetivo se descarta una carta al azar de su mano. Insidious Dreams=Como coste adicional para jugar los Suenos insidiosos, descarta X cartas de tu mano. Busca X cartas en tu biblioteca. Luego baraja tu biblioteca y pon esas cartas en la parte superior en cualquier orden. Insight=Siempre que un oponente juegue un hechizo verde, roba 1 carta. Insist=El siguiente hechizo de criatura que juegues este turno no puede ser contrarrestado por hechizos o habilidades. Roba una carta. Insolence=Siempre que la criatura encantada sea girada, la Insolencia hace 2 puntos de dano al controlador de esa criatura. Inspiration=El jugador objetivo roba dos cartas. Inspired Charge=Las criaturas que controlas obtienen +2/+1 hasta el final del turno. Inspired Sprite=Destello. Vuela. Siempre que juegues un hechizo de Hechicero, puedes enderezar el Hada inspirada. {T}: Roba una carta, luego descarta una carta. Inspirit=Endereza la criatura objetivo. Obtiene +2/+4 hasta el final del turno. Instigator Gang=Las criaturas atacantes que controles obtienen +1/+0. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Banda instigadora. Instigator={1}{B}{B}, {T}, descartar una carta de tu mano: las criaturas que el jugador objetivo controla atacan este turno si pueden. Instill Energy=La criatura encantada obtiene prisa. Endereza la criatura encantada. Juega esta habilidad solo durante tu turno pero solo una vez cada turno. Instill Furor=Encantar criatura. La criatura encantada tiene "Al final de tu turno, sacrifica esta criatura a menos que haya atacado este turno." Instill Infection=Pon un contador -1/-1 sobre la criatura objetivo. Roba una carta. Insubordination=Al final del turno del controlador de la criatura encantada, la Insubordinacion hace 2 puntos de dano al jugador a menos que la criatura encantada atacara este turno. Insurrection=Endereza todas las criaturas y gana el control de ellas hasta el final del turno. Ellas ganan la habilidad de prisa hasta el final del turno. Intangible Virtue=Las fichas de criatura que controlas obtienen +1/+1 y tienen vigilancia. Interdict=Contrarresta la habilidad activada de un permanente que no sea una habilidad de mana. Roba una carta. Intervene=Contrarresta el hechizo objetivo que hace objetivo a una criatura. Intervention Pact=El Pacto de intervencion es blanco. La proxima vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ganas vida igual a la cantidad de dano prevenido de esta manera. Al comienzo de tu proximo mantenimiento, paga {1}{W}{W}. Si no lo haces, pierdes el juego. Intet, the Dreamer=Vuela. Siempre que Intet, la sonadora haga dano de combate a un jugador, puedes pagar {2}{U}. Si lo haces, remueve del juego la primera carta de tu biblioteca boca abajo. Puedes mirar esta carta mientras permanezca removida del juego. Puedes jugar esa carta sin pagar su coste de mana mientras Intet permanezca en juego. Intimidation Bolt=El Rayo amedrentador hace 3 puntos de dano a la criatura objetivo. Las otras criaturas no pueden atacar este turno. Intimidation=Las criaturas de tu control no pueden ser bloqueadas excepto por criaturas artefacto y criaturas negras. Intimidator Initiate=Siempre que un jugador juegue un hechizo rojo, puedes pagar {1}. Si lo haces, la criatura objetivo no puede bloquear este turno. Into the Core=Exilia dos artefactos objetivo. Into the Fray=La criatura objetivo ataca este turno si puede. Empalmar con lo arcano {R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Into the Maw of Hell=Destruye la tierra objetivo. A las fauces del infierno hace 13 puntos de dano a la criatura objetivo. Into the North=Busca en tu biblioteca una carta de tierra nevada y ponla en juego girada. Luego baraja tu biblioteca. Into the Roil=Estimulo {1}{U}. (Puedes pagar {1}{U} adicionales en cuanto lances este hechizo.) Regresa el permanente objetivo que no sea tierra a la mano de su propietario. Si Dentro de la Turbulencia fue estimulado, roba una carta. Into the Void=Regresa hasta dos criaturas objetivo a las manos de sus propietarios. Into Thin Air=Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Regresa el artefacto objetivo a la mano de su propietario. Intrepid Hero={T}: Destruye la criatura objetivo con fuerza de 4 o mas. Intruder Alarm=Las criaturas no se enderezan durante los pasos de enderezar de sus controladores. Siempre que una criatura entre en juego, endereza todas las criaturas. Intuition=Busca en tu biblioteca tres cartas y muestralas. Un oponente elige una. Pon esa carta en tu mano y el resto en tu cementerio. Luego baraja tu biblioteca. Inundate=Regresa todas las criaturas que no sean azules a las manos de sus propietarios. Invader Parasite=Estampa Cuando el Parasito invasor entre al campo de batalla, exilia la tierra objetivo. Siempre que una tierra con el mismo nombre que la carta exiliada entre al campo de batalla bajo el control de un oponente, el Parasito invasor hace 2 puntos de dano a ese jugador. Invasion Plans=Todas las criaturas bloquean cada turno si puede. El jugador atacante elige como bloquea cada criatura, en vez del jugador defensor. Invert the Skies=Las criaturas que controlan tus oponentes pierden la habilidad de volar hasta el final del turno si se uso {G} para jugar Invertir el cielo, y las criaturas que controlas ganan la habilidad de volar hasta el final del turno si se uso {U} para jugarlo. (Haz ambos si se uso {G}{U}.) Invigorate=Si controlas un bosque, puedes hacer ganar a un oponente 3 vidas en vez de pagar el coste de mana de Vigorizar. La criatura objetivo obtiene +4/+4 hasta el final del turno. Invigorating Boon=Siempre que un jugador use la habilidad de ciclo de una carta, puedes poner un contador +1/+1 sobre la criatura objetivo. Invigorating Falls=Ganas una cantidad de vida igual al numero de cartas de criatura que haya en todos los cementerios. Invincible Hymn=Cuenta la cantidad de cartas en tu biblioteca. Tu total de vidas se convierte en ese numero. Inviolability=Preven todo el dano que fuera ser hecho a la criatura encantada. Invisibility=La criatura encantada no puede ser bloqueada excepto por Muros. Invisible Stalker=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) El Acechador invisible es imbloqueable. Invoke Prejudice=Siempre que un oponente juegue un hechizo de criatura que no sea artefacto que no comparta un color con una criatura de tu control, contrarrestra el hechizo a menos que su controlador pague {X}, donde X es su coste de mana convertido. Invoke the Firemind=Elige uno: Roba X cartas; o Invocar la Mente ardiente hace X puntos de dano a la criatura o jugador objetivo. Invulnerability=Recuperar {3}. La siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, previene ese dano. Ion Storm={1}{R}, remover un contador +1/+1 o un contador de carga de un permanente que controles: La Tormenta ionica hace 2 puntos de dano a la criatura o jugador objetivo. Iona, Shield of Emeria=Vuela. En cuanto Iona, Escudo de Emeria, entre al campo de batalla, elige un color. Tus oponentes no pueden lanzar hechizos del color elegido. Iona's Judgment=Exilia la criatura o encantamiento objetivo. Ior Ruin Expedition=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Expedicion a las ruinas de Ior. Remover tres contadores de busqueda de la Expedicion a las ruinas de Ior y sacrificarla: Roba dos cartas. Ire of Kaminari=La Ira de Kaminari hace dano a la criatura o jugador objetivo igual al numero de cartas de arcano en tu cementerio. Iridescent Angel=Vuela, proteccion contra todos los colores. Iridescent Drake=Vuela. Cuando el Draco iridiscente entra en juego, devuelve la carta de encantar criatura de un cementerio al juego encantando al Draco iridiscente. Irini Sengir=Los encantamientos blancos y verdes cuestan {2} mas para jugarlos. Iron Lance={3}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Iron Maiden=Al comienzo del mantenimiento de cada uno de tus oponentes, la Doncella de hierro hace 1 punto de dano a ese jugador por cada carta por encima de cuatro en su mano. Iron Myr={T}: Agrega {R} a tu reserva de mana. Iron Star=Siempre que un jugador juegue un hechizo rojo, puedes pagar {1}. Si lo haces, ganas 1 vida. Iron Tusk Elephant=Arrolla. Iron Will=La criatura objetivo obtiene +0/+4 hasta el final del turno. Ciclo {2}. Iron-Barb Hellion=Prisa. El Diablo espinas de acero no puede bloquear. Ironclaw Buzzardiers=Los Buitreros Zarpafierro no pueden bloquear a una criatura con fuerza de 2 o mas. {R}: Los Buitreros Zarpafierro ganan la habilidad de volar hasta el final del turno. Ironclaw Curse=La criatura encantada obtiene -0/-1. La criatura encantada no puede bloquear una criatura con fuerza igual o superior a la resistencia de la criatura encantada. Ironclaw Orcs=Los Orcos Zarpafierro no pueden bloquear a una criatura con fuerza 2 o superior. Ironfang=Dana primero. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Colmillo de hierro. Ironfist Crusher=El Triturador puno de hierro puede bloquear cualquier numero de criaturas. Metamorfosis {3}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Iron-Heart Chimera=La Quimera de corazon de hierro no se gira al atacar. Sacrificar la Quimera de corazon de hierro: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera no se gira al atacar. Ironhoof Ox=El buey pezuna de hierro no puede ser bloqueado por mas de una criatura. Ironroot Treefolk= Ironshell Beetle=Cuando el Escarabajo caparazon ferreo entre en juego, pon un contador +1/+1 sobre la criatura objetivo. Irradiate=La criatura objetivo obtiene -1/-1 hasta el final del turno por cada artefacto que controles. Irresistible Prey=La criatura objetivo debe ser bloqueada este turno si se puede. Roba una carta. Irrigation Ditch=El Dique de Irrigacion entra en juego girado. {T}: anade {W} a tu reserva de mana. {T}, sacrificar el Dique de Irrigacion: anade {G}{U} a tu reserva de mana. Isamaru, Hound of Konda= Isao, Enlightened Bushi=Isao, bushi inspirado no puede ser contrarrestado. Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno). {2}: Regenera el Samurai objetivo. Ishi-Ishi, Akki Crackshot=Siempre que un oponente juegue un hechizo arcano o de Espiritu, Ishi-Ishi, lanzaguijarros akki hace 2 puntos de dano a ese jugador. Island Fish Jasconius=El Pez Isla Jasconius no puede atacar a menos que el jugador defensor no controle islas. El Pez Isla Jasconius no se endereza durante su paso de enderezar. {U}{U}{U}: Endereza el Pez Isla Jasconius. Juega esta habilidad solo durante tu mantenimiento. Cuando no controles ninguna isla. Cuando no controles ninguna isla, sacrifica el Pez Isla Jasconius. Island of Wak-Wak={T}: la criatura objetivo con la habilidad de volar gana -X/-0 hasta final del turno, donde X es su fuerza. Island Sanctuary=Si fueras a robar 1 carta durante tu fase de robar, en lugar de eso puedes saltarte ese robo. Si lo haces, hasta el inicio de tu siguiente turno, solo las criaturas con la habilidad de volar o con la habilidad de cruzar islas pueden atacarte. Island={T}: Anade {U} a tu reserva de mana. Isleback Spawn=Velo. El Engendro isla caparazon obtiene +4/+8 mientras una biblioteca tenga veinte o menos cartas. Isochron Scepter=Estampa Cuando el Cetro isocrono entre en juego, puedes remover del juego una carta de instantaneo con coste de mana convertido de 2 o menos de tu mano. (La carta removida es estampada en este artefacto.) {2}, {T}: Puedes copiar la carta de instantaneo estampada y jugar la copia sin pagar su coste de mana. Isolated Chapel=La Capilla aislada entra al campo de batalla girada a menos que controles una llanura o un pantano. {T}: Agrega {W} o {B} a tu reserva de mana. Isolation Cell=Siempre que un oponente lance un hechizo de criatura, ese jugador pierde 2 vidas a menos que pague {2}.. Isperia the Inscrutable=Vuela. Siempre que Isperia la inescrutable haga dano de combate a un jugador, nombra una carta. Ese jugador muestra su mano. Si muestra la carta nombrada, busca en tu biblioteca una carta de criatura con la habilidad de volar, muestrala, ponla en tu mano y luego baraja tu biblioteca. Isperia, Supreme Judge=Vuela. Siempre que una criatura te ataque a ti o a un planeswalker que controlas, puedes robar una carta. Isperia's Skywatch=Vuela. Cuando la Patrulla celeste de Isperia entre al campo de batalla, deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) It That Betrays=Aniquilador 2. (Siempre que esta criatura ataque, el jugador defensor sacrifica dos permanentes.) Siempre que un oponente sacrifique un permanente que no sea ficha, pon esa carta en el campo de batalla bajo tu control. Ith, High Arcanist=Vigilancia. {T}: Endereza la criatura atacante objetivo. Preven todo el dano de combate que fuera a hacer y que se le fuera a hacer a esa criatura este turno. Suspender 4{W}{U}. Ivory Charm=Elige uno - Todas las criaturas obtienen -2/-0 hasta el final del turno; o gira la criatura objetivo; o preven el siguiente punto de dano que fuera ser hecho a la criatura o jugador objetivo este turno. Ivory Crane Netsuke=Al comienzo de tu mantenimiento, si tienes siete o mas cartas en tu mano, gana 4 vidas. Ivory Cup=Siempre que un jugador juegue un hechizo blanco, puedes pagar {1}. Si lo haces, ganas 1 vida. Ivory Gargoyle=Vuela Cuando la Gargola de marfil vaya a un cementerio cementerio desde el juego, devuelvelo bajo el control de su propietario al final del turno y saltate el proximo paso de robar. {4}{W}: Retira del juego la Gargola de marfil. Ivory Giant=Cuando el Gigante de marfil entre en juego, gira todas las criaturas que no sean blancas. Suspender 5{W} (En lugar de jugar esta carta de tu mano, puedes pagar {W} y removerla del juego con cinco contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Ivory Guardians=Proteccion contra rojo. Todos los guardianes obtienen +1/+1 mientras que un oponente controle una carta roja. Ivory Mask=No puedes ser objetivo de hechizos o habilidades. Ivory Tower=Al comienzo de tu mantenimiento, gana X vidas, sonde X es el numero de cartas en tu mano menos cuatro. Ivy Dancer={T}: La criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. Ivy Elemental=El Elemental de hiedra entra en juego con X contadores +1/+1 sobre el. Ivy Lane Denizen=Siempre que otra criatura verde entre al campo de batalla bajo tu control, pon un contador +1/+1 sobre la criatura objetivo. Ivy Seer={2}{G}, {T}: muestra cualquier numero de cartas verdes en tu mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de cartas mostradas de esta manera. Iwamori of the Open Fist=Arrolla. Cuando Iwamori del puno abierto entra en juego, cada oponente puede poner en juego una carta de criatura legendaria de su mano. Ixidor, Reality Sculptor=Las criaturas que esten boca abajo obtienen +1/+1. {2}{U}: Pon boca arriba la criatura objetivo que este boca abajo. Ixidor's Will=Contrarresta el hechizo objetivo a menos que su controlador pague {2} por cada Hechicero en juego. Ixidron=En cuanto Ixidron entre en juego, pon boca abajo todas las otras criaturas en juego que no sean fichas. Son criaturas 2/2. Tanto la fuerza como la resistencia de Ixidron son iguales al numero de criaturas boca abajo que haya en juego. Izzet Boilerworks=Las Calderas izzet entran en juego giradas. Cuando las Calderas izzet entren en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {U}{R} a tu reserva de mana. Izzet Charm=Elige uno: Contrarresta el hechizo objetivo que no sea de criatura a menos que su controlador pague {2}; o el Amuleto izzet hace 2 puntos de dano a la criatura objetivo; o roba dos cartas y luego descarta dos cartas. Izzet Chronarch=Cuando el Cronarca izzet entre en juego, regresa la carta de instantaneo o conjuro objetivo de tu cementerio a tu mano. Izzet Guildgate=El Portal del Gremio Izzet entra al campo de batalla girado. {T}: Agrega {U} o {R} a tu reserva de mana. Izzet Guildmage=({U/R} puede pagarse con {U} o con {R}.) {2}{U}: Copia el hechizo instantaneo objetivo que controlas con coste de mana convertido de 2 o menos. Puedes elegir nuevos objetivos para la copia. {2}{R}: Copia el hechizo de conjuro objetivo que controlas con coste de mana convertido de 2 o menos. Puedes elegir nuevos objetivos para la copia. Izzet Keyrune={T}: Agrega {U} o {R} a tu reserva de mana. {U}{R}: Hasta el final del turno, la Llave runica izzet se convierte en una criatura artefacto Elemental azul y roja 2/1. Siempre que la Llave runica izzet haga dano de combate a un jugador, puedes robar una carta. Si lo haces, descarta una carta. Izzet Signet={1}, {T}: Agrega {U}{R} a tu reserva de mana. Izzet Staticaster=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.). Prisa. {T}: La Lanzaestatica izzet hace 1 punto de dano a la criatura objetivo y a cada otra criatura con el mismo nombre que esa criatura. Jabari's Banner={1}, {T}: la criatura objetivo gana la habilidad de flanquear hasta el final del turno. Jabari's Influence=Juega la Influencia de Jabari solo despues del combate. Gana el control de la criatura objetivo que no sea artefacto ni negra que te ataco este turno y pon un contador -1/-0 en ella. Jace Beleren=+2: Cada jugador roba una carta. -1: El jugador objetivo roba una carta. -10: El jugador objetivo pone las primeras veinte cartas de su biblioteca en su cementerio. Jace, Architect of Thought=+1: Hasta tu proximo turno, siempre que una criatura que controle un oponente ataque, obtiene -1/-0 hasta el final del turno. -2: Muestra las primeras tres cartas de tu biblioteca. Un oponente separa esas cartas en dos montones. Pon uno de los montones en tu mano y el otro en el fondo de tu biblioteca en cualquier orden. -8: Por cada jugador, busca en la biblioteca de ese jugador una carta que no sea tierra y exiliala, luego ese jugador baraja su biblioteca. Puedes lanzar esas cartas sin pagar sus costes de mana. Jace, Memory Adept=+1: Roba una carta. El jugador objetivo pone la primera carta de su biblioteca en su cementerio. 0: El jugador objetivo pone las primeras diez cartas de su biblioteca en su cementerio. -7: Cualquier cantidad de jugadores objetivo roban cada uno veinte cartas. Jace, the Mind Sculptor=+2: Mira la primera carta de la biblioteca del jugador objetivo. Puedes poner esa carta en el fondo de la biblioteca de ese jugador. 0: Roba tres cartas, luego pon dos cartas de tu mano en la parte superior de tu biblioteca en cualquier orden. -1: Regresa la criatura objetivo a la mano de su propietario. -12: Exilia todas las cartas de la biblioteca del jugador objetivo, luego ese jugador bajara su mano en su biblioteca. Jace's Archivist={U}, {T}: Cada jugador descarta su mano y luego roba una cantidad de cartas igual a la mayor cantidad de cartas que un jugador descarto de esta manera. Jace's Erasure=Siempre que robes una carta, puedes hacer que el jugador objetivo ponga la primera carta de su biblioteca en su cementerio. Jace's Ingenuity=Roba tres cartas. Jace's Phantasm=Vuela. El Fantasma de Jace obtiene +4/+4 mientras un oponente tenga diez o mas cartas en su cementerio. Jackal Familiar=El Familiar Chacal no puede atacar ni bloquear. Jackal Pup=Siempre que el Cachorro de chacal recibe dano, te hace ese dano a ti. Jackalope Herd=Cuando juegues un hechizo, devuelve Manada de liebrelopes a la mano de su propietario. Jacques le Vert=Las criaturas verdes que controlas obtienen +0/+2. Jaddi Lifestrider=Cuando el Montaraz vital jaddi entre al campo de batalla, puedes girar cualquier cantidad de criaturas enderezadas que controles. Ganas 2 vidas por cada criatura girada de esta manera. Jade Idol=Siempre que juegues un hechizo arcano o de Espiritu, el Idolo de jade se convierte en una criatura artefacto Espiritu 4/4 hasta el final del turno. Jade Leech=Los hechizos verdes cuestan {G} mas para ser jugados. Jade Mage={2}{G}: Pon en el campo de batalla una ficha de criatura Saprolin verde 1/1. Jade Monolith={1}: La siguiente vez que una fuente de tu eleccion fuera a hacer dano a la criatura objetivo este turno, esa fuente te hace dano a ti. Jade Statue={2}: La Estatua de Jade se convierte en una criatura artefacto 3/6 hasta el final del combate. Juega esta habilidad solo durante el combate. Jaded Response=Contrarresta el hechizo objetivo si comparte un color con una criatura que controles. Jagged Lightning=El Rayo dentado hace 3 puntos de dano a la criatura objetivo y 3 danos a otra criatura objetivo. Jagged Poppet=Siempre que el Titere dentado reciba dano, descarta esa misma cantidad de cartas. Temerario Siempre que el Titere dentado haga dano de combate a un jugador, si no tienes cartas en tu mano, ese jugador descarta una cantidad de cartas igual al dano. Jagged-Scar Archers=Tanto la fuerza como la resistencia de las Arqueras de cicatriz dentada son iguales al numero de Elfos que controlas. {T}: Las Arqueras de cicatriz dentada hacen dano igual a su fuerza a la criatura objetivo con la habilidad de volar. Jagwasp Swarm=Vuela. Jalum Tome={2}, {T}: Roba 1 carta, luego descarta 1 carta de tu mano. Jamuraan Lion={W}, {T}: la criatura objetivo no puede bloquear este turno. Jandor's Ring={2}, {T}, descartar la ultima carta robada este turno: Roba una carta. Jandor's Saddlebags={3}, {T}: Endereza la criatura objetivo. Jangling Automaton=Siempre que el Automata chirriante ataca, endereza todas las criaturas que el jugador defensor controla. Jar of Eyeballs={1}, {T}: Exilia la criatura objetivo que controlas. {7}, {T}: Exilia la criatura objetivo que no controlas. Cuando Helvault vaya a un cementerio desde el campo de batalla, regresa todas las cartas exiliadas con el al campo de batalla bajo el control de sus propietarios. Jarad, Golgari Lich Lord=Jarad, senor liche golgari obtiene +1/+1 por cada carta de criatura en tu cementerio. {1}{B}{G}, sacrificar otra criatura: Cada oponente pierde una cantidad de vidas igual a la fuerza de la criatura sacrificada. Sacrificar un pantano y un bosque: Regresa a Jarad de tu cementerio a tu mano. Jarad's Orders=Busca en tu biblioteca hasta dos cartas de criatura y muestralas. Pon una en tu mano y la otra en tu cementerio. Luego baraja tu biblioteca. Jaraku the Interloper=Remover un contador de ki de Jaraku la entrometida: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Jareth, Leonine Titan=Siempre que Jareth, titan leonino bloquee, obtiene +7/+7 hasta el final del turno. {W}: Jareth gana proteccion contra el color de tu eleccion hasta el final del turno. Jasmine Boreal= Jasmine Seer={2}{W}, {T}: muestra cualquier numero de cartas blancas en tu mano. Gana 2 vidas por cada carta mostrada de esta manera. Jawbone Skulkin={2}: La criatura roja objetivo gana la habilidad de prisa hasta el final del turno. Jaws of Stone=Las Mandibulas de piedra hacen X puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo, donde X es el numero de montanas que controlas mientras juegas las Mandibulas de piedra. Jaya Ballard, Task Mage={R}, {T}, descartar una carta: Destruye el permanente azul objetivo. {1}{R}, {T}, descartar una carta: Jaya Ballard, auxiliar de mago hace 3 puntos de dano a la criatura o jugador objetivo. Una criatura que recibio dano de esta manera no puede ser regenerada este turno. {5}{R}{R}, {T}, descartar una carta: Jaya Ballard hace 6 puntos de dano a cada criatura y jugador. Jayemdae Tome={4}, {T}: Roba una carta. Jedit Ojanen of Efrava=Cruza bosques. Siempre que Jedit Ojanen de Efrava ataque o bloquee, pon en juego una ficha de criatura Guerrero Felino verde 2/2 con la habilidad de cruzar bosques. Jedit Ojanen= Jedit's Dragoons=Vigilancia. Cuando los Dragones de Jedit entren en juego, gana 4 vidas. Jenara, Asura of War=Vuela. {1}{W}: Pon un contador +1/+1 sobre Jenara, Asura de la guerra. Jerrard of the Closed Fist= Jeska, Warrior Adept=Dana primero, prisa. {T}: Jeska, guerrera experta hace 1 punto de dano a la criatura o jugador objetivo. Jester's Cap={2}, {T}, sacrificar el Gorro de Bufon: Busca en la biblioteca del jugador objetivo tres cartas y remuevelas del juego. Luego ese jugador baraja su biblioteca. Jester's Mask=La Mascara de bufon entra en juego girada. {1}, {T}, sacrificar la Mascara de bufon: el oponente objetivo pone su mano en la parte superior de su biblioteca. Busca en su biblioteca tantas cartas como el puso en la parte superior de biblioteca de esta manera. Jester's Scepter=Cuando el Cetro del bufon entre en juego, remueve del juego boca abajo las primeras cinco cartas de la biblioteca del jugador objetivo. Puedes mirar esas cartas mientras permanezcan removidas del juego. {2}, {T}, pon en el cementerio de su propietario una carta removida del juego con el Cetro del bufon: Contrarresta el hechizo objetivo si tiene el mismo nombre que esa carta. Jet Medallion=Los hechizos negros cuesta {1} menos para jugarlos. Jetting Glasskite=Vuela. Siempre que la Cometavitrea azabache sea objetivo de un hechizo o habilidad por primera vez en un turno, contrarresta ese hechizo o habilidad. Jeweled Amulet={1}, {T}: pon un contador de carga en el Amuleto enjoyado. Anota que tipo de mana fue usado para jugar este coste de activacion. Juega esta habilidad solo si no hay contadores de carga en el Amuleto enjoyado. {T}, quita todos los contadores de carga del Amuleto enjoyado: Anade una mana al Amuleta enjoyado del tipo que fue usado. Jeweled Bird=Quita el Ave enjoyada de tu mazo antes de jugar si no estas jugando por apuesta. {T}: pon el Ave enjoyada en tu apuesta. Si lo haces, pon todas las demas cartas de tu apuesta en tu cementerio, luego roba una carta. Jeweled Spirit=Vuela. Sacrificar dos tierras: el Espiritu Enjoyado gana proteccion contra artefactos o del color de tu eleccion hasta el final del turno. Jeweled Torque=Cuando el Collar enjoyado entra en juego, elige un color. Siempre que un jugador juegue un hechizo del color elegido, puedes pagar {2}. Si lo haces gana 2 vidas. Jhessian Balmgiver={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. {T}: La criatura objetivo es imbloqueable este turno. Jhessian Infiltrator=El Espia jhessiana es imbloqueable. Jhessian Lookout= Jhessian Zombies=Inspirar temor. Ciclo de isla {2}, ciclo de pantano {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de isla o pantano, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Jhoira of the Ghitu={2}, remover del juego una carta que no sea tierra de tu mano: Pon cuatro contadores de tiempo sobre la carta removida. Si no tiene la habilidad de suspender, gana la habilidad de suspender. (Al comienzo de tu mantenimiento, remueve un contador de tiempo de esa carta. Cuando se remueva el ultimo, juegala sin pagar su coste de mana. Si es una criatura, tiene la habilidad de prisa.) Jhoira's Timebug={T}: Elige el permanente objetivo que controlas o la carta suspendida objetivo de la cual eres propietario. Si esa carta o permanente tiene un contador de tiempo sobre el, puedes remover un contador de tiempo o poner otro contador de tiempo sobre el. Jhoira's Toolbox={2}: regenera la criatura artefacto objetivo. Jhovall Queen=Vigilancia. Jhovall Rider=Arrolla. Jihad=Cuando la Yihad entra en juego, elige un color y un oponente. Las criaturas blancas obtienen +2/+1. Cuando el jugador elegido controla permanentes que no sean ficha del color elegido, sacrifica la Yihad. Jilt=Estimulo {1}{R}. Regresa la criatura objetivo a la mano de su propietario. Si pagaste el coste del estimulo, el Plantar hace 2 puntos de dano a otra criatura objetivo. Jin-Gitaxias, Core Augur=Destello. Al comienzo de tu paso final, roba siete cartas. El tamano maximo de mano de cada oponente se reduce en siete. Jinx=El tipo de tierra objetivo se convierte en un tipo de tierra basica que elijas hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Jinxed Choker=Al final de tu turno, el oponente objetivo gana el control de la Gargantilla de la desdicha y pone un contador de carga sobre ella. Al comienzo de tu mantenimiento, la Gargantilla de la desdicha te hace un punto de dano por cada contador de carga sobre ella. {3}: Pon un contador de carga sobre la Gargantilla de la desdicha o remueve un contador de carga de ella. Jinxed Idol=Al comienzo de tu mantenimiento, el Idolo de la desdicha te hace 2 puntos de dano. Sacrificar una criatura: El oponente objetivo gana el control del Idolo de la desdicha. Jinxed Ring=Siempre que una carta va al cementerio desde el juego, el Anillo de la desdicha te hace 1 punto de dano. Sacrificar una criatura: el oponente objetivo gana el control del Anillo de la desdicha. Jiwari, the Earth Aflame={X}{R}, {T}: Jiwari, la tierra ardiente hace X puntos de dano a la criatura objetivo sin la habilidad de volar. Canalizar {X}{R}{R}{R}, descartar a Jiwari: Jiwari hace X puntos de dano a cada criatura sin la habilidad de volar. Jodah's Avenger={0}: Hasta el final del turno, el Vengador de Jodah obtiene -1/-1 y gana a tu eleccion la habilidad de danar dos veces, proteccion contra rojo, vigilancia o desvanecerse. (Una criatura que se desvanece solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Johan=Mientras que el Johan no este atacando y este enderezado, las criaturas de tu control no se giran al atacar. Johtull Wurm=Siempre que la Sierpe de Johtull sea bloqueada por dos o mas criaturas, obtiene -2/-1 hasta el final del turno por cada criatura bloqueandolo a partir de la primera. Join the Ranks=Pon en el campo de batalla dos fichas de criatura Soldado Aliado blancas 1/1. Joiner Adept=Las tierras que controlas tienen "{T}: Agrega un mana de cualquier color a tu reserva de mana." Joint Assault=La criatura objetivo obtiene +2/+2 hasta el final del turno. Si esta emparejada con una criatura, esa criatura tambien obtiene +2/+2 hasta el final del turno. Jokulhaups=Destruye todos los artefactos, criaturas, y tierras. No pueden ser regenerados. Jokulmorder=Arrolla. El Jokulmorder entra en juego girado. Cuando el Jokulmorder entre en juego, sacrificalo a menos que sacrifiques cinco tierras. El Jokulmorder no se endereza durante tu paso de enderezar. Siempre que juegues una isla, puedes enderezar el Jokulmorder. Jolrael, Empress of Beasts={2}{G}, {T}, descartar dos cartas: Hasta el final del turno, todas las tierras que controla el jugador objetivo son criaturas 3/3 que siguen siendo tierras. Jolrael's Centaur=Flanquea. El Centauro de Jolrael no puede ser objetivo de hechizos ni habilidades. Jolrael's Favor=Puedes jugar el Favor de Jolrael cuando puedas jugar un instantaneo. {1}{G}: regenera la criatura encantada. Jolt=Gira o endereza el artefacto, criatura, o tierra. Roba una carta al comienzo del siguiente mantenimiento. Jolting Merfolk=Desaparecer 4. Quitar un contador de desaparicion del Triton estremecedor: gira la criatura objetivo. Jor Kadeen, the Prevailer=Dana primero. Metalurgia Las criaturas que controlas obtienen +3/+0 mientras controles tres o mas artefactos. Joraga Bard=Siempre que el Bardo de Joraga u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que las criaturas Aliado que controles ganen la habilidad de vigilancia hasta el final del turno. Joraga Treespeaker=Subir de nivel {1}{G}. ({1}{G}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-4 1/2 {T}: Agrega {G}{G} a tu reserva de mana. NIVEL 5+ 1/4 Los elfos que controlas tienen "{T}: Agrega {G}{G} a tu reserva de mana". Joraga Warcaller=Multiestimulo {1}{G}. (Puedes pagar {1}{G} adicionales tantas veces como quieras mientras lanzas este hechizo.) El Llamaguerra de Joraga entra al campo de batalla con un contador +1/+1 sobre el por cada vez que fue estimulado. Las otras criaturas Elfo que controlas obtienen +1/+1 por cada contador +1/+1 sobre el Llamaguerra de Joraga. Jtun Grunt=Mantenimiento acumulativoPon dos cartas de un mismo cementerio en el fondo de la biblioteca de su propietario. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Jtun Owl Keeper=Mantenimiento acumulativo {W} o {U} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Cuando el Guardian de buhos jtun vaya a un cementerio desde el juego, pon en juego una ficha de criatura Ave blanca 1/1 con la habilidad de volar por cada contador de edad sobre el. Journey of Discovery=Elige uno: Busca en tu biblioteca hasta dos cartas de tierra basica, muestralas, ponlas en tu mano y luego baraja tu biblioteca; o puedes jugar hasta dos tierras adicionales este turno. Entrelazar {2}{G}. (Si pagas el coste de entrelazar, juega ambas opciones.) Journey to Nowhere=Cuando el Viaje a la nada entre al campo de batalla, exilia la criatura objetivo. Cuando el Viaje a la nada salga del campo de batalla, regresa la carta exiliada al campo de batalla bajo el control de su propietario. Journeyer's Kite={3}, {T}: Busca una carta de tierra basica en tu biblioteca, muestrala, y ponla en tu mano. Luego baraja tu biblioteca. Joven={R}{R}{R}, {T}: destruye el artefacto no criatura objetivo. Joven's Ferrets=Siempre que los Hurones de Yoven atacan, obtienen +0/+2 hasta el final del turno. Al final del combate, gira todas las criaturas que bloquearon a los Hurones de Yoven este turno. Estas criaturas no se enderezan durante el paso de enderezar de sus controladores. Joven's Tools={4}, {T}: Este turno, la criatura objetivo no puede ser bloqueada excepto por muros. Jovial Evil=El Maligno jovial hace X puntos de dano al oponente objetivo, donde X es igual a dos veces el numero de criaturas blancas que ese jugador controla. Joyous Respite=Ganas 1 vida por cada tierra que controles. Judge of Currents=Siempre que un Triton que controles sea girado, puedes ganar 1 vida. Judge Unworthy=Elige la criatura atacante o bloqueadora objetivo. Adivina 3, luego muestra la primera carta de tu biblioteca. Declarar indigno hace una cantidad de dano igual al coste de mana convertido de esa carta a esa criatura. (Para adivinar 3, mira las tres primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Judge's Familiar=Vuela. Sacrificar el Familiar del juez: Contrarresta el hechizo de instantaneo o de conjuro objetivo a menos que su controlador pague {1}. Jugan, the Rising Star=Vuela. Cuando Jugan, la estrella ascendente vaya a un cementerio desde el juego, puedes distribuir cinco contadores +1/+1 entre cualquier cantidad de criaturas objetivo. Juggernaut=El Destructor ataca cada turno si puede. El Destructor no puede ser bloqueado por Muros. Juju Bubble=Mantenimiento acumulativo {1}. Cuando juegues una carta, sacrifica la Burbuja yuyu. {2}: gana 1 vida. Jukai Messenger=Cruza bosques. Jump=La criatura objetivo gana la habilidad de volar hasta el final del turno. Jund Battlemage={B}, {T}: El jugador objetivo pierde 1 vida. {G}, {T}: Pon en juego una ficha de criatura Saprolin verde 1/1. Jund Charm=Elige uno: Remueve del juego el cementerio del jugador objetivo; o el Amuleto jundiano le hace 2 puntos de dano a cada criatura; o pon dos contadores +1/+1 sobre la criatura objetivo. Jund Hackblade=Mientras controles otro permanente multicolor, la Espada salvaje jundiana obtiene +1/+1 y tiene la habilidad de prisa. Jund Panorama={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Panorama de Jund: Busca en tu biblioteca una carta de pantano, montana o bosque basica y ponla en juego girada. Luego baraja tu biblioteca. Jund Sojourners=Cuando uses el ciclo de los Transeuntes de Jund o vayan a tu cementerio desde el juego, puedes hacer que le hagan 1 punto de dano a la criatura o jugador objetivo. Ciclo {2}{R}. ({2}{R}, descartar esta carta: Roba una carta.) Jungle Barrier=Defensor. Cuando la Barrera de selva entre en juego, roba una carta. Jungle Basin=Si la Cuenca selvatica fuera a entrar en juego, devuelve un bosque enderezado que controles a la mano de su propietario. Si lo haces, pon la Cuenca selvatica en juego girada. Si no lo haces, ponlo en el cementerio de su propietario. {T}: anade {1}{G} a tu reserva de mana. Jungle Lion=El Leon de la jungla no puede bloquear. Jungle Patrol={1}{G}, {T}: pon una ficha de criatura madera verde 0/1 en juego. Esta criatura es un muro. Sacrificar una ficha de madera: anade {R} a tu reserva de mana. Jungle Shrine=El Altar de la jungla entra en juego girado. {T}: Agrega {R}, {G}, o {W} a tu reserva de mana. Jungle Troll={R}: regenera la Patrulla de la selva. {G}: regenera la Patrulla de la selva. Jungle Weaver=Alcance. (Puede bloquear criaturas con la habilidad de volar.) Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Jungle Wurm=Siempre que la Sierpe selvatica sea bloqueada por dos o mas criaturas, obtiene -1/-1 hasta el final del turno por cada criatura que le bloquea a partir de la primera. Juniper Order Advocate=Las criaturas verdes de tu control ganan +1/+1 mientras que el Defensor de la Orden del Enebro este enderezado. Juniper Order Druid={T}: endereza la tierra objetivo. Juniper Order Ranger=Siempre que otra criatura entre en juego bajo tu control, pon un contador +1/+1 sobre esa criatura y un contador +1/+1 sobre el Guardabosque de la Orden del Enebro. Junk Diver=Vuela. Cuando el Clavador de basura vaya a un cementerio desde el juego, devuelve otra carta artefacto objetivo de tu cementerio a tu mano. Junk Golem=El Golem de chatarra entra en juego con tres contadores +1/+1 sobre el. Al comienzo de tu mantenimiento, sacrifica el Golem de chatarra a menos que remuevas un contador +1/+1 de el. {1}, descartar una carta de tu mano: Pon un contador +1/+1 sobre el Golem de chatarra. Junktroller=Defensor (Esta criatura no puede atacar.) {T}: Pon la carta objetivo de un cementerio en la parte inferior de la biblioteca de su propietario. Junkyo Bell=Al comienzo de tu mantenimiento, puedes hacer que la criatura objetivo que controles obtenga +X/+X hasta el final del turno, donde X es la cantidad de criaturas que controles. Si lo haces, sacrifica esa criatura al final del turno. Juntu Stakes=Las criaturas con fuerza 1 o menor no se enderezan durante el paso de enderezar de su controlador. Junun Efreet=Vuela. Al comienzo de tu mantenimiento, sacrifica el Efrit de Junun a menos que pagues {B}{B}. Jushi Apprentice={2}{U}, {T}: Roba una carta. Si tienes nueve o mas cartas en tu mano, invierte el Aprendiz jushi. Just Fate=Juega la Causa justa solo durante el paso de declarar atacantes y solo si has sido atacado este paso. Destruye la criatura atacante objetivo. Justice=Al comienzo de tu mantenimiento, sacrifica la Justicia a menos que pagues {W}{W}. Siempre que una criatura o hechizo rojo hace dano, la Justicia hace ese dano al controlador de la criatura o hechizo. Juvenile Gloomwidow=Alcance. (Puede bloquear criaturas con la habilidad de volar.) Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Juxtapose=Tu y el jugador objetivo intercambia el control de la criatura que cada uno controla con el coste de mana convertido mas alto. Luego intercambia el control de los artefactos de la misma manera. Si dos o mas permanentes que un jugador controla son iguales en su coste mas alto, ese jugador elige uno. Juzam Djinn=Al comienzo de tu mantenimiento, el Djinn de Juzam te hace 1 punto de dano. Jwar Isle Refuge=El Refugio de la Isla Jwar entra al campo de batalla girado. Cuando el Refugio de la Isla Jwar entre al campo de batalla, ganas 1 vida. {T}: Agrega {U} o {B} a tu reserva de mana. Jwari Scuttler= Jwari Shapeshifter=Puedes hacer que el Metamorfo jwari entre al campo de batalla como una copia de cualquier criatura Aliado en el campo de batalla. Kaalia of the Vast=Vuela. Siempre que Kaalia de la Vastedad ataque a un oponente, puedes poner en el campo de batalla una carta de criatura Angel, Demonio o Dragon de tu mano girada y atacando a ese oponente. Kabira Crossroads=La Encrucijada de Kabira entra al campo de batalla girada. Cuando la Encrucijada de Kabira entre al campo de batalla, ganas 2 vidas. {T}: Agrega {W} a tu reserva de mana. Kabira Evangel=Siempre que el Misionero de Kabira u otro Aliado entre al campo de batalla bajo tu control, puedes elegir un color. Si lo haces, los Aliados que controlas ganan proteccion contra el color elegido hasta el final del turno. Kabira Vindicator=Subir de nivel {2}{W}. ({2}{W}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-4 3/6 Las otras criaturas que controlas obtienen +1/+1. NIVEL 5+ 4/8 Las otras criaturas que controlas obtienen +2/+2. Kaboom!=Elige cualquier numero de jugadores objetivo. Por cada uno de esos jugadores, muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que no sea tierra. El Cataplum hace una cantidad de dano igual al coste de mana convertido de esa carta a ese jugador, luego pon las cartas mostradas en la parte inferior de tu biblioteca en cualquier orden. Kabuto Moth=Vuela. {T}: La criatura objetivo obtiene +1/+2 hasta el final del turno. Kaervek the Merciless=Siempre que un oponente juegue un hechizo, Kaervek el despiadado hace dano a la criatura o jugador objetivo igual al coste de mana convertido de ese hechizo. Kaervek's Hex=La Brujeria de Kaervek hace 1 punto de dano a cada criatura que no sea negra y 1 punto adicional de dano a cada criatura verde. Kaervek's Purge=Destruye la criatura objetivo con coste de mana convertido igual a X. Si esa criatura se va al cementerio de esta manera, la Purga de Kaervek hace dano igual a la fuerza de la criatura al controlador esta criatura. Kaervek's Spite=Como coste adicional para jugar el Rencor de Kaervek, sacrifica todos los permanentes que controles y descarta tu mano. EL jugador objetivo pierde 5 vidas. Kaervek's Torch=Mientras la Antorcha de Kaervek este en la pila, los hechizos que la hagan objetivo cuestan {2} mas para jugarlos. La Antorcha de Kaervek hace X puntos de dano a la criatura o jugador objetivo. Kagemaro, First to Suffer=La fuerza y la resistencia de Kagemaro, el primero en sufrir son iguales al numero de cartas en tu mano. {B}, sacrificar a Kagemaro: Todas las criaturas obtienen -X/-X hasta el final del turno, donde X es el numero de cartas en tu mano. Kagemaro's Clutch=La criatura encantada obtiene -X/-X, donde X es el numero de cartas en tu mano. Kaho, Minamo Historian=Cuando Kaho, historiadora de Minamo entre en juego, busca en tu biblioteca hasta tres cartas de instantaneo y remuevelas del juego. Luego baraja tu biblioteca. {X}, {T}: Puedes jugar una carta con coste de mana convertido de X removida del juego con Kaho sin pagar su coste de mana. Kaijin of the Vanishing Touch=Defensor (Esta criatura no puede atacar.) Siempre que la Kaijin del toque desvanecedor bloquee a una criatura, regresa esa criatura a la mano de su propietario al final del combate. (Regresalo solo si esta en juego.) Kaiso, Memory of Loyalty=Vuela. Remover un contador de ki de Kaiso, memoria de lealtad: Preven todo el dano que se le fuera a hacer a la criatura objetivo este turno. Kalastria Highborn=Siempre que la Aristocrata Kalastria u otro Vampiro que controles vaya a un cementerio desde el campo de batalla, puedes pagar {B}. Si lo haces, el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Kaleidostone=Cuando la Caleidopiedra entre en juego, roba una carta. {5}, {T}, sacrificar la Caleidopiedra: Agrega {W}{U}{B}{R}{G} a tu reserva de mana. Kalitas, Bloodchief of Ghet={B}{B}{B}, {T}: Destruye la criatura objetivo. Si esa criatura va al cementerio de esta manera, pon en el campo de batalla una ficha de criatura Vampiro negra. Su fuerza es igual a la fuerza de esa criatura y su resistencia es igual a la resistencia de esa criatura. Kalonian Behemoth=Velo. Kamahl, Fist of Krosa={G}: La tierra objetivo es una criatura 1/1 hasta el final del turno. Sigue siendo una tierra. {2}{G}{G}{G}: Las criaturas que controles obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. Kamahl, Pit Fighter=Prisa. {T}: Kamahl, Luchador del Foso hace 3 puntos de dano a la criatura o jugador objetivo. Kamahl's Desire=La criatura encantada tiene la habilidad de danar primero. Umbral La criatura encantada obtiene +3/+0. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Kamahl's Sledge=El Mazo de Kamahl hace 4 puntos de dano a la criatura objetivo. Umbral - En vez de eso, el Mazo de Kamahl hace 4 puntos de dano a esa criatura y 4 puntos de dano al controlador de esa criatura. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Kamahl's Summons=Cada jugador puede mostrar cualquier numero de cartas de criatura de su mano. Luego cada jugador pone en juego una ficha de criatura Oso verde 2/2 por cada carta que haya mostrado de esta manera. Kami of Ancient Law=Sacrificar el Kami de la ley antigua: Destruye el encantamiento objetivo. Kami of Empty Graves=Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 3 o menos de tu cementerio a tu mano.) Kami of False Hope=Sacrificar el Kami de la esperanza vana: Preven todo el dano de combate que se fuera a hacer este turno. Kami of Fire's Roar=Siempre que juegues un hechizo arcano o de Espiritu, la criatura objetivo no puede bloquear este turno. Kami of Lunacy=Vuela. Migracion de almas 5 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 5 o menos de tu cementerio a tu mano.) Kami of Old Stone= Kami of Tattered Shoji=Siempre que juegues un hechizo arcano o de Espiritu, el Kami del shoji desgarrado gana la habilidad de volar hasta el final del turno. Kami of the Crescent Moon=Al comienzo del paso de robar de cada jugador, ese jugador roba una carta. Kami of the Honored Dead=Vuela. Siempre que el Kami de los muertos honorables reciba dano, ganas esa cantidad de vida. Migracion de almas 6 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 6 o menos de tu cementerio a tu mano.) Kami of the Hunt=Siempre que juegues un hechizo arcano o de Espiritu, el Kami de la caza obtiene +1/+1 hasta el final del turno. Kami of the Painted Road=Siempre que juegues un hechizo arcano o de Espiritu, el Kami del sendero pintado gana proteccion contra el color de tu eleccion hasta el final del turno. Kami of the Palace Fields=Vuela, dana primero. Migracion de almas 5 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta objetivo de Espiritu con coste de mana convertido de 5 o menos de tu cementerio a tu mano.) Kami of the Tended Garden=Al comienzo de tu mantenimiento, sacrifica el Kami del jardin cuidado a menos que pagues {G}. Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 3 o menos de tu cementerio a tu mano.) Kami of the Waning Moon=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, la criatura objetivo gana la habilidad de inspirar temor hasta el final del turno. Kami of Twisted Reflection=Sacrificar el Kami del reflejo torcido: Regresa la criatura objetivo que controles a la mano de su propietario. Kangee, Aerie Keeper=Estimulo {2}{X}. Vuela Cuando la Kangee, Cuidador de la Nidada entra en juego, si pagastes el coste de estimulo, pon X contadores de pluma en el. Todos los pajaros obtienen +1/+1 por cada contador en Kangee, Cuidador de la Nidada. Karador, Ghost Chieftain=Cuesta {1} menos lanzar a Karador, Cacique Fantasma por cada carta de criatura en tu cementerio. Durante cada uno de tus turnos, puedes lanzar una carta de criatura de tu cementerio. Karakas={T}: anade {W} a tu reserva de mana. {T}: devuelve la leyenda objetivo a la mano de su propietario. Kargan Dragonlord=Subir de nivel {R}. ({R}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 4-7 4/4 Vuela. NIVEL 8+ 8/8 Vuela, arrolla. {R}: El Senor de los dragones kargano obtiene +1/+0 hasta el final del turno. Karma=Al comienzo del mantenimiento de cada jugador, el Karma hace a ese jugador una cantidad de dano igual al numero de pantanos que controle. Karmic Guide=Vuela, proteccion contra negro, eco. Cuando la Guia karmica entra en juego, devuelve la criatura objetivo de tu cementerio al juego. Karmic Justice=Siempre que un hechizo o habilidad que controle un oponente destruya un permanente que controles que no sea criatura, puedes destruir el permanente objetivo que controle ese oponente. Karn Liberated=+4: El jugador objetivo exilia una carta de su mano. -3: Exilia el permanente objetivo. -14: Reinicia el juego, dejando en el exilio todas las cartas de permanente que no sean auras exiliadas con Karn liberado. Luego pon esas cartas en el campo de batalla bajo tu control. Karn, Silver Golem=Siempre que el Karn, golem de plata bloquea o sea bloqueado, obtiene -4/+4 hasta el final del turno. {1}: el artefacto que no sea criatura objetivo se convierte en una criatura artefacto con fuerza y resistencia iguales a su coste de mana convertido hasta el final del turno. Karn's Touch=El artefacto que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia igual al coste de mana convertido hasta el final del turno. Karona, False God=Prisa. Al comienzo del mantenimiento de cada jugador, ese jugador endereza a Karona, diosa falsa y gana el control de ella. Siempre que Karona ataque, las criaturas del tipo de tu eleccion obtienen +3/+3 hasta el final del turno. Karona's Zealot=Metamorfosis {3}{W}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Fanatico de Karona se ponga boca arriba, todo el dano que se le fuera a hacer este turno, en vez de eso, se le hace a la criatura objetivo. Karoo Meerkat=Proteccion contra azul. Karoo=Si el Karru fuera a entrar en juego, devuelve una llanura enderezada que controles a la mano de su propietario. Si lo haces, pon el Karru en juego girado. Si no lo haces, ponlo en el cementerio de su propietario. {T}: anade {1}{W} a tu reserva de mana. Karplusan Forest={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {R} o {G} a tu reserva de mana. La Foresta Karplusana te hace 1 punto de dano. Karplusan Giant=Gira una tierra nevada enderezada de tu control: el Gigante karplusano obtiene +1/+1 hasta el final del turno. Karplusan Minotaur=Mantenimiento acumulativoLanza una moneda a cara o cruz. Siempre que ganes un lanzamiento, el Minotauro karplusano hace 1 punto de dano a la criatura o jugador objetivo. Siempre que pierdas un lanzamiento, el Minotauro karplusano hace 1 punto de dano a la criatura o jugador objetivo que elija un oponente. Karplusan Strider=El Montaraz Karplusano no puede ser objetivo de hechizos azules o negros. Karplusan Wolverine=Siempre que el Gloton karplusano sea bloqueado, puedes hacer que haga 1 punto de dano a la criatura o jugador objetivo. Karplusan Yeti={T}: El Yeti Karplusano hace una cantidad de dano igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de dano igual a su fuerza al Yeti Karplusano. Karrthus, Tyrant of Jund=Vuela, prisa. Cuando Karrthus, tirano de Jund entre en juego, gana el control de todos los Dragones, luego endereza todos los Dragones. Las otras criaturas Dragon que controlas tienen la habilidad de prisa. Karstoderm=El Karstodermo entra en juego con cinco contadores +1/+1 sobre el. Siempre que un artefacto entre en juego, remueve un contador +1/+1 del Karstodermo. Kashi-Tribe Elite=Las Viboras legendarias que controles no pueden ser objetivo de hechizos o habilidades.Siempre que la Elite de la tribu Kashi haga dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Kashi-Tribe Reaver=Siempre que la Desgarradora de la tribu Kashi haga dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. {1}{G}: Regenera la Desgarradora de la tribu Kashi. Kashi-Tribe Warriors=Siempre que los Guerreros de la tribu Kashi hagan dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Kasimir the Lone Wolf= Katabatic Winds=Cambia de fase. Las criaturas con la habilidad de volar no puede atacar, bloquear, ni usar cualquier habilidad que incluya T es su conste de activacion. Kataki, War's Wage=Todos los artefactos tienen "Al comienzo de tu mantenimiento, sacrifica este artefacto a menos que pagues {1}." Kathari Bomber=Vuela. Cuando el Bombardero kathari haga dano de combate a un jugador, pon en juego dos fichas de criatura Trasgo rojas 1/1 y sacrifica el Bombardero kathari. Desenterrar {3}{B}{R}. ({3}{B}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Kathari Remnant=Vuela. {B}: Regenera los Restos kathari. Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Kathari Screecher=Vuela. Desenterrar {2}{U}. ({2}{U}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Kavu Aggressor=Estimulo {4}. El Kavu Agresor no puede bloquear. Si pagastes el coste de estimulo, el Kavu Agresor entra en juego con un contador +1/+1 en el. Kavu Chameleon=El Kavu Camaleon no puede ser contrarrestado. {G}: el Kavu Camaleon se convierte al color de tu eleccion hasta el final del turno. Kavu Climber=Cuando el Kavu Escalador entre en juego, roba una carta. Kavu Glider={W}: El Kavu planeador obtiene +0/+1 hasta el final del turno. {U}: El Kavu planeador gana la habilidad de volar hasta el final del turno. Kavu Howler=Cuando el Kavu aullador entre en juego, muestra las primeras cuatro cartas de la parte superior de tu biblioteca. Pon todas las cartas de Kavu mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. Kavu Lair=Siempre que una criatura con fuerza 4 o superior entra en juego, su controlador roba una carta. Kavu Mauler=Arrolla. Siempre que el Kavu lacerante ataque, obtiene +1/+1 hasta el final del turno por cada otro Kavu atacante. Kavu Monarch=Todos los Kavus tienen la habilidad de arrollar. Siempre que otro Kavu entra en juego, pon un contador +1/+1 en el Kavu Monarca. Kavu Predator=Arrolla. Siempre que un oponente gane vida, pon esa misma cantidad de contadores +1/+1 sobre el Depredador kavu. Kavu Primarch=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste total en {1} o en un mana del color de esa criatura.) Estimulo {4} (Puedes pagar {4} adicionales en cuanto juegues este hechizo.) Si se pago el coste de estimulo, el Primarca kavu entra en juego con cuatro contadores +1/+1 sobre el. Kavu Recluse={T}: la tierra objetivo se convierte en bosque hasta el final del turno. Kavu Runner=El Kavu Corredor tiene la habilidad de prisa mientras que ningun oponente controle una criatura blanca o azul. Kavu Scout=El Kavu Explorador obtiene +1/+0 por cada tipo de tierra basica que controles. Kavu Titan=Estimulo {2}{G}. Si pagastes el coste de estimulo, el Kavu Titan entra en juego con tres contadores +1/+1 en el y tiene la habilidad de arollar. Kaysa=Las criaturas verdes de tu control gana +1/+1. Kazandu Blademaster=Dana primero, vigilancia. Siempre que el Maestro de filo de Kazandu u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Maestro de filo de Kazandu. Kazandu Refuge=El Refugio de Kazandu entra al campo de batalla girado. Cuando el Refugio de Kazandu entre al campo de batalla, ganas 1 vida. {T}: Agrega {R} o {G} a tu reserva de mana. Kazandu Tuskcaller=Subir de nivel {1}{G}. ({1}{G}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-5 1/1 {T}: Pon en el campo de batalla una ficha de criatura Elefante verde 3/3. NIVEL 6+ 1/1 {T}: Pon en el campo de batalla dos fichas de criatura Elefante verdes 3/3. Kazuul Warlord=Siempre que el Senor de la guerra de Kazuul u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre cada criatura Aliado que controles. Kazuul, Tyrant of the Cliffs=Siempre que una criatura que controle un oponente ataque, si eres el jugador defensor, pon en el campo de batalla una ficha de criatura Ogro roja 3/3 a menos que el controlador de esa criatura pague {3}. Kederekt Creeper=Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) El Trepador de Kederekt no puede ser bloqueado excepto por dos o mas criaturas. Kederekt Leviathan=Cuando el Leviatan de Kederekt entre en juego, regresa todos los otros permanentes que no sean tierras a las manos de sus propietarios. Desenterrar {6}{U}. ({6}{U}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Kederekt Parasite=Siempre que un oponente robe una carta, si controlas un permanente rojo, puedes hacer que el Parasito de Kederekt haga 1 punto de dano a ese jugador. Keen Sense=Encantar criatura. Siempre que la criatura encantada haga dano de combate a un oponente, puedes robar una carta. Keeneye Aven=Vuela. Ciclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Keen-Eyed Archers=Alcance. Keening Apparition=Sacrificar la Aparicion atormentada: Destruye el encantamiento objetivo. Keening Banshee=Vuela. Cuando la Banshee atormentada entre en juego, la criatura objetivo obtiene -2/-2 hasta el final del turno. Keening Stone={5}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio, donde X es el numero de cartas en el cementerio de ese jugador. Keep Watch=Roba una carta por cada criatura atacante. Keeper of Kookus={R}: el Guardian de Kookus gana proteccion contra roja hasta el final del turno. Keeper of Progenitus=Siempre que un jugador gire una montana, bosque o llanura para obtener mana, ese jugador agrega un mana a su reserva de mana de algun tipo que produzca esa tierra. Keeper of the Beasts={G}, {T}: pon una ficha de criatura Bestia verde 2/2 en juego. Juega esta habilidad solo si un oponente controla mas criaturas que tu. Keeper of the Dead={B}, {T}: destruye la criatura que no sea negra objetivo controlada por un oponente con al menos dos criaturas menos en su cementerio que tu. Keeper of the Flame={R}, {T}: el Guardiana de la llama hace 2 puntos de dano al oponente objetivo con mas vida que tu. Keeper of the Light={W}, {T}: ganas 3 vidas. Juega esta habilida solo si tienes menos vida que un oponente. Keeper of the Mind={U}, {T}: roba una carta. Juega esta habilidad solo si un oponente tiene al menos 2 cartas mas en su mano que tu. Keeper of the Nine Gales=Vuela. {T}, girar dos Aves enderezadas que controles: Regresa el permanente objetivo a la mano de su propietario. Keeper of Tresserhorn=Siempre que el Custodio de Tresserhorn ataca y no es bloqueado, no hace dano de combate este turno y el jugador defensor pierde 2 vidas. Keepers of the Faith= Kei Takahashi={T}: preven los siguientes dos puntos de dano que fueran a recibir la criatura objetivo este turno. Keiga, the Tide Star=Vuela. Cuando Keiga, la estrella de la marea vaya a un cementerio desde el juego, gana el control de la criatura objetivo. Keldon Arsonist={1}, sacrificar dos tierras: destruye la tierra objetivo. Keldon Battlewagon=Arrolla. El Carro de Guerra Keldon no puede bloquear. Cuando el Carro de Guerra Keldon ataca, sacrificalo al final del combate. Girar una criatura enderezada de tu control: el Carro de Guerra Keldon obtiene +X/+0 hasta el final del turno, donde X es la fuerza de la criatura girada. Keldon Berserker=Siempre que el Berserker Keldon ataca, si no controlas tierras enderezadas, obtiene +3/+0 hasta el final del turno. Keldon Champion=Eco, prisa. Cuando el Campeon keldon entra en juego, hace 3 puntos de dano al jugador objetivo. Keldon Firebombers=Cuando los Bombarderos Incendiarios Keldon entra en juego, cada jugador sacrifica todas las tierras que controla excepto tres. Keldon Halberdier=Dana primero. Suspender 4{R} (En lugar de jugar esta carta de tu mano, puedes pagar {R} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Keldon Mantle={B}: regenera la criatura encantada. {R}: la criatura encantada obtiene +1/+0 hasta el final del turno. {G}: La criatura encantada gana la habilidad de arrollar hasta el final del turno. Keldon Marauders=Desmaterializarse 2 (Este permanente entra en juego con dos contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando los Merodeadores keldon entren en juego o dejen el juego, le hacen 1 punto de dano al jugador objetivo. Keldon Megaliths=Los Megalitos keldon entran en juego girados. {T}: Agrega {R} a tu reserva de mana. Temerario {1}{R}, {T}: Los Megalitos keldon hacen 1 punto de dano a la criatura o jugador objetivo. Juega esta habilidad solo si no tienes cartas en tu mano. Keldon Necropolis={T}: anade {1} a tu reserva de mana. {4}{R}, {T}, sacrificar una criatura: la Necropolis de Keldon hace 2 puntos de dano a la criatura o jugador objetivo. Keldon Twilight=Al final del turno de cada jugador, si ninguna criatura ataco ese turno, ese jugador sacrifica una criatura que controlo desde el comienzo del turno. Keldon Vandals=Eco. Cuando los Vandalos keldon entran en juego, destruye el artefacto objetivo. Keldon Warlord=Senor Guerrero de Keldon tiene fuerza y resistencia igual al numero de criaturas que no sean muros que controles. Kelinore Bat=Vuela. Kelsinko Ranger={1}{W}: la criatura verde objetivo gana la habilidad de danar primero hasta el final del turno. Kemba, Kha Regent=Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Felino blanca 2/2 por cada equipo anexado a Kemba, regente del Kha. Kemba's Legion=Vigilancia. La Legion de Kemba puede bloquear a una criatura adicional por cada equipo anexado a la Legion de Kemba. Kemba's Skyguard=Vuela. Cuando el Guardia celeste de Kemba entre al campo de batalla, ganas 2 vidas. Kemuri-Onna=Cuando la Kemuri-Onna entre en juego, el jugador objetivo descarta una carta. Siempre que juegues un hechizo arcano o de Espiritu, puedes regresar la Kemuri-Onna a la mano de su propietario. Kentaro, the Smiling Cat=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Puedes pagar {X} en lugar de pagar el coste de mana de los hechizos de Samurai que juegues, donde X es el coste de mana convertido de ese hechizo. Kenzo the Hardhearted=Dana dos veces; bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Kessig Cagebreakers=Siempre que los Rompeceldas de Kessig ataquen, pon en el campo de batalla una ficha de criatura Lobo verde 2/2 girada y atacando por cada carta de criatura en tu cementerio. Kessig Malcontents=Cuando los Rebeldes de Kessig entren al campo de batalla, hacen dano al jugador objetivo igual al numero de Humanos que controlas. Kessig Recluse=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Kessig Wolf Run={T}: Agrega {1} a tu reserva de mana. {X}{R}{G}, {T}: La criatura objetivo obtiene +X/+0 y gana la habilidad de arrollar hasta el final del turno. Kessig Wolf={1}{R}: El Lobo de Kessig gana la habilidad de danar primero hasta el final del turno. Keymaster Rogue=El Bribon maestro de llaves es imbloqueable.Cuando el Bribon maestro de llaves entre al campo de batalla, regresa una criatura que controlas a la mano de su propietario. Kezzerdrix=Dana primero. Al comienzo de tu mantenimiento, si tu oponente no controla criaturas, el Kezerdrix te hace 4 puntos de dano. Khabal Ghoul=Al final de turno, pon un contador +1/+1 en el Gul de la Cabala por cada criatura que fue al cementerio desde el juego este turno. Khalni Garden=Los Jardines de Khalni entran al campo de batalla girados. Cuando los Jardines de Khalni entren al campo de batalla, pon en el campo de batalla una ficha de criatura Planta verde 0/1. {T}: Agrega {G} a tu reserva de mana. Khalni Gem=Cuando la Gema de Khalni entre al campo de batalla, regresa dos tierras que controles a la mano de su propietario {T}: Agrega dos mana de un color cualquiera a tu reserva de mana. Khalni Heart Expedition=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Expedicion al Corazon de Khalni. Remover tres contadores de busqueda de la Expedicion al Corazon de Khalni y sacrificarla: Busca en tu biblioteca hasta dos cartas de tierra basica, ponlas en el campo de batalla giradas y luego baraja tu biblioteca. Khalni Hydra=Cuesta {G} menos lanzar la Hidra de Khalni por cada criatura verde que controles. Arrolla. Kher Keep={T}: Agrega {1} a tu reserva de mana. {1}{R}, {T}: Pon en juego una ficha de criatura Kobold roja 0/1 llamada Kobolds de la Fortaleza Kher. Kiki-Jiki, Mirror Breaker=Prisa. {T}: Pon en juego una ficha de criatura que sea una copia de la criatura objetivo que controles que no sea legendaria. Esa ficha de criatura tiene la habilidad de prisa. Sacrificala al final del turno. Kiku, Night's Flower={2}{B}{B}, {T}: La criatura objetivo hace dano igual a su fuerza a si misma. Kiku's Shadow=La criatura objetivo hace dano igual a su fuerza a si misma. Kill Switch={2}, {T}: gira todos los demas artefactos. No se pueden enderezar durante el paso de enderezar de su controlador mientras el Interruptor cortacorriente permanezca girado. Killer Bees=Vuela. {G}: Las Abejas Asesinas obtienen +1/+1 hasta el final del turno. Killer Instinct=Al comienzo de tu mantenimiento, muestra la carta de la parte superior de tu biblioteca. Si es una carta de criatura, ponla en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Sacrificala al final del turno. Killer Whale={U}: la Orca gana la habilidad de volar hasta final del turno. Killing Glare=Destruye la criatura objetivo con fuerza de X o menos. Killing Wave=Por cada criatura, su controlador la sacrifica a menos que pague X vidas. Kill-Suit Cultist=El Cultista traje asesino ataca cada turno si puede. {B}, sacrificar el Cultista traje asesino: La proxima vez que se le fuera a hacer dano a la criatura objetivo este turno, en vez de eso, destruye esa criatura. Kiln Fiend=Siempre que lances un hechizo instantaneo o de conjuro, el Demonio del horno obtiene +3/+0 hasta el final del turno. Kiln Walker=Siempre que el Caminante del horno ataque, obtiene +3/+0 hasta el final del turno. Kilnmouth Dragon=Amplificar 3. (En cuanto esta carta entre en juego, pon tres contadores +1/+1 sobre ella por cada carta de Dragon que muestres de tu mano.) Vuela. {T}: El Dragon boca de horno hace una cantidad de dano igual al numero de contadores +1/+1 que haya sobre el a la criatura o jugador objetivo. Kindercatch= Kindle the Carnage=Descarta una carta al azar. Si lo haces, Avivar la masacre hace dano a cada criatura igual al coste de mana convertido de esa carta. Puedes repetir este proceso tantas veces como quieras. Kindle=El Incendiar hace a la criatura o jugador objetivo dano igual al numero de cartas llamadas Incendiar en todos los cementerios mas 2. Kindled Fury=La criatura objetivo obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. King Cheetah=Puedes jugar el Rey Guepardo en cualquier momento en que pudieras jugar un instantaneo. King Crab={1}{U}, {T}: pon la criatura verde objetivo en la parte superior de la biblioteca de su propietario. King Suleiman={T}: Destruye el Djinn o Efrit objetivo. Kingfisher=Vuela. Cuando el Martin pescador vaya a un cementerio, roba una carta. Kingpin's Pet=Vuela.Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) King's Assassin={T}: Destruye la criatura objetivo girada. Usa esta habilidad solo durante tu turno, antes de que los atacantes sean declarados. Kinsbaile Balloonist=Vuela. Siempre que el Aeronauta de Kinsbaile ataque, puedes hacer que la criatura objetivo gane la habilidad de volar hasta el final del turno. Kinsbaile Borderguard=La Guardia fronteriza de Kinsbaile entra en juego con un contador +1/+1 sobre ella por cada otro Kithkin que controlas. Cuando la Guardia fronteriza de Kinsbaile vaya a un cementerio desde el juego, pon en juego una ficha de criatura Soldado Kithkin blanca 1/1 por cada contador sobre ella. Kinsbaile Cavalier=Las criaturas Caballero que controlas tienen la habilidad de danar dos veces. Kinsbaile Skirmisher=Cuando el Escaramuzador de Kinsbaile entre en juego, la criatura objetivo obtiene +1/+1 hasta el final del turno. Kinscaer Harpoonist=Vuela. Siempre que el Arponero de Kinscaer ataque, puedes hacer que la criatura objetivo pierda la habilidad de volar hasta el final del turno. Kira, Great Glass-Spinner=Vuela. Las criaturas que controles tienen "Siempre que esta criatura sea objetivo de un hechizo o habilidad por primera vez en un turno, contrarresta ese hechizo o habilidad". Kird Ape=El Simio de Kird obtiene +1/+2 mientras controles un bosque. Kiri-Onna=Cuando la Kiri-Onna entre en juego, regresa la criatura objetivo a la mano de su propietario. Siempre que juegues un hechizo arcano o de Espiritu, puedes regresar la Kiri-Onna a la mano de su propietario. Kirtar's Desire=La criatura encantada no puede atacar. Umbral La criatura encantada no puede bloquear. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Kirtar's Wrath=Destruye todas las criaturas. No pueden ser regeneradas. Umbral En vez de eso, destruye todas las criaturas, luego pon en juego dos fichas de criatura Espiritu blanca 1/1 con la habilidad de volar. Las criaturas destruidas de esta manera no pueden ser regeneradas. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Kismet=Los artefactos, criaturas, y tierras que tu oponente controla entran en juego giradas. Kiss of Death=El Beso de la muerte hace 4 puntos de dano al jugador objetivo. Ganas 4 vidas. Kiss of the Amesha=El jugador objetivo gana 7 vidas y roba dos cartas. Kitchen Finks=Cuando los Despreciables de cocina entren en juego, gana 2 vidas. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Kite Shield=La criatura equipada obtiene +0/+3. Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Kitesail Apprentice=Mientras el Aprendiz de velacometa este equipado, obtiene +1/+1 y tiene la habilidad de volar. Kitesail=La criatura equipada obtiene +1/+0 y tiene la habilidad de volar. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Kithkin Armor=La criatura encantada no puede ser bloqueado por criaturas con fuerza 3 o superior. Sacrificar la Armadura de kithkin: la siguiente vez que una fuente de tu eleccion fuera a hacer dano a la criatura encantada este turno, preven ese dano. Kithkin Daggerdare={G}, {T}: La criatura atacante objetivo obtiene +2/+2 hasta el final del turno. Kithkin Greatheart=Mientras controles un Gigante, el Corazon intrepido kithkin obtiene +1/+1 y tiene la habilidad de danar primero. Kithkin Harbinger=Cuando la Heraldo kithkin entre en juego, puedes buscar en tu biblioteca una carta de Kithkin, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Kithkin Healer={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Kithkin Mourncaller=Siempre que un Kithkin o Elfo atacante vaya a tu cementerio desde el juego, puedes robar una carta. Kithkin Rabble=Vigilancia. Tanto la fuerza como la resistencia de la Multitud kithkin son iguales a la cantidad de permanentes blancos que controlas. Kithkin Shielddare={W}, {T}: La criatura bloqueadora objetivo obtiene +2/+2 hasta el final del turno. Kithkin Spellduster=Vuela. {1}{W}, sacrificar la Fumigadora de hechizos kithkin: Destruye el encantamiento objetivo. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Kithkin Zealot=Cuando el Fanatico kithkin entre en juego, ganas 1 vida por cada permanente negro y/o rojo que controle el oponente objetivo. Kithkin Zephyrnaut=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Cefironauta kithkin, puedes mostrarla. Si lo haces, el Cefironauta kithkin obtiene +2/+2 y gana las habilidades de volar y vigilancia hasta el final del turno. Kitsune Blademaster=Dana primero. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Kitsune Bonesetter={T}: Preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura objetivo este turno. Juega esta habilidad solo si tienes mas cartas en tu mano que cada oponente. Kitsune Dawnblade=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Cuando el Hoja aurora kitsune entre en juego, puedes girar la criatura objetivo. Kitsune Diviner={T}: Gira el Espiritu objetivo. Kitsune Healer={T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. {T}: Preven todo el dano que se le fuera a hacer a la criatura legendaria objetivo este turno. Kitsune Loreweaver={1}{W}: El Tejedor de cuentos kitsune obtiene +0/+X hasta el final del turno, donde X es el numero de cartas en tu mano. Kitsune Mystic=Al final del turno, si el Mistico kitsune esta encantado por dos o mas encantamientos, inviertelo. Kitsune Palliator={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a cada criatura y jugador este turno. Kitsune Riftwalker=Proteccion contra Espiritus y contra arcano. Kiyomaro, First to Stand=La fuerza y la resistencia de Kiyomaro, primero en oponerse son iguales al numero de cartas en tu mano. Mientras tengas cuatro o mas cartas en tu mano, Kiyomaro tiene la habilidad de vigilancia. Siempre que Kiyomaro haga dano, si tienes siete o mas cartas en tu mano, gana 7 vidas. Kjeldoran Dead=Cuando los Muertos Kjeldoranos entran en juego, sacrifica una criatura. {B}: Regenera los Muertos Kjeldoranos. Kjeldoran Elite Guard={T}: La criatura objetivo obtiene +2/+2 hasta el final del turno. Cuando esa criatura deje el campo de batalla este turno, sacrifica el Guardia de elite kjeldorano. Juega esta habilidad solo durante el combate. Kjeldoran Escort=Agrupa Kjeldoran Frostbeast=Siempre que la Bestia de hielo kjeldorana bloquea o sea bloqueado por un criatura, destruye esa criatura al final del combate. Kjeldoran Gargoyle=Vuela, dana primero. Siempre que la Gargola kjeldorana haga dano, gana esa cantidad de vida. Kjeldoran Guard={T}: la criatura objetivo obtiene +1/+1 hasta el final del turno. Cuando esa criatura deja el juego este turno, sacrifica el Guardia kjeldorano. Juega esta habilidad solo durante el combate y solo si el jugador defensor controla tierras que no sean nevadas. Kjeldoran Home Guard=Al final del combate, si la Milicia kjeldorana ataca o bloquea este turno, pon un contador -0/-1 en el y pon una ficha de criatura Desertor blanca 0/1 en juego. Kjeldoran Javelineer=Mantenimiento acumulativo {1} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) {T}: La Javalinera kjeldorana hace dano a la criatura atacante o bloqueadora objetivo igual a la cantidad de contadores de edad sobre la Javalinera kjeldorana. Kjeldoran Knight=Agrupa. {1}{W}: el Caballero kjeldorano obtiene +1/+0 hasta el final del turno. {W}{W}: el Caballero kjeldorano obtiene +0/+2 hasta el final del turno. Kjeldoran Outpost=Si el Destacamento kjeldorano entra en juego, sacrifica una llanura. Si lo haces, pon el Destacamento kjeldorano en juego. Si no lo haces, ponlo en el cementerio de su propietario. {T}: agrega {W} a tu reserva de mana. {1}{W}, {T}: Pon una ficha blanca criatura soladado en juego. Kjeldoran Outrider={W}: El Batidor kjeldorano obtiene +0/+1 hasta el final del turno. Kjeldoran Phalanx=Agrupa, dana primero. Kjeldoran Pride=Encantar criatura. -- La criatura encantada gana +1/+2. -- : Anexa el Orgullo kjeldorano a otra criatura objetivo distinta de la criatura encantada. Kjeldoran Royal Guard={T}: Todo el dano de combate que te fueran a hacer criaturas no bloqueadas este turno, en vez de eso, se le hace a la Guardia Real Kjeldorana. Kjeldoran Skycaptain=Agrupa, vuela, dana primero. Kjeldoran Skyknight=Agrupa, vuela, dana primero. Kjeldoran War Cry=Las criaturas que controlas obtienen +X/+X hasta el final del turno, donde X es 1 mas el numero de cartas llamadas Grito de guerra kjeldorano en todos los cementerios. Kjeldoran Warrior=Agrupa. Knacksaw Clique=Vuela. {1}{U}, {Q}: El oponente objetivo remueve del juego la primera carta de su biblioteca. Hasta el final del turno, puedes jugar esa carta. ({Q} es el simbolo de enderezar.) Knight Errant= Knight Exemplar=Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.). Las otras criaturas Caballero que controlas obtienen +1/+1 y son indestructibles. (El dano letal y los efectos que dicen "destruir" no las destruyen.) Knight of Cliffhaven=Subir de nivel {3}. ({3}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-3 2/3 Vuela. NIVEL 4+ 4/4 Vuela, vigilancia. Knight of Dawn=Dana primero. {W}{W}: el Caballero del alba gana proteccion contra el color de tu eleccion hasta el final del turno. Knight of Dusk={B}{B}: Destruye la criatura objetivo que bloquea al Caballero de las Tinieblas. Knight of Glory=Proteccion contra negro. (Esta criatura no puede ser bloqueada, hecha objetivo, recibir dano de o estar encantada por nada negro.). Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Knight of Infamy=Proteccion contra blanco. (Esta criatura no puede ser bloqueada, hecha objetivo, recibir dano de o estar encantada por nada blanco.). Knight of Meadowgrain=Dana primero. Vinculo vital. (Siempre que esta criatura haga dano, ganas esa cantidad de vida.) Knight of New Alara=Cada otra criatura multicolor que controlas obtiene +1/+1 por cada uno de sus colores. Knight of Obligation=Vigilancia.Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Knight of Stromgald=Proteccion contra blanco. {B}{B}: El Caballero de Stromgald obtiene +1/+0 hasta el final del turno. {B}: El Caballero de Stromgald gana la habilidad de danar primero hasta el final del turno. Knight of Sursi=Vuela, flanquea. Suspender 3{W} (En lugar de jugar esta carta de tu mano, puedes pagar {W} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Knight of the Holy Nimbus=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Si el Caballero del nimbo sagrado fuera a ser destruido, regeneralo. {2}: El Caballero del nimbo sagrado no puede ser regenerado este turno. Solo cualquier oponente puede jugar esta habilidad. Knight of the Mists=Flanquea. Cuando el Caballero de la bruma entra en juego, puedes pagar {U}. Si no lo haces, destruye el caballero objetivo. Knight of the Reliquary=La Caballero del Relicario obtiene +1/+1 por cada carta de tierra en tu cementerio. {T}, sacrificar un bosque o llanura: Busca en tu biblioteca una carta de tierra, ponla en juego, luego baraja tu biblioteca. Knight of the Skyward Eye={3}{G}: El Caballero del Ojo Celeste obtiene +3/+3 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Knight of the White Orchid=Dana primero. Cuando el Caballero de la Orquidea Blanca entre en juego, si un oponente controla mas tierras que tu, puedes buscar en tu biblioteca una carta de llanura, ponerla en juego y luego barajar tu biblioteca. Knight of Valor=Flanquea. {1}{W}: cada criatura sin la habilidad de flanquear bloqueando al Caballero de valor obtiene -1/-1 hasta el final del turno. Usa esta habilidad una vez por tuurno. Knight Watch=Pon en el campo de batalla dos fichas de criatura Caballero blancas 2/2 con la habilidad de vigilancia. Knight-Captain of Eos=Cuando el Caballero capitan de Eos entre en juego, pon en juego dos fichas de criatura Soldado blancas 1/1. {W}, sacrificar un soldado: Preven todo el dano de combate que se fuera a hacer este turno. Knighthood=Las criaturas que controlas tienen la habilidad de danar primero. Knightly Valor=Encantar criatura. Cuando el Valor de caballero entre al campo de batalla, pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. La criatura encantada obtiene +2/+2 y tiene la habilidad de vigilancia. Knights of Thorn=Agrupa, proteccion contra rojo. Knollspine Dragon=Vuela. Cuando el Dragon loma espinosa entre en juego, puedes descartar tu mano y robar un numero de cartas igual al dano hecho al oponente objetivo este turno. Knollspine Invocation={X}, descartar una carta con coste de mana convertido de X: La Invocacion loma espinosa hace X puntos de dano a la criatura o jugador objetivo. Knotvine Mystic={1}, {T}: Agrega {R}{G}{W} a tu reserva de mana. Knotvine Paladin=Siempre que el Paladin Vina Nudosa ataque, obtiene +1/+1 hasta el final del turno por cada criatura enderezada que controles. Knowledge Exploitation=Rondar {3}{U}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Bribon.) Busca en la biblioteca del oponente objetivo una carta de instantaneo o conjuro. Puedes jugar esa carta sin pagar su coste de mana. Luego ese jugador baraja su biblioteca. Knowledge Pool=Estampa Cuando el Pozo del conocimiento vedalken entre al campo de batalla, cada jugador exilia las primeras tres cartas de su biblioteca. Siempre que un jugador lance un hechizo de su mano, ese jugador lo exilia. Si el jugador lo hace, puede lanzar otra carta que no sea tierra exiliada con el Pozo del conocimiento vedalken sin pagar el coste de mana de esa carta. Knowledge Vault=Cuando la Boveda del conocimiento deja el juego, pon todas las cartas retiradas del juego con la Boveda del conocimiento en el cementerio de su propietario al final del turno. {2}, {T}: retira del juego la carta superior de u biblioteca boca abajo. Sacrificar la Boveda del conocimiento: descarta tu mano y pon las cartas exiliadas en la mano de su propietario. Knucklebone Witch=Siempre que un Trasgo que controles vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre la Bruja del nudillo. Kobold Drill Sergeant=Los Kobolds que controlas obtienen +0/+1 y obtienen la habilidad de arrollar. Kobold Overlord=Dana primero. Los Kobolds que controlas obtienen la habilidad de danar primero. Kobold Taskmaster=Los otros kobolds que controlas obtienen +1/+0. Kobolds of Kher Keep= Kodama of the Center Tree=La fuerza y resistencia del Kodama del arbol del centro son iguales al numero de Espiritus que controles. El Kodama del arbol del centro tiene migracion de almas X, donde X es el numero de Espiritus que controles. Kodama of the North Tree=Arrolla. El Kodama del arbol del norte no puede ser objetivo de hechizos o habilidades. Kodama of the South Tree=Siempre que juegues un hechizo arcano o de Espiritu, cada una de las demas criaturas que controles obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Kodama's Might=La criatura objetivo obtiene +2/+2 hasta el final del turno. Empalmar con lo arcano {G} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Kodama's Reach=Busca en tu biblioteca dos cartas de tierra basica, muestralas, pon una en juego girada y la otra en tu mano. Luego baraja tu biblioteca. Kokusho, the Evening Star=Vuela. Cuando Kokusho, la estrella del atardecer vaya a un cementerio desde el juego, cada oponente pierde 5 vidas. Ganas vida igual a la cantidad de vidas perdidas de esta manera. Konda, Lord of Eiganjo=Vigilancia. (Esta criatura no se gira al atacar).Bushido 5 (Cuando esta criatura bloquee o sea bloqueada, obtiene +5/+5 hasta el final del turno.) Konda, Senor de Eiganjo es indestructible. Konda's Banner=El Estandarte de Konda solo puede ser anexado a una criatura legendaria. Las criaturas que comparten un color con la criatura equipada obtienen +1/+1. Las criaturas que comparten un tipo de criatura con la criatura equipada obtienen +1/+1. Equipar {2}. Konda's Hatamoto=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Mientras controles un Samurai legendario, el Hatamoto de Konda obtiene +1/+2 y tiene la habilidad de vigilancia. (Esta criatura no se gira al atacar.) Kongming, Sleeping Dragon=Las otras criaturas que controlas obtienen +1/+1. Kongming's Contraptions={T}: Las contraposiciones Kongming hacen 2 puntos de dano a la criatura atacante. Juega esta habilidad solo durante el paso de declarar atacantes, y solo en el turno de un oponente. Kookus=Arrolla. Al comienzo de tu mantenimiento, si no controlas una criatura llamada Guardian de Kookus, el Kookus te hace 3 puntos de dano y ataca este turno si puede. {R}: El Kookus obtiene +1/+0 hasta el final del turno. Kor Aeronaut=Estimulo {1}{W}. (Puedes pagar {1}{W} adicionales en cuanto lances este hechizo.) Vuela. Cuando el Aeronauta kor entre al campo de batalla, si fue estimulado, la criatura objetivo gana la habilidad de volar hasta el final del turno. Kor Cartographer=Cuando la Cartografa kor entre al campo de batalla, puedes buscar en tu biblioteca una carta de llanura, ponerla en el campo de batalla girada y luego barajar tu biblioteca. Kor Chant=Todo el dano que fuera hacerse a la criatura objetivo de tu control este turno de una fuente de tu eleccion se hace a otra criatura objetivo en vez. Kor Dirge=Todo el dano que fuera a ser hecho a la criatura objetivo que controlas este turno por una fuente de tu eleccion, en vez de eso, se hace a otra criatura objetivo. Kor Duelist=Mientras el Duelista kor esta equipado, dana dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Kor Firewalker=Proteccion contra rojo. Siempre que un jugador lance un hechizo rojo, puedes ganar 1 vida. Kor Haven={T}: anade {1} a tu reserva de mana. {1}{W}, {T}: preven todo el dano de combate que fuera a hacer la criatura atacante objetivo este turno. Kor Hookmaster=Cuando la Maestra de ganchos kor entre al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Kor Line-Slinger={T}: Gira la criatura objetivo con fuerza de 3 o menos. Kor Outfitter=Cuando el Pertrechador kor entre al campo de batalla, puedes anexar el equipo objetivo que controles a la criatura objetivo que controles. Kor Sanctifiers=Estimulo {W}. (Puedes pagar {W} adicional en cuanto lances este hechizo.) Cuando los Santificadores kor entren al campo de batalla, si fueron estimulados, destruye el artefacto o encantamiento objetivo. Kor Skyfisher=Vuela. Cuando la Pescadora celeste kor entre al campo de batalla, regresa un permanente que controles a la mano de su propietario. Kor Spiritdancer=La Bailarina espiritual kor obtiene +2/+2 por cada aura anexada a ella. Siempre que lances un hechizo de aura, puedes robar una carta. Korlash, Heir to Blackblade=Tanto la fuerza como la resistencia de Korlash, heredero de Blackblade son iguales al numero de pantanos que controles. {1}{B}: Regenera a Korlash. Grandeza Descartar otra carta llamada Korlash, heredero de Blackblade: Busca en tu biblioteca hasta dos cartas de pantano, ponlas en juego giradas, luego baraja tu biblioteca. Kormus Bell=Todos los pantanos son criaturas 1/1 que todavia cuentan como tierras. Korozda Guildmage={1}{B}{G}: La criatura objetivo obtiene +1/+1 y gana la habilidad de intimidar hasta el final del turno. {2}{B}{G}, sacrificar una criatura que no sea ficha: Pon en el campo de batalla X fichas de criatura Saprolin verdes 1/1, donde X es la resistencia de la criatura sacrificada. Korozda Monitor=Arrolla. Carronar {5}{G}{G}. ({5}{G}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Koskun Falls=Al comienzo de tu mantenimiento, sacrifica las Cataratas de Koskun a menos que gires una criatura enderezada de tu control. Cada criatura no puede atacar a menos que su controlador pague {2} adicionales. Koskun Keep={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {R} a tu reserva de mana. {2}, {T}: anade {B} o {G} a tu reserva de mana. Koth of the Hammer=+1: Endereza la montana objetivo. Se convierte en una criatura Elemental roja 4/4 hasta el final del turno. Sigue siendo una tierra. -2: Agrega {R} a tu reserva de mana por cada montana que controlas. -5: Obtienes un emblema con "Las montanas que controlas tienen {T}: Esta tierra hace 1 punto de dano a la criatura o jugador objetivo'". Koth's Courier=Cruza bosques. Kozilek, Butcher of Truth=Cuando lances a Kozilek, asesino de la verdad, roba cuatro cartas. Aniquilador 4. (Siempre que esta criatura ataque, el jugador defensor sacrifica cuatro permanentes.) Cuando Kozilek vaya a un cementerio desde cualquier parte, su propietario baraja su cementerio en su biblioteca. Kozilek's Predator=Cuando el Depredador de Kozilek entre al campo de batalla, pon en el campo de batalla dos fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Kraken Hatchling= Kraken's Eye=Siempre que un jugador juegue un hechizo azul, puedes ganar una vida. Krakilin=El Krakilin entra en juego con X contadores +1/+1 sobre el. {1}{G}: regenera el Krakilin. Krallenhorde Killer={3}{G}: El Asesino Krallenhorde obtiene +4/+4 hasta el final del turno. Activa esta habilidad solo una vez cada turno. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Asesino Krallenhorde. Krallenhorde Wantons=Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a los Salvajes Krallenhorde. Kranioceros={1}{W}: El Kranioceros obtiene +0/+3 hasta el final del turno. Krark-Clan Engineers={R}, sacrificar dos artefactos: Destruye el artefacto objetivo. Krark-Clan Grunt=Sacrificar un artefacto: El Soldado raso del clan Krark obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Krark-Clan Ironworks=Sacrificar un artefacto: Agrega {2} a tu reserva de mana. Krark-Clan Ogre={R}, sacrificar un artefacto: La criatura objetivo no puede bloquear este turno. Krark-Clan Shaman=Sacrificar un artefacto: El Chaman del clan Krark hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Krark-Clan Stoker={T}, sacrificar un artefacto: Agrega {R}{R} a tu reserva de mana. Krark's Thumb=Si fueras a lanzar una moneda, en vez de eso, lanza dos monedas e ignora una. Krenko, Mob Boss={T}: Pon en el campo de batalla X fichas de criatura Trasgo rojas 1/1, donde X es el numero de Trasgos que controlas. Krenko's Command=Pon en el campo de batalla dos fichas de criatura Trasgo rojas 1/1. Kresh the Bloodbraided=Siempre que otra criatura vaya a un cementerio desde el juego, puedes poner X contadores +1/+1 sobre Kresh Trenzas Sangrientas, donde X es la fuerza de esa criatura. Kris Mage={R}, {T}, descartar una carta de tu mano: el Maga del cris hace 1 punto de dano a la criatura o jugador objetivo. Krond the Dawn-Clad=Vuela, vigilancia. Siempre que Krond el armado con el alba ataque, si esta encantado, exilia el permanente objetivo. Krosan Archer=El Arquero krosano puede bloquear como si tuviera la habilidad de volar. {G}, descartar una carta de tu mano: El Arquero krosano obtiene +0/+2 hasta el final del turno. Krosan Avenger=Arrolla. Umbral {1}{G}: Regenera a la Vengadora krosana. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Krosan Beast=Umbral La Bestia krosana obtiene +7/+7. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Krosan Cloudscraper=Al comienzo de tu mantenimiento, sacrifica el Rascanubes de Krosa a menos que pagues {G}{G}. Metamorfosis {7}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Krosan Colossus=Metamorfosis {6}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Krosan Constrictor=Cruza pantanos. {T}: La criatura objetivo negra obtiene -2/-0 hasta el final del turno. Krosan Drover=Te cuesta {2} menos jugar los hechizos de criatura con un coste de mana convertido de 6 o mas. Krosan Grip=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Destruye el artefacto o encantamiento objetivo. Krosan Groundshaker={G}: La Bestia objetivo gana la habilidad de arrollar hasta el final del turno. Krosan Reclamation=El jugador objetivo baraja hasta dos cartas objetivo de su cementerio en su biblioteca. Retrospectiva {1}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Krosan Restorer={T}: Endereza la tierra objetivo. Umbral - {T}: Endereza hasta tres tierras objetivo. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Krosan Tusker=Ciclo {2}{G}. ({2}{G}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Colmilludo krosano, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla y ponerla en tu mano. Luego baraja tu biblioteca. Krosan Verge=El Borde de Krosa entra en juego girado. {T}: Agrega un mana incoloro a tu reserva de mana. {2}, {T}, sacrificar el Borde de Krosa: Busca en tu biblioteca una carta de bosque y una carta de llanura y ponlas en juego giradas. Luego baraja tu biblioteca. Krosan Vorine=Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) El Vorine de Krosa no puede ser bloqueado por mas de una criatura. Krosan Warchief=Te cuesta {1} menos jugar los hechizos de Bestia. {1}{G}: Regenera a la Bestia objetivo. Krosan Wayfarer=Sacrificar el Caminante krosano: Pon en juego una carta de tierra de tu mano. Krovikan Elementalist={2}{R}: la criatura objetivo obtiene +1/+0 hasta el final del turno. {U}{U}: la criatura objetivo de tu control gana la habilidad de volar hasta el final del turno. Sacrificala al final del turno. Krovikan Fetish=Cuando el Fetiche Krovikano entra en juego, roba una carta al comienzo del siguiente mantenimiento. La criatura encantada obtiene +1/+1. Krovikan Horror=Al final del turno, si el Horror krovikano esta en tu cementerio con una criatura directamente enciam de el, puedes devolver el Horror krovikano a tu mano. 1, sacrifica una criatura: el Horror krovikano hace 1 dano a la criatura o jugador objetivo. Krovikan Mist=Vuela. Tanto la fuerza como la resistencia de la Niebla krovikana son iguales al numero de Ilusiones en juego. Krovikan Plague=La Plaga krovikana puede encantar solo criaturas de tu control que no sean muros. Cuando la Plaga krovikana entra en juego, roba una carta al comienzo del siguiente mantenimiento. La criatura encantada gana "{T}: pon un contador -0/-1 en esta criatura, y la plaga Krovikana hace 1 punto de dano a la criatura o jugador objetivo. Krovikan Rot=Destruye la criatura objetivo con fuerza de 2 o menos. Recobrar {1}{B}{B} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {1}{B}{B}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Krovikan Scoundrel= Krovikan Sorcerer={T}, descartar una carta de tu mano: Roba una carta. {T}, descartar una carta negra de tu mano: Robas dos cartas, luego descarta una de ellas. Krovikan Vampire=Siempre que una criatura hace dano al Vampiro krovikano este turno y se va al cementerio, pon la criatura bajo tu control al final del turno. Sacrifica la criatura cuando pierdas el control del Vampiro krovikano. Krovikan Whispers=Encantar criatura. Mantenimiento acumulativo {U} o {B} Tu controlas la criatura encantada. Cuando los Susurros krovikanos vayan a un cementerio desde el juego, pierdes 2 vidas por cada contador de edad sobre ellos. Kruin Outlaw=Dana primero. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Forajida de Kruin. Kruin Striker=Siempre que otra criatura entre al campo de batalla bajo tu control, la Golpeadora de Kruin obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. Kry Shield={2}, {T}: preven todo el dano que fuera a hacer este turno la criatura objetivo de tu control. Esa criatura obtiene +0/+X hasta el final del turno, donde X es el coste de mana convertido. Kudzu=Cuando la tierra encantada sea girada, destruyela. El controlador de esa tierra mueve a Kudzu a la tierra de su eleccion. Kukemssa Pirates=Siempre que los Piratas de Kukemssa atacan y no son bloqueados, puedes gana el control del artefacto objetivo controlado por el jugador defensor. Si lo haces, los Piratas de Kukemssa no hacen dano de combate este turno. Kukemssa Serpent=La Serpiente de Kukemssa no puede acatar a menos que el jugador defensor controle una isla. {U}, sacrifica una isla: la tierra objetivo que controla un oponente se convierte en una isla hasta el final del turno. Cuando tu no controles una isla, sacrifica la Serpiente de Kukemssa. Kuldotha Flamefiend=Cuando el Demonio flameante de Kuldotha entre al campo de batalla, puedes sacrificar un artefacto. Si lo haces, el Demonio flameante de Kuldotha hace 4 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Kuldotha Forgemaster={T}, sacrificar tres artefactos: Busca en tu biblioteca una carta de artefacto y ponla en el campo de batalla. Luego baraja tu biblioteca. Kuldotha Phoenix=Vuela, prisa. Metalurgia {4}: Regresa el Fenix de Kuldotha de tu cementerio al campo de batalla. Activa esta habilidad solo durante tu mantenimiento y solo si controlas tres o mas artefactos. Kuldotha Rebirth=Como coste adicional para lanzar el Renacimiento de Kuldotha, sacrifica un artefacto. Pon en el campo de batalla tres fichas de criatura Trasgo rojas 1/1. Kuldotha Ringleader=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) El Cabecilla de Kuldotha ataca cada turno si puede. Kulrath Knight=Vuela. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Las criaturas con contadores sobre ellas que controlan tus oponentes no pueden atacar ni bloquear. Kumano, Master Yamabushi={1}{R}: Kumano, maestro yamabushi hace 1 punto de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de Kumano este turno fuera a ir a un cementerio, en vez de eso, remuevela del juego. Kumano's Blessing=Puedes jugar la Bendicion de Kumano en cualquier momento en que pudieras jugar un instantaneo. Si una criatura que recibio dano de la criatura encantada este turno fuera a ir a un cementerio, en vez de eso, remuevela del juego. Kumano's Pupils=Si una criatura que recibio dano de los Alumnos de Kumano este turno fuera a ir a un cementerio, en vez de eso, remuevela del juego. Kuon, Ogre Ascendant=Al final del turno, si tres o mas criaturas fueron puestas en cementerios desde el juego este turno, invierte a Kuon, ascendente ogro. Kuon's Essence=Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una criatura. Kurgadon=Siempre que juegues un hechizo de criatura con un coste de mana convertido de 6 o mas, pon tres contadores +1/+1 sobre el Kurgadon. Kuro, Pitlord=Al comienzo de tu mantenimiento, sacrifica a Kuro, senor del pozo a menos que pagues {B}{B}{B}{B}. Pagar 1 vida: La criatura objetivo obtiene -1/-1 hasta el final del turno. Kuro's Taken=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) {1}{B}: Regenera el Sirviente de Kuro. Kusari-Gama=La criatura equipada tiene "{2}: Esta criatura obtiene +1/+0 hasta el final del turno". Siempre que la criatura equipada haga dano a una criatura bloqueadora, el Kusari-gama hace esa misma cantidad de dano a cada una de las otras criaturas que controle el jugador defensor. Equipar {3} ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Kyoki, Sanity's Eclipse=Siempre que juegues un hechizo arcano o de Espiritu, el oponente objetivo remueve del juego una carta de su mano. Kyren Archive=Al comienzo de tu mantenimiento, puedes retirar del juego la carta superior de tu biblioteca cara abajo. {5}, descartar tu mano, sacrificar el Archivo kyren: pon todas las cartas retiradas de juego por el Archivo kyren en la mano de su propietario. Kyren Glider=Vuela. El Planeador kyren no puede bloquear. Kyren Legate=Si un oponente controla una llanura y tu controlas una montana, puedes jugar el Legado kyren sin pagar el coste de mana. Prisa. Kyren Negotiations=Gira una criatura enderezada de tu control: las Negociaciones kyren hacen 1 punto de dano al jugador objetivo. Kyren Sniper=Al comienzo de tu mantenimiento, puedes hacer que el Francotirador kyren haga 1 punto de dano al jugador objetivo. Kyren Toy={1}, {T}: pon un contador de carga en el Juguete kyren. {T}, quitar X contadores de carga del Juguete kyren: anade X mas 1 manas incoloros a tu reserva de mana. Kyscu Drake=Vuela. {G}: el Draco de Kyscu obtiene +0/+1 hasta el final del turno. Juega esta habilidad no mas que una vez por turno. Sacrificar el Draco de Kyscu y una criatura llamada Draco escupefuego: busca en tu biblioteca una carta llamada Dragon viashivano y ponla en jugo. Baraja tu biblioteca. Lab Rats=Recuperar {4}. Pon una ficha de criatura rata negra 1/1 en juego. Laboratory Maniac=Si fueras a robar una carta mientras tu biblioteca no tiene cartas, en vez de eso, ganas el juego. Labyrinth Minotaur=Siempre que el Minotauro del Laberinto bloquea a una criatura, esa criatura no endereza derante el paso de enderezar de su controlador. Laccolith Grunt=Siempre que el Soldado raso lacolito sea bloqueado, puedes hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, el Soldado raso lacolito no hace dano de combate este turno. Laccolith Rig=Siempre que la criatura encantada sea bloqueada, puedes hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, la criatura encantada no hace dano de combate este turno. Laccolith Titan=Siempre que el Titan lacolito sea bloqueado, puedes hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, el Titan lacolito no hace dano de combate este turno. Laccolith Warrior=Siempre que el Guerrero lacolito sea bloqueado, puedes hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, el Guerrero lacolito no hace dano de combate este turno. Laccolith Whelp=Siempre que el Lacolito cachorro sea bloqueado, puedes hacer dano igual a su fuerza a la criatura objetivo. Si lo haces, el Lacolito cachorro no hace dano de combate este turno. Lace with Moonglove=La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. (Siempre que haga dano a una criatura, destruye esa criatura.) Roba una carta. Lady Caleria={T}: Lady Caleria hace 3 puntos de dano a la criatura atacante o bloqueadora objetivo. Lady Evangela={W}{B}, {T}: preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Lady Orca= Lady Sun={T}: Devuelve a Lady Su y otra criatura objetivo a la mano de sus propietarios. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Lady Zhurong, Warrior Queen=Equitacion. Lagac Lizard= Lair Delve=Muestra las dos primeras cartas de tu biblioteca. Pon todas las cartas de criatura y de tierra mostradas de esta manera en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Lairwatch Giant=El Gigante vigia del cubil puede bloquear una criatura adicional. Siempre que el Gigante vigia del cubil bloquee a dos o mas criaturas, gana la habilidad de danar primero hasta el final del turno. Lake of the Dead=Si el Lago de los difuntos entra en juego, sacrifica un pantano. Si lo haces, pon el Lago de los difuntos en juego. Si no lo haces, ponlo en el cementerio de su propietario. {T}: agrega {B} a tu reserva de mana. {T}, sacrifica un pantano: agrega {B}{B}{B}{B} a tu reserva de mana. Lambholt Elder=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Anciana de Lambholt. Lammastide Weave=Nombra una carta; luego el jugador objetivo pone la primera carta de su biblioteca en su cementerio. Si es la carta nombrada, ganas vida igual a su coste de mana convertido. Roba una carta. Lance=La criatura encantada obtiene la habilidad de danar primero. Lancers en-Kor=Arrolla. {0}: el siguiente punto de dano que fuera a recibir los Lanceros en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. Land Cap={T}: anade {W} o {U} a tu reserva de mana. La Meseta sumergida no se endereza durante el siguiente paso de enderezar de su controlador. Land Equilibrium=Si un oponente que controla al menos tantas tierras como tu fuera a poner en juego una tierra, ese jugador en vez de eso pone esa tierra en juego y luego sacrifica una tierra. Land Grant=Si no tienes carta de tierras en tu mano, muestra tu mano en vez de pagar el coste mana de la Concesion de tierra. Busca en tu biblioteca una carta de bosque y pon esa carta en tu mano. Luego baraja tu biblioteca. Land Leeches=Dana primero. Land Tax=Al comienzo de tu mantenimiento, si un oponente controla mas tierras que tu, puedes buscar en tu biblioteca hasta 3 tierras basicas, muetsralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. Landbind Ritual=Ganas 2 vidas por cada llanura que controles. Land's Edge=Descartar una carta de tu mano: si la carta descarta es una tierra, los Ojos de la tierra hacen 2 puntos de dano al jugador objetivo. Cualquier jugador puede jugar esta habilidad. Landslide=Sacrifica cualquier numero de montanas. El Derrumbe hace ese cantidad de dano al jugador objetivo. Lantern Kami=Vuela. Lantern of Insight=Cada jugador juega mostrando la carta de la parte superior de su biblioteca. {T}, sacrificar la Linterna de la perspicacia: El jugador objetivo baraja su biblioteca. Lantern Spirit=Vuela. {U}: Regresa el Espiritu de la linterna a la mano de su propietario. Lantern-Lit Graveyard={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {B} o {R} a tu reserva de mana. El Cementerio iluminado por linternas no se endereza durante tu proximo paso de enderezar. Lapis Lazuli Talisman=Siempre que un hechizo azul sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Lapse of Certainty=Contrarresta el hechizo objetivo. Si ese hechizo es contrarrestado de esta manera, ponlo en la parte superior de la biblioteca de su propietario en vez de en su cementerio. Laquatus's Champion=Cuando el Campeon de Laquatus entre en juego, el jugador objetivo pierde 6 vidas. Cuando el Campeon de Laquatus salga del juego, ese jugador gana 6 vidas. {B}: Regenera al Campeon de Laquatus. Laquatus's Creativity=El jugador objetivo roba un numero de cartas igual al numero de cartas en su mano, luego descarta ese mismo numero de cartas. Laquatus's Disdain=Contrarresta el hechizo objetivo que se jugo desde un cementerio. Roba una carta. Larceny=Siempre que una criatura que controles haga dano de combate a un jugador, ese jugador descarta una carta de su mano. Lash Out=Arrojar con violencia hace 3 puntos de dano a la criatura objetivo. Enfrentate con un oponente. Si ganas, Arrojar con violencia hace 3 puntos de dano al controlador de la criatura. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Lashknife Barrier=Cuando la Barrera de Cadena con Cuchillo entra en juego, roba una carta. Si una fuente fuera a danar a una criatura de tu control, hace ese dano menos 1 a esa criatura en vez. Lashknife=Si tu controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de mana de la Cadena en cuchillo. La criatura encantada tiene la habilidad de danar primero. Lashwrithe=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +1/+1 por cada pantano que controles. Equipar {BP}{BP}. ({BP} puede pagarse con {B} o con 2 vidas.) Last Breath=Remueve del juego la criatura objetivo con fuerza de 2 o menos. Su controlador gana 4 vidas. Last Caress=El jugador objetivo pierde una vida y tu ganas una vida. Robas una carta. Last Chance=Toma un turno extra despues de este. Al comienzo del paso final de ese turno, pierdes el juego. Last Gasp=La criatura objetivo obtiene -3/-3 hasta el final del turno. Last Kiss=El Ultimo beso hace 2 puntos de dano a la criatura objetivo y tu ganas 2 vidas. Last Laugh=Siempre que un permanente que no sea el Quien rie ultimo vaya a un cementerio desde el juego, el Quien rie ultimo hace 1 punto de dano a cada criatura y a cada jugador. Cuando no haya criaturas en juego, sacrifica el Quien rie ultimo. Last Rites=Descarta cualquier numero de cartas de tu mano. El jugador objetivo muestra su mano, luego tu eliges de ahi una carta que no sea tierra por cada carta descartada de esta manera. Ese jugador descarta esas cartas. Last Stand=El oponente objetivo pierde 2 vidas por cada pantano que controles. La Ultima resistencia hace a la criatura objetivo una cantidad de dano igual al numero de montanas que controles. Pon en juego una ficha de criatura Saprolin verde 1/1 por cada bosque que controles. Ganas 2 vidas por cada llanura que controles. Roba 1 carta por cada isla que controles, y luego descartate de la misma cantidad de cartas. Last Thoughts=Roba una carta.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Last Word=La Ultima palabra no puede ser contrarrestada por hechizos o habilidades. Contrarresta el hechizo objetivo. Last-Ditch Effort=Sacrificar cualquier numero de criaturas. El Hasta quemar el ultimo cartucho hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero de criaturas sacrificadas de esta manera. Latch Seeker=El Buscador de cerrojos es imbloqueable. Latchkey Faerie=Vuela. Rondar {2}{U}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Hada o un Bribon.) Cuando el Hada de la llave entre en juego, si se pago su coste de rondar, roba una carta. Lat-Nam's Legacy=Baraja una carta de tu mano en tu biblioteca. Si lo haces, roba 2 cartas al comienzo del siguiente mantenimiento. Latulla, Keldon Overseer={X}{R}, {T}, descartar dos cartas de tu mano: el Latulla, Capataz Keldon hace X puntos de dano a la criatura o jugador objetivo. Latulla's Orders=Puedes jugar las Ordenes de Latulla cuando puedas jugar un instantaneo. Siempre que la criatura encantada hace dano de combate el jugador defensor, destruye el artefacto objetivo que ese jugador controla. Launch Party=Como coste adicional para lanzar la Fiesta de lanzamiento sacrifica una criatura. Destruye la criatura objetivo. Su controlador pierde 2 vidas. Launch=La criatura encantada tiene la habilidad de volar. Cuando el Lanzamiento vaya a un cementerio desde el juego, devuelve el Lanzamiento a la mano de su propietario. Lava Axe=El Hacha de lava hace 5 puntos de dano al jugador objetivo. Lava Blister=Destruye la tierra objetivo que no sea basica a menos que su controlador elija que la Ampolla de lava le haga 6 puntos de dano a el. Lava Burst=La Erupcion de lava hace X puntos de dano a la criatura o jugador objetivo. Los efectos de prevencion o redireccion de dano no pueden ser usados para proteger a esa criatura. Lava Dart=El Dardo de lava hace 1 punto de dano a la criatura o jugador objetivo. RetrospectivaSacrificar una montana. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Lava Flow=Destruye la criatura o tierra objetivo. Lava Hounds=Prisa. Cuando los Sabuesos de Lava entren en juego, te hacen 4 puntos de dano. Lava Runner=Prisa. Siempre que el Corredor de lava sea objetivo de hechizos o habilidades, el controlador de ese hechizo o habilidad sacrifica una tierra. Lava Spike=La Descarga de lava hace 3 puntos de dano al jugador objetivo. Lava Storm=Elige una La Tormenta de lava hace 2 puntos de dano a cada criatura atacante; o la Tormenta de lava hace 2 puntos de dano a cada criatura bloqueadora. Lava Tubes={T}: anade {B} o {R} a tu reserva de mana. Las Chimeneas de lava no se endereza durante el siguiente paso de enderezar de su controlador. Lava Zombie=Cuando el Zombie de Lava entra en juego, devuelve la criatura negra o roja que controlas a la mano de su propietario. {2}: el Zombie de Lave obtiene +1/+0 hasta el final del turno. Lavaball Trap=Si un oponente tuvo dos o mas tierras que entraron al campo de batalla bajo su control este turno, puedes pagar {3}{R}{R} en lugar de pagar el coste de mana de la Trampa bola de lava. Destruye dos tierras objetivo. La Trampa bola de lava hace 4 puntos de dano a cada criatura. Lavaborn Muse=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene dos o menos cartas en la mano, la Musa nacida de la lava le hace 3 puntos de dano. Lavaclaw Reaches=Las Alturas Garras de Lava entran al campo de batalla giradas. {T}: Agrega {B} o {R} a tu reserva de mana. {1}{B}{R}: Hasta el final del turno, las Alturas Garras de Lava son una criatura Elemental negra y roja 2/2 con "{X}: Esta criatura obtiene +X/+0 hasta el final del turno". Sigue siendo una tierra. Lavacore Elemental=Desmaterializarse 1 (Este permanente entra en juego con un contador de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Siempre que una criatura que controlas haga dano de combate a un jugador, pon un contador de tiempo sobre el Elemental nucleo de lava. Lavafume Invoker={8}: Las criaturas que controlas obtienen +3/+0 hasta el final del turno. Lavalanche=La Lavalancha hace X puntos de dano al jugador objetivo y a cada criatura que controla. Lavamancer's Skill=La criatura encantada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura objetivo". Si la criatura encantada es un Hechicero, tiene "{T}: Esta criatura hace 2 puntos de dano a la criatura objetivo". Lawbringer={T}, sacrificar el Procurador de la ley: retira del juego la criatura roja objetivo. Lay Bare=Contrarresta el hechizo objetivo. Mira la mano de su controlador. Lay of the Land=Busca en tu biblioteca una carta de tierra basica, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Lay Waste=Destruye la tierra objetivo. Ciclo {2}, Lazav, Dimir Mastermind=Antimaleficio.Siempre que una carta de criatura vaya al cementerio de un oponente desde cualquier parte, puedes hacer que Lazav, mente maestra dimir se convierta en una copia de esa carta excepto de que su nombre sigue siendo Lazav, mente maestra dimir, es legendaria ademas de sus otros tipos y gana las habilidades de antimaleficio y esta habilidad. Lead Astray=Gira hasta dos criaturas objetivo. Lead Golem=Siempre que el Golem Plumbeo ataca, no se endereza durante el paso de enderezar de su controlador. Lead the Stampede=Mira las primeras cinco cartas de tu biblioteca. Puedes mostrar cualquier cantidad de cartas de criatura que se encuentren entre ellas y poner las cartas mostradas en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Lead-Belly Chimera=Arrolla. Sacrificar la Quimera de vientre de plomo: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera gana la habilidad de arrollar. Leaden Fists=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada obtiene +3/+3 y no se endereza durante el paso de enderezar de su controlador. Leaden Myr={T}: Agrega {B} a tu reserva de mana. Leaf Arrow=La Flecha de hoja hace 3 puntos de dano a la criatura objetivo con la habilidad de volar. Leaf Dancer=Cruza bosques. Leaf Gilder={T}: Agrega {G} a tu reserva de mana. Leaf-Crowned Elder=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Anciano coronado de hojas, puedes mostrarla. Si lo haces, puedes jugar esa carta sin pagar su coste de mana. Leafdrake Roost=Encantar tierra. La tierra encantada tiene "{G}{U}, {T}: Pon en juego una ficha de criatura Draco verde y azul 2/2 con la habilidad de volar". Leap of Faith=La criatura objetivo gana la habilidad de volar hasta el final del turno. Preven todo el dano que se le fuera a hacer a esa criatura este turno. Leap of Flame=Reproducir {U}{R} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) La criatura objetivo obtiene +1/+0 y gana la habilidad de volar y de danar primero hasta el final del turno. Leap=La criatura objetivo gana la habilidad de volar hasta el final del turno. Roba una carta. Leaping Lizard={1}{G}: el Lagarto saltarin gana la habilidad de volar y obtiene -0/-1 hasta el final del turno. Leashling=Poner una carta de tu mano en la parte superior de tu biblioteca: Regresa el Correoso a la mano de su propietario. Leatherback Baloth= Leave No Trace=Irradiar Destruye el encantamiento objetivo y cada uno de los otros encantamientos que compartan un color con el. Leech Bonder=El Ligador de sanguijuelas entra en juego con dos contadores -1/-1 sobre el. {U}, {Q}: Mueve un contador de la criatura objetivo a otra criatura objetivo. ({Q} es el simbolo de enderezar.) Leeches=El jugador objetivo pierde todos los contadores de veneno. Las Sanguijuelas hacen 1 punto de dano a ese jugador por cada contador de veneno quitado de esta manera. Leeching Bite=La criatura objetivo obtiene +1/+1 hasta el final del turno. Otra criatura objetivo obtiene -1/-1 hasta el final del turno. Leeching Licid={B}, {T}: el Licido sangrador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "Al comienzo de tu mantenimiento el controlador de la criatura encantada, el Licido sangrador hace 1 punto de dano a ese jugador. Leechridden Swamp=({T}: Agrega {B} a tu reserva de mana.) El Pantano plagado de sanguijuelas entra en juego girado. {B}, {T}: Cada oponente pierde 1 vida. Juega esta habilidad solo si controlas dos o mas permanentes negros. Leering Emblem=Siempre que juegues un hechizo, la criatura equipada obtiene +2/+2 hasta el final del turno. Equipar {2}. Leering Gargoyle=Vuela. {T}: la Gargola expectante gana -2/+2 y pierde la habilidad de volar hasta el final del turno. Leery Fogbeast=Siempre que la Bestia de niebla desconfiada sea bloqueada, preven todo el dano de combate que se fuera a hacer este turno. Legacy Weapon={W}{U}{B}{R}{G}: Remueve del juego el permanente objetivo. Si el Arma del Legado fuera a ir a un cementerio desde cualquier lugar, en vez de eso, muestra el Arma del Legado y barjala en la biblioteca de su propietario. Legacy's Allure=Al comienzo de tu mantenimiento, puedes poner un contador de tesero en La tentacion del Legado. Sacrificar La tentacion del Legado: gana el control de la criatura objetivo con fuerza no mas grande que el numero de contadores de tesero sobre La tentacion del Legado Legerdemain=Intercambia el control del artefacto o criatura objetivo y otro permanente objetivo si comparte uno de estos tipos. Legion Loyalist=Prisa.Batallon Siempre que el Partidario de la Legion y al menos otras dos criaturas ataquen, las criaturas que controlas ganan las habilidades de danar primero y arrollar hasta el final del turno y no pueden ser bloqueadas por fichas de criatura este turno. Legions of Lim-Dl=Cruza pantanos nevados. Leonin Abunas=Los artefactos que controles no pueden ser objetivo de hechizos o habilidades que controlen tus oponentes. Leonin Arbiter=Los jugadores no pueden buscar en las bibliotecas. Cualquier jugador puede pagar {2} para que ese jugador ignore este efecto hasta el final del turno. Leonin Armorguard=Cuando el Guardia armado leonino entre en juego, las criaturas que controlas obtienen +1/+1 hasta el final del turno. Leonin Battlemage={T}: La criatura objetivo obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo, puedes enderezar el Mago de guerra leonino. Leonin Bladetrap=Puedes jugar la Trampafilosa leonina en cualquier momento en que puedas jugar un instantaneo. {2}, sacrificar la Trampafilosa leonina: La Trampafilosa leonina hace 2 puntos de dano a cada criatura atacante que no tenga la habilidad de volar. Leonin Bola=La criatura equipada tiene "{T}, desanexar la Bola leonina: Gira la criatura objetivo." Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Leonin Den-Guard=Mientras la Vigilante de la guarida leonina este equipada, obtiene +1/+1 y no se gira al atacar. Leonin Elder=Siempre que un artefacto entre en juego, puedes ganar 1 vida. Leonin Relic-Warder=Cuando el Custodio de reliquias leonino entre al campo de batalla, puedes exiliar el encantamiento o artefacto objetivo. Cuando el Custodio de reliquias leonino deje del campo de batalla, regresa la carta exiliada al campo de batalla bajo el control de su propietario. Leonin Scimitar=La criatura equipada obtiene +1/+1. Equipar {1}. Leonin Shikari=Puedes jugar habilidades de equipar en cualquier momento en que pudieras jugar un instantaneo. Leonin Skyhunter=Vuela. Leonin Squire=Cuando el Escudero leonino entre en juego, regresa la carta de artefacto objetivo con coste de mana convertido de 1 o menos de tu cementerio a tu mano. Leonin Sun Standard={1}{W}: Las criaturas que controles obtienen +1/+1 hasta el final del turno. Leshrac's Rite=La criatura encantada gana la habilidad de cruzar pantanos. Leshrac's Sigil=Siempre que un oponente juegue un hechizo verde, puedes pagar {B}{B}. Si lo haces, mira la mano de ese jugador y elige una carta de ellas. El jugador se descarta de esa carta. {B}{B}: devuelve el Sello de Leshrac a la mano del propietario. Lesser Gargadon=Siempre que el Gigantodon Menor ataque o bloquee, sacrifica una tierra. Lesser Werewolf={B}: si la fuerza del Licantropo menor es 1 o mas, obtiene -1/-0 hasta el final del turno y pon un contador -0/-1 en la criatura bloqueante objetivo o bloqueada por el Licantropo menor. Juega esta habilidad solo durante el paso de declaracion de bloqueadores. Lethal Vapors=Siempre que una criatura entre en juego, destruyela. {0}: Destruir los Vapores letales. Saltate tu siguiente turno. Cualquier jugador puede jugar esta habilidad. Lethargy Trap=Si tres o mas criaturas estan atacando, puedes pagar {U} en lugar de pagar el coste de mana de la Trampa de letargo. Las criaturas atacantes obtienen -3/-0 hasta el final del turno. Leveler=Cuando el Nivelador entre en juego, remueve del juego tu biblioteca. Leviathan=Arrolla. El Leviatan entra en juego girado y no se endereza durante el paso de enderezar. Al comienzo de tu mantenimiento, puedes sacrificar 2 islas. Si lo haces, endereza el Leviatan. El Leviatan no puede atacar a menos que sacrifiques 2 islas. Levitation=Las criaturas que controles tienen la habilidad de volar. Ley Druid={T}: Endereza la tierra objetivo. Ley Line=Al comienzo del mantenimiento de cada jugador, ese jugador puede poner un contador +1/+1 en la criatura objetivo. Leyline of Anticipation=Si la Linea mistica de la anticipacion esta en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla. Puedes lanzar las cartas que no sean tierra como si tuvieran la habilidad de destello. (Puedes lanzarlas en cualquier momento en que pudieras lanzar un instantaneo.) Leyline of Lifeforce=Si la Linea mistica de la vitalidad esta en tu mano inicial, puedes comenzar el juego con ella en juego. Los hechizos de criatura no pueden ser contrarrestados. Leyline of Lightning=Si la Linea mistica del relampago esta en tu mano inicial, puedes comenzar el juego con ella en juego. Siempre que juegues un hechizo, puedes pagar {1}. Si lo haces, la Linea mistica del relampago hace 1 punto de dano al jugador objetivo. Leyline of Punishment=Si la Linea mistica del castigo esta en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla. Los jugadores no pueden ganar vida. El dano no puede ser prevenido. Leyline of Sanctity=Si la Linea mistica de la santidad esta en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla. No puedes ser objetivo de hechizos o habilidades que controlan tus oponentes. Leyline of Singularity=Si la Linea mistica de la singularidad esta en tu mano inicial, puedes comenzar el juego con ella en juego. Todos los permanentes que no sean tierra son legendarios. Leyline of the Meek=Si la Linea mistica de los mansos esta en tu mano inicial, puedes comenzar el juego con ella en juego. Las fichas de criatura obtienen +1/+1. Leyline of the Void=Si la Linea mistica del vacio esta en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla. Si una carta fuera a ir al cementerio de un oponente desde cualquier parte, en vez de eso, exiliala. Leyline of Vitality=Si la Linea mistica del vigor esta en tu mano inicial, puedes comenzar el juego con ella en el campo de batalla. Las criaturas que controlas obtienen +0/+1. Siempre que una criatura entre al campo de batalla bajo tu control, puedes ganar 1 vida. Leyline Phantom=Cuando el Fantasma de la linea mistica haga dano de combate, regresalo a la mano de su propietario. (Regresalo solo si ha sobrevivido al combate.) Lhurgoyf=La fuerza del Lhurgoyf es igual al numero de cartas de criatura en todos los cementerios y su resistencia es igual a ese numero mas 1. Liability=Siempre que una carta se va al cementerio del jugador desde el juego, ese jugador pierde 1 vida. Liar's Pendulum={2}, {T}: Nombra una carta. El oponente adivina si una carta con ese nombre esta en tu mano. Puedes mostrar tu mano. Si lo haces y tu oponente se equivoco, roba una carta. Liberate=Retira del juego la criatura objetivo de tu control. Al final del turno, devuelve esa carta al juego bajo el control de su propietario. Liberated Dwarf={R}, sacrificar la Enana liberada: La criatura objetivo verde obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Library of Alexandria={T}: anade {1} a tu reserva de mana. {T}: roba una carta. Juega esta habilidad solo si tienes exactamente siete cartas en tu mano. Library of Lat-Nam=Un oponente elige una - Tu robas 3 cartas al comienzo del siguiente mantenimiento; o tu buscas una carta en tu biblioteca, pon esa carta en tu mano, luego baraja tu biblioteca. Library of Leng=Tu mano no tiene tamano maximo. Si un efecto causa que te descartes de una carta de tu mano, descartatela, pero puedes ponerla en la parte superior de tu biblioteca en vez de tu cementerio. Lich Lord of Unx={U}{B}, {T}: Pon en juego una ficha de criatura Hechicero Zombie azul y negra 1/1. {U}{U}{B}{B}: El jugador objetivo pierde X vidas y pone las primeras X cartas de su biblioteca en su cementerio, donde X es la cantidad de Zombies que controlas. Lich=Cuando Lich entre en juego, tu vida total es 0. No pierdes la partida por tener 0 o menos vida. Si fueras a ganar vida, roba esa cantidad de cartas. Siempre que vayas a recibir dano sacrifica tantos permanentes como danos. Cuando Lich deja el juego, pierdes la partida. Si no puedes sacrificar permanentes, sacrifica a Lich. Lichenthrope=Por cada 1 punto de dano que fuera a recibri el Liquentropo, pon un contador -1/-1 sobre el. Al comienzo de tu mantenimiento, quita un contador -1/-1 del Liquentropo. Lich's Mirror=Si fueras a perder el juego, en vez de eso, baraja tu mano, cementerio y todos los permanentes de los cuales eres propietario en tu biblioteca, luego roba siete cartas y tu total de vidas es 20. Lich's Tomb=No pierdes el juego por tener 0 o menos vidas. Siempre que pierdas una o mas vidas, sacrifica un permanente por cada vida que perdiste. (El dano causa perdida de vida.) Liege of the Axe=El Siervo del hacha no se gira al atacar. Metamorfosis {1}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Siervo del hacha sea puesto boca arriba, enderezalo. Liege of the Hollows=Cuando el Siervo de las hoquedades vaya a un cementerio desde el juego, cada jugador puede pagar una cantidad de mana. Luego cada jugador pone un numero de fichas de criatura Ardilla verde 1/1 en juego igual a la cantidad de mana que pago de esta manera. Liege of the Pit=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura distinta del Siervo del Abismo. Si no puedes, el Siervo del Abismo te hace 7 puntos de dano. Metamorfosis {B}{B}{B}{B} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Liege of the Tangle=Arrolla. Siempre que el Siervo de la Marana haga dano de combate a un jugador, puedes elegir cualquier numero de tierras objetivo que controles y ponerle un contador de despertar a cada una de ellas. Cada una de esas tierras es una criatura Elemental verde 8/8 mientras tenga un contador de despertar sobre ella. Siguen siendo tierras. Lieutenant Kirtar=Vuela. {1}{W}, sacrificar el Teniente Kirtar: Remueve del juego la criatura objetivo atacante. Life (Life/Death)=Vida: Hasta el final del turno, todas las tierras que controlas son criaturas que continuan siendo tierras. Muerte: Regresa la carta de criatura objetivo de tu cementerio al juego. Pierdes una cantidad de vida igual a su coste de mana convertido. Life and Limb=Todos los bosques y todos los Saprolines son criaturas Saprolin verde 1/1 y tierras bosque ademas de sus otros tipos. Life Burst=El jugador objetivo gana 4 vidas, luego gana 4 vidas por cada carta de Estallido de vida que haya en cada cementerio. Life Chisel=Sacrificar una criatura: gana vida igual a la resistencia de la criatura sacrificada. Juega esta habilidad solo durante tu mantenimiento. Life from the Loam=Regresa hasta tres cartas de tierra objetivo de tu cementerio a tu mano. Dragar 3 (Si fueras a robar una carta, en vez de eso puedes poner exactamente tres cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Life Matrix={4}, {T}: pon un contador de matriz en la criatura objetivo y esa criatura gana "Quita un contador de matriz de esta criatura: regenera esta criatura." Juega esta habilidad solo durante tu mantenimiento. Lifeblood=Siempre que una montana que un oponente control sea girada, gana 1 vida. Lifeforce={G}{G}: Contrarresta el hechizo negro objetivo. Lifegift=Siempre que una tierra entre en juego, puedes ganar 1 vida. Lifelace=El hechizo o permanente objetivo se convierte en verde. Lifeline=Siempre que una criatura vaya a un cementerio y otra criatura esta en juego, devuelve la primera criatura desde ese cementerio al juego bajo el control de su propietario hasta el final del turno. Lifelink=Encantar criatura. La criatura encantada tiene la habilidad de vinculo vital. (El dano hecho por la criatura tambien hace que su controlador gane esa misma cantidad de vidas.) Life's Finale=Destruye todas las criaturas, luego busca en la biblioteca del oponente objetivo hasta tres cartas de criatura y ponlas en su cementerio. Luego ese jugador baraja su biblioteca. Lifesmith=Siempre que lances un hechizo de artefacto, puedes pagar {1}. Si lo haces, ganas 3 vidas. Lifespark Spellbomb={G}, sacrificar la Bombahechizo chispa de vida: Hasta el final del turno, la tierra objetivo es una criatura 3/3 que sigue siendo una tierra. {1}, sacrificar la Bombahechizo chispa de vida: Roba una carta. Lifespinner={T}, Sacrificar tres Espiritus: Busca en tu biblioteca una carta de Espiritu legendario y ponla en juego. Luego baraja tu biblioteca. Lifetap=Siempre que un bosque que controle un oponente sea girado, ganas 1 vida. Lifted by Clouds=La criatura objetivo gana la habilidad de volar hasta el final del turno. Empalmar con lo arcano {1}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Light from Within=Croma Cada criatura que controlas obtiene +1/+1 por cada simbolo de mana blanco en su coste de mana. Light of Day=Las criaturas negras no pueden atacar ni bloquear. Light of Sanction=Preven todo el dano que fueran a hacer fuentes que controlas a criaturas que controlas. Lightbringer={T}, sacrificar el Procurador de la luz: retira del juego la criatura negra objetivo. Lighthouse Chronologist=Subir de nivel {U}. ({U}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 4-6 2/4 NIVEL 7+ 3/5 Al comienzo de cada paso final, si no es tu turno, toma un turno adicional despues de este. Lightkeeper of Emeria=Multiestimulo {W}. (Puedes pagar {W} adicional tantas veces como quieras mientras lanzas este hechizo.) Vuela. Cuando la Guardiana de la luz de Emeria entre al campo de batalla, ganas 2 vidas por cada vez que fue estimulada. Lightmine Field=Siempre que una o mas criaturas ataquen, el Campo de minas luminosas hace dano a cada una de esas criaturas igual a la cantidad de criaturas atacantes. Lightning Angel=Vuela, vigilancia, prisa. Lightning Axe=Como un coste adicional para jugar el Hacha de relampagos, descarta una carta o paga {5}. El Hacha de relampagos hace 5 puntos de dano a la criatura objetivo. Lightning Blast=La Rafaga de Rayos hace 4 puntos de dano a la criatura o jugador objetivo. Lightning Blow=La criatura objetivo gana la habilidad de danar primero hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Lightning Bolt=El Relampago hace 3 puntos de dano a la criatura o jugador objetivo. Lightning Cloud=Siempre que un hechizo rojo es jugado, puedes pagar {R}. Si lo haces, la Nube de tormenta hace 1 punto de dano a la criatura o jugador objetivo. Lightning Coils=Siempre que una criatura que controles que no sea ficha sea puesta en un cementerio desde el juego, pon un contador de carga sobre las Bobinas relampagueantes. Al comienzo de tu mantenimiento, si las Bobinas relampagueantes tienen cinco o mas contadores sobre ellas, remuevelos todos y pon en juego esa misma cantidad de fichas de criatura Elemental roja 3/1 con la habilidad de prisa. Remuevelas del juego al final del turno. Lightning Crafter=Amparar un Trasgo o Chaman. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Trasgo o Chaman que controlas. Cuando esto deje el juego, esa carta regresa al juego.) {T}: El Artesano del relampago hace 3 puntos de dano a la criatura o jugador objetivo. Lightning Dart=El Dardo Relampago hace 1 dano a la criatura objetivo. Si esa criatura es blanca o azul, en vez de eso el Dardo Relampago hace 4 puntos. Lightning Dragon=Vuela, eco. {R}: el Dragon relampago obtiene +1/+0 hasta el final del turno. Lightning Elemental=Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.) Lightning Greaves=La criatura equipada tiene la habilidad de prisa y no puede ser objetivo de hechizos o habilidades. Equipar {0}. ({0}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Lightning Helix=La Helice de relampagos hace 3 puntos de dano a la criatura o jugador objetivo y tu ganas 3 vidas. Lightning Hounds=Dana primero. Lightning Mauler=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Lacerador relampago este emparejado con otra criatura, ambas criaturas tienen la habilidad de prisa. Lightning Prowess=Encantar criatura. La criatura encantada tiene la habilidad de prisa y "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Lightning Reaver=Inspirar temor, prisa. Siempre que el Desgarrador de relampago haga dano de combate a un jugador, pon un contador de carga sobre el. Al final de tu turno, el Desgarrador de relampago hace dano a cada oponente igual a la cantidad de contadores de carga sobre el. Lightning Reflexes=Puedes jugar la Rapidez de reflejos como si fuese un instantaneo. Si lo juegas de esta manera, sacrificalo al final del turno. La criatura encantada gana +1/+0 y la habilidad de danar primero. Lightning Rift=Siempre que un jugador use la habilidad de ciclo de una carta, puedes pagar {1}. Si lo haces, la Division del rayo hace 2 puntos de dano a la criatura o jugador objetivo. Lightning Serpent=Arrolla, prisa. La Serpiente relampago entra en juego con X contadores +1/+0 sobre ella. Al final del turno, sacrifica la Serpiente relampago. Lightning Storm=La Tormenta de relampagos hace X puntos de dano a la criatura o jugador objetivo, donde X es 3 mas el numero de contadores de carga sobre ella. Descartar una carta de tierra: Pon dos contadores de carga sobre la Tormenta de relampagos. Puedes elegir un nuevo objetivo para ella. Cualquier jugador puede jugar esta habilidad pero solo si la Tormenta de relampagos esta en la pila. Lightning Surge=La Oleada de relampago hace 4 puntos de dano a la criatura o jugador objetivo. Umbral En vez de eso, la Oleada de relampago hace 6 puntos de dano a esa criatura o jugador y no se puede prevenir el dano. Retrospectiva {5}{R}{R} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Lightning Talons=Encantar criatura. La criatura encantada obtiene +3/+0 y tiene la habilidad de danar primero. Lightwielder Paladin=Dana primero. Siempre que el Paladn Portador de Luz haga dano de combate a un jugador, puedes exiliar el permanente negro o rojo objetivo que controle ese jugador. Lignify=Encantar criatura. La criatura encantada es un Pueblo-arboreo 0/4 sin habilidades. Liliana of the Dark Realms=+1: Busca en tu biblioteca una carta de pantano, muestrala y ponla en tu mano. Luego baraja tu biblioteca. -3: La criatura objetivo obtiene +X/+X o -X/-X hasta el final del turno, donde X es el numero de pantanos que controlas. -6: Obtienes un emblema con "Los pantanos que controlas tienen {T}: Agrega {B}{B}{B}{B} a tu reserva de mana.'" Liliana of the Veil=+1: Cada jugador descarta una carta. -2: El jugador objetivo sacrifica una criatura. -6: Separa todos los permanentes que controla el jugador objetivo en dos montones. Ese jugador sacrifica todos los permanentes en un monton de su eleccion. Liliana Vess=+1: El jugador objetivo descarta una carta. -2: Busca una carta en tu biblioteca, luego barajala y pon esa carta en su parte superior. -8: Pon en el campo de batalla bajo tu control todas las cartas de criatura de todos los cementerios. Liliana's Caress=Siempre que un oponente descarte una carta, ese jugador pierde 2 vidas. Liliana's Shade=Cuando la Sombra de Liliana entre al campo de batalla, puedes buscar en tu biblioteca una carta de pantano, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. {B}: La Sombra de Liliana obtiene +1/+1 hasta el final del turno. Liliana's Specter=Vuela. Cuando el Espectro de Liliana entre al campo de batalla, cada oponente descarta una carta. Lilting Refrain=Al comienzo de tu mantenimiento, puedes poner un contador de verso en el Estribillo melodioso. Sacrificar el Estribillo melodioso: contrarresta el hechizo objetivo a menos que su controlador pague {X}, donde X es el numero de contadores de verso en el Estribillo melodioso. Juega esta habilidad como una interrupcion. Lim-Dl the Necromancer=Siempre que una criatura que controla un oponente vaya a un cementerio desde el juego, puedes pagar {1}{B}. Si lo haces, regresa esa carta al juego bajo tu control. Si es una criatura, es un Zombie ademas de sus otros tipos de criatura. {1}{B}: Regenera el Zombie objetivo. Lim-Dl's Cohort=Siempre que la Cohorte de Lim-Dl bloquea o es bloqueado por una criatura, esa criatura no puede ser regenerada este turno. Lim-Dl's Hex=Al comienzo de tu mantenimiento, por cada jugador, la Brujeria de Lim-Dl hace 1 punto de dano a ese jugador a menos que el pague {B} o {3}. Lim-Dul's High Guard=Dana primero. {1}{B}: Regenera al Guardia de honor de Lim-Dl Lim-Dul's Paladin=Arrolla Al comienzo de tu mantenimiento, sacrifica el Paladin de Lim-Dl a menos que te descartes una carta de tu mano. Si tu lo sacrificas de esta manera, roba una carta. Siempre que el Paladin de Lim-Dl es bloqueado, gana +6/+3 hasta final del turno. Lim-Dul's Vault=Mira las 5 cartas superiores de tu biblioteca. Tantas veces como quieras, puedes pagar 1 vida, pon estas cartas en la parte inferior de tu biblioteca y mira las proximas 5 cartas superiores de tu biblioteca. Luego quita las 5 cartas superiores de tu biblioteca. Limestone Golem={2}, sacrificar el Golem de piedra caliza: El jugador objetivo roba una carta. Limited Resources=Cuando los Recursos limitados entran en juego, cada jugador elige cinco tierras que controle y sacrifica el resto. Los jugadores no pueden jugar tierras si hay diez o mas tierras en juego. Lin Sivvi, Defiant Hero={X}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido X o menor y pon esa carta en juego. Luego baraja tu biblioteca. {3}: pon la carta de rebelde objetivo de tu cementerio a la parte inferior de tu biblioteca. Linessa, Zephyr Mage={X}{U}{U}, {T}: Regresa la criatura objetivo con coste de mana convertido de X a la mano de su propietario. Grandeza Descartar otra carta llamada Linessa, maga cefira: El jugador objetivo regresa una criatura que controla a la mano de su propietario, luego repite este proceso para un artefacto, un encantamiento y una tierra. Lingering Death=El controlador de la criatura encantada la sacrifica al final de su turno. Lingering Mirage=La tierra encantada es una isla. Ciclo {2}. Lingering Souls=Pon en el campo de batalla dos fichas de criatura Espiritu blancas 1/1 con la habilidad de volar. Retrospectiva {1}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Lingering Tormentor=Inspirar temor. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Linvala, Keeper of Silence=Vuela. Las habilidades activadas de las criaturas que controlan tus oponentes no pueden activarse. Lionheart Maverick=Vigilancia. {4}{W}: El Disidente corazon de leon obtiene +1/+2 hasta el final del turno. Lion's Eye Diamond=Sacrifica el Diamante Ojo de Leon, descartar tu mano: anade tres manas de cualquier color a tu reserva de mana. Juega esta habilidad solo cuando puedas jugar un instantaneo. Liquid Fire=El Fuego liquido hace 5 puntos de dano divididos como elijas entre la criatura objetivo y el controlador de esa criatura. Liquify=Contrarresta el hechizo objetivo que tenga un coste de mana convertido de 3 o menos. Si el hechizo se contrarresta de esta manera, remuevelo del juego en vez de ponerlo en el cementerio de su propietario. Liquimetal Coating={T}: El permanente objetivo se convierte en un artefacto ademas de sus otros tipos hasta el final del turno. Lithatog=Sacrificar un artefacto: El Litatog obtiene +1/+1 hasta el final del turno. Sacrificar una tierra: El Litatog obtiene +1/+1 hasta el final del turno. Lithophage=Al comienzo de tu mantenimiento, sacrifica el Litofago a menos que sacrifiques una montana. Liu Bei, Lord of Shu=Equitacion. Liu Bei, Senor de Shu obtiene +2/+2 mientras controles un permanente llamado Guan Yu, guerrero santificado o un permanente llamado Zhang Fei, guerrero feroz. Livewire Lash=La criatura equipada obtiene +2/+0 y tiene "Siempre que esta criatura sea objetivo de un hechizo, esta criatura hace 2 puntos de dano a la criatura o jugador objetivo". Equipar {2}. Living Airship=Vuela. {2}{G}: Regenera a la Aeronave viviente. Living Armor={T}, sacrifica la Armadura viviente: pon X contadores +0/+1 sobre la criatura objetivo, donde X es el coste de mana convertido de esa criatura. Living Artifact=Siempre que hayas recibido dano, pon esa cantidad de contadores de vitalidad sobre Artefacto Viviente. Al inicio de tu mantenimiento, puedes quitar un contador de vitalidad de Artefacto Viviente. Si lo haces, ganas 1 vida. Living Death=Cada jugador separa todas las cartas de criatura en su cementerio, luego sacrifica todas las criaturas que controla, pon todas las cartas de criatura separadas de esta manera en juego. Living Destiny=Como coste adicional para lanzar el Destino viviente, muestra una carta de criatura de tu mano. Ganas vidas igual al coste de mana convertido de la carta mostrada. Living End=El Fin viviente es negro. Suspender 3{2}{B}{B}. Cada jugador remueve del juego todas las cartas de criatura de su cementerio, luego sacrifica todas las criaturas que controla, luego pone en juego todas las cartas que removio de esta manera. Living Hive=Arrolla. Siempre que la colmena viviente haga dano a un jugador, pon en juego esa misma cantidad de fichas de criatura Insecto verde 1/1. Living Inferno={T}: El Infierno viviente hace una cantidad de dano igual a su fuerza dividido como elijas entre cualquier numero de criaturas objetivo. Cada una de esas criaturas hace dano igual a su fuerza al Infierno viviente. Living Lands=Todos los bosques se convierten en criaturas 1/1 que todavia cuentan como tierras. Living Plane=Todas las tierras son criaturas 1/1 que aun son tierras. Living Terrain=La tierra encantada es una criatura Pueblo Arboreo verde 5/6 que sigue siendo una tierra. Living Tsunami=Vuela. Al comienzo de tu mantenimiento, sacrifica el Tsunami viviente a menos que regreses una tierra que controles a la mano de su propietario. Living Wall={1}: Regenera Muro Viviente. Living Wish=Elige una carta tuya de criatura o de tierra que este fuera del juego, muestra esa carta y ponla en tu mano. Remueve del juego el Deseo de vida. Livonya Silone=Dana primero, cruza tierras legendarias. Lizard Warrior= Llanowar Augur=Sacrificar la Presagio de Llanowar: La criatura objetivo obtiene +3/+3 y gana la habilidad de arrollar hasta el final del turno. Juega esta habilidad solo durante tu mantenimiento. Llanowar Behemoth=Girar una criatura enderezada que controles: El Behemot de Llanowar obtiene +1/+1 hasta el final del turno. Llanowar Cavalry={W}: La Caballeria de Llanowar no se gira al atacar este turno. Llanowar Dead={T}: Agrega {B} a tu reserva de mana. Llanowar Druid={T}, sacrificar el Druida de Llanowar: endereza todos los bosques. Llanowar Elite=Estimulo {8}. Arrolla. Si pagastes el coste de estimulo, la Elite de Llanowar entra en juego con cinco contadores +1/+1 en el. Llanowar Elves={T}: Agrega {G} a tu reserva de mana. Llanowar Empath=Cuando el Empata de Llanowar entre en juego, adivina 2, luego muestra la primera carta de tu biblioteca. Si es una carta de criatura, ponla en tu mano. (Para adivinar 2, mira las 2 primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Llanowar Knight=Proteccion contra negro. Llanowar Mentor={G}, {T}, descartar una carta: Pon en juego una ficha de criatura Druida Elfo verde 1/1 llamada Elfos de Llanowar con "{T}: Agrega {G} a tu reserva de mana". Llanowar Reborn=Llanowar renacido entra en juego girado. {T}: Agrega {G} a tu reserva de mana. Injertar 1 (Esta tierra entra en juego con un contador +1/+1 sobre ella. Siempre que una criatura entre en juego, puedes mover un contador +1/+1 de esta tierra a esa criatura.) Llanowar Sentinel=Cuando el Centinela de Llanowar entre en juego, puedes pagar {1}{G}. Si lo haces, busca en tu biblioteca una carta llamada Centinela de Llanowar y ponla en juego. Luego baraja tu biblioteca. Llanowar Vanguard={T}: la Vanguardia de Llanowar obtiene +0/+4 hasta el final del turno. Llanowar Wastes={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {B} o {G} a tu reserva de mana. Los Yermos de Llanowar te hacen 1 punto de dano. Llawan, Cephalid Empress=Cuando Llawan, emperatriz cefalida entre en juego, regresa todas las criaturas azules que controlen tus oponentes a las manos de sus propietarios. Tus oponentes no pueden jugar hechizos azules de criatura. Loafing Giant=Siempre que el Gigante Aragan ataca o bloquea, pon la carta superior de tu biblioteca en el cementerio. Si esa carta es una carta de tierra, preven todo el dano de combate que el Gigante Aragan fuera a hacer este turno. Loam Dweller=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner en juego girada una carta de tierra de tu mano. Loam Lion=El Leon del barro obtiene +1/+2 mientras controles un bosque. Loamdragger Giant= Loaming Shaman=Cuando el Chaman barroso entre en juego, el jugador objetivo baraja cualquier cantidad de cartas objetivo de su cementerio en su biblioteca. Lobber Crew=Defensor. {T}: Los Lanzadores de boleas hacen 1 punto de dano a cada oponente. Siempre que lances un hechizo multicolor, endereza los Lanzadores de boleas. Lobotomy=Mira la mano del jugador objetivo y elige una carta que no sea una carta de tierra basica. Busca en el cementerio, mano, y biblioteca de ese jugador todas las cartas con el mismo nombre de la carta elegida y retiralas del juego. Luego ese jugador baraja su biblioteca. Loch Korrigan={U/B}: La Korrigan del lago obtiene +1/+1 hasta el final del turno. Locket of Yesterdays=Te cuesta {1} menos jugar hechizos por cada carta con el mismo nombre que ese hechizo en tu cementerio. Lockjaw Snapper=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Cuando el Mordedor trampero vaya a un cementerio desde el juego, pon un contador -1/-1 sobre cada criatura con un contador -1/-1 sobre ella. Locust Miser=El tamano maximo de mano de cada oponente se reduce en dos. Locust Swarm=Vuela. {G}: regenera la Plaga de langostas. {G}: endereza la Plaga de langostas. Juega esta habilidad solo una vez cada turno. Lodestone Bauble={1}, {T}, sacrifica la Baratija imantada: Pon hasta cuatro tierras basicas del cementerio de un jugador en la parte superior de la biblioteca en cualquier orden. Ese jugador roba una carta al comienzo del siguiente mantenimiento. Lodestone Golem=Cuesta {1} mas lanzar hechizos que no sean de artefacto. Lodestone Myr=Arrolla. Girar un artefacto enderezado que controles: El Myr de piedraiman obtiene +1/+1 hasta el final del turno. Logic Knot=Excavar (Puedes remover del juego cualquier cantidad de cartas de tu cementerio en cuanto juegues este hechizo. Jugarlo te cuesta {1} menos por cada carta removida de esta manera.) Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Lone Missionary=Cuando el Misionero solitario entre al campo de batalla, ganas 4 vidas. Lone Revenant=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Siempre que el Aparecido solitario haga dano de combate a un jugador, si no controlas otras criaturas, mira las cuatro primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Lone Wolf=Puedes hacer que el Lobo Solitario haga su dano de combate al jugador defensor como si no hubiera sido bloqueado. Lonely Sandbar=El Banco de arena solitario entra en juego girado. {T}: Agrega {U} a tu reserva de mana. Ciclo {U}. ({U}, descartar esta carta de tu mano: Roba una carta.) Longbow Archer=Dana primero, alcance. Long-Forgotten Gohei=Te cuesta {1} menos jugar los hechizos arcanos. Los Espiritus que controles obtienen +1/+1. Longhorn Firebeast=Cuando la Bestia de fuego cuernos largos entre en juego, cualquier oponente puede elegir recibir 5 puntos de dano. Si un jugador lo hace, sacrifica la Bestia de fuego cuernos largos. Long-Term Plans=Busca en tu biblioteca una carta, barajar la biblioteca, luego pon esa carta en tercer lugar empezando por arriba. Looming Hoverguard=Vuela. Cuando el Aeroguarda amenazante entre en juego, pon el artefacto objetivo en la parte superior de la biblioteca de su propietario. Looming Shade={B}: La Sombra Vaga obtiene +1/+1 hasta el final del turno. Looter il-Kor=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Siempre que el Saqueador il-Kor haga dano a un oponente, roba una carta, luego descarta una carta. Lord Magnus=Dana primero Las criaturas con la habilidad de cruzar llanuras o cruzar bosques pueden ser bloqueadas como si no tuvieran la habilidad. Lord of Atlantis=Todos los otros Tritones obtienen +1/+1 y tienen la habilidad de cruzar islas. Lord of Extinction=Tanto la fuerza como la resistencia del Senor de la extincion son iguales al numero de cartas que haya en todos los cementerios. Lord of Lineage=Vuela. Las otras criaturas Vampiro que controlas obtienen +2/+2. {T}: Pon en el campo de batalla una ficha de criatura Vampiro negra 2/2 con la habilidad de volar. Lord of Shatterskull Pass=Subir de nivel {1}{R}. ({1}{R}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-5 6/6 NIVEL 6+ 6/6 Siempre que el Senor del Paso Aplastacraneos ataque, hace 6 puntos de dano a cada criatura que controla el jugador defensor. Lord of the Pit=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura distinta del Senor del Abismo. Si no puedes, el Senor del Abismo te hace 7 puntos de dano. Lord of the Undead=Las otras criaturas Zombie obtienen +1/+1. {1}{B}, {T}: Regresa la carta objetivo de Zombie de tu cementerio a tu mano. Lord of the Unreal=Las criaturas Ilusion que controlas obtienen +1/+1 y tienen antimaleficio. (No pueden ser objetivo de hechizos o habilidades que controlen tus oponentes.) Lord of the Void=Vuela.Siempre que el Senor del vacio haga dano de combate a un jugador, exilia las primeras siete cartas de la parte superior de la biblioteca de ese jugador, luego pon en el campo de batalla bajo tu control una carta de criatura de entre ellas. Lord of Tresserhorn=Cuando el Senor de Tresserhorn entra en juego, pierde 2 vidas y sacrifica dos criaturas, y un oponente roba dos cartas. {B}: regenera el Senor de Tresserhorn. Lore Broker={T}: Cada jugador roba una carta y luego descarta una carta. Lorescale Coatl=Siempre que robes una carta, puedes poner un contador +1/+1 sobre el Coatl escamas de sabiduria. Lorthos, the Tidemaker=Siempre que Lorthos, el creador de mareas, ataque, puedes pagar {8}. Si lo haces, gira hasta ocho permanentes objetivo. Esos permanentes no se enderezan durante el proximo paso de enderezar de sus controladores. Lose Hope=La criatura objetivo obtiene -1/-1 hasta el final del turno. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Lost Auramancers=Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando los Auramantes perdidos vayan a un cementerio desde el juego, si no tenian contadores de tiempo sobre ellos, puedes buscar en tu biblioteca una carta de encantamiento y ponerla en juego. Si lo haces, baraja tu biblioteca. Lost Hours=El jugador objetivo muestra su mano. Elige de ahi una carta que no sea tierra. Ese jugador pone esa carta en su biblioteca tercera desde la parte superior. Lost in the Mist=Contrarresta el hechizo objetivo. Regresa el permanente objetivo a la mano de su propietario. Lost in the Woods=Siempre que una criatura te ataque a ti o a un planeswalker que controles, muestra la primera carta de tu biblioteca. Si es una carta de bosque, remueve esa criatura del combate. Luego pon la carta mostrada en el fondo de tu biblioteca. Lost in Thought=La criatura encantada no puede atacar o bloquear y no se pueden jugar sus habilidades activadas. Su controlador puede remover del juego tres cartas de su cementerio para ignorar esta habilidad hasta el final del turno. Lost Leonin=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Lost Order of Jarkeld=Cuando la Orden Perdida de Jarkeld entra en juego, elige un oponente. La fuerza y la resistencia de la Orden Perdida de Jarkeld son igual a 1 mas el numero de criaturas que el oponente controla. Lost Soul=Cruza pantanos. Lotleth Troll=Arrolla. Descartar una carta de criatura: Pon un contador +1/+1 sobre el Trol lotleth. {B}: Regenera el Trol lotleth. Lotus Bloom=Suspender 3{0} (En lugar de jugar esta carta de tu mano, paga {0} y remuevela del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) {G}, sacrificar el Florecimiento del loto: Agrega tres mana de un color cualquiera a tu reserva de mana. Lotus Blossom=Al comienzo de tu mantenimiento, puedes poner un contador de petalo en el Capullo de loto. {T}, sacrificar el Capullo de loto: anade X mana de cualquier color a tu reserva de mana, donde X es el numero de contadores de petalo en el Capullo de loto. Lotus Cobra=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes agregar un mana de cualquier color a tu reserva de mana. Lotus Guardian=Vuela. {T}: anade un mana de cualquier color a tu reserva de mana. Lotus Petal={T}, sacrificar el Petalo de loto: anade un mana de cualquier color a tu reserva de mana. Lotus Vale=Si el Valle de los lotos entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon el Valle de los lotos en juego. Si no lo haces, ponlo en el cementerio de su propietario. {T}: anade 3 manas de cualquier color a tu reserva de mana. Lovisa Coldeyes=Los Barbaros, Guerreros y Berserkers obtienen +2/+2 y tienen la habilidad de prisa. Lowland Basilisk=Siempre que el Basilisco de las tierras bajas hace dano a un criatura, destruye ese criatura al final del combate. Lowland Giant= Lowland Oaf={T}: La criatura Trasgo objetivo que controlas obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Sacrifica esa criatura al final del turno. Lowland Tracker=Dana primero. Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Loxodon Anchorite={T}: Preven los siguientes 2 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Loxodon Convert= Loxodon Gatekeeper=Los artefactos, criaturas y tierras que controlan tus oponentes entran en juego girados. Loxodon Hierarch=Cuando el Jerarca loxodon entre en juego, gana 4 vidas. {G}{W}, sacrificar el Jerarca loxodon: Regenera cada criatura que controlas. Loxodon Mender={W}, {T}: Regenera el artefacto objetivo. Loxodon Mystic={W}, {T}: Gira la criatura objetivo. Loxodon Partisan=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) Loxodon Peacekeeper=Al comienzo de tu mantenimiento, el jugador con menos vidas gana el control del Pacificador loxodon. Si dos o mas jugadores estan empatados por el menor total de vidas, elige uno de ellos. Ese jugador gana el control del Pacificador loxodon. Loxodon Punisher=El Castigador loxodon obtiene +2/+2 por cada equipo anexado a el. Loxodon Smiter=El Abatidor loxodon no puede ser contrarrestado. Si un hechizo o habilidad que controle un oponente te hace descartar el Abatidor loxodon, ponlo en el campo de batalla en vez de ponerlo en tu cementerio. Loxodon Stalwart=El Loxodon denodado no se gira al atacar. {W}: El Loxodon denodado obtiene +0/+1 hasta el final del turno. Loxodon Warhammer=La criatura equipada obtiene +3/+0 y tiene las habilidades de arrollar y vinculo vital. Equipar {3}. Loxodon Wayfarer= Loyal Cathar=Vigilancia. Cuando el Cataro leal muera, regresalo transformado al campo de batalla bajo tu control al comienzo del proximo paso final. Loyal Gyrfalcon=Defensor, vuela. Siempre que juegues un hechizo blanco, el Gerifalte leal pierde la habilidad de defensor hasta el final del turno. Loyal Retainers=Sacrifica a los Retenedores leales: Regresa la carta objetivo de criatura legendaria de tu cementerio al juego. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Loyal Sentry=Cuando el Centinela Leal bloquee a una criatura, destruye esa criatura y al Centinela Leal. Lu Bu, Master-at-Arms=Equitacion, prisa. Lu Meng, Wu General=Equitacion. Lu Su, Wu Advisor={T}: Roba una carta. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Lu Xun, Scholar General=Equitacion. Cuando Lu Xun, general academico haga dano a un oponente, puedes robar una carta. Lucent Liminid=Vuela. Ludevic's Abomination=Arrolla. Ludevic's Test Subject=Defensor. {1}{U}: Pon un contador de cria sobre el Sujeto de prueba de Ludevic. Luego, si hay cinco o mas contadores de cria sobre el, remuevelos todos y transformalo. Lull=Preven todo el dano de combate que fuera ser hecho este turno. Ciclo {2}. Lullmage Mentor=Siempre que un hechizo o habilidad que controles contrarreste un hechizo, puedes poner en el campo de batalla una ficha de criatura Triton azul 1/1. Girar siete Tritones enderezados que controles: Contrarresta el hechizo objetivo. Lumbering Satyr=Todas las criaturas gana la habilidad de cruzar bosques. Lumberknot=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Siempre que una criatura muera, pon un contador +1/+1 sobre Nudomadera. Lumengrid Augur={1}, {T}: El jugador objetivo roba una carta y luego descarta una carta de su mano. Si ese jugador descarta un artefacto de esta manera, endereza el Presagio de Lumengrid. Lumengrid Drake=Vuela. Metalurgia Cuando el Draco de Lumengrid entre al campo de batalla, si controlas tres o mas artefactos, regresa la criatura objetivo a la mano de su propietario. Lumengrid Gargoyle=Vuela. Lumengrid Sentinel=Vuela. Siempre que un artefacto entre en juego bajo tu control, puedes girar el permanente objetivo. Lumengrid Warden= Luminarch Ascension=Al comienzo del paso final de cada oponente, si no perdiste vidas este turno, puedes poner un contador de busqueda sobre el Ascenso del luminarca. (El dano causa perdida de vidas.) {1}{W}: Pon en el campo de batalla una ficha de criatura Angel blanca 4/4 con la habilidad de volar. Activa esta habilidad solo si el Ascenso del luminarca tiene cuatro o mas contadores de busqueda sobre el. Luminate Primordial=Vigilancia.Cuando el Primordial luminar entra al campo de batalla, por cada oponente, exilia hasta una criatura objetivo que controle ese jugador y ese jugador gana una cantidad de vidas igual a su fuerza. Luminesce=Preven todo el dano que fueran a hacer este turno fuentes negras y/o rojas. Luminescent Rain=Elige un tipo de criatura. Ganas 2 vidas por cada permanente que controlas de ese tipo. Luminous Angel=Vuela. Al comienzo de tu mantenimiento puedes poner en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Luminous Guardian={W}: La Guardiana luminosa obtiene +0/+1 hasta el final del turno. {2}: La Guardiana luminosa puede bloquear a una criatura adicional este turno. Luminous Wake=Encantar criatura. Siempre que la criatura encantada ataque o bloquee, ganas 4 vidas. Lumithread Field=Las criaturas que controlas obtienen +0/+1. Metamorfosis {1}{W} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Lunar Avenger=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) Remover un contador +1/+1 del Vengador lunar: El Vengador lunar gana, a tu eleccion, la habilidad de volar, danar primero o prisa hasta el final del turno. Lunar Mystic=Siempre que lances un hechizo instantaneo, puedes pagar {1}. Si lo haces, roba una carta. Lunge=La Estocada hace 2 puntos de dano a la criatura objetivo y 2 puntos de dano al jugador objetivo. Lunk Errant=Siempre que el Tonto errante ataque solo, obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Lure of Prey=Juega el Senuelo vivo solo si un oponente ha jugado un hechizo de criatura este turno. Pon una criatura verde de tu mano en juego. Lure=Encantar criatura. Todas las criaturas que puedan bloquear a la criatura encantada lo hacen. Lurebound Scarecrow=En cuanto el Espantapajaros atado al senuelo entre en juego, elige un color. Cuando no controles permanentes del color elegido, sacrifica el Espantapajaros atado al senuelo. Lurker=El Miron no puede ser objetivo de hechizos a menos que atacas o bloquees este turno. Lurking Crocodile=Sed de sangre 1. (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.). Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.) Lurking Evil=Pagar la mitad de tu vida, redondeando hacia arriba: el Mal furtivo se convierte en una criatura Horror 4/4 con la habilidad de volar. Lurking Informant=({U/B} puede pagarse con {U} o con {B}.) {2}, {T}: Mira la carta superior de la biblioteca del jugador objetivo. Puedes poner esa carta en el cementerio de ese jugador. Lurking Jackals=Cuando uno de tus oponentes tenga 10 o menos vidas, si los Chacales acechantes es un encantamiento, se convierte en una criatura Perro 3/2. Lurking Nightstalker=Cuando el Acosador nocturno al acecho ataque, obtiene +2/+0 hasta el final del turno. Lurking Predators=Siempre que un oponente lance un hechizo, muestra la carta superior de tu biblioteca. Si es una carta de criatura, ponla en el campo de batalla. Si no, puedes poner esa carta en el fondo de tu biblioteca. Lurking Skirge=Cuando una criatura vaya a un cementerio de un oponente, si el Esquirge acechante es un encantamiento, el Esquirge acechante se convierte en una criatura diablillo 3/2 con la habilidad de volar. Lush Growth=Encantar tierra. La tierra encantada es una montana, un bosque y una llanura. Lust for War=Encantar criatura. Siempre que la criatura encantada se gire, la Sed de guerra hace 3 puntos de dano al controlador de esa criatura. La criatura encantada ataca cada turno si puede. Lux Cannon={T}: Pon un contador de carga sobre el Canon de luz. {T}, remover tres contadores de carga del Canon de luz: Destruye el permanente objetivo. Lyev Skyknight=Vuela. Cuando el Caballero celeste lyev entre al campo de batalla, deten el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu proximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Lymph Sliver=Todas las criaturas Fragmentado tienen la habilidad de absorber 1. (Si una fuente fuera a hacer dano a un Fragmentado, preven 1 punto de ese dano.) Lynx=Cruza bosques. Lys Alana Bowmaster=Alcance. (Esto puede bloquear criaturas con la habilidad de volar.) Siempre que juegues un hechizo de Elfo, puedes hacer que el Maestro de arco de Lys Alana haga 2 puntos de dano a la criatura objetivo con la habilidad de volar. Lys Alana Huntmaster=Siempre que juegues un hechizo de Elfo, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. Lys Alana Scarblade={T}, descartar una carta de Elfo: La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el numero de Elfos que controlas. Lyzolda, the Blood Witch={2}, sacrificar una criatura: Lyzolda, la bruja sangrienta hace 2 puntos de dano a la criatura o jugador objetivo si la criatura sacrificada era roja. Roba una carta si la criatura sacrificada era negra. Ma Chao, Western Warrior=Equitacion. Cuando Ma Chao, guerrero del oeste ataca solo, es imbloqueable este combate. Maalfeld Twins=Cuando los Gemelos de Maalfeld mueran, pon en el campo de batalla dos fichas de criatura Zombie negras 2/2. Macabre Waltz=Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano, luego descarta una carta. Macetail Hystrodon=Dana primero, prisa. Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Machinate=Mira las X cartas de la parte superior de tu biblioteca, donde X es el numero de artefactos que controles. Pon una de esas cartas en tu mano y el resto, en la parte inferior de tu biblioteca en cualquier orden. Mad Auntie=Las otras criaturas Trasgo que controlas obtienen +1/+1. {T}: Regenera otro Trasgo objetivo. Mad Dog=Al final de tu turno, si el Perro rabioso no ataco o no entro bajo tu control este turno, sacrificalo. Mad Prophet=Prisa. {T}, descartar una carta: Roba una carta. Madblind Mountain=({T}: Agrega {R} a tu reserva de mana.) La Montana ceguera demente entra en juego girada. {R}, {T}: Baraja tu biblioteca. Juega esta habilidad solo si controlas dos o mas permanentes rojos. Madcap Skills=Encantar criatura.La criatura encantada obtiene +3/+0 y no puede ser bloqueada excepto por dos o mas criaturas. Maddening Imp=Vuela. {T}: las criaturas que no sean muros que el jugador activo controla ganan "esta criatura ataca si puede" hasta el final del turno. Al final del turno, destruye cada una de esas criaturas que no atacaron este turno. Juega esta habilidad solo durante el turno del oponente, antes del paso de combate. Maddening Wind=Mantenimiento acumulativo {G}. Al comienzo del mantenimiento del controlador de la criatura encantada, el Viento enloquecedor hace 2 puntos de dano a ese jugador. Madrush Cyclops=Las criaturas que controlas tienen la habilidad de prisa. Maelstrom Archangel=Vuela. Siempre que la Arcangel del Remolino haga dano de combate a un jugador, puedes jugar una carta que no sea tierra de tu mano sin pagar su coste de mana. Maelstrom Djinn=Vuela. Metamorfosis {2}{U} Cuando el Djinn del remolino se ponga boca arriba, pon dos contadores de tiempo sobre el y gana la habilidad de desmaterializarse. (Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Maelstrom Nexus=El primer hechizo que juegues cada turno tiene la habilidad de cascada. (Cuando juegues tu primer hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Maelstrom Pulse=Destruye el permanente objetivo que no sea tierra y todos los otros permanentes con el mismo nombre que ese permanente. Maelstrom Wanderer=Las criaturas que controlas tienen la habilidad de prisa. Cascada, cascada. (Cuando lances este hechizo, exilia las primeras cartas de tu biblioteca hasta que exilies una carta que no sea tierra que cueste menos. Puedes lanzar esa carta sin pagar su coste de mana. Pon las cartas exiliadas en el fondo de tu biblioteca en un orden aleatorio. Luego hazlo nuevamente.) Maga, Traitor to Mortals=Maga, traidor a los mortales entra en juego con X contadores +1/+1 sobre el. Cuando Maga entre en juego, el jugador objetivo pierde una cantidad de vida igual al numero de contadores +1/+1 sobre el. Mage il-Vec={T}, descartar una carta al azar de tu mano: el Mago il-Vec hace 1 punto de dano a la criatura o jugador objetivo. Mage Slayer=Siempre que la criatura equipada ataque, hace dano igual a su fuerza al jugador defensor. Equipar {3}. Magebane Armor=La criatura equipada obtiene +2/+4 y pierde la habilidad de volar. Preven todo el dano que no sea de combate que se le fuera a hacer a la criatura equipada. Equipar {2}. Magefire Wings=Encantar criatura. La criatura encantada obtiene +2/+0 y tiene la habilidad de volar. Mages' Contest=Tu y el controlador del hechizo pujan vida. Tu empiezas la puja con una puja mayor de 1. En orden de turnos, cada jugador puede pujar mas alto. La puja finaliza cuando la puja mayor permanece. El pujador mas alto pierde igual de vidas a la puja mas alta. Mage's Guile=La criatura objetivo no puede ser objetivo de hechizos o habilidades este turno. Ciclo {U}. ({U}, descartar esta carta de tu mano: Roba una carta.) Mageta the Lion={2}{W}{W}, {T}, descartar dos cartas de tu mano: destruye todas la criatura excepto el Magenta, el Leon. Estas criaturas no pueden ser regeneradas. Mageta's Boon=Puedes jugar la Bendicion de Mageta cuando puedas jugar un instantaneo. La criatura encantada obtiene +1/+2. Magewright's Stone={1}, {T}: Endereza la criatura objetivo que tiene una habilidad activada con {T} en su coste. Maggot Carrier=Cuando el Portador de Larvas entre en juego, cada jugador pierde 1 vida. Maggot Therapy=Puedes jugar la Terapia de larvas cuando puedas jugar un instantaneo. La criatura encantada obtiene +2/-2. Magical Hack=Cambia el texto del hechizo o permanente objetivo y reemplaza todas las referencias de tipo de tierra basica por otro. Magister Sphinx=Vuela. Cuando la Esfinge magister entre en juego, el total de vidas del jugador objetivo es 10. Magistrate's Scepter={4}, {T}: pon un contador de carga en el Cetro del magistrado. {T}, quita tres contadores de carga del Cetro del magistrado: toma otro turno despues de este. Magistrate's Veto=Las criaturas blancas y azules no pueden bloquear. Magma Burst=Estimulo - Sacrificar 2 tierras. El Estallido de Magma hace 3 puntos de dano a la criatura o jugador objetivo. Si pagastes el coste estimulo, el Estallido de Magma hace 3 puntos de dano a otra criatura o jugador objetivo. Magma Giant=Cuando el Gigante de magma entra en juego, hace dos puntos de dano a cada criatura y a cada jugador. Magma Jet=El Brote de magma hace 2 puntos de dano a la criatura o jugador objetivo. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Magma Mine={4}: pon un contador de presion sobre la Mina de magma. {T}, sacrificar la Mina de magma: la Mina de magma hace dano igual al numero de contadores de presion a la criatura o jugador objetivo. Magma Phoenix=Vuela. Cuando el Fenix de magma vaya a un cementerio desde el campo de batalla, hace 3 puntos de dano a cada criatura y a cada jugador. {3}{R}{R}: Regresa el Fenix de magma de tu cementerio a tu mano. Magma Rift=Como coste adicional para lanzar la Grieta de magma, sacrifica una tierra. La Grieta de magma hace 5 puntos de dano a la criatura objetivo. Magma Sliver=Todos los Fragmentados tienen "{T}: El Fragmentado objetivo obtiene +X/+0 hasta el final del turno, donde X es el numero de Fragmentados en juego". Magma Spray=El Rocio de magma hace 2 puntos de dano a la criatura objetivo. Si esa criatura fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Magma Vein={R}, sacrificar una tierra: La Veta de magma hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Magmaquake=El Magmamoto hace X puntos de dano a cada criatura que no tenga la habilidad de volar y a cada planeswalker. Magmasaur=El Magmasauro entra en juego con cinco contadores +1/+1 sobre el. Al comienzo de tu mantenimiento, sacrifica el Magmasauro a menos que quites un contador +1/+1 de el. Si sacrificas el Magmasauro de esta manera, hace dano igual al numero de contadores +1/+1 que tiene a cada criatura sin la habilidad de volar y a cada jugador. Magmatic Core=Mantenimiento acumulativo {1} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Al final de tu turno, el Nucleo de magma hace X puntos de dano divididos como elijas entre cualquier numero de criaturas objetivo, donde X es el numero de contadores de edad sobre el. Magmatic Force=Al comienzo de cada mantenimiento, la Fuerza magmatica hace 3 puntos de dano a la criatura o jugador objetivo. Magmaw={1}, sacrificar un permanente que no sea tierra: La Magmarganta hace 1 punto de dano a la criatura o jugador objetivo. Magnetic Flux=Las criaturas artefacto que controles ganan la habilidad de volar hasta el final del turno. Magnetic Mine=Siempre que otro artefacto vaya a un cementerio desde el campo de batalla, la Mina magnetica hace 2 puntos de dano al controlador de ese artefacto. Magnetic Theft=Anexa el equipo objetivo a la criatura objetivo. (El control del equipo no cambia.) Magnetic Web=Si una criatura con un contador de magnetismo ataca, todas las criaturas con contadores de magnetismo sobre ellas atacan este turno si pueden. Siempre que una criatura con un contador de magnetismo sobre ella ataca, todas las criaturas con contadores de magnetismo bloquean a esta criatura si pueden. {1}, {T}: Pon un contador de magnetismo sobre la criatura objetivo. Magnify=Todas las criaturas obtiene +1/+1 hasta el final del turno. Magnigoth Treefolk=Por cada tipo de tierra basica que controles, el Pueblo Arboreo Magnigoth tiene la habilidad de cruzar de tierras de ese tipo. Magnivore=Prisa. Tanto la fuerza como la resistencia del Magnivoro son iguales al numero de cartas de conjuro que haya en todos los cementerios. Magosi, the Waterveil=Magosi, el Velo Acuoso, entra al campo de batalla girado. {T}: Agrega {U} a tu reserva de mana. {U}, {T}: Pon un contador de eones sobre Magosi, el Velo Acuoso. Saltate tu siguiente turno. {T}, remover un contador de eones de Magosi, el Velo Acuoso, y regresarlo a la mano de su propietario: Toma un turno extra despues de este. Magus of the Abyss=Al comienzo del mantenimiento de cada jugador, destruye la criatura objetivo que no sea artefacto que controla ese jugador a su eleccion. No puede ser regenerada. Magus of the Arena={3}, {T}: Gira la criatura objetivo que controlas y la criatura objetivo que controla un oponente de su eleccion. Cada una de esas criaturas hace dano igual a su fuerza a la otra. Magus of the Bazaar={T}: Roba dos cartas, luego descarta tres cartas. Magus of the Candelabra={X}, {T}: Endereza X tierras objetivo. Magus of the Coffers={2}, {T}: Agrega {B} a tu reserva de mana por cada pantano que controles. Magus of the Disk=El Mago del disco entra en juego girado. {1}, {T}: Destruye todos los artefactos, criaturas y encantamientos. Magus of the Future=Juega mostrando la primera carta de tu biblioteca. Puedes jugar la primera carta de tu biblioteca. Magus of the Jar={T}, sacrificar el Mago de la jarra: Cada jugador remueve del juego su mano boca abajo y roba siete cartas. Al final del turno, cada jugador descarta su mano y regresa a su mano las cartas que removio del juego de esta manera. Magus of the Library={T}: Agrega {1} a tu reserva de mana. {T}: Roba una carta. Juega esta habilidad solo si tienes exactamente siete cartas en tu mano. Magus of the Mirror={T}, sacrificar el Mago del espejo: Intercambia el total de vidas con el oponente objetivo. Juega esta habilidad solo durante tu mantenimiento. Magus of the Moat=Las criaturas que no tengan la habilidad de volar no pueden atacar. Magus of the Moon=Las tierras no basicas son montanas. Magus of the Scroll={3}, {T}: Nombra una carta. Muestra una carta al azar de tu mano. Si es la carta nombrada, el Mago del pergamino hace 2 puntos de dano a la criatura o jugador objetivo. Magus of the Tabernacle=Todas las criaturas tienen: "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues {1}". Magus of the Unseen={1}{U}, {T}: Endereza el artefacto objetivo que un oponente controla y gana el control de el hasta el final del turno. Si es un artefacto criatura, gana prisa hasta el final del turno. Cuando pierdes el control del artefacto, giralo. Magus of the Vineyard=Al comienzo de la fase principal precombate de cada jugador, agrega {G}{G} a la reserva de mana de ese jugador. Mahamoti Djinn=Vuela. Major Teroh=Vuela. {3}{W}{W}, sacrificar el Mayor Teroh: Remueve del juego todas las criaturas negras. Make a Wish=Regresa dos cartas al azar de tu cementerio a tu mano. Makeshift Mannequin=Regresa al juego la carta de criatura objetivo de tu cementerio con un contador de maniqui sobre ella. Mientras esa criatura tenga un contador de maniqui, tiene "Cuando esta criatura sea objetivo de un hechizo o habilidad, sacrificala". Makeshift Mauler=Como coste adicional para lanzar el Maniqui lacerador, exilia una carta de criatura de tu cementerio. Makindi Griffin=Vuela. Makindi Shieldmate=Defensor. Siempre que el Escudante de Makindi u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Escudante de Makindi. Malach of the Dawn=Vuela. {W}{W}{W}: Regenera el Malach del alba. Malachite Golem={1}{G}: El Golem de malaquita gana la habilidad de arrollar hasta el final del turno. Malachite Talisman=Siempre que un hechizo verde sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Malakir Bloodwitch=Vuela, proteccion contra blanco. Cuando la Bruja sangrienta de Malakir entre al campo de batalla, cada oponente pierde vidas igual a la cantidad de Vampiros que controles. Ganas vidas igual a la cantidad de vida perdida de esta manera. Malevolent Awakening={1}{B}{B}, sacrificar una criatura: Regresa la carta objetivo de criatura de tu cementerio a tu mano. Malfegor=Vuela. Cuando Malfegor entre en juego, descarta tu mano. Cada oponente sacrifica una criatura por cada carta descartada de esta manera. Malice (Spite/Malice)=Despecho: Contrarresta el hechizo que no sea criatura objetivo. Malicia: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Malicious Advice=Gira X artefactos, criaturas, y/o tierras objetivo. Pierde X vidas. Malicious Intent=Encantar criatura. La criatura encantada tiene "{T}: La criatura objetivo no puede bloquear este turno". Malignant Growth=Mantenimiento acumulativo {1}. Al comienzo de tu mantenimiento, pon un contador de crecimiento en el Crecimiento malsano. Al comienzo del paso de robar de cada uno de tus oponentes, ese jugador roba una carta por cada contador de crecimiento en el Crecimiento malsano, y el Crecimiento malsano la hace a ese jugador dano igual al numero de cartas robadas de esta manera. Malignus=Tanto la fuerza como la resistencia de Malignus son iguales a la mitad del mayor total de vidas entre tus oponentes, redondeando hacia arriba. El dano que fuera a hacer Malignus no puede ser prevenido. Mammoth Harness=La criatura encantada pierde la habilidad de volar. Siempre que la criatura encantada bloquea una criatura, la criatura bloqueada gana la habilidad de danar primero hasta el final del turno. Siempre que la criatura encantada sea bloqueada por una criatura, la otra criatura dana primero hasta el final del turno. Mammoth Umbra=Encantar criatura. La criatura encantada obtiene +3/+3 y tiene la habilidad de vigilancia. Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Mana Bloom=El Florecimiento de mana entra al campo de batalla con X contadores de carga sobre el. Remover un contador de carga del Florecimiento de mana: Agrega un mana de cualquier color a tu reserva de mana. Activa esta habilidad solo una vez cada turno. Al comienzo de tu mantenimiento, si el Florecimiento de mana no tiene contadores de carga sobre el, regresalo a la mano de su propietario. Mana Breach=Siempre que un jugador juegue un hechizo, ese jugador devuelve una tierra que controla a la mano de su propietario. Mana Cache=Al final del turno de cada jugador, pon un contador de carga en la Reversa secreta de mana por cada tierra enderezada que el jugador controla. Quita un contador de carga de la Reversa secreta de mana: anade {1} a tu reserva de mana. Cualquier jugador puede jugar esta habilidad, pero solo durante su turno, antes del paso final. Mana Chains=La criatura encantada tiene "Mantenimiento acumulativo {1}" Mana Clash=Tanto tu como el oponente objetivo lanzan una moneda al aire. El Choque de Mana hace 1 punto de dano a cada jugador que haya sacado cruz. Se repite este proceso hasta que ambos jugadores sacan cara en el mismo lanzamiento. Mana Cylix={1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Mana Drain=Contrarresta el hechizo objetivo. Al comienzo de tu siguiente fase principal, anade X manas incoloros a tu reserva de mana, donde X es el coste de mana convertido del hechizo. Mana Echoes=Siempre que una criatura entre en juego, puedes agregar {1} a tu reserva de mana por cada criatura que controles que comparta un tipo de criatura con ella. Mana Flare=Siempre que un jugador gire una tierra para extraer mana, ese jugador anade un mana extra de ese tipo a su reserva de mana. Mana Geyser=Agrega {R} a tu reserva de mana por cada tierra girada que controlen tus oponentes. Mana Leak=Contrarresta el hechizo objetivo a menos que su controlador pague {3}. Mana Leech=Puedes elegir no enderezar la Sanguijuela de mana durante tu paso de enderezar. {T}: gira la tierra objetivo. No la enderezes durante el paso de enderezar de su controlador mientras la Sanguijuela de mana permanezca girada. Mana Matrix=Los hechizos de instantaneo y encantamientos que juegues cuestan hasta {2} menos para jugarlos. Mana Maze=Los jugadores no pueden jugar hechizos que comparten el color con el ultimo hechizo jugado este turno. Mana Prism={T}: Anade {1} a tu reserva de mana. {1}, {T}: Anade un mana de cualquier color a tu reserva de mana. Mana Reflection=Si giras un permanente para obtener mana, en vez de eso, produce el doble de esa cantidad de mana. Mana Seism=Sacrifica cualquier cantidad de tierras. Agrega {1} a tu reserva de mana por cada tierra sacrificada de esta manera. Mana Severance=Busca en tu biblioteca cualquier numero de cartas de tierras y retiralas del juego. Luego baraja tu biblioteca. Mana Short=Gira todas las tierras que controle el jugador objetivo y vacia su reserva de mana. Mana Skimmer=Vuela. Siempre que el Deslizador de mana haga dano a un jugador, gira la tierra objetivo que controla ese jugador. Esa tierra no se endereza durante el proximo paso de enderezar de su controlador. Mana Tithe=Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Mana Vapors=La tierra objetivo que el jugador controla no se endereza durante su paso de enderezar. Mana Vault=Cofre de Mana no se endereza durante su fase de enderezar. Al inicio de tu mantenimiento, puedes pagar {4}. Si lo haces, endereza Cofre de Mana. Al inicio de tu fase de robo, si Cofre de Mana esta girado, te hace 1 punto de dano. {T}: Anade {3} a tu reserva de mana. {4}: Endereza Cofre de Mana. Mana Vortex=Cuando el Vortice de mana entra en juego, sacrificalo a menos que sacrifiques una tierra. Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una tierra. Cuando no hay tierras en juego, sacrifica al Vortice de mana. Mana Web=Siempre que una tierra que un oponente controla es girada para extraer mana, gira todas las tierras que ese jugador controla que pueden producir mana de cualquier tipo de mana que esa tierra pudiera producir. Manabarbs=Siempre que un jugador gire una tierra para obtener mana, las Espinas de Mana le hacen 1 punto de dano a ese jugador. Manabond=Al final del turno, puedes mostrar tu mano y pon todas las cartas de tierra en juego. Si lo haces, descarta tu mano. Mana-Charged Dragon=Vuela, arrolla. Unir fuerzas Siempre que el Dragon cargado de mana ataque o bloquee, cada jugador comenzando contigo puede pagar cualquier cantidad de mana. El Dragon cargado de mana obtiene +X/+0 hasta el final del turno, donde X es la cantidad total de mana pagado de esta manera. Manacles of Decay=La criatura encantada no puede atacar. {B}: La criatura encantada obtiene -1/-1 hasta el final del turno. {R}: La criatura encantada no puede bloquear este turno. Manaforce Mace=Dominio La criatura equipada obtiene +1/+1 por cada tipo de tierra basica entre las tierras que controlas. Equipar {3}. Manaforge Cinder={1}: Agrega {B} o {R} a tu reserva de mana. No juegues esta habilidad mas de tres veces por turno. Manakin={T}: anade {1} a tu reserva de mana. Manalith={T}: Agrega un mana de cualquier color a tu reserva de mana. Manamorphose=Agrega dos mana de cualquier combinacion de color a tu reserva de mana. Roba una carta. Manaplasm=Siempre que juegues un hechizo, el Manaplasma obtiene +X/+X hasta el final del turno, donde X es el coste de mana convertido de ese hechizo. Mangara of Corondor={T}: Remueve del juego a Mangara de Corondor y el permanente objetivo. Mangara's Blessing=Gana 5 vidas. Cuando un hechizo o habilidad que controle un oponente te hace descartar de la Bendicion de Mangara de tu mano, gana 2 vidas, y devuelve la Bendicion de Mangara de tu cementerio a tu mano al final del turno. Mangara's Equity=Cuando la Justicia de Mangara entra en juego, elige negro o rojo. Al comienzo de tu mantenimiento, sacrifica la Justicia de Mangara a menos que pague {1}{W}. Siempre que una criatura del color elegido te haga dano o a una criatura blanca de tu control, la Justicia de Mangara hace ese dano a la criatura objetivo. Mangara's Tome=Cuando el Volumen de Mangara entra en juego, busca en tu biblioteca 5 cartas. Retira del juego estas cartas boca abajo, barajalas. Luego baraja tu biblioteca. {2}: la siguiente vez que fueras a robar una carta este turno, pon la carta superior de las cartas exiliadas en su mano. Maniacal Rage=Encantar criatura. La criatura encantada obtiene +2/+2 y no puede bloquear. Manic Vandal=Cuando el Vandalo maniatico entre al campo de batalla, destruye el artefacto objetivo. Manipulate Fate=Busca en tu biblioteca tres cartas, retiralas del juego, luego baraja tu biblioteca. Roba una carta. Mannichi, the Fevered Dream={1}{R}: Intercambia la fuerza con la resistencia de cada criatura hasta el final del turno. Manor Gargoyle=Defensor. La Gargola de la mansion es indestructible mientras tenga la habilidad de defensor. {1}: Hasta el final del turno, la Gargola de la mansion pierde la habilidad de defensor y gana la habilidad de volar. Manor Skeleton=Prisa. {1}{B}: Regenera el Esqueleto de la mansion. Man-o'-War=Cuando la Carabela entra en juego, devuelve la criatura objetivo a la mano de su propietario. Manriki-Gusari=La criatura equipada obtiene +1/+2 y tiene "{T}: Destruye el equipo objetivo". Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Manta Ray=La Manta no puede atacar a menos que el jugador defensor controle una isla. La Manta no puede ser bloqueada excepto por criaturas azules. Cuando no controles islas, sacrifica la Manta. Manta Riders={U}: los Jinetes de mantas ganan la habilidad de volar hasta el final del turno. Mantis Engine={2}: El Motor de Mantis gana la habilidad de volar hasta el final del turno. {2}: El Motor de Mantis gana la habilidad de danar primero hasta el final del turno. Mantle of Leadership=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. Siempre que una criatura entre en juego, la criatura encantada obtiene +2/+2 hasta el final del turno. Maralen of the Mornsong=Los jugadores no pueden robar cartas. Al comienzo del paso de robar de cada jugador, ese jugador pierde 3 vidas, busca en su biblioteca una carta, la pone en su mano y luego baraja su biblioteca. Marauding Knight=Proteccion contra blanco. El Caballero Merodeador obtiene +1/+1 por cada llanura que tu oponente controla. Maraxus of Keld=La fuerza y la resistencia del Maraxus de Keld son igual al numero de artefactos, criaturas y tierras enderezadas que controlas. Marble Chalice={T}: Ganas 1 vida. Marble Diamond=El Diamante Marmoleo entra en juego girado. {T}: Anade {W} a tu reserva de mana. Marble Priest=Todos los muros que puedan bloquear al Sacerdote marmoreo lo hacen. Preven todo el dano de combate que fuera a recibir el Sacerdote marmoreo por los muros. Marble Titan=Las criaturas con fuerza de 3 o mas no se enderezan durante los pasos de enderezar de sus controladores. March of Souls=Destruye todas las criaturas. No pueden ser regeneradas. Por cada criatura destruida de esta manera, su controlador pone una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar en juego. March of the Machines=Cada artefacto que no sea criatura es una criatura artefacto con fuerza y resistencia iguales a su coste de mana convertido. Marhault Elsdragon=Impetu 1. Marisi's Twinclaws=Dana dos veces. Maritime Guard= Marjhan=El Marjhan no se endereza durante el paso de enderezar. El Marjhan no puede atacar a menos que el jugador defensor controle una isla. Cuando no controlas islas, sacrifica el Marjhan {U}{U}, sacrificar una criatura: endereza el Marjhan. Juega esta habilidad solo durante tu mantenimiento. {U}{U}: Marjhan obtiene -1/-0 hasta el final del turno y hace 1 punto de dano a la criatura atacante sin la habilidad de volar. Mark for Death=La criatura objetivo que controla un oponente bloquea este turno si puede. Endereza esa criatura. Las demas criaturas que controla ese jugador no pueden bloquear este turno. Mark of Asylum=Preven todo el dano que no sea de combate que se le fuera a hacer a las criaturas que controles. Mark of Eviction=Encantar criatura. Al comienzo de tu mantenimiento, regresa la criatura encantada y todas las auras anexadas a esa criatura a las manos de sus propietarios. Mark of Fury=La criatura encantada gana la habilidad de prisa. Al final del turno, devuelve la Marca de furia a la mano de su propietario. Mark of Mutiny=Gana el control de la criatura objetivo hasta el final del turno. Pon un contador +1/+1 sobre ella y enderezala. Esa criatura gana la habilidad de prisa hasta el final del turno. Mark of Sakiko=La criatura encantada tiene "Siempre que esta criatura haga dano de combate a un jugador, agrega esa cantidad de {G} a tu reserva de mana. Este mana no causa quemadura de mana. Hasta el final del turno, este mana no se vacia de tu reserva de mana al final de las fases". Mark of the Oni=Tu controlas la criatura encantada. Al final del turno, si no controlas Demonios, sacrifica Marca de los oni. Mark of the Vampire=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de vinculo vital. (El dano hecho por la criatura tambien hace que su controlador gane esa misma cantidad de vidas.) Marker Beetles=Cuando los Escabarabajos apuntadores vaya a un cementerio desde el juego, la criatura objetivo obtiene +1/+1 hasta el final del turno. {2}, sacrificar los Escarabajos apuntadores: roba una carta. Markov Blademaster=Dana dos veces. Siempre que la Maestra de filo Markov haga dano de combate a un jugador, pon un contador +1/+1 sobre ella. Markov Patrician=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Markov Warlord=Prisa. Cuando el Senor de la guerra Markov entre al campo de batalla, hasta dos criaturas objetivo no pueden bloquear este turno. Markov's Servant={T}, girar un Vampiro enderezado que controlas: Transforma a la Elegida de Markov. Maro=Tanto la fuerza como la resistencia del Maro son iguales al numero de cartas que haya en tu mano. Marrow Bats=Vuela. Pagar 4 vidas: Regenera los Murcielagos de medula. Marrow Chomper=Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) Cuando el Masticamedulas entre en juego, ganas 2 vidas por cada criatura que devoro. Marrow Shards=({WP} puede pagarse con {W} o con 2 vidas.) Los Fragmentos de medula hacen 1 punto de dano a cada criatura atacante. Marrow-Gnawer=Todas las ratas tienen la habilidad de inspirar temor. {T}, sacrificar una rata: Pon en juego X fichas de criatura Rata negras 1/1, donde X es la cantidad de Ratas que controles. Marsh Boa=Cruza pantanos. Marsh Casualties=Estimulo {3}. (Puedes pagar {3} adicionales en cuanto lances este hechizo.) Las criaturas que controla el jugador objetivo obtienen -1/-1 hasta el final del turno. Si Bajas del cenagal fue estimulado, en vez de eso, esas criaturas obtienen -2/-2 hasta el final del turno. Marsh Crocodile=Cuando el Cocodrilo de Cenagal entra en juego, devuelve la criatura azul o negra de tu control a la mano de su propietario. Cuando el Cocodrilo de Cenagal entra en juego, cada jugador se descarta de una carta de su mano. Marsh Flats={T}, pagar 1 vida, sacrificar las Planicies del cenagal: Busca en tu biblioteca una carta de pantano o llanura y ponla en el campo de batalla. Luego baraja tu biblioteca. Marsh Flitter=Vuela. Cuando la Revoloteadora del cenagal entre en juego, pon en juego dos fichas de criatura Bribon Trasgo negras 1/1. Sacrificar un Trasgo: La Revoloteadora del cenagal es 3/3 hasta el final del turno. Marsh Gas=Todas las criaturas obtienen -2/-0 hasta el final del turno. Marsh Goblins=Cruza pantanos. Marsh Lurker=Sacrificar un pantano: la Acechadora del cenagal no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Marsh Threader=Cruza pantanos. Marsh Viper=Siempre que la Vibora del Pantano hace dano a un oponente, ese jugador obtiene 2 contadores de veneno. Marshaling Cry=Las criaturas que controlas obtienen +1/+1 y ganan la habilidad de vigilancia hasta el final del turno. Ciclo {2} ({2}, descartar esta carta: Roba una carta.) Retrospectiva {3}{W} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Marshaling the Troops=Gira cualquier numero de criaturas enderezadas que controles. Ganas 4 vidas por cada criatura girada de esta manera. Marshal's Anthem=Multiestimulo {1}{W}. (Puedes pagar {1}{W} adicionales tantas veces como quieras mientras lanzas este hechizo.) Las criaturas que controlas obtienen +1/+1. Cuando el Himno del mariscal entre al campo de batalla, regresa hasta X cartas de criatura objetivo de tu cementerio al campo de batalla, donde X es igual al numero de veces que el Himno del mariscal fue estimulado. Marshdrinker Giant=Cuando el Gigante bebecienagas entre en juego, destruye la isla o pantano objetivo que controla un oponente. Martial Coup=Pon en juego X fichas de criatura Soldado blanca 1/1. Si X es 5 o mas, destruye todas las otras criaturas. Martial Glory=La criatura objetivo obtiene +3/+0 hasta el final del turno.La criatura objetivo obtiene +0/+3 hasta el final del turno. Martial Law=Al comienzo de tu mantenimiento, deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Marton Stromgald=Siempre que Marton Stromgald ataca, todas las otras criaturas obtienen +1/+1 hasta el final del turno por cada criatura atacante otra que no sea Marton Stromgald. Siempre que Marton Stromgald bloquea, todas las otras criaturas bloqueando obtienen +1/+1 hasta el final del turno por cada criatura bloqueadora otra que no sea Marton Stromgald. Martyr of Ashes={2}, mostrar X cartas rojas de tu mano, sacrificar la Martir de las cenizas: La Martir de las cenizas hace X puntos de dano a cada criatura sin la habilidad de volar. Martyr of Bones={1}, mostrar X cartas negras de tu mano, sacrificar el Martir de los huesos: Remueve del juego hasta X cartas objetivo en un mismo cementerio. Martyr of Frost={2}, mostrar X cartas azules de tu mano, sacrificar el Martir de la escarcha: Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Martyr of Sands={1}, mostrar X cartas blancas de tu mano, sacrificar la Martir de las arenas: Ganas el triple de X vidas. Martyr of Spores={1}, mostrar X cartas verdes de tu mano, sacrificar la Martir de las esporas: La criatura objetivo obtiene +X/+X hasta el final del turno. Martyrdom=Hasta final del turno, la criatura objetivo de tu control gana "{0}: el siguiente punto de dano a la criatura o jugador objetivo este turno se le hace a esta criatura." Solo tu puedes jugar esta habilidad. Martyred Rusalka={W}, sacrificar una criatura: La criatura objetivo no puede atacar este turno. Martyr's Bond=Siempre que el Vinculo del martir u otro permanente que no sea tierra que controles vaya a un cementerio desde el campo de batalla, cada oponente sacrifica un permanente que comparta un tipo de carta con el. Martyr's Cause=Sacrificar una criatura: la siguiente vez que una fuente de tu eleccion fuera hacer dano a la criatura o jugador objetivo este turno, preven ese dano. Martyr's Cry=Retira del juego todas las criaturas blancas. Por cada criatura blanca retirada de esta manera, su controlador roba una carta. Martyrs of Korlis=Mientras Martyrs of Korlis esta enderezado, todo el dano que hacen los artefactos se le hace a Martyrs of Korlis en vez. Martyrs' Tomb=Pagar 2 vidas: Preven el siguiente punto de dano que se le fuera a hacer a la criatura objetivo este turno. Masako the Humorless=Puedes jugar a Masako la malhumorada en cualquier momento en que pudieras jugar un instantaneo. Las criaturas giradas que controlas pueden bloquear como si estuvieran enderezadas. Mask of Avacyn=La criatura equipada obtiene +1/+2 y tiene la habilidad de antimaleficio. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Equipar {3}. Mask of Intolerance=Al comienzo del mantenimiento de cada jugador, si hay cuatro o mas tipos de tierra basica entre las tierras que ese jugador controle, la Mascara de intolerancia le hace 3 puntos de dano. Mask of Law and Grace=La criatura encantada gana proteccion contra negro y proteccion contra rojo. Mask of Memory=Siempre que la criatura equipada haga dano de combate a un jugador, puedes robar dos cartas. Si lo haces, descarta una carta de tu mano. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Mask of Riddles=La criatura equipada tiene la habilidad de inspirar temor. Siempre que la criatura equipada haga dano de combate a un jugador, puedes robar una carta. Equipar {2}. Mask of the Mimic=Como coste adicional para jugar la Mascara del imitador, sacrifica una criatura. Busca en tu biblioteca una carta con el mismo nombre que la criatura objetivo en juego y pon esa criatura en juego. Luego baraja tu biblioteca. Masked Admirers=Cuando los Admiradores enmascarados entren en juego, roba una carta. Siempre que juegues un hechizo de criatura, puedes pagar {G}{G}. Si lo haces, regresa los Admiradores enmascarados de tu cementerio a tu mano. Masked Gorgon=Las criaturas verdes y las criaturas blancas tienen proteccion contra las Gorgonas. Umbral La Gorgona enmascarada tiene proteccion contra verde y contra blanco. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mass Appeal=Roba una carta por cada Humano que controles. Mass Calcify=Destruye todas las criaturas que no sean blancas. Mass Hysteria=Todas las criaturas tienen la habilidad de prisa. Mass Mutiny=Por cada oponente, gana el control de la criatura objetivo que controla ese jugador hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno. Mass of Ghouls= Mass Polymorph=Exilia todas las criaturas que controlas, luego muestra cartas de la parte superior de tu biblioteca hasta que muestres esa misma cantidad de cartas de criatura. Pon en el campo de batalla todas las cartas de criatura mostradas de esta manera, luego baraja el resto de las cartas mostradas en tu biblioteca. Massacre Wurm=Cuando la Sierpe de la masacre entre al campo de batalla, las criaturas que controlan tus oponentes obtienen -2/-2 hasta el final del turno. Siempre que una criatura que controle un oponente vaya a un cementerio desde el campo de batalla, ese jugador pierde 2 vidas. Massacre=Si un oponente control una llanura y tu controlas un pantano, puedes jugar la Masacre sin pagar el coste de mana. Todas las criaturas obtienen -2/-2 hasta el final del turno. Massive Raid=La Incursion masiva hace dano a la criatura o jugador objetivo igual al numero de criaturas que controlas. Master Apothecary=Girar un Clerigo enderezado que controles: Preven los siguientes 2 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Master Biomancer=Cada otra criatura que controlas entra al campo de batalla con una cantidad de contadores +1/+1 adicionales iguales a la fuerza del Maestro biomante y como un Mutante ademas de sus otros tipos. Master Decoy={W}, {T}: Gira la criatura objetivo. Master Healer={T}: Preven los siguientes 4 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Master of Arms=Dana primero. {1}{W}: gira la criatura objetivo bloqueando al Maestro de armas. Master of Etherium=La fuerza y resistencia del Maestro de eterium son iguales al numero de artefactos que controles. Las otras criaturas artefacto que controlas obtienen +1/+1. Master of the Hunt={2}{G}{G}: pon una ficha de criatura Lobos-de-la-caza verde 1/1 en juego. Esa criatura tiene "agrupa con otros Lobos-de-la-caza". Master of the Pearl Trident=Las otras criaturas Triton que controlas obtienen +1/+1 y tienen la habilidad de cruzar islas. (Son imbloqueables mientras el jugador defensor controle una isla.) Master of the Veil=Metamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Amo del velo sea puesto boca arriba, puedes poner boca abajo la criatura objetivo con la habilidad de metamorfosis. Master of the Wild Hunt=Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Lobo verde 2/2. {T}: Gira todas las criaturas Lobo enderezadas que controlas. {T}: Cada Lobo girado de esta manera hace dano igual a su fuerza a la criatura objetivo. Esa criatura hace dano igual a su fuerza dividido como elija su controlador entre cualquier cantidad de esos Lobos. Master Splicer=Cuando el Maestro ensamblador entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Las criaturas Golem que controlas obtienen +1/+1. Master Thief=Cuando el Ladron experto entre al campo de batalla, gana el control del artefacto objetivo mientras controles al Ladron experto. Master Transmuter={U}, {T}, regresar un artefacto que controlas a la mano de su propietario: Puedes poner en juego una carta de artefacto de tu mano. Master Warcraft=({R/W} puede pagarse con {R} o con {W}.) Juega Maestria estrategica solo antes de que se declaren atacantes. Tu eliges que criaturas atacan este turno. Tu eliges como bloquea cada criatura este turno. Master's Call=Pon en el campo de batalla dos fichas de criatura artefacto Myr incoloras 1/1. Masticore=Al comienzo de tu mantenimiento, puedes elegir y descartar una carta de una mano. Si no lo haces, sacrifica el Masticore. {2}: el Masticore hace 1 punto de dano a la criatura objetivo. {2}: regenera al Masticore. Masumaro, First to Live=La fuerza y la resistencia de Masumaro, el primero en vivir son iguales al doble del numero de cartas en tu mano. Matca Rioters=Dominio Tanto la fuerza como la resistencia de los Alborotadores de matca son iguales a la cantidad de tipos de tierra basica entre las tierras que controlas. Matopi Golem={1}: la siguiente vez que el Golem de matopi fuera a ser destruido este turno, regeneralo y pon un contador -1/-1 en el. Matsu-Tribe Birdstalker=Siempre que el Caza aves de la tribu Matsu haga dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. {G}: El Caza aves de la tribu Matsu puede bloquear como si tuviera la habilidad de volar hasta el final del turno. Matsu-Tribe Decoy={2}{G}: La criatura objetivo bloquea al Senuelo de la tribu Matsu este turno si puede. Siempre que el Senuelo de la tribu Matsu haga dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Matsu-Tribe Sniper={T}: El Tirador de la tribu Matsu hace 1 punto de dano a la criatura objetivo que tenga la habilidad de volar. Siempre que el Tirador de la tribu Matsu haga dano a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Maul Splicer=Cuando la Ensambladora de violencia entre al campo de batalla, pon en el campo de batalla dos fichas de criatura artefacto Golem incoloras 3/3. Las criaturas Golem que controlas tienen la habilidad de arrollar. Mausoleum Guard=Cuando la Guardia del mausoleo muera, pon en el campo de batalla dos fichas de criatura Espiritu blancas 1/1 con la habilidad de volar. Mausoleum Turnkey=Cuando el Carcelero del mausoleo entre en juego, regresa la carta de criatura objetivo de eleccion de un oponente de tu cementerio a tu mano. Maw of the Mire=Destruye la tierra objetivo. Gana 4 vidas. Mawcor=Vuela. {T}: El Maucor hace 1 punto de dano a la criatura o jugador objetivo. Mayael the Anima={3}{R}{G}{W}, {T}: Mira las primeras cinco cartas de tu biblioteca. Puedes poner en juego una carta de criatura con fuerza de 5 o mas que se encuentre entre ellas. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Mayael's Aria=Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre cada criatura que controlas si controlas una criatura con fuerza de 5 o mas. Luego ganas 10 vidas si controlas una criatura con fuerza de 10 o mas. Luego ganas el juego si controlas una criatura con fuerza de 20 o mas. Mayor of Avabruck=Las otras criaturas Humano que controlas obtienen +1/+1. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Alcalde de Avabruck. Maze of Ith={T}: endereza la criatura atacante objetivo. Preven todo el dano de combate que fuera a hacer y a recibir esa criatura este turno. Maze of Shadows={T}: anade {1} a tu reserva de mana. {T}: endereza la criatura atacante objetivo con la habilidad de desvanecerse. Preven todo el dano de combate que fuera a hacer y a recibir esa criatura este turno. Meadowboon=Cuando el Regalo de la pradera deje el juego, pon un contador +1/+1 sobre cada criatura que controle el jugador objetivo. Evocar {3}{W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Measure of Wickedness=Al final de tu turno, sacrifica Medida de perversion y pierde 8 vidas. Siempre que otra carta sea puesta en tu cementerio desde cualquier parte, el oponente objetivo gana el control de la Medida de perversion. Meddle=Si el hechizo objetivo tiene solo un objetivo y ese objetivo es una criatura, cambia el objetivo de ese hechizo a otra criatura. Meddling Mage=En cuanto el Mago entrometido entre en juego, nombra una carta que no sea tierra. La carta nombrada no puede jugarse. Medicine Bag={1}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. Medicine Runner=Cuando la Mensajera de medicina entre en juego, puedes remover un contador del permanente objetivo. Meditate=Roba cuatro cartas: saltate tu siguiente turno. Meekstone=Las criaturas con fuerza 3 o superior no se enderezan durante la fase de enderezamiento de sus contorladores. Megatherium=Arrolla. Cuando el Megaterio entra en juego, sacrificalo a menos que pagues 1 por cada carta en tu mano. Megatog=Sacrificar un artefacto: El Megatog obtiene +3/+3 y gana la habilidad de arrollar hasta el final del turno. Meglonoth=Vigilancia, arrolla. Siempre que el Meglonoth bloquee una criatura, el Meglonoth hace dano al controlador de esa criatura igual a su fuerza. Megrim=Siempre que un oponente descarte una carta, la Jaqueca hace 2 puntos de dano a ese jugador. Meishin, the Mind Cage=Todas las criaturas obtienen -X/-0, donde X es el numero de cartas en tu mano. Melancholy=Encantar criatura. Cuando Melancolia entre en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Al comienzo de tu mantenimiento, sacrifica la Melancolia a menos que pagues {B}. Melee=Juega la Reyerta solo durante tu fase de combate antes del paso de declaracion de bloqueadores. En vez de que el jugador defensor elija como las criaturas bloquean este combate, eliges como las criaturas bloquean. Siempre que una criatura ataca y no es bloqueada, enderezala y remuevela del combate. Melesse Spirit=Vuela, proteccion contra negro. Melira, Sylvok Outcast=No puedes obtener contadores de veneno. No se puede colocar contadores -1/-1 sobre las criaturas que controlas. Las criaturas que controlan tus oponentes pierden la habilidad de infectar. Melira's Keepers=No se puede colocar contadores sobre los Guardianes de Melira. Meloku the Clouded Mirror=Vuela. {1}, regresar una tierra que controles a la mano de su propietario: Pon en juego una ficha de criatura Ilusion azul 1/1 con la habilidad de volar. Melt Terrain=Destruye la tierra objetivo. Fundir el terreno hace 2 puntos de dano al controlador de esa tierra. Meltdown=Destruye cada artefacto con coste de mana convertido de X o menor. Melting=Todas las tierras pierden la habilidad de tierra nevada. Memnarch={1}{U}{U}: El permanente objetivo se convierte en un artefacto ademas de sus otros tipos. (Este efecto no termina al final del turno.) {3}{U}: Gana el control del artefacto objetivo. (Este efecto no termina al final del turno.) Memnite= Memoricide=Nombra una carta que no sea tierra. Busca en el cementerio, mano y biblioteca del jugador objetivo cualquier cantidad de cartas con ese nombre y exilialas. Luego ese jugador baraja su biblioteca. Memory Crystal=El coste de retorno se reduce en {2}. Memory Erosion=Siempre que un oponente juegue un hechizo, ese jugador pone las dos primeras cartas de su biblioteca en su cementerio. Memory Jar={T}, sacrificar la Jarra del recuerdo: cada jugador retira del juego su mano cara abajo, y roba siete cartas. Al final del turno, cada jugador se descarta de su mano y devuelve su mano cada carta retira del juego de esta manera. Memory Lapse=Contrarresta el hechizo objetivo. Pon ese hechizo en la parte superior de la biblioteca de su propietario en vez del cementerio de ese jugador. Memory Plunder=Puedes jugar la carta de instantaneo o de conjuro objetivo del cementerio de un oponente sin pagar su coste de mana. Memory Sluice=El jugador objetivo pone las primeras cuatro cartas de su biblioteca en su cementerio. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Memory's Journey=El jugador objetivo baraja hasta tres cartas objetivo de su cementerio en su biblioteca. Retrospectiva {G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Menacing Ogre=Arrolla, prisa. Cuando el Ogro amenazador entre en juego, cada jugador elige un numero en secreto. Luego se muestran esos numeros. Cada jugador con el numero mas alto pierde esa cantidad de vida. Si tu eres uno de esos jugadores, pon dos contadores +1/+1 sobre el Ogro amenazador. Mending Hands=Preven los siguientes 4 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Meng Huo, Barbarian King=Las otras criaturas verdes que controlas obtienen +1/+1. Meng Huo's Horde= Mental Agony=El jugador objetivo descarta dos cartas y pierde 2 vidas. Mental Discipline={1}{U}, elegir y descartarte de una carta de tu mano: roba una carta. Mental Misstep=({UP} puede pagarse con {U} o con 2 vidas.) Contrarresta el hechizo objetivo con coste de mana convertido de 1. Mental Note=Pon las dos cartas de la parte superior de tu biblioteca en tu cementerio. Roba una carta. Mental Vapors=El jugador objetivo descarta una carta.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Mentor of the Meek=Siempre que otra criatura con fuerza de 2 o menos entre al campo de batalla bajo tu control, puedes pagar {1}. Si lo haces, roba una carta. Mephidross Vampire=Vuela. Cada criatura que controles es un vampiro ademas de sus otros tipos de criatura y tiene "Siempre que esta criatura haga dano a una criatura, pon un contador +1/+1 sobre esta criatura." Mephitic Ooze=El Cieno mefitico obtiene +1/+0 por cada artefacto que controles. Siempre que el Cieno mefitico haga dano de combate a una criatura, destruye esa criatura. Esa criatura no puede ser regenerada. Mercadian Atlas=Al final de tu turno, si no jugastes una tierra este turno, puedes robar una carta. Mercadian Bazaar=El Bazar mercadiano entra en juego girado. {T}: Pon un contador de almacen en el Bazar mercadiano. {T}, quita cualquier numero de contadores de almacen de el Bazar mercadiano: anade {R} a tu reserva de mana por cada contador de almacen quitado de esta manera. Mercadian Lift={1}, {T}: pon un contador de Torno en el Ascensor mercadiano. {T}, quita X contadores de Torno del Ascensor mercadiano: pon una criatura con coste de mana convertido de X de tu mano en juego. Mercadia's Downfall=Las criaturas atacantes obtienen +X/+0 hasta el final del turno, donde X es el numero de tierras no basicas que el jugador defensor controla. Mercenaries={3}: preven todo el dano que fuera ser hecho a ti por los Mercenarios este turno. Cualquier jugador puede jugar esta habilidad. Mercenary Informer=El Informante Mercenario no puede ser objetivo de hechizos ni habilidades negras. {2}{W}: pon la carta de mercenario objetivo en la parte inferior de la biblioteca de su propietario. Mercenary Knight=Cuando el Caballero mercenario entre en el campo de batalla, sacrificalo a menos que descartes una carta de criatura. Merchant of Secrets=Cuando el Mercader de Secretos entre en juego, roba una carta. Merchant Scroll=Busca en tu biblioteca una carta de instantaneo azul, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Merchant Ship=El Barco mercantil no puede atacar a menos que el jugador defensor controle una isla. Siempre que el Barco mercantil ataca y no es bloqueado, ganas 2 vidas. Cuando no controles ninguna isla, sacrifica al Barco mercantil. Merciless Eviction=Elige uno: Exilia todos los artefactos; o exilia todas las criaturas; o exilia todos los encantamientos; o exilia todos los planeswalkers. Merciless Predator=Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Depredadora despiadada. Mercurial Chemister={U}, {T}: Roba dos cartas. {R}, {T}, descartar una carta: El Quimista mercurial hace una cantidad de dano a la criatura objetivo igual al coste de mana convertido de la carta descartada. Mercurial Kite=Vuela. Siempre que el Milano mercurial haga dano de combate a una criatura, gira esa criatura. No se endereza durante el siguiente paso de enderezar de su controlador. Mercy Killing=El controlador de la criatura objetivo la sacrifica, luego pone en juego X fichas de criatura Guerrero Elfo verdes y blancas 1/1, donde X es la fuerza de esa criatura. Merfolk Assassin={T}: Destruye la criatura objetivo con la habilidad de cruzar islas. Merfolk Looter={T}: Roba una carta, luego descarta una carta. Merfolk Mesmerist={U}, {T}: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio . Merfolk Observer=Cuando la Observadora triton entre al campo de batalla, mira la primera carta de la biblioteca del jugador objetivo. Merfolk of the Depths=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Merfolk of the Pearl Trident= Merfolk Raiders=Cambia de fase, Cruza islas. Merfolk Seastalkers=Cruza islas. {2}{U}: Gira la criatura objetivo sin la habilidad de volar. Merfolk Seer=Cuando el Vidente triton se va al cementerio desde el juego, puedes pagar {1}{U}. Si lo haces, roba una carta. Merfolk Skyscout=Vuela. Siempre que el Explorador celeste triton ataque o bloquee, endereza el permanente objetivo. Merfolk Sovereign=Las otras criaturas Triton que controlas obtienen +1/+1. {T}: La criatura Triton objetivo es imbloqueable este turno. Merfolk Spy=Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.). Siempre que el Espia triton haga dano de combate a un jugador, ese jugador muestra una carta al azar de su mano. Merfolk Thaumaturgist={T}: Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. Merfolk Traders=Cuando los mercaderes tritones entran en juego, roba una carta, luego descartate de una carta de tu mano. Merfolk Wayfinder=Vuela. Cuando la Buscacaminos triton entre al campo de batalla, muestra las tres primeras cartas de tu biblioteca. Pon todas las cartas de isla mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Merieke Ri Berit=Merieke Ri Berit no se endereza durante tu paso de enderezar. {T}: Gana el control de la criatura objetivo mientras controles a Merieke Ri Berit. Cuando Merieke Ri Berit deje el juego o sea enderezada, destruye esa criatura. No puede ser regenerada. Merrow Bonegnawer={T}: El jugador objetivo remueve del juego una carta de su cementerio. Siempre que juegues un hechizo negro, puedes enderezar el Roehuesos merrow. Merrow Commerce=Al final de tu turno, endereza todos los Tritones que controlas. Merrow Grimeblotter={1}{U/B}, {Q}: La criatura objetivo obtiene -2/-0 hasta el final del turno. ({Q} es el simbolo de enderezar.) Merrow Harbinger=Cruza islas. Cuando el Heraldo merrow entre en juego, puedes buscar en tu biblioteca una carta de Triton, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Merrow Levitator={T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Siempre que juegues un hechizo azul, puedes enderezar el Levitador merrow. Merrow Reejerey=Las otras criaturas Triton que controlas obtienen +1/+1. Siempre que juegues un hechizo de Triton, puedes enderezar o girar el permanente objetivo. Merrow Wavebreakers={1}{U}, {Q}: Los Rompeolas merrow ganan la habilidad de volar hasta el final del turno. ({Q} es el simbolo de enderezar.) Merrow Witsniper=Cuando la Merrow apuntaingenio entre en juego, el jugador objetivo pone la primera carta de su biblioteca en su cementerio. Merseine=Merseine entra en juego con tres contares de red en el. La criatura encantada no se endereza durante el paso de enderezar de su controlador mientras que Merseine tenga contadores de red en el. La criatura encantada gana "Paga el coste de mana de la criatura encantada: remueve un contador de red sobre Merseine. Cualquier jugador puede usar esta habilidad, pero solo si controla la criatura encantada. Mesa Enchantress=Siempre que juegues un hechizo de encantamiento, puedes robar una carta. Mesa Falcon=Vuela. {1}{W}: +0/+1 hast el final del turno. Mesa Pegasus=Vuela, agrupa. Mesmeric Fiend=Cuando el Demonio hipnotico entre en juego, el oponente objetivo muestra su mano y tu eliges de ahi una carta que no sea tierra. Remueve del juego esa carta. Cuando el Demonio hipnotico salga del juego, regresa la carta removida a la mano de su propietario. Mesmeric Orb=Siempre que se enderece un permanente, su controlador pone la carta de la parte superior de su biblioteca en su cementerio. Mesmeric Sliver=Todos los Fragmentados tienen "Cuando este permanente entre en juego, puedes predestinar 1." (Su controlador mira la primera carta de la biblioteca de un oponente, luego puede poner esa carta en la parte inferior de esa biblioteca.) Mesmeric Trance=Mantenimiento acumulativo {1}. {U}, descartar una carta de tu mano: roba una carta. Messenger Falcons=Vuela. Cuando los Halcones emisarios entren en juego, roba una carta. Metal Fatigue=Gira todos los artefactos. Metallic Mastery=Gana el control del artefacto objetivo hasta el final del turno. Endereza ese artefacto. Gana la habilidad de prisa hasta el final del turno. Metallic Sliver= Metallurgeon={W}, {T}: Regenera el artefacto objetivo. Metalworker={T}: muestra cualquier numero de cartas de artefacto de tu mano. Anade {2} a tu reserva de mana por cada carta mostrada de esta manera. Metamorphic Wurm=Umbral La Sierpe metamorfica obtiene +4/+4. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Metamorphose=Pon el permanente objetivo que controle un oponente en la parte superior de la biblioteca de su propietario. Ese oponente puede poner en juego una carta de artefacto, de criatura, de encantamiento o de tierra de su mano. Metamorphosis=Como coste adicional para jugar la Metamorfosis, sacrifica una criatura. Anade X manas de un color a tu reserva de mana, donde X es uno mas el coste de mana convertido de la criatura sacrificada. Gasta este mana solo para jugar hechizos de criatura. Metathran Aerostat=Vuela. {X}{U}: puedes poner una carta de criatura con coste de mana convertido de X de tu mano en juego. Si lo haces, devuelve el Dirigible Metathran a la mano de su propietario. Metathran Elite=El Elite metethran es imbloqueable mientras este encantado. Metathran Soldier=El Soldado Metathran es imbloqueable. Metathran Transport=Vuela. El Transporte Metathran no puede ser bloqueado por criaturas azules. {U}: la criatura objetivo se convierte en azul hasta el final del turno. Metathran Zombie={B}: regenera el Zombie Metathran. Meteor Crater={T}: Elige un color de un permanente que controles. Anade un mana de ese color a tu reserva de mana. Meteor Shower=La Lluvia de meteoros hace X+1 puntos de dano como elijas entra cualquier numero de criaturas y/o jugadores objetivo. Meteor Storm={2}{R}G}, descartar dos cartas al azar de tu mano: la Tormenta de Meteoros hace 4 puntos de dano a la criatura o jugador objetivo. Metrognome=Cuando un hechizo o habilidad que un oponente controla te hace descartarte del Metrognomo de tu mano, pon cuatro fichas de criatura artefacto gnomo 1/1 en juego. {4},{T}: pon una ficha de criatura artefacto gnomo 1/1 en juego. Metropolis Sprite=Vuela.{U}: El Hada de la metropolis obtiene +1/-1 hasta el final del turno. Michiko Konda, Truth Seeker=Siempre que una fuente que controla un oponente te haga dano, ese jugador sacrifica un permanente. Midnight Banshee=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Al comienzo de tu mantenimiento, pon un contador -1/-1 sobre cada criatura que no sea negra. Midnight Charm=Elige uno: El Amuleto de medianoche hace 1 punto de dano a la criatura objetivo y tu ganas 1 vida; o la criatura objetivo gana la habilidad de danar primero hasta el final del turno; o gira la criatura objetivo. Midnight Covenant=La criatura encantada tiene: "{B}: Esta criatura obtiene +1/+1 hasta el final del turno". Midnight Duelist=Proteccion contra vampiros. Midnight Guard=Siempre que otra criatura entre al campo de batalla, endereza al Guardia de medianoche. Midnight Haunting=Pon en el campo de batalla dos fichas de criatura Espiritu blancas 1/1 con la habilidad de volar. Midnight Recovery=Regresa la carta de criatura objetivo de tu cementerio a tu mano.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Midnight Ritual=Remueve del juego X cartas de criatura objetivo de tu cementerio. Por cada criatura removida de esta manera, pon en juego una ficha de criatura Zombie negra 2/2. Midsummer Revel=Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Parranda de pleno verano. {G}, sacrificar la Parranda de pleno verano: Pon X fichas de criatura Bestia verde 3/3 en juego, donde X es el numero de contadores de verso en la Parranda de pleno verano. Midvast Protector=Cuando el Protector de Midvast entre al campo de batalla, la criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Might of Alara=Dominio La criatura objetivo obtiene +1/+1 hasta el final del turno por cada tipo de tierra basica entre las tierras que controlas. Might of Oaks=La criatura objetivo obtiene +7/+7 hasta el final del turno. Might of Old Krosa=La criatura objetivo obtiene +2/+2 hasta el final del turno. Si jugaste este hechizo durante tu fase principal, en vez de eso, esa criatura obtiene +4/+4 hasta el final del turno. Might of the Masses=La criatura objetivo obtiene +1/+1 hasta el final del turno por cada criatura que controles. Might of the Nephilim=La criatura objetivo obtiene +2/+2 hasta el final del turno por cada uno de sus colores. Might Sliver=Todos los Fragmentados obtienen +2/+2. Might Weaver={2}: La criatura objetivo roja o blanca gana la habilidad de arrollar hasta el final del turno. Mightstone=Siempre que una criatura ataca, gana +1/+0 mientras este atacando. Mighty Emergence=Siempre que una criatura con fuerza de 5 o mas entre en juego bajo tu control, puedes poner dos contadores +1/+1 sobre ella. Mighty Leap=La criatura objetivo obtiene +2/+2 y gana la habilidad de volar hasta el final del turno. Mijae Djinn=Siempre que Djinn de Mijae ataca, lanza una moneda. Si tu pierdes, quita del combate a Djinn de Mijae y giralo. Mikaeus, the Lunarch=Mikaeus, el Lunarca entra al campo de batalla con X contadores +1/+1 sobre el. {T}: Pon un contador +1/+1 sobre Mikaeus. {T}, remover un contador +1/+1 de Mikaeus: Pon un contador +1/+1 sobre cada otra criatura que controlas. Mikaeus, the Unhallowed=Intimidar. Siempre que un Humano te haga dano, destruyelo. Las otras criaturas que no sean Humano que controlas obtienen +1/+1 y tienen la habilidad de resiliencia. (Cuando una criatura con resiliencia muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Mikokoro, Center of the Sea={T}: Agrega {1} a tu reserva de mana. {2}, {T}: Cada jugador roba una carta. Militant Monk=El Monje militante no se gira al atacar. {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Militia's Pride=Siempre que una criatura que controles que no sea ficha ataque, puedes pagar {W}. Si lo haces, pon en juego girada y atacando una ficha de criatura Soldado Kithkin blanca 1/1. Millennial Gargoyle=Vuela. Millikin={T}, poner la carta de la parte superior de tu biblioteca en tu cementerio: Agrega un mana incoloro a tu reserva de mana. Millstone={2}, {T}: el jugador objetivo pone las dos cartas superiores de su biblioteca en su cementerio Mimeofacture=Reproducir {3}{U} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) Elige un permanente objetivo que controle un oponente. Busca en la biblioteca de ese jugador una carta con el mismo nombre y ponla en juego bajo tu control. Luego ese jugador baraja su biblioteca. Mimic Vat=Estampa Siempre que una criatura que no sea ficha vaya a un cementerio desde el campo de batalla, puedes exiliar esa carta. Si lo haces, regresa cada otra carta exiliada con el Tanque mimico al cementerio de su propietario. {3}, {T}: Pon en el campo de batalla una ficha que es una copia de la carta exiliada. Gana la habilidad de prisa. Exiliala al comienzo del proximo paso final. Miming Slime=Pon en el campo de batalla una ficha de criatura Cieno verde X/X, donde X es la mayor fuerza entre las criaturas que controlas. Minamo Scrollkeeper=Defensor (Esta criatura no puede atacar.) Tu tamano maximo de mano aumenta en uno. Minamo Sightbender={X}, {T}: La criatura objetivo de fuerza X o menos es imbloqueable este turno. Minamo, School at Water's Edge={T}: Agrega {U} a tu reserva de mana. {U}, {T}: Endereza el permanente legendario objetivo. Minamo's Meddling=Contrarresta el hechizo objetivo. El controlador de ese hechizo muestra su mano, luego descarta cada carta con el mismo nombre que la carta empalmada en ese hechizo. Mind Bend=Cambia el texto del permanente objetivo reemplazando todas las menciones de un color por otro o un tipo de tierra basica por otro. Mind Bomb=Cada jugador puede descartarse hasta de 3 cartas de su mano. La Bomba Mental hace dano a cada jugador igual a 3 menos el numero de cartas descartadas de esta manera. Mind Burst=El jugador objetivo descarta X cartas de su mano, donde X es 1 mas el numero de cartas de Estallido mental que haya en todos los cementerios. Mind Control=Encantar criatura. Tu controlas la criatura encantada. Mind Extraction=Como coste adicional para jugar la Extraccion mental, sacrifica una criatura. El jugador objetivo muestra su mano y descarta de ahi todas las cartas de cada uno de los colores de la criatura sacrificada. Mind Funeral=El oponente objetivo muestra las primeras cartas de su biblioteca hasta que muestre cuatro cartas de tierra. Ese jugador pone todas las cartas mostradas de esta manera en su cementerio. Mind Games=Recuperar {2}{U}. Gira el artefacto, criatura o tierra objetivo. Mind Grind=Cada oponente muestra cartas de la parte superior de su biblioteca hasta que muestre X cartas de tierra, luego pone en su cementerio todas las cartas mostradas de esta manera. X no puede ser 0. Mind Harness=Mantenimiento acumulativo {1}. Arnes mental solo puede encantar una criatura roja o verde. Controlas la criatura encantada. Mind Knives=El oponente objetivo se descarta de una carta al azar. Mind Maggots=Cuando las Larvas mentales entran en juego, descartate de un numero de criaturas de tu mano. Por cada carta descartada de esta manera, pon dos contadores +1/+1 en la Larvas mentales. Mind Over Matter=Descartar una carta de tu mano: gira o endereza el artefacto, criatura o tierra objetivo. Mind Peel=Recuperar {2}{B}{B}. El jugador objetivo se descarta de una carta de su mano. Mind Ravel=El jugador objetivo elige y se descarta de una carta de su mano. Roba una carta al comienza del siguiente mantenimiento. Mind Rot=El jugador objetivo descarta dos cartas. Mind Sculpt=El oponente objetivo pone las primeras siete cartas de su biblioteca en su cementerio. Mind Shatter=El jugador objetivo descarta X cartas al azar. Mind Slash={B}, sacrificar una criatura: El oponente objetivo muestra su mano. Elige una carta de ahi. Ese jugador descarta esa carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Mind Sludge=El jugador objetivo descarta una carta por cada pantano que controlas. Mind Spring=Roba X cartas. Mind Stone={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar la Piedra Mental: Roba una carta. Mind Swords=Si controlas un pantano, sacrifica una criatura en vez de pagar el coste de mana de las Espadas mentales. Cada jugador retira del juego dos cartas de su mano. Mind Twist=El jugador objetivo se descarta de X cartas al azar de su mano. Mind Unbound=Al comienzo de tu mantenimiento, pon un contador de sabiduria sobre Mente liberada, luego roba una carta por cada contador de sabiduria sobre Mente liberada. Mind Warp=Mira la mano del jugador objetivo. Este se descarta X cartas que tu elijas. Mind Whip=Al comienzo del controlador de la criatura encantada, ese jugador puede pagar {3}. Si no lo haces, el Azote mental hace 2 puntos de dano a ese jugador y gira la criatura encantada. Mindbender Spores=Defensor. Vuela. Siempre que las Esporas alucinogenas bloquean a una criatura, pon 4 contadores de hongos en esa criatura. La criatura gana "Esta criatura no se endereza en la fase de enderezar si esta tiene algun contador de hongos en el y, al inicio de su mantenimiento, remueve un contador de hongos de esta criatura.. Mindblaze=Nombra una carta que no sea tierra y elige un numero mayor que 0. El jugador objetivo muestra su biblioteca. Si esa biblioteca contiene exactamente la cantidad elegida de la carta nombrada, la Llamarada mental hace 8 puntos de dano a ese jugador. Luego ese jugador baraja su biblioteca. Mindbreak Trap=Si un oponente lanzo tres o mas hechizos este turno, puedes pagar {0} en lugar de pagar el coste de mana de la Trampa rompemente. Exilia cualquier cantidad de hechizos objetivo. Mindclaw Shaman=Cuando el Chaman garra mental entre al campo de batalla, el oponente objetivo muestra su mano. Puedes lanzar una carta de instantaneo o de conjuro de alli sin pagar su coste de mana. Mindcrank=Siempre que un oponente pierda vidas, ese jugador pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. (El dano hecho por fuentes sin infectar causa perdida de vidas.) Mindculling=Roba dos cartas y el oponente objetivo descarta dos cartas. Mindeye Drake=Vuela.Cuando el Draco ojo mental muera, el jugador objetivo pone las primeras cinco cartas de su biblioteca en su cementerio. Mindlash Sliver=Todos los Fragmentados tienen "{1}, sacrificar esta criatura: Cada jugador descarta una carta". Mindleech Mass=Arrolla. Siempre que la Masa absorbementes haga dano de combate a un jugador, puedes mirar la mano de ese jugador. Si lo haces, puedes jugar una carta de alli que no sea tierra sin pagar su coste de mana. Mindless Automaton=El Automata sin inteligencia entra en juego con dos contadores +1/+1 sobre el. {1}, descartar una carta: Pon un contador +1/+1 sobre el Automata sin inteligencia. Remover dos contadores +1/+1 del Automata sin inteligencia: Roba una carta. Mindless Null=El Nulo sin mente no puede bloquear a menos que controles un Vampiro. Mindlock Orb=Los jugadores no pueden buscar en bibliotecas. Mindmoil=Siempre que juegues un hechizo, pon las cartas de tu mano en la parte inferior de tu biblioteca en cualquier orden, luego roba esa misma cantidad de cartas. Minds Aglow=Unir fuerzas Comenzando contigo, cada jugador puede pagar cualquier cantidad de mana. Cada jugador roba X cartas, donde X es la cantidad total de mana pagado de esta manera. Mind's Desire=Baraja tu biblioteca. Luego remueve del juego la carta de la parte superior de tu biblioteca. Hasta el final del turno, puedes jugarla como si estuviera en tu mano sin pagar su coste de mana. (Si tiene X en su coste de mana, X es 0.) Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Mind's Eye=Siempre que un oponente robe una carta, puedes pagar {1}. Si lo haces, roba una carta. Mindshrieker=Vuela. {2}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio. El Griton mental obtiene +X/+X hasta el final del turno, donde X es el coste de mana convertido de esa carta. Mindslaver={4}, {T}, sacrificar el Esclavista mental: Ganas el control del proximo turno del jugador objetivo. (Tu ves todas las cartas que ese jugador podria ver y tomas todas las decisiones por el. Ese jugador no pierde vida por quemadura de mana.) Mindslicer=Cuando el Rebanamentes vaya a un cementerio desde el juego, cada jugador descarta su mano. Mindstab Thrull=Siempre que el Thrull Roecerebros ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, el jugador defensor se descarta de 3 cartas de su mano. Mindstab=El jugador objetivo descarta tres cartas. Suspender 4{B} (En lugar de jugar esta carta de tu mano, puedes pagar {B} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Mindstorm Crown=Al comienzo de tu mantenimiento, si no tenias cartas en tu mano al comienzo de este turno, roba una carta. Si tenias una carta en tu mano, la Corona de inspiracion te hace 1 punto de dano. Mindwarper=El Retuercementes entra en juego con tres contadores +1/+1 sobre el. {2}{B}, quita un contador +1/+1 de el Retuercementes: el jugador objetivo se descarta una carta de su mano. Juega esta habilidad solo cuando puedas jugar un conjuro. Mindwhip Sliver=Todos los fragmentados tiene: "{2}, sacrifica este criatura: el jugador objetivo se descarta de una carta al azar de su mano. Juega esta habilidad solo cuando puedas jugar un conjuro." Mindwrack Liege=Las otras criaturas azules que controlas obtienen +1/+1. Las otras criaturas rojas que controlas obtienen +1/+1. {U/R}{U/R}{U/R}{U/R}: Puedes poner en juego una carta de criatura azul o roja de tu mano. Mine Bearer={T}, sacrificar el Portador de Minas: destruye la criatura atacante objetivo. Mine Excavation=Regresa la carta de artefacto o encantamiento objetivo en un cementerio a la mano de su propietario. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Mine Layer={1}{R}, {T}: Pon un contador de mina sobre la tierra objetivo. Siempre que se gire una tierra que tenga un contador de mina sobre ella, destruyela. Cuando el Siembraminas salga del juego, remueve todos los contadores de minas de todas las tierras. Minion of Leshrac=Proteccion contra negro. Al comienzo de tu mantenimiento, sacrifica una criatura que no sea el Demonio de Leshrac. Si no lo haces, gira el Demonio de Leshrac y te hace 5 puntos de dano. Minion of Tevesh Szat=Al comienzo de tu mantenimiento, el Demonio de Tevesh Szat te hace 2 puntos de dano a menos que pagues {B}{B}. {T}: la criatura objetivo obtiene +3/-2 hasta el final del turno. Minion of the Wastes=Arrolla. Cuando el Servidor de los Yermos entra en juego, paga cualquier cantidad de vidas. La fuerza y resistencia del Servidor de los Yermos son igual al a la vida pagada de esta manera. Minion Reflector=Siempre que una criatura que no sea una ficha entre en juego bajo tu control, puedes pagar {2}. Si lo haces, pon en juego una ficha que es una copia de esa criatura. Esa ficha tiene la habilidad de prisa y "Al final del turno, sacrifica este permanente". Minions' Murmurs=Roba X cartas y pierde X vidas, donde X es el numero de criaturas que controlas. Minister of Impediments=({W/U} puede pagarse con {W} o con {U}.) {T}: Gira la criatura objetivo. Minotaur Aggressor=Dana primero, prisa. Minotaur Explorer=Cuando el Minotauro explorador entre en juego, sacrificalo a menos que descartes una carta al azar de tu mano. Minotaur Illusionist={1}{U}: El Minotauro ilusionista no puede ser objetivo de hechizos o habilidades este turno. {R}, sacrificar el Minotauro ilusionista: El Minotauro ilusionista hace una cantidad de dano igual a su fuerza a la criatura objetivo. Minotaur Tactician=Prisa. El Minotauro estratega obtiene +1/+1 mientras controles una criatura blanca. El Minotauro estratega obtiene +1/+1 mientras controles una criatura azul. Minotaur Warrior= Miracle Worker={T}: destruye el encantamiento objetivo que encante una criatura de tu control. Miraculous Recovery=Devuelve la carta de criatura objetivo de tu cementerio al juego y pon un contador +1/+1 sobre ella. Mirari=Siempre que juegues un hechizo de instantaneo o de conjuro, puedes pagar {3}. Si lo haces, pon una copia de ese hechizo en la pila. Puedes elegir nuevos objetivos para esa copia. Mirari's Wake=Las criaturas que controles obtienen +1/+1. Siempre que gires una tierra para obtener mana, agrega un mana de cualquier tipo que produzca esa tierra a tu reserva de mana. Mire Blight=Encantar criatura. Cuando la criatura encantada reciba dano, destruyela. Mire Boa=Cruza pantanos. {G}: Regenera la Boa del cenagal. Mire Kavu=El Kavu de Cieno obtiene +1/+1 mientras controles un pantano. Mire Shade={B}, sacrificar un pantano: pon un contador +1/+1 en la Sombra del cieno. Juega esta habilidad solo cuando puedas jugar un conjuro. Miren, the Moaning Well={T}: Agrega {1} a tu reserva de mana. {3}, {T}, sacrificar una criatura: Ganas vida igual a la resistencia de la criatura sacrificada. Mire's Toll=El jugador objetivo muestra una cantidad de cartas de su mano igual a la cantidad de pantanos que controlas. Elige una de ellas. Ese jugador descarta esa carta. Mirozel=Vuela. Cuando Mirocel es objetivo de un hechizo o habilidad, devuelve a Mirocel a la mano de su propietario. Mirran Crusader=Dana dos veces, proteccion contra negro y contra verde. Mirran Mettle=La criatura objetivo obtiene +2/+2 hasta el final del turno. Metalurgia Esa criatura obtiene +4/+4 hasta el final del turno en vez de eso si tu controlas tres o mas artefactos. Mirran Spy=Vuela. Siempre que lances un hechizo de artefacto, puedes enderezar la criatura objetivo. Mirri the Cursed=Vuela, dana primero, prisa. Siempre que Mirri, la maldita haga dano de combate a una criatura, pon un contador +1/+1 sobre Mirri, la maldita. Mirri, Cat Warrior=Dana primero, cruza bosques, vigilancia. Mirri's Guile=Al comienzo de tu mantenimiento, mira las tres cartas superiores de tu biblioteca, luego regresalas en cualquier orden. Mirrodin's Core={T}: Agrega {1} a tu reserva de mana. {T}: Pon un contador de carga en el Nucleo de Mirrodin. {T}, remover un contador de carga del Nucleo de Mirrodin: Agrega un mana de cualquier color a tu reserva de mana. Mirror Entity=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {X}: Las criaturas que controlas son X/X y ganan todos los tipos de criatura hasta el final del turno. Mirror Gallery=La "regla de leyendas" no se aplica. Mirror Golem=Estampa Cuando el Golem de espejo entre en juego, puedes remover del juego la carta objetivo de un cementerio. (La carta removida es estampada en este artefacto.) El Golem de espejo tiene proteccion contra cada uno de los tipos de la carta estampada. (Los tipos de carta son artefacto, criatura, encantamiento, instantaneo, tierra y conjuro.) Mirror of Fate={T}, sacrificar el Espejo del Destino: Elige hasta siete cartas exiliadas boca arriba de las cuales eres propietario. Exilia todas las cartas de tu biblioteca, luego pon las cartas elegidas en la parte superior tu biblioteca. Mirror Sheen={1}{U/R}{U/R}: Copia el hechizo objetivo de instantaneo o de conjuro que te hace objetivo. Puedes elegir nuevos objetivos para la copia. Mirror Strike=La criatura imbloqueable objetivo hace dano de combate a su controlador en vez de a ti este turno. Mirror Universe={T}, sacrificar el Espejo del universo: intercambia las vidas totales con el oponente objetivo. Juega esta habilidad solo durante tu mantenimiento. Mirror Wall=(Los muros no pueden atacar.) {W}: El Muro de espejo puede atacar este turno como si no fuera un Muro. Mirror-Mad Phantasm=Vuela. {1}{U}: El propietario del Fantasma loco del espejo lo baraja en su biblioteca. Si ese jugador lo hace, el muestra cartas de la parte superior de esa biblioteca hasta que muestre una carta llamada Fantasma loco del espejo. Ese jugador pone esa carta en el campo de batalla y todas las otras cartas mostradas de esta manera en su cementerio. Mirror-Sigil Sergeant=Arrolla. Al comienzo de tu mantenimiento, si controlas un permanente azul, puedes poner en juego una ficha que es una copia del Sargento del sello espejado. Mirrorweave=Cada otra criatura es una copia de la criatura objetivo que no sea legendaria hasta el final del turno. Mirrorwood Treefolk={2}{R}{B}: la siguiente vez que fuera a recibir dano el Pueblo arboreo de Maderaespejo este turno, ese dano es hecho a la criatura o jugador objetivo en vez de eso. Mirrorworks=Siempre que otro artefacto que no sea ficha entre al campo de batalla bajo tu control, puedes pagar {2}. Si lo haces, pon en el campo de batalla una ficha que es una copia de ese artefacto. Miscalculation=Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Ciclo {2}. Mischievous Poltergeist=Vuela. Pagar 1 vida: Regenera el Poltergeist Malicioso. Mischievous Quanar={3}{U}{U}: Pon el Quanar travieso boca abajo. Metamorfosis {1}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Quanar travieso se ponga boca arriba, copia el hechizo objetivo de instantaneo o de conjuro. Puedes elegir nuevos objetivos para esa copia. Misdirection=Puedes retirar del juego una carta azul de tu mano en vez de pagar el coste de mana del Descaminar. Cambia el objetivo del hechizo objetivo con un unico objetivo. Misers' Cage=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 5 o mas cartas en su mano, la Jaula de la avaricia le hace 2 puntos de dano. Misery Charm=Elige uno: Destruye el Clerigo objetivo; o regresa la carta objetivo de Clerigo de tu cementerio a tu mano; o el jugador objetivo pierde 2 vidas. Misfortune=Un oponente elige una -- pon un contador +1/+1 en cada criatura de tu control y ganas 4 vidas; o pon un contador -1/-1 en cada criatura de ese jugador controla y el Infortunio le hace 4 puntos de dano. Misfortune's Gain=Destruye la criatura objetivo. El controlador de esa criatura gana 4 vidas. Misguided Rage=El jugador objetivo sacrifica un permanente. Mishra, Artificer Prodigy=Siempre que juegues un hechizo de artefacto, puedes buscar en tu cementerio, mano y/o biblioteca una carta con el mismo nombre que ese hechizo y ponerla en juego. Si buscas en tu biblioteca de esta manera, barajala. Mishra's Bauble={T}, sacrificar la Baratija de Mishra: Mira la primera carta de la biblioteca del jugador objetivo. Roba una carta al comienzo del mantenimiento del proximo turno. Mishra's Factory={T}: Agrega {1} a tu reserva de mana. {1}: La Factoria de Mishra se convierte en una criatura artefacto Operario 2/2 hasta el final del turno. Sigue siendo una tierra. {T}: La criatura Operario objetivo obtiene +1/+1 hasta el final del turno. Mishra's Groundbreaker={T}, sacrifica el Alzatierras de Mishra: la tierra objetivo se convierte en una criatura artefacto 3/3, esta criatura todavia se considera una tierra. (Este efecto no desaparece al final del turno). Mishra's Helix={X}, {T}: gira X tierras objetivo. Mishra's War Machine=Agrupa. Al comienzo de tu mantenimiento, a menos que te descartes una carta de tu mano, gira Maquina de Guerra de Mishra y te hace 3 puntos de dano. Mishra's Workshop={T}: agrega {3} a tu reserva de mana. Solo puedes gastar este mana para jugar artefactos. Misinformation=Pon hasta tres cartas objetivo del cementerio del oponente en la parte superior de su biblioteca en cualquier orden. Misshapen Fiend=Vuela. Misstep=Las criaturas que el jugador objetivo controla no se enderezan en el siguiente paso de enderezar de ese jugador. Mist Dragon={0}: vuela. {0}: pierde la habilidad de volar. {3}{U}{U}: cambia de fase y sale del juego. Mist Leopard=Velo. Mist of Stagnation=Los permanentes no se enderezan durante los pasos de enderezar de sus controladores. Al comienzo del mantenimiento de cada jugador, ese jugador endereza un permanente por cada carta que haya en su cementerio. Mist Raven=Vuela. Cuando el Cuervo de niebla entre al campo de batalla, regresa la criatura objetivo a la mano de su propietario. Mistbind Clique=Destello. Vuela. Amparar un Hada. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otra Hada que controles. Cuando esto deje el juego, esa carta regresa al juego.) Cuando un Hada sea amparada con la Pandilla enlazaniebla, gira todas las tierras que controla el jugador objetivo. Mistblade Shinobi=Ninjutsu {U} ({U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que el Shinobi hojaniebla haga dano de combate a un jugador, puedes regresar la criatura objetivo que controle ese jugador a la mano de su propietario. Mistfolk={U}: contrarresta el hechizo objetivo que haga objetivo al Pueblo etereo. Mistform Dreamer=Vuela. {1}: El tipo del Sonador nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. Mistform Mask={1}: El tipo de la criatura encantada es del tipo de criatura de tu eleccion hasta el final del turno. Mistform Mutant={1}{U}: Elige un tipo de criatura que no sea Leyenda o Muro. El tipo de la criatura objetivo es de ese tipo hasta el final del turno. Mistform Seaswift=Vuela. {1}: El tipo del Cruzamares nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. Metamorfosis {1}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Mistform Shrieker=Vuela. {1}: El tipo del Griton nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. Metamorfosis {3}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Mistform Skyreaver=Vuela. {1}: El tipo del Desgarracielo nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. Mistform Sliver=Todos los Fragmentados tienen "{1}: El tipo de esta criatura es del tipo de criatura de tu eleccion ademas de sus otros tipos hasta el final del turno". Mistform Stalker={1}: El tipo del Rondador nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. {2}{U}{U}: El Rondador nebuliforme obtiene +2/+2 y gana la habilidad de volar hasta el final del turno. Mistform Ultimus=El Ultimus nebuliforme es de todos los tipos de criatura (aunque esta carta no este en juego). El Ultimus nebuliforme puede atacar como si no fuera un Muro. Mistform Wakecaster=Vuela. {1}: El tipo del Proyectaestelas nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. {2}{U}{U}, {T}: Elige un tipo de criatura. El tipo de cada criatura que controles es de ese tipo hasta el final del turno. Mistform Wall=(Los Muros no pueden atacar.) {1}: El tipo del Muro nebuliforme es del tipo de criatura de tu eleccion hasta el final del turno. Mistform Warchief=Te cuesta {1} menos jugar los hechizos de criatura que compartan un tipo de criatura con el Jefe de guerra nebuliforme. {T}: El tipo del Jefe de guerra nebuliforme es el tipo de criatura de tu eleccion hasta el final del turno. Misthollow Griffin=Vuela. Puedes lanzar al Grifo de Hondonada neblinosa desde el exilio. Mistmeadow Skulk=Vinculo vital, proteccion contra coste de mana convertido de 3 o mayor. Mistmeadow Witch={2}{W}{U}: Remueve del juego la criatura objetivo. Regresa esa carta al juego bajo el control de su propietario al final del turno. Mistmoon Griffin=Vuela Cuando el Grifo de bruma lunar vaya a un cementerio desde el juego, retira del juego al Grifo de bruma lunar, luego pon la carta de criatura superior de tu cementerio en juego. Mistral Charger=Vuela. Mistveil Plains=({T}: Agrega {W} a tu reserva de mana.) La Llanura velo de niebla entra en juego girada. {W}, {T}: Pon la carta objetivo de tu cementerio en el fondo de tu biblioteca. Juega esta habilidad solo si controlas dos o mas permanentes blancos. Mistvein Borderpost=Puedes pagar {1} y regresar una tierra basica que controles a la mano de su propietario en lugar de pagar el coste de mana del Mojon vena de niebla. El Mojon vena de niebla entra en juego girado. {T}: Agrega {U} o {B} a tu reserva de mana. Misty Rainforest={T}, pagar 1 vida, sacrificar el Bosque tropical brumoso: Busca en tu biblioteca una carta de bosque o isla y ponla en el campo de batalla. Luego baraja tu biblioteca. Mitotic Manipulation=Mira las primeras siete cartas de tu biblioteca. Puedes poner una de esas cartas en el campo de batalla si tiene el mismo nombre que un permanente. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Mitotic Slime=Cuando el Fango mitotico vaya a un cementerio desde el campo de batalla, pon en el campo de batalla dos fichas de criatura Cieno verdes 2/2. Tienen "Cuando esta criatura vaya a un cementerio, pon en el campo de batalla dos fichas de criatura Cieno verdes 1/1". Mizzium Mortars=Los Morteros de mizzium hacen 4 puntos de dano a la criatura objetivo que no controlas. Sobrecarga {3}{R}{R}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Mizzium Skin=La criatura objetivo que controlas obtiene +0/+1 y gana la habilidad de antimaleficio hasta el final del turno. Sobrecarga {1}{U}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Mizzium Transreliquat={3}: El Transrelicario Mizzium se convierte en una copia del artefacto objetivo hasta el final del turno. {1}{U}{R}: El Transrelicario Mizzium se convierte en una copia del artefacto objetivo y gana esta habilidad. Mnemonic Nexus=Cada jugador baraja su cementerio en su biblioteca. Mnemonic Sliver=Todos los fragmentados tiene: "{2}, sacrificar este turno: roba una carta." Mnemonic Wall=Defensor. Cuando el Muro mnemonico entre al campo de batalla, puedes regresar la carta de instantaneo o conjuro objetivo de tu cementerio a tu mano. Moan of the Unhallowed=Pon en el campo de batalla dos fichas de criatura Zombie negras 2/2. Retrospectiva {5}{B}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Moaning Spirit=Vuela. Moat=Las criaturas sin la habilidad de volar no pueden atacar. Mob Justice=La Justicia de las Masas hace al jugador objetivo dano igual al numero de criaturas de tu control. Mob Mentality=La criatura encantada tiene la habilidad arrolla. Siempre que todas las criaturas que no sean muro que controles atacan, la criatura encantada obtiene +X/+0 hasta del turno, donde X es el numero de criaturas atacantes. Mobile Fort=Defensor. {3}: el Fuerte movil obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega esta habilidad solo una vez cada turno. Mobilization=Los Soldados no se giran al atacar. {2}{W}: Pon en juego una ficha de criatura Soldado blanca 1/1. Mobilize=Endereza todas las criaturas que controles. Mogg Alarm=Puedes sacrificar dos montanas en vez de pagar el coste de mana de la Alarma mogg. Pon dos fichas de criatura trasgo rojas 1/1 en juego. Mogg Assassin={T}: tu y el oponente objetivo eligen una criatura objetivo que el otro controla. Lanza una moneda. Si tu ganas el lanzamiento, destruye la criatura que elegistes. Si tu pierdes el lanzamiento, destruye la criatura que el oponente eligio. Mogg Bombers=Cuando otra criatura entra en juego, sacrifica los Bombarderos Mogg. Si lo haces, hace 3 puntos de dano al jugador objetivo. Mogg Cannon={T}: la criatura objetivo de tu control obtiene +1/+0 y gana la habilidad de volar hasta el final del turno. Destruye esa criatura al final del turno. Mogg Conscripts=Los Reclutas mogg no pueden atacar a menos que juegues un hechizo de criatura este turno. Mogg Fanatic=Sacrificar el Fanatico Mogg: El Fanatico Mogg hace 1 punto de dano a la criatura o jugador objetivo. Mogg Flunkies=Los Lacayos mogg no pueden atacar ni bloquear solos. Mogg Hollows={T}: anade {1} a tu reserva de mana. {T}: anade {R} o {G} a tu reserva de mana. Las Cavidades mogg no se enderezan durante el siguiente paso de enderezar de su controlador. Mogg Infestation=Destruye todas las criaturas que el jugador objetivo controla. Por cada criatura que va al cementerio de esta manera, pon dos fichas de criatura trasgo roja 1/1 en juego bajo el control de ese jugador. Mogg Jailer=El Carcelero Mogg no puede atacar si el jugador defensor controla una criatura enderezada con fuerza 2 o menos. Mogg Maniac=Siempre que el Maniaco Mogg reciba dano, haz esa cantidad de dano al oponente objetivo. Mogg Raider=Sacrificar un trasgo: la criatura objetivo obtiene +1/+1 hasta el final del turno. Mogg Salvage=Si un oponente controla una isla y tu controlas una montana, puedes jugar el Botin mogg sin pagar el coste de mana. Destruye el artefacto objetivo. Mogg Sentry=Siempre que un oponente juegue un hechizo, el Centinela Mogg obtiene +2/+2 hasta el final del turno. Mogg Squad=El Peloton de moggs obtiene -1/-1 por cada otra criatura en juego. Mogg Toady=El Mogg servil no puede atacar a menos que controles mas criaturas que el jugador defensor. El Mogg servil no puede bloquear a menos que controles mas criaturas que el jugador atacante. Mogg War Marshal=Eco {1}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando el Mariscal de guerra mogg entre en juego o vaya a un cementerio desde el juego, pon en juego una ficha de criatura Trasgo roja 1/1. Moggcatcher={3}, {T}: Busca en tu biblioteca una carta de trasgo y pon esa carta en juego. Luego baraja tu biblioteca. Mold Adder=Siempre que un oponente lance un hechizo azul o negro, puedes poner un contador +1/+1 sobre la Culebra del Moho. Mold Demon=Cuando el Demonio moldeado entra en juego, sacrificalo a menos que sacrifiques dos pantanos. Mold Shambler=Estimulo {1}{G}. (Puedes pagar {1}{G} adicionales en cuanto lances este hechizo.) Cuando el Desollador de moho entre al campo de batalla, si fue estimulado, destruye el permanente objetivo que no sea criatura. Molder Beast=Arrolla. Siempre que un artefacto vaya a un cementerio desde el campo de batalla, la Bestia enmohecedora obtiene +2/+0 hasta el final del turno. Molder Slug=Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica un artefacto. Molder=Destruye el artefacto o encantamiento objetivo con coste de mana convertido igual a X. No puede ser regenerado. Ganas X vidas. Moldervine Cloak=Encantar criatura. La criatura encantada obtiene +3/+3. Dragar 2 (Si fueras a robar una carta, en vez de eso puedes poner exactamente dos cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Moldgraf Monstrosity=Arrolla. Cuando la Monstruosidad de la tumbamohosa muera, exiliala, luego regresa dos cartas de criatura al azar de tu cementerio al campo de batalla. Mole Worms=Puede elegir no enderezar los Gusanos Perforadores durante tu paso de enderezar. {T}: Gira la tierra objetivo. No se endereza durante el paso de enderezar de su controlador mientras que los Gusanos Perforadores permanezcan girados. Molimo, Maro-Sorcerer=Arrolla. Tanto la fuerza como la resistencia de Molimo, Hechicero Maro son iguales al numero de tierras que controles. Molten Disaster=Estimulo {R} (Puedes pagar {R} adicional en cuanto juegues este hechizo.) Si se pago el coste de estimulo, el Desastre fundido tiene la habilidad de fraccion de segundo. (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) El Desastre fundido hace X puntos de dano a cada criatura que no tenga la habilidad de volar y a cada jugador. Molten Firebird=Vuela. Cuando el Ave de fuego fundida vaya a un cementerio desde el juego, regresala al juego bajo el control de su propietario al final del turno y saltate tu proximo paso de robar. {4}{R}: Remueve del juego el Ave de fuego fundida. Molten Frame=Destruye la criatura artefacto objetivo. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Molten Hydra={1}{R}{R}: pon un contador +1/+1 sobre la Hidra fundida. {T}, retirar todos los contadores +1/+1 de la Hidra fundida: la Hidra fundida hace 1 punto de dano a la criatura o jugador objetivo por cada contador +1/+1 retirado de esta manera. Molten Influence=Contrarresta el hechizo objetivo de instantaneo o de conjuro a menos que su controlador elija que la Influencia derretida le haga 4 puntos de dano a el. Molten Primordial=Prisa.Cuando el Primordial fundido entre al campo de batalla, por cada oponente, gana el control de hasta una criatura objetivo que controla ese jugador hasta el final del turno. Endereza esas criaturas. Ganan la habilidad de prisa hasta el final del turno. Molten Psyche=Cada jugador baraja las cartas de su mano en su biblioteca, luego roba ese mismo numero de cartas. Metalurgia Si controlas tres o mas artefactos, Fundir la psiquis hace dano a cada oponente igual al numero de cartas que ese jugador robo este turno. Molten Rain=Destruye la tierra objetivo. Si es una tierra no basica, la Lluvia fundida hace 2 puntos de dano al controlador de esa tierra. Molten Ravager={R}: El Devastador fundido obtiene +1/+0 hasta el final del turno. Molten Sentry=En cuanto el Centinela de lava entre en juego, lanza una moneda. Si la moneda sale cara, el Centinela de lava entra en juego como una criatura 5/2 con la habilidad de prisa. Si sale cruz, el Centinela de lava entra en juego como una criatura 2/5 con la habilidad de defensor. Molten Slagheap={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Pon un contador de almacenaje sobre la Escoria fundida. {1}, remover X contadores de almacenaje de la Escoria fundida: Agrega X mana de cualquier combinacion de {B} y/o {R} a tu reserva de mana. Moltensteel Dragon=({RP} puede pagarse con {R} o con 2 vidas.) Vuela. {RP}: El Dragon de acero fundido obtiene +1/+0 hasta el final del turno. Molten-Tail Masticore=Al comienzo de tu mantenimiento, sacrifica la Masticore de cola fundida a menos que descartes una carta. {4}, exiliar una carta de criatura de tu cementerio: La Masticore de cola fundida hace 4 puntos de dano a la criatura o jugador objetivo. {2}: Regenera la Masticore de cola fundida. Molting Harpy=Vuela. Al comienzo de tu mantenimiento, sacrifica el Arpia mudando a menos que pagues {2}. Molting Skin=Regresa Muda de piel a la mano de su propietario: Regenera la criatura objetivo. Moment of Heroism=La criatura objetivo obtiene +2/+2 y gana la habilidad de vinculo vital hasta el final del turno. (El dano hecho por la criatura tambien hace que su controlador gane esa misma cantidad de vidas.) Moment of Silence=El jugador objetivo salta su fase de combate este turno. Momentary Blink=Remueve del juego la criatura objetivo que controlas, luego regresala al juego bajo el control de su propietario. Retrospectiva {3}{U} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Momentous Fall=Como coste adicional para lanzar la Caida memorable, sacrifica una criatura. Robas una cantidad de cartas igual a la fuerza de la criatura sacrificada, luego ganas una cantidad de vidas igual a su resistencia. Moment's Peace=Preven todo el dano de combate que se fuera a hacer este turno. Retrospectiva {2}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Momentum=Al comienzo de tu mantenimiento, puedes poner un contador de crecimiento sobre el Impetu. La criatura encantada obtiene +1/+1 por cada contador de crecimiento sobre el Impetu. Momir Vig, Simic Visionary=Siempre que juegues un hechizo de criatura verde, puedes buscar en tu biblioteca una carta de criatura y mostrarla. Si lo haces, baraja tu biblioteca y pon la carta en la parte superior. Siempre que juegues un hechizo de criatura azul, muestra la primera carta de tu biblioteca. Si es una carta de criatura, pon esa carta en tu mano. Mondronen Shaman=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Chaman Mondronen. Mongrel Pack=Cuando la Jauria de mestizos se va al cementerio desde el juego durante el combate, pon cuatro fichas de criatura perro verde 1/1 en juego. Monk Idealist=Cuando el Idealista monje entra en juego, devuelve la carta de encantamiento objetivo de tu cementerio a tu mano. Monk Realist=Cuando el Realista monje entra en juego, destruye el encantamiento objetivo. Monkey Cage=Cuando una criatura entra en juego, sacrifica la Jaula para simios y un numero de fichas de criatura mono verdes 2/2 pon en juego igual al coste de mana convertido de la criatura. Monomania=El jugador objetivo elige una carta en su mano y descarta el resto. Monsoon=Al final del turno de cada jugador, gira todas las islas enderezadas que ese jugador controla y el Monzon hace X puntos de dano ese jugador, donde X es el numero de islas giradas de esta manera. Mons's Goblin Raiders= Monstrify=La criatura objetivo obtiene +4/+4 hasta el final del turno. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Monstrous Carabid=El Carabido monstruoso ataca cada turno si puede. Ciclo {B/R}. ({B/R}, descartar esta carta: Roba una carta.) Monstrous Growth=La criatura objetivo obtiene +4/+4 hasta el final del turno. Monstrous Hound=El Sabueso monstruoso no puede atacar a menos que tu controles mas tierras que el juagor defensor. El Sabueso monstruoso no puede bloquear a menos que tu controles mas tierras que el jugador atacante. Moon Heron=Vuela. Moon Sprite=Vuela. Moonbow Illusionist=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: El tipo de la tierra objetivo es el tipo de tierra basica de tu eleccion hasta el final del turno. Moonglove Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {B}: El Cambiaformas de selenera gana la habilidad de toque mortal hasta el final del turno. (Siempre que haga dano a una criatura, destruye esa criatura.) Moonglove Extract=Sacrificar el Extracto de selenera: El Extracto de selenera hace 2 puntos de dano a la criatura o jugador objetivo. Moonglove Winnower=Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) Moonhold=El jugador objetivo no puede jugar cartas de tierra este turno si se uso {R} para jugar la Retencion lunar y no puede jugar cartas de criatura este turno si se uso {W} para jugarlo. (Haz ambos si se uso {R}{W}.) Moonlace=El hechizo o permanente objetivo es incoloro. Moonlight Bargain=Mira las primeras cinco cartas de la parte superior de tu biblioteca. Por cada carta, pon esa carta en tu cementerio a menos que pagues 2 vidas. Luego pon el resto en tu mano. Moonlight Geist=Vuela. {3}{W}: Preven todo el dano de combate que fuera a hacer y que se le fuera a hacer a la Geist luz de luna este turno. Moonlit Strider=Sacrificar el Montaraz bajo la luna: La criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes restituir la carta de Espiritu objetivo con coste de mana convertido de 3 o menos de tu cementerio a tu mano). Moonlit Wake=Siempre que una criatura vaya al cementerio desde el juego, gana 1 vida. Moonmist=Transforma a todos los Humanos. Preven todo el dano de combate que fuera a ser hecho este turno por criaturas que no sean Licantropos o Lobos. (Solo las cartas de dos caras pueden ser transformadas.) Moonring Island=({T}: Agrega {U} a tu reserva de mana.) La Isla anillo lunar entra en juego girada. {U}, {T}: Mira la primera carta de la biblioteca del jugador objetivo. Juega esta habilidad solo si controlas dos o mas permanentes azules. Moonring Mirror=Siempre que robes una carta, remueve del juego la carta de la parte superior de tu biblioteca boca abajo. Al comienzo de tu mantenimiento, puedes remover del juego tu mano boca abajo. Si lo haces, pon en tu mano todas las otras cartas que poseas removidas del juego con el Espejo de anillo lunar. Moonscarred Werewolf=Vigilancia. {T}: Agrega {G}{G} a tu reserva de mana. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Licantropo marca lunar. Moonsilver Spear=La criatura equipada tiene la habilidad de danar primero. Siempre que la criatura equipada ataque, pon en el campo de batalla una ficha de criatura Angel blanca 4/4 con la habilidad de volar. Equipar {4}. Moonveil Dragon=Vuela. {R}: Cada criatura que controlas obtiene +1/+0 hasta el final del turno. Moonwing Moth=Vuela. {W}: La Polilla ala lunar obtiene +0/+1 hasta el final del turno. Moor Fiend=Cruza pantanos. Moorish Cavalry=Arrolla. Moorland Haunt={T}: Agrega {1} a tu reserva de mana. {W}{U}, {T}, exiliar una carta de criatura de tu cementerio: Pon en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Moorland Inquisitor={2}{W}: El Inquisidor del paramo gana la habilidad de danar primero hasta el final del turno. Morale=Las criaturas atacantes obtienen +1/+1 hasta el final del turno. Morality Shift=Intercambia tu cementerio con tu biblioteca. Luego baraja tu biblioteca. Moratorium Stone={2}, {T}: Remueve del juego la carta objetivo de un cementerio. {2}{W}{B}, {T}, sacrificar la Piedra de la moratoria: Remueve del juego la carta objetivo que no sea tierra de un cementerio, todas las otras cartas en cementerios con el mismo nombre que esa carta, y todos los permanentes con ese nombre. Morbid Bloom=Remueve del juego la carta de criatura objetivo en un cementerio, luego pon en juego X fichas de criatura Saprolin verde 1/1, donde X es la resistencia de la carta removida. Morbid Hunger=El Hambre morbida hace 3 puntos de dano a la criatura o jugador objetivo. Ganas 3 vidas. Retrospectiva {7}{B}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Morbid Plunder=Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano. Mordant Dragon=Vuela. {1}{R}: El Dragon mordiente obtiene +1/+0 hasta el final del turno. Siempre que el Dragon mordiente haga dano de combate a un jugador, puedes hacer que le haga esa misma cantidad de dano a la criatura objetivo que controle ese jugador. Morgue Theft=Regresa la carta objetivo de criatura de tu cementerio a tu mano. Retrospectiva {4}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Morgue Thrull=Sacrificar el Thrull de la morgue: pon las tres cartas superiores de tu biblioteca en tu cementerio. Morgue Toad=Sacrificar el Sapo de la Morgue: anade {U}{R} a tu reserva de mana. Morinfen=Vuela. Mantenimiento acumulativo - pagar 1 vida Moriok Reaver= Moriok Replica={1}{B}, sacrificar la Replica de moriok: Roba dos cartas y pierde 2 vidas. Moriok Rigger=Siempre que un artefacto vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Aparejador moriok. Moriok Scavenger=Cuando la Carronera moriok entre en juego, puedes regresar la carta de criatura artefacto objetivo de tu cementerio a tu mano. Morkrut Banshee=Necrario Cuando la Banshee de Morkrut entre al campo de batalla, si una criatura murio este turno, la criatura objetivo obtiene -4/-4 hasta el final del turno. Morningtide=Remueve del juego todas las cartas de todos los cementerios. Moroii=Vuela. Al comienzo de tu mantenimiento, pierde 1 vida. Morphling={U}: endereza el Morfoide. {U}: el Morfoide gana la habilidad de volar hasta el final del turno. {U}: el Morfoide no puede ser objetivo de hechizos ni habilidades este turno. {1}: el Morfoide obtiene +1/-1 hasta el final del turno.{1}: el Morfoide obtiene -1/+1 hasta el final del turno. Morsel Theft=Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Bribon.) El jugador objetivo pierde 3 vidas y tu ganas 3 vidas. Si se pago el coste de rondar de Robar un bocado, roba una carta. Morselhoarder=El Guardabocados entra en juego con dos contadores -1/-1 sobre el. Remover un contador -1/-1 del Guardabocados: Agrega un mana de cualquier color a tu reserva de mana. Mortal Combat=Al comienzo de tu mantenimiento, si hay 20 o mas cartas de criatura en tu cementerio, ganas el juego. Mortal Wound=Cuando la criatura encantada es danada, destruye la criatura encantada. Mortarpod=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +0/+1 y tiene "Sacrificar esta criatura: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Equipar {2}. Mortician Beetle=Siempre que un jugador sacrifique una criatura, puedes poner un contador +1/+1 sobre el Escarabajo funerario. Mortify=Destruye la criatura o encantamiento objetivo. Mortipede={2}{G}: Todas las criaturas que puedan bloquear al Mortipodo este turno, lo hacen. Mortiphobia={1}{B}, descartar una carta de tu mano: Remueve del juego la carta objetivo de un cementerio. {1}{B}, sacrificar la Mortifobia: Remueve del juego la carta objetivo de un cementerio. Mortis Dogs=Siempre que los Perros mortis ataquen, obtienen +2/+0 hasta el final del turno. Cuando los Perros mortis vayan a un cementerio desde el campo de batalla, el jugador objetivo pierde vidas igual a su fuerza. Mortivore=Tanto la fuerza como la resistencia del Mortivoro son iguales al numero de cartas de criatura que haya en todos los cementerios. {B}: Regenera al Mortivoro. Mortuary=Siempre que una criatura se va al cementerio, pon esa criatura en la parte superior de tu biblioteca. Mortus Strider=Cuando el Montaraz mortus muera, regresalo a la mano de su propietario. Mosquito Guard=Dana primero. Reforzar 1{1}{W}. ({1}{W}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) Moss Diamond=El Diamante Mohoso entra en juego girado. {T}: Anade {G} a tu reserva de mana. Moss Kami=Arrolla. Moss Monster= Mossbridge Troll=Si el Trol puente de musgo fuera a ser destruido, regeneralo. Girar cualquier cantidad de criaturas enderezadas que controles que no sean el Trol puente de musgo con una fuerza total de 10 o mas: El Trol puente de musgo obtiene +20/+20 hasta el final del turno. Mossdog=Siempre que el Perro de musgo sea objetivo de un hechizo o habilidad que un oponente controla, pon un contador +1/+1 en el Perro de musgo. Mossfire Egg={2}, {T}, sacrificar el Huevo Fuegomusgo: Agrega {R}{G} a tu reserva de mana. Roba una carta. Mossfire Valley={1}, {T}: Agrega {R}{G} a tu reserva de mana. Mosstodon={1}: La criatura objetivo con fuerza de 5 o mas gana la habilidad de arrollar hasta el final del turno. Mosswort Bridge=Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.) {T}: Agrega {G} a tu reserva de mana. {G}, {T}: Puedes jugar la carta removida sin pagar su coste de mana si las criaturas que controlas tienen una fuerza total de 10 o mas. Mothdust Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Girar una criatura enderezada que controles: El Cambiaformas polvo de polillas gana la habilidad de volar hasta el final del turno. Mother of Runes={T}: la criatura de tu control gana proteccion contra un color de tu eleccion hasta el final del turno. Mothrider Samurai=Vuela. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Mountain Bandit=Prisa. Mountain Goat=Cruza montanas. Mountain Stronghold=Las leyendas rojas de tu control obtienen la habilidad de agrupar con otras leyendas. Mountain Titan={1}{R}{R}: hasta el final del turno, siempre que juegues un hechizo negro, pon un contador +1/+1 en el Titan de montana. Mountain Valley=El Valle de montana entra en juego girado. {T}, sacrificar el Valle de montana: busca en tu biblioteca una carta de montana o bosque y ponlo en juego. Luego baraja tu biblioteca. Mountain Yeti=Cruza montanas, proteccion contra blanco. Mountain={T}: Anade {R} a tu reserva de mana. Mounted Archers=Los Arqueros montados pueden bloquear como si tuvieran la habilidad de volar. {W}: los Arqueros montados pueden bloquear a una criatura adicional este turno. Mourner's Shield=Estampa Cuando el Escudo del doliente entre en juego, puedes remover del juego la carta objetivo de un cementerio. (La carta removida es estampada en este artefacto.) {2}, {T}: Preven todo el dano que fuera a hacer este turno una fuente de tu eleccion que comparta un color con la carta estampada. Mournful Zombie={W}, {T}: El jugador objetivo gana una vida. Mourning Thrull=({W/B} puede pagarse con {W} o con {B}.) Vuela. Siempre que el Thrull de luto haga dano, ganas esa cantidad de vida. Mourning=La criatura encantada obtiene -2/-0. {B}: devuelve el Luto a la mano de su propietario. Mournwhelk=Cuando el Buccino lamentador entre en juego, el jugador objetivo descarta dos cartas. Evocar {3}{B}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Mouth of Ronom={T}: Agrega {1} a tu reserva de mana. {4}{S}, {T}, sacrificar la Boca de Ronom: La Boca de Ronom hace 4 puntos de dano a la criatura objetivo. ({S} puede pagarse con un mana de un permanente nevado.) Mox Diamond=Como coste adicional para jugar el Diamante mox, descartate de una carta de tierra de tu mano. {T}: anade un mana de cualquier color a tu reserva de mana. Mox Emerald={T}: Anade {G} a tu reserva de mana. Mox Jet={T}: Anade {B} a tu reserva de mana. Mox Opal=Metalurgia {T}: Agrega un mana de cualquier color a tu reserva de mana. Activa esta habilidad solo si controlas tres o mas artefactos. Mox Pearl={T}: Anade {W} a tu reserva de mana. Mox Ruby={T}: Anade {R} a tu reserva de mana. Mox Sapphire={T}: Anade {U} a tu reserva de mana. Mtenda Griffin=Vuela. {W}, {T}: devuelve el Grifo de Mtenda a la mano de su propietario y devuelve la carta de Grifo objetivo de tu cementerio a tu mano. Juega esta habilidad solo durante tu mantenimiento. Mtenda Herder=Flanquea. Mtenda Lion=Siempre que el Leon de Mtenda ataque, el jugador defensor puede pagar {U}. Si el jugador lo hace, previene todo el dano de combate que fuera a hacer el Leon de Mtenda este turno. Muck Drubb=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando el Drubb del fango entre en juego, cambia el objetivo del hechizo objetivo que hace objetivo a una unica criatura hacia el Drubb del fango. Demencia {2}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Muck Rats= Mudbrawler Cohort=Prisa. El Cohorte de Alboroto Fangoso obtiene +1/+1 mientras controles otra criatura roja. Mudbrawler Raiders=Los Incursores de Alboroto Fangoso no pueden ser bloqueados por criaturas azules. Mudbutton Clanger=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Retumbante de Boton Fangoso, puedes mostrarla. Si lo haces, el Retumbante de Boton Fangoso obtiene +1/+1 hasta el final del turno. Mudbutton Torchrunner=Cuando el Antorchero de Boton Fangoso vaya a un cementerio desde el juego, hace 3 puntos de dano a la criatura o jugador objetivo. Muddle the Mixture=Contrarresta el hechizo objetivo de instantaneo o de conjuro. Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Mudhole=El jugador objetivo remueve del juego todas las cartas de tierra de su cementerio. Mudslide=Las criaturas sin la habilidad volar no se enderezan durante el paso de enderezar de su controlador y tiene "{2}: endereza esta criatura. Juega esta habilidad solo durante tu mantenimiento y solo una vez cada mantenimiento." Mugging=Atracar hace 2 puntos de dano a la criatura objetivo. Esa criatura no puede bloquear este turno. Mul Daya Channelers=Juega mostrando la primera carta de tu biblioteca. Mientras la primera carta de tu biblioteca sea una carta de criatura, las Canalizadoras Mul Daya obtienen +3/+3. Mientras la primera carta de tu biblioteca sea una carta de tierra, las Canalizadoras Mul Daya tienen "{T}: Agrega dos mana de un color cualquier a tu reserva de mana". Mulch=Muestra las cuatro primeras cartas de tu biblioteca. Pon todas las cartas de tierra mostradas de esta manera en tu mano y el resto, en tu cementerio. Mulldrifter=Vuela. Cuando el Errante meditabundo entre en juego, roba dos cartas. Evocar {2}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Multani, Maro-Sorcerer=Multani, maro-hechicero tiene fuerza y resistencia igual al numero total de cartas en la mano de todos los jugadores. Multani no puede ser objetivo de hechizos ni habilidades. Multani's Acolyte=Eco. Cuando el Acolito de Multani entra en juego, roba una carta. Multani's Decree=Destruye todos los encantamientos. Gana 2 vidas por cada encantamiento destruido de esta manera. Multani's Harmony=La criatura encantada tiene: {T}: anade un mana de cualquier color a tu reserva de mana. Multani's Presence=Siempre que un hechizo que juegues es contrarrestado, roba una carta. Mundungu=T: contrarresta el hechizo objetivo a menos que su controlador pague {1} y 1 vida. Mungha Wurm=No puedes enderezar mas que una tierra durante tu paso de enderezar. Muraganda Petroglyphs=Las criaturas sin habilidades obtienen +2/+2. Murasa Pyromancer=Siempre que el Piromante de Murasa u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que el Piromante de Murasa haga dano a la criatura objetivo igual a la cantidad de Aliados que controlas. Murder Investigation=Encantar criatura que controlas.Cuando la criatura encantada muera, pon en el campo de batalla X fichas de criatura Soldado blancas 1/1, donde X es su fuerza. Murder of Crows=Vuela. Siempre que otra criatura muera, puedes robar una carta. Si lo haces, descarta una carta. Murder=Destruye la criatura objetivo. Murderous Betrayal={B}{B}, pagar la mitad de tu vida redondeada hacia arriba: Destruye la criatura objetivo que no sea negra. No puede ser regenerado. Murderous Redcap=Cuando el Asesino gorro rojo entre en juego le hace una cantidad de dano igual a su fuerza a la criatura o jugador objetivo. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Murderous Spoils=Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Ganas el control de todo el equipo anexado a ella. (Este efecto no termina al final del turno.) Murk Dwellers=Siempre que los Moradores de las Tinieblas atacan y no son bloqueados, obtienen +2/+0 hasta el final del turno. Murkfiend Liege=Las otras criaturas verdes que controlas obtienen +1/+1. Las otras criaturas azules que controlas obtienen +1/+1. Endereza todas las criaturas verdes y/o azules que controlas durante el paso de enderezar de cada otro jugador. Murmuring Bosk=({T}: Agrega {G} a tu reserva de mana.) En cuanto la Espesura murmurante entre en juego, puedes mostrar una carta de Pueblo-arboreo de tu mano. Si no lo haces, la Espesura murmurante entra en juego girada. {T}: Agrega {W} o {B} a tu reserva de mana. La Espesura murmurante te hace 1 punto de dano. Murmurs from Beyond=Muestra las tres cartas de la parte superior de tu biblioteca. Un oponente elige una. Pon esa carta en tu cementerio y el resto en tu mano. Muscle Burst=La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es 3 mas el numero de cartas de Estallido de musculo que haya en todos los cementerios. Muscle Sliver=Todos los fragmentados obtienen +1/+1. Muse Vessel={3}, {T}: El jugador objetivo remueve del juego una carta de su mano. Juega esta habilidad solo cuando puedas jugar un conjuro. {1}: Elige una carta removida del juego con la Vasija de la musa. Puedes jugar esa carta este turno. Musician=Mantenimiento acumulativo {1}. {T}: la criatura objetivo gana "Al comienzo de tu mantenimiento, destruye esta criatura a menos que pagues {1}." Mutagenic Growth=({GP} puede pagarse con {G} o con 2 vidas.) La criatura objetivo obtiene +2/+2 hasta el final del turno. Mutavault={T}: Agrega {1} a tu reserva de mana. {1}: La Mutaboveda se convierte en una criatura 2/2 con todos los tipos de criatura hasta el final del turno. Sigue siendo una tierra. Mutilate=Todas las criaturas obtienen -1/-1 hasta el final del turno por cada pantano que controles. Muzzle=Preven todo el dano que fuera ser hecho por la criatura encantada. Mwonvuli Acid-Moss=Destruye la tierra objetivo. Busca en tu biblioteca una carta de bosque y pon en juego esa carta girada. Luego baraja tu biblioteca. Mwonvuli Beast Tracker=Cuando la Rastreadora de bestias de Mwonvuli entre al campo de batalla, busca en tu biblioteca una carta de criatura con la habilidad de toque mortal, antimaleficio, alcance o arrollar y muestrala. Baraja tu biblioteca y pon esa carta en la parte superior. Mwonvuli Ooze=Mantenimiento acumulativo {2}. La fuerza y resistencia del Cieno de Mwonvuli son igual a 1 mas a su ultimo coste pagado para el mantenimiento acumulativo. Mycoid Shepherd=Siempre que el Pastor de micoides u otra criatura que controles con fuerza de 5 o mas vaya a un cementerio desde el juego, puedes ganar 5 vidas. Mycologist=Al comienzo de tu mantenimiento, pon un contador de espora sobre la Micologa. Remover tres contadores de espora de la Micologa: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: Ganas 2 vidas. Mycoloth=Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) Al comienzo de tu mantenimiento, pon en juego una ficha de criatura Saprolin verde 1/1 por cada contador +1/+1 sobre el Micolot. Mycosynth Fiend=El Demonio de micosintetico obtiene +1/+1 por cada contador de veneno que tienen tus oponentes. Mycosynth Golem=Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Los hechizos de criaturas artefacto que juegues tienen afinidad por artefactos. (Jugarlos te cuesta {1} menos por cada artefacto que controles.) Mycosynth Lattice=Todos los permanentes son artefactos ademas de sus otros tipos. Todas las cartas que no estan en juego, hechizos y permanentes son incoloros. Los jugadores pueden gastar mana como si fuera de cualquier color. Mycosynth Wellspring=Cuando el Manantial de micosintetico entre al campo de batalla o vaya a un cementerio desde el campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Myojin of Cleansing Fire=El Myojin del fuego purificador entra en juego con un contador de divinidad si lo jugaste de tu mano. El Myojin del fuego purificador es indestructible mientras tenga un contador de divinidad sobre el. Remover un contador de divinidad del Myojin del fuego purificador: Destruye todas las otras criaturas. Myojin of Infinite Rage=El Myojin de la ira infinita entra en juego con un contador de divinidad si lo jugaste de tu mano. El Myojin de la ira infinita es indestructible mientras tenga un contador de divinidad sobre el. Remover un contador de divinidad del Myojin de la ira infinita: Destruye todas las tierras. Myojin of Life's Web=La Myojin de la red vital entra en juego con un contador de divinidad si lo jugaste de tu mano. La Myojin de la red vital es indestructible mientras tenga un contador de divinidad sobre ella. Remover un contador de divinidad de la Myojin de la red vital: Pon en juego cualquier cantidad de cartas de criatura de tu mano. Myojin of Night's Reach=La Myojin del alcance nocturno entra en juego con un contador de divinidad si lo jugaste de tu mano. La Myojin del alcance nocturno es indestructible mientras tenga un contador de divinidad sobre ella. Remover un contador de divinidad de la Myojin del alcance nocturno: Cada oponente descarta su mano. Myojin of Seeing Winds=El Myojin de los vientos atentos entra en juego con un contador de divinidad si lo jugaste de tu mano. El Myojin de los vientos atentos es indestructible mientras tenga un contador de divinidad sobre el. Remover un contador de divinidad del Myojin de los vientos atentos: Roba una carta por cada permanente que controles. Myr Adapter=El Adaptador myr obtiene +1/+1 por cada equipo anexado a el. Myr Battlesphere=Cuando la Esfera de batalla myr entre al campo de batalla, pon en el campo de batalla cuatro fichas de criatura artefacto Myr incoloras 1/1. Siempre que la Esfera de batalla myr ataque, puedes girar X Myr enderezados que controles. Si lo haces, la Esfera de batalla myr obtiene +X/+0 hasta el final del turno y hace X puntos de dano al jugador defensor. Myr Enforcer=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Myr Galvanizer=Las otras criaturas Myr que controlas obtienen +1/+1. {1}, {T}: Endereza cada uno de los otros Myr que controlas. Myr Incubator={6}, {T}, sacrificar el Incubador myr: Busca en tu biblioteca cualquier numero de cartas de artefacto, remuevelas del juego y pon en juego esa misma cantidad de fichas de criatura Myr artefacto 1/1. Luego baraja tu biblioteca. Myr Landshaper={T}: La tierra objetivo se convierte en un artefacto ademas de sus otros tipos hasta el final del turno. Myr Matrix=La Matriz myr es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) Todos los myr obtienen +1/+1. {5}: Pon en juego una ficha de criatura myr artefacto 1/1. Myr Mindservant={2}, {T}: Baraja tu biblioteca. Myr Moonvessel=Cuando el Recipiente lunar myr sea puesto en un cementerio desde el juego, agrega {1} a tu reserva de mana. Myr Propagator={3}, {T}: Pon en el campo de batalla una ficha que es una copia del Propagador myr. Myr Prototype=Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre el Prototipo myr. El Prototipo myr no puede atacar o bloquear a menos que pagues {1} por cada contador +1/+1 que haya sobre el. (Este coste se paga cuando se declaran los atacantes o bloqueadores.) Myr Quadropod={3}: Intercambia la fuerza con la resistencia del Cuadropodo myr hasta el final del turno. Myr Reservoir={T}: Agrega {2} a tu reserva de mana. Usa este mana solo para lanzar hechizos de Myr o activar habilidades de Myr. {3}, {T}: Regresa la carta objetivo de Myr de tu cementerio a tu mano. Myr Retriever=Cuando el Recuperador myr es puesto en un cementerio desde el juego, regresa otra carta de artefacto objetivo de tu cementerio a tu mano. Myr Servitor=Al comienzo de tu mantenimiento, si el Servidor myr esta en juego, cada jugador regresa todas las cartas llamadas Servidor myr de su cementerio al juego. Myr Sire=Cuando el Senor myr vaya a un cementerio desde el campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. Myr Superion=Usa solo mana producido por criaturas para lanzar el Superion myr. Myr Turbine={T}: Pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. {T}, girar cinco Myr enderezados que controlas: Busca en tu biblioteca una carta de criatura Myr, ponla en el campo de batalla y luego baraja tu biblioteca. Myr Welder=Estampa {T}: Exilia la carta de artefacto objetivo de un cementerio. El Soldador myr tiene todas las habilidades activadas de todas las cartas exiliadas con el. Myrsmith=Siempre que lances un hechizo de artefacto, puedes pagar {1}. Si lo haces, pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. Mysteries of the Deep=Roba dos cartas. Aterrizaje Si una tierra entro al campo de batalla bajo tu control este turno, en vez de eso, roba tres cartas. Mystic Compass={1}, {T}: la tierra objetivo se convierte en un tipo de tierra basica de tu eleccion hasta final del turno. Mystic Crusader=Proteccion contra negro y contra rojo. Umbral - El Cruzado mistico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystic Decree=Todas las criaturas pierden la habilidad de volar y de cruzar islas. Mystic Denial=Contrarresta la criatura o conjuro objetivo. Mystic Enforcer=Proteccion contra negro. Umbral El Coaccionador mistico obtiene +3/+3 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystic Familiar=Vuela. Umbral - El Familiar de misticos obtiene +1/+1 y tiene proteccion contra negro. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystic Gate={T}: Agrega {1} a tu reserva de mana. {W/U}, {T}: Agrega {W}{W}, {W}{U}, o {U}{U} a tu reserva de mana. Mystic Genesis=Contrarresta el hechizo objetivo. Pon en el campo de batalla una ficha de criatura Cieno verde X/X, donde X es el coste de mana convertido de ese hechizo. Mystic Melting=Destruye el artefacto o encantamiento objetivo. Roba una carta al comienzo del mantenimiento del proximo turno. Mystic Might=Mantenimiento acumulativo {1}{U}. El Poder mistico solo puede encantar una tierra de tu control. La tierra encantada tiene "{T}: la criatura objetivo obtiene +2/+2 hasta el final del turno." Mystic Penitent=El Penitente mistico no se gira al atacar. Umbral El Penitente mistico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystic Remora=Mantenimiento acumulativo {1}. Siempre que un oponente juegue un hechizo que no sea criatura, puedes robar una carta a menos que ese jugador pague {4}. Mystic Restraints=Puedes jugar la Restriccion mistica en cualquier momento en que pudieras jugar un instantaneo. Cuando la Restriccion mistica entre en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Mystic Retrieval=Regresa la carta de instantaneo o conjuro objetivo de tu cementerio a tu mano. Retrospectiva {2}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Mystic Snake=Destello. Cuando la Vibora mistica entre en juego, contrarresta el hechizo objetivo. Mystic Speculation=Recuperar {2}. (Puedes pagar {2} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Adivinar 3 (Mira las tres primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Mystic Veil=Puedes jugar el Velo mistico cuando puedas jugar un instantaneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrificalo al final del turno. La criatura encantada no puede ser objetivo de hechizos ni habilidades. Mystic Visionary=Umbral El Visionario mistico tiene la habilidad de volar. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystic Zealot=Umbral El Fanatico mistico obtiene +1/+1 y tiene la habilidad de volar. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Mystical Teachings=Busca en tu biblioteca una carta de instantaneo o con la habilidad de destello, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Retrospectiva {5}{B} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Mystical Tutor=Busca en tu biblioteca un hechizo de instantaneo o conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. Mystifying Maze={T}: Agrega {1} a tu reserva de mana. {4}, {T}: Exilia la criatura atacante objetivo que controla un oponente. Al comienzo del proximo paso final, regresala al campo de batalla girada bajo el control de su propietario. Mythic Proportions=La criatura encantada obtiene +8/+8 y tiene la habilidad de arrollar. Nacatl Hunt-Pride=Vigilancia. {R}, {T}: La criatura objetivo no puede bloquear este turno. {G}, {T}: La criatura objetivo bloquea este turno si puede. Nacatl Outlander=Proteccion contra azul. Nacatl Savage=Proteccion contra artefactos. Nacatl War-Pride=La Manada de guerra Nacatl debe ser bloqueada por exactamente una criatura si puede. Siempre que la Manada de guerra Nacatl ataque, pon en juego giradas y atacando X fichas que son copias de la Manada de guerra Nacatl, en donde X es la cantidad de criaturas que controla el jugador defensor. Remueve del juego las fichas al final del turno. Nacre Talisman=Siempre que un hechizo blanco sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Nafs Asp=Siempre que el Aspid de Nafs haga dano a un jugador, ese jugador pierde 1 vida al comienzo de su siguiente paso de robar a menos que pague {1} antes del paso de robar. Nagao, Bound by Honor=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Siempre que Nagao, ligado por el honor ataque, los Samurai que controles obtienen +1/+1 hasta el final del turno. Nakaya Shade={B}: la Sombra de Nakaya obtiene +1/+1 hasta el final del turno a menos que cualquier jugador pague {2}. Naked Singularity=Mantenimiento acumulativo {3}. Si giras para extraer mana, las llanuras producen {R}, las islas producen {G}, los pantanos producen {W}, las montanas producen {U}, y los bosques producen {B} en vez de su tipo normal. Nameless Inversion=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) La criatura objetivo obtiene +3/-3 y pierde todos los tipos de criatura hasta el final del turno. Nameless One=Tanto la fuerza como la resistencia de El sin nombre son iguales al numero de Hechiceros en juego. Metamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Nameless Race=Arrolla. Cuando la Raza sin nombre entre en juego, puedes pagar cualquier cantidad de vida. La cantidad a pagar no puede ser mas que el numero total de blancos permanentes que no sean ficha de sus oponentes mas el numero total de cartas blancas en sus cementerios. La Raza sin nombre tiene fuerza y resistencia igual a la vida pagada al entrar en el campo de batalla. Nantuko Blightcutter=Proteccion contra negro. Umbral - El Cortaplagas nantuko obtiene +1/+1 por cada permanente negro que controlen tus oponentes. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Nantuko Calmer={G}, {T}, sacrificar el Tranquilizador nantuko: Destruye el encantamiento objetivo. Umbral - El Tranquilizador nantuko obtiene +1/+1. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Nantuko Cultivator=Cuando el Cultivador nantuko entre en juego, puedes descartar cualquier numero de cartas de tierra de tu mano. Pon ese mismo numero de contadores +1/+1 sobre el Cultivador nantuko y roba ese mismo numero de cartas. Nantuko Disciple={G}, {T}: La criatura objetivo obtiene +2/+2 hasta el final del turno. Nantuko Elder={T}: Agrega {1}{G} a tu reserva de mana. Nantuko Husk=Sacrificar una criatura: El Caparazon Nantuko obtiene +2/+2 hasta el final del turno. Nantuko Mentor={2}{G}, {T}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la fuerza de esa criatura. Nantuko Monastery={T}: Agrega un mana incoloro a tu reserva de mana. Umbral {G}{W}: El Monasterio nantuko es una criatura verde y blanca 4/4 con la habilidad de danar primero hasta el final del turno. Sigue siendo una tierra. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Nantuko Shade={B}: La Sombra nantuko obtiene +1/+1 hasta el final del turno. Nantuko Shaman=Cuando el Chaman nantuko entre en juego, si no controlas tierras giradas, roba una carta. Suspender 1{2}{G}{G} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{G}{G} y removerla del juego con un contador de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Nantuko Shrine=Siempre que un jugador juegue un hechizo, ese jugador pone en juego X fichas de criatura Ardilla verde 1/1, donde X es el numero de cartas que haya en todos los cementerios que tengan el mismo nombre que ese hechizo. Nantuko Tracer=Cuando el Trazador nantuko entre en juego, puedes poner la carta objetivo de un cementerio en la parte inferior de la biblioteca de su propietario. Nantuko Vigilante=Metamorfosis {1}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Vigilante nantuko sea puesto boca arriba, destruye el artefacto o encantamiento objetivo. Narcissism={G}, descartar una carta de tu mano: La criatura objetivo obtiene +2/+2 hasta el final del turno. {G}, sacrificar el Narcisismo: La criatura objetivo obtiene +2/+2 hasta el final del turno. Narcolepsy=Encantar criatura. Al comienzo de cada mantenimiento, si la criatura encantada esta enderezada, girala. Narcomoeba=Vuela. Cuando la Narcomiba vaya a tu cementerio desde tu biblioteca, puedes ponerla en juego. Narrow Escape=Regresa el permanente objetivo que controles a la mano de su propietario. Gana 4 vidas. Narstad Scrapper={2}: El Pendenciero de Narstad obtiene +1/+0 hasta el final del turno. Narwhal=Dana primero, proteccion contra rojo. Nath of the Gilt-Leaf=Al comienzo de tu mantenimiento, puedes hacer que el oponente objetivo descarte una carta al azar. Siempre que un oponente descarte una carta, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. Nath's Buffoon=Proteccion contra elfos. Nath's Elite=Todas las criaturas que puedan bloquear a la Elite de Nath lo hacen. Cuando la Elite de Nath entre en juego, enfrentate con un oponente. Si ganas, pon un contador +1/+1 sobre la Elite de Nath. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Natural Affinity=Hasta el final del turno, todas las tierras son criaturas 2/2 que siguen siendo tierras. Natural Balance=Cada jugador que controle 6 o mas tierras sacrifica todas las que controle excepto 5. Cada jugador que controle 4 o menos tierras puede buscar en su biblioteca tantas tierras basicas como le falten para llegar a 5 y las pone en juego. Luego cada jugador que busco en su biblioteca, la baraja. Natural Emergence=Cuando el Brote Natural entra ne juego, duelve el encantamiento rojo o verde de tu control a la mano de su propietario. Las tierras de tu control son criaturas 2/2 con la habilidad de danar primero. Ellas todavia cuentan como tierra. Natural End=Destruye el artefacto o encantamiento objetivo. Gana 3 vidas. Natural Order=Como coste para jugar el Orden Natural, sacrifica un criatura verde. Busca en tu biblioteca una carta de criatura verde y pon esa carta en juego. Luego baraja tu biblioteca. Natural Selection=Mira las tres cartas superiores de la biblioteca de cualquier jugador y regresalas en cualquier orden. Puedes hacer que ese jugador baraje su biblioteca. Natural Spring=El jugador objetivo gana 8 vidas. Naturalize=Destruye el artefacto o encantamiento objetivo. Nature's Blessing={G}{W}, descarta una cartas de tu mano: la criatura objetivo gana un contador +1/+1 o gana la habilidad de agrupar, danar primero o arrollar. (Este efecto no desaparece al final del turno). Nature's Chosen=El Elegido de la naturaleza puede encantar solo una criatura de tu control. La criatura encantada gana: "{0}: endereza esta criatura. Juega esta habilidad solo durante tu turno y solo una vez cada turno." Mientras que la criatura encantada sea blanca, gana: "{T}: Endereza el artefacto, tierra o criatura objetivo. Juega esta habilidad solo una vez cada turno." Nature's Claim=Destruye el artefacto o encantamiento objetivo. Su controlador gana 4 vidas. Nature's Cloak=Las criaturas verdes que controlas ganan la habilidad de cruzar bosques hasta el final de turno. Nature's Kiss={1}, retirar del juego la carta superior de tu cementerio: la criatura encantada obtiene +1/+1 hasta el final del turno. Nature's Lore=Busca en tu biblioteca una carta de bosque y ponla en juego. Luego baraja tu biblioteca. Nature's Resurgence=Cada jugador roba una carta por cada carta de criatura en su cementerio. Nature's Revolt=Todas las tierras son criaturas 2/2, que todavia cuentas como tierras. Nature's Ruin=Destruye todas las criaturas verdes. Nature's Spiral=Regresa la carta de permanente objetivo de tu cementerio a tu mano. (Una carta de permanente es una carta de artefacto, criatura, encantamiento, tierra o planeswalker.) Nature's Will=Siempre que una o mas criaturas que tu controles hagan dano de combate a un jugador, gira todas las tierras que controle ese jugador y endereza todas las tierras que tu controles. Nature's Wrath=Al comienzo de tu mantenimiento, sacrifica la Ira de la naturaleza a menos que tu pagues {G}. Siempre que un jugador ponga un pantano o permanente negro en juego, ese jugador sacrifica un pantano o permanente negro. Siempre que un jugador ponga una isla en juego. Nausea=Todas las criaturas obtienen -1/-1 hasta el final del turno. Nav Squad Commandos=Batallon Siempre que los Comandos del navescuadron y al menos otras dos criaturas ataquen, los Comandos del navescuadron obtienen +1/+1 hasta el final del turno. Enderezalos. Naya Battlemage={R}, {T}: La criatura objetivo obtiene +2/+0 hasta el final del turno. {W}, {T}: Gira la criatura objetivo. Naya Charm=Elige uno: El Amuleto nayano hace 3 puntos de dano a la criatura objetivo; o regresa la carta objetivo en un cementerio a la mano de su propietario; o gira todas las criaturas que controla el jugador objetivo. Naya Hushblade=Mientras controles otro permanente multicolor, la Espada susurrante nayana obtiene +1/+1 y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Naya Panorama={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Panorama de Naya: Busca en tu biblioteca una carta de montana, bosque o llanura basica y ponla en juego girada. Luego baraja tu biblioteca. Naya Sojourners=Cuando uses el ciclo de los Transeuntes de Naya o vayan a tu cementerio desde el juego, puedes poner un contador +1/+1 sobre la criatura objetivo. Ciclo {2}{G}. ({2}{G}, descartar esta carta: Roba una carta.) Near-Death Experience=Al comienzo de tu mantenimiento, si tienes exactamente 1 vida, ganas el juego. Nearheath Pilgrim=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Peregrino de Brezalcercano este emparejado con otra criatura, ambas criaturas tienen la habilidad de vinculo vital. Nearheath Stalker=Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Nebuchadnezzar={X}, {T}: nombra una carta. El oponente muestra X cartas al azar de su mano. Ese jugador se descarta de todas las cartas mostradas que son la carta nombrada. Juega esta habilidad solo durante tu turno. Neck Snap=Destruye la criatura atacante o bloqueadora objetivo. Necra Disciple={G}, {T}: Agrega un mana de cualquier color a tu reserva de mana. {W}, {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este tueno. Necra Sanctuary=Al comienzo de tu mantenimiento, si controlas un permanente verde o blanco, el jugador objetivo pierde una vida. Si controlas un permanente verde y uno blanco, en vez de eso, ese jugador pierde 3 vidas. Necratog=Retirar del juego la carta de criatura superior en tu cementerio: el Necratog obtiene +2/+2 hasta el final del turno. Necravolver=Estimulo {1}{G} y/o {W}. Si pagaste el coste del estimulo {1}{G}, el Necravolver entra en juego con dos contadores +1/+1 sobre el y tiene la habilidad de arrollar. Si pagaste el coste del estimulo {W}, el Necravolver entra en juego con un contador +1/+1 sobre el y Cuando el Necravolver haga dano de combate, ganas esa cantidad de vidas. Necrite=Sacrificar el Necrita: Destruye la criatura objetivo que el jugador defensor controla. No puede ser regenerada. Juega esta habilidad solo si el Necrita esta atacando y no es bloqueado. Necrobite=La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. Regenerala. Necrogen Censer=El Incensario necrogeno entra al campo de batalla con dos contadores de carga sobre el. {T}, remover un contador de carga del Incensario necrogeno: El jugador objetivo pierde 2 vidas. Necrogen Mists=Al comienzo del mantenimiento de cada jugador, ese jugador descarta una carta de su mano. Necrogen Scudder=Vuela. Cuando el Deslizador necrogenico entre al campo de batalla, pierdes 3 vidas. Necrogen Spellbomb={B}, sacrificar la Bombahechizo necrogena: El jugador objetivo descarta una carta de su mano. {1}, sacrificar la Bombahechizo necrogena: Roba una carta. Necrogenesis={2}: Remueve del juego la carta de criatura objetivo de un cementerio. Pon en juego una ficha de criatura Saprolin verde 1/1. Necrologia=Juega la Necrologia solo durante el paso final del turno. Como coste adicional para jugar la Necrologia, paga una cantidad de vidas. Roba cartas igual a la vida pagada de esta manera. Necromancer's Covenant=Cuando el Pacto de nigromantes entre en juego, remueve del juego todas las cartas de criatura en el cementerio del jugador objetivo, luego pon en juego una ficha de criatura Zombie negra 2/2 por cada carta removida de esta manera. Los Zombies que controlas tienen la habilidad de vinculo vital. Necromancer's Magemark=Encantar criatura. Las criaturas que controlas que estan encantadas obtienen +1/+1. Si una criatura que controlas que esta encantada fuera a ir a un cementerio, en vez de eso, regresala a la mano de su propietario. Necromancy=Puedes jugar la Nigromancia cuando puedas jugar un instantaneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrificalo al final del turno. Cuando la Nigromancia entra en juego, si no esta en juego, se convierte una criatura encantada. Necromantic Thirst=Encantar criatura. Siempre que la criatura encantada haga dano de combate a un jugador, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. Necropede=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cuando el Necropodo vaya a un cementerio desde el campo de batalla, puedes poner un contador -1/-1 sobre la criatura objetivo. Necroplasm=Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre el Necroplasma. Al final de tu turno, destruye cada criatura con un coste de mana convertido igual a la cantidad de contadores +1/+1 sobre el Necroplasma. Dragar 2. Necropolis Regent=Vuela. Siempre que una criatura que controles haga dano de combate a un jugador, pon esa misma cantidad de contadores +1/+1 sobre ella. Necropolis=Defensor. Retirar del juego una carta de criatura de tu cementerio: Pon X contadores +0/+1 sobre la Necropolis, donde X es el coste covertido de mana de la carta retirada. Necropotence=Salta tu paso de robar. Si te descartas de una carta de tu mano, retira del juego esa carta. Pagar 1 vida: Retira del juego la carta superior de tu biblioteca, boca abajo. Al final de tu turno, pon esa carta en tu mano. Necropouncer=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +3/+1 y tiene la habilidad de prisa. Equipar {2}. Necrosavant={3}{B}{B}, sacrifica una criatura: Devuelve el Necrosofo de tu cementerio al juego. Juega esta habilidad solo durante tu mantenimiento. Necroskitter=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Siempre que una criatura que controle un oponente con un contador -1/-1 sobre ella vaya a un cementerio, puedes regresar esa carta al juego bajo tu control. Necrotic Ooze=Mientras el Cieno necrotico este en el campo de batalla, tiene todas las habilidades activadas de todas las cartas de criatura en todos los cementerios. Necrotic Plague=Encantar criatura. La criatura encantada tiene "Al comienzo de tu mantenimiento, sacrifica esta criatura". Cuando la criatura encantada vaya a un cementerio, su controlador elige la criatura objetivo que controla un oponente. Regresa la Plaga necrotica del cementerio de su propietario al campo de batalla anexada a esa criatura. Necrotic Sliver=Todos los fragmentados tienen "{3}, sacrificar esta criatura: Destruye el permanente objetivo". Nectar Faerie=Vuela. {B}, {T}: El Hada o Elfo objetivo gana la habilidad de vinculo vital hasta el final del turno. (Siempre que haga dano, su controlador gana esa cantidad de vida.) Need for Speed=Sacrificar una tierra: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Needle Drop=Dejar caer la aguja hace 1 punto de dano a la criatura o jugador objetivo que recibio dano este turno. Roba una carta. Needle Specter=Vuela. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Siempre que el Espectro de la aguja haga dano de combate a un jugador, ese jugador descarta esa misma cantidad de cartas. Needle Storm=La Tormenta de Puas hace 4 puntos de dano a cada criatura que tenga la habilidad de volar. Needlebite Trap=Si un oponente gano vidas este turno, puedes pagar {B} en lugar de pagar el coste de mana de la Trampa mordida de aguja. El jugador objetivo pierde 5 vidas y tu ganas 5 vidas. Needlebug=Proteccion contra artefactos. Puedes jugar el Bichoaguja en cualquier momento en que pudieras jugar un instantaneo. Needlepeak Spider=La Arana de los picos puede bloquear como si tuviera la habilidad de volar. Needleshot Gourna=El Gourna disparaagujas puede bloquear como si tuviera la habilidad de volar. Nefarious Lich=Si se te fuera a hacer dano, en vez de eso, remueve del juego ese numero de cartas de tu cementerio. Si no puedes, pierdes el juego. Si fueras a ganar vida, en vez de eso, roba ese numero de cartas. Cuando Muerte nefaria salga de juego, pierdes el juego. Nefarox, Overlord of Grixis=Vuela. Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.). Siempre que Nefarox, jefe supremo de Grixis ataque solo, el jugador defensor sacrifica una criatura. Nefashu=Siempre que el Nefashu ataque, cada una de hasta cinco criaturas objetivo obtienen -1/-1 hasta el final del turno. Negate=Contrarresta el hechizo objetivo que no sea de criatura. Neko-Te=Siempre que la criatura equipada haga dano a una criatura, gira esa criatura. Mientras Neko-Te permanezca en juego, esa criatura no se endereza durante el paso de enderezar de su controlador. Siempre que la criatura equipada haga dano a un jugador, ese jugador pierde 1 vida. Equipar {2}. Nekrataal=Dana primero. Cuando el Nekrataal entre en juego, destruye la criatura objetivo que no sea artefacto y que no sea negra. Esa criatura no puede ser regenerada. Nema Siltlurker= Nemata, Grove Guardian={2}{G}: pon una ficha de criatura saprolin verde 1/1 en juego. Sacrificar un saprolin: todos los saprolines obtienen +1/+1 hasta el final del turno. Nemesis Mask=Todas las criaturas bloquean a la criatura equipada si pueden. Equipar {3} ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Nemesis of Reason=Siempre que el Nemesis de la razon ataque, el jugador defensor pone las primeras diez cartas de su biblioteca en su cementerio. Nemesis Trap=Si una criatura blanca esta atacando, puedes pagar {B}{B} en lugar de pagar el coste de mana de la Trampa de nemesis. Exilia la criatura atacante objetivo. Pon en el campo de batalla una ficha de criatura que es una copia de esa criatura. Exiliala al comienzo del proximo paso final. Nephalia Drownyard={T}: Agrega {1} a tu reserva de mana. {1}{U}{B}, {T}: El jugador objetivo pone las primeras tres cartas de su biblioteca en su cementerio. Nephalia Seakite=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Vuela. Nephalia Smuggler={3}{U}, {T}: Exilia otra criatura objetivo que controles, luego regresa esa carta al campo de batalla bajo tu control. Nessian Courser= Nest Invader=Cuando el Invasor del nido entre al campo de batalla, pon en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Nested Ghoul=Siempre que una fuente haga dano al Necrofago anidado, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Nesting Wurm=Arrolla. Cuando la Sierpe anidando entra en juego, puedes buscar en tu biblioteca hasta 3 cartas de Sierpe anidando, muestralas, y pon las en tu mano. Si lo haces, baraja tu biblioteca. Nether Horror= Nether Shadow=Prisa. Al inicio de tu mantenimiento, si Sombra de Submundo esta en tu cementerio con 3 cartas de criatura sobre ella, puedes ponerla en juego. Nether Spirit=Al comienzo de tu mantenimiento, si el Espiritu del submundo es la unica carta de criatura en tu cementerio, puedes devolver al Espiritu del submundo al juego. Nether Traitor=Prisa. Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Siempre que otra criatura vaya a un cementerio desde el juego, puedes pagar {B}. Si lo haces, regresa el Traidor del submundo de tu cementerio al juego. Nether Void=Siempre que un jugador juegue un hechizo, contrarrestalo a menos que su controlador pague {3}. Netherborn Phalanx=Cuando la Falange del submundo entre en juego, cada oponente pierde 1 vida por cada criatura que controle. Transmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Netter en-Dal={W}, {T}, descartar una carta de tu mano: la criatura objetivo no puede atacar este turno. Nettle Sentinel=La Centinela de ortigas no se endereza durante el paso de enderezar de su controlador. Siempre que juegues un hechizo verde, puedes enderezar la Centinela de ortigas. Nettle Swine= Nettletooth Djinn=Al comienzo de tu mantenimiento, el Djinn urticante te hace 1 punto de dano. Nettlevine Blight=Encantar criatura o tierra. El permanente encantado tiene "Al final de tu turno, sacrifica este permanente y anexa la Ruina de parratejida a una criatura o tierra que controlas". Nettling Curse=Encantar criatura. Siempre que la criatura encantada ataque o bloquee, su controlador pierde 3 vidas. {1}{R}: La criatura encantada ataca este turno si puede. Nettling Imp={T}: La criatura objetivo que no sea muro ataca este turno, si no ataca este turno, destruyela. Juega esta habilidad solo durante el turno de tu oponente, antes de que los atacantes sean declarados. Neurok Commando=Velo. Siempre que la Comando neurok haga dano de combate a un jugador, puedes robar una carta. Neurok Familiar=Vuela. Cuando el Familiar neurok entre en juego, muestra la carta superior de tu biblioteca. Si es una carta de artefacto, ponla en tu mano. Si no, ponla en tu cementerio. Neurok Hoversail=La criatura equipada tiene la habilidad de volar. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Neurok Invisimancer=El Invisimante neurok es imbloqueable Cuando el Invisimante neurok entre al campo de batalla, la criatura objetivo es imbloqueable este turno. Neurok Prodigy=Vuela. Descartar un artefacto de tu mano: Regresa la Prodigio neurok a la mano de su propietario. Neurok Replica={1}{U}, sacrificar la Replica de neurok: Regresa la criatura objetivo a la mano de su propietario. Neurok Spy=El espia neurok es imbloqueable mientras el jugador defensor controle un artefacto. Neurok Stealthsuit=La criatura equipada no puede ser objetivo de hechizos o habilidades. {U}{U}: Anexa el Traje furtivo neurok a la criatura objetivo que controles. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Neurok Transmuter={U}: La criatura objetivo se convierte en un artefacto ademas de sus otros tipos hasta el final del turno. {U}: Hasta el final del turno, la criatura artefacto objetivo se convierte en azul y no es un artefacto. Neverending Torment=Busca en la biblioteca del jugador objetivo X cartas, donde X es el numero de cartas en tu mano, y remuevelas del juego. Luego ese jugador baraja su biblioteca. Epico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad epica. Puedes elegir un nuevo objetivo para la copia.) Nevermaker=Vuela. Cuando el Creador de nada deje el juego, pon el permanente objetivo que no sea tierra en la parte superior de la biblioteca de su propietario. Evocar {3}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Nevermore=En cuanto Nunca mas entre al campo de batalla, nombra una carta que no sea tierra. La carta nombrada no puede lanzarse. Nevinyrral's Disk=Disco de Nevinyrral entra en juego girado. {1}, {T}: Destruye todos los artefactos, criaturas y encantamientos. New Benalia=Nueva Benalia entra en juego girada. Cuando Nueva Benalia entre en juego, adivina 1. (Mira la primera carta de tu biblioteca, luego puedes poner esa carta en la parte inferior de tu biblioteca.) {T}: Agrega {W} a tu reserva de mana. New Frontiers=Cada jugador puede buscar en su biblioteca hasta X cartas de tierra basica y ponerlas en juego giradas. Luego cada jugador que haya buscado en su biblioteca de esta manera, la baraja. New Prahv Guildmage={W}{U}: La criatura objetivo gana la habilidad de volar hasta el final del turno. {3}{W}{U}: Deten el permanente objetivo que no sea tierra que controla un oponente. (Hasta tu proximo turno, ese permanente no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Nezumi Bone-Reader={B}, sacrificar una criatura: El jugador objetivo descarta una carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Nezumi Cutthroat=Inspirar temor. El Degollador nezumi no puede bloquear. Nezumi Graverobber={1}{B}: Remueve del juego la carta objetivo del cementerio de un oponente. Si no hay cartas en ese cementerio, invierte el Robatumbas nezumi. Nezumi Ronin=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Nezumi Shadow-Watcher=Sacrificar el Nezumi vigilasombras: Destruye el Ninja objetivo. Nezumi Shortfang={1}{B}, {T}: El oponente objetivo descarta una carta. Luego, si ese jugador no tiene cartas en su mano, invierte el Colmillocorto nezumi. Niall Silvain={G}{G}{G}{G}, {T}: regenera la criatura objetivo. Niblis of the Breath=Vuela. {U}, {T}: Puedes girar o enderezar la criatura objetivo. Niblis of the Mist=Vuela. Cuando el Niblis de la niebla entre al campo de batalla, puedes girar la criatura objetivo. Niblis of the Urn=Vuela. Siempre que la Niblis de la urna ataque, puedes girar la criatura objetivo. Nicol Bolas, Planeswalker=+3: Destruye el permanente objetivo que no sea criatura. -2: Gana el control de la criatura objetivo. -9: Nicol Bolas, planeswalker hace 7 puntos de dano al jugador objetivo. Ese jugador descarta siete cartas y luego sacrifica siete permanentes. Nicol Bolas=Vuela. Al comienzo de tu mantenimiento, sacrifica a Nicol Bolas a menos que pagues {U}{B}{R}. Siempre que Nicol Bolas haga dano a un oponente, ese jugador descarta su mano. Night (Night/Day)=Noche: La criatura objetivo obtiene -1/-1 hasta el final del turno. Dia: Las criaturas que controle el jugador objetivo obtienen +1/+1 hasta el final del turno. Night Dealings=Siempre que una fuente que controles haga dano a otro jugador, pon esa misma cantidad de contadores de robo sobre los Tratos nocturnos. {2}{B}{B}, remover X contadores de robo de los Tratos nocturnos: Busca en tu biblioteca una carta que no sea tierra con coste de mana convertido igual a X, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Night of Souls' Betrayal=Todas las criaturas obtienen -1/-1. Night Revelers=Los Jaraneros nocturnos tienen la habilidad de prisa mientras un oponente controle un Humano. Night Soil={1}, retira del juego dos carta de criatura en un unico cementerio: pon una ficha de criatura saprolin verde 1/1 en juego. Night Terrors=El jugador objetivo muestra su mano. Eliges de ahi una carta que no sea tierra. Exilia esa carta. Nightbird's Clutches=Hasta dos criaturas objetivo no pueden bloquear este turno. Retrospectiva {3}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Nightcreep=Hasta el final del turno, todas las criaturas se convierten en negras y todas las tierras se convierten en pantanos. Nighteyes the Desecrator={4}{B}: Pon en juego bajo tu control la carta de criatura objetivo de un cementerio. Nightfall Predator={R}, {T}: La Depredadora del anochecer lucha con la criatura objetivo. (Cada una hace un dano igual a su fuerza a la otra.) Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Depredadora del anochecer. Nightguard Patrol=Dana primero, vigilancia. Nighthaze=La criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno. Roba una carta. Nightmare Incursion=Busca en la biblioteca del jugador objetivo hasta X cartas, donde X es el numero de pantanos que controlas, y remuevelas del juego. Luego ese jugador baraja su biblioteca. Nightmare Lash=La criatura equipada obtiene +1/+1 por cada pantano que controles. Equipar Paga 3 vidas. (Pagar 3 vidas: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Nightmare Void=El jugador objetivo muestra su mano. Elige una carta de ahi. Ese jugador descarta esa carta. Dragar 2 (Si fueras a robar una carta, en vez de eso puedes poner exactamente dos cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Nightmare=Vuela. Tanto la fuerza como la resistencia de la Pesadilla son iguales al numero de pantanos que controles. Night's Whisper=Roba dos cartas y pierdes dos vidas. Nightscape Apprentice={U}, {T}: pon la criatura objetivo de tu control en la parte superior de la biblioteca de su propietario. {R}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Nightscape Battlemage=Estimulo {2}{U} y/o {2}{R} Cuando el Mago de guerra Escapanoche entra en juego, si pagaste el coste de estimulo de {2}{U} devuelve hasta 2 criaturas no negras a la mano de sus propietarios. Si pagaste el coste de estimulo de {2){R}, destruye la tierra objetivo. Nightscape Familiar=Los hechizos azules y rojos cuestan 1 menos para jugarlos. 1B: regenera el Familiar Escapanoche. Nightscape Master={U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario. {R}{R}, {T}: el Maestro Escapanoche hace 2 puntos de dano a la criatura objetivo. Nightshade Assassin=Dana primero. Cuando la Asesina de belladona entre en juego, puedes mostrar X cartas negras de tu mano. Si lo haces, la criatura objetivo obtiene -X/-X hasta el final del turno. Demencia {1}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Nightshade Peddler=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Vendedor de belladona este emparejado con otra criatura, ambas criaturas tienen la habilidad de toque mortal. Nightshade Schemers=Vuela. Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con los Maquinadores de belladona, puedes mostrarla. Si lo haces, cada oponente pierde 2 vidas. Nightshade Seer={2}{B}, {T}: muestra cualquier numero de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el numero de cartas mostradas de esta manera. Nightshade Stinger=Vuela. El Aguijoneador de belladona no puede bloquear. Nightsky Mimic=Siempre que juegues un hechizo que sea blanco y negro, el Mimico cielo nocturno se convierte en 4/4 y gana la habilidad de volar hasta el final del turno. Nightsoil Kami=Migracion de almas 5 (Cuando esto sea puesto en un cementerio desde el juego, puedes regresar la carta objetivo de Espiritu con coste de mana convertido de 5 o menos de tu cementerio a tu mano.) Nightstalker Engine=La fuerza del Motor acosador nocturno es igual al numero de cartas de criatura en tu cementerio. Nightveil Specter=Vuela.Siempre que el Espectro velo nocturno haga dano de combate a un jugador, ese jugador exilia la primera carta de su biblioteca.Puedes jugar las cartas exiliadas con el Espectro velo nocturno. Nightwind Glider=Vuela, proteccion contra negro. Nightwing Shade=Vuela. {1}{B}: La Sombra ala nocturna obtiene +1/+1 hasta el final del turno. Nihil Spellbomb={T}, sacrificar la Bombahechizo nihil: Exilia todas las cartas del cementerio del jugador objetivo. Cuando la Bombahechizo nihil vaya a un cementerio desde el campo de batalla puedes pagar {B}. Si lo haces, roba una carta. Nihilistic Glee={2}{B}, descartar una carta: El oponente objetivo pierde 1 vida y tu ganas 1 vida. Temerario {1}, pagar 2 vidas: Roba una carta. Juega esta habilidad solo si no tienes cartas en tu mano. Nihilith=Inspirar temor. Suspender 7{1}{B}. Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, si el Nihilit esta suspendido, puedes remover un contador de tiempo de el. Nikko-Onna=Cuando la Nikko-Onna entre en juego, destruye el encantamiento objetivo. Siempre que juegues un hechizo arcano o de Espiritu, puedes regresar la Nikko-Onna a la mano de su propietario. Nim Abomination=Al final de tu turno, si la Abominacion nim esta enderezada, pierdes 3 vidas. Nim Deathmantle=La criatura equipada obtiene +2/+2, tiene la habilidad de intimidar y es un Zombie negro. Siempre que una criatura que no sea ficha vaya a tu cementerio desde el campo de batalla, puedes pagar {4}. Si lo haces, regresa esa carta al campo de batalla y anexale el Manto mortal nim. Equipar {4}. Nim Devourer=El Devorador nim obtiene +1/+0 por cada artefacto que controles. {B}{B}: Regresa el Devorador nim de tu cementerio al juego, luego sacrifica una criatura. Juega esta habilidad solo durante tu mantenimiento. Nim Grotesque=El Nim grotesco obtiene +1/+0 por cada artefacto que controles. Nim Lasher=El Azotador nim obtiene +1/+0 por cada artefacto que controles. Nim Replica={2}{B}, sacrificar la Replica de nim: La criatura objetivo obtiene -1/-1 hasta el final del turno. Nim Shambler=El Desollador nim obtiene +1/+0 por cada artefacto que controles. Sacrificar una criatura: Regenera el Desollador nim. Nim Shrieker=Vuela. El Griton nim obtiene +1/+0 por cada artefacto que controles. Nimana Sell-Sword=Siempre que el Asesino a sueldo de Nimana u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Asesino a sueldo de Nimana. Nimble Mongoose=La Mangosta agil no puede ser objetivo de hechizos o habilidades. Umbral La Mangosta agil obtiene +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Nimbus Maze={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {W} a tu reserva de mana. Juega esta habilidad solo si controlas una isla. {T}: Agrega {U} a tu reserva de mana. Juega esta habilidad solo si controlas una llanura. Nimbus Swimmer=Vuela.El Nadador de nimbos entra al campo de batalla con X contadores +1/+1 sobre el. Nimbus Wings=Encantar criatura. La criatura encantada obtiene +1/+2 y tiene la habilidad de volar. Nin, the Pain Artist={X}{U}{R}, {T}: Nin, Artista del Dolor hace X puntos de dano a la criatura objetivo. El controlador de esa criatura roba X cartas. Nine-Ringed Bo={T}: El Bo de nueve anillos hace 1 punto de dano al Espiritu objetivo. Si esa criatura fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Ninja of the Deep Hours=Ninjutsu {1}{U} ({1}{U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que el Ninja de las horas tardias haga dano de combate a un jugador, puedes robar una carta. Nip Gwyllion=Vinculo vital. (Siempre que esta criatura haga dano, ganas esa cantidad de vida.) Nirkana Cutthroat=Subir de nivel {2}{B}. ({2}{B}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 4/3 Toque mortal. NIVEL 3+ 5/4 Dana primero, toque mortal. Nirkana Revenant=Siempre que gires un pantano para obtener mana, agrega {B} a tu reserva de mana (ademas del mana que produce la tierra). {B}: La Aparecida Nirkana obtiene +1/+1 hasta el final del turno. Nissa Revane=+1: Busca en tu biblioteca una carta llamada Elegido de Nissa y ponla en el campo de batalla. Luego baraja tu biblioteca. +1: Ganas 2 vidas por cada Elfo que controles. -7: Busca en tu biblioteca cualquier cantidad de cartas de criatura Elfo y ponlas en el campo de batalla. Luego baraja tu biblioteca. Nissa's Chosen=Si el Elegido de Nissa fuera a ser puesto en un cementerio desde el campo de batalla, en vez de eso, ponlo en el fondo de la biblioteca de su propietario. Niveous Wisps=La criatura objetivo es blanca hasta el final del turno. Gira esa criatura. Roba una carta. Nivix Guildmage={1}{U}{R}: Roba una carta, luego descarta una carta. {2}{U}{R}: Copia el hechizo objetivo de instantaneo o de conjuro que controlas. Puedes elegir nuevos objetivos para la copia. Nivix, Aerie of the Firemind={T}: Agrega {1} a tu reserva de mana. {2}{U}{R}, {T}: Remueve del juego la carta de la parte superior de tu biblioteca. Hasta tu proximo turno, puedes jugar esa carta si es un instantaneo o conjuro. Nivmagus Elemental=Exiliar un hechizo de instantaneo o de conjuro que controlas: Pon dos contadores +1/+1 sobre el Elemental Nivmagus. (Ese hechizo no se resolvera.) Niv-Mizzet, Dracogenius=Vuela. Siempre que Niv-Mizzet, dracogenio haga dano de combate a un jugador, puedes robar una carta. {U}{R}: Niv-Mizzet, dracogenio hace 1 punto de dano a la criatura o jugador objetivo. Niv-Mizzet, the Firemind=Vuela. Siempre que robes una carta, Niv-Mizzet, la Mente ardiente hace 1 punto de dano a la criatura o jugador objetivo. {T}: Roba una carta. Nix=Contrarresta el hechizo objetivo si no se uso mana para jugarlo. No Mercy=Siempre que una criatura te hace dano, destruyela. No Quarter=Siempre que una criatura sea bloqueada por una criatura con menos fuerza, destruye la criatura bloqueando. Siempre que una criatura bloquea un criatura con menos fuerza, destruye la criatura atacando. No Rest for the Wicked=Sacrificar No hay Reposo Para los Malvados: Regresa a tu mano todas las cartas de criatura que fueron puestas en tu cementerio desde el juego este turno. Nobilis of War=Vuela. Las criaturas atacantes que controlas obtienen +2/+0. Noble Benefactor=Cuando el Noble benefactor vaya a un cementerio desde el juego, cada jugador busca en su biblioteca una carta y pon esa carta en su mano. Luego cada jugador que busco en su biblioteca la baraja. Noble Elephant=Agrupa, arrolla. Noble Hierarch=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {T}: Agrega {G}, {W}, o {U} a tu reserva de mana. Noble Panther={1}: la Pantera Noble gana la habilidad de danar primero hasta el final del turno. Noble Purpose=Siempre que una criatura que controles haga dano de combate, ganas esa cantidad de vida. Noble Stand=Siempre que una criatura de tu control bloquea, ganas 2 vidas. Noble Steeds={1}{W}: la criatura objetivo gana la habilidad de danar primero hasta final del turno. Noble Templar=El Templario noble no se gira al atacar. Ciclo de llanura {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de llanura, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Noble Vestige=Vuela. {T}: Preven el siguiente 1 punto de dano que se le fuera a hacer al jugador objetivo este turno. Nocturnal Raid=Las criaturas negras obtienen +2/+0 hasta el final del turno. No-Dachi=La criatura equipada obtiene +2/+0 y tiene la habilidad de danar primero. Equipar {3} ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Noetic Scales=Al comienzo del mantenimiento de cada jugador, devuelve a la mano de su propietario cada criatura que el jugador controla con fuerza mas grande que el numero de cartas en su mano. Noggin Whack=Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Bribon.) El jugador objetivo muestra tres cartas de su mano. Eliges dos de ellas. Ese jugador descarta esas cartas. Noggle Bandit=El Bandido noggle no puede ser bloqueado excepto por criaturas con la habilidad de defensor. Noggle Bridgebreaker=Cuando el Rompepuentes noggle entre en juego, regresa una tierra que controles a la mano de su propietario. Noggle Hedge-Mage=Cuando el Mago errante noggle entre en juego, si controlas dos o mas islas, puedes girar dos permanentes objetivo. Cuando el Mago errante noggle entre en juego, si controlas dos o mas montanas, puedes hacer que el Mago errante noggle haga 2 puntos de dano al jugador objetivo. Noggle Ransacker=Cuando el Saqueador noggle entre en juego, cada jugador roba dos cartas, luego descarta una carta al azar. Nomad Decoy={W}, {T}: Gira la criatura objetivo. Umbral {W}{W}, {T}: Gira dos criaturas objetivo. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Nomad Mythmaker={W}, {T}: Pon en juego la carta de aura objetivo de un cementerio anexada a una criatura que controlas. Nomad Stadium={T}: Agrega {W} a tu reserva de mana. El Estadio nomada te hace 1 punto de dano. Umbral {W}, {T}, sacrificar el Estadio nomada: Gana 4 vidas. (Juega esta habilidad solo si hay siete o mas cartas en tu cementerio.) Nomadic Elf={1}{G}: Agrega un mana de cualquier color a tu reserva de mana. Nomads' Assembly=Pon en el campo de batalla una ficha de criatura Soldado Kor blanca 1/1 por cada criatura que controlas. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Nomads en-Kor={0}: el siguiente punto de dano que fuera a recibir los Nomadas en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. Norin the Wary=Cuando un jugador juegue un hechizo o una criatura ataque, remueve del juego a Norin el Precavido. Regresalo al juego bajo el control de su propietario al final del turno. Norn's Annex=({WP} puede pagarse con {W} o con 2 vidas.) Las criaturas no pueden atacarte a ti o a un planeswalker que controlas a menos que su controlador pague {WP} por cada una de esas criaturas. Norritt={T}: endereza la criatura azul objetivo. {T}: la criatura objetivo que no sea muro ataca este turno si puede. Si esta criatura no ataca, destruyela al final del turno a menos que haya entrado bajo el control de su controlador este turno. Juega esta habilidad solo antes de que los atacantes sean declarados. North Star={4}, {T}: puedes pagar por un hechizo este turno pagando su coste de mana convertido antes que su coste de mana Northern Paladin={W}{W}, {T}: Destruye el permanente negro objetivo. Norwood Archers=Alcance. Norwood Priestess={T}: Puedes poner una carta de criatura verde de tu mano en el campo de batalla. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Norwood Ranger= Norwood Riders=Los Jinetes de Norwood no pueden ser bloqueados por mas de una criatura. Norwood Warrior=Cuando el Guerrero de Norwood sea bloqueado, obtiene +1/+1 hasta el final del turno. Nostalgic Dreams=Como coste adicional para jugar los Suenos nostalgicos, descarta X cartas de tu mano. Regresa a tu mano X cartas objetivo de tu cementerio. Remueve del juego los Suenos nostalgicos. Nosy Goblin={T}, sacrificar el Trasgo entrometido: Destruye la criatura objetivo que este boca abajo. Not of This World=Contrarresta el hechizo o habilidad objetivo que hace objetivo a un permanente que controlas. Cuesta {7} menos lanzar De otro mundo si hace objetivo a un hechizo o habilidad que hace objetivo a una criatura que controlas con fuerza de 7 o mas. Notorious Assassin={2}{B}, {T}, descartar una carta de tu mano: destruye la criatura que no sea negra. No puede ser regenerada. Notorious Throng=Rondar {5}{U}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Bribon.) Pon en juego X fichas de criatura Bribon Hada negras 1/1 con la habilidad de volar, donde X es el dano hecho a tus oponentes este turno. Si se pago el coste de rondar de la Multitud notoria, toma un turno extra despues de este. Nourish=Gana 6 vidas. Nourishing Shoal=Puedes remover del juego una carta verde de tu mano con coste de mana convertido igual a X en lugar de pagar el coste de mana del Cardumen nutriente. Ganas X vidas. Nova Chaser=Arrolla. Amparar un Elemental. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Elemental que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Nova Cleric={2}{W}, {T}, sacrificar el Clerigo nova: Destruye todos los encantamientos. Nova Pentacle={3}, {T}: la siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, en vez de eso ese dano es hecho a la criatura objetivo de un oponente de tu eleccion. Novablast Wurm=Siempre que la Sierpe rafaga nova ataque, destruye todas las otras criaturas. Novijen Sages=Injertar 4 (Esta criatura entra en juego con cuatro contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {1}, remover dos contadores +1/+1 de criaturas que controlas: Roba una carta. Novijen, Heart of Progress={T}: Agrega {1} a tu reserva de mana. {G}{U}, {T}: Pon un contador +1/+1 sobre cada criatura que entro en juego este turno. Noxious Field=La tierra encantada tiene: {T}: esta tierra hace 1 punto de dano a cada criatura y cada jugador. Noxious Ghoul=Siempre que el Necrofago nocivo u otro Zombie entre en juego, todas las criaturas que no sean Zombies obtienen -1/-1 hasta el final del turno. Noxious Hatchling=La Cria nociva entra en juego con cuatro contadores -1/-1 sobre ella. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Siempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cria nociva Siempre que juegues un hechizo verde, remueve un contador -1/-1 de la Cria nociva Noxious Revival=({GP} puede pagarse con {G} o con 2 vidas.) Pon la carta objetivo de un cementerio en la parte superior de la biblioteca de su propietario. Noxious Toad=Cuando el Sapo metifico sea puesto en un cementerio desde el campo de batalla, cada oponente se descarta de una carta. Noxious Vapors=Cada jugador muestra su mano y elige una carta de cada color, luego se descarta de todas las otras cartas que no sean cartas de tierra. Nucklavee=Cuando el Nucklavee entre en juego, puedes regresar la carta roja de conjuro objetivo de tu cementerio a tu mano. Cuando el Nucklavee entre en juego, puedes regresar la carta azul de instantaneo objetivo de tu cementerio a tu mano. Nuisance Engine={2}, {T}: Pon en juego una ficha de criatura Plaga artefacto 0/1. Null Brooch={2}, {T}, descartar tu mano: contrarresta el hechizo que no sea criatura objetivo. Null Chamber=Cuando la Camara de supresion entra en juego, tu y un oponente nombran cada uno una carta otra que no sea tierra basica. Las cartas nombradas no pueden ser jugadas. Null Champion=Subir de nivel {3}. ({3}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-3 4/2 NIVEL 4+ 7/3 {B}: Regenera el Campeon nulo. Null Profusion=Saltate tu paso de robar. Siempre que juegues una carta, roba una carta. Tu tamano maximo de mano es dos. Null Rod=Los jugadores no pueden jugar las habilidades activadas de los artefactos. Nullmage Advocate={T}: Regresa dos cartas objetivo del cementerio de un oponente a su mano. Destruye el artefacto o encantamiento objetivo. Nullmage Shepherd=Girar cuatro criaturas enderezadas que controlas: Destruye el artefacto o encantamiento objetivo. Nullstone Gargoyle=Vuela. Siempre que se juegue el primer hechizo que no sea de criatura de cada turno, contrarresta ese hechizo. Nulltread Gargantuan=Cuando la Gargantua rastro nulo entre en juego, pon una criatura que controles en la parte superior de la biblioteca de su propietario. Numai Outcast=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) {B}, pagar 5 vidas: Regenera la Paria numai. Numbing Dose=Encantar criatura o artefacto. El permanente encantado no se endereza durante el paso de enderezar de su controlador. Al comienzo del mantenimiento del controlador del permanente encantado, ese jugador pierde 1 vida. Numot, the Devastator=Vuela. Siempre que Numot, el devastador haga dano de combate a un jugador, puedes pagar {2}{R}. Si lo haces, destruye hasta dos tierras objetivo. Nurturer Initiate=Siempre que un jugador juegue un hechizo verde, puedes pagar {1}. Si lo haces, la criatura objetivo obtiene +1/+1 hasta el final del turno. Nurturing Licid={G}, {T}: el Licido nutriente pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "{G}: regenera la criatura encantada" y "{G}: finaliza el efecto que creo esta habilidad". Nut Collector=Al comienzo de tu mantenimiento, puedes poner en juego una ficha de criatura Ardilla verde 1/1. Umbral Todas las Ardillas obtienen +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Nyxathid=En cuanto el Nyxathid entre en juego, elige un oponente. El Nyxathid obtiene -1/-1 por cada carta en la mano del jugador elegido. Oak Street Innkeeper=Mientras no sea tu turno, las criaturas giradas que controlas tienen la habilidad de antimaleficio. Oaken Brawler=Cuando el Roble pendenciero entre en juego, enfrentate con un oponente. Si ganas, pon un contador +1/+1 sobre el Roble pendenciero. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Oakenform=Encantar criatura. La criatura encantada obtiene +3/+3. Oakgnarl Warrior=Vigilancia, arrolla. Oasis={T}: Preven el siguiente punto de dano a la criatura objetivo este turno. Oath of Druids=Al comienzo del mantenimiento de cada jugador, si ese jugador controla menos criaturas que alguno de sus oponentes, el jugador muestra cartas de la parte superior de su biblioteca hasta que el muestre una carta de criatura. El jugador pone esa carta en juego y las cartas restantes en el cementerio. Oath of Ghouls=Al comienzo del mantenimiento de cada jugador, si hay mas criaturas en el cementerio de ese jugador que en cualquier cementerio de sus oponentes, el jugador puede regresar la criatura objetivo de su cementerio a su mano. Oath of Lieges=Al comienzo del mantenimiento de cada jugador, si ese jugador controla menos tierras que alguno de sus oponentes, el jugador puede buscar en su biblioteca una carta de tierra basica y ponerla en juego. El jugador luego baraja su biblioteca. Oath of Lim-Dl=Siempre que tu pierdes vida, sacrifica un permanente otro que no sea el Juramento de Lim-Dl o descartate de una carta de tu mano por cada punto de vida perdida. {B}{B}: roba una carta. Oath of Mages=Al comienzo del mantenimiento de cada jugador, si alguno de los oponentes de ese jugador tiene mas vida que este jugador, puede hacer que el Juramento de magos haga 1 punto de dano al oponente objetivo. Oath of Scholars=Al comienzo del mantenimiento de cada jugador, si ese jugador tiene menos cartas en su mano que alguno de sus oponentes, el jugador puede descartas su mano y robar tres cartas. Oathkeeper, Takeno's Daisho=La criatura equipada obtiene +3/+1. Siempre que la criatura equipada sea puesta en un cementerio desde el juego, si es una carta de Samurai, regresa esa carta al juego bajo tu control. Cuando Guardian de promesas, daisho de Takeno vaya a un cementerio desde el juego, remueve del juego la criatura equipada. Equipar {2}. Oathsworn Giant=Vigilancia. Las otras criaturas que controlas obtienen +0/+2 y tienen vigilancia. Ob Nixilis, the Fallen=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que el jugador objetivo pierda 3 vidas. Si lo haces, pon tres contadores +1/+1 sobre Ob Nixilis, el caido. Obelisk of Alara={1}{W}, {T}: Ganas 5 vidas. {1}{U}, {T}: Roba una carta, luego descarta una carta. {1}{B}, {T}: La criatura objetivo obtiene -2/-2 hasta el final del turno. {1}{R}, {T}: El Obelisco de Alara hace 3 puntos de dano al jugador objetivo. {1}{G}, {T}: La criatura objetivo obtiene +4/+4 hasta el final del turno. Obelisk of Bant={T}: Agrega {G}, {W}, o {U} a tu reserva de mana. Obelisk of Esper={T}: Agrega {W}, {U}, o {B} a tu reserva de mana. Obelisk of Grixis={T}: Agrega {U}, {B}, o {R} a tu reserva de mana. Obelisk of Jund={T}: Agrega {B}, {R}, o {G} a tu reserva de mana. Obelisk of Naya={T}: Agrega {R}, {G}, o {W} a tu reserva de mana. Obelisk of Undoing={6}, {T}: Devuelve el permanente objetivo de tu propiedad y de tu control a tu mano. Oblation=El propietario del permanente objetivo que no sea tierra lo baraja en su biblioteca y luego roba dos cartas. Obliterate=El Obliterar no puede ser contrarrestado. Destruye todos los artefactos, criaturas y tierras. No pueden ser regeneradas. Oblivion Crown=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada tiene "Descartar una carta: Esta criatura obtiene +1/+1 hasta el final del turno". Oblivion Ring=Cuando el Anillo del olvido entre al campo de batalla, exilia otro permanente objetivo que no sea tierra. Cuando el Anillo del olvido deje el campo de batalla, regresa la carta exiliada al campo de batalla bajo el control de su propietario. Oblivion Stone={4}, {T}: Pon un contador de destino sobre el permanente objetivo. {5}, {T}, sacrificar la Piedra del olvido: Destruye cada permanente que no sea tierra si pones un contador de destino sobre el. Luego remueve los contadores de destino de todos los permanentes. Oboro Breezecaller=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: Endereza la tierra objetivo. Oboro Envoy=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: La criatura objetivo obtiene -X/-0, donde X es el numero de cartas en tu mano. Oboro, Palace in the Clouds={T}: Agrega {U} a tu reserva de mana. {1}: Regresa Oboro, el palacio en las nubes a la mano de su propietario. Obsessive Search=Roba una carta. Demencia {U}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Obsianus Golem= Obsidian Acolyte=Proteccion contra negro. {W}: la criatura objetivo gana proteccion contra negro hasta el final del turno. Obsidian Battle-Axe=La criatura equipada obtiene +2/+1 y tiene la habilidad de prisa. Siempre que una criatura Guerrero entre en juego, puedes anexarle el Hacha de batalla de obsidiana. Equipar {3}. Obsidian Fireheart={1}{R}{R}: Pon un contador de llamarada sobre la tierra objetivo sin un contador de llamarada sobre ella. Mientras una tierra tenga un contador de llamarada, tiene "Al comienzo de tu mantenimiento, esta tierra te hace 1 punto de dano". (La tierra continua quemando despues de que el Corazon igneo de obsidiana dejo el campo de batalla.) Obsidian Giant= Obstinate Baloth=Cuando el Baloth obstinado entre al campo de batalla, ganas 4 vidas. Si un hechizo o habilidad que controla un oponente te hace descartar el Baloth obstinado, ponlo en el campo de batalla en vez de ponerlo en tu cementerio. Obstinate Familiar=Si fueras a robar una carta, en vez de eso, puedes saltarte ese robo. Obzedat, Ghost Council=Cuando Obzedat, el Concilio fantasmal entre al campo de batalla, el oponente objetivo pierde 2 vidas y tu ganas 2 vidas.Al comienzo de tu paso final, puedes exiliar al Obzedat. Si lo haces, regresalo al campo de batalla bajo el control de su propietario al comienzo de tu proximo mantenimiento. Gana la habilidad de prisa. Ocular Halo=Encantar criatura. La criatura encantada tiene "{T}: Roba una carta". {W}: La criatura encantada gana vigilancia hasta el final del turno. Oculus=Cuando el Oculus vaya a un cementerio desde el campo de batalla, puedes robar una carta. Odds (Odds/Ends)=Lanza una moneda a cara o cruz. Si sale cara, contrarresta el hechizo objetivo de instantaneo o de conjuro. Si sale cruz, copia ese hechizo y puedes elegir nuevos objetivos para la copia. Odious Trow={1}{B/G}: Regenera al Trow odioso. Odric, Master Tactician=Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.). Siempre que Odric, maestro estratega y al menos otras tres criaturas ataquen, tu eliges que criaturas bloquean este combate y como bloquean esas criaturas. Odylic Wraith=Cruza pantanos. Siempre que la Aparicion mesmerica dana a un jugador, ese jugador se descarta de una carta de su mano. Off Balance=La criatura objetivo no puede atacar ni bloquear este turno. Offalsnout=Destello. Cuando el Hocico sucio deje el juego, remueve del juego la carta objetivo de un cementerio. Evocar {B}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Offering to Asha=Contrarresta el hechizo objetivo a menos que su controlador pague {4}. Gana 4 vidas. Ogre Arsonist=Cuando el Ogro incendiario entre en juego, destruye la tierra objetivo. Ogre Berserker=Prisa. Ogre Enforcer=Si el Caudillo ogro fuera ser danado por dano no letal de una unica fuente , preven ese dano. Ogre Gatecrasher=Cuando el Ogro rompepuertas entre en juego, destruye la criatura objetivo con la habilidad de defensor. Ogre Geargrabber=Siempre que el Ogro robaequipo ataque, gana el control del equipo objetivo que controla un oponente hasta el final del turno. Anexalo al Ogro robaequipo. Cuando pierdas el control de ese equipo, desanexalo. Ogre Jailbreaker=Defensor. Mientras controles un Portal, el Ogro rompeceldas puede atacar como si no tuviera la habilidad de defensor. Ogre Leadfoot=Siempre que el Ogro pies de plomo sea bloqueado por una criatura artefacto, destruye esa criatura. Ogre Marauder=Siempre que el Merodeador ogro ataque, no puede ser bloqueado este turno a menos que el jugador defensor sacrifique una criatura. Ogre Menial=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {R}: El Ogro servil obtiene +1/+0 hasta el final del turno. Ogre Recluse=Siempre que un jugador juegue un hechizo, gira el Ogro recluso. Ogre Resister= Ogre Savant=Cuando el Sabio ogro entre en juego, si se uso {U} para jugarlo, regresa la criatura objetivo a la mano de su propietario. Ogre Sentry=Defensor. Ogre Shaman={2}, descartar una carta al azar de tu mano: el Chaman ogro hace 2 puntos de dano a la criatura o jugador objetivo. Ogre Slumlord=Siempre que otra criatura que no sea ficha muera, puedes poner en el campo de batalla una ficha de criatura Rata negra 1/1.Las ratas que controlas tienen la habilidad de toque mortal. Ogre Taskmaster=El Capataz Ogro no puede bloquear. Ogre Warrior= Ogre's Cleaver=La criatura equipada obtiene +5/+0. Equipar {5}. Ohran Viper=Siempre que la Vibora de Ohran haga dano de combate a una criatura, destruye esa criatura al final del combate. Siempre que la Vibora de Ohran haga dano de combate a un jugador, puedes robar una carta. Ohran Yeti={2}{S}: La criatura nevada objetivo gana la habilidad de danar primero hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Okiba-Gang Shinobi=Ninjutsu {3}{B} ({3}{B}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que la Shinobi de la banda Okiba haga dano de combate a un jugador, ese jugador descarta dos cartas. Okina Nightwatch=Mientras tengas mas cartas en tu mano que cada oponente, la Guardia nocturna de Okina obtiene +3/+3. Okina, Temple to the Grandfathers={T}: Agrega {G} a tu reserva de mana. {G}, {T}: La criatura legendaria objetivo obtiene +1/+1 hasta el final del turno. Okk=El Okk no puede atacar a menos que tambien ataque una criatura con mayor fuerza que el. El Okk no puede bloquear a menos que tambien bloquee una criatura con mayor fuerza que el. Old Ghastbark= Old Man of the Sea=Puedes elegir no enderezar al Viejo hombre de los mares durante tu paso de enderezar. {T}: gana el control de la criatura objetivo con fuerza igual o menor a la fuerza del Viejo hombre de los mares mientras que l Viejo hombre de los mares permanezca girado y su fuerza permanezca igual o menor a la suya. Olivia Voldaren=Vuela. {1}{R}: Olivia Voldaren hace 1 punto de dano a otra criatura objetivo. Esa criatura es un Vampiro ademas de sus otros tipos. Pon un contador +1/+1 sobre Olivia Voldaren. {3}{B}{B}: Gana el control del Vampiro objetivo mientras controles a Olivia Voldaren. Omega Myr= Omen Machine=Los jugadores no pueden robar cartas. Al comienzo del paso de robar de cada jugador, ese jugador exilia la primera carta de su biblioteca. Si es una carta de tierra, la pone en el campo de batalla. De lo contrario, ese jugador la lanza sin pagar su coste de mana si puede. Omen of Fire=Devuelve todas las isla a la mano de sus propietarios. Cada jugador sacrifica una llanura o permanente blanco por cada permanente que controle. Omen=Mira las tres cartas de la parte superior de tu biblioteca, luego devuelvelas en cualquier orden. Puedes barajar tu biblioteca. Roba una carta. Omnath, Locus of Mana=El mana verde no se vacia de tu reserva de mana al final de las fases y los pasos. Omnath, centro de mana obtiene +1/+1 por cada mana verde en tu reserva de mana. Omnibian={T}: La criatura objetivo es una Rana 3/3 hasta el final del turno. Omniscience=Puedes lanzar cartas que no sean de tierra de tu mano sin pagar sus costes de mana. O-Naginata=O-Naginata puede ser anexada solo a una criatura con fuerza 3 o mas. La criatura equipada obtiene +3/+0 y tiene la habilidad de arrollar. Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Ondu Cleric=Siempre que el Clerigo de Ondu u otro Aliado entre al campo de batalla bajo tu control, puedes ganar vidas igual a la cantidad de Aliados que controles. Ondu Giant=Cuando el Gigante de Ondu entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, ponerla en el campo de batalla girada y luego barajar tu biblioteca. One Dozen Eyes=Elige uno: Pon en juego una ficha de criatura Bestia verde 5/5; o pon en juego cinco fichas de criatura Insecto verde 1/1. Entrelazar {G}{G}{G}. (Si pagas el coste de entrelazar, juega ambas opciones.) One Thousand Lashes=Encantar criatura.La criatura encantada no puede atacar o bloquear, y no pueden activarse sus habilidades activadas.Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador pierde 1 vida. One with Nature=Siempre que la criatura encantada haga dano de combate a un jugador, puedes buscar en tu biblioteca una carta de tierra basica y poner esa carta en juego girada. Luego baraja tu biblioteca. One with Nothing=Descarta tu mano. One-Eyed Scarecrow=Defensor. Las criaturas con la habilidad de volar que controlan tus oponentes obtienen -1/-0. Oni of Wild Places=Prisa. Al comienzo de tu mantenimiento, regresa una criatura roja que controles a la mano de su propietario. Oni Possession=Al comienzo de tu mantenimiento, sacrifica una criatura. La criatura encantada obtiene +3/+3 y tiene la habilidad de arrollar. La criatura encantada es un Espiritu Demonio. Onslaught=Siempre que juegues un hechizo de criatura, gira la criatura objetivo. Onulet=Cuando el Pebetero vaya a un cementerio desde el juego, ganas 2 vidas. Onyx Goblet={T}: El jugador objetivo pierde 1 vida. Onyx Mage={1}{B}: La criatura objetivo que controlas gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de dano que haga a una criatura es suficiente para destruirla.) Onyx Talisman=Siempre que un hechizo negro sea jugado, puedes pagar {3}. Si lo haces, endereza el permanente objetivo. Oona, Queen of the Fae=Vuela. {X}{U/B}: Elige un color. El oponente objetivo remueve del juego las primeras X cartas de su biblioteca. Por cada carta del color elegido removida de esta manera pon en juego una ficha de criatura Bribon Hada azul y negra 1/1 con la habilidad de volar. Oona's Blackguard=Vuela. Cada otra criatura Bribon que controlas entra en juego con un contador +1/+1 adicional sobre ella. Siempre que una criatura que controles con un contador +1/+1 sobre ella haga dano de combate a un jugador, ese jugador descarta una carta. Oona's Gatewarden=Vuela, defensor. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Oona's Grace=El jugador objetivo roba una carta. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Oona's Prowler=Vuela. Descartar una carta: El Rondador de Oona obtiene -2/-0 hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Ooze Flux={1}{G}, remover uno o mas contadores +1/+1 de entre las criaturas que controlas: Pon en el campo de batalla una ficha de criatura Cieno verde X/X, donde X es el numero de contadores +1/+1 removidos de esta manera. Ooze Garden={1}{G}, sacrificar una criatura que no sea Cieno: Pon en juego una ficha de criatura Cieno verde X/X, donde X es la fuerza de la criatura sacrificada. Juega esta habilidad solo cuando puedas jugar un conjuro. Opal Acrolith=Siempre que un oponente juegue un hechizo de criatura, si el Acrolito de opalo es un encantamiento, el Acrolito de opalo se convierte en una criatura Guardian 2/4. {0}: el Acrolito de opalo se convierte en un encantamiento. Opal Archangel=Cuando un oponente juegue un hechizo de criatura, si el Arcangel de opalo es un encantamiento, el Arcangel de opalo se convierte en una criatura Angel 5/5 con la habilidad de volar. No se gira al atacar. Opal Avenger=Cuando tienes 10 vidas o menos, si el Vengador de opalo es un encantamiento, el Vengador de opalo se convierte en una criatura Guardian 3/5. Opal Caryatid=Cuando un oponente juega un hechizo de criatura, si el Cariatide de opalo es un encantamiento, la Cariatide de opalo se convierte en una criatura Soldado 2/2. Opal Champion=Cuando un oponente juegue un hechizo de criatura, si el Campeon de opalo es un encantamiento, el Campeon de opalo se convierte en una criatura Caballero 3/3 con la habilidad de danar primero. Opal Gargoyle=Cuando un oponente juegue un hechizo de criatura, si la Gargola de opalo es un encantamiento, la Gargola de opalo se convierte en una criatura Gargola 2/2 con la habilidad de volar. Opal Guardian=Cuando un oponente juegue un hechizo de criatura, si el Guardian de opalo es un encantamiento, el Guardian de opalo se convierte en una criatura Gargola 3/4 con la habilidad de volar y proteccion contra rojo. Opal Titan=Cuando un oponente juegue un hechizo de criatura, si el Titan de opalo es un encantamiento, el Titan de opalo se convierte en una criatura Gigante 4/4 con proteccion contra cada uno de los colores de ese hechizo. Opalescence=Cada otro encantamiento global es una criatura con fuerza y resistencia igual cada una a su coste de mana convertido. Todavia cuenta como un encantamiento. Opal-Eye, Konda's Yojimbo=Bushido 1; defensor (Esta criatura no puede atacar). {T}: La proxima vez que una fuente de tu eleccion fuera a hacer dano este turno, en lugar de eso, ese dano se le hace a Ojo de opalo, yojimbo de Konda. {1}{W}: Preven el siguiente 1 punto de dano que se le fuera a hacer a Ojo de opalo este turno. Opaline Bracers=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) La criatura equipada obtiene +X/+X, donde X es el numero de contadores de carga sobre los Brazaletes de opalina. Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Opaline Sliver=Todos los Fragmentados tienen "Siempre que esta criatura sea el objetivo de un hechizo que controla un oponente, puedes robar una carta". Open the Vaults=Regresa al campo de batalla bajo el control de sus propietarios todas las cartas de artefacto y encantamiento de todos los cementerios. Ophidian Eye=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. Siempre que la criatura encantada haga dano de combate a un oponente, puedes robar una carta. Ophidian=Siempre que el Ofidio ataca y no es bloqueado, puedes robar una carta. Si lo haces, el Ofidio no hace dano de combate este turno. Opportunist={T}: el Oportunista hace 1 punto de dano a la criatura objetivo que fue danada este turno. Opportunity=El jugador objetivo roba 4 cartas. Opposition=Gira una criatura enderezada de tu control: Gira el artefacto, criatura o tierra objetivo. Oppression=Siempre que un jugador juegue un hechizo, ese jugador se descarta de una carta de su mano. Oppressive Will=Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada carta que haya en tu mano. Opt=Mira la carta superior de tu biblioteca. Puedes poner esa carta en la parte inferior de tu biblioteca. Roba una carta. Oracle en-Vec={T}: el oponente objetivo elige un numero de criaturas que controla. Durante el siguiente turno de ese jugador, estas criaturas atacan si pueden, y las otras criaturas no pueden atacar. Al final de ese turno, destruye cada una de estas criaturas que no atacaron. Usa esta habilidad solo durante tu turno. Oracle of Mul Daya=Puedes jugar una tierra adicional en cada uno de tus turnos. Juega mostrando la primera carta de tu biblioteca. Puedes jugar la primera carta de tu biblioteca si es una carta de tierra. Oracle of Nectars={X}, {T}: Ganas X vidas. Oracle's Attendants={T}: Todo el dano que una fuente de tu eleccion fuera a hacerle a la criatura objetivo este turno, en vez de eso, se le hace a los Asistentes de la Oraculo. Oran-Rief Recluse=Estimulo {2}{G}. (Puedes pagar {2}{G} adicionales en cuanto lances este hechizo.) Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Cuando la Reclusa de Oran-Rief entre al campo de batalla, si fue estimulada, destruye la criatura objetivo con la habilidad de volar. Oran-Rief Survivalist=Siempre que el Sobreviviente de Oran-Rief u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Sobreviviente de Oran-Rief. Oran-Rief, the Vastwood=Oran-Rief, el Bosque Extenso, entra al campo de batalla girado. {T}: Agrega {G} a tu reserva de mana. {T}: Pon un contador +1/+1 sobre cada criatura verde que entro al campo de batalla este turno. Oraxid=Proteccion contra rojo. Orb of Dreams=Los permanentes entran en juego girados. Orbweaver Kumo=La Kumo tejeorbe puede bloquear como si tuviera la habilidad de volar. Siempre que juegues un hechizo arcano o de Espiritu, la Kumo tejeorbe gana la habilidad de cruzar bosques hasta el final del turno. Orc General={T}, sacrificar otro orco o trasgo: Las otras criaturas orcos obtienen +1/+1 hasta el final del turno. Orchard Spirit=La Espiritu del huerto no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. Orchard Warden=Siempre que otra criatura Pueblo-arboreo entre en juego bajo tu control, puedes ganar vida igual a la resistencia de esa criatura. Orcish Artillery={T}: La Artillera Orca hace 2 puntos de dano a la criatura o jugador objetivo y 3 puntos de dano a ti. Orcish Bloodpainter={T}, sacrificar una criatura: El Pintasangre orco hace 1 punto de dano a la criatura o jugador objetivo. Orcish Cannonade={T}: El Canoneo orco hace 2 puntos de dano a la criatura o jugador objetivo y 3 puntos de dano a ti. Roba una carta. Orcish Cannoneers={T}: los Canoneros orcos hacen 2 puntos de dano a la criatura o jugador objetivo y te hace 3 puntos de dano. Orcish Captain={1}: Elige un orco objetivo. Lanza una moneda. Si tu ganas el lanzamiento, ese orco obtiene +2/+0 hasta el final del turno. Si pierdes el lanzamiento, obtiene -0/-2 hasta el final del turno. Orcish Conscripts=Los Reclutos Orcos no pueden atacar a menos que dos criaturas ataquen. Los Reclutas Orcos no pueden bloquear a menos que dos criaturas bloqueen. Orcish Farmer={T}: La tierra objetivo se convierte en un pantano hasta el final del paso de enderezar de su controlador. Orcish Healer={R}{R}, {T}: la criatura objetivo no puede ser regenerada este turno. {R}{B}{B}, {T}: regenera la criatura negra o verde objetivo. {R}{G}{G}, {T}: regenera la criatura negra o verde objetivo. Orcish Librarian={R}, {T}: Mira las primeras ocho cartas de tu biblioteca. Remueve del juego cuatro de ellas al azar, luego pon el resto en la parte superior de tu biblioteca en cualquier orden. Orcish Lumberjack={T}, sacrificar un bosque: anade tres mana en cualquier combinacion de rojo y/o verde a tu reserva de mana. Orcish Mechanics={T}, sacrificar un artefacto: el Orcish Mechanics hace 2 puntos de dano a la criatura o jugador objetivo. Orcish Mine=La Mina orca entra en juego con tres contadores de mineral en el. Al comienzo de tu mantenimiento y siempre que la tierra encantada sea girada, quita un contador de mineral de la Mina orca. Si no hay contadores en la Mina orca, destruye la tierra encantada y haz 2 puntos de dano al controlador de la tierra encantada. Orcish Oriflamme=Las criaturas atacantes que controlas obtienen +1/+0. Orcish Settlers={X}{X}{R}, {T}, sacrificar los Colonos orcos: destruye X tierras objetivo. Orcish Spy={T}: Miras las tres cartas de la parte superior de la biblioteca del jugador objetivo. Orcish Squatters=Siempre que los Intrusos Orcos atacan y no son bloqueados, puedes ganar el control de la tierra objetivo que el jugador defensor controla mientras controles a los Intrusos Orcos. Si lo haces, los Intrusos Orcos no hacen ano de combate este turno. Orcish Veteran=El Veterano orco no puede bloquear criaturas blancas con fuerza 2 o mayor. {R}: El Veterano orco gana la habilidad de danar primero hasta el final del turno. Order (Order/Chaos)=Orden: Remueve del juego la criatura atacante objetivo. Caos: Las criaturas no pueden bloquear este turno. Order of Leitbur=Proteccion contra negro. {B}{B}: La Orden de Leitbur obtiene +1/+0 hasta el final del turno. {B}: La Orden de Leitbur gana la habilidad de danar primero hasta el final del turno. Order of the Ebon Hand=Proteccion contra blanco. {B}: La Orden de la mano de ebano gana danar primero hasta el final del turno. {B}{B}: La Orden de la mano de ebano obtiene +1/+0 hasta el final del turno. Order of the Golden Cricket=Siempre que la Orden del Grillo Dorado ataque, puedes pagar {W}. Si lo haces, gana la habilidad de volar hasta el final del turno. Order of the Sacred Bell= Order of the Sacred Torch={T}, paga 1 vida: Contrarresta el hechizo negro objetivo. Order of the Stars=Defensor (Esta criatura no puede atacar.) En cuanto la Orden de las estrellas entre en juego, elige un color. La Orden de las estrellas tiene proteccion contra el color elegido. Order of the White Shield=Proteccion contra negro. {W}: La Orden del Escudo Blanco gana la habilidad de danar primero hasta el final del turno. {W}{W}: La Orden del Escudo Blanco obtiene +1/+0 hasta el final del turno. Order of Whiteclay={1}{W}{W}, {Q}: Regresa la carta de criatura objetivo con coste de mana convertido de 3 o menos de tu cementerio al juego. ({Q} es el simbolo de enderezar.) Order of Yawgmoth=La Orden de Yawgmoth no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras. Siempre que la Orden de Yawgmoth hace dano a un jugador, ese jugador se descarta una carta de su mano. Ordered Migration=Pon una ficha de criatura azul pajaro 1/1 con la habilidad de volar por cada tipo de tierra basica que controles. Ordruun Commando={W}: Preven el siguiente punto de dano que se le fuera a hacer al Comando ordruun este turno. Ordruun Veteran=Batallon Siempre que el Veterano ordruun y al menos otras dos criaturas ataquen, el Veterano ordruun gana la habilidad de danar dos veces hasta el final del turno. (Dana primero y tambien hace dano de combate normal.) Ore Gorger=Siempre que juegues un hechizo arcano o de Espiritu, puedes destruir la tierra objetivo que no sea basica. Organ Grinder={T}, remover del juego tres cartas de tu cementerio: El jugador objetivo pierde 3 vidas. Orgg=Arrolla. El Orgg no puede atacar si el jugador defensor controla una criatura enderezada con fuerza de 3 o mas. El Orgg no puede bloquear a criaturas con fuerza de 3 o mas. Origin Spellbomb={1}, {T}, sacrificar la Bombahechizo del origen: Pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. Cuando la Bombahechizo del origen vaya a un cementerio desde el campo de batalla puedes pagar {W}. Si lo haces, roba una carta. Orim, Samite Healer={T}: preven los siguientes 3 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Orim's Chant=Estimulo {W}. El jugador objetivo no puede jugar hechizos este turno. Si pagastes el coste de estimulo, las criaturas no pueden atacar este turno. Orim's Cure=Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de mana de la Cura de Orim. Preven los siguientes 4 danos que fuera ser hecho a la criatura o jugador objetivo este turno. Orim's Prayer=Siempre que una criatura te ataca, gana 1 vida. Orim's Thunder=Estimulo {R}. Destruye el artefacto o encantamiento objetivo. Si pagaste el coste del estimulo, el Trueno de Orim hace a la criatura objetivo una cantidad de dano igual al coste de mana convertido. Orim's Touch=Estimulo {1}. Preven los siguientes 2 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Si pagastes el coste de estimulo, en vez de eso preven los siguientes 4 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Oriss, Samite Guardian={T}: Preven todo el dano que se le fuera a hacer a la criatura objetivo este turno. Grandeza Descartar otra carta llamada Oriss, guardiana samita: El jugador objetivo no puede jugar hechizos este turno y las criaturas que controla ese jugador no pueden atacar este turno. Ornate Kanzashi={2}, {T}: El oponente objetivo remueve del juego la carta de la parte superior de su biblioteca. Puedes jugar esa carta este turno. Ornithopter=Vuela. Orochi Eggwatcher={2}{G}, {T}: Pon en juego una ficha de criatura Vibora verde 1/1. Si controlas diez o mas criaturas, invierte la Observahuevos orochi. Orochi Hatchery=La Incubadora orochi entra en juego con X contadores de carga sobre ella. {5}, {T}: Pon en juego una ficha de criatura Vibora verde 1/1 por cada contador de carga sobre la Incubadora orochi. Orochi Leafcaller={G}: Agrega un mana de cualquier color a tu reserva de mana. Orochi Ranger=Siempre que la Guardabosque orochi haga dano de combate a una criatura, girala y esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Orochi Sustainer={T}: Agrega {G} a tu reserva de mana. Oros, the Avenger=Vuela. Siempre que Oros, el vengador haga dano de combate a un jugador, puedes pagar {2}{W}. Si lo haces, Oros hace 3 puntos de dano a cada criatura que no sea blanca. Orzhov Basilica=La Basilica orzhov entra en juego girada. Cuando la Basilica orzhov entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {W}{B} a tu reserva de mana. Orzhov Charm=Elige uno: Regresa la criatura objetivo que controlas y todas las auras que controlas anexadas a ella a la mano de su propietario; o destruye la criatura objetivo y pierdes una cantidad de vidas igual a su resistencia; o regresa la carta de criatura objetivo con un coste de mana convertido de 1 o menos de tu cementerio al campo de batalla. Orzhov Euthanist=Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Eutanista orzhov entre en juego o la criatura a la que acecha vaya a un cementerio, destruye la criatura objetivo que haya recibido dano este turno. Orzhov Guildgate=El Portal del Gremio Orzhov entra al campo de batalla girado.{T}: Agrega {W} o {B} a tu reserva de mana. Orzhov Guildmage=({W/B} puede pagarse con {W} o con {B}.) {2}{W}: El jugador objetivo gana 1 vida. {2}{B}: Cada jugador pierde 1 vida. Orzhov Keyrune={T}: Agrega {W} o {B} a tu reserva de mana.{W}{B}: La Llave runica orzhov se convierte en una criatura artefacto Thrull blanca y negra 1/4 con la habilidad de vinculo vital hasta el final del turno. Orzhov Pontiff=Acechar (Cuando esta carta vaya a un cementerio desde el juego, remuevela del juego acechando a la criatura objetivo.) Cuando el Pontifice orzhov entre en juego o la criatura a la que acecha vaya a un cementerio, elige uno: las criaturas que controlas obtienen +1/+1 hasta el final del turno; o las criaturas que no controlas obtienen -1/-1 hasta el final del turno. Orzhov Signet={1}, {T}: Agrega {W}{B} a tu reserva de mana. Orzhova, the Church of Deals={T}: Agrega {1} a tu reserva de mana. {3}{W}{B}, {T}: El jugador objetivo pierde 1 vida y tu ganas 1 vida. Osai Vultures=Vuela. Al final del turno, si una criatura fuera a ponerse en tu cementerio desde el juego este turno, pon un contador de carrona en Buitres de Osai. Quita dos contadores de carrona de Buitres de Osai: Buitres de Osai obtiene +1/+1 hasta el final del turno. Ostiary Thrull={W}, {T}: Gira la criatura objetivo. Ostracize=El oponente objetivo muestra su mano. Elige una carta de criatura de ellas. Ese jugador se descarta de esa carta. Otarian Juggernaut=El Destructor otariano no puede ser bloqueado por Muros. Umbral El Destructor otariano obtiene +3/+0 y ataca cada turno si puede. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Otherworld Atlas={T}: Pon un contador de carga sobre el Atlas de otro mundo. {T}: Cada jugador roba una carta por cada contador de carga sobre el Atlas de otro mundo. Otherworldly Journey=Remueve del juego la criatura objetivo. Al final del turno, regresa esa criatura al juego bajo el control de su propietario con un contador +1/+1 sobre ella. Oubliette=Cuando el Oubliette entre en juego, exilia la criatura objetivo y todas las auras anexadas a ella. Anota el numero y tipo de contadores que se encontraban en esa criatura. Cuando el Oubliette salga del juego, regresa la carta exiliada al campo de batalla bajo el control de su propietario girada con el numero y tipo de contadores sobre ella. Si lo haces, regresa las cartas de aura exiliadas al campo de batalla bajo el control de su propietario adjunto a ese permanente. Ouphe Vandals={G}, sacrificar los Vandalos oufe: Contrarresta la habilidad activada objetivo cuya fuente sea un artefacto y destruye ese artefacto si esta en juego. (Las habilidades de mana no pueden hacerse objetivo.) Oust=Pon la criatura objetivo en la biblioteca de su propietario segunda desde la parte superior. Su controlador gana 3 vidas. Outbreak=Puedes descartar un pantano de tu mano en vez de pagar el coste mana del Brote. Elige un tipo de criatura. Todas las criatura de ese tipo obtienen -1/-1 hasta el final del turno. Outmaneuver=X criaturas bloqueadas objetivo hacen dano de combate como si no fueran bloqueadas este turno. Outrage Shaman=Croma Cuando la Chaman del ultraje entre en juego, hace dano a la criatura objetivo igual a la cantidad de simbolos de mana rojo en los costes de mana de los permanentes que controles. Outrider en-Kor=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) {0}: El siguiente punto de dano que se le fuera a hacer al Batidor en-Kor este turno, en vez de eso, se le hace a la criatura objetivo que controlas. Outrider of Jhess=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Outwit=Contrarresta el hechizo objetivo que hace objetivo a un jugador. Overabundance=Siempre que un jugador gire una tierra para extraer mana, ese jugador anade un mana adicional del mismo tipo a su reserva de mana, y la Sobreabundancia te hace 1 punto de dano. Overbeing of Myth=Tanto la fuerza como la resistencia de la Entidad suprema del mito son iguales al numero de cartas que haya en tu mano. Al comienzo de tu paso de robar, roba una carta. Overblaze=Cada vez que el permanente objetivo fuera a hacer dano a una criatura o jugador este turno, en vez de eso, hace el doble de ese dano a esa criatura o jugador. Empalmar con lo arcano {2}{R}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Overburden=Siempre que un jugador pone una carta de criatura en juego, ese jugador devuelve una tierra que controla a la mano su propietario. Overeager Apprentice=Descartar una carta de tu mano, sacrificar el Aprendiz superimpaciente: Agrega {B}{B}{B} a tu reserva de mana. Overgrown Battlement=Defensor. {T}: Agrega {G} a tu reserva de mana por cada criatura con la habilidad de defensor que controles. Overgrown Estate=Sacrificar una tierra: Ganas 3 vidas. Overgrown Tomb=({T}: Agrega {B} o {G} a tu reserva de mana.) En cuanto la Tumba cubierta de hierbas entre en juego, puedes pagar 2 vidas. Si no lo haces, la Tumba cubierta de hierbas entra en juego girada. Overgrowth=Encantar tierra. Siempre que la tierra encantada se gire para obtener mana, su controlador agrega {G}{G} a su reserva de mana. Overlaid Terrain=Cuando el Terreno sobrepuesto entra en juego, sacrifica todas las tierras de tu control. Las tierras de tu control tienen: anade dos manas de cualquier color a tu reserva de mana. Overload=Estimulo {2}. Destruye el artefacto objetivo si su coste de mana convertido es 2 o menos. Si tu pagastes el coste estimulo, en vez de eso destruye ese artefacto si su coste de mana convertido es 5. Overmaster=El siguiente hechizo de instantaneo o de conjuro que juegues este turno no puede ser contrarrestado por hechizos o habilidades. Roba una carta. Override=Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada artefacto que controles. Overrule=Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Ganas X vidas. Overrun=Las criaturas que controles obtienen +3/+3 y ganan la habilidad de arrollar hasta el final del turno. Oversold Cemetery=Al comienzo de tu mantenimiento, si tienes cuatro o mas cartas de criatura en tu cementerio, puedes regresar la carta objetivo de criatura de tu cementerio a tu mano. Oversoul of Dusk=Proteccion contra azul, contra negro y contra rojo. Overtaker={3}{U}, {T}, descarta una carta de tu mano: endereza la criatura objetivo y gana su control hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Overwhelm=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Las criaturas que controlas obtienen +3/+3 hasta el final del turno. Overwhelming Forces=Destruye todas las criaturas del oponente. Roba una carta por cada criatura destruida de esta manera. Overwhelming Instinct=Siempre que ataques con tres o mas criaturas, roba una carta. Overwhelming Intellect=Contrarresta el hechizo objetivo de criatura. Roba una cantidad de cartas igual al coste de mana convertido de ese hechizo. Overwhelming Stampede=Hasta el final del turno, las criaturas que controlas ganan la habilidad de arrollar y obtienen +X/+X, donde X es la mayor fuerza entre las criaturas que controlas. (Si una criatura que controles fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Ovinize=La criatura objetivo pierde todas sus habilidades y es 0/1 hasta el final del turno. Ovinomancer=Cuando el Ovinomante entre en juego, sacrificalo a menos que regreses tres tierras basicas que controles a la mano de su propietario. {T}, regresar el Ovinomante a la mano de su propietario: Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura pone en juego una ficha de criatura Oveja verde 0/1. Owl Familiar=Vuela. Cuando el Buho familiar entre al campo de batalla, roba una carta, luego descarta una carta. Oxidda Daredevil=Sacrificar un artefacto: El Temerario de Oxida gana la habilidad de prisa hasta el final del turno. Oxidda Golem=Afinidad por montanas (Este hechizo te cuesta {1} menos para jugarlo por cada montana que controles.) Prisa. Oxidda Scrapmelter=Cuando el Fundechatarra de Oxida entre al campo de batalla, destruye el artefacto objetivo. Oxidize=Destruye el artefacto objetivo. No puede ser regenerado. Oyobi, Who Split the Heavens=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, pon en juego una ficha de criatura Espiritu blanca 3/3 con la habilidad de volar. Pacifism=Encantar criatura. La criatura encantada no puede atacar ni bloquear. Pack Hunt=Busca en tu biblioteca hasta tres cartas con el mismo nombre que la criatura objetivo, muestralas, y pon las en tu mano. Luego baraja tu biblioteca. Pack Rat=Tanto la fuerza como la resistencia de la Rata de horda es igual al numero de Ratas que controlas. {2}{B}, descartar una carta: Pon en el campo de batalla una ficha que es una copia de la Rata de horda. Pack's Disdain=Elige un tipo de criatura. La criatura objetivo obtiene -1/-1 hasta el final del turno por cada permanente del tipo elegido que controlas. Pact of Negation=El Pacto de negacion es azul. Contrarresta el hechizo objetivo. Al comienzo de tu proximo mantenimiento, paga {3}{U}{U}. Si no lo haces, pierdes el juego. Pact of the Titan=El Pacto del titan es rojo. Pon en juego una ficha de criatura Gigante roja 4/4. Al comienzo de tu proximo mantenimiento, paga {4}{R}. Si no lo haces, pierdes el juego. Pain (Pain/Suffering)=Dolor: El jugador objetivo se descarta de una carta de su mano. Sufrimiento: Destruye la tierra objetivo. Pain Kami={X}{R}, sacrificar el Kami del dolor: El Kami del dolor hace X puntos de dano a la criatura objetivo. Pain Magnification=Siempre que un oponente reciba 3 o mas puntos de dano de una unica fuente, ese jugador descarta una carta. Painbringer={T}, remover del juego cualquier numero de cartas de tu cementerio: La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el numero de cartas removidas de esta manera. Painful Memories=Mira la mano del oponente objetivo y elige una carta. Pon esa carta en la parte superior de la biblioteca de ese jugador. Painful Quandary=Siempre que un oponente lance un hechizo, ese jugador pierde 5 vidas a menos que descarte una carta. Pain's Reward=Ofrece cualquier cantidad de vida. En orden de turnos, cada jugador puede superar la oferta del otro. La oferta termina si no se supera la oferta mayor. Quien haga la oferta mayor pierde una cantidad de vida igual a la oferta mayor y roba cuatro cartas. Painsmith=Siempre que lances un hechizo de artefacto, puedes hacer que la criatura objetivo obtenga +2/+0 y gane la habilidad de toque mortal hasta el final del turno. Painter's Servant=En cuanto el Sirviente del pintor entre en juego, elige un color. Todas las cartas que no estan en juego, hechizos y permanentes son del color elegido ademas de sus otros colores. Painwracker Oni=Inspirar temor. Al comienzo de tu mantenimiento, sacrifica una criatura si no controlas un Ogro. Palace Guard=El Guardia de palacio puede bloquear cualquier cantidad de criaturas. Paladin en-Vec=Dana primero, proteccion contra negro, proteccion contra rojo. Paladin of Prahv=Siempre que el Paladin de Prahv haga dano, gana esa cantidad de vida. Presagiar {1}{W}, mostrar el Paladin de Prahv de tu mano: Siempre que la criatura objetivo haga dano este turno, gana esa cantidad de vida. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Pale Bears=Cruza islas. Pale Moon=Hasta el final del turno, si un jugador gira una tierra que no sea basica para producir mana, produce mana incoloro en vez de su tipo normal. Pale Recluse=Alcance. (Puede bloquear criaturas con la habilidad de volar.) Ciclo de bosque {2}, ciclo de llanura {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de bosque o llanura, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Pale Wayfarer={2}{W}{W}, {Q}: La criatura objetivo gana proteccion contra el color de eleccion de su controlador hasta el final del turno. ({Q} es el simbolo de enderezar.) Paleoloth=Siempre que otra criatura con fuerza de 5 o mas entre en juego bajo tu control, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. Palinchron=Vuela. Cuando el Palincron entra en juego, si lo juegas desde tu mano, endereza hasta siete tierras. {2}{U}{U}: devuelve el Palincron a la mano de su propietario. Palisade Giant=Todo el dano que se te fuera a hacer a ti o a otro permanente que controlas, en vez de eso, se le hace a la Gigante de empalizada. Palladia-Mors=Vuela, arrolla Al comienzo de tu mantenimiento, sacrifica el Palladia-Mors a menos que pagues {W}{G}{R}. Palladium Myr={T}: Agrega {2} a tu reserva de mana. Palliation Accord=Siempre que una criatura que controle un oponente sea girada, pon un contador de escudo sobre el Acuerdo de atenuacion. Remover un contador de escudo del Acuerdo de atenuacion: Preven el siguiente punto de dano que se te fuera a hacer este turno. Pallid Mycoderm=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Micodermo palido. Remover tres contadores de espora del Micodermo palido: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: Todos los Hongos y Saprolines que controlas obtienen +1/+1 hasta el final del turno. Pallimud=Cuando el Palimud entra en juego, elige un oponente. La fuerza del Palimud es igual al numero de tierras giradas que el jugador elegido controla. Panacea={X}{X}, {T}: preven los siguientes X puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Pandemonium=Siempre que una criatura entre en juego, el controlador de esa criatura puede hacer que le haga dano igual a su fuerza a la criatura o jugador objetivo de su eleccion. Pang Tong, Young Phoenix=Devuelve la carta de criatura objetivo de tu cementerio al juego. Panglacial Wurm=Arrolla. Mientras estas buscando en tu biblioteca, puedes jugar la Sierpe panglacial desde tu biblioteca. Pangosaur=Siempre que un jugador juegue una tierra, devuelve Pangosaurio a la mano de su propietario. Panic Attack=Hasta tres criaturas objetivo no pueden bloquear este turno. Panic Spellbomb={T}, sacrificar la Bombahechizo del panico: La criatura objetivo no puede bloquear este turno. Cuando la Bombahechizo del panico vaya a un cementerio desde el campo de batalla puedes pagar {R}. Si lo haces, roba una carta. Panic=Juego el Panico solo durante tu combate antes del paso de declarar bloqueadores. La criatura objetivo no puede ser bloqueada este turno. Roba una carta al comienzo del siguiente mantenimiento. Panoptic Mirror=Estampa {X}, {T}: Puedes remover del juego una carta de instantaneo o conjuro de tu mano con coste de mana convertido de X. (Esa carta es estampada en este artefacto.) Al comienzo de tu mantenimiento, puedes copiar una carta de instantaneo o conjuro estampada y jugar la copia sin pagar su coste de mana. Panther Warriors= Paperfin Rascal=Cuando la Truhan aletas de papel entre en juego, enfrentate con un oponente. Si ganas, pon un contador +1/+1 sobre la Truhan aletas de papel. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Paradigm Shift=Retira de juego todas las cartas en tu biblioteca. Luego baraja tu cementerio en tu biblioteca. Paradise Mantle=La criatura equipada tiene "{T}: Agrega un mana de cualquier color a tu reserva de mana." Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Paradise Plume=En cuanto la Pluma del paraiso entre en juego, elige un color. Siempre que un jugador juegue un hechizo del color elegido, puedes ganar 1 vida. {T}: Agrega un mana del color elegido a tu reserva de mana. Paradox Haze=Encantar jugador. Al comienzo del primer mantenimiento de cada turno del jugador encantado, ese jugador obtiene un mantenimiento adicional despues de este paso. Paragon of the Amesha=Dana primero. {W}{U}{B}{R}{G}: Hasta el final del turno, el Ejemplar de los Amesha se convierte en un Angel, obtiene +3/+3 y gana las habilidades de volar y vinculo vital. Parallax Dementia=Desaparecer 1. La criatura encantada obtiene +3/+2. Cuando la Demencia de paralaje deja el juego, destruye la criatura encantada. No puede ser regenerada. Parallax Inhibitor={1}, {T}, sacrificar el Inhibidor de paralaje: pon un contador de desaparicion en cada permanente con la habilidad de desaparecer de tu control. Parallax Nexus=Desaparecer 5. Quita un contador de desaparicion del Nexo de paralaje: el oponente objetivo exilia una carta d su mano mientras el Nexo de paralaje este en juego. Activa esta habilidad solo cuando puedas jugar un conjuro. Cuando el Nexo de paralaje abandone el juego, cada jugador devuelve a su mano todas las cartas que fueron exiliadas por el Nexo de paralaje Parallax Tide=Desaparecer 5. Quitar un contador de desaparicion de la Marca de paralaje: exilia la tierra objetivo mientras la Marca de paralaje este en juego. Cuando la Marca de paralaje abandone el juego, devuelve al juego todas las cartas que fueron exiliadas por la Marca de paralaje. Parallax Wave=Desaparecer 5. Quitar un contador de desaparicion de la Ola de paralaje: exilia la criatura objetivo mientras la Ola de paralaje este en juego. Cuando la Ola de paralaje abandone el juego, devuelve al juego todas las cartas que fueron exiliadas por la Ola de paralaje. Parallectric Feedback=La Descarga paralectrica hace dano al controlador del hechizo objetivo igual al coste de mana convertido de ese hechizo. Parallel Evolution=Por cada ficha de criatura que haya en juego, su controlador pone en juego una ficha de criatura que sea una copia de esa criatura. Retrospectiva {4}{G}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Parallel Lives=Si un efecto fuera a poner una o mas fichas en el campo de batalla bajo tu control, en vez de eso, pone en el campo de batalla el doble de esas fichas. Parallel Thoughts=Cuando los Pensamientos paralelos entren en juego, busca en tu biblioteca siete cartas, remuevelas del juego en un monton boca abajo y baraja ese monton. Luego baraja tu biblioteca. Si fueras a robar una carta, en vez de eso, puedes poner en tu mano la carta de la parte superior del monton que removiste. Paralyze=Cuando Paralisis entra en juego, gira la criatura encantada. La criatura encantada no se endereza durante la fase de enderezamiento de su controlador. La criatura encantada tiene "Al principio del mantenimiento, puedes pagar {4}. Si lo haces, endereza esta criatura." Paralyzing Grasp=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Paranoid Delusions=El jugador objetivo pone las primeras tres cartas de su biblioteca en su cementerio.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Parapet Watchers={W/U}: Los Observadores del parapeto obtienen +0/+1 hasta el final del turno. Parapet=Puedes jugar el Parapeto cuando puedas jugar un instantaneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrificalo al final del turno. Las criaturas que controlas obtienen +0/+1. Paraselene=Destruye todos los encantamientos. Ganas 1 vida por cada encantamiento destruido de esta manera. Parasitic Bond=Al comienzo del mantenimiento del controlador de la criatura encantada, el Vinculo parasitario hace 2 puntos de dano a ese jugador. Parasitic Implant=Encantar criatura. Al comienzo de tu mantenimiento, el controlador de la criatura encantada la sacrifica y tu pones en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1. Parasitic Strix=Vuela. Cuando el Strix parasitario entre en juego, si controlas un permanente negro, el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Parch=Elige uno - el Resecar hace 2 puntos de dano a la criatura o jugador objetivo; o el Resecar hace 4 puntos de dano a la criatura azul objetivo. Pardic Arsonist=Umbral - Cuando el Incendiario pardico entre en juego, hace 3 puntos de dano a la criatura o jugador objetivo. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Pardic Collaborator=Dana primero. {B}: El Colaboracionista pardico obtiene +1/+1 hasta el final del turno. Pardic Dragon=Vuela. {R}: El Dragon pardico obtiene +1/+0 hasta el final del turno. Suspender 2{R}{R}. Siempre que un oponente juegue un hechizo, si el Dragon pardico esta suspendido, ese jugador puede poner un contador de tiempo sobre el Dragon pardico. Pardic Firecat=Prisa. Si el Gato de fuego pardico esta en un cementerio, el efecto del Estallido de flama lo cuenta como si fuera un Estallido de flama. Pardic Lancer=Descartar una carta al azar de tu mano: El Lancero pardico obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Pardic Miner=Sacrificar el Minero pardico: El jugador objetivo no puede jugar tierras este turno. Pardic Swordsmith={R}, descartar una carta al azar de tu mano: El Fabricante de espadas pardico obtiene +2/+0 hasta el final del turno. Pariah=Encantar criatura. Todo el dano que se te fuera a hacer, en vez de eso, se le hace a la criatura encantada. Pariah's Shield=Todo el dano que se te fuera a hacer, en vez de eso, se le hace a la criatura equipada. Equipar {3}. Paroxysm=Al comienzo del mantenimiento del controlador de la criatura encantada, muestra la carta superior de la biblioteca de ese jugador. Si la carta es una tierra, destruye la criatura encantada. De otro modo, la criatura encantada obtiene +3/+3 hasta final del turno. Part the Veil=Regresa todas las criaturas que controles a la mano de su propietario. Part Water=X criaturas objetivo gana la habilidad de cruzar islas hasta final del turno. Past in Flames=Cada carta de instantaneo y conjuro en tu cementerio gana la habilidad de retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de mana. Retrospectiva {4}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Patagia Golem={3}: El Golem Membranoso gana la habilidad de volar hasta el final del turno. Patagia Viper=Vuela. Cuando la Vibora membranosa entre en juego, pon en juego dos fichas de criatura Vibora verde y azul 1/1. Cuando la Vibora membranosa entre en juego, sacrificala a menos que se haya usado {U} para jugarla. Patchwork Gnomes=Descartar una carta de tu mano: Regenera a los Nomos apedazados. Path of Anger's Flame=Las criaturas que controles obtienen +2/+0 hasta el final del turno. Path of Peace=Destruye la criatura objetivo. El propietario gana 4 vidas. Path to Exile=Remueve del juego la criatura objetivo. Su controlador puede buscar en su biblioteca una carta de tierra basica, ponerla en juego girada y luego barajar su biblioteca. Pathbreaker Wurm=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras la Sierpe rompesenderos este emparejada con otra criatura, ambas criaturas tienen la habilidad de arrollar. Pathrazer of Ulamog=Aniquilador 3. (Siempre que esta criatura ataque, el jugador defensor sacrifica tres permanentes.) El Arrasacaminos de Ulamog no puede ser bloqueado excepto por tres o mas criaturas. Patriarch's Bidding=Cada jugador elige un tipo de criatura. Cada jugador regresa al juego todas las cartas de criatura del tipo elegido de esta manera de su cementerio. Patriarch's Desire=La criatura encantada obtiene +2/-2. Umbral La criatura encantada obtiene +2/-2 adicionales. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Patrician's Scorn=Si jugaste otro hechizo blanco este turno, puedes jugar el Desden del aristocrata sin pagar su coste de mana. Destruye todos los encantamientos. Patrol Hound=Descartar una carta de tu mano: El Sabueso patrullero gana la habilidad de danar primero hasta el final del turno. Patrol Signaler={1}{W}, {Q}: Pon en juego una ficha de criatura Soldado Kithkin blanca 1/1. ({Q} es el simbolo de enderezar.) Patron of the Akki=Ofrenda de trasgo (Puedes jugar esta carta en cualquier momento en que pudieras jugar un instantaneo sacrificando un Trasgo y pagando la diferencia en costes de mana entre esto y el Trasgo sacrificado. El coste de mana incluye el color.) Siempre que el Protector de los akki ataque, las criaturas que controlas obtienen +2/+0 hasta el final del turno. Patron of the Kitsune=Ofrenda de zorro (Puedes jugar esta carta en cualquier momento en que pudieras jugar un instantaneo sacrificando un Zorro y pagando la diferencia en costes de mana entre esto y el Zorro sacrificado. El coste de mana incluye el color.) Siempre que una criatura ataque, puedes ganar 1 vida. Patron of the Moon=Ofrenda de pueblo lunar (Puedes jugar esta carta en cualquier momento en que pudieras jugar un instantaneo sacrificando un Pueblo lunar y pagando la diferencia en costes de mana entre esto y el Pueblo lunar sacrificado. El coste de mana incluye el color.) Vuela. {1}: Pon en juego giradas hasta dos cartas de tierra de tu mano. Patron of the Nezumi=Ofrenda de rata (Puedes jugar esta carta en cualquier momento en que pudieras jugar un instantaneo sacrificando una Rata y pagando la diferencia en costes de mana entre esto y la Rata sacrificada. El coste de mana incluye el color.) Siempre que un permanente vaya al cementerio de un oponente, ese jugador pierde 1 vida. Patron of the Orochi=Ofrenda de vibora (Puedes jugar esta carta en cualquier momento en que pudieras jugar un instantaneo sacrificando una Vibora y pagando la diferencia en costes de mana entre esto y la Vibora sacrificada. El coste de mana incluye el color.) {T}: Endereza todos los bosques y todas las criaturas verdes. Juega esta habilidad solo una vez cada turno. Patron of the Wild=Metamorfosis {2}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Benefactor de la naturaleza sea puesto boca arriba, la criatura objetivo obtiene +3/+3 hasta el final del turno. Patron Wizard=Girar un Hechicero enderezado que controles: Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Pattern of Rebirth=Cuando la criatura encantada vaya a un cementerio desde el juego, el controlador de esa criatura puede buscar en su biblioteca una carta de criatura y pone esa carta en juego. Si ese jugador lo hacem luego baraja su biblioteca. Paupers' Cage=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene 2 o menos cartas en su mano, la Jaula de la pobreza le hace 2 puntos de dano. Pavel Maliki={B}{R}: el Pavel Maliki obtiene +1/+0 hasta el final del turno. Pawn of Ulamog=Siempre que el Peon de Ulamog u otra criatura que no sea ficha que controles vaya a un cementerio desde el campo de batalla, puedes poner en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Pay No Heed=Preven todo el dano que fuera a hacer una fuente de tu eleccion este turno. Peace and Quiet=Destruye dos encantamientos objetivo. Peace of Mind={W}, descartar una carta: Ganas 3 vidas. Peace Strider=Cuando el Montaraz de la paz entre al campo de batalla, ganas 3 vidas. Peace Talks=Este turno y el siguiente turno, los jugadores saltan su fase de combate y no pueden hacer objetivo permanentes o jugadores con hechizos ni habilidades activadas. Peacekeeper=Al comienzo de tu mantenimiento, sacrifica la Pacificadora a nemos que pagues {1}{W}. Las criaturas no pueden atacar. Peach Garden Oath=Gana 2 vidas por cada criatura que controles. Pearl Dragon=Vuela. {1}{W}: El Dragon Perlado obtiene +0/+1 hasta el final del turno. Pearl Medallion=Los hechizos blancos cuestan {1} menos para jugarlos. Pearl Shard={3}, {T} o {W}, {T}: Preven los siguientes 2 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Pearled Unicorn= Pearlspear Courier=Puedes elegir no enderezar el Mensajero lanzaperlada durante tu paso de enderezar. {2}{W}, {T}: Mientras el Mensajero lanzaperlada permanezca girado, el Soldado objetivo obtiene +2/+2 y tiene "Esta criatura no se gira al atacar". Peat Bog=La Turbera entra en juego girada con dos contadores de agotamiento sobre el. {T}, quita un contador de agotamiento de la Turbera: anade {B}{B} a tu reserva de mana. Si no hay contadores de agotamiento en la Turbera, sacrificala. Pedantic Learning=Siempre que una carta de tierra vaya de tu biblioteca a tu cementerio, puedes pagar {1}. Si lo haces, roba una carta. Peek=Mira la mano del jugador objetivo. Roba una carta. Peel from Reality=Regresa la criatura objetivo que controlas y la criatura objetivo que no controlas a las manos de sus propietarios. Peer Pressure=Elige un tipo de criatura. Si controlas mas criaturas de ese tipo que cualquier otro jugador, ganas el control de todas las criaturas de ese tipo. (Este efecto no termina al final del turno.) Peer Through Depths=Mira las primeras cinco cartas de la parte superior de tu biblioteca. Puedes mostrar una carta de instantaneo o de conjuro que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Pegasus Charger=Vuela, dana primero. Pegasus Refuge={2}, descartar una carta de tu mano: pon una ficha de criatura pegaso blanca 1/1 con la habilidad de volar en juego. Pegasus Stampede=Retorno - sacrificar una tierra. Pon una ficha de pegaso blanca 1/1 con la habilidad de volar en juego. Pelakka Wurm=Arrolla. Cuando la Sierpe de Pelakka entre al campo de batalla, ganas 7 vidas. Cuando la Sierpe de Pelakka vaya a un cementerio desde el campo de batalla, roba una carta. Pemmin's Aura={U}: Endereza la criatura encantada. {U}: La criatura encantada gana la habilidad de volar hasta el final del turno. {U}: La criatura encantada no puede ser objetivo de hechizos o habilidades este turno. {1}: La criatura encantada obtiene +1/-1 o -1/+1 hasta el final del turno Penance=Pon una carta de tu mano en la parte superior de tu biblioteca: la siguiente vez que una fuente negra o roja de tu eleccion fuera hacerte dano este turno, preven ese dano. Pendelhaven Elder={T}: Cada criatura 1/1 que controlas obtiene +1/+2 hasta el final del turno. Pendelhaven={T}: Agrega {G} a tu reserva de mana. {T}: La criatura objetivo 1/1 obtiene +1/+2 hasta el final del turno. Pendrell Drake=Vuela. Ciclo {2}. Pendrell Flux=La criatura encantada tiene "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues su coste de mana." Pendrell Mists=Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues {1}" Pennon Blade=La criatura equipada obtiene +1/+1 por cada criatura que controlas. Equipar {4}. Pentad Prism=Estallido solar (Esto entra en juego con un contador de carga sobre el por cada color de mana usado para pagar su coste.) Remover un contador de carga del Prisma pentavalente: Agrega un mana de cualquier color a tu reserva de mana. Pentagram of the Ages={4}, {T}: La siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Pentarch Paladin=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) En cuanto el Paladin pentarca entre en juego, elige un color. {W}{W}, {T}: Destruye el permanente objetivo del color elegido. Pentarch Ward=Encantar criatura. En cuanto la Guarda pentarca entre en juego, elige un color. Cuando la Guarda pentarca entre en juego, roba una carta. La criatura encantada tiene proteccion contra el color elegido. Este efecto no remueve la Guarda pentarca. Pentavus=El Pentavo entra al campo de batalla con cinco contadores +1/+1 sobre el. {1}, remover un contador +1/+1 del Pentavo: Pon en el campo de batalla una ficha de criatura artefacto Pentavita 1/1 con la habilidad de volar. {1}, sacrificar un Pentavita: Pon un contador +1/+1 sobre el Pentavo. Penumbra Bobcat=Cuando el Gato montes Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Felino negra 2/1. Penumbra Kavu=Cuando el Kavu Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Kavu negra 3/3. Penumbra Spider=La Arana Penumbra puede bloquear como si tuviera la habilidad de volar. Cuando la Arana Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Arana negra 2/4 que puede bloquear como si tuviera la habilidad de volar. Penumbra Wurm=Arrolla. Cuando la Sierpe Penumbra vaya a un cementerio desde el juego, pon en juego una ficha de criatura Sierpe negra 6/6 con la habilidad de arrollar. People of the Woods=La resistencia de la Gente de los bosques es igual al numero de bosques que controles. Peppersmoke=La criatura objetivo obtiene -1/-1 hasta el final del turno. Si controlas un Hada, roba una carta. Peregrine Drake=Vuela. Cuando el Draco peregrino entra en juego, si lo juegas desde tu mano, endereza hasta 5 tierras. Peregrine Griffin=Vuela. Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.) Peregrine Mask=La criatura equipada tiene las habilidades de defensor, volar y danar primero. Equipar {2}. Perilous Forays={1}, sacrificar una criatura: Busca en tu biblioteca una carta de tierra con un tipo de tierra basica y ponla en juego girada. Luego baraja tu biblioteca. Perilous Myr=Cuando el Myr peligroso vaya a un cementerio desde el campo de batalla, hace 2 puntos de dano a la criatura o jugador objetivo. Perilous Research=Roba dos cartas, luego sacrifica un permanente. Perilous Shadow={1}{B}: La Sombra peligrosa obtiene +2/+2 hasta el final del turno. Perimeter Captain=Defensor. Siempre que una criatura que controles con la habilidad de defensor bloquee, puedes ganar 2 vidas. Perish the Thought=El oponente objetivo muestra su mano. Tu eliges de ahi una carta. Ese jugador baraja esa carta en su biblioteca. Perish=Destruye todas las criaturas verdes. No pueden ser regeneradas. Permafrost Trap=Si un oponente tuvo una criatura verde que entro al campo de batalla bajo su control este turno, puedes pagar {U} en lugar de pagar el coste de mana de la Trampa de permafrost. Gira hasta dos criaturas objetivo. Esas criaturas no se enderezan durante el proximo paso de enderezar de su controlador. Pernicious Deed={X}, sacrificar la Accion perniciosa: Destruye cada artefacto, criatura y encantamiento que tenga un coste de mana convertido de X o menos. Perplex=Contrarresta el hechizo objetivo a menos que su controlador descarte su mano. Transmutar {1}{U}{B} ({1}{U}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Persecute=Elige un color. El jugador objetivo muestra su mano y descarta todas las cartas de ese color. Personal Incarnation=El siguiente punto de dano que fuera a recibir Encarnacion Personal este turno es hecho a su propietario en lugar de a este. Cualquier jugador puede utilizar esta habilidad, pero solo si Encarnacion Personal es de su propiedad. Cuando Encarncacion Personal es destruida, su controlador pierde la mitad de su vida redondeando hacia abajo. Personal Sanctuary=Durante tu turno, preven todo el dano que se te fuera a hacer. Personal Tutor=Busca en tu biblioteca una carta de conjuro y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior. Persuasion=Encantar criatura. Tu controlas la criatura encantada. Persuasion=Tu controlas la criatura encantada. Pestermite=Destello. Vuela. Cuando la Pequena molestia entre en juego, puedes girar o enderezar el permanente objetivo. Pestilence Demon=Vuela. {B}: El Demonio de la pestilencia hace 1 punto de dano a cada criatura y a cada jugador. Pestilence Rats=La fuerza de las Ratas de la peste es igual al numero total de otras ratas en juego. Pestilence=Al final del turno, si no hay criaturas en juego, sacrifica Pestilencia. {B}: Pestilencia hace 1 punto de dano a cada criatura y a cada jugador. Pestilent Kathari=Vuela. Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) {2}{R}: El Kathari pestilente gana la habilidad de danar primero hasta el final del turno. Pestilent Souleater={BP}: El Devoraalmas pestilente gana la habilidad de infectar hasta el final del turno. ({BP} puede pagarse con {B} o con 2 vidas. Una criatura con infectar hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Petalmane Baku=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Baku melena de petalos. {1}, remover X contadores de ki del Baku melena de petalos: Agrega X mana de un color cualquiera a tu reserva de mana. Petals of Insight=Mira las primeras tres cartas de la parte superior de tu biblioteca. Puedes poner esas cartas en la parte inferior de tu biblioteca en cualquier orden. Si lo haces, regresa los Petalos de la perspicacia a la mano de su propietario. De lo contrario, roba tres cartas. Petra Sphinx={T}: el jugador objetivo nombra una carta, luego muestra la carta superior de su biblioteca. Si esa carta es la nombrada, ese jugador la pone en su mano. Si no es, el jugador la pone en su cementerio. Petradon=Cuando el Petradonte entre en juego, remueve del juego dos tierras objetivo. Cuando el Petradonte salga del juego, regresa al juego bajo el control de sus propietarios las cartas removidas. {R}: El Petradonte obtiene +1/+0 hasta el final del turno. Petrahydrox=({U/R} puede pagarse con {U} o con {R}.) Cuando el Petrahidrox sea objetivo de un hechizo o habilidad, regresa el Petrahidrox a la mano de su propietario. Petravark=Cuando el Petravark entre en juego, remueve del juego la tierra objetivo. Cuando el Petravark salga del juego, regresa al juego la carta removida bajo el control de su propietario. Petrified Field={T}: Agrega un mana incoloro a tu reserva de mana. {T}, sacrificar el Campo petrificado: Regresa la carta objetivo de tierra de tu cementerio a tu mano. Petrified Plating=Encantar criatura. La criatura encantada obtiene +2/+2. Suspender 2{G} (En lugar de jugar esta carta de tu mano, puedes pagar {G} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Petrified Wood-Kin=El Maderoso petrificado no puede ser contrarrestado. Sed de sangre X (Esta criatura entra en juego con X contadores +1/+1 sobre ella, donde X es la cantidad de dano hecha a tus oponentes este turno.) Proteccion contra instantaneos. Pewter Golem={1}{B}: Regenera el Golem de peltre. Phage the Untouchable=Cuando Phage la Intocable entre en juego, si no la jugaste de tu mano, pierdes el juego. Siempre que Phage haga dano de combate a una criatura, destruye esa criatura. No puede ser regenerada. Siempre que Phage haga dano de combate a un jugador, ese jugador pierde el juego. Phantasmagorian=Cuando juegues el Fantasmagoria, cualquier jugador puede descartar tres cartas. Si un jugador lo hace, contrarresta el Fantasmagoria. Descartar tres cartas: Regresa el Fantasmagoria de tu cementerio a tu mano. Phantasmal Abomination=Defensor. Cuando la Abominacion fantasmal sea objetivo de un hechizo o habilidad, sacrificala. Phantasmal Bear=Cuando el Oso fantasmal sea objetivo de un hechizo o habilidad, sacrificalo. Phantasmal Dragon=Vuela. Cuando el Dragon fantasmal sea objetivo de un hechizo o habilidad, sacrificalo. Phantasmal Fiend={B}: la Aparicion maligna gana +1/-1 hasta final del turno. {1}{U}: cambia la fuerza y resistencia de la Aparicion maligna hasta final del turno. Los efectos que alteran la fuerza de la Aparicion maligna alteran la resistencia este turno, y viceversa. Phantasmal Forces=Vuela. Al inicio de tu mantenimiento, sacrifica Fuerzas Fantasmales a menos que pagues {U}. Phantasmal Image=Puedes hacer que la Imagen fantasmal entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que es una Ilusion ademas de sus otros tipos y gana "Cuando esta criatura sea objetivo de un hechizo o habilidad, sacrificala". Phantasmal Mount=Vuela. {T}: la criatura objetivo de tu control con resistencia 2 o menor obtiene +1/+1 y gana la habilidad de volar hasta el final del turno. Cuando la Montura fantasmal deja el juego este turno, sacrifica esa criatura. Cuando la criatura deja el juego este turno, sacrifica la Montura fantasmal. Phantasmal Sphere=Vuela. -- Al comienzo de tu mantenimiento, pon un contador +1/+1 en la Esfera fantasmal, luego sacrifica la Esfera fantasmal a menos que tu pages {1} por cada contador +1/+1 en el. -- Cuando la Esfera fantasmal deja el juego, pon una ficha de criatura azul Orbe. Phantasmal Terrain=Encantar tierra. Cuando Terreno Fantasmal entra en el campo de batalla, elige un tipo de tierra basico. La tierra encantada es del tipo elegido. Phantatog=Sacrificar un encantamiento: El Fantatog obtiene +1/+1 hasta el final del turno. Descartar una carta de tu mano: El Fantatog obtiene +1/+1 hasta el final del turno. Phantom Beast=Cuando la Bestia fantasmal sea objetivo de un hechizo o habilidad, sacrificala. Phantom Centaur=Proteccion contra negro. El Centauro fantasma entra en juego con tres contadores +1/+1 sobre el. Si se le fuera a hacer dano al Centauro fantasma, preven ese dano. Remueve un contador +1/+1 del Centauro fantasma. Phantom Flock=Vuela. La Bandada fantasmal entra en juego con tres contadores +1/+1 sobre ella. Si se le fuera a hacer dano a la Bandada fantasmal, preven ese dano. Remueve un contador +1/+1 de la Bandada fantasmal. Phantom General=Las fichas de criatura que controlas obtienen +1/+1. Phantom Monster=Vuela. Phantom Nantuko=Arrolla. El Nantuko fantasma entra en juego con dos contadores +1/+1 sobre el. Si se le fuera a hacer dano al Nantuko fantasma, preven ese dano. Remueve un contador +1/+1 del Nantuko fantasma. {T}: Pon un contador +1/+1 sobre el Nantuko fantasma. Phantom Nishoba=Arrolla. El Nishoba fantasma entra en juego con siete contadores +1/+1 sobre el.Siempre que el Nishoba fantasma haga dano, ganas esa cantidad de vida. Si se le fuera a hacer dano al Nishoba fantasma, preven ese dano. Remueve un contador +1/+1 del Nishoba fantasma. Phantom Nomad=El Nomada fantasma entra en juego con dos contadores +1/+1 sobre el. Si se le fuera a hacer dano al Nomada fantasma, preven ese dano. Remueve un contador +1/+1 del Nomada fantasma. Phantom Tiger=El Tigre fantasma entra en juego con dos contadores +1/+1 sobre el. Si se le fuera a hacer dano al Tigre fantasma, preven ese dano. Remueve un contador +1/+1 del Tigre fantasma. Phantom Warrior=El Guerrero Fantasmal es imbloqueable. Phantom Whelp=Cuando el Cachorro fantasmal ataque o bloquee, regresalo a la mano de su propietario al final del combate. Phantom Wings=La criatura encantada tiene la habilidad de volar. Sacrificar las Alas fantasmales: Regresa la criatura encantada a la mano de su propietario. Phantom Wurm=La Sierpe fantasma entra en juego con cuatro contadores +1/+1 sobre ella. Si se le fuera a hacer dano a la Sierpe fantasma, preven ese dano. Remueve un contador +1/+1 de la Sierpe fantasma. Phelddagrif={G}: el Phelddagrif gana la habilidad de arrollar hasta final del turno. Pon una ficha verde criatura Hippo 1/1 bajo el control del oponente. W: el Phelddagrif gana la habilidad de volar hasta final del turno y un oponente gana 2 vidas. {U}: devuelve el Phelddagrif a la mano de su propietario y un oponente puede robar una carta. Phobian Phantasm=Vuela, inspirar temor. Mantenimiento acumulativo {B} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Phosphorescent Feast=Muestra cualquier cantidad de cartas de tu mano. Gana 2 vidas por cada simbolo de mana verde en los costes de mana de esas cartas. Phthisis=Destruye la criatura objetivo. Su controlador pierde una cantidad de vida igual a su fuerza mas su resistencia. Suspender 5{1}{B} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{B} y removerla del juego con cinco contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Phylactery Lich=En cuanto el Liche de la filacteria entre al campo de batalla, pon un contador de filacteria sobre un artefacto que controles. El Liche de la filacteria es indestructible. Cuando no controles permanentes con contadores de filacteria sobre ellos, sacrifica el Liche de la filacteria. Phyresis=Encantar criatura. La criatura encantada tiene la habilidad de infectar. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Phyrexian Altar=Sacrificar una criatura: anade un mana de cualquier color a tu reserva de mana. Phyrexian Arena=Al comienzo de tu mantenimiento, roba una carta y pierde 1 vida. Phyrexian Battleflies=Vuela. {B}: las Moscas de Combate Phyrexianas obtienen +1/+0 hasta el final del turno. Esta habilidad solo puede jugarse no mas de dos veces cada turno. Phyrexian Bloodstock=Cuando el Buscasangre pirexiano deja el juego, destruye la criatura blanca objetivo. No puede ser regenerada. Phyrexian Boon=La criatura encantada gana +2/+1 mientras esta sea negra. De otro modo, gana -1/-2. Phyrexian Broodlings={1}, sacrificar una criatura: Pon un contador +1/+1 en los Espezoides pirexianos. Phyrexian Colossus=El Coloso Pirexiano no se endereza durante tu paso de enderezar. Pagar 8 vidas: Endereza el Coloso Pirexiano. El Coloso Pirexiano no puede ser bloqueado excepto por tres o mas criaturas. Phyrexian Crusader=Dana primero, proteccion contra rojo y contra blanco. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Phyrexian Debaser=Vuela. {T}, sacrificar el Envilecedor pirexiano: la criatura objetivo obtiene -2/-2 hasta el final del turno. Phyrexian Defiler={T}, sacrificar el Profanador pirexiano: la criatura objetivo obtiene -3/-3 hasta el final del turno. Phyrexian Delver=Cuando el Cavador Phyrexiano entra en juego, devuelve la criatura objetivo de tu cementerio al juego. Pierde una cantidad de vida igual al coste de mana convertido de la criatura. Phyrexian Denouncer={T}, sacrificar el Delator pirexiano: la criatura objetivo obtiene -1/-1 hasta el final del turno. Phyrexian Devourer=Cuando la fuerza del Devorador pirexiano es 7 o superior, sacrificalo. Retira la carta superior de tu biblioteca del juego: pon X contadores +1/+1 en el Devorador pirexiano, donde X es el coste de mana convertido de la carta retirada. Phyrexian Digester=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Phyrexian Dreadnought=Arrolla. Si el Acorazado pirexiano entra en juego, sacrifica cualquier numero de criaturas con fuerza total 12 o superior. Si lo haces, pon el Acorazado pirexiano en juego. Si no lo haces, ponlo en tu cementerio. Phyrexian Driver=Cuando el Caudillo pirexiano entra en juego, todos los demas mercenarios obtienen +1/+1 hasta el final del turno. Phyrexian Etchings=Mantenimiento acumulativo {B} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Al final de tu turno, roba una carta por cada contador de edad sobre los Grabados pirexianos. Cuando los Grabados pirexianos vayan a un cementerio desde el juego, pierdes 2 vidas por cada contador de edad sobre ellos. Phyrexian Furnace={T}: retira del juego la carta de la parte inferior del cementerio del jugador objetivo. {1}, sacrificar el Horno pirexiano: retira del juego la carta objetivo en un cementerio y roba una carta. Phyrexian Gargantua=Cuando el Gargantua Pirexiano entre en juego, roba dos cartas y pierde 2 vidas. Phyrexian Ghoul=Sacrificar una criatura: el Necrofago pirexiano obtiene +2/+2 hasta el final del turno. Phyrexian Gremlins=Puedes elegir no enderezar Phyrexian Gremlins durante tu paso de enderezar. {T}: gira el artefacto objetivo. Mientras que Phyrexian Gremlins permanezca girado, ese artefacto no se enderezar durante el paso de enderezar del controlador. Phyrexian Grimoire={4}, {T}: un oponente elige una de las dos cartas superiores en tu cementerio. Retira del juego esa carta y pon la otra en tu mano. Phyrexian Hulk= Phyrexian Hydra=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Si se le fuera a hacer dano a la Hidra pirexiana, preven ese dano. Pon un contador -1/-1 sobre la Hidra pirexiana por cada 1 punto de dano prevenido de esta manera. Phyrexian Infiltrator={2}{U}{U}: intercambia el control del Espia Phyrexiano por el de la criatura objetivo. Phyrexian Ingester=Estampa Cuando el Engullidor pirexiano entre al campo de batalla, puedes exiliar la criatura objetivo que no sea ficha. El Engullidor pirexiano obtiene +X/+Y, donde X es la fuerza e Y la resistencia de la carta de criatura exiliada. Phyrexian Ironfoot=El Pie de hierro pirexiano no endereza durante tu paso de enderezar. {1}{S}: Endereza el Pie de hierro pirexiano. ({S} puede pagarse con un mana de un permanente nevado.) Phyrexian Juggernaut=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) El Destructor pirexiano ataca cada turno si puede. Phyrexian Lens={T}, pagar 1 vida: anade un mana de cualquier color a tu reserva de mana. Phyrexian Marauder=El Caminante pirexiano entra en juego con X contadores +1/+1 sobre el. El Caminante pirexiano no puede bloquear. El Caminante pirexiano no puede atacar a menos que pagues 1 por cada contador +1/+1 sobre el. Phyrexian Metamorph=({UP} puede pagarse con {U} o con 2 vidas.) Puedes hacer que el Metamorfo pirexiano entre al campo de batalla como una copia de cualquier artefacto o criatura en el campo de batalla, excepto que es un artefacto ademas de sus otros tipos. Phyrexian Monitor={B}: regenera el Monitor pirexiano. Phyrexian Negator=Arrolla. Siempre que el Negador pirexiano recibe dano, sacrifica un permanente por cada punto de dano que le hagan. Phyrexian Obliterator=Arrolla. Siempre que una fuente haga dano al Arrasador pirexiano, el controlador de esa fuente sacrifica esa misma cantidad de permanentes. Phyrexian Plaguelord={T}, sacrificar el Senor de la Peste Pirexiano: La criatura objetivo obtiene -4/-4 hasta el final del turno. Sacrificar una criatura: La criatura objetivo obtiene -1/-1 hasta el final del turno. Phyrexian Portal={3}: un oponente mira las diez primeras cartas de tu biblioteca y las separa en dos montones boca abajo, luego tu elige uno de estos montones y retiralo del juego. Busca el otro monton, pon una carta de ellas en tu mano, luego baraja las cartas restantes en la bibliotca. Phyrexian Processor=Cuando el procesador pirexiano entre en juego, paga cualquier cantidad de vida. {4}, {T}: Pon en juego una ficha de criatura negra Minion. Su fuerza y resistencia es igual a la cantidad de vida pagada. Phyrexian Prowler=Desaparecer 3. Quitar un contador de desaparicion del Merodeador pirexiano: el Merodeador pirexiano obtiene +1/+1 hasta el final del turno. Phyrexian Purge=Destruye cualquier numero de criaturas objetivo. Pierdes 3 vidas por cada criatura destruida de esta manera. Phyrexian Rager=Cuando el Iracundo Pirexiano entre al campo de batalla, roba una carta y pierde 1 vida. Phyrexian Reaper=Siempre que el Segador Phyrexiano sea bloqueado por una criatura verde, destruye esa criatura. No puede ser regenerada. Phyrexian Rebirth=Destruye todas las criaturas, luego pon en el campo de batalla una ficha de criatura artefacto Horror incolora X/X, donde X es el numero de criaturas destruidas de esta manera. Phyrexian Reclamation={1}{B}, pagar 2 vidas: Devuelve la carta de criatura objetivo de tu cementerio a tu mano. Phyrexian Revoker=En cuanto el Revocador pirexiano entre al campo de batalla, nombra una carta que no sea tierra. Las habilidades activadas de las fuentes con el nombre elegido no pueden ser activadas. Phyrexian Scuta=Estimulo - Pagar 3 vidas. Si pagastes el coste de estimulo, el Escuta pirexiano entra en juego con dos contadres +1/+1 sobre el. Phyrexian Slayer=Vuela. Siempre que Matador Phyrexiano sea bloquea por una criatura blanca, destruye esa criatura. No puede ser regenerada. Phyrexian Snowcrusher=El Trituranieve pirexiano ataca cada turno si puede. {1}{S}: El Trituranieve pirexiano obtiene +1/+0 hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Phyrexian Soulgorger=Mantenimiento acumulativoSacrifica una criatura. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Phyrexian Splicer={2}, {T}: elige una - volar, danar primero, desvanecerse, o arrolla. La criatura objetivo con esa habilidad la pierde hasta el final del turno y otra criatura objetivo la gana hasta el final del turno. Phyrexian Swarmlord=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Insecto verde 1/1 con la habilidad de infectar por cada contador de veneno que tengan tus oponentes. Phyrexian Totem={T}: Agrega {B} a tu reserva de mana. {2}{B}: El Totem pirexiano es una criatura artefacto Horror negra 5/5 con la habilidad de arrollar hasta el final del turno. Siempre que el Totem pirexiano reciba dano, sacrifica esa cantidad de permanentes. Phyrexian Tower={T}: anade 1 a tu reserva de mana. {T}, sacrificar una criatura: anade {B}{B} a tu reserva de mana. Phyrexian Tribute=Como coste adicional para jugar el Tributo a Pirexia, sacrifica dos criaturas. Destruye el artefacto objetivo. Phyrexian Tyranny=Siempre que un jugador roba una carta, ese jugador pierde 2 vidas a menos que pague {2}. Phyrexian Unlife=No pierdes el juego por tener 0 o menos vidas. Mientras tengas 0 o menos vidas, todo el dano que se te haga se trata como si su fuente tuviera la habilidad de infectar. (El dano se te hace en forma de contadores de veneno.) Phyrexian Vatmother=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Al comienzo de tu mantenimiento, obtienes un contador de veneno. Phyrexian Vault={2}, {T}, sacrificar una criatura: Roba una carta. Phyrexian Walker= Phyrexian War Beast=Cuando la Bestia de guerra pirexiana deja el juego, sacrifica una tierra y la Bestia de guerra pirexiana te hace un dano. Phyrexia's Core={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar un artefacto: Ganas 1 vida. Phytohydra=Si se le fuera a hacer dano a la Fitohidra, en vez de eso, pon esa misma cantidad de contadores +1/+1 sobre ella. Pianna, Nomad Captain=Siempre que Pianna, capitana nomada ataque, las criaturas atacantes obtienen +1/+1 hasta el final del turno. Pierce Strider=Cuando el Montaraz perforador entre al campo de batalla, el oponente objetivo pierde 3 vidas. Piety Charm=Elige uno: Destruye el encantar criatura objetivo; o el Soldado objetivo obtiene +2/+2 hasta el final del turno; o las criaturas que controles no se giran al atacar este turno. Piety=Las criaturas bloqueadores ganan +0/+3 hasta el final del turno. Pikemen=Agrupa, dana primero. Pilgrim of Justice=Proteccion contra rojo. {W}, sacrificar el Peregrino de justicia: La siguiente vez que una fuente roja de tu eleccion fuera a hacer dano este turno, preven ese dano. Pilgrim of Virtue=Proteccion contra negro. {W}, sacrificar el Peregrino de virtud: La siguiente vez que una fuente negra de tu eleccion fuera a hacer dano este turno, preven ese dano. Pilgrim's Eye=Vuela. Cuando el Ojo del peregrino entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Pili-Pala=Vuela. {2}, {Q}: Agrega un mana de cualquier color a tu reserva de mana. ({Q} es el simbolo de enderezar.) Pillage=Destruye un artefacto o tierra objetivo. No puede ser regenerado. Pillaging Horde=Cuando la Horda de saqueadores entre en el campo de batalla, sacrificala a menos que te descartes de una carta al azar. Pillar of Flame=El Pilar de llamas hace 2 puntos de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de esta manera fuera a morir este turno, en vez de eso, exiliala. Pillar of the Paruns={T}: Agrega un mana de cualquier color a tu reserva de mana. Usa este mana solo para jugar un hechizo multicolor. Pillar Tombs of Aku=Al comienzo del mantenimiento de cada jugador, ese jugador puede sacrificar una criatura. Si ese jugador no lo hace, pierde 5 vidas y sacrificas los Tumulos de Aku. Pillarfield Ox= Pillory of the Sleepless=Encantar criatura. La criatura encantada no puede atacar ni bloquear. La criatura encantada tiene "Al comienzo de tu mantenimiento, pierdes 1 vida." Pincer Spider=Estimulo {3}. La Arana con Pinzas puede bloquear como si tuviera la habilidad de volar. Si pagastes el coste de estimulo, la Arana con Pinzas entra en juego con un contador +1/+1 en el. Pincher Beetles=Velo. Pine Barrens=Los Pinares secos entran en juego girados. {T}: anade {1} a tu reserva de mana. {T}: anade {B} o {G} a tu reserva de mana. Los Pinares secos te hacen 1 punto de dano. Pinecrest Ridge={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {R} o {G} a tu reserva de mana. La Cordillera Crestaempinada no se endereza durante tu proximo paso de enderezar. Pinpoint Avalanche=La Avalancha precisa hace 4 puntos de dano a la criatura objetivo. El dano no puede ser prevenido. Pious Kitsune=Al comienzo de tu mantenimiento, pon un contador de devocion sobre el Kitsune digno. Luego, si una criatura llamada Ocho-colas-y-media esta en juego, ganas 1 vida por cada contador de devocion sobre el Kitsune digno. {T}, remover un contador de devocion del Kitsune digno: Ganas 1 vida. Pious Warrior=Siempre que el Guerrero digno hace dano de combate, gana esa cantidad en vida. Piper's Melody=Baraja cualquier numero de cartas objetivo de criatura de tu cementerio en tu biblioteca. Piracy Charm=Elige uno: La criatura objetivo gana la habilidad de cruzar islas hasta el final del turno; o la criatura objetivo obtiene +2/-1 hasta el final del turno; o el jugador objetivo descarta una carta. Piracy=Hasta el final del turno, puedes aprovechar las tierras que no controlas para generar mana. Usa este mana solo para lanzar hechizos. Piranha Marsh=El Cenagal de piranas entra al campo de batalla girado. Cuando el Cenagal de piranas entre al campo de batalla, el jugador objetivo pierde 1 vida. {T}: Agrega {B} a tu reserva de mana. Pirate Ship=El Barco Pirata no puede atacar a menos que el jugador defensor controle una isla. {T}: El Barco Pirata hace 1 punto de dano a la criatura o jugador objetivo. Cuando no controles islas, sacrifica el Barco Pirata. Piston Sledge=Cuando la Maza piston entre al campo de batalla, anexala a la criatura objetivo que controlas. La criatura equipada obtiene +3/+1. Equipar Sacrificar un artefacto. Pistus Strike=Destruye la criatura objetivo que tenga la habilidad de volar. Su controlador obtiene un contador de veneno. Pit Fight=La criatura objetivo que controlas lucha con otra criatura objetivo. (Cada una hace un dano igual a su fuerza a la otra.) Pit Imp=Vuela. {B}: el Diablillo del foso obtiene +1/+0 hasta el final del turno. Juega esta habilidad no mas que dos veces cada turno. Pit Keeper=Cuando el Guardian del abismo entre en juego, si tienes cuatro o mas criaturas en tu cementerio, puedes regresar una carta de criatura objetivo de tu cementerio a tu mano. Pit Raptor=Vuela, dana primero. Al comienzo de tu mantenimiento, sacrifica el Raptor del Abismo a menos que pagues {2}{B}{B}. Pit Scorpion=Siempre que el Escorpion del Abismo hace dano a un jugador, ese jugador obtiene un contador de veneno. Pit Spawn=Dana primero. Al comienzo de tu mantenimiento, sacrifica el Engendro del foso a menos que pagues {B}{B}. Siempre que el Engendro del foso hace dano a una criatura, remueve del juego esa criatura. Pit Trap={2}, {T}, sacrificar el Pozo Trampa: Destruye la criatura atacante objetivo sin la habilidad de volar. No puede ser regenerada. Pitchburn Devils=Cuando los Diablos arrojafuego mueran, le hacen 3 puntos de dano a la criatura o jugador objetivo. Pitchstone Wall=(Los Muros no pueden atacar.) Siempre que descartes una carta de tu mano, puedes sacrificar el Muro de vidrio volcanico. Si lo haces, regresa la carta descartada de tu cementerio a tu mano. Pitfall Trap=Si exactamente una criatura esta atacando, puedes pagar {W} en lugar de pagar el coste de mana de la Trampa de foso. Destruye la criatura atacante objetivo sin la habilidad de volar. Pith Driller=({BP} puede pagarse con {B} o con 2 vidas.) Cuando el Taladrador de corteza entre al campo de batalla, pon un contador -1/-1 sobre la criatura objetivo. Pithing Needle=En cuanto la Aguja Medular entre al campo de batalla, nombra una carta. Las habilidades activadas de las fuentes con el nombre elegido no pueden activarse a menos que sean habilidades de mana. Pixie Queen=Vuela. {G}{G}{G}, {T}: la criatura objetivo gana la habilidad de volar hasta final del turno. Plagiarize=Hasta el final del turno, si el jugador objetivo fuera a robar una carta, en vez de eso, ese jugador se salta ese robo y tu robas una carta. Plague Beetle=Cruza pantanos. Plague Boiler=Al comienzo de tu mantenimiento, pon un contador de peste sobre el Caldero de peste. {1}{B}{G}: Pon un contador de peste sobre el Caldero de peste o remueve un contador de peste de el. Cuando el Caldero de peste tenga tres o mas contadores de peste, sacrificalo. Si lo haces, destruye todos los permanentes que no sean tierras. Plague Dogs=Cuando los Perros pestilentes se ponen en un cementerio desde el juego, todas las criaturas obtienen -1/-1 hasta el final del turno. {2}, sacrificar los Perros pestilentes: roba una carta. Plague Fiend=Siempre que la Fiera Pestilente hace dano de combate a un criatura, destruye esa criatura a menos que su controlador pague {2}. Plague Myr=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {T}: Agrega {1} a tu reserva de mana. Plague of Vermin=Comenzando contigo, cada jugador puede pagar cualquier cantidad de vida. Repite este proceso hasta que ninguno pague vida. Cada jugador pone en juego una ficha de criatura Rata negra 1/1 por cada vida que pago de esta manera. Plague Rats=La fuerza y la resistencia de Plaga de Ratas es igual al numero de criaturas llamadas Plaga de Ratas en juego. Plague Sliver=Todos los Fragmentados tienen "Al comienzo de tu mantenimiento, esta criatura te hace 1 punto de dano". Plague Spitter=Al comienzo de tu mantenimiento, el Escupidor de peste hace 1 dano a cada criatura y a cada jugador. Cuando el Escupidor de peste se va al cementerio desde el juego, el Escupidor de peste hace 1 dano a cada criatura y a cada jugador. Plague Spores=Destruye una criatura que no sea negra y la tierra objetivo. No pueden ser regeneradas. Plague Stinger=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Plague Wind=Destruye todas las criaturas que no controles. No pueden ser regeneradas. Plague Witch={B}, {T}, descartar una carta de tu mano: la criatura objetivo obtiene -1/-1 hasta el final del turno. Plaguebearer={X}{X}{B}: destruye la criatura que no sea negra objetivo con coste de mana convertido igual a X. Plagued Rusalka={B}, sacrificar una criatura: La criatura objetivo obtiene -1/-1 hasta el final del turno. Plaguemaw Beast={T}, sacrificar una criatura: Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Plains={T}: Anade {W} a tu reserva de mana. Planar Birth=Devuelve todas las tierras basicas de todos los cementerios al juego bajo el control de su propietario, giradas. Planar Chaos=Al comienzo de tu mantenimiento, lanza una moneda al aire. Si pierdes el lanzamiento, sacrificas el Caos planar. Siempre que un jugador juegue un hechizo, ese jugador lanza una moneda al aire. Si pierde el lanzamiento, contrarrestas ese hechizo. Planar Cleansing=Destruye todos los permanentes que no sean tierra. Planar Collapse=Al comienzo de tu mantenimiento, si hay cuatro o mas criaturas en juego, sacrifica el Colapso de planos. Si lo haces, destruye todas las criaturas. No pueden ser regenerados. Planar Despair=Todas las criaturas obtienen -1/-1 hasta el final del turno por cada tipo de tierra basica que haya entre las tierras que controles. Planar Gate=Los hechizos de criatura cuestan hasta {2} menos para jugarlos. Planar Guide={3}{W}, remover del juego el Guia planar: Remueve del juego todas las criaturas. Al final del turno, regresa esas cartas al juego bajo el control de sus propietarios. Planar Overlay=Cada jugador elige una tierra de su control de cada tipo de tierra de basica. Devuelve estas tierras a la mano de sus propietarios. Planar Portal={6}, {T}: Busca en tu biblioteca una carta y pon esa carta en tu mano. Luego baraja tu biblioteca. Planar Void=Siempre que una carta vaya a un cementerio, retira esa carta del juego. Planeswalker's Favor={3}{G}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el coste de mana convertido de la carta mostrada. Planeswalker's Fury={3}{R}: el oponente objetivo muestra una carta al azar de su mano. La Furia del caminante de planos hace dano igual al coste de mana convertido de esa carta al jugador objetivo. Juega esta habilidad solo cuando puedas jugar un conjuro. Planeswalker's Mirth={3}{W}: el oponente objetivo muestra una carta de su mano al azar. Gana vida igual al coste de mana convertido de esa carta. Planeswalker's Mischief={3}{U}: el oponente muestra una carta al azar de su mano. Si es una carta de instantaneo o conjuro, retiralo del juego. Mientras permanezca retirado del juego, puedes jugarla como si estuviera en tu mano sin pagar el coste de mana. Si tiene X en su coste de mana, su coste es 0. Planeswalker's Scorn={3}{B}: el oponente objetivo muestra una carta al azar de su mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el coste de mana convertido de esa carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Plant Elemental=Cuando el Elemental de las plantas entre en el campo de batalla, sacrificalo a menos que sacrifiques un bosque. Plasma Elemental=El Elemental de plasma es imbloqueable. Plateau={T}: Anade {R} o {W} a tu reserva de mana. Plated Geopede=Dana primero. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Geopodo laminado obtiene +2/+2 hasta el final del turno. Plated Pegasus=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela. Si un hechizo fuera a hacer dano a una criatura o jugador, preven 1 punto de dano que ese hechizo le fuera a hacer a esa criatura o jugador. Plated Rootwalla={2}{G}: Raizguana de placas obtiene +3/+3 hasta final del turno. Juega esta habilidad solo una vez por turno. Plated Seastrider= Plated Slagwurm=La Sierpescoria con placas no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Plated Sliver=Todos los Fragmentados obtienen +0/+1. Plated Spider=La Arana laminada puede bloquear como si tuviera la habilidad de volar. Plated Wurm= Platinum Angel=Vuela. Tu no puedes perder el juego y tus oponentes no pueden ganar el juego. Platinum Emperion=Tu total de vidas no puede cambiar. (No puedes ganar o perder vidas. No puedes pagar ninguna cantidad de vida excepto 0.) Plaxcaster Frogling=Injertar 3 (Esta criatura entra en juego con tres contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {2}: La criatura objetivo con un contador +1/+1 sobre ella no puede ser objetivo de hechizos o habilidades este turno. Plaxmanta=Puedes jugar la Mantaplax en cualquier momento en que pudieras jugar un instantaneo. Cuando la Mantaplax entre en juego, las criaturas que controlas no pueden ser objetivo de hechizos o habilidades este turno. Cuando la Mantaplax entre en juego, sacrificala a menos que se haya usado {G} para jugarla. Pledge of Loyalty=La criatura encantada tiene proteccion de los colores de los permanentes que controlas. Este efecto no quita la Promesa de Lealtad. Plover Knights=Vuela, dana primero. Plow Through Reito=Recolectar Regresa cualquier numero de llanuras que controles a la mano de su propietario. La criatura objetivo obtiene +1/+1 hasta el final del turno por cada llanura que hayas regresado de esta manera. Plow Under=Pon dos tierras objetivo en la parte superior de la biblioteca de su propietario. Plumes of Peace=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Presagiar {W}{U}, mostrar las Plumas de la paz de tu mano: Gira la criatura objetivo. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Plumeveil=Destello. Vuela, defensor. Plummet=Destruye la criatura objetivo que tenga la habilidad de volar. Plunder=Destruye el artefacto o tierra objetivo. Suspender 4{1}{R} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{R} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Plunge into Darkness=Elige uno: Sacrifica cualquier numero de criaturas, luego ganas 3 vidas por cada criatura sacrificada; o paga X vidas, luego mira las primeras X cartas de la parte superior de tu biblioteca, pon una de esas cartas en tu mano, y remueve el resto del juego. Entrelazar {B} (Si pagas el coste de entrelazar, juega ambas opciones.) Poison Arrow=Destruye la criatura objetivo que no sea negra. Ganas 3 vidas. Poison the Well=Destruye la tierra objetivo. Envenenar el pozo hace 2 puntos de dano al controlador de esa tierra. Poisonbelly Ogre=Siempre que otra criatura entre en juego, su controlador pierde 1 vida. Polar Kraken=Arrolla. Mantenimiento acumulativo - sacrificar una tierra. El Kraken polar entra en juego girado. Political Trickery=Intercambia el control de la tierra objetivo de tu control y la tierra objetivo que controla el oponente. Pollen Lullaby=Preven todo el dano de combate que se fuera a hacer este turno. Enfrentate con un oponente. Si ganas, las criaturas que controla ese jugador no se enderezan durante el proximo paso de enderezar del jugador. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Pollen Remedy=Estimulo - sacrificar una tierra. Preven los siguientes 3 puntos de dano que fuera a recibir este turno cualquier numero de criatura y/o jugadores, divididos como quieras. Si pagaste el coste de estimulo, previene los siguientes 6 puntos de dano de la misma manera. Pollenbright Wings=Encantar criatura. La criatura encantada tiene la habilidad de volar. Siempre que la criatura encantada haga dano de combate a un jugador, pon en juego esa misma cantidad de fichas de criatura Saprolin verde 1/1. Polluted Bonds=Siempre que una tierra entre en juego bajo el control de un oponente, ese jugador pierde 2 vidas y tu ganas 2 vidas. Polluted Dead=Cuando el Muerto contaminado muera, destruye la tierra objetivo. Polluted Delta={T}, pagar 1 vida, sacrificar el Delta contaminado: Busca en tu biblioteca una carta de isla o de pantano y ponla en juego. Luego baraja tu biblioteca. Polluted Mire=El Cenegal contaminado entra en juego girado. {T}: agrega {B} a tu reserva de mana. Ciclo {2}. Polymorph=Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Ese jugador pone esa carta en el campo de batalla, luego baraja todas las otras cartas mostradas de esta manera en su biblioteca. Ponder=Mira las primeras tres cartas de tu biblioteca, luego regresalas en cualquier orden. Puedes barajar tu biblioteca. Roba una carta. Pongify=Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura pone en juego una ficha de criatura Simio verde 3/3. Pooling Venom=Encantar tierra. Siempre que la tierra encantada sea girada, su controlador pierde 2 vidas. {3}{B}: Destruye la tierra encantada. Porcelain Legionnaire=({WP} puede pagarse con {W} o con 2 vidas.) Dana primero. Porphyry Nodes=Al comienzo de tu mantenimiento, destruye la criatura con la menor fuerza. No puede ser regenerada. Si dos o mas criaturas estan empatadas por la menor fuerza, elige una de ellas. Cuando no haya criaturas en juego, sacrifica los Nodos de porfiria. Port Inspector=Siempre que el Inspector de puerto sea bloqueado, puedes mirar la mano del jugador defensor. Portcullis=Siempre que una criatura entra en juego, si hay dos o mas criaturas en juego, retira del juego esa criatura. Cuando el Rastrillo deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego con el Rastrillo. Portent=Mira las 3 cartas superiores de la biblioteca del jugador objetivo. Pon estas cartas en la parte superior de su biblioteca en cualquier orden. Puedes luego que ese jugador baraje su biblioteca. Roba una carta al comienzo del siguiente mantenimiento. Possessed Aven=Vuela. Umbral - El Aven poseido obtiene +1/+1, es negro, y tiene: "{2}{B}, {T}: Destruye la criatura objetivo azul". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Possessed Barbarian=Dana primero. Umbral - El Barbaro poseido obtiene +1/+1, es negro, y tiene: "{2}{B}, {T}: Destruye la criatura objetivo roja". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Possessed Centaur=Arrolla. Umbral - El Centauro poseido obtiene +1/+1, es negro, y tiene: "{2}{B}, {T}: Destruye la criatura objetivo verde". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Possessed Nomad=El Nomada poseido no se gira al atacar. Umbral - El Nomada poseido obtiene +1/+1, es negro y tiene: "{2}{B}, {T}: Destruye la criatura objetivo blanca". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Possessed Portal=Si un jugador fuera a robar una carta, en vez de eso, ese jugador salta ese robo. Al final de cada turno, cada jugador sacrifica un permanente a menos que descarte una carta de su mano. Postmortem Lunge=({BP} puede pagarse con {B} o con 2 vidas.) Regresa la carta de criatura objetivo con coste de mana convertido igual a X de tu cementerio al campo de batalla. Gana la habilidad de prisa. Exiliala al comienzo del proximo paso final. Poultice Sliver=Todos los fragmentados tienen "{2}, {T}: Regenera el Fragmentado objetivo". Pouncing Jaguar=Eco. Pouncing Kavu=Estimulo {2}{R}. Dana primero. Si pagastes el coste de estimulo, el Kavu Saltador entra en juego con dos contadores +1/+1 en el y tiene la habilidad de prisa. Pouncing Wurm=Estimulo {2}{G} (Puedes pagar {2}{G} adicional en cuanto juegues este hechizo.) Si se pago el coste de estimulo, la Sierpe saltadora entra en juego con tres contadores +1/+1 sobre ella y tiene la habilidad de prisa. Powder Keg=Al comienzo de tu mantenimiento, puedes poner un contador de fusible sobre el Barril de polvora. {T}, sacrificar el Barril de polvora: destruye cada artefacto y criatura que tenga un coste de mana convertido de mana igual al numero de contadores de fusible sobre el Baarril de polvora. Power Armor={3}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno por cada tipo de tierra basica que controles. Power Artifact=La habilidad activada del artefacto encantado cuesta hasta {2} menos jugarlo. Si esto hace que una habilidad cueste {0} o menos jugarlo, cuesta {1} jugarlo. Power Conduit={T}, remover un contador de un permanente que controles: Elige uno: Pon un contador de carga sobre el artefacto objetivo; o pon un contador +1/+1 sobre la criatura objetivo. Power Leak=Encantar encantamiento. Al inicio del mantenimiento del controlador del encantamiento encantado, ese jugador puede pagar hasta {2}. Por cada mana menor que {2} que pague de esta manera, Perdida de Poder le hace 1 punto de dano. Power Matrix={T}: la criatura objetivo obtiene +1/+1 y la gana la habilidad de danar primero, y arrollar hasta el final del turno. Power of Fire=Encantar criatura. La criatura encantada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo." Power Sink=Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Si no lo hace, ese jugador gira todas las tierras que controle y vacia su reserva de mana. Power Surge=In inicio del mantenimiento de cada jugador, Descarga de Mana hace X puntos de dano a ese jugador, donde X es el numero de tierras enderezadas que controlaba al inicio de este turno. Power Taint=Al comienzo del mantenimiento del controlador del encantamiento encantado, ese jugador paga {2} o pierde 2 vidas. Ciclo {2}. Powerleech=Siempre que un artefacto sea girado o un oponente juegue una habilidad activada de un artefacto sin {T} en su coste de activacion, gana 1 vida. Powerstone Minefield=Siempre que una criatura ataque o bloquee, el Campo minado de piedra de poder le hace 2 puntos de dano. Pox=Cada jugador pierde un tercio de su vida, luego se descarta de un tercio de las cartas de su mano, luego sacrifica un tercio de las criaturas que controla, luego sacrifica un tercio de las tierras que controla. Redondeando cada uno hacia arriba. Pradesh Gypsies={1}{G}, {T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Praetor's Counsel=Regresa a tu mano todas las cartas de tu cementerio. Exilia el Consejo del magistrado. Tu mano no tiene tamano maximo por el resto del juego. Praetor's Grasp=Busca en la biblioteca del oponente objetivo una carta y exiliala boca abajo. Luego ese jugador baraja su biblioteca. Puedes mirar y jugar esa carta mientras permanezca exiliada. Prahv, Spires of Order={T}: Agrega {1} a tu reserva de mana. {4}{W}{U}, {T}: Preven todo el dano que fuera a hacer una fuente de tu eleccion este turno. Preacher=Puedes elegir no enderezar al Predicador durante tu paso de enderezar. {T}: gana el control de la criatura objetivo mientras en Predicador permanezca girado. Precinct Captain=Dana primero. Siempre que el Capitan de distrito haga dano de combate a un jugador, pon en el campo de batalla una ficha de criatura Soldado blanca 1/1. Precognition=Al comienzo de tu mantenimiento, puedes mirar la carta superior de la biblioteca del oponente objetivo, luego puedes poner esa carta en la parte inferior de la biblioteca ese jugador. Precursor Golem=Cuando el Golem precursor entre al campo de batalla, pon en el campo de batalla dos fichas de criatura artefacto Golem incoloras 3/3. Siempre que un jugador lance un hechizo instantaneo o conjuro que haga objetivo a un unico Golem, ese jugador copia ese hechizo para cada otro Golem que ese hechizo podria hacer objetivo. Cada copia hace objetivo a cada uno de esos otros Golems. Predator Dragon=Vuela, prisa. Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) Predator Ooze=El Cieno depredador es indestructible. Siempre que el Cieno depredador ataque, pon un contador +1/+1 sobre el. Siempre que una criatura que haya recibido dano del Cieno depredador este turno muera, pon un contador +1/+1 sobre el Cieno depredador. Predator, Flagship={2}: la criatura objetivo gana la habilidad de volar hasta el final del turno. {5}, {T}: destruye la criatura objetivo con la habilidad de volar. Predator's Gambit=Encantar criatura. La criatura encantada obtiene +2/+1. La criatura encantada tiene la habilidad de intimidar mientras su controlador no controle otras criaturas. (No puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Predator's Rapport=Elige la criatura objetivo que controlas. Ganas vidas igual a la fuerza de esa criatura sumada a su resistencia. Predator's Strike=La criatura objetivo obtiene +3/+3 y gana la habilidad de arrollar hasta el final del turno. Predatory Advantage=Al final del turno de cada oponente, si ese jugador no jugo un hechizo de criatura este turno, pon en juego una ficha de criatura Lagarto verde 2/2. Predatory Focus=Puedes hacer que las criaturas que controlas hagan su dano de combate al jugador defensor este turno como si no fueran bloqueadas. Predatory Hunger=Siempre que un oponente juegue un hechizo de criatura, pon un contador +1/+1 en la criatura encantada. Predatory Nightstalker=Cuando el Depredador acosador nocturno entra en juego, puedes hacer que el oponente objetivo sacrifique una criatura. Predatory Rampage=Las criaturas que controlas obtienen +3/+3 hasta el final del turno. Cada criatura que controlan tus oponentes bloquea este turno si puede. Predatory Urge=Encantar criatura. La criatura encantada tiene "{T}: Esta criatura hace dano igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de dano igual a su fuerza a esta criatura". Predict=Nombra una carta, luego pon la carta de la parte superior de la biblioteca del jugador objetivo en su cementerio. Si esa carta es la carta nombrada, robas dos cartas. Si no lo es, robas una carta. Preeminent Captain=Dana primero. Siempre que el Capitan preeminente ataque, puedes poner en juego girada y atacando desde tu mano una carta de criatura Soldado. Preemptive Strike=Contrarresta la criatura objetivo. Preferred Selection=Al comienzo de tu paso de robar, mira las dos cartas superiores de tu biblioteca y elige una. Puedes sacrificar la Eleccion preferente y pagar {2}G}{G}. Si lo haces, roba la carta elegida. Si no lo haces, pon esa carta en la parte inferior de tu biblioteca. Premature Burial=Destruye la criatura objetivo que no sea negra y que entro en juego desde que termino tu ultimo turno. Preordain=Adivina 2, luego roba una carta. (Para adivinar 2, mira las 2 primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto en la parte superior en cualquier orden.) Presence of Gond=Encantar criatura. La criatura encantada tiene "{T}: Pon en juego una ficha de criatura Guerrero Elfo verde 1/1". Presence of the Master=Siempre que un jugador juegue un hechizo de encantamiento, contrarrestalo. Presence of the Wise=Gana 2 vidas por cada carta que haya en tu mano. Pretender's Claim=Siempre que la criatura encantada sea bloqueada, gira todas las tierras que el jugador defensor controle. Prey Upon=La criatura objetivo que controlas lucha con la criatura objetivo que no controlas. (Cada una hace un dano igual a su fuerza a la otra.) Prey's Vengeance=La criatura objetivo obtiene +2/+2 hasta el final del turno. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Preyseizer Dragon=Vuela. Devorar 2. (En cuanto esto entra al campo de batalla puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra al campo de batalla con el doble esa cantidad de contadores +1/+1 sobre ella.). Siempre que el Dragon capturapresas ataque, le hace dano a la criatura o jugador objetivo igual al numero de contadores +1/+1 sobre el Dragon capturapresas. Price of Glory=Siempre que un jugador gire una tierra para obtener mana durante el turno de otro jugador, destruye esa tierra. Price of Progress=El precio de progreso hace 2 puntos de dano a cada jugador por cada tierra no basica que el controla. Prickly Boggart=Inspirar temor. Pride Guardian=Defensor. (Esta criatura no puede atacar.). Siempre que el Guardian de la manada bloquee, gana 3 vidas. Pride of Lions=Puedes hacer que el Orgullo de los Leones asigne su dano de combate como si no hubiera sido bloqueado. Pride of the Clouds=Vuela. La Manada de nubes obtiene +1/+1 por cada otra criatura en juego con la habilidad de volar. Presagiar {2}{W}{U}, mostrar la Manada de nubes de tu mano: Pon en juego una ficha de criatura Ave blanca y azul 1/1 con la habilidad de volar. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Priest of Gix=Cuando el Sacerdote de Gix entre en juego, si lo jugaste desde tu mano, anade {B}{B}{B} a tu reserva de mana. Priest of Titania={T}: anade {G} a tu reserva de mana por cada elfo en juego. Priest of Urabrask=Cuando la Sacerdotisa de Urabrask entre al campo de batalla, agrega {R}{R}{R} a tu reserva de mana. Priest of Yawgmoth={T}, sacrifica un artefacto: agrega mana a tu reserva de mana de una cantidad de mana negro igual al coste de mana convertido del artefacto. Priests of Norn=Vigilancia. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Primal Bellow=La criatura objetivo obtiene +1/+1 hasta el final del turno por cada bosque que controles. Primal Beyond=En cuanto el Exterior primordial entre en juego, puedes mostrar una carta de Elemental de tu mano. Si no lo haces, el Exterior primordial entra en juego girado. {T}: Agrega {1} a tu reserva de mana. {T}: Agrega un mana de cualquier color a tu reserva de mana. Usa este mana solo para jugar hechizos de Elemental o habilidades activadas de Elementales. Primal Boost=La criatura objetivo obtiene +4/+4 hasta el final del turno. Ciclo {2}{G}. ({2}{G}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Estimulo primitivo, puedes elegir que la criatura objetivo obtenga +1/+1 hasta el final del turno. Primal Clay=En cuanto el Barro primordial entre al campo de batalla, se convierte, a tu eleccion, en una criatura artefacto 3/3, una criatura artefacto 2/2 con la habilidad de volar, o una criatura artefacto Muro 1/6 con la habilidad de defensor ademas de sus otros tipos. (Una criatura con la habilidad de defensor no puede atacar.) Primal Cocoon=Encantar criatura. Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura encantada. Cuando la criatura encantada ataque o bloquee, sacrifica la Crisalida primordial. Primal Command=Elige dos: El jugador objetivo gana 7 vidas; o pon el permanente objetivo que no sea de criatura en la parte superior de la biblioteca de su propietario; o el jugador objetivo baraja su cementerio en su biblioteca; o busca en tu biblioteca una carta de criatura, muestrala, ponla en tu mano y baraja tu biblioteca. Primal Forcemage=Siempre que otra criatura entre en juego bajo tu control, esa criatura obtiene +3/+3 hasta el final del turno. Primal Frenzy=La criatura encantada tiene la habilidad de arrollar. Primal Growth=Estimulo - Sacrificar una criatura. Busca en tu biblioteca una carta de tierra basica, pon esa carta en juego, luego baraja tu biblioteca. Si pagastes el coste de estimulo, busca en tu bilbioteca dos tierras basicas, ponlas en juego y baraja luego tu biblioteca. Primal Huntbeast=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Primal Order=Al comienzo del mantenimiento de cada jugador, el Orden Primordial hace a ese jugador dano igual al numero de tierras no basicas que controle. Primal Plasma=En cuanto el Plasma primordial entre en juego, se convierte, a tu eleccion, en una criatura 3/3, una criatura 2/2 con la habilidad de volar, o una criatura 1/6 con la habilidad de defensor. Primal Rage=Las criaturas que controlas tienen la habilidad de arrollar. Primal Surge=Exilia la primera carta de tu biblioteca. Si es una carta de permanente, puedes ponerla en el campo de batalla. Si lo haces, repite este proceso. Primal Visitation=Encantar criatura.La criatura encantada obtiene +3/+3 y tiene la habilidad de prisa. Primal Whisperer=El Susurrador primordial obtiene +2/+2 por cada criatura boca abajo en juego. Metamorfosis {3}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Primalcrux=Arrolla. Croma Tanto la fuerza como la resistencia de la Esencia primitiva son iguales a la cantidad de simbolos de mana verde en los costes de mana de los permanentes que controlas. Prime Speaker Zegana=La Portavoz principal Zegana entra al campo de batalla con X contadores +1/+1 sobre ella, donde X es igual a la mayor fuerza entre las otras criaturas que controlas.Cuando la Portavoz principal Zegana entre al campo de batalla, roba una cantidad de cartas igual a su fuerza. Primeval Force=Cuando la Fuerza Primigenia entre en juego, sacrifcala a menos que sacrifiques tres bosques. Primeval Light=Destruye todos los encantamientos que controla el jugador objetivo. Primeval Shambler={B}: El Desollador Primitivo obtiene +1/+1 hasta el final del turno. Primeval Titan=Arrolla. Siempre que el Titan primigenio entre al campo de batalla o ataque, puedes buscar en tu biblioteca hasta dos cartas de tierra, ponerlas en el campo de batalla giradas y luego barajar tu biblioteca. Primitive Etchings=Muestra la primera carta que robes cada turno. Siempre que muestres una carta de criatura de esta manera, roba una carta. Primitive Justice=Como coste adicional para jugar la Justicia primitiva, puedes pagar {1}{R} y/o {1}{G} cualquier numero de veces. Destruye el artefacto objetivo. Por cada adicional {1}{R} que pagastes, destruye otro artefacto objetivo. Por cada adicional {1}{G} que pagaste, destruye otro artefacto objetivo. por cada {1}{G} adicional que pagaste destruye otro artefacto y ganas una vida. Primoc Escapee=Vuela. Ciclo {2}. ({2}, descartar esta carta de tu mano: Roba una carta.) Primordial Hydra=La Hidra primordial entra al campo de batalla con X contadores +1/+1 sobre ella. Al comienzo de tu mantenimiento, duplica la cantidad de contadores +1/+1 sobre la Hidra primordial. La Hidra primordial tiene la habilidad de arrollar mientras tenga diez o mas contadores +1/+1 sobre ella. Primordial Ooze=Cieno Primordial ataca cada turno si puede. Al comienzo de tu mantenimiento, pon un contador +1/+1 en el Cieno Primordial. Luego paga {X}, donde X es igual al numero de contadores +1/+1 en el Cieno Primordial, o gira el Cien Primordial y te hace X puntos de dano. Primordial Sage=Siempre que juegues una carta de criatura, puedes robar una carta. Prince of Thralls=Siempre que un permanente que controle un oponente vaya a un cementerio, pon esa carta en juego bajo tu control a menos que ese oponente pague 3 vidas. Princess Lucrezia={T}: anade {U} a tu reserva de mana. Prismatic Boon=X criaturas objetivo ganan proteccion contra el color de tu eleccion hasta el final del turno. Prismatic Circle=Mantenimiento acumulativo {1}. Cuando el Circulo prismatico entre en juego, elige un color. {1}: la siguiente vez que una fuente del color elegido fuera a hacerte dano este turno, preven ese dano. Prismatic Lace=El permanente objetivo se convierte al color de tu eleccion. Prismatic Lens={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Prismatic Omen=Las tierras que controlas son de todos los tipos de tierra basica ademas de sus otros tipos. Prismatic Strands=Preven todo el dano que fueran a hacer las fuentes del color de tu eleccion este turno. RetrospectivaGirar una criatura blanca enderezada que controles. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Prismatic Ward=Cuando el Guarda Prismatica entra en juego, elige un color. Preven todo el dano que fuera ser hecho a la criatura encantada por una fuente del color elegido. Prismwake Merrow=Destello. Cuando el Merrow estela prismatica entre en juego, el permanente objetivo es del color o colores de tu eleccion hasta el final del turno. Prison Barricade=Defensor. Estimulo {1}{W}. Si pagastes el coste de estimulo, la Barricada de la Prision entra en juego con un contador +1/+1 en el y puede atacar como si no fuera un muro. Prison Term=Encantar criatura. La criatura encantada no puede atacar o bloquear y no pueden jugarse sus habilidades activadas. Siempre que una criatura entre en juego bajo el control de un oponente, puedes anexarle el Tiempo en prision a esa criatura. Pristine Angel=Vuela. Mientras el Angel pristino este enderezado, tiene proteccion contra artefactos y contra todos los colores. Siempre que juegues un hechizo, puedes enderezar el Angel pristino. Pristine Talisman={T}: Agrega {1} a tu reserva de mana. Ganas 1 vida. Private Research=Al comienzo de tu mantenimiento, puedes poner una contador de pagina sobre la Investigacion privada. Cuando la criatura encantada vaya a un cementerio, roba una carta por cada contador de pagina sobre la Investigacion privada. Privileged Position=({G/W} puede pagarse con {G} o con {W}.) Los otros permanentes que controles no pueden ser objetivo de hechizos o habilidades que controlen tus oponentes. Prized Elephant=El Elefante preciado obtiene +1/+1 mientras controles un bosque. {G}: El Elefante preciado gana la habilidad de arrollar hasta el final del turno. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Prized Unicorn=Todas las criaturas que puedan bloquear al Unicornio preciado lo hacen. Probe=Estimulo {1}{B}. Roba tres cartas, luego descartate de dos cartas de tu mano. Si pagastes el coste de estimulo, el jugador objetivo se descarta de dos cartas de su mano. Proclamation of Rebirth=Regresa hasta tres cartas de criatura objetivo con coste de mana convertido de 1 o menos de tu cementerio al juego. Presagiar {5}{W}, mostrar la Proclama de renacimiento de tu mano: Regresa la carta de criatura objetivo con coste de mana convertido de 1 o menos de tu cementerio al juego. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Prodigal Pyromancer={T}: El Piromante prodigo hace 1 punto de dano a la criatura o jugador objetivo. Prodigal Sorcerer={T}: El Hechicero Prodigo hace 1 punto de dano a la criatura o jugador objetivo. Profane Command=Elige dos: El jugador objetivo pierde X vidas; o regresa al juego la carta de criatura objetivo con coste de mana convertido de X o menos de tu cementerio; o la criatura objetivo obtiene -X/-X hasta el final del turno; o hasta X criaturas objetivo ganan la habilidad de inspirar temor hasta el final del turno. Profane Prayers=Las Plegarias profanas hacen X puntos de dano a la criatura o jugador objetivo y ganas X vidas, donde X es el numero de Clerigos en juego. Progenitus=Proteccion contra todo. Si Progenitus fuera a ir a un cementerio desde cualquier lugar, en vez de eso, muestra a Progenitus y barajalo en la biblioteca de su propietario. Prohibit=Estimulo {2}. Contrarrestra el hechizo objetivo si su coste de mana convertido es de 2 o menos. Si pagaste el coste del estimulo, en vez de eso, contrarrestra ese hechizo si su coste de mana convertido es de 4 o menos. Promise of Bunrei=Siempre que una criatura que controles vaya a un cementerio desde el juego, sacrifica la Promesa de bunrei. Si lo haces, pon en juego cuatro fichas de criatura Espiritu incolora 1/1. Promise of Power=Elige uno: Roba cinco cartas y pierdes 5 vidas; o pon en juego una ficha de criatura Demonio con la habilidad de volar y con fuerza y resistencia igual al numero de cartas en tu mano cuando la ficha entre en juego. Entrelazar {4}. (Si pagas el coste de entrelazar, juega ambas opciones.) Promised Kannushi=Migracion de almas 7 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 7 o menos de tu cementerio a tu mano.) Propaganda=Las criaturas no pueden atacarte a menos que su controlador pague {2} por cada criatura que te esta atacando. Proper Burial=Siempre que una criatura que controles vaya a un cementerio desde el juego, ganas vida igual a la resistencia de esa criatura. Prophecy=Muestra la carta superior de la biblioteca del oponente objetivo. Si es una tierra, gana 1 vida. Ese jugador luego baraja su biblioteca. Roba una carta al comienzo del siguiente paso de mantenimiento. Prophetic Bolt=El Rayo profetico hace 4 puntos de dano a la criatura o jugador objetivo. Mira las cuatro primeras cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano y el resto en la parte inferior de tu biblioteca. Prophetic Prism=Cuando el Prisma profetico entre al campo de batalla, roba una carta. {1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Prophetic Prism=Cuando el Prisma profetico entre al campo de batalla, roba una carta.{1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Prosperity=Cada jugador roba X cartas. Protean Hulk=Cuando la Titan proteica vaya a un cementerio desde el juego, busca en tu biblioteca cualquier cantidad de cartas de criatura con un coste total de mana convertido de 6 o menos y ponlas en juego. Luego baraja tu biblioteca. Protean Hydra=La Hidra proteica entra al campo de batalla con X contadores +1/+1 sobre ella. Si se le fuera a hacer dano a la Hidra proteica, preven ese dano y remueve esa cantidad de contadores +1/+1 de ella. Siempre que se remueva un contador +1/+1 de la Hidra proteica, pon dos contadores +1/+1 sobre ella al comienzo del proximo paso final. Protective Bubble=Encantar criatura. La criatura encantada es imbloqueable y tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Protective Sphere={1}, pagar 1 vida: preven todo el dano que fueras a recibir este turno por una fuente de tu eleccion que comparte un color con el mana gastado en este coste de activacion. Proteus Machine=Metamorfosis {0}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Maquina proteica se ponga boca arriba, su tipo es el tipo de criatura de tu eleccion. (Este efecto no termina al final del turno.) Proteus Staff={2}{U}, {T}: Pon la criatura objetivo en la parte inferior de la biblioteca de su propietario. El controlador de esa criatura muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Ese jugador pone esa carta en juego y el resto en la parte inferior de su biblioteca en cualquier orden. Juega esta habilidad solo cuando puedas jugar un conjuro. Protomatter Powder={4}{W}, {T}, sacrificar el Polvo de protomateria: Regresa la carta de artefacto objetivo de tu cementerio al juego. Prototype Portal=Estampa Cuando el Portal prototipo entre al campo de batalla, puedes exiliar una carta de artefacto de tu mano. {X}, {T}: Pon en el campo de batalla una ficha que es una copia de la carta exiliada. X es el coste de mana convertido de esa carta. Provoke=Endereza la criatura objetivo que no sea de tu control. Esa criatura bloquea este turno si puede. Roba una carta. Prowess of the Fair=Siempre que otro Elfo que no sea una ficha vaya a tu cementerio desde el juego, puedes poner en juego una ficha de criatura Guerrero Elfo verde 1/1. Prowling Nightstalker=El Rondador acosador nocturno no puede ser bloqueado excepto por criaturas negras. Prowling Pangolin=Cuando el Pangolin merodeador entre en juego, cualquier jugador puede sacrificar dos criaturas. Si un jugador lo hace, sacrificas el Pangolin merodeador. Psionic Blast=La Rafaga Psionica hace 4 puntos de dano a la criatura o jugador objetivo y te hace 2 puntos de dano. Psionic Entity={T}: La Entidad Psionica hace 2 puntos de dano a la criatura o jugador objetivo y se hace 3 puntos de dano a ella misma. Psionic Gift=La criatura encantada tiene: "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Psionic Sliver=Todos los Fragmentados tienen "{T}: Esta criatura hace 2 puntos de dano a la criatura o jugador objetivo y 3 puntos de dano a si misma". Psychatog=Descartar una carta de tu mano: El Psiqueatog obtiene +1/+1 hasta el final del turno. Remover del juego dos cartas de tu cementerio: El Psiqueatog obtiene +1/+1 hasta el final del turno. Psychic Allergy=Cuando la Alergia psiquica entre en juego, elige un color. Al comienzo del mantenimiento de cada oponente, la Alergia psiquica hace X puntos de dano a ese jugador, donde X es el numero de permanentes que no sean ficha del color elegido que controle. Al comienzo de tu mantenimiento, destruye la Alergia psiquica a menos que sacrifiques dos islas. Psychic Barrier=Contrarresta el hechizo objetivo de criatura. Su controlador pierde 1 vida. Psychic Battle=Siempre que un jugador elige uno o mas objetivos, cada jugador muestra la carta superior de su biblioteca. El jugador que muestra la carta con coste de mana convertido mas alto puede cambiar el objetivo o los objetivos. Si dos o mas cartas son iguales, no cambia nada. Psychic Drain=El jugador objetivo pone X cartas de la parte superior de su biblioteca en su cementerio y tu ganas X vidas. Psychic Membrane=(Walls can't attack.) Cuando la Membrana psiquica bloquee, puedes robar una carta. Psychic Miasma=El jugador objetivo descarta una carta. Si se descarta una carta de tierra de esta manera, regresa el Miasma psiquico a la mano de su propietario. Psychic Overload=Cuando la Sobrecarga psiquica entre en juego, gira el permanente encantado. El permanente encantado no se endereza durante el paso de enderezar de su controlador. El permanente encantado tiene "Descartar dos cartas de artefacto de tu mano: Endereza este permanente." Psychic Possession=Encantar oponente. Saltate tu paso de robar. Siempre que el oponente encantado robe una carta, puedes robar una carta. Psychic Puppetry=Gira o endereza el permanente objetivo. Empalmar con lo arcano {U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Psychic Purge=La Purga psiquica hace 1 punto de dano a la criatura o jugador objetivo. Cuando un hechizo o habilidad que controle un oponente te hace descartar la Purga psiquica, ese jugador pierde 5 vidas. Psychic Spear=El jugador objetivo muestra su mano. Elige una carta arcana o de Espiritu de alli. Ese jugador descarta esa carta. Psychic Spiral=Baraja todas las cartas de tu cementerio en tu biblioteca. El jugador objetivo pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. Psychic Strike=Contrarresta el hechizo objetivo. Su controlador pone las primeras dos cartas de su biblioteca en su cementerio. Psychic Surgery=Siempre que un oponente baraje su biblioteca, puedes mirar las dos primeras cartas de esa biblioteca. Puedes exiliar una de esas cartas. Luego pon el resto en la parte superior de esa biblioteca en cualquier orden. Psychic Theft=Mira la mano del jugador objetivo, elige una carta de instantaneo o conjuro, retirala del juego. Puedes jugar la carta como si estuviera en tu mano mientras la carta permanezca retirada del juego. Al final del turno, si no has jugado la carta, devuelvela a la mano de su jugador. Psychic Trance=Hasta el final del turno, los Hechiceros que controles ganan "{T}: Contrarresta el hechizo objetivo". Psychic Transfer=Si la diferencia entre tu vida total y la vida total del jugador objetivo es 5 o menos, intercambia la vida total con ese jugador. Psychic Venom=Encantar tierra. Siempre que la tierra encantada sea girada, Veneno Psiquico hace 2 puntos de dano al controlador de esa tierra. Psychic Vortex=Mantenimiento acumulativo - roba una carta. Al final de tu turno, sacrifica una tierra y descartate de tu mano. Psychogenic Probe=Siempre que un hechizo o habilidad haga que un jugador baraje su biblioteca, la Sonda psicogenica le hace 2 puntos de dano. Psychosis Crawler=Tanto la fuerza como la resistencia del Rondador de psicosis son iguales al numero de cartas que haya en tu mano. Siempre que robes una carta, cada oponente pierde 1 vida. Psychotic Episode=El jugador objetivo muestra su mano y la primera carta de su biblioteca. Elige una carta mostrada de esta manera. Ese jugador pone la carta elegida en la parte inferior de su biblioteca. Demencia {1}{B} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Psychotic Fury=La criatura multicolor objetivo gana la habilidad de danar dos veces hasta el final del turno. Roba una carta. Psychotic Haze=La Bruma sicotica hace 1 punto de dano a cada criatura y a cada jugador. Demencia {1}{B}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Psychotrope Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido psicotropico. Remover tres contadores de espora del Talido psicotropico: Pon en juego una ficha de criatura Saprolin verde 1/1. {1}, sacrificar un Saprolin: Roba una carta. Pteron Ghost=Vuela. Sacrificar el Pteron fantasma: Regenera el artefacto objetivo. Public Execution=Destruye la criatura objetivo que controla un oponente. Cada otra criatura que controla ese jugador obtiene -2/-0 hasta el final del turno. Puca's Mischief=Al comienzo de tu mantenimiento, puedes intercambiar el control del permanente objetivo que no sea tierra que controlas y el permanente objetivo que no sea tierra que controla un oponente que tenga un coste de mana convertido igual o menor. Puffer Extract={X}, {T}: La criatura objetivo de tu control obtiene +X/+X hasta el final del turno. Destruyela al final del turno. Pull from Eternity=Pon la carta boca arriba objetivo que esta removida del juego en el cementerio de su propietario. Pull Under=La criatura objetivo obtiene -5/-5 hasta el final del turno. Pulling Teeth=Enfrentate con un oponente. Si ganas, el jugador objetivo descarta dos cartas. De lo contrario, ese jugador descarta una carta. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Pulmonic Sliver=Todos los Fragmentados tienen la habilidad de volar y "Si esta criatura fuera a un cementerio, en vez de eso, puedes ponerla en la parte superior de la biblioteca de su propietario". Pulsating Illusion=Vuela. Descartar una carta de tu mano: La Ilusion pulsante obtiene +4/+4 hasta el final del turno. Juega esta habilidad solo una vez por turno. Pulse of Llanowar=Si un tierra basica de tu control es girada para extraer mana, produce un mana de cualquier color en vez de su tipo normal. Pulse of the Dross=El jugador objetivo muestra tres cartas de su mano y tu eliges una de ellas. Ese jugador descarta esa carta. Luego, si ese jugador tiene mas cartas en la mano que tu, regresa el Pulso del Dros a la mano de su propietario. Pulse of the Fields=Gana 4 vidas. Luego, si un oponente tiene mas vida que tu, regresa el Pulso de los campos a la mano de su propietario. Pulse of the Forge=El Pulso de la fragua hace 4 puntos de dano al jugador objetivo. Luego, si ese jugador tiene mas vida que tu, regresa el Pulso de la fragua a la mano de su propietario. Pulse of the Grid=Roba dos cartas, luego descarta una carta de tu mano. Luego, si un oponente tiene mas cartas en la mano que tu, regresa el Pulso de la rejilla a la mano de su propietario. Pulse of the Tangle=Pon en juego una ficha de criatura Bestia verde 3/3. Luego, si un oponente controla mas criaturas que tu, regresa el Pulso de la Marana a la mano de su propietario. Pulse Tracker=Siempre que el Rastreador de pulso ataque, cada oponente pierde 1 vida. Pulsemage Advocate={T}: Regresa tres cartas objetivo del cementerio de un oponente a su mano. Regresa la carta de criatura objetivo de tu cementerio al juego. Pulverize=Puedes sacrificar dos montanas en vez de pagar el coste de mana del Pulverizar. Destruye todos los artefactos. Puncture Blast=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) La Rafaga punzante hace 3 puntos de dano a la criatura o jugador objetivo. Puncture Bolt=El Rayo punzante hace 1 punto de dano a la criatura objetivo. Pon un contador -1/-1 sobre esa criatura. Puncturing Light=Destruye la criatura atacante o bloqueadora objetivo con fuerza de 3 o menos. Punish Ignorance=Contrarresta el hechizo objetivo. Su controlador pierde 3 vidas y tu ganas 3 vidas. Punishing Fire=El Fuego castigador hace 2 puntos de dano a la criatura o jugador objetivo. Siempre que un oponente gane vida, puedes pagar {R}. Si lo haces, regresa el Fuego castigador de tu cementerio a tu mano. Punishment (Crime/Punishment)=Destruye cada artefacto, criatura y encantamiento con coste de mana convertido de X. Puppet Conjurer={U}, {T}: Pon en juego una ficha de criatura artefacto Homunculo azul 0/1. Al comienzo de tu mantenimiento, sacrifica un Homunculo. Puppet Master=Encantar criatura. Cuando la criatura encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Si esa carta es devuelta a la mano de su propietario esta manera, usted puede pagar. Si lo haces, regresa el Maestro marioneta de tu cementerio a tu mano. Puppet Strings={2}, {T}: gira o endereza la criatura objetivo. Puppeteer Clique=Vuela. Cuando la Pandilla de titiriteros entre en juego, pon en juego bajo tu control la carta de criatura objetivo del cementerio de un oponente. Tiene la habilidad de prisa. Al final de tu turno, remuevela del juego. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Puppeteer={U}, {T}: Gira o endereza la criatura objetivo. Puppet's Verdict=Lanza una moneda. Si ganas el lanzamiento, destruye todas las criaturas con fuerza 2 o menor. Si pierdes el lanzamiento, destruye todas las criaturas con fuerza 3 o superior. Pure (Pure/Simple)=Destruye el permanente multicolor objetivo. Pure Intentions=Siempre que un hechizo o habilidad que controle un oponente haga que descartes cartas este turno, regresa esas cartas de tu cementerio a tu mano. Siempre que un hechizo o habilidad que controle un oponente haga que descartes Intenciones puras, regresa Intenciones puras de tu cementerio a tu mano al final del turno. Pure Reflection=Siempre que un jugador juegue un hechizo de criatura, destruye todos los reflejos. Luego ese jugador pone un ficha de criatura reflejo blanca con la fuerza y la resistencia igual cada una al coste de mana convertido de ese hechizo. Purelace=El hechizo o permanente objetivo se convierte en blanco. Puresight Merrow={W/U}, {Q}: Mira la primera carta de tu biblioteca. Puedes remover del juego esa carta. ({Q} es el simbolo de enderezar.) Puresteel Paladin=Siempre que un equipo entre al campo de batalla bajo tu control, puedes robar una carta. Metalurgia Los equipos que controlas tienen la habilidad de equipar {0} mientras controles tres o mas artefactos. Purgatory=Si una carta de criatura se va al cementerio desde el juego, en vez de eso retira del juego esta carta. Al comienzo de tu mantenimiento, puedes pagar 4 y 2 vidas. Si lo haces, devuelve una carta retira del juego con el Purgatorio al juego. Purge the Profane=El oponente objetivo descarta dos cartas y tu ganas 2 vidas. Purge=Destruye la criatura objetivo negra o artefacto. No puede ser regenerada. Purging Scythe=Al comienzo de tu mantenimiento, la Guadana purgadora hace 2 puntos de dano a la criatura con la resistencia menor. Si dos o mas criaturas estan empatadas con la resistencia mas baja, elige una. Purify the Grave=Exilia la carta objetivo de un cementerio. Retrospectiva {W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Purify=Destruye todos los artefactos y encantamientos. Purity=Vuela. Si un hechizo o habilidad fuera a hacerte dano, preven ese dano. Ganas vida igual a la cantidad de dano prevenido de esta manera. Cuando la Pureza vaya a un cementerio desde cualquier parte, barajala en la biblioteca de su propietario. Purraj of Urborg=Siempre que el Purraj de Urborg ataca, gana la habilidad de danar primero hasta el final del combate. Siempre que un hechizo negro es jugado, puedes pagar {B}. Si lo haces, pon un contador +1/+1 en el Purraj de Urborg. Pursuit of Flight=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene "{U}: Esta criatura gana la habilidad de volar hasta el final del turno". Pursuit of Knowledge=Si fueras a robar una carta, en vez de eso puedes poner un contador de estudio sobre la Busqueda de conocimiento. Quitar tres contares de estudio de la Busqueda del conocimiento, sacrificar la busqueda del conocimiento: roba siete cartas. Pus Kami={B}, sacrificar el Kami de pus: Destruye la criatura objetivo que no sea negra. Migracion de almas 6 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 6 o menos de tu cementerio a tu mano). Put Away=Contrarresta el hechizo objetivo. Puedes barajar hasta una carta objetivo de tu cementerio en tu biblioteca. Putrefaction=Siempre que un jugador juegue un hechizo blanco o hechizo verde, ese jugador se descarta de una carta de su mano. Putrefax=Arrolla, prisa. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Al comienzo del paso final, sacrifica el Putrefax Putrefy=Destruye el artefacto o criatura objetivo. No puede ser regenerado. Putrid Cyclops=Cuando el Ciclope putrido entre en juego, adivina 1, luego muestra la primera carta de tu biblioteca. El Ciclope putrido obtiene +X/-X hasta el final del turno, donde X es el coste de mana convertido de esa carta. (Para adivinar 1, mira la primera carta de tu biblioteca, luego puedes poner esa carta en la parte inferior de tu biblioteca.) Putrid Imp=Descartar una carta de tu mano: El Diablillo putrido gana la habilidad de volar hasta el final del turno. Umbral - El Diablillo putrido obtiene +1/+1 y no puede bloquear. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Putrid Leech=Pagar 2 vidas: La Sanguijuela putrida obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Putrid Raptor=Metamorfosis - Descartar de tu mano una carta de Zombie. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Putrid Warrior=Siempre que el Guerrero putrido haga dano, elige uno: cada jugador pierde una vida; o cada jugador gana una vida. Pygmy Allosaurus=Cruza pantanos. Pygmy Hippo=Siempre que el Hipopotamo enano ataca y no es bloqueado, puedes hacer que el jugador defensor anada mana de cada tierra que controla y vacia su reserva de mana. Si lo haces, el Hipopotamo enano no hace dano de combate este turno y despues del combate, anade esa misma cantidad de mana incoloro a tu reserva de mana. Pygmy Kavu=Cuando el Kavu pigmeo entra en juego, roba una carta por cada criatura negra que tu oponente controla. Pygmy Pyrosaur=El Pirosaurio Pigmeo no puede bloquear. {R}: El Pirosaurio Pigmeo obtiene +1/+0 hasta el final del turno. Pygmy Razorback=Arrolla. Pygmy Troll=Siempre que el Troll pigmeo sea bloqueado, obtiene +1/+1 hasta final del turno por cada criatura que le bloquea. {G}: regenera el Troll pigmeo. Pyknite=Cuando Piknita entra en juego, roba una carta al comienzo del siguiente mantenimiento. Pyramids={2}: destruye la tierra encantada objetivo. {2}: la proxima vez que la tierra objetivo fuera ser destruida este turno, la tierra permanece en juego en vez. Pyre Charger=Prisa. {R}: El Cargador de la pira obtiene +1/+0 hasta el final del turno. Pyre Zombie=Al comienzo de tu mantenimiento, si el Zombie de la Pira esta en tu cementerio, puedes pagar {1}{B}{B}. Si lo haces, devuelve el Zombie de la Pira de tu cementerio a tu mano. {1}{R}{R}, sacrificar el Zombie de la Pira: el Zombie de la Pira hace 2 puntos de dano a la criatura o jugador objetivo. Pyreheart Wolf=Siempre que el Lobo corazon de pira ataque, cada criatura que controles no puede ser bloqueada este turno excepto por dos o mas criaturas. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Pyretic Ritual=Agrega {R}{R}{R} a tu reserva de mana. Pyric Salamander={R}: la Salamandra de fuego obtiene +1/+0 hasta el final del turno. Sacrifica la Salamandra de fuego al final del turno. Pyrite Spellbomb={R}, sacrificar la Bombahechizo de pirita: La Bombahechizo de pirita hace 2 puntos de dano a la criatura o jugador objetivo. {1}, sacrificar la Bombahechizo de pirita: Roba una carta. Pyroblast=Elige una - Contrarresta el hechizo objetivo si es azul; o destruye el permanente objetivo si es azul. Pyroclasm=La Detonacion ignea hace 2 puntos de dano a cada criatura. Pyroclast Consul=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Consul piroclasta, puedes mostrarla. Si lo haces, el Consul piroclasta hace 2 puntos de dano a cada criatura. Pyroconvergence=Siempre que lances un hechizo multicolor, la Piroconvergencia le hace 2 puntos de dano a la criatura o jugador objetivo. Pyrohemia=Al final del turno, si no hay criaturas en juego, sacrifica la Pirohemia. {R}: Pirohemia hace 1 punto de dano a cada criatura y a cada jugador. Pyrokinesis=Puedes retirar del juego una carta roja de tu mano en vez de pagar el coste de mana de la Piroquinesis. La Piroquinesis hace 4 danos divididos como quieras entre cualquier numero de criaturas objetivo. Pyromancer Ascension=Siempre que lances un hechizo instantaneo o de conjuro, que tenga el mismo nombre que una carta en tu cementerio, puedes poner un contador de busqueda sobre el Ascenso del piromante. Siempre que lances un hechizo instantaneo o de conjuro mientras el Ascenso del piromante tenga dos o mas contadores de busqueda sobre el, puedes copiar ese hechizo. Puedes elegir nuevos objetivos para la copia. Pyromancer's Swath=Si una fuente de instantaneo o conjuro que controlas fuera a hacer dano a una criatura o jugador, en vez de eso, hace esa misma cantidad de dano mas 2 a esa criatura o jugador. Al final del turno, descarta tu mano. Pyromancy={3}, descartar una carta al azar de tu mano: la Piromancia hace a la criatura o jugador objetivo dano igual al coste de mana convertido de la carta descartada. Pyromania={1}{R}, descartar una carta al azar de tu mano: La Piromania hace 1 punto de dano a la criatura o jugador objetivo. {1}{R}, sacrificar la Piromania: La Piromania hace 1 punto de dano a la criatura o jugador objetivo. Pyromatics=Reproducir {1}{R} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) La Piromatica hace 1 punto de dano a la criatura o jugador objetivo. Pyrostatic Pillar=Siempre que un jugador juegue un hechizo con un coste de mana convertido de 3 o menos, el Pilar piroestatico hace 2 puntos de dano a ese jugador. Pyrotechnics=La Pirotecnia hace 4 puntos de dano divididos de la manera que elijas entre cualquier numero de criaturas y/o jugadores objetivo. Pyrrhic Revival=Cada jugador regresa al juego cada carta de criatura en su cementerio con un contador -1/-1 sobre ella. Python= Qasali Ambusher=Alcance. Si una criatura te esta atacando y controlas un bosque y una llanura, puedes jugar el Acechador qasali sin pagar su coste de mana como si tuviera la habilidad de destello. Qasali Pridemage=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {1}, Sacrificar el Mago de manada qasali: Destruye el artefacto o encantamiento objetivo. Quag Sickness=Encantar criatura. La criatura encantada obtiene -1/-1 por cada pantano que controlas. Quag Vampires=Multiestimulo {1}{B}. (Puedes pagar {1}{B} adicionales tantas veces como quieras mientras lanzas este hechizo.) Cruza pantanos. Los Vampiros del lodazal entran al campo de batalla con un contador +1/+1 sobre ellos por cada vez que fueron estimulados. Quagmire Druid={G}, {T}, sacrificar una criatura: Destruye el encantamiento objetivo. Quagmire Lamprey=Siempre que la Lamprea del cenagal sea bloqueada por una criatura, pon un contador -1/-1 en esa criatura. Quagmire=Las criaturas con cruzar pantanos pueden ser bloqueadas como si ellas no tuvieran la habilidad de cruzar pantanos. Quagnoth=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Velo (Este permanente no puede ser objetivo de hechizos o habilidades.) Cuando un hechizo o habilidad que controle un oponente te haga descartar el Quagnot, regresalo a tu mano. Quarum Trench Gnomes={T}: Elige la llanura objetivo. Siempre que esa llanura sea girada para obtener mana, produce {1} en vez de eso. Quash=Contrarresta el hechizo objetivo de instantaneo o de conjuro. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese hechizo y remuevelas del juego. Luego ese jugador baraja su biblioteca. Quenchable Fire=El Fuego extinguible hace 3 puntos de dano al jugador objetivo. Le hace 3 puntos de dano adicionales a ese jugador al comienzo de tu proximo mantenimiento a menos que pague {U} antes de ese paso. Quest for Ancient Secrets=Siempre que una carta vaya a tu cementerio desde cualquier parte, puedes poner un contador de busqueda sobre la Busqueda de secretos antiguos. Remover cinco contadores de busqueda de la Busqueda de secretos antiguos y sacrificarla: El jugador objetivo baraja su cementerio en su biblioteca. Quest for Pure Flame=Siempre que una fuente que controles haga dano a un oponente, puedes poner un contador de busqueda sobre la Busqueda de la llama pura. Remover cuatro contadores de busqueda de la Busqueda de la llama pura y sacrificarla: Si alguna fuente que controlas fuera a hacer dano a una criatura o jugador este turno, en vez de eso, hace el doble del dano a esa criatura o jugador. Quest for Renewal=Siempre que una criatura que controles sea girada, puedes poner un contador de busqueda sobre la Busqueda de la renovacion. Mientras haya cuatro o mas contadores de busqueda sobre la Busqueda de la renovacion, endereza todas las criaturas que controlas durante el paso de enderezar de cada uno de los otros jugadores. Quest for the Gemblades=Siempre que una criatura que controles haga dano de combate a una criatura, puedes poner un contador de busqueda sobre la Busqueda de las cuchillas gema. Remover un contador de busqueda de la Busqueda de las cuchillas gema y sacrificarla: Pon cuatro contadores +1/+1 sobre la criatura objetivo. Quest for the Goblin Lord=Siempre que un Trasgo entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Busqueda del Senor trasgo. Mientras la Busqueda del Senor trasgo tenga cinco o mas contadores de busqueda sobre ella, las criaturas que controlas obtienen +2/+0. Quest for the Gravelord=Siempre que una criatura vaya a un cementerio desde el campo de batalla, puedes poner un contador de busqueda sobre la Busqueda del Senor de la Tumba. Remover tres contadores de busqueda del Busqueda del Senor de la Tumba y sacrificarla: Pon en el campo de batalla una ficha de criatura Gigante Zombie negra 5/5. Quest for the Holy Relic=Siempre que lances un hechizo de criatura, puedes poner un contador de busqueda sobre la Busqueda de la reliquia sagrada. Remover cinco contadores de busqueda de la Busqueda de la reliquia sagrada y sacrificarla: Busca en tu biblioteca una carta de equipo, ponla en el campo de batalla, y anexala a una criatura que controles. Luego baraja tu biblioteca. Quest for the Nihil Stone=Siempre que un oponente descarte una carta, puedes poner un contador de busqueda sobre la Busqueda de la piedra nihil. Al comienzo del mantenimiento de cada oponente, si ese jugador no tiene cartas en su mano y la Busqueda de la piedra nihil tiene dos o mas contadores de busqueda sobre ella, puedes hacer que ese jugador pierda 5 vidas. Quest for Ula's Temple=Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si es una carta de criatura, puedes mostrarla y poner un contador de busqueda sobre la Busqueda del templo de Ula. Al comienzo de cada paso final, si hay tres o mas contadores de busqueda sobre la Busqueda del templo de Ula, puedes poner en el campo de batalla una carta de criatura de Kraken, Leviatan, Pulpo o Serpiente de tu mano. Questing Phelddagrif={G}: el Phelddagrif buscador obtiene +1/+1 hasta el final del turno. El oponente objetivo pone una ficha de criatura Hippo verde 1/1 en juego. {W}: el Phelddagrif buscador gana proteccion contra negro y contra rojo hasta el final del turno. El oponente objetivo gana dos vidas. {U}: el Phelddagrif buscador obtiene la habilidad de volar hasta el final del turno. El oponente objetivo roba una carta. Quick Sliver=Puedes jugar el Fragmentado veloz en cualquier momento en que pudieras jugar un instantaneo. Cualquier jugador puede jugar cartas de Fragmentado en cualquier momento en que pudiera jugar un instantaneo. Quickchange=El color de la criatura objetivo es el color o colores de tu eleccion hasta el final del turno. Roba una carta. Quicken=El proximo hechizo de conjuro que juegues este turno puede ser jugado en cualquier momento en que pudieras jugar un instantaneo. Roba una carta. Quickening Licid={1}{W}, {T}: el Licido acelerador pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "La criatura encantada tiene la habilidad de danar primero" y "{W}: finaliza el efecto que creo esta habilidad". Quicksand={T}: Agrega {1} a tu reserva de mana. {T}, sacrificar las Arenas Movedizas: La criatura atacante objetivo sin la habilidad de volar obtiene -1/-2 hasta el final del turno. Quicksilver Amulet={4}, {T}: Puedes poner en el campo de batalla una carta de criatura de tu mano. Quicksilver Behemoth=Afinidad por artefactos (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Cuando el Behemot de mercurio ataque o bloquee, regresalo a la mano de su propietario al final del combate. (Regresalo solo si esta en juego.) Quicksilver Dagger=La criatura encantada tiene: "{T}: Esta criatura hace un punto de dano al jugador objetivo. Robas una carta". Quicksilver Dragon=Vuela. {U}: Si el hechizo objetivo tiene solo un objetivo y ese objetivo es el Dragon de mercurio, cambia el objetivo de ese hechizo a otra criatura. Metamorfosis {4}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Quicksilver Elemental={U}: El Elemental de mercurio gana todas las habilidades activadas de la criatura objetivo hasta el final del turno. (Si cualquiera de las habilidades usa el nombre de la criatura, en vez de eso, usa el nombre de esta criatura.) Puedes usar mana azul como si fuera de cualquier color para pagar los costes de activacion de las habilidades del Elemental de mercurio. Quicksilver Fountain=Al comienzo del mantenimiento de cada jugador, ese jugador pone un contador de inundacion sobre la tierra objetivo que controle que no sea isla. Esa tierra es una isla mientras tenga un contador de inundacion sobre ella. Al final del turno, si todas las tierras en juego son islas, remueve todos los contadores de inundacion de ellas. Quicksilver Gargantuan=Puedes hacer que la Gargantua de mercurio entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, salvo que sigue siendo 7/7. Quicksilver Geyser=Regresa hasta dos permanentes objetivo que no sean tierra a las manos de sus propietarios. Quicksilver Wall=Defensor. {4}: devuelve el Muro de Mercurio a la mano de su propietario. Cualquier jugador puede jugar esta habilidad. Quiet Disrepair=Encantar artefacto o encantamiento. Al comienzo de tu mantenimiento, elige uno: Destruye el permanente encantado; o gana 2 vidas. Quiet Purity=Destruye el encantamiento objetivo. Quiet Speculation=Busca en la biblioteca del jugador objetivo hasta tres cartas con retrospectiva y ponlas en el cementerio de ese jugador. Luego ese jugador baraja su biblioteca. Quietus Spike=La criatura equipada tiene la habilidad de toque mortal. Siempre que la criatura equipada haga dano de combate a un jugador, ese jugador pierde la mitad de su vida, redondeado hacia arriba. Equipar {3}. Quilled Slagwurm= Quilled Sliver=Todos los Fragmentados tienen "{T}: Esta criatura hace 1 punto de dano a la criatura atacante o bloqueadora objetivo". Quillmane Baku=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Baku melena de plumas. {1}, {T}, remover X contadores de ki del Baku melena de plumas: Regresa la criatura objetivo con coste de mana convertido de X o menos a la mano de su propietario. Quill-Slinger Boggart=Siempre que un jugador juegue un hechizo de Kithkin, puedes hacer que el jugador objetivo pierda 1 vida. Quillspike={B/G}, remover un contador -1/-1 de una criatura que controlas: El Plumaespinosa obtiene +3/+3 hasta el final del turno. Quirion Druid={G}, {T}: la tierra objetivo se convierte en una criatura verde 2/2 que todavia cuenta como tierra. Quirion Dryad=Siempre que lances un hechizo blanco, azul, negro o rojo, pon un contador +1/+1 sobre la Driada Quirion. Quirion Elves=Cuando los Elfos de Quirion entran en juego, elige un color. {T}: Agrega {G} a tu reserva de mana. {T}: Agrega un mana del color elegido a tu reserva de mana. Quirion Explorer={T}: anade un mana de un color que pueda producir las tierras que controla un oponente a tu reserva de mana. Quirion Ranger=Devolver un bosque que controles a la mano de su propietario: endereza la criatura objetivo. Juega esta habilidad solo una vez cada turno. Quirion Sentinel=Cuando el Centinela Quirion entra en juego, anade una mana de cualquier color a tu reserva de mana. Quirion Trailblazer=Cuando el Pionera Quirion entra en juego, puedes buscar en tu biblioteca un carta de tierra basica y ponerla en juego girada. Si lo haces, baraja tu biblioteca. Qumulox=Afinidad por artefactos. (Este hechizo te cuesta {1} menos para jugarlo por cada artefacto que controles.) Vuela. Rabble-Rouser=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) {R}, {T}: Las criaturas atacantes obtienen +X/+0 hasta el final del turno, donde X es la fuerza del Agitador. Rabid Elephant=Siempre que el Elefante rabioso sea bloqueado, obtiene +2/+2 hasta el final del turno por cada criatura que lo bloquee. Rabid Rats={T}: la criatura bloqueador objetivo obtiene -1/-1 hasta el final del turno. Rabid Wolverines=Siempre que lo Glotones rabiosos sea bloqueados, obtiene +1/+1 hasta final del turno por cada criatura que le bloquea. Rabid Wombat=Vigilancia. El Wombat Rabioso obtiene +2/+2 por cada encantar criatura encantandolo. Racecourse Fury=Encantar tierra. La tierra encantada tiene "{T}: La criatura objetivo gana la habilidad de prisa hasta el final del turno". Rack and Ruin=Destruye dos artefactos objetivo. Rackling=Al comienzo del mantenimiento de cada oponente, el Atormentador hace X puntos de dano a ese jugador, donde X es el numero de cartas en su mano por debajo de tres. Radha, Heir to Keld=Siempre que Radha, heredera de Keld ataque, puedes agregar {R}{R} a tu reserva de mana. {T}: Agrega {G} a tu reserva de mana. Radiant Essence=La Entidad radiante obtiene +1/+2 mientras que el oponente controle un permanente negro. Radiant Kavu={R}{G}{W}: preven todo el dano de combate que las criatura azules y negras fueran a hacer este turno. Radiant, Archangel=Vuela. El Radiant, Arcangel no se gira al atacar. El Radiant obtiene +1/+1 por cada otra criatura con la habilidad de volar en juego. Radiant's Dragoons=Eco. Cuando las Dragonas de Radiant entran en juego, gana 5 vidas. Radiant's Judgment=Destruye la criatura objetivo con fuerza 4 o mayor. Ciclo {2}. Radiate=Elige el hechizo objetivo de instantaneo o de conjuro que haga objetivo a un solo permanente o jugador. Por cada otro permanente o jugador que ese hechizo pudiera hacer objetivo, pon una copia del hechizo en la pila. Cada copia hace objetivo a uno distinto de esos permanentes y jugadores. Radjan Spirit={T}: La criatura objetivo pierde la habilidad de volar hasta el final del turno. Rafiq of the Many=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Siempre que una criatura que controles ataque sola, gana la habilidad de danar dos veces hasta el final del turno. Rag Dealer={2}{B}, {T}: Remueve del juego hasta tres cartas objetivo de un solo cementerio. Rag Man={B}{B}{B}, {T}: El oponente objetivo muestra su mano y se descarta de una carta de criatura al azar de ellas. Juega esta habilidad solo durante tu turno. Ragamuffyn=Temerario {T}, sacrificar una criatura o tierra: Roba una carta. Juega esta habilidad solo si no tienes cartas en tu mano. Rage Extractor=({RP} puede pagarse con {R} o con 2 vidas.) Siempre que lances un hechizo con p en su coste de mana, el Extractor de furia hace dano a la criatura o jugador objetivo igual al coste de mana convertido de ese hechizo. Rage Forger=Cuando el Forjador de furia entre en juego, pon un contador +1/+1 sobre cada otra criatura Chaman que controles. Siempre que una criatura con un contador +1/+1 que controles ataque, puedes hacer que esa criatura haga 1 punto de dano al jugador objetivo. Rage Nimbus=Defensor, vuela. {1}{R}: La criatura objetivo ataca este turno si puede. Rage Reflection=Las criaturas que controlas tienen la habilidad de danar dos veces. Rage Thrower=Siempre que otra criatura muera, el Lanzador de furia hace 2 puntos de dano al jugador objetivo. Rage Weaver={2}: La criatura objetivo negra o verde gana la habilidad de prisa hasta el final del turno. Ragged Veins=Puedes jugar las Venas rasgadas en cualquier momento en que pudieras jugar un instantaneo. Siempre que la criatura encantada reciba dano, su controlador pierde la misma cantidad de vida. Raging Bull= Raging Cougar=Prisa. Raging Goblin=Prisa. Raging Gorilla=Siempre que el Gorila enfurecido bloquea o sea bloqueado, obtiene +2/-2 hasta el final del turno. Raging Kavu=Prisa. Puedes jugar el Kavu Feroz cuando puedas jugar un instantaneo. Raging Minotaur=Prisa. Raging Poltergeist= Raging Ravine=La Hondonada furiosa entra al campo de batalla girada. {T}: Agrega {R} o {G} a tu reserva de mana. {2}{R}{G}: Hasta el final del turno, la Hondonada furiosa es una criatura Elemental roja y verde 3/3 con "Siempre que esta criatura ataque, pon un contador +1/+1 sobre ella". Sigue siendo una tierra. Raging River=Al inicio de tu fase de combate, cada oponente divide todas las criaturas sin la habilidad de volar que controla en dos montones. Cuando cada criatura atacante es declarada, elige cual de los montones de criaturas no pueden ser bloqueadores este turno. Raging Spirit={2}: el Espiritu furioso es incoloro hasta el final del turno. Ragnar={G}{W}{U}, {T}: regenera la criatura objetivo. Raid Bombardment=Siempre que una criatura que controles con fuerza de 2 o menos ataque, el Bombardeo de incursion hace 1 punto de dano al jugador defensor. Raiding Nightstalker=Cruza pantanos. Raiding Party=El Grupo incursor no puede ser objetivo de hechizos ni habilidades blancas. Sacrificar un orco: cada jugador puede girar cualquier numero de criaturas enderezadas blancas que el controla. Por cada criatura girada de esta manera, ese jugador elige uno o dos llanuras. Destruye todas las llanuras que no han sido escogidas de esta manera. Rain of Blades=La Lluvia de espadas hace 1 punto de dano a cada criatura atacante. Rain of Daggers=Destruye todas las criaturas que controle el oponente objetivo. Pierdes 2 vidas por cada criatura destruida de esta manera. Rain of Embers=La Lluvia de brasas hace 1 punto de dano a cada criatura y a cada jugador. Rain of Filth=Hasta el final del turno, las tierras que controlas ganan "Sacrificar esta tierra: anade {B} a tu reserva de mana." Rain of Gore=Si un hechizo o habilidad fuera a hacer que su controlador gane vida, en vez de eso, ese jugador pierde esa misma cantidad de vida. Rain of Rust=Elige uno: Destruye el artefacto objetivo; o destruye la tierra objetivo. Entrelazar {3}{R} (Si pagas el coste de entrelazar, juega ambas opciones.) Rain of Salt=Destruye dos tierras objetivo. Rain of Tears=Destruye la tierra objetivo. Rain of Thorns=Elige uno o mas: Destruye el artefacto objetivo; o destruye el encantamiento objetivo; o destruye la tierra objetivo. Rainbow Crow=Vuela. {1}: el Cuervo Arcoiris se convierte en el color de tu eleccion hasta el final del turno. Rainbow Efreet=Vuela. {U}{U}: el Efrit del arco iris cambia de fase y sale del juego. Rainbow Vale={T}: anade un mana de cualquier color a tu reserva de mana. Un oponente gana el control del Valle del arco iris al final del turno. Raise Dead=Regresa la carta objetivo de criatura de tu cementerio a tu mano. Raise the Alarm=Pon en juego dos fichas de criatura Soldado blanca 1/1. Raka Disciple={W}, {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. {U}, {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Raka Sanctuary=Al comienzo de tu mantenimiento, si controlas un permanente blanco o azul, el Santuario Raka hace 1 punto de dano a la criatura objetivo. Si controlas un permanente blanco y uno azul, en vez de eso, el Santuario Raka hace 3 puntos de dano a esa criatura. Rakalite={2}: preven el siguiente punto de dano a la criatura o jugador objetivo este turno. Devuelve al Rakalite a la mano del propietario al final del turno. Rakavolver=Estimulo {1}{W} y/o {U}. Si pagaste el coste del estimulo {1}{W}, el Rakavolver entra en juego con dos contadores +1/+1 sobre el y tiene: "Siempre que el Rakavolver haga dano, ganas esa cantidad de vida". Si pagaste el coste del estimulo {U}, el Rakavolver entra en juego con un contador +1/+1 sobre el y tiene la habilidad de volar. Rakdos Augermage=Dana primero. {T}: Muestra tu mano y descarta una carta a eleccion del oponente objetivo. Luego ese jugador muestra su mano y descarta una carta de tu eleccion. Juega esta habilidad solo cuando puedas jugar un conjuro. Rakdos Cackler=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Rakdos Carnarium=El Carnarium rakdos entra en juego girado. Cuando el Carnarium rakdos entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {B}{R} a tu reserva de mana. Rakdos Charm=Elige uno: Exilia todas las cartas del cementerio del jugador objetivo; o destruye el artefacto objetivo; o cada criatura hace 1 punto de dano a su controlador. Rakdos Guildgate=El Portal del Gremio Rakdos entra al campo de batalla girado. {T}: Agrega {B} o {R} a tu reserva de mana. Rakdos Guildmage=({B/R} puede pagarse con {B} o con {R}.) {3}{B}, descartar una carta: La criatura objetivo obtiene -2/-2 hasta el final del turno. {3}{R}: Pon en juego una ficha de criatura Trasgo roja 2/1 con la habilidad de prisa. Remuevela del juego al final del turno. Rakdos Ickspitter={T}: El Escupidor rakdos hace 1 punto de dano a la criatura objetivo y el controlador de esa criatura pierde 1 vida. Rakdos Keyrune={T}: Agrega {B} o {R} a tu reserva de mana. {B}{R}: La Llave runica rakdos se convierte en una criatura artefacto Diablo negra y roja 3/1 con la habilidad de danar primero hasta el final del turno. Rakdos Pit Dragon={R}{R}: El Dragon del pozo rakdos gana la habilidad de volar hasta el final del turno. {R}: El Dragon del pozo rakdos obtiene +1/+0 hasta el final del turno. Temerario El Dragon del pozo rakdos tiene la habilidad de danar dos veces mientras no tengas cartas en tu mano. Rakdos Ragemutt=Vinculo vital, prisa. Rakdos Ringleader=Dana primero. Siempre que el Cabecilla rakdos haga dano de combate a un jugador, ese jugador descarta una carta al azar. {B}: Regenera el Cabecilla rakdos. Rakdos Riteknife=La criatura equipada obtiene +1/+0 por cada contador de sangre sobre el Cuchillo ritual rakdos y tiene "{T}, sacrificar una criatura: Pon un contador de sangre sobre el Cuchillo ritual rakdos". {B}{R}, sacrificar el Cuchillo ritual rakdos: El jugador objetivo sacrifica un permanente por cada contador de sangre sobre el Cuchillo ritual rakdos. Equipar {2}. Rakdos Shred-Freak=Prisa. Rakdos Signet={1}, {T}: Agrega {B}{R} a tu reserva de mana. Rakdos the Defiler=Vuela, arrolla. Siempre que Rakdos el profanador ataque, sacrifica la mitad de los permanentes que controles que no sean Demonios, redondeando hacia arriba. Siempre que Rakdos haga dano de combate a un jugador, ese jugador sacrifica la mitad de los permanentes que controle que no sean Demonios, redondeando hacia arriba. Rakdos, Lord of Riots=No puedes lanzar a Rakdos, senor de los motines a menos que un oponente haya perdido una o mas vidas este turno. Vuela, arrolla. Te cuesta {1} menos lanzar hechizos de criatura por cada 1 vida que tus oponentes hayan perdido este turno. Rakdos's Return=El Regreso de Rakdos hace X puntos de dano al oponente objetivo. Ese jugador descarta X cartas. Rakeclaw Gargantuan={1}: La criatura objetivo con fuerza de 5 o mas gana la habilidad de danar primero hasta el final del turno. Raking Canopy=Siempre que una criatura que tenga la habilidad de volar te ataque, la Enramada rastrilladora le hace 4 puntos de dano. Rakish Heir=Siempre que un Vampiro que controles haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Rakka Mar=Prisa. {R}, {T}: Pon en juego una ficha de criatura Elemental roja 3/1 con la habilidad de prisa. Raksha Golden Cub=Raksha Cachorro Dorado no se gira al atacar. Mientras Raksha este equipado, los felinos que controles obtienen +2/+2 y la habilidad de danar dos veces. Rally the Forces=Las criaturas atacantes obtienen +1/+0 y ganan la habilidad de danar primero hasta el final del turno. Rally the Horde=Remueve del juego las primeras tres cartas de la parte superior de tu biblioteca. Si la ultima carta removida no es una tierra, repite este proceso hasta que la ultima carta removida sea una tierra. Pon en juego una ficha de criatura Guerrero roja 1/1 por cada carta que no sea tierra removida del juego de esta manera. Rally the Peasants=Las criaturas que controles obtienen +2/+0 hasta el final del turno. Retrospectiva {2}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Rally the Righteous=Irradiar Endereza la criatura objetivo y cada una de las otras criaturas que compartan un color con ella. Esas criaturas obtienen +2/+0 hasta el final del turno. Rally the Troops=Juega Reunir a las tropas solo durante el paso de declarar atacantes y solo si eres el jugador defensor. Endereza todas las criaturas que controles. Rally=Las criaturas bloqueadoras obtienen +1/+1 hasta el final del turno. Ramirez DePietro=Dana primero. Ramosian Captain=Dana primero {5}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido de 4 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Ramosian Commander={6}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido de 5 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Ramosian Lieutenant={4}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido de 3 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Ramosian Rally=Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de mana de la Agrupacion ramosiana. Las criaturas de tu control obtienen +1/+1 hasta el final del turno. Ramosian Revivalist={6}, {T}: Regresa la carta de permanente Rebelde objetivo con coste de mana convertido de 5 o menos de tu cementerio al juego. Ramosian Sergeant={3}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido de 2 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Ramosian Sky Marshal=Vuela. {7}, {T}: busca en tu biblioteca una carta de rebelde con coste de mana convertido de 6 o menor y pon esa carta en juego. Luego baraja tu biblioteca. Rampaging Baloths=Arrolla. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner en el campo de batalla una ficha de criatura Bestia verde 4/4. Rampaging Werewolf=Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Licantropo impetuoso Rampant Elephant={G}: la criatura objetivo bloquea al Elefante Desenfrenado este turno si puede. Rampant Growth=Busca en tu biblioteca una carta de tierra basica y pon en el campo de batalla esa carta girada. Luego baraja tu biblioteca. Rampart Crawler=El Reptil de la muralla no puede ser bloqueado por muros. Ramses Overdark={T}: destruye la criatura encantada objetivo. Rancid Earth=Destruye la tierra objetivo. Umbral - En vez de eso, destruye esa tierra, y la Tierra rancia hace 1 punto de dano a cada criatura y a cada jugador. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Rancor=Encantar criatura. La criatura encantada obtiene +2/+0 y tiene la habilidad de arrollar. Cuando el Rencor vaya a un cementerio desde el campo de batalla, regresa el Rencor a la mano de su propietario. Ranger en-Vec=Dana primero. {G}: regenera el Guardabosque en-Vec. Ranger of Eos=Cuando el Explorador de Eos entre en juego, puedes buscar en tu biblioteca hasta dos cartas de criatura con coste de mana convertido de 1 o menos, mostrarlas y ponerlas en tu mano. Si lo haces, baraja tu biblioteca. Ranger's Guile=La criatura objetivo que controlas obtiene +1/+1 y gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Ranger's Path=Busca en tu biblioteca hasta dos cartas de bosque y ponlas en el campo de batalla giradas. Luego baraja tu biblioteca. Rank and File=Cuando los Soldados rasos entran en juego, todas las criaturas verdes obtienen -1/-1 hasta el final del turno. Ransack=Mira las cinco cartas superiores de la biblioteca del jugador objetivo. Pon cualquier numero de ellas en la parte inferior de esa biblioteca en cualquier orden y el resto en la parte superior de la biblioteca en cualquier orden. Rapacious One=Arrolla. Siempre que El rapaz haga dano de combate a un jugador, pon en el campo de batalla esa misma cantidad de fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Rapid Decay=Retira del juego hasta tres cartas objetivo en un unico cementerio. Ciclo {2}. Rapid Fire=Juega el Fuego rapido antes del paso de declarar bloqueadores. La criatura objetivo gana la habilidad de denar primero hasta el final del turno. Si no tiene la hailidad de impetu, esa criatura gana la habilidad de impetu 2 hasta el final del turno. Rapid Hybridization=Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura pone en el campo de batalla una ficha de criatura Lagarto Rana verde 3/3. Rappelling Scouts=Vuela. {2}{W}: los Exploradores en rappel ganan proteccion de el color de tu eleccion hasta el final del turno. Rashida Scalebane={T}: destruye el dragon atacante o bloqueador objetivo. No puede ser regenerado. Ganas vida igual a su fuerza. Rashka the Slayer=La Rashka la Destructora puede bloquear como si tuviera la habilidad de volar. Siempre que la Rashka la Destructora bloquea 1 o mas criaturas negras, Rashka obtiene +1/+2 hasta el final del turno. Rasputin Dreamweaver=Rasputin Dreamweaver entra en juego con siete contadores de sueno en el. Quita un contador de sueno de Rasputin: anade {1} a tu reserva de mana. Quita un contador de sueno de Rasputin: preven el siguiente punto de dano que fuera a recibir Raputin este turno. Al inicio de tu mantenimiento, si Rasputin esta desbloqueado, pon un contador de sueno sobre el. Rasputin no puede tener mas de 7 contadores de sueno. Ratcatcher=Inspirar temor. Al comienzo de tu mantenimiento, puedes buscar en tu biblioteca una carta de Rata, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Ratchet Bomb={T}: Pon un contador de carga sobre la Bomba trinquete. {T}, sacrificar la Bomba trinquete: Destruye cada permanente que no sea tierra con coste de mana convertido igual a la cantidad de contadores de carga sobre la Bomba trinquete. Rathi Assassin={1}{B}{B}, {T}: destruye la criatura girada que no sea negra objetivo. {3}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Rathi Dragon=Vuela. Cuando el Dragon de Rath entre en juego, sacrificalo a menos que sacrifiques dos montanas. Rathi Fiend=Cuando el Demonio Rathi entra en juego, cada jugador pierde 3 vidas. {3}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 3 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Rathi Intimidator=El Amedrentador Rathi no puede ser bloqueado excepto por criaturas artefacto y criaturas negras. {2}, {T}: busca en tu biblioteca una carta de mercenario con coste de mana convertido de 2 o menos y pon esa carta en juego. Luego baraja tu biblioteca. Rathi Trapper={B}, {T}: Gira la criatura objetivo. Rath's Edge={T}: anade {1} a tu reserva de mana. {4}, {T}, sacrificar una tierra: El borde de Rath hace 1 punto de dano a la criatura o jugador objetivo. Rats' Feast=Remueve del juego X cartas objetivo de un solo cementerio. Rats of Rath={B}: destruye el artefacto, criatura, o tierra objetivo de tu control. Rattleblaze Scarecrow=El Espantapajaros traqueteo ardiente tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) El Espantapajaros traqueteo ardiente tiene la habilidad de prisa mientras controles una criatura roja. Ravaged Highlands=Las Tierras altas devastadas entran en juego giradas. {T}: Agrega {R} a tu reserva de mana. {T}, sacrificar las Tierras altas devastadas: Agrega un mana de cualquier color a tu reserva de mana. Ravager of the Fells=Arrolla. Siempre que esta criatura se transforme en el Devastador de las colinas, le hace 2 puntos de dano al oponente objetivo y 2 puntos de dano a hasta una criatura objetivo que controle ese jugador. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Devastador de las colinas. Ravages of War=Destruye todas las tierras. Ravaging Horde=Cuando la Horda destructiva entre en juego, destruye la tierra objetivo. Ravaging Riftwurm=Estimulo {4} (Puedes pagar {4} adicionales en cuanto juegues este hechizo.) Desmaterializarse 2 (Este permanente entra en juego con dos contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Si se pago el coste de estimulo, la Sierpe salvaje de la grieta entra en juego con tres contadores de tiempo adicionales sobre ella. Raven Familiar=Vuela; eco. Cuando el Familiar cuerva entra en juego, mira las tres cartas superiores de tu biblioteca. Pon una en tu mano y el resto en la parte inferior de tu biblioteca, en cualquier orden. Raven Guild Initiate=Metamorfosis - Regresa un Ave que controles a la mano de su propietario. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Raven Guild Master=Siempre que el Maestro del Gremio de Cuervos haga dano de combate a un jugador, ese jugador remueve del juego las diez cartas de la parte superior de su biblioteca. Metamorfosis {2}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Ravenous Baboons=Cuando los Mandriles voraces entran en juego, destruye la tierra no basica objetivo. Ravenous Baloth=Sacrificar una Bestia: Gana 4 vidas. Ravenous Demon=Sacrificar un Humano: Transforma al Demonio rapaz. Activa esta habilidad solo cuando puedas lanzar un conjuro. Ravenous Rats=Cuando las Ratas rapaces entren al campo de batalla, el oponente objetivo descarta una carta. Ravenous Skirge=Vuela. Siempre que el Esquirge voraz ataca, obtiene +2/+0 hasta el final del turno. Ravenous Trap=Si un oponente tuvo que poner tres o mas cartas en su cementerio desde cualquier parte este turno, puedes pagar {0} en lugar de pagar el coste de mana de la Trampa hambrienta. Exilia todas las cartas del cementerio del jugador objetivo. Ravenous Vampire=Vuela. Durante tu mantenimiento, sacrifica una criatura que no sea artefacto y pon un contador +1/+1 en el Vampiro voraz, o gira el Vampiro voraz. Raven's Crime=El jugador objetivo descarta una carta. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Raven's Run Dragoon=El Dragon de Coto de Cuervos no puede ser bloqueado por criaturas negras. Raving Oni-Slave=Cuando el Esclavo de oni delirante entre en juego, pierdes 3 vidas si no controlas un Demonio. Cuando el Esclavo de oni delirante deje el juego, pierdes 3 vidas si no controlas un Demonio. Ray of Command=Endereza la criatura objetivo que controla un oponente y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Cuando pierdas el control de la criatura, girala. Ray of Distortion=Destruye el artefacto o encantamiento objetivo. Retrospectiva {4}{W}{W}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Ray of Erasure=El jugador objetivo pone la carta superior de su biblioteca en su cementerio. Roba una carta al comienzo del siguiente mantenimiento. Ray of Revelation=Destruye el encantamiento objetivo. Retrospectiva {G}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Rayne, Academy Chancellor=Siempre que tu o un permanente de tu control es objetivo de hechizo o habilidades controladas por uno de tus oponentes, puedes robar una carta, y si Rayne, canciller de la Academia es encantada, puedes robar otra carta. Raze=Como coste adicional para jugar el Arrasar, sacrifica una tierra. Destruye la tierra objetivo. Razia, Boros Archangel=Vuela, vigilancia, prisa. {T}: Los siguientes 3 puntos de dano que se le fueran a hacer este turno a la criatura objetivo que controlas, en vez de eso, se hacen a otra criatura objetivo. Razia's Purification=Cada jugador elige tres permanentes que controla, luego sacrifica el resto. Razing Snidd=Cuando el Snidd arrasador entra en juego, devuelve una criatura negra o roja de tu control a la mano de su propietario. Cuando el Snidd arrasador entra en juego, cada jugado sacrifica una tierra. Razor Barrier=El permanente objetivo que controles gana proteccion contra artefactos o contra el color de tu eleccion hasta el final del turno. Razor Boomerang=La criatura equipada tiene "{T}, desanexar el Bumerang navaja: El Bumerang navaja hace 1 punto de dano a la criatura o jugador objetivo. Regresa el Bumerang navaja a la mano de su propietario". Equipar {2}. Razor Golem=Afinidad por llanuras (Este hechizo te cuesta {1} menos para jugarlo por cada llanura que controles.) El Golem navaja no se gira al atacar. Razor Hippogriff=Vuela. Cuando la Hipogrifo navaja entre al campo de batalla, regresa la carta de artefacto objetivo de tu cementerio a tu mano. Ganas vida igual al coste de mana convertido de esa carta. Razor Pendulum=Al final del turno de cada jugador, si ese jugador tiene 5 o menos vidas, el Pendulo de cuchilla le hace 2 puntos de dano. Razor Swine=Dana primero. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Razorclaw Bear=Cuando el Zarpador oso sea bloqueado, obtiene +2/+2 hasta el final del turno. Razorfield Rhino=Metalurgia El Rinoceronte de los Campos Navaja obtiene +2/+2 mientras controles tres o mas artefactos. Razorfield Thresher= Razorfin Abolisher={1}{U}, {T}: Regresa la criatura objetivo con un contador sobre ella a la mano de su propietario. Razorfin Hunter={T}: El Cazador aletanavaja hace un punto de dano a la criatura o jugador objetivo. Razorfoot Griffin=Vuela. Dana primero. Razorgrass Screen=(Los Muros no pueden atacar.) La Pantalla de pasto navaja bloquea cada turno si puede. Razorjaw Oni=Las criaturas negras no pueden bloquear. Razormane Masticore=Dana primero. Al comienzo de tu mantenimiento, sacrifica la Masticore Melena de Navajas a menos que descartes una carta. Al comienzo de tu paso de robar, puedes hacer que la Masticore Melena de Navajas le haga 3 puntos de dano a la criatura objetivo. Razortip Whip={1}, {T}: El Latigo de punta filosa hace 1 punto de dano al oponente objetivo. Razortooth Rats=Inspirar temor. Razorverge Thicket=La Maleza Bordenavaja entra al campo de batalla girada a menos que controles otras dos o menos tierras. {T}: Agrega {G} o {W} a tu reserva de mana. Reach of Branches=Pon en juego una ficha de criatura Chaman Pueblo-arboreo verde 2/5. Siempre que un bosque entre en juego bajo tu control, puedes regresar el Alcance de las ramas de tu cementerio a tu mano. Reach Through Mists=Roba una carta. Read the Runes=Roba X cartas. Por cada carta robada de esta manera, descarta una carta de tu mano a menos que sacrifiques un permanente. Reality (Illusion/Reality)=Ilusion: El hechizo o permanente objetivo es del color de tu eleccion hasta el final del turno. Realidad: Destruye el artefacto objetivo. Reality Acid=Encantar permanente. Desmaterializarse 3 (Este permanente entra en juego con tres contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Cuando el Acido de realidad deje el juego, el controlador del permanente encantado lo sacrifica. Reality Anchor=La criatura objetivo pierde la habilidad de desvanecerse hasta el final del turno. Roba una carta. Reality Ripple=El artefacto, criatura, o tierra objetivo cambia de fase y sale del juego. Reality Spasm=Elige uno: Gira X permanentes objetivo; o endereza X permanentes objetivo. Reality Strobe=Regresa el permanente objetivo a la mano de su propietario. Remueve del juego la Realidad estroboscopica con tres contadores de tiempo sobre ella. Suspender 3{2}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {2}{U} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Reality Twist=Mantenimiento acumulativo {1}{U}{U}. Si giras para extraer mana, las llanuras producen {R}, los pantanos producen {G}, las montanas producen {W}, los bosques producen {B} en vez de su tipo normal. Realm Razer=Cuando el Arrasareinos entre en juego, remueve del juego todas las tierras. Cuando el Arrasareinos deje el juego, regresa al juego giradas bajo el control de sus propietarios las cartas removidas. Realms Uncharted=Busca en tu biblioteca cuatro cartas de tierra con nombres distintos y muestralas. Un oponente elige dos de esas cartas. Pon las cartas elegidas en tu cementerio y el resto en tu mano. Luego baraja tu biblioteca. Realmwright=En cuanto el Cambiapaisaje entre al campo de batalla, elige un tipo de tierra basica.Las tierras que controlas son del tipo elegido ademas de sus otros tipos. Reanimate=Pon la carta de criatura objetivo de un cementerio bajo tu control. Pierde vida igual a su coste de mana convertido. Reap and Sow=Elige uno: Destruye la tierra objetivo; o busca en tu biblioteca una carta de tierra, pon esa carta en juego, luego baraja tu biblioteca. Entrelazar {1}{G} (Si pagas el coste de entrelazar, juega ambas opciones.) Reap the Seagraf=Pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Retrospectiva {4}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Reap=Devuelve cualquier numero de cartas objetivo de tu cementerio a tu mano. No puedes elegir mas cartas que el numero de permanentes negros que tu oponente controla. Reaper from the Abyss=Vuela. Necrario Al comienzo de cada paso final, si una criatura murio este turno, destruye la criatura objetivo que no sea Demonio. Reaper King=({2/W} puede pagarse con dos mana cualesquiera o con {W}. El costo de mana convertido de esta carta es 10.) Las otras criaturas Espantapajaros que controlas obtienen +1/+1. Siempre que otro Espantapajaros entre en juego bajo tu control, destruye el permanente objetivo. Reaper of Sheoldred=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que una fuente haga dano al Segador de Sheoldred, el controlador de esa fuente obtiene un contador de veneno. Reaping the Graves=Regresa la carta objetivo de criatura de tu cementerio a tu mano. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Reaping the Rewards=Retorno - sacrificar una tierra. Gana 2 vidas. Reassembling Skeleton={1}{B}: Regresa el Esqueleto reconstruyendose de tu cementerio al campo de batalla girado. Rebel Informer=El Informante Rebelde no puede ser objetivo de hechizos ni habilidades blancas. {3}: pon la carta de rebelde en la parte inferior de tu biblioteca. Rebellion of the Flamekin=Siempre que te enfrentes, puedes pagar {1}. Si lo haces, pon en juego una ficha de criatura Chaman Elemental roja 3/1. Si ganaste, esa ficha gana la habilidad de prisa hasta el final del turno. (Esta habilidad se dispara despues de que termina el enfrentamiento.) Rebirth=Quita de tu mazo el Renacer antes de jugar si no estas jugando por apuesta. Cada jugador pone la carta superior de su biblioteca en su apuesta. Si un jugador lo hace, su vida total se convierte en 20. Reborn Hero=El Heroe renacido no se gira al atacar. Umbral - Cuando el Heroe renacido vaya a un cementerio desde el juego, puedes pagar {W}{W}. Si lo haces, regresa el Heroe renacido al juego bajo tu control. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Reborn Hope=Regresa la carta multicolor objetivo de tu cementerio a tu mano. Rebound=Cambia el objetivo del hechizo objetivo con un unico objetivo si ese objetivo es un jugador. El nuevo objetivo debe ser un jugador. Rebuff the Wicked=Contrarresta el hechizo objetivo que hace objetivo a un permanente que controlas. Rebuild=Devuelve todos los artefactos a la mano de sus propietarios. Ciclo {2}. Rebuke=Destruye la criatura atacante objetivo. Rebuking Ceremony=Pon dos artefactos objetivo en la parte superior de las bibliotecas de sus propietarios. Recall=Descartar X cartas de tu mano, luego devuelve una carta de tu cementerio a tu mano por cada carta descartada de esta manera. Retira del juego el Retorno. Recantation=Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre la Retractacion. {U}, sacrificar la Retractacion: devuelve hasta X permanentes objetivo a la mano de sus propietarios, donde X es el numero de contadores de versos sobre la Retractacion. Reciprocate=Remueve del juego la criatura objetivo que te haya hecho dano este turno. Reckless Abandon=Como coste adicional para jugar el Desenfreno temerario, sacrifica una criatura. El Desenfreno temerario hace 4 puntos de dano a la criatura o jugador objetivo. Reckless Assault={1}, pagar 2 vidas: el Ataque Temerario hace 1 punto de dano a la criatura o jugador objetivo. Reckless Brute=Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.). El Bruto temerario ataca cada turno si puede. Reckless Charge=La criatura objetivo obtiene +3/+0 y gana la habilidad de prisa hasta el final del turno. Retrospectiva {2}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Reckless Embermage={1}{R}: EL Mago Igneo Temerario hace 1 punto de dano a la criatura o jugador objetivo y 1 dano a si mismo. Reckless Ogre=Siempre que el Ogro temerario ataca solo, obtiene +3/+0 hasta final del turno. Reckless One=Prisa. Tanto la fuerza como la resistencia de El temerario son iguales al numero de Trasgos en juego. Reckless Scholar={T}: El jugador objetivo roba una carta y luego descarta una carta. Reckless Spite=Destruye dos criaturas que no sean negras objetivo. Pierdes 5 vidas. Reckless Waif=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Huerfana temeraria. Reckless Wurm=Arrolla. Demencia {2}{R} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.) Reclaim=Pon la carta objetivo de tu cementerio en la parte superior de tu biblioteca. Reclamation=Las criaturas negras tienen "Esta criatura no puede atacar a menos que sacrifiques una tierra." Reclusive Wight=Al comienzo de tu mantenimiento, si controlas otro permanente que no sea tierra, sacrifica el Tumulario solitario. Recoil=Devuelve el permanente objetivo a la mano de su propietario. Luego ese jugador se descarta una carta de su mano. Recollect=Regresa la carta objetivo de tu cementerio a tu mano. Reconnaissance={0}: quita del combate la criatura atacante objetivo de tu control y enderezala. Preven todo el dano que se le fuera hacer y fuera hacer esta criatura este turno. Reconstruction=Devuelve el artefacto objetivo de tu cementerio a tu mano. Recoup=La carta objetivo de conjuro de tu cementerio gana la habilidad de retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de mana. (El coste de mana incluye el color.) Retrospectiva {3}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Recover=Regresa la carta objetivo de criatura de tu cementerio a tu mano. Roba una carta. Recross the Paths=Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de tierra. Pon esa carta en juego y el resto en el fondo de tu biblioteca en cualquier orden. Enfrentate con un oponente. Si ganas, regresa Recorrer los caminos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Recumbent Bliss=Encantar criatura. La criatura encantada no puede atacar ni bloquear. Al comienzo de tu mantenimiento, puedes ganar 1 vida. Recuperate=Elige uno: Gana 6 vidas; o preven los siguientes 6 puntos de dano que se le fuera a hacer a la criatura objetivo este turno. Recurring Insight=Roba una cantidad de cartas igual al numero de cartas en la mano del oponente objetivo. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Recurring Nightmare=Sacrificar una criatura, devuelve la Pesadilla recurrente a la mano de su propietario: devuelve la criatura objetivo de tu cementerio al juego. Juega esta habilidad solo cuando puedas jugar conjuros. Recycle=Saltate tu paso de robar. Siempre que juegues una carta, roba una carta. Tu tamano maximo de mano es dos. Red Cliffs Armada=La Armada de acantilados rojos no puede atacar a menos que el jugador defensor controle una isla. Red Elemental Blast=Elige una: Contrarresta el hechizo azul objetivo; o destruye el permanente azul objetivo. Red Mana Battery={2}, {T}: Pon un contador de carga en la Bateria de Mana Rojo. {T}. quita cualquier numero de contadores de carga de la Bateria de Mana Rojo: Anade {R} a tu reserva de mana, luego anade un {G} adicional a tu reserva de mana por cada contador de carga quitado de esta manera. Red Scarab=La criatura encantada no puede ser bloqueada por criaturas rojas. La criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente rojo. Red Sun's Zenith=El Cenit del sol rojo hace X puntos de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de esta manera fuera a ir a un cementerio este turno, en vez de eso, exiliala. Baraja el Cenit del sol rojo en la biblioteca de su propietario. Red Ward=La criatura encantada obtiene proteccion contra rojo. Redeem the Lost=La criatura objetivo que controlas gana proteccion contra el color de tu eleccion hasta el final del turno. Enfrentate con un oponente. Si ganas, regresa Redimir a los perdidos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Redeem=Prevn todo el dano que se les fuera a hacer a hasta dos criaturas objetivo este turno. Redirect=Puedes elegir nuevos objetivos para el hechizo objetivo. Reduce to Dreams=Regresa todos los artefactos y encantamientos a las manos de sus propietarios. Redwood Treefolk= Reef Pirates=Siempre que los Piratas de los Arrecifes hacen dano a un oponente, ese jugador pone la carta superior de su biblioteca en su cementerio. Reef Shaman={T}: El tipo de la tierra basica objetivo es del tipo de tierra basica de tu eleccion hasta el final del turno. Reflect Damage=La siguiente vez que una fuente de tu eleccion fuera hacer dano este turno, en vez de eso ese dano es hecho al controlador de la fuente. Reflecting Mirror={X}, {T}: cambia el objetivo del hechizo objetivo con un unico objetivo si ese objetivo eres tu. El nuevo objetivo debe ser un jugador. X es dos veces el coste de mana convertido de ese hechizo. Reflecting Pool={T}: Agrega a tu reserva de mana un mana de cualquier tipo que pudiera producir una tierra que controles. Reflex Sliver=Todos los fragmentados tienen la habilidad de prisa. Reflexes=Encantar criatura. La criatura encantada tiene la habilidad de danar primero. Reforge the Soul=Cada jugador descarta su mano y roba siete cartas. Milagro {1}{R}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Refraction Trap=Si un oponente lanza un hechizo instantaneo o conjuro rojo este turno, puedes pagar {W} en lugar de pagar el coste de mana de la Trampa de refraccion. Preven los siguientes 3 puntos de dano que una fuente de tu eleccion fuera a hacerte a ti y/o a permanentes que controlas este turno. Si se previene dano de esta manera, la Trampa de refraccion hace esa misma cantidad de dano a la criatura o jugador objetivo. Refresh=Regenera a la criatura objetivo. Roba una carta. Refreshing Rain=Si un oponente controla un pantano y tu controlas un bosque, puedes jugar la Lluvia refrescante sin pagar el coste mana. El jugador objetivo gana 6 vidas. Regal Force=Cuando la Fuerza regia entre en juego, roba una carta por cada criatura verde que controles. Regal Unicorn= Regenerate=Regenera la criatura objetivo. Regeneration=Encantar criatura. {G}: Regenera a la criatura encantada. Regress=Regresa el permanente objetivo a la mano de su propietario. Regrowth=Devuelve la carta objetivo de tu cementerio a tu mano. Reign of Chaos=Elige uno - Destruye la llanura objetivo y la criatura objetivo blanca; o destruye la isla objetivo y la criatura objetivo azul. Reign of Terror=Destruye todas las criaturas blancas o todas las criaturas verdes. No pueden ser regeneradas. Pierde 2 vidas por cada criatura puesta en el cementerio de esta manera. Reincarnation=Elige una criatura objetivo. Cuando esa criatura vaya a un cementerio este turno, devuelve una carta de criatura de tu cementerio al juego bajo el control del propietario de esa criatura. Reinforced Bulwark=Defensor. {T}: Preven el siguiente 1 punto de dano que se te fuera a hacer este turno. Reinforcements=Pon hasta tres criaturas objetivo de tu cementerio en la parte superior de tu biblioteca en cualquier orden. Reins of Power=Endereza todas las criaturas. Tu y el oponente objetivo gana el control cada uno de las otras criaturas que el otro controla hasta el final del turno. Estas criaturas ganan la habilidad de prisa hasta el final del turno. Reins of the Vinesteed=Encantar criatura. La criatura encantada obtiene +2/+2. Cuando la criatura encantada vaya a un cementerio, puedes regresar las Riendas del corcel de parra de tu cementerio al juego anexadas a una criatura que comparta un tipo de criatura con esa criatura. Reiterate=Recuperar {3} (Puedes pagar {3} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Copia el hechizo objetivo de instantaneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Reito Lantern={3}: Pon la carta objetivo de un cementerio en la parte inferior de la biblioteca de su propietario. Reiver Demon=Vuela. Cuando el Demonio incursor entre en juego, si lo jugaste de tu mano, destruye todas las criaturas que no sean negras o artefacto. No pueden ser regeneradas. Rejuvenate=Ganas 6 vidas. Ciclo {2}. Rejuvenation Chamber=Desaparecer 2. {T}: ganas 2 vidas. Reki, the History of Kamigawa=Siempre que juegues un hechizo legendario, roba una carta. Rekindled Flame=La Llama reavivada hace 4 puntos de dano a la criatura o jugador objetivo. Al comienzo de tu mantenimiento, si un oponente no tiene cartas en su mano, puedes regresar la Llama reavivada de tu cementerio a tu mano. Reknit=Regenera el permanente objetivo. Relearn=Devuelve la carta de instantaneo o conjuro objetivo de tu cementerio a tu mano. Release the Ants=Liberar las hormigas hace 1 punto de dano a la criatura o jugador objetivo. Enfrentate con un oponente. Si ganas, regresa Liberar las hormigas a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Relentless Assault=Endereza todas las criaturas que atacaron este turno. Despues de esta fase principal, hay una fase de combate adicional seguida de una fase principal adicional. Relentless Rats=Las Ratas implacables obtienen +1/+1 por cada otra criatura en el campo de batalla llamada Ratas implacables. Un mazo puede tener cualquier cantidad de cartas llamadas Ratas implacables. Relentless Skaabs=Como coste adicional para lanzar los Skaabs implacables, exilia una carta de criatura de tu cementerio. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Relic Bane=El artefacto encantado tiene "Al comienzo de tu mantenimiento, pierdes 2 vidas." Relic Barrier={T}: Gira el artefacto objetivo. Relic Bind=Siempre que el artefacto encantado sea girado, elige uno - El Lazo Arcaico hace 1 punto de dano al jugador objetivo; o el jugador objetivo gana 1 vida. Relic Crush=Destruye el artefacto o encantamiento objetivo y hasta un otro artefacto o encantamiento objetivo. Relic of Progenitus={T}: El jugador objetivo remueve del juego una carta de su cementerio. {1}, remover del juego la Reliquia de Progenitus: Remueve del juego todos los cementerios. Roba una carta. Relic Putrescence=Encantar artefacto. Siempre que el artefacto encantado sea girado, su controlador obtiene un contador de veneno. Relic Ward=Puedes jugar la Guarda de reliquias cuando puedas jugar un instantaneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrificalo al final del turno. El artefacto encantado no puede ser objetivo de hechizos ni habilidades. Reliquary Monk=Cuando Monje relicario vaya a un cementerio desde el juego, destruye el artefacto o encantamiento objetivo. Reliquary Tower=Tu mano no tiene tamano maximo. {T}: Agrega {1} a tu reserva de mana. Remand=Contrarresta el hechizo objetivo. Si lo haces, regresa esa carta de hechizo a la mano de su propietario. Roba una carta. Remedy=Preven los siguientes 5 puntos de dano que fuera a recibir este turno cualquier numero de criaturas objetivo y/o jugadores, divididos como elijas. Remember the Fallen=Elige uno o ambos: Regresa la carta de criatura objetivo de tu cementerio a tu mano; y/o regresa la carta de artefacto objetivo de tu cementerio a tu mano. Remembrance=Siempre que una criatura que no sea ficha de tu control vaya a un cementerio, busca en tu biblioteca una carta de criatura con el mismo nombre que esa carta. Si lo haces, muestra la carta y ponla en tu mano. Baraja tu biblioteca. Reminisce=El jugador objetivo baraja su cementerio en su biblioteca. Remote Farm=La Granja remota entra en juego girada con dos contadores de agotamiento en el. {T}, quita un contador de agotamiento de la Granja remota: anade {W}{W} a tu reserva de mana. Si no hay contadores de agotamiento en la Granja remota, sacrificala. Remote Isle=La Isla remota entra en juego girada. {T}: anade {U} a tu reserva de mana. Ciclo {2}. Remove Enchantments=Devuelve a tu mano todos los encantamientos que ambos controlan, todas las auras que estan unidoa a los permanentes que controlas, y todas las auras de tu propiedad vinculadas a las criaturas que controlan tus oponentes. A continuacion, destruye todos los otros encantamientos que controlas, todas las auras que estan vinculadas a los permanentes que controlas, y todas los otras auras que estan vinculadas a las criaturas atacantes que controlan tus oponentes. Remove Soul=Contrarresta el hechizo objetivo de criatura. Remove=Juega Quitar solo durante el paso de declarar atacantes y solo si has sido atacado este paso. Regresa la criatura atacante objetivo a la mano de su propietario. Rend Flesh=Destruye la criatura objetivo que no sea Espiritu. Rend Spirit=Destruye el Espiritu objetivo. Rendclaw Trow=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Rending Vines=Destruye el artefacto o encantamiento objetivo si su coste de mana convertido es menor o igual al numero de cartas en tu mano. Roba una carta. Renegade Demon= Renegade Doppelganger=Siempre que otra criatura entre al campo de batalla bajo tu control, puedes hacer que el Duplicante renegado se convierta en una copia de esa criatura hasta el final del turno. (Si lo hace, pierde esta habilidad por el resto del turno.) Renegade Troops=Prisa. Renegade Warlord=Dana primero. Siempre que el Senor de la guerra renegado ataca, cada otra criatura atacando obtiene +1/+0 hasta el final del turno. Renewal=Como coste adicional para jugar la Renovacion, sacrifica una tierra. Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego. Baraja tu biblioteca. Roba una carta al comienzo del siguiente mantenimiento. Renewed Faith=Gana 6 vidas. Ciclo {1}{W}. ({1}{W}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo de la Fe renovada, puedes ganar 2 vidas. Renewing Dawn=Ganas 2 vidas por cada montana que controle el oponente objetivo. Renewing Touch=Baraja cualquier numero de cartas de criatura objetivo de tu cementerio en tu biblioteca. Renounce=Sacrifica cualquier numero de permanentes. Gana 2 vidas por cada uno sacrificado de esta manera. Reparations=Siempre que un oponente juegue un hechizo que te haga objetivo o a una criatura de tu control, puedes robar una carta. Repay in Kind=El total de vidas de cada jugador es igual al menor del total de vidas entre todos los jugadores. Repeal=Regresa el permanente objetivo que no sea tierra con coste de mana convertido de X a la mano de su propietario. Roba una carta. Repel Intruders=Pon en juego dos fichas de criatura Soldado Kithkin blancas 1/1 si se uso {W} paga jugar Repeler a los intrusos. Contrarresta hasta un hechizo de criatura objetivo si se uso {U} paga jugar Repeler a los intrusos. (Haz ambos si se uso {W}{U}.) Repel the Darkness=Gira hasta dos criaturas objetivo. Roba una carta. Repel=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Repentance=La criatura objetivo se hace dano asimismo igual a su fuerza. Repentant Blacksmith=Proteccion contra rojo. Repentant Vampire=Vuela. Siempre que una criatura que reciba dano del Vampiro arrepentido este turno vaya a un cementerio, pon un contador +1/+1 sobre el Vampiro arrepentido. Umbral El Vampiro arrepentido es blanco y tiene: "{T}: Destruye la criatura objetivo negra". Repercussion=Siempre que una criatura recibe dano, la Repercusion hace esa cantidad de dano al controlador de esa criatura. Replenish=Devuelve todas las cartas de encantamiento de tu cementerio al juego. Repopulate=Baraja todas las cartas de criatura del cementerio del jugador objetivo en la biblioteca de ese jugador. Ciclo {2}. Reprisal=Destruye la criatura objetivo con fuerza de 4 o mas. No puede ser regenerada. Reprocess=Sacrificar cualquier numero de artefactos, criaturas, y/o tierras. Roba una carta por cada permanente sacrificado de esta manera. Repulse=Devuelve la criatura objetivo a la mano de su propietario. Roba una carta. Requiem Angel=Vuela. Siempre que otra criatura que controles que no sea Espiritu muera, pon en el campo de batalla una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Reroute=Cambia el objetivo de una habilidad activada objetivo que tenga un solo objetivo. Roba una carta. Rescind=Devuelve el permanente objetivo a la mano de su propietario. Ciclo {2}. Rescue=Devuelve el permanente objetivo de tu control a la mano de su propietario. Research (Research/Development)=Elige hasta cuatro cartas que poseas de fuera del juego y barajalas en tu biblioteca. Research the Deep=Roba una carta. Enfrentate con un oponente. Si ganas, regresa Investigar las profundidades a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Reset=Juega el Reset solo durante el turno del oponente despues de su paso de mantenimiento. Endereza todas las tierras de tu control. Reshape=Como coste adicional para jugar Remodelar, sacrifica un artefacto. Busca en tu biblioteca una carta de artefacto con coste de mana convertido igual o menor a X y ponla en juego. Luego baraja tu biblioteca. Resilient Wanderer=Dana primero. Descartar una carta de tu mano: La Vagabunda flexible gana proteccion contra el color de tu eleccion hasta el final del turno. Resistance Fighter=Sacrificar el Luchador de la Resistencia: Preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Resize=La criatura objetivo obtiene +3/+3 hasta el final del turno. Recobrar {1}{G} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {1}{G}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Resounding Roar=La criatura objetivo obtiene +3/+3 hasta el final del turno. Ciclo {5}{R}{G}{W}. ({5}{R}{G}{W}, descartar esta carta: Roba una carta.) Cuando uses la habilidad de ciclo del Rugido resonante, la criatura objetivo obtiene +6/+6 hasta el final del turno. Resounding Scream=El jugador objetivo descarta una carta al azar. Ciclo {5}{U}{B}{R}. ({5}{U}{B}{R}, descartar esta carta: Roba una carta.) Cuando uses la habilidad de ciclo del Grito resonante, el jugador objetivo descarta dos cartas al azar. Resounding Silence=Remueve del juego la criatura atacante objetivo. Ciclo {5}{G}{W}{U}. ({5}{G}{W}{U}, descartar esta carta: Roba una carta.) Cuando uses la habilidad de ciclo del Silencio resonante, remueve del juego hasta dos criaturas atacantes objetivo. Resounding Thunder=El Trueno resonante hace 3 puntos de dano a la criatura o jugador objetivo. Ciclo {5}{B}{R}{G}. ({5}{B}{R}{G}, descartar esta carta: Roba una carta.) Cuando uses la habilidad de ciclo del Trueno resonante, este le hace 6 puntos de dano a la criatura o jugador objetivo. Resounding Wave=Regresa el permanente objetivo a la mano de su propietario. Ciclo {5}{W}{U}{B}. ({5}{W}{U}{B}, descartar esta carta: Roba una carta.) Cuando uses la habilidad de ciclo de la Ola resonante, regresa dos permanentes objetivo a las manos de sus propietarios. Respite=Preven todo el dano de combate que fuera ser hecho este turno. Gana 1 vida por cada criatura atacando. Resplendent Mentor=Las criaturas blancas que controlas tienen "{T}: Ganas 1 vida". Rest for the Weary=El jugador objetivo gana 4 vidas. Aterrizaje Si una tierra entro al campo de batalla bajo tu control este turno, en vez de eso, ese jugador gana 8 vidas. Rest in Peace=Cuando Descanse en paz entre al campo de batalla, exilia todas las cartas de todos los cementerios. Si una carta o ficha fuera a ser puesta en un cementerio desde cualquier parte, en vez de eso, exiliala. Restless Apparition={W/B}{W/B}{W/B}: La Aparicion inquieta obtiene +3/+3 hasta el final del turno. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Restless Bones={3}{B}, {T}: La criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno. {1}{B}: Regenera los Huesos inquietos. Restless Dead={B}: regenera los Muertos penitentes. Restless Dreams=Como coste adicional para jugar los Suenos inquietos, descarta X cartas de tu mano. Regresa X cartas objetivo de criatura de tu cementerio a tu mano. Restock=Devuelve dos cartas de tu cementerio a tu mano. Retira del juego el Resustir. Restoration Angel=Destello. Vuela. Cuando el Angel de la restitucion entre al campo de batalla, puedes exiliar a la criatura objetivo que controles que no sea un Angel, luego regresa esa carta al campo de batalla bajo tu control. Restore Balance=Devolver el equilibrio es blanco. Suspender 6{W}. Cada jugador elige una cantidad de tierras que controla igual al numero de tierras que controla el jugador que controla menos, luego sacrifica el resto. Los jugadores sacrifican criaturas y descartan cartas de la misma manera. Restrain=Preven todo el dano de combate que fuera a hacer la criatura atacante objetivo este turno. Roba una carta. Resurrection=Regresa la carta de criatura objetivo de tu cementerio al juego. Resuscitate=Hasta final del turno, las criaturas de tu control ganan "{1}: regenera esta criatura." Retaliate=Destruye todas las criaturas que te hicieron dano este turno. Retaliation=Las criaturas de tu control tienen "Siempre que esta criatura sea bloqueada, obtiene +1/+1 hasta el final del turno por cada criatura bloqueandolo" Retaliator Griffin=Vuela. Siempre que una fuente que controle un oponente te haga dano, puedes poner esa misma cantidad de contadores +1/+1 sobre el Grifo vengador. Retether=Regresa cada carta de aura de tu cementerio al juego. Solo se pueden encantar criaturas de esta manera. (Las cartas de aura que no pueden encantar a una criatura en juego permanecen en tu cementerio.) Rethink=Contrarresta el hechizo objetivo a menos que su controlador pague {X}, donde X es su coste de mana convertido. Retraced Image=Muestra una carta de tu mano, luego pon en juego esa carta si tiene el mismo nombre que un permanente que este en juego. Retract=Regresa todos los artefactos que controles a la mano de su propietario. Retribution of the Meek=Destruye todas las criaturas con fuerza 4 o superior. No pueden ser regeneradas. Retribution=Elige 2 criaturas objetivo controladas por un oponente. Ese jugador elige una de ellas y la sacrifica. Pon un contador -1/-1 en la otra. Retromancer=Siempre que el Retromante sea objetivo de un hechizo o habilidad, el Retromante hace 3 puntos de dano al controlador de ese hechizo o habilidad. Return of the Nightstalkers=Devuelve todas las cartas Acosador nocturno de tu cementerio al campo de batalla. A continuacion, destruye todos los pantanos que controlas. Return to Battle=Regresa la carta de criatura objetivo de tu cementerio a tu mano. Return to Dust=Remueve del juego el artefacto o encantamiento objetivo. Si jugaste este hechizo durante tu fase principal, puedes remover del juego otro artefacto o encantamiento objetivo. Reveillark=Vuela. Cuando la Alondra del despertar deje el juego, regresa hasta dos cartas de criatura objetivo con fuerza de 2 o menos de tu cementerio al juego. Evocar {5}{W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Reveille Squad=Siempre que ataques, si el Escuadron de Diana esta enderezado, puedes enderezar todas las criaturas de tu control. Reveka, Wizard Savant={T}: Reveka, Hechiccera Decana hace 2 puntos de dano a la criatura o jugador objetivo y no se endereza durante tu siguiente paso de enderezar. Revelation=Todos los jugadores juegan con sus manos mostradas. Revelsong Horn={1}, {T}, girar una criatura enderezada que controlas: La criatura objetivo obtiene +1/+1 hasta el final del turno. Revenant Patriarch=Cuando el Patriarca aparecido entre en juego, si se uso {W} para jugarlo, el jugador objetivo se salta su proxima fase de combate. El Patriarca aparecido no puede bloquear. Revenant=Vuela. La fuerza y resistencia del Aparecido son igual cada una al numero de cartas de criatura en tu cementerio. Revenge of the Hunted=Hasta el final del turno, la criatura objetivo obtiene +6/+6 y gana la habilidad de arrollar, y todas las criaturas que puedan bloquearla este turno lo hacen. Milagro {G}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Reverberate=Copia el hechizo objetivo de instantaneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Reverberation=Todo el dano que fuera ser hecho este turno por el hechizo de conjuro objetivo es hecho al controlador del hechizo. Revered Dead={W}: Regenera los Muertos venerados. Revered Elder={1}: preven el siguiente punto de dano que fuera ser hecho al Anciano reverenciado este turno. Revered Unicorn=Mantenimiento acumulativo {1}. Cuando el Unicornio venerado deja el juego, su controlador gana vida igual al ultimo coste pagado para el mantenimiento acumulativo del Unicornio venerado. Reverence=Las criaturas con fuerza de 2 o menos no pueden atacarte. Reverent Mantra=Puedes retirar del juego una carta blanca de tu mano en vez de pagar el coste de mana de la Mantra reverente. Todas las criaturas ganan proteccion del color de tu eleccion hasta el final del turno. Reverent Silence=Si tu controlas un bosque en juego, puedes elegir que cada uno de los otros jugadores ganan 6 vidas en vez de pagar el coste de mana del Silencio reverente. Destruye todos los encantamientos. Reversal of Fortune=El oponente objetivo muestra su mano. Puedes copiar una carta de instantaneo o conjuro de alli y jugar la copia sin pagar su coste de mana. Reverse Damage=La proxima vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Gana esa cantidad de vida. Reverse Polarity=Gana X vidas, donde X es 2 veces el dano que te hacen los artefactos este turno. Reverse the Sands=Redistribuye cualquier cantidad de totales de vida de los jugadores. (Cada uno de esos jugadores obtiene de regreso un total de vida.) Revive the Fallen=Regresa la carta de criatura objetivo en un cementerio a la mano de su propietario. Enfrentate con un oponente. Si ganas, regresa Revivir a los caidos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Revive=Regresa la carta objetivo verde de tu cementerio a tu mano. Reviving Dose=Gana 3 vidas. Roba una carta. Reviving Vapors=Muestra las tres cartas superiores de tu biblioteca y pon una de ellas en tu mano. Ganas vida igual al coste de mana convertido de esa carta. Pon las otras cartas mostradas de esta manera en tu cementerio. Revoke Existence=Exilia el artefacto o encantamiento objetivo. Reward the Faithful=Cada uno de cualquier numero de jugadores objetivo gana una cantidad de vida igual al coste de mana convertido mas alto que haya entre los permanentes que controles. Rewards of Diversity=Siempre que un oponente juegue un hechizo multicolor, gana 4 vidas. Reweave=El controlador del permanente objetivo lo sacrifica. Ese jugador muestra cartas de la parte superior de su biblioteca hasta que muestre una carta que comparta un tipo de carta con el permanente sacrificado. Ese jugador pone esa carta en juego, luego baraja su biblioteca. Empalmar con lo arcano {2}{U}{U} Rewind=Contrarresta el hechizo objetivo. Endereza hasta cuatro tierras. Reya Dawnbringer=Vuela. Al comienzo de tu mantenimiento, puedes regresar al juego una carta objetivo de criatura de tu cementerio. Rhox Bodyguard=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Cuando la Guardaespaldas rhox entre en juego, gana 3 vidas. Rhox Brute= Rhox Charger=Arrolla. Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Rhox Faithmender=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.). Si fueras a ganar vida, en vez de eso, ganas el doble de esas vidas. Rhox Meditant=Cuando la Meditante rhox entre en juego, si controlas un permanente verde, roba una carta. Rhox Pikemaster=Dana primero. Las otras criaturas Soldado que controles tienen la habilidad de danar primero. Rhox War Monk=Vinculo vital. Rhox=Puedes hacer que el Rhox haga su dano de combate al jugador defensor como si no hubiera sido bloqueado. {2}{G}: Regenera al Rhox. Rhys the Exiled=Siempre que Rhys el exiliado ataque, ganas 1 vida por cada Elfo que controlas. {B}, sacrificar un Elfo: Regenera a Rhys el exiliado. Rhys the Redeemed={2}{G/W}, {T}: Pon en juego una ficha de criatura Guerrero Elfo verde y blanca 1/1. {4}{G/W}{G/W}, {T}: Por cada ficha de criatura que controles, pon en juego una ficha que es una copia de esa criatura. Rhystic Cave={T}: elige un color. Anade un mana de ese color a tu reserva de mana a menos que cualquier jugador pague {1}. No puedes jugar esta habilidad cuando otro hechizo o habilidad esta siendo jugada. Rhystic Circle={1}: cualquier jugador puede pagar {1}. Si no lo hace, la siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Rhystic Deluge={U}: gira la criatura objetivo a menos que su controlador pague {1}. Rhystic Lightning=El Relampago Ristico hace 4 puntos de dano a la criatura o jugador objetivo a menos que el controlador de esa criatura o ese jugador pague {2}. Si lo hace, el Relampago Ristico hace 2 puntos de dano a la criatura o jugador. Rhystic Scrying=Roba tres cartas. Luego, si cualquier jugador paga {2}, descartate de tres cartas de tu mano. Rhystic Shield=Las criaturas bajo tu control obtienen +0/+1 hasta el final del turno. Ganan +0/+2 adicional hasta el final del turno a menos que cualquier jugador pague {2}. Rhystic Study=Siempre que un oponente juegue un hechizo, puedes robar una carta a menos que ese jugador pague {1}. Rhystic Syphon=A menos que el jugador objetivo pague {3}, el pierde 5 vida y tu ganas 5 vidas. Rhystic Tutor=A menos que cualquier jugador pague {2}, busca en tu biblioteca una carta, pon esa carta en tu mano, luego baraja tu biblioteca. Rib Cage Spider=La Arana Costillar puede bloquear como si tuviera la habilidad de volar. Ribbon Snake=Vuela. {2}: la Vibora Liston pierde la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Ribbons of Night=Los Jirones de la noche hacen 4 puntos de dano a la criatura objetivo y tu ganas 4 vidas. Si se uso {U} para pagar los Jirones de la noche, roba una carta. Ribbons of the Reikai=Roba una carta por cada Espiritu que controles. Ricochet Trap=Si un oponente lanzo un hechizo azul este turno, puedes pagar {R} en lugar de pagar el coste de mana de la Trampa de rebote. Cambia el objetivo del hechizo objetivo que tenga un solo objetivo. Riddle of Lightning=Elige la criatura o jugador objetivo. Adivina 3, luego muestra la primera carta de tu biblioteca. El Acertijo de relampago hace dano igual al coste de mana convertido de esa carta a esa criatura o jugador. (Para adivinar 3, mira las tres primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Riddlekeeper=Siempre que una criatura te ataque a ti o a un planeswalker que controles, el controlador de esa criatura pone las dos primeras cartas de su biblioteca en su cementerio. Riddlesmith=Siempre que lances un hechizo de artefacto, puedes robar una carta. Si lo haces, descarta una carta. Riders of Gavony=Vigilancia. En cuanto los Jinetes de Gavony entren al campo de batalla, elige un tipo de criatura. Las criaturas Humano que controlas tienen proteccion contra las criaturas del tipo elegido. Ridge Rannet=Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Ridged Kusite={1}{B}, {T}, descartar una carta: La criatura objetivo obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Ridgeline Rager={R}: El Iracundo Alomado obtiene +1/+0 hasta el final del turno. Ridgetop Raptor=Dana dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Riding Red Hare=La criatura objetivo obtiene equitacion y +3/+3 hasta el final del turno. Riding the Dilu Horse=La criatura objetivo obtiene equitacion y +2/+2. Rift Bolt=El Rayo de la grieta hace 3 puntos de dano a la criatura o jugador objetivo. Suspender 1{R} (En lugar de jugar esta carta de tu mano, puedes pagar {R} y removerla del juego con un contador de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Rift Elemental={1}{R}, remover un contador de tiempo de un permanente que controlas o una carta suspendida de la cual eres propietario: El Elemental de la grieta obtiene +2/+0 hasta el final del turno. Riftmarked Knight=Flanquea, proteccion contra negro. Suspender 3{1}{W}{W} Cuando se remueva el ultimo contador de tiempo del Caballero marcado por la grieta mientras este removido del juego, pon en juego una ficha de criatura Caballero negra 2/2 con las habilidades de flanquear, proteccion contra blanco y prisa. Riftstone Portal={T}: Agrega un mana incoloro a tu reserva de mana. Mientras el Portal de Rocafisurada este en tu cementerio, las tierras que controles tienen: "{T}: Agrega {G} o {W} a tu reserva de mana". Riftsweeper=Cuando el Barregrietas entre en juego, elige la carta objetivo boca arriba que esta removida del juego. Su propietario la baraja en su biblioteca. Riftwing Cloudskate=Vuela. Cuando la Rayanube ala agrietada entre en juego, regresa el permanente objetivo a la mano de su propietario. Suspender 3{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Righteous Aura={W}, pagar 2 vidas: la siguiente vez que una fuente de tu eleccion fuera a hacerte dano este turno, preven ese dano. Righteous Authority=Encantar criatura. La criatura encantada obtiene +1/+1 por cada carta que haya en la mano de su controlador. Al comienzo del paso de robar del controlador de la criatura encantada, ese jugador roba una carta adicional. Righteous Avengers=Cruza llanuras. Righteous Blow=El Golpe justo hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Righteous Cause=Siempre que una criatura ataque, ganas 1 vida. Righteous Charge=Las criaturas que controlas obtienen +2/+2 hasta el final del turno. Righteous Fury=Destruye todas las criaturas giradas. Ganas 2 vidas por cada criatura destruida de esta manera. Righteous Indignation=Siempre que una criatura bloquea una criatura negra o roja, la criatura bloqueando obtiene +1/+1 hasta el final del turno. Righteous War=Las criaturas blancas que controlas tienen proteccion contra negro. Las criaturas negras que controlas tienen proteccion contra blanco. Righteousness=La criatura bloqueadora objetivo obtiene +7/+7 hasta el final del turno. Riku of Two Reflections=Siempre que lances un hechizo instantaneo o conjuro, puedes pagar {U}{R}. Si lo haces, copia ese hechizo. Puedes elegir nuevos objetivos para la copia. Siempre que otra criatura que no sea ficha entre al campo de batalla bajo tu control, puedes pagar {G}{U}. Si lo haces, pon en el campo de batalla una ficha que es una copia de esa criatura. Rime Dryad=Cruza bosques nevados. Rime Transfusion=Encantar criatura. La criatura encantada obtiene +2/+1 y tiene "{S}: Esta criatura no puede ser bloqueada este turno excepto por criaturas nevadas." ({S} puede pagarse con un mana de un permanente nevado.) Rimebound Dead={S}: Regenera el Muerto atado a la escarcha. ({S} puede pagarse con un mana de un permanente nevado.) Rimefeather Owl=Vuela. Tanto la fuerza como la resistencia del Buho pluma escarchada son iguales al numero de permanentes nevados en juego. {1}{S}: Pon un contador de hielo sobre el permanente objetivo. Los permanentes con contadores de hielo sobre ellos son nevados. Rimehorn Aurochs=Arrolla. Siempre que los Uros cuerno escarchado ataquen, obtienen +1/+0 hasta el final del turno por cada otro Uro atacante. {2}{S}: La criatura objetivo bloquea a la criatura objetivo este turno si puede. ({S} puede pagarse con un mana de un permanente nevado.) Rimescale Dragon=Vuela. {2}{S}: Gira la criatura objetivo y pon un contador de hielo sobre ella. ({S} puede pagarse con un mana de un permanente nevado.) Las criaturas con contadores de hielo sobre ellas no enderezan durante los pasos de enderezar de sus controladores. Rimewind Cryomancer={1}, {T}: Contrarresta la habilidad activada objetivo. Juega esta habilidad solo si controlas cuatro o mas permanentes nevados. (Las habilidades de mana no pueden hacerse objetivo.) Rimewind Taskmage={1}, {T}: Gira o endereza el permanente objetivo. Juega esta habilidad solo si controlas cuatro o mas permanentes nevados. Ring of Evos Isle={2}: La criatura equipada gana la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes.). Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es azul. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Ring of Gix=Eco. {1}, {T}: gira el artefacto, criatura o tierra objetivo. Ring of Immortals={3}, {T}: contrarresta el hechizo de instantaneo o encantamiento que hace objetivo a un permanente de tu control. Ring of Kalonia=La criatura equipada tiene la habilidad de arrollar. (Si fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.). Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es verde. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Ring of Ma'rf={5}, {T}, retira del juego el Anillo de Ma'rf: la proxima vez que robes una carta este turno, en vez de eso pon en tu mano una carta de tu zona de retiradas del juego o que no pertenezca a la partida. Ring of Renewal={5}, {T}, descartar una carta al azar de tu mano: roba dos cartas. Ring of Thune=La criatura equipada tiene la habilidad de vigilancia. (Esta criatura no se gira al atacar.). Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es blanca. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Ring of Valkas=La criatura equipada tiene la habilidad de prisa. (Esta criatura puede atacar y {T} sin importar cuando entro bajo tu control.). Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es roja. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Ring of Xathrid={2}: Regenera la criatura equipada. (La proxima vez que esta criatura fuera a ser destruida este turno, no lo es. En vez de eso, girala, remueve todo el dano de ella y remuevela del combate.). Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura equipada si es negra. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Rings of Brighthearth=Siempre que juegues una habilidad activada, si no es una habilidad de mana, puedes pagar {2}. Si lo haces, copia esa habilidad. Puedes elegir nuevos objetivos para la copia. Ringskipper=Vuela. Cuando la Salta anillos vaya a un cementerio desde el juego, enfrentate con un oponente. Si ganas, regresa la Salta anillos a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Riot Devils= Riot Gear=La criatura equipada obtiene +1/+2.Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.) Riot Ringleader=Siempre que la Cabecilla incitadora ataque, las criaturas Humano que controlas obtienen +1/+0 hasta el final del turno. Riot Spikes=({B/R} puede pagarse con {B} o con {R}.) Encantar criatura. La criatura encantada obtiene +2/-1. Rip-Clan Crasher=Prisa. Ripscale Predator=El Depredador escamarrota no puede ser bloqueado excepto por dos o mas criaturas. Riptide Biologist=Proteccion contra Bestias. Metamorfosis {2}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Riptide Chronologist={U}, sacrificar el Cronologo Resaca: Endereza todas las criaturas del tipo de tu eleccion. Riptide Crab=Vigilancia. Cuando el Cangrejo de Resaca se va al cementerio desde el juego, roba una carta. Riptide Director={2}{U}{U}, {T}: Roba una carta por cada Hechicero que controles. Riptide Entrancer=Siempre que la Hipnotizadora Resaca haga dano de combate a un jugador, puedes sacrificarla. Si lo haces, ganas el control de la criatura objetivo que controle ese jugador. (Este efecto no termina al final del turno.) Metamorfosis {U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Riptide Laboratory={T}: Agrega {1} a tu reserva de mana. {1}{U}, {T}: Regresa el Hechicero objetivo que controles a la mano de su propietario. Riptide Mangler={1}{U}: Cambia la fuerza del Destrozador Resaca por la fuerza de la criatura objetivo. (No recupera su fuerza original al final del turno.) Riptide Pilferer=Siempre que la Ratera Resaca haga dano de combate a un jugador, ese jugador descarta una carta. Metamorfosis {U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Riptide Replicator=En cuanto el Reproductor Resaca entre en juego, elige un color y un tipo de criatura. El Reproductor Resaca entra en juego con X contadores de alimentacion sobre el. {4}, {T}: Pon en juego una ficha de criatura del tipo y color elegidos X/X, donde X es el numero de contadores de alimentacion que haya sobre el Reproductor Resaca. Riptide Shapeshifter={2}{U}{U}, sacrificar el Metamorfo Resaca: Elige un tipo de criatura. Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura de ese tipo. Pon en juego esa carta y baraja el resto en tu biblioteca. Riptide Survivor=Metamorfosis {1}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Sobreviviente del Proyecto Resaca se ponga boca arriba, descarta dos cartas de tu mano, luego roba tres cartas. Riptide=Gira todas las criaturas azules. Rise (Rise/Fall)=Regresa la carta de criatura objetivo de un cementerio y la criatura objetivo en juego a las manos de sus propietarios. Rise from the Grave=Pon en el campo de batalla bajo tu control la carta de criatura objetivo de un cementerio. Esa criatura es un Zombie negro ademas de sus otros colores y tipos. Rise of the Hobgoblins=Cuando el Levantamiento de los hobgoblins entre en juego, puedes pagar {X}. Si lo haces, pon en juego X fichas de criatura Soldado Trasgo blancas y rojas 1/1. {R/W}: Las criaturas rojas y las criaturas blancas que controlas ganan la habilidad de danar primero hasta el final del turno. Risen Sanctuary=Vigilancia. Rishadan Airship=Vuela. La Aeronave rishadana solo puede bloquear criaturas con la habilidad de volar. Rishadan Brigand=Vuela. Cuando el Bandolero rishadano entra en juego, cada oponente sacrifica un permanente a menos que pague {3}. El Bandolero rishadano solo puede bloquear a criaturas con la habilidad de volar. Rishadan Cutpurse=Cuando la Carterista rishadana entra en juego, cada oponente sacrifica un permanente a menos que pague {1}. Rishadan Footpad=Cuando el Salteador de caminos entra en juego, cada oponente sacrifica un permanente a menos que pagues {2}. Rishadan Pawnshop={2}, {T}: baraja la carta en juego de tu control en la biblioteca de su propietario. Rishadan Port={T}: anade {1} a tu reserva de mana. {1}, {T}: gira la tierra objetivo. Rising Waters=Las tierras no se enderezan durante el paso de enderezar de sus controladores. Al comienzo del mantenimiento de cada jugador, ese jugador endereza una tierra que el controle. Risky Move=Al comienzo del mantenimiento de cada jugador, ese jugador gana el control de la Jugada arriesgada. Cuando ganes el control de la Jugada arriesgada de otro jugador, elige una criatura que controles y un oponente. Lanza una moneda. Si pierdes el lanzamiento, ese oponente gana el control de esa criatura. Rite of Consumption=Como coste adicional para jugar el Rito de consuncion, sacrifica una criatura. El Rito de consuncion hace una cantidad de dano igual a la fuerza de la criatura sacrificada al jugador objetivo. Ganas una cantidad de vida igual al dano hecho de esta manera. Rite of Flame=Agrega {R}{R} a tu reserva de mana, luego agrega {R} a tu reserva de mana por cada carta llamada Rito de la llama en cada cementerio. Rite of Passage=Siempre que una criatura que controles reciba dano, pon un contador +1/+1 sobre ella. (El dano se hace antes de que le pongas el contador.) Rite of Replication=Estimulo {5}. (Puedes pagar {5} adicionales en cuanto lances este hechizo.) Pon en el campo de batalla una ficha que es una copia de la criatura objetivo. Si el Rito de replicacion fue estimulado, en vez de eso, pon en el campo de batalla cinco de esas fichas. Rite of Ruin=Elige un orden para artefactos, criaturas y tierras. Cada jugador sacrifica un permanente del primer tipo, sacrifica dos del segundo tipo y sacrifica tres del tercer tipo. Rites of Flourishing=Al comienzo del paso de robar de cada jugador, ese jugador roba una carta adicional. Cada jugador puede jugar una tierra adicional durante cada uno de sus turnos. Rites of Initiation=Descarta cualquier numero de cartas al azar de tu mano. Las criaturas que controles obtienen +1/+0 hasta el final del turno por cada carta descartada de esta manera. Rites of Reaping=La criatura objetivo obtiene +3/+3 hasta el final del turno. Otra criatura objetivo obtiene -3/-3 hasta el final del turno. Rites of Refusal=Descarta cualquier numero de cartas de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague {3} por cada carta descartada de esta manera. Rites of Spring=Descarta cualquier numero de cartas de tu mano. Busca en tu biblioteca ese mismo numero de cartas de tierra basica, muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. Rith, the Awakener=Vuela. Siempre que Rith, La Despertadora hace dano de combate a un jugador, puedes pagar {2}{G}. Si lo haces, elige un color. Pon una ficha de criatura saprolin verde 1/1 en juego por cada permanente de ese color. Rith's Attendant={1}, sacrificar al Asistente de Rith: anade {R}{G}{W} a tu reserva de mana. Rith's Charm=Elige una - destruye la tierra que no sea basica objetivo; o pon tres fichas de criatura saprolin verdes 1/1 en juego; o preven todo el dano que una fuente de tu eleccion fuera a hacer este turno. Rith's Grove=La Arboleda de Rith son un cubil adicionalmente a su tipo de tierra. Cuando la Arboleda de Rith entra en juego, sacrificala a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. {T}: anade {R}, {G} o {B} a tu reserva de mana. Ritual of Restoration=Regresa el artefacto objetivo de tu cementerio a tu mano. Ritual of Steel=Cuando el Ritual del acero entra en juego, roba una carta al comienzo de tu siguiente mantenimiento. La criatura encantada obtiene +0/+2. Ritual of Subdual=Mantenimiento acumulativo {2}. Si la tierra es girada para extraer mana, la tierra produce {1} en vez de su tipo normal. Ritual of the Machine=Como coste adicional para jugar el Ritual de la maquina, sacrifica una criatura. Gana el control de la criatura objetivo que no sea negra ni artefacto. Rivalry=Al comienzo del mantenimiento de cada jugador, si ese jugador controla mas tierras que cualquier otro, la Rivalidad le hace 2 puntos de dano. Rivals' Duel=Elige dos criaturas objetivo que no compartan tipos de criatura. Cada una de esas criaturas hace dano igual a su fuerza a la otra. Riven Turnbull={T}: anade {B} a tu reserva de mana. River Bear=Cruza islas. River Boa=Cruza islas. {G}: Regenera la Boa de Rio. River Delta={T}: anade {U} o {B} a tu reserva de mana. El Delta fluvial no se endereza durante el siguiente paso de enderezar de su controlador. River Kaijin= River Kelpie=Siempre que el Kelpie del rio u otro permanente sea puesto en juego desde el cementerio, roba una carta. Siempre que un hechizo se juegue desde el cementerio, roba una carta. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) River Merfolk={U}: El Triton del rio gana la habilidad de cruzar montanas hasta el final del turno. River of Tears={T}: Agrega {U} a tu reserva de mana. Si jugaste una tierra este turno, en vez de eso, agrega {B} a tu reserva de mana. Riverfall Mimic=Siempre que juegues un hechizo que sea azul y rojo, el Mimico de la cascada se convierte en 3/3 y es imbloqueable hasta el final del turno. River's Grasp=Si se uso {U} para jugar el Abrazo del rio, regresa hasta una criatura objetivo a la mano de su propietario. Si se uso {B} para jugar el Abrazo del rio, el jugador objetivo muestra su mano, tu eliges una carta que no sea tierra de alli y ese jugador descarta esa carta. (Haz ambos si se uso {U}{B}.) Rix Maadi Guildmage={B}{R}: La criatura bloqueadora objetivo obtiene -1/-1 hasta el final del turno. {B}{R}: El jugador objetivo que haya perdido una o mas vidas este turno pierde 1 vida. Rix Maadi, Dungeon Palace={T}: Agrega {1} a tu reserva de mana. {1}{B}{R}, {T}: Cada jugador descarta una carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Roar of Jukai=Si controlas un bosque, cada criatura bloqueada obtiene +2/+2 hasta el final del turno. Empalmar con lo arcanoUn oponente gana 5 vidas. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Roar of Reclamation=Cada jugador regresa todas las cartas de artefacto de su cementerio al juego. Roar of the Crowd=Elige un tipo de criatura. El Rugido de la multitud hace dano a la criatura o jugador objetivo igual al numero de permanentes que controlas del tipo elegido. Roar of the Kha=Elige uno: Las criaturas que controles obtienen +1/+1 hasta el final del turno; o endereza todas las criaturas que controles. Entrelazar {1}{W}. (Si pagas el coste de entrelazar, juega ambas opciones.) Roar of the Wurm=Pon en juego una ficha de criatura Sierpe verde 6/6. Retrospectiva {3}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Roaring Primadox=Al comienzo de tu mantenimiento, regresa una criatura que controles a la mano de su propietario. Roaring Slagwurm=Siempre que la Sierpescoria rugiente ataque, gira todos los artefactos. Robber Fly=Vuela. Siempre que la Asilida sea bloqueada, el jugador defensor se descarta de su mano, luego roba esa cantidad de cartas. Robe of Mirrors=Encantar criatura. La criatura encantada tiene la habilidad de velo. Roc Egg=Defensor. (Esta criatura no puede atacar.). Cuando el Huevo de roc muera, pon en el campo de batalla una ficha de criatura Ave blanca 3/3 con la habilidad de volar. Roc Hatchling=El Polluelo de roc entra en juego con cuatro contadores de cascara sobre el. Al comienzo de tu mantenimiento, quita un contador de cascara del Polluelo de roc. El Polluelo de roc obtiene +3/+2 y tiene la habilidad de volar mientras no tenga contadores de cascara sobre el. Roc of Kher Ridges=Vuela. Rock Badger=Cruza montanas. Rock Basilisk=Siempre que el Basilisco de roca bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final del combate. Rock Hydra=Hidra de Piedra entra en juego con X contadores +1/+1 sobre ella. Por cada punto de dano que fuera a recibir Hidra de Piedra, si tiene un contador +1/+1 sobre ella, quita un contador +1/+1 de ella y preven ese punto de dano. {R} Preven el siguiente punto de dano que se le fuera a hacer a Hidra de Piedra. {R}{R}{R}: Anade un contador +1/+1 a Hidra de Piedra. Rock Jockey=No puedes jugar el Jinete de rocas si jugaste una tierra este turno. No puedes jugar tierras si jugaste el Jinete de rocas este turno. Rock Slide=El Desprendimiento hace X puntos de dano como tu elijas entre cualquier numero de criaturas atacantes o bloqueadoras sin la habilidad de volar. Rockcaster Platoon={4}{G}: El Peloton arrojapiedras hace 2 puntos de dano a cada criatura con la habilidad de volar y a cada jugador. Rocket Launcher={2}: Lanzacohetes hace 1 dano a la criatura o jugador objetivo. Sacrifica Lanzacohetes al final del turno. Juega esta habilidad solo si controlas el Lanzacohetes desde el comienzo de tu turno. Rockshard Elemental=Dana dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Metamorfosis {4}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Rockslide Ambush=La Emboscada de desprendimiento de rocas hace dano a la criatura objetivo igual al numero de montanas que controlas. Rockslide Elemental=Dana primero. Siempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Elemental de la avalancha. Rocky Tar Pit=El Lodazal rocoso entra en juego girado. {T}, sacrificar el Lodazal rocoso: busca en tu biblioteca una carta de pantano o montana y ponlo en juego. Luego baraja tu biblioteca. Rod of Ruin={3}, {T}: El Baston de Destruccion hace 1 punto de dano a la criatura o jugador objetivo. Rofellos, Llanowar Emissary={T}: anade {G} a tu reserva de mana por cada bosque que controles. Rofellos's Gift=Muestra cualquier numero de cartas verdes de tu mano. Devuelve una carta de encantamiento de tu cementerio a tu mano por cada carta mostrada de esta manera. Rogue Elephant=Cuando el Elefante enloquecido entra en juego, sacrificalo a menos que sacrifiques un bosque. Rogue Kavu=Siempre que el Kavu Aislado ataque solo, obtiene +2/+0 hasta el final del turno. Rogue Skycaptain=Vuela Al comienzo de tu mantenimiento, pon un contador de X en el Corsario celeste, luego puedes pagar 2 por cada contador de X en el. Si tu no pagastes, quite todos los contadores de X de el Corsario celeste y un oponente gana el control de el. Rogue's Passage={T}: Agrega {1} a tu reserva de mana. {4}, {T}: La criatura objetivo es imbloqueable este turno. Rohgahh of Kher Keep=Al comienzo de tu mantenimiento, a menos que pagues {R}{R}{R}, un oponente gana el control de Rohgahh de Kher Keep y todos los Kobolds de Kher Keep de tu control. Si un jugador gana el control de una criatura de esta manera, girala. Roil Elemental=Vuela. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes ganar el control de la criatura objetivo mientras controles el Elemental de la Turbulencia. Roiling Horror=Tanto la fuerza como la resistencia del Horror enojado son iguales a tu total de vidas menos el total de vidas del oponente con mas vidas. Suspender X{X}{B}{B}{B}. X no puede ser 0. Siempre que se remueva un contador de tiempo del Horror enojado mientras esta removido del juego, el jugador objetivo pierde 1 vida y tu ganas 1 vida. Roiling Terrain=Destruye la tierra objetivo, luego el Terreno enojado hace dano al controlador de esa tierra igual al numero de cartas de tierra en el cementerio de ese jugador. Rolling Earthquake=El Terremoto rodante hace X puntos de dano a cada criatura sin la habilidad de equitacion y a cada jugador. Rolling Spoil=Destruye la tierra objetivo. Si se uso {B} para pagar la Ruina animada, todas las criaturas obtienen -1/-1 hasta el final del turno. Rolling Stones=Los muros pueden atacar como si no fueran muros. Rolling Temblor=El Temblor replicado hace 2 puntos de dano a cada criatura que no tenga la habilidad de volar. Retrospectiva {4}{R}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Rolling Thunder=El Trueno ensordecedor hace X puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Ronin Cavekeeper=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Ronin Cliffrider=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Siempre que el Ronin jinete de cimas ataque, puedes elegir que le haga 1 punto de dano a cada criatura que controle el jugador defensor. Ronin Houndmaster=Prisa. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Ronin Warclub=La criatura equipada obtiene +2/+1. Siempre que una criatura entre en juego bajo tu control, anexa el Garrote de guerra ronin a esa criatura. Equipar {5} ({5}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Ronom Hulk=Proteccion contra nevado. Mantenimiento acumulativo {1} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Ronom Serpent=La Serpiente de Ronom no puede atacar a menos que el jugador defensor controle una tierra nevada. Cuando no controles tierras nevadas, sacrifica la Serpiente de Ronom. Ronom Unicorn=Sacrificar la Unicornio de Ronom: Destruye el encantamiento objetivo. Roofstalker Wight={1}{U}: El Tumulario rondatechos gana la habilidad de volar hasta el final del turno. Rooftop Storm=Puedes pagar {0} en lugar de pagar el coste de mana de los hechizos de criatura Zombie que lanzas. Root Cage=Los mercenarios no se enderezan durante el paso de enderezar de su controlador. Root Elemental=Metamorfosis {5}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Elemental de raiz se ponga boca arriba, puedes poner en juego una carta de criatura de tu mano. Root Greevil={2}{G}, {T}, sacrificar el Greevil raiz: destruye todos los encantamientos del color de tu eleccion. Root Maze=Los artefactos y las tierras entran en juego girados. Root Sliver=El Fragmentado de raices no puede ser contrarrestado. Los hechizos de Fragmentado no pueden ser contrarrestados. Root Spider=Siempre que la Arana de las raices bloquea, obtiene +1/+0 y gana la habilidad de danar primero hasta el final del turno. Rootborn Defenses=Repuebla. Las criaturas que controlas son indestructibles este turno. (Para repoblar, pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas. El dano y los efectos que dicen "destruir" no destruyen a las criaturas indestructibles.) Rootbound Crag=El Risco enraizado entra al campo de batalla girado a menos que controles una montana o un bosque. {T}: Agrega {R} o {G} a tu reserva de mana. Rootbreaker Wurm=Arrolla. Rootgrapple=Destruye el permanente objetivo que no sea criatura. Si controlas un Pueblo-arboreo, roba una carta. Rooting Kavu=Cuando el Kavu Hozador va al cementerio desde el juego, puedes retirar el Kavu Hozador del juego. Si lo haces, baraja todas las cartas de criatura de tu cementerio en tu biblioteca. Root-Kin Ally=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Girar dos criaturas enderezadas que controles: El Aliado enraizado obtiene +2/+2 hasta el final del turno. Rootrunner={G}{G}, sacrificar el Corredor de raices: Pon la tierra objetivo en la parte superior de la biblioteca de su propietario. Migracion de almas 3 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 3 o menos de tu cementerio a tu mano.) Roots of Life=Cuando las Raices de la vida entran en juego, elige islas o pantanos. Siempre que una tierra del tipo elegido que un oponente controle sea girada, gana 1 vida. Roots=Las Raices solo pueden encantar una criatura sin la habilidad de volar. Cuando las Raices entran en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Rootwalla={1}{G}: La Raizguana obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Rootwater Alligator=Sacrificar un bosque: regenera al Caiman de Raicesanegadas. Rootwater Commando=Cruza islas. Rootwater Depths={T}: anade {1} a tu reserva de mana. {T}: anade {U} o {B} a tu reserva de mana. Los Abismos de Raicesanegadas no se enderezan durante el siguiente paso de enderezar de su controlador. Rootwater Diver={T}, sacrificar el Buceador de Raicesanegadas: devuelve la carta de artefacto objetivo de tu cementerio a tu mano. Rootwater Hunter={T}: el Cazador de Raicesanegadas hace 1 punto de dano a la criatura o jugador objetivo. Rootwater Matriarch={T}: Gana el control de la criatura objetivo mientras esa criatura este encantada. Rootwater Mystic={1}{U}: Mira la carta superior de la biblioteca del jugador objetivo. Rootwater Shaman=Puedes jugar una carta de encantar criatura cuando puedas jugar un instantaneo. Rootwater Thief={U}: el Ladron de Raicesanegadas gana la habilidad de volar hasta el final del turno. Siempre que el Ladron de Raicesanegadas hace dano de combate a un jugador, puedes pagar {2}. Si lo haces, busca en la biblioteca de ese jugador una carta y retirala del juego. Ese jugador baraja su biblioteca. Rorix Bladewing=Vuela, prisa. Rosheen Meanderer={T}: Agrega {4} a tu reserva de mana. Usa este mana solo en costes que contengan {X}. Rot Wolf=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que una criatura que recibio dano del Lobo putrido este turno vaya a un cementerio, puedes robar una carta. Rotcrown Ghoul=Cuando el Necrofago corona putrefacta muera, el jugador objetivo pone las primeras cinco cartas de su biblioteca en su cementerio. Roterothopter=Vuela. {2}: el Roterotoptero obtiene +1/+0 hasta el final del turno. Juega esta habilidad no mas que dos veces cada turno. Rotlung Reanimator=Siempre que el Reanimador pulmon putrefactivo u otro Clerigo vaya a un cementerio desde el juego, pon en juego una ficha de criatura Zombie negra 2/2. Rotted Hystrix= Rotting Fensnake= Rotting Giant=Siempre que el Gigante pudriendose ataque o bloquee, sacrificalo a menos que remuevas del juego una carta de tu cementerio. Rotting Legion=La Legion putrida entra al campo de batalla girada. Rotting Rats=Cuando las Ratas putridas entren en juego, cada jugador descarta una carta. Desenterrar {1}{B}. ({1}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Rough (Rough/Tumble)=Violentar hace 2 puntos de dano a cada criatura que no tenga la habilidad de volar. Roughshod Mentor=Las criaturas verdes que controlas tienen la habilidad de arrollar. Rouse=Si controlas un pantano, puedes pagar 2 vidas en vez de pagar el coste de mana del Estimular. La criatura objetivo obtiene +2/+0 hasta el final del turno. Rout=Puedes jugar la Tumulto cuando puedas jugar un instantaneo si pagas {2} mas para jugarlo. Destruye todas las criaturas. No pueden ser regeneradas. Rowan Treefolk= Rowen=Muestra la primera carta que robas cada turno. Siempre que muestres una carta de tierra basica de esta manera, roba una carta. Royal Assassin={T}: Destruye la criatura objetivo girada. Royal Decree=Mantenimiento acumulativo: {W} Siempre que un pantano, montana, permanente negro, o permanente rojo es girado, el Real decreto hace 1 dano al controlador del permanente. Royal Herbalist={2}, Retira del juego la carta superior de tu biblioteca: ganas 1 vida. Rubbleback Rhino=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Rubblebelt Raiders=Siempre que los Incursores de Barrioescombros ataquen, pon un contador +1/+1 sobre ellos por cada criatura atacante que controles. Rubblehulk=Tanto la fuerza como la resistencia del Titan de escombros son iguales al numero de tierras que controlas.Empujon {1}{R}{G}, descartar el Titan de escombros: La criatura atacante objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de tierras que controlas. Rubinia Soulsinger=Puedes elegir no enderezar a Rubinia Soulsinger durante tu paso de enderezar. {T}: gana el control de la criatura objetivo mientras que tu controles a Rubinia Soulsinger y permanezca girada. Ruby Leech=Dana primero. Los hechizos rojos cuestan {R} mas para jugarlos. Ruby Medallion=Los hechizos rojos cuestan {1} menos para jugarlos. Rude Awakening=Elige uno: Endereza todas las tierras que controles; o hasta el final del turno, las tierras que controles se convierten en criaturas 2/2 que siguen siendo tierras. Entrelazar {2}{G} (Si pagas el coste de entrelazar, juega ambas opciones.) Rugged Prairie={T}: Agrega {1} a tu reserva de mana. {R/W}, {T}: Agrega {R}{R}, {R}{W}, o {W}{W} a tu reserva de mana. Ruham Djinn=Dana primero. El Djinn Ruham obtiene -2/-2 mientras el blanco sea el color mas comun entre todos los permanentes o empata con el mas comun. Ruhan of the Fomori=Al comienzo del combate en tu turno, elige un oponente al azar. Ruhan de los Fomori ataca a ese jugador este combate si puede. Ruin Ghost={W}, {T}: Exilia la tierra objetivo que controlas, luego regresala al campo de batalla bajo tu control. Ruination Wurm= Ruination=Destruye todas las tierras que no sean basicas. Ruinous Minotaur=Siempre que el Minotauro funesto haga dano a un oponente, sacrifica una tierra. Ruins of Trokair=Las Ruinas de Trokair entran en juego giradas. {T}: Anade {W} a tu reserva de mana. {T}, sacrificar las Ruinas de Trokair: Anade {W}{W} a tu reserva de mana. Rukh Egg=Cuando el Huevo de Rukh vaya a un cementerio desde el juego, pon en juego una ficha de criatura Ave roja 4/4 con la habilidad de volar al final del turno. Rule of Law=Ningun jugador puede jugar mas de un hechizo cada turno. Rumbling Aftershocks=Siempre que lances un hechizo estimulado, puedes hacer que los Temblores retumbantes hagan dano a la criatura o jugador objetivo igual al numero de veces que ese hechizo fue estimulado. Rumbling Crescendo=Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre el Crescendo retumbante. {R}, sacrificar el Crescendo retumbante: destruye hasta X tierras objetivo, donde X es el numero de contadores de verso sobre el Crescendo retumbante. Rumbling Slum=Al comienzo de tu mantenimiento, el Distrito retumbante hace 1 punto de dano a cada jugador. Rummaging Goblin={T}, descartar una carta: Roba una carta. Rummaging Wizard={2}{U}: Mira la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu cementerio. Run (Hit/Run)=Las criaturas atacantes que controlas obtienen +1/+0 hasta el final del turno por cada otra criatura atacante. Run Wild=Hasta el final del turno, la criatura objetivo gana la habilidad de arrollar y "{G}: Regenera a esta criatura". Rune of Protection: Artifacts={W}: la siguiente vez que una fuente de artefacto de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: Black={W}: la siguiente vez que una fuente negra de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: Blue={W}: la siguiente vez que una fuente azul de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: Green={W}: la siguiente vez que una fuente verde de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: Lands={W}: la siguiente vez que una fuente de tierra de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: Red={W}: la siguiente vez que una fuente roja de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune of Protection: White={W}: la siguiente vez que una fuente blanca de tu eleccion fuera a hacerte dano este turno, preven ese dano. Ciclo {2}. Rune Snag=Contrarresta el hechizo objetivo a menos que su controlador pague {2} mas {2} adicionales por cada carta llamada Enredo de runas en cada cementerio. Runeboggle=Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Roba una carta. Rune-Cervin Rider=Vuela. {G/W}{G/W}: El Jinete de cervido runico obtiene +1/+1 hasta el final del turno. Runechanter's Pike=La criatura equipada tiene la habilidad de danar primero y obtiene +X/+0, donde X es el numero de cartas de instantaneo y conjuro en tu cementerio. Equipar {2}. Runeclaw Bear= Runed Arch=El Arco runico entra en juego girado. {X}, {T}, sacrificar el Arco runico: {X} criaturas objetivo con fuerza 2 o menor son imbloqueables este turno. Runed Halo=En cuanto el Halo runico entre en juego, nombra una carta. Tienes proteccion contra el nombre elegido. (No puedes ser objetivo, recibir dano o estar encantado por nada con ese nombre.) Runed Servitor=Cuando el Servidor runico vaya a un cementerio desde el campo de batalla, cada jugador roba una carta. Runed Stalactite=La criatura equipada obtiene +1/+1 y es de todos los tipos de criatura. Equipar {2}. Runeflare Trap=Si un oponente robo tres o mas cartas este turno, puedes pagar {R} en lugar de pagar el coste de mana de la Trampa fulgor de runas. La Trampa fulgor de runas hace dano al jugador objetivo igual a la cantidad de cartas en la mano de ese jugador. Runes of the Deus=Encantar criatura. Mientras la criatura encantada sea roja, obtiene +1/+1 y tiene la habilidad de danar dos veces. (Esta criatura dana primero y tambien hace dano de combate normal.) Mientras la criatura encantada sea verde, obtiene +1/+1 y tiene la habilidad de arrollar. Rune-Scarred Demon=Vuela. Cuando el Demonio marcado con runas entre al campo de batalla, busca una carta en tu biblioteca, ponla en tu mano y luego baraja tu biblioteca. Runesword={3, {T}: la criatura atacante objetivo obtiene +2/+0 hasta el final del turno. Cuando esa criatura deja el juego este turno, sacrifica la Espada runica. Si la criatura hace dano a una criatura este turno, la criatura danada no puede ser regenerada este turno. Si una criatura que recibio dano de la criatura hecha objetivo fuera a ir a un cementerio este turno, remueve esa criatura. Rune-Tail, Kitsune Ascendant=Cuando tengas 30 o mas vidas, invierte a Cola-runa, ascendente kitsune. Rune-Tail's Essence=Preven todo el dano que se le fuera a hacer a las criaturas que controles. Runewing=Vuela. Cuando el Alarruna muera, roba una carta. Runic Repetition=Regresa a tu mano la carta exiliada objetivo con retrospectiva de la cual eres propietario. Rupture Spire=La Torre de la ruptura entra en juego girada. Cuando la Torre de la ruptura entre en juego, sacrificala a menos que pagues {1}. {T}: Agrega un mana de cualquier color a tu reserva de mana. Rupture=Sacrifica una criatura. La Ruptura hace dano igual a la fuerza de esa criatura a cada criatura sin la habilidad de volar y a cada jugador. Rush of Blood=La criatura objetivo obtiene +X/+0 hasta el final del turno, donde X es su fuerza. Rush of Knowledge=Roba un numero de cartas igual al coste de mana convertido mas alto que haya entre los permanentes que controles. Rushing River=Estimulo - sacrificar una tierra. Devuelve el permanente objetivo que no sea tierra a la mano de su propietario. Si pagaste el coste estimulo, devuelve otro permanente objetivo que no sea tierra a la mano de su propietario. Rushing-Tide Zubera=Cuando el Zubera marea torrencial vaya a un cementerio desde el juego, si se le hicieron 4 o mas puntos de dano este turno, roba tres cartas. Rushwood Dryad=Cruza bosques. Rushwood Elemental=Arrolla. Al comienzo de tu mantenimiento, puedes poner un contador +1/+1 en el Elemental de Rushwood. Rushwood Grove=La Arboleda de Rushwood entra en juego girado. {T}: Pon un contador de almacen en la Arboleda de Rushwood. {T}, quita cualquier numero de contadores de almacen de la Arboleda de Rushwood: anade {G} a tu reserva de mana por cada contador de almacen quitado de esta manera. Rushwood Herbalist={G}, {T}, descartar una carta de tu mano: regenera la criatura objetivo. Rushwood Legate=Si un oponente controla una isla y tu controlas un bosque, puedes jugar el Legado de Rushwood sin pagar el coste de mana. Russet Wolves= Rust Elemental=Vuela. Al comienzo de tu mantenimiento, sacrifica un artefacto distinto del Elemental de herrumbre. Si no puedes, gira el Elemental de herrumbre y pierdes 4 vidas. Rust Scarab=Siempre que el Escarabajo de herrumbre sea bloqueado, puedes destruir el artefacto o encantamiento objetivo que controla el jugador defensor. Rust Tick=Puedes elegir no enderezar la Garrapata de herrumbre durante tu paso de enderezar. {1}, {T}: Gira el artefacto objetivo. No se endereza durante el paso de enderezar de su controlador mientras la Garrapata de herrumbre permanezca girada. Rust=Contrarresta la habilidad activada objetivo de un artefacto. Rusted Relic=Metalurgia La Reliquia oxidada es una criatura artefacto Golem 5/5 mientras controles tres o mas artefactos. Rusted Sentinel=El Centinela oxidado entra al campo de batalla girado. Rusted Slasher=Sacrificar un artefacto: Regenera el Acuchillador oxidado. Rustic Clachan=En cuanto el Clachan rustico entre en juego, puedes mostrar una carta de Kithkin de tu mano. Si no lo haces, el Clachan rustico entra en juego girado. {T}: Agrega {W} a tu reserva de mana. Reforzar 1{1}{W}. ({1}{W}, descartar esta carta: Pon un contador +1/+1 sobre la criatura objetivo.) Rusting Golem=Desaparecer 5. La fuerza y la resistencia del Golem oxidandose son iguales al numero de contadores de desparicion sobre el. Rustmouth Ogre=Siempre que el Ogro bocacorrosiva haga dano de combate a un jugador, puedes destruir el artefacto objetivo que controle ese jugador. Rustrazor Butcher=Dana primero. Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Rustspore Ram=Cuando el Carnero espora corrosiva entre en juego, destruye el equipo objetivo. Ruthless Cullblade=La Espadachina despiadada obtiene +2/+1 mientras un oponente tenga 10 o menos vidas. Ruthless Invasion=({RP} puede pagarse con {R} o con 2 vidas.) Las criaturas que no sean artefactos no pueden bloquear este turno. Rysorian Badger=Siempre que el Tejon risoriano ataca y no es bloqueado, puedes retirar del juego hasta 2 criaturas objetivo en el cementerio del jugador defensor. Si lo haces, gana 1 vida por cadad carta retirada de esta manera y los Tejon risoriano no hacen dano de combate este turno. Ryusei, the Falling Star=Vuela. Cuando Ryusei, la estrella fugaz vaya a un cementerio desde el juego, hace 5 puntos de dano a cada criatura que no tenga la habilidad de volar. Saber Ants=Siempre que las Hormigas sable recibe dano, puedes poner tantas fichas de criatura insecto verde 1/1 en juego. Saberclaw Golem={R}: El Golem garras de sable gana la habilidad de danar primero hasta el final del turno. Sabertooth Alley Cat=El Gato dientes de sable urbano ataca cada turno si puede. {1}{R}: Las criaturas sin la habilidad de defensor no pueden bloquear al Gato dientes de sable urbano este turno. Sabertooth Cobra=Siempre que la Cobra dientes de sable hace dano a un jugador, el obtiene un contador de veneno. Ese jugador obtiene otro contador de veneno al comienzo de su siguiente mantenimiento a menos que pague {2} antes del turno para prevenir este efecto. Sabertooth Nishoba=Arrolla, proteccion contra azul, proteccion contra rojo. Sabertooth Wyvern=Vuela, dana primero. Sabretooth Tiger=Dana primero. Sacellum Archers={R}{W}, {T}: Los Arqueros de Sacellum hacen 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Sacellum Godspeaker={T}: Muestra cualquier cantidad de cartas de criatura con fuerza de 5 o mas de tu mano. Agrega {G} a tu reserva de mana por cada carta mostrada de esta manera. Sachi, Daughter of Seshiro=Las otras Viboras que controles obtienen +0/+1. Los Chamanes que controles tienen "{T}: Agrega {G}{G} a tu reserva de mana." Sacred Boon=Preven los siguientes 3 puntos de dano que fuera a recibir la criatura objetivo este turno. Al final del tueno, pon un contador +0/+1 es esa criatura por cada punto de dano prevenido de esta manera. Sacred Foundry=({T}: Agrega {R} o {W} a tu reserva de mana.) En cuanto la Fundicion sagrada entre en juego, puedes pagar 2 vidas. Si no lo haces, la Fundicion sagrada entra en juego girada. Sacred Foundry=({T}: Agrega {R} o {W} a tu reserva de mana.) En cuanto la Fundicion sagrada entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Fundicion sagrada entra al campo de batalla girada. Sacred Ground=Siempre que un hechizo o habilidad que controle un oponente haga que una tierra sea puesta en tu cementerio desde el juego, regresa esa tierra al juego. Sacred Guide={1}{W}, sacrificar el Guia santo: muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta blanca. Pon esa carta en tu mano y retira del juego las otras cartas mostradas. Sacred Knight=El Caballero sagrado no puede ser bloqueado por criaturas negras y/o rojas. Sacred Mesa=Al comienzo de tu mantenimiento, sacrifica la Meseta sagrada a menos que sacrifiques un Pegaso. {1}{G}: Pon en juego una ficha de criatura Pegaso blanca 1/1 con la habilidad de volar. Sacred Nectar=Gana 4 vidas. Sacred Prey=Cuando la Presa sagrada sea bloqueada, gana 1 vida. Sacred Rites=Descarta cualquier numero de cartas de tu mano. Las criaturas que controles obtienen +0/+1 hasta el final del turno por cada carta descartada de esta manera. Sacred Wolf=Antimaleficio. (Esta criatura no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Sacrifice=Sacrifica una criatura. Anade {B} igual a la cantidad de mana convertido de la criatura sacrificada. Sadistic Augermage=Cuando el Magotaladro sadico sea puesto en un cementerio desde el juego, cada jugador pone una carta de su mano en la parte superior de su biblioteca. Sadistic Glee=Siempre que una criatura vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. Sadistic Hypnotist=Sacrificar una criatura: El jugador objetivo descarta dos cartas de su mano. Juega esta habilidad solo en cualquier momento en que pudieras jugar un conjuro. Sadistic Sacrament=Estimulo {7}. (Puedes pagar {7} adicionales en cuanto lances este hechizo.) Busca en la biblioteca del jugador objetivo hasta tres cartas, exilialas y luego ese jugador baraja su biblioteca. Si el Sacramento sadico fue estimulado, en vez de eso, busca en la biblioteca de ese jugador hasta quince cartas, exilialas y luego ese jugador baraja su biblioteca. Safe Haven={2}, {T}: Remueve del juego la criatura objetivo que controlas. Al comienzo de tu mantenimiento, puedes sacrificar el Refugio seguro. Si lo haces, regresa al juego bajo el control de su propietario cada carta removida del juego con el Refugio seguro. Safe Passage=Preven todo el dano que se te fuera a hacer a ti y a las criaturas que controlas este turno. Safeguard={2}{W}: preven todo el dano de combate que fuera a hacer la criatura objetivo este turno. Safehold Duo=Siempre que juegues un hechizo verde, el Duo del refugio seguro obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo blanco, el Duo del refugio seguro gana la habilidad de vigilancia hasta el final del turno. Safehold Elite=Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Safehold Sentry={2}{W}, {Q}: El Centinela del refugio seguro obtiene +0/+2 hasta el final del turno. ({Q} es el simbolo de enderezar.) Safewright Quest=Busca en tu biblioteca una carta de bosque o llanura, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Saffi Eriksdotter=Sacrificar a Saffi Eriksdotter: Cuando la criatura objetivo vaya a un cementerio desde el juego este turno, regresa esa carta al juego. Sage Aven=Vuela. Cuando el Sabio Aven entre en juego, mira las cuatro cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. Sage of Epityr=Cuando el Sabio de Epityr entre en juego, mira las primeras cuatro cartas de la parte superior de tu biblioteca y regresalas en cualquier orden. Sage of Fables=Cada otra criatura Hechicero que controlas entra en juego con un contador +1/+1 adicional sobre ella. {2}, remover un contador +1/+1 de una criatura que controlas: Roba una carta. Sage of Lat-Nam={T}, sacrificar un artefacto: Roba una carta. Sage Owl=Vuela. Cuando el Buho Sabio entre al campo de batalla, mira las primeras cuatro cartas de tu biblioteca y regresalas en cualquier orden. Sage's Dousing=Contrarresta el hechizo objetivo a menos que su controlador pague {3}. Si controlas un Hechicero, roba una carta. Sage's Knowledge=Regresa la carta de conjuro objetivo de tu cementerio a tu mano. Sages of the Anima=Si fueras a robar una carta, en vez de eso, muestra las primeras tres cartas de tu biblioteca. Pon todas las cartas de criatura mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Sage's Row Denizen=Siempre que otra criatura azul entre al campo de batalla bajo tu control, el jugador objetivo pone las primeras dos cartas de su biblioteca en su cementerio. Sai of the Shinobi=La criatura equipada obtiene +1/+1. Siempre que una criatura entre al campo de batalla bajo tu control, puedes anexarle el Sai de los shinobi. Equipar {2}. Sailmonger={2}: el jugador objetivo gana la habilidad de volar hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Sakashima the Impostor=En cuanto Sakashima el impostor entre en juego, puedes elegir una criatura en juego. Si lo haces, Sakashima entra en juego como una copia de esa criatura, excepto que su nombre sigue siendo Sakashima el impostor, sigue siendo legendaria, y gana "{2}{U}{U}: Regresa a Sakashima el impostor a la mano de su propietario al final del turno." Sakashima's Student=Ninjutsu {1}{U}. ({1}{U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en el campo de batalla de tu mano girada y atacando.). Puedes hacer que el Estudiante de Sakashima entre al campo de batalla como una copia de cualquier criatura en el campo de batalla, excepto que sigue siendo un Ninja ademas de sus otros tipos de criatura. Sakiko, Mother of Summer=Siempre que una criatura que controles haga dano de combate a un jugador, agrega esa cantidad de {G} a tu reserva de mana. Este mana no causa quemadura de mana. Hasta el final del turno, este mana no se vacia de tu reserva de mana al final de las fases. Sakura-Tribe Elder=Sacrificar al Anciano de la tribu Sakura: Busca en tu biblioteca una carta de tierra basica, pon esa carta en juego girada, luego baraja tu biblioteca. Sakura-Tribe Scout={T}: Puedes poner en juego una carta de tierra de tu mano. Sakura-Tribe Springcaller=Al comienzo de tu mantenimiento, agrega {G} a tu reserva de mana. Este mana no causa quemadura de mana. Hasta el final del turno, este mana no se vacia de tu reserva de mana al final de las fases. Salt Flats=Las Planicies salinas entra en juego giradas. {T}: anade {1} a tu reserva de mana. {T}: anade {W} o {B} a tu reserva de mana. Las Planicies salinas te hacen 1 punto de dano. Salt Marsh=El Cenagal Salino entra en juego girado.{T}: Agrega {U} o {B} a tu reserva de mana. Saltblast=Destruye el permanente objetivo que no sea blanco. Saltcrusted Steppe={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Pon un contador de almacenaje sobre la Estepa costra salina. {1}, remover X contadores de almacenaje de la Estepa costra salina: Agrega X mana de cualquier combinacion de {G} y/o {W} a tu reserva de mana. Saltfield Recluse={T}: La criatura objetivo obtiene -2/-0 hasta el final del turno. Saltskitter=Siempre que otra criatura entre en juego, remueve del juego el Deslizador de sal. Regresa el Deslizador de sal al juego bajo el control de su propietario al final del turno. Salvage Scout={W}, sacrificar el Explorador de los restos: Regresa la carta de artefacto objetivo de tu cementerio a tu mano. Salvage Slasher=El Acuchillador del botin obtiene +1/+0 por cada carta de artefacto en tu cementerio. Salvage Titan=Puedes sacrificar tres artefactos en lugar de pagar el coste de mana del Titan del botin. Remover del juego tres cartas de artefacto de tu cementerio: Regresa el Titan del botin de tu cementerio a tu mano. Salvage=Pon la carta objetivo de tu cementerio en la parte superior de tu biblioteca. Salvaging Station={T}: Regresa la carta de artefacto objetivo que no sea criatura con coste de mana convertido de 1 o menos de tu cementerio al juego. Siempre que una criatura vaya a un cementerio desde el juego, puedes enderezar el Puesto de desarme. Samite Alchemist={W}{W}, {T}: preven los siguientes 4 puntos de dano que fuera hacerse este turno a la criatura objetivo de tu control. Gira esa criatura. No se endereza durante tu siguiente paso de enderezar. Samite Archer={T}: preven el siguiente punto de dano que fuera a recibir la criatura o jugador objetivo este turno. {T}: la Arquera Samita hace 1 dano a la criatura o jugador objetivo. Samite Blessing=La criatura encantada tiene: "{T}: la siguiente vez que un fuente de tu eleccion fuera a hacer dano a la criatura objetivo este turno, preven ese dano." Samite Censer-Bearer={W}, sacrificar la Porta incensario samita: Preven el siguiente punto de dano que se le fuera a hacer a cada criatura que controlas este turno. Samite Elder={T}: las criaturas de tu control ganan proteccion contra el color(es) del permanente objetivo de tu control hasta el final del turno. Samite Healer={T}: Preven el siguiente 1 punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Samite Ministration=Preven todo el dano que fuera a hacerte una fuente de tu eleccion este turno. Siempre que el dano de una fuente negra o roja es prevenido de esta manera, gana vida igual a ese dano. Samite Pilgrim={T}: preven los siguiente X puntos de dano que fuera a recibir la criatura o jugador objetivo, donde X es el numero de tipos de tierras basicas que controlas. Samite Sanctuary={2}: preven el siguiente punto de dano que fuera a recibir la criatura objetivo este turno. Cualquier jugador puede jugar esta habilidad. Samurai Enforcers=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Samurai of the Pale Curtain=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Si un permanente fuera a ser puesto en un cementerio, en vez de eso, remuevelo del juego. Sanctimony=Siempre que un oponente gire una montana para obtener mana, puedes ganar 1 vida. Sanctuary Cat= Sanctum Custodian={T}: preven los siguientes 2 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Sanctum Gargoyle=Vuela. Cuando la Gargola del santuario entre en juego, puedes regresar la carta de artefacto objetivo de tu cementerio a tu mano. Sanctum Guardian=Sacrificar el Guardian del Lugar Sagrado: La proxima vez que una fuente de tu eleccion fuera a hacer dano a la criatura o jugador objetivo este turno, preven ese dano. Sanctum Plowbeast=Defensor. Ciclo de llanura {2}, ciclo de isla {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de llanura o isla, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Sand Golem=Siempre que un hechizo o habilidad controlada por un oponente te hace descartarte del Golem de arena de tu mano, devuelve el Golem de arena de tu cementerio al juego al final del turno con un contador +1/+1 en el. Sand Silos=El Silo de Arena entra en juego girado. Puedes elegir no enderezar el Silo de Arena durante tu paso de enderezar. Al comienzo de tu mantenimiento, si el Silo de Arena esta girado, pon un contador de almacen sobre el. {T}, quita cualquier numero de contadores de almacen del Silo de Arena: Anade {U} a tu reserva de mana por cada contador de almacen quitado de esta manera. Sand Squid=Cruza islas. Puedes elegir no enderezar el Calamar de la arena durante tu paso de enderezar. {T}: gira la criatura objetivo. Esa criatura no se endereza durante el paso de enderezar de su contrlador mientras el Calamar de la arena permanezca girado. Sandals of Abdallah={2}, {T}: la criatura objetivo gana la habilidad de cruzar islas hasta final del turno. Cuando esta criatura vaya a un cementerio este turno, destruye las Sandalias de Abdallah. Sandbar Crocodile=Cambia de fase. Sandbar Merfolk=Ciclo {2}. Sandbar Serpent=Ciclo {2}. Sands of Delirium={X}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio. Sands of Time=Cada jugador salta su paso de enderezar. Al comienzo del mantenimiento de cada jugador, ese jugador simultaneamente endereza cada artefacto, criatura u tierra girado que controle y gira cada artefacto, criatura, y tierra enderezado que controle. Sandskin=Preven todo el dano de combate que se le fuera a hacer y que fuera a hacer la criatura encantada. Sandsower=Girar tres criaturas enderezadas que controles: Gira la criatura objetivo. Sandstone Deadfall={T}, sacrificar dos tierras y la Trampa de arenisca: Destruye la criatura objetivo atacante. Sandstone Needle=La Piedra afilada de arenisca entra en jugo girada con dos contadores de agotamiento sobre el. {T}, quita un contador de agotamiento de la Piedra afilada de arenisca: anade {R}{R} a tu reserva de mana. Si no hay contadores de agotamiento en la Piedra afilada, sacrificala. Sandstone Warrior=Dana primero. {R}: El Guerrero de Arenisca obtiene +1/+0 hasta el final del turno. Sandstorm Eidolon={R}, sacrificar la Eidolon tormenta de arena: La criatura objetivo no puede bloquear este turno. Siempre que juegues un hechizo multicolor, puedes regresar la Eidolon tormenta de arena de tu cementerio a tu mano. Sandstorm=La Tormenta de Arena hace 1 punto de dano a cada criatura atacante. Sangrite Backlash=Encantar criatura. La criatura encantada obtiene +3/-3. Sangrite Surge=La criatura objetivo obtiene +3/+3 y gana la habilidad de danar dos veces hasta el final del turno. Sangromancer=Vuela. Siempre que una criatura que controle un oponente vaya a un cementerio desde el campo de batalla, puedes ganar 3 vidas. Siempre que un oponente descarte una carta, puedes ganar 3 vidas. Sangrophage=Al comienzo de tu mantenimiento, gira el Sangrofago a menos que pagues 2 vidas. Sanguine Bond=Siempre que ganes vidas, el oponente objetivo pierde esa misma cantidad de vidas. Sanguine Guard=Dana primero. {1}{B}: regenera la Guardian sanguinario. Sanguine Praetor={B}, sacrificar una criatura: Destruye cada criatura con el mismo coste de mana convertido que la criatura sacrificada. Sanity Gnawers=Cuando los Roedores de cordura entren en juego, el jugador objetivo descarta una carta al azar. Sanity Grinding=Croma Muestra las primeras diez cartas de tu biblioteca. El oponente objetivo pone la primera carta de su biblioteca en su cementerio por cada simbolo de mana azul en los costes de mana de las cartas mostradas. Luego pon todas las cartas que mostraste de esta manera en el fondo de tu biblioteca en cualquier orden. Sapling of Colfenor=El Retono de Colfenor es indestructible. Siempre que el Retono de Colfenor ataque, muestra la primera carta de tu biblioteca. Si es una carta de criatura, gana vida igual a la resistencia de esa carta, pierde vida igual a su fuerza y luego ponla en tu mano. Sapphire Charm=Elige una - El jugador objetivo roba una carta al comienzo del siguiente mantenimiento, o la criatura objetivo que un oponente controla cambia de fase y sale de juego, o la criatura objetivo gana la habilidad de volar hasta el turno del turno. Sapphire Drake=Vuela.Cada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de volar. Sapphire Leech=Vuela. Los hechizos azules cuestan {U} mas para ser jugados. Sapphire Medallion=Los hechizos azules cuestan {1} menos para jugarlos. Saprazzan Bailiff=Cuando el Alguacil saprazzano entra en juego, retira del juego todos los artefactos y encantamientos de todos los cementarios. Cuando el Alguacil saprazzano deja el juego, devuelve todos los artefactos y encantamientos de todos los cementerios a la mano de sus propietarios. Saprazzan Breaker={U}: pon la carta superior de tu biblioteca en tu cementerio. Si esa carta es una tierra, el Rompedor saprazzano es imbloqueable este turno. Saprazzan Cove=La Caleta saprazzana entra en juego girada. {T}: pon un contador de almacen en la Caleta saprazzana. {T}, quita cualquier numero de contadores de almacen de la Caleta saprazzana: anade {U} a tu reserva de mana por cada contador de almacen quitado de esta manera. Saprazzan Heir=Siempre que la Heredera saprazzana sea bloqueada, puedes robar tres cartas. Saprazzan Legate=Vuela. Si un oponente controla una montana y tu controlas una isla, puedes jugar el Legado saprazzano sin pagar su coste de mana. Saprazzan Outrigger=Cuando el Yola saprazzana ataca o bloquea, ponlo en la parte superior de la biblioteca de su propietario al final del combate. Saprazzan Raider=Cuando el Incursor saprazzano sea bloqueado, devuelvelo a la mano de su propietario. Saprazzan Skerry=La Arrecife saprazzano en juego girado con dos contadores de agotamiento sobre el. {T}, quita un contador de agotamiento del Arrecife saprazzano: anade {U}{U} a tu reserva de mana. Si no hay contadores de agotamiento en el Arrecife saprazzano, sacrificala. Saproling Burst=Desaparecer 7. Quitar un contador de desaparicion del Estallido de saprolines: Pon una ficha saprolin verde que tiene La fuerza y resistencia de esta ficha es igual al numero de contadores de desaparicion del Estallido de saprolines.. Cuando el Estallido de saprolines deje el juego, destruye todas las fichas creadas por el Estallido de saprolines. No pueden ser regeneradas. Saproling Cluster={1}, descartar una carta de tu mano: pon una ficha de criatura saprolin verde 1/1 en juego. Cualquier jugador puede jugar esta habilidad. Saproling Infestation=Siempre que un jugador juegue un coste de estimulo, pon un ficha de criatura saprolin verde 1/1 en juego. Saproling Symbiosis=Puedes jugar la Simbiosis de Saprolines cuand puedas jugar instantaneos si pagas {2} mas para jugarlo. Pon una ficha de criatura saprolin verde 1/1 en juego por cada criatura de tu control. Sapseep Forest=({T}: Agrega {G} a tu reserva de mana.) El Bosque savia rezumada entra en juego girado. {G}, {T}: Ganas una vida. Juega esta habilidad solo si controlas dos o mas permanentes verdes. Sarcatog=Remover del juego dos cartas de tu cementerio: El Sarcatog obtiene +1/+1 hasta el final del turno. Sacrificar un artefacto: El Sarcatog obtiene +1/+1 hasta el final del turno. Sarcomancy=Cuando la Sarcomancia entra en juego, pon una ficha de criatura zombi negra 2/2 en juego. Al comienzo de tu mantenimiento, si no hay zombis en juego, la Sarcomancia te hace 1 punto de dano. Sarcomite Myr={2}: El Myr sarcoacaro gana la habilidad de volar hasta el final del turno. {2}, sacrificar el Myr sarcoacaro: Roba una carta. Sarkhan the Mad=0: Muestra la primera carta de tu biblioteca y ponla en tu mano. Sarkhan el loco se hace dano a si mismo igual al coste de mana convertido de esa carta. -2: El controlador de la criatura objetivo la sacrifica, luego ese jugador pone en el campo de batalla una ficha de criatura Dragon roja 5/5 con la habilidad de volar. -4: Cada criatura Dragon que controles hace dano igual a su fuerza al jugador objetivo. Sarkhan Vol=+1: Las criaturas que controlas obtienen +1/+1 y ganan la habilidad de prisa hasta el final del turno. -2: Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. -6: Pon en juego cinco fichas de criatura Dragon rojas 4/4 con la habilidad de volar. Sarpadian Empires, Vol. VII=En cuanto Imperios sarpadianos, Vol. VII entre en juego, elige Ciudadano blanco, Camarido azul, Thrull negro, Trasgo rojo o Saprolin verde. {3}, {T}: Pon en juego una ficha de criatura 1/1 del color y tipo elegido. Sasaya, Orochi Ascendant=Muestra tu mano: Si tienes siete o mas cartas de tierra en tu mano, invierte a Sasaya, ascendente orochi. Sasaya's Essence=Siempre que se gire una tierra que controles para obtener mana, agrega un mana de ese tipo a tu reserva de mana por cada otra tierra que controles con el mismo nombre. Savaen Elves={G}{G}, {T}: destruye la tierra encantada objetivo. Savage Beating=Juega la Paliza salvaje solo durante tu turno y solo durante el combate. Elige uno: Las criaturas que controles ganan la habilidad de danar dos veces hasta el final del turno; o endereza todas las criaturas que controles y despues de esta fase, hay una fase de combate adicional. Entrelazar {1}{R}. Savage Conception=Pon en juego una ficha de criatura Bestia verde 3/3. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Savage Firecat=Arrolla. El Gato de fuego salvaje entra en juego con siete contadores +1/+1 sobre el. Siempre que gires una tierra para obtener mana, remueve un contador +1/+1 del Gato de fuego salvaje. Savage Gorilla={U}{B}, {T}, sacrificar el Gorila salvaje: La criatura objetivo obtiene -3/-3 hasta el final del turno. Roba una carta. Savage Hunger=Encantar criatura. La criatura encantada obtiene +1/+0 y tiene la habilidad de arrollar. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Savage Lands=Las Tierras salvajes entran en juego giradas. {T}: Agrega {B}, {R}, o {G} a tu reserva de mana. Savage Offensive=Estimulo {G}. Las criaturas de tu control ganan la habilidad de danar primero hasta el final del turno. Si pagastes el coste de estimulo, obtienen +1/+1 hasta el final del turno. Savage Silhouette=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene "{1}{G}: Regenera esta criatura". Savage Surge=La criatura objetivo obtiene +2/+2 hasta el final del turno. Endereza esa criatura. Savage Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido salvaje. Remover tres contadores de espora del Talido salvaje: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: Regenera el Hongo objetivo. Savage Twister=El Torbellino salvaje hace X puntos de dano a cada criatura. Savannah Lions= Savannah={T}: Anade {G} o {W} a tu reserva de mana. Saving Grasp=Regresa la criatura objetivo de la cual eres propietario a tu mano. Retrospectiva {W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Savor the Moment=Toma un turno extra despues de este. Saltate el paso de enderezar de ese turno. Savra, Queen of the Golgari=Siempre que sacrifiques una criatura negra, puedes pagar 2 vidas. Si lo haces, cada otro jugador sacrifica una criatura. Siempre que sacrifiques una criatura verde, puedes ganar 2 vidas. Sawback Manticore={4}: la Manticora crestada gana la habilidad de volar hasta el final del turno. {1}: la Manticora crestada hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Juega esta habilidad solo si la Manticora crestada esta atacando o bloqueando y solo una vez por turno. Sawtooth Loon=Vuela. Cuando el Somorgujo dientes de sierra entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario. Cuando el Somorgujo dientes de sierra entra en juego, roba dos cartas, luego pon dos cartas de tu mano en la parte de debajo de tu biblioteca. Sawtooth Ogre=Siempre que el Ogro de dientes de sierra bloquea o sea bloqueado por una criatura, el Ogro de dientes de sierra hace 1 punto de dano a esa criatura al final del combate. Sawtooth Thresher=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) Remover dos contadores +1/+1 del Trillador dientes de sierra: El Trillador dientes de sierra obtiene +4/+4 hasta el final del turno. Scab-Clan Charger=Empujon {1}{G}, descartar la Cargadora del clan Scab: La criatura atacante objetivo obtiene +2/+4 hasta el final del turno. Scab-Clan Mauler=Sed de sangre 2 (Si un oponente recibio dano este turno, esta criatura entra en juego con dos contadores +1/+1 sobre ella.) Arrolla. Scabland=El Terreno escabroso entra en juego girado. {T}: anade {1} a tu reserva de mana. {T}: anade {R} o {W} a tu reserva de mana. El Terreno escabroso te hace 1 punto de dano. Scald=Siempre que un jugador gire un isla para extraer mana, el Escaldar hace 1 punto de dano a ese jugador. Scalding Devil={2}{R}: El Diablo abrasador hace 1 punto de dano al jugador objetivo. Scalding Salamander=Siempre que la Salamandra abrasadora ataca, puedes hacer 1 punto de dano a cada criatura sin la habilidad de volar que el jugador defensor controla. Scalding Tarn={T}, pagar 1 vida, sacrificar la Laguna ardiente: Busca en tu biblioteca una carta de isla o montana y ponla en el campo de batalla. Luego baraja tu biblioteca. Scalding Tongs=Al comienzo de tu mantenimiento, si tiene tres o menos cartas en tu mano, las Tenazas ardientes hacen 1 punto de dano al oponente objetivo. Scale of Chiss-Goria=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Puedes jugar la Escama de Chiss-Goria en cualquier momento en que pudieras jugar un instantaneo. {T}: La criatura objetivo obtiene +0/+1 hasta el final del turno. Scalebane's Elite=Proteccion contra negro. Scaled Hulk=Siempre que juegues un hechizo arcano o de Espiritu, el Titan escamoso obtiene +2/+2 hasta el final del turno. Scaled Wurm= Scalpelexis=Vuela. Siempre que Escalpelexis haga dano de combate a un jugador, ese jugador remueve del juego las primeras cuatro cartas de su biblioteca. Si dos o mas de esas cartas tienen el mismo nombre, repite este proceso. Scandalmonger={2}: el jugador objetivo se descarta una carta de su mano. Cualquier jugador puede jugar esta habilidad pero solo si pudiera jugar un conjuro. Scapegoat=Como coste adicional para jugar a la Cabeza de turco, sacrifica una criatura. Devuelve cualquier numero de criaturas objetivo de tu control a la mano de su propietario. Scapeshift=Sacrifica cualquier cantidad de tierras. Busca en tu biblioteca esa misma cantidad de cartas de tierra, ponlas en juego giradas, luego baraja tu biblioteca. Scar=Pon un contador -1/-1 sobre la criatura objetivo. Scarab of the Unseen={T}, sacrifica el Escarabajo de los Invisibles: Devuelve todos los encantamientos en el permanente objetivo de tu control a la mano de sus propietarios. Roba una carta al comienzo del siguiente mantenimiento. Scarblade Elite={T}, remover del juego una carta de Asesino en tu cementerio: Destruye la criatura objetivo. Scare Tactics=Las criaturas de tu control obtienen +1/+0 hasta final del turno. Scarecrone={1}, sacrificar un Espantapajaros: Roba una carta. {4}, {T}: Regresa la carta de criatura artefacto objetivo de tu cementerio al juego. Scarecrow={6}, {T}: preven todo el dano que fuera ser hecho a ti este turno por criaturas con la habilidad de volar. Scarland Thrinax=Sacrificar una criatura: Pon un contador +1/+1 sobre el Thrinax marcatierra. Scarmaker=Remover un contador de ki de Creacicatrices: La criatura objetivo gana la habilidad de inspirar temor hasta el final del turno. Scarred Puma=El Puma Marcado no puede atacar a menos que una criatura negra o verde tambien ataque. Scarred Vinebreeder={2}{B}, remover del juego una carta de Elfo de tu cementerio: El Parracreador marcado obtiene +3/+3 hasta el final del turno. Scars of the Veteran=Puedes remover del juego una carta blanca de tu mano en lugar de pagar el coste de mana de las Cicatrices del veterano. -- Preven los siguientes 7 puntos de dano que fueran a hacerse a la criatura o jugador objetivo este turno. Por cada punto de dano prevenido a una criatura de esta manera, pon un contador +0/+1 sobre esa criatura al final del turno. Scarscale Ritual=Como coste adicional para jugar el Ritual de escamas cicatrizadas, pon un contador -1/-1 sobre una criatura que controlas. Roba dos cartas. Scarwood Bandits=Cruza bosques. {2}{G}, {T}: a menos que el controlador del artefacto objetivo pague 2, gana el control de ese artefacto mientras que los Bandidos cicatrices del bosque esten en juego. Scarwood Goblins= Scarwood Hag={G}{G}{G}{G}, {T}: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. {T}: la criatura objetivo pierde la habilidad de cruzar bosques hasta el final del turno. Scarwood Treefolk=El Pueblo arboreo de Bosque tenebroso entra en juego girado. Scathe Zombies= Scatter Arc=Contrarresta el hechizo objetivo que no sea de criatura.Roba una carta. Scatter the Seeds=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Pon en juego tres fichas de criatura Saprolin verde 1/1. Scattering Stroke=Contrarresta el hechizo objetivo. Enfrentate con un oponente. Si ganas, al comienzo de tu proxima fase principal, puedes agregar {X} a tu reserva de mana, donde X es el coste de mana convertido de ese hechizo. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Scattershot Archer={T}: El Arquero desperdigador hace 1 punto de dano a cada criatura con la habilidad de volar. Scattershot=El Disparo aislado hace 1 punto de dano a la criatura objetivo. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Scavenged Weaponry=Cuando Armamento de Desechos entra en juego, roba una carta. La criatura encantada obtiene +1/+1. Scavenger Drake=Vuela. Siempre que otra criatura vaya a un cementerio desde el juego, puedes poner un contador +1/+1 sobre el Draco carronero. Scavenger Folk={G}, {T}, sacrificar el Pueblo Saqueador: Destruye el artefacto objetivo. Scavenging Ghoul=Al final del turno, pon un contador de cadaver sobre Gul Carronero por cada criatura puesta en un cementerio desde el juego ese turno. Quita un contador de cadaver de Gul Carronero: Regenera Gul Carronero. Scavenging Ooze={G}: Exilia la carta objetivo de un cementerio. Si era una carta de criatura, pon un contador +1/+1 sobre el Cieno carronero y gana 1 vida. Scavenging Scarab=El Escarabajo carronero no puede bloquear. Scent of Brine=Muestra cualquier numero de cartas azules de tu mano. Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada carta mostrada de esta manera. Scent of Cinder=Muestra cualquier numero de cartas rojas de tu mano. La Esencia de ceniza hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero de cartas mostradas de esta manera. Scent of Ivy=Muestra cualquier numero de cartas verdes de tu mano. La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de cartas mostradas de esta manera. Scent of Jasmine=Muestra cualquier numero de cartas blancas de tu mano. Gana 2 vidas por cada carta mostrada de esta manera. Scent of Nightshade=Muestra cualquier numero de cartas negras de tu mano. La criatura objetivo obtiene -X/-X hasta el final del turno, donde X es el numero de cartas mostradas de esta manera. Scepter of Dominance={W}, {T}: Gira el permanente objetivo. Scepter of Empires={T}: El Cetro de los imperios hace 1 punto de dano al jugador objetivo. En vez de eso, le hace 3 puntos de dano a ese jugador si controlas artefactos llamados Corona de los imperios y Trono de los imperios. Scepter of Fugue={1}{B}, {T}: El jugador objetivo descarta una carta. Juega esta habilidad solo durante tu turno. Scepter of Insight={3}{U}, {T}: Roba una carta. Schismotivate=La criatura objetivo obtiene +4/+0 hasta el final del turno. Otra criatura objetivo obtiene -4/-0 hasta el final del turno. School of Piranha=Al comienzo de tu mantenimiento, sacrifica el Banco de piranas a menos que pagues {1}{U}. School of the Unseen={T}: agrega {1} a tu reserva de mana. {2}, {T}: agrega un mana de cualquier color a tu reserva de mana. Scion of Darkness=Arrolla. Siempre que el Vastago de la oscuridad haga dano de combate a un jugador, puedes poner en juego bajo tu control la carta objetivo de criatura del cementerio de ese jugador. Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Scion of Oona=Destello. Vuela. Las otras criaturas Hada que controlas obtienen +1/+1. Las otras Hadas que controlas tienen la habilidad de velo. (Un permanente con la habilidad de velo no puede ser objetivo de hechizos o habilidades.) Scion of the Ur-Dragon=Vuela. {2}: Busca en tu biblioteca una carta de Dragon y ponla en tu cementerio. Si lo haces, el Vastago del ur-dragon es una copia de esa carta hasta el final del turno. Luego baraja tu biblioteca. Scion of the Wild=Tanto la fuerza como la resistencia del Vastago de lo salvaje son iguales al numero de criaturas que controlas. Scorch the Fields=Destruye la tierra objetivo. Quemar los campos hace 1 punto de dano a cada criatura Humano. Scorched Earth=Como coste adicional para jugar la Tierra abrasada, descartate de X tierras de tu mano. Destruye X tierras objetivo. Scorched Ruins=Si las Ruinas calcinadas entra en juego, sacrifica dos tierras enderezadas. Si lo haces, pon las Ruinas calcinadas en juego. Si no lo haces, ponla en el cementerio de su propietario. {T}: anade {4} a tu reserva de mana. Scorched Rusalka={R}, sacrificar una criatura: La Rusalka abrasada hace 1 punto de dano al jugador objetivo. Scorching Lava=Estimulo {R}. La Lava Abrasadora hace 2 puntos de dano a la criatura o jugador objetivo. Si pagastes el coste de estimulo, esa criatura no puede ser regenerada este turno y si esta fuera a ir al cementerio, exiliala. Scorching Missile=El Misil abrasador hace 4 puntos de dano al jugador objetivo. Retrospectiva {9}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Scorching Spear=La Lanza abrasadora hace 1 punto de dano a la criatura o jugador objetivo. Scorching Winds=Lanza los Vientos abrasadores solo durante el paso de declarar atacantes y solo si tu has sido atacado este paso. Los Vientos abrasadores hacen 1 punto de dano a cada criatura atacante. Scorchwalker=Empujon {1}{R}{R}, descartar al Caminante ardiente: La criatura atacante objetivo obtiene +5/+1 hasta el final del turno. Scoria Cat=El Felino de Escoria obtiene +3/+3 mientras que no controles tierras enderezadas. Scoria Elemental= Scoria Wurm=Al comienzo de tu mantenimiento, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, regresa la Sierpe de la Escoria a la mano de su propietario. Scorned Villager={T}: Agrega {G} a tu reserva de mana. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a la Aldeana desdenada. Scornful ther-Lich={W}{B}: El Liche etereo desdenoso gana las habilidades de inspirar temor y vigilancia hasta el final del turno. Scornful Egotist=Metamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Scour=Remueve del juego el encantamiento objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese encantamiento y remuevelas del juego. Luego ese jugador baraja su biblioteca. Scourge Devil=Cuando el Diablo del azote entre en juego, las criaturas que controlas obtienen +1/+0 hasta el final del turno. Desenterrar {2}{R}. ({2}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Scourge of Geier Reach=El Azote de la Cima Geier obtiene +1/+1 por cada criatura que controlan tus oponentes. Scourge of Kher Ridges=Vuela. {1}{R}: El Azote de la Cordillera Kher hace 2 puntos de dano a cada criatura que no tenga la habilidad de volar. {5}{R}: El Azote de la Cordillera Kher hace 6 puntos de dano a cada otra criatura que tenga la habilidad de volar. Scourge of Numai=Al comienzo de tu mantenimiento, pierdes 2 vidas si no controlas un Ogro. Scourge of the Nobilis=Encantar criatura. Mientras la criatura encantada sea roja, obtiene +1/+1 y tiene "{R/W}: Esta criatura obtiene +1/+0 hasta el final del turno". Mientras la criatura encantada sea blanca, obtiene +1/+1 y tiene la habilidad de vinculo vital. (Siempre que haga dano, su controlador gana esa cantidad de vida.) Scourge Servant=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Scourglass={T}, sacrificar el Reloj depurador: Destruye todos los permanentes excepto los artefactos y las tierras. Juega esta habilidad solo durante tu mantenimiento. Scouting Trek=Busca en tu biblioteca cualquier numero de cartas de tierra, muestralas, y ponlas en un lado. Baraja tu biblioteca, luego pon estas cartas en la parte superior de tu biblioteca en cualquier orden. Scout's Warning=La proxima carta de criatura que juegues este turno puede ser jugada como si tuviera la habilidad de destello. Roba una carta. Scrabbling Claws={T}: El jugador objetivo remueve del juego una carta de su cementerio. {1}, sacrificar las Garras escarbadoras: Remueve del juego la carta objetivo de un cementerio. Roba una carta. Scragnoth=El Scragnot no puede ser contrarrestado. Proteccion contra azul. Scrambleverse=Por cada permanente que no sea tierra, elige un jugador al azar. Luego cada jugador gana el control de cada permanente para el cual fue elegido. Endereza esos permanentes. Scrap=Destruye el artefacto objetivo. Ciclo {2}. Scrapbasket={1}: El Cesto de desechos es de todos los colores hasta el final del turno. Scrapdiver Serpent=La Serpiente buceachatarra es imbloqueable mientras el jugador defensor controle un artefacto. Scrapheap=Siempre que un artefacto o encantamiento se pone en tu cementerio, gana 1 vida. Scrapskin Drake=Vuela. El Draco sobrapiel puede bloquear solo a criaturas con la habilidad de volar. Scrapyard Salvo=La Descarga de chatarra hace dano al jugador objetivo igual al numero de cartas de artefacto en tu cementerio. Screaming Fury=La criatura objetivo obtiene +5/+0 y gana la habilidad de prisa hasta el final del turno. Screaming Seahawk=Vuela. Cuando el Halcon marino chillon entre en juego, puedes buscar en tu biblioteca una carta llamada Halcon marino chillon, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Screams from Within=La criatura encantada obtiene -1/-1. Cuando la criatura encantada sea puesta en un cementerio, regresa los Gritos interiores de tu cementerio al juego. Screams of the Damned={1}{B}, remover del juego una carta de tu cementerio: Los Gritos de los condenados hacen 1 punto de dano a cada criatura y a cada jugador. Screeching Bat=Vuela. Al comienzo de tu mantenimiento, puedes pagar {2}{B}{B}. Si lo haces, transforma al Murcielago chillon. Screeching Buzzard=Vuela. Cuando el Aura chillona vaya a un cementerio desde el juego, cada oponente descarta una carta de su mano. Screeching Drake=Vuela. Cuando el Draco chirriante entra en juego, roba una carta, luego descartate de una carta. Screeching Griffin=Vuela. {R}: La criatura objetivo no puede bloquear al Grifo chillon este turno. Screeching Harpy=Vuela. {1}{B}: regenera la Arpia gritona. Screeching Silcaw=Vuela. Metalurgia Siempre que el Graznasil chillon haga dano de combate a un jugador, si controlas tres o mas artefactos, ese jugador pone las primeras cuatro cartas de su biblioteca en su cementerio. Screeching Skaab=Cuando el Skaab chillon entre al campo de batalla, pon las primeras dos cartas de tu biblioteca en tu cementerio. Screeching Sliver=Todos los Fragmentados tienen "{T}: El jugador objetivo pone la primera carta de su biblioteca en su cementerio". Scrib Nibblers={T}: Exilia la primera carta de la biblioteca del jugador objetivo. Si es una carta de tierra, ganas 1 vida. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes enderezar los Mordisqueadores de libros. Scrivener=Cuando el Escribano entre en juego, puedes regresar la carta objetivo de instantaneo de tu cementerio a tu mano. Scroll of Avacyn={1}, sacrificar el Pergamino de Avacyn: Roba una carta. Si controlas un Angel, ganas 5 vidas. Scroll of Griselbrand={1}, sacrificar el Pergamino de Griselbrand: El oponente objetivo descarta una carta. Si controlas un Demonio, ese jugador pierde 3 vidas. Scroll of Origins={2}, {T}: Roba una carta si tienes siete o mas cartas en tu mano. Scroll Rack={1}, {T}: elige cualquier numero de cartas en tu mano y separa estas cartas en un lado cara abajo. Pon un numero de cartas igual de la parte superior de tu biblioteca en tu mano. Luego pon las cartas separadas de esta manera en la parte superior de tu biblioteca en cualquier orden. Scroll Thief=Siempre que el Ladron del pergamino haga dano de combate a un jugador, roba una carta. Scrounge=El oponente objetivo elige una carta de artefacto en su cementerio. Pon esa carta en juego bajo tu control. Scrubland={T}: Anade {W} o {B} a tu reserva de mana. Scryb Ranger=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela, proteccion contra azul. Regresar un bosque que controlas a la mano de su propietario: Endereza la criatura objetivo. Juega esta habilidad solo una vez cada turno. Scryb Sprites=Vuela. Scrying Glass={3}, {T}: elige un numero mas grande que 0 y un color. El oponente objetivo muestra su mano. Si ese oponente muestra exactamente el numero de cartas elegido de el color elegido, roba una carta. Scrying Sheets={T}: Agrega {1} a tu reserva de mana. {1}{S}, {T}: Mira la primera carta de tu biblioteca. Si es una carta nevada, puedes mostrarla y ponerla en tu mano. ({S} puede pagarse con un mana de un permanente nevado.) Sculpting Steel=Mientras el Acero esculpido entra en juego, puedes elegir un artefacto en juego. Si lo haces, el Acero esculpido entra en juego como una copia de ese artefacto. Scute Mob=Al comienzo de tu mantenimiento, si controlas cinco o mas tierras, pon cuatro contadores +1/+1 sobre la Turba de escutos. Scuttlemutt={T}: Agrega un mana de cualquier color a tu reserva de mana. {T}: La criatura objetivo es del color o colores de tu eleccion hasta el final del turno. Scuttling Death=Sacrificar la Muerte precipitada: La criatura objetivo obtiene -1/-1 hasta el final del turno. Migracion de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 4 o menos de tu cementerio a tu mano.) Scuzzback Marauders=Arrolla. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Scuzzback Scrapper=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Scythe of the Wretched=La criatura equipada obtiene +2/+2. Siempre que una criatura que recibio dano de la criatura equipada este turno sea puesta en un cementerio, regresa esa carta al juego bajo tu control. Anexa la Guadana del Maldito a esa criatura. Equipar {4}. Scythe Specter=Vuela. Siempre que el Espectro de la guadana haga dano de combate a un jugador, cada oponente descarta una carta. Cada jugador que descarto una carta con el coste de mana convertido mas alto entre las cartas descartadas de esta manera pierde vidas igual a ese coste de mana convertido. Scythe Tiger=Velo. (Esta criatura no puede ser objetivo de hechizos o habilidades.) Cuando el Tigre guadana entre al campo de batalla, sacrificalo a menos que sacrifiques una tierra. Sea Drake=Vuela Cuando el Draco de mar entre en juego, regresa dos tierras objetivo que controles a la mano de su propietario. Sea Gate Loremaster={T}: Roba una carta por cada Aliado que controles. Sea Gate Oracle=Cuando el Oraculo de Portal Marino entre al campo de batalla, mira las primeras dos cartas de tu biblioteca. Pon una de ellas en tu mano y la otra en la parte inferior de tu biblioteca. Sea Kings' Blessing=Cualquier numero de criaturas objetivo se convierten en azul hasta el final del turno. Sea Monster=El Engendro Marino no puede atacar a menos que el jugador defensor controle una isla. Sea Scryer={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {U} a tu reserva de mana. Sea Serpent=Serpiente de mar no puede atacar a menos que el jugador defensor controle una isla. Cuando no controles ninguna isla, sacrifica Serpiente de mar. Sea Snidd={T}: el tipo de tierra objetivo se convierte en el tipo de tierra basica de tu eleccion hasta el final del turno. Sea Spirit={U}: El Espiritu del mar obtiene +1/+0 hasta el final del turno. Sea Sprite=Vuela, proteccion contra rojo. Sea Troll={U}: regenera al Trol de mar. Juega esta habilidad solo si el Trol de mar bloquea o fue bloqueado por una criatura azul este turno. Seachrome Coast=La Costa de Cromo Maritimo entra al campo de batalla girada a menos que controles otras dos o menos tierras. {T}: Agrega {W} o {U} a tu reserva de mana. Seafarer's Quay=La leyendas azules de tu control obtienen la habilidad de agrupar con otras leyendas. Seafloor Debris=Los Escombros en el suelo marino entran en juego girados. {T}: Agrega {U} a tu reserva de mana. {T}, sacrificar los Escombros en el suelo marino: Agrega un mana de cualquier color a tu reserva de mana. Seahunter={3}, {T}: busca en tu biblioteca una carta de triton y pon esa carta en juego. Luego baraja tu biblioteca. Seal of Cleansing=Sacrificar el Sello de limpieza: destruye el artefacto o encantamiento objetivo. Seal of Doom=Sacrificar el Sello de fatalidad: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Seal of Fire=Sacrificar el Sello de fuego: El Sello de fuego hace 2 puntos de dano a la criatura o jugador objetivo. Seal of Primordium=Sacrificar el Sello primordial: Destruye el artefacto o encantamiento objetivo. Seal of Removal=Sacrificar el Sello de remocion: devuelve la criatura objetivo a la mano de su propietario. Seal of Strength=Sacrificar el Sello de fuerza: la criatura objetivo obtiene +3/+3 hasta el final del turno. Sealed Fate=Mira las X cartas superiores de la biblioteca del oponente objetivo. Retira del juego una de estas cartas y pon el resto en la parte superior de la biblioteca del jugador. Seance=Al comienzo de cada mantenimiento, puedes exiliar la carta de criatura objetivo de tu cementerio. Si lo haces, pon en el campo de batalla una ficha que es una copia de esa carta, excepto que es un Espiritu ademas de sus otros tipos. Exiliala al comienzo del proximo paso final. Search for Survivors=Baraja tu cementerio. Un oponente elige una carta al azar. Si esa carta es una carta de criatura, pon la en tu juego. De otro modo, retiralo del juego. Search for Tomorrow=Busca en tu biblioteca una carta de tierra basica y ponla en juego. Luego baraja tu biblioteca. Suspender 2{G} (En lugar de jugar esta carta de tu mano, puedes pagar {G} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Search the City=Cuando Registrar la ciudad entre al campo de batalla, exilia las primeras cinco cartas de tu biblioteca. Siempre que juegues una carta con el mismo nombre que una de las cartas exiliadas, puedes poner una de esas cartas con ese nombre en la mano de su propietario. Luego, si no hay cartas exiliadas con Registrar la ciudad, sacrificala. Si lo haces, toma un turno adicional despues de este. Search Warrant=El jugador objetivo muestra su mano. Ganas una cantidad de vidas igual a la cantidad de cartas en la mano de ese jugador. Searchlight Geist=Vuela. {3}{B}: El Geist buscaluz gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de dano que haga a una criatura es suficiente para destruirla.) Searing Blaze=La Llamarada abrasadora hace 1 punto de dano al jugador objetivo y 1 punto de dano a la criatura objetivo que controla ese jugador. Aterrizaje Si una tierra entro al campo de batalla bajo tu control este turno, en vez de eso, la Llamarada abrasadora hace 3 puntos de dano a ese jugador y 3 puntos de dano a esa criatura. Searing Flesh=La Carne abrasadora hace 7 puntos de dano al oponente objetivo. Searing Meditation=Siempre que ganes vida, puedes pagar {2}. Si lo haces, la Meditacion abrasadora hace 2 puntos de dano a la criatura o jugador objetivo. Searing Rays=Elige un color. Los Rayos Abrasadores hacen dano a cada jugador igual al numero de criaturas de ese color que el jugador controla. Searing Spear Askari=Flanquea. {1}{R}: la Askari de la Lanza Flamigera no puede ser bloqueada excepto por dos o mas criaturas este turno. Searing Spear=La Lanza flamigera hace 3 puntos de dano a la criatura o jugador objetivo. Searing Touch=Recuperar {4}. El Toque abrasador hace 1 punto de dano a la criatura o jugador objetivo. Searing Wind=El Viento Abrasador hace 10 puntos de dano a la criatura o jugador objetivo. Sea's Claim=Encantar tierra. La tierra encantada es una isla. Seascape Aerialist=Siempre que el Acrobata maritimo u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que las criaturas Aliado que controles ganen la habilidad de volar hasta el final del turno. Seashell Cameo={T}: anade {W} o {U} a tu reserva de mana. Seaside Citadel=La Ciudadela costera entra en juego girada. {T}: Agrega {G}, {W}, o {U} a tu reserva de mana. Seaside Haven={T}: Agrega {1} a tu reserva de mana. {W}{U}, {T}, sacrificar un Ave: Roba una carta. Seasinger=Cuando tu no controlas islas, sacrifica la Sirena. Puedes elegir no enderezar la Sirena durante tu paso de enderezar. {T}: Gana el control de la criatura objetivo cuyo controlador controle una isla mientras que tu controles la Sirena y mientras que la Sirena permanezca girada. Season of the Witch=Al inicio de tu mantenimiento, sacrifica En tiempo de brujas a menos que pagues 2 vidas. Al inicio del paso final, destruye todas las criaturas que no hayan atacado este turno, excepto las que no puedan atacar. Seasoned Marshal=Siempre que el Mariscal Experimentado ataque, puedes girar la criatura objetivo. Seasoned Tactician={3}, Retira del juego las cuatro cartas superiores de tu biblioteca: la siguiente vez que una fuente de tu eleccion te haga dano este turno, preven ese dano. Seat of the Synod=(La Sede del sinodo no es un hechizo.) {T}: Agrega {U} a tu reserva de mana. Secluded Glen=En cuanto el Valle aislado entre en juego, puedes mostrar una carta de Hada de tu mano. Si no lo haces, el Valle aislado entra en juego girado. {T}: Agrega {U} o {B} a tu reserva de mana. Secluded Steppe=La Estepa aislada entra en juego girada. {T}: Agrega {W} a tu reserva de mana. Ciclo {W}. ({W}, descartar esta carta de tu mano: Roba una carta.) Second Chance=Al comienzo de tu mantenimiento, si tienes 5 o menos vidas, sacrifica la Segunda oportunidad. Si lo haces, toma otro turno despues de este. Second Guess=Contrarresta el hechizo objetivo que sea el segundo lanzado este turno. Second Sight=Elige uno: Mira las primeras cinco cartas de la parte superior de la biblioteca del oponente objetivo y luego devuelvelas en cualquier orden; o mira las primeras cinco cartas de la parte superior de tu biblioteca y luego devuelvelas en cualquier orden. Entrelazar {U} (Si pagas el coste de entrelazar, juega ambas opciones.) Second Sunrise=Cada jugador regresa al juego todas las cartas de artefacto, criatura, encantamiento y tierra que haya puesto en su cementerio desde el juego este turno. Second Thoughts=Remueve del juego la criatura objetivo atacante. Roba una carta. Second Wind=Encantar criatura. {T}: Gira la criatura encantada. {T}: Endereza la criatura encantada. Secretkeeper=Mientras tengas mas cartas en tu mano que cada oponente, el Guardasecretos obtiene +2/+2 y tiene la habilidad de volar. Secrets of the Dead=Siempre que lances un hechizo desde tu cementerio, roba una carta. Security Blockade=Encantar tierra. Cuando el Bloqueo de seguridad entre al campo de batalla, pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. La tierra encantada tiene "{T}: Preven el siguiente 1 punto de dano que se te fuera a hacer este turno". Security Detail={W}{W}: pon una ficha de criatura soldado blanca 1/1 en juego. Juega esta habilidad solo si no controlas criaturas y solo una vez cada turno. Sedge Sliver=Todos los Fragmentados tienen "Esta criatura obtiene +1/+1 mientras controles un pantano" y "{B}: Regenera esta criatura". Sedge Troll=Troll Juncio obtiene +1/+1 mientras controles un pantano. {B}: Regenera Troll Juncio. Sedraxis Alchemist=Cuando el Alquimista de Sedraxis entre en juego, si controlas un permanente azul, regresa el permanente objetivo que no sea tierra a la mano de su propietario. Sedraxis Specter=Vuela. Siempre que el Espectro de Sedraxis haga dano de combate a un jugador, ese jugador descarta una carta. Desenterrar {1}{B}. ({1}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Sedris, the Traitor King=Cada criatura en tu cementerio tiene la habilidad de desenterrar {2}{B}. ({2}{B}: Regresa la carta al juego. La criatura gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) See Beyond=Roba dos cartas, luego baraja una carta de tu mano en tu biblioteca. Seed Spark=Destruye el artefacto o encantamiento objetivo. Si se uso {G} para pagar la Chispa de semilla, pon en juego dos fichas de criatura Saprolin verde 1/1. Seed the Land=Siempre que una tierra entre en juego, su controlador pone en juego una ficha de criatura Vibora verde 1/1. Seedborn Muse=Durante el paso de enderezar de cada uno de los demas jugadores, endereza todos los permanentes que controles. Seedcradle Witch={2}{G}{W}: La criatura objetivo obtiene +3/+3 hasta el final del turno. Endereza esa criatura. Seedguide Ash=Cuando el Fresno guia de semillas vaya a un cementerio desde el juego, puedes buscar en tu biblioteca hasta tres cartas de bosque y ponerlas en juego giradas. Si lo haces, baraja tu biblioteca. Seedling Charm=Elige una - devuelve el encantar criatura objetivo a la mano de su propietario; o regenera la criatura verde objetivo; o la criatura objetivo gana la habilidad de arrollar hasta el final del turno. Seeds of Innocence=Destruye todos los artefactos. No pueden ser regenerados. El controlador de cada artefacto destruido de esta manera gana vida igual al coste de mana convertido. Seeds of Strength=La criatura objetivo obtiene +1/+1 hasta el final del turno. La criatura objetivo obtiene +1/+1 hasta el final del turno. La criatura objetivo obtiene +1/+1 hasta el final del turno. Seedtime=Juega la Epoca de siembra solo durante tu turno. Toma un turno extra despues de este si un oponente jugo un hechizo azul este turno. Seek (Hide/Seek)=Busca en la biblioteca del oponente objetivo una carta y remuevela del juego. Ganas una cantidad de vida igual a su coste de mana convertido. Luego ese jugador baraja su biblioteca. Seek the Horizon=Busca en tu biblioteca hasta tres cartas de tierra basica, muestralas y ponlas en tu mano. Luego baraja tu biblioteca. Seeker of Skybreak={T}: Endereza la criatura objetivo. Seeker=La criatura encantada no puede ser bloqueada excepto por criaturas artefacto y/o criatura blancas. Seer's Sundial=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes pagar {2}. Si lo haces, roba una carta. Seer's Vision=Todos los oponentes juegan con sus manos mostradas. Sacrificar la Vision del Vidente: mira la mano del jugador objetivo y elige una carta. Ese jugador se descarta esa carta. Juega esta habilidad solo cuando pudieras jugar un conjuro. Seething Anger=Recuperar {3}. La criatura objetivo obtiene +3/+0 hasta el final del turno. Seething Pathblazer=Sacrificar un Elemental: El Pionero hirviente obtiene +2/+0 y gana la habilidad de danar primero hasta el final del turno. Seething Song=Agrega {R}{R}{R}{R}{R} a tu reserva de mana. Segmented Wurm=Siempre que la Sierpe segmentada sea objetivo de un hechizo o habilidad, pon un contador -1/-1 sobre ella. Segovian Leviathan=Cruza islas. Seht's Tiger=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando el Tigre de Seht entre en juego, ganas proteccion contra el color de tu eleccion hasta el final del turno. (No puedes ser objetivo, recibir dano o ser encantado por nada del color elegido.) Seismic Assault=Descartar una carta de tierra: El Asalto Sismico hace 2 puntos de dano a la criatura o jugador objetivo. Seismic Mage={2}{R}, {T}, descartar una carta de tu mano: destruye la tierra objetivo. Seismic Shudder=El Escalofrio sismico hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Seismic Spike=Destruye la tierra objetivo. Agrega {R}{R} a tu reserva de mana. Seismic Strike=El Golpe Sismico hace dano a la criatura objetivo igual a la cantidad de montanas que controlas. Seizan, Perverter of Truth=Al comienzo del mantenimiento de cada jugador, ese jugador pierde 2 vidas y roba dos cartas. Seize the Day=Endereza la criatura objetivo. Despues de esta fase, hay una fase de combate adicional seguida por una fase principal adicional. Retrospectiva {2}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Seize the Initiative=La criatura objetivo obtiene +1/+1 y gana la habilidad de danar primero hasta el final del turno. Seize the Soul=Destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Acechar. Cuando la criatura a la que acecha Aprovechar el alma vaya a un cementerio, destruye la criatura objetivo que no sea negra ni sea blanca. Pon en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Seizures=Siempre que la criatura encantada sea girada, el Malestar hace 3 puntos de dano al controlador de la criatura encantada a menos que ese jugador pague {3}. Sejiri Merfolk=Mientras controles una llanura, el Triton de Sejiri tiene las habilidades de danar primero y vinculo vital. (El dano hecho por una criatura con vinculo vital tambien hace que su controlador gane esa misma cantidad de vidas.) Sejiri Refuge=El Refugio de Sejiri entra al campo de batalla girado. Cuando el Refugio de Sejiri entre al campo de batalla, ganas 1 vida. {T}: Agrega {W} o {U} a tu reserva de mana. Sejiri Steppe=La Estepa de Sejiri entra al campo de batalla girada. Cuando la Estepa de Sejiri entre al campo de batalla, la criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. {T}: Agrega {W} a tu reserva de mana. Sekki, Seasons' Guide=Sekki, guia de las estaciones entra en juego con ocho contadores +1/+1 sobre el. Si se le fuera a hacer dano a Sekki, preven ese dano, remueve esa cantidad de contadores +1/+1 de Sekki, y pon en juego esa cantidad de fichas de criatura Espiritu incoloras 1/1. Sacrificar ocho Espiritus: Regresa a Sekki de tu cementerio al juego. Sek'Kuar, Deathkeeper=Siempre que otra criatura que no sea ficha que controles vaya a un cementerio desde el juego, pon en juego una ficha de criatura Cadaver negra y roja 3/1 con la habilidad de prisa. Selective Memory=Busca en tu biblioteca cualquier cantidad de cartas que no sean tierra y exilialas. Luego baraja tu biblioteca. Selenia, Dark Angel=Vuela. Pagar 2 vidas: devueleve Selenia, angel perverso a la mano de su propietario. Selesnya Charm=Elige uno: La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno; o exilia la criatura objetivo con fuerza de 5 o mas; o pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia. Selesnya Evangel={1}, {T}, girar una criatura enderezada que controlas: Pon en juego una ficha de criatura Saprolin verde 1/1. Selesnya Guildgate=El Portal del Gremio Selesnya entra al campo de batalla girado. {T}: Agrega {G} o {W} a tu reserva de mana. Selesnya Guildmage=({G/W} puede pagarse con {G} o con {W}.) {3}{G}: Pon en juego una ficha de criatura Saprolin verde 1/1. {3}{W}: Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Selesnya Keyrune={T}: Agrega {G} o {W} a tu reserva de mana. {G}{W}: La Llave runica selesnya se convierte en una criatura artefacto Lobo verde y blanca 3/3 hasta el final del turno. Selesnya Sagittars=Los Sagitarios selesnya pueden bloquear como si tuvieran la habilidad de volar. Los Sagitarios selesnya pueden bloquear a una criatura adicional. Selesnya Sanctuary=El Santuario selesnya entra en juego girado. Cuando el Santuario selesnya entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {G}{W} a tu reserva de mana. Selesnya Sentry={5}{G}: Regenera el Centinela selesnya. Selesnya Signet={1}, {T}: Agrega {G}{W} a tu reserva de mana. Selfless Cathar={1}{W}, sacrificar al Cataro altruista: Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Selfless Exorcist={T}: Remueve del juego la carta objetivo de criatura de un cementerio. Esa carta hace una cantidad de dano igual a su fuerza al Exorcista desinteresado. (Un * en una carta que no este en juego es igual a 0.) Selhoff Occultist=Siempre que la Ocultista de Selhoff u otra criatura muera, el jugador objetivo pone la primera carta de su biblioteca en su cementerio. Selkie Hedge-Mage=Cuando la Maga errante selkie entre en juego, si controlas dos o mas bosques, puedes ganar 3 vidas. Cuando la Maga errante selkie entre en juego, si controlas dos o mas islas, puedes regresar la criatura girada objetivo a la mano de su propietario. Seller of Songbirds=Cuando la Vendedora de aves cantoras entre al campo de batalla, pon en el campo de batalla una ficha de criatura Ave blanca 1/1 con la habilidad de volar. Sell-Sword Brute=Cuando el Bruto asesino a sueldo vaya a un cementerio desde el juego, te hace 2 puntos de dano. Semblance Anvil=Estampa Cuando el Yunque de apariencia entre al campo de batalla, puedes exiliar una carta que no sea tierra de tu mano. Te cuesta {2} menos lanzar los hechizos que comparten un tipo de carta con la carta exiliada. Sen Triplets=Al comienzo de tu mantenimiento, elige el oponente objetivo. Este turno, ese jugador no puede jugar hechizos o habilidades activadas y juega mostrando su mano. Puedes jugar cartas de la mano de ese jugador este turno. Sengir Autocrat=Cuando el Autocrata de Sengir entre en juego, pon en juego tres fichas de criatura Siervo 0/1. Cuando el Autocrata de Sengir deje el juego, remueve del juego todas las fichas de Siervo. Sengir Bats=Vuela. Siempre que una criatura recibe dano de los Murcielagos de Sengir y vaya a un cementerio este turno, pon un contador +1/+1 en los Murcielagos de Sengir. Sengir Nosferatu=Vuela. {1}{B}, remover del juego el Nosferatu de Sengir: Pon en juego una ficha de criatura Murcielago negra 1/2 con la habilidad de volar. Tiene "{1}{B}, sacrificar esta criatura: Regresa al juego bajo el control de su propietario una carta llamada Nosferatu de Sengir que este removida del juego." Sengir Vampire=Vuela. Siempre que una criatura que haya recibido dano del Vampiro de Sengir este turno muera, pon un contador +1/+1 sobre el Vampiro de Sengir. Sensation Gorger=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Tragasensaciones, puedes mostrarla. Si lo haces, cada jugador descarta su mano y roba cuatro cartas. Sensei Golden-Tail=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) {1}{W}, {T}: Pon un contador de entrenamiento sobre la criatura objetivo. Esa criatura gana bushido 1 y se convierte en un Samurai ademas de sus otros tipos de criatura. Juega esta habilidad solo cuando puedas jugar un conjuro. Sensei's Divining Top={1}: Mira las primeras tres cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. {T}: Roba una carta, luego pon el Trompo adivinador del sensei en la parte superior de la biblioteca de su propietario. Sensor Splicer=Cuando el Ensamblador sensor entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Las criaturas Golem que controlas tienen la habilidad de vigilancia. Sensory Deprivation=Encantar criatura. La criatura encantada obtiene -3/-0. Sentinel Spider=Vigilancia. (Esta criatura no se gira al atacar.). Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Sentinel={0}: la resistencia del Centinela se convierte 1 mas la fuerza de la criatura bloqueando o bloqueado objetivo por el Centinela. Sentinels of Glen Elendra=Destello. Vuela. Sentry Oak=Defensor. Al inicio del combate en tu turno, puedes enfrentarte con un oponente. Si ganas, el Roble centinela obtiene +2/+0 y pierde la habilidad de defensor hasta el final del turno. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Septic Rats=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que las Ratas septicas ataquen, si el jugador defensor esta envenenado, obtienen +1/+1 hasta el final del turno. Sepulchral Primordial=Intimidar.Cuando el Primordial sepulcral entre al campo de batalla, por cada oponente, pon en el campo de batalla bajo tu control hasta una carta de criatura objetivo del cementerio de ese jugador. Seraph of Dawn=Vuela. Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Seraph Sanctuary=Cuando el Santuario de serafines entre al campo de batalla, ganas 1 vida. Siempre que un Angel entre al campo de batalla bajo tu control, ganas 1 vida. {T}: Agrega {1} a tu reserva de mana. Seraph=Vuela. Siempre que una criatura recibe dano por el Serafin este turno y vaya a un cementerio, pon esa criatura al final del turno. Cuando pierdes el control del Serafin, sacrifica la criatura. Serendib Djinn=Vuela. Al comienzo de tu mantenimiento, sacrifica una tierra. Si tu sacrificas una isla de esta manera, el Djinn de Serendib te hace 3 puntos de dano. Cuando tu no controles tierras, sacrifica al Djinn de Serendib. Serendib Efreet=Vuela. Al comienzo de tu mantenimiento, Efrit de Serendib te hace 1 punto de dano. Serendib Sorcerer={T}: La criatura objetivo que no sea el Hechicero de Serendib es 0/2 hasta el final del turno. Serene Heart=Destruye todos los encantamientos locales. Serene Offering=Destruye el encantamiento objetivo. Gana vida igual al coste de mana convertido del encantamiento. Serene Remembrance=Baraja la Reminiscencia serena y hasta tres cartas objetivo de un mismo cementerio en las bibliotecas de sus propietarios. Serene Sunset=Preven todo el dano de combate que fueran a hacer X criaturas objetivo este turno. Serenity=Al comienzo de tu mantenimiento, destruye todos los artefactos y encantamientos. No pueden ser regenerados. Serpent Assassin=Cuando el Asesino serpiente entre en el campo de batalla, puedes destruir la criatura objetivo que no sea negra. Serpent Generator={4}, {T}: Pon una ficha de criatura artefacto Serpiente Venenosa 1/1 en juego. Esta criatura tiene "Siempre que esta criatura hace dano a un jugador, ese jugador obtiene un contador de veneno." Serpent of the Endless Sea=La fuerza y resistencia de la Serpiente del mar Interminable son iguales al numero de islas que controles. La Serpiente del mar Interminable no puede atacar a menos que el jugador defensor controle una isla. Serpent Skin=Puedes jugar la Piel de serpiente en cualquier momento en que pudieras jugar un instantaneo. La criatura encantada obtiene +1/+1. {G}: Regenera a la criatura encantada. Serpent Warrior=Cuando el Guerrero Serpiente entre en juego, pierde 3 vidas. Serpentine Basilisk=Siempre que el Basilisco serpentino haga dano de combate a una criatura, destruye esa criatura al final del combate. Metamorfosis {1}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Serpentine Kavu={R}: el Kavu Serpentino gana la habilidad de prisa hasta el final del turno. Serpent's Gift=La criatura objetivo gana la habilidad de toque mortal hasta el final del turno. (Cualquier cantidad de dano que haga a una criatura es suficiente para destruirla.) Serra Advocate=Vuela. {T}: La criatura atacante o bloqueadora objetivo obtiene +2/+2 hasta el final del turno. Serra Angel=Vuela. Vigilancia. Serra Ascendant=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.). Mientras tengas 30 vidas o mas, el Ascendente de Serra obtiene +5/+5 y tiene la habilidad de volar. Serra Avatar=Tanto la fuerza como la resistencia del Avatar de Serra son iguales a tu total de vidas. Cuando el Avatar de Serra vaya a un cementerio desde cualquier parte, barajalo en la biblioteca de su propietario. Serra Avenger=No puedes jugar la Vengadora de Serra durante tu primer, segundo o tercer turno del juego. Vuela, vigilancia. Serra Aviary=Las criaturas con la habilidad de volar obtienen +1/+1. Serra Bestiary=Al comienzo de tu mantenimiento, sacrifica el Bestiario de Serra a menos que pagues {W}{W}. La criatura encantada no puede atacar ni bloquear y sus habilidades activadas con {T} en su coste no pueden ser jugadas. Serra Inquisitors=Cuando los Inquisidores de Serra bloquean o son bloqueados por una o mas criaturas negras, los Inquisidores de Serra obtienen +2/+0 hasta el final del turno. Serra Paladin={T}: Preven el siguiente 1 de dano que fuera ser hecho a la criatura o jugador objetivo este turno. {1}{W}{W}, {T}: La criatura objetivo no se gira al atacar este turno. Serra Sphinx=Vuela, vigilancia. Serra Zealot=Dana primero. Serra's Blessing=Las criaturas que controles tienen la habilidad de vigilancia. Serra's Boon=Encantar criatura. La criatura encantada obtiene +1/+2 mientras sea blanca. De lo contrario, obtiene -2/-1. Serra's Embrace=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de volar y vigilancia. Serra's Hymn=Al comienzo de tu mantenimiento, puedes poner un contador de verso sobre el Himno de Serra. Sacrificar el Himno de Serra: preven hasta X puntos de dano totales que fueran a recibir este turno cualquier numero de criaturas y/o jugadores objetivo, divididos como tu elijas. Serra's Liturgy=Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Liturgia de Serra. {W}, sacrificar la Liturgia de Serra: destruye hasta X artefactos y/o encantamientos objetivo, donde X es el numero de contadores de versos sobre la Liturgia de Serra. Serra's Sanctum={T}: anade {W} a tu reserva de mana por cada encantamiento que controles. Serrated Arrows=Las Flechas dentadas entran en juego con tres contadores de punta de flecha sobre ellas. Al comienzo de tu mantenimiento, si no hay contadores de punta de flecha sobre las Flechas dentadas, sacrificalas. {T}, remover un contador de punta de flecha de las Flechas dentadas: Pon un contador -1/-1 sobre la criatura objetivo. Serrated Biskelion={T}: pon un contador -1/-1 sobre el Bisquelion dentado y un contador -1/-1 sobre la criatura objetivo. Serum Powder={T}: Agrega {1} a tu reserva de mana. En cualquier momento en que pudieras hacer mulligan y el Polvo de suero este en tu mano, puedes remover tu mano del juego y luego robar esa misma cantidad de cartas. (Puedes hacer esto ademas de hacer mulligan.) Serum Raker=Vuela. Cuando el Deslizador de suero vaya a un cementerio desde el campo de batalla, cada jugador descarta una carta. Serum Tank=Siempre que el Tanque de suero u otro artefacto entre en juego, pon un contador de carga sobre el Tanque de suero. {3}, {T}, remover un contador de carga del Tanque de suero: Roba una carta. Serum Visions=Roba una carta. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Servant of Nefarox=Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Servant of Volrath=Cuando el Sirviente de Volrath deje el juego, sacrifica una criatura. Seshiro the Anointed=Las otras Viboras que controles obtienen +2/+2. Siempre que una Vibora que controles haga dano a un jugador, puedes robar una carta. Seton, Krosan Protector=Girar un Druida enderezado que controles: Agrega {G} a tu reserva de mana. Seton's Desire=La criatura encantada obtiene +2/+2. Umbral Todas las criaturas que puedan bloquear a la criatura encantada lo hacen. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Seton's Scout=El Explorador de Seton puede bloquear como si tuviera la habilidad de volar. Umbral - El Explorador de Seton obtiene +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Sever Soul=Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Ganas una cantidad de vida igual a su resistencia. Sever the Bloodline=Exilia la criatura objetivo y todas las otras criaturas con el mismo nombre que esa criatura. Retrospectiva {5}{B}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Severed Legion=Inspirar temor. Sewer Nemesis=En cuanto la Nemesis de las alcantarillas entre al campo de batalla, elige un jugador. Tanto la fuerza como la resistencia de la Nemesis de las alcantarillas son iguales al numero de cartas en el cementerio del jugador elegido. Siempre que el jugador elegido lance un hechizo, ese jugador pone la primera carta de su biblioteca en su cementerio. Sewer Rats={B}, pagar 1 vida: las Ratas de alcantarilla obtienen +1/+0 hasta el final del turno. Juega esta habilidad no mas que tres veces cada turno. Sewer Shambler=Cruza pantanos. (Esta criatura es imbloqueable mientras el jugador defensor controle un pantano.). Carronar {2}{B}. ({2}{B}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Sewerdreg=Cruza pantanos. Sacrificar la Escoria de alcantarilla: Remueve del juego la carta objetivo de un cementerio. Sewn-Eye Drake=Vuela, prisa. Shade of Trokair={W}: La Sombra de Trokair obtiene +1/+1 hasta el final del turno. Suspender 3{W} (En lugar de jugar esta carta de tu mano, puedes pagar {W} y removerla del juego con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Shade's Breath=Hasta el final del turno, cada criatura que controles es negra, su tipo de criatura es Sombra, y gana "{B}: Esta criatura obtiene +1/+1 hasta el final del turno". Shade's Form=La criatura encantada tiene: "{B}: Esta criatura obtiene +1/+1 hasta el final del turno". Cuando la criatura encantada vaya a un cementerio, regresa esa criatura al juego bajo tu control. Shadow Alley Denizen=Siempre que otra criatura negra entre al campo de batalla bajo tu control, la criatura objetivo gana la habilidad de intimidar hasta el final del turno. (No puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Shadow Guildmage={U}, {T}: Pon la criatura objetivo que controlas en la parte superior de la biblioteca de su propietario. {R}, {T}: El Mago del Gremio de las Sombras hace 1 punto de dano a la criatura o jugador objetivo y te hace 1 punto de dano. Shadow Lance=Encantar criatura. La criatura encantada tiene la habilidad de danar primero. {1}{B}: La criatura encantada obtiene +2/+2 hasta el final del turno. Shadow of Doubt=({U/B} puede pagarse con {U} o con {B}.) Los jugadores no pueden buscar en bibliotecas este turno. Roba una carta. Shadow Rider=Flanquea. Shadow Rift=La criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. Roba una carta. Shadow Slice=El oponente objetivo pierde 3 vidas.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Shadow Sliver=Todos los Fragmentados tienen la habilidad de desvanecerse. (Solo pueden bloquear o ser bloqueados por criaturas con la habilidad de desvanecerse.) Shadowbane=La siguiente vez que este turno una fuente de tu eleccion fuera dano a la criatura o jugador objetivo, preven ese dano. Si esa fuente es negra, gana vida igual al dano prevenido de esta manera. Shadowblood Egg={2}, {T}, sacrificar el Huevo Sangresombra: Agrega {B}{R} a tu reserva de mana. Roba una carta. Shadowblood Ridge={1}, {T}: Agrega {B}{R} a tu reserva de mana. Shadowfeed=Remueve del juego la carta objetivo de un cementerio. Gana 3 vidas. Shadowmage Infiltrator=El Espia magosombra no puede ser bloqueado excepto por criaturas artefacto y/o criaturas negras. Siempre que el Espia magosombra haga dano de combate a un jugador, puedes robar una carta. Shadowstorm=La Tormenta espectral hace 2 puntos de dano a cada criatura con la habilidad de desvanecerse. Shah of Naar Isle=Arrolla. Eco {0} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando se pague el coste de eco del Shah de la isla Naar, cada oponente puede robar hasta tres cartas. Shahrazad=Los jugadores juegan una subpartida de MAGIC, usando sus bibliotecas como sus mazos. Cada jugador que no gana la subpartida pierde la mitad de sus vidas redondeando hacia arriba. Shaleskin Bruiser=Arrolla. Siempre que el Maton piel esquistosa ataque, obtiene +3/+0 hasta el final del turno por cada una de las demas Bestias atacantes. Shaleskin Plower=Metamorfosis {4}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Arador piel esquistosa sea puesto boca arriba, destruye la tierra objetivo. Shallow Grave=Pon la carta superior de criatura de tu cementerio en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Retirala del juego al final del turno. Shaman en-Kor={0}: el siguiente punto de dano que fuera a recibir el Chaman en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. {1}{W}: la siguiente vez que una fuente fuera a hacer dano a la criatura objetivo este turno, en vez de eso ese dano es recibido por el Chaman en-Kor. Shaman's Trance=Hasta el final del turno, los demas jugadores no pueden jugar cartas de sus cementerios, y tu puedes jugar cartas de los cementerios de los demas jugadores como si estuvieran en tu cementerio. Shambleshark=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Shambling Remains=Los Restos tambaleantes no pueden bloquear. Desenterrar {B}{R}. ({B}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Shambling Shell=Sacrificar el Caparazon tambaleante: Pon un contador +1/+1 sobre la criatura objetivo. Dragar 3 (Si fueras a robar una carta, en vez de eso puedes poner exactamente tres cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Shambling Strider={R}{G}: el Zancudo voraz obtiene +1/-1 hasta el final del turno. Shambling Swarm=Cuando el Enjambre desquiciador vaya a un cementerio desde el juego, distribuye tres contadores -1/-1 entre una, dos o tres criaturas objetivo. Remueve esos contadores al final del turno. Shanodin Dryads=Cruza bosques. Shape Anew=El controlador del artefacto objetivo lo sacrifica, luego muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de artefacto. Ese jugador pone esa carta en el campo de batalla, luego baraja todas las otras cartas mostradas de esta manera en su biblioteca. Shape of the Wiitigo=Encantar criatura. Cuando la Forma del Wiitigo entre en juego, pon seis contadores +1/+1 sobre la criatura encantada. Al comienzo de tu mantenimiento, pon un contador +1/+1 sobre la criatura encantada si ataco o bloqueo desde tu ultimo mantenimiento. De lo contrario, remueve un contador +1/+1 de ella. Shape Stealer=Siempre que el Ladron de forma bloque o sea bloqueado por una criatura, cambia la fuerza y la resistencia del Ladron de forma a la fuerza y la resistencia de esa criatura hasta el final del turno. Shaper Guildmage={W}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. {B}, {T}: la criatura objetivo obtiene +1/+0 hasta el final del turno. Shaper Parasite=Metamorfosis {2}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Parasito moldeador se ponga boca arriba, la criatura objetivo obtiene +2/-2 o -2/+2 hasta el final del turno. Shapesharer=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {2}{U}: El Metamorfo objetivo se convierte en una copia de la criatura objetivo hasta tu proximo turno. Shapeshifter=Cuando el Metamorfo entra en juego, elige un numero entre 0 y 7. Al comienzo de tu mantenimiento, puede elegir un numero entre 0 y 7. La fuerza del Metamorfo es igual al ultimo numero elegido y su resistencia es igual a 7 menos ese numero. Shapeshifter's Marrow=Al comienzo del mantenimiento de cada oponente, ese jugador muestra la primera carta de su biblioteca. Si es una carta de criatura, el jugador pone esa carta en su cementerio y el Tuetano del metamorfo se convierte en una copia de esa carta. (Si lo hace, pierde esta habilidad.) Shard Convergence=Busca en tu biblioteca una carta de llanura, una carta de isla, una carta de pantano y una carta de montana. Muestra esas cartas y ponlas en tu mano. Luego baraja tu biblioteca. Shard Phoenix=Vuela. Sacrificar el Fenix de Astillas: El Fenix de Astillas hace 2 puntos de dano a cada criatura que no tenga la habilidad de volar. {R}{R}{R}: Regresa el Fenix de Astillas de tu cementerio a tu mano. Juega esta habilidad solo durante tu mantenimiento. Shard Volley=Como coste adicional para jugar la Descarga de astillas, sacrifica una tierra. La Descarga de astillas hace 3 puntos de dano a la criatura o jugador objetivo. Sharding Sphinx=Vuela. Siempre que una criatura artefacto que controles haga dano de combate a un jugador, puedes poner en juego una ficha de criatura artefacto Toptero azul 1/1 con la habilidad de volar. Shardless Agent=Cascada. (Cuando lances este hechizo, exilia las primeras cartas de tu biblioteca hasta que exilies una carta que no sea tierra que cueste menos. Puedes lanzar esa carta sin pagar su coste de mana. Pon las cartas exiliadas en el fondo de tu biblioteca en un orden aleatorio.) Shared Animosity=Siempre que una criatura que controles ataque, obtiene +1/+0 hasta el final del turno por cada otra criatura atacante que comparta un tipo de criatura con ella. Shared Discovery=Como coste adicional para lanzar el Descubrimiento compartido, gira cuatro criaturas enderezadas que controles. Roba tres cartas. Shared Fate=Si un jugador fuera a robar una carta, en vez de eso, ese jugador remueve del juego boca abajo la carta de la parte superior de la biblioteca de un oponente Cada jugador puede mirar y jugar las cartas que haya removido del juego con Destino compartido como si estuvieran en su mano. Shared Trauma=Unir fuerzas Comenzando contigo, cada jugador puede pagar cualquier cantidad de mana. Cada jugador pone las primeras X cartas de su biblioteca en su cementerio, donde X es la cantidad total de mana pagada de esta manera. Shared Triumph=En cuanto el Triunfo compartido entre en juego, elige un tipo de criatura. Las criaturas del tipo elegido obtienen +1/+1. Sharpened Pitchfork=La criatura equipada tiene la habilidad de danar primero. Mientras la criatura equipada sea Humano, obtiene +1/+1. Equipar {1}. Sharuum the Hegemon=Vuela. Cuando Sharuum la Hegemon entre en juego, puedes regresar la carta de artefacto objetivo de tu cementerio al juego. Shatter=Destruye el artefacto objetivo. Shattered Angel=Vuela. Siempre que una tierra entre al campo de batalla bajo el control de un oponente, puedes ganar 3 vidas. Shattered Crypt=Devuelve X cartas de criatura objetivo de tu cementerio a tu mano y pierde X vidas. Shattered Dreams=El oponente objetivo muestra su mano. Tu eliges una carta de artefacto de alli. Ese jugador descarta esa carta. Shattered Perception=Descarta todas las cartas en tu mano, luego roba esa misma cantidad de cartas. Retrospectiva {5}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Shattering Blow=Exilia el artefacto objetivo. Shattering Pulse=Retorno {3}. Destruye el artefacto objetivo. Shattering Spree=Reproducir {R} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) Destruye el artefacto objetivo. Shatterskull Giant= Shatterstorm=Destruye todos los artefactos. No pueden ser regenerados. Shauku, Endbringer=Vuela. Shauku la Terminadora no puede atacar si no hay otra criatura en juego. Al comienzo de tu mantenimiento, pierde 3 vidas. {T}: retira del juego la criatura objetivo y pon un contador +1/+1 en el Shauku. Shauku's Minion={B}{R}, {T}: el Lacayo de Shauku hace 2 puntos de dano a la criatura blanca objetivo. Shelkin Brownie={T}: la criatura objetivo pierde todas las habilidades de agrupar con otras habilidades hasta final del turno. Shell of the Last Kappa={3}, {T}: Remueve del juego el hechizo objetivo de instantaneo o de conjuro que te hace objetivo. (El hechizo no tiene efecto.) {3}, {T}, sacrificar el Caparazon del ultimo kappa: Puedes jugar una carta removida del juego con el Caparazon del ultimo kappa sin pagar su coste de mana. Shell Skulkin={3}: La criatura azul objetivo gana la habilidad de velo hasta el final del turno. Shelldock Isle=Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.) {T}: Agrega {U} a tu reserva de mana. {U}, {T}: Puedes jugar la carta removida sin pagar su coste de mana si una biblioteca tiene veinte o menos cartas. Shelter=La criatura objetivo que controles gana proteccion contra el color de tu eleccion hasta el final del turno. Roba una carta. Sheltered Valley=Cuando el Valle escondido entra en juego, sacrifica cada otro Valle escondido de tu control. Al comienzo de tu mantenimiento, si tu controlas tres o menos tierras, gana 1 vida. {T}: agrega {1} a tu reserva de mana. Sheltering Ancient=Arrolla. Mantenimiento acumulativoPon un contador +1/+1 sobre una criatura que controla un oponente. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Sheltering Prayers=Las tierras basicas que controla cada jugador no pueden ser objetivo de hechizos ni habilidades mientras ese jugador controle tres o menos tierras. Sheltering Word=La criatura objetivo que controlas gana la habilidad de antimaleficio hasta el final del turno. Ganas vidas igual a la resistencia de esa criatura. (Una criatura con la habilidad de antimaleficio no puede ser objetivo de hechizos o habilidades que controlen tus oponentes.) Sheoldred, Whispering One=Cruza pantanos. Al comienzo de tu mantenimiento, regresa la carta objetivo de criatura de tu cementerio al campo de batalla. Al comienzo del mantenimiento de cada oponente, ese jugador sacrifica una criatura. Shepherd of Rot={T}: Cada jugador pierde 1 vida por cada Zombie en juego. Shepherd of the Lost=Vuela, dana primero, vigilancia. Shidako, Broodmistress={G}, sacrificar una criatura: La criatura objetivo obtiene +3/+3 hasta el final del turno. Shield Bearer=Agrupa. Shield Dancer={2}{W}: la siguiente vez que la criatura atacante objetivo fuera a hacer dano de combate a la Bailarina del Escudo este turno, en vez de eso esa criatura se hace el dano a ella misma. Shield Mate=Sacrificar el Escudero asistente: la criatura objetivo obtiene +0/+4 hasta final del turno. Shield of Duty and Reason=La criatura encantada tiene proteccion contra verde y contra azul. Shield of Kaldra=Los equipos llamados Espada de Kaldra, Escudo de Kaldra, y Casco de Kaldra son indestructibles. La criatura equipada es indestructible. (Los efectos de "destruir" y el dano letal no lo destruyen.) Equipar {4}. Shield of the Ages={2}: preven el siguiente punto de dano que fuera hacerte dano este turno. Shield of the Oversoul=Encantar criatura. Mientras la criatura encantada sea verde, obtiene +1/+1 y es indestructible. (Los efectos que dicen "destruir" y el dano letal no la destruyen. Si su resistencia es 0 o menos, igual va al cementerio de su propietario.) Mientras la criatura encantada sea blanca, obtiene +1/+1 y tiene la habilidad de volar. Shield of the Righteous=La criatura equipada obtiene +0/+2 y tiene la habilidad de vigilancia. Siempre que la criatura equipada bloquee a una criatura, esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Equipar {2}. Shield Sphere=(Los muros no pueden atacar) Siempre que la Esfera escudo bloquea, pon un contador -0/-1 en el. Shield Wall=Las criaturas de tu control obtienen +0/+2 hasta el final del turno. Shielded Passage=Preven todo el dano que se le fuera a hacer a la criatura objetivo este turno. Shielding Plax=({G/U} puede pagarse con {G} o con {U}.) Encantar criatura. Cuando la Plax protectora entre en juego, roba una carta. La criatura encantada no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Shieldmage Advocate={T}: Regresa la carta objetivo del cementerio de un oponente a su mano. Preven todo el dano que fuera a hacer una fuente de tu eleccion a la criatura o jugador objetivo este turno. Shieldmage Elder=Girar dos Clerigos enderezados que controles: Preven todo el dano que fuera a hacer la criatura objetivo este turno. Girar dos Hechiceros enderezados que controles: Preven todo el dano que fuera a hacer el hechizo objetivo este turno. Shieldmate's Blessing=Preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Shields of Velis Vel=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Las criaturas que controla el jugador objetivo obtienen +0/+1 y ganan todos los tipos de criatura hasta el final del turno. Shifting Borders=Intercambia el control de dos tierras objetivo. Empalmar con lo arcano {3}{U} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Shifting Sky=Cuando el Cielo Cambiante entre en juego, elige un color. Todos los permanentes que no sean tierra son del color elegido. Shifting Sliver=Los Fragmentados no pueden ser bloqueados excepto por Fragmentados. Shifting Wall=Defensor. El Muro cambiante entra en juego con X contadores +1/+1 sobre el. Shifty Doppelganger={3}{U}, remover del juego el Doble astuto: Pon una carta de criatura de tu mano en juego. Esa criatura gana la habilidad de prisa hasta el final del turno. Al final del turno, sacrifica esa criatura. Si lo haces, regresa el Doble astuto al juego. Shimatsu the Bloodcloaked=En cuanto Shimatsu Mantosangriento entre en juego, sacrifica cualquier cantidad de permanentes. Shimatsu entra en juego con esa cantidad de contadores +1/+1 sobre el. Shimian Night Stalker={B}, {T}: Todo el dano que se te fuera a hacer por la criatura atacante objetivo es recibido por el Espia Nocturno Shimiano. Shimian Specter=Vuela. Siempre que el Espectro shimiano haga dano de combate a un jugador, ese jugador muestra su mano. Elige de ahi una carta que no sea tierra. Busca en el cementerio, mano y biblioteca de ese jugador todas las cartas con el mismo nombre que esa carta y remuevelas del juego. Luego ese jugador baraja su biblioteca. Shimmer Myr=Destello. Puedes lanzar las cartas de artefacto como si tuvieran la habilidad de destello. Shimmer=Cuando juegues la Luz Tremula, elige un tipo de tierra. Todas las tierras del tipo elegido gana la habilidad de cambiar de fase. Shimmering Barrier=Defensor, dana primero. Ciclo {2}. Shimmering Efreet=Vuela, cambia de fase. Siempre que el Efrit resplandeciente cambia de fase y entra al juego, la criatura objetivo cambia de fase y sale de juego. Shimmering Glasskite=Vuela. Siempre que la Cometavitrea de luz tremula sea objetivo de un hechizo o habilidad por primera vez en un turno, contrarresta ese hechizo o habilidad. Shimmering Grotto={T}: Agrega {1} a tu reserva de mana. {1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Shimmering Mirage=El tipo de la tierra objetivo es del tipo de tierra basica de tu eleccion hasta el final del turno. Roba una carta. Shimmering Wings=Encantar criatura. La criatura encantada tiene la habilidad de volar. {U}: Regresa las Alas Relucientes a la mano de su propietario. Shinen of Fear's Chill=El Shinen del frio del miedo no puede bloquear. Canalizar {1}{B}, descartar el Shinen del frio del miedo: La criatura objetivo no puede bloquear este turno. Shinen of Flight's Wings=Vuela. Canalizar {U}, descartar el Shinen de las alas del vuelo: La criatura objetivo gana la habilidad de volar hasta el final del turno. Shinen of Fury's Fire=Prisa. Canalizar {R}, descartar el Shinen del fuego de la furia: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Shinen of Life's Roar=Todas las criaturas que puedan bloquear al Shinen del rugido de la vida lo hacen. Canalizar {2}{G}{G}, descartar el Shinen del rugido de la vida: Todas las criaturas que puedan bloquear a la criatura objetivo este turno lo hacen. Shinen of Stars' Light=Dana primero. Canalizar {1}{W}, descartar el Shinen de la luz estelar: La criatura objetivo gana la habilidad de danar primero hasta el final del turno. Shinewend=Vuela. El Pasajero brillante entra en juego con un contador +1/+1 sobre el. {1}{W}, remover un contador +1/+1 del Pasajero brillante: Destruye el encantamiento objetivo. Shining Shoal=Puedes remover del juego una carta blanca de tu mano con coste de mana convertido igual a X en lugar de pagar el coste de mana del Cardumen brillante. Los siguientes X puntos de dano que una fuente de tu eleccion fuera a hacerte a ti o a una criatura que controles este turno, en vez de eso, se le hacen a la criatura o jugador objetivo. Shinka Gatekeeper=Siempre que el Portero de Shinka reciba dano, te hace esa misma cantidad de dano a ti. Shinka, the Bloodsoaked Keep={T}: Agrega {R} a tu reserva de mana. {R}, {T}: La criatura legendaria objetivo gana la habilidad de danar primero hasta el final del turno. Shirei, Shizo's Caretaker=Siempre que una criatura con fuerza 1 o menos vaya a tu cementerio desde el juego, puedes regresar al juego esa carta de criatura bajo tu control al final del turno si Shirei, vigilante de Shizo sigue en juego. Shisato, Whispering Hunter=Al comienzo de tu mantenimiento, sacrifica una Vibora. Siempre que Shisato, cazadora susurrante haga dano de combate a un jugador, ese jugador se salta su siguiente paso de enderezar. Shivan Dragon=Vuela. {R}: El Dragon Shivano obtiene +1/+0 hasta el final del turno. Shivan Emissary=Estimulo {1}{B}. Cuando el Emisario Shivano entra en juego, si pagastes el coste de estimulo, destruye la criatura que no sea negra. No puede ser regenerada. Shivan Gorge={T}: anade 1 a tu reserva de mana. {2}{R}, {T}: la Garganta shivana hace 1 punto de dano a cada oponente. Shivan Harvest={1}{R}, sacrificar una criatura: destruye la tierra que no sea basica. Shivan Hellkite=Vuela. {1}{R}: El Engendro Shivano hace 1 punto de dano a la criatura o jugador objetivo. Shivan Meteor=El Meteoro shivano hace 13 puntos de dano a la criatura objetivo. Suspender 2{1}{R}{R} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{R}{R} y removerla del juego con dos contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana.) Shivan Oasis=El Oasis Shivano entra en juego girado.{T}: Agrega {R} o {G} a tu reserva de mana. Shivan Phoenix=Vuela. Cuando el Fenix shivano vaya a un cementerio desde el juego, devuelve el Fenix shivano a la mano de su propietario. Shivan Raptor=Dana primero; prisa. Eco. Shivan Reef={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {U} o {R} a tu reserva de mana. El Arrecife Shivano te hace 1 punto de dano. Shivan Sand-Mage=Cuando el Mago de arena shivano entre en juego, elige uno: Remueve dos contadores de tiempo de la carta suspendida o permanente objetivo; o pon dos contadores de tiempo sobre la carta suspendida o permanente objetivo con un contador de tiempo sobre el. Suspender 4{R} Shivan Wumpus=Arrolla. Cuando el Wumpus shivano entre en juego, cualquier jugador puede sacrificar una tierra. Si un jugador lo hace, pon el Wumpus shivano en la parte superior de la biblioteca de su propietario. Shivan Wurm=Arrolla. Cuando la Sierpe shivana entra en juego, devuelve un criatura roja o verde de tu control a la mano de su propietario. Shivan Zombie=Proteccion contra blanco. Shiv's Embrace=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. {R}: La criatura encantada obtiene +1/+0 hasta el final del turno. Shizo, Death's Storehouse={T}: Agrega {B} a tu reserva de mana. {B}, {T}: La criatura legendaria objetivo gana la habilidad de inspirar temor hasta el final del turno. Shizuko, Caller of Autumn=Al comienzo del mantenimiento de cada jugador, ese jugador agrega {G}{G}{G} a su reserva de mana. Este mana no causa quemadura de mana. Hasta el final del turno, este mana no se vacia de la reserva de mana de ese jugador al final de las fases. Shoal Serpent=Defensor. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, la Serpiente de los bajios pierde la habilidad de defensor hasta el final del turno. Shock Troops=Sacrificar las Tropas de Choque: Las Tropas de Choque hacen 2 puntos de dano a la criatura o jugador objetivo. Shock=El Choque hace 2 puntos de dano a la criatura o jugador objetivo. Shocker=Siempre que el Conmocionador hace dano a un jugador, ese jugador se descarta de su mano, luego roba esa cantidad de cartas. Shore Snapper={U}: El Mordedor costero gana la habilidad de cruzar islas hasta el final del turno. Shorecrasher Mimic=Siempre que juegues un hechizo que sea tanto verde como azul, el Mimico azotacostas se convierte en 5/3 y gana la habilidad de arrollar hasta el final del turno. Shoreline Raider=Proteccion contra Kavus. Shoreline Ranger=Vuela. Ciclo de isla {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de isla, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Shoreline Salvager=Siempre que el Desarmador costero haga dano de combate a un jugador, si controlas una isla, puedes robar una carta. Shoving Match=Hasta el final del turno, todas las criaturas ganan "{T}: gira la criatura objetivo." Show and Tell=Cada jugador puede poner una carta de artefacto, criatura, encantamiento, o tierra de su mano en juego. Show of Valor=La criatura objetivo obtiene +2/+4 hasta el final del turno. Shower of Coals=La Lluvia de carbones hace 2 puntos de dano a cada una de hasta tres criaturas y/o jugadores objetivo. Umbral En vez de eso, la Lluvia de carbones hace 4 puntos de dano a cada una de esas criaturas y/o jugadores. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Shower of Sparks=La Lluvia de chispas hace 1 punto de dano a la criatura objetivo y 1 punto de dano al jugador objetivo. Shrapnel Blast=Como coste adicional para jugar la Rafaga de metralla, sacrifica un artefacto. La Rafaga de metralla hace 5 puntos de dano a la criatura o jugador objetivo. Shred Memory=Remueve del juego hasta cuatro cartas objetivo de un solo cementerio. Transmutar {1}{B}{B} ({1}{B}{B}, descartar esta carta: Busca en tu biblioteca una carta con el mismo coste de mana convertido que esta carta, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Shrewd Hatchling=La Cria sagaz entra en juego con cuatro contadores -1/-1 sobre ella. {U/R}: La criatura objetivo no puede bloquear a la Cria sagaz este turno. Siempre que juegues un hechizo azul, remueve un contador -1/-1 de la Cria sagaz. Siempre que juegues un hechizo rojo, remueve un contador -1/-1 de la Cria sagaz. Shriek of Dread=La criatura objetivo no puede ser bloqueada este turno excepto por criaturas artefacto y/o criaturas negras. Shriek Raptor=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Shriekgeist=Vuela. Siempre que el Geist chillante haga dano de combate a un jugador, ese jugador pone las primeras dos cartas de su biblioteca en su cementerio. Shriekhorn=El Cuerno del chillido entra al campo de batalla con tres contadores de carga sobre el. {T}, remover un contador de carga del Cuerno del chillido: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio. Shrieking Affliction=Al comienzo del mantenimiento de cada oponente, si ese jugador tiene una o menos cartas en su mano, el pierde 3 vidas. Shrieking Drake=Vuela. Cuando el Draco aullador entra en juego, devuelve un criatura que controles a la mano de su propietario. Shrieking Grotesque=Vuela. Cuando el Grotesco aullador entre en juego, si se uso {B} para jugarlo, el jugador objetivo descarta una carta. Shrieking Mogg=Prisa. Cuando el Mogg chillante entra en juego, gira todas las demas criaturas. Shriekmaw=Inspirar temor. Cuando el Garganta chillona entre en juego, destruye la criatura objetivo que no sea artefacto y que no sea negra. Evocar {1}{B}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Shrine of Boundless Growth=Al comienzo de tu mantenimiento o siempre que lances un hechizo verde, pon un contador de carga sobre el Altar del crecimiento imparable. {T}, sacrificar el Altar del crecimiento imparable: Agrega {1} a tu reserva de mana por cada contador de carga sobre el Altar del crecimiento imparable. Shrine of Burning Rage=Al comienzo de tu mantenimiento o siempre que lances un hechizo rojo, pon un contador de carga sobre el Altar de la ira ardiente. {3}, {T}, sacrificar el Altar de la ira ardiente: el Altar de la ira ardiente hace dano igual a la cantidad de contadores de carga sobre el a la criatura o jugador objetivo. Shrine of Limitless Power=Al comienzo de tu mantenimiento o siempre que lances un hechizo negro, pon un contador de carga sobre el Altar del poder ilimitado. {4}, {T}, sacrificar el Altar del poder ilimitado: El jugador objetivo descarta una carta por cada contador de carga sobre el Altar del poder ilimitado. Shrine of Loyal Legions=Al comienzo de tu mantenimiento o siempre que lances un hechizo blanco, pon un contador de carga sobre el Altar de las legiones leales. {3}, {T}, sacrificar el Altar de las legiones leales: Pon en el campo de batalla una ficha de criatura artefacto Myr incolora 1/1 por cada contador de carga sobre el Altar de las legiones leales. Shrine of Piercing Vision=Al comienzo de tu mantenimiento o siempre que lances un hechizo azul, pon un contador de carga sobre el Altar de la vision penetrante. {T}, sacrificar el Altar de la vision penetrante: Mira las primeras X cartas de tu biblioteca, donde X es el numero de contadores de carga sobre el Altar de la vision penetrante. Pon una de esas cartas en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Shrink=La criatura objetivo obtiene -5/-0 hasta el final del turno. Shrivel=Todas las criaturas obtienen -1/-1 hasta el final del turno. Shriveling Rot=Elige uno: Hasta el final del turno, siempre que se le haga dano a una criatura, destruyela; o hasta el final del turno, siempre que una criatura sea puesta en un cementerio desde el juego, el controlador de esa criatura pierde vida igual a su resistencia. Entrelazar {2}{B} (Si pagas el coste de entrelazar, juega ambas opciones.) Shrouded Lore=El oponente objetivo elige una carta en tu cementerio. Puedes pagar {B}. Si lo haces, repite este proceso excepto que ese oponente no puede elegir una carta ya elegida por Sabiduria oculta. Luego pon la ultima carta elegida en tu mano. Shrouded Serpent=Siempre que la Serpiente Oculta ataca, el jugador defensor puede pagar {4}. Si no lo hace, la Serpiente Oculta es imbloqueable este turno. Shu Cavalry=Equitacion. Shu Defender=Siempre que bloquee el Defensor Shu, obtiene +0/+2 hasta el final del turno. Shu Elite Companions=Equitacion. Shu Elite Infantry= Shu Farmer={T}: Ganas 1 vida. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Shu Foot Soldiers= Shu General=Equitacion, vigilancia. Shu Grain Caravan=Cuando la Caravana de grano Shu entra en juego, ganas 2 vidas. Shu Soldier-Farmers=Cuando los Soldados-granjeros Shu entren en juego, ganas 4 vidas. Shuko=La criatura equipada obtiene +1/+0. Equipar {0} ({0}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Shunt=Cambia el objetivo del hechizo objetivo que tenga un solo objetivo. Shuriken=La criatura equipada tiene "{T}, desanexar el Shuriken: El Shuriken hace 2 puntos de dano a la criatura objetivo. El controlador de esa criatura gana el control del Shuriken a menos que haya sido desanexado de un Ninja". Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro). Shyft=Al comienzo de tu mantenimiento, puedes puedes cambiar el color del Mymo a uno o mas colores. Sibilant Spirit=Vuela. Siempre que el Espiritu Silbante ataca, el jugador defensor puede robar una carta. Sick and Tired=Dos criaturas objetivo obtienen cada una -1/-1 hasta el final del turno. Sicken=La criatura encantada obtiene -1/-1. Ciclo {2}. Sickening Dreams=Como coste adicional para jugar los Suenos repugnantes, descarta X cartas de tu mano. Los Suenos repugnantes hacen X puntos de dano a cada criatura y a cada jugador. Sickening Shoal=Puedes remover del juego una carta negra de tu mano con coste de mana convertido igual a X en lugar de pagar el coste de mana del Cardumen repugnante. La criatura objetivo obtiene -X/-X hasta el final del turno. Sickle Ripper=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Sickleslicer=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +2/+2. Equipar {4}. Sidar Jabari=Flanquea. Siempre que el Sidar Jabari ataca, gira la criatura objetivo que el jugador defensor controla. Sideswipe=Puedes cambiar cualquier objetivo del hechizo arcano objetivo. Sidewinder Sliver=Todos los Fragmentados tienen la habilidad de flanquear. (Siempre que una criatura sin la habilidad de flanquear bloquee a un Fragmentado, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Siege Mastodon= Siege of Towers=Reproducir {1}{R} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) La montana objetivo se convierte en una criatura 3/1. Sigue siendo una tierra. Siege Wurm=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Arrolla. Siege-Gang Commander=Cuando el Comandante de Sitiadores entre al campo de batalla, pon tres fichas de criatura Trasgo rojas 1/1 en el campo de batalla. {1}{R}, sacrificar un Trasgo: el Comandante de Sitiadores hace 2 puntos de dano a la criatura o jugador objetivo. Sift Through Sands=Roba dos cartas, luego descarta una carta. Si jugaste un hechizo llamado Indagar en las profundidades y un hechizo llamado Buscar entre la niebla este turno, puedes buscar en tu biblioteca una carta llamada El innombrable y ponerla en juego. Luego baraja tu biblioteca. Sift=Roba tres cartas, luego descarta una carta. Sigarda, Host of Herons=Vuela, antimaleficio. Los hechizos y habilidades que controlan tus oponentes no te pueden hacer sacrificar permanentes. Sighted-Caste Sorcerer=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) {U}: El Hechicero de la casta Visionaria gana la habilidad de velo hasta el final del turno. (No puede ser objetivo de hechizos o habilidades.) Sightless Ghoul=El Necrofago ciego no puede bloquear. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Sigil Blessing=Hasta el final del turno, la criatura objetivo que controlas obtiene +3/+3 y las otras criaturas que controlas obtienen +1/+1. Sigil Captain=Siempre que una criatura entre en juego bajo tu control, si esa criatura es 1/1, pon dos contadores +1/+1 sobre ella. Sigil of Distinction=El Sello de distincion entra en juego con X contadores de carga sobre el. La criatura equipada obtiene +1/+1 por cada contador de carga sobre el Sello de distincion. EquiparRemover un contador de carga del Sello de distincion. Sigil of Sleep=Siempre que la criatura encantada hace dano a un jugador, devuelve la criatura objetivo que controla ese jugador a la mano de su propietario. Sigil of the Empty Throne=Siempre que juegues un hechizo de encantamiento, pon en juego una ficha de criatura Angel blanca 4/4 con la habilidad de volar. Sigil of the Nayan Gods=Encantar criatura. La criatura encantada obtiene +1/+1 por cada criatura que controles. Ciclo {G/W}. ({G/W}, descartar esta carta: Roba una carta.) Sigil of the New Dawn=Siempre que una criatura vaya a tu cementerio desde el juego, puedes pagar {1}{W}. Si lo haces, regresa esa carta a tu mano. Sigil Tracer={1}{U}, girar dos Hechiceros enderezados que controles: Copia el hechizo de instantaneo o conjuro objetivo. Puedes elegir nuevos objetivos para la copia. Sigiled Behemoth=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Sigiled Paladin=Dana primero. Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Sign in Blood=El jugador objetivo roba dos cartas y pierde 2 vidas. Signal Pest=Grito de batalla. (Siempre que esta criatura ataque, cada otra criatura atacante obtiene +1/+0 hasta el final del turno.) La Plaga senalizadora no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. Signal the Clans=Busca en tu biblioteca tres cartas de criatura y muestralas. Si muestras tres cartas con nombres distintos, elige una de ellas al azar y pon esa carta en tu mano. Baraja el resto en tu biblioteca. Silence=Tus oponentes no pueden lanzar hechizos este turno. (Los hechizos lanzados antes que esto se resuelva no son afectados.) Silent Arbiter=No mas de una criatura puede atacar en cada combate. No mas de una criatura puede bloquear en cada combate. Silent Assassin={3}{B}: destruye la criatura objetivo bloqueandolo al final del combate. Silent Attendant={T}: gana 1 vida. Silent Departure=Regresa la criatura objetivo a la mano de su propietario. Retrospectiva {4}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Silent Specter=Vuela. Siempre que el Espectro silencioso haga dano de combate a un jugador, ese jugador descarta dos cartas de su mano. Metamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Silent-Blade Oni=Ninjutsu {4}{U}{B}. ({4}{U}{B}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en el campo de batalla de tu mano girada y atacando.). Siempre que el Oni hoja silenciosa haga dano de combate a un jugador, mira la mano de ese jugador. Puedes lanzar una carta que no sea tierra de alli sin pagar el coste de mana de esa carta. Silent-Chant Zubera=Cuando el Zubera canto silencioso vaya a un cementerio desde el juego, ganas 2 vidas por cada Zubera puesto en un cementerio desde el juego este turno. Silhana Ledgewalker=La Andarepisa silhana no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar. La Andarepisa silhana no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Silhana Starfletcher=En cuanto el Flechero estelar silhana entre en juego, elige un color. {T}: Agrega un mana del color elegido a tu reserva de mana. El Flechero estelar silhana puede bloquear como si tuviera la habilidad de volar. Silhouette=Preven todo el dano que fuera ser hecho este turno a la criatura objetivo por hechizos o habilidades que le hacen objetivo. Silk Net=La criatura objetivo obtiene +1/+1 y puede bloquear como si tuviera la habilidad de volar hasta el final del turno. Silkbind Faerie=Vuela. {1}{W/U}, {Q}: Gira la criatura objetivo. ({Q} es el simbolo de enderezar.) Silkenfist Fighter=Siempre que el Combatiente puno de seda sea bloqueado, enderezalo. Silkenfist Order=Siempre que el Orden del puno de seda sea bloqueado, enderezalo. Silklash Spider=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.). {X}{G}{G}: La Arana azotaseda hace X puntos de dano a cada criatura que tenga la habilidad de volar. Silkwing Scout=Vuela. {G}, sacrificar la Exploradora ala de seda: Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Silt Crawler=Cuando el Reptil del Cieno entra en juego, gira todas las tierras de tu control. Silver Drake=Vuela. Cuando el Draco plateado entra en juego, devuelve una criatura blanca o azul de tu control a la mano de su propietario. Silver Erne=Vuela, arrolla. Silver Knight=Dana primero, proteccion contra rojo. Silver Myr={T}: Agrega {U} a tu reserva de mana. Silver Seraph=Vuela. Umbral Las demas criaturas que controles obtienen +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Silver Wyvern=Vuela. {U}: cambia el objetivo del hechizo objetivo con un unico objetivo si ese objetivo es El Wyvern de plata. El nuevo objetivo debe ser una criatura. Silverblade Paladin=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Paladin espada plateada este emparejado con otra criatura, ambas criaturas tienen la habilidad de danar dos veces. Silverchase Fox={1}{W}, sacrificar el Zorro caza plateada: Exilia el encantamiento objetivo. Silverclaw Griffin=Vuela, dana primero. Silvercoat Lion= Silvergill Adept=Como coste adicional para jugar el Perito Branquia Plateada, muestra una carta de Triton de tu mano o paga {3}. Cuando el Perito Branquia Plateada entre en juego, roba una carta. Silvergill Douser={T}: La criatura objetivo obtiene -X/-0 hasta el final del turno, donde X es el numero de Tritones y/o Hadas que controlas. Silverglade Elemental=Cuando el Elemental argentifero entra en juego, puedes buscar en tu biblioteca una carta de bosque y pon esa carta en juego. Si lo haces, baraja tu biblioteca. Silverglade Pathfinder={1}{G}, {T}, descartar una carta de tu mano: busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Silver-Inlaid Dagger=La criatura equipada obtiene +2/+0. Mientras la criatura equipada sea Humano, obtiene +1/+0 adicional. Equipar {2}. Silverpelt Werewolf=Siempre que la Licantropo lomo plateado haga dano de combate a un jugador, roba una carta. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Licantropo lomo plateado. Silverskin Armor=La criatura equipada obtiene +1/+1 y es un artefacto ademas de sus otros tipos. Equipar {2}. Silverstorm Samurai=Puedes jugar la Samurai tormenta plateada en cualquier momento en que pudieras jugar un instantaneo. Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Silvos, Rogue Elemental=Arrolla. {G}: Regenera a Silvos, elemental solitario. Sima Yi, Wei Field Marshal=La fuerza de Sima Yi, mariscal de Wei es igual al numero de pantanos que controlas. Simian Brawler=Descartar una carta de tierra: El Pendenciero simiesco obtiene +1/+1 hasta el final del turno. Simian Grunts=Puedes jugar los Soldados simiescos cuando puedas jugar un instantaneo. Eco. Simian Spirit Guide=Remover del juego desde tu mano el Espiritu guardian simiesco: Agrega {R} a tu reserva de mana. Simic Basilisk=Injertar 3 (Esta criatura entra en juego con tres contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {1}{G}: Hasta el final del turno, la criatura objetivo con un contador +1/+1 sobre ella gana "Siempre que esta criatura haga dano de combate a una criatura, destruye esa criatura al final del combate". Simic Charm=Elige uno: La criatura objetivo obtiene +3/+3 hasta el final del turno; o los permanentes que controlas ganan la habilidad de antimaleficio hasta el final del turno; o regresa la criatura objetivo a la mano de su propietario. Simic Fluxmage=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) {1}{U}, {T}: Mueve un contador +1/+1 de la Magaflujo simic a la criatura objetivo. Simic Growth Chamber=La Camara de crecimiento simic entra en juego girada. Cuando la Camara de crecimiento simic entre en juego, regresa una tierra que controles a la mano de su propietario. {T}: Agrega {G}{U} a tu reserva de mana Simic Guildgate=El Portal del Gremio Simic entra al campo de batalla girado.{T}: Agrega {G} o {U} a tu reserva de mana. Simic Guildmage=({G/U} puede pagarse con {G} o con {U}.) {1}{G}: Mueve un contador +1/+1 de la criatura objetivo a otra criatura objetivo con el mismo controlador. {1}{U}: Anexa el aura objetivo que esta encantando a un permanente a otro permanente con el mismo controlador. Simic Initiate=Injertar 1 (Esta criatura entra en juego con un contador +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) Simic Keyrune={T}: Agrega {G} o {U} a tu reserva de mana.{G}{U}: La Llave runica simic se convierte en una criatura artefacto Cangrejo verde y azul 2/3 con la habilidad de antimaleficio hasta el final del turno. (No puede ser objetivo de hechizos o habilidades que controlan tus oponentes.) Simic Manipulator=Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) {T}, remover uno o mas contadores +1/+1 del Manipulador simic: Gana el control de la criatura objetivo con fuerza menor o igual al numero de contadores +1/+1 removidos de esta manera. Simic Ragworm={U}: Endereza el Gusano de harapos simic. Simic Signet={1}, {T}: Agrega {G}{U} a tu reserva de mana. Simic Sky Swallower=Vuela, arrolla. El Devorador celeste simic no puede ser objetivo de hechizos o habilidades. Simoon=El Simun hace 1 punto de dano a cada criatura que el oponente objetivo controla. Simple (Pure/Simple)=Destruye todas las auras y equipos. Simplify=Cada jugador sacrifica un encantamiento. Simulacrum=Ganas vida igual al dano recibido este turno. Simulacro hace a la criatura objetivo que controlas dano igual al dano recibido este turno. Sindbad={T}: Roba una carta y muestrala. Si no es una tierra, te la descartas. Sinew Sliver=Todos los Fragmentados obtienen +1/+1. Singe=El Chamuscar hace 1 punto de dano a la criatura objetivo. Esa criatura se convierte en negra hasta el final del turno. Singe-Mind Ogre=Cuando el Ogro chamuscamente entre en juego, el jugador objetivo muestra una carta al azar de su mano, luego pierde vidas igual al coste de mana convertido de esa carta. Singing Tree={T}: la criatura atacante objetivo gana -X/-0 hasta final del turno, donde X es su fuerza. Sinister Strength=La criatura encantada obtiene +3/+1 y es negra. Sink into Takenuma=Recolectar Regresa cualquier numero de pantanos que controles a la mano de su propietario. El jugador objetivo descarta una carta por cada pantano que hayas regresado de esta manera. Sinkhole=Destruye la tierra objetivo. Sinking Feeling=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. La criatura encantada tiene "{1}, poner un contador -1/-1 sobre esta criatura: Endereza esta criatura". Sins of the Past=Hasta el final del turno, puedes jugar la carta de instantaneo o conjuro objetivo de tu cementerio sin pagar su coste de mana. Si esa carta fuera a ir a tu cementerio este turno, en vez de eso, remuevela del juego. Remueve del juego los Pecados del pasado. Sinstriker's Will=Encantar criatura. La criatura encantada tiene "{T}: Esta criatura hace dano igual a su fuerza a la criatura atacante o bloqueadora objetivo." Sir Shandlar of Eberyn= Sire of the Storm=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, puedes robar una carta. Siren's Call=Juega Canto de Sirena solo durante el turno de un oponente, antes de que los atacantes sean declarados. Las criaturas que el jugador activo controlan atacan este turno si pueden. Al inicio de la proxima fase final, destruye todas las criaturas que no sea muros que ese jugador controle que no hayan atacado este turno. Ignora este efecto por cada criatura que el jugador no controlara de manera continua desde el inicio del turno. Sirocco=El jugador objetivo muestra su mano. Por cada carta de instantaneo azul mostrada, el jugador puede pagar 4 vidas o se descarta esa carta de su mano. Sisay's Ingenuity=Cuando la Ingenuidad de Sisay entra en juego, roba una carta. La criatura encantada tiene: {2}{U}: la criatura objetivo se convierte en el color de tu eleccion hasta el final del turno. Sisay's Ring={T}: Anade {2} a tu reserva de mana. Sisters of Stone Death={G}: La criatura objetivo bloquea a las Hermanas de la muerte petrea este turno si puede. {B}{G}: Remueve del juego la criatura objetivo que bloquea o es bloqueada por las Hermanas de la muerte petrea. {2}{B}: Pon en juego bajo tu control una carta de criatura removida del juego con las Hermanas de la muerte petrea. Sisters of the Flame={T}: Anade {R} a tu reserva de mana. Sivitri Scarzam= Sivvi's Ruse=Si un oponente controla un montana y tu controlas un llanura, puedes jugar La astucia de Sivvi sin pagar el coste de mana. Preven todo el dano que fuera ser hecho este turno a las criaturas de tu control. Sivvi's Valor=Si controlas una llanura, puedes girar una criatura enderezada de tu control en vez de pagar el coste de mana de El valor de Sivvi. Todo el dano que fuera a recibir la criatura objetivo este turno es hecho a ti en vez de eso. Sizzle=El Chisporrotear hace 3 puntos de dano a cada oponente. Skaab Goliath=Como coste adicional para lanzar el Skaab goliat, exilia dos cartas de criatura de tu cementerio. Arrolla. Skaab Ruinator=Como coste adicional para lanzar el Skaab arruinador, exilia tres cartas de criatura de tu cementerio. Vuela. Puedes lanzar al Skaab arruinador desde tu cementerio. Skarrg Goliath=Arrolla.Empujon {5}{G}{G}, descartar el Goliat de Skarrg: La criatura atacante objetivo obtiene +9/+9 y gana la habilidad de arrollar hasta el final del turno. Skarrg Guildmage={R}{G}: Las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno.{1}{R}{G}: La tierra objetivo que controlas se convierte en una criatura Elemental 4/4 hasta el final del turno. Sigue siendo una tierra. Skarrg, the Rage Pits={T}: Agrega {1} a tu reserva de mana. {R}{G}, {T}: La criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Skarrgan Firebird=Sed de sangre 3 (Si un oponente recibio dano este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.) Vuela. {R}{R}{R}: Regresa el Ave de fuego skarrgana de tu cementerio a tu mano. Juega esta habilidad solo si un oponente recibio dano este turno. Skarrgan Pit-Skulk=Sed de sangre 1 (Si un oponente recibio dano este turno, esta criatura entra en juego con un contador +1/+1 sobre ella.) Las criaturas con fuerza menor que la del Furtivo del pozo skarrgano no pueden bloquearlo. Skarrgan Skybreaker=Sed de sangre 3 (Si un oponente recibio dano este turno, esta criatura entra en juego con tres contadores +1/+1 sobre ella.) {1}, sacrificar el Rompecielos skarrgano: El Rompecielos skarrgano hace dano igual a su fuerza a la criatura o jugador objetivo. Skeletal Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {1}{B}: Regenera el Cambiaformas esqueletico. Skeletal Crocodile= Skeletal Grimace=Encantar criatura. La criatura encantada obtiene +1/+1 y tiene "{B}: Regenera esta criatura". Skeletal Kathari=Vuela. {B}, sacrificar una criatura: Regenera el Kathari esqueletico. Skeletal Scrying=Como coste adicional para jugar la Adivinacion esqueletica, remueve del juego X cartas de tu cementerio. Roba X cartas y pierde X vidas. Skeletal Snake= Skeletal Vampire=Vuela. Cuando la Vampira esqueletica entre en juego, pon en juego dos fichas de criatura Murcielago negras 1/1 con la habilidad de volar. {3}{B}{B}, sacrificar un Murcielago: Pon en juego dos fichas de criatura Murcielago negras 1/1 con la habilidad de volar. Sacrificar un Murcielago: Regenera la Vampira esqueletica. Skeletal Wurm={B}: Regenera la Sierpe esqueletica. Skeleton Scavengers=Los Limpiadores de esqueletos entra en juego con un contador +1/+1 sobre el. Pagar {1} por cada contador +1/+1 sobre los Limpiadores de esqueletos: regenera los Limpiadores de esqueletos. Cuando lo regeneres de esta maneta, pon un contador +1/+1 sobre el. Skeleton Shard={3}, {T} o {B}, {T}: Regresa la carta de criatura artefacto objetivo de tu cementerio a tu mano. Skeleton Ship=Cuando no controles ninguna isla, sacrifica el Barco de esqueletos. {T}: pon un contador -1/-1 en la criatura objetivo. Skeletonize=Esqueletonizar hace 3 puntos de dano a la criatura objetivo. Cuando una criatura que recibio dano de esta manera vaya a un cementerio este turno, pon en juego una ficha de criatura Esqueleto negra 1/1 con "{B}: Regenera esta criatura". Skill Borrower=Juega mostrando la primera carta de tu biblioteca. Mientras la primera carta de tu biblioteca sea una carta de criatura o artefacto, la Apropiadora de destrezas tiene todas las habilidades activadas de esa carta. (Si alguna de las habilidades usa el nombre de esa carta, en vez de eso, usa el nombre de esta carta.) Skillful Lunge=La criatura objetivo obtiene +2/+0 y gana la habilidad de danar primero hasta el final del turno. Skinbrand Goblin=Empujon {R}, descartar el Trasgo pielmarcada: La criatura atacante objetivo obtiene +2/+1 hasta el final del turno. Skinrender=Cuando el Arrancapiel entre al campo de batalla, pon tres contadores -1/-1 sobre la criatura objetivo. Skinshifter={G}: Elige uno: Hasta el final del turno el Cambiapieles es un Rinoceronte 4/4 y gana la habilidad de arrollar; o hasta el final del turno el Cambiapieles es un Ave 2/2 y gana la habilidad de volar; o hasta el final del turno el Cambiapieles es una Planta 0/8. Activa esta habilidad solo una vez cada turno. Skinthinner=Metamorfosis {3}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Rebanapiel sea puesto boca arriba, destruye la criatura objetivo que no sea negra. No puede ser regenerada. Skinwing=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +2/+2 y tiene la habilidad de volar. Equipar {6}. Skirge Familiar=Vuela. Descartar una carta de tu mano: anade {B} a tu reserva de mana. Skirk Alarmist=Prisa. {T}: Pon boca arriba la criatura objetivo boca abajo que controles. Al final del turno, sacrificala. Skirk Commando=Siempre que el Comando de Skirk haga dano de combate a un jugador, puedes elegir que haga 2 puntos de dano a la criatura objetivo que controle ese jugador. Metamorfosis {2}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Skirk Drill Sergeant=Siempre que el Sargento de instruccion de Skirk u otro Trasgo vaya a un cementerio desde el juego, puedes pagar {2}{R}. Si lo haces, muestra la primera carta de tu biblioteca. Si es una carta de Trasgo, ponla en juego. Si no lo es, ponla en tu cementerio. Skirk Fire Marshal=Proteccion contra rojo. Girar cinco Trasgos enderezados que controles: El Jefe de incendios de Skirk hace 10 puntos de dano a cada criatura y a cada jugador. Skirk Marauder=Metamorfosis {2}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Maleante de Skirk sea puesto boca arriba, hace 2 puntos de dano a la criatura o jugador objetivo. Skirk Outrider=El Batidor de Skirk obtiene +2/+2 y tiene la habilidad de arrollar mientras controles una Bestia. Skirk Prospector=Sacrificar un Trasgo: Agrega {R} a tu reserva de mana. Skirk Ridge Exhumer={B}, {T}, descartar una carta: Pon en juego una ficha de criatura Trasgo Zombie negra 1/1 llamada Trasgo purulento con "Cuando el Trasgo purulento vaya a un cementerio desde el juego, la criatura objetivo obtiene -1/-1 hasta el final del turno". Skirk Shaman=El Chaman de Skirk no puede ser bloqueado excepto por criaturas artefacto y/o criatura rojas. Skirk Volcanist=Metamorfosis - Sacrificar dos montanas. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Vulcanista de Skirk se ponga boca arriba, hace 3 puntos de dano divididos como elijas entre cualquier numero de criaturas objetivo. Skirsdag Cultist={R}, {T}, sacrificar una criatura: La Cultista Skirsdag hace 2 puntos de dano a la criatura o jugador objetivo. Skirsdag Flayer={3}{B}, {T}, sacrificar un Humano: Destruye la criatura objetivo. Skirsdag High Priest=Necrario {T}, girar dos criaturas enderezadas que controlas: Pon en el campo de batalla una ficha de criatura Demonio negra 5/5 con la habilidad de volar. Activa esta habilidad solo si una criatura murio este turno. Skithiryx, the Blight Dragon=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {B}: Skithiryx, el dragon de ruina gana la habilidad de prisa hasta el final del turno. {B}{B}: Regenera a Skithiryx. Skitter of Lizards=Multiestimulo {1}{R}. (Puedes pagar {1}{R} adicionales tantas veces como quieras mientras lanzas este hechizo.) Prisa. La Deslizada de lagartos entra al campo de batalla con un contador +1/+1 sobre ella por cada vez que fue estimulada. Skittering Horror=Cuando juegues un hechizo de criatura, sacrifica el Horror resbaladizo. Skittering Invasion=Pon en el campo de batalla cinco fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Skittering Monstrosity=Cuando juegues un hechizo de criatura, sacrifica la Monstruosidad resbaladiza. Skittering Skirge=Vuela. Cuando juegues un hechizo de criatura, sacrifica el Esquirge deslizador. Skittish Kavu=El Kavu Jugueton obtiene +1/+1 mientras que un oponente controle una criatura blanca o azul. Skittish Valesk=Al comienzo de tu mantenimiento, lanza una moneda. Si pierdes el lanzamiento, pon boca abajo el Valesk voluble. Metamorfosis {5}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Skizzik Surger=Prisa. EcoSacrificar dos tierras. (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Skizzik=Estimulo {R}. Arrolla; prisa. Al final del turno, sacrifica el Skizzik a menos que el coste de estimulo sea pagado. Skred=El Skred hace dano a la criatura objetivo igual a la cantidad de permanentes nevados que controlas. Skulking Fugitive=Cuando el Fugitivo furtivo sea objetivo de hechizos o habilidades, sacrifica el Fugitivo furtivo. Skulking Ghost=Vuela. Cuando la Anima huidiza sea objetivo de hechizos o habilidades, sacrificala. Skulking Knight=Flanquea (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) Cuando el Caballero furtivo sea objetivo de un hechizo o habilidad, sacrificalo. Skull Catapult={1},{T}, sacrificar una criatura: La Catapulta de Craneos hace 2 puntos de dano a la criatura o jugador objetivo. Skull Collector=Al comienzo de tu mantenimiento, regresa una criatura negra que controles a la mano de su propietario. {1}{B}: Regenera el Coleccionista de craneos. Skull Fracture=El jugador objetivo descarta una carta de su mano. Retrospectiva {3}{B}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Skull of Orm={5}, {T}: Regresa la carta objetivo de encantamiento de tu cementerio a tu mano. Skull of Ramos={T}: anade {B} a tu reserva de mana. Sacrificar el Craneo de Ramos: anade {B} a tu reserva de mana. Skull Rend=Rasgar el craneo hace 2 puntos de dano a cada oponente. Esos jugadores descartan cada uno dos cartas al azar. Skullbriar, the Walking Grave=Prisa. Siempre que Craneozarza, la Tumba Andante haga dano de combate a un jugador, pon un contador +1/+1 sobre ella. Los contadores permanecen sobre Craneozarza cuando se mueve a cualquier otra zona distinta de la mano o biblioteca de un jugador. Skullcage=Al comienzo del mantenimiento de cada oponente, la Jaula del craneo le hace 2 puntos de dano a ese jugador a menos que tenga exactamente tres o cuatro cartas en su mano. Skullclamp=La criatura equipada obtiene +1/-1. Cuando la criatura equipada sea puesta en un cementerio, roba dos cartas. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Skullcrack=Los jugadores no pueden ganar vidas este turno. El dano no puede ser prevenido este turno. El Rompecraneos hace 3 puntos de dano al jugador objetivo. Skullmane Baku=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Baku melena de craneos. {1}, {T}, remover X contadores de ki del Baku melena de craneos: La criatura objetivo obtiene -X/-X hasta el final del turno. Skullmead Cauldron={T}: Ganas 1 vida. {T}, descartar una carta: Ganas 3 vidas. Skullmulcher=Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) Cuando el Cubrecalaveras entre en juego, roba una carta por cada criatura que devoro. Skullscorch=El jugador objetivo descarta dos cartas al azar de su mano a menos que ese jugador elija recibir 4 puntos de dano del Calcinacraneo. Skullsnatcher=Ninjutsu {B} ({B}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que el Secuestracraneos haga dano de combate a un jugador, remueve del juego hasta dos cartas objetivo en el cementerio de ese jugador. Skulltap=Como coste adicional para jugar el Sacar del craneo, sacrifica una criatura. Roba dos cartas. Sky Diamond=El Diamante Celeste entra en juego girado. {T}: Anade {U} a tu reserva de mana. Sky Hussar=Vuela. Cuando el Husar celeste entre en juego, endereza todas las criaturas que controlas. Presagiar Girar dos criaturas enderezadas blancas y/o azules que controlas, mostrar el Husar celeste de tu mano: Roba una carta. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Sky Ruin Drake=Vuela. Sky Spirit=Vuela, dana primero. Sky Swallower=Vuela. Cuando el Devorador celeste entre en juego, el oponente objetivo gana el control de todos los otros permanentes que controles. Sky Weaver={2}: La criatura objetivo blanca o negra gana la habilidad de volar hasta el final del turno. Skyblinder Staff=La criatura equipada obtiene +1/+0 y no puede ser bloqueada por criaturas con la habilidad de volar.Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Skyclaw Thrash=Siempre que la Azotada garra celeste ataque, lanza una moneda a cara o cruz. Si ganas el lanzamiento, la Azotada garra celeste obtiene +1/+1 y gana la habilidad de volar hasta el final del turno. Skycloud Egg={2}, {T}, sacrificar el Huevo Nubeceleste: Agrega {W}{U} a tu reserva de mana. Roba una carta. Skycloud Expanse={1}, {T}: Agrega {W}{U} a tu reserva de mana. Sky-Eel School=Vuela. Cuando el Cardumen de anguilas celestes entre al campo de batalla, roba una carta, luego descarta una carta. Skyfire Kirin=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, puedes ganar el control de la criatura objetivo con el coste de mana convertido de ese hechizo hasta el final del turno. Skygames=Encantar tierra.La tierra encantada tiene "{T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Activa esta habilidad solo cuando puedas lanzar un conjuro". Skyhunter Cub=Mientras la Cachorra cazacielo este equipada, obtiene +1/+1 y tiene la habilidad de volar. Skyhunter Patrol=Vuela, dana primero. Skyhunter Prowler=Vuela, vigilancia. Skyhunter Skirmisher=Vuela, dana dos veces. Skyknight Legionnaire=Vuela, prisa. Skyline Predator=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.). Vuela. Skymark Roc=Vuela. Siempre que el Roc marca celestial ataque, puedes regresar la criatura objetivo con resistencia de 2 o menos que controla el jugador defensor a la mano de su propietario. Skyreach Manta=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) Vuela. Skyrider Trainee=Mientras la Aprendiz de jinete celeste este encantada, tiene la habilidad de volar. Skyscribing=Cada jugador roba X cartas. Presagiar {2}{U}, mostrar Escribir el cielo de tu mano: Cada jugador roba una carta. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Skyshaper=Sacrificar Adaptacielos: la criaturas de tu control ganan la habilidad de volar hasta final del turno. Skyship Weatherlight=Cuando el Barco celeste Vientoligero entra en juego, busca en tu biblioteca cualquier numero de cartas de artefactos y/o criaturas y retiralos del juego. Luego baraja tu biblioteca. {4}, {T}: elige una carta al azar que fue retirada del juego con el Barco celeste Vientoligero y ponla en la mano de su propietario. Skyshooter=El Tirador aereo puede bloquear como si tuviera la habilidad de volar. {T}, sacrificar el Tirador aereo: Destruye la criatura objetivo atacante o bloqueadora que tenga la habilidad de volar. Skyshroud Archer={T}: la criatura objetivo con la habilidad de volar obtiene -1/-1 hasta el final del turno. Skyshroud Behemoth=Desaparecer 2. El Behenot de Veloceleste entra en juego girado. Skyshroud Blessing=Las tierras no pueden ser objetivo de hechizos ni habilidades este turno. Roba una carta. Skyshroud Claim=Busca en tu biblioteca hasta dos cartas de bosque y pon las en juego. Luego baraja tu biblioteca. Skyshroud Condor=Vuela. No puedes jugar el Condor de Veloceleste a menos que hayas jugado otro hechizo este turno. Skyshroud Cutter=Si controlas un bosque, puedes hacer que cada uno de los otros jugadores gane 5 vidas en vez de pagar el coste de mana del Cortador de Veloceleste. Skyshroud Elf={T}: Agrega {G} a tu reserva de mana. {1}: Agrega {W} o {R} a tu reserva de mana. Skyshroud Elite=La Elite de Veloceleste obtiene +1/+2 mientras que el oponente controle una tierra no basica. Skyshroud Falcon=Vuela, viglancia. Skyshroud Forest=El Bosque de Veloceleste entra en juego girado. {T}: anade {1} a tu reserva de mana. {T}: anade {U} o {G} a tu reserva de mana. El Bosque de Veloceleste te hace 1 punto de dano. Skyshroud Poacher={3}, {T}: busca en tu biblioteca una carta de elfo y pon esa carta en juego. Luego baraja tu biblioteca. Skyshroud Ranger={T}: Puedes poner en juego una carta de tierra de tu mano. Juega esta habilidad solo cuando puedas jugar un conjuro. Skyshroud Ridgeback=Desaparecer 2. Skyshroud Sentinel=Cuando el Centinela de Veloceleste entra en juego, busca en tu biblioteca hasta tres cartas de Centinela de Veloceleste, muestralas, y pon las en tu mano. Si lo haces, baraja tu biblioteca. Skyshroud Troll={1}{G}: regenera el Troll de Veloceleste. Skyshroud Troopers={T}: anade {G} a tu reserva de mana. Skyshroud Vampire=Vuela. Descartar una carta de criatura de tu mano: el Vampiro de Veloceleste obtiene +2/+2 hasta el final del turno. Skyshroud War Beast=Arrolla. Cuando Bestia de guerra de Veloceleste entra en juego, elige un oponente. La fuerza y resistencia de la Bestia de guerra de Veloceleste son igual al numero de tierras no basicas que controle el jugador elegido. Skyward Eye Prophets=Vigilancia. {T}: Muestra la primera carta de tu biblioteca. Si es una carta de tierra, ponla en juego. Si no, ponla en tu mano. Skywatcher Adept=Subir de nivel {3}. ({3}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 2/2 Vuela. NIVEL 3+ 4/2 Vuela. Skywinder Drake=Vuela. El Draco curvicielo puede bloquear solo criaturas con la habilidad de volar. Skywing Aven=Vuela. Descartar una carta de tu mano: Regresa el Aven alaceleste a la mano de su propietario. Slag Fiend=Tanto la fuerza como la resistencia del Demonio de escoria son iguales al numero de cartas de artefacto que haya en todos los cementerios. Slagstorm=Elige uno: La Tormenta de escoria hace 3 puntos de dano a cada criatura; o la Tormenta de escoria hace 3 puntos de dano a cada jugador. Slagwurm Armor=La criatura equipada obtiene +0/+6.Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Slash Panther=({RP} puede pagarse con {R} o con 2 vidas.) Prisa. Slashing Tiger=Siempre que el Tigre acuchillador sea bloqueado, obtiene +2/+2 hasta el final del turno. Slate of Ancestry={4}, {T}, descartar tu mano: Roba una carta por cada criatura que controles. Slate Street Ruffian=Siempre que el Rufian de la Calle Pizarra sea bloqueado, el jugador defensor descarta una carta. Slaughter Cry=La criatura objetivo obtiene +3/+0 y gana la habilidad de danar primero hasta el final del turno. Slaughter Games=Juegos de masacre no puede ser contrarrestado por hechizos o habilidades. Nombra una carta que no sea tierra. Busca en el cementerio, mano y biblioteca del oponente objetivo cualquier cantidad de cartas con ese nombre y exilialas. Luego ese jugador baraja su biblioteca. Slaughter Pact=El Pacto de masacre es negro. Destruye la criatura objetivo que no sea negra. Al comienzo de tu proximo mantenimiento, paga {2}{B}. Si no lo haces, pierdes el juego. Slaughter=Retorno - Paga 4 vidas. Destruye la criatura que no sea negra objetivo. No puede ser regenerada. Slaughterhorn=Empujon {G}, descartar el Cuernomasacre: La criatura atacante objetivo obtiene +3/+2 hasta el final del turno. Slaughterhouse Bouncer=Temerario Cuando el Guardia del matadero vaya a un cementerio desde el juego, si no tienes cartas en tu mano, la criatura objetivo obtiene -3/-3 hasta el final del turno. Slave of Bolas=Gana el control de la criatura objetivo. Endereza esa criatura. Gana la habilidad de prisa hasta el final del turno. Sacrificala al final del turno. Slavering Nulls=Siempre que los Nulos esclavos hagan dano de combate a un jugador, si controlas un pantano, puedes hacer que ese jugador descarte una carta. Slay=Destruye la criatura objetivo verde. No puede ser regenerada. Roba una carta. Slayer of the Wicked=Cuando el Exterminador de malvados entre al campo de batalla, puedes destruir el Vampiro, Licantropo o Zombie objetivo. Slayers' Stronghold={T}: Agrega {1} a tu reserva de mana. {R}{W}, {T}: La criatura objetivo obtiene +2/+0 y gana las habilidades de vigilancia y prisa hasta el final del turno. Sleep=Gira todas las criaturas que controla el jugador objetivo. Esas criaturas no se enderezan durante el proximo paso de enderezar de ese jugador. Sleeper Agent=Cuando la Agente Durmiente entre en juego, el oponente objetivo gana el control de ella. Al comienzo de tu mantenimiento, la Agente Durmiente te hace 2 puntos de dano. Sleeper's Guile=La criatura encantada no puede ser bloqueado excepto por criaturas artefacto y/o criaturas que sean negras. Cuando el Ardid del durmiente vaya a un cementerio desde el juego, devuelve el Ardid del durmiente a la mano de su propietario. Sleeper's Robe=La criatura encantada no puede ser bloqueada por criaturas artefacto y/o criaturas negras. Siempre que la criatura encantada hace dano de combate a un oponente, puedes robar una carta. Sleeping Potion=Cuando la Pocion para dormir entra en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Cuando la criatura encantada sea objetivo de un hechizo o habilidad, sacrifica la Pocion para dormir. Sleight of Hand=Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon una de ellas en tu mano y la otra en la parte inferior de tu biblioteca. Sleight of Mind=Cambia el texto del hechizo o permanente objetivo y reemplaza todas las referencias de un color por otro. Slice and Dice=El Despedazar hace 4 puntos de dano a cada criatura. Ciclo {2}{R}. ({2}{R}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Despedazar, puedes elegir que haga 1 punto de dano a cada criatura. Slice in Twain=Destruye el artefacto o encantamiento objetivo. Roba una carta. Slime Molding=Pon en el campo de batalla una ficha de criatura Cieno verde X/X. Slimy Kavu={T}: la tierra objetivo se convierte en un pantano hasta el final del turno. Slingbow Trap=Si esta atacando una criatura negra con la habilidad de volar, puedes pagar {G} en lugar de pagar el coste de mana de la Trampa de honda. Destruye la criatura atacante objetivo que tenga habilidad de volar. Slingshot Goblin={R}, {T}: el Trasgo con honda hace 2 puntos de dano a la criatura azul objetivo. Slinking Giant=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Siempre que el Gigante furtivo bloquee o sea bloqueado, obtiene -3/-0 hasta el final del turno. Slinking Serpent=Cruza bosques. Slinking Skirge=Vuela. {2}, sacrificar el Esquirge furtivo: roba una carta. Slippery Bogle=El Bogle resbaladizo no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Slippery Karst=La Gruta resbaladiza entra en juego girada. {T}: anade {G} a tu reserva de mana. Ciclo {2}. Slipstream Eel=La Anguila de la estela no puede atacar a menos que el jugador defensor controle una isla. Ciclo {1}{U}. ({1}{U}, descartar esta carta de tu mano: Roba una carta.) Slipstream Serpent=La Serpiente de la estela no puede atacar a menos que el jugador defensor controle una isla. Cuando no controles islas, sacrifica la Serpiente de la estela. Metamorfosis {5}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Sliptide Serpent={3}{U}: devuelve la Serpiente escurridiza a la mano de su propietario. Slith Ascendant=Vuela. Siempre que el Slit Ascendente haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Slith Bloodletter=Siempre que el Slit letrasanguinea haga dano de combate a un jugador, pon un contador +1/+1 sobre el. {1}{B}: Regenera el Slit letrasanguinea. Slith Firewalker=Prisa. Siempre que el Caminafuego slit haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Slith Predator=Arrolla. Siempre que el Depredador slit haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Slith Strider=Siempre que el Montaraz slit sea bloqueado, roba una carta. Siempre que el Montaraz slit haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Slitherhead=Carronar {0}. ({0}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Slithering Shade=Defensor (Esta criatura no puede atacar.) {B}: La Sombra resbaladiza obtiene +1/+1 hasta el final del turno. Temerario La Sombra resbaladiza puede atacar como si no tuviera la habilidad de defensor mientras no tengas cartas en tu mano. Slithermuse=Cuando la Musa escurridiza deje el juego, elige un oponente. Si ese jugador tiene mas cartas en la mano que tu, roba una cantidad de cartas igual a la diferencia. Evocar {3}{U}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Slithery Stalker=Cruza pantanos. Cuando el Rondador escurridizo entre en juego, remueve del juego la criatura objetivo verde o blanca que controle un oponente. Cuando el Rondador escurridizo salga del juego, regresa al juego la carta removida bajo el control de su propietario. Sliver Legion=Todas las criaturas Fragmentado obtienen +1/+1 por cada otro Fragmentado en juego. Sliver Overlord={3}: Busca en tu biblioteca una carta de Fragmentado, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. {3}: Gana el control del Fragmentado objetivo. (Este efecto no termina al final del turno.) Sliver Queen={2}: pon una ficha de criatura fragmentado incolora 1/1 en juego. Sliversmith={1}, {T}, descartar una carta: Pon en juego una ficha de criatura artefacto Fragmentado 1/1 llamada Fragmentado metalico. Slobad, Goblin Tinkerer=Sacrificar un artefacto: El artefacto objetivo es indestructible hasta el final del turno. (Los efectos de "destruir" y el dano letal no lo destruyen.) Slow Motion=Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador sacrifica esa criatura a menos que pague 2. Cuando la Camara lenta vaya a un cementerio desde el juego, devuelve la Camara lenta a la mano de su propietario. Sludge Strider=Siempre que otro artefacto entre en juego bajo tu control u otro artefacto que controles deje el juego, puedes pagar {1}. Si lo haces, el jugador objetivo pierde 1 vida y tu ganas 1 vida. Sluggishness=La criatura encantada no puede bloquear. Cuando la Flojera vaya a un cementerio desde el juego, devuelve la Flojera a la mano de su propietario. Sluiceway Scorpion=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.). Carronar {1}{B}{G}. ({1}{B}{G}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Slum Reaper=Cuando el Segador del distrito entre al campo de batalla, cada jugador sacrifica una criatura. Slumbering Dragon=Vuela. El Dragon adormecido no puede atacar ni bloquear a menos que tenga cinco o mas contadores +1/+1 sobre el. Siempre que una criatura te ataque a ti o a un planeswalker que controlas, pon un contador +1/+1 sobre el Dragon adormecido. Slumbering Tora={2}, descartar una carta arcana o de Espiritu: El Tora adormecido se convierte en una criatura artefacto X/X hasta el final del turno, donde X es el coste de mana convertido de la carta descartada. Smallpox=Cada jugador pierde 1 vida, descarta una carta, sacrifica una criatura y luego sacrifica una tierra. Smash to Smithereens=Destruye el artefacto objetivo. Hacer anicos hace 3 puntos de dano al controlador de ese artefacto. Smash=Destruye el artefacto objetivo. Roba una carta. Smelt=Destruye el artefacto objetivo. Smite the Monstrous=Destruye la criatura objetivo con fuerza de 4 o mas. Smite=Destruye la criatura bloqueada objetivo. Smog Elemental=Vuela.Las criaturas con la habilidad de volar que controlan tus oponentes obtienen -1/-1. Smogsteed Rider=Siempre que el Jinete de corcel de niebla ataque, cada una de las otras criaturas atacantes gana la habilidad de inspirar temor hasta el final del turno. Smoke=Los jugadores no pueden enderezar mas de una criatura durante su fase de enederezamiento. Smokebraider={T}: Agrega dos mana de cualquier combinacion de color a tu reserva de mana. Usa este mana solo para jugar hechizos de Elemental o habilidades activadas de Elementales. Smokespew Invoker={7}{B}: La criatura objetivo obtiene -3/-3 hasta el final del turno. Smokestack=Al comienzo de tu mantenimiento, pon un contador de ceniza sobre la Chimenea. Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica un permanente por cada contador de ceniza sobre la Chimenea. Smolder Initiate=Siempre que un jugador juegue un hechizo negro, puedes pagar {1}. Si lo haces, el jugador objetivo pierde 1 vida. Smoldering Butcher=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Smoldering Crater=El Crater ardiente entra en juego girado. {T}: anade {R} a tu reserva de mana. Ciclo {2}. Smoldering Spires=Las Cimas ardientes entran al campo de batalla giradas. Cuando las Cimas ardientes entren al campo de batalla, la criatura objetivo no puede bloquear este turno. {T}: Agrega {R} a tu reserva de mana. Smoldering Tar=Al comienzo de tu mantenimiento, el jugador objetivo pierde 1 vida. Sacrificar la Alquitran Ardiente: el Alquitran Ardiente hace 4 puntos de dano a la criatura objetivo. Juega esta habilidad solo cuando pudieras jugar un conjuro. Smother=Destruye la criatura objetivo con coste de mana convertido de 3 o menos. No puede ser regenerada. Snag=Puedes descartas un bosque de tu mano en vez de pagar el coste de mana del Enredar. Preven todo el dano de combate que fuera a hacer las criaturas imbloqueables este turno. Snake Basket={X}, sacrificar el Cesto de Serpientes: Pon X fichas de criatura Cobra verde 1/1 en juego. Juega esta habilidad solo cuando puedas jugar un conjuro. Snake Cult Initiation=Encantar criatura. La criatura encantada tiene la habilidad de venenoso 3. (Siempre que haga dano de combate a un jugador, ese jugador obtiene tres contadores de veneno. Un jugador con diez o mas contadores de veneno pierde el juego.) Snake Pit=Siempre que un oponente juegue un hechizo de azul o negro, puedes poner una ficha de criatura serpiente verde 1/1 en juego. Snake Umbra=Encantar criatura. La criatura encantada obtiene +1/+1 y tiene "Siempre que esta criatura haga dano a un oponente, puedes robar una carta". Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Snakeform=La criatura objetivo pierde todas sus habilidades y se convierte en una Vibora verde 1/1 hasta el final del turno. Roba una carta. Snap=Devuelve la criatura objetivo a la mano de su propietario. Endereza hasta dos tierras. Snapback=Puedes remover del juego una carta azul de tu mano en lugar de pagar el coste de mana de Enviar al pasado. Regresa la criatura objetivo a la mano de su propietario. Snapcaster Mage=Destello. Cuando el Mago lanzachasquidos entre al campo de batalla, la carta de instantaneo o conjuro objetivo en tu cementerio gana retrospectiva hasta el final del turno. Su coste de retrospectiva es igual a su coste de mana. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Snapping Creeper=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Trepador mordiente gana la habilidad de vigilancia hasta el final del turno. Snapping Drake=Vuela. Snapping Thragg=Siempre que el Thragg mordedor haga dano de combate a un jugador, puedes elegir que haga 3 puntos de dano a la criatura objetivo que controle ese jugador. Metamorfosis {4}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Snapsail Glider=Metalurgia El Deslizador velachasquido tiene la habilidad de volar mientras controles tres o mas artefactos. Snare the Skies=La criatura objetivo obtiene +1/+1 y gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) Snarling Undorak={2}{G}: La Bestia objetivo obtiene +1/+1 hasta el final del turno. Metamorfosis {1}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Sneak Attack={R}: pon una carta de criatura de tu mano en juego. La criatura gana la habilidad de prisa hasta el final del turno. Sacrifica la criatura al final del turno. Sneaky Homunculus=El Homunculo Furtivo no puede bloquear o ser bloqueado por criaturas con fuerza de 2 o mas. Snorting Gahr=Siempre que el Gahr bufante sea bloqueado, obtiene +2/+2 hasta el final del turno. Snow Devil=Encantar criatura. La criatura encantada tiene la habilidad de volar. La criatura encantada tiene la habilidad de danar primero mientras que este bloqueando y tu controles una tierra nevada. Snow Fortress=Defensor. {1}: la Fortaleza en la nieve obtiene +1/+0 hasta el final del turno. {1}: la Fortaleza en la nieve obtiene +0/+1 hasta el final del turno. {3}: la Fortaleza en la nieve hace 1 punto de dano a la criatura objetivo sin la habilidad de volar que te este atacando. Snow Hound={1}, {T}: devuelve el Sabueso de las nieves y la criatura azul o verde objetivo de tu control a la mano de su propietario. Snowblind=La criatura encantada obtiene -X/-X. Si la criatura encantada esta atacando, X es el numero de Tierras nevadas que el jugador defensor controla. De otro modo, X es el numero de tierras nevadas que el controlador de la criatura encantada controla. Snow-Covered Forest={T}: Anade {G} a tu reserva de mana. Snow-Covered Island={T}: Anade {U} a tu reserva de mana. Snow-Covered Mountain={T}: Anade {R} a tu reserva de mana. Snow-Covered Plains={T}: Anade {W} a tu reserva de mana. Snow-Covered Swamp={T}: Anade {B} a tu reserva de mana. Snowfall=Mantenimiento acumulativo {U}. Siempre que una isla es girada para extraer mana, su controlador puede anadir {U} a su reserva de mana. Si esa isla es tierra nevada, su controlador puede anadir {U}{U} a su reserva de mana. Gasta este mana solo para pagar mantenimientos acumulativos. Snuff Out=Si controlas un pantano, puedes pagar 4 vidas en vez de pagar el coste de mana del Apagar. Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Soar=Puedes jugar el Planear cuando tu puedas jugar un instantaneo. Si fue jugado como un instantaneo, sacrificalo al final del turno. La criatura encantada obtiene +0/+1 y tiene la habilidad de volar. Soaring Hope=Encantar criatura. Cuando la Esperanza elevada entre en juego, gana 3 vidas. La criatura encantada tiene la habilidad de volar. {W}: Pon la Esperanza elevada en la parte superior de la biblioteca de su propietario. Soaring Seacliff=El Acantilado elevado entra al campo de batalla girado. Cuando el Acantilado elevado entre al campo de batalla, la criatura objetivo gana la habilidad de volar hasta el final del turno. {T}: Agrega {U} a tu reserva de mana. Soilshaper=Siempre que juegues un hechizo arcano o de Espiritu, la tierra objetivo se convierte en una criatura 3/3 hasta el final del turno. Sigue siendo una tierra. Sokenzan Bruiser=Cruza montanas. Sokenzan Renegade=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) Al comienzo de tu mantenimiento, si un jugador tiene mas cartas en su mano que cualquier otro, el jugador con mas cartas en su mano gana el control del Renegado de Sokenzan. Sokenzan Spellblade=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno.) {1}{R}: El Hojahechizo de Sokenzan obtiene +X/+0 hasta el final del turno, donde X es el numero de cartas en tu mano. Sol Grail=Cuando el Grial solar entra en juego, elige un color. {T}: agrega un mana del color elegido a tu reserva de mana. Sol Ring={T}: Agrega {2} a tu reserva de mana. Solar Blast=La Rafaga solar hace 3 puntos de dano a la criatura o jugador objetivo. Ciclo {1}{R}{R}. ({1}{R}{R}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo de la Rafaga solar, puedes elegir que haga 1 punto de dano a la criatura o jugador objetivo. Solar Tide=Elige uno: Destruye todas las criaturas con fuerza 2 o menor; o destruye todas las criaturas con fuerza 3 o mayor. EntrelazarSacrifica dos tierras. (Si pagas el coste de entrelazar, juega ambas opciones.) Solarion=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) {T}: Duplica la cantidad de contadores +1/+1 sobre el Solarion. Soldevi Adnate={T}, sacrifica una criatura negra o artefacto: agrega una cantidad de mana negro igual al coste de mana convertido de la criatura a tu reserva de mana. Soldevi Digger={2}: pon la carta superior de tu cementerio en la parte inferior de tu biblioteca. Soldevi Excavations=Si las Excavaciones soldevies entran en juego, sacrifica una isla enderezada. Si lo haces, pon las Excavaciones soldevies en juego. Si no lo haces, ponlas en el cementerio de su propietario. T: agrega U y 1 a tu reserva de mana. 1, T: mira la carta superior de tu biblioteca. Puedes poner esa carta en la parte inferior de tu biblioteca. Soldevi Golem=El Golem soldevi no se endereza durante tu paso de enderezar. Al comienzo de tu mantenimiento, puedes enderezar la criatura girada objetivo que un oponente control. Si lo haces, endereza el Golem soldevi. Soldevi Heretic={W}, {T}: preven los siguientes 2 puntos de dano a la criatura objetivo este turno. El oponente objetivo puede robar una carta. Soldevi Machinist={T}: anade {2} a tu reserva de mana. Este mana solo puede ser gastado para el coste de activacion de la habilidad de un artefacto. Soldevi Sage={T}, sacrifica 2 tierras: Roba 3 cartas, luego descarta una de ellas. Soldevi Sentry={1}: regenera al Centinela soldevi. El oponente objetivo puede robar una carta. Soldevi Simulacrum=Mantenimiento acumulativo {1}. {1}: el Simulacro soldevi obtiene +1/+0 hasta el final del turno. Soldevi Steam Beast=Siempre que la Bestia de vapor soldevi se gira, el oponente objetivo gana 2 vidas. {2}: regenera a la Bestia de vapor soldevi. Soldier of Fortune={R}, {T}: el jugador objetivo baraja su biblioteca. Soldier Replica={1}{W}, sacrificar la Replica de soldado: La Replica de soldado hace 3 puntos de dano a la criatura atacante o bloqueadora objetivo. Solemn Offering=Destruye el artefacto o encantamiento objetivo. Gana 4 vidas. Solemn Simulacrum=Cuando el Simulacro solemne entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, poner esa carta en el campo de batalla girada y luego barajar tu biblioteca. Cuando el Simulacro solemne muera, puedes robar una carta. Solfatara=El jugador objetivo no puede jugar tierras este turno. Roba una carta al comienzo del siguiente mantenimiento. Solidarity=Las criaturas que controlas obtienen +0/+5 hasta el final del turno. Solitary Confinement=Al comienzo de tu mantenimiento, sacrifica la Incomunicacion a menos que descartes una carta de tu mano. Saltate tu paso de robar. No puedes ser objetivo de hechizos o habilidades. Preven todo el dano que se te fuera a hacer. Soliton={U}: Endereza el Soliton. Sol'kanar the Swamp King=Cruza pantanos. Siempre que un jugador juegue un hechizo negro, ganas 1 vida. Soltari Champion=Se desvanece. Siempre que el Campeon soltari ataca, todas las otras criaturas de tu control obtiene +1/+1 hasta el final del turno. Soltari Crusader=Se desvanece. {1}{W}: el Cruzado soltari obtiene +1/+0 hasta el final del turno. Soltari Emissary={W}: el Emisario soltari gana la habilidad de desvanecerse hasta el final del turno. Soltari Foot Soldier=Se desvanece. Soltari Guerrillas=Se desvanece. {0}: la siguiente vez que las Guerrillas soltari hace dano de combate al jugador defensor este turno, haz ese dano a la criatura objetivo. Soltari Lancer=Se desvanece. Siempre que el Lancero soltari ataca, gana la habilidad de danar primero hasta el final del turno. Soltari Monk=Proteccion contra negro; se desvanece. Soltari Priest=Proteccion contra rojo; se desvanece. Soltari Trooper=Se desvanece. Siempre que el Soldado de asalto soltari ataca, obtiene +1/+1 hasta el final del turno. Soltari Visionary=Se desvanece. Siempre que el Visionario soltari hace dano a un jugador, destruye el encantamiento objetivo que ese jugador controla. Somber Hoverguard=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Vuela. Somberwald Dryad=Cruza bosques. (Esta criatura es imbloqueable mientras el jugador defensor controle un bosque.) Somberwald Sage={T}: Agrega tres manas de un color cualquiera a tu reserva de mana. Usa este mana solo para lanzar hechizos de criatura. Somberwald Spider=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Necrario La Arana de Somberwald entra al campo de batalla con dos contadores +1/+1 sobre ella si una criatura murio este turno. Somberwald Vigilante=Siempre que el Justiciero de Somberwald sea bloqueado por una criatura, el Justiciero de Somberwald hace 1 punto de dano a esa criatura. Somnomancer=Cuando la Somnomante entre en juego, puedes girar la criatura objetivo. Somnophore=Vuela. Cuando el Somnoforo hace dano a un jugador, gira la criatura objetivo que ese jugador controla. La criatura no se endereza durante el paso de enderezar de su controlador mientras el Somnoforo permanezca en juego. Song of Blood=Pon las cuatro cartas superiores de tu biblioteca en tu cementerio. Siempre que una criatura ataca este turno, obtiene +1/+0 hasta el final del turno por cada carta de criatura que es puesta en el cementerio de esta manera. Song of Serenity=La criatura encantada no puede atacar ni bloquear. Songs of the Damned=Anade {B} a tu reserva de mana por cada criatura en tu cementerio. Songstitcher={1}{W}: preven todo el dano de combate que fuera a hacer este turno la criatura atacante objetivo con la habilidad de volar. Sonic Burst=Como coste adicional para jugar la Explosion sonica, descartate de una carta al azar de tu mano. La Explosion sonica hace 4 puntos de dano a la criatura o jugador objetivo. Sonic Seizure=Como coste adicional para jugar el Ataque sonico, descarta una carta al azar de tu mano. El Ataque sonico hace 3 puntos de dano a la criatura o jugador objetivo. Soot Imp=Vuela. Siempre que un jugador juegue un hechizo que no sea negro, ese jugador pierde 1 vida. Sootfeather Flock=Vuela. Metamorfosis {3}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Soothing Balm=El jugador objetivo gana 5 vidas. Soothsaying={3}{U}{U}: baraja tu biblioteca. X: mira la X cartas superiores de tu biblioteca y ponlas en cualquier orden. Sootstoke Kindler=Prisa. {T}: La criatura objetivo negra o roja gana la habilidad de prisa hasta el final del turno. Sootwalkers=Los Caminantes de hollin no pueden ser bloqueados por criaturas blancas. Sophic Centaur={2}{G}{G}, {T}, descartar una carta: Ganas 2 vidas por cada carta en tu mano. Soramaro, First to Dream=Vuela. La fuerza y la resistencia de Soramaro, el primero en sonar son iguales al numero de cartas en tu mano. {4}, regresar una tierra que controles a la mano de su propietario: Roba una carta. Soratami Cloud Chariot={2}: La criatura objetivo que controlas gana la habilidad de volar hasta el final del turno. {2}: Preven todo el dano de combate que se le fuera a hacer y que fuera a hacer la criatura objetivo que controlas este turno. Soratami Cloudskater=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: Roba una carta, luego descarta una carta. Soratami Mindsweeper=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: El jugador objetivo pone en su cementerio las 2 primeras cartas de la parte superior de su biblioteca. Soratami Mirror-Guard=Vuela. {2}, regresar una tierra que controles a la mano de su propietario: La criatura objetivo con fuerza de 2 o menos es imbloqueable este turno. Soratami Mirror-Mage=Vuela. {3}, regresar tres tierras que controles a la mano de su propietario: Regresa la criatura objetivo a la mano de su propietario. Soratami Rainshaper=Vuela. {3}, regresar una tierra que controles a la mano de su propietario: La criatura objetivo que controles no puede ser objetivo de hechizos o habilidades este turno. Soratami Savant=Vuela. {3}, regresar una tierra que controles a la mano de su propietario: Contrarresta el hechizo objetivo a menos que su controlador pague {3}. Soratami Seer=Vuela. {4}, regresar dos tierras que controles a la mano de su propietario: Descarta tu mano, luego roba ese mismo numero de cartas. Soraya the Falconer=Todos los pajaros obtienen +1/+1. 1W: el pajaro objetivo gana la habilidad de agrupar hasta el final del turno. Sorcerer's Strongbox={2}, {T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, sacrifica la caja fuerte del hechicero y roba tres cartas. Sorceress Queen={T}: La criatura ojetivo que no sea la Reina Hechicera es 0/2 hasta el final del turno. Sorcerous Sight=Mira la mano del oponente objetivo. Roba una carta. Sorin Markov=+2: Sorin Markov hace 2 puntos de dano a la criatura o jugador objetivo y tu ganas 2 vidas. -3: El total de vidas del oponente objetivo es 10. -7: Tu controlas al jugador objetivo durante el proximo turno de ese jugador. Sorin, Lord of Innistrad=+1: Pon en el campo de batalla una ficha de criatura Vampiro negra 1/1 con la habilidad de vinculo vital. -2: Obtienes un emblema con "Las criaturas que controlas obtienen +1/+0". -6: Destruye hasta tres criaturas y/u otros planeswalkers objetivo. Regresa al campo de batalla bajo tu control cada carta puesta en un cementerio de esta manera. Sorin's Thirst=La Sed de Sorin hace 2 puntos de dano a la criatura objetivo y tu ganas 2 vidas. Sorin's Vengeance=La Venganza de Sorin hace 10 puntos de dano al jugador objetivo y tu ganas 10 vidas. Sorrow's Path={T}: elige dos criaturas objetivo que un oponente controla que estan bloqueando. Si cada una de estas criaturas bloquean todas las criaturas que la otra esta bloqueando, retira ambas del combate. Cada una bloquea todas las criaturas que la otra estaba bloqueando. Cuando se gira el Camino del dolor, te hace 2 puntos de dano y ti y a tus criaturas. Sosuke, Son of Seshiro=Las otras Viboras que controles obtienen +1/+0. Siempre que un Guerrero que controles haga dano de combate a una criatura, destruye esa criatura al final del combate. Sosuke's Summons=Pon en juego dos fichas de criatura Vibora verde 1/1. Siempre que una Vibora que no sea ficha entre en juego bajo tu control, puedes regresar las Invocaciones de Sosuke de tu cementerio a tu mano. Soul Barrier=Siempre que un oponente juega un hechizo de criatura, la Barrera de Almas hace 2 puntos de dano a ese jugador a menos que pague {2}. Soul Bleed=Encantar criatura. Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador pierde 1 vida. Soul Burn=Solo gasta mana negro y/o rojo para pagar X. El Consumir alma hace X puntos de dano a la criatura o jugador objetivo. Ganas vida igual al dano hecho, pero no mas que la cantidad de {B} gastado en X, la vida total del jugador antes de hacer dano con el Consumir alma, o la resistencia de la criatura. Soul Channeling=Pagar 2 vidas: regenera la criatura encantada. Soul Charmer=Siempre que la Encantadora de Almas hace dano de combate a una criatura, gana 2 vidas a menos que el controlador de esa criatura pague {2}. Soul Collector=Vuela. Siempre que una criatura que reciba dano de la Coleccionista de almas este turno vaya a un cementerio, regresa al juego esa carta bajo tu control. Metamorfosis {B}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Soul Conduit={6}, {T}: Dos jugadores objetivo intercambian su total de vidas. Soul Echo=El Eco del alma entra en juego con X contadores de eco en el. Al comienzo de tu mantenimiento, si no hay contadores en el Eco del alma, sacrificalo. De otro modo, un oponente puede elegir que por cada dano que fuera a recibir hasta el proximo mantenimiento, puede quitar un contador de eco sobre el. Soul Exchange=Como coste adicional para jugar el Intercambio de almas, retira del juego una criatura de tu control. Pon la carta de criatura objetivo de tu cementerio en juego. Si la criatura retirada fue un Thrull, pon un contador +2/+2 en esa criatura. Soul Feast=El jugador objetivo pierde 4 vidas y tu ganas 4 vidas. Soul Foundry=Estampa Cuando la Fundicion de almas entre en juego, puedes remover del juego una carta de criatura de tu mano. (La carta removida es estampada en este artefacto.) {X}, {T}: Pon en juego una ficha de criatura que sea una copia de la carta de criatura estampada. X es el coste de mana convertido de esa carta. Soul Kiss={B}, pagar 1 vida: la criatura encantada obtiene +2/+2 hasta el final del turno. Juega esta habilidad no mas que tres veces cada turno. Soul Link=Siempre que la criatura encantada haga o reciba dano, ganas esa cantidad de vida. Soul Manipulation=Elige uno o ambos: Contrarresta el hechizo objetivo de criatura; y/o regresa una carta de criatura objetivo de tu cementerio a tu mano. Soul Net=Siempre que una criatura vaya a un cementerio, puedes pagar {1}. Si lo haces, ganas 1 vida. Soul Nova=Remueve del juego la criatura objetivo atacante y todo el equipo anexado a ella. Soul of Magma=Siempre que juegues un hechizo arcano o de Espiritu, Alma de magma hace 1 punto de dano a la criatura objetivo. Soul of the Harvest=Arrolla. Siempre que otra criatura que no sea ficha entre al campo de batalla bajo tu control, puedes robar una carta. Soul Parry=Preven todo el dano que una o dos criaturas objetivo fueran a hacer este turno. Soul Ransom=Encantar criatura.Tu controlas la criatura encantada.Descartar dos cartas: El controlador del Chantaje del alma lo sacrifica, luego roba dos cartas. Solo cualquier oponente puede activar esta habilidad. Soul Reap=Destruye la criatura objetivo que no sea verde. Su controlador pierde 3 vidas si jugaste otro hechizo negro este turno. Soul Rend=Destruye la criatura objetivo si no es blanca. Una criatura destruida de esta manera no puede ser regenerada. Roba una carta al comienzo del siguiente mantenimiento. Soul Scourge=Vuela. Cuando el Azotaalmas entre en juego, el jugador objetivo pierde 3 vidas. Cuando el Azotaalmas salga del juego, ese jugador gana 3 vidas. Soul Sculptor={1}{W}, {T}: la criatura objetivo se convierte en un encantamiento y pierde todas las habilidades hasta que un jugador juegue un hechizo de criatura. Soul Seizer=Vuela. Cuando el Capturaalmas haga dano de combate a un jugador, puedes transformarlo. Si lo haces, anexalo a la criatura objetivo que controla ese jugador. Soul Shepherd={W}, retira del juego una carta de criatura en tu cementerio: gana 1 vida. Soul Shred=Desgarrar almas hace 3 puntos de dano a la criatura objetivo que no sea negra. Ganas 3 vidas. Soul Snare={W}, sacrificar la Trampa de almas: Exilia la criatura objetivo que esta atacandote a ti o a un planeswalker que controlas. Soul Snuffers=Cuando los Apagadores de almas entren en juego, pon un contador -1/-1 sobre cada criatura. Soul Spike=Puedes remover del juego dos cartas negras de tu mano en lugar de pagar el coste de mana de Perforar el alma. Perforar el alma hace 4 puntos de dano a la criatura o jugador objetivo y tu ganas 4 vidas. Soul Stair Expedition=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Expedicion a la Escalera de las Almas. Remover tres contadores de busqueda de la Expedicion a la Escalera de las Almas y sacrificarla: Regresa hasta dos cartas de criatura objetivo de tu cementerio a tu mano. Soul Strings=Devuelve 2 cartas de criatura objetivo de tu cementerio a tu mano a menos que cualquier jugador pague {X}. Soul Tithe=Encantar permanente que no sea tierra. Al comienzo del mantenimiento del controlador del permanente encantado, ese jugador lo sacrifica a menos que pague {X}, donde X es su coste de mana convertido. Soul Warden=Siempre que otra criatura entre al campo de batalla, gana 1 vida. Soulblast=Como coste adicional para jugar la Rafaga de almas, sacrifica todas las criaturas que controles. La Rafaga de almas hace una cantidad de dano a la criatura o jugador objetivo igual a la fuerza total de las criaturas sacrificadas. Soulbound Guardians=Defensor, vuela. Soulbright Flamekin={2}: La criatura objetivo gana la habilidad de arrollar hasta el final del turno. Si esta es la tercera vez que esta habilidad se resuelve este turno, puedes agregar {R}{R}{R}{R}{R}{R}{R}{R} a tu reserva de mana. Soulcage Fiend=Cuando el Demonio jaula del alma muera, cada jugador pierde 3 vidas. Soulcatcher=Vuela. Siempre que una criatura que tenga la habilidad de volar vaya a un cementerio desde el juego, pon un contador +1/+1 sobre el Atrapaalmas. Soulcatchers' Aerie=Siempre que un Ave vaya a un cementerio desde el juego, pon un contador de pluma sobre el Nido del Atrapaalmas. Todas las Aves obtienen +1/+1 por cada contador de pluma que haya sobre el Nido del Atrapaalmas. Souldrinker=Pagar 3 vidas: pon un contador +1/+1 en el Sorbealmas. Soulgorger Orgg=Arrolla. Cuando el Orgg tragaalamas entre en juego, pierdes toda tu vida excepto 1 vida. Cuando el Orgg tragaalamas salga del juego, ganas una cantidad de vida igual a la cantidad que perdiste cuando el Orgg tragaalamas entro en juego. Soulless One=Tanto la fuerza como la resistencia de El desalmado son iguales al numero de Zombies en juego mas el numero de cartas de Zombie en todos los cementerios. Soulless Revival=Regresa la carta de criatura objetivo de tu cementerio a tu mano. Empalmar con lo arcano {1}{B} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Soulquake=Regresa a la mano de sus propietarios todas las criaturas en juego y todas las cartas de criatura en los cementerios. Soul's Attendant=Siempre que otra criatura entre al campo de batalla, puedes ganar 1 vida. Soul's Fire=La criatura objetivo en juego que controlas hace dano igual a su fuerza a la criatura o jugador objetivo. Soul's Grace=Ganas vida igual a la fuerza de la criatura objetivo. Soul's Majesty=Roba una cantidad de cartas igual a la fuerza de la criatura objetivo que controlas. Soul's Might=Pon X contadores +1/+1 sobre la criatura objetivo, donde X es la fuerza de esa criatura. Souls of the Faultless=Defensor (Esta criatura no puede atacar.) Siempre que las Almas de los inocentes reciban dano de combate, ganas esa cantidad de vida y el jugador atacante pierde esa cantidad de vida. Soulscour=Destruye todos los permanentes que no sean artefactos. Soulshriek=La criatura objetivo de tu control obtiene +X/+0 hasta el final del turno, donde X es el numero de cartas de criaturas en tu cementerio. Sacrifica esa criatura al final del turno. Soulsurge Elemental=Dana primero. La fuerza del Elemental impetu de almas es igual al numero de criaturas que controlas. Soulsworn Jury=Defensor (Esta criatura no puede atacar.) {1}{U}, sacrificar el Jurado comprometido: Contrarresta el hechizo de criatura objetivo. Soulsworn Spirit=El Espiritu comprometido es imbloqueable. Cuando el Espiritu comprometido entre al campo de batalla, deten la criatura objetivo que controla un oponente. (Hasta tu proximo turno, esa criatura no puede atacar ni bloquear y sus habilidades activadas no pueden activarse.) Soultether Golem=Desmaterializarse 1 (Este permanente entra en juego con un contador de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) Siempre que otra criatura entre en juego bajo tu control, pon un contador de tiempo sobre el Golem atado con almas. Sound the Call=Pon en juego una ficha de criatura Lobo verde 1/1 con "Esta criatura obtiene +1/+1 por cada carta llamada Sonar la llamada en cada cementerio". Southern Elephant= Southern Paladin={W}{W}, {T}: Destruye el permanente rojo objetivo. Sovereigns of Lost Alara=Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Siempre que una criatura que controles ataque sola, puedes buscar en tu biblioteca una carta de aura que pueda encantarla, ponerla en juego anexada a esa criatura y luego barajar tu biblioteca. Sower of Temptation=Vuela. Cuando la Sembradora de tentaciones entre en juego, gana el control de la criatura objetivo mientras la Sembradora de tentaciones permanezca en juego. Sowing Salt=Remueve del juego la tierra objetivo que no sea basica. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que esa tierra y remuevelas del juego. Luego ese jugador baraja su biblioteca. Spare from Evil=Las criaturas que controlas ganan proteccion contra criaturas que no sean Humano hasta el final del turno. Spark Elemental=Arrolla, prisa. Al final del turno, sacrifica el Elemental de Chispas. Spark Mage=Siempre que el Mago chispeante haga dano de combate a un jugador, puedes elegir que el Mago chispeante le haga 1 punto de dano a la criatura objetivo que controle ese jugador. Spark Spray=El Rocio de chispas hace 1 punto de dano a la criatura o jugador objetivo. Ciclo {R}. ({R}, descartar esta carta de tu mano: Roba una carta.) Spark Trooper=Arrolla, vinculo vital, prisa.Al comienzo del paso final, sacrifica la Tropa de asalto de chispas. Sparkcaster=Cuando el Lanzachispas entra en juego, devuelve una criatura roja o verde de tu control a la mano de su propietario. Cuando el Lanzachispas entra en juego, hace 1 punto de dano al jugador objetivo. Sparkmage Apprentice=Cuando la Aprendiz Magochispa entre en el campo de batalla, hace 1 punto de dano a la criatura o jugador objetivo. Sparksmith={T}: El Creachispas hace X puntos de dano a la criatura objetivo y X puntos de dano a ti, donde X es el numero de Trasgos en juego. Sparkspitter={R}, {T}, descartar una carta: Pon en juego una ficha de criatura Elemental roja 3/1 llamada Elemental de chispas con las habilidades de arrollar, prisa y "Al final del turno, sacrifica el Elemental de chispas". Sparring Collar=La criatura equipada tiene la habilidad de danar primero. {R}{R}: Anexa el Collar de entrenamiento a la criatura objetivo que controles. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Sparring Golem=Siempre que el Golem Entrenamineto sea bloqueado, obtiene +1/+1 hasta el final del turno por cada criatura bloqueandolo. Spatial Binding=Paga 1 vida: Hasta el siguiente paso de mantenimiento, el permanente objetivo no puede cambiar de fase y salir de juego. Spawn of Rix Maadi=Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Spawnbroker=Cuando el Empenaesbirros entre en juego, puedes intercambiar el control de la criatura objetivo que controlas y la criatura objetivo que controla un oponente con fuerza menor o igual a la de esa criatura. Spawning Breath=El Aliento engendrador hace 1 punto de dano a la criatura o jugador objetivo. Pon en el campo de batalla una ficha de criatura Engendro Eldrazi incolora 0/1. Tiene "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". Spawning Pit=Sacrificar una criatura: Pon un contador de carga sobre el Pozo de desove. {1}, remover dos contadores de carga del Pozo de desove: Pon en juego una ficha de criatura Engendro artefacto 2/2. Spawning Pool=El Estanque de Desove entra en juego girado. {T}: Agrega {B} a tu reserva de mana. {1}{B}: El Estanque de Desove se convierte en una criatura Esqueleto negra 1/1 con "{B}: Regenera esta criatura" hasta el final del turno. Sigue siendo una tierra. Spawnsire of Ulamog=Aniquilador 1. (Siempre que esta criatura ataque, el jugador defensor sacrifica un permanente.) {4}: Pon en el campo de batalla dos fichas de criatura Engendro Eldrazi incoloras 0/1. Tienen "Sacrificar esta criatura: Agrega {1} a tu reserva de mana". {20}: Lanza cualquier cantidad de cartas Eldrazi que poseas que esten fuera del juego sin pagar sus costes de mana. Spawnwrithe=Arrolla. Siempre que el Engendro serpenteante haga dano de combate a un jugador, pon en juego una ficha que es una copia del Engendro serpenteante. Spearbreaker Behemoth=El Behemot rompelanzas es indestructible. {1}: La criatura objetivo con fuerza de 5 o mas es indestructible este turno. Specter's Shroud=La criatura equipada obtiene +1/+0. Siempre que la criatura equipada haga dano de combate a un jugador, ese jugador descarta una carta de su mano. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Specter's Wail=El jugador objetivo se descarta de una carta al azar de su mano. Spectral Bears=Siempre que los Osos espectrales atacan, si el jugador defensor no controla cartas que no sean negras, no se endereza durante tu siguiente paso de enderezar. Spectral Cloak=La criatura encantada no puede ser objetivo de hachizos o habilidades mientras este enderezado. Spectral Flight=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. Spectral Force=Arrolla. Siempre que la Fuerza espectral ataque, si el jugador defensor no controla permanentes negros, no se endereza durante tu proximo paso de enderezar. Spectral Gateguards=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras los Porteros espectrales esten emparejados con otra criatura, ambas criaturas tienen la habilidad de vigilancia. Spectral Guardian=El artefacto que no sea criatura no puede ser objetivo de hechizos ni habilidades mientras el Guardian espectral este enderezado. Spectral Lynx=Proteccion contra verde. {B}: Regenera al Lince espectral. Spectral Prison=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Cuando la criatura encantada sea objetivo de un hechizo, sacrifica la Prision espectral. Spectral Procession=({2/W} puede pagarse con dos mana cualesquiera o con {W}. El costo de mana convertido de esta carta es 6.) Pon en juego tres fichas de criatura Espiritu blancas 1/1 con la habilidad de volar. Spectral Rider=Intimidar. (Esta criatura no puede ser bloqueada excepto por criaturas artefacto y/o criaturas que compartan un color con ella.) Spectral Searchlight={T}: Elige un jugador. Ese jugador agrega un mana de cualquier color que elija a su reserva de mana. Spectral Shield=La criatura encantada obtiene +0/+2 y no puede ser objetivo de hechizos. Spectral Shift=Elige uno: Cambia el texto del hechizo o permanente objetivo reemplazando todas las referencias a un tipo de tierra basica con otro; o cambia el texto del hechizo o permanente objetivo reemplazando todas las referencias a un color con otro. (Estos efectos no terminan al final del turno.) Entrelazar {2} Spectral Sliver=Todos los Fragmentados tienen "{2}: Esta criatura obtiene +1/+1 hasta el final del turno". Spell Blast=Contrarresta el hechizo objetivo con coste de mana convertido de X. Spell Burst=Recuperar {3} (Puedes pagar {3} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Contrarresta el hechizo objetivo con coste de mana convertido de X. Spell Contortion=Multiestimulo {1}{U}. (Puedes pagar {1}{U} adicionales tantas veces como quieras mientras lanzas este hechizo.) Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Roba una carta por cada vez que la Contorsion del hechizo fue estimulada. Spell Crumple=Contrarresta el hechizo objetivo. Si ese hechizo es contrarrestado de esta manera, ponlo en el fondo de la biblioteca de su propietario en vez de en su cementerio. Pon Estrujar el hechizo en el fondo de la biblioteca de su propietario. Spell Pierce=Contrarresta el hechizo objetivo que no sea de criatura a menos que su controlador pague {2}. Spell Rupture=Contrarresta el hechizo objetivo a menos que su controlador pague {X}, donde X es igual a la mayor fuerza entre las criaturas que controlas. Spell Snare=Contrarresta el hechizo objetivo con coste de mana convertido de 2. Spell Snip=Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Spell Syphon=Contrarresta el hechizo objetivo a menos que su controlador pague {1} por cada permanente azul que controles. Spellbane Centaur=Las criaturas que controles no pueden ser objetivo de hechizos azules o habilidades de fuentes azules. Spellbinder=Estampa Cuando el Enlazahechizo entre en juego, puedes remover del juego una carta de instantaneo de tu mano. Siempre que la criatura equipada haga dano de combate a un jugador, puedes copiar la carta de instantaneo estampada y jugar la copia sin pagar su coste de mana. Equipar {4}. Spellbook=Tu mano no tiene tamano maximo. Spellbound Dragon=Vuela. Siempre que el Dragon atado al hechizo ataque, roba una carta, luego descarta una carta. El Dragon atado al hechizo obtiene +X/+0 hasta el final del turno, donde X es el coste de mana convertido de la carta descartada. Spellbreaker Behemoth=El Behemot rompehechizos no puede ser contrarrestado. Los hechizos de criatura que controlas con fuerza de 5 o mas no pueden ser contrarrestados. Spellgorger Barbarian=Cuando el Barbaro tragahechizos entre en juego, descarta una carta al azar de tu mano. Cuando el Barbaro tragahechizos salga del juego, roba una carta. Spelljack=Contrarresta el hechizo objetivo. Si el hechizo se contrarresta de esta manera, remuevelo del juego en vez de ponerlo en el cementerio de su propietario. Mientras permanezca fuera del juego, puedes jugarla como si estuviera en tu mano sin pagar su coste de mana. Si tiene X en su coste de mana, X es 0. Spellshift=Contrarresta el hechizo objetivo de instantaneo o de conjuro. Su controlador muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de instantaneo o conjuro. Ese jugador puede jugar esa carta sin pagar su coste de mana. Luego baraja su biblioteca. Spellshock=Siempre que un jugador juegue un hechizo, el Libro de hechizos hace 2 puntos de dano a ese jugador. Spellskite={UP}: Cambia un objetivo del hechizo o habilidad objetivo al Despreciahechizo. ({UP} puede pagarse con {U} o con 2 vidas.) Spellstutter Sprite=Destello. Vuela. Cuando el Hada hechizo tartamudeado entre en juego, contrarresta el hechizo objetivo con coste de mana convertido de X o menos, donde X es el numero de Hadas que controlas. Spelltithe Enforcer=Siempre que un oponente juegue un hechizo, ese jugador sacrifica un permanente a menos que pague {1}. Spelltwine=Exilia la carta de instantaneo o de conjuro objetivo de tu cementerio y la carta de instantaneo o de conjuro objetivo del cementerio de un oponente. Copia esas cartas. Si puedes, lanza las copias sin pagar sus costes de mana. Exilia el Entrelazahechizo. Spellweaver Helix=Estampa Cuando la Helice tejehechizos entre en juego, puedes remover del juego dos cartas de conjuro objetivo de un unico cementerio. (La carta removida es estampada en este artefacto.) Siempre que se juegue una carta, si tiene el mismo nombre que una de las cartas de conjuro estampadas, puedes copiar la otra y jugar la copia sin pagar su coste de mana. Spellweaver Volute=Encantar carta de instantaneo en un cementerio. Siempre que juegues un hechizo de conjuro, copia la carta de instantaneo encantada. Puedes jugar la copia sin pagar su coste de mana. Si lo haces, remueve del juego la carta encantada y anexa la Voluta tejehechizos a otra carta de instantaneo en un cementerio. Spellwild Ouphe=Cuesta {2} menos jugar los hechizos que hacen objetivo al Oufe hechizo salvaje. Sphere of Duty=Si una fuente verde fuera a hacerte dano, preven 2 puntos de ese dano. Sphere of Grace=Si una fuente negra fuera a hacerte dano, preven 2 puntos de ese dano. Sphere of Law=Si una fuente roja fuera a hacerte dano, preven 2 puntos de ese dano. Sphere of Purity=Si un artefacto fuera a hacerte dano, preven 1 punto de ese dano. Sphere of Reason=Si una fuente azul fuera a hacerte dano, preven 2 puntos de ese dano. Sphere of Resistance=Los hechizos cuestan {1} mas para jugarlos. Sphere of Safety=Las criaturas no pueden atacarte a ti ni a un planeswalker que controlas a menos que su controlador pague {X} por cada una de esas criaturas, donde X es el numero de encantamientos que controlas. Sphere of the Suns=La Esfera de los soles entra al campo de batalla girada y con tres contadores de carga sobre ella. {T}, remover un contador de carga de la Esfera de los soles: Agrega un mana de cualquier color a tu reserva de mana. Sphere of Truth=Si una fuente blanca fuera a hacerte dano, preven 2 puntos de ese dano. Sphinx Ambassador=Vuela. Siempre que la Esfinge Embajadora haga dano de combate a un jugador, busca una carta en la biblioteca de ese jugador, luego ese jugador nombra una carta. Si buscaste una carta de criatura que no es la carta nombrada, puedes ponerla en el campo de batalla bajo tu control. Luego ese jugador baraja su biblioteca. Sphinx of Jwar Isle=Vuela, velo. Puedes mirar la primera carta de tu biblioteca. (Puedes hacer esto en cualquier momento.) Sphinx of Lost Truths=Estimulo {1}{U}. (Puedes pagar {1}{U} adicionales en cuanto lances este hechizo.) Vuela. Cuando la Esfinge de las verdades perdidas entre al campo de batalla, roba tres cartas. Luego, si no fue estimulada, descarta tres cartas. Sphinx of Magosi=Vuela. {2}{U}: Roba una carta, luego pon un contador +1/+1 sobre la Esfinge de Magosi. Sphinx of the Chimes=Vuela. Descartar dos cartas que no sean tierra con el mismo nombre: Roba cuatro cartas. Sphinx of the Steel Wind=Vuela, dana primero, vigilancia, vinculo vital, proteccion contra rojo y contra verde. Sphinx of Uthuun=Vuela. Cuando la Esfinge de Uthuun entre al campo de batalla, muestra las primeras cinco cartas de tu biblioteca. Un oponente separa esas cartas en dos montones. Pon un monton en tu mano y el otro en tu cementerio. Sphinx Sovereign=Vuela. Al final de tu turno, ganas 3 vidas si la Esfinge soberana esta enderezada. De lo contrario, cada oponente pierde 3 vidas. Sphinx Summoner=Vuela. Cuando la Esfinge invocadora entre en juego, puedes buscar en tu biblioteca una carta de criatura artefacto, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Sphinx-Bone Wand=Siempre que lances un hechizo instantaneo o conjuro, puedes poner un contador de carga sobre la Varita de hueso de esfinge. Si lo haces, la Varita de hueso de esfinge hace dano igual a la cantidad de contadores de carga sobre ella a la criatura o jugador objetivo. Sphinx's Herald={2}{U}, {T}, sacrificar una criatura blanca, una criatura azul y una criatura negra: Busca en tu biblioteca una carta llamada Esfinge soberana y ponla en juego. Luego baraja tu biblioteca. Sphinx's Revelation=Ganas X vidas y robas X cartas. Spider Climb=Puedes jugar la Naturaleza aracnida cuando puedas jugar un instantaneo. Si fue jugado como un conjuro cuando no podrias haberlo jugado, sacrificalo al final del turno. La criatura encantada obtiene +0/+3 y puede bloquear como si tuviera la habilidad de volar. Spider Spawning=Pon en el campo de batalla una ficha de criatura Arana verde 1/2 con la habilidad de alcance por cada carta de criatura en tu cementerio. Retrospectiva {6}{B}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Spider Umbra=Encantar criatura. La criatura encantada obtiene +1/+1 y tiene la habilidad de alcance. (Puede bloquear criaturas con la habilidad de volar.) Armadura totem. (Si la criatura encantada fuera a ser destruida, en vez de eso, remueve todo el dano de ella y destruye este aura.) Spidersilk Armor=Las criaturas de tu control obtienen +0/+1 y pueden bloquear como si tuvieran la habilidad de volar. Spidersilk Net=La criatura equipada obtiene +0/+2 y tiene la habilidad de alcance. (Puede bloquear criaturas con la habilidad de volar.) Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Spiderwig Boggart=Cuando el Boggart peluca de aranas entre en juego, la criatura objetivo gana la habilidad de inspirar temor hasta el final del turno. Spidery Grasp=Endereza la criatura objetivo. Obtiene +2/+4 y gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) Spike Breeder=El perforador reproductor entra en juego con tres contadores +1/+1 sobre el. {2}, quitar un contador +1/+1 del Perforador reproductor: pon un contador +1/+1 sobre la criatura objetivo. {2}, quitar un contador +1/+1 del Perforador reproductor: pon una ficha de perforador 1/1 en juego. Spike Cannibal=El Perforador canibal entre en juego con un contador +1/+1 en el. Cuando el Perforador canibal entra en juego, mueve todos los contadores +1/+1 de todas las criaturas a el. Spike Colony=La Colonia de perforadores entra en juego con cuatro contadores +1/+1 sobre el. 2, quitar un contador +1/+1 de la Colonia de perforadores: pon un contador +1/+1 sobre la criatura objetivo. Spike Drone=El Perforador zumbante entra en juego con un contador +1/+1 sobre el. 2, quita un contador +1/+1 del Perforador zumbante: pon un contador +1/+1 sobre la criatura objetivo. Spike Feeder=El Perforador alimentador entra en juego con dos contadores +1/+1 sobre el.{2}, remover un contador +1/+1 del Perforador alimentador: Pon un contador +1/+1 sobre la criatura objetivo. Remover un contador +1/+1 del Perforador alimentador: Gana 2 vidas. Spike Hatcher=El Perforador incubador entra en juego con seis contadores +1/+1 en el. {2}, quita un contador +1/+1 del Perforador incubador: pon un contador +1/+1 sobre la criatura objetivo. {1}, quita un contador +1/+1 del Perforador incubador: regenera al Perforador incubador. Spike Rogue=El Perforador bribon entra en juego con dos contadores +1/+1 en el. {2}, quita un contador +1/+1 del Perforador bribon: pon un contador +1/+1 sobre la criatura objetivo. {2}, quita un contador +1/+1 de una criatura de tu control: pon un contador +1/+1 en el Perforador bribon. Spike Soldier=El Perforador soldado entra en juego con tres contadores +1/+1 sobre el. {2}, quitar un contador +1/+1 del Perforador soldado: pon un contador +1/+1 en la criatura objetivo. Quitar un contador +1/+1 del Perforador soldado: el Perforador soldado obtiene +2/+2 hasta el final del turno. Spike Tiller=El Perforador cultivador entra en juego con tres contadores +1/+1 sobre el. {2}, remover un contador +1/+1 del Perforador cultivador: Pon un contador +1/+1 sobre la criatura objetivo. {2}, remover un contador +1/+1 del Perforador cultivador: La tierra objetivo es una criatura 2/2 que sigue siendo una tierra. Pon un contador +1/+1 sobre ella. Spike Weaver=El Perforador tejedor entra en juego con tres contadores +1/+1 en el. {2}, quita un contador +1/+1 del Perforador tejedor: pon un contador +1/+1 en la criatura objetivo. {1}, quita un contador +1/+1 del Perforador tejedor: las criaturas no hacen dano de combate este turno. Spike Worker=El Perforador obrero entra en juego con dos contadores +1/+1 sobre el. {2}, quitar un contador +1/+1 del Perforador obrero: pon un contador +1/+1 sobre la criatura objetivo. Spiked Baloth=Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Spikeshot Elder={1}{R}{R}: El Anciano tirapuas hace dano igual a su fuerza a la criatura o jugador objetivo. Spikeshot Goblin={R}, {T}: El Tirapuas trasgo hace dano igual a su fuerza a la criatura o jugador objetivo. Spiketail Drake=Vuela. Sacrificar el Draco Colapua: contrarresta el hechizo objetivo a menos que su controlador pague {3}. Spiketail Drakeling=Vuela. Sacrificar el Draco joven colapua: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Spiketail Hatchling=Vuela. Sacrificar la Cra de Colapua: Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Spin Engine={R}: La criatura objetivo no puede bloquear al Motor de giro este turno. Spin into Myth=Pon la criatura objetivo en la parte superior de la biblioteca de su propietario, luego predestina 2. (Mira las primeras dos cartas de la biblioteca de un oponente, luego pon cualquier numero de ellas en la parte inferior de la biblioteca de ese jugador y el resto en la parte superior en cualquier orden.) Spinal Embrace=Juega el Abrazo Espinal solo durante el combate. Endereza la criatura objetivo que no sea de tu control y gana su control. Gana la habilidad de prisa hasta el final del turno. Al final del turno, sacrificala. Si lo haces, gana vida igual a su resistencia. Spinal Graft=La criatura encantada obtiene +3/+3. Cuando la criatura encantada sea objetivo de un hechizo o habilidad, destruye la criatura encantada. No puede ser regenerada. Spinal Parasite=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) Remover dos contadores +1/+1 del Parasito espinal: Remueve un contador del permanente objetivo. Spinal Villain={T}: destruye la criatura azul objetivo. Spincrusher=Siempre que el Giragolpes bloquee, pon un contador +1/+1 sobre el. Remover un contador +1/+1 del Giragolpes: El Giragolpes es imbloqueable este turno. Spindrift Drake=Vuela. Al comienzo de tu mantenimiento, sacrifica el Draco de la rociada a menos que pagues {U}. Spine of Ish Sah=Cuando la Espina de Ish Sah entre al campo de batalla, destruye el permanente objetivo. Cuando la Espina de Ish Sah vaya a un cementerio desde el campo de batalla, regresa la Espina de Ish Sah a la mano de su propietario. Spinebiter=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Puedes hacer que el Muerdespina haga su dano de combate como si no hubiera sido bloqueado. Spined Basher=Metamorfosis {2}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Spined Fluke=Cuando el Gusano espinoso entra en juego, sacrifica una criatura. {B}: regenera el Gusano espinoso. Spined Sliver=Siempre que un fragmentado sea bloqueado, ese fragmentado obtiene +1/+1 hasta el final del turno por cada criatura que lo bloquee. Spined Thopter=({UP} puede pagarse con {U} o con 2 vidas.) Vuela. Spined Wurm= Spineless Thug=El Malhechor Cobarde no puede bloquear. Spinerock Knoll=Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.) {T}: Agrega {R} a tu reserva de mana. {R}, {T}: Puedes jugar la carta removida sin pagar su coste de mana si un oponente recibio 7 o mas puntos de dano este turno. Spinneret Sliver=Todos los Fragmentados tienen "Esta criatura puede bloquear como si tuviera la habilidad de volar". Spinning Darkness=Puedes retirar del juego las tres cartas negras superiores de tu cementerio en vez de pagar el coste de mana de la Voragine de oscuridad. La Voragine de oscuridad hace 3 puntos de dano a la criatura objetivo que no sea negra. Gana 3 vidas. Spiny Starfish={U}: Regenera la Estrella de mar espinosa. Al final del turno, si la Estrella de mar espinosa fue regenerada este turno, pon una ficha azul de criatura Estrella de mar 0/1 en juego por cada vez que fue regenerada este turno. Spiraling Duelist=Metalurgia La Duelista espiral tiene la habilidad de danar dos veces mientras controles tres o mas artefactos. Spiraling Embers=Las Brasas en espiral hacen dano a la criatura o jugador objetivo igual al numero de cartas en tu mano. Spire Barrage=La Andanada de cuspides hace dano a la criatura o jugador objetivo igual al numero de montanas que controlas. Spire Golem=Afinidad por islas (Este hechizo te cuesta {1} menos para jugarlo por cada isla que controles.) Vuela. Spire Monitor=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Vuela. Spire Owl=Vuela. Cuando el Buho de las torrecillas entra en juego, mira las cuatro cartas superiores de tu biblioteca, luego regresalas en cualquier orden. Spire Serpent=Defensor. Metalurgia Mientras controles tres o mas artefactos, la Serpiente del chapitel obtiene +2/+2 y puede atacar como si no tuviera la habilidad de defensor. Spire Tracer=La Trazadora de los chapiteles no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance. Spirit Away=Encantar criatura. Tu controlas la criatura encantada. La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. Spirit Cairn=Siempre que un jugador descarte una carta de su mano, puedes pagar {W}. Si lo haces, pon en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Spirit en-Dal=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Presagiar {1}{W}, mostrar la Espiritu en-Dal de tu mano: La criatura objetivo gana la habilidad de desvanecerse hasta el final del turno. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Spirit en-Kor=Vuela. {0}: el siguiente punto de dano que fuera a recibir el Espiritu en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. Spirit Flare=Gira la criatura objetivo enderezada que controles. Si lo haces, esa criatura hace una cantidad de dano igual a su fuerza a la criatura atacante o bloqueadora que controle un oponente. Retrospectiva {1}{W}, pagar 3 vidas. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Spirit Link=Encantar criatura. Siempre que la criatura encantada haga dano, ganas esa cantidad de vida. Spirit Loop=Encantar criatura que controlas. Siempre que la criatura encantada haga dano, ganas esa cantidad de vida. Cuando el Ciclo espiritual vaya a un cementerio desde el juego, regresa el Ciclo espiritual a la mano de su propietario. Spirit Mantle=Encantar criatura. La criatura encantada obtiene +1/+1 y tiene proteccion contra criaturas. (No puede ser bloqueada, hecha objetivo o recibir dano de criaturas.) Spirit Mirror=Al comienzo de tu mantenimiento, si no hay ninguna ficha de Reflejo en juego, pon una ficha de criatura reflejo blanca 2/2 en juego. {0}: destruye el reflejo objetivo. Spirit of Resistance=Si tu controlas un permanente de cada color, preven todo el dano que fueran a hacerte. Spirit of the Hearth=Vuela. No puedes ser objetivo de hechizos o habilidades que controlen tus oponentes. Spirit of the Night=Vuela, arrolla, porteccion de negro, prisa. Siempre que el Espiritu de la Noche ataca, gana la habilidad de danar primero hasta el final del turno. Spirit Shackle=Siempre que una criatura encantada sea girada, pon un contador -0/-2 en el. Spirit Shield=Puedes elegir no enderezar el Escudo espiritual durante tu paso de enderezar. {2},{T}: la criatura objetivo obtiene +0/+2 mientras el Escudo espiritual permanezca girado. Spiritmonger=Siempre que el Traficante de espiritus haga dano a una criatura, pon un contador +1/+1 sobre el Traficante de espiritus. {B}: Regenera al Traficante de espiritus. {G}: El Traficante de espiritus es del color de tu eleccion hasta el final del turno. Spiritual Asylum=Las criaturas y tierras de tu control no pueden ser objetivo de hechizos ni habilidades. Cuando una criatura de tu control ataca, sacrifica el Asilo de espiritual. Spiritual Focus=Siempre que un hechizo o habilidad que controla un oponente causa que te descartes de una carta, gana 2 vidas y puedes robar una carta. Spiritual Guardian=Cuando el Guardian espiritual entre en el campo de batalla, ganas 4 vidas. Spiritual Sanctuary=Al comienzo del mantenimiento de cada jugador, si ese jugador controla una llanura, el o ella gana 1 vida. Spiritual Visit=Pon en juego una ficha de criatura Espiritu incolora 1/1. Empalmar con lo arcano {W} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Spiritualize=Hasta el final del turno, siempre que la criatura objetivo haga dano, ganas esa cantidad de vida. Roba una carta. Spite (Spite/Malice)=Despecho: Contrarresta el hechizo que no sea criatura objetivo. Malicia: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Spitebellows=Cuando el Bramador malicioso deje el juego, hace 6 puntos de dano a la criatura objetivo. Evocar {1}{R}{R}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Spiteflame Witch={B}{R}: Cada jugador pierde 1 vida. Spiteful Bully=Al comienzo de tu mantenimiento, el Abusador malevolo hace 3 puntos de dano a la criatura objetivo de tu control. Spiteful Shadows=Encantar criatura. Siempre que la criatura encantada reciba dano, le hace esa misma cantidad de dano a su controlador. Spiteful Visions=Al comienzo del paso de robar de cada jugador, ese jugador roba una carta. Siempre que un jugador robe una carta, las Visiones malevolas le hacen 1 punto de dano a ese jugador. Spitemare=Siempre que la Yegua del rencor reciba dano, hace esa misma cantidad de dano a la criatura o jugador objetivo. Spitfire Handler=El Adiestrador de escupefuegos no puede bloquear criaturas cuya fuerza sea mayor que la fuerza del Adiestrador de escupefuegos. {R}: El Adiestrador de escupefuegos obtiene +1/+0 hasta el final del turno. Spitting Drake=Vuela. {R}: El Draco Escupefuego obtiene +1/+0 hasta el final del turno. Juega esta habilidad no mas que una vez por turno. Spitting Earth=La Sacudida Telurica hace dano a la criatura objetivo igual a la cantidad de montanas que controlas. Spitting Gourna=El Gourna escupidor puede bloquear como si tuviera la habilidad de volar. Metamorfosis {4}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Spitting Hydra=La Hidra Escupidora entra en juego con cuatro contadores +1/+1 sobre el. {1}{R}, quitar un contador +1/+1 de la Hidra Escupidora: la Hidra Escupidora hace 1 punto de dano a la criatura objetivo. Spitting Image=Pon en juego una ficha que es una copia de la criatura objetivo. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Spitting Sliver=Todos los Fragmentados tienen la habilidad de danar primero. Spitting Slug=Siempre que la Babosa escupidora bloquee o sea bloqueada, puedes pagar {1}{G}. Si lo haces, la Babosa escupidora gana la habilidad de danar primero hasta el final del turno. De lo contrario, cada criatura que bloquee o sea bloqueada por la Babosa escupidora gana la habilidad de danar primero hasta el final del turno. Spitting Spider=Alcance. Sacrificar una tierra: La Arana Escupidora hace 1 punto de dano a cada criatura que tenga la habilidad de volar. Splatter Thug=Dana primero. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Splinter Twin=Encantar criatura. La criatura encantada tiene "{T}: Pon en el campo de batalla una ficha que es una copia de esta criatura. Esa ficha tiene la habilidad de prisa. Exiliala al comienzo del proximo paso final". Splinter=Remueve del juego el artefacto objetivo. Busca en el cementerio, mano y biblioteca de su controlador todas las cartas con el mismo nombre que ese artefacto y remuevelas del juego. Luego ese jugador baraja su biblioteca. Splinterfright=Arrolla. Tanto la fuerza como la resistencia del Espanto astillado son iguales al numero de cartas de criatura que haya en tu cementerio. Al comienzo de tu mantenimiento, pon las primeras dos cartas de tu biblioteca en tu cementerio. Splintering Wind={2}{G}: la Nube de astillas hace 1 punto de dano a la criatura objetivo. Pon una ficha verde de criatura Hada en juego con la habilidad de volar y "Mantenimiento acumulativo: {G}." Siempre que una ficha de hada deje el juego, hace 1 dano a ti y a cada criatura que contraolas." Split-Tail Miko={W}, {T}: Preven los siguientes 2 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Splitting Headache=Elige uno: El jugador objetivo descarta dos cartas; o el jugador objetivo muestra su mano, tu eliges una carta de ahi y ese jugador descarta esa carta. Spoils of Evil=Por cada carta de artefacto o criatura en un cementerio de un oponente, anade {1} a tu reserva de mana y ganas 1 vida. Spoils of the Vault=Nombra una carta. Muestra cartas de la parte superior de tu biblioteca hasta que muestres la carta nombrada, luego pon esa carta en tu mano. Remueve del juego todas las demas cartas mostradas de esta manera y pierdes 1 vida por cada carta removida. Spoils of Victory=Busca en tu biblioteca una carta de tierra basica y ponla en juego. Luego baraja tu biblioteca. Spoils of War=X no puede ser mas que el numero de cartas de artefactos y/o criatura en el cementerio de un oponente cuando juegues el Botin de guerra. Distribuye X contadores +1/+1 entre cualquier numero de criaturas objetivo. Spontaneous Combustion=Como coste adicional para jugar la Combustion espontanea, sacrifica una criatura. La Combustion espontanea hace 3 puntos de dano a cada craitura. Spontaneous Generation=Pon una ficha de criatura saprolin verde 1/1 en juego por cada carta en tu mano. Spore Burst=Dominio Pon en juego una ficha de criatura Saprolin verde 1/1 por cada tipo de tierra basica entre las tierras que controlas. Spore Cloud=Gira todas las criaturas bloqueando. Preven todo el dano de combate que fuera ser hecho este turno. Las criaturas atacantes o bloqueadoras no se enderezan durante su siguiente paso de enderezar de su controlador. Spore Flower=Al comienzo de tu mantenimiento, pon un contador de espora en la Flor de esporas. Quita tres contadores de espora de la Flor de esporas: preven todo el dano de combate que fuera ser hecho este turno. Spore Frog=Sacrifica la Rana de Esporas: preven todo el dano de combate que fuera a ser hecho este turno. Sporeback Troll=Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {1}{G}: Regenera la criatura objetivo con un contador +1/+1 sobre ella. Sporecap Spider=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Sporesower Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre cada Hongo que controlas. Remover tres contadores de espora del Talido siembraesporas: Pon en juego una ficha de criatura Saprolin verde 1/1. Sporogenesis=Al comienzo de tu mantenimiento, puedes poner un contador de fungus sobre la criatura objetivo que no sea ficha. Siempre que una criatura vaya a un cementerio, pon una ficha de criatura saprolin verde 1/1 en juego por cada contador de fungus sobre esa criatura. Cuando la Esporogenesis abandone el juego, remueve todos los contadores de fungus de todas las criaturas. Sporoloth Ancient=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Ancestro esporolot. Las criaturas que controlas tienen "Remover dos contadores de espora de esta criatura: Pon en juego una ficha de criatura Saprolin verde 1/1." Spotted Griffin=Vuela. Spread the Sickness=Destruye la criatura objetivo, luego prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Spreading Algae=Las Algas Propagantes solo pueden encantar a un pantano. Cuando la tierra encantada sea girada, destruye esa tierra. Cuando las Algas Propagantes vayan a un cementerio desde el juego, regresa las Algas Propagantes a la mano de su propietario. Spreading Plague=Siempre que una criatura entre en juego, destruye todas las otras criaturas que comparten un color con el. No pueden ser regeneradas. Spreading Seas=Encantar tierra. Cuando los Mares propagantes entren al campo de batalla, roba una carta. La tierra encantada es una isla. Spring Cleaning=Destruye el encantamiento objetivo. Enfrentate con un oponente. Si ganas, destruye todos los encantamientos que controlan tus oponentes. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Spring of Eternal Peace=Ganas 8 vidas. Springing Tiger=Umbral El Tigre saltador obtiene +2/+2. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Springjack Knight=Siempre que el Caballero de saltanejo ataque, enfrentate con un oponente. Si ganas, la criatura objetivo gana la habilidad de danar dos veces hasta el final del turno. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Springjack Pasture={T}: Agrega {1} a tu reserva de mana. {4}, {T}: Pon en juego una ficha de criatura Cabra blanca 0/1. {T}, sacrificar X Cabras: Agrega X mana de un color cualquiera a tu reserva de mana. Ganas X vidas. Springjack Shepherd=Croma Cuando la Pastora de saltanejos entre en juego, pon en juego una ficha de criatura Cabra blanca 0/1 por cada simbolo de mana blanco en el coste de mana de los permanentes que controlas. Springleaf Drum={T}, girar una criatura enderezada que controlas: Agrega un mana de cualquier color a tu reserva de mana. Sprite Noble=Vuela. Las otras criaturas que controlas con la habilidad de volar obtienen +0/+1. {T}: Las otras criaturas que controlas con la habilidad de volar obtienen +1/+0 hasta el final del turno. Sprout Swarm=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste total en {1} o en un mana del color de esa criatura.) Recuperar {3} (Puedes pagar {3} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Pon en juego una ficha de criatura Saprolin verde 1/1. Sprout=Pon en juego una ficha de criatura Saprolin verde 1/1. Sprouting Phytohydra=Defensor (Esta criatura no puede atacar.) Siempre que la Fitohidra germinante reciba dano, puedes poner en juego una ficha que es una copia de la Fitohidra germinante. Sprouting Thrinax=Cuando el Thrinax germinante vaya a un cementerio desde el juego, pon en juego tres fichas de criatura Saprolin verdes 1/1. Sprouting Vines=Busca en tu biblioteca una carta de tierra basica, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Spur Grappler=El Peleador Despenador obtiene +2/+1 mientras no controles tierras enderezadas. Spurnmage Advocate={T}: Regresa dos cartas objetivo del cementerio de un oponente a su mano. Destruye la criatura atacante objetivo. Spurred Wolverine=Girar dos Bestias enderezadas que controles: La criatura objetivo gana la habilidad de danar primero hasta el final del turno. Spy Network=Mira la mano del jugador objetivo, la carta de la parte superior de su biblioteca y cualesquier criaturas boca abajo que controle. Mira 4 cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. Squadron Hawk=Vuela. Cuando el Halcon de escuadron entre al campo de batalla, puedes buscar en tu biblioteca hasta tres cartas llamadas Halcon de escuadron, mostrarlas, ponerlas en tu mano y luego barajar tu biblioteca. Squall Drifter=Vuela. {W}, {T}: Gira la criatura objetivo. Squall Line=La Linea de rafagas hace X puntos de dano a cada criatura que tenga la habilidad de volar y a cada jugador. Squall=La Rafaga hace 2 puntos de dano a cada criatura con la habilidad de volar. Squallmonger={2}: el Traficante de rafagas hace 1 punto de dano a cada criatura con la habilidad de volar y a cada jugador. Cualquier jugador puede jugar esta habilidad. Squandered Resources=Sacrificar una islas: anade un mana de cualquier tipo que la tierra sacrificada pudiera producir. Squeaking Pie Grubfellows=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con los Adoralarvas de Pastel Chillon, puedes mostrarla. Si lo haces, cada oponente descarta una carta. Squeaking Pie Sneak=Como coste adicional para jugar el Espia de Pastel Chillon, muestra una carta de Trasgo de tu mano o paga {3}. Inspirar temor. Squealing Devil=Inspirar temor. Cuando el Diablo chillon entre en juego, puedes pagar {X}. Si lo haces, la criatura objetivo obtiene +X/+0 hasta el final del turno. Cuando el Diablo chillon entre en juego, sacrificalo a menos que se haya usado {B} para jugarlo. Squee, Goblin Nabob=Al comienzo de tu mantenimiento, puedes regresar a Squee, Trasgo Nabab de tu cementerio a tu mano. Squee's Embrace=La criatura encantada obtiene +2/+2. Cuando la criatura encantada vaya a un cementerio, regresa esa carta de criatura a la mano de su propietario. Squee's Revenge=Elige un numero. Lanza una moneda ese mismo numero de veces o hasta que pierdas un lanzamiento, lo que pase primero. Si ganas todos los lanzamientos, roba dos cartas por cada lanzamiento. Squee's Toy={T}: preven el siguiente punto de dano que fuera a recibir la criatura objetivo este turno. Squeeze=Los conjuros cuestan {3} mas para jugarlos. Squelch=Contrarresta la habilidad activada objetivo. (Las habilidades de mana no pueden hacerse objetivo.) Roba una carta. Squire= Squirming Mass=La Masa serpenteante no puede ser bloqueada excepto por artefactos criaturas y criatura negras. Squirrel Mob=La Turba de ardillas obtiene +1/+1 por cada una de las demas Ardillas que haya en juego. Squirrel Nest=La tierra encantada tiene: "{T}: Pon en juego una ficha de criatura Ardilla verde 1/1". Squirrel Wrangler={1}{G}, sacrificar una tierra: pon dos fichas de criatura ardilla verde 1/1 en juego. {1}{G}, sacrificar una tierra: todos las ardillas obtienen +1/+1 hasta el final del turno. Stab Wound=Encantar criatura. La criatura encantada obtiene -2/-2. Al comienzo del mantenimiento del controlador de la criatura encantada, ese jugador pierde 2 vidas. Stabbing Pain=La criatura objetivo obtiene -1/-1 hasta el final del turno. Gira esa criatura. Stabilizer=Los jugadores no pueden usar la habilidad de ciclo de las cartas. Stabwhisker the Odious=Al comienzo del mantenimiento de cada oponente, ese jugador pierde 1 vida por cada carta en su mano por debajo de tres. Staff of Domination={1}: Endereza el Baston de dominacion. {2}, {T}: Ganas 1 vida. {3}, {T}: Endereza la criatura objetivo. {4}, {T}: Gira la criatura objetivo. {5}, {T}: Roba una carta. Staff of Nin=Al comienzo de tu mantenimiento, roba una carta. {T}: El Baston de Nin hace 1 punto de dano a la criatura o jugador objetivo. Staff of the Ages=Las criaturas con la habilidad de cruzar tierras pueden ser bloqueadas como si no tuvieran esta habilidad. Staff of Zegon={3}, {T}: la criatura objetivo gana -2/-0 hasta el final del turno. Stag Beetle=El Ciervo volante entra en juego con X contadores +1/+1 sobre el, donde X es el numero de las demas criaturas en juego. Staggershock=El Choque tambaleador hace 2 puntos de dano a la criatura o jugador objetivo. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Stalker Hag=Cruza pantanos, cruza bosques. Stalking Assassin={3}{U}, {T}: gira la criatura objetivo. {3}{B}, {T}: destruye la criatura girada objetivo. Stalking Bloodsucker=Vuela. {1}{B}, descartar una carta de tu mano: El Chupasangre acechador obtiene +2/+2 hasta el final del turno. Stalking Stones={T}: Agrega {1} a tu reserva de mana. {6}: Las Rocas acechantes se convierten en una criatura artefacto 3/3 que aun se considera una tierra. (Este efecto no termina al final del turno.) Stalking Tiger=El Tigre al acecho no puede ser bloqueado por mas de una criatura. Stalking Vampire=Al comienzo de tu mantenimiento, puedes pagar {2}{B}{B}. Si lo haces, transforma al Vampiro acechante. Stalking Vengeance=Prisa. Siempre que otra criatura que controles vaya a un cementerio desde el juego, le hace dano igual a su fuerza al jugador objetivo. Stalking Yeti=Cuando el Yeti acechante entre en juego, si esta en juego, hace dano igual a su fuerza a la criatura objetivo que controla un oponente y esa criatura hace dano igual a su fuerza al Yeti acechante. {2}{S}: Regresa el Yeti acechante a la mano de su propietario. Juega esta habilidad solo cuando puedas jugar un conjuro. ({S} puede pagarse con un mana de un permanente nevado.) Stalwart Shield-Bearers=Defensor. Las otras criaturas que controlas con la habilidad de defensor obtienen +0/+2. Stamina=La criatura encantada no se gira al atacar. Sacrificar el Vigor: regenera la criatura encantada. Stampede Driver={1}G}, {T}, descartar una carta de tu mano: las criaturas de tu control obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno. Stampede=Las criaturas atacantes obtienen +1/+0 y gana la habilidad de arrollar hasta el final del turno. Stampeding Rhino=Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Stampeding Serow=Arrolla. Al comienzo de tu mantenimiento, regresa una criatura verde que controles a la mano de su propietario. Stampeding Wildebeests=Arrolla. Al comienzo de tu mantenimiento, regresa una criatura verde que controles a la mano de su propietario. Stand (Stand/Deliver)=Enfrentar: Preven los siguientes 2 puntos de dano que se le fueran a hacer la criatura objetivo este turno. Cumplir: Devuelve el permanente objetivo a la mano de su propietario. Stand Firm=La criatura objetivo obtiene +1/+1 hasta el final del turno. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Stand or Fall=Al comienzo de tu fase de combate, separa todas las criaturas del jugador defensor en dos montones boca arriba. Solo las criaturas de un monton que el jugador elija pueden bloquear este turno. Stand Together=Pon dos contadores +1/+1 sobre la criatura objetivo y dos contadores +1/+1 sobre otra criatura objetivo. Standard Bearer=Si un oponente juega un hechizo o habilidad que pudiera hacer objetivo a un Abanderado en juego, ese jugador elige al menos un Abanderado como objetivo. Standardize=Elige un tipo de criatura que no sea Leyenda o Muro. Cada tipo de criatura es de ese tipo hasta el final del turno. Standing Stones={1}, {T}, pagar 1 vida: anade un mana de cualquier color a tu reserva de mana. Standing Troops=Vigilancia. Standstill=Cuando un jugador juegue un hechizo, sacrifica la Parada. Si lo haces, cada uno de los oponentes de ese jugador roba tres cartas. Stangg=Cuando el Stangg entra en juego, si Stangg esta en juego, pon una ficha de criatura Stangg-Twin roja y verde 3/4 en juego. Esta criatura es una leyenda. Cuando Stangg deja el juego, retira del juego el Stangg-Twin creado con el. Cuando el Stangg-Twin creado deja el juego, sacrifica a Stangg. Star Compass=La Brujula Estelar entra en juego girada. {T}: Agrega a tu reserva de mana un mana de cualquier color que pueda producir una tierra basica que controles. Starke of Rath={T}: destruye el artefacto o criatura objetivo. El controlador de ese permanente gana el control del Starke de Rath. Starlight Invoker={7}{W}: Gana 5 vidas. Starlight=Ganas 3 vidas por cada criatura negra que controla el oponente objetivo. Starlit Angel=Vuela. Starlit Sanctum={T}: Agrega {1} a tu reserva de mana. {W}, {T}, sacrificar un Clerigo: Ganas una cantidad de vida igual a la resistencia de ese Clerigo. {B}, {T}, sacrificar un Clerigo: El jugador objetivo pierde una cantidad de vida igual a la fuerza de ese Clerigo. Starstorm=La Tormenta de estrellas hace X puntos de dano a cada criatura. Ciclo {3}. ({3}, descartar esta carta de tu mano: Roba una carta.) Starved Rusalka={G}, sacrificar una criatura: Ganas 1 vida. Stasis Cell=Encantar criatura. La criatura encantada no se endereza durante el paso de enderezar de su controlador. {3}{U}: Anexa la Celda de estasis a la criatura objetivo. Stasis Cocoon=No se pueden jugar las habilidades activadas del artefacto encantado. Si el artefacto encantado es una criatura, no puede atacar o bloquear. Stasis=Los jugadores saltan su fase de enderezamiento. Al inicio de tu mantenimiento, sacrifica Estasis a menos que pagues {U}. Statecraft=Preven todo el dano de combate que fuera ser hecho y fuera a hacer las criaturas de tu control. Static Orb=Si la Esfera Estatica esta enderezada, los jugadores no pueden enderezar mas que 2 permanentes durante su paso de enderezar. Staunch Defenders=Cuando los Defensores Inquebrantables entren en juego, gana 4 vidas. Stave Off=La criatura objetivo gana proteccion contra el color de tu eleccion hasta el final del turno. (No puede ser bloqueada, hecha objetivo, recibir dano de o estar encantada por nada de ese color.) Steadfast Guard=Vigilancia. Steadfastness=Las criaturas que controlas obtienen +0/+3 hasta el final del turno. Steady Progress=Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Roba una carta. Steal Artifact=Tu controlas el artefacto encantado. Steal Enchantment=Controla el encantamiento encantado. Steal Strength=La criatura objetivo obtiene +1/+1 hasta el final del turno. Otra criatura objetivo obtiene -1/-1 hasta el final del turno. Stealer of Secrets=Siempre que el Ladron de secretos haga dano de combate a un jugador, roba una carta. Steam Blast=La Rafaga de vapr hace 2 puntos de dano a cada criatura y a cada jugador. Steam Catapult={T}: Destruye la criatura objetivo girada. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Steam Frigate=La Fragata de vapor no puede atacar a menos que el jugador defensor controle una isla. Steam Spitter=La Escupidora de vapor puede bloquear como si tuviera la habilidad de volar. {R}: La Escupidora de vapor obtiene +1/+0 hasta el final del turno. Steam Vents=({T}: Agrega {U} o {R} a tu reserva de mana.) En cuanto los Respiraderos de vapor entren en juego, puedes pagar 2 vidas. Si no lo haces, los Respiraderos de vapor entran en juego girados. Steam Vines=Cuando la tierra encantada se gire, destruyela, y las Enredaderas de vapor hacen 1 punto de dano al controlador de esa tierra. Ese jugador mueve las Enredaderas de vapor a una tierra de su eleccion. Steamclaw={3}, {T}: Remueve del juego la carta objetivo de un cementerio. {1}, sacrificar la Garra de vapor: Remueve del juego la carta objetivo de un cementerio. Steamcore Weird=Cuando el Extrano nucleo de vapor entre en juego, si se uso {R} para jugarlo, le hace 2 puntos de dano a la criatura o jugador objetivo. Steamflogger Boss=Los otros Aparejadores que controlas obtienen +1/+0 y tienen la habilidad de prisa. Si un Aparejador que controlas fuera a ensamblar un Aparato, en vez de eso, ensambla dos Aparatos. Steel Golem=No puedes jugar hechizos de criatura. Steel Hellkite=Vuela. {2}: El Engendro de acero obtiene +1/+0 hasta el final del turno. {X}: Destruye cada permanente que no sea tierra con coste de mana convertido de X cuyo controlador haya recibido dano de combate del Engendro de acero este turno. Activa esta habilidad solo una vez cada turno. Steel Leaf Paladin=Dana primero. Cuando el Paladin hoja de acero entra en juego, devuelve la criatura verde o blanca de tu control a la mano de su propietario. Steel of the Godhead=Encantar criatura. Mientras la criatura encantada sea blanca, obtiene +1/+1 y tiene la habilidad de vinculo vital. (Siempre que haga dano, su controlador gana esa cantidad de vida.) Mientras la criatura encantada sea azul, obtiene +1/+1 y es imbloqueable. Steel Overseer={T}: Pon un contador +1/+1 sobre cada criatura artefacto que controlas. Steel Sabotage=Elige uno: Contrarresta el hechizo de artefacto objetivo; o regresa el artefacto objetivo a la mano de su propietario. Steel Wall=(Los Muros no pueden atacar.) Steelclad Serpent=La Serpiente acorazada no puede atacar a menos que controles otro artefacto. Steeling Stance=Las criaturas que controles obtienen +1/+1 hasta el final del turno. Presagiar {W}, mostrar la Postura ferrea de tu mano: La criatura objetivo obtiene +1/+1 hasta el final del turno. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Steelshaper Apprentice={W}, {T}, regresar el Aprendiz moldea acero a la mano de su propietario: Busca en tu biblioteca una carta de equipo, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Steelshaper's Gift=Busca en tu biblioteca una carta de equipo, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Steely Resolve=En cuanto la Determinacion ferrea entre en juego, elige un tipo de criatura. Las criaturas del tipo elegido no pueden ser objetivo de hechizos o habilidades. Stench of Decay=Las criaturas que no sean artefacto ganan -1/-1 hasta final del turno. Stench of Evil=Destruye todas las llanuras. Por cada tierra que va al cementerio de esta manera, el Hedor del mal hace 1 punto de dano al controlador de la tierra a menos que pague {2}. Stenchskipper=Vuela. Al final del turno, si no controlas Trasgos, sacrifica el Saltador hediondo. Stensia Bloodhall={T}: Agrega {1} a tu reserva de mana. {3}{B}{R}, {T}: El Salon sangriento de Stensia hace 2 puntos de dano al jugador objetivo. Steppe Lynx=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Lince de la estepa obtiene +2/+2 hasta el final del turno. Sterling Grove=Todos los otros encantamientos de tu control no pueden ser objetivo de hechizos ni habilidades. {1}, sacrificar la Arboleda Pura: busca en tu biblioteca una carta de encantamiento y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior. Stern Judge={T}: Cada jugador pierde 1 vida por cada pantano que controle. Stern Marshal={T}: La criatura objetivo obtiene +2/+2 hasta el final de turno. Usa esta habilidad solo durante tu turno, antes de que los atacantes sean declarados. Stern Mentor=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras la Mentora severa este emparejada con otra criatura, ambas criaturas tienen "{T}: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio". Stern Proctor=Cuando el Supervisor riguroso entra en juego, devuelve el artefacto o encantamiento objetivo a la mano de su propietario. Steward of Valeron=Vigilancia. {T}: Agrega {G} a tu reserva de mana. Stifle=Contrarresta la habilidad objetivo activada o disparada. (Las habilidades de mana no pueden ser contrarrestadas.) Stigma Lasher=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Siempre que el Azotador del estigma haga dano a un jugador, ese jugador no puede ganar vida por el resto del juego. Still Life={G}{G}: La Naturaleza muerta es una criatura Centauro 4/3 hasta el final del turno. Sigue siendo un encantamiento. Stillmoon Cavalier=Proteccion contra blanco y contra negro. {W/B}: El Caballero de plenilunio gana la habilidad de volar hasta el final del turno. {W/B}: El Caballero de plenilunio gana la habilidad de danar primero hasta el final del turno. {W/B}{W/B}: El Caballero de plenilunio obtiene +1/+0 hasta el final del turno. Stingerfling Spider=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.). Cuando la Arana lanzaaguijones entre al campo de batalla, puedes destruir la criatura objetivo con la habilidad de volar. Stinging Barrier=Defensor. {U}, {T}: la Barrera punzante hace 1 punto de dano a la criatura o jugador objetivo. Stinging Licid={1}{U}, {T}: el Licido punzante pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "Siempre que la criatura encantada sea girada, el Licido punzante hace 2 puntos de dano al controlador de esa criatura" y "{U}: finaliza el efecto que creo esta habilidad" Stingmoggie=El Gatoaguijon entra en juego con dos contadores +1/+1 sobre el. {3}{R}, remover un contador +1/+1 del Gatoaguijon: Destruye el artefacto o tierra objetivo. Stingscourger=Eco {3}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando el Azotagujas entre en juego, regresa la criatura objetivo que controla un oponente a la mano de su propietario. Stinkdrinker Bandit=Rondar {1}{B}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Trasgo o un Bribon.) Siempre que un Bribon que controles ataque y no sea bloqueado, obtiene +2/+1 hasta el final del turno. Stinkdrinker Daredevil=Te cuesta {2} menos jugar los hechizos de Gigante. Stinkweed Imp=Vuela. Siempre que el Diablillo hierbapestosa haga dano de combate a una criatura, destruye esa criatura. Dragar 5 (Si fueras a robar una carta, en vez de eso puedes poner exactamente cinco cartas de la parte superior de tu biblioteca en tu cementerio. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, roba una carta.) Stir the Grave=Regresa la carta de criatura objetivo con coste de mana convertido igual o menor a X de tu cementerio al juego. Stir the Pride=Elige uno: Las criaturas que controles obtienen +2/+2 hasta el final del turno; o hasta el final del turno, las criaturas que controles ganan "Siempre que esta criatura haga dano, gana esa misma cantidad de vida." Entrelazar {1}{W} (Si pagas el coste de entrelazar, juega ambas opciones.) Stirring Wildwood=La Fronda agitada entra al campo de batalla girada. {T}: Agrega {G} o {W} a tu reserva de mana. {1}{G}{W}: Hasta el final del turno, la Fronda agitada es una criatura Elemental verde y blanca 3/4 con la habilidad de alcance. Sigue siendo una tierra. Stitch in Time=Lanza una moneda a cara o cruz. Si ganas el lanzamiento, toma un turno extra despues de este. Stitch Together=Regresa la carta objetivo de criatura de tu cementerio a tu mano. Umbral En vez de eso, regresa al juego esa carta de tu cementerio. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Stitched Drake=Como coste adicional para lanzar el Draco suturado, exilia una carta de criatura de tu cementerio. Vuela. Stitcher's Apprentice={1}{U}, {T}: Pon en el campo de batalla una ficha de criatura Homunculo azul 2/2, luego sacrifica una criatura. Stoic Angel=Vuela, vigilancia. Los jugadores no pueden enderezar mas de una criatura durante sus pasos de enderezar. Stoic Champion=Siempre que un jugador utilice la habilidad de ciclo de una carta, el Campeon estoico obtiene +2/+2 hasta el final del turno. Stoic Ephemera=Defensor (Esta criatura no puede atacar.) Vuela. Cuando los Efimeros estoicos bloqueen, sacrificalos al final del combate. Stoic Rebuttal=Metalurgia Cuesta {1} menos lanzar la Refutacion estoica si controlas tres o mas artefactos. Contrarresta el hechizo objetivo. Stolen Goods=El oponente objetivo exilia cartas de la parte superior de su biblioteca hasta que exilie una carta que no sea tierra. Hasta el final del turno, puedes lanzar esa carta sin pagar su coste de mana. Stolen Grain=El Grano robado hace 5 puntos de dano al oponente objetivo. Ganas 5 vidas. Stolen Identity=Pon en el campo de batalla una ficha que es una copia de la criatura o artefacto objetivo.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Stomp and Howl=Destruye el artefacto objetivo y el encantamiento objetivo. Stomper Cub=Arrolla. Stomping Ground=({T}: Agrega {R} o {G} a tu reserva de mana.) En cuanto el Terreno aplastador entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, el Terreno aplastador entra al campo de batalla girado. Stomping Ground=({T}: Agrega {R} o {G} a tu reserva de mana.) En cuanto el Terreno aplastador entre en juego, puedes pagar 2 vidas. Si no lo haces, el Terreno aplastador entra en juego girado. Stomping Slabs=Muestra las siete primeras cartas de tu biblioteca, luego pon esas cartas en la parte inferior de tu biblioteca en cualquier orden. Si una carta llamada Losas aplastadoras fue mostrada de esta manera, las Losas aplastadoras hacen 7 puntos de dano a la criatura o jugador objetivo. Stone Calendar=Los hechizos cuestan hasta {1} menos para jugarlos. Stone Catapult={T}: Destruye la criatura objetivo girada que no sea negra. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Stone Giant={T}: La criatura objetivo que controlas con resistencia menor que la fuerza del Gigante Petreo gana la habilidad de volar hasta el final del turno. Destruye esa criatura al comienzo del paso final. Stone Golem= Stone Idol Trap=Cuesta {1} menos lanzar la Trampa del idolo de piedra por cada criatura atacante. Pon en el campo de batalla una ficha de criatura artefacto Constructo 6/12 con la habilidad de arrollar. Exiliala al comienzo de tu proximo paso final. Stone Kavu={R}: el Kavu de piedra obtiene +1/+0 hasta el final del turno. {W}: el Kavu de piedra obtiene +0/+1 hasta el final del turno. Stone Rain=Destruye la tierra objetivo. Stone Spirit=El Espiritu de la Piedra no puede ser bloqueado por criaturas con la habilidad de volar. Stonebrow, Krosan Hero=Arrolla. Siempre que una criatura con la habilidad de arrollar que controles ataque, obtiene +2/+2 hasta el final del turno. Stonecloaker=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Vuela. Cuando el Mantopetreo entre en juego, regresa una criatura que controlas a la mano de su propietario. Cuando el Mantopetreo entre en juego, remueve del juego la carta objetivo de un cementerio. Stonefare Crocodile={2}{B}: El Cocodrilo de Paso Petreo gana la habilidad de vinculo vital hasta el final del turno. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Stoneforge Mystic=Cuando la Mistica fragua de piedra entre al campo de batalla, puedes buscar en tu biblioteca una carta de equipo, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. {1}{W}, {T}: Puedes poner en el campo de batalla una carta de equipo de tu mano. Stonehands=La criatura encantada obtiene +0/+2. {R}: la criatura encantada obtiene +1/+0 hasta el final del turno. Stonehewer Giant=Vigilancia. {1}{W}, {T}: Busca en tu biblioteca una carta de equipo y ponla en juego. Anexala a una criatura que controlas. Luego baraja tu biblioteca. Stonehorn Dignitary=Cuando el Dignatario Cuerno de Piedra entre al campo de batalla, el oponente objetivo se salta su proxima fase de combate. Stone-Seeder Hierophant=Siempre que una tierra entre en juego bajo tu control, endereza la Hierofante siembrapiedras.{T}: Endereza la tierra objetivo. Stoneshaker Shaman=Al final del turno de cada jugador, ese jugador sacrifica una tierra enderezada. Stone-Throwing Devils=Dana primero. Stone-Tongue Basilisk=Siempre que el Basilisco lengua de piedra haga dano de combate a una criatura, destruye esa criatura al final del combate. Umbral Todas las criaturas que puedan bloquear al Basilisco lengua de piedra lo hacen. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Stonewood Invocation=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) La criatura objetivo obtiene +5/+5 hasta el final del turno y no puede ser objetivo de hechizos o habilidades este turno. Stonewood Invoker={7}{G}: El Invocador de maderapiedra obtiene +5/+5 hasta el final del turno. Stonework Puma= Stonewright=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Creador petreo este emparejado con otra criatura, ambas criaturas tienen "{R}: Esta criatura obtiene +1/+0 hasta el final del turno". Stony Silence=Las habilidades activadas de los artefactos no pueden ser activadas. Stonybrook Angler={1}{U}, {T}: Puedes girar o enderezar la criatura objetivo. Stonybrook Banneret=Cruza islas. Te cuesta {1} menos jugar los hechizos de Triton y los de Hechicero. Stonybrook Schoolmaster=Siempre que el Maestro de cardumen de Arroyo Rocoso sea girado, puedes poner en juego una ficha de criatura Hechicero Triton azul 1/1. Storage Matrix=Mientras la Matriz de Almacenaje este enderezada, cada jugador elige entre artefacto, criatura o tierra durante su paso de enderezar. Ese jugador endereza solo los permanentes del tipo elegido este paso. Storm Cauldron=Cada jugador puede jugar una tierra adicional durante cada uno de sus turnos. Siempre que una tierra es girada para extraer mana, devuelvela a la mano de su propietario. Storm Crow=Vuela. Storm Elemental=Vuela. {U}, Retira del juego la primera carta de tu biblioteca: gira la criatura objetivo con la habilidad de volar. {U}, Retira del juego la primera carta de tu biblioteca: si la carta retirada es una tierra nevada, el Elemental de la tormenta ganan +1/+1 hasta el final dl turno. Storm Entity=Prisa. La Entidad de la tormenta entra en juego con un contador +1/+1 sobre ella por cada otro hechizo jugado este turno. Storm Front={G}{G}: gira la criatura objetivo con la habilidad de volar. Storm Herd=Pon en juego X fichas de criatura Pegaso blanca 1/1 con la habilidad de volar, donde X es tu total de vidas. Storm Seeker=El Buscador de tormentas hace X puntos de dano al jugador objetivo, donde X es numero de cartas en su mano. Storm Shaman={R}: El Chaman de la Tormenta gana +1/+0 hasta el final del turno. Storm Spirit=Vuela. {T}: el Espiritu de la tormenta hace 2 puntos de dano a la criatura objetivo. Storm World=Al comienzo del mantenimiento de cada jugador, el Mundo atormentado hace X puntos de dano a ese jugador, donde X es cuatro menos el numero de cartas en su mano. Stormbind={2}, descartar una carta al azar: La Tormenta magica hace 2 puntos de dano a la criatura o jugador objetivo. Stormblood Berserker=Sed de sangre 2. (Si un oponente recibio dano este turno, esta criatura entra en juego con dos contadores +1/+1 sobre ella.). El Berserker tormenta de sangre no puede ser bloqueado excepto por dos o mas criaturas. Stormbound Geist=Vuela. El Geist de la tormenta solo puede bloquear criaturas con la habilidad de volar. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Stormcaller's Boon=Sacrificar la Dadiva de los atraetormentas: Las criaturas que controlas ganan la habilidad de volar hasta el final del turno. Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Stormcloud Djinn=Vuela. El Djinn nube de tormenta solo puede bloquear criaturas con la habilidad de volar. {R}{R}: El Djinn nube de tormenta obtiene +2/+0 hasta el final del turno y te hace 1 punto de dano. Stormfront Pegasus=Vuela. Stormfront Riders=Vuela. Cuando los Jinetes del frente de tormenta entren en juego, regresa dos criaturas que controlas a la mano de su propietario. Siempre que los Jinetes del frente de tormenta u otra criatura regrese a tu mano desde el juego, pon en juego una ficha de criatura Soldado blanca 1/1. Stormscale Anarch={2}{R}, descartar una carta al azar: El Anarquista escamarelampago hace 2 puntos de dano a la criatura o jugador objetivo. Si la carta descartada era multicolor, en vez de eso, el Anarquista escamarelampago hace 4 puntos de dano a esa criatura o jugador. Stormscape Apprentice={W}, {T}: gira la criatura objetivo. {B}, {T}: el jugador objetivo pierde 1 vida. Stormscape Battlemage=Estimulo {W} y/o {2}{B}. Cuando el Mago de guerra Escapatormenta entra en juego, si pagaste el coste de estimulo de {W}, gana 3 vidas. Cuando el Mago de guerra Escapanoche entra en juego, si pagastes el coste de estimulo de {2}{B}, destruye la criatura objetivo que no sea negra. No puede ser regenerada. Stormscape Familiar=Vuela. Te cuesta {1} menos jugar los hechizos blancos y los negros. Stormscape Master={W}{W}, {T}: la criatura objetivo gana proteccion del color de tu eleccion hasta el final del turno. {B}{B}, {T}: el jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Stormtide Leviathan=Cruza islas. (Esta criatura es imbloqueable mientras el jugador defensor controle una isla.). Todas las tierras son islas ademas de sus otros tipos. Las criaturas que no tienen la habilidad de volar o de cruzar islas no pueden atacar. Stormwatch Eagle=Vuela. Sacrifica una tierra: devuelve el Aguila Avistatormentas a la mano de su propietario. Story Circle=En cuanto el Circulo de Historias entre en juego, elige un color. {W}: La proxima vez que una fuente de tu eleccion del color elegido fuera a hacerte dano este turno, preven ese dano. Strafe=El Bombardear hace 3 puntos de dano a la criatura objetivo que no sea roja. Strands of Night={B}{B}, pagar 2 vidas, sacrificar un pantano: Devuelve la carta de criatura objetivo de tu cementerio al juego. Strands of Undeath=Encantar criatura. Cuando las Hebras de la muerte viviente entren en juego, el jugador objetivo descarta dos cartas. {B}: Regenera a la criatura encantada. Strandwalker=Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anexalo a ella.) La criatura equipada obtiene +2/+4 y tiene la habilidad de alcance. Equipar {4}. Strange Inversion=Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. Empalmar con lo arcano {1}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Stranglehold=Tus oponentes no pueden buscar en las bibliotecas. Si un oponente fuera a comenzar un turno adicional, en vez de eso, ese jugador se salta ese turno. Strangleroot Geist=Prisa. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Strangling Soot=Destruye la criatura atacante objetivo con fuerza de 3 o menos. Retrospectiva {5}{R} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Strata Scythe=Estampa Cuando la Guadana de estratos entre al campo de batalla, busca en tu biblioteca una carta de tierra, exiliala y luego baraja tu biblioteca. La criatura equipada obtiene +1/+1 por cada tierra en el campo de batalla con el mismo nombre que la carta exiliada. Equipar {3}. Stratadon=Arrolla. El Estratadon cuesta {1} menos por cada tipo de tierra basica que controles. Strategic Planning=Mira las tres primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en tu cementerio. Stratozeppelid=Vuela. El Estratozepelido puede bloquear solo criaturas con la habilidad de volar. Straw Golem=Cuando un oponente juegue un hechizo de criatura, sacrifica el Golem de paja. Straw Soldiers= Stream Hopper={U/R}: El Salta arroyos gana la habilidad de volar hasta el final del turno. Stream of Consciousness=El jugador objetivo baraja hasta cuatro cartas objetivo de su cementerio en su biblioteca. Stream of Life=El jugador objetivo gana X vidas. Stream of Unconsciousness=La criatura objetivo obtiene -4/-0 hasta el final del turno. Si controlas un Hechicero, roba una carta. Streambed Aquitects={T}: El Triton objetivo obtiene +1/+1 y gana la habilidad de cruzar islas hasta el final del turno. {T}: La tierra objetivo es una isla hasta el final del turno. Street Savvy=Encantar criatura. La criatura encantada obtiene +0/+2 y puede bloquear criaturas con habilidades de cruzar tierras como si no tuvieran esas habilidades. Street Spasm=El Espasmo callejero hace X puntos de dano a la criatura objetivo sin la habilidad de volar que no controlas. Sobrecarga {X}{X}{R}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Street Sweeper=Siempre que el Barrendero ataque, destruye todas las Auras anexadas a la tierra objetivo. Street Wraith=Cruza pantanos. CicloPagar 2 vidas. (Pagar 2 vidas, descartar esta carta: Roba una carta.) Streetbreaker Wurm= Strength in Numbers=Hasta el final del turno, la criatura objetivo gana la habilidad de arrollar y obtiene +X/+X, donde X es el numero de criaturas atacantes. Strength of Cedars=La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la cantidad de tierras que controles. Strength of Isolation=La criatura encantada obtiene +1/+2 y tiene proteccion contra negro. Demencia {W}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Strength of Lunacy=La criatura encantada obtiene +2/+1 y tiene proteccion contra blanco. Demencia {B}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Strength of Night=Estimulo {B}. Las criaturas que controles obtienen +1/+1 hasta el final del turno. Si pagaste el coste del estimulo, los Zombies que controles obtienen +2/+2 adicionales hasta el final del turno. Strength of the Tajuru=Multiestimulo {1}. (Puedes pagar {1} adicional tantas veces como quieras mientras lanzas este hechizo.) Elige una criatura objetivo, luego elige otra criatura objetivo por cada vez que la Fuerza de los Tajuru fue estimulada. Pon X contadores +1/+1 sobre cada una de ellas. Strength of Unity=La criatura encantada obtiene +1/+1 por cada tipo de tierra basica que controles. Strider Harness=La criatura equipada obtiene +1/+1 y tiene la habilidad de prisa. Equipar {1}. Strip Bare=Destruye todos los equipos y auras anexados a la criatura objetivo. Strip Mine={T}: Anade {1} a tu reserva de mana. {T}, sacrifica la Cantera: Destruye la tierra objetivo. Striped Bears=Cuando los Osos atigrados entran en juego, roba una carta. Stroke of Genius=El jugador objetivo roba X cartas. Stromgald Cabal={T}, paga 1 vida: Contrarresta el hechizo blanco objetivo. Stromgald Crusader=Proteccion contra blanco. {B}: El Cruzado de Stromgald gana la habilidad de volar hasta el final del turno. {B}{B}: El Cruzado de Stromgald obtiene +1/+0 hasta el final del turno. Stromgald Spy=Siempre que el Espia de Stromgald ataca y no es bloqueado, puedes hacer que el jugador defensor juege mostrando su mano mientras que el Espia de Stromgald permanezca en juego. Si lo haces, el Espia de Stromgald no hace dano de combate este turno. Stromkirk Captain=Dana primero. Las otras criaturas Vampiro que controlas obtienen +1/+1 y tienen la habilidad de danar primero. Stromkirk Noble=El Noble Stromkirk no puede ser bloqueado por Humanos. Siempre que el Noble Stromkirk haga dano de combate a un jugador, pon un contador +1/+1 sobre el. Stromkirk Patrol=Siempre que la Patrulla Stromkirk haga dano de combate a un jugador, pon un contador +1/+1 sobre ella. Strongarm Tactics=Cada jugador descarta una carta de su mano. Luego cada jugador que no descarto una carta de criatura de esta manera pierde 4 vidas. Strongarm Thug=Cuando el Malhechor violento entra en juego, puedes devolver una carta de mercenario de tu cementerio a tu mano. Stronghold Assassin={T}, sacrificar una criatura: Destruye la criatura objetivo que no sea negra. Stronghold Biologist={U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo de criatura objetivo. Stronghold Discipline=Cada jugador pierde 1 vida por cada criatura que controle. Stronghold Gambit=Cada jugador elige una carta de su mano. Luego cada jugador muestra la carta elegida. El propietario de la carta de criatura mostrada de esta manera con el coste de mana mas bajo pone esa carta en juego. Si dos o mas cartas de criatura estan empatadas con el coste menor, ambas son puestas en el campo de batalla. Stronghold Machinist={U}{U}, {T}, descartar una carta de tu mano: contrarresta el hechizo que no sea criatura objetivo. Stronghold Overseer=Vuela. Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) {B}{B}: Las criaturas con la habilidad de desvanecerse obtienen +1/+0 hasta el final del turno y las criaturas sin la habilidad de desvanecerse obtienen -1/-0 hasta el final del turno. Stronghold Rats=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Siempre que las Ratas de la Fortaleza hagan dano de combate a un jugador, cada jugador descarta una carta. Stronghold Taskmaster=Todas las demas criaturas negras obtienen -1/-1. Stronghold Zeppelin=Vuela. El Zepelin de la fortaleza puede bloquear solo criaturas con la habilidad de volar. Structural Collapse=El jugador objetivo sacrifica un artefacto y una tierra. El Colapso estructural hace 2 puntos de dano a ese jugador. Struggle for Sanity=El oponente objetivo muestra su mano. Ese jugador separa una carta de ahi; luego tu haces lo mismo. Repite este proceso hasta que se hayan separado todas las cartas de esa mano. Ese jugador regresa las cartas que separo a su mano y pone el resto en su cementerio. Student of Elements=Cuando el Estudiante de los elementos tenga la habilidad de volar, inviertelo. Student of Warfare=Subir de nivel {W}. ({W}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 2-6 3/3 Dana primero. NIVEL 7+ 4/4 Dana dos veces. Stuffy Doll=En cuanto la Muneca de trapo entre al campo de batalla, elige un jugador. La Muneca de trapo es indestructible. Siempre que la Muneca de trapo reciba dano, esta le hace esa misma cantidad de dano al jugador elegido. {T}: La Muneca de trapo se hace 1 punto de dano a si misma. Stun Sniper={1}, {T}: La Francotiradora aturdidora hace 1 punto de dano a la criatura objetivo. Gira esa criatura. Stun=La criatura objetivo no puede bloquear este turno. Roba una carta. Stunted Growth=El jugador objetivo elige tres cartas de su mano y las pone en la parte superior de su biblioteca en cualquier orden. Stupefying Touch=Cuando el Toque aturdidor entre en juego, roba una carta. No se pueden jugar las habilidades activadas de la criatura encantada. Stupor=El oponente objetivo descarta una carta al azar, luego descarta una carta. Sturdy Hatchling=La Cria tenaz entra en juego con cuatro contadores -1/-1 sobre ella. {G/U}: La Cria tenaz gana la habilidad de velo hasta el final del turno. Siempre que juegues un hechizo verde, remueve un contador -1/-1 de la Cria tenaz. Siempre que juegues un hechizo azul, remueve un contador -1/-1 de la Cria tenaz. Sturmgeist=Vuela. Tanto la fuerza como la resistencia de la Tormenta de geists son iguales al numero de cartas que haya en tu mano. Siempre que la Tormenta de geists haga dano de combate a un jugador, roba una carta. Subdue=Preven todo el dano de combate que fuera a recibir la criatura objetivo este turno. Esa criatura obtiene +0/+X hasta final del turno, donde X es el coste de mana convertido. Sublime Archangel=Vuela. Exaltado. (Siempre que una criatura que controlas ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.). Las otras criaturas que controlas tienen la habilidad de exaltado. (Si una criatura tiene varias copias de exaltado, cada una se dispara por separado.) Submerge=Si un oponente controla un bosque y tu controlas una isla, puedes jugar el Sumergir sin pagar el coste de mana. Pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Subterranean Hangar=El Hangar subterraneo entra en juego girado. {T}: pon un contador de almacen en el. {T}, quita cualquier numero de contadores de almacen del Hangar subterraneo: anade {B} a tu reserva de mana por cada contador de almacen removido de esta manera. Subterranean Shambler=Eco {3}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando el Desollador subterraneo entre en juego o deje el juego, le hace 1 punto de dano a cada criatura sin la habilidad de volar. Subterranean Spirit=Proteccion contra rojo. {T}: el Espiritu subterraneo hace un punto de dano a cada criatura sin la habilidad de volar. Subversion=Al comienzo de tu mantenimiento, cada oponente pierde 1 vida. Gana vida igual a la vida perdida de esta manera. Su-Chi=Cuando Su-Chi vaya a un cementerio desde el juego, agrega 4 a tu reserva de mana. Sudden Death=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) La criatura objetivo obtiene -4/-4 hasta el final del turno. Sudden Disappearance=Exilia todos los permanentes que no sean tierra que controla el jugador objetivo. Regresa las cartas exiliadas al campo de batalla bajo el control de su propietario al comienzo del proximo paso final. Sudden Impact=El Impacto Subito hace una cantidad de dano igual al numero de cartas que haya en la mano del jugador objetivo a ese jugador. Sudden Shock=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) El Choque subito hace 2 puntos de dano a la criatura o jugador objetivo. Sudden Spoiling=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Las criaturas que controla el jugador objetivo son 0/2 y pierden todas sus habilidades hasta el final del turno. Sudden Strength=La criatura objetivo obtiene +3/+3 hasta el final del turno. Roba una carta. Suffer the Past=Exilia X cartas objetivo del cementerio del jugador objetivo. Por cada carta exiliada de esta manera, ese jugador pierde 1 vida y tu ganas 1 vida. Suffering (Pain/Suffering)=Dolor: El jugador objetivo se descarta de una carta de su mano. Sufrimiento: Destruye la tierra objetivo. Suffocating Blast=Contrarresta el hechizo objetivo y la Explosion sofocante hace 3 puntos de dano a la criatura objetivo. Suffocation=Ahogar hace 4 puntos de dano al jugador objetivo que haya jugado un instantaneo o conjuro rojo que te haga dano este turno. Roba una carta al comienzo del siguiente mantenimiento. Suicidal Charge=Sacrificar la Carga suicida: Las criaturas que controlan tus oponentes obtienen -1/-1 hasta el final del turno. Esas criaturas atacan este turno si pueden. Sulam Djinn=Arrolla. El Djinn Sulam obtiene -2/-2 mientras el verde sea el color mas comun entre todos los permanentes o empata con el mas comun. Suleiman's Legacy=Cuando el Legado de Suleiman entra en juego, destruye todos los Djinns y Efreets. No pueden ser regenerados. Siempre que un Djinn o Efreet entra en juego, destruyelo. No puede ser regenerado. Sulfur Elemental=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Las criaturas blancas obtienen +1/-1. Sulfur Falls=La Cascada de azufre entra al campo de batalla girada a menos que controles una isla o una montana. {T}: Agrega {U} o {R} a tu reserva de mana. Sulfur Vent=El Respiradero de Azufre entra en juego girado. {T}: anade {B} a tu reserva de mana. {T}, sacrificar el Respiradero de Azufre: anade {U}{R} a tu reserva de mana. Sulfuric Vapors=Si un hechizo rojo hace dano a una criatura o jugador, haz esa cantidad de dano menos 1 a esa criatura o jugador en vez. Sulfuric Vortex=Al comienzo del mantenimiento de cada jugador, el Vortex sulfurico hace 2 puntos de dano a ese jugador. Si un jugador fuera a ganar vida, en vez de eso, ese jugador no gana vida. Sulfurous Blast=La Rafaga sulfurosa hace 2 puntos de dano a cada criatura y a cada jugador. Si jugaste este hechizo durante tu fase principal, en vez de eso, la Rafaga sulfurosa hace 3 puntos de dano a cada criatura y a cada jugador. Sulfurous Springs={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {B} o {R} a tu reserva de mana. Los Manantiales Sulfurosos te hacen 1 punto de dano. Summer Bloom=Puedes jugar hasta tres tierras adicionales este turno. Summit Apes=Mientras controles una montana, los Simios de la cumbre no pueden ser bloqueados excepto por dos o mas criaturas. Summon the School=Pon en juego dos fichas de criatura Hechicero Triton azules 1/1. Girar cuatro Tritones enderezados que controlas: Regresa Invocar el cardumen de tu cementerio a tu mano. Summoner's Bane=Contrarresta el hechizo objetivo de criatura. Pon en el campo de batalla una ficha de criatura Ilusion azul 2/2. Summoner's Egg=Estampa Cuando el Huevo del invocador entre en juego, puedes remover del juego boca abajo una carta de tu mano. Cuando el Huevo del invocador vaya a un cementerio desde el juego, voltea la carta estampada boca arriba. Si es una carta de criatura, ponla en juego bajo tu control. Summoner's Pact=El Pacto del invocador es verde. Busca en tu biblioteca una carta de criatura verde, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Al comienzo de tu proximo mantenimiento, paga {2}{G}{G}. Si no lo haces, pierdes el juego. Summoning Station={T}: Pon en juego una ficha de criatura Tenaza incolora 2/2. Siempre que un artefacto vaya a un cementerio desde el juego, puedes enderezar el Puesto de invocacion. Summoning Trap=Si un hechizo de criatura que lanzaste este turno fue contrarrestado por un hechizo o habilidad que controlaba un oponente, puedes pagar {0} en lugar de pagar el coste de mana de la Trampa invocadora. Mira las primeras siete cartas de la parte superior de tu biblioteca. Puedes poner en el campo de batalla una carta de criatura que se encuentre entre ellas. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. Sun Ce, Young Conquerer=Equitacion. Cuando Sun Ce, joven conquistador entra en juego, puedes regresar la criatura objetivo a la mano de su propietario. Sun Clasp=La criatura encantada obtiene +1/+3. {W}: devuelve la criatura encantada a la mano de su propietario. Sun Droplet=Siempre que recibas dano, pon esa misma cantidad de contadores de carga sobre la Gota solar. Al comienzo del mantenimiento de cada jugador, puedes remover un contador de carga de la Gota solar. Si lo haces, ganas 1 vida. Sun Quan, Lord of Wu=Las criaturas que controlas obtienen la habilidad de equitacion. Sun Titan=Vigilancia. Siempre que el Titan solar entre al campo de batalla o ataque, puedes regresar la carta de permanente objetivo con coste de mana convertido de 3 o menos de tu cementerio al campo de batalla. Sunastian Falconer={T}: anade {2} a tu reserva de mana. Sunbeam Spellbomb={W}, sacrificar la Bombahechizo de rayo solar: Ganas 5 vidas. {1}, sacrificar la Bombahechizo de rayo solar: Roba una carta. Sunblast Angel=Vuela. Cuando el Angel rafaga solar entre al campo de batalla, destruye todas las criaturas giradas. Suncrusher=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) {4}, {T}, remover un contador +1/+1 del Triturasoles: Destruye la criatura objetivo. {2}, remover un contador +1/+1 del Triturasoles: Regresa el Triturasoles a la mano de su propietario. Sunder from Within=Destruye el artefacto o tierra objetivo. Sunder=Devuelve todas las tierras a las mano de sus propietarios. Sundering Growth=Destruye el artefacto o encantamiento objetivo, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Sundering Titan=Cuando el Titan quebrador entre en juego, elige una tierra de cada tipo de tierra basico y luego destruye esas tierras. Cuando el Titan quebrador deje el juego, elige una tierra de cada tipo de tierra basico y luego destruye esas tierras. Sundering Vitae=Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un mana del color de esa criatura.) Destruye el artefacto o encantamiento objetivo. Sundial of the Infinite={1}, {T}: Finaliza el turno. Activa esta habilidad solo durante tu turno. (Exilia todos los hechizos y habilidades en la pila. Descarta hasta tu tamano maximo de mano. El dano desaparece y terminan los efectos "hasta el final del turno" y "este turno".) Sunfire Balm=Preven los siguientes 4 puntos de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Ciclo {1}{W}. ({1}{W}, descartar esta carta de tu mano: Roba una carta.) Cuando uses la habilidad de ciclo del Balsamo fuegosol, puedes prevenir el siguiente punto de dano que se le fuera a hacer a la criatura o jugador objetivo este turno. Sunflare Shaman={1}{R}, {T}: La Chaman fulgor solar hace X puntos de dano a la criatura o jugador objetivo y X puntos de dano a si misma, donde X es el numero de cartas de Elemental en tu cementerio. Sunforger=La criatura equipada obtiene +4/+0. {R}{W}, desanexar el Forjasol: Busca en tu biblioteca una carta de instantaneo rojo o blanca con coste de mana convertido de 4 o menos y juega esa carta sin pagar su coste de mana. Luego baraja tu biblioteca.Equipar {3}. Sunglasses of Urza={W}: Anade {R} a tu reserva de mana. Sungrass Egg={2}, {T}, sacrificar el Huevo Hierbasol: Agrega {G}{W} a tu reserva de mana. Roba una carta. Sungrass Prairie={1}, {T}: Agrega {G}{W} a tu reserva de mana. Sunhome Enforcer=Siempre que el Coaccionador de Casa Solar haga dano de combate, gana esa cantidad de vida. {1}{R}: El Coaccionador de Casa Solar obtiene +1/+0 hasta el final del turno. Sunhome Guildmage={1}{R}{W}: Las criaturas que controlas obtienen +1/+0 hasta el final del turno.{2}{R}{W}: Pon en el campo de batalla una ficha de criatura Soldado roja y blanca 1/1 con la habilidad de prisa. Sunhome, Fortress of the Legion={T}: Agrega {1} a tu reserva de mana. {2}{R}{W}, {T}: La criatura objetivo gana la habilidad de danar dos veces hasta el final del turno. Sunken City=Las criaturas azules obtienen +1/+1. Al comienzo de tu mantenimiento, sacrifica la Ciudad Sumergida a menos que pagues {U}{U}. Sunken Field=La tierra encantada tiene: "{T}: contrarresta el hechizo objetivo a menos que su controlador pague {1}." Sunken Hope=Al comienzo del mantenimiento de cada jugador, ese jugador regresa una criatura que controle a la mano de su propietario. Sunken Ruins={T}: Agrega {1} a tu reserva de mana. {U/B}, {T}: Agrega {U}{U}, {U}{B}, o {B}{B} a tu reserva de mana. Sunlance=La Lanza solar hace 3 puntos de dano a la criatura objetivo que no sea blanca. Sunpetal Grove=La Arboleda Petalo Solar entra al campo de batalla girada a menos que controles un bosque o una llanura. {T}: Agrega {G} o {W} a tu reserva de mana. Sunrise Sovereign=Las otras criaturas Gigante que controlas obtienen +2/+2 y tienen la habilidad de arrollar. Sun's Bounty=Gana 4 vidas. Recobrar {1}{W} (Cuando una criatura vaya a tu cementerio desde el juego, puedes pagar {1}{W}. Si lo haces, regresa esta carta de tu cementerio a tu mano. De lo contrario, remueve del juego esta carta.) Sunscape Apprentice={G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno. {U}, {T}: pon la criatura objetivo de tu control en la parte superior de tu biblioteca. Sunscape Battlemage=Estimulo {1}{G} y/o {2}{U}. Cuando la Maga de guerra Escapasol entra en juego, si pagaste el coste de estimulo de {1}{G}, destruye la criatura objetivo con la habilidad de volar. Cuando la Maga de guerra Escapasol entra en juego, si pagaste el coste de estimulo de {2}{U}, roba dos cartas. Sunscape Familiar=Defensor. Los hechizos verdes y azules cuestan {1} menos jugarlos. Sunscape Master={G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno. {U}{U}, {T}: devuelve la criatura objetivo a la mano de su propietario. Sunscour=Puedes remover del juego dos cartas blancas de tu mano en lugar de pagar el coste de mana de la Depuracion solar. Destruye todas las criaturas. Sunseed Nurturer=Al final de tu turno, si controlas una criatura con fuerza de 5 o mas, puedes ganar 2 vidas. {T}: Agrega {1} a tu reserva de mana. Sunspear Shikari=Mientras la Shikari lanza solar este equipada, tiene las habilidades de danar primero y vinculo vital. Sunspire Griffin=Vuela. Sunspring Expedition=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Expedicion a la Fuente Solar. Remover tres contadores de busqueda de la Expedicion a la Fuente Solar y sacrificarla: Gana 8 vidas. Sunstone={2}, sacrificar una tierra nevada: preven todo el dano de combate que fuera hacerse este turno. Sunstrike Legionnaire=El Legionario atacasol no se endereza durante tu paso de enderezar. Siempre que otra criatura entre en juego, endereza el Legionario atacasol. {T}: Gira la criatura objetivo con un coste de mana convertido de 3 o menos. Suntail Hawk=Vuela. Suntouched Myr=Estallido solar (Esto entra en juego con un contador +1/+1 sobre el por cada color de mana usado para pagar su coste.) Sunweb=Defensor. Vuela. La Telarana Solar no puede bloquear criaturas con fuerza de 2 o menos. Superior Numbers=La Superioridad numerica hace dano a la criatura objetivo igual al numero de criaturas que tu controlas en exceso del numero de criaturas que controla el controlador de esa criatura. Supply (Supply/Demand)=Pon en juego X fichas de criatura Saprolin verde 1/1. Suppress=El jugador objetivo remueve del juego boca abajo todas las cartas de su mano. Al final del siguiente turno de ese jugador, ese jugador regresa esas cartas a su mano. Suppression Field=Cuesta {2} mas jugar las habilidades activadas a menos que sean habilidades de mana. Supreme Exemplar=Vuela. Amparar un Elemental. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Elemental que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Supreme Inquisitor=Girar cinco Hechiceros enderezados que controles: Busca en la biblioteca del jugador objetivo hasta cinco cartas y remuevelas del juego. Luego ese jugador baraja su biblioteca. Supreme Verdict=El Veredicto supremo no puede ser contrarrestado. Destruye todas las criaturas. Suq'Ata Assassin=El Asesino de SuqAta no puede ser bloqueado por criaturas artefacto y/o criaturas negras. Siempre que el Asesino de SuqAta ataca y no es bloqueado, el jugador defensor obtiene un contador de veneno. Suq'Ata Firewalker=El Fakir de SuqAta no puede ser objetivo de hechizos rojos o habilidades de fuentes rojas. {T}: el Fakir de SuqAta hace 1 punto de dano a la criatura o jugador objetivo. Suq'Ata Lancer=Prisa. Flanquea. Surestrike Trident=La criatura equipada tiene la habilidad de danar primero y "{T}, desanexar el Tridente golpecertero: Esta criatura hace dano igual a su fuerza al jugador objetivo." Equipar {4} ({4}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Surge Node=El Nodo de recarga entra al campo de batalla con seis contadores de carga sobre el. {1}, {T}, remover un contador de carga del Nodo de recarga: Pon un contador de carga sobre el artefacto objetivo. Surge of Strength=Como coste adicional para jugar la Oleada de fuerza, descartate de una carta roja o verde de tu mano. La criatura objetivo gana la habilidad de arrollar y gana +X/+0 hasta final del turno, donde X es el coste de mana convertido. Surge of Thoughtweft=Las criaturas que controlas obtienen +1/+1 hasta el final del turno. Si controlas un kithkin, roba una carta. Surge of Zeal=Irradiar La criatura objetivo y cada una de las otras criaturas que compartan un color con ella ganan la habilidad de prisa hasta el final del turno. Surgespanner=Siempre que el Cubreolas sea girado, puedes pagar {1}{U}. Si lo haces, regresa el permanente objetivo a la mano de su propietario. Surgical Extraction=({BP} puede pagarse con {B} o con 2 vidas.) Elige una carta objetivo en un cementerio que no sea una carta de tierra basica. Busca en el cementerio, mano y biblioteca de su propietario cualquier cantidad de cartas con el nombre de esa carta y exilialas. Luego ese jugador baraja su biblioteca. Surging AEther=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Regresa el permanente objetivo a la mano de su propietario. Surging Dementia=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) El jugador objetivo descarta una carta. Surging Flame=Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) La Llama pulsante hace 2 puntos de dano a la criatura o jugador objetivo. Surging Might=Encantar criatura. La criatura encantada obtiene +2/+2. Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Surging Sentinels=Dana primero. Ondear 4 (Cuando juegues este hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que este hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Surprise Deployment=Juega el Despliegue sorpresivo solo durante el combate. Pon una carta criatura que no sea blanca de tu mano en juego. Al final del turno, devuelve esa criatura a tu mano. Surrakar Banisher=Cuando el Desterrador surrakar entre al campo de batalla, puedes regresar la criatura girada objetivo a la mano de su propietario. Surrakar Marauder=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Merodeador surrakar gana la habilidad de intimidar hasta el final del turno. (No puede ser bloqueado excepto por criaturas artefacto y/o criaturas que compartan un color con el.) Surrakar Spellblade=Siempre que lances un hechizo instantaneo o conjuro, puedes poner un contador de carga sobre el Hojahechizo surrakar. Siempre que el Hojahechizo surrakar haga dano de combate a un jugador, puedes robar X cartas, donde X es el numero de contadores de carga sobre el. Surreal Memoir=Regresa una carta de instantaneo al azar de tu cementerio a tu mano. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Surveilling Sprite=Vuela. Cuando el Hada vigilante vaya a un cementerio desde el juego, puedes robar una carta. Survey the Wreckage=Destruye la tierra objetivo. Pon en el campo de batalla una ficha de criatura Trasgo roja 1/1. Survival Cache=Gana 2 vidas. Luego, si tienes mas vidas que un oponente, roba una carta. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Survival of the Fittest={G}, descartar una criatura de tu mano: Busca en tu biblioteca una carta de criatura, muestrala, y ponla en tu mano. Baraja tu biblioteca. Survivor of the Unseen=Mantenimiento acumulativo {2} (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) {T}: Roba dos cartas, luego pon una carta de tu mano en la parte superior de tu biblioteca. Sustainer of the Realm=Vuela. Siempre que la Protectora del Reino bloquea, obtiene +0/+2 hasta el final del turno. Sustaining Spirit=Mantenimiento acumulativo: {1}{B}. El dano que reduce tu vida total a menos que 1 reducelo a 1 en vez. Sustenance={1}, sacrificar una tierra: la criatura objetivo obtiene +1/+1 hasta el final del turno. Suture Priest=Siempre que otra criatura entre al campo de batalla bajo tu control, puedes ganar 1 vida. Siempre que una criatura entre al campo de batalla bajo el control de un oponente, puedes hacer que ese jugador pierda 1 vida. Suture Spirit=Vuela. {W/B}{W/B}{W/B}: Regenera la criatura objetivo. Sutured Ghoul=Arrolla. En cuanto el Necrofago suturado entre en juego, remueve del juego cualquier numero de cartas de criatura que haya en tu cementerio. La fuerza del Necrofago suturado es igual a la fuerza total de las cartas removidas, y su resistencia es igual a la resistencia total de esas cartas. (Un * en una carta que no este en juego es igual a 0.) Sutured Ghoul=Arrolla. En cuanto el Necrofago suturado entre al campo de batalla, exilia cualquier cantidad de cartas de criatura de tu cementerio. La fuerza del Necrofago suturado es igual a la fuerza total de las cartas exiliadas y su resistencia es igual a su resistencia total. Svogthos, the Restless Tomb={T}: Agrega {1} a tu reserva de mana. {3}{B}{G}: Hasta el final del turno, Svogthos, la tumba inquieta es una criatura Planta Zombie verde y negra con "Tanto la fuerza como la resistencia de esta criatura son iguales al numero de cartas de criatura que haya en tu cementerio". Sigue siendo una tierra. Svyelunite Priest={U}{U}, {T}: la criatura objetivo no puede ser objetivo de hechizos ni habilidades este turno. Juega esta habilidad solo durante tu mantenimiento. Svyelunite Temple=El Templo Svyelunita entra en juego girado. {T}: Anade {U} a tu reserva de mana. {T}, sacrificar el Templo Svyelunita: Anade {U}{U} a tu reserva de mana. Swallowing Plague=La Plaga devoradora hace X puntos de dano a la criatura objetivo y tu ganas X vidas. Swamp Mosquito=Vuela. -- Siempre que el Mosquito de la cienaga ataque y no sea bloqueado, el jugador defensor obtiene un contador de veneno. (Un jugador con diez o mas contadores de veneno pierde el juego.) Swamp={T}: Anade {B} a tu reserva de mana. Swans of Bryn Argoll=Vuela. Si una fuente fuera a hacer dano a los Cisnes de Bryn Argoll, preven ese dano. El controlador de la fuente roba una cantidad de cartas igual al dano prevenido de esta manera. Swarm of Rats=La fuerza del Aluvion de Ratas es igual al numero de Ratas que controles. Swarmyard={T}: Agrega {1} a tu reserva de mana. {T}: Regenera el Insecto, Rata, Ardilla o Arana objetivo. Swat=Destruye la criatura objetivo con fuerza de 2 o menos. Ciclo {2}. Sway of Illusion=Cualquier numero de criaturas objetivo se convierten al color de tu eleccion hasta el final del turno. Roba una carta. Sway of the Stars=Cada jugador baraja su mano, cementerio y permanentes que le pertenezcan en su biblioteca, luego roba siete cartas. El total de vidas de cada jugador es 7. Swell of Courage=Las criaturas que controlas obtienen +2/+2 hasta el final del turno. Reforzar X{X}{W}{W}. ({X}{W}{W}, descartar esta carta: Pon X contadores +1/+1 sobre la criatura objetivo.) Swelter=El Sofocarse de calor hace 2 puntos de dano a cada una de dos criaturas objetivo. Swerve=Cambia el objetivo del hechizo objetivo que tenga un solo objetivo. Swift Justice=Hasta el final del turno, la criatura objetivo obtiene +1/+0 y gana las habilidades de danar primero y vinculo vital. Swift Maneuver=Preven los siguientes 2 puntos de dano que fueran a ser hechos a la criatura o jugador objetivo este turno. Roba una carta al comienzo del mantenimiento del proximo turno. Swift Silence=Contrarresta todos los otros hechizos. Roba una carta por cada hechizo contrarrestado de esta manera. Swiftfoot Boots=La criatura equipada tiene antimaleficio y prisa. (No puede ser objetivo de hechizos o habilidades que controlen tus oponentes y puede atacar y {T} tan pronto como entre bajo tu control.). Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Swirl the Mists=En cuanto Remolinear las nieblas entre en juego, elige una palabra de color. Todas las referencias a palabras de color en hechizos o permanentes se convierten en la palabra de color elegida. Swirling Sandstorm=Umbral La Tormenta de arena arremolinante hace 5 puntos de dano a cada criatura que no tenga la habilidad de volar. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Swirling Spriggan={G/U}{G/U}: La criatura objetivo que controlas es del color o colores de tu eleccion hasta el final del turno. Switcheroo=Intercambia el control de dos criaturas objetivo. Swooping Talon=Vuela. {1}: La Garra arrasadora pierde la habilidad de volar hasta el final del turno. Provocar. (Cuando esta criatura ataque, puedes elegir enderezar la criatura objetivo que controle el jugador defensor y hacer que la bloquee si puede.) Sword Dancer={W}{W}: La criatura objetivo atacante obtiene -1/-0 hasta el final del turno. Sword of Body and Mind=La criatura equipada obtiene +2/+2 y tiene proteccion contra verde y contra azul. Siempre que la criatura equipada haga dano de combate a un jugador, pon en el campo de batalla una ficha de criatura Lobo verde 2/2 y ese jugador pone las primeras diez cartas de su biblioteca en su cementerio. Equipar {2}. Sword of Feast and Famine=La criatura equipada obtiene +2/+2 y tiene proteccion contra negro y contra verde. Siempre que la criatura equipada haga dano de combate a un jugador, ese jugador descarta una carta y tu enderezas todas las tierras que controlas. Equipar {2}. Sword of Fire and Ice=La criatura equipada obtiene +2/+2 y tiene proteccion contra rojo y contra azul. Siempre que la criatura equipada haga dano de combate a un jugador, la Espada de fuego y hielo hace 2 puntos de dano a la criatura o jugador objetivo y tu robas una carta. Equipar {2}. Sword of Kaldra=La criatura equipada obtiene +5/+5. Siempre que la criatura equipada haga dano a una criatura, remueve del juego esa criatura. Equipar {4}. ({4}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Sword of Light and Shadow=La criatura equipada obtiene +2/+2 y tiene proteccion contra blanco y contra negro. Siempre que la criatura equipada haga dano de combate a un jugador, ganas 3 vidas y puedes regresar hasta una criatura objetivo de tu cementerio a tu mano. Equipar {2}. Sword of the Ages=La Espada de las edades entra en juego girada. {T}, retira del juego la Espada de las edades y cualquier numero de criaturas de tu control: la Espada de las edades hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero total de la fuerza de la criatura exiliada de esta manera. Sword of the Chosen={T}: la leyenda objetivo obtiene +2/+2 hasta el final del turno. Sword of the Meek=La criatura equipada obtiene +1/+2. Equipar {2}. Siempre que una criatura 1/1 entre en juego bajo tu control, puedes regresar la Espada de los mansos de tu cementerio al juego y luego anexarla a esa criatura. Sword of the Paruns=Mientras la criatura equipada este girada, las criaturas giradas que controlas obtienen +2/+0. Mientras la criatura equipada este enderezada, las criaturas enderezadas que controlas obtienen +0/+2. {3}: Gira o endereza la criatura equipada. Equipar {3}. Sword of Vengeance=La criatura equipada obtiene +2/+0 y tiene las habilidades de danar primero, vigilancia, arrollar y prisa. Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Sword of War and Peace=La criatura equipada obtiene +2/+2 y tiene proteccion contra rojo y contra blanco. Siempre que la criatura equipada haga dano de combate a un jugador, la Espada de guerra y paz hace dano a ese jugador igual a la cantidad de cartas en su mano y tu ganas 1 vida por cada carta en tu mano. Equipar {2}. Swords to Plowshares=Exilia la criatura objetivo. Su controlador gana vidas igual a su fuerza. Sworn Defender={1}: la fuerza del Defensor jurado es la resistencia de la criatura objetivo bloqueadora, o bloqueada por el Defensor Jurado, menos 1 hasta el final del turno; y la resistencia del Defensor Jurado es 1 mas la fuerza de esa criatura objetivo, hasta el final del turno. Sygg, River Cutthroat=Al final del turno, si un oponente perdio 3 o mas vidas este turno, puedes robar una carta. (El dano causa perdida de vida.) Sygg, River Guide=Cruza islas. {1}{W}: El Triton objetivo que controlas gana proteccion contra el color de tu eleccion hasta el final del turno. Sylvan Basilisk=Siempre que el Basilisco Silvano sea bloqueado por una criatura, destruye esa criatura. Sylvan Bounty=El jugador objetivo gana 8 vidas. Ciclo de tierra basica {1}{G}. ({1}{G}, descartar esta carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Sylvan Echoes=Siempre que te enfrentes y ganes, puedes robar una carta. (Esta habilidad se dispara despues de que termina el enfrentamiento.) Sylvan Hierophant=Cuando el jerofante silvano vaya a un cementerio desde el juego, retira del juego el Jeforante silvano, luego devuelve la carta de criatura objetivo de tu cementerio a tu mano. Sylvan Library=Al comienzo de tu paso de robar, puedes robar 2 cartas. Si lo haces, elige 2 cartas en tu mano robadas este turno. Por cada una de estas cartas, paga 4 vidas o pon la carta en la parte superior de tu biblioteca. Sylvan Messenger=Arrolla. Cuando la Mensajera silvestre entre en juego, muestra las primeras cuatro cartas de la parte superior de tu biblioteca. Pon todas las cartas de Elfo mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. Sylvan Might=La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno. Retrospectiva {2}{G}{G}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Sylvan Paradise=Cualquier numero de criaturas objetivo se convierten en verde hasta final del turno. Sylvan Primordial=Alcance.Cuando el Primordial silvano entre al campo de batalla, por cada oponente, destruye el permanente objetivo que no sea criatura que controla ese jugador. Por cada permanente destruido de esta manera, busca una carta de bosque en tu biblioteca y pon esa carta en el campo de batalla girada. Luego baraja tu biblioteca. Sylvan Ranger=Cuando el Guardabosque silvano entre al campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Sylvan Safekeeper=Sacrificar una tierra: La criatura objetivo que controles no puede ser objetivo de hechizos o habilidades este turno. Sylvan Scrying=Busca en tu biblioteca una carta de tierra, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Sylvan Tutor=Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. Sylvan Yeti=La fuerza del Yeti silvano es igual al numero de cartas en tu mano. Sylvok Explorer={T}: Agrega a tu reserva de mana un mana de cualquier color que pudiera producir una tierra que controle un oponente. Sylvok Lifestaff=La criatura equipada obtiene +1/+0. Siempre que la criatura equipada vaya a un cementerio, gana 3 vidas. Equipar {1}. Sylvok Replica={G}, sacrificar la Replica de sylvok: Destruye el artefacto o encantamiento objetivo. Symbiosis=Dos criaturas objetivo obtienen cada una +2/+2 hasta el final del turno. Symbiotic Beast=Cuando la Bestia simbiotica vaya a un cementerio desde el juego, pon en juego cuatro fichas de criatura Insecto verde 1/1. Symbiotic Deployment=Saltate tu paso de robar. {1}, girar dos criaturas enderezadas que controles: Roba una carta. Symbiotic Elf=Cuando el Elfo simbiotico vaya a un cementerio desde el juego, pon en juego dos fichas de criatura Insecto verde 1/1. Symbiotic Wurm=Cuando la Sierpe simbiotica vaya a un cementerio desde el juego, pon en juego siete fichas de criatura Insecto verde 1/1. Symbol of Unsummoning=Regresa la criatura oponente a la mano de su propietario. Roba una carta. Synapse Sliver=Siempre que un Fragmentado haga dano de combate a un jugador, su controlador puede robar una carta. Synchronous Sliver=Todos los fragmentados tienen la habilidad de vigilancia. Syncopate=Contrarresta el hechizo objetivo a menos que su controlador pague {X}. Si ese hechizo es contrarrestado de esta manera, exilialo en vez de ponerlo en el cementerio de su propietario. Syndic of Tithes=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Syndicate Enforcer=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Synod Artificer={X}, {T}: Gira X artefactos objetivo que no sean criaturas. {X}, {T}: Endereza X artefactos objetivo que no sean criaturas. Synod Centurion=Cuando no controles otro artefacto, sacrifica el Centurion del sinodo. Synod Sanctum={2}, {T}: Remueve del juego el permanente objetivo que controles. {2}, sacrificar el Santuario del sinodo: Regresa al juego bajo tu control todas las cartas removidas del juego con el Santuario del sinodo. Syphon Flesh=Cada otro jugador sacrifica una criatura. Pon en el campo de batalla una ficha de criatura Zombie negra 2/2 por cada criatura sacrificada de esta manera. Syphon Life=El jugador objetivo pierde 2 vidas y tu ganas 2 vidas. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Syphon Mind=Cada uno de los demas jugadores descarta una carta de su mano. Robas una carta por cada carta descartada de esta manera. Syphon Soul=El Extraer el Alma hace 2 puntos de dano a cada uno de los demas jugadores. Ganas una cantidad de vida igual al dano hecho de esta manera. Szadek, Lord of Secrets=Vuela. Si Szadek, senor de los secretos fuera a hacer dano de combate a un jugador, en vez de eso, pon esa misma cantidad de contadores +1/+1 sobre Szadek y ese jugador pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. Tablet of Epityr=Siempre que un artefacto de tu control vaya a un cementerio desde el juego, puedes pagar 1. Si lo haces, gana 1 vida. Tablet of the Guilds=En cuanto la Tableta de los gremios entre al campo de batalla, elige dos colores. Siempre que lances un hechizo, si es de al menos uno de los colores elegidos, ganas 1 vida por cada uno de los colores elegidos de los que sea el hechizo. Tahngarth, Talruum Hero=Vigilancia. {1}{R}, {T}: el Tahngarth hace dano igual a su fuerza a la criatura objetivo. Esa criatura hace dano igual a su fuerza al Tahngarth. Tahngarth's Glare=Mira las primeras tres cartas de la parte superior de la biblioteca del oponente objetivo, luego regresalas en cualquier orden. Ese jugador mira las primeras tres cartas de la parte superior de tu biblioteca, luego las regresa en cualquier orden. Tahngarth's Rage=La criatura encantada obtiene +3/+0 mientra este atacando. De otro modo, obtiene -2/-1. Taiga={T}: Anade {R} o {G} a tu reserva de mana. Tainted AEther=Siempre que una criatura entra en juego, si controlador sacrifica una criatura o tierra. Tainted Field={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {W} o {B} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Tainted Isle={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {U} o {B} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Tainted Pact=Remueve del juego la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu mano a menos que tenga el mismo nombre que otra carta que haya sido removida de esta manera. Repite este proceso hasta que pongas una carta en tu mano o remuevas dos cartas que tengan el mismo nombre, lo que suceda primero. Tainted Peak={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {B} o {R} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Tainted Sigil={T}, sacrificar el Sello contaminado: Ganas vidas igual al total de vidas perdidas por todos los jugadores este turno. (El dano causa perdida de vida.) Tainted Specter=Vuela {1}{B}{B}, {T}: el jugador objetivo pone una carta de su mano en su cementerio o en la parte superior de su biblioteca. Si la carta va al cementerio de ese jugador, el Espectro corrompido hace 1 punto de dano a cada criatura o cada jugador. Juega esta habilidad cuando puedas jugar un conjuro. Tainted Strike=La criatura objetivo obtiene +1/+0 y gana la habilidad de infectar hasta el final del turno. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Tainted Well=Cuando Pozo Contaminado entra en juego, roba una carta. La tierra encantada es un pantano. Tainted Wood={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega {B} o {G} a tu reserva de mana. Juega esta habilidad solo si controlas un pantano. Taj-Nar Swordsmith=Cuando el Forjaespadas de Taj-Nar entre en juego, puedes pagar {X}. Si lo haces, busca en tu biblioteca una carta de equipo con coste de mana convertido igual o menor a X y ponla en juego. Luego baraja tu biblioteca. Tajuru Archer=Siempre que el Arquero de Tajuru u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que el Arquero de Tajuru haga dano a la criatura objetivo con la habilidad de volar igual a la cantidad de Aliados que controlas. Tajuru Preserver=Los hechizos y habilidades que controlan tus oponentes no te pueden hacer sacrificar permanentes. Take Possession=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Encantar permanente. Tu controlas el permanente encantado. Takeno, Samurai General=Bushido 2 (Cuando esta criatura bloquee o sea bloqueada, obtiene +2/+2 hasta el final del turno.) Cada uno de los otros Samurai que controles obtiene +1/+1 por cada punto de bushido que tenga. Takeno's Cavalry=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). {T}: La Caballeria de Takeno hace 1 punto de dano al Espiritu atacante o bloqueador objetivo. Takenuma Bleeder=Siempre que el Sangrador de Takenuma ataque o bloquee, pierdes 1 vida si no controlas un Demonio. Takklemaggot=Encantar criatura. Al comienzo del mantenimiento del controlador de la criatura encantada, pon un contador -0/-1 sobre esa criatura. Cuando la criatura encantada vaya a un cementerio, el controlador de esa criatura elige una criatura que Takklemaggot pueda encantar. Si el o ella lo hace, Takklemaggot vuelve al campo de batalla bajo tu control anexado a esa criatura. Si el o ella no lo hace, vuelve a Takklemaggot al campo de batalla bajo tu control como un encantamiento no aura. Pierde "encantar criatura" y obtiene "al comienzo del mantenimiento de ese jugador, Takklemaggot hace 1 punto de dano a el o a ella." Talara's Bane=El oponente objetivo muestra su mano. Elige una carta de criatura verde o blanca de ahi. Ganas vidas igual a la resistencia de esa carta de criatura, luego ese jugador descarta esa carta. Talara's Battalion=Arrolla. Juega el Batallon de Talara solo si jugaste otro hechizo verde este turno. Talas Air Ship=Vuela. Talas Explorer=Vuela. Cuando el Explorador de Talas entre en juego, mira la mano del oponente objetivo. Talas Merchant= Talas Researcher={T}: Roba una carta. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Talas Scout=Vuela. Talas Warrior=El Guerrero de Talas es imbloqueable. Talisman of Dominance={T}: Agrega {1} a tu reserva de mana.{T}: Agrega {U} o {B} a tu reserva de mana. El Talisman de la dominancia te hace 1 punto de dano. Talisman of Impulse={T}: Agrega {1} a tu reserva de mana.{T}: Agrega {R} o {G} a tu reserva de mana. El Talisman del impulso te hace 1 punto de dano. Talisman of Indulgence={T}: Agrega {1} a tu reserva de mana.{T}: Agrega {B} o {R} a tu reserva de mana. El Talisman de la indulgencia te hace 1 punto de dano. Talisman of Progress={T}: Agrega {1} a tu reserva de mana.{T}: Agrega {W} o {U} a tu reserva de mana. El Talisman del progreso te hace 1 punto de dano. Talisman of Unity={T}: Agrega {1} a tu reserva de mana.{T}: Agrega {G} o {W} a tu reserva de mana. El Talisman de la unidad te hace 1 punto de dano. Tallowisp=Siempre que juegues un hechizo arcano o de Espiritu, puedes buscar una carta de encantar criatura en tu biblioteca, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Talon of Pain=Siempre que una fuente que controles que no sea de la Garra del dolor haga dano a un oponente, pon un contador de carga sobre la Garra del dolor. {X}, {T}, remover X contadores de carga de la Garra del dolor: La Garra del dolor hace X puntos de dano a la criatura o jugador objetivo. Talon Sliver=Todos los fragmentados ganan la habilidad de danar primero. Talon Trooper=Vuela. Talonrend=Vuela. {U/R}: El Desgarrador obtiene +1/-1 hasta el final del turno. Talons of Falkenrath=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Encantar criatura. La criatura encantada tiene: "{1}{R}: Esta criatura obtiene +2/+0 hasta el final del turno". Talrand, Sky Summoner=Siempre que lances un hechizo de instantaneo o de conjuro, pon en el campo de batalla una ficha de criatura Draco azul 2/2 con la habilidad de volar. Talrand's Invocation=Pon en el campo de batalla dos fichas de criatura Draco azules 2/2 con la habilidad de volar. Talruum Champion=Dana primero. Siempre que el Campeon de Talruum bloquea o sea bloqueado por una criatura, esa criatura pierde la habilidad de danar primero hasta el final del turno. Talruum Minotaur=Prisa. Talruum Piper=Todas las criaturas con la habilidad de volar que puede bloquear al Flautista de Talruum lo hace. Talus Paladin=Siempre que el Paladin de Talus u otro Aliado entre al campo de batalla bajo tu control, puedes hacer que los Aliados que controles ganen la habilidad de vinculo vital hasta el final del turno y puedes poner un contador +1/+1 sobre el Paladin de Talus. Tamanoa=Siempre que una fuente que no sea criatura que controles haga dano, gana esa cantidad de vida. Tamiyo, the Moon Sage=+1: Gira el permanente objetivo. No se endereza durante el proximo paso de enderezar de su controlador. -2: Roba una carta por cada criatura girada que controle el jugador objetivo. -8: Obtienes un emblema con "Tu mano no tiene tamano maximo" y "Siempre que una carta vaya a tu cementerio desde cualquier parte, puedes regresarla a tu mano". Tandem Lookout=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Tandem de centinelas este emparejado con otra criatura, ambas criaturas tienen "Siempre que esta criatura haga dano a un oponente, roba una carta". Tangle Angler=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {G}: La criatura objetivo bloquea al Pescador de la Marana este turno si puede. Tangle Asp=Siempre que el Aspid de la marana bloquee o sea bloqueado por una criatura, destruye esa criatura al final del combate. Tangle Golem=Afinidad por bosques (Este hechizo te cuesta {1} menos para jugarlo por cada bosque que controles.) Tangle Hulk={2}{G}: Regenera el Titan de la Marana. Tangle Kelp=Cuando el Kelp de la marana entra en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador si ataco durante el ultimo turno de su controlador. Tangle Mantis=Arrolla. Tangle Spider=Destello. Alcance. Tangle Wire=Desaparecer 4. Al comienzo del mantenimiento de cada jugador, ese endereza el artefacto, criatura o tierra girados por cada contador de desaparicion del Alambre enmaranado. Tangle=Preven todo el dano de combate que fuera ser hecho este turno. Las criaturas atacantes no se enderezan durante el paso de enderezar de su controlador. Tanglebloom={1}, {T}: Ganas 1 vida. Tangleroot=Siempre que un jugador juegue un hechizo de criatura, ese jugador agrega {G} a su reserva de mana. Tanglesap=Preven todo el dano de combate que fueran a hacer este turno criaturas sin la habilidad de arrollar. Tanglewalker=Las criaturas que controles son imbloqueables mientras el jugador defensor controle una tierra artefacto. Taniwha=Cambia de fase, arrolla. Al comienzo de tu mantenimiento, todas las tierras de tu control cambian de fase y salen de juego. Taoist Hermit=El Ermitano taoista no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Taoist Mystic=El Mistico taoista no puede ser bloqueado por criaturas con la habilidad de equitacion. Tar Fiend=Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) Cuando el Demonio de alquitran entre en juego, el jugador objetivo descarta una carta por cada criatura que devoro. Tar Pit Warrior=Cuando el Guerrero del lodazal sea objetivo de un hechizo o habilidad, sacrificalo. Tar Pitcher={T}, sacrificar un Trasgo: El Lanzador de alquitran hace 2 puntos de dano a la criatura o jugador objetivo. Tarfire=El Fuego de alquitran hace 2 puntos de dano a la criatura o jugador objetivo. Tariel, Reckoner of Souls=Vuela, vigilancia. {T}: Elige una carta de criatura al azar del cementerio del oponente objetivo. Pon esa carta en el campo de batalla bajo tu control. Tariff=Cada jugador sacrifica la criatura que controla con el coste de mana mas alto a menos que pague el coste de mana de esa criatura. Si dos criaturas controladas por un jugador empatan en el coste mas alto, ese jugador elige una. Tarmogoyf=La fuerza del Tarmogoyf es igual a la cantidad de tipos de carta entre las cartas en todos los cementerios y su resistencia es igual a ese numero mas 1. (Los tipos de carta son artefacto, criatura, encantamiento, instantaneo, tierra, caminante de planos, conjuro y tribal.) Tarnished Citadel={T}: Agrega un mana incoloro a tu reserva de mana. {T}: Agrega un mana de cualquier color a tu reserva de mana. La Ciudadela manchada te hace 3 puntos de dano. Tarox Bladewing=Vuela, prisa Grandeza Descartar otra carta llamada Tarox Alacortante: Tarox Alacortante obtiene +X/+X hasta el final del turno, donde X es su fuerza. Tarpan=Cuando el Tarpan vaya a un cementerio desde el juego, ganas 1 vida. Task Force=Siempre que la Fuerza operante sea objetivo de un hechizo o habilidad, obtiene +0/+3 hasta el final del turno. Task Mage Assembly=Cuando no hay criaturas en juego, sacrifica la Asamblea de Magos Supervisores. {2}: la Asamblea de Magos Supervisores hace 1 punto de dano a la criatura objetivo. Cualquier jugador puede jugar esta habilidad pero solo cuando puedas jugar un conjuro. Taste for Mayhem=Encantar criatura. La criatura encantada obtiene +2/+0. Temerario La criatura encantada obtiene un +2/+0 adicional mientras no tengas cartas en tu mano. Taste of Blood=Probar la sangre hace 1 punto de dano al jugador objetivo y tu ganas 1 vida. Taste of Paradise=Como coste adicional para jugar el Nectar paradisiaco, puedes pagar {1}{G} algun numero de veces. Gana 3 vidas, ademas 3 vidas adicionales por cada {1}{G} adicional que tu pagastes. Tatsumasa, the Dragon's Fang=La criatura equipada obtiene +5/+5. {6}, remover del juego a Tatsumasa, el colmillo del dragon: Pon en juego una ficha de criatura Espiritu Dragon azul 5/5 con la habilidad de volar. Cuando esa ficha vaya a un cementerio, regresa a Tatsumasa al juego bajo el control de su propietario. Equipar {3}. Tattered Drake=Vuela. {B}: Regenera al Draco desgarrado. Tatterkite=Vuela. El Barrilete de harapos no puede tener contadores sobre el. Tattermunge Duo=Siempre que juegues un hechizo rojo, el Duo de Gruneharapos obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo verde, el Duo de Gruneharapos gana la habilidad de cruzar bosques hasta el final del turno. Tattermunge Maniac=El Maniatico de Gruneharapos ataca cada turno si puede. Tattermunge Witch={R}{G}: Cada criatura bloqueada obtiene +1/+0 y gana la habilidad de arrollar hasta el final del turno. Tattoo Ward=La criatura encantada obtiene +1/+1 y tiene proteccion contra encantamientos. Este efecto no remueve el Tatuaje protector. Sacrificar el Tatuaje protector: Destruye el encantamiento objetivo. Taunt=Durante el siguiente turno del jugador objetivo, cada criatura que controle te ataque si puede. Taunting Challenge=Todas las criaturas que puedan bloquear a la criatura objetivo este turno lo hacen. Taunting Elf=Todas las criaturas que puedan bloquear al Elfo burlon lo hacen. Taurean Mauler=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Siempre que un oponente juegue un hechizo, puedes poner un contador +1/+1 sobre el Lacerador taurino. Tavern Swindler={T}, pagar 3 vidas: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, ganas 6 vidas. Tawnos's Coffin=Puedes elegir no enderezar Tawnos's Coffin durante tu paso de enderezar -- {3}, {T}: la criatura objetivo cambia de fase y sale de juego. No puedes cambiar de fase mientras Tawnos's Coffin permanezca girado -- Cuando Tawnos's Coffin deja el juego o es enderezado, esa criatura vuelve al juego girado. Tawnos's Wand={2}, {T}: La criatura objetivo con fuerza 2 o menos es imbloqueable este turno. Tawnos's Weaponry=Puedes elegir no enderezar el Armamento de Tawnos durante tu paso de enderezar. {2}, {T}: La criatura objetivo gana +1/+1 mientras que el Armamento de Tawnos permanezca girado. Teardrop Kami=Sacrificar el Kami de la lagrima: Gira o endereza la criatura objetivo. Tears of Rage=Juega las Lagrimas de ira solo durante tu paso de declarar atacantes. Las criaturas atacantes que controles obtienen +X/+0 hasta el final del turno, donde X es el numero de criaturas atacantes. Sacrifica esas criaturas al final del turno. Tectonic Break=Cada jugador sacrifica X tierras. Tectonic Edge={T}: Agrega {1} a tu reserva de mana. {1}, {T}, sacrificar el Borde tectonico: Destruye la tierra objetivo que no sea basica. Activa esta habilidad solo si un oponente controla cuatro o mas tierras. Tectonic Fiend=Eco {4}{R}{R} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) El Demonio tectonico ataca cada turno si puede. Tectonic Instability=Siempre que una tierra entre en juego, gira todas las tierras que su controlador controle. Tectonic Rift=Destruye la tierra objetivo. Las criaturas sin la habilidad de volar no pueden bloquear este turno. Teeka's Dragon=Vuela, arrolla, impetu 4. Teetering Peaks=Los Picos oscilantes entran al campo de batalla girados. Cuando los Picos oscilantes entren al campo de batalla, la criatura objetivo obtiene +2/+0 hasta el final del turno. {T}: Agrega {R} a tu reserva de mana. Teferi, Mage of Zhalfir=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Las cartas de criatura de las cuales eres propietario que no estan en juego tienen la habilidad de destello. Cada oponente puede jugar hechizos solo en cualquier momento en que pudiera jugar un conjuro. Teferi's Care={W}, sacrificar un encantamiento: destruye el encantamiento objetivo. {3}{U}{U}: contrarresta el hechizo de encantamiento objetivo. Teferi's Curse=La Maldicion de Teferi solo puede encantar un artefacto o una criatura. El permanente encantado gana la habilidad Cambiar de fase. Teferi's Drake=Vuela, cambia de fase. Teferi's Honor Guard=Flanquea. {U}{U}: el Guardia de honor de Teferi cambia de fase y sale de juego. Teferi's Imp=Vuela, cambia de fase. Cuando el Diablillo de Teferi cambia de fase y sale de juego, elige y descartate de una carta. Cuando el Diablillo de Teferi cambia de fase y entra juego, roba una carta. Teferi's Isle=Cambia de fase. La Isla de Teferi entra en juego girada. {T}: anade {U}{U} a tu reserva de mana. Teferi's Moat=En cuanto el Foso de Teferi entre en juego, elige un color. Las criaturas del color elegido que no tengan la habilidad de volar no pueden atacarte. Teferi's Puzzle Box=Al inicio del paso de robar de cada jugador, ese jugador pone las cartas que tenga en la mano en la parte inferior de su biblioteca en cualquier orden, luego roba ese mismo numero de cartas. Teferi's Realm=Al comienzo del mantenimiento de cada jugador, ese jugador elije un artefacto, criatura, tierra o encantamiento global. Todas las cartas de ese tipo cambia de fase y sale de juego. Teferi's Response=Contrarrestra el hechizo objetivo o habilidad que un oponente controla hace objetivo a una tierra de tu control. Si una habilidad de un permanente es contrarrestada de esta manera, destruye ese permanente. Roba dos cartas. Teferi's Veil=Siempre que una craitura que controles ataca, cambia de fase y sale del juego al final del combate. Tek=El Tek obtiene +0/+2 mientras controles una llanura, tiene la habilidad de volar mientras que controles una isla, obtiene +2/+0 mientras controles un pantano, tiene la habilidad de danar primero mientras controles una montana, y tiene la habilidad de arrolla mientras controles un bosque. Telekinesis=Gira la criatura objetivo. Preven todo el dano de combate que fuera ser hecho por esa criatura este turno. No se endereza durante los dos siguientes pasos de enderezar de su controlador. Telekinetic Bonds=Siempre que un jugador descarte una carta de su mano, puedes pagar {1}{U}. Si lo haces, gira o endereza el permanente objetivo. Telekinetic Sliver=Todos los Fragmentados tienen "{T}: Gira el permanente objetivo". Telemin Performance=El oponente objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de criatura. Ese jugador pone en su cementerio todas las cartas que no sean de criatura mostradas de esta manera, luego tu pones en juego bajo tu control la carta de criatura. Telepathic Spies=Cuando los Espias Telepaticos entran en juego, mira la mano del oponente objetivo. Telepathy=Tus oponentes juegan mostrando sus manos. Teleport=Juegalo solo durante el combate antes del paso de declaracion de bloqueadores. La criatura objetivo es imbloqueable este turno. Teleportal=La criatura objetivo que controlas obtiene +1/+0 hasta el final del turno y es imbloqueable este turno. Sobrecarga {3}{U}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "la criatura objetivo" por "cada criatura".) Telethopter=Gira una criatura enderezada de tu control: el Teletoptero gana la habilidad de volar hasta el final del turno. Telim'Tor=Flanquea. Siempre que el Telim'Tor ataca, todas la criaturas atacantes con la habilidad de flanquear obtienen +1/+1 hasta el final del turno. Telim'Tor's Darts={2}, {T}: el Dardos de TelimTor hace 1 punto de dano al jugador objetivo. Telim'Tor's Edict=Remueve el permanente objetivo que tu controles del juego. Roba una carta al comienzo del siguiente mantenimiento. Tel-Jilad Archers=Proteccion contra artefactos. Los Arqueros de Tel-Jilad pueden bloquear como si tuvieran la habilidad de volar. Tel-Jilad Chosen=Proteccion contra artefactos. Tel-Jilad Defiance=La criatura objetivo gana proteccion contra artefactos hasta el final del turno. Roba una carta. Tel-Jilad Exile={1}{G}: Regenera el Exiliado de Tel-Jilad. Tel-Jilad Fallen=Proteccion contra artefactos. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Tel-Jilad Justice=Destruye el artefacto objetivo. Adivinar 2 (Mira las dos primeras cartas de la parte superior de tu biblioteca. Pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Tel-Jilad Lifebreather={G}, {T}, sacrificar un bosque: Regenera la criatura objetivo. Tel-Jilad Outrider=Proteccion contra artefactos. Tel-Jilad Stylus={T}: Pon el permanente objetivo del cual seas propietario en la parte inferior de tu biblioteca. Tel-Jilad Wolf=Siempre que el Lobo de Tel-Jilad sea bloqueado por una criatura artefacto, el Lobo de Tel-Jilad obtiene +3/+3 hasta el final del turno. Teller of Tales=Vuela. Siempre que juegues un hechizo arcano o de Espiritu, gira o endereza la criatura objetivo. Telling Time=Mira las tres primeras cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano, una en la parte superior de tu biblioteca y una en la parte inferior de tu biblioteca. Temper=Preven los siguiente X puntos de dano que fuera a recibir la criatura objetivo este turno. Por cada punto de dano prevenido de esta manera, pon un contador +1/+1 en esa criatura. Tempered Steel=Las criaturas artefacto que controlas obtienen +2/+2. Tempest Drake=Vuela. El Draco de la tempestad no se gira al atacar. Tempest Efreet=Quita el Efrit de la Tormenta de tu mano antes de jugar si no esta jugando por apuesta. {T}, sacrificar el Efrit de la Tormenta: El oponente objetivo puede ganar 10 vidas. Si ese jugador no lo hace, muestra una carta al azar de su mano. Te apropias de la carta mostrada y ese jugador se apropia del Efrit de la Tormenta. Pon la carta mostrada en tu mano y el Efrit de la Tormenta en el cementerio de ese jugador. Tempest of Light=Destruye todos los encantamientos. Tempest Owl=Estimulo {4}{U}. (Puedes pagar {4}{U} adicionales en cuanto lances este hechizo.) Vuela. Cuando el Buho de la tempestad entre al campo de batalla, si fue estimulado, gira hasta tres permanentes objetivo. Temple Acolyte=Cuando el Acolito del templo entre al campo de batalla, ganas 3 vidas. Temple Bell={T}: Cada jugador roba una carta. Temple Elder={T}: Ganas 1 vida. Juega esta habilidad solo durante tu turno, antes de que se declaren atacantes. Temple Garden=({T}: Agrega {G} o {W} a tu reserva de mana.) En cuanto el Jardin del templo entre en juego, puedes pagar 2 vidas. Si no lo haces, el Jardin del templo entra en juego girado. Temple of the False God={T}: Agrega {2} a tu reserva de mana. Juega esta habilidad solo si controlas cinco o mas tierras. Temporal Adept={U}{U}{U}, {T}: Regresa el permanente objetivo a la mano de su propietario. Temporal Aperture={5}, {T}: baraja tu biblioteca y muestra la carta superior. Hasta el final del turno, mientras esa carta permanezca el la parte superior de tu biblioteca, puedes jugar la carta como si estuviera en tu mano sin pagar el coste de mana. Temporal Cascade=Elige uno: Cada jugador baraja su mano y su cementerio en su biblioteca; o cada jugador roba siete cartas Entrelazar {2}. (Si pagas el coste de entrelazar, juega ambas opciones.) Temporal Distortion=Siempre que una criatura o tierra sea girada, pon un contador de reloj de arena en el. Los permanentes con un contador de reloj de arena en el no se enderezan durante el paso de enderezar de su controlador. Al comienzo de cada mantenimiento, quita todos los contadores de reloj de arena de los permanentes que controla el jugador. Temporal Eddy=Pon la criatura o tierra objetivo en la parte superior de la biblioteca de su propietario. Temporal Extortion=Cuando juegues Extorsion temporal, cualquier jugador puede pagar la mitad de su vida, redondeado hacia arriba. Si un jugador lo hace, contrarresta la Extorsion temporal. Toma un turno extra despues de este. Temporal Fissure=Regresa el permanente objetivo a la mano de su propietario. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Temporal Isolation=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Encantar criatura. La criatura encantada tiene la habilidad de desvanecerse. (Solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Preven todo el dano que fuera a ser hecho por la criatura encantada. Temporal Manipulation=Toma un turno extra despues de este. Temporal Mastery=Toma un turno adicional despues de este. Exilia la Maestria del tiempo. Milagro {1}{U}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Temporal Spring=Pon el permanente objetivo en la parte superior de la biblioteca de su propietario. Temporary Insanity=Endereza la criatura objetivo que tenga una fuerza menor que el numero de cartas que haya en tu cementerio y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Temporary Truce=Cada jugador puede robar hasta dos cartas. Por cada carta por debajo de dos que un jugador robe de esta manera, ese jugador gana 2 vidas. Tempting Licid={G}, {T}: el Licido inductor pierde todas las habilidades, se convierte en un encantar criatura encantado a la criatura objetivo, y gana "Todas la criaturas que puedan bloquear a la criatura encantada lo hacen" y "{G}: finaliza el efecto que creo esta habilidad. Tempting Wurm=Cuando la Sierpe tentadora entre en juego, cada oponente puede poner en juego cualquier numero de cartas de artefacto, de criatura, de encantamiento y/o de tierra de su mano. Tendo Ice Bridge=El Puente helado de Tendo entra en juego con un contador de carga sobre el. {T}: Agrega {1} a tu reserva de mana. {T}, remover un contador de carga del Puente helado de Tendo: Agrega un mana de cualquier color a tu reserva de mana. Tendrils of Agony=El jugador objetivo pierde 2 vida y tu ganas 2 vida. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Tendrils of Corruption=Los Zarcillos de Corrupcion hacen X puntos de dano a la criatura objetivo y tu ganas X vidas, donde X es el numero de pantanos que controlas. Tendrils of Despair=Sacrifica una criatura: el oponente objetivo se descarta de dos cartas de su mano. Teneb, the Harvester=Vuela. Siempre que Teneb, el cosechador haga dano de combate a un jugador, puedes pagar {2}{B}. Si lo haces, pon en juego bajo tu control la carta de criatura objetivo de un cementerio. Tenement Crasher=Prisa. Tenza, Godo's Maul=La criatura equipada obtiene +1/+1. Mientras sea legendaria, obtiene +2/+2 adicional. Mientras sea roja, tiene la habilidad de arrollar. Equipar {1} ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Tephraderm=Siempre que una criatura haga dano al Tefradermo, el Tefradermo hace esa cantidad de dano a esa criatura. Siempre que un hechizo haga dano al Tefradermo, el Tefradermo hace esa cantidad de dano al controlador de ese hechizo. Terashi's Cry=Gira hasta tres criaturas objetivo. Terashi's Grasp=Destruye el artefacto o encantamiento objetivo. Ganas una cantidad de vida igual a su coste de mana convertido. Terashi's Verdict=Destruye la criatura atacante objetivo con fuerza 3 o menor. Terastodon=Cuando el Terastodonte entre al campo de batalla, puedes destruir hasta tres permanentes objetivo que no sean criaturas. Por cada permanente puesto en el cementerio de esta manera, su controlador pone en el campo de batalla una ficha de criatura Elefante verde 3/3. Teremko Griffin=Agrupa, vuela. Terminal Moraine={T}: anade {1} a tu reserva de mana. {2}, {T}, sacrificar la Morrena terminal: Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Terminate=Destruye la criatura objetivo. No puede ser regenerada. Terminus=Pon todas las criaturas en el fondo de las bibliotecas de sus propietarios. Milagro {W}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Teroh's Faithful=Cuando los Fieles de Teroh entren en juego, gana 4 vidas. Teroh's Vanguard=Puedes jugar la Vanguardia de Teroh en cualquier momento en que pudieras jugar un instantaneo. Umbral - Cuando la Vanguardia de Teroh entre en juego, las criaturas que controles ganan proteccion contra negro hasta el final del turno. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Terra Eternal=Todas las tierras son indestructibles. Terra Stomper=El Aplastatierra no puede ser contrarrestado. Arrolla. Terraformer={1}: Elige un tipo de tierra basica. El tipo de tierra de cada tierra que controlas es ese tipo hasta el final del turno. Terrain Generator={T}: anade {1} a tu reserva de mana. {2}, {T}: pon la carta de tierra basica de tu mano en juego girada. Terramorphic Expanse={T}, sacrificar la Expansion terramorfica: Busca en tu biblioteca una carta de tierra basica y ponla en el campo de batalla girada. Luego baraja tu biblioteca. Terrarion=El Terrarion entra en juego girado. {2}, {T}, sacrificar el Terrarion: Agrega dos mana de cualquier combinacion de color a tu reserva de mana.Cuando el Terrarion vaya a un cementerio desde el juego, roba una carta. Terravore=Arrolla. Tanto la fuerza como la resistencia del Terravoro son iguales al numero de cartas de tierra que haya en todos los cementerios. Terrifying Presence=Preven todo el dano de combate que fueran a hacer las criaturas que no sean la criatura objetivo este turno. Territorial Baloth=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, el Baloth territorial obtiene +2/+2 hasta el final del turno. Territorial Dispute=Los jugadores no pueden jugar tierras. Al comienzo de tu mantenimiento, sacrifica la Disputa territorial a menos que sacrifiques una tierra. Terror of Kruin Pass=Dana dos veces. Cada Licantropo que controlas no puede ser bloqueado excepto por dos o mas criaturas. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Terror del Paso Kruin. Terror=Destruye la criatura objetivo que no sea negra o artefacto. No puede ser regenerada. Terrus Wurm=Carronar {6}{B}. ({6}{B}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Test of Endurance=Al comienzo de tu mantenimiento, si tienes 50 o mas vidas, ganas el juego. Test of Faith=Preven los siguientes 3 puntos de dano que fueran a ser hechos a la criatura objetivo este turno, y pon un contador +1/+1 sobre esa criatura por cada punto de dano prevenido de esta manera. Testament of Faith={X}: El Testamento de fe es una criatura Muro X/X hasta el final del turno. Sigue siendo un encantamiento. (Los Muros no pueden atacar.) Tethered Griffin=Vuela. Cuando no controles ningun encantamiento, sacrifica el Grifo atado. Tethered Skirge=Vuela. Siempre que el Esquirge atado sea objetivo de hechizo ni habilidades, pierde 1 vida. Tetravus=Vuela. El Tetravo entra en juego con 3 contadores +1/+1 sobre el. Al comienzo de tu mantenimiento, puedes retirar del juego cualquier numero de Tetravites creados por el Tetravo. Por cada Tetravite retirado de esta manera, pon un contador +1/+1 sobre el Tetravo. Luego puedes quitar cualquier numero de contadores +1/+1 quitados de esta manera, pon en juego una ficha criatura artefacto Tetravite 1/1 con la habilidad de volar y con "Tetravite no puede ser encantado." Tetsuo Umezawa=Tetsuo Umezawa no puede ser objetivo de encantar criaturas. {U}{B}{B}{R}, {T}: destruye la criatura girada o bloqueando objetivo. Teysa, Orzhov Scion=Sacrificar tres criaturas blancas: Remueve del juego la criatura objetivo. Siempre que otra criatura negra que controles vaya a un cementerio desde el juego, pon en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar. Tezzeret the Seeker=+1: Endereza hasta dos artefactos objetivo. -X: Busca en tu biblioteca una carta de artefacto con coste de mana convertido de X o menos y ponla en juego. Luego baraja tu biblioteca. -5: Los artefactos que controlas se convierten en criaturas artefacto 5/5 hasta el final del turno. Tezzeret, Agent of Bolas=+1: Mira las primeras cinco cartas de tu biblioteca. Puedes mostrar una carta de artefacto que se encuentre entre ellas y ponerla en tu mano. Pon el resto en la parte inferior de tu biblioteca en cualquier orden. -1: El artefacto objetivo es una criatura artefacto 5/5. -4: El jugador objetivo pierde X vidas y tu ganas X vidas, donde X es el doble del numero de artefactos que controlas. Tezzeret's Gambit=({UP} puede pagarse con {U} o con 2 vidas.) Roba dos cartas, luego prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Thada Adel, Acquisitor=Cruza islas. Siempre que Thada Adel, adquisidora haga dano de combate a un jugador, busca en la biblioteca de ese jugador una carta de artefacto y exiliala. Luego ese jugador baraja su biblioteca. Hasta el final del turno, puedes jugar esa carta. Thalakos Deceiver=Se desvanece. Cuando el Impostor talako ataca y no es bloqueado, puedes sacrificarlo. Si lo haces, gana el control de la criatura objetivo. Thalakos Dreamsower=Se desvanece. Puedes elegir no enderezar el Siembrasuenos talako durante tu paso de enderezar. Siempre que el Siembrasuenos hace dano a un oponente, gira la criatura objetivo. Esa criatura no se endereza mientras el Siembrasuenos talako permanezca girado. Thalakos Drifters=Descartar una carta de tu mano: los Errantes talakos gana la habilidad de desvanecerse hasta final del turno. Thalakos Lowlands={T}: anade {1} a tu reserva de mana. {T}: anade {W} o {U} a tu reserva de mana. Las Tierras bajas talako no se enderezan durante el paso de enderezar de su controlador. Thalakos Mistfolk=Se desvanece. {U}: pon el Pueblo etereo talako en la parte superior de la biblioteca de su propietario. Thalakos Scout=Se desvanece. Descartar una carta de tu mano: devuelve el Explorador talako a la mano de su propietario. Thalakos Seer=Se desvanece. Cuando el Vidente talako deja el juego, roba una carta. Thalakos Sentry=Se desvanece. Thalia, Guardian of Thraben=Dana primero. Cuesta {1} mas lanzar hechizos que no sean de criatura. Thallid Devourer=Al comienzo de tu mantenimiento, pon un contador de espora en el Devorador talido. Quita tres contadores de espora del Devorador talido: pon una ficha de criatura saprolin verde 1/1 en juego. Thallid Germinator=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Germinador talido. Remover tres contadores de espora del Germinador talido: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: La criatura objetivo obtiene +1/+1 hasta el final del turno. Thallid Shell-Dweller=Defensor. Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido morador de caparazon. Remover tres contadores de espora del Talido morador de caparazon: Pon en juego una ficha de criatura Saprolin verde 1/1. Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido. Remover tres contadores de espora del Talido: Pon en juego una ficha de criatura saprolin verde 1/1. That Which Was Taken={4}, {T}: Pon un contador de divinidad en el permanente objetivo que no sea Aquello que fue quitado. Cada permanente con un contador de divinidad sobre el es indestructible. Thatcher Revolt=Pon en el campo de batalla tres fichas de criatura Humano rojas 1/1 con la habilidad de prisa. Sacrifica esas fichas al comienzo del proximo paso final. Thaumatog=Sacrificar una tierra: El Taumatog obtiene +1/+1 hasta el final del turno. Sacrificar un encantamiento: El Taumatog obtiene +1/+1 hasta el final del turno. Thawing Glaciers=Los Glaciares menguantes entran en juego girados. {1}, {T}: busca en tu biblioteca una tierra basica y ponla en juego girada. Luego baraja tu biblioteca. Si esta habilidad ha sido utilizada en la fase de final del turno, devuelve los Glaciares menguantes a la mano de su propietario. The Abyss=Al comienzo del mantenimiento de cada jugador, destruye la criatura objetivo que no sea artefacto que controla el jugador de su eleccion. No puede ser regenerada. The Brute=La criatura encantada obtiene +1/+0. {R}{R}{R}: Regenera la criatura encantada. The Fallen=Al inicio de tu mantenimiento, El caido hace 1 punto de dano a cada oponente que haya hecho dano este juego. The Hive={5}, {T}: Pon en juego una ficha de criatura artefacto Insecto 1/1 con la habilidad de volar llamada Avispa. The Lady of the Mountain= The Mimeoplasm=En cuanto El Mimeoplasma entre al campo de batalla, puedes exiliar dos cartas de criatura de cementerios. Si lo haces, entra al campo de batalla como una copia de una de esas cartas y con una cantidad de contadores +1/+1 adicionales sobre el igual a la fuerza de la otra carta. The Rack=En cuanto El Potro entre en juego, elige un oponente. Al comienzo del mantenimiento del jugador elegido, El Potro hace X puntos de dano a ese jugador, donde X es 3 menos la cantidad de cartas en su mano. The Tabernacle at Pendrell Vale=Todas las criaturas obtienen "Al comienzo de tu mantenimiento, sacrifica esta criatura a menos que pagues {1}." The Unspeakable=Vuela, arrolla. Siempre que El innombrable haga dano de combate a un jugador, puedes regresar la carta de arcano objetivo de tu cementerio a tu mano. The Wretched=Al final del combate, gana el control de todas las criaturas bloqueando a El Maldito mientras controles El Mandito. Theft of Dreams=Por cada criatura girada que el oponente objetivo controla, roba una carta. Thelon of Havenwood=Cada Hongo obtiene +1/+1 por cada contador de espora sobre el. {B}{G}, remover del juego una carta de hongo en un cementerio: Pon un contador de espora en cada Hongo en juego. Thelonite Druid={1}{G}, {T}, sacrificar una criatura: hasta el final del turno, todos los bosques de tu control se convierten el criaturas 2/3, todavia se considera una tierra. Thelonite Hermit=Todos los Saprolines obtienen +1/+1. Metamorfosis {3}{G}{G} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Ermitano thelonita se ponga boca arriba, pon en juego cuatro fichas de criatura Saprolin verde 1/1. Thelonite Monk={T}, sacrificar una criatura verde: la tierra objetivo se convierte en un bosque. Thelon's Chant=Al comienzo de tu mantenimiento, sacrifica el Canto de Thelon a menos que pagues {G}. Siempre que un jugador pone en juego un pantano, el Canto de Thelon hace 3 puntos de dano a ese jugador a menos que ponga un contador -1/-1 en una criatura de su control. Thelon's Curse=Las criaturas azules no se enderezan durante el paso de enderezar de su controlador. Las criaturas tienen "Al comienzo de tu mantenimiento, puedes pagar {U}. Si lo haces, endereza esta criatura." Thermal Blast=La Explosion termica hace 3 puntos de dano a la criatura objetivo. Umbral En vez de eso, la Explosion termica hace 5 puntos de dano a esa criatura. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Thermal Flux=Elige uno: El permanente objetivo no nevado se convierte en nevado hasta el final del turno; o el permanente nevado objetivo no es nevado hasta el final del turno. Roba una carta al comienzo del mantenimiento del proximo turno. Thermal Glider=Vuela, proteccion contra rojo. Thermal Navigator=Sacrificar un artefacto: El Navegador de termales gana la habilidad de volar hasta el final del turno. Thermokarst=Destruye la tierra objetivo. Si es una tierra nevada, gana 1 vida. Thermopod={S}: El Termopodo gana la habilidad de prisa hasta el final del turno. ({S} puede pagarse con un mana de un permanente nevado.) Sacrificar una criatura: Agrega {R} a tu reserva de mana. Thespian's Stage={T}: Agrega {1} a tu reserva de mana.{2}, {T}: El Escenario de actores se convierte en una copia de la tierra objetivo y gana esta habilidad. Thicket Basilisk=Siempre que Basilisco de Maleza bloquea o es bloqueado por una criatura que no sea muro, destruye esa criatura al final del combate. Thicket Elemental=Estimulo {1}{G}. Cuando el Elemental de Maleza entra en juego, si pagaste el coste estimulo, puedes mostrar cartas de la parte superior de tu biblioteca hasta que muestres una carta de criatura. Si lo haces, pon esa criatura en juego y baraja el resto de cartas n la biblioteca. Thick-Skinned Goblin=Puedes pagar {0} en lugar de pagar el coste de eco de los permanentes que controlas. {R}: El Trasgo de piel gruesa gana proteccion contra rojo hasta el final del turno. Thief of Hope=Siempre que juegues un hechizo arcano o de Espiritu, el oponente objetivo pierde 1 vida y tu ganas 1 vida. Migracion de almas 2 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 2 o menos de tu cementerio a tu mano.) Thieves' Auction=Pon a un lado todas las cartas que esten en juego. Empezando contigo, cada jugador elige una de esas cartas y la pone en juego girada bajo su control. Hay que repetir este proceso hasta que todas las cartas hayan sido elegidas. Thieves' Fortune=Rondar {U}. (Puedes jugarlo por su coste de rondar si hiciste dano de combate a un jugador este turno con un Bribon.) Mira las primeras cuatro cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Thieving Magpie=Vuela. Siempre que la Urraca Ladrona haga dano a un oponente, robas una carta. Thieving Sprite=Vuela. Cuando el Hada ladrona entre en juego, el jugador objetivo muestra X cartas de su mano, donde X es el numero de Hadas que controlas. Elige una de esas cartas. Ese jugador descarta esa carta. Thing from the Deep=Siempre que la Cosa de las profundidades ataque, sacrificala a menos que sacrifiques una isla. Think Tank=Al comienzo de tu mantenimiento, mira la carta de la parte superior de tu biblioteca. Puedes poner esa carta en tu cementerio. Think Twice=Roba una carta. Retrospectiva {2}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Thirst for Knowledge=Roba tres cartas. Luego descarta dos cartas de tu mano a menos que descartes una carta de artefacto. Thirst=Cuando la sed entra en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador. Al comienzo de tu mantenimiento, sacrifica la sed a menos que pagues {U}. Thistledown Duo=Siempre que juegues un hechizo blanco, el Duo de Flor del Cardo obtiene +1/+1 hasta el final del turno. Siempre que juegues un hechizo azul, el Duo de Flor del Cardo gana la habilidad de volar hasta el final del turno. Thistledown Liege=Destello. Las otras criaturas blancas que controlas obtienen +1/+1. Las otras criaturas azules que controlas obtienen +1/+1. Thopter Assembly=Vuela. Al comienzo de tu mantenimiento, si no controlas un Toptero distinto del Montaje de topteros, regresa el Montaje de topteros a la mano de su propietario y pon en el campo de batalla cinco fichas de criatura artefacto Toptero incoloras 1/1 con la habilidad de volar. Thopter Foundry={1}, sacrificar un artefacto que no sea ficha: Pon en juego una ficha de criatura artefacto Toptero azul 1/1 con la habilidad de volar. Ganas 1 vida. Thopter Squadron=Vuela. El Escuadron de topteros entra en juego con tres contadores +1/+1 en el. {1}, quita un contador +1/+1 del Escuadron de topteros: pon una ficha de criatura artefacto toptero 1/1 con la habilidad de volar en juego. Juega esta habilidad solo cuando puedas jugar un conjuro. {1}, sacrifica un toptero: pon un contador +1/+1 obre el Escuadron de topteros. Juega esta habilidad solo cuando puedas jugar un conjuro. Thorn Elemental=Puedes hacer que el Elemental de Espinas haga su dano de combate al jugador defensor como si no hubiera sido bloqueado. Thorn of Amethyst=Cuesta {1} mas jugar los hechizos que no sean de criatura. Thorn Thallid=Al comienzo de tu mantenimiento, pon un contador de esporas en la Espina talido. Quita tres contadores de esporas de la Espina talido: la Espina talido hace 1 punto de dano a la criatura o jugador objetivo. Thornbite Staff=La criatura equipada tiene "{2}, {T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo" y "Siempre que una criatura vaya a un cementerio desde el juego, endereza esta criatura". Siempre que una criatura Chaman entre en juego, puedes anexarle el Baston muerdespinas. Equipar {4}. Thornling={G}: El Espinoide gana la habilidad de prisa hasta el final del turno. {G}: El Espinoide gana la habilidad de arrollar hasta el final del turno. {G}: El Espinoide es indestructible este turno {1}: El Espinoide obtiene +1/-1 hasta el final del turno. {1}: El Espinoide obtiene -1/+1 hasta el final del turno. Thornscape Apprentice={W}, {T}: gira la criatura objetivo. {R}, {T}: la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Thornscape Battlemage=Estimulo {R} y/o {W}. Cuando la Maga de guerra Escapaespina entre en juego, si se pago el coste de estimulo {R}, le hace 2 puntos de dano a la criatura o jugador objetivo. Cuando la Maga de guerra Escapaespina entre en juego, si se pago el coste de estimulo {W}, destruye el artefacto objetivo. Thornscape Familiar=Los hechizo rojos y blancos cuestan {1} menos jugarlos. Thornscape Master={R}{R}, {T}: el Maestro Escapaespina hace 2 puntos de dano a la criatura objetivo. {W}{W}, {T}: la criatura objetivo gana proteccion del color de tu eleccion hasta el final del turno. Thorn-Thrash Viashino=Devorar 2. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el doble de esa cantidad de contadores +1/+1 sobre ella.) {G}: El Viashino de la azotada de espinas gana la habilidad de arrollar hasta el final del turno. Thorntooth Witch=Siempre que juegues un hechizo de Pueblo-arboreo, puedes hacer que la criatura objetivo obtenga +3/-3 hasta el final del turno. Thornwatch Scarecrow=El Espantapajaros espinas atentas tiene la habilidad de debilitar mientras controles una criatura verde. (Hace dano a las criaturas en forma de contadores -1/-1.) El Espantapajaros espinas atentas tiene la habilidad de vigilancia mientras controles una criatura blanca. Thornweald Archer=Alcance (Esta criatura puede bloquear criaturas con la habilidad de volar.) Toque mortal (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) Thornwind Faeries=Vuela. {T}: las Hadas de Vientoespinoso hace 1 punto de dano a la criatura o jugador objetivo. Thought Courier={T}: Roba una carta, luego descarta una carta de tu mano. Thought Devourer=Vuela. El tamano maximo de tu mano se reduce en cuatro. Thought Dissector={X}, {T}: El oponente objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de artefacto o muestre X cartas, lo que suceda primero. Si se mostro una carta de artefacto de esta manera, ponla en juego bajo tu control y sacrifica el Disecador de pensamientos. Pon el resto de las cartas mostradas en el cementerio de ese jugador. Thought Eater=Vuela. El tamano maximo de tu mano se reduce en tres. Thought Gorger=Arrolla. Cuando el Tragapensamientos entre al campo de batalla, pon un contador +1/+1 sobre el por cada carta en tu mano. Si lo haces, descarta tu mano. Cuando el Tragapensamientos deje el campo de batalla, roba una carta por cada contador +1/+1 sobre el. Thought Hemorrhage=Nombra una carta que no sea tierra. El jugador objetivo muestra su mano. La Hemorragia de pensamientos hace 3 puntos de dano a ese jugador por cada carta con ese nombre mostrada de esta manera. Busca en el cementerio, mano y biblioteca de ese jugador todas las cartas con ese nombre y remuevelas del juego. Luego ese jugador baraja su biblioteca. Thought Lash=Mantenimiento acumulativo -- retirar del juego la carta superior de tu biblioteca. Si tu no pagas el mantenimiento acumulativo, retira del juego la carta superior de tu biblioteca: preven el siguiente punto de dano a ti este turno. Thought Nibbler=Vuela. El tamano maximo de tu mano se reduce en dos. Thought Prison=Estampa Cuando la Prision del pensamiento entre en juego, puedes hacer que el jugador objetivo muestre su mano. Si lo haces, elige una carta que no sea tierra de alli y remuevela del juego. (La carta removida es estampada en este artefacto.) Siempre que un jugador juegue un hechizo que comparta un color o el coste de mana convertido con la carta estampada, la Prision del pensamiento hace 2 puntos de dano a ese jugador. Thought Reflection=Si fueras a robar una carta, en vez de eso, roba dos cartas. Thought Scour=El jugador objetivo pone las primeras dos cartas de su biblioteca en su cementerio. Roba una carta. Thoughtbind=Contrarresta el hechizo objetivo que tenga un coste de mana convertido de 4 o menos. Thoughtbound Primoc=Vuela. Al comienzo de tu mantenimiento, si un jugador controla mas Hechiceros que cualquier otro jugador, ese jugador gana el control del Primoc psicodirigido. Thoughtcast=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Roba dos cartas. Thoughtcutter Agent={U}{B}, {T}: El jugador objetivo pierde 1 vida y muestra su mano. Thoughtflare=Roba cuatro cartas, luego descarta dos cartas. Thoughtlace=El hechizo o permanente objetivo se convierte en azul. Thoughtleech=Siempre que una isla que un oponente controle sea girada, ganas 1 vida. Thoughtpicker Witch={1}, sacrificar una criatura: Mira las dos cartas de la parte superior de la biblioteca del oponente objetivo, luego remueve del juego una de ellas. Thoughts of Ruin=Cada jugador sacrifica una tierra por cada carta en tu mano. Thoughtseize=El jugador objetivo muestra su mano. Eliges de ahi una carta que no sea tierra. Ese jugador descarta esa carta. Pierdes 2 vidas. Thoughtweft Gambit=Gira todas las criaturas que controlan tus oponentes y endereza todas las criaturas que controlas. Thoughtweft Trio=Dana primero, vigilancia. Amparar un Kithkin. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Kithkin que controlas. Cuando esto deje el juego, esa carta regresa al juego.) El Trio de trama mental puede bloquear cualquier cantidad de criaturas. Thousand-legged Kami=Migracion de almas 7 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 7 o menos de tu cementerio a tu mano.) Thousand-Year Elixir=Puedes jugar las habilidades activadas de las criaturas que controlas como si tuvieran la habilidad de prisa. {1}, {T}: Endereza la criatura objetivo. Thraben Doomsayer={T}: Pon en el campo de batalla una ficha de criatura Humano blanca 1/1. Hora fatidica Mientras tengas 5 vidas o menos, las otras criaturas que controlas obtienen +2/+2. Thraben Heretic={T}: Exilia la carta de criatura objetivo de un cementerio. Thraben Militia=Arrolla. Thraben Purebloods= Thraben Sentry=Vigilancia. Siempre que otra criatura que controles muera, puedes transformar al Centinela de Thraben. Thraben Valiant=Vigilancia. Thragtusk=Cuando el Colmillothrag entre al campo de batalla, ganas 5 vidas. Thran Dynamo={T}: anade {3} a tu reserva de mana. Thran Forge={2}: la criatura objetivo que no sea una criatura artefacto se convierte en una criatura artefacto y obtiene +1/+0 hasta el final del turno. Thran Foundry={1}, {T}, retira del juego la Fundicion thran: el jugador objetivo baraja su cementerio en su biblioteca. Thran Golem=Mientras el Golem thran este encantado, obtiene +2/+2 y tiene las habilidades de volar, danar primero y arrollar. Thran Lens=Todos los permanentes son incoloros. Thran Quarry=Al final del turno, si no controlas ninguna criatura, sacrifica la Cantera thran. {T}: anade un mana de cualquier color a tu reserva de mana. Thran Tome={5}, {T}: muestra las tres cartas superiores de tu biblioteca. Un oponente elige una de estas cartas. Pon esa carta en tu cementerio y roba el resto. Thran Turbine=Al comienzo de tu mantenimiento, puedes anadir hasta {2} a tu reserva de mana. No puedes gastar este mana para jugar hechizos. Thran War Machine=Eco. La Maquina de guerra thran ataca cada turno si puede. Thran Weaponry=Eco. Puedes elegir no enderezar el Armamento thran durante tu paso de enderezar. {2}, {T}: todas las criaturas obtienen +2/+2 mientras el Armamento thran permanezca girado. Thrashing Mudspawn=Siempre que el Engendro de lodo aplastador reciba dano, pierdes esa cantidad de vida. Metamorfosis {1}{B}{B}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Thrashing Wumpus={B}: el Wumpus aplastador hace 1 punto de dano a cada criatura y a cada jugador. Thraximundar=Prisa. Siempre que Thraximundar ataque, el jugador defensor sacrifica una criatura. Siempre que un jugador sacrifique una criatura, puedes poner un contador +1/+1 sobre Thraximundar. Threads of Disloyalty=Los Fragmentos de deslealtad pueden encantar solo a una criatura con coste de mana convertido de 2 o menos. Tu controlas la criatura encantada. Threaten=Endereza la criatura objetivo y gana el control de ella hasta el final del turno. Esa criatura gana la habilidad de prisa hasta el final del turno. Three Dreams=Busca en tu biblioteca hasta tres cartas de aura con nombres distintos, muestralas y ponlas en tu mano. Luego baraja tu biblioteca. Three Tragedies=El jugador objetivo descarta tres cartas. Three Visits=Busca en tu biblioteca una carta de bosque y ponla en juego. Luego baraja tu biblioteca. Three Wishes=Retira del juego las tres cartas superiores de tu biblioteca boca abajo. Puedes mirar estas cartas mientras permanezcan retiradas del juego. Hasta el siguiente mantenimiento, puedes jugar estas cartas como si estuvieran en tu mano. Al comienzo de tu siguiente turno, exilia las cartas no jugadas. Thresher Beast=Siempre que la Bestia Trilladora sea bloqueada, el jugador defensor sacrifica una tierra. Thrill of the Hunt=La criatura objetivo obtiene +1/+2 hasta el final del turno. Retrospectiva {W} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Thrill-Kill Assassin=Toque mortal. Desatar. (Puedes hacer que esta criatura entre al campo de batalla con un contador +1/+1 sobre ella. No puede bloquear mientras tenga un contador +1/+1 sobre ella.) Thriss, Nantuko Primus={G}, {T}: La criatura objetivo obtiene +5/+5 hasta el final del turno. Thrive=Pon un contador +1/+1 sobre cada una de X criaturas objetivo. Throat Slitter=Ninjutsu {2}{B} ({2}{B}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que la Cortagargantas haga dano de combate a un jugador, destruye la criatura objetivo que no sea negra que controle ese jugador. Thromok the Insatiable=Devorar X, donde X es el numero de criaturas devoradas de esta manera. (En cuanto esto entra al campo de batalla puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra al campo de batalla con X contadores +1/+1 sobre ella por cada una de esas criaturas.) Throne of Bone=Siempre que un jugador juegue un hechizo negro, puedes pagar {1}. Si lo haces, ganas 1 vida. Throne of Empires={1}, {T}: Pon en el campo de batalla una ficha de criatura Soldado blanca 1/1. En vez de eso, pon en el campo de batalla cinco de esas fichas si controlas artefactos llamados Corona de los imperios y Cetro de los imperios. Throne of Geth={T}, sacrificar un artefacto: Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Through the Breach=Pon en juego una carta de criatura de tu mano. Esa criatura tiene la habilidad de prisa. Sacrificala al final del turno. Empalmar con lo arcano {2}{R}{R} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Thrull Champion=Las criaturas thrull obtienen +1/+1. {T}: Gana el control del thrull objetivo mientras controles al Campeon thrull. Thrull Parasite=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) {T}, pagar dos vidas: Remueve un contador del permanente objetivo que no sea tierra. Thrull Retainer=La criatura encantada obtiene +1/+1. Sacrificar el Vasallo Thrull: Regenera la criatura encantada. Thrull Surgeon={1}{B}, sacrificar el Cirujano Thrull: Mira la mano del jugador objetivo y elige una carta de ahi. Ese jugador descarta esa carta. Juega esta habilidad solo cuando puedas jugar un conjuro. Thrull Wizard={1}{B}: Contrarresta el hechizo objetivo negro a menos que el controlador de ese hechizo o pague {B}o {3}. Thrumming Stone=Los hechizos que controlas tienen ondear 4. (Siempre que juegues un hechizo, puedes mostrar las primeras cuatro cartas de tu biblioteca. Puedes jugar cualquier carta mostrada con el mismo nombre que el hechizo sin pagar su coste de mana. Pon el resto en el fondo de tu biblioteca.) Thrummingbird=Vuela. Siempre que el Colibri retumbante haga dano de combate a un jugador, prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Thrun, the Last Troll=Thrun, el ultimo trol no puede ser contrarrestado. Thrun no puede ser objetivo de hechizos o habilidades que controlan tus oponentes. {1}{G}: Regenera a Thrun. Thumbscrews=Al comienzo de tu mantenimiento, si tienes 5 o mas cartas en tu mano. Las Empulgueras hace 1 punto de dano al oponente objetivo. Thunder of Hooves=El Estruendo de cascos hace X puntos de dano a cada criatura que no tenga la habilidad de volar y a cada jugador, donde X es el numero de Bestias en juego. Thunder Spirit=Vuela, dana primero. Thunder Strike=La criatura objetivo obtiene +2/+0 y gana la habilidad de danar primero hasta el final del turno. (Hace dano de combate antes que las criaturas sin la habilidad de danar primero.) Thunder Totem={T}: Agrega {W} a tu reserva de mana. {1}{W}{W}: El Totem del trueno es una criatura artefacto Espiritu blanca 2/2 con las habilidades de volar y danar primero hasta el final del turno. Thunder Wall=Defensor. Vuela. {U}: el Muro de truenos obtiene +1/+1 hasta el final del turno. Thunderblade Charge=La Carga de la hoja de trueno hace 3 puntos de dano a la criatura o jugador objetivo. Siempre que una o mas criaturas que controlas hagan dano de combate a un jugador, si la Carga de la hoja de trueno esta en tu cementerio, puedes pagar {2}{R}{R}{R}. Si lo haces, juegala sin pagar su coste de mana. Thunderblust=Prisa. El Trueno voraz tiene la habilidad de arrollar mientras tenga un contador -1/-1 sobre el. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Thunderbolt=Elige uno: El Rayo hace 3 puntos de dano al jugador objetivo; o el Rayo hace 4 puntos de dano a la criatura objetivo con la habilidad de volar. Thunderclap=Puedes sacrificar una montana en vez de pagar el coste de mana del Tronido. El Tronido hace 3 puntos de dano a la criatura objetivo. Thundercloud Elemental=Vuela. {3}{U}: Gira todas las criaturas con resistencia de 2 o menos. {3}{U}: Todas las demas criaturas pierden la habilidad de volar hasta el final del turno. Thundercloud Shaman=Cuando el Chaman del nubarron entre en juego, hace una cantidad de dano igual al numero de Gigantes que controlas a cada criatura que no sea Gigante. Thunderheads=Reproducir {2}{U} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir.) Pon en juego una ficha de criatura Extrano azul 3/3 con las habilidades de defensor y volar. Remuevela del juego al final del turno. Thundering Giant=Prisa. Thundering Tanadon=({GP} puede pagarse con {G} o con 2 vidas.) Arrolla. Thundering Wurm=Cuando la Sierpe atronadora entre en el campo de batalla, sacrificala a menos que te descartes de una carta de tierra. Thundermare=Prisa. Cuando la Yegua del Trueno entre en juego, gira todas las otras criaturas. Thundermaw Hellkite=Vuela. Prisa. (Esta criatura puede atacar y {T} tan pronto como entra bajo tu control.). Cuando el Engendro fauces de trueno entre al campo de batalla, hace 1 punto de dano a cada criatura con la habilidad de volar que controlen tus oponentes. Gira esas criaturas. Thunderous Wrath=La Ira atronadora hace 5 puntos de dano a la criatura o jugador objetivo. Milagro {R}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Thunderscape Apprentice={B}, {T}: la criatura objetivo pierde una vida. {G}, {T}: la criatura objetivo obtiene +1/+1 hasta el final del turno. Thunderscape Battlemage=Estimulo {1}{B} y/o {G}. Cuando el Mago de guerra Escapatrueno entra en juego, si pagaste el coste de estimulo de {1}{G}, el jugador objetivo se descarta de dos carta de su mano. Cuando el Mago de guerra Escapatrueno entra en juego, si pagaste el coste de estimulo de {G}, destruye el encantamiento objetivo. Thunderscape Familiar=Danar primero. Los hechizos negros y verdes cuestan {1} menos jugarlos. Thunderscape Master={B}{B}, {T}: el jugador objetivo pierde 2 vidas y ganas 2 vidas. {G}{G}, {T}: las criaturas de tu control obtienen +2/+2 hasta el final del turno. Thundersong Trumpeter={T}: La criatura objetivo no puede atacar ni bloquear este turno. Thunderstaff=Si el Bastontrueno esta enderezado y una criatura fuera a hacerte dano de combate, preven 1 punto de ese dano. {2}, {T}: La criatura atacante objetivo obtiene +1/+0 hasta el final del turno. Thunder-Thrash Elder=Devorar 3. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con el triple de esa cantidad de contadores +1/+1 sobre ella.) Thwart=Puedes devolver tres islas de tu control a la mano de su propietario en vez de pagar el coste de mana del Frustrar. Contrarresta el hechizo objetivo. Tibalt, the Fiend-Blooded=+1: Roba una carta, luego descarta una carta al azar. -4: Tibalt, el de sangre demoniaca hace una cantidad de dano igual al numero de cartas que haya en la mano del jugador objetivo a ese jugador. -6: Gana el control de todas las criaturas hasta el final del turno. Enderezalas. Ganan la habilidad de prisa hasta el final del turno. Tibor and Lumia=Siempre que juegues un hechizo azul, la criatura objetivo gana la habilidad de volar hasta el final del turno. Siempre que juegues un hechizo rojo, Tibor y Lumia hacen 1 punto de dano a cada criatura sin la habilidad de volar. Ticking Gnomes=Eco. Sacrificar los Nomos palpitantes: los Nomos palpitantes hacen 1 punto de dano a la criatura o jugador objetivo. Tidal Bore=Puedes devolver una isla de tu control a la mano de su propietario en vez de pagar el coste de mana de la Subida de la marea. Gira o endereza la criatura objetivo. Tidal Control=Mantenimiento acumulativo: {2}. {2}: Contrarrestra el hechizo objetivo rojo o verde. Algun jugador puede jugar esta habilidad. Pagar 2 vidas: Contrarresta el hechizo rojo o verde. Algun jugador puede jugar esta habilidad. Tidal Courier=Cuando el Mensajero de la marea entre en juego, muestra las primeras cuatro cartas e la parte superior de tu biblioteca. Pon todas las cartas de Triton mostradas de esta manera en tu mano y el resto en la parte inferior de tu biblioteca. {3}{U}: El Mensajero de la marea tiene la habilidad de volar hasta el final del turno. Tidal Flats={U}{U}: por cada criatura atacante sin la habilidad de volar, su controlador puede pagar {1}. Si no lo hace, las criaturas de tu control bloqueando esta criatura ganan la habilidad de danar primero hasta el final del turno. Tidal Influence=Juegaa la Influencia de la marea solo si no hay permanentes con el mismo nombre en el campo de batalla. La Influencia de la marea entra en juego con un contador de marea en el. Al comienzo de tu mantenimiento, pon un contador de marea sobre la Influencia de la marea. Siempre que hay exactamente un contador de marea en la Influencia de la marea, todas las criaturas azules obtienen -2/-0. Siempre que hay exactamente tres contadores de la marea en Influencia de la marea, todas las criaturas azules obtienen +2/+0. Cada vez que hay cuatro contadores de marea en la Influencia de la marea, remueve todos los contadores de marea de la misma. Tidal Kraken=El Kraken de la Marea es imbloqueable. Tidal Surge=Gira hasta 3 criaturas objetivo sin la habilidad de volar. Tidal Visionary={T}: la criatura objetivo se convierte al color de tu eleccion hasta el final del turno. Tidal Warrior={T}: la tierra objetivo se convierte en una isla hasta el final del turno. Tidal Wave=Pon una ficha de criatura muro ola azul 5/5 en juego. Sacrificala al final del turno. Tide of War=Siempre que una o mas criaturas bloqueen, lanza una moneda a cara o cruz. Si ganas el lanzamiento, el jugador defensor sacrifica todas las criaturas bloqueadoras. De lo contrario, el jugador atacante sacrifica las criaturas bloqueadas. Tideforce Elemental={U}, {T}: Puedes girar o enderezar otra criatura objetivo. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes enderezar el Elemental fuerza de la marea. Tidehollow Sculler=Cuando el Barquero de Marea Hueca entre en juego, el oponente objetivo muestra su mano y tu eliges de ahi una carta que no sea tierra. Remueve del juego esa carta. Cuando el Barquero de Marea Hueca salga del juego, regresa la carta removida a la mano de su propietario. Tidehollow Strix=Vuela. Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) Tideshaper Mystic={T}: La tierra objetivo es del tipo de tierra basica de tu eleccion hasta el final del turno. Juega esta habilidad solo durante tu turno. Tidespout Tyrant=Vuela. Siempre que juegues un hechizo, regresa el permanente objetivo a la mano de su propietario. Tidewalker=El Caminante de la marea entra en juego con un contador de tiempo sobre el por cada isla que controlas. Desmaterializarse (Al comienzo de tu mantenimiento, remueve un contador de tiempo de este permanente. Cuando sea removido el ultimo, sacrificalo.) Tanto la fuerza como la resistencia del Caminante de la marea son iguales al numero de contadores de tiempo sobre el. Tidewater Minion=Defensor (Esta criatura no puede atacar.) {4}: El Lacayo de la marea pierde la habilidad de defensor hasta el final del turno. {T}: Endereza el permanente objetivo. Tidings=Roba cuatro cartas. Tiger Claws=Puedes jugar las Garras de tigre cuando puedas jugar un instantaneo. La criatura encantada obtiene +1/+1 y tiene la habilidad de arrollar. Tigereye Cameo={T}: anade {G} o {W} a tu reserva de mana. Tilling Treefolk=Cuando el Cultivador pueblo arboreo entre en juego, puedes regresar hasta dos cartas de tierra objetivo de tu cementerio a tu mano. Timber Protector=Las otras criaturas Pueblo-arboreo que controlas obtienen +1/+1. Los otros bosques y Pueblo-arboreo que controlas son indestructibles. Timber Wolves=Agrupa. Timberland Guide=Cuando el Guia forestal entre al campo de batalla, pon un contador +1/+1 sobre la criatura objetivo. Timberland Ruins=Las Ruinas en el bosque entran en juego giradas. {T}: Agrega {G} a tu reserva de mana. {T}, sacrificar las Ruinas en el bosque: Agrega un mana de cualquier color a tu reserva de mana. Timberline Ridge={T}: anade {R} o {G} a tu reserva de mana. El Cerro boscoso no se endereza durante el siguiente paso de enderezar de su controlador. Timbermare=Prisa. Eco {5}{G} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Cuando la Yegua de madera entre en juego, gira todas las otras criaturas. Timbermaw Larva=Siempre que la Larva masticamadera ataque, obtiene +1/+1 hasta el final del turno por cada bosque que controles. Timberpack Wolf=El Lobo manada de madera obtiene +1/+1 por cada otra criatura que controles llamada Lobo manada de madera. Timberwatch Elf={T}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de Elfos en juego. Time and Tide=Simultaneamente, todas las cartas de criatura que estan cambiada de fase y fuera del juego cambian de fase y entran al juego y todas la criaturas con la habilidad de cambiar de fase, cambian de fase y sale de juego. Time Bomb=Al comienzo de tu mantenimiento, pon un contador de tiempo en la Bomba de Tiempo. {1}, {T}, sacrificar la Bomba de Tiempo: La Bomba de Tiempo hace a cada criatura y a cada jugador dano igual al numero de contadores de tiempo en la Bomba de Tiempo. Time Ebb=Pon el permanente objetivo en la parte superior de la biblioteca de su propietario. Time Elemental=Cuando el Elemental de Tiempo ataca o bloquee, al final del combate, sacrificalo y te hace 5 puntos de dano. {2}{U}{U}, {T}: Devuelve el permanente objetivo que no este encantado a la mano de su propietario. Time of Heroes=Cada criatura que controlas con un contador de nivel sobre ella obtiene +2/+2. Time of Need=Busca en tu biblioteca una carta de criatura legendaria, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Time Reversal=Cada jugador baraja su mano y cementerio en su biblioteca, luego roba siete cartas. Exilia Revertir el tiempo. Time Sieve={T}, sacrificar cinco artefactos: Toma un turno extra despues de este. Time Spiral=Retira del juego la Espiral del tiempo. Cada jugador baraja su cementerio y mano en su biblioteca, luego roba siete cartas. Endereza hasta seis tierras. Time Stop=Finaliza el turno. (Remueve del juego todos los hechizos y habilidades en la pila, incluyendo esta carta. El jugador que tiene el turno descarta hasta su tamano maximo de mano. El dano desaparece y terminan los efectos "hasta el final del turno" y "este turno".) Time Stretch=El jugador objetivo toma dos turnos extra despues de este. Time Vault=Camara del Tiempo entra en juego girada. Si Camara del Tiempo fuera a ser enderezada, en lugar de eso elige: Endereza Camara del Tiempo y saltate tu proximo turno; o Camara del Tiempo continua girada. {T}: Toma un turno extra despues de este. Time Walk=Toma un turno extra despues de este. Time Warp=El jugador objetivo toma un turno adicional despues de este. Timebender=Metamorfosis {U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Tuercetiempo se ponga boca arriba, elige uno: Remueve dos contadores de tiempo de la carta suspendida o permanente objetivo; o pon dos contadores de tiempo sobre la carta suspendida o permanente objetivo con un contador de tiempo sobre el. Timecrafting=Elige uno: Remueve X contadores de tiempo de la carta suspendida o permanente objetivo; o pon X contadores de tiempo sobre la carta suspendida o permanente objetivo con un contador de tiempo sobre el. Timely Reinforcements=Si tienes menos vidas que un oponente, ganas 6 vidas. Si controlas menos criaturas que un oponente, pon en el campo de batalla tres fichas de criatura Soldado blancas 1/1. Timesifter=Al comienzo del mantenimiento de cada jugador, cada jugador remueve del juego la carta de la parte superior de su biblioteca. El jugador que haya removido la carta con el mayor coste de mana convertido tiene un turno adicional despues de este. Si las cartas de dos o mas jugadores estan empatadas por el mayor coste, esos jugadores repiten este proceso hasta el desempate. Timetwister=Cada jugador baraja su mano y su cementerio en su biblioteca y luego roba 7 cartas. Timid Drake=Vuela. Siempre que otra criatura entra en juego, devuelve el Draco asustadizo a la mano de su propietario. Timmerian Fiends=Quita los Timerios melignos de tu mazo antes de jugar si no esta jugando por apuesta. {B}{B}{B}, sacrificar los Timerios melignos: pon el artefacto objetivo de un oponente en tu cementerio y pon los Timerios melignos en el cementerio del oponente objetivo. Este cambio es permanente. Tin Street Hooligan=Cuando el Gamberro de la Calle Hojalata entre en juego, si se uso {G} para jugarlo, destruye el artefacto objetivo. Tin Street Market=Encantar tierra.La tierra encantada tiene: "{T}, descartar una carta: Roba una carta." Tinder Farm=La Granja Maderera entra en juego girada. {T}: anade {G} a tu reserva de mana. {T}, sacrificar la Granja Maderera: anade {R}{W} a tu reserva de mana. Tinder Wall=Defensor. Sacrificar el Muro de lena: Agrega {R}{R} a tu reserva de mana. {R}, sacrificar el Muro de lena: el Muro de lena hace 2 puntos de dano a la criatura objetivo a la que esta bloqueando. Tine Shrike=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Tinker=Como coste adicional para jugar la Hojalatera, sacrifica un artefacto. Busca en tu biblioteca una carta de artefacto y pon esa carta en juego. Luego baraja tu biblioteca. Tin-Wing Chimera=Vuela. Sacrificar la Quimera de alas de estano: pon un contador +2/+2 sobre la Quimera objetivo y esa Quimera gana la habilidad de volar. Tireless Missionaries=Cuando los Misioneros incansables entren al campo de batalla, ganas 3 vidas. Tireless Tribe=Descartar una carta de tu mano: La Tribu incansable obtiene +0/+4 hasta el final del turno. Titan Forge={3}, {T}: Pon un contador de carga sobre la Fragua de titanes. {T}, remover tres contadores de carga de la Fragua de titanes: Pon en el campo de batalla una ficha de criatura artefacto Golem incolora 9/9. Titania's Boon=Pon un contador +1/+1 en cada criatura de tu control. Titania's Chosen=Siempre que un jugador juegue un hechizo verde, pon un contador +1/+1 sobre el Elegido de Titania. Titania's Song=Cada artefacto que no sea criatura pierde su habilidad activada y se convierte en un criatura artefacto con fuerza y resistencia igual al coste de mana convertido. Si Titania?s Song deja el juego, este efecto continua hasta el final del turno. Titanic Bulvox=Arrolla. Metamorfosis {4}{G}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Titanic Growth=La criatura objetivo obtiene +4/+4 hasta el final del turno. Titanic Ultimatum=Hasta el final del turno, las criaturas que controlas obtienen +5/+5 y ganan las habilidades de danar primero, vinculo vital y arrollar. Titanium Golem={1}{W}: El Golem de titanio gana danar primero hasta el final del turno. Titan's Revenge=La Venganza del titan hace X puntos de dano a la criatura o jugador objetivo. Enfrentate con un oponente. Si ganas, regresa la Venganza del titan a la mano de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Tithe=Busca en tu biblioteca una carta de una llanura. Si tu controlas menos tierras que un oponente, busca en tu biblioteca una carta adicional de llanura. Muestra estas cartas y ponla en tu mano. Luego baraja tu biblioteca. Tivadar of Thorn=Dana primero, proteccion contra rojo. Cuando Tivadar de Espino entre en juego, destruye el Trasgo objetivo. Tivadar's Crusade=Destruye todos los trasgos. To Arms!=Endereza todas las criaturas que controlas. Roba una carta. Tobias Andrion= Tobita, Master of Winds=Las criaturas que controles tienen la habilidad de volar. Toil to Renown=Ganas 1 vida por cada artefacto, criatura y tierra girada que controles. Toils of Night and Day=Gira o endereza el permanente objetivo, luego gira o endereza otro permanente objetivo. Tok-Tok, Volcano Born=Proteccion contra rojo. Si una fuente roja fuera a hacer dano a un jugador, en vez de eso, le hace esa cantidad de dano mas 1. Tolaria West=Tolaria Oeste entra en juego girada. {T}: Agrega {U} a tu reserva de mana. Transmutar {1}{U}{U} ({1}{U}{U}, descartar esta carta: Busca en tu biblioteca una carta con coste de mana convertido de 0, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo como un conjuro). Tolaria={T}: anade {U} a tu reserva de mana. {T}: la criatura objetivo pierde la habilidad de agrupar y "agrupa con otras" hasta final del turno. Juega esta habilidad solo durante tu mantenimiento. Tolarian Academy={T}: anade {U} a tu reserva de mana por cada artefacto que controles. Tolarian Drake=Vuela, Cambia de fase. Tolarian Emissary=Estimulo {1}{W}. Vuela. Cuando la Emisaria Tolariana entra en juego, si pagaste el coste de estimulo, destruye el encantamiento objetivo. Tolarian Entrancer=Siempre que el Hipnotizador tolariano sea bloqueado por una criatura, gana el control de esa criatura al final del combate. Tolarian Sentinel=Vuela. {U}, {T}, descartar una carta: Regresa el permanente objetivo que controles a la mano de su propietario. Tolarian Serpent=Al comienzo de tu mantenimiento, pon las siete cartas superiores de tu biblioteca en tu cementerio. Tolarian Winds=Descartate de tu mano, luego roba esa cantidad de cartas. Tolsimir Wolfblood=Las otras criaturas verdes que controlas obtienen +1/+1. Las otras criaturas blancas que controlas obtienen +1/+1. {T}: Pon en juego una ficha de criatura legendaria Lobo verde y blanca 2/2 llamada Voja. Tomb Hex=La criatura objetivo obtiene -2/-2 hasta el final del turno. Aterrizaje Si una tierra entro al campo de batalla bajo tu control este turno, en vez de eso, esa criatura obtiene -4/-4 hasta el final del turno. Tomb of Urami={T}: Agrega {B} a tu reserva de mana. La Tumba de Urami te hace 1 punto de dano si no controlas un Ogro. {2}{B}{B}, {T}, sacrificar todas las tierras que controlas: Pon en juego una ficha de criatura legendaria Espiritu Demonio negra 5/5 llamada Urami con la habilidad de volar. Tombfire=El jugador objetivo remueve del juego todas las cartas que tengan retrospectiva de su cementerio. Tombstalker=Vuela. Excavar (Puedes remover del juego cualquier cantidad de cartas de tu cementerio en cuanto juegues este hechizo. Jugarlo te cuesta {1} menos por cada carta removida de esta manera.) Tombstone Stairwell=Mantenimiento acumulativo {1}{B}. Al comienzo de cada mantenimiento, si la Escalera de lapidas esta en juego, cada jugador pone en juego una ficha de criatura zombie negra 2/2 en juego y con la habilidad de prisa por cada carta de criatura en su cementerio Tome Scour=El jugador objetivo pone las primeras cinco cartas de su biblioteca en su cementerio. Tomorrow, Azami's Familiar=Si fueras a robar una carta, en vez de eso, mira las primeras tres cartas de la parte superior de tu biblioteca. Pon una de esas cartas en tu mano y el resto, en la parte inferior de tu biblioteca en cualquier orden. Tomoya the Revealer={3}{U}{U}, {T}: El jugador objetivo roba X cartas, donde X es la cantidad de cartas en tu mano. Tonic Peddler={W}, {T}, descartar una carta de tu mano: el jugador objetivo gana 3 vidas. Tooth and Claw=Sacrificar dos criaturas: pon un ficha de criatura Carnivoro roja 3/1 en juego. Tooth and Nail=Elige uno: Busca en tu biblioteca hasta dos cartas de criatura, muestralas, ponlas en tu mano y luego baraja tu biblioteca; o pon hasta dos cartas de criatura de tu mano en juego. Entrelazar {2}. (Si pagas el coste de entrelazar, juega ambas opciones.) Tooth of Chiss-Goria=Afinidad por artefactos. (Jugar este hechizo te cuesta {1} menos por cada artefacto que controles.) Puedes jugar el Diente de Chiss-Goria en cualquier momento en que pudieras jugar un instantaneo. {T}: La criatura objetivo obtiene +1/+0 hasta el final del turno. Tooth of Ramos={T}: anade {W} a tu reserva de mana. Sacrificar el Diente de Ramos: anade {W} a tu reserva de mana. Topan Ascetic=Girar una criatura enderezada que controlas: El Asceta topano obtiene +1/+1 hasta el final del turno. Topple=Retira del juego la criatura objetivo con la fuerza mas grande. Tor Giant= Tor Wauki={T}: Tor Wauki hace 2 puntos de dano a la criatura atacante o bloqueadora objetivo. Torch Drake=Vuela. {1}{R}: El Draco de antorcha obtiene +1/+0 hasta el final del turno. Torch Fiend={R}, sacrificar el Demonio de la antorcha: Destruye el artefacto objetivo. Torch Slinger=Estimulo {1}{R}. (Puedes pagar {1}{R} adicionales en cuanto lances este hechizo.) Cuando el Hondero de antorcha entre al campo de batalla, si fue estimulado, hace 2 puntos de dano a la criatura objetivo. Torch Song=Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Cancion de las antorchas. {2}{R}, sacrificar la Cancion de las antorchas: la Cancion de las antorchas hace X puntos de dano a la criatura o jugador objetivo, donde X es el numero de contadores de versos sobre la Cancion de las antorchas. Torchling={R}: Endereza el Antorchoide. {R}: La criatura objetivo bloquea al Antorchoide este turno si puede. {R}: Cambia el objetivo del hechizo objetivo que hace objetivo solo al Antorchoide. {1}: El Antorchoide obtiene +1/-1 hasta el final del turno. {1}: El Antorchoide obtiene -1/+1 hasta el final del turno. Torii Watchward=Vigilancia (Esta criatura no se gira al atacar.) Migracion de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 4 o menos de tu cementerio a tu mano.) Torment=La criatura encantada obtiene -3/-0. Tormented Angel=Vuela. Tormented Pariah=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Paria atormentado. Tormented Soul=El Alma atormentada no puede bloquear y es imbloqueable. Tormentor Exarch=Cuando el Exarca atormentador entre al campo de batalla, elige uno: La criatura objetivo obtiene +2/+0 hasta el final del turno, o la criatura objetivo obtiene -0/-2 hasta el final del turno. Tormentor's Trident=La criatura equipada obtiene +3/+0 y ataca cada turno si puede. Equipar {3}. Tormod's Crypt={T}, sacrificar la Cripta de Tormod: Exilia todas las cartas del cementerio del jugador objetivo. Tornado Elemental=Cuando el Elemental de tornado entra en juego, le hace 6 puntos de dano a cada criatura con la habilidad de volar. Puedes hacer que el Elemental de tornado haga su dano de combate al jugador defensor como si no hubiera sido bloqueado. Tornado=Mantenimiento acumulativo: {G}. {2}{G}, paga 3 vidas por cada contador de velocidad en el Tornado: destruye el permanente objetivo y pon un contador de velocidad en el Tornado. Juega esta habilidad solo una vez cada turno. Torpid Moloch=Defensor (Esta criatura no puede atacar.) Sacrificar tres tierras: El Moloc aletargado pierde la habilidad de defensor hasta el final del turno. Torpor Dust=Destello. Encantar criatura. La criatura encantada obtiene -3/-0. Torpor Orb=Las criaturas no hacen que se disparen habilidades cuando entran al campo de batalla. Torrent of Fire=El Torrente de fuego hace una cantidad de dano igual al coste de mana convertido mas alto que haya entre los permanentes que controles a la criatura o jugador objetivo. Torrent of Lava=Cada jugador puede girar cualquier numero de criaturas enderezadas que controle. El Torrente de lava hace X puntos de dano a cada criatura sin la habilidad de volar que no se giro de esta manera. El Torrente de lava hace X-1 danos a cada criatura sin la habilidad de volar. Torrent of Souls=Regresa al juego hasta una carta de criatura objetivo de tu cementerio si se uso {B} para jugar el Torrente de almas. Las criaturas que controla el jugador objetivo obtienen +2/+0 y ganan la habilidad de prisa hasta el final del turno si se uso {R} para jugar el Torrente de almas. (Haz ambos si se uso {B}{R}.) Torrent of Stone=El Torrente de piedra hace 4 puntos de dano a la criatura objetivo. Empalmar con lo arcanoSacrificar dos montanas. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Torsten Von Ursus= Tortoise Formation=Las criaturas que controlas ganan la habilidad de velo hasta el final del turno. (No pueden ser objetivo de hechizos o habilidades.) Torture Chamber=Al comienzo de tu mantenimiento, pon un contador de dolor en la Sala de torturas. Al final del turno, la Sala de torturas te hace dano igual al numero de contadores de dolor sobre el. {1}, {T}: quitar todos los contadores de dolor de la Sala de torturas: la Sala de torturas hace dano igual a los contadores de dolor a la criatura objetivo. Torture=Encantar criatura. {1}{B}: Pon un contador -1/-1 sobre la criatura encantada. Tortured Existence={B}, descartar una carta de criatura de tu mano: devuelve la criatura objetivo de tu cementerio a tu mano. Toshiro Umezawa=Bushido 1 (Cuando esta criatura bloquee o sea bloqueada, obtiene +1/+1 hasta el final del turno). Siempre que una criatura que controle un oponente vaya a un cementerio desde el juego, puedes jugar la carta de instantaneo objetivo de tu cementerio. Si esa carta fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Total War=Siempre que un jugador ataca con una o mas criaturas, destruye todas la criaturas enderezadas objetivo que no sean muro que el jugador controla y no atacaron, excepto por criaturas que el jugador no ha controlado continuamente desde el comienzo del turno. Totally Lost=Pon el permanente objetivo que no sea tierra en la parte superior de la biblioteca de su propietario. Totem Speaker=Siempre que una Bestia entre en juego, puedes ganar 3 vidas. Totem-Guide Hartebeest=Cuando el Alcelafo guia de totem entre al campo de batalla, puedes buscar en tu biblioteca una carta de aura, mostrarla, ponerla en tu mano y luego barajar tu biblioteca. Touch of Brilliance=Roba dos cartas. Touch of Darkness=Cualquier numero de criaturas se convierten en negro hasta el final del turno. Touch of Death=El Roce Mortal hace 1 punto de dano al jugador objetivo. Ganas 1 vida. Roba una carta al comienzo del siguiente mantenimiento. Touch of Invisibility=La criatura objetivo es imbloqueable este turno. Roba una carta. Touch of the Eternal=Al comienzo de tu mantenimiento, cuenta el numero de permanentes que controlas. Tu total de vidas se convierte en ese numero. Touch of Vitae=La criatura objetivo gana la habilidad de prisa y "{0}: endereza esta criatura. Juega esta habilidad solo una vez." hasta el final del turno. Roba una carta el comienzo del siguiente mantenimiento. Touchstone={T}: gira el artefacto objetivo que no controles. Tourach's Chant=Al comienzo de tu mantenimiento, sacrifica el Canto a Tourach, a menos que pagues {B}. Cada vez que un jugador ponga un bosque en el campo de batalla, el Canto a Tourach hace 3 puntos de dano a ese jugador a menos que el o ella ponga un contador -1/-1 sobre una criatura que controla. Tourach's Gate=El Portal de Tourach solo puede encantar tierras de tu control. Sacrifica un thrull: pon tres contadores de tiempo sobre el Portal de Tourach. Al comienzo de tu mantenimiento, quita un contador de tiempo del Portal de Tourach. Si no hay contadores de tiempo sobre el, sacrificalo. La tierra encantada obtiene: {T}: Las criaturas atacantes que controlas obtiene +2/-1 hasta el final del turno. Tovolar's Magehunter=Siempre que un oponente lance un hechizo, la Cazamagos de Tovolar le hace 2 puntos de dano a ese jugador. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Cazamagos de Tovolar. Tower Above=({2/G} puede pagarse con dos mana cualesquiera o con {G}. El costo de mana convertido de esta carta es 6.) Hasta el final del turno la criatura objetivo obtiene +4/+4 y gana las habilidades de debilitar, arrollar y "cuando esta criatura ataque, la criatura objetivo la bloquea este turno si puede". (Hace dano a las criaturas en forma de contadores -1/-1.) Tower Defense=Las criaturas que controlas obtienen +0/+5 y ganan la habilidad de alcance hasta el final del turno. Tower Drake=Vuela. {W}: El Draco de la torre obtiene +0/+1 hasta el final del turno. Tower Gargoyle=Vuela. Tower Geist=Vuela. Cuando el Geist de la torre entre al campo de batalla, mira las primeras dos cartas de tu biblioteca. Pon una de ellas en tu mano y la otra en tu cementerio. Tower of Calamities={8}, {T}: La Torre de las calamidades hace 12 puntos de dano a la criatura objetivo. Tower of Champions={8}, {T}: La criatura objetivo obtiene +6/+6 hasta el final del turno. Tower of Coireall={T}: La criatura objetivo no puede ser bloqueada por muros este turno. Tower of Eons={8}, {T}: Ganas 10 vidas. Tower of Fortunes={8}, {T}: Roba cuatro cartas. Tower of Murmurs={8}, {T}: El jugador objetivo pone las primeras ocho cartas de su biblioteca en su cementerio. Tower of the Magistrate={T}: anade {1} a tu reserva de mana. {1}, {T}: la criatura objetivo gana proteccion contra artefactos hasta el final del turno. Towering Baloth=Metamorfosis {6}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Towering Indrik=Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Towering Thunderfist={W}: El Punotrueno imponente gana la habilidad de vigilancia hasta el final del turno. Town Sentry=Cada vez que el Centinela de la ciudad bloquee, obtiene +0/+2 hasta el final del turno. Toxic Iguanar=El Iguanar toxico tiene toque mortal mientras controles un permanente verde. (Siempre que haga dano a una criatura, destruye esa criatura.) Toxic Nim=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {B}: Regenera al Nim toxico. Toxic Stench=La criatura objetivo que no sea negra obtiene -1/-1 hasta el final del turno. Umbral En vez de eso, destruye esa criatura. No puede ser regenerado. (Tienes umbral si hay siete o mas cartas en tu cementerio.) Toxin Sliver=Siempre que un Fragmentado haga dano de combate a una criatura, destruye esa criatura. No puede ser regenerada. Toymaker={1}, {T}, descartar una carta de tu mano: el artefacto que no sea criatura se convierte en una criatura artefacto con fuerza y resistencia igual a su coste de mana convertido hasta el final del turno. Trace of Abundance=Encantar tierra. La tierra encantada tiene la habilidad de velo. (No puede ser objetivo de hechizos o habilidades.) Siempre que la tierra encantada se gire para obtener mana, su controlador agrega un mana de cualquier color a su reserva de mana (ademas del mana que produce la tierra). Tracker={G}{G}, {T}: el Rastreador hace dano igual a su fuerza a la criatura objetivo. Esa criatura hace dano igual a su fuerza al Rastreador. Tracker's Instincts=Muestra las cuatro primeras cartas de tu biblioteca. Pon en tu mano una carta de criatura que se encuentre entre ellas y pon el resto en tu cementerio. Retrospectiva {2}{U}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Trade Caravan=Al comienzo de tu mantenimiento, pon un contador de moneda en la Caravana de mercaderes. Quita 2 contadores de moneda de la Caravana de mercaderes: endereza la tierra basica objetivo. Juega esta habilidad solo durante el mantenimiento del oponente. Trade Routes={1}: Regresa la tierra objetivo que controles a la mano de su propietario. {1}, descartar una carta de tierra de tu mano: Roba una carta. Trade Secrets=El oponente objetivo roba dos cartas, luego robas hasta cuatro cartas. Ese oponente puede repetir este proceso tantas veces como elija. Tradewind Rider=Vuela. {T}, girar dos criaturas enderezadas de tu control: devuelve el permanente objetivo a la mano de su propietario. Trading Post={1}, {T}, descartar una carta: Ganas 4 vidas. {1}, {T}: pagar 1 vida: Pon en el campo de batalla una ficha de criatura Cabra blanca 0/1. {1}, {T}, sacrificar una criatura: Regresa la carta de artefacto objetivo de tu cementerio a tu mano. {1}, {T}, sacrificar un artefacto: Roba una carta. Tragic Poet={T}, sacrifica la Poetisa tragica: devuelve la carta de encantamiento objetivo de tu cementerio a tu mano. Tragic Slip=La criatura objetivo obtiene -1/-1 hasta el final del turno. Necrario En vez de eso, esa criatura obtiene -13/-13 hasta el final del turno si una criatura murio este turno. Trailblazer=La criatura objetivo es imbloqueable este turno. Trailblazer's Boots=La criatura equipada tiene la habilidad de cruzar tierras no basicas. (Es imbloqueable mientras el jugador defensor controle una tierra no basica.) Equipar {2}. Train of Thought=Reproducir {1}{U} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir.) Roba una carta. Trained Armodon= Trained Caracal=Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Trained Cheetah=Cuando el Guepardo capacitado sea bloqueado, obtiene +1/+1 hasta el final del turno. Trained Jackal= Trained Orgg= Trained Pronghorn=Descartar una carta de tu mano: Preven todo el dano que se le fuera a hacer al Berrendo entrenado este turno. Training Drone=El Zangano de entrenamiento no puede atacar o bloquear a menos que este equipado. Training Grounds=Cuesta hasta {2} menos activar las habilidades activadas de las criaturas que controlas. Este efecto no puede reducir la cantidad de mana que cuesta activar una habilidad a menos de un mana. Traitorous Blood=Gana el control de la criatura objetivo hasta el final del turno. Enderezala. Gana las habilidades de arrollar y prisa hasta el final del turno. Traitorous Instinct=Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Hasta el final del turno, obtiene +2/+0 y gana la habilidad de prisa. Traitor's Clutch=La criatura objetivo obtiene +1/+0, es negra y gana la habilidad de desvanecerse hasta el final del turno. (Solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Retrospectiva {1}{B} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Traitor's Roar=Gira la criatura objetivo enderezada. Esa criatura hace una cantidad de dano igual a su fuerza a su controlador. Conspirar. (En cuanto juegues este hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir un nuevo objetivo para la copia.) Tranquil Domain=Destruye todos los encantamientos globales. Tranquil Garden={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {G} o {W} a tu reserva de mana. El Jardin apacible no se endereza durante tu proximo paso de enderezar. Tranquil Grove={1}{G}{G}: Destruye todos los otros encantamientos. Tranquil Path=Destruye todos los encantamientos. Roba una carta. Tranquil Thicket=La Maleza tranquila entra en juego girada. {T}: Agrega {G} a tu reserva de mana. Ciclo {G}. ({G}, descartar esta carta de tu mano: Roba una carta.) Tranquility=Destruye todos los encantamientos. Transcendence=No pierdes el juego por tener 0 o menos vidas. Cuando tengas 20 o mas vidas, pierdes el juego. Siempre que pierdas vida, ganas 2 vidas por cada vida que hayas perdido. (El dano que se te haga causa que pierdas vida.) Transcendent Master=Subir de nivel {1}. ({1}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 6-11 6/6 Vinculo vital. NIVEL 12+ 9/9 Vinculo vital. El Maestro trascendente es indestructible. Transguild Courier=El Mensajero transgremial es de todos los colores (incluso si esta carta no esta en juego). Transguild Promenade=El Paseo transgremial entra al campo de batalla girado. Cuando el Paseo transgremial entre al campo de batalla, sacrificalo a menos que pagues {1}. {T}: Agrega un mana de cualquier color a tu reserva de mana. Transluminant={W}, sacrificar la Transluminante: Pon en juego una ficha de criatura Espiritu blanca 1/1 con la habilidad de volar al final del turno. Transmogrifying Licid={1}, {T}: el Licido transformador pierde todas las habilidades, se convierte en un encantar criatura encantando la criatura objetivo, y gana "la criatura encantada obtiene +1/+1 y es un artefacto todavia se considera una criatura" y "1: finaliza este efecto. Transmutation=Intercambia la fuerza y la resistencia de la criatura objetivo hasta el final del turno. Transmute Artifact=Como coste adicional para jugar Transmute Artifact, sacrifica un artefacto -- Busca en tu biblioteca un artefacto -- Si el coste de mana convertido de esa carta es menos o igual al artefacto sacrificado, ponlo en juego -- Si es mas grande, puedes pagar el coste diferente -- Si lo haces, ponlo en juego. Si no lo haces, ponlo en el cementerio de su propietario. Baraja tu biblioteca. Trap Digger={2}{W}, {T}: Pon un contador de trampa sobre la tierra objetivo que controles. Sacrificar una tierra con un contador de trampa sobre ella: El Cavador de trampas hace 3 puntos de dano a la criatura objetivo atacante que no tenga la habilidad de volar. Trap Runner={T}: la criatura atacante imbloqueable se considera bloqueada. Trapfinder's Trick=El jugador objetivo muestra su mano y descarta todas las cartas de Trampa. Trapjaw Kelpie=Destello. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Trapmaker's Snare=Busca en tu biblioteca una carta de Trampa, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Traproot Kami=Defensor (Esta criatura no puede atacar). La resistencia del Kami trampa de raices es igual al numero de bosques en juego. El Kami trampa de raices puede bloquear como si tuviera la habilidad de volar. Trash for Treasure=Como coste adicional para jugar Oro por baratijas, sacrifica un artefacto. Regresa la carta de artefacto objetivo de tu cementerio al juego. Traumatic Visions=Contrarresta el hechizo objetivo. Ciclo de tierra basica {1}{U}. ({1}{U}, descartar esta carta: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Traumatize=El jugador objetivo pone la mitad superior de su biblioteca, redondeada hacia abajo, en su cementerio. Travel Preparations=Elige hasta dos criaturas objetivo y pon un contador +1/+1 sobre cada una. Retrospectiva {1}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Traveler's Amulet={1}, sacrificar el Amuleto del viajero: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Traveler's Cloak=Cuando el Manto de la Viajera entra en juego, elige un tipo de tierra. La criatura encantada tiene la habilidad de cruzar tierras del tipo elegido. Traveling Plague=Al comienzo del mantenimiento de cada jugador, pon un contador de plaga sobre la Peste viajera. La criatura encantada obtiene -1/-1 por cada contador de plaga que haya sobre la Peste viajera. Cuando la criatura encantada salga de juego, el controlador de esa criatura regresa la Peste viajera del cementerio de su propietario al juego. Treacherous Link=Todo el dano que fuera a recibir dano a la criatura encantada es hecho a su controlador. Treacherous Pit-Dweller=Cuando el Morador traicionero del abismo entre al campo de batalla desde un cementerio, el oponente objetivo gana el control de el. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Treacherous Urge=El oponente objetivo muestra su mano. Puedes poner en juego una carta de criatura de ahi bajo tu control. Esa criatura tiene la habilidad de prisa. Sacrificala al final del turno. Treacherous Vampire=Vuela. Siempre que el Vampiro traicionero ataque o bloquee, sacrificalo a menos que remuevas del juego una carta de tu cementerio. Umbral El Vampiro traicionero obtiene +2/+2 y tiene: "Cuando el Vampiro traicionero vaya a un cementerio desde el juego, pierdes 6 vidas". Treacherous Werewolf=Umbral El Hombre lobo traicionero obtiene +2/+2 y tiene: "Cuando el Hombre lobo traicionero vaya a un cementerio desde el juego, pierdes 4 vidas". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Treachery=Cuando la Traicion entra en juego, endereza hasta cinco tierras. Controlas la criatura encantada. Treasure Hunt=Muestra cartas de la parte superior de tu biblioteca hasta que muestres una carta que no sea tierra, luego pon todas las cartas mostradas de esta manera en tu mano. Treasure Hunter=Cuando el Buscador de Tesoros entre en juego, puedes regresar la carta de artefacto objetivo de tu cementerio a tu mano. Treasure Mage=Cuando el Mago de tesoros entre al campo de batalla, puedes buscar en tu biblioteca una carta de artefacto con coste de mana convertido de 6 o mas, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Treasure Trove={2}{U}{U}: Roba una carta. Treasured Find=Regresa la carta objetivo de tu cementerio a tu mano. Exilia el Hallazgo preciado Treasury Thrull=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Siempre que el Thrull del tesoro ataque, puedes regresar la carta de artefacto, criatura o encantamiento objetivo de tu cementerio a tu mano. Tree Monkey=Alcance. Tree of Redemption=Defensor. {T}: Intercambia tu total de vidas con la resistencia del rbol de la redencion. Tree of Tales=(El Arbol de los cuentos no es un hechizo.) {T}: Agrega {G} a tu reserva de mana. Treefolk Harbinger=Cuando el Heraldo pueblo arboreo entre en juego, puedes buscar en tu biblioteca una carta de Pueblo-arboreo, mostrarla, barajar tu biblioteca y poner esa carta en su parte superior. Treefolk Healer={2}{W}, {T}: preven los siguientes 2 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Treefolk Mystic=Siempre que una criatura bloquea o es bloqueada por el Mistico del pueblo arboreo, destruye todos los encantamientos en esa criatura. Treefolk Seedlings=La resistencia de los Pimpollos del Pueblo Arboreo es igual al numero de bosques que controles. Treespring Lorian=Metamorfosis {5}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Treetop Bracers=Encantar criatura. La criatura encantada obtiene +1/+1 y no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar. Treetop Defense=Lanza la Defensa de los arboles durante el paso de declarar atacantes y solo si tu has sido atacado este paso. Las criaturas que controlas ganan la habilidad de alcance hasta el final de turno. Treetop Rangers=El Guardabosque de las copas no puede ser bloqueado excepto por criaturas con la habilidad de volar. Treetop Scout=El Explorador de las copas no puede ser bloqueado excepto por criaturas que tengan la habilidad de volar. Treetop Sentinel=Vuela, proteccion contra verde. Treetop Village=La Aldea en las Copas entra al campo de batalla girada. {T}: Agrega {G} a tu reserva de mana. {1}{G}: La Aldea en las Copas se convierte en una criatura Simio verde 3/3 con la habilidad de arrollar hasta el final del turno. Sigue siendo una tierra. Tremble=Cada jugador sacrifica una tierra. Tremor=El Temblor hace 1 punto de dano a cada criatura que no tenga la habilidad de volar. Trench Gorger=Arrolla. Cuando el Engullidor de trincheras entre al campo de batalla, puedes buscar en tu biblioteca cualquier cantidad de cartas de tierra, exiliarlas y luego barajar tu biblioteca. Si lo haces, la fuerza y la resistencia del Engullidor de trincheras son iguales al numero de cartas exiliadas de esta manera. Trench Wurm={2}{R}, {T}: destruye la tierra que no se basica objetivo. Trenching Steed=Sacrifica una tierra: el Corcel Zanjador obtiene +0/+3 hasta el final del turno. Trepanation Blade=Siempre que la criatura equipada ataque, el jugador defensor muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra. La criatura obtiene +1/+0 hasta el final del turno por cada carta mostrada de esta manera. Ese jugador pone las cartas mostradas en su cementerio. Equipar {2}. Trespasser il-Vec=Descartar una carta: El Intruso il-Vec gana la habilidad de desvanecerse hasta el final del turno. (Solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Trespassing Souleater={UP}: El Devoraalmas invasor es imbloqueable este turno. ({UP} puede pagarse con {U} o con 2 vidas.) Tresserhorn Sinks=Los Huecos de Tresserhorn entran en juego girados. {T}: Agrega {B} o {R} a tu reserva de mana. Tresserhorn Skyknight=Vuela. Preven todo el dano que fuera a ser hecho al Caballero celeste de Tresserhorn por criaturas que danan primero. Trestle Troll=Defensor. Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.). {1}{B}{G}: Regenera el Trol del viaducto. Treva, the Renewer=Vuela Siempre que la Treva, la Renovadora hace dano de combate a un jugador, puedes pagar {2}{W}. Si lo haces, elige un color. Gana 1 vida por cada permanente de ese color. Treva's Attendant={1}, sacrificar Asistente de Treva: anade {G}{W}{U} a tu reserva de mana. Treva's Charm=Elige uno - destruye el encantamiento objetivo; o retira del juego la criatura atacante objetivo; o roba una carta, luego descarta de una carta de tu mano. Treva's Ruins=Las Ruinas de Treva son un cubil adicionalmente a su tipo de tierra. Cuando las Ruinas de Treva entren en juego, sacrificalas a menos que regreses a la mano de su propietario una tierra que controles que no sea cubil. {T}: Anade {G}, {W} o {U} a tu reserva de mana. Trial (Trial/Error)=Regresa todas las criaturas bloqueando a o bloqueadas por la criatura objetivo a la mano de su propietario. Triangle of War={2}, sacrificar el Triangulo de guerra: elige la criatura objetivo de tu control y la criatura objetivo que controla un oponente. Cada criatura hace dano igual a su poder a la otra. Triassic Egg={3}, {T}: pon un contador de incubacion en el Huevo triasico. Quita dos contadores de incubacion del Huevo triasico, sacrificar el Huevo triasico: pon la criatura de tu mano o tu cementerio en juego. Tribal Flames=Las Flamas tribales hacen X puntos de dano a la criatura o jugador objetivo, donde X es el numero de tipos de tierra basica que haya entre las tierras que controles. Tribal Forcemage=Metamorfosis {1}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Magofuerza tribal sea puesto boca arriba, las criaturas del tipo de tu eleccion obtienen +2/+2 y ganan la habilidad de arrollar hasta el final del turno. Tribal Golem=El Golem tribal tiene la habilidad de arrollar mientras controles una Bestia, la habilidad de prisa mientras controles un Trasgo, la habilidad de danar primero mientras controles un Soldado, la habilidad de volar mientras controles un Hechicero y "{B}: Regenera al Golem tribal" mientras controles un Zombie. Tribal Unity=Las criaturas del tipo de tu eleccion obtienen +X/+X hasta el final del turno. Tribute to Hunger=El oponente objetivo sacrifica una criatura. Ganas vidas igual a la resistencia de esa criatura. Tribute to the Wild=Cada oponente sacrifica un artefacto o encantamiento. Trickbind=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Contrarresta la habilidad activada o disparada objetivo. Si la habilidad de un permanente es contrarrestada de esta manera, las habilidades activadas de ese permanente no pueden jugarse este turno. (Las habilidades de mana no pueden hacerse objetivo.) Trickery Charm=Elige uno: La criatura objetivo gana la habilidad de volar hasta el final del turno; o el tipo de la criatura objetivo es del tipo de criatura de tu eleccion hasta el final del turno; o mira 4 cartas de la parte superior de tu biblioteca, luego regresalas en cualquier orden. Tricks of the Trade=Encantar criatura. La criatura encantada obtiene +2/+0 y es imbloqueable. Trickster Mage={U}, {T}, descartar una carta de tu mano: gira o endereza el artefacto, criatura, o tierra objetivo. Triclopean Sight=Destello. Encantar criatura. Cuando la Vision triciclopea entre en juego, endereza la criatura encantada. La criatura encantada obtiene +1/+1 y tiene la habilidad de vigilancia. Trigon of Corruption=El Trigono de corrupcion entra al campo de batalla con tres contadores de carga sobre el. {B}{B}, {T}: Pon un contador de carga sobre el Trigono de corrupcion. {2}, {T}, remover un contador de carga del Trigono de corrupcion: Pon un contador -1/-1 sobre la criatura objetivo. Trigon of Infestation=El Trigono de infestacion entra al campo de batalla con tres contadores de carga sobre el. {G}{G}, {T}: Pon un contador de carga sobre el Trigono de infestacion. {2}, {T}, remover un contador de carga del Trigono de infestacion: Pon en el campo de batalla una ficha de criatura Insecto verde 1/1 con la habilidad de infectar. Trigon of Mending=El Trigono de reparacion entra al campo de batalla con tres contadores de carga sobre el. {W}{W}, {T}: Pon un contador de carga sobre el Trigono de reparacion. {2}, {T}, remover un contador de carga del Trigono de reparacion: El jugador objetivo gana 3 vidas. Trigon of Rage=El Trigono de furia entra al campo de batalla con tres contadores de carga sobre el. {R}{R}, {T}: Pon un contador de carga sobre el Trigono de furia. {2}, {T}, remover un contador de carga del Trigono de furia: La criatura objetivo obtiene +3/+0 hasta el final del turno. Trigon of Thought=El Trigono de pensamiento entra al campo de batalla con tres contadores de carga sobre el. {U}{U}, {T}: Pon un contador de carga sobre el Trigono de pensamiento. {2}, {T}, remover un contador de carga del Trigono de pensamiento: Roba una carta. Trinisphere=Mientras la Triniesfera este enderezada, cada hechizo que fuera a costar menos de tres mana para jugarlo cuesta tres mana para jugarlo. (El mana adicional en el coste puede ser pagado con mana de cualquier color o mana incoloro. Por ejemplo, un hechizo que fuera a costar {1}{B} para jugarlo, en vez de eso, cuesta {2}{B} para jugarlo.) Trinket Mage=Cuando el Mago de baratijas entre al campo de batalla, puedes buscar en tu biblioteca una carta de artefacto con coste de mana convertido de 1 o menos, mostrarla y ponerla en tu mano. Si lo haces, baraja tu biblioteca. Trip Noose={2}, {T}: Gira la criatura objetivo. Trip Wire=Destruye la criatura objetivo con la habilidad de equitacion. Triskelavus=Vuela. El Trisquelavo entra en juego con tres contadores +1/+1 sobre el. {1}, remover un contador +1/+1 del Trisquelavo: Pon en juego una ficha de criatura artefacto Trisquelavita 1/1 con la habilidad de volar. Tiene "Sacrificar esta criatura: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo". Triskelion=El Trisquelion entra al campo de batalla con tres contadores +1/+1 sobre el. Remover un contador +1/+1 del Trisquelion: El Trisquelion hace 1 punto de dano a la criatura o jugador objetivo. Triumph of Cruelty=Al comienzo de tu mantenimiento, el oponente objetivo descarta una carta si controlas a la criatura con mayor fuerza o que empata por la mayor fuerza. Triumph of Ferocity=Al comienzo de tu mantenimiento, roba una carta si controlas a la criatura con mayor fuerza o que empata por la mayor fuerza. Triumph of the Hordes=Hasta el final del turno, las criaturas que controlas obtienen +1/+1 y ganan las habilidades de arrollar e infectar. (Las criaturas con infectar hacen dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Trokin High Guard= Troll Ascetic=Antimaleficio. {1}{G}: Regenera el Asceta Trol. Trollhide=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene "{1}{G}: Regenera esta criatura". (La proxima vez que la criatura fuera a ser destruida este turno, no lo es. En vez de eso, girala, remueve todo el dano de ella y remuevela del combate.) Troll-Horn Cameo={T}: anade {R} o {G} a tu reserva de mana. Trolls of Tel-Jilad={1}{G}: Regenera la criatura verde objetivo. Tromp the Domains=Hasta el final del turno, las criaturas que controlas ganan la habilidad de arrollar y obtienen +1/+1 por cada tipo de tierra basico entre las tierras que controlas. Trophy Hunter={1}{G}: La Cazadora de trofeos hace 1 punto de dano a la criatura objetivo con la habilidad de volar. Siempre que una criatura con la habilidad de volar que haya recibido dano de la Cazadora de trofeos este turno vaya a un cementerio, pon un contador +1/+1 sobre la Cazadora de trofeos. Tropical Island={T}: Anade {G} o {U} a tu reserva de mana. Tropical Storm=La Tormenta tropical hace X puntos de dano a cada criatura con la habilidad de volar y 1 dano adicional a cada criatura azul. Trostani, Selesnya's Voice=Siempre que otra criatura entre al campo de batalla bajo tu control, ganas una cantidad de vidas igual a la resistencia de esa criatura. {1}{G}{W}, {T}: Repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Trostani's Judgment=Exilia a la criatura objetivo, luego repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Troubled Healer=Sacrifica una tierra: preven los siguientes 2 puntos de dano que fuera a recibir la criatura o jugador objetivo este turno. Troublesome Spirit=Vuela. Al final del turno, gira todas las tierras de tu control. Truce=Cada jugador puede robar hasta 2 cartas. Por cada carta menos que 2 que un jugador robo de esta manera, ese jugador gana 2 vidas. True Believer=Tienes la habilidad de velo. True Conviction=Las criaturas que controlas tienen las habilidades de danar dos veces y vinculo vital. Truefire Paladin=Vigilancia.{R}{W}: El Paladin Fuego Autentico obtiene +2/+0 hasta el final del turno.{R}{W}: El Paladin Fuego Autentico gana la habilidad de danar primero hasta el final del turno. Trumpet Blast=Las criaturas atacantes obtienen +2/+0 hasta el final del turno. Trumpeting Armodon={1}{G}: la criatura objetivo bloquea el Armodon berreante este turno si puede. Trusted Advisor=Tu tamano maximo de mano aumenta en dos. Al comienzo de tu mantenimiento, regresa una criatura azul que controles a la mano de su propietario. Trusted Forcemage=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras la Magafuerza fiable este emparejada con otra criatura, cada una de esas criaturas obtiene +1/+1. Trusty Machete=La criatura equipada obtiene +2/+1. Equipar {2}. Truth or Tale=Muestra las primeras cinco cartas de tu biblioteca y separalas en dos montones. Un oponente elige uno de esos montones. Pon una carta del monton elegido en tu mano, luego pon todas las otras cartas mostradas de esta manera en la parte inferior de tu biblioteca en cualquier orden. Trygon Predator=Vuela. Siempre que el Depredador trygon haga dano de combate a un jugador, puedes destruir el artefacto o encantamiento objetivo que controla ese jugador. Tsabo Tavoc=Dana primero, proteccion contra leyendas. {B}{B}, {T}: destruye la leyenda objetivo. No puede ser regenerada. Tsabo's Assassin={T}: destruye la criatura objetivo si comparte un color con el mas comun entre todos los permanentes o el color empata con el mas comun. Una criatura destruida de esta manera no puede ser regenerada. Tsabo's Decree=Elige un tipo de criatura. El jugador objetivo muestra su mano y se descarta de todas las cartas de criatura de ese tipo. Destruye todas las criaturas de ese tipo que el jugador controla. No pueden ser regeneradas. Tsabo's Web=Cuando la Red de Tsabo entra en juego, roba una carta. Las tierras con habilidades activadas que no producen mana no se enderezan durante el paso de enderezar de su controlador. Tsunami=Destruye todas las islas. Tukatongue Thallid=Cuando el Talido tukatong vaya a un cementerio desde el juego, pon en juego una ficha de criatura Saprolin verde 1/1. Tuknir Deathlock=Vuela. {R}{G}, {T}: la criatura objetivo obtiene +2/+2 hasta final del turno. Tuktuk Grunts=Prisa. Siempre que los Soldados de Tuktuk u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre los Soldados de Tuktuk. Tuktuk Scrapper=Siempre que el Pendenciero de Tuktuk u otro Aliado entre al campo de batalla bajo tu control, puedes destruir el artefacto objetivo. Si ese artefacto va a un cementerio de esta manera, el Pendenciero de Tuktuk hace dano al controlador de ese artefacto igual al numero de Aliados que controlas. Tuktuk the Explorer=Prisa. Cuando Tuktuk el explorador vaya a un cementerio desde el campo de batalla, pon en el campo de batalla una ficha de criatura artefacto legendaria Golem Trasgo incolora 5/5 llamada Tuktuk el regresado. Tumble (Rough/Tumble)=Tumbar hace 6 puntos de dano a cada criatura que tenga la habilidad de volar. Tumble Magnet=El Magneto tumbante entra al campo de batalla con tres contadores de carga sobre el. {T}, remover un contador de carga del Magneto tumbante: Gira la criatura o artefacto objetivo. Tundra Kavu={T}: la tierra objetivo es una llanura o una isla hasta el final del turno. Tundra Wolves=Dana primero. Tundra={T}: Anade {W} o {U} a tu reserva de mana. Tunnel Ignus=Siempre que una tierra entre al campo de batalla bajo el control de un oponente, si otra tierra entro al campo de batalla este turno bajo el control de ese jugador, el Ignus del tunel le hace 3 puntos de dano a ese jugador. Tunnel Vision=Nombra una carta. El jugador objetivo muestra cartas de la parte superior de su biblioteca hasta que muestra la carta nombrada. Si lo hace, ese jugador pone la carta nombrada en la parte superior de su biblioteca y el resto de las cartas mostradas en su cementerio. De lo contrario, el jugador baraja su biblioteca. Tunnel=Destruye el muro objetivo. No puede ser regenerado. Tunneler Wurm=Descartar una carta de tu mano: Regenera a la Sierpe excavadora de tuneles. Turbulent Dreams=Como coste adicional para jugar los Suenos turbulentos, descarta X cartas de tu mano. Regresa X permanentes objetivo que no sean tierra a las manos de sus propietarios. Turf Wound=El jugador no puede jugar tierras este turno. Roba una carta. Turn Aside=Contrarresta el hechizo objetivo que hace objetivo a un permanente que controlas. Turn the Tables=Todo el dano de combate que se te fuera a hacer este turno, en vez de eso, se le hace a la criatura atacante objetivo. Turn the Tide=Las criaturas que controlan tus oponentes obtienen -2/-0 hasta el final del turno. Turn to Dust=Destruye el equipo objetivo. Luego agrega {G} a tu reserva de mana. Turn to Frog=La criatura objetivo pierde todas sus habilidades y se convierte en una Rana azul 1/1 hasta el final del turno. Turn to Mist=Remueve del juego la criatura objetivo. Regresa esa carta al juego bajo el control de su propietario al final del turno. Turn to Slag=Convertir en escoria hace 5 puntos de dano a la criatura objetivo. Destruye todos los equipos anexados a esa criatura. Turnabout=Gira o endereza todos los artefactos, criaturas, o tierras que el jugador objetivo controla. Turntimber Basilisk=Toque mortal. (Las criaturas que reciben dano de esta criatura son destruidas. Puedes dividir el dano de combate de esta criatura entre las criaturas que la bloquean o que ella bloquea.) Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes hacer que la criatura objetivo bloquee al Basilisco de Madera Torcida este turno si puede. Turntimber Grove=La Arboleda de Madera Torcida entra al campo de batalla girada. Cuando la Arboleda de Madera Torcida entre al campo de batalla, la criatura objetivo obtiene +1/+1 hasta el final del turno. {T}: Agrega {G} a tu reserva de mana. Turntimber Ranger=Siempre que el Guardabosque de Madera Torcida u otro Aliado entre al campo de batalla bajo tu control, puedes poner en el campo de batalla una ficha de criatura Lobo verde 2/2. Si lo haces, pon un contador +1/+1 sobre el Guardabosque de Madera Torcida. Turtleshell Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {1}{U}: Intercambia la fuerza con la resistencia del Cambiaformas caparazon de tortuga hasta el final del turno. Twiddle=Gira o endereza el artefacto, criatura o tierra objetivo. Twigwalker={1}{G}, sacrificar el Caminavaras: Dos criaturas objetivo obtienen cada una +2/+2 hasta el final del turno. Twilight Drover=Siempre que una ficha de criatura deje el juego, pon un contador +1/+1 sobre el Arriero del crepusculo. {2}{W}, remover un contador +1/+1 del Arriero del crepusculo: Pon en juego dos fichas de criatura Espiritu blanca 1/1 con la habilidad de volar. Twilight Mire={T}: Agrega {1} a tu reserva de mana. {B/G}, {T}: Agrega {B}{B}, {B}{G}, o {G}{G} a tu reserva de mana. Twilight Shepherd=Vuela, vigilancia. Cuando la Pastora del crepusculo entre en juego, regresa a tu mano todas las cartas en tu cementerio que hayan ido alli desde el juego este turno. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Twilight's Call=Puedes jugar el Llamado del Crepusculo cuando puedes jugar un instantaneo si pagas 2 mas para jugarlo. Cada jugador devuelve todas las cartas de criaturas de su cementerio al juego. Twinblade Slasher=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) {1}{G}: El Acuchillador hojas gemelas obtiene +2/+2 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Twincast=Copia el hechizo objetivo de instantaneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Twinning Glass={1}, {T}: Puedes jugar una carta que no sea tierra de tu mano sin pagar su coste de mana si tiene el mismo nombre que un hechizo jugado este turno. Twinstrike=El Golpe gemelo hace 2 puntos de dano a cada una de dos criaturas objetivo. Temerario En vez de eso, destruye esas criaturas si no tienes cartas en tu mano. Twist Allegiance=Tanto tu como el oponente objetivo ganan el control de todas las criaturas que controla el otro hasta el final del turno. Endereza esas criaturas. Esas criaturas ganan la habilidad de prisa hasta el final del turno. Twisted Abomination={B}: Regenera a la Abominacion torcida. Ciclo de pantano {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de pantano, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Twisted Experiment=La criatura encantada obtiene +3/-1. Twisted Image=Intercambia la fuerza con la resistencia de la criatura objetivo hasta el final del turno. Roba una carta. Twisted Justice=El jugador objetivo sacrifica una criatura. Tu robas una cantidad de cartas igual a la fuerza de esa criatura. Twitch=Puedes girar o enderezar el artefacto, criatura o tierra objetivo. Roba una carta. Two-Headed Dragon=Vuela. {1}{R}: El Dragon de dos Cabezas obtiene +2/+0 hasta el final del turno. El Dragon de dos Cabezas no puede ser bloqueado excepto por dos o mas criaturas. El Dragon de dos Cabezas puede bloquear a una criatura adicional. Two-Headed Giant of Foriys=Arrolla. Gigante de dos Cabezas de Foriys puede bloquear a dos criaturas cada combate. Two-Headed Sliver=Todos los Fragmentados tienen "Esta criatura no puede ser bloqueada excepto por dos o mas criaturas". Typhoid Rats=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.) Typhoon=El Tifon hace dano a cada oponente igual al numero de islas que ese jugador controla. Tyrannize=El jugador objetivo descarta su mano a menos que pague 7 vidas. Tyrant of Discord=Cuando el Tirano de la discordia entre al campo de batalla, el oponente objetivo elige al azar un permanente que controla y sacrifica ese permanente. Si un permanente que no sea tierra es sacrificado de esta manera, repite este proceso. Tyrranax={1}{G}: El Tyrranax obtiene -1/+1 hasta el final del turno. Uba Mask=Si un jugador fuera a robar una carta, en vez de eso, ese jugador remueve del juego esa carta boca arriba. Cada jugador puede jugar las cartas que removio del juego con la Mascara de uba este turno. Uktabi Drake=Vuela, prisa. Eco {1}{G}{G} (Al comienzo de tu mantenimiento, si esto entro bajo tu control desde el comienzo de tu ultimo mantenimiento, sacrificalo a menos que pagues su coste de eco.) Uktabi Efreet=Mantenimiento acumulativo {G}. Uktabi Faerie=Vuela. {3}{G}, sacrifica el Hada de Uktabi: destruye el artefacto objetivo. Uktabi Orangutan=Cuando el Orangutan de Uktabi entra en juego, destruye el artefacto objetivo. Uktabi Wildcats=La fuerza y resistencia de los Gatos Monteses de Uktabi son iguales al numero de bosques que controlas. {G}, sacrificar un bosque: Regenera los Gatos Monteses de Uktabi. Ulamog, the Infinite Gyre=Cuando lances a Ulamog, la espiral infinita, destruye el permanente objetivo. Aniquilador 4. (Siempre que esta criatura ataque, el jugador defensor sacrifica cuatro permanentes.) Ulamog es indestructible. Cuando Ulamog vaya a un cementerio desde cualquier parte, su propietario baraja su cementerio en su biblioteca. Ulamog's Crusher=Aniquilador 2. (Siempre que esta criatura ataque, el jugador defensor sacrifica dos permanentes.) El Triturador de Ulamog ataca cada turno si puede. Ulasht, the Hate Seed=Ulasht, la semilla del odio entra en juego con un contador +1/+1 sobre ella por cada otra criatura roja que controles y con un contador +1/+1 sobre ella por cada otra criatura verde que controles. {1}, remover un contador +1/+1 de Ulasht: Elige uno: Ulasht hace 1 punto de dano a la criatura objetivo; o pon en juego una ficha de criatura Saprolin verde 1/1. Ultimate Price=Destruye la criatura monocolor objetivo. Ulvenwald Bear=Necrario Cuando el Oso de Ulvenwald entre al campo de batalla, si una criatura murio este turno, pon dos contadores +1/+1 sobre la criatura objetivo. Ulvenwald Mystics=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a los Misticos de Ulvenwald. Ulvenwald Primordials={G}: Regenera los Primigenios de Ulvenwald. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a los Primigenios de Ulvenwald. Ulvenwald Tracker={1}{G}, {T}: La criatura objetivo que controlas lucha con otra criatura objetivo. (Cada una hace un dano igual a su fuerza a la otra.) Umara Raptor=Vuela. Siempre que el Rapaz de Umara u otro Aliado entre al campo de batalla bajo tu control, puedes poner un contador +1/+1 sobre el Rapaz de Umara. Umbilicus=Al comienzo del mantenimiento de cada jugador, ese jugador devuelve un permanente que controla a la mano de su propietario a menos que pague 2 vidas. Umbra Mystic=Las auras anexadas a los permanentes que controlas tienen la habilidad de armadura totem. (Si un permanente encantado que controlas fuera a ser destruido, en vez de eso, remueve todo el dano sobre el y destruye el aura anexada a el.) Umbra Stalker=Croma Tanto la fuerza como la resistencia del Acechador de la umbra son iguales a la cantidad de simbolos de mana negro en los costes de mana de las cartas en tu cementerio. Umbral Mantle=La criatura equipada tiene "{3}, {Q}: Esta criatura obtiene +2/+2 hasta el final del turno". ({Q} es el simbolo de enderezar.) Equipar {0}. Umezawa's Jitte=Siempre que la criatura equipada haga dano de combate, pon dos contadores de carga sobre el Jitte de Umezawa. Remover un contador de carga del Jitte de Umezawa: Elige uno: La criatura equipada obtiene +2/+2 hasta el final del turno; o la criatura objetivo obtiene -1/-1 hasta el final del turno; o ganas 2 vidas. Equipar {2}. Unbender Tine={T}: Endereza otro permanente objetivo. Unblinking Bleb=Metamorfosis {2}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Siempre que el Globulo sin parpado u otro permanente se ponga boca arriba, puedes adivinar 2. (Mira las dos primeras cartas de tu biblioteca, luego pon cualquier numero de ellas en la parte inferior de tu biblioteca y el resto, en la parte superior en cualquier orden.) Unbreathing Horde=La Horda sin aliento entra al campo de batalla con un contador +1/+1 sobre ella por cada otro Zombie que controlas y cada carta de Zombie en tu cementerio. Si la Horda sin aliento fuera a recibir dano, preven ese dano y remueve un contador +1/+1 de ella. Unburden=El jugador objetivo descarta dos cartas. Ciclo {2}. {2}, descartar esta carta de tu mano: Roba una carta.) Unburial Rites=Regresa la carta objetivo de criatura de tu cementerio al campo de batalla. Retrospectiva {3}{W}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Uncanny Speed=La criatura objetivo obtiene +3/+0 y gana la habilidad de prisa hasta el final del turno. Unchecked Growth=La criatura objetivo obtiene +4/+4 hasta el final del turno. Si es un Espiritu, gana la habilidad de arrollar hasta el final del turno. Uncle Istvan=Preven todo el dano que fuera a ser hecho por criaturas al Tio Istvan. Uncontrollable Anger=Destello. Encantar criatura. La criatura encantada obtiene +2/+2 y ataca cada turno si puede. Uncontrolled Infestation=La Infestacion descontrolada puede encantar solo a una tierra que no sea basica. Cuando la tierra encantada sea girada, destruyela. Undead Alchemist=Si un Zombie que controlas fuera a hacer dano de combate a un jugador, en vez de eso, ese jugador pone esa misma cantidad de cartas de la parte superior de su biblioteca en su cementerio. Siempre que una carta de criatura vaya al cementerio de un oponente de su biblioteca, exilia esa carta y pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Undead Executioner=Cuando el Verdugo muerto viviente muera, puedes hacer que la criatura objetivo obtenga -2/-2 hasta el final del turno. Undead Gladiator={1}{B}, descartar una carta de tu mano: Regresa el Gladiador muerto viviente de tu cementerio a tu mano. Juega esta habilidad solo durante tu mantenimiento. Ciclo {1}{B}. ({1}{B}, descartar esta carta de tu mano: Roba una carta.) Undead Leotau={R}: El Leotau muerto viviente obtiene +1/-1 hasta el final del turno. Desenterrar {2}{B}. ({2}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Undead Slayer={W}, {T}: Exilia el Esqueleto, Vampiro o Zombie objetivo. Undead Warchief=Te cuesta {1} menos jugar los hechizos de Zombie. Los Zombies que controles obtienen +2/+1. Undercity Informer={1}, sacrificar una criatura: El jugador objetivo muestra cartas de la parte superior de su biblioteca hasta que muestre una carta de tierra, luego pone esas cartas en su cementerio. Undercity Plague=El jugador objetivo pierde 1 vida, descarta una carta, luego sacrifica un permanente.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Undercity Shade=Inspirar temor.{B}: La Sombra de la Subciudad obtiene +1/+1 hasta el final del turno. Underground River={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {U} o {B} a tu reserva de mana. El Rio Subterraneo te hace 1 punto de dano. Underground Sea={T}: Anade {U} o {B} a tu reserva de mana. Undergrowth=Como coste adicional para jugar los Arbustos, puedes pagar {2}{R}. Preven todo el dano de combate de este turno. Si pagastes el coste adicional, los Arbustos no afectan a criaturas rojas. Undermine=Contrarresta el hechizo objetivo. Su controlador pierde 3 vidas. Undertaker={B}, {T}, descartar una carta: Regresa la carta objetivo de criatura de tu cementerio a tu mano. Undertow=Las criaturas con cruzar islas pueden ser bloqueadas como si no tuvieran esa habilidad. Underworld Connections=Encantar tierra. La tierra encantada tiene "{T}, pagar 1 vida: Roba una carta". Underworld Dreams=Siempre que un oponente robe una carta, los Sueos del Infierno le hacen 1 punto de dano. Undiscovered Paradise={T}: anade un mana de cualquier color a tu reserva de mana. Durante el siguiente paso de enderezar del controlador de Paraiso virgen, cuando ese jugador enderece sus permanentes, devuelve el Paraiso virgen a la mano de su propietario. Undo=Devuelve dos criaturas objetivo a la mano de su propietario. Undying Beast=Cuando la Bestia imperecedera sea puesta en un cementerio desde el campo de batalla, pon la Bestia imperecedera en la parte superior de la biblioteca de su propietario. Undying Evil=La criatura objetivo gana la habilidad de resiliencia hasta el final del turno. (Cuando muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Undying Flames=Remueve del juego cartas de la parte superior de tu biblioteca hasta que remuevas una carta que no sea tierra. Las Llamas inmortales hacen dano a la criatura o jugador objetivo igual al coste de mana convertido de esa carta. Epico (No puedes jugar hechizos por el resto del juego. Al comienzo de cada uno de tus mantenimientos, copia este hechizo excepto por su habilidad epica. Puedes elegir un nuevo objetivo para la copia.) Undying Rage=Encantar criatura. La criatura encantada obtiene +2/+2 y no puede bloquear. Cuando la Furia inmortal vaya a un cementerio desde el juego, regresa la Furia inmortal a la mano de su propietario. Unearth=Devuelve la carta de criatura objetivo con coste de mana convertido de 3 o menor de tu cementerio al juego. Ciclo {2}. Unearthly Blizzard=Hasta tres criaturas objetivo no pueden bloquear este turno. Unerring Sling={3}, {T}, gira una criatura enderezada de tu control: la Honda certera hace dano igual a la fuerza de la criatura girada a la criatura atacante o bloqueadora objetivo con la habilidad de volar. Unexpected Results=Baraja tu biblioteca, luego muestra la primera carta. Si es una carta que no sea tierra, puedes lanzarla sin pagar su coste de mana. Si es una carta de tierra, puedes ponerla en el campo de batalla y regresar los Resultados inesperados a la mano de su propietario. Unforge=Destruye el equipo objetivo. Si ese equipo estaba anexado a una criatura, Desfraguar hace 2 puntos de dano a esa criatura. Unfulfilled Desires={1}, paga 1 vida: roba una carta, luego descartate de una carta de tu mano. Unhallowed Cathar=El Cataro impio no puede bloquear. Unhallowed Pact=Encantar criatura. Cuando la criatura encantada muera, regresa esa carta al campo de batalla bajo tu control. Unhinge=El jugador objetivo descarta una carta de su mano. Roba una carta. Unholy Citadel=Las leyendas negras de tu control obtienen la habilidad de agrupar con otras leyendas. Unholy Fiend=Al comienzo de tu paso final, pierdes 1 vida. Unholy Grotto={T}: Agrega {1} a tu reserva de mana. {B}, {T}: Pon la carta objetivo de Zombie de tu cementerio en la parte superior de tu biblioteca. Unholy Strength=Encantar criatura. La criatura encantada obtiene +2/+1. Unified Strike=Remueve del juego la criatura objetivo atacante si su fuerza es igual o menor que el numero de Soldados en juego. Unified Will=Contrarresta el hechizo objetivo si controlas mas criaturas que el controlador de ese hechizo. Unifying Theory=Siempre que un jugador juegue un hechizo, ese jugador puede pagar {2}. Si lo hace, ese jugador roba una carta. Unlikely Alliance={1}{W}: La criatura objetivo que no ataque y que no bloquea gana +0/+2 hasta final del turno. Unliving Psychopath={B}: El Psicopata no vivo obtiene +1/-1 hasta el final del turno. {B}, {T}: Destruye la criatura objetivo que tenga una fuerza menor que la del Psicopata no vivo. Unmake=Remueve del juego la criatura objetivo. Unmask=Puedes retirar del juego una carta negra de tu mano en vez de pagar el coste de mana del Desenmascarar. Mira la mano del jugador objetivo y elige una carta que no sea tierra. Ese jugador se descarta de esa carta. Unnatural Hunger=Al comienzo del mantenimiento del controlador de la criatura encantada, el Hambre anormal hace a ese jugador dano igual a la fuerza de la criatura encantada a menos que sacrifique otra criatura. Unnatural Predation=La criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno. Unnatural Selection={1}: Elige un tipo de criatura que no sea Muro. El tipo de la criatura objetivo es de ese tipo hasta el final del turno. Unnatural Speed=La criatura objetivo gana la habilidad de prisa hasta el final del turno. Unnerve=Cada oponente se descarta de dos cartas de su mano. Unnerving Assault=Las criaturas que controlan tus oponentes obtienen -1/-0 hasta el final del turno si se uso {U} para jugar el Asalto desconcertante, y las criaturas que controlas obtienen +1/+0 hasta el final del turno si se uso {R} para jugarlo. (Haz ambos si se uso {U}{R}.) Unquestioned Authority=Cuando la Autoridad incuestionable entre en juego, roba una carta. La criatura encantada tiene proteccion contra criaturas. Unruly Mob=Siempre que otra criatura que controles muera, pon un contador +1/+1 sobre la Turba desordenada. Unscythe, Killer of Kings=La criatura equipada obtiene +3/+3 y tiene la habilidad de danar primero. Siempre que una criatura que recibio dano de la criatura equipada este turno sea puesta en un cementerio, puedes remover del juego esa carta. Si lo haces, pon en juego una ficha de criatura Zombie negra 2/2. Equipar {2}. Unseen Walker=Cruza bosques. {1}{G}{G}: La criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. Unspeakable Symbol=Pagar 3 vidas: Pon un contador +1/+1 sobre la criatura objetivo. Unstable Footing=Estimulo {3}{R}. (Puedes pagar {3}{R} adicionales en cuanto lances este hechizo.) El dano no puede ser prevenido este turno. Si la Posicion inestable fue estimulada, hace 5 puntos de dano al jugador objetivo. Unstable Frontier={T}: Agrega {1} a tu reserva de mana. {T}: La tierra objetivo que controlas es del tipo de tierra basica de tu eleccion hasta el final del turno. Unstable Hulk=Metamorfosis {3}{R}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Titan inestable sea puesto boca arriba, obtiene +6/+6 y gana la habilidad de arrollar hasta el final del turno; tu te saltas tu proximo turno. Unstable Mutation=Encantar criatura. La criatura encantada obtiene +3/+3. Al comienzo del mantenimiento del controlador de la criatura encantada, pon un contador -1/-1 sobre esa criatura. Unstable Shapeshifter=Siempre que una criatura entra en juego, el Metamorfo inestable se convierte en una copia de esa criatura y gana esta habilidad. Unstoppable Ash=Arrolla. Amparar un Pueblo-arboreo o Guerrero. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Pueblo-arboreo o Guerrero que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Siempre que una criatura que controles sea bloqueada, obtiene +0/+5 hasta el final del turno. Unsummon=Regresa la criatura objetivo a la mano de su propietario. Untaidake, the Cloud Keeper=Untaidake, guardian de las nubes entra en juego girado. {T}, pagar 2 vidas: Agrega {2} a tu reserva de mana. Usa este mana solo para jugar hechizos legendarios. Untamed Might=La criatura objetivo obtiene +X/+X hasta el final del turno. Untamed Wilds=Busca en tu biblioteca una carta de tierra basica y ponla en juego. Luego baraja tu biblioteca. Unwilling Recruit=Gana el control de la criatura objetivo hasta el final del turno. Endereza esa criatura. Obtiene +X/+0 y gana la habilidad de prisa hasta el final del turno. Unwinding Clock=Durante el paso de enderezar de cada uno de los demas jugadores, endereza todos los artefactos que controles. Unworthy Dead={B}: regenera los Muertos indignos. Unyaro Bee Sting=El Grifo de Unyaro hace 2 puntos de dano a la criatura o jugador objetivo. Unyaro Bees=Vuela. {G}: Las Abejas de Unyaro obtienen +1/+1 hasta el final del turno. {3}{G}, sacrificar las Abejas de Unyaro: Las Abejas de Unyaro hacen 2 puntos de dano a la criatura o jugador objetivo. Unyaro Griffin=Vuela. Sacrificar el Grifo de Unyaro: Contrarresta el instantaneo o conjuro rojo. Updraft=La criatura objetivo gana la habilidad de volar hasta el final del turno. Roba una carta al comienzo del siguiente mantenimiento. Upheaval=Regresa todos los permanentes a las manos de sus propietarios. Uphill Battle=Las criaturas que tu oponente juega entra en juego giradas. Uproot=Pon la tierra objetivo en la parte superior de la biblioteca de su propietario. Upwelling=Las reservas de mana no se vacian al final de fases o turnos. Urabrask the Hidden=Las criaturas que controlas tienen la habilidad de prisa. Las criaturas que controlan tus oponentes entran al campo de batalla giradas. Urban Burgeoning=Encantar tierra. La tierra encantada tiene "Endereza esta tierra durante el paso de enderezar de cada uno de los demas jugadores". Urban Evolution=Roba tres cartas. Puedes jugar una tierra adicional este turno. Urbis Protector=Cuando el Protector Urbis entre al campo de batalla, pon en el campo de batalla una ficha de criatura Angel blanca 4/4 con la habilidad de volar. Urborg Drake=Vuela. El Draco de Urbog ataca cada turno si puede. Urborg Elf={T}: Agrega {G}, {U} o {B} a tu reserva de mana. Urborg Emissary=Estimulo {1}{U}. Cuando la Emisaria de Urbog entra en juego, si pagaste el coste de estimulo, devuelve el permanente objetivo a la mano de su propietario. Urborg Justice=El oponente objetivo sacrifica un numero de criaturas igual al numero de criaturas puestas en tu cementerio desde el juego este turno. Urborg Mindsucker={B}, sacrificar el Chupamentes de Urbog: el oponente objetivo se descarta de una carta al azar de su mano. Juega esta habilidad solo cuando puedas jugar un conjuro. Urborg Panther={B}, sacrificar la Pantera de Urborg: destruye la criatura bloqueando a la Pantera de Urborg. Sacrificar una criatura llamada Sombra feral, una criatura llamada Robalientos y Pantera de Urborg: Busca en tu biblioteca una carta llamada Espiritu de la Noche y ponla en el campo de batalla. Baraja tu biblioteca. Urborg Phantom=El Fantasma de Urbog no puede bloquear. {U}: preven todo el dano de combate que recibe o hace el Fantasma de Urbog este turno. Urborg Shambler=Todas las otras criaturas negras obtienen -1/-1. Urborg Skeleton=Estimulo {3}. {B}: regenera el Esqueleto de Urbog. Si pagaste el coste de estimulo, el Esqueleto de Urbog entra en juego con un contador +1/+1 en el. Urborg Stalker=Al comienzo del mantenimiento de cada jugador, si ese jugador controla un permanente que no sea negro ni tierra, el Rondador de Urbog hace 1 punto de dano a ese jugador. Urborg Syphon-Mage={2}{B}, {T}, descartar una carta: Cada otro jugador pierde 2 vidas. Ganas vida igual a la cantidad de vida perdida de esta manera. Urborg Uprising=Regresa hasta dos cartas objetivo de criatura de tu cementerio a tu mano. Roba una carta. Urborg Volcano=El Volcan de Urborg entra en juego girado.{T}: Agrega {B} o {R} a tu reserva de mana. Urborg, Tomb of Yawgmoth=Cada tierra es un pantano ademas de sus otros tipos de tierra. Urborg={T}: anade {B} a tu reserva de mana. {T}: la criatura objetivo pierde la habilidad de danar primero o cruzar pantanos hasta final del turno. Ur-Drago=Dana primero Las criaturas con la habilidad de cruzar pantanos pueden ser bloqueadas como si no tuvieran la habilidad de cruzar pantanos. Urge to Feed=La criatura objetivo obtiene -3/-3 hasta el final del turno. Puedes girar cualquier cantidad de criaturas Vampiro enderezadas que controles. Si lo haces, pon un contador +1/+1 sobre cada uno de esos Vampiros. Urgent Exorcism=Destruye el Espiritu o encantamiento objetivo. Ur-Golem's Eye={T}: Agrega {2} a tu reserva de mana. Uril, the Miststalker=Uril, el acechador neblinoso no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Uril obtiene +2/+2 por cada aura anexada a el. Ursapine={G}: La criatura objetivo obtiene +1/+1 hasta el final del turno. Ursine Fylgja=El Fylgja osuno entra en juego con cuatro contadores de curacion sobre el. Remover un contador de curacion del Fylgja osuno: Preven el siguiente punto de dano que fuera a ser hecho al Fylgja osuno este turno. {2}{W}: Pon un contador de curacion sobre el Fylgja osuno. Urza's Armor=Si una fuenta fuera a hacerte dano, preven 1 punto de ese dano. Urza's Avenger={0}: El Vengador de Urza obtiene -1/-1 y tu eliges una de estas habilidades: Agrupa, vuela, dana primero, o arrolla hasta el final del turno. Urza's Bauble={T}, sacrificar la Baratija de Urza: Mira una carta al azar de la mano del jugador objetivo. Roba una carta al comienzo del siguiente mantenimiento. Urza's Blueprints=Eco. {T}: roba una carta. Urza's Chalice=Siempre que un jugador juegue un artefacto, puedes pagar {1}. Si lo haces, gana 1 vida. Urza's Engine=Arrolla. {3}: el Ingenio de Urza gana la habilidad de agrupar hasta final del turno. {3}: Las criaturas atacantes que agrupan con el Ingenio de Urza ganan la habilidad de arrollar hasta final del turno. Urza's Factory={T}: Agrega {1} a tu reserva de mana. {7}, {T}: Pon en juego una ficha de criatura artefacto Operario incolora 2/2. Urza's Filter=Los hechizos multicolores cuestan hasta {2} menos para jugarlos. Urza's Guilt=Cada jugador roba dos cartas, luego se descarta de tres cartas de su mano, luego pierde 4 vidas. Urza's Incubator=Cuando el Incubador entra en juego, elige un tipo de criatura. Los hechizos de criatura del tipo elegido cuestan {2} menos para jugarlos. Urza's Mine={T}: Agrega {1} a tu reserva de mana. Si controlas una Central de Energia de Urza y una Torre de Urza, en vez de eso, agrega {2} a tu reserva de mana. Urza's Miter=Siempre que un artefacto de tu control vaya a un cementerio desde el juego, si no fue sacrificado, puedes pagar {3}. Si lo haces, roba una carta. Urza's Power Plant={T}: Agrega {1} a tu reserva de mana. Si controlas una Mina de Urza y una Torre de Urza, en vez de eso, agrega {2} a tu reserva de mana. Urza's Rage=Estimulo {8}{R}. La Ira de Urza no puede ser contrarrestada por hechizos ni habilidades. La Ira de Urza hace 3 puntos de dano a la criatura o jugador objetivo. Si pagaste el coste de estimulo, en lugar de eso, hace 10 puntos de dano a la criatura o jugador objetivo. Urza's Tower={T}: Agrega {1} a tu reserva de mana. Si controlas una Mina de Urza y una Central de Energia de Urza, en vez de eso, agrega {3} a tu reserva de mana. Uthden Troll={R}: Regenera el Trol de Uthden. Utopia Mycon=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Micon de utopia. Remover tres contadores de espora del Micon de utopia: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: Agrega un mana de cualquier color a tu reserva de mana. Utopia Sprawl=Encantar bosque. En cuanto la Expansion utopica entre en juego, elige un color. Siempre que el bosque encantado se gire para obtener mana, su controlador agrega un mana del color elegido a su reserva de mana. Utopia Tree={T}: Agrega un mana de cualquier color a tu reserva de mana. Utopia Vow=Encantar criatura. La criatura encantada no puede atacar ni bloquear. La criatura encantada tiene: "{T}: Agrega un mana de cualquier color a tu reserva de mana". Utvara Hellkite=Vuela. Siempre que un Dragon que controles ataque, pon en el campo de batalla una ficha de criatura Dragon roja 6/6 con la habilidad de volar. Utvara Scalper=Vuela. El Cazacabelleras de Utvara ataca cada turno si puede. Uyo, Silent Prophet=Vuela. {2}, regresar dos tierras que controles a la mano de su propietario: Copia el hechizo objetivo de instantaneo o de conjuro. Puedes elegir nuevos objetivos para la copia. Vacuumelt=Reproducir {2}{U} (Cuando juegues este hechizo, copialo por cada vez que pagaste su coste de reproducir. Puedes elegir nuevos objetivos para la copia.) Regresa la criatura objetivo a la mano de su propietario. Vaevictis Asmadi=Vuela. Al comienzo de tu mantenimiento, sacrifica el Vaevictis Asmadi a menos que pagues {B}{R}{G}. {B}, {R} o {G}: Vaevictis Asmadi obtiene +1/+0 hasta final del turno. Vagrant Plowbeasts={1}: Regenera la criatura objetivo con fuerza de 5 o mas. Valakut Fireboar=Siempre que el Jabali igneo de Valakut ataque, intercambia su fuerza y resistencia hasta el final del turno. Valakut, the Molten Pinnacle=Valakut, el Pinaculo Fundido, entra al campo de batalla girado. Siempre que una montana entre al campo de batalla bajo tu control, si controlas al menos otras cinco montanas, puedes hacer que Valakut, el Pinaculo Fundido, haga 3 puntos de dano a la criatura o jugador objetivo. {T}: Agrega {R} a tu reserva de mana. Valeron Outlander=Proteccion contra negro. Valiant Guard= Valley Rannet=Ciclo de montana {2}, ciclo de bosque {2}. ({2}, descartar esta carta: Busca en tu biblioteca una carta de montana o bosque, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Valleymaker={T}, sacrificar una montana: El Creavalles hace 3 puntos de dano a la criatura objetivo. {T}, sacrificar un bosque: Elige un jugador. Ese jugador agrega {G}{G}{G} a su reserva de mana. Valor Made Real=La criatura objetivo puede bloquear cualquier cantidad de criaturas este turno. Valor=Dana primero. Mientras el Valor este en tu cementerio y tu controles una llanura, las criaturas que controles tienen la habilidad de danar primero. Valorous Charge=Las criaturas blancas obtienen +2/+0 hasta el final de turno. Vampire Aristocrat=Sacrificar una criatura: El Aristocrata vampiro obtiene +2/+2 hasta el final del turno. Vampire Bats=Vuela. {B}: Los Murcielagos vampiro obtienen +1/+0 hasta el final del turno. No juegues esta habilidad mas de dos veces cada turno. Vampire Hexmage=Dana primero. Sacrificar la Maga de maldiciones vampira: Remueve todos los contadores del permanente objetivo. Vampire Hounds=Descartar una criatura de tu mano: los Sabuesos vampiro obtienen +2/+2 hasta final del turno. Vampire Interloper=Vuela. El Vampiro entrometido no puede bloquear. Vampire Lacerator=Al comienzo de tu mantenimiento, pierdes una vida a menos que un oponente tenga 10 o menos vidas. Vampire Nighthawk=Vuela. Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.). Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa misma cantidad de vidas.) Vampire Nocturnus=Juega mostrando la primera carta de tu biblioteca. Mientras la primera carta de tu biblioteca sea negra, el Nocturnus vampiro y las otras criaturas Vampiro que controlas obtienen +2/+1 y tienen la habilidad de volar. Vampire Outcasts=Sed de sangre 2. (Si un oponente recibio dano este turno, esta criatura entra en juego con dos contadores +1/+1 sobre ella.). Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Vampire's Bite=Estimulo {2}{B}. (Puedes pagar {2}{B} adicionales en cuanto lances este hechizo.) La criatura objetivo obtiene +3/+0 hasta el final del turno. Si la Mordida de vampiro fue estimulada, esa criatura gana la habilidad de vinculo vital hasta el final del turno. (El dano hecho por la criatura tambien hace que su controlador gane esa misma cantidad de vidas.) Vampiric Dragon=Vuela. Siempre que una criatura que haya recibido dano del Dragon vampirico este turno vaya a un cementerio, pon un contador +1/+1 sobre el Dragon vampirico. {1}{R}: El Dragon vampirico hace 1 punto de dano a la criatura objetivo. Vampiric Embrace=La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. Siempre que un criatura es danada por la criatura encantada este turno y vaya a un cementerio, pon un contador +1/+1 sobre la criatura encantada. Vampiric Feast=El Banquete vampirico hace 4 puntos de dano a la criatura o jugador objetivo y tu ganas 4 vidas. Vampiric Fury=Los Vampiros que controlas obtienen +2/+0 y ganan la habilidad de danar primero hasta el final del turno. Vampiric Link=Encantar criatura. Siempre que la criatura encantada haga dano, ganas esa cantidad de vida. Vampiric Sliver=Todos los Fragmentados tienen "Siempre que una criatura que haya recibido dano de esta criatura este turno vaya a un cementerio, pon un contador +1/+1 sobre esta criatura". Vampiric Spirit=Vuela. Cuando el Espiritu Vampirico entre en juego, pierde 4 vidas. Vampiric Touch=La Caricia vampirica hace 2 puntos de dano al oponente objetivo y tu ganas 2 vidas. Vampiric Tutor=Busca en tu biblioteca una carta, luego baraja tu biblioteca y pon esa carta en la parte superior. Pierde 2 vidas. Vampirism=Cuando el Vampirismo entra en juego, roba una carta al comienzo del siguiente mantenimiento. La criatura encantada obtiene +1/+1 por cada otra criatura que controles. Todas las otras criaturas que controlas obtienen -1/-1. Vandalblast=Destruye el artefacto objetivo que no controlas. Sobrecarga {4}{R}. (Puedes lanzar este hechizo por su coste de sobrecarga. Si lo haces, cambia su texto reemplazando "el artefacto objetivo" por "cada artefacto".) Vanguard's Shield=La criatura equipada obtiene +0/+3 y puede bloquear una criatura adicional. Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Vanish into Memory=Remueve del juego la criatura objetivo. Tu robas una cantidad de cartas igual a la fuerza de esa criatura. Al comienzo de tu proximo mantenimiento, regresa al juego esa carta bajo el control de su propietario. Si lo haces, descarta una cantidad de cartas igual a su resistencia. Vanishing={U}{U}: la criatura encantada cambia de fase y sale de juego. Vanishment=Pon el permanente objetivo que no sea tierra en la parte superior de la biblioteca de su propietario. Milagro {U}. (Puedes lanzar esta carta pagando su coste de milagro cuando la robes si es la primera carta que robaste este turno.) Vanquish=Destruye la criatura bloqueadora objetivo. Vapor Snag=Regresa la criatura objetivo a la mano de su propietario. Su controlador pierde 1 vida. Vapor Snare=Encantar criatura. Tu controlas la criatura encantada. Al comienzo de tu mantenimiento, sacrifica la Artimana de vapor a menos que regreses una tierra que controles a la mano de su propietario. Vaporous Djinn=Vuela. Al comienzo de tu mantenimiento, el Djinn etereo cambia de fase y sale de juego a menos que pagues {U}{U}. Varchild's Crusader={0}: el Cruzado de Varchild no puede ser bloqueado por muros este turno. Sacrifica el Cruzado de Varchild al final del turno. Varchild's War-Riders=Arrolla, impetu 1 (Siempre que esta criatura es bloqueada por dos o mas criaturas, gana +1/+1 hasta final del turno por cada criatura bloqueando a parte de la primera.) Mantenimiento acumulativo: pon una ficha criatura roja X 1/1 en juego bajo el control de tu oponente. Vassal Soul=Vuela. Vassal's Duty={1}: El siguiente punto de dano que se le fuera a hacer a la criatura legendaria objetivo que controles este turno, en vez de eso, se te hace a ti. Vastwood Animist={T}: La tierra objetivo que controlas es una criatura Elemental X/X hasta el final del turno, donde X es el numero de Aliados que controlas. Sigue siendo una tierra. Vastwood Gorger= Vastwood Zendikon=Encantar tierra. La tierra encantada es una criatura Elemental verde 6/4. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Vault of the Archangel={T}: Agrega {1} a tu reserva de mana. {3}, {T}, sacrificar la Tumbanegada embrujada: Regresa una carta de criatura al azar de tu cementerio a tu mano. Vault of Whispers=(La Boveda de los Susurros no es un hechizo.) {T}: Agrega {B} a tu reserva de mana. Vault Skirge=({BP} puede pagarse con {B} o con 2 vidas.) Vuela. Vinculo vital. (El dano hecho por esta criatura tambien hace que ganes esa cantidad de vidas.) Vault Skyward=La criatura objetivo gana la habilidad de volar hasta el final del turno. Enderezala. Vebulid=El Vebulid entra en juego con un contador +1/+1 sobre el. Al comienzo de tu mantenimiento, puedes poner un contador +1/+1 sobre el Vebulid. Cuando el Vebulid ataca o bloquea, destruyelo al final del combate. Vec Townships={T}: anade {1} a tu reserva de mana. {T}: anade {G} o {W} a tu reserva de mana. Las poblaciones de los Vec no se endereza durante el siguiente paso de enderezar de su controlador. Vectis Agents={U}{B}: Los Agentes de Vectis obtienen -2/-0 hasta el final del turno y son imbloqueables este turno. Vectis Dominator={T}: Gira la criatura objetivo a menos que su controlador pague 2 vidas. Vectis Silencers={2}{B}: Los Silenciadores de Vectis ganan la habilidad de toque mortal hasta el final del turno. (Siempre que hagan dano a una criatura, destruye esa criatura.) Vector Asp={B}: El Aspid vectorial gana la habilidad de infectar hasta el final del turno. (Hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Vedalken AEthermage=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando la Maga eterea vedalken entre en juego, regresa el Fragmentado objetivo a la mano de su propietario. Ciclo de hechicero {3} ({3}, descartar esta carta: Busca en tu biblioteca una carta de Hechicero, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Vedalken Anatomist={2}{U}, {T}: Pon un contador -1/-1 sobre la criatura objetivo. Puedes enderezar o girar esa criatura. Vedalken Archmage=Siempre que juegues un hechizo de artefacto, roba una carta. Vedalken Certarch=Metalurgia {T}: Gira el artefacto, criatura o tierra objetivo. Activa esta habilidad solo si controlas tres o mas artefactos. Vedalken Dismisser=Cuando el Transponedor vedalken entre en juego, pon la criatura objetivo en la parte superior de la biblioteca de su propietario. Vedalken Engineer={T}: Agrega dos mana de un color cualquiera a tu reserva de mana. Usa este mana solo para jugar hechizos de artefactos o habilidades activadas de artefactos. Vedalken Entrancer={U}, {T}: El jugador objetivo pone las dos primeras cartas de su biblioteca en su cementerio . Vedalken Ghoul=Siempre que el Necrofago vedalken sea bloqueado, el jugador defensor pierde 4 vidas. Vedalken Heretic=Siempre que el Hereje vedalken haga dano a un oponente, puedes robar una carta. Vedalken Infuser=Al comienzo de tu mantenimiento, puedes poner un contador de carga sobre el artefacto objetivo. Vedalken Mastermind={U}, {T}: Regresa el permanente objetivo que controles a la mano de su propietario. Vedalken Orrery=Puedes jugar cartas que no sean tierras en cualquier momento en que pudieras jugar un instantaneo. Vedalken Outlander=Proteccion contra rojo. Vedalken Plotter=Cuando el Conspirador vedalken entre en juego, intercambia el control de la tierra objetivo que controlas y la tierra objetivo que controla un oponente. Vedalken Shackles=Puedes elegir no enderezar los Grilletes vedalken durante tu paso de enderezar. {2}, {T}: Gana el control de la criatura objetivo con fuerza menor o igual a la cantidad de islas que controles mientras los Grilletes vedalken permanezcan girados. Veil of Birds=Cuando un oponente juegue un hechizo, si el Velo de aves es un encantamiento, el Velo de aves se convierte en una criatura Pajaro 1/1 con la habilidad de volar. Veil of Secrecy=La criatura objetivo es imbloqueable y no puede ser objetivo de hechizos o habilidades este turno. Empalmar con lo arcanoRegresar una criatura azul que controles a la mano de su propietario. (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Veilborn Ghoul=El Necrofago nacido del velo no puede bloquear. Siempre que un pantano entre al campo de batalla bajo tu control, puedes regresar al Necrofago nacido del velo de tu cementerio a tu mano. Veiled Apparition=Cuando un oponente juegue un hechizo, si la Aparicion velada es un encantamiento, se convierte en una criatura Ilusion 3/3 con la habilidad de volar. Esa criatura tiene "Al comienzo de tu mantenimiento, sacrifica la Aparicion velada a menos que pagues {1}{U}. Veiled Crocodile=Cuando un jugador no tenga cartas en mano, si el Cocodrilo velado es un encantamiento, el Cocodrilo velado se convierte en una criatura Cocodrilo 4/4. Veiled Sentry=Cuando un oponente juegue un hechizo, si el Centinela velado es un encantamiento, el Centinela velado se convierte en una criatura Ilusion con fuerza y resistencia igual al coste de mana convertido de ese hechizo. Veiled Serpent=Cuando un oponente juegues un hechizo, si la Serpiente velada es un encantamiento, la Serpiente velada se convierte en una criatura Serpiente 4/4. No puede atacar a menos que el jugador defensor controle una isla. Ciclo {2}. Veiling Oddity=Suspender 4{1}{U} (En lugar de jugar esta carta de tu mano, puedes pagar {1}{U} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando se remueva el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Cuando se remueva el ultimo contador de tiempo de la Singularidad velada mientras este removida del juego, las criaturas son imbloqueables este turno. Veilstone Amulet=Siempre que juegues un hechizo, las criaturas que controlas no pueden ser objetivo de hechizos o habilidades que controlan tus oponentes este turno. Vein Drinker=Vuela. {R}, {T}: La Bebedora de venas hace una cantidad de dano igual a su fuerza a la criatura objetivo. Esa criatura hace una cantidad de dano igual a su fuerza a la Bebedora de venas. Siempre que una criatura que haya recibido dano de la Bebedora de venas este turno vaya a un cementerio, pon un contador +1/+1 sobre la Bebedora de venas. Veinfire Borderpost=Puedes pagar {1} y regresar una tierra basica que controles a la mano de su propietario en lugar de pagar el coste de mana del Mojon vena de fuego. El Mojon vena de fuego entra en juego girado. {T}: Agrega {B} o {R} a tu reserva de mana. Vela the Night-Clad=Intimidar. Las otras criaturas que controlas tienen la habilidad de intimidar. Siempre que Vela la armada con la noche u otra criatura que controles deje el campo de batalla, cada oponente pierde 1 vida. Veldrane of Sengir={1}{B}{B}: Veldrane de Sengir obtiene -3/-0 y gana la habilidad de cruzar bosques hasta el final del turno. Veldt={T}: anade {G} o {W} a tu reserva de mana. El Veldt no se endereza durante el siguiente paso de enderezar de su controlador. Venarian Glimmer=El jugador objetivo muestra su mano. Elige una carta que no sea tierra con coste de mana convertido de X o menos de ahi. Ese jugador descarta esa carta. Venarian Gold=Encantar criatura. El Oro venariano entra al campo de batalla con contadores de sueno X en el. Cuando el Oro venariano entre en juego, gira la criatura encantada. La criatura encantada no se endereza durante el paso de enderezar de su controlador si el Oro venariano tiene un contador de sueno en el. Al comienzo del mantenimiento del controlador de la criatura encantada, remueve un contador sueno del Oro venariano. Vendetta=Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Pierdes una cantidad de vidas igual a la resistencia de esa criatura. Vendilion Clique=Destello. Vuela. Cuando la Pandilla Vendilion entre en juego, mira la mano del jugador objetivo. Puedes elegir de ahi una carta que no sea tierra. Si lo haces, ese jugador muestra la carta elegida, la pone en el fondo de su biblioteca y luego roba una carta. Venerable Kumo=La Kumo venerable puede bloquear como si tuviera la habilidad de volar. Migracion de almas 4 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 4 o menos de tu cementerio a tu mano.) Venerable Monk=Cuando el Monje Venerable entre en juego, gana 2 vidas. Venerated Teacher=Cuando el Maestro venerado entre al campo de batalla, pon dos contadores de nivel sobre cada criatura que controles con la habilidad de subir de nivel. Vengeance=Destruye la criatura objetivo girada. Vengeful Archon=Vuela. {X}: Preven los siguientes X puntos de dano que se te fueran a hacer este turno. Si se previene dano de esta manera, el Arconte vengativo hace esa misma cantidad de dano al jugador objetivo. Vengeful Dead=Siempre que el Muerto vengativo u otro Zombie vaya a un cementerio desde el juego, cada oponente pierde 1 vida. Vengeful Dreams=Como coste adicional para jugar los Suenos vengativos, descarta X cartas de tu mano. Remueve del juego X criaturas objetivo atacantes. Vengeful Firebrand=La Agitadora vengativa tiene la habilidad de prisa mientras haya una carta de Guerrero en tu cementerio. {R}: La Agitadora vengativa obtiene +1/+0 hasta el final del turno. Vengeful Pharaoh=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.). Siempre que te hagan dano de combate a ti o a un planeswalker que controles, si el Faraon vengativo esta en tu cementerio, destruye la criatura atacante objetivo y luego pon al Faraon vengativo en la parte superior de tu biblioteca. Vengeful Rebirth=Regresa la carta objetivo de tu cementerio a tu mano. Si regresas una carta que no sea tierra a tu mano de esta manera, el Renacimiento vengativo hace dano a la criatura o jugador objetivo igual al coste de mana convertido de esa carta. Remueve del juego el Renacimiento vengativo. Vengeful Vampire=Vuela. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Vengevine=Prisa. Siempre que lances un hechizo, si es el segundo hechizo de criatura que lanzaste este turno, puedes regresar la Parra vengadora de tu cementerio al campo de batalla. Venom=Siempre que la criatura encantada bloquea o sea bloqueada por una criatura que no sea muro, destruye esa criatura al final del combate. Venomous Breath=Al final del combate, destruye todas las criaturas que bloquearon o fueron bloqueadas por la criatura objetivo este turno. Venomous Dragonfly=Vuela. Siempre que la Libelula venenosa bloquea o sea bloqueada por una criatura, destruye esa criatura al final del combate. Venomous Fangs=Siempre que la criatura encantada hace dano a una criatura, destruye esa criatura. Venomous Vines=Destruye el permanente objetivo que este encantado. Venomspout Brackus={1}{G}, {T}: El Brackus escupeveneno hace 5 puntos de dano a la criatura objetivo atacante o bloqueadora que tenga la habilidad de volar. Metamorfosis {3}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Venser, Shaper Savant=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando Venser, sabio moldeador entre en juego, regresa el hechizo o permanente objetivo a la mano de su propietario. Venser, the Sojourner=+2: Exilia el permanente objetivo del cual eres propietario. Regresala al campo de batalla bajo tu control al comienzo del proximo paso final. -1: Las criaturas son imbloqueables este turno. -8: Obtienes un emblema con "Siempre que lances un hechizo, exilia el permanente objetivo". Venser's Diffusion=Regresa el permanente que no sea tierra o la carta suspendida objetivo a la mano de su propietario. Venser's Journal=Tu mano no tiene tamano maximo. Al comienzo de tu mantenimiento, ganas 1 vida por cada carta que haya en tu mano. Venser's Sliver={T}: Agrega {1} a tu reserva de mana. {7}, {T}: Pon en juego una ficha de criatura artefacto Operario incolora 2/2. Vent Sentinel=Defensor. {1}{R}, {T}: El Centinela del respiradero hace dano al jugador objetivo igual a la cantidad de criaturas con la habilidad de defensor que controlas. Ventifact Bottle={1}{X}, {T}: pon X contadores de carga en la Botella de los vientos. Juega esta habilidad solo cunado puedas jugar un conjuro. Al comienzo de la fase principal antes del combate, si la Botella de los vientos tiene contadores de carga en el, giralo y quita todos los contadores sobre ella. Anade {1} por cada contador de carga removido de esta manera. Verdant Catacombs={T}, pagar 1 vida, sacrificar las Catacumbas verdes: Busca en tu biblioteca una carta de pantano o bosque y ponla en el campo de batalla. Luego baraja tu biblioteca. Verdant Eidolon={G}, sacrificar la Eidolon verde: Agrega tres mana de un color cualquiera a tu reserva de mana. Siempre que juegues un hechizo multicolor, puedes regresar la Eidolon verde de tu cementerio a tu mano. Verdant Embrace=Encantar criatura. La criatura encantada obtiene +3/+3 y tiene "Al comienzo de cada mantenimiento, pon en juego bajo tu control una ficha de criatura Saprolin verde 1/1". Verdant Field=La tierra encantada tiene "{T}: la criatura objetivo obtiene +1/+1 hasta el final del turno." Verdant Force=Al comienzo de cada mantenimiento, pon en juego bajo tu control una ficha de criatura Saprolin verde 1/1. Verdant Haven=Encantar tierra.Cuando el Refugio verde entre al campo de batalla, ganas 2 vidas.Siempre que se gire la tierra encantada para obtener mana, su controlador agrega un mana de cualquier color a su reserva de mana (ademas del mana que produce la tierra). Verdant Succession=Siempre que una criatura verde que no sea ficha vaya a un cementerio desde el juego, el controlador de esa criatura puede buscar en su biblioteca una carta que tenga el mismo nombre que esa criatura y ponerla en juego. Si ese jugador lo hace, luego el baraja su biblioteca. Verdant Touch=Recuperar {3}. La tierra objetivo se convierte en una criatura 2/2 que todavia cuenta como tierra. Verdeloth the Ancient=Estimulo {X}. Todos los otros Pueblo-arboreo y todos los Saprolines obtienen +1/+1. Cuando Verdeloth el antiguo entre en juego, si se pago el coste de estimulo, pon en juego X fichas de criatura Saprolin verde 1/1. Verdigris=Destruye el artefacto objetivo. Verduran Emissary=Estimulo {1}{R}. Cuando la Emisaria Verdurana entra en juego, si pagaste el coste de estimulo, destruye el artefacto objetivo. No puede ser regenerado. Verduran Enchantress=Siempre que juegues un hechizo de encantamiento, puedes robar una carta. Vermiculos=Siempre que un artefacto entre en juego, el Vermiculos obtiene +4/+4 hasta el final del turno. Vernal Bloom=Siempre que se gire un bosque para obtener mana, su controlador agrega {G} a su reserva de mana. Vernal Equinox=Cualquier jugador puede jugar hechizos de criatura y encantamiento como si fueras a jugar un instantaneo. Vertigo Spawn=Defensor (Esta criatura no puede atacar.) Siempre que el Engendro del vertigo bloquee a una criatura, gira esa criatura. Esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Vertigo=El Vertigo hace 2 puntos de dano a la criatura objetivo con la habilidad de volar. Esa criatura pierde la habilidad de volar hasta el final del turno. Vesper Ghoul={T}, pagar 1 vida: Agrega un mana de cualquier color a tu reserva de mana. Vessel of Endless Rest=Cuando la Vasija del descanso eterno entre al campo de batalla, pon la carta objetivo de un cementerio en el fondo de la biblioteca de su propietario. {T}: Agrega un mana de cualquier color a tu reserva de mana. Vesuva=En cuanto Vesuva entre en juego, puedes elegir una tierra en juego. Si lo haces, Vesuva entra en juego girada como una copia de la tierra elegida. Vesuvan Doppelganger=Puedes hacer que Vesuvan Doppelganger entre en el campo de batalla como una copia de cualquier criatura excepto que no copia el color de esa criatura y tiene "Al inicio de tu mantenimiento, puedes hacer que esta criatura sea una copia de la criatura objetivo excepto que no copia el color de esa criatura. Si lo haces, esta criatura gana esta habilidad". Vesuvan Shapeshifter=En cuanto el Metamorfo vesuvano entre en juego o se ponga boca arriba, puedes elegir otra criatura en juego. Si lo haces, hasta que el Metamorfo vesuvano se ponga boca abajo, es una copia de esa criatura y gana "Al comienzo de tu mantenimiento, puedes poner esta criatura boca abajo". Metamorfosis {1}{U}. Veteran Armorer=Las otras criaturas que controles obtienen +0/+1. Veteran Armorsmith=Las otras criaturas Soldado que controlas obtienen +0/+1. Veteran Bodyguard=Mientras Guardaespaldas veterano este enderezado, todo dano que recibas se le hace a Guardaespaldas Veterano en lugar de a ti. Veteran Brawlers=Los Pendencieros Veteranos no pueden atacar si el jugador defensor control una tierra enderezada. Los Pendencieros Veteranos no pueden bloquear si tu controlas una tierra enderezada. Veteran Cavalier=Vigilancia. Veteran Explorer=Cuando el Explorador veterano vaya a un cementerio desde el juego, cada jugador puede buscar en su biblioteca hasta 2 cartas de tierra basica y ponerla en juego. Luego cada jugador que busco en su biblioteca la baraja. Veteran of the Depths=Siempre que el Veterano de las profundidades sea girado, puedes poner un contador +1/+1 sobre el. Veteran Swordsmith=Las otras criaturas Soldado que controlas obtienen +1/+0. Veteran's Armaments=La criatura equipada tiene "Siempre que esta criatura ataque o bloquee, obtiene +1/+1 hasta el final del turno por cada criatura atacante". Siempre que una criatura Soldado entre en juego, puedes anexarle el Armamento del veterano. Equipar {2}. Veteran's Reflexes=La criatura objetivo obtiene +1/+1 hasta el final del turno. Endereza esa criatura. Veteran's Voice=La Voz de la experiencia solo puede encantar una criatura de tu control. La criatura encantada tiene: "{T}: la criatura objetivo distinta a esta criatura gana +2/+1 hasta final del turno." Vex=Contrarresta el hechizo objetivo. El controlador de ese hechizo puede robar una carta. Vexing Arcanix={3}, {T}: El jugador objetivo nombra una carta, luego muestra la carta de la parte superior de su biblioteca. Si es la carta nombrada, el jugador la pone en su mano. Si no, el jugador la pone en su cementerio y la Vexim Arcana le hace 2 puntos de dano. Vexing Beetle=El Escarabajo irritante no puede ser contrarrestado. El Escarabajo irritante obtiene +3/+3 mientras ningun oponente controle una criatura. Vexing Devil=Cuando el Diablo irritante entre al campo de batalla, cualquier oponente puede hacer que le haga 4 puntos de dano. Si un jugador lo hace, sacrifica el Diablo irritante. Vexing Shusher=El Silenciador irritante no puede ser contrarrestado. {R/G}: El hechizo objetivo no puede ser contrarrestado por hechizos o habilidades. Vexing Sphinx=Vuela. Mantenimiento acumulativoDescartar una carta. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Cuando la Esfinge irritante vaya a un cementerio desde el juego, roba una carta por cada contador de edad sobre ella. Vhati il-Dal={T}: La fuerza y la resistencia de la criatura objetivo son 1 hasta el final del turno. Viashino Bey=Si el Bey viashino ataca, todas las criaturas de tu control atacan si pueden. Viashino Bladescout=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando el Viashino explorador con cuchillas entre en juego, la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Viashino Cutthroat=Prisa. Al final del turno, devuelve el Asesino viashino a la mano de su propietario. Viashino Fangtail={T}: El Viashino colacolmillo hace 1 punto de dano a la criatura o jugador objetivo. Viashino Grappler={G}: el Peleador Viashino gana la habilidad de danar primero hasta el final del turno. Viashino Heretic={1}{R}, {T}: destruye el artefacto objetivo. El Hereje viashino hace al controlador del artefacto dano igual al coste de mana convertido del artefacto. Viashino Outrider=Eco. Viashino Racketeer=Cuando el Chantajista viashino entre al campo de batalla, puedes descartar una carta. Si lo haces, roba una carta. Viashino Runner=El Mensajero Viashino no puede ser bloqueado excepto por dos o mas criaturas. Viashino Sandscout=Prisa. Al final del turno, regresa el Explorador de Arena Viashino a la mano de su propietario. Viashino Sandstalker=Prisa. Al final del turno, regresa el Cazador de la Arena Viashino a la mano de su propietario. Viashino Sandswimmer={R}: lanza una moneda. Si ganas el lanzamiento, devuelve el Nadador de la arena viashino a la mano de su propietario. Si pierdes el lanzamiento, sacrifica el Nadador de la arena viashino. Viashino Shanktail=Dana primero.Empujon {2}{R}, descartar el Viashino colarmada: La criatura atacante objetivo obtiene +3/+1 y gana la habilidad de danar primero hasta el final del turno. Viashino Skeleton={1}{B}, descartar una carta: Regenera el Esqueleto viashino. Viashino Slasher={R}: El Acuchillador viashino obtiene +1/-1 hasta el final del turno. Viashino Slaughtermaster=Danar dos veces {B}{G}: El Maestro de masacre viashino obtiene +1/+1 hasta el final del turno. Juega esta habilidad solo una vez cada turno. Viashino Spearhunter=Dana primero. Viashino Warrior= Viashino Weaponsmith=Siempre que Armero viashino sea bloqueado, obtiene +2/+2 hasta el final del turno por cada criatura bloqueandolo. Viashivan Dragon=Vuela. {R}: el Dragon viashivano obtiene +1/+0 hasta el final del turno. {G}: el Dragon viashivano obtiene +0/+1 hasta el final del turno. Vibrating Sphere=Las criaturas de tu control obtienen +2/+0 durante tu turno. Las criaturas de tu control obtiene -0/-2 durante el turno de otros jugadores. Vicious Betrayal=Como coste adicional para jugar la Traicion perversa, sacrifica cualquier cantidad de criaturas. La criatura objetivo obtiene +2/+2 hasta el final del turno por cada criatura sacrificada de esta manera. Vicious Hunger=El Hambre Perversa hace 2 puntos de dano a la criatura objetivo, y ganas 2 vidas. Vicious Kavu=Siempre que el Kavu Perverso ataca, obtiene +2/+0 hasta el final del turno. Vicious Shadows=Siempre que una criatura vaya a un cementerio desde el juego, puedes hacer que las Sombras perversas hagan dano al jugador objetivo igual a la cantidad de cartas en la mano de ese jugador. Victim of Night=Destruye la criatura objetivo que no sea Vampiro, Licantropo o Zombie. Victimize=Como coste adicional para jugar el Victimar, sacrifica una criatura. Pon dos cartas de criatura objetivo de tu cementerio en juego giradas. Victorious Destruction=Destruye el artefacto o tierra objetivo. Su controlador pierde 1 vida. Victory's Herald=Vuela. Siempre que el Heraldo de la victoria ataque, las criaturas atacantes ganan las habilidades de volar y vinculo vital hasta el final del turno. Victual Sliver=Todos los fragmentados tienen "{2}, sacrificar esta criatura: gana 4 vidas." View from Above=La criatura objetivo gana la habilidad de volar hasta el final del turno. Si controlas un permanente blanco, regresa Vista superior a la mano de su propietario. Vigean Graftmage=Injertar 2 (Esta criatura entra en juego con dos contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) {1}{U}: Endereza la criatura objetivo con un contador +1/+1 sobre ella. Vigean Hydropon=Injertar 5 (Esta criatura entra en juego con cinco contadores +1/+1 sobre ella. Siempre que otra criatura entre en juego, puedes mover un contador +1/+1 de esta criatura a esa.) El Cultivo hidroponico vigeano no puede atacar ni bloquear. Vigean Intuition=Elige un tipo de carta, luego muestra las cuatro primeras cartas de tu biblioteca. Pon todas las cartas mostradas de esta manera del tipo elegido en tu mano y el resto en tu cementerio. (Los tipos de carta son artefacto, criatura, encantamiento, instantaneo, tierra y conjuro.) Vigil for the Lost=Siempre que una criatura que controles vaya a un cementerio desde el campo de batalla, puedes pagar {X}. Si lo haces, ganas X vidas. Vigilance=La criatura encantada tiene la habilidad de vigilancia. (No se gira al atacar.) Vigilant Drake=Vuela. {2}{U}: Endereza el Draco Vigilante. Vigilant Martyr=Sacrificar el Martir vigilante: regenera la criatura objetivo. {W}{W}, {T}, sacrificar el Martir vigilante: contrarresta el hechizo que haga objetivo a un encantamiento en juego. Vigilant Sentry=Umbral El Centinela alerta obtiene +1/+1 y tiene: "{T}: La criatura objetivo atacante o bloqueadora obtiene +3/+3 hasta el final del turno". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Vigilante Justice=Siempre que un Humano entre al campo de batalla bajo tu control, el Veredicto del justiciero hace 1 punto de dano a la criatura o jugador objetivo. Vigor Mortis=Regresa la carta de criatura objetivo de tu cementerio al juego. Si se uso {G} para pagar Vigor mortis, esa criatura entra en juego con un contador +1/+1 sobre ella. Vigor=Arrolla. Si se fuera a hacer dano a una criatura que controlas que no sea la Vitalidad, preven ese dano. Pon un contador +1/+1 sobre esa criatura por cada punto de dano prevenido de esta manera. Cuando la Vitalidad vaya a un cementerio desde cualquier parte, barajala en la biblioteca de su propietario. Vigorous Charge=Estimulo {W}. La criatura objetivo gana la habilidad de arrollar hasta el final del turno. Siempre que esa criatura hace dano de combate este turno, si pagaste el coste de estimulo, ganas vida igual a ese dano. Vile Consumption=Todas las criaturas tienen "Al comienzo de tu mantenimiento, sacrificar esta criatura a menos que pagues 1 vida." Vile Deacon=Siempre que la Diacono vil ataque, obtiene +X/+X hasta el final del turno, donde X es el numero de Clerigos en juego. Vile Rebirth=Exilia la carta de criatura objetivo de un cementerio. Pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Vile Requiem=Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre el Requiem abominable. {1}{B}, sacrificar el Requiem abominable: destruye hasta X craituras objetivo que no sean negras, donde X es el numero de contadores de versos sobre el Requiem abominable. Village Bell-Ringer=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) Cuando el Campanero de la aldea entre al campo de batalla, endereza todas las criaturas que controlas. Village Cannibals=Siempre que otra criatura Humano muera, pon un contador +1/+1 sobre los Canibales de la aldea. Village Elder={G}, {T}, sacrificar un bosque: regenera la criatura objetivo. Village Ironsmith=Dana primero. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Herrero de la aldea. Village Survivors=Vigilancia. Hora fatidica Mientras tengas 5 vidas o menos, las otras criaturas que controles tienen vigilancia. Villagers of Estwald=Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma a los Aldeanos de Estwald. Villainous Ogre=El Ogro villano no puede bloquear. Mientras controles un Demonio, el Ogro villano tiene "{B}: Regenera el Ogro villano." Vindicate=Destruye el permanente objetivo. Vindictive Mob=Cuando la Turba vengativa entre en juego, sacrifica una criatura. La Turba vengativa no puede ser bloqueada por saprolines. Vine Dryad=Cruza bosques. Puedes jugar la Driada del vinedo como si fuera un instantaneo. Puedes retirar del juego una carta verde de tu mano en vez de pagar el coste de mana de la Driada del vinedo. Vine Kami=El Kami de la parra no puede ser bloqueado excepto por dos o mas criaturas. Migracion de almas 6 (Cuando esto vaya a un cementerio desde el juego, puedes regresar la carta de Espiritu objetivo con coste de mana convertido de 6 o menos de tu cementerio a tu mano.) Vine Trellis=Defensor. {T}: Agrega {G} a tu reserva de mana. Vinelasher Kudzu=Siempre que una tierra entre en juego bajo tu control, pon un contador +1/+1 sobre el Kudzu azotaparra. Vines of Vastwood=Estimulo {G}. (Puedes pagar {G} adicional en cuanto lances este hechizo.) La criatura objetivo no puede ser objetivo de hechizos o habilidades que controlen tus oponentes este turno. Si las Enredaderas del Bosque Extenso fueron estimuladas, esa criatura obtiene +4/+4 hasta el final del turno. Vintara Elephant=Arrolla. {3}: el Elefante de Vintara pierde la habilidad de arrolla hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Vintara Snapper=La Tortuga Mordedora de Vintara no puede ser objetivo de hechizos ni habilidades mientras no controles tierras enderezadas. Violent Eruption=La Erupcion violenta hace 4 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Demencia {1}{R}{R}. (Puedes jugar esta carta pagando su coste de demencia en el momento en que la descartes de tu mano.) Violent Outburst=Cascada. (Cuando juegues este hechizo, remueve del juego las primeras cartas de tu biblioteca hasta que remuevas una carta que no sea tierra que cueste menos. Puedes jugar esa carta sin pagar su coste de mana. Pon las cartas removidas en el fondo de tu biblioteca en un orden aleatorio.) Las criaturas que controlas obtienen +1/+0 hasta el final del turno. Violent Ultimatum=Destruye tres permanentes objetivo. Violet Pall=Destruye la criatura objetivo que no sea negra. Pon en juego una ficha de criatura Bribon Hada negra 1/1 con la habilidad de volar. Viral Drake=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) {3}{U}: Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Viridescent Wisps=La criatura objetivo es verde y obtiene +1/+0 hasta el final del turno. Roba una carta. Viridian Acolyte={1}, {T}: Agrega un mana de cualquier color a tu reserva de mana. Viridian Betrayers=Los Traidores viridianos tienen la habilidad de infectar mientras un oponente este envenenado. (Hacen dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Viridian Claw=La criatura equipada obtiene +1/+0 y tiene la habilidad de danar primero. Equipar {1}. Viridian Corrupter=Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Cuando el Corruptor viridiano entre al campo de batalla, destruye el artefacto objetivo. Viridian Emissary=Cuando el Emisario viridiano vaya a un cementerio desde el campo de batalla, puedes buscar en tu biblioteca una carta de tierra basica, ponerla en el campo de batalla girada y luego barajar tu biblioteca. Viridian Harvest=Encantar artefacto. Cuando el artefacto encantado vaya a un cementerio, gana 6 vidas. Viridian Joiner={T}: Agrega una cantidad de {G} a tu reserva de mana igual a la fuerza del Unificador viridiano. Viridian Longbow=La criatura equipada tiene "{T}: Esta criatura hace 1 punto de dano a la criatura o jugador objetivo."Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Viridian Lorebearers={3}{G}, {T}: La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es la cantidad de artefactos que controlan tus oponentes. Viridian Revel=Siempre que un artefacto vaya al cementerio de un oponente desde el campo de batalla, puedes robar una carta. Viridian Scout={2}{G}, sacrificar el Explorador viridiano: El Explorador viridiano le hace 2 puntos de dano a la criatura objetivo que tenga la habilidad de volar. Viridian Shaman=Cuando la Chaman Viridiana entre en juego destruye el artefacto objetivo. Viridian Zealot={1}{G}, sacrificar el Fanatico viridiano: Destruye el artefacto o encantamiento objetivo. Virtue's Ruin=Destruye todas las criaturas blancas. Virtuous Charge=Las criaturas que controlas obtienen +1 / +1 hasta el final del turno. Virulent Sliver=Todas las criaturas Fragmentado tienen la habilidad de venenoso 1. (Siempre que un Fragmentado haga dano de combate a un jugador, ese jugador obtiene un contador de veneno. Un jugador con diez o mas contadores de veneno pierde el juego.) Virulent Swipe=La criatura objetivo obtiene +2/+0 y gana la habilidad de toque mortal hasta el final del turno. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) Virulent Wound=Pon un contador -1/-1 sobre la criatura objetivo. Cuando esa criatura vaya a un cementerio este turno, su controlador obtiene un contador de veneno. Visara the Dreadful=Vuela. {T}: Destruye la criatura objetivo. No puede ser regenerada. Viscera Dragger=Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Desenterrar {1}{B}. ({1}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Viscera Seer=Sacrificar una criatura: Adivina 1. (Para adivinar 1, mira la primera carta de tu biblioteca, luego puedes poner esa carta en la parte inferior de tu biblioteca.) Viscerid Armor=La criatura encantadad gana +1/+1. {1}{U}: devuelve la Armadura viscerida a la mano del propietario. Viscerid Deepwalker={U}: El Caminante profundo viscerido obtiene +1/+0 hasta el final del turno. Suspender 4{U} (En lugar de jugar esta carta de tu mano, puedes pagar {U} y removerla del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana. Tiene la habilidad de prisa.) Viscerid Drone={T}, sacrifica una criatura y un pantano: Destruye la criatura objetivo que no sea artefacto. No puede ser regenerada. -- {T}, sacrifica una criatura y un pantano nevado: Destruye la criatura objetivo. No puede ser regenerada. Viscid Lemures={0}: Los Lemures viscosos obtienen -1/-0 y ganan la habilidad de cruzar pantanos hasta el final del turno. Viseling=Al comienzo del mantenimiento de cada jugador, el Atornillador hace X puntos de dano a ese juegador, donde X es el numero de cartas en su mano menos cuatro. Vish Kal, Blood Arbiter=Vuela, vinculo vital. Sacrificar una criatura: Pon X contadores +1/+1 sobre Vish Kal, Arbitro Sangriento, donde X es la fuerza de la criatura sacrificada. Remover todos los contadores +1/+1 de Vish Kal: La criatura objetivo obtiene -1/-1 hasta el final del turno por cada contador +1/+1 removido de esta manera. Vision Charm=Elige una - el artefacto objetivo cambia de fase y sale del juego; o el jugador objetivo pone la cuatro cartas superiores de su biblioteca en su cementerio; o todas las tierras de un tipo se convierte en el tipo de tu eleccion hasta el final del turno. Vision Skeins=Cada jugador roba dos cartas. Visions of Beyond=Roba una carta. Si un cementerio tiene veinte o mas cartas en el, en vez de eso, roba tres cartas. Visions=Mira los 5 cartas superiores de la biblioteca del jugador objetivo. Luego puedes barajar esa biblioteca. Vital Splicer=Cuando el Ensamblador de vitalidad entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. {1}: Regenera el Golem objetivo que controlas. Vital Surge=Gana 3 vidas. Empalmar con lo arcano {1}{G} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo). Vitality Charm=Elige uno: Pon en juego una ficha de criatura Insecto verde 1/1; o la criatura objetivo obtiene +1/+1 y gana la habilidad de arrollar hasta el final del turno; o regenera a la Bestia objetivo. Vitalize=Endereza todas las criaturas que controlas. Vitalizing Cascade=Gana X+3 vidas. Vitalizing Wind=Las criaturas de tu control obtienen +7/+7 hasta el final del turno. Vitaspore Thallid=Al comienzo de tu mantenimiento, pon un contador de espora sobre el Talido espora vital. Remover tres contadores de espora del Talido espora vital: Pon en juego una ficha de criatura Saprolin verde 1/1. Sacrificar un Saprolin: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Vithian Renegades=Cuando los Renegados vithianos entren en juego destruye el artefacto objetivo. Vithian Stinger={T}: El Aguijoneador vithiano hace 1 punto de dano a la criatura o jugador objetivo. Desenterrar {1}{R}. ({1}{R}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuevela del juego al final del turno o si fuera a dejar el juego. Desentierra solo como un conjuro.) Vitu-Ghazi Guildmage={4}{G}{W}: Pon en el campo de batalla una ficha de criatura Centauro verde 3/3. {2}{G}{W}: Repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Vitu-Ghazi, the City-Tree={T}: Agrega {1} a tu reserva de mana. {2}{G}{W}, {T}: Pon en juego una ficha de criatura Saprolin verde 1/1. Vivid Crag=El Risco vivido entra en juego girado con dos contadores de carga sobre el. {T}: Agrega {R} a tu reserva de mana. {T}, remover un contador de carga del Risco vivido: Agrega un mana de cualquier color a tu reserva de mana. Vivid Creek=El Arroyo vivido entra en juego girado con dos contadores de carga sobre el. {T}: Agrega {U} a tu reserva de mana. {T}, remover un contador de carga del Arroyo vivido: Agrega un mana de cualquier color a tu reserva de mana. Vivid Grove=La Arboleda vivida entra en juego girada con dos contadores de carga sobre ella. {T}: Agrega {G} a tu reserva de mana. {T}, remover un contador de carga de la Arboleda vivida: Agrega un mana de cualquier color a tu reserva de mana. Vivid Marsh=El Cenagal vivido entra en juego girado con dos contadores de carga sobre el. {T}: Agrega {B} a tu reserva de mana. {T}, remover un contador de carga del Cenagal vivido: Agrega un mana de cualquier color a tu reserva de mana. Vivid Meadow=La Pradera vivida entra en juego girada con dos contadores de carga sobre ella. {T}: Agrega {W} a tu reserva de mana. {T}, remover un contador de carga de la Pradera vivida: Agrega un mana de cualquier color a tu reserva de mana. Vivify=La tierra objetivo es una criatura 3/3 hasta el final del turno. Sigue siendo una tierra. Roba una carta. Vivisection=Como coste adicional para lanzar Viviseccion, sacrifica una criatura. Roba tres cartas. Vizkopa Confessor=Extorsionar. (Siempre que lances un hechizo, puedes pagar {W/B}. Si lo haces, cada oponente pierde 1 vida y tu ganas esa cantidad de vidas.) Cuando el Confesor de Vizkopa entre al campo de batalla, paga cualquier cantidad de vidas. El oponente objetivo muestra esa misma cantidad de cartas de su mano. Tu eliges una de ellas y la exilias. Vizkopa Guildmage={1}{W}{B}: La criatura objetivo gana la habilidad de vinculo vital hasta el final del turno.{1}{W}{B}: Siempre que ganes vidas este turno, cada oponente pierde esa misma cantidad de vidas. Vizzerdrix= Vodalian Hypnotist={2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad solo cuando puedas jugar conjuros. Vodalian Illusionist={U}{U}, {T}: la criatura objetivo cambia de fase y sale del juego. Vodalian Knights=Dana primero. Los Caballeros vodalianos no pueden atacar a menos que el jugador defensor controle una isla. Cuando no controles islas, sacrifica a los Caballeros vodalianos. {U}: Los Caballeros vodalianos gana la habilidad de volar hasta el final del turno. Vodalian Mage={U}, {T}: Contrarresta el hechizo objetivo a menos que su controlador pague {1}. Vodalian Merchant=Cuando el Mercader Vodaliano entra en juego, roba una carta, luego te descartas una carta de tu mano. Vodalian Mystic={T}: El hechizo instantaneo o de conjuro objetivo es del color de tu eleccion. Vodalian Serpent=Estimulo {2}. La Serpiente Vodaliana no puede atacar a menos que el jugador defensor controle una isla. Si pagastes en coste de estimulo, la Serpiente Vodaliana entra en juego con cuatro contadores +1/+1 sobre ella. Vodalian Soldiers= Vodalian War Machine=Defensor. Gira un triton enderezado que controles: la Maquina de guerra vodaliana puede atacar este turno como si no fuere un muro. Gira un triton enderezado que controles: la Maquina de guerra vodaliana obtiene +2/+1 hasta el final del turno. Cuando la Maquina de guerra vodaliana vaya a un cementerio desde el juego, destruye todos los tritones girados este turno para pagar sus habilidades. Vodalian Zombie=Proteccion contra verde. Voice of All=Vuela. En cuanto la Voz de Todos entre al campo de batalla, elige un color. La Voz de Todos tiene proteccion contra el color elegido. Voice of Duty=Vuela, proteccion contra verde. Voice of Grace=Vuela, proteccion contra negro. Voice of Law=Vuela, proteccion contra rojo. Voice of Reason=Vuela, proteccion contra azul. Voice of the Provinces=Vuela. Cuando la Voz de las provincias entre al campo de batalla, pon una ficha de criatura Humano blanca 1/1 en el campo de batalla. Voice of the Woods=Girar cinco Elfos enderezados que controles: Pon en juego una ficha de criatura Elemental verde 7/7 con la habilidad de arrollar. Voice of Truth=Vuela, proteccion contra blanco. Voiceless Spirit=Vuela, dana primero. Voices from the Void=Dominio El jugador objetivo descarta una carta por cada tipo de tierra basica entre las tierras que controlas. Void Maw=Arrolla. Si otra criatura fuera a ser puesta en un cementerio desde el juego, en vez de eso, remuevela del juego. Pon una carta removida del juego con la Garganta del vacio en el cementerio de su propietario: La Garganta del vacio obtiene +2/+2 hasta el final del turno. Void Stalker={2}{U}, {T}: Pon el Acechador del vacio y la criatura objetivo en la parte superior de las bibliotecas de sus propietarios, luego esos jugadores barajan sus bibliotecas. Void=Elige un numero. Destruye todos los artefactos y criaturas con coste de mana convertido igual a ese numero. Luego el jugador objetivo muestra su mano y descarta de ahi todas las cartas que no sean tierra con coste de mana convertido igual a ese numero. Voidmage Apprentice=Metamorfosis {2}{U}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando la Aprendiza invalidamaga sea puesto boca arriba, contrarresta el hechizo objetivo. Voidmage Husher=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando la Apaciguadora invalidamago entre en juego, contrarresta la habilidad activada objetivo. (Las habilidades de mana no pueden hacerse objetivo.) Siempre que juegues un hechizo, puedes regresar la Apaciguadora invalidamago a la mano de su propietario. Voidmage Prodigy={U}{U}, sacrificar un Hechicero: Contrarresta el hechizo objetivo. Metamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Voidslime=Contrarresta el hechizo, habilidad activada o habilidad disparada objetivo. (Las habilidades de mana no pueden hacerse objetivo.) Voidstone Gargoyle=Vuela. En cuanto la Gargola piedra del vacio entre en juego, nombra una carta que no sea tierra. La carta nombrada no puede jugarse. Las habilidades activadas de los permanentes con ese nombre no pueden jugarse. Las habilidades activadas de las cartas con ese nombre que no estan en juego no pueden jugarse. Voidwalk=Exilia la criatura objetivo. Regresala al campo de batalla bajo el control de su propietario al comienzo del proximo paso final.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Voidwielder=Cuando el Esgrimevacio entre al campo de batalla, puedes regresar la criatura objetivo a la mano de su propietario. Volatile Rig=Arrolla. El Aparejo volatil ataca cada turno si puede. Siempre que el Aparejo volatil reciba dano, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, sacrifica el Aparejo volatil. Cuando el Aparejo volatil muera, lanza una moneda a cara o cruz. Si pierdes el lanzamiento, le hace 4 puntos de dano a cada criatura y a cada jugador. Volcanic Awakening=Destruye la tierra objetivo. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno. Puedes elegir nuevos objetivos para las copias.) Volcanic Dragon=Vuela. Prisa. (Esta criatura puede atacar y {T} tan pronto como entre bajo tu control.) Volcanic Eruption=Destruye X montanas objetivo. Erupcion Volcanica hace dano a cada criatura y a cada jugador igual al numero de montanas destruidas de esta manera. Volcanic Fallout=La Repercusion volcanica no puede ser contrarrestada. La Repercusion volcanica hace 2 puntos de dano a cada criatura y a cada jugador. Volcanic Geyser=El Geiser volcanico hace X puntos de dano a la criatura o jugador objetivo. Volcanic Hammer=El Martillo Volcanico hace 3 puntos de dano a la criatura o jugador objetivo. Volcanic Island={T}: Anade {U} o {R} a tu reserva de mana. Volcanic Spray=El Rocio volcanico hace 1 punto de dano a cada criatura que no tenga la habilidad de volar y a cada jugador. Retrospectiva {1}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Volcanic Strength=Encantar criatura. La criatura encantada obtiene +2/+2 y tiene la habilidad de cruzar montanas. (Es imbloqueable mientras el jugador defensor controle una montana.) Volcanic Submersion=Destruye el artefacto o tierra objetivo. Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Volcanic Wind=El Viento volcanico hace X danos divididos como elijas entre cualquier numero de criaturas objetivo, donde X es el numero de criaturas en juego Volcano Hellion=El Infernal del volcan tiene eco {X}, donde X es tu total de vidas. Cuando el Infernal del volcan entre en juego, hace una cantidad de dano a tu eleccion a la criatura objetivo y a ti. El dano no puede ser prevenido. Volcano Imp=Vuela. {1}{R}: el Diablillo del volcan gana la habilidad de danar primero hasta el final del turno. Volition Reins=Encantar permanente. Cuando las Riendas de la voluntad entren al campo de batalla, si el permanente encantado esta girado, enderezalo. Tu controlas el permanente encantado. Volley of Boulders=La Descarga de rocas hace 6 puntos de dano divididos como elijas entre cualquier numero de criaturas y/o jugadores objetivo. Retrospectiva {R}{R}{R}{R}{R}{R}. (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuevela del juego.) Volrath the Fallen={1}{B}, descartar una carta de tu mano: el Volrath, el caido obtiene +X/+X hasta el final del turno, donde X es el coste de mana convertido de la carta descartada. Volrath's Curse=La criatura encantada no puede atacar ni bloquear y sus habilidades activadas no puede ser jugada. El controlador de la criatura encantada puede sacrificar un permanente para ignorar esta habilidad hasta final del turno. {1}{U}: devuelve el Maleficio de Volrath a la mano de su propietario. Volrath's Dungeon=Pagar 5 vidas: destruye la Mazmorra de Volrath. Cualquier jugador puede jugar esta habilidad pero solo durante su turno. Descartar una carta de tu mano: el jugador objetivo pone una carta de su mano en la parte superior de su biblioteca. Juega esta habilidad solo cuando puedas jugar un conjuro. Volrath's Gardens={2}, gira una criatura enderezada de tu control: gana 2 vidas. Juega esta habilidad solo cuando puedas jugar un conjuro. Volrath's Laboratory=Cuando el Laboratorio de Volrath entra en juego, elige un color y un tipo de criatura. {5}, {T}: pon una ficha de criatura 2/2 en juego del tipo y color elegido. Volrath's Shapeshifter=Mientras en Metamorfo de Volrath este en juego, y la carta superior de tu cementerio sea una carta de criatura, el metamorfo de Volrath tiene el texto completo de esta carta ademas de: "{2}: descarta una carta.". {2}: descarta una carta. Volrath's Stronghold={T}: anade {1} a tu reserva de mana. {1}{B}, {T}: pon la carta de criatura de tu cementerio en la parte superior de tu biblioteca. Volt Charge=La Carga voltaica hace 3 puntos de dano a la criatura o jugador objetivo. Prolifera. (Eliges cualquier numero de permanentes y/o jugadores con contadores sobre ellos y pones sobre cada uno un contador de un tipo que ya tenga.) Voltaic Construct={2}: Endereza la criatura artefacto objetivo. Voltaic Key={1}, {T}: Endereza el artefacto objetivo. Volunteer Militia= Volunteer Reserves=Agrupa. Mantenimiento acumulativo {1}. Voodoo Doll=Al comienzo de tu mantenimiento, pon un contador de Alfiler en el Muneco de vudu. Al final de tu turno, si el Muneco de vudu esta enderezado, sacrificalo y te hace X puntos de dano, donde X es el numero de contadores de alfileres en el. {X}{X}, {T}: el Muneco de vudu hace X puntos de dano a la criatura o jugador objetivo. X es el numero de contadores sobre el. Voracious Cobra=Dana primero. Siempre que la Cobra Voraz hace dano de combate a una criatura, destruye esa criatura. Voracious Dragon=Vuela. Devorar 1. (En cuanto esto entra en juego puedes sacrificar cualquier cantidad de criaturas. Esta criatura entra en juego con esa cantidad de contadores +1/+1 sobre ella.) Cuando el Dragon voraz entre en juego, hace dano a la criatura o jugador objetivo igual al doble del numero de Trasgos que devoro. Voracious Hatchling=Vinculo vital. La Cria voraz entra en juego con cuatro contadores -1/-1 sobre ella. Siempre que juegues un hechizo blanco, remueve un contador -1/-1 de la Cria voraz. Siempre que juegues un hechizo negro, remueve un contador -1/-1 de la Cria voraz. Vorapede=Vigilancia, arrolla. Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Vorinclex, Voice of Hunger=Arrolla. Siempre que gires una tierra para obtener mana, agrega un mana a tu reserva de mana de algun tipo que produzca esa tierra. Siempre que un oponente gire una tierra para obtener mana, esa tierra no se endereza durante el proximo paso de enderezar de su controlador. Vorosh, the Hunter=Vuela. Siempre que Vorosh, el cazador haga dano de combate a un jugador, puedes pagar {2}{G}. Si lo haces, pon seis contadores +1/+1 sobre Vorosh. Vorrac Battlehorns=La criatura equipada tiene la habilidad de arrollar y no puede ser bloqueada por mas de una criatura. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Vorstclaw= Votary of the Conclave={2}{G}: Regenera al Partidario del Conclave. Vow of Duty=Encantar criatura. La criatura encantada obtiene +2/+2, tiene vigilancia y no puede atacarte a ti o a un planeswalker que controlas. Vow of Flight=Encantar criatura. La criatura encantada obtiene +2/+2, vuela y no puede atacarte a ti o a un planeswalker que controlas. Vow of Lightning=Encantar criatura. La criatura encantada obtiene +2/+2, dana primero y no puede atacarte a ti o a un planeswalker que controlas. Vow of Malice=Encantar criatura. La criatura encantada obtiene +2/+2, tiene intimidar y no puede atacarte a ti o a un planeswalker que controlas. Vow of Wildness=Encantar criatura. La criatura encantada obtiene +3/+3, arrolla y no puede atacarte a ti o a un planeswalker que controlas. Voyager Drake=Multiestimulo {U}. (Puedes pagar {U} adicional tantas veces como quieras mientras lanzas este hechizo.) Vuela. Cuando el Draco viajero entre al campo de batalla, hasta X criaturas objetivo ganan la habilidad de volar hasta el final del turno, donde X es igual al numero de veces que el Draco viajero fue estimulado. Voyager Staff={2}, sacrificar el Baston del viajero: Remueve del juego la criatura objetivo. Regresa esa criatura al juego bajo el control de su propietario al final del turno. Vraska the Unseen=+1: Hasta tu proximo turno, siempre que una criatura haga dano de combate a Vraska la invisible, destruye esa criatura. -3: Destruye el permanente objetivo que no sea tierra. -7: Pon en el campo de batalla tres fichas de criatura Asesino negras 1/1 con "Siempre que esta criatura haga dano de combate a un jugador, ese jugador pierde el juego". Vug Lizard=Eco. Cruza montanas. Vulshok Battlegear=La criatura equipada obtiene +3/+3.Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Vulshok Battlemaster=Prisa. Cuando la Maestra de guerra vulshok entre en juego, anexale todo el equipo en juego. (El control del equipo no cambia.) Vulshok Berserker=Prisa. Vulshok Gauntlets=La criatura equipada obtiene +4/+2 y no se endereza durante el paso de enderezar de su controlador.Equipar {3}. ({3}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) Vulshok Heartstoker=Cuando el Atizacorazones vulshok entre al campo de batalla, la criatura objetivo obtiene +2/+0 hasta el final del turno. Vulshok Morningstar=La criatura equipada obtiene +2/+2. Equipar {2}. Vulshok Refugee=Proteccion contra rojo. Vulshok Replica={1}{R}, sacrificar la Replica de vulshok: La Replica de vulshok hace 3 puntos de dano al jugador objetivo. Vulshok Sorcerer=Prisa. {T}: La Hechicera vulshok hace 1 punto de dano a la criatura o jugador objetivo. Vulshok War Boar=Cuando el Jabali de guerra vulshok entre en juego, sacrificalo a menos que sacrifiques un artefacto. Vulturous Zombie=Vuela. Siempre que una carta vaya al cementerio de un oponente desde cualquier parte, pon un contador +1/+1 sobre el Zombie abuitrado. Wail of the Nim=Elige uno: Regenera cada criatura que controles; o el Lamento de los nim hace 1 punto de dano a cada criatura y a cada jugador. Entrelazar {B}. (Si pagas el coste de entrelazar, juega ambas opciones.) Waiting in the Weeds=Cada jugador pone una ficha de criatura Gato verde 1/1 en juego por cada bosque enderezado que controle. Wake of Destruction=Destruye la tierra objetivo y todas las tierras con el mismo nombre que esa tierra. Wake of Vultures=Vuela. {1}{B}, sacrificar una criatura: regenera los Buitres expectantes. Wake Thrasher=Siempre que un permanente que controles sea enderezado, el Trillador de la estela obtiene +1/+1 hasta el final del turno. Wakedancer=Necrario Cuando la Danzadora del velatorio entre al campo de batalla, si una criatura murio este turno, pon en el campo de batalla una ficha de criatura Zombie negra 2/2. Wakestone Gargoyle=Defensor (Esta criatura no puede atacar.) Vuela. {1}{W}: Las criaturas que controlas con la habilidad de defensor pueden atacar este turno como si no tuvieran esa habilidad. Waking Nightmare=El jugador objetivo descarta dos cartas. Walk the Aeons=RecuperarSacrificar tres islas. (Puedes sacrificar tres islas ademas de cualquier otro coste en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) El jugador objetivo toma un turno adicional despues de este. Walker of Secret Ways=Ninjutsu {1}{U} ({1}{U}, regresar un atacante no bloqueado que controles a la mano de su propietario: Pon esta carta en juego de tu mano girada y atacando). Siempre que la Caminante de la ruta secreta haga dano de combate a un jugador, mira la mano de ese jugador. {1}{U}: Regresa el Ninja objetivo que controles a la mano de su propietario. Juega esta habilidad solo durante tu turno. Walker of the Grove=Cuando el Caminante de la arboleda deje el juego, pon en juego una ficha de criatura Elemental verde 4/4. Evocar {4}{G}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Walking Archive=Defensor (Esta criatura no puede atacar.) El Archivo ambulante entra en juego con un contador +1/+1 sobre el. Al comienzo del mantenimiento de cada jugador, ese jugador roba una carta por cada contador +1/+1 sobre el Archivo ambulante. {2}{W}{U}: Pon un contador +1/+1 sobre el Archivo ambulante. Walking Atlas={T}: Puedes poner en el campo de batalla una carta de tierra de tu mano. Walking Corpse= Walking Dead={B}: Regenera al Muerto viviente. Walking Desecration={B}, {T}: Las criaturas del tipo de tu eleccion atacan este turno si pueden. Walking Dream=El Sueno andante es imbloqueable. El Sueno andante no se endereza durante tu paso de enderezar si un oponente control dos o mas criaturas. Walking Sponge={T}: la criatura objetivo pierde la habilidad de volar, danar primero, o arrollar hasta el final del turno. Walking Wall=Defensor. {3}: el Muro que camina obtiene +3/-1 hasta el final del turno y puede atacar este turno como si no fuera muro. Juega esta habilidad solo una vez cada turno. Wall of Air=Defensor, vuela. Wall of Blood=(Los Muros no pueden atacar.) Pagar 1 vida: El Muro de sangre obtiene +1/+1 hasta el final del turno. Wall of Blossoms=Defensor. Cuando el Muro de flores entra en juego, roba una carta. Wall of Bone=Defensor. {B}: Regenera el Muro de Huesos. Wall of Brambles=Defensor. {G}: Regenera el Muro de Espinos. Wall of Caltrops=Defensor. Siempre que el Muro de abrojos bloquee a una criatura, si una criatura no-muros esta bloqueando a esa criatura, el Muro de abrojos obtiene agrupar hasta el final del turno. Wall of Corpses=Defensor. {B}, sacrificar el Muro de cadaveres: destruye la criatura objetivo que sea bloqueada el Muro de cadaveres. Wall of Deceit=(Los Muros no pueden atacar.) {3}: Pon boca abajo el Muro de engano. Metamorfosis {U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Wall of Denial=Defensor, vuela, velo. Wall of Diffusion=Defensor. El Muro de difusion puede bloquear como si tuviera la habilidad de desvanecerse. Wall of Distortion=Defensor. {2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad solo si pudieras jugar un conjuro. Wall of Dust=Defensor. Siempre que el Muro de POlvo bloquea a una criatura, esa criatura no puede atacar durante el siguiente turno de su controlador. Wall of Earth=Defensor. Wall of Essence=Defensor. Siempre que el Muro de esencia recibe dano de combate, gana esa cantidad de vida. Wall of Faith=Defensor. {W}: El Muro de fe obtiene +0/+1 hasta el final del turno. Wall of Fire=Defensor. {R}: El Muro de Fuego obtiene +1/+0 hasta el final del turno. Wall of Frost=Defensor. (Esta criatura no puede atacar.). Siempre que el Muro de escarcha bloquee a una criatura, esa criatura no se endereza durante el proximo paso de enderezar de su controlador. Wall of Glare=Defensor. El Muro de fulgor puede bloquear cualquier numero de criaturas cada combate. Wall of Granite=Defensor. Wall of Heat=Defensor. Wall of Hope=(Los Muros no pueden atacar.) Siempre que el Muro de esperanza reciba dano, gana esa cantidad de vida. Wall of Ice=Defensor. Wall of Junk=Defensor. Siempre que el Muro de chatarra bloquea, devuelvelo a la mano de su propietario al final del combate. Wall of Kelp=Defensor. {U}{U}, {T}: pon una ficha de criatura Alga marina azul 0/1 en juego. Esta criatura es un muro. Wall of Lava=Defensor. {R}: el Muro de Lava obtiene +1/+1 hasta el final del turno. Wall of Light=Defensor. Proteccion contra negro. Wall of Mulch=(Los Muros no pueden atacar.) {G}, sacrificar un Muro: Roba una carta. Wall of Nets=Defenor. Al final del combate, retira del juego todas las criaturas bloqueadas por el Muro de redes. Cuando el Muro de redes deja el juego, devuelve al juego bajo el control de sus propietarios todas las criaturas retiradas del juego Wall of Omens=Defensor. Cuando el Muro de profecias entre al campo de batalla, roba una carta. Wall of Opposition=Defensor. {1}: el Muro de la oposicion obtiene +1/+0 hasta final del turno. Wall of Pine Needles=Defensor. {G}: regenera el Muro de pinocha. Wall of Putrid Flesh=Defensor. Proteccion contra blanco. Preven todo el dano que se le fuera a hacer al Muro de la carne putrida por criaturas encantadas. Wall of Razors=Defensor. Dana primero. Wall of Resistance=Defensoir, vuela. Al final del turno, si el Muro de resistencia hace dano este turno, pon un contador +0/+1 en el. Wall of Reverence=Defensor, vuela. Al final de tu turno, puedes ganar vidas igual a la fuerza de la criatura objetivo que controlas. Wall of Roots=Defensor. Poner un contador -0/-1 sobre el Muro de raices: Agrega {G} a tu reserva de mana. Juega esta habilidad solo una vez cada turno. Wall of Shadows=Defensor. Preven todo el dano que se le fuera a hacer al Muro de las sombras por criaturas que esta bloqueando. El Muro de las sombras no puede ser objetivo de hechizos o habilidades que afecten solamente a muros. Wall of Shards=Defensor, vuela. Mantenimiento acumulativoUn oponente gana 1 vida. (Al comienzo de tu mantenimiento, pon un contador de edad sobre este permanente, luego sacrificalo a menos que pagues su coste de mantenimiento por cada contador de edad sobre el.) Wall of Shields=Defensor. Agrupa. Wall of Souls=Defensor. Siempre que el Muro de animas recibe dano de combate, haz esa cantidad de dano al oponente objetivo. Wall of Spears=Defensor. Dana primero. Wall of Stone=Defensor. Wall of Swords=Defensor, vuela. Wall of Tanglecord=Defensor. {G}: El Muro de cuerdamarana gana la habilidad de alcance hasta el final del turno. (Puede bloquear criaturas con la habilidad de volar.) Wall of Tears=Defensor. Siempre que el Muro de lagrimas bloquea una criatura, devuelve esa criatura a la mano de su propietario al final del combate. Wall of Tombstones=Defensor. Al comienzo de tu mantenimiento, la resistencia del Muro de lapidas es de 1 mas el numero de cartas de criatura en tu cementerio. Wall of Torches=Defensor. (Esta criatura no puede atacar.) Wall of Vapor=Defensor. Preven todo el dano que se le fuera a hacer al Muro de vapor por criaturas que esta bloqueando. Wall of Vines=Defensor. (Esta criatura no puede atacar.). Alcance. (Esta criatura puede bloquear criaturas con la habilidad de volar.) Wall of Vipers=Defensor. {3}: destruye el Muro de Vivoras y la criatura objetivo que esta bloqueando. Cualquier jugador puede jugar esta habilidad. Wall of Water=Defensor. {U}: El Muro de Agua obtiene +1/+0 hasta el final del turno. Wall of Wonder=Vigilancia. {2}{U}{U}: El Muro de Maravilla obtiene +4/-4 hasta el final del turno y puede atacar como si no fuera un muro. Wall of Wood=Defensor. Wallop=Destruye la criatura azul o negra objetivo con la habilidad de volar. Wand of Denial={T}: Mira la carta superior de la biblioteca del jugador objetivo. Si es una carta que no sea tierra, puedes pagar 2 vidas. Si lo haces, ponla en el cementerio de ese jugador. Wand of Ith={3}, {T}: el jugador objetivo muestra una carta al azar de su mano. Si es una carta de tierra, ese jugador se la descarta a menos que pague 1 vida. Si no es una carta de tierra, ese jugador se la descarta a menos que pague vida igual al coste de mana convertido. Activa esta habilidad solo durante tu turno. Wand of the Elements={T}, sacrificar una isla: Pon en juego una ficha de criatura Elemental azul 2/2 con la habilidad de volar. {T}, sacrificar una montana: Pon en juego una ficha de criatura Elemental roja 3/3. Wanderbrine Rootcutters=Los Cortarraices de Lagrimaerrante no pueden ser bloqueados por criaturas verdes. Wanderer's Twig={1}, sacrificar la Rama del vagabundo: Busca en tu biblioteca una carta de tierra basica, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Wanderguard Sentry=Cuando el Centinela Vagabundo entre en juego, mira la mano del oponente objetivo. Wandering Eye=Vuela. Todas los jugadores juegan con su mano mostrada. Wandering Goblins=Dominio {3}: Los Trasgos errantes obtienen +1/+0 hasta el final del turno por cada tipo de tierra basica entre las tierras que controlas. Wandering Graybeard=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Barbagris errante, puedes mostrarla. Si lo haces, ganas 4 vidas. Wandering Mage={W}, paga 1 vida: preven los siguientes 2 puntos de dano a la criatura objetivo este turno. {U}: preven el siguiente punto de dano al clerigo o mago objetivo este turno. {B}, pon un contador -1/-1 en una criatura de tu control: preven los siguientes 2 puntos de dano al jugador objetivo este turno. Wandering Ones= Wandering Stream=Gana 2 vidas por cada tipo de tierra basica entre las tierras de tu control. Wandering Wolf=Las criaturas con fuerza menor que el Lobo errante no pueden bloquearlo. Wanderlust=Al inicio del mantenimiento del controlador de la criatura encantada, Ansia Viajera hace 1 punto de dano a ese jugador. Wanderwine Hub=En cuanto el Foco de Vinoerrante entre en juego, puedes mostrar una carta de Triton de tu mano. Si no lo haces, el Foco de Vinoerrante entra en juego girado. {T}: Agrega {W} o {U} a tu reserva de mana. Wanderwine Prophets=Amparar un Triton. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Triton que controlas. Cuando esto deje el juego, esa carta regresa al juego.) Siempre que los Profetas de Vinoerrante hagan dano de combate a un jugador, puedes sacrificar un Triton. Si lo haces, toma un turno extra despues de este. Wane (Wax/Wane)=Crecer: La criatura objetivo gana +2/+2 hasta el final del turno. Menguar: Destruye el encantamiento objetivo. Waning Wurm=Desmaterializarse 2 (Este permanente entra en juego con dos contadores de tiempo sobre el. Al comienzo de tu mantenimiento, remueve un contador de tiempo de el. Cuando sea removido el ultimo, sacrificalo.) War Barge={3}: La criatura objetivo gana la habilidad de cruzar islas hasta el final del turno. Cuando la Barcaza de guerra deje el juego este turno, destruye esa criatura. Una criatura destruida de esta manera no puede ser regenerada. War Cadence={X}{R}: las criaturas no pueden bloquear este turno a menos que su controlador pague X por cada criatura atacante. War Chariot={3}, {T}: la criatura objetivo gana la habilidad de arrollar hasta el final del turno. War Dance=Al comienzo de tu mantenimiento, puedes poner un contador de versos sobre la Danza de la guerra. Sacrificar la Danza de la guerra: la criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de contadores de versos sobre la Danza de la guerra. War Elemental=Cuando el Elemental de guerra entre en juego, sacrificalo a menos que un oponente haya recibido dano este turno. Siempre que un oponente reciba dano, pon esa misma cantidad de contadores +1/+1 sobre el Elemental de guerra. War Elephant=Arrolla, agrupa. War Falcon=Vuela. El Halcon de guerra no puede atacar a menos que controles un Caballero o un Soldado. War Mammoth=Arrolla. War Priest of Thune=Cuando el Sacerdote guerrero de Thune entre al campo de batalla, puedes destruir el encantamiento objetivo. War Report=Ganas vidas igual a la cantidad de criaturas mas la cantidad de artefactos en el campo de batalla. War Tax={X}{U}: Las criaturas no pueden atacar este turno a menos que su controlador pague X por cada criatura atacante. Warbreak Trumpeter=Metamorfosis {X}{X}{R}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Trompetista iniciaguerra sea puesto boca arriba, pon en juego X fichas de criatura Trasgo roja 1/1. Warclamp Mastiff=Dana primero. (Esta criatura hace dano de combate antes que las criaturas sin la habilidad de danar primero.) Ward of Bones=Cada oponente que controla mas criaturas que tu no puede jugar cartas de criatura. Lo mismo vale para los artefactos, encantamientos y tierras. Ward of Lights=Puedes jugar la Guarda de luz como si fuera un instantaneo. Si lo haces, sacrificalo al final del turno. Cuando la Guarda de luz entra en juego, elige un color. La criatura encantada tiene proteccion del color elegido. Este efecto no exilia a la Guarda de luz. Ward of Piety={1}{W}: El siguiente 1 punto de dano que se le fuera a hacer a la criatura encantada este turno, en vez de eso, se le hace a la criatura o jugador objetivo. Ward Sliver=En cuanto el Fragmentado protector entre en juego, elige un color. Todos los Fragmentados tienen proteccion contra el color elegido. Warden of the Wall=Siempre que una criatura que controles muera, pon dos contadores de globo ocular sobre la Jarra de ojos. {3}, {T}, remover todos los contadores de globo ocular de la Jarra de ojos: Mira las primeras X cartas de tu biblioteca, donde X es la cantidad de contadores de globo ocular removidos de esta manera. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Wargate=Busca en tu biblioteca una carta de permanente con un coste de mana convertido de X o menos, ponla en juego, luego baraja tu biblioteca. Warlord's Axe=La criatura equipada obtiene +3/+1. Equipar {4}. ({4}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Warmind Infantry=Batallon Siempre que la Infanteria Mente de Guerra y al menos otras dos criaturas ataquen, la Infanteria Mente de Guerra obtiene +2/+0 hasta el final del turno. Warmonger={2}: el Traficante de guerras hace 1 punto de dano a cada criatura sin la habilidad de volar y a cada jugador. Cualquier jugador puede jugar esta habilidad. Warmonger's Chariot=La criatura equipada obtiene +2/+2. Mientras la criatura equipada tenga la habilidad de defensor, puede atacar como si no la tuviera. Equipar {3}. Warmth=Siempre que un oponente juegue un hechizo rojo, ganas 2 vidas. Warning=Preven todo el dano de combate que fuera ser hecho por la criatura atacante objetivo este turno. Warp Artifact=Al inicio del mantenimiento del controlador del artefacto encantado, Deformar Artefacto hace 1 punto de dano a ese jugador. Warp World=Cada jugador baraja todos los permanentes que le pertenezcan en su biblioteca, luego muestra esa misma cantidad de cartas de la parte superior de su biblioteca. Cada jugador pone en juego todas las cartas de artefacto, criatura y tierra mostradas de esta manera, luego pone en juego todas las cartas de encantamiento mostradas de esta manera, luego pone el resto en la parte inferior de su biblioteca en cualquier orden. Warpath Ghoul= Warpath=La Senda de guerra hace 3 puntos de dano a cada criatura bloqueando y a cada criatura bloqueada. Warped Devotion=Siempre que un permanente se regrese a la mano de un jugador, ese jugador descarta una carta de su mano. Warped Researcher=Siempre que un jugador utilice la habilidad de ciclo de una carta, el Investigador torcido gana la habilidad de volar hasta el final del turno y no puede ser objetivo de hechizos o habilidades este turno. Warping Wurm=Cambia de fase. Al comienzo de tu mantenimiento, puedes pagar {2}{G}{U}. Si no lo haces, la Sierpe fluctuante cambia de fase y sale de juego. Warren Instigator=Dana dos veces. Siempre que el Instigador del barracon haga dano a un oponente, puedes poner en el campo de batalla una carta de criatura Trasgo de tu mano. Warren Pilferers=Cuando los Rateros del barracon entren en juego, puedes regresar la carta objetivo de criatura de tu cementerio a tu mano. Si esa carta es una carta de Trasgo, los Rateros del barracon ganan la habilidad de prisa hasta el final del turno. Warren Weirding=El jugador objetivo sacrifica una criatura. Si se sacrifica un Trasgo de esta manera, ese jugador pone en juego dos fichas de criatura Bribon Trasgo negras 1/1, y esas fichas ganan la habilidad de prisa hasta el final del turno. Warren-Scourge Elf=Proteccion contra Trasgos. Warrior Angel=Vuela. Siempre que el Angel guerrero hace dano, gana esa cantidad de vida. Warrior en-Kor={0}: el siguiente punto de dano que fuera a recibir el Guerrero en-Kor este turno es hecho en vez de eso a la criatura objetivo de tu control. Warrior's Charge=Las criaturas que controlas obtienen +1/+1 hasta el final de turno. Warrior's Honor=Las criaturas que controles obtienen +1/+1 hasta el final del turno. Warrior's Oath=Toma un turno extra despues de este. Al final de ese turno, pierdes el juego. Warrior's Stand=Juega el Soporte del guerrero solo durante el paso de declarar atacantes y solo si eres el jugador defensor. Las criaturas que controlas obtienen +2 / +2 hasta el final del turno. War's Toll=Siempre que un oponente gire una tierra para obtener mana, gira todas las tierras que controla ese jugador. Si una criatura que controla un oponente ataca, todas las criaturas que controla ese oponente atacan si pueden. War-Spike Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) {R}: El Cambiaformas pica de guerra gana la habilidad de danar primero hasta el final del turno. Warstorm Surge=Siempre que una criatura entre al campo de batalla bajo tu control, le hace dano igual a su fuerza a la criatura o jugador objetivo. Warthog=Cruza pantanos. War-Torch Goblin={R}, sacrificar el Trasgo antorcha de guerra: El Trasgo antorcha de guerra hace 2 puntos de dano a la criatura bloqueadora objetivo. Wash Out=Devuelve todos los permanentes del color de tu eleccion a la mano de su propietario. Wasp Lancer=Vuela. Waste Away=Como coste adicional para jugar el Consumirse, descarta una carta de tu mano. La criatura objetivo obtiene -5/-5 hasta el final del turno. Wasteland Viper=Toque mortal.Empujon {G}, descartar la Vibora de los yermos: La criatura atacante objetivo obtiene +1/+2 y gana la habilidad de toque mortal hasta el final del turno. Wasteland={T}: anade {1} a tu reserva de mana. {T}, sacrificar el erial: destruye la tierra objetivo que no sea basica. Watchdog=El Perro guardian bloquea cada turno si puede. Siempre que una criatura te ataca, si el Perro guardian esta enderezado, esa criatura obtiene -1/-0 hasta el final del turno. Watcher Sliver=Todos los Fragmentados obtienen +0/+2. Watchwing Scarecrow=El Espantapajaros alas atentas tiene la habilidad de vigilancia mientras controles una criatura blanca. El Espantapajaros alas atentas tiene la habilidad de volar mientras controles una criatura azul. Watchwolf= Water Elemental= Water Servant={U}: El Sirviente de agua obtiene +1/-1 hasta el final del turno. {U}: El Sirviente de agua obtiene -1/+1 hasta el final del turno. Water Wurm=La Sierpe de agua obtiene +0/+1 mientras el oponente controle una isla. Watercourser={U}: El Corcel acuatico obtiene +1/-1 hasta el final del turno. Waterfront Bouncer={U}, {T}, descartar una carta de tu mano: devuelve la criatura objetivo a la mano de su propietario. Waterspout Djinn=Vuela. Al comienzo de tu mantenimiento. Sacrifica el Djinn del torbellino a menos que devuelvas una isla enderezada que controles a la mano de su propietario. Waterspout Elemental=Estimulo {U}. Vuela. Cuando el Elemental de tromba marina entra en juego, si pagaste el coste de estimulo, devuelve todas las otras criaturas a la mano de sus propietarios y te saltas tu siguiente turno. Waterspout Weavers=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con las Tejedoras de torbellino, puedes mostrarla. Si lo haces, cada criatura que controlas gana la habilidad de volar hasta el final del turno. Waterveil Cavern={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {U} o {B} a tu reserva de mana. La Caverna Veloacuoso no se endereza durante tu proximo paso de enderezar. Watery Grave=({T}: Agrega {U} o {B} a tu reserva de mana.) En cuanto la Tumba inundada entre en juego, puedes pagar 2 vidas. Si no lo haces, la Tumba inundada entra en juego girada. Watery Grave=({T}: Agrega {U} o {B} a tu reserva de mana.) En cuanto la Tumba inundada entre al campo de batalla, puedes pagar 2 vidas. Si no lo haces, la Tumba inundada entra al campo de batalla girada. Wave Elemental={U}, {T}, sacrificar el Elemental de las olas: gira hasta tres criaturas objetivo sin la habilidad de volar. Wave of Indifference=X criaturas objetivo no pueden bloquear este turno. Wave of Reckoning=Cada criatura se hace dano a si misma igual a su fuerza. Wave of Terror=Mantenimiento acumulativo {1}. Al comienzo de tu paso de robar, destruye cada criatura con coste de mana convertido igual al ultimo coste pagado para el mantenimiento acumulativo de la Ola de terror. No puede ser regenerada. Waves of Aggression=Endereza todas las criaturas que atacaron este turno. Despues de esta fase principal, hay una fase de combate adicional seguida de una fase principal adicional. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Waveskimmer Aven=Vuela. Exaltado. (Siempre que una criatura que controles ataque sola, esa criatura obtiene +1/+1 hasta el final del turno.) Wax (Wax/Wane)=Crecer: La criatura objetivo gana +2/+2 hasta el final del turno. Menguar: Destruye el encantamiento objetivo. Waxmane Baku=Siempre que juegues un hechizo arcano o de Espiritu, puedes poner un contador de ki sobre el Baku melena de cera. {1}, remover X contadores de ki del Baku melena de cera: Gira X criaturas objetivo. Way of the Thief=Encantar criatura.La criatura encantada obtiene +2/+2.La criatura encantada es imbloqueable mientras controles un Portal. Wayfarer's Bauble={2}, {T}, sacrificar la Baratija del caminante: Busca en tu biblioteca una carta de tierra basica y pon esa carta en juego girada. Luego baraja tu biblioteca. Wayfaring Giant=El Gigante Caminante obtiene +1/+1 por cada tipo de tierra basica que controlas. Wayfaring Temple=Tanto la fuerza como la resistencia del Templo caminante son iguales al numero de criaturas que controlas. Siempre que el Templo caminante haga dano de combate a un jugador, repuebla. (Pon en el campo de batalla una ficha que es una copia de una ficha de criatura que controlas.) Waylay=Juega el Acechar solo durante el combate. Pon tres fichas de criatura Caballero blancas 2/2 en juego. Retiralas del juego al final del turno. Wayward Angel=Vuela. El Angel caprichoso no se gira al atacar. Umbral El Angel caprichoso obtiene +3/+3, es negro, tiene la habilidad de arrollar y tiene: "Al comienzo de tu mantenimiento, sacrifica una criatura". (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Wayward Soul=Vuela. {U}: pon el Alma descarriada en la parte superior de la biblioteca de su propietario. Weakness=Encantar criatura. La criatura encantada obtiene -2/-1. Weakstone=Siempre que una criatura ataca, gana -1/-0 hasta el final del combate. Wear Away=Destruye el artefacto o encantamiento objetivo. Empalmar con lo arcano {3}{G} (En cuanto juegues un hechizo arcano, puedes mostrar esta carta de tu mano y pagar su coste de empalme. Si lo haces, agrega los efectos de esta carta a ese hechizo.) Weathered Bodyguards=Mientras los Guardaespaldas curtidos esten enderezados, todo el dano de combate que se te fuera a hacer por criaturas no bloqueadas se hace a los Guardaespaldas curtidos. Metamorfosis {3}{W} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Weathered Wayfarer={W}, {T}: Busca en tu biblioteca una carta de tierra, muestrala y ponla en tu mano. Luego baraja tu biblioteca. Juega esta habilidad solo si un oponente controla mas tierras que tu. Weatherseed Elf={T}: la criatura objetivo gana la habilidad de cruzar bosques hasta el final del turno. Weatherseed Faeries=Vuela, proteccion contra rojo. Weatherseed Totem={T}: Agrega {G} a tu reserva de mana. {2}{G}{G}{G}: El Totem de Semillaclima es una criatura artefacto Pueblo-arboreo verde 5/3 con la habilidad de arrollar hasta el final del turno. Cuando el Totem de Semillaclima vaya a un cementerio desde el juego, si era una criatura, regresa esta carta a la mano de su propietario. Weatherseed Treefolk=Arrolla. Cuando el Pueblo arboreo Semillaclima vaya a un cementerio desde el juego, devuelve el Pueblo arboreo Semillaclima a la mano de su propietario. Weaver of Lies=Metamorfosis {4}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Tejedor de mentiras sea puesto boca arriba, pon boca abajo cualquier numero de criaturas objetivo con la habilidad de metamorfosis excepto el Tejedor de mentiras. Web of Inertia=Al comienzo de la fase de combate de cada oponente, ese jugador puede remover del juego una carta de su cementerio. Si el jugador no lo hace, las criaturas que controle no pueden atacarte este turno. Web=Encantar criatura. La criatura encantada obtiene +0/+2 y puede bloquear como si tuviera la habilidad de volar. Wee Dragonauts=Vuela. Siempre que juegues un hechizo instantaneo o de conjuro, los Dragonautas diminutos obtienen +2/+0 hasta el final del turno. Weed Strangle=Destruye la criatura objetivo. Enfrentate con un oponente. Si ganas, ganas vida igual a la resistencia de esa criatura. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Weed-Pruner Poplar=Al comienzo de tu mantenimiento, la criatura objetivo distinta del Alamo podamalezas obtiene -1/-1 hasta el final del turno. Wei Ambush Force=Cuando la Fuerza emboscada de Wei ataque, obtiene +2/+0 hasta el final del turno. Wei Assassins=Cuando los Asesinos de Wei entren en juego, el oponente objetivo sacrifica una criatura. Wei Elite Companions=Equitacion. Wei Infantry= Wei Night Raiders=Equitacion. Cuando los Incursotes nocturnos de Wei haga dano a un oponente, ese jugador se descarta una carta. Wei Scout=Equitacion. Wei Strike Force=Equitacion. Weight of Conscience=Encantar criatura. La criatura encantada no puede atacar. Girar dos criaturas enderezadas que controles que compartan un tipo de criatura: Remueve del juego la criatura encantada. Weight of Spires=El Peso de las torres hace dano a la criatura objetivo igual a la cantidad de tierras no basicas que controla el controlador de esa criatura. Weird Harvest=Cada jugador puede buscar en su biblioteca hasta X cartas de criatura, mostrarlas y ponerlas en su mano. Luego cada jugador que busco en su biblioteca de esta manera la baraja. Weirding Shaman={3}{B}, sacrificar un Trasgo: Pon en juego dos fichas de criatura Bribon Trasgo negras 1/1. Welding Jar=Sacrificar la Jarra de soldadura: Regenera el artefacto objetivo. Welkin Guide=Vuela. Cuando el Guia del firmamento entre en juego, la criatura objetivo obtiene +2/+2 y gana la habilidad de volar hasta el final del turno. Welkin Hawk=Vuela. Cuando el Halcon del firmamento vaya a un cementerio desde el juego, puedes buscar en tu biblioteca una carta llamada Halcon del firmamento, muestra esta carta, y ponla en tu mano. Luego baraja tu biblioteca. Welkin Tern=Vuela. La Golondrina del firmamento puede bloquear solo criaturas con la habilidad de volar. Well of Discovery=Al final del turno, si no controlas tierras enderezadas, roba una carta. Well of Knowledge={2}: roba una carta. Cualquier jugador puede jugar esta habilidad pero solo durante su paso de robar. Well of Life=Al final del turno, si no controlas tierras enderezadas, gana 2 vidas. Well of Lost Dreams=Siempre que ganes vida, puedes pagar {X}, donde X es menor o igual a la cantidad de vida que ganaste. Si lo haces, roba X cartas. Wellgabber Apothecary={1}{W}: Preven todo el dano que fuera a ser hecho al Triton o Kithkin girado objetivo este turno. Well-Laid Plans=Preven todo el dano que fuera recibir una criatura por otra criatura si ellas comparten un color. Wellspring=Cuando el Manantial entra en juego, gana el control de la tierra encantada hasta el final del turno. Al comienzo de tu mantenimiento, endereza la tierra encantada. Gana el control de la tierra encantada hasta el final del turno. Wellwisher={T}: Ganas 1 vida por cada Elfo en juego. Werebear={T}: Agrega {G} a tu reserva de mana. Umbral El Hombre oso obtiene +3/+3. (Tienes umbral mientras haya siete o mas cartas en tu cementerio.) Werewolf Ransacker=Siempre que esta criatura se transforme en el Saqueador licantropo, puedes destruir el artefacto objetivo. Si ese artefacto es puesto en un cementerio de esta manera, el Saqueador licantropo le hace 3 puntos de dano al controlador de ese artefacto. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma al Saqueador licantropo. Western Paladin={B}{B}, {T}: Destruye la criatura objetivo blanca. Whalebone Glider={2}, {T}: la criatura objetivo con fuerza 3 o menor gana la habilidad de volar hasta el final del turno. Wheel and Deal=Cada uno de cualquier numero de oponentes objetivo descarta su mano y roba siete cartas. Robas una carta. Wheel of Fate=Rueda del destino es roja. Suspender 4{1}{R} (En lugar de jugar esta carta de tu mano, paga {1}{R} y remuevela del juego con cuatro contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo. Cuando remuevas el ultimo, juegala sin pagar su coste de mana.) Cada jugador descarta su mano, luego roba siete cartas. Wheel of Fortune=Cada jugador se descarta de su mano y roba 7 cartas. Wheel of Sun and Moon=Encantar jugador. Si una carta fuera a ser puesta en el cementerio del jugador encantado desde cualquier parte, en vez de eso, se muestra esa carta y se la pone en el fondo de la biblioteca de ese jugador. Wheel of Torture=Al comienzo del mantenimiento de cada uno de tus oponentes, la Rueda de la tortura hace 1 punto de dano a ese jugador por cada carta por debajo de 3 en su mano. Where Ancients Tread=Siempre que una criatura con fuerza de 5 o mas entre en juego bajo tu control, puedes hacer que el Refugio de ancestros le haga 5 puntos de dano a la criatura o jugador objetivo. Whetstone={3}: cada jugador pone las dos cartas superiores de su biblioteca en su cementerio. Whetwheel={X}{X}, {T}: El jugador objetivo pone las primeras X cartas de su biblioteca en su cementerio. Metamorfosis {3} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Whim of Volrath=Recuperar {2}. Cambia el texto del permanente objetivo reemplazando todas las referencias de un color o tipo de tierra basica por otro hasta el final del turno. Whimwader=El Vadeador de antojos no puede atacar a menos que el jugador defensor controle un permanente azul. Whip Sergeant={R}: La criatura objetivo gana la habilidad de prisa hasta el final del turno. Whip Silk=La criatura encantada puede bloquear como si tuviera la habilidad de volar. {G}: devuelve el Latigo de Seda a la mano de su propietario. Whip Vine=La Trampa de enredaderas puede bloquear como si tuviera la habilidad de volar. Puedes elegir no enderezar la Trampa de enredaderas durante tu paso de enderezar. {T}: Gira la criatura objetivo con la habilidad de volar bloqueadora. Whipcorder={W}, {T}: Gira la criatura objetivo. Metamorfosis {W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Whipflare=La Llama flagelante hace 2 puntos de dano a cada criatura que no sea artefacto. Whipgrass Entangler={1}{W}: Hasta el final del turno la criatura objetivo gana "Esta criatura no puede atacar ni bloquear" a menos que su controlador pague {1} por cada Clerigo en juego. (Este coste se paga en cuanto se declaren atacantes o bloqueadoras.) Whipkeeper={T}: El Guardian del latigo hace a la criatura objetivo una cantidad de dano igual al dano que ya recibio ella este turno. Whiplash Trap=Si un oponente tuvo dos o mas criaturas que entraron al campo de batalla bajo su control este turno, puedes pagar {U} en lugar de pagar el coste de mana de la Trampa de latigazo. Regresa dos criaturas objetivo a las manos de sus propietarios. Whippoorwill={G]{G}, {T}: la criatura objetivo no puede ser regenerada este turno. El dano que fuera a recibir esa criatura este turno no puede ser prevenido o hecho a otra criatura o jugador. Cuando la criatura vaya a un cementerio este turno, retira del juego la criatura. Whip-Spine Drake=Vuela. Metamorfosis {2}{W} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Whipstitched Zombie=Al comienzo de tu mantenimiento, sacrifica el Zombie Sobrecosido a menos que pagues {B}. Whiptail Moloch=Cuando el Moloc colalatigo entre en juego, hace 3 puntos de dano a la criatura objetivo que controlas. Whiptail Wurm= Whiptongue Frog={U}: la Rana lengua de latigo gana la habilidad de volar hasta final del turno. Whirling Catapult={2}, retira del juego la dos cartas superiores de la parte superior de tu biblioteca: la Catapulta giratoria hace un punto de dano a cada criatura con la habilidad de volar y a cada jugador. Whirling Dervish=Proteccion contra negro. Al final del turno, si los Hostigadores Derviches hicieron dano a un oponente este turno, pon un contador +1/+1 sobre ellos. Whirlpool Drake=Vuela Cuando el Draco Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo numero de cartas. Cuando el Draco Remolino vaya a un cementerio desde el juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo numero de cartas. Whirlpool Rider=Cuando el Jinete Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo numero de cartas. Whirlpool Warrior=Cuando la Guerrera Remolino entre en juego, baraja las cartas de tu mano en tu biblioteca, luego roba ese mismo numero de cartas. {R}, sacrificar la Guerrera Remolino: Cada jugador baraja las cartas de su mano en su biblioteca, luego roba ese mismo numero de cartas. Whirlpool Whelm=Enfrentate con un oponente, luego regresa la criatura objetivo a la mano de su propietario. Si ganas, en vez de eso, puedes poner esa criatura en la parte superior de la biblioteca de su propietario. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Whirlwind=Destruye todas las criaturas con la habilidad de volar. Whispering Madness=Cada jugador descarta su mano y luego roba una cantidad de cartas igual a la mayor cantidad de cartas que un jugador descarto de esta manera.Cifrar. (Luego puedes exiliar esta carta de hechizo, cifrandola en una criatura que controles. Siempre que esa criatura haga dano de combate a un jugador, su controlador puede lanzar una copia de la carta cifrada sin pagar su coste de mana.) Whispering Shade=Cruza pantanos. {B}: La Sombra susurradora obtiene +1/+1 hasta el final del turno. Whispering Specter=Vuela. Infectar. (Esta criatura hace dano a las criaturas en forma de contadores -1/-1 y a los jugadores en forma de contadores de veneno.) Siempre que el Espectro susurrador haga dano de combate a un jugador, puedes sacrificarlo. Si lo haces, ese jugador descarta una carta por cada contador de veneno que tenga. Whispers of the Muse=Recuperar {5}. Roba una carta. Whispersilk Cloak=La criatura equipada es imbloqueable y no puede ser objetivo de hechizos o habilidades. Equipar {2} ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro. Esta carta entra en juego desanexada y permanece en juego si la criatura deja el juego.) White Knight=Dana primero, proteccion contra negro. White Mana Battery={2}, {T}: Pon un contador de carga en la Bateria de Mana Blanco. {T}. quita cualquier numero de contadores de carga de la Bateria de Mana Blanco: Anade {W} a tu reserva de mana, luego anade un {G} adicional a tu reserva de mana por cada contador de carga quitado de esta manera. White Scarab=La criatura encantada no puede ser bloqueada por criaturas Blancas. La criatura encantada obtiene +2/+2 mientras que el oponente controle un permanente blanco. White Shield Crusader=Proteccion contra negro. {W}: El Cruzado del Escudo Blanco gana la habilidad de volar hasta el final del turno. {W}{W}: El Cruzado del Escudo Blanco obtiene +1/+0 hasta el final del turno. White Sun's Zenith=Pon en el campo de batalla X fichas de criatura Felino blancas 2/2. Baraja el Cenit del sol blanco en la biblioteca de su propietario. White Ward=La criatura encantada obtiene proteccion contra blanco. Whitemane Lion=Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantaneo.) Cuando el Leon de melena blanca entre en juego, regresa una criatura que controlas a la mano de su propietario. Whiteout=Todas las criaturas pierden la habilidad de volar hasta el final del turno. Sacrificar una tierra nevada: devuelve la Ventisca a tu mano. Juega esta habilidad solo si la Ventisca esta en tu cementerio. Whitesun's Passage=Gana 5 vidas. Wicked Akuba={B}: El jugador objetivo que haya recibido dano de la Akuba perversa este turno pierde una vida. Wicked Pact=Destruye dos criaturas objetivo que no sean negras. Pierdes 5 vidas. Wicked Reward=Como coste adicional para jugar la Recompensa perversa, sacrifica una criatura. La criatura objetivo obtiene +4/+2 hasta el final del turno. Wicker Warcrawler=Siempre que el Rondador guerrero de mimbre ataque o bloquee, pon un contador -1/-1 sobre el al final del combate. Wickerbough Elder=El Anciano brazos de mimbre entra en juego con un contador -1/-1 sobre el. {G}, remover un contador -1/-1 del Anciano brazos de mimbre: Destruye el artefacto o encantamiento objetivo. Wielding the Green Dragon=La criatura objetivo obtiene +4/+4 hasta el final del turno. Wight of Precinct Six=El Tumulario del distrito seis obtiene +1/+1 por cada carta de criatura en los cementerios de tus oponentes. Wiitigo=El Witigo entra en juego con seis contadores +1/+1 en el. Al comienzo de tu mantenimiento, pon un contador +1/+1 en el Witigo si ha bloqueado o ha sido desde el ultimo mantenimiento. De otro modo, quita un contador +1/+1 de el. Wild Aesthir=Vuela, dana primero. {W}{W}: el Aesthir salvaje gana +2/+0 hasta final del turno. Juega esta habilidad solo una vez cada turno. Wild Beastmaster=Siempre que la Domadora salvaje ataque, cada otra criatura que controlas obtiene +X/+X hasta el final del turno, donde X es la fuerza de la Domadora salvaje. Wild Cantor=({R/G} puede pagarse con {R} o con {G}.) Sacrificar la Cantora salvaje: Agrega un mana de cualquier color a tu reserva de mana. Wild Colos=Prisa. Wild Defiance=Siempre que una criatura que controles sea objetivo de un hechizo instantaneo o conjuro, esa criatura obtiene +3/+3 hasta el final del turno. Wild Dogs=Al comienzo de tu mantenimiento, si un jugador tiene mas vida que cualquier otro, ese jugador gana el control de los Perros salvajes. Ciclo {2}. Wild Elephant=Arrolla. Wild Evocation=Al comienzo del mantenimiento de cada jugador, ese jugador muestra una carta al azar de su mano. Si es una carta de tierra, la pone en el campo de batalla. De lo contrario, ese jugador la lanza sin pagar su coste de mana si puede. Wild Griffin=Vuela. Wild Growth=Siempre que la tierra encantada sea girada para extraer mana, su controlador anade un {G} extra a su reserva de mana. Wild Guess=Como coste adicional para lanzar Probar suerte, descarta una carta. Roba dos cartas. Wild Hunger=La criatura objetivo obtiene +3/+1 y gana la habilidad de arrollar hasta el final del turno. Retrospectiva {3}{R}. (Puedes lanzar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego exiliala.) Wild Jhovall= Wild Leotau=Al comienzo de tu mantenimiento, sacrifica el Leotau salvaje a menos que pagues {G}. Wild Mammoth=Al comienzo de tu mantenimiento, si un jugador controla mas criaturas que cualquier otra, ese jugador gana el control del Mamut salvaje. Wild Might=La criatura objetivo obtiene +1/+1 hasta el final del turno. Esa criatura obtiene un +4/+4 adicional hasta el final del turno a menos que un jugador pague {2}. Wild Mongrel=Descartar una carta de tu mano: El Mestizo salvaje obtiene +1/+1 y es del color de tu eleccion hasta el final del turno. Wild Nacatl=La Nacatl salvaje obtiene +1/+1 mientras controles una montana. La Nacatl salvaje obtiene +1/+1 mientras controles una llanura. Wild Ox=Cruza pantanos. Wild Pair=Siempre que una criatura entre en juego, si la jugaste de tu mano, puedes buscar en tu biblioteca una carta de criatura con la misma fuerza y resistencia total y ponerla en juego. Si lo haces, baraja tu biblioteca. Wild Research={1}{W}: Busca en tu biblioteca una carta de encantamiento y muestra esa carta. Ponla en tu mano, luego descarta una carta al azar de tu mano. Luego baraja tu biblioteca. {1}{U}: Busca en tu biblioteca una carta de instantaneo y muestra esa carta. Ponla en tu mano, y descartate de una al azar. Luego baraja tu biblioteca. Wild Ricochet=Puedes elegir nuevos objetivos para el hechizo de instantaneo o conjuro objetivo. Luego copia ese hechizo. Puedes elegir nuevos objetivos para la copia. Wild Swing=Elige tres permanentes objetivo que no sean encantamientos. Destruye uno de ellos al azar. Wild Wurm=Cuando la Sierpe salvaje entra en juego, lanza una moneda. Si pierdes el lanzamiento, devuelve la Sierpe salvaje a la mano de su propietario. Wildblood Pack=Arrolla. Las criaturas atacantes que controlas obtienen +3/+0. Al comienzo de cada mantenimiento, si un jugador lanzo dos o mas hechizos en el ultimo turno, transforma a la Manada Sangre Salvaje. Wilderness Elemental=Arrolla. La fuerza de la Elemental salvaje es igual al numero de tierras no basicas que controlan tus oponentes. Wilderness Hypnotist={T}: La criatura roja o verde objetivo obtiene -2/-0 hasta el final del turno. Wildfield Borderpost=Puedes pagar {1} y regresar una tierra basica que controles a la mano de su propietario en lugar de pagar el coste de mana del Mojon campo salvaje. El Mojon campo salvaje entra en juego girado. {T}: Agrega {G} o {W} a tu reserva de mana. Wildfire Emissary=Proteccion contra blanco. {1}{R}: El Emisario del Dominio igneo obtiene +1/+0 hasta el final del turno. Wildfire=Cada jugador sacrifica cuatro tierras. El Incendio Destructor hace 4 puntos de dano a cada criatura. Wildheart Invoker={8}: La criatura objetivo obtiene +5/+5 y gana la habilidad de arrollar hasta el final del turno. Wildsize=La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno. Roba una carta. Wildslayer Elves=Debilitar. (Esta fuente hace dano a las criaturas en forma de contadores -1/-1.) Wildwood Geist=El Geist del bosque salvaje obtiene +2/+2 mientras sea tu turno. Wildwood Rebirth=Regresa la carta de criatura objetivo de tu cementerio a tu mano. Willbender=Metamorfosis {1}{U}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Doblegavoluntades sea puesto boca arriba, cambia el objetivo del hechizo o habilidad objetivo que tenga un solo objetivo. Will-o'-the-Wisp=Vuela. {B}: Regenera el Fuego Fatuo. Willow Dryad=Cruza bosques. Willow Faerie=Vuela. Willow Priestess={T}: pon la carta de duende de tu mano en juego. {2}{G}: la criatura verde objetivo gana proteccion contra negro hasta el final del turno. Willow Satyr=Puedes elegir no enderezar el Satiro del sauce durante tu paso de enderezar. {T}: gana el control de la leyenda objetivo mientras que controles el Satiro del sauce y permanezca girado. Wilt-Leaf Cavaliers=Vigilancia. Wilt-Leaf Liege=Las otras criaturas verdes que controlas obtienen +1/+1. Las otras criaturas blancas que controlas obtienen +1/+1. Si un hechizo o habilidad que controle un oponente te hace descartar la Sierva de Hojas Marchitas, ponla en juego en vez de ponerla en tu cementerio. Wind Dancer=Vuela. {T}: La criatura objetivo gana la habilidad de volar hasta el final del turno. Wind Drake=Vuela. Wind Sail=Uno o dos criaturas objetivo ganan habilidad de volar hasta el final del turno. Wind Shear=Las criaturas atacantes con la habilidad de volar obtienen -2/-2 y pierden la habilidad de volar hasta el final del turno. Wind Spirit=Vuela. El Espiritu del Viento no puede ser bloqueado por una sola criatura. Wind Zendikon=Encantar tierra. La tierra encantada es una criatura Elemental azul 2/2 con la habilidad de volar. Sigue siendo una tierra. Cuando la tierra encantada vaya a un cementerio, regresa esa carta a la mano de su propietario. Windborn Muse=Vuela. Las criaturas no pueden atacarte a menos que su controlador pague {2} por cada criatura que controla que te esta atacando. Windborne Charge=Dos criaturas objetivo que controlas obtienen cada una +2/+2 y ganan la habilidad de volar hasta el final del turno. Windbrisk Heights=Esconder. (Esta tierra entra en juego girada. Cuando lo hace, mira las primeras cuatro cartas de tu biblioteca, remueve del juego una de ellas boca abajo y luego pon el resto en la parte inferior de tu biblioteca.) {T}: Agrega {W} a tu reserva de mana. {W}, {T}: Puedes jugar la carta removida sin pagar su coste de mana si atacaste con tres o mas criaturas este turno. Windbrisk Raptor=Vuela. Las criaturas atacantes que controlas tienen la habilidad de vinculo vital. Windfall=Cada jugador se descarta de su mano, luego roba cartas igual al numero mas grande de cartas que un jugador se descarto de esta manera. Winding Canyons={T}: anade {1} a tu reserva de mana. {2}, {T}: hasta el final del turno, puedes jugar una carta de criatura cuando puedas jugar un instantaneo. Winding Wurm=Eco. Windreaper Falcon=Vuela, proteccion contra azul. Windreaver=Vuela. {W}: El Desgarraviento gana la habilidad de vigilancia hasta el final del turno. {W}: El Desgarraviento obtiene +0/+1 hasta el final del turno. {U}: Intercambia la fuerza con la resistencia del Desgarraviento hasta el final del turno. {U}: Regresa el Desgarraviento a la mano de su propietario. Windrider Eel=Vuela. Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, la Anguila jinete del viento obtiene +2/+2 hasta el final del turno. Winds of Change=Cada jugador baraja su mano en su biblioteca, luego roba una nueva mano con tantas cartas como tenia antes. Winds of Rath=Destruye todas las criaturas que no estan encantadas. No pueden ser regeneradas. Windscouter=Vuela. Siempre que los Exploravientos atacan o bloquean, devuelvela a la mano de su propietario al final del combate. Windstorm=La Tormenta de Viento hace X puntos de dano a cada criatura que tenga la habilidad de volar. Windswept Heath={T}, pagar 1 vida, sacrificar el Brezal azotado por el viento: Busca en tu biblioteca una carta de bosque o de llanura y ponla en juego. Luego baraja tu biblioteca. Windwright Mage=Vinculo vital. (Siempre que esta criatura haga dano, ganas esa cantidad de vida.) La Maga creavientos tiene la habilidad de volar mientras haya una carta de artefacto en tu cementerio. Wine of Blood and Iron={4}: La criatura objetivo obtiene +X/+0 hasta el final del turno, donde X es su fuerza. Sacrifica el Vino de sangre y hierro al final del turno. Wing Puncture=La criatura objetivo que controlas hace dano igual a su fuerza a la criatura objetivo con la habilidad de volar. Wing Shards=El jugador objetivo sacrifica una criatura atacante. Tormenta (Cuando juegues este hechizo, copialo por cada hechizo jugado antes que el en este turno.) Wing Snare=Destruye la criatura objetivo que tenga la habilidad de volar. Wing Splicer=Cuando la Ensambladora de alas entre al campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Golem incolora 3/3. Las criaturas Golem que controlas tienen la habilidad de volar. Wing Storm=La Tormenta de Alas hace X puntos de dano a cada jugador, donde X es dos veces el numero de criaturas con la habilidad de volar que ese jugador controla. Wingbeat Warrior=Vuela. Metamorfosis {2}{W}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Guerrero Batealas sea puesto boca arriba, la criatura objetivo gana la habilidad de danar primero hasta el final del turno. Wingcrafter=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Artesano de vientos este emparejado con otra criatura, ambas criaturas tienen la habilidad de volar. Winged Coatl=Destello. Vuela. Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) Winged Sliver=Todos los fragmentados ganan la habilidad de volar. Wingrattle Scarecrow=El Espantapajaros alas traqueteantes tiene la habilidad de volar mientras controles una criatura azul. El Espantapajaros alas traqueteantes tiene la habilidad de persistir mientras controles una criatura negra. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Wings of Aesthir=La criatura encantada obtiene +1/+0 y tiene la habilidad de volar y danar primero. Wings of Hope=La criatura encantada obtiene +1/+3 y tiene la habilidad de volar. Wings of Velis Vel=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) La criatura objetivo es 4/4, gana todos los tipos de criatura y la habilidad de volar hasta el final del turno. Winnow=Destruye el permanente objetivo que no sea tierra si hay un permanente con el mismo nombre en juego. Roba una carta. Winnower Patrol=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con la Patrulla de aventadores, puedes mostrarla. Si lo haces, pon un contador +1/+1 sobre la Patrulla de aventadores Winter Blast=Gira X craituras objetivo. La Rafaga Invernal hace 2 puntos de dano a cada criatura de estas con la habilidad de volar. Winter Orb=Mientras Orbe Invernal este enderezado, los jugadores no pueden enderezas mas que una tierra durante su fase de enderezamiento. Winter Sky=Lanza una moneda. Si ganas el lanzamiento, el Cielo invernal hace 1 punto de dano a cada criatura y a cada jugador. Si pierdes el lanzamiento, cada jugador roba una carta. Wintermoon Mesa=La Meseta de Lunainvernal entra en juego girado. {T}: anade {1} a tu reserva de mana. {2}, {T}, sacrificar la Meseta de Lunainverna: gira dos tierras objetivo. Winter's Chill=Juega el Frio invernal solo durante el combate antes del paso del declaracion de bloqueadores. X no puede ser mas grande que el numero de tierras nevadas de tu control. Destruye X criaturas atacantes al final del combate. Por cada criatura atacante, su controlador puede pagar {1} o {2} para prevenir este efecto. Si solo se paga {1}, previene todo el dano de combate que fuera a ser recibido por esa criatura este turno. Winter's Grasp=Destruye la tierra objetivo. Winter's Night=Siempre que una tierra nevada es girada para extraer mana, su controlador agrega un mana de ese tipo a su reserva de mana. Esa tierra no se endereza durante el paso de enderezar del controlador. Wipe Away=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Regresa el permanente objetivo a la mano de su propietario. Wipe Clean=Remueve del juego el encantamiento objetivo. Ciclo {3}. {3}, descartar esta carta de tu mano: Roba una carta.) Wirecat=El Gato de alambre no puede atacar ni bloquear si hay un encantamiento en juego. Wirefly Hive={3}, {T}: Lanza una moneda a cara o cruz. Si ganas el lanzamiento, pon en juego una ficha de criatura Moscalambre artefacto 2/2 con la habilidad de volar. Si pierdes el lanzamiento, destruye todas las Moscalambre. Wirewood Channeler={T}: Agrega X manas de un color cualquiera a tu reserva de mana, donde X es el numero de Elfos en juego. Wirewood Elf={T}: Agrega {G} a tu reserva de mana. Wirewood Guardian=Ciclo de bosque {2}. ({2}, descartar esta carta de tu mano: Busca en tu biblioteca una carta de bosque, muestrala y ponla en tu mano. Luego baraja tu biblioteca.) Wirewood Herald=Cuando el Heraldo de Wirewood vaya a un cementerio desde el juego, puedes buscar en tu biblioteca una carta de Elfo. Si lo haces, muestra esa carta y ponla en tu mano. Luego baraja tu biblioteca. Wirewood Hivemaster=Siempre que otro Elfo que no sea ficha entre en juego, puedes poner en juego una ficha de criatura Insecto verde 1/1. Wirewood Lodge={T}: Agrega {1} a tu reserva de mana. {G}, {T}: Endereza el Elfo objetivo. Wirewood Pride=La criatura objetivo obtiene +X/+X hasta el final del turno, donde X es el numero de Elfos en juego. Wirewood Savage=Siempre que una Bestia entre en juego, puedes robar una carta. Wirewood Symbiote=Regresar un Elfo que controles a la mano de su propietario: Endereza la criatura objetivo. Juega esta habilidad solo una vez cada turno. Wishmonger={2}: la criatura objetivo gana proteccion del color de la eleccion de su controlador hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Wispmare=Vuela. Cuando la Yegua fatua entre en juego, destruye el encantamiento objetivo. Evocar {W}. (Puedes jugar este hechizo por su coste de evocar. Si lo haces, sacrificalo cuando entre en juego.) Wistful Selkie=Cuando la Selkie anorante entre en juego, roba una carta. Wistful Thinking=El jugador objetivo roba dos cartas, despues descarta cuatro cartas. Witch Engine=Cruza pantanos. {T}: anade {B}{B}{B}{B} a tu reserva de mana. El oponente objetivo gana el control de la Maquina hechicera. Witch Hunter={T}: El Cazador de brujas hace 1 punto de dano al jugador objetivo. {1}{W}{W}, {T]: Regresa la criatura objetivo que controla un oponente a la mano de su propietario. Witchbane Orb=Cuando la Orbe ruina de brujas entre al campo de batalla, destruye todas las Maldiciones anexadas a ti. Tu tienes antimaleficio. (No puedes ser objetivo de hechizos o habilidades que controlan tus oponentes, incluyendo hechizos de aura.) Witch-Maw Nephilim=Siempre que juegues un hechizo, puedes poner dos contadores +1/+1 sobre el Nefilim devorabrujas. Siempre que el Nefilim devorabrujas ataque, gana la habilidad de arrollar hasta el final del turno si su fuerza es 10 o mas. Witch's Mist={2}{B}, {T}: Destruye la criatura objetivo que haya recibido dano este turno. Withdraw=Devuelve la criatura objetivo a la mano de su propietario. Devuelve otra criatura objetivo a la mano de su propietario a menos que su controlador pague {1}. Withengar Unbound=La criatura equipada obtiene +1/+0. Cuando la criatura equipada haga dano de combate a un jugador, desanexa a Elbrus, la espada vinculante, y luego transformala. Equipar {1}. Withered Wretch={1}: Remueve del juego la carta objetivo de un cementerio. Withering Boon=Contrarresta el hechizo de criatura objetivo. Pierde 3 vidas. Withering Gaze=El oponente objetivo muestra su mano. Robas una carta por cada bosque y por cada carta verde que haya ahi. Withering Hex=Siempre que un jugador use la habilidad de ciclo de una carta, pon un contador de peste sobre la Brujeria agostadora. La criatura encantada obtiene -1/-1 por cada contador de peste que haya sobre la Brujeria agostadora. Withering Wisps=Al final del turno, si no hay criaturas en juego, sacrifica las Centellas espectrales. {B}: las Centellas espectrales hacen 1 punto de dano a cada criatura y a cada jugador. Gasta no mas que {B} de esta manera cada turno que el numero de pantanos nevados que controlas. Witherscale Wurm=Siempre que la Sierpe escamas debilitadas bloquee o sea bloqueada por una criatura, esa criatura gana la habilidad de debilitar hasta el final del turno. (Hace dano a las criaturas en forma de contadores -1/-1.) Siempre que la Sierpe escamas debilitadas haga dano a un oponente, remueve todos los contadores -1/-1 de ella. Withstand Death=La criatura objetivo es indestructible este turno. (Los efectos que dicen "destruir" y el dano letal no la destruyen. Si su resistencia es 0 o menos, ira al cementerio de su propietario igualmente.) Withstand=Preven los siguientes 3 puntos de dano que se le fueran a hacer a la criatura o jugador objetivo este turno. Roba una carta. Wit's End=El jugador objetivo descarta su mano. Wizard Mentor={T}: devuelve el Mentor mago y la criatura objetivo de tu control a la mano de su propietario. Wizard Replica=Vuela. {U}, sacrificar la Replica de hechicero: Contrarresta el hechizo objetivo a menos que su controlador pague {2}. Wizards' School={T}: anade {1} a tu reserva de mana. {1}, {T}: anade {U} a tu reserva de mana. {2}, {T}: anade {W} o {B} a tu reserva de mana. Wizened Cenn=Las otras criaturas Kithkin que controlas obtienen +1/+1. Wizened Snitches=Vuela. Los jugadores juegan mostrando la carta de la parte superior de su biblioteca. Woebearer=Inspirar temor Siempre que la Portadora de la miseria haga dano de combate a un jugador, puedes regresar la carta de criatura objetivo de tu cementerio a tu mano. Woebringer Demon=Vuela. Al comienzo del mantenimiento de cada jugador, ese jugador sacrifica una criatura. Si el jugador no puede, sacrifica el Demonio traemiseria. Woeleecher={W}, {T}: Remueve un contador -1/-1 de la criatura objetivo. Si lo haces, ganas 2 vidas. Wojek Apothecary=Irradiar {T}: Preven el siguiente punto de dano que se le fuera a hacer a la criatura objetivo y a cada una de las otras criaturas que compartan un color con ella este turno. Wojek Embermage=Irradiar {T}: El Mago igneo wojek hace 1 punto de dano a la criatura objetivo y a cada una de las otras criaturas que compartan un color con ella. Wojek Halberdiers=Batallon Siempre que los Alabarderos Wojek y al menos otras dos criaturas ataquen, los Alabarderos Wojek ganan la habilidad de danar primero hasta el final del turno. Wojek Siren=Irradiar La criatura objetivo y cada una de las otras criaturas que compartan un color con ella obtienen +1/+1 hasta el final del turno. Wolf Pack=Puedes hacer que el Grupo de lobos haga su dano de combate al jugador defensor como si no hubiera sido bloqueado. Wolfbitten Captive={1}{G}: El Cautivo mordido por los lobos obtiene +2/+2 hasta el final del turno. Activa esta habilidad solo una vez cada turno. Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el ultimo turno, transforma al Cautivo mordido por los lobos. Wolfbriar Elemental=Multiestimulo {G}. (Puedes pagar {G} adicional tantas veces como quieras mientras lanzas este hechizo.) Cuando el Elemental lobo de brezo entre al campo de batalla, pon en el campo de batalla una ficha de criatura Lobo verde 2/2 por cada vez que fue estimulado. Wolfhunter's Quiver=El Protector del muro entra al campo de batalla girado. {T}: Agrega {1} a tu reserva de mana. Mientras no sea tu turno, el Protector del muro es una criatura artefacto Gargola 2/3 con la habilidad de volar. Wolfir Avenger=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.) {1}{G}: Regenera el Vengador licano. Wolfir Silverheart=Unir almas. (Puedes emparejar esta criatura con otra criatura no emparejada cuando cualquiera de ellas entre al campo de batalla. Permanecen emparejadas mientras controles ambas criaturas.) Mientras el Licano corazon plateado este emparejado con otra criatura, cada una de esas criaturas obtiene +4/+4. Wolf-Skull Shaman=Hermandad Al comienzo de tu mantenimiento, puedes mirar la primera carta de tu biblioteca. Si comparte un tipo de criatura con el Chaman craneo de lobo, puedes mostrarla. Si lo haces, pon en juego una ficha de criatura Lobo verde 2/2. Wolverine Pack=Impetu 2. Wonder=Vuela. Mientras la Maravilla este en tu cementerio y controles una isla, las criaturas que controles tienen la habilidad de volar. Wood Elemental=Cuando el Elemental del arbol entra en juego, sacrifica cualquier numero de bosques enderezados de tu control. El Elemental del arbol entra en juego con un contador +1/+1 por cada bosque sacrificado de esta manera. Wood Elves=Cuando los Elfos del Bosque entren en juego, busca una carta de bosque en tu biblioteca y pon esa carta en juego. Luego baraja tu biblioteca. Wood Sage=T: nombra una carta de criatura. Muestra las cuatro cartas superiores de tu biblioteca. Pon cualquiera de ellas que son la carta nombrada en tu mano y el resto en tu cementerio. Woodcloaker=Metamorfosis {2}{G}{G}. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Cuando el Cubremadera se ponga boca arriba, la criatura objetivo gana la habilidad de arrollar hasta el final del turno. Wooded Bastion={T}: Agrega {1} a tu reserva de mana. {G/W}, {T}: Agrega {G}{G}, {G}{W}, o {W}{W} a tu reserva de mana. Wooded Foothills={T}, pagar 1 vida, sacrificar las Estribaciones boscosas: Busca en tu biblioteca una carta de montana o de bosque y ponla en juego. Luego baraja tu biblioteca. Wooden Sphere=Siempre que un jugador juegue un hechizo verde, puedes pagar {1}. Si lo haces, ganas 1 vida. Wooden Stake=La criatura equipada obtiene +1/+0. Siempre que la criatura equipada bloquee o sea bloqueada por un Vampiro, destruye esa criatura. No puede ser regenerada. Equipar {1}. ({1}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Woodfall Primus=Arrolla. Cuando Primus pudremadera entre en juego, destruye el permanente objetivo que no sea criatura. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenia contadores -1/-1 sobre ella, regresala al juego bajo el control de su propietario con un contador -1/-1.) Woodland Cemetery=El Cementerio boscoso entra al campo de batalla girado a menos que controles un pantano o un bosque. {T}: Agrega {B} o {G} a tu reserva de mana. Woodland Changeling=Cambiaformas. (Esta carta es de todos los tipos de criatura en todo momento.) Woodland Druid= Woodland Guidance=Regresa la carta objetivo de tu cementerio a tu mano. Enfrentate con un oponente. Si ganas, endereza todos los bosques que controlas. (Cada jugador enfrentado muestra la primera carta de su biblioteca, luego pone esa carta en la parte superior o inferior. Gana el jugador cuya carta tenga el mayor coste de mana convertido.) Remueve del juego la Orientacion boscosa. Woodland Sleuth=Necrario Cuando la Investigadora del bosque entre al campo de batalla, si una criatura murio este turno, regresa una carta de criatura al azar de tu cementerio a tu mano. Woodlurker Mimic=Siempre que juegues un hechizo que sea tanto negro como verde, el Mimico acechamadera se convierte en 4/5 y gana la habilidad de debilitar hasta el final del turno. (Hace dano a las criaturas en forma de contadores -1/-1.) Woodripper=Desaparecer 3. {1}, quitar un contador de desaparicion del Desgarramadera: destruye el artefacto objetivo. Woodwraith Corrupter={1}{B}{G}, {T}: El bosque objetivo es una criatura Horror Elemental negra y verde 4/4. Sigue siendo una tierra. Woodwraith Strangler=Remover del juego una carta de criatura en tu cementerio: Regenera al Estrangulador espectroboscoso. Woolly Mammoths=Los Mamuts lanudos tienen la habilidad de arrollar mientras que tu controles una tierra nevada. Woolly Razorback=El Cerdo cimarron lanudo entra en juego con tres contadores de hielo sobre el. Mientras el Cerdo cimarron lanudo tenga un contador de hielo sobre el, tiene la habilidad de defensor y cualquier dano de combate que fuera a hacer es prevenido. Siempre que el Cerdo cimarron lanudo bloquee, remueve un contador de hielo de el. Woolly Spider=La Arana lanuda puede bloquear como si tuviera la habilidad de volar. Siempre que la Arana lanuda bloquea a una criatura con la habilidad de volar, la Arana lanuda obtiene +0/+2 hasta el final del turno. Woolly Thoctar= Word of Binding=Gira X criaturas objetivo. Word of Blasting=Destruye el muro objetivo. No puede ser regenerado. Las Palabras de Destruccion hacen dano igual al coste de mana convertido del muro al controlador del muro. Word of Command=Mira la mano del oponente objetivo y elige una carta de ellas. Ese jugador juega esa carta con su mana, pero tu tomas todas las decisiones. El jugador solo es requerido para usar mana de su reserva de mana y mana que pueda ser sacado de las tierras. Word of Seizing=Fraccion de segundo (Mientras este hechizo este en la pila, los jugadores no pueden jugar hechizos o habilidades activadas que no sean habilidades de mana.) Endereza el permanente objetivo y gana el control de el hasta el final del turno. Gana la habilidad de prisa hasta el final del turno. Word of Undoing=Devuelve la criatura objetivo y el encantamiento blanco encantando a esa criatura a la mano de su propietario. Words of War={1}: La proxima vez que fueras a robar una carta este turno, en vez de eso, las Palabras de guerra hacen 2 puntos de dano a la criatura o jugador objetivo. Words of Waste={1}: La proxima vez que fueras a robar una carta este turno, en vez de eso, cada oponente descarta una carta de su mano. Words of Wilding={1}: La proxima vez que fueras a robar una carta este turno, en vez de eso, pon en juego una ficha de criatura Oso verde 2/2. Words of Wind={1}: La proxima vez que fueras a robar una carta este turno, en vez de eso, cada jugador regresa un permanente que controle a la mano de su propietario. Words of Wisdom=Robas dos cartas, luego cada uno de los demas jugadores roba una carta. Words of Worship={1}: La proxima vez que fueras a robar una carta este turno, en vez de eso, gana 5 vidas. Workhorse=El Caballo de trabajo entra en juego con cuatro contadores +1/+1 en el. Quita un contador +1/+1 del Caballo de trabajo: anade 1 a tu reserva de mana. World at War=Despues de la primera fase principal poscombate este turno, hay una fase de combate adicional seguida de una fase principal adicional. Al comienzo de ese combate, endereza todas las criaturas que atacaron este turno. Rebote. (Si lanzas este hechizo de tu mano, exilialo en cuanto se resuelve. Al comienzo de tu proximo mantenimiento, puedes lanzar esta carta desde el exilio sin pagar su coste de mana.) World Queller=Al comienzo de tu mantenimiento, puedes elegir un tipo de carta. Si lo haces, cada jugador sacrifica un permanente de ese tipo. Worldfire=Exilia todos los permanentes. Exilia todas las cartas de todas las manos y cementerios. El total de vidas de cada jugador es 1. Worldgorger Dragon=Vuela, arrolla. Cuando el Dragon tragamundos entre en juego, remueve del juego todos los demas permanentes que controles. Cuando el Dragon tragamundos salga del juego, regresa al juego las cartas removidas bajo el control de sus propietarios. Worldheart Phoenix=Vuela. Puedes jugar el Fenix nucleo del mundo desde tu cementerio pagando {W}{U}{B}{R}{G} en vez de pagar su coste de mana. Si lo haces, entra en juego con dos contadores +1/+1 sobre el. Worldly Counsel=Dominio Mira las primeras X cartas de tu biblioteca, donde X es el numero de tipos de tierra basica que haya entre las tierras que controles. Pon una de esas cartas en tu mano y el resto en la parte inferior de tu biblioteca en cualquier orden. Worldly Tutor=Busca en tu biblioteca una carta de criatura y muestra esa carta. Baraja tu biblioteca, luego pon esa carta en la parte superior de tu biblioteca. Worldpurge=Regresa todos los permanentes a las manos de sus propietarios. Cada jugador elige hasta siete cartas de su mano, luego baraja el resto en su biblioteca. Vacia todas las reservas de mana. Worldslayer=Siempre que la criatura equipada haga dano de combate a un jugador, destruye todos los permanentes que no sean el Destruyemundos. Equipar {5}. ({5}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.) Worldspine Wurm=Arrolla. Cuando la Sierpe lomo del mundo muera, pon en el campo de batalla tres fichas de criatura Sierpe verdes 5/5 con la habilidad de arrollar. Cuando la Sierpe lomo del mundo vaya a un cementerio desde cualquier parte, barajala en la biblioteca de su propietario. Worm Harvest=Pon en juego una ficha de criatura Gusano negra y verde 1/1 por cada carta de tierra en tu cementerio. Desandar. (Puedes jugar esta carta desde tu cementerio descartando una carta de tierra ademas de pagar sus otros costes.) Wormfang Behemoth=Cuando el Behemot colmillolombriz entre en juego, remueve del juego todas las cartas que haya en tu mano. Cuando el Behemot colmillolombriz salga del juego, regresa las cartas removidas a la mano de su propietario. Wormfang Crab=El Cangrejo colmillolombriz es imbloqueable. Cuando el Cangrejo colmillolombriz entre en juego, un oponente elige un permanente que controles y lo remueve del juego. Cuando el Cangrejo colmillolombriz salga del juego, regresa al juego la carta removida bajo el control de su propietario. Wormfang Drake=Vuela. Cuando el Draco colmillolombriz entre en juego, sacrificalo a menos que remuevas del juego una criatura que controles que no sea el Draco colmillolombriz. Cuando el Draco colmillolombriz salga del juego, regresa al juego la carta removida bajo el control de su propietario. Wormfang Manta=Vuela. Cuando la Manta colmillolombriz entre en juego, saltate tu siguiente turno. Cuando la Manta colmillolombriz salga del juego, toma un turno extra despues de este. Wormfang Newt=Cuando la Salamandra colmillolombriz entre en juego, remueve del juego una tierra que controles. Cuando la Salamandra colmillolombriz salga del juego, regresa al juego la carta removida bajo el control de su propietario. Wormfang Turtle=Cuando la Tortuga colmillolombriz entre en juego, remueve del juego una tierra que controles. Cuando la Tortuga colmillolombriz salga del juego, regresa al juego la carta removida bajo el control de su propietario. Worms of the Earth=Los jugadores no pueden jugar tierras. Al inicio de cada mantenimiento, cualquier jugador puede sacrificar 2 tierras o pagar 5 vidas. Si se paga, destruye a los Gusanos de la tierra. Wormwood Dryad={G}: La Driada de Bosque gusano gana la habilidad de cruzar bosques hasta el final del turno y te hace 1 punto de dano. {B}: La Driada de Bosque gusano gana la habilidad de cruzar pantanos hasta el final del turno y te hace 1 punto de dano. Wormwood Treefolk={G]{G}: el Pueblo arboreo de Wormwood gana la habilidad de cruzar bosques hasta el final del turno y te hace 2 puntos de dano. {B}{B}: el Pueblo arboreo de Wormwood gana la habilidad de cruzar pantanos hasta el final del turno y te hace 2 puntos de dano. Worn Powerstone=La Piedra de poder desgastada entra en juego girada. {T}: anade {2} a tu reserva de mana. Worry Beads=Al comienzo del matenimiento de cada jugador, ese jugador pone la carta superior de su biblioteca en su cementerio. Worship=Si controlas una criatura, el dano que fuera a reducir tu total de vida a menos de 1, en vez de eso, lo reduce a 1. Wort, Boggart Auntie=Inspirar temor. Al comienzo de tu mantenimiento, puedes regresar a tu mano una carta objetivo de Trasgo de tu cementerio. Wort, the Raidmother=Cuando Mosto, madre incursora entre en juego, pon en juego dos fichas de criatura Guerrero Trasgo rojas y verdes 1/1. Cada hechizo de instantaneo o conjuro rojo o verde que juegues tiene la habilidad de conspirar. (En cuanto juegues el hechizo puedes girar dos criaturas enderezadas que controles que compartan un color con el. Cuando lo hagas, copialo y puedes elegir nuevos objetivos para la copia.) Worthy Cause=Recuperar {2}. Sacrificar una criatura: Gana vida igual a la resistencia de la criatura sacrificada Wound Reflection=Al final de cada turno, cada oponente pierde una cantidad de vida igual a las vidas que perdio este turno. (El dano causa perdida de vida.) Wrack with Madness=La criatura objetivo hace dano igual a su fuerza a si misma. Wrap in Flames=Envolver en llamas hace 1 punto de dano a cada una de hasta tres criaturas objetivo. Esas criaturas no pueden bloquear este turno. Wrap in Vigor=Regenera cada criatura que controlas. Wrath of God=Destruye todas las criaturas. No pueden ser regeneradas. Wrath of Marit Lage=Cuando la Ira de Marit Lage entre en juego, gira todas las criaturas rojas. Las criaturas rojas no se enderezan durante los pasos de enderezar de sus controladores. Wreak Havoc=Sembrar la destruccion no puede ser contrarrestado por hechizos o habilidades. Destruye el artefacto o tierra objetivo. Wreath of Geists=Encantar criatura. La criatura encantada obtiene +X/+X, donde X es el numero de cartas de criatura en tu cementerio. Wrecking Ball=Destruye la criatura o tierra objetivo. Wrecking Ogre=Dana dos veces.Empujon {0/3}{R}{R}, descartar el Ogro de demolicion: La criatura atacante objetivo obtiene +3/+3 y gana la habilidad de danar dos veces hasta el final del turno. Wrench Mind=El jugador objetivo descarta dos cartas de su mano a menos que descarte una carta de artefacto de su mano. Wren's Run Packmaster=Amparar un Elfo. (Cuando esto entre en juego, sacrificalo a menos que remuevas del juego otro Elfo que controlas. Cuando esto deje el juego, esa carta regresa al juego.) {2}{G}: Pon en juego una ficha de criatura Lobo verde 2/2. Cada Lobo que controlas tiene la habilidad de toque mortal. (Cuando hace dano a una criatura, destruye esa criatura.) Wren's Run Vanquisher=Como coste adicional para jugar la Conquistadora de Coto de Reyezuelos, muestra una carta de Elfo de tu mano o paga {3}. Toque mortal. (Siempre que esta criatura haga dano a una criatura, destruye esa criatura.) Wretched Anurid=Siempre que otra criatura entre en juego, pierdes 1 vida. Wretched Banquet=Destruye la criatura objetivo si tiene la menor fuerza o esta empatada por la menor fuerza entre las criaturas en juego. Wrexial, the Risen Deep=Cruza islas, cruza pantanos. Siempre que Wrexial, la profundidad emergente haga dano de combate a un jugador, puedes lanzar la carta de instantaneo o conjuro del cementerio de ese jugador sin pagar su coste de mana. Si esa carta fuera a ser puesta en un cementerio este turno, en vez de eso, exiliala. Wring Flesh=La criatura objetivo obtiene -3/-1 hasta el final del turno. Writ of Passage=Encantar criatura. Siempre que la criatura encantada ataque, si su fuerza es 2 o menos, es imbloqueable este turno. Presagiar {1}{U}, mostrar el Salvoconducto de tu mano: La criatura objetivo con fuerza de 2 o menos es imbloqueable este turno. (Juega esta habilidad solo durante tu mantenimiento y solo una vez por turno.) Wu Admiral=El Almirante Wu obtiene +1/+1 mientras un oponente controle una isla. Wu Elite Cavalry=Equitacion. Wu Infantry= Wu Light Cavalry=Equitacion. Wu Longbowman={T}: El Aaruqro de Wu hace 1 punto de dano a la criatura o jugador objetivo. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Wu Scout=Equitacion. Cuando los Exploradores Wu entran en juego, mira la mano del oponente objetivo. Wu Spy=Cuando el Espia Wu entre en juego, mira las primeras dos cartas de la biblioteca del jugador objetivo. Pon una de ellas en su cementerio. Wu Warship=El Buque de guerra Wu no puede atacar a menos que el jugador defensor controle una isla. Wurmcalling=Estimulo {2}{G}. (Puedes pagar {2}{G} adicionales en cuanto juegues este hechizo. Si lo haces, pon esta carta en tu mano en cuanto se resuelve.) Pon en juego una ficha de criatura Sierpe verde X/X. Wurmcoil Engine=Toque mortal, vinculo vital. Cuando el Motor sierpespiral vaya a un cementerio desde el campo de batalla, pon en el campo de batalla una ficha de criatura artefacto Sierpe incolora 3/3 con la habilidad de toque mortal y una ficha de criatura artefacto Sierpe incolora 3/3 con la habilidad de vinculo vital. Wurm's Tooth=Siempre que un jugador juegue un hechizo verde, puedes ganar una vida. Wurmskin Forger=Cuando la Forjadora de piel de sierpe entre en juego, distribuye tres contadores +1/+1 entre cualquier numero de criaturas objetivo. Wurmweaver Coil=Encantar criatura verde. La criatura encantada obtiene +6/+6. {G}{G}{G}, sacrificar el Espiral tejesierpe: Pon en juego una ficha de criatura Sierpe verde 6/6. Wydwen, the Biting Gale=Destello. Vuela. {U}{B}, pagar 1 vida: Regresa a Wydwen, el vendaval mordiente a la mano de su propietario. Wyluli Wolf={T}: La criatura objetivo gana +1/+1 hasta el final del turno. Xanthic Statue={5}: hasta el final del turno, Estatua xantica se convierte en una criatura artefacto 8/8 con la habilidad de arrolla. Xantid Swarm=Vuela. Siempre que el Enjambre de xantidos ataque, el jugador defensor no puede jugar hechizos este turno. Xathrid Demon=Vuela, arrolla. Al comienzo de tu mantenimiento, sacrifica una criatura que no sea el Demonio de Xathrid, luego cada oponente pierde una cantidad de vidas igual a la fuerza de la criatura sacrificada. Si no puedes sacrificar una criatura, gira el Demonio de Xathrid y pierde 7 vidas. Xathrid Gorgon=Toque mortal. (Cualquier cantidad de dano que esto haga a una criatura es suficiente para destruirla.). {2}{B}, {T}: Pon un contador de petrificacion sobre la criatura objetivo. Gana la habilidad de defensor y se convierte en un artefacto incoloro ademas de sus otros tipos. No pueden activarse sus habilidades activadas. (Una criatura con la habilidad de defensor no puede atacar.) Xenic Poltergeist={T}: hasta el proximo mantenimiento, el artefacto que no sea criatura objetivo se convierte en un criatura artefacto con la fuerza y resistencia igual al coste de mana convertido. Xenograft=En cuanto el Xenoinjerto entre al campo de batalla, elige un tipo de criatura. Cada criatura que controlas es del tipo elegido ademas de sus otros tipos. Xiahou Dun, the One-Eyed=Equitacion. Sacrifica a Xiahou Dun, el tuerto: devuelve la carta objetivo negra de tu cementerio a tu mano. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Xira Arien=Vuela. {B}{R}{G}, {T}: el jugador objetivo roba una carta. Xun Yu, Wei Advisor={T}: La criatura objetivo que controlas obtiene +2/+0 hasta el final del turno. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Yamabushi's Flame=La Llama del yamabushi hace 3 puntos de dano a la criatura o jugador objetivo. Si una criatura que recibio dano de esta manera fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Yamabushi's Storm=La Tormenta del yamabushi hace 1 punto de dano a cada criatura. Si una criatura que recibio dano de esta manera fuera a ir a un cementerio este turno, en vez de eso, remuevela del juego. Yare=La criatura objetivo que el jugador defensor controla obtiene +3/+0 hasta el final del turno. Esa criatura puede bloquear hasta dos criaturas adicionales este turno. Yavimaya Ancients={G}: los Ancianos de Yavimaya ganan +1/-2 hasta final del turno. Yavimaya Ants=Arrolla; prisa (Esta criatura puede atacar y {T} el turno en el que entra en juego.) Mantenimiento acumulativo: {G}{G}. Yavimaya Barbarian=Proteccion contra azul. Yavimaya Coast={T}: Agrega {1} a tu reserva de mana. {T}: Agrega {G} o {U} a tu reserva de mana. La Costa de Yavimaya te hace 1 punto de dano. Yavimaya Dryad=Cruza bosques. Cuando la Driada de Yavimaya entre en juego, puedes buscar en tu biblioteca una carta de bosque y ponerla en juego girada bajo el control del jugador objetivo. Si lo haces, baraja tu biblioteca. Yavimaya Elder=Cuando el Anciano de Yavimaya vaya a un cementerio desde el juego, puedes buscar en tu biblioteca hasta 2 tierras basicas, muestralas, y ponlas en tu mano. Si lo haces, baraja tu biblioteca. {2}, sacrificar el Anciano de Yavimaya: roba una carta. Yavimaya Enchantress=La Hechicera de Yavimaya obtiene +1/+1 por cada encantamiento que haya en juego. Yavimaya Gnats=Vuela. {G}: regenera los Mosquitos del Yavimaya. Yavimaya Granger=Eco. Cuando el Granjero de Yavimaya entra en juego, busca en tu biblioteca un carta de tierra basica y ponla en juego girada. Baraja tu biblioteca. Yavimaya Hollow={T}: anade {1} a tu reserva de mana. {G}, {T}: regenera la criatura objetivo. Yavimaya Kavu=La fuerza del Kavu de Yavimaya es igual al numero de criaturas rojas en juego. La resistencia del Kavu de Yavimaya es igual al numero de criaturas verde en juego. Yavimaya Scion=Proteccion contra artefactos. Yavimaya Wurm=Arrolla. (Si esta criatura fuera a asignar suficiente dano a sus bloqueadores como para destruirlos, puedes hacer que le asigne el resto del dano al jugador o planeswalker defensor.) Yavimaya's Embrace=Tu controlas la criatura encantada. La criatura encantada obtiene +2/+2 y tiene la habilidad de arrollar. Yawgmoth Demon=Vuela, dana primero. Al comienzo de tu mantenimiento, puedes sacrificar un artefacto. Si no lo haces, gira el Demonio de Yawgmoth y te hace 2 puntos de dano. Yawgmoth's Agenda=No juegues mas que un hechizo cada turno. Juega las cartas de tu cementerio como si estuvieran en tu mano. Si una carta se va a tu cementerio de alguna forma, en vez de eso retirala del juego. Yawgmoth's Bargain=Saltate tu paso de robar. Paga 1 vida; roba una carta. Yawgmoth's Edict=Siempre que un oponente juegue un hechizo blanco, ese jugador pierde 1 vida y ganas 1 vida. Yawgmoth's Will=Hasta el final del turno, puedes jugar las cartas en tu cementerio como si estuvieran en tu mano. Si una carta se pone en tu cementerio este turno, retira del juego esa carta en vez. Yawning Fissure=Cada oponente sacrifica una tierra. Ydwen Efreet=Siempre que te atacan, lanza una moneda. Si pierdes el lanzamiento, el Efrit de Ydwen no puede bloquear este turno. Yellow Scarves Cavalry=Equitacion. La Caballeria de las bufandas amarillas no puede bloquear. Yellow Scarves General=Equitacion. El General de las bufandas amarillas no puede bloquear. Yellow Scarves Troops=Las Tropas de las bufandas amarillas no pueden bloquear. Yeva, Nature's Herald=Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantaneo.). Puedes lanzar las cartas de criatura verdes como si tuvieran la habilidad de destello. Yeva's Forcemage=Cuando el Magofuerza de Yeva entre al campo de batalla, la criatura objetivo obtiene +2/+2 hasta el final del turno. Yew Spirit={2}{G}{G}: El Espiritu del tejo obtiene +X/+X hasta el final del turno, donde X es su fuerza. Yixlid Jailer=Las cartas en los cementerios pierden todas sus habilidades. Yoke of the Damned=Encantar criatura. Cuando una criatura vaya a un cementerio desde el juego, destruye la criatura encantada. Yoked Plowbeast=Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Yomiji, Who Bars the Way=Siempre que un permanente legendario que no sea Yomiji, el que impide el paso vaya a un cementerio desde el juego, regresa esa carta a la mano de su propietario. Yore-Tiller Nephilim=Siempre que el Nefilim vastago de antano ataque, regresa la carta de criatura objetivo de tu cementerio al juego girada y atacando. Yosei, the Morning Star=Vuela. Cuando Yosei, la estrella de la manana vaya a un cementerio desde el juego, el jugador objetivo se salta su proximo paso de enderezar. Gira hasta cinco permanentes objetivo que controle ese jugador. Yotian Soldier=Vigilancia. Young Wei Recruits=Los Jovenes reclutas de Wei no pueden bloquear. Young Wolf=Resiliencia. (Cuando esta criatura muera, si no tenia contadores +1/+1 sobre ella, regresala al campo de batalla bajo el control de su propietario con un contador +1/+1.) Youthful Knight=Dana primero. Yuan Shao, the Indecisive=Equitacion. Cada criatura que controlas no puede ser bloqueada por mas de una criatura. Yuan Shao's Infantry=Cuando la Infanteria de Yuan Shao ataca sola, es imbloqueable este combate. Yuki-Onna=Cuando la Yuki-Onna entre en juego destruye el artefacto objetivo. Siempre que juegues un hechizo arcano o de Espiritu, puedes regresar la Yuki-Onna a la mano de su propietario. Yukora, the Prisoner=Cuando Yukora, el prisionero deje el juego, sacrifica todas las criaturas que controles que no sean Ogros. Zameck Guildmage={G}{U}: Este turno, cada criatura que controlas entra al campo de batalla con un contador +1/+1 adicional sobre ella.{G}{U}, remover un contador +1/+1 de una criatura que controlas: Roba una carta. Zanam Djinn=Vuela. El Djinn Zanam obtiene -2/-2 mientras el azul sea el color mas comun entre todos los permanentes o empata con el mas comun. Zanikev Locust=Vuela. Carronar {2}{B}{B}. ({2}{B}{B}, exiliar esta carta de tu cementerio: Pon sobre la criatura objetivo una cantidad de contadores +1/+1 igual a la fuerza de esta carta. Activa la habilidad de carronar como un conjuro.) Zap=El Zas hace 1 punto de dano a la criatura o jugador objetivo. Roba una carta. Zarichi Tiger={1}{W}, {T}: Ganas 2 vidas. Zealot il-Vec=Se desvanece (Esta criatura solo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.) Siempre que el Fanatico il-Vec ataque y no sea bloqueado, puedes hacer que le haga 1 punto de dano a la criatura objetivo. Si lo haces, preven todo el dano de combate que el Fanatico il-Vec fuera a hacer este turno. Zealots en-Dal=Al comienzo de tu mantenimiento, si todos los permanentes no tierras que controlas son blancos, ganas 1 vida. Zealous Conscripts=Prisa. Cuando los Conscriptos fervientes entren al campo de batalla, gana el control del permanente objetivo hasta el final del turno. Endereza ese permanente. Gana la habilidad de prisa hasta el final del turno. Zealous Guardian=Destello. Zealous Inquisitor={1}{W}: El siguiente punto de dano que se le fuera a hacer al Inquisidor Ferviente este turno, en vez de eso, se le hace a la criatura objetivo. Zealous Persecution=Hasta el final del turno, las criaturas que controlas obtienen +1/+1 y las criaturas que controlan tus oponentes obtienen -1/-1. Zealous Strike=La criatura objetivo obtiene +2/+2 y gana la habilidad de danar primero hasta el final del turno. Zebra Unicorn=Siempre que el Unicornio cebrado hace dano, gana esa cantidad de vidas. Zedruu the Greathearted=Al comienzo de tu mantenimiento, ganas X vidas y robas X cartas, donde X es el numero de permanentes que controlan tus oponentes de los cuales eres propietario. {R}{W}{U}: El oponente objetivo gana el control del permanente objetivo que controlas. Zektar Shrine Expedition=Aterrizaje Siempre que una tierra entre al campo de batalla bajo tu control, puedes poner un contador de busqueda sobre la Expedicion al altar Zektar. Remover tres contadores de busqueda de la Expedicion al altar Zektar y sacrificarla: Pon en el campo de batalla una ficha de criatura Elemental roja 7/1 con las habilidades de prisa y arrollar. Exiliala al comienzo del proximo paso final. Zelyon Sword=Puedes elegir no enderezar la Espada de Zelyon durante tu paso de enderezar. {3}, {T}: la criatura objetivo obtiene +2/+0 mientras la Espada de Zelyon permanezca girada. Zendikar Farguide=Cruza bosques. Zephid=Vuela. El Cefido no puede ser objetivo de hechizos ni habilidades. Zephid's Embrace=La criatura encantada obtiene +2/+2 y tiene la habilidad de volar. No puede ser objetivo de hechizos ni habilidades. Zephyr Falcon=Vuela, vigilancia. Zephyr Net=Encantar criatura. La criatura encantada tiene las habilidades de defensor y volar. Zephyr Spirit=Cuando la Espiritu del cefiro bloquee, regresala a la mano de su propietario. Zephyr Sprite=Vuela. Zerapa Minotaur=Dana primero. {2}: el Minotauro de Zerapa pierde la habilidad de danar primero hasta el final del turno. Cualquier jugador puede jugar esta habilidad. Zhalfirin Commander=Flanquea. {1}{W}{W}: El Caballero objetivo obtiene +1/+1 hasta el final del turno. Zhalfirin Crusader=Flanquea. {1}{W}: la siguiente vez que el Cruzado zhalfirino fuera a recibir dano este turno, en vez de eso la criatura objetivo recibe s dano. Zhalfirin Knight=Flanquea. {W}{W}: el Caballero zhalfirino gana la habilidad de danar primero hasta el final del turno. Zhang Fei, Fierce Warrior=Equitacion, vigilancia. Zhang He, Wei General=Equitacion. Cuando Zhang He, general Wei ataque, cada otra criatura que controles obtiene +1/+0 hasta el final del turno. Zhang Liao, Hero of Hefei=Cuando Zhang Liao, heroe de Hefei haga dano a un oponente, ese oponente se descarta de una carta. Zhao Zilong, Tiger General=Equitacion. Cuando Zhao Zilong, general tigre bloquee, obtiene +1/+1 hasta el final del turno. Zhou Yu, Chief Commander=Zhou Yu, comandante jefe no puede atacar a menos que el jugador defensor controle una isla. Zhuge Jin, Wu Strategist={T}: La criatura objetivo es imbloqueable este turno. Juega esta habilidad solo durante tu turno, antes de la fase de combate. Zhur-Taa Swine=Empujon {0/1}{R}{G}, descartar el Puerco Zhur-Taa: La criatura atacante objetivo obtiene +5/+4 hasta el final del turno. Zirilan of the Claw={1}{R}{R}, {T}: busca en tu biblioteca una carta de Dragon y ponla en juego. Despues baraja tu biblioteca. Ese Dragon gana la habilidad de prisa hasta el final del turno. Al final del turno remuevelo del juego. Zodiac Dog=Cruza montanas. Zodiac Dragon=Cuando el Dragon del Zodiaco vaya a tu cementerio desde el juego, puedes devolverlo a tu mano. Zodiac Goat=Cruza montanas. Zodiac Horse=Cruza islas. Zodiac Monkey=Cruza bosques. Zodiac Ox=Cruza pantanos. Zodiac Pig=Cruza pantanos. Zodiac Rabbit=Cruza bosques. Zodiac Rat=Cruza pantanos. Zodiac Rooster=Cruza llanuras. Zodiac Snake=Cruza pantanos. Zodiac Tiger=Cruza bosques. Zoetic Cavern={T}: Agrega {1} a tu reserva de mana. Metamorfosis {2} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Zof Shade={2}{B}: La Sombra de Zof obtiene +2/+2 hasta el final del turno. Zombie Apocalypse=Regresa todas las cartas de criatura Zombie de tu cementerio al campo de batalla giradas, luego destruye todos los Humanos. Zombie Assassin={T}, remover del juego dos cartas de tu cementerio y el Asesino zombie: Destruye la criatura objetivo que no sea negra. No puede ser regenerada. Zombie Boa={1}{B}: Elige un color. Siempre que la Boa zombie sea bloqueada por una criatura de ese color este turno, destruye esa criatura. Juega esta habilidad solo en cualquier momento en que pudieras jugar un conjuro. Zombie Brute=Amplificar 1. (En cuanto esta carta entre en juego, pon un contador +1/+1 sobre ella por cada carta de Zombie que muestres de tu mano.) Arrolla. Zombie Cannibal=Siempre que el Canibal zombie haga dano de combate a un jugador, puedes remover del juego la carta objetivo del cementerio de ese jugador. Zombie Cutthroat=Metamorfosis - Pagar 5 vidas. (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.) Zombie Goliath= Zombie Infestation=Descartar dos cartas de tu mano: Pon en juego una ficha de criatura Zombie negra 2/2. Zombie Master=Todos los ZOmbies tienen "{B}: Regenera esta criatura" y cruzan pantanos. Zombie Mob=La Horda de zombies entra en juego con un contador +1/+1 por cada criatura en tu cementerio. Cuando la Horda de zombis entra en juego, retira del juego todas las cartas de criaturas en tu cementerio. Zombie Musher=Cruza tierras nevadas. {S}: Regenera el Zombie conductor de trineo. ({S} puede pagarse con un mana de un permanente nevado.) Zombie Outlander=Proteccion contra verde. Zombie Scavengers=Retira del juego la carta de criatura superior de tu cementerio: regenera los Zombis saqueadores. Zombie Trailblazer=Girar un Zombie enderezado que controles: La tierra objetivo es un pantano hasta el final del turno. Girar un Zombie enderezado que controles: La criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno. Zombify=Regresa la carta de criatura objetivo de tu cementerio al juego. Zoologist={3}{G}, {T}: Muestra la carta de la parte superior de tu biblioteca. Si es una carta de criatura, ponla en juego. Si no, ponla en tu cementerio. Zo-Zu the Punisher=Siempre que una tierra entre en juego, Zo-Zu el castigador hace 2 puntos de dano al controlador de esa tierra. Zuberi, Golden Feather=Vuela. Todos los otros grifos obtiene +1/+1. Zulaport Enforcer=Subir de nivel {4}. ({4}: Pon un contador de nivel sobre esto. Sube de nivel solo como un conjuro.) NIVEL 1-2 3/3 NIVEL 3+ 5/5 El Coaccionador de Zulaport no puede ser bloqueado excepto por criaturas negras. Zuo Ci, the Mocking Sage=Zuo Ci, el sabio burlon no puede ser bloqueado por criaturas con la habilidad de equitacion. Zuo Ci no puede ser objetivo de hechizos o habilidades que controlen tus oponentes. Zur the Enchanter=Vuela. Siempre que Zur el Encantador ataque, puedes buscar en tu biblioteca una carta de encantamiento con coste de mana convertido de 3 o menos y ponerla en juego. Si lo haces, baraja tu biblioteca. Zuran Enchanter={2}{B}, {T}: el jugador objetivo se descarta de una carta de su mano. Juega esta habilidad solo durante tu turno. Zuran Orb=Sacrificar una tierra: ganas 2 vidas. Zuran Spellcaster={T}: El Taumaturgo Zurano hace 1 punto de dano al jugador o criatura objetivo. Zur's Weirding=Los jugadores juegan mostrando sus manos. Si un jugador fuera a robar una carta, en vez de eso, la muestra. Luego cualquier otro jugador puede pagar 2 vidas. Si algun jugador lo hace, pon esa carta en el cementerio de su propietario. De lo contrario, el jugador roba la carta.#LANG:Francais #Fichier de traduction Francais pour Wagic The Homebrew #Note to translators: # - Cards' names and types are translated here (see bottom of the file) # - Cards' rules text is translated in a separate file: Res\lang\fr_cards.txt # - Translations are case sensitive # - Limitation: Special characters that are not in the limited 128 ASCII # set can not be used, the game won't display them. # - DO NOT TRANSLATE ANYTHING in the _cards.dat files. # # Added in 0.15.x # - = - %s Rare=%s Rare (%s%s) %s=(%s%s) %s : Interrupt=: Interrompre : No=: Non : No To All=: No pour tout Advanced=Avance Choose a different player deck=Choisir un autre deck joueur Combat Damage (2)=Blessures (2) Detailed Info=Info detaillee Disable card images=Desactiver images cartes Disable screen transitions=Desactiver transitions ecran Interruption ?=Interruption ? Key Bindings=Config Touches Main Menu=Menu principal New Deck...=Nouveau Deck... Regenerate=Regenerer Story=Aventure Trophy Room=Trophees Turn:%i=Tour:%i The following options require a restart.=Les options suivantes necessitent un redemarrage. %B %d, %I:%M%p %Y=%B %d, %I:%M%p %Y %i cards (%i unique)=%i cartes (%i uniques) %s (%i): %i cards=%s (%i): %i cartes %s: %i cards.=%s: %i cartes. 0: Borderline (99% OK)=0: Borderline (99% OK) : Other cards=: Autres cartes Achieved a 66% victory ratio.=Atteint 66% de victoires. Advanced Options=Options avancees Credits: =Credits: Economic Difficuly=Difficulte economique First Turn Player=Joue en premier Francais=Francais Language=LAngue Minimum Card Grade=Grade mimimum cartes Normal=Normal Off=Off Phase Skip Automation=Passage phase auto. Use this Language=Utiliser cette langue Use this Profile=Utiliser ce profil You have a %i%% victory ratio with "%s"=Vous avez %i%% de victoire avec "%s" You have played %i games with "%s"=Vous avez joue %i parties avec "%s" Sorceries: = Rituels: --- Card color count --- = --- Nb couleurs cartes --- Enchantments: = Enchantements: --- Average Cost --- = ---Cout Moyen --- ------- Deck Summary -----=------- Resume Deck ----- Cards: =Cartes: Choose Deck To Edit=Choisir deck a editer Collection=Collection Creature: =Creature: Creatures: =Creatures: Filter By...=Filtrer par... Instants: =Ephemeres: Lands: =Terrains: Mana: =Mana: Next edition=edition suiv. Prev. edition=edition prev. Quit Editor=Quitter editeur Rename Deck=Renommer deck Save & Quit Editor=Sauver & quitter editeur Save As AI Deck=Sauver deck pour IA Spell: =Sort: Switch Decks=Changer de deck filter=filtre Caps=Maj. Confirm=OK Del=Suppr Rename deck=Renommer deck Spacebar=Espace G: =G: R: =R: U: =U: W: =W: A: =A: B: =B: %s=%s %s & %s (15 Cards)=%s & %s (15 Cartes) Ask about...=Demander... Check task board=Voir quetes Change the name of the deck=Changer le nom du deck Close menu.=Fermer le menu. Narrow down the list of cards. =Affiner la liste de cartes. Deck: =Deck: Difficulty: =Difficulte: Victory %: =% Victoires: Games Played: =Nb parties: # # Added in 0.10.x # See available tasks=Quetes disponibles Task Board=Quetes There are no tasks that need to be done. Come again tomorrow.=Je n'ai pas de quete a vous proposer. Revenez demain your turn=votre tour opponent's turn=tour adversaire you play=vous jouez opponent plays=adversaire joue Achievements=Trophees %i locked sets remain.=Encore %i sets a debloquer. Unlocked all %i sets.=Vous avez les %i sets. Card Spoiler=Voir cartes Back to Trophies=Retour aux trophees BL - Basic lands=BL - Terrains basiques Cards: %i=Cartes: %i Counts of manasources per type and color:=Sources de mana par type et couleur Creature counts per mana cost:=Nb de creatures par cout de mana Credits: %i=Credits: %i Database: %i cards=Database: %i cartes Difficulty Modes=Mode Difficile Evil Twin Mode=Mode "Jumeau demoniaque" Mana cost detail=Detail cout de mana Mana cost detail - Creatures=Detail cout de mana - Creatures Mana cost detail - Spells=Detail cout de mana - Sorts Mana cost per color=Cout de mana par couleur Mana production=Producteurs de mana Mana production - in mana symbols=Producteurs de mana - symboles Momir Mode=Mode Momir NB - Non-basic lands=NB - Terrains non basiques Non-creature spell counts per mana cost:=Sorts (sf creatures) par cout de mana O - Other (non-land) manasources=O - Autres sources Random 1 Color=Aleatoire 1 couleur Random 2 Colors=Aleatoire 2 couleurs Random Deck Mode=Mode Deck Aleatoire Sets: %i (of %i)=Sets: %i (sur %i) Statistics Summary=Statistiques globales T - Totals=T - Totals Toggle Images=Images On/Off Total colored manasymbols in lands' production:=Total de symboles de mana de couleur Use SQUARE to view your deck,=Appuyez sur [] pour voir le deck Victory ratio=pourcentage victoires Victory statistics=Statistiques victoires View Deck=Voir Deck Won against a higher difficulty.=Victoire en mode difficile Won with exactly 8 lands.=Victoire avec 8 terrains en jeu Won with same army size.=Victoire avec armee de meme taille in: collection=collection Interrupt opponent's end of turn=Interrompre fin du tour adverse Valuable Collection=collection de valeur Collection valued over 10,000c.=Collection estimee a plus de 10000c. Total Value: %ic=Valeur totale: %ic Total Cards (including duplicates): %i=Total Cartes: %i Unique Cards: %i=total cartes uniques Most Duplicates: %i (%s)=Carte favorite Favorite Set: %s=Set favori Highest Mana Cost: %i (%s)=Cout de mana le plus haut: %i (%s) Most Powerful: %i (%s)=Meilleure attaque: %i (%s) Toughest: %i (%s)=Meilleure Defense: %i (%s) # #Added in 0.9.1 # #Options Artist: %s=Artiste : %s Both=Les deux Closed hand=Main fermee Credits=Credits Default=Defaut Disable card image loading=Desactiver images des cartes Eye candy=Cool Game=Jeu General Options=Options generales Hand direction=Orientation main Interface Options=Options d'interface Interrupt my abilities=Interrompre mes abilites Interrupt my spells=Interrompre mes sorts Mana display=Affichage Mana Max=Max Mute=Silencieux New Profile=Nouveau Profil Options=Options Reverse left and right triggers=Inverser RTrigger et LTrigger Settings=Parametres Simple=Simple Theme: %s=Theme: %s Use this Theme=Utiliser ce theme User=Joueur User Options=Options Joueur horizontal=horizontal invisible=invisible vertical=vertical visible=visible # Deck Editor # - Total number of cards with given cost=# - Total de Cartes avec ce cout Average converted mana cost=Cout converti moyen de mana Average converted mana cost: %2.2f=Cout moyen de mana converti : %2.2f C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Cout converti. Les cartes avec un cout >%i sont incluses dans la derniere ligne. Card counts per mana cost:=Nb de cartes par cout de mana Creatures=Creatures Enchantments=Enchantements Games played=Parties jouees Games played: %i=Parties jouees: %i Instants=Ephemeres Lands=Terrains No creatures in 1st hand=0 creature dans 1ere main No creatures in first n cards:=0 creature dans n 1eres cartes. No land in 1st hand=0 Terrain dans 1ere main No land in 9 cards=0 Terrain dans 1eres 9 cartes No lands in first n cards:=0 Terrain dans 1eres n cartes Playgame statistics=Statistiques de jeu Press L/R to cycle through=Appuyez sur L/R Pour naviguer dans deck statistics.=les stats du deck. Probabilities=Probabilites Save & Rename=Sauver & Renommer Sorceries=Rituels Spells=Sorts Switch decks without saving=Annuler & Changer de Deck Total colored manasymbols in cards' casting costs:=Total de symboles de mana dans le cout des cartes Total price (credits)=Prix total (credits) Victories against AI:=Victoires contre l'IA Victory ratio: %i%%=Victoires :%i%% menu=menu statsPage#: %i=Stats, page #: %i #Other Attacker=Attaquant Demo=Demo Momir Basic=Momir Basic Test Suite=Suite de Tests # # Wagic 0.8.1 and below # #Game menus/texts LOADING SET: %s=CHARGEMENT SET: %s Play=Jouer Deck Editor=Editeur de Deck Shop=Magasin Exit=Quitter 1 Player=1 Joueur 2 Players=2 Joueurs Player=Joueur Cancel=Annuler Classic=Classique Music volume=Volume Musique SFX volume=Volume Sons interrupt my spells=Interrompre mes sorts interrupt my abilities=Interrompre mes abilites Display InGame extra information=Infos supplementaires durant le jeu Seconds to pause for an Interrupt=Secondes pour interruption Difficulty=Difficulte Image Cache Size=Taille du cache images Save & Back to Main Menu=Sauver & retour au Menu Back to Main Menu=Retour au menu Back to main menu=Retour au menu --NEW--=--NOUVEAU-- Save=Sauver Choose a Deck=Choix du deck Choose Opponent=Choix de l'adversaire (easy)=(*) (hard)=(***) Random=Aleatoire Create your Deck!=Creez votre deck ! Premade G/R=Deck Debutant V/R You have a %i%% victory ratio with Deck%i=Vous avez %i%% de reussite avec le Deck%i You have played %i games with Deck%i=Vous avez fait %i parties avec le Deck %i You have played a total of %i games=Vous avez fait un total de %i parties Unlock the difficult mode for more challenging duels!=Debloquez le mode difficile pour plus de challenge! Interested in playing Momir Basic? You'll have to unlock it first :)=Connaissez-vous le mode Momir Basic ? Essayez de le debloquer pour pouvoir l'essayer ! You haven't unlocked the random deck mode yet=Saurez-vous debloquer le mode "Deck Aleatoire"? You haven't locked the random deck mode yet=Saurez-vous debloquer le mode "Deck Aleatoire"? You haven't unlocked the evil twin mode yet=Il vous reste le mode "Evil Twin" a debloquer You have unlocked %i expansions out of %i=Vous avez debloque %i extensions sur %i You have a total of %i cards in your collection=Vous avez un total de %i cartes dans votre collection The cards in your collection have an average value of %i credits=La valeur moyenne de chacune de vos cartes est de %i credits The shopkeeper would buy your entire collection for around %i credits=Le marchand acheterait votre collection pour environ %i credits You currently have %i credits=Vous possedez %i credits More cards and mods at http://wololo.net/wagic=Nouvelles cartes et mods sur http://wololo.net/wagic These stats will be updated next time you run Wagic=Ces stats seront mises a jour au prochain demarrage de Wagic Yes=Oui No=Non NO DECK AVAILABLE,=PAS DE DECK DISPONIBLE, PRESS CIRCLE TO GO TO THE DECK EDITOR!=APPUYEZ SUR O POUR CREER UN DECK ! #Shop credits: %i=credits: %i []:other cards=[]: autres cartes #in Game Interrupt?=Interruption ? X Interrupt - 0 No - [] No to All=X Interrompre - 0 Non - [] Non pour tout X Interrupt - 0 No=X Interrompre - 0 Non Player 1=Joueur 1 Player 2=Joueur 2 #End of Match Difficulty Bonus=Bonus Difficulte 'Live dangerously and you live right' Bonus=Bonus 'Vivre dangereusement et fierement' Life Delta Bonus=Bonus Points de vie 'Decree of Theophilus' Bonus=Bonus 'Decret de Teophile' 'Fast and Furious' Bonus=Bonus 'Fast and Furious' Victory=Victoire Congratulations! You earn %i credits=Felicitations, vous gagnez %i credits You have been defeated=Vous avez perdu Player %i wins (%i)=Le joueur %i gagne (%i) Please support this project!=Soutenez ce projet ! Wagic is free, open source, and developed on the little free time I have=Wagic est gratuit, open source, et developpe sur mon temps libre If you enjoy this game, please consider donating a few bucks=Si vous appreciez ce jeu, merci de me faire un don (Seriously, donate or I'll kill this cute little bunny)=(serieux si vous me faites pas un don, je tue un pokemon) Thanks in advance for your support.=Merci d'avance pour votre aide. #Phases Untap=Degagement Upkeep=Entretien Draw=Pioche Main phase 1=Phase principale 1 Combat begins=Debut du combat Attackers=Attaquants Blockers=Bloqueurs Combat damage=Blessures Combat ends=Fin du combat Main phase 2=Phase principale 2 End=Fin Cleanup=Nettoyage #Stack Deals %i damage to=Fait %i degat(s) a goes to graveyard=va au cimetiere is exiled=est exile Player %i draws %i card=Joueur %i pioche %i carte %s goes to graveyard=%s va au cimetiere #inGame Attacking Player=Joueur attaquant Blocking Player=Joueur defenseur Current Damager:=Blessures infligees par: Damages Assigned, Click Square to Continue=Blessures infligees, appuyez sur [] pour continuer Order blockers, then Click Square to Continue=triez les bloqueurs, puis appuyez sur [] pour continuer sacrifice=sacrifice #Deck Editor Prev.=Prec. card=carte cards=cartes Next=Suiv. Next color=Couleur suiv. Prev. color=Couleur prec. Add card=Ajouter carte Display Deck=Afficher deck Remove Card=Enlever carte Display collection=Afficher collection Your Deck: %i cards=Votre Deck: %i cartes You are currently viewing your=Vous etes sur votre collection. Press TRIANGLE=collection. Appuyez sur TRIANGLE to switch to your deck.=pour voir votre deck. deck. Press TRIANGLE to=deck. Appuyez sur TRIANGLE switch to your collection=pour voir votre collection Your Deck: %i cards=votre deck: %i cartes No Card=Pas de carte Deck info=Info deck Sell card=Vendre carte #types Artifact=artefact Creature=Creature Enchantment=enchantement Sorcery=rituel Instant=ephemere Land=terrain #subtypes #please keep the english alphabetical order, makes it easier to update! Ally=Allie Angel=Ange Antelope=Antilope Archer=Archer Archon=Archonte Artificer=Artificier Basic=Basique Basilisk=Basilic Bat=Chauve-souris Beast=Bete Bird=Oiseau Cat=Chat Centaur=Centaure Cleric=clerc Construct=Construction Crab=Crabe Cyclops=Cyclope Devil=Diable Drake=Drakon Druid=Druide Dwarf=Nain Elemental=Elemental Elf=Elfe Equipment=Equipement Faerie=Peuple Fee Fish=Poisson Forest=Foret Fungus=Fongus Gargoyle=Gargouille Giant=Geant Goblin=Gobelin Griffin=Griffon Hag=Megere Hellion=Monstruosite Homonculus=Homoncule Horror=Horreur Hound=Chien Human=Humain Hydra=Hydre Imp=Diablotin Insect=Insecte Island=Ile Jellyfish=Meduse Kithkin=Sangami Knight=Chevalier Leech=Sangsue Legendary=Legendaire Lizard=Lezard Merfolk=Ondin Minotaur=Minotaure Monk=Moine Mountain=Montagne Noggle=Neugle Octopus=Pieuvre Ooze=Limon Ouphe=Orphe Ox=Bovide Phoenix=Phenix Plains=Plaine Plant=Plante Rhino=Rhinoceros Rogue=Gredin Scarecrow=Epouvantail Scout=Eclaireur Shade=Ombre Shaman=Shamane Shapeshifter=Changeforme Skeleton=Squelette Sliver=Slivoide Snake=Serpent Soldier=Soldat Sorcerer=Sorcier Spawn=Engeance Specter=Spectre Spider=Araignee Spirit=Esprit Swamp=Marais Token=Jeton Trap=Piege Treefolk=Sylvin Turtle=Tortue Wall=Mur Warrior=Guerrier Wizard=Sorcier Wolf=Loup Wraith=Apparition Wurm=Guivre #card names #please keep this alphabetized #Cancel=Revocation Abandon Hope=Abandon de l'espoir Abandoned Outpost=Avant-poste abandonne Abbey Gargoyles=Gargouilles de l'abbaye Abbey Matron=Mere abbesse Abduction=Rapt Abeyance=Suspens Abjure=Abjuration Abolish=Abolition Abomination=Abomination Aboroth=Aboroth Aboshan's Desire=Desir selon Aboshan About Face=Demi-tour Absolute Grace=Grace supreme Absolute Law=Loi supreme Absolver Thrull=Srane absoluteur Absorb Vis=Absorption de la vithe Absorb=Absorption Abuna's Chant=Chant de l'abuna Abundance=Abondance Abyssal Gatekeeper=Gardien de la porte des abysses Abyssal Horror=Horreur des abysses Abyssal Hunter=Chasseur des abysses Abyssal Nightstalker=Chassenuit des abysses Abyssal Nocturnus=Nocturnus des abysses Abyssal Persecutor=Persecuteur abyssal Abyssal Specter=Spectre des abysses Academy Rector=Recteur de l'academie Academy Researchers=Chercheurs de l'academie Academy Ruins=Ruines de l'academie Accelerate=Acceleration Accelerated Mutation=Mutation acceleree Acceptable Losses=Pertes acceptables Accumulated Knowledge=Connaissance accumulee Accursed Centaur=Centaure maudit Acid Rain=Pluie acide Acidic Dagger=Dague acide Acidic Sliver=Slivoide acide Acidic Soil=Terre acide Acorn Harvest=Glandee Acquire=Acquisition Acridian=Acridien Ad Nauseam=Ad Nauseam Adarkar Sentinel=Sentinelle adarkare Adarkar Unicorn=Licorne adarkare Adarkar Valkyrie=Valkyrie D'Adarkar Adarkar Wastes=Landes d'Adarkar Adarkar Windform=Venteforme D'Adarkar Adder-Staff Boggart=Boggart au baton viperin Addle=Pourrissement Admonition Angel=Ange de l'admonition Advance Scout=Eclaireur avance Advanced Hoverguard=Aerogarde de conception avancee Adventuring Gear=Attirail d'aventure Advice from the Fae=Recommandation des faeries Aegis of Honor=Egide de l'honneur Aegis of the Meek=Egide des humbles Aeon Chronicler=Chroniqueur d'eons Aerial Caravan=Caravane aerienne Aerie Mystics=Mystiques de l'aerain Aerie Ouphes=Orphes de l'aerain Aesthir Glider=Planeur d'aeszir AEther Barrier=Barriere d'Aether AEther Burst=Explosion aetherique Aether Charge=Charge d'Aether ther Figment=Creation de l'ther AEther Flash=Flash d'Aether AEther Membrane=Membrane d'aether AEther Mutation=Mutation d'Aether AEther Rift=Ride d'Aether AEther Shockwave=Onde de choc d'Aether AEther Snap=Coup d'aether AEther Spellbomb=Bombe a sortileges d'Aether AEther Sting=Piqure d'Aether AEther Storm=Tempete d'Aether AEther Tide=Maree d'Aether AEther Tradewinds=Alizes d'AEther AEther Vial=Fiole d'aether AEther Web=Toile d'aether AEtherflame Wall=Mur de flammes aetheriques AEthermage's Touch=Toucher De L'Aethermage AEtherplasm=Aetherplasme AEthersnipe=Nemrod d'Aether AEthertow=AEthercourant Affa Guard Hound=Chien de garde d'Affa Afflict=Affliction Afiya Grove=Bosquet d'afiyas Afterlife=Destin posthume Aftershock=Replique sismique Agadeem Occultist=Occultiste d'Agadeem Ageless Entity=Entite sans age Ageless Sentinels=Sentinelles seculaires Agent of Masks=Agente Aux Masques Agent of Shauku=Agent de Shauku Agent of Stromgald=Agent de Stromgald Aggravated Assault=Escalade de violence Aggression=Agression Aggressive Urge=Pulsion agressive Agility=Agilite Agonizing Demise=Agonie terminale Agonizing Memories=Affres du souvenir Agony Warp=Distorsion d'angoisse Air Bladder=Ballonnement Air Elemental=Elemental d'air Airborne Aid=Aide aerienne Airdrop Condor=Condor tombeciel Ajani Goldmane=Ajani Crinieredor Ajani Vengeant=Ajani le Vengeur Akki Avalanchers=Avalancheurs akki Akki Blizzard-Herder=Berger de blizzard akki Akki Coalflinger=Akki lance-charbon Akki Drillmaster=Maitre-recruteur Akki Akki Lavarunner=Akki coureur des laves Akki Raider=Pillard akki Akki Rockspeaker=Akki languepierre Akki Underling=Sous-fifre Akki Akki Underminer=Akki sapeur Akoum Battlesinger=Choreute de bataille d'Akoum Akoum Boulderfoot=Pied-lourd d'Akoum Akoum Refuge=Refuge d'Akoum Akrasan Squire=Ecuyer akrasan Akroma's Blessing=Benediction selon Akroma Akroma's Devoted=Devot d'Akroma Akroma's Memorial=Memorial d'Akroma Akroma's Vengeance=Vengeance selon Akroma Akron Legionnaire=Legionnaire d'Akron Aku Djinn=Djinn d'Akou Alabaster Dragon=Dragon d'albatre Alabaster Leech=Sangsue d'albatre Alabaster Potion=Potion d'albatre Alabaster Wall=Mur d'albatre Alaborn Cavalier=Cavalier d'Alaborn Alaborn Grenadier=Grenadier d'Alaborn Alaborn Musketeer=Mousquetaire d'Alaborn Alaborn Trooper=Troupier d'Alaborn Alaborn Veteran=Veteran d'Alaborn Alaborn Zealot=Zelatrice d'Alaborn Aladdin's Lamp=Lampe d'Aladdin Aladdin's Ring=Anneau d'Aladdin Alarum=Reveil en sursaut Albino Troll=Troll albinos Aleatory=Aleatoire Alexi's Cloak=Manteau d'Alexie Algae Gharial=Gavial des algues Ali Baba=Ali Baba Aliban's Tower=Tour selon Aliban All Is Dust=Tout n'est que poussiere All Suns' Dawn=L'aube de tous les soleils Allay=Apaisement Alley Grifters=Filous des allees Allied Strategies=Strategies d'alliances Allosaurus Rider=Chevaucheur D'Allosaure Alloy Golem=Golem d'alliage Alluring Scent=Odeur allechante Alms=Aume Alpha Kavu=Kavru alpha Alpha Myr=Myr alpha Alpha Status=Dominance Altar Golem=Golem de l'autel Altar of Bone=Autel d'ossements Altar of Dementia=Autel de la demence Altar of Shadows=Autel des ombres Altar's Light=Lumiere de l'autel Alter Reality=Alteration de la realite Aluren=Contree ensorcelee Ambassador Laquatus=Ambassadeur Laquatus Ambassador Oak=Ambassadeur chene Amber Prison=Prison d'ambre Ambition's Cost=Prix de l'Ambition Ambush Commander=Commandant d'embuscade Ambush Party=Escarmoucheurs Ambush=Embuscade Amoeboid Changeling=Changelin amiboide Amok=Amok Amphibious Kavu=Kavru amphibie Amrou Kithkin=Amrou sangami Amrou Scout=Eclaireuse amroue Amrou Seekers=Chercheurs amrous Amugaba=Amugaba Amulet of Kroog=Amulette de Kroog Amulet of Quoz=Amulette saugrenue Amulet of Unmaking=Amulette de deconstruction Amulet of Vigor=Amulette de vigueur Ana Battlemage=Mage de bataille anaiste Ana Disciple=Disciple de l'Ana Ana Sanctuary=Sanctuaire anaiste Anaba Ancestor=Ancetre anabaan Anaba Bodyguard=Garde du corps anabaan Anaba Shaman=Shaamane anabaane Anaba Spirit Crafter=Faconneur d'esprits anabaan Anaconda=Anaconda Anarchist=Anarchiste Anarchy=Anarchie Anathemancer=Anathemancien Anavolver=Anavolien Ancestor's Chosen=Elu de l'Ancetre Ancestor's Prophet=Prophete de l'Ancetre Ancestral Knowledge=Connaissance ancestrale Ancestral Mask=Masque ancestral Ancestral Memories=Souvenirs ancestraux Ancestral Tribute=Hommage ancestral Ancestral Vision=Vision ancestrale Ancient Amphitheater=Amphitheatre ancien Ancient Craving=Passion pour l'antique Ancient Den=Ancienne taniere Ancient Grudge=Ancienne rancoeur Ancient Hydra=Hydre ancienne Ancient Kavu=Ancien kavru Ancient Ooze=Limon ancien Ancient Runes=Runes anciennes Ancient Silverback=Vieux Gorille a Dos Argente Ancient Spider=Ancienne araignee Ancient Spring=Ancienne source Ancient Stirrings=Anciens fremissements Ancient Tomb=Ancienne tombe Ancient Ziggurat=Ziggourat ancienne Andradite Leech=Sangsue d'andradite Angel of Despair=Ange Du Desespoir Angel of Fury=Ange de fureur Angel of Light=Ange de Lumiere Angel of Mercy=Ange de misericorde Angel of Retribution=Ange du chatiment Angel of Salvation=Ange du salut Angelfire Crusader=Chevalier sacre d'Angefeu Angelheart Vial=Fiole de cur d'ange Angelic Benediction=Oraison angelique Angelic Blessing=Benediction angelique Angelic Chorus=Choeur angelique Angelic Curator=Conservateur angelique du musee Angelic Favor=Faveur angelique Angelic Page=Page angelique Angelic Protector=Protectrice angelique Angelic Renewal=Renouvellement angelique Angelic Shield=Bouclier angelique Angelic Wall=Mur angelique Angel's Feather=Plume d'ange Angel's Grace=Grace de l'ange Angel's Herald=Heraut de l'ange Angel's Trumpet=Trompette de l'ange Angelsong=Chant angelique Anger=La Colere Angry Mob=Foule en colere An-Havva Constable=Sergent d'An-Havva An-Havva Inn=Auberge d'An-Havva An-Havva Township=Bourg d'An-havva Animal Boneyard=Ossuaire d'animaux Animal Magnetism=Magnetisme animal Animate Artifact=Animation d'artefact Animate Dead=Animation des morts Animate Land=Animation du terrain Animate Wall=Animation de mur Ankh of Mishra=Ankh de Mishra Annex=Annexion Annihilate=Annihilation Annul=Cassation Anodet Lurker=Guetteur a anodes Anoint=Onction Anowon, the Ruin Sage=Anowon, le sage des ruines Antagonism=Antagonisme Anthem of Rakdos=Antienne De Radkos Anthroplasm=Anthroplasme Anti-Magic Aura=Aura d'antimagie Antler Skulkin=Epouvancrane aux bois Anurid Barkripper=Anouride griffe-ecorce Anurid Brushhopper=Anouride saute-broussailles Anurid Murkdiver=Anouride des tenebres Anurid Scavenger=Anouride necrophage Anurid Swarmsnapper=Anouride casse-insectes Anvil of Bogardan=Enclume du Bogardan An-Zerrin Ruins=Ruines des An-Zerrins Apathy=Apathie Apes of Rath=Grands singes de Rajh Apex Hawks=Faucons du zenith Aphetto Alchemist=Alchimiste aphettien Aphetto Dredging=Dragage d'Aphetto Aphetto Exterminator=Exterminateur aphettien Aphetto Grifter=Filou aphettien Aphetto Runecaster=Lanceur de runes aphettien Aphetto Vulture=Vautour aphettien Aphotic Wisps=Feux aphotiques Apocalypse Chime=Carillon de l'apocalypse Apocalypse Hydra=Hydre de l'apocalypse Apocalypse=Apocalypse Apothecary Initiate=Adepte apothicaire Apprentice Necromancer=Apprenti Necromancien Apprentice Sorcerer=Apprenti ensorceleur Apprentice Wizard=Apprenti sorcier Aquamoeba=Aquamibe Aquamorph Entity=Entite aquamorphe Aquastrand Spider=Araignee Aiguafile Aquitect's Will=Volonte de l'aquitecte Araba Mothrider=Chevauche-phalene d'Araba Arachnoid=Arachnoide Arbiter of Knollridge=Arbitre de Tertrecime Arbor Elf=Elfe de la charmille Arc Blade=Lame d'arc Arc Lightning=Arc electrique Arc Mage=Mage a l'arc de feu Arcane Denial=Deni des arcanes Arcane Laboratory=Laboratoire esoterique Arcane Sanctum=Sanctuaire esoterique Arcane Spyglass=Longue-vue des arcanes Arcane Teachings=Enseignement des arcanes Arcanis the Omnipotent=Arcanis l'Omnipotent Arcanum Wings=Ailes d'arcanum Arcbound Bruiser=Cogneur Entravarc Arcbound Crusher=Ecrabouilleur entravarc Arcbound Fiend=Fielleux entravarc Arcbound Hybrid=Hybride entravarc Arcbound Lancer=Lancier entravarc Arcbound Overseer=Brigadier entravarc Arcbound Ravager=Devastateur entravarc Arcbound Reclaimer=Brocanteur entravarc Arcbound Slith=Slith entravarc Arcbound Stinger=Piqueur entravarc Arcbound Wanderer=Vagabond entravarc Arcbound Worker=Travailleur entravarc Archaeological Dig=Gisement archeologique Archangel=Archange Archdemon of Unx=Archidemon d'Unx Archery Training=Entrainement au tir a l'arc Architects of Will=Architectes de la Volonte Archive Trap=Piege aux archives Archivist=Archiviste Archmage Ascension=Ascension de l'archimage Archon of Justice=Archonte de la justice Archon of Redemption=Archonte de la redemption Arc-Slogger=Frappeur a l'arc Arctic Flats=Plaine Arctique Arctic Foxes=Renards arctiques Arctic Merfolk=Ondine arctique Arctic Nishoba=Nishoba Arctique Arctic Wolves=Loups arctiques Arcum Dagsson=Arcum Dagsson Arcum's Sleigh=Traineau d'Arcum Arcum's Weathervane=Girouette d'Arcum Arcum's Whistle=Appeau d'Arcum Ardent Militia=Milice ardente Ardent Plea=Supplication ardente Ardent Soldier=Soldat ardent Arena=Arene Arenson's Aura=Aura selon Arenson Argivian Find=Trouvaille argiviane Argivian Restoration=Restauration argiviane Argothian Elder=Vieux sage argothien Argothian Enchantress=Enchanteresse argothienne Argothian Swine=Cochon sauvage d'Argoth Argothian Wurm=Guivre argothienne Arid Mesa=Mesa aride Ark of Blight=Arche de fletrissement Armadillo Cloak=Cape de tatou Armageddon Clock=Horloge de l'Armaguedon Armageddon=Armaguedon Armament Master=Maitre d'armement Armed Response=Reponse armee Armillary Sphere=Sphere armillaire Armistice=Armistice Armor of Faith=Armure de foi Armor of Thorns=Armure d'epines Armor Sliver=Slivoide cuirasse Armored Ascension=Ascension cuirassee Armored Galleon=Galion cuirasse Armored Griffin=Griffon cuirasse Armored Guardian=Vigile en armure Armored Pegasus=Pegase cuirasse Armorer Guildmage=Ghildmage des armuriers Arms Dealer=Vendeur d'armes Army Ants=Fourmis guerrieres Arnjlot's Ascent=Ascension selon Arnjlot Arrest=Arrestation Arrogant Bloodlord=Seigneur de sang arrogant Arrogant Vampire=Vampire arrogant Arrogant Wurm=Guivre arrogante Arrow Volley Trap=Piege a volee de fleches Arsenal Thresher=Batteuse arsenal Artifact Mutation=Mutation d'artefact Artificer's Intuition=Intuition de l'artificier Artificial Evolution=Evolution artificielle Artisan of Kozilek=Artisan de Kozilek Ascendant Evincar=Incarmal en devenir Ascending Aven=Avemain ascendant Asha's Favor=Faveur selon Asha Ashcoat Bear=Ours a fourrure cendree Ashen Firebeast=Betefeu cendreuse Ashen Ghoul=Goule cendreuse Ashen Monstrosity=Monstruosite cendreuse Ashen Powder=Poudre de cendres Ashenmoor Cohort=Cohorte de Cendrelande Ashenmoor Gouger=Evideur de Cendrelande Ashenmoor Liege=Noble feal de Cendrelande Ashen-Skin Zubera=Zubera a la peau cendreuse Ashes of the Fallen=Cendres des dechus Ashes to Ashes=Des cendres aux cendres Ashling the Pilgrim=Cendreline la pelerine Ashling, the Extinguisher=Cendreline l'Extincteur Ashling's Prerogative=Privilege de Cendreline Ashnod's Altar=Autel d'Ashnod Ashnod's Battle Gear=Harnais de bataille d'Ashnod Ashnod's Coupon=Coupon d'Ashnod Ashnod's Cylix=Cylix d'Ashnod Ashnod's Transmogrant=Transfigurateur d'Ashnod Aspect of Mongoose=Aspect de la mangouste Aspect of Wolf=Aspects du loup Assassinate=Meurtre Assassin's Blade=Lame de l'assassin Assault Zeppelid=Zeppelide d'assaut Assault/Battery=Assaillement/Barissement Assembly Hall=Salle des rassemblements Assembly-Worker=Ouvrier specialise Assert Authority=Affirmation de l'autorite Astral Slide=Glissement astral Astral Steel=Acier astral Astrolabe=Astrolabe Atog=Atog Atogatog=Atogatog Attrition=Attrition Attunement=Reglage Augur il-Vec=Augure il-Vec Augur of Skulls=Augure des cranes Augury Adept=Experte de l'augure Auntie's Hovel=Masure de Tantine Auntie's Snitch=Mouchard de Tantine Aura Barbs=Barbelures d'aura Aura Blast=Salve d'aura Aura Extraction=Extraction d'aura Aura Finesse=Finesse d'aura Aura Flux=Flux d'aura Aura Fracture=Fracture d'aura Aura Gnarlid=Gnarlide d'aura Aura Graft=Greffe d'aura Aura Mutation=Mutation d'aura Aura of Dominion=Aura De Dependance Aura of Silence=Aura de silence Aura Shards=Echardes d'aura Aura Thief=Voleur d'Aura Auramancer=Auramancienne Auramancer's Guise=Apparence de l'auramancien Auratog=Auratog Auratouched Mage=Mage auraltere Aurification=Aurification Auriok Bladewarden=Gardelame auriok Auriok Champion=Championne aurioke Auriok Glaivemaster=Maitresse de glaive Aurioke Auriok Salvagers=Recuperateurs aurioks Auriok Siege Sled=Luge de siege aurioke Auriok Steelshaper=Forge-acier auriok Auriok Transfixer=Transperceuse aurioke Auriok Windwalker=Marchevent aurioke Aurochs Herd=Troupeau d'aurochs Aurochs=Aurochs Aurora Eidolon=Eidolon de l'aurore Aurora Griffin=Griffon de l'aurore Auspicious Ancestor=Aieule prospere Austere Command=Commandement d'austerite Autochthon Wurm=Guivre autochtone Autumn Willow=Saule l'Automne Avalanche Riders=Chevaucheurs d'avalanches Avalanche=Avalanche Avarax=Avarax Avarice Totem=Totem d'avarice Avatar of Discord=Avatar de la discorde Avatar of Fury=Avatar de la fureur Avatar of Hope=Avatar de l'espoir Avatar of Might=Avatar de la puissance Avatar of Will=Avatar de la volonte Avatar of Woe=Avatar du malheur Aven Archer=Archer avemain Aven Augur=Augure avemain Aven Brigadier=Brigadier avemain Aven Cloudchaser=Avemain chasse-nuages Aven Envoy=Representant avemain Aven Farseer=Clairvoyant avemain Aven Fateshaper=Forge-destin avemain Aven Fisher=Pecheur avemain Aven Flock=Nuee d'avemains Aven Fogbringer=Avemain brouillardin Aven Liberator=Liberateur avemain Aven Mimeomancer=Roneomancien avemain Aven Mindcensor=Cerebrocenseur avemain Aven Redeemer=Redempteur avemain Aven Riftwatcher=Avemain gardefaille Aven Shrine=Reliquaire des Avemains Aven Smokeweaver=Avemain tisse-fumee Aven Soulgazer=Admirame avemain Aven Squire=Ecuyer avemain Aven Trailblazer=Pionnier avemain Aven Trooper=Troupier avemain Aven Warcraft=Art de la guerre des Avemains Aven Warhawk=Faucon de guerre avemain Aven Windreader=Avemain dechiffre-vent Avenger en-Dal=Vengeur en-Dal Avenger of Zendikar=Vengeur de Zendikar Avenging Angel=Ange vengeresse Avenging Druid=Druide vengeur Avian Changeling=Changelin aviaire Avizoa=Avizoa Avoid Fate=Esquive du destin Awakening Zone=Zone d'eveil Awakening=Eveil Awe Strike=Frappe par le respect Awesome Presence=Presence impressionnante Axegrinder Giant=Geant affute-hache Aysen Abbey=Abbaye d'Aysen Aysen Bureaucrats=Bureaucrates ayseniens Aysen Crusader=Croise aysenien Aysen Highway=Grand route d'Aysen Azimaet Drake=Drakon de l'Azimaiet Azorius AEthermage=AEthermage D'Azorius Azorius Chancery=Cour De La Chancellerie D'Azorius Azorius First-Wing=Premiere Aile D'Azorius Azorius Guildmage=Ghildmage D'Azorius Azorius Herald=Heraut d'Azorius Azorius Ploy=Stratageme D'Azorius Azorius Signet=Cachet D'Azorius Azure Drake=Drakon d'azur Back to Basics=Retour aux notions de base Backfire=Retour de flamme Backlash=Contrecoup Backslide=Recidive Bad Moon=Lune blafarde Bad River=Riviere souillee Badlands=Desolation Baki's Curse=Malediction selon Baki Baku Altar=Autel du baku Bala Ged Scorpion=Scorpion de Bala Ged Bala Ged Thief=Voleuse de Bala Ged Balance of Power=Equilibre Du Pouvoir Balance=Balance Balancing Act=Tours d'equilibre Balduvian Barbarians=Barbares balduvians Balduvian Bears=Ours de Balduvia Balduvian Conjurer=Conjurateur balduvian Balduvian Dead=Mort balduvian Balduvian Fallen=Balduvian dechu Balduvian Frostwaker=Gelveilleur Balduvian Balduvian Horde=Horde balduviane Balduvian Hydra=Hydre de Balduvia Balduvian Rage=Rage Balduviane Balduvian Shaman=Shamane balduvian Balduvian Trading Post=Comptoir balduvian Balduvian Warlord=Seigneur De Guerre Balduvian Balduvian War-Makers=Fauteurs de guerre balduvians Balefire Liege=Noble feal du bucher Baleful Stare=Regard sinistre Ball Lightning=Boule fulgurante Ballista Squad=Escouade de balistes Balloon Peddler=Revendeuse de ballons Ballynock Cohort=Cohorte de Damnejonc Ballynock Trapper=Trappeur de Damnejonc Ballyrush Banneret=Banneret de Sacrejonc Baloth Cage Trap=Piege a cage de baloth Baloth Woodcrasher=Baloth ecrasebois Balshan Beguiler=Enjoleur balshanique Balshan Collaborator=Collaborateur balshanique Balshan Griffin=Griffon du Balshan Balthor the Defiled=Balthor le Souille Balthor the Stout=Balthor le robuste Bamboozle=Duperie Bandage=Bandage Bane of the Living=Fleau des vivants Banefire=Pestefeu Baneful Omen=Maudit augure Banewasp Affliction=Affliction des gueplaies Banishing Knack=Talent pour le bannissement Banshee's Blade=Lame de la banshee Bant Battlemage=Mage de bataille de Bant Bant Charm=Charme de Bant Bant Panorama=Panorama de Bant Bant Sojourners=Sejourneurs de Bant Bant Sureblade=Suralfange de Bant Barbarian Bully=Barbare bravache Barbarian General=General barbare Barbarian Guides=Guides barbares Barbarian Horde=Horde barbare Barbarian Lunatic=Barbare dement Barbarian Outcast=Barbare reprouve Barbarian Riftcutter=Coupebreche barbare Barbarian Ring=Cercle des barbares Barbed Field=Champ barbele Barbed Foliage=Frondaison barbelee Barbed Lightning=Eclair barbele Barbed Sextant=Sextant barbele Barbed Shocker=Affreux barbele Barbed Sliver=Slivoide barbele Barbed Wire=Fil barbele Barbed-Back Wurm=Guivre au dos barbele Barbtooth Wurm=Guivre aux dents barbelees Bargain=Bonne affaire Bargaining Table=Table de marchandage Barishi=Barishi Barkhide Mauler=Meurtrisseur peaudecorce Barkshell Blessing=Benediction de coquecorce Barl's Cage=Cage de Barl Baron Sengir=Baron sengir Barrel Down Sokenzan=Descente Du Sokenzan Barreling Attack=Attaque deferlante Barren Glory=Gloire sterile Barren Moor=Lande sterile Barrenton Cragtreads=Escaladeurs de Barrenton Barrenton Medic=Carabin de Barrenton Barrin's Codex=Codex de Barrin Barrin's Spite=Rancune selon Barrin Barrin's Unmaking=Decreation selon Barrin Barrow Ghoul=Goule des tumulus Barter in Blood=Echange sanglant Basal Sliver=Slivoide fondamental Basalt Gargoyle=Gargouille de basalte Basalt Golem=Golem de basalte Basalt Monolith=Monolithe de basalte Bash to Bits=Reduction en miettes Basilisk Collar=Collier de basilic Basking Rootwalla=Agame pelerin Bathe in Light=Bain de lumiere Baton of Courage=Hampe de courage Baton of Morale=Hampe federatrice Battered Golem=Golem bossele Battering Craghorn=Corneroc bagarreur Battering Ram=Belier Battering Sliver=Slivoide belier Battering Wurm=Guivre bagarreuse Battle Cry=Cri de guerre Battle Frenzy=Frenesie guerriere Battle Hurda=Hurda de bataille Battle Mastery=Maitrise de la bataille Battle of Wits=Jeu d'esprits Battle Rampart=Rempart de bataille Battle Screech=Piaillement de bataille Battle Squadron=Escadre de bataille Battle Strain=Tension de la bataille Battlefield Forge=Forge de campagne Battlefield Medic=Carabin de campagne Battlefield Percher=Percheux de combat Battlefield Scrounger=Fouineur des champs de bataille Battlegate Mimic=Mimique de la porte de guerre Battlegrace Angel=Ange de gracebataille Battlegrowth=Croissance de bataille Battle-Mad Ronin=Ronin enrage par la bataille Battle-Rattle Shaman=Shamane a crecelle de guerre Battletide Alchemist=Alchimiste ebbecombat Battlewand Oak=Chene aux batons de combat Battlewise Aven=Avemain sage de guerre Batwing Brume=Brume de chauves-souris Bay Falcon=Faucon des calanques Bayou Dragonfly=Libellule des bayous Bayou=Bayou Bazaar of Wonders=Le bazar des merveilles Bazaar Trader=Marchand du bazar Beacon Behemoth=Behemoth fanal Beacon Hawk=Faucon flambeau Beacon of Creation=Flambeau de la creation Beacon of Destiny=Flambeau de la destinee Beacon of Destruction=Flambeau de la destruction Beacon of Immortality=Flambeau de l'immortalite Beacon of Tomorrows=Flambeau de l'avenir Beacon of Unrest=Flambeau de l'inquietude Bear Cub=Ourson Bear Umbra=Ombre d'ours Bearscape=Pays des ours Beast Attack=Attaque de la bete Beast Hunt=Chasse a la bete Beast of Burden=Bete de somme Beast Walkers=Homme-betes Beastbreaker of Bala Ged=Dresseur de betes de Bala Ged Beastmaster Ascension=Ascension du maitre des betes Beastmaster's Magemark=Marquemage du maitre des betes Beckon Apparition=Mander l'apparition Bedlam=Foutoir Bee Sting=Piqure d'abeille Befoul=Crasse Behemoth Sledge=Frappe-devant behemoth Behemoth's Herald=Heraut du behemoth Belbe's Armor=Armure de Belfe Belbe's Percher=Percheux de Belfe Belbe's Portal=Portail de Belfe Belfry Spirit=Esprit du beffroi Belligerent Hatchling=Progeniture belligerante Bellowing Fiend=Fielleux beuglard Belltower Sphinx=Sphinx de beffroi Beloved Chaplain=Aumonier bien-aime Benalish Cavalry=Cavalerie benaliane Benalish Commander=Commandant benalian Benalish Emissary=Emissaire de Benalia Benalish Heralds=Herauts benalians Benalish Hero=Heroine benaliane Benalish Infantry=Infanterie benaliane Benalish Knight=Chevalier benalian Benalish Lancer=Lancier benalian Benalish Missionary=Missionnaire benalian Benalish Trapper=Trappeur benalian Bend or Break=Ployer ou se briser Benediction of Moons=Oraison des lunes Benevolent Ancestor=Aieul bienveillant Benevolent Bodyguard=Garde du corps bienveillant Benevolent Unicorn=Licorne bienveillante Benthic Behemoth=Behemoth benthique Benthic Djinn=Djinn benthique Benthic Explorers=Exploratrices benthics Benthicore=Benthicore Bequeathal=Hoirie Bereavement=Deuil Berserk Murlodont=Murlodonte enrage Beseech the Queen=Implorer la reine Bestial Fury=Fureur bestiale Bestial Menace=Menace bestiale Betrayal of Flesh=Trahison de la chair Betrayal=Trahison Betrothed of Fire=Fiancee du feu Bewilder=Ahurissement Bifurcate=Bifurcation Big Game Hunter=Chasseur de gros gibier Bile Urchin=Oursin de bile Bind=Lien Binding Agony=Angoisse partagee Binding Grasp=Emprise profonde Biomantic Mastery=Maitrise biomantique Bioplasm=Bioplasme Biorhythm=Biorythme Birchlore Rangers=Rangers sapienbouleau Bird Maiden=Dame-oiselle Birds of Paradise=Oiseaux de Paradis Biting Tether=Chaine mordante Bitter Ordeal=Amer calvaire Bitterblossom=apre fleur Bituminous Blast=Salve bitumeuse Black Carriage=Carrosse de noirceur Black Knight=Chevalier noir Black Lotus=Lotus noir Black Mana Battery=Accumulateur de mana noir Black Market=Marche noir Black Poplar Shaman=Shamane peuplier noir Black Scarab=Scarabee noir Black Vise=Etau de supplice Black Ward=Rune de garde noire Blacker Lotus=Lotus plus noir Blackmail=Chantage Blade of the Bloodchief=Lame du chef de sang Blade of the Sixth Pride=Scramasaxe de la Sixieme bande Blade Sliver=Slivoide aiguise Blademane Baku=Baku crinelame Blades of Velis Vel=Lames de Velis Vel Bladetusk Boar=Sanglier lamecroc Bladewing the Risen=Ailelame le Ressuscite Bladewing's Thrall=Serviteur d'Ailelame Blanchwood Armor=Armure de boisblanc Blanchwood Treefolk=Sylvins de boisblanc Blanket of Night=Couvert de la nuit Blasted Landscape=Paysage desole Blaster Mage=Mage deflagrateur Blasting Station=Poste de deflagration Blastoderm=Blastoderme Blatant Thievery=Vol ehonte Blaze=Brasier Blazethorn Scarecrow=Epouvantail brasepine Blazing Archon=Archonte brulant Blazing Blade Askari=Askari de la lame brulante Blazing Salvo=Salve brulante Blazing Shoal=Banc brillant Blazing Specter=Spectre brulant Blazing Torch=Torche brulante Blessed Breath=Souffle beni Blessed Orator=Orateur beni Blessed Reversal=Inversion benie Blessed Wind=Vent beni Blessed Wine=Vin de messe Blessing of Leeches=Benediction de sangsues Blessing of the Nephilim=Benediction des nephilims Blessing=Benediction Blight Sickle=Faucille de fletrissement Blight=Fletrissement Blighted Shaman=Shamane pernicieux Blightning=Eclair de fletrissement Blightsoil Druid=Druide fletriglebe Blightspeaker=Orateur de peste Blind Creeper=Fureteur aveugle Blind Fury=Fureur aveugle Blind Hunter=Chasseur Aveugle Blind Phantasm=Phantasme aveugle Blind Seer=Voyant aveugle Blind with Anger=Aveugle par la colere Blinding Angel=Ange aveuglante Blinding Beam=Rayon aveuglant Blinding Light=Lumiere aveuglante Blinding Powder=Poudre aveuglante Blind-Spot Giant=Geant a angle mort Blinking Spirit=Esprit fugace Blinkmoth Infusion=Decoction de scintimite Blinkmoth Nexus=Nexus Des Scintimites Blinkmoth Urn=Urne a scintimite Blinkmoth Well=Puits des scintimites Blister Beetle=Scarabee a phlyctene Blistering Barrier=Barriere incandescente Blistering Dieflyn=Dieflyn incandescent Blistering Firecat=Chatfeu incandescent Blitz Hellion=Monstruosite a l'attaque-eclair Blizzard Elemental=Elemental de Blizzard Blizzard Specter=Spectre Du Blizzard Blizzard=Blizzard Bloated Toad=Crapaud boursoufle Blockade Runner=Passeur de blocus Blockbuster=Bombe de gros calibre Blood Celebrant=Officiant sanguin Blood Clock=Horloge de sang Blood Crypt=Crypte de Sang Blood Cultist=Cultiste de sang Blood Frenzy=Frenesie sanguinaire Blood Funnel=Infundibulum de sang Blood Hound=Chien sanguinaire Blood Knight=Chevalier sanglant Blood Lust=Soif de sang Blood Moon=Lune de Sang Blood Oath=Serment du sang Blood Pet=Animalcule de sang Blood Rites=Sacres du sang Blood Seeker=Chercheur de sang Blood Speaker=Orateur de sang Blood Tribute=Hommage de sang Blood Tyrant=Tyran de sang Blood Vassal=Vassal de sang Bloodbond March=Marche Bridesang Bloodbraid Elf=Elfe aux Nattes sanguinolentes Bloodchief Ascension=Ascension du chef de sang Bloodcurdler=Celui qui glace le sang Bloodcurdling Scream=Cri a glacer le sang Bloodfire Colossus=Colosse hematopyre Bloodfire Dwarf=Nain hematopyre Bloodfire Infusion=Decoction hematopyre Bloodfire Kavu=Kavru hematopyre Bloodghast=Execration de sang Bloodhall Ooze=Limon de Sangfoyer Bloodhusk Ritualist=Ritualiste coquesang Bloodied Ghost=Fantome ensanglante Bloodletter Quill=Penne De Gravesang Bloodline Shaman=Shamane hereditaire Bloodmark Mentor=Mentor marquesang Bloodpyre Elemental=Elemental de sangbrasier Bloodrite Invoker=Invocateur ritesang Bloodrock Cyclops=Cyclope de Rochesang Bloodscale Prowler=Rodeur ecaillesang Bloodscent=Senteur de sang Bloodshed Fever=Fievre du sang verse Bloodshot Cyclops=Cyclope Sanguin Bloodshot Trainee=Stagiaire sanguin Bloodstained Mire=Fondriere sanguinolente Bloodstoke Howler=Hurleur chauffesang Bloodstone Cameo=Camee d'hematite Bloodthirsty Ogre=Ogre assoife de sang Bloodthorn Taunter=Taquineuse de ronces hematiques Bloodthrone Vampire=Vampire du trone de sang Bloom Tender=Marraine des floraisons Blossoming Wreath=Couronne de fleurs Blowfly Infestation=Infestation de luciles imperiales Blue Elemental Blast=Salve elementaire bleue Blue Mana Battery=Accumulateur de mana bleu Blue Scarab=Scarabee bleu Blue Ward=Rune de garde bleue Blurred Mongoose=Mangouste floue Boa Constrictor=Boa constrictor Boar Umbra=Ombre de sanglier Boartusk Liege=Creature - Gobelin et Chevalier Boartusk Liege=Noble feal de la Hure Body Double=Doublure Body of Jukai=Corps de Jukai Body Snatcher=Profanateur de Sepulture Bog Down=Affaissement marecageux Bog Elemental=Elemental des marecages Bog Glider=Planeur des marecages Bog Gnarr=Gnarr des marecages Bog Hoodlums=Truands des marecages Bog Imp=Diablotin des marecages Bog Initiate=Adepte des marecages Bog Raiders=Pillard des marecages Bog Rats=Rats des marecages Bog Serpent=Grand serpent des marecages Bog Smugglers=Contrebandiers des marecages Bog Tatters=Loques des marecages Bog Witch=Sorcier des marecages Bog Wraith=Apparition des marecages Bog Wreckage=Decombres marecageux Bogardan Firefiend=Fiellefeu bogardean Bogardan Hellkite=Escouflenfer du Bogardan Bogardan Lancer=Lancier du Bogardan Bogardan Phoenix=Phenix bogardean Bogardan Rager=Furie du Bogardan Boggart Arsonists=Incendiaires boggarts Boggart Birth Rite=Rite de naissance boggart Boggart Forager=Fouilleur boggart Boggart Harbinger=Annonciateur boggart Boggart Loggers=Boquillons boggarts Boggart Mob=Foule de boggarts Boggart Ram-Gang=Gang du belier boggart Boggart Shenanigans=Manigances boggartes Boggart Sprite-Chaser=Boggart chasse-farfadet Bog-Strider Ash=Frene enjambeur de marecage Boil=Bouillonnement Boiling Blood=Sang chaud Boiling Seas=Mers bouillonnantes Bojuka Bog=Marecage de Bojuka Bojuka Brigand=Brigand de Bojuka Bola Warrior=Guerrier aux bolas Bold Defense=Defense audacieuse Boldwyr Heavyweights=Poids-lourds boldwyriens Boldwyr Intimidator=Intimidateur boldwyrien Bomb Squad=Poseurs de bombes Bond of Agony=Lien d'angoisse Bonded Fetch=Avorton conjoint Bone Dancer=Osteodanseur Bone Harvest=Recolte des ossements Bone Mask=Masque d'os Bone Saw=Scie d'os Bone Shaman=Shamane osteomancien Bone Shredder=Broyeur d'os Bone Splinters=Fragments d'os Boneknitter=Rafisteleur d'os Boneshard Slasher=Celui aux os qui balafrent Bonesplitter Sliver=Slivoide scinde-os Bonesplitter=Scinde-os Bonethorn Valesk=Valesk ossepine Booby Trap=Piege explosif Book Burning=Autodafe de livres Boom/Bust=Boum/Crac Boomerang=Boomerang Boon Reflection=Reverberation de faveur Borborygmos=Borborygmos Border Guard=Garde frontiere Border Patrol=Patrouille frontaliere Borderland Behemoth=Behemoth des frontieres Boreal Centaur=Centaure De Boreal Boreal Druid=Druide De Boreal Boreal Griffin=Griffon De Boreal Boreal Shelf=Saillie de Boreal Boros Fury-Shield=Bouclier-furie de Boros Boros Garrison=Garnison de Boros Boros Guildmage=Ghildmage de Boros Boros Recruit=Recrue Boros Boros Signet=Cachet de Boros Boros Swiftblade=Filelame Boros Bosium Strip=Ruban de Boesium Bosk Banneret=Banneret du bosquet Bottle Gnomes=Glob-gnomes Bottle of Suleiman=Bouteille de Salomon Bottled Cloister=Cloitre en bouteille Bottomless Pit=Abime sans fond Bottomless Vault=Caveau insondable Bouncing Beebles=Bibules bondissants Bound in Silence=Lie en silence Bound/Determined=Resolu/Determine Bounteous Kirin=Kirin de generosite Bounty Hunter=Chasseur de primes Bounty of the Hunt=Prime de chasse Brace for Impact=Preparez-vous a l'impact Brackwater Elemental=Elemental d'eau saumatre Braid of Fire=Tresse De Feu Braidwood Cup=Coupe de Bois Natte Braidwood Sextant=Sextant de Bois Natte Brain Freeze=Blocage cerebral Brain Gorgers=Avaleurs de cerveau Brain Pry=Indiscretion Cerebrale Brainbite=Crocserveau Braingeyser=Geyser cerebral Brainspoil=Deliquescence cerebrale Brainstorm=Remue-meninges Brainwash=Lavage de cerveau Bramble Elemental=Elemental de Ronces Bramblesnap=Claqueronce Bramblewood Paragon=Parangon de boisronce Branching Bolt=Eclair a bifurcation Branchsnap Lorian=Lorien cassebranche Brand of Ill Omen=Marque de mauvaise augure Brand=Marquage au fer Branded Brawlers=Bagarreurs tatoues Brass Gnat=Moucheron d'airain Brass Herald=Heraut d'airain Brass Man=Homme d'airain Brass Secretary=Secretaire d'Airain Brassclaw Orcs=Orques de la Griffe d'airain Brass-Talon Chimera=Chimere aux serres d'airain Bravado=Bravade Brave the Elements=Braver les elements Brawl=Bagarre Brawn=La Force Breach=Breche Break Asunder=Dechirure Break Open=Fendre Breaking Point=Point de rupture Breaking Wave=Lame de fond Breakthrough=Decouverte Breath of Darigaaz=Souffle de Darigaaz Breath of Dreams=Souffle des reves Breath of Fury=Souffle de fureur Breath of Life=Souffle de vie Breath of Malfegor=Souffle de Malfegor Breathstealer=Voleur de soupirs Breathstealer's Crypt=Crypte du voleur de soupirs Breeding Pit=Fosse d'elevage Breeding Pool=Bassin d'elevage Breezekeeper=Gardebrise Briar Patch=Parcelle de ronces Briar Shield=Bouclier de ronces Briarberry Cohort=Cohorte des eglantines Briarhorn=Corne de bruyere Briarknit Kami=Kami de ronces Bribery=Subornation Bridge from Below=Pont des enfers Brightflame=Claireflamme Brighthearth Banneret=Banneret des Clairatres Brightstone Ritual=Rituel de Clairepierre Brilliant Halo=Aureole Brilliant Ultimatum=Ultimatum luminescent Brimstone Dragon=Dragon sulfureux Brimstone Mage=Mage sulfureux Brine Elemental=Elemental des embruns Brine Seer=Voyant des Embruns Brine Shaman=Shamane des embruns Bringer of the Black Dawn=Annonciateur de l'Aube noire Bringer of the Blue Dawn=Annonciateur de l'Aube bleue Bringer of the Green Dawn=Annonciateur de l'Aube verte Bringer of the Red Dawn=Annonciateur de l'Aube rouge Bringer of the White Dawn=Annonciateur de l'Aube blanche Brink of Disaster=Au bord du desastre Brink of Madness=Au bord de la folie Brion Stoutarm=Brion Bonbras Broken Ambitions=Ambitions brisees Broken Fall=Chute arretee Broken Visage=Visage brise Brontotherium=Brontothere Bronze Bombshell=Jolie bombe de bronze Bronze Calendar=Calendrier de bronze Bronze Tablet=Tablette de bronze Brood Birthing=Naissance de la progeniture Brood of Cockroaches=Couvain de cafards Brood Sliver=Slivoide geniteur Broodhatch Nantuko=Nantuko de la couvee Brooding Saurian=Saurien Couveur Broodmate Dragon=Dragon frere de couvee Broodstar=Engeance des etoiles Broodwarden=Garde de la progeniture Brothers of Fire=Freres du feu Brothers Yamazaki=Freres Yamazaki Browbeat=Rudoiement Brown Ouphe=Orphe brun Browse=Feuilletage Brush With Death=Froler la mort Brushland=Broussaille Brushwagg=Bosquerisson Brutal Deceiver=Fourbe brutal Brutal Nightstalker=Chassenuit brutal Brutal Suppression=Suppression brutale Brute Force=Force brute Bubble Matrix=Matrice a bulles Bubbling Beebles=Bibules bouillonants Bubbling Muck=Fumier bouillonant Budoka Gardener=Jardinier budoka Budoka Pupil=Eleve budoka Builder's Bane=Fleau des batisseurs Bull Aurochs=Aurochs male Bull Cerodon=Cerodon male Bull Elephant=Elephant male Bull Hippo=Hippopotame male Bull Rush=Ruee du taureau Bullwhip=Nerf de boeuf Bulwark=Rempart Buoyancy=Flottabilite Burden of Greed=Fardeau d'avidite Bureaucracy=Bureaucratie Burgeoning=Bourgeonnement Buried Alive=Enterre vivant Burn Trail=Trace de brulure Burning Cinder Fury of Crimson Chaos Fire=Furie des cendres brulantes du feu chaotique cramoisi Burning Cloak=Cape brulante Burning Palm Efreet=Efrit de la paume ardente Burning Sands=Sables brulants Burning Shield Askari=Askari du Bouclier ardent Burning Wish=Souhait brulant Burning-Eye Zubera=Zubera a l'oeil brulant Burning-Tree Bloodscale=Ecaillesang de Brulebranche Burning-Tree Shaman=Shamane de Brulebranche Burnout=Consomption Burnt Offering=Offrande consumee Burr Grafter=Greffeur de teignes Burrenton Bombardier=Bombardier de Burrenton Burrenton Forge-Tender=Veilleuse de la forge de Burrenton Burrenton Shield-Bearers=Porteurs de bouclier de Burrenton Burrowing=Fouisseur Burst Lightning=Eclair explosif Burst of Energy=Explosion d'energie Bushi Tenderfoot=Bushi pied-tendre Butcher of Malakir=Boucher de Malakir Butcher Orgg=Orgg boucher Cabal Archon=Archonte de la Coterie Cabal Coffers=Coffres de la Coterie Cabal Conditioning=Conditionnement de la Coterie Cabal Executioner=Executeur de la Coterie Cabal Inquisitor=Inquisiteur de la Coterie Cabal Interrogator=Interrogateur de la Coterie Cabal Patriarch=Patriarche de la Coterie Cabal Pit=Rahba de la Coterie Cabal Ritual=Messe de la Coterie Cabal Shrine=Reliquaire de la Coterie Cabal Slaver=Esclavagiste de la Coterie Cabal Surgeon=Chirurgienne de la Coterie Cabal Therapy=Therapie de la Coterie Cabal Torturer=Tortionnaire de la Coterie Cabal Trainee=Stagiaire de la Coterie Cache Raiders=Pillards de la cache Cackling Fiend=Fielleux caquetant Cackling Flames=Flammes caquetantes Cackling Imp=Diablotin caquetant Cackling Witch=Sorcier caquetant Cadaver Imp=Diablotin des cadavres Cadaverous Bloom=Floraison cadavereuse Cadaverous Knight=Chevalier cadavereux Cage of Hands=Cage de mains Cagemail=Cagemaille Cairn Wanderer=Vagabond des cairns Calciderm=Calciderme Calciform Pools=Bassins calciformes Calcite Snapper=Claqueur de calcite Caldera Hellion=Monstruosite des caldeiras Caldera Kavu=Kavru des caldeiras Caldera Lake=Lac de caldeira Call for Blood=Appel au sang Call of the Herd=Appel du troupeau Call of the Wild=Appel de la foret Call the Skybreaker=Appel du briseciel Call to Arms=Appel aux armes Call to Glory=Appel a la gloire Call to Heel=Appel au devoir Call to the Grave=Appel a la tombe Call to the Netherworld=Appel au monde souterrain Caller of Gales=Meneuse des bourrasques Caller of the Claw=Meneuse de la griffe Caller of the Hunt=Meneuse de la chasse Callous Deceiver=Fourbe inhumain Callous Giant=Geant insensible Callous Oppressor=Oppresseur inhumain Callow Jushi=Jushi novice Calming Licid=Litique calmant Calming Verse=Poeme apaisant Caltrops=Chausse-trappes Candles' Glow=Lueur des bougies Candles of Leng=Bougies de Leng Canker Abomination=Abomination chancreuse Cankerous Thirst=Soif chancrelleuse Cannibalize=Cannibalisation Canopy Claws=Griffes de la canopee Canopy Cover=Couvert de la canopee Canopy Crawler=Reptile de la canopee Canopy Dragon=Dragon de la canopee Canopy Spider=Araignee de la canopee Canopy Surge=Ondulations de la canopee Cantivore=Cantivore Canyon Drake=Drakon des canyons Canyon Minotaur=Minotaure des canyons Canyon Wildcat=Chat sauvage des canyons Capashen Knight=Chevalier capashen Capashen Standard=Etendard capashen Capashen Templar=Templier capashen Capashen Unicorn=Licorne capashenne Capricious Sorcerer=Sorciere capricieuse Capsize=Chavirage Captain Sisay=Capitaine Sissay Captain's Maneuver=Manoeuvre du capitaine Captivating Glance=oeillade captivante Captive Flame=Flamme captive Captured Sunlight=Rayons solaires captifs Carapace=Carapace Caravan Escort=Escorte de caravane Caravan Hurda=Hurda de caravane Carbonize=Carbonisation Cardboard Carapace=Carapace en cartes Careful Consideration=Attention minutieuse Careful Study=Etude attentive Caregiver=Archiatre Caribou Range=Contree des caribous Carnage Altar=Autel du carnage Carnassid=Carnasside Carnival of Souls=Carnaval des ames Carnivorous Plant=Plante carnivore Carnophage=Creophage Carom=Carambolage Carpet of Flowers=Tapis de fleurs Carrier Pigeons=Pigeons voyageurs Carrion Ants=Fourmis charognardes Carrion Beetles=Scarabees charognards Carrion Feeder=Bouffeur de charogne Carrion Howler=Hurleur charognard Carrion Rats=Rats charognards Carrion Thrash=Rosse charognard Carrion Wall=Mur de charogne Carrion Wurm=Guivre charognarde Carrion=Charogne Carrionette=Charognette Carry Away=Derobade Cartographer=Cartographe Carven Caryatid=Cariatide sculptee Cascade Bluffs=Saillies de la cascade Cast Through Time=Lancement temporel Castigate=Expiation Casting of Bones=Osteomancie Castle Raptors=Rapaces du chateau Castle Sengir=Chateau Sengir Castle=Chateau fort Cat Burglar=Monte-en-l'air Cat Warriors=Guerriers chats Cataclysm=Cataclysme Catacomb Dragon=Dragon des catacombes Catalog=Catalogue Catalyst Stone=Pierre catalytique Catapult Master=Maitre des catapultes Catapult Squad=Escadron des catapultes Catastrophe=Catastrophe Cateran Brute=Brute caterane Cateran Enforcer=Argousin cateran Cateran Kidnappers=Kidnappeurs caterans Cateran Overlord=Suzerain cateran Cateran Persuader=Cateran persuasif Cateran Slaver=Esclavagiste cateran Cateran Summons=Recrutement de caterans Caterwauling Boggart=Boggart braillard Cathartic Adept=Expert en catharsis Cathodion=Cathodion Cauldron Dance=Danse du chaudron Cauldron Haze=Brume du chaudron Cauldron of Souls=Chaudron des ames Caustic Crawler=Rampeur caustique Caustic Rain=Pluie caustique Caustic Tar=Goudron caustique Caustic Wasps=Guepes corrosives Cautery Sliver=Slivoide cauterisateur Cavalry Master=Maitre de cavalerie Cave People=Peuple des cavernes Cave Sense=Orientation souterraine Cave Tiger=Tigre des cavernes Cave-In=Effondrement Cavern Crawler=Rampe-caverne Cavern Harpy=Harpie des cavernes Cavern Thoctar=Thoctar des cavernes Caves of Koilos=Cavernes de Koilos Cease-Fire=Cessez-le-feu Ceaseless Searblades=Cauteriseurs incessants Celestial Ancient=Aieule celeste Celestial Colonnade=Colonnade celeste Celestial Convergence=Convergence celeste Celestial Crusader=Croise celeste Celestial Dawn=Aube celeste Celestial Gatekeeper=Gardien de la porte celeste Celestial Kirin=Kirin Celeste Celestial Mantle=Manteau celeste Celestial Prism=Prisme celeste Celestial Purge=Epuration celeste Celestial Sword=Epee celeste Cemetery Gate=Grille du cimetiere Cemetery Puca=Pucca de cimetiere Cenn's Enlistment=Recrutement du cenn Cenn's Heir=Heritier du cenn Cenn's Tactician=Tacticienne du cenn Censorship=Censure Centaur Archer=Archer centaure Centaur Chieftain=Chef de clan centaure Centaur Garden=Jardin des centaures Centaur Glade=Clairiere des centaures Centaur Omenreader=Dechiffre-augure centaure Centaur Rootcaster=Centaure pousse-racines Centaur Safeguard=Factionnaire Centaure Centaur Veteran=Veteran centaure Cephalid Aristocrat=Aristocrate cephalide Cephalid Broker=Courtier cephalide Cephalid Coliseum=Colisee cephalide Cephalid Constable=Constable cephalide Cephalid Illusionist=Illusioniste cephalide Cephalid Inkshrouder=Cachencre cephalide Cephalid Looter=Detrousseur cephalide Cephalid Pathmage=Sentemage cephalide Cephalid Retainer=Serviteur cephalide Cephalid Sage=Sage cephalide Cephalid Scout=Eclaireur cephalide Cephalid Shrine=Reliquaire des Cephalides Cephalid Snitch=Mouchard cephalide Cephalid Vandal=Vandale cephalide Cerebral Vortex=Vortex Cerebral Ceremonial Guard=Garde de ceremonie Cerodon Yearling=Jeune cerodon Cerulean Sphinx=Sphinx ceruleen Cerulean Wisps=Feux ceruleens Cerulean Wyvern=Vouivre ceruleenne Cessation=Suspension Ceta Disciple=Disciple de la Ceta Ceta Sanctuary=Sanctuaire Cetaiste Cetavolver=Cetavolien Chain of Acid=Chaine d'acide Chain of Plasma=Chaine de plasma Chain of Silence=Chaine de silence Chain of Smog=Chaine de brouillard Chain of Vapor=Chaine de vapeur Chain Reaction=Reaction en chaine Chain Stasis=Stase en serie Chainbreaker=Brisechaine Chainer's Edict=Edit de Chaines Chainflinger=Celui qui lance des chaines Chalice of the Void=Calice du vide Chamber of Manipulation=Chambre de manipulation Chambered Nautilus=Nautile Chameleon Blur=Flou du cameleon Chameleon Colossus=Colosse cameleon Chameleon Spirit=Esprit cameleon Champion's Drake=Drakon de champion Chance Encounter=Rencontre de hasard Chandler=Chandler Chandra Ablaze=Chandra embrasee Chandra Nalaar=Chandra Nalaar Change of Heart=Changement d'avis Changeling Berserker=Berserker changelin Changeling Hero=Heros changelin Changeling Sentinel=Sentinelle changeline Changeling Titan=Titan changelin Channel the Suns=Canaliser l'energie des soleils Channel=Transfert Chant of Vitu-Ghazi=Cantique de Vitu-Ghazi Chaos Charm=Charme de chaos Chaos Confetti=Confetti du chaos Chaos Harlequin=Arlequin du Chaos Chaos Lord=Seigneur du Chaos Chaos Moon=Lune du Chaos Chaoslace=Voile de chaos Chaosphere=La chaosphere Chaotic Backlash=Contrecoup chaotique Chaotic Goo=Empois chaotique Chaotic Strike=Frappe chaotique Char=Carboniser Charcoal Diamond=Diamant du charbon Charge Across the Araba=Charge sur l'Araba Charging Paladin=Paladin fougueux Charging Rhino=Rhinoceros fougueux Charging Slateback=Ovardoise fougueuse Charging Troll=Troll fougueux Chariot of the Sun=Char du soleil Charisma=Charisme Charm Peddler=Revendeur de charmes Charm School=Ecole du charme Charmed Griffin=Griffon au rabais Charmed Pendant=Pendentif enchante Charnelhoard Wurm=Guivre du charnier Char-Rumbler=Grondeur de charbon Chartooth Cougar=Couguar cendredent Chastise=Punition Chatter of the Squirrel=Jacasserie des ecureuils Checks and Balances=Verifications et equilibres Chicken a la King=Poulet a la King Chicken Egg=Oeuf de poulet Chieftain en-Dal=Chef de clan en-Dal Child of Alara=Enfant d'Alara Child of Gaea=Enfant de Gaia Child of Thorns=Enfant d'epines Childhood Horror=Horreur enfantine Children of Korlis=Enfants de Korlis Chill Haunting=Hantise glaciale Chill to the Bone=Transi jusqu'aux os Chill=Refroidissement Chilling Apparition=Revenant glacant Chilling Shade=Ombre glacante Chime of Night=Carillon de la Nuit Chimeric Coils=Annelures chimeriques Chimeric Egg=Oeuf chimerique Chimeric Idol=Idole chimerique Chimeric Sphere=Sphere-chimere Chimeric Staff=Baton chimerique Chimney Imp=Diablotin de cheminees Chittering Rats=Rats bruyants Chlorophant=Chlorophant Cho-Arrim Alchemist=Alchimiste Cho-arrim Cho-Arrim Bruiser=Cogneur Cho-Arrim Cho-Arrim Legate=Legat Cho-arrim Choice of Damnations=Choix De Damnation Choke=Suffocation Choking Sands=Ensablement Choking Tethers=Chaines etrangleuses Choking Vines=Vignes etrangleuses Cho-Manno's Blessing=Benediction selon Cho-Manno Chord of Calling=Corde d'adjuration Chorus of the Conclave=Harmonie Du Conclave Chromatic Armor=Armure chromatique Chromatic Sphere=Sphere chromatique Chromatic Star=Etoile chromatique Chrome Mox=Mox de chrome Chromescale Drake=Drakon a ecailles de chrome Chromeshell Crab=Crabe a carapace de chrome Chronatog Totem=Totem du chronatog Chronatog=Chronatog Chronomantic Escape=Evasion chronomantique Chronosavant=Chronosavant Chronozoa=Chronozoaire Chub Toad=Crapaud butor Churning Eddy=Remous tournoyants Cinder Cloud=Nuage de cendres Cinder Crawler=Reptile des cendres Cinder Elemental=Elemental de cendres Cinder Giant=Geant des cendres Cinder Marsh=Marecage des cendres Cinder Pyromancer=Pyromancien scoriace Cinder Seer=Voyant des Cendres Cinder Shade=Ombre des cendres Cinder Wall=Mur de cendres Cinderbones=Scoriacios Cinderhaze Wretch=Miserable scoriace enfume Circle of Affliction=Cercle de l'affliction Circle of Despair=Cercle du desespoir Circle of Protection: Artifacts=Cercle de protection : artefacts Circle of Protection: Black=Cercle de protection : noir Circle of Protection: Blue=Cercle de protection : bleu Circle of Protection: Green=Cercle de protection : vert Circle of Protection: Red=Cercle de protection : rouge Circle of Protection: Shadow=Cercle de protection : distorsion Circle of Protection: White=Cercle de protection : blanc Circle of Solace=Cercle de la consolation Circling Vultures=Vautours tournoyants Circular Logic=Logique circulaire Citadel of Pain=Citadelle de la douleur Citanul Centaurs=Centaures de Citalune Citanul Flute=Flute de Citalune Citanul Hierophants=Hierophantes de Citalune Citanul Woodreaders=Dechiffre-bois de Citalune City of Brass=Cite d'airain City of Solitude=Cite de solitude City of Traitors=Cite des traitres Civic Guildmage=Ghildmage des patriotes Civic Wayfinder=Guidevoie municipal Clairvoyance=Clairvoyance Clam Session=Groupe des palourdes Clambassadors=Ambassadeurs palourdes Clam-I-Am=Je-suis-une-palourde Clarion Ultimatum=Ultimatum claironnant Clash of Realities=Conflit de realites Claws of Gix=Griffes de Gix Claws of Valakut=Griffes de Valakut Claws of Wirewood=Griffes de Brinbois Clay Pigeon=Pigeon en argile Clay Statue=Statue d'argile Cleanfall=Epurement Cleansing Beam=Rayon purificateur Cleansing Meditation=Meditation de nettoiement Clear the Land=Deblaiement Clear=Deblayage Clearwater Goblet=Gobelet des eaux claires Clergy en-Vec=Clerge en-Vec Clickslither=Cliqueteur rampant Cliff Threader=Cordeliere des falaises Cliffrunner Behemoth=Behemoth chargefalaise Clinging Darkness=Obscurite tenace Cloak and Dagger=La cape et la dague Cloak of Confusion=Cape de desarroi Cloak of Invisibility=Cape d'invisibilite Cloak of Mists=Cape de brume Clock of Omens=Horloge des augures Clockspinning=Clepsydre Clockwork Avian=Oiseau mecanique Clockwork Beast=Bete mecanique Clockwork Beetle=Scarabee mecanique Clockwork Condor=Condor mecanique Clockwork Dragon=Dragon mecanique Clockwork Gnomes=Gnomes mecaniques Clockwork Hydra=Hydre mecanique Clockwork Steed=Destrier mecanique Clockwork Swarm=Nuee mecanique Clockwork Vorrac=Vorrac mecanique Clone=Clone Close Quarters=Proximite Clot Sliver=Slivoide coagule Cloud Cover=Couverture nuageuse Cloud Djinn=Djinn des nuages Cloud Dragon=Dragon des nuages Cloud Elemental=Elemental de nuage Cloud Key=Clef de nuage Cloud of Faeries=Nuee de faeries Cloud Pirates=Pirate des nuages Cloud Spirit=Esprit des nuages Cloud Sprite=Farfadet des nuages Cloudchaser Eagle=Aigle chasse-nuages Cloudchaser Kestrel=Crecerelle chasse-nuages Cloudcrest Lake=Lac de Cretenuage Cloudcrown Oak=Chene cimenuage Cloudgoat Ranger=Ranger a la chevre des nues Cloudheath Drake=Drakon de la Lande aux Nimbus Cloudhoof Kirin=Kirin aux sabots de nuage Cloudpost=Guet des nuages Cloudreach Cavalry=Cavalerie chasse-nuages Cloudseeder=Semeuse de nuages Cloudskate=Pastenuage Cloudstone Curio=Bibelot de pierrenuage Cloudthresher=Batteuse de nuages Clout of the Dominus=Influence du Dominus Cloven Casting=Incantation fourchue Clutch of the Undercity=Emprise De La Citerraine Clutch of Undeath=Emprise de la morte-vie Coal Stoker=Chauffeur de charbon Coalhauler Swine=Cochon tirecharbon Coalition Flag=Drapeau de la coalition Coalition Honor Guard=Garde d'honneur de la coalition Coalition Relic=Relique de la Coalition Coalition Victory=Victoire de la coalition Coast Watcher=Gardien des cotes Coastal Drake=Drakon des cotes Coastal Hornclaw=Grifargne cotier Coastal Piracy=Piraterie cotiere Coastal Tower=Tour cotiere Coastal Wizard=Magicien de la cote Coat of Arms=Blason Cobalt Golem=Golem de cobalt Cobra Trap=Piege aux cobras Cockatrice=Cocatrix Cocoon=Cocon Coercion=Coercition Coffin Puppets=Poupees de cercueil Coffin Purge=Reduction de la concession Coffin Queen=Reine des cercueils Cognivore=Cognivore Coiled Tinviper=Vipere d'etain a ressort Coiling Oracle=Oracle Annele Coiling Woodworm=Guivrebois annelee Coils of the Medusa=Chevelure de la Meduse Cold Snap=Coup de froid Cold Storage=Chambre froide Cold-Eyed Selkie=Selkie aux yeux glaces Coldsteel Heart=Coeur De Froidacier Colfenor's Plans=Plans de Colfenor Colfenor's Urn=Urne de Colfenor Collapsing Borders=Effondrement des frontieres Collective Restraint=Restriction collective Collective Unconscious=Inconscient collectif Colos Yearling=Jeune Caprinodon Colossal Might=Puissance colossale Colossus of Sardia=Colosse de Sardie Coma Veil=Voile de coma Comet Storm=Orage de cometes Command of Unsummoning=Ordre de desinvocation Commandeer=Requisition Commander Eesha=Commandante Isheu Commander Greven il-Vec=Commandant Greven il-Vec Commando Raid=Raid commando Common Cause=Cause commune Common Courtesy=Courtoisie elementaire Commune with Nature=Communion avec la nature Complex Automaton=Automate complexe Complicate=Complication Composite Golem=Golem composite Compost=Compost Compulsion=Compulsion Compulsive Research=Recherche compulsive Concentrate=Concentration Concerted Effort=Effort concerte Conclave Equenaut=Equenaute du Conclave Conclave Phalanx=Phalange du Conclave Conclave's Blessing=Benediction selon le Conclave Condemn=Condamnation Condescend=Condescendance Cone of Flame=Cone de flammes Confessor=Confesseur Confiscate=Confiscation Conflagrate=Conflagration Conflux=Confluence Confound=Confusion Confusion in the Ranks=Confusion dans les rangs Congregate=Assemblee des fideles Congregation at Dawn=Assemblee a l'aube Conjurer's Ban=Bannissement Selon Le Conjurateur Conjurer's Bauble=Babiole du conjurateur Conquer=Conquete Conquering Manticore=Manticore conquerante Conqueror's Pledge=Promesse du conquerant Consecrate Land=Terrain consacre Conservator=Conservateur Consign to Dream=Expedition dans les reves Conspiracy=Conspiration Constant Mists=Brumes persistantes Constricting Tendrils=Vrilles etrecissantes Consult the Necrosages=Consultation des Necrosages Consume Spirit=Absorption de l'esprit Consume Strength=Absorption de la force Consume the Meek=Devorer les humbles Consuming Bonfire=Bucher devorant Consuming Ferocity=Ferocite devorante Consuming Vapors=Vapeurs devorantes Consuming Vortex=Vortex devorant Consumptive Goo=Empois vorace Contagion=Contagion Contaminated Bond=Lien contamine Contaminated Ground=Terre contaminee Contamination=Contamination Contemplation=Contemplation Contempt=Mepris Contested Cliffs=Falaises contestees Contract from Below=Contrat avec les enfers Control Magic=Controle magique Controlled Instincts=Instincts controles Controvert=Controverse Convalescence=Convalescence Convalescent Care=Soins palliatifs Conversion=Conversion Conviction=Conviction Convolute=Circonvolution Convulsing Licid=Litique convulsivant Cooperation=Cooperation Coordinated Barrage=Obstruction coordonnee Copper Gnomes=Gnomes de cuivre Copper Myr=Myr de cuivre Copperhoof Vorrac=Vorrac aux sabots de cuivre Copper-Leaf Angel=Ange de cuivre-feuille Copy Artifact=Copie d'artefact Copy Enchantment=Copie d'enchantement Coral Atoll=Atoll de corail Coral Eel=Anguille des coraux Coral Fighters=Guerriers du corail Coral Helm=Heaume de corail Coral Merfolk=Ondin des coraux Coral Net=Filet de corail Coral Reef=Recif corallien Coral Trickster=Escroc des coraux Coralhelm Commander=Commandant au casque de corail Coretapper=Noyaupompe Cornered Market=Marche reserve Corpse Connoisseur=Connaisseur en cadavres Corpse Dance=Danse des cadavres Corpse Harvester=Moissonneur de cadavres Corpsehatch=Corpcouvoir Corpulent Corpse=Cadavre corpulent Corrosion=Corrosion Corrosive Mentor=Mentor corrosif Corrupt Official=Officiel corrompu Corrupt=Corruption Corrupted Roots=Racines corrompues Corrupted Zendikon=Zendikon corrompu Corrupting Licid=Litique corrupteur Cosi's Ravager=Devastateur de Cosi Cosi's Trickster=Escroc de Cosi Cosmic Horror=Horreur cosmique Cosmic Larva=Larve cosmique Counsel of the Soratami=Conseil des Soratami Counterbalance=Contrepoids Counterbore=Contreforet Counterspell=Contresort Countersquall=Contrerafale Countryside Crusher=Ecrabouilleur de campagne Courier Hawk=Faucon messager Courier's Capsule=Capsule du messager Court Archers=Archers de la cour Court Homunculus=Homoncule de la cour Court Hussar=Hussard de la cour Covenant of Minds=Pacte d'esprits Cover of Darkness=Couverture de tenebres Cover of Winter=Couverture Hivernale Covert Operative=Agent cache Covetous Dragon=Dragon Avide Cowardice=Couardise Cowed by Wisdom=Intimide par la sagesse Crab Umbra=Ombre de crabe Crabapple Cohort=Cohorte de la pomme sauvage Crack the Earth=Broyer la terre Crackdown=Mesures energiques Crackleburr=Crepitoison Crackling Club=Massue crepitante Cradle Guard=Garde du berceau Cradle of Vitality=Berceau de la vitalite Cradle to Grave=Du berceau au tombeau Crafty Pathmage=Sentemage astucieuse Crag Puca=Pucca de cordillere Crag Saurian=Saurien des escarpements Cragganwick Cremator=Incinerateur de Ciergeroc Cranial Extraction=Extraction cranienne Cranial Plating=Blindage cranien Crash Landing=Atterrissage en catastrophe Crash of Rhinos=Deferlante de rhinoceros Crash=Crash Crashing Boars=Deferlante de sangliers Crashing Centaur=Centaure assommant Crater Hellion=Monstruosite des crateres Craven Giant=Geant poltron Craven Knight=Chevalier Poltron Craw Giant=Geant vorace Craw Wurm=Guivre vorace Crawling Filth=Souillure rampante Crawlspace=Espace confine Crazed Armodon=Armodon affole Crazed Firecat=Chatfeu affole Crazed Goblin=Gobelin affole Crazed Skirge=Scrige affole Creakwood Ghoul=Goule de Grincebois Creakwood Liege=Noble feal de Grincebois Cream of the Crop=Le meilleur de la cueillette Creature Bond=Lien animal Credit Voucher=Lettre de credit Creeping Mold=Moisissure rampante Creeping Tar Pit=Fosse Egoudron rampante Cremate=Cremation Crenellated Wall=Mur crenele Crested Craghorn=Corneroc a crete Crib Swap=Echange au berceau Crime/Punishment=Crime/Supplice Crimson Acolyte=Acolyte pourpre Crimson Hellkite=Escouflenfer pourpre Crimson Manticore=Manticore pourpre Crimson Roc=Rokh pourpre Crimson Wisps=Feux pourpres Crippling Fatigue=Fatigue profonde Cromat=Cromat Crookclaw Elder=Doyen crocheserre Crookclaw Transmuter=Transmutateur crocheserre Crooked Scales=Balances truquees Crop Rotation=Assolement Crosis's Attendant=Serviteur de Crosis Crosis's Catacombs=Catacombes de Crosis Crosis's Charm=Charme de Crosis Crossbow Ambush=Embuscade d'arbaletriers Crossbow Infantry=Arbaletriers a pied Crosswinds=Vents de travers Crovax The Cursed=Crovax le maudit Crowd Favorites=Les favoris de la foule Crowd of Cinders=Foule de scoriaces Crown of Ascension=Couronne d'ascension Crown of Awe=Couronne de respect Crown of Convergence=Couronne De Convergence Crown of Flames=Couronne de flammes Crown of Fury=Couronne de fureur Crown of Suspicion=Couronne de mefiance Crown of the Ages=Couronne des temps anciens Crown of Vigor=Couronne de vigueur Crucible of Fire=Creuset de feu Crucible of Worlds=Creuset des mondes Crude Rampart=Rempart de fortune Cruel Bargain=Marche cruel Cruel Deceiver=Fourbe cruel Cruel Edict=Edit cruel Cruel Fate=Cruel Destin Cruel Revival=Reanimation cruelle Cruel Tutor=Precepteur cruel Cruel Ultimatum=Ultimatum cruel Crumble=Desagregation Crumbling Ashes=Cendres croulantes Crumbling Necropolis=Necropole croulante Crumbling Sanctuary=Sanctuaire croulant Crusade=Croisade Crusading Knight=Chevalier en croisade Crush of Wurms=Deferlante de guivres Crush Underfoot=Sous le pied Crusher Zendikon=Zendikon ecrabouilleur Crushing Pain=Douleur ecrasante Cry of Contrition=Cri de contrition Cryoclasm=Cryoclasme Crypt Angel=Ange de la crypte Crypt Champion=Champion De La Crypte Crypt Cobra=Cobra des cryptes Crypt Creeper=Fureteur des cryptes Crypt of Agadeem=Crypte d'Agadeem Crypt Rats=Rats des cryptes Crypt Ripper=Eventreur de la crypte Crypt Sliver=Slivoide des cryptes Cryptic Annelid=Annelide cryptique Cryptic Command=Commandement cryptique Cryptic Gateway=Portail crypte Cryptwailing=Plaintecrypte Crystal Chimes=Carillon de cristal Crystal Golem=Golem de cristal Crystal Quarry=Carriere de cristal Crystal Rod=Baguette de cristal Crystal Seer=Voyant de cristal Crystal Shard=Echarde de cristal Crystal Spray=Giclee de cristaux Crystal Vein=Veine de cristal Crystalline Sliver=Slivoide cristallin Crystallization=Cristallisation Culling Scales=Balance du sacrifice Culling Sun=Soleil du Sacrifice Culling the Weak=Sacrifice des faibles Cultbrand Cinder=Scoriace marqueculte Cultural Exchange=Echange culturel Cumber Stone=Pierre du fardeau Cunning Bandit=Bandit ruse Cunning Giant=Geant ruse Cunning Lethemancer=Amnemancien ruse Cunning Sparkmage=Etincemage ruse Cunning Wish=Souhait ruse Cunning=Ruse Curfew=Couvre-feu Curiosity=Curiosite Curse of Chains=Malediction des chaines Curse of Marit Lage=Malediction de Marit Lage Curse of the Cabal=Malediction de la Coterie Curse of Wizardry=Malediction de sorcellerie Cursecatcher=Attrapeur de maledictions Cursed Flesh=Chair maudite Cursed Land=Terrain maudit Cursed Monstrosity=Monstruosite maudite Cursed Rack=Chevalet maudit Cursed Ronin=Ronin maudit Cursed Scroll=Parchemin maudit Cursed Totem=Totem maudit Curtain of Light=Rideau de lumiere Custody Battle=Combat pour la garde Customs Depot=Depot des douanes Cut the Earthly Bond=Couper les liens terrestres Cut the Tethers=Couper les chaines Cutthroat il-Dal=Surineuse il-Dal Cycle of Life=Cycle de la vie Cyclical Evolution=Evolution cyclique Cyclopean Giant=Geant cyclopeen Cyclopean Mummy=Momie cyclopeenne Cyclopean Snare=Collet cyclopeen Cylian Elf=Elfe cyliane Cylian Sunsinger=Chantesoleil cyliane Cytoplast Manipulator=Manipulatrice de cytoplaste Cytoplast Root-Kin=Cytoplaste sangracine Cytoshape=Cytoforme Cytospawn Shambler=Escogriffe cytoide Daggerback Basilisk=Basilic daguechine Daggerclaw Imp=Diablotin griffedague Daily Regimen=Regime quotidien Dakmor Bat=Chauve-souris du Marennois Dakmor Lancer=Lancier du Marennois Dakmor Plague=Peste du Marennois Dakmor Salvage=Margouillis du Marennois Dakmor Scorpion=Scorpion du Marennois Dakmor Sorceress=Ensorceleuse du Marennois Damnation=Damnation Dampen Thought=Pensee decouragee Damping Engine=Niveleur Damping Matrix=Matrice d'amortissement Dance of Many=Danse innombrable Dance of Shadows=Dance des ombres Dance of the Dead=Danse macabre Dancing Scimitar=Cimeterre dansant Dandan=Dandan Daraja Griffin=Griffon daradjan Darba=Darba Darigaaz's Attendant=Serviteur de Darigaaz Darigaaz's Caldera=Caldeira de Darigaaz Darigaaz's Charm=Charme de Darigaaz Daring Apprentice=Apprentie audacieuse Daring Leap=Bond audacieux Dark Banishing=Obscur bannissement Dark Confidant=Obscur confident Dark Depths=Profondeurs Obscures Dark Hatchling=Couvee tenebreuse Dark Heart of the Wood=Coeur noir du bois Dark Maze=Obscur dedale Dark Offering=Offrande tenebreuse Dark Privilege=Sombre privilege Dark Ritual=Messe noire Dark Supplicant=Obscur supplicateur Dark Suspicions=Sombres soupcons Dark Temper=Temperament fumeux Dark Triumph=Sombre triomphe Dark Withering=Obscur fletrissement Darkblast=Salve obscure Darkest Hour=Heure sombre Darkheart Sliver=Slivoide au coeur noir Darkling Stalker=Pisteur sombrien Darklit Gargoyle=Gargouille d'obscurite rutilante Darkness=Obscurite Darkpact=Pacte tenebreux Darksteel Brute=Brute de sombracier Darksteel Citadel=Citadelle de sombracier Darksteel Colossus=Colosse de sombracier Darksteel Forge=Forge de sombracier Darksteel Gargoyle=Gargouille de sombracier Darksteel Garrison=Garnison de sombracier Darksteel Ingot=Lingot de sombracier Darksteel Pendant=Pendentif de sombracier Darksteel Reactor=Reacteur de sombracier Darkwatch Elves=Gardes-sombre elfes Darkwater Catacombs=Catacombes de Sombreau Darkwater Egg=Oeuf de Sombreau Darting Merfolk=Ondine dardante Daru Cavalier=Cavalier daru Daru Encampment=Camp daru Daru Healer=Guerisseur daru Daru Lancer=Lancier daru Daru Mender=Relieuse daru Daru Sanctifier=Sanctificateur daru Daru Spiritualist=Spiritualiste daru Daru Stinger=Piqueur daru Daru Warchief=Chef de guerre daru Dash Hopes=Aneantir les espoirs Daughter of Autumn=Fille de l'Automne Daunting Defender=Defenseur farouche Dauntless Dourbark=Durecorce intrepide Dauntless Escort=Escorte intrepide Dauthi Cutthroat=Coupe-jarret dauthi Dauthi Embrace=Enlacement des dauthis Dauthi Ghoul=Goule dauthie Dauthi Horror=Horreur dauthie Dauthi Jackal=Chacal dauthi Dauthi Marauder=Maraudeur dauthi Dauthi Mercenary=Mercenaire dauthi Dauthi Mindripper=Fendresprit dauthi Dauthi Slayer=Tueur dauthi Dauthi Trapper=Trappeur dauthi Dauthi Warlord=Seigneur de guerre dauthi D'Avenant Archer=Archere d'Avenant D'Avenant Healer=Guerisseuse d'Avenant Dawn Charm=Charme de l'aube Dawn Elemental=Elemental de l'aube Dawn of the Dead=Aube des morts Dawnfluke=Alea de l'aurore Dawnglare Invoker=Invocatrice aubegloire Dawnglow Infusion=Infusion de solariane Dawning Purist=Puriste naissant Dawnray Archer=Archer de Raidaube Dawn's Reflection=Reflets de l'aube Dawnstrider=Aubryade Day of Destiny=Jour de la destinee Day of Judgment=Jour de condamnation Day of the Dragons=Jour des dragons Daybreak Coronet=Diademe du point du jour Daze=Hebetude Dazzling Beauty=Beaute eblouissante Dead Reckoning=Estime Dead Ringers=Menage mortel Dead/Gone=Mort/Enterre Deadapult=Mortapulte Deadhead=Voyageur a tickets gratuits Dead-Iron Sledge=Frappe-devant mortefer Deadly Grub=Larve mortelle Deadly Insect=Insecte mortel Deadshot Minotaur=Minotaure au coup mortel Deadshot=Coup mortel Deadwood Treefolk=Sylvin boismort Death Baron=Baron de la mort Death Bomb=Bombe mortelle Death Charmer=Charmeur letal Death Cloud=Nuage mortel Death Cultist=Cultiste de la mort Death Denied=Deni de La Mort Death Grasp=Prise mortelle Death Match=A mort ! Death Mutation=Mutation mortelle Death of a Thousand Stings=Mort aux mille piqures Death or Glory=Mort ou gloire Death Pit Offering=Offrande a la fosse de la mort Death Pits of Rath=Mort-fosses de Rajh Death Pulse=Pulsation mortelle Death Rattle=Rale Death Spark=Etincelle de mort Death Speakers=Psychopompes Death Stroke=Botte mortelle Death Ward=Survie Death Watch=Veillee funebre Death Wish=Souhait mortel Deathbringer Liege=Noble feal de Portemort Deathbringer Thoctar=Thoctar portemort Deathcurse Ogre=Ogre malemort Deathforge Shaman=Shamane forgemort Deathgazer=Oeil-de-mort Deathgreeter=Celui-qui-accueille-la-mort Deathgrip=Poigne de mort Deathknell Kami=Kami du Glas Deathlace=Voile de mort Deathless Angel=Ange faucheur de mort Deathmark Prelate=Prelat mortemarque Deathmark=Mortemarque Death-Mask Duplicant=Repliquant masque-mort Deathmask Nezumi=Nezumi masquemort Deathrender=Arrache-mort Death's Duet=Duo macabre Death's Shadow=Ombre de la mort Death's-Head Buzzard=Buse tete de mort Deathspore Thallid=Thallide mortespore Debt of Loyalty=Dette de loyaute Debtors' Knell=Glas Des Consignataires Decaying Soil=Sol en decomposition Decimate=Decimation Declaration of Naught=Declaration du neant Decompose=Putrescence Decomposition=Decomposition Deconstruct=Demantelement Decree of Annihilation=Decret d'annihilation Decree of Justice=Decret de justice Decree of Pain=Decret de souffrance Decree of Savagery=Decret de sauvagerie Decree of Silence=Decret de silence Dedicated Martyr=Martyr convaincu Deep Analysis=Analyse en profondeur Deep Reconnaissance=Reconnaissance en profondeur Deep Wood=Bois profond Deepcavern Imp=Diablotin troglodyte Deepchannel Mentor=Mentor plongechenal Deepfire Elemental=Elemental du Feu Souterrain Deep-Sea Kraken=Kraken des abimes Deep-Sea Serpent=Grand serpent des mers profondes Deep-Slumber Titan=Titan au sommeil profond Deeptread Merrow=Suire fouleur des abimes Deepwood Drummer=Batteur de Bois profond Deepwood Elder=Ancetre de Bois profond Deepwood Ghoul=Goule de Bois profond Deepwood Legate=Legat de Bois profond Deepwood Tantiv=Tantiv de Bois profond Deepwood Wolverine=Glouton de Bois profond Defender en-Vec=Defenseur en-Vec Defender of Chaos=Defenseur du chaos Defender of Law=Defenseur de la Loi Defender of the Order=Defenseur de l'Ordre Defense Grid=Grille de defense Defense of the Heart=Defense du coeur de la foret Defensive Formation=Formation defensive Defensive Maneuvers=Manoeuvres defensives Defiant Elf=Elfe provocateur Defiant Falcon=Faucon provocateur Defiant Stand=Attitude provocante Defiant Vanguard=Avant-garde provocante Defiler of Souls=Contaminateur des ames Defiling Tears=Larmes souillees Deflection=Deflexion Deft Duelist=Duelliste adroite Deftblade Elite=Elite dextrelame Defy Gravity=Defi contre la gravite Dega Disciple=Disciple de l'Orda Dega Sanctuary=Sanctuaire Ordaiste Degavolver=Ordavolien Deglamer=Abolition d'illusion Dehydration=Deshydratation Deity of Scars=Deite des cicatrices Deja Vu=Deja Vu Delay=Retard Delaying Shield=Bouclier retardateur Delirium Skeins=Echeveaux de delire Delirium=Delire Delraich=Delraich Deluge=Deluge Delusions of Mediocrity=Desillusions des mediocres Dematerialize=Dematerialisation Dementia Sliver=Slivoide dement Demigod of Revenge=Demi-dieu de la revanche Demolish=Demolition Demonfire=Feu Demoniaque Demonic Appetite=Appetit demoniaque Demonic Attorney=Avocat diabolique Demonic Collusion=Collusion demoniaque Demonic Consultation=Consultation demoniaque Demonic Dread=Effroi demoniaque Demonic Hordes=Hordes demoniaques Demonic Tutor=Precepteur diabolique Demon's Herald=Heraut du demon Demon's Horn=Corne de demon Demon's Jester=Bouffon Du demon Demonspine Whip=Fouet d'echine de demon Demoralize=Demoralisation Demystify=Demystification Denied!=Refuse ! Denizen of the Deep=Habitant des profondeurs Dense Canopy=Canopee dense Dense Foliage=Feuillage dense Deny Reality=Deni de realite Denying Wind=Vent de denegation Deprive=Privation Deranged Hermit=Ermite fele Derelor=Derelor Dermoplasm=Dermoplasme Descendant of Kiyomaro=Descendant de Kiyomaro Descendant of Masumaro=Descendant de Masumaro Descendant of Soramaro=Descendant de Soramaro Desecrated Earth=Terre profanee Desecration Elemental=Elemental de profanation Desecrator Hag=Megere profanatrice Desert Drake=Drakon du desert Desert Twister=Tornade du desert Desert=Desert Deserted Temple=Temple deserte Desertion=Desertion Desolation Angel=Ange de la desolation Desolation Giant=Geant de la desolation Desolation=Delaissement Desperate Gambit=Gambit desespere Desperate Research=Recherche desesperee Desperate Ritual=Rituel de desespoir Despoil=Spoliation Despondency=Decouragement Despotic Scepter=Sceptre du despote Destructive Flow=Flot destructeur Destructive Urge=Pulsion destructrice Detainment Spell=Sort de detention Detonate=Detonation Detritivore=Detritivore Deus of Calamity=Deus de la Calamite Deus of Calamity=Deus of Calamity Devastate=Attaque devastatrice Devastating Dreams=Reves devastateurs Devastating Summons=Recrutement devastateur Devastation=Devastation Devoted Caretaker=Assistante devouee Devoted Druid=Druidesse devouee Devoted Hero=Heros devoue Devoted Retainer=Serviteur devoue Devour in Shadow=Ombre affamee Devouring Greed=Avidite devorante Devouring Light=Lumiere devorante Devouring Rage=Rage devorante Devouring Strossus=Strossus affame Devout Harpist=Harpiste fervente Devout Lightcaster=Lancelumiere fervente Devout Witness=Temoin sincere Dewdrop Spy=Espionne perle de rosee Diabolic Edict=Edit diabolique Diabolic Intent=Diabolique dessein Diabolic Machine=Machine diabolique Diabolic Servitude=Servitude diabolique Diabolic Tutor=Precepteur demoniaque Diabolic Vision=Vision diabolique Diamond Faerie=Fee du diamant Diamond Kaleidoscope=Kaleidoscope de diamant Dichotomancy=Dichotomancie Didgeridoo=Didjeridou Diligent Farmhand=Metayer efficace Dimensional Breach=Breche dimensionnelle Diminishing Returns=Rendements decroissants Dimir Aqueduct=Aqueduc de Dimir Dimir Cutpurse=Coupe-bourse Dimir Dimir Doppelganger=Doppelganger Dimir Dimir Guildmage=Ghildmage de Dimir Dimir House Guard=Garde de la maison Dimir Dimir Infiltrator=Infiltrateur Dimir Dimir Machinations=Machinations des Dimir Dimir Signet=Cachet de Dimir Din of the Fireherd=Vacarme du troupeau de feu Dingus Egg=Oeuf de Dingus Dingus Staff=Baton de dingus Diplomatic Escort=Escorte diplomatique Diplomatic Immunity=Immunite diplomatique Dire Undercurrents=Courants sous-marins funestes Dire Wolves=Loups funestes Dirge of Dread=Hymne d'effroi Dirtcowl Wurm=Guivre des tourbes Dirtwater Wraith=Apparition des eaux insalubres Dirty Wererat=Sale rat-garou Disappear=Evanouissement Disarm=Desarmement Disaster Radius=Rayonnement de desastre Disciple of Grace=Disciple de la Grace Disciple of Kangee=Disciple de Kanji Disciple of Law=Disciple de la Loi Disciple of Malice=Disciple de la mechancete Disciple of Tevesh Szat=Disciple de Tevesh Szat Disciple of the Vault=Disciple du Caveau Discombobulate=Chamboulement Discordant Dirge=Hymne funebre discordant Discordant Spirit=Esprit discordant Disease Carriers=Propagateurs de Maladie Diseased Vermin=Rongeurs malades Disembowel=Evisceration Disempower=Ademption Disenchant=Desenchantement Disfigure=Defiguration Disintegrate=Desintegration Dismal Failure=Echec funeste Dismantle=Demembrement Dismantling Blow=Coup desactivateur Dismiss=Deboutement Disorder=Desordre Dispel=Dispersement Dispeller's Capsule=Capsule du dissipateur Dispersal Shield=Bouclier de dispersion Disperse=Dispersion Dispersing Orb=Orbe de dispersion Disrupt=Perturbation Disrupting Scepter=Sceptre de dislocation Disrupting Shoal=Banc perturbateur Disruption Aura=Aura de perturbation Disruptive Pitmage=Rahbamage perturbateur Disruptive Student=Eleve chahuteur Dissipate=Dissipation Distant Melody=Melodie lointaine Distorting Lens=Lentille deformante Distorting Wake=Sillage de distorsion Distortion Strike=Frappe de distorsion Distress=Detresse Disturbed Burial=Enterrement perturbe Disturbing Plot=Conspiration troublante Dive Bomber=Grenadier volant Divebomber Griffin=Griffon bombardier Divergent Growth=Croissance absurde Diversionary Tactics=Tactiques de diversion Divert=Diversion Divine Congregation=Assemblee divine Divine Light=Lumiere divine Divine Offering=Offrande divine Divine Presence=Presence divine Divine Retribution=Chatiment divin Divine Sacrament=Sacrement divin Divine Transformation=Transformation divine Diviner's Wand=Baguette du devineur Diving Griffin=Griffon plongeur Divining Witch=Sorcier devin Divinity of Pride=Divinite de la Fierte Dizzy Spell=Malaise Dizzying Gaze=Vertige fascinateur Djinn Illuminatus=Illuminatus Djinn Djinn of the Lamp=Djinn de la lampe Do or Die=Faire ou mourir Dodecapod=Dodecapode Dogged Hunter=Chasseur tenace Dogpile=Baroud Dolmen Gate=Porte du dolmen Domestication=Domestication Dominaria's Judgment=Jugement selon Dominaria Dominate=Domination Dominating Licid=Litique dominateur Domineer=Dominateur Dominus of Fealty=Dominus de l'allegeance Donate=Donation Doom Cannon=Canon de la mort Doomed Necromancer=Necromancien condamne Doomgape=Mort beante Doomsday Specter=Spectre du jugement dernier Doomsday=Jour du jugement dernier Door of Destinies=Porte des Destinees Door to Nothingness=Porte sur le neant Dormant Gomazoa=Gomazoaires assoupis Dormant Sliver=Slivoide assoupi Dormant Volcano=Volcan assoupi Dosan the Falling Leaf=Dosan la feuille tombante Dosan's Oldest Chant=Chant le plus ancien de Dosan Double Cleave=Double tranche Double Cross=Tromper Double Deal=Double donne Double Dip=Double immersion Double Negative=Double negative Double Play=Double jeu Double Take=Double prise Doubling Cube=Cube dedoubleur Doubling Season=Saison de dedoublement Doubtless One=Celle-qui-ne-doute-jamais Douse in Gloom=Bain de langueur Douse=Arrosage Dovescape=Tourterelles Downdraft=Courants descendants Downhill Charge=Charge en pente Dowsing Shaman=Shamane sourcier Draco=Draco Dracoplasm=Plasmodrake Drag Down=Embourbement Dragon Appeasement=Apaisement du dragon Dragon Arch=Voute des dragons Dragon Blood=Sang de dragon Dragon Breath=Souffle du dragon Dragon Broodmother=Genitrice dragonne Dragon Engine=Dragon-machine Dragon Fangs=Crocs du dragon Dragon Fodder=Chair a dragon Dragon Mage=Dragon mage Dragon Mask=Masque de dragon Dragon Roost=Perchoir du dragon Dragon Scales=Ecailles du dragon Dragon Shadow=Ombre du dragon Dragon Tyrant=Dragon tyran Dragon Whelp=Dragonnet Dragon Wings=Ailes du dragon Dragonmaster Outcast=Proscrite maitre-dragon Dragon's Claw=Griffe du dragon Dragon's Herald=Heraut du dragon Dragonsoul Knight=Chevalier ame-dragon Dragonspeaker Shaman=Shamane languedragon Dragonstalker=Pisteur de dragon Dragonstorm=Orage des dragons Drain Life=Drain de vie Drain Power=Drain d'energie Drain the Well=Assechement du puits Draining Whelk=Bulot puiseur Drake Familiar=Familier drakon Drake Hatchling=Jeune drakon Drake Umbra=Ombre de drakon Drake-Skull Cameo=Camee de crane de drakon Dralnu's Crusade=Croisade de Dralnu Dralnu's Pet=Familier de Dralnu Dramatic Entrance=Entree theatrale Drana, Kalastria Bloodchief=Drana, chef de sang des Kalastria Drastic Revelation=Revelation draconienne Dread Charge=Charge effroyable Dread Drone=Drone de l'effroi Dread of Night=Effroi de la nuit Dread Reaper=Moissonneur effroyable Dread Return=Retour de l'effroi Dread Slag=Residu d'effroi Dread Specter=Spectre effroyable Dread Statuary=Statuaire de l'effroi Dread Wight=Necrophage effroyable Dread=Effroi Dreadship Reef=Brisants du navire de l'effroi Dreadwing=Epouvantaile Dream Cache=Cache des reves Dream Chisel=Ciseaux a reves Dream Fighter=Combattant des reves Dream Fracture=Fracture de reve Dream Halls=Salle du reve Dream Leash=Laisse onirique Dream Prowler=Rodeur des reves Dream Salvage=Recuperation de reve Dream Stalker=Pisteur des reves Dream Thief=Voleuse de reves Dream Thrush=Grive des reves Dream Tides=Marees du reve Dreamborn Muse=Muse nee des reves Dreamcatcher=Attrapeur de reves Dream's Grip=Emprise des reves Dreams of the Dead=Reves des defunts Dreamscape Artist=As de revasion Dreamspoiler Witches=Envouteuses defloreves Dreamstone Hedron=Hedron pierre de reve Dreamwinder=Portereve Dredge=Dragage Dreg Reaver=Ecumeur de la bourbe Dregs of Sorrow=Lie de la douleur Dregscape Zombie=Zombie de la Bourbiere Drekavac=Drekavac Drelnoch=Drelnoch Drift of Phantasms=Derive de phantasmes Drift of the Dead=Congere macabre Drifter il-Dal=Vagabond il-Dal Drifting Djinn=Djinn nonchalant Drifting Meadow=Prairie derivante Drill-Skimmer=Rase-foreur Drinker of Sorrow=Buveur de peine Dripping Dead=Mort suintant Dripping-Tongue Zubera=Zubera a la langue baveuse Dromad Purebred=Dromade de race Dromar's Attendant=Serviteur de Dromar Dromar's Cavern=Caverne de Dromar Dromar's Charm=Charme de Dromar Dromosaur=Dromosaure Droning Bureaucrats=Bureaucrates monotones Drooling Groodion=Groudion baveur Drooling Ogre=Ogre baveur Dross Crocodile=Crocodile de Mephidross Dross Golem=Golem de Mephidross Dross Harvester=Moissonneur de Mephidross Dross Prowler=Rodeur de Mephidross Dross Scorpion=Scorpion de Mephidross Drought=Secheresse Drove of Elves=Troupe d'elfes Drowned Rusalka=Rusalka noyee Drowner Initiate=Adepte noyeur Drowner of Secrets=Noyeuse de secrets Drudge Reavers=Pillards serviles Drudge Skeletons=Squelettes serviles Drudge Spell=Sort de servilite Druid Lyrist=Lyriste druide Druid of the Anima=Druidesse de l'Anima Druid's Call=Appel de la druidesse Drumhunter=Batteur-chasseur Dry Spell=Sort de dessechement Dryad Arbor=Charmille dryade Dryad Sophisticate=Dryade raffinee Dryad's Caress=Caresse selon la dryade Dual Nature=Nature double Duct Crawler=Rampe-conduit Dueling Grounds=Terrains de duels Duergar Assailant=Assaillant duergar Duergar Cave-Guard=Garde-caverne duergar Duergar Hedge-Mage=Mage des haies duergar Duergar Mine-Captain=Capitaine de mine duergar Dune-Brood Nephilim=Nephilim Geniteur des Dunes Dunerider Outlaw=Hors-la-loi chevaucheur de dunes Dungeon Shade=Ombre des geoles Duplicant=Repliquant Duplicity=Duplicite Duress=Contrainte Durkwood Baloth=Baloth de Boissambre Durkwood Boars=Sangliers de Boissambre Durkwood Tracker=Traqueur de Boissambre Dusk Imp=Diablotin du crepuscule Dusk Urchins=Egrillards du crepuscule Duskdale Wurm=Guivre de Valsoir Duskrider Falcon=Faucon crepusculaire Duskrider Peregrine=Faucon pelerin crepusculaire Duskwalker=Marcheuse du crepuscule Duskworker=Travailleur crepusculaire Dust Bowl=Desert de poussiere Dust Corona=Nimbe de poussiere Dust Elemental=Elemental de poussiere Dust of Moments=Poussiere d'instants Dust to Dust=De la poussiere a la poussiere Dwarven Armory=Arsenal des nains Dwarven Berserker=Berserker nain Dwarven Blastminer=Excavateur nain Dwarven Bloodboiler=Nain sanguin Dwarven Catapult=Catapulte naine Dwarven Demolition Team=Equipe de demolition naine Dwarven Driller=Foreur nain Dwarven Grunt=Grognard nain Dwarven Hold=Entrepot nain Dwarven Landslide=Eboulement des nains Dwarven Miner=Mineur nain Dwarven Nomad=Nomade nain Dwarven Patrol=Patrouille naine Dwarven Pony=Poney des nains Dwarven Recruiter=Recruteur nain Dwarven Ruins=Ruines naines Dwarven Scorcher=Nain bruleur Dwarven Sea Clan=Clan des mariniers nains Dwarven Shrine=Reliquaire des Nains Dwarven Soldier=Soldat nain Dwarven Strike Force=Force de frappe naine Dwarven Thaumaturgist=Thaumaturge nain Dwarven Trader=Marchande naine Dwarven Vigilantes=Vigilants nains Dwarven Warriors=Guerriers nains Dwarven Weaponsmith=Forgeur d'armes nain Dwell on the Past=Vivre dans le passe Dying Wail=Gemissement de Mort Dystopia=Dystopie Eager Cadet=Cadet impatient Early Frost=Gel precoce Early Harvest=Recolte precoce Earnest Fellowship=Camaraderie sincere Earsplitting Rats=Rats tonitruants Earth Elemental=Elemental de terre Earth Rift=Ride tellurique Earth Surge=Deferlement de la terre Earthbind=Entrave chtonienne Earthblighter=Erodeur de terre Earthbrawn=Force terrestre Earthcraft=Habilite chtonienne Earthen Goo=Empois De Terre Earthlink=Lien chtonien Earthlore=Sapience tellurique Earthquake=Tremblement de terre Earthshaker=Trembleterre Earwig Squad=Escouade de perce-oreilles Eastern Paladin=Paladin de l'Est Eater of Days=Devoreur des jours Ebon Dragon=Dragon d'ebene Ebon Drake=Drakon d'ebene Ebon Stronghold=Place forte d'ebene Ebonblade Reaper=Faucheur a lame d'ebene Ebony Charm=Charme d'ebene Ebony Horse=Cheval d'ebene Ebony Owl Netsuke=Netsuke de hibou en ebene Ebony Rhino=Rhinoceros d'ebene Ebony Treefolk=Sylvin d'ebene Echo Chamber=Chambre d'echo Echo Mage=Mage d'echo Echo Tracer=Traceur d'echos Echoing Calm=Calme resonnant Echoing Courage=Courage resonnant Echoing Decay=Decomposition resonnante Echoing Ruin=Destruction resonnante Echoing Truth=Verite resonnante Edge of Autumn=La fin de l'automne Edge of the Divinity=Tranchant de la divinite Edgewalker=Marcheur des marges Eel Umbra=Ombre d'anguille Eerie Procession=Inquietante procession Ego Erasure=Effacement de l'ego Eiganjo Castle=Chateau Eiganjo Eiganjo Free-Riders=Libres-cavaliers d'Eiganjo Eight-and-a-Half-Tails=Huit-queues-et-demi Ekundu Cyclops=Cyclope de l'Ekoundou Ekundu Griffin=Griffon de l'Ekoundou Eladamri's Call=Appel d'Eladamri Eladamri's Vineyard=Vignoble d'Eladamri Eland Umbra=Ombre d'eland Elder Druid=Doyen des druides Elder Land Wurm=Guivre terrestre ancestrale Elder Mastery=Maitrise ancestrale Elder Pine of Jukai=Pin ancestral de Jukai Eldrazi Conscription=Conscription eldrazi Eldrazi Monument=Monument eldrazi Eldrazi Temple=Temple eldrazi Electrolyze=Electrolyse Electropotence=Electropuissance Electrostatic Bolt=Eclair electrostatique Electryte=Electryte Elemental Appeal=Sollicitation elementale Elemental Augury=Augure elemental Elemental Mastery=Maitrise des elementaux Elemental Resonance=Resonance elementaire Elephant Ambush=Embuscade d'elephant Elephant Grass=Herbes elephantesques Elephant Guide=Cornac Elephant Resurgence=Regain d'elephants Elf Replica=Reproduction d'elfe Elfhame Palace=Palais terrelfe Elfhame Sanctuary=Sanctuaire terrelfe El-Hajjaj=El-Hajjaj Elite Archers=Archers d'elite Elite Cat Warrior=Guerrier chat d'elite Elite Javelineer=Javelinier d'elite Elixir of Vitality=Elixir de vitalite Elkin Bottle=Bouteille elkine Elkin Lair=La taniere elkine Elsewhere Flask=Fiole d'ailleurs Elspeth, Knight-Errant=Elspeth, chevaliere errante Elven Cache=Cache elfique Elven Palisade=Palissade elfique Elven Riders=Cavaliers elfes Elven Rite=Rite elfe Elven Warhounds=Chiens de guerre des elfes Elves of Deep Shadow=Elfes de l'ombre profonde Elvish Aberration=Aberration elfe Elvish Archers=Archers elfes Elvish Bard=Barde elfe Elvish Berserker=Berserker elfe Elvish Branchbender=Elfe courbebranche Elvish Champion=Championne elfe Elvish Eulogist=Eulogiste elfe Elvish Fury=Fureur elfique Elvish Guidance=Guide par les elfes Elvish Handservant=Servant elfe Elvish Harbinger=Annonciatrice elfe Elvish Healer=Guerisseur elfe Elvish Herder=Berger elfe Elvish Hexhunter=Chassesort elfe Elvish Impersonators=Imitateurs elfes Elvish Lookout=Vigie Elfe Elvish Lyrist=Lyriste elfe Elvish Pathcutter=Passe-sentier elfe Elvish Pioneer=Pionnier elfe Elvish Piper=Joueuse de flute elfe Elvish Promenade=Promenade chez les elfes Elvish Ranger=Ranger elfe Elvish Scrapper=Ferrailleur elfe Elvish Skysweeper=Fouilleciel Elfe Elvish Soultiller=Elfe laboureur d'ames Elvish Spirit Guide=Guide spirituel elfe Elvish Vanguard=Avant-garde elfe Elvish Visionary=Visionnaire elfe Elvish Warrior=Guerrier elfe Embalmed Brawler=Bagarreur embaume Embargo=Embargo Ember Beast=Bete d'ambre Ember Gale=Bourrasque de braises Ember Shot=Boulet de braises Ember Weaver=Tisseuse de braises Ember-Fist Zubera=Zubera aux poings de braise Embermage Goblin=Gobelin ambremage Emberstrike Duo=Duo frappebraise Emberwilde Augur=Augure de Folbraise Emberwilde Caliph=Calife de Folbraise Emberwilde Djinn=Djinn de Folbraise Emblazoned Golem=Golem blasonne Emblem of the Warmind=Embleme de l'Esprit de guerre Embolden=Enhardissement Emerald Charm=Charme d'emeraude Emerald Medallion=Medaillon d'emeraude Emerge Unscathed=Sans une egratignure Emeria Angel=Ange d'Emeria Emeria, the Sky Ruin=Emeria, la Ruine Celeste Emissary of Despair=Emissaire du desespoir Emissary of Hope=Emissaire de l'espoir Emmessi Tome=Grimoire d'Emmessi Emperor Crocodile=Crocodile Empereur Empress Galina=Imperatrice Galiva Empty the Catacombs=Evacuation des catacombes Empty the Warrens=Evacuation des terriers Empty-Shrine Kannushi=Kannushi au reliquaire vide Empyrial Archangel=Archange de l'empyree Empyrial Armor=Armure empyree Empyrial Plate=Plaque empyree Emrakul, the Aeons Torn=Emrakul, Dechirure des eons Emrakul's Hatcher=Couveur d'Emrakul Enatu Golem=Golem d'Enatu Enchanted Evening=Soiree enchantee Enchantment Alteration=Passation d'enchantement Enchantress's Presence=Presence de l'enchanteresse Enclave Cryptologist=Cryptologue de l'Enclave Enclave Elite=Elite de l'Enclave Encroach=Empietement Endangered Armodon=Armodon menace Endbringer's Revel=Rejouissances de la messagere du declin Endemic Plague=Peste endemique Endless Cockroaches=Cafard eternel Endless Horizons=Horizons interminables Endless Scream=Cri interminable Endless Swarm=Nuee interminable Endless Whispers=Chuchotements interminables Endless Wurm=Guivre interminable Endoskeleton=Endosquelette Endure=Endurance Enduring Ideal=Ideal perpetuel Enduring Renewal=Renouvellement perpetuel Enemy of the Guildpact=Ennemi du Pacte des Guildes Energizer=Amorceur Energy Arc=Arc d'energie Energy Bolt=Eclair d'energie Energy Chamber=Chambre d'energie Energy Field=Champ d'energie Energy Flux=Reflux d'energie Energy Storm=Tempete d'energie Energy Tap=Engagement energetique Energy Vortex=Vortex d'energie Enervate=Aveulissement Enfeeblement=Affaiblissement Engineered Explosives=Explosifs artificiels Engineered Plague=Peste artificielle Engulfing Flames=Flammes enveloppantes Enigma Eidolon=Eidolon de l'enigme Enigma Sphinx=Sphinx du logogriphe Enlightened Tutor=Preceptrice eclairee Enlisted Wurm=Guivre conscrite Enlistment Officer=Officier de recrutement Enormous Baloth=Baloth enorme Enrage=Enrager Enraging Licid=Litique enrageant Enshrined Memories=Souvenirs enchasses Enslave=Esclavage Enslaved Dwarf=Naine en esclavage Enslaved Horror=Horreur au rabais Enslaved Scout=Eclaireur asservi Ensnare=Enchevetrement Ensnaring Bridge=Piegepont Ensouled Scimitar=Cimeterre anime Entangler=Enchevetreuse Entangling Trap=Piege enchevetreur Entomb=Ensevelissement Entrails Feaster=Festoyeur d'entrailles Entropic Eidolon=Eidolon De l'entropie Entropic Specter=Spectre entropique Envelop=Enveloppement Eon Hub=Centre des eons Ephemeron=Ephemeroptere Epic Proportions=Proportions epiques Epic Struggle=Lutte epique Epicenter=Epicentre Epochrasite=Epokrasite Equal Treatment=Traitement egalitaire Equilibrium=Equilibre Equipoise=Equilibrage Eradicate=Eradication Rigoureuse Erase=Effacement Erg Raiders=Pillards de l'erg Erhnam Djinn=Djinn erhnamite Erithizon=Erithison Eron the Relentless=Ehron L'Implacable Erosion=Erosion Errand of Duty=Commis d'office Errant Doomsayers=Conte-destins errants Errant Ephemeron=Ephemeroptere errant Errant Minion=Mignon errant Errantry=Lutte solitaire Erratic Explosion=Explosion imprevisible Erratic Mutation=Mutation imprevisible Erratic Portal=Portail intermittent Ersatz Gnomes=Ersatz de gnomes Ertai's Familiar=Familier d'Ertai Ertai's Meddling=Ingerence selon Ertai Ertai's Trickery=Tromperie selon Ertai Escape Artist=As de l'evasion Escape Routes=Routes d'evasion Escaped Null=Infecond fuyard Escaped Shapeshifter=Changeforme en liberte Esper Battlemage=Mage de bataille d'Esper Esper Charm=Charme d'Esper Esper Cormorants=Cormorans d'Esper Esper Panorama=Panorama d'Esper Esper Sojourners=Sejourneurs d'Esper Esper Stormblade=Oragalfange d'Esper Esperzoa=Esperzoa Essence Bottle=Bouteille d'essence Essence Drain=Drain d'essence Essence Feed=Repas d'essence Essence Filter=Filtre d'essence Essence Flare=Flamboiement d'essence Essence Fracture=Fracture d'essence Essence Leak=Fuite d'essence Essence Sliver=Slivoide d'essence Essence Vortex=Vortex d'essence Essence Warden=Garde d'essence Etched Oracle=Oracle grave Eternal Dominion=Domination eternelle Eternal Dragon=Dragon eternel Eternal Warrior=Guerrier eternel Eternal Witness=Temoin eternel Eternity Snare=Collet d'eternite Eternity Vessel=Urne d'eternite Ether Well=Puits d'ether Ethercaste Knight=Chevalier de la caste de l'etherium Ethereal Champion=Championne etheree Ethereal Haze=Brume etheree Ethereal Usher=Majordome ethere Ethereal Whiskergill=Barbillon ethere Etherium Abomination=Abomination d'etherium Etherium Astrolabe=Astrolabe d'etherium Etherium Sculptor=Sculpteur d'etherium Ethersworn Adjudicator=Adjudicateur des Ethermentes Ethersworn Canonist=Canoniste des Ethermentes Ethersworn Shieldmage=Protecmage des Ethermentes Etherwrought Page=Page d'etherium Evacuation=Evacuation Evangelize=Evangelisation Evaporate=Evaporation Evasive Action=Action d'evitement Even the Odds=Egalite des chances Everbark Shaman=Shamane de l'ecorce eternelle Everflowing Chalice=Calice toujours ruisselant Everglades=Everglades Everglove Courier=Messager ganternel Everlasting Torment=Tourment sempiternel Evermind=Souvenir eternel Evershrike=Perpetagasse Evil Eye of Orms-by-Gore=Oeil malefique d'Orms-par-Gore Evil Eye of Urborg=Oeil malefique d'Urborg Evil Presence=Presence malveillante Evincar's Justice=Justice de l'incarmal Eviscerator=Eviscerateur Evolution Charm=Charme d'evolution Evolution Vat=Cuve d'evolution Evolving Wilds=etendues sauvages en evolution Exalted Angel=Ange exalte Exalted Dragon=Dragon exalte Excavation=Excavation Excavator=Excavateur Excise=Accise Exclude=Exclusion Excommunicate=Excommunication Excruciator=Effroyeur Execute=Execution Executioner's Capsule=Capsule de l'executeur Exhaustion=Extenuation Exhume=Deterrement Exhumer Thrull=Srane exhumateur Exile into Darkness=Exil dans les tenebres Exile=Exil Exiled Boggart=Boggart exile Exiled Doomsayer=Conte-destin exile Exoskeletal Armor=Armure exosquelette Exotic Curse=Malediction exotique Exotic Disease=Maladie exotique Exotic Orchard=Verger exotique Expedition Map=Carte d'expedition Expendable Troops=Chair a canon Experiment Kraj=Kraj Experimental Exploding Borders=Frontieres eclatees Exploration=Exploration Explore=Explorer Explorer's Scope=Longue-vue de l'explorateur Explosive Growth=Croissance explosive Explosive Revelation=Revelation explosive Explosive Vegetation=Vegetation explosive Expunge=Expurgation Extinction=Extinction Extinguish=Aneantissement Extirpate=Extirpation Extortion=Extorsion Extra Arms=Bras supplementaires Extract=Extraction Extractor Demon=Demon extracteur Extraplanar Lens=Lentille extraplanaire Extravagant Spirit=Esprit extravagant Extruder=Extrudeur Exuberant Firestoker=Chauffeur de feu exuberant Eye for an Eye=Oeil pour oeil Eye of Nowhere=Oeil du neant Eye of Ramos=Oeil de Ramos Eye of Singularity=L'oeil de la singularite Eye of the Storm=OEil de la tempete Eye of Ugin=il d'Ugin Eye of Yawgmoth=Oeil de Yaugzebul Eye Spy=Oeil espion Eyeblight's Ending=Fin du dysmele Eyes of the Watcher=Les yeux du gardien Eyes of the Wisent=Les yeux du bison Fa'adiyah Seer=Voyante de Fa'adiyah Fable of Wolf and Owl=Fable du loup et du hibou Fabricate=Fabrication Face of Fear=Visage de la peur Faceless Butcher=Boucher sans visage Faceless Devourer=Devoreur sans visage Faces of the Past=Visages du passe Facevaulter=Sauteface Fact or Fiction=Fait ou fiction Fade Away=Disparition progressive Fade from Memory=Effacer de la memoire Faerie Conclave=Conseil des faeries Faerie Harbinger=Annonciatrice faerie Faerie Macabre=Faerie macabre Faerie Mechanist=Mecaniste frie Faerie Noble=Fee noble Faerie Squadron=Escadrille de faeries Faerie Swarm=Essaim de faeries Faerie Tauntings=Moqueries des faeries Faerie Trickery=Tromperie selon les faeries Faith Healer=Guerisseuse par la priere Faithful Squire=Ecuyer fidele Faith's Fetters=Fers de la foi Fallen Angel=Ange dechue Fallen Askari=Askari dechu Fallen Cleric=Clerc dechu Fallen Ideal=Ideal dechu Falling Timber=Bois abattu Fallow Earth=Terre en jachere Fallow Wurm=Guivre des jacheres Fallowsage=Sage des jacheres False Cure=Fausse guerison False Dawn=Aube trompeuse False Demise=Deces trompeur False Memories=Faux souvenirs False Peace=Fausse paix False Prophet=Faux prophete False Summoning=Fausse invocation Falter=Perte d'equilibre Familiar Ground=Terrain familier Familiar's Ruse=Ruse du familier Famished Ghoul=Goule affamee Fanatical Devotion=Devotion fanatique Fanatical Fever=Fievre fanatique Fang Skulkin=Epouvancrane a crocs Fangren Firstborn=Aine fangren Fangren Hunter=Chasseur fangren Fangren Pathcutter=Passe-sentier fangren Fanning the Flames=Attisement des flammes Far Wanderings=Errances lointaines Farhaven Elf=Elfe des horizons lointains Farmstead=Ferme Farseek=Cherchauloin Farsight Mask=Masque de clairvoyance Fastbond=Enchainements Fatal Attraction=Attraction fatale Fatal Blow=Coup fatal Fatal Frenzy=Frenesie fatale Fatal Lore=Sapience fatale Fatal Mutation=Mutation fatale Fate Transfer=Transfert de destin Fatespinner=Fileuse de destin Fatestitcher=Sutureur de destin Fathom Seer=Voyante des fonds marins Fathom Trawl=Chalut des grands fonds Fatigue=Fatigue Fault Line=Ligne de faille Fault Riders=Chevaucheurs des failles Faultgrinder=Ravineur Favor of the Mighty=Faveur des puissants Favor of the Overbeing=Faveur de la paredre Favorable Destiny=Destin favorable Fear=Peur Feast of Blood=Festin de sang Feast of Flesh=Festin de chair Feast of the Unicorn=Devoration de la licorne Feast of Worms=Festin de vers Feast or Famine=Festin ou famine Fecundity=Fecondite Feebleness=Deperissement Feedback Bolt=Eclair a retroaction Feedback=Retroaction Feeding Frenzy=Frenesie nourrissante Feldon's Cane=Canne de Feldonn Felidar Sovereign=Souverain felidar Fellwar Stone=Pierre de Guermont Femeref Archers=Archers femeirefs Femeref Enchantress=Enchanteresse femeiref Femeref Healer=Guerisseuse femeiref Femeref Knight=Chevalier femeiref Femeref Scouts=Eclaireurs femeirefs Fen Stalker=Pisteur des fagnes Fencer Clique=Clique d'escrimeurs Fencer's Magemark=Marquemage de l'escrimeur Fend Off=Parade Fendeep Summoner=Invocateur des bas-fonds Feral Animist=Animiste sauvage Feral Contest=Epreuve sauvage Feral Deceiver=Fourbe sauvage Feral Hydra=Hydre sauvage Feral Instinct=Instinct de sauvagerie Feral Lightning=Eclair Sauvage Feral Shadow=Manes funestes Feral Throwback=Survivant sauvage Ferocious Charge=Charge feroce Ferocity=Ferocite Feroz's Ban=Bannissement selon Feroz Ferropede=Ferro-pattes Fertile Ground=Terrain fertile Fertile Imagination=Imagination Fertile Fertilid=Fertilide Fervent Charge=Charge fervente Fervent Denial=Deni categorique Fervor=Ferveur Festercreep=Fouitrescence Festering Evil=Mal putrescent Festering Goblin=Gobelin pourrissant Festering March=Marche pourrissante Festering Wound=Blessure Suppurante Festival of the Guildpact=Festival du Pacte des Guildes Festival of Trokin=Festival de Trokin Fetid Heath=Lande fetide Fetid Horror=Horreur fetide Feudkiller's Verdict=Verdict de Tuquerelle Fever Charm=Fetiche de fievre Fevered Convulsions=Convulsions de fievre Fevered Strength=Ardeur febrile Fickle Efreet=Efrit inconstant Fiddlehead Kami=Kami de crosse Field Marshal=General De Campagne Field of Reality=Champ De Realite Field of Souls=Champ des ames Field Surgeon=Chirurgien militaire Fieldmist Borderpost=Borne frontiere d'Herbebrume Fierce Empath=Empathe farouche Fiery Bombardment=Bombardement ardent Fiery Conclusion=Conclusion ardente Fiery Fall=Chute ardente Fiery Gambit=Pari ardent Fiery Justice=Justice ardente Fiery Mantle=Manteau ardent Fiery Temper=Temperament fougueux Fight or Flight=Fuir ou combattre Fight to the Death=Combat a mort Fighting Chance=Chances de victoire Fighting Drake=Drakon combattant Figure of Destiny=Representation de la destinee Filigree Angel=Ange de filigrane Filigree Fracture=Fracture de filigrane Filigree Sages=Sages du Filigrane Fill with Fright=Eveil de l'effroi Filth=La Souillure Filthy Cur=Cabot degoutant Final Fortune=Derniere chance Final Judgment=Jugement ultime Final Punishment=Punition finale Final Revels=Delectations finales Final Strike=Frappe finale Final-Sting Faerie=Faerie au dard ultime Finest Hour=Heure de gloire Fire Ants=Fourmis de feu Fire at Will=Feu a volonte Fire Covenant=Pacte de feu Fire Diamond=Diamant du feu Fire Dragon=Dragon de feu Fire Drake=Drakon de feu Fire Elemental=Elemental de feu Fire Imp=Diablotin de feu Fire Juggler=Jongleur de feu Fire Snake=Serpent de feu Fire Tempest=Tourmente de feu Fire Whip=Fouet de feu Fire/Ice=Feu/Glace Fireball=Boule de feu Fire-Belly Changeling=Changelin au ventre de feu Fireblast=Salve de feu Firebolt=Coup de flamme Firebrand Ranger=Ranger renegat Firebreathing=Souffle ardent Firecat Blitz=Attaque eclair de chatfeux Fire-Field Ogre=Ogre du champ de feu Firefly=Mouche a feu Firefright Mage=Mage feudefrouss Fire-Lit Thicket=Hallier eclaire par le feu Firemane Angel=Ange crinefeu Firemaw Kavu=Kavru gueuldefeu Fires of Yavimaya=Feux de la Yavimaya Firescreamer=Crifeu Fireshrieker=Hurlefeu Fireslinger=Pyrofrondeur Firespout=Trombe de feu Firestorm Hellkite=Escouflenfer soufflefeu Firestorm=Orage de feu Firewake Sliver=Slivoide houachefeu Firewild Borderpost=Borne frontiere de Feurustre First Volley=Premiere volee Fishliver Oil=Huile de foie de morue Fissure Vent=Conduit de crevasse Fissure=Fissure Fist of Suns=Poigne des soleils Fistful of Force=Poignee de force Fists of Ironwood=Poings de Ferbois Fists of the Anvil=Poings de l'enclume Fists of the Demigod=Poings du Demi-dieu Fit of Rage=Acces de rage Flagstones of Trokair=Dalles de Trokair Flailing Drake=Drakon flagellant Flailing Manticore=Manticore flagellante Flailing Ogre=Ogre flagellant Flailing Soldier=Soldat flagellant Flame Burst=Explosion flambante Flame Elemental=Elemental de flammes Flame Fusillade=Fusillade de flammes Flame Jab=Urtication de flammes Flame Javelin=Javelot de flammes Flame Jet=Jet de Flamme Flame Rift=Ride de flammes Flame Slash=Balafre de flammes Flame Spirit=Esprit de flamme Flame Wave=Vague de flammes Flameblast Dragon=Dragon a la salve de flammes Flamebreak=Depart de flamme Flamecore Elemental=Elemental au coeur de feu Flamekin Bladewhirl=Virelame sangpyre Flamekin Brawler=Bagarreur sangpyre Flamekin Harbinger=Annonciatrice sangpyre Flamekin Spitfire=Crachefeu sangpyre Flame-Kin War Scout=Eclaireur De Guerre Sangpyre Flame-Kin Zealot=Zelateur Sangpyre Flames of the Blood Hand=Flammes de la main de sang Flameshot=Coup enflamme Flamestick Courier=Messager flambaton Flametongue Kavu=Kavru languefeu Flamewave Invoker=Invocateur vagueflamme Flaming Gambit=Jouer avec le feu Flaming Sword=Epee flamboyante Flare=Flamboiement Flaring Flame-Kin=Sangpyre Flamboyant Flaring Pain=Douleur flamboyante Flash Conscription=Conscription immediate Flash Counter=Contresort immediat Flash Foliage=Feuillage immediat Flash of Defiance=Lueur de defi Flash of Insight=Lueur de perspicacite Flash=Flash Flashfires=Feu de brousse Flashfreeze=Gel Immediat Flay=Ereintement Flayed Nim=Nim ecorche Fledgling Djinn=Djinn juvenile Fledgling Dragon=Dragon juvenile Fledgling Griffin=Griffon juvenile Fledgling Imp=Diablotaillon Fledgling Mawcor=Corgueule juvenile Fledgling Osprey=Oisillon Balbuzard Fleetfoot Panther=Panthere pattes-de-velours Fleet-Footed Monk=Moine au pied leger Fleeting Aven=Avemain fugitif Fleeting Distraction=Distraction fugace Fleeting Image=Image fugitive Flesh Reaver=Carnappeur Fleshbag Marauder=Maraudeur sacpeau Fleshformer=Faonneuse de chair Fleshgrafter=Greffeur de chair Fleshwrither=Tordeur de chair Flicker=Clignotement Flickerform=Danseforme Flickering Spirit=Esprit scintillant Flickering Ward=Rune de garde scintillante Flickerwisp=Voloscille Flight of Fancy=Essor de la foi Flight=Vol Fling=Jet Flint Golem=Golem de silex Floating Shield=Bouclier flottant Floating-Dream Zubera=Zubera aux Reves Flottants Flock of Rabid Sheep=Troupeau de moutons enrages Flood Plain=Plaine inondee Flood=Inondation Floodbringer=Porteuse des crues Floodchaser=Chasseflot Flooded Grove=Bosquet inonde Flooded Shoreline=Rivage inonde Flooded Strand=Greve inondee Flooded Woodlands=Sylves inondees Floodgate=Vanne Floodwater Dam=Barrage de retenue Flourishing Defenses=Defenses abondantes Flow of Ideas=Flot d'idees Flow of Maggots=Flot de vermine Flowering Field=Champ fleurissant Flowstone Armor=Armure de fluipierre Flowstone Blade=Lame de fluipierre Flowstone Channeler=Canaliseur de fluipierre Flowstone Charger=Batailleur de fluipierre Flowstone Crusher=Ecrabouilleur de fluipierre Flowstone Embrace=Etreinte de fluipierre Flowstone Flood=Flot de fluipierre Flowstone Giant=Geant de fluipierre Flowstone Hellion=Monstruosite de fluipierre Flowstone Mauler=Meurtrisseur de fluipierre Flowstone Overseer=Brigadier de fluipierre Flowstone Salamander=Salamandre de fluipierre Flowstone Sculpture=Sculpture en fluipierre Flowstone Shambler=Escogriffe de fluipierre Flowstone Slide=Coulee de fluipierre Flowstone Strike=Coup de fluipierre Flowstone Surge=Deferlement de fluipierre Flowstone Thopter=Mecanoptere de fluipierre Flowstone Wall=Mur de fluipierre Flowstone Wyvern=Vouivre de fluipierre Fluctuator=Fluctuateur Flurry of Wings=Concert d'ailes Flux=Flux Flying Carpet=Tapis volant Flying Men=Hommes volants Fodder Cannon=Canon a Chair Fodder Launch=Lance-chair Fog Bank=Banc de brouillard Fog Elemental=Elemental de brouillard Fog of Gnats=Nuee de moucherons Fog Patch=Nappe de brouillard Fog=Brouillard Foil=Evitement Fold into Aether=Repli dans l'aether Folk Medicine=Medecine populaire Folk of An-Havva=An-Havvaneens Folk of the Pines=Peuple des pinedes Followed Footsteps=Poursuite des bruits de pas Fomori Nomad=Nomade fomori Font of Mythos=Fontaine de Mythe Food Chain=Chaine alimentaire Fool's Demise=Deces de l'imbecile Fool's Tome=Grimoire des imbeciles Foot Soldiers=Fantassins Footbottom Feast=Festin de Piedfond Foothill Guide=Guide des contreforts Footsteps of the Goryo=Bruits De Pas du Goryo Foratog=Sylvatog Forbid=Interdit Forbidden Crypt=Crypte interdite Forbidden Lore=Sapience interdite Forbidden Orchard=Cerisaie interdite Forbidden Ritual=Rituel interdit Forbidding Watchtower=Tour de guet menacante Force Bubble=Bulle de force Force of Nature=Force de la Nature Force of Savagery=Force de sauvagerie Force of Will=Force de volonte Force Spike=Chiquenaude de force Force Void=Aneantissement de force Forced Fruition=Fructification forcee Forced March=Marche forcee Forcemage Advocate=Partisan des mageforces Foresee=Prevision Foreshadow=Annonciation Foresight=Prevoyance Forest=Foret Forfend=Preservation Forge Armor=Forge d'armure Forget=Oubli Forgotten Ancient=Ancien immemore Forgotten Cave=Caverne oubliee Forgotten Harvest=Recolte oubliee Forgotten Lore=Sapience oubliee Foriysian Brigade=Brigade foriysiane Foriysian Interceptor=Intercepteur foriysian Foriysian Totem=Totem de Foriys Fork=Fourche Forked Bolt=eclair fourchu Forked Lightning=Eclair fourchu Forked-Branch Garami=Garami a branche fourchue Form of the Dragon=Forme du dragon Formation=Formation Forsaken City=Cite abandonnee Forsaken Wastes=Les landes abandonnees Fortified Area=Aire fortifiee Fortify=Fortifier Fortitude=Fortitude Fortune Thief=Voleuse de fortune Fossil Find=Decouverte fossile Foster=Famille d'acceuil Foul Familiar=Familier fletri Foul Imp=Diablotin fletri Foul Presence=Presence fletrie Foul Spirit=Esprit fletri Fountain of Cho=Fontaine de Cho Fountain of Youth=Fontaine de jouvence Fountain Watch=Veilleurs de la fontaine Fowl Play=Jeu de la poule Foxfire Oak=Chene aux chromophores Foxfire=Chromophores Fractured Loyalty=Loyaute fracturee Fracturing Gust=Rafale fracturante Frantic Purification=Purification effrenee Frantic Search=Recherche effrenee Frazzle=Calcination Freed from the Real=Libere du reel Free-for-All=Chacun pour soi Free-Range Chicken=Poulet en liberte Freewind Equenaut=Equenaute librevent Freewind Falcon=Faucon librevent Frenetic Efreet=Efrit frenetique Frenetic Ogre=Ogre frenetique Frenetic Raptor=Predateur frenetique Frenetic Sliver=Slivoide frenetique Frenzied Goblin=Gobelin hysterique Frenzied Tilling=Labourage desordonne Frenzy Sliver=Slivoide frenetique Fresh Volunteers=Volontaires fougueux Freyalise Supplicant=Suppliant de Freyalise Freyalise's Charm=Charme selon Freyalise Freyalise's Radiance=Irradiance Selon Freyalise Freyalise's Winds=Vents selon Freyalise Frightcrawler=Celui qui seme l'effroi Frightshroud Courier=Messager craintesuaire Frog Tongue=Langue de grenouille Frogmite=Mitraine Frogtosser Banneret=Banneret de Lancegrenouille Frontier Guide=Guide frontalier Frontline Sage=Sage du front Frontline Strategist=Stratege du front Frost Marsh=Marecage Gele Frost Ogre=Ogre du gel Frost Raptor=Rapace de Givre Frostling=Gelbionte Frostweb Spider=Araignee Toilegivre Frostwielder=Porteuse de givre Frostwind Invoker=Invocateur gelevent Frozen AEther=Aether gele Frozen Shade=Ombre glaciale Frozen Solid=Gele Fruition=Fructification Fugitive Druid=Druide fugitif Fugitive Wizard=Sorcier fugitif Fugue=Fugue mentale Fulminator Mage=Mage fulminateur Fumarole=Fumerolle Fumiko the Lowblood=Fumiko la manante Funeral Charm=Charme funeraire Funeral March=Cortege funebre Funeral Pyre=Bucher funeraire Fungal Behemoth=Behemoth fongoide Fungal Reaches=Etendues fongoides Fungal Shambler=Escogriffe fongoide Fungus Elemental=Elemental de fongus Fungus Sliver=Slivoide fongoide Fungusaur=Fongosaure Furious Assault=Assaut furieux Furnace Brood=Fils du Fourneau Furnace Dragon=Dragon du fourneau Furnace of Rath=Fourneau de Rajh Furnace Spirit=Esprit du Fourneau Furnace Whelp=Dragonnet du fourneau Fury Charm=Charme de fureur Fury of the Horde=Fureur De La Horde Fury Sliver=Slivoide furieux Furystoke Giant=Geant chauffefurie Fusion Elemental=Elemental de fusion Future Sight=Vision de l'avenir Fylamarid=Cephalamaride Fylgja=Fylgja Fyndhorn Bow=Arc cordellien Fyndhorn Brownie=Lutin cordellien Fyndhorn Druid=Druide cordellien Fyndhorn Elder=Ancetre cordellien Fyndhorn Elves=Elfes cordelliens Fyndhorn Pollen=Pollen cordellien Gaddock Teeg=Gaddock Teeg Gaea's Anthem=Antienne de Gaia Gaea's Balance=Balance selon Gaia Gaea's Blessing=Benediction selon Gaia Gaea's Bounty=Don de Gaia Gaea's Cradle=Berceau de Gaia Gaea's Embrace=Etreinte de Gaia Gaea's Herald=Heraut de Gerrard Gaea's Liege=Noble feal de Gaia Gaea's Might=Puissance de Gaia Gaea's Skyfolk=Aeriens de Gaia Gainsay=Contradiction Gale Force=Grand vent Galepowder Mage=Mage poudrevent Galina's Knight=Chevalier de Galiva Gallantry=Galanterie Gallowbraid=Tressegibet Galvanic Arc=Arc galvanique Galvanic Key=Cle galvanique Gamble=Risque-tout Game of Chaos=Jeu du Chaos Game Preserve=Reserve de chasse Gamekeeper=Garde-Chasse Game-Trail Changeling=Changelin piste-gibier Gang of Elk=Groupe de wapitis Gangrenous Goliath=Goliath gangreneux Gangrenous Zombies=Zombies gangreneux Gargantuan Gorilla=Gorille gargantuesque Garruk Wildspeaker=Garruk Languebestion Garza's Assassin=Assassin de Garza Gaseous Form=Forme gazeuse Gate Hound=Cerbere Gate to the AEther=Porte vers l'Aether Gatekeeper of Malakir=Gardien de la porte de Malakir Gathan Raiders=Pillards gathans Gather Courage=Rassembler son Courage Gather Specimens=Rassembler des specimens Gatherer of Graces=Rassembleuse de graces Gauntlet of Power=Gantelet de pouvoir Gauntlets of Chaos=Gantelets de chaos Gaze of Adamaro=Regard d'Adamaro Gaze of Justice=Regard de la justice Gaze of Pain=Regard de douleur Gaze of the Gorgon=Regard de la Gorgone Gelatinous Genesis=Genese gelatineuse Gelectrode=Gelectrode Gelid Shackles=Fers algides Gemhide Sliver=Slivoide cuirgemme Gemini Engine=Machine a gemeaux Gempalm Avenger=Vengeur gemmepaume Gempalm Incinerator=Incinerateur gemmepaume Gempalm Polluter=Pollueur gemmepaume Gempalm Sorcerer=Ensorceleur gemmepaume Gempalm Strider=Enjambeur gemmepaume Gemstone Array=Deploiement de gemmes Gemstone Caverns=Cavernes aux gemmes Gemstone Mine=Mine de gemmes General Jarkeld=General Jarkeld General's Kabuto=Kabuto de general General's Regalia=Insignes de general Genesis Chamber=Chambre de genese Genesis=La Genese Genju of the Cedars=Genju des cedres Genju of the Falls=Genju des cascades Genju of the Fens=Genju des maremmes Genju of the Fields=Genju des champs Genju of the Realm=Genju du royaume Genju of the Spires=Genju des cimes Geothermal Crevice=Crevasse bouillonnante Gerrard Capashen=Gerrard Capashen Gerrard's Battle Cry=Cri de bataille de Gerrard Gerrard's Command=Commandement de Gerrard Gerrard's Irregulars=Irreguliers de Gerrard Gerrard's Verdict=Verdict de Gerrard Gerrard's Wisdom=Sagesse selon Gerrard Gerrymandering=Trucage electoral Get a Life=Prends une vie Geth's Grimoire=Grimoire de Geth Geyser Glider=Planeur de geyser Ghastlord of Fugue=Seigneur pale de la Fugue Ghastly Demise=Deces abominable Ghastly Discovery=Decouverte abominable Ghastly Remains=Horribles residus Ghazban Ogre=Ogre du Ghazban Ghazban Ogress=Ogresse du Ghazban Ghitu Encampment=Campement guituk Ghitu Fire=Feu guituk Ghitu Firebreathing=Souffle ardent guituk Ghitu Fire-Eater=Mangeuse de feu guituke Ghitu Slinger=Frondeur guituk Ghitu War Cry=Cri de guerre des Guituks Ghor-Clan Bloodscale=Ecaillesang du clan Ghor Ghor-Clan Savage=Sauvageon du clan Ghor Ghost Council of Orzhova=Conseil Fantome D'Orzhova Ghost Hounds=Chiens de chasse fantomes Ghost Quarter=Quartier Fantome Ghost Ship=Navire fantome Ghost Tactician=Tacticien fantome Ghost Town=Ville fantome Ghost Warden=Garde fantome Ghostfire=Ectofeu Ghostflame Sliver=Slivoide ectoflamme Ghosthelm Courier=Messager hanthaume Ghost-Lit Nourisher=Nourisseuse nimbee de fantomes Ghost-Lit Raider=Pillard nimbe de fantomes Ghost-Lit Redeemer=Redemptrice nimbee de fantomes Ghost-Lit Stalker=Pisteur nimbe de fantomes Ghost-Lit Warder=Garde nimbe de fantomes Ghostly Changeling=Changelin fantomal Ghostly Flame=Flamme fantomatique Ghostly Prison=Prison fantomale Ghostly Wings=Ailes evanescentes Ghosts of the Innocent=Fantomes des innocents Ghostway=Voie fantome Ghoul's Feast=Festin des goules Giant Albatross=Albatros geant Giant Ambush Beetle=Punaise embusquee geante Giant Badger=Blaireau Geant Giant Caterpillar=Chenille geante Giant Cockroach=Cafard geant Giant Crab=Crabe geant Giant Dustwasp=Guepe de poussiere geante Giant Fan=Ventilateur geant Giant Growth=Croissance gigantesque Giant Harbinger=Annonciateur geant Giant Mantis=Mante geante Giant Octopus=Pieuvre geante Giant Oyster=Huitre geante Giant Scorpion=Scorpion geant Giant Solifuge=Solifuge Geante Giant Spider=Araignee geante Giant Strength=Force de geant Giant Tortoise=Tortue marine geante Giant Trap Door Spider=Araignee geante piegeuse Giant Warthog=Phacochere geant Giantbaiting=Appat a geant Giant's Ire=Ire du geant Gibbering Descent=Descente ricanante Gibbering Hyenas=Hyenes ricanantes Gibbering Kami=Kami Ricanant Gideon Jura=Gideon Jura Gift of Estates=Don de domaines Gift of Granite=Don de granit Gift of the Deity=Don de la deite Gift of the Gargantuan=Don du gargantuesque Gift of the Woods=Don de la foret Gifts Ungiven=Dons Non-donnes Gigadrowse=Gigatorpeur Gigantiform=Gigantiforme Gigantomancer=Gigantomancien Gigapede=Gigapede Gilded Drake=Drakon clinquant Gilded Light=Lumiere doree Gilded Lotus=Lotus dore Gilder Bairn=Gniard doreur Gilt-Leaf Ambush=Embuscade de Feuilledor Gilt-Leaf Archdruid=Archidruide de Feuilledor Gilt-Leaf Palace=Palais de Feuilledor Gilt-Leaf Seer=Voyante de Feuilledor Giltspire Avenger=Vengeur de la Tour Flavescente Glacial Chasm=Precipice glaciaire Glacial Crevasses=Crevasses glaciaires Glacial Plating=Blindage Glacial Glacial Ray=Rayon glaciaire Glacial Wall=Mur glaciaire Glaciers=Glaciers Glade Gnarr=Gnarr des clairieres Glamer Spinners=Fileurs d'illusions Glamerdye=Teintillusion Glare of Subdual=Eblouissement De Subjugation Glarecaster=Lanceur de lumiere Glarewielder=Porteur de coruscation Glass Asp=Vipere de verre Glass Golem=Golem De Verre Glassdust Hulk=Carcasse de poussiere de verre Glasses of Urza=Lunettes d'Urza Glaze Fiend=Fielleux de vernis Gleam of Resistance=Scintillation de resistance Gleancrawler=Rampeglaneur Gleeful Sabotage=Sabotage jubilatoire Glen Elendra Archmage=Archimage du Vallon d'Elendra Glen Elendra Liege=Noble feal du Vallon d'Elendra Glen Elendra Pranksters=Plaisantins du Vallon d'Elendra Gliding Licid=Litique planeur Glimmerdust Nap=Sieste de poussiere de nitescence Glimmering Angel=Ange rayonnant Glimmervoid=Vide rayonnant Glimpse of Nature=Apercu de la nature Glimpse the Unthinkable=Apercu de l'inimaginable Glint-Eye Nephilim=Nephilim Brilloeil Glintwing Invoker=Invocateur braisillaile Glissa Sunseeker=Glissa Cherchesoleil Glitterfang=Scintillecroc Glittering Lion=Lion scintillant Glittering Lynx=Lynx scintillant Glittering Wish=Souhait scintillant Global Ruin=Destruction globale Gloom=Langueur Gloomhunter=Chasse-langueur Gloomlance=Lance de noirceur Gloomwidow=Veuve obscure Gloomwidow's Feast=Festin de la veuve obscure Glorious Anthem=Antienne glorieuse Glory of Warfare=Gloire du combat Glory Seeker=Chercheur de gloire Glory=La Gloire Gloryscale Viashino=Viashino a la peau de gloire Glowering Rogon=Rogon courrouce Glowing Anemone=Anemone rayonnante Glowrider=Cavalier nimbe Gluttonous Slime=Boue gloutonne Gluttonous Zombie=Zombie glouton Gnarled Effigy=Effigie noueuse Gnarled Mass=Masse noueuse Gnarlid Pack=Meute de gnarlides Gnat Alley Creeper=Fureteur de la ruelle aux moucherons Gnat Miser=Avare aux moucherons Goatnapper=Biquenappeur Gobhobbler Rats=Rats choppegueules Goblin Archaeologist=Archeologue gobelin Goblin Arsonist=Incendiaire gobelin Goblin Assassin=Assassin gobelin Goblin Assault=Assaut gobelin Goblin Balloon Brigade=Aerostiers gobelins Goblin Berserker=Berserker Gobelin Goblin Bomb=Bombe gobeline Goblin Bombardment=Bombardement des gobelins Goblin Bookie=Bookmaker gobelin Goblin Bowling Team=Equipe de bowling gobeline Goblin Brawler=Bagarreur gobelin Goblin Brigand=Brigand gobelin Goblin Bully=Gobelin bravache Goblin Burrows=Terriers gobelins Goblin Bushwhacker=Guerillero gobelin Goblin Cadets=Cadets gobelins Goblin Cannon=Canon gobelin Goblin Cavaliers=Cavaliers gobelins Goblin Charbelcher=Rotefeu gobelin Goblin Chariot=Chariot gobelin Goblin Clearcutter=Franc-coupeur gobelin Goblin Cohort=Cohorte gobeline Goblin Deathraiders=Mortpillards gobelins Goblin Digging Team=Equipe de minage gobeline Goblin Dirigible=Dirigeable gobelin Goblin Dynamo=Dynamo gobeline Goblin Elite Infantry=Infanterie gobeline d'elite Goblin Festival=Festival des Gobelins Goblin Fire Fiend=Fielleux de feu gobelin Goblin Firebug=Pyromane gobelin Goblin Firestarter=Boutefeu gobelin Goblin Flectomancer=Flectomancien Gobelin Goblin Furrier=Fourreur Gobelin Goblin Game=Jeu de gobelin Goblin Gardener=Jardinier Gobelin Goblin General=General Gobelin Goblin Glider=Planeur gobelin Goblin Goon=Sbire gobelin Goblin Grappler=Accrocheur gobelin Goblin Grenadiers=Grenadiers gobelins Goblin Guide=Guide gobelin Goblin Hero=Heros gobelin Goblin King=Roi des gobelins Goblin Lackey=Larbin gobelin Goblin Legionnaire=Legionnaire gobelin Goblin Lookout=Vigie gobelin Goblin Lore=Sapience gobeline Goblin Lyre=Lyre gobeline Goblin Machinist=Machiniste gobelin Goblin Marshal=Marechal Gobelin Goblin Masons=Macon Gobelins Goblin Matron=Matrone gobeline Goblin Medics=Carabins gobelins Goblin Mountaineer=Montagnard gobelin Goblin Mutant=Mutant gobelin Goblin Offensive=Offensive gobeline Goblin Outlander=Peregrin gobelin Goblin Patrol=Patrouille gobeline Goblin Piker=Piquier gobelin Goblin Piledriver=Pelleteur gobelin Goblin Psychopath=Psychopathe gobelin Goblin Pyromancer=Pyromancien gobelin Goblin Raider=Pillard gobelin Goblin Razerunners=Rapineurs gobelins Goblin Recruiter=Recruteur gobelin Goblin Replica=Reproduction de gobelin Goblin Rimerunner=Lamegivre Gobelin Goblin Ringleader=Meneur gobelin Goblin Rock Sled=Luge des gobelins Goblin Roughrider=Dresseur gobelin Goblin Ruinblaster=Destructeur de ruines gobelin Goblin Sappers=Sapeurs gobelins Goblin Scouts=Eclaireurs gobelins Goblin Sharpshooter=Franc-tireur gobelin Goblin Shortcutter=Accourcisseur gobelin Goblin Ski Patrol=Patrouille gobeline a ski Goblin Sky Raider=Pillard celeste gobelin Goblin Skycutter=Coupeciel gobelin Goblin Sledder=Lugeur gobelin Goblin Snowman=Bonhomme de neige gobelin Goblin Soothsayer=Aruspice gobelin Goblin Spelunkers=Speleologues gobelins Goblin Spy=Espion gobelin Goblin Striker=Frappeur gobelin Goblin Swine-Rider=Porchelier gobelin Goblin Taskmaster=Surveillant gobelin Goblin Tinkerer=Bricoleur gobelin Goblin Trenches=Tranchees des gobelins Goblin Tunneler=Tunnelier gobelin Goblin Turncoat=Felon gobelin Goblin Tutor=Precepteur gobelin Goblin Vandal=Vandale gobelin Goblin War Buggy=Buggy de guerre gobelin Goblin War Cry=Cri de guerre des gobelins Goblin War Drums=Tambours de guerre gobelins Goblin War Paint=Peinture de guerre gobeline Goblin War Strike=Frappe guerriere des gobelins Goblin War Wagon=Bige de guerre gobelin Goblin Warchief=Chef de guerre gobelin Goblin Warrens=Terriers de gobelins Goblin Welder=Soudeur gobelin Godhead of Awe=Divinite de respect Godless Shrine=Reliquaire impie Godo's Irregulars=Irreguliers de Godo Godsire=Pere divin Godtoucher=Touchedieu Godtracker of Jund=Pistedieu de Jund Goham Djinn=Djinn goham Gold Myr=Myr dore Golden Bear=Ours dore Golden Wish=Souhait dore Goldenglow Moth=Phalene au halo dore Goldmeadow Dodger=Finaud d'Orprairie Goldmeadow Harrier=Coureuse a la fronde d'Orprairie Goldmeadow Lookout=Vigie d'Orprairie Goldmeadow Stalwart=Orprairien vigoureux Golem-Skin Gauntlets=Gantelets en peau de golem Golgari Brownscale=Brunecaille golgari Golgari Germination=Germination Golgari Golgari Grave-Troll=Troll des tombes Golgari Golgari Guildmage=Ghildmage de Golgari Golgari Rot Farm=Ferme a putrefaction des Golgari Golgari Rotwurm=Ganguivre Golgari Golgari Signet=Cachet de Golgari Golgari Thug=Etrangleur golgari Goliath Beetle=Scarabee goliath Goliath Sphinx=Sphinx goliath Goliath Spider=Araignee goliath Gomazoa=Gomazoaire Goretusk Firebeast=Betefeu tranchecorne Gorger Wurm=Guivre avaleuse Gorgon Recluse=Gorgone recluse Gorilla Berserkers=Berserkers gorilles Gorilla Chieftain=Chef de clan gorille Gorilla Pack=Harde de gorilles Gorilla Shaman=Shamane gorille Gorilla Titan=Gorille titanesque Gorilla War Cry=Cri de guerre des gorilles Gorilla Warrior=Guerrier gorille Goryo's Vengeance=Vengeance selon Goryo Gossamer Chains=Chaines de filandres Gossamer Phantasm=Phantasme arachneen Govern the Guildless=Sans foi ni guilde Grab the Reins=Saisie des renes Graceful Adept=Experte Gracieuse Graceful Antelope=Antilope gracieuse Graceful Reprieve=Sursis gracieux Grafted Skullcap=Calotte greffee Grafted Wargear=Harnais de guerre greffe Grand Arbiter Augustin IV=Grand Arbitre Augustin IV Grand Coliseum=Grand Colisee Grand Melee=Grande melee Grandmother Sengir=Grand-mere Sengir Granger Guildmage=Ghildmage des regisseurs Granite Gargoyle=Gargouille de granit Granite Grip=Poigne de granite Granite Shard=Echarde de granit Granulate=Granuler Grapeshot Catapult=Catapulte a mitraille Grapeshot=Mitraille Grappler Spider=Araignee accrocheuse Grappling Hook=Grappin Grassland Crusader=Guerrier sacre des herbages Grasslands=Herbages Gratuitous Violence=Violence gratuite Grave Consequences=Tombes funestes Grave Defiler=Contaminateur des tombes Grave Pact=Pacte de la tombe Grave Peril=Peril de la tombe Grave Scrabbler=Racleur de tombe Grave Servitude=Servitude sepulcrale Gravebane Zombie=Zombie recurrent Gravebind=Lien sepulcral Graveborn Muse=Muse nee des tombes Gravedigger=Fossoyeur Gravegouger=Evideur de tombes Gravel Slinger=Frondeur aux gravillons Gravelgill Axeshark=Fauchesquale d'Ouisablon Gravelgill Duo=Duo d'Ouisablon Graven Cairns=Cairns sculptes Graven Dominator=Dominateur sculpte Grave-Shell Scarab=Scarabee Cenotaphe Gravespawn Sovereign=Souverain scionotaphe Gravestorm=Tomborage Gravitational Shift=Bouleversement gravitationnel Gravity Well=Puits gravitique Graxiplon=Graxiplon Gray Ogre=Ogre gris Graypelt Hunter=Chasseur de Grisepeau Graypelt Refuge=Refuge de Grisepeau Grayscaled Gharial=Gavial a ecailles grises Grazing Gladehart=Cerfeclair paissant Grazing Kelpie=Kelpie paissant Great Furnace=Grand Fourneau Great Whale=Grande baleine Greatbow Doyen=Doyen au grand arc Greater Auramancy=Grande auramancie Greater Forgeling=Grand forgelin Greater Gargadon=Grand gargadon Greater Good=Pour le plus grand bien Greater Harvester=Grand moissonneur Greater Mossdog=Grand chien de mousse Greater Realm of Preservation=Royaume de la preservation Greater Stone Spirit=Grand esprit de pierre Greater Werewolf=Grand loup-garou Greed=Avidite Greel's Caress=Caresse selon Grhil Green Mana Battery=Accumulateur de mana vert Green Scarab=Scarabee vert Green Ward=Rune de garde verte Greener Pastures=Changement d'herbage Greenseeker=Chercheuse de verdure Greenweaver Druid=Druidesse tisseverdure Grid Monitor=Surveillant de la grille Grief Tyrant=Tyran du chagrin Griffin Canyon=Canyon des griffons Griffin Guide=Guide griffon Grifter's Blade=Lame du filou Grim Discovery=Sinistre decouverte Grim Feast=Sinistre festin Grim Harvest=Sinistre recolte Grim Lavamancer=Sinistre lavamancien Grim Monolith=Monolithe sinistre Grim Poppet=Fantogre sinistre Grim Reminder=Sinistre rappel Grimclaw Bats=Chauves-souris sinistreserre Grimoire Thief=Voleur de grimoire Grinding Station=Poste de broyage Grindstone=Meularde Grinning Demon=Demon grimacant Grinning Ignus=Ignus grimacant Grinning Totem=Totem grimacant Grip of Amnesia=Poigne d'amnesie Grip of Chaos=Poigne du chaos Gristle Grinner=Grimaceur aux ligaments Gristleback=Hurdenerf Grixis Battlemage=Mage de bataille de Grixis Grixis Charm=Charme de Grixis Grixis Grimblade=Mornalfange de Grixis Grixis Illusionist=Illusionniste de Grixis Grixis Panorama=Panorama de Grixis Grixis Slavedriver=Fouetteur d'esclaves de Grixis Grixis Sojourners=Sejourneurs de Grixis Grizzled Leotau=Leotau grison Grizzled Wolverine=Glouton grison Grizzly Bears=Grizzlis Grizzly Fate=Destin des grizzlis Groffskithur=Groffskithur Grollub=Grollub Grotag Siege-Runner=Coureur de siege grotag Grotag Thrasher=Rudoyeur grotag Grotesque Hybrid=Hybride grotesque Ground Rift=Faille terrestre Ground Seal=Sceau cthonien Groundbreaker=Concasseur Groundling Pouncer=Bondisseur goguelin Groundskeeper=Gardien des terres Groundswell=Lame de fond Grove of the Burnwillows=Bosquet des brulesaules Growth Spasm=Spasme de croissance Growth Spurt=Giclee de croissance Grozoth=Grozoth Gruul Guildmage=Ghildmage De Gruul Gruul Nodorog=Nodorog gruul Gruul Scrapper=Ferrailleur gruul Gruul Signet=Cachet de Gruul Gruul Turf=Territoire des Gruul Gruul War Plow=Brabant de guerre Gruul Guard Dogs=Chiens de garde Guard Duty=Service de garde Guard Gomazoa=Garde gomazoaire Guardian Angel=Ange gardien Guardian Idol=Idole gardienne Guardian of Cloverdell=Vigile de Trefleval Guardian of Solitude=Vigile de solitude Guardian of the Guildpact=Vigile du pacte des guildes Guardian of Vitu-Ghazi=Vigile de Vitu-Ghazi Guardian Zendikon=Zendikon vigile Guardian's Magemark=Marquemage du vigile Guardians of Akrasa=Vigiles d'Akrasa Guerrilla Tactics=Tactiques de guerilla Guided Passage=Passage guide Guided Strike=Frappe precise Guiding Spirit=Guide spirituel Guile=Sagacite Guiltfeeder=Culpabilivore Guilty Conscience=Conscience coupable Gulf Squid=Calamar des golfes Guma=Guma Gurzigost=Gurzigost Gus=Gus Gush=Flot soudain Gustcloak Cavalier=Cavalier soufflecape Gustcloak Harrier=Busard soufflecape Gustcloak Runner=Coureur soufflecape Gustcloak Savior=Sauveur soufflecape Gustcloak Sentinel=Sentinelle soufflecape Gustcloak Skirmisher=Assaillant soufflecape Gustha's Scepter=Sceptre de Gustha Gustrider Exuberant=Exuberant chevaucheur des vents Gutless Ghoul=Goule au foie blanc Guttural Response=Reponse gutturale Gutwrencher Oni=Oni tord-boyaux Guul Draz Assassin=Assassin de Guul Draz Guul Draz Specter=Spectre de Guul Draz Guul Draz Vampire=Vampire de Guul Draz Gwafa Hazid, Profiteer=Gwafa Hazid, mercanti Gwyllion Hedge-Mage=Mage des haies gwyll Haazda Exonerator=Exoneratrice d'Haazda Haazda Shield Mate=Compagnon de bouclier d'Haazda Hada Freeblade=Librelame de Hada Hada Spy Patrol=Patrouille d'espionnage de Hada Hag Hedge-Mage=Mage des haies megere Hagra Crocodile=Crocodile d'Hagra Hagra Diabolist=Diaboliste d'Hagra Hail of Arrows=Pluie de fleches Hail Storm=Orage de grele Hair-Strung Koto=Koto a cordes de cheveux Halam Djinn=Djinn halam Halberdier=Hallebardier Halcyon Glaze=Vernis d'alcyon Halimar Depths=Profondeurs de Halimar Halimar Excavator=Excavatrice de Halimar Halimar Wavewatch=Veilleurs des vagues de Halimar Hall of Gemstone=Le palais des gemmes Hall of the Bandit Lord=Salle du seigneur bandit Hallow=Sanctification Hallowed Burial=Enterrement sacre Hallowed Fountain=Fontaine sacree Hallowed Ground=Sol sacre Hallowed Healer=Guerisseuse sacree Halls of Mist=Halls de brume Halo Hunter=Chasseur de halos Hamletback Goliath=Goliath dos-menil Hammer Mage=Mage aux marteaux Hammer of Bogardan=Marteau du Bogardan Hammer of Ruin=Marteau de ruine Hammerfist Giant=Geant martelepoing Hammerhead Shark=Requin marteau Hammerheim Deadeye=Tireur d'elite d'Hammerheim Hana Kami=Kami hana Hanabi Blast=Salve de Hanabi Hand of Cruelty=Main de cruaute Hand of Death=Main de mort Hand of Emrakul=Main d'Emrakul Hand of Honor=Main d'honneur Hand to Hand=Corps a corps Handcuffs=Menottes Hankyu=Hankyu Hanna's Custody=Sequestre selon Hanna Hapless Researcher=Chercheur infortune Harabaz Druid=Druidesse de l'Harabaz Harbinger of Night=Annonciateur de la nuit Harbinger of Spring=Annonciateur du printemps Harbor Guardian=Vigile portuaire Harmattan Efreet=Efrit de l'harmattan Harmless Assault=Assaut inoffensif Harmonic Convergence=Convergence harmonique Harmonic Sliver=Slivoide harmonique Harmonize=Harmonisation Harmony of Nature=Harmonie de la nature Harpoon Sniper=Franc-tireur au harpon Harrow=Hersage Harsh Deceiver=Fourbe feroce Harsh Judgment=Jugement cruel Harsh Justice=Justice feroce Harsh Mercy=Cruelle misericorde Haru-Onna=Haru-onna Harvest Gwyllion=Gwyll des moissons Harvest Mage=Mage des recoltes Harvest Wurm=Guivre des moissons Harvester Druid=Druide moissonneur Hatchet Bully=Hacheur bravache Hatching Plans=Plans naissants Hate Weaver=Tisseur de haine Hateflayer=Fouettehaine Hatred=Haine Haunted Angel=Ange hantee Haunted Cadaver=Cadavre hante Haunted Crossroads=Carrefours hantes Haunting Apparition=Revenant rampant Haunting Echoes=Echos obsedants Haunting Hymn=Hymne obsedant Haunting Misery=Douleur obsedante Havenwood Battleground=Champ de bataille d'Havrebois Havenwood Wurm=Guivre d'Havrebois Havoc Demon=Demon ravageur Havoc=Ravage Hawkeater Moth=Papillon mange-faucon Hazduhr the Abbot=Abbe Hazduhr Haze Frog=Grenouille de brume Haze of Rage=Brume de rage Hazerider Drake=Drakon chevaucheur des nuees Hazy Homunculus=Homoncule indistinct He Who Hungers=Celui qui a faim Head Games=Jeux de tete Headhunter=Chasseur de tetes Headlong Rush=Course folle Headstone=Pierre tombale Heal the Scars=Guerison des cicatrices Heal=Guerison Healer's Headdress=Coiffe de guerisseur Healing Leaves=Feuillage de soins Healing Salve=Onguent de soins Heap Doll=Poupee de ferraille Heart of Bogardan=Coeur du Bogardan Heart of Light=Coeur de lumiere Heart of Ramos=Coeur de Ramos Heart of Yavimaya=Coeur de la Yavimaya Heart Sliver=Slivoide sanguin Heart Warden=Garde du coeur de la Foret Heart Wolf=Loup ardent Heartbeat of Spring=Rythme du printemps Hearth Charm=Charme de l'atre Hearth Kami=Kami de l'atre Hearthcage Giant=Geant du feu en cage Hearthfire Hobgoblin=Lutin atrefeu Heartlash Cinder=Scoriace fouettecoeur Heartless Hidetsugu=Hidetsugu le malfaisant Heartmender=Guericoeur Heartseeker=Cherche-coeur Heartstabber Mosquito=Moustique dardecur Heartstone=Pierrecoeur Heartwood Dryad=Dryade de Boiscoeur Heartwood Giant=Geant de Boiscoeur Heartwood Shard=Echarde de Boiscoeur Heartwood Storyteller=Conteur de Boiscoeur Heartwood Treefolk=Sylvin de Boiscoeur Heat of Battle=Feu de la bataille Heat Ray=Rayon de chaleur Heat Shimmer=Chatoiement de chaleur Heat Stroke=Coup de chaleur Heat Wave=Vague de chaleur Heavy Ballista=Baliste lourde Hecatomb=Hecatombe Hedge Troll=Troll des haies Hedron Crab=Crabe d'hedron Hedron Matrix=Matrice a hedrons Hedron Rover=Hedron vagabond Hedron Scrabbler=Fouineur hedron Hedron-Field Purists=Puristes du champ d'hedrons Heed the Mists=Ecouter les brumes Heedless One=Celle-qui-ignore-la-prudence Heightened Awareness=Conscience amplifiee Helionaut=Helionaute Heliophial=Heliofiole Helium Squirter=Gicleur d'helium Helix Pinnacle=Pinacle de l'helice Hell-Bent Raider=Pillard acharne Hellcarver Demon=Demon sculptenfer Helldozer=Excavenfer Hellfire Mongrel=Btard du feu de l'enfer Hellhole Rats=Rats du trou d'enfer Hellion Eruption=eruption de monstruosites Hellkite Charger=Batailleur escouflenfer Hellkite Hatchling=Progeniture escouflenfer Hellkite Overlord=Suzerain escouflenfer Hell's Caretaker=Concierge De L'Enfer Hell's Thunder=Tonnerre de l'enfer Hellspark Elemental=Elemental d'etincelles de l'enfer Helm of Awakening=Heaume de l'eveil Helm of Chatzuk=Heaume de Chatzuk Helm of Kaldra=Heaume de Kaldra Helm of Obedience=Heaume d'obeissance Helm of Possession=Heaume de possession Helm of the Ghastlord=Casque du Seigneur pale Hematite Golem=Golem d'hematite Hematite Talisman=Talisman d'hematite Henchfiend of Ukor=Suppot fielleux d'Ukor Henge Guardian=Vigile du cromlech Henge of Ramos=Cromlech de Ramos Herald of Leshrac=Heraut de Leshrac Herald of Serra=Heraut de Serra Herbal Poultice=Cataplasme d'herbes Herd Gnarr=Gnarr de troupeau Heritage Druid=Druidesse de l'heritage Hermetic Study=Etude hermetique Hermit Druid=Druide ermite Heroes Remembered=En memoire des heros Heroes' Reunion=Reunion des heros Heroic Defiance=Resistance heroique Hero's Demise=Deces du heros Hero's Resolve=Resolution heroique Hesitation=Hesitation Hex=Malefice hexagonal Hibernation Sliver=Slivoide hibernateur Hibernation=Hibernation Hibernation's End=Fin de l'hibernation Hickory Woodlot=Futaie de noyers Hidden Ancients=Entcients caches Hidden Gibbons=Gibbons caches Hidden Guerrillas=Francs-tireurs caches Hidden Herd=Troupeau cache Hidden Horror=Horreur cachee Hidden Predators=Predateurs caches Hidden Retreat=Refuge cache Hidden Spider=Araignee cachee Hidden Stag=Cerf cache Hide/Seek=Cacher/Chercher Hideous End=Fin atroce Hideous Laughter=Rire atroce Hidetsugu's Second Rite=Deuxieme rite selon Hidetsugu High Ground=Terrain eleve High Market=Haut marche High Seas=Haute mer Highland Berserker=Berserker des hautes terres Highland Giant=Geant des hautes terres Highland Weald=Sylve des hautes terres Highway Robber=Bandit de grand chemin Hill Giant=Geant des collines Hillcomber Giant=Geante ratisseuse de collines Hinder=Obstacle Hindering Light=Lumiere obstruante Hindering Touch=Achoppement Hint of Insanity=Soupcon de demence Hipparion=Hipparion Hired Giant=Geant au rabais Hired Muscle=Gros bras Hisoka's Defiance=Resistance D'Hisoka Hisoka's Guard=Garde d'Hisoka Hissing Iguanar=Iguanar sifflant Hissing Miasma=Miasmes sifflants Hit/Run=Coup/Fuite Hivestone=Galessaim Hivis of the Scale=Hiviss de la Skalja Hoar Shade=Ombre de givre Hoarder's Greed=Avidite de l'entasseur Hobble=Claudication Hobgoblin Dragoon=Grognard lutin Hold the Line=Tenir la position Holistic Wisdom=Sagesse holistique Hollow Dogs=Chiens creux Hollow Specter=Spectre creux Hollow Trees=Arbres creux Hollow Warrior=Guerrier creux Hollowborn Barghest=Barghest de Hurledent Hollowsage=Sage des trefonds Holy Armor=Armure sacree Holy Day=Jour saint Holy Strength=Force sacree Homarid Warrior=Guerrier homaride Homarid=Homaride Homing Sliver=Slivoide chercheur Honden of Cleansing Fire=Honden du feu purificateur Honden of Infinite Rage=Honden de la rage infinie Honden of Life's Web=Honden de la toile de vie Honden of Night's Reach=Honden des confins de la nuit Honden of Seeing Winds=Honden des vents temoins Honor Guard=Garde d'honneur Honor the Fallen=A la memoire des disparus Honorable Passage=Passage honorable Honorable Scout=Eclaireur honorable Honor-Worn Shaku=Shaku use par l'honneur Hooded Kavu=Kavru a capuche Hoodwink=Tromperie Hoof Skulkin=Epouvancrane a sabots Hoofprints of the Stag=Empreintes de sabot du cerf Hope and Glory=Gloire et vertu Hope Charm=Charme d'espoir Hopping Automaton=Automate en furie Horde of Boggarts=Horde de boggarts Horde of Notions=Horde de notions Horizon Canopy=Canopee d'horizon Horizon Drake=Drakon de l'horizon Horizon Seed=Graine d'horizon Horn of Greed=Cor d'avidite Horn of Plenty=Corne d'abondance Horn of Ramos=Cor de Ramos Horned Cheetah=Guepard cornu Horned Helm=Heaume cornu Horned Kavu=Kavru cornu Horned Sliver=Slivoide cornu Horned Troll=Troll cornu Horned Turtle=Tortue cornue Hornet Cannon=Canon a frelons Hornet Harasser=Harceleur de frelons Horobi's Whisper=Chuchotements d'Horobi Horrible Hordes=Hordes horribles Horror of Horrors=Horreur des horreurs Horseshoe Crab=Limule Hostile Realm=Royaume hostile Hostility=Hostilite Hot Springs=Sources thermales Hotheaded Giant=Geant emporte Hour of Reckoning=Heure du jugement Hoverguard Observer=Observateur aerogarde Hoverguard Sweepers=Balayeurs aerogardes Howl from Beyond=Rugissement de l'au-dela Howl of the Night Pack=Hurlement de la meute nocturne Howling Fury=Fureur rugissante Howling Gale=Vent hurlant Howling Mine=Mine rugissante Howling Wolf=Loup hurlant Howltooth Hollow=Cuvette de Hurledent Hulking Cyclops=Cyclope lourdaud Hulking Goblin=Gobelin lourdaud Hulking Ogre=Ogre lourdaud Hull Breach=Trou dans la coque Hum of the Radix=Bourdonnement du Radix Humble Budoka=Humble budoka Humble=Humiliation Humility=Humilite Hundred-Talon Kami=Kami aux cent ergots Hundred-Talon Strike=Frappe des cent ergots Hundroog=Hundroog Hunger of the Nim=Faim des nims Hungry Hungry Heifer=Genisse vraiment affamee Hungry Mist=Brume affamee Hungry Spriggan=Spriggan affame Hunt Down=Chasse Hunted Dragon=Dragon au rabais Hunted Horror=Horreur au rabais Hunted Lammasu=Lamassu au rabais Hunted Phantasm=Phantasme au rabais Hunted Troll=Troll Au Rabais Hunted Wumpus=Wumpus au rabais Hunter of Eyeblights=Chasseresse de dysmeles Hunter Sliver=Slivoide chasseur Hunting Drake=Drakon chasseur Hunting Grounds=Terrains de chasse Hunting Kavu=Kavru chasseur Hunting Moa=Moa Chasseur Hunting Pack=Meute chasseresse Hunting Triad=Triade chasseresse Hunting Wilds=Etendues de chasse Hurkyl's Recall=Rappel selon Hurkyl Hurloon Minotaur=Minotaure de l'Hurloon Hurloon Shaman=Shamane de l'Hurloon Hurloon Wrangler=Cow-boy de l'Hurloon Hurly-Burly=Tohu-bohu Hurr Jackal=Chacal d'Hurr Hurricane=Ouragan Hush=Calme Hyalopterous Lemure=Lemur hyaloptere Hydroblast=Hydrosalve Hydromorph Guardian=Vigile hydromorphe Hydromorph Gull=Goeland hydromorphe Hyena Umbra=Ombre de hyene Hymn of Rebirth=Hymne au renouveau Hypergenesis=Hypergenese Hypervolt Grasp=Emprise d'hypervolt Hypnotic Cloud=Nuage hypnotique Hypnotic Specter=Spectre hypnotiseur Hypnox=Hypnox Hypochondria=Hypochondrie Hystrodon=Hystrodon Icatian Crier=Crieuse icatiane Icatian Javelineers=Javeliniers icatians Icatian Phalanx=Phalange d'Icatia Icatian Scout=Eclaireur icatian Icatian Store=Magasin icatian Icatian Town=Ville icatiane Ice Cauldron=Chaudron de glace Ice Cave=Caverne glaciaire Ice Floe=Banquise Iceberg=Iceberg Icefall=Chuteglace Icequake=Seisme glaciaire Ichor Slick=Nappe de sanie Ichorid=Ichoride Icy Manipulator=Manipulateur glacial Icy Prison=Prison glaciale Ideas Unbound=Idees delivrees Identity Crisis=Crise d'identite Idle Thoughts=Pensees desoeuvrees Idyllic Tutor=Precepteur idyllique Igneous Golem=Golem igne Igneous Pouncer=Bondisseur ignescent Ignite Disorder=Embrasement du desordre Ignite Memories=Embrasement des souvenirs Ignoble Soldier=Soldat ignoble Ignorant Bliss=Beatitude dans l'ignorance Ihsan's Shade=L'Ombre d'Ihssan Iizuka the Ruthless=Iizuka l'impitoyable Ikiral Outrider=Cavalier d'Ikiral Ill-Gotten Gains=Biens mal acquis Illicit Auction=Encheres illicites Illuminate=Eblouissement Illuminated Folio=Feuillet illumine Illuminated Wings=Ailes lumineuses Illumination=Illumination Illusion/Reality=Illusion/Realite Illusionary Forces=Forces illusoires Illusionary Presence=Presence illusoire Illusionary Terrain=Terrains illusoires Illusionary Wall=Mur illusoire Illusions of Grandeur=Illusions de grandeur Illusory Demon=Demon illusoire Imagecrafter=Faconneur d'images Imaginary Pet=Animal imaginaire Imi Statue=Statue imi Immaculate Magistrate=Magistrat immacule Immobilizing Ink=Encre immobilisante Immolation=Immolation Immortal Coil=Etreinte de l'immortalite Impatience=Impatience Impelled Giant=Geant force Impending Disaster=Desastre imminent Imperial Hellkite=Escouflenfer imperial Imperial Mask=Masque imperial Imperiosaur=Imperiosaure Imperious Perfect=Parfaite imperieuse Implode=Implosion Imposing Visage=Face imposante Impromptu Raid=Raid impromptu Improvised Armor=Armure improvisee Imp's Mischief=Malice selon le diablotin Imps' Taunt=Moquerie du diablotin Impulse=Impulsion Impulsive Maneuvers=Manoeuvres impulsives In the Web of War=Dans la toile de la guerre Iname as One=Iname unifie Incandescent Soulstoke=Chauffeur d'ame incandescent Incendiary Command=Commandement incendiaire Incendiary=Incendiaire Incinerate=Incineration Incite Hysteria=Incitation a l'hysterie Incite War=Incitation a la guerre Incoming!=Ca vient ! Incremental Blight=Fletrissement progressif Incremental Growth=Croissance progressive Incurable Ogre=Ogre incurable Indebted Samurai=Samourai redevable Indentured Djinn=Djinn au rabais Indentured Oaf=Balourd sous contrat Index=Index Indigo Faerie=Faerie indigo Indomitable Ancients=Anciens indomptables Indomitable Will=Volonte indomptable Indrik Stomphowler=Indrik Hurlepiaffe Induce Despair=Invitation au desespoir Induce Paranoia=Invitation a la paranoia Inertia Bubble=Bulle d'inertie Inescapable Brute=Brute incontournable Infantry Veteran=Veteran de l'infanterie Infected Vermin=Vermine infectee Infectious Horror=Horreur infectieuse Infectious Host=Hote infectieux Infectious Rage=Rage infectieuse Infernal Caretaker=Pourvoyeur infernal Infernal Contract=Pacte avec les enfers Infernal Darkness=Obscurite infernale Infernal Denizen=Hote infernal Infernal Genesis=Genese infernale Infernal Harvest=Recolte infernale Infernal Kirin=Kirin Infernal Infernal Spawn of Evil=Progeniture infernale du diable Infernal Tribute=Hommage infernal Infernal Tutor=Precepteur Infernal Inferno Trap=Piege a fournaise Inferno=Fournaise Infest=Infestation Infested Roothold=Souches infestees Infiltrate=Infiltration Infiltrator il-Kor=Infiltrateur il-Kor Infiltrator's Magemark=Marquemage de l'infiltrateur Infinite Hourglass=Sablier infini Inflame=Irritation Information Dealer=Vendeur de renseignements Infuse=Aiguillonnement Infused Arrows=Fleches infusees Ingenious Thief=Voleur ingenieux Ingot Chewer=Macheur de lingot Inheritance=Heritage Initiate of Blood=Adepte de sang Initiates of the Ebon Hand=Adeptes de la main d'Eben Ink Dissolver=Dissolveur d'encre Inkfathom Divers=Plongeurs d'Encrebrasse Inkfathom Infiltrator=Infiltratrice d'Encrebrasse Inkfathom Witch=Envouteur d'Encrebrasse Ink-Treader Nephilim=Nephilim Piaffencre Inkwell Leviathan=Leviathan de l'Encrier Inner Fire=Feu Interieur Inner Sanctum=Saint des saints Inner-Chamber Guard=Garde d'appartement Inner-Flame Acolyte=Acolyte de la Flamme interieure Inner-Flame Igniter=Embraseur de la Flamme interieure Innocence Kami=Kami de l'innocence Innocent Blood=Sang des innocents Inquisition of Kozilek=Inquisition de Kozilek Inquisitor's Snare=Collet de l'inquisiteur Inside Out=Retournement Insidious Bookworms=Anobies insidieux Insidious Dreams=Reves insidieux Insight=Perspicacite Insist=Insistance Insolence=Insolence Inspiration=Inspiration Inspired Sprite=Farfadette inspiree Inspirit=Exhortation Instigator=Instigateur Instill Energy=Vivacite Instill Furor=Emportement Insubordination=Insubordination Insurrection=Insurrection Interdict=Interdiction Intervene=Intervention Intervention Pact=Pacte d'intervention Intimidation Bolt=Eclair d'intimidation Intimidation=Intimidation Intimidator Initiate=Adepte intimidateur Into the Fray=Entree En Lice Into the North=Vers le Nord Into the Roil=En plein Roulis Into Thin Air=Volatilisation Intrepid Hero=Heros intrepide Intruder Alarm=Signal d'alarme Intuition=Intuition Inundate=Inonder Invasion Plans=Plans d'invasion Invert the Skies=Inversion des cieux Invigorate=Revigoration Invigorating Boon=Faveur revitalisante Invigorating Falls=Chutes revigorantes Invincible Hymn=Hymne invincible Inviolability=Inviolabilite Invisibility=Invisibilite Invoke the Firemind=Invocation du cerebropyre Invulnerability=Invulnerabilite Ion Storm=Orage ionique Iona, Shield of Emeria=Iona, Bouclier d'Emeria Iona's Judgment=Jugement selon Iona Ior Ruin Expedition=Expedition des ruines de Ior Ire of Kaminari=Ire de Kaminari Iridescent Angel=Ange iridescente Iridescent Drake=Drakon iridescent Irini Sengir=Irini Sengir Iron Lance=Lance de fer Iron Maiden=Vierge de fer Iron Myr=Myr de fer Iron Star=Etoile de fer Iron Tusk Elephant=Elephant aux defenses de fer Iron Will=Volonte de fer Iron-Barb Hellion=Monstruosite de fer barbele Ironclaw Buzzardiers=Busardiers de la Griffe de fer Ironclaw Curse=Malediction de la Griffe de fer Ironclaw Orcs=Orques de la Griffe de fer Ironfist Crusher=Ecrabouilleur aux poings de fer Iron-Heart Chimera=Chimere au coeur de fer Ironhoof Ox=Buffle aux sabots de fer Ironroot Treefolk=Sylvins de Ferracine Ironshell Beetle=Scarabee a carapace de fer Irradiate=Irradiation Irresistible Prey=Proie irresistible Irrigation Ditch=Canal d'irrigation Island Fish Jasconius=Ile-poisson Seyidna Yunus Island Sanctuary=Ile sanctuaire Island=Ile Isleback Spawn=Engeance havrechine Isochron Scepter=Sceptre isochronique Isperia the Inscrutable=Ipseria It That Betrays=Lui-qui-trahit Ivory Charm=Charme d'ivoire Ivory Crane Netsuke=Netsuke de grue en ivoire Ivory Cup=Coupe d'ivoire Ivory Gargoyle=Gargouille d'ivoire Ivory Giant=Geant d'ivoire Ivory Guardians=Vigiles d'ivoire Ivory Mask=Masque d'ivoire Ivory Tower=Tour d'ivoire Ivy Dancer=Danseuse de lierre Ivy Elemental=Elemental de lierre Ivy Seer=Voyante du lierre Iwamori of the Open Fist=Iwamori du poing ouvert Ixidor's Will=Volonte d'Ixidor Ixidron=Ixidron Izzet Boilerworks=Chaufferie d'Izzet Izzet Chronarch=Chronarque d'Izzet Izzet Guildmage=Ghildmage d'Izzet Izzet Signet=Cachet d'Izzet Jabari's Banner=Banniere de Djabari Jabari's Influence=Influence de Djabari Jace Beleren=Jace Beleren Jace, the Mind Sculptor=Jace, le sculpteur de l'esprit Jackal Pup=Bebe chacal Jackalope Herd=Troupeau de leporilopes Jack-in-the-Mox=Mox a ressorts Jaddi Lifestrider=Jaddi enjambe-vie Jade Idol=Idole de jade Jade Leech=Sangsue de jade Jade Monolith=Monolithe de jade Jade Statue=Statue de jade Jaded Response=Reponse excedee Jagged Lightning=Double eclair Jagged Poppet=Fantogre dentele Jagged-Scar Archers=Archers de la Cicatrice zebree Jagwasp Swarm=Essaim de saillegupes Jalum Grifter=Escroc de Jalum Jalum Tome=Grimoire de Jalum Jamuraan Lion=Lion de Djamuraa Jandor's Ring=Anneau de Jouder Jandor's Saddlebags=Fontes de Jouder Jangling Automaton=Automate cliquetant Jasmine Boreal=Jasmine Boreal Jasmine Seer=Voyante du Jasmin Jawbone Skulkin=Epouvancrane a machoires Jaws of Stone=Machoires de pierre Jayemdae Tome=Grimoire de Jayemdae Jedit Ojanen of Efrava=Jedit Ojanen d'Efrava Jedit's Dragoons=Grognards de Jedit Jenara, Asura of War=Jenara, asura de guerre Jester's Cap=Bonnet du bouffon Jester's Mask=Masque du bouffon Jester's Scepter=Sceptre du bouffon Jester's Sombrero=Sombrero du bouffon Jet Medallion=Medaillon de jais Jetting Glasskite=Escoufleverre jaillissant Jeweled Amulet=Amulette ornee de joyaux Jeweled Spirit=Esprit incruste de joyaux Jeweled Torque=Torque orne de joyaux Jhessian Balmgiver=Baumeuse de Jhess Jhessian Infiltrator=Infiltratrice de Jhess Jhessian Lookout=Vigie de Jhess Jhessian Zombies=Zombies jhessiens Jhoira of the Ghitu=Djoira des Guituks Jhoira's Timebug=Insectemporal de Djoira Jhoira's Toolbox=Boite a outil de Djoira Jhovall Queen=Reine des jhovalls Jhovall Rider=Chevaucheur de jhovall Jilt=Dereliction Jinx=Mauvaise passe Jinxed Choker=Collier porte-malheur Jinxed Idol=Idole porte-malheur Jinxed Ring=Anneau porte-malheur Jodah's Avenger=Vengeur de Jodah Johtull Wurm=Guivre johtullienne Join the Ranks=Rejoindre les rangs Joiner Adept=Experte menuisiere Jokulhaups=Jokulhlaups Jokulmorder=Jokulmorder Jolrael's Centaur=Centaure de Jolrael Jolrael's Favor=Faveur selon Jolrael Jolt=Secousse brutale Jolting Merfolk=Ondin secoueur Joraga Bard=Barde de Joraga Joraga Treespeaker=Oratrice arboricole de Joraga Joraga Warcaller=Meneur de guerre de Joraga Jotun Grunt=Grognard Jotun Jotun Owl Keeper=Garde-hibou Jotun Journey of Discovery=Parcours de decouverte Journey to Nowhere=Voyage vers le neant Journeyer's Kite=Cerf-volant du voyageur Joven=Joven Joven's Ferrets=Furets de Joven Joven's Tools=Outils de Joven Joyous Respite=Repit joyeux Judge of Currents=Juge des courants Judge Unworthy=Juger indigne Juggernaut=Djaggernaut Juju Bubble=Bulle juju Jukai Messenger=Messager De Jukai Jumbo Imp=Diablotin de Jumbo Jump=Saut Jund Battlemage=Mage de bataille de Jund Jund Charm=Charme de Jund Jund Hackblade=Taillalfange de Jund Jund Panorama=Panorama de Jund Jund Sojourners=Sejourneurs de Jund Jungle Barrier=Barriere de la jungle Jungle Basin=Jungle epaisse Jungle Lion=Lion des jungles Jungle Patrol=Patrouille dans la jungle Jungle Shrine=Reliquaire de la jungle Jungle Troll=Troll des jungles Jungle Weaver=Tisseur de jungle Jungle Wurm=Guivre des jungles Juniper Order Advocate=Apotre de l'ordre du genevrier Juniper Order Druid=Druide de l'ordre de genevrier Juniper Order Ranger=Ranger De l'ordre du genevrier Junk Diver=Mecaplongeur Junk Golem=Golem de ferrailles Junktroller=Ramasseur de ferrailles Junkyo Bell=Cloche de Junkyo Juntu Stakes=Piques de Juntu Junun Efreet=Efrit djununide Jushi Apprentice=Apprenti jushi Justice=Justice Juvenile Gloomwidow=Veuve obscure juvenile Juxtapose=Juxtaposition Jwar Isle Refuge=Refuge de l'ile de Jwar Jwari Scuttler=Coursier jwari Jwari Shapeshifter=Changeforme jwari Kabira Crossroads=Croisee de Kabira Kabira Evangel=Predicateur de Kabira Kabira Vindicator=Justificateur de Kabira Kaboom!=Kaboum! Kabuto Moth=Phalene kabuto Kaervek the Merciless=Kaervek l'impitoyable Kaervek's Hex=Malefice selon Kaervek Kaervek's Purge=Epuration selon Kaervek Kaervek's Spite=Rancune selon Kaervek Kaervek's Torch=Torche selon Kaervek Kagemaro's Clutch=Emprise de Kagemaro Kaijin of the Vanishing Touch=Kaijin au toucher evaporant Kalastria Highborn=Patricienne des Kalastria Kaleidostone=Kaleidogemme Kalitas, Bloodchief of Ghet=Kalitas, chef de sang des Ghet Kamahl's Desire=Desir selon Kamahl Kamahl's Sledge=Frappe-devant de Kamahl Kamahl's Summons=Recrutement de Kamahl Kami of Ancient Law=Kami de la loi ancienne Kami of Empty Graves=Kami des tombes vides Kami of False Hope=Kami du faux espoir Kami of Fire's Roar=Kami du feu rugissant Kami of Lunacy=Kami de la demence Kami of Old Stone=Kami des vieilles pierres Kami of Tattered Shoji=Kami du shoji en lambeaux Kami of the Crescent Moon=Kami du croissant de lune Kami of the Honored Dead=Kami des morts honores Kami of the Hunt=Kami de la chasse Kami of the Painted Road=Kami de la route peinte Kami of the Palace Fields=Kami des champs du palais Kami of the Tended Garden=Kami du jardin entretenu Kami of the Waning Moon=Kami de la lune descendante Kami of Twisted Reflection=Kami du reflet perverti Kargan Dragonlord=Seigneur-dragon kargan Karma=Karma Karmic Guide=Guide karmique Karmic Justice=Justice karmique Karn's Touch=Toucher de Karn Karona's Zealot=Zelateur de Karona Karoo Meerkat=Suricate du karroo Karoo=Karroo Karplusan Forest=Foret de Karpluse Karplusan Giant=Geant karplusean Karplusan Minotaur=Minotaure karplusean Karplusan Strider=Enjambeur Karplusean Karplusan Wolverine=Glouton Karplusean Karplusan Yeti=Yeti karplusean Karrthus, Tyrant of Jund=Karrthus, tyran de Jund Karstoderm=Karstoderme Kashi-Tribe Elite=Elite de la tribu Kashi Kashi-Tribe Reaver=Pillarde de la tribu Kashi Kashi-Tribe Warriors=Guerriers de la tribu Kashi Katabatic Winds=Vents katabatiques Kathari Bomber=Grenadier kathari Kathari Remnant=Vestige kathari Kathari Screecher=Kathari grinant Kavu Aggressor=Kavru agresseur Kavu Chameleon=Kavru cameleon Kavu Climber=Kavru grimpeur Kavu Glider=Planeur kavru Kavu Howler=Kavru hurleur Kavu Lair=Taniere kavrue Kavu Mauler=Kavru lacerateur Kavu Monarch=Monarque kavru Kavu Predator=Predateur kavru Kavu Primarch=Primarque kavru Kavu Recluse=Kavru reclus Kavu Runner=Coureur kavru Kavu Scout=Eclaireur kavru Kavu Titan=Kavru titanesque Kaysa=Kaysa Kazandu Blademaster=Maitre d'epee du Kazandou Kazandu Refuge=Refuge du Kazandou Kazandu Tuskcaller=Meneuse de pachydermes du Kazandou Kazuul Warlord=Seigneur de guerre de Kazuul Kazuul, Tyrant of the Cliffs=Kazuul, Tyran des Falaises Kederekt Creeper=Fureteur de Kederekt Kederekt Leviathan=Leviathan de Kederekt Kederekt Parasite=Parasite de Kederekt Keen Sense=Sens a vif Keeneye Aven=Avemain vif-oeil Keen-Eyed Archers=Archer aux yeux percants Keening Banshee=Banshee psalmodiante Keening Stone=Pierre psalmodiante Keep Watch=Veilleurs du fortin Keeper of Kookus=Gardien de Kuinous Keeper of Progenitus=Gardien de Progenitus Keeper of the Beasts=Gardienne des betes Keeper of the Dead=Gardienne des morts Keeper of the Flame=Gardienne de la flamme Keeper of the Light=Gardienne de la lumiere Keeper of the Mind=Gardienne de l'esprit Keeper of the Nine Gales=Gardien des neuf vents Keeper of Tresserhorn=Gardien de Tresserhorn Keldon Arsonist=Kelde incendiaire Keldon Battlewagon=Blinde kelde Keldon Berserker=Berserker kelde Keldon Champion=Champion kelde Keldon Firebombers=Grenadiers keldes Keldon Halberdier=Hallebardier kelde Keldon Mantle=Manteau kelde Keldon Marauders=Maraudeurs keldes Keldon Megaliths=Megalithes keldes Keldon Necropolis=Necropole kelde Keldon Twilight=Crepuscule kelde Keldon Vandals=Vandales Keldes Keldon Warlord=Seigneur de guerre kelde Kelsinko Ranger=Ranger kelsinkois Kemuri-Onna=Kemuri-onna Kezzerdrix=Kezzerdrix Khalni Garden=Jardin de Khalni Khalni Gem=Gemme de Khalni Khalni Heart Expedition=Expedition du Cur de Khalni Khalni Hydra=Hydre de Khalni Kher Keep=Castel Kher Kiku's Shadow=Ombre de Kiku Kill Switch=Manette de securite Killer Bees=Abeilles tueuses Killer Instinct=Instinct de tueur Killer Whale=Baleine tueuse Kill-Suit Cultist=Cultiste a l'habit mortifere Kiln Fiend=Fielleux du four Kilnmouth Dragon=Dragon fourgueule Kindle the Carnage=Embrasement du carnage Kindle=Embrasement Kindled Fury=Fureur embrasee King Cheetah=Guepard royal King Crab=Crabe royal Kingfisher=Martin-Pecheur King's Assassin=Assassin du roi Kinsbaile Balloonist=Aerostier de Kinsbayel Kinsbaile Borderguard=Garde frontiere de Kinsbayel Kinsbaile Cavalier=Cavalier de Kinsbayel Kinsbaile Skirmisher=Assaillant de Kinsbayel Kinscaer Harpoonist=Harponneur de Kinscaer Kinscaer Harpoonist=Harponneur de KinscaE Kird Ape=Gorille beringei Kiri-Onna=Kiri-onna Kirtar's Desire=Desir selon Kirtar Kirtar's Wrath=Colere selon Kirtar Kismet=Destinee Kiss of Death=Baiser de mort Kiss of the Amesha=Baiser de l'Amesha Kitchen Finks=Fourbes de cuisine Kitesail Apprentice=Apprenti de voile volante Kitesail=Voile volante Kithkin Armor=Armure sangamie Kithkin Daggerdare=Defieuse a la dague sangamie Kithkin Greatheart=Grandcoeur sangami Kithkin Harbinger=Annonciatrice sangamie Kithkin Healer=Guerisseur sangami Kithkin Mourncaller=Crieur funebre sangami Kithkin Rabble=Plebe sangamie Kithkin Shielddare=Defieur au bouclier sangami Kithkin Spellduster=Epandeuse de sort sangamie Kithkin Zealot=Zelateur sangami Kithkin Zephyrnaut=Zephyrnaute sangami Kitsune Blademaster=Maitre d'epee kitsune Kitsune Bonesetter=Rebouteux kitsune Kitsune Dawnblade=Aubelame kitsune Kitsune Diviner=Devineresse kitsune Kitsune Healer=Guerisseur kitsune Kitsune Loreweaver=Tisseur de legendes kitsune Kitsune Mystic=Mystique kitsune Kitsune Palliator=Palliateur kitsune Kitsune Riftwalker=Marcheurs des rides kitsune Kjeldoran Dead=Mort kjeldorien Kjeldoran Elite Guard=Garde d'elite du Kjeldor Kjeldoran Escort=Escorte kjeldorienne Kjeldoran Frostbeast=Sangivre kjeldorienne Kjeldoran Gargoyle=Gargouille kjeldorienne Kjeldoran Guard=Garde du Kjeldor Kjeldoran Home Guard=Milice du Kjeldor Kjeldoran Javelineer=Javeliniere Kjeldorienne Kjeldoran Knight=Chevalier du Kjeldor Kjeldoran Outpost=Avant-poste kjeldorien Kjeldoran Outrider=Cavalier Kjeldorien Kjeldoran Phalanx=Phalange du Kjeldor Kjeldoran Pride=Fierte kjeldorienne Kjeldoran Royal Guard=Garde royale du Kjeldor Kjeldoran Skycaptain=Capitaine celeste du Kjeldor Kjeldoran Skyknight=Chevalier celeste du Kjeldor Kjeldoran War Cry=Cri de guerre kjeldorien Kjeldoran Warrior=Guerrier du Kjeldor Knacksaw Clique=Clique Scietalent Knight Errant=Chevalier errant Knight of Cliffhaven=Chevaliere d'Havrefalaise Knight of Dawn=Chevalier de l'aube Knight of Dusk=Chevalier du crepuscule Knight of Meadowgrain=Chevalier d'Orgeprairie Knight of New Alara=Chevalier de la Nouvelle Alara Knight of Stromgald=Chevalier de Stromgald Knight of Sursi=Chevaliere de Sursi Knight of the Hokey Pokey=Chevalier du Hokey Pokey Knight of the Holy Nimbus=Chevalier du Halo sacre Knight of the Mists=Chevalier des brumes Knight of the Reliquary=Chevaliere du Reliquaire Knight of the Skyward Eye=Chevalier de l'OEil tourne vers le Ciel Knight of the White Orchid=Chevalier de l'Orchidee blanche Knight of Valor=Chevalier vaillant Knight-Captain of Eos=Capitaine de chevalerie d'Eos Knighthood=Chevalerie Knollspine Dragon=Dragon de Tertrepine Knollspine Invocation=Invocation de Tertrepine Knotvine Mystic=Mystique de Noeudevigne Knotvine Paladin=Paladin de Noeudevigne Knowledge Exploitation=Exploitation de connaissance Knucklebone Witch=Envouteur aux phalanges Kobold Taskmaster=Surveillant kobold Kodama of the Center Tree=Kodama de l'Arbre central Kodama of the North Tree=Kodama de l'Arbre du Nord Kodama of the South Tree=Kodama de l'Arbre du Sud Kodama's Might=Puissance de Kodama Kodama's Reach=Portee du Kodama Konda's Banner=Banniere de Konda Konda's Hatamoto=Hatamoto de Konda Kookus=Kuinous Kor Aeronaut=Aeronaute kor Kor Cartographer=Cartographe kor Kor Chant=Cantique kor Kor Dirge=Hymne funebre kor Kor Duelist=Duelliste kor Kor Firewalker=Marcheur de feu kor Kor Haven=Havre kor Kor Hookmaster=Maitresse aux crochets kor Kor Line-Slinger=Frondeuse de filin kor Kor Outfitter=Equipeur kor Kor Sanctifiers=Sanctificateurs kor Kor Skyfisher=Pecheuse celeste kor Kor Spiritdancer=Danseuse d'esprit kor Kormus Bell=Cloche de Kormus Koskun Falls=Les chutes du Koskhun Koskun Keep=Fort Koskhun Kozilek, Butcher of Truth=Kozilek, Boucher de la Verite Kozilek's Predator=Predateur de Kozilek Kraken Hatchling=Progeniture kraken Kraken's Eye=Oeil du kraken Krakilin=Krakilin Kranioceros=Kranioceros Krark-Clan Engineers=Ingenieurs du clan Krark Krark-Clan Grunt=Grognard du clan Krark Krark-Clan Ironworks=Ferronnerie du clan Krark Krark-Clan Ogre=Ogre du clan Krark Krark-Clan Shaman=Shamane du clan Krark Krark-Clan Stoker=Chauffeur du clan Krark Krark's Thumb=Pouce de Krark Krazy Kow=Wache Pholle Kresh the Bloodbraided=Kresh aux Nattes sanguinolentes Kris Mage=Mage au kriss Krosan Archer=Archer krosian Krosan Avenger=Vengeresse krosiane Krosan Beast=Bete de la Krosia Krosan Cloudscraper=Ecorche-nuage krosian Krosan Colossus=Colosse krosian Krosan Constrictor=Serpent constrictor krosian Krosan Drover=Bouvier krosian Krosan Grip=Poigne krosiane Krosan Groundshaker=Trembleterre krosian Krosan Reclamation=Defrichement krosian Krosan Restorer=Restauratrice krosiane Krosan Tusker=Terrocorne krosian Krosan Verge=Oree de la Krosia Krosan Vorine=Serval krosian Krosan Warchief=Chef de guerre krosian Krosan Wayfarer=Voyageur krosian Krovikan Elementalist=Elementaliste krovois Krovikan Fetish=Fetiche krovois Krovikan Horror=Horreur krovoise Krovikan Mist=Brume Krovoise Krovikan Plague=Peste krovoise Krovikan Rot=Pourrissement krovois Krovikan Scoundrel=Vaurien krovois Krovikan Sorcerer=Sorcier krovois Krovikan Vampire=Vampire krovois Krovikan Whispers=Chuchotements Krovois Kudzu=Kudzu Kukemssa Pirates=Pirates de la Koukemssa Kukemssa Serpent=Grand serpent de la Koukemssa Kulrath Knight=Chevalier de Kulrajh Kumano's Blessing=Benediction selon Kumano Kumano's Pupils=Eleves de Kumano Kurgadon=Kurgadon Kuro's Taken=Serf de Kuro Kusari-Gama=Kusari-Gama Kyren Archive=Archives des kyrenes Kyren Glider=Planeur kyrene Kyren Legate=Legat kyrene Kyren Negotiations=Negociations kyrenes Kyren Sniper=Franc-tireur kyrene Kyren Toy=Jouet kyrene Kyscu Drake=Drakon du Kyscu Lab Rats=Rats de laboratoire Labyrinth Minotaur=Minotaure des labyrinthes Laccolith Grunt=Grognard de laccolithe Laccolith Rig=Fissure de laccolithe Laccolith Titan=Titan de laccolithe Laccolith Warrior=Guerrier de laccolithe Laccolith Whelp=Avorton de laccolithe Lace with Moonglove=Arroser de digitale lunaire Lagac Lizard=Lagac Lairwatch Giant=Geant veillegite Lake of the Dead=Lac de la mort Lammastide Weave=Banderoles de Lammas Lance=Lance Lancers en-Kor=Lanciers en-Kor Land Cap=Alluvions Land Grant=Don de terrain Land Leeches=Sangsues terrestres Land Tax=Contribution fonciere Landbind Ritual=Rituel d'attachement a la terre Landfill=Remplissage de terrain Landslide=Eboulement Lantern Kami=Kami de lanterne Lantern of Insight=Lanterne de perspicacite Lantern-Lit Graveyard=Cimetiere aux lanternes Lapis Lazuli Talisman=Talisman de lapis-lazuli Lapse of Certainty=Absence de certitude Laquatus's Champion=Champion de Laquatus Laquatus's Creativity=Creativite selon Laquatus Laquatus's Disdain=Dedain selon Laquatus Larceny=Larcin Lash Out=Allumage Lashknife Barrier=Barriere de fouets-lames Lashknife=Fouet-lame Last Breath=Dernier souffle Last Caress=Derniere caresse Last Chance=Ultime chance Last Gasp=Expiration Last Kiss=Dernier baiser Last Laugh=Rira bien qui rira le dernier Last Rites=Derniers sacrements Last Stand=Dernier carre Last Word=Dernier mot Last-Ditch Effort=Ultime effort Latchkey Faerie=Faerie rossignol Lat-Nam's Legacy=Legs de Lat-Nam Latulla's Orders=Ordres de Latulla Launch=Elan Lava Axe=Hache de lave Lava Blister=Soulevement de lave Lava Burst=Explosion de lave Lava Dart=Dard de lave Lava Flow=Flot de lave Lava Hounds=Chiens de lave Lava Runner=Coureur des laves Lava Spike=Pointe de lave Lava Storm=Tempete de lave Lava Tubes=Conduits de lave Lava Zombie=Zombie des laves Lavaball Trap=Piege a boule de lave Lavaborn Muse=Muse nee de la lave Lavaclaw Reaches=Etendues de Griffelave Lavacore Elemental=Elemental au noyau de lave Lavafume Invoker=Invocateur de fumerolle Lavalanche=Lavalanche Lavamancer's Skill=Art du lavamancien Lawbringer=Porteur de la Loi Lay Bare=A nu Lay of the Land=Disposition du terrain Lay Waste=Terre usee Lead Astray=Grand leurre Lead Golem=Golem de plomb Lead-Belly Chimera=Chimere au ventre de plomb Leaden Fists=Poings de plomb Leaden Myr=Myr de plomb Leaf Arrow=Fleche de feuille Leaf Dancer=Danse-feuille Leaf Gilder=Feuilledorien Leaf-Crowned Elder=Doyen a couronne de feuilles Leafdrake Roost=Perchoir du drakon aux feuilles Leap of Flame=Bond de flammes Leap=Bond Leaping Lizard=Lezard sauteur Leashling=Laisselin Leatherback Baloth=Baloth luth Leave No Trace=Sans laisser de traces Leech Bonder=Attacheur de sangsues Leeches=Sangsues Leeching Licid=Litique sangsue Leechridden Swamp=Marais envahi par les sangsues Leering Emblem=Embleme mefiant Leering Gargoyle=Gargouille narquoise Leery Fogbeast=Betebrume sournoise Legacy Weapon=L'Heritage Legacy's Allure=Attirance vers l'Heritage Legerdemain=Tour de passe-passe Legions of Lim-Dul=Legions de Lim-Dul Leonin Abunas=Abunas leonins Leonin Armorguard=Garde cuirasse leonin Leonin Battlemage=Mage de bataille leonin Leonin Bladetrap=Piegelame leonin Leonin Bola=Bolas leonins Leonin Den-Guard=Gardantre leonin Leonin Elder=Doyen leonin Leonin Scimitar=Cimeterre leonin Leonin Shikari=Shikari leonine Leonin Skyhunter=Chasseciel leonin Leonin Squire=Ecuyer leonin Leonin Sun Standard=Etendard-soleil leonin Leshrac's Rite=Rite selon Leshrac Leshrac's Sigil=Sceau de Leshrac Lesser Gargadon=Petit gargadon Lethal Vapors=Vapeurs mortelles Lethargy Trap=Piege a lethargie Leveler=Lisseur Leviathan=Leviathan Levitation=Levitation Lexivore=Lexivore Ley Druid=Druide des leys Ley Line=Ligne de ley Leyline of Lifeforce=Ligne ley de force vitale Leyline of Lightning=Ligne ley d'eclairs Leyline of Singularity=Ligne ley de singularite Leyline of the Meek=Ligne ley des humbles Leyline of the Void=Ligne ley du vide Lhurgoyf=Lhurgoyf Liability=Responsabilite Liar's Pendulum=Pendule du menteur Liberate=Liberation Liberated Dwarf=Naine liberee Library of Lat-Nam=Bibliotheque de Lat-Nam Library of Leng=Bibliotheque de Leng Lich Lord of Unx=Seigneur liche d'Unx Lichenthrope=Lichenthrope Lich's Mirror=Miroir de la liche Lich's Tomb=Tombe de la liche Liege of the Axe=Lige de la hache Liege of the Hollows=Feal des arbres creux Liege of the Pit=Lige de la fosse Lieutenant Kirtar=Lieutenant Kirtar Life and Limb=Survivre a la force des bras Life Burst=Explosion vitale Life from the Loam=Vie du terreau Life/Death=Vie/Mort Lifeforce=Force de vie Lifegift=Don de vie Lifelace=Voile de vie Lifeline=Ligne de vie Lifespark Spellbomb=Bombe a sortileges vitale Lifespinner=Fileur de vie Lifetap=Ponction de vie Lifted by Clouds=Souleve par les nuages Light from Within=Lumiere du dedans Light of Day=Lumiere du jour Light of Sanction=Lumiere de condamnation Lightbringer=Porteur de la Lumiere Lighthouse Chronologist=Chronologue du phare Lightkeeper of Emeria=Gardelumiere d'Emeria Lightmine Field=Champ de lumemines Lightning Angel=Ange d'eclair Lightning Axe=Hache d'eclairs Lightning Blast=Salve d'eclair Lightning Blow=Coup fulgurant Lightning Bolt=Foudre Lightning Cloud=Nuage d'eclairs Lightning Coils=Annelures d'eclair Lightning Crafter=Faconneur d'eclairs Lightning Dart=Dard foudroyant Lightning Dragon=Dragon fulgurant Lightning Elemental=Elemental d'eclair Lightning Greaves=Jambieres d'eclair Lightning Helix=Helice d'eclairs Lightning Hounds=Chiens de chasse fulgurants Lightning Reaver=Ecumeur d'eclairs Lightning Reflexes=Reflexes fulgurants Lightning Rift=Ride d'eclairs Lightning Serpent=Serpent D'eclairs Lightning Storm=Orage D'eclairs Lightning Surge=Deferlante d'eclairs Lightning Talons=Serres d'eclair Lignify=Lignification Liliana Vess=Liliana Vess Lilting Refrain=Refrain envoutant Lim-Dul the Necromancer=Lim-Dul Lim-Dul's Cohort=Cohorte de Lim-Dul Lim-Dul's Hex=Malefice selon Lim-Dul Lim-Dul's High Guard=Haute garde de Lim-Dul Lim-Dul's Paladin=Paladin de Lim-Dul Lim-Dul's Vault=Caveau de Lim-Dul Limestone Golem=Golem de calcaire Limited Resources=Ressources limitees Lingering Death=Mort persistante Lingering Mirage=Mirage persistant Lingering Tormentor=Persecuteur persistant Linvala, Keeper of Silence=Linvala, Gardienne du Silence Lionheart Maverick=Dissident au coeur de lion Lion's Eye Diamond=Diamant de l'oeil du lion Liquid Fire=Feu liquide Liquify=Liquefaction Lithatog=Lithatog Lithophage=Lithophage Living Airship=Aeronef vivant Living Artifact=Artefact vivant Living Death=Mort vivante Living Destiny=Destinee vivante Living End=Fin vivante Living Hive=Essaim vivant Living Inferno=Fournaise vivante Living Lands=Terres vivantes Living Terrain=Terrain vivant Living Tsunami=Tsunami vivant Living Wall=Mur vivant Living Wish=Souhait vivant Lizard Warrior=Guerrier lezard Llanowar Augur=Augure de Llanowar Llanowar Behemoth=Behemoth de Llanowar Llanowar Cavalry=Cavalerie de Llanowar Llanowar Dead=Morts de Llanowar Llanowar Druid=Druide de Llanowar Llanowar Elite=Elite de Llanowar Llanowar Elves=Elfes de Llanowar Llanowar Empath=Empathe de Llanowar Llanowar Knight=Chevalier de Llanowar Llanowar Mentor=Mentor de Llanowar Llanowar Reborn=Llanowar revenue a la vie Llanowar Sentinel=Sentinelle de Llanowar Llanowar Vanguard=Avant-garde de Llanowar Llanowar Wastes=Landes de Llanowar Loafing Giant=Geant paresseux Loam Dweller=Habitant du terreau Loam Lion=Lion du terreau Loamdragger Giant=Geant traine-terreau Loaming Shaman=Shamane au Terreau Lobotomy=Lobotomie Loch Korrigan=Korrigan des lochs Locket of Yesterdays=Medaillon des hiers envoles Lockjaw Snapper=Claqueur tetanique Locust Miser=Avare Aux Sauterelles Locust Swarm=Nuee de sauterelles Lodestone Bauble=Babiole en pierre d'aimant Lodestone Golem=Golem de magnetite Lodestone Myr=Myr de magnetite Logic Knot=Noeud logique Lone Missionary=Missionnaire solitaire Lone Wolf=Loup solitaire Lonely Sandbar=Banc de sable isole Longbow Archer=Archer a l'arc long Long-Forgotten Gohei=Gohei oublie Longhorn Firebeast=Betefeu a longues cornes Long-Term Plans=Plans a long terme Looming Hoverguard=Aerogarde surgissant Looming Shade=Ombre surgissante Looter il-Kor=Detrousseur il-Kor Lord of Atlantis=Seigneur de l'Atlantide Lord of Extinction=Seigneur de l'extinction Lord of Shatterskull Pass=Seigneur du Col de Fracassecrane Lord of the Pit=Seigneur de l'abime Lord of the Undead=Seigneur des mort-vivants Lord of Tresserhorn=Seigneur de Tresserhorn Lore Broker=Courtier en sapience Lorescale Coatl=Coatl aux ecailles de sapience Lorthos, the Tidemaker=Lorthos, le Faiseur de marees Lose Hope=Perdre espoir Lost Auramancers=Auramanciens egares Lost Hours=Heures perdues Lost in Thought=Perdu dans ses pensees Lost Order of Jarkeld=Ordre perdu de Jarkeld Lost Soul=Ame en peine Lotus Bloom=Floraison de lotus Lotus Blossom=Fleur de lotus Lotus Cobra=Cobra de lotus Lotus Guardian=Vigile du lotus Lotus Petal=Petale de lotus Lotus Vale=Vallon des lotus Lovisa Coldeyes=Lovisa Froid Regard Lowland Basilisk=Basilic des basses-terres Lowland Giant=Geant des basses terres Lowland Oaf=Balourd des basses terres Lowland Tracker=Traqueur des basses terres Loxodon Anchorite=Anachorete loxodon Loxodon Gatekeeper=Gardien de la porte loxodon Loxodon Hierarch=Hierarche Loxodon Loxodon Mender=Relieur loxodon Loxodon Mystic=Mystique loxodon Loxodon Peacekeeper=Garant de la paix loxodon Loxodon Punisher=Chatieur loxodon Loxodon Stalwart=Loxodon vigoureux Loxodon Warhammer=Marteau de guerre loxodon Loyal Gyrfalcon=Faucon gerfaut fidele Loyal Sentry=Sentinelle loyale Lucent Liminid=Luminide transparente Lull=Accalmie Lullmage Mentor=Mentor ataraxmage Lumbering Satyr=Satyre devastateur Lumengrid Augur=Augure de Lumengrid Lumengrid Sentinel=Sentinelle de Lumengrid Lumengrid Warden=Garde de Lumengrid Luminarch Ascension=Ascension du luminarque Luminesce=Luminescence Luminescent Rain=Pluie luminescente Luminous Angel=Ange lumineux Luminous Guardian=Vigile lumineux Luminous Wake=Sillage lumineux Lumithread Field=Champ de lumifilaments Lunar Avenger=Vengeur lunaire Lunge=Botte Lunk Errant=Balourd errant Lure of Prey=Proie trompeuse Lure=Leurre Lurebound Scarecrow=Epouvantail brideleurre Lurking Evil=Mal sournois Lurking Informant=Affide sournois Lurking Jackals=Chacals Sournois Lurking Nightstalker=Chassenuit sournois Lurking Skirge=Scrige sournois Lush Growth=Croissance opulente Lust for War=Soif de guerre Lymph Sliver=Slivoide lymphatique Lynx=Lynx Lys Alana Bowmaster=Maitre d'arc de Lys Alana Lys Alana Huntmaster=Maitre-chasseur de Lys Alana Lys Alana Scarblade=Estafilame de Lys Alana Macabre Waltz=Valse Macabre Macetail Hystrodon=Hystrodon massequeue Machinate=Machination Mad Auntie=Folle tantine Mad Dog=Chien fou Madblind Mountain=Montagne de la Folie aveugle Maddening Imp=Diablotin exasperant Maddening Wind=Vent exacerbant Madrush Cyclops=Cyclope folhate Maelstrom Archangel=Archange du Maelstrom Maelstrom Djinn=Djinn du maelstrom Maelstrom Nexus=Nexus du Maelstrom Maelstrom Pulse=Pulsation du Maelstrom Mage il-Vec=Mage il-Vec Mage Slayer=Tueur de mage Magefire Wings=Ailes de feu magique Mages' Contest=Competition des mages Mage's Guile=Sagacite du mage Mageta The Lion=Mageta le lion Mageta's Boon=Faveur de Mageta Magewright's Stone=Pierre De Forgemage Maggot Carrier=Propagateur de vermine Maggot Therapy=Verminotherapie Magical Hack=Rature magique Magister Sphinx=Magister sphinx Magistrate's Scepter=Sceptre du Magistrat Magistrate's Veto=Veto du Magistrat Magma Burst=Explosion de magma Magma Giant=Geant de magma Magma Jet=Jet de magma Magma Mine=Mine a magma Magma Rift=Faille magmatique Magma Sliver=Slivoide magmatique Magma Spray=Giclee de magma Magma Vein=Veine de magma Magmasaur=Magmosaure Magmatic Core=Noyau Magmatique Magmaw=Magmache Magnetic Flux=Flux magnetique Magnetic Mountain=Montagne magnetique Magnetic Theft=Detournement magnetique Magnetic Web=Toile magnetique Magnify=Accroissement Magnigoth Treefolk=Sylvin magnigoth Magnivore=Magnivore Magosi, the Waterveil=Magosi, le Voile d'Eau Magus of the Abyss=Mage de l'abysse Magus of the Arena=Mage de l'arene Magus of the Bazaar=Mage du bazar Magus of the Candelabra=Mage du Candelabre Magus of the Coffers=Mage des coffres Magus of the Disk=Mage du Disque Magus of the Future=Mage de l'avenir Magus of the Jar=Mage de la Jarre Magus of the Library=Mage de la bibliotheque Magus of the Mirror=Mage du Miroir Magus of the Moat=Mage de la douve Magus of the Moon=Mage de la lune Magus of the Scroll=Mage du Parchemin Magus of the Tabernacle=Mage du Tabernacle Magus of the Unseen=Mage de l'Inapparence Magus of the Vineyard=Mage du vignoble Mahamoti Djinn=Djinn mahamot Major Teroh=Major Teroh Makeshift Mannequin=Mannequin improvise Makindi Griffin=Griffon des Makindi Makindi Shieldmate=Compagnon bouclier des Makindi Malach of the Dawn=Malach de l'aube Malachite Golem=Golem de malachite Malachite Talisman=Talisman de malachite Malakir Bloodwitch=Sorciere de sang de Malakir Malevolent Awakening=Eveil malveillant Malfegor=Malfegor Malicious Advice=Conseil malveillant Malignant Growth=Croissance maligne Mammoth Harness=Harnachement de mammouth Mammoth Umbra=Ombre de mammouth Mana Breach=Breche de mana Mana Cache=Cache de mana Mana Chains=Chaines de mana Mana Clash=Choc de mana Mana Crypt=Crypte de mana Mana Cylix=Cylix de mana Mana Echoes=Echos de mana Mana Flare=Flamboiement de mana Mana Geyser=Geyser de mana Mana Leak=Fuite de mana Mana Leech=Sangsue a mana Mana Maze=Labyrinthe de mana Mana Prism=Prisme de mana Mana Reflection=Reverberation de mana Mana Seism=Seisme de mana Mana Severance=Disjonction de mana Mana Short=Penurie de mana Mana Skimmer=Ecumeur de mana Mana Tithe=Dime de mana Mana Vapors=Vapeurs de mana Mana Vault=Arche de mana Mana Web=Toile de mana Manabarbs=Barbelures de mana Manabond=Lien de mana Manacles of Decay=Menottes du declin Manaforce Mace=Masse de manaforce Manaforge Cinder=Scoriacee forgemana Manakin=Mainequin Manamorphose=Manamorphose Manaplasm=Manaplasme Mangara of Corondor=Mangara de Corondor Mangara's Blessing=Benediction selon Mangara Mangara's Equity=Equite selon Mangara Mangara's Tome=Grimoire de Mangara Maniacal Rage=Rage demente Manipulate Fate=Manipulation du destin Man-o'-War=Physalie Manriki-Gusari=Manriki-gusari Manta Ray=Raie manta Manta Riders=Chevaucheuses de mantas Mantis Engine=Mante-Machine Mantle of Leadership=Manteau d'hegemonie Maralen of the Mornsong=Maralen des Chantematins Marauding Knight=Chevalier en maraude Maraxus of Keld=Maraxus de Kelde Marble Chalice=Calice de marbre Marble Diamond=Diamant du marbre Marble Titan=Titan de marbre March of Souls=Marche des esprits March of the Machines=Marche des machines Marisi's Twinclaws=Jumegriffes de Marisi Marjhan=Mar'djhan Mark of Asylum=Marque d'asile Mark of Eviction=Marque d'expulsion Mark of Fury=Marque de la Fureur Mark of Mutiny=Marque de mutinerie Mark of Sakiko=Marque de Sakiko Mark of the Oni=Marque des oni Marker Beetles=Scarabees Balises Maro=Maro Marrow Chomper=Brifaud de moelle Marrow-Gnawer=Ronge-moele Marsh Boa=Boa des marecages Marsh Casualties=Victimes des marecages Marsh Crocodile=Crocodile des marais Marsh Flats=Plaines marecageuses Marsh Flitter=Voltigeuse des marecages Marsh Gas=Gaz des marais Marsh Lurker=Guetteur des marais Marsh Threader=Cordelier des marecages Marsh Viper=Vipere des marais Marshaling Cry=Cri d'appel a l'ordre Marshal's Anthem=Antienne du marechal Marshdrinker Giant=Geant buveur de marais Martial Coup=Coup d'etat militaire Marton Stromgald=Marton Stromgald Martyr of Ashes=Martyre Aux Cendres Martyr of Bones=Martyr aux ossements Martyr of Frost=Martyr Au Givre Martyr of Sands=Martyre Aux Sables Martyr of Spores=Martyre Aux Spores Martyrdom=Martyre Martyred Rusalka=Rusalka martyrisee Martyr's Cause=Martyre de la cause Martyrs' Tomb=Tombe des martyres Masako the Humorless=Masako la taciturne Mask of Intolerance=Masque de l'intolerance Mask of Law and Grace=Masque de la Loi et de la Grace Mask of Memory=Masque de la memoire Mask of Riddles=Masque d'enigmes Mask of the Mimic=Masque mimetique Masked Admirers=Admirateurs masques Masked Gorgon=Gorgone masquee Mass Calcify=Calcification de masse Mass Hysteria=Hysterie collective Mass of Ghouls=Masse de goules Massacre=Massacre Master Apothecary=Maitre apothicaire Master Decoy=Maitre leurreur Master Healer=Maitre Guerisseur Master of Arms=Maitre d'armes Master of Etherium=Maitre de l'etherium Master of the Veil=Maitre du voile Master Transmuter=Maitresse transmutatrice Master Warcraft=Maitrise De L'art De La Guerre Masticore=Masticore Matca Rioters=Emeutiers du matca Matopi Golem=Golem de matopi Matsu-Tribe Birdstalker=Chassoiseau de la tribu Matsu Matsu-Tribe Decoy=Leurreur De La Tribu Matsu Matsu-Tribe Sniper=Franc-tireur de la tribu Matsu Mausoleum Turnkey=Geolier de mausolee Mawcor=Corgueule Mayael the Anima=Mayael l'Anima Mayael's Aria=Aria de Mayael Maze of Shadows=Dedale des distorsions Meadowboon=Graceprairie Measure of Wickedness=Mesure de vilenie Meddle=Ingerence Meddling Mage=Ingerence du mage Medicine Bag=Sac medecine Medicine Runner=Coureuse de remedes Meditate=Meditation Meekstone=Pierre de soumission Megatherium=Megatherium Megatog=Megatog Meglonoth=Meglonoth Megrim=Cephalalgie Melancholy=Melancolie Melee=Melee Melesse Spirit=Esprit meliseen Meloku the Clouded Mirror=Meloku Le Miroir Voile Meltdown=Fusion Melting=Fonte Memnarch=Memnarch Memory Crystal=Cristal-memoire Memory Erosion=Erosion de la memoire Memory Jar=Jarre-memoire Memory Lapse=Trou de memoire Memory Plunder=Saccagement de memoire Memory Sluice=Decantation de memoire Menacing Ogre=Ogre menacant Mending Hands=Mains reparatrices Mental Discipline=Discipline Mentale Mental Note=Note mentale Mephidross Vampire=Vampire de Mephidross Mephitic Ooze=Limon mephitique Mercadian Atlas=Atlas mercadien Mercadian Bazaar=Bazar de Mercadia Mercadian Lift=Elevateur mercadien Mercadia's Downfall=Chute de Mercadia Mercenaries=Mercenaires Mercenary Informer=Informateur mercenaire Mercenary Knight=Chevalier mercenaire Merchant of Secrets=Marchand de secrets Merchant Scroll=Parchemin du marchand Mercurial Kite=Escoufle lunatique Mercy Killing=Euthanasie Merfolk Assassin=Assassin ondin Merfolk Looter=Detrousseur ondin Merfolk Observer=Observatrice ondine Merfolk of the Pearl Trident=Ondins du trident nacre Merfolk Raiders=Pillards ondins Merfolk Seastalkers=Boucaniers ondins Merfolk Seer=Voyant ondin Merfolk Skyscout=eclaireur celeste ondin Merfolk Thaumaturgist=Thaumaturge ondin Merfolk Traders=Marchands ondins Merfolk Wayfinder=Guidevoie ondine Merieke Ri Berit=Merieke Ri Berit Merrow Bonegnawer=Ronge-os suire Merrow Commerce=Commerce suire Merrow Grimeblotter=Crachelimon suire Merrow Harbinger=Annonciateur suire Merrow Levitator=Levitateur suire Merrow Reejerey=Reejerey suire Merrow Wavebreakers=Briselames suires Merrow Witsniper=Tireuse d'ame suire Mesa Chicken=Poulet de la Mesa Mesa Enchantress=Enchanteresse de la Mesa Mesa Falcon=Faucon de Mesa Mesa Pegasus=Pegase de Mesa Mesmeric Fiend=Fielleux mesmerien Mesmeric Orb=Orbe mesmerique Mesmeric Sliver=Slivoide mesmerien Mesmeric Trance=Transe mesmerique Messenger Falcons=Faucons coursiers Metal Fatigue=Fatigue du metal Metallic Sliver=Slivoide metallique Metallurgeon=Metallurgien Metalworker=Ouvrier Metallurgiste Metamorphic Wurm=Guivre metamorphe Metamorphose=Transmigration Metathran Aerostat=Aerostat metathran Metathran Elite=Troupe d'elite Metathran Metathran Soldier=Soldat Metathran Metathran Transport=Transport metathran Metathran Zombie=Zombie metathran Meteor Crater=Cratere meteoritique Meteor Shower=Pluie de meteores Meteor Storm=Tempete de meteores Metrognome=Metrognome Midnight Banshee=Banshee de minuit Midnight Charm=Charme de minuit Midnight Covenant=Pacte de minuit Midnight Ritual=Rituel de minuit Midsummer Revel=Rejouissances du solstice d'ete Might of Alara=Puissance d'Alara Might of Oaks=Puissance des chenaies Might of Old Krosa=Puissance de l'ancienne Krosia Might of the Masses=Puissance des masses Might of the Nephilim=Puissance Du Nephilim Might Sliver=Slivoide de puissance Might Weaver=Tisseur de puissance Mighty Emergence=Emergence puissante Mijae Djinn=Djinn mijaene Militant Monk=Moine militant Militia's Pride=Fierte de la milice Millikin=Millequain Millstone=Meule Mimeofacture=Roneofabrication Minamo Scrollkeeper=Gardien des parchemins de Minamo Minamo Sightbender=Plieur de vue de Minamo Minamo's Meddling=Ingerence selon Minamo Mind Bend=Ploiement mental Mind Bomb=Bombe cerebrale Mind Burst=Explosion cerebrale Mind Extraction=Extraction cerebrale Mind Funeral=Funerailles de l'esprit Mind Games=Jeux d'esprit Mind Harness=Harnais cerebral Mind Knives=Tranche-cerveaux Mind Maggots=Vermine psychophage Mind Over Matter=L'esprit depasse la matiere Mind Peel=Epluchage cerebral Mind Ravel=Effilochage cerebral Mind Rot=Pourrissement cerebral Mind Shatter=Fracassement cerebral Mind Slash=Balafre cerebrale Mind Sludge=Vase cerebrale Mind Spring=Source spirituelle Mind Stone=Pierre de l'esprit Mind Swords=Lames cerebrales Mind Twist=Convulsion cerebrale Mind Warp=Distorsion cerebrale Mind Whip=Fouet mental Mindbender Spores=Spores d'autisme Mindblaze=Brasier cerebral Mindbreak Trap=Piege brisesprit Mindlash Sliver=Slivoide flagellame Mindleech Mass=Masse Sangsucephale Mindless Automaton=Automate abruti Mindless Null=Infecond abruti Mindlock Orb=Orbe bloquesprit Mindmoil=Tournoiement cerebral Mind's Desire=A mon seul Desir Mind's Eye=Oeil de l'esprit Mindslaver=Esclavagiste d'ames Mindslicer=Cerebrotrancheur Mindstab Thrull=Srane percesprit Mindstab=Percesprit Mindstorm Crown=Couronne cerebrorage Mindwarper=Distorseur cerebral Mindwhip Sliver=Slivoide fouetesprit Mindwrack Liege=Noble feal de tourmental Mine Bearer=Porteur de mines Mine Excavation=Excavation miniere Mine Layer=Chercheur de filons Minion of Leshrac=Mignon de Leshrac Minion of Tevesh Szat=Mignon de Tevesh Szat Minion of the Wastes=Mignon des landes Minion Reflector=Reflecteur de mignon Minions' Murmurs=Murmures des mignons Minister of Impediments=Ministre Des Impedimenta Minotaur Explorer=Explorateur minotaure Minotaur Illusionist=Illusionniste minotaure Minotaur Tactician=Tacticien minotaure Minotaur Warrior=Guerrier minotaure Miraculous Recovery=Recuperation miraculeuse Mirari=Mirari Mirari's Wake=Eveil du Mirari Mire Blight=Fletrissement des fondrieres Mire Boa=Boa des fondrieres Mire Kavu=Kavru des fondrieres Mire Shade=Ombre des fondrieres Mire's Toll=Cout des fondrieres Mirozel=Mirozel Mirri the Cursed=Mirri la maudite Mirri's Guile=Sagacite de Mirri Mirrodin's Core=Noyau de Mirrodin Mirror Entity=Entite miroir Mirror Gallery=Galerie aux miroirs Mirror Golem=Golem miroir Mirror Mirror=Miroir Mirror Sheen=Eclat du miroir Mirror Strike=Coup-miroir Mirror Wall=Mur miroir Mirror-Sigil Sergeant=Sergent au sigille-miroir Mirrorweave=Tisse-miroir Mirrorwood Treefolk=Sylvin de Boismiroir Miscalculation=Erreur de calcul Mischievous Poltergeist=Poltergeist malicieux Mischievous Quanar=Quenar espiegle Misdirection=Erreur de visee Misers' Cage=Cage des avares Misery Charm=Fetiche de misere Misfortune=Infortune Misguided Rage=Rage malavisee Mishra's Bauble=Babiole De Mishra Mishra's Factory=Usine de Mishra Mishra's Groundbreaker=Concasseur de Mishra Mishra's Helix=Helice de Mishra Mishra's War Machine=Machine de guerre de Mishra Misinformation=Desinformation Miss Demeanor=Miss attitude 1998 Misshapen Fiend=Fielleux difforme Misstep=Faux pas Mist Dragon=Dragon des brumes Mist of Stagnation=Brume de stagnation Mistbind Clique=Clique brumelien Mistblade Shinobi=Shinobi brumelame Mistfolk=Brumeux Mistform Dreamer=Reveur changebrume Mistform Mask=Masque changebrume Mistform Mutant=Mutant changebrume Mistform Seaswift=Filemer changebrume Mistform Shrieker=Hurleur changebrume Mistform Skyreaver=Pillard celeste changebrume Mistform Sliver=Slivoide changebrume Mistform Stalker=Pisteur changebrume Mistform Ultimus=Ultimus changebrume Mistform Wakecaster=Lanceveille changebrume Mistform Wall=Mur changebrume Mistform Warchief=Chef de guerre changebrume Mistmeadow Skulk=Indolent brumeprairie Mistmeadow Witch=Envouteuse de Brumeprairie Mistmoon Griffin=Griffon de la Brumelune Mistral Charger=Batailleur de mistral Mistveil Plains=Plaine de Voilebrume Mistvein Borderpost=Borne frontiere de Brumeveine Misty Rainforest=Foret pluviale embrumee Mizzium Transreliquat=Transrelique En Mizzium Mnemonic Nexus=Nexus mnesique Mnemonic Sliver=Slivoide mnesique Mnemonic Wall=Mur mnemonique Moaning Spirit=Esprit gemissant Mob Justice=Justice populaire Mob Mentality=Mentalite gregaire Mobile Fort=Fort mobile Mobilization=Incorporation Mobilize=Mobilisation Mogg Alarm=Moggs en alerte Mogg Assassin=Assassin mogg Mogg Bombers=Moggs poseurs de bombes Mogg Cannon=Canon mogg Mogg Conscripts=Conscrits moggs Mogg Fanatic=Mogg fanatique Mogg Flunkies=Moggs bas-de-plafond Mogg Hollows=Cavernes des moggs Mogg Infestation=Infestation de moggs Mogg Jailer=Gardien de prison mogg Mogg Maniac=Maniaque mogg Mogg Raider=Maraudeur mogg Mogg Salvage=Destruction par les Moggs Mogg Sentry=Sentinelle mogg Mogg Squad=Escadron mogg Mogg Toady=Mogg lecheur de bottes Mogg War Marshal=Marechal de guerre mogg Moggcatcher=Attrapeur de mogg Mold Shambler=Escogriffe de moisissure Molder Slug=Limace moisie Molder=Moisir Moldervine Cloak=Cape de moisevigne Mole Worms=Vers fouisseurs Molten Disaster=Desastre en fusion Molten Firebird=Oiseau de feu en fusion Molten Frame=Cadre en fusion Molten Hydra=Hydre en fusion Molten Influence=Influence en fusion Molten Rain=Pluie en fusion Molten Ravager=Devastateur en fusion Molten Sentry=Sentinelle en fusion Molten Slagheap=Crassier en fusion Molting Harpy=Harpie en mue Molting Skin=Peau en mue Moment of Silence=Moment de silence Momentary Blink=Scintillement momentane Momentous Fall=Chute considerable Moment's Peace=Moment de paix Momentum=Prise de Vitesse Mongrel Pack=Harde de batards Monk Idealist=Moine idealiste Monk Realist=Moine realiste Monkey Cage=Cage des singes Monsoon=Mousson Mons's Goblin Raiders=Pillards gobelins de Mons Monstrify=Monstrification Monstrous Carabid=Carabe monstrueux Monstrous Growth=Croissance demesuree Monstrous Hound=Chien monstrueux Moon Sprite=Farfadet lunaire Moonbow Illusionist=Illusionniste lunarc Moonglove Changeling=Changelin de digitale lunaire Moonglove Extract=Extrait de digitale lunaire Moonglove Winnower=Vanneur a la digitale lunaire Moonhold=Lune en suspension Moonlace=Voile de lune Moonlight Bargain=Marche au clair de lune Moonlit Strider=Enjambeur au clair de lune Moonlit Wake=Veillee au clair de lune Moonring Island=ile de l'Anneau-lune Moonring Island=le de l'Anneau-lune Moonring Mirror=Miroir d'anneau de lune Moonwing Moth=Phalene a ailes de lune Moor Fiend=Fielleux des maremmes Moorish Cavalry=Cavalerie maure Morale=Moral Morality Shift=Changement de moralite Moratorium Stone=Pierre Moratoire Morbid Bloom=Floraison morbide Morbid Hunger=Faim morbide Mordant Dragon=Dragon acrimonieux Morgue Theft=Vol a la morgue Morgue Thrull=Srane des morgues Morgue Toad=Crapaud des morgues Morinfen=Morinfen Moriok Rigger=Bateleur moriok Moriok Scavenger=Necrophage morioke Morningtide=Soleil levant Moroii=Moroii Morphling=Morphelin Morsel Theft=Vol de bouffe Morselhoarder=Entassemanne Mortal Combat=Combat mortel Mortal Wound=Plaie mortelle Mortician Beetle=Scarabee tanathologue Mortify=Mortification Mortipede=Mortipede Mortiphobia=Necrophobie Mortivore=Necrovore Mortuary=Chambre mortuaire Mosquito Guard=Garde moustique Moss Diamond=Diamant de la mousse Moss Kami=Kami De Mousse Moss Monster=Monstre de Mousse Mossbridge Troll=Troll de moussepont Mossdog=Chien de mousse Mossfire Egg=Oeuf de Moussefeu Mossfire Valley=Vallee de Moussefeu Mosstodon=Moustodon Mosswort Bridge=Pont de fangemousse Mothdust Changeling=Changelin pruinephalene Mother of Runes=Mere des runes Mothrider Samurai=Samourai chevauche-phalene Mountain Goat=Bouquetin Mountain Titan=Titan des montagnes Mountain Valley=Vallee forestiere Mountain=Montagne Mounted Archers=Archers montes Mourner's Shield=Bouclier funebre Mournful Zombie=Zombie eplore Mourning Thrull=Srane En Deuil Mourning=Endeuillement Mournwhelk=Bulot funebre Mouth of Ronom=Gueule De Ronom Mox Diamond=Mox de diamant Mtenda Griffin=Griffon de la Mtenda Mtenda Herder=Berger de la Mtenda Mtenda Lion=Lion de la Mtenda Muck Drubb=Drubb de boue Muck Rats=Rats du fumier Mudbrawler Cohort=Cohorte de Baugehutin Mudbrawler Raiders=Pillards de Baugehutin Mudbutton Clanger=Tapageur de Baugebouton Mudbutton Torchrunner=Porteur de torche de Baugebouton Muddle the Mixture=Imbroglio de mixture Mudhole=Trou de boue Mudslide=Coulee de boue Mul Daya Channelers=Canalisatrices de Mul Daya Mulch=Paillis Mulldrifter=Vagabond des pensees Multani's Acolyte=Acolyte de Multani Multani's Decree=Decret de Multani Multani's Harmony=Harmonie selon Multani Multani's Presence=Presence de Multani Mundungu=Mundungu Mungha Wurm=Guivre mungha Muraganda Petroglyphs=Petroglyphes de Muraganda Murasa Pyromancer=Pyromancien de Murasa Murderous Betrayal=Trahison meurtriere Murderous Redcap=Bonnet-rouge meurtrier Murderous Spoils=Butin meurtrier Murk Dwellers=Habitants des tenebres Murkfiend Liege=Noble feal de noirfiel Murmuring Bosk=Bosquet bruissant Murmurs from Beyond=Murmures de l'au-dela Muscle Burst=Explosion musculaire Muscle Sliver=Slivoide muscle Muse Vessel=Urne De La Muse Musician=Musicien Mutavault=Mutecaveau Mutilate=Mutilation Muzzle=Museliere Mwonvuli Acid-Moss=Mousse acide de la Mwonvouli Mwonvuli Ooze=Limon de la Mwonvouli Mycoid Shepherd=Berger fongique Mycologist=Mycologue Mycoloth=Mycoloth Mycosynth Golem=Golem de mycosynthese Mycosynth Lattice=Treille de mycosynthese Myojin of Cleansing Fire=Myojin du Feu purificateur Myojin of Infinite Rage=Myojin de la Rage infinie Myojin of Life's Web=Myojin De La Toile De Vie Myojin of Night's Reach=Myojin des confins de la nuit Myojin of Seeing Winds=Myojin Des Vents Temoins Myr Adapter=Adaptateur myr Myr Enforcer=Argousin myr Myr Incubator=Incubateur myr Myr Landshaper=Terraforgeur myr Myr Matrix=Matrice a myrs Myr Mindservant=Cerebroservant myr Myr Moonvessel=Nef lunaire myr Myr Prototype=Prototype myr Myr Quadropod=Quadripode myr Myr Retriever=Recuperateur myr Myr Servitor=Valet myr Mysteries of the Deep=Mysteres des profondeurs Mystic Compass=Boussole mystique Mystic Crusader=Chevalier sacre mystique Mystic Decree=Le decret mystique Mystic Denial=Deni mystique Mystic Enforcer=Argousin mystique Mystic Familiar=Familier mystique Mystic Gate=Porte mystique Mystic Melting=Fonte Mystique Mystic Might=Puissance mystique Mystic Penitent=Penitent mystique Mystic Remora=Remora mystique Mystic Restraints=Restrictions Mystiques Mystic Snake=Serpent mystique Mystic Speculation=Speculation mystique Mystic Veil=Voile mystique Mystic Visionary=Visionnaire mystique Mystic Zealot=Zelateur mystique Mystical Teachings=Enseignements mystiques Mystical Tutor=Preceptrice mystique Mythic Proportions=Proportions mythiques Nacatl Hunt-Pride=Bande chasseresse nacatl Nacatl Outlander=Peregrin nacatl Nacatl Savage=Nacatl farouche Nacatl War-Pride=Bande guerriere nacatl Nacre Talisman=Talisman de nacre Nafs Asp=Vipere haje Nakaya Shade=Ombre nakayane Naked Singularity=Noeud de singularite Nameless Inversion=Inversion sans nom Nameless One=Celui-qui-n'a-pas-de-nom Nantuko Blightcutter=Tranche-fleau nantuko Nantuko Calmer=Calmeur nantuko Nantuko Cultivator=Cultivateur nantuko Nantuko Disciple=Disciple nantuko Nantuko Elder=Doyen nantuko Nantuko Husk=Carapace de nantuko Nantuko Mentor=Mentor nantuko Nantuko Monastery=Monastere nantuko Nantuko Shade=Ombre Nantuko Nantuko Shaman=Shamane nantuko Nantuko Shrine=Reliquaire des Nantukos Nantuko Tracer=Traceur nantuko Nantuko Vigilante=Vigilant nantuko Narcissism=Narcissisme Narcolepsy=Narcolepsie Narcomoeba=Narcoamibe Narrow Escape=De justesse Narwhal=Narval Nath of the Gilt-Leaf=Narth de Feuilledor Nath's Buffoon=Histrion de Narth Nath's Elite=Elite de Narth Natural Affinity=Affinite naturelle Natural Balance=Balance naturelle Natural Emergence=Emergence naturelle Natural Order=Ordre naturel Natural Spring=Source naturelle Naturalize=Naturalisation Nature's Blessing=Benediction de la Nature Nature's Chosen=Elu de la Nature Nature's Claim=Revendication par la nature Nature's Cloak=Cape de la nature Nature's Kiss=Baiser de la nature Nature's Lore=Sapience naturaliste Nature's Resurgence=Renouveau de la nature Nature's Revolt=Revolte de la nature Nature's Ruin=Ruine de la nature Nature's Will=Volonte De La Nature Nature's Wrath=Colere de la Nature Nausea=Nausee Naya Battlemage=Mage de bataille de Naya Naya Charm=Charme de Naya Naya Hushblade=Muetalfange de Naya Naya Panorama=Panorama de Naya Naya Sojourners=Sejourneurs de Naya Near-Death Experience=Experience de mort imminente Neck Snap=Coup de filin Necra Disciple=Disciple de la Necra Necra Sanctuary=Sanctuaire necraiste Necratog=Necratog Necravolver=Necravolien Necrite=Necrite Necrogen Mists=Brumes necrogenes Necrogen Spellbomb=Bombe a sortileges necrogene Necrogenesis=Necrogenese Necrologia=Necrosophie Necromancer's Covenant=Pacte du necromancien Necromancer's Magemark=Marquemage du necromancien Necromancy=Necromancie Necromantic Thirst=Soif necromantique Necroplasm=Necroplasme Necropotence=Necropuissance Necrosavant=Necrosavant Necroskitter=Necroglisseur Necrotic Sliver=Slivoide necrotique Nectar Faerie=Faerie du nectar Need for Speed=Besoin de vitesse Needle Drop=Chute d'aiguille Needle Specter=Spectre a l'aiguille Needle Storm=Tempete d'aiguilles Needlebite Trap=Piege a morsure d'aiguille Needlebug=Hexapode a piquants Needlepeak Spider=Araignee des aiguilles rocheuses Needleshot Gourna=Gourne a piquants Nefarious Lich=Liche infame Nefashu=Nefashu Negate=Negation Neko-Te=Neko-te Nekrataal=Nekrataal Nema Siltlurker=Nema guetteur de vase Nemesis Mask=Masque de la nemesis Nemesis of Reason=Nemesis de la Raison Nemesis Trap=Piege Enemesis Nessian Courser=Coursier nessian Nest Invader=Envahisseur de nid Nesting Wurm=Guivre nicheuse Nether Shadow=Manes infernaux Nether Spirit=Esprit infernal Nether Traitor=Traitre infernal Netherborn Phalanx=Phalange nee des enfers Netter en-Dal=Retiaire en-Dal Nettle Sentinel=Sentinelle des orties Nettletooth Djinn=Djinn urtident Nettlevine Blight=Fletrissement d'ortilierre Nettling Curse=Malediction de provocation Nettling Imp=Diablotin provocateur Neurok Familiar=Familier neurok Neurok Hoversail=Aerovoile neurok Neurok Prodigy=Prodige neuroke Neurok Spy=Espion neurok Neurok Stealthsuit=Armure furtive neuroke Neurok Transmuter=Transmutateur neurok Neverending Torment=Tourment sans fin Nevermaker=Fabronques Nevinyrral's Disk=Disque de Nevinyrral New Benalia=Nouvelle Benalia New Frontiers=Nouvelles frontieres Nezumi Bone-Reader=Dechiffre-os Nezumi Nezumi Cutthroat=Surineur Nezumi Nezumi Graverobber=Pilleur de tombe Nezumi Nezumi Ronin=Ronin Nezumi Nezumi Shadow-Watcher=Gardien des ombres nezumi Nezumi Shortfang=Nezumi rasdecroc Nicol Bolas, Planeswalker=Nicol Bolas, planeswalker Nicol Bolas=Nicol Bolas Night Dealings=Transactions nocturnes Night of Souls' Betrayal=Trahison de la nuit des ames Night/Day=Jour/Nuit Nightcreep=Terreurs Nocturnes Nightguard Patrol=Patrouille veillenuit Nighthaze=Brumenuit Nightmare Incursion=Incursion cauchemardesque Nightmare Lash=Fouet de cauchemar Nightmare Void=Vide cauchemardesque Nightmare=Cheval de cauchemar Night's Whisper=Chuchotements nocturnes Nightscape Apprentice=Apprenti nyctasophe Nightscape Battlemage=Mage de bataille nyctasophe Nightscape Familiar=Familier nyctasophe Nightscape Master=Maitre nyctasophe Nightshade Assassin=Assassin de la belladone Nightshade Schemers=Intriguants de la belladone Nightshade Seer=Voyant de la Belladone Nightshade Stinger=Piqueur de la belladone Nightsky Mimic=Mimique du ciel nocturne Nightsoil Kami=Kami de terre nocturne Nightstalker Engine=Engin des chassenuits Nightwind Glider=Planeur du vent nocturne Nihilistic Glee=Jubilation Nihiliste Nihilith=Nihilithe Nikko-Onna=Nikko-Onna Nim Abomination=Abomination des nims Nim Devourer=Devoreur nim Nim Grotesque=Nim grotesque Nim Lasher=Flagellateur nim Nim Replica=Reproduction de nim Nim Shambler=Escogriffe nim Nim Shrieker=Hurleur nim Nimana Sell-Sword=Epee a louer de Nimana Nimble Mongoose=Mangouste agile Nimbus Maze=Labyrinthe du halo Nimbus Wings=Ailes de halo Nine-Ringed Bo=Bo aux neuf anneaux Ninja of the Deep Hours=Ninja des heures noires Nip Gwyllion=Gwylle faucheuse Nirkana Cutthroat=Surineur des Nirkana Nirkana Revenant=Revenante des Nirkana Nissa Revane=Nissa Revane Nissa's Chosen=Elu de Nissa Niveous Wisps=Feux niveens Nix=Rien No Mercy=Aucune pitie No Quarter=Pas de quartier No Rest for the Wicked=Pas de repos pour les braves Nobilis of War=Nobilis de la guerre Noble Benefactor=Noble bienfaiteur Noble Elephant=Elephant noble Noble Hierarch=Noble hierarche Noble Panther=Panthere noble Noble Purpose=Noble cause Noble Stand=Noble attitude Noble Steeds=Nobles coursiers Noble Templar=Noble templier Noble Vestige=Noble vestige Nocturnal Raid=Raid nocturne No-Dachi=No-Dachi Noetic Scales=Balance noetique Noggin Whack=Et pan dans la tronche ! Noggle Bandit=Bandit neugle Noggle Bridgebreaker=Neugle cassepont Noggle Hedge-Mage=Mage des haies neugle Noggle Ransacker=Saccageur neugle Nomad Decoy=Leurreur nomade Nomad Mythmaker=Mythifieur nomade Nomad Stadium=Stade des nomades Nomadic Elf=Elfe nomade Nomads' Assembly=Rassemblement de nomades Nomads en-Kor=Nomades en-Kor Norin the Wary=Norin le circonspect Norritt=Norritt Northern Paladin=Paladin du nord Norwood Archers=Archer de Norbois Norwood Priestess=Pretresse de Norbois Norwood Ranger=Ranger de Norbois Norwood Riders=Chevaucheurs de Norbois Norwood Warrior=Guerriere de Norbois Nostalgic Dreams=Reves nostalgiques Nosy Goblin=Gobelin fouineur Not of This World=Pas de ce monde Notorious Assassin=Assassin renomme Notorious Throng=Cohue notoire Nourish=Nourriture Nourishing Shoal=Banc nourricier Nova Chaser=Chasse-nova Nova Cleric=Clerc nova Novablast Wurm=Guivre nova Novijen Sages=Sages De Novijen Noxious Field=Champ deletere Noxious Ghoul=Goule deletere Noxious Hatchling=Progeniture deletere Noxious Toad=Crapaud nuisible Noxious Vapors=Vapeurs deleteres Nucklavee=Nuckelavee Nuisance Engine=Engin de nuisance Null Brooch=Broche de cassation Null Chamber=La Chambre de cassation Null Champion=Champion des infeconds Null Profusion=Profusion d'annulations Null Rod=Baguette de cassation Nullmage Advocate=Partisan des annulmages Nullmage Shepherd=Bergere annulmage Nullstone Gargoyle=Gargouille d'annulpierre Nulltread Gargantuan=Gargantuesque nulletrace Numai Outcast=Proscrite de Numai Nurturer Initiate=Adepte nourriciere Nurturing Licid=Litique nourricier Nut Collector=Collecteur de noix Nyxathid=Nyxathide Oaken Brawler=Chene bagarreur Oakgnarl Warrior=Chene noueux guerrier Oasis=Oasis Oath of Druids=Serment des druides Oath of Ghouls=Serment des goules Oath of Lieges=Serment des hommes liges Oath of Lim-Dul=Serment de Lim-Dul Oath of Mages=Serment des mages Oath of Scholars=Serment des erudits Oathsworn Giant=Geant assermente Ob Nixilis, the Fallen=Ob Nixilis, le Dechu Obelisk of Alara=Obelisque d'Alara Obelisk of Bant=Obelisque de Bant Obelisk of Esper=Obelisque d'Esper Obelisk of Grixis=Obelisque de Grixis Obelisk of Jund=Obelisque de Jund Obelisk of Naya=Obelisque de Naya Obelisk of Undoing=Obelisque d'annulation Oblation=Oblation Obliterate=Obliteration Oblivion Crown=Couronne de l'oubli Oblivion Ring=Cercle de l'oubli Oblivion Stone=Pierre de l'oubli Oboro Breezecaller=Menebrise d'Oboro Oboro Envoy=Representant d'Oboro Obsessive Search=Fouille obsessionnelle Obsianus Golem=Golem d'obsianite Obsidian Acolyte=Acolyte de l'obsidienne Obsidian Battle-Axe=Hache de bataille d'obsidienne Obsidian Fireheart=Cur de feu d'obsidienne Obsidian giant=Geant d'obsidienne Obstinate Familiar=Familier tenace Ocular Halo=Halo Oculaire Odds/Ends=Bouts/Restes Odious Trow=Trowe odieux Odylic Wraith=Apparition d'Hypnos Off Balance=Desequilibre Offalsnout=Hurebut Offering to Asha=Offrande a Asha Ogre Arsonist=Incendiaire ogre Ogre Berserker=Berserker ogre Ogre Enforcer=Argousin ogre Ogre Gatecrasher=Resquilleur Ogre Ogre Leadfoot=Ogre aux pieds de plomb Ogre Marauder=Maraudeur ogre Ogre Recluse=Ogre reclus Ogre Savant=Savant ogre Ogre Sentry=Sentinelle ogre Ogre Shaman=Shamane ogre Ogre Taskmaster=Surveillant ogre Ogre Warrior=Guerrier ogre Ogre's Cleaver=Hachoir de l'ogre Ohran Viper=Vipere d'Ohran Ohran Yeti=Yeti d'Ohran Okiba-Gang Shinobi=Shinobi du gang Okiba Okina Nightwatch=Garde de nuit d'Okina Okk=Okk Old Ghastbark=Vieux palecorce Omega Myr=Myr omega Omen of Fire=Augure ardent Omen=Augure Omnath, Locus of Mana=Omnath, Locus de mana Omnibian=Omnibien O-Naginata=O-naginata Once More with Feeling=Une seconde fois avec le feeling Ondu Cleric=Clerc du Ondou Ondu Giant=Geant du Ondou One Dozen Eyes=Cinq paires d'yeux One with Nature=Fusion avec la nature One with Nothing=Fusion Avec Le Neant Oni of Wild Places=Oni Des Lieux Sauvages Oni Possession=Possession par un oni Onslaught=Assaut Onulet=Onulet Onyx Goblet=Gobelet d'onyx Onyx Talisman=Talisman d'onyx Oona, Queen of the Fae=Oona, reine des fries Oona's Blackguard=Garde noire d'Oona Oona's Gatewarden=Gardienne des portes d'Oona Oona's Grace=Grace d'Oona Oona's Prowler=Rodeur d'Oona Ooze Garden=Jardin de limon Opal Acrolith=Telamon d'opale Opal Archangel=Archange d'opale Opal Avenger=Vengeur d'opale Opal Caryatid=Cariatide d'opale Opal Champion=Champion d'opale Opal Gargoyle=Gargouille d'opale Opal Guardian=Vigile d'opale Opal Titan=Titan d'opale Opalescence=Opalescence Opaline Bracers=Bracelets opalins Opaline Sliver=Slivoide opalin Ophidian Eye=Oeil d'ophidien Ophidian=Ophidien Opportunist=Opportuniste Opportunity=Occasion inesperee Opposition=Opposition Oppression=Oppression Oppressive Will=Volonte oppressante Opt=Option Oracle en-Vec=Oracle en-Vec Oracle of Mul Daya=Oracle de Mul Daya Oracle of Nectars=Oracle des nectars Oracle's Attendants=Suivants de l'Oracle Oran-Rief Recluse=Recluse d'Oran-Rief Oran-Rief Survivalist=Survivaliste d'Oran-Rief Oran-Rief, the Vastwood=Oran-Rief, le Vastebois Oraxid=Oraxide Orb of Dreams=Orbe des reves Orbweaver Kumo=Kumo tisse-orbe Orc General=General orque Orchard Warden=Garde du verger Orcish Artillery=Artillerie orque Orcish Bloodpainter=Peintresang Orque Orcish Cannonade=Canonnade orque Orcish Cannoneers=Canonniers orques Orcish Captain=Capitaine orque Orcish Conscripts=Conscrits orques Orcish Farmer=Fermier orque Orcish Healer=Guerisseur orque Orcish Librarian=Bibliothecaire orque Orcish Lumberjack=Bucheron orque Orcish Mine=Mine orque Orcish Oriflamme=Oriflamme orque Orcish Settlers=Colons orques Orcish Spy=Espion Orque Orcish Squatters=Squatters orques Order of the Ebon Hand=Ordre de la main d'ebene Order of the Golden Cricket=Ordre du Criquet d'or Order of the Sacred Bell=Ordre de La Cloche Sacree Order of the Sacred Torch=Ordre de la Torche sacree Order of the Stars=Ordre des etoiles Order of the White Shield=Ordre du Bouclier blanc Order of Whiteclay=Ordre de Blanchargile Order of Yawgmoth=Ordre de Yaugzebul Order/Chaos=Ordre/Chaos Ordered Migration=Migration programmee Ordruun Commando=Commando ordruun Ore Gorger=Avaleur de minerai Organ Grinder=Broyeur d'organes Organ Harvest=Recolte des organes Orgg=Orgg Orim's Chant=Cantique selon Orime Orim's Cure=Guerison selon Orime Orim's Prayer=Priere selon Orime Orim's Thunder=Tonnerre selon Orime Orim's Touch=Toucher selon Orime Ornate Kanzashi=Kanzashi orne Ornithopter=Ornithoptere Orochi Eggwatcher=Couveuse Orochi Orochi Hatchery=Couvoir orochi Orochi Leafcaller=Meneuse Aux Feuilles Orochi Orochi Ranger=Ranger Orochi Orochi Sustainer=Nourrisseuse Orochi Orzhov Basilica=Basilique D'Orzhov Orzhov Euthanist=Euthanasiste orzhov Orzhov Guildmage=Ghildmage D'Orzhov Orzhov Pontiff=Pontife D'Orzhov Orzhov Signet=Cachet D'Orzhov Osai Vultures=Vautours d'Osai Ostiary Thrull=Srane ostiaire Ostracize=Ostracisme Otarian Juggernaut=Djaggernaut otarian Otherworldly Journey=Parcours fantasmagorique Ouphe Vandals=Vandales orphes Oust=evincement Outbreak=Eruptions Outmaneuver=Contournement Outrage Shaman=Shamane de l'atrocite Outrider en-Kor=Cavalier en-Kor Outrider of Jhess=Cavaliere de Jhess Overabundance=Surabondance Overbeing of Myth=Paredre du mythe Overblaze=Surenflammement Overburden=Surcharge Overeager Apprentice=Apprenti trop impatient Overgrown Battlement=Rempart luxuriant Overgrown Estate=Domaine luxuriant Overgrown Tomb=Tombeau Luxuriant Overgrowth=Luxuriance Overlaid Terrain=Terrain recouvert Overload=Surcharge Overmaster=Domination supreme Override=Preponderance Overrule=Rejet Overrun=Envahissement Oversold Cemetery=Cimetiere surpeuple Oversoul of Dusk=Gouve du crepuscule Overtaker=Ordonnatrice des vivants Overwhelm=Debordement Overwhelming Instinct=Instinct irresistible Overwhelming Intellect=Intelligence irresistible Ovinize=Ovinisation Ovinomancer=Ovinomancien Ow=Ouch Owl Familiar=Familier Hibou Oxidda Golem=Oxidda Golem Oxidize=Oxydation Pacifism=Pacifisme Pack Hunt=Chasse en meute Pack's Disdain=Dedain de la meute Pact of Negation=Pacte de negation Pact of the Titan=Pacte du titan Pain Kami=Kami de souffrance Pain Magnification=Accroissement de La Douleur Pain/Suffering=Peine/Souffrance Painbringer=Celui qui amene la douleur Painful Memories=Souvenirs douloureux Pain's Reward=Recompense de la souffrance Painter's Servant=Servant du peintre Painwracker Oni=Bourreau oni Paladin en-Vec=Paladin en-Vec Paladin of Prahv=Paladin de Prahv Pale Bears=Ours pales Pale Moon=Lune pale Pale Recluse=Pale recluse Pale Wayfarer=Voyageur pale Paleoloth=Paleoloth Palinchron=Palinchrone Palliation Accord=Accord d'attenuation Pallid Mycoderm=Mycoderme bleme Pallimud=Machefange Panacea=Panacee Pandemonium=Pandemonium Panglacial Wurm=Guivre Panglaciaire Pangosaur=Pangosaure Panic Attack=Attaque paniquante Panic=Panique Panoptic Mirror=Miroir panoptique Panther Warriors=Guerrieres pantheres Paper Tiger=Tigre en papier Paperfin Rascal=Vaurienne nagesoie Paradigm Shift=Changement de paradigme Paradise Mantle=Manteau de paradis Paradise Plume=Panache de paradis Paradox Haze=Brume de paradoxe Paragon of the Amesha=Parangon de l'Amesha Parallax Dementia=Parallaxe dementielle Parallax Inhibitor=Inhibiteur de parallaxe Parallax Nexus=Nexus de parallaxe Parallax Tide=Maree de parallaxe Parallax Wave=Vague de parallaxe Parallectric Feedback=Retroaction parallectrique Parallel Evolution=Evolution parallele Parallel Thoughts=Pensees paralleles Paralyze=Paralysie Paralyzing Grasp=Emprise paralysante Parapet Watchers=Gardiens du parapet Parapet=Parapet Parasitic Bond=Ligature parasitaire Parasitic Strix=Strix parasite Parch=Dessechement Pardic Arsonist=Incendiaire pardique Pardic Collaborator=Collaborateur pardique Pardic Dragon=Dragon pardique Pardic Firecat=Chatfeu pardique Pardic Lancer=Lancier pardique Pardic Miner=Mineur pardique Pardic Swordsmith=Forgeur d'epees pardique Pariah=Paria Pariah's Shield=Bouclier du paria Paroxysm=Paroxysme Part the Veil=Ouvrir Le Voile Patagia Golem=Golem a patagia Patagia Viper=Vipere a Patagia Patchwork Gnomes=Gnomes en patchwork Path of Anger's Flame=Chemin des Flammes de La Colere Path of Peace=Chemin de paix Path to Exile=Chemin vers l'exil Pathrazer of Ulamog=Terrasseur d'Ulamog Patriarch's Bidding=Ordre du patriarche Patriarch's Desire=Desir selon le Patriarche Patrician's Scorn=Mepris selon le patricien Patrol Hound=Chien de patrouille Patrol Signaler=Signaleur de patrouille Patron of the Akki=Patron des akki Patron of the Kitsune=Patron des kitsune Patron of the Moon=Patron de la lune Patron of the Nezumi=Patron des nezumi Patron of the Orochi=Patron des orochi Patron of the Wild=Protecteur de la foret Patron Wizard=Patron des sorciers Pattern of Rebirth=Renaissance Programmee Paupers' Cage=Cage des mendiants Pawn of Ulamog=Pion d'Ulamog Pay No Heed=Sans tenir compte Peace and Quiet=Calme et volupte Peace of Mind=Paix de l'esprit Peace Talks=Paroles de paix Peacekeeper=Garante de la paix Peach Garden Oath=Serment de la Pecheraie Pearl Dragon=Dragon de la perle Pearl Medallion=Medaillon de perle Pearl Shard=Echarde de perle Pearled Unicorn=Licorne nacree Pearlspear Courier=Messager lanceperle Peat Bog=Tourbiere Pedantic Learning=Apprentissage pedant Peek=Regard furtif Peel from Reality=Epluchage de realite Peer Pressure=Pression des pairs Peer Through Depths=Sonder Les Profondeurs Pegasus Charger=Pegase de bataille Pegasus Refuge=Refuge des pegases Pegasus Stampede=Ruee de pegases Pelakka Wurm=Guivre de Pelakka Pemmin's Aura=Aura de Pemmin Penance=Penitence Pendelhaven Elder=Doyenne de Pendelhavre Pendelhaven=Pendelhavre Pendrell Drake=Drakon de Peindrell Pendrell Flux=Flux de Peindrell Pendrell Mists=Brumes de Peindrell Pennon Blade=Lame a pennon Pentad Prism=Pentode prismatique Pentagram of the Ages=Pentagramme des temps anciens Pentarch Paladin=Paladin pentarque Pentarch Ward=Rune de garde du pentarque Pentavus=Pentavus Penumbra Bobcat=Lynx de la penombre Penumbra Kavu=Kavru de la penombre Penumbra Spider=Araignee de la penombre Penumbra Wurm=Guivre de la penombre Peppersmoke=Poussiere poivree Peregrine Drake=Drakon pelerin Peregrine Mask=Masque du Faucon Pelerin Perilous Forays=Incursions Perilleuses Perilous Research=Recherche Perilleuse Perimeter Captain=Capitaine du perimetre Perish the Thought=N'y pensez meme pas ! Perish=Trepas Permafrost Trap=Piege Epergelisol Pernicious Deed=Action pernicieuse Perplex=Perplexite Persecute=Persecution Personal Incarnation=Incarnation personnelle Personal Tutor=Precepteur particulier Persuasion=Persuasion Pestermite=Harceleuse Pestilence Demon=Demon de pestilence Pestilence Rats=Rats de la pestilence Pestilence=Peste Pestilent Kathari=Kathari pestifere Petalmane Baku=Baku crinefleur Petals of Insight=Petales de Perspicacite Petradon=Petradon Petrahydrox=Petrahydroxe Petravark=Petravark Petrified Field=Champ petrifie Petrified Plating=Blindage petrifie Petrified Wood-Kin=Sangbois petrifie Pewter Golem=Golem d'etain Phage the Untouchable=Phage l'Intouchable Phantasmagorian=Phantasmagorien Phantasmal Abomination=Abomination phantasmatique Phantasmal Fiend=Fielleux phantasmatique Phantasmal Forces=Forces phantasmatiques Phantasmal Mount=Monture phantasmatique Phantasmal Sphere=Sphere phantasmatique Phantasmal Terrain=Terrain fantasmatique Phantatog=Fantatog Phantom Centaur=Centaure fantomatique Phantom Flock=Volee fantomatique Phantom Monster=Monstre fantomatique Phantom Nantuko=Nantuko fantomatique Phantom Nishoba=Nishoba fantomatique Phantom Nomad=Nomade fantomatique Phantom Tiger=Tigre fantomatique Phantom Warrior=Guerrier fantomatique Phantom Whelp=Chiot fantomatique Phantom Wings=Ailes fantomatiques Phantom Wurm=Guivre fantomatique Phelddagrif=Phelddagrif Phobian Phantasm=Phantasme phobien Phosphorescent Feast=Festin phosphorescent Phthisis=Phtisie Phyrexian Altar=Autel phyrexian Phyrexian Arena=Arene phyrexiane Phyrexian Battleflies=Moucharmes phyrexianes Phyrexian Bloodstock=Sangarmee phyrexiane Phyrexian Boon=Faveur de Phyrexia Phyrexian Broodlings=Engeangrages Phyrexians Phyrexian Colossus=Colosse phyrexian Phyrexian Debaser=Viciateur phyrexian Phyrexian Defiler=Contaminateur Phyrexian Phyrexian Delver=Fouilleur phyrexian Phyrexian Denouncer=Sycophante phyrexian Phyrexian Devourer=Devorateur phyrexian Phyrexian Dreadnought=Cuirasse phyrexian Phyrexian Driver=Conducteur phyrexian Phyrexian Etchings=Gravures phyrexianes Phyrexian Furnace=Fourneau phyrexian Phyrexian Gargantua=Gargantua phyrexian Phyrexian Ghoul=Goule phyrexiane Phyrexian Grimoire=Grimoire phyrexian Phyrexian Hulk=Carcasse phyrexiane Phyrexian Infiltrator=Infiltrateur phyrexian Phyrexian Ironfoot=Piedefer Phyrexian Phyrexian Lens=Lentille phyrexiane Phyrexian Marauder=Maraudeur phyrexian Phyrexian Monitor=Surveillant phyrexian Phyrexian Negator=Negateur phyrexian Phyrexian Plaguelord=Seigneur de la peste phyrexian Phyrexian Portal=Portail vers Phyrexia Phyrexian Processor=Processeur phyrexian Phyrexian Prowler=Rodeur phyrexian Phyrexian Purge=Epuration phyrexiane Phyrexian Rager=Furie phyrexiane Phyrexian Reaper=Faucheur phyrexian Phyrexian Reclamation=Defrichement phyrexian Phyrexian Scuta=Scouta phyrexian Phyrexian Slayer=Tueur phyrexian Phyrexian Snowcrusher=Ecrabouilleur de Neige Phyrexian Phyrexian Soulgorger=Engloutames Phyrexian Phyrexian Splicer=Episseur phyrexian Phyrexian Totem=Totem de Phyrexia Phyrexian Tower=Tour phyrexiane Phyrexian Tribute=Hommage a Phyrexia Phyrexian Tyranny=Tyrannie phyrexiane Phyrexian Vault=Arche phyrexiane Phyrexian Walker=Marcheur phyrexian Phyrexian War Beast=Bete de guerre phyrexiane Phytohydra=Phytohydre Piety Charm=Fetiche de piete Piety=Piete Pikemen=Piquiers Pilgrim of Justice=Pelerin de la Justice Pilgrim of Virtue=Pelerin de la Vertu Pilgrim's Eye=il du pelerin Pili-Pala=Pili-Pala Pillage=Pillage Pillaging Horde=Horde de pillards Pillar of the Paruns=Pilier des Paruns Pillar Tombs of Aku=Les tombeaux-piliers d'Akou Pillarfield Ox=Buffle des champs de piliers Pillory of the Sleepless=Pilori des eveilles Pincer Spider=Araignee a pinces Pincher Beetles=Scarabees a pinces Pine Barrens=Landes de pins Pinecrest Ridge=Contrefort de Cretepin Pinpoint Avalanche=Avalanche de precision Pious Kitsune=Pieux kitsune Pious Warrior=Pieux guerrier Piper's Melody=Melodie du joueur de flute Piracy Charm=Charme de piraterie Piracy=Piraterie Piranha Marsh=Marecage aux piranhas Pirate Ship=Navire pirate Pit Imp=Diablotin de l'Abime Pit Keeper=Gardien de la fosse Pit Raptor=Rapace des abimes Pit Scorpion=Scorpion de l'Abime Pit Spawn=Engeance de l'Abime Pit Trap=Fosse piegee Pitchstone Wall=Mur d'asphalte Pitfall Trap=Piege a fosse Pithing Needle=Aiguille a sectionner Plagiarize=Plagiat Plague Beetle=Scarabee de la Peste Plague Boiler=Chaudiere a peste Plague Dogs=Chiens de la Peste Plague Fiend=Fielleux de la peste Plague of Vermin=Propagation de vermine Plague Rats=Rats de la peste Plague Sliver=Slivoide pestifere Plague Spitter=Cracheur de peste Plague Spores=Spores pesteuses Plague Wind=Vent de peste Plague Witch=Sorciere de la peste Plaguebearer=Porteur de peste Plagued Rusalka=Rusalka pestiferee Plains=Plaine Planar Birth=Naissance d'un plan Planar Chaos=Chaos planaire Planar Collapse=Effondrement planaire Planar Despair=Desespoir planaire Planar Guide=Guide planaire Planar Overlay=Recouvrement des plans Planar Portal=Portail interplan Planar Void=Faille planaire Planeswalker's Favor=Faveur selon l'Arpenteur Planeswalker's Fury=Fureur selon l'Arpenteur Planeswalker's Mirth=Gaiete selon l'Arpenteur Planeswalker's Mischief=Malice selon l'Arpenteur Planeswalker's Scorn=Mepris selon l'Arpenteur Plant Elemental=Elemental de plantes Plasma Elemental=Elemental de plasma Plateau=Plateau Plated Geopede=Geopede a plaques Plated Pegasus=Pegase a plaques Plated Rootwalla=Agame a plaques Plated Slagwurm=Guivre cendree a plaques Plated Sliver=Slivoide a plaques Plated Spider=Araignee a plaques Plated Wurm=Guivre a plaque Platinum Angel=Ange de platine Plaxcaster Frogling=Grenouilleau Lanceplax Plaxmanta=Raie Manta de Plax Pledge of Loyalty=Promesse de loyaute Plover Knights=Chevaliers aux pluviers Plow Through Reito=Traversee de Reito Plow Under=Sous la Charrue Plumes of Peace=Plumes de La Paix Plumeveil=Plumevoile Plunder=Saccagement Plunge into Darkness=Plongeon dans les tenebres Poison the Well=Empoisonnement du puits Poisonbelly Ogre=Ogre hypogastroxique Polar Kraken=Kraken polaire Political Trickery=Tromperie politique Pollen Lullaby=Berceuse de pollen Pollen Remedy=Remede au pollen Pollenbright Wings=Ailes de clairpollen Polluted Bonds=Liens pollues Polluted Delta=Estuaire pollue Polluted Mire=Fondriere polluee Polymorph=Polymorphisme Ponder=Contemplation Pongify=Pongidification Pooling Venom=Venin stagnant Porphyry Nodes=Nodules de porphyre Port Inspector=Controleur portuaire Portcullis=Herse Portent=Presage Possessed Aven=Avemain possede Possessed Barbarian=Barbare possede Possessed Centaur=Centaure possede Possessed Nomad=Nomade possede Possessed Portal=Portail possede Poultice Sliver=Slivoide a cataplasme Poultrygeist=Pouletergeist Pouncing Jaguar=Jaguar bondissant Pouncing Kavu=Kavru bondissant Pouncing Wurm=Guivre bondissante Powder Keg=Tonnelet de Poudre Power Armor=Armure de puissance Power Conduit=Conduit d'alimentation Power Leak=Fuite d'energie Power Matrix=Matrice de puissance Power of Fire=Pouvoir du feu Power Sink=Siphon d'energie Power Surge=Surtension Power Taint=Corruption de la puissance Powerstone Minefield=Champ mine de lithoforces Pox=Verole Pradesh Gypsies=Bohemiens pradeshi Precognition=Precognition Predator Dragon=Dragon predateur Predator's Strike=Frappe du predateur Predatory Advantage=Avantage predatoire Predatory Focus=Focus predatoire Predatory Hunger=Faim predatrice Predatory Nightstalker=Chassenuit predateur Predatory Urge=Pulsion predatoire Predict=Prediction Preeminent Captain=Capitaine preeminent Preferred Selection=Selection prioritaire Premature Burial=Enterrement premature Presence of Gond=Presence de Gond Presence of the Master=Presence du Mentor Presence of the Wise=Presence du sage Pretender's Claim=Revendication Prey's Vengeance=Vengeance de la proie Price of Glory=Prix de la gloire Price of Progress=Prix du progres Prickly Boggart=Boggart piquant Pride of Lions=Bande de lions Pride of the Clouds=Bande des Nuages Priest of Gix=Pretre de Gix Priest of Titania=Pretresse de Titania Primal Bellow=Cri primordial Primal Beyond=Au-dela primordial Primal Boost=Stimulus primordial Primal Clay=Argile primordiale Primal Command=Commandement primordial Primal Forcemage=Mageforce primordial Primal Frenzy=Frenesie primale Primal Growth=Croissance primordiale Primal Order=Ordre primordial Primal Plasma=Plasma primordial Primal Rage=Rage primordiale Primal Whisperer=Chuchoteur primordial Primalcrux=Coeur primordial Primeval Force=Force primitive Primeval Light=Lumiere primitive Primeval Shambler=Escogriffe primitif Primitive Etchings=Gravures primitives Primitive Justice=Justice primitive Primoc Escapee=Evade primoc Primordial Ooze=Limon primordial Primordial Sage=Sage Primordial Prince of Thralls=Prince des serviteurs Prismatic Boon=Faveur prismatique Prismatic Circle=Cercle prismatique Prismatic Lace=Voile prismatique Prismatic Lens=Lentille prismatique Prismatic Omen=Augure prismatique Prismatic Strands=Filins prismatiques Prismatic Ward=Rune de garde prismatique Prismatic Wardrobe=Garde-robe prismatique Prismwake Merrow=Suire au sillage prismatique Prison Barricade=Mur d'enceinte de la prison Prison Term=Peine de prison Pristine Angel=Ange immacule Private Research=Recherche Personnelle Privileged Position=Position Privilegiee Probe=Sonde Proclamation of Rebirth=Proclamation de Renouveau Prodigal Pyromancer=Pyromancien sybarite Prodigal Sorcerer=Sorcier sybarite Profane Command=Commandement profane Profane Prayers=Prieres profanes Progenitus=Progenitus Prohibit=Prohibition Promise of Bunrei=Promesse du bunrei Promise of Power=Promesse de pouvoir Promised Kannushi=Kannushi promise Propaganda=Propagande Proper Burial=Enterrement Convenable Prophecy=Prophetie Prophetic Bolt=Eclair prophetique Prophetic Prism=Prisme prophetique Prosperity=Prosperite Protean Hulk=Carcasse Proteenne Protective Bubble=Bulle de protection Protective Sphere=Sphere de protection Proteus Machine=Machine de Protee Proteus Staff=Baton de Protee Protomatter Powder=Poudre de protomatiere Provoke=Provocation Prowess of the Fair=Prouesse des justes Prowling Nightstalker=Chassenuit rodeur Prowling Pangolin=Pangolin rodeur Psionic Blast=Salve psionique Psionic Entity=Entite psionique Psionic Gift=Don psionique Psionic Sliver=Slivoide psionique Psychatog=Psychatog Psychic Battle=Bataille psychique Psychic Drain=Drain psychique Psychic Membrane=Membrane psychique Psychic Network=Reseau psychique Psychic Overload=Surcharge psychique Psychic Possession=Possession Psychique Psychic Puppetry=Marionnetisme Psychique Psychic Spear=Lance psychique Psychic Theft=Vol psychique Psychic Trance=Transe psychique Psychic Transfer=Transfert psychique Psychic Venom=Venin psychique Psychic Vortex=Vortex psychique Psychogenic Probe=Sonde psychogenique Psychotic Episode=Episode psychotique Psychotic Fury=Fureur Psychotique Psychotic Haze=Brume psychotique Psychotrope Thallid=Thallide psychotrope Pteron Ghost=Pteron fantome Puca's Mischief=Malice selon le pucca Puffer Extract=Extrait de poisson-globe Pull from Eternity=Attraction de l'eternite Pull Under=Sous la vase Pulling Teeth=Arrachage de dents Pulmonic Sliver=Slivoide pulmonique Pulsating Illusion=Illusion pulsatile Pulse of Llanowar=Pulsation de Llanowar Pulse of the Dross=Pulsation de Mephidross Pulse of the Fields=Pulsation des champs Pulse of the Forge=Pulsation de la Forge Pulse of the Grid=Pulsation de la grille Pulse of the Tangle=Pulsation de la filandre Pulse Tracker=Traqueur de pouls Pulsemage Advocate=Partisan des revimages Pulverize=Pulverisation Puncture Blast=Salve perforante Puncture Bolt=Eclair perforant Puncturing Light=Lumiere perforante Punish Ignorance=Punition de l'ignorance Punishing Fire=Feu punitif Puppet Conjurer=Conjurateur de marionnettes Puppet Strings=Fils de marionnettes Puppeteer Clique=Clique des marionnettistes Puppeteer=Sculpteur de marionnettes Puppet's Verdict=Verdict du fantoche Pure Intentions=Intentions pures Pure Reflection=Purs reflets Pure/Simple=Pur/Simple Purelace=Voile de purete Puresight Merrow=Suire clairevue Purgatory=Purgatoire Purge=Epuration Purging Scythe=Faux purgatrice Purify=Purification Purity=Purete Purraj of Urborg=Ronradj d'Urborg Pursuit of Knowledge=Quete du savoir Pus Kami=Kami des pus Put Away=Rangement Putrefaction=Putrefaction Putrefy=Putrefier Putrid Cyclops=Cyclope putride Putrid Imp=Diablotin putride Putrid Leech=Sangsue putride Putrid Raptor=Raptor putride Putrid Warrior=Guerrier putride Pygmy Allosaurus=Allosaure pygmee Pygmy Hippo=Hippopotame pygmee Pygmy Kavu=Kavru pygmee Pygmy Pyrosaur=Pyrosaure pygmee Pygmy Razorback=Sanglier pygmee Pygmy Troll=Troll pygmee Pyknite=Pyknite Pyre Charger=Batailleur du bucher Pyre Zombie=Zombie des buchers Pyric Salamander=Salamandre pyrrique Pyrite Spellbomb=Bombe a sortileges de pyrite Pyroblast=Pyrosalve Pyroclasm=Pyroclasme Pyroclast Consul=Consul pyroclaste Pyrohemia=Pyrohepathite Pyrokinesis=Pyrokinesie Pyromancer Ascension=Ascension du pyromancien Pyromancer's Swath=Percee du pyromancien Pyromancy=Pyromancie Pyromania=Pyromanie Pyromatics=Feux pyromatiques Pyrostatic Pillar=Pilier pyrostatique Pyrotechnics=Pyrotechnie Pyrrhic Revival=Reanimation pyrrhique Python=Python Qasali Ambusher=Embusqueur qasali Qasali Pridemage=Bandemage qasali Quag Vampires=Vampires des bourbiers Quagmire Druid=Druide des bourbiers Quagmire Lamprey=Lamproie des bourbiers Quagnoth=Quaignoss Quash=Oppression Rigoureuse Quenchable Fire=Feu eteignable Quest for Ancient Secrets=Quete des Secrets anciens Quest for Pure Flame=Quete de la Pure Flamme Quest for Renewal=Qute du Renouveau Quest for the Gemblades=Quete des lamegemmes Quest for the Goblin Lord=Qute du Seigneur des gobelins Quest for the Gravelord=Quete du Seigneur des tombes Quest for the Holy Relic=Quete de la Relique sacree Quest for the Nihil Stone=Qute de la Pierre de Nihil Quest for Ula's Temple=Qute du Temple d'Ula Questing Phelddagrif=Phelddagrif farfelu Quick Sliver=Slivoide rapide Quickchange=Chatoyance Quicken=Promptitude Quickening Licid=Litique accelerateur Quicksand=Sables mouvants Quicksilver Amulet=Amulette de vif-argent Quicksilver Behemoth=Behemoth de vif-argent Quicksilver Dagger=Dague de vif-argent Quicksilver Dragon=Dragon de vif-argent Quicksilver Elemental=Elemental de vif-argent Quicksilver Fountain=Fontaine de vif-argent Quicksilver Wall=Mur de vif-argent Quiet Disrepair=Lent delabrement Quiet Purity=Purete du silence Quiet Speculation=Calme speculation Quietus Spike=Pointe de quietude Quilled Sliver=Slivoide a aiguilles Quillmane Baku=Baku crinepique Quill-Slinger Boggart=Frondeur boggart aux herissons Quillspike=Piquepine Quirion Druid=Druide quirionais Quirion Dryad=Dryade quirionaise Quirion Elves=Elfes quirionais Quirion Explorer=Exploratrice quirionaise Quirion Ranger=Ranger quirionais Quirion Sentinel=Sentinelle quirionaise Quirion Trailblazer=Pionniere quirionaise Qumulox=Qumulox Rabble-Rouser=Fomentateur de troubles Rabid Elephant=Elephant enrage Rabid Rats=Rats enrages Rabid Wolverines=Gloutons enrages Rabid Wombat=Wombat enrage Rack and Ruin=Perte et fracas Rackling=Petit chevalet Radiant Essence=Essence radieuse Radiant Kavu=Kavru radieux Radiant's Dragoons=Grognardes de Radieuse Radiant's Judgment=Jugement selon Radieuse Radiate=Rayonnement Radjan Spirit=Esprit radjane Rafiq of the Many=Rafiq aux Innombrables Rag Dealer=Vendeur de loques Rag Man=Loqueteux Ragamuffyn=Marmousette Rage Forger=Forgeur de rage Rage Nimbus=Nimbus de rage Rage Reflection=Reverberation de rage Rage Weaver=Tisseur de rage Ragged Veins=Veines en lambeaux Raging Cougar=Couguar enrage Raging Goblin=Gobelin enrage Raging Gorilla=Gorille enrage Raging Kavu=Kavru enrage Raging Minotaur=Minotaure enrage Raging Ravine=Ravin enrage Raging Spirit=Esprit enrage Raid Bombardment=Bombardement d'assaut Rain of Blades=Pluie de lames Rain of Daggers=Pluie de dagues Rain of Embers=Pluie de braises Rain of Filth=Pluie d'immondices Rain of Gore=Pluie D'entrailles Rain of Rust=Pluie de rouille Rain of Salt=Pluie de sel Rain of Tears=Pluie de larmes Rainbow Crow=Corbeau de l'arc-en-ciel Rainbow Efreet=Efrit de l'arc-en-ciel Raise Dead=Exhumation Raise the Alarm=Sonner l'alerte Raka Disciple=Disciple de la Raka Raka Sanctuary=Sanctuaire rakaiste Rakavolver=Rakavolien Rakdos Augermage=Vrillemage de Rakdos Rakdos Carnarium=Carnarium de Rakdos Rakdos Guildmage=Ghildmage de Rakdos Rakdos Ickspitter=Crachepoisse Rakdos Rakdos Pit Dragon=Dragon des Fosses de Rakdos Rakdos Riteknife=Couteau Rituel Rakdos Rakdos Signet=Cachet de Rakdos Rakdos the Defiler=Rakdos Le Contaminateur Rakeclaw Gargantuan=Gargantuesque raclegriffe Raking Canopy=Canopee ratissante Rakka Mar=Rakka Mar Raksha Golden Cub=Raksha Lionceaudor Rally the Horde=Ralliement de La Horde Rally the Righteous=Ralliement des Justes Rally the Troops=Ralliement des troupes Rally=Ralliement Ramosian Commander=Commandant ramosien Ramosian Lieutenant=Lieutenant ramosien Ramosian Rally=Rassemblement ramosien Ramosian Revivalist=Revivaliste ramosienne Ramosian Sergeant=Sergent ramosien Ramosian Sky Marshal=Marechal celeste ramosien Rampaging Baloths=Baloths dechaines Rampant Elephant=Elephant dechaine Rampant Growth=Croissance luxuriante Rampart Crawler=Reptile des remparts Rancid Earth=Terre rance Rancor=Rancoeur Ranger en-Vec=Ranger en-Vec Ranger of Eos=Ranger d'Eos Rank and File=Troupes fetides Ransack=Mise a sac Rapacious One=Lui-qui-est-avide Rapid Decay=Decomposition rapide Rappelling Scouts=Eclaireurs en rappel Rashida Scalebane=Rashida la desquamatrice Rashka the Slayer=Rashka la tueuse Ratcatcher=Chasseur de Rats Rathi Assassin=Assassin rajhi Rathi Dragon=Dragon rajhi Rathi Fiend=Fielleux rajhi Rathi Intimidator=Intimidateur rajhi Rathi Trapper=Trappeur rajhi Rath's Edge=Confins de Rajh Rats' Feast=Festin des rats Rats of Rath=Rats de Rajh Rattleblaze Scarecrow=Epouvantail tremulefeu Ravaged Highlands=Hautes terres devastees Ravaging Riftwurm=Guivre des failles devastatrice Raven Familiar=Familier corbeau Raven Guild Initiate=Adepte de la guilde du corbeau Raven Guild Master=Maitre de la guilde du corbeau Ravenous Baboons=Babouins voraces Ravenous Baloth=Baloth vorace Ravenous Rats=Rats Voraces Ravenous Skirge=Scrige vorace Ravenous Trap=Piege vorace Ravenous Vampire=Vampire affame Raven's Crime=Crime du corbeau Raven's Run Dragoon=Grognard de la Garenne du Corbeau Raving Oni-Slave=Esclave-oni Delirant Ray of Command=Rayon de commandement Ray of Distortion=Rayon de dispersion Ray of Erasure=Rayon d'effacement Ray of Revelation=Rayon de revelation Raze=Raser la terre Razia's Purification=Purification Selon Razia Razing Snidd=Snide araseur Razor Barrier=Barriere de rasoirs Razor Boomerang=Boomerang rasoir Razor Golem=Golem de rasoirs Razor Pendulum=Pendule-rasoir Razorclaw Bear=Ours aux griffes rasoir Razorfin Abolisher=Aneantisseur aux nageoires-rasoir Razorfin Hunter=Chasseur aux nageoires-rasoir Razorfoot Griffin=Griffon serres-rasoir Razorgrass Screen=Paravent de rasherbe Razorjaw Oni=Oni aux machoires de rasoir Razormane Masticore=Masticore a criniere tranchante Razortooth Rats=Rats aux dents tranchantes Reach of Branches=Portee des branches Reach Through Mists=Sonder Les Brumes Read the Runes=Dechiffrage des runes Reality Acid=Acide de realite Reality Anchor=Ancre de realite Reality Ripple=Ride de realite Reality Spasm=Spasme de realite Reality Strobe=Realite stroboscopique Reality Twist=Gauchissement de la realite Realm Razer=Terrasseur de royaume Realms Uncharted=Royaumes inexplores Reanimate=Reanimation Reap and Sow=Fenaison et semence Reap=Fenaison Reaper King=Roi faucheur Reaping the Graves=Moisson des tombes Reaping the Rewards=Vivre sur le pays Rebel Informer=Informateur rebelle Rebellion of the Flamekin=Rebellion des sangpyres Rebirth=Renouveau Reborn Hero=Heros revenu a la vie Reborn Hope=Espoir renaissant Rebound=Rebond Rebuff the Wicked=Repousser la malfaisance Rebuild=Remise a neuf Rebuking Ceremony=Ceremonie de la reprimande Recall=Rappel Recantation=Litanie d'abjuration Reciprocate=Rendre la pareille Reckless Abandon=Pure Inconscience Reckless Assault=Assaut temeraire Reckless Charge=Charge temeraire Reckless Embermage=Brandemage temeraire Reckless Ogre=Ogre temeraire Reckless One=Celui-qui-n'a-peur-de-rien Reckless Scholar=Erudit temeraire Reckless Spite=Rancune temeraire Reckless Wurm=Guivre temeraire Reclaim=Recuperation Reclamation=Defrichement Reclusive Wight=Necrophage reclus Recoil=Reculade Recollect=Souvenance Reconnaissance=Reconnaissance Reconstruction=Reconstruction Recoup=Revenez-y Recover=Recouvrement Recross the Paths=Entrelacs des chemins Recumbent Bliss=Beatitude etendue Recuperate=Analepsie Recurring Insight=Perspicacite recurrente Recurring Nightmare=Cauchemar recurrent Recycle=Recyclage Red Elemental Blast=Salve elementaire rouge Red Mana Battery=Accumulateur de mana rouge Red Scarab=Scarabee rouge Red Ward=Rune de garde rouge Redeem the Lost=Redemption des egares Redeem=Rachat des peches Reduce to Dreams=A l'etat onirique Redwood Treefolk=Sylvins de Boisrouge Reef Pirates=Pirates des brisants Reef Shaman=Shamane des brisants Reflect Damage=Reflexion des blessures Reflecting Pool=Bassin reflechissant Reflex Sliver=Slivoide instinctif Reflexes=Reflexes Refraction Trap=Piege Erefraction Refresh=Rafraichissement Refreshing Rain=Pluie rafraichissante Regal Force=Force royale Regal Unicorn=Licorne royale Regeneration=Regeneration Regress=Regression Regrowth=Reapparition Reign of Chaos=Regne du Chaos Reign of Terror=Regne de la terreur Reinforced Bulwark=Agger renforce Reinforcements=Renforts Reins of Power=Renes du pouvoir Reins of the Vinesteed=Renes de la monturlierre Reiterate=Reiteration Reito Lantern=Lanterne de Reito Reiver Demon=Demon depouilleur Rejuvenate=Rajeunissement Rejuvenation Chamber=Chambre de jouvence Rekindled Flame=Flamme attisee Reknit=Ressouder Relearn=Revisions Release the Ants=Lacher de fourmis Relentless Assault=Assaut implacable Relentless Rats=Rats implacables Relic Bane=Ancien fleau Relic Barrier=Tres ancienne barriere Relic Bind=Ligature de relique Relic Crush=Reliques ecrasees Relic of Progenitus=Relique de Progenitus Relic Ward=Rune de garde des reliques Reliquary Monk=Moine au Reliquaire Reliquary Tower=Tour du Reliquaire Remand=Deference Remedy=Remede Remembrance=Remembrance Reminisce=Reminiscence Remote Farm=Ferme isolee Remote Isle=Ile lointaine Remove Soul=Retrait d'ame Remove=Renvoi Rend Flesh=Arracher la chair Rend Spirit=Arracher l'esprit Rendclaw Trow=Trowe arrachegriffe Rending Vines=Vignes dechiqueteuses Renegade Doppelganger=Doppelganger renegat Renegade Warlord=Seigneur de guerre renegat Renewal=Renouvellement Renewed Faith=Foi renouvelee Renewing Dawn=Aube renouvelee Renewing Touch=Toucher de renouvellement Renounce=Renonciation Reparations=Indemnites Repay in Kind=A charge de revanche Repeal=Abrogation Repel Intruders=Repoussement des intrus Repel the Darkness=Repousser les tenebres Repel=Repoussement Repentance=Repentir Repentant Blacksmith=Forgeron repenti Repentant Vampire=Vampire repentant Repercussion=Repercussion Replenish=Reassortiment Repopulate=Repopulation Reprisal=Represailles Reprocess=Retraitement Repulse=Repulsion Reroute=Detour Rescind=Rescision Rescue=Operation de Sauvetage Research the Deep=Recherche dans les profondeurs Research/Development=Recherche/Developpement Reshape=Refonte Resilient Wanderer=Vagabonde resistante Resistance Fighter=Maquisard Resize=Changetaille Resounding Roar=Rugissement retentissant Resounding Scream=Cri retentissant Resounding Silence=Silence retentissant Resounding Thunder=Tonnerre retentissant Resounding Wave=Vague retentissante Respite=Repit Resplendent Mentor=Mentor resplendissant Rest for the Weary=Du repos pour les miserables Restless Apparition=Apparition agitee Restless Bones=Os agites Restless Dead=Morts sans repos Restless Dreams=Reves agites Restock=Restockage Restore Balance=Rectification de l'equilibre Restrain=Astringence Resurrection=Resurrection Resuscitate=Ressusciter Retaliate=Talion Retaliation=Revanche Retaliator Griffin=Griffon talion Retether=Rattachement Rethink=Reconsideration Retraced Image=Image retracee Retract=Retraction Retribution of the Meek=Chatiment par les humbles Retribution=Chatiment Retromancer=Retromancien Return of the Nightstalkers=Le retour des chassenuits Return to Dust=Rendre a la poussiere Reveillark=Sirlidiane Reveille Squad=Escouade de reveil Revelsong Horn=Cor au chant rejouissant Revenant Patriarch=Patriarche revenant Revenant=Revenant Revered Dead=Mort revere Revered Elder=Ancetre revere Revered Unicorn=Licorne reveree Reverence=Veneration Reverent Mantra=Mantra de respect Reverent Silence=Silence reverencieux Reversal of Fortune=Inversion de fortune Reverse Damage=Inversion des degats Reverse Polarity=Inversion de polarite Reverse the Sands=Inversion de Sablier Revive the Fallen=Ravivement des dechus Revive=Ravivement Reviving Dose=Dose revivifiante Reviving Vapors=Vapeurs revivifiantes Reward the Faithful=Recompense des fideles Rewards of Diversity=Recompenses de la diversite Reweave=Retisser Rewind=Rembobinage Reya Dawnbringer=Reya Aubevenant Rhox Bodyguard=Garde du corps rhox Rhox Brute=Brute rhox Rhox Charger=Batailleur rhox Rhox Meditant=Meditante rhox Rhox War Monk=Moine de guerre rhox Rhox=Rhox Rhys the Exiled=Rhys l'Exile Rhys the Redeemed=Rhys l'Affranchi Rhystic Cave=Grotte rhystique Rhystic Circle=Cercle rhystique Rhystic Deluge=Deluge rhystique Rhystic Lightning=Eclair rhystique Rhystic Scrying=Regard rhystique Rhystic Shield=Bouclier rhystique Rhystic Study=Etude rhystique Rhystic Syphon=Siphon rhystique Rhystic Tutor=Precepteur rhystique Rib Cage Spider=Araignee thorax Ribbon Snake=Serpent ruban Ribbons of Night=Rubans de nuit Ribbons of the Reikai=Rubans du Reikai Ricochet Trap=Piege Ericochet Ricochet=Ricochet Riddle of Lightning=Crible d'eclairs Ridge Rannet=Rannet des contreforts Ridged Kusite=Rescape fippre Ridgeline Rager=Furie des cretes Ridgetop Raptor=Rapace des contreforts Rift Bolt=Eclair de faille Rift Elemental=Elemental des failles Riftmarked Knight=Chevalier marque par les failles Riftstone Portal=Portail de pierrebreche Riftsweeper=Nettoyeur de failles Riftwing Cloudskate=Pastenuage planefaille Righteous Aura=Aura de droiture Righteous Cause=Cause des justes Righteous Charge=Charge des justes Righteous Fury=Fureur des justes Righteous Indignation=Juste courroux Righteous War=Guerre des justes Righteousness=Droiture Rime Dryad=Dryade des frimas Rime Transfusion=Transfusion de givre Rimebound Dead=Mort bridegivre Rimefeather Owl=Hibou plumegivre Rimehorn Aurochs=Aurochs cornegivre Rimescale Dragon=Dragon a ecailles de Givre Rimewind Cryomancer=Cryomancienne de Soufflegivre Rimewind Taskmage=Mage de force de Soufflegivre Ring of Gix=Anneau de Gix Rings of Brighthearth=Anneaux des Clairatres Ringskipper=Sautecercle Riot Spikes=Pointes Anti-emeutes Rip-Clan Crasher=Fracasseuse du clan de l'Entaille Riptide Biologist=Biologiste du projet Jusant Riptide Chronologist=Chronologue du projet Jusant Riptide Crab=Crabe du reflux Riptide Director=Directrice du projet Jusant Riptide Entrancer=Enjoleuse du projet Jusant Riptide Laboratory=Laboratoire du projet Jusant Riptide Mangler=Dechiqueteur du projet Jusant Riptide Pilferer=Chapardeuse du projet Jusant Riptide Replicator=Reproducteur du projet Jusant Riptide Shapeshifter=Changeforme du projet Jusant Riptide Survivor=Rescape du projet Jusant Rise of the Hobgoblins=Soulevement des lutins Rise/Fall=Epanouissement/Declin Rishadan Airship=Dirigeable rishadan Rishadan Brigand=Brigand rishadan Rishadan Cutpurse=Coupe-bourse rishadan Rishadan Footpad=Tire-laine rishadan Rishadan Pawnshop=Mont-de piete rishadan Rishadan Port=Port rishadan Rising Waters=Eaux montantes Risky Move=Action a risque Rite of Consumption=Rite de phtisie Rite of Flame=Rite de Flammes Rite of Passage=Rite de passage Rite of Replication=Rite de duplication Rites of Flourishing=Sacres de l'abondance Rites of Initiation=Sacres d'initiation Rites of Refusal=Sacres du refus Rites of Spring=Sacres du printemps Rith's Attendant=Serviteur de Riss Rith's Charm=Charme de Riss Rith's Grove=Bosquet de Riss Ritual of Restoration=Rituel de restauration Ritual of Steel=Ceremonie de l'acier Ritual of Subdual=Rite de subjugation Ritual of the Machine=Rituel de la machine Rivalry=Rivalites Rivals' Duel=Duel entre rivaux River Bear=Ours des rivieres River Boa=Boa des rivieres River Delta=Delta du fleuve River Kaijin=Kaijin de Riviere River Kelpie=Kelpie des rivieres River of Tears=Riviere de larmes Riverfall Mimic=Mimique de la cascade River's Grasp=Emprise de la riviere Roar of Jukai=Rugissement de Jukai Roar of Reclamation=Rugissement de defrichement Roar of the Crowd=Rugissement de foule Roar of the Kha=Rugissement du kha Roar of the Wurm=Rugissement de la guivre Roaring Slagwurm=Guivre cendree rugissante Robber Fly=Asilide Robe of Mirrors=Robe de miroirs Roc Hatchling=Oisillon rokh Roc of Kher Ridges=Rokh des hauts de Kher Rock Badger=Blaireau des rochers Rock Basilisk=Basilic des rochers Rock Hydra=Hydre de pierre Rock Jockey=Chevaucheur de rocher Rock Lobster=Homard en pierre Rock Slide=Glissement de roches Rockcaster Platoon=Regiment lanceroc Rocket Launcher=Lance-roquettes Rockshard Elemental=Elemental eclaroc Rockslide Elemental=Elemental de glissement de roches Rocky Tar Pit=Fosse d'huile de roche Rod of Ruin=Baguette de ruine Rofellos's Gift=Cadeau de Rofellos Rogue Elephant=Elephant solitaire Rogue Kavu=Kavru solitaire Rogue Skycaptain=Capitaine celeste venal Roil Elemental=Elemental du Roulis Roiling Horror=Horreur turbide Roiling Terrain=Terrain victime du Roulis Rolling Spoil=Cloaque agressif Rolling Stones=Pierres agressives Rolling Thunder=Roulement de tonnerre Ronin Cavekeeper=Ronin Gardien des Cavernes Ronin Cliffrider=Ronin cavalier des falaises Ronin Houndmaster=Ronin maitre-chien Ronin Warclub=Massue de guerre de ronin Ronom Hulk=Carcasse de Ronom Ronom Serpent=Serpent de Ronom Ronom Unicorn=Licorne de Ronom Roofstalker Wight=Necrophage chassetoit Root Cage=Cage de racines Root Elemental=Elemental de racines Root Greevil=Racine de malarice Root Maze=Labyrinthe de racines Root Sliver=Slivoide enracine Root Spider=Araignee des souches Rootbreaker Wurm=Guivre brise-racines Rootgrapple=Lutteracine Rooting Kavu=Kavru enracineur Root-Kin Ally=Allie sangracine Rootrunner=Coureur des Racines Roots of Life=Racines de vie Roots=Racines Rootwalla=Agame des souches Rootwater Alligator=Alligator de Souchemer Rootwater Commando=Commando de Souchemer Rootwater Depths=Profondeurs de Souchemer Rootwater Diver=Plongeur de Souchemer Rootwater Hunter=Chasseur de Souchemer Rootwater Matriarch=Matriarche de Souchemer Rootwater Mystic=Mystique de Souchemer Rootwater Shaman=Shamane de Souchemer Rootwater Thief=Voleur de Souchemer Rorix Bladewing=Rorix ailelame Rosheen Meanderer=Rosheen l'Erratique Roterothopter=Roterocopthere Rotlung Reanimator=Reanimateur pouminfect Rotting Giant=Geant pourrissant Rotting Rats=Rats pourrissants Rough/Tumble=Accidente/Mouvemente Roughshod Mentor=Mentor imperieux Rouse=Reveil soudain Rout=Defaite Rowan Treefolk=Sylvain sorbier Rowen=Varenne Royal Assassin=Assassin royal Royal Decree=Decret royal Royal Herbalist=Herborisateur royal Ruby Leech=Sangsue de rubis Ruby Medallion=Medaillon de rubis Rude Awakening=Eveil brusque Rugged Prairie=Prairie rocailleuse Ruham Djinn=Djinn ruham Ruin Ghost=Fantome des ruines Ruination=Ruine Ruinous Minotaur=Minotaure ruineux Ruins of Trokair=Ruines de Trokair Rukh Egg=Oeuf de Rukh Rule of Law=Autorite de la loi Rumbling Aftershocks=Secousses grondantes Rumbling Crescendo=Grondement crescendo Rumbling Slum=Quartier Insalubre Grondant Rummaging Wizard=Sorcier fouineur Run Wild=A l'etat sauvage Rune of Protection: Artifacts=Rune de protection : Artefacts Rune of Protection: Black=Rune de protection : Noir Rune of Protection: Blue=Rune de protection : Bleu Rune of Protection: Green=Rune de protection : Vert Rune of Protection: Lands=Rune de protection : Terrains Rune of Protection: Red=Rune de protection : Rouge Rune of Protection: White=Rune de protection : Blanc Rune Snag=Accroc de Rune Runeboggle=Rune epoustouflante Rune-Cervin Rider=Chevaucheur de cervin aux runes Runed Arch=Voute runique Runed Halo=Halo serti de runes Runed Servitor=Valet serti de runes Runed Stalactite=Stalactite couvert de runes Runeflare Trap=Piege aux runes flamboyantes Runes of the Deus=Runes du Deus Rupture Spire=Tour de la Rupture Rupture=Rupture Rush of Knowledge=Deferlante de connaissance Rushing River=Riviere impetueuse Rushing-Tide Zubera=Zubera aux marees impetueuses Rushwood Dryad=Dryade de Paillebois Rushwood Elemental=Elemental de Paillebois Rushwood Grove=Bosquet de Paillebois Rushwood Herbalist=Herborisateur de Paillebois Rushwood Legate=Legat de Paillebois Rust Elemental=Elemental de rouille Rustic Clachan=Clachan campagnard Rusting Golem=Golem rouillant Rustmouth Ogre=Ogre rouillegueule Rustrazor Butcher=Boucher rouillerasoir Rustspore Ram=Belier rouillespore Ruthless Cullblade=Impitoyable lustrelame Rysorian Badger=Blaireau rhizorien Saber Ants=Fourmis-sabre Sabertooth Alley Cat=Chat de gouttiere a dents de sabre Sabertooth Cobra=Cobra a dents de sabre Sabertooth Nishoba=Nishoba a dents de sabre Sabertooth Wyvern=Vouivre a dents de sabre Sabretooth Tiger=Tigre a dents de sabre Sacellum Archers=Archers du Sacellum Sacellum Godspeaker=Oratrice divine du Sacellum Sacred Boon=Faveur sacree Sacred Foundry=Fonderie Sacree Sacred Ground=Sol consacre Sacred Guide=Guide sacre Sacred Knight=Chevalier sacre Sacred Mesa=Mesa sacree Sacred Nectar=Nectar sacre Sacred Prey=Proie sacree Sacred Rites=Sacres et rites Sacrifice=Sacrifice Sadistic Augermage=Vrillemage sadique Sadistic Glee=Jubilation sadique Sadistic Hypnotist=Hypnotiseur sadique Sadistic Sacrament=Sacrement sadique Safe Haven=Havre de paix Safeguard=Sauvegarde Safehold Duo=Duo de la ferte Safehold Elite=Elite de la ferte Safehold Sentry=Sentinelle de la ferte Safewright Quest=Quete du protecturge Saffi Eriksdotter=Saffi Eriksdotter Sage Aven=Avemain savant Sage of Epityr=Sage d'Epityr Sage of Fables=Sage des fables Sage of Lat-Nam=Sage de Lat-Nam Sage Owl=Hibou savant Sage's Dousing=Aspersion du sage Sages of the Anima=Sages de l'Anima Sailmonger=Negociante en voiles Sakashima the Impostor=Sakashima l'imposteur Sakura-Tribe Elder=Ancetre de La Tribu Sakura Sakura-Tribe Scout=Eclaireuse de la tribu Sakura Sakura-Tribe Springcaller=Meneuse du printemps des Sakura Salt Flats=Salines Salt Marsh=Marais salant Saltblast=Salve de sel Saltcrusted Steppe=Steppes de sel Saltfield Recluse=Reclus des Plaines salines Saltskitter=Glissesel Salvage Slasher=Balafreur de recuperation Salvage Titan=Titan de recuperation Salvage=Sauvetage Salvaging Station=Poste de recuperation Samite Alchemist=Alchimiste sanctif Samite Archer=Archer sanctif Samite Blessing=Benediction sanctive Samite Censer-Bearer=Thuriferaire sanctive Samite Elder=Doyenne sanctive Samite Healer=Guerisseur sanctif Samite Ministration=Sacerdoce sanctif Samite Pilgrim=Pelerin sanctif Samite Sanctuary=Sanctuaire sanctif Samurai Enforcers=Argousins samourais Samurai of the Pale Curtain=Samourai du Rideau pale Sanctimony=Tartuferie Sanctum Custodian=Protecteur du sanctuaire Sanctum Gargoyle=Gargouille du sanctuaire Sanctum Guardian=Vigile du sanctuaire Sanctum Plowbeast=Labourin du sanctuaire Sand Golem=Golem de sable Sand Silos=Silos de sable Sand Squid=Calamar des sables Sandbar Crocodile=Crocodile des bancs de sable Sandbar Merfolk=Ondin des bancs de sable Sandbar Serpent=Grand serpent des bancs de sable Sands of Time=Sables du temps Sandskin=Epiderme de sable Sandsower=Semeur de sable Sandstone Deadfall=Gres friable Sandstone Needle=Aiguille de Gres Sandstone Warrior=Guerrier de gres Sandstorm Eidolon=Eidolon de la tempete de sable Sandstorm=Tempete de sable Sangrite Backlash=Contrecoup de sangrite Sangrite Surge=Deferlement de sangrite Sangrophage=Sangrophage Sanguine Guard=Garde sanguin Sanguine Praetor=Praetor sanguin Sanity Gnawers=Rongeurs de sanite Sanity Grinding=Broyage de sanite Sapling of Colfenor=Arbrisseau de Colfenor Sapphire Charm=Charme de saphir Sapphire Leech=Sangsue de saphir Sapphire Medallion=Medaillon de saphir Saprazzan Bailiff=Huissier saprazzois Saprazzan Breaker=Brisant saprazzois Saprazzan Cove=Anse saprazzoise Saprazzan Heir=Heritiere de Saprazzo Saprazzan Legate=Legat de Saprazzo Saprazzan Outrigger=Prao saprazzois Saprazzan Raider=Maraudeur saprazzois Saprazzan Skerry=Recif saprazzois Saproling Burst=Explosion de saprobiontes Saproling Cluster=Grappe de saprobiontes Saproling Infestation=Infestation de saprobiontes Saproling Symbiosis=Symbiose saprobionte Sapseep Forest=Foret de Suinteseve Sarcatog=Sarcatog Sarcomancy=Sarcomancie Sarcomite Myr=Myr sarcomite Sarkhan the Mad=Sarkhan le Fou Sarkhan Vol=Sarkhan Vol Savage Beating=Attaque sauvage Savage Conception=Conception sauvage Savage Firecat=Chatfeu sauvage Savage Gorilla=Gorille sauvage Savage Hunger=Faim sauvage Savage Lands=Terres sauvages Savage Offensive=Offensive sauvage Savage Silhouette=Silhouette sauvage Savage Thallid=Thallide sauvage Savage Twister=Tornade Sauvage Savannah Lions=Lions des savanes Savannah=Savane Savor the Moment=Savourer l'instant Sawback Manticore=Manticore au dos crenele Sawtooth Loon=Huart a dents pointues Sawtooth Ogre=Ogre a dents pointues Sawtooth Thresher=Batteuse a dents de scie Scab-Clan Mauler=Meurtrisseur du Clan Psora Scabland=Terres galeuses Scald=Brulure Scalding Salamander=Salamandre brulante Scalding Tarn=Lac de montagne bouillant Scalding Tongs=Pinces brulantes Scale of Chiss-Goria=Ecaille de Chiss-Goria Scalebane's Elite=Elite des desquameurs Scaled Hulk=Carcasse ecailleuse Scaled Wurm=Guivre ecailleuse Scalpelexis=Scalpelexis Scandalmonger=Negociant en scandales Scapegoat=Bouc emissaire Scapeshift=Changelieu Scar=Cicatrice Scarab of the Unseen=Scarabee de l'Inapparence Scarblade Elite=Elite estafilame Scare Tactics=Tactique d'intimidation Scarecrone=Epouvrombiere Scarland Thrinax=Thrinax de la Breche Scarred Puma=Puma couture Scarred Vinebreeder=Orticulteur balafre Scars of the Veteran=Cicatrices du veteran Scarscale Ritual=Rituel de scarification d'ecaille Scarwood Treefolk=Sylvin de Brechebois Scathe Zombies=Zombies devastateurs Scatter the Seeds=Graines En Pluie Scattering Stroke=Botte de dispersion Scattershot Archer=Archer tireur a la volee Scattershot=Tir en pluie Scavenged Weaponry=Armement necropsique Scavenger Drake=Drakon necrophage Scavenger Folk=Maraudeurs Scavenging Ghoul=Goule necrophage Scavenging Scarab=Scarabee necrophage Scent of Brine=Senteur d'Embruns Scent of Cinder=Senteur de Cendres Scent of Ivy=Senteur de Lierre Scent of Jasmine=Senteur de Jasmin Scent of Nightshade=Senteur de Belladone Scepter of Dominance=Sceptre de dominance Scepter of Fugue=Sceptre de fugue Scepter of Insight=Sceptre de perspicacite Schismotivate=Schismotivation School of Piranha=Banc de piranhas School of the Unseen=Ecole de l'Inapparence Scion of Darkness=Scion des tenebres Scion of Oona=Scion d'Oona Scion of the Ur-Dragon=Scion de l'Ur-Dragon Scion of the Wild=Scion de La Foret Scissors Lizard=Lezard en ciseaux Scorched Earth=Terre brulee Scorched Ruins=Ruines devastees Scorched Rusalka=Rusalka brulee Scorching Lava=Lave devastatrice Scorching Missile=Missile devastateur Scorching Spear=Lance ardente Scorching Winds=Vent torride Scoria Cat=Chat des scories Scoria Wurm=Guivre de scories Scornful ther-Lich=AEther-liche dedaigneuse Scornful Egotist=Egotiste dedaigneux Scour=Abolition Rigoureuse Scourge Devil=Diable de la calamite Scourge of Kher Ridges=Plaie des Hauts de Kher Scourge of Numai=Plaie de Numai Scourge of the Nobilis=Plaie du nobilis Scourglass=Sablier d'ecurage Scouting Trek=Voyage d'exploration Scout's Warning=Avertissement de l'eclaireur Scrabbling Claws=Griffes racleuses Scragnoth=Scraignoss Scrap=Mise a la casse Scrapbasket=Corbeiller Scrapheap=Tas de ferrailles Screaming Fury=Fureur hurlante Screaming Seahawk=Aigle de mer piaillant Screams from Within=Hurlements du dedans Screams of the Damned=Cris des damnes Screeching Buzzard=Buse grincante Screeching Drake=Drakon grincant Screeching Griffin=Griffon grincant Screeching Harpy=Harpie glapissante Screeching Sliver=Slivoide grincant Scrib Nibblers=Grignoteurs d'ecritures Scrivener=Scribouillard Scroll of Origins=Parchemins des origines Scroll Rack=Ratelier a parchemins Scrounge=Fouiner Scrubland=Brousse Scryb Ranger=Ranger de la Scrutaie Scryb Sprites=Farfadets de la scrutaie Scrying Glass=Miroir Scrutateur Scrying Sheets=Strates de Scrutation Sculpting Steel=Acier sculpteur Scute Mob=Foule de scalaires Scuttlemutt=Troussecabot Scuttling Death=Mort galopante Scuzzback Marauders=Maraudeurs de Crassedos Scuzzback Scrapper=Ferrailleur de Crassedos Scythe of the Wretched=Faux des miserables Scythe Tiger=Tigre a ergots faucheurs Sea Drake=Drakon marin Sea Eagle=Aigle Marin Sea Gate Loremaster=Maitre docte de Porte des Mers Sea Gate Oracle=Oracle de Porte des Mers Sea Monster=Monstre marin Sea Scryer=Cristallomancienne marine Sea Serpent=Grand serpent de mer Sea Snidd=Snide marin Sea Spirit=Esprit marin Sea Sprite=Farfadet marine Sea Troll=Trollesse marine Seafloor Debris=Debris des fonds marins Seahunter=Chasseur des mers Seal of Cleansing=Sceau de nettoiement Seal of Doom=Sceau du Destin Seal of Fire=Sceau de feu Seal of Primordium=Sceau de primordium Seal of Removal=Sceau d'enlevement Seal of Strength=Sceau de force Sealed Fate=Destin scelle Search for Survivors=Recherche des survivants Search for Tomorrow=A la recherche de demain Searing Blaze=Brasier calcinant Searing Flesh=Chair brulee Searing Meditation=Meditation Corrosive Searing Rays=Rayons de feu Searing Spear Askari=Askari de l'Escarlance Searing Touch=Effleurement de feu Searing Wind=Vent corrosif Sea's Claim=Revendication par la mer Seascape Aerialist=Voltigeur marosophe Seashell Cameo=Camee de nacre Seaside Citadel=Citadelle maritime Seaside Haven=Sanctuaire maritime Seasinger=Chantemer Seasoned Marshal=Marechale aguerrie Seasoned Tactician=Tacticien aguerri Seat of the Synod=Siege du Synode Secluded Glen=Vallon retire Secluded Steppe=Steppes retirees Second Chance=Seconde chance Second Sight=Double vue Second Sunrise=Deuxieme aurore Second Thoughts=Apres reflexion Second Wind=Deuxieme souffle Secretkeeper=Gardien des secrets Security Detail=Detachement de securite Sedge Sliver=Slivoide des laiches Sedge Troll=Troll fangeux Sedraxis Alchemist=Alchimiste de Sedraxis Sedraxis Specter=Spectre de Sedraxis Sedris, the Traitor King=Sedris, le Roi traitre See Beyond=Voir plus loin Seed Spark=Graine d'etincelle Seed the Land=Ensemencement de la terre Seedborn Muse=Muse nee des graines Seedcradle Witch=Envouteuse bercegraine Seedguide Ash=Frene guidegraine Seedling Charm=Charme de la pepiniere Seeds of Innocence=Graines de l'innocence Seeds of Strength=Graines de Force Seedtime=Semailles Seek the Horizon=A la recherche de l'horizon Seeker of Skybreak=Chercheur de trouees de ciel Seeker=Chercheur Seer's Sundial=Cadran solaire du voyant Seer's Vision=Reve du voyant Seething Anger=Colere bouillonnante Seething Pathblazer=Defricheur bouillonnant Seething Song=Chant bouillonnant Segmented Wurm=Guivre segmentee Segovian Leviathan=Leviathan segovois Seht's Tiger=Tigre de Seht Seismic Assault=Assaut sismique Seismic Mage=Mage sismique Seismic Shudder=Secousse sismique Seismic Spike=Pointe sismique Seize the Day=Feu de tout bois Seize the Soul=Appropriation de l'ame Seizures=Emprise Sejiri Merfolk=Ondins de Seijiri Sejiri Refuge=Refuge de Seijiri Sejiri Steppe=Steppes de Seijiri Selective Memory=Memoire selective Selesnya Evangel=Predicatrice de Selesnya Selesnya Guildmage=Ghildmage de Selesnya Selesnya Sagittars=Sagittars de Selesnya Selesnya Sanctuary=Sanctuaire de Selesnya Selesnya Signet=Cachet de Selesnya Selfless Exorcist=Exorciste altruiste Selkie Hedge-Mage=Mage des haies selkie Sell-Sword Brute=Brute ventepee Sen Triplets=Triplettes Sen Sengir Autocrat=Autocrate sengien Sengir Bats=Chauves-souris sengiennes Sengir Nosferatu=Nosferatu sengien Sengir Vampire=Vampire sengien Sensation Gorger=Avaleur de sensations Sensei Golden-Tail=Sensei Queue-doree Sensei's Divining Top=Toupie de divination du sensei Sentinels of Glen Elendra=Sentinelles du Vallon d'Elendra Sentry Oak=Chene sentinelle Seraph=Seraphin Serendib Efreet=Efrit de Serendib Serendib Sorcerer=Sorcier de Serendib Serene Heart=Coeur serein Serene Offering=Offrande sereine Serene Sunset=Coucher de soleil serein Serenity=Serenite Serpent Assassin=Assassin serpentaire Serpent Generator=Generateur de serpents Serpent Skin=Peau de Serpent Serpent Warrior=Guerrier serpentiforme Serpentine Basilisk=Basilic serpentin Serpentine Kavu=Kavru serpentin Serra Advocate=Partisane de Serra Serra Angel=Ange de Serra Serra Avatar=Avatar de Serra Serra Avenger=Vengeresse de Serra Serra Aviary=La voliere serraite Serra Bestiary=Bestiaire serraite Serra Inquisitors=Inquisiteurs serraites Serra Paladin=Paladin de Serra Serra Sphinx=Sphinx de Serra Serra Zealot=Zelatrice de Serra Serra's Blessing=Benediction selon Serra Serra's Boon=Faveur de Serra Serra's Embrace=Etreinte de Serra Serra's Hymn=Hymne a Serra Serra's Liturgy=Liturgie pour Serra Serra's Sanctum=Sanctuaire de Serra Serrated Arrows=Fleches barbelees Serrated Biskelion=Biskele barbele Serum Powder=Serum en poudre Serum Tank=Citerne de serum Serum Visions=Visions nees du serum Servant of Volrath=Servant de Wohlrajh Seshiro the Anointed=Seshiro L'Oint Seton's Desire=Desir selon Selton Seton's Scout=Eclaireur de Selton Sever Soul=Disjonction de l'ame Severed Legion=Legion sectionnee Sewer Rats=Rats d'egout Sewerdreg=Fecessentine Sewers of Estark=Egouts d'Estark Sewn-Eye Drake=Drakon aux paupieres cousues Sex Appeal=Sex appeal Shackles=Entraves Shade of Trokair=Ombre de Trokair Shade's Breath=Souffle de l'ombre Shade's Form=Forme de l'ombre Shadow Guildmage=Ghildmage des Ombres Shadow Lance=Lance d'ombre Shadow of Doubt=Ombre de Doute Shadow Rider=Cavalier de l'ombre Shadow Rift=Ride de distorsion Shadow Sliver=Slivoide de distorsion Shadowbane=Fleau des ombres Shadowblood Egg=Oeuf d'Ombresang Shadowblood Ridge=Contreforts d'Ombresang Shadowfeed=Repas de l'ombre Shadowmage Infiltrator=Infiltrateur ombremage Shadowstorm=Tempete de distorsion Shah of Naar Isle=Schah de l'ile de Naar Shaleskin Bruiser=Cogneur schistederme Shaleskin Plower=Laboureur schistederme Shallow Grave=Sepulture apparente Shaman en-Kor=Shamane en-Kor Shaman's Trance=Transe shamanique Shambling Remains=Residus titubants Shambling Shell=Carapace chavirante Shambling Strider=Enjambeur escogriffe Shambling Swarm=Nuee chavirante Shanodin Dryads=Dryades de Shanod Shape of the Wiitigo=Forme du Wytigo Shape Stealer=Voleur de forme Shaper Guildmage=Ghildmage des Faconneurs Shaper Parasite=Parasite forgeur Shapesharer=Partageforme Shapeshifter=Changeforme Shapeshifter's Marrow=Moele de changeforme Shard Convergence=Convergence d'eclats Shard Phoenix=Phenix d'echardes Shard Volley=Volee d'echardes Sharding Sphinx=Sphinge ecailleuse Shared Animosity=Animosite partagee Shared Discovery=Decouverte partagee Shared Fate=Destin partage Shared Triumph=Triomphe partage Sharuum the Hegemon=Sharuum l'Hegemon Shatter=Fracasser Shattered Crypt=Crypte fracassee Shattered Dreams=Reves fracasses Shattering Pulse=Pulsation fracassante Shattering Spree=Fete fracassante Shatterskull Giant=Geant de Fracassecrne Shatterstorm=Tempete fracassante Shauku's Minion=Mignon de Shauku Shell of the Last Kappa=Carapace du dernier kappa Shell Skulkin=Epouvancrane a coquilles Shelldock Isle=Ile du havre-coque Shelter=Abri Sheltered Valley=Vallee abritee Sheltering Ancient=Ancien Protecteur Sheltering Prayers=Prieres de protection Shepherd of Rot=Berger de la putridite Shepherd of the Lost=Bergere des egares Shield Bearer=Porteur de bouclier Shield Dancer=Danseuse au bouclier Shield Mate=Compagnon de bouclier Shield of Duty and Reason=Bouclier du devoir et de la raison Shield of Kaldra=Bouclier de Kaldra Shield of the Ages=Bouclier des temps anciens Shield of the Oversoul=Bouclier de la Gouve Shield of the Righteous=Bouclier du Juste Shield Sphere=Sphere-bouclier Shield Wall=Front de boucliers Shielding Plax=Plax de Blindage Shieldmage Advocate=Partisan des protecmages Shieldmage Elder=Doyen des protecmages Shieldmate's Blessing=Benediction du compagnon bouclier Shields of Velis Vel=Boucliers de Velis Vel Shifting Borders=Frontieres changeantes Shifting Sky=Ciel changeant Shifting Sliver=Slivoide changeant Shifting Wall=Changemur Shifty Doppelganger=Doppelganger sournois Shimatsu the Bloodcloaked=Shimatsu a l'habit de sang Shimian Specter=Spectre de Shimia Shimmer=Chatoiement Shimmering Barrier=Barriere chatoyante Shimmering Efreet=Efrit chatoyant Shimmering Glasskite=Escoufleverre chatoyant Shimmering Grotto=Grotte chatoyante Shimmering Wings=Ailes chatoyantes Shinen of Fear's Chill=Shinen du froid de la peur Shinen of Flight's Wings=Shinen des ailes du vol Shinen of Fury's Fire=Shinen du Feu de La Fureur Shinen of Life's Roar=Shinen du rugissement de la vie Shinen of Stars' Light=Shinen de la lumiere stellaire Shinewend=Deambrille Shining Shoal=Banc etincelant Shinka Gatekeeper=Gardien de la porte de Shinka Shivan Dragon=Dragon shivan Shivan Emissary=Emissaire de Shiv Shivan Gorge=Gorge de Shiv Shivan Harvest=Recolte shivane Shivan Hellkite=Escouflenfer shivan Shivan Meteor=Meteore shivan Shivan Oasis=Oasis shivane Shivan Phoenix=Phenix shivan Shivan Raptor=Raptor shivan Shivan Reef=Brisants Shivans Shivan Sand-Mage=Mage des sables shivan Shivan Wumpus=Wumpus shivan Shivan Wurm=Guivre shivane Shivan Zombie=Zombie shivan Shiv's Embrace=Etreinte de Shiv Shoal Serpent=Serpent des bancs Shock Troops=Troupes de choc Shock=Choc Shocker=Affreux Shore Snapper=Claqueur des cotes Shorecrasher Mimic=Mimique du rivage Shoreline Raider=Pillard des cotes Shoreline Ranger=Ranger des cotes Shoreline Salvager=Recuperateur des cotes Shoving Match=Poussee vigoureuse Show and Tell=Expose libre Shower of Coals=Douche de charbons ardents Shower of Sparks=Pluie d'etincelles Shrapnel Blast=Salve d'eclats d'obus Shred Memory=Lambeau de memoire Shrewd Hatchling=Progeniture habile Shriek of Dread=Glapissement redoutable Shrieking Drake=Drakon criard Shrieking Grotesque=Hurleur grotesque Shrieking Mogg=Mogg hurleur Shriekmaw=Hurlegueule Shrink=Retrecissement Shrivel=Dessiccation Shriveling Rot=Pourrissement ratatineur Shrouded Lore=Sapience camouflee Shrouded Serpent=Grand serpent camoufle Shuko=Shuko Shunt=Detournement Shuriken=Shuriken Shyft=Shanje Sibilant Spirit=Esprit stridulent Sick and Tired=Malade et fatigue Sicken=Deperissement Sickening Dreams=Reves maladifs Sickening Shoal=Banc maladif Sickle Ripper=Eventreur a la faucille Sidar Jabari=Sidar Djabari Sideswipe=Frappe oblique Sidewinder Sliver=Slivoide crotale Siege of Towers=Assiege par les tours Siege Wurm=Guivre de Siege Siege-Gang Commander=Commandant des assiegeants Sift Through Sands=Tamiser Le Sable Sift=Tamis Sighted-Caste Sorcerer=Sorcier de la caste Vaticinari Sigil Blessing=Benediction de sigille Sigil Captain=Capitaine aux sigilles Sigil of Distinction=Sigille de distinction Sigil of Sleep=Sceau du Sommeil Sigil of the Empty Throne=Sigille du trone vacant Sigil of the Nayan Gods=Sigille des dieux nayens Sigil of the New Dawn=Sceau de l'Aube nouvelle Sigil Tracer=Traceuse de sceau Sigiled Behemoth=Behemoth sigille Sigiled Paladin=Paladin sigille Silent Arbiter=Arbitre silencieux Silent Assassin=Assassin silencieux Silent Attendant=Servante silencieuse Silent Specter=Spectre silencieux Silent-Chant Zubera=Zubera au chant silencieux Silhana Ledgewalker=Marchesaillie silhana Silhana Starfletcher=Stellarcher silhana Silk Net=Filet de soie Silkbind Faerie=Faerie bridesoie Silkenfist Fighter=Combattant du Poing de soie Silkenfist Order=Ordre du Poing de soie Silklash Spider=Araignee fouettesoie Silkwing Scout=Eclaireuse a Ailes de Soie Silt Crawler=Reptile des vases Silver Drake=Drakon argente Silver Erne=Orfraie argentee Silver Knight=Chevalier argente Silver Myr=Myr argente Silver Seraph=Seraphin argente Silver Wyvern=Vouivre d'argent Silverback Ape=Gorille a dos argente Silvergill Adept=Expert d'Ouidargent Silvergill Douser=Trempeuse d'Ouidargent Silverglade Elemental=Elemental de la Clairiere d'argent Silverglade Pathfinder=Pionniere de la Clairiere d'argent Silverstorm Samurai=Samourai argentorage Simian Brawler=Bagarreur Simiesque Simian Grunts=Grognards simiesques Simian Spirit Guide=Guide spirituel simiesque Simic Basilisk=Basilic Simic Simic Growth Chamber=Chambre de croissance des Simic Simic Guildmage=Ghildmage de Simic Simic Initiate=Adepte de Simic Simic Ragworm=Verloque de Simic Simic Signet=Cachet de Simic Simic Sky Swallower=Briffaud Celeste des Simic Simoon=Simoun Simplify=Simplification Simulacrum=Simulacre Sindbad=Sindbad Sinew Sliver=Slivoide ligamenteux Singe=Roussissement Singe-Mind Ogre=Ogre crame-esprit Sinister Strength=Force sinistre Sink into Takenuma=Immersion Dans Takenuma Sinking Feeling=Sentiment d'immersion Sins of the Past=Peches du passe Sinstriker's Will=Volonte du chatieur Sire of the Storm=Pere de La Tempete Siren's Call=Chant des sirenes Sirocco=Sirocco Sisay's Ingenuity=Ingeniosite de Sissay Sisay's Ring=Anneau de Sissay Sisters of Stone Death=Soeurs de la mort de pierre Sisters of the Flame=Soeurs de la flamme Sivvi's Ruse=Ruse selon Sivvi Sivvi's Valor=Courage selon Sivvi Sizzle=Gresillement Skarrgan Firebird=Oiseau de feu skarrgan Skarrgan Pit-Skulk=Indolent des fosses skarrgan Skarrgan Skybreaker=Briseciel Skarrgan Skeletal Changeling=Changelin squelettique Skeletal Crocodile=Crocodile squelette Skeletal Kathari=Kathari squelettique Skeletal Scrying=Regard du squelette Skeletal Snake=Serpent squelette Skeletal Vampire=Vampire squelette Skeletal Wurm=Guivre squelettique Skeleton Scavengers=Squelettes necrophages Skeleton Shard=Echarde de squelette Skeleton Ship=Navire squelette Skeletonize=Squelettification Skill Borrower=Emprunteuse de talent Skinthinner=Dilueur de peau Skirge Familiar=Scrige familier Skirk Alarmist=Alerteur skirkien Skirk Commando=Commando skirkien Skirk Drill Sergeant=Sergent instructeur skirkien Skirk Fire Marshal=Marechal-feu skirkien Skirk Marauder=Maraudeur skirkien Skirk Outrider=Cavalier skirkien Skirk Prospector=Prospecteur skirkien Skirk Ridge Exhumer=Exhumateur du contrefort de Skirk Skirk Shaman=Shamane skirkien Skirk Volcanist=Volcaniste skirkien Skitter of Lizards=Jaillissement de lezards Skittering Horror=Horreur Fuyarde Skittering Invasion=Invasion jaillissante Skittering Monstrosity=Monstruosite fuyarde Skittering Skirge=Scrige fuyard Skittish Kavu=Kavru fantasque Skittish Valesk=Valesk fantasque Skizzik Surger=Ondulateur skizzik Skizzik=Skizzik Skred=Skred Skulking Fugitive=Fugitif indolent Skulking Ghost=Fantome indolent Skulking Knight=Chevalier indolent Skull Catapult=Catapulte des cranes Skull Collector=Collecteur de Cranes Skull Fracture=Fracture du crane Skull of Orm=Crane d'Orm Skull of Ramos=Crane de Ramos Skullcage=Masque d'enfer Skullclamp=Pincecrane Skullmane Baku=Baku crinecrane Skullmead Cauldron=Chaudron de Cranomel Skullmulcher=Fertiliseur de cranes Skullscorch=Brulecrane Skullsnatcher=Profanateur de crane Skulltap=Frappe-crane Sky Diamond=Diamant du ciel Sky Hussar=Hussard Celeste Sky Ruin Drake=Drakon de la Ruine Celeste Sky Spirit=Esprit du ciel Sky Swallower=Briffaud celeste Sky Weaver=Tisseur de ciel Skyclaw Thrash=Rosse griffeciel Skycloud Egg=Oeuf de Cielcouvert Skycloud Expanse=Immensite de Cielcouvert Skyfire Kirin=Kirin du Feu du Ciel Skyhunter Cub=Jeune fauve chasseciel Skyhunter Patrol=Patrouille chasseciel Skyhunter Prowler=Rodeuse chasseciel Skyhunter Skirmisher=Assaillante chasseciel Skyknight Legionnaire=Legionnaire Chevalier Celeste Skyreach Manta=Raie manta toucheciel Skyrider Trainee=Cavaliere celeste stagiaire Skyscribing=Ecriture Celeste Skyshaper=Forgeciel Skyship Weatherlight=L'Aquilon Skyshooter=Celui qui tire dans le ciel Skyshroud Archer=Archer de Linciel Skyshroud Behemoth=Behemoth de Linciel Skyshroud Blessing=Benediction de Linciel Skyshroud Claim=Revendication de Linciel Skyshroud Condor=Condor de Linciel Skyshroud Cutter=Tailleur de Linciel Skyshroud Elf=Elfe de Linciel Skyshroud Elite=Elite de Linciel Skyshroud Falcon=Faucon de Linciel Skyshroud Forest=Foret de Linciel Skyshroud Poacher=Braconniers de Linciel Skyshroud Ranger=Ranger de Linciel Skyshroud Ridgeback=Cretedos de Linciel Skyshroud Sentinel=Sentinelle de Linciel Skyshroud Troll=Troll de Linciel Skyshroud Troopers=Troupiers de Linciel Skyshroud Vampire=Vampire de Linciel Skyshroud War Beast=Bete de guerre de linciel Skyward Eye Prophets=Prophetes de l'OEil tourne vers le Ciel Skywatcher Adept=Expert gardeciel Skywing Aven=Avemain ailes de ciel Slagwurm Armor=Armure de guivre cendree Slate of Ancestry=Ardoise de l'Ascendance Slaughter Cry=Cri de massacre Slaughter Pact=Pacte de tuerie Slaughter=Tuerie Slaughterhouse Bouncer=Videur des Abattoirs Slave of Bolas=Esclave de Bolas Slavering Nulls=Infeconds esclaves Slay=Assassinat Sleeper Agent=Agent en sommeil Sleeper's Guile=Sagacite de la taupe Sleeper's Robe=Robe du dormeur Sleeping Potion=Potion soporifique Sleight of Hand=Passe-passe Sleight of Mind=Tricherie mentale Slice and Dice=Une bonne tranche Slimy Kavu=Kavru baveur Slingbow Trap=Piege Eespingole Slingshot Goblin=Gobelin a la fronde Slinking Giant=Geant furtif Slinking Serpent=Grand serpent sinueux Slinking Skirge=Scrige Furtif Slippery Bogle=Bogle insaisissable Slippery Karst=Karst glissant Slipstream Eel=Anguille des sillages Slipstream Serpent=Serpent des sillages Sliptide Serpent=Grand serpent des raz-de-maree Slith Ascendant=Ascendant slith Slith Bloodletter=Gravesang slith Slith Firewalker=Marchefeu slith Slith Predator=Predateur slith Slith Strider=Enjambeur slith Slithering Shade=Ombre Rampante Slithermuse=Rampemuse Slithery Stalker=Pisteur rampant Sliver Legion=Legion de slivoides Sliver Overlord=Suzerain slivoide Sliver Queen=Reine des slivoides Sliversmith=Slivorfevre Slow Motion=Ralenti Sludge Strider=Enjambeur de vase Sluggishness=Flemme Slumbering Tora=Tora endormi Smallpox=Variole Smash to Smithereens=En mille morceaux Smash=Cogne Smite=Frappe Smogsteed Rider=Chevaucheur de coursier des brumes Smoke=Fumee Smokebraider=Natteuse de fumee Smokespew Invoker=Invocatrice crachefumee Smokestack=Grande cheminee Smolder Initiate=Adepte fumant Smoldering Butcher=Boucher fumant Smoldering Crater=Cratere fumant Smoldering Spires=Cimes fumantes Smoldering Tar=Goudron fumant Smother=Etouffer Snag=Accroc Snake Basket=Panier de serpents Snake Cult Initiation=Initiation du Culte du serpent Snake Pit=Fosse aux serpents Snake Umbra=Ombre de serpent Snakeform=Forme du serpent Snap=Claquement Snapback=Prise en retour Snapping Creeper=Fureteur happeur Snapping Drake=Drakon happeur Snapping Thragg=Thragg happeur Snarling Undorak=Undorak mugissant Sneak Attack=Attaque furtive Sneaky Homunculus=Homoncule furtif Snorting Gahr=Gahriceros renifleur Snow Devil=Diable des neiges Snow Fortress=Forteresse des neiges Snow Hound=Chien de chasse des neiges Snowblind=Neige aveuglante Snow-Covered Forest=Foret enneigee Snow-Covered Island=Ile enneigee Snow-Covered Mountain=Montagne enneigee Snow-Covered Plains=Plaine enneigee Snow-Covered Swamp=Marais enneige Snowfall=Chute de neige Snuff Out=Degommage Soar=Essor Soaring Hope=Essor de l'espoir Soaring Seacliff=Falaise aerienne Soilshaper=Forge-terre Sokenzan Bruiser=Cogneur de Sokenzan Sokenzan Renegade=Renegat du Sokenzan Sokenzan Spellblade=Lamesort du Sokenzan Sol Grail=Graal solaire Sol Ring=Anneau solaire Solar Blast=Deflagration solaire Solar Tide=Maree solaire Solarion=Solarion Soldevi Adnate=Adnate soldevi Soldevi Digger=Excavateur soldevi Soldevi Excavations=Excavations soldevies Soldevi Golem=Golem soldevi Soldevi Heretic=Heretique soldevi Soldevi Machinist=Machiniste soldevi Soldevi Sage=Sage soldevi Soldevi Sentry=Sentinelle soldevie Soldevi Simulacrum=Simulacre soldevi Soldevi Steam Beast=Crache-vapeur soldevi Soldier of Fortune=Soldat de fortune Soldier Replica=Reproduction de soldat Solemn Simulacrum=Simulacre solennel Solfatara=Solfatare Solidarity=Solidarite Solitary Confinement=Mitard Sol'kanar the Swamp King=Sol'kanar le roi des marais Soltari Champion=Champion soltari Soltari Crusader=Guerrier sacre soltari Soltari Emissary=Emissaire soltari Soltari Foot Soldier=Fantassin soltari Soltari Guerrillas=Francs-tireurs soltaris Soltari Lancer=Lancier soltari Soltari Monk=Moine soltari Soltari Priest=Pretre soltari Soltari Trooper=Troupier soltari Soltari Visionary=Soltari visionnaire Somber Hoverguard=Aerogarde morne Somnomancer=Somnomancienne Somnophore=Somnophore Song of Blood=Chanson du Sang Song of Serenity=Chanson sereine Songs of the Damned=Chants des damnes Songstitcher=Tisseuse de chants Sonic Burst=Eclatement sonique Sonic Seizure=Attaque sonique Soot Imp=Diablotin de suie Sootfeather Flock=Volee duvesuie Soothing Balm=Baume apaisant Soothsaying=Divination de l'aruspice Sootstoke Kindler=Embraseur chauffesuie Sootwalkers=Marchesuies Sophic Centaur=Centaure sophique Soratami Cloud Chariot=Char des nuages soratami Soratami Cloudskater=Pastenuage Soratami Soratami Mindsweeper=Cerebreffaceur soratami Soratami Mirror-Guard=Garde-miroir Soratami Soratami Mirror-Mage=Mage-mirroir Soratami Soratami Rainshaper=Forge-pluie Soratami Soratami Savant=Savante Soratami Soratami Seer=Voyant Soratami Soraya the Falconer=Soraya des faucons Sorceress Queen=Reine sorciere Sorcerous Sight=Regard du sorcier Sorin Markov=Sorin Markov Sorry=Desole Sosuke's Summons=Recutement de Sosuke Soul Barrier=Barriere des ames Soul Burn=Brulure des ames Soul Channeling=Transfert de l'ame Soul Charmer=Charmeur des ames Soul Collector=Collecteur d'ames Soul Echo=Echo de l'ame Soul Feast=Festin d'ames Soul Foundry=Fonderie des ames Soul Kiss=Etreinte des ames Soul Link=Liaison des ames Soul Manipulation=Manipulation de l'ame Soul Net=Rets des ames Soul Nova=Nova de l'ame Soul of Magma=Ame de magma Soul Reap=Fenaison de l'ame Soul Rend=Arrache-ame Soul Scourge=Plaie des ames Soul Sculptor=Sculpteur d'ame Soul Shepherd=Berger des ames Soul Shred=Lambeau de l'ame Soul Snuffers=Eteigneurs d'ames Soul Spike=Pointe d'ame Soul Stair Expedition=Expedition de l'Escalier aux mes Soul Strings=Cordes des ames Soul Warden=Garde des ames Soulblast=Salve d'ame Soulbound Guardians=Vigiles aux ames liees Soulbright Flamekin=Sangpyre clairame Soulcatcher=Celui qui attrape les ames Soulcatchers' Aerie=Ce qui attrape des ames aeraines Souldrinker=Buveur d'ames Soulgorger Orgg=Orgg engloutames Soulless One=Celui-qui-n'a-pas-d'ame Soulless Revival=Reanimation sans ame Soulquake=Seisme de l'ame Soul's Attendant=Suivante de l'ame Soul's Fire=Feu de l'ame Soul's Grace=Grace de l'ame Soul's Majesty=Majeste de l'ame Soul's Might=Puissance de l'ame Souls of the Faultless=Ames des Vertueux Soulscour=Abolition de l'ame Soulshriek=Cri des ames Soulsurge Elemental=elemental dechargeame Soulsworn Jury=Jury d'ames Assermentees Soultether Golem=Golem entravame Sound the Call=Sonner Le Cor Southern Paladin=Paladin du Sud Sovereigns of Lost Alara=Souverains de l'Alara perdue Sower of Temptation=Semeuse de tentation Sowing Salt=Salage rigoureux Spark Elemental=Elemental d'etincelles Spark Fiend=Fielleux a flammeches Spark Mage=Mage des etincelles Spark Spray=Giclee d'etincelles Sparkcaster=Lanceur d'etincelles Sparkmage Apprentice=Apprenti etincemage Sparksmith=Forgeur d'etincelles Sparkspitter=Cracheur d'etincelles Sparring Collar=Collier d'entrainement Sparring Golem=Golem d'entrainement Spatial Binding=Entrave spatiale Spatula of the Ages=Spatule des temps anciens Spawnbroker=Courtier en engeances Spawning Breath=Souffle de proliferation Spawning Pit=Fosse de l'engeance Spawning Pool=Effrayante frayere Spawnsire of Ulamog=Pere-couveur d'Ulamog Spawnwrithe=Amphybane Spearbreaker Behemoth=Behemoth briselance Specter's Shroud=Linceul du spectre Specter's Wail=Gemissement du spectre Spectral Bears=Ours spectraux Spectral Force=Force spectrale Spectral Guardian=Vigile spectral Spectral Lynx=Lynx spectral Spectral Procession=Procession spectrale Spectral Searchlight=Projecteur Spectral Spectral Shield=Bouclier spectral Spectral Shift=Changement spectral Spectral Sliver=Slivoide spectral Spell Blast=Salve d'antimagie Spell Burst=Explosion de sort Spell Contortion=Contorsion de sort Spell Pierce=Percesort Spell Snare=Collet a sorts Spell Snip=Taille-sort Spell Syphon=Siphonner les sorts Spellbane Centaur=Centaure fleau des sorts Spellbinder=Entrave-sort Spellbook=Livre de sorts Spellbound Dragon=Dragon ensorcele Spellbreaker Behemoth=Behemoth brisesort Spellgorger Barbarian=Barbare englousorts Spelljack=Detournement de sort Spellshift=Changesort Spellshock=Retour de sortilege Spellstutter Sprite=Farfadette cafouillesort Spelltithe Enforcer=Argousin de la dimesort Spellweaver Helix=Helice tisse-sort Spellweaver Volute=Volute tisse-sort Spellwild Ouphe=Orphe sortvage Sphere of Duty=Sphere du Devoir Sphere of Grace=Sphere de la Grace Sphere of Law=Sphere de la Loi Sphere of Purity=Sphere de la Purete Sphere of Reason=Sphere de la Raison Sphere of Resistance=Sphere de resistance Sphere of Truth=Sphere de la Verite Sphinx of Jwar Isle=Sphinx de l'ile de Jwar Sphinx of Lost Truths=Sphinx des Verites perdues Sphinx of Magosi=Sphinx de Magosi Sphinx of the Steel Wind=Sphinge du Vent d'acier Sphinx Sovereign=Souveraine sphinxiale Sphinx Summoner=Invocatrice sphinge Sphinx-Bone Wand=Baguette d'os de sphinx Sphinx's Herald=Heraut du sphinx Spider Climb=Escalade d'araignee Spider Umbra=Ombre d'araignee Spidersilk Armor=Armure en toile d'araignee Spidersilk Net=Filet de soie d'araignee Spiderwig Boggart=Boggart a perruque d'araignees Spike Breeder=Epix reproducteur Spike Cannibal=Epix cannibale Spike Colony=Colonie d'epix Spike Drone=Epix male Spike Feeder=Epix nourricier Spike Hatcher=Epix couveur Spike Rogue=Epix solitaire Spike Soldier=Epix soldat Spike Tiller=Epix laboureur Spike Weaver=Epix tisseur Spike Worker=Epix travailleur Spikeshot Goblin=Gobelin pointecoup Spiketail Drake=Dracodard Spiketail Drakeling=Drakonnet dracodard Spiketail Hatchling=Jeune dracodard Spin into Myth=Tissage de mythe Spinal Embrace=Etreinte spinale Spinal Graft=Greffe spinale Spinal Parasite=Parasite spinal Spincrusher=Ecrabouilleur tourbillonneur Spindrift Drake=Drakon des embruns Spined Basher=Defonceur a echine Spined Fluke=Douve a piquants Spined Sliver=Slivoide a piquants Spined Wurm=Guivre a piquants Spineless Thug=Etrangleur mou Spinerock Knoll=Tertre de Rochepine Spinneret Sliver=Slivoide a filiere Spinning Darkness=Obscurite tourbillonnante Spiny Starfish=Etoile de mer epineuse Spiraling Embers=Braises Tourbillonnantes Spire Barrage=Barrage de cimes Spire Golem=Golem des cimes Spire Owl=Hibou des clochers Spirit Cairn=Cairn des esprits Spirit en-Dal=Esprit en-Dal Spirit en-Kor=Esprit en-Kor Spirit Flare=Flamboiement spirituel Spirit Link=Liaison psychique Spirit Loop=Boucle spirituelle Spirit Mirror=Esprit miroir Spirit of Resistance=Esprit de resistance Spirit of the Hearth=Esprit du foyer Spirit of the Night=Esprit de la Nuit Spirit Shackle=Fers psychiques Spirit Weaver=Tisseuse d'esprit Spiritmonger=Trafiquant d'esprits Spiritual Asylum=Asile Spirituel Spiritual Focus=Focus spirituel Spiritual Guardian=Vigile spirituel Spiritual Visit=Visite spirituelle Spiritualize=Spiritualisation Spite/Malice=Rancune/Mechancete Spitebellows=Soufflaigreur Spiteflame Witch=Envouteuse aigreflamme Spiteful Bully=Bravache malveillant Spiteful Visions=Visions de depit Spitemare=Cheval de malveillance Spitfire Handler=Dresseur de crachefeu Spitting Drake=Drakon cracheur Spitting Earth=Expectoration tellurique Spitting Gourna=Gourne fulminante Spitting Hydra=Hydre cracheuse Spitting Image=Portrait crache Spitting Sliver=Slivoide cracheur Spitting Slug=Limace cracheuse Spitting Spider=Araignee cracheuse Splinter Twin=Jumeau par scission Splinter=Demantelement rigoureux Splintering Wind=Bourrasque exfoliante Split-Tail Miko=Miko queue-scindee Splitting Headache=Atroce mal de tete Spoils of Evil=Pillage funeste Spoils of the Vault=Butin du Caveau Spoils of War=Butin de guerre Spontaneous Combustion=Combustion spontanee Spontaneous Generation=Generation spontanee Spore Burst=Explosion de spore Spore Frog=Grenouille a spores Sporeback Troll=Troll Sporechine Sporecap Spider=Araignee sporophore Sporesower Thallid=Thallide semespore Sporogenesis=Sporogenese Sporoloth Ancient=Sporoloss ancien Spotted Griffin=Griffon tachete Spreading Algae=Algue envahissante Spreading Plague=Peste contagieuse Spreading Seas=Mers envahissantes Spring Cleaning=Nettoyage de printemps Springing Tiger=Tigre jaillissant Springjack Knight=Chevalier a sautelievre Springjack Pasture=Paturage a sautelievres Springjack Shepherd=Bergere de sautelievres Springleaf Drum=Tambour de sautefeuille Sprite Noble=Noble farfadette Sprout Swarm=Essaim de bourgeons Sprout=Bourgeonnement Sprouting Phytohydra=Phytohydre Bourgeonnant Sprouting Thrinax=Thrinax bourgeonnant Sprouting Vines=Vignes bourgeonnantes Spur Grappler=Grapperon Spurnmage Advocate=Partisan des repoussmages Spurred Wolverine=Glouton a eperons Spy Network=Reseau d'espionnage Squall Drifter=Deriveur des Bourrasques Squall Line=Front de bourrasque Squall=Bourrasque Squallmonger=Negociante en vents Squandered Resources=Ressources gaspillees Squeaking Pie Grubfellows=Familarviers de Tourtecouine Squeaking Pie Sneak=Mouchard de Tourtecouine Squealing Devil=Diable Glapissant Squee's Embrace=Etreinte de Skwi Squee's Revenge=Revanche de Skwi Squee's Toy=Jouet de Skwi Squeeze=Etreinte Squelch=Inhibition Squire=Ecuyer Squirming Mass=Masse Nauseabonde Squirrel Farm=Ferme des ecureuils Squirrel Mob=Foule d'ecureuils Squirrel Nest=Nid d'ecureuils Squirrel Wrangler=Pasteur d'ecureuils Stabilizer=Stabilisateur Staff of Domination=Baton de domination Staff of the Ages=Baton des temps anciens Stag Beetle=Scarabee a ramure Staggershock=ebranlechoc Stalker Hag=Megere pisteuse Stalking Assassin=Assassin en marche Stalking Bloodsucker=Suceur de sang en chasse Stalking Stones=Pierres mouvantes Stalking Tiger=Tigre en chasse Stalking Vengeance=Vengeance en Chasse Stalking Yeti=Yeti En Chasse Stalwart Shield-Bearers=Vaillants porteurs de bouclier Stamina=Vigueur Stampede Driver=Conducteur de la ruee Stampede=Ruee effrenee Stampeding Serow=Ruee de serows Stampeding Wildebeests=Ruee de gnous Stand Firm=De pied ferme Stand or Fall=Tenir ou tomber Stand Together=Union Stand/Deliver=Tenir/Partir Standard Bearer=Porte-drapeau Standardize=Normalisation Standing Troops=Troupes regulieres Standstill=Immobilisation Star Compass=Compas des etoiles Starke of Rath=Starke le rajhi Starlight Invoker=Invocatrice de lumiere Starlight=Lumiere stellaire Starlit Angel=Ange etoilee Starlit Sanctum=Sanctuaire sous les etoiles Starstorm=Ouragan stellaire Starved Rusalka=Rusalka famelique Stasis Cell=Cellule de stase Stasis Cocoon=Cocon de stase Stasis=Stase Statecraft=Habilete politique Static Orb=Orbe statique Staunch Defenders=Defenseurs inebranlables Steadfast Guard=Garde inebranlable Steadfastness=Fermete d'esprit Steal Artifact=Vol d'artefact Steal Enchantment=Vol d'enchantement Steal Strength=Vol de force Steam Blast=Salve de vapeur Steam Catapult=Catapulte a vapeur Steam Frigate=Fregate a vapeur Steam Spitter=Cracheuse de Vapeur Steam Vents=Cheminees a Vapeur Steam Vines=Vignes de vapeur Steamclaw=Vapogriffe Steamcore Weird=Anomalie au noyau de vapeur Steamflogger Boss=Patron fouaillevapeur Steel Golem=Golem d'acier Steel Leaf Paladin=Paladin Feuille-Acier Steel of the Godhead=Acier de la divinite Steel Wall=Mur d'acier Steelclad Serpent=Serpent a l'habit d'acier Steeling Stance=Position de Bravoure Steelshaper Apprentice=Apprenti forge-acier Steelshaper's Gift=Don du forge-acier Steely Resolve=Determination d'acier Stench of Decay=Miasmes putrides Stench of Evil=Miasmes du mal Stenchskipper=Puesaut Steppe Lynx=Lynx des steppes Sterling Grove=Bosquet solide Stern Judge=Juge severe Stern Marshal=Marechal rigoureux Stern Proctor=Surveillant severe Steward of Valeron=Intendant de Valeron Stifle=Asphyxie Stigma Lasher=Flagellateur stigmatique Still Life=Nature morte Stillmoon Cavalier=Cavalier de la pleine lune Stinging Barrier=Barriere piquante Stinging Licid=Litique dardant Stingmoggie=Dardminon Stingscourger=Gobelin au fouet de meduse Stinkdrinker Bandit=Bandit de Puelasoif Stinkdrinker Daredevil=Casse-cou de Puelasoif Stinkweed Imp=Diablotin de diplotaxis Stir the Grave=Eveil de la tombe Stir the Pride=Eveil de la bande Stirring Wildwood=Bois sauvage en eveil Stitch in Time=Suture Dans Le Temps Stitch Together=Cousus ensemble Stoic Angel=Ange stoEue Stoic Champion=Champion stoique Stoic Ephemera=Ephemeropteres Stoiques Stomp and Howl=Pietine Et Hurle Stomper Cub=Jeune pietineur Stomping Ground=Terrain de Predilection Stomping Slabs=Dalles pilonnantes Stone Giant=Geant de pierre Stone Idol Trap=Piege Eidole de pierre Stone Kavu=Kavru des roches Stone Rain=Pluie de pierres Stone Spirit=Esprit de pierre Stonecloaker=Enveloppeur de pierre Stoneforge Mystic=Mystique forgepierre Stonehands=Mains de pierre Stonehewer Giant=Geant tailleur de pierre Stone-Seeder Hierophant=Hierophante Germepierre Stoneshaker Shaman=Shamane tremblepierre Stone-Tongue Basilisk=Basilic langue de Pierre Stonewood Invocation=Invocation de pierrebois Stonewood Invoker=Invocateur pierrebois Stonework Puma=Puma de maonnerie Stonybrook Angler=Pecheur de Pierreruisseau Stonybrook Banneret=Bannerette de Pierreruisseau Stonybrook Schoolmaster=Maitre du banc de Pierreruisseau Storage Matrix=Matrice de Stockage Storm Cauldron=Chaudron de l'orage Storm Crow=Corbeau de l'orage Storm Elemental=Elemental de l'orage Storm Entity=Entite d'orage Storm Front=Front de l'orage Storm Herd=Troupeau des tempetes Storm Shaman=Shamane de l'orage Storm Spirit=Esprit tempete Stormbind=Tourmenteuse Stormcaller's Boon=Faveur du meneur d'orage Stormcloud Djinn=Djinn des nuees de tempete Stormfront Riders=Chevaucheurs du front de l'orage Stormscale Anarch=Seditieux Oragecailles Stormscape Apprentice=Apprenti orageosophe Stormscape Battlemage=Mage de bataille orageosophe Stormscape Familiar=Familier orageosophe Stormscape Master=Maitresse orageosophe Stormwatch Eagle=Aigle gardorage Story Circle=Theatre en cercle Strafe=Bombardement Strands of Night=Filins de la nuit Strands of Undeath=Filins de la morte-vie Strange Inversion=Etrange permutation Strangling Soot=Suie etrangleuse Stratadon=Stratadon Stratozeppelid=Stratozeppelide Straw Golem=Golem de paille Stream Hopper=Sauteur de ruisseau Stream of Consciousness=Source de conscience Stream of Life=Source de vie Stream of Unconsciousness=Source d'inconscience Streambed Aquitects=Aquitectes du lit de riviere Street Savvy=Sens des Rues Street Wraith=Apparition des rues Streetbreaker Wurm=Guivre Briserue Strength in Numbers=L'union fait la force Strength of Cedars=Force des Cedres Strength of Isolation=Force de l'isolation Strength of Lunacy=Force de la demence Strength of Night=Force de la nuit Strength of the Tajuru=Force des Tajuru Strength of Unity=Force de l'unite Strip Bare=Mise a nu Strip Mine=Mine des morts-terrains Striped Bears=Ours tigres Stroke of Genius=Eclair de genie Stromgald Cabal=Coterie de Stromgald Stromgald Crusader=Croise de Stromgald Stromgald Spy=Espionne de Stromgald Strongarm Tactics=Tactiques de bras-de-fer Strongarm Thug=Brute epaisse Stronghold Assassin=Assassin de la Forteresse Stronghold Biologist=Biologiste de la forteresse Stronghold Discipline=Discipline de la forteresse Stronghold Gambit=Pari de la forteresse Stronghold Machinist=Machiniste de la forteresse Stronghold Overseer=Brigadier de la forteresse Stronghold Rats=Rats de la forteresse Stronghold Taskmaster=Maton de la forteresse Stronghold Zeppelin=Zeppelin de la forteresse Struggle for Sanity=Lutte contre la demence Student of Elements=Etudiant des elements Student of Warfare=etudiante de la guerre Stuffy Doll=Poupee de son Stun Sniper=Franc-tireuse etourdissante Stun=Etourdissement Stunted Growth=Croissance sclerosee Stupefying Touch=Toucher de stupefaction Stupor=Stupeur Sturdy Hatchling=Progeniture resistante Submerge=Submersion Subterranean Hangar=Hangar souterrain Subterranean Shambler=Escogriffe souterrain Subterranean Spirit=Esprit souterrain Subversion=Subversion Sudden Death=Mort soudaine Sudden Impact=Choc soudain Sudden Shock=Choc soudain Sudden Spoiling=Deliquescence soudaine Sudden Strength=Force soudaine Suffer the Past=Subir le passe Suffocating Blast=Salve suffocante Suffocation=Etouffement Suicidal Charge=Charge suicide Sulam Djinn=Djinn sulam Suleiman's Legacy=Heritage de Salomon Sulfur Elemental=Elemental de soufre Sulfur Vent=Geyser de soufre Sulfuric Vapors=Vapeurs sulfureuses Sulfuric Vortex=Vortex sulfureux Sulfurous Blast=Salve sulfureuse Sulfurous Springs=Sources sulfureuses Summer Bloom=Floraison estivale Summit Apes=Grands singes des sommets Summon the School=Appel du banc Summoner's Bane=Fleau de l'invocateur Summoner's Egg=Oeuf de l'invocateur Summoner's Pact=Pacte de l'invocateur Summoning Station=Poste d'invocation Summoning Trap=Piege a invocation Sun Clasp=Fermoir solaire Sun Droplet=Goutte de soleil Sunbeam Spellbomb=Bombe a sortileges solaire Suncrusher=Ecrabouilleur de soleil Sunder from Within=Desagregation du Dedans Sunder=Disjonction Sundering Titan=Titan morceleur Sundering Vitae=Vigueur Morceleuse Sunfire Balm=Baume solaire Sunflare Shaman=Shamane solaire flamboyante Sunforger=Forgeur de Soleil Sunglasses of Urza=Lunettes solaires d'Urza Sungrass Egg=Oeuf de Solherbe Sungrass Prairie=Prairie de Solherbe Sunhome Enforcer=Argousin de Solcastel Sunken City=Cite engloutie Sunken Field=Champ englouti Sunken Hope=Espoir englouti Sunken Ruins=Ruines englouties Sunlance=Lance solaire Sunrise Sovereign=Souverain du levant Sun's Bounty=Don du Soleil Sunscape Apprentice=Apprentie solisophe Sunscape Battlemage=Mage de bataille solisophe Sunscape Familiar=Familier solisophe Sunscape Master=Maitre solisophe Sunscour=Abolition du Soleil Sunseed Nurturer=Nourricier de grain solaire Sunspring Expedition=Expedition de Solsource Sunstone=Pierre-soleil Sunstrike Legionnaire=Legionnaire frappe-soleil Suntail Hawk=Faucon mordore Suntouched Myr=Myr irradie Sunweb=Toile solaire Superior Numbers=Superiorite numerique Supply/Demand=Offre/Demande Suppress=Suppression Suppression Field=Champ de suppression Supreme Exemplar=Exemplaire supreme Supreme Inquisitor=Inquisiteur supreme Suq'Ata Assassin=Assassin souk'ata Suq'Ata Firewalker=Marchefeu souk'ata Suq'Ata Lancer=Lancier souk'ata Surestrike Trident=Trident frappesure Surge of Strength=Montee en force Surge of Thoughtweft=Deferlement de tramepensee Surge of Zeal=Deferlement de zele Surgespanner=Franchisseur de houle Surging AEther=Aether Tumultueux Surging Dementia=Demence tumultueuse Surging Flame=Flamme Tumultueuse Surging Might=Puissance Tumultueuse Surging Sentinels=Sentinelles Tumultueuses Surprise Deployment=Deploiement surprise Surrakar Banisher=Bannisseur surrakar Surrakar Marauder=Maraudeur surrakar Surrakar Spellblade=Lamesort surrakar Surreal Memoir=Memoire surrealiste Surveilling Sprite=Farfadet epieur Survival Cache=Cache de survie Survival of the Fittest=Survie du plus apte Survivor of the Unseen=Survivante de L'Inapparence Sustainer of the Realm=Pilier du royaume Sustaining Spirit=Esprit protecteur Sustenance=Subsistance Suture Spirit=Esprit de suture Sutured Ghoul=Goule suturee Svyelunite Temple=Temple svyelunite Swallowing Plague=Peste resorbante Swamp Mosquito=Moustique des marais Swamp=Marais Swans of Bryn Argoll=Cygnes de Bryn Argoll Swarm of Rats=Colonie de Rats Swarmyard=Grouilletiere Swat=Sprotch Sway of Illusion=Pouvoir de suggestion Sway of the Stars=Pouvoir des etoiles Swell of Courage=Houle de courage Swelter=Double etouffement Swerve=Embardee Swift Maneuver=Manoeuvre Filante Swift Silence=Rapide Silence Swirl the Mists=Volute de brume Swirling Sandstorm=Tempete tourbillonnante de sable Swirling Spriggan=Spriggan tourbillonnant Swooping Talon=Eperonneur assaillant Sword Dancer=Danseur a l'epee Sword of Fire and Ice=Epee d'Eau et de Feu Sword of Kaldra=Epee de Kaldra Sword of Light and Shadow=Epee des Tenebres et de la lumiere Sword of the Chosen=Epee de l'elu Sword of the Meek=Epee des humbles Sword of the Paruns=Epee des Paruns Swords to Plowshares=Retour au pays Sworn Defender=Defenseur assermente Sygg, River Cutthroat=Sygg, surineur de riviere Sylvan Basilisk=Basilic sylvestre Sylvan Bounty=Don sylvestre Sylvan Echoes=Echos sylvestres Sylvan Hierophant=Hierophante sylvestre Sylvan Library=Bibliotheque sylvestre Sylvan Messenger=Messager sylvestre Sylvan Safekeeper=Protecteur sylvestre Sylvan Scrying=Regard sylvestre Sylvan Tutor=Preceptrice sylvestre Sylvan Yeti=Yeti sylvestre Sylvok Explorer=Explorateur sylvok Symbiosis=Symbiose Symbiotic Beast=Bete symbiotique Symbiotic Deployment=Deploiement en symbiose Symbiotic Elf=Elfe symbiotique Symbiotic Wurm=Guivre symbiotique Symbol of Unsummoning=Symbole de desinvocation Synapse Sliver=Slivoide synaptique Synchronous Sliver=Slivoide synchronise Syncopate=Syncope Synod Artificer=Artificier du Synode Synod Centurion=Centurion du Synode Synod Sanctum=Sanctuaire du Synode Syphon Life=Siphonner la vie Syphon Mind=Siphonner l'esprit Syphon Soul=Siphon des ames Tahngarth's Glare=Eblouissement de Tahngarth Tahngarth's Rage=Rage de Tahngarth Taiga=Taiga Tainted AEther=Aether souille Tainted Field=Champ souille Tainted Isle=Ile souillee Tainted Pact=Pacte souille Tainted Peak=Pic souille Tainted Sigil=Sigille souille Tainted Specter=Spectre souille Tainted Well=Puits souille Tainted Wood=Bois souille Taj-Nar Swordsmith=Forgeur d'epees de Taj-Nar Tajuru Archer=Archer de Tajuru Tajuru Preserver=Preservateur de Tajuru Take Possession=Prise de possession Takeno's Cavalry=Cavalerie de Takeno Takenuma Bleeder=Saigneur de Takenuma Talara's Bane=Fleau de Talara Talara's Battalion=Bataillon de Talara Talas Air Ship=Vaisseau volant talien Talas Explorer=Eclaireur de Talas Talas Researcher=Chercheuse de Talas Talas Scout=Exploratrice de Talas Talas Warrior=Guerrier de Talas Talisman of Dominance=Talisman de dominance Talisman of Impulse=Talisman d'impulsion Talisman of Indulgence=Talisman d'indulgence Talisman of Progress=Talisman de progres Talisman of Unity=Talisman de l'unite Tallowisp=Petite boule de suif Talon of Pain=Ergot de souffrance Talon Sliver=Slivoide griffu Talon Trooper=Troupier eperonneur Talonrend=Arracheserre Talruum Champion=Champion talruum Talruum Minotaur=Minotaure talruum Talruum Piper=Joueur de fifre talruum Talus Paladin=Paladin de Talus Tamanoa=Tamanoa Tangle Asp=Vipere de la Filandre Tangle Golem=Golem de la filandre Tangle Spider=Araignee de la filandre Tangle Wire=Enchevetrement de cables Tangle=Filandres Tanglebloom=Floraison de la Filandre Tangleroot=Racine de la Filandre Tanglesap=Meleseve Tanglewalker=Marcheuse de la filandre Taniwha=Taniwa Tar Fiend=Fielleux de goudron Tar Pit Warrior=Guerrier du goudron Tar Pitcher=Lanceur de goudron Tarfire=Feu de goudron Tariff=Tarif Tarmogoyf=Tarmogoyf Tarnished Citadel=Citadelle ternie Tarox Bladewing=Tarox Ailelame Tarpan=Tarpan Task Force=Detachement special Task Mage Assembly=Conclave des specimages Taste for Mayhem=Gout Pour Le Grabuge Taste of Paradise=Gout du paradis Tattered Drake=Drakon en lambeaux Tatterkite=Loque volante Tattermunge Duo=Duo de Croquemiette Tattermunge Maniac=Maniaque de Croquemiette Tattermunge Witch=Envouteur de Croquemiette Tattoo Ward=Rune de garde tatouee Taunt=Moquerie Taunting Elf=Elfe Moqueur Taurean Mauler=Meurtrisseur du taureau Tawnos's Wand=Batonnet de Tavnos Tawnos's Weaponry=Armement de Tavnos Team Spirit=Esprit d'equipe Teardrop Kami=Kami de larme Tears of Rage=Larmes de rage Tectonic Break=Faille tectonique Tectonic Edge=Frontiere tectonique Tectonic Fiend=Fielleux tectonique Tectonic Instability=Instabilite tectonique Teeka's Dragon=Dragon de Tika Teetering Peaks=Pics vacillants Teferi's Care=Protection selon Tefeiri Teferi's Curse=Malediction selon Tefeiri Teferi's Drake=Drakon de Tefeiri Teferi's Honor Guard=Garde d'honneur de Tefeiri Teferi's Imp=Diablotin de Tefeiri Teferi's Isle=Ile de Tefeiri Teferi's Moat=Douve de Tefeiri Teferi's Puzzle Box=Boite a mystere de Tefeiri Teferi's Realm=Le royaume de Tefeiri Teferi's Response=Reponse selon Tefeiri Teferi's Veil=Voile de Tefeiri Tek=Tek Telekinetic Bonds=Liens telepathiques Telekinetic Sliver=Slivoide telekinesique Telemin Performance=Performance telemine Telepathic Spies=Espions Telepathes Telepathy=Telepathie Telethopter=Telethoptere Telim'Tor=Telim' Tor Telim'Tor's Darts=Flechettes de Telim' Tor Telim'Tor's Edict=Edit de Telim' Tor Tel-Jilad Archers=Archers de Tel-Jilad Tel-Jilad Chosen=Elu de Tel-Jilad Tel-Jilad Exile=Exile de Tel-Jilad Tel-Jilad Justice=Justice de Tel-Jilad Tel-Jilad Lifebreather=Souffleur de vie de Tel-Jilad Tel-Jilad Outrider=Cavalier de Tel-Jilad Tel-Jilad Stylus=Stylet de Tel-Jilad Tel-Jilad Wolf=Loup de Tel-Jilad Teller of Tales=Conteur de Recits Telling Time=Heure revelatrice Temp of the Damned=Remplacant du damne Temper=Colere Tempest Drake=Drakon des tempetes Tempest Efreet=Efrit de la tourmente Tempest of Light=Tourmente de lumiere Tempest Owl=Hibou des tempetes Temple Acolyte=Acolyte du temple Temple Elder=Doyen du temple Temple Garden=Jardin du Temple Temple of the False God=Temple de la fausse divinite Temporal Adept=Experte en Temporalite Temporal Aperture=Ouverture temporelle Temporal Cascade=Cascade temporelle Temporal Distortion=Decalage temporel Temporal Eddy=Remous temporels Temporal Extortion=Extorsion temporelle Temporal Fissure=Fissure temporelle Temporal Isolation=Isolation temporelle Temporal Manipulation=Manipulation temporelle Temporal Spring=Source temporelle Temporary Insanity=Demence passagere Temporary Truce=Treve limitee Tempting Licid=Litique tentateur Tempting Wurm=Guivre tentatrice Tendo Ice Bridge=Pont de glace de Tendo Tendrils of Agony=Vrilles d'angoisse Tendrils of Corruption=Vrilles de corruption Tendrils of Despair=Vrilles du desespoir Tephraderm=Tephraderme Terashi's Cry=Cri de Terashi Terashi's Grasp=Emprise de Terashi Terashi's Verdict=Verdict de Terashi Terastodon=Terastodon Teremko Griffin=Griffon de la Teremko Terminal Moraine=Moraine frontale Terminate=Terminaison Teroh's Faithful=Fidele de Teroh Teroh's Vanguard=Avant-garde de Teroh Terra Eternal=Terra Eternalis Terra Stomper=Pietineur terrestre Terraformer=Terraformeur Terrain Generator=Generateur de terrains Terramorphic Expanse=Immensite terramorphe Terrarion=Terrarion Terravore=Terravore Territorial Baloth=Baloth territorial Territorial Dispute=Dispute territoriale Terror=Terreur Test of Endurance=Test d'endurance Test of Faith=Test de foi Testament of Faith=Profession de foi Tethered Griffin=Griffon Enchaine Tethered Skirge=Scrige en laisse Tetravus=Tetravus Tezzeret the Seeker=Tezzeret le Chercheur Thada Adel, Acquisitor=Thada Adel, acqueresse Thalakos Deceiver=Thalakos deloyal Thalakos Dreamsower=Semeur de reves thalakos Thalakos Drifters=Vagabonds thalakos Thalakos Lowlands=Basses terres thalakoses Thalakos Mistfolk=Brumeux thalakos Thalakos Scout=Eclaireur thalakos Thalakos Seer=Voyante thalakose Thalakos Sentry=Sentinelle thalakose Thallid Germinator=Thallide germinateur Thallid Shell-Dweller=Thallide encoquille Thallid=Thallide That Which Was Taken=Ce qui fut pris Thaumatog=Thaumatog Thawing Glaciers=Glaciers en degel The Brute=La brute The Cheese Stands Alone=Le fromage reste seul The Hive=L'Essaim The Rack=Chevalet de torture The Ultimate Nightmare of Wizards of the Coast(R) Customer Service=Le cauchemar ultime du service consommateur de Wizards of the Coast(R) The Unspeakable=L'Innommable The Wretched=Le miserable Theft of Dreams=Detournement des reves Thelon of Havenwood=Thelon de Havrebois Thelonite Hermit=Ermite thelonite Thermal Blast=Explosion thermique Thermal Flux=Flux Thermique Thermal Glider=Planeur thermique Thermal Navigator=Navigateur thermique Thermokarst=Thermokarst Thermopod=Thermopode Thicket Basilisk=Basilic des halliers Thicket Elemental=Elemental des halliers Thick-Skinned Goblin=Gobelin a la peau dure Thief of Hope=Voleur d'espoir Thieves' Auction=Encheres de voleurs Thieves' Fortune=Fortune des voleurs Thieving Magpie=Pie Voleuse Thieving Sprite=Farfadet voleur Thing from the Deep=Chose des profondeurs Think Tank=Comite d'experts Think Twice=Reflechir a deux fois Thirst for Knowledge=Soif de connaissance Thirst=Soif Thistledown Duo=Duo de Buttechardon Thistledown Liege=Noble feal de Buttechardon Thopter Foundry=Fonderie mecanoptere Thopter Squadron=Escadron de mecanopteres Thorn Elemental=Elemental d'epines Thorn of Amethyst=Eclat d'amethyste Thornbite Staff=Baton mordepine Thornling=Roncelin Thornscape Apprentice=Apprenti spinosophe Thornscape Battlemage=Mage de bataille spinosophe Thornscape Familiar=Familier spinosophe Thornscape Master=Maitre spinosophe Thorn-Thrash Viashino=Viashino rosse-epine Thorntooth Witch=Envouteur roncedent Thornwatch Scarecrow=Epouvantail gardepine Thornweald Archer=Archer de Sylvepine Thornwind Faeries=Faeries piquevent Thought Courier=Messager des pensees Thought Devourer=Devoreur de pensees Thought Dissector=Dissecteur de pensees Thought Eater=Mangeur de pensees Thought Gorger=Avaleur de pensees Thought Hemorrhage=Hemorragie des pensees Thought Lash=Arrache-pensees Thought Nibbler=Grignoteur de pensees Thought Prison=Prison cerebrale Thought Reflection=Reverberation de pensee Thoughtbind=Entrave-pensee Thoughtbound Primoc=Primoc esclave Thoughtcast=Adjuration des pensees Thoughtcutter Agent=Agent tranchepensee Thoughtlace=Voile de pensees Thoughtleech=Sangsue cerebrale Thoughtpicker Witch=Envouteuse volepensee Thoughts of Ruin=Pensees de Ruine Thoughtseize=Saisie des pensees Thoughtweft Gambit=Pari de tramepensee Thoughtweft Trio=Trio tramepensee Thousand-legged Kami=Kami Aux Milles Pattes Thousand-Year Elixir=Elixir de mille ans Thran Dynamo=Dynamo Thran Thran Forge=Forge de Thran Thran Foundry=Fonderie Thran Thran Golem=Golem Thran Thran Lens=Lentille thran Thran Quarry=Carriere thran Thran Tome=Grimoire de Thran Thran Turbine=Turbine thran Thran War Machine=Machine de guerre thran Thran Weaponry=Armement thran Thrashing Mudspawn=Fangeide vicieux Thrashing Wumpus=Wumpus vicieux Thraximundar=Thraximundar Threads of Disloyalty=Fils d'infidelite Threaten=Menace Three Dreams=Trois reves Three Tragedies=Trois tragedies Three Wishes=Trois souhaits Thresher Beast=Bete batteuse Thrill of the Hunt=Frisson de la chasse Thrive=Force interieure Throat Slitter=Tranche-gorge Throne of Bone=Trone d'os Through the Breach=Dans la breche Thrull Retainer=Serviteur srane Thrull Surgeon=Chirurgien srane Thrumming Stone=Pierre Psalmodique Thumbscrews=Poucettes Thunder of Hooves=Fracas de sabots Thunder Totem=Totem de tonnerre Thunder Wall=Mur de tonnerre Thunderblade Charge=Charge de lame-foudre Thunderblust=Ragefoudre Thunderbolt=Eclair foudroyant Thunderclap=Coup de tonnerre Thundercloud Elemental=Elemental de nuee d'orage Thundercloud Shaman=Shamane de nuee d'orage Thunderheads=Orage de tetes Thundering Giant=Geant fulminant Thundering Wurm=Guivre fulminante Thundermare=Cheval de foudre Thunderscape Apprentice=Apprentie tonitrosophe Thunderscape Battlemage=Mage de bataille tonitrosophe Thunderscape Familiar=Familier tonitrosophe Thunderscape Master=Maitre tonitrosophe Thundersong Trumpeter=Joueur de Trompe Chantonnerre Thunderstaff=Baton de tonnerre Thunder-Thrash Elder=Doyen rosse-eclair Thwart=Contrariete Tibor and Lumia=Tibor Et Lumia Ticking Gnomes=Gnomes tic-tac Tidal Bore=Mascaret Tidal Control=Controle des marees Tidal Courier=Messager des marees Tidal Kraken=Kraken des marees Tidal Surge=Deferlement de la maree Tidal Visionary=Visionnaire des marees Tidal Warrior=Guerrier de la maree Tidal Wave=Raz de maree Tide of War=Ressac de la guerre Tideforce Elemental=Elemental des marees Tidehollow Sculler=Passeur de la Mer creuse Tidehollow Strix=Strix de la Mer creuse Tideshaper Mystic=Mystique forge-vague Tidespout Tyrant=Ecumebe Tyran Tidewalker=Marcheur des marees Tidewater Minion=Mignon des marees Tidings=Nouvelles Tiger Claws=Griffes du tigre Tigereye Cameo=Camee d'oeil-de-chat Tilling Treefolk=Sylvin laboureur Timber Protector=Protecteur du bois Timber Wolves=Loups des forets Timberland Ruins=Ruines des terrains boises Timberline Ridge=Contrefort forestier Timbermare=Cheval de foret Timbermaw Larva=Larve de gueulebreuil Timberwatch Elf=Elfe gardebois Time and Tide=Temps et maree Time Bomb=Bombe temporelle Time Ebb=Temps du jusant Time Elemental=Elemental du temps Time of Heroes=Temps des heros Time of Need=Temps du Besoin Time Sieve=Crible temporel Time Spiral=Spirale temporelle Time Stop=Arret du Temps Time Stretch=Etirement temporel Time Warp=Distorsion temporelle Timebender=Plieur de temps Timecrafting=Faconnage temporel Timesifter=Tamiseur de temps Timid Drake=Drakon fuyard Timmerian Fiends=Fielleux timmeriens Tin Street Hooligan=Aigrefin de la rue d'etain Tinder Farm=Futaie d'amadou Tinder Wall=Mur d'amadou Tinker=Bricolage Tin-Wing Chimera=Chimere aux ailes d'etain Tireless Tribe=Tribu infatigable Titania's Boon=Faveur de Titania Titania's Chosen=Elu de Titania Titania's Song=Chanson de Titania Titanic Bulvox=Bulvox titanesque Titanic Ultimatum=Ultimatum titanesque Titanium Golem=Golem de titane Titan's Revenge=Revanche du titan Tithe=Dime Tivadar of Thorn=Tivadar de Thorn To Arms!=Aux armes! Toil to Renown=Renommee par epreuve Toils of Night and Day=Rets du jour et de la nuit Tolaria West=Ouest de Tolaria Tolarian Academy=Academie tolariane Tolarian Drake=Drakon de Tolaria Tolarian Emissary=Emissaire de Tolaria Tolarian Entrancer=Enjoleur tolarian Tolarian Sentinel=Sentinelle tolariane Tolarian Serpent=Serpent de mer de Tolaria Tolarian Winds=Vents de Tolaria Tolsimir Wolfblood=Tolsimir Sangdeloup Tomb Hex=Malefice des tombes Tomb of Urami=Tombe d'Urami Tombfire=Tombefeu Tombstalker=Pisteur des tombes Tombstone Stairwell=La sepulcrale volee de marches Tonic Peddler=Revendeuse de toniques Tooth and Claw=Dent et griffe Tooth and Nail=Dent et ongle Tooth of Chiss-Goria=Croc de Chiss-Goria Tooth of Ramos=Dent de Ramos Topan Ascetic=Ascete topeen Topple=Renversement Tor Giant=Geant des pics Torch Drake=Drakon torche Torch Slinger=Frondeur de torches Torch Song=Chant enflamme Torchling=Torchelin Torii Watchward=Gardeveille des torii Torment=Tourment Tormented Angel=Ange Tourmentee Tormod's Crypt=Crypte de Tormod Tornado Elemental=Elemental de tornade Tornado=Tornade Torpid Moloch=Diable cornu torpide Torpor Dust=Poussiere de torpeur Torrent of Fire=Torrent de feu Torrent of Lava=Torrent de lave Torrent of Souls=Torrent d'ames Torrent of Stone=Torrent de pierres Tortoise Formation=Formation de la tortue Torture Chamber=Chambre de torture Torture=Torture Tortured Existence=Existence torturee Toshiro Umezawa=Toshiro Umezawa Total War=Guerre totale Totem Speaker=Orateur totemique Totem-Guide Hartebeest=Bubale guide totemique Touch of Brilliance=Toucher de miroitement Touch of Death=Toucher de mort Touch of Invisibility=Toucher d'invisibilite Touch of Vitae=Toucher de vigueur Touchstone=Pierre de touche Tower Above=Dominer de haut Tower Drake=Drakon des tours Tower Gargoyle=Gargouille de la tour Tower of Champions=Tour des champions Tower of Eons=Tour des eons Tower of Fortunes=Tour des fortunes Tower of Murmurs=Tour des murmures Tower of the Magistrate=Tour du Magistrat Towering Baloth=Baloth imposant Town Sentry=Sentinelle de la ville Toxic Iguanar=Iguanar toxique Toxic Stench=Miasmes toxiques Toxin Sliver=Slivoide toxique Toymaker=Fabricant de jouets Trace of Abundance=Trace d'abondance Trade Caravan=Caravane marchande Trade Routes=Routes marchandes Trade Secrets=Secrets commerciaux Tradewind Rider=Chevaucheur des alizes Tragic Poet=Poetesse tragique Trailblazer=Pionnier Trailblazer's Boots=Bottes de pionnier Train of Thought=Cours de pensees Trained Armodon=Armodon dresse Trained Orgg=Orgg dresse Trained Pronghorn=Antilocapra dressee Training Grounds=Terrains d'entraement Traitorous Instinct=Instinct perfide Traitor's Clutch=Emprise du traitre Traitor's Roar=Rugissement du traitre Tranquil Domain=Domaine tranquille Tranquil Garden=Jardin tranquille Tranquil Grove=Bosquet tranquille Tranquil Path=Chemin tranquille Tranquil Thicket=Halliers tranquilles Tranquility=Tranquillite Transcendence=Transcendance Transcendent Master=Mare transcendant Transguild Courier=Messager Transguilde Transluminant=Transluminante Transmogrifying Licid=Litique transfigurateur Trap Digger=Creuseur de pieges Trap Runner=Embusqueuse Trapfinder's Trick=Astuce du pistrappeur Trapjaw Kelpie=Kelpie aux machoires-collet Trapmaker's Snare=Collet du piegiste Traproot Kami=Kami de racine-piege Trash for Treasure=Tresor au rebut Traumatic Visions=Visions traumatisantes Traumatize=Traumatisme Traveler's Cloak=Cape du voyageur Traveling Plague=Peste voyageuse Treacherous Link=Liaison traitresse Treacherous Urge=Pulsion traitre Treacherous Vampire=Vampire traitre Treacherous Werewolf=Loup-Garou traitre Treachery=Traitrise Treasure Hunt=Chasse au tresor Treasure Hunter=Chasseur de tresor Treasure Trove=Caverne au tresor Tree Monkey=Singe arboricole Tree of Tales=Arbre des Recits Treefolk Harbinger=Annonciatrice sylvine Treefolk Healer=Guerisseur sylvin Treefolk Mystic=Mystique sylvin Treefolk Seedlings=Plants de sylvins Treespring Lorian=Lorien de Printarbre Treetop Bracers=Bracelets arboricoles Treetop Defense=Defense a la cime des arbres Treetop Rangers=Rangers arboricoles Treetop Scout=Eclaireur arboricole Treetop Sentinel=Sentinelle arboricole Treetop Village=Village arboricole Tremble=Frisson Tremor=Tremblement Trench Wurm=Guivre fouisseuse Trenching Steed=Coursier sapeur Trespasser il-Vec=Intrus il-Vec Tresserhorn Sinks=Charniers de Tresserhorn Tresserhorn Skyknight=Chevalier celeste de Tresserhorn Treva's Attendant=Serviteur de Treva Treva's Charm=Charme de Treva Treva's Ruins=Ruines de Treva Trial/Error=Epreuve/Erreur Triangle of War=Triangle de guerre Tribal Flames=Flammes tribales Tribal Forcemage=Mageforce tribal Tribal Golem=Golem tribal Tribal Unity=Unite tribale Trickbind=Trompentrave Trickery Charm=Fetiche de tromperie Trickster Mage=Mage escroc Triclopean Sight=Vision triclopeenne Trinisphere=Trinisphere Trinket Mage=Mage aux breloques Trip Noose=Collet Triskelavus=Triskelavus Triskelion=Triskele Trokin High Guard=Haut garde de trokin Troll Ascetic=Ascete troll Troll-Horn Cameo=Camee de corne de troll Trolls of Tel-Jilad=Trolls de Tel-Jilad Tromp the Domains=Fouler les domaines Trophy Hunter=Chasseuse de trophees Tropical Island=Ile tropicale Tropical Storm=Orage tropical Troubled Healer=Guerisseur inquiet Troublesome Spirit=Esprit penible Truce=Treve True Believer=Adepte convaincu Trumpet Blast=Sonnerie de Trompe Trumpeting Armodon=Armodon barrissant Trusted Advisor=Conseiller indefectible Trusty Machete=Machette fidele Truth or Tale=Conte ou verite Trygon Predator=Clavelade Predatrice Tsabo Tavoc=Tsabo Tavoc Tsabo's Assassin=Assassin de Tsabo Tsabo's Decree=Decret de Tsabo Tsabo's Web=Toile de Tsabo Tsunami=Tsunami Tukatongue Thallid=Thallide tukalanguier Tuktuk Grunts=Troufions tuktuks Tuktuk Scrapper=Ferrailleur tuktuk Tuktuk the Explorer=Tuktuk l'Explorateur Tundra Kavu=Kavru de la toundra Tundra Wolves=Loups de la toundra Tundra=Toundra Tunnel Vision=Effet tunnel Tunnel=Tunnel Tunneler Wurm=Guivre tunneliere Turbulent Dreams=Reves turbulents Turf Wound=Blessure de la terre Turn the Tables=Retournement de situation Turn to Dust=Reduire en poussiere Turn to Mist=Transformation en brume Turnabout=Revirement Turntimber Basilisk=Basilic de Tournebois Turntimber Grove=Bosquet de Tournebois Turntimber Ranger=Ranger de Tournebois Turtleshell Changeling=Changelin a ecailles de tortue Twiddle=Bascule Twigwalker=Marchebranche Twilight Drover=Bouvier du crepuscule Twilight Mire=Fondriere crepusculaire Twilight Shepherd=Bergere du crepuscule Twilight's Call=Appel du point du jour Twinblade Slasher=Balafreur jumelame Twincast=Jumelance Twinning Glass=Verre dedoublant Twinstrike=Frappe Jumelee Twist Allegiance=Changement d'allegeance Twisted Abomination=Abomination perverse Twisted Experiment=Experience Tordue Twisted Justice=Justice Perverse Twitch=Spasme Two-Headed Dragon=Dragon a deux tetes Two-Headed Sliver=Slivoide a deux tetes Tyrannize=Tyranniser Tyrranax=Tyrranax Uba Mask=Masque d'uba Uktabi Drake=Drakon de l'Ouktabi Uktabi Efreet=Efrit de l'Ouktabi Uktabi Faerie=Fee de l'Ouktabi Uktabi Orangutan=Orang-outang de l'Ouktabi Uktabi Wildcats=Chats sauvages de l'Ouktabi Ulamog, the Infinite Gyre=Ulamog, l'epicycle Infini Ulamog's Crusher=ecrabouilleur d'Ulamog Umara Raptor=Rapace de l'Oumara Umbilicus=Chaine ombilicale Umbra Mystic=Mystique des ombres Umbra Stalker=Pisteur des ombres Umbral Mantle=Manteau d'ombre Umezawa's Jitte=Jitte d'Umezawa Unbender Tine=Fourchon redresseur Unblinking Bleb=Phlyctene au regard fixe Unburden=Decharge Unchecked Growth=Croissance incontrolee Uncle Istvan=Oncle Istvan Uncontrollable Anger=Colere incontrolable Uncontrolled Infestation=Infestation incontrolee Undead Gladiator=Gladiateur mort-vivant Undead Leotau=Leotau mort-vivant Undead Warchief=Chef de guerre mort-vivant Undercity Shade=Ombre de la Citerraine Underground River=Riviere souterraine Underground Sea=Mer souterraine Undergrowth=Sous-bois Undermine=Sape Undertaker=Ordonnatrice des morts Underworld Dreams=Reves du Monde Souterrain Undiscovered Paradise=Paradis inconnu Undo=Annulation Undying Beast=Bete qui ne meurt pas Undying Flames=Flammes inextinguibles Undying Rage=Rage inextinguible Unearth=Sortir de terre Unearthly Blizzard=Blizzard surnaturel Unerring Sling=Fronde infaillible Unforge=Refusion Unfulfilled Desires=Desirs inassouvis Unhinge=Rendre dingue Unholy Grotto=Grotte impie Unholy Strength=Force impie Unified Strike=Frappe concertee Unified Will=Volonte unifiee Unifying Theory=Theorie unifiee Unlikely Alliance=Alliance improbable Unliving Psychopath=Psychopathe Mort-vivant Unmake=Defaire Unmask=Demasquer Unnatural Hunger=Faim surnaturelle Unnatural Selection=Selection non-naturelle Unnatural Speed=Vitesse anormale Unnerve=Trouble intense Unnerving Assault=Assaut effrayant Unquestioned Authority=Autorite incontestable Unscythe, Killer of Kings=Defaux, Tueuse de rois Unseen Walker=Marcheuse inapercue Unspeakable Symbol=Symbole innommable Unstable Footing=Pas instable Unstable Frontier=Frontiere instable Unstable Hulk=Carcasse instable Unstable Mutation=Mutation instable Unstable Shapeshifter=Changeforme instable Unstoppable Ash=Frene imbattable Unsummon=Desinvocation Untamed Wilds=Etendues sauvages Unwilling Recruit=Recrue recalcitrante Unworthy Dead=Mort indigne Unyaro Bee Sting=Piqure de l'abeille de l'Ounyaro Unyaro Bees=Abeilles de l'Ounyaro Unyaro Griffin=Griffon de l'Ounyaro Updraft=Sursaut Upheaval=Bouleversement Uphill Battle=Bataille sur les hauteurs Uproot=Deraciner Upwelling=Montee Urborg Drake=Drakon d'Urborg Urborg Elf=Elfe d'Urborg Urborg Emissary=Emissaire d'Urborg Urborg Justice=Justice d'Urborg Urborg Mindsucker=Suceur d'ames d'Urborg Urborg Panther=Panthere d'Urborg Urborg Phantom=Fantome d'Urborg Urborg Shambler=Escogriffe d'Urborg Urborg Skeleton=Squelette d'Urborg Urborg Stalker=Pisteur d'Urborg Urborg Syphon-Mage=Siphonmage d'Urborg Urborg Uprising=Insurrection d'Urborg Urborg Volcano=Volcan d'Urborg Urge to Feed=Pulsion d'appetence Ur-Golem's Eye=Oeil de l'Ur-Golem Uril, the Miststalker=Uril, le Pisteur des brumes Ursapine=Oursepic Ursine Fylgja=Fylgia Urside Urza's Armor=Armure d'Urza Urza's Avenger=Vengeur urzalien Urza's Bauble=Babiole d'Urza Urza's Blueprints=Schemas d'Urza Urza's Contact Lenses=Lentilles de contact d'Urza Urza's Engine=Locomotive d'Urza Urza's Factory=Usine d'Urza Urza's Filter=Filtre urzalien Urza's Guilt=Culpabilite d'Urza Urza's Incubator=Incubateur d'Urza Urza's Mine=Mine d'Urza Urza's Power Plant=Centrale energetique d'Urza Urza's Rage=Rage selon Urza Urza's Science Fair Project=Projet de foire de la science d'Urza Urza's Tower=Tour d'Urza Uthden Troll=Troll d'Uthden Utopia Mycon=Mycon d'utopie Utopia Sprawl=Etendue de L'Utopie Utopia Tree=Arbre de l'utopie Utopia Vow=Voeu d'utopie Utvara Scalper=Scalpeur D'Utvara Vacuumelt=Vaculiquefaction Vagrant Plowbeasts=Labourins vadrouilleurs Valakut Fireboar=Sanglier de feu de Valakut Valakut, the Molten Pinnacle=Valakut, la Cime en fusion Valeron Outlander=Peregrine de Valeron Valiant Guard=Garde valeureuse Valley Rannet=Rannet des vallees Valleymaker=Forgeur de vallee Valor Made Real=Valeur Faite Reelle Valor=La Valeur Valorous Charge=Charge valeureuse Vampire Bats=Chauves-souris vampires Vampire Hexmage=Sortimage vampire Vampire Hounds=Chiens de chasse vampires Vampire Lacerator=Lacerateur vampire Vampire Nighthawk=Faucon de nuit vampire Vampire's Bite=Morsure du vampire Vampiric Dragon=Dracovampire Vampiric Embrace=Etreinte vampirique Vampiric Feast=Festin vampirique Vampiric Link=Liaison vampirique Vampiric Sliver=Slivoide vampirique Vampiric Spirit=Esprit Vampirique Vampiric Tutor=Precepteur vampirique Vampirism=Vampirisme Vanish into Memory=Disparition Dans La Memoire Vanishing=Disparition Vanquish=Vaincre Vapor Snare=Collet de vapeur Vaporous Djinn=Djinn vaporeux Varchild's Crusader=Croise de Vartchaild Varchild's War-Riders=Reitres de Vartchaild Vassal's Duty=Devoir du vassal Vastwood Animist=Animiste de Vastebois Vastwood Gorger=Avaleur de Vastebois Vastwood Zendikon=Zendikon de Vastebois Vault of Whispers=Caveau des chuchotements Vebulid=Vebulid Vec Townships=Bourgades vecs Vectis Agents=Agents de Vectis Vectis Dominator=Dominateur de Vectis Vectis Silencers=Museleurs de Vectis Vedalken AEthermage=AEthermage vedalken Vedalken Archmage=Archimage vedalken Vedalken Dismisser=Congedieur vedalken Vedalken Engineer=Ingenieur vedalken Vedalken Entrancer=Enjoleur vedalken Vedalken Ghoul=Goule vedalkene Vedalken Heretic=Heretique vedalken Vedalken Mastermind=Erudit vedalken Vedalken Orrery=Planetaire mecanique vedalken Vedalken Outlander=Peregrin vedalken Vedalken Plotter=Conspirateur vedalken Vedalken Shackles=Fers vedalkens Veil of Birds=Voile d'oiseaux Veil of Secrecy=Voile de mystere Veiled Apparition=Revenant voile Veiled Crocodile=Crocodile voile Veiled Sentry=Sentinelle voilee Veiled Serpent=Grand serpent voile Veiling Oddity=Bizarrerie voilee Veilstone Amulet=Amulette de voilepierre Vein Drinker=Buveuse de veine Veinfire Borderpost=Borne frontiere de Veinefeu Veldrane of Sengir=Veldrane le Sengien Veldt=Veldt Venarian Glimmer=Rayonnement venarian Vendetta=Vendetta Vendilion Clique=Clique Vendilion Venerable Kumo=Venerable Kumo Venerable Monk=Moine venerable Venerated Teacher=Professeur venere Vengeance=Vengeance Vengeful Dead=Mort vengeur Vengeful Dreams=Reves vengeurs Vengeful Firebrand=Brandon vengeur Vengeful Rebirth=Renaissance vengeresse Vengevine=Vengeliane Venom=Venin Venomous Breath=Souffle venimeux Venomous Dragonfly=Libellule venimeuse Venomous Fangs=Crocs venimeux Venomous Vines=Vignes veneneuses Venomspout Brackus=Brackus lance-venin Venser's Diffusion=Diffusion selon Venser Venser's Sliver=Slivoide de Venser Vent Sentinel=Sentinelle de fumerolle Ventifact Bottle=Bouteille eolisee Verdant Catacombs=Catacombes verdoyantes Verdant Eidolon=Eidolon Verdoyante Verdant Embrace=Etreinte verdoyante Verdant Field=Champ verdoyant Verdant Force=Force verdoyante Verdant Succession=Succession verdoyante Verdant Touch=Toucher de verdoiement Verdeloth the Ancient=Verdeloss l'ancien Verdigris=Vert-de-gris Verduran Emissary=Emissaire de Verdural Verduran Enchantress=Enchanteresse verduralde Vermiculos=Vermiculos Vernal Bloom=Floraison printaniere Vernal Equinox=Equinoxe de printemps Vertigo Spawn=Engeance du vertige Vertigo=Vertige Vesper Ghoul=Goule des Vepres Vesuva=Vesuva Vesuvan Doppelganger=Doppelganger vesuveen Vesuvan Shapeshifter=Changeforme vesuveen Veteran Armorer=Armurier veteran Veteran Bodyguard=Garde du corps emerite Veteran Brawlers=Bagarreurs veterans Veteran Cavalier=Cavalier veteran Veteran Explorer=Explorateur emerite Veteran of the Depths=Veteran des profondeurs Veteran's Armaments=Barda du veteran Veteran's Reflexes=Reflexes du veteran Veteran's Voice=Voix du veteran Vex=Agacement Vexing Arcanix=Arcanologue vexatoire Vexing Beetle=Scarabee agacant Vexing Shusher=Museleur vexatoire Vexing Sphinx=Sphinx Vexatoire Vhati il-Dal=Vhati il-Dal Viashino Bey=Bey viashino Viashino Bladescout=Eclaireur aux lames viashino Viashino Cutthroat=Coupe-jarret viashino Viashino Fangtail=Crochequeue viashino Viashino Grappler=Viashino accrocheur Viashino Heretic=Heretique viashino Viashino Outrider=Cavalier viashino Viashino Runner=Coureur viashino Viashino Sandscout=Eclaireur des sables viashino Viashino Sandstalker=Pisteur des sables viashino Viashino Sandswimmer=Nageur des sables viashino Viashino Skeleton=Squelette viashino Viashino Slasher=Balafreur viashino Viashino Slaughtermaster=Maitre massacreur viashino Viashino Warrior=Guerrier viashino Viashino Weaponsmith=Forgeur d'armes viashino Viashivan Dragon=Dragon viashivan Vibrating Sphere=Sphere vibrante Vicious Betrayal=Trahison vicieuse Vicious Hunger=Faim violente Vicious Kavu=Kavru vicieux Vicious Shadows=Ombres vicieuses Victimize=Brimades Victual Sliver=Slivoide ravitailleur View from Above=Vue depuis le ciel Vigean Graftmage=Greffemage Vigeen Vigean Hydropon=Hydroponee Vigeenne Vigean Intuition=Intuition Vigeenne Vigilance=Vigilance Vigilant Drake=Drakon vigilant Vigilant Martyr=Martyr vigilant Vigilant Sentry=Sentinelle vigilante Vigor Mortis=Vigor Mortis Vigor=Ardeur Vigorous Charge=Charge vigoureuse Vile Consumption=Phtisie galopante Vile Deacon=Diacre infame Vile Requiem=Infame requiem Village Elder=Ancien du village Villainous Ogre=Ogre abominable Vindicate=Justification Vindictive Mob=Foule vindicative Vine Dryad=Dryade des vignes Vine Kami=Kami des Vignes Vine Trellis=Treille Vinelasher Kudzu=Kudzu Fouettevigne Vines of Vastwood=Vignes de Vastebois Vintara Elephant=Elephant de Vintara Vintara Snapper=Tortue claqueuse de Vintara Violent Eruption=Eruption violente Violent Outburst=Bouffee de violence Violent Ultimatum=Ultimatum violent Violet Pall=Voile violet Viridescent Wisps=Feux viridescents Viridian Acolyte=Acolyte viridian Viridian Joiner=Menuisier viridian Viridian Longbow=Arc long viridian Viridian Lorebearers=Sapienporteurs viridians Viridian Scout=Eclaireur viridian Viridian Shaman=Shamane viridiane Viridian Zealot=Zelateur viridian Virtue's Ruin=Ruine de la vertu Virulent Sliver=Slivoide virulent Virulent Swipe=Frappe virulente Visara the Dreadful=Visara la redoutable Viscera Dragger=Traineur de visceres Viscerid Armor=Armure visceride Viscerid Deepwalker=Marcheur des profondeurs visceride Viscerid Drone=Drone visceride Viscid Lemures=Lemurs visqueux Viseling=Petit etau Vision Charm=Charme visionnaire Vision Skeins=Echeveaux de Vision Visions=Visions Vital Surge=Deferlement revitalisant Vitality Charm=Fetiche de vitalite Vitalize=Vitalite Vitalizing Cascade=Cascade revitalisante Vitalizing Wind=Vent revitalisant Vitaspore Thallid=Thallide vitaspore Vithian Renegades=Renegats vithiens Vithian Stinger=Piqueur vithien Vivid Crag=Cordillere eclatante Vivid Creek=Ruisseau eclatant Vivid Grove=Bosquet eclatant Vivid Marsh=Marecage eclatant Vivid Meadow=Prairie eclatante Vivify=Vivifaction Vizzerdrix=Vizzerdrix Vodalian Hypnotist=Hypnotiseuse vodaliane Vodalian Illusionist=Illusionniste vodalian Vodalian Merchant=Marchand vodalian Vodalian Mystic=Mystique vodalian Vodalian Serpent=Grand serpent de Vodalia Vodalian Soldiers=Soldats vodalians Vodalian Zombie=Zombie vodalian Voice of All=Voix du Grand Tout Voice of Duty=Voix du Devoir Voice of Grace=Voix de la Grace Voice of Law=Voix de la Loi Voice of Reason=Voix de la Raison Voice of the Woods=La Voix des bois Voice of Truth=Voix de la Verite Voices from the Void=Voix venues du vide Void Maw=Gueule du neant Void=Vide Voidmage Apprentice=Apprentie videmage Voidmage Husher=Videmage silencieuse Voidmage Prodigy=Prodige videmage Voidslime=Vide Gluant Voidstone Gargoyle=Gargouille de videpierre Volcanic Awakening=Eveil volcanique Volcanic Dragon=Dragon des volcans Volcanic Eruption=Eruption volcanique Volcanic Fallout=Retombees volcaniques Volcanic Geyser=Geyser volcanique Volcanic Hammer=Marteau volcanique Volcanic Island=Ile volcanique Volcanic Spray=Giclee volcanique Volcanic Submersion=Submersion volcanique Volcanic Wind=Vent volcanique Volcano Hellion=Monstruosite volcanique Volcano Imp=Diablotin des volcans Volley of Boulders=Volee de rochers Volrath the Fallen=Wohlrajh le dechu Volrath's Curse=Malediction selon Wohlrajh Volrath's Dungeon=Oubliettes de Wohlrajh Volrath's Gardens=Jardins de Wohlrajh Volrath's Laboratory=Laboratoire de Wohlrajh Volrath's Motion Sensor=Detecteur de mouvement de Wohlrajh Volrath's Shapeshifter=Changeforme de Wohlrajh Volrath's Stronghold=Forteresse de Wohlrajh Voltaic Construct=Construction voltaique Voltaic Key=Cle voltaique Volunteer Militia=Volontaire de la milice Volunteer Reserves=Volontaires reservistes Voracious Cobra=Cobra vorace Voracious Dragon=Dragon vorace Voracious Hatchling=Progeniture vorace Vorrac Battlehorns=Cornes d'attaque de vorrac Votary of the Conclave=Exalte du Conclave Voyager Drake=Drakon peregrin Voyager Staff=Baton de peregrin Vug Lizard=Lezard des cavernes Vulshok Battlegear=Harnais de bataille vulshok Vulshok Battlemaster=Maitre des batailles vulshoke Vulshok Berserker=Berserker vulshok Vulshok Gauntlets=Gantelets vulshoks Vulshok Morningstar=Morningstern vulshok Vulshok Sorcerer=Sorciere vulshoke Vulshok War Boar=Sanglier de guerre vulshok Vulturous Zombie=Zombie Rapace Wail of the Nim=Gemissement du nim Waiting in the Weeds=Caches sous les herbes folles Wake of Destruction=Sillage de Destruction Wake of Vultures=Vautours en veille Wake Thrasher=Rudoyeur des sillages Wakestone Gargoyle=Gargouille de Pierreveille Waking Nightmare=Reveil par cauchemar Walk the Aeons=Au travers des eons Walker of Secret Ways=Marcheuse des voies secretes Walker of the Grove=Marcheur du bosquet Walking Archive=Archive Mobile Walking Atlas=Atlas ambulant Walking Desecration=Profanation ambulante Walking Dream=Reve errant Walking Sponge=Eponge mobile Walking Wall=Mur mobile Wall of Air=Mur d'air Wall of Blood=Mur de sang Wall of Blossoms=Mur de fleurs Wall of Bone=Mur d'ossements Wall of Brambles=Mur de ronces Wall of Corpses=Mur de cadavres Wall of Deceit=Mur de forfaiture Wall of Denial=Mur de deni Wall of Diffusion=Mur de diffusion Wall of Distortion=Mur de distorsion Wall of Dust=Mur de poussiere Wall of Essence=Mur d'essence Wall of Fire=Mur de feu Wall of Glare=Mur eblouissant Wall of Granite=Mur de Granit Wall of Hope=Mur d'espoir Wall of Ice=Mur de glace Wall of Junk=Mur de ferrailles Wall of Kelp=Mur de varech Wall of Lava=Mur de lave Wall of Mulch=Mur de paillis Wall of Nets=Mur de filets Wall of Omens=Mur d'augures Wall of Pine Needles=Mur d'aiguilles de pin Wall of Razors=Mur de rasoirs Wall of Resistance=Mur de resistance Wall of Reverence=Mur de veneration Wall of Roots=Mur de racines Wall of Shards=Mur d'echardes Wall of Shields=Mur de boucliers Wall of Souls=Mur des ames Wall of Spears=Mur de lances Wall of Stone=Mur de pierre Wall of Swords=Mur d'epees Wall of Tears=Mur de larmes Wall of Vipers=Mur de viperes Wall of Water=Mur d'eau Wall of Wonder=Mur des merveilles Wall of Wood=Mur de bois Wallop=Torgnole Wand of Denial=Batonnet de deni Wand of the Elements=Batonnet des Elements Wanderbrine Rootcutters=Couperacines de Bruinerrance Wanderer's Twig=Brindille du vagabond Wanderguard Sentry=Sentinelle garderrance Wandering Eye=Oeil vagabond Wandering Goblins=Gobelins vagabonds Wandering Graybeard=Grisebarbe vagabond Wandering Mage=Mage itinerante Wandering Ones=Ceux Qui Vagabondent Wandering Stream=Ruisseau vagabond Wanderlust=Errance Wanderwine Hub=Centre de Vinerrance Wanderwine Prophets=Prophetes de Vinerrance Waning Wurm=Guivre declinante War Barge=Barge de guerre War Cadence=Cadence de guerre War Chariot=Chariot de guerre War Dance=Danse de la guerre War Elemental=Elemental de guerre War Mammoth=Mammouth de guerre War Tax=Impot de guerre Warbreak Trumpeter=Joueur de trompe briseguerre Ward of Bones=Rune de garde d'ossements Ward of Lights=Rune de garde lumineuse Ward of Piety=Rune de garde de piete Ward Sliver=Slivoide de garde Wargate=Porteguerre Warmonger=Negociant de guerre Warmonger's Chariot=Chariot du belliciste Warmth=Douce chaleur Warning=Avertissement Warp Artifact=Distorsion d'artefact Warp World=Distorsion du monde Warpath=Sentier de la guerre Warped Devotion=Devotion devoyee Warped Researcher=Chercheur devoye Warping Wurm=Guivre distorse Warren Instigator=Instigateur de terrier Warren Pilferers=Chapardeurs de terrier Warren Weirding=Determinisme du terrier Warren-Scourge Elf=Elfe plaie des terriers Warrior Angel=Ange guerriere Warrior en-Kor=Guerrier en-Kor Warrior's Charge=Charge du guerrier Warrior's Honor=Honneur du guerrier Warrior's Stand=Position de combat War's Toll=Cout de La Guerre War-Spike Changeling=Changelin pointeguerre Warthog=Phacochere War-Torch Goblin=Gobelin a torche de guerre Wash Out=Grand nettoyage Wasp Lancer=Lancier guepe Waste Away=Deperissement Wasteland=Terres devastees Watchdog=Chien de garde Watcher Sliver=Slivoide gardien Watchwing Scarecrow=Epouvantail ailegarde Watchwolf=Loup de Garde Water Elemental=Elemental d'eau Waterfront Bouncer=Videur des quais Waterspout Djinn=Djinn des trombes Waterspout Elemental=Elemental des trombes Waterspout Weavers=Tisseuses de trombes Waterveil Cavern=Caverne voilee d'eau Watery Grave=Tombe Aquatique Wave Elemental=Elemental de vague Wave of Indifference=Vague d'indifference Wave of Reckoning=Vague d'indecision Wave of Terror=Vague de terreur Waves of Aggression=Vagues d'agressivite Waveskimmer Aven=Avemain ecumeur de vague Wax/Wane=Grandeur/Decadence Waxmane Baku=Baku crinecire Wayfarer's Bauble=Babiole du voyageur Wayfaring Giant=Geant baladeur Waylay=Guet-apens Wayward Angel=Ange retive Wayward Soul=Ame retive Weakness=Faiblesse Wear Away=Degradation Weathered Bodyguards=Gardes du corps hales Weathered Wayfarer=Voyageur hale Weatherseed Elf=Elfe de Brisengraine Weatherseed Faeries=Faeries de Brisengraine Weatherseed Totem=Totem de Brisengraine Weatherseed Treefolk=Sylvin de Brisengraine Weaver of Lies=Tisseur de mensonges Web of Inertia=Toile d'inertie Web=Tisseur de toile Wee Dragonauts=Mini Dragonautes Weed Strangle=Strangulation vegetale Weed-Pruner Poplar=Peuplier emondoir Weight of Conscience=Poids de la conscience Weight of Spires=Poids des Tours Weird Harvest=Etrange moisson Weirding Shaman=Shamane deterministe Welding Jar=Jarre a souder Welkin Guide=Guide des nues Welkin Hawk=Faucon des cieux Welkin Tern=Sterne des nues Well of Discovery=Puits de la decouverte Well of Knowledge=Puits de connaissance Well of Life=Puits de vie Well of Lost Dreams=Puits des songes perdus Wellgabber Apothecary=Apothicaire du puits cancanier Well-Laid Plans=Plans bien prepares Wellspring=Puisement a la source Wellwisher=Sibylle des fontaines Werebear=Ours-garou Western Paladin=Paladin de l'Ouest Whalebone Glider=Planeur de fanons Wheel and Deal=La roue tourne Wheel of Fate=Roue du destin Wheel of Fortune=Roue de la fortune Wheel of Sun and Moon=Roue du soleil et de la lune Wheel of Torture=Supplice de la roue Where Ancients Tread=La ou marchent les Anciens Whetstone=Pierre a aiguiser Whetwheel=Roue a aiguiser Whim of Volrath=Toquade de Wohlrajh Whimwader=Ondoyeur des lubies Whip Sergeant=Sergent au fouet Whip Silk=Fouet de soie Whip Vine=Sanglevigne Whipcorder=Lanceur de bolas Whipgrass Entangler=Incitateur faucherbe Whipkeeper=Celui qui garde les fouets Whiplash Trap=Piege cingleur Whip-Spine Drake=Drakon sanglechine Whipstitched Zombie=Zombie suture Whiptail Moloch=Diable Cornu a Queue En Fouet Whiptail Wurm=Guivre a queue en fouet Whiptongue Frog=Grenouille a langue de fouet Whirling Catapult=Catapulte tournoyante Whirling Dervish=Derviche tourneur Whirlpool Drake=Drakon des tourbillons Whirlpool Rider=Chevaucheur des tourbillons Whirlpool Warrior=Guerriere des tourbillons Whirlpool Whelm=Submersion dans le tourbillon Whirlwind=Tourbillon Whispering Shade=Ombre chuchotante Whispers of the Muse=Chuchotements de la muse Whispersilk Cloak=Cape de fremisoie White Knight=Chevalier blanc White Mana Battery=Accumulateur de mana blanc White Scarab=Scarabee blanc White Shield Crusader=Croise du Bouclier Blanc White Ward=Rune de garde blanche Whitemane Lion=Lion a criniere blanche Whiteout=Brouillard polaire Wicked Akuba=Akuba pernicieuse Wicked Pact=Pacte pernicieux Wicked Reward=Cruelle recompense Wicker Warcrawler=Rampeguerre en osier Wickerbough Elder=Doyen aux rameaux d'osier Wiitigo=Wytigo Wild Aesthir=Aeszir sauvage Wild Cantor=Chantresse sauvage Wild Colos=Caprinodon sauvage Wild Dogs=Chiens sauvages Wild Elephant=Elephant sauvage Wild Griffin=Griffon Sauvage Wild Growth=Vegetation luxuriante Wild Jhovall=Jhovall sauvage Wild Leotau=Leotau sauvage Wild Mammoth=Mammouth sauvage Wild Might=Puissance sauvage Wild Mongrel=Batard sauvage Wild Nacatl=Nacatl sauvage Wild Ox=Buffle Wild Pair=Paire sauvage Wild Research=Recherche desordonnee Wild Ricochet=Ricochet incontrole Wild Swing=Revers sauvage Wild Wurm=Guivre sauvage Wilderness Elemental=Elemental des Regions Reculees Wilderness Hypnotist=Hypnotiseur des regions reculees Wildfield Borderpost=Borne frontiere de Rustrerbe Wildfire Emissary=Emissaire de Gregefeu Wildfire=Feu devastateur Wildheart Invoker=Invocatrice au cur sauvage Wildsize=Stature sauvage Wildslayer Elves=Elfes tueurs sauvages Willbender=Plieur de volonte Will-o'-the-Wisp=Feu follet Willow Dryad=Dryade des saules Willow Faerie=Fee de Saule Willow Priestess=Pretresse de Saule Wilt-Leaf Cavaliers=Cavaliers de Feuilleterne Wilt-Leaf Liege=Noble feale de Feuilleterne Wind Dancer=Danseuse du vent Wind Drake=Drakon des vents Wind Sail=Vol a voile Wind Shear=Cisaillement du vent Wind Spirit=Esprit du vent Wind Zendikon=Zendikon de vent Windborn Muse=Muse nee des vents Windborne Charge=Charge portee par les vents Windbrisk Heights=Hauts de Ventabrupt Windbrisk Raptor=Rapace de Ventabrupt Windfall=Aubaine Winding Canyons=Canyons serpentants Winding Wurm=Guivre serpentante Windreaper Falcon=Faucon fauchevent Windreaver=Ecumeur des vents Windrider Eel=Anguille des vents Winds of Change=Vents du changement Winds of Rath=Vents de Rajh Windscouter=Eclaireur alizeen Windswept Heath=Lande venteuse Windwright Mage=Mage forgevent Wine of Blood and Iron=Vin de sang et de fer Wing Shards=Echardes d'ailes Wing Snare=Collet aerien Wing Storm=Tempete d'ailes Wingbeat Warrior=Guerrier ailebat Winged Coatl=Coatl aile Winged Sliver=Slivoide aile Wingrattle Scarecrow=Epouvantail a ailes cliquetantes Wings of Aesthir=Ailes d'aeszir Wings of Hope=Ailes de l'espoir Wings of Velis Vel=Ailes de Velis Vel Winnow=Triage Winnower Patrol=Patrouille de vanneurs Winter Blast=Rafale hivernale Winter Orb=Orbe de l'hiver Winter Sky=Ciel hivernal Wintermoon Mesa=Mesa de l'hiverlune Winter's Chill=Fraicheur hivernale Winter's Grasp=Etreinte de l'hiver Winter's Night=La nuit de l'Hiver Wipe Away=Essuyage Wipe Clean=Assainissement Wirecat=Cablechat Wirefly Hive=Essaim de Cablemouches Wirewood Channeler=Canaliseur de Brinbois Wirewood Elf=Elfe de Brinbois Wirewood Guardian=Vigile de Brinbois Wirewood Herald=Heraut de Brinbois Wirewood Hivemaster=Maitre-ruchier de Brinbois Wirewood Lodge=Pavillon de Brinbois Wirewood Pride=Fierte de Brinbois Wirewood Savage=Sauvageonne de Brinbois Wirewood Symbiote=Symbiote de Brinbois Wishmonger=Negociant en souhaits Wispmare=Cheval de volutes Wistful Selkie=Selkie melancolique Wistful Thinking=Pensees melancoliques Witch Engine=Engin de sorciere Witch Hunter=Chasseur de sorcieres Witch-Maw Nephilim=Nephilim Goetiophage Witch's Mist=Brume de l'envouteuse Withdraw=Repli Withered Wretch=Miserable loqueteux Withering Boon=Faveur fletrissante Withering Gaze=Regard fletrisseur Withering Hex=Malefice fletrissant Withering Wisps=Trainees de fletrissure Witherscale Wurm=Guivre a ecailles fletrissantes Withstand=Tenacite Wit's End=Ne Plus Savoir Que Faire Wizard Mentor=Mentor sorcier Wizard Replica=Reproduction de sorcier Wizards' School=Ecole de magie Wizened Cenn=Cenn ratatinee Wizened Snitches=Mouchards desseches Woebearer=Porteur de malheur Woebringer Demon=Demon porteur de malheur Woeleecher=Sangsue du malheur Wojek Apothecary=Apothicaire wojek Wojek Embermage=Ambremage wojek Wojek Siren=Sirene wojek Wolfbriar Elemental=Elemental de bruyere au loup Wolf-Skull Shaman=Shamane au crane de loup Wolverine Pack=Harde de gloutons Wonder=L'Emerveillement Wood Elves=Elfe des bois Wood Sage=Sage des bois Woodcloaker=Cache-bois Wooded Bastion=Bastion boise Wooded Foothills=Contreforts boises Wooden Sphere=Sphere de bois Woodfall Primus=Primus chutebois Woodland Changeling=Changelin des sylves Woodland Druid=Druide des sylves Woodland Guidance=Guide par les sylves Woodlurker Mimic=Mimique guetteur du bois Woodripper=Eventrebois Woodwraith Corrupter=Corrupteur Spectrebois Woodwraith Strangler=Etrangleur Spectrebois Woolly Mammoths=Mammouths laineux Woolly Razorback=Sanglier Laineux Woolly Spider=Araignee laineuse Woolly Thoctar=Thoctar laineux Word of Binding=Mot d'entraves Word of Blasting=Mot de deflagration Word of Seizing=Parole d'appropriation Word of Undoing=Mot d'annulation Words of War=Paroles de guerre Words of Waste=Paroles de depredation Words of Wilding=Paroles de sauvagerie Words of Wind=Paroles du vent Words of Wisdom=Mots de sagesse Words of Worship=Paroles d'adoration Workhorse=Cheval de mana World at War=Un monde en guerre World Queller=Foudroyeur de Monde Worldgorger Dragon=Dragon avaleur de mondes Worldheart Phoenix=Phenix du Coeurmonde Worldly Counsel=Conseil materialiste Worldly Tutor=Precepteur materialiste Worldpurge=Purgemonde Worldslayer=Pourfendeur de monde Worm Harvest=Moisson de vers Wormfang Behemoth=Behemoth asticroc Wormfang Crab=Crabe asticroc Wormfang Drake=Drakon asticroc Wormfang Manta=Raie manta asticroc Wormfang Newt=Triton asticroc Wormfang Turtle=Tortue asticroc Wormwood Dryad=Dryade de Boiverreux Worn Powerstone=Lithoforce usee Worry Beads=Chapelet d'ennuis Worship=Adoration Wort, the Raidmother=Mout, la Mere-pilleuse Worthy Cause=Juste cause Wound Reflection=Reverberation de blessure Wrap in Flames=Enveloppe de flammes Wrap in Vigor=Enveloppe de vigueur Wrath of God=Colere de Dieu Wrath of Marit Lage=Colere de Marit Lage Wreak Havoc=Faire des Ravages Wrecking Ball=Boulet de Demolition Wrench Mind=Torsion de l'esprit Wren's Run Packmaster=Veneur de la Garenne du Roitelet Wren's Run Vanquisher=Conquerante de la Garenne du Roitelet Wretched Anurid=Anouride miserable Wretched Banquet=Banquet miserable Wrexial, the Risen Deep=Wrexial, Emergence des Profondeurs Writ of Passage=Lettre de Passage Wurmcalling=Adjuration des guivres Wurm's Tooth=Dent de la guivre Wurmskin Forger=Forgeuse peaudeguivre Wurmweaver Coil=Annelure de tisseguivre Wyluli Wolf=Loup de Wylouli Xanthic Statue=Statue xanthique Xantid Swarm=Nuee xanthide Xenic Poltergeist=Poltergeist xenique Yamabushi's Flame=Flamme du yamabushi Yamabushi's Storm=Tempete du yamabushi Yare=Prestesse Yavimaya Ancients=Entciens de la Yavimaya Yavimaya Ants=Fourmis de la Yavimaya Yavimaya Barbarian=Barbare de la Yavimaya Yavimaya Coast=Cote de la Yavimaya Yavimaya Dryad=Dryade de la Yavimaya Yavimaya Elder=Vieux Sage de la Yavimaya Yavimaya Enchantress=Enchanteresse de la Yavimaya Yavimaya Gnats=Moucherons de la Yavimaya Yavimaya Granger=Regisseur de la Yavimaya Yavimaya Hollow=Cuvette de la Yavimaya Yavimaya Kavu=Kavru de la Yavimaya Yavimaya Scion=Scion de la Yavimaya Yavimaya Wurm=Guivre de la Yavimaya Yavimaya's Embrace=Etreinte de la Yavimaya Yawgmoth Demon=Demon de Yaugzebul Yawgmoth's Agenda=Programme de Yaugzebul Yawgmoth's Bargain=Marche selon Yaugzebul Yawgmoth's Edict=Edit de Yaugzebul Yawgmoth's Will=Volonte de Yaugzebul Yixlid Jailer=Gardien de prison yixlide Yoke of the Damned=Joug des damnes Yoked Plowbeast=Labourin attele Yore-Tiller Nephilim=Nephilim laboureur d'antan Yotian Soldier=Soldat yotien Youthful Knight=Jeune chevalier Yuki-Onna=Yuki-Onna Zanam Djinn=Djinn zanam Zap=Zap Zealot il-Vec=Zelateur il-Vec Zealots en-Dal=Zelateurs en-Dal Zealous Guardian=Vigile zele Zealous Inquisitor=Inquisiteur zele Zealous Persecution=Persecution zelee Zebra Unicorn=Licorne zebree Zektar Shrine Expedition=Expedition du reliquaire de Zektar Zendikar Farguide=Guide d'horizon de Zendikar Zephid=Zephide Zephid's Embrace=Etreinte du zephide Zephyr Falcon=Faucon du Zephyr Zephyr Net=Filet de zephyr Zephyr Spirit=Esprit du zephyr Zerapa Minotaur=Minotaure zerapian Zhalfirin Commander=Commandant zhalfirin Zhalfirin Crusader=Guerrier sacre zhalfirin Zhalfirin Knight=Chevalier zhalfirin Zirilan of the Claw=Zirilan de la Griffe Zodiac Monkey=Singe du zodiaque Zoetic Cavern=Caverne zoecite Zof Shade=Ombre de Zof Zombie Assassin=Assassin zombie Zombie Boa=Boa zombie Zombie Brute=Brute zombie Zombie Cannibal=Zombie cannibale Zombie Cutthroat=Surineur zombie Zombie Infestation=Infestation de zombies Zombie Master=Maitre des zombies Zombie Mob=Foule de zombies Zombie Musher=Zombie liquefieur Zombie Outlander=Peregrin zombie Zombie Scavengers=Zombies necrophages Zombie Trailblazer=Zombie pionnier Zombify=Zombification Zoologist=Zoologue Zo-Zu the Punisher=Zo-Zu le chatieur Zulaport Enforcer=Argousin de Zulaport Zur the Enchanter=Zur L'enchanteur Zuran Enchanter=Enchanteur zuranien Zuran Orb=Orbe zuranienne Zuran Spellcaster=Lanceur de sorts zuranien Zur's Weirding=Determinisme selon Zur #Note: Currently missing set: TSP,SOK,RAV,PTK,PLC,POR,P02,MOR,M10,LRW,GPT,FUT,DIS,CSP,CHK,BOK #Try to keep this list alphabetically sorted. #Eliminate duplicate when you add new sets. #Eliminate special characters #Try to test your translation by quickly going through the added set in the trophy room. # Abandoned Outpost=L'Avant-poste abandonne arrive en jeu engagee. {T}: Ajoutez {W} a votre reserve. {T}, Sacrifiez l'Avant-poste abandonne: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Abbey Gargoyles=Vol, protection contre le rouge Abbey Matron={W}, {T}: La Mere abbesse gagne +0/+3 jusqu'a la fin du tour. Abduction=Quand le Rapt arrive en jeu, degagez la creature enchantee. Vous controlez la creature enchantee. Quand la creature enchantee est mise dans un cimetiere, renvoyez cette creature en jeu sous le controle de son proprietaire. Abeyance=Jusqu'a la fin du tour, le joueur cible ne peut pas jouer d'ephemeres, de rituels ou de capacites activees non-mana. Piochez une carte. Abjure=En tant que cout supplementaire pour jouer l'Abjuration, sacrifiez un permanent bleu. Contrecarrez le sort cible. Abolish=Au lieu de payer le cout de mana de l'Abolition, vous pouvez vous defausser d'une carte de plaine de votre main. Detruisez l'artefact cible ou l'enchantement cible. Abomination=A chaque fois que l'Abomination bloque ou devient bloquee par une creature verte ou blanche, detruisez cette creature a la fin du combat. Aboroth=Entretien cumulatif : mettez un marqueur -1/-1 sur l'Aboroth. Aboshan, Cephalid Emperor=Engagez un Cephalide degage que vous controlez: Engagez le permanent cible. {U}{U}{U}: Engagez toutes les creatures sans le vol. Aboshan's Desire=La creature enchantee a le vol. Seuil - La creature enchantee ne peut pas etre la cible de sorts ou de capacites. About Face=Echangez jusqu'a la fin du tour la force et l'endurance de la creature ciblee. Ce tour-ci les effets qui alterent la force de la creature alterent son endurance a la place et vice-versa. Absolute Grace=Toutes les creatures ont la protection contre le noir. Absolute Law=Toutes les creatures ont la protection contre le rouge. Absorb Vis=Le joueur cible perd 4 points de vie et vous gagnez 4 points de vie. - Recyclage de terrain de base {1}{B} ({1}{B}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de terrain de base, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Absorb=Contrecarrez le sort cible. Vous gagnez 3 points de vie. Abu Ja'far=Lorsque Abu Ja'far est mis dans un cimetiere depuis le jeu, detruisez toutes les creatures qui ont bloque ou qui ont ete bloquees par Abu Ja'far ce tour-ci. Elles ne peuvent pas etre regenerees. Abuna's Chant=Choisissez l'un - Vous gagnez 5 points de vie ou prevenez les cinq prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. Union {2} #(Choisissez les deux si vous avez paye le cout d'union.)# Abundance=Au lieu de piocher une carte vous pouvez choisir terrain ou non-terrain et reveler les cartes de votre bibliotheque jusqu'a ce que vous reveliez une carte du type choisi. Mettez cette carte dans votre main et mettez toutes les autres cartes revelees en de Abyssal Gatekeeper=Si le Gardien de la porte des abysses est mis depuis le jeu dans un cimetiere, chaque joueur sacrifie une creature. Abyssal Horror=Vol. Quand l'Horreur des abysses arrive en jeu le joueur cible se defausse de deux cartes de sa main. Abyssal Hunter={B}, {T}: Engagez la creature ciblee. Le Chasseur des abysses inflige a cette creature un nombre de blessures egal a la force du Chasseur des abysses. Abyssal Persecutor=Vol, pietinement - Vous ne pouvez pas gagner la partie et vos adversaires ne peuvent pas la perdre. Abyssal Specter=Vol. A chaque fois que le Spectre des abysses inflige des blessures a un joueur, ce joueur se defausse d'une carte de sa main. Academy Rector=Quand le Recteur de l'academie est mis dans un cimetiere depuis le jeu, vous pouvez retirer le Recteur de l'academie de la partie. Si vous faites ainsi, cherchez une carte d'enchantement dans votre bibliotheque et mettez cette carte en jeu. Puis melangez Academy Researchers=Quand ces Chercheurs de l'academie arrivent en jeu, vous pouvez choisir une carte d'enchantement de creature dans votre main et mettre cet enchantement en jeu sur ces Chercheurs de l'academie. Accelerate=La creature ciblee acquiert la celerite jusqu'a la fin du tour. Piochez une carte. Accelerated Mutation=La creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est le plus haut cout converti de mana parmi les permanents que vous controlez. Acceptable Losses=Comme cout additionnel pour jouer ces Pertes acceptables defaussez-vous d'une carte au hasard de votre main. Les Pertes acceptables infligent 5 dommages a la creature ciblee. Accumulated Knowledge=Piochez une carte, puis piochez autant de cartes que le nombre de cartes nommees Connaissance accumulee dans tous les cimetieres. Accursed Centaur=Quand le Centaure maudit arrive en jeu, sacrifiez une creature. Acid Rain=Detruisez toutes les forets. Acidic Dagger={4}, {T}: A chaque fois que la creature ciblee inflige des blessures de combat a une creature non-mur ce tour-ci, detruisez cette creature non-mur. Si la creature ciblee quitte le jeu ce tour-ci, sacrifiez la Dague acide. N'utilisez cette capacite que pendant Acidic Sliver=Chaque Slivoide acquiert '{2}, Sacrifiez cette creature: Cette creature inflige 2 blessures a la creature ou au joueur cible.' Acidic Soil=La Terre acide inflige 1 blessure a chaque joueur pour chaque terrain qu'il controle. Acorn Harvest=Mettez en jeu deux jetons de creature 1/1 verte Ecureuil. Flashback - {1}{G}, Payez 3 points de vie. Acquire=Cherchez dans la bibliotheque de l'adversaire cible une carte d'artefact et mettez cette carte en jeu sous votre controle. Puis ce joueur melange sa bibliotheque. Acridian=Echo. Active Volcano=Choisissez l'un - Detruisez le permanent bleu cible, ou renvoyez l'ile ciblee dans la main de son proprietaire. Ad Nauseam=Revelez la carte du dessus de votre bibliotheque et mettez cette carte dans votre main. Vous perdez autant de points de vie que son cout converti de mana. Vous pouvez repeter ce processus autant de fois que vous le souhaitez. Adarkar Sentinel={1}: La Sentinelle Adarkare gagne +0/+1 jusqu'a la fin du tour. Adarkar Unicorn={T}: Ajoutez {s}oit {U} soit {1}{U} a votre reserve. Ce mana ne peut utilise que pour payer un entretien cumulatif. Adarkar Wastes={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {W} a votre reserve. Ces Landes d'Adarkar vous infligent 1 blessure. Addle=Choisissez une couleur. Regardez la main du joueur cible et choisissez-y une carte de cette couleur. Ce joueur se defausse de cette carte. Admonition Angel=Vol - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez exiler un permanent non-terrain cible autre que l'Ange de l'admonition. - Quand l'Ange de l'admonition quitte le champ de bataille, renvoyez sur le champ de bataille, sous le controle de leurs proprietaires, toutes les cartes qu'il a exilees. Adun Oakenshield={B}{R}{G}, {T}: Renvoyez la carte de creature ciblee de votre cimetiere dans votre main. Advance Scout=Initiative. {W}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Advanced Hoverguard=Vol. {U}: L'Aerogarde de conception avancee ne peut pas etre la cible de sorts ou de capacites jusqu'a la fin du tour. Adventurers' Guildhouse=Les Legendes vertes que vous controlez acquierent le "regroupement avec les autres Legendes".regroupement avec les autres Legendes". Adventuring Gear=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, la creature equipee gagne +2/+2 jusqu'a la fin du tour. - Equipement {1} ({1} : Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez lancer un rituel.) Advice from the Fae=({2/U} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {U}. Le cout converti de mana de cette carte est 6.) - Regardez les cinq cartes du dessus de votre bibliotheque. Si vous controlez plus de creatures que chacun des autres joueurs, mettez deux de ces cartes dans votre main. Sinon, mettez l'une d'elles dans votre main. Mettez ensuite les autres au-dessous de votre bibliotheque, dans n'importe quel ordre. Aegis of Honor={1}: La prochaine fois qu'un sort d'ephemere ou de rituel devrait vous infliger des blessures ce tour-ci, ce sort inflige a la place ces blessures a son controleur. Aegis of the Meek={1}, {T}: La creature 1/1 ciblee gagne +1/+2 jusqu'a la fin du tour. Aeolipile={1}, {T}, Sacrifiez l'Aeolipile: L'Aeolipile inflige 2 blessures a une cible, creature ou joueur. Aerial Caravan=Vol. {1}{U}{U}: Retirez de la partie la carte du dessus de votre bibliotheque. Jusqu'a la fin du tour, vous pouvez jouer cette carte comme si elle etait dans votre main. (Revelez la carte au moment ou vous la retirez de la partie.) Aerie Mystics=Vol - {1}{G}{U} : Les creatures que vous controlez acquierent le linceul jusqu'a la fin du tour. Aerie Ouphes=Sacrifiez les Orphes de l'aerain : Les Orphes de l'aerain infligent a la creature avec le vol ciblee un nombre de blessures egal a leur force. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Aesthir Glider=Vol. Le Planeur d'aeszir ne peut pas bloquer. AEther Barrier=A chaque fois qu'un joueur joue un sort de creature, ce joueur sacrifie un permanent a moins qu'il ne paye 1. AEther Burst=Renvoyez jusqu'a X creatures ciblees dans les mains de leurs proprietaires, ou X est egal a 1 plus le nombre de cartes d'Explosion aetherique dans tous les cimetieres. AEther Charge=A chaque fois qu'une Bete arrive en jeu sous votre controle, vous pouvez faire qu'elle inflige 4 blessures a l'adversaire cible. AEther Figment=Kick{3} (Vous pouvez payer {3} supplementaires au moment o vous lancez ce sort.) - La Creation de l'ther est imblocable. - Si la Creation de l'ther a ete kickee, elle arrive sur le champ de bataille avec, sur elle, deux marqueurs +1/+1. AEther Flash=A chaque fois qu'une creature arrive en jeu, le Flash d'Aether inflige 2 blessures a cette creature. AEther Mutation=Renvoyez la creature ciblee dans la main de son proprietaire. Mettez en jeu X jetons de creature 1/1 verte saprobionte en jeu, ou X est son cout converti de mana. AEther Rift=Au debut de votre entretien, defaussez-vous au hasard d'une carte de votre main. Si c'est une carte de creature, mettez cette carte en jeu a moins qu'un joueur quelconque ne paye 5 points de vie. AEther Snap=Retirez tous les marqueurs des permanents et retirez de la partie tous les jetons. AEther Spellbomb={U}, Sacrifiez la Bombe a sortileges d'?ther : Renvoyez la creature ciblee dans la main de son proprietaire. {1}, Sacrifiez la Bombe a sortileges d'?ther : Piochez une carte. AEther Sting=A chaque fois que l'un de vos adversaire joue un sort de creature, la Piqure d'Aether inflige 1 blessure a ce joueur. AEther Storm=Les sorts de creature ne peuvent pas etre joues. Payez 4 points de vie: Detruisez la Tempete d'Aether. Elle ne peut pas etre regeneree. N'importe quel joueur peut jouer cette capacite. AEther Tide=Comme cout additionnel pour jouer la Maree d'Aether, defaussez-vous de X cartes de creature de votre main. Renvoyez X creatures ciblees dans la main de leurs proprietaires. AEther Tradewinds=Renvoyez un permanent cible que vous controlez et un permanent cible que vous ne controlez pas dans les mains de leurs proprietaires. AEther Vial=Au dbut de votre entretien, vous pouvez mettre un marqueur charge sur la ~this~. {T}: Mettez en jeu une carte de crature de votre main avec un cout converti de mana gal au nombre de marqueurs charge sur la ~this~. AEthertow=Mettez la creature attaquante ou bloqueuse ciblee au-dessus de la bibliotheque de son proprietaire. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Affa Guard Hound=Flash - Quand le Chien de garde d'Affa arrive sur le champ de bataille, la creature ciblee gagne +0/+3 jusqu'a la fin du tour. Afflict=La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Piochez une carte. Afiya Grove=Le Bosquet d'afiyas arrive en jeu avec trois marqueurs +1/+1 sur lui. Au debut de votre entretien, mettez un de ces marqueurs sur une creature ciblee. Si le Bosquet d'afiyas n'a aucun de ces marqueurs sur lui, sacrifiez-le. Afterlife=Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Son controleur met en jeu un jeton essence creature blanche avec le vol 1/1. Aftershock=Detruisez l'artefact, le terrain ou la creature cible. La Replique sismique vous inflige 3 blessures. Agadeem Occultist={T} : Mettez sur le champ de bataille, sous votre controle, la carte de creature ciblee dans le cimetiere d'un adversaire si son cout converti de mana est inferieur ou egal au nombre d'allies que vous controlez. Ageless Entity=A chaque fois que vous gagnez des points de vie, mettez autant de marqueurs +1/+1 sur l'~this~. Ageless Sentinels=Vol Quand ces Sentinelles seculaires bloquent, elles deviennent du type Geant et oiseau (cet effet ne s'arrete pas a la fin du tour.) Agent of Shauku={1}{B}, Sacrifiez un terrain: La creature ciblee gagne +2/+0 jusqu'a la fin du tour. Agent of Stromgald={R}: Ajoutez {B} a votre reserve. Aggravated Assault={3}{R}{R}: Degagez toutes les creatures que vous controlez. Cette phase est suivie d'une phase de combat supplementaire, puis d'une phase principale supplementaire. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Aggression=L'Agression ne peut enchanter qu'une creature non-mur.^^La creature enchantee acquiert l'intiative et le pietinement.^^A la fin du tour de son controleur, detruisez la creature enchantee si elle n'a pas attaque ce tour-ci. Aggressive Urge=La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Piochez une carte. Agility=La creature enchantee gagne +1/+1 et acquiert le debordement. Agonizing Demise=Kick {1}{R}. Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Si vous avez paye le cout de kick, l'Agonie terminale inflige au controleur de la creature un nombre de blessures egal a la force de la creature. Agonizing Memories=Regardez la main du joueur cible. Choisissez-y 2 cartes et mettez-les au dessus de sa bibliotheque dans l'ordre de votre choix. Agony Warp=La creature ciblee gagne -3/-0 jusqu'a la fin du tour. - La creature ciblee gagne -0/-3 jusqu'a la fin du tour. Air Bladder=La creature enchantee acquiert le vol. La creature enchantee ne peut bloquer que des creatures avec le vol. Air Elemental=Vol. Airborne Aid=Piochez une carte pour chaque Oiseau en jeu. Airdrop Condor=Vol. {1}{R}, Sacrifiez un Gobelin: Le Condor tombeciel inflige a une cible, creature ou joueur, un nombre de blessures egal a la force du Gobelin sacrifie. Aisling Leprechaun=A chaque fois que l'Aisling Leprechaun bloque ou devient bloque par une creature, cette creature devient verte. (Cet effet ne s'arrete pas a la fin du tour.) Ajani Vengeant=+1 : Le permanent cible ne se degage pas pendant la prochaine etape de degagement de son controleur. - -2 : Ajani le Vengeur inflige 3 blessures a une cible, creature ou joueur et vous gagnez 3 points de vie. - -7 : Detruisez tous les terrains que le joue Akoum Battlesinger=Celerite - A chaque fois que la Choreute de bataille d'Akoum ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que les creatures Allie que vous controlez gagnent +1/+0 jusqu' la fin du tour. Akoum Boulderfoot=Quand le Pied-lourd d'Akoum arrive sur le champ de bataille, il inflige 1 blessure a une cible, creature ou joueur. Akoum Refuge=Le Refuge d'Akoum arrive sur le champ de bataille engage. - Quand le Refuge d'Akoum arrive sur le champ de bataille, vous gagnez 1 point de vie. - {T} : Ajoutez {B} ou {R} a votre reserve. Akrasan Squire=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Akroma, Angel of Wrath=Vol, initiative, pietinement, celerite, protection contre le noir, protection contre le rouge. Attaquer avec Akroma, Ange de la colere ne la fait pas s'engager. Akroma's Blessing=Les creatures que vous controlez ont la protection contre la couleur de votre choix jusqu'a la fin du tour. Recyclage {W} ({W}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Akroma's Devoted=Attaquer avec des clercs ne les fait pas s'engager. Akroma's Vengeance=Detruisez tous les artefacts, creatures et enchantements. Recyclage {3} ({3}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Akron Legionnaire=Les creatures que vous controlez ne peuvent pas attaquer sauf celles nommees Legionnaire d'Akron et les creatures-artefacts. Aku Djinn=Pietinement. Au debut de votre entretien, mettez un marqueur +1/+1 sur chaque creature que vous ne controlez pas. Al-abara's Carpet={5}, {T}: Prevenez toutes les blessures qui devraient vous etre infligees ce tour-ci par des creatures attaquantes sans le vol. Alabaster Dragon=Vol. Si le Dragon d'albatre est mis depuis le jeu dans un cimetiere quelconque, mettez le Dragon d'albatre dans la bibliotheque de son proprietaire et melangez-la. Alabaster Leech=Les sorts blancs que vous jouez coutent {W} de plus a jouer. Alabaster Potion=Choisissez l'un - Le joueur cible gagne X points de vie, ou prevenez les prochaines X blessures sur une cible, creature ou joueur. Alabaster Wall={T}: Prevenez ce tour-ci la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. Aladdin={1}{R}{R}, {T}: Acquerez le controle de l'artefact cible aussi longtemps qu'Aladdin est en jeu sous votre controle. Aladdin's Lamp={X}, {T}: La prochaine fois que vous devriez piocher une carte ce tour-ci, regardez les X cartes du sommet de votre bibliotheque et piochez-en une. Melangez les cartes restantes et mettez-les au-dessous de votre bibliotheque. X ne peut valoir 0. Aladdin's Ring={8}, {T}: L'Anneau d'Aladdin inflige 4 blessures a la cible, creature ou joueur. Alarum=Degagez la creature non-attaquante ciblee. Cette creature gagne +1/+3 jusqu'a la fin du tour. Albino Troll=Echo. {1}{G}: Regenerez le Troll albinos. Alchor's Tomb={2}, {T}: Le permanent cible que vous controlez devient de la couleur de votre choix. (Cet effet ne s'arrete pas a la fin du tour.) Aleatory=A jouer seulement apres le choix de la defense. Jouez a pile ou face avec un adversaire cible. Si vous gagnez la creature ciblee gagne +1/+1 jusqu'a la fin du tour. Piochez une carte au debut de l'entretien du prochain tour. Alexi, Zephyr Mage=X{U}, {T}, Defaussez vous de deux cartes de votre main: Renvoyez X creatures ciblees dans la main de leurs proprietaires. Alexi's Cloak=Vous pouvez jouer le manteau d'Alexie a tout moment ou vous pourriez jouer un ephemere. La creature enchantee ne peut etre la cible de sorts ou de capacites. Algae Gharial=Linceul - A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur le Gavial des algues. Ali Baba={R}: Engagez le mur cible. Ali from Cairo=Les blessures qui devraient reduire votre total de points de vie en dessous de 1 le reduisent a 1 a la place. Aliban's Tower=La creature bloqueuse ciblee gagne +3/+1 jusqu'a la fin du tour. All Hallow's Eve=All hallow's eve arrive en jeu avec deux marqueurs 'temps' sur lui. Au debut de votre entretien, retirez un marqueur 'temps' de All hallow's eve. Quand All hallow's eve n'a plus de marqueurs sur lui, chaque joueur renvoie toutes ses creatures du cimetie All Is Dust=Chaque joueur sacrifie tous les permanents colores qu'il controle. All Suns' Dawn=Pour chaque couleur, renvoyez jusqu'a une carte ciblee de cette couleur depuis votre cimetiere dans votre main. Puis retirez de la partie L'aube de tous les soleils. Allay=Rappel 3. Detruisez l'enchantement cible. Alley Grifters=A chaque fois que les Filous des allees deviennent bloques, le joueur defenseur se defausse d'une carte de sa main. Allied Strategies=Le joueur cible pioche une carte pour chaque type de terrain de base parmi les terrains qu'il controle. Alloy Golem=Au moment ou le Golem d'alliage arrive en jeu, choisissez une couleur. Le Golem d'alliage est de la couleur choisie. (Il est toujours un artefact.) Alms={1}, Retirez de la partie la carte du dessus de votre cimetiere: Prevenez la prochaine 1 blessure qui devrait etre infligee a la creature ciblee ce tour-ci. Alpha Kavu={1}{G}: Le kavru cible gagne -1/+1 jusqu'a la fin du tour. Alpha Status=La creature enchantee gagne +2/+2 pour chaque autre creature qui partage un type de creature avec elle. Altar Golem=Pietinement - La force et l'endurance du Golem de l'autel sont chacune egale au nombre de creatures en jeu. - Le Golem de l'autel ne se degage pas pendant l'etape de degagement de son controleur. - Engagez cinq creatures degagees que vous controlez : Degagez le Golem de l'autel. Altar of Bone=Sacrifiez une creature en tant que cout supplemetaire pour jouer l'Autel d'ossements.^^Allez chercher dans votre bibliotheque une carte de creature, revelez cette carte et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Altar of Dementia=Sacrifiez une creature: Le joueur cible met dans son cimetiere depuis le dessus de sa bibliotheque un nombre de cartes egal a la force de la creature. Altar of Shadows=Au debut de votre premiere phase principale, ajoutez {B} a votre reserve de mana pour chaque marqueur "charge" sur l'Autel des ombres. {7}, {T} : Detruisez la creature ciblee. Puis mettez un marqueur "charge" sur l'Autel des ombres.charge" sur l'Autel des ombres. {7}, {T} : Detruisez la creature ciblee. Puis mettez un marqueur "charge" sur l'Autel des ombres. Altar's Light=Retirez de la partie l'artefact ou l'enchantement cible. Alter Reality=Changez le texte du permanent cible ou du sort cible en remplacant toutes les occurences d'une couleur par une autre (Cet effet ne se termine pas a la fin du tour). Flashback {1}{U}. Aluren=N'importe quel joueur peut jouer des cartes de creature dont le cout converti de mana est de 3 ou moins sans payer leur cout de mana a n'importe quel moment ou il pourrait jouer un ephemere. Ambassador Laquatus={3}: Le joueur cible met les trois cartes du dessus de sa bibliotheque dans son cimetiere. Amber Prison=Vous pouvez choisir de ne pas degager la Prison d'Ambre pendant votre etape de degagement. {4}, {T}: Engagez la cible, creature, artefact ou terrain. Aussi longtemps que la Prison d'ambre reste engagee, ce permanent ne se degage pas pendant l'etape de degag Ambition's Cost=Piochez trois cartes. Vous perdez 3 points de vie. Ambush Commander=Les forets que vous controlez sont des creatures 1/1 vertes elfe qui sont toujours des terrains. {1}{G}, Sacrifiez un elfe: La creature ciblee gagne +3/+3 jusqu'a la fin du tour. Ambush Party=Intiative, celerite. Ambush=Les creatures bloqueuses acquierent l'initiative jusqu'a la fin du tour. Amnesia=Le joueur cible revele sa main et se defausse de toutes les cartes non-terrain de sa main. Amok={1}, Defaussez-vous d'une carte au hasard de votre main: Mettez un marqueur +1/+1 sur la creature ciblee. Amphibious Kavu=A chaque fois que le Kavru amphibie bloque ou devient bloque par une ou plusieurs creatures noires et/ou bleues, le Kavru amphibie gagne +3/+3 jusqu'a la fin du tour. Amrou Kithkin=Amrou sangami ne peut pas etre bloquee par des creatures avec une force de 3 ou plus. Amugaba=Vol. {2}{U}, Defaussez-vous d'une carte de votre main: Renvoyez l'Amugaba dans la main de son proprietaire. Amulet of Kroog={2}, {T}: Prevenez la prochaine 1 blessure qui devrait etre infligee a la cible, creature ou joueur, ce tour-ci. Amulet of Quoz=Retirez l'Amulette saugrenue de votre bibliotheque si vous jouez sans mise. {T}, Sacrifiez l'Amulette Saugrenue: L'adversaire cible peut ajouter la carte du sommet de sa bibliotheque a la mise. S'il ne le fait pas, jouez a pile ou face. Si vous gagnez, ce Amulet of Unmaking={5}, {T}, Retirez l'Amulette de deconstruction de la partie: Retirez l'artefact, la creature ou le terrain cible de la partie. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Amulet of Vigor=A chaque fois qu'un permanent arrive sur le champ de bataille engage et sous votre controle, degagez-le. Ana Disciple={U}, {T}: La creature ciblee acquiert le vol jusqu'a la fin du tour. {B}, {T}: La creature ciblee gagne -2/-0 jusqu'a la fin du tour. Ana Sanctuary=Au debut de votre entretien, si vous controlez un permanent bleu ou noir, la creature ciblee gagne +1/+1 jusqu'a la fin du tour. Si vous controlez un permanent noir et un permanent bleu, la creature gagne +5/+5 jusqu'a la fin du tour a la place. Anaba Ancestor={T}: Le Minotaure cible gagne +1/+1 jusqu'a la fin du tour. Anaba Bodyguard=Initiative. Anaba Shaman={R}, {T}: La Shaamane anabaane inflige 1 blessure a une cible, creature ou joueur. Anaba Spirit Crafter=Tous les Minotaures gagnent +1/+0. Anaconda=Traversee des marais. Anarchist=Quand l'Anarchiste arrive en jeu vous pouvez renvoyer la carte de rituel ciblee de votre cimetiere dans votre main. Anarchy=Detruisez tous les permanents blancs. Anathemancer=Quand l'Anathemancien arrive en jeu, il inflige au joueur cible un nombre de blessures egal au nombre de terrains non-base que ce joueur controle. - Exhumation {5}{B}{R} ({5}{B}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Anavolver=Kick {1}{U} et/ou {B}. Si vous avez paye le cout de kick de {1}{U}, l'Anavolien arrive en jeu avec deux marqueurs +1/+1 sur lui et avec le vol. Si vous avez paye le cout de kick de {B}, l'Anavolien arrive en jeu avec un marqueur +1/+1 sur lui et acquiert 'Payez 3 Ancestor's Chosen=Initiative. Quand l'Elu de l'ancetre arrive en jeu, vous gagnez 1 point de vie pour chaque carte dans votre cimetiere. Ancestor's Prophet=Engagez cinq Clercs degages que vous controlez: Vous gagnez 10 points de vie. Ancestral Knowledge=Entretien cumulatif 1. Quand la Connaissance ancestrale arrive en jeu, regardez les 10 cartes du dessus de votre bibliotheque, puis retirez-en autant que vous voulez de la partie et remettez le reste au-dessus de votre bibliotheque dans n'importe quel o Ancestral Mask=La creature enchantee gagne +2/+2 pour chaque autre enchantement en jeu. Ancestral Memories=Regardez les sept cartes du dessus de votre bibliotheque. Mettez deux de ces cartes dans votre main et les autres dans votre cimetiere. Ancestral Recall=Le joueur cible pioche trois cartes. Ancestral Tribute=Vous gagnez 2 points de vie pour chaque carte de votre cimetiere. Flashback - {9}{W}{W}W Ancient Den=(L'Ancienne taniere n'est pas un sort.) {T}: Ajoutez {W} a votre reserve. Ancient Hydra=Evanescence : 5. - {1},retirez un marqueur sursis de l'Hydre ancienne : l'Hydre ancienne inflige 1 blessure a une cible, creature ou joueur.{1},retirez un marqueur sursis de l'Hydre ancienne : l'Hydre ancienne inflige 1 blessure a une cible, creature ou joueur. Ancient Kavu={2}: L'Ancien kavru devient incolore jusqu'a la fin du tour. Ancient Ooze=La force et l'endurance du Limon ancien sont egales au total des couts en mana convertis des autres creatures que vous controlez. Ancient Runes=Au debut de l'entretien de chaque joueur ces Runes anciennes infligent 1 blessure a ce joueur pour chaque artefact qu'il controle. Ancient Silverback={G}: Regenerez le Vieux gorille a dos argente. Ancient Spider=Initiative. L'Ancienne araignee peut bloquer comme si elle avait le vol. Ancient Spring=L'ancienne source arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. {T}, sacrifiez l'Ancienne source : Ajoutez {W}{B} a votre reserve. Ancient Stirrings=Regardez les cinq cartes du dessus de votre bibliotheque. Vous pouvez reveler une carte incolore parmi elles et la mettre dans votre main. Mettez ensuite le reste au-dessous de votre bibliotheque, dans n'importe quel ordre. (Les cartes qui n'ont pas de mana colore dans leurs couts de mana sont incolores. Les terrains sont aussi incolores.) Ancient Tomb={T}: Ajoutez {2} a votre reserve. L'Ancienne tombe vous inflige 2 blessures. Ancient Ziggurat={T} : Ajoutez un mana de la couleur de votre choix a votre reserve. Ne depensez ce mana que pour jouer des sorts de creature. Andradite Leech=Les sorts noirs que vous jouez coutent {B} de plus a jouer. {B}: La Sangsue d'andradite gagne +1/+1 jusqu'a la fin du tour. Angel of Despair=Vol Quand l'Ange du desespoir arrive en jeu, detruisez le permanent cible. Angel of Mercy=Vol. Quand l'Ange de misericorde arrive en jeu, vous gagnez 3 points de vie. Angel of Retribution=Vol, initiative. Angelfire Crusader={R}: Le Chevalier sacre d'Angefeu gagne +1/+0 jusqu'a la fin du tour. Angelheart Vial=A chaque fois que vous subissez des blessures, vous pouvez mettre autant de marqueurs charge sur la Fiole de cur d'ange. - {2}, {T}, retirez quatre marqueurs charge de la Fiole de cur d'ange : Vous gagnez 2 points de vie et vous piochez une carte. Angelic Benediction=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - A chaque fois qu'une creature que vous controlez attaque seule, vous pouvez engager la creature ciblee. Angelic Blessing=La creature ciblee gagne +3/+3 et acquiert le vol jusqu'a la fin du tour. Angelic Chorus=A chaque fois qu'une creature arrive en jeu sous votre controle vous gagnez un nombre de points de vie egal a l'endurance de cette creature. Angelic Curator=Vol, protection contre les artefacts. Angelic Favor=Si vous controlez une plaine, au lieu de payer le cout de mana de la Faveur angelique vous pouvez engager une creature degagee que vous controlez. Ne jouez la Faveur angelique que pendant le combat. Mettez un jeton de creature 4/4 blanche Ange avec le Angelic Page=Vol. {T}: La creature attaquante ou bloqueuse ciblee gagne +1/+1 jusqu'a la fin du tour. Angelic Protector=Vol. Si la Protectrice angelique est la cible d'un sort ou d'une capacite elle gagne +0/+3 jusqu'a la fin du tour. Angelic Renewal=A chaque fois qu'une creature est mise dans votre cimetiere depuis le jeu, vous pouvez sacrifier le Renouvellement angelique. Si vous le faites, remettez cette creature en jeu. Angelic Shield=Les creatures que vous controlez gagnent +0/+1. Sacrifiez le Bouclier angelique : Renvoyez la creature ciblee dans la main de son proprietaire. Angelic Voices=Les creatures que vous controlez gagnent +1/+1 aussi longtemps que vous ne controlez pas de creatures non-artefacts ou non-blanches. Angelic Wall=Vol. Angel's Feather=A chaque fois qu'un joueur joue un sort blanc, vous pouvez gagner 1 point de vie. Angel's Herald={2}{W}, {T}, sacrifiez une creature verte, une creature blanche et une creature bleue : Cherchez dans votre bibliotheque une carte nommee Archange de l'empyree et mettez-la en jeu. Melangez ensuite votre bibliotheque. Angel's Trumpet=Attaquer ne fait pas s'engager les creatures. A la fin du tour de chacun des joueurs, engagez toutes les creatures degagees que ce joueur controle et qui n'ont pas attaque ce tour-ci. La Trompette de l'ange inflige 1 blessure a ce joueur pour chaque cre Angelsong=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Anger=Celerite. Tant que La Colere est dans votre cimetiere et que vous controlez une montagne, les creatures que vous controlez ont la celerite. Angry Mob=Pietinement. Pendant votre tour, la Foule en colere a une force et une endurance chacune egale a 2 plus le nombre de marais que tous vos adversaires controlent. Pendant les tours des autres joueurs, la Foule en colere a une force et une endurance chacun Angus Mackenzie={G}{W}{U}, {T}: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. An-Havva Constable=L'endurance du Sergent d'An-Havva est egale a 1 plus le nombre de creatures vertes en jeu. An-Havva Inn=Gagnez X+1 points de vie, ou X est egal au nombre de creatures vertes en jeu. An-Havva Township={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {G} a votre reserve. {2}, {T}: Ajoutez {W} ou {R} a votre reserve. Animal Boneyard=Le terrain enchante a '{T}, Sacrifiez une creature: Vous gagnez autant de points de vie que l'endurance de cette creature.' Animal Magnetism=Revelez les cinq cartes du dessus de votre bibliotheque. Un adversaire choisit parmi elles une carte de creature. Mettez cette carte en jeu et le reste dans votre cimetiere. Animate Artifact=L'artefact enchante devient une creature-artefact avec une force et une endurance chacune egale a son cout converti en mana. Animate Dead=Quand l'Animation des morts arrive en jeu, si elle est en jeu, elle devient un enchantement de creature. Mettez la carte de creature ciblee d'un cimetiere en jeu enchantee par l'Animation des morts. La creature enchantee gagne -1/-0. Quand l'Animation Animate Land=Jusqu'a la fin du tour le terrain cible est une creature 3/3 toujours consideree comme un terrain. Animate Wall=La creature enchantee peut attaquer comme si elle n'etait pas un mur. Ankh of Mishra=A chaque fois qu'un terrain arrive en jeu, l'Ankh de Mishra inflige 2 blessures au controleur de ce terrain. Annex=Vous controlez le terrain enchante. Annihilate=Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Piochez une carte. Annul=Contrecarrez le sort d'artefact ou d'enchantement cible. Anodet Lurker=Quand le Guetteur a anodes est mis dans un cimetiere depuis le jeu, vous gagnez 3 points de vie. Anoint=Rappel 3. Prevenez les trois prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. Anowon, the Ruin Sage=Au debut de votre entretien, chaque joueur sacrifie une creature non-vampire. Antagonism=A la fin du tour de chaque joueur, l'Antagonisme inflige 2 blessures a ce joueur a moins que l'un de ses adversaires n'ait subi des blessures ce tour-ci. Anthroplasm=L'Anthroplasme arrive en jeu avec deux marqueurs +1/+1 sur lui. {X}, {T}: Retirez tous les marqueurs +1/+1 de l'Anthroplasme et mettez X marqueurs +1/+1 sur lui. Anti-Magic Aura=La creature enchantee ne peut pas etre la cible de sorts et ne peut pas etre enchantee par d'autres enchantements que l'Aura d'antimagie. Antler Skulkin={2} : La creature blanche ciblee acquiert la persistance jusqu'a la fin du tour. (Quand elle est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Anurid Barkripper=Seuil - L'Anouride griffe-ecorce gagne +2/+2. Anurid Brushhopper=Defaussez-vous de deux cartes de votre main: Retirez l'Anouride saute-broussailles de la partie. Renvoyez-le en jeu sous le controle de son proprietaire a la fin du tour. Anurid Murkdiver=Traversee des marais Anurid Scavenger=Protection contre le noir. Au debut de votre entretien, sacrifiez l'Anouride necrophage a moins que vous ne mettiez une carte de votre cimetiere au-dessous de votre bibliotheque. Anurid Swarmsnapper=L'Anouride casse-insectes peut bloquer comme s'il avait le vol. {1}{G}: L'Anouride casse-insectes peut bloquer une creature supplementaire ce tour ci. Anvil of Bogardan=Les joueurs n'ont pas de taille de main maximum. Au debut de la phase de pioche de chaque joueur, ce joueur pioche une carte supplementaire puis choisit une carte de sa main et s'en defausse. An-Zerrin Ruins=Au moment ou les Ruines des An-Zerrins arrivent en jeu, choisissez un type de creature. Les creatures du type choisi ne se degagent pas pendant les etapes de degagement de leurs controleurs. Apathy=La creature enchantee ne se degage pas pendant la phase de degagement de son contoleur. Au debut de l'entretien du controleur de la creature enchantee, ce joueur peut se defausser d'une carte au hasard pour degager cette creature. Apes of Rath=Si ces Grands singes de Rajh attaquent, ils ne se degagent pas pendant votre prochaine phase de degagement. Apex Hawks=Multikick {1}{W} (Vous pouvez payer {1}{W} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Vol - Les Faucons du zenith arrivent sur le champ de bataille avec, sur eux, un marqueur +1/+1 pour chaque fois qu'ils ont ete kickes. Aphetto Alchemist={T}: Degagez la creature ou l'artefact cible. Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Aphetto Dredging=Renvoyez jusqu'a trois creatures ciblees du type de creature de votre choix depuis votre cimetiere dans votre main. Aphetto Exterminator=Mue {3}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand l'Exterminateur aphettien est retourne face visible, la creature ciblee gagne -3/-3 jusqu'a la fin du tour. Aphetto Grifter=Engagez deux Sorciers degages que vous controlez: Engagez le permanent cible. Aphetto Runecaster=A chaque fois qu'une creature est retournee face visible, vous pouvez piocher une carte. Aphetto Vulture=Vol Quand le Vautour aphettien est mis dans un cimetiere depuis le jeu, vous pouvez mettre la carte de zombie ciblee de votre cimetiere sur le dessus de votre bibliotheque. Aphotic Wisps=La creature ciblee devient noire et acquiert la peur jusqu'a la fin du tour. - Piochez une carte. Apocalypse Chime={2}, {T}, Sacrifiez le Carillon de l'apocalypse: Detruisez toutes les cartes provenant de l'extension Terres natales. Elles ne peuvent pas etre regenerees. Apocalypse Hydra=L'Hydre de l'apocalypse arrive en jeu avec X marqueurs +1/+1 sur elle. Si X est superieur ou egal a 5, elle arrive en jeu avec X marqueurs +1/+1 supplementaires sur elle. - {1}{R}, retirez un marqueur +1/+1 de l'Hydre de l'apocalypse : L'Hydre de l'apocalypse inflige 1 blessure a une cible, creature ou joueur. Apocalypse=Retirez tous les permanents de la partie. Defaussez-vous de votre main. Apothecary Initiate=A chaque fois qu'un joueur joue un sort blanc, vous pouvez payer {1}. Si vous faites ainsi, vous gagnez 1 point de vie. Apprentice Necromancer={B}, {T}, Sacrifiez l'Apprenti Necromancien: Renvoyez une carte de creature ciblee de votre cimetiere en jeu. Cette creature acquiert la celerite. Sacrifiez cette creature a la fin du tour. Apprentice Wizard={U}, {T}: Ajoutez {3} a votre reserve. Aquamoeba=Defaussez-vous d'une carte de votre main: Echangez la force et l'endurance de l'Aquamibe jusqu'a la fin du tour. Arachnoid=L'Arachnoide peut bloquer comme si elle avait le vol. Arbor Elf={T} : Degagez la fort ciblee. Arboria=Les creatures ne peuvent pas attaquer un joueur qui n'a pas joue de sorts ou mis une carte en jeu pendant son dernier tour. Arc Lightning=L'Arc electrique inflige 3 blessures reparties de la maniere que vous choisissez entre un nombre quelconque de creatures et/ou de joueurs cibles. Arc Mage={2}{R},{T},defaussez-vous d'une carte de votre main : le Mage a l'arc de feu inflige 2 blessures reparties comme vous le desirez entre n'importe quel nombre de creatures ciblees et/ou de joueurs cibles. Arcades Sabboth=Vol. Les creatures degagees non-attaquantes que vous controlez gagnent +0/+2. Au debut de votre entretien, sacrifiez Arcades Sabboth a moins que vous ne payiez {G}{W}{U}. {W}: Arcades Sabboth gagne +0/+1 jusqu'a la fin du tour. Arcane Denial=Contrecarrez le sort cible. Le lanceur du sort peut piocher deux cartes au debut de l'entretien du prochain tour. Piochez une carte au debut de l'entretien du prochain tour. Arcane Laboratory=Chaque joueur ne peut pas jouer plus dun sort par tour. Arcane Sanctum=Le Sanctuaire esoterique arrive en jeu engage. - {T} : Ajoutez {W}, {U} ou {B} a votre reserve. Arcane Spyglass={2}, {T}, sacrifiez un terrain: Piochez une carte et mettez un marqueur charge sur la ~this~. Retirez trois marqueurs charge de la ~this~: Piochez une carte. Arcane Teachings=La creature enchantee gagne +2/+2 et a '{T}: Cette creature inflige 1 blessure a une cible, creature ou joueur.' Arcanis the Omnipotent={T}: Piochez trois cartes. {2}{U}{U}: Renvoyez Arcanis l'Omnipotent dans la main de son proprietaire. Arcbound Bruiser=Modularite 3 (Cette crature arrive en jeu avec trois marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Crusher=Pitinement A chaque fois qu'un artefact arrive en jeu, mettez un marqueur +1/+1 sur l'crabouilleur entravarc. Modularite 1 (Cette crature arrive en jeu avec un marqueur +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Fiend=Peur Au dbut de votre entretien, vous pouvez dplacer un marqueur +1/+1 depuis la crature cible sur le ~this~. Modularite 3 (Cette crature arrive en jeu avec trois marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Hybrid=Clrite Modularite 2 (Cette crature arrive en jeu avec deux marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Lancer=Initiative Modularite 4 (Cette crature arrive en jeu avec quatre marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Overseer=Au dbut de votre entretien, mettez un marqueur +1/+1 sur chaque crature avec la modularite que vous contrlez. Modularite 6 (Cette crature arrive en jeu avec 6 marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Ravager=Sacrifiez un artefact: Mettez un marquer +1/+1 sur le ~this~. Modularite 1 (Cette crature arrive en jeu avec un marqueur +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Reclaimer=Retirez un marqueur +1/+1 du ~this~: Mettez la carte d'artefact cible depuis votre cimetiere sur le dessus de votre bibliotheque. Modularite 2 (Cette crature arrive en jeu avec deux marqueurs +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Slith=A chaque fois que le ~this~ inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui. Modularite 1 (Cette crature arrive en jeu avec un marqueur +1/+1 sur elle. Quand elle est mise dans un cimetire, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Stinger=Vol Modularite 1 (Cette crature arrive en jeu avec un marqueur +1/+1 sur elle. Quand elle est mise dans un cimetiere, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Arcbound Wanderer=Modularite - Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout. Quand elle est mise dans un cimetiere, vous pouvez placer ses marqueurs +1/+1 sur la creature-artefact ciblee.) Arcbound Worker=Modularite 1 (Cette crature arrive en jeu avec un marqueur +1/+1 sur elle. Quand elle est mise dans un cimetiere, vous pouvez placer ses marqueurs +1/+1 sur la crature-artefact cible.) Archaeological Dig={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez le Gisement archeologique: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Archangel=Vol. Attaquer avec l'Archange ne le fait pas s'engager. Archdemon of Unx=Vol, pietinement - Au debut de votre entretien, sacrifiez une creature non-zombie et mettez ensuite en jeu un jeton de creature 2/2 noire Zombie. Archery Training=Au debut de votre entretien vous pouvez mettre un marqueur 'fleche' sur l'Entrainement au tir a l'arc. La creature enchantee acquiert '{T}: Cette creature inflige X blessures a la creature attaquante ou bloqueuse ciblee, ou X est le nombre de marqueurs 'f Architects of Will=Quand les Architectes de la Volonte arrivent en jeu, regardez les trois cartes du dessus de la bibliotheque du joueur cible et remettez-les dessus dans l'ordre de votre choix. - Recyclage {U/B} ({U/B}, defaussez-vous de cette carte : Piochez une carte.) Archive Trap=Si un adversaire a cherche dans sa bibliotheque ce tour-ci, vous pouvez payer {0} a la place du cout de mana du Piege aux archives. - L'adversaire cible met les treize cartes du dessus de sa bibliotheque dans son cimetiere. Archivist={T}: Piochez une carte. Archmage Ascension=Au debut de chaque etape de fin, si vous avez pioche au moins deux cartes ce tour-ci, vous pouvez mettre un marqueur quete sur l'Ascension de l'archimage. - Tant que l'Ascension de l'archimage a au moins six marqueurs quete sur elle, si vous deviez piocher une carte, vous pouvez a la place chercher une carte dans votre bibliotheque, mettre cette carte dans votre main et melanger ensuite votre bibliotheque. Archon of Justice=Vol - Quand l'Archonte de la justice est mis dans un cimetiere depuis le jeu, retirez le permanent cible de la partie. Archon of Redemption=Vol - A chaque fois que l'Archonte de la redemption ou qu'une autre creature avec le vol arrive sur le champ de bataille sous votre controle, vous pouvez gagner un nombre de points de vie egal la force de cette creature. Arc-Slogger={R}, retirez de la partie les 10 cartes du dessus de votre bibliotheque : Le Cogneur a l'arc inflige 2 blessures a une cible, creature ou joueur. Arctic Foxes=Les creatures avec une force de 2 ou plus ne peuvent pas bloquer ces renards arctiques aussi longtemps que le joueur defenseur controle un terrain enneige. Arctic Merfolk=Kick - Renvoyez une creature que vous controlez dans la main de son proprietaire. Si vous avez paye le cout de kick, l'Ondine arctique arrive en jeu avec un marqueur +1/+1 sur elle. Arctic Wolves=Entretien cumulatif - 2. Quand ces Loups arctiques arrivent en jeu, piochez une carte. Arcum's Sleigh={2}, {T}: La creature ciblee attaque sans s'engager ce tour-ci. Vous ne pouvez jouer cette capacite que si le joueur defenseur controle un terrain enneige. Arcum's Weathervane={2}, {T}: Le terrain enneige cible n'est plus enneige. (Cet effet ne s'arrete pas a la fin du tour.) {2}, {T}: Le terrain non-enneige cible devient enneige. (Cet effet ne s'arrete pas a la fin du tour.) Arcum's Whistle={3}, {T}: Le controleur de la creature non-mur ciblee peut payer le cout converti de mana de cette creature. S'il ne le fait pas, la creature attaque ce tour-ci si possible, et, a la fin du tour, detruisez-la si elle n'a pas attaque. Vous ne pouvez jouer cett Ardent Militia=Attaquer avec la Milice ardente ne la fait pas s'engager. Ardent Plea=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Ardent Soldier=Kick 2. Attaquer avec le Soldat ardent ne le fait pas s'engager. Si vous avez paye le cout de kick, le Soldat ardent arrive en jeu avec un marqueur +1/+1 sur lui. Arena of the Ancients=Les creatures legendaires ne se degagent pas pendant l'etape de degagement de leur controleur. Quand l'Arena of the ancients arrive en jeu, engagez toutes les creatures legendaires. Arenson's Aura={W}, Sacrifiez un enchantement: Detruisez l'enchantement cible. {3}{U}{U}: Contrecarrez le sort d'enchantement cible. Argivian Archaeologist={W}{W}, {T}: Renvoyez la carte d'artefact ciblee de votre cimetiere dans votre main. Argivian Blacksmith={T}: Prevenez les 2 prochaines blessures qui devraient etre infligees a la creature-artefact ciblee ce tour-ci. Argivian Find=Renvoyez la carte d'enchantement ou d'artefact ciblee de votre cimetiere dans votre main. Argivian Restoration=Mettez en jeu la carte d'artefact ciblee de votre cimetiere. Argothian Elder={T}: Degagez deux terrains cibles. Argothian Enchantress=L'enchanteresse Argothienne ne peut pas etre la cible de sorts ou de capacites. A chaque fois que vous jouez un sort d'enchantement, piochez une carte. Argothian Pixies=Ces Argothian pixies ne peuvent pas etre bloquees par des creatures-artefacts. Prevenez toutes les blessures qui devraient etre infligees a ces Argothian pixies par des creatures-artefacts. Argothian Swine=Pietinement. Argothian Treefolk=Prevenez toutes les blessures qui devraient etre infligees a l'Argothian treefolk par des artefacts. Argothian Wurm=Pietinement. Quand la Guivre argothienne arrive en jeu, n'importe quel joueur peut sacrifier un terrain. Si un joueur le fait, mettez la Guivre argothienne au-dessus de la bibliotheque de son proprietaire. Arid Mesa={T}, payez 1 point de vie, sacrifiez la Mesa aride : Cherchez dans votre bibliotheque une carte de montagne ou de plaine et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. Ark of Blight={3}, {T}, sacrifiez l'Arche de fletrissement: Detruisez le terrain cible. Armadillo Cloak=La creature enchantee gagne +2/+2 et a le pietinement. A chaque fois que la creature enchantee inflige des blessures, vous gagnez autant de points de vie. Armageddon Clock=Au debut de votre entretien, mettez un marqueur 'fatalite' sur l'Horloge de l'armaguedon. Au debut de votre phase de pioche, l'Horloge de l'armaguedon inflige a chaque joueur un nombre de blessures egal au nombre de marqueurs 'fatalite' sur elle. {4}: R Armageddon=Detruisez tous les terrains. Armament Master=Les autres creatures Kor que vous controlez gagnent +2/+2 pour chaque equipement attache au Maitre d'armement. Armed Response=La Reponse armee inflige a la creature attaquante ciblee un nombre de blessures egal au nombre de cartes d'equipement que vous controlez. Armillary Sphere={2}, {T}, sacrifiez la Sphere armillaire : Cherchez dans votre bibliotheque jusqu'a deux cartes de terrain de base, revelez-les et mettez-les dans votre main. Melangez ensuite votre bibliotheque. Armistice={3}{W}{W}: Vous piochez une carte et l'adversaire cible gagne 3 points de vie. Armor of Faith=La creature enchantee gagne +1/+1. {W}: La creature enchantee gagne +0/+1 jusqu'a la fin du tour. Armor of Thorns=Vous pouvez choisir de jouer l'Armure d'epines comme un ephemere. Si vous faites ainsi, sacrifiez-la a la fin du tour. A jouer seulement sur une creature non-noire. La creature enchantee gagne +2/+2. Armor Sliver=Chaque Slivoide acquiert '{2}: Cette creature gagne +0/+1 jusqu'a la fin du tour.' Armor Thrull={T}, Sacrifiez Armor Thrull: Mettez un marqueur +1/+2 sur la creature ciblee. Armored Ascension=Enchanter : creature - La creature enchantee gagne +1/+1 pour chaque plaine que vous controlez et elle a le vol. Armored Guardian={1}{W}{W}: La creature ciblee que vous controlez acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour.^^{1}{U}{U}: Le Vigile en armure ne peut etre la cible de sorts ou de capacites ce tour-ci. Armored Pegasus=Vol Armorer Guildmage={B}, {T}: La creature ciblee gagne +1/+0 jusqu'a la fin du tour. - {G}, {T}: La creature ciblee gagne +0/+1 jusqu'a la fin du tour.{G}, {T}: La creature ciblee gagne +0/+1 jusqu'a la fin du tour. Arms Dealer={1}{R}, Sacrifiez un gobelin: Le Vendeur d'armes inflige 4 blessures a la creature ciblee. Army Ants={T}, Sacrifiez un terrain: Detruisez le terrain cible. Army of Allah=Les creatures attaquantes gagnent +2/+0 jusqu'a la fin du tour. Arnjlot's Ascent=Entretien cumulatif {U}^^{1}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Arrest=La creature enchantee ne peut ni attaquer ni bloquer et ses capacites activees ne peuvent pas etre jouees. Arrogant Bloodlord=A chaque fois que le Seigneur de sang arrogant bloque ou devient bloque par une creature de force inferieure ou egale a 1, detruisez le Seigneur de sang arrogant a la fin du combat. Arrogant Vampire=Vol Arrogant Wurm=Pietinement. Folie 2G Arrow Volley Trap=Si au moins quatre creatures attaquent, vous pouvez payer {1}{W} a la place du cout de mana du Piege a volee de fleches. - Le Piege a volee de fleches inflige 5 blessures reparties comme vous le desirez entre n'importe quel nombre de creatures attaquantes ciblees. Arsenal Thresher=Au moment ou la Batteuse arsenal arrive en jeu, vous pouvez reveler n'importe quel nombre d'autres cartes d'artefact de votre main. La Batteuse arsenal arrive en jeu avec, sur elle, un marqueur +1/+1 pour chaque carte revelee de cette maniere. Artifact Blast=Contrecarrez le sort d'artefact cible. Artifact Mutation=Detruisez l'artefact cible. Il ne peut pas etre regenere. Mettez en jeu X jetons de creature 1/1 verte Saprobionte, ou X est son cout converti de mana. Artifact Possession=A chaque fois que l'artefact enchante devient engage ou qu'un joueur utilise une capacite de l'artefact enchante n'ayant pas 'Tap' dans son cout d'activation, l'Artifact possession inflige 2 blessures au controleur de cet artefact. Artifact Ward=La creature enchantee acquiert la protection contre les artefacts. Cette capacite ne retire pas l'Artifact ward. Artificer's Intuition={U}, Defaussez-vous d'une carte d'artefact de votre main: Cherchez dans votre bibliotheque une carte d'artefact avec un cout converti de mana de 1 ou moins, revelez cette carte, et mettez-la dans votre main. Puis melangez votre bibliotheque. Artificial Evolution=Changez le texte du sort cible ou du permanent cible en remplacant toutes les occurrences d'un type de creature par un autre. Le nouveau type de creature ne peut pas etre Legende ou Mur. (Cet effet ne s'arrete pas a la fin du tour.) Artisan of Kozilek=Quand vous lancez l'Artisan de Kozilek, vous pouvez renvoyer sur le champ de bataille une carte de creature ciblee de votre cimetiere. - Annihilateur 2 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie deux permanents.) Ascendant Evincar=Vol. Les autres creatures noires gagnent +1/+1. Les creatures non-noires gagnent -1/-1. Ascending Aven=Vol L'Avemain ascendant ne peut bloquer que les creatures avec le vol. Mue {2}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Asha's Favor=Enchanter : creature - La creature enchantee a le vol, l'initiative et la vigilance. Ashen Firebeast={1}{R}: La Betefeu cendreuse inflige 1 blessure a chaque creature sans le vol. Ashen Ghoul=Celerite. {B}: Renvoyez la Goule cendreuse de votre cimetiere en jeu. Ne jouez cette capacite que pendant votre entretien et seulement s'il y a trois cartes de creature ou plus au-dessus de la Goule cendreuse. Ashen Powder=Mettez la carte de creature ciblee provenant du cimetiere d'un adversaire en jeu sous votre controle. Ashenmoor Cohort=La Cohorte de Cendrelande gagne +1/+1 tant que vous controlez une autre creature noire. Ashenmoor Gouger=L'Evideur de Cendrelande ne peut pas bloquer. Ashenmoor Liege=Les autres creatures noires que vous controlez gagnent +1/+1. - Les autres creatures rouges que vous controlez gagnent +1/+1. - A chaque fois que le Noble feal de Cendrelande devient la cible d'un sort ou d'une capacite qu'un adversaire controle, ce joueur perd 4 points de vie. Ashes to Ashes=Retirez deux creatures non-artefact ciblees de la partie. Des cendres aux cendres vous infligent 5 blessures. Ashling, the Extinguisher=A chaque fois que Cendreline l'Extincteur inflige des blessures de combat a un joueur, choisissez une creature ciblee que ce joueur controle. Il sacrifie cette creature. Ashnod's Altar=Sacrifiez une creature: Ajoutez {2} a votre reserve. Ashnod's Battle Gear=Vous pouvez choisir de ne pas degager le Harnais de bataille d'Ashnod pendant votre etape de degagement. {2}, {T}: La creature ciblee que vous controlez gagne +2/-2 tant que le Harnais de bataille d'Ashnod reste engage. Ashnod's Coupon={T}, Sacrifiez le Coupon d'Ashnod: Le joueur cible va vous chercher une boisson ciblee. Errata: Vous payez la boisson. Ashnod's Cylix={3}, {T}: Le joueur cible regarde les trois premieres cartes de sa bibliotheque, met l'une d'entre elles sur le sommet de sa bibliotheque, et retire le reste de la partie. Ashnod's Transmogrant={T}, Sacrifiez le Transfigurateur d'Ashnod: Mettez un marqueur +1/+1 sur la creature non-artefact ciblee. Cette creature devient un artefact qui est toujours une creature. (Cet effet ne s'arrete pas a la fin du tour.) Asmira, Holy Avenger=Vol. A la fin de chaque tour, mettez un marqueur +1/+1 sur Azmira, sainte vengeresse pour chaque creature mise dans votre cimetiere depuis le jeu ce tour-ci. Aspect of Wolf=La creature enchantee gagne +X/+Y, ou X est egal a la moitie du nombre de forets que vous controlez arrondi a l'inferieur, et Y est egal a la moitie du nombre de forets que vous controlez arrondi au superieur. Assassinate=Detruisez la creature engagee ciblee. Assassin's Blade=Ne jouez la lame de l'assassin que pendant l'etape de declaration des attaquants et seulement si vous etes le joueur defenseur. Detruisez la crature attaquante non-noire ciblee. Assault/Battery=Mettez en jeu un jeton de creature 3/3 verte Elephant. Assembly Hall={4}, {T}: Revelez une carte de creature de votre main, cherchez un autre exemplaire de cette carte dans votre bibliotheque et mettez cette carte dans votre main. Puis melangez votre bibliotheque. Assert Authority=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez.) Contrecarrez le sort cible. S'il est contrecarre de cette facon, retirez le de la partie au lieu de le mettre dans le cimetiere de son proprietaire. Astral Slide=A chaque fois qu'un joueur recycle une carte, vous pouvez retirer la creature ciblee de la partie. Si vous faites ainsi, renvoyez en jeu cette creature sous le controle de son proprietaire a la fin du tour. Astral Steel=La creature ciblee gagne +1/+2 jusqu'a la fin du tour. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Astrolabe={1}, {T}: Sacrifiez l'Astrolabe pour ajouter a votre reserve deux manas de n'importe quelle couleur. Piochez une carte au debut du prochain entretien. Atalya, Samite Master={X}, {T}: Choisissez l'un - Prevenez les prochaines X blessures qui devraient etre infligees a la creature ciblee ce tour-ci, ou gagnez X points de vie. Vous ne pouvez depenser que du mana blanc de cette maniere. Atog=Sacrifiez un artefact: L'Atog gagne +2/+2 jusqu'a la fin du tour. Atogatog=Sacrifiez un Atog: Atogatog gagne +X/+X jusqu'a la fin du tour, ou X est la force de l'Atog sacrifie. Attrition={B}, Sacrifiez une creature: Detruisez la creature non-noire ciblee. Attunement=Renvoyez le Reglage dans la main de son proprietaire: Piochez trois cartes, puis defaussez-vous de quatre cartes de votre main. Augury Adept=A chaque fois que l'Experte de l'augure inflige des blessures de combat a un joueur, revelez la carte du dessus de votre bibliotheque et mettez cette carte dans votre main. Vous gagnez autant de points de vie que son cout converti de mana. Aura Blast=Detruisez l'enchantement cible. Piochez une carte. Aura Extraction=Mettez l'enchantement cible au-dessus de la bibliotheque de son proprietaire. Recyclage {2} ({2}, Defaussez-vous de cette carte: Piochez une carte.) Aura Finesse=Attachez une aura ciblee que vous controlez a une creature ciblee. - Piochez une carte. Aura Flux=Tous les autres enchantements ont 'Au debut de votre entretien, sacrifiez cet enchantement a moins que vous ne payiez 2.' Aura Fracture=Sacrifiez un terrain: Detruisez l'enchantement cible. Aura Gnarlid=Les creatures dont la force est inferieure a celle du Gnarlide d'aura ne peuvent pas le bloquer. - Le Gnarlide d'aura gagne +1/+1 pour chaque aura sur le champ de bataille. Aura Graft=Vous acquerez le controle de l'enchantement cible qui enchante un permanent. Deplacez cet enchantement sur un autre permanent qu'il peut enchanter. (Cet effet ne s'arrete pas a la fin du tour.) Aura Mutation=Detruisez l'enchantement cible. Mettez en jeu X jetons de creature 1/1 verte Saprobionte, ou X est son cout converti de mana. Aura of Silence=Les sorts d'artefact et d'enchantement que vos adversaires jouent coutent 2 supplementaires a jouer. Sacrifiez l'Aura de silence: Detruisez l'artefact cible ou l'enchantement cible. Aura Shards=A chaque fois qu'une creature arrive en jeu sous votre controle, vous pouvez detruire l'artefact cible ou l'enchantement cible. Aura Thief=Vol.^^Quand le Voleur d'Aura est mis dans un cimetiere depuis le jeu, vous acquerez le controle de tous les enchantements (mais vous ne pouvez pas deplacer les enchantements locaux). Auramancer=Quand l'Auramancienne arrive en jeu, vous pouvez renvoyer la carte d'enchantement ciblee depuis votre cimetiere dans votre main. Auratog=Sacrifiez un enchantement: L'Auratog gagne +2/+2 jusqu'a la fin du tour. Aurification=A chaque fois qu'une creature vous inflige des blessures, mettez un marqueur or sur elle. Chaque creature avec un marqueur or est un Mur en plus de ses autres types de creature. (Les murs ne peuvent pas attaquer.) Quand l'Aurification quitte le jeu, r Auriok Bladewarden={T}: La creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est la force du Gardelame auriok. Auriok Champion=Protection contre le noir et contre le rouge. A chaque fois qu'une autre creature arrive en jeu, vous pouvez gagner 1 point de vie. Auriok Glaivemaster=Aussi longtemps que la Maresse de glaive Aurioke est quipe, la Maresse de glaive Aurioke gagne +1/+1 et a l'initiative. Auriok Salvagers={1}{W}: Renvoyez dans votre main la carte d'artefact ciblee de votre cimetiere avec un cout converti de mana de 1 ou moins. Auriok Siege Sled={1}: La crature-artefact cible bloque la ~this~ ce tour-ci si possible. {1}: La crature-artefact cible ne peut pas bloquer la ~this~ ce tour-ci. Auriok Steelshaper=Les couts d'equipement que vous payez vous coutent 1 de moins. Tant que le Forgeur auriok est equipe, les Soldats et les Chevaliers que vous controlez gagnent +1/+1. Auriok Transfixer={W}, {T}: Engagez l'artefact cible. Auriok Windwalker=Vol. {T}: Attachez l'equipement cible que vous controlez a la creature ciblee que vous controlez. Aurochs=Pietinement^^Aussi longtemps que l'Aurochs attaque, il gagne +1/+0 pour chaque autre Aurochs attaquant Aurora Griffin=Vol. {W}: Le permanent cible devient blanc jusqu'a la fin du tour. Auspicious Ancestor=Quand l'Aieule prospere est mise au cimetiere depuis le jeu, gagnez 3 points de vie. A chaque fois qu'un sort blanc est joue, vous pouvez payer 1. Si vous le faites, gagnez 1 point de vie. Autumn Willow=Saule l'Automne ne peut pas etre la cible de sorts ou de capacites. {G}: Jusqu'a la fin du tour, Saule l'Automne peut etre la cible de sorts et de capacites controles par le joueur cible comme si elle n'avait pas 'Saule l'Automne ne peut pas etre la cible Avalanche Riders=Echo, celerite. Quand ces Chevaucheurs d'avalanches arrivent en jeu detruisez le terrain cible. Avalanche=Detruisez X terrains enneiges cibles. Avarax=Celerite. Quand l'Avarax arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte d'Avarax, la reveler et la mettre dans votre main. Si vous le faites, melangez votre bibliotheque. {1}{R}: L'Avarax gagne +1/+0 jusqu'a la fin du tour. Avarice Totem={5}: Echangez le controle du Totem d'avarice et du permanent non-terrain cible. Avatar of Fury=Vol. Si un adversaire controle sept terrains ou plus, l'Avatar de la fureur coute 6 de moins a jouer. {R}: L'Avatar de la fureur gagne +1/+0 jusqu'a la fin du tour. Avatar of Hope=Vol. Si vous avez 3 points de vie ou moins, L'avatar de l'espoir coute 6 manas de moins a jouer. L'avatar de l'espoir peut bloquer n'importe quel nombre de creatures. Avatar of Might=Pietinement. Si un adversaire controle au moins 4 creatures de plus que vous, l'Avatar de la puissance coute 6 de moins a jouer. Avatar of Will=Vol. Si un adversaire n'a aucune carte en main, l'Avatar de la volonte coute 6 de moins a jouer. Avatar of Woe=S'il y a dix creatures ou plus dans tous les cimetieres, l'Avatar du malheur coute 6 de moins a jouer. Peur (Cette creature ne peut-etre bloquee excepte par les creatures-artefacts ou les creatures noires.) {T}: Detruisez la creature ciblee. Elle ne peu Aven Archer=Vol. {2}{W}, {T}: L'Archer Avemain inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Aven Brigadier=Vol. Tous les autres oiseaux gagnent +1/+1. Tous les autres soldats gagnent +1/+1. Aven Cloudchaser=Vol. Lorsque l'Avemain chasse-nuages arrive en jeu, detruisez l'enchantement cible. Aven Envoy=Vol. Aven Farseer=Vol A chaque fois qu'une creature est retournee face visible, mettez un marqueur +1/+1 sur le Clairvoyant avemain. Aven Fateshaper=Vol. Quand le Forge-destin avemain arrive en jeu, regardez les quatre premieres cartes du dessus de votre bibliotheque puis remettez-les dans l'ordre de votre choix. {4}{U}: Regardez les quatre premieres cartes du dessus de votre bibliotheque puis remette Aven Fisher=Vol. Quand le Pecheur avemain est mis dans le cimetiere depuis le jeu, vous pouvez piocher une carte. Aven Flock=Vol. {W}: La Nuee d'avemains gagne +0/+1 jusqu'a la fin du tour. Aven Fogbringer=Vol. Quand l'Avemain brouillardin arrive en jeu, renvoyez le terrain cible dans la main de son proprietaire. Aven Liberator=Vol Mue {3}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Liberateur avemain est retourne face visible, la creature ciblee que vous controlez acquiert la pro Aven Mimeomancer=Vol - Au debut de votre entretien, vous pouvez mettre un marqueur plume sur la creature ciblee. Si vous faites ainsi, cette creature est 3/1 et elle a le vol tant qu'elle a un marqueur plume sur elle. Aven Redeemer=Vol {T}: Prevenez les 2 prochaines blessures qui devraient etre infligees ce tour-ci a une cible, creature ou joueur. Aven Shrine=A chaque fois qu'un joueur joue un sort, ce joueur gagne X points de vie, ou X est le nombre de cartes dans tous les cimetieres qui ont le meme nom que ce sort. Aven Smokeweaver=Vol, protection contre le rouge. Aven Soulgazer=Vol. {2}{W}: Regardez la creature face cachee ciblee. Aven Squire=Vol - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Aven Trailblazer=Vol - Domaine L'endurance du Pionnier avemain est egale au nombre de types de terrain de base parmi les terrains que vous controlez. Aven Trooper=Vol {2}{W}, Defaussez-vous d'une carte de votre main : Le Troupier avemain gagne +1/+2 jusqu'a la fin du tour. Aven Warcraft=Les creatures que vous controlez gagnent +0/+2 jusqu'a la fin du tour. Seuil - Les creatures que vous controlez acquierent egalement la protection contre la couleur de votre choix jusqu'a la fin du tour. Aven Warhawk=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte d'oiseau et/ou de soldat que vous revelez de votre main.) Vol Aven Windreader=Vol. {1}{U}: Le joueur cible revele la carte du dessus de sa bibliotheque. Avenger en-Dal={2}{W}, {T}, Defaussez-vous d'une carte de votre main: Retirez de la partie la creature attaquante ciblee. Son controleur gagne autant de points de vie que l'endurance de la creature ainsi retiree. Avenger of Zendikar=Quand le Vengeur de Zendikar arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de creature 0/1 verte Plante pour chaque terrain que vous controlez. - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur chaque creature Plante que vous controlez. Avenging Angel=Vol. Si l'Ange vengeresse devait etre mise dans un cimetiere quelconque depuis le jeu, vous pouvez mettre l'Ange vengeresse au-dessus de la bibliotheque de son proprietaire a la place. Avenging Druid=Si le Druide vengeur blesse un adversaire quelconque, vous pouvez reveler les cartes de votre bibliotheque jusqu'a ce que vous reveliez une carte de terrain. Mettez ce terrain en jeu et mettez toutes les autres cartes revelees dans votre cimetiere. Avizoa=Vol. Passez votre prochaine phase de degagement : l'Avizoa gagne +2/+2 jusqu'a la fin du tour. N'utilisez cette capacite qu'une seule fois par tour. Avoid Fate=Contrecarrez le sort d'ephemere ou d'enchantement cible qui cible un permanent que vous controlez. Awakening Zone=Au debut de votre entretien, vous pouvez mettre sur le champ de bataille un jeton de creature 0/1 incolore Eldrazi et Engeance. Il a Sacrifiez cette creature : Ajoutez {1} a votre reserve. Awakening=Au debut de l'entretien de chaque joueur, tous les joueurs degagent toutes les creatures et tous les terrains qu'ils controlent. Awe Strike=La prochaine fois que la creature ciblee devrait infliger des blessures ce tour-ci, prevenez ces blessures. Vous gagnez autant de points de vie que de blessures prevenues de cette maniere. Awesome Presence=La creature enchantee ne peut etre bloquee, sauf si le defenseur paye 3 supplementaires pour chaque creature bloqueuse. Axelrod Gunnarson=Pietinement. A chaque fois qu'une creature est mise au cimetiere, si elle a ete blessee par Axelrod Gunnarson ce tour-ci, vous gagnez 1 point de vie et Axelrod Gunnarson inflige 1 blessure au joueur cible. Ayesha Tanaka=Regroupement. {T}: Contrecarrez la capacite activee ciblee d'un artefact a moins que son controleur ne paye {W}. Aysen Abbey={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {W} a votre reserve. {2}, {T}: Ajoutez {U} ou {G} a votre reserve. Aysen Bureaucrats={T}: Engagez la creature ciblee avec une force de 2 ou moins. Aysen Crusader=Le Croise aysenien a une force et une endurance chacune egale a 2 plus le nombre de heros que vous controlez. Aysen Highway=Les creatures blanches acquierent la traversee des plaines. Azimaet Drake=Vol. {U}: +1/+0 jusqu'a la fin du tour. Vous ne pouvez pas depenser plus de {U} de cette maniere chaque tour. Azure Drake=Vol Back to Basics=Les terrains non-base ne se degagent pas pendant les phases de degagement de leurs controleurs. Backdraft=Le backdraft inflige un nombre de blessures egal a la moitie, arrondi a l'inferieur, des blessures infliges par le rituel de votre choix qui a ete joue ce tour-ci au controleur de ce sort. Backfire=A chaque fois que la creature enchantee vous inflige des blessures, le Retour de flamme inflige ce meme nombre de blessures au controleur de la creature enchantee. Backlash=Engagez la creature degagee ciblee. Cette creature inflige autant de blessures que sa force a son controleur. Backslide=Retournez la creature avec la mue ciblee face cachee. Recyclage {U} ({U}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Bad Moon=Les creatures noires gagnent +1/+1. Bad River=Arrive en jeu engagee. - {T},sacrifiez la Riviere souillee : cherchez dans votre bibliotheque une carte de marais ou d'ile . Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela.{T},sacrifiez la Riviere souillee : cherchez dans votre bibliotheque une carte de marais ou d'ile . Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela. Badlands=La Desolation est une montagne et un marais en plus de son type de terrain. {T}: Ajoutez {R} ou {B} a votre reserve. Baki's Curse=La Malediction selon Baki inflige 2 blessure a chaque creature pour chaque enchantement de creature enchantant cette creature. Bala Ged Scorpion=Quand le Scorpion de Bala Ged arrive sur le champ de bataille, vous pouvez detruire une creature ciblee de force inferieure ou egale a 1. Bala Ged Thief=A chaque fois que la Voleuse de Bala Ged ou qu'un autre allie arrive sur le champ de bataille sous votre controle, le joueur cible revele un nombre de cartes de sa main egal au nombre d'allies que vous controlez. Vous en choisissez une. Ce joueur se defausse de cette carte. Balance of Power=Si vous avez moins de cartes dans votre main que votre adversaire, piochez-en jusqu'a ce que vous en ayez le meme nombre. (Lorsque vous jouez l'Equilibre Du Pouvoir, elle ne compte pas comme etant dans votre main.) Balance=Chaque joueur sacrifie des terrains pour egaliser le nombre de terrains que tous les joueurs controlent. Le joueur qui controle le moins de terrains ne peut en sacrifier aucun de cette maniere. Tous les joueurs egalisent ensuite de la meme maniere leur ca Balancing Act=Chaque joueur choisit un nombre de permanents qu'il ou elle controle egal au nombre de permanents controles par le joueur qui en controle le moins, puis sacrifie les autres permanents. Chaque joueur se defausse des cartes de sa main de la meme facon. Balduvian Conjurer={T}: Jusqu'a la fin du tour, le terrain enneige cible devient une creature 2/2 qui est toujours un terrain. Balduvian Dead={2}{R}, Retirez de la partie une carte de creature de votre cimetiere: Mettez en jeu un jeton Desencave, creature noire et rouge 3/1 qui a la celerite. Sacrifiez le jeton a la fin du tour. Balduvian Horde=Quand la Horde balduviane arrive en jeu, sacrifiez-la a moins que vous ne vous defaussiez au hasard d'une carte de votre main. Balduvian Hydra=L'Hydre de Balduvia arrive en jeu avec X marqueurs +1/+0 sur elle. Retirez un marqueur +1/+0 de l'Hydre de Balduvia: Prevenez la prochaine 1 blessure qui devrait etre infligee a l'Hydre de Balduvia ce tour-ci. {R}{R}{R}: Mettez un marqueur +1/+0 sur l'Hydre Balduvian Shaman={T}: Changez le texte de l'enchantement blanc cible que vous controlez et qui n'a pas d'entretien cumulatif en remplacant toutes les occurences d'une couleur par une autre. Cet enchantement acquiert 'Entretien cumulatif - 1.' (Par exemple, vous pouvez chang Balduvian Trading Post=Si le Comptoir balduvian doit arriver en jeu, sacrifiez une montagne degagee a la place. Si vous le faites, mettez le Comptoir balduvian en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {1}{R} a votre reserve. {1}, {T}: Le Comptoir ba Balduvian War-Makers=Celerite. Sauvagerie 1. Balefire Liege=Les autres creatures rouges que vous controlez gagnent +1/+1. - Les autres creatures blanches que vous controlez gagnent +1/+1. - A chaque fois que vous jouez un sort rouge, le Noble feal du bucher inflige 3 blessures au joueur cible. - A chaque fois que vous jouez un sort blanc, vous gagnez 3 points de vie. Baleful Stare=Regardez la main de l'adversaire cible. Vous piochez une carte pour chaque carte de montagne ou carte rouge dans la main de ce joueur. Ball Lightning=Pietinement, celerite. Sacrifiez la Boule fulgurante a la fin du tour. Ballista Squad=X{W}, {T}: L'Escouade de balistes inflige X blessures a la creature attaquante ou bloqueuse ciblee. Balloon Peddler={U}, {T}, Defaussez-vous d'une carte de votre main: La creature ciblee acquiert le vol jusqu'a la fin du tour. Ballynock Cohort=Initiative - La Cohorte de Damnejonc gagne +1/+1 tant que vous controlez une autre creature blanche. Ballynock Trapper={T} : Engagez la creature ciblee. - A chaque fois que vous jouez un sort blanc, vous pouvez degager le Trappeur de Damnejonc. Balm of Restoration={1}, {T}, Sacrifiez le Balm of restoration: Choisissez l'un - Gagnez 2 points de vie ou prevenez les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou joueur. ou prevenez les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou joueur. Baloth Cage Trap=Si un adversaire a fait arriver un artefact sur le champ de bataille sous son controle ce tour-ci, vous pouvez payer {1}{G} a la place du cout de mana du Piege a cage de baloth. - Mettez sur le champ de bataille un jeton de creature 4/4 verte Bete. Baloth Woodcrasher=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Baloth ecrasebois gagne +4/+4 et acquiert le pietinement jusqu'a la fin du tour. Balshan Beguiler=A chaque fois que l'Enjoleur balshanique inflige des blessures de combat a un joueur, ce joueur revele les deux cartes du dessus de sa bibliotheque. Choississez une de ces cartes et mettez-la dans son cimetiere. Balshan Collaborator=Vol. {B}: Le Collaborateur balshanique gagne +1/+1 jusqu'a la fin du tour. Balshan Griffin=Vol. {1}{U}, Defaussez-vous d'une carte de votre main: Renvoyez le Griffon du Balshan dans la main de son proprietaire. Balthor the Defiled=Tous les mignons gagnent +1/+1. {B}{B}{B}, Retirez Balthor le Souille de la partie: Chaque joueur renvoie en jeu toutes les cartes de creatures noires et toutes les cartes de creatures rouges de son cimetiere. Balthor the Stout=Tous les barbares gagnent +1/+1. {R}: Le barbare cible gagne +1/+0 jusqu'a la fin du tour. Bamboozle=Le joueur cible revele les quatre cartes du dessus de sa bibliotheque. Choisissez deux de ces cartes et mettez-les dans son cimetiere. Mettez le reste au dessus de sa bibliotheque dans l'ordre que vous voulez. Bandage=Prevenez une blessure sur une creature ou un joueur cible. Piochez une carte. Bane of the Living=Mue X{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Fleau des vivants est retourne face visible, toutes les creatures gagnent -X/-X jusqu'a la fin du tour. Banefire=La Pestefeu inflige X blessures a une cible, creature ou joueur. - Si X est superieur ou egal a 5, la Pestefeu ne peut pas etre contrecarree par des sorts ou des capacites et les blessures ne peuvent pas etre prevenues. Baneful Omen=Au debut de votre etape de fin, vous pouvez reveler la carte du dessus de votre bibliotheque. Si vous faites ainsi, chaque adversaire perd un nombre de points de vie egal au cout converti de mana de cette carte. Banewasp Affliction=Enchanter : creature - Quand la creature enchantee est mise dans un cimetiere, le controleur de cette creature perd un nombre de points de vie egal a son endurance. Banishing Knack=Jusqu'a la fin du tour, la creature ciblee acquiert {T} : Renvoyez le permanent non-terrain cible dans la main de son proprietaire. Banshee={X}, {T}: Le Banshee inflige X blessures reparties egalement entre vous et la cible, creature ou joueur. Arrondissez au superieur les blessures qui vous sont infligees. Arrondissez a l'inferieur les blessures infligees de cette maniere a cette creature ou a c Banshee's Blade=La creature equipee gagne +1/+1 pour chaque marqueur "charge" sur la Lame de la banshee. A chaque fois que la creature equipee inflige des blessures de combat, mettez un marqueur "charge" sur cette carte. Equipement - 2charge" sur la Lame de la banshee. A chaque fois que la creature equipee inflige des blessures de combat, mettez un marqueur "charge" sur cette carte. Equipement - 2 Bant Battlemage={G}, {T} : La creature ciblee acquiert le pietinement jusqu'a la fin du tour. - {U}, {T} : La creature ciblee acquiert le vol jusqu'a la fin du tour. Bant Charm=Choisissez l'un Detruisez l'artefact cible ; ou mettez la creature ciblee au-dessous de la bibliotheque de son proprietaire Bant Panorama={T} : Ajoutez {1} a votre reserve. - {1}, {T}, sacrifiez le Panorama de Bant : Cherchez dans votre bibliotheque une carte de base de foret, de plaine ou d'ile et mettez-la en jeu engagee. Melangez ensuite votre bibliotheque. Bant Sojourners=Quand vous recyclez les Sejourneurs de Bant ou qu'ils sont mis dans un cimetiere depuis le jeu, vous pouvez mettre en jeu un jeton de creature 1/1 blanche Soldat. - Recyclage {2}{W} ({2}{W}, defaussez-vous de cette carte : Piochez une carte.) Bant Sureblade=Tant que vous controlez un autre permanent multicolore, le Suralfange de Bant gagne +1/+1 et a l'initiative. Barbarian Bully=Defaussez-vous au hasard d'une carte de votre main : Le Barbare bravache gagne +2/+2 jusqu'a la fin du tour a moins qu'un joueur n'accepte que la Barbare bravache ne lui inflige 4 blessures. Ne jouez cette capacite qu'une seule fois par tour. Barbarian Guides={2}{R}, {T}: La creature ciblee que vous controlez acquiert la traversee des terrains enneiges de votre choix jusqu'a la fin du tour. A la fin du tour, renvoyez cette creature dans la main de son proprietaire. Barbarian Lunatic={2}{R}, Sacrifiez le Barbare dement: Le Barbare dement inflige 2 blessures a la creature ciblee. Barbarian Outcast=Quand vous ne controlez pas de marais, sacrifiez le Barbare reprouve. Barbarian Riftcutter={R}, sacrifiez le Coupebreche barbare : Detruisez le terrain cible. Barbarian Ring={T}: Ajoutez {R} a votre reserve. Le Cercle des barbares vous inflige 1 blessure. Seuil - Le Cercle des barbares gagne: '{R}, {T}, Sacrifiez le Cercle des barbares: Le Cercle des barbares inflige 2 blessures a une cible, creature ou joueur.' Barbed Field=Le terrain enchante acquiert '{T}: Ce terrain inflige 1 blessure a une cible, creature ou joueur.' Barbed Foliage=A chaque fois qu'une creature vous attaque, elle perd le debordement jusqu'a la fin du tour. A chaque fois qu'une creature non-volante vous attaque, la Frondaison barbelee lui inflige une blessure. Barbed Lightning=Choisissez l'un - L'~this~ inflige 3 blessures a la crature cible ou l'~this~ inflige 3 blessures au joueur cible Union {2} #(Choisissez les deux si vous avez paye le cout d'union.)# Barbed Sextant={1}, {T}, Sacrifiez le Sextant barbele: Ajoutez {u}n mana de n'importe quel couleur a votre reserve. Piochez une carte au debut de l'entretien du prochain tour. Barbed Sliver=Chaque Slivoide acquiert '{2}: Cette creature gagne +1/+0 jusqu'a la fin du tour.' Barbed Wire=Au debut de l'entretien de chaque joueur, le Fil barbele inflige 1 blessure a ce joueur. {2}: Prevenez ce tour-ci la prochaine 1 blessure qui devrait etre infligee par le Fil barbele. Barbed-Back Wurm={B}: La creature verte ciblee bloquant la Guivre au dos barbele gagne -1/-1 jusqu'a la fin du tour. Bargaining Table=X,{T} : piochez une carte. X est egal au nombre de cartes dans la main d'un adversaire. Barishi=Si le Barishi est mis depuis le jeu dans un cimetiere quelconque, retirez le Barishi de la partie puis melangez dans votre bibliotheque toutes les cartes de creature de votre cimetiere. Barkhide Mauler=Recyclage {2} Barkshell Blessing=La creature ciblee gagne +2/+2 jusqu'a la fin du tour. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Barl's Cage={3}: La creature ciblee ne se degage pas pendant la prochaine etape de degagement de son controleur. Baron Sengir=Vol. A chaque fois qu'une creature blessee ce tour-ci par le Baron sengir est mise au cimetiere, mettez un marqueur +2/+2 sur le Baron sengir. {T}: Regenerez le Vampire cible. Barreling Attack=La creature ciblee acquiert le pietinement jusqu'a la fin du tour. Cette creature gagne +1/+1 jusqu'a la fin du tour pour chaque creature qui la bloque. Barren Moor=La Lande sterile arrive en jeu engagee. {T}: Ajoutez {B} a votre reserve. Recyclage {B} ({B}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Barrenton Cragtreads=Les Escaladeurs de Barrenton ne peuvent pas etre bloques par les creatures rouges. Barrenton Medic={T} : Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. - Mettez un marqueur -1/-1 sur le Carabin de Barrenton : Degagez le Carabin de Barrenton. Barrin, Master Wizard={2}, Sacrifiez un permanent: Renvoyez la creature ciblee dans la main de son proprietaire. Barrin's Codex=Au debut de votre entretien vous pouvez mettre un marqueur 'page' sur le Codex de Barrin. {4}, {T}, Sacrifiez le Codex de Barrin: Piochez X cartes, X etant le nombre de marqueurs 'page' sur le Codex de Barrin. Barrin's Spite=Choisissez deux creatures ciblees controlees par un meme joueur. Ce joueur choisit et sacrifie l'une des deux. Renvoyez l'autre dans la main de son proprietaire. Barrin's Unmaking=Renvoyez le permanent cible dans la main de son proprietaire si l'une des couleurs de ce permanent est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Barrow Ghoul=Au debut de votre entretien, sacrifiez la Goule des tumulus a moins que vous ne retiriez de la partie la carte de creature la plus proche du dessus de votre cimetiere. Bartel Runeaxe=Bartel runeaxe ne peut pas etre la cible d'enchantement de creature.^^Attaquer avec Bartel runeaxe ne le fait pas s'engager. Barter in Blood=Chaque joueur sacrifie deux creatures. Basal Thrull={T}, Sacrifiez le Basal Thrull: Ajoutez {B}{B} a votre reserve. Basalt Golem=Le Golem de basalte ne peut etre bloque par des creatures-artefacts. Quand le Golem de basalte est bloque par une creature quelconque, detruisez cette creature a la fin du combat. Elle ne peut pas etre regeneree. Puis son controleur met en jeu un jeton Basalt Monolith=Le Monolithe de basalte ne se degage pas pendant votre phase de degagement. {3}: Degagez le Monolithe de basalte. {T}: Ajoutez {3} a votre reserve. Ce mana ne peut pas etre utilise pour jouer des capacites de permanents nommes Monolithe de basalte. Bash to Bits=Detruisez l'artefact cible Flashback - {4}{R}R Basilisk Collar=La creature equipee a le contact mortel et le lien de vie. - Equipement {2} Basking Rootwalla={1}{G}: L'Agame pelerin gagne +2/+2 jusqu'a la fin du tour. N'utilisez cette capacite qu'une fois par tour. Folie 0. Baton of Courage=Vous pouvez jouer la Hampe de courage a n'importe quel moment ou vous pourriez jouer un ephemere. Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) Retirez un marqueur charge du Hampe de courage: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Baton of Morale={2}: La creature ciblee acquiert le regroupement jusqu'a la fin du tour. Battered Golem=Le Golem bossele ne se degage pas pendant l'etape de degagement de son controleur. A chaque fois qu'un artefact arrive en jeu, vous pouvez degager le Golem bossele. Battering Craghorn=Initiative Mue {1}{R}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Battering Ram=Au debut de votre phase d'attaque, le Belier acquiert le regroupement jusqu'a la fin du combat. A chaque fois que le Belier est bloque par un Mur, detruisez ce Mur a la fin du combat. Battle Cry=Degagez toutes les creatures blanches que vous controlez. A chaque fois qu'une creature bloque ce tour-ci, elle gagne +0/+1 jusqu'a la fin du tour. Battle Frenzy=Les creatures vertes que vous controlez gagnent +1/+1 jusqu'a la fin du tour.^^Les creatures non-vertes que vous controlez gagnent +1/+0 jusqu'a la fin du tour. Battle Hurda=Initiative Battle of Wits=Au debut de votre entretien, si vous avez 200 cartes ou plus dans votre bibliotheque, vous gagnez la partie. Battle Rampart=Defenseur - {T} : La creature ciblee acquiert la celerite jusqu'a la fin du tour. Battle Screech=Mettez en jeu deux jetons de creature 1/1 blanche Oiseau avec le vol. Flashback - Engagez trois creatures blanches degagees que vous controlez. Battle Squadron=Vol. La force et l'endurance de l'Escadre de bataille sont chacune egale au nombre de creatures que vous controlez. Battle Strain=Chaque fois qu?une creature bloque, la Tension de la Bataille inflige une blessure au controleur de cette creature. Battlefield Forge={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {W} ou {R} a votre reserve. La Forge de campagne vous inflige 1 blessure. Battlefield Medic={T}: Prevenez, ce tour-ci, les prochaines X blessures qui devraient etre infligees a la creature ciblee, X etant le nombre de clercs en jeu. Battlefield Percher=Vol. Le Percheux de combat ne peut bloquer que des creatures avec le vol. {1}{B}: Le Percheux de combat gagne +1/+1 jusqu'a la fin du tour. Battlefield Scrounger=Seuil - Mettez trois cartes de votre cimetiere en dessous de votre bibliotheque: Le Fouineur des champs de bataille gagne +3/+3 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Battlegate Mimic=A chaque fois que vous jouez un sort qui est a la fois rouge et blanc, le Mimique de la porte de guerre devient 4/2 et acquiert l'initiative jusqu'a la fin du tour. Battlegrace Angel=Vol - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - A chaque fois qu'une creature que vous controlez attaque seule, elle acquiert le lien de vie jusqu'a la fin du tour. Battlegrowth=Mettez un marqueur +1/+1 sur la creature ciblee. Battle-Rattle Shaman=Au debut du combat pendant votre tour, vous pouvez faire qu'une creature ciblee gagne +2/+0 jusqu'a la fin du tour. Battlewise Aven=Vol. Seuil - L'Avemain sage de guerre gagne +1/+1 et a l'initiative. Batwing Brume=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci si {W} a ete depense pour jouer la Brume de chauves-souris. Chaque joueur perd 1 point de vie pour chaque creature attaquante qu'il controle si {B} a ete depense pour jouer la Brume de chauves-souris. (Faites les deux si {W}{B} a ete depense.) Bay Falcon=Vol. Attaquer avec le Faucon des calanques ne le fait pas s'engager. Bayou Dragonfly=Vol. Traversee des marais. Bayou=Le Bayou est un marais et une foret en plus de son type de terrain. {T}: Ajoutez {B} ou {G} a votre reserve. Bazaar of Baghdad={T}: Piochez deux cartes, puis defaussez vous de trois cartes de votre main. Bazaar of Wonders=Quand Le bazar des merveilles arrive en jeu, retirez de la partie toutes les cartes de tous les cimetieres. A chaque fois qu'un sort est joue, contrecarrez-le si une carte du meme nom est en jeu ou dans un cimetiere quelconque. Bazaar Trader={T} : Le joueur cible acquiert le controle de l'artefact, de la creature ou du terrain cible que vous controlez. Beacon Behemoth={1} : La creature ciblee de force superieure ou egale a 5 acquiert la vigilance jusqu'a la fin du tour. Beacon of Creation=Mettez en jeu un jeton de creature 1/1 verte insecte pour chaque foret que vous controlez. Melangez le Flambeau de la Creation dans votre bibliotheque. Beacon of Destiny={T}: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, ces blessures sont infligees a la place au Flambeau de la Destinee. Beacon of Destruction=Le Flambeau de la Destruction inflige 5 blessures a une cible, creature ou joueur. Melangez le Flambeau de la Destruction dans la bibliotheque de son proprietaire. Beacon of Immortality=Doublez le total de points de vie du joueur cible. Melangez le Flambeau de l'Immortalite dans la bibliotheque de son proprietaire. Beacon of Tomorrows=Le joueur cible joue un tour supplementaire apres celui-ci. Melangez le Flambeau de l'Avenir dans la bibliotheque de son proprietaire. Beacon of Unrest=Mettez en jeu sous votre controle la carte de creature ou d'artefact ciblee d'un cimetiere. Melangez le Flambeau de l'Inquietude dans votre bibliotheque. Bear Umbra=Enchanter : creature - La creature enchantee gagne +2/+2 et a A chaque fois que cette creature attaque, degagez tous les terrains que vous controlez. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Bearscape={1}{G}, Retirez deux cartes de la partie en provenance de votre cimetiere: Mettez un jeton de creature 2/2 verte Ours en jeu. Beast Attack=Mettez en jeu un jeton de creature 4/4 verte Bete. Flashback - {2}{G}{G}G Beast Hunt=Revelez les trois cartes du dessus de votre bibliotheque. Mettez toutes les cartes de creature revelees de cette maniere dans votre main et les autres dans votre cimetiere. Beast of Burden=La Bete de somme a une force et une endurance chacune egale au nombre total de creatures en jeu. Beast Walkers={G}: Ces Homme-betes acquierent le regroupement jusqu'a la fin du tour. Beastbreaker of Bala Ged=Montee de niveau {2}{G} ({2}{G} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-3 - 4/4 - NIVEAU 4+ - 6/6 - Pietinement Beastmaster Ascension=A chaque fois qu'une creature que vous controlez attaque, vous pouvez mettre un marqueur quete sur l'Ascension du maitre des betes. - Tant que l'Ascension du maitre des betes a au moins sept marqueurs quete sur elle, les creatures que vous controlez gagnent +5/+5. Beasts of Bogardan=Protection contre le rouge. Les Beasts of bogardan gagnent +1/+1 aussi longtemps qu'un adversaire controle une carte blanche. Beckon Apparition=Retirez de la partie la carte ciblee d'un cimetiere. Mettez en jeu un jeton de creature 1/1 blanche et noire Esprit avec le vol. Bedlam=Les creatures ne peuvent pas bloquer. Bee Sting=La Piqure d'abeille inflige 2 blessures e une cible, creature ou joueur. Befoul=Detruisez le terrain cible ou la creature non-noire ciblee. Cette cible ne peut pas etre regeneree. Behemoth Sledge=La creature equipee gagne +2/+2 et a le lien de vie et le pietinement. - Equipement {3} Behemoth's Herald={2}{G}, {T}, sacrifiez une creature rouge, une creature verte et une creature blanche : Cherchez dans votre bibliotheque une carte nommee Pere divin et mettez-la en jeu. Melangez ensuite votre bibliotheque. Belbe's Armor={X}, {T}: La creature ciblee gagne -X/+X jusqu'a la fin du tour. Belbe's Percher=Vol. Le Percheux de Belfe ne peut bloquer que des creatures avec le vol. Belbe's Portal=Au moment ou le Portail de Belfe arrive en jeu, choisissez un type de creature. {3}, {T}: Mettez en jeu depuis votre main une carte de creature du type choisi. Belligerent Hatchling=Initiative - La Progeniture belligerante arrive en jeu avec quatre marqueurs -1/-1 sur elle. - A chaque fois que vous jouez un sort rouge, retirez un marqueur -1/-1 de la Progeniture belligerante. - A chaque fois que vous jouez un sort blanc, retirez un marqueur -1/-1 de la Progeniture belligerante. Bellowing Fiend=Vol. A chaque fois que le Fielleux beuglard blesse une creature quelconque, le Fielleux beuglard inflige 3 blessures au controleur de la creature et vous inflige 3 blessures. Beloved Chaplain=Protection contre les creatures. Benalish Emissary=Kick {1}{G}. Quand l'Emissaire de Benalia arrive en jeu, si vous avez paye le cout de kick, detruisez le terrain cible. Benalish Heralds={3}{U}, {T}: Piochez une carte. Benalish Hero=Regroupement. Benalish Infantry=Regroupement. Benalish Knight=Initiative. Vous pouvez jouer le Chevalier Benalian a tout moment ou vous pourriez jouer un ephemere. Benalish Lancer=Kick {2}{W}. Si vous avez paye le cout de kick, le Lancier benalian arrive en jeu avec deux marqueurs +1/+1 sur lui et a l'initiative. Benalish Missionary={1}{W}, {T}: La creature bloquee ciblee n'inflige aucune blessure de combat ce tour-ci. Benalish Trapper={W}, {T}: Engagez la creature ciblee. Bend or Break=Chaque joueur separe toutes les cartes de terrains qu'il controle en deux tas. Pour chaque joueur, un adversaire choisit un tas. Detruisez tous les terrains de ce tas. Engagez tous les terrains de l'autre tas. Benevolent Bodyguard=Sacrifiez le Garde du corps bienveillant: La creature ciblee que vous controlez gagne la protection contre la couleur de votre choix jusqu'a la fin du tour. Benevolent Unicorn=Si un sort devrait infliger des blessures a une creature ou a un joueur, ce sort inflige a cette creature ou ce joueur une blessure de moins. Benthic Behemoth=Traversee des iles. Benthic Djinn=Traversee des iles. Au debut de votre entretien, vous perdez 2 points de vie. Benthic Explorers={T}: Degagez un terrain engage qu'un adversaire controle. Si vous le faites, ajoutez un mana de n'importe quel type que ce terrain pourrait produire a votre reserve. Bequeathal=Quand la creature enchantee est mise dans un cimetiere, piochez deux cartes. Bereavement=A chaque fois qu'une creature verte est mise depuis le jeu dans un cimetiere, son controleur choisit une carte et s'en defausse. Berserk Murlodont=A chaque fois qu'une bete devient bloquee, elle gagne +1/+1 jusqu'a la fin du tour pour chaque creature qui la bloque. Berserk=Ne jouez le Berserk qu'avant la phase d'attribution des blessures de combat. La creature ciblee acquiert le pietinement et gagne +X/+0, ou X est egal a sa force. A la fin du tour, si cette creature a attaque ce tour-ci, detruisez-la. Beseech the Queen=({2/B} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {B}. Le cout converti de mana de cette carte est 6.) - Cherchez dans votre bibliotheque une carte ayant un cout converti de mana inferieur ou egal au nombre de terrains que vous controlez, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Bestial Fury=Piochez une carte au debut de l'entretien du tour suivant l'arrivee en jeu de cet enchantement. Si la creature enchantee attaque et est bloquee, elle gagne +4/+0 et acquiert le pietinement jusqu'a la fin du tour. Bestial Menace=Mettez sur le champ de bataille un jeton de creature 1/1 verte Serpent, un jeton de creature 2/2 verte Loup et un jeton de creature 3/3 verte Elephant. Betrayal of Flesh=Choisissez l'un - Detruisez la creature ciblee ou renvoyez la carte de creature ciblee de votre cimetiere en jeu. Union - Sacrifiez 3 terrains #(Choisissez les deux si vous avez paye le cout d'entrelacement.)# Betrayal=La Trahison ne peut enchanter qu'une creature qu'un adversaire controle. A chaque fois que la creature enchantee devient engagee, vous piochez une carte. Betrothed of Fire=Sacrifiez une creature degagee : la creature enchantee gagne +2/+0 jusqu'a la fin du tour. Sacrifiez la creature enchantee : toutes les creatures que vous controlez gagnent +2/+0 jusqu'a la fin du tour. Bifurcate=Cherchez dans votre bibliotheque un autre exemplaire de la carte de creature en jeu ciblee et mettez cette carte en jeu puis melangez votre bibliotheque. Bind=Contrecarrez la capacite activee ciblee. (Les capacites de mana ne peuvent pas etre contrecarrees.) Piochez une carte. Binding Agony=Pour chaque blessure infligee a la creature enchantee, l'Angoisse partagee inflige une blessure au controleur de la creature. Binding Grasp=Au debut de votre entretien, sacrifiez l'Emprise profonde a moins que vous ne payiez {1}{U}. Vous controlez la creature enchantee. La creature enchantee gagne +0/+1. Biorhythm=Le total de points de vie de chaque joueur devient egal au nombre de creatures qu'il controle. Birchlore Rangers=Engagez deux elfes degages que vous controlez: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Mue {G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Bird Maiden=Vol. Birds of Paradise=Vol. {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Biting Tether=Enchanter : creature - Vous controlez la creature enchantee. - Au debut de votre entretien, mettez un marqueur -1/-1 sur la creature enchantee. Bituminous Blast=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) - La Salve bitumeuse inflige 4 blessures a la creature ciblee. Black Carriage=Pietinement. Le Carrosse de noirceur ne se degage pas pendant votre etape de degagement. Sacrifiez une creature: Degagez le Carrosse de noirceur. Ne jouez cette capacite que pendant votre entretien. Black Knight=Protection contre le blanc, initiative. Black Lotus={T}, Sacrifiez le Black lotus: Ajoutez {t}rois manas d'une couleur unique a votre reserve. Black Mana Battery={2}, {T}: Mettez un marqueur 'charge' sur l'Accumulateur de mana noir. {T}, Retirez n'importe quel nombre de marqueurs 'charge' de l'Accumulateur de mana noir: Ajoutez {B} a votre reserve. Ajoutez {B} pour chaque marqueur 'charge' retire de cette maniere. Black Market=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, mettez un marqueur charge sur le Marche noir. Au debut de votre phase principale avant le combat, ajoutez {B} a votre reserve pour chaque marqueur charge sur le Marche noir. Black Scarab=La creature enchantee ne peut pas etre bloquee par des creatures noires. La creature enchantee gagne +2/+2 tant qu'un adversaire controle un permanent noir. Black Vise=Au moment ou l'Etau de supplice arrive en jeu, choisissez un adversaire. Au debut de l'entretien de l'adversaire choisi, l'Etau de supplice X blessures a ce joueur, ou X est le nombre de cartes en plus de quatre dans sa main. Black Ward=La creature enchantee acquiert la protection contre le noir. Cela ne retire pas la Rune de garde noire. Blacker Lotus={T}, Dechirez le Lotus plus noir en morceaux: Ajoutez {q}uatre manas d'une couleur unique a votre reserve. Retirez les morceaux de la partie ensuite. Blackmail=Le joueur cible revele trois cartes de sa main et vous choisissez l'une d'elles. Ce joueur se defausse de cette carte. Blade of the Bloodchief=A chaque fois qu'une creature est mise dans un cimetiere depuis le champ de bataille, mettez un marqueur +1/+1 sur la creature equipee. Si la creature equipee est un vampire, mettez sur elle deux marqueurs +1/+1 a la place. - Equipement {1} Blade Sliver=Tous les slivoides gagnent +1/+0. Bladetusk Boar=Intimidation (Cette creature ne peut pas etre bloquee excepte par des creatures-artefacts et/ou des creatures qui partagent une couleur avec elle.) Bladewing the Risen=Vol. Quand Ailelame le Ressuscite arrive en jeu, vous pouvez renvoyer en jeu la carte de dragon ciblee de votre cimetiere. {B}{R}: Tous les dragons gagnent +1/+1 jusqu'a la fin du tour. Bladewing's Thrall=Le Serviteur d'Ailelame a le vol tant que vous controlez un dragon. Quand un dragon arrive en jeu, vous pouvez renvoyez le Serviteur d'Ailelame en jeu depuis votre cimetiere. Blanchwood Armor=La creature enchantee gagne +X/+{X}, X etant le nombre de forets que vous controlez. Blanket of Night=Tous les terrains producteurs de mana deviennent des marais en plus de leur type de terrain. Blasted Landscape=Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) {T}: Ajoutez {1} a votre reserve. Blaster Mage={R}, {T}, Defaussez-vous d'une carte de votre main: Detruisez le Mur cible. Blasting Station={T}, Sacrifiez une creature: Le Poste de deflagration inflige 1 blessure a une cible, creature ou joueur. A chaque fois qu'une creature arrive en jeu, vous pouvez degager la Poste de deflagration. Blastoderm=Evanescence : 3. Le Blastoderme ne peut etre la cible de sorts ou de capacites. Blatant Thievery=Pour chaque adversaire, acquerez le controle du permanent cible que ce joueur controle. (Cet effet ne s'arrete pas a la fin du tour.) Blaze of Glory=La creature ciblee peut bloquer n'importe quel nombre de creatures ce tour-ci. Elle bloque chaque creature attaquante si possible. Jouez ce sort avant que la defense ne soit choisie. Blaze=Le Brasier inflige X blessures a la cible, creature ou joueur. Blazethorn Scarecrow=L'Epouvantail brasepine a la celerite tant que vous controlez une creature rouge. - L'Epouvantail brasepine a la fletrissure tant que vous controlez une creature verte. (Il inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Blazing Archon=Vol Les creatures ne peuvent pas vous attaquer. Blazing Effigy=Quand la Blazing effigy est mise au cimetiere depuis le jeu, elle inflige X blessures a la creature ciblee ou X est egal a 3 plus le nombre total de blessures qui lui ont ete infligees par d'autres sources nommees Blazing effigy ce tour-ci. Blazing Salvo=La salve brulante inflige 3 blessures a la creature ciblee a moins que le controleur de la creature ne choisisse que la Salve brulante lui inflige 5 blessures a la place. Blazing Specter=Vol, celerite . A chaque fois que le Spectre brulant inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte de sa main. Blazing Torch=La creature equipee ne peut pas etre bloquee par les vampires ou les zombies. - La creature equipee a {T}, sacrifiez la Torche brulante : La Torche brulante inflige 2 blessures a une cible, creature ou joueur. - Equipement {1} Blessed Orator=Toutes les autres creatures que vous controlez gagnent +0/+1 Blessed Reversal=Vous gagnez 3 points de vie pour chaque creature qui vous attaque. Blessed Wind=Le total de points de vie du joueur cible passe a 20. Blessed Wine=Gagnez 1 point de vie. Piochez une carte au debut de l'entretien du prochain tour. Blessing={W}: La creature enchantee gagne +1/+1 jusqu'a la fin du tour. Blight Sickle=La creature equipee gagne +1/+0 et a la fletrissure. (Elle inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Equipement {2} Blight=Quand le terrain enchante devient engage, detruisez-le. Blighted Shaman={T}, Sacrifiez une creature: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. {T}, Sacrifiez un marais: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Blightning=L'Eclair de fletrissement inflige 3 blessures au joueur cible. Ce joueur se defausse de deux cartes. Blind Creeper=A chaque fois qu'un joueur joue un sort, le Fureteur aveugle gagne -1/-1 jusqu'a la fin du tour. Blind Fury=Toutes les creatures perdent le pietinement jusqu'a la fin du tour. Doublez toutes les blessures de combat assignees a des creatures ce tour-ci. Blind Seer={1}{U}: Le sort ou le permanent cible devient de la couleur de votre choix jusqu'a la fin du tour. Blinding Angel=Vol. A chaque fois que l'Ange aveuglante inflige des blessures de combat a un joueur, ce joueur saute sa prochaine phase de combat. Blinding Beam=Choisissez l'un - Engagez deux creatures ciblees ou les creatures ne se degagent pas pendant la prochaine etape de degagement du joueur cible. Union - 1 #(Choisissez les deux si vous payez le cout d'union.)# Blinding Light=Engagez toutes les creatures non-blanches. Blinking Spirit={0}: Renvoyez l'Esprit fugace dans la main de son proprietaire. Blinkmoth Infusion=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez.) Degagez tous les artefacts. Blinkmoth Nexus={T}: Ajoutez {1} a votre rserve. {1}: Le ~this~ devient jusqu'a la fin du tour une crature-artefact 1/1 Scintimite avec le vol. Il reste un terrain. {1},{T} : La scintimite cible gagne +1/+1 jusqu'a la fin du tour. Blinkmoth Urn=Au debut de la premiere phase principale de chaque joueur, si l'Urne blinkmoth est degagee, ce joueur ajoute 1 a sa reserve pour chaque artefact qu'il controle. Blinkmoth Well={T}: Ajoutez {1} a votre reserve. {2}, {T}: Engagez l'artefact non-creature cible. Blister Beetle=Quand le Scarabee a phlyctene arrive en jeu, la creature ciblee gagne -1/-1 jusqu'a la fin du tour. Blistering Barrier=Defensseur Blistering Dieflyn=Vol - {B/R} : Le Dieflyn incandescent gagne +1/+0 jusqu'a la fin du tour. Blistering Firecat=Pietinement, celerite. A la fin du tour, sacrifiez le Chatfeu incandescent. Mue {R}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la a n'importe quel moment pour son cout de mue.) Blitz Hellion=Pietinement, celerite - A la fin du tour, le proprietaire de la Monstruosite a l'attaque-eclair la melange dans sa bibliotheque. Blizzard Elemental=Vol.^^{3}{U}: Degagez l'Elemental de blizzard. Blizzard=Entretien cumulatif 2.^^Vous ne pouvez jouer le Blizzard a moins que vous ne controliez un terrain enneige.^^Les creatures avec le vol ne se degagent pas pendant l'etape de degagement de leurs controleurs. Bloated Toad=Recyclage {2}. Protection contre le bleu. Blockade Runner={U}: Le Passeur de blocus est imblocable jusqu'a la fin du tour. Blood Celebrant={B}, Payez 1 point de vie: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Blood Cultist={T} : Le Cultiste de sang inflige 1 blessure a la creature ciblee. - A chaque fois qu'une creature ayant subi ce tour-ci des blessures du Cultiste de sang est mise dans un cimetiere, mettez un marqueur +1/+1 sur le Cultiste de sang. Blood Frenzy=La creature attaquante ou bloqueuse ciblee gagne +4/+0 jusqu'a la fin du tour. A la fin du tour detruisez cette creature. Blood Hound=A chaque fois que l'on vous inflige des blessures vous pouvez mettre autant de marqueurs +1/+1 sur le Chien sanguinaire. A la fin de votre tour, retirez tous les marqueurs +1/+1 du Chien sanguinaire. Blood Lust=La creature ciblee gagne +4/-4 jusqu'a la fin du tour. Si cela doit reduire l'endurance de la creature a moins de {1}, cela la reduit a 1 a la place. Blood Moon=Les terrains non-base sont des montagnes. Blood Oath=Choisissez un type de carte. L'adversaire cible revele sa main. Le Serment du sang inflige 3 blessures a ce joueur pour chaque carte du type choisi revelee de cette maniere. (Les types de carte sont artefact, creature, enchantement, ephemere, terrain et r Blood of the Martyr=Jusqu'a la fin du tour, si des blessures devaient etre infligees a n'importe quelle creature, vous pouvez faire que ces blessures vous soient infligees a la place. Blood Pet=Sacrifiez l'Animalcule de sang: Ajoutez {B} a votre reserve. Blood Seeker=A chaque fois qu'une creature arrive sur le champ de bataille sous le controle d'un adversaire, vous pouvez faire que ce joueur perde 1 point de vie. Blood Tribute=Kick - Engagez un vampire degage que vous controlez. (Vous pouvez engager un vampire que vous controlez en supplement de tous autres couts quand vous lancez ce sort.) - L'adversaire cible perd la moitie de ses points de vie, arrondie a l'unite superieure. Si l'Hommage de sang a ete kicke, vous gagnez autant de points de vie que ceux perdus de cette maniere. Blood Tyrant=Vol, pietinement - Au debut de votre entretien, chaque joueur perd 1 point de vie. Mettez un marqueur +1/+1 sur le Tyran de sang pour chaque point de vie perdu de cette maniere. - A chaque fois qu'un joueur perd la partie, mettez cinq marqueurs +1/+1 sur le Tyran de sang. Blood Vassal=Sacrifiez le Vassal de sang: Ajoutez {B}{B} a votre reserve. Bloodbraid Elf=Celerite - Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Bloodchief Ascension=Au debut de chaque etape de fin, si un adversaire a perdu au moins 2 points de vie ce tour-ci, vous pouvez mettre un marqueur quete sur l'Ascension du chef de sang. (Les blessures provoquent la perte de points de vie.) - A chaque fois qu'une carte est mise dans le cimetiere d'un adversaire d'o qu'elle vienne, si l'Ascension du chef de sang a au moins trois marqueurs quete sur elle, vous pouvez faire que ce joueur perde 2 points de vie. Si vous faites ainsi, vous gagnez 2 points de vie. Bloodcurdler=Vol. Au debut de votre entretien, mettez la carte du dessus de votre bibliotheque dans votre cimetiere. Seuil - Celui qui glace le sang gagne +1/+1 et a 'A la fin de votre tour, retirez de la partie deux cartes de votre cimetiere.' Bloodfire Colossus={R}, Sacrifiez le Colosse hematopyre: Le Colosse hematopyre inflige 6 blessures a chaque creature et a chaque joueur. Bloodfire Dwarf={R}, Sacrifiez le Nain hematopyre: Le Nain hematopyre inflige 1 blessure a chaque creature sans le vol. Bloodfire Infusion=La Decoction hematopyre ne peut enchanter qu'une creature que vous controlez. {R}, Sacrifiez la creature enchantee: La Decoction hematopyre inflige a chaque creature autant de blessures que la force de la creature enchantee. Bloodfire Kavu={R}, Sacrifiez le Kavru hematopyre: Le Kavru hematopyre inflige 2 blessures a chaque creature. Bloodghast=L'Execration de sang ne peut pas bloquer. - L'Execration de sang a la celerite tant qu'un adversaire a 10 points de vie ou moins. - Toucheterre - a chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez renvoyer l'Execration de sang depuis votre cimetiere sur le champ de bataille. Bloodhall Ooze=Au debut de votre entretien, si vous controlez un permanent noir, vous pouvez mettre un marqueur +1/+1 sur le Limon de Sangfoyer. - Au debut de votre entretien, si vous controlez un permanent vert, vous pouvez mettre un marqueur +1/+1 sur le Limon de Sangfoyer. Bloodhusk Ritualist=Multikick {B} (Vous pouvez payer {B} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Quand la Ritualiste coquesang arrive sur le champ de bataille, l'adversaire cible se defausse d'une carte pour chaque fois qu'elle a ete kickee. Bloodied Ghost=Vol - Le Fantome ensanglante arrive en jeu avec un marqueur -1/-1 sur lui. Bloodline Shaman={T}: Choisissez un type de creature. Revelez la carte du dessus de votre biblotheque. Si cette carte est une carte de creature du type choisi, mettez-la dans votre main. Autrement, mettez-la dans votre cimetiere. Bloodmark Mentor=Les creatures rouges que vous controlez ont l'initiative. Bloodpyre Elemental=Sacrifiez l'Elemental de sangbrasier : L'Elemental de sangbrasier inflige 4 blessures a la creature ciblee. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Bloodrite Invoker={8} : Le joueur cible perd 3 points de vie et vous gagnez 3 points de vie. Bloodrock Cyclops=Le Cyclope de Rochesang attaque a chaque tour si possible. Bloodscent=Toutes les creatures capables de bloquer la creature ciblee ce tour-ci le font. Bloodshed Fever=Enchanter : creature - La creature enchantee attaque a chaque tour si possible. Bloodshot Cyclops={T}, Sacrifiez une creature: Le Cyclope sanguin inflige X blessures a une cible, creature ou joueur, ou X est la force de la creature sacrifiee. Bloodstained Mire={T}, Payez 1 point de vie, Sacrifiez la Fondriere sanguinolente: Cherchez dans votre bibliotheque une carte de marais ou de montagne et mettez-la en jeu. Melangez ensuite votre bibliotheque. Bloodstoke Howler=Mue {6}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Hurleur chauffesang est retourne face visible, les betes que vous controlez gagnent +3/+0 jusqu'a la fin Bloodstone Cameo={T}: Ajoutez {B} ou {R} a votre reserve. Bloodthorn Taunter=Celerite - {T} : La creature ciblee de force superieure ou egale a 5 acquiert la celerite jusqu'a la fin du tour. Bloodthrone Vampire=Sacrifiez une creature : La Vampire du trone de sang gagne +2/+2 jusqu'a la fin du tour. Bloom Tender={T} : Pour chaque couleur parmi les permanents que vous controlez, ajoutez un mana de cette couleur a votre reserve. Blossoming Wreath=Gagnez un nombre de points de vie egal au nombre de cartes de creature dans votre cimetiere. Blowfly Infestation=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, si elle avait un marqueur -1/-1 sur elle, mettez un marqueur -1/-1 sur la creature ciblee. Blue Elemental Blast=Choisissez l'un - Contrecarrez le sort rouge cible, ou detruisez le permanent rouge cible. Blue Mana Battery={2}, {T}: Mettez un marqueur 'charge' sur l'Accumulateur de mana bleu. {T}, Retirez n'importe quel nombre de marqueurs 'charge' de l'Accumulateur de mana bleu: Ajoutez {U} a votre reserve, puis ajoutez {U} a votre reserve pour chaque marqueur 'charge' retire de c Blue Scarab=La creature enchantee ne peut pas etre bloquee par des creatures bleues. La creature enchantee gagne +2/+2 tant qu'un adversaire controle un permanent bleu. Blue Ward=La creature enchantee acquiert la protection contre le bleu. Cet effet ne retire pas la Rune de garde bleue. Blurred Mongoose=La Mangouste floue ne peut pas etre contrecarree. La Mangouste floue ne peut etre la cible de sorts ou de capacites. Boa Constrictor={T} : le Boa constrictor gagne +3/+3 jusqu'a la fin du tour. Boar Umbra=Enchanter : creature - La creature enchantee gagne +3/+3. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Boartusk Liege=Pietinement - Les autres creatures rouges que vous controlez gagnent +1/+1. - Les autres creatures vertes que vous controlez gagnent +1/+1. Body Snatcher=Quand le Profanateur de sepulture arrive en jeu vous pouvez choisir une carte de creature de votre main et vous en defausser. Si vous ne le faites pas, retirez le Profanateur de sepulture de la partie. Quand le Profanateur de sepulture est mis dans un cim Bog Down=Kick - sacrifiez deux terrains.^^Le joueur cible se defausse de deux cartes de sa main. Si vous avez paye le cout de kick, ce joueur se defausse a la place de trois cartes de sa main. Bog Elemental=Protection contre le blanc. Au debut de votre entretien, sacrifiez l'Elemental des marecages a moins que vous ne sacrifiez un terrain. Bog Glider=Vol. {T}, Sacrifiez un terrain: Cherchez dans votre bibliotheque une carte de mercenaire avec un cout converti de 2 ou moins et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Bog Gnarr=A chaque fois qu'un joueur joue un sort noir, le Gnarr des marecages gagne +2/+2 jusqu'a la fin du tour. Bog Imp=Vol Bog Initiate={1}: Ajoutez {B} a votre reserve. Bog Raiders=Traversee des marais. Bog Rats=Ces Rats des marecages ne peuvent pas etre bloques par des murs. Bog Smugglers=Traversee des marais. Bog Tatters=Traversee des marais Bog Witch={B}, {T}, Defaussez-vous d'une carte de votre main: Ajoutez {B}{B}{B} a votre reserve. Bog Wraith=Traversee des marais (Cette creature est imblocable tant que le joueur defenseur controle un marais.) Bog Wreckage=Ces Decombres marecageux arrivent en jeu engages. {T}: Ajoutez {B} a votre reserve. {T}, Sacrifiez ces Decombres marecageux: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Bogardan Firefiend=Si le Fiellefeu bogardean est mis depuis le jeu dans un cimetiere quelconque, il inflige 2 blessures a la creature ciblee. Bogardan Phoenix=Vol. Quand le Phenix Bogardean est mis dans un cimetiere depuis le jeu sans marqueur 'mort' sur lui, remettez-le en jeu et mettez un marqueur 'mort' sur lui. Si le Phenix Bogardean devait etre mis au cimetiere depuis le jeu avec un marqueur 'mort' sur Boggart Arsonists=Traversee des plaines - {2}{R}, sacrifiez les Incendiaires boggarts : Detruisez l'epouvantail cible ou la plaine ciblee. Boggart Ram-Gang=Celerite - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Boil=Detruisez toutes les iles. Boiling Blood=La creature ciblee attaque ce tour-ci si possible. Piochez une carte. Boiling Seas=Detruisez toutes les iles. Bojuka Bog=Le Marecage de Bojuka arrive sur le champ de bataille engage. - Quand le Marecage de Bojuka arrive sur le champ de bataille, exilez toutes les cartes du cimetiere du joueur cible. - {T} : Ajoutez {B} votre reserve. Bojuka Brigand=Le Brigand de Bojuka ne peut pas bloquer. - A chaque fois que le Brigand de Bojuka ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Brigand de Bojuka. Bola Warrior={R},{T},defaussez-vous d'une carte de votre main : la creature ciblee ne peut pas bloquer ce tour-ci. Bold Defense=Kick {3}{W} (Vous pouvez payer {3}{W} supplementaires au moment o vous lancez ce sort.) - Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Si la Defense audacieuse a ete kickee, a la place, les creatures que vous controlez gagnent +2/+2 et acquierent l'initiative jusqu'a la fin du tour. Bomb Squad={T}: Mettez un marqueur 'meche' sur la creature ciblee. Au debut de votre entretien, mettez un marqueur 'meche' sur chaque creature avec un marqueur 'meche' sur elle. A chaque fois qu'une creature a quatre marqueurs 'meche' ou plus sur elle, retirez tou Bone Dancer=A chaque fois que l'Osteodanseur attaque et n'est pas bloque, vous pouvez mettre en jeu sous votre controle la carte de creature la plus proche du dessus du cimetiere du joueur defenseur. Si vous le faites, l'Osteodanseur n'inflige aucune blessure de comb Bone Flute={2}, {T}: Toutes les creatures gagnent -1/-0 jusqu'a la fin du tour. Bone Harvest=Mettez n'importe quel nombre de cartes de creature ciblees de votre cimetiere au-dessus de votre bibliotheque. Piochez une carte au debut de l'entretien du prochain tour. Bone Mask={2}, {T}: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Pour chaque blessure prevenue de cette facon, retirez de la partie la carte du dessus de votre bibliotheque. Bone Saw=La creature equipee gagne +1/+0. - Equipement {1} ({1} : Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel.) Bone Shaman={B}: Jusqu'a la fin du tour, le Shamane osteomancien acquiert 'Les creatures blessees par le Shamane osteomancien ce tour-ci ne peuvent pas etre regenerees ce tour-ci.' Bone Shredder=Vol, echo. Quand le Broyeur d'os arrive en jeu detruisez une creature non-noire et non-artefact ciblee. Bone Splinters=En tant que cout supplementaire pour jouer les Fragments d'os, sacrifiez une creature. - Detruisez la creature ciblee. Boneknitter={1}{B}: Regenerez le zombie cible. Mue {2}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Boneshard Slasher=Vol. Seuil - Celui aux os qui balafrent gagne +2/+2 et a 'Quand Celui aux os qui balafrent devient la cible d'un sort ou d'une capacite, sacrifiez le.' Bonesplitter=La creature equipee gagne +2/+0. Equiper : 1 Bonethorn Valesk=A chaque fois qu'une creature est retournee face visible, le Valesk ossepine inflige 1 blessure a une cible, creature ou joueur. Booby Trap=Quand le Piege explosif arrive en jeu, nommez une carte autre qu'un terrain de base. A chaque fois que l'adversaire cible pioche une carte quelconque il revele cette carte a tous les joueurs. Si cette carte est la carte nommee, sacrifiez le Piege explosif Book Burning=A moins qu'un joueur ne fasse que l'Autodafe de livres ne lui inflige 6 blessures, mettez les six cartes du dessus de la bibliotheque du joueur cible dans son cimetiere. Book of Rass={2}, Payez 2 points de vie: Piochez une carte. Boomerang=Renvoyez le permanent cible dans la main de son proprietaire. Boon Reflection=Si vous deviez gagner des points de vie, vous gagnez deux fois ce nombre de points de vie a la place. Border Patrol=Attaquer avec la Patrouille frontaliere ne la fait pas s'engager. Boris Devilboon={2}{B}{R}, {T}: Mettez un jeton de creature 1/1 noire et rouge Demon mineur en jeu. Boros Guildmage=({RW} peut etre paye au choix avec {R} ou {W}.) {1}{R}: La creature ciblee acquiert la celerite jusqu'a la fin du tour. {1}{W}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Boros Recruit=({RW} peut etre paye au choix avec {R} ou {W}.) Initiative Boros Signet={1}, {T}: Ajoutez {R}{W} a votre reserve. Boros Swiftblade=Double initiative Bosh, Iron Golem=Pietinement {3}{R}, sacrifiez un artefact : Bosh, Golem de fer inflige un nombre de blessures egal au cout converti de mana de l'artefact sacrifie a une cible, creature ou joueur. Bosium Strip={3}, {T}: Jusqu'a la fin du tour, a tout moment, si la carte du dessus de votre cimetiere est une carte d'ephemere ou de rituel, vous pouvez la jouer comme si elle etait dans votre main. Si vous faites ainsi, retirez la carte de la partie. Bottle Gnomes=Sacrifiez ces Glob-gnomes: Vous gagnez 3 points de vie. Bottle of Suleiman={1}, Sacrifiez la Bouteille de Salomon: Jouez a pile ou face. Si vous perdez le lancer, la Bouteille de Salomon vous inflige 5 blessures. Si vous gagnez le lancer, mettez un jeton de creature-artefact 5/5 Djinn avec le vol en jeu. Bottomless Pit=Au debut de l'entretien de chaque joueur, ce joueur se defausse d'une carte au hasard de sa main. Bottomless Vault=Le Caveau insondable arrive en jeu engage. Vous pouvez choisir de ne pas degager le Caveau insondable pendant votre etape de degagement. Au debut de votre entretien, si le Caveau insondable est engage, mettez un marqueur 'stock' sur lui. {T}, Retirez Bouncing Beebles=Les Bibules bondissants sont imblocables tant que le joueur defenseur controle un artefact. Bounty Hunter={T}: Mettez un marqueur 'prime' sur la creature non-noire ciblee. {T}: Detruisez la creature ciblee avec au moins un marqueur 'prime' sur elle. Bounty of the Hunt=Vous pouvez retirer de la partie une carte verte de votre main plutot que de payer le cout de mana de la Prime de chasse. Choisissez l'un - La creature ciblee gagne +3/+3 jusqu'a la fin du tour ou la creature ciblee gagne +2/+2 jusqu'a la fin du tour e ou la creature ciblee gagne +2/+2 jusqu'a la fin du tour e Brackwater Elemental=Quand l'Elemental d'eau saumatre attaque ou bloque, sacrifiez-le a la fin du tour. - Exhumation {2}{U} ({2}{U} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Braids, Cabal Minion=Au debut de l'entretien de chaque joueur, ce joueur sacrifie un artefact, une creature ou un terrain. Braidwood Cup={T}: Vous gagnez 1 point de vie. Braidwood Sextant={2},{T},sacrifiez le Sextant de bois de natte : cherchez dans votre bibliotheque une carte de terrain de base, revelez cette carte et mettez-la dans votre main. Puis melangez votre bibliotheque. Brain Freeze=Le joueur cible met les trois cartes du dessus de sa bibliotheque dans son cimetiere. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Brainbite=L'adversaire cible revele sa main. Vous y choisissez une carte. Ce joueur se defausse de cette carte. - Piochez une carte. Braingeyser=Le joueur cible pioche X cartes. Brainstorm=Piochez trois cartes, puis mettez deux cartes de votre main sur le sommet de votre bibliotheque dans n'importe quel ordre. Brainwash=La creature enchantee ne peut pas attaquer a moins que son controleur ne paye 3. (Ce cout est paye lorsque les attaquants sont declares.) Bramblesnap=Pietinement - Engagez une creature degagee que vous controlez : Le Claqueronce gagne +1/+1 jusqu'a la fin du tour. Branching Bolt=Choisissez l'un ou les deux L'Eclair a bifurcation inflige 3 blessures a une creature avec le vol ciblee ; et/ou l'Eclair a bifurcation inflige 3 blessures a une creature sans le vol ciblee. Branchsnap Lorian=Pietinement Mue {G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Brand of Ill Omen=Entretien cumulatif - {R}. Le controleur de la creature enchantee ne peut pas jouer de sorts de creature. Brand=Acquerez le controle de tous les permanents que vous possedez. (Cet effet ne s'arrete pas a la fin du tour.) Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Branded Brawlers=Ces Bagarreurs tatoues ne peuvent pas attaquer si le joueur defenseur controle un terrain degage.^^Ces Bagarreurs tatoues ne peuvent pas bloquer si vous controlez un terrain degage. Brass Herald=Au moment ou le Heraut d'airain arrive en jeu, choisissez un type de creature. Quand le Heraut d'airain arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de creatures du type choisi et revelees de cette m Brass Man=L'Homme d'airain ne se degage pas pendant votre etape de degagement. {1}: Degagez l'Homme d'airain. Ne jouez cette capacite que pendant votre entretien. Brass Secretary={2},sacrifiez le Secretaire dairain : piochez une carte. Brassclaw Orcs=Ces Orques de la Griffe d'airain ne peuvent pas bloquer une creature avec une force superieure ou egale a 2. Brass-Talon Chimera=Initiative. Sacrifiez la Chimere aux serres d'airain: Mettez un marqueur +2/+2 sur la chimere ciblee, et cette chimere acquiert l'initiative. (Cet effet ne s'arrete pas a la fin du tour.) Bravado=La creature enchantee gagne +1/+1 pour chaque autre creature que vous controlez. Brave the Elements=Choisissez une couleur. Les creatures blanches que vous controlez acquierent la protection contre la couleur choisie jusqu'a la fin du tour. Brawl=Jusqua la fin du tour, toutes les creatures acquierent '{T} : cette creature inflige un nombre de blessures egal a sa force a la creature ciblee'. Brawn=Pietinement. Tant que La Force est dans votre cimetiere et que vous controlez une foret, les creatures que vous controlez ont le pietinement. Breach=La creature ciblee gagne +2/+0 et acquiert la peur jusqu'a la fin du tour (Elle ne peut etre bloquee ce tour-ci excpete par des creatures-artefacts et/ou par des creatures noires.) Break Asunder=Detruisez l'artefact ou l'enchantement cible. Recyclage {2} ({2}, Defaussez-vous de cette carte: Piochez une carte.) Break Open=Retournez pour la mettre face visible la creature face cachee ciblee qu'un adversaire controle. Breaking Point=Detruisez toutes les creatures a moins qu'un joueur n'accepte que le Point de rupture lui inflige 6 blessures. Les creatures detruites de cette maniere ne peuvent etre regenerees. Breaking Wave=Vous pouvez jouer la Lame de fond a tout moment ou vous pourriez jouer un ephemere si vous payez 2 de plus pour cela. Simultanement, degagez toutes les creatures engagees et engagez toutes les creatures degagees. Breakthrough=Piochez quatre cartes, puis choisissez X cartes de votre main et defaussez-vous du reste. Breath of Darigaaz=Kick 2. Le Souffle de Darigaaz inflige 1 blessure a chaque creature sans le vol et a chaque joueur. Si vous avez paye le cout de kick, le Souffle de Darigaaz inflige 4 blessures a chaque creature sans le vol et a chaque joueur a la place. Breath of Dreams=Entretien cumulatif {U}^^Les creatures vertes ont 'Entretien cumulatif 1.' Breath of Life=Renvoyez la carte de creature ciblee depuis votre cimetiere en jeu. Breath of Malfegor=Le Souffle de Malfegor inflige 5 blessures a chaque adversaire. Breathstealer={B}: Le Voleur de soupirs gagne +1/-1 jusqu'a la fin du tour. Breathstealer's Crypt=Chaque fois qu'un joueur pioche une carte il la montre aux adversaires. Si la carte est une creature ce joueur paye 3 points de vie ou defausse la carte. Breeding Pit=Au debut de votre entretien, sacrifiez la Fosse d'elevage a moins que vous ne payiez {B}{B}. A la fin de votre tour, mettez un jeton de creature 0/1 noire Srane en jeu. Breezekeeper=Vol. Dephasage. Briar Patch=A chaque fois qu'une creature vous attaque elle gagne -1/-0 jusqu'a la fin du tour. Briar Shield=La creature enchantee gagne +1/+1. Sacrifiez le Bouclier de ronces : la creature enchantee gagne +3/+3 jusqu'a la fin du tour. Briarberry Cohort=Vol - La Cohorte des eglantines gagne +1/+1 tant que vous controlez une autre creature bleue. Bribery=Cherchez une carte de creature dans la bibliotheque de l'adversaire cible et mettez cette carte en jeu sous votre controle. Ce joueur melange ensuite sa bibliotheque. Brightstone Ritual=Ajoutez {R} a votre reserve pour chaque Gobelin en jeu. Brilliant Halo=La creature enchantee gagne +1/+2. Quand l'Aureole est mise depuis le jeu dans un cimetiere, renvoyez l'Aureole dans la main de son proprietaire. Brilliant Ultimatum=Retirez de la partie les cinq cartes du dessus de votre bibliotheque. Un adversaire separe ces cartes en deux tas. Vous pouvez jouer n'importe quel nombre de cartes de l'un de ces tas sans payer leurs couts de mana. Brimstone Mage=Montee de niveau {3}{R} ({3}{R} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 2/3 - {T} : Le Mage sulfureux inflige 1 blessure a une cible, creature ou joueur. - NIVEAU 3+ - 2/4 - {T} : Le Mage sulfureux inflige 3 blessures a une cible, creature ou joueur. Brine Hag=Quand la Brine hag est mise au cimetiere, toutes les creatures qui lui ont inflige des blessures ce tour-ci deviennent 0/2. Brine Seer={2}{U}, {T}: Revelez un nombre quelconque de cartes bleues de votre main. Contrecarrez le sort cible a moins que son controleur ne paye 1 pour chaque carte revelee de cette maniere. Brine Shaman={T}, Sacrifiez une creature: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. {1}{U}{U}, Sacrifiez une creature: Contrecarrez le sort de creature cible. Bringer of the Black Dawn=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout en mana de l'Annonciateur de l'Aube noire. Pietinement Au debut de votre entretien, vous pouvez payer 2 points de vie. Si vous faites ainsi, cherchez une carte dans votre bibliotheque, puis melangez votre bibliotheque et mettez cette carte dessus. Bringer of the Blue Dawn=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout en mana de l'Annonciateur de l'Aube bleue. Pietinement. Au debut de votre entretien, vous pouvez piocher deux cartes. Bringer of the Green Dawn=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout en mana de l'Annonciateur de l'Aube verte. Pietinement. Au debut de votre entretien, vous pouvez mettre un jeton de creature 3/3 verte bete en jeu. Bringer of the Red Dawn=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout en mana de l'Annonciateur de l'Aube rouge. Pietinement. Au debut de votre entretien, vous pouvez degager la creature ciblee et acquerir son controle jusqu'a la fin du tour. Cette creature a la celerite jusqu'a la fin du tour. Bringer of the White Dawn=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout en mana de l'Annonciateur de l'Aube blanche. Pietinement. Au debut de votre entretien, vous pouvez renvoyer en jeu depuis votre cimetiere une carte d'artefact ciblee. Brink of Disaster=Enchanter : creature ou terrain - Quand le permanent enchante devient engage, detruisez-le. Brink of Madness=Au debut de votre entretien si vous n'avez pas de cartes en main, sacrifiez Au bord de la folie. Si vous le faites, l'adversaire cible se defausse de sa main. Broken Fall=Renvoyez la Chute arretee dans la main de son proprietaire: Regenerez la creature ciblee. Broken Visage=Detruisez la creature non-artefact attaquante ciblee. Elle ne peut pas etre regeneree. Mettez en jeu un jeton de creature noire Esprit avec une force et une endurance chacune egale a la force et l'endurance de cette creature. Sacrifiez le jeton Esprit a l Brontotherium=Pietinement Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) Bronze Calendar=Vos sorts coutent 1 de moins a jouer tant que vous parlez avec une autre voix que votre voix normale.Si vous parlez avec votre voix normale, sacrifiez le Calendrier de Bronze. Bronze Horse=Pietinement. Aussi longtemps que vous controlez une autre creature, prevenez toutes les blessures qui devraient etre infligees au Bronze horse par des sorts qui le ciblent. Bronze Tablet=Retirez la Tablette de bronze de votre paquet si vous jouez sans mise. La Tablette de bronze arrive en jeu engagee. {4}, {T}: Le controleur de la carte ciblee peut payer 10 points de vie. S'il le fait, retirez la Tablette de bronze de la partie. S'il ne l Brood Birthing=Si vous controlez un eldrazi et engeance, mettez sur le champ de bataille trois jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Sinon, mettez un de ces jetons sur le champ de bataille. Brood of Cockroaches=Quand le Couvain de cafards est mis dans un cimetiere depuis le jeu, a la fin du tour, vous perdez 1 point de vie et renvoyez le Couvain de cafards dans votre main. Brood Sliver=A chaque fois qu'un slivoide inflige des blessures de combat a un joueur, son controleur peut mettre en jeu un jeton de creature 1/1 incolore slivoide. Broodhatch Nantuko=A chaque fois que des blessures sont infligees au Nantuko de la couvee, vous pouvez mettre en jeu autant de jetons de creature 1/1 verte Insecte. Mue {2}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le Broodmate Dragon=Vol - Quand le Dragon frere de couvee arrive en jeu, mettez en jeu un jeton de creature 4/4 rouge Dragon avec le vol. Broodstar=Affinite avec les artefacts (Ce sort coute 1 de moins a jouer par artefact que vous controlez.) Vol La Broodstar a une force et une endurance chacune egale au nombre d'artefacts que vous controlez. Broodwarden=Les creatures Eldrazi et Engeance que vous controlez gagnent +2/+1. Brothers of Fire={1}{R}{R}: Ces freres du feu infligent 1 blessure a la cible, creature ou joueur et vous infligent 1 blessure. Browbeat=A moins qu'un joueur ne choisisse que le Rudoiement lui inflige 5 blessures, le joueur cible pioche trois cartes. Brown Ouphe={1}{G}, {T}: Contrecarrez la capacite activee ciblee d'un artefact. Browse={2}{U}{U}: Regardez les cinq cartes du dessus de votre bibliotheque, mettez l'une d'entre elles dans votre main, puis retirez les autres de la partie. Brush With Death=Rappel {2}{B}{B}. L'adversaire cible perd 2 points de vie. Vous gagnez 2 points de vie. Brushland={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {G} ou {W} a votre reserve. La Broussaille vous inflige 1 blessure. Brushwagg=A chaque fois que le Bosquerisson bloque ou est bloque, il gagne -2/+2 jusqu'a la fin du tour. Brutal Suppression=Les capacites activees des cartes de rebelle coutent un 'sacrifiez un terrain' supplementaire a jouer. Bubble Matrix=Prevenez toutes les blessures qui devraient etre infligees aux creatures. Bubbling Beebles=Ces Bibules bouillonants sont imblocables tant que le joueur defenseur controle au moins un enchantement. Bubbling Muck=Jusqu'a la fin du tour, a chaque fois qu'un joueur engage un marais pour du mana, ce marais produit {B} supplementaire. Builder's Bane=Detruisez X artefacts cibles. Pour chaque artefact mis au cimetiere de cette maniere, le Fleau des batisseurs inflige une blessure au controleur de cet artefact. Bull Cerodon=Vigilance, celerite Bull Elephant=Quand l'Elephant male arrive en jeu, sacrifiez-le a moins que vous ne renvoyiez deux forets que vous controlez dans la main de leur proprietaire. Bull Hippo=Traversee des iles. Bull Rush=La creature ciblee gagne +2/+0 jusqu' la fin du tour. Bullwhip={2}, {T}: Le Nerf de boeuf inflige 1 blessure a la creature ciblee. Cette creature attaque ce tour-ci si possible. Bulwark=Au debut de votre entretien, le Rempart inflige a l'adversaire cible un nombre de blessures egal au nombre de cartes dans votre main que vous avez en plus du nombre de cartes dans sa main. Buoyancy=Vous pouvez jouer la Flottabilite a tout moment ou vous pourriez jouer un ephemere. La creature enchantee acquiert le vol. Burden of Greed=Le joueur cible perd 1 point de vie pour chaque artefact engage qu'il controle. Bureaucracy=Conformement a la sous-section 3.1(4) des regles d'ordre de Richard, au debut de l'entretien de chaque participant dans ce jeu de cartes a collectionner Magic : l'Assemblee (dorenavant appele 'JO{U}E{U}{R}'), ce JO{U}E{U}{R} resout toutes les actions dans la successi Burgeoning=Vous pouvez poser une carte de terrain en jeu chaque fois qu'un adversaire joue un terrain. Buried Alive=Cherchez dans votre bibliotheque jusqu'a trois cartes de creature et mettez-les dans votre cimetiere. Melangez ensuite votre bibliotheque. Burn Trail=La Trace de brulure inflige 3 blessures a une cible, creature ou joueur. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Burning Cinder Fury of Crimson Chaos Fire=A chaque fois qu'un joueur engage une carte, ce joueur donne le controle de cette carte a un adversaire a la fin du tour. A la fin du tour de chaque joueur, si ce joueur n'a pas engage de carte non-terrain ce tour-ci, la Furie des cendres brulantes du f Burning Cloak=La creature ciblee gagne +2/+0 jusqua la fin du tour. La cape brulante inflige 2 blessures a cette creature. Burning Palm Efreet={1}{R}{R}: l'Efrit de la paume ardente inflige 2 blessures a la creature volante ciblee et cette creature perd le vol jusqu'a la fin du tour. Burning Sands=A chaque fois qu'une creature est mise au cimetiere depuis le jeu, le controleur de cette creature sacrifie un terrain. Burning Shield Askari=Debordement. {R}{R}: L'Askari du Bouclier ardent acquiert l'initiative jusqu'a la fin du tour. Burning Wish=Choisissez une carte de rituel que vous possedez en dehors de la partie, revelez cette carte et mettez-la dans votre main. Retirez le Souhait brulant de la partie. Burnout=Contrecarrez l'ephemere cible s'il est bleu. Piochez une carte au debut de l'entretien du prochain tour. Burnt Offering=Sacrifiez une creature pour ajoutez a votre reserve le cout converti en mana de cette creature en n'importe quelle combinaison de mana rouge et/ou noir. Burrowing=La creature enchantee acquiert la traversee des montagnes. Burst Lightning=Kick{4} (Vous pouvez payer {4} supplementaires au moment o vous lancez ce sort.) - L'Eclair explosif inflige 2 blessures a une cible, creature ou joueur. Si l'Eclair explosif a ete kicke, il inflige 4 blessures a cette creature ou ce joueur a la place. Burst of Energy=Degagez le permanent cible. Butcher of Malakir=Vol - A chaque fois que le Boucher de Malakir ou qu'une autre creature que vous controlez est mis dans un cimetiere depuis le champ de bataille, chaque adversaire sacrifie une creature. Butcher Orgg=Vous pouvez diviser les blessures de combat de l'Orgg boucher comme vous le souhaitez entre le joueur defenseur et/ou un nombre quelconque de creatures qu'il controle. Cabal Archon={B}, Sacrifiez un Clerc: Le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. Cabal Coffers={2}, {T}: Ajoutez {B} a votre reserve pour chaque marais que vous controlez. Cabal Conditioning=N'importe quel nombre de joueurs cibles se defaussent chacun d'un nombre de cartes egal au plus haut cout converti de mana parmi les permanents que vous controlez. Cabal Executioner=Quand l'Executeur de la Coterie inflige des blessures de combat a un joueur, ce joueur sacrifie une creature. Mue {3}{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Cabal Inquisitor=Seuil: {1}{B}, {T}: Retirez du jeu deux cartes de votre cimetiere: Le joueur cible se defausse d'une carte de sa main. Jouez cette capacite comme un rituel. Cabal Interrogator=X{B}, {T}: Le joueur cible revele X cartes de sa main et vous choisissez l'une de ces cartes. Ce joueur se defausse de cette carte. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Cabal Patriarch={2}{B}, Sacrifiez une creature: La creature ciblee gagne -2/-2 jusqu'a la fin du tour. {2}{B}, Retirez de la partie une carte de creature de votre cimetiere: La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Cabal Pit={T}: Ajoutez {B} a votre reserve. Le Rahba de la coterie vous inflige une blessure. Seuil - Le Rahba de la coterie gagne: "{B}, {T}, Sacrifiez le Rahba de la coterie: La creature ciblee gagne-2/-2 jusqu'a la fin du tour."{B}, {T}, Sacrifiez le Rahba de la coterie: La creature ciblee gagne-2/-2 jusqu'a la fin du tour." Cabal Ritual=Ajoutez {B}{B}{B} a votre reserve. Seuil - A la place, ajoutez {B}{B}{B}{B}{B} a votre reserve. Cabal Shrine=A chaque fois qu'un joueur lance un sort, ce joueur se defausse de X cartes de sa main, ou X est le nombre de cartes du meme nom presentes dans tous les cimetiere. Cabal Slaver=A chaque fois qu'un Gobelin inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte de sa main. Cabal Surgeon={2}{B}{B}, {T}, Retirez de la partie deux cartes de votre cimetiere: Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Cabal Therapy=Nommez une carte non-terrain. Le joueur cible revele sa main et se defausse de toutes les cartes portant le meme nom que la carte nommee. Flashback - Sacrifiez une creature. Cabal Torturer={B}, {T}: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Seuil - {3}{B}{B}, {T}: La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Cabal Trainee=Sacrifiez le Stagiaire de la Coterie: La creature ciblee gagne -2/-0 jusqu'a la fin du tour. Cache Raiders=Au debut de votre entretien, renvoyez un permanent que vous controlez dans la main de son proprietaire. Cackling Fiend=Quand le Fielleux caquetant arrive en jeu chacun de vos adversaires choisit une carte et s'en defausse. Cackling Imp=Vol {T}: Le joueur cible perd 1 point de vie. Cackling Witch=X{B}, {T}, Defaussez-vous d'une carte de votre main: La creature ciblee gagne +X/+0 jusqu'a la fin du tour. Cadaver Imp=Vol - Quand le Diablotin des cadavres arrive sur le champ de bataille, vous pouvez renvoyer une carte de creature ciblee depuis votre cimetiere dans votre main. Cadaverous Bloom=Retirez une carte de votre main de la partie: Ajoutez {B}{B} ou {G}{G} a votre reserve. Cadaverous Knight=Debordement. {1}{B}{B}: Regenerez le Chevalier cadavereux. Cagemail=La creature enchantee gagne +2/+2 et ne peut pas attaquer. Calcite Snapper=Linceul (Cette creature ne peut pas tre la cible de sorts ou de capacites.) - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez echanger la force et l'endurance du Claqueur de calcite jusqu' la fin du tour. Caldera Hellion=Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) - Quand la Monstruosite des caldeiras arrive en jeu, elle inflige 3 blessures a chaque creature. Caldera Kavu={1}{B}: Le Kavru des caldeiras gagne +1/+1 jusqu'a la fin du tour. {G}: Le Kavru des caldeiras devient de la couleur de votre choix jusqu'a la fin du tour. Caldera Lake=Le Lac de Caldeira arrive en jeu engage. - {T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {U} ou {R} a votre reserve et le Lac de Caldeira vous inflige 1 blessure.{T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {U} ou {R} a votre reserve et le Lac de Caldeira vous inflige 1 blessure. Call of the Herd=Mettez en jeu un jeton de creature 3/3 verte Elephant. Flashback - 3G Call of the Wild={2}{G}{G}: Revelez la carte du dessus de votre bibliotheque. Si cette carte est une carte de creature, mettez-la en jeu. Autrement, mettez la dans votre cimetiere. Call the Skybreaker=Mettez en jeu un jeton de creature 5/5 bleu et rouge Elemental avec le vol. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Call to Arms=Quand l'Appel aux armes arrive en jeu, choisissez une couleur et un adversaire. Les creatures blanches gagnent +1/+1. Lorsque la couleur choisie n'est pas majoritaire parmi les permanents que l'adversaire choisi controle, sacrifiez l'Appel aux armes. Call to Heel=Renvoyez la creature ciblee dans la main de son proprietaire. Son controleur pioche une carte. Call to the Grave=Au debut de l'entretien de chaque joueur, ce joueur sacrifie une creature non-zombie. A la fin du tour, s'il n'y a pas de creature en jeu, sacrifiez l'Appel a la tombe. Caller of Gales={1}{U}, {T} : La creature ciblee acquiert le vol jusqu'a la fin du tour. Caller of the Claw=Vous pouvez jouer la Meneuse de la griffe a tout moment ou vous pourriez jouer un ephemere. Quand la Meneuse de la griffe arrive en jeu, mettez en jeu un jeton de creature 2/2 verte Ours pour chaque creature non-jeton qui a ete mise dans votre cimetiere Caller of the Hunt=Au moment ou vous jouez la Meneuse de la chasse, choisissez un type de creature. La force et l'endurance de la Meneuse de la chasse sont chacune egale au nombre de creatures du type choisi en jeu. Callous Giant=Si une source doit infliger 3 blessures ou moins au Geant insensible, prevenez ces blessures. Callous Oppressor=Vous pouvez choisir de ne pas degager l'Oppresseur inhumain pendant votre etape de degagement. Au moment ou l'Oppresseur inhumain arrive en jeu, un adversaire choisit un type de creature. {T}: Acquerez le controle de la creature ciblee qui n'est pas du Calming Licid={W}, {T}: Le Litique calmant perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee ne peut pas attaquer.' et '{W}: Mettez fin a l'effet qu'a cree cette capacite.' Calming Verse=Detruisez tous les enchantement que vous ne controlez pas. Ensuite, si vous controlez un terrain degage, detruisez tous les enchantements que vous controlez. Caltrops=A chaque fois qu'une creature attaque ces Chausse-trapes lui infligent 1 blessure. Camel=Regroupement. Prevenez toutes les blessures qui devraient etre infligees par des Deserts au Camel ou aux creatures regroupees avec lui. Camouflage=Ne jouez le Camouflage que pendant la phase de declaration des attaquants. Ce tour-ci, au lieu de declarer des bloqueurs, le joueur defenseur choisit un nombre quelconque de creatures qu'il controle et les divise en un nombre de piles egal au nombre de Cancel=Contrecarrez le sort cible. Candelabra of Tawnos={X}, {T}: Degagez X terrains cibles. Canker Abomination=Au moment ou l'Abomination chancreuse arrive en jeu, choisissez un adversaire. L'Abomination chancreuse arrive en jeu avec, sur elle, un marqueur -1/-1 pour chaque creature que ce joueur controle. Cankerous Thirst=Si {B} a ete depense pour jouer la Soif chancrelleuse, vous pouvez faire que la creature ciblee gagne -3/-3 jusqu'a la fin du tour. Si {G} a ete depense pour jouer la Soif chancrelleuse, vous pouvez faire que la creature ciblee gagne +3/+3 jusqu'a la fin du tour. (Faites les deux si {B}{G} a ete depense.) Cannibalize=Choisissez 2 creatures ciblees sous le controle d'un joueur. Retirez l'une de ces creatures de la partie et mettez 2 marqueurs +1/+1 sur l'autre. Canopy Claws=La creature ciblee perd le vol jusqu'a la fin du tour. Flashback - G Canopy Cover=Enchanter : creature - La creature enchantee ne peut tre bloquee que par des creatures avec le vol ou la portee. - La creature enchantee ne peut pas tre la cible de sorts ou de capacites que vos adversaires controlent. Canopy Crawler=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de bete que vous revelez de votre main.) {T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour pour chaque marqueur +1/+1 sur le Reptile de l Canopy Dragon=Pietinement. {1}{G}: Le Dragon de la canopee acquiert le vol et perd le pietinement jusqu'a la fin du tour. Canopy Spider=L'Araignee de la canopee peut bloquer les creatures avec le vol. Canopy Surge=Kick 2. Ces Ondulations de la canopee infligent 1 blessure a chaque creature avec le vol et a chaque joueur. Si vous avez paye le cout de kick, ces Ondulations de la canopee infligent inflige 4 blessures a chaque creature avec le vol et a chaque joueur a Cantivore=Attaquer avec le Cantivore ne le fait pas s'engager. Le Cantivore a une force et une endurance egales au nombre de cartes d'enchantements dans tous les cimetieres. Canyon Drake=Vol. {1}, Defaussez-vous d'une carte au hasard de votre main: Le Drakon des canyons gagne +2/+0 jusqu'a la fin du tour. Canyon Minotaur=(Missing!) Canyon Wildcat=Traversee des montagnes. Capashen Knight=Initiative. {1}{W}: Le Chevalier Capashen gagne +1/+0 jusqu'a la fin du tour. Capashen Standard=La creature enchantee gagne +1/+1. {2}, Sacrifiez l'Etendard Capashen: Piochez une carte. Capashen Templar={W}: Le Templier Capashen gagne +0/+1 jusqua la fin du tour. Capashen Unicorn={1}{W}, {T}, sacrifiez la Licorne capashenne : Detruisez l'artefact cible ou l'enchantement cible. Capricious Sorcerer=La sorciere capricieuse inflige 1 blessure e une cible, creature ou joueur. Ne jouez cette capacite que pendant votre tour, avant que les attaquants ne soient declares. Capsize=Rappel 3. Renvoyez le permanent cible dans la main de son proprietaire. Captain Sisay={T}: Cherchez dans votre bibliotheque une legende ou une carte legendaire, revelez cette carte et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Captain's Maneuver=Les prochaines X blessures qui devraient etre infligees a une cible, creature ou joueur, sont infligees a une autre cible, creature ou joueur. Captured Sunlight=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) - Vous gagnez 4 points de vie. Carapace=La creature enchantee gagne +0/+2. Sacrifiez la Carapace: Regenerez la creature enchantee. Caravan Escort=Montee de niveau {2} ({2} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-4 - 2/2 - NIVEAU 5+ - 5/5 - Initiative Caravan Hurda=Lien de vie (Les blessures infligees par cette creature vous font aussi gagner autant de points de vie.) Carbonize=Carbonisation inflige 3 blessures a une cible, creature ou joueur. Cette creature ne peut pas etre regeneree ce tour-ci. Si cette creature devait etre mise au cimetiere ce tour-ci, retirez-la de la partie a la place. Cardboard Carapace=Pour chaque autre Carapace en cartes que vous avez sur vous, la creature enchantee gagne +1/+1. Errata: Cela ne compte pas pour les Carapace en cartes que vous avez en jeu, dans le cimetiere, dans votre main, ou votre bibliotheque. Careful Study=Piochez deux cartes puis defaussez-vous de deux cartes de votre main. Caribou Range=La Contree des caribous ne peut enchanter qu'un terrain que vous controlez. Le terrain enchante acquiert '{W}{W}, {T}: Mettez un jeton de creature 0/1 blanche Caribou en jeu.' Sacrifiez un jeton caribou: Gagnez 1 point de vie. Carnage Altar={3}, sacrifiez une creature : Piochez une carte. Carnassid=Pietinement. {1}{G}: Regenerez le Carnasside. Carnival of Souls=Quand une creature arrive en jeu vous perdez 1 point de vie et vous ajoutez {B} a votre reserve. Carnivorous Plant=Defensseur Carnophage=Au debut de votre entretien, engagez le Creophage a moins que vous ne payiez 1 point de vie. Carpet of Flowers=Au debut de votre phase principale, avant le combat, vous pouvez ajouter jusqu'a X manas d'une couleur unique a votre reserve, X etant le nombre d'iles que l'adversaire cible controle. Carrier Pigeons=Vol. Quand ces Pigeons voyageurs arrivent en jeu, piochez une carte au debut de l'entretien du prochain tour. Carrion Ants={1}: Ces Fourmis charognardes gagnent +1/+1 jusqu'a la fin du tour. Carrion Beetles={2}{B}, {T}: Retirez de la partie jusqu'a trois cartes ciblees d'un unique cimetiere. Carrion Feeder=Le Bouffeur de charogne ne peut pas bloquer. Sacrifiez une creature: Mettez un marqueur +1/+1 sur le Bouffeur de charogne. Carrion Rats=Lorsque ces Rats charognards attaquent ou bloquent, n'importe quel joueur peut retirer de la partie une carte de son cimetiere. Si un joueur fait ainsi, ces Rats charognards n'infligent pas de blessures de combat ce tour-ci. Carrion Thrash=Quand le Rosse charognard est mis dans un cimetiere depuis le jeu, vous pouvez payer {2}. Si vous faites ainsi, renvoyez dans votre main une autre carte de creature ciblee de votre cimetiere. Carrion Wall={1}{B}: Regenerez le Mur de charogne. Carrion Wurm=Lorsque la Guivre charognarde attaque ou bloque, n'importe quel joueur peut retirer trois cartes de son cimetiere de la partie. Si un joueur fait ainsi, la Guivre charognarde n'inflige pas de blessures de combat ce tour-ci. Carrion=Sacrifiez une creature: Mettez en jeu un nombre de jetons de creature 0/1 noire Asticot egal a la force de la creature sacrifiee. Carrionette={2}{B}{B}: retirez de la partie la Charognette et la creature ciblee. Le controleur de la creature ciblee peut payer 2 pour contrecarrer cette capacite. N'utilisez cette capacite que si la Charognette est dans votre cimetiere. Carry Away=Quand la Drobade arrive en jeu, dtachez l'quipement enchante Vous controlez l'quipement enchante Cartographer=Quand le Cartographe arrive en jeu vous pouvez renvoyer une carte de terrain ciblee depuis votre cimetiere dans votre main. Carven Caryatid=Defensseur Quand la Cariatide sculptee arrive en jeu, piochez une carte. Cascade Bluffs={T}: Ajoutez {1} a votre reserve. {UR}, {T}: Ajoutez {U}{U}, {U}{R}, ou {R}{R} a votre reserve. Cast Through Time=Les sorts d'ephemere et de rituel que vous controlez ont le rebond. (Exilez le sort au moment o il se resout si vous l'avez lance depuis votre main. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Casting of Bones=Quand la creature enchantee est mise dans un cimetiere, piochez trois cartes, puis defaussez-vous de l'une d'entre elle de votre main. Castle Sengir={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {B} a votre reserve. {2}, {T}: Ajoutez {U} ou {R} a votre reserve. Castle=Les creatures degagees que vous controlez gagnent +0/+2. Cat Burglar={2}{B}, {T}: Le joueur cible choisit une carte et s'en defausse. Jouez cette capacite comme un rituel. Cat Warriors=Traversee des forets. Cataclysm=Chaque joueur choisit un artefact, une creature, un enchantement et un terrain parmi les permanents qu'il controle et sacrifie le reste. Catacomb Dragon=Vol. A chaque fois que le Dragon des catacombes est bloque par une creature non-artefact et non-Dragon, cette creature gagne -X/-0 jusqu'a la fin du tour, ou X est le moitie de la force de cette creature, arrondi a l'inferieur. Catalog=Piochez deux cartes puis choisissez une carte et defaussez-vous en. Catalyst Stone=Les couts de Flashback que vous payez coutent jusqu'a 2 de moins. Les couts de Flashback que payent vos adversaires coutent 2 de plus. Catapult Master=Engagez cinq soldats degages que vous controlez: Retirez la creature ciblee de la partie. Catapult Squad=Engagez deux soldats degages que vous controlez: L'Escadron des catapultes inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Catastrophe=Detruisez tous les terrains ou toutes les creatures. Les creatures detruites de cette facon ne peuvent pas etre regenerees ce tour-ci. Cateran Brute={2}, {T}: Cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 2 ou moins et mettez-la en jeu. Puis melangez votre bibliotheque. Cateran Enforcer=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) {4}, {T}: Cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 4 ou moins et mettez cette carte en jeu. Puis melangez Cateran Kidnappers={3},{T} : cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 3 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Cateran Overlord=Sacrifiez une creature : regenerez le Suzerain Cateran. - {6},{T} : cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 6 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque.{6},{T} : cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 6 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Cateran Persuader={1},{T} : cherchez dans votre bibliotheque une carte de mercenaire dont le cout converti de mana est de 1 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Cateran Slaver=Traversee des marais. {5}, {T}: Cherchez dans votre bibliotheque une carte de mercenaire dont le cout converti de mana est de 5 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Cateran Summons=Cherchez dans votre bibliotheque une carte de mercenaire, revelez cette carte et mettez-la dans votre main. Melangez votre bibliotheque apres cela. Cathartic Adept={T} : Le joueur cible met la carte du dessus de sa bibliotheque dans son cimetiere. Cathedral of Serra=Les Legendes blanches que vous controlez acquierent le "regroupement avec les autres Legendes".regroupement avec les autres Legendes". Cathodion=Lorsque le Cathodion est mis dans un cimetiere depuis le jeu, ajoutez 3 a votre reserve. Cauldron Dance=Ne jouez la Danse du Chaudron que pendant le combat. Renvoyez en jeu la carte de creature ciblee en provenance de votre cimetiere. Cette creature acquiert la celerite. Renvoyez-la dans votre main a la fin du tour. Mettez une carte de creature de votre mai Cauldron Haze=Choisissez n'importe quel nombre de creatures ciblees. Chacune de ces creatures acquiert la persistance jusqu'a la fin du tour. (Quand elle est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Cauldron of Souls={T} : Choisissez un nombre quelconque de creatures ciblees. Chacune de ces creatures acquiert la persistance jusqu'a la fin du tour. (Quand elle est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Caustic Crawler=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez faire qu'une creature ciblee gagne -1/-1 jusqu' la fin du tour. Caustic Rain=Retirez le terrain cible de la partie. Caustic Tar=Le terrain enchante acquiert: '{T}: Le joueur cible perd 3 points de vie.' Caustic Wasps=Vol. A chaque fois que ces Guepes corrosives infligent des blessures de combat a un joueur, vous pouvez detruire un artefact cible que ce joueur controle. Cave People=A chaque fois que le peuple des cavernes attaque, il gagne +1/-2 jusqu'a la fin du tour. {1}{R}{R}, {T}: La creature ciblee acquiert la traversee des montagnes jusqu'a la fin du tour. Cave Sense=La creature enchantee gagne +1/+1 et acquiert la traversee des montagnes. Cave Tiger=A chaque fois qu'une creature le bloque, le Tigre des cavernes gagne +1/+1 jusqu'a la fin du tour. Cave-In=Au lieu de payer le cout de mana de l'Effondrement, vous pouvez retirer de la partie une carte rouge de votre main. L'Effondrement inflige 2 blessures a chaque creature et a chaque joueur. Cavern Crawler=Traversee des montagnes. - {R} : le Rampe-caverne gagne +1/-1 jusqu'a la fin du tour.{R} : le Rampe-caverne gagne +1/-1 jusqu'a la fin du tour. Cavern Harpy=Vol. Quand la Harpie des cavernes arrive en jeu, renvoyez une creature noire ou bleue que vous controlez dans la main de son proprietaire. Payez 1 point de vie: Renvoyez la Harpie des cavernes dans la main de son proprietaire. Cavern Thoctar={1}{R} : Le Thoctar des cavernes gagne +1/+0 jusqu'a la fin du tour. Caverns of Despair=Les joueurs ne peuvent pas attaquer avec plus de 2 creatures chaque tour et ne peuvent pas bloquer avec plus de 2 creatures chaque tour. Caves of Koilos={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {B} ou {W} a votre reserve. Ces Cavernes de Koilos vous infligent 1 blessure. Cease-Fire=Le joueur cible ne peut pas jouer de sorts de creature ce tour-ci. Piochez une carte. Celestial Colonnade=La Colonnade celeste arrive sur le champ de bataille engagee. - {T} : Ajoutez {W} ou {U} votre reserve. - {3}{W}{U} : Jusqu' la fin du tour, la Colonnade celeste devient une creature 4/4 blanche et bleue Elemental avec le vol et la vigilance. C'est toujours un terrain. Celestial Convergence=La Convergence celeste arrive avec sept marqueurs 'presage' sur elle. Au debut de votre entretien, retirez un marqueur 'presage' de la Convergence celeste. S'il n'y a pas de marqueurs 'presage' sur la Convergence celeste, le joueur avec le plus haut tot Celestial Dawn=Les cartes non-terrains que vous possedez et qui ne sont pas en jeu et les permanents que vous controlez sont blancs. Les terrains que vous controlez sont des plaines. Les sorts et capacites que vous controlez produisent du mana blanc au lieu de n'importe Celestial Gatekeeper=Vol. Quand le Gardien de la porte celeste est mis dans un cimetiere depuis le jeu, retirez-le de la partie, puis renvoyez en jeu depuis votre cimetiere jusqu'a deux cartes d'oiseau et/ou de clerc ciblees. Celestial Mantle=Enchanter : creature - La creature enchantee gagne +3/+3. - A chaque fois que la creature enchantee inflige des blessures de combat a un joueur, doublez le total de points de vie de son controleur. Celestial Prism={2}, {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Celestial Purge=Retirez le permanent noir ou rouge cible de la partie. Celestial Sword={3}, {T}: La creature ciblee que vous controlez gagne +3/+3 jusqu'a la fin du tour. A la fin du tour, detruisez cette creature. Une creature detruite de cette facon ne peut pas etre regeneree. Cemetary Gate=Defensseur Protection contre le noir. Cemetery Gate=Protection contre le noir Cemetery Puca=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous pouvez payer {1}. Si vous faites ainsi, le Pucca de cimetiere devient une copie de cette creature et acquiert cette capacite. Cenn's Enlistment=Mettez en jeu deux jetons de creature 1/1 blanche Sangami et Soldat. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Censorship=Lorsque la Censure arrive en jeu, choisissez un p..... de mot. A chaque fois qu'un c...... de joueur dit ce p..... de mot, la Censure lui inflige 2 s....... blessures. Centaur Archer={T}: L'Archer centaure inflige 1 blessure a la creature avec le vol ciblee. Centaur Chieftain=Celerite. Seuil - Quand le Chef de clan centaure arrive en jeu, les creatures que vous controlez gagnent +1/+1 et acquierent le pietinement jusqu'a la fin du tour. Centaur Garden={T}: Ajoutez {G} a votre reserve. Le Jardin des centaures vous inflige 1 blessure. Seuil - Le Jardin des centaures acquiert '{G}, {T}, Sacrifiez le Jardin des centaures: La creature ciblee gagne +3/+3 jusqu'a la fin du tour.' Centaur Glade={2}{G}{G}: Mettez en jeu un jeton de creature verte 3/3 Centaure. Centaur Rootcaster=A chaque fois que le Centaure pousse-racines inflige des blessures de combat a un joueur, vous pouvez chercher une carte de terrain de base dans votre bibliotheque et la mettre en jeu engagee. Si vous faites ainsi, melangez ensuite votre bibliotheque. Centaur Veteran=Pietinement. {G}, Defaussez-vous d'une carte de votre main: Regenerez le Veteran centaure. Cephalid Aristocrat=Quand l'Aristocrate cephalide devient la cible d'un sort ou d'une capacite, mettez les deux cartes du dessus de votre bibliotheque dans votre cimetiere. Cephalid Broker={T}: Le joueur cible pioche deux cartes puis se defausse de deux cartes de sa main. Cephalid Coliseum={T}: Ajoutez {U} a votre reserve. Le Colisee cephalide vous inflige une blessure. Seuil: Le colysee cephalide acquiert: '{U}, {T}, Sacrifiez le Colysee cephalide: Le joueur cible pioche trois cartes puis se defausse de trois cartes de sa main.' Cephalid Constable=A chaque fois que le Constable cephalide inflige des blessures de combat a un joueur, renvoyez jusqu'a X permanents cibles que ce joueur controle dans la main de leurs proprietaires, ou X est egal au nombre de blessures infligees par le Constable cephalid Cephalid Illusionist=Quand l'Illusioniste cephalide devient la cible d'un sort ou d'une capacite, mettez les trois cartes du dessus de votre bibliotheque dans votre cimetiere. {2}{U}, {T}: Prevenez toutes les blessures de combat qui devraient etre infligees a la creature ciblee q Cephalid Inkshrouder=Defaussez-vous d'une carte de votre main: Le Cachencre cephalide ne peut etre la cible de sorts ou de capacites et est imblocable ce tour-ci. Cephalid Looter={T}: Le joueur cible pioche une carte puis se defausse d'une carte de sa main. Cephalid Pathmage=Le Sentemage cephalide est imblocable. {T}, Sacrifiez le Sentemage cephalide: La creature ciblee est imblocable ce tour-ci. Cephalid Retainer={U}{U}: Engagez la creature sans le vol ciblee. Cephalid Sage=Seuil - Quand le Sage cephalide arrive en jeu, piochez trois cartes, puis defaussez-vous de deux cartes de votre main. Cephalid Scout=Vol. {2}{U}, Sacrifiez un terrain: Piochez une carte. Cephalid Shrine=A chaque fois qu'un joueur joue un sort, contrecarrez ce sort a moins que ce joueur ne paie {X}, ou X est le nombre de cartes dans tous les cimetieres avec le meme nom que ce sort. Cephalid Snitch=Sacrifiez le Mouchard cephalide: La creature ciblee perd la protection contre le noir jusqu'a la fin du tour. Cephalid Vandal=Au debut de votre entretien, mettez un marqueur 'lambeau' sur le Vandale cephalide. Puis mettez la carte du dessus de votre bibliotheque dans votre cimetiere pour chaque marqueur 'lambeau' sur le Vandale cephalide. Ceremonial Guard=Quand le Garde de ceremonie attaque ou bloque, detruisez-le a la fin du combat. Cerodon Yearling =Vigilance, celerite. Cerodon Yearling=Vigilance, celerite Cerulean Wisps=La creature ciblee devient bleue jusqu'a la fin du tour. Degagez cette creature. - Piochez une carte. Cerulean Wyvern=Vol. Protection contre le vert. Cessation=La creature enchantee ne peut pas attaquer. Quand la Suspension est mise dans un cimetiere depuis le jeu, renvoyez la Suspension dans la main de son proprietaire. Ceta Disciple={R}, {T}: La creature ciblee gagne +2/+0 jusqu'a la fin du tour. {G}, {T}: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Ceta Sanctuary=Au debut de votre entretien, si vous controlez un permanent rouge ou vert, piochez une carte, puis defaussez-vous d'une carte de votre main. Si vous controlez un permanent rouge et un permanent vert, piochez deux cartes a la place, puis defaussez-vous d'u Cetavolver=Kick {1}{R} et/ou {G}. Si vous avez paye le cout de kick de {1}{R}, le Cetavolien arrive en jeu avec deux marqueurs +1/+1 sur lui et acquiert l'initiative. Si vous avez paye le cout de Kick de {G}, le Cetavolien arrive en jeu avec un marqueur +1/+1 sur lui et acq Chain Lightning=Le Chain lightning inflige 3 blessures a une cible, creature ou joueur. Puis ce joueur ou le controleur de cette creature peut payer {R}{R}. S'il le fait, il met une copie de ce sort dans la pile. Il peut choisir une nouvelle cible pour cette copie. Chain of Acid=Detruisez le permanent non-creature cible. Le controleur de ce permanent peut ensuite copier ce sort et peut choisir une nouvelle cible pour cette copie. Chain of Plasma=La chaine de plasma inflige 3 blessures a une cible, creature ou joueur. Ensuite ce joueur ou le controleur de cette creature peut se defausser d'une carte de sa main. S'il le fait, il peut copier ce sort et peut choisir une nouvelle cible pour cette copi Chain of Silence=Prevenez toutes les blessures que la creature ciblee devrait infliger ce tour-ci. Le controleur de cette creature peut sacrifier un terrain. Si ce joueur fait ainsi, il peut mettre une copie de ce sort dans la pile et choisir une nouvelle cible pour cette Chain of Smog=Le joueur cible se defausse de deux cartes de sa main. Ce joueur peut ensuite copier ce sort et choisir une nouvelle cible pour cette copie. Chain of Vapor=Renvoyez le permanent non terrain cible dans la main de son proprietaire. Ensuite ce joueur peut sacrifier un terrain. S'il fait ainsi, il peut copier ce sort et peut choisir une nouvelle cible pour la copie. Chain Reaction=La Reaction en chaine inflige X blessures chaque creature, X etant le nombre de creatures sur le champ de bataille. Chain Stasis=Engagez ou degagez la creature ciblee. Puis le controleur de cette creature peut payer {2}{U}. Si ce joueur le fait, il peut copier ce sort et peut choisir une nouvelle cible pour cette copie. Chainbreaker=Le Brisechaine arrive en jeu avec deux marqueurs -1/-1 sur lui. - {3}, {T} : Retirez un marqueur -1/-1 a la creature ciblee. Chainer, Dementia Master=Tous les Cauchemars gagnent +1/+1. {B}{B}{B}, Payez 3 points de vie: Mettez en jeu sous votre controle la carte de creature ciblee d'un cimetiere. Cette creature est noire et est un Cauchemar en plus de tous ses types de creature. Quand Chaines, maitre des Chainer's Edict=Le joueur cible sacrifie une creature. Flashback - {5}{B}B Chainflinger={1}{R}, {T}: Celui qui lance des chaines inflige une blessure a la creature ciblee ou au joueur cible. Seuil - {2}{R}, {T}: Celui qui lance des chaines inflige 2 blessures a une cible, creature ou joueur. Chains of Mephistopheles=Si un joueur devait piocher une carte autre que la premiere carte de son etape de pioche, ce joueur se defausse d'une carte de sa main a la place. Si le joueur se defausse d'une carte, il pioche une carte. Si le joueur ne se defausse pas d'une carte, il m Chalice of the Void=La Coupe du vide du vide arrive en jeu avec X marqueurs charge sur lui. A chaque fois qu'un joueur joue un sort dont le cout converti de mana est egal au nombre de marqueurs charge sur la Coupe du vide, contrecarrez ce sort. Chamber of Manipulation=Le terrain enchante acquiert '{T}, Defaussez-vous d'une carte de votre main: Acquerez le controle de la creature ciblee juqu'a la fin du tour.' Chambered Nautilus=A chaque fois que le Nautile devient bloque vous pouvez piocher une carte. Chameleon Spirit=Au moment ou l'Esprit cameleon arrive en jeu, choisissez une couleur. La force et l'endurance de l'Esprit cameleon sont chacune egales au nombre de permanents de la couleur choisie et que vos adversaires controlent. Champion's Drake=Vol - Le Drakon de champion gagne +3/+3 tant que vous controlez une creature avec au moins trois marqueurs niveau sur elle. Chance Encounter=A chaque fois que vous gagnez a un pile ou face, mettez un marqueur 'chance' sur la Rencontre de hasard. Au debut de votre entretien, si la Rencontre de hasard a dix marqueurs 'chance' ou plus sur elle, vous gagnez la partie. Chandler={R}{R}{R}, {T}: Detruisez la creature-artefact ciblee. Chandra Ablaze=+1 : Defaussez-vous d'une carte. Si une carte rouge est defaussee de cette maniere, Chandra embrasee inflige 4 blessures a une cible, creature ou joueur. - -2 : Chaque joueur se defausse de sa main et pioche ensuite trois cartes. - -7 : Lancez n'importe q Change of Heart=Rappel 3. La creature ciblee ne peut pas attaquer ce tour-ci. Channel the Suns=Ajoutez {W}{U}{B}{R}{G} a votre reserve. Channel=Jusqu'a la fin du tour, a n'importe quel moment ou vous pourriez jouer une capacite de mana, vous pouvez payer 1 point de vie. Si vous le faites, ajoutez 1 a votre reserve. Chaos Charm=Choisissez l'un - La creature ciblee acquiert la celerite ce tour-ci, ou le Charme de chaos inflige une blessure a la creature ciblee, ou detruisez le mur cible. Chaos Confetti={4},{T} : Dechirez le Confetti du chaos. Lancez les morceaux obtenus sur l'aire de jeu a au moins 5 pieds de distance ({1},5 metre) Detruisez chaque carte en jeu qu'un morceau a touche en tombant.Retirez ensuite les morceaux de la partie. Chaos Harlequin={R}: Retirez de la partie la carte du dessus de votre bibliotheque. Si c'est un terrain, l'Arlequin du chaos gagne -4/-0 jusqu'a la fin du tour, sinon il gagne +2/+0 jusqu'a la fin du tour. Chaos Lord=Initiative, celerite. Au debut de l'entretien de chaque joueur, si le nombre de permanents est pair, ce joueur acquiert le controle du Seigneur du Chaos. Quand le Seigneur du Chaos arrive en jeu, il perd la celerite jusqu'a la fin du tour. Chaos Moon=Au debut de l'entretien de chaque joueur, comptez le nombre de permanents. Si ce nombre est impair, les creatures rouges gagnent +1/+1 et a chaque fois qu'un joueur engage une montagne pour du mana, celle-ci produit {R} supplementaire jusqu'a la fin du tour Chaos Orb={1}, {T}: Si la Chaos orb est en jeu, lancez la Chaos orb au dessus de la zone de jeu d'une hauteur au moins egale a 30 cm. Si la Chaos orb fait un tour complet sur elle meme pendant le lancer, detruisez tous les permanents qu'elle a touche lorsqu'elle a atte Chaoslace=Le sort ou le permanent cible devient rouge. (Les symboles de mana sur ce permanent restent inchanges.) Chaosphere=Les creatures avec le vol ne peuvent pas bloquer les creatures sans le vol. Les creatures sans le vol peuvent bloquer comme si elles avaient le vol. Chaotic Backlash=Le Contrecoup chaotique inflige au joueur cible un nombre de blessures egal au double du nombre de permanents blancs et/ou bleus qu'il controle. Chaotic Goo=L'Empois chaotique arrive en jeu avec trois marqueurs +1/+1 sur lui. Au debut de votre entretien, vous pouvez jouer a pile ou face. Si vous gagnez, mettez un marqueur +1/+1 sur l'Empois chaotique. Si vous perdez, retirez un marqueur +1/+1 de l'Empois ch Chaotic Strike=Ne jouez la Frappe chaotique que pendant le combat et apres que les bloqueurs ont ete declares. Choisissez une creature ciblee et jouez a pile ou face. Si vous gagnez, cette creature gagne +1/+1 jusqu'a la fin du tour. Piochez une carte. Char=Carboniser inflige 4 blessures a une cible, creature ou joueur, et vous inflige 2 blessures. Charcoal Diamond=Le Diamant du charbon arrive en jeu engage.^^{T}: Ajoutez {B} a votre reserve. Charging Paladin=A chaque fois que le Paladin fougeux attaque, il gagne +0/+3 jusqu'a la fin du tour. Charging Rhino=Le Rhinoceros fougueux ne peut etre bloque par plus d'une creature. Charging Slateback=L'Ovardoise fougueuse ne peut pas bloquer. Mue {4}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Charging Troll=Attaquer avec le Troll fougueux ne le fait pas s'engager. {G}: Regenerez le Troll fougueux. Chariot of the Sun={2},{T} : la creature ciblee que vous controlez acquiert le vol et son endurance est reduite a 1 jusqu'a la fin du tour. Charisma=A chaque fois que la creature enchantee inflige des blessures a une creature, vous controlez cette derniere tant que le Charisme reste en jeu. Charm Peddler={W}, {T}, Defaussez-vous d'une carte de votre main: Ce tour-ci, la prochaine fois qu'une source de votre choix devrait blesser la creature ciblee, prevenez ces blessures. Charm School=Lorsque l'Ecole du charme arrive en jeu, choisissez une couleur et mettez l'Ecole du charme en equilibre sur votre tete. Prevenez toutes les blessures sur vous en provenance d'une source de la couleur choisie. Si l'Ecole du charme tombe de votre tete, s Charmed Griffin=Vol. Quand le Griffon au rabais arrive en jeu, chaque autre joueur peut mettre en jeu une carte d'artefact ou une carte d'enchantement de sa main. Charmed Pendant={T}, Mettez la carte du dessus de votre bibliotheque dans votre cimetiere : Pour chaque symbole de mana colore dans le cout de cette carte, ajoutez un mana de cette couleur a votre reserve. Ne jouez cette capacite que lorsque vous pourriez jouer un ephemere Charnelhoard Wurm=Pietinement - A chaque fois que la Guivre du charnier inflige des blessures a un adversaire, vous pouvez renvoyer la carte ciblee depuis votre cimetiere dans votre main. Chartooth Cougar={R}: Le Couguar cendredent gagne +1/+0 jusqu'a la fin du tour. Recyclage {d}e montagne 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de montagne, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Chastise=Detruisez la creature attaquante ciblee. Vous gagnez autant de points de vie que sa force. Chatter of the Squirrel=Mettez en jeu un jeton de creature 1/1 verte Ecureuil. Flashback - 1G Checks and Balances=A chaque fois qu'un sort est joue, contrecarrez-le si chaque joueur, autre que le lanceur ou son coequipier, accepte de choisir et de se defausser d'une carte. Ces joueurs doivent se defausser de la carte apres s'etre mis d'accord. Verifications et equi Chicken a la King=Chaque fois qu'on obtient un 6 sur un de, mettez un marqueur +1/+1 sur chaque Poulet en jeu (On ne peut lancer un de que lorsqu'une carte l'ordonne). Engagez un Poulet degage que vous controlez: Lancez un de. Chicken Egg=Au debut de votre entretien, lancez un de 6. Sur un {6}, sacrifiez L'oeuf de poulet et mettez un jeton de creature Poulet Geant 4/4 rouge en jeu. Chieftain en-Dal=A chaque fois que le Chef de clan en-dal attaque, les creatures attaquantes acquierent l'initiative jusqu'a la fin du tour. Child of Alara=Pietinement - Quand l'Enfant d'Alara est mis dans un cimetiere depuis le jeu, detruisez tous les permanents non-terrain. Ils ne peuvent pas etre regeneres. Child of Gaea=Pietinement. Au debut de votre entretien, sacrifiez l'Enfant de Gaia a moins que vous ne payiez {G}{G}. {1}{G}: Regenerez l'Enfant de Gaia. Childhood Horror=vol Seuil : L'Horreur enfantine gagne +2/+2 et ne peut pas bloquer. Chill Haunting=En tant que cout supplementaire pour jouer le Hantise glaciale, retirez de la partie X cartes de creature de votre cimetiere. La creature ciblee gagne -X/-X jusqu'a la fin du tour. Chill=Les sorts rouges coutent 2 supplementaires a jouer. Chilling Apparition={B}: Regenerez le Revenant glacant. A chaque fois que le Revenant glacant inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte de sa main. Chime of Night=Quand le carillon de la nuit est mis dans un cimetiere depuis le jeu, detruisez la creature non-noire ciblee. Chimeric Coils={X}{1}: Les Annelures chimeriques deviennent une creature-artefact X/X. Sacrifiez-les a la fin du tour. Chimeric Egg=A chaque fois qu'un adversaire joue un sort non-artefact, mettez un marqueur charge sur l'~this~. Retirez trois marqueurs charge de l'~this~: L'~this~ devient jusqu'a la fin du tour une crature-artefact 6/6 avec le pitinement. Chimeric Idol={0}: Engagez tous les terrains que vous controlez. L'Idole chimerique devient une creature-artefact 3/3 jusqu'a la fin du tour. Chimeric Sphere={2}: Jusqu'a la fin du tour, la Sphere-chimere est une creature-artefact avec le vol 2/1.^^{2}: Jusqu'a la fin du tour, la Sphere-chimere est une creature-artefact sans le vol 3/2. Chimeric Staff=X : le Baton chimerique est, jusqu'a la fin du tour, une creature-artefact avec une force et une endurance chacune egale a X. Chimney Imp=Vol Quand le Diablotin des cheminees est mis dans un cimetiere depuis le jeu, l'adversaire cible met une carte de sa main sur le dessus de sa bibliotheque. Chittering Rats=Quand les ~this~ arrivent en jeu, l'adversaire cible met une carte de sa main sur le dessus de sa bibliotheque. Chlorophant=Au debut de votre entretien, vous pouvez mettre un marqueur +1/+1 sur le Chlorophant. Seuil - Au debut de votre entretien, vous pouvez mettre un marqueur +1/+1 supplementaire sur le Chlorophant. Cho-Arrim Alchemist={1}{W}{W}, {T}, Defaussez-vous d'une carte de votre main: La prochaine fois qu'une source de votre choix devrait vous blesser ce tour-ci, prevenez ces blessures et gagnez autant de points de vie. Cho-Arrim Bruiser=A chaque fois que le Cogneur Cho-Arrim attaque vous pouvez engager jusqu'a deux creatures ciblees. Cho-Arrim Legate=Protection contre le noir. Si un adversaire controle un marais et si vous controlez une plaine, vous pouvez jouer le Legat Cho-arrim sans payer son cout de mana. Choke=Les iles ne se degagent pas pendant la phase de degagement de leur controleur. Choking Sands=Detruisez le terrain non-marais cible. Si ce terrain est un terrain non-base, l'Ensablement inflige 2 blessures au controleur de ce terrain. Choking Tethers=Engagez jusqu'a quatre creatures ciblees. Recyclage {1}{U} ({1}{U}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez ces Chaines etrangleuses, vous pouvez engager la creature ciblee. Choking Vines=A jouer seulement quand les bloqueurs sont designes. X creatures attaquantes ciblees sont considerees comme etant bloquees. Ces Vignes etrangleuses infligent 1 blessure a chacune de ces creatures. Cho-Manno, Revolutionary=Prevenez toutes les blessures qui devraient etre infligees a Cho-Manno, revolutionnaire. Cho-Manno's Blessing=Vous pouvez jouer la Benediction selon Cho-Manno a tout moment ou vous pourriez jouer un ephemere. Au moment ou la Benediction selon Cho-Manno arrive en jeu, choisissez une couleur. La creature enchantee acquiert la protection contre la couleur choisie. C Chromatic Armor=Quand l'Armure chromatique arrive en jeu, mettez un marqueur 'tricherie' sur elle et choisissez une couleur. Prevenez toutes les blessures qui devrait etre infligees a la creature enchantee par une source de la derniere couleur choisie. X: Mettez un m Chromatic Sphere={1}, {T}, Sacrifiez la Sphere chromatique: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Piochez une carte. Chrome Mox=Impression - Quand le Mox de chrome arrive en jeu, vous pouvez retirer de la partie une carte non-artefact non-terrain de votre main. {T}: Ajoutez {a} votre reserve une mana de n'importe laquelle des couleurs de la carte imprimee. Chromescale Drake=Affinite pour les artefacts (Ce sort cote {1} de moins a jouer pour chaque artefact que vous controlez.) Vol Quand le ~this~ arrive en jeu, rvlez les trois cartes du dessus de votre bibliothque. Mettez toutes les cartes d'artefact rvles de cette manire dans votre main et le reste dans votre cimetiere. Chromeshell Crab=Mue {4}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Crabe a carapace de chrome est retourne face visible, vous pouvez echanger le controle de la creature cib Chromium=Vol, sauvagerie 2. Au debut de votre entretien, sacrifiez Chromium a moins que vous ne payiez {W}{U}{B}. Chronatog=Passez votre prochain tour: Le Chronatog gagne +3/+3 jusqu'a la fin du tour. N'utilisez cette capacite qu'une seule fois par tour. Chub Toad=A chaque fois que le Crapaud butor bloque ou devient bloque, il gagne +2/+2 jusqu'a la fin du tour. Churning Eddy=Renvoyez la creature ciblee et le terrain cible dans les mains de leurs proprietaires. Cinder Cloud=Detruisez la creature ciblee. Si une creature blanche est mise au cimetiere de cette maniere, le Nuage de cendres inflige au controleur de cette creature un nombre de blessures egal a la force de la creature. Cinder Crawler={R} : le Reptile des cendres gagne +1/+0 jusqu'a la fin du tour. Ne jouez cette capacite que si le Reptile des cendres est bloque. Cinder Elemental=X{R}, {T}, Sacrifiez l'Elemental de cendres: L'Elemental de cendres inflige X blessures a une cible, creature ou joueur. Cinder Giant=Au debut de votre entretien, le Geant des cendres inflige 2 blessures a chaque autre creature que vous controlez. Cinder Marsh={T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {B} ou {R} a votre reserve et ce Marecage des cendres ne se degage pas pendant votre prochaine phase de degagement.{T}: Ajoutez {B} ou {R} a votre reserve et ce Marecage des cendres ne se degage pas pendant votre prochaine phase de degagement. Cinder Pyromancer={T} : Le Pyromancien scoriace inflige 1 blessure au joueur cible. - A chaque fois que vous jouez un sort rouge, vous pouvez degager le Pyromancien scoriace. Cinder Seer={2}{R},{T} : revelez un nombre quelconque de cartes rouges de votre main. Le Voyant des cendres inflige X blessures a une cible, creature ou joueur, X etant le nombre de cartes revelees de cette maniere. Cinder Shade={B}: L'Ombre des cendres gagne +1/+1 jusqu'a la fin du tour. {R}, Sacrifiez l'Ombre des cendres: L'Ombre des cendres inflige autant de blessures que sa force a la creature ciblee. Cinder Wall=(Les murs ne peuvent pas attaquer.) Quand le Mur de cendres bloque, detruisez-le a la fin du combat. Cinderbones=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - {1}{B} : Regenerez le Scoriacios. Cinderhaze Wretch={T} : Le joueur cible se defausse d'une carte. Ne jouez cette capacite que pendant votre tour. - Mettez un marqueur -1/-1 sur le Miserable scoriace enfume : Degagez le Miserable scoriace enfume. Circle of Despair={1}, Sacrifiez une creature: La prochaine fois qu'une source de votre choix devrait infliger des blessures a une cible, creature ou joueur, prevenez ces blessures. Circle of Protection: Artifacts={2}: La prochaine fois qu'une source artefact de votre choix devrait vous infliger des blessures, prevenez ces blessures. Circle of Protection: Black={1}: La prochaine fois qu'une source noire de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Protection: Blue={1}: La prochaine fois qu'une source bleue de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Protection: Green={1}: La prochaine fois qu'une source verte de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Protection: Red={1}: La prochaine fois qu'une source rouge de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Protection: Shadow={1}: La prochaine fois qu'une creature de votre choix avec la distorsion devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Protection: White={1}: La prochaine fois qu'une source blanche de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circle of Solace=Quand le Cercle de la consolation arrive en jeu, choisissez un type de creature. {1}{W}: La prochaine fois qu'une creature du type choisi devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Circling Vultures=Vol. Vous pouvez vous defausser de ces Vautours tournoyants a n'importe quel moment ou vous pourriez jouer un ephemere. Au debut de votre entretien, sacrifiez ces Vautours tournoyants a moins que vous ne retiriez de la partie la carte de creature la p Circular Logic=Contrecarrez le sort cible a moins que son controleur ne paye 1 pour chaque carte dans votre cimetiere. Folie: {U}. Citadel of Pain=A la fin de chaque tour de chaque joueur, la Citadelle de la douleur inflige X blessures a ce joueur, X etant le nombre de terrains degages que celui-ci controle. Citanul Centaurs=Echo. Ces Centaures de Citalune ne peuvent etre la cible de sorts ou de capacites. Citanul Druid=A chaque fois qu'un adversaire joue un sort d'artefact, mettez un marqueur +1/+1 sur le Citanul druid. Citanul Flute={X}, {T}: Cherchez dans votre bibliotheque une carte de creature dont le cout converti de mana n'est pas plus grand que X. Revelez cette carte et mettez-la dans votre main. Puis melangez votre bibliotheque. Citanul Hierophants=Chaque creature que vous controlez acquiert '{T}: Ajoutez {G} a votre reserve'. City in a Bottle=Lorsqu'une carte de l'extension Arabian Nights autre que City in a Bottle est en jeu, detruisez cette carte. Elle ne peut pas etre regeneree. Les joueurs ne peuvent pas jouer de cartes de l'extension Arabian Nights. City of Brass=A chaque fois que la Cite d'airain devient engagee, elle vous inflige 1 blessure. {T}: Ajoutez {a} votre reserve un mana de n'importe quelle couleur. City of Shadows={T}, Retirez une creature que vous controlez de la partie: Mettez un marqueur 'stock' sur la City of shadows. {T}: Ajoutez {X} manas incolores a votre reserve, ou X est le nombre de marqueurs 'stock' sur la City of shadows. City of Solitude=Les joueurs ne peuvent lancer des sorts ou utiliser des capacites que pendant leur tour. City of Traitors=Quand vous jouez un autre terrain, sacrifiez la Cite des traitres. {T}: Ajoutez {2} a votre reserve. Civic Guildmage={G},{T}: La creature ciblee gagne +0/+1 jusqu'a la fin du tour. {U},{T}: Mettez la creature ciblee que vous controlez au-dessus de la bibliotheque de son proprietaire. Civic Wayfinder=Quand le Guidevoie municipal arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte de terrain de base, la reveler, et la mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Clairvoyance=Regardez la main du joueur cible.^^Piochez 1 carte au debut du prochain tour. Clam Session=Lorsque le Groupe des palourdes arrive en jeu, choisissez un mot. Au debut de votre entretien, sacrifiez le Groupe des palourdes a moins que vous ne chantiez au moins six mots d'une chanson, dont l'un d'entre eux doit etre le mot choisi. Vous ne pouvez Clambassadors=Si les Ambassadeurs palourdes blessent un joueur, choisissez un artefact, une creature ou un terrain que vous controlez. Ce joueur acquiert le controle de cet artefact, creature ou terrain. Clam-I-Am=Chaque fois que vous obtenez un trois sur un de {6}, vous pouvez relancer ce de. Clarion Ultimatum=Choisissez cinq permanents que vous controlez. Pour chacun de ces permanents, vous pouvez chercher dans votre bibliotheque une carte ayant le meme nom que ce permanent. Mettez ces cartes en jeu engagees et melangez ensuite votre bibliotheque. Claws of Gix={1}, Sacrifiez un permanent: Vous gagnez 1 point de vie. Claws of Valakut=Enchanter : creature - La creature enchantee gagne +1/+0 pour chaque montagne que vous controlez et elle a l'initiative. Claws of Wirewood=Ces Griffes de Brinbois infligent 3 blessures a chaque creature avec le vol et a chaque joueur. Recyclage {2} ({2}, defaussez-vous de cette carte: Piochez une carte.) Clay Pigeon=Vol. {1}, Lancez le Pigeon en argile en l'air a au moins deux pieds (soixante centimetres) au-dessus de votre tete alors que vous etes assis, Essayez de l'attraper avec une main: Si vous attrapez le Pigeon en argile, renvoyez le Pigeon en argile en jeu, e Clay Statue={2}: Regenerez la Statue d'argile. Cleanse=Detruisez toutes les creatures noires. Cleansing Meditation=Detruisez tous les enchantements. Seuil - A la place, detruisez tous les enchantements puis renvoyez en jeu toutes les cartes de votre cimetiere detruites de cette maniere. Cleansing=Pour chaque terrain, detruisez ce terrain a moins qu'un joueur ne paye 1 point de vie. Clear the Land=Chaque joueur revele les cinq cartes du dessus de sa bibliotheque, met en jeu engagees toutes les cartes de terrain revelees de cette maniere et retire les autres de la partie. Clear=Recyclage {2}. Detruisez l'enchantement cible. Clearwater Goblet=Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) Au debut de votre entretien, vous pouvez gagner 1 point de vie pour chaque marqueur charge sur le Gobelet des eaux claires. Clergy en-Vec={T}: Prevenez la prochaine 1 blessure qui devrait etre infligee ce tour-ci a une cible, creature ou joueur. Clergy of the Holy Nimbus=Si le Clergy of the Holy Nimbus devait etre detruit, regenerez-le. {1}: Le Clergy of the Holy Nimbus ne peut pas etre regenere ce tour-ci. Seuls vos adversaires peuvent jouer cette capacite. Clickslither=Celerite. Sacrifiez un gobelin: Le Cliqueteur rampant gagne +2/+2 et le pietinement jusqu'a la fin du tour. Cliff Threader=Traversee des montagnes Cliffrunner Behemoth=Le Behemoth chargefalaise a la celerite tant que vous controlez un permanent rouge. - Le Behemoth chargefalaise a le lien de vie tant que vous controlez un permanent blanc. Clinging Darkness=Enchanter : creature La creature enchantee gagne -4/-1. Cloak of Confusion=A chaque fois que la creature enchantee attaque et n'est pas bloquee, vous pouvez lui faire infliger aucune blessure de combat ce tour-ci. Si vous faites ainsi, le joueur se defausse au hasard d'une carte de sa main. Cloak of Feathers=La creature ciblee gagne le vol jusqu'a la fin du tour. Piochez une carte Cloak of Invisibility=La creature enchantee acquiert le dephasage et ne peut etre bloquee excepte par des murs. Cloak of Mists=La creature enchantee est imblocable. Clock of Omens=Engagez deux artefacts degages que vous controlez: Degagez l'artefact cible. Clockwork Avian=Vol. L'Oiseau mecanique arrive en jeu avec quatre marqueurs +1/+0 sur lui. L'Oiseau mecanique ne peut pas avoir plus de quatre marqueurs +1/+0 sur lui. A la fin du combat, si l'Oiseau mecanique a attaque ou bloque ce tour-ci, retirez un marqueur +1/ Clockwork Beast=La Bete mecanique arrive en jeu avec sept marqueurs +1/+0 sur elle. La Bete mecanique ne peut avoir plus de sept marqueurs +1/+0 sur elle. A la fin de chaque combat ou la bete mecanique a attaque ou a bloque, retirez un marqueur +1/+0 de la Bete mecan Clockwork Beetle=Le Scarabee mecanique arrive en jeu avec deux marqueurs +1/+1 sur lui. A chaque fois que le Scarabee mecanique attaque ou bloque, retirez-lui un marqueur a la fin du combat. Clockwork Condor=Vol Le Condor mecanique arrive en jeu avec trois marqueurs +1/+1 sur lui. A chaque fois que le Condor mecanique attaque ou bloque, retirez-lui un marqueur a la fin du combat. Clockwork Dragon=Vol Le Dragon mecanique arrive en jeu avec six marqueurs +1/+1 sur lui. A chaque fois que le Dragon mecanique attaque ou bloque, retirez-lui un marqueur +1/+1 a la fin du combat. 3 : Mettez un marqueur +1/+1 sur le Dragon mecanique. Clockwork Gnomes={3}, {T}: Regenerez la creature-artefact ciblee. Clockwork Steed=Le destrier mecanique arrive en jeu avec quatre marqueurs +1/+0 sur lui. Le Destrier mecanique ne peut pas etre bloque par des creatures-artefacts. Le Destrier mecanique ne peut pas avoir plus de quatre marqueurs sur lui. A la fin d'un combat, si le Clockwork Swarm=La Nuee mecanique arrive en jeu avec quatre marqueurs +1/+0 sur elle. La Nuee mecanique ne peut pas etre bloquee par des murs. La Nuee mecanique ne peut pas avoir plus de quatre marqueurs +1/+0 sur elle. A la fin d'un combat ou la Nuee mecanique a a Clockwork Vorrac=Pietinement Le Vorrac mecanique arrive en jeu avec quatre marqueurs +1/+1 sur lui. A chaque fois que le Vorrac mecanique attaque ou bloque, retirez-lui un marqueur +1/+1 a la fin du combat. {T} : Mettez un marqueur +1/+1 sur le Vorrac mecanique. Clone=Lorsque le Clone arrive en jeu, vous pouvez choisir une creature en jeu. Si vous le faites, le Clone arrive en jeu comme une copie de cette creature. Close Quarters=A chaque fois qu'une creature que vous controlez devient bloquee, la Proximite inflige 1 blessure a une cible, creature ou joueur. Clot Sliver=Chaque slivoide acquiert '{2}: Regenerez cette creature.' Cloud Cover=A chaque fois qu'un autre permanent que vous controlez devient la cible d'un sort ou d'une capacite qu'un adversaire controle, vous pouvez renvoyer ce permanent dans la main de son proprietaire. Cloud Djinn=Vol. Le Djinn des nuages ne peut bloquer que les creatures avec le vol. Cloud Dragon=Vol Cloud Elemental=Vol. L'Elemental de nuage ne peut bloquer que des creatures avec le Vol. Cloud of Faeries=Vol. Quand la Nuee de f?ries arrive en jeu, si vous l'avez jouee depuis votre main, degagez jusqu'a 2 terrains. Recyclage {2}. Cloud Pirates=Vol Cloud Spirit=Vol. L'Esprit des nuages ne peut bloquer que des creatures avec le vol. Cloud Sprite=Vol. Le Farfadet des nuages ne peut bloquer que des creatures avec le vol. Cloudchaser Eagle=Vol. Quand l'Aigle chasse-nuages arrive en jeu, detruisez l'enchantement cible. Cloudheath Drake=Vol - {1}{W} : Le Drakon de la Lande aux Nimbus acquiert la vigilance jusqu'a la fin du tour. Cloudpost=Le Postenuage arrive en jeu engage. {T}: Ajoutez {1} a votre reserve pour chaque locus en jeu. Cloudreach Cavalry=La Cavalerie chasse-nuages gagne +2/+2 et a le vol tant que vous controlez un oiseau. Cloudskate=Vol. Evanescence 3. Clout of the Dominus=Enchanter : creature - Tant que la creature enchantee est bleue, elle gagne +1/+1 et elle a le linceul. (Elle ne peut pas etre la cible de sorts ou de capacites.) - Tant que la creature enchantee est rouge, elle gagne +1/+1 et elle a la celerite. Cloven Casting=A chaque fois que vous jouez un sort d'ephemere ou de rituel multicolore, vous pouvez payer {1}. Si vous faites ainsi, copiez ce sort. Vous pouvez choisir de nouvelles cibles pour cette copie. Clutch of Undeath=Si la creature enchantee est un zombie, cette creature gagne +3/+3. Autrement, cette creature gagne -3/-3. Coal Golem={3}, Sacrifiez le Coal golem: Ajoutez {R}{R}{R} a votre reserve. Coalition Flag=Le Drapeau de la Coalition ne peut enchanter qu'une creature que vous controlez. Le type de la creature enchantee est Enseigne. A chaque fois qu'un sort ou une capacite qu'un adversaire controle est mis dans la pile, si ce sort ou cette capacite pourr Coalition Honor Guard=A chaque fois qu'un sort ou une capacite qu'un adversaire controle est mis dans la pile, si ce sort ou cette capacite pourrait cibler un Enseigne en jeu mais ne le fait pas, cet adversaire change l'une des cibles avec un Enseigne. Coalition Victory=Vous gagnez la partie si vous controlez un terrain de chaque type de terrain de base et une creature de chaque couleur. Coast Watcher=Vol, protection contre le vert Coastal Drake=Vol. {1}{U}, {T}: Renvoyez le Kavru cible dans la main de son proprietaire. Coastal Hornclaw=Sacrifiez un terrain: Le Grifargne cotier acquiert le vol jusqu'a la fin du tour. Coastal Piracy=A chaque fois qu'une creature que vous controlez inflige des blessures de combat a un adversaire vous pouvez piocher une carte. Coastal Tower=La Tour cotiere arrive en jeu engagee. {T}: Ajoutez {W} ou {U} a votre reserve. Coat of Arms=Chaque creature gagne +1/+1 pour chaque autre creature en jeu qui partage un type de creature avec elle. (Par exemple s'il y a trois Gobelins en jeu, chacun gagne +2/+2.) Cobalt Golem={1}{U} : Le Golem de cobalt acquiert le vol jusqu'a la fin du tour. Cobra Trap=Si un permanent non-creature sous votre controle a ete detruit ce tour-ci par un sort ou une capacite que votre adversaire controlait, vous pouvez payer {G} a la place du cout de mana du Piege aux cobras. - Mettez sur le champ de bataille quatre jetons de creature 1/1 verte Serpent. Cockatrice=Vol. A chaque fois que le Cocatrix bloque ou devient bloque par une creature non-Mur, detruisez cette creature a la fin du combat. Cocoon=Le Cocoon ne peut enchanter qu'une creature que vous controlez. Quand le Cocoon arrive en jeu, engagez la creature enchantee et mettez trois marqueurs 'pupa' sur le Cocoon. La creature enchantee ne se degage pas pendant votre etape de degagement si le Coercion=Regardez la main de l'adversaire cible et choisissez-y une carte. Ce joueur se defausse de cette carte. Coffin Puppets=Sacrifiez deux terrains: Renvoyez ces Poupees de cercueil de votre cimetiere en jeu. Ne jouez cette capacite que pendant votre entretien, et seulement si vous controlez un marais. Coffin Purge=Retirez de la partie la carte ciblee d'un cimetiere. Flashback - {B}. Coffin Queen=Vous pouvez choisir de ne pas degager la Reine des cercueils pendant votre phase de degagement. {2}{B}, {T}: Mettez en jeu sous votre controle la carte de creature ciblee en provenance d'un cimetiere quelconque. Retirez cette creature de la partie si la Reine Cognivore=Vol. La force et l'endurance du Cognivore sont egales au nombre de cartes d'ephemere presentes dans tous les cimetieres. Coiled Tinviper=Initiative. Coiling Woodworm=La force de la Guivrebois annelee est egale au nombre de forets en jeu. Coils of the Medusa=La creature enchantee gagne +1/-1. Sacrifiez la Chevelure de la meduse: Detruisez toutes les creatures non-Mur bloquant la creature enchantee. Cold Snap=Entretien cumulatif - 2. Au debut de l'entretien de chaque joueur, le Coup de froid inflige a ce joueur une blessure par terrain enneige que ce joueur controle. Cold Storage={3}: Retirez la creature ciblee que vous controlez de la partie. Sacrifiez la Chambre froide: Mettez en jeu sous le controle de leurs proprietaires toutes les creatures retirees de la partie par la Chambre froide. Cold-Eyed Selkie=Traversee des iles - A chaque fois que la Selkie aux yeux glaces inflige des blessures de combat a un joueur, vous pouvez piocher autant de cartes. Collapsing Borders=Au debut de l'entretien de chaque joueur, ce joueur gagne 1 point de vie pour chaque type de terrain de base parmi les terrains qu'il controle. Ensuite, l'Effondrement des frontieres lui inflige 3 blessures. Collective Restraint=Les creatures ne peuvent pas vous attaquer a moins que leur controleur ne paye X pour chaque creature qui vous attaque, X etant le nombre de types de terrains de base parmi les terrains que vous controlez. Collective Unconscious=Piochez une carte pour chaque creature que vous controlez. Colos Yearling=Traversee des montagnes. {R}: Le Jeune caprinodon gagne +1/+0 jusqua la fin du tour. Colossal Might =La creature ciblee gagne +4/+2 et acquiert le pietinement jusqu'a la fin du tour. Colossal Might=La creature ciblee gagne +4/+2 et acquiert le pietinement jusqu'a la fin du tour. Colossus of Sardia=Pietinement. Le Colosse de Sardie ne se degage pas pendant votre etape de degagement. {9}: Degagez le Colosse de Sardie. Ne jouez cette capacite que pendant votre entretien. Coma Veil=Enchanter : artefact ou creature - Le permanent enchante ne se degage pas pendant l'etape de degagement de son controleur. Combat Medic={1}{W}: Prevenez la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. Comet Storm=Multikick {1} (Vous pouvez payer {1} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Choisissez une cible, creature ou joueur, puis choisissez une autre cible, creature ou joueur, pour chaque fois que l'Orage de cometes a ete kicke. L'Orage de cometes inflige X blessures chacune d'elles. Commander Eesha=Vol. Protection contre les creatures. Commander Greven il-Vec=Quand le Commandant Greven il-Vec arrive en jeu, sacrifiez une creature. Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Commando Raid=Jusqu'a la fin du tour, la creature ciblee que vous controlez acquiert 'Quand cette creature inflige des blessures de combat a un joueur, vous pouvez faire que cette creature inflige un nombre de blessures egales a sa force a la creature ciblee que ce jou Common Cause=Les creatures non-artefact gagnent +2/+2 tant qu'elles ont toutes une meme couleur en commun. Common Courtesy=Contrecarrez chaque sort sauf si son lanceur vous demande la permission de le jouer. Si vous refusez la permission, sacrifiez la Courtoisie elementaire et contrecarrez le sort. Complex Automaton=Au debut de votre entretien, si vous controlez sept permanents ou plus, renvoyez l'Automate complexe dans la main de son proprietaire. Complicate=Contrecarrez le sort cible a moins que son controleur ne paye 3. Recyclage {2}{U} ({2}{U}, Defaussez vous de cette carte: Piochez une carte.) Quand vous recyclez la Complication, vous pouvez contrecarrer le sort cible a moins que son controleur ne paye 1. Composite Golem=Sacrifiez le Golem Composite: Ajoutez {W}{U}{B}{R}{G} a votre reserve. Compost=A chaque fois qu'une carte noire est mise dans l'un des cimetieres de vos adversaires, vous pouvez piocher une carte. Compulsion={1}{U}, Defaussez vous d'une carte de votre main: Piochez une carte. {1}{U}, Sacrifiez la Compulsion: Piochez une carte. Concentrate=Piochez trois cartes. Conch Horn={1}, {T}, Sacrifiez la Conch Horn: Piochez deux cartes puis mettez une carte de votre main sur le dessus de votre bibliotheque. Concordant Crossroads=Toutes les creatures acquierent la celerite. Condescend=Contrecarrez le sort cible a moins que son controleur ne paye {X}. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste sur le dessus dans l'ordre de votre choix.) Cone of Flame=Choisissez 3 cibles, creatures et/ou joueurs. Le Cone de flammes inflige 1 blessure a la premiere cible, 2 blessures a la deuxieme et 3 blessures a la troisieme. Confessor=A chaque fois qu'un joueur se defausse d'une carte de sa main, vous pouvez gagner 1 point de vie. Confiscate=Vous controlez le permanent enchante. Conflux=Cherchez dans votre bibliotheque une carte blanche, une carte bleue, une carte noire, une carte rouge et une carte verte. Revelez ces cartes et mettez-les dans votre main. Melangez ensuite votre bibliotheque. Confound=Contrecarrez le sort cible qui cible une ou plusieurs creatures. Piochez une carte. Confusion in the Ranks=A chaque fois qu'un artefact, une creature ou un enchantement arrive en jeu, son controleur choisit le permanent cible qu'un autre joueur controle qui partage un type avec cette carte. Echangez le controle de ces permanents. Congregate=Le joueur cible gagne 2 points de vie pour chaque creature en jeu. Conjurer's Bauble={T}, Sacrifiez la Babiole du conjurateur: Mettez jusqu'a une carte ciblee de votre cimetiere au-dessous de votre bibliotheque. Piochez une carte. Conquer=Vous acquerez le controle du terrain enchante. Conquering Manticore=Vol - Quand la Manticore conquerante arrive sur le champ de bataille, acquerez le controle d'une creature ciblee qu'un adversaire controle jusqu'a la fin du tour. Degagez cette creature. Elle acquiert la celerite jusqu'a la fin du tour. Conqueror's Pledge=Kick{6} (Vous pouvez payer {6} supplementaires au moment o vous lancez ce sort.) - Mettez sur le champ de bataille six jetons de creature 1/1 blanche Kor et Soldat. Si la Promesse du conquerant a ete kickee, mettez sur le champ de bataille douze de ces jetons a la place. Consecrate Land=Le terrain enchante ne peut etre enchante que par le Consecrate land. Si le terrain enchante devait etre detruit, retirez toutes les blessures qui lui sont infligees a la place. Conservator={3}, {T}: Prevenez les 2 prochaines blessures qui devraient vous etre infligees. Consign to Dream=Renvoyez le permanent cible dans la main de son proprietaire. Si ce permanent est rouge ou vert, mettez-le au-dessus de la bibliotheque de son proprietaire a la place. Conspiracy=Au moment ou la Conspiration arrive en jeu, choisissez un type de creature. Les creatures que vous controlez ainsi que les cartes de creature dans votre cimetiere, votre main et votre bibliotheque sont du type choisi. Constant Mists=Rappel - Sacrifiez un terrain. Les creatures n'infligent pas de blessures de combat ce tour-ci. Constricting Tendrils=La creature ciblee gagne -3/-0 jusqu'a la fin du tour. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Consume Spirit=Ne depensez que du mana noire pour X. L'Absorption de l'esprit inflige X blessures a une cible, creature ou joueur. Vous gagnez X points de vie. Consume Strength=La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Une autre creature ciblee gagne -2/-2 jusqu'a la fin du tour. Consume the Meek=Detruisez chaque creature dont le cout converti de mana est de 3 ou moins. Elles ne peuvent pas etre regenerees. Consuming Ferocity=La Ferocite devorante ne peut enchanter qu'une creature non-mur. La creature enchantee gagne +1/+0. Au debut de votre entretien mettez un marqueur +1/+0 sur la creature enchantee. Si la creature enchantee a trois marqueurs +1/+0 ou plus sur elle, cett Consuming Vapors=Le joueur cible sacrifie une creature. Vous gagnez un nombre de points de vie egal a l'endurance de cette creature. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Consumptive Goo={2}{B}{B}: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Mettez un marqueur +1/+1 sur l'Empois vorace. Contagion=Vous pouvez payer 1 point de vie et retirer de la partie une carte noire de votre main au lieu de payer le cout de mana de la Contagion. Repartissez deux marqueurs -2/-1 sur une ou deux creatures ciblees. Contaminated Bond=A chaque fois que la creature enchantee attaque ou bloque, son controleur perd 3 points de vie. Contaminated Ground=Enchanter : terrain - Le terrain enchante est un marais. - A chaque fois que le terrain enchante devient engage, son controleur perd 2 points de vie. Contamination=A chaque fois qu'un terrain est engage pour du mana, il produit {B} a la place de son type et de sa quantite de mana habituels. Au debut de votre entretien, sacrifiez la Contamination a moins que vous ne sacrifiiez une creature. Contemplation=A chaque fois que vous jouez un sort, vous gagnez 1 point de vie. Contempt=Si la creature enchantee attaque renvoyez la ainsi que le Mepris dans la main de leur proprietaire a la fin du combat. Contested Cliffs={T}: Ajoutez {1} a votre reserve. {R}{G}, {T}: Choisissez une bete ciblee que vous controlez et une creature ciblee qu'un adversaire controle. Chaque creature inflige des blessures egales a sa force a l'autre creature. Contract from Below=Retirez le Contrat avec les enfers de votre paquet avant de jouer si vous jouez sans mise. Defaussez-vous de votre main, ajoutez la carte du sommet de votre bibliotheque a la mise et piochez sept cartes. Control Magic=Vous controlez la creature enchantee. Controlled Instincts=Enchanter : creature rouge ou verte - La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. Convalescence=Au debut de votre entretien, si vous avez 10 points de vie ou moins, vous gagnez 1 point de vie. Convalescent Care=Au debut de votre entretien, si vous avez 5 points de vie ou moins, vous gagnez 3 points de vie et vous piochez une carte. Conversion=Toutes les montagnes sont des plaines. Au debut de votre entretien, sacrifiez la Conversion a moins que vous ne payiez {W}{W}. Conviction=La creature enchantee gagne +1/+3. {W}: Renvoyez la Conviction dans la main de son proprietaire. Convulsing Licid={R}, {T}: Le Litique convulsivant perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee ne peut pas bloquer.' et '{R}: Mettez fin a l'effet qu'a cree cette capacite.' Cooperation=La creature enchantee a le regroupement. Copper Gnomes={4},sacrifiez ces Gnomes de cuivre : choisissez une carte d'artefact dans votre main et mettez la en jeu. Copper Myr={T} : Ajoutez {G} a votre reserve Copper Tablet=Au debut de l'entretien de chaque joueur, la Copper tablet inflige 1 blessure a ce joueur. Copperhoof Vorrac=Le Vorrac aux sabots de cuivre gagne +1/+1 pour chaque permanent degage que vos adversaires controlent. Copper-Leaf Angel=Vol. {T}, Sacrifiez X terrains: Mettez X marqueurs +1/+1 sur l'Ange de cuivre-feuille. Copy Artifact=Lorsque la Copie d'artefact arrive en jeu, vous pouvez choisir un artefact en jeu. Si vous le faites, la Copie d'artefact arrive en jeu comme une copie de cet artefact. La Copie d'artefact est toujours un enchantement. Copy Enchantment=Au moment ou la Copie d'enchantement arrive en jeu, vous pouvez choisir un enchantement en jeu. Si vous faites ainsi, la Copie d'enchantement arrive en jeu comme une copie de cet enchantement. Coral Atoll=Si l'Atoll de corail devait arriver en jeu, renvoyez une ile degagee que vous controlez dans la main de son proprietaire a la place. Si vous le faites, mettez l'Atoll de corail en jeu engage. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajo Coral Fighters=Si ces Guerriers du corail attaquent et ne sont pas bloques, regardez la carte du dessus de la bibliotheque du joueur defenseur. Vous pouvez choisir de mettre cette carte au-dessous de la bibliotheque de ce joueur. Coral Helm={3}, Defaussez-vous au hasard d'une carte de votre main: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Coral Net=Le Filet de corail ne peut enchanter qu'une creature verte ou blanche. La creature enchantee acquiert 'Au debut de votre entretien, sacrifiez cette creature a moins que vous ne vous defaussiez d'une carte de votre main.' Coral Reef=Le Recif corallien arrive en jeu avec quatre marqueurs 'polyp' sur lui. Sacrifiez une ile: Mettez deux marqueurs 'polyp' sur le Recif corallien. {U}, Engagez une creature bleue degagee que vous controlez, Retirez un marqueur 'polyp' du Recif corallien: Coralhelm Commander=Montee de niveau {1} ({1} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-3 - 3/3 - Vol - NIVEAU 4+ - 4/4 - Vol - Les autres creatures Ondin que vous controlez gagnent +1/+1. Coretapper={T}: Mettez un marqueur charge sur l'artefact cible Sacrifiez le ~this~: Mettez deux marqueurs charge sur l'artefact cible Cornered Market=Les joueurs ne peuvent pas jouer de sorts ou de terrains non-basiques ayant le meme nom qu'une carte en jeu. Corpse Connoisseur=Quand le Connaisseur en cadavres arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte de creature et mettre cette carte dans votre cimetiere. Si vous faites ainsi, melangez votre bibliotheque. - Exhumation {3}{B} ({3}{B} : Renvoyez en jeu cette carte de votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Corpse Dance=Rappel 2. Mettez en jeu la carte de creature la plus proche du dessus de votre cimetiere. Cette creature acquiert la celerite. Retirez la creature de la partie a la fin du tour. Corpse Harvester={1}{B}, {T}, Sacrifiez une creature: Cherchez dans votre bibliotheque une carte de zombie et une carte de marais, revelez-les et mettez-les dans votre main. Melangez ensuite votre bibliotheque. Corpsehatch=Detruisez la creature non-noire ciblee. Mettez sur le champ de bataille deux jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Corrosion=Entretien cumulatif : 1. Au debut de votre entretien mettez un marqueur 'rouille' sur tous les artefacts de l'adversaire cible. Puis, pour chaque artefact que vos adversaires controlent, si le nombre de marqueurs 'rouille' egale ou depasse son cout conv Corrosive Mentor=Les creatures noires que vous controlez ont la fletrissure. (Elles infligent des blessures aux creatures sous la forme de marqueurs -1/-1.) Corrupt Official={2}{B}: Regenerez l'Officiel corrompu. A chaque fois que l'Officiel corrompu devient bloque, le joueur defenseur se defausse au hasard d'une carte de sa main. Corrupt=La Corruption inflige a une cible, creature ou joueur, un nombre de blessures egal au nombre de marais que vous controlez. Vous gagnez autant de points de vie que de blessures infligees de cette maniere. Corrupted Roots=Enchanter : foret ou plaine - A chaque fois que le terrain enchante devient engage, son controleur perd 2 points de vie. Corrupted Zendikon=Enchanter : terrain - Le terrain enchante est une creature 3/3 noire Limon. C'est toujours un terrain. - Quand le terrain enchante est mis dans un cimetiere, renvoyez cette carte dans la main de son proprietaire. Corrupting Licid={B}, {T}: Le Litique corrupteur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee a la peur (Elle ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noire Cosi's Ravager=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez faire que le Devastateur de Cosi inflige 1 blessure au joueur cible. Cosi's Trickster=A chaque fois qu'un adversaire melange sa bibliotheque, vous pouvez mettre un marqueur +1/+1 sur l'Escroc de Cosi. Cosmic Horror=Initiative. Au debut de votre entretien, a moins que vous ne payiez {3}{B}{B}{B}, sacrifiez l'Horreur cosmique et elle vous inflige 7 blessures. Cosmic Larva=Pietinement. Au debut de votre entretien, sacrifiez la Larve cosmique a moins que vous ne sacrifiiez deux terrains. Counsel of the Soratami=Piochez 2 cartes. Counterbore=Contrecarrez le sort cible. Cherchez dans le cimetiere, la main et la bibliotheque de son controleur toutes les cartes ayant le meme nom que ce sort et retirez-les de la partie. Ce joueur melange ensuite sa bibliotheque. Counterspell=Contrecarrez le sort cible. Countersquall=Contrecarrez le sort non-creature cible. Son controleur perd 2 points de vie. Courier Hawk=Vol, vigilance Courier's Capsule={1}{U}, {T}, sacrifiez la Capsule du messager : Piochez deux cartes. Court Archers=Portee (Cette creature peut bloquer les creatures avec le vol.) - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Court Homunculus=L'Homoncule de la cour gagne +1/+1 tant que vous controlez un autre artefact. Covenant of Minds=Revelez les trois cartes du dessus de votre bibliotheque. L'adversaire cible peut choisir de mettre ces cartes dans votre main. S'il ne le fait pas, mettez ces cartes dans votre cimetiere et piochez cinq cartes. Cover of Darkness=Lorsque la Couverture des tenebres arrive en jeu, choisissez un type de creature. Les creatures du type choisi ont la peur. (Elle ne peuvent pas etre bloquees excepte par des creatures-artefact et/ou par des creatures noires.) Covert Operative=L'Agent cache est imblocable. Covetous Dragon=Vol. Quand vous ne controlez aucun artefact, sacrifiez le Dragon avide. Cowardice=A chaque fois qu'une creature devient la cible d'un sort ou d'une capacite, renvoyez cette creature dans la main de son proprietaire. Crab Umbra=Enchanter : creature - {2}{U} : Degagez la creature enchantee. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Crabapple Cohort=La Cohorte de la pomme sauvage gagne +1/+1 tant que vous controlez une autre creature verte. Crackdown=Les creatures non-blanches avec une force de 3 ou plus ne se degagent pas pendant les etapes de degagement de leurs controleurs. Crackleburr={U/R}{U/R}, {T}, engagez deux creatures rouges degagees que vous controlez : Le Crepitoison inflige 3 blessures a une cible, creature ou joueur. - {U/R}{U/R}, {Q}, degagez deux creatures bleues engagees que vous controlez : Renvoyez la creature ciblee dans la main de son proprietaire. ({Q} est le symbole de degagement.) Crackling Club=La creature enchantee gagne +1/+0. Sacrifiez la Massue crepitante : la Massue crepitante inflige 1 blessure a la creature ciblee. Cradle Guard=Echo. Pietinement. Cradle of Vitality=A chaque fois que vous gagnez des points de vie, vous pouvez payer {1}{W}. Si vous faites ainsi, mettez un marqueur +1/+1 sur la creature ciblee pour chaque 1 point de vie gagne. Crafty Pathmage={T}: La creature ciblee avec une force de 2 ou moins est imblocable ce tour-ci. Crag Puca={U/R} : Echangez la force et l'endurance du Pucca de cordillere jusqu'a la fin du tour. Crag Saurian=A chaque fois que le Saurien des escarpements est blesse, le controleur de la source des blessures acquiert le controle du Saurien des escarpements. Cragganwick Cremator=Quand l'Incinerateur de Ciergeroc arrive en jeu, defaussez-vous au hasard d'une carte. Si vous vous defaussez d'une carte de creature de cette maniere, l'Incinerateur de Ciergeroc inflige au joueur cible un nombre de blessures egal a la force de cette carte. Cranial Plating=La creature equipee gagne +1/+0 pour chaque artefact que vous controlez. {B}{B}: Attachez le Blindage cranien a la creature ciblee que vous controlez. Equipement {1} ({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Crash of Rhinos=Pietinement. Crash=Au lieu de payer le cout de mana du Crash vous pouvez sacrifier une montagne. Detruisez l'artefact cible. Crashing Boars=Si la Deferlante de sangliers attaque, le joueur defenseur choisit une creature degagee qu'il controle. Cette creature bloque la Deferlante de sangliers ce tour-ci si possible. Crashing Centaur={G}, Defaussez vous d'une carte de votre main: Le Centaure assommant acquiert le pietinement jusqu'a la fin du tour.^^Seuil: Le Centaure assommant gagne +2/+2 et ne peut etre la cible de sorts ou de capacites. Crater Hellion=Echo. Quand la Monstruosite des crateres arrive en jeu, elle inflige 4 blessures a chaque autre creature. Craven Giant=Le Geant poltron ne peut pas bloquer. Craven Knight=Le chevalier poltron ne peut pas bloquer. Craw Giant=Pietinement, sauvagerie 2. Crawlspace=A chaque combat vous ne pouvez pas etre attaque par plus de deux creatures. Crazed Armodon={G}: l'Armodon affole gagne +3/+0 et acquiert le pietinement jusqu'a la fin du tour. A la fin du tour, detruisez l'Armodon affole. N'utilisez cette capacite qu'une seule fois par tour. Crazed Firecat=Quand le Chatfeu affole arrive en jeu, jouez a pile ou face jusqu'a ce que vous perdiez un lancer. Mettez un marqueur +1/+1 sur le Chatfeu affole pour chaque lancer que vous avez gagne. Crazed Goblin=Le Gobelin affole attaque chaque tour si possible. Crazed Skirge=Vol, celerite. Creakwood Ghoul={B/G}{B/G} : Retirez de la partie la carte ciblee d'un cimetiere. Vous gagnez 1 point de vie. Creakwood Liege=Les autres creatures noires que vous controlez gagnent +1/+1. - Les autres creatures vertes que vous controlez gagnent +1/+1. - Au debut de votre entretien, vous pouvez mettre en jeu un jeton de creature 1/1 noire et verte Ver. Creature Bond=Quand la creature enchantee est mise au cimetiere, le Lien animal inflige autant de blessures que l'endurance de cette creature au controleur de la creature. Credit Voucher={2}, {T}, Sacrifiez la Lettre de credit: Melangez n'importe quel nombre de cartes de votre main dans votre bibliotheque, puis piochez ce meme nombre de cartes. Creeping Mold=Detruisez la cible, artefact, terrain ou enchantement. Creeping Tar Pit=La Fosse goudron rampante arrive sur le champ de bataille engagee. - {T} : Ajoutez {U} ou {B} votre reserve. - {1}{U}{B} : Jusqu' la fin du tour, la Fosse goudron rampante devient une creature 3/2 bleue et noire Elemental et elle est imblocable. C'est toujours un terrain. Cremate=Retirez de la partie la carte ciblee d'un cimetiere. Piochez une carte. Crenellated Wall=(Le murs ne peuvent pas attaquer.). {T}: La creature ciblee gagne +0/+4 jusqu'a la fin du tour. Crested Craghorn=Celerite. Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) Crevasse=Les creatures avec la traversee des montagnes peuvent etre bloquees comme si elle n'avaient pas la traversee des montagnes. Crimson Acolyte=Protection contre le rouge. - {W}: La creature ciblee acquiert la protection contre le rouge jusqu'a la fin du tour.{W}: La creature ciblee acquiert la protection contre le rouge jusqu'a la fin du tour. Crimson Hellkite=Vol. {X}, {T}: L'Escouflenfer pourpre inflige X blessures a la creature ciblee. Ne depensez que du mana rouge de cette maniere. Crimson Kobolds=Ces Crimson Kobolds sont rouges. Crimson Manticore=Vol. {R}, {T}: La Manticore pourpre inflige 1 blessure a la creature attaquante ou bloqueuse ciblee. Crimson Roc=Vol. Si le Rokh pourpre bloque une creature quelconque sans le vol, le Rokh pourpre gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Crimson Wisps=La creature ciblee devient rouge et acquiert la celerite jusqu'a la fin du tour. - Piochez une carte. Crippling Fatigue=La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Flashback- {1}{B}, Payez 3 points de vie. Cromat={W}{B}: Detruisez la creature ciblee bloquant ou bloquee par Cromat. {U}{R}: Cromat acquiert le vol jusqu'a la fin du tour. {B}{G}: Regenerez Cromat. {W}{R}: Cromat gagne +1/+1 jusqu'a la fin du tour. {G}{U}: Mettez Cromat au-dessus de la bibliotheque de son propriet Crookclaw Elder=Vol Engagez deux oiseaux degages que vous controlez: Piochez une carte. Engagez deux sorciers degages que vous controlez: La creature ciblee acquiert le vol jusqu'a la fin du tour. Crooked Scales={4},{T} : choisissez une creature ciblee que vous controlez et une creature ciblee qu'un adversaire controle. Jouez a pile ou face. Si vous gagnez, detruisez la creature que l'adversaire controle. Si vous perdez, detruisez la creature que vous controlez a moi Crookshank Kobolds=Ces Crookshank Kobolds sont rouges. Crop Rotation=En tant que cout additionnel pour jouer l'Assolement, sacrifiez un terrain. Cherchez dans votre bibliotheque une carte de terrain et mettez ce terrain en jeu. Puis melangez votre bibliotheque. Crosis, the Purger=Vol. A chaque fois que Crosis l'epurateur inflige des blessures de combat a un joueur, vous pouvez payer {2}{B}. Si vous faites ainsi, choisissez une couleur. Ce joueur revele sa main et se defausse de toutes les cartes de cette couleur. Crosis's Attendant={1}, Sacrifiez le Serviteur de Crosis: Ajoutez {U}{B}{R} a votre reserve. Crosis's Catacombs=Ces Catacombes de Crosis sont un repaire en plus de leur type de terrain. Quand ces Catacombes de Crosis arrivent en jeu, sacrifiez-les a moins que vous ne renvoyiez un terrain non-repaire que vous controlez dans la main de son proprietaire. {T}: Ajoute Crosis's Charm=Choisissez l'un - Renvoyez le permanent cible dans la main de son proprietaire, ou detruisez la creature non-noire ciblee, elle ne peut pas etre regeneree, ou detruisez l'artefact cible. Crossbow Ambush=Toutes les creatures sous votre controle peuvent bloquer les creatures volantes jusqu'a la fin du tour. Crossbow Infantry={T}: Ces Arbaletriers a pied infligent une blessure a la creature attaquante ou bloqueuse ciblee. Crosswinds=Toutes les creatures avec le vol gagnent -2/-0. Crovax, The Cursed=Crovax le maudit arrive en jeu avec quatre marqueurs +1/+1 sur lui. Au debut de votre entretien, vous pouvez sacrifier une creature. Si vous le faites, mettez un marqueur +1/+1 sur Crovax le maudit. Sinon, retirez un marqueur +1/+1 de Crovax le maudit. Crowd Favorites={3}{W} : Engagez la creature ciblee. {3}{W} : Les favoris de la foule gagnent +0/+5 jusqu'a la fin du tour. Crowd of Cinders=Peur - La force et l'endurance de la Foule de scoriaces sont chacune egale au nombre de permanents noirs que vous controlez. Crown of Ascension=La creature enchantee a le vol. Sacrifiez la Couronne d'Ascension: La creature enchantee et les autres creatures partageant un type de creature avec elle ont le vol jusqu'a la fin du tour. Crown of Awe=La creature enchantee a la protection contre le noir et contre le rouge. Sacrifiez la Couronne de respect: La creature enchantee et les autres creatures partageant un type de creature avec elle ont la protection contre le noir et contre le rouge jusqu'a Crown of Flames={R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. {R}: Renvoyez la Couronne de flammes dans la main de son proprietaire. Crown of Fury=La creature gagne +1/+0 et a l'initiative. Sacrifiez la Couronne de fureur: La creature enchantee et les autres creatures partageant un type de creature avec elle gagnent +1/+0 et ont l'initiative jusqu'a la fin du tour. Crown of Suspicion=La creature enchantee gagne +2/-1. Sacrifiez la Couronne de mefiance: La creature enchantee et les autres creatures partageant un type de creature avec elle gagnent +2/-1 jusqu'a la fin du tour. Crown of the Ages={4}, {T}: Deplacez l'enchantement cible qui enchante une creature vers une autre creature. La nouvelle cible doit etre legale. Crown of Vigor=La creature enchantee gagne +1/+1. Sacrifiez la Couronne de vigueur: La creature enchantee et les autres creatures partageant un type de creature avec elle gagnent +1/+1 jusqu'a la fin du tour. Crucible of Fire=Les creatures Dragon que vous controlez gagnent +3/+3. Crucible of Worlds=Vous pouvez jouer des cartes de terrain depuis votre cimetiere comme si elles etaient dans votre main. Crude Rampart=(Les murs ne peuvent pas attaquer.) Mue {4}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Cruel Revival=Detruisez la creature non-zombie ciblee. Elle ne peut pas etre regeneree. Renvoyez jusqu'a une carte de zombie ciblee depuis votre cimetiere dans votre main. Cruel Ultimatum=L'adversaire cible sacrifie une creature, se defausse de trois cartes et perd ensuite 5 points de vie. Vous renvoyez dans votre main une carte de creature de votre cimetiere, piochez trois cartes et gagnez ensuite 5 points de vie. Crumble=Detruisez l'artefact cible. Il ne peut pas etre regenere. Le controleur de cet artefact gagne autant de points de vie que son cout converti de mana. Crumbling Ashes=Au debut de votre entretien, detruisez la creature ciblee avec un marqueur -1/-1 sur elle. Crumbling Necropolis=La Necropole croulante arrive en jeu engagee. - {T} : Ajoutez {U}, {B} ou {R} a votre reserve. Crumbling Sanctuary=Pour chaque 1 blessure qui devrait etre infligee a un joueur, ce joueur au lieu de subir la blessure retire de la partie la carte du dessus de sa bibliotheque. Crusade=Les creatures blanches gagnent +1/+1. Crusading Knight=Protection contre le noir. Le Chevalier en croisade gagne +1/+1 pour chaque marais que vos adversaires controlent. Crush of Wurms=Mettez en jeu sous votre controle 3 jetons de creature guivre 6/6 verte. Flashback - {9}{G}{G}G Crusher Zendikon=Enchanter : terrain - Le terrain enchante est une creature 4/2 rouge Bte avec le pietinement. C'est toujours un terrain. - Quand le terrain enchante est mis dans un cimetiere, renvoyez cette carte dans la main de son proprietaire. Cryoclasm=Detruisez la plaine ou l'ile ciblee. Le Cryoclasme inflige 3 blessures au controleur de ce terrain. Crypt Angel=Vol, protection contre le blanc. Quand l'Ange de la crypte arrive en jeu renvoyez la carte de creature ciblee, bleue ou rouge, depuis votre cimetiere dans votre main. Crypt Cobra=A chaque fois que le Cobra des cryptes attaque et n'est pas bloque, le joueur defenseur recoit un marqueur 'poison'. (Un joueur avec dix marqueurs 'poison' ou plus perd la partie.) Crypt Creeper=Sacrifiez le Fureteur des cryptes: Retirez de la partie la carte ciblee en provenance d'un cimetiere. Crypt of Agadeem=La Crypte d'Agadeem arrive sur le champ de bataille engagee. - {T} : Ajoutez {B} a votre reserve. - {2}, {T} : Ajoutez {B} a votre reserve pour chaque carte de creature noire dans votre cimetiere. Crypt Rats=X: Les Rats des cryptes infligent X blessures a chaque creature et a chaque joueur. N'utilisez que du mana noir pour jouer cette capacite. Crypt Ripper=Celerite - {B} : L'Eventreur de la crypte gagne +1/+1 jusqu'a la fin du tour. Crypt Sliver=Tous les slivoides ont '{T}: Regenerez le slivoide cible.' Cryptic Gateway=Engagez deux creatures degagees que vous controlez: Vous pouvez mettre en jeu une carte de creature de votre main qui partage un type de creature avec chacune des deux creatures engagees de cette maniere. Crystal Chimes={3}, {T}, Sacrifiez le Carillon de cristal: Renvoyez toutes les cartes d'enchantement depuis votre cimetiere dans votre main. Crystal Golem=A la fin de votre tour, le Golem de cristal passe hors phase. Crystal Quarry={T}: Ajoutez {1} a votre reserve. {5}, {T}: Ajoutez {W}{U}{B}{R}{G} a votre reserve. Crystal Rod=A chaque fois qu'un joueur joue un sort bleu, vous pouvez payer 1. Si vous le faites, gagnez 1 point de vie. Crystal Shard={3},{T} : Renvoyez la creature ciblee dans la main de son proprietaire a moins que son controleur ne paye 1. {U},{T} : Renvoyez la creature ciblee dans la main de son proprietaire a moins que son controleur ne paye 1. Crystal Spray=Changez le texte du sort cible ou du permanent cible en remplacant toutes les occurrences d'un nom de couleur ou de type de terrain de base par un autre jusqu'a la fin du tour. Piochez une carte. Crystal Vein={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez la Veine de cristal: Ajoutez {2} a votre reserve. Crystalline Sliver=Les Slivoides ne peuvent pas etre la cible de sorts ou de capacites. Crystallization=Enchanter : creature - La creature enchantee ne peut ni attaquer ni bloquer. - Quand la creature enchantee devient la cible d'un sort ou d'une capacite, retirez cette creature de la partie. Culling Scales=Au debut de votre entretien, detruisez le permanent non-terrain cible ayant le cout converti de mana le plus faible parmi les permanents non-terrain en jeu. Culling the Weak=Comme cout additionnel pour jouer le Sacrifice des faibles, sacrifiez une creature. Ajoutez {B}{B}{B}{B} a votre reserve. Cultbrand Cinder=Quand le Scoriace marqueculte arrive en jeu, mettez un marqueur -1/-1 sur la creature ciblee. Cultural Exchange=Choisissez un nombre quelconque de creatures que le joueur cible controle. Choisissez un meme nombre de creatures qu'un autre joueur cible controle. Ces joueurs echangent le controle de ces creatures. Cumber Stone=Les creatures que vos adversaires controlent gagnent -1/-0. Cunning Lethemancer=Au debut de votre entretien, chaque joueur se defausse d'une carte. Cunning Sparkmage=Celerite - {T} : L'Etincemage ruse inflige 1 blessure une cible, creature ou joueur. Cunning Wish=Choisissez une carte d'ephemere que vous possedez en dehors de la partie, revelez cette carte, et mettez-la dans votre main. Retirez le Souhait ruse de la partie. Cunning=La creature enchantee gagne +3/+3. Si la creature enchantee attaque ou bloque, sacrifiez la Ruse a la fin du tour. Cuombajj Witches={T}: Ces Cuombajj Witches infligent 1 blessure a une cible, creature ou joueur, et 1 blessure a une cible, creature ou joueur, choisie par un adversaire. Curfew=Chaque joueur choisit une creature qu'il controle et la renvoie dans la main de son proprietaire. Curiosity=A chaque fois que la creature enchantee blesse un adversaire, vous pouvez piocher une carte. Curse Artifact=Au debut de l'entretien du controleur de l'artefact enchante, le Curse artifact inflige 2 blessures a ce joueur a moins qu'il ne sacrifie cet artefact. Curse of Chains=Enchanter : creature - Au debut de chaque entretien, engagez la creature enchantee. Curse of Marit Lage=Quand la Malediction de Marit Lage arrive en jeu, engagez toutes les iles. Les iles ne se degagent pas pendant les phases de degagement de leurs controleurs. Curse of Wizardry=Au moment o la Malediction de sorcellerie arrive sur le champ de bataille, choisissez une couleur. - A chaque fois qu'un joueur lance un sort de la couleur choisie, ce joueur perd 1 point de vie. Cursecatcher=Sacrifiez l'Attrapeur de maledictions : Contrecarrez le sort d'ephemere ou de rituel cible a moins que son controleur ne paie {1}. Cursed Flesh=La creature enchantee gagne -1/-1 et a la peur (Elle ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Cursed Land=Au debut de l'entretien du controleur du terrain enchante, le Terrain maudit inflige 1 blessure a ce joueur. Cursed Monstrosity=Vol. A chaque fois que la Monstruosite maudite devient la cible d'un sort ou d'une capacite, sacrifiez-la a moins que vous ne vous defaussiez d'une carte de terrain de votre main. Cursed Rack=Quand le Chevalet maudit arrive en jeu, choisissez un adversaire. La taille maximum de la main de ce joueur est de 4. Cursed Scroll={3}, {T}: Nommez une carte. Un adversaire choisit une carte au hasard dans votre main. Revelez cette carte. Si la carte est la carte nommee, le Parchemin maudit inflige 2 blessures a une cible, creature ou joueur. Cursed Totem=Les capacites activees des creatures ne peuvent plus etre jouees. Custody Battle=La creature enchantee a 'Au debut de votre entretien, l'adversaire cible acquiert le controle de cette creature a moins que vous ne sacrifiiez un terrain.' Customs Depot=A chaque fois que vous jouez un sort de creature vous pouvez payer 1. Si vous faites ainsi, piochez une carte puis defaussez-vous d'une carte de votre main. Cycle of Life=Renvoyez le cycle de la vie dans la main de son proprietaire : la creature ciblee que vous avez invoque ce tour-ci est 0/1 jusqu'au debut de votre prochain entretien. Au debut de votre prochain entretien, mettez un marqueur +1/+1 sur cette creature. Cyclone=Entretien cumulatif - {G}. (Au debut de votre entretien, mettez un marqueur 'age' sur ce permanent, puis sacrifiez-le a moins que vous ne payiez {G} pour chaque marqueur 'age' sur lui.) A chaque fois que vous payez l'entretien cumulatif du Cyclone, le Cyclo Cyclopean Mummy=Quand la Momie cyclopeenne est mise au cimetiere depuis le jeu, retirez-la de la partie. Cyclopean Tomb={2}, {T}: Mettez un marqueur 'mire' sur le terrain cible. Ce terrain est un marais tant qu'il a un marqueur 'mire' sur lui. Ne jouez cette capacite que pendant votre entretien. Si la Cyclopean tomb quitte le jeu, au debut de chacun de vos entretiens jusqu'a Cylian Elf=(Missing!) Cylian Sunsinger={R}{G}{W} : La Chantesoleil cyliane et chaque autre creature ayant le meme nom gagnent +3/+3 jusqu'a la fin du tour. Daggerback Basilisk=Contact mortel Daggerclaw Imp=Vol Le Diablotin griffedague ne peut pas bloquer. Dakkon Blackblade=Dakkon Blackblade a une force et une endurance chacune egale au nombre de terrains que vous controlez. Dakmor Lancer=Quand le Lancier du Marennois arrive en jeu, Detruisez la creature non-noire ciblee. Damping Engine=Un joueur qui controle plus de permanents que chacun des autres joueurs ne peut pas jouer de terrains ni d'artefacts, de creatures ou d'enchantements. Ce joueur peut sacrifier un permanent pour ignorer cet effet jusqu'a la fin du tour. Damping Field=Les joueurs ne peuvent pas degager plus d'un artefact pendant leur etape de degagement. Damping Matrix=Les capacites activees des artefacts et des creatures ne peuvent pas etre jouees a moins qu'elles ne soit des capacites de mana. Dance of Many=Quand la Danse innombrable arrive en jeu, mettez en jeu un jeton de creature qui est la copie de la creature non-jeton ciblee. Quand la Danse innombrable quitte le jeu, retirez ce jeton de creature de la partie. Quand ce jeton de creature quitte le je Dance of the Dead=Quand la Danse macabre arrive en jeu, si elle est en jeu, elle devient un enchantement de creature. Mettez la creature ciblee provenant d'un cimetiere en jeu engagee sous votre controle enchantee par la Danse macabre. La creature enchantee gagne +1/+1 e Dancing Scimitar=Vol. Dandan=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) Daraja Griffin=Vol. Sacrifiez le Griffon daradjan: Detruisez la creature noire ciblee. Darba=Au debut de votre entretien, sacrifiez le Darba a moins que vous ne payiez {G}{G}. Darigaaz, the Igniter=Vol. A chaque fois que Darigaaz l'embraseur inflige des blessures de combat a un joueur, vous pouvez payer {2}{R}. Si vous faites ainsi, choisissez une couleur. Ce joueur revele sa main et Darigaaz lui inflige X blessures, X etant le nombre de cartes revele Darigaaz's Attendant={1}, Sacrifiez le Serviteur de Darigaaz: Ajoutez {B}{R}{G} a votre reserve. Darigaaz's Caldera=La Caldeira de Darigaaz est un repaire en plus de son type de terrain^^Quand la Caldeira de Darigaaz arrive en jeu, sacrifiez-le a moins que vous ne renvoyiez un terrain non-repaire que vous controlez dans la main de son proprietaire.^^{T}: Ajoutez {G}, {B}, ou Darigaaz's Charm=Choisissez l'un - Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main, ou le Charme de Darigaaz inflige 3 blessures a une cible, creature ou joueur, ou la creature ciblee gagne +3/+3 jusqu'a la fin du tour. Daring Apprentice={T}, Sacrifiez l'Apprentie audacieuse: Contrecarrez le sort cible. Daring Leap=La creature ciblee gagne +1/+1 et acquiert le vol et l'intiative jusqu'a la fin du tour. Dark Banishing=Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Dark Hatchling=Vol. Quand la Couvee tenebreuse arrive en jeu, detruisez la creature non-noire ciblee. Cette creature ne peut pas etre regeneree. Dark Heart of the Wood=Sacrifiez une foret: Vous gagnez 3 points de vie. Dark Maze={0}: L'Obscur dedale peut attaquer ce tour-ci comme s'il n'etait pas un mur. Retirez-le de la partie a la fin du tour. Dark Privilege=La creature enchantee gagne +1/+1. Sacrifiez une creature: Regenerez la creature enchantee. Dark Ritual=Ajoutez {B}{B}{B} a votre reserve. Dark Sphere={T}, Sacrifiez la Dark sphere: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, elle inflige la moitie de ces blessures arrondie au superieur a la place. Dark Supplicant={T}, Sacrifiez trois Clercs: Cherchez dans votre cimetiere, votre main et/ou votre bibliotheque une carte de Scion des tenebres et mettez-la en jeu. Si vous avez cherche dans votre bibliotheque de cette maniere, melangez-la. Dark Suspicions=Au debut de l'entretien de chaque adversaire, si ce joueur a en main plus de cartes que vous, il perd 1 point de vie pour chaque carte au-dela du nombre que vous en avez. Dark Temper=Le Temperament fumeux inflige 2 blessures a la creature ciblee. Si vous controlez un permanent noir, detruisez la creature a la place. Dark Triumph=Si vous controlez un marais, au lieu de payer le cout de mana du Sombre triomphe vous pouvez sacrifier une creature. Les creatures que vous controlez gagnent +2/+0 jusqu'a la fin du tour. Darkest Hour=Toutes les creatures sont noires. Darkling Stalker={B}: Regenerez le Pisteur sombrien. {B}: Le Pisteur sombrien gagne +1/+1 jusqu'a la fin du tour. Darklit Gargoyle=Vol - {B} : La Gargouille d'obscurite rutilante gagne +2/-1 jusqu'a la fin du tour. Darkness=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Darkpact=Retirez le Pacte tenebreux de votre paquet si vous jouez sans mise. Vous devenez le proprietaire de la carte ciblee de la mise. L'ancien proprietaire de cette carte devient proprietaire du Pacte tenebreux. Mettez cette carte sur le sommet de votre bibli Darksteel Brute=La ~this~ est indestructible. (Les effets commencant par dtruisez et les blessures mortelles ne la dtruisent pas.) {3} : La ~this~ devient une crature-artefact 2/2 jusqu'a la fin du tour. Darksteel Citadel=(La ~this~ n'est pas un sort.) La ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne la dtruisent pas.) {T}: Ajoutez {1} a votre rserve. Darksteel Colossus=Pitinement Le ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne le dtruisent pas.) Si le ~this~ devait etre mis dans un cimetiere depuis n'importe ou, rvlez-le et mlangez-le dans la bibliotheque de son propritaire a la place. Darksteel Forge=Les artefacts que vous controlez sont indestructibles (Les effets commencant par dtruisez et les blessures mortelles ne les dtruisent pas.) Darksteel Gargoyle=Vol La ~this~ est indestructible.(Les effets commencant par dtruisez et les blessures mortelles ne la dtruisent pas.) Darksteel Ingot=Le ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne le dtruisent pas.) {T}: Ajoutez un mana de la couleur de votre choix a votre rserve. Darksteel Pendant=Le ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne le dtruisent pas.) {1},{T} : Regardez la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte au-dessous de votre bibliotheque. Darksteel Reactor=Le ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne le dtruisent pas.) Au dbut de votre entretien, vous pouvez mettre un marqueur charge sur le ~this~. Quand le ~this~ a vingt marqueurs charge ou plus sur lui, vous gagnez la partie. Darkwatch Elves=Recyclage {2}. Protection contre le noir. Darkwater Catacombs={1}, {T}: Ajoutez {U}{B} a votre reserve. Darkwater Egg={2}, {T}: Sacrifiez l 'oeuf de Sombreau: ajouter {U}{B} a votre reserve. Piochez une carte. Darting Merfolk={U}: Renvoyez l'Ondine dardante dans la main de son proprietaire. Daru Cavalier=Initiative. Quand le Cavalier Daru arrive en jeu, vous pouvez aller chercher dans votre bibliotheque une carte de Cavalier Daru, la reveler et la mettre dans votre main. Si vous avez fait ainsi, melangez votre bibliotheque. Daru Encampment={T}: Ajoutez {1} a votre reserve {W}, {T}: Le soldat cible gagne +1/+1 jusqu'a la fin du tour. Daru Healer={T}: Prevenez la prochaine 1 blessure qui devrait etre infligee ce tour-ci a une cible, creature ou joueur. Mue {W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Daru Lancer=Initiative Mue {2}{W}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Daru Mender=Mue {W} (Vous pouvez jouer cette carte face cachee comme une 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand la Relieuse daru est retournee face visible, regenerez la creature ciblee. Daru Sanctifier=Mue {1}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Sanctificateur daru est retourne face visible, detruisez l'enchantement cible. Daru Spiritualist=A chaque fois qu'un clerc que vous controlez devient la cible d'un sort ou d'une capacite, il gagne +0/+2 jusqu'a la fin du tour. Daru Stinger=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de soldat que vous revelez de votre main.) {T}: Le Piqueur Daru inflige a la creature attaquante ou bloqueuse ciblee, un nombre de blessures egal Daru Warchief=Les sorts de soldats que vous jouez coutent 1 de moins a jouer. Les soldats gagnent +1/+2. Daughter of Autumn={W}: La prochaine 1 blessure qui devrait etre infligee a la creature blanche ciblee ce tour-ci est infligee a la Fille de l'Automne a la place. Daunting Defender=Si une source devait infliger des blessures a un clerc que vous controlez, prevenez 1 de ces blessures. Dauntless Escort=Sacrifiez l'Escorte intrepide : Les creatures que vous controlez sont indestructibles ce tour-ci. Dauthi Cutthroat=Distorsion. {1}{B}, {T}: Detruisez la creature avec la distorsion ciblee. Dauthi Embrace={B}{B}: La creature ciblee acquiert la distorsion jusqu'a la fin du tour. Dauthi Ghoul=Distorsion. A chaque fois qu'une creature quelconque avec la distorsion est mise depuis le jeu dans un cimetiere quelconque, mettez un marqueur +1/+1 sur la Goule Dauthie. Dauthi Horror=Distorsion. L'Horreur dauthie ne peut etre bloquee par des creatures blanches. Dauthi Jackal=Distorsion.^^{B}{B}, Sacrifiez le Chacal Dauthi: Detruisez la creature bloqueuse ciblee. Dauthi Marauder=Distorsion. Dauthi Mercenary=Distorsion. {1}{B}: Le Mercenaire Dauthi gagne +1/+0 jusqu'a la fin du tour. Dauthi Mindripper=Distorsion. Lorsque le Fendresprit Dauthi est attaquant et n'est pas bloque, vous pouvez le sacrifier. Si vous le faites, le joueur defenseur se defausse de trois cartes de sa main. Dauthi Slayer=Distorsion. Chaque tour le Tueur Dauthi attaque si possible. Dauthi Trapper={T} : la creature ciblee acquiert la distorsion jusqu'a la fin du tour. Dauthi Warlord=Distorsion. Le Seigneur de guerre Dauthi a une force egale au nombre de creatures avec la distorsion en jeu. D'Avenant Archer={T}: L'Archere d'Avenant inflige 1 blessure a la creature attaquante ou bloqueuse ciblee. Dawn Elemental=Vol Prevenez toutes les blessures qui devraient etre infligees a l'Elemental de l'aube. Dawn of the Dead=Au debut de votre entretien, vous perdez 1 point de vie. Au debut de votre entretien, vous pouvez renvoyer une carte de creature ciblee depuis votre cimetiere en jeu. Cette creature acquiert la celerite jusqu'a la fin du tour. Retirez cette creature de la Dawnglare Invoker=Vol - {8} : Engagez toutes les creatures que le joueur cible controle. Dawnglow Infusion=Vous gagnez X points de vie si {G} a ete depense pour jouer l'Infusion de solariane et X points de vie si {W} a ete depense pour la jouer. (Faites les deux si {G}{W} a ete depense.) Dawning Purist=A chaque fois que le Puriste naissant inflige des blessures de combat a un joueur, vous pouvez detruire l'enchantement cible que ce joueur controle. Mue {1}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous Dawnray Archer=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {W}, {T} : L'Archer de Raidaube inflige 1 blessure a la creature attaquante ou bloqueuse ciblee. Dawn's Reflection=A chaque fois que le terrain enchante devient engage pour du mana, son controleur ajoute a sa reserve deux manas de n'importe quelle combinaison de couleurs. Dawnstrider={G}, {T}, Defaussez-vous d'une carte de votre main: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Day of Judgment=Detruisez toutes les creatures. Day of the Dragons=Quand le Jour des dragons arrive en jeu, retirez de la partie toutes les creatures que vous controlez. Puis mettez en jeu autant de jetons de creature 5/5 rouge Dragon avec le vol. Quand le Jour des dragons quitte le jeu, sacrifiez tous les dragons que Daze=Au lieu de payer le cout de mana de l'Hebetude vous pouvez renvoyer une ile que vous controlez dans la main de son proprietaire. Contrecarrez le sort cible a moins que son contoleur ne paye 1. Dazzling Beauty=Ne jouez la Beaute eblouissante que pendant la phase de declaration des bloqueurs. La creature non-bloquee ciblee devient bloquee. (Cette capacite fonctionne sur les creatures imblocables.) Piochez une carte au debut de l'entretien du prochain tour. Dead Reckoning=Vous pouvez mettre une carte de creature ciblee de votre cimetiere au-dessus de votre bibliotheque. Si vous faites ainsi, l'Estime inflige la creature ciblee un nombre de blessures egal la force de cette carte. Dead Ringers=Detruisez deux creatures non-noires ciblees, a moins que l'une ait une couleur que l'autre n'a pas. Elles ne peuvent pas etre regenerees. Deadapult={R}, Sacrifiez un Zombie: La Mortapulte inflige 2 blessures a la cible, creature ou joueur. Deadfall=Les creatures avec la traversee des forets peuvent etre bloquees comme si elle n'avaient pas la traversee des forets. Deadhead=A chaque fois qu'un adversaire perd le contact avec sa main, si le Voyageur a tickets gratuits est dans votre cimetiere, vous pouvez mettre le Voyageur a tickets gratuits en jeu. Dead-Iron Sledge=A chaque fois que la creature equipee bloque ou devient bloquee par une creature, detruisez cette creature et la creature equipee. Equiper 2 Deadly Insect=Ne peut etre la cible de sorts ou de capacites. Deadshot Minotaur=Quand le Minotaure au coup mortel arrive en jeu, il inflige 3 blessures a la creature avec le vol ciblee. - Recyclage {R/G} ({R/G}, defaussez-vous de cette carte : Piochez une carte.) Deadshot=Engagez la creature ciblee. Cette creature inflige un nombre de blessures egal a sa force a une autre creature ciblee. Death Baron=Les creatures Squelette que vous controlez et les autres creatures Zombie que vous controlez gagnent +1/+1 et ont le contact mortel. Death Bomb=En tant que cout supplementaire pour jouer la Bombe mortelle, sacrifiez une creature. Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Son controleur perd 2 points de vie. Death Charmer=A chaque fois que le Charmeur letal inflige des blessures de combat a une creature, le controleur de cette creature perd 2 points de vie a moins qu'il ne paye 2. Death Cloud=Chaque joueur perd X points de vie, puis se dfausse de X cartes de sa main, puis sacrifie X cratures , puis sacrifie X terrains. Death Cultist=Sacrifiez le Cultiste de la mort : Le joueur cible perd 1 point de vie et vous gagnez 1 point de vie. Death Grasp=La Prise mortelle inflige X blessures a une cible, creature ou joueur. Vous gagnez X points de vie. Death Match=A chaque fois qu'une creature arrive en jeu, le controleur de cette creature peut faire que la creature ciblee de son choix gagne -3/-3 jusqu'a la fin du tour. Death Mutation=Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Mettez en jeu X jetons de creature 1/1 verte Saprobionte, ou X est son cout converti de mana. Death or Glory=Separez toutes les cartes de creature de votre cimetiere en deux tas. Retirez de la partie un des tas au choix d'un adversaire et renvoyez l'autre en jeu. Death Pit Offering=Au moment ou l'Offrande a la fosse de la mort arrive en jeu, sacrifiez toutes les creatures que vous controlez. Les creatures que vous controlez gagnent +2/+2. Death Pits of Rath=A chaque fois qu'une creature recoit des blessures, detruisez-la. Elle ne peut pas etre regeneree. Death Pulse=La creature ciblee gagne -4/-4 jusqu'a la fin du tour. Recyclage {1}{B}{B} ({1}{B}{B}, defaussez-vous de cette carte: piochez une carte.) Quand vous recyclez la Pulsation mortelle, vous pouvez faire que la creature ciblee gagne -1/-1 jusqu'a la fin du tour. Death Spark=L'Etincelle de mort inflige une blessure a une cible, creature ou joueur. Au debut de votre entretien, si l'Etincelle de mort est dans votre cimetiere avec une carte de creature juste au dessus d'elle, vous pouvez payer 1. Si vous le faites, renvoyez l' Death Speakers=Protection contre le noir. Death Stroke=Detruisez la creature engagee ciblee. Death Ward=Regenerez la creature ciblee. Death Watch=Si la creature enchantee est mise dans un cimetiere le controleur de la creature perd un nombre de points de vie egal a la force de cette creature et vous gagnez un nombre de points de vie egal a l'endurance de cette creature. Death Wish=Choisissez une carte que vous possedez en dehors de la partie et mettez-la dans votre main. Vous perdez la moitie de vos points de vie, arrondi au superieur. Retirez le Souhait mortel de la partie. Deathbringer Liege=Les autres creatures blanches que vous controlez gagnent +1/+1. - Les autres creatures noires que vous controlez gagnent +1/+1. - A chaque fois que vous jouez un sort blanc, vous pouvez engager la creature ciblee. - A chaque fois que vous jouez un sort noir, vous pouvez detruire la creature ciblee si elle est engagee. Deathbringer Thoctar=A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur le Thoctar portemort. - Retirez un marqueur +1/+1 du Thoctar portemort : Le Thoctar portemort inflige 1 blessure a une cible, creature ou joueur. Deathforge Shaman=Multikick {R} (Vous pouvez payer {R} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Quand le Shamane forgemort arrive sur le champ de bataille, il inflige au joueur cible un nombre de blessures egal au double du nombre de fois qu'il a ete kicke. Deathgazer=A chaque fois que l'Oeil-de-mort devient bloque par ou bloque une creature non-noire, detruisez cette creature a la fin du combat. Deathgreeter=A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez gagner 1 point de vie. Deathgrip={B}{B}: Contrecarrez le sort vert cible. Deathlace=Le sort ou le permanent cible devient noir. (Les symboles de mana sur ce permanent restent inchanges.) Deathless Angel=Vol - {W}{W} : La creature ciblee est indestructible ce tour-ci. Deathmark Prelate={2}{B}, {T}, Sacrifiez un Zombie: Detruisez la creature non-Zombie ciblee. Elle ne peut pas etre regeneree. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Deathmark=Detruisez la creature verte ou blanche ciblee. Death-Mask Duplicant=Empreinte - {1}: Retirez de la partie la carte de crature cible de votre cimetire. (Cet artefact a l'empreinte de la carte retire.) Aussi longtemps que le ~this~ a l'empreinte d'une carte de crature qui a le vol, le ~this~ a le vol. Faites de meme avec la peur, l'initiative, la double initiative, la clrite la traverse de terrain, la protection et le pitinement. Death's Duet=Renvoyez deux cartes de creature ciblees de votre cimetiere dans votre main. Death's Shadow=L'Ombre de la mort gagne -X/-X, X etant votre total de points de vie. Death's-Head Buzzard=Vol Quand la Buse tete de mort est mise dans un cimetiere depuis le jeu, toutes les creatures gagnent -1/-1 jusqu'a la fin du tour. Debt of Loyalty=Regenerez la creature ciblee. Vous acquerez le controle de cette creature si elle a regenere de cette facon ce tour-ci. Decaying Soil=Au debut de votre entretien, retirez de la partie une carte de votre cimetiere. Seuil - A chaque fois qu'une creature non-jeton est mise dans votre cimetiere depuis le jeu, vous pouvez payer 1. Si vous faites ainsi, renvoyez cette carte dans votre main. Decimate=Detruisez le terrain cible, la creature ciblee, l'artefact cible et l'enchantement cible. Decompose=Retirez de la partie jusqu'a trois cartes d'un meme cimetiere. Decomposition=La Decomposition ne peut enchanter qu'une creature noire. La creature enchantee acquiert 'Entretien cumulatif - Payez 1 point de vie.' Lorsque la creature enchantee est mise au cimetiere, son controleur perd 2 points de vie. Deconstruct=Detruisez l'artefact cible. Puis ajoutez {G}{G}{G} a votre reserve. Decree of Annihilation=Retirez de la partie tous les artefacts, creatures, terrains, cimetieres et mains. Recyclage {5}{R}{R} ({5}{R}{R}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Decret d'annihilation, detruisez tous les terrains. Decree of Justice=Mettez en jeu X jetons de creatures 4/4 blanches Ange avec le vol. Recyclage {2}{W} ({2}{W}, defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Decret de justice, vous pouvez payer X. Si vous faites ainsi, mettez en jeu X jetons de crea Decree of Pain=Detruisez toutes les creatures. Elles ne peuvent pas etre regenerees. Piochez une carte pour chaque creature detruite de cette facon. Recyclage {3}{B}{B} ({3}{B}{B}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Decret de souffrance, t Decree of Savagery=Mettez quatre marqueurs +1/+1 sur toutes les creatures que vous controlez. Recyclage {4}{G}{G} ({4}{G}{G}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Decret de sauvagerie, vous pouvez mettre quatre marqueurs +1/+1 sur la creature ci Decree of Silence=A chaque fois qu'un adversaire joue un sort, contrecarrez ce sort et mettez un marqueur 'sec' sur le Decret de silence. Quand il y a au moins trois marqueurs 'sec' sur le Decret de silence, sacrifiez-le. Recyclage {4}{U}{U} ({4}{U}{U}, Defaussez-vous de cette carte Dedicated Martyr={W}, Sacrifiez le Martyr convaincu: Gagnez 3 points de vie. Deep Analysis=Le joueur cible pioche deux cartes. Flashback - {1}{U}, payez 3 points de vie. Deep Reconnaissance=Cherchez dans votre bibliotheque un terrain de base et posez le en jeu engage puis melangez votre bibliotheque. Flashback - {4}{G}. Deep Spawn=Pietinement. Au debut de votre entretien, sacrifiez Deep spawn a moins que vous ne mettiez les deux cartes du dessus de votre bibliotheque dans votre cimetiere. {U}: Deep spawn ne peut pas etre la cible de sorts ou de capacites ce tour-ci et ne se degag Deep Water={U}: Jusqu'a la fin du tour, si vous engagez un terrain pour produire du mana, il produit {U} a la place de son type et quantite normal. Deepchannel Mentor=Les creatures bleues que vous controlez sont imblocables. Deep-Slumber Titan=Le Titan au sommeil profond arrive en jeu engage. - Le Titan au sommeil profond ne se degage pas pendant votre etape de degagement. - A chaque fois que le Titan au sommeil profond subit des blessures, degagez-le. Deepwood Drummer={G}, {T}, Defaussez-vous d'une carte de votre main: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Deepwood Elder=X{G}{G}, {T}, defaussez-vous d'une carte de votre main: X terrains cibles deviennent des forets jusqu'a la fin du tour. Deepwood Ghoul=Payez 2 points de vie: Regenerez la Goule de Bois profond. Deepwood Legate=Si un adversaire controle une foret et si vous controlez un marais, vous pouvez jouer le Legat de Bois profond sans payer son cout de mana. {B}: Le Legat de Bois profond gagne +1/+1 jusqu'a la fin du tour. Deepwood Tantiv=A chaque fois que le Tantiv de Bois profond devient bloque vous gagnez 2 points de vie. Deepwood Wolverine=A chaque fois que le Glouton de Bois profond devient bloque, il gagne +2/+0 jusqu'a la fin du tour. Defender en-Vec=Evanescence 4. Retirez un marqueur sursis du Defenseur en-Vec: Prevenez ce tour-ci les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou joueur. Defender of Chaos=Protection contre le blanc. Vous pouvez jouer le Defenseur du chaos a tout moment ou vous pourriez jouer un ephemere. Defender of Law=Protection contre le rouge. Vous pouvez jouer le defenseur de la loi a tout moment ou vous pourriez jouer un ephemere. Defender of the Order=Mue {W}{W} (Vous pouvez jouer cette carte face cachee comme une creatre 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Defenseur de l'Ordre est retourne face visible, les creatures que vous controlez gagnent +0/+2 jusqu'a la Defense Grid=Pendant le tour de chaque joueur les sorts joues par un autre joueur coutent 3 supplementaire. Defense of the Heart=Au debut de votre entretien, si l'un de vos adversaires controle trois creatures ou plus, sacrifiez la Defense du coeur de la foret. Si vous le faites, cherchez dans votre bibliotheque jusqu'a deux cartes de creature et mettez ces cartes de creature en je Defensive Formation=Au lieu du joueur attaquant, vous choisissez comment les creatures qui vous attaquent infligent leurs blessures de combat. Defensive Maneuvers=Les creatures du type de votre choix gagnent +0/+4 jusqu'a la fin du tour. Defiant Elf=Pietinement. Defiant Falcon=Vol. {4}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 3 ou moins et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Defiant Stand=Ne jouez l'Attitude provocante que pendant l'etape de declaration des attaquants et seulement si vous etes le joueur defenseur. La creature ciblee gagne +1/+3 jusqu'a la fin du tour. Si cette creature est engagee, degagez-la. Defiant Vanguard=Quand l'Avant-garde provocante bloque, detruisez-la ainsi que toutes les creatures qu'elle a bloque ce tour-ci a la fin du combat. {5}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 4 ou moins et mettez cette carte e Defiler of Souls=Vol - Au debut de l'entretien de chaque joueur, ce joueur sacrifie une creature monochrome. Defiling Tears=Jusqu'a la fin du tour, la creature ciblee devient noire, gagne +1/-1, et acquiert '{B}: Regenerez cette creature.' Deflection=Le sort cible avec une cible unique cible une autre cible a la place. Deft Duelist=Initiative - Linceul (Cette creature ne peut pas etre la cible de sorts ou de capacites.) Deftblade Elite=Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) {1}{W}: Prevenez toutes les blessures de combat qui devraient etre infligees a et par l'Eli Defy Gravity=La creature ciblee acquiert le vol jusqu'a la fin du tour. Flashback - {U}. Dega Disciple={B}, {T}: La creature ciblee gagne -2/-0 jusqu'a la fin du tour. {R}, {T}: La creature ciblee gagne +2/+0 jusqu'a la fin du tour. Dega Sanctuary=Au debut de votre entretien, si vous controlez un permanent noir ou rouge, vous gagnez 2 points de vie. Si vous controlez un permanent rouge et un permanent noir, vous gagnez 4 points de vie a la place. Degavolver=Kick {1}{B} et/ou {R}. Si vous avez paye le cout de kick de {1}{B}, l'Ordavolien arrive en jeu avec deux marqueurs +1/+1 sur lui et acquiert 'Payez 3 points de vie: Regenerez l'Ordavolien.' Si vous avez paye le cout de kick de {R}, l'Ordavolien arrive en jeu avec Dehydration=La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. Deity of Scars=Pietinement - La Deite des cicatrices arrive en jeu avec deux marqueurs -1/-1 sur elle. - {B/G}, retirez un marqueur -1/-1 de la Deite des cicatrices : Regenerez la Deite des cicatrices. Deja vu=Renvoyez dans votre main la carte de rituel cible depuis votre cimetire. Delaying Shield=A chaque fois que des blessures devraient vous etre infligees, mettez autant de marqueurs 'retard' sur le bouclier retardateur a la place. Au debut de votre entretien, retirez tous les marqueurs 'retard' du bouclier retardateur. Pour chaque marqueur ret Delif's Cone={T}, Sacrifiez le Delif's cone: Ce tour-ci, quand la creature ciblee que vous controlez attaque et n'est pas bloquee, vous pouvez choisir de gagner autant de points de vie que sa force. Si vous le faites, elle n'inflige pas de blessures de combat ce tour-ci Delif's Cube={2}, {T}: Ce tour-ci, quand la creature ciblee que vous controlez attaque et n'est pas bloquee, elle n'inflige pas de blessures de combat ce tour-ci et vous mettez un marqueur 'cube' sur le Delif's cube. {2}, Retirez un marqueur 'cube' du Delif's cube: Regene Delirium=A jouer seulement pendant le tour de l'adversaire cible. Engagez une creature ciblee que controle ce joueur. Cette creature inflige a ce joueur un nombre de blessures egal a sa force. La creature ne subit ni n'inflige de blessures de combat ce tour-ci. Delraich=Pietinement. Au lieu de payer le cout de mana du Delraich vous pouvez sacrifier trois creatures noires. Deluge=Engagez toutes les creatures sans le vol. Delusions of Mediocrity=Lorsque les Desillusions des mediocres arrivent en jeu, vous gagnez 10 points de vie. Lorsque les Desillusions des mediocres quittent le jeu, vous perdez 10 points de vie. Dematerialize=Renvoyez le permanent cible dans la main de son proprietaire. Flashback - {5}{U}{U}. Demigod of Revenge=Vol, celerite - Quand vous jouez le Demi-dieu de la revanche, renvoyez en jeu toutes les cartes appelees Demi-dieu de la revanche de votre cimetiere. Demolish=Detruisez l'artefact cible ou le terrain cible. Demonic Appetite=Enchanter : une creature que vous controlez - La creature enchantee gagne +3/+3. - Au debut de votre entretien, sacrifiez une creature. Demonic Attorney=Retirez l'Avocat diabolique de votre paquet si vous jouez sans mise. Chaque joueur ajoute a la mise la carte du dessus de sa bibliotheque. Demonic Consultation=Nommez une carte. Retirez les six cartes du sommet de votre bibliotheque de la partie, puis revelez les cartes du sommet de votre bibliotheque jusqu'a ce que vous reveliez la carte nommee. Mettez cette carte dans votre main et retirez toutes les autres ca Demonic Dread=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) - La creature ciblee ne peut pas bloquer ce tour-ci. Demonic Hordes={T}: Detruisez le terrain cible. Au debut de votre entretien, a moins que vous ne payiez {B}{B}{B}, engagez ces Hordes demoniaques et sacrifiez un terrain choisi par un adversaire. Demonic Torment=La creature enchantee ne peut attaquer et n'inflige plus aucune blessures de combat. Demonic Tutor=Cherchez une carte dans votre bibliotheque et mettez cette carte dans votre main. Puis melangez votre bibliotheque. Demon's Herald={2}{B}, {T}, sacrifiez une creature bleue, une creature noire et une creature rouge : Cherchez dans votre bibliotheque une carte nommee Prince des serviteurs et mettez-la en jeu. Melangez ensuite votre bibliotheque. Demon's Horn=A chaque fois qu'un joueur joue un sort noir, vous gagnez 1 point de vie. Demonspine Whip={X} : La creature equipee gagne +X/+0 jusqu'a la fin du tour. - Equipement {1} Demoralize=Ce tour-ci, aucune creature ne peut etre bloquee par moins de deux creatures. Seuil - Les creatures ne peuvent pas bloquer ce tour-ci. Demystify=Detruisez l'enchantement cible. Denied!=Jouez Refuse ! seulement si un adversaire joue un sort. Nommez une carte, et regardez la main de ce joueur. Si la carte nommee s'y trouve, contrecarrez ce sort. Dense Foliage=Les creatures ne peuvent pas etre la cible de sorts. Deny Reality=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) - Renvoyez le permanent cible dans la main de son proprietaire. Denying Wind=Recherchez jusqu'a sept cartes dans la bibliotheque du joueur cible et retirez-les de la partie. Ce joueur melange ensuite sa bibliotheque. Deprive=En tant que cout supplementaire pour lancer la Privation, renvoyez un terrain que vous controlez dans la main de son proprietaire. - Contrecarrez le sort cible. Deranged Hermit=Echo. Quand l'Ermite fele arrive en jeu, mettez 4 jetons de creature Ecureuil 1/1 verte en jeu. Tous les Ecureuils gagnent +1/+1. Derelor=Les sorts noirs que vous jouez coutent {B} de plus a jouer. Dermoplasm=Vol Mue {2}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Dermoplasme est retourne face visible, vous pouvez mettre en jeu face visible une carte de creatur Desecrated Earth=Detruisez le terrain cible. Son controleur se defausse d'une carte. Desecration Elemental=Peur. A chaque fois qu'un joueur joue un sort, sacrifiez une creature. Desecrator Hag=Quand la Megere profanatrice arrive en jeu, renvoyez dans votre main la carte de creature de votre cimetiere avec la force la plus elevee. Si au moins deux cartes partagent la force la plus elevee, vous choisissez l'une d'elles. Desert Drake=Vol Desert Nomads=Traversee des Deserts. Prevenez toutes les blessures qui devraient etre infligees a ces Desert nomads par des Deserts. Desert Twister=Detruisez le permanent cible. Desert={T}: Ajoutez {1} a votre reserve. {T}: Le Desert inflige 1 blessure a la creature attaquante ciblee. Vous ne pouvez jouer cette capacite qu'a la fin du combat. Deserted Temple={T}: Ajoutez {1} a votre reserve. {1}, {T}: Degagez le terrain cible. Desertion=Contrecarrez le sort cible. Si le sort contre est un sort d'artefact ou de creature, mettez-le en jeu sous votre controle au lieu de le mettre dans le cimetiere de son proprietaire. Desolation Angel=Kick {W}{W}. Vol. Quand l'Ange de la desolation arrive en jeu, detruisez tous les terrains que vous controlez. Si vous avez paye le cout de kick, detruisez tous les terrains a la place. Desolation Giant=Kick {W}{W}. Quand le Geant de la desolation arrive en jeu, detruisez toutes les autres creatures que vous controlez. Si vous avez paye le cout de kick, detruisez toutes les autres creatures a la place. Desolation=A la fin de chaque tour, chaque joueur qui a engage un terrain pour du mana ce tour-ci doit sacrifier un terrain. Si une plaine est sacrifiee de cette facon le Delaissement inflige 2 blessures au controleur de la plaine. Desperate Gambit=Jouez a pile ou face avec un adversaire cible. Si vous gagnez, doublez le nombre de blessures infligees par une source que vous controlez. Sinon, prevenez toutes les blessures provenant de cette source. Desperate Research=Nommez une carte autre qu'un terrain de base. Revelez ensuite les sept cartes du dessus de votre bibliotheque et mettez dans votre main toutes celles qui ont ce nom. Retirez les autres cartes revelees de la partie. Despoil=Detruisez le terrain cible. Son controleur perd 2 point de vie. Despondency=La creature enchantee gagne -2/-0. Quand le Decouragement est mis depuis le jeu dans un cimetiere, renvoyez le Decouragement dans la main de son proprietaire. Despotic Scepter={T}: Detruisez le permanent cible que vous possedez. Il ne peut pas etre regenere. Destructive Flow=Au debut de l'entretien de chaque joueur, ce joueur sacrifie un terrain non-basique. Destructive Urge=A chaque fois que la creature enchantee inflige des blessures de combat a un joueur, ce joueur sacrifie un terrain. Detonate=Detruisez l'artefact cible avec un cout converti de mana egal a X. Il ne peut pas etre regenere. La Detonation inflige X blessures au controleur de cet artefact. Deus of Calamity=Pietinement - A chaque fois que le Deus de la Calamite inflige au moins 6 blessures a un adversaire, detruisez le terrain cible que ce joueur controle. Devastate=Detruisez le terrain cible. L'Attaque devastatrice inflige 1 blessure a chaque creature et a chaque joueur. Devastating Dreams=En tant que cout supplementaire pour jouer les Reves devastateurs, defaussez-vous de X cartes au hasard de votre main. Chaque joueur sacrifie X terrains. Les Reves devastateurs infligent X blessures a chaque creature. Devastating Summons=En tant que cout supplementaire pour lancer le Recrutement devastateur, sacrifiez X terrains. - Mettez sur le champ de bataille deux jetons de creature X/X rouge elemental. Devastation=Detruisez toutes les creatures et tous les terrains Devoted Caretaker={W}, {T}: Le permanent cible que vous controlez acquiert la protection contre les ephemeres et les rituels jusqu'a la fin du tour. Devoted Druid={T} : Ajoutez {G} a votre reserve. - Mettez un marqueur -1/-1 sur la Druidesse devouee : Degagez la Druidesse devouee. Devour in Shadow=Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Vous perdez un nombre de points de vie egal a l'endurance de la creature. Devouring Deep=Traversee des iles Devouring Strossus=Vol, pietinement. Au debut de votre entretien, sacrifiez une creature. Sacrifiez une creature: Regenerez le Strossus affame. Devout Harpist={T}: Detruisez l'enchantement de creature cible. Devout Lightcaster=Protection contre le noir - Quand la Lancelumiere fervente arrive sur le champ de bataille, exilez le permanent noir cible. Devout Witness={1}{W}, {T}, Defaussez-vous d'une carte de votre main: Detruisez l'artefact cible ou l'enchantement cible. Diabolic Edict=Le joueur cible sacrifie une creature. Diabolic Intent=En tant que cout supplementaire pour jouer le Diabolique dessein, sacrifiez une creature. Cherchez une carte dans votre bibliotheque et mettez cette carte dans votre main. Melangez ensuite votre bibliotheque. Diabolic Machine={3}: Regenerez la Machine diabolique. Diabolic Servitude=Quand la Servitude diabolique arrive en jeu, renvoyez en jeu la carte de creature ciblee de votre cimetiere. Quand la creature choisie est mise dans un cimetiere, retirez cette creature de la partie et renvoyez la Servitude diabolique dans la main de so Diabolic Tutor=Cherchez dans votre bibliotheque une carte, et mettez cette carte dans votre main, puis melangez votre bibliotheque. Diabolic Vision=Regardez les 5 cartes du dessus de votre bibliotheque et mettez-en 1 dans votre main. Mettez les cartes restantes sur le sommet de votre bibliotheque dans n'importe quel ordre. Diamond Kaleidoscope={3}, {T}: Mettez un jeton de creature-artefact 0/1 Prisme en jeu. Sacrifiez un jeton Prisme: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Diamond Valley={T}, Sacrifiez une creature: Vous gagnez un nombre de points de vie egal a l'endurance de la creature sacrifiee. Didgeridoo={3}: Mettez une carte de Minotaure de votre main en jeu. Diligent Farmhand={1}{G}, Sacrifiez le Metayer efficace: Cherchez dans votre bibliotheque une carte de terrain de base et mettez-la en jeu engagee. Puis melangez votre bibliotheque. Si le Metayer efficace est dans un cimetiere, l'effet de l'Explosion musculaire le compte com Dimensional Breach=Retirez tous les permanents de la partie. Aussi longtemps que n'importe laquelle de ces cartes reste retiree de la partie, au debut de l'entretien de chaque joueur, ce joueur renvoie en jeu l'une des cartes retirees de la partie dont il est le proprietair Diminishing Returns=Chaque joueur melange sa main et son cimetiere dans sa bibliotheque. Retirez de la partie les dix cartes du dessus de votre bibliotheque. Chaque joueur pioche jusqu'a sept cartes. Dimir Signet={1}, {T}: Ajoutez {U}{B} a votre reserve. Din of the Fireherd=Mettez en jeu un jeton de creature 5/5 noire et rouge Elemental. L'adversaire cible sacrifie une creature pour chaque creature noire que vous controlez, puis il sacrifie un terrain pour chaque creature rouge que vous controlez. Dingus Egg=A chaque fois qu'un terrain est mis au cimetiere depuis le jeu, l'Oeuf de dingus inflige 2 blessures au controleur de ce terrain. Dingus Staff=A chaque fois qu'une creature est mise depuis le jeu dans un cimetiere quelconque, le Baton de Dingus inflige 2 blessures au controleur de la creature. Diplomatic Escort={U}, {T}, Defaussez-vous d'une carte de votre main : Contrecarrez le sort ou la capacite cible qui cible une creature. Diplomatic Immunity=La creature enchantee ne peut etre la cible de sorts ou de capacites. L'Immunite diplomatique ne peut etre la cible de sort ou de capacites. Dire Undercurrents=A chaque fois qu'une creature bleue arrive en jeu sous votre controle, vous pouvez faire que le joueur cible pioche une carte. - A chaque fois qu'une creature noire arrive en jeu sous votre controle, vous pouvez faire que le joueur cible se defausse d'une carte. Dire Wolves=Ces Loups funestes acquierent le regroupement aussi longtemps que vous controlez une plaine. Dirge of Dread=Toutes les creatures acquierent la peur jusqu'a la fin du tour. (Elles ne peuvent pas etre bloquees excepte par des creatures-artefact et/ou par des creatures noires.) Recyclage {1}{B} ({1}{B}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Dirtcowl Wurm=A chaque fois qu'un adversaire quelconque joue un terrain, mettez un marqueur +1/+1 sur la Guivre des tourbes. Dirtwater Wraith=Traversee des marais. {B}: L'Apparition des eaux insalubres gagne +1/+0 jusqu'a la fin du tour. Dirty Wererat={B}, Defaussez vous d'une carte de votre main: Regenerez le Sale rat-garou. Seuil: Le Sale rat-garou gagne +2/+2 et ne peut pas bloquer. Disappear={U}: Renvoyez la creature enchantee et l'Evanouissement dans les mains de leurs proprietaires. Disarm=Detachez tous les equipements de la creature ciblee. Disaster Radius=En tant que cout supplementaire pour lancer le Rayonnement de desastre, revelez une carte de creature de votre main. - Le Rayonnement de desastre inflige X blessures a chaque creature que vos adversaires controlent, X etant le cout converti de mana de la carte revelee. Disciple of Grace=Recyclage {2}. Protection contre le noir. Disciple of Kangee={U}, {T}: La creature ciblee acquiert le vol et devient bleue jusqu'a la fin du tour. Disciple of Law=Recyclage {2}. Protection contre le rouge. Disciple of Malice=Protection contre le blanc. Recyclage {2} ({2}, Defaussez-vous de cette carte: Piochez une carte.) Disciple of the Vault=A chaque fois qu'un artefact est mis dans un cimetiere depuis le jeu, vous pouvez faire que l'adversaire cible perde 1 point de vie. Discombobulate=Contrecarrez le sort cible. Regardez les quatre cartes du dessus de votre bibliotheque, puis remettez-les dessus dans l'ordre de votre choix. Discordant Dirge=Au debut de votre entretien vous pouvez mettre un marqueur 'verset' sur l'Hymne funebre discordant. {B}, Sacrifiez l'Hymne funebre discordant: Regardez la main de l'adversaire cible et choisissez-y jusqu'a X cartes, X etant le nombre de marqueurs 'verset' Discordant Spirit=A la fin du tour de l'adversaire cible posez sur l'Esprit discordant un marqueur +1/+1 pour chaque blessure qui vous a ete infligee ce tour-ci. A la fin de votre tour retirez tous ces marqueurs. Disease Carriers=Quand ces Propagateurs de maladies sont mis dans un cimetiere depuis le jeu, la creature ciblee gagne -2/-2 jusqu'a la fin du tour. Diseased Vermin=Si ces Rongeurs malades infligent des blessures de combat a un joueur, mettez un marqueur 'infection' sur eux. Au debut de votre entretien, ces Rongeurs malades infligent X blessures a un adversaire cible qui a deja recu des blessures de ces Rongeurs ma Disempower=Mettez l'artefact cible ou l'enchantement cible au dessus de la bibliotheque de son proprietaire. Disenchant=Detruisez l'artefact cible ou l'enchantement cible. Disfigure=La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Disharmony=Vous ne pouvez jouer la Disharmony qu'avant que la defense ne soit choisie.^^Degagez la creature attaquante ciblee. Gagnez le controle de cette creature jusqu'a la fin du tour. Disintegrate=La Desintegration inflige X blessures a une cible, creature ou joueur. Cette creature ne peut pas etre regeneree ce tour-ci. Si la creature est mise au cimetiere ce tour-ci, retirez-la de la partie. Dismantle=Dtruisez l'artefact cible Si cet artefact avait des marqueurs dessus, mettez autant de marqueurs +1/+1 ou de marqueurs charge sur un artefact que vous contrlez. Dismantling Blow=Kick {2}{U}. Detruisez l'artefact cible ou l'enchantement cible. Si vous avez paye le cout de kick, piochez deux cartes. Dismiss=Contrecarrez le sort cible. Piochez une carte. Disorder=Le Desordre inflige 2 blessures a chaque creature blanche et a chaque joueur qui controle au moins une creature blanche. Dispel=Contrecarrez le sort d'ephemere cible. Dispeller's Capsule={2}{W}, {T}, sacrifiez la Capsule du dissipateur : Detruisez l'artefact ou l'enchantement cible. Dispersal Shield=Contrecarrez le sort cible si son cout converti en mana est inferieur ou egal au plus haut cout converti de mana parmi les permanents que vous controlez. Dispersing Orb={3}{U}, Sacrifiez un permanent: Renvoyez le permanent cible dans la main de son proprietaire. Disrupt=Contrecarrez le sort d'ephemere ou de rituel cible a moins que son lanceur ne paye 1 supplementaire. Piochez une carte. Disrupting Scepter={3}, {T}: Le joueur cible se defausse d'une carte de sa main. Ne jouez cette capacite que pendant votre tour. Disruption Aura=L'artefact enchante a "Au debut de votre entretien, sacrifiez cet artefact a moins que vous ne payiez son cout de mana."Au debut de votre entretien, sacrifiez cet artefact a moins que vous ne payiez son cout de mana." Disruptive Pitmage={T}: Contrecarrez le sort cible a moins que son controleur ne paye 1. Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Disruptive Student={T}: Contrecarrez le sort cible a moins que son lanceur ne paye 1 supplementaire. Dissipate=Contrecarrez le sort cible. S'il est contrecarre de cette maniere, retirez-le de la partie au lieu de le mettre dans le cimetiere de son proprietaire. Distorting Lens={T}: Le permanent cible devient de la couleur de votre choix jusqu'a la fin du tour. Distorting Wake=Renvoyez X permanents non-terrain cibles dans les mains de leurs proprietaires. Distortion Strike=La creature ciblee gagne +1/+0 jusqu'a la fin du tour et est imblocable ce tour-ci. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Disturbed Burial=Rappel 3. Renvoyez de votre cimetiere dans votre main la carte de creature ciblee. Disturbing Plot=Renvoyez la carte de creature ciblee dans un cimetiere dans la main de son proprietaire. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Dive Bomber=Vol. {T}, Sacrifiez le Grenadier volant: Le Grenadier volant inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Divebomber Griffin=Vol {T}, Sacrifiez le Griffon bombardier : Le Griffon bombardier inflige 3 blessures e la creature attaquante ou bloqueuse ciblee. Divergent Growth=Jusqu'a la fin du tour, les terrains que vous controlez acquierent '{T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve.' Diversionary Tactics=Engagez 2 creatures ciblees que vous controlez: Engagez la creature ciblee. Divert=Changez la cible du sort cible qui n'a qu'une seule cible a moins que le lanceur de ce sort ne paye 2. Divine Intervention=La Divine Intervention arrive en jeu avec deux marqueurs 'intervention' sur elle. Au debut de votre entretien, retirez un marqueur 'intervention' de la Divine Intervention. S'il n'y a plus de marqueur 'intervention' sur la Divine Intervention, la partie Divine Light=Prevenez toutes les blessures qui devraient etre infligees ce tour-ci aux creatures que vous controlez. Divine Offering=Detruisez l'artefact cible. Vous gagnez autant de points de vie que son cout converti de mana. Divine Presence=Si une source devait infliger 4 blessures ou plus a une creature ou a un joueur, cette source inflige 3 blessures a cette creature ou a ce joueur a la place. Divine Retribution=Le Chatiment divin inflige une blessure a la creature attaquante ciblee pour chaque creature attaquante. Divine Sacrament=Toutes les creatures blanches gagnent +1/+1. Seuil - Toutes les creatures blanches gagnent un +1/+1 additionnel. Divine Transformation=La creature enchantee gagne +3/+3. Diving Griffin=Vol. Attaquer avec le Griffon plongeur ne le fait pas s'engager. Divining Witch={1}{B}, {T}, Defaussez-vous d'une carte de votre main: Nommez une carte. Retirez de la partie les six cartes du dessus de votre bibliotheque. Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez la carte nommee, puis mettez cette cart Divinity of Pride=Vol, lien de vie - La Divinite de la Fierte gagne +4/+4 tant que vous avez au moins 25 points de vie. Dizzying Gaze=Jouez le Vertige fascinateur seulement sur une creature que vous controlez. {R}: La creature enchantee inflige 1 blessure a la creature avec le vol ciblee. Djinn of the Lamp=Vol Do or Die=Separez toutes les creatures que le joueur cible controle en deux tas. Detruisez toutes les creatures du tas choisi par ce joueur. Elles ne peuvent pas etre regenerees. Dodecapod=Si un sort ou une capacite qu'un adversaire controle vous amene a vous defausser du Dodecapode depuis votre main, mettez-le en jeu avec deux marqueurs +1/+1 sur lui au lieu de le mettre dans votre cimetiere. Dogged Hunter={T}: Detruisez la creature jeton ciblee. Domestication=Enchanter : creature - Vous controlez la creature enchantee. - Au debut de votre etape de fin, si la force de la creature enchantee est superieure ou egale a 4, sacrifiez la Domestication. Dominaria's Judgment=Jusqu'a la fin du tour, les creatures que vous controlez acquierent la protection contre le blanc si vous controlez une plaine, contre le bleu si vous controlez une ile, contre le noir si vous controlez un marais, contre le rouge si vous controlez une mon Dominate=Acquerez le controle de la creature ciblee dont le cout converti de mana est de X ou moins. (Cet effet ne s'arrete pas a la fin du tour.) Dominating Licid={1}{U}{U}, {T}: Le Litique dominateur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'Vous controlez la creature enchantee.' et '{U}: Mettez fin a l'effet qu'a cree cette capacite.' Domineer=Vous controlez la creature artefact enchantee. Dominus of Fealty=Vol - Au debut de votre entretien, vous pouvez acquerir le controle du permanent cible jusqu'a la fin du tour. Si vous faites ainsi, degagez-le et il acquiert la celerite jusqu'a la fin du tour. Donate=Le joueur cible acquiert le controle du permanent cible que vous controlez. Doom Cannon=Quand le Canon de la mort arrive en jeu, choisissez un type de creature. {3}, {T}, Sacrifiez une creature du type choisi: Le Canon de la mort inflige 3 blessures a une cible, creature ou joueur. Doomed Necromancer={B}, {T}, Sacrifiez le Necromancien condamne: Renvoyez la carte de creature ciblee de votre cimetiere en jeu. Doomgape=PietinementAu debut de votre entretien, sacrifiez une creature. - Vous gagnez un nombre de points de vie egal a l'endurance de cette creature. Doomsday Specter=Vol. Quand le Spectre du jugement dernier arrive en jeu, renvoyez une creature bleue ou noire que vous controlez dans la main de son proprietaire. A chaque fois que le Spectre du jugement dernier inflige des blessures de combat a un joueur, regardez l Doomsday=Cherchez cinq cartes dans votre bibliotheque et votre cimetiere et retirez le reste de la partie. Mettez les cartes choisies au-dessus de votre bibliotheque dans n'importe quel ordre. Vous perdez la moitie de vos points de vie, arrondi au superieur. Door to Nothingness=La Porte sur le neant arrive en jeu engagee. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifiez la Porte sur le neant: Le joueur cible perd la partie. Dormant Gomazoa=Vol - Les Gomazoaires assoupis arrivent sur le champ de bataille engages. - Les Gomazoaires assoupis ne se degagent pas pendant votre etape de degagement. - A chaque fois que vous devenez la cible d'un sort, vous pouvez degager les Gomazoaires assoupis. Dormant Volcano=Si le Volcan assoupi devait arriver en jeu, renvoyez une montagne degagee que vous controlez dans la main de son proprietaire a la place. Si vous le faites, mettez le Volcan assoupi en jeu engage. Sinon mettez-le dans le cimetiere de son proprietaire. T Double Cleave=La creature ciblee acquiert la double initiative jusqu'a la fin du tour. (Elle inflige des blessures de combat d'initiative et des blessures de combat normales.) Double Cross=Choisissez un autre joueur. Regardez sa main et choisissez-y une carte autre qu'un terrain de base. Ce joueur se defausse de cette carte. La prochaine fois que vous jouez contre ce joueur, regardez sa main et choisissez-y une carte autre qu'un terrain de Double Deal=Choisissez un autre joueur. La Double donne inflige 3 blessures a ce joueur maintenant, et 3 blessures de plus la prochaine fois que vous jouez contre ce joueur. Double Dip=Choisissez un autre joueur. Vous gagnez 5 points de vie. Au debut de votre prochaine partie avec ce joueur, vous gagnez 5 points de vie. Double Negative=Contrecarrez jusqu'a deux sorts cibles. Double Play=Choisissez un autre joueur. Cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte en jeu. La prochaine fois que vous jouez contre ce joueur, cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte Double Take=Choisissez un autre joueur. Piochez deux cartes maintenant, et la prochaine fois que vous jouez contre ce joueur, piochez deux cartes supplementaires. Doubling Cube={3}, {T}: Doublez la quantite de chaque type de mana dans votre reserve. Doubtless One=La force et l'endurance de Celle-qui-ne-doute-jamais sont chacune egales au nombre de Clercs en jeu. A chaque fois que Celle-qui-ne-doute-jamais inflige des blessures, vous gagnez autant de points de vie. Douse in Gloom=Le Bain de langueur inflige 2 blessures a la creature ciblee et vous gagnez 2 points de vie. Douse={1}{U}: Contrecarrez le sort rouge cible. Downdraft={G}: La creature ciblee perd le vol jusqu'a la fin du tour.^^Sacrifiez ces courants descendants: Ces Courants descendants infligent 2 blessures a chaque creature avec le vol. Downhill Charge=Au lieu de payer le cout de mana de la Charge en pente vous pouvez sacrifier une montagne. La creature ciblee gagne +X/+0 jusqu'a la fin du tour X etant le nombre de montagnes que vous controlez. Dowsing Shaman={2}{G}, {T}: Renvoyez la carte d'enchantement ciblee depuis votre cimetiere dans votre main. Draco=Vol. Le Draco coute 2 de moins pour chaque type de terrain de base parmi les terrains que vous controlez. Au debut de votre entretien, sacrifiez le Draco a moins que vous ne payiez 10. Ce cout est reduit de 2 pour chaque type de terrain de base parmi Draconian Cylix={2}, {T}, Defaussez vous d'une carte de votre main au hasard: Regenerez la creature ciblee. Dracoplasm=Vol. Quand vous jouez le Plasmodrake, sacrifiez un nombre quelconque de creatures. Le Plasmodrake arrive en jeu avec une force egale a la somme des forces des creatures sacrifiees et une endurance egale a la somme des endurances de ces creatures. {R}: Drafna's Restoration=Renvoyez un nombre quelconque de cartes d'artefact du cimetiere du joueur cible sur le sommet de sa bibliotheque dans n'importe quel ordre. Drag Down=Domaine La creature ciblee gagne -1/-1 jusqu'a la fin du tour pour chaque type de terrain de base parmi les terrains que vous controlez. Dragon Appeasement=Sautez votre etape de pioche. - A chaque fois que vous sacrifiez une creature, vous pouvez piocher une carte. Dragon Arch={2}, {T}: Mettez en jeu une carte de creature multicolore de votre main. Dragon Blood={3}, {T}: Mettez un marqueur +1/+1 sur la creature ciblee. Dragon Breath=La creature enchantee a la celerite. {R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. Quand une creature ayant un cout converti de mana de 6 ou plus arrive en jeu, vous pouvez renvoyer le Souffle du dragon depuis votre cimetiere en jeu sur Dragon Broodmother=Vol - Au debut de chaque entretien, mettez en jeu un jeton de creature 1/1 rouge et verte Dragon avec le vol et devorement 2. (Au moment ou le jeton arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Il arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur lui.) Dragon Engine={2}: Le Dragon-machine gagne +1/+0 jusqu'a la fin du tour. Dragon Fangs=La creature enchantee gagne +1/+1 et a le pietinement. Quand une creature ayant un cout converti de mana de 6 ou plus arrive en jeu, vous pouvez renvoyer en jeu ces Crocs du dragon pour enchanter cette creature. Dragon Fodder=Mettez en jeu deux jetons de creature 1/1 rouge Gobelin. Dragon Mage=Vol. A chaque fois que le Dragon mage inflige des blessures de combat a un joueur, chaque joueur se defausse de sa main et pioche sept cartes. Dragon Mask={3}, {T}: La creature ciblee que vous controlez gagne +2/+2 jusqu'a la fin du tour. Renvoyez-la dans la main de son proprietaire a la fin du tour. Dragon Roost={5}{R}{R}: Mettez en jeu un jeton de creature 5/5 rouge Dragon avec le vol. Dragon Scales=Attaquer avec la creature enchantee ne la fait pas s'engager. La creature enchantee gagne +1/+2. Quand une creature ayant un cout converti de mana de 6 ou plus arrive en jeu, vous pouvez renvoyer ces Ecailles de dragon depuis votre cimetiere en jeu su Dragon Shadow=La creature enchantee gagne +1/+0 et a la peur. Quand une creature ayant un cout converti de mana de 6 ou plus arrive en jeu, vous pouvez renvoyer l'Ombre du dragon depuis votre cimetiere en jeu sur cette creature. Dragon Tyrant=Vol, pietinement, double initiative Au debut de votre entretien, payez {R}{R}{R}{R} ou sacrifiez le Dragon tyran. {R}: le Dragon tyran gagne +1/+0 jusqu'a la fin du tour. Dragon Whelp=Vol. {R}: Le Dragonnet gagne +1/+0 jusqu'a la fin du tour. Si cette capacite est jouee quatre fois ou plus ce tour-ci, sacrifiez le Dragonnet a la fin du tour. Dragon Wings=La creature enchantee a le vol. Recyclage {1}{U} ({1}{U}, defaussez-vous de cette carte de votre main: Piochez une carte.) Quand une creature ayant un cout converti de mana de 6 ou plus arrive en jeu, vous pouvez renvoyer en jeu les Ailes du dragon pour encha Dragonmaster Outcast=Au debut de votre entretien, si vous controlez au moins six terrains, mettez sur le champ de bataille un jeton de creature 5/5 rouge Dragon avec le vol. Dragon's Claw=A chaque fois qu'un joueur joue un sort rouge, vous pouvez gagner 1 point de vie. Dragon's Herald={2}{R}, {T}, sacrifiez une creature noire, une creature rouge et une creature verte : Cherchez dans votre bibliotheque une carte nommee Suzerain escouflenfer et mettez-la en jeu. Melangez ensuite votre bibliotheque. Dragonsoul Knight=Initiative - {W}{U}{B}{R}{G} : Jusqu'a la fin du tour, le Chevalier ame-dragon devient un dragon, gagne +5/+3 et acquiert le vol et le pietinement. Dragonspeaker Shaman=Les sorts de Dragon que vous jouez coutent 2 de moins a jouer. Dragonstalker=Vol, protection contre les dragons Dragonstorm=Cherchez dans votre bibliotheque une carte de dragon et mettez cette carte en jeu. Puis melangez votre bibliotheque. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cible Drain Life=Vous ne pouvez depenser que du mana noir pour payer X. Le Drain de vie inflige X blessures a une cible, creature ou joueur. Vous gagnez autant de points de vie que le nombre de blessures infligees, mais vous ne pouvez gagner plus de points de vie que le Drain Power=Le joueur cible tire tout le mana de tous les terrains qu'il controle. Mettez tout le mana de la reserve de ce joueur dans la votre et videz la reserve de ce joueur. Drain the Well=Detruisez le terrain cible. Vous gagnez 2 points de vie. Drake Hatchling=Vol. {U}: Le Jeune drakon gagne +1/+0 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Drake Umbra=Enchanter : creature - La creature enchantee gagne +3/+3 et a le vol. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Drake-Skull Cameo={T}: Ajoutez {U} ou {B} a votre reserve. Dralnu's Crusade=Tous les gobelins gagnent +1/+1, sont noirs et sont des zombies en plus de leurs types de creatures. Dralnu's Pet=Kick {2}{B}, Defaussez vous d'une carte de creature de votre main. Si vous avez payez le cout de kick, le familier de Dralnu acquiert le vol et arrive en jeu avec X marqueurs +1/+1 sur lui ou X est le cout converti de mana de la creature defaussee. Dramatic Entrance=Vous pouvez mettre en jeu une carte de creature verte de votre main. Drana, Kalastria Bloodchief=Vol - {X}{B}{B} : La creature ciblee gagne -0/-X jusqu'a la fin du tour et Drana, chef de sang des Kalastria gagne +X/+0 jusqu'a la fin du tour. Drastic Revelation=Defaussez-vous de votre main. Piochez sept cartes, puis defaussez-vous de trois cartes au hasard. Dread Drone=Quand le Drone de l'effroi arrive sur le champ de bataille, mettez sur le champ de bataille deux jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Dread of Night=Les creatures blanches gagnent -1/-1. Dread Reaper=Vol Quand le Moissonneur effroyable arrive en jeu, vous perdez 5 points de vie. Dread Specter=A chaque fois que le Spectre effroyable bloque ou est bloque par une creature non-noire, detruisez cette creature a la fin du combat. Dread Statuary={T} : Ajoutez {1} votre reserve. - {4} : Le Statuaire de l'effroi devient une creature-artefact 4/2 Golem jusqu' la fin du tour. C'est toujours un terrain. Dread Wight=A la fin du combat, mettez un marqueur 'paralysie' sur toutes les creatures qui ont bloque ou qui ont ete bloquees par le Necrophage effroyable ce tour-ci et engagez ces creatures. Elles acquierent 'Si cette creature a un marqueur 'paralysie' sur elle, el Dreadwing={1}{U}{R} : L'Epouvantaile gagne +3/+0 et acquiert le vol jusqu'a la fin du tour. Dream Cache=Piochez trois cartes, puis mettez deux cartes de votre main toutes les deux soit au-dessus soit en dessous de votre bibliotheque. Dream Chisel=Les sorts de creature face cachee que vous jouez coutent 1 de moins a jouer. Dream Coat={0}: La creature devient de la (ou les) couleur(s) de votre choix jusqu'a la fin du tour. Vous ne pouvez jouez cette capacite qu'une seule fois par tour. Dream Fighter=A chaque fois que le Combattant des reves bloque ou est bloque par une creature, le Combattant des reves et cette creature passent hors phase. Dream Fracture=Contrecarrez le sort cible. Son controleur pioche une carte. - Piochez une carte. Dream Halls=Au lieu de payer le cout de mana d'un sort non-artefact, son controleur peut se defausser d'une carte de sa main qui partage une couleur avec ce sort. Si ce sort a X dans son cout de mana, X est 0. Dream Leash=Enchanter : permanent Vous ne pouvez jouer la Laisse onirique que sur un permanent engage. Vous controlez le permanent enchante. Dream Prowler=Le Rodeur des reves ne peut pas etre bloque s'il attaque tout seul. Dream Salvage=Piochez un nombre de cartes egal au nombre de cartes dont l'adversaire cible s'est defausse ce tour-ci. Dream Thief=Vol - Quand la Voleuse de reves arrive en jeu, piochez une carte si vous avez joue un autre sort bleu ce tour-ci. Dream Thrush=Vol. - {T}: Le terrain cible devient un terrain du type de terrain de base de votre choix jusqu'a la fin du tour.{T}: Le terrain cible devient un terrain du type de terrain de base de votre choix jusqu'a la fin du tour. Dream Tides=Les creatures ne se degagent pas pendant la phase de degagement de leur controleur. Tout controleur peut payer 2 supplementaires pendant son entretien pour degager une creature non verte. Dreamborn Muse=Au debut de l'entretien de chaque joueur, ce joueur met les X cartes du dessus de sa bibliotheque dans son cimetiere, ou X est le nombre de cartes dans sa main. Dream's Grip=Choisissez l'un - Engagez le permanent cible ou degagez le permanent cible. Union - 1 #(Choisissez les deux si vous avez paye le cout d'entrelacement.)# Dreams of the Dead={1}{U}: Mettez la creature noire ou blanche provenant de votre cimetiere en jeu. Cette creature acquiert 'Entretien cumulatif - 2.' Quand cette creature devrait quitter le jeu, retirez-la de la partie a la place. Dreamstone Hedron={T} : Ajoutez {3} a votre reserve. - {3}, {T}, sacrifiez l'Hedron pierre de reve : Piochez trois cartes. Dreamwinder=Le Portereve ne peut attaquer a moins que le joueur defenseur ne controle une ile.^^{U}, Sacrifiez une ile: Le terrain cible devient une ile jusqu'a la fin du tour. Dredge=Sacrifiez une creature ou un terrain. Piochez une carte. Dreg Reaver=(Missing!) Dregs of Sorrow=Detruisez X creatures non-noires ciblees. Piochez X cartes. Dregscape Zombie=Exhumation {B} ({B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Drift of the Dead=La Congere macabre a une force et une endurance chacune egale au nombre de terrain enneige que vous controlez. Drifting Djinn=Vol. Recyclage {2}. Au debut de votre entretien, sacrifiez le Djinn nonchalant a moins que vous ne payiez {1}{U}. Drifting Meadow=La Prairie derivante arrive en jeu engagee. {T}: Ajoutez {W} a votre reserve. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Drill-Skimmer=Vol Aussi longtemps que vous controlez une autre crature-artefact, le ~this~ ne peut pas etre la cible de sorts ou de capacits. Drinker of Sorrow=Le Buveur de peine ne peut pas bloquer. A chaque fois que le Buveur de peine inflige des blessures de combat, sacrifiez un permanent. Dripping Dead=Le Mort suintant ne peut pas bloquer. A chaque fois que le Mort suintant inflige des blessures de combat a une creature, detruisez cette creature. Elle ne peut pas etre regeneree. Dromar, the Banisher=Vol. A chaque fois que Dromar le bannisseur inflige des blessures de combat a un joueur, vous pouvez payer {2}{U}. Si vous faites ainsi, choisissez une couleur. Renvoyez toutes les creatures de cette couleur dans les mains de leurs proprietaires. Dromar's Attendant={1}, Sacrifiez le Serviteur de Dromar: Ajoutez {W}{U}{B} a votre reserve. Dromar's Cavern=La Caverne de Dromar est un repaire en plus de son type de terrain. Quand la Caverne de Dromar arrive en jeu, sacrifiez-la a moins que vous ne renvoyiez un terrain non-repaire que vous controlez dans la main de son proprietaire. {T}: Ajoutez {B}, {U}, ou W Dromar's Charm=Choisissez l'un - Vous gagnez 5 points de vie, ou vous contrecarrez le sort cible, ou la creature ciblee gagne -2/-2 jusqu'a la fin du tour. Dromosaur=A chaque fois que le Dromosaure bloque ou est bloque il gagne +2/-2 jusqu'a la fin du tour. Drooling Ogre=A chaque fois qu'un joueur joue un sort d'artefact, ce joueur acquiert le controle de l'~this~. Drop of Honey=Au debut de votre entretien, detruisez la creature ciblee avec la plus petite force. Cette creature ne peut pas etre regeneree. Si deux creatures ou plus pourraient etre ciblees, choisissez laquelle cibler. Quand il n'y a plus de creatures en jeu, sacri Dross Golem=Affinite pour les marais (Ce sort coute {1} de moins e jouer pour chaque marais que vous controlez.) Peur Dross Harvester=Protection contre le blanc A la fin de votre tour, vous perdez 4 points de vie. A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous gagnez 2 points de vie. Dross Prowler=Peur Dross Scorpion=A chaque fois que le Scorpion de Mephidross ou une autre creature artefact est mise dans une cimetiere depuis le jeu, vous pouvez degager l'artefact cible. Drought=Au debut de votre entretien, sacrifiez la Secheresse a moins que vous ne payiez {W}{W}. Comme cout supplementaire pour jouer les sort avec {B} dans leur cout de mana et les capacites activees avec {B} dans leur cout d'activation, le controleur du sort ou de la Drove of Elves=La force et l'endurance de la Troupe d'elfes sont chacune egale au nombre de permanents verts que vous controlez. - La Troupe d'elfes ne peut pas etre la cible de sorts ou de capacites que vos adversaires controlent. Drowned={B}: Regenerez ces Drowned. Drowner Initiate=A chaque fois qu'un joueur joue un sort bleu, vous pouvez payer {1}. Si vous faites ainsi, le joueur cible met les deux cartes du dessus de sa bibliotheque dans son cimetiere. Drudge Skeletons={B}: Regenerez ces Squelettes serviles. Drudge Spell={B}, Retirez de la partie deux cartes de creature de votre cimetiere: Mettez en jeu un jeton de creature Squelette 1/1 noir. Ce jeton a '{B}: Regenerez cette creature.' Lorsque le Sort de servilite quitte le jeu, detruisez tous les jetons Squelette. Ils ne Druid Lyrist={G}, {T}, Sacrifiez la Lyriste druide: Detruisez l'enchantement cible. Druid of the Anima={T} : Ajoutez {R}, {G} ou {W} a votre reserve. Druid's Call=A chaque fois que la creature enchantee se voit infliger des blessures, son controleur met en jeu autant de jetons de creature 1/1 verte Ecureuil. Drumhunter=A la fin de votre tour, si vous controlez une creature de force superieure ou egale a 5, vous pouvez piocher une carte. - {T} : Ajoutez {1} a votre reserve. Dry Spell=Le Sort de dessechement inflige 1 blessure a chaque creature et a chaque joueur. Dryad Sophisticate=Traversee des terrains non-base. Dual Nature=A chaque fois qu'une carte de creature arrive en jeu, son controleur met en jeu un jeton de creature qui est une copie de cette creature. A chaque fois qu'une creature quitte le jeu, retirez de la partie tous les jetons ayant le meme nom que cette creat Duct Crawler={1}{R}: La creature ciblee ne peut pas bloquer le Rampe-conduit ce tour-ci. Dueling Grounds=Pas plus d'une creature ne peut attaquer a chaque tour. Pas plus d'une creature ne peut bloquer a chaque tour. Duergar Assailant=Sacrifiez l'Assaillant duergar : L'Assaillant duergar inflige 1 blessure a la creature attaquante ou bloqueuse ciblee. Duergar Cave-Guard=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - {R/W} : Le Garde-caverne duergar gagne +1/+0 jusqu'a la fin du tour. Duergar Hedge-Mage=Quand le Mage des haies duergar arrive en jeu, si vous controlez au moins deux montagnes, vous pouvez detruire l'artefact cible. - Quand le Mage des haies duergar arrive en jeu, si vous controlez au moins deux plaines, vous pouvez detruire l'enchantement cible. Duergar Mine-Captain={1}{R/W}, {Q} : Les creatures attaquantes gagnent +1/+0 jusqu'a la fin du tour. ({Q} est le symbole de degagement.) Dungeon Shade=Vol.^^{B}: L'Ombre des geoles gagne +1/+1 jusqu'a la fin du tour. Duplicant=Impression - Quand le Repliquant arrive en jeu, vous pouvez retirer de la partie la creature non-jeton ciblee. (La carte retiree est imprimee sur cet artefact.) Tant qu'une carte de creature est imprimee sur le Repliquant, le Repliquant a la force, l'en Duplicity=Quand la Duplicite arrive en jeu, retirez de la partie face cachee les cinq cartes du dessus de votre bibliotheque. Au debut de votre entretien, vous pouvez echanger toutes les cartes de votre main contre celles que vous avez retirees de la partie avec Duress=L'adversaire cible revele sa main. Choisissez-y une carte non-terrain et non-creature. Ce joueur se defausse de cette carte. Dusk Imp=Vol. Dusk Urchins=A chaque fois que les Egrillards du crepuscule attaquent ou bloquent, mettez un marqueur -1/-1 sur eux. - Quand les Egrillards du crepuscule sont mis dans un cimetiere depuis le jeu, piochez une carte pour chaque marqueur -1/-1 sur eux. Duskdale Wurm=Pietinement Duskmantle, House of Shadow={T}: Ajoutez {1} a votre reserve. {U}{B}, {T}: Le joueur cible met la carte du dessus de sa bibliotheque dans son cimetiere. Duskrider Falcon=Vol, protection contre le noir. Duskwalker=Kick {3}{B}. Si vous avez paye le cout de kick, la Marcheuse du crepuscule arrive en jeu avec deux marqueurs +1/+1 sur elle et a la peur (Elle ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Duskworker=A chaque fois que l'Ouvrier du crepuscule devient bloque, regenerez-le. 3 : L'Ouvrier du crepuscule gagne +1/+0 jusqu'a la fin du tour. Dust Bowl={T}: Ajoutez {1} a votre reserve. {3}, {T}, Sacrifiez un terrain: Detruisez un terrain non-basique cible. Dust to Dust=Retirez 2 artefacts cibles de la partie. Dwarven Armorer={R}, {T}, Defaussez-vous d'une carte de votre main: Mettez un marqueur +0/+1 ou un marqueur +1/+0 sur la creature ciblee. Dwarven Armory={2}, Sacrifiez un terrain: Mettez un marqueur +2/+2 sur la creature ciblee. Ne jouez cette capacite que pendant l'entretien. Dwarven Berserker=Si le Berserker nain est bloque, il gagne +3/+0 et acquiert le pietinement jusqu'a la fin du tour. Dwarven Blastminer={2}{R}, {T}: Detruisez le terrain non-base cible. Mue {R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Dwarven Bloodboiler=Engagez un Nain degage que vous controlez: La creature ciblee gagne +2/+0 jusqu'a la fin du tour. Dwarven Catapult=La Catapulte naine inflige X blessures divisees egalement, arrondies a l'inferieur, entre toutes les creatures controlees par un adversaire. Dwarven Demolition Team={T}: Detruisez le Mur cible. Dwarven Driller={T}: Detruisez le terrain cible a moins que son controleur n'accepte que le Foreur nain lui inflige 2 blessures. Dwarven Grunt=Traversee des montagnes. Dwarven Hold=L'Entrepot nain arrive en jeu engage. Vous pouvez choisir de ne pas degager l'Entrepot nain pendant votre etape de degagement. Au debut de votre entretien, si l'Entrepot nain est engage, mettez un marqueur 'stock' sur lui. {T}, Retirez n'importe quel Dwarven Landslide=Kick {2}{R}, Sacrifiez un terrain. Detruisez le terrain cible. Si vous avez paye le cout de kick, detruisez un autre terrain cible. Dwarven Lieutenant={1}{R}: Le Nain cible gagne +1/+0 jusqu'a la fin du tour. Dwarven Miner={2}{R}, {T}: Detruisez le terrain non-base cible. Dwarven Nomad={T}: La creature ciblee avec une force de 2 ou moins est imblocable ce tour-ci. Dwarven Patrol=La Patrouille naine ne se degage pas pendant votre etape de degagement. A chaque fois que vous jouez un sort non-rouge, degagez la Patrouille naine. Dwarven Pony={1}{R}, {T}: Le nain cible acquiert la traversee des montagnes jusqu'a la fin du tour. Dwarven Recruiter=Quand le recruteur nain arrive en jeu, cherchez dans votre bibliotheque un nombre quelconque de nains et revelez ces cartes. Melangez votre bibliotheque, puis mettez ces cartes sur le dessus dans l'ordre de votre choix. Dwarven Ruins=Les Ruines naines arrivent en jeu engagees. {T}: Ajoutez {R} a votre reserve. {T}, Sacrifiez les Ruines naines: Ajoutez {R}{R} a votre reserve. Dwarven Scorcher=Sacrifiez le Nain bruleur: Le Nain bruleur inflige 1 blessure a la creature ciblee a moins que son controleur n'accepte que le Nain bruleur lui inflige 2 blessures. Dwarven Sea Clan={T}: Le Clan des mariniers nains inflige 2 blessures a la creature attaquante ou bloqueuse ciblee dont le controleur controle une ile. Ne jouez cette capacite que pendant l'etape de fin du combat. Dwarven Shrine=A chaque fois qu'un joueur joue un sort, le Reliquaire des Nains inflige X blessures a ce joueur, ou X est egal au double du nombre de cartes dans tous les cimetieres ayant le meme nom que ce sort. Dwarven Soldier=A chaque fois que le Soldat nain bloque ou devient bloque par un Orque ou plus, il gagne +0/+2 jusqu'a la fin du tour. Dwarven Song=N'importe quel nombre de creatures deviennent rouges jusqu'a la fin du tour. Dwarven Strike Force=Defaussez-vous au hasard d'une carte de votre main: La Force de frappe naine gagne l'initiative et la celerite jusqu'a la fin du tour. Dwarven Thaumaturgist={T}: Echangez la force et l'endurance de la creature ciblee jusqu'a la fin du tour. Les effets qui alterent la force de la creature alterent son endurance a la place et vice versa, jusqu'a la fin du tour. Dwarven Trader={1}{R}{T}: La creature nain ciblee acquiert la traversee des montagnes jusqu'a la fin du tour. Dwarven Vigilantes=Si ces Vigilants nains attaquent et ne sont pas bloques, vous pouvez choisir qu'ils n'infligent aucune blessure de combat ce tour-ci. Si vous le faites, ces Vigilants nains infligent autant de blessures que leur force a la creature ciblee. Dwarven Warriors={T}: La creature ciblee avec une force de 2 ou moins est imblocable ce tour-ci. Dwarven Weaponsmith={T}, Sacrifiez un artefact: Mettez un marqueur +1/+1 sur la creature ciblee. N'utilisez cette capacite que pendant votre entretien. Dwell on the Past=Le joueur cible melange dans sa bibliotheque jusqu'a quatre cartes ciblees en provenance de son cimetiere. Dying Wail=Quand la creature enchantee est mise dans un cimetiere, le joueur cible se defausse de deux cartes de sa main. Dystopia=Entretien cumulatif - 1 point de vie. Au debut de l'entretien de chaque joueur, ce joueur sacrifie un permanent blanc ou vert. Early Frost=Engagez jusqu'a trois terrains cibles. Early Harvest=Le joueur cible degage tous les terrains de base qu'il controle. Earnest Fellowship=Chaque creature a la protection contre ses couleurs. Earsplitting Rats=Quand ces Rats tonitruants arrivent en jeu, chaque joueur se defausse d'une carte de sa main. Defaussez-vous d'une carte de votre main: Regenerez ces Rats tonitruants. Earth Rift=Detruisez le terrain cible. Flashback - {5}{R}R Earth Surge=Enchantement Chaque terrain gagne +2/+2 tant qu'il est une creature. Earthbind=Quand l'Entrave chtonienne arrive en jeu, si la creature enchantee possede le vol, l'Entrave chtonienne inflige 2 blessures a cette creature et l'entrave chtonienne acquiert 'La creature enchantee perd le vol.' Earthblighter={2}{B}, {T}, Sacrifiez un gobelin: Detruisez le terrain cible. Earthcraft=Engagez une creature degagee que vous controlez: Degagez le terrain de base cible. Earthlink=Au debut de votre entretien, sacrifiez le Lien chtonien a moins que vous ne payiez 2. A chaque fois qu'une creature est mise au cimetiere depuis le jeu, le controleur de cette creature sacrifie un terrain. Earthlore=La Sapience tellurique ne peut enchanter qu'un terrain que vous controlez. Le terrain enchante acquiert '{T}: La creature bloqueuse ciblee gagne +1/+2 jusqu'a la fin du tour.' Earthquake=Le Tremblement de terre inflige X blessures a chaque creature sans le vol et a chaque joueur. Eastern Paladin={B}{B}, {T}: Detruisez la creature verte ciblee. Eater of Days=Vol, pitinement Quand le ~this~ arrive en jeu, sautez vos deux prochains tours. Eater of the Dead={0}: Si le Eater of the dead est engage, degagez-le et retirez de la partie la carte de creature ciblee provenant de n'importe quel cimetiere. Ebon Drake=Vol A chaque fois qu'un joueur joue un sort, vous perdez un point de vie. Ebon Praetor=Pietinement, initiative. Au debut de votre entretien, mettez un marqueur -2/-2 sur l'Ebon praetor a moins que vous ne sacrifiiez une creature. Si vous sacrifiez un Srane de cette maniere, mettez un marqueur +1/+0 sur l'Ebon praetor. Ebon Stronghold=La Place forte d'Eben arrive en jeu engagee. {T}: Ajoutez {B} a votre reserve. {T}, Sacrifiez la Place forte d'Eben: Ajoutez {B}{B} a votre reserve. Ebonblade Reaper=A chaque fois que le Faucheur a lame d'ebene attaque, vous perdez la moitie de vos points de vie, arrondi au superieur. A chaque fois que le Faucheur a lame d'ebene inflige des blessures de combat a un joueur, ce joueur perd la moitie de ses points de v Ebony Charm=Choisissez l'un - L'adversaire cible perd 1 point de vie et vous gagnez 1 point de vie ou retirez de la partie jusqu'a trois cartes du cimetiere d'un joueur quelconque ou la creature ciblee acquiert la peur jusqu'a la fin du tour #(Elle ne peut etre bloq ou retirez de la partie jusqu'a trois cartes du cimetiere d'un joueur quelconque ou la creature ciblee acquiert la peur jusqu'a la fin du tour # Ebony Horse={2}, {T}: Degagez la creature attaquante ciblee que vous controlez. Cette creature n'inflige ni ne recoit de blessures de combat ce tour-ci. Ebony Rhino=Pietinement. Ebony Treefolk={B}{G}: Le Sylvin d'ebene gagne +1/+1 jusqu'a la fin du tour. Echo Chamber={4}, {T}: L'adversaire cible choisit une creature ciblee qu'il controle. Mettez en jeu une creature jeton et traitez la comme une copie de cette creature. Cette creature jeton a la celerite. A la fin du tour, retirez le jeton de la partie. Jouez cette capacit Echo Mage=Montee de niveau {1}{U} ({1}{U} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-3 - 2/4 - {U}{U}, {T} : Copiez le sort d'ephemere ou de rituel cible. Vous pouvez choisir de nouvelles cibles pour cette copie. - NIVEAU 4+ - 2/5 - {U}{U}, {T} : Copiez le sort d'ephemere ou de rituel cible deux fois. Vous pouvez choisir de nouvelles cibles pour ces copies. Echo Tracer=Mue {2}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Traceur d'echos est retourne face visible, renvoyez la creature ciblee dans la main de son proprietaire. Echoing Calm=Dtruisez l'enchantement cible et tous les autres enchantements ayant le meme nom. Echoing Courage=La crature cible et toutes les autres cratures ayant le mme nom gagnent +2/+2 jusqu'e la fin du tour. Echoing Decay=La crature cible et toutes les cratures qui ont le meme nom gagnent -2/-2 jusqu'a la fin du tour. Echoing Ruin=Dtruisez l'artefact cible et tous les autres artefacts ayant le meme nom. Echoing Truth=Renvoyez le permanent non-terrain cible et tous les permanents qui ont le meme nom dans les mains de leurs propritaires. Edge of the Divinity=Enchanter : creature - Tant que la creature enchantee est blanche, elle gagne +1/+2. - Tant que la creature enchantee est noire, elle gagne +2/+1. Edgewalker=Les sorts de Clercs que vous jouez coutent {W}{B} de moins a jouer. (Cela ne reduit que les couts en mana colore.) Eel Umbra=Flash (Vous pouvez lancer ce sort a tout moment o vous pourriez lancer un ephemere.) - Enchanter : creature - La creature enchantee gagne +1/+1. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Ekundu Cyclops=Si une creature quelconque que vous controlez attaque, le Cyclope de l'Ekoundou aussi doit attaquer s'il lui est possible. Ekundu Griffin=Vol, initiative Eladamri, Lord of Leaves=Tous les elfes acquierent la traversee des forets. Les elfes ne peuvent etre la cible de sorts ou de capacites. Eladamri's Call=Cherchez dans votre bibliotheque une carte de creature, revelez-la et mettez-la dans votre main. Puis melangez votre bibliotheque. Eladamri's Vineyard=Au debut de la premiere phase principale de chaque joueur, ajoutez {G}{G} a la reserve de ce joueur. Eland Umbra=Enchanter : creature - La creature enchantee gagne +0/+4. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Elder Druid={3}{G}, {T}: Engagez ou degagez la cible, artefact, creature ou terrain. Elder Land Wurm=Pietinement. La Guivre terrestre ancestrale ne peut pas attaquer. Lorsque la Guivre terrestre ancestrale bloque, elle perd "La Guivre terrestre ancestrale ne peut pas attaquer."La Guivre terrestre ancestrale ne peut pas attaquer." Elder Mastery=Enchanter : creature - La creature enchantee gagne +3/+3 et a le vol. - A chaque fois que la creature enchantee inflige des blessures a un joueur, ce joueur se defausse de deux cartes. Elder Spawn=L'Elder Spawn ne peut etre bloque par des creatures rouges. Au debut de votre entretien, a moins que vous ne sacrifiez une ile, sacrifiez l'Elder Spawn et il vous inflige 6 blessures. Eldrazi Conscription=Enchanter : creature - La creature enchantee gagne +10/+10 et a le pietinement et annihilateur 2. (A chaque fois qu'elle attaque, le joueur defenseur sacrifie deux permanents.) Eldrazi Monument=Les creatures que vous controlez gagnent +1/+1, ont le vol et sont indestructibles.Au debut de votre entretien, sacrifiez une creature. - Si vous ne pouvez pas le faire, sacrifiez le Monument eldrazi. Eldrazi Temple={T} : Ajoutez {1} a votre reserve. - {T} : Ajoutez {2} a votre reserve. Ne depensez ce mana que pour lancer des sorts incolores d'eldrazi ou activer les capacites d'eldrazi incolores. Electric Eel=Quand l'Electric Eel arrive en jeu, elle vous inflige 1 blessure. {R}{R}: L'Electric Eel gagne +2/+0 jusqu'a la fin du tour et vous inflige 1 blessure. Electropotence=A chaque fois qu'une creature arrive sur le champ de bataille sous votre controle, vous pouvez payer {2}{R}. Si vous faites ainsi, cette creature inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. Electrostatic Bolt=L'Eclair electrostatique inflige 2 blessures a une creature ciblee. Si la cible est une creature-artefact, l'Eclair electrostatique lui inflige 4 blessures a la place. Electryte=A chaque fois que l'Electryte inflige des blessures de combat au joueur defenseur, l'Electryte inflige un nombre de blessures egal a sa force a chaque creature bloqueuse. Elemental Appeal=Kick{5} (Vous pouvez payer {5} supplementaires au moment o vous lancez ce sort.) - Mettez sur le champ de bataille un jeton de creature 7/1 rouge Elemental avec le pietinement et la celerite. Exilez-le au debut de la prochaine etape de fin. Si la Sollicitation elementale a ete kickee, cette creature gagne +7/+0 jusqu'a la fin du tour. Elemental Augury={3}: Regardez les 3 cartes du sommet de la bibliotheque du joueur cible et remettez sur le sommet dans n'importe quel ordre. Elemental Mastery=Enchanter : creature - La creature enchantee a {T} : Mettez en jeu X jetons de creature 1/1 rouge Elemental avec la celerite, X etant la force de cette creature. Retirez-les de la partie a la fin du tour. Elephant Ambush=Mettez en jeu un jeton de creature 3/3 verte Elephant. Flashback - {6}{G}G Elephant Grass=Entretien cumulatif - 1. Les creatures noires ne peuvent pas vous attaquer. Les creatures non-noires ne peuvent pas vous attaquer sauf si leur controleur paye 2 supplementaires pour chaque creature qui vous attaque. Elephant Graveyard={T}: Ajoutez {1} a votre reserve. - {T}: Regenerez l'elephant cible ou le mammouth cible.{T}: Regenerez l'elephant cible ou le mammouth cible. Elephant Guide=La creature enchantee gagne +3/+3. Quand la creature enchantee est mise dans un cimetiere, mettez en jeu un jeton de creature 3/3 verte Elephant. Elephant Resurgence=Chaque joueur met en jeu un jeton de creature verte Elephant. Ces creatures ont 'La force et l'endurance de cette creature sont chacune egale au nombre de cartes de creature dans le cimetiere de son controleur.' Elf Replica={1}{G}, sacrifiez la Reproduction d'elfe : Detruisez l'enchantement cible. Elfhame Palace=Le Palais terrelfe arrive en jeu engage. - {T}: Ajoutez {G} ou {W} a votre reserve.{T}: Ajoutez {G} ou {W} a votre reserve. Elfhame Sanctuary=Au debut de votre entretien, vous pouvez chercher une carte de terrain de base dans votre bibliotheque, reveler cette carte et la mettre dans votre main. Si vous faites ainsi, sautez votre etape de pioche ce tour-ci et melangez votre bibliotheque. El-Hajjaj=A chaque fois que El-Hajjaj inflige des blessures a une creature ou a un joueur, vous gagnez autant de points de vie, mais pas plus que le total de points de vie de ce joueur avant que El-Hajjaj inflige ses blessures ou que l'endurance de la creature. Elite Archers={T}: Les Archers d'elite infligent 3 blessures a la creature attaquante ou bloqueuse ciblee. Elite Cat Warrior=Traversee des forets Elite Javelineer=Si le Javelinier d'elite bloque, il inflige 1 blessure a la creature attaquante ciblee. Elixir of Vitality=L'Elixir de vitalite arrive en jeu engage. {T}, Sacrifiez l'Elixir de vitalite: Vous gagnez 4 points de vie. {8}, {T}, Sacrifiez l'Elixir de vitalite: Vous gagnez 8 points de vie. Elkin Bottle={3}, {T}: Retirez la carte du sommet de votre bibliotheque de la partie face decouverte. Jusqu'au debut de votre prochain entretien, vous pouvez jouer cette carte comme si elle etait dans votre main. Au debut de votre prochain entretien, si vous n'avez pas jo Elkin Lair=Au debut de l'entretien de chaque joueur, ce joueur retire de la partie une carte au hasard de sa main. Ce joueur peut la jouer comme si elle etait dans sa main. A la fin du tour, si ce joueur n'a pas joue cette carte, mettez-la dans son cimetiere. Elsewhere Flask=Quand la Fiole d'ailleurs arrive en jeu, piochez une carte. - Sacrifiez la Fiole d'ailleurs : Choisissez un type de terrain de base. Chaque terrain que vous controlez devient ce type jusqu'a la fin du tour. Elspeth, Knight-Errant=+1 : Mettez en jeu un jeton de creature 1/1 blanche Soldat. - +1 : La creature ciblee gagne +3/+3 et acquiert le vol jusqu'a la fin du tour. - -8 : Pour le restant de la partie, les artefacts, les creatures, les enchantements et les terrains que vous cont Elven Cache=Renvoyez la carte ciblee de votre cimetiere dans votre main. Elven Fortress={1}{G}: La creature bloqueuse ciblee gagne +0/+1 jusqu'a la fin du tour. Elven Lyre={1}, {T}, Sacrifiez Elven lyre: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Elven Palisade=Sacrifiez une foret : la creature attaquante ciblee gagne -3/-0 jusqu'a la fin du tour. Elven Riders=Ces Cavaliers elfes ne peuvent etre bloques excepte par des creatures avec le vol ou par des murs. Elven Rite=Mettez deux marqueurs +1/+1 que vous repartissez comme vous le souhaitez sur un nombre quelconque de creatures ciblees. Elven Warhounds=Si ces Chiens de guerre des elfes sont bloques par une creature quelconque mettez cette creature au-dessus de la bibliotheque de son proprietaire. Elves of Deep Shadow={T}: Ajoutez {B} a votre reserve. Ces Elves of Deep Shadow vous infligent 1 blessure. Elvish Aberration={T}: Ajoutez {G}{G}{G} a votre reserve. Recyclage {d}e foret 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de foret, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Elvish Archers=Initiative. Elvish Bard=Toutes les creatures capables de bloquer le Barde elfe le font. Elvish Berserker=Pour chaque creature qui le bloque, le Berserker elfe gagne +1/+1 jusqu'a la fin du tour. Elvish Champion=Tous les elfes gagnent +1/+1 et ont la traversee des forets. (Ils sont imblocables tant que le joueur defenseur controle au moins une foret.) Elvish Farmer=Au debut de votre entretien, mettez un marqueur 'spore' sur Elvish farmer. Retirez trois marqueurs 'spore' de l'Elvish farmer: Mettez un jeton de creature verte 1/1 saprobionte en jeu. Sacrifiez un saprobionte: Gagnez 2 points de vie. Elvish Fury=Rappel 4. La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Elvish Guidance=A chaque fois que le terrain enchante est engage pour du mana, son controleur ajoute {G} a sa reserve pour chaque elfe en jeu. Elvish Healer={T}: Prevenez la prochaine 1 blessure qui devrait etre assignee a une cible, creature ou joueur. Si cette creature est verte, prevenez jusqu'a 2 blessures a la place. Elvish Herder={G}: La creature ciblee acquiert le pietinement jusqu'a la fin du tour. Elvish Hexhunter={G/W}, {T}, sacrifiez le Chassesort elfe : Detruisez l'enchantement cible. Elvish Hunter={1}{G}, {T}: La creature ciblee ne se degage pas pendant la prochaine etape de degagement de son controleur. Elvish Impersonators=Lorsque vous jouez les Imitateurs elfes, lancez deux des 6 l'un apres l'autre. La force des Imitateurs elfes correspond au chiffre du premier de lance, et leur defense a celle du second. Elvish Lookout=La Vigie elfe ne peut etre la cible de sort ou de capacite. Elvish Lyrist={G}, {T}, Sacrifiez la Lyriste elfe: Detruisez l'enchantement cible. Elvish Pathcutter={2}{G}: L'elfe cible acquiert la traversee des forets jusqu'a la fin du tour. Elvish Pioneer=Quand le Pionnier Elfe arrive en jeu, vous pouvez mettre en jeu engagee une carte de terrain de base de votre main. Elvish Piper={G}, {T}: Mettez en jeu une carte de creature de votre main. Elvish Scout={G}, {T}: Degagez la creature attaquante que vous controlez. Prevenez toutes les blessures de combat qui devraient etre infligees par elle et qui lui sont infligees. Elvish Scrapper={G}, {T}, Sacrifiez le Ferrailleur elfe: Detruisez l'artefact cible. Elvish Skysweeper={4}{G}, Sacrifiez une creature: Detruisez la creature avec le vol ciblee. Elvish Soultiller=Quand l'Elfe laboureur d'ames est mis dans un cimetiere depuis le jeu, choisissez un type de creature. Melangez dans votre bibliotheque toutes les cartes de creature du type choisi en provenance de votre cimetiere. Elvish Spirit Guide=Retirez le Guide spirituel elfe de la partie: Ajoutez {G} a votre reserve. Ne jouez cette capacite que si le Guide spirituel elfe est dans votre main et seulement a un moment ou vous pourriez jouer un ephemere. Elvish Vanguard=A chaque fois qu'un autre elfe arrive en jeu, mettez un marqueur +1/+1 sur l'Avant-garde elfe. Elvish Visionary=Quand la Visionnaire elfe arrive en jeu, piochez une carte. Embalmed Brawler=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de zombie que vous revelez de votre main.) A chaque fois que le Bagarreur embaume attaque ou bloque, vous perdez 1 point de vie pour chaque marq Embargo=Les permanents non-terrains ne se degagent pas pendant l'etape de degagement de leur controleur. Au debut de votre entretien vous perdez 2 points de vie. Ember Beast=La Bete d'ambre ne peut attaquer seule ou bloquer seule. Ember Gale=Les creatures que le joueur cible controle ne peuvent pas bloquer ce tour-ci. La Bourrasque de braises inflige 1 blessure a chaque creature blanche et/ou bleue que ce joueur controle. Ember Shot=Le Boulet de braises inflige 3 blessures a une cible, creature ou joueur. Piochez une carte. Ember Weaver=Portee (Cette creature peut bloquer les creatures avec le vol.) - Tant que vous controlez un permanent rouge, la Tisseuse de braises gagne +1/+0 et a l'initiative. Embermage Goblin=Quand le Gobelin ambremage arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte de Gobelin ambremage, revelez-la et mettez-la dans votre main. Si vous faites ainsi, melangez votre bibliotheque. {T}: Le Gobelin ambremage inflige 1 blessure Emberstrike Duo=A chaque fois que vous jouez un sort noir, le Duo frappebraise gagne +1/+1 jusqu'a la fin du tour. - A chaque fois que vous jouez un sort rouge, le Duo frappebraise acquiert l'initiative jusqu'a la fin du tour. Emberwilde Caliph=Vol, pietinement. Le Calife de Folbraise attaque a chaque tour si possible. A chaque fois que le Calife de folbraise inflige des blessures, vous perdez autant de points de vie. Emberwilde Djinn=Vol. Au debut de l'entretien de chaque joueur, ce joueur peut payer {R}{R} ou 2 points de vie. S'il le fait, ce joueur acquiert le controle du Djinn de folbraise. Emblazoned Golem=Kick X. Ne depensez que du mana colore dans X. Vous ne pouvez pas depenser plus d'un mana de chaque couleur de cette maniere. Si vous avez paye le cout de kick, le Golem blasonne arrive en jeu avec X marqueurs +1/+1. Embolden=Prevenez les 4 prochaines blessures qui devraient etre infligees ce tour-ci a un nombre quelconque de creatures et/ou joueurs, reparties comme vous le voulez. Flashback - {1}{W}. Emerald Charm=Choisissez - Degagez le permanent cible, ou detruisez l'enchantement global cible, ou la creature ciblee perd le vol jusqu'a la fin du tour. Emerald Dragonfly=Vol. {G}{G}: L'Emerald Dragonfly acquiert l'initiative jusqu'a la fin du tour. Emerald Medallion=Les sorts verts que vous jouez coutent 1 de moins a jouer. Emerge Unscathed=La creature ciblee que vous controlez acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Emeria Angel=Vol - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre sur le champ de bataille un jeton de creature 1/1 blanche Oiseau avec le vol. Emeria, the Sky Ruin=Emeria, la Ruine Celeste arrive sur le champ de bataille engagee. - Au debut de votre entretien, si vous controlez au moins sept plaines, vous pouvez renvoyer une carte de creature ciblee de votre cimetiere sur le champ de bataille. - {T} : Ajoutez {W} a votre reserve. Emissary of Despair=Vol. Quand l'missaire du dsespoir inflige des blessures de combat a un joueur, ce joueur perd 1 point de vie pour chaque artefact qu'il contrle. Emissary of Hope=Vol A chaque fois que l'missaire de l'espoir inflige des blessures de combat a un joueur, vous gagnez 1 point de vie pour chaque artefact que ce joueur controle. Emmessi Tome={5}, {T}: Piochez deux cartes, puis defaussez-vous d'une carte de votre main. Emperor Crocodile=Quand vous ne controlez aucune autre creature, sacrifiez le Crocodile empereur. Empress Galina={U}{U}, {T}: Acquerez le controle de la legende ciblee ou du permanent legendaire cible. Empyrial Archangel=Vol, linceul - Toutes les blessures qui devraient vous etre infligees sont infligees a l'Archange de l'empyree a la place. Empyrial Armor=La creature enchantee gagne +X/+X ou X est le nombre de cartes dans votre main. Empyrial Plate=La creature equipee gagne +2/+2 pour chaque carte dans votre main. Equiper: 2 ({2}: Attacher a la creature ciblee que vous controlez. - Equiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et reste en jeu si la creatureEquiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et reste en jeu si la creature Emrakul, the Aeons Torn=Emrakul, Dechirure des eons ne peut pas etre contrecarre. - Quand vous lancez Emrakul, jouez un tour supplementaire apres celui-ci. - Vol, protection contre les sorts colores, annihilateur 6 - Quand Emrakul est mis dans un cimetiere depuis n'importe o, son proprietaire melange son cimetiere a sa bibliotheque. Emrakul's Hatcher=Quand le Couveur d'Emrakul arrive sur le champ de bataille, mettez sur le champ de bataille trois jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Enatu Golem=Quand le Golem d'Enatu est mis dans un cimetiere depuis le champ de bataille, vous gagnez 4 points de vie. Enchanted Being=Prevenez toutes les blessures de combat qui devraient etre infligees a l'Enchanted being par des creatures enchantees. Enchanted Evening=Tous les permanents sont des enchantements en plus de leurs autres types. Enchantment Alteration=Deplacez l'enchantement cible enchantant une creature ou un terrain a un autre permanent de ce type. Enchantress's Presence=A chaque fois que vous jouez un sort d'enchantement, piochez une carte. Enclave Cryptologist=Montee de niveau {1}{U} ({1}{U} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 0/1 - {T} : Piochez une carte, puis defaussez-vous d'une carte. - NIVEAU 3+ - 0/1 - {T} : Piochez une carte. Enclave Elite=Multikick {1}{U} (Vous pouvez payer {1}{U} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Traversee des iles - L'Elite de l'Enclave arrive sur le champ de bataille avec, sur elle, un marqueur +1/+1 pour chaque fois qu'elle a ete kickee. Encroach=Regardez la main du joueur cible et choisissez-y une carte de terrain non-basique. Ce joueur se defausse de cette carte. Endangered Armodon=Si vous controlez une creature ayant 2 ou moins d'endurance, sacrifiez l'Armodon menace. Endbringer's Revel={4}: Renvoyez la carte de creature ciblee depuis un cimetiere dans la main de son proprietaire. N'importe quel joueur peut jouer cette capacite mais seulement s'il pourrait jouer un rituel Endemic Plague=En tant que cout supplementaire pour jouer la Peste endemique, sacrifiez une creature. Detruisez toutes les creatures qui partagent un type de creature avec la creature sacrifiee. Elles ne peuvent pas etre regenerees. Endless Horizons=Quand les Horizons interminables arrivent en jeu, cherchez dans votre bibliotheque le nombre de cartes de plaine de votre choix et retirez-les de la partie. Melangez ensuite votre bibliotheque. - Au debut de votre entretien, vous pouvez mettre dans votre main une carte qui vous appartient et qui a ete retiree de la partie avec les Horizons interminables. Endless Scream=La creature enchantee gagne +X/+0. Endless Whispers=Chaque creature a "Quand cette creature est mise dans un cimetiere depuis le jeu, choisissez un adversaire cible. A la fin du tour, ce joueur met en jeu depuis ce cimetiere cette carte de creature sous son controle."Quand cette creature est mise dans un cimetiere depuis le jeu, choisissez un adversaire cible. A la fin du tour, ce joueur met en jeu depuis ce cimetiere cette carte de creature sous son controle." Endless Wurm=Pietinement. Au debut de votre entretien, sacrifiez la Guivre interminable a moins que vous ne sacrifiez un enchantement. Endoskeleton=Vous pouvez choisir de ne pas degager l'Endosquelette pendant votre etape de degagement. {2}, {T}: La creature ciblee gagne +0/+3 tant que l'Endosquelette reste engage. Endure=Prevenez toutes les blessures qui devraient etre infligees a vous et aux permanents que vous controlez ce tour-ci. Enduring Renewal=Jouez avec votre main revelee. Si vous devez piocher une carte, revelez-la a la place. Si cette carte est une carte de creature, mettez-la dans votre cimetiere. Autrement piochez cette carte. Quand une creature devrait etre mise dans votre cimetiere d Energizer={2},{T} : mettez un marqueur +1/+1 sur l'Amorceur. Energy Arc=Degagez n'importe quel nombre de creatures ciblees. Prevenez toutes les blessures de combat qui devraient etre infligees par et a ces creatures ce tour-ci. Energy Bolt=L'Eclair d'energie inflige X blessures au joueur cible ou bien le joueur cible gagne X points de vie. Energy Chamber=Au debut de votre entretien, choisissez l'un - Mettez un marqueur +1/+1 sur la creature-artefact ciblee ou mettez un marqueur charge sur l'artefact non-creature cible. ou mettez un marqueur charge sur l'artefact non-creature cible. Energy Field=Prevenez toutes les blessures qui devraient vous etre infligees par des sources que vous ne controlez pas. Quand une carte est mise dans votre cimetiere, sacrifiez le Champ d'energie. Energy Flux=Tous les artefacts acquierent 'Au debut de votre entretien, sacrifiez cet artefact a moins que vous ne payiez 2'. Energy Storm=Entretien cumulatif - 1. Prevenez toutes les blessures qui devraient etre infligees par des ephemeres et des rituels. Les creatures avec le vol ne se degagent pas pendant l'etape de degagement de leurs controleurs. Energy Tap=Engagez la creature degagee ciblee que vous controlez. Si vous le faites, ajoutez une quantite de mana incolore a votre reserve egale au cout converti de mana de cette creature. Energy Vortex=Lorsque le Vortex d'energie arrive en jeu, choisissez un adversaire. Au debut de votre entretien, retirez tous les marqueurs 'energie' du Vortex d'energie. Au debut de l'entretien de l'adversaire choisi, le Vortex d'energie lui inflige 3 blessures a m Enervate=Engagez la cible, artefact, creature ou terrain.^^Piochez 1 carte au debut du prochain tour. Enfeeblement=La creature enchantee gagne -2/-2. Engineered Explosives=Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) {2}, Sacrifiez les Explosifs artificiels: Detruisez chaque permanent non-terrain avec un cout converti de mana egal au nombre de marqueurs charge sur les Explosifs artificiels. Engineered Plague=Quand la Peste artificielle arrive en jeu, choisissez un type de creature. Toutes les creatures du type choisi gagnent -1/-1. Engulfing Flames=Les flammes enveloppantes infligent une blessure a la creature ciblee. Elle ne peut regenerer ce tour ci. Flashback - 3R Enigma Sphinx=Vol - Quand le Sphinx du logogriphe est mis dans votre cimetiere depuis le jeu, mettez-le en troisieme position au-dessus de votre bibliotheque. - Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Enlightened Tutor=Allez chercher dans votre bibliotheque une carte d'enchantement ou d'artefact et revelez-la a tous les joueurs. Melangez ensuite votre bibliotheque et mettez cette carte au-dessus de votre bibliotheque. Enlisted Wurm=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Enlistment Officer=Initiative. Quand l'Officier de recrutement arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de soldats revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. Enrage=La creature ciblee gagne +X/+0 jusqu'a la fin du tour. Enraging Licid={R}, {T}: Le Litique enrageant perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee acquiert la celerite.' et '{R}: Mettez fin a l'effet qu'a cree cette capacite.' Enslaved Dwarf={R}, Sacrifiez la Naine en esclavage: La creature noire ciblee gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Enslaved Horror=Quand l'Horreur au rabais arrive en jeu, chaque autre joueur peut renvoyer en jeu une carte de creature de son cimetiere. Enslaved Scout={2}: L'Eclaireur asservi acquiert la traversee des montagnes jusqu'a la fin du tour. Ensnare=Au lieu de payer le cout de mana de l'Enchevetrement vous pouvez renvoyer deux iles que vous controlez dans les mains de leurs proprietaires. Engagez toutes les creatures. Ensnaring Bridge=Les creatures avec une force superieure au nombre de cartes que vous avez dans votre main ne peuvent pas attaquer. Ensouled Scimitar={3}: Le Cimeterre anime devient jusqu'a la fin du tour une creature 1/5 avec le vol. (Un equipement qui est une creature ne peut pas equiper une creature.) La creature equipee gagne +1/+5. Equipement {2} ({2}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Entangler=La creature enchantee peut bloquer n'importe quel nombre de creatures. Entomb=Cherchez dans votre bibliotheque une carte et mettez-la dans votre cimetiere. Puis melangez votre bibliotheque. Entrails Feaster=Au debut de votre entretien, vous pouvez retirer de la partie une carte de creature d'un cimetiere. Si vous le faites, mettez un marqueur +1/+1 sur le Festoyeur d'entrailles. Sinon, engagez le Festoyeur d'entrailles. Entropic Specter=Vol. Lorsque le Spectre entropique arrive en jeu, choisissez un adversaire. Le Spectre entropique a une force et une endurance chacune egale au nombre de cartes dans la main de l'adversaire choisi. A chaque fois que le Spectre entropique blesse un j Envelop=Contrecarrez le sort de rituel cible. Eon Hub=Chaque joueur saute son entretien. Ephemeron=Vol. Choisissez une carte et defaussez-vous en: Renvoyez l'Ephemeroptere dans la main de son proprietaire. Epic Struggle=Au debut de votre entretien, si vous controlez 20 creatures ou plus, vous gagnez la partie. Epicenter=Le joueur cible sacrifie un terrain. Seuil - Tous les joueurs sacrifient tous les terrains a la place. Equal Treatment=Si n'importe quelle source devait infliger 1 blessure ou plus a une creature ou un joueur ce tour ci, elle inflige 2 blessures a cette creature ou a ce joueur a la place. Piochez une carte. Equilibrium=Chaque fois que vous jouez un sort de creature, vous pouvez payer 1. Si vous le faites, renvoyez la creature ciblee dans la main de son proprietaire. Equinox=Le terrain enchante acquiert '{T}: Contrecarrez le sort cible s'il doit detruire un terrain que vous controlez.' Equipoise=Au debut de votre entretien, pour chaque artefact que le joueur cible controle en plus du nombre que vous controlez, choisissez un artefact qu'il controle. Repetez ce procede pour les creatures et les terrains. Les permanents choisis passent hors phase. Eradicate=Retirez de la partie la creature non-noire ciblee. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Erase=Retirez l'enchantement cible de la partie. Erg Raiders=A la fin de votre tour, si les Pillards de l'erg n'ont pas attaque ce tour-ci, ils vous infligent 2 blessures a moins qu'ils ne soient arrives sous votre controle ce tour-ci. Erhnam Djinn=Au debut de votre entretien, la creature non-mur ciblee qu'un adversaire controle acquiert la traversee des forets jusqu'a votre prochain entretien. Erithizon=A chaque fois que l'Erithison attaque, mettez un marqueur +1/+1 sur une creature ciblee choisie par le joueur defenseur. Eron the Relentless=Celerite. {R}{R}{R}: Regenerez Ehron l'Implacable. Erosion=Au debut de l'entretien du controleur du terrain enchante, detruisez le terrain enchante a moins que ce joueur ne paye 1 ou 1 point de vie. Errand of Duty=Mettez un jeton de creature 1/1 blanche Chevalier avec le regroupement en jeu. Errant Minion=Au debut de l'entretien du controleur de la creature enchantee, ce joueur peut payer 1 ou 2. Le Mignon errant lui inflige 2 blessures moins le nombre de mana qu'il a paye de cette facon. Errantry=La creature enchantee gagne +3/+0 et ne peut qu'attaquer seule. Erratic Explosion=Choisissez une cible, creature ou joueur. Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte non-terrain. L'Explosion imprevisible inflige des blessures egales au cout converti de mana de cette carte a cette creature Erratic Portal={1}, {T}: Renvoyez la creature ciblee dans la main de son proprietaire a moins que son controleur ne paye 1. Ersatz Gnomes={T}: Le sort cible est incolore. {T}: Le permanent cible devient incolore jusqu'a la fin du tour. Ertai, the Corrupted={U}, {T}, Sacrifiez une creature ou un enchantement: Contrecarrez le sort cible. Ertai, Wizard Adept={2}{U}{U}, {T}: Contrecarrez le sort cible. Ertai's Familiar=Dephasage. Lorsque le Familier d'Ertai quitte le jeu, mettez les trois cartes du dessus de votre bibliotheque dans votre cimetiere. {U}: Jusqu'a votre prochain entretien, le Familier d'Ertai ne peut pas passer hors phase. Ertai's Meddling=La prochaine fois que le sort cible devrait se resoudre, a la place retirez-le de la partie et mettez X marqueurs 'retard' sur lui. Tant que cette carte reste retiree de la partie, retirez un marqueur 'retard' de cette carte au debut de l'entretien du l Ertai's Trickery=Contrecarrez le sort cible si un cout de kick a ete paye pour lui. Escape Artist=L'As de l'evasion est imblocable. {U}, Defaussez vous d'une carte de votre main: Renvoyez l'As de l'evasion dans la main de son proprietaire. Escape Routes={2}{U}: Renvoyez la creature blanche ou noire que vous controlez dans la main de son proprietaire. Escaped Null=Lien de vie - A chaque fois que l'Infecond fuyard bloque ou devient bloque, il gagne +5/+0 jusqu'a la fin du tour. Escaped Shapeshifter=Aussi longtemps qu'un adversaire controle une creature quelconque avec le vol autre qu'un Changeforme en liberte, le Changeforme en liberte acquiert le vol. Faites de meme avec l'initiative, le pietinement et les protections contre une couleur quelconque. Esper Battlemage={W}, {T} : Prevenez, ce tour-ci, les prochaines 2 blessures qui devraient vous etre infligees. - {B}, {T} : La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Esper Charm=Choisissez l'un Detruisez l'enchantement cible ; ou piochez deux cartes ; ou le joueur cible se defausse de deux cartes. Esper Cormorants=Vol. Esper Panorama={T} : Ajoutez {1} a votre reserve. - {1}, {T}, sacrifiez le Panorama d'Esper : Cherchez dans votre bibliotheque une carte de base de plaine, d'ile ou de marais et mettez-la en jeu engagee. Melangez ensuite votre bibliotheque. Esper Sojourners=Quand vous recyclez les Sejourneurs d'Esper ou qu'ils sont mis dans un cimetiere depuis le jeu, vous pouvez engager ou degager un permanent cible. - Recyclage {2}{U} ({2}{U}, defaussez-vous de cette carte : Piochez une carte.) Esper Stormblade=Tant que vous controlez un autre permanent multicolore, l'Oragalfange d'Esper gagne +1/+1 et a le vol. Esperzoa=Vol - Au debut de votre entretien, renvoyez un artefact que vous controlez dans la main de son proprietaire. Essence Bottle={3}, {T}: Mettez un marqueur sur la Bouteille d'essence. {T}, Retirez tous les marqueurs de la Bouteille d'essence: Gagnez 2 points de vie pour chaque marqueur retire de cette maniere. Essence Drain=Le Drain d'essence inflige 3 blessures a une cible, crature ou joueur et vous gagnez 3 points de vie. Essence Feed=Le joueur cible perd 3 points de vie. Vous gagnez 3 points de vie et vous mettez sur le champ de bataille trois jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Essence Filter=Choisissez l'un - Detruisez tous les enchantements, ou detruisez tous les enchantements non-blancs. Essence Flare=La creature enchantee gagne +2/+0. Au debut de l'entretien du controleur de la creature enchantee, mettez un marqueur -0/-1 sur la creature enchantee. Essence Fracture=Renvoyez deux creatures ciblees dans les mains de leurs proprietaires. Recyclage {2}{U} ({2}{U}, defaussez-vous de cette carte: piochez une carte.) Essence Leak=Si le permanent enchante est rouge ou vert, il a Au debut de votre entretien, sacrifiez ce permanent a moins que vous ne payiez son cout de mana. . Essence Sliver=A chaque fois qu'un slivoide inflige des blessures, son controleur gagne autant de points de vie. Essence Vortex=Detruisez la creature ciblee a moins que son controleur ne paye un nombre de points de vie egal a son endurance. Si la creature est detruite de cette maniere, elle ne peut pas etre regeneree. Etched Oracle=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) {1}, retirez quatre marqueurs +1/+1 de l'Oracle grave: Le joueur cible pioche trois cartes. Eternal Dragon=Vol {3}{W}{W}: Renvoyez le Dragon eternel depuis votre cimetiere dans votre main. Ne jouez cette capacite que pendant votre entretien. Recyclage {d}e plaine 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de plaine, revelez-la Eternal Flame=L'Eternal flame inflige X blessures a l'adversaire cible, ou X est le nombre de montagnes que vous controlez. Il vous inflige la moitie de ces X blessures, arrondi au superieur. Eternal Warrior=Attaquer avec la creature enchantee ne la fait pas s'engager. Eternal Witness=Quand le Temoin eternel arrive en jeu, vous pouvez renvoyer une carte ciblee depuis votre cimetiere dans votre main Eternity Vessel=L'Urne d'eternite arrive sur le champ de bataille avec, sur elle, X marqueurs charge , X etant votre total de points de vie. - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez faire que votre total de points de vie devienne le nombre de marqueurs charge sur l'Urne d'eternite. Ether Well=Mettez la creature ciblee au-dessus de la bibliotheque de son proprietaire. Si cette creature est rouge vous pouvez choisir de la mettre au-dessous de la bibliotheque de son proprietaire a la place. Ethercaste Knight=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Ethereal Champion=Payez 1 point de vie: Prevenez la prochaine 1 blessure qui devrait etre infligee a la Championne etheree ce tour-ci. Etherium Abomination=Exhumation {1}{U}{B} ({1}{U}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Etherium Astrolabe=Flash - {B}, {T}, sacrifiez un artefact : Piochez une carte. Etherium Sculptor=Les sorts d'artefact que vous jouez coutent {1} de moins a jouer. Ethersworn Adjudicator=Vol - {1}{W}{B}, {T} : Detruisez la creature ciblee ou l'enchantement cible. - {2}{U} : Degagez l'Adjudicateur des Ethermentes. Ethersworn Canonist=Chaque joueur qui, ce tour-ci, a joue un sort non-artefact ne peut pas jouer de sort non-artefact supplementaire. Ethersworn Shieldmage=Flash - Quand la Protecmage des Ethermentes arrive en jeu, prevenez toutes les blessures qui devraient etre infligees aux creatures-artefacts ce tour-ci. Etherwrought Page=Au debut de votre entretien, choisissez l'un - Vous gagnez 2 points de vie ; ou regardez la carte du dessus de votre bibliotheque et vous pouvez ensuite mettre cette carte dans votre cimetiere ; ou chaque adversaire perd 1 point de vie. Eureka=En commencant par vous, les joueurs peuvent chacun leur tour mettre une carte d'artefact, de creature, d'enchantement ou de terrain de leur main en jeu jusqu'a ce que plus personne ne veuille mettre de carte supplementaire en jeu. Evacuation=Renvoyez toutes les creatures dans les mains de leurs proprietaires. Evaporate=L'Evaporation inflige 1 blessure a chaque creature qui est bleue ou blanche. Evasive Action=Contrecarrez le sort cible a moins que son controleur ne paye 1 pour chaque type de terrain de base parmi les terrains que vous controlez. Everflowing Chalice=Multikick {2} (Vous pouvez payer {2} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Le Calice toujours ruisselant arrive sur le champ de bataille avec, sur lui, un marqueur charge pour chaque fois qu'il a ete kicke. - {T} : Ajoutez {1} votre reserve de mana pour chaque marqueur charge sur le Calice toujours ruisselant. Everglades=Si ces Everglades devaient arriver en jeu, renvoyez un marais degage que vous controlez dans la main de son proprietaire a la place. Si vous le faites, mettez ces Everglades en jeu engagees. Sinon mettez-les dans le cimetiere de leur proprietaire. {T}: Aj Everglove Courier=Vous pouvez choisir de ne pas degager le Messager ganternel pendant votre etape de degagement. {2}{G}, {T}: Tant que le Messager ganternel reste engage, l'elfe cible gagne +2/+2 et a le pietinement. Everlasting Torment=Les joueurs ne peuvent pas gagner de points de vie. - Les blessures ne peuvent pas etre prevenues. - Toutes les blessures sont infligees comme si leur source avait la fletrissure. (Une source avec la fletrissure inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Evershrike=Vol - La Perpetagasse gagne +2/+2 pour chaque aura qui lui est attachee. - {X}{W/B}{W/B} : Renvoyez en jeu la Perpetagasse depuis votre cimetiere. Vous pouvez mettre en jeu, attachee a elle, une carte d'aura de votre main dont le cout converti de mana est de X ou moins. Si vous ne le faites pas, retirez la Perpetagasse de la partie. Evil Eye of Orms-by-Gore=L'Oeil malefique d'Orms-par-Gore ne peut etre bloque excepte par des murs. A part les creatures nommees Oeil malefique d'Orms-par-Gore, les creatures que vous controlez ne peuvent pas attaquer. Evil Presence=Le terrain enchante est un marais. Evincar's Justice=Rappel 3. La Justice de l'incarmal inflige 2 blessures a chaque creature et a chaque joueur. Eviscerator=Protection contre le blanc. Quand l'Eviscerateur arrive en jeu, vous perdez 5 points de vie. Evolving Wilds={T}, sacrifiez les etendues sauvages en evolution : Cherchez dans votre bibliotheque une carte de terrain de base et mettez-la sur le champ de bataille engagee. Melangez ensuite votre bibliotheque. Exalted Angel=Vol. A chaque fois que l'Ange exalte inflige des blessures, vous gagnez autant de points de vie. Mue {2}{W}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Exalted Dragon=Vol. Chaque tour, le Dragon exalte ne peut attaquer a moins que vous ne sacrifiiez un terrain. (Ce cout est paye lorsque vous declarez les attaquants.) Excavation={1}, Sacrifiez un terrain: Piochez une carte. N'importe quel joueur peut jouer cette capacite. Excavator={T}, Sacrifiez un terrain de base: La creature ciblee acquiert la traversee du type du terrain sacrifie de cette maniere jusqu'a la fin du tour. Excise=Retirez la creature attaquante ciblee de la partie a moins que son controleur ne paie X. Exclude=Contrecarrez le sort de creature cible. Piochez une carte. Excommunicate=Mettez la creature ciblee au-dessus de la bibliotheque de son proprietaire. Execute=Detruisez la creature blanche ciblee. Elle ne peut pas etre regeneree. Piochez une carte. Executioner's Capsule={1}{B}, {T}, sacrifiez la Capsule de l'executeur : Detruisez la creature non-noire ciblee. Exhaustion=Les creatures et les terrains que l'adversaire cible controle ne se degagent pas pendant sa prochaine phase de degagement. Exhume=Chaque joueur choisit une carte de creature dans son cimetiere et met cette creature en jeu. Exile=Retirez de la partie la creature attaquante non-blanche ciblee. Vous gagnez autant de points de vie que son endurance. Exiled Doomsayer=Les couts de mue coutent 2 de plus a jouer. Exorcist={1}{W}, {T}: Detruisez la creature noire ciblee. Exoskeletal Armor=La creature enchantee gagne +X/+{X}, ou X est egal au nombre de cartes de creature dans tous les cimetieres. Exotic Curse=La creature enchantee gagne -1/-1 pour chaque type de terrain de base parmi les terrains que vous controlez. Exotic Disease=Le joueur cible perd X points de vie et vous gagnez X points de vie, X etant le nombre de types de terrains de base parmi les terrains que vous controlez. Exotic Orchard={T} : Ajoutez a votre reserve un mana de n'importe quelle couleur qu'un terrain controle par un adversaire pourrait produire. Expedition Map={2}, {T}, sacrifiez la Carte d'expedition : Cherchez dans votre bibliotheque une carte de terrain, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Expendable Troops={T}, Sacrifiez la Chair a canon: La Chair a canon inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Exploding Borders=Domaine Cherchez dans votre bibliotheque une carte de terrain de base, mettez cette carte en jeu engagee et melangez ensuite votre bibliotheque. Les Frontieres eclatees infligent X blessures au joueur cible, X etant le nombre de types de terrain de base parmi les terrains que vous controlez. Exploration=Vous pouvez jouer un terrain supplementaire a chacun de vos tours. Explore=Vous pouvez jouer un terrain supplementaire ce tour-ci. - Piochez une carte. Explorer's Scope=A chaque fois que la creature equipee attaque, regardez la carte du dessus de votre bibliotheque. Si c'est une carte de terrain, vous pouvez la mettre sur le champ de bataille engagee. - Equipement {1} ({1} : Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez lancer un rituel.) Explosive Growth=Kick 5. La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Si vous avez paye le cout de kick, cette creature gagne +5/+5 jusqu'a la fin du tour a la place. Explosive Revelation=Choisissez une cible, creature ou joueur. Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte non-terrain. La Revelation explosive inflige a cette creature ou a ce joueur un nombre de blessures egal au cout converti de mana de cette carte. Mettez la carte non-terrain dans votre main et le reste au-dessous de votre bibliotheque dans n'importe quel ordre. Explosive Vegetation=Cherchez dans votre bibliotheque jusqu'a deux cartes de terrain de base et mettez-les en jeu engagees. Melangez ensuite votre bibliotheque. Expunge=Recyclage {2}. Detruisez la creature non-artefact et non-noire ciblee. Elle ne peut pas etre regeneree. Extinction=Detruisez toutes les creatures d'un type de creature de votre choix. Extortion=Regardez la main du joueur cible et choisissez-y jusqu'a deux cartes. Ce joueur se defausse de ces cartes. Extra Arms=A chaque fois que le creature enchantee attaque, elle inflige 2 blessures a une cible, creature ou joueur. Extract=Cherchez une carte dans la bibliotheque du joueur cible et retirez cette carte de la partie. Ce joueur melange ensuite sa bibliotheque. Extractor Demon=Vol - A chaque fois qu'une autre creature quitte le jeu, vous pouvez faire que le joueur cible mette les deux cartes du dessus de sa bibliotheque dans son cimetiere. - Exhumation {2}{B} ({2}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Extraplanar Lens=Impression - Quand la Lentille extraplanaire arrive en jeu, vous pouvez retirer de la partie de le terrain cible que vous controlez. A chaque fois qu'un terrain avec le meme nom que celui de la carte imprimee est engage pour du mana, son controleur ajou Extravagant Spirit=Vol.^^Au debut de votre entretien sacrifiez l'Esprit extravagant a moins que vous ne payiez 1 pour chaque carte dans votre main. Extruder=Echo. Sacrifiez un artefact : mettez un marqueur +1/+1 sur la creature ciblee. Exuberant Firestoker=A la fin de votre tour, si vous controlez une creature de force superieure ou egale a 5, vous pouvez faire que le Chauffeur de feu exuberant inflige 2 blessures au joueur cible. - {T} : Ajoutez {1} a votre reserve. Eye for an Eye=L'Oeil pour oeil inflige X blessures au controleur de la source de votre choix qui vous a inflige des blessures ce tour-ci, ou X est le nombre de blessures que cette source vous a inflige ce tour-ci. Eye of Ramos={T}: Ajoutez {U} a votre reserve. Sacrifiez l'Oeil de Ramos: Ajoutez {U} a votre reserve. Eye of Singularity=Lorsque L'oeil de la singularite arrive en jeu, detruisez tous les permanents qui ont le meme nom excepte les terrains basiques. Ils ne peuvent pas etre regeneres. Chaque fois qu'un permanent autre qu'un terrain basique arrive en jeu, detruisez les perm Eye of Ugin=Les sorts Eldrazi incolores que vous lancez coutent {2} de moins lancer. - {7}, {T} : Cherchez dans votre bibliotheque une carte de creature incolore, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Eye of Yawgmoth={3},{T},sacrifiez une creature : revelez autant de cartes du dessus de votre bibliotheque que la force de la creature sacrifiee. Mettez une de ces cartes dans votre main et retirez les autres de la partie. Eyes of the Watcher=A chaque fois que vous jouez un ephemere ou un rituel, vous pouvez payer 1. Si vous faites ainsi, Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Fable of Wolf and Owl=A chaque fois que vous jouez un sort vert, vous pouvez mettre en jeu un jeton de creature 2/2 verte Loup. - A chaque fois que vous jouez un sort bleu, vous pouvez mettre en jeu un jeton de creature 1/1 bleue Oiseau avec le vol. Fabricate=Cherchez dans votre bobliotheque une carte d'artefact, revelez la, et mettez la dans votre main. Puis melangez votre bibliotheque. Face of Fear={2}{B}, Defaussez vous d'une carte de votre main: Le Visage de la peur acquiert la peur jusqu'a la fin du tour (Il ne peut pas etre bloque ce tour ci excepte par des creatures noires et/ou des creatures-artefacts.) Faceless Butcher=Quand le Boucher sans visage arrive en jeu, retirez de la partie une creature ciblee autre que le Boucher sans visage. Quand le Boucher sans visage quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la carte retiree de la partie de cett Faces of the Past=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, degagez ou engagez toutes les creatures qui partagent un type de creature avec cette creature. Fact or Fiction=Revelez les cinq cartes du dessus de votre bibliotheque. Un adversaire separe ces cartes en deux tas. Mettez un de ces tas dans votre main et l'autre dans votre cimetiere. Fade Away=Pour chaque creature, le controleur de la creature paye 1 ou sacrifie un permanent. Fade from Memory=Retirez de la partie la carte ciblee dans un cimetiere. Recyclage {B} ({B}, defaussez-vous de cette carte: piochez une carte.) Faerie Conclave=Le Conseil des faeries arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. {1}{U}: Le Conseil des faeries devient une creature bleue 2/1 avec le vol jusqu'a la fin du tour. Cette creature est toujours consideree comme un terrain. Faerie Macabre=Vol - Defaussez-vous de la Frie macabre : Retirez de la partie jusqu'a deux cartes ciblees dans des cimetieres. Faerie Mechanist=Vol - Quand le Mecaniste frie arrive en jeu, regardez les trois cartes du dessus de votre bibliotheque. Vous pouvez reveler une carte d'artefact parmi elles et la mettre dans votre main. Mettez les autres au-dessous de votre bibliotheque, dans n'importe quel ordre. Faerie Noble=Vol. Les Peuple fee que vous controlez gagnent +0/+1. {T}: Les Peuple fee que vous controlez gagnent +1/+0 jusqu'a la fin du tour. Faerie Squadron=Kick {3}{U}. Si vous avez paye le cout de kick, l'Escadrille de f?ries arrive en jeu avec deux marqueurs +1/+1 sur elle et a le vol. Faerie Swarm=Vol - La force et l'endurance de l'Essaim de fries sont chacune egale au nombre de permanents bleus que vous controlez. Faith Healer=Sacrifiez un enchantement: Gagnez un nombre de points de vie egal a son cout converti de mana. Fallen Angel=Vol. Sacrifiez une creature: L'Ange dechue gagne +2/+1 jusqu'a la fin du tour. Fallen Askari=Debordement. L'Askari dechu ne peut pas bloquer. Fallen Cleric=Protection contre les Clercs. Mue {4}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Falling Star=Lancer la Falling Star au dessus de la zone de jeu d'une hauteur au moins egale a 30 cm. La Falling Star inflige 3 blessures a chaque creature sur laquelle elle a aterri. Engagez les creatures qui ont recu des blessures par la Falling Star. Si la Falling Falling Timber=Kick - Sacrifiez un terrain.^^Prevenez toutes les blessures de combat que la creature ciblee pourrait infliger ce tour-ci. Si vous avez paye le cout de kick, prevenez toutes les blessures de combat qu'une creature ciblee supplementaire pourrait infliger c Fallow Earth=Mettez le terrain cible au-dessus de la bibliotheque de son proprietaire. Fallow Wurm=Quand la Guivre des jacheres arrive en jeu, sacrifiez-la a moins que vous ne vous defaussiez d'une carte de terrain. False Cure=Jusqu'a la fin du tour, a chaque fois qu'un joueur gagne des points de vie, il perd 2 points de vie pour chaque point de vie qu'il a gagne. False Dawn=Jusqu'a la fin du tour, les symboles de mana colores de tous les permanents que vous controlez et de toutes les cartes que vous possedez qui ne sont pas en jeu deviennent {W}. Piochez une carte. False Demise=Lorsque la creature enchantee est mise dans un cimetiere, remettez cette creature en jeu sous votre controle. False Memories=Mettez les sept cartes du dessus de votre bibliotheque dans votre cimetiere. A la fin du tour, retirez sept cartes de votre cimetiere de la partie. False Orders=Ne jouez le False orders que pendant la phase de declaration des bloqueurs. La creature ciblee que le joueur defenseur controle est retiree du combat. Les creatures que cette creature bloquait sont considerees comme non-bloquees si aucune autre creature False Prophet=Quand le Faux prophete est mis dans un cimetiere depuis le jeu, retirez toutes les creatures de la partie. Falter=Les creatures sans le vol ne peuvent pas bloquer ce tour-ci. Familiar Ground=Chaque creature que vous controlez ne peut etre bloquee par plus d'une creature. Famished Ghoul={1}{B}, Sacrifiez le Goule affamee: Retirez du jeu jusqu'a deux cartes ciblees d'un seul et meme cimetiere. Fanatical Devotion=Sacrifiez une creature: Regenerez la creature ciblee. Fanatical Fever=La creature ciblee gagne +3/+0 et acquiert le pietinement jusqu'a la fin du tour. Fang Skulkin={2} : La creature noire ciblee acquiert la fletrissure jusqu'a la fin du tour. (Elle inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Fangren Firstborn=Chaque fois que l'~this~ attaque, mettez un marqueur +1/+1 sur chaque crature attaquante. Fangren Hunter=Pietinement Fangren Pathcutter=A chaque fois que le Passe-sentier fangren attaque, les creatures attaquantes acquierent le pietinement jusqu'a la fin du tour. Fanning the Flames=Rappel 3. L'Attisement des flammes inflige X blessures a une cible, creature ou joueur. Far Wanderings=Cherchez dans votre bibliotheque une carte de terrain de base et mettez-la en jeu engagee, puis melangez votre bibliotheque. Seuil - Au lieu de cela, Cherchez dans votre bibliotheque trois cartes de terrains de base et mettez-les en jeu engagees, puis m Farhaven Elf=Quand l'Elfe des horizons lointains arrive en jeu, vous pouvez chercher une carte de terrain de base dans votre bibliotheque et la mettre en jeu engagee. Si vous faites ainsi, melangez votre bibliotheque. Farmstead=Le terrain enchante acquiert 'Au debut de votre entretien, vous pouvez payer {W}{W}. Si vous le faites, vous gagnez 1 point de vie.' Farrelite Priest={1}: Ajoutez {W} a votre reserve. Si vous utilisez cette capacite quatre fois ou plus ce tour-ci, sacrifiez le Farrelite priest a la fin du tour. Farrel's Mantle=La creature enchantee acquiert 'A chaque fois que cette creature attaque et n'est pas bloquee, vous pouvez faire qu'elle inflige X plus 2 blessures a la creature ciblee, ou X est la force de cette creature. Si vous le faites, cette creature n'inflige pas Farrel's Zealot=Si le Farrel's zealot attaque et n'est pas bloque, vous pouvez choisir qu'il inflige 3 blessures a une creature ciblee. Dans ce cas, il n'inflige pas de blessures de combat ce tour-ci. Farsight Mask=A chaque fois qu'une source controlee par un adversaire vous inflige des blessures, si le Masque de clairvoyance est degage, vous pouvez piocher une carte. Fastbond=Vous pouvez jouer autant de terrains que vous le desirez durant votre tour. Quand vous mettez un terrain en jeu, ces Enchainements vous infligent 1 blessure sauf si c'est le premier terrain que vous posez ce tour-ci. Fasting=Au debut de votre entretien, mettez un marqueur 'hunger' sur le Fasting. Si le Fasting a cinq marqueurs 'hunger' ou plus sur lui, sacrifiez-le. Autrement, vous pouvez choisir de passer votre phase de pioche ce tour-ci et de gagner 2 points de vie. Lorsq Fatal Blow=Detruisez la creature ciblee qui a recu des blessures ce tour-ci. Elle ne peut pas etre regeneree. Fatal Lore=Un adversaire choisit l'un - Vous piochez trois cartes ou vous detruisez jusqu'a deux creatures qu'il controle et il peut piocher jusqu'a trois cartes. ou vous detruisez jusqu'a deux creatures qu'il controle et il peut piocher jusqu'a trois cartes. Fatal Mutation=Quand la creature enchantee est retournee face visible, detruisez-la. Elle ne peut pas etre regeneree. Fate Transfer=Deplacez tous les marqueurs d'une creature ciblee sur une autre creature ciblee. Fatespinner=Au debut de l'entretien de chaque adversaire, ce joueur choisit etape de pioche, phase principale, ou phase de combat. Ce joueur saute ce tour-ci chaque instance de l'etape ou de la phase choisie. Fatestitcher={T} : Vous pouvez engager ou degager un autre permanent cible. - Exhumation {U} ({U} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Fatigue=Le joueur cible passe sa prochaine phase de pioche. Fault Line=La ligne de faille inflige X blessures a chaque creature sans le vol et a chaque joueur. Fault Riders=Sacrifiez un terrain: Ces Chevaucheurs des failles gagnent +2/+0 et acquierent l'initiative jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Favor of the Overbeing=Enchanter : creature - Tant que la creature enchantee est verte, elle gagne +1/+1 et elle a la vigilance. - Tant que la creature enchantee est bleue, elle gagne +1/+1 et elle a le vol. Favorable Destiny=Aussi longtemps que le controleur de la creature enchantee controle au moins une autre creature, la creature enchantee ne peut etre la cible de sorts ou d'effets. Aussi longtemps que la creature enchantee est blanche, elle gagne +1/+2. Fear=La creature enchantee a la peur (Elle ne peut pas etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Feast of Blood=Ne lancez le Festin de sang que si vous controlez au moins deux vampires. - Detruisez la creature ciblee. Vous gagnez 4 points de vie. Feast of the Unicorn=La creature enchantee gagne +4/+0. Feast or Famine=Choisissez l'un - Mettez un jeton Zombie creature noire 2/2 en jeu ou detruisez la creature non-noire et non-artefact ciblee, et elle ne peut pas etre regeneree. ou detruisez la creature non-noire et non-artefact ciblee, et elle ne peut pas etre regeneree. Fecundity=A chaque fois qu'une creature est mise depuis le jeu dans un cimetiere, le controleur de cette creature peut piocher une carte. Feedback Bolt=L'Eclair a retroaction inflige au joueur cible un nombre de blessures egal au nombre d'artefacts que vous controlez. Feedback=Au debut de l'entretien du controleur de l'enchantement enchante, la Retroaction lui inflige 1 blessure. Feeding Frenzy=La creature ciblee gagne -X/-X jusqu'a la fin du tour, X etant le nombre de zombies en jeu. Feint=Engagez toutes les creatures bloquant la creature attaquante ciblee. Prevenez toutes les blessures de combat ce tour-ci qui devraient etre infligees par cette creature et toutes les creatures la bloquant. Feldon's Cane={T}, Retirez la Canne de Feldonn de la partie: Melangez votre cimetiere dans votre bibliotheque. Felidar Sovereign=Vigilance, lien de vie - Au debut de votre entretien, si vous avez au moins 40 points de vie, vous gagnez la partie. Fellwar Stone={T}: Ajoutez {a} votre reserve un mana de n'importe quels couleur et type qu'un terrain controle par un adversaire pourrait produire. Femeref Archers={T}: Ces Archers femeirefs infligent 4 blessures a la creature attaquante avec le vol ciblee. Femeref Enchantress=A chaque fois qu'un enchantement est mis dans un cimetiere depuis le jeu, piochez une carte. Femeref Healer={T} : prevenez une blessure sur un joueur cible ou une creature ciblee. Femeref Knight=Debordement. {W}: Attaquer avec le Chevalier Femeiref ne le fait pas s'engager ce tour-ci. Fen Stalker=Le Pisteur des fagnes a la peur tant que vous ne controlez aucun terrain degage (Cette creature ne peut etre bloquee excepte par des creatures-artefacts ou des creatures noires tant que vous ne controlez aucun terrain degage.) Fend Off=Recyclage {2}. La creature ciblee n'inflige aucune blessure de combat ce tour-ci. Feral Contest=Mettez un marqueur +1/+1 sur une creature ciblee que vous controlez. Une autre creature ciblee la bloque ce tour-ci si possible. Feral Hydra=L'Hydre sauvage arrive en jeu avec X marqueurs +1/+1 sur elle. - {3} : Mettez un marqueur +1/+1 sur l'Hydre sauvage. N'importe quel joueur peut jouer cette capacite. Feral Instinct=La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Piochez une carte au debut de votre prochain entretien. Feral Shadow=Vol. Feral Thallid=Au debut de votre entretien, mettez un marqueur 'spore' sur le Feral thallid. Retirez trois marqueurs 'spore' du Feral thallid: Regenerez le Feral thallid. Feral Throwback=Amplification 2 (Au moment ou cette carte arrive en jeu, mettez deux marqueurs +1/+1 sur elle pour chaque carte de bete que vous revelez de votre main.) Provocation (Quand cette creature attaque, vous pouvez degager une creature ciblee que l'adversaire Ferocious Charge=La creature cible gagne +4/+4 jusqu'a la fin du tour. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Ferocity=A chaque fois que la creature enchantee bloque ou devient bloquee vous pouvez mettre un marqueur +1/+1 sur elle. Feroz's Ban=Les sorts de creatures coutent 2 supplementaires a jouer. Ferropede=Le Ferro-pattes est imblocable. A chaque fois que le Ferro-pattes inflige des blessures de combat a un joueur, vous pouvez retirer un marqueur du permanent cible. Fertile Ground=A chaque fois que le terrain enchante est engage pour du mana, son controleur ajoute un mana de n'importe quelle couleur a sa reserve. Fervent Charge=A chaque fois qu'une creature que vous controlez attaque, elle gagne +2/+2 jusqu'a la fin du tour. Fervent Denial=Contrecarrez le sort cible. Flashback - {5}{U}{U}. Fervor=Les creatures que vous controlez acquierent la celerite. Festering Evil=Au debut de votre entretien, le Mal putrescent inflige 1 blessure a chaque creature et a chaque joueur. {B}{B}, Sacrifiez le Mal putrescent: Le Mal putrescent inflige 3 blessures a chaque creature et a chaque joueur. Festering Goblin=Quand le Gobelin pourrissant est mis dans un cimetiere depuis le jeu, la creature ciblee gagne -1/-1 jusqu'a la fin du tour. Festering Wound=Au debut de votre entretien vous pouvez mettre un marqueur infection sur la blessure suppurante. Au debut de l'entretien du controleur de la creature enchantee, la Blessure suppurante inflige X blessures a ce joueur, X etant le nombre de marqueurs infecti Festival=Ne jouez le Festival que pendant l'entretien d'un adversaire. Ce joueur saute toutes ses phases de combat ce tour-ci. Fetid Heath={T} : Ajoutez {1} a votre reserve. - {WB}, {T} : Ajoutez {W}{W}, {W}{B} ou {B}{B} a votre reserve. Fetid Horror={B}: L'Horreur fetide gagne +1/+1 jusqu'a la fin du tour. Fever Charm=Choisissez l'un - La creature ciblee acquiert la celerite jusqu'a la fin du tour ou la creature ciblee gagne +2/+0 jusqu'a la fin du tour ou le Fetiche de fievre inflige 3 blessures au Sorcier cible. ou la creature ciblee gagne +2/+0 jusqu'a la fin du tour ou le Fetiche de fievre inflige 3 blessures au Sorcier cible. Fevered Convulsions={2}{B}{B}: Mettez un marqueur -1/-1 sur la creature ciblee. Fevered Strength=La creature ciblee gagne +2/+0 jusqu'a la fin du tour. Piochez une carte au debut de l'entretien du prochain tour. Fickle Efreet=A chaque fois que l'Efrit inconstant attaque ou bloque, jouez a pile ou face a la fin du combat. Si vous perdez, un adversaire acquiert le controle de l'Efrit inconstant. Field Marshal=Les autres creatures Soldat gagnent +1/+1 et ont l'initiative. (Elles infligent des blessures de combat avant les creatures sans l'initiative.) Field of Dreams=Tous les joueurs jouent avec la carte du sommet de leur bibliotheque revelee. Field of Souls=A chaque fois qu'une creature non-jeton est mise dans votre cimetiere depuis le jeu, mettez un jeton de creature 1/1 blanche Essence avec le vol en jeu. Field Surgeon=Engagez une creature degagee que vous controlez: Prevenez la prochaine 1 blessure qui devrait etre infligee a la creature ciblee ce tour-ci. Fieldmist Borderpost=Vous pouvez payer {1} et renvoyer un terrain de base que vous controlez dans la main de son proprietaire a la place de payer le cout de mana de la Borne frontiere d'Herbebrume. - La Borne frontiere d'Herbebrume arrive en jeu engagee. - {T} : Ajoutez {W} ou {U} a votre reserve. Fierce Empath=Quand l'Empathe farouche arrive en jeu, vous pouvez aller chercher dans votre bibliotheque une creature avec un cout converti de mana de 6 ou plus, la reveler, et la mettre dans votre main, puis melangez votre bibliotheque. Fiery Bombardment=Chromatique {2}, sacrifiez une creature : Le Bombardement ardent inflige a une cible, creature ou joueur, un nombre de blessures egal au nombre de symboles de mana rouge dans le cout de mana de la creature sacrifiee. Fiery Fall=La Chute ardente inflige 5 blessures a la creature ciblee. - Recyclage de terrain de base {1}{R} ({1}{R}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de terrain de base, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Fiery Gambit=Jouez a pile ou face jusqu'a ce que vous perdiez ou que vous choisissiez d'arreter de jouer a pile ou face. Si vous perdez, le Pari ardent n'a aucun effet. Si vous gagnez une fois ou plus, le Pari ardent inflige 3 blessures a la creature ciblee. Si vous g Fiery Justice=La Justice ardente inflige 5 blessures reparties de n'importe quel maniere entre n'importe quel nombre de cibles, creatures ou joueurs. L'adversaire cible gagne 5 points de vie. Fiery Mantle=Quand le Manteau ardent est mis depuis le jeu dans un cimetiere, renvoyez le Manteau ardent dans la main de son proprietaire.^^{R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. Fiery Temper=Le Temperament fougueux inflige 3 blessures a une cible, creature ou joueur. Folie: R Fight or Flight=Au debut de la phase de combat de chacun de vos adversaires, separez toutes les creatures que ce joueur controle en deux tas. Seules les creatures dans le tas de son choix peuvent attaquer ce tour-ci. Fight to the Death=Detruisez toutes les creatures bloqueuses et toutes les creatures bloquees. Fighting Chance=Pour chaque creature bloqueuse jouez a pile ou face. Si vous gagnez cette creature n'inflige aucune blessure de combat ce tour-ci. Fighting Drake=Vol. Figure of Destiny={R/W} : La Representation de la destinee devient 2/2 Sangami et Esprit. - {R/W}{R/W}{R/W} : Si la Representation de la destinee est un esprit, elle devient 4/4 Sangami et Esprit et Guerrier. - {R/W}{R/W}{R/W}{R/W}{R/W}{R/W} : Si la Representation de la destinee est un guerrier, elle devient 8/8 Sangami et Esprit et Guerrier et Avatar avec le vol et l'initiative. Filigree Angel=Vol - Quand l'Ange de filigrane arrive en jeu, vous gagnez 3 points de vie pour chaque artefact que vous controlez. Filigree Fracture=Detruisez l'artefact cible ou l'enchantement cible. Si ce permanent etait bleu ou noir, piochez une carte. Filigree Sages={2}{U} : Degagez l'artefact cible. Fill with Fright=Le joueur cible se defausse de deux cartes de sa main. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Filth=Traversee des marais. Aussi longtemps que La Souillure est dans votre cimetiere et que vous controlez un marais, toutes les creatures que vous controlez gagnent la traversee des marais. Filthy Cur=A chaque fois que le Cabot degoutant recoit des blessures, vous perdez autant de points de vie. Final Fortune=Jouez un tour supplementaire apres celui-ci. A la fin de ce tour, vous perdez la partie. Final Punishment=Le joueur cible perd un nombre de points de vie egal au nombre de blessures qui lui ont ete inflige ce tour-ci. Finest Hour=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - A chaque fois qu'une creature que vous controlez attaque seule, si c'est la premiere phase de combat du tour, degagez cette creature. Cette phase est suivie d'une phase de combat supplementaire. Fire and Brimstone=Fire and brimstone inflige 4 blessures au joueur cible qui a declare une creature attaquante ce tour-ci et vous inflige 4 blessures. Fire Ants={T}: Ces Fourmis de feu infligent 1 blessure a chaque autre creature sans le vol. Fire at Will=Feu a volonte inflige 3 blessures reparties comme vous le desirez entre n'importe quel nombre de creatures attaquantes ou bloqueuses ciblees. Fire Covenant=Comme cout supplementaire pour jouer le Pacte de feu, payez X points de vie. Le Pacte de feu inflige X blessures reparties entre n'importe quel nombre de creatures ciblees. Fire Diamond=Le Diamant du feu arrive en jeu engage. {T}: Ajoutez {R} a votre reserve. Fire Drake=Vol. {R}: Le Drakon de feu gagne +1/+0 jusqu'a la fin du tour. Ne jouez pas cette capacite plus d'une fois chaque tour. Fire Imp=Quand le Diablotin de feu arrive en jeu, il inflige 2 blessures e la creature ciblee. Fire Sprites=Vol. {G}, {T}: Ajoutez {R} a votre reserve. Fire Tempest=La Tourmente de feu inflige 6 blessures e chaque creature et a chaque joueur. Fire Whip=Le Fouet de feu ne peut enchanter qu'une creature que vous controlez. La creature enchantee a '{T}: Cette creature inflige 1 blessure a une cible, creature ou joueur.' Sacrifiez le Fouet de feu: Le Fouet de feu inflige 1 blessure a une cible, creature o Fire/Ice=Engagez le permanent cible. Piochez une carte. Fireball=La ~this~ inflige X blessures rparties de maniere gale, arrondies a l'infrieur, entre n'importe quel nombre de cibles, cratures ou joueurs. Comme cout supplmentaire pour jouer la ~this~, payez {1} pour chaque cible en plus de la premiere. Fireblast=Vous pouvez sacrifier deux montagnes plutot que de payer le cout de lancement de la Salve de feu. La Salve de feu inflige 4 blessures a une cible, creature ou joueur. Firebolt=Le coup de flamme inflige 2 blessures a une cible, creature ou joueur. Flashback - {4}{R}. Firebrand Ranger={G}, {T}: Mettez en jeu une carte de terrain de base de votre main. Firebreathing={R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. Firecat Blitz=Mettez en jeu X jetons Chat, creatures rouges 1/1 avec la celerite. Retirez-les de la partie a la fin du tour. Flashback - {R}{R}, Sacrifiez X montagnes. Fire-Field Ogre=Initiative - Exhumation {U}{B}{R} ({U}{B}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Firefly=Vol. {R}: La Mouche a feu gagne +1/+0 jusqu'a la fin du tour. Fire-Lit Thicket={T} : Ajoutez {1} a votre reserve. - {R/G}, {T} : Ajoutez {R}{R}, {R}{G} ou {G}{G} a votre reserve. Fires of Yavimaya=Les creatures que vous controlez ont la celerite. Sacrifiez les Feux de la Yavimaya: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Firescreamer={R}: Le Crifeu gagne +1/+0 jusqu'a la fin du tour. Fireshrieker=La creature equipee a la double initiative. Fireslinger={T} : le Pyrofrondeur inflige 1 blessure a une cible, creature ou joueur et vous inflige 1 blessure. Firespout=La Trombe de feu inflige 3 blessures a chaque creature sans le vol si {R} a ete depense pour jouer la Trombe de feu et 3 blessures a chaque creature avec le vol si {G} a ete depense pour la jouer. (Faites les deux si {R}{G} a ete depense.) Firestorm Hellkite=Vol, pietinement.^^Entretien cumulatif: {U}{R}. Firestorm Phoenix=Vol. Si le Firestorm Phoenix devrait etre mis dans un cimetiere depuis le jeu, renvoyez le Firestorm Phoenix dans la main de son proprietaire a la place. Il ne peut pas etre joue jusqu'au prochain tour de son proprietaire. Firestorm=Comme cout supplementaire pour jouer l'Orage de feu, defaussez-vous de X cartes de votre main. L'Orage de feu inflige X blessures a chacune des X cibles, creatures et/ou joueurs. Firewild Borderpost=Vous pouvez payer {1} et renvoyer un terrain de base que vous controlez dans la main de son proprietaire a la place de payer le cout de mana de la Borne frontiere de Feurustre. - La Borne frontiere de Feurustre arrive en jeu engagee. - {T} : Ajoutez {R} ou {G} a votre reserve. Fishliver Oil=La creature enchantee acquiert la traversee des iles. Fissure Vent=Choisissez l'un ou les deux - Detruisez l'artefact cible Fissure=Detruisez la cible, creature ou terrain. Elle ne peut pas etre regeneree. Fist of Suns=Vous pouvez payer {W}{U}{B}{R}{G} au lieu de payer le cout de mana des sorts que vous jouez. Fists of Ironwood=Enchanter : creature Quand les Poings de ferbois arrivent en jeu, mettez en jeu deux jetons de creature 1/1 verte Saprobionte. La creature enchantee a le pietinement. Fists of the Anvil=La creature ciblee gagne +4/+0 jusqu'a la fin du tour. Fists of the Demigod=Enchanter : creature - Tant que la creature enchantee est noire, elle gagne +1/+1 et elle a la fletrissure. (Elle inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Tant que la creature enchantee est rouge, elle gagne +1/+1 et elle a l'initiative. Fit of Rage=La creature ciblee gagne +3/+3 et acquiert l'initiative jusqu'a la fin du tour. Flailing Drake=Vol. Quand le Drakon flagellateur bloque ou est bloque par une creature, cette creature gagne +1/+1 jusqu'a la fin du tour. Flailing Manticore=Vol. Initiative. 1 : la Manticore flagellante gagne +1/+1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. 1 : la Manticore flagellante gagne -1/-1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Flailing Ogre=1 : l'Ogre flagellant gagne +1/+1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. 1 : l'Ogre flagellant gagne -1/-1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Flailing Soldier=1 : le Soldat flagellant gagne +1/+1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. 1 : le Soldat flagellant gagne -1/-1 jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Flame Burst=L'Explosion flambante inflige X blessures a une cible, creature ou joueur, ou X est egal a 2 plus le nombre de cartes d'Explosion flambante presentes dans tous les cimetieres. Flame Elemental={R},{T},sacrifiez l'Elemental de flammes : l'Elemental de flammes inflige a la creature ciblee un nombre de blessures egal a la force de l'Elemental de flammes. Flame Jab=L'Urtication de flammes inflige 1 blessure a une cible, creature ou joueur. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Flame Javelin=({2/R} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {R}. Le cout converti de mana de cette carte est 6.) - Le Javelot de flammes inflige 4 blessures a une cible, creature ou joueur. Flame Jet=Recyclage {2} - Le Jet de flamme inflige 3 blessures au joueur cible. Flame Rift=La Ride de flammes inflige 4 blessures a chaque joueur. Flame Slash=La Balafre de flammes inflige 4 blessures a la creature ciblee. Flame Spirit ={R}: L'Esprit de flamme gagne +1/+0 jusqu'a la fin du tour. Flame Spirit={R}: L'Esprit de flamme gagne +1/+0 jusqu'a la fin du tour. Flame Wave=La Vague de flammes inflige 4 blessures au joueur cible et aux creatures qu'il controle. Flameblast Dragon=Vol - A chaque fois que le Dragon a la salve de flammes attaque, vous pouvez payer {X}{R}. Si vous faites ainsi, le Dragon a la salve de flammes inflige X blessures a une cible, creature ou joueur. Flamebreak=Le ~this~ inflige 3 blessures a chaque joueur et a chaque crature sans le vol. Les cratures blesses de cette maniere ne peuvent pas etre rgnres ce tour-ci. Flameshot=Au lieu de payer le cout de mana du Coup enflamme, vous pouvez vous defausser d'une montagne de votre main.^^Le Coup enflamme inflige 3 blessures reparties comme vous le desirez entre n'importe quel nombre de creatures ciblees. Flamestick Courier=Vous pouvez choisir de ne pas degager le Messager flambaton pendant votre etape de degagement. {2}{R}, {T}: Aussi longtemps que le Messager flambaton reste engage, le gobelin cible gagne +2/+2 et a la celerite. Flametongue Kavu=Quand le Kavru languefeu arrive en jeu, il inflige 4 blessures a la creature ciblee. Flamewave Invoker={7}{R}: L'Invocateur vagueflamme inflige 5 blessures au joueur cible. Flaming Gambit=Jouer avec le feu inflige X blessures au joueur cible. Ce joueur peut choisir une creature qu'il ou elle controle et faire que Jouer avec le feu lui inflige ces blessures a la place. Flashback X{R}R Flaming Sword=Vous pouvez jouer l'Epee flamboyante a tout moment ou vous pourriez jouer un ephemere. La creature enchantee gagne +1/+0 et l'initiative. Flare=Le Flamboiement inflige 1 blessure a la cible, creature ou joueur. Piochez une carte au debut de l'entretien du prochain tour. Flaring Pain=Les blessures ne peuvent pas etre prevenues ce tour-ci. Flashback - R Flash Counter=Contrecarrez le sort d'ephemere cible. Flash Flood=Choisissez l'un - Detruisez le permanent rouge cible, ou renvoyez la montagne ciblee dans la main de son proprietaire. Flash of Defiance=Les joueurs ne peuvent pas bloquer avec des creatures vertes et/ou blanches ce tour-ci. Flashback - {1}{R}, Payez 3 points de vie. Flash of Insight=Regardez les X cartes du dessus de votre bibliotheque. Mettez une de ces cartes dans votre main et le reste au-dessous de votre bibliotheque. Flashback - {1}{U}, Retirez de la partie X cartes bleues de votre cimetiere. (Vous ne pouvez pas retirer la Lueur d Flash=Choisissez une carte de creature de votre main. Vous pouvez payer le cout de mana de cette creature en payant jusqu'a 2 en moins. Si vous le faites, mettez cette creature en jeu. Sinon, mettez cette carte de creature dans votre cimetiere. Flashfires=Detruisez toutes les plaines. Flashfreeze=Contrecarrez le sort rouge ou vert cible. Flay=Le joueur cible se defausse d'une carte au hasard de sa main. Puis ce joueur ce defausse d'une autre carte au hasard de sa main a moins qu'il ne paye 1. Flayed Nim=A chaque fois que le Nim ecorche inflige des blessures de combat a une creature, le controleur de cette creature perd autant de points de vie. {2}{B}: Regenerez le Nim ecorche. Fledgling Djinn=Vol. Au debut de votre entretien, le Djinn juvenile vous inflige 1 blessure. Fledgling Dragon=Vol. Seuil - Le Dragon juvenile gagne +3/+3 et a '{R}: Le Dragon juvenile gagne +1/+0 jusqu'a la fin du tour.' Fledgling Griffin=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Griffon juvenile acquiert le vol jusqu' la fin du tour. Fledgling Imp={B}, Defaussez vous d'une carte de votre main: Le Diablotaillon acquiert le vol jusqu'a la fin du tour. Fledgling Osprey=L'Oisillon balbuzard acquiert le vol tant qu'il est enchante. Fleetfoot Panther=Vous pouvez jouer la Panthere pattes-de-velours a tout moment ou vous pourriez jouer un ephemere. Quand la Panthere pattes-de-velours arrive en jeu, renvoyez une creature blanche ou verte que vous controlez dans la main de son proprietaire. Fleeting Aven=Vol A chaque fois qu'un joueur recycle une carte, renvoyez l'Avemain fugitif dans la main de son proprietaire. Fleeting Distraction=La creature ciblee gagne -1/-0 jusqu'a la fin du tour. - Piochez une carte. Fleeting Image=Vol. {1}{U}: Renvoyez l'Image fugitive dans la main de son proprietaire. Flesh Reaver=A chaque fois que le Carnappeur inflige des blessures a une creature ou un adversaire, le Carnappeur vous en inflige le meme nombre. Fleshbag Marauder=Quand le Maraudeur sacpeau arrive en jeu, chaque joueur sacrifie une creature. Fleshformer={W}{U}{B}{R}{G} : La Faonneuse de chair gagne +2/+2 et acquiert la peur jusqu'a la fin du tour. La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Ne jouez cette capacite que pendant votre tour. Fleshgrafter=Defaussez-vous d'une carte d'artefact de votre main: Le Greffeur de chair gagne +2/+2 jusqu'a la fin du tour. Flicker=Retirez de la partie le permanent non-jeton cible puis renvoyez le en jeu sous le controle de son proprietaire. Flickering Ward=Au moment ou la Rune de garde scintillante arrive en jeu, choisissez une couleur. La creature enchantee acquiert la protection contre la couleur choisie. Cet effet ne retire pas la Rune de garde scintillante. {W}: Renvoyez la Rune de garde scintillante Flickerwisp=Vol - Quand le Voloscille arrive en jeu, retirez de la partie un autre permanent cible. Renvoyez cette carte en jeu sous le controle de son proprietaire a la fin du tour. Flight of Fancy=Enchanter : creature Quand l'Essor de la foi arrive en jeu, piochez deux cartes. La creature enchantee a le vol. Flight=La creature enchantee acquiert le vol. Fling=En tant que cout supplementaire pour jouer le Jet, sacrifiez une creature. Le Jet inflige a une cible, creature ou joueur, un nombre de blessures egal a la force de la creature sacrifiee. Flint Golem=A chaque fois que le Golem de silex devient bloque, le joueur defenseur met les trois cartes du dessus de sa bibliotheque dans son cimetiere. Floating Shield=Au moment ou le Bouclier flottant arrive en jeu, choisissez une couleur. La creature enchantee a la protection contre la couleur choisie. Cet effet ne retire pas le Bouclier flottant. Sacrifiez le Bouclier flottant: La creature ciblee acquiert la protec Flock of Rabid Sheep=Jouez X fois a pile ou face. Pour chaque lancer que vous gagnez, mettez en jeu un jeton de creature 2/2 verte Mouton enrage. Flood Plain=La Plaine inondee arrive en jeu engagee. {T}, Sacrifiez la Plaine inondee: Cherchez dans votre bibliotheque une carte de plaine ou d'ile et mettez-la en jeu. Puis melangez votre bibliotheque. Flood={U}{U}: Engagez la creature sans le vol ciblee. Flooded Grove={T} : Ajoutez {1} a votre reserve. - {GU}, {T} : Ajoutez {G}{G}, {G}{U} ou {U}{U} a votre reserve. Flooded Shoreline={U}{U}, Renvoyez deux iles que vous controlez dans la main de leur proprietaire: Renvoyez la creature ciblee dans la main de son proprietaire. Flooded Strand={T}, Payez 1 point de vie, Sacrifiez la Greve inondee: Cherchez dans votre bibliotheque une carte de plaine ou d'ile et mettez-la en jeu. Melangez ensuite votre bibliotheque. Flooded Woodlands=Les creatures vertes ont 'Cette creature ne peut pas attaquer a moins que vous ne sacrifiiez un terrain.' (Ce cout est paye lors de la declaration des attaquants.) Floodgate=(Les murs ne peuvent pas attaquer.) Quand la Vanne acquiert le vol, sacrifiez-la. Quand la Vanne quitte le jeu, elle inflige a chaque creature non-bleue sans le vol 1 blessure pour chaque deux iles que vous controlez. Floodwater Dam=XX{1},{T} : engagez X terrains cibles. Floral Spuzzem=A chaque fois que le Floral spuzzem est attaquant et non-bloque, vous pouvez detruire l'artefact cible que ce joueur controle. Si vous faites ainsi, Floral spuzzem n'inflige aucune blessure de combat ce tour-ci. Flourishing Defenses=A chaque fois qu'un marqueur -1/-1 est place sur une creature, vous pouvez mettre en jeu un jeton de creature 1/1 verte Elfe et Guerrier. Flow of Ideas=Piochez une carte pour chaque ile que vous controlez. Flow of Maggots=Entretien cumlatif - 1. Le Flot de vermine ne peut pas etre bloque par des creatures non-mur. Flowering Field=Le terrain enchante acquiert '{T}: Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur.' Flowstone Armor=Vous pouvez choisir de ne pas degager l'Armure de fluipierre pendant votre etape de degagement. {3}, {T}: La creature ciblee gagne +1/-1 tant que l'Armure de fluipierre reste engagee. Flowstone Blade={R} : la creature enchantee gagne +1/-1 jusqu'a la fin du tour. Flowstone Charger=A chaque fois que le bataileur de fluipierre attaque, il gagne +3/-3 jusqu'a la fin du tour. Flowstone Crusher={R}: L'Ecrabouilleur de fluipierre gagne +1/-1 jusqu'a la fin du tour. Flowstone Flood=Rappel : payez 3 points de vie,defaussez-vous d'une carte au hasard. Detruisez le terrain cible. Flowstone Giant={R} : le Geant de fluipierre gagne +2/-2 jusqu'a la fin du tour. Flowstone Hellion=Celerite. {0}: La Monstruosite de fluipierre gagne +1/-1 jusqu'a la fin du tour. Flowstone Mauler=Pietinement. {R}: Le Meurtrisseur de fluipierre gagne +1/-1 jusqu'a la fin du tour. Flowstone Overseer={R}{R}: La creature ciblee gagne +1/-1 jusqu'a la fin du tour. Flowstone Salamander={R} : la Salamandre de fluipierre inflige 1 blessure a la creature ciblee qui la bloque. Flowstone Sculpture={2}, Defaussez-vous d'une carte de votre main: Mettez un marqueur +1/+1 sur la Sculpture en fluipierre, ou la Sculpture en fluipierre acquiert le vol, l'initiative ou le pietinement. (Cet effet ne s'arrete pas a la fin du tour.) Flowstone Shambler={R} : l'Escogriffe de fluipierre gagne +1/-1 jusqu'a la fin du tour. Flowstone Slide=Toutes les creatures gagnent +X/-X jusqu'a la fin du tour. Flowstone Strike=La creature ciblee gagne +1/-1 et acquiert la celerite jusqu'a la fin du tour. Flowstone Surge=Les creatures que vous controlez gagnent +1/-1. Flowstone Thopter=1 : le Mecanoptere de fluipierre gagne +1/-1 et acquiert le vol jusqu'a la fin du tour. Flowstone Wall={R}: Le Mur de fluipierre gagne +1/-1 jusqu'a la fin du tour. Flowstone Wyvern=Vol. - {R} : la Vouivre de fluipierre gagne +2/-2 jusqu'a la fin du tour.{R} : la Vouivre de fluipierre gagne +2/-2 jusqu'a la fin du tour. Fluctuator=Les couts de recyclage {v}ous coutent jusqu'a 2 de moins a jouer. Flurry of Wings=Mettez en jeu X jetons de creature 1/1 blanche Oiseau et Soldat avec le vol, X etant le nombre de creatures attaquantes. Flux=Chaque joueur choisit un nombre quelconque de cartes et s'en defausse puis pioche ce meme nombre de cartes. Piochez une carte. Flying Carpet={2}, {T}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Flying Men=Vol. Fodder Cannon={4}, {T}, Sacrifiez une creature: Le Canon a chair inflige 4 blessures a la creature ciblee. Fog Bank=(Les murs ne peuvent pas attaquer.) Vol. Prevenez toutes les blessures de combat qui devraient etre infligees par le Banc de brouillard et au Banc de brouillard. Fog Elemental=Vol. Si l'Elemental de brouillard attaque ou bloque, sacrifiez-le a la fin du combat. Fog of Gnats=Vol. {B}: Regenerez la Nuee de moucherons. Fog Patch=Ne jouez la Nappe de brouillard que pendant l'etape de declaration des bloqueurs. Les creatures attaquantes deviennent bloquees. Fog=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Foil=Au lieu de payer le cout de mana de l'Evitement, vous pouvez vous defausser d'une ile et d'une autre carte de votre main. Contrecarrez le sort cible. Fold into Aether=Contrecarrez le sort cible. Si vous faites ainsi, le controleur de ce sort peut mettre en jeu une carte de creature de sa main. Folk Medicine=Vous gagnez 1 point de vie pour chaque creature que vous controlez. Flashback - 1W Folk of An-Havva=A chaque fois que les An-Havvaneens bloquent, ils gagnent +2/+0 jusqu'a la fin du tour. Folk of the Pines={1}{G}: Le Peuple des pinedes gagne +1/+0 jusqu'a la fin du tour. Font of Mythos=Au debut de l'etape de pioche de chaque joueur, ce joueur pioche deux cartes supplementaires. Food Chain=Retirez de la partie une creature que vous controlez: Ajoutez {X} manas de n'importe quelle couleur a votre reserve, ou X est egal au cout converti de mana plus un de la creature retiree de la partie. Ce mana ne peut etre depense que pour jouer des sorts de Fool's Tome={2}, {T}: Piochez une carte. N'utilisez cette capacite que si vous n'avez pas de carte dans votre main. Foothill Guide=Protection contre les gobelins Mue {W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Foratog={G}, Sacrifiez une foret: +2/+2 jusqu'a la fin du tour. Forbid=Rappel - Defaussez-vous de deux cartes de votre main. Contrecarrez le sort cible. Forbidden Crypt=Si vous deviez piocher une carte, renvoyez une carte de votre cimetiere dans votre main a la place. Si vous ne pouvez pas, vous perdez la partie. Si une carte devait etre mise dans votre cimetiere, retirez cette carte de la partie a la place. Forbidden Lore=La Sapience interdite ne peut enchanter qu'un terrain que vous controlez. Le terrain enchante acquiert '{T}: La creature ciblee gagne +2/+1 jusqu'a la fin du tour.' Forbidden Ritual=Sacrifiez une carte en jeu. Si vous le faites, l'adversaire cible perd 2 points de vie a moins qu'il ne sacrifie un permanent ou qu'il se defausse d'une carte de sa main. Vous pouvez recommencer cette procedure autant de fois que vous le desirez. Forbidding Watchtower=La Tour de guet menacante arrive en jeu engagee. {T}: Ajoutez {W} a votre reserve. {1}{W}: La Tour de guet menacante devient une creature blanche 1/5 jusqu'a la fin du tour. Cette creature est toujours consideree comme un terrain. Force Bubble=Si des blessures devraient vous etre infligees, mettez un marqueur 'sec' sur la Bulle de force pour chaque blessure qui devrait vous etre infligee a la place. Quand il y a au moins quatre marqueurs 'sec' sur la Bulle de force, sacrifiez-la. A la fin du Force of Nature=Pietinement. Au debut de votre entretien, la Force de la nature vous inflige 8 blessures a moins que vous ne payiez {G}{G}{G}{G}. Force of Will=Vous pouvez payer 1 point de vie et retirer de la partie une carte bleue de votre main au lieu de payer le cout de lancement de la Force de volonte. Contrecarrez le sort cible. Force Spike=Contrecarrez le sort cible a moins que son lanceur ne paye 1. Force Void=Contrecarrez le sort cible a moins que son controleur ne paye 1. Piochez une carte au debut de l'entretien du prochain tour. Forced March=Detruisez toutes les creatures dont le cout converti de mana est de X ou moins. Forcefield={1}: Prevenez toutes les blessures de combat sauf une qui devraient vous etre infligees par la creature non-bloquee ciblee qui vous attaque. Forcemage Advocate={T}: Renvoyez dans la main d'un adversaire une carte ciblee de son cimetiere. Mettez un marqueur +1/+1 sur la creature ciblee. Foreshadow=Nommez une carte. L'adversaire cible met la premiere carte de sa bibliotheque dans son cimetiere. Si c'est la carte nommee, piochez une carte. Piochez une carte au debut de l'entretien du prochain tour. Foresight=Allez chercher trois cartes dans votre bibliotheque, retirez-les de la partie, puis melangez votre bibliotheque. Piochez une carte au debut de l'entretien du prochain tour. Forest={T}: Ajoutez {G} a votre reserve. Forethought Amulet=Si un sort d'ephemere ou un sort de rituel devait vous infliger 3 blessures ou plus, il vous inflige 2 blessures a la place. Au debut de votre entretien, sacrifiez la Forethought amulet a moins que vous ne payiez 3. Forge Armor=En tant que cout additionnel pour jouer Forge d'armure, sacrifiez un artefact. Mettez X marqueurs +1/+1 sur la creature ciblee, ou X est le cout converti de mana de l'artefact sacrifie. Forget=Le joueur cible se defausse de deux cartes de sa main, puis il pioche autant de cartes qu'il s'en est defausse de cette maniere. Forgotten Ancient=A chaque fois qu'un joueur joue un sort, vous pouvez mettre un marqueur +1/+1 sur Ancien immemore. Au debut de votre entretien, vous pouvez deplacer n'importe quel nombre de marqueurs +1/+1 de Ancien immemore sur d'autres creatures. Forgotten Cave=La Caverne oubliee arrive en jeu engagee. {T}: Ajoutez {R} a votre reserve. Recyclage {R} ({R}, defaussez-vous de cette carte: piochez une carte.) Forgotten Harvest=Au debut de votre entretien, vous pouvez retirer de la partie un terrain de votre cimetiere. Si vous faites ainsi, mettez un marqueur +1/+1 sur une creature ciblee. Forgotten Lore=Un adversaire choisit une carte ciblee de votre cimetiere. Vous pouvez payer {G} pour obliger votre adversaire a choisir une autre carte qui n'a pas ete choisie pour la Sapience oubliee. Repetez ce procede autant de fois que vous le desirez. Mettez la derni Foriysian Brigade=La Brigade Foriysiane peut bloquer deux creatures a chaque combat. Fork=Mettez une copie de l'ephemere ou du rituel cible dans la pile, de la couleur de la Fourche. Vous pouvez choisir de nouvelles cibles pour la copie. Forked Bolt=L'eclair fourchu inflige 2 blessures reparties comme vous le desirez entre une ou deux cibles, creatures et/ou joueurs. Form of the Dragon=Au debut de votre entretien, la Forme du dragon inflige 5 blessures a une cible, creature ou joueur. A la fin de chaque tour, votre total de points de vie devient 5. Les creatures sans le vol ne peuvent pas vous attaquer. Formation=La creature ciblee acquiert le regroupement jusqu'a la fin du tour. Piochez une carte au debut de l'entretien du prochain tour. Forsaken City=La Cite abandonnee ne se degage pas pendant votre etape de degagement. Au debut de votre entretien, vous pouvez retirez de la partie une carte de votre main. Si vous faites ainsi, degagez la Cite abandonnee. {T}: Ajoutez {u}n mana de n'importe quelle coul Forsaken Wastes=Si un joueur devait gagner des points de vie, ce joueur ne gagne aucun point de vie a la place. Au debut de l'entretien de chaque joueur, ce joueur perd 1 point de vie. Si Les landes abandonnees sont la cible d'un sort, le lanceur de ce sort perd 5 po Fortified Area=Les murs que vous controlez gagnent +1/+0 et acquierent le regroupement. Fortitude=Quand la Fortitude est mise depuis le jeu dans un cimetiere, renvoyez la Fortitude dans la main de son proprietaire. Sacrifiez une foret : Regenerez la creature enchantee. Fossil Find=Renvoyez une carte au hasard de votre cimetiere dans votre main, puis reorganisez votre cimetiere comme vous le desirez. Foster=A chaque fois qu'une creature que vous controlez est mise dans un cimetiere, vous pouvez payer 1. Si vous faites ainsi, revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte de creature. Mettez cette carte de creature d Foul Familiar=Le Familier fletri ne peut pas bloquer. {B}, Payez 1 point de vie: Renvoyez le Familier fletri dans la main de son proprietaire. Foul Imp=Vol^^Quand le Diablotin fletri arrive en jeu, vous perdez 2 points de vie. Foul Presence=La creature enchantee gagne -1/-1 et a '{T}: La creature ciblee gagne -1/-1 jusqu'a la fin du tour.' Fountain of Cho=La Fontaine de Cho arrive en jeu engagee. {T}: Mettez un marqueur 'stock' sur la Fontaine de Cho. {T}, Retirez n'importe quel nombre de marqueurs 'stock' de la Fontaine de Cho: Ajoutez {W} a votre reserve pour chaque marqueur 'stock' retire de cette maniere Fountain of Youth={2}, {T}: Vous gagnez 1 point de vie. Fountain Watch=Les artefacts et les enchantements que vous controlez ne peuvent etre la cible de sorts ou de capacites. Fowl Play=La creature enchantee perd toutes ses capacites, et est un Poulet 1/1. Foxfire Oak={R/G}{R/G}{R/G} : Le Chene aux chromophores gagne +3/+0 jusqu'a la fin du tour. Foxfire=Degagez la creature attaquante ciblee. Prevenez toutes les blessures de combat qui devrait etre infligees a et qui sont infligees par cette creature ce tour-ci.^^Piochez une carte au debut de l'entretien du prochain tour. Fractured Loyalty=A chaque fois que la creature enchantee devient la cible d'un sort ou d'une capacite, le controleur de ce sort ou de cette capacite acquiert le controle de la creature enchantee. Fracturing Gust=Detruisez tous les artefacts et tous les enchantements. Vous gagnez 2 points de vie pour chaque permanent detruit de cette maniere. Frankenstein's Monster=Quand le Frankenstein's monster arrive en jeu, retirez X cartes de creature de votre cimetiere de la partie. Pour chaque carte de creature retiree de la partie de cette maniere, le Frankenstein's monster arrive en jeu avec un marqueur +2/+0, +1/+1 ou +0/+ Frantic Purification=Detruisez l'enchantement cible. Folie W Frantic Search=Piochez deux cartes, puis defaussez-vous de deux cartes de votre main. Degagez jusqu'a trois terrains. Frazzle=Contrecarrez le sort non-bleu cible. Free-for-All=Lorsque Chacun pour soi arrive en jeu, mettez de cote toutes les creatures en jeu, face cachee. Au debut de l'entretien de chaque joueur, ce joueur choisit une creature au hasard parmi celles qui ont ete mises de cote de cette maniere et met cette creat Free-Range Chicken={1}{G}: Lancez deux des 6. Si les deux des donnent le meme resultat, le Poulet en liberte gagne +X/+X jusqu'a la fin du tour, ou X est egal au chiffre obtenu sur chaque de. Sinon, si le total obtenu avec les deux des est egal a un total que vous avez deja obt Freewind Falcon=Vol, protection contre le rouge. Frenetic Efreet=Vol. {0}: Si l'Efrit frenetique est en jeu, jouez a pile ou face. Si vous gagnez, l'Efrit frenetique passe hors phase. Sinon sacrifiez-le. Frenetic Ogre={R}, Defaussez-vous au hasard d'une carte de votre main: L'ogre frenetique gagne +3+0 jusqu 'a la fin du tour. Frenetic Raptor=Les betes ne peuvent pas bloquer. Frenzied Tilling=Detruisez le terrain cible. Cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte en jeu engagee. Melangez ensuite votre bibliotheque. Freyalise Supplicant={T}, Sacrifiez une creature rouge ou blanche: Le Suppliant de Freyalise inflige a une cible, creature ou joueur, autant de blessures que la moitie de la force de la creature sacrifiee, arrondi a l'inferieur. Freyalise's Charm=A chaque fois qu'un adversaire joue un sort noir, vous pouvez payer {G}{G}. Si vous faites ainsi, piochez une carte. {G}{G}: Renvoyez le Charme selon Freyalise dans la main de son proprietaire. Freyalise's Winds=Les permanents engages avec un marqueur 'vent' ne se degagent pas pendant l'etape de degagement de leur controleur. A la place, retirez tous les marqueurs 'vent' sur ces permanents. A chaque fois qu'un permanent devient engage, mettez un marqueur 'vent' s Frightcrawler=Peur (Cette creature ne peut etre bloquee excepte par des creatures noires et/ou des creatures-artefacts.) Seuil - Celui qui seme l'effroi gagne +2/+2 et ne peut pas bloquer. Frightshroud Courier=Vous pouvez choisir de ne pas degager le Messager craintesuaire pendant votre etape de degagement. {2}{B}, {T}: Aussi longtemps que le Messager craintesuaire effrayant reste engage, le Zombie cible gagne +2/+2 et a la peur. (Cette creature ne peut etre bloque Frog Tongue=Quand la Langue de grenouille arrive en jeu, piochez une carte. La creature enchantee peut bloquer comme si elle avait le vol. Frogmite=Affinite avec les artefacts (Ce sort coute 1 de moins a jouer par artefact que vous controlez.) Frontier Guide={3}{G}, {T} : Cherchez dans votre bibliotheque une carte de terrain de base et mettez-la sur le champ de bataille engagee. Melangez ensuite votre bibliotheque. Frontline Sage=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {U}, {T} : Piochez une carte, puis defaussez-vous d'une carte. Frontline Strategist=Mue {W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Stratege du front est retourne face visible, prevenez toutes les blessures de combat qui devraient etre in Frost Giant=Sauvagerie 2 Frostwind Invoker=Vol - {8} : Les creatures que vous controlez acquierent le vol jusqu'a la fin du tour. Frozen Shade={B}: L'Ombre glaciale gagne +1/+1 jusqu'a la fin du tour. Frozen Solid=La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. Quand des blessures sont infligees a la creature enchantee, detruisez-la. Fugitive Druid=A chaque fois que le Druide fugitif devient la cible d'un sort d'enchantement, piochez une carte. Fugue=Le joueur cible se defausse de trois cartes de sa main. Fulminator Mage=Sacrifiez le Mage fulminateur : Detruisez le terrain non-base cible. Fumarole=Payez 3 points de vie en tant que cout supplementaire pour jouer le Fumerolle.^^Detruisez la creature ciblee et le terrain cible. Funeral Charm=Choisissez l'un - Le joueur cible se defausse d'une carte de sa main ou la creature ciblee gagne +2/-1 jusqu'a la fin du tour ou la creature ciblee acquiert la traversee des marais jusqu'a la fin du tour. ou la creature ciblee gagne +2/-1 jusqu'a la fin du tour ou la creature ciblee acquiert la traversee des marais jusqu'a la fin du tour. Funeral March=Quand la creature enchantee quitte le jeu, son controleur sacrifie une creature. Funeral Pyre=Retirez une carte ciblee d'un cimetiere quelconque de la partie. Son proprietaire met un jeton de creature 1/1 blanche Esprit avec le vol en jeu. Fungal Bloom={G}{G}: Mettez 1 marqueur 'spore' sur le Fungus cible. Fungal Shambler=Pietinement. A chaque fois que l'Escogriffe fongoide inflige des blessures a un adversaire, vous piochez une carte et cet adversaire se defausse d'une carte de sa main. Fungus Elemental={G}, Sacrifiez une foret: Mettez un marqueur +2/+2 sur l'Elemental de fongus. N'utilisez cette capacite que si l'Elemental de fongus est arrive en jeu ce tour-ci. Fungusaur=A chaque fois que le Fongosaure recoit des blessures, mettez un marqueur +1/+1 sur lui. (Les blessures sont infligees avant que le marqueur soit mis.) Furious Assault=A chaque fois que vous jouez un sort de creature, l'Assaut furieux inflige 1 blessure au joueur cible. Furnace Brood={R} : la creature ciblee ne peut pas etre regeneree ce tour-ci. Furnace Dragon=Affinite pour les artefacts (Ce sort cote {1} de moins e jouer pour chaque artefact que vous contrlez.) Vol Quand le ~this~ arrive en jeu, si vous l'avez joue depuis votre main, retirez de la partie tous les artefacts. Furnace of Rath=Si une source devait infliger des blessures a une creature ou a un joueur, elle inflige le double de ces blessures a cette creature ou a ce joueur a la place. Furnace Spirit=Celerite. {R} : l'Esprit du fourneau gagne +1/+0 jusqu'a la fin du tour. Furnace Whelp=Vol. {R}: Le Dragonnet du fourneau gagne +1/+0 jusqu'a la fin du tour. Furystoke Giant=Quand le Geant chauffefurie arrive en jeu, les autres creatures que vous controlez acquierent {T} : cette creature inflige 2 blessures a une cible, creature ou joueur jusqu'a la fin du tour. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Fusion Elemental=(Missing!) Future Sight=Jouez avec la carte du dessus de votre bibliotheque revelee. Vous pouvez jouer la carte du dessus de votre bibliotheque comme si elle etait dans votre main. Fylamarid=Vol. Le Cephalamaride ne peut pas etre bloque par des creatures bleues. - {U}: la creature ciblee est bleue jusqu'a la fin du tour.{U}: la creature ciblee est bleue jusqu'a la fin du tour. Fylgja=Le Fylgja arrive en jeu avec quatre marqueurs 'guerison' sur lui. Retirez un marqueur 'guerison' du Fylgja: Prevenez la prochaine 1 blessure qui devrait etre infligee a la creature enchantee ce tour-ci. {2}{W}: Mettez un marqueur 'guerison' sur le Fylgja. Fyndhorn Bow={3}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Fyndhorn Brownie={2}{G}, {T}: Degagez la creature ciblee. Fyndhorn Druid=Lorsque le Druide cordellien est mis dans un cimetiere, s'il a ete bloque ce tour, vous gagnez 4 points de vie. Fyndhorn Elder={T}: Ajoutez {G}{G} a vore reserve Fyndhorn Elves={T}: Ajoutez {G} a votre reserve. Fyndhorn Pollen=Entretien cumulatif 1^^Toutes les creatures gagnent -1/-0^^{1}{G} : Toutes les creatures gagnent -1/-0 jusqu'a la fin du tour. Gabriel Angelfire=Au debut de votre entretien, choisissez le vol, l'initiative, le pietinement ou la sauvagerie 3. Gabriel angelfire acquiert cette capacite jusqu'a votre prochain entretien. Gaea's Avenger=La force et l'endurance du Gaea's Avenger sont chacune egale a 1 plus le nombre d'artefacts que vos adversaires controlent. Gaea's Balance=En tant que cout supplementaire pour jouer la Balance selon Gaia, sacrifiez cinq terrains. Cherchez dans votre bibliotheque une carte de chaque type de terrain de base et mettez-les en jeu. Melangez ensuite votre bibliotheque. Gaea's Blessing=Le joueur cible melange dans sa bibliotheque jusqu'a 3 cartes ciblees de son cimetiere. Piochez une carte. Si la Benediction selon Gaia est mise au cimetiere depuis votre bibliotheque, melangez votre cimetiere dans votre bibliotheque. Gaea's Bounty=Cherchez dans votre bibliotheque jusqua 2 cartes de foret, revelez-les et mettez-les dans votre main. Melangez ensuite votre bibliotheque. Gaea's Cradle={T}: Ajoutez {G} a votre reserve pour chaque creature que vous controlez. Gaea's Embrace=La creature enchantee gagne +3/+3 et a le pietinement. {G}: Regenerez la creature enchantee. Gaea's Herald=Les sorts de creatures ne peuvent pas etre contrecarres par des sorts ou des capacites. Gaea's Liege=Tant que le Noble feal de Gaia est non-attaquant, sa force et son endurance sont chacune egale au nombre de forets que vous controlez. Tant que le Noble feal de Gaia est attaquant, sa force et son endurance sont chacune egale au nombre de forets que le jo Gaea's Might=La creature ciblee gagne +1/+1 pour chaque type de terrain de base parmi les terrains que vous controlez. Gaea's Skyfolk=Vol. Gaea's Touch=Vous pouvez jouer un terrain supplementaire pendant votre tour si ce terrain est une foret basique. Sacrifiez le Gaea's touch: Ajoutez {G}{G} a votre reserve. Gainsay=Contrecarrez le sort bleu cible. Galina's Knight=Protection contre le rouge. Gallantry=La creature bloqueuse ciblee gagne +4/+4 jusqu'a la fin du tour. Piochez une carte. Gallowbraid=Pietinement. Entretien cumulatif : 1 point de vie. Galvanic Key=Vous pouvez jouer la Cle galvanique a n'importe quel moment ou vous pourriez jouer un ephemere. {3}, {T}: Degagez l'artefact cible. Gamble=Cherchez une carte dans votre bibliotheque et mettez-la dans votre main, puis defaussez-vous d'une carte au hasard. Melangez ensuite votre bibliotheque. Game of Chaos=Lancez une piece. Si vous gagnez le lancer, vous gagnez 1 point de vie et le joueur cible perd 1 point de vie. Si vous perdez le lancer, vous perdez 1 point de vie et ce joueur gagne 1 point de vie. Le gagnant de chaque lancer decide si la piece doit etre Game Preserve=Au debut de votre entretien chaque joueur revele la carte du dessus de sa bibliotheque. Si toutes les cartes revelees de cette maniere sont des cartes de creature, mettez ces cartes en jeu sous le controle de leurs proprietaires. Sinon remettez-les face c Gamekeeper=Quand le Garde chasse est mis dans un cimetiere depuis le jeu, vous pouvez le retirer de la partie. Si vous faites ainsi, revelez des cartes de votre bibliotheque jusqua ce que vous reveliez une carte de creature. Mettez en jeu cette carte et mettez les a Gang of Elk=S'il est bloque, le Groupe de wapitis gagne +2/+2 jusqu'a la fin du tour pour chaque creature qui le bloque. Gangrenous Goliath=Engagez trois Clercs degages que vous controlez: Renvoyez le Goliath gangreneux depuis votre cimetiere dans votre main. Gangrenous Zombies={T}, Sacrifiez ces Zombies gangreneux: Ces Zombies gangreneux infligent 1 blessure a chaque creature et a chaque joueur. Si vous controlez un marais enneige, ces Zombies gangreneux infligent 2 blessures a chaque creature et a chaque joueur a la place. Gargantuan Gorilla=Au debut de votre entretien, sacrifiez le Gorille gargantuesque a moins que vous ne sacrifiez une foret. Si vous sacrifiez le Gorille gargantuesque de cette maniere il vous inflige 7 blessures. Si vous sacrifiez une foret enneigee de cette maniere, le Gor Gaseous Form=Prevenez toutes les blessures de combat qui devraient etre infligees a et par la creature enchantee. Gate to Phyrexia=Sacrifiez une creature: Detruisez l'artefact cible. Ne jouez cette capacite que pendant votre entretien et seulement une fois chaque tour. Gate to the AEther=Au debut de l'entretien de chaque joueur, ce joueur revele la carte du dessus de sa bibliotheque. Si c'est une carte d'artefact, de creature, d'enchantement ou de terrain, ce joueur met cette carte en jeu. Gatekeeper of Malakir=Kick {B} (Vous pouvez payer {B} supplementaire au moment o vous lancez ce sort.) - Quand le Gardien de la porte de Malakir arrive sur le champ de bataille, s'il a ete kicke, le joueur cible sacrifie une creature. Gather Specimens=Si une creature devait arriver en jeu sous le controle d'un adversaire ce tour-ci, elle arrive en jeu sous votre controle a la place. Gauntlet of Might=Les creatures rouges gagnent +1/+1. A chaque fois qu'une montagne est engagee pour en tirer du mana, son controleur ajoute {R} supplementaire a sa reserve. Gauntlets of Chaos={5}, Sacrifiez ces Gantelets de Chaos: Echangez le controle de l'artefact cible, de la creature ciblee ou du terrain cible qu'un adversaire controle contre un permanent que vous controlez s'ils partagent l'un de ces types. Detruisez tous les enchantements s Gaze of Pain=Jusqu'a la fin du tour, a chaque fois qu'une creature que vous controlez attaque et n'est pas bloquee, vous pouvez choisir de lui faire infliger un nombre des blessures egal a sa force a la creature ciblee. Si vous faites ainsi, cette creature n'inflige a Gelatinous Genesis=Mettez sur le champ de bataille X jetons de creature X/X verte Limon. Gemini Engine=A chaque fois que la ~this~ attaque, mettez en jeu un jeton de crature-artefact attaquante Jumeau . Sa force est gale a la force de la ~this~ et son endurance est gale a l'endurance de la ~this~. Sacrifiez le jeton a la fin du combat. Gempalm Avenger=Recyclage {2}{W} ({2}{W}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez le Vengeur gemmepaume, tous les soldats gagnent +1/+1 et acquierent l'initiative jusqu'a la fin du tour. Gempalm Incinerator=Recyclage {1}{R} ({1}{R}, Defaussez vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez l'Incinerateur gemmepaume, vous pouvez faire que l'Incinerateur gemmepaume inflige X blessures a la creature ciblee, ou X est le nombre de gobelins en Gempalm Polluter=Recyclage {B}{B} ({B}{B}, defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Pollueur gemmepaume, vous pouvez faire que le joueur cible perde 1 point de vie pour chaque zombie en jeu. Gempalm Sorcerer=Recyclage {2}{U} ({2}{U}, defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez l'Ensorceleur gemmepaume, tous les sorciers acquierent le vol jusqu'a la fin du tour. Gempalm Strider=Recyclage {2}{G}{G} ({2}{G}{G}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez l'Enjambeur gemmepaume, tous les elfes gagnent +2/+2 jusqu'a la fin du tour. Gemstone Array={2}: Mettez un marqueur charge sur le Deploiement de gemmes. Retirez un marqueur charge du Deploiement de gemmes: Ajoutez un mana de la couleur de votre choix a votre reserve. Gemstone Mine=La Mine de gemmes arrive en jeu avec trois marqueurs 'minage' sur elle. {T}, Retirez un marqueur 'minage' de la Mine de gemmes: Ajoutez {u}n mana d'une couleur quelconque a votre reserve. S'il n'y a plus de marqueur 'minage' sur la Mine de gemmes, sacrifiez General Jarkeld={T}: Echangez les creatures bloqueuses de 2 creatures attaquantes ciblees. Vous ne pouvez jouer cette capacite qu'apres que les bloqueurs aient ete declares mais avant que les blessures ne soient assignees. General's Regalia={3}: La prochaine fois qu'une source de votre choix devrait vous blesser ce tour-ci, ces blessures seront infligees a la place a la creature ciblee que vous controlez. Genesis Chamber=A chaque fois qu'une crature non-jeton arrive en jeu, si la ~this~ est dgage, le controleur de cette crature met en jeu un jeton de crature-artefact 1/1 myr. Genesis=Au debut de votre entretien, si La Genese est dans votre cimetiere, vous pouvez payer {2}{G}. Si vous faites ainsi, renvoyez la carte de creature ciblee de votre cimetiere dans votre main. Geothermal Crevice=La Crevasse bouillonante arrive en jeu engagee. {T}: Ajoutez {R} a votre reserve. {T}, sacrifiez la Crevasse bouillonnante : Ajoutez {B}{G} a votre reserve. Gerrard Capashen=Au debut de votre entretien, vous gagnez 1 point de vie pour chaque carte dans la main de l'adversaire cible. {3}{W}: Engagez la creature ciblee. Ne jouez cette capacite que si Gerrard Capashen attaque. Gerrard's Battle Cry={2}{W}: Toutes les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Gerrard's Command=Degagez la creature ciblee. Elle gagne +3/+3 jusqu'a la fin du tour. Gerrard's Irregulars=Pietinement. Celerite. Gerrard's Verdict=Le joueur cible se defausse de deux cartes de sa main. Vous gagnez 3 points de vie pour chaque carte de terrain defaussee de cette maniere. Gerrard's Wisdom=Vous gagnez 2 points de vie pour chaque carte dans votre main. Gerrymandering=Retirez tous les terrains de la partie et melangez-les ensemble. Distribuez-les au hasard a chaque joueur, une carte de terrain pour chaque terrain qu'il controlait avant. Chaque joueur met ces terrains en jeu sous son controle, degages. Get a Life=Le joueur cible et chacun de ses coequipiers echangent leurs points de vie. Geth's Grimoire=A chaque fois qu'un adversaire se dfausse d'une carte de sa main, vous pouvez piocher une carte. Geyser Glider=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Planeur de geyser acquiert le vol jusqu'a la fin du tour. Ghastlord of Fugue=Le Seigneur pale de la Fugue est imblocable. - A chaque fois que le Seigneur pale de la Fugue inflige des blessures de combat a un joueur, ce joueur revele sa main. Choisissez-y une carte. Ce joueur retire cette carte de la partie. Ghastly Demise=Detruisez la creature non-noire ciblee si son endurance est inferieure ou egale au nombre de cartes dans votre cimetiere. Ghastly Discovery=Piochez deux cartes, puis defaussez-vous d'une carte. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le.) Ghastly Remains=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de zombie que vous revelez de votre main.) Au debut de votre entretien, si ces Horribles residus sont dans votre cimetiere, vous pouvez payer {B}B Ghazban Ogre=Au debut de votre entretien, si un joueur a plus de points de vie que n'importe quel autre, ce joueur acquiert le controle de l'Ogre du Ghazban. Ghazban Ogress=Lorsque l'Ogresse du Ghazban arrive en jeu, le joueur qui a gagne le plus de parties Magic ce jour-ci en acquiert le controle. Si plus d'un joueur a gagne le meme nombre de parties, vous gardez le controle de l'Ogresse du Ghazban. Ghitu Encampment=Le Campement Guituk arrive en jeu engage. {T}: Ajoutez {R} a votre reserve. {1}{R}: Le Campement Guituk devient une creature rouge 2/1 avec l'initiative jusqu'a la fin du tour. C'est toujours un terrain. Ghitu Fire=Vous pouvez jouer le Feu guituk a tout moment ou vous pourriez jouer un ephemere si vous payez 2 de plus pour cela. Le Feu guituk inflige X blessures a une cible, creature ou joueur. Ghitu Fire-Eater={T}, Sacrifiez la Mangeuse de feu guituke: La Mangeuse de feu guituke inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. Ghitu Slinger=Echo. Quand le Frondeur guituk arrive en jeu il inflige 2 blessures a une cible, creature ou joueur. Ghitu War Cry={R}: La creature ciblee gagne +1/+0 jusqu'a la fin du tour. Ghor-Clan Bloodscale=Initiative {3}{G}: L' Ecaillesang du clan Ghor gagne +2/+2 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Ghost Hounds=Attaquer avec ces Chiens de chasse fantomes ne les fait pas s'engager.^^A chaque fois que ces Chiens de chasse fantomes bloquent ou deviennent bloques par une creature blanche, ces Chiens de chasse fantomes acquierent l'initiative jusqu'a la fin du tour. Ghost Ship=Vol. {U}{U}{U}: Regenerez le Navire fantome. Ghost Town={T} : ajoutez 1 a votre reserve. 0 : renvoyez la Ville fantome dans la main de son proprietaire. N'utilisez cette capacite que pendant le tour d'un autre joueur. Ghost Warden=Vol {T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Ghosthelm Courier=Vous pouvez choisir de ne pas degager le Messager hanthaume pendant votre etape de degagement. {2}{U}, {T}: Aussi longtemps que le Messager hanthaume reste engage, le sorcier cible gagne +2/+2 et ne peut pas etre la cible de sorts ou de capacites. Ghostly Flame=Les permanents et sorts rouges et/ou noirs sont des sources de blessures incolores. Ghostly Wings=La creature enchantee gagne +1/+1 et a le vol. Defaussez-vous d'une carte de votre main: Renvoyez la creature enchantee dans la main de son proprietaire. Ghosts of the Damned={T}: La creature ciblee gagne -1/-0 jusqu'a la fin du tour. Ghoul's Feast=La creature ciblee gagne +X/+0 jusqu'a la fin du tour, X etant le nombre de cartes de creatures dans votre cimetiere. Giant Albatross=Vol. Quand l'Albatros geant est mis au cimetiere depuis le jeu, vous pouvez payer {1}{U}. Si vous faites ainsi, pour chaque creature qui a blesse l'Albatros geant ce tour-ci, detruisez cette creature a moins que son controleur ne paye 2 points de vie. Une c Giant Ambush Beetle=Celerite - Quand la Punaise embusquee geante arrive en jeu, vous pouvez faire que la creature ciblee la bloque ce tour-ci si possible. Giant Caterpillar={G}, Sacrifiez la Chenille geante: Mettez un jeton papillon en jeu a la fin du tour. Considerez ce jeton comme une creature verte 1/1 avec le vol. Giant Crab={U}: Jusqu'a la fin du tour le Crabe geant ne peut etre la cible de sorts ou de capacites. Giant Fan={2}, {T}: Deplacez le marqueur cible d'une carte a une autre. Si les regles de la seconde carte referent a un type de marqueur, le marqueur devient de ce type. Sinon, il devient un marqueur +1/+1. Giant Growth=La creature ciblee gagne +3/+3 jusqu'a la fin du tour. Giant Mantis=Peut bloquer les creatures volantes. Giant Oyster=Vous pouvez choisir de ne pas degager l'Huitre geante pendant votre etape de degagement. {T}: Aussi longtemps que l'Huitre geante reste engagee, la creature engagee ciblee ne se degage pas pendant l'etape de degagement de son controleur et au debut de vot Giant Scorpion=Contact mortel (Les creatures qui subissent des blessures de cette creature sont detruites. Vous pouvez partager les blessures de combat de cette creature entre toutes les creatures qui la bloquent ou qu'elle bloque.) Giant Shark=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) A chaque fois que le Giant Shark bloque ou est bloque par une creature qui a recu de Giant Slug={5}: Au debut de votre prochain entretien, le Giant Slug acquiert la traversee des terrains de votre choix jusqu'a la fin de ce tour. Giant Solifuge=Pietinement, celerite, linceul. Giant Spider=L'Araignee geante peut bloquer comme si elle avait le vol. Giant Strength=La creature enchantee gagne +2/+2. Giant Tortoise=La Tortue marine geante gagne +0/+3 aussi longtemps qu'elle est degagee. Giant Trap Door Spider={1}{R}{G}, {T}: Retirez de la partie l'Araignee geante piegeuse et la creature sans le vol ciblee qui vous attaque. Giant Turtle=Giant turtle ne peut pas attaquer si elle a attaque le tour precedent. Giant Warthog=Pietinement. Giantbaiting=Mettez en jeu un jeton de creature 4/4 rouge et verte Geant et Guerrier avec la celerite. Retirez-le de la partie a la fin du tour. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le.) Gibbering Hyenas=Ne peuvent bloquer les creatures noires. Gideon Jura=+2 : Pendant le prochain tour de l'adversaire cible, les creatures que ce joueur controle attaquent Gideon Jura si possible. - -2 : Detruisez la creature engagee ciblee. - 0 : Jusqu'a la fin du tour, Gideon Jura devient une creature 6/6 Humain et So Gift of the Deity=Enchanter : creature - Tant que la creature enchantee est noire, elle gagne +1/+1 et elle a le contact mortel. (A chaque fois qu'elle inflige des blessures a une creature, detruisez la creature blessee.) - Tant que la creature enchantee est verte, elle gagne +1/+1 et toutes les creatures capables de la bloquer le font. Gift of the Gargantuan=Regardez les quatre cartes du dessus de votre bibliotheque. Vous pouvez reveler une carte de creature et/ou une carte de terrain parmi elles et mettre les cartes revelees dans votre main. Mettez les autres au-dessous de votre bibliotheque, dans n'importe quel ordre. Gift of the Woods=A chaque fois que la creature enchantee bloque ou est bloquee, elle gagne +0/+3 jusqu'a la fin du tour et vous gagnez 1 point de vie. Gigantiform=Kick{4} - Enchanter : creature - La creature enchantee est 8/8 et a le pietinement. - Quand le Gigantiforme arrive sur le champ de bataille, s'il a ete kicke, vous pouvez chercher dans votre bibliotheque une carte appelee Gigantiforme, la mettre sur le champ de bataille, et melanger ensuite votre bibliotheque. Gigantomancer={1} : La creature ciblee que vous controlez devient 7/7 jusqu'a la fin du tour. Gigapede=Le Gigapede ne peut pas etre la cible de sorts ou de capacites. Au debut de votre entretien, si le Gigapede est dans votre cimetiere, vous pouvez vous defausser d'une carte de votre main. Si vous faites ainsi, renvoyez le Gigapede dans votre main. Gilded Drake=Vol. Quand le Drakon clinquant arrive en jeu, choisissez l'un - sacrifiez le Drakon clinquant ou echangez le controle du Drakon clinquant contre celui de la creature ciblee qu'un adversaire controle. Si vous ne faites pas l'echange, sacrifiez le Drakon ou echangez le controle du Drakon clinquant contre celui de la creature ciblee qu'un adversaire controle. Si vous ne faites pas l'echange, sacrifiez le Drakon Gilded Light=Vous ne pouvez pas etre la cible de sorts ou de capacites jusqu'a la fin du tour. Recyclage {2} ({2}, Defaussez-vous de cette carte: Piochez une carte.) Gilded Lotus={T}: Ajoutez {t}rois manas d'une couleur unique de votre choix a votre reserve. Gilder Bairn={2}{G/U}, {Q} : Pour chaque marqueur sur le permanent cible, mettez un autre de ces marqueurs sur ce permanent. ({Q} est le symbole de degagement.) Giltspire Avenger=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {T} : Detruisez la creature ciblee qui a vous a inflige des blessures ce tour-ci. Glacial Chasm=Entretien cumulatif - 2 points de vie. Quand le Precipice glaciaire devrait arriver en jeu, sacrifiez un terrain a la place. Si vous faites ainsi, mettez le Precipice glaciaire en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. Passez votr Glacial Crevasses=Sacrifiez une montagne enneigee: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Glacial Wall=(Les murs ne peuvent pas attaquer.) Glaciers=Au debut de votre entretien, sacrifiez ces glaciers a moins que vous ne payiez {W}{U}. Toutes les montagnes sont des plaines. Glade Gnarr=A chaque fois qu'un joueur joue un sort bleu, le Gnarr des clairieres gagne +2/+2 jusqu'a la fin du tour. Glamer Spinners=Flash - Vol - Quand les Fileurs d'illusions arrivent en jeu, attachez toutes les auras enchantant le permanent cible a un autre permanent ayant le meme controleur. Glamerdye=Changez le texte du sort ou du permanent cible en remplaant toutes les occurrences d'un nom de couleur par un autre nom de couleur. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Glarecaster=Vol. {5}{W}: La prochaine fois que des blessures devraient etre infligees au Lanceur de lumiere ou a vous-meme ce tour-ci, ces blessures sont infligees a une cible de votre choix, creature ou joueur, a la place. Glassdust Hulk=A chaque fois qu'un autre artefact arrive en jeu sous votre controle, la Carcasse de poussiere de verre gagne +1/+1 jusqu'a la fin du tour et est imblocable ce tour-ci. - Recyclage {W/U} ({W/U}, defaussez-vous de cette carte : Piochez une carte.) Glasses of Urza={T}: Regardez la main du joueur cible. Glaze Fiend=Vol - A chaque fois qu'un autre artefact arrive en jeu sous votre controle, le Fielleux de vernis gagne +2/+2 jusqu'a la fin du tour. Gleam of Resistance=Les creatures que vous controlez gagnent +1/+2 jusqu'a la fin du tour. Degagez ces creatures. - Recyclage de terrain de base {1}{W} ({1}{W}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de terrain de base, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Gleeful Sabotage=Detruisez l'artefact cible ou l'enchantement cible. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Glen Elendra Archmage=Vol - {U}, sacrifiez l'Archimage du Vallon d'Elendra : Contrecarrez le sort non-creature cible. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Glen Elendra Liege=Vol - Les autres creatures bleues que vous controlez gagnent +1/+1. - Les autres creatures noires que vous controlez gagnent +1/+1. Gliding Licid={U}, {T}: Le Litique planeur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee acquiert le vol.' et '{U}: Mettez fin a l'effet qu'a cree cette capacite.' Glimmering Angel=Vol. {U}: L'Ange rayonnant ne peut etre la cible de sorts ou de capacites ce tour-ci. Glimmervoid=A la fin du tour, si vous ne controlez pas d'artefacts, sacrifiez la Lueurvide. {T}: Ajoutez {u}ne mana de n'importe quelle couleur a votre reserve. Glimpse the Unthinkable=Le joueur cible met les dix cartes du dessus de sa bibliotheque dans son cimetiere. Glintwing Invoker={7}{U}: L'Invocateur braisillaile gagne +3/+3 et acquiert le vol jusqu'a la fin du tour. Glissa Sunseeker=Initiative {T}: Detruisez l'artefact cible si son cout converti de mana est egal a la quantite de mana dans votre reserve. Glittering Lion=Prevenez toutes les blessures qui devraient etre infligees au Lion scintillant. {3}: Jusqu'a la fin du tour, le Lion scintillant perd 'Prevenez toutes les blessures qui devraient etre infligees au Lion scintillant.' N'importe quel joueur peut jouer cette Glittering Lynx=Prevenez toutes les blessures qui devraient etre infligees au Lynx scintillant. {2}: Jusqu'a la fin du tour, le Lynx scintillant perd 'Prevenez toutes les blessures qui devraient etre infligees au Lynx scintillant.' N'importe quel joueur peut jouer cette Global Ruin=Chaque joueur choisit parmi les terrains qu'il controle un terrain de chaque type de terrain de base, puis il sacrifie les autres. Gloom=Les sorts blancs coutent 3 supplementaires a jouer. Les capacites activees des enchantements blancs coutent 3 supplementaires a jouer. Gloomdrifter=Vol. Seuil - Quand le Languisseur a la derive arrive en jeu, les creatures non-noires gagnent -2/-2 jusqu'a la fin du tour. Gloomhunter=Vol Gloomlance=Detruisez la creature ciblee. Si cette creature etait verte ou blanche, son controleur se defausse d'une carte. Gloomwidow=Portee - La Veuve obscure ne peut pas bloquer les creatures sans le vol. Gloomwidow's Feast=Detruisez une creature avec le vol ciblee. Si cette creature etait bleue ou noire, mettez en jeu un jeton de creature 1/2 verte Araignee avec la portee. (Elle peut bloquer les creatures - avec le vol.) Glorious Anthem=Toutes les creatures que vous controlez gagnent +1/+1. Glory of Warfare=Tant que c'est votre tour, les creatures que vous controlez gagnent +2/+0. - Tant que ce n'est pas votre tour, les creatures que vous controlez gagnent +0/+2. Glory Seeker= Glory=Vol. {2}{W}: Les creatures que vous controlez acquierent la protection contre la couleur de votre choix jusqu'a la fin du tour. Ne jouez cette capacite que si La Gloire est dans votre cimetiere. Gloryscale Viashino=A chaque fois que vous jouez un sort multicolore, le Viashino a la peau de gloire gagne +3/+3 jusqu'a la fin du tour. Glowering Rogon=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de bete que vous revelez de votre main.) Glowing Anemone=Quand l'Anemone rayonnante arrive en jeu, vous pouvez renvoyer un terrain cible dans la main de son proprietaire. Glowrider=Les sorts non-creature coutent 1 de plus a jouer. Gluttonous Slime=Flash - Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) Gluttonous Zombie=Peur (Cette creature ne peut etre bloquee excepte par les creatures-artefact et/ou par les creatures noires.) Glyph of Delusion=Mettez X marqueurs 'glyph' sur la creature ciblee que le mur cible bloque, ou X est la force de la creature bloquee. Celle-ci acquiert 'Cette creature ne se degage pas si elle a au moins un marqueur 'Glyph' sur elle' et 'Au debut de votre entretien, retir Glyph of Destruction=Le mur bloqueur cible que vous controlez gagne +10/+0 jusqu'a la fin du combat. Prevenez toutes les blessures qui devrait etre infligees a ce mur-ci ce tour-ci. Detruisez-le a la fin du tour. Glyph of Doom=A la fin du combat, detruisez toutes les creatures qui ont ete bloquees par le mur cible ce tour-ci. Glyph of Life=Jusqu'a la fin du tour, a chaque fois que des blessures sont infligees au mur cible, vous gagnez autant de points de vie. Glyph of Reincarnation=Vous ne pouvez jouez le Glyph of reincarnation que pendant la phase de fin de combat. Detruisez toutes les creatures qui ont ete bloquees par le Mur cible ce tour-ci. Elles ne peuvent pas etre regenerees. Pour chaque creature mise au cimetiere de cette Gnarled Effigy={4}, {T} : Mettez un marqueur -1/-1 sur la creature ciblee. Gnarlid Pack=Multikick {1}{G} (Vous pouvez payer {1}{G} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - La Meute de gnarlides arrive sur le champ de bataille avec, sur elle, un marqueur +1/+1 pour chaque fois qu'elle a ete kickee. Goblin Archaeologist={R}, {T}: Jouez a pile ou face. Si vous gagnez, dtruisez l'artefact cible et dgagez l'~this~. Si vous perdez, sacrifiez l'~this~. Goblin Arsonist=Quand l'Incendiaire gobelin est mis dans un cimetiere depuis le champ de bataille, vous pouvez faire qu'il inflige 1 blessure a une cible, creature ou joueur. Goblin Artisans={T}: Jouez a pile ou face. Si vous gagnez, piochez une carte. Sinon, contrecarrez le sort d'artefact cible que vous controlez qui n'est pas la cible d'une capacite d'un autre Goblin Artisans. Goblin Assassin=A chaque fois que l'Assassin gobelin ou qu'un autre gobelin arrive en jeu, chaque joueur joue a pile ou face. Chaque joueur qui fait pile sacrifie une creature. Goblin Assault=Au debut de votre entretien, mettez en jeu un jeton de creature 1/1 rouge Gobelin avec la celerite. - Toutes les creatures Gobelin attaquent a chaque tour si possible. Goblin Balloon Brigade={R}: Ces Aerostiers gobelins acquierent le vol jusqu'a la fin du tour. Goblin Berserker=Initiative, celerite. Goblin Bomb=Au debut de votre entretien, vous pouvez lancer une piece. Si vous gagnez, mettez un marqueur 'meche' sur la Bombe gobeline. Si vous perdez, retirez un marqueur 'meche' de la Bombe gobeline. Retirez cinq marqueurs 'meche' de la Bombe gobeline, Sacrifiez Goblin Bombardment=Sacrifiez une creature: Le Bombardement des gobelins inflige 1 blessure a une cible, creature ou joueur. Goblin Bookie={R}, {T}: Relancez une piece ou un de. Goblin Bowling Team=Lorsque l'Equipe de bowling gobeline blesse une creature ou un joueur, lancez un de 6. L'Equipe de bowling gobeline inflige autant de blessures supplementaires a cette creature ou a ce joueur que le chiffre indique par le de. Goblin Brawler=Initiative Le Bagarreur gobelin ne peut pas etre equipe. Goblin Brigand=Le Brigand gobelin attaque chaque tour si possible. Goblin Burrows={T}: Ajoutez {1} a votre reserve. {1}{R}, {T}: Le Gobelin cible gagne +2/+0 jusqu'a la fin du tour. Goblin Bushwhacker=Kick {R} (Vous pouvez payer {R} supplementaire au moment o vous lancez ce sort.) - Quand le Guerillero gobelin arrive sur le champ de bataille, s'il a ete kicke, les creatures que vous controlez gagnent +1/+0 et acquierent la celerite jusqu'a la fin du tour. Goblin Cadets=A chaque fois que ces Cadets gobelins bloquent ou deviennent bloques, l'adversaire cible en acquiert le controle. (Cela retire les Cadets gobelins du combat.) Goblin Cannon={2}: Le Canon gobelin inflige une blessure a une cible, creature ou joueur. Sacrifiez le Canon gobelin. Goblin Caves=Si le terrain enchante est une montagne, tous les gobelins gagnent +0/+2. Goblin Charbelcher={3}, {T}: Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte de terrain. Le Rotefeu gobelin inflige a une cible, creature ou joueur, un nombre de blessures egal au nombre de cartes non-terrain revelees de cette maniere. Goblin Chariot=Celerite. Goblin Chirurgeon=Sacrifiez un gobelin: Regenerez la creature ciblee. Goblin Clearcutter={T}, Sacrifiez une foret: Ajoutez {t}rois manas de n'importe quelle combinaison rouge et/ou verte a votre reserve. Goblin Deathraiders=Pietinement Goblin Digging Team={T}, Sacrifiez l'Equipe de minage gobeline: Detruisez le Mur cible. Goblin Dirigible=Vol Le Dirigeable gobelin ne se degage pas pendant votre etape de degagement. Au debut de votre entretien, vous pouvez payer 4. Si vous faites ainsi, degagez le Dirigeable gobelin. Goblin Dynamo={T}: La Dynamo gobeline inflige 1 blessure a une cible, creature ou joueur. X{R},{T}, Sacrifiez la Dynamo gobeline: La Dynamo gobeline inflige X blessures a la creature ciblee ou au joueur cible. Goblin Elite Infantry=Si l'Infanterie gobeline d'elite bloque ou devient bloquee, elle gagne -1/-1 jusqu'a la fin du tour. Goblin Festival={2}: Le Festival des gobelins inflige 1 blessure a une cible, creature ou joueur. Jouez a pile ou face. Si vous perdez, choisissez l'un de vos adversaires. Ce joueur acquiert le controle du Festival des gobelins. Goblin Firebug=Quand le Pyromane gobelin quitte le jeu, sacrifiez un terrain. Goblin Flotilla=Traversee des iles. Au debut du combat, a moins que vous ne payiez {R}, a chaque fois que la Goblin Flotilla bloque ou devient bloquee par une creature ce combat, cette creature acquiert l'initiative jusqu'a la fin du tour. Goblin Game=Chaque joueur cache au moins un objet, puis tous les joueurs les revelent en meme temps. Chaque joueur perd autant de points de vie que le nombre d'objets qu'il a revele. Le joueur qui a revele le plus petit nombre d'objets perd ensuite la moitie de ses p Goblin Gardener=Quand le Jardinier gobelin est mis dans un cimetiere depuis le jeu, detruisez le terrain cible. Goblin Glider=Vol. Le Planeur gobelin ne peut pas bloquer. Goblin Goon=Le Sbire gobelin ne peut attaquer a moins que vous ne controliez plus de creatures que le joueur defenseur. Le Sbire gobelin ne peut bloquer a moins que vous ne controliez plus de creatures que le joueur attaquant. Goblin Grappler=Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur se degage et bloque cette creature si possible.) Goblin Grenade=Sacrifiez un Gobelin en tant que cout supplementaire pour jouer la Goblin grenade. La Goblin grenade inflige 5 blessures a une cible, creature ou joueur. Goblin Grenadiers=Sacrifiez ces Grenadiers gobelins : detruisez la creature ciblee et le terrain cible. N'utilisez cette capacite que si le Grenadiers gobelins sont attaquants et non bloques. Goblin Guide=Celerite - A chaque fois que le Guide gobelin attaque, le joueur defenseur revele la carte du dessus de sa bibliotheque . Si c'est une carte de terrain, ce joueur la met dans sa main. Goblin King=Tous les Gobelins gagnent +1/+1 et ont la traversee des montagnes. (Ils sont imblocables tant que le joueur defenseur controle une montagne.) Goblin Kites={R}: La creature ciblee que vous controlez avec une endurance de 2 ou moins acquiert le vol jusqu'a la fin du tour. A la fin du tour, lancez une piece. Si vous perdez le lancer, sacrifiez cette creature. Goblin Lackey=A chaque fois que le Larbin gobelin blesse un joueur, vous pouvez mettre en jeu une carte de Gobelin de votre main. Goblin Legionnaire={R}, Sacrifiez le Legionnaire gobelin: Le Legionnaire gobelin inflige 2 blessures a une cible, creature ou joueur. {W}, Sacrifiez le Legionnaire gobelin: Prevenez, ce tour-ci les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou j Goblin Lookout={T}, Sacrifiez un Gobelin: Tous les Gobelins gagnent +2/+0 jusqu'a la fin du tour. Goblin Lore=Piochez quatre cartes, puis defaussez-vous de trois cartes au hasard. Goblin Lyre=0 ,Sacrifiez la lyre gobeline: Choisissez un adversaire cible et lancez une piece. Si vous gagnez le lancer, la Lyre gobeline inflige * blessures a cet adversaire, ou * est le nombre de creatures que vous controlez. Si vous perdez le lancer, la Lyre gobel Goblin Machinist={2}{R}: Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte non-terrain. Le Machiniste gobelin gagne +X/+0 jusqu'a la fin du tour, X etant le cout converti de mana de cette carte. Mettez les cartes ainsi revelees au-desso Goblin Marshal=Echo. A chaque fois que le Marechal gobelin arrive en jeu ou est mis dans un cimetiere depuis le jeu, mettez deux jetons de creature 1/1 rouge Gobelin en jeu. Goblin Masons=Quand les Macons gobelins sont mis dans un cimetiere depuis le jeu, detruisez le mur cible. Goblin Matron=Quand la Matrone gobeline arrive en jeu vous pouvez aller chercher une carte de gobelin dans votre bibliotheque. Si vous faites ainsi, revelez cette carte, mettez-la dans votre main et melangez votre bibliotheque. Goblin Medics=A chaque fois que ces Carabins gobelins deviennent engages, ils infligent 1 blessure a une cible, creature ou joueur. Goblin Mountaineer=Traversee des montagnes Goblin Mutant=Pietinement. Le Mutant gobelin ne peut pas attaquer si le joueur defenseur controle une creature degagee avec une force de 3 ou plus. Le Mutant gobelin ne peut pas bloquer les creatures avec une force de 3 ou plus. Goblin Offensive=Mettez X jetons de creature Gobelin 1/1 rouge en jeu. Goblin Outlander=Protection contre le blanc. Goblin Patrol=Echo. Goblin Piledriver=Protection contre le bleu. A chaque fois que le Pelleteur gobelin attaque, il gagne +2/+0 jusqu'a la fin du tour pour chaque autre Gobelin attaquant. Goblin Psychopath=A chaque fois que le Psychopathe gobelin attaque ou bloque, jouez a pile ou face. Si vous perdez, la prochaine fois que le Psychopathe gobelin devrait infliger des blessures de combat, il vous les inflige a la place. Goblin Pyromancer=Quand le Pyromancien gobelin arrive en jeu, tous les Gobelins gagnent +3/+0 jusqu'a la fin du tour. A la fin du tour, detruisez tous les Gobelins. Goblin Raider=Le Pillard gobelin ne peut pas bloquer. Goblin Razerunners={1}{R}, sacrifiez un terrain : Mettez un marqueur +1/+1 sur les Rapineurs gobelins. - A la fin de votre tour, vous pouvez faire que les Rapineurs gobelins infligent au joueur cible un nombre de blessures egal au nombre de marqueurs +1/+1 sur eux. Goblin Recruiter=Quand le Recruteur gobelin arrive en jeu, recherchez dans votre bibliotheque autant de cartes de gobelin que vous le voulez. Montrez ces cartes puis remelangez votre bibliotheque et mettez-les au-dessus dans l'ordre que vous voulez. Goblin Replica={3}{R}, sacrifiez la Replique gobeline : Detruisez l'artefact cible. Goblin Ringleader=Celerite. Quand le Meneur gobelin arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de gobelins revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. Goblin Rock Sled=Pietinement^^La Luge des gobelins ne se degage pas pendant l'etape de degagement si elle a attaque le tour precedent.^^La Luge des gobelins ne peut pas attaquer a moins que le joueur defenseur ne controle une montagne. Goblin Roughrider=(Missing!) Goblin Ruinblaster=Kick {R} (Vous pouvez payer {R} supplementaire au moment o vous lancez ce sort.)Celerite - Quand le Destructeur de ruines gobelin arrive sur le champ de bataille, s'il a ete kicke, detruisez le terrain non-base cible. Goblin Sappers={R}{R}, {T}: La creature ciblee que vous controlez est imblocable jusqu'a la fin du tour. Detruisez-la ainsi que ces Sapeurs gobelins a la fin du combat. {R}{R}{R}{R}, {T}: La creature ciblee que vous controlez est imblocable jusqu'a la fin du tour. Detruisez-la a la f Goblin Scouts=Mettez en jeu trois jetons eclaireur gobelin. Traitez ces jetons comme des creatures rouges 1/1 avec la traversee des montagnes et considerees comme des gobelins. Goblin Sharpshooter=Le Franc-tireur gobelin ne se degage pas pendant votre etape de degagement. A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, degagez le Franc-tireur gobelin. {T}: Le Franc-tireur gobelin inflige 1 blessure a une cible, creature ou Goblin Shortcutter=Quand l'Accourcisseur gobelin arrive sur le champ de bataille, la creature ciblee ne peut pas bloquer ce tour-ci. Goblin Shrine=Si le terrain enchante est une montagne, tous les Gobelins gagnent +1/+0. Quand le Goblin shrine quitte le jeu, il inflige 1 blessure a chaque Gobelin. Goblin Ski Patrol={1}{R}: La Patrouille gobeline a ski gagne +2/+0 et acquiert le vol jusqu'a la fin du tour. Detruisez-la a la fin du tour. Elle ne peut pas etre regeneree. Vous ne pouvez jouer cette capacite qu'une seule fois et seulement si vous controlez une montagne ennei Goblin Sky Raider=Vol. Goblin Sledder=Sacrifiez un gobelin: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Goblin Snowman=Si le Bonhomme de neige gobelin bloque, prevenez toutes les blessures de combat infligees par lui et a lui.^^{T}: Le Bonhomme de neige gobelin inflige une blessure a la creature ciblee qu'il bloque. Goblin Soothsayer={R}, {T}, Sacrifiez un Gobelin: Les creatures rouges gagnent +1/+1 jusqu'a la fin du tour. Goblin Spelunkers=Traversee des montagnes. Goblin Spy=Jouez avec la carte du dessus de votre bibliotheque revelee. Goblin Striker=Initiative, Celerite Goblin Swine-Rider=Si le Porchelier gobelin est bloque il inflige 2 blessures a toutes les creatures attaquantes et bloqueuses. Goblin Taskmaster={1}{R}: Le gobelin cible gagne +1/+0 jusqu'a la fin du tour. Mue {R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Goblin Tinkerer={R}, {T}: Detruisez l'artefact cible. Cet artefact inflige un nombre de blessures egal a son cout converti de mana au Bricoleur gobelin. Goblin Trenches={2}, Sacrifiez un terrain: Mettez en jeu deux jetons de creature 1/1 rouges et blanches gobelin et soldat. Goblin Tunneler={T} : La creature ciblee de force inferieure ou egale a 2 est imblocable ce tour-ci. Goblin Turncoat=Sacrifiez un gobelin: Regenerez le Felon gobelin. Goblin Tutor=Lancez un de 6 pour le Precepteur gobelin. Sur un {1}, le Precepteur gobelin n'a pas d'effet. Sinon, recherchez dans votre bibliotheque la carte indiquee, revelez-la a tous les joueurs, et mettez-la dans votre main. Melangez votre bibliotheque apres cela. - Goblin Vandal={R}: Detruisez l'artefact cible que le joueur defenseur controle et prevenez toutes les blessures de combat que le Vandale gobelin devrait infliger ce tour-ci. Ne jouez cette capacite qu'une seule fois par tour, seulement pendant la phase de declaration des Goblin War Buggy=Echo, celerite. Goblin War Drums=Chaque creature que vous controlez ne peut pas etre bloquee sauf par deux creatures ou plus. Goblin War Paint=Enchanter : creature - La creature enchantee gagne +2/+2 et a la celerite. Goblin War Strike=La Frappe guerriere des gobelins inflige au joueur cible autant de blessures que le nombre de gobelins que vous controlez. Goblin War Wagon=Le Bige de guerre gobelin ne se degage pas pendant votre etape de degagement. Au debut de votre etape d'entretien, vous pouvez payer 2. Si vous faites ainsi, degagez le Bige de guerre gobelin. Goblin Warchief=Les sorts de gobelin que vous jouez coutent 1 de moins a jouer. Les gobelins que vous controlez ont la celerite. Goblin Warrens={2}{R}, Sacrifiez deux Gobelins: Mettez trois jetons de creature 1/1 rouge Gobelin en jeu. Goblin Welder={T}: Choisissez un artefact cible qu'un joueur controle et une carte d'artefact ciblee dans le cimetiere de ce joueur. Si les deux cibles sont toujours legales lorsque cette capacite se resoud, ce joueur sacrifie l'artefact en jeu et met en jeu l'autre arte Goblin Wizard={T}: Mettez une carte de gobelin de votre main en jeu. {R}: Le gobelin cible acquiert la protection contre le blanc jusqu'a la fin du tour. Goblins of the Flarg=Traversee des montagnes. Lorsque vous controlez un Nain, sacrifiez ces Goblins of the Flarg. Godhead of Awe=Vol - Les autres creatures sont 1/1. Godsire=Vigilance - {T} : Mettez en jeu un jeton de creature 8/8 Bete a la fois rouge, verte et blanche. Godtoucher={1}{W}, {T} : Prevenez, ce tour-ci, toutes les blessures qui devraient etre infligees a la creature ciblee de force superieure ou egale a 5. Godtracker of Jund=A chaque fois qu'une creature de force superieure ou egale a 5 arrive en jeu sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Pistedieu de Jund. Goham Djinn={1}{B}: Regenerez le Djinn goham. Le Djinn goham gagne -2/-2 tant que le noir est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite.) Gold Myr={T}: Ajoutez {W} a votre reserve. Golden Wish=Choisissez une carte d'artefact ou d'enchantement que vous possedez en dehors de la partie, revelez cette carte, et mettez-la dans votre main. Retirez le Souhait dore de la partie. Goldenglow Moth=Vol - A chaque fois que la Phalene au halo dore bloque, vous pouvez gagner 4 points de vie. Golem-Skin Gauntlets=La creature equipee gagne +1/+0 pour chaque equipement qui lui est attache. Equipement - 2 Golgari Rotwurm={B}, Sacrifiez une creature: le joueur cible perd 1 point de vie. Golgari Signet={1}, {T}: Ajoutez {B}{G} a votre reserve. Golgothian Sylex={1}, {T}: Detruisez toutes les cartes provenant de l'extension Antiquities. Goliath Beetle=Pietinement. Goliath Sphinx=Vol Goliath Spider=Portee Gomazoa=Defenseur, vol - {T} : Mettez le Gomazoaire et chaque creature qu'il bloque au-dessus des bibliotheques de leurs proprietaires, et ces joueurs melangent ensuite leurs bibliotheques. Goretusk Firebeast=Quand la Betefeu tranchecorne arrive en jeu, elle inflige 4 blessures au joueur cible. Gorger Wurm=Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) Gorilla Berserkers=Pietinement. Sauvagerie 2. Ces Berserkers gorilles ne peuvent etre bloques sauf par trois creatures ou plus. Gorilla Chieftain={1}{G}: Regenerez le Chef de clan gorille. Gorilla Pack=Joug des forets. (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une foret. Lorsque vous ne controlez pas de forets, sacrifiez cette creature.) Gorilla Shaman=XX{1}: Detruisez l'artefact non-creature cible avec un cout converti de mana de X. Gorilla Titan=Pietinement. Le Gorille titanesque gagne +4/+4 tant qu'il n'y a pas de cartes dans votre cimetiere. Gorilla War Cry=Ne jouez le Cri de guerre des gorilles que pendant le combat, et avant la phase de declaration des bloqueurs. Les creatures attaquantes ne peuvent pas etre bloquees ce tour-ci sauf par deux creatures ou plus. Piochez une carte au debut de l'entretien Gossamer Chains=Renvoyez ces Chaines de filandres dans la main de son proprietaire: La creature ciblee non-bloquee n'inflige aucune blessure de combat ce tour-ci. Gosta Dirk=Initiative. Les creatures avec la traversee des iles peuvent etre bloquees comme si elles ne l'avaient pas. Grab the Reins=Choisissez l'un - Jusqu'a la fin du tour, acquerez le controle de la creature ciblee. Cette creature acquiert la celerite Ou sacrifiez une creature, puis Attraper les renes inflige un nombre de blessures egal a la force de la creature sacrifiee a une ci Ou sacrifiez une creature, puis Attraper les renes inflige un nombre de blessures egal a la force de la creature sacrifiee a une ci Graceful Antelope=Traversee des plaines. A chaque fois que l'Antilope gracieuse inflige des blessures de combat a un joueur, vous pouvez changer le terrain cible en plaine. Ce terrain reste une plaine jusqu'a ce que l'Antilope gracieuse quitte le jeu. Grafted Skullcap=Au debut de votre phase de pioche, piochez une carte supplementaire. A la fin de votre tour, defaussez-vous de votre main. Grafted Wargear=La creature equipee gagne +3/+2. A chaque fois que le Harnais de guerre greffe est detache d'une creature, sacrifiez cette creature. Equipement {0} ({0}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Grand Coliseum=Le Grand colisee arrive en jeu engage. {T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {u}n mana d'une couleur quelconque a votre reserve. Le Grand colisee vous inflige 1 blessure. Grand Melee=Toutes les creatures attaquent chaque tour si possible. Toutes les creatures bloquent chaque tour si possible. Grandmother Sengir={1}{B}, {T}: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Granger Guildmage={W}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. - {R}, {T}: Le Ghildmage des regisseurs inflige une blessure a une cible, creature ou joueur, et vous inflige une blessure.{R}, {T}: Le Ghildmage des regisseurs inflige une blessure a une cible, creature ou joueur, et vous inflige une blessure. Granite Gargoyle=Vol. {R}: La Gargouille de granit gagne +0/+1 jusqu'a la fin du tour. Granite Grip=La creature enchantee gagne +1/+0 pour chaque montagne que vous controlez. Granite Shard={3}, {T} : L'Echarde de granite inflige 1 blessure a une cible, creature ou joueur. {R}, {T} : L'Echarde de granite inflige 1 blessure a une cible, creature ou joueur. Granulate=Detruisez chaque artefact non-terrain avec un cout converti de mana de 4 ou moins. Grapeshot Catapult={T}: La Catapulte a mitraille inflige 1 blessure a la creature avec le vol ciblee. Grappler Spider=Portee (Cette creature peut bloquer les creatures avec le vol.) Grappling Hook=La creature equipee a la double initiative. - A chaque fois que la creature equipee attaque, vous pouvez faire que la creature ciblee la bloque ce tour-ci si possible. - Equipement {4} Grassland Crusader={T}: L'elfe ou le soldat cible gagne +2/+2 jusqu'a la fin du tour. Grasslands=Arrive en jeu engages. - {T},sacrifiez ces Herbages : cherchez dans votre bibliotheque une carte de plaine ou de foret . Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela.{T},sacrifiez ces Herbages : cherchez dans votre bibliotheque une carte de plaine ou de foret . Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela. Gratuitous Violence=Si une creature que vous controlez devait infliger des blessures a une creature ou a un joueur, elle inflige le double de ces blessures a cette creature ou a ce joueur a la place. Grave Consequences=Chaque joueur retire n'importe quel nombre de cartes de son cimetiere de la partie, puis chaque joueur perd 1 point de vie pour chaque carte dans son cimetiere. Piochez une carte. Grave Defiler=Quand le Contaminateur des tombes arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de zombies revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. {1}{B}: Regenerez le Cont Grave Pact=A chaque fois qu'une creature que vous controlez est mise au cimetiere depuis le jeu, chaque autre joueur sacrifie une creature. Grave Robbers={B}, {T}: Retirez la carte d'artefact ciblee d'un cimetiere de la partie. Vous gagnez 2 points de vie. Grave Servitude=Vous pouvez choisir de jouer la Servitude sepulcrale comme un ephemere, si vous le faites sacrifiez-la a la fin du tour. La creature enchantee gagne +3/-1 et est noire. Gravebane Zombie=Si le Zombie recurrent est mis au cimetiere depuis le jeu, mettez le Zombie recurrent au dessus de la bibliotheque de son proprietaire. Gravebind=La creature ciblee ne peut pas etre regeneree ce tour-ci. Piochez une carte au debut de l'entretien du prochain tour. Graveborn Muse=Au debut de votre entretien, vous piochez X cartes et vous perdez X points de vie, ou X est le nombre de Zombies que vous controlez. Gravedigger=Quand le Fossoyeur arrive en jeu, vous pouvez renvoyer de votre cimetiere la carte de creature ciblee dans votre main. Gravegouger=Quand l'Evideur de tombes arrive en jeu, retirez de la partie jusqu'a deux cartes ciblees d'un seul cimetiere. Quand l'Evideur de tombes quitte le jeu, renvoyez les cartes retirees dans le cimetiere de leur proprietaire. Gravel Slinger={T}: Le Frondeur aux gravillons inflige 1 blessure a la creature attaquante ou bloqueuse ciblee. Mue {1}{W}. (Vous pouvez jouer cette carte face cachee comme une 2/2 pour 3. Retournez-la a n'importe quel moment pour son cout de mue.) Gravelgill Axeshark=Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Gravelgill Duo=A chaque fois que vous jouez un sort bleu, le Duo d'Ouisablon gagne +1/+1 jusqu'a la fin du tour. - A chaque fois que vous jouez un sort noir, le Duo d'Ouisablon acquiert la peur jusqu'a la fin du tour. Graven Cairns={T} : Ajoutez {1} a votre reserve. - {B/R}, {T} : Ajoutez {B}{B}, {B}{R} ou {R}{R} a votre reserve. Gravespawn Sovereign=Engagez cinq Zombies degages que vous controlez: Mettez la carte de creature ciblee de n'importe quel cimetiere en jeu sous votre controle. Gravestorm=Au debut de votre entretien, l'adversaire cible peut retirer de la partie une carte de son cimetiere. Si ce joueur ne le fait pas, vous pouvez piocher une carte. Gravitational Shift=Les creatures avec le vol gagnent +2/+0. - Les creatures sans le vol gagnent -2/-0. Gravity Sphere=Toutes les creatures perdent le vol. Gravity Well=A chaque fois qu'une creature avec le vol attaque, elle perd le vol jusqu'a la fin du tour. Graxiplon=Le Graxiplon est imblocable a moins que le joueur defenseur ne controle au moins trois creatures qui ont un type de creature en commun. Graypelt Hunter=Pietinement - A chaque fois que le Chasseur de Grisepeau ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Chasseur de Grisepeau. Graypelt Refuge=Le Refuge de Grisepeau arrive sur le champ de bataille engage. - Quand le Refuge de Grisepeau arrive sur le champ de bataille, vous gagnez 1 point de vie. - {T} : Ajoutez {G} ou {W} a votre reserve. Grayscaled Gharial=Traversee des iles Grazing Gladehart=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez gagner 2 points de vie. Grazing Kelpie={G/U}, sacrifiez le Kelpie paissant : Mettez la carte ciblee d'un cimetiere au-dessous de la bibliotheque de son proprietaire. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Great Defender=La creature ciblee gagne +0/+X jusqu'a la fin du tour, ou X est son cout converti de mana. Great Furnace=(Le Grand Fourneau n'est pas un sort.) {T}: Ajoutez {R} a votre reserve. Great Wall=Les creatures avec la traversee des plaines peuvent etre bloquees comme si elles ne l'avaient pas. Great Whale=Quand la Grande baleine arrive en jeu, si vous l'avez jouee depuis votre main, degagez jusqu'a sept terrains. Greater Auramancy=Les autres enchantements que vous controlez ont le linceul. - Les creatures enchantees que vous controlez ont le linceul. Greater Forgeling={1}{R}: Le Grand forgelin gagne +3/-3 jusqu'a la fin du tour. Greater Good=Sacrifiez une creature: Piochez un nombre de cartes egal a la force de la creature sacrifiee puis defaussez-vous de trois cartes de votre main. Greater Harvester=Au dbut de votre entretien, sacrifiez un permanent. A chaque fois que le ~this~inflige des blessures de combat a un joueur, ce joueur sacrifie deux permanents. Greater Realm of Preservation={1}{W}: La prochaine fois qu'une source noire ou rouge de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Greater Werewolf=A la fin du combat, mettez un marqueur -0/-2 sur toutes les creatures qui ont bloque ou ont ete bloquees par le Grand loup-garou. Greed={B}, Payez 2 points de vie : Piochez une carte. Greel, Mind Raker=X{B}, {T}, Defaussez-vous de deux cartes de votre main: Le joueur cible se defausse de X cartes de sa main au hasard. Greel's Caress=Vous pouvez jouer la Caresse selon Grhil a tout moment ou vous pourriez jouer un ephemere. La creature enchantee gagne -3/-0. Green Mana Battery={2}, {T}: Mettez un marqueur 'charge' sur l'Accumulateur de mana vert. {T}, Retirez n'importe quel nombre de marqueurs 'charge' de l'Accumulateur de mana vert: Ajoutez {G} a votre reserve. Puis ajoutez {G} a votre reserve pour chaque marqueur 'charge' retire de c Green Scarab=La creature enchantee ne peut pas etre bloquee par des creatures vertes. La creature enchantee gagne +2/+2 tant qu'un adversaire controle un permanent vert. Green Ward=La creature enchantee acquiert la protection contre le vert. Cet effet ne retire pas la Rune de garde verte. Greener Pastures=Au debut de l'entretien de chaque joueur, si ce joueur controle plus de terrains que chacun des autres joueurs, il met un jeton Saprobionte en jeu. Traitez ce jeton comme une creature verte 1/1. Greenweaver Druid={T} : Ajoutez {G}{G} a votre reserve. Grid Monitor=Vous ne pouvez pas jouer de sorts de creature. Grief Tyrant=Le Tyran du chagrin arrive en jeu avec quatre marqueurs -1/-1 sur lui. - Quand le Tyran du chagrin est mis dans un cimetiere depuis le jeu, mettez un marqueur -1/-1 sur la creature ciblee pour chaque marqueur -1/-1 sur le Tyran du chagrin. Griffin Canyon ={T}: Ajoutez {1} a votre reserve. {T}: Degagez le griffon cible. Si c'est une creature, il gagne +1/+1 jusqu'a la fin du tour. Griffin Canyon={T}: Ajoutez {1} a votre reserve. {T}: Degagez le griffon cible. Ce griffon gagne +1/+1 jusqu'a la fin du tour. Grim Discovery=Choisissez l'un ou les deux - Renvoyez une carte de creature ciblee de votre cimetiere dans votre main Grim Feast=Au debut de votre entretien, le Sinistre festin vous inflige 1 blessure. A chaque fois qu'une creature est mise depuis le jeu dans le cimetiere de l'adversaire cible, gagnez un nombre de points de vie egal a l'endurance de cette creature. Grim Lavamancer={R}, {T}, Retirez de la partie deux cartes de votre cimetiere: Le Sinistre Lavamancien inflige 2 blessures a une cible, creature ou joueur. Grim Monolith=Le Monolithe sinistre ne se degage pas pendant votre etape de degagement. {T}: Ajoutez {3} a votre reserve. {4}: Degagez le Monolithe sinistre. Grim Poppet=Le Fantogre sinistre arrive en jeu avec trois marqueurs -1/-1 sur lui. - Retirez un marqueur -1/-1 du Fantogre sinistre : Mettez un marqueur -1/-1 sur une autre creature ciblee. Grim Reminder=Cherchez dans votre bibliotheque une carte non-terrain et revelez la. Chaque adversaire ayant joue ce tour-ci une carte de meme nom que cette carte perd 6 points de vie. Puis remelangez la carte revelee dans votre bibliotheque. {B}{B}: Renvoyez le Rappel si Grimclaw Bats=Vol {B}, Payez 1 point de vie: Les Chauves-souris sinistreserre gagnent +1/+1 jusqu'a la fin du tour. Grinding Station={T}, Sacrifiez un artefact: Le joueur cible met les trois cartes du dessus de sa bibliotheque dans son cimetiere. A chaque fois qu'un artefact arrive en jeu, vous pouvez degager le Poste de Broyage. Grindstone={3}, {T}: Mettez les deux cartes du dessus de la bibliotheque du joueur cible dans son cimetiere. Si ces deux cartes partagent une couleur, repetez ce processus. Grinning Demon=Au debut de votre entretien, vous perdez 2 points de vie. Mue {2}{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Grinning Totem={2}, {T}, Sacrifiez le Totem grimacant: Allez cherchez une carte dans la bibliotheque de l'adversaire cible et retirez-la de la partie. Ce joueur melange ensuite sa bibliotheque. Vous pouvez jouez cette carte comme si elle etait dans votre main. Au debut de v Grip of Amnesia=Contrecarrez le sort cible a moins que son controleur ne retire son cimetiere de la partie. Piochez une carte. Grip of Chaos=A chaque fois qu'un sort ou qu'une capacite est mise sur la pile, changez sa cible au hasard s'il n'a qu'une cible. Grixis Battlemage={U}, {T} : Piochez une carte, puis defaussez-vous d'une carte. - {R}, {T} : La creature ciblee ne peut pas bloquer ce tour-ci. Grixis Charm=Choisissez l'un Renvoyez le permanent cible dans la main de son proprietaire ; ou la creature ciblee gagne -4/-4 jusqu'a la fin du tour ; ou les creatures que vous controlez gagnent +2/+0 jusqu'a la fin du tour. Grixis Grimblade=Tant que vous controlez un autre permanent multicolore, le Mornalfange de Grixis gagne +1/+1 et a le contact mortel. (A chaque fois qu'elle inflige des blessures a une creature, detruisez la creature blessee.) Grixis Illusionist={T} : Le terrain cible que vous controlez devient le type de terrain de base de votre choix jusqu'a la fin du tour. Grixis Panorama={T} : Ajoutez {1} a votre reserve. - {1}, {T}, sacrifiez le Panorama de Grixis : Cherchez dans votre bibliotheque une carte de base d'ile, de marais ou de montagne et mettez-la en jeu engagee. Melangez ensuite votre bibliotheque. Grixis Slavedriver=Quand le Fouetteur d'esclaves de Grixis quitte le jeu, mettez en jeu un jeton de creature 2/2 noire Zombie. - Exhumation {3}{B} ({3}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Grixis Sojourners=Quand vous recyclez les Sejourneurs de Grixis ou qu'ils sont mis dans un cimetiere depuis le jeu, vous pouvez retirer de la partie une carte ciblee dans un cimetiere. - Recyclage {2}{B} ({2}{B}, defaussez-vous de cette carte : Piochez une carte.) Grizzled Leotau= Il n'y a aucune gloire a mourir de vieillesse, meme les leotaux le savent. Quand leur robe prend la couleur de l'hiver, ils partent pour les regions les plus dangereuses pour mourir comme ils ont vecu. - -Aarsil la Benite Grizzled Wolverine=A chaque fois que le Glouton grison devient bloque, si une creature le bloque, vous pouvez payer {R}. Si vous faites ainsi, le Glouton grison gagne +2/+0 jusqu'a la fin du tour. Grizzly Fate=Mettez deux jetons de creature 2/2 vert Ours en jeu. Seuil - A la place mettez quatre jetons de creature 2/2 vert Ours en jeu. Flashback - {5}{G}G Groffskithur=Lorsque Groffskithur devient bloque, vous pouvez renvoyer la carte ciblee qui porte le nom de Groffskithur de votre cimetiere dans votre main. Grollub=Pour chaque blessure infligee au Grollub chaque adversaire gagne 1 point de vie. Grotag Siege-Runner={R}, sacrifiez le Coureur de siege grotag : Detruisez la creature ciblee avec le defenseur. Le Coureur de siege grotag inflige 2 blessures au controleur de cette creature. Grotag Thrasher=A chaque fois que le Rudoyeur grotag attaque, la creature ciblee ne peut pas bloquer ce tour-ci. Grotesque Hybrid=A chaque fois que l'Hybride Grotesque inflige des blessures de combat a une creature, detruisez cette creature. Elle ne peut etre regeneree. Defaussez-vous d'une carte de votre main: L'Hybride Grotesque acquiert le vol et la protection contre le vert et Ground Seal=Quand le Sceau cthonien arrive en jeu, piochez une carte. Les cartes des cimetieres ne peuvent etre la cible de sorts ou de capacites. Groundling Pouncer={G/U} : Le Bondisseur goguelin gagne +1/+3 et acquiert le vol jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour et uniquement si un adversaire controle une creature avec le vol. Groundskeeper={1}{G}: Renvoyez la carte de terrain de base ciblee depuis votre cimetiere dans votre main. Groundswell=La creature ciblee gagne +2/+2 jusqu' la fin du tour. - Toucheterre - Si vous avez fait arriver un terrain sur le champ de bataille sous votre controle ce tour-ci, cette creature gagne +4/+4 jusqu' la fin du tour la place. Growth Spasm=Cherchez dans votre bibliotheque une carte de terrain de base, mettez-la sur le champ de bataille engagee et melangez ensuite votre bibliotheque. Mettez sur le champ de bataille un jeton de creature 0/1 incolore Eldrazi et Engeance. Il a Sacrifiez cette creature : Ajoutez {1} a votre reserve. Growth Spurt=Lancez un de 6. La creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est egal au chiffre obtenu sur le de. Gruul Guildmage={3}{R}, sacrifiez un terrain : Le Ghildmage de Gruul inflige 2 blessures au joueur cible. {3}{G}: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Gruul Signet={1}, {T}: Ajoutez {R}{G} a votre reserve. Guard Dogs={2}{W}, {T}: Choisissez un permanent que vous controlez. Prevenez toutes les blessures de combat que la creature ciblee pourrait infliger ce tour-ci si elle partage une couleur avec ce permanent. Guard Duty=Enchanter : creature - La creature enchantee a le defenseur. Guard Gomazoa=Defenseur, volPrevenez toutes les blessures de combat qui devraient etre infligees au Garde gomazoaire. Guardian Angel=Prevenez les X prochaines blessures qui devraient etre infligees a la cible, creature ou joueur. Jusqu'a la fin du tour, vous pouvez payer 1 a n'importe quel moment ou vous pourriez jouer un ephemere. Si vous le faites, prevenez la prochaine 1 blessure qu Guardian Beast=Tant que la Guardian Beast est degagee, les artefacts non-creature que vous controlez ne peuvent pas etre enchantes. Tant que la Guardian Beast est degagee, si un effet devait detruire un artefact non-creature que vous controlez, cet artefact reste en j Guardian Idol=L'Idole gardienne arrive en jeu engagee. {T}: Ajoutez {1} a votre reserve {2}: l'Idole gardienne devient une creature-artefact 2/2 jusqu'a la fin du tour. Guardian Zendikon=Enchanter : terrain - Le terrain enchante est une creature 2/6 blanche Mur avec le defenseur. C'est toujours un terrain. - Quand le terrain enchante est mis dans un cimetiere, renvoyez cette carte dans la main de son proprietaire. Guardians of Akrasa=Defenseur - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Guerrilla Tactics=Ces Tactiques de guerilla infligent 2 blessures a une cible, creature ou joueur. Lorsqu'un sort ou une capacite controle par un adversaire vous amene a vous defausser de ces Tactiques de guerilla de votre main, ces Tactiques de guerilla infligent 4 bles Guided Passage=Revelez les cartes de votre bibliotheque. Un adversaire choisit parmi elles une carte de creature, une carte de terrain et une carte non-creature et non-terrain. Vous mettez les cartes choisies dans votre main. Melangez ensuite votre bibliotheque. Guided Strike=La creature ciblee gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Piochez une carte. Guiding Spirit=Vol. {T}: Si la premiere carte du cimetiere du joueur cible est une creature, mettez cette carte au dessus de la bibliotheque de ce joueur. Guiltfeeder=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) A chaque fois que le Culpabilivore attaque et n'est pas bloque, le joueur defenseur perd 1 point de vie pour chaque carte dans son cimetiere. Guilty Conscience=A chaque fois que la creature enchantee inflige des blessures de combat, la Conscience coupable inflige a la creature enchantee un nombre blessures egal au nombre de blessures de combat infligee par cette creature. Gulf Squid=Quand le Calamar des golfes arrive en jeu, engagez tous les terrains que le joueur cible controle. Guma=Protection contre le bleu. Gurzigost=Au debut de votre entretien, sacrifiez le Gurzigost a moins que vous ne mettiez deux cartes de votre cimetiere au-dessous de votre bibliotheque. {G}{G}, Defaussez-vous d'une carte de votre main: Le Gurzigost peut infliger ses blessures de combat au joueur d Gus=Gus arrive en jeu avec un marqueur +1/+1 sur lui pour chaque partie que vous avez perdue contre votre adversaire depuis votre derniere victoire contre lui. Gush=Vous pouvez renvoyer deux iles que vous controlez dans les mains de leurs proprietaires plutot que de payer le cout de mana du Flot soudain. Piochez deux cartes. Gustcloak Harrier=Vol. A chaque fois que le Busard soufflecape devient bloque, vous pouvez le degager et le retirer du combat. Gustcloak Runner=A chaque fois que le Coureur soufflecape devient bloque, vous pouvez le degager et le retirer du combat. Gustcloak Savior=Vol. A chaque fois qu'une creature que vous controlez devient bloquee, vous pouvez la degager et la retirer du combat. Gustcloak Sentinel=A chaque fois que la Sentinelle soufflecape devient bloquee, vous pouvez la degager et la retirer du combat. Gustcloak Skirmisher=Vol. A chaque fois que l'Assaillant soufflecape devient bloque, vous pouvez le degager et le retirer du combat. Gustha's Scepter=Si le Sceptre de Gustha quitte le jeu ou si vous en perdez le controle mettez toutes les cartes sous lui dans votre cimetiere. {T} : choisissez une carte de votre main et placez-la sous le Sceptre de Gustha. {T} : renvoyez dans votre main une carte de votre c Gustrider Exuberant=Vol - Sacrifiez l'Exuberant chevaucheur des vents : Les creatures que vous controlez de force superieure ou egale a 5 acquierent le vol jusqu'a la fin du tour. Guttural Response=Contrecarrez le sort d'ephemere bleu cible. Guul Draz Assassin=Montee de niveau {1}{B} ({1}{B} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-3 - 2/2 - {B}, {T} : La creature ciblee gagne -2/-2 jusqu'a la fin du tour. - NIVEAU 4+ - 4/4 - {B}, {T} : La creature ciblee gagne -4/-4 jusqu'a la fin du tour. Guul Draz Specter=Vol - Le Spectre de Guul Draz gagne +3/+3 tant qu'un adversaire n'a pas de cartes en main. - A chaque fois que le Spectre de Guul Draz inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte. Guul Draz Vampire=Tant qu'un adversaire a 10 points de vie ou moins, la Vampire de Guul Draz gagne +2/+1 et a l'intimidation. (Elle ne peut pas etre bloquee excepte par des creatures-artefacts et/ou des creatures qui partagent une couleur avec elle.) Gwafa Hazid, Profiteer={W}{U}, {T} : Mettez un marqueur pot-de-vin sur une creature ciblee que vous ne controlez pas. Son controleur pioche une carte. - Les creatures avec des marqueurs pot-de-vin sur elles ne peuvent ni attaquer, ni bloquer. Gwendlyn Di Corci={T}: Le joueur cible se defausse d'un carte sa main au hasard. Ne jouez cette capacite que pendant votre tour. Gwyllion Hedge-Mage=Quand le Mage des haies gwyll arrive en jeu, si vous controlez au moins deux plaines, vous pouvez mettre en jeu un jeton de creature 1/1 blanche Sangami et Soldat. - Quand le Mage des haies gwyll arrive en jeu, si vous controlez au moins deux marais, vous pouvez mettre un marqueur -1/-1 sur la creature ciblee. Hada Freeblade=A chaque fois que le Librelame de Hada ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Librelame de Hada. Hada Spy Patrol=Montee de niveau {2}{U} ({2}{U} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 2/2 - La Patrouille d'espionnage de Hada est imblocable. - NIVEAU 3+ - 3/3 - Linceul - La Patrouille d'espionnage de Hada est imblocable. Hag Hedge-Mage=Quand le Mage des haies megere arrive en jeu, si vous controlez au moins deux marais, vous pouvez faire que le joueur cible se defausse d'une carte. - Quand le Mage des haies megere arrive en jeu, si vous controlez au moins deux forets, vous pouvez mettre la carte ciblee de votre cimetiere au-dessus de votre bibliotheque. Hagra Crocodile=Le Crocodile d'Hagra ne peut pas bloquer. - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Crocodile d'Hagra gagne +2/+2 jusqu'a la fin du tour. Hagra Diabolist=A chaque fois que le Diaboliste d'Hagra ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que le joueur cible perde un nombre de points de vie egal au nombre d'allies que vous controlez. Hail Storm=Inflige 2 blessures a chaque creature attaquante et 1 blessure a vous et chacune de vos creatures. Hakim, Loreweaver=Vol. {U}{U}: Mettez la carte d'enchantement de creature ciblee de votre cimetiere sur Hakim, le tisseur de legendes. Traitez cet enchantement comme s'il venait d'etre joue. N'utilisez cette capacite que pendant votre entretien et seulement s'il n'y a pas d' Halam Djinn=Celerite. Le Djinn halam gagne -2/-2 tant que le rouge est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Halberdier=Initiative. Halfdane=Au debut de votre entretien, la force et l'endurance de Halfdane deviennent chacune egale a la force et l'endurance de la creature ciblee autre que Halfdane, jusqu'a votre prochain entretien. Halimar Depths=Les Profondeurs de Halimar arrivent sur le champ de bataille engagees. - Quand les Profondeurs de Halimar arrivent sur le champ de bataille, regardez les trois cartes du dessus de votre bibliotheque, puis remettez-les dessus dans l'ordre de votre choix. - {T} : Ajoutez {U} votre reserve. Halimar Excavator=A chaque fois que l'Excavatrice de Halimar ou un autre allie arrive sur le champ de bataille sous votre controle, le joueur cible met les X cartes du dessus de sa bibliotheque dans son cimetiere, X etant le nombre d'allies que vous controlez. Halimar Wavewatch=Montee de niveau {2} ({2} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-4 - 0/6 - NIVEAU 5+ - 6/6 - Traversee des les Hall of Gemstone=Au debut de l'entretien de chaque joueur, ce joueur choisit une couleur. Jusqu'a la fin du tour, les terrains engages pour du mana produisent du mana de la couleur choisie a la place de leur couleur normale. Hallow=Prvenez toutes les blessures qu'un sort devrait infliger ce tour-ci. Vous gagnez un nombre de points de vie gal au nombre de blessures prvenues de cette maniere. Hallowed Burial=Mettez toutes les creatures au-dessous des bibliotheques de leurs proprietaires. Hallowed Ground={W}{W}: Renvoyez le terrain non-enneige que vous controlez dans la main de son proprietaire. Hallowed Healer={T}: prevenez les 2 prochaines blessures qui devraient etre infligees a la creature ou au joueur cible ce tour-ci. Seuil - {T}: prevenez les 4 prochaines blessures qui devraient etre infligees a la creature ou au joueur cible ce tour-ci. Halls of Mist=Entretien cumulatif: 1. Les creatures qui on attaque pendant le dernier tour de leur controleur ne peuvent pas attaquer. Halo Hunter=Intimidation (Cette creature ne peut pas etre bloquee excepte par des creatures-artefacts et/ou des creatures qui partagent une couleur avec elle.) - Quand le Chasseur de halos arrive sur le champ de bataille, detruisez l'ange cible. Hammer Mage=X{R},{T},defaussez-vous d'une carte de votre main : detruisez tous les artefacts dont le cout converti de mana est X ou moins. Hammer of Bogardan=Le Marteau du Bogardan inflige 3 blessures a une cible, creature ou joueur. {2}{R}{R}{R}: Renvoyez le Marteau du Bogardan de votre cimetiere dans votre main. Ne jouez cette capacite que pendant votre entretien. Hammer of Ruin=La creature equipee gagne +2/+0. - A chaque fois que la creature equipee inflige des blessures de combat un joueur, vous pouvez detruire l'equipement cible que ce joueur controle. - Equipement {2} Hammerhead Shark=Le Requin marteau ne peut attaquer que si le joueur defenseur possede au moins une ile. Hammerheim={T}: Ajoutez {R} a votre reserve. {T}: La creature ciblee perd toute capacite de traversee des terrains jusqu'a la fin du tour. Hand of Death=Detruisez la creature non-noire ciblee. Hand of Emrakul=Vous pouvez sacrifier quatre permanents Eldrazi et Engeance a la place de payer le cout de mana de la Main d'Emrakul. - Annihilateur 1 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie un permanent.) Hand of Justice={T}, Engagez 3 creatures blanches degagees que vous controlez: Detruisez la creature ciblee. Hand to Hand=Les ephemeres et les capacites activees, autres que les capacites de mana, ne peuvent pas etre joues pendant la phase de combat. Handcuffs=Au moment ou les Menottes arrivent en jeu, choisissez un joueur cible. Lorsque les mains du joueur choisi ne sont plus en contact l'une avec l'autre, sacrifiez les Menottes et ce joueur sacrifie trois cartes. Hanna, Ship's Navigator={1}{W}{U}, {T}: Renvoyez la carte d'artefact ou d'enchantement ciblee depuis votre cimetiere dans votre main. Hanna's Custody=Les artefacts ne peuvent etre la cible de sorts ou de capacites. Hapless Researcher=Sacrifiez le Chercheur infortune: Piochez une carte, puis defaussez-vous d'une carte de votre main. Harabaz Druid={T} : Ajoutez X manas de la couleur de votre choix votre reserve, X etant le nombre d'allies que vous controlez. Harbinger of Night=Au debut de votre entretien, mettez un marqueur -1/-1 sur chaque creature. Harbor Guardian=Peut bloquer les creatures volantes. Si le Vigile portuaire attaque, le joueur defenseur peut piocher une carte. Harmattan Efreet=Vol. {1}{U}{U}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Harmless Assault=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci par des creatures attaquantes. Harmonic Convergence=Renvoyez tous les enchantements au-dessus des bibliotheques de leurs proprietaires. Harrow=En tant que cout supplementaire pour jouer le Hersage, sacrifiez un terrain. - Cherchez dans votre bibliotheque jusqu'a deux cartes de terrain de base et mettez-les sur le champ de bataille. Melangez ensuite votre bibliotheque. Harsh Judgment=Au moment ou le Jugement cruel arrive en jeu, choisissez une couleur. Si un ephemere ou un rituel de la couleur choisie devait vous infliger des blessures, il infligera ces blessures a son controleur a la place. Harsh Mercy=Chaque joueur choisit un type de creature. Detruisez toutes les creatures qui ne sont pas de l'un des types ainsi choisis. Elles ne peuvent pas etre regenerees. Harvest Gwyllion=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Harvest Mage={G}, {T}, Defaussez-vous d'une carte de votre main: Jusqu'a la fin du tour, si vous engagez un terrain pour du mana, il produit un mana de n'importe quelle couleur au lieu de sa quantite et de son type normaux. Harvest Wurm=Quand la Guivre des moissons arrive en jeu, sacrifiez-la a moins que vous ne renvoyiez une carte de terrrain de base quelconque de votre cimetiere dans votre main. Harvester Druid={T}: Ajoutez {a} votre reserve un mana d'une couleur qu'un terrain que vous controlez pourrait produire. Hasran Ogress=A chaque fois que l'Hasran ogress attaque, elle vous inflige 3 blessures a moins que vous ne payiez 2. Hatchet Bully={2}{R}, {T}, mettez un marqueur -1/-1 sur une creature que vous controlez : Le Hacheur bravache inflige 2 blessures a une cible, creature ou joueur. Hate Weaver={2}: La creature ciblee bleue ou rouge gagne +1/+0 jusqu'a la fin du tour. Hateflayer=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - {2}{R}, {Q} : Le Fouettehaine inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. ({Q} est le symbole de degagement.) Hatred=En tant que cout additionnel pour jouer la Haine, payez n'importe quel nombre de points de vie. La creature ciblee gagne +X/+0 jusqu'a la fin du tour, ou X est le nombre de points de vie payes de cette maniere. Haunted Angel=Vol. Quand l'Ange hantee est mise dans un cimetiere depuis le jeu, retirez l'Ange hantee de la partie et chaque autre joueur met en jeu un jeton de creature 3/3 noire Ange avec le vol. Haunted Cadaver=Quand le Cadavre hante inflige des blessures de combat a un joueur, vous pouvez sacrifiez le Cadavre hante. Si vous faites ainsi, ce joueur se defausse de trois cartes de sa main. Mue {1}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 Haunted Crossroads={B}: Mettez la carte de creature ciblee de votre cimetiere sur le dessus de votre bibliotheque. Haunting Apparition=Vol. Le Revenant rampant a une force de 1 plus le nombre de creatures vertes dans le cimetiere de l'adversaire cible. Haunting Echoes=Retirez de la partie toutes les cartes du cimetiere du joueur cible, autres que les terrains de base. Cherchez dans la bibliotheque de ce joueur toutes les cartes ayant le meme nom que celles retirees de la partie de cette maniere et retirez-les egalement Haunting Misery=Retirez de la partie X cartes de creature de votre cimetiere : la Douleur obsedante inflige X blessures au joueur cible. Haunting Wind=A chaque fois qu'un artefact devient engage ou qu'un joueur active la capacite d'un artefact ne requerant pas son engagement, le Haunting wind inflige 1 blessure au controleur de cet artefact. Havenwood Battleground=Le Champ de bataille d'Havrebois arrive en jeu engage. {T}: Ajoutez {G} a votre reserve. {T}, Sacrifiez le Champ de bataille d'Havrebois: Ajoutez {G}{G} a votre reserve. Havoc Demon=Vol. Quand le Demon ravageur est mis dans un cimetiere depuis le jeu, toutes les creatures gagnent -5/-5 jusqu'a la fin du tour. Havoc=A chaque fois qu'un adversaire joue un sort blanc, il perd 2 points de vie. Hawkeater Moth=Vol. Le Papillon mange-faucon ne peut etre la cible de sorts ou de capacites. Hazduhr the Abbot={X}, {T}: Les X prochaines blessures qui devraient etre infligees ce tour-ci a la creature blanche ciblee que vous controlez sont infligees a l'Abbe Hazduhr a la place. Haze Frog=Flash (Vous pouvez lancer ce sort a tout moment o vous pourriez lancer un ephemere.) - Quand la Grenouille de brume arrive sur le champ de bataille, prevenez toutes les blessures de combat que d'autres creatures infligeraient ce tour-ci. Hazerider Drake=Vol. Protection contre le rouge. Hazezon Tamar=Au debut de votre entretien, si Hazezon Tamar est arrive en jeu depuis le debut de votre dernier entretien, mettez X jetons de creature rouges, verts et blancs Sand Warrior 1/{1}, ou X est le nombre de terrains que vous controlez. Quand Hazezon Tamar quit Hazy Homunculus=L'Homoncule indistinct est imblocable tant que le joueur defenseur controle un terrain degage. Head Games=L'adversaire cible met les cartes de sa main au-dessus de sa bibliotheque. Cherchez dans la bibliotheque de ce joueur le meme nombre de cartes. Le joueur met ces cartes dans sa main. Il melange ensuite sa bibliotheque. Headhunter=A chaque fois que le Chasseur de tetes inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte de sa main. Mue {B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son Headlong Rush=Toutes les creatures attaquantes acquierent l'initiative jusqu'a la fin du tour. Headstone=Retirez de la partie la carte ciblee provenant d'un cimetiere quelconque. Piochez une carte au debut de l'entretien du prochain tour. Heal=Prevenez la prochaine 1 blessure qui devrait etre infligee ce tour-ci a la cible, creature ou joueur. Piochez une carte au debut de l'entretien du prochain tour. Healer's Headdress=La creature equipee gagne +0/+2 et a "{T}: Prevenez la prochaine 1 blessure qui devrait etre infligee ce tour-ci a une cible, creature ou joueur." {W}{W}: Attachez la Coiffe de guerisseur a la creature ciblee que vous controlez. Equipement {1} #({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.)# Healing Salve=Choisissez l'un - Le joueur cible gagne 3 points de vie, ou prevenez, ce tour-ci, les prochaines 3 blessures sur une cible, creature ou joueur. Heap Doll=Sacrifiez la Poupee de ferraille : Retirez de la partie la carte ciblee d'un cimetiere. Heart of Bogardan=Entretien cumulatif: 2. Si le cout de l'entretien cumulatif n'est pas paye, le Coeur du Bogardan inflige au joueur cible et a chaque creature qu'il controle un nombre de blessures egal a son dernier entretien cumulatif paye. Heart of Ramos={T} : ajoutez {R} a votre reserve. Sacrifiez le Coeur de Ramos : ajoutez {R} a votre reserve. Heart of Yavimaya=Si le Coeur de la Yavimaya doit arriver en jeu, sacrifiez une foret a la place. Si vous le faites, mettez le Coeur de la Yavimaya en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {G} a votre reserve. {T}: La creature ciblee gagne Heart Sliver=Tous les Slivoides acquierent la celerite. Heart Warden={T}: Ajoutez {G} a votre reserve. {2}, Sacrifiez la Garde du coeur de la foret: Piochez une carte. Heart Wolf=Initiative. {T}: Le nain cible gagne +2/+0 et acquiert l'initiative jusqu'a la fin du tour. Si ce nain quitte le jeu ce tour-ci, sacrifiez le Loup ardent. Ne jouez cette capacite que pendant le combat. Hearth Charm=Choisissez - Detruisez la creature-artefact ciblee, ou toutes les creatures attaquantes gagnent +1/+0 jusqu'a la fin du tour, ou la creature ciblee avec une force de 2 ou moins ne peut etre bloquee ce tour-ci. Hearthfire Hobgoblin=Double initiative Heartlash Cinder=Celerite - Chromatique Quand le Scoriace fouettecoeur arrive en jeu, il gagne +X/+0 jusqu'a la fin du tour, X etant le nombre de symboles de mana rouge dans les couts de mana des permanents que vous controlez. Heartmender=Au debut de votre entretien, retirez un marqueur -1/-1 de chaque creature que vous controlez. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Heartseeker=La crature quipe gagne +2/+1 et a {T}, dtachez le ~this~: Dtruisez la crature cible. quipement {5} ( {5}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Heartstabber Mosquito=Kick {2}{B} (Vous pouvez payer {2}{B} supplementaires au moment o vous lancez ce sort.) - Vol - Quand le Moustique dardecur arrive sur le champ de bataille, s'il a ete kicke, detruisez la creature ciblee. Heartstone=Les capacites activees de creatures coutent 1 de moins a jouer. Si cela devait reduire le cout d'une capacite a 0 ou moins de mana a jouer, il coute {1}, plus les couts non-mana. Heartwood Dryad=La Dryade de Boiscoeur peut bloquer les creatures avec la distorsion. Heartwood Giant={T}, Sacrifiez une foret: Le Geant de Boiscoeur inflige 2 blessures au joueur cible. Heartwood Shard={3}, {T} : La creature ciblee acquiert le pietinement jusqu'a la fin du tour. {G}, {T} : La creature ciblee acquiert le pietinement jusqu'a la fin du tour. Heartwood Treefolk=Traversee des forets. Heat of Battle=Chaque fois qu'une creature bloque le Feu de la bataille inflige 1 blessure a son controleur. Heat Ray=Le Rayon de chaleur inflige X blessures a la creature ciblee. Heat Stroke=A la fin de chaque combat, detruisez toutes les creatures qui ont bloque ou qui ont ete bloquees ce tour-ci. Heat Wave=Entretien cumulatif : {R}. Les creature bleues ne peuvent bloquer les creatures que vous controlez. Les creatures non-bleues ne peuvent pas bloquer les creatures que vous controlez sauf si leur proprietaire paye 1 point de vie par creature bloqueuse. Heaven's Gate=N'importe quel nombre de creatures ciblees deviennent blanches jusqu'a la fin du tour. Les couts d'entretien, des capacites restent inchanges. Heavy Ballista={T}: La Baliste lourde inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Hecatomb=Quand l'Hecatombe arrive en jeu, sacrifiez l'Hecatombe a moins que vous ne sacrifiiez quatre creatures. Engagez un marais degage que vous controlez: L'Hecatombe inflige 1 blessure a une cible, creature ou joueur. Hedron Crab=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le joueur cible met les trois cartes du dessus de sa bibliotheque dans son cimetiere. Hedron Matrix=La creature equipee gagne +X/+X, X etant son cout converti de mana. - equipement {4} Hedron Rover=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, l'Hedron vagabond gagne +2/+2 jusqu' la fin du tour. Hedron Scrabbler=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Fouineur hedron gagne +1/+1 jusqu'a la fin du tour. Hedron-Field Purists=Montee de niveau {2}{W} ({2}{W} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-4 - 1/4 - Si une source devait infliger des blessures a vous ou a une creature que vous controlez, prevenez 1 de ces blessures. - NIVEAU 5+ - 2/5 - Si une source devait infliger des blessures a vous ou a une creature que vous controlez, prevenez 2 de ces blessures. Heedless One=Pietinement. Celle-qui-ignore-la-prudence a une force et une endurance chacune egale au nombre d'Elfes en jeu. Heightened Awareness=Au moment ou la Conscience amplifiee arrive en jeu, defaussez-vous de votre main. Au debut de votre etape de pioche, piochez une carte. Helionaut=Vol.^^{1}, {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Heliophial=Solarisation (cette carte arrive en jeu avec un marqueur charge sur elle pour chaque couleur de mana utilisee pour payer son cout) {2}, sacrifiez l'Heliofiole: L'Heliofiole inflige un nombre de blessures egal au nombre de marqueurs charge sur l'Heliofiole a une cible, creature ou joueur. Helix Pinnacle=Linceul - {X} : Mettez X marqueurs tour sur le Pinacle de l'helice. - Au debut de votre entretien, s'il y a au moins 100 marqueurs tour sur le Pinacle de l'helice, vous gagnez la partie. Hell Swarm=Toutes les creatures gagnent -1/-0 jusqu'a la fin du tour. Hell-Bent Raider=Initiative, celerite. Defaussez-vous au hasard d'une carte de votre main: le Pillard acharne acquiert la protection contre le blanc jusqu'a la fin du tour. Hellcarver Demon=Vol - A chaque fois que le Demon sculptenfer inflige des blessures de combat a un joueur, sacrifiez tous les autres permanents que vous controlez et defaussez-vous de votre main. Exilez les six cartes du dessus de votre bibliotheque. Vous pouvez lancer n'importe quel nombre de cartes non-terrain exilees de cette maniere sans payer leurs couts de mana. Hellfire Mongrel=Au debut de l'entretien de chaque adversaire, si ce joueur a deux cartes ou moins dans sa main, le Btard du feu de l'enfer lui inflige 2 blessures. Hellfire=Detruisez toutes les creatures non-noires. Hellfire vous inflige X + 3 blessures, ou X est le nombre de creatures mises au cimetieres de cette maniere. Hellion Eruption=Sacrifiez toutes les creatures que vous controlez, puis mettez sur le champ de bataille autant de jetons de creature 4/4 rouge Monstruosite. Hellkite Charger=Vol, celerite - A chaque fois que le Batailleur escouflenfer attaque, vous pouvez payer {5}{R}{R}. Si vous faites ainsi, degagez toutes les creatures attaquantes et cette phase est suivie d'une phase de combat supplementaire. Hellkite Hatchling=Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) - La Progeniture escouflenfer a le vol et le pietinement si elle a devore une creature. Hellkite Overlord=Vol, pietinement, celerite - {R} : Le Suzerain escouflenfer gagne +1/+0 jusqu'a la fin du tour. - {B}{G} : Regenerez le Suzerain escouflenfer. Hell's Caretaker={T}, Sacrifiez une creature: Renvoyez la carte de creature ciblee de votre cimetiere en jeu. Ne jouez cette capacite que pendant votre entretien. Hell's Thunder=Vol, celerite - A la fin du tour, sacrifiez le Tonnerre de l'enfer. - Exhumation {4}{R} ({4}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Hellspark Elemental=Pietinement, celerite - A la fin du tour, sacrifiez l'Elemental d'etincelles de l'enfer. - Exhumation {1}{R} ({1}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Helm of Awakening=Les sorts coutent 1 de moins a jouer. Helm of Chatzuk={1}, {T}: La creature ciblee acquiert le regroupement jusqu'a la fin du tour. Helm of Kaldra=La creature equipee a l'initiative, le pietinement et la celerite. {1}: Si vous controlez les equipements nommes l'Epee de Kaldra, le Bouclier de Kaldra et le Heaume de Kaldra, mettez en jeu un jeton Avatar Legende 4/4 incolore nomme Kaldra et attachez-lui ces equipements. Equipement {2} ({2}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le url/].+{Native Flavor}- Helm of Obedience=1{X}, {T}: Mettez la carte du dessus de la bibliotheque de l'adversaire cible dans son cimetiere. Repetez ce processus X fois de plus ou jusqu'a ce que vous mettiez une carte de creature dans ce cimetiere, vous arretant des qu'un des deux evenements arrive. S Helm of Possession=Vous pouvez choisir de ne pas degager le Heaume de possession pendant votre phase de degagement. {2}, {T}, Sacrifiez une creature: Acquerez le controle de la creature ciblee aussi longtemps que vous controlez le Heaume de possession et que celui-ci reste en Helm of the Ghastlord=Enchanter : creature - Tant que la creature enchantee est bleue, elle gagne +1/+1 et elle a A chaque fois que cette creature inflige des blessures a un adversaire, piochez une carte. - Tant que la creature enchantee est noire, elle gagne +1/+1 et elle a A chaque fois que cette creature inflige des blessures a un adversaire, ce joueur se defausse d'une carte. Hematite Golem={1}{R} : le Golem d'hematite gagne +2/+0 jusqu'a la fin du tour. Hematite Talisman=A chaque fois qu'un sort rouge est joue, vous pouvez payer 3 pour degager le permanent cible. Henge Guardian=2 : le Vigile du Cromlech acquiert le pietinement jusqu'a la fin du tour. Henge of Ramos={T}: Ajoutez {1} a votre reserve. {2}, {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Herald of Serra=Vol, echo.^^Attaquer avec le Heraut de Serra ne le fait pas s'engager. Hermetic Study=La creature enchantee acquiert '{T}: Cette creature inflige 1 blessure a une cible, creature ou joueur.' Hermit Druid={G}, {T}: Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte de terrain de base. Mettez cette carte dans votre main et toutes les autres cartes revelees au cimetiere. Heroes' Reunion=Le joueur cible gagne 7 points de vie. Heroic Defiance=La creature enchantee gagne +3/+3 a moins que l'une de ses couleurs ne soit la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Heroism=Sacrifiez une creature blanche: Pour chaque creature attaquante rouge, prevenez toutes les blessures qui devraient etre infligees par cette creature ce tour-ci a moins que son controleur ne paye {2}{R}. Hero's Resolve=La creature enchantee gagne +1/+5. Hesitation=Si un sort est joue, contrecarrez-le et sacrifiez l'Hesitation. Hibernation Sliver=Chaque Slivoide acquiert 'Payez 2 points de vie: Renvoyez cette creature dans la main de son proprietaire'. Hibernation=Renvoyez tous les permanents verts dans la main de leurs proprietaires. Hickory Woodlot=La Futaie de noyers arrive en jeu engagee avec deux marqueurs sec sur elle. - {T}, Retirez un marqueur sec de la Futaie de noyers: Ajoutez {G}{G} a votre reserve. Sacrifiez la Futaie de noyers si elle n'a pas de marqueur sec.{T}, Retirez un marqueur sec de la Futaie de noyers: Ajoutez {G}{G} a votre reserve. Sacrifiez la Futaie de noyers si elle n'a pas de marqueur sec. Hidden Ancients=Quand un adversaire joue un sort d'enchantement, si ces Entcients caches sont un enchantement, ils deviennent une creature 5/5 consideree comme un Sylvin. Hidden Gibbons=Quand un adversaire joue un sort d'ephemere, si ces Gibbons caches sont un enchantement, ils deviennent une creature 4/4 consideree comme un Grand singe. Hidden Guerrillas=Quand un adversaire joue un sort d'artefact, si ces Francs-tireurs caches sont un enchantement, ils deviennent une creature 5/3 Soldat avec le pietinement. Hidden Herd=Quand un adversaire joue un terrain non-base, si le Troupeau cache est un enchantement, le Troupeau cache devient une creature 3/3 Bete. Hidden Horror=Quand l'Horreur cachee arrive en jeu, sacrifiez-la a moins que vous ne vous defaussiez d'une carte de creature de votre main. Hidden Path=Les creatures vertes acquierent la traversee des forets. Hidden Predators=Quand l'un de vos adversaires controle une creature dont la force est de 4 ou plus, si ces Predateurs caches sont un enchantement il deviennent une creature 4/4 consideree comme une bete. Hidden Retreat=Choisissez une carte de votre main et posez la sur le dessus de votre bibliotheque: Prevenez toutes les blessures infligees par un ephemere ou un rituel. Hidden Spider=Quand une creature avec le vol arrive en jeu sous le controle d'un adversaire, si l'Araignee cachee est un enchantement, elle devient une creature 3/5 consideree comme une Araignee qui peut bloquer les creatures avec le vol. Hidden Stag=A chaque fois qu'un adversaire joue un terrain, si le Cerf cache est un enchantement il devient une creature 3/2 Bete. A chaque fois que vous jouez un terrain, si le Cerf cache est une creature, il devient un enchantement. Hideous End=Detruisez la creature non-noire ciblee. Son controleur perd 2 points de vie. High Ground=Chaque creature que vous controlez peut bloquer une creature supplementaire. (Toutes les defenses doivent etre legales.) High Market={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez une creature: Vous gagnez 1 point de vie. High Seas=Les sorts de creature rouges et les sorts de creature vertes coutent 1 de plus a jouer. High Tide=Jusqu'a la fin du tour, a chaque fois qu'un joueur engage une ile pour du mana, elle produit {U} supplementaire. Highland Berserker=A chaque fois que le Berserker des hautes terres ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que les creatures Allie que vous controlez acquierent l'initiative jusqu'a la fin du tour. Highway Robber=Quand le Bandit de grand chemin arrive en jeu, vous gagnez 2 points de vie et l'adversaire cible perd 2 points de vie. Hindering Light=Contrecarrez le sort cible qui vous cible ou qui cible un permanent que vous controlez. - Piochez une carte. Hindering Touch=Contrecarrez le sort cible a moins que son controleur ne paye 2. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Hint of Insanity=Le joueur cible revele sa main. Ce joueur se defausse de toutes les cartes non-terrain avec le meme nom qu'une autre carte dans sa main. Hipparion=L'Hipparion ne peut pas bloquer des creature avec une force de 3 ou plus a moins que vous ne payiez 1. Hired Giant=Quand le Geant au rabais arrive en jeu, chaque autre joueur peut chercher une carte de terrain dans sa bibliotheque, mettre cette carte en jeu puis melanger sa bibliotheque. Hissing Iguanar=A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez faire que l'Iguanar sifflant inflige 1 blessure au joueur cible. Hivis of the Scale=Vous pouvez choisir de ne pas degager Hiviss de la Skalja pendant votre etape de degagement. {T}: Acquerez le controle du dragon cible tant que Hiviss de la Skalja reste engage et tant que vous controlez Hiviss de la Skalja. Hoar Shade={B}: L'Ombre de givre gagne +1/+1 jusqu'a la fin du tour. Hobble=Quand la claudication arrive en jeu, piochez une carte.^^La creature enchantee ne peut pas attaquer.^^La creature enchantee ne peut pas bloquer si elle est noire. Hobgoblin Dragoon=Vol, initiative Holistic Wisdom={2}, Retirez de la partie une carte de votre main: Renvoyez une carte de votre cimetiere dans votre main si elle est du meme type que la carte retiree de la partie de cette maniere. Hollow Dogs=A chaque fois que ces Chiens creux attaquent, ils gagnent +2/+0 jusqu'a la fin du tour. Hollow Specter=Vol A chaque fois que le Spectre creux inflige des blessures de combat a un joueur, vous pouvez payer X. Si vous le faites, ce joueur revele X cartes de sa main et vous choisissez l'une d'entre elles. Ce joueur se defausse de cette carte. Hollow Trees=Ces Arbres creux arrivent en jeu engages. Vous pouvez choisir de ne pas degager ces Arbres creux pendant votre etape de degagement. Au debut de votre entretien, si ces Arbres creux sont engages, mettez un marqueur 'stock' sur eux. {T}, Retirez n'impor Hollow Warrior=Le guerrier creux ne peut attaquer ou bloquer a moins que vous n'engagiez une creature degagee que vous controlez qui n'a pas ete declaree comme creature attaquante ou bloqueuse ce tour-ci. (Ce cout est paye lorsque les attaquants ou les bloqueurs sont de Hollowborn Barghest=Au debut de votre entretien, si vous n'avez aucune carte en main, chaque adversaire perd 2 points de vie. - Au debut de l'entretien de chaque adversaire, si ce joueur n'a aucune carte en main, il perd 2 points de vie. Hollowsage=A chaque fois que le Sage des trefonds devient degage, vous pouvez faire que le joueur cible se defausse d'une carte. Holy Armor=La creature enchantee gagne +0/+2. {W}: La creature enchantee gagne +0/+1 jusqu'a la fin du tour. Holy Day=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour ci. Holy Light=Les creatures non-blanches gagnent -1/-1 jusqu'a la fin du tour. Holy Strength=La creature enchantee gagne +1/+2. Homarid Shaman={U}: Engagez la creature verte ciblee. Homarid Spawning Bed={1}{U}{U}, Sacrifiez une creature bleue: Mettez X jetons de creature bleues 1/1 Camarid en jeu, ou X est egal au cout converti de mana de la creature sacrifiee. Homarid Warrior={U}: Le Guerrier homaride ne peut pas etre la cible de sorts ou de capacites ce tour-ci et ne se degage pas pendant votre prochaine phase de degagement. Engagez le Guerrier homaride. Homarid=Homarid arrive en jeu avec un marqueur 'tide' sur lui. Au debut de votre entretien, mettez un marqueur 'tide' sur Homarid. Aussi longtemps qu'il y a exactement un marqueur 'tide' sur Homarid, il gagne -1/-1. Aussi longtemps qu'il y a exactement troi Honor Guard={W}: La Garde d'honneur gagne +0/+1 jusqu'a la fin du tour. Honor the Fallen=Retirez de la partie toutes les cartes de creature de tous les cimetieres. Vous gagnez 1 point de vie pour chaque carte retiree de cette maniere. Honorable Passage=La prochaine fois qu'une source de votre choix devrait infliger des blessures a une cible, creature ou joueur, ce tour-ci, prevenez ces blessures. Si des blessures provenant d'une source rouge sont prevenues de cette maniere, le Passage honorable inflige Honorable Scout=Quand l'Eclaireur honorable arrive en jeu, vous gagnez 2 points de vie pour chaque creature noire et/ou rouge que l'adversaire cible controle. Hooded Kavu={B}: Le Kavru a capuche acquiert la peur jusqu'a la fin du tour. (Il ne peut pas etre bloque excepte par des creatures-artefacts et/ou des creatures noires.) Hoodwink=Renvoyez l'artefact cible, l'enchantement cible ou le terrain cible dans la main de son proprietaire. Hoof Skulkin={3} : La creature verte ciblee gagne +1/+1 jusqu'a la fin du tour. Hope and Glory=Degagez 2 creatures ciblees. Chacune d'entre elles gagne +1/+1 jusqu'a la fin du tour. Hope Charm=Choisissez - La creature ciblee gagne l'initiative jusqu'a la fin du tour, ou le joueur cible gagne 2 points de vie, ou detruisez l'enchantement local cible. Hopping Automaton={0}: L'Automate en furie gagne -1/-1 et acquiert le vol jusqu'a la fin du tour. Horde of Boggarts=La force et l'endurance de la Horde de boggarts sont chacune egale au nombre de permanents rouges que vous controlez. - La Horde de boggarts ne peut pas etre bloquee excepte par deux creatures ou plus. Horizon Drake=Vol, protection contre les terrains Horn of Deafening={2}, {T}: Prevenez toutes les blessures de combat qui devraient etre infligees par la creature ciblee ce tour-ci. Horn of Greed=A chaque fois qu'un joueur joue un terrain, ce joueur pioche une carte. Horn of Plenty=A chaque fois qu'un joueur joue un sort, il peut payer 1. Si ce joueur fait ainsi, il pioche une carte a la fin du tour. Horn of Ramos={T} : ajoutez {G} a votre reserve. Sacrifiez le Cor de Ramos : ajoutez {G} a votre reserve. Horned Cheetah=A chaque fois que le Guepard cornu inflige des blessures, vous gagnez autant de points de vie. Horned Helm=La creature equipee gagne +1/+1 et le pietinement. {G}{G}: Attachez le Heaume cornu a la creature ciblee que vous controlez. Equipement {1} ({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Horned Kavu=Quand le Kavru cornu arrive en jeu, renvoyez une creature rouge ou verte que vous controlez dans la main de son proprietaire. Horned Sliver=Tous les Slivoides acquierent le pietinement. Horned Troll={G}: Regenerez le Troll cornu. Hornet Cannon={3}, {T}: Mettez un jeton de creature-artefact 1/1 Frelon avec le vol et la celerite en jeu. Detruisez cette creature a la fin du tour. Hornet Cobra=Initiative. Horrible Hordes=Sauvagerie 1. Horror of Horrors=Sacrifiez un marais: Regenerez la creature noire ciblee. Horseshoe Crab={U}: Degagez le Limule. Hot Springs=La Source thermale ne peut enchanter qu'un terrain que vous controlez. Le terrain enchante acquiert '{T}: Prevenez la prochaine 1 blessure qui devrait etre infligee a la cible, creature ou joueur.' Hotheaded Giant=Celerite - Le Geant emporte arrive en jeu avec deux marqueurs -1/-1 sur lui a moins que vous n'ayez joue un autre sort rouge ce tour-ci. Hoverguard Observer=Vol L'Observateur arogarde ne peut bloquer que les cratures avec le vol. Hoverguard Sweepers=Vol Quand les Balayeurs aerogardes arrivent en jeu, vous pouvez renvoyer jusqu'a deux creatures ciblees dans les mains de leurs proprietaires. Howl from Beyond=La creature ciblee gagne +X/+0 jusqu'a la fin du tour. Howl of the Night Pack=Mettez en jeu un jeton de creature 2/2 verte Loup pour chaque foret que vous controlez. Howling Fury=La creature ciblee gagne +4/+0 jusqu'a la fin du tour. Howling Gale=Le vent hurlant inflige 1 blessure a chaque creature avec le vol et a chaque joueur. Flashback - 1G Howling Mine=Au debut de l'etape de pioche de chaque joueur, si la Mine rugissante est degagee, ce joueur pioche une carte. Howling Wolf=Quand le Loup hurlant arrive en jeu, vous pouvez chercher jusqu'a trois cartes nommees Loup hurlant dans votre bibliotheque, les reveler, et les mettre dans votre main. Si vous le faites, melangez votre bibliotheque. Hulking Cyclops=Le cyclope lourdaud ne peut pas bloquer. Hulking Goblin=Le Gobelin lourdaud ne peut pas bloquer. Hulking Ogre=LOgre lourdaud ne peut pas bloquer. Hull Breach=Choisissez l'un - Detruisez l'artefact cible ou detruisez l'enchantement cible ou detruisez l'artefact et l'enchantement cibles. ou detruisez l'enchantement cible ou detruisez l'artefact et l'enchantement cibles. Hum of the Radix=Chaque sort d'artefact coute 1 de plus a jouer pour chaque artefact que son controleur controle. Humble=La creature ciblee perd toutes ses capacites et est une creature 0/1 jusqu'a la fin du tour. Humility=Toutes les creatures perdent toutes leurs capacites et sont 1/1. Hunding Gjornersen=Sauvagerie 1. Hundroog=Recyclage {3} ({3}, defaussez-vous de cette carte: Piochez une carte.) Hunger of the Nim=La crature cible gagne +1/+0 jusqu'a la fin du tour pour chaque artefact que vous controlez. Hungry Hungry Heifer=Au debut de votre entretien, sacrifiez la Genisse vraiment affamee a moins que vous ne retiriez un marqueur d'une carte que vous controlez. Hungry Mist=Au debut de votre entretien, sacrifiez la Brume affamee a moins que vous ne payiez {G}{G}. Hungry Spriggan=Pietinement - A chaque fois que le Spriggan affame attaque, il gagne +3/+3 jusqu'a la fin du tour. Hunted Wumpus=Quand le Wumpus au rabais arrive en jeu, chaque autre joueur peut mettre en jeu sous son controle une carte de creature de sa main. Hunter Sliver=Tout les slivoides ont la provocation (Quand un Slivoide attaque, son controleur peut faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) Hunting Drake=Vol. Quand le Drakon chasseur arrive en jeu, mettez la creature rouge ou verte ciblee au-dessus de la bibliotheque de son proprietaire. Hunting Grounds=Seuil - Quand un adversaire joue un sort, vous pouvez mettre en jeu une carte de creature de votre main. Hunting Kavu={1}{R}{G}, {T}: Retirez de la partie le Kavru chasseur et la creature sans le vol ciblee qui vous attaque. Hunting Moa=Echo. A chaque fois que le Moa chasseur arrive en jeu ou est mis dans un cimetiere depuis le jeu, mettez un marqueur +1/+1 sur la creature ciblee. Hunting Pack=Mettez en jeu un jeton de creature 4/4 vert Bete en jeu. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Hurkyl's Recall=Renvoyez tous les artefacts que le joueur cible possede dans sa main. Hurloon Shaman=Si le Shamane de l'Hurloon est mis depuis le jeu dans un cimetiere, chaque joueur sacrifie un terrain. Hurloon Wrangler=Traversee des jeans (Si le joueur defenseur porte un habit fait en jean, cette creature est imblocable) Hurr Jackal={T}: La creature ciblee ne peut pas regenerer ce tour-ci. Hurricane =L'Ouragan inflige X blessures e chaque creature avec le vol et a chaque joueur. Hurricane=L'Ouragan inflige X blessures a chaque creature avec le vol et a chaque joueur. Hush=Recyclage {2}. Detruisez tous les enchantements. Hyalopterous Lemure={0}: Le Lemur hyaloptere gagne -1/-0 et acquiert le vol jusqu'a la fin du tour. Hydroblast=Choisissez l'un - Contrecarrez le sort cible s'il est rouge, ou detruisez le permanent cible s'il est rouge. Hydromorph Guardian={U}, Sacrifiez le Vigile hydromorphe: Contrecarrez le sort cible qui cible une ou plusieurs creatures que vous controlez. Hydromorph Gull=Vol. {U}, Sacrifiez le Goeland hydromorphe: Contrecarrez le sort cible qui cible une ou plusieurs des creatures sous votre controle. Hyena Umbra=Enchanter : creature - La creature enchantee gagne +1/+1 et a l'initiative. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Hymn of Rebirth=Mettez la carte de creature ciblee d'un cimetiere en jeu sous votre controle. Hymn to Tourach=Le joueur cible se defausse au hasard de deux cartes de sa main. Hyperion Blacksmith={T}: Engagez ou degagez l'artefact cible qu'un adversaire controle. Hypnotic Cloud=Kick 4. Le joueur cible se defausse d'une carte de sa main. Si vous avez paye le cout de kick, ce joueur se defausse de trois cartes de sa main a la place. Hypnotic Specter=Vol. A chaque fois que le spectre hypnotiseur inflige des blessures a un adversaire, ce joueur se defausse au hasard d'une carte de sa main. Hypnox=Vol. Quand l'Hypnox arrive en jeu, si vous l'avez joue depuis votre main, retirez de la partie toutes les cartes de la main de l'adversaire cible. Quand l'Hypnox quitte le jeu, renvoyez les cartes retirees de la partie par l'Hypnox dans la main de leu Hypochondria={W}, Defaussez-vous d'une carte de votre main: Prevenez les 3 prochaines blessures qui devraient etre infligees a une cible, creature ou joueur ce tour-ci. {W}, Sacrifiez l'Hypocondrie: Prevenez les 3 prochaines blessures qui devraient etre infligees a une Hystrodon=Pietinement. A chaque fois que l'Hystrodon inflige des blessures de combat a un joueur, vous pouvez piocher une carte. Mue {1}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout d Icatian Infantry={1}: L'Icatian infantry acquiert le regroupement jusqu'a la fin du tour. {1}: L'Icatian infantry acquiert l'initiative jusqu'a la fin du tour. Icatian Javelineers=Icatian javelineers arrive en jeu avec un marqueur 'javelot' sur lui. {T}, Retirez un marqueur 'javelot' de l'Icatian javelineers: Icatian javelineers inflige 1 blessure a une cible, creature ou joueur. Icatian Lieutenant={1}{W}: Le soldat cible gagne +1/+0 jusqu'a la fin du tour. Icatian Moneychanger=Icatian moneychanger arrive avec trois marqueurs 'credit' sur lui. Quand Icatian moneychanger arrive en jeu, il vous inflige 3 blessures. Au debut de votre entretien, mettez un marqueur 'credit' sur Icatian moneychanger. Sacrifiez Icatian moneychang Icatian Phalanx=Regroupement. Icatian Priest={1}{W}{W}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Icatian Scout={1}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Icatian Skirmishers=Regroupement, initiative. A chaque fois que ces Icatian skirmishers attaquent, toutes les creatures regroupees avec eux acquierent l'initiative jusqu'a la fin du tour. Icatian Store=Le Magasin icatian arrive en jeu engage. Vous pouvez choisir de ne pas degager le Magasin icatian pendant votre etape de degagement. Au debut de votre entretien, si le Magasin icatian est engage, mettez un marqueur 'stock' sur lui. {T}, Retirez n'impo Icatian Town=Mettez 4 jetons de creatures blanches 1/1 citoyens en jeu. Ice Cauldron={X}, {T}: Mettez 1 marqueur 'charge' sur le Chaudron de glace et retirez 1 carte de sort de votre main de la partie. Vous pouvez jouer ce sort comme s'il etait dans votre main. Notez la quantite et le type de mana utilise pour payer le cout d'activation. Vous Ice Cave=A chaque fois qu'un joueur joue un sort, n'importe quel autre joueur peut payer le cout de mana de ce sort. Si un joueur fait ainsi, contrecarrez ce sort. Ice Floe=Vous pouvez choisir de ne pas degager la Banquise pendant votre etape de degagement.^^{T} : Engagez la creature ciblee sans le vol qui vous attaque. Cette creature ne se degage pas pendant l'etape de degagement de son controleur aussi longtemps que la banqu Ice Storm=Detruisez le terrain cible. Iceberg=L'Iceberg arrive en jeu avec X marqueurs 'glace' sur lui. {3}: Mettez un marqueur 'glace' sur l'Iceberg. Retirez un marqueur 'glace' de l'Iceberg: Ajoutez {1} a votre reserve. Icequake=Detruisez le terrain cible. Si ce terrain est un terrain enneige, le Seisme glaciaire inflige 1 blessure au controleur de ce terrain. Ichneumon Druid=A chaque fois qu'un adversaire joue un ephemere autre que le premier ephemere que ce joueur joue chaque tour, l'Ichneumon druid lui inflige 4 blessures. Ichorid=Celerite. A la fin du tour, sacrifiez l'Ichoride. Au debut de votre entretien, si l'Ichoride est dans votre cimetiere, vous pouvez retirez de la partie une carte de creature noire de votre cimetiere autre que l'Ichoride. Si vous faites ainsi, renvoyez Icy Manipulator={1}, {T}: Engagez la cible, artefact, creature ou terrain. Icy Prison=Quand la Prison glaciale arrive en jeu, retirez la creature ciblee de la partie. Au debut de votre entretien, sacrifiez la Prison glaciale a moins que n'importe quel joueur ne paye 3. Lorsque la Prison glaciale quitte le jeu, renvoyez cette creature e Identity Crisis=Retirez de la partie toutes les cartes du cimetiere et de la main du joueur cible. Idle Thoughts={2} : Piochez une carte si vous n'avez aucune carte en main. Ifh-Biff Efreet=Vol. {G}: L'Ifh-biff efreet inflige 1 blessure a chaque creature avec le vol et a chaque joueur. N'importe quel joueur peut jouer cette capacite. Igneous Golem={2}: Le Golem igne acquiert le pietinement jusqu'a la fin du tour. Igneous Pouncer=Celerite - Recyclage de marais {2}, recyclage de montagne {2} ({2}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de marais ou de montagne, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Ignite Disorder=L'Embrasement du desordre inflige 3 blessures reparties comme vous le voulez entre n'importe quel nombre de creatures blanches et/ou bleues ciblees. Ignoble Soldier=A chaque fois que le Soldat ignoble devient bloque, prevenez ce tour-ci toutes les blessures de combat qu'il pourrait infliger. Ihsan's Shade=Protection contre le blanc Ikiral Outrider=Montee de niveau {4} ({4} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-3 - 2/6 - Vigilance - NIVEAU 4+ - 3/10 - Vigilance Ill-Gotten Gains=Retirez ces Biens mal acquis de la partie. Tous les joueurs se defaussent de leur main puis chaque joueur met dans sa main jusqu'a trois cartes en provenance de son cimetiere. Illicit Auction=Chaque joueur peut encherir des points de vie pour le controle de la creature ciblee. Vous commencez les encheres avec une mise a prix de 0. Chaque joueur peut surencherir a son tour, dans l'ordre des tours de jeu. L'enchere s'arrete quand personne ne mis Illuminate=Kick {2}{R} et/ou {3}{U}. L'Eblouissement inflige X blessures a la creature ciblee. Si vous avez paye le cout de kick de {2}{R}, l'Eblouissement inflige X blessures au controleur de cette creature. Si vous avez paye le cout de kick de {3}{U}, vous piochez X cartes. Illuminated Folio={1}, {T}, revelez deux cartes de votre main qui partagent une couleur : Piochez une carte. Illuminated Wings=La creature enchantee acquiert le vol. - {2}, sacrifiez ces Ailes lumineuses : piochez une carte.{2}, sacrifiez ces Ailes lumineuses : piochez une carte. Illumination=Contrecarrez le sort d'artefact ou d'enchantement cible. Le lanceur de ce sort gagne un nombre de points de vie egal au cout de lancement du sort. Illusion/Reality=Detruisez l'artefact cible. Illusionary Forces=Vol^^Entretien cumulatif U Illusionary Mask=X: Mettez une creature avec un cout converti de mana inferieur ou egal a X de votre main en jeu face cachee comme une creature 0/1. Mettez X marqueurs 'masque' sur cette creature. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Vo Illusionary Presence=Entretien cumulatif - {U}. Au debut de votre entretien, la Presence illusoire acquiert la capacite de traversee des terrains de votre choix jusqu'a la fin du tour. Illusionary Terrain=Entretien cumulatif - 2. Quand ces Terrains illusoires arrivent en jeu, choisissez deux types de terrains de base. Les terrains de base du premier type choisi deviennent des terrains de base du deuxieme type choisi. Illusionary Wall=Vol, initiative. Entretien cumulatif - {U}. Illusions of Grandeur=Entretien cumulatif - 2. Quand ces Illusions de grandeur arrive en jeu, vous gagnez 20 points de vie. Quand ces Illusions de grandeur quittent le jeu, vous perdez 20 points de vie. Illusory Demon=Vol - Quand vous jouez un sort, sacrifiez le Demon illusoire. I'm Rubber, You're Glue=Ne parlez qu'avec des phrases qui riment. Si vous ne le faites pas, sacrifiez Je suis une gomme, tu es de la colle. Dites 'Je suis une gomme, tu es de la colle. Chaque chose me rebondit dessus et sur toi se colle.': Le sort ou la capacite cible, qui doi Imagecrafter={T}: Choisissez un type de creature autre que Legende ou Mur. Le type de la creature ciblee devient ce type jusqu'a la fin du tour. Imaginary Pet=Au debut de votre entretien, si vous avez une carte en main, renvoyez l'Animal imaginaire dans la main de son proprietaire. Immobilizing Ink=La creature enchantee ne se degage pas pendant la phase de degagement de son controleur. La creature enchantee acquiert '{1}, Defaussez vous d'une carte de votre main: Degagez cette creature.' Immolation=La creature enchantee gagne +2/-2. Immortal Coil={T}, retirez de la partie deux cartes de votre cimetiere : Piochez une carte. - Si des blessures devaient vous etre infligees, prevenez ces blessures. Retirez de la partie une carte de votre cimetiere pour chaque 1 blessure prevenue de cette maniere. - Quand il n'y a plus de carte dans votre cimetiere, vous perdez la partie. Impatience=A la fin de chaque tour de chaque joueur, si ce joueur n'a pas joue de sort ce tour-ci, l'Impatience lui inflige 2 blessures. Impelled Giant=Pietinement - Engagez une creature rouge degagee que vous controlez autre que le Geant force : Le Geant force gagne +X/+0 jusqu'a la fin du tour, X etant la force de la creature engagee de cette maniere. Impending Disaster=Au debut de votre entretien, s'il y a sept terrains ou plus en jeu, sacrifiez le Desastre imminent. Si vous le faites, detruisez tous les terrains. Imperial Hellkite=Vol. Mue {6}{R}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand l'Escouflenfer imperial est retourne face visible, vous pouvez chercher dans votre bibliotheque une Implements of Sacrifice={1}, {T}, Sacrifiez ces Implements of sacrifice: Ajoutez {a} votre reserve deux manas d'une couleur unique. Implode=Detruisez le terrain cible. Piochez une carte. Imposing Visage=La creature enchantee ne peut pas etre bloquee par une seule creature. Imprison=A chaque fois qu'un joueur active une capacite de la creature enchantee avec T dans son cout d'activation, vous pouvez payez 1. Si vous faites ainsi, contrecarrez cette capacite. Autrement, sacrifiez Imprison.^^A chaque fois que la creature enchantee atta Impromptu Raid={2}{R/G} : Revelez la carte du dessus de votre bibliotheque. Si ce n'est pas une carte de creature, mettez-la dans votre cimetiere. Sinon, mettez cette carte en jeu. Cette creature a la celerite. Sacrifiez-la a la fin du tour. Improvised Armor=La creature enchantee gagne +2/+5. Recyclage {3} ({3}, Defaussez-vous de cette carte: Piochez une carte.) Imps' Taunt=Rappel 3. La creature ciblee attaque ce tour-ci si possible. Impulse=Regardez les quatre premieres cartes de votre bibliotheque. Mettez-en une dans votre main et les autres en dessous de votre biliotheque. Impulsive Maneuvers=a chaque fois qu'une creature attaque,jouez a pile ou face. Si vous gagnez, la prochaine fois que cette creature devrait infliger des blessures de combat ce tour-ci, elle inflige le double de blessures a la place. Si vous perdez, la prochaine fois qu'elle In the Eye of Chaos=A chaque fois qu'un joueur joue un sort d'ephemere, contrecarrez-le a moins que son controleur ne paye {X}, ou X est son cout converti de mana. Incendiary=Au debut de votre entretien, vous pouvez mettre un marqueur 'meche' sur l'Incendiaire. Quand la creature enchantee est mise dans un cimetiere, l'Incendiaire inflige X blessures a une cible, creature ou joueur, ou X est le nombre de marqueurs 'meche' sur Incinerate=L'Incineration inflige 3 blessures a une cible, creature ou joueur. Une creature blessee de cette maniere ne peut pas etre regeneree ce tour-ci. Incite War=Choisissez l'un - Les creatures que le joueur cible controle attaquent ce tour-ci si possible ou les creatures que vous controlez gagnent l'initiative jusqu'a la fin du tour. Union - 2 ou les creatures que vous controlez gagnent l'initiative jusqu'a la fin du tour. Union - 2 Incoming!=Chaque joueur recherche dans sa bibliotheque n'importe quel nombre de cartes d'artefact, de creature, d'enchantement, et de terrain et met ces cartes en jeu. Puis chaque joueur melange sa bibliotheque. Incremental Blight=Mettez un marqueur -1/-1 sur une creature ciblee, deux marqueurs -1/-1 sur une autre creature ciblee, et trois marqueurs -1/-1 sur une troisieme creature ciblee. Incurable Ogre=(Missing!) Indentured Djinn=Vol. Quand le Djinn au rabais arrive en jeu, chaque autre joueur peut piocher jusqu'a trois cartes. Indestructible Aura=Jusqu'a la fin du tour, prevenez toutes les blessures qui devraient etre infligees a la creature ciblee. Index=Regardez les cinq cartes du dessus de votre bibliotheque, puis remettez-les dans l'ordre de votre choix. Indigo Faerie=Vol{U} : Le permanent cible devient bleu en plus de ses autres couleurs jusqu'a la fin du tour. Induce Despair=En tant que cout supplementaire pour lancer l'Invitation au desespoir, revelez une carte de creature de votre main. - La creature ciblee gagne -X/-X jusqu'a la fin du tour, X etant le cout converti de mana de la carte revelee. Inertia Bubble=L'artefact enchante ne se degage pas pendant l'etape de degagement de son controleur. Inescapable Brute=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - La Brute incontournable doit etre bloquee si possible. Infantry Veteran={T}: La creature attaquante ciblee gagne +1/+1 jusqu'a la fin du tour. Infected Vermin={2}{B}: La Vermine infectee inflige 1 blessure a chaque creature et a chaque joueur. Seuil - {3}{B}: La Vermine infectee inflige 3 blessures a chaque creature et a chaque joueur. Infectious Horror=A chaque fois que l'Horreur infectieuse attaque, chaque adversaire perd 2 points de vie. Infectious Rage=La creature enchantee gagne +2/-1 Lorsque la creature enchantee est mise dans le cimetiere, choisissez au hasard une creature que la rage infectieuse peut enchanter. Renvoyez la Rage infectieuse en jeu enchantant cette creature. Infernal Caretaker=Mue {3}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la face visible a n'importe quel moment pour son cout de mue.) Quand le Pourvoyeur infernal est retourne face visible, renvoyez toutes les cartes de Zombie depuis Infernal Contract=Piochez quatre cartes. Vous perdez la moitie de vos points de vie, arrondi au superieur. Infernal Darkness=Entretien cumulatif - Payer {B} et 1 point de vie^^A chaque fois qu'un terrain est engage pour du mana, il produit {B} a la place de son mana normal. Infernal Denizen=Au debut de votre entretien, sacrifiez deux marais. Si vous ne pouvez pas, engagez l'Hote infernal et un adversaire peut acquerir le controle d'une creature que vous controlez de son choix. Cet adversaire garde le controle de cette creature aussi longtemp Infernal Genesis=Au debut de l'entretien de chaque joueur, ce joueur met la carte du dessus de sa bibliotheque dans son cimetiere. Il met alors en jeu X jetons de creature 1/1 noire Mignon, ou X est le cout converti en mana de la carte. Infernal Harvest=Comme cout additionnel pour jouer la Recolte infernale, renvoyez n'importe quel nombre de marais que vous controlez dans la main de leurs proprietaires. La Recolte infernale inflige un nombre de blessures egale au nombre de marais renvoyes de cette mani Infernal Medusa=A chaque fois qu'Infenal medusa bloque ou devient bloque par une creature non-mur, detruisez cette creature a la fin du combat. Infernal Spawn of Evil=Vol, initiative. {1}{B}, Revelez la Progeniture infernale du diable de votre main, dites 'Ca arrive !': la Progeniture infernale du diable inflige une blessure a l'adversaire cible. N'utilisez cette capacite que pendant votre entretien, si la Progeniture in Infernal Tribute={2}, Sacrifiez une carte en jeu: Piochez une carte. Inferno Trap=Si vous avez subi des blessures d'au moins deux creatures ce tour-ci, vous pouvez payer {R} a la place du cout de mana du Piege a fournaise. - Le Piege a fournaise inflige 4 blessures a la creature ciblee. Inferno=La Fournaise inflige 6 blessures a chaque creature et a chaque joueur. Infest=Toutes les creatures gagnent -2/-2 jusqu'a la fin du tour. Infested Roothold=(Les murs ne peuvent pas attaquer.) Protection contre les artefacts A chaque fois qu'un joueur joue un sort d'artefact, vous pouvez mettre en jeu un jeton de crature 1/1 verte Insecte. Infiltrate=La creature ciblee est imblocable ce tour-ci. Infinite Authority=A chaque fois que la creature enchantee bloque ou devient bloquee par une creature dont l'endurance est de 3 ou moins, detruisez cette creature a la fin du combat. A la fin du tour mettez un marqueur +1/+1 sur la creature enchantee pour chaque creature Infinite Hourglass=Toutes les creatures gagnent +1/+0 pour chaque marqueur 'temps' sur le Sablier infini. Au debut de votre entretien, mettez un marqueur 'temps' sur le Sablier infini. {3}: Retirez un marqueur 'temps' du Sablier infini. N'importe quel joueur peut jouer ce Inflame=L'Irritation inflige 2 blessures a chaque crature ayant deja recu des blessures ce tour-ci. Information Dealer={T}: Regardez les X cartes du dessus de votre bibliotheque, ou X est le nombre de Sorciers en jeu, et remettez-les au-dessus dans l'ordre de votre choix. Infuse=Degagez la cible, artefact, creature ou terrain.^^Piochez 1 carte au debut du prochain tour. Infused Arrows=Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) {T}, retirez X marqueurs charge des Fleches infusees: La creature ciblee gagne -X/-X jusqu'a la fin du tour. Inheritance=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous pouvez payer 3. Si vous le faites, piochez une carte. Initiates of the Ebon Hand={1}: Ajoutez {B} a votre reserve. Si vous utilisez cette capacite quatre fois ou plus ce tour-ci, sacrifiez ces Adeptes de la main d'Eben a la fin du tour. Inkfathom Infiltrator=L'Infiltratrice d'Encrebrasse ne peut pas bloquer et elle est imblocable. Inkfathom Witch=Peur - {2}{U}{B} : Chaque creature non-bloquee devient 4/1 jusqu'a la fin du tour. Inkwell Leviathan=Traversee des iles, pietinement, linceul. Inner Sanctum=Entretien cumulatif : 2 points de vie. Toutes les blessures infligees a des creatures que vous controlez sont reduites a 0. Innocent Blood=Chaque joueur sacrifie une creature. Inquisition of Kozilek=Le joueur cible revele sa main. Choisissez-y une carte non-terrain avec un cout converti de mana inferieur ou egal a 3. Ce joueur se defausse de cette carte. Inquisition=Regardez la main du joueur cible. L'Inquisition inflige X blessures a ce joueur, ou X est le nombre de cartes blanches qu'il a en main. Inquisitor's Snare=Prevenez toutes les blessures que la creature attaquante ou bloqueuse ciblee devrait infliger ce tour-ci. Si cette creature est noire ou rouge, detruisez-la. Inside Out=Echangez la force et l'endurance de la creature ciblee jusqu'a la fin du tour. - Piochez une carte. Insidious Bookworms=Lorsque ces Anobies insidieux sont mis au cimetiere depuis le jeu, vous pouvez payer {1}{B}. Si vous le faites, le joueur cible se defausse d'une carte de sa main au hasard. Insidious Dreams=En tant que cout supplementaire pour jouer les Reves insidieux, defaussez vous de X cartes de votre main. Allez cherchez X cartes dans votre bibliotheque, puis remelangez votre bibliotheque et mettez ces cartes sur le dessus dans n'importe quel ordre. Insight=A chaque fois que l'adversaire cible joue un sort vert, piochez une carte. Insist=Le prochain sort de creature que vous jouez ce tour-ci ne peut pas etre contrecarre pas des sorts ou des capacites. Piochez une carte. Insolence=A chaque fois que la creature enchantee devient engagee, l'Insolence inflige 2 blessures au controleur de cette creature. Inspiration=Le joueur cible pioche deux cartes. Inspirit=Degagez la creature ciblee. Cette creature gagne +2/+4 jusqu'a la fin du tour. Instigator={1}{B}{B}, {T}, Defaussez-vous d'une carte de votre main: Les creatures que le joueur cible controle attaquent ce tour-ci si possible. Instill Energy=La creature enchantee acquiert la celerite. {0}: Degagez la creature enchantee. Vous ne pouvez jouer cette capacite que pendant votre tour et une seule fois par tour. Insubordination=A la fin du tour du controleur de la creature enchantee, l'Insubordination inflige 2 blessures a ce joueur a moins que la creature enchantee n'ai attaque ce tour-ci. Insurrection=Degagez toutes les creatures et acquerez-en le controle jusqu'a la fin du tour. Elles acquierent la celerite jusqu'a la fin du tour. Interdict=Contrecarrez la capacite activee ciblee d'un permanent. (Les capacites de mana ne peuvent pas etre contrees.) Piochez une carte. Intervene=Contrecarrez le sort cible qui cible une creature. Intimidation Bolt=L'Eclair d'intimidation inflige 3 blessures a la creature ciblee. Les autres creatures ne peuvent pas attaquer ce tour-ci. Intimidation=Les creatures que vous controlez ont la peur (Elles ne peuvent etre bloquees excepte par des creatures-artefacts et/ou des creatures noires.) Intimidator Initiate=A chaque fois qu'un joueur joue un sort rouge, vous pouvez payer {1}. Si vous faites ainsi, la creature ciblee ne peut pas bloquer ce tour-ci. Into the Roil=Kick {1}{U} (Vous pouvez payer {1}{U} supplementaires au moment o vous lancez ce sort.) - Renvoyez le permanent non-terrain cible dans la main de son proprietaire. Si En plein Roulis a ete kicke, piochez une carte. Into Thin Air=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefacts que vous controlez.) Renvoyez l'artefact cible dans la main de son proprietaire. Intrepid Hero={T}: Detruisez la creature ciblee dont la force est de 4 ou plus. Intruder Alarm=Les creatures ne se degagent pas pendant les phases de degagement de leur controleur. Degagez toutes les creatures chaque fois qu'une creature arrive en jeu. Intuition=Cherchez dans votre bibliotheque trois cartes de votre choix et revelez-les. Un adversaire en choisit une. Mettez cette carte dans votre main et le reste dans votre cimetiere. Melangez ensuite votre bibliotheque. Inundate=Renvoyez toutes les creatures non-bleues dans les mains de leurs proprietaires. Invasion Plans=Toutes les creatures bloquent chaque tour si possible. Le joueur attaquant choisit comment chaque creature bloque. Invert the Skies=Les creatures que vos adversaires controlent perdent le vol jusqu'a la fin du tour si {G} a ete depense pour jouer l'Inversion des cieux, et les creatures que vous controlez acquierent le vol jusqu'a la fin du tour si {U} a ete depense pour la jouer. (Faites les deux si {G}{U} a ete depense.) Invigorate=Si vous controlez une foret, au lieu de payer le cout de mana de la Revigoration vous pouvez faire qu'un adversaire gagne 3 points de vie. La creature ciblee gagne +4/+4 jusqu'a la fin du tour. Invigorating Boon=A chaque fois qu'un joueur recycle une carte, vous pouvez mettre un marqueur +1/+1 sur la creature ciblee. Invigorating Falls=Vous gagnez un nombre de points de vie egal au nombre de cartes de creature dans tous les cimetieres. Invincible Hymn=Comptez le nombre de cartes de votre bibliotheque. Votre total de point de vie devient egal a ce nombre. Inviolability=Prevenez toutes les blessures qui pourraient etre infligees a la creature enchantee. Invisibility=La creature enchantee ne peut pas etre bloquee excepte par des murs. Invoke Prejudice=A chaque fois qu'un adversaire joue un sort de creature non-artefact qui ne partage pas une couleur avec une creature que vous controlez, contrecarrez le sort cible a moins que son controleur ne paye {X}, ou X est egal a son cout converti de mana. Invulnerability=Rappel 3. La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Ion Storm={1}{R}, Retirez un marqueur +1/+1 ou un marqueur charge d'un permanent que vous controlez: L'Orage ionique inflige 2 blessures a une cible, creature ou joueur. Iona, Shield of Emeria=Vol - Au moment o Iona, Bouclier d'Emeria arrive sur le champ de bataille, choisissez une couleur. - Vos adversaires ne peuvent pas lancer de sorts de la couleur choisie. Iona's Judgment=Exilez la creature ciblee ou l'enchantement cible. Ior Ruin Expedition=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur quete sur l'Expedition des ruines de Ior. - Retirez trois marqueurs quete de l'Expedition des ruines de Ior et sacrifiez-la : Piochez deux cartes. Iridescent Angel=Vol, protection contre toutes les couleurs. Iridescent Drake=Vol. Quand le Drakon iridescent arrive en jeu, si vous l'avez joue depuis votre main, renvoyez une carte d'enchantement de creature ciblee depuis un cimetiere en jeu afin d'enchanter le Drakon iridescent. (Vous controlez cet enchantement.) Irini Sengir=Les enchantements blancs et les enchantements verts coutent 2 supplementaires a jouer. Iron Lance={3}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Iron Maiden=Au debut de l'entretien de chacun de vos adversaires, la Vierge de fer inflige 1 blessure a ce joueur pour chaque carte au-dela de quatre qu'il a dans la main. Iron Myr={T} : Ajoutez {R} a votre reserve de mana Iron Star=A chaque fois qu'un joueur joue un sort rouge vous pouvez payez 1. Si vous faites ainsi, vous gagnez 1 point de vie. Iron Tusk Elephant=Pietinement. Iron Will=Recyclage {2}. La creature ciblee gagne +0/+4 jusqu'a la fin du tour. Iron-Barb Hellion=Celerite La Monstruosite de fer barbele ne peut pas bloquer. Ironclaw Curse=La creature enchantee gagne -0/-1. La creature enchantee ne peut pas bloquer une creature avec une force superieure ou egale a l'endurance de la creature enchantee. Ironclaw Orcs=Ces Orques de la griffe de fer ne peuvent pas bloquer une creature avec une force de 2 ou plus. Ironfist Crusher=L'Ecrabouilleur aux poings de fer peut bloquer n'importe quel nombre de creatures. Mue {3}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Iron-Heart Chimera=Attaquer avec la Chimere au coeur de fer ne la fait pas s'engager. Sacrifiez la Chimere au coeur de fer: Mettez un marqueur +2/+2 sur la chimere ciblee, et attaquer avec cette chimere ne la fait pas s'engager. (Cet effet ne s'arrete pas a la fin du tour Ironshell Beetle=Quand le Scarabee a carapace de fer arrive en jeu, mettez un marqueur +1/+1 sur la creature ciblee. Irradiate=La creature ciblee gagne -1/-1 jusqu'a la fin du tour pour chaque artefact que vous controlez. Irresistible Prey=La creature ciblee doit etre bloquee ce tour-ci si possible. - Piochez une carte. Irrigation Ditch=Le canal d'irrigation arrive en jeu engage. {T}: Ajoutez {W} a votre reserve. {T}, sacrifiez le Canal d'irrigation : Ajoutez {G}{U} a votre reserve. Island Fish Jasconius=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) L'Ile-poisson Seyidna Yunus ne se degage pas pendant votre phase de degagement. {U}U Island of Wak-Wak={T}: La creature ciblee avec le vol gagne -X/-0 jusqu'a la fin du tour, ou X est egal a sa force. Island Sanctuary=Si vous deviez piocher une carte pendant votre etape de pioche, vous pouvez sauter cette pioche a la place. Si vous faites ainsi, jusqu'a votre prochain tour, seules les creatures avec le vol ou la traversee des iles peuvent vous attaquer. Island={T}: Ajoutez {U} a votre reserve. Isleback Spawn=Linceul - L'Engeance havrechine gagne +4/+8 tant qu'une bibliotheque contient vingt cartes ou moins. Isochron Scepter=Impression - Quand le Sceptre isochron arrive en jeu, vous pouvez retirer une carte d'ephemere d'un cout converti de mana de 2 ou moins de la partie. {2}, {T} : Vous pouvez copier la carte imprimee et jouer la copie sans payer son cout de mana. It That Betrays=Annihilateur 2 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie deux permanents.) - A chaque fois qu'un adversaire sacrifie un permanent non-jeton, mettez cette carte sur le champ de bataille sous votre controle. Ivory Charm=Choisissez l'un - toutes les creatures gagnent -2/-0 jusqu'a la fin du tour, ou prevenez une blessure sur une creature ou un joueur quelconque, ou engagez la creature ciblee. Ivory Cup=A chaque fois qu'un joueur joue un sort blanc vous pouvez payez 1. Si vous faites ainsi, vous gagnez 1 point de vie. Ivory Gargoyle=Vol. Quand la Gargouille d'ivoire est mise au cimetiere depuis le jeu, renvoyez-la en jeu sous le controle de son proprietaire a la fin du tour et passez votre prochaine phase de pioche. {4}{W}: Retirez la Gargouille d'ivoire de la partie. Ivory Guardians=Protection contre le rouge. Tous les Gardiens gagnent +1/+1 aussi longtemps qu'un adversaire controle un permanent rouge. Ivory Mask=Vous ne pouvez pas etre la cible de sorts ou de capacites. Ivory Tower=Au debut de votre entretien, gagnez X points de vie, ou X vaut le nombre de cartes dans votre main moins quatre. Ivy Dancer={T}: La creature ciblee gagne la traversee des forets jusqu'a la fin du tour. Ivy Elemental=L'Elemental de lierre arrive en jeu avec X marqueurs +1/+1 sur lui. Ivy Seer={2}{G}, {T}: Revelez un nombre quelconque de cartes vertes de votre main. La creature ciblee gagne +X/+X jusqua la fin du tour, X etant le nombre de cartes revelees de cette maniere. Ixidor, Reality Sculptor=Les creatures face cachee gagnent +1/+1. {2}{U}: Retournez face visible la creature face cachee ciblee. Ixidor's Will=Contrecarrez le sort cible a moins que le controleur de ce sort ne paye 2 pour chaque Sorcier en jeu. Izzet Signet={1}, {T}: Ajoutez {U}{R} a votre reserve. Jabari's Banner={1},{T} : la creature ciblee acquiert le debordement jusqu'a la fin du tour. Jabari's Influence=A jouer seulement apres le combat. Acquerez le controle de la creature non-artefact et non-noire ciblee qui vous a attaque ce tour-ci et mettez un marqueur -1/-0 sur elle. Jace, the Mind Sculptor=+2 : Regardez la carte du dessus de la bibliotheque du joueur cible. Vous pouvez mettre cette carte au-dessous de la bibliotheque de ce joueur. - 0 : Piochez trois cartes et mettez ensuite deux cartes de votre main au-dessus de votre bibliotheque dans n'i Jackal Pup=A chaque fois que le Bebe chacal recoit des blessures, il vous inflige autant de blessures. Jackalope Herd=Si vous jouez un sort quelconque, renvoyez le Troupeau de leporilopes dans la main de son proprietaire. Jack-in-the-Mox={T}: Lancez un de 6 pour le Mox a ressorts. Sur un {1}, sacrifiez le Mox a ressorts et perdez 5 points de vie. Sinon, le Mox a ressorts a l'un des effets suivants: 2 - Ajoutez {W} a votre reserve. 3 - Ajoutez {U} a votre reserve. 4 - Ajoutez {B} a votre res Jacques le Vert=Les creature vertes que vous controlez gagnent +0/+2. Jaddi Lifestrider=Quand le Jaddi enjambe-vie arrive sur le champ de bataille, vous pouvez engager n'importe quel nombre de creatures degagees que vous controlez. Vous gagnez 2 points de vie pour chaque creature engagee de cette maniere. Jade Leech=Les sorts verts que vous jouez coutent {G} de plus a jouer. Jade Monolith={1}: La prochaine fois qu'une source de votre choix devrait infliger, ce tour-ci, des blessures a la creature ciblee, cette source vous inflige ces blessures a la place. Jade Statue={2}: La Jade statue devient une creature-artefact 3/6 jusqu'a la fin du combat. Ne jouez cette capacite que pendant le combat. Jaded Response=Contrecarrez le sort cible s'il partage une couleur avec une creature que vous controlez. Jagged Lightning=Le Double eclair inflige 3 blessures a une creature ciblee et 3 blessures a une autre creature ciblee. Jagwasp Swarm=Vol Jalum Grifter={1}{R}, {T}: Mettez l'Escroc de Jalum et deux terrains que vous controlez face cachee devant l'adversaire cible apres lui avoir revele chaque carte. Puis, arrangez l'ordre des cartes comme vous le souhaitez, les gardant sur la table tout le temps. Cet adversair Jalum Tome={2}, {T}: Piochez une carte puis defaussez vous d'une carte de votre main. Jamuraan Lion={W},{T} : la creature ciblee ne peut pas bloquer ce tour-ci. Jandor's Ring={2}, {T}, Defaussez-vous de la derniere carte que vous avez piochee ce tour-ci: Piochez une carte. Jandor's Saddlebags={3}, {T}: Degagez la creature ciblee. Jangling Automaton=A chaque fois que l'Automate cliquetant attaque, degagez toutes les creatures que le joueur defenseur controle. Jareth, Leonine Titan=A chaque fois que Jareth, Titan Leonin bloque, il gagne +7/+7 jusqu'a la fin du tour. {W}: Jareth, Titan Leonin acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour. Jasmine Seer={2}{W}, {T}: Revelez un nombre quelconque de cartes blanches de votre main. Vous gagnez 2 points de vie pour chaque carte revelee de cette maniere. Jawbone Skulkin={2} : La creature rouge ciblee acquiert la celerite jusqu'a la fin du tour. Jaws of Stone=Les Machoires de pierre infligent X blessures reparties comme vous le desirez entre n'importe quel nombre de cibles, creatures et/ou joueurs, X etant le nombre de montagnes que vous controlez au moment ou vous jouez les Machoires de pierre. Jayemdae Tome={4}, {T}: Piochez une carte. Jenara, Asura of War=Vol - {1}{W} : Mettez un marqueur +1/+1 sur Jenara, asura de guerre. Jeska, Warrior Adept=Initiative, celerite. {T}: Jeska, guerriere experte inflige 1 blessure a une cible, creature ou joueur. Jester's Cap={2}, {T}, Sacrifiez le Bonnet du bouffon: Cherchez trois cartes dans la bibliotheque du joueur cible et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Jester's Mask=Le Masque du bouffon arrive en jeu engage. {1}, {T}, Sacrifiez le Masque du bouffon: L'adversaire cible met sa main sur le sommet de sa bibliotheque. Cherchez dans cette bibliotheque autant de cartes que ce joueur en a pose sur le sommet de sa bibliotheque Jester's Sombrero={2},{T}, sacrifiez le Sombrero du bouffon : regardez la reserve du joueur cible et retirez trois des cartes de cette reserve pour le reste du match. Jet Medallion=Les sorts noirs que vous jouez coutent 1 de moins a jouer. Jeweled Amulet={1}, {T}: Mettez un marqueur 'charge' sur l'Amulette ornee de joyaux. Notez la couleur de mana utilise pour activer cette capacite. Ne jouez cette capacite que s'il n'y a aucun marqueur 'charge' sur l'Amulette ornee de joyaux.^^{T}, Retirez le marqueur 'charge' Jeweled Bird=Retirez le Jeweled bird de votre paquet si vous jouez sans mise.^^{T}: Misez le Jeweled bird. Si vous faites ainsi, mettez toutes les autres cartes de votre mise dans votre cimetiere, puis piochez une carte. Jeweled Spirit=Vol. Sacrifiez deux terrains: L'Esprit incruste de joyaux acquiert jusqu'a la fin du tour la protection contre les artefacts ou contre la couleur de votre choix. Jeweled Torque=Au moment ou le Torque orne de joyaux arrive en jeu, choisissez une couleur. A chaque fois qu'un joueur joue un sort de la couleur choisie vous pouvez payer 2 pour gagner 2 points de vie. Jhessian Balmgiver={T} : Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. - {T} : La creature ciblee est imblocable ce tour-ci. Jhessian Infiltrator=L'Infiltratrice de Jhess est imblocable. Jhessian Lookout=(Missing!) Jhessian Zombies=Peur - Recyclage d'ile {2}, recyclage de marais {2} ({2}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte d'ile ou de marais, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Jhoira's Toolbox=2 : regenerez la creature-artefact ciblee. Jhovall Queen=Attaquer avec la Reine des Jhovalls ne la fait pas s'engager. Jhovall Rider=Pietinement. Jihad=Au moment ou le Jihad arrive en jeu, choisissez une couleur et un adversaire. Les creatures blanches gagnent +2/+1. Quand l'adversaire choisi ne controle pas de cartes de la couleur choisie, sacrifiez le Jihad. Jilt=Kick {1}{R}. Renvoyez la creature ciblee dans la main de son proprietaire. Si vous avez paye le cout de kick, la dereliction inflige 2 blessures a une autre creature ciblee. Jinx=Le type du terrain cible devient le type du terrain de base de votre choix jusqu'a la fin du tour. Piochez une carte au debut de l'entretien du prochain tour. Jinxed Choker=A la fin de votre tour, l'adversaire cible acquiert le controle du Collier porte-malheur et met un marqueur charge dessus. Au debut de votre entretien, le Collier porte-malheur vous inflige un nombre de blessures egal au nombre de marqueurs charge sur l Jinxed Idol=Au debut de votre entretien l'Idole porte-malheur vous inflige 2 blessures. Sacrifiez une creature: L'adversaire cible acquiert le controle de l'Idole porte-malheur. (Cet effet ne s'arrete pas a la fin du tour) Jinxed Ring=A chaque fois qu'une carte est mise depuis le jeu dans votre cimetiere, l'Anneau porte-malheur vous inflige 1 blessure. Sacrifiez une creature: L'adversaire cible acquiert le controle de l'Anneau porte-malheur. (Cet effet ne s'arrete pas a la fin du tou Johan=Au debut de votre phase de combat, vous pouvez faire que Johan acquiere 'Johan ne peut pas attaquer.' jusqu'a la fin du combat. Si vous le faites, attaquer n'oblige pas les creatures que vous controlez a s'engager ce combat si Johan est degage. Johtull Wurm=A chaque fois que la Guivre Johtullienne devient bloquee par deux creatures ou plus, elle gagne -2/-1 jusqu'a la fin du tour pour chaque creature qui la bloque en plus de la premiere. Join the Ranks=Mettez sur le champ de bataille deux jetons de creature 1/1 blanche Soldat et Allie. Joiner Adept=Les terrains que vous controlez ont "{T}: Ajoutez un mana de la couleur de votre choix a votre reserve."{T}: Ajoutez un mana de la couleur de votre choix a votre reserve." Jokulhaups=Detruisez tous les artefacts, creatures et terrains. Ils ne peuvent pas etre regeneres. Jolrael, Empress of Beasts={2}{G}, {T}, Defaussez vous de deux cartes de votre main: Jusqu'a la fin du tour, tous les terrains que le joueur cible controle sont des creatures 3/3 qui sont toujours des terrains. Jolrael's Centaur=Debordement. Le Centaure de Jolrael ne peut pas etre la cible de sorts ou de capacites. Jolrael's Favor=Vous pouvez jouer la Faveur selon Jolrael a tout moment ou vous pourriez jouer un ephemere. {1}{G}: Regenerez la creature enchantee. Jolt=Engagez ou degagez l'artefact cible, la creature ciblee ou le terrain cible. Piochez une carte au debut de l'entretien du prochain tour. Jolting Merfolk=Evanescence 4. Retirez un marqueur sursis de l'Ondin secoueur: Engagez la creature ciblee. Joraga Bard=A chaque fois que le Barde de Joraga ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que les creatures Allie que vous controlez acquierent la vigilance jusqu'a la fin du tour. Joraga Treespeaker=Montee de niveau {1}{G} ({1}{G} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-4 - 1/2 - {T} : Ajoutez {G}{G} a votre reserve. - NIVEAU 5+ - 1/4 - Les elfes que vous controlez ont {T} : Ajoutez {G}{G} a votre reserve. Joraga Warcaller=Multikick {1}{G} (Vous pouvez payer {1}{G} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Le Meneur de guerre de Joraga arrive sur le champ de bataille avec, sur lui, un marqueur +1/+1 pour chaque fois qu'il a ete kicke. - Les autres creatures Elfe que vous controlez gagnent +1/+1 pour chaque marqueur +1/+1 sur le Meneur de guerre de Joraga. Journey of Discovery=Choisissez l'un - Cherchez dans votre bibliotheque jusqu'a deux cartes de terrain de base, revelez-les, mettez-les dans votre main, puis melangez dans votre bibliotheque ou vous pouvez jouer jusqu'a deux terrains supplementaires ce tour-ci. Union - 2G ou vous pouvez jouer jusqu'a deux terrains supplementaires ce tour-ci. Union - 2G Journey to Nowhere=Quand le Voyage vers le neant arrive sur le champ de bataille, exilez la creature ciblee. - Quand le Voyage vers le neant quitte le champ de bataille, renvoyez, sous le controle de son proprietaire, la carte exilee sur le champ de bataille. Joven={R}{R}{R}, {T}: Detruisez l'artefact non-creature ciblee. Joven's Ferrets=A chaque fois que ces Furets de Joven attaquent, ils gagnent +0/+2 jusqu'a la fin du tour. A la fin du combat, engagez toutes les creatures qui ont bloque ces Furets de Joven ce tour-ci. Elles ne se degagent pas pendant la prochaine etape de degagement Joven's Tools={4}, {T}: Ce tour-ci, la creature ciblee ne peut pas etre bloquee excepte par des murs. Jovial Evil=Jovial evil inflige X blessures a l'adversaire cible, ou X est egal a deux fois le nombre de creatures blanches que ce joueur controle. Juggernaut=Le Djaggernaut attaque a chaque tour si possible. Le Djaggernaut ne peut pas etre bloque par des Murs. Juju Bubble=Entretien cumulatif - 1. Sacrifiez la Bulle juju si vous jouez une carte. {2}: Gagnez 1 point de vie. Jumbo Imp=Vol. Lorsque vous jouez le Diablotin de Jumbo, lancez un de 6. Le Diablotin de Jumbo arrive en jeu avec autant de marqueurs +1/+1 sur lui que le chiffre indique par le de. Au debut de votre entretien, lancez un de 6 et mettez autant de marqueurs +1/+1 Jump=La creature ciblee acquiert le vol jusqu'a la fin du tour. Jund Battlemage={B}, {T} : Le joueur cible perd 1 point de vie. - {G}, {T} : Mettez en jeu un jeton de creature 1/1 verte Saprobionte. Jund Charm=Choisissez l'un Retirez de la partie le cimetiere du joueur cible ou le Charme de Jund inflige 2 blessures a chaque creature ; ou mettez deux marqueurs +1/+1 sur la creature ciblee. Jund Hackblade=Tant que vous controlez un autre permanent multicolore, le Taillalfange de Jund gagne +1/+1 et a la celerite. Jund Panorama={T} : Ajoutez {1} a votre reserve. - {1}, {T}, sacrifiez le Panorama de Jund : Cherchez dans votre bibliotheque une carte de base de marais, de montagne ou de foret et mettez-la en jeu engagee. Melangez ensuite votre bibliotheque. Jund Sojourners=Quand vous recyclez les Sejourneurs de Jund ou qu'ils sont mis dans un cimetiere depuis le jeu, vous pouvez faire qu'ils infligent 1 blessure a une cible, creature ou joueur. - Recyclage {2}{R} ({2}{R}, defaussez-vous de cette carte : Piochez une carte.) Jungle Barrier=Quand la Barriere de la jungle arrive en jeu, piochez une carte. Jungle Basin=Si la Jungle epaisse devait arriver en jeu, renvoyez une foret degagee que vous controlez dans la main de son proprietaire a la place. Si vous le faites, mettez la Jungle epaisse en jeu engagee. Sinon mettez-la dans le cimetiere de son proprietaire. {T}: Jungle Lion=Le Lion des jungles ne peut pas bloquer. Jungle Patrol={1}{G}, {T}: Mettez un jeton de creature 0/1 verte Bois en jeu. Cette creature est un Mur. (Les murs ne peuvent pas attaquer.) Sacrifiez un jeton Bois: Ajoutez {R} a votre reserve. Jungle Shrine=Le Reliquaire de la jungle arrive en jeu engage. - {T} : Ajoutez {R}, {G} ou {W} a votre reserve. Jungle Troll={R}: Regenerez le Troll des jungles. {G}: Regenerez le Troll des jungles. Jungle Weaver=Portee (Cette creature peut bloquer les creatures avec le vol.) - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Jungle Wurm=A chaque fois que la Guivre des jungles devient bloquee par deux creatures ou plus, elle gagne -1/-1 jusqu'a la fin du tour pour chaque creature qui la bloque en plus de la premiere. Juniper Order Advocate=Aussi longtemps que l'Apotre de l'Ordre du genevrier est degage, toutes les creatures vertes que vous controlez gagnent +1/+1. Juniper Order Druid={T}: Degagez le terrain cible. Junk Diver=Vol. Quand le Mecaplongeur est mis dans un cimetiere depuis le jeu, renvoyez une autre carte d'artefact ciblee depuis votre cimetiere dans votre main. Junk Golem=Le Golem de ferrailles arrive en jeu avec trois marqueurs +1/+1 sur lui. Au debut de votre entretien, sacrifiez le Golem de ferrailles a moins que vous ne lui retiriez un marqueur +1/+1. {1}, Defaussez vous d'une carte de votre main: Mettez un marqueur Juntu Stakes=Les creatures avec une force de 1 ou moins ne se degagent pas pendant les etapes de degagement de leurs controleurs. Junun Efreet=Vol. Au debut de votre entretien, sacrifiez l'Efrit djununide a moins que vous ne payiez {B}{B}. Justice=Au debut de votre entretien, sacrifiez la Justice a moins que vous ne payiez {W}{W}. A chaque fois qu'une creature ou un sort rouge inflige des blessures, la Justice inflige ce meme nombre de blessures au controleur de ce sort ou de cette creature. Juvenile Gloomwidow=Portee (Cette creature peut bloquer les creatures avec le vol.) - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Juxtapose=Vous et le joueur cible echangez le controle des creatures avec le plus haut cout de mana. Echangez ensuite le controle des artefacts de la meme maniere. Si deux permanents ou plus partagent le plus haut cout de mana, ce joueur choisit celui qui est echan Juzam Djinn=Au debut de votre entretien, le Juzam djinn vous inflige 1 blessure. Jwar Isle Refuge=Le Refuge de l'ile de Jwar arrive sur le champ de bataille engage. - Quand le Refuge de l'ile de Jwar arrive sur le champ de bataille, vous gagnez 1 point de vie. - {T} : Ajoutez {U} ou {B} a votre reserve. Jwari Scuttler= Jwari Shapeshifter=Vous pouvez faire que le Changeforme jwari arrive sur le champ de bataille comme une copie de n'importe quelle creature Allie sur le champ de bataille. Kabira Crossroads=La Croisee de Kabira arrive sur le champ de bataille engagee. - Quand la Croisee de Kabira arrive sur le champ de bataille, vous gagnez 2 points de vie. - {T} : Ajoutez {W} a votre reserve. Kabira Evangel=A chaque fois que le Predicateur de Kabira ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez choisir une couleur. Si vous faites ainsi, les allies que vous controlez acquierent la protection contre la couleur choisie jusqu'a la fin du tour. Kabira Vindicator=Montee de niveau {2}{W} ({2}{W} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-4 - 3/6 - Les autres creatures que vous controlez gagnent +1/+1. - NIVEAU 5+ - 4/8 - Les autres creatures que vous controlez gagnent +2/+2. Kaboom!=Choisissez un nombre quelconque de joueurs cibles. Pour chacun de ces joueurs, l'un apres l'autre, revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte non-terrain. Kaboum! inflige des blessures egales au cout converti Kaervek's Hex=Le Malefice selon K?rvek inflige une blessure a chaque creature non-noire et une blessure supplementaire a chaque creature verte. Kaervek's Purge=Detruisez la creature ciblee, X etant egal a son cout de lancement. Si cette creature est mise au cimetiere de cette maniere, l'Epuration selon K?rvek inflige au controleur de cette creature un nombre de blessures egal a la force de cette creature. Kaervek's Spite=En tant que cout supplementaire pour jouer la Rancune selon K?rvek, sacrifiez tous les permanents que vous controlez et defaussez-vous de votre main. Le joueur cible perd 5 points de vie. Kaervek's Torch=Les ephemeres qui ciblent la Torche selon K?rvek coutent chacun 2 supplementaire a jouer. La Torche selon K?rvek inflige X blessures a une cible, creature ou joueur. Kalastria Highborn=A chaque fois que la Patricienne des Kalastria ou qu'un autre vampire que vous controlez est mis dans un cimetiere depuis le champ de bataille, vous pouvez payer {B}. Si vous faites ainsi, le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. Kaleidostone=Quand la Kaleidogemme arrive en jeu, piochez une carte. - {5}, {T}, sacrifiez la Kaleidogemme : Ajoutez {W}{U}{B}{R}{G} a votre reserve. Kalitas, Bloodchief of Ghet={B}{B}{B}, {T} : Detruisez la creature ciblee. Si cette creature est mise dans un cimetiere de cette maniere, mettez sur le champ de bataille un jeton de creature noire Vampire. Sa force est egale a la force de cette creature et son endurance est egale a l'endurance de cette creature. Kamahl, Fist of Krosa={G}: Le terrain cible devient une creature 1/1 jusqu'a la fin du tour. C'est toujours un terrain. {2}{G}{G}{G}: Les creatures que vous controlez gagnent +3/+3 et acquierent le pietinement jusqu'a la fin du tour. Kamahl, Pit Fighter=Celerite. {T}: Kamahl, sangrahbaire inflige 3 blessures a une cible, creature ou joueur. Kamahl's Desire=La creature enchantee a l'initiative. Seuil : la creature enchantee gagne+3/+0 Kamahl's Sledge=Le Frappe-devant de Kamahl inflige 4 blessures a la creature ciblee. Seuil - A la place, le Frappe-devant de Kamahl inflige 4 blessures a cette creature et 4 blessures au controleur de cette creature. Kamahl's Summons=Chaque joueur peut reveler un nombre quelconque de cartes de creature de sa main. Ensuite chaque joueur met en jeu un jeton 2/2 vert Ours pour chaque carte revelee de cette maniere. Kangee, Aerie Keeper=Kick 2X. Vol. Quand Kanji, gardien des Aerains, arrive en jeu, si vous avez paye le cout de kick, mettez X marqueurs 'plume' sur lui. Tous les Oiseaux gagnent +1/+1 pour chaque marqueur 'plume' sur Kanji, gardien des Aerains. Karakas={T}: Ajoutez {W} a votre reserve. {T}: Renvoyez la Legende ciblee dans la main de son proprietaire. Kargan Dragonlord=Montee de niveau {R} ({R} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 4-7 - 4/4 - Vol - NIVEAU 8+ - 8/8Vol, pietinement - {R} : Le Seigneur-dragon kargan gagne +1/+0 jusqu'a la fin du tour. Karma=Au debut de l'entretien de chaque joueur, le Karma inflige a ce joueur un nombre de blessures egal au nombre de marais qu'il controle. Karmic Guide=Vol, echo, protection contre le noir. Quand le Guide karmique arrive en jeu, si vous l'avez joue depuis votre main, renvoyez la carte de creature ciblee de votre cimetiere en jeu. Karmic Justice=A chaque fois qu'un sort ou une capacite qu'un adversaire controle detruit un permanent non-creature que vous controlez, vous pouvez detruire un permanent cible que cet adversaire controle. Karn, Silver Golem=A chaque fois que Karn, golem d'argent bloque ou devient bloque, il gagne -4/+4 jusqua la fin du tour. {1}: L'artefact non-creature cible devient, jusqu'a la fin du tour, une creature-artefact avec une force et une endurance chacune egale a son cout conve Karn's Touch=L'artefact non-creature cible devient jusqu'a la fin du tour une creature-artefact avec une force et une endurance chacune egale a son cout converti de mana (il garde ses capacites). Karona, False God=Celerite. Au debut de l'entretien de chaque joueur, ce joueur degage Karona, fausse divinite et en acquiert le controle. Quand Karona, fausse divinite attaque, les creatures du type de votre choix gagnent +3/+3 jusqu'a la fin du tour. Karona's Zealot=Mue {3}{W}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Zelateur de Karona est retourne face visible, toutes les blessures qui devraient lui etre inflige ce tou Karoo Meerkat=Protection contre le bleu. Karoo=Si le Karroo devait arriver en jeu, renvoyez une plaine degagee que vous controlez dans la main de son proprietaire a la place. Si vous le faites, mettez le Karroo en jeu engage. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {1}{W} a vot Karplusan Forest={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {R} ou {G} a votre reserve. La Foret de Karpluse vous inflige 1 blessure. Karplusan Giant=Engagez un terrain enneige que vous controlez: Le geant Karplusean gagne +1/+1 jusqu'a la fin du tour. Karplusan Yeti={T}: Le Yeti karplusean inflige un nombre de blessures egal a sa force a la creature ciblee. Cette creature inflige un nombre de blessures egal a sa force au Yeti karplusean. Karrthus, Tyrant of Jund=Vol, celerite - Quand Karrthus, tyran de Jund arrive en jeu, acquerez le controle de tous les dragons, puis degagez tous les dragons. - Les autres creatures Dragon que vous controlez ont la celerite. Karstoderm=Le ~this~ arrive en jeu avec cinq marqueurs +1/+1 sur lui. A chaque fois qu'un artefact arrive en jeu, retirez un marqueur +1/+1 du ~this~. Katabatic Winds=Dephasage. Les creatures avec le vol ne peuvent pas attaquer, bloquer ou utiliser une capacite dont le cout d'utilisation necessite de les engager. Kathari Bomber=Vol - Quand le Grenadier kathari inflige des blessures de combat a un joueur, mettez en jeu deux jetons de creature 1/1 rouge Gobelin et sacrifiez le Grenadier kathari. - Exhumation {3}{B}{R} ({3}{B}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Kathari Remnant=Vol - {B} : Regenerez le Vestige kathari. - Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Kathari Screecher=Vol - Exhumation {2}{U} ({2}{U} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Kavu Aggressor=Kick 4. Le Kavru agresseur ne peut pas bloquer. Si vous avez paye le cout de kick, le Kavru agresseur arrive en jeu avec un marqueur +1/+1 sur lui. Kavu Chameleon=Le Kavru cameleon ne peut pas etre contrecarre. {G}: Le Kavru cameleon devient de la couleur de votre choix jusqu'a la fin du tour. Kavu Climber=Quand le Kavru grimpeur arrive en jeu, piochez une carte. Kavu Glider={W}: Le Planeur kavru gagne +0/+1 jusqu'a la fin du tour. {U}: Le Planeur kavru acquiert le vol jusqu'a la fin du tour. Kavu Howler=Quand le Kavru hurleur arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de kavru revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. Kavu Lair=A chaque fois qu'une creature avec une force de 4 ou plus arrive en jeu, son controleur pioche une carte. Kavu Mauler=Pietinement. A chaque fois que le Kavru lacerateur attaque, il gagne +1/+1 jusqu'a la fin du tour pour chaque autre kavru attaquant. Kavu Monarch=Tous les kavrus ont le pietinement. A chaque fois qu'un autre kavru arrive en jeu, mettez un marqueur +1/+1 sur le Monarque kavru. Kavu Recluse={T}: Le terrain cible devient une foret jusqu'a la fin du tour. Kavu Runner=Le Coureur kavru a la celerite tant qu'aucun adversaire ne controle une creature bleue ou blanche. Kavu Scout=L'Eclaireur kavru gagne +1/+0 pour chaque type de terrain de base parmi les terrains que vous controlez. Kavu Titan=Kick {2}{G}. Si vous avez paye le cout de kick, le Kavru titanesque arrive en jeu avec trois marqueurs +1/+1 sur lui et a le pietinement. Kaysa=Toutes les creatures vertes que vous controlez gagnent +1/+1. Kazandu Blademaster=Initiative, vigilance - A chaque fois que le Maitre d'epee du Kazandou ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Maitre d'epee du Kazandou. Kazandu Refuge=Le Refuge du Kazandou arrive sur le champ de bataille engage. - Quand le Refuge du Kazandou arrive sur le champ de bataille, vous gagnez 1 point de vie. - {T} : Ajoutez {R} ou {G} a votre reserve. Kazandu Tuskcaller=Montee de niveau {1}{G} ({1}{G} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-5 - 1/1 - oT : Mettez sur le champ de bataille un jeton de creature 3/3 verte elephant. - NIVEAU 6+ - 1/1 - oT : Mettez sur le champ de bataille deux jetons de creature 3/3 verte elephant. Kazuul Warlord=A chaque fois que le Seigneur de guerre de Kazuul ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur chaque creature Allie que vous controlez. Kazuul, Tyrant of the Cliffs=A chaque fois qu'une creature qu'un adversaire controle attaque, si vous tes le joueur defenseur, mettez sur le champ de bataille un jeton de creature 3/3 rouge Ogre moins que le controleur de cette creature ne paie {3}. Kederekt Creeper=Contact mortel (A chaque fois que cette creature inflige des blessures a une creature, detruisez la creature blessee.) - Le Fureteur de Kederekt ne peut pas etre bloque excepte par deux creatures ou plus. Kederekt Leviathan=Quand le Leviathan de Kederekt arrive en jeu, renvoyez tous les autres permanents non-terrain dans les mains de leurs proprietaires. - Exhumation {6}{U} ({6}{U} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Kederekt Parasite=A chaque fois qu'un adversaire pioche une carte, si vous controlez un permanent rouge, vous pouvez faire que le Parasite de Kederekt inflige 1 blessure a ce joueur. Keeneye Aven=Vol. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Keen-Eyed Archers=Portee (Cette creature peut blocker les creatures avec le vol.) Keening Stone={5}, {T} : Le joueur cible met les X cartes du dessus de sa bibliotheque dans son cimetiere, X etant le nombre de cartes dans le cimetiere de ce joueur. Keep Watch=Piochez une carte pour chaque creature attaquante. Keeper of Kookus={R}: Le Gardien de Kuinous acquiert la protection contre le rouge jusqu'a la fin du tour. Keeper of Progenitus=A chaque fois qu'un joueur engage une montagne, une foret ou une plaine pour du mana, ce joueur ajoute a sa reserve un mana de n'importe quel type produit par ce terrain. Keeper of the Beasts={G}, {T}: Mettez un jeton de creature 2/2 verte Bete en jeu. Ne jouez cette capacite que si un adversaire controle plus de creatures que vous. Keeper of the Dead={B}, {T}: Detruisez la creature non-noire ciblee controlee par un adversaire avec au moins deux cartes de creature de moins dans son cimetiere que vous. Keeper of the Flame={R},{T} : la Gardienne de la flamme inflige 2 blessures a l'adversaire cible. Ne jouez cette capacite que si l'adversaire cible a plus de points de vie que vous. Keeper of the Light={W}, {T}: Gagnez 3 points de vie. Ne jouez cette capacite que si vous avez moins de points de vie que l'adversaire. Keeper of the Mind={U}, {T}: Piochez une carte. Ne jouez cette capacite que si un adversaire a au moins deux cartes en plus dans sa main que vous. Keeper of the Nine Gales=Vol. {T}, Engagez deux Oiseaux degages que vous controlez: Renvoyez le permanent cible dans la main de son proprietaire. Keeper of Tresserhorn=A chaque fois que le Gardien de Tresserhorn attaque et n'est pas bloque, il n'inflige pas de blessures de combat ce tour-ci et le joueur defenseur perd 2 points de vie. Kei Takahashi={T}: Prevenez les 2 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. Keldon Arsonist={1}, Sacrifiez deux terrains: Detruisez le terrain cible. Keldon Battlewagon=Pietinement. Le Blinde kelde ne peut pas bloquer. Quand le Blinde kelde attaque, sacrifiez-le a la fin du combat. Engagez une creature degagee que vous controlez: Le Blinde kelde gagne +X/+0 jusqu'a la fin du tour, ou X est la force de la creature e Keldon Berserker=A chaque fois que le Berserker kelde attaque, si vous ne controlez aucun terrain degage, il gagne +3/+0 jusqu'a la fin du tour. Keldon Champion=Echo, celerite. Quand le Champion Kelde arrive en jeu, il inflige 3 blessures au joueur cible. Keldon Firebombers=Quand ces Grenadiers keldes arrivent en jeu, chaque joueur sacrifie tous les terrains qu'il controle sauf trois. Keldon Mantle={B}: Regenerez la creature enchantee. {R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. {G}: La creature acquiert le pietinement jusqu'a la fin du tour. Keldon Necropolis={T}: Ajoutez {1} a votre reserve. {4}{R}, {T}, Sacrifiez une creature: La Necropole kelde inflige 2 blessures a une cible, creature ou joueur. Keldon Twilight=A la fin du tour de chaque joueur, si aucune creature n'a attaque ce tour-ci, ce joueur sacrifie une creature parmi celles qu'il controle depuis le debut du tour. Keldon Vandals=Echo. Quand ces Vandales Keldes arrivent en jeu, detruisez l'artefact cible. Keldon Warlord=Le Seigneur de guerre kelde a une force et une endurance chacune egale au nombre de creatures non-mur que vous controlez. Kelsinko Ranger={1}{W}: La creature verte ciblee acquiert l'initiative jusqu'a la fin du tour. Kezzerdrix=Initiative. Au debut de votre entretien, si vos adversaires ne controlent pas de creatures, le Kezzerdrix vous inflige 4 blessures. Khabal Ghoul=A la fin du tour, mettez un marqueur +1/+1 sur la Khabal Ghoul pour chaque creature mise dans un cimetiere depuis le jeu ce tour-ci. Khalni Garden=Le Jardin de Khalni arrive sur le champ de bataille engage. - Quand le jardin de Khalni arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de creature 0/1 verte Plante. - {T} : Ajoutez {G} votre reserve. Khalni Gem=Quand la Gemme de Khalni arrive sur le champ de bataille, renvoyez deux terrains que vous controlez dans la main de leur proprietaire. - {T} : Ajoutez deux manas d'une seule couleur de votre choix a votre reserve. Khalni Heart Expedition=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur quete sur l'Expedition du Cur de Khalni. - Retirez trois marqueurs quete de l'Expedition du Cur de Khalni et sacrifiez-la : Cherchez dans votre bibliotheque jusqu'a deux cartes de terrain de base, mettez-les sur le champ de bataille engagees et melangez ensuite votre bibliotheque. Khalni Hydra=L'Hydre de Khalni coute {G} de moins a lancer pour chaque creature verte que vous controlez. - Pietinement Kill Switch={2}, {T}: Engagez tous les autres artefacts. Ils ne se degagent pas pendant les etapes de degagement de leurs controleurs tant que la Manette de securite reste engagee. Killer Bees=Vol. {G}: Ces Abeilles tueuses gagnent +1/+1 jusqu'a la fin du tour. Killer Whale={U}: La Baleine tueuse acquiert le vol jusqu'a la fin du tour. Kiln Fiend=A chaque fois que vous lancez un sort d'ephemere ou de rituel, le Fielleux du four gagne +3/+0 jusqu'a la fin du tour. Kilnmouth Dragon=Amplification 3 (Au moment ou cette carte arrive en jeu, mettez trois marqueurs +1/+1 sur elle pour chaque carte de dragon que vous revelez de votre main.) Vol. {T}: Le Dragon fourgueule inflige a une cible, creature ou joueur, un nombre de blessures eg Kindle=L'Embrasement inflige a une cible, creature ou joueur, un nombre de blessures egal a 2 plus le nombre de cartes Embrasement dans tous les cimetieres. King Cheetah=Vous pouvez jouer le Guepard royal a tout moment ou vous pouvez jouer un ephemere. King Crab={1}{U}, {T}: Mettez la creature verte ciblee au dessus de la bibliotheque de son proprietaire. King Suleiman={T}: Detruisez l'efrit ou le djinn cible. Kingfisher=Vol. Quand le Martin-pecheur est mis dans un cimetiere depuis le jeu, piochez une carte. King's Assassin={T}: Detruisez la creature engagee ciblee. Kinscaer Harpoonist=Vol - A chaque fois que le Harponneur de Kinscar attaque, vous pouvez faire que la creature ciblee perde le vol jusqu'a la fin du tour. Kird Ape=Le Gorille beringei gagne +1/+2 aussi longtemps que vous controlez une foret. Kirtar's Desire=La creature enchantee ne peut pas attaquer. Seuil : la creature enchantee ne peut pas bloquer. Kirtar's Wrath=Detruisez toutes les creatures. Elles ne peuvent pas etre regenerees. Seuil - Detruisez toutes les creatures a la place, puis mettez en jeu deux jetons creatures blancs Esprit 1/1 avec le vol. Les creatures detruites de cette facon ne peuvent pas etre r Kismet=Les artefacts, creatures et terrains que vos adversaires controlent arrivent en jeu engages. Kiss of the Amesha=Le joueur cible gagne 7 points de vie et pioche deux cartes. Kitchen Finks=Quand les Fourbes de cuisine arrivent en jeu, vous gagnez 2 points de vie. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Kitesail Apprentice=Tant que l'Apprenti de voile volante est equipe, il gagne +1/+1 et a le vol. Kitesail=La creature equipee gagne +1/+0 et a le vol. - Equipement {2} ({2} : Attachez la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez lancer un rituel.) Kithkin Armor=La creature enchantee ne peut etre bloquee par des creatures avec une force de 3 ou plus. Sacrifiez l'Armure sangamie: Prevenez toutes les blessures provenant d'une source unique sur la creature enchantee. Kithkin Rabble=Vigilance - La force et l'endurance de la Plebe sangamie sont chacune egale au nombre de permanents blancs que vous controlez. Kithkin Shielddare={W}, {T} : La creature bloqueuse ciblee gagne +2/+2 jusqu'a la fin du tour. Kithkin Spellduster=Vol - {1}{W}, sacrifiez l'Epandeuse de sort sangamie : Detruisez l'enchantement cible. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Kithkin Zealot=Quand le Zelateur sangami arrive en jeu, vous gagnez 1 point de vie pour chaque permanent noir et/ou rouge que l'adversaire cible controle. Kjeldoran Dead=Quand le Mort kjeldorien arrive en jeu, sacrifiez une creature. {B}: Regenerez le Mort kjeldorien. Kjeldoran Elite Guard={T}: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Lorsque cette creature quitte le jeu ce tour-ci, sacrifiez le Garde d'elite du Kjeldor. Ne jouez cette capacite que pendant le combat. Kjeldoran Escort=Regroupement. Kjeldoran Frostbeast=A chaque fois que la Sangivre kjeldorienne bloque ou devient bloquee par une creature, detruisez cette creature a la fin du combat. Kjeldoran Guard={T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Lorsque cette creature quitte le jeu ce tour-ci, sacrifiez le Garde du Kjeldor. Ne jouez cette capacite que pendant le combat et seulement si le joueur defenseur ne controle pas de terrain enneige. Kjeldoran Home Guard=A la fin du combat, si la Milice du Kjeldor a attaque ou a bloque ce tour-ci, mettez un marqueur -0/-1 sur la Milice du Kjeldor et mettez un jeton de creature 0/1 blanche Deserteur en jeu. Kjeldoran Knight=Regroupement^^{1}{W}: Le Chevalier du Kjeldor gagne +1/+0 jusqu'a la fin du tour.^^{W}{W} Le Chevalier du Kjeldor gagne +0/+2 jusqu'a la fin du tour. Kjeldoran Outpost=Si l'Avant-poste kjeldorien doit arriver en jeu, sacrifiez une plaine a la place. Si vous le faites, mettez l'Avant-poste kjeldorien en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {W} a votre reserve. {1}{W}, {T}: Mettez en jeu un j Kjeldoran Phalanx=Regroupement, initiative Kjeldoran Pride=La creature enchantee gagne +1/+2. {2}{U}: Deplacez la Fierte kjeldorienne sur la creature ciblee. Kjeldoran Royal Guard={T}: Toutes les blessures qui devraient vous etre infligees par des creatures non-bloquees ce tour-ci sont infligees a la Garde royale du Kjeldor a la place. Kjeldoran Skycaptain=Vol, initiative, regroupement Kjeldoran Skyknight=Vol, initiative,regroupement Kjeldoran Warrior=Regroupement. Knacksaw Clique=Vol - {1}{U}, {U} : L'adversaire cible retire de la partie la carte du dessus de sa bibliotheque. Jusqu'a la fin du tour, vous pouvez jouer cette carte. ({U} est le symbole de degagement.) Knight of Cliffhaven=Montee de niveau {3} ({3} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-3 - 2/3 - Vol - NIVEAU 4+ - 4/4 - Vol, vigilance Knight of Dawn=Initiative. {W}{W}: Le Chevalier de l'aube acquiert la protection contre une couleur de votre choix jusqu'a la fin du tour. Knight of Dusk={B}{B}: Detruisez la creature ciblee bloquant le Chevalier du crepuscule. Knight of New Alara=Chaque autre creature multicolore que vous controlez gagne +1/+1 pour chacune de ses couleurs. Knight of Stromgald=Protection contre le blanc. {B}{B}: le Chevalier de Stromgald gagne +1/+0 jusqu'a la fin du tour. {B}: Le Chevalier de Stromgald acquiert l'initiative jusqu'a la fin du tour. Knight of the Hokey Pokey=Initiative. {1}{W}, faites le Hokey Pokey (Levez-vous, agitez votre croupe, levez vos mains au-dessus de votre tete, et secouez-les sauvagement en tournant un tour complet sur vous meme) : Prevenez toutes les blessures faites au Chevalier du Hokey Pokey par Knight of the Mists=Debordement. Lorsque le Chevalier des brumes arrive en jeu, vous pouvez payer {U}. Si vous ne le faites pas, detruisez le chevalier cible. Il ne peut pas etre regenere. Knight of the Reliquary=La Chevaliere du Reliquaire gagne +1/+1 pour chaque carte de terrain dans votre cimetiere. - {T}, sacrifiez une foret ou une plaine : Cherchez dans votre bibliotheque une carte de terrain, mettez-la en jeu, et melangez ensuite votre bibliotheque. Knight of the Skyward Eye={3}{G} : Le Chevalier de l'OEil tourne vers le ciel gagne +3/+3 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Knight of the White Orchid=Initiative - Quand le Chevalier de l'Orchidee blanche arrive en jeu, si un adversaire controle plus de terrains que vous, vous pouvez chercher dans votre bibliotheque une carte de plaine, la mettre en jeu et melanger ensuite votre bibliotheque. Knight of Valor=Debordement. {1}{W}: Chaque creature sans le debordement qui bloque le Chevalier vaillant gagne -1/-1 jusqu'a la fin du tour. N'utilisez cette capacite qu'une seule fois par tour. Knight-Captain of Eos=Quand le Capitaine de chevalerie d'Eos arrive en jeu, mettez en jeu deux jetons de creature 1/1 blanche Soldat. - {W}, sacrifiez un soldat : Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Knighthood=Toutes les creatures que vous controlez acquierent l'initiative. Knights of Thorn=Regroupement, protection contre le rouge. Knollspine Dragon=Vol - Quand le Dragon de Tertrepine arrive en jeu, vous pouvez vous defausser de votre main et piocher un nombre de cartes egal au nombre de blessures infligees a l'adversaire cible ce tour. Knollspine Invocation={X}, defaussez-vous d'une carte ayant un cout converti de mana X : L'Invocation de Tertrepine inflige X blessures a une cible, creature ou joueur. Knotvine Mystic={1}, {T} : Ajoutez {R}{G}{W} a votre reserve. Knotvine Paladin=A chaque fois que le Paladin de Noeudevigne attaque, il gagne +1/+1 jusqu'a la fin du tour pour chaque creature degagee que vous controlez. Knowledge Vault=Lorsque le Knowledge vault quitte le jeu, mettez toutes les cartes retirees de la partie avec le Knowledge vault dans le cimetiere de leurs proprietaires. {2}, {T}: Retirez la carte du sommet de votre bibliotheque de la partie face cachee. Sacrifiez le Kn Kobold Drill Sergeant=Les Kobolds que vous controlez gagnent +0/+1 et acquierent le pietinement. Kobold Overlord=Initiative. Les Kobolds que vous controlez acquierent l'initiative. Kobold Taskmaster=Les Kobolds que vous controlez gagnent +1/+0. Kobolds of Kher Keep=Ces Kobolds of Kher Keep sont rouges. Kookus=Pietinement. Au debut de votre entretien, si vous ne controlez pas de creature nommee Gardien de Kuinous, Kuinous vous inflige 3 blessures et attaque ce tour si possible. {R}: Kuinous gagne +1/+0 jusqu'a la fin du tour. Kor Aeronaut=Kick {1}{W} (Vous pouvez payer {1}{W} supplementaires au moment o vous lancez ce sort.) - Vol - Quand l'Aeronaute kor arrive sur le champ de bataille, s'il a ete kicke, la creature ciblee acquiert le vol jusqu'a la fin du tour. Kor Cartographer=Quand la Cartographe kor arrive sur le champ de bataille, vous pouvez chercher dans votre bibliotheque une carte de plaine, la mettre sur le champ de bataille engagee, puis melanger votre bibliotheque. Kor Chant=Toutes les blessures qui devraient etre infligees ce tour-ci a la creature ciblee que vous controlez par une source de votre choix sont infligees a une autre creature ciblee a la place. Kor Duelist=Tant que le Duelliste kor est equipe, il a la double initiative. (Il inflige des blessures de combat d'initiative et des blessures de combat normales.) Kor Firewalker=Protection contre le rouge - A chaque fois qu'un joueur lance un sort rouge, vous pouvez gagner 1 point de vie. Kor Haven={T}: Ajoutez {1} a votre reserve. {1}{W}, {T}: Prevenez toutes les blessures de combat qui devraient etre infligees par la creature attaquante ciblee ce tour-ci. Kor Hookmaster=Quand la Maitresse aux crochets kor arrive sur le champ de bataille, engagez une creature ciblee qu'un adversaire controle. Cette creature ne se degage pas pendant la prochaine etape de degagement de son controleur. Kor Line-Slinger={T} : Engagez la creature ciblee de force inferieure ou egale a 3. Kor Outfitter=Quand l'Equipeur kor arrive sur le champ de bataille, vous pouvez attacher l'equipement cible que vous controlez a une creature ciblee que vous controlez. Kor Sanctifiers=Kick {W} (Vous pouvez payer {W} supplementaire au moment o vous lancez ce sort.) - Quand les Sanctificateurs kor arrivent sur le champ de bataille, s'ils ont ete kickes, detruisez l'artefact ou l'enchantement cible. Kor Skyfisher=Vol - Quand la Pecheuse celeste kor arrive sur le champ de bataille, renvoyez un permanent que vous controlez dans la main de son proprietaire. Kor Spiritdancer=La Danseuse d'esprit kor gagne +2/+2 pour chaque aura qui lui est attachee. - A chaque fois que vous lancez un sort d'aura, vous pouvez piocher une carte. Kormus Bell=Tous les marais sont des creatures 1/1 noires qui sont toujours des terrains. Koskun Falls=Au debut de votre entretien, sacrifiez ces Chutes du Koskhum a moins que vous n'engagiez une creature degagee que vous controlez. Chaque creature ne peut vous attaquer a moins que son controleur ne paye 2. (Ce cout est paye lorsque les attaquants sont d Koskun Keep={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {R} a votre reserve. {2}, {T}: Ajoutez {B} ou {G} a votre reserve. Kozilek, Butcher of Truth=Quand vous lancez Kozilek, Boucher de la Verite, piochez quatre cartes. - Annihilateur 4 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie quatre permanents.) - Quand Kozilek est mis dans un cimetiere depuis n'importe o, son proprietaire melange son cimetiere a sa bibliotheque. Kozilek's Predator=Quand le Predateur de Kozilek arrive sur le champ de bataille, mettez sur le champ de bataille deux jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Kraken Hatchling=(Missing!) Kraken's Eye=A chaque fois qu'un joueur joue un sort bleu, vous pouvez gagner 1 point de vie. Krakilin=Le Krakilin arrive en jeu avec X marqueurs +1/+1 sur lui. {1}{G}: Regenerez le Krakilin. Kranioceros={1}{W} : Le Kranioceros gagne +0/+3 jusqu'a la fin du tour. Krark-Clan Engineers={R}, Sacrifiez deux artefacts: Detruisez l'artefact cible. Krark-Clan Grunt=Sacrifiez un artefact : Le Biffin du Clan Krark gagne +1/+0 et l'initiative jusqu'a la fin du tour. Krark-Clan Ironworks=Sacrifiez un artefact: Ajoutez {2} a votre reserve. Krark-Clan Ogre={R}, Sacrifiez un artefact: La creature ciblee ne peut pas bloquer ce tour-ci. Krark-Clan Shaman=Sacrifiez un artefact : Le Shamane du Clan Krark inflige 1 blessure a chaque creature sans le vol. Krark-Clan Stoker={T}, sacrifiez un artefact: Ajoutez {R}{R} a votre rserve. Krark's Thumb=Si vous deviez lancer une piece, a la place lancez 2 pieces et ignorez un des lancers. Krazy Kow=Au debut de votre entretien, lancez un de 6. Sur un {1}, sacrifiez la Wache Pholle et elle inflige 3 blessures a chaque creature et chaque joueur. Kresh the Bloodbraided=A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez mettre X marqueurs +1/+1 sur Kresh aux Nattes sanguinolentes, X etant la force de cette creature. Kris Mage={R}, {T}, Defaussez-vous d'une carte de votre main: La Mage au kriss inflige 1 blessure a une cible, creature ou joueur. Krosan Archer=L'Archer krosian peut bloquer comme s'il avait le vol. {G}, Defaussez vous d'une carte de votre main: L'Archer krosian gagne +0/+2 jusqu'a la fin du tour. Krosan Avenger=Pietinement. Seuil - {1}{G}: Regenerez la Vengeresse krosiane. Krosan Beast=Seuil - La Bete de la Krosia gagne +7/+7. Krosan Cloudscraper=Au debut de votre entretien, sacrifiez l'Ecorche-nuage krosian a moins que vous ne payiez {G}{G}. Mue {7}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Krosan Colossus=Mue {6}{G}{G} (Vous pouvez jouer cette carte face cachee comme une 2/2 pour 3. Retournez-la a n'importe quel moment pour son cout de mue.) Krosan Constrictor=Traversee des marais. {T}: La creature noire ciblee gagne -2/-0 jusqu'a la fin du tour. Krosan Drover=Les sorts de creature que vous jouez avec un cout converti de mana de 6 ou plus coutent 2 de moins a jouer. Krosan Groundshaker={G}: La bete cible acquiert le pietinement jusqu'a la fin du tour. Krosan Reclamation=Le joueur cible melange jusqu'a deux cartes ciblees de son cimetiere dans sa bibliotheque. Flashback - {1}{G}. Krosan Restorer={T}: Degagez un terrain cible. Seuil - {T}: Degagez jusqu'a trois terrains cibles. Krosan Tusker=Recyclage {2}{G} ({2}{G}, defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez le Terrocorne krosian, vous pouvez chercher dans votre bibliotheque une carte de terrain de base, la reveler et la mettre dans votre main. Melangez Krosan Verge=L'Oree de la Krosia arrive en jeu engage. {T}: Ajoutez {1} a votre reserve. {2}, {T}, Sacrifiez l'Oree de la Krosia: Cherchez dans votre bibliotheque une carte de foret et une carte de plaine et mettez-les en jeu engagees. Melangez ensuite votre bibliotheque. Krosan Vorine=Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) Le Serval krosian ne peut pas etre bloque par plus d'une creature. Krosan Warchief=Les sorts de bete que vous jouez coutent 1 de moins a jouer. {1}{G}: Regenerez la bete ciblee. Krosan Wayfarer=Sacrifiez le Voyageur krosian: Mettez en jeu une carte de terrain de votre main. Krovikan Elementalist={2}{R}: La creature ciblee gagne +1/0 jusqu'a la fin du tour. {U}{U}: La creature ciblee que vous controlez acquiert le vol jusqu'a la fin du tour. Sacrifiez-la a la fin du tour. Krovikan Fetish=Quand le Fetiche Krovois arrive en jeu, piochez une carte au debut de l'entretien du prochain tour. La creature enchantee gagne +1/+1. Krovikan Horror=A la fin du tour, si l'Horreur Krovoise est dans votre cimetiere avec une carte de creature directement au-dessus d'elle, vous pouvez renvoyer l'Horreur Krovoise dans votre main. {1}, Sacrifiez une creature: L'Horreur Krovoise inflige 1 blessure a une cib Krovikan Plague=La Peste krovoise ne peut enchanter qu'une creature non-Mur que vous controlez. Quand la Peste krovoise arrive en jeu, piochez une carte au debut de l'entretien du prochain tour. La creature enchantee acquiert '{T}: Mettez un marqueur -0/-1 sur cette cr Krovikan Sorcerer={T}, Defaussez-vous d'une carte de votre main: Piochez une carte. {T}, Defaussez-vous d'une carte noire de votre main: Piochez deux cartes, puis defaussez-vous de l'une d'entre elles. Krovikan Vampire=A chaque fois qu'une creature blessee par le Vampire Krovois ce tour-ci est mise au cimetiere, mettez cette creature en jeu sous votre controle a la fin du tour. Sacrifiez cette creature quand vous perdez le controle du Vampire krovois. Kry Shield={2}, {T}: Prevenez toutes les blessures qui devraient etre infligees ce tour-ci par la creature ciblee que vous controlez. Cette creature gagne +0/+X jusqu'a la fin du tour, ou X est son cout converti de mana. Kudzu=Quand le terrain enchante devient engage, detruisez-le. Le controleur de ce terrain deplace le Kudzu sur un terrain de son choix. Kukemssa Pirates=Si ces Pirates de la Koukemssa attaquent et ne sont pas bloques, vous pouvez choisir de ne leur faire infliger aucune blessure au joueur defenseur ce tour-ci. Si vous le faites, gagnez le controle de l'artefact cible que ce joueur controle. Kukemssa Serpent=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) {U}, Sacrifiez une ile: Le terrain cible qu'un adversaire controle devient une ile jus Kulrath Knight=Vol - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Les creatures avec des marqueurs sur elles que vos adversaires controlent ne peuvent ni attaquer, ni bloquer. Kurgadon=A chaque fois que vous jouez un sort de creature ayant un cout converti de mana de 6 ou plus, mettez trois marqueurs +1/+1 sur le Kurgadon. Kyren Archive=Au debut de votre entretien vous pouvez retirer de la partie la carte du dessus de votre bibliotheque face cachee. {5}, Defaussez-vous de votre main, Sacrifiez ces Archives des kyrenes: Mettez toutes les cartes retirees de la partie avec les Archives de k Kyren Glider=Vol. Le Planeur kyrene ne peut pas bloquer. Kyren Legate=Si un adversaire controle une plaine et si vous controlez une montagne vous pouvez jouer le Legat kyrene sans payer son cout de mana. Celerite. Kyren Negotiations=Engagez une creature degagee ciblee que vous controlez: Ces Negociations kyrenes infligent 1 blessure au joueur cible. Kyren Sniper=Au debut de votre entretien vous pouvez faire infliger 1 blessure par le Franc-tireur kyrene au joueur cible. Kyren Toy={1}, {T}: Mettez un marqueur 'charge' sur le Jouet kyrene. {T}, Retirez X marqueurs 'charge' du Jouet kyrene: Ajoutez {X} plus un manas incolores a votre reserve. Kyscu Drake=Vol. {G}: +0/+1 jusqu'a la fin du tour. Vous ne pouvez depenser plus de {G} de cette maniere. Sacrifiez le Drakon du Kyscu et le Drakon cracheur: Cherchez dans votre bibliotheque le Dragon Viashivan et mettez-le en jeu, puis melangez votre bibliotheque. Lab Rats=Rappel 4. Mettez un jeton de creature 1/1 noire Rat en jeu. Labyrinth Minotaur=A chaque fois que le Minotaure des labyrinthes bloque une creature, cette creature ne se degage pas pendant la prochaine etape de degagement de son controleur. Laccolith Grunt=A chaque fois que le Grognard de laccolithe devient bloque vous pouvez lui faire infliger autant de blessures que sa force a la creature ciblee. Si vous faites ainsi, le Grognard de laccolithe n'inflige aucune blessure de combat ce tour-ci. Laccolith Rig=A chaque fois que la creature enchantee devient bloquee, vous pouvez lui faire infliger autant de blessures que sa force a la creature ciblee. Si vous faites ainsi, la creature enchantee n'inflige aucune blessure de combat ce tour-ci. Laccolith Titan=A chaque fois que le Titan de laccolithe devient bloque vous pouvez lui faire infliger autant de blessures que sa force a la creature ciblee. Si vous faites ainsi, le Titan de laccolithe n'inflige aucune blessure de combat ce tour-ci. Laccolith Warrior=A chaque fois que le Guerrier de laccolithe devient bloque vous pouvez lui faire infliger autant de blessures que sa force a la creature ciblee. Si vous faites ainsi, le Guerrier de laccolithe n'inflige aucune blessure de combat ce tour-ci. Laccolith Whelp=A chaque fois que l'Avorton de laccolithe devient bloque vous pouvez lui faire infliger autant de blessures que sa force a la creature ciblee. Si vous faites ainsi, l'Avorton de laccolithe n'inflige aucune blessure de combat ce tour-ci. Lady Caleria={T}: Lady caleria inflige 3 blessures a la creature attaquante ou bloqueuse ciblee. Lady Evangela={W}{B}, {T}: Prevenez toutes les blessures de combat qui devraient etre infligees par la creature ciblee ce tour-ci. Lagac Lizard= Lake of the Dead=Si le Lac de la mort devait arriver en jeu, sacrifiez un marais a la place. Si vous le faites, mettez le Lac de la mort en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {B} a votre reserve. {T}, Sacrifiez un marais: Ajoutez {B}{B}{B}{B} a Lance=La creature enchantee acquiert l'initiative. Lancers en-Kor=Pietinement. {0}: La prochaine une blessure qui devrait etre infligee a ces Lanciers en-Kor ce tour-ci est infligee a la creature ciblee que vous controlez a la place. Land Cap={T}: Ajoutez {W} ou {U} a votre reserve. Ces Alluvions ne se degagent pas pendant la prochaine phase de degagement de leur controleur. Land Equilibrium=Si un adversaire qui controle au moins autant de terrains que vous devait mettre un terrain en jeu, ce joueur met ce terrain en jeu et en sacrifie un ensuite a la place. Land Grant=Si vous n'avez pas de carte de terrain en main, vous pouvez reveler votre main au lieu de payer le cout de mana du Don de terrain. Cherchez une carte de foret dans votre bibliotheque, revelez cette carte, et mettez-la dans votre main. Puis melangez votr Land Leeches=Initiative. Land Tax=Au debut de votre entretien, si un adversaire controle plus de terrains que vous, vous pouvez chercher dans votre bibliotheque jusqu'a trois terrains de base, les reveler, et les mettre dans votre main. Si vous le faites, melangez votre bibliotheque. Landbind Ritual=Vous gagnez 2 points de vie pour chaque plaine que vous controlez. Landfill=Choisissez un type de terrain. Retirez de la partie tous les terrains de ce type que vous controlez. Jetez ces cartes, une a la fois, sur l'aire de jeu a une hauteur d'au moins 1 pied (30 cm). Detruisez chaque carte en jeu qui est completement couverte pa Land's Edge=Defaussez-vous d'une carte de votre main: Si la carte defaussee est un terrain, le Land's edge inflige 2 blessures au joueur cible. N'importe quel joueur peut jouer cette capacite. Landslide=Sacrifiez un nombre quelconque de montagnes. L'Eboulement inflige ce meme nombre de blessures au joueur cible. Lantern of Insight=Chaque joueur joue avec la carte du dessus de sa bibliotheque revelee. {T}, Sacrifiez la Lanterne de perspicacite: Le joueur cible melange sa bibliotheque. Lapis Lazuli Talisman=A chaque fois qu'un sort bleu est joue, vous pouvez payer 3 pour degager le permanent cible. Lapse of Certainty=Contrecarrez le sort cible. Si ce sort est contrecarre de cette maniere, mettez-le au-dessus de la bibliotheque de son proprietaire a la place du cimetiere de ce joueur. Laquatus's Champion=Quand le Champion de Laquatus arrive en jeu, le joueur cible perd 6 points de vie. Quand le Champion de Laquatus quitte le jeu, ce joueur gagne 6 points de vie. {B}: Regenerez le Champion de Laquatus. Laquatus's Creativity=Le joueur cible pioche autant de cartes qu'il en a dans sa main, puis se defausse du meme nombre de cartes. Laquatus's Disdain=Contrecarrez le sort cible joue depuis un cimetiere. Piochez une carte. Larceny=A chaque fois qu'une creature que vous controlez inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte de sa main. Lashknife Barrier=Quand la Barriere de fouets-lames arrive en jeu, piochez une carte. Si une source devait infliger des blessures a une creature que vous controlez, elle inflige a la place ce meme nombre de blessures moins un. Lashknife=Si vous controlez une plaine, au lieu de payer le cout de mana du Fouet-Lame vous pouvez engager une creature degagee que vous controlez. La creature enchantee acquiert l'initiative. Last Breath=Retirez de la partie la creature ciblee de force 2 ou moins. Son controleur gagne 4 points de vie. Last Caress=Le joueur cible perd 1 point de vie et vous gagnez 1 point de vie. Piochez une carte. Last Gasp=La creature ciblee gagne -3/-3 jusqu'a la fin du tour. Last Kiss=Le Dernier baiser inflige 2 blessures a la creature ciblee et vous gagnez 2 points de vie. Last Laugh=A chaque fois qu'un permanent autre que Rira bien qui rira le dernier est mis dans un cimetiere quelconque depuis le jeu, Rira bien qui rira le dernier inflige 1 blessure a chaque creature et a chaque joueur. Quand il n'y a pas de creature en jeu, sacrifi Last Rites=Defaussez vous d'un nombre quelconque de cartes de votre main. Le joueur cible revele sa main. Choississez-y une carte non terrain pour chaque carte que vous avez defaussee. Le joueur cible se defausse de ces cartes choisies. Last Stand=L'adversaire cible perd 2 points de vie pour chaque marais que vous controlez. Le Dernier carre inflige a la creature ciblee un nombre de blessures egal au nombre de montagnes que vous controlez. Mettez en jeu un jeton de creature 1/1 verte saprobiont Last Word=Le Dernier mot ne peut pas etre contrecarre par des sorts ou des capacits. Contrecarrez le sort cible Last-Ditch Effort=Sacrifiez X creatures. L'Ultime effort inflige X blessures a une cible creature ou joueur. Lat-Nam's Legacy=Choisissez une carte de votre main, melangez-la dans votre bibliotheque et piochez deux cartes au debut de l'entretien du prochain tour. Latulla, Keldon Overseer=X{R}, {T}, Defaussez-vous de deux cartes de votre main: Latulla, brigadiere kelde inflige X blessures a une cible, creature ou joueur. Latulla's Orders=Vous pouvez jouer ces Ordres de Latulla a tout moment ou vous pourriez jouer un ephemere. A chaque fois que la creature inflige des blessures de combat au joueur defenseur, vous pouvez detruire l'artefact cible que ce joueur controle. Launch=La creature enchantee acquiert le vol. Quand l'Elan est mis depuis le jeu dans un cimetiere, renvoyez l'Elan dans la main de son proprietaire. Lava Axe=La Hache de lave inflige 5 blessures au joueur cible. Lava Blister=Detruisez le terrain non-base cible a moins que son controleur n'accepte que le Soulevement de lave lui inflige 6 blessures a la place. Lava Burst=L'Explosion de lave inflige X blessures a la cible, creature ou joueur. Si l'Explosion de lave cible une creature, les effets qui previennent ou redirigent ces blessures ne peuvent pas etre joues pour proteger cette creature. Lava Dart=Le Dard de lave inflige 1 blessure a la creature ou au joueur cible. Flashback - Sacrifiez une montagne. Lava Flow=Detruisez la creature ou le terrain cible. Lava Hounds=Celerite. Quand ces Chiens de lave arrivent en jeu, ils vous infligent 4 blessures. Lava Runner=Celerite. A chaque fois que le Coureur des laves devient la cible d'un sort ou d'une capacite, le controleur de ce sort ou de cette capacite sacrifie un terrain. Lava Storm=La Tempete de lave inflige 2 blessures a chaque creature attaquante ou 2 blessures a chaque creature bloqueuse. Lava Tubes={T}: Ajoutez {B} ou {R} a votre reserve. Ces Conduits de lave ne se degagent pas pendant la prochaine etape de degagement de leur controleur. Lava Zombie=Quand le Zombie des laves arrive en jeu, renvoyez une creature noire ou rouge que vous controlez dans la main de son proprietaire. {2}: Le Zombie des laves gagne +1/+0 jusqu'a la fin du tour. Lavaball Trap=Si un adversaire a fait arriver, sous son controle, au moins deux terrains sur le champ de bataille ce tour-ci, vous pouvez payer {3}{R}{R} a la place du cout de mana du Piege a boule de lave. - Detruisez deux terrains cibles. Le Piege de boule de lave inflige 4 blessures a chaque creature. Lavaborn Muse=Au debut de l'entretien de chaque adversaire, si ce joueur a deux cartes ou moins dans sa main, La Muse nee de la lave lui inflige 3 blessures. Lavaclaw Reaches=Les Etendues de Griffelave arrivent sur le champ de bataille engagees. - {T} : Ajoutez {B} ou {R} votre reserve. - {1}{B}{R} : Jusqu' la fin du tour, les Etendues de Griffelave deviennent une creature 2/2 noire et rouge Elemental avec {X} : Cette creature gagne +X/+0 jusqu' la fin du tour. C'est toujours un terrain. Lavafume Invoker={8} : Les creatures que vous controlez gagnent +3/+0 jusqu'a la fin du tour. Lavalanche=La Lavalanche inflige X blessures au joueur cible et a chaque creature qu'il controle. Lavamancer's Skill=La creature enchantee a '{T}: Cette creature inflige 1 blessure a la creature ciblee.' Si la creature enchantee est un sorcier, elle a '{T}: Cette creature inflige 2 blessures a la creature ciblee.' Lawbringer={T}, Sacrifiez le Porteur de la loi: Retirez de la partie la creature rouge ciblee. Lay Bare=Contrecarrez le sort cible. Regardez la main de son controleur. Lay of the Land=Cherchez dans votre bibliotheque une carte de terrain de base, revelez cette carte et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Lay Waste=Detruisez le terrain cible. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Lead Astray=Engagez jusqu'a deux creatures ciblees. Lead Golem=A chaque fois que le Golem de plomb attaque, il ne se degage pas pendant votre prochaine phase de degagement. Lead-Belly Chimera=Pietinement. Sacrifiez la Chimere au ventre de plomb: Mettez un marqueur +2/+2 sur la chimere ciblee, et cette chimere acquiert le pietinement. (Cet effet ne s'arrete pas a la fin du tour.) Leaden Myr={T} : Ajoutez {B} a votre reserve de mana Leaf Arrow=La Fleche de feuille inflige 3 blessures a la creature avec le vol ciblee. Leaf Dancer=Traversee des forets. Leap=La creature ciblee acquiert le vol jusqu'a la fin du tour. Piochez une carte. Leaping Lizard={1}{G}: Le Lezard sauteur gagne -0/-1 et acquiert le vol jusqu'a la fin du tour. Leatherback Baloth=(Missing!) Leech Bonder=L'Attacheur de sangsues arrive en jeu avec deux marqueurs -1/-1 sur lui. - {U}, {U} : Deplacez un marqueur de la creature ciblee sur une autre creature ciblee. ({U} est le symbole de degagement.) Leeches=Le joueur cible perd tous ses marqueurs 'poison'. Ces sangsues lui infligent 1 blessure pour chaque marqueur 'poison' retire de cette maniere. Leeching Licid={B}, {T}: Le Litique sangsue perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'Au debut de l'entretien du controleur de la creature enchantee, le Litique sangsue inflige 1 blessure a ce joueur.' et '{B}: Leechridden Swamp=({T} : Ajoutez {B} a votre reserve.) - Le Marais envahi par les sangsues arrive en jeu engage. - {B}, {T} : Chaque adversaire perd 1 point de vie. Ne jouez cette capacite que si vous controlez au moins deux permanents noirs. Leering Emblem=A chaque fois que vous jouez un sort, la creature equipee gagne +2/+2 jusqu'a la fin du tour. - Equipement {2} Leering Gargoyle=Vol. {T} : la Gargouille narquoise gagne -2/+2 et perd le vol jusqu'a la fin du tour. Leery Fogbeast=A chaque fois que la Betebrume sournoise devient bloquee, prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Legacy Weapon={W}{U}{B}{R}{G}: Retirez le permanent cible de la partie. Si l'Heritage devrait etre mis dans un cimetiere depuis n'importe ou, revelez l'Heritage et melangez-le dans la bibliotheque de son proprietaire a la place. Legacy's Allure=Au debut de votre entretien, vous pouvez mettre un marqueur 'tresor' sur l'Attirance vers l'Heritage. Sacrifiez l'Attirance vers l'Heritage: Acquerez le controle de la creature ciblee avec une force plus petite ou egale au nombre de marqueurs 'tresor' s Legerdemain=Echangez le controle de l'artefact cible ou de la creature ciblee pour le controle d'un autre permanent cible du meme type. Legions of Lim-Dul=Traversee des marais enneiges. Leonin Abunas=Les artefacts que vous controlez ne peuvent pas etre la cible de sorts ou de capacites qu'un adversaire controle. Leonin Armorguard=Quand le Garde cuirasse leonin arrive en jeu, les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Leonin Battlemage={T}: La crature cible gagne +1/+1 jusqu'a la fin du tour. A chaque fois que vous jouez un sort, dgagez le Mage de bataille lonin. Leonin Bladetrap=Vous pouvez jouer le Piegelame leonin a n'importe quel moment ou vous pourriez jouer un ephemere. {2}, sacrifiez le Piegelame leonin: Le Piegelame leonin inflige 2 blessures a chaque creature attaquante sans le vol. Leonin Bola=La crature quipe a {T}, Dtachez les ~this~: Engagez la crature cible. quipement {1} ({1}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Leonin Den-Guard=Tant que le Gardantre leonin est equipe, il gagne +1/+1 et attaquer ne le fait pas s'engager. Leonin Elder=A chaque fois qu'un artefact arrive en jeu, vous pouvez gagner 1 point de vie. Leonin Scimitar=La creature equipee gagne +1/+1. Equiper : 1 Leonin Shikari=Vous pouvez jouer les capacits d'quipement a n'importe quel moment ou vous pourriez jouer un phmere. Leonin Skyhunter=Vol Leonin Squire=Quand l'Ecuyer leonin arrive en jeu, renvoyez depuis votre cimetiere dans votre main une carte d'artefact ciblee avec un cout converti de mana de 1 ou moins. Leonin Sun Standard={1}{W} : Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Leshrac's Rite=La creature enchantee acquiert la traversee des marais. Leshrac's Sigil=A chaque fois qu'un adversaire joue un sort vert, vous pouvez payer {B}{B}. Si vous faites ainsi, regardez la main de ce joueur et choisissez-y 1 carte. Ce joueur se defausse de cette carte.^^{B}{B}: Renvoyez le Sceau de Leshrac dans la main de son proprietaire. Lesser Gargadon=A chaque fois que le Petit gargadon attaque ou bloque, sacrifiez un terrain. Lesser Werewolf={B}: Si la force du Lesser werewolf est de 1 ou plus, mettez un marqueur -0/-1 sur la creature bloquant ou bloque par le Lesser werewolf et celui-ci gagne -1/-0 jusqu'a la fin du tour. ne jouez cette capacite que pendant l'etape de declaration des bloqueurs Lethal Vapors=A chaque fois qu'une creature arrive en jeu, detruisez-la. {0}: Detruisez ces Vapeurs mortelles. Passez votre prochain tour. N'importe quel joueur peut jouer cette capacite. Lethargy Trap=Si au moins trois creatures attaquent, vous pouvez payer {U} a la place du cout de mana du Piege a lethargie. - Les creatures attaquantes gagnent -3/-0 jusqu'a la fin du tour. Leveler=Quand le Lisseur arrive en jeu, retirez votre bibliotheque de la partie. Leviathan=Pietinement. Le Leviathan arrive en jeu engage et ne se degage pas pendant votre etape de degagement. Au debut de votre entretien, vous pouvez sacrifier deux iles. Si vous le faites, degagez le Leviathan. Le Leviathan ne peut pas attaquer a moins qu Levitation=Toutes les creatures que vous controlez acquierent le vol. Lexivore=Si le Lexivore blesse un joueur, detruisez une carte ciblee en jeu, autre que le Lexivore, avec le plus de lignes dans son cadre de texte. (Si plusieurs cartes ont le plus de lignes de texte, choisissez laquelle detruire.) Ley Druid={T}: Degagez le terrain cible. Ley Line=Au debut de l'entretien de chaque joueur, ce joueur peut mettre un marqueur +1/+1 sur une creature ciblee. Lhurgoyf=La force du Lhurgoyf est egale au nombre de cartes de creature dans tous les cimetieres, et son endurance est egale a ce nombre plus 1. Liability=A chaque fois qu'une carte est mise depuis le jeu dans le cimetiere d'un joueur, ce joueur perd 1 point de vie. Liar's Pendulum={2}, {T} : Nommez une carte. L'adversaire cible devine si une carte du meme nom est dans votre main. Vous pouvez reveler votre main. Si vous faites ainsi et que votre adversaire s'est trompe, piochez une carte. Liberate=Retirez la creature ciblee que vous controlez de la partie. A la fin du tour, renvoyez cette carte en jeu sous le controle de son proprietaire. Liberated Dwarf={R}, Sacrifiez la Naine liberee: La creature verte ciblee gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Library of Alexandria={T}: Ajoutez {1} a votre reserve. {T}: Piochez une carte. Ne jouez cette capacite que si vous avez exactement sept cartes en main. Library of Lat-Nam=L'adversaire cible choisit l'un: vous piochez trois cartes au debut de l'entretien du prochain tour, ou vous recherchez une carte dans votre bibliotheque, vous la mettez dans votre main, puis vous melangez votre bibliotheque. Library of Leng=Vous n'avez pas de taille de main maximum. Si un effet vous oblige a vous defausser d'une carte de votre main, defaussez-vous en, mais vous pouvez la mettre sur le sommet de votre bibliotheque au lieu de la mettre dans votre cimetiere. Lich Lord of Unx={U}{B}, {T} : Mettez en jeu un jeton de creature 1/1 bleue et noire Zombie et Sorcier. - {U}{U}{B}{B} : Le joueur cible perd X points de vie et met les X cartes du dessus de sa bibliotheque dans son cimetiere, X etant le nombre de zombies que vous controlez. Lich=Au moment ou la Lich arrive en jeu, votre total de points de vie devient 0. Vous ne perdez pas la partie pour avoir 0 points de vie ou moins. Si vous devriez gagnez des points de vie, piochez autant de cartes a la place. A chaque fois que des blessu Lichenthrope=Pour chaque 1 blessure qui devrait etre infligee au Lichenthrope, mettez un marqueur -1/-1 sur lui a la place. Au debut de votre entretien, retirez un marqueur -1/-1 du Lichenthrope. Lich's Mirror=Si vous deviez perdre la partie, a la place, melangez votre main, votre cimetiere et tous les permanents que vous possedez dans votre bibliotheque, piochez ensuite sept cartes et votre total de points de vie devient 20. Lich's Tomb=Vous ne perdez pas la partie pour avoir 0 points de vie ou moins. A chaque fois que vous perdez des points de vie, sacrifiez un permanent pour chaque 1 point de vie que vous avez perdu. Liege of the Axe=Attaquer avec le Lige de la Hache ne le fait pas s'engager. Mue {1}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Lige de la Hache est retourne face visible, Liege of the Hollows=Lorsque le Feal des arbres creux est mis dans un cimetiere depuis le jeu, chaque joueur peut payer une quantite quelconque de mana. Puis chaque joueur met en jeu un nombre de jetons de creature 1/1 verte Ecureuil egal au nombre de manas qu'il a paye de ce Lieutenant Kirtar=Vol. {1}{W}, Sacrifiez le Lieutenant Kirtar: Retirez la creature attaquante ciblee de la partie. Life Burst=Le joueur cible gagne 4 points de vie, puis gagne 4 points de vie pour chaque carte d'Explosion vitale dans chaque cimetiere. Life Chisel=Sacrifiez une creature: Vous gagnez un nombre de points de vie egal a l'endurance de la creature sacrifiee. Ne jouez cette capacite que pendant votre entretien. Life Matrix={4}, {T}: Mettez un marqueur 'matrice' sur la creature ciblee et cette creature acquiert 'Retirez un marqueur 'matrice' de cette creature: Regenerez cette creature.' Ne jouez cette capacite que pendant votre entretien. Life/Death=Renvoyez en jeu, la carte de creature ciblee de votre cimetiere. Vous perdez autant de points de vie que son cout converti de mana. Lifeblood=A chaque fois qu'une montagne controlee par un adversaire devient engagee, vous gagnez 1 point de vie. Lifeforce={G}{G}: Contrecarrez le sort noir cible. Lifelace=Le sort ou le permanent cible devient vert. (Les symboles de mana sur ce permanent restent inchanges.) Lifeline=A chaque fois qu'une creature est mise depuis le jeu dans un cimetiere et qu'une autre creature est en jeu, remettez la premiere creature en jeu a la fin du tour. Lifespark Spellbomb={G}, sacrifiez la Bombe a sorileges vitale: Jusqu'a la fin du tour, le terrain cible devient une creature 3/3 qui est toujours un terrain. {1}, sacrifiez la Bombe a sorileges vitale: Piochez une carte. Lifetap=A chaque fois qu'une foret controlee par un adversaire devient engagee, vous gagnez 1 point de vie. Light from Within=Chromatique Chaque creature que vous controlez gagne +1/+1 pour chaque symbole de mana blanc dans son cout de mana. Light of Day=Les creatures noires ne peuvent ni attaquer ni bloquer. Lightbringer={T}, Sacrifiez le Porteur de la lumiere: Retirez de la partie la creature noire ciblee. Lighthouse Chronologist=Montee de niveau {U} ({U} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 4-6 - 2/4 - NIVEAU 7+ - 3/5 - Au debut de chaque etape de fin, si ce n'est pas votre tour, jouez un tour supplementaire apres celui-ci. Lightkeeper of Emeria=Multikick {W} (Vous pouvez payer {W} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Vol - Quand la Gardelumiere d'Emeria arrive sur le champ de bataille, vous gagnez 2 points de vie pour chaque fois qu'elle a ete kickee. Lightmine Field=A chaque fois qu'au moins une creature attaque, le Champ de lumemines inflige a chacune de ces creatures un nombre de blessures egal au nombre de creatures attaquantes. Lightning Angel=Vol, celerite. Attaquer avec l'Ange d'eclair ne la fait pas s'engager. Lightning Blast=La salve d'eclair inflige 4 blessures a une cible, creature ou joueur. Lightning Blow=La creature ciblee acquiert l'initiative jusqu'a la fin du tour.^^Piochez 1 carte au debut du prochain tour. Lightning Bolt=La Foudre inflige 3 blessures a la cible, creature ou joueur. Lightning Cloud=A chaque fois qu'un sort rouge est joue, vous pouvez payer {R}. Si vous le faites, le Nuage d'eclairs inflige une blessure a une cible, creature ou joueur. Lightning Coils=A chaque fois qu'une creature non-jeton que vous controlez est mise dans un cimetiere depuis le jeu, mettez un marqueur charge sur lES Annelures d'eclair. Au debut de votre entretien, si les Annelures d'eclair a cinq marqueurs ou plus sur elle, retirez Lightning Dart=Le Dard foudroyant inflige 1 blessure a la creature ciblee. Si cette creature est blanche ou bleue, le Dard foudroyant lui inflige 4 blessures a la place. Lightning Dragon=Vol, echo. {R}: Le Dragon fulgurant gagne +1/+0 jusqu'a la fin du tour. Lightning Elemental=Celerite. Lightning Greaves=La creature equipee a la celerite et ne peut pas etre la cible de sorts ou de capacites. Equiper - 0 ({0}: Attacher a la creature ciblee que vous controlez. - Equiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et restEquiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et rest Lightning Helix=L'Helice d'eclairs inflige 3 blessures a une cible, creature ou joueur, et vous gagnez 3 points de vie. Lightning Hounds=Initiative. Lightning Reaver=Peur, celerite - A chaque fois que l'Ecumeur d'eclairs inflige des blessures de combat a un joueur, placez un marqueur charge sur lui. - A la fin de votre tour, l'Ecumeur d'eclairs inflige a chaque adversaire un nombre de blessures egal au nombre de marqueurs charge qu'il a sur lui. Lightning Reflexes=Vous pouvez choisir de jouer ces Reflexes fulgurants comme un ephemere. Si vous le faites sacrifiez-les a la fin du tour. La creature enchantee gagne +1/+0 et acquiert l'initiative. Lightning Rift=A chaque fois qu'un joueur recycle une carte, vous pouvez payer 1. Si vous faites ainsi, la Ride d'eclairs inflige 2 blessures a une cible, creature ou joueur. Lightning Surge=La Deferlante d'eclairs inflige 4 blessures a une cible, creature ou joueur. Seuil - A la place, la Deferlante d'eclairs inflige 6 blessures a une cible, creature ou joueur et les blessures infligees de cette maniere ne peuvent etre prevenues. Flashba Lightning Talons=Enchanter : creature - La creature enchantee gagne +3/+0 et a l'initiative. Lilting Refrain=Au debut de votre entretien vous pouvez mettre un marqueur 'verset' sur le Refrain envoutant. Sacrifiez le Refrain envoutant: Contrecarrez le sort cible a moins que son lanceur ne paye {X}, X etant le nombre de marqueurs 'verset' sur le Refrain envoutant. Lim-Dul's Cohort=A chaque fois que la Cohorte de Lim-Dul bloque ou devient bloquee par une creature, cette creature ne peut pas regenerer ce tour-ci. Lim-Dul's Hex=Au debut de votre entretien, pour chaque joueur, le Malefice selon Lim-Dul inflige 1 blessure a ce joueur a moins qu'il ne paye {B} ou 3. Lim-Dul's High Guard=Initiative. {1}{B}: Regenerez la Haute garde de Lim-Dul. Lim-Dul's Paladin=Pietinement. Au debut de votre entretien, sacrifiez le Paladin de Lim-Dul a moins que vous ne choisissiez et que vous vous defaussiez d'une carte de votre main. Si vous le sacrifiez de cette maniere, piochez une carte. A chaque fois que le Paladin de Lim-Dul's Vault=Regardez les cinq premieres cartes de votre bibliotheque. Autant de fois que vous le voulez, vous pouvez payer 1 point de vie, mettre ces cartes en dessous de votre bibliotheque et regarder les cinq suivantes. Puis retirez ces cinq cartes de votre bibliot Limestone Golem={2}, Sacrifiez le Golem de calcaire: Le joueur cible pioche une carte. Limited Resources=Quand les Ressources limitees arrivent en jeu, chaque joueur choisit cinq terrains qu'il controle et sacrifie les autres. Les joueurs ne peuvent pas jouer de terrains s'il y a dix terrains ou plus en jeu. Lin Sivvi, Defiant Hero={X}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de X ou moins et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. {3}: Mettez la carte de rebelle ciblee de votre cimetiere au-dessous de votre bibliothequ Lingering Death=Le controleur de la creature enchantee sacrifie cette creature a la fin de son tour. Lingering Mirage=Recyclage {2}. Le terrain enchante est une ile. Lingering Tormentor=Peur - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Linvala, Keeper of Silence=Vol - Les capacites activees des creatures que vos adversaires controlent ne peuvent pas etre activees. Lionheart Maverick=Vigilance {4}{W}: Le Dissident au coeur de lion gagne +1/+2 jusqu'a la fin du tour. Lion's Eye Diamond=Sacrifiez le Diamant de l'oeil du lion, Defaussez-vous de votre main: Ajoutez {t}rois manas de n'importe quelle couleur unique a votre reserve. Liquid Fire=Le Feu liquide inflige 5 blessures reparties comme vous le desirez entre la creature ciblee et son controleur. Liquify=Contrecarrez le sort cible qui a un cout de mana converti de 3 ou moins. Si le sort est contrecarre de cette maniere, retirez-le de la partie au lieu de le mettre au cimetiere. Lithatog=Sacrifiez un terrain: Le Lithatog gagne +1/+1 jusqu'a la fin du tour. Sacrifiez un artefact: Le Lithatog gagne +1/+1 jusqu'a la fin du tour. Lithophage=Au debut de votre entretien, sacrifiez le Lithophage a moins que vous ne sacrifiez une montagne. Living Airship=Vol. {2}{G}: Regenerez l'Aeronef vivant. Living Armor={T}, Sacrifiez la Living armor: Mettez X marqueurs +0/+1 sur la creature ciblee, ou X est egal au cout converti en mana de cette creature. Living Artifact=A chaque fois qu'on vous inflige des blessures, mettez autant de marqueurs 'vitalite' sur l'Artefact vivant. Au debut de votre entretien, vous pouvez retirez un marqueur 'vitalite' de l'Artefact vivant. Si vous le faites, vous gagnez 1 point de vie. Living Death=Mettez de cote toutes les creatures de tous les cimetieres puis mettez chaque creature qui est en jeu dans le cimetiere de son proprietaire. Puis mettez en jeu sous le controle de son proprietaire chaque carte de creature mise de cote de cette maniere. Living Destiny=En tant que cout supplementaire pour lancer la Destinee vivante, revelez une carte de creature de votre main. - Vous gagnez autant de points de vie que le cout converti de mana de la carte revelee. Living Hive=Pietinement A chaque fois que l'Essaim vivant inflige des blessures de combat a un joueur, mettez en jeu autant de jetons de creature verte 1/1 insecte. Living Lands=Toutes les forets sont maintenant des creatures 1/1 qui sont toujours des terrains. Living Plane=Tous les terrains sont des creatures 1/1 qui sont toujours des terrains. Ils ne peuvent etre engagees pour du mana au tour ou ils arrivent en jeu. Living Terrain=Le terrain enchante est une creature verte 5/6 sylvin qui est toujours un terrain. Living Tsunami=Vol - Au debut de votre entretien, sacrifiez le Tsunami vivant a moins que vous ne renvoyiez un terrain que vous controlez dans la main de son proprietaire. Living Wall=(Les murs ne peuvent pas attaquer.) {1}: Regenerez le Mur vivant. Living Wish=Choisissez une carte de creature ou de terrain que vous possedez en dehors de la partie, revelez cette carte, et mettez-la dans votre main. Retirez le Souhait vivant de la partie. Livonya Silone=Initiative, traversee des terrains legendaires Llanowar Behemoth=Engagez une creature degagee que vous controlez: Le Behemoth de Llanowar gagne +1/+1 jusqu'a la fin du tour. Llanowar Cavalry={W}: Attaquer avec la Cavalerie de Llanowar ne la fait pas s'engager ce tour-ci. Llanowar Dead={T}: Ajoutez {B} a votre reserve. Llanowar Druid={T}, Sacrifiez le Druide de Llanowar: Degagez toutes les forets. Llanowar Elite=Kick 8. Pietinement. Si vous avez paye le cout de kick, l'Elite de Llanowar arrive en jeu avec cinq marqueurs +1/+1 sur elle. Llanowar Elves={T}: Ajoutez {G} a votre reserve. Llanowar Knight=Protection contre le noir. Llanowar Sentinel=Quand la Sentinelle de Llanowar arrive en jeu vous pouvez payer {1}{G} pour chercher une carte de Sentinelle de Llanowar dans votre bibliotheque. Mettez cette carte en jeu. Melangez votre bibliotheque apres cela. Llanowar Vanguard={T}: L'Avant-garde de Llanowar gagne +0/+4 jusqu'a la fin du tour. Llanowar Wastes={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {B} ou {G} a votre reserve. Ces Landes de Llanowar vous infligent 1 blessure. Llawan, Cephalid Empress=Quand Llawan, imperatrice cephalide arrive en jeu, renvoyez toutes les creatures bleues que vos adversaires controlent dans la main de leurs proprietaires. Vos adversaires ne peuvent pas jouer de sorts de creature bleus. Loafing Giant=A chaque fois que le Geant paresseux attaque ou bloque, mettez la carte du dessus de votre bibliotheque dans votre cimetiere. Si cette carte est une carte de terrain, prevenez toutes les blessures de combat que le Geant paresseux devrait infliger ce tour- Loam Lion=Le Lion du terreau gagne +1/+2 tant que vous controlez une fort. Loamdragger Giant=(Missing!) Lobotomy=Regardez la main du joueur cible et choisissez-y une carte autre qu'un terrain de base. Cherchez dans le cimetiere, la main et la bibliotheque de ce joueur toutes les copies de la carte choisie et retirez-les de la partie. Ce joueur melange ensuite sa bib Loch Korrigan={U/B} : La Korrigan des lochs gagne +1/+1 jusqu'a la fin du tour. Lockjaw Snapper=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Quand le Claqueur tetanique est mis dans un cimetiere depuis le jeu, mettez un marqueur -1/-1 sur chaque creature avec un marqueur -1/-1 sur elle. Locust Swarm=Vol.^^{G}: Regenere.^^{G}: Degagez la Nuee de sauterelles. N'utilisez cette capacite qu'une seule fois par tour. Lodestone Bauble={1}, {T}, Sacrifiez la Babiole en pierre d'aimant: Mettez jusqu'a quatre terrains de base cibles se trouvant dans le cimetiere d'un joueur au-dessus de sa bibliotheque dans n'importe quel ordre. Ce joueur pioche une carte au debut de l'entretien du prochain t Lodestone Golem=Les sorts non-artefact coutent {1} de plus lancer. Lodestone Myr=Pietinement Engagez une creature que vous controlez: Le Myr de magnetite d'aimant gagne +1/+1 jusqu'a la fin du tour. Lone Missionary=Quand le Missionnaire solitaire arrive sur le champ de bataille, vous gagnez 4 points de vie. Lone Wolf=Vous pouvez faire que le Loup solitaire inflige ses blessures de combat au joueur defenseur plutot quaux creatures qui le bloquent. Lonely Sandbar=Le Banc de sable isole arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. Recyclage {U} ({U}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Longbow Archer=Initiative. L'Archer a l'arc long peut bloquer comme s'il avait le vol. Longhorn Firebeast=Quand le Betefeu a longues cornes arrive en jeu, n'importe quel adversaire peut choisir que le Betefeu a longues cornes lui inflige 5 blessures. Si un joueur fait ainsi, sacrifiez le Betefeu a longues cornes. Long-Term Plans=Cherchez une carte dans votre bibliotheque, melangez votre bibliotheque, et placez-y ensuite cette carte en troisieme position, depuis le dessus. Look at Me, I'm the DCI=Bannissez une carte, autre qu'un terrain de base, pour le reste du match. (Pour le reste du match, chaque joueur retire de la partie toutes les copies de cette carte en jeu ou dans un cimetiere, une main, une bibliotheque ou une reserve) Looming Hoverguard=Vol Quand l'Aerogarde surgissant arrive en jeu, mettez l'artefact cible sur le dessus de la bibliotheque de son proprietaire. Looming Shade={B} : l'Ombre surgissante gagne +1/+1 jusqu'a la fin du tour. Lord Magnus=Initiative. Les creatures avec la traversee des plaines peuvent etre bloquees comme si elle n'avaient pas la traversee des plaines. Les creatures avec la traversee des forets peuvent etre bloquees comme si elle n'avaient pas la traversee des forets. Lord of Atlantis=Tous les ondins gagnent +1/+1 et acquierent la traversee des iles. Lord of Extinction =La force et l'endurance du Seigneur de l'extinction sont chacune egale au nombre de cartes dans tous les cimetieres. Lord of Extinction=La force et l'endurance du Seigneur de l'extinction sont chacune egale au nombre de cartes dans tous les cimetieres. Lord of Shatterskull Pass=Montee de niveau {1}{R} ({1}{R} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-5 - 6/6 - NIVEAU 6+ - 6/6 - A chaque fois que le Seigneur du Col de Fracassecrane attaque, il inflige 6 blessures a chaque creature que le joueur defenseur controle. Lord of the Pit=Vol, pietinement. Au debut de votre entretien, sacrifiez une creature autre que le Seigneur de l'abime. Si vous ne le faites pas, le Seigneur de l'abime vous inflige 7 blessures. Lord of the Undead=Tous les zombies gagnent +1/+1. {1}{B}, {T}: Renvoyez la carte de zombie ciblee depuis votre cimetiere dans votre main. Lord of Tresserhorn=Quand le Seigneur de Tresserhorn arrive en jeu, vous perdez 2 points de vie, sacrifiez deux creatures et un adversaire pioche deux cartes. {B}: Regenerez le Seigneur de Tresserhorn. Lorescale Coatl=A chaque fois que vous piochez une carte, vous pouvez mettre un marqueur +1/+1 sur le Coatl aux ecailles de sapience. Lorthos, the Tidemaker=A chaque fois que Lorthos, le Faiseur de marees attaque, vous pouvez payer {8}. Si vous faites ainsi, engagez jusqu'a huit permanents cibles. Ces permanents ne se degagent pas pendant les prochaines etapes de degagement de leurs controleurs. Lose Hope=La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Lost in Thought=La creature enchantee ne peut ni attaquer ni bloquer et ses capacites activees ne peuvent etre jouees. Le controleur de la creature enchantee peut retirer de la partie trois cartes de son cimetiere pour ignorer cette capacite jusqu'a la fin du tour. Lost Order of Jarkeld=Au moment ou l'Ordre perdu de Jarkeld arrive en jeu, choisissez un adversaire. L'Ordre perdu de Jarkeld a une force et une endurance chacune egale a 1 plus le nombre de creatures que cet adversaire controle. Lost Soul=Traversee des marais. Lotus Blossom=Au debut de votre entretien vous pouvez mettre un marqueur 'petale' sur la Fleur de lotus. {T}, Sacrifiez la Fleur de lotus: Ajoutez {X} manas d'une couleur unique a votre reserve, X etant le nombre de marqueurs 'petale' sur la Fleur de lotus. Lotus Cobra=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez ajouter un mana de la couleur de votre choix a votre reserve. Lotus Guardian=Vol. - {T}: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve.{T}: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Lotus Petal={T}, Sacrifiez le Petale de lotus: Ajoutez {u}n mana d'une couleur quelconque a votre reserve. Lotus Vale=Si le Vallon des lotus devait arriver en jeu, sacrifiez deux terrains degages a la place. Si vous le faites, mettez le Vallon des lotus en jeu. Sinon mettez-le dans le cimetiere de son proprietaire. {T}: Ajoutez {t}rois manas d'une couleur quelconque unique Lowland Basilisk=A chaque fois que le Basilic des basses-terres inflige des blessures a une creature, detruisez cette creature a la fin du combat. Lowland Tracker=Initiative Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature ci possible.) Loxodon Anchorite={T}: Prevenez les 2 prochaines blessures qui devraient etre infligees ce tour-ci a une cible, creature ou joueur. Loxodon Mender={W}, {T}: Regenerez l'artefact cible. Loxodon Mystic={W}, {T}: Engagez la crature cible. Loxodon Peacekeeper=Au debut de votre entretien, le joueur ayant le plus petit total de points de vie gagne le controle du Garant de la paix loxodon. Si deux joueurs ou plus sont a egalite pour le plus petit total de points de vie, vous choisissez l'un d'eux et ce joueur gag Loxodon Punisher=Le Vengeur loxodon gagne +2/+2 pour chaque equipement qui lui est attache. Loxodon Stalwart=Attaquer avec le Loxodon vigoureux ne le fait pas s'engager. {W}: Le Loxodon vigoureux gagne +0/+1 jusqu'a la fin du tour. Loxodon Warhammer=La creature equipee gagne +3/+0, le pietinement et : "A chaque fois que cette creature inflige des degats, vous gagnez autant de points de vie" Equiper : 3A chaque fois que cette creature inflige des degats, vous gagnez autant de points de vie" Equiper : 3 Loyal Gyrfalcon=Defenseur, vol - A chaque fois que vous jouez un sort blanc, le Faucon gerfaut fidele perd le defenseur jusqu'a la fin du tour. Lull=Recyclage {2}. Les creatures n'infligent pas de blessures de combat ce tour-ci. Lullmage Mentor=A chaque fois qu'un sort ou capacite que vous controlez contrecarre un sort, vous pouvez mettre sur le champ de bataille un jeton de creature 1/1 bleue Ondin. - Engagez sept ondins degages que vous controlez : Contrecarrez le sort cible. Lumbering Satyr=Toutes les creatures acquierent la traversee des forets. Lumengrid Augur={1}, {T}: Le joueur cible pioche une carte, puis se defausse d'une carte de sa main. Si ce joueur se defausse d'une carte d'artefact de cette facon, degagez l'Augure lumengrid. Lumengrid Sentinel=Vol A chaque fois qu'un artefact arrive en jeu sous votre controle, vous pouvez engager le permanent cible. Luminarch Ascension=Au debut de l'etape de fin de chaque adversaire, si vous n'avez pas perdu de points de vie ce tour-ci, vous pouvez mettre un marqueur quete sur l'Ascension du luminarque. (Les blessures provoquent la perte de points de vie.) - {1}{W} : Mettez sur le champ de bataille un jeton de creature 4/4 blanche Ange avec le vol. N'activez cette capacite que si l'Ascension du luminarque a au moins quatre marqueurs quete sur elle. Luminous Angel=Vol Au debut de votre entretien, vous pouvez mettre en jeu un jeton de creature 1/1 blanche Esprit avec le vol. Luminous Guardian={W}: le Vigile lumineux gagne +0/+1 jusqu'a la fin du tour. {2}: le Vigile lumineux peut bloquer une creature supplementaire ce tour-ci. Luminous Wake=Enchanter : creature - A chaque fois que la creature enchantee attaque ou bloque, vous gagnez 4 points de vie. Lunar Avenger=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) Retirez un marqueur +1/+1 du Vengeur Lunaire: Le Vengeur Lunaire gagne au choix le vol, l'initiative ou la celerite jusqu'a la fin du tour. Lunge=La Botte inflige 2 blessures a la creature ciblee et 2 blessures au joueur cible. Lure of Prey=Ne jouez la Proie trompeuse que si un adversaire a joue un sort de creature ce tour-ci. Mettez en jeu une carte de creature verte de votre main. Lure=Toutes les creatures capables de bloquer la creature enchantee doivent le faire. Lurebound Scarecrow=Au moment ou l'Epouvantail brideleurre arrive en jeu, choisissez une couleur. - Quand vous ne controlez pas de permanent de la couleur choisie, sacrifiez l'Epouvantail brideleurre. Lurker=Le Lurker ne peut pas etre la cible de sorts a moins qu'il n'ait attaque ou bloque ce tour-ci. Lurking Evil=Payez la moitie de vos points de vie, arrondie au superieur : le Mal sournois devient une creature 4/4 avec le vol et est consideree comme une horreur. Lurking Jackals=Quand l'un de vos adversaires arrive a 10 points de vie ou moins, si ces Chacals sournois sont un enchantement ils deviennent une creature 3/2 consideree comme des chiens de chasse. Lurking Skirge=Quand une creature est mise dans l'un des cimetieres de vos adversaires, si le Scrige sournois est un enchantement il devient une creature 3/2 avec le vol et consideree comme un diablotin. Lush Growth=Enchanter : terrain - Le terrain enchante est une montagne, une foret et une plaine. Lust for War=Enchanter : creature - A chaque fois que la creature enchantee devient engagee, la Soif de guerre inflige 3 blessures au controleur de cette creature. - La creature enchantee attaque a chaque tour si possible. Macetail Hystrodon=Initiative, celerite Recyclage {3} ({3}, Defaussez-vous de cette carte: Piochez une carte.) Machinate=Regardez les X cartes du dessus de votre bibliotheque, ou X est le nombre d'artefacts que vous controlez. Mettez une de ces cartes dans votre main et le reste au-dessous de votre bibliotheque. Mad Dog=A la fin de votre tour, si le Chien fou n'a pas attaque (a moins qu'il soit venu en jeu sous votre controle ce tour-ci), sacrifiez-le. Madblind Mountain=({T} : Ajoutez {R} a votre reserve.) - La Montagne de la Folie aveugle arrive en jeu engagee.{ - {R}, {T} : Melangez votre bibliotheque. Ne jouez cette capacite que si vous controlez au moins deux permanents rouges. Maddening Imp=Vol. {T}: Toutes les creatures non-murs que l'adversaire cible controle attaquent ce tour-ci si possible. A la fin du tour, detruisez chacune de ces creatures qui n'a pas attaque. N'utilisez cette capacite que pendant le tour de l'adversaire cible et seul Maddening Wind=Entretien cumulatif - {G}. Au debut de l'entretien du controleur de la creature enchantee, le Vent exacerbant inflige 2 blessures a ce joueur. Madrush Cyclops =Les creatures que vous controlez ont la celerite. Madrush Cyclops=Les creatures que vous controlez ont la celerite. Maelstrom Archangel=Vol - A chaque fois que l'Archange du Maelstrom inflige des blessures de combat a un joueur, vous pouvez jouer une carte non-terrain depuis votre main sans payer son cout de mana. Maelstrom Nexus=Le premier sort que vous jouez a chaque tour a la cascade. (Quand vous jouez votre premier sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Maelstrom Pulse=Detruisez le permanent non-terrain cible et tous les autres permanents ayant le meme nom. Mage il-Vec={T}, Defaussez-vous d'une carte au hasard de votre main: Le Mage Il-Vec inflige 1 blessure a une cible, creature ou joueur. Mage Slayer=A chaque fois que la creature equipee attaque, elle inflige au joueur defenseur un nombre de blessures egal a sa force. - Equipement {3} Magefire Wings =Enchanter : creature. La creature enchantee gagne +2/+0 et a le vol. Magefire Wings=Enchanter : creature - La creature enchantee gagne +2/+0 et a le vol. Mages' Contest=Vous et le controleur du sort cible misez chacun des points de vie. Vous commencez les encheres avec 1 point. A tour de role, chaque joueur peut augmenter cette mise. Les encheres se terminent quand plus personne ne veut surencherir. Le plus grand encheri Mage's Guile=La creature ciblee ne peut pas etre la cible de sorts ou de capacites ce tour-ci. Recyclage {U}. ({U}, Defaussez vous de cette carte: Piochez une carte.) Mageta The Lion={2}{W}{W}, {T}, Defaussez-vous de deux cartes de votre main: Detruisez toutes les creatures a l'exception de Mageta le Lion. Ces creatures ne peuvent etre regenerees. Mageta's Boon=Vous pouvez jouer la Faveur de Mageta a tout moment ou vous pourriez jouer un ephemere. La creature enchantee gagne +1/+2. Maggot Carrier=Quand le Propagateur de vermine arrive en jeu, chaque joueur perd 1 point de vie. Maggot Therapy=Vous pouvez jouer la Verminotherapie a tout moment ou vous pourriez jouer un ephemere. La creature enchantee gagne +2/-2. Magical Hack=Changez le texte d'un sort cible ou d'un permanent cible, en remplacant toutes les occurences d'un type de terrain de base par un autre. (Par exemple, vous pouvez changer 'traversee des marais' en 'traversee des plaines') (Cet effet ne s'arrete pas a la f Magister Sphinx=Vol - Quand le Magister sphinx arrive en jeu, le total de points de vie du joueur cible devient 10. Magistrate's Scepter={4}, {T}: Mettez un marqueur 'charge' sur le Sceptre du magistrat. {T}, Retirez trois marqueurs 'charge' du Sceptre du magistrat: Jouez un autre tour apres celui-ci. Magistrate's Veto=Les creatures blanches et les creatures bleues ne peuvent pas bloquer. Magma Burst=Kick - Sacrifiez deux terrains. L'Explosion de magma inflige 3 blessures a une cible, creature ou joueur. Si vous avez paye le cout de kick, l'Explosion de magma inflige 3 blessures a une cible supplementaire, creature ou joueur. Magma Giant=Quand le Geant de magma arrive en jeu, il inflige 2 blessures a chaque creature et a chaque joueur. Magma Jet=Le Jet de magma inflige 2 blessures a une cible, creature ou joueur. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Magma Mine={4}: Mettez un marqueur 'pression' sur la Mine a magma. {T}, Sacrifiez la Mine a magma: La Mine a magma inflige autant de blessures que le nombre de marqueurs 'pression' sur elle a la cible, creature ou joueur. Magma Rift=En tant que cout supplementaire pour jouer la Faille magmatique, sacrifiez un terrain. - La Faille magmatique inflige 5 blessures a la creature ciblee. Magma Sliver=Tous les slivoides ont '{T}: Le slivoide cible gagne +X/+0 jusqu'a la fin du tour, ou X est le nombre de slivoides en jeu.' Magma Spray=La Giclee de magma inflige 2 blessures a la creature ciblee. Si cette creature devait etre mise dans un cimetiere ce tour-ci, retirez-la de la partie a la place. Magma Vein={R}, sacrifiez un terrain: La Veine de magma inflige 1 blessure a chaque creature sans le vol. Magmasaur=Le Magmosaure arrive en jeu avec cinq marqueurs +1/+1 sur lui. Au debut de votre entretien, sacrifiez le Magmosaure a moins que vous ne lui retiriez un marqueur +1/+1. Si vous sacrifiez le Magmosaure de cette maniere, il inflige un nombre de blessures e Magmaw={1}, sacrifiez un permanent non-terrain : Le Magmache inflige 1 blessure a une cible, creature ou joueur. Magnetic Flux=Les cratures-artefacts que vous controlez acquierent le vol jusqu'a la fin du tour. Magnetic Mountain=Les creatures bleues ne se degagent pas pendant l'etape de degagement de leurs controleurs. Les creatures bleues acquierent '{4}: Degagez cette creature. Ne jouez cette capacite que pendant votre entretien.' Magnetic Theft=Attachez l'equipement cible a la creature ciblee. (Le controleur de l'equipement ne change pas.) Magnetic Web=Si une creature quelconque attaque avec au moins un marqueur aimant sur elle, toutes les creatures ayant au moins un marqueur aimant que le joueur attaquant controle attaquent si possible. Si une creature quelconque avec au moins un marqueur aimant sur el Magnify=Toutes les creatures gagnent +1/+1 jusqu'a la fin du tour. Magnigoth Treefolk=Le Sylvin magnigoth a la traversee des terrains de tous les types dont vous controlez un terrain de base. Magnivore=Celerite La force et l'endurance du Magnivore sont egales au nombre de cartes de rituel presentes dans tous les cimetieres. Magosi, the Waterveil=Magosi, le Voile d'eau arrive sur le champ de bataille engage. - {T} : Ajoutez {U} a votre reserve. - {U}, {T} : Mettez un marqueur eon sur Magosi, le Voile d'Eau. Passez votre prochain tour. - {T}, retirez un marqueur eon de Magosi, le Voile d'Eau et renvoyez-le dans la main de son proprietaire : Jouez un autre tour apres celui-ci. Magus of the Unseen={1}{U}, {T}: Degagez l'artefact cible qu'un adversaire controle et acquerez-en le controle jusqu'a la fin du tour. Si c'est une creature-artefact, elle acquiert la celerite jusqu'a la fin du tour. Quand vous perdez le controle de cet artefact, engagez-le. Mahamoti Djinn=Vol. Major Teroh=Vol. {3}{W}{W}, Sacrifiez le Major Teroh: Retirez toutes les creatures noires de la partie. Makindi Griffin=Vol Makindi Shieldmate=Defenseur - A chaque fois que le Compagnon bouclier des Makindi ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Compagnon bouclier des Makindi. Malachite Golem={1}{G} : Le Golem de malachite acquiert le pietinement jusqu'a la fin du tour. Malachite Talisman=A chaque fois qu'un sort vert est joue, vous pouvez payer 3. Si vous le faites, degagez le permanent cible. Malakir Bloodwitch=Vol, protection contre le blanc - Quand la Sorciere de sang de Malakir arrive sur le champ de bataille, chaque adversaire perd un nombre de points de vie egal au nombre de vampires que vous controlez. Vous gagnez autant de points de vie que ceux perdus de cette maniere. Malevolent Awakening={1}{B}{B}, Sacrifiez une creature: Renvoyez la carte de creature ciblee de votre cimetiere dans votre main. Malfegor=Vol - Quand Malfegor arrive en jeu, defaussez-vous de votre main. Chaque adversaire sacrifie une creature pour chaque carte defaussee de cette maniere. Malicious Advice=Engagez X artefacts, creatures et/ou terrains cibles. Vous perdez X points de vie. Malignant Growth=Entretien cumulatif - 1. Au debut de votre entretien, mettez un marqueur 'croissance' sur la Croissance maligne. Au debut de la phase de pioche de chacun de vos adversaires, celui-ci pioche une carte supplementaire par marqueur 'croissance' sur la Cro Mammoth Harness=La creature enchantee perd le vol. A chaque fois que la creature enchantee bloque une creature, la creature bloquee acquiert l'initiative jusqu'a la fin du tour. A chaque fois que la creature enchantee devient bloquee par une creature, la creature blo Mammoth Umbra=Enchanter : creature - La creature enchantee gagne +3/+3 et a la vigilance. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Mana Breach=Chaque fois qu'un joueur joue un sort, ce joueur renvoie un terrain qu'il controle dans la main de son controleur. Mana Cache=A la fin du tour de chaque joueur, mettez un marqueur charge sur la Cache de mana pour chaque terrain degage que ce joueur controle. Retirez un marqueur charge de la Cache de mana : ajoutez 1 a votre reserve. N'importe quel joueur peut jouer cette capacit Mana Chains=La creature enchantee a 'Entretien cumulatif - 1.' Mana Clash=Vous et le joueur cible jouez tous les deux a pile ou face. Le Choc de mana inflige 1 blessure a chaque joueur qui tombe sur pile. Repetez ce lancer jusqu'a ce que les deux joueurs tombent sur face lors du meme lancer. Mana Cylix={1}, {T} : Ajoutez un mana de la couleur de votre choix a votre reserve. Mana Drain=Contrecarrez le sort cible. Au debut de votre prochaine phase principale, ajoutez X manas incolores a votre reserve, ou X est le cout converti en mana de ce sort. Mana Echoes=A chaque fois qu'une creature arrive en jeu, vous pouvez ajouter 1 a votre reserve pour chaque creature que vous controlez qui partage un type de creature avec elle. Mana Flare=A chaque fois qu'un joueur engage un terrain pour du mana, ce joueur ajoute un mana de ce type a sa reserve. Mana Geyser=Ajoutez {R} a votre reserve pour chaque terrain engage que vos adversaires controlent. Mana Leak=Contrecarrez le sort cible a moins que son controleur ne paye 3. Mana Leech=Vous pouvez choisir de ne pas degager la Sangsue a mana pendant votre phase de degagement. {T} : engagez le terrain cible. Tant que la Sangsue a mana reste engagee, ce terrain ne se degage pas pendant la phase de degagement de son controleur. Mana Matrix=Les sorts d'ephemeres et d'enchantements vous coutent jusqu'a 2 de moins a jouer. Mana Maze=Les joueurs ne peuvent pas jouer un sort qui partage au moins une couleur avec le sort qui a ete joue en dernier ce tour-ci. Mana Prism={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {u}n mana de n'importe quel couleur a votre reserve. Mana Reflection=Si vous engagez un permanent pour du mana, il produit deux fois cette quantite de mana a la place. Mana Severance=Cherchez dans votre bibliotheque un nombre quelconque de cartes de terrain et retirez-les de la partie. Puis melangez votre bibliotheque. Mana Short=Engagez tous les terrains que le joueur cible controle et videz sa reserve. Mana Vapors=Les terrains que le joueur cible controle ne se degagent pas pendant sa prochaine etape de degagement. Mana Vault=L'Arche de mana ne se degage pas pendant votre etape de degagement. Au debut de votre entretien, vous pouvez payer 4. Si vous le faites, degagez l'Arche de mana. Au debut de votre etape de pioche, si l'Arche de mana est engagee, elle vous inflige 1 bl Mana Vortex=Quand le Mana Vortex arrive en jeu, sacrifiez-le a moins que vous ne sacrifiiez un terrain. Au debut de l'entretien de chaque joueur, ce joueur sacrifie un terrain. Quand il n'y a plus de terrain en jeu, sacrifiez le Mana Vortex. Mana Web=A chaque fois qu'un terrain quelconque que l'adversaire cible controle est engage pour du mana, engagez tous les terrains qu'il controle et qui peuvent produire n'importe quel type de mana que ce terrain peut produire. Manabarbs=A chaque fois qu'un joueur engage un terrain pour en tirer du mana, ces Barbelures de mana lui infligent 1 blessure. Manabond=A la fin de votre tour, vous pouvez reveler votre main et mettre toutes les cartes de terrain qui y sont en jeu. Si vous le faites, defaussez-vous de votre main. Manacles of Decay=La creature enchantee ne peut pas attaquer. {B}: La creature enchantee gagne -1/-1 jusqu'a la fin du tour. {R}: La creature enchantee ne peut pas bloquer ce tour-ci. Manaforce Mace=Domaine La creature equipee gagne +1/+1 pour chaque type de terrain de base parmi les terrains que vous controlez. - Equipement {3} Manaforge Cinder={1} : Ajoutez {B} ou {R} a votre reserve. Ne jouez pas cette capacite plus de trois fois a chaque tour. Manakin={T}: Ajoutez {1} a votre reserve. Manamorphose=Ajoutez deux manas de la combinaison de mana colore de votre choix a votre reserve. - Piochez une carte. Manaplasm=A chaque fois que vous jouez un sort, le Manaplasme gagne +X/+X jusqu'a la fin du tour, X etant le cout converti de mana de ce sort. Mangara's Blessing=Gagnez 5 points de vie. Si un sort ou un effet controle par un adversaire vous amene a vous defausser de la Benediction selon Mangara, gagnez 2 points de vie et renvoyez la Benediction selon Mangara de votre cimetiere dans votre main a la fin du tour. Mangara's Equity=Lorsque l'Equite selon Mangara arrive en jeu, choisissez le rouge ou le noir. Au debut de votre entretien, sacrifiez l'Equite selon Mangara a moins que vous ne payiez {1}{W}. A chaque fois qu'une creature de la couleur choisie vous inflige des blessures o Mangara's Tome=Quand le Grimoire de Mangara arrive en jeu, cherchez dans votre bibliotheque et choisissez 5 cartes quelconques. Melangez ces cartes et mettez-les face cachee sous le Grimoire de Mangara. Melangez votre bibliotheque apres cela. Si vous perdez le controle Maniacal Rage=Enchanter : creature - La creature enchantee gagne +2/+2 et ne peut pas bloquer. Manipulate Fate=Cherchez trois cartes dans votre bibliotheque, retirez-les de la partie, melangez ensuite votre bibliotheque. Piochez une carte. Man-o'-War=Quand la Physalie arrive en jeu, renvoyez la creature ciblee dans la main de son proprietaire. Manta Ray=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) La Raie manta ne peut pas etre bloquee excepte par des creatures bleues. Manta Riders={U}: Les Chevaucheuses de mantas acquierent le vol jusqu'a la fin du tour. Mantis Engine=2 : la Mante-machine acquiert le vol jusqua la fin du tour. 2 : la Mante-machine acquiert linitiative jusqua la fin du tour. Marauding Knight=Protection contre le blanc. Le Chevalier en maraude gagne +1/+1 pour chaque plaine que vos adversaires controlent. Maraxus of Keld=Maraxus de Kelde a une force et une endurance chacune egale au nombre total d'artefacts degages, de creatures degagees et de terrains degages que vous controlez. Marble Chalice={T} : Vous gagnez 1 point de vie. Marble Diamond=Le Diamant du marbre arrive en jeu engage. {T}: Ajoutez {W} a votre reserve. Marble Priest=Tous les Murs capables de bloquer le Marble priest doivent le faire. Prevenez toutes les blessures de combat qui devraient etre infligees au Marble priest par des Murs. Marble Titan=Les creatures avec une force de 3 ou plus ne se degagent pas pendant les phases de degagement de leurs controleurs. March of Souls=Detruisez toutes les creatures. Elles ne peuvent pas etre regenerees. Pour chaque creature detruite de cette maniere, son controleur met un jeton de creature 1/1 blanche Esprit avec le vol en jeu. March of the Machines=Chaque artefact non-creature est une creature artefact de force et d'endurance chacune egale a son cout converti de mana. Marhault Elsdragon=Sauvagerie 1 Marisi's Twinclaws=Double initiative. Marjhan=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) Le Mar'djhan ne se degage pas pendant votre etape de degagement. {U}{U}, Sacrifiez une Mark of Asylum=Prevenez toutes les blessures non-combat qui devraient etre infligees aux creatures que vous controlez. Mark of Fury=La creature enchantee acquiert la celerite. A la fin du tour, renvoyez la Marque de la fureur dans la main de son proprietaire. Mark of Mutiny=Acquerez le controle de la creature ciblee jusqu'a la fin du tour. Mettez un marqueur +1/+1 sur elle et degagez-la. Cette creature acquiert la celerite jusqu'a la fin du tour. Marker Beetles=Quand ces Scarabees balises sont mis dans un cimetiere depuis le jeu, la creature ciblee gagne +1/+1 jusqua la fin du tour. - {2},sacrifiez ces Scarabees balises : piochez une carte.{2},sacrifiez ces Scarabees balises : piochez une carte. Maro=Le Maro a une force et une endurance chacune egale au nombre de cartes que vous avez en main. Marrow Chomper=Devorement 2 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur elle.) - Quand le Brifaud de moelle arrive en jeu, vous gagnez 2 points de vie pour chaque creature qu'il a devore. Marsh Boa=Traversee des marais. Marsh Casualties=Kick{3} (Vous pouvez payer {3} supplementaires au moment o vous lancez ce sort.) - Les creatures que le joueur cible controle gagnent -1/-1 jusqu'a la fin du tour. Si les Victimes des marecages ont ete kickees, ces creatures gagnent -2/-2 jusqu'a la fin du tour a la place. Marsh Crocodile=Quand le Crocodile des marais arrive en jeu, renvoyez une creature noire ou bleue que vous controlez dans la main de son proprietaire. Quand le Crocodile des marais arrive en jeu, chaque joueur se defausse d'une carte de sa main. Marsh Flats={T}, payez 1 point de vie, sacrifiez les Plaines marecageuses : Cherchez dans votre bibliotheque une carte de plaine ou de marais et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. Marsh Gas=Toutes les creatures gagnent -2/-0 jusqu'a la fin du tour. Marsh Goblins=Traversee des marais. Marsh Lurker=Sacrifiez un marais: Le Guetteur des marais acquiert la peur jusqu'a la fin du tour (Il ne peut etre bloque ce tour-ci excepte par des creatures-artefacts et/ou des creatures noires.) Marsh Threader=Traversee des marais Marsh Viper=A chaque fois que la vipere des marais inflige des blessures a un adversaire, ce joueur recoit deux marqueurs 'poison'. (Un joueur avec dix marqueurs 'poison' ou plus perd la partie.) Marshal's Anthem=Multikick {1}{W} (Vous pouvez payer {1}{W} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Les creatures que vous controlez gagnent +1/+1. - Quand l'Antienne du marechal arrive sur le champ de bataille, renvoyez sur le champ de bataille jusqu' X cartes de creature ciblees de votre cimetiere, X etant le nombre de fois que l'Antienne du marechal a ete kickee. Marshdrinker Giant=Quand le Geant buveur de marais arrive en jeu, detruisez l'ile ou le marais cible qu'un adversaire controle. Martial Coup=Mettez en jeu X jetons de creature 1/1 blanche Soldat. Si X est superieur ou egal a 5, detruisez toutes les autres creatures. Marton Stromgald=A chaque fois que Marton Stromgald attaque, toutes les autres creatures attaquantes gagnent +1/+1 jusqu'a la fin du tour pour chaque creature attaquante autre que Marton Stromgald. A chaque fois que Marton Stromgald bloque, toutes les autres creatures b Martyrdom=Jusqu'a la fin du tour, vous pouvez rediriger vers la creature ciblee que vous controlez n'importe quel nombre de blessures. Martyred Rusalka={W}, sacrifiez une creature : La creature ciblee ne peut pas attaquer ce tour-ci. Martyr's Cause=Sacrifiez une creature: Prevenez toutes les blessures en provenance d'une source unique sur une creature ou un joueur. Martyr's Cry=Retirez toutes les creatures blanches de la partie. Pour chaque creature retiree de cette maniere, son controleur pioche une carte. Martyrs of Korlis=A chaque fois qu'un artefact devrait vous infliger des blessures, si ces Martyrs of Korlis sont degages, ces blessures sont infligees aux Martyrs de Korlis a la place. Martyrs' Tomb=Payez 2 points de vie: Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a la creature ciblee. Mask of Intolerance=Au debut de l'entretien de chaque joueur, s'il y a quatre types de terrains de base ou plus parmi les terrains que ce joueur controle, le Masque de l'intolerance lui inflige 3 blessures. Mask of Law and Grace=La creature enchantee acquiert la protection contre le noir et contre le rouge. Mask of Memory=A chaque fois que la creature equipee inflige des blessures de combat a un joueur, vous pouvez piocher deux cartes. Si vous faites ainsi, defaussez-vous d'une carte de votre main. Equiper: 1 ({1}: Attacher a la creature ciblee que vous controlez. - EquiperEquiper Mask of Riddles=La creature equipee a la peur. - A chaque fois que la creature equipee inflige des blessures de combat a un joueur, vous pouvez piocher une carte. - Equipement {2} Mask of the Mimic=Comme cout supplementaire pour jouer le Masque mimetique, sacrifiez une creature. Cherchez dans votre bibliotheque une carte avec le meme nom que la carte de creature ciblee en jeu et mettez cette carte en jeu. Puis melangez votre bibliotheque. Masked Gorgon=Les creatures vertes et les creatures blanches ont la protection contre les Gorgonoides. Seuil - La Gorgone masquee a la protection contre le vert et contre le blanc. Mass Calcify=Detruisez toutes les creatures non-blanches. Mass Hysteria=Toutes les creatures ont la celerite. Massacre=Si un adversaire controle une plaine et si vous controlez un marais vous pouvez jouer le Massacre sans payer son cout de mana. Toutes les creatures gagnent -2/-2 jusqu'a la fin du tour. Master Apothecary=Engagez un clerc degage que vous controlez: Prevenez les 2 prochaines blessures qui devraient etre infligees a une cible, creature ou joueur ce tour-ci. Master Decoy={W}, {T}: Engagez la creature ciblee. Master Healer={T}: Prevenez les prochaines 4 blessures qui devraient etre infligees a la creature ciblee ou au joueur cible ce tour-ci. Master of Arms=Initiative.^^{1}{W}: Engagez la creature ciblee bloquant le Maitre d'armes. Master of Etherium=La force et l'endurance du Maitre de l'etherium sont chacune egale au nombre d'artefacts que vous controlez. - Les autres creatures-artefacts que vous controlez gagnent +1/+1. Master of the Hunt={2}{G}{G}: Mettez un jeton de creature 1/1 verte Wolves-of-the-hunt en jeu. Cette creature possede le regroupement avec les autres Wolves-of-the-hunt. Master of the Veil=Mue {2}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Maitre du voile est retourne face visible, vous pouvez retourner la creature avec la mue ciblee face cach Master Transmuter={U}, {T}, renvoyez un artefact que vous controlez dans la main de son proprietaire : Vous pouvez mettre en jeu une carte d'artefact depuis votre main. Masticore=Au debut de votre entretien, vous pouvez vous defausser d'une carte de votre main. Si vous ne le faites pas, sacrifiez la Masticore. {2}: La Masticore inflige 1 blessure a la creature ciblee. {2}: Regenerez la Masticore. Matca Rioters=Domaine - La force et l'endurance des Emeutiers du matca sont chacune egale au nombre de types de terrain de base parmi les terrains que vous controlez. Matopi Golem={1}: La prochaine fois que le Golem de matopi devrait etre detruit ce tour ci, il regenere et mettez un marqueur -1/-1 sur lui a la place. Mawcor=Vol. {T}: Le Corgueule inflige 1 blessure a une cible, creature ou joueur. Mayael the Anima={3}{R}{G}{W}, {T} : Regardez les cinq cartes du dessus de votre bibliotheque. Vous pouvez mettre en jeu une carte de creature de force superieure ou egale a 5 parmi elles. Mettez les autres au-dessous de votre bibliotheque, dans n'importe quel ordre. Mayael's Aria=Au debut de votre entretien, mettez un marqueur +1/+1 sur chaque creature que vous controlez si vous controlez une creature de force superieure ou egale a 5. Vous gagnez ensuite 10 points de vie si vous controlez une creature de force superieure ou egale a 10. Vous gagnez ensuite la partie si vous controlez une creature de force superieure ou egale a 20. Maze of Ith={T}: Degagez la creature attaquante ciblee. Prevenez toutes les blessures de combat qui devraient etre infligees a cette creature et qui sont infligees par celle-ci ce tour-ci. Maze of Shadows={T}: Ajoutez {1} a votre reserve. {T}: Degagez la creature attaquante avec la distorsion ciblee. Cette creature n'inflige ni ne recoit de blessures de combat ce tour-ci. Meddle=Changez la cible du sort cible qui cible une creature unique si cette cible est une creature. La nouvelle cible doit etre une creature. Meddling Mage=Au moment ou l'Ingerence du mage arrive en jeu, nommez une carte non-terrain. - La carte nommee ne peut pas etre jouee. Medicine Bag={1}, {T}, Defaussez-vous d'une carte de votre main: Regenerez la creature ciblee. Medicine Runner=Quand la Coureuse de remedes arrive en jeu, vous pouvez retirer un marqueur du permanent cible. Meditate=Piochez quatre cartes. Passez votre prochain tour. Meekstone=Les creatures avec une force de 3 ou plus ne se degagent pas pendant l'etape de degagement de leur controleur. Megatherium=Pietinement. Quand le Megatherium arrive en jeu, sacrifiez-le a moins que vous ne payiez 1 pour chaque carte dans votre main. Megatog=Sacrifiez un artefact: Le Megatog gagne +3/+3 et le pietinement jusqu'a la fin du tour. Meglonoth=Vigilance, pietinement - A chaque fois que le Meglonoth bloque une creature, le Meglonoth inflige au controleur de cette creature un nombre de blessures egal a la force du Meglonoth. Megrim=A chaque fois qu'un adversaire se defausse d'une carte, la Cephalalgie lui inflige 2 blessures. Melee=Vous ne Pouvez jouer la melee que pendant votre etape de combat avant l'etape de declaration des attaquants. Vous choisissez, a la place du joueur defenseur, comment ses creatures bloquent. A chaque fois qu'une creature attaque et n'est pas bloque pendant Melesse Spirit=Vol, protection contre le noir. Meltdown=Detruisez chaque artefact dont le cout de lancement total est X ou moins. Melting=Les terrains enneiges deviennent des terrains non-enneiges du meme type. Memnarch={1}{U}{U}: Le permanent cible devient un artefact en plus de ses autres types. (Cet effet ne s'arrete pas a la fin du tour.) {3}{U}: Prenez le controle de l'artefact cible (Cet effet ne s'arrete pas a la fin du tour.) Memory Crystal=Tous les couts de rappel sont diminues de 2. Memory Erosion=A chaque fois qu'un adversaire joue un sort, ce joueur met les deux cartes du dessus de sa bibliotheque dans son cimetiere. Memory Jar={T}, Sacrifiez la Jarre-memoire: Chaque joueur retire sa main de la partie, face cachee, et pioche sept cartes. A la fin du tour, chaque joueur se defausse de sa main et renvoie dans sa main chaque carte qu'il a retire de la partie de cette maniere. Memory Lapse=Contrecarrez le sort cible. Si vous le faites, mettez-le sur le dessus de la bibliotheque de son proprietaire au lieu de le mettre dans le cimetiere de ce joueur. Memory Plunder=Vous pouvez jouer la carte d'ephemere ou de rituel ciblee dans le cimetiere d'un adversaire sans payer son cout de mana. Memory Sluice=Le joueur cible met les quatre cartes du dessus de sa bibliotheque dans son cimetiere. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Menacing Ogre=Pietinement, celerite Quand l'Ogre menacant arrive en jeu, chaque joueur choisit un nombre en secret. Ces nombres sont ensuite reveles. Le ou les joueurs ayant choisi le nombre le plus eleve perdent chacun ce meme nombre de points de vie. Si vous etes l Mental Discipline={1}{U}, Defaussez-vous d'une carte de votre main: Piochez une carte. Mental Note=Mettez dans votre cimetiere les deux cartes du dessus de votre bibliotheque. Piochez une carte. Mephidross Vampire=Vol. Chaque creature que vous controlez est un vampire en plus de ses autres types de creature et a "A chaque fois que cette creature inflige des blessures a une creature, mettez un marqueur +1/+1 sur cette creature."A chaque fois que cette creature inflige des blessures a une creature, mettez un marqueur +1/+1 sur cette creature." Mephitic Ooze=Le Limon mphitique gagne +1/+0 pour chaque artefact que vous controlez. Quand le Limon mphitique inflige des blessures de combat a une crature, dtruisez cette crature. Elle ne peut pas etre rgnre. Mercadian Atlas=A la fin de votre tour, si vous n'avez pas joue de terrain ce tour-ci vous pouvez piocher une carte. Mercadian Bazaar=Le Bazar de Mercadia arrive en jeu engage. {T}: Mettez un marqueur 'stock' sur le Bazar de Mercadia. {T}, Retirez n'importe quel nombre de marqueurs 'stock' du Bazar de Mercadia: Ajoutez {R} a votre reserve pour chaque marqueur 'stock' retire de cette manie Mercadian Lift={1}, {T}: Mettez un marqueur treuil sur l'Elevateur Mercadien. {T}, Retirez X marqueurs treuil de l'Elevateur Mercadien: Mettez en jeu une carte de creature de votre main dont le cout converti de mana est egal a X. Mercadia's Downfall=Les creatures attaquantes gagnent +X/+0 jusqu'a la fin du tour, X etant egal au nombre de terrains non basiques que le joueur defenseur controle. Mercenaries={3}: Prevenez toutes les blessures qui devraient vous etre infligees par les Mercenaires ce tour-ci. N'importe quel joueur peut jouer cette capacite. Mercenary Informer=L'Informateur mercenaire ne peut pas etre la cible de sorts ou de capacites noirs. {2}{W}: Mettez la carte de mercenaire ciblee au-dessous de la bibliotheque de son proprietaire. Merchant of Secrets=Quand le Marchand de secrets arrive en jeu, piochez une carte. Merchant Scroll=Cherchez dans votre bibliotheque une carte d'ephemere bleue, revelez cette carte, et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Merchant Ship=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) A chaque fois que le Merchant ship attaque et n'est pas bloque, vous gagnez 2 points Mercurial Kite=Vol A chaque fois que l'Escoufle lunatique inflige des blessures a une creature, engagez cette creature. Cette creature ne se degage pas pendant la prochaine phase de degagement de son controleur. Mercy Killing=Le controleur de la creature ciblee la sacrifie, puis il met en jeu X jetons de creature 1/1 verte et blanche Elfe et Guerrier, X etant la force de cette creature. Merfolk Assassin={T}: Detruisez la creature ciblee avec la traversee des iles. Merfolk Looter={T}: Piochez une carte, puis defaussez-vous d'une carte de votre main. Merfolk Observer=Quand l'Observatrice ondine arrive sur le champ de bataille, regardez la carte du dessus de la bibliotheque du joueur cible. Merfolk Raiders=Dephasage. Traversee des iles. Merfolk Seastalkers=Traversee des iles - {2}{U} : Engagez la creature sans le vol ciblee. Merfolk Seer={1}{U}: Piochez une carte. N'utilisez cette capacite que lorsque le Voyant ondin est mis au cimetiere depuis le jeu et une fois seulement. Merfolk Skyscout=Vol - A chaque fois que l'eclaireur celeste ondin attaque ou bloque, degagez un permanent cible. Merfolk Traders=Quand ces Marchands ondins arrivent en jeu, piochez une carte puis choisissez une carte et defaussez-vous en. Merfolk Wayfinder=Vol - Quand la Guidevoie ondine arrive sur le champ de bataille, revelez les trois cartes du dessus de votre bibliotheque. Mettez toutes les cartes d'ile revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque dans n'importe quel ordre. Merieke Ri Berit=Merieke Ri Berit ne se degage pas pendant votre etape de degagement. {T}: Acquerez le controle de la creature ciblee aussi longtemps que vous controlez Merieke Ri Berit. Quand Merieke Ri Berit devient degagee ou quitte le jeu, detruisez la creature. Elle Merrow Bonegnawer={T} : Le joueur cible retire de la partie une carte de son cimetiere. - A chaque fois que vous jouez un sort noir, vous pouvez degager le Ronge-os suire. Merrow Grimeblotter={1}{U/B}, {U} : La creature ciblee gagne -2/-0 jusqu'a la fin du tour. ({U} est le symbole de degagement.) Merrow Levitator={T} : La creature ciblee acquiert le vol jusqu'a la fin du tour. - A chaque fois que vous jouez un sort bleu, vous pouvez degager le Levitateur suire. Merrow Wavebreakers={1}{U}, {U} : Les Briselames suires acquierent le vol jusqu'a la fin du tour. ({U} est le symbole de degagement.) Merseine=Merseine arrive en jeu avec trois marqueurs 'filet' sur elle. La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur aussi longtemps que Merseine a un marqueur 'filet' sur elle. La creature enchantee acquiert 'Payez le Mesa Chicken=Levez-vous, Battez des bras, Gloussez comme un poulet: Le Poulet de la Mesa acquiert le vol jusqu'a la fin du tour. Mesa Falcon=Vol. {1}{W}: Le Faucon de Mesa gagne +0/+1 jusqu'a la fin du tour. Mesa Pegasus=Vol, regroupement Mesmeric Fiend=Quand le Fielleux mesmerien arrive en jeu, l'adversaire cible revele sa main et vous y choisissez une carte non-terrain. Retirez cette carte de la partie. Quand le Fielleux mesmerien quitte le jeu, renvoyez la carte retiree dans la main de son proprieta Mesmeric Orb=A chaque fois qu'un permanent devient degage, le controleur de ce permanent met la carte du dessus de sa bibliotheque dans son cimetiere. Mesmeric Trance=Entretien cumulatif 1^^{U}, defaussez-vous d'une carte de votre main: Piochez 1 carte. Messenger Falcons=Vol - Quand les Faucons coursiers arrivent en jeu, piochez une carte. Metal Fatigue=Engagez tous les artefacts. Metallurgeon={W}, {T} : Regenerez l'artefact cible. Metalworker={T}: Revelez un nombre quelconque de cartes d'artefact de votre main. Ajoutez {2} a votre reserve pour chaque carte revelee de cette maniere. Metamorphic Wurm=Seuil - La Guivre metamorphe gagne +4/+4. Metamorphose=Mettez le permanent cible qu'un adversaire controle sur le dessus de la bibliotheque de son proprietaire. Cet adversaire peut mettre en jeu un permanent depuis sa main. Metamorphosis=Sacrifiez une creature en tant que cout supplementaire pour jouer Metamorphosis. Ajoutez {X} manas de n'importe quelle couleur unique a votre reserve, ou X vaut un plus le cout converti en mana de la creature sacrifiee. Vous ne pouvez utiliser ce mana que Metathran Aerostat=Vol. X{U}: Vous pouvez mettre en jeu depuis votre main une carte de creature au cout converti de mana de X. Si vous faites ainsi, renvoyez l'Aerostat metathran dans la main de son proprietaire. Metathran Elite=La Troupe d'elite Metathran est imblocable tant qu'elle est enchantee. Metathran Soldier=Le Soldat metathran est imblocable. Metathran Transport=Vol. Le Transport metathran ne peut pas etre bloque par des creatures bleues. {U}: La creature ciblee devient bleue jusqu'a la fin du tour. Metathran Zombie={B}: Regenerez le Zombie metathran. Meteor Crater={T}: Choisissez une couleur d'un permanent que vous controlez. Ajoutez {u}n mana de cette couleur a votre reserve. Meteor Shower=La Pluie de meteores infligent X+1 blessures que vous divisez comme vous le souhaitez entre n'importe quel nombre de creatures et/ou de joueurs. Meteor Storm={2}{R}{G}, defaussez-vous au hasard de deux cartes de votre main : La Tempete de meteores inflige 4 blessures a une cible, creature ou joueur. Metrognome=Quand un sort ou une capacite que l'un de vos adversaires controle vous amene a vous defausser du Metrognome, mettez quatre jetons de creature-artefact 1/1 Gnome en jeu. {4}, {T}: Mettez un jeton de creature-artefact 1/1 Gnome en jeu. Midnight Banshee=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Au debut de votre entretien, mettez un marqueur -1/-1 sur chaque creature non-noire. Midnight Ritual=Retirez de la partie X cartes de creature ciblees de votre cimetiere. Pour chaque carte de creature retiree de cette maniere, mettez en jeu un jeton de creature 2/2 noire zombie. Midsummer Revel=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur ces Rejouissances du solstice d'ete. {G}, Sacrifiez ces Rejouissances du solstice d'ete: Mettez X jetons de creature Bete 3/3 vertes en jeu, X etant le nombre de marqueurs 'verset' s Might of Alara=Domaine La creature ciblee gagne +1/+1 jusqu'a la fin du tour pour chaque type de terrain de base parmi les terrains que vous controlez. Might of Oaks=La creature ciblee gagne +7/+7 jusqua la fin du tour. Might of the Masses=La creature ciblee gagne +1/+1 jusqu'a la fin du tour pour chaque creature que vous controlez. Might Weaver={2}: La creature ciblee blanche ou rouge acquiert le pietinement jusqu'a la fin du tour. Mightstone=Les creatures attaquantes gagnent +1/+0. Mighty Emergence=A chaque fois qu'une creature de force superieure ou egale a 5 arrive en jeu sous votre controle, vous pouvez mettre deux marqueurs +1/+1 sur elle. Mijae Djinn=A chaque fois que le Djinn mijaene attaque, jouez a pile ou face. Si vous perdez, retirez le Djinn mijaene du combat et engagez-le. Militant Monk=Attaquer avec le Moine militant ne le fait pas s'engager. {T}: Prevenez la prochaine 1 blessure qui devrait etre infligee ce tour-ci a une cible, creature ou joueur. Millikin={T}, Mettez la carte du dessus de votre bibliotheque dans votre cimetiere: Ajoutez {1} a votre reserve. Millstone={2}, {T}: Le joueur cible met les deux cartes du dessus de sa bibliotheque dans son cimetiere. Mind Bend=Changez le texte de regles du permanent cible en remplacant toutes les occurences d'une couleur par une autre ou d'un type de terrain de base par un autre. Mind Bomb=Chaque joueur peut se defausser de jusqu'a trois cartes de sa main. La Bombe cerebrale inflige a chaque joueur un nombre de blessures egal a 3 moins le nombre de cartes dont il s'est defausse de cette maniere. Mind Burst=Le joueur cible se defausse de X cartes de sa main, ou X vaut 1 plus le nombre de cartes d'Explosion cerebrale presentes dans tous les cimetieres. Mind Extraction=En tant que cout supplementaire pour jouer l'Extraction cerebrale, sacrifiez une creature. Le joueur revele sa main et se defausse de toutes les cartes de chacune des couleurs de la creature sacrifiee. Mind Funeral=L'adversaire cible revele les cartes du dessus de sa bibliotheque jusqu'a ce que quatre cartes de terrain soient revelees. Ce joueur met toutes les cartes revelees de cette maniere dans son cimetiere. Mind Games=Rappel {2}{U}. Engagez l'artefact, la creature ou le terrain cible. Mind Harness=A jouer seulement sur une creature rouge ou verte. Entretien cumulatif : 1. Acquerez le controle de la creature ciblee. Mind Knives=L'adversaire cible se defausse d'une carte au hasard. Mind Maggots=Quand la Vermine psychophage arrive en jeu, choisissez un nombre quelconque de cartes de creature de votre main et defaussez-vous en. Pour chaque carte defaussee de cette maniere, mettez deux marqueurs +1/+1 sur la Vermine psychophage. Mind Over Matter=Defaussez-vous d'une carte de votre main: Engagez ou degagez l'artefact, la creature ou le terrain cible. Mind Peel=Rappel {2}{B}{B}.^^Le joueur cible choisit une carte et s'en defausse. Mind Ravel=Le joueur cible se defausse d'une carte de sa main.^^Piochez 1 carte au debut du prochain tour. Mind Rot=Le joueur cible se defausse de deux cartes. Mind Slash={B}, Sacrifiez une creature: Regardez la main de l'adversaire cible et choisissez-y une carte. Ce joueur se defausse de cette carte. Ne jouez cette capacite que quand vous pourriez jouer un rituel. Mind Sludge=Le joueur cible se defausse d'une carte de sa main pour chaque marais que vous controlez. Mind Stone={T}: Ajoutez {1} a votre reserve.^^{1}, {T}, Sacrifiez la Pierre de l'esprit: Piochez une carte. Mind Swords=Si vous controlez un marais, au lieu de payer le cout de mana de ces Lames cerebrales vous pouvez sacrifier une creature. Chaque joueur retire de la partie deux cartes de sa main. Mind Twist=Le joueur cible se defausse au hasard de X cartes de sa main. Mind Warp=Regardez la main du joueur cible et choisissez-y X cartes. Ce joueur se defausse de ces cartes. Mind Whip=Au debut de l'entretien du controleur de la creature enchantee, ce joueur peut payer 3. Sil ne le fait pas, le Fouet mental inflige 2 blessures a ce joueur et vous engagez la creature enchantee. Mindbender Spores=Vol. (Les murs ne peuvent pas attaquer.) A chaque fois que ces Spores d'autisme bloquent une creature, mettez quatre marqueurs 'fongus' sur cette creature. Cette creature a : 'Cette creature ne se degage pas pendant votre phase de degagement si elle a Mindbreak Trap=Si un adversaire a lance au moins trois sorts ce tour-ci, vous pouvez payer {0} a la place du cout de mana du Piege brisesprit. - Exilez n'importe quel nombre de sorts cibles. Mindless Automaton=L'Automate abruti arrive en jeu avec deux marqueurs +1/+1 sur lui. {1}, Defaussez-vous d'une carte de votre main: Mettez un marqueur +1/+1 sur l'Automate abruti. Retirez deux marqueurs +1/+1 de l'Automate abruti: Piochez une carte. Mindless Null=L'Infecond abruti ne peut pas bloquer a moins que vous ne controliez un vampire. Mindlock Orb=Les joueurs ne peuvent pas chercher dans leur bibliotheque. Mind's Desire=Melangez votre bibliotheque. Retirez de la partie la carte du dessus de votre bibliotheque. Jusqu'a la fin du tour, vous pouvez jouer cette carte sans payer son cout en mana. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue av Mind's Eye=A chaque fois qu'un adversaire pioche une carte, vous pouvez payer 1. Si vous faites ainsi, piochez une carte. Mindslaver={4}, {T}: sacrifiez l'Esclavagiste d'ames : Vous controlez le prochain tour du joueur cible. (Vous voyez toutes les cartes que ce joueur pourrait voir et prenez toutes les decisions pour ce joueur. Ce joueur ne perd pas de points de vie a cause de brulures de Mindslicer=Quand le Cerebrotrancheur est mis au cimetiere depuis le jeu, chaque joueur se defausse de sa main. Mindstab Thrull=Chaque fois que le Srane percesprit attaque et n'est pas bloque, vous pouvez le sacrifier. Si vous le faites, le joueur defenseur se defausse de trois cartes de sa main. Mindstorm Crown=Au debut de votre entretien, piochez une carte si vous n'aviez pas de cartes en main au debut de ce tour. Si vous aviez une carte en main, la Couronne cerebrorage vous inflige 1 blessure. Mindwarper=Le Distorseur cerebral arrive en jeu avec trois marqueurs +1/+1 sur lui.^^{2}{B}, Retirez un marqueur +1/+1 du Distorseur cerebral: Le joueur cible choisit une carte et s'en defausse. Jouez cette capacite comme un rituel. Mindwhip Sliver=Chaque slivoide acquiert '{2}, Sacrifiez cette creature: Le joueur cible se defausse d'une carte au hasard. Jouez cette capacite comme un rituel.' Mindwrack Liege=Les autres creatures bleues que vous controlez gagnent +1/+1. Les autres creatures rouges que vous controlez gagnent +1/+1. {UR}{UR}{UR}{UR}: Vous pouvez mettre en jeu une carte de creature bleue ou rouge de votre main. Mine Bearer={T}, Sacrifiez le Porteur de mines: Detruisez la creature attaquante ciblee. Mine Excavation=Renvoyez la carte d'artefact ou d'enchantement ciblee dans un cimetiere dans la main de son proprietaire. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Mine Layer={1}{R}, {T}: Mettez un marqueur 'mine' sur le terrain cible. Quand un terrain avec un marqueur 'mine' devient engage, detruisez le. Quand ce Chercheur de filons quitte le jeu, retirez tous les marqueurs 'mine' de tous les terrains. Mine, Mine, Mine!=Lorsque A moi, a moi, a moi ! arrive en jeu, chaque joueur met sa bibliotheque dans sa main. Chaque joueur passe sa phase de defausse et aucun joueur ne peut perdre du fait de ne plus avoir de cartes a piocher. Chaque joueur ne peut jouer plus d'un sort Minion of Leshrac=Protection contre le noir. Au debut de votre entretien, sacrifiez une creature autre que le Mignon de Leshrac. Si vous ne le faites pas, engagez le Mignon de Leshrac et il vous inflige 5 blessures. {T}: Detruisez la cible, creature ou terrain. Minion of Tevesh Szat=Au debut de votre entretien, le Mignon de Tevesh Szat vous inflige 2 blessures a moins que vous ne payiez {B}{B}. {T}: La creature ciblee gagne +3/-2 jusqu'a la fin du tour. Minion of the Wastes=Pietinement. Lorsque le Mignon des landes arrive en jeu, payez n'importe quel nombre de points de vie. Le Mignon des landes a une force et une endurance chacune egale au nombre de points de vie payes de cette maniere. Minion Reflector=A chaque fois qu'une creature non-jeton arrive en jeu sous votre controle, vous pouvez payer {2}. Si vous faites ainsi, mettez en jeu un jeton qui est une copie de cette creature. Ce jeton a la celerite et A la fin du tour, sacrifiez ce permanent. Minotaur Explorer=Quand l?explorateur minotaure arrive en jeu, defaussez-vous d'une carte au hasard ou sacrifiez le. Minotaur Illusionist={1}{U}: L'Illusionniste minotaure ne peut pas etre la cible de sorts ou de capacites ce tour-ci. {R}, Sacrifiez l'Illusionniste minotaure: L'Illusionniste minotaure inflige autant de blessures que sa force a la creature ciblee. Minotaur Tactician=Celerite. Le Tacticien minotaure gagne +1/+1 tant que vous controlez une creature blanche. Le Tacticien minotaure gagne +1/+1 tant que vous controlez une creature bleue. Miracle Worker={T}: Detruisez l'enchantement cible qui enchante une creature que vous controlez. Miraculous Recovery=Mettez la carte de creature ciblee de votre cimetiere en jeu et mettez un marqueur +1/+1 sur cette creature. Considerez cette creature comme si elle venait juste d'arriver en jeu. Mirari=A chaque fois que vous jouez un ephemere ou un rituel, vous pouvez payer 3. Si vous faites ainsi, mettez une copie de ce sort sur la pile. Vous pouvez choisir de nouvelles cibles pour cette copie. Mirari's Wake=Les creatures que vous controlez gagnent +1/+1. A chaque fois que vous engagez un terrain pour du mana, ajoutez a votre reserve un mana de n'importe quel type que ce terrain produisait. Mire Blight=Enchanter : creature - Quand la creature enchantee subit des blessures, detruisez-la. Mire Kavu=Le Kavru des fondrieres gagne +1/+1 tant que vous controlez un marais. Mire Shade={B}, Sacrifiez un marais: Mettez un marqueur +1/+1 sur l'Ombre des fondrieres. Jouez cette capacite comme un rituel. Mire's Toll=Le joueur cible revele un nombre de cartes de sa main egal au nombre de marais que vous controlez. Vous en choisissez une. Ce joueur se defausse de cette carte. Mirozel=Vol. Si le Mirozel est la cible d'un sort ou d'une capacite quelconques, renvoyez le Mirozel dans la main de son proprietaire. Mirri, Cat Warrior=Initiative, traversee des forets. Attaquer avec Mirri, guerriere chat ne la fait pas s'engager. Mirri's Guile=Au debut de votre entretien, vous pouvez regarder les trois cartes du dessus de votre bibliotheque, puis les remettre en place dans l'ordre de votre choix. Mirrodin's Core={T}: Ajoutez {1} a votre rserve. {T}: Mettez un marqueur charge sur le ~this~. {T}, retirez un marqueur charge du ~this~: Ajoutez un mana de la couleur de votre choix a votre rserve. Mirror Golem=Impression - Quand le Golem miroir arrive en jeu, vous pouvez retirer de la partie une carte ciblee dnas n'importe quel cimetiere. Le Golem miroir acquiert la protection contre les types de cartes de la carte imprimee. Mirror Mirror=Miroir, Miroir arrive en jeu engage. {7}, {T}, Sacrifiez Miroir, Miroir: A la fin du tour, echangez vos points de vie avec le joueur cible et echangez toutes les cartes que vous controlez, vos mains, bibliotheques et cimetieres, avec ce joueur jusqu'a la fi Mirror Sheen={1}{U/R}{U/R} : Copiez le sort d'ephemere ou de rituel cible qui vous cible. Vous pouvez choisir de nouvelles cibles pour cette copie. Mirror Strike=Ce tour-ci, la creature non bloquee ciblee inflige ses blessures de combat a son controleur au lieu de vous les infliger. Mirror Universe={T}, Sacrifiez le Mirror universe: Echangez le nombre total de points de vie avec l'adversaire cible. Ne jouez cette capacite que pendant votre entretien. Mirror Wall=(Les murs ne peuvent pas attaquer.) {W}: Le Mur miroir peut attaquer ce tour-ci comme s'il n'etait pas un mur. Mirror-Sigil Sergeant=Pietinement - Au debut de votre entretien, si vous controlez un permanent bleu, vous pouvez mettre en jeu un jeton qui est une copie du Sergent au sigille-miroir. Mirrorweave=Chaque autre creature devient une copie de la creature non-legendaire ciblee jusqu'a la fin du tour. Mirrorwood Treefolk={2}{R}{W}: La prochaine fois que des blessures devraient etre infligees au Sylvin de Boismiroir ce tour-ci, ces blessures seront infligees a la place a une cible, creature ou joueur. Miscalculation=Recyclage {2}. Contrecarrez le sort cible a moins que son lanceur ne paye 2 supplementaires. Mischievous Poltergeist=Vol. Payez 1 point de vie: Regenerez le Poltergeist malicieux. Mischievous Quanar={3}{U}{U}: Retournez le Quenar espiegle face cachee. Mue {1}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Quenar espiegle est retourne face visible, copiez le so Misdirection=Vous pouvez retirer de la partie une carte bleue de votre main au lieu de payer le cout de mana de l'Erreur de visee. Changez la cible du sort cible avec une cible unique. Misers' Cage=Au debut de l'entretien de chacun de vos adversaires, si ce joueur a cinq cartes ou plus en main, la Cage des avares lui inflige 2 blessures. Misery Charm=Choisissez l'un - Detruisez le clerc cible ou renvoyez la carte de clerc ciblee depuis votre cimetiere dans votre main ou le joueur cible perd 2 points de vie. ou renvoyez la carte de clerc ciblee depuis votre cimetiere dans votre main ou le joueur cible perd 2 points de vie. Misfortune=L'adversaire choisit l'un - Vous mettez un marqueur +1/+1 sur chacune des creatures que vous controlez et vous gagnez 4 points de vie ou vous mettez un marqueur -1/-1 sur chacune des creatures qu'il controle et l'Infortune lui inflige 4 blessures. ou vous mettez un marqueur -1/-1 sur chacune des creatures qu'il controle et l'Infortune lui inflige 4 blessures. Misguided Rage=Le joueur cible sacrifie un permanent. Mishra's Factory={T}: Ajoutez {1} a votre reserve. {T}: L'Ouvrier specialise cible gagne +1/+1 jusqu'a la fin du tour. {1}: Jusqu'a la fin du tour, l'Usine de Mishra devient une creature-artefact Ouvrier specialise 2/2 qui est toujours un terrain. Mishra's Groundbreaker={T} : sacrifiez le Concasseur de Mishra. Le terrain cible devient une creature-artefact 3/3 et toujours consideree comme un terrain. Mishra's Helix={X}, {T}: Engagez X terrains cibles. Mishra's War Machine=Regroupement. Au debut de votre entretien, a moins que vous ne vous defaussiez d'une carte de votre main, engagez la Machine de guerre de Mishra et elle vous inflige 3 blessures. Mishra's Workshop={T}: Ajoutez {3} a votre reserve. N'utilisez ce mana que pour jouer des sorts d'artefacts. Misinformation=Mettez jusqu'a trois cartes ciblees provenant du cimetiere d'un adversaire au sommet de sa bibliotheque dans un ordre quelconque. Miss Demeanor=Vol, initiative. Pendant le tour de chaque autre joueur, complimentez-le sur sa facon de jouer ou sacrifiez Miss attitude 1998. Misshapen Fiend=Vol. Misstep=Les creatures que le joueur cible controle ne se degagent pas pendant la prochaine phase de degagement de ce joueur. Mist Dragon={0}: Le Dragon des brumes acquiert le vol. (Cet effet ne s'arrete pas a la fin du tour.) {0}: Le Dragon des brumes perd le vol. (Cet effet ne s'arrete pas a la fin du tour.) {3}{U}{U}: Le Dragon des brumes passe hors phase. Mist of Stagnation=Les permanents ne se degagent pas pendant l'etape de degagement de leurs controleurs. Au debut de l'entretien de chaque joueur, ce joueur degage un permanent pour chaque carte dans son cimetiere. Mistfolk={U}: Contrecarrez le sort cible qui cible ces Brumeux Mistform Dreamer=Vol {1}: Le type du Reveur changebrume devient le type de creature de votre choix jusqu'a la fin du tour. Mistform Mask={1}: Le type de la creature enchantee devient le type de creature de votre choix jusqu'a la fin du tour. Mistform Mutant={1}{U}: Choisissez un type de creature autre que Legende ou Mur. Le type de la creature ciblee devient de ce type jusqu'a la fin du tour. Mistform Seaswift=Vol {1}: Le type du Filemer changebrume devient le type de creature de votre choix jusqu'a la fin du tour. Mue {1}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Mistform Shrieker=Vol {1}: Le type du Hurleur changebrume devient le type de creature de votre choix jusqu'a le fin du tour. Mue {3}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Mistform Skyreaver=Vol. {1}: Le type du Pillard celeste changebrume devient le type de creature de votre choix jusqu'a la fin du tour. Mistform Sliver=Tous les slivoides ont '{1}: Cette creature devient du type de creature de votre choix en plus de ses autres types de creature jusqu'a la fin du tour.' Mistform Stalker={1}: Le type du Pisteur changebrume devient le type de creature de votre choix jusqu'a la fin du tour. {2}{U}{U}: Le Pisteur changebrume gagne +2/+2 et a le vol jusqu'a la fin du tour. Mistform Ultimus=L'Ultimus changebrume est de tous les types de creature (meme si cette carte n'est pas en jeu). L'Ultimus changebrume peut attaquer comme s'il n'etait pas un Mur. Mistform Wakecaster=Vol. {1}: Le type du Lanceveille changebrume devient le type de creature de votre choix jusqu'a la fin du tour. {2}{U}{U}, {T}: Choisissez un type de creature. Le type de chaque creature que vous controlez devient de ce type jusqu'a la fin du tour. Mistform Wall=(Les murs ne peuvent pas attaquer.) {1}: Le type du Mur changebrume devient le type de creature de votre choix jusqu'a la fin du tour. Mistform Warchief=Les sorts de creatures que vous jouez qui ont le meme type de creature que le Chef de guerre changebrume coutent 1 de moins a jouer. {T}: Changez le type de creature du Chef de guerre changebrume en le type de creature de votre choix. Mistmeadow Skulk=Lien de vie, protection contre le cout converti de mana 3 ou plus Mistmeadow Witch={2}{W}{U} : Retirez la creature ciblee de la partie. Renvoyez cette carte en jeu sous le controle de son proprietaire a la fin du tour. Mistmoon Griffin=Vol. Quand le Griffon de la Brumelune est mis dans un cimetiere depuis le jeu, retirez de la partie le Griffon de la Brumelune, puis mettez en jeu la carte de creature la plus proche du dessus de votre cimetiere. Mistveil Plains=({T} : Ajoutez {W} a votre reserve.) - La Plaine de Voilebrume arrive en jeu engagee. - {W}, {T} : Mettez la carte ciblee de votre cimetiere au-dessous de votre bibliotheque. Ne jouez cette capacite que si vous controlez au moins deux permanents blancs. Mistvein Borderpost=Vous pouvez payer {1} et renvoyer un terrain de base que vous controlez dans la main de son proprietaire a la place de payer le cout de mana de la Borne frontiere de Brumeveine. - La Borne frontiere de Brumeveine arrive en jeu engagee. - {T} : Ajoutez {U} ou {B} a votre reserve. Misty Rainforest={T}, payez 1 point de vie, sacrifiez la Foret pluviale embrumee : Cherchez dans votre bibliotheque une carte de foret ou d'ile et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. Mnemonic Sliver=Chaque Slivoide acquiert '{2}, Sacrifiez cette creature: Piochez une carte.' Mnemonic Wall=Defenseur - Quand le Mur mnemonique arrive sur le champ de bataille, vous pouvez renvoyer une carte d'ephemere ou de rituel ciblee depuis votre cimetiere dans votre main. Moat=Les creatures sans le vol ne peuvent pas attaquer. Mob Justice=La Justice populaire inflige au joueur cible un nombre de blessures egal au nombre de creatures que vous controlez. Mob Mentality=La creature enchantee a le pietinement. Si toutes les creatures non-mur que vous controlez attaquent, la creature enchantee gagne +*/+0 jusqu'a la fin du tour ou * correspond au nombre de creatures attaquantes. Mobile Fort=(Les murs ne peuvent pas attaquer.) {3}: le Fort mobile gagne +3/-1 jusqu'a la fin du tour et peut attaquer ce tour-ci comme s'il n'etait pas un mur. Ne jouez cette capacite qu'une seule fois par tour. Mobilization=Attaquer avec des soldats ne les fait pas s'engager. {2}{W}: Mettez en jeu un jeton de creature blanche 1/1 Soldat. Mogg Alarm=Vous pouvez sacrifier deux montagnes plutot que de payer le cout de mana des Moggs en alerte. Mettez en jeu deux jetons de creature 1/1 rouge Gobelin. Mogg Assassin={T}: Vous et l'adversaire cible choisissez chacun une creature ciblee que l'autre controle. Jouez a pile ou face. Si vous gagnez, detruisez la creature que vous avez choisie. Sinon, detruisez la creature que votre adversaire a choisi. Mogg Bombers=Quand une autre creature arrive en jeu, sacrifiez ces Moggs poseurs de bombes. Si vous le faites, ils infligent 3 blessures au joueur cible. Mogg Cannon={T}: La creature ciblee que vous controlez gagne +1/+0 et acquiert le vol jusqu'a la fin du tour. A la fin du tour detruisez cette creature. Mogg Conscripts=Ces Conscrits Moggs ne peuvent attaquer a moins que vous n'ayez joue un sort de creature ce tour-ci. Mogg Fanatic=Sacrifiez le Mogg fanatique: Le Mogg fanatique inflige 1 blessure a une cible, creature ou joueur. Mogg Flunkies=Ces Moggs bas-de-plafond ne peuvent ni attaquer ni bloquer seuls. Mogg Hollows={T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {R} ou {G} a votre reserve et ces Cavernes des Moggs ne se degagent pas pendant votre prochaine phase de degagement.{T}: Ajoutez {R} ou {G} a votre reserve et ces Cavernes des Moggs ne se degagent pas pendant votre prochaine phase de degagement. Mogg Infestation=Detruisez toutes les creatures que le joueur cible controle. Pour chaque creature mise au cimetiere de cette maniere, mettez deux jetons de creature Gobelin 1/1 rouge en jeu sous le controle de ce joueur. Mogg Jailer=Le gardien de prison mogg ne peut pas attaquer si le joueur defenseur controle une creature degagee avec une force de 2 ou moins. Mogg Maniac=Chaque fois que le Maniaque mogg recoit des blessures, il inflige un nombre egal de blessures a l'adversaire cible. Mogg Raider=Sacrifiez un gobelin: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Mogg Salvage=Si un adversaire controle une ile et si vous controlez une montagne, vous pouvez jouer la Destruction par les Moggs sans payer son cout en mana. Detruisez l'artefact cible. Mogg Sentry=A chaque fois qu'un adversaire joue un sort, la Sentinelle mogg gagne +2/+2 jusqu'a la fin du tour. Mogg Squad=L'Escadron Mogg gagne -1/-1 pour chaque autre creature en jeu. Mogg Toady=Le Mogg lecheur de bottes ne peut pas attaquer sauf si vous controlez plus de creatures que le joueur defenseur. Le Mogg lecheur de bottes ne peut pas bloquer sauf si vous controlez plus de creatures que le joueur attaquant. Moggcatcher={3}, {T}: Cherchez dans votre bibliotheque une carte de Gobelin et mettez-la en jeu. Melangez ensuite votre bibliotheque. Mold Demon=Quand le Mold Demon arive en jeu, sacrifiez-le a moins que vous ne sacrifiez deux marais. Mold Shambler=Kick {1}{G} (Vous pouvez payer {1}{R} supplementaires au moment o vous lancez ce sort.) - Quand l'Escogriffe de moisissure arrive sur le champ de bataille, s'il a ete kicke, detruisez le permanent non-creature cible. Molder Slug=Au debut de l'etape d'entretien de chaque joueur, ce joueur sacrifie un artefact. Mole Worms=Vous pouvez choisir de ne pas degager ces Vers fouisseurs pendant votre etape de degagement. {T}: Engagez le terrain cible. Il ne se degage pas pendant l'etape de degagement de son controleur aussi longtemps que ces Vers fouisseurs restent engages. Molimo, Maro-Sorcerer=Pietinement. Molimo, maro-sorcier, a une force et une endurance chacune egale au nombre de terrains que vous controlez. Molten Frame=Detruisez la creature-artefact ciblee. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Molten Hydra={1}{R}{R}: Mettez un marqueur +1/+1 sur l'Hydre en fusion. {T}, Retirez tous les marqueurs +1/+1 de l'Hydre en fusion: L'Hydre en fusion inflige X blessures a une cible, creature ou joueur, ou X est le nombre de marqueurs retires de cette maniere. Molten Influence=Contrecarrez le sort d'ephemere ou de rituel cible, a moins que son controleur n'accepte que l'Influence en fusion lui inflige 4 blessures. Molten Rain=Detruisez le terrain cible. Si ce terrain n'est pas un terrain de base, la Pluie en fusion inflige 2 blessures au controleur de ce terrain. Molten Ravager={R} : Le Devastateur en fusion gagne +1/+0 jusqu'a la fin du tour. Molting Harpy=Vol. Au debut de votre entretien, sacrifiez la Harpie en mue a moins que vous ne payiez 2. Moment of Silence=Le joueur cible saute sa phase de combat ce tour-ci. Momentous Fall=En tant que cout supplementaire pour lancer la Chute considerable, sacrifiez une creature. - Vous piochez un nombre de cartes egal a la force de la creature sacrifiee, et vous gagnez ensuite un nombre de points de vie egal a son endurance. Moment's Peace=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Flashback - {2}{G}. Momentum=Au debut de votre entretien vous pouvez mettre un marqueur croissance sur la Prise de vitesse. La creature enchantee gagne +1/+1 pour chaque marqueur croissance sur la prise de vitesse. Mongrel Pack=Si la Harde de batards est mise depuis le jeu dans un cimetiere quelconque pendant le combat, mettez en jeu 4 jetons chien de chasse. Traitez ces jetons comme des creatures vertes 1/1. Monk Idealist=Quand le Moine idealiste arrive en jeu, renvoyez la carte d'enchantement ciblee depuis votre cimetiere dans votre main. Monk Realist=Quand le Moine realiste arrive en jeu, detruisez l'enchantement cible. Monkey Cage=Quand une creature arrive en jeu, sacrifiez la Cage des singes et mettez en jeu un nombre de jetons de creature verte 2/2 Grand singe egal au cout converti de mana de cette creature. Monsoon=A la fin du tour de chaque joueur, engagez toutes les iles degagees que ce joueur controle et la Mousson lui inflige X blessures ou X est le nombre de d'iles engagees de cette maniere. Monstrify=La creature ciblee gagne +4/+4 jusqu'a la fin du tour. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Monstrous Carabid=Le Carabe monstrueux attaque a chaque tour si possible. - Recyclage {B/R} ({B/R}, defaussez-vous de cette carte : Piochez une carte.) Monstrous Growth=La creature ciblee gagne +4/+4 jusqu'a la fin du tour Monstrous Hound=Le Chien monstrueux ne peut pas attaquer a moins que vous ne controliez plus de terrains que le joueur defenseur. Le Chien monstrueux ne peut pas bloquer a moins que vous ne controliez plus de terrains que le joueur attaquant. Moon Sprite=Vol Moonhold=Le joueur cible ne peut pas jouer de cartes de terrain ce tour-ci si {R} a ete depense pour jouer la Lune en suspension et ne peut pas jouer de cartes de creature ce tour-ci si {W} a ete depense pour la jouer. (Faites les deux si {R}{W} a ete depense.) Moonlit Wake=A chaque fois qu'une creature est mise dans un cimetiere, vous gagnez 1 point de vie. Moonring Island=({T} : Ajoutez {U} a votre reserve.) - L'le de l'Anneau-lune arrive en jeu engagee. - {U}, {T} : Regardez la carte du dessus de la bibliotheque du joueur cible. Ne jouez cette capacite que si vous controlez au moins deux permanents bleus. Moor Fiend =Traversee des marais Moor Fiend=Traversee des marais Moorish Cavalry=Pietinement. Morale=Les creatures attaquantes gagnent +1/+1 jusqu'a la fin du tour. Morality Shift=Echangez votre cimetiere et votre bibliotheque. Melangez ensuite votre bibliotheque. Morbid Bloom=Retirez de la partie une carte de creature ciblee dans un cimetiere et mettez ensuite en jeu X jetons de creature 1/1 verte Saprobionte, X etant l'endurance de la carte retiree. Morbid Hunger=La Faim Morbide inflige 3 blessures a la creature ciblee ou au joueur cible. Vous gagnez 3 points de vie. Flashback - {7}{B}{B}. Mordant Dragon=Vol - {1}{R} : Le Dragon acrimonieux gagne +1/+0 jusqu' la fin du tour. - A chaque fois que le Dragon acrimonieux inflige des blessures de combat un joueur, vous pouvez faire qu'il inflige autant de blessures la creature ciblee que ce joueur controle. Morgue Theft=Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Flashback - 4B Morgue Thrull=Sacrifiez le Srane des morgues: Mettez les trois cartes du dessus de votre bibliotheque dans votre cimetiere. Morgue Toad=Sacrifiez le Crapaud des morgues: Ajoutez {U}{R} a votre reserve. Morinfen=Vol. Entretien cumulatif : 1 point de vie. Moriok Rigger=A chaque fois qu'un artefact est mis dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur le Bateleur moriok. Moriok Scavenger=Quand le Moriok necrophage arrive en jeu, vous pouvez renvoyer la carte de creature artefact ciblee de votre cimetiere dans votre main. Morningtide=Retirez de la partie toutes les cartes dans tous les cimetieres. Moroii=Vol. Au dbut de votre entretien, vous perdez 1 point de vie. Morphling={U}: Degagez le Morphelin. {U}: Le Morphelin acquiert le vol jusqu'a la fin du tour. {U}: Le Morphelin ne peut pas etre la cible de sorts ou de capacites ce tour-ci. {1}: Le Morphelin gagne +1/-1 jusqu'a la fin du tour. {1}: Le Morphelin gagne -1/+1 jusqu'a Morselhoarder=L'Entassemanne arrive en jeu avec deux marqueurs -1/-1 sur lui. - Retirez un marqueur -1/-1 de l'Entassemanne : Ajoutez un mana de la couleur de votre choix a votre reserve. Mortal Combat=Au debut de votre entretien, si vous avez 20 cartes de creature ou plus dans votre cimetiere, vous gagnez la partie. Mortal Wound=Si une blessure est infligee a la creature enchantee, detruisez-la. Mortician Beetle=A chaque fois qu'un joueur sacrifie une creature, vous pouvez mettre un marqueur +1/+1 sur le Scarabee tanathologue. Mortify=Detruisez la creature ou l'enchantement cible. Mortiphobia={1}{B}, Defaussez-vous d'une carte de votre main: Retirez la carte ciblee d'un cimetiere de la partie. {1}{B}, Sacrifiez la Necrophobie: Retirez la carte ciblee d'un cimetiere de la partie. Mortivore=Le Necrovore a une force et une endurance egale au nombre de creatures dans tous les cimetieres. {B}: Regenerez le Necrovore. Mortuary=A chaque fois qu'une creature est mise dans votre cimetiere depuis le jeu, mettez la creature au-dessus de votre bibliotheque. Moss Diamond=Le Diamant de la mousse arrive en jeu engage.^^{T}: Ajoutez {G} a votre reserve. Mossbridge Troll=Si le Troll de moussepont devait etre detruit, regenerez-le. - Engagez n'importe quel nombre de creatures degagees que vous controlez autre que le Troll de moussepont ayant une force totale superieure ou egale a 10 : Le Troll de moussepont gagne +20/+20 jusqu'a la fin du tour. Mossdog=A chaque fois que le Chien de mousse devient la cible d'un sort ou d'une capacite qu'un adversaire controle, mettez un marqueur +1/+1 sur le Chien de mousse. Mossfire Egg={2}, {T}, sacrifiez l 'oeuf de Moussefeu: Ajouter {R}{G} a votre reserve. Piochez une carte. Mossfire Valley={1}, {T}: Ajoutez {R}{G} a votre reserve. Mosstodon={1} : La creature ciblee de force superieure ou egale a 5 acquiert le pietinement jusqu'a la fin du tour. Mother of Runes={T}: La creature ciblee que vous controlez acquiert jusqu'a la fin du tour la protection contre une couleur de votre choix. Mountain Goat=Traversee des montagnes. Mountain Stronghold=Les Legendes rouges que vous controlez acquierent le "regroupement avec les autres Legendes".regroupement avec les autres Legendes". Mountain Titan={1}{R}{R} : Jusqu'a la fin du tour, a chaque fois que vous jouez un sort noir, mettez un marqueur +1/+1 sur le Titan des montagnes. Mountain Valley=Arrive en jeu engagee.^^{T}, Sacrifiez la Vallee forestiere : cherchez dans votre bibliotheque une carte de montagne ou de foret. Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela. Mountain Yeti=Protection contre le blanc, traversee des montagnes Mountain={T}: Ajoutez {R} a votre reserve. Mounted Archers=Les Archers montes peuvent bloquer les creatures avec le vol. {W}: Les Archers montes peuvent bloquer une creature supplementaire ce tour-ci. Mourner's Shield=Impression - Quand le Bouclier des pleureurs arrive en jeu, vous pouvez retirer de la partie la carte ciblee d'un cimetiere. (La carte retiree de la partie est imprimee sur cet artefact.) {2}, {T}: Prevenez toutes les blessures qui devraient etre infligees Mournful Zombie={W}, {T}: Le joueur cible gagne 1 point de vie. Mourning Thrull=Vol, lien de vie. Mourning=La creature enchantee gagne -2/-0. - {B}: Renvoyez l'Endeuillement dans la main de son proprietaire.{B}: Renvoyez l'Endeuillement dans la main de son proprietaire. Mox Diamond=Comme cout additionnel pour jouer la Mox de diamant, defaussez-vous d'une carte de terrain de votre main. {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Mox Emerald={T}: Ajoutez {G} a votre reserve. Mox Jet={T}: Ajoutez {B} a votre reserve. Mox Pearl={T}: Ajoutez {W} a votre reserve. Mox Ruby={T}: Ajoutez {R} a votre reserve. Mox Sapphire={T}: Ajoutez {U} a votre reserve. Mtenda Griffin=Vol. {W}, {T}: Renvoyez le Griffon de la Mtenda dans la main de son proprietaire et renvoyez la carte de Griffon cible de votre cimetiere dans votre main. Ne jouez cette capacite que pendant votre entretien. Mtenda Herder=Debordement. Mtenda Lion=Si le Lion de la Mtenda attaque le joueur defenseur peut payer {U} pour ne lui faire infliger aucune blessure de combat ce tour-ci. Mudbrawler Cohort=Celerite - La Cohorte de Baugehutin gagne +1/+1 tant que vous controlez une autre creature rouge. Mudbrawler Raiders=Les Pillards de Baugehutin ne peuvent pas etre bloques par les creatures bleues. Mudhole=Le joueur cible retire de la partie toutes les cartes de terrain de son cimetiere. Mudslide=Les creatures sans le vol ne se degagent pas pendant l'etape de degagement de leur controleur et acquierent '{2}: Degagez cette creature. Ne jouez cette capacite que pendant votre entretien et une seule fois par entretien.' Mul Daya Channelers=Jouez avec la carte du dessus de votre bibliotheque revelee. - Tant que la carte du dessus de votre bibliotheque est une carte de creature, les Canalisatrices de Mul Daya gagnent +3/+3. - Tant que la carte du dessus de votre bibliotheque est une carte de terrain, les Canalisatrices de Mul Daya ont {T} : Ajoutez deux manas d'une meme couleur de votre choix a votre reserve. Mulch=Revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes de terrain revelees de cette maniere dans votre main et les autres cartes revelees de cette maniere dans votre cimetiere. Multani, Maro-Sorcerer=Multani, maro-sorcier a une force et une endurance chacune egale au nombre total de cartes des mains de tous les joueurs. Multani, maro-sorcier ne peut etre la cible de sorts ou de capacites. Multani's Acolyte=Echo. Quand l'Acolyte de Multani arrive en jeu piochez une carte. Multani's Decree=Detruisez tous les enchantements. Vous gagnez 2 points de vie pour chaque enchantement detruit de cette maniere. Multani's Harmony=La creature enchantee a '{T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Multani's Presence=A chaque fois qu'un sort que vous jouez est contrecarre piochez une carte. Mundungu={T}: Contrecarrez le sort cible a moins que le lanceur du sort paye 1 et 1 point de vie. Mungha Wurm=Vous ne pouvez pas degager plus d'un terrain pendant votre etape de degagement. Murasa Pyromancer=A chaque fois que le Pyromancien de Murasa ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que le Pyromancien de Murasa inflige a la creature ciblee un nombre de blessures egal au nombre d'allies que vous controlez. Murderous Betrayal={B}{B}, Payez la moitie de vos points de vie arrondie au superieur: Detruisez la creature non-noire ciblee. Cette creature ne peut pas etre regeneree. Murderous Redcap=Quand le Bonnet-rouge meurtrier arrive en jeu, il inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Murderous Spoils=Dtruisez la crature non-noire cible. Elle ne peut pas etre rgnre. Vous acqurez le controle de tous les quipements qui lui taient attachs. Murk Dwellers=A chaque fois que ces Habitants des tenebres attaquent et ne sont pas bloques, ils gagnent +2/+0 jusqu'a la fin du combat. Murkfiend Liege=Les autres creatures vertes que vous controlez gagnent +1/+1. - Les autres creatures bleues que vous controlez gagnent +1/+1. - Degagez chaque creature verte et/ou bleue que vous controlez pendant l'etape de degagement de chaque autre joueur. Muscle Burst=La creature ciblee gagne +X+X jusqu'a la fin du tour ou X est 3 plus le nombre d'Explosions musculaires dans tous les cimetieres. Muscle Sliver=Tous les Slivoides gagnent +1/+1. Musician=Entretien cumulatif - 1. {T}: La creature ciblee acquiert 'Au debut de votre entretien, detruisez cette creature a moins que vous ne payiez 1.' (Cet effet ne s'arrete pas a la fin du tour.) Mutilate=Toutes les creatures gagnent -1/-1 jusqu'a la fin du tour pour chaque marais que vous controlez. Muzzle=Prevenez toutes les blessures qui pourraient etre infligees par la creature enchantee. Mwonvuli Ooze=Entretien cumulatif - 2. La force et l'endurance du Limon de la Mwonvouli sont chacune egale a 1 plus le dernier entretien cumulatif paye. Mycoid Shepherd=A chaque fois que le Berger fongique ou qu'une autre creature de force superieure ou egale a 5 que vous controlez est mise dans un cimetiere depuis le jeu, vous pouvez gagner 5 points de vie. Mycoloth=Devorement 2 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur elle.) - Au debut de votre entretien, mettez en jeu un jeton de creature 1/1 verte Saprobionte pour chaque marqueur +1/+1 sur le Mycoloth. Mycosynth Golem=Affinite pour les artefacts (ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez). Les sorts de creature-artefact que vous jouez ont l'affinite pour les artefacts (ils coutent 1 de moins a jouer pour chaque artefact que vous controlez). Mycosynth Lattice=Tous les permanents sont des artefacts en plus de leurs autres types. Toutes les cartes qui ne sont pas en jeu, les sorts et les permanents sont incolores. Les joueurs peuvent dpenser du mana comme si c'tait du mana de la couleur de leur choix. Myr Adapter=L'Adaptateur myr gagne +1/+1 pour chaque equipement qui lui est attache. Myr Enforcer=Affinite pour les artefacts. Myr Incubator={6}, {T}, Sacrifiez l'Incubateur Myr : Cherchez dans votre bibliotheque un nombre quelconque de cartes d'artefacts, retirez les de la partie, puis mettez autant de jetons de Creature-Artefact 1/1 Myr en jeu. Melangez ensuite votre bibliotheque. Myr Landshaper={T}: Le terrain cible devient un artefact en plus de ses autres types jusqu'a la fin du tour. Myr Matrix=La ~this~ est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne la dtruisent pas.) Tous les myrs gagnent +1/+1. {5}: Mettez en jeu un jeton de crature-artefact 1/1 Myr. Myr Mindservant={2}, {T}: Melangez votre bibliotheque. Myr Moonvessel=Quand le ~this~ est mis dans un cimetiere depuis le jeu, ajoutez {1} a votre rserve. Myr Prototype=Au debut de votre etape d'entretien, mettez un marqueur +1/+1 sur le Prototype Myr. Le Prototype Myr ne peut attaquer a moins que vous ne payiez 1 pour chaque marqueur +1/+1 sur lui. Myr Quadropod={3}: Echangez la force et l'endurance du Quadripode myr jusqu'a la fin du tour. Myr Retriever=Quand le Recuperateur Myr est mis dans un cimetiere depuis le jeu, renvoyez une autre carte d'artefact ciblee depuis votre cimetiere dans votre main. Myr Servitor=Au debut de votre entretien, si le Valet Myr est en jeu, chaque joueur renvoie en jeu depuis son cimetiere toutes les cartes nommees Valet Myr. Mysteries of the Deep=Piochez deux cartes. - Toucheterre - Si vous avez fait arriver un terrain sur le champ de bataille sous votre controle ce tour-ci, piochez trois cartes la place. Mystic Compass={1}, {T}: Le type du terrain cible devient un type de terrain de base de votre choix jusqu'a la fin du tour. Mystic Crusader=Protection contre le noir, protection contre le rouge. Seuil - Le Chevalier sacre mystique gagne +1/+1 et a le vol. Mystic Decree=Toutes les creatures perdent le vol et la traversee des iles. Mystic Denial=Contrecarrez le sort de creature ou de rituel cible. Mystic Enforcer=Protection contre le noir. Seuil - L'Argousin mystique gagne +3/+3 et a le vol. Mystic Familiar=Vol. Seuil - Le Familier mystique gagne +1/+1 et a la protection contre le noir. Mystic Gate={T} : Ajoutez {1} a votre reserve. - {W/U}, {T} : Ajoutez {W}{W}, {W}{U} ou {U}{U} a votre reserve. Mystic Might=Entretien cumulatif - {1}{U}. La Puissance mystique ne peut enchanter qu'un terrain que vous controlez. Le terrain enchante acquiert '{T}: La creature ciblee gagne +2/+2 jusqu'a la fin du tour.' Mystic Penitent=Attaquer avec le Penitent mystique ne le fait pas s'engager. Seuil - Le Penitent mystique gagne +1/+1 et a le vol. Mystic Remora=Entretien cumulatif 1^^A chaque fois que l' adversaire cible joue un sort qui n'est pas un sort de creature, vous pouvez piochez 1 carte a moins que ce joueur ne paye 4. Mystic Snake=Vous pouvez jouez le Serpent mystique a n'importe quel moment ou vous pourriez jouer un ephemere. Quand le Serpent mystique arrive en jeu, contrecarrez le sort cible. Mystic Veil=Vous pouvez jouer le Voile mystique a n'importe quel instant ou vous pourriez jouer un ephemere. Si il a ete joue a un instant ou un rituel n'aurait pas pu etre joue, sacrifiez-le a la fin du tour. La creature enchantee ne peut pas etre la cible de sort Mystic Visionary=Seuil - Le Visonnaire mystique a le vol. Mystic Zealot=Seuil - Le Zelateur mystique gagne +1/+1 et a le vol. Mystical Tutor=Cherchez dans votre bibliotheque une carte d'ephemere ou de rituel et revelez cette carte a tous les joueurs. Melangez votre bibliotheque et remettez la carte revelee au-dessus d'elle. Mythic Proportions=La creature enchantee gagne +8/+8 et a le pietinement. Nacatl Hunt-Pride=Vigilance - {R}, {T} : La creature ciblee ne peut pas bloquer ce tour-ci. - {G}, {T} : La creature ciblee bloque ce tour-ci si possible. Nacatl Outlander=Protection contre le bleu. Nacatl Savage=Protection contre les artefacts Nacre Talisman=A chaque fois qu'un sort blanc est joue, vous pouvez payer 3 pour degager le permanent cible. Nafs Asp=A chaque fois que la Vipere haje inflige des blessures a un joueur, ce joueur perd 1 point de vie au debut de sa prochaine etape de pioche a moins qu'il ne paye 1 avant cette phase de pioche. Nakaya Shade={B}: L'Ombre nakayane gagne +1/+1 jusqu'a la fin du tour a moins qu'un joueur quelconque ne paye 2. Naked Singularity=Entretien cumulatif - 3. S'ils sont engages pour du mana, les plaines produisent {R}, les iles produisent {G}, les marais produisent {W}, les montagnes produisent {U} et les forets produisent {B} au lieu de leur type normal. Name=Text Nameless One=Celui-qui-n'a-pas-de-nom a une force et une endurance egales au nombre de sorciers en jeu. Mue {2}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Nameless Race=Pietinement. Quand la Nameless race arrive en jeu, payez X points de vie. X ne peut pas etre superieur au nombre total de cartes blanches que tous vos adversaires controlent plus le nombre de cartes blanches dans leurs cimetieres. La Nameless race a une Nantuko Blightcutter=Protection contre le noir. Seuil - Le Tranche-fleau nantuko gagne +1/+1 pour chaque permanent noir que vos adversaires controlent. Nantuko Calmer={G}, {T}, Sacrifiez le Calmeur Nantuko: Detruisez l'enchantement cible. Seuil - Le Calmeur Nantuko gagne +1/+1. Nantuko Cultivator=Quand le Cultivateur Nantuko arrive en jeu, vous pouvez vous defausser de n'importe quel nombre de cartes de terrain de votre main. Mettez autant de marqueurs +1/+1 sur le Cultivateur Nantuko et piochez ce meme nombre de cartes. Nantuko Disciple={G}, {T}: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Nantuko Elder={T}: Ajoutez {1}{G} a votre reserve. Nantuko Husk=Sacrifiez une creature: La Carapace de nantuko gagne +2/+2 jusqu'a la fin du tour. Nantuko Mentor={2}{G}, {T}: La creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est la force de cette creature. Nantuko Monastery={T}: Ajoutez {1} a votre reserve. Seuil - {G}{W}: Le Monastere nantuko devient une creature 4/4 blanche et verte avec l'initiative jusqu'a la fin du tour et est toujours considere comme un terrain. Nantuko Shade={B}: L'Ombre Nantuko gagne +1/+1 jusqu'a la fin du tour. Nantuko Shrine=Quand un joueur lance un sort, ce joueur met en jeu sous son controle X jetons de creature 1/1 verte ecureuil, ou X est le nombre de cartes dans tous les cimetieres avec le meme nom que ce sort. Nantuko Tracer=Quand le Traceur nantuko arrive en jeu, vous pouvez mettre la carte ciblee d'un cimetiere au-dessous de la bibliotheque de son proprietaire. Nantuko Vigilante=Mue {1}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Vigilant nantuko est retourne face visible, detruisez l'artefact ou l'enchantement cible. Narcissism={G}, Defaussez vous d'une carte de votre main: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. {G}, Sacrifiez le Narcissisme: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Narcolepsy=Enchanter : creature - Au debut de chaque entretien, si la creature enchantee est degagee, engagez-la. Narrow Escape=Renvoyez le permanent cible que vous controlez dans la main de son proprietaire. Vous gagnez 4 points de vie. Narwhal=Initiative, protection contre le rouge. Natural Affinity=Tous les terrains deviennent des creatures 2/2 toujours consideres comme des terrains jusqu'a la fin du tour. Natural Balance=Chaque joueur qui controle six terrains ou plus sacrifie tous les terrains qu'il controle sauf cinq. Chaque joueur qui controle quatre terrains ou moins peut chercher dans sa bibliotheque assez de terrains de base pour amener son total de terrains a cinq Natural Emergence=Quand l'Emergence naturelle arrive en jeu, renvoyez un enchantement rouge ou vert que vous controlez dans la main de son proprietaire. Les terrains que vous controlez sont des creatures 2/2 avec l'intiative. Ce sont toujours des terrains. Natural Order=Comme cout additionnel pour jouer l'Ordre naturel, sacrifiez une creature verte. Cherchez dans votre bibliotheque une creature verte et mettez-la en jeu. Puis melangez votre bibliotheque. Natural Selection=Regardez les trois cartes du dessus de la bibliotheque de n'importe quel joueur, puis remettez-les dans l'ordre de votre choix. Vous pouvez faire que ce joueur melange sa bibliotheque. Natural Spring=Le joueur cible gagne 8 points de vie. Naturalize=Detruisez l'artefact cible ou l'enchantement cible. Nature's Blessing={W}{G}, Choisissez et defaussez-vous d'une carte de votre main: La creature ciblee gagne au choix la capacite de regroupement, d'initiative, de pietinement, ou gagne un marqueur +1/+1. Nature's Chosen=L'Elu de la Nature ne peut enchanter qu'une creature que vous controlez. La creature enchantee a '{0}: Degagez cette creature. Ne jouez cette capacite que pendant votre tour et une seule fois par tour.' Tant que la creature enchantee est blanche, elle a Nature's Claim=Detruisez l'artefact cible ou l'enchantement cible. Son controleur gagne 4 points de vie. Nature's Cloak=Les creatures verte que vous controlez gagnent la traversee des forets jusqu'a la fin du tour. Nature's Kiss={1},retirez de la partie la carte du dessus de votre cimetiere : la creature enchantee gagne +1/+1 jusqu'a la fin du tour. Nature's Lore=Allez chercher dans votre bibliotheque une carte de foret et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Nature's Resurgence=Chaque joueur pioche une carte pour chaque carte de creature qu'il a dans son cimetiere. Nature's Revolt=Tous les terrains sont des creatures 2/2 qui sont toujours des terrains. Nature's Ruin=Detruisez toutes les creatures verte. Nature's Wrath=Au debut de votre entretien sacrifiez la Colere de la nature a moins que vous ne payiez {G}. A chaque fois qu'un joueur met en jeu un marais ou un permanent noir, il sacrifie un marais ou un permanent noir. A chaque fois qu'un joueur met en jeu une ile Nausea=Toutes les creatures gagnent -1/-1 jusqu'a la fin du tour. Naya Battlemage={R}, {T} : La creature ciblee gagne +2/+0 jusqu'a la fin du tour.{W}, {T} : Engagez la creature ciblee. Naya Charm=Choisissez l'un Le Charme de Naya inflige 3 blessures a la creature ciblee ; ou renvoyez la carte ciblee d'un cimetiere dans la main de son proprietaire ; ou engagez toutes les creatures que le joueur cible controle. Naya Hushblade=Tant que vous controlez un autre permanent multicolore, la Muetalfange de Naya gagne +1/+1 et a le linceul. (Elle ne peut pas etre la cible de sorts ou de capacites.) Naya Panorama={T} : Ajoutez {1} a votre reserve. - {1}, {T}, sacrifiez le Panorama de Naya : Cherchez dans votre bibliotheque une carte de base de montagne, de foret ou de plaine et mettez-la en jeu engagee. Melangez ensuite votre bibliotheque. Naya Sojourners=Quand vous recyclez les Sejourneurs de Naya ou qu'ils sont mis dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur la creature ciblee. - Recyclage {2}{G} ({2}{G}, defaussez-vous de cette carte : Piochez une carte.) Near-Death Experience=Au debut de votre entretien, si vous avez exactement 1 point de vie, vous gagnez la partie. Nebuchadnezzar={X}, {T}: Nommez une carte. L'adversaire cible revele X cartes de sa main au hasard. Ce joueur se defausse ensuite de toutes les cartes qui sont la carte nommee. Vous ne pouvez jouer cette capacite que pendant votre tour. Necra Disciple={G}, {T}: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. {W}, {T}: Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. Necra Sanctuary=Au debut de votre entretien, si vous controlez un permanent blanc ou vert, le joueur cible perd 1 point de vie. Si vous controlez un permanent blanc et un permanent vert, ce joueur perd 3 points de vie a la place. Necratog=Retirez de la partie la carte de creature la plus proche du dessus de votre cimetiere: Le Necratog gagne +2/+2 jusqu'a la fin du tour. Necravolver=Kick {1}{G} et/ou {W}. Si vous avez paye le cout de kick de {1}{G}, le Necravolien arrive en jeu avec deux marqueurs +1/+1 sur lui et a le pietinement. Si vous avez paye le cout de kick de {W}, le Necravolien arrive en jeu avec un marqueur +1/+1 sur lui et a 'A c Necrite=Sacrifiez le Necrite: Detruisez la creature ciblee que le joueur defenseur controle. Elle ne peut pas etre regeneree. Ne jouez cette capacite que si le Necrite est attaquant et n'est pas bloque. Necrogen Mists=Au debut de l'entretien de chaque joueur, ce joueur se defausse d'une carte de sa main. Necrogen Spellbomb={B}, sacrifiez la Bombe a sortileges necrogene: Le joueur cible se defausse d'une carte de sa main. {1}, sacrifiez la Bombe a sortileges necrogene: Piochez une carte. Necrogenesis={2} : Retirez de la partie la carte de creature ciblee d'un cimetiere. Mettez en jeu un jeton de creature 1/1 verte Saprobionte. Necrologia=Ne jouez la Necrosophie que pendant votre etape de fin de tour. Comme cout additionnel pour jouer la Necrosophie, payez n'importe quel nombre de points de vie. Piochez autant de cartes que de points de vie payes de cette maniere. Necromancer's Covenant=Quand le Pacte du necromancien arrive en jeu, retirez de la partie toutes les cartes de creature du cimetiere du joueur cible et mettez ensuite en jeu un jeton de creature 2/2 noire Zombie pour chaque carte retiree de cette maniere. - Les zombies que vous controlez ont le lien de vie. Necromancy=Vous pouvez jouer la Necromancie a n'importe quel moment ou vous pourriez jouer un ephemere. Si elle a ete jouee a un moment ou un rituel n'aurait pas pu etre joue, sacrifiez-la a la fin du tour. Quand la Necromancie arrive en jeu, si elle est en jeu, e Necropolis=(Les murs ne peuvent pas attaquer.) Retirez une carte de creature de votre cimetiere de la partie: Mettez X marqueurs +0/+1 sur la Necropolis ou X est le cout converti de mana de cette creature. Necropotence=Sautez votre etape de pioche. Si vous devez vous defausser d'une carte de votre main, retirez cette carte de la partie a la place. Payez 1 point de vie: Retirez la carte du sommet de votre bibliotheque de la partie face cachee. A la fin de votre tour, Necrosavant={3}{B}{B}, Sacrifiez une creature: Renvoyez le Necrosavant de votre cimetiere en jeu. Ne jouez cette capacite que pendant votre entretien. Necroskitter=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois qu'une creature avec un marqueur -1/-1 qu'un adversaire controle est mise dans un cimetiere, vous pouvez renvoyer en jeu cette carte sous votre controle. Need for Speed=Sacrifiez un terrain: La creature ciblee acquiert la celerite jusqu'a la fin du tour. Needle Specter=Vol - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois que le Spectre a l'aiguille inflige des blessures de combat a un joueur, ce joueur se defausse d'autant de cartes. Needle Storm=La Tempete d'aiguilles inflige 4 blessures a chaque creature avec le vol. Needlebite Trap=Si un adversaire a gagne des points de vie ce tour-ci, vous pouvez payer {B} a la place du cout de mana du Piege a morsure d'aiguille. - Le joueur cible perd 5 points de vie et vous gagnez 5 points de vie. Needlebug=Protection contre les Artefacts. Vous pouvez jouer l'Insecte a aiguilles a n'importe quel moment ou vous pourriez jouer un ephemere. Needleshot Gourna=La Gourne a piquants peut bloquer comme si elle avait le vol. Nefarious Lich=Si vous deviez recevoir des blessures, retirez du jeu autant de cartes de votre cimetiere a la place. Si vous ne pouvez pas le faire, vous perdez la partie. Si vous deviez gagner des points de vie, piochez autant de cartes a la place. Quand la Liche i Nefashu=Quand le Nefashu attaque, jusqu'a cinq creatures ciblees gagnent -1/-1 jusqu'a la fin du tour. Nekrataal=Initiative. Quand le Nekrataal arrive en jeu, detruisez la creature non-artefact et non-noire ciblee. Elle ne peut pas etre regeneree. Nema Siltlurker= Nemata, Grove Guardian={2}{G}: Mettez un jeton de creature 1/1 verte saprobionte en jeu. Sacrifiez un saprobionte: Tous les saprobiontes gagnent +1/+1 jusqu'a la fin du tour. Nemesis Mask=Toutes les cratures capables de bloquer la crature quipe doivent le faire. quipement {3} ({3}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Nemesis of Reason=A chaque fois que la Nemesis de la Raison attaque, le joueur defenseur met les dix cartes du dessus de sa bibliotheque dans son cimetiere. Nemesis Trap=Si une creature blanche attaque, vous pouvez payer {B}{B} la place du cout de mana du Piege nemesis. - Exilez la creature attaquante ciblee. Mettez sur le champ de bataille un jeton de creature qui est une copie de cette creature. Exilez-le au debut de la prochaine etape de fin. Nest Invader=Quand l'Envahisseur de nid arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de creature 0/1 incolore Eldrazi et Engeance. Il a Sacrifiez cette creature : Ajoutez {1} a votre reserve. Nesting Wurm=Pietinement. Quand la Guivre nicheuse arrive en jeu vous pouvez chercher jusqu'a trois cartes de Guivre nicheuse dans votre bibliotheque, les reveler et les mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Nether Shadow=Celerite. Au debut de votre entretien, si ces Manes infernaux sont dans votre cimetiere avec trois cartes de creatures au dessus d'eux, vous pouvez remettre ces Manes infernaux en jeu. Nether Spirit=Au debut de votre entretien, si l'Esprit infernal est la seule carte de creature dans votre cimetiere vous pouvez renvoyer en jeu l'Esprit infernal. Nether Void=A chaque fois qu'un joueur joue un sort, contrecarrez-le a moins que son lanceur ne paye 3 supplementaire. Netter en-Dal={W}, {T}, Defaussez-vous d'une carte de votre main: La creature ciblee ne peut pas attaquer ce tour-ci. Nettle Sentinel=La Sentinelle des orties ne se degage pas pendant l'etape de degagement de son controleur. - A chaque fois que vous jouez un sort vert, vous pouvez degager la Sentinelle des orties. Nettletooth Djinn=Au debut de votre entretien, le Djinn urtident vous inflige 1 blessure. Nettling Imp={T}: La creature non-mur ciblee controlee par le joueur actif attaque ce tour-ci, si possible. A la fin du tour, si cette creature n'a pas attaque, detruisez-la. Ignorez cet effet si ce joueur ne controlait pas la creature en continu depuis le debut du tour Neurok Familiar=Vol Quand le Familier neurok arrive en jeu, revelez la carte du dessus de votre bibliotheque. Si c'est une carte d'artefact, mettez la dans votre main. Sinon, mettez la dans votre cimetiere. Neurok Hoversail=La creature equipee a le vol. Equipement - 2 ({2}: Attacher a la creature ciblee que vous controlez. - Equiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et reste en jeu si la creature quitte le jeu.) Neurok Prodigy=Vol Dfaussez-vous d'une carte d'artefact de votre main: Renvoyez la Prodige neuroke dans la main de son propritaire. Neurok Spy=L'Espion neurok est imblocable tant que le joueur defenseur controle un artefact. Neurok Stealthsuit=La creature equipee ne peut pas etre la cible de sorts ou de capacites. {U}{U}: Attachez l'Armure furtive neuroke a la creature ciblee que vous controlez Equipement {1} ({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Neurok Transmuter={U}: Jusqu'a la fin du tour, la crature cible devient un artefact en plus de ses autres types. {U}: Jusqu'a la fin du tour, la crature-artefact cible devient bleue, et n'est pas un artefact. Nevinyrral's Disk=Le Disque de Nevinyrral arrive en jeu engage. {1}, {T}: Detruisez tous les artefacts, les creatures et les enchantements. New Frontiers=Chaque joueur peut aller chercher dans sa bibliotheque jusqu'a X cartes de terrains de base et les met en jeu, engages. Puis chaque joueur ayant fait cela melange sa bibliotheque. Niall Silvain={G}{G}{G}{G}, {T}: Regenerez la creature ciblee. Nicol Bolas, Planeswalker=+3 : Detruisez le permanent non-creature cible. - -2 : Acquerez le controle de la creature ciblee. - -9 : Nicol Bolas, planeswalker inflige 7 blessures au joueur cible. Ce joueur se defausse de sept cartes et sacrifie ensuite sept permanents. Nicol Bolas=Vol. Au debut de votre entretien, sacrifiez Nicol Bolas a moins que vous ne payiez {U}{B}{R}. A chaque fois que Nicol Bolas inflige des blessures a un adversaire, celui-ci se defausse de sa main. Night Soil={1}, Retirez deux cartes de creature d'un cimetiere unique quelconque de la partie: Mettez un jeton de creature 1/1 verte Saprobionte en jeu. Night/Day=La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Nightguard Patrol=Initiative, vigilance Nighthaze=La creature ciblee acquiert la traversee des marais jusqu'a la fin du tour. - Piochez une carte. Nightmare Incursion=Cherchez dans la bibliotheque du joueur cible jusqu'a X cartes, X etant le nombre de marais que vous controlez, et retirez-les de la partie. Ce joueur melange ensuite sa bibliotheque. Nightmare Lash=La creature equipee gagne +1/+1 pour chaque marais que vous controlez. Equiper - Payez 3 points de vie Nightmare=Vol. Le Cheval de cauchemar a une force et une endurance chacune egale au nombre de marais que vous controlez. Night's Whisper=Vous piochez deux cartes et vous perdez 2 points de vie. Nightscape Apprentice={U}, {T}: Mettez la creature ciblee que vous controlez au-dessus de la bibliotheque de son proprietaire. {R}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Nightscape Battlemage=Kick {2}{U} et/ou {2}{R}. Quand le Mage de bataille nyctasophe arrive en jeu, si vous avez paye le cout de kick de {2}{U}, renvoyez jusqu'a deux creatures non-noires ciblees dans la main de leurs proprietaires. Quand le Mage de bataille nyctasophe arrive en jeu, Nightscape Familiar=Les sorts bleus et les sort rouges que vous jouez coutent 1 de moins a jouer. {1}{B}: Regenerez le Familier nictasophe. Nightscape Master={U}{U}, {T}: Renvoyez la creature ciblee dans la main de son proprietaire. {R}{R}, {T}: Le Maitre nyctasophe inflige 2 blessures a la creature ciblee. Nightshade Seer={2}{B}, {T}: Revelez un nombre quelconque de cartes noires de votre main. La creature ciblee gagne -X/-X jusqu'a la fin du tour, X etant le nombre de cartes revelees de cette maniere. Nightsky Mimic=A chaque fois que vous jouez un sort qui est a la fois blanc et noir, le Mimique du ciel nocturne devient 4/4 et acquiert le vol jusqu'a la fin du tour. Nightwind Glider=Vol, protection contre le noir. Nim Abomination=A la fin de votre tour, si l'~this~ est dgage, vous perdez 3 points de vie. Nim Devourer=Le Devoreur nim gagne +1/+0 pour chaque artefact que vous controlez. {B}{B}: Renvoyez en jeu le Devoreur nim depuis votre cimetiere, puis sacrifiez une creature. Ne jouez cette capacite que pendant votre entretien. Nim Grotesque=Le Nim grotesque gagne +1/+0 pour chaque artefact que vous controlez. Nim Lasher=Le Flagellateur nim gagne +1/+0 pour chaque artefact que vous controlez. Nim Replica={2}{B}, sacrifiez la Reproduction de nim : La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Nim Shambler=L'Escogriffe nim gagne +1/+0 pour chaque artefact que vous controlez. Sacrifiez une creature: Regenerez l'Escogriffe nim. Nim Shrieker=Vol L'Hurleur nim gagne +1/+0 pour chaque artefact que vous controlez. Nimana Sell-Sword=A chaque fois que l'Epee a louer de Nimana ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur l'Epee a louer de Nimana. Nimble Mongoose=La mangouste agile ne peut etre la cible de sorts ou de capacites. Seuil - La mangouste agile gagne +2/+2. Nimbus Wings=Enchanter : creature - La creature enchantee gagne +1/+2 et a le vol. Nip Gwyllion=Lien de vie (A chaque fois que cette creature inflige des blessures, vous gagnez autant de points de vie.) Nirkana Cutthroat=Montee de niveau {2}{B} ({2}{B} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 4/3 - Contact mortel - NIVEAU 3+ - 5/4 - Initiative, contact mortel Nirkana Revenant=A chaque fois que vous engagez un marais pour du mana, ajoutez {B} a votre reserve (en plus du mana produit par le terrain). - {B} : La Revenante des Nirkana gagne +1/+1 jusqu'a la fin du tour. Nissa Revane=+1 : Cherchez dans votre bibliotheque une carte appelee l'Elu de Nissa et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. - +1 : Vous gagnez 2 points de vie pour chaque elfe que vous controlez. - -7 : Cherchez dans votre bibliothe Nissa's Chosen=Si l'Elu de Nissa devait etre mis dans un cimetiere depuis le champ de bataille, mettez-le au-dessous de la bibliotheque de son proprietaire a la place. Niveous Wisps=La creature ciblee devient blanche jusqu'a la fin du tour. Engagez cette creature. - Piochez une carte. No Mercy=A chaque fois qu'une creature vous inflige des blessures, detruisez-la. No Quarter=A chaque fois qu'une creature devient bloquee par une creature avec une force moindre, detruisez la creature bloqueuse. A chaque fois qu'une creature bloque une creature avec une force moindre, detruisez la creature attaquante. No Rest for the Wicked=Sacrifiez Pas de repos pour les braves: Renvoyez depuis votre cimetiere dans votre main toutes les cartes de creature mises dans votre cimetiere depuis le jeu ce tour-ci. Nobilis of War=Vol - Les creatures attaquantes que vous controlez gagnent +2/+0. Noble Benefactor=Si le Noble bienfaiteur est mis depuis le jeu dans un cimetiere quelconque, chaque joueur peut chercher une carte quelconque dans sa bibliotheque et la mettre dans sa main. Puis chaque joueur qui a cherche dans sa bibliotheque melange sa bibliotheque. Noble Elephant=Regroupement, pietinement. Noble Hierarch=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {T} : Ajoutez {G}, {W} ou {U} a votre reserve. Noble Panther={1}: La Panthere noble acquiert l'initiative jusqu'a la fin du tour. Noble Purpose=A chaque fois qu'une creature que vous controlez inflige des blessures de combat, vous gagnez autant de points de vie. Noble Stand=A chaque fois qu'une creature que vous controlez bloque, vous gagnez 2 points de vie. Noble Steeds={1}{W}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Noble Templar=Attaquer avec le Noble templier ne le fait pas s'engager. Recyclage {d}e plaine 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de plaine, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Noble Vestige=Vol - {T} : Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee au joueur cible. Nocturnal Raid=Toutes les creatures noires gagnent +2/+0 jusqu'a la fin du tour. Noetic Scales=Au debut de l'entretien de chaque joueur, renvoyez dans la main de son proprietaire chaque creature que ce joueur controle et qui a une force superieure au nombre de cartes dans sa main. Noggle Bandit=Le Bandit neugle ne peut etre bloque que par des creatures avec le defenseur. Noggle Bridgebreaker=Quand le Neugle cassepont arrive en jeu, renvoyez un terrain que vous controlez dans la main de son proprietaire. Noggle Hedge-Mage=Quand le Mage des haies neugle arrive en jeu, si vous controlez au moins deux iles, vous pouvez engager deux permanents cibles. - Quand le Mage des haies neugle arrive en jeu, si vous controlez au moins deux montagnes, vous pouvez faire que le Mage des haies neugle inflige 2 blessures au joueur cible. Noggle Ransacker=Quand le Saccageur neugle arrive en jeu, chaque joueur pioche deux cartes, puis se defausse d'une carte au hasard. Nomad Decoy={W}, {T}: Engagez la creature ciblee. Seuil - {W}{W}, {T}: Engagez deux creatures ciblees. Nomad Mythmaker={W}, {T}: Mettez en jeu, en enchantant une creature que vous controlez, la carte d'enchantement de creature ciblee en provenance d'un cimetiere. (Vous controlez cet enchantement.) Nomad Stadium={T}: Ajoutez {W} a votre reserve. Le Stade des nomades vous inflige 1 blessure. Seuil - Le Stade des nomades gagne '{W}, {T}, Sacrifiez le Stade des nomades: Vous gagnez 4 points de vie.' Nomadic Elf={1}{G}: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Nomads' Assembly=Mettez sur le champ de bataille un jeton de creature 1/1 blanche Kor et Soldat pour chaque creature que vous controlez. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Nomads en-Kor={0}: La prochaine une blessure qui devrait etre infligee a ces Nomades en-Kor ce tour-ci est infligee a la creature ciblee que vous controlez a la place. Norritt={T}: Degagez la creature bleue ciblee. {T}: La creature non-mur ciblee attaque ce tour-ci si possible. Si cette creature n'attaque pas, detruisez-la a la fin du tour a moins qu'elle ne soit arrivee en jeu sous le controle de son proprietaire ce tour-ci. Vou North Star={4}, {T}: Vous pouvez lancer un sort, ce tour-ci, en payant son cout converti de mana a la place de son cout de mana. Ce sort garde ses couleurs d'origine. Northern Paladin={W}{W}, {T}: Detruisez le permanent noir cible. Nostalgic Dreams=En tant que cout supplementaire pour jouer les Reves nostalgiques, defaussez vous de X cartes de votre main. Renvoyez X cartes ciblees de votre cimetiere dans votre main. Retirez les Reves nostalgiques de la partie. Nosy Goblin={T}, sacrifiez le Gobelin fouineur: Detruisez la creature face cachee ciblee. Not of This World=Contrecarrez le sort cible ou la capacite ciblee qui cible un permanent que vous controlez. - Pas de ce monde coute {7} de moins a lancer s'il cible un sort ou une capacite qui cible une creature que vous controlez de force superieure ou egale a 7. Notorious Assassin={2}{B}, {T}, Defaussez-vous d'une carte de votre main: Detruisez la creature non-noire ciblee. Cette creature ne peut etre regeneree. Nourish=Vous gagnez 6 points de vie. Nova Cleric={2}{W}, {T}, Sacrifiez le Clerc nova: Detruisez tous les enchantements. Nova Pentacle={3}, {T}: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, ces blessures sont infligees a la place a la creature ciblee choisie par votre adversaire. Novablast Wurm=A chaque fois que la Guivre nova attaque, detruisez toutes les autres creatures. Noxious Field=Le terrain enchante acquiert '{T}: Ce terrain inflige 1 blessure a chaque creature et a chaque joueur.' Noxious Ghoul=A chaque fois que la Goule deletere ou qu'un autre zombie arrive en jeu, toutes les creatures non-zombie gagnent -1/-1 jusqu'a la fin du tour. Noxious Hatchling=La Progeniture deletere arrive en jeu avec quatre marqueurs -1/-1 sur elle. - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois que vous jouez un sort noir, retirez un marqueur -1/-1 de la Progeniture deletere. - A chaque fois que vous jouez un sort vert, retirez un marqueur -1/-1 de la Progeniture deletere. Noxious Vapors=Chaque joueur revele sa main et y choisit une carte de chaque couleur, puis ce joueur se defausse de toutes les autres cartes non-terrain de sa main. Nucklavee=Quand le Nuckelavee arrive en jeu, vous pouvez renvoyer la carte de rituel rouge ciblee depuis votre cimetiere dans votre main. - Quand le Nuckelavee arrive en jeu, vous pouvez renvoyer la carte d'ephemere bleu ciblee depuis votre cimetiere dans votre main. Nuisance Engine={2}, {T}: Mettez en jeu un jeton de creature 0/1 noire nuisance. Null Brooch={2}, {T}, Defaussez-vous de votre main: Contrecarrez le sort non-creature cible. Null Chamber=Vous et un adversaire cible nommez chacun une carte quelconque autre qu'un terrain de base. Ces cartes ne peuvent etre jouees. Null Champion=Montee de niveau {3} ({3} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-3 - 4/2 - NIVEAU 4+ - 7/3 - {B} : Regenerez le Champion des infeconds. Null Rod=Les joueurs ne peuvent jouer aucune capacite d'artefact requerant un cout d'activation. Nullmage Advocate={T}: Renvoyez dans la main d'un adversaire deux cartes ciblees de son cimetiere. Detruisez l'artefact ou l'enchantement cible. Nulltread Gargantuan=Quand le Gargantuesque nulletrace arrive en jeu, mettez une creature que vous controlez au-dessus de la bibliotheque de son proprietaire. Nurturer Initiate=A chaque fois qu'un joueur joue un sort vert, vous pouvez payer {1}. Si vous faites ainsi, la creature ciblee gagne +1/+1 jusqu'a la fin du tour. Nurturing Licid={G}, {T}: Le Litique nourricier perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert '{G}: Regenerez la creature enchantee.' et '{G}: Mettez fin a l'effet qu'a cree cette capacite.' Nut Collector=Au debut de votre entretien, vous pouvez mettre en jeu un jeton de creature 1/1 verte Ecureuil. Seuil - Tous les Ecureuils gagnent +2/+2. Nyxathid=Au moment ou le Nyxathide arrive en jeu, choisissez un adversaire. - Le Nyxathide gagne -1/-1 pour chaque carte dans la main du joueur choisi. Oasis={T}: Prevenez la prochaine 1 blessure qui devrait etre infligee a la creature ciblee ce tour-ci. Oath of Druids=Au debut de l'entretien de chaque joueur, si ce joueur controle moins de creatures que l'un de ses adversaires, ce joueur peut reveler les cartes du dessus de sa bibliotheque jusqu'a ce qu'il revele une carte de creature. Ce joueur met en jeu cette creatu Oath of Ghouls=Au debut de l'entretien de chaque joueur, s'il y a plus de cartes de creature dans le cimetiere de ce joueur que dans celui d'un de ses adversaires, ce joueur peut renvoyer la carte de creature ciblee de son cimetiere dans sa main. Oath of Lieges=Au debut de l'entretien de chaque joueur, si ce joueur controle moins de terrains que l'un de ses adversaires, ce joueur peut chercher un carte de terrain de base dans sa bibliotheque et mettre ce terrain en jeu. Puis ce joueur melange sa bibliotheque. Oath of Lim-Dul=A chaque fois que vous perdez 1 point de vie, sacrifiez un permanent autre que le Serment de Lim-Dul ou defaussez-vous d'une carte de votre main. (Les blessures qui vous sont infligees vous font perdre des points de vie.) {B}{B}: Piochez une carte. Oath of Mages=Au debut de l'entretien de chaque joueur, ce joueur peut faire que le Serment des mages inflige 1 blessure au joueur cible de son choix qui a plus de points de vie que lui et qui est son adversaire. Oath of Scholars=Au debut de l'entretien de chaque joueur, si ce joueur a moins de cartes en main que l'un de ses adversaires, ce joueur peut se defausser de sa main et piocher trois cartes. Oathsworn Giant=Vigilance Les autres cratures que vous controlez gagnent +0/+2 et ont la vigilance. Ob Nixilis, the Fallen=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez faire que le joueur cible perde 3 points de vie. Si vous faites ainsi, mettez trois marqueurs +1/+1 sur Ob Nixilis, le Dechu. Obelisk of Alara={1}{W}, {T} : Vous gagnez 5 point de vie. - {1}{U}, {T} : Piochez une carte, puis defaussez-vous d'une carte. - {1}{B}, {T} : La creature ciblee gagne -2/-2 jusqu'a la fin du tour. - {1}{R}, {T} : L'Obelisque d'Alara inflige 3 blessures au joueur cible. - {1}{G}, {T} : La creature ciblee gagne +4/+4 jusqu'a la fin du tour. Obelisk of Bant={T} : Ajoutez {G}, {W} ou {U} a votre reserve. Obelisk of Esper={T} : Ajoutez {W}, {U} ou {B} a votre reserve. Obelisk of Grixis={T} : Ajoutez {U}, {B} ou {R} a votre reserve. Obelisk of Jund={T} : Ajoutez {B}, {R} ou {G} a votre reserve. Obelisk of Naya={T} : Ajoutez {R}, {G} ou {W} a votre reserve. Obelisk of Undoing={6}, {T}: Renvoyez dans votre main le permanent que vous controlez et possedez. Oblation=Le proprietaire du permanent non-terrain cible le melange dans sa bibliotheque et pioche ensuite deux cartes. Obliterate=L'Obliteration ne peut pas etre contrecarree. Detruisez tous les artefacts, creatures et terrains. Ils ne peuvent pas etre regeneres. Oblivion Ring=Quand le Cercle de l'oubli arrive en jeu, retirez de la partie un autre permanent non-terrain cible. - Quand le Cercle de l'oubli quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la carte retiree. Oblivion Stone={4}, {T}: Mettez un marqueur destin sur le permanent cible. {5}, {T}, sacrifiez la Pierre de l'oubli: Detruisez chaque permanent non-terrain sans marqueur destin dessus, puis retirez tous les marqueurs destin de tous les permanents. Obsessive Search=Piochez une carte. Folie: U Obsidian Acolyte=Protection contre le noir. - {W}: La creature ciblee acquiert la protection contre le noir jusqu'a la fin du tour.{W}: La creature ciblee acquiert la protection contre le noir jusqu'a la fin du tour. Obsidian Fireheart={1}{R}{R} : Mettez un marqueur brasier sur le terrain cible sans marqueur brasier sur lui. Tant que ce terrain a un marqueur brasier sur lui, il a Au debut de votre entretien, ce terrain vous inflige 1 blessure. (Le terrain continue de bruler apres que le Cur de feu d'obsidienne a quitte le champ de bataille.) Obstinate Familiar=Si vous deviez piocher une carte, vous pouvez sauter cette pioche a la place. Odious Trow={1}{BG}: Regenerez le Trowe odieux. Odylic Wraith=Traversee des marais. Si l'Apparition d'Hypnos blesse un joueur quelconque, ce joueur choisit une carte dans sa main et s'en defausse. Off Balance=La creature ciblee ne peut ni attaquer ni bloquer ce tour-ci. Offering to Asha=Contrecarrez le sort cible a moins que son controleur ne paie {4}. Vous gagnez 4 points de vie. Ogre Enforcer=Si des blessures non mortelles devraient etre infligees a l'Argousin ogre, prevenez ces blessures. Ogre Leadfoot=A chaque fois que l'Ogre aux pieds de plomb devient bloque par une creature-artefact, detruisez cette creature. Ogre Sentry=Defenseur Ogre Shaman={2}, Defaussez-vous d'une carte au hasard de votre main: Le Shamane ogre inflige 2 blessures a une cible, creature ou joueur. Ogre Taskmaster=Le Surveillant ogre ne peut pas bloquer. Ogre's Cleaver=La creature equipee gagne +5/+0. - equipement {5} Okk=L'Okk ne peut attaquer a moins qu'une creature avec une force plus grande attaque aussi. L'Okk ne peut pas bloquer a moins qu'une creature avec une force plus grande bloque aussi. Old Ghastbark=(Missing!) Old Man of the Sea=Vous pouvez choisir de ne pas degager le Old Man of the Sea pendant votre etape de degagement. {T}: Acquerez le controle de la creature ciblee dont la force est inferieure ou egale a celle du Old Man of the Sea tant que le Old Man of the Sea reste engage Omen of Fire=Renvoyez toutes les iles dans les mains de leurs proprietaires. Chaque joueur sacrifie une plaine ou un permanent blanc pour chaque permanent blanc qu'il controle. Omnath, Locus of Mana=Le mana vert ne disparait pas de votre reserve quand les etapes et les phases se terminent. - Omnath, Locus de mana gagne +1/+1 pour chaque mana vert dans votre reserve. Once More with Feeling=Retirez Une seconde fois avec le feeling de la partie comme toutes les cartes en jeu et dans les cimetieres. Chaque joueur melange sa main dans sa bibliotheque, puis pioche sept cartes. Le total de points de vie de chaque joueur est fixe a 10. Regle DCI Ondu Cleric=A chaque fois que le Clerc du Ondou ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez gagner un nombre de points de vie egal au nombres d'allies que vous controlez. Ondu Giant=Quand le Geant du Ondou arrive sur le champ de bataille, vous pouvez chercher dans votre bibliotheque une carte de terrain de base, la mettre sur le champ de bataille engagee, puis melanger votre bibliotheque. One Dozen Eyes=Choisissez l'un - Mettez un jeton de creature 5/5 verte Bete en jeu ou mettez 5 jetons de creature 1/1 verte Insecte en jeu Union - {G}{G}{G} #(choisissez les deux si vous avez paye le cout d'entrelacement)# One with Nature=Quand la creature enchantee inflige des blessures de combat a un joueur, vous pouvez chercher dans votre bibliotheque une carte de terrain de base et mettre cette carte en jeu engagee. Puis melangez votre bibliotheque. Onslaught=Chaque fois que vous jouez un sort de creature, engagez la creature ciblee. Onulet=Quand l'Onulet est mis au cimetiere depuis le jeu, vous gagnez 2 points de vie. Onyx Goblet={T} : Le joueur cible perd 1 point de vie. Onyx Talisman=A chaque fois qu'un sort noir est joue, vous pouvez payer 3 pour degager le permanent cible. Oona, Queen of the Fae=Vol - {X}{U/B} : Choisissez une couleur. L'adversaire cible retire de la partie X cartes du dessus de sa bibliotheque. Pour chaque carte de la couleur choisie retiree de cette maniere, mettez en jeu un jeton de creature 1/1 bleue et noire Peuple fee et Gredin avec le vol. Oona's Gatewarden=Vol, defenseur - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Oona's Grace=Le joueur cible pioche une carte. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Ooze Garden={1}{G}, sacrifiez une creature non-limon : Mettez en jeu un jeton de creature X/X verte Limon, X etant la force de la creature sacrifiee. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Opal Acrolith=A chaque fois que l'un de vos adversaires joue un sort de creature, si le Telamon d'opale est un enchantement, il devient une creature 2/4 consideree comme un Vigile. {0}: Le Telamon d'opale devient un enchantement. Opal Archangel=Quand l'un de vos adversaires joue un sort de creature, si l'Archange d'opale est un enchantement, il devient une creature 5/5 avec le vol consideree comme un ange. Attaquer avec l'Archange d'opale ne le fait pas s'engager. Opal Avenger=Quand vous avez 10 points de vie ou moins si le Vengeur d'opale est un enchantement il devient une creature 3/5 consideree comme un vigile. Opal Caryatid=Quand l'un de vos adversaires joue un sort de creature, si la Cariatide d'opale est un enchantement elle devient un creature 2/2 consideree comme un soldat. Opal Champion=Quand l'un de vos adversaires joue un sort de creature, si le Champion d'opale est un enchantement, il devient une creature 3/3 avec l'initiative consideree comme un chevalier. Opal Gargoyle=Quand l'un de vos adversaires joue un sort de creature, si la Gargouille d'opale est un enchantement, elle devient une creature 2/2 avec le vol consideree comme une Gargouille. Opal Titan=Quand l'un de vos adversaires joue un sort de creature, si le Titan d'opale est un enchantement, le Titan d'opale devient une creature 4/4 consideree comme un Geant avec la protection contre chacune des couleurs de ce sort. Opalescence=Chaque autre enchantement global est une creature avec une force et une endurance chacune egale a son cout converti en mana. Cette creature est encore un enchantement. Opaline Bracers=Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) La creature equipee gagne +X/+X, ou X est le nombre de marqueurs charge sur les Bracelets opalins. Equipement {2} ({2}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Ophidian=A chaque fois que l'Ophidien attaque et n'est pas bloque, vous pouvez piocher une carte. Si vous le faites, l'Ophidien n'inflige pas de blessures de combat ce tour-ci. Opportunist={T}: L'Opportuniste inflige 1 blessure a la creature ciblee qui a recu des blessures ce tour-ci. Opportunity=Le joueur cible pioche quatre cartes. Opposition=Engagez une creature degagee que vous controlez: Engagez l'artefact cible, la creature ciblee ou le terrain cible. Oppression=A chaque fois qu'un joueur joue un sort, ce joueur se defausse d'une carte de sa main. Opt=Regardez la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte au-dessous de votre bibliotheque. Piochez une carte. Oracle en-Vec={T}: L'adversaire cible choisit un nombre quelconque de creatures qu'il controle. Pendant le prochain tour de ce joueur, ces creatures attaquent si possible, et les autres creatures ne peuvent pas attaquer. A la fin de ce tour, detruisez chacune de ces crea Oracle of Mul Daya=Vous pouvez jouer un terrain supplementaire pendant chacun de vos tours. - Jouez avec la carte du dessus de votre bibliotheque revelee. - Vous pouvez jouer la carte du dessus de votre bibliotheque si c'est une carte de terrain. Oracle of Nectars={X}, {T} : Vous gagnez X points de vie. Oracle's Attendants={T}: Toutes les blessures qui devraient etre infligees ce tour-ci a la creature ciblee par une source de votre choix sont infligees a la place a ces Suivants de l'oracle. Oran-Rief Recluse=Kick {2}{G} (Vous pouvez payer {2}{G} supplementaires au moment o vous lancez ce sort.) - Portee (Cette creature peut bloquer les creatures avec le vol.) - Quand la Recluse d'Oran-Rief arrive sur le champ de bataille, si elle a ete kickee, detruisez la creature avec le vol ciblee. Oran-Rief Survivalist=A chaque fois que le Survivaliste d'Oran-Rief ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Survivaliste d'Oran-Rief. Oran-Rief, the Vastwood=Oran-Rief, le Vastebois arrive sur le champ de bataille engage.{T} : Ajoutez {G} a votre reserve. - {T} : Mettez un marqueur +1/+1 sur chaque creature verte qui est arrivee sur le champ de bataille ce tour-ci. Oraxid=Protection contre le rouge. Orc General={T}, Sacrifiez un orque ou un gobelin: Tous les orques gagnent +1/+1 jusqu'a la fin du tour. Orcish Artillery={T}: L'Artillerie orque inflige 2 blessures a une cible, creature ou joueur et vous inflige 3 blessures. Orcish Cannoneers={T}: Ces Cannoniers orques infligent 2 blessures a la cible, creature ou joueur et vous infligent 3 blessures. Orcish Captain={1}: Lancez une piece, Si vous gagnez le lancer, l'Orque cible gagne +2/+0 jusqu'a la fin du tour. Si vous perdez le lance, il gagne -0/-2 jusqu'a la fin du tour. Orcish Conscripts=Les Conscrits Orques ne peuvent pas attaquer a moins que deux autres creatures n'attaquent. Les Conscrits Orques ne peuvent pas bloquer a moins que deux autres creatures ne bloquent. Orcish Farmer={T}: Le terrain cible devient un marais jusqu'a la prochaine etape de degagement de son controleur. Orcish Healer={R}{R}, {T}: La creature ciblee ne peut pas regenerer ce tour-ci. {R}{B}{B}, {T}: Regenerez la creature noire ou verte ciblee. {R}{G}{G}, {T}: Regenerez la creature noire ou verte ciblee. Orcish Librarian={R}, {T}: Regardez les huit cartes du sommet de votre bibliotheque, et retirez ensuite quatre de ces cartes de la partie, au hasard. Mettez les quatre cartes restantes sur le sommet de votre bibliotheque dans n'importe quel ordre. Orcish Lumberjack={T}, Sacrifiez une foret: Ajoutez {t}rois manas de n'importe quelle combinaison rouge et/ou verte a votre reserve. Orcish Mechanics={T}, Sacrifiez un artefact: L'Orcish Mechanics inflige 2 blessures a une cible, creature ou joueur. Orcish Mine=La Mine orque arrive en jeu avec trois marqueurs 'minerai' sur elle. Au debut de votre entretien et a chaque fois que le terrain enchante devient engage, retirez un marqueur 'minerai' de la Mine orque. S'il n'y a plus de marqueur 'minerai' sur la Mine o Orcish Oriflamme=Les creatures attaquantes que vous controlez gagnent +1/+0. Orcish Settlers=XX{R}, {T}, Sacrifiez ces Colons Orques: Detruisez X terrains cibles. Orcish Spy={T}: Regardez les trois cartes du dessus de la bibliotheque du joueur cible. (Remettez-les ensuite dans le meme ordre.) Orcish Squatters=A chaque fois que ces Squatters Orques attaquent et ne sont pas bloques, vous pouvez acquerir le controle du terrain cible que ce joueur controle aussi longtemps que vous controlez ces Squatters Orques. Si vous faites ainsi, ces Squatters Orques n'inflige Orcish Veteran=L'Orcish veteran ne peut pas bloquer les creatures blanches avec une force de 2 ou plus. {R}: L'Orcish veteran acquiert l'initiative jusqu'a la fin du tour. Order of Leitbur=Protection contre le noir. {W}{W}: L'Order of Leitbur gagne +1/+0 jusqu'a la fin du tour. {W}: L'Order of Leitbur acquiert l'initiative jusqu'a la fin du tour. Order of the Ebon Hand=Protection contre le blanc. {B}{B}: Order of the ebon hand gagne +1/+0 jusqu'a la fin du tour. {B}: Order of the ebon hand acquiert l'initiative jusqu'a la fin du tour. Order of the Sacred Torch={T}, Payez 1 point de vie: Contrecarrez le sort noir cible. Order of the White Shield=Protection contre le noir. {W}: L'Ordre du bouclier blanc acquiert l'initiative jusqu'a la fin du tour. {W}{W}: L'Ordre du bouclier blanc gagne +1/+0 jusqu'a la fin du tour. Order of Whiteclay={1}{W}{W}, {U} : Renvoyez en jeu depuis votre cimetiere une carte de creature ciblee dont le cout converti de mana est inferieur ou egal a 3. ({U} est le symbole de degagement.) Order of Yawgmoth=Peur (Cette creature ne peut etre bloquee excepte par des creatures noires et/ou des creatures-artefacts.) A chaque fois que l'Ordre de Yaugzebul blesse un joueur, ce joueur se defausse d'une carte de sa main. Order/Chaos=Les creatures ne peuvent pas bloquer ce tour-ci. Ordered Migration=Mettez un jeton de creature 1/1 bleue Oiseau avec le vol en jeu pour chaque type de terrain de base parmi les terrains que vous controlez. Organ Grinder={T}, Retirez trois cartes de votre cimetiere de la partie: Le joueur cible perd 3 points de vie. Organ Harvest=Vous et vos coequipiers pouvez sacrifier n'importe quel nombre de creatures. Pour chaque creature sacrifiee de cette maniere, ajoutez {B}{B} a votre reserve. Orgg=Pietinement. Orgg ne peut pas attaquer si le joueur defenseur controle une creature degagee avec une force de 3 ou plus. Orgg ne peut pas bloquer des creatures avec une force de 3 ou plus. Orim, Samite Healer={T}: Prevenez les prochaines 3 blessures qui devraient etre infligees a la creature ou au joueur cible ce tour-ci. Orim's Chant=Kick {W}. Le joueur cible ne peut pas jouer de sorts ce tour-ci. Si vous avez payez le cout de kick, les creatures ne peuvent pas attaquer ce tour-ci. Orim's Cure=Si vous controlez une plaine, au lieu de payer le cout de mana de la Guerison selon Orime, vous pouvez engager une creature degagee que vous controlez. Prevenez ce tour-ci les prochaines 4 blessures qui devraient etre infligees a une cible, creature ou jo Orim's Prayer=A chaque fois qu'une creature vous attaque, vous gagnez 1 point de vie. Orim's Thunder=Kick {R}. Detruisez l'artefact ou l'enchantement cible. Si vous avez paye le cout de kick, le Tonnerre selon Orime inflige a la creature ciblee autant de blessures que le cout converti de mana de l'artefact ou de l'enchantement. Orim's Touch=Kick 1. Prevenez, ce tour-ci, les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou joueur. Si vous avez paye le cout de kick, prevenez a la place, ce tour-ci, les prochaines 4 blessures qui devraient etre infligees a cette crea Ornithopter=Vol. Orzhov Signet={1}, {T}: Ajoutez {W}{B} a votre reserve. Osai Vultures=Vol. A la fin du tour, si une creature a ete mise au cimetiere depuis le jeu ce tour-ci, mettez un marqueur 'charogne' sur ces Vautours d'Osai. Retirez deux marqueurs 'charogne' de ces Vautours d'Osai: Ces Vautours d'Osai gagnent +1/+1 jusqu'a la fin Ostiary Thrull={W}, {T}: Engagez la creature ciblee. Ostracize=L'adversaire cible revele sa main. Choisissez-y une carte de creature. Ce joueur se defausse de cette carte. Otarian Juggernaut=Le Djaggernaut otarian ne peut pas etre bloque par des murs. Seuil - Le Djaggernaut otarian gagne +3/+0 et attaque chaque tour si possible. Oubliette=Quand l'Oubliette arrive en jeu, la creature ciblee passe hors phase. Cette creature ne peut pas passer en phase tant que l'Oubliette est en jeu. Quand l'Oubliette quitte le jeu, la creature passe en phase, engagee. Ouphe Vandals={G}, Sacrifiez les Vandales orphes: Contrecarrez la capacite activee ciblee d'un artefact et detruisez cet artefact. (Les capacites de mana ne peuvent pas etre ciblees.) Oust=Mettez la creature ciblee dans la bibliotheque de son proprietaire en deuxieme position a partir du dessus. Son controleur gagne 3 points de vie. Outbreak=Au lieu de payer le cout de ces Eruptions, vous pouvez vous defausser d'un marais de votre main. Choisissez un type de creature. Toutes les creatures de ce type gagnent -1/-1 jusqu'a la fin du tour. Outmaneuver=Ce tour-ci, X creatures bloquees ciblees infligent leurs blessures de combat au joueur defenseur au lieu de les infliger aux creatures bloqueuses. Outrage Shaman=Chromatique Quand la Shamane de l'atrocite arrive en jeu, elle inflige a la creature ciblee un nombre de blessures egal au nombre de symboles de mana rouge dans les couts de mana des permanents que vous controlez. Outrider of Jhess=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Overabundance=A chaque fois qu'un joueur engage un terrain pour du mana, ce joueur ajoute un mana supplementaire du meme type a sa reserve, et la Surabondance lui inflige 1 blessure. Overbeing of Myth=La force et l'endurance de la Paredre du mythe sont chacune egale au nombre de cartes dans votre main. - Au debut de votre etape de pioche, piochez une carte. Overburden=A chaque fois qu'un joueur met une carte de creature en jeu, ce joueur renvoie un terrain qu'il controle dans la main de son proprietaire. Overeager Apprentice=Defaussez-vous d'une carte de votre main, Sacrifiez l'Apprenti trop impatient: Ajoutez {B}{B}{B} a votre reserve. Overgrown Battlement=Defenseur - {T} : Ajoutez {G} a votre reserve pour chaque creature avec le defenseur que vous controlez. Overgrown Estate=Sacrifiez un terrain: Vous gagnez 3 points de vie. Overgrowth=A chaque fois que le terrain enchante est engage pour en tirer du mana, il produit {G}{G} supplementaires. Overlaid Terrain=Au moment ou le Terrain recouvert arrive en jeu, sacrifiez tous les terrains que vous controlez. Les terrains que vous controlez ont '{T}: Ajoutez {d}eux manas de n'importe quelle couleur unique a votre reserve.' Overload=Kick 2. Detruisez l'artefact cible si son cout converti en mana est inferieur ou egal a 2. Si vous avez paye le kick, detruisez cet artefact si son cout converti en mana est inferieur ou egal a 5. Overmaster=Le prochain sort d'ephemere ou de rituel que vous jouez ce tour-ci ne peut pas etre contrecarre par des sorts ou des capacites. Piochez une carte. Override=Contrecarrez le sort cible a moins que son controleur ne paye 1 pour chaque artefact que vous controlez. Overrun=Les creatures que vous controlez gagnent +3/+3 et acquierent le pietinement jusqu'a la fin du tour. Oversold Cemetery=Au debut de votre entretien, si vous avez quatre cartes de creature ou plus dans votre cimetiere, vous pouvez renvoyer la carte de creature ciblee depuis votre cimetiere dans votre main. Oversoul of Dusk=Protection contre le bleu, contre le noir et contre le rouge Overtaker={3}{U}, {T}, Defaussez-vous d'une carte de votre main: Degagez la creature ciblee et acquerez-en le controle jusqu'a la fin du tour. Cette creature acquiert la celerite jusqu'a la fin du tour. Overwhelming Instinct=Chaque fois que vous attaquez avec trois creatures ou plus, piochez une carte. Ovinomancer=Quand l'Ovinomancien arrive en jeu, sacrifiez-le a moins que vous ne renvoyiez trois terrains basiques que vous controlez dans la main de leur proprietaire. {T}, Renvoyez l'Ovinomancien dans la main de son proprietaire: Detruisez la creature ciblee. Elle Ow=A chaque fois qu'une creature blesse un joueur, Ouch inflige 1 blessure a ce joueur a moins qu'il ne dise 'Ouch' pour chaque carte Ouch en jeu. Oxidize=Dtruisez l'artefact cible Il ne peut pas etre rgnre Pacifism=La creature enchantee ne peut attaquer ou bloquer. Pack Hunt=Cherchez dans votre bibliotheque jusqu'a trois cartes avec le meme nom que la creature ciblee, revelez-les, et mettez-les dans votre main. Puis melangez votre bibliotheque. Pain/Suffering=Detruisez le terrain cible. Painbringer={T}, Retirez du jeu un nombre quelconque de cartes de votre cimetiere: La creature ciblee gagne -X/-X jusqu'a la fin du tour, ou X est le nombre de cartes ainsi retirees. Painful Memories=Regardez la main de l'adversaire cible et choisissez-y une carte. Mettez cette carte sur le dessus de sa bibliotheque. Painter's Servant=Au moment ou le Servant du peintre arrive en jeu, choisissez une couleur. - Toutes les cartes qui ne sont pas en jeu, les sorts et les permanents sont de la couleur choisie en plus de leurs autres couleurs. Paladin en-Vec=Initiative, protection contre le noir, protection contre le rouge. Pale Bears=Traversee des iles Pale Moon=Jusqu'a la fin du tour, si un joueur engage un terrain non-basique pour du mana, celui-ci produit du mana incolore au lieu de son type normal. Pale Recluse=Portee (Cette creature peut bloquer les creatures avec le vol.) - Recyclage de foret {2}, recyclage de plaine {2} ({2}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de foret ou de plaine, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Pale Wayfarer={2}{W}{W}, {U} : La creature ciblee acquiert la protection contre la couleur du choix de son controleur jusqu'a la fin du tour. ({U} est le symbole de degagement.) Paleoloth=A chaque fois qu'une autre creature de force superieure ou egale a 5 arrive en jeu sous votre controle, vous pouvez renvoyer la carte de creature ciblee depuis votre cimetiere dans votre main. Palinchron=Vol. Quand le Palinchrone arrive en jeu, si vous l'avez joue depuis votre main, degagez jusqu'a 7 terrains. {2}{U}{U}: Renvoyez le Palinchrone dans la main de son proprietaire. Palladia-Mors=Vol, pietinement. Au debut de votre entretien, sacrifiez Palladia-Mors a moins que vous ne payiez {R}{G}{W}. Pallimud=Le Machefange a une force egale au nombre de terrains engages que l'adversaire cible controle. Panacea=XX,{T} : prevenez ce tour-ci les X prochaines blessures qui devraient etre infligees a une cible, creature ou joueur. Pandemonium=A chaque fois qu'une creature arrive en jeu, le controleur de cette creature peut lui faire infliger autant de blessures que sa force a une cible, creature ou joueur, de son choix. Pangosaur=A chaque fois qu'un joueur joue un terrain, renvoyez le Pangosaure dans la main de son proprietaire. Panic Attack=Jusqu'a trois creatures ciblees ne peuvent pas bloquer ce tour-ci. Panic=Ne jouez la Panique que pendant le combat avant l'etape de declaration des bloqueurs. La creature ciblee ne peut pas bloquer ce tour-ci. Piochez une carte au debut de l'entretien du prochain tour. Panoptic Mirror=Empreinte - {X} : Vous pouvez retirer de la partie une carte d'phmere ou de rituel de votre main ayant un cout converti de mana de X. (Cet artefact a l'empreinte de la carte retire.) Au dbut de votre entretien, vous pouvez copier une carte d'phmere ou de rituel dont le ~this~ a l'empreinte et jouer la copie sans payer son cout de mana. Paper Tiger=Les Homards en pierre ne peuvent ni attaquer ni bloquer. Paradigm Shift=Retirez toutes les cartes de votre bibliotheque de la partie. Puis melangez votre cimetiere dans votre bibliotheque. Paradise Mantle=La creature equipee a "{T} : Ajoutez un mana de n'importe quelle couleur a votre reserve." Equipement {1} #({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Paragon of the Amesha=Initiative - {W}{U}{B}{R}{G} : Jusqu'a la fin du tour, le Parangon de l'Amesha devient un ange, gagne +3/+3 et acquiert le vol et le lien de vie. Parallax Dementia=Evanescence - 1. La creature enchantee gagne +3/+2. Quand la Parallaxe dementielle quitte le jeu, detruisez la creature enchantee. Cette creature ne peut pas etre regeneree. Parallax Inhibitor={1}, {T}, Sacrifiez l'Inhibiteur de parallaxe: Mettez un marqueur sursis sur chaque permanent avec l'evanescence que vous possedez. Parallax Nexus=Evanescence : 5. Retirez un marqueur sursis du Nexus de parallaxe: L'adversaire cible retire de la partie une carte de sa main. Ne jouez cette capacite que quand vous pourriez jouer un rituel. Quand le Nexus de parallaxe quitte le jeu, chaque joueur r Parallax Tide=Evanescence : 5. Retirez un marqueur sursis de la Maree de parallaxe: Retirez le terrain cible de la partie si la Maree de parallaxe est en jeu. Quand la Maree de parallaxe quitte le jeu, chaque joueur remet en jeu toutes les cartes qu'il possede et q Parallax Wave=Evanescence 5. Retirez un marqueur sursis de la Vague de parallaxe: Retirez de la partie la creature ciblee. Quand la Vague de parallaxe quitte le jeu, chaque joueur remet en jeu toutes les cartes qu'il possede et qui avaient ete retirees de la partie a Parallel Evolution=Pour chaque jeton de creature en jeu, son controleur met en jeu un jeton creature qui est une copie de cette creature. Flashback {4}{G}{G}G Parallel Thoughts=Quand ces Pensees paralleles arrivent en jeu, retirez de la partie sept cartes de votre bibliotheque, puis mettez les dans une pile face cachee, puis melangez cette pile et votre bibliotheque. Si vous deviez piocher une carte, vous pouvez mettre la cart Paralyze=Quand la Paralysie arrive en jeu, engagez la creature enchantee. La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. La creature enchantee acquiert 'Au debut de votre entretien, vous pouvez payer 4. Si vous faites a Paralyzing Grasp=Enchanter : creature - La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. Parapet Watchers={W/U} : Les Gardiens du parapet gagnent +0/+1 jusqu'a la fin du tour. Parapet=Vous pouvez jouer le Parapet comme un ephemere, si vous faites ainsi sacrifiez-le a la fin du tour. Toutes les creatures sous votre controle gagnent +0/+1. Parasitic Bond=Au debut de l'entretien du controleur de la creature enchantee, la Ligature parasitaire inflige 2 blessures a ce joueur. Parasitic Strix=Vol - Quand le Strix parasite arrive en jeu, si vous controlez un permanent noir, le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. Parch=Choisissez l'un - Le Dessechement inflige 2 blessures a une cible, creature ou joueur ou le Dessechement inflige 4 blessures a la creature bleue ciblee. ou le Dessechement inflige 4 blessures a la creature bleue ciblee. Pardic Arsonist=Seuil - Quand l'Incendiaire pardique arrive en jeu, il inflige 3 blessures a une cible, creature ou joueur. Pardic Collaborator=Initiative. {B}: Le Collaborateur pardique gagne +1/+1 jusqu'a la fin du tour. Pardic Firecat=Celerite. Si le Chatfeu pardique est dans un cimetiere, l'Explosion flambante le considere comme s'il etait une carte d'Explosion flambante. Pardic Lancer=Defaussez-vous d'une carte au hasard de votre main: le Lancier pardique gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Pardic Miner=Sacrifiez le Mineur pardique: Le joueur cible ne peut pas jouer de terrain ce tour-ci. Pardic Swordsmith={R}, Defaussez vous au hasard d'une carte de votre main: Le Forgeur d'epees pardique gagne +2/+0 jusqu'a la fin du tour. Pariah=Toutes les blessures qui devraient vous etre infligees sont infligees a la creature enchantee a la place. Paroxysm=Au debut de l'entretien du controleur de la creature enchantee, revelez la carte du dessus de la bibliotheque de ce joueur a tous les joueurs. Si cette carte est une carte de terrain, detruisez la creature enchantee. Sinon la creature enchantee gagne +3/+ Part Water=X creatures ciblees acquierent la traversee des iles jusqu'a la fin du tour. Patagia Golem={3}: Le Golem a patagia acquiert le vol jusqu'a la fin du tour. Patchwork Gnomes=Defaussez-vous d'une carte de votre main: Regenerez ces Gnomes en patchwork. Path of Peace=Detruisez la creature ciblee. Le proprietaire de cette creature gagne 4 points de vie. Path to Exile=Retirez la creature ciblee de la partie. Son controleur peut chercher une carte de terrain de base dans sa bibliotheque, la mettre en jeu engagee et melanger ensuite sa bibliotheque. Pathrazer of Ulamog=Annihilateur 3 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie trois permanents.) - Le Terrasseur d'Ulamog ne peut pas etre bloque excepte par trois creatures ou plus. Patriarch's Bidding=Chaque joueur choisit un type de creature. Chaque joueur renvoie en jeu toutes les cartes de creature du type choisi se trouvant dans son cimetiere. Patriarch's Desire=La creature enchantee gagne +2/-2. Seuil - La creature enchantee gagne un +2/-2 supplementaire. Patrol Hound=Defaussez vous d'une carte de votre main: Le Chien de patrouille acquiert l'initiative jusqu'a la fin du tour. Patrol Signaler={1}{W}, {Q} : Mettez en jeu un jeton de creature 1/1 blanche Sangami et Soldat. ({Q} est le symbole de degagement.) Patron of the Wild=Mue {2}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Protecteur de la foret est retourne face visible, la creature ciblee gagne +3/+3 jusqu'a la fin du tour. Patron Wizard=Engagez un sorcier degage que vous controlez: Contrecarrez le sort cible a moins que son controleur ne paye 1. Pattern of Rebirth=Lorsque la creature enchantee est mise au cimetiere depuis le jeu, le controleur de cette creature peut aller chercher dans sa bibliotheque une carte de creature et mettre cette carte en jeu. Si le joueur le fait, il melange ensuite sa bibliotheque. Paupers' Cage=A la fin de l'entretien de l'adversaire cible, si ce joueur a deux cartes ou moins en main, la Cage des mendiants lui inflige 2 blessures. Pavel Maliki={B}{R}: Pavel Maliki gagne +1/+0 jusqu'a la fin du tour. Pawn of Ulamog=A chaque fois que le Pion d'Ulamog ou qu'une autre creature non-jeton que vous controlez est mis dans un cimetiere depuis le champ de bataille, vous pouvez mettre sur le champ de bataille un jeton de creature 0/1 incolore Eldrazi et Engeance. Il a Sacrifiez cette creature : Ajoutez {1} a votre reserve. Pay No Heed=Prevenez toutes les blessures que devrait infliger une source de votre choix ce tour-ci. Peace and Quiet=Detruisez deux enchantements cibles. Peace of Mind={W}, Defaussez-vous d'une carte de votre main: Gagnez 3 points de vie. Peace Talks=Pendant ce tour et le tour suivant, les joueurs ne peuvent declarer une attaque et ne peuvent lancer de sort ou utiliser de capacite ciblant un permanent ou un joueur. Peacekeeper=Au debut de votre entretien sacrifiez la Garante de la paix a moins que vous ne payiez {1}{W}. Les creatures ne peuvent pas attaquer. Peach Garden Oath=Pour chaque creeature en jeu sous votre controle, vous gagnez 2 points de vie. Pearl Dragon=Vol. {1}{W}: Le Dragon de la perle gagne +0/+1 jusqu'a la fin du tour. Pearl Medallion=Les sorts blancs que vous jouez coutent 1 de moins a jouer. Pearl Shard={3},{T} : Prevenez les 2 prochaines blessures qui devraient etre infligees a une cible, creature ou joueur, ce tour-ci. {W},{T} : Prevenez les 2 prochaines blessures qui devraient etre infligees a une cible, creature ou joueur, ce tour-ci. Pearlspear Courier=Vous pouvez choisir de ne pas degager le Messager lanceperle pendant votre etape de degagement. {2}{W}, {T}: Aussi longtemps que le Messager lanceperle reste engage, le Soldat cible gagne +2/+2 et a 'Attaquer avec cette creature ne la fait pas s'engager.' Peat Bog=La Tourbiere arrive en jeu engagee avec deux marqueurs sec sur elle. - {T}, Retirez un marqueur sec de la Tourbiere: Ajoutez {B}{B} a votre reserve. Sacrifiez la Tourbiere si elle n'a pas de marqueur sec.{T}, Retirez un marqueur sec de la Tourbiere: Ajoutez {B}{B} a votre reserve. Sacrifiez la Tourbiere si elle n'a pas de marqueur sec. Pedantic Learning=A chaque fois qu'une carte de terrain est mise dans votre cimetiere depuis votre bibliotheque, vous pouvez payer 1. Si vous faites ainsi, piochez une carte. Peek=Regardez la main du joueur cible. Piochez une carte. Peer Pressure=Choisissez un type de creature. Si vous controlez plus de creatures du type choisi que chacun des autres joueurs, vous acquerez le controle de toutes les creatures de ce type. (Cet effet ne s'arrete pas a la fin du tour.) Pegasus Charger=Vol. Initiative. Pegasus Refuge={2}, Defaussez-vous d'une carte de votre main: Mettez un jeton de creature 1/1 blanche Pegase avec le vol en jeu. Pegasus Stampede=Rappel - Sacrifiez un terrain. Mettez un jeton de creature 1/1 blanche Pegase avec le vol en jeu. Pelakka Wurm=Pietinement - Quand la Guivre de Pelakka arrive sur le champ de bataille, vous gagnez 7 points de vie. - Quand la Guivre de Pelakka est mise dans un cimetiere depuis le champ de bataille, piochez une carte. Pemmin's Aura={U}: Degagez la creature enchantee. {U}: La creature enchantee acquiert le vol jusqu'a la fin du tour. {U}: La creature enchantee ne peut pas etre la cible de sorts ou de capacites ce tour-ci. {1}: La creature enchantee gagne +1/-1 ou -1/+1 jusqu'a la fin d Penance=Mettez une carte de votre main au-dessus de votre bibliotheque: La prochaine fois qu'une source noire ou rouge de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Pendelhaven={T}: Ajoutez {G} a votre reserve. {T}: La creature 1/1 ciblee gagne +1/+2 jusqu'a la fin du tour. Pendrell Drake=Vol. Recyclage {2}. Pendrell Flux=La creature enchantee acquiert 'Au debut de votre entretien, sacrifiez cette creature a moins que vous ne payiez son cout de mana.' Pendrell Mists=Chaque creature acquiert 'Au debut de votre entretien sacrifiez cette creature a moins que vous ne payiez 1.' Pennon Blade=La creature equipee gagne +1/+1 pour chaque creature que vous controlez. - equipement {4} Pentad Prism=Solarisation (Cet artefact arrive en jeu avec un marqueur charge pour chaque couleur de mana utilisee pour payer son cout.) Retirez un marqueur charge du Pentode prismatique: Ajoutez un mana de la couleur de votre choix a votre reserve. Pentagram of the Ages={4}, {T}: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Pentavus=Le pentavus arrive en jeu avec 5 marqueurs +1/+1 sur lui. {1}, Retirez un marqueur +1/+1 du pentavus : Mettez un jeton de ceature-artefact 1/1 vol Pentavite. {1}, sacrifiez un Pentavite : Mettez un marqueur +1/+1 sur le Pentavus. Penumbra Bobcat=Quand le Lynx de la penombre est mis dans un cimetiere depuis le jeu, mettez en jeu un jeton de creature noire 2/1 Chat. Penumbra Kavu=Quand le Kavru de la penombre est mis dans un cimetiere depuis le jeu, mettez en jeu un jeton de creature 3/3 noire kavru. Penumbra Wurm=Pietinement. Quand la Guivre de la penombre est mise dans un cimetiere depuis le jeu, mettez en jeu un jeton de creature guivre 6/6 noire avec le pietinement. People of the Woods=L'endurance du People of the Woods est egale au nombre de forets que vous controlez. Peregrine Drake=Vol. Quand le Drakon pelerin arrive en jeu, si vous l'avez joue depuis votre main, degagez jusqu'a cinq terrains. Perimeter Captain=Defenseur - A chaque fois qu'une creature avec le defenseur que vous controlez bloque, vous pouvez gagner 2 points de vie. Perish the Thought=L'adversaire cible revele sa main. Vous y choisissez une carte. Ce joueur melange cette carte a sa bibliotheque. Perish=Detruisez toutes les creatures vertes. Elles ne peuvent pas etre regenerees. Permafrost Trap=Si un adversaire a fait arriver, sous son controle, une creature verte sur le champ de bataille ce tour-ci, vous pouvez payer {U} la place du cout de mana du Piege pergelisol. - Engagez jusqu' deux creatures ciblees. Ces creatures ne se degagent pas pendant la prochaine etape de degagement de leur controleur. Pernicious Deed={X}, Sacrifiez l'Action pernicieuse: Detruisez chaque artefact, creature et enchantement dont le cout converti de mana est de X ou moins. Persecute=Choisissez une couleur. Regardez la main du joueur cible. Ce joueur se defausse de toutes ses cartes de la couleur choisie. Personal Incarnation={0}: La prochaine 1 blessure qui devrait etre infligee a l'Incarnation personelle ce tour-ci est infligee a son proprietaire a la place. Seul le proprietaire de l'Incarnation personnelle peut jouer cette capacite. Quand l'Incarnation personnelle est mise Persuasion=Vous controlez la creature enchantee. Pestilence Demon=Vol - {B} : Le Demon de pestilence inflige 1 blessure a chaque creature et a chaque joueur. Pestilence Rats=Ces Rats de la pestilence ont une force egale au nombre total d'autre rats en jeu. Pestilence=A la fin du tour, s'il n'y a aucune creature en jeu, sacrifiez la Peste. {B}: La Peste inflige 1 blessure a chaque creature et a chaque joueur. Pestilent Kathari=Vol - Contact mortel (A chaque fois que cette creature inflige des blessures a une creature, detruisez la creature blessee.) - {2}{R} : Le Kathari pestifere acquiert l'initiative jusqu'a la fin du tour. Petra Sphinx={T}: Le joueur cible nomme une carte, puis revele la carte du sommet de sa bibliotheque. Si cette carte est la carte nommee, ce joueur la met dans sa main. Autrement, ce joueur la met dans son cimetiere. Petradon=Quand le Petradon arrive en jeu, retirez de la partie deux terrains cibles. Quand le Petradon quitte le jeu, renvoyez en jeu sous le controle de leurs proprietaires les cartes retirees de la partie. {R}: Le Petradon gagne +1/+0 jusqu'a la fin du tour. Petravark=Quand le Petravark arrive en jeu, retirez de la partie le terrain cible. Quand le Petravark quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la carte retiree. Petrified Field={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez le champ petrifie: Renvoyez la carte de terrain ciblee de votre cimetiere dans votre main. Pewter Golem={1}{B}: Regenerez le Golem d'etain. Phage the Untouchable=Quand Phage l'Intouchable arrive en jeu, si vous ne l'avez pas joue depuis votre main, vous perdez la partie. A chaque fois que Phage l'Intouchable inflige des blessures de combat a une creature, detruisez cette creature. Elle ne peut pas etre regeneree Phantasmal Abomination=Defenseur - Quand l'Abomination phantasmatique devient la cible d'un sort ou d'une capacite, sacrifiez-la. Phantasmal Fiend={B}: Le Fielleux phantasmatique gagne +1/-1 jusqu'a la fin du tour. {1}{U}: Echangez la force et l'endurance du Fielleux phantasmatique jusqu'a la fin du tour. Les effets qui affectent sa force affectent son endurance a la place, et vice-versa. Phantasmal Forces=Vol. Au debut de votre entretien, sacrifiez les Forces phantasmatiques a moins que vous ne payiez {U}. Phantasmal Mount=Vol. {T}: La creature ciblee que vous controlez avec une endurance de 2 ou moins gagne +1/+1 et acquiert le vol jusqu'a la fin du tour. Lorsque la Monture phantasmatique quitte le jeu ce tour-ci, sacrifiez cette creature. Lorsque cette creature quitte le Phantasmal Sphere=Vol. Au debut de votre entretien, mettez un marqueur +1/+1 sur la Sphere phantasmatique, puis sacrifiez-la a moins que vous ne payiez 1 pour chaque marqueur +1/+1 sur la Sphere phantasmatique. Si la Sphere phantasmatique quitte le jeu, mettez en jeu s Phantasmal Terrain=Quand vous jouez le Terrain fantasmatique, choisissez un type de terrain de base. Le terrain enchante est considere comme un terrain du type choisi. Phantatog=Sacrifiez un enchantement: Le Fantatog gagne +1/+1 jusqu'a la fin du tour. Defaussez-vous d'une carte de votre main: Le Fantatog gagne +1/+1 jusqu'a la fin du tour. Phantom Centaur=Protection contre le noir. Le Centaure fantomatique arrive en jeu avec trois marqueurs +1/+1 sur lui. Si des blessures devaient etre infligees au Centaure fantomatique, prevenez ces blessures. Retirez un marqueur +1/+1 du Centaure fantomatique. Phantom Flock=Vol. La Volee fantomatique arrive en jeu avec trois marqueurs +1/+1 sur elle. Si des blessures devraient etre infligees a la Volee fantomatique, prevenez ces blessures. Retirez un marqueur +1/+1 de la Volee fantomatique. Phantom Monster=Vol. Phantom Nantuko=Pietinement. Le Nantuko fantomatique arrive en jeu avec deux marqueurs +1/+1 sur lui. Si des blessures devaient etre infligees au Nantuko fantomatique, prevenez ces blessures. Retirez un marqueur +1/+1 du Nantuko fantomatique. {T}: Mettez un marqueur Phantom Nishoba=Pietinement. Le Nishoba fantomatique arrive en jeu avec sept marqueurs +1/+1 sur lui. A chaque fois que le Nishoba fantomatique inflige des blessures, vous gagnez autant de points de vie. Si des blessures devaient etre infligees au Nishoba Fantomati Phantom Nomad=Le Nomade fantomatique arrive en jeu avec deux marqueurs +1/+1 sur lui. Si des blessures devaient etre infligees au Nomade fantomatique, prevenez ces blessures. Retirez un marqueur +1/+1 du Nomade fantomatique. Phantom Tiger=Le Tigre fantomatique arrive en jeu avec deux marqueurs +1/+1 sur lui. Si des blessures devaient etre infligees au Tigre fantomatique, prevenez ces blessures. Retirez un marqueur +1/+1 du Tigre fantomatique. Phantom Warrior=Le Guerrier fantomatique est imblocable. Phantom Whelp=Quand le Chiot fantomatique attaque ou bloque, renvoyez-le dans la main de son proprietaire a la fin du combat. Phantom Wings=La creature enchantee acquiert le vol. Sacrifiez ces Ailes fantomatiques : renvoyez la creature enchantee dans la main de son proprietaire. Phelddagrif={G}: Le Phelddagrif acquiert le pietinement jusqu'a la fin du tour. Mettez un jeton de creature 1/1 verte Hippo en jeu sous le controle de l'adversaire cible. {W}: Le Phelddagrif acquiert le vol jusqu'a la fin du tour et un adversaire gagne 2 points de vie. Phosphorescent Feast=Chromatique Revelez n'importe quel nombre de cartes de votre main. Vous gagnez 2 points de vie pour chaque symbole de mana vert dans les couts de mana de ces cartes. Phyrexian Altar=Sacrifiez une creature: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Phyrexian Arena=Au debut de votre entretien, vous piochez une carte et vous perdez 1 point de vie. Phyrexian Battleflies=Vol. - {B}: Ces Moucharmes phyrexianes gagnent +1/+0 jusqu'a la fin du tour. Cette capacite ne peut pas etre jouee plus de deux fois par tour.{B}: Ces Moucharmes phyrexianes gagnent +1/+0 jusqu'a la fin du tour. Cette capacite ne peut pas etre jouee plus de deux fois par tour. Phyrexian Bloodstock=Quand la Sangarmee quitte le jeu, detruisez la creature blanche ciblee. Elle ne peut pas etre regeneree. Phyrexian Boon=Si la creature enchantee est noire elle gagne +2/+1 sinon elle gagne -1/-2. Phyrexian Broodlings={1}, Sacrifiez une creature: Mettez un marqueur +1/+1 sur ces Engeangrages Phyrexians. Phyrexian Colossus=Le Colosse phyrexian ne se degage pas pendant votre etape de degagement. Payez 8 points de vie: Degagez le Colosse phyrexian. Le Colosse phyrexian ne peut pas etre bloque excepte par 3 creatures ou plus. Phyrexian Debaser=Vol.^^{T}, Sacrifiez le Viciateur Phyrexian: La creature ciblee gagne -2/-2 jusqu'a la fin du tour. Phyrexian Defiler={T}, Sacrifiez le Contaminateur Phyrexian: La creature ciblee gagne -3/-3 jusqu'a la fin du tour. Phyrexian Delver=Quand le Fouilleur phyrexian arrive en jeu, renvoyez en jeu la carte de creature ciblee depuis votre cimetiere. Vous perdez autant de points de vie que le cout converti de mana de la carte. Phyrexian Denouncer={T}, Sacrifiez le Sycophante Phyrexian: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Phyrexian Devourer=Lorsque la force du Devorateur Phyrexian est egale a sept ou plus, sacrifiez-le. Retirez de la partie la premiere carte de votre bibliotheque: Mettez X marqueurs +1/+1 sur le Devorateur Phyrexian, X etant egal au cout de lancement de la carte retiree de Phyrexian Dreadnought=Pietinement. Si le Cuirasse phyrexian devait arriver en jeu, sacrifiez n'importe quel nombre de creatures dont le total des forces vaut 12 ou plus a la place. Si vous le faites, mettez le Cuirasse phyrexian en jeu. Sinon, mettez-le dans le cimetiere de Phyrexian Driver=Quand le Conducteur phyrexian arrive en jeu, tous les autres mercenaires gagnent +1/+1 jusqu'a la fin du tour. Phyrexian Furnace={T}: Retirez de la partie la carte du dessous du cimetiere du joueur cible. {1}, Sacrifiez le Fourneau Phyrexian: Retirez de la partie la carte ciblee d'un cimetiere quelconque et piochez une carte. Phyrexian Gargantua=Quand le Gargantua phyrexian arrive en jeu, vous piochez deux cartes et vous perdez 2 points de vie. Phyrexian Ghoul=Sacrifiez une creature: La Goule phyrexiane gagne +2/+2 jusqu'a la fin du tour. Phyrexian Gremlins=Vous pouvez choisir de ne pas degager les Phyrexian gremlins pendant votre etape de degagement. {T}: Engagez l'artefact cible. Aussi longtemps que ces Phyrexian gremlins restent engages, cet artefact ne se degage pas pendant la phase de degagement de son Phyrexian Grimoire={4},{T} : l'adversaire cible choisit une des deux cartes du dessus de votre cimetiere. Retirez cette carte de la partie et mettez l'autre dans votre main. Phyrexian Infiltrator={2}{U}{U}: Echangez le controle de l'Infiltrateur phyrexian et de la creature ciblee. Phyrexian Lens={T}, Payez 1 point de vie: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Phyrexian Marauder=Le Maraudeur Phyrexian arrive en jeu avec X marqueurs +1/+1 sur lui. Le Maraudeur Phyrexian ne peut pas bloquer. Le Maraudeur Phyrexian ne peut pas attaquer sauf si vous payez 1 pour chaque marqueur +1/+1 qu'il possede. Phyrexian Monitor={B} : regenerez le Surveillant Phyrexian. Phyrexian Negator=Pietinement. A chaque fois que le Negateur Phyrexian recoit des blessures, sacrifiez un permanent pour chaque 1 blessure qui lui est infligee. Phyrexian Plaguelord={T}, Sacrifiez le Seigneur de la peste Phyrexian: La creature ciblee gagne -4/-4 jusqu'a la fin du tour. Sacrifiez une creature: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Phyrexian Portal={3}: Un adversaire regarde les dix premieres cartes de votre bibliotheque et les separe en deux piles faces cachees. Choisissez l'une de ces piles et retirez-la de la partie. Choisissez dans la pile restante une carte que vous mettez dans votre main. Puis m Phyrexian Processor=Quand le Processeur Phyrexian arrive en jeu, payez n'importe quel nombre de points de vie. {4}, {T}: Mettez un jeton de creature noire Mignon en jeu. Sa force et son endurance sont chacune egale au nombre de points de vie payes. Phyrexian Prowler=Evanescence : 3. Retirez un marqueur sursis du Rodeur Phyrexian : le Rodeur Phyrexian gagne +1/+1 jusqu'a la fin du tour. Phyrexian Purge=Detruisez n'importe quel nombre de creatures ciblees. Vous perdez 3 points de vie pour chaque creature detruite de cette maniere. Phyrexian Rager=Quand la Furie phyrexiane arrive en jeu, vous piochez une carte et vous perdez 1 point de vie. Phyrexian Reaper=A chaque fois que le Faucheur phyrexian devient bloque par une creature verte, detruisez cette creature. Elle ne peut pas etre regeneree. Phyrexian Reclamation={1}{B}, Payez 2 points de vie: Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Phyrexian Scuta=Kick - Payez 3 points de vie. Si vous avez paye le cout de kick, le Scouta phyrexian arrive en jeu avec deux marqueurs +1/+1 sur lui. Phyrexian Slayer=Vol. A chaque fois que le Tueur phyrexian devient bloque par une creature blanche, detruisez cette creature. Elle ne peut pas etre regeneree. Phyrexian Splicer={2}, {T}: Choisissez l'un - le vol, l'initiative, le pietinement ou la distorsion. La creature ciblee avec cette capacite la perd jusqu'a la fin du tour et une autre creature ciblee acquiert cette capacite jusqu'a la fin du tour. Phyrexian Tower={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez une creature: Ajoutez {B}{B} a votre reserve. Phyrexian Tribute=Comme cout supplementaire pour jouer l'Hommage a Phyrexia, sacrifiez deux creatures. Detruisez l'artefact cible. Phyrexian Tyranny=A chaque fois qu'un joueur pioche une carte, ce joueur perd 2 points de vie a moins qu'il ne paye 2. Phyrexian Vault={2}, {T}, Sacrifiez une creature: Piochez une carte. Phyrexian War Beast=Quand la Bete de guerre Phyrexiane quitte le jeu, sacrifiez un terrain et la Bete de guerre phyrexiane vous inflige 1 blessure. Pianna, Nomad Captain=A chaque fois que Pianna, capitaine des nomades attaque, les creatures attaquantes gagnent +1/+1 jusqu'a la fin du tour. Piety Charm=Choisissez l'un - Detruisez l'enchantement de creature cible ou le Soldat cible gagne +2/+2 jusqu'a la fin du tour ou attaquer avec vos creatures ne les fait pas s'engager jusqu'a la fin du tour. ou le Soldat cible gagne +2/+2 jusqu'a la fin du tour ou attaquer avec vos creatures ne les fait pas s'engager jusqu'a la fin du tour. Piety=Les creatures bloqueuses gagnent +0/+3 jusqu'a la fin du tour. Pikemen=Regroupement, initiative. Pilgrim of Justice=Protection contre le rouge. {W}, Sacrifiez le Pelerin de la Justice: La prochaine fois qu'une source rouge de votre choix devrait vous infliger des blessures, prevenez ces blessures. Pilgrim of Virtue=Protection contre le noir. {W}, Sacrifiez le Pelerin de la Vertu: La prochaine fois qu'une source noire de votre choix devrait infliger des blessures ce tour-ci, prevenez ces blessures. Pilgrim's Eye=Vol - Quand l'il du pelerin arrive sur le champ de bataille, vous pouvez chercher dans votre bibliotheque une carte de terrain de base, la reveler, la mettre dans votre main et melanger ensuite votre bibliotheque. Pili-Pala=Vol - {2}, {U} : Ajoutez un mana de la couleur de votre choix a votre reserve. ({U} est le symbole de degagement.) Pillage=Detruisez la cible, artefact ou terrain. Elle ne peut pas etre regeneree. Pillaging Horde=Quand la Horde de pillards arrive en jeu, sacrifiez-la e moins que vous ne vous defaussiez au hasard d'une carte de votre main. Pillar Tombs of Aku=Au debut de l'entretien de chaque joueur, ce joueur peut sacrifier une creature. S'il ne le fait pas, il perd 5 points de vie et vous sacrifiez Les tombeaux-piliers d'Akou. Pillarfield Ox=(Missing!) Pillory of the Sleepless=Enchanter : creature La creature enchantee ne peut ni attaquer ni bloquer. La creature enchantee a " Au debut de votre entretien, vous perdez 1 point de vie. ". Pincer Spider=Kick 3. L'Araignee a pinces peut bloquer comme si elle avait le vol. Si vous avez paye le cout de kick, l'Araignee a pinces arrive en jeu avec un marqueur +1/+1 sur elle. Pincher Beetles=Ces Scarabees a pinces ne peuvent etre la cible de sorts ou de capacites. Pine Barrens=Les Landes de pins arrivent en jeu engagees. - {T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {B} ou {G} a votre reserve et les Landes de pins vous infligent 1 blessure.{T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {B} ou {G} a votre reserve et les Landes de pins vous infligent 1 blessure. Pinpoint Avalanche=L'Avalanche de precision inflige 4 blessures a la creature ciblee. Ces blessures ne peuvent pas etre prevenues. Pious Warrior=A chaque fois que le Pieux guerrier se voit infliger des blessures de combat, vous gagnez autant de points de vie. Piper's Melody=Melangez n'importe quel nombre de cartes de creatures ciblees de votre cimetiere dans votre bibliotheque. Piranha Marsh=Le Marecage aux piranhas arrive sur le champ de bataille engage. - Quand le Marecage aux piranhas arrive sur le champ de bataille, le joueur cible perd 1 point de vie. - {T} : Ajoutez {B} a votre reserve. Pirate Ship=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) {T}: Le Navire pirate inflige 1 blessure a une cible, creature ou joueur. Pit Imp=Vol. {B}: Le Diablotin de l'abime gagne +1/+0 jusqu'a la fin du tour. Vous ne pouvez depenser plus de {B}{B} de cette maniere pendant un tour. Pit Raptor=Vol, initiative. Au debut de votre entretien, sacrifiez le Rapace des abimes a moins que vous ne payiez {2}{B}{B}. Pit Scorpion=A chaque fois que le Scorpion de l'abime inflige des blessures a un adversaire, ce joueur recoit un marqueur 'poison'. (Un joueur avec 10 marqueurs 'poison' ou plus perd la partie.) Pit Spawn=Initiative. Au debut de votre entretien, sacrifiez l'Engeance de l'abime a moins que vous ne payiez {B}{B}. A chaque fois que l'Engeance de l'abime blesse une creature, retirez cette creature de la partie. Pit Trap={2}, {T}, Sacrifiez la Fosse piegee: Detruisez la creature sans le vol ciblee qui vous attaque. Elle ne peut pas etre regeneree. Pitchstone Wall=Lorsque vous vous defaussez d'une carte de votre main, vous pouvez sacrifiez le Mur d'asphalte. Si vous faites ainsi, renvoyez la carte defaussee depuis votre cimetiere dans votre main. Pitfall Trap=Si exactement une creature attaque, vous pouvez payer {W} a la place du cout de mana du Piege a fosse. - Detruisez la creature attaquante sans le vol ciblee. Pixie Queen=Vol.^^{G}{G}{G} {T}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Plagiarize=Jusqu'a la fin du tour, si le joueur cible devait piocher une carte, ce joueur saute cette pioche et vous piochez une carte. Plague Beetle=Traversee des Marais. Plague Dogs=Quand ces Chiens de la peste sont mis dans un cimetiere depuis le jeu, toutes les creatures gagnent -1/-1 jusqua la fin du tour. - {2},sacrifiez ces Chiens de la peste : piochez une carte.{2},sacrifiez ces Chiens de la peste : piochez une carte. Plague Fiend=A chaque fois que le Fielleux de la peste inflige des blessures de combat a une creature, detruisez cette creature a moins que son controleur ne paye 2. Plague of Vermin=En commenant par vous, chaque joueur peut payer le nombre de points de vie de son choix. Repetez ce processus jusqu'a ce que personne ne paie de points de vie. Chaque joueur met en jeu un jeton de creature 1/1 noire Rat pour chaque 1 point de vie paye de cette maniere. Plague Rats=Les Rats de la peste ont une force et une endurance chacune egale au nombre de Rats de la peste en jeu. Plague Spitter=Au debut de votre entretien, le Cracheur de peste inflige 1 blessure a chaque creature et a chaque joueur. Quand le Cracheur de peste est mis dans un cimetiere depuis le jeu, le Cracheur de peste inflige 1 blessure a chaque creature et a chaque joueur. Plague Spores=Detruisez la creature non-noire ciblee et le terrain cible. Ils ne peuvent pas etre regeneres. Plague Wind=Detruisez toutes les creatures que vous ne controlez pas. Elles ne peuvent pas etre regenerees. Plague Witch={B}, {T}, Defaussez-vous d'une carte de votre main: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Plaguebearer=XX{B}: Detruisez la creature non-noire ciblee dont le cout de lancement total est egal a X. Plagued Rusalka={B}, sacrifiez une creature: La creature ciblee gagne -1/-1 jusqu'a la fin du tour. Plains={T}: Ajoutez {W} a votre reserve. Planar Birth=Mettez en jeu, engages et sous le controle de leurs proprietaires, tous les terrains de base de tous les cimetieres. Planar Chaos=Au debut de votre entretien, jouez a pile ou face. Si vous perdez, sacrifiez le Chaos planaire. Quand un joueur joue un sort, ce joueur joue a pile ou face. Si ce joueur perd, contrecarrez ce sort. Planar Collapse=Au debut de votre entretien, s'il y a quatre creatures ou plus en jeu, sacrifiez l'Effondrement planaire. Si vous le faites, detruisez toutes les creatures. Ces creatures ne peuvent pas etre regenerees. Planar Despair=Toutes les creatures gagnent -1/-1 jusqu'a la fin du tour pour chaque type de terrain de base parmi les terrains que vous controlez. Planar Gate=Les sorts de creatures que vous jouez coutent jusqu'a 2 de moins a jouer. Planar Guide={3}{W}, Retirez le Guide planaire de la partie: Retirez toutes les creatures de la partie. A la fin du tour, renvoyez-les en jeu sous le controle de leur proprietaire. Planar Overlay=Chaque joueur choisit un terrain qu'il controle de chaque type de terrain de base. Renvoyez ces terrains dans la main de leurs proprietaires. Planar Portal={6}, {T}: Cherchez une carte dans votre bibliotheque et mettez cette carte dans votre main. Melangez ensuite votre bibliotheque. Planar Void=A chaque fois qu'une carte est mise dans un cimetiere, retirez cette carte de la partie. Planeswalker's Favor={3}{G}: L'adversaire cible revele au hasard une carte de sa main. La creature ciblee gagne +X/+X jusqu'a la fin du tour ou X est le cout converti de mana de la carte revelee. Planeswalker's Fury={3}{R}: L'adversaire cible revele au hasard une carte de sa main. La Fureur selon l'Arpenteur inflige a ce joueur un nombre de blessures egal au cout converti de mana de cette carte. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Planeswalker's Mirth={3}{W}: L'adversaire cible revele au hasard une carte dans sa main. Vous gagnez autant de points de vie que le cout converti de mana de cette carte. Planeswalker's Mischief={3}{U}: L'adversaire cible revele au hasard une carte de sa main. Si c'est une carte d'ephemere ou de rituel, retirez-la de la partie. Tant qu'elle reste retiree de la partie, vous pouvez la jouer comme si elle etait dans votre main sans payer son cout de man Planeswalker's Scorn={3}{B}: L'adversaire cible revele au hasard une carte de sa main. La creature ciblee gagne -X/-X jusqu'a la fin du tour ou X est le cout converti de mana de la carte revelee. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Plasma Elemental=L'Elemental de plasma est imbloquable. Plateau=Le Plateau est une plaine et une montagne en plus de son type de terrain. {T}: Ajoutez {W} ou {R} a votre reserve. Plated Geopede=Initiative - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Geopede a plaques gagne +2/+2 jusqu'a la fin du tour. Plated Rootwalla={2}{G}: L'Agame a plaques gagne +3/+3 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Plated Slagwurm=La guivre des scories a plaques ne peut pas etre la cible de sorts ou de capacites controlees par vos adversaires. Plated Sliver=Tous les slivoides gagnent +0/+1. Plated Spider=L'Araignee a plaques peut bloquer les creatures comme si elle avait le vol. Platinum Angel=Vol. Vous ne pouvez pas perdre la partie et votre adversaire ne peut gagner la partie. Pledge of Loyalty=La creature enchantee a la protection contre toutes les couleurs des permanents que vous controlez. Cet effet ne retire pas la Promesse de loyaute. Plow Under=Mettez deux terrains cibles au-dessus des bibliotheques de leurs proprietaires. Plumeveil=Flash - Vol, defenseur Plunge into Darkness=Choisissez l'un - Sacrifiez n'importe quel nombre de creatures, puis gagnez 3 points de vie pour chaque creature sacrifiee ou payez X points de vie, puis regardez les X cartes du dessus de votre bibliotheque, mettez l'une d'entre elles dans votre main, et retirez les autres de la partie. Union - {B} #(Choisissez les deux si vous avez paye le cout d'union.)# Poison the Well=Detruisez le terrain cible. L'Empoisonnement du puits inflige 2 blessures au controleur de ce terrain. Polar Kraken=Pietinement. Entretien cumulatif - Sacrifiez un terrain. Le Kraken polaire arrive en jeu engage. Political Trickery=Choisissez un terrain cible sous votre controle et ciblez un terrain controle par votre adversaire. Echangez le controle de ces deux terrains. Pollen Remedy=Kick - Sacrifiez un terrain^^Prevenez, reparties comme vous le desirez, les 3 prochaines blessures qui devraient etre infligees ce tour-ci a n'importe quel nombre de creatures et/ou de joueurs. Si vous avez paye le cout de kick, prevenez de cette maniere Polluted Bonds=A chaque fois qu'un terrain arrive en jeu sous le controle d'un adversaire, ce joueur perd 2 points de vie et vous gagnez 2 points de vie. Polluted Delta={T}, Payez 1 point de vie, Sacrifiez l'Estuaire pollue: Cherchez dans votre bibliotheque une carte d'ile ou de marais et mettez-la en jeu. Melangez ensuite votre bibliotheque. Polluted Mire=La Fondriere polluee arrive en jeu engagee. {T}: Ajoutez {B} a votre reserve. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Polymorph=Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Son controleur revele les cartes du dessus de sa bibliotheque jusqu'a ce qu'il revele une carte de creature. Ce joueur met cette carte en jeu et melange toutes les autres cartes revelees de ce Port Inspector=A chaque fois que le Controleur portuaire devient bloque vous pouvez regarder la main du joueur defenseur. Portcullis=A chaque fois qu'une creature arrive en jeu, s'il y a deux autres creatures ou plus en jeu, retirez cette creature de la partie. Quand la Herse quitte le jeu, renvoyez en jeu sous le controle de leur proprietaire toutes les creatures retirees de la part Portent=Regardez les trois cartes du dessus de la bibliotheque du joueur cible. Remettez ces cartes sur le sommet de cette bibliotheque dans n'importe quel ordre. Vous pouvez ensuite obliger ce joueur a melanger sa bibliotheque. Piochez une carte au debut de l' Possessed Aven=Vol. Seuil - L'Avemain possede gagne +1/+1, est noir, et a '{2}{B}, {T}: Detruisez la creature bleue ciblee.' Possessed Barbarian=Initiative. Seuil - Le Barbare possede gagne +1/+1, est noir, et a '{2}{B}, {T}: Detruisez la creature rouge ciblee.' Possessed Centaur=Pietinement. Seuil - Le Centaure possede gagne +1/+1, devient noir, et acquiert: '{2}{B}, {T}: Detruisez la creature verte ciblee.' Possessed Nomad=Attaquer ne le fait pas s'engager. Seuil - Le nomade possede est noir, gagne +1/+1 et a '{2}{B}, {T}: Detruisez la creature blanche ciblee.' Possessed Portal=Si un joueur devait piocher une carte, ce joueur passe cette pioche a la place. A la fin de chaque tour, chaque joueur sacrifie un permanent a moins qu'il ne se defausse d'une carte de sa main. Poultrygeist=Vol. A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous pouvez lancer un de 6. Si vous le faites, sur un {1}, sacrifiez Pouletergeist. Sinon, mettez un marqueur +1/+1 sur Poultrygeist. Pouncing Jaguar=Echo. Pouncing Kavu=Kick {2}{R}. Initiative. Si vous avez paye le cout de kick, le Kavru bondissant arrive en jeu avec deux marqueurs +1/+1 sur lui et acquiert la celerite. Powder Keg=Au debut de votre entretien vous pouvez mettre un marqueur 'meche' sur le Tonnelet de poudre. {T}, Sacrifiez le Tonnelet de poudre: Detruisez chaque artefact et chaque creature dont le cout converti de mana est egal au nombre de marqueurs 'meche' sur le T Power Armor={3}, {T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour pour chaque type de terrain de base parmi les terrains que vous controlez. Power Artifact=Les couts d'activation de l'artefact enchante coutent jusqu'a 2 de moins a jouer. Si cela devait reduire un cout d'activation a 0 ou moins de mana a jouer, il coute {1}, plus les couts non-mana. Power Conduit={T}, Retirez un marqueur d'un permanent que vous controlez: Choisissez l'un - Mettez un marqueur "charge" sur l'artefact cible ou mettez un marqueur +1/+1 sur la creature ciblee.charge" sur l'artefact cible ou mettez un marqueur +1/+1 sur la creature ciblee. Power Leak=Au debut de l'entretien du controleur de l'enchantement enchante, ce joueur peut payer jusqu'a 2. Pour chaque mana en dessous de 2 qu'il paye de cette maniere, la Fuite d'energie lui inflige 1 blessure. Power Matrix={T} : la creature ciblee acquiert le vol, l'initiative, le pietinement et gagne +1/+1 jusqu'a la fin du tour. Power of Fire=Enchanter : creature - La creature enchantee a {T} : Cette creature inflige 1 blessure a une cible, creature ou joueur. Power Sink=Contrecarrez le sort cible a moins que son controleur ne paye X. S'il ne le fait pas, ce joueur engage tous les terrains qu'il controle et vide sa reserve. Power Surge=Au debut de l'entretien de chaque joueur, la Surtension inflige X blessures a ce joueur, ou X est le nombre de terrains degages que ce joueur controlait au debut de ce tour. Power Taint=Recyclage {2}. Au debut de l'entretien du controleur de l'enchantement enchante, ce joueur paye 2 ou perd 2 points de vie. Powerleech=A chaque fois qu'un artefact controle par un adversaire devient engage ou qu'un adversaire joue une capacite activee d'un artefact ne requerant pas son engagement, vous gagnez 1 point de vie. Powerstone Minefield=A chaque fois qu'une creature attaque ou bloque, le Champ mine de lithoforces lui inflige 2 blessures. Pox=Chaque joueur perd le tiers de ses points de vie arrondi au superieur, puis chaque joueur fait de meme avec les cartes en main et les creatures et terrains qu'il controle. Pradesh Gypsies={1}{G}, {T}: La creature ciblee gagne -2/-0 jusqu'a la fin du tour. Preacher=Vous pouvez choisir de ne pas degager le Preacher pendant votre etape de degagement. {T}: Acquerez le controle de la creature ciblee au choix d'un adversaire, que ce joueur controle, tant que le Preacher reste engage. Precognition=Au debut de votre entretien, vous pouvez regarder la carte du dessus de la bibliotheque de l'adversaire cible, puis vous pouvez mettre cette carte en-dessous de sa bibliotheque. Predator Dragon=Vol, celerite - Devorement 2 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur elle.) Predator, Flagship={2}: La creature ciblee acquiert le vol jusqu'a la fin du tour. {5}, {T}: Detruisez la creature ciblee avec le vol. Predator's Strike=La creature ciblee gagne +3/+3 et a le pietinement jusqu'a la fin du tour. Predatory Advantage=A la fin du tour de chaque adversaire, si ce joueur n'a pas joue de sort de creature ce tour-ci, mettez en jeu un jeton de creature 2/2 verte Lezard. Predatory Hunger=A chaque fois qu'un adversaire joue un sort de creature, mettez un marqueur +1/+1 sur la creature enchantee. Predatory Urge=Enchanter : creature - La creature enchantee a {T} : Cette creature inflige un nombre de blessures egal a sa force a la creature ciblee. Celle-ci inflige un nombre de blessures egal a sa force a la premiere creature. Predict=Nommez une carte, puis mettez la carte du dessus de la bibliotheque du joueur cible dans son cimetiere. Si cette carte est la carte nommee, piochez deux cartes. Sinon, piochez-en une. Preferred Selection=Au debut de votre phase de pioche, regardez les deux cartes du dessus de votre bibliotheque et choisissez-en une. Mettez cette carte au-dessous de votre bibliotheque ou sacrifiez la Selection prioritaire et payez {2}{G}{G} pour piocher la carte. Presence of Gond=Enchanter : creature - La creature enchantee a {T} : Mettez en jeu un jeton de creature 1/1 verte Elfe et Guerrier. Presence of the Master=A chaque fois qu'un joueur joue un sort d'enchantement, contrecarrez-le. Pretender's Claim=A chaque fois que la creature enchantee devient bloquee, engagez les terrains que le joueur defenseur controle. Prey's Vengeance=La creature ciblee gagne +2/+2 jusqu'a la fin du tour. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Price of Glory=A chaque fois qu'un joueur engage un terrain pour du mana pendant le tour d'un autre joueur, detruisez ce terrain. Price of Progress=Le Prix du progres inflige 2 blessures a chaque joueur pour chaque terrain qui n'est pas un terrain de base et qu'il controle. Pride of Lions=La Bande de lions peut infliger ses blessures de combat au joueur defenseur comme si elle n'etait pas bloque. Priest of Gix=Quand le Pretre de Gix arrive en jeu, si vous l'avez joue depuis votre main, ajoutez {B}{B}{B} a votre reserve. Priest of Titania={T}: Ajoutez {G} a votre reserve pour chaque elfe en jeu. Priest of Yawgmoth={T}, Sacrifiez un artefact: Ajoutez {a} votre reserve une quantite de mana noire egale au cout converti de mana de cet artefact. Primal Bellow=La creature ciblee gagne +1/+1 jusqu'a la fin du tour pour chaque foret que vous controlez. Primal Boost=La creature ciblee gagne +4/+4 jusqu'a la fin du tour. Recyclage {2}{G} ({2}{G}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez le Stimulus primordial, vous pouvez faire que la creature ciblee gagne +1/+1 jusqu'a la fin d Primal Clay=Quand l'Argile primordiale arrive en jeu, elle est a votre choix une creature-artefact 3/3 une creature-artefact 2/2 avec le vol ou une creature-artefact 1/6 consideree comme un mur. #(Les murs ne peuvent pas attaquer.)# Primal Frenzy=La creature enchantee a le pietinement. Primal Growth=Kick - Sacrifiez une creature. Cherchez dans votre bibliotheque une carte de terrain de base, mettez cette carte en jeu, puis melangez votre bibliotheque. Si vous avez paye le cout de kick, cherchez dans votre bibliotheque deux terrains de base a la p Primal Order=Au debut de l'entretien de chaque joueur, l'Ordre primordial inflige a ce joueur un nombre de blessures egal au nombre de terrains non-basiques qu'il controle. Primal Rage=Les creatures que vous controlez ont le pietinement. Primal Whisperer=Le Chuchoteur primordial gagne +2/+2 pour chaque creature face cachee en jeu. Mue {3}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Primalcrux=Pietinement - Chromatique La force et l'endurance du Coeur primordial sont chacune egale au nombre de symboles de mana vert dans les couts de mana des permanents que vous controlez. Primeval Force=Quand la Force primitive arrive en jeu, sacrifiez-la a moins que vous ne sacrifiiez trois forets. Primeval Shambler={B}: L'Escogriffe primitif gagne +1/+1 jusqu'a la fin du tour. Primitive Etchings=Revelez la premiere carte que vous piochez chaque tour. Si c'est une carte de creature, piochez une carte. Primitive Justice=Comme cout supplementaire pour jouer la Justice primitive, vous pouvez payer {1}{R} et/ou {1}{G} n'importe quel nombre de fois. Detruisez l'artefact cible. Pour chaque {1}{R} que vous payez en plus du cout initial, detruisez un autre artefact cible. Pour chaque Primoc Escapee=Vol Recyclage {2} ({2}, defaussez-vous de cette carte de votre main: Piochez une carte.) Primordial Ooze=Le Limon primordial attaque chaque tour si possible. Au debut de votre entretien, mettez un marqueur +1/+1 sur le Limon primordial. Payez ensuite {X}, ou X est egal au nombre de marqueurs +1/+1 sur le Limon primordial, ou engagez le Limon primordial et il Prince of Thralls=A chaque fois qu'un permanent qu'un adversaire controle est mis dans un cimetiere, mettez en jeu cette carte sous votre controle a moins que cet adversaire ne paie 3 points de vie. Princess Lucrezia={T}: Ajoutez {U} a votre reserve. Prismatic Boon=X creatures ciblees acquierent la protection contre une couleur unique de votre choix jusqu'a la fin du tour. Prismatic Circle=Entretien cumulatif - 1. Lorsque le Cercle prismatique arrive en jeu, choisissez une couleur. {1}: La prochaine fois qu'une source de votre choix de la couleur choisie devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Prismatic Lace=Le permanent cible devient des couleurs de votre choix. (Cet effet ne s'arrete pas a la fin du tour.) (Les symboles de mana sur ce permanent restent inchanges) Prismatic Omen=Les terrains que vous controlez ont chaque type de terrain de base en plus de leurs autres types de terrain. Prismatic Strands=Prevenez toutes les blessures que les sources de la couleur de votre choix devraient infliger ce tour-ci. Flashback - Engagez une creature blanche degagee que vous controlez. Prismatic Ward=Au moment ou la Rune de garde prismatique arrive en jeu, choisissez une couleur. Prevenez toutes les blessures qui devraient etre infligees a la creature enchantee par des sources de la couleur choisie. Prismatic Wardrobe=Detruisez la carte ciblee qui ne partage pas de couleur avec les habits de son controleur. Vous ne pouvez choisir un artefact ou un terrain de cette maniere. Prismwake Merrow=Flash - Quand le Suire au sillage prismatique arrive en jeu, le permanent cible devient de la couleur ou des couleurs de votre choix jusqu'a la fin du tour. Prison Barricade=(Les murs ne peuvent pas attaquer.) Kick {1}{W}. Si vous avez paye le cout de kick, le Mur d'enceinte de la prison arrive en jeu avec un marqueur +1/+1 sur lui et peut attaquer comme s'il n'etait pas un mur. Prison Term=Enchanter : creature - La creature enchantee ne peut ni attaquer ni bloquer et ses capacites activees ne peuvent pas etre jouees. - A chaque fois qu'une creature arrive en jeu sous le controle d'un adversaire, vous pouvez attacher la Peine de prison a cette creature. Pristine Angel=Vol Aussi longtemps que l'Ange immacule est dgage il a la protection contre toutes les couleurs et les artefacts. A chaque fois que vous jouez un sort, dgagez l'Ange immacule Private Research=Au debut de votre entretien vous pouvez mettre un marqueur page sur la Recherche personnelle. Quand la creature enchantee est mise dans un cimetiere, piochez une carte pour chaque marqueur page sur la Recherche personnelle. Probe=Kick {1}{B}. Piochez trois cartes, puis defaussez-vous de deux cartes de votre main. Si vous avez paye le cout de kick, le joueur cible se defausse de deux cartes de sa main. Prodigal Pyromancer={T} : Le Pyromancien sybarite inflige 1 blessure a une cible, creature ou joueur. Prodigal Sorcerer={T}: Le sorcier sybarite inflige 1 blessure a la cible, creature ou joueur. Profane Prayers=Les Prieres profanes infligent X blessures a une cible, creature ou joueur, et vous gagnez X points de vie, ou X est le nombre de Clercs en jeu. Progenitus=Protection contre tout - Si Progenitus devait etre mis dans un cimetiere d'ou qu'il vienne, revelez Progenitus et melangez-le dans la bibliotheque de son proprietaire a la place. Prohibit=Kick 2. Contrecarrez le sort cible si son cout converti de mana est de 2 ou moins. Si vous avez paye le cout de kick, contrecarrez ce sort si son cout converti de mana est de 4 ou moins a la place. Promise of Power=Choisissez l'un - Vous piochez 5 cartes et vous perdez 5 points de vie ou mettez en jeu un jeton de creature noire Demon avec le vol et dont la force et l'endurance sont chacune egale au nombre de carte dans votre main au moment ou le jeton arrive en jeu ou mettez en jeu un jeton de creature noire Demon avec le vol et dont la force et l'endurance sont chacune egale au nombre de carte dans votre main au moment ou le jeton arrive en jeu Propaganda=Les creatures ne peuvent pas vous attaquer a moins que leur controleur ne paye 2 pour chaque creature qui vous attaque. (Ce cout est paye lorsque les attaquants sont declares.) Prophecy=Revelez la carte du sommet de la bibliotheque de l'adversaire cible. Si c'est une carte de terrain, vous gagnez 1 point de vie. Ce joueur melange ensuite sa bibliotheque. Piochez une carte au debut de l'entretien du prochain tour. Prophetic Bolt=l'Eclair prophetique inflige 4 blessures a une cible, creature ou joueur. Regardez les quatre cartes du dessus de votre bibliotheque. Mettez une de ces cartes dans votre main et le reste au-dessous de votre bibliotheque. Prophetic Prism=Quand le Prisme prophetique arrive sur le champ de bataille, piochez une carte. - {1}, {T} : Ajoutez un mana de la couleur de votre choix a votre reserve. Prosperity=Chaque joueur pioche X cartes. Protective Sphere={1}, Payez 1 point de vie: Prevenez, ce tour-ci, toutes les blessures qui devraient vous etre infligees par une source de votre choix qui partage au moins une couleur avec le mana depense dans ce cout d'activation. (Du mana incolore ne previent aucune bless Proteus Machine=Mue 0 (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand la Machine de Protee est retournee face visible, son type devient du type de creature de votre choix (cet eff Proteus Staff={2}{U}, {T} : Mettez la creature ciblee en-dessous de la bibliotheque de son proprietaire. Le controleur de cette creature revele les cartes du dessus de sa bibliotheque jusqu'a ce qu'il revele une carte de creature. Ce joueur met cette carte en jeu et le reste Protomatter Powder={4}{W}, {T}, sacrifiez la Poudre de protomatiere : Renvoyez en jeu la carte d'artefact ciblee de votre cimetiere. Provoke=Degagez une creature ciblee que vous ne controlez pas. Elle doit bloquer ce tour-ci si possible. Piochez une carte. Prowling Pangolin=Quand le Pangolin rodeur arrive en jeu, n'importe quel joueur peut sacrifier deux creatures. Si un joueur fait ainsi, sacrifiez le Pangolin rodeur. Psionic Blast=Le Psionic blast inflige 4 blessures a une cible, creature ou joueur, et vous inflige 2 blessures. Psionic Entity={T}: L'Entite psionique inflige 2 blessures a la cible, creature ou joueur et s'inflige 3 blessures. Psionic Gift=La creature enchantee a '{T}: Cette creature inflige une blessure a une cible, creature ou joueur.' Psychatog=Defaussez-vous d'une carte de votre main: Le Psychatog gagne +1/+1 jusqu'a la fin du tour. Retirez de la partie deux cartes de votre cimetiere: Le Psychatog gagne +1/+1 jusqu'a la fin du tour. Psychic Allergy=Lorsque la Psychic Allergy arrive en jeu, choisissez une couleur. Au debut de l'entretien de chaque adversaire, la Psychic Allergy inflige a ce joueur un nombre de blessures egal au nombre de cartes de la couleur choisie que ce joueur controle. Au deb Psychic Battle=A chaque fois qu'un joueur choisit une ou plusieurs cibles, chaque joueur revele la carte du dessus de sa bibliotheque. Le joueur qui revele la carte avec le plus haut cout converti de mana peut changer la ou les cibles. Si deux cartes ou plus sont a egal Psychic Drain=Le joueur cible met les X cartes du dessus de sa bibliotheque dans son cimetiere et vous gagnez X points de vie. Psychic Membrane=A chaque fois que la Membrane psychique bloque, vous pouvez piocher une carte. Psychic Network=Chaque joueur revele la carte du dessus de sa bibliotheque a tous les autres joueurs en la tenant continuellement contre son front. Cela n'autorise pas un joueur a regarder sa propre carte. (Cette carte est toujours consideree comme celle du dessus de vot Psychic Overload=Quand la Surcharge psychique arrive en jeu, engagez le permanent enchante Le permanent enchante ne se dgage pas pendant l'tape de dgagement de son controleur. Le permanent enchante a Dfaussez-vous de deux cartes d'artefacts de votre main: Dgagez ce permanent.. Psychic Purge=A chaque fois qu'un sort ou une capacite controle par un adversaire vous oblige a vous defausser de Psychic purge, ce joueur perd 5 points de vie.^^Psychic purge inflige 1 blessure a la cible, creature ou joueur. Psychic Theft=Regardez la main du joueur cible, choisissez y une carte d'ephemere ou de rituel et retirez cette carte de la partie. Vous pouvez jouer cette carte comme si elle etait dans votre main tant que cette carte reste retiree de la partie. A la fin du tour si vo Psychic Trance=Jusqu'a la fin du tour, les Sorciers que vous controlez acquierent '{T}: Contrecarrez le sort cible.' Psychic Transfer=Si la difference entre votre total de points de vie et celui du joueur cible est de 5 ou moins, echangez vos totaux de points de vie avec ce joueur. Psychic Venom=A chaque fois que le terrain enchante devient engage, le Venin psychique inflige 2 blessures au controleur de ce terrain. Psychic Vortex=Entretien cumulatif - Piochez une carte. A la fin de chacun de vos tours, sacrifiez un terrain et defaussez-vous de votre main. Psychogenic Probe=A chaque fois qu'un sort ou une capacite oblige un joueur a melanger sa bibliotheque, la Sonde psychogenique inflige 2 blessures a ce joueur. Psychotic Haze=La Brume psychotique inflige 1 blessure a chaque creature et a chaque joueur. Folie 1B Pteron Ghost=Vol Sacrifiez le Ptron fantome: Rgnrez l'artefact cible Puca's Mischief=Au debut de votre entretien, vous pouvez echanger le controle du permanent non-terrain cible que vous controlez contre celui du permanent non-terrain cible qu'un adversaire controle et qui a un cout converti de mana inferieur ou egal. Puffer Extract={X}, {T}: La creature ciblee que vous controlez gagne +X/+X jusqu'a la fin du tour. Detruisez-la a la fin du tour. Pulsating Illusion=Vol. Defaussez vous d'une carte de votre main: L'Illusion pulsatile gagne +4/+4 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Pulse of Llanowar=Si un terrain de base que vous controlez est engage pour du mana, il produit du mana de la couleur unique de votre choix au lieu de son type normal. Pulse of the Dross=Le joueur cible rvele trois cartes de sa main et vous choisissez l'une d'elles. Ce joueur se dfausse de cette carte. Ensuite, si ce joueur a plus de cartes que vous dans sa main, renvoyez la Pulsation de Mephidross dans la main de son propritaire. Pulse of the Fields=Vous gagnez 4 points de vie. Puis, si un adversaire a plus de points de vie que vous, renvoyez la Pulsation des champs dans la main de son propritaire. Pulse of the Forge=La ~this~ inflige 4 blessures au joueur cible Puis si ce joueur a plus de points de vie que vous, renvoyez la ~this~ dans la main de son propritaire. Pulse of the Grid=Piochez deux cartes, puis dfaussez-vous d'une carte de votre main. Puis, si un adversaire a plus de cartes en main que vous, renvoyez la Pulsation de la grille dans la main de son propritaire. Pulse of the Tangle=Mettez en jeu un jeton de crature 3/3 verte Bete. Puis si l'adversaire cible controle plus de cratures que vous, renvoyez la ~this~ dans la main de son propritaire. Pulse Tracker=A chaque fois que le Traqueur de pouls attaque, chaque adversaire perd 1 point de vie. Pulsemage Advocate={T}: Renvoyez dans sa main trois cartes ciblees de son cimetiere d'un adversaire. Renvoyez en jeu la carte de creature ciblee de votre cimetiere. Pulverize=Au lieu de payer le cout de mana de la Pulverisation vous pouvez sacrifier deux montagnes. Detruisez tous les artefacts. Puncture Blast=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - La Salve perforante inflige 3 blessures a une cible, creature ou joueur. Puncture Bolt=L'Eclair perforant inflige 1 blessure a la creature ciblee. Mettez un marqueur -1/-1 sur cette creature. Puncturing Light=Detruisez la creature attaquante ou bloqueuse ciblee de force inferieure ou egale a 3. Punish Ignorance=Contrecarrez le sort cible. Son controleur perd 3 points de vie et vous gagnez 3 points de vie. Punishing Fire=Le Feu punitif inflige 2 blessures a une cible, creature ou joueur. - A chaque fois qu'un adversaire gagne des points de vie, vous pouvez payer {R}. Si vous faites ainsi, renvoyez le Feu punitif depuis votre cimetiere dans votre main. Puppet Conjurer={U}, {T} : Mettez en jeu un jeton de creature-artefact 0/1 bleue Homoncule. - Au debut de votre entretien, sacrifiez un homoncule. Puppet Master=Quand la creature enchantee est mise dans un cimetiere, renvoyez cette creature dans la main de son proprietaire et vous pouvez payer {U}{U}{U}. Si vous faites ainsi, renvoyez le Puppet Master dans la main de son proprietaire. Puppet Strings={2}, {T}: Engagez ou degagez la creature ciblee. Puppeteer Clique=Vol - Quand la Clique des marionnettistes arrive en jeu, mettez en jeu, sous votre controle, la carte de creature ciblee du cimetiere d'un adversaire. Elle a la celerite. A la fin de votre tour, retirez-la de la partie. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Puppeteer={U}, {T}: Engagez ou degagez une creature ciblee. Puppet's Verdict=Jouez a pile ou face. Si vous gagnez, detruisez toutes les creatures avec une force de 2 ou moins. Si vous perdez, detruisez toutes les creatures avec une force de 3 ou plus. Pure Reflection=A chaque fois qu'un joueur joue un sort de creature, detruisez tous les Reflets. Ensuite, ce joueur met en jeu un jeton de creature blanche Reflet avec une force et une endurance chacune egale au cout converti de mana du sort de creature. Purelace=Le sort ou le permanent cible devient blanc. (Les symboles de mana sur ce permanent restent inchanges.) Puresight Merrow={W/U}, {U} : Regardez la carte du dessus de votre bibliotheque. Vous pouvez retirer cette carte de la partie. ({U} est le symbole de degagement.) Purgatory=A chaque fois qu'une carte de creature est mise dans votre cimetiere depuis le jeu, retirez cette carte de la partie a la place. Au debut de votre entretien vous pouvez payer 4 et 2 points de vie. Si vous faites ainsi, mettez en jeu une carte de creatur Purge=Dtruisez la crature-artefact ou la crature noire cible. Elle ne peut pas etre rgnre. Purging Scythe=Au debut de votre entretien la Faux purgatrice inflige 2 blessures a la creature avec la plus basse endurance. Si plusieurs creatures sont a egalite pour la plus basse endurance vous decidez a laquelle de ces creatures la Faux purgatrice inflige ses bless Purify=Detruisez tous les artefacts et enchantements en jeu. Purraj of Urborg=A chaque fois que le Ronradj d'Urborg attaque, il acquiert l'initiative jusqu'a la fin du combat. A chaque fois qu'un sort noir est joue, vous pouvez payer {B}. Si vous le faites, mettez un marqueur +1/+1 sur Ronradj d'Urborg. Pursuit of Knowledge=Passez la pioche d'une carte: Mettez un marqueur 'etude' sur la Quete du savoir. Retirez trois marqueurs 'etude', sacrifiez la Quete du savoir: Piochez sept cartes. Put Away=Contrecarrez le sort cible. Vous pouvez melanger jusqu'a une carte ciblee de votre cimetiere dans votre bibliotheque. Putrefaction=A chaque fois qu'un joueur joue un sort blanc ou un sort vert, ce joueur se defausse d'une carte de sa main. Putrefy=Detruisez l'artefact ou la creature ciblee. Ils ne peuvent etre regenere. Putrid Imp=Defaussez-vous d'une carte de votre main: Le Diablotin putride acquiert le vol jusqu'a la fin du tour. Seuil - le Diablotin putride gagne +1/+1 et ne peut pas bloquer. Putrid Leech=Payez 2 points de vie : La Sangsue putride gagne +2/+2 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Putrid Raptor=Mue Defaussez-vous d'une carte de zombie de votre main (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Putrid Warrior=A chaque fois que le Guerrier putride inflige des blessures, choisissez l'un - chaque joueur perd 1 point de vie, ou chaque joueur gagne 1 point de vie. Pygmy Allosaurus=Traversee des marais. Pygmy Hippo=A chaque fois que l'Hippopotame pygmee attaque et n'est pas bloque, vous pouvez faire que le joueur defenseur joue une capacite de mana de chacun des terrains qu'il controle et qu'il vide sa reserve. Si vous le faites, l'Hippopotame pygmee n'inflige pas d Pygmy Kavu=Quand le Kavru pygmee arrive en jeu, piochez une carte pour chaque creature noire que vos adversaires controlent. Pygmy Pyrosaur=Le Pyrosaure pygmee ne peut pas bloquer. {R}: Le Pyrosaure pygmee gagne +1/+0 jusqu'a la fin du tour. Pygmy Razorback=Pietinement. Pygmy Troll=Pour chaque creature qui le bloque, le Troll pygmee gagne +1/+1 jusqu'a la fin du tour. {G}: Regenerez le Troll pygmee. Pyknite=Quand le Pyknite arrive en jeu, piochez 1 carte au debut du prochain tour. Pyramids={2}: Detruisez l'enchantement de terrain cible. {2}: La prochaine fois que le terrain cible devrait etre detruit ce tour-ci, ce terrain reste en jeu a la place. Pyre Charger=Celerite - {R} : Le Batailleur du bucher gagne +1/+0 jusqu'a la fin du tour. Pyre Zombie=Au debut de votre entretien, si le Zombie des buchers est dans votre cimetiere, vous pouvez payer {1}{B}{B}. Si vous faites ainsi, renvoyez le Zombie des buchers depuis votre cimetiere dans votre main. {1}{R}{R}, Sacrifiez le Zombie des buchers: Le Zombie des buche Pyric Salamander={R}: +1/+0 jusqu'a la fin du tour. Sacrifiez la Salamandre pyrrique a la fin du tour. Pyrite Spellbomb={R}, sacrifiez la Bombe a sortileges de pyrite: La Bombe a sortileges de pyrite inflige 2 blessures a une cible, creature ou joueur. {1}, sacrifiez la Bombe a sortileges de pyrite: Piochez une carte. Pyroblast=Choisissez l'un - Contrecarrez le sort cible s'il est bleu ou detruisez le permanent cible s'il est bleu. Pyroclasm=Le Pyroclasme inflige 2 blessures a chaque creature. Pyrokinesis=Vous pouvez retirer de la partie une carte rouge de votre main au lieu de payer le cout de lancement de la Pyrokinesie. La Pyrokinesie inflige 4 blessures que vous repartissez comme vous le voulez entre autant de creatures que vous le voulez. Pyromancer Ascension=A chaque fois que vous lancez un sort d'ephemere ou de rituel qui a le meme nom qu'une carte de votre cimetiere, vous pouvez mettre un marqueur quete sur l'Ascension du pyromancien. - A chaque fois que vous lancez un sort d'ephemere ou de rituel tant que l'Ascension du pyromancien a au moins deux marqueurs quete sur lui, vous pouvez copier ce sort. - Vous pouvez choisir de nouvelles cibles pour cette copie. Pyromancy={3}, Defaussez-vous d'une carte au hasard de votre main: La Pyromancie inflige a une cible, creature ou joueur, autant de blessures que le cout converti de mana de la carte defaussee. Pyromania={1}{R}, Defaussez vous d'une carte au hasard: La Pyromanie inflige 1 blessure a une cible, creature ou joueur. {1}{R}, Sacrifiez la Pyromanie: La Pyromanie inflige 1 blessure a une cible, creature ou joueur. Pyrostatic Pillar=A chaque fois qu'un joueur joue un sort ayant un cout converti de mana de 3 ou moins, le Pilier pyrostatique inflige 2 blessures a ce joueur. Pyrotechnics=La Pyrotechnie inflige 4 blessures reparties de la maniere que vous choisissez, parmi un nombre quelconque de creatures et/ou de joueurs cibles. Pyrrhic Revival=Chaque joueur renvoie en jeu chaque carte de creature de son cimetiere avec un marqueur -1/-1 sur elle. Qasali Ambusher=Portee - Si une creature vous attaque et que vous controlez une foret et une plaine, vous pouvez jouer l'Embusqueur qasali sans payer son cout de mana et comme s'il avait le flash. Qasali Pridemage=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {1}, sacrifiez le Bandemage qasali : Detruisez l'artefact ou l'enchantement cible. Quag Vampires=Multikick {1}{B} (Vous pouvez payer {1}{B} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Traversee des marais - Les Vampires des bourbiers arrivent sur le champ de bataille avec, sur eux, un marqueur +1/+1 pour chaque fois qu'ils ont ete kickes. Quagmire Druid={G}, {T}, Sacrifiez une creature: Detruisez l'enchantement cible. Quagmire Lamprey=A chaque fois que le Lamproie des bourbiers devient bloque par une creature, mettez un marqueur -1/-1 sur la creature bloqueuse. Quagmire=Les creatures avec la traversee des marais peuvent etre bloquees comme si elles ne l'avaient pas. Quarum Trench Gnomes={T}: Choisissez une plaine ciblee. A chaque fois que cette plaine est engagee pour du mana, elle produit du mana incolore a la place de son type normal. (Cet effet ne s'arrete pas a la fin du tour.) Quash=Contrecarrez le sort de rituel ou d'ephemere cible. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Quenchable Fire=Le Feu eteignable inflige 3 blessures au joueur cible. Il inflige 3 blessures supplementaires a ce joueur au debut de votre prochaine etape d'entretien a moins qu'il ne paie {U} avant cette etape. Quest for Ancient Secrets=A chaque fois qu'une carte est mise dans votre cimetiere d'o qu'elle vienne, mettez un marqueur quete sur la Quete des Secrets anciens. - Retirez cinq marqueurs quete de la Quete des Secrets anciens et sacrifiez-la : Le joueur cible melange son cimetiere dans sa bibliotheque. Quest for Pure Flame=A chaque fois qu'une source que vous controlez inflige des blessures a un adversaire, vous pouvez mettre un marqueur quete sur la Quete de la Pure Flamme. - Retirez quatre marqueurs quete de la Quete de la Pure Flamme et sacrifiez-la : Si n'importe quelle source que vous controlez devait infliger des blessures a une creature ou un joueur ce tour-ci, elle inflige le double de ces blessures a cette creature ou a ce joueur a la place. Quest for Renewal=A chaque fois qu'une creature que vous controlez devient engagee, vous pouvez mettre un marqueur qute sur la Qute du Renouveau. - Tant qu'il y a au moins quatre marqueurs qute sur la Qute du Renouveau, degagez toutes les creatures que vous controlez pendant l'etape de degagement de chaque autre joueur. Quest for the Gemblades=A chaque fois qu'une creature que vous controlez inflige des blessures de combat a une creature, vous pouvez mettre un marqueur quete sur la Quete des lamegemmes. - Retirez un marqueur quete de la Quete des lamegemmes et sacrifiez-la : Mettez quatre marqueurs +1/+1 sur la creature ciblee. Quest for the Goblin Lord=A chaque fois qu'un gobelin arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur qute sur la Qute du Seigneur des gobelins. - Tant que la Qute du Seigneur des gobelins a au moins cinq marqueurs qute sur elle, les creatures que vous controlez gagnent +2/+0. Quest for the Gravelord=A chaque fois qu'une creature est mise dans un cimetiere depuis le champ de bataille, vous pouvez mettre un marqueur quete sur la Quete du Seigneur des tombes. - Retirez trois marqueurs quete de la Quete du Seigneur des tombes et sacrifiez-la : Mettez sur le champ de bataille un jeton de creature 5/5 noire Zombie et Geant. Quest for the Holy Relic=A chaque fois que vous lancez un sort de creature, vous pouvez mettre un marqueur quete sur la Quete de la Relique sacree. - Retirez cinq marqueurs quete de la Quete de la Relique sacree et sacrifiez-la : Cherchez dans votre bibliotheque une carte d'equipement, mettez-la sur le champ de bataille et attachez-la a une creature que vous controlez. Melangez ensuite votre bibliotheque. Quest for the Nihil Stone=A chaque fois qu'un adversaire se defausse d'une carte, vous pouvez mettre un marqueur qute sur la Qute de la Pierre de Nihil. - Au debut de l'entretien de chaque adversaire, si ce joueur n'a pas de carte en main et que la Qute de la Pierre de Nihil a au moins deux marqueurs qute sur elle, vous pouvez faire que ce joueur perde 5 points de vie. Quest for Ula's Temple=Au debut de votre entretien, vous pouvez regarder la carte du dessus de votre bibliotheque. Si c'est une carte de creature, vous pouvez la reveler et mettre un marqueur qute sur la Qute du Temple d'Ula. - Au debut de chaque etape de fin, s'il y a au moins trois marqueurs qute sur la Qute du Temple d'Ula, vous pouvez mettre sur le champ de bataille une carte de creature Kraken, Leviathan, Pieuvre ou Serpent depuis votre main. Questing Phelddagrif={G}: Le Phelddagrif farfelu gagne +1/+1 jusqu'a la fin du tour. L'adversaire cible met en jeu un jeton de creature 1/1 verte Hippo. {W}: Le Phelddagrif farfelu acquiert la protection contre le noir et contre le rouge jusqu'a la fin du tour. L'adversaire cib Quick Sliver=Vous pouvez jouer le Slivoide rapide a tout moment ou vous pourriez jouer un ephemere. N'importe quel joueur peut jouer des cartes de slivoide a tout moment ou ce joueur pourrait jouer un ephemere. Quickening Licid={1}{W}, {T}: Le Litique accelerateur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee acquiert l'initiative.' et '{W}: Mettez fin a l'effet qu'a cree cette capacite.' Quicksand={T} : Ajoutez {1} votre reserve. - {T}, sacrifiez les Sables mouvants : La creature attaquante sans le vol ciblee gagne -1/-2 jusqu' la fin du tour. Quicksilver Amulet={4}, {T}: Mettez une carte de creature de votre main en jeu. Quicksilver Behemoth=Affinite pour les artefacts (Ce sort coute {1} de moins a jouer pour chaque artefact que vous controlez.) Quand le Bhmoth de vif-argent attaque ou bloque, renvoyez-le dans la main de son propritaire a la fin du combat. Quicksilver Dagger=La creature enchantee a '{T}: Cette creature inflige 1 blessure au joueur cible. Piochez une carte.' Quicksilver Dragon=Vol. {U}: Changez la cible du sort cible avec une cible unique si le Dragon de vif-argent est cette cible. La nouvelle cible doit etre une creature. Mue {4}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous Quicksilver Elemental={U}: L'Elemental de vif-argent acquiert jusqu'a la fin du tour toutes les capacites activees de la creature ciblee. (Si une capacite utilise le nom de la creature, utilisez le nom de cette creature a la place.) Vous pouvez depenser du mana bleu comme si c Quicksilver Fountain=Au debut de l'etape d'entretien de chaque joueur, ce joueur met un marqueur "inondation" sur le terrain non-ile cible qu'il controle. Ce terrain est une ile tant qu'il a un marqueur "inondation" sur lui. A la fin du tour, si tous les terraisn en jeu sontinondation" sur le terrain non-ile cible qu'il controle. Ce terrain est une ile tant qu'il a un marqueur "inondation" sur lui. A la fin du tour, si tous les terraisn en jeu sont Quicksilver Wall=(Les murs ne peuvent pas attaquer.) {4}: Renvoyez le Mur de vif-argent dans la main de son proprietaire. N'importe quel joueur peut jouer cette capacite. Quiet Speculation=Cherchez jusqu'a trois cartes avec le flashback dans la bibliotheque du joueur cible et mettez-les dans le cimetiere de ce joueur. Ce joueur melange ensuite sa bibliotheque. Quietus Spike=La creature equipee a le contact mortel. - A chaque fois que la creature equipee inflige des blessures de combat a un joueur, ce joueur perd la moitie de ses points de vie, arrondie a l'unite superieure. - Equipement {3} Quillspike={B/G}, retirez un marqueur -1/-1 d'une creature que vous controlez : Le Piquepine gagne +3/+3 jusqu'a la fin du tour. Quirion Druid={G}, {T}: Le terrain cible devient de facon permanente une creature verte 2/2. Ce terrain continue d'etre un terrain. Quirion Dryad=A chaque fois que vous jouez un sort blanc, bleu, noir ou rouge, mettez un marqueur +1/+1 sur la Dryade quirionaise. Quirion Elves=Au moment ou ces Elfes quirionais arrivent en jeu, choisissez une couleur. {T}: Ajoutez {G} a votre reserve. {T}: Ajoutez {u}n mana de la couleur choisie a votre reserve. Quirion Explorer={T}: Ajoutez {u}n mana de n'importe quelle couleur qu'un terrain controle par un adversaire peut produire. Quirion Ranger=Renvoyez une foret que vous controlez dans la main de son proprietaire: Degagez la creature ciblee. N'utilisez cette capacite qu'une fois par tour. Quirion Sentinel=Quand la Sentinelle quirionaise arrive en jeu, ajoutez un mana d'une couleur de votre choix a votre reserve. Quirion Trailblazer=Quand la Pionniere quirionaise arrive en jeu, vous pouvez chercher une carte de terrain de base dans votre bibliotheque et mettre cette carte en jeu engagee. Si vous faites ainsi, melangez votre bibliotheque. Qumulox=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez.) Vol Rabid Elephant=A chaque fois que l'Elephant enrage devient bloque, il gagne +2/+2 jusqu'a la fin du tour pour chaque creature qui le bloque. Rabid Rats={T}: La creature bloqueuse ciblee gagne -1/-1 jusqu'a la fin du tour. Rabid Wolverines=Pour chaque creature qui les bloque, ces Gloutons enrages gagnent +1/+1 jusqu'a la fin du tour. Rabid Wombat=Attaquer avec le Wombat enrage ne le fait pas s'engager. Le Wombat enrage gagne +2/+2 pour chaque enchantement de creature qui l'enchante. Rack and Ruin=Detruisez deux artefacts cibles. Rackling=Au debut de l'entretien de chaque adversaire le Petit chevalet inflige X blessures a ce joueur, X etant le nombre de cartes dans sa main en dessous de trois. Radiant Essence=L'Essence radieuse gagne +1/+2 tant qu'un adversaire controle un permanent noir. Radiant Kavu={R}{G}{W}: Prevenez toutes les blessures de combat que les creatures noires et les creatures bleues pourraient infliger ce tour-ci. Radiant, Archangel=Vol. Attaquer avec Radieuse, Archange ne la fait pas s'engager. Radieuse, Archange gagne +1/+1 pour chaque autre creature avec le vol en jeu. Radiant's Dragoons=Echo. Quand ces Grognardes de Radieuse arrivent en jeu vous gagnez 5 points de vie. Radiant's Judgment=Recyclage {2}. Detruisez la creature ciblee dont la force vaut 4 ou plus. Radiate=Choisissez un sort cible d'ephemere ou de rituel qui cible un permanent ou un joueur unique. Mettez une copie de ce sort dans la pile pour chaque autre permanent ou joueur que ce sort pourrait cibler. Chaque copie cible un de ces joueurs ou permanents dif Radjan Spirit={T}: La creature ciblee perd le vol jusqu'a la fin du tour. Rafiq of the Many=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - A chaque fois qu'une creature que vous controlez attaque seule, elle acquiert la double initiative jusqu'a la fin du tour. Rag Man={B}{B}{B}, {T}: L'adversaire cible revele sa main et se defausse d'une carte de creature au hasard. Ne jouez cette capacite que pendant votre tour. Rage Nimbus=Defenseur, vol - {1}{R} : La creature ciblee attaque ce tour-ci si possible. Rage Reflection=Les creatures que vous controlez ont la double initiative. Rage Weaver={2}: La creature ciblee noire ou verte acquiert la celerite jusqu'a la fin du tour. Raging Cougar=Celerite Raging Goblin=Celerite. Raging Gorilla=Si le Gorille enrage bloque ou est bloque, il gagne +2/-2 jusqu'a la fin du tour. Raging Kavu=Celerite . Vous pouvez jouer le Kavru enrage a tout moment ou vous pourriez jouer un ephemere. Raging Minotaur=Celerite Raging Ravine=Le Ravin enrage arrive sur le champ de bataille engage. - {T} : Ajoutez {R} ou {G} votre reserve. - {2}{R}{G} : Jusqu' la fin du tour, le Ravin enrage devient une creature 3/3 rouge et verte Elemental avec A chaque fois que cette creature attaque, mettez un marqueur +1/+1 sur elle. C'est toujours un terrain. Raging River=Au debut de votre phase de combat, chaque adversaire choisit 'est' ou 'ouest' pour chaque creature sans le vol qu'il controle. Lorsque vous declarez vos attaquants, choisissez 'est' ou 'ouest' pour chaque creature attaquante. Les creatures de l'est ne Raging Spirit=2 : l'Esprit enrage est incolore jusqu'a la fin du tour. Ragnar={G}{W}{U}, {T}: Regenerez la creature ciblee. Raid Bombardment=A chaque fois qu'une creature de force inferieure ou egale a 2 que vous controlez attaque, le Bombardement d'assaut inflige 1 blessure au joueur defenseur. Raiding Party=Raiding party ne peut pas etre la cible de sorts ou de capacites blanches.^^Sacrifiez un orque: Chaque joueur peut engager un nombre quelconque de creatures blanches qu'il controle. Pour chaque creature blanche engagee de cette maniere, ce joueur choisit Rain of Blades=La Pluie de lames inflige 1 blessure a chaque creature attaquante. Rain of Embers=La Pluie de braises inflige 1 blessure a chaque creature et a chaque joueur. Rain of Filth=Chaque terrain que vous controlez acquiert: 'Sacrifiez ce terrain: Ajoutez {B} a votre reserve' jusqu'a la fin du tour. Rain of Rust=Choisissez l'un - Detruisez l'artefact cible ou detruisez le terrain cible. Union {3}{R} #(Choisissez les deux si vous avez paye le cout d'union.)# Rain of Salt=Detruisez 2 terrains cibles. Rain of Tears=Detruisez le terrain cible. Rainbow Crow=Vol. {1}: Le Corbeau de l'arc-en-ciel devient de la couleur de votre choix jusqu'a la fin du tour. Rainbow Efreet=Vol. {U}{U}: L'Efrit de l'arc-en-ciel passe hors phase. Rainbow Vale={T}: Ajoutez {u}n mana de n'importe quel couleur a votre reserve. Un adversaire acquiert le controle du Rainbow vale a la fin du tour. Raise Dead=Renvoyez la carte de creature ciblee de votre cimetiere dans votre main. Raise the Alarm=Mettez en jeu deux jetons de creature 1/1 blanche Soldat. Raka Disciple={W}, {T}: Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. {U}, {T}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Raka Sanctuary=Au debut de votre entretien, si vous controlez un permanent blanc ou bleu, le Sanctuaire rakaiste inflige 1 blessure a la creature ciblee. Si vous controlez un permanent bleu et un permanent blanc, le Sanctuaire rakaiste inflige 3 blessures a cette creatu Rakalite={2}: Prevenez la prochaine 1 blessure qui devrait etre infligee a la cible, creature ou joueur. Renvoyez la Rakalite dans la main de son proprietaire a la fin du tour. Rakavolver=Kick {1}{W} et/ou {U}. Si vous avez paye le cout de kick de {1}{W}, le Rakavolien arrive en jeu avec deux marqueurs +1/+1 sur lui et acquiert 'A chaque fois que le Rakavolien inflige des blessures, vous gagnez autant de points de vie.' Si vous avez paye le cout Rakeclaw Gargantuan={1} : La creature ciblee de force superieure ou egale a 5 acquiert l'initiative jusqu'a la fin du tour. Raking Canopy=A chaque fois qu'une creature avec le vol vous attaque, la Canopee ratissante lui inflige 4 blessures. Rakka Mar=Celerite - {R}, {T} : Mettez en jeu un jeton de creature 3/1 rouge Elemental avec la celerite. Raksha Golden Cub=Attaquer avec Raksha Lionceaudor ne le fait pas s'engager. Tant que Raksha Lionceaudor est equipe, les chats que vous controlez gagnent +2/+2 et ont la double initiative. Rally=Les creatures bloqueuses gagnent +1/+1 jusqu'a la fin du tour. Ramirez DePietro=Initiative Ramosian Captain=Initiative. {5}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 4 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Ramosian Commander={6}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 5 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Ramosian Lieutenant={4},{T} : cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 3 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Ramosian Rally=Si vous controlez un plaine, au lieu de payer le cout de mana du Rassemblement Ramosien vous pouvez engager une creature degagee que vous controlez. Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Ramosian Sergeant={3}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 2 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Ramosian Sky Marshal=Vol.. {7}, {T}: Cherchez dans votre bibliotheque une carte de rebelle au cout converti de mana de 6 ou moins et mettez cette carte en jeu. Puis melangez votre bibliotheque. Rampaging Baloths=Pietinement - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre sur le champ de bataille un jeton de creature 4/4 verte Bete. Rampant Elephant={G}: La creature ciblee bloque l'Elephant dechaine ce tour-ci si possible. Rampant Growth=Cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte en jeu engagee. Melangez ensuite votre bibliotheque. Rampart Crawler=Le Reptile des remparts ne peut etre bloque par des murs. Ramses Overdark={T}: Detruisez la creature enchantee ciblee. Rancid Earth=Detruisez le terrain cible. Seuil - A la place, detruisez ce terrain et la Terre rance inflige 1 blessure a chaque creature et a chaque joueur. Rancor=La creature enchantee gagne +2/+0 et le pietinement. Quand la Rancoeur est mise dans un cimetiere depuis le jeu, renvoyez la Rancoeur dans la main de son proprietaire. Ranger en-Vec=Initiative. {G}: Regenerez le Ranger en-Vec. Ranger of Eos=Quand le Ranger d'Eos arrive en jeu, vous pouvez chercher dans votre bibliotheque jusqu'a deux cartes de creature ayant un cout converti de mana inferieur ou egal a 1, les reveler et les mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Rank and File=Quand ces Troupes fetides arrivent en jeu, toutes les creatures vertes gagnent -1/-1 jusqu'a la fin du tour. Ransack=Regardez les 5 premieres cartes de la bibliotheque du joueur cible. Mettez dans l'ordre que vous voulez un nombre quelconque de ces cartes au dessous de sa bibliotheque et les autres au dessus. Rapacious One=Pietinement - A chaque fois que Lui-qui-est-avide inflige des blessures de combat a un joueur, mettez sur le champ de bataille autant de jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Rapid Decay=Recyclage {2}. Retirez de la partie jusqu'a trois cartes ciblees d'un unique cimetiere. Rapid Fire=Vous ne pouvez jouer Rapid fire qu'avant que la defense soit choisie.^^La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Si cette creature n'a pas la sauvagerie, elle acquiert Sauvagerie 2 jusqu'a la fin du tour. Rappelling Scouts=Vol. {2}{W}: Ces Eclaireurs en rappel acquierent la protection contre la couleur de votre choix jusqu'a la fin du tour. Rashida Scalebane={T}: Detruisez le dragon attaquant ou bloqueur cible. Il ne peut pas etre regenere. Gagnez un nombre de points de vie egal a sa force. Rashka the Slayer=Rashka la tueuse peut bloquer comme si elle avait le vol. A chaque fois que Rashka la tueuse bloque une ou plusieurs creatures noires, Rashka la tueuse gagne +1/+2 jusqu'a la fin du tour. Rasputin Dreamweaver=Rasputin Dreamweaver arrive en jeu avec sept marqueurs 'reve' sur lui. Retirez un marqueur 'reve' de Rasputin Dreamweaver: Ajoutez {1} a votre reserve. Retirez un marqueur 'reve' de Rasputin Dreamweaver: Prevenez la prochaine 1 blessure qui devrait etre Rathi Assassin={1}{B}{B}, {T}: Detruisez la creature non-noire engagee ciblee. {3},{T}: Cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 3 ou moins et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Rathi Dragon=Vol. Quand le Dragon Rajhi arrive en jeu, sacrifiez-le a moins que vous ne sacrifiiez deux montagnes. Rathi Fiend=Quand le Fielleux Rajhi arrive en jeu chaque joueur perd 3 points de vie. {3},{T} : cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 3 ou moins et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Rathi Intimidator=Peur (Cette creature ne peut etre bloque excepte par des creatures-artefacts et/ou des creatures noires.) {2}, {T}: Cherchez dans votre bibliotheque une carte de mercenaire au cout converti de mana de 2 ou moins et mettez cette carte en jeu. Melangez ensuit Rath's Edge={T}: Ajoutez {1} a votre reserve. {4}, {T}, Sacrifiez un terrain: Les Confins de Rajh infligent 1 blessure a une cible, creature ou joueur. Rats' Feast=Retirez X cartes ciblees de la partie en provenance d'un meme cimetiere. Rats of Rath={B}: Detruisez la cible artefact, creature ou terrain que vous controlez. Rattleblaze Scarecrow=L'Epouvantail tremulefeu a la persistance tant que vous controlez une creature noire. (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) - L'Epouvantail tremulefeu a la celerite tant que vous controlez une creature rouge. Ravaged Highlands=Les Hautes terres devastees arrivent en jeu engagees. {T} : Ajoutez {R} a votre reserve. {T}, Sacrifiez les Hautes terres devastees: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Raven Familiar=Vol, echo. Quand le Familier corbeau arrive en jeu regardez les trois cartes du dessus de votre bibliotheque. Mettez l'une d'entre elles dans votre main et le reste au-dessous de votre bibliotheque dans l'ordre de votre choix. Raven Guild Initiate=Mue Renvoyez un oiseau que vous controlez dans la main de son proprietaire (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Raven Guild Master=A chaque fois que le Maitre de la guilde du corbeau inflige des blessures de combat a un joueur, ce joueur retire de la partie les dix cartes du dessus de sa bibliotheque. Mue {2}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Ravenous Baboons=Quand ces Babouins voraces arrivent en jeu, detruisez le terrain non-base cible. Ravenous Baloth=Sacrifiez une Bete: Vous gagnez 4 points de vie. Ravenous Rats=Quand ces Rats voraces arrivent en jeu, l'adversaire cible choisit une carte de sa main et s'en defausse. Ravenous Skirge=Vol. A chaque fois que le Scrige vorace attaque il gagne +2/+0 jusqu'a la fin du tour. Ravenous Trap=Si un adversaire a au moins trois cartes qui ont ete mises dans son cimetiere d'o qu'elles viennent ce tour-ci, vous pouvez payer {0} a la place du cout de mana du Piege vorace. - Exilez toutes les cartes du cimetiere du joueur cible. Ravenous Vampire=Vol. Au debut de votre entretien, vous pouvez sacrifier une creature non-artefact. Si vous le faites, mettez un marqueur +1/+1 sur le Vampire affame. Si vous ne le faites pas, engagez le Vampire affame. Raven's Crime=Le joueur cible se defausse d'une carte. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Raven's Run Dragoon=Le Grognard de la Garenne du Corbeau ne peut pas etre bloque par des creatures noires. Ray of Command=Degagez la creature ciblee qu'un adversaire controle et acquerez-en le controle jusqu'a la fin du tour. Cette creature acquiert la celerite jusqu'a la fin du tour. Lorsque vous perdez le controle de cette creature, engagez-la. Ray of Distortion=Detruisez l'enchantement cible ou l'artefact cible. Flashback : {4}{W}W Ray of Erasure=Le joueur cible met la carte du sommet de sa bibliotheque dans son cimetiere. Piochez une carte au debut de l'entretien du prochain tour. Ray of Revelation=Detruisez l'enchantement cible Flashback - G Rayne, Academy Chancellor=A chaque fois que vous ou un permanent que vous controlez est la cible d'un sort ou d'une capacite controlee par l'un de vos adversaires, vous pouvez piocher une carte. Si Rayne, chanceliere de l'academie est enchantee, vous pouvez piocher une autre carte Raze=Au moment ou vous jouez Raser la terre, sacrifiez un terrain. Detruisez le terrain cible. Razing Snidd=Quand le Snide araseur arrive en jeu, renvoyez une creature noire ou rouge que vous controlez dans la main de son proprietaire.^^Quand le Snide araseur arrive en jeu, chaque joueur sacrifie un terrain. Razor Barrier=Le permanent cible que vous controlez gagne la protection contre les artefacts ou contre la couleur de votre choix jusqu'a la fin du tour. Razor Boomerang=La creature equipee a {T}, detachez le Boomerang rasoir : Le Boomerang rasoir inflige 1 blessure une cible, creature ou joueur. Renvoyez le Boomerang rasoir dans la main de son proprietaire. - Equipement {2} Razor Golem=Affinite pour les plaines (Ce sort coute {1} de moins a jouer pour chaque plaine que vous controlez.) Attaquer avec le ~this~ ne le fait pas s'engager. Razor Pendulum=A la fin du tour de chaque joueur, si ce joueur a 5 points de vie ou moins, le Pendule-rasoir lui inflige 2 blessures. Razorfin Abolisher={1}{U}, {T} : Renvoyez la creature ciblee avec un marqueur sur elle dans la main de son proprietaire. Razorfin Hunter={T}: Le Chasseur aux nageoires-rasoir inflige 1 blessure a une cible, creature ou joueur. Razorfoot Griffin=Vol, initiative Razorgrass Screen=(Les murs ne peuvent pas attaquer.) Le Paravent de rasherbe bloque a chaque tour si posible. Razormane Masticore=Initiative. Au debut de votre entretien, vous pouvez vous defausser d'une carte de votre main. Si vous ne le faites pas, sacrifiez la Masticore a criniere tranchante. Au debut de votre etape de pioche, vous pouvez faire que la Masticore a criniere tranchante inflige 3 blessures a la creature ciblee. Razortooth Rats=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Read the Runes=Piochez X cartes. Pour chaque carte piochee de cette facon, defaussez-vous d'une carte de votre main a moins que vous ne sacrifiez un permanent. Reality Anchor=La creature ciblee perd la Distorsion jusqu'a la fin du tour. Piochez une carte. Reality Ripple=L'artefact cible, la creature cible ou le terrain cible passe hors phase. Reality Spasm=Choisissez l'un - Engagez X permanents cibles Reality Twist=Entretien cumulatif: {1}{U}{U}.^^Au lieu de leur mana normal, les plaines produisent {R}, les marais produisent {G}, les montagnes produisent {W} et les forets produisent {B}. Realm Razer=Quand le Terrasseur de royaume arrive en jeu, retirez de la partie tous les terrains. - Quand le Terrasseur de royaume quitte le jeu, renvoyez en jeu, engagees et sous le controle de leurs proprietaires, les cartes retirees. Realms Uncharted=Cherchez dans votre bibliotheque quatre cartes de terrain avec des noms differents et revelez-les. Un adversaire choisit deux de ces cartes. Mettez les cartes choisies dans votre cimetiere et les autres dans votre main. Melangez ensuite votre bibliotheque. Reanimate=Mettez en jeu sous votre controle la carte de creature ciblee en provenance de n'importe quel cimetiere. Vous perdez autant de points de vie que son cout converti de mana. Reap and Sow=Choisissez l'un - Dtruisez le terrain cible ou cherchez dans votre bibliotheque une carte de terrain, mettez-la en jeu, puis mlangez votre bibliotheque. Union {1}{G} (Choisissez les deux si vous avez paye le cout d'union.) Reap=Renvoyez un nombre quelconque de cartes ciblees de votre cimetiere dans votre main. Vous ne pouvez choisir plus de cartes que le nombre de permanents noirs que l'adversaire cible controle. Reaper King=({2/W} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {W}. Le cout converti de mana de cette carte est 10.) - Les autres creatures Epouvantail que vous controlez gagnent +1/+1. - A chaque fois qu'un autre epouvantail arrive en jeu sous votre controle, detruisez le permanent cible. Reaping the Graves=Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Reaping the Rewards=Rappel - Sacrifiez un terrain. Gagnez 2 points de vie. Rebel Informer=L'Informateur rebelle ne peut-etre la cible de sorts ou de capacites blancs. {3}: Mettez le rebelle cible au-dessous de la bibliotheque de son proprietaire. Rebirth=Retirez le Renouveau de votre paquet si vous jouez sans mise.^^Chaque joueur peut rajouter la carte du sommet de sa bibliotheque a la mise. Si un joueur fait ainsi, son total de point de vie devient 20. Reborn Hero=Attaquer avec le Heros revenu a la vie ne le fait pas s'engager. Seuil - Quand le Heros revenu a la vie est mis dans un cimetiere quelconque depuis le jeu, vous pouvez payer {W}{W}. Si vous faites ainsi, renvoyez le Heros revenu a la vie en jeu sous votre c Reborn Hope=Renvoyez une carte multicolore ciblee depuis votre cimetiere dans votre main. Rebound=Le sort cible qui cible un joueur unique cible un autre joueur de votre choix a la place. Rebuild=Recyclage {2}. Renvoyez tous les artefacts dans les mains de leurs proprietaires. Rebuking Ceremony=Mettez deux artefacts cibls sur le dessus des bibliotheques de leurs propritaires. Recall=Defaussez-vous de X cartes de votre main, puis renvoyez une carte de votre cimetiere dans votre main pour chaque carte defaussee de cette maniere. Retirez le Rappel de la partie. Recantation=Pendant votre entretien vous pouvez mettre un marqueur 'verset' sur la Litanie d'abjuration. {U}, Sacrifiez la Litanie d'abjuration: Renvoyez jusqu'a X permanents cibles dans la main de leurs proprietaires, X etant le nombre de marqueurs 'verset' sur la L Reckless Abandon=Sacrifiez une creature en tant que cout supplementaire pour jouer la Pure inconscience. La Pure inconscience inflige 4 blessures a une cible, creature ou joueur. Reckless Assault={1}, payez 2 points de vie : L'Assaut temeraire inflige 1 blessure a une cible, creature ou joueur. Reckless Charge=La creature ciblee gagne +3/+0 et acquiert la celerite jusqu'a la fin du tour. Flashback - {2}{R}. Reckless Embermage={1}{R}: Le Brandemage temeraire inflige 1 blessure a une cible, creature ou joueur, et 1 blessure a lui meme. Reckless Ogre=Si l'Ogre temeraire attaque et si aucune autre creature ne le fait, il gagne +3/+0 jusqu'a la fin du tour. Reckless One=Celerite. Celui-qui-n'a-peur-de-rien a une force et une endurance chacune egale au nombre de Gobelins en jeu. Reckless Scholar={T} : Le joueur cible pioche une carte et se defausse ensuite d'une carte. Reckless Spite=Detruisez 2 creatures non-noires ciblees. Vous perdez 5 points de vie. Reclaim=Mettez la carte ciblee en provenance de votre cimetiere au-dessus de votre bibliotheque. Reclamation=Les creatures noires acquierent 'Cette creature ne peut attaquer a moins que vous ne sacrifiez un terrain.' (Ce cout est paye lorsque les attaquants sont declares.) Reclusive Wight=Au debut de votre entretien, si vous controlez un autre permanent non-terrain, sacrifiez le Necrophage reclus. Recoil=Renvoyez le permanent cible dans la main de son proprietaire. Ce joueur se defausse ensuite d'une carte de sa main. Recollect=Renvoyez la carte ciblee depuis votre cimetiere dans votre main. Reconnaissance={0}: Retirez la creature attaquante ciblee que vous controlez du combat et degagez-la. Prevenez toutes les blessures de combat qui devraient etre infligees par et a cette creature ce tour-ci. Reconstruction=Renvoyez la carte d'artefact cible de votre cimetiere dans votre main. Recoup=La carte de rituel ciblee dans votre cimetiere acquiert le Flashback jusqu'a la fin du tour. Son cout de Flashback est egal a son cout en mana. (Le cout inclut les couleurs) Flashback - 3R Recover=Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Piochez une carte. Recumbent Bliss=Enchanter : creature - La creature enchantee ne peut ni attaquer ni bloquer. - Au debut de votre entretien, vous pouvez gagner 1 point de vie. Recuperate=Choisissez l'un - Vous gagnez 6 points de vie ou prevenez les 6 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. Recurring Insight=Piochez un nombre de cartes egal au nombre de cartes dans la main de l'adversaire cible. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Recurring Nightmare=Sacrifiez une creature, Renvoyez le Cauchemar recurrent dans la main de son proprietaire: Mettez en jeu la carte de creature ciblee en provenance de votre cimetiere. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Recycle=Passez votre phase de pioche. A chaque fois que vous jouez une carte, piochez une carte. Votre taille de main maximum est 2. Red Elemental Blast=Choisissez l'un - Contrecarrez le sort bleu cible, ou detruisez le permanent bleu cible. Red Mana Battery={2}, {T}: Mettez un marqueur 'charge' sur l'Accumulateur de mana rouge. {T}, Retirez n'importe quel nombre de marqueurs 'charge' de l'Accumulateur de mana rouge: Ajoutez {R} a votre reserve, puis ajoutez {R} a votre reserve pour chaque marqueur 'charge' retire de Red Scarab=La creature enchantee ne peut pas etre bloquee par des creatures rouges. La creature enchantee gagne +2/+2 tant qu'un adversaire controle un permanent rouge. Red Ward=La creature enchantee acquiert la protection contre le rouge. Cet effet ne retire pas la Rune de garde rouge. Redeem=La prochaine fois que des blessures devraient etre infligees a une ou deux creatures ciblees ce tour-ci, prevenez ces blessures. Reef Pirates=A chaque fois que ces Pirates des brisants infligent des blessures a un adversaire, ce joueur met la carte du sommet de sa bibliotheque dans son cimetiere. Reef Shaman={T}: Le type du terrain cible devient le type de terrain de base de votre choix jusqu'a la fin du tour. Reflect Damage=La prochaine fois qu'une source de votre choix devrait infliger des blessures ce tour-ci, ces blessures sont infligees au controleur de cette source a la place. Reflecting Mirror={X}, {T}: Le sort cible qui ne cible que vous, cible un autre joueur a la place. X est egal au double du cout converti de mana de ce sort. Reflecting Pool={T} : Ajoutez a votre reserve un mana de n'importe quel type qu'un terrain que vous controlez pourrait produire. Reflexes=La creature enchantee acquiert l'initiative. Refraction Trap=Si un adversaire a lance un sort d'ephemere ou de rituel rouge ce tour-ci, vous pouvez payer {W} la place du cout de mana du Piege refraction. - Prevenez, ce tour-ci, les prochaines 3 blessures qu'une source de votre choix infligerait vous et/ou des permanents que vous controlez. Si des blessures sont prevenues de cette maniere, le Piege refraction inflige autant de blessures une cible, creature ou joueur. Refresh=Regenerez la creature ciblee. Piochez une carte. Refreshing Rain=Si un adversaire controle un marais et si vous controlez une foret vous pouvez jouer la Pluie rafraichissante sans payer son cout de mana. Le joueur cible gagne 6 points de vie. Regal Force=Quand la Force royale arrive en jeu, piochez une carte pour chaque creature verte que vous controlez. Regeneration={G}: Regenerez la creature enchantee. Regress=Renvoyez le permanent cible dans la main de son proprietaire. Regrowth=Renvoyez dans votre main la carte ciblee de votre cimetiere. Reign of Chaos=Detruisez la plaine ciblee et la creature blanche ciblee ou detruisez l'ile ciblee et la creature bleue ciblee. Reign of Terror=Detruisez toutes les creatures blanches ou toutes les creatures vertes. Elles ne peuvent pas etre regenerees. Vous perdez 2 points de vie pour chaque creature mise au cimetiere de cette maniere. Reincarnation=Quand la creature ciblee est mise au cimetiere ce tour-ci, renvoyez une carte de creature de ce cimetiere en jeu sous le controle de son proprietaire. Reinforced Bulwark=Defenseur - {T} : Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait vous etre infligee. Reinforcements=Mettez jusqu'a trois cartes de creature ciblees de votre cimetiere sur le dessus de votre bibliotheque dans n'importe quel ordre. Reins of Power=Echangez avec un adversaire cible vos creatures et les siennes jusqu'a la fin du tour et degagez-les. Ces creatures acquierent la celerite ce tour-ci. Reiver Demon=Vol Quand le Demon Reiver arrive en jeu, si vous l'avez joue depuis votre main, detruisez toutes les creatures non-noires et non-artefacts. Elles ne peuvent pas etre regenerees. Rejuvenate=Recyclage {2}. Gagnez 6 points de vie. Rejuvenation Chamber=Evanescence : 2. {T}: Vous gagnez 2 points de vie. Rekindled Flame=La Flamme attisee inflige 4 blessures a une cible, creature ou joueur. - Au debut de votre entretien, si un adversaire n'a pas de carte en main, vous pouvez renvoyer la Flamme attisee depuis votre cimetiere dans votre main. Reknit=Regenerez le permanent cible. Relearn=Renvoyez la carte ciblee d'ephemere ou de rituel de votre cimetiere dans votre main. Relentless Assault=Degagez toutes les creatures ayant attaque ce tour-ci. Vous pouvez declarer une nouvelle phase de combat ce tour-ci suivie d'une autre phase principale. Relentless Rats=Les Rats implacables gagnent +1/+1 pour chaque autre creature en jeu nommee Rats implacables. Un deck peut compter n'importe quel nombre de cartes de Rats implacables. Relic Bane=L'artefact enchante a : "Au debut de votre entretien, vous perdez 2 points de vie." Relic Barrier={T}: Tap target artifact. Relic Bind=La Ligature de relique ne peut enchanter qu'un artefact controle par un adversaire. A chaque fois que l'artefact enchante devient engage, choisissez l'un - La ligature de relique inflige 1 blessure au joueur cible ou le joueur cible gagne 1 point de vie. Relic Crush=Detruisez l'artefact ou l'enchantement cible et jusqu'a un autre artefact ou enchantement cible. Relic of Progenitus={T} : Le joueur cible retire de la partie une carte de son cimetiere. - {1}, Retirez la Relique de Progenitus de la partie : Retirez tous les cimetieres de la partie. Piochez une carte. Relic Ward=Vous pouvez jouer la Rune de garde des reliques comme un ephemere, si vous faites ainsi sacrifiez la Rune de garde des reliques a la fin du tour. L'artefact enchante ne peut etre la cible de sorts ou d'effets. Reliquary Monk=Quand le Moine au reliquaire est mis dans un cimetiere depuis le jeu, detruisez l'artefact cible ou l'enchantement cible. Reliquary Tower=Il n'y a pas de limite au nombre de cartes dans votre main. - {T} : Ajoutez {1} a votre reserve. Remedy=Prevenez les 5 prochaines blessures infligees ce tour-ci sur autant de cibles que vous voulez, creatures ou joueurs. Remembrance=A chaque fois qu'une creature non-jeton que vous controlez est mise dans un cimetiere, vous pouvez aller rechercher dans votre bibliotheque une copie de cette carte de creature. Si vous faites ainsi, revelez la carte, mettez-la dans votre main et melangez Reminisce=Le joueur cible melange son cimetiere dans sa bibliotheque. Remote Farm=La Ferme isolee arrive en jeu engagee avec deux marqueurs sec sur elle. {T}, retirez un marqueur sec de la Ferme isolee: Ajoutez {W}{W} a votre reserve. Sacrifiez la Ferme isolee si elle n'a pas de marqueur sec. Remote Isle=L'Ile lointaine arrive en jeu engagee. {T}: Ajoutez {U} a votre reserve. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Remove Enchantments=Renvoyez tous les enchantements que vous controlez et possedez dans votre main. Detruisez tous les enchantements que vous ne possedez pas et que vous controlez ou qui enchantent un permanent que vous controlez. Si le Remove enchantments est joue durant Remove Soul=Contrecarrez le sort de creature cible. Rendclaw Trow=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Renegade Doppelganger=A chaque fois qu'une autre creature arrive sur le champ de bataille sous votre controle, vous pouvez faire que le Doppelganger renegat devienne une copie de cette creature jusqu'a la fin du tour. (S'il fait ainsi, il perd cette capacite pour le reste du tour.) Renegade Warlord=Initiative. Si le Seigneur de guerre renegat attaque, chaque autre creature attaquante gagne +1/+0 jusqu'a la fin du tour. Renewal=Comme cout supplementaire pour jouer le Renouvellement, sacrifiez un terrain. Allez chercher une carte de terrain de base dans votre bibliotheque et mettez cette carte en jeu. Puis melangez votre bibliotheque. Piochez une carte au debut de l'entretien Renewed Faith=Vous gagnez 6 points de vie. Recyclage {1}{W} ({1}{W}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez la Foi renouvelee, vous pouvez gagner 2 points de vie. Renounce=Sacrifiez n'importe quel nombre de permanents. Vous gagnez 2 points de vie pour chaque permanent sacrifie de cette maniere. Reparations=A chaque fois qu'un adversaire joue un sort qui vous cible ou qui cible une creature que vous controlez, vous pouvez piocher une carte. Repay in Kind=Le total de points de vie de chaque joueur devient le total de points de vie le plus bas parmi tous les joueurs. Repel Intruders=Mettez en jeu deux jetons de creature 1/1 blanche Sangami et Soldat si {W} a ete depense pour jouer le Repoussement des intrus. Contrecarrez jusqu'a un sort de creature cible si {U} a ete depense pour jouer le Repoussement des intrus. (Faites les deux si {W}{U} a ete depense.) Repel the Darkness=Engagez jusqu'a deux creatures ciblees. - Piochez une carte. Repel=Mettez la creature ciblee au-dessus de la bibliotheque de son proprietaire. Repentance=La creature ciblee s'inflige un nombre de blessures egal a sa force. Repentant Blacksmith=Protection contre le rouge. Repentant Vampire=Vol. A chaque fois qu'une creature blessee par le Vampire repentant ce tour-ci est mise au cimetiere, mettez un marqueur +1/+1 sur le Vampire repentant. Seuil - Le Vampire repentant est blanc et acquiert '{T}: Detruisez la creature noire ciblee.' Repercussion=A chaque fois qu'une creature recoit des blessures, la Repercussion inflige autant de blessures au controleur de la creature. Replenish=Renvoyez en jeu toutes les cartes d'enchantement de votre cimetiere. (Les enchantements locaux n'ayant pas de permanent a enchanter restent dans votre cimetiere.) Repopulate=Recyclage {2}. Melangez toutes les cartes de creature du cimetiere du joueur cible dans la bibliotheque de ce joueur. Reprisal=Detruisez la creature ciblee qui a une force de 4 ou plus. Elle ne peut pas etre regeneree. Reprocess=Sacrifiez un nombre quelconque d'artefacts, de creatures et/ou de terrains. Piochez une carte pour chaque permanent sacrifie de cette maniere. Repulse=Renvoyez la creature ciblee dans la main de son proprietaire. Piochez une carte. Rescind=Recyclage {2}. Renvoyez le permanent cible dans la main de son proprietaire. Rescue=Renvoyez le permanent cible que vous controlez dans la main de son proprietaire. Reset=Ne jouez le Reset que pendant le tour de l'adversaire apres son entretien. Degagez tous les terrains que vous controlez. Reshape=En tant que cout supplmentaire pour jouer ~this~, sacrifiez un artefact. Cherchez dans votre bibliotheque une carte d'artefact avec un cout converti de mana de X ou moins et mettez-la en jeu. Puis mlangez votre bibliotheque. Resilient Wanderer=Initiative. Defaussez-vous d'une carte de votre main: La Vagabonde resistante gagne la protection contre la couleur de votre choix jusqu'a la fin du tour. Resistance Fighter=Sacrifiez le Maquisard: Prevenez toutes les blessures de combat que la creature ciblee devrait infliger ce tour-ci. Resounding Roar=La creature ciblee gagne +3/+3 jusqu'a la fin du tour. - Recyclage {5}{R}{G}{W} ({5}{R}{G}{W}, defaussez-vous de cette carte : Piochez une carte.) - Quand vous recyclez le Rugissement retentissant, la creature ciblee gagne +6/+6 jusqu'a la fin du tour. Resounding Scream=Le joueur cible se defausse d'un carte au hasard. - Recyclage {5}{U}{B}{R} ({5}{U}{B}{R}, defaussez-vous de cette carte : Piochez une carte.) - Quand vous recyclez le Cri retentissant, le joueur cible se defausse de deux cartes au hasard. Resounding Silence=Retirez la creature attaquante ciblee de la partie. - Recyclage {5}{G}{W}{U} ({5}{G}{W}{U}, defaussez-vous de cette carte : Piochez une carte.) - Quand vous recyclez le Silence retentissant, retirez de la partie jusqu'a deux creatures attaquantes ciblees. Resounding Thunder=Le Tonnerre retentissant inflige 3 blessures a une cible, creature ou joueur. - Recyclage {5}{B}{R}{G} ({5}{B}{R}{G}, defaussez-vous de cette carte : Piochez une carte.) - Quand vous recyclez le Tonnerre retentissant, il inflige 6 blessures a une cible, creature ou joueur. Resounding Wave=Renvoyez le permanent cible dans la main de son proprietaire. - Recyclage {5}{W}{U}{B} ({5}{W}{U}{B}, defaussez-vous de cette carte : Piochez une carte.) - Quand vous recyclez la Vague retentissante, renvoyez deux permanents cibles dans les mains de leurs proprietaires. Respite=Les creatures n'infligent aucune blessure de combat ce tour-ci. Gagnez 1 point de vie pour chaque creature attaquante. Resplendent Mentor=Les creatures blanches que vous controlez ont {T} : Vous gagnez 1 point de vie. Rest for the Weary=Le joueur cible gagne 4 points de vie. - Toucheterre - Si vous avez fait arriver un terrain sur le champ de bataille sous votre controle ce tour-ci, ce joueur gagne 8 points de vie la place. Restless Apparition={WB}{WB}{WB} : L'Apparition agitee gagne +3/+3 jusqu'a la fin du tour. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Restless Bones={3}{B}{T}: La creature ciblee acquiert la traversee des marais jusqu'a la fin du tour. {1}{B}: Regenerez les Os agites. Restless Dead={B}: Regenerent. Restless Dreams=En tant que cout supplementaire pour jouer ces Reves agites, defaussez-vous de X cartes de votre main. Renvoyez X cartes de creatures ciblees en provenance de votre cimetiere dans votre main. Restock=Renvoyez deux cartes ciblees depuis votre cimetiere dans votre main. Retirez le Restockage de la partie. Restrain=Prevenez toutes les blessures de combat qui devraient etre infligees par la creature attaquante ciblee ce tour-ci. Piochez une carte. Resurrection=Renvoyez la creature ciblee de votre cimetiere en jeu. Resuscitate=Jusqu'a la fin du tour, chaque creature que vous controlez acquiert '1 : regenerez cette creature'. Retaliate=Detruisez toutes les creatures qui vous ont inflige des blessures ce tour-ci. Retaliation=Les creatures que vous controlez acquierent 'A chaque fois que cette creature devient bloquee, elle gagne +1/+1 jusqu'a la fin du tour pour chaque creature qui la bloque.' Retaliator Griffin=Vol - A chaque fois qu'une source qu'un adversaire controle vous inflige des blessures, vous pouvez mettre autant de marqueurs +1/+1 sur le Griffon talion. Rethink=Contrecarrez le sort cible a moins que son controleur ne paye {X}, ou X est son cout converti de mana. Retraced Image=Revelez une carte de votre main, puis mettez cette carte en jeu si elle a le meme nom qu'un permanent en jeu. Retract=Renvoyez tous les artefacts que vous controlez dans les mains de leurs propritaires. Retribution of the Meek=Detruisez toutes les creatures avec une force de 4 ou plus. Elles ne peuvent pas etre regenerees. Retribution=Choisissez deux creatures ciblees qu'un adversaire controle. Ce joueur choisit et sacrifie une de ces creatures. Mettez un marqueur -1/-1 sur l'autre. Retromancer=A chaque fois que le Retromancien est la cible d'un sort ou d'une capacite, le Retromancien inflige 3 blessures au controleur de ce sort ou de cette capacite. Reveille Squad=A chaque fois que vous etes attaque, si l'Escouade de reveil est degagee, vous pouvez degager toutes les creatures que vous controlez. Reveka, Wizard Savant={T}: Reveka Sajmage inflige 2 blessures a la cible, creature ou joueur et ne se degage pas pendant votre prochaine etape de degagement. Revelation=Tous les joueurs jouent avec leur main revelee. Revelsong Horn={1}, {T}, engagez une creature degagee que vous controlez : La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Revenant=Vol. Le Revenant a une force et une endurance chacune egale au nombre de cartes de creature dans votre cimetiere. Reverberation=Toutes les blessures qui devraient etre infligees a une creature ou a un joueur par un sort de rituel de votre choix sont infligees au controleur de cette source a la place. Revered Elder={1}: Prevenez ce tour-ci la prochaine 1 blessure qui devrait etre infligee a l'Ancetre revere. Revered Unicorn=Entretien cumulatif - 1. Lorsque la Licorne reveree quitte le jeu, son controleur gagne un nombre de points de vie egal au dernier entretien cumulatif paye de la Licorne reveree. Reverent Mantra=Au lieu de payer le cout de mana du Mantra de respect vous pouvez retirer de la partie une carte blanche de votre main. Toutes les creatures acquierent la protection contre la couleur de votre choix jusqu'a la fin du tour. Reverent Silence=Si vous controlez une foret, au lieu de payer le cout de mana du Silence reverencieux vous pouvez faire que chacun de vos adversaires gagne 6 points de vie. Detruisez tous les enchantements. Reversal of Fortune=L'adversaire cible revele sa main. Vous pouvez y copier une carte d'ephemere ou de rituel et jouer la copie sans payer son cout de mana. Reverse Damage=La prochaine fois qu'une source de votre choix devrait vous blesser ce tour-ci, prevenez ces blessures. Vous gagnez un nombre de points de vie egal au nombre de blessures prevenues de cette maniere. Reverse Polarity=Vous gagnez X points de vie, ou X est le double des blessures qui vous ont ete infligees ce tour-ci par des artefacts. Revive=Renvoyez la carte verte ciblee depuis votre cimetiere dans votre main. Reviving Dose=Vous gagnez 3 points de vie. Piochez une carte. Reviving Vapors=Revelez les trois cartes du dessus de votre bibliotheque et mettez l'une d'entre elles dans votre main. Vous gagnez autant de points de vie que le cout converti de mana de la carte. Mettez les autres cartes revelees de cette maniere dans votre cimetiere. Reward the Faithful=N'importe quel nombre de joueurs cibles gagnent un nombre de points de vie egal au plus haut cout converti de mana parmi les permanents que vous controlez. Rewards of Diversity=A chaque fois qu'un adversaire joue un sort multicolore, vous gagnez 4 points de vie. Rewind=Contrecarrez le sort cible. Degagez jusqu'a quatre terrains. Reya Dawnbringer=Vol. Au debut de votre entretien, vous pouvez renvoyer en jeu depuis votre cimetiere la carte de creature ciblee. Rhox Bodyguard=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - Quand le Garde du corps rhox arrive en jeu, vous gagnez 3 points de vie. Rhox Brute= Dans ce nouveau monde, j'ai vu les rhoxs autrefois devoues prendre les armes aux cotes des sauvages de Jund. Je pourrais en etre offense, mais je comprends la sagesse de leur choix. - -Gernan, archer de Raidaube Rhox Charger=Pietinement - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Rhox Meditant=Quand la Meditante rhox arrive en jeu, si vous controlez un permanent vert, piochez une carte. Rhox War Monk=Lien de vie Rhox=Vous pouvez faire que le Rhox inflige ses blessures de combat au joueur defenseur comme s'il n'etait pas bloque. {2}{G}: Regenerez le Rhox. Rhys the Redeemed={2}{G/W}, {T} : Mettez en jeu un jeton de creature 1/1 verte et blanche Elfe et Guerrier. - {4}{G/W}{G/W}, {T} : Pour chaque jeton de creature que vous controlez, mettez en jeu un jeton qui est une copie de cette creature. Rhystic Cave={T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve a moins qu'un joueur quelconque ne paye 1. Rhystic Circle={1}: N'importe quel joueur peut payer 1. Si personne ne le fait, la prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rhystic Deluge={U}: Engagez la creature ciblee a moins que son controleur ne paye 1. Rhystic Lightning=L'Eclair rhystique inflige 4 blessures a une cible, creature ou joueur, a moins que le controleur de cette creature ou ce joueur ne paye 2. Dans ce cas, l'Eclair rhystique n'inflige que 2 blessures a la creature ou au joueur. Rhystic Scrying=Piochez trois cartes. Ensuite, si un joueur quelconque paye {2}, defaussez vous de trois cartes de votre main. Rhystic Shield=Les creatures que vous controlez gagnent +0/+1 jusqu'a la fin du tour.^^Elles gagnent un +0/+2 supplementaire jusqu'a la fin du tour, a moins qu'un joueur quelconque ne paye 2. Rhystic Study=A chaque fois qu'un adversaire joue un sort, vous pouvez piocher une carte a moins que ce joueur ne paye 1. Rhystic Syphon=A moins que le joueur cible ne paye {3}, il perd 5 points de vie et vous gagnez 5 points de vie. Rhystic Tutor=A moins qu'un joueur quelconque ne paye {2}, cherchez une carte dans votre bibliotheque, mettez cette carte dans votre main, puis melangez votre bibliotheque. Rib Cage Spider=L'Araignee thorax peut bloquer comme si elle avait le vol. Ribbon Snake=Vol. {2}: Le Serpent ruban perd le vol jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Ricochet Trap=Si un adversaire a lance un sort bleu ce tour-ci, vous pouvez payer {R} la place du cout de mana du Piege ricochet. - Remplacez la cible du sort cible qui a une cible unique. Ricochet=Chaque fois qu'un sort cible un unique joueur, chaque joueur lance un de 6. Ce sort est redirige vers le ou les joueurs qui ont obtenu le resultat le plus bas. S'il y a egalite pour le resultat le plus bas, ces joueurs relancent le de jusqu'a ce qu'il n'y Ridge Rannet=Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Ridgeline Rager={R}: La Furie des cretes gagne +1/+0 jusqu'a la fin du tour. Ridgetop Raptor=Double initiative (Cette creature inflige a la fois les blessures d'initiative et les blessures de combat normales.) Riftstone Portal={T}: Ajoutez {1} a votre reserve. Tant que le Portail de pierrebreche est dans votre cimetiere, les terrains que vous controlez ont '{T}: Ajoutez {G} ou {W} a votre reserve.' Righteous Aura={W}, Payez 2 points de vie: La prochaine fois qu'une source de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Righteous Avengers=Traversee des plaines. Righteous Cause=A chaque fois qu'une creature attaque, vous gagnez 1 point de vie. Righteous Indignation=A chaque fois qu'une creature bloque une creature noire ou une creature rouge, la creature bloqueuse gagne +1/+1 jusqu'a la fin du tour. Righteous War=Toutes les creatures blanches sous votre controle gagnent la protection contre le noir. Toutes les creatures noires sous votre controle gagnent la protection contre le blanc. Righteousness=La creature bloqueuse ciblee gagne +7/+7 jusqu'a la fin du tour. Rime Dryad=Traversee des forets enneigees Ring of Gix=Echo. {1},{T}: Engagez l'artefact, la creature ou le terrain cible. Ring of Immortals={3}, {T}: Contrecarrez le sort d'ephemere ou d'enchantement cible qui cible un permanent que vous controlez. Ring of Ma'ruf={5}, {T}, Retirez le Ring of Ma'ruf de la partie: La prochaine fois que vous devriez piocher une carte, mettez a la place dans votre main une carte de Magic que vous possedez et qui n'est pas dans la partie. Ring of Renewal={5}, {T}, Defaussez-vous d'une carte de votre main au hasard: Piochez deux cartes. Rip-Clan Crasher=Celerite Riptide Biologist=Protection contre les Betes. Mue {2}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Riptide Chronologist={U}, Sacrifiez le Chronologue du projet Jusant: Degagez toutes les creatures du type de votre choix. Riptide Crab=Attaquer avec le Crabe du reflux ne le fait pas s'engager. Quand le Crabe du reflux est mis dans un cimetiere depuis le jeu, piochez une carte. Riptide Director={2}{U}{U}, {T}: Piochez une carte pour chaque sorcier que vous controlez. Riptide Entrancer=A chaque fois que l'Enjoleuse du projet Jusant inflige des blessures de combat a un joueur, vous pouvez la sacrifier. Si vous faites ainsi, acquerez le controle de la creature ciblee que ce joueur controle. (Cet effet ne s'arrete pas a la fin du tour.) Riptide Laboratory={T}: Ajoutez {1} a votre reserve. {1}{U}, {T}: Renvoyez le Sorcier cible que vous controlez dans la main de son proprietaire. Riptide Mangler={1}{U}: Changez la force du Dechiqueteur du projet Jusant en la force de la creature ciblee. (Cet effet ne s'arrete pas a la fin du tour.) Riptide Replicator=Lorsque le Reproducteur du projet Jusant arrive en jeu, choisissez une couleur et un type de creature. Le Reproducteur du projet Jusant arrive en jeu avec X marqueurs charge sur lui. {4}, {T}: Mettez un jeton de creature X/X de la couleur et du type chois Riptide Shapeshifter={2}{U}{U}, Sacrifiez le Changeforme du projet Jusant: Choisissez un type de creature. Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte de creature de ce type. Mettez cette carte en jeu et melangez les autres dans votre Riptide Survivor=Mue {1}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Rescape du projet Jusant est retourne face visible, defaussez-vous de deux cartes de votre main, puis pi Riptide=Engagez toutes les creatures bleues. Rise of the Hobgoblins=Quand le Soulevement des lutins arrive en jeu, vous pouvez payer {X}. Si vous faites ainsi, mettez en jeu X jetons de creature 1/1 rouge et blanche Gobelin et Soldat. - {R/W} : Les creatures rouges et les creatures blanches que vous controlez acquierent l'initiative jusqu'a la fin du tour. Rishadan Airship=Vol. Le Dirigeable Rishadan ne peut bloquer que des creatures avec le vol. Rishadan Brigand=Vol. Quand le Brigand Rishadan arrive en jeu, chaque adversaire sacrifie un permanent a moins qu'il ne paye 3. Le Brigand Rishadan ne peut bloquer que les creatures avec le vol. Rishadan Cutpurse=Quand le Coupe-bourse Rishadan arrive en jeu, chaque adversaire sacrifie un permanent a moins qu'il ne paye 1. Rishadan Footpad=Quand le Tire-laine Rishadan arrive en jeu, chaque adversaire sacrifie un permanent a moins qu'il ne paye 2. Rishadan Pawnshop={2}, {T}: Melangez la carte en jeu ciblee que vous controlez dans la bibliotheque de son proprietaire. Rishadan Port={T}: Ajoutez {1} a votre reserve. {1}, {T}: Engagez le terrain cible. Rising Waters=Les terrains ne se degagent pas pendant la phase de degagement de leurs controleurs. Au debut de l'entretien de chaque joueur, ce joueur degage un terrain qu'il controle. Risky Move=Au debut de l'entretien de chaque joueur, ce joueur acquiert le controle de l'Action a risque. Quand le controle de l'Action a risque passe d'un autre joueur a vous meme, choisissez une creature que vous controlez et un adversaire. Jouez a pile ou face. Rite of Consumption=En tant que cout supplementaire pour jouer le Rite de phtisie, sacrifiez une creature. - Le Rite de phtisie inflige au joueur cible un nombre de blessures egal a la force de la creature sacrifiee. Vous gagnez autant de points de vie que de blessures infligees de cette maniere. Rite of Passage=A chaque fois qu'une creature que vous controlez se voit infliger des blessures, mettez un marqueur +1/+1 sur cette creature. (Les blessures sont infligees avant que le marqueur soit mis.) Rite of Replication=Kick{5} (Vous pouvez payer {5} supplementaires au moment o vous lancez ce sort.) - Mettez sur le champ de bataille un jeton qui est une copie de la creature ciblee. Si le Rite de duplication a ete kicke, mettez sur le champ de bataille cinq de ces jetons a la place. Rites of Initiation=Defaussez au hasard de n'importe quel nombre de cartes de votre main. Les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour pour chaque carte defaussee de cette maniere. Rites of Refusal=Defaussez vous de n'importe quel nombre de cartes de votre main. Contrecarrez le sort cible a moins que son controleur ne paye 3 supplementaire pour chaque carte defaussee de cette maniere. Rites of Spring=Defaussez vous d'un nombre quelconque de cartes de votre main, puis allez chercher dans votre bibliotheque autant de cartes de terrain de base, revelez ces cartes puis mettez les dans votre main et melangez votre bibliotheque. Rith, the Awakener=Vol. A chaque fois que Riss l'eveilleur inflige des blessures de combat a un joueur, vous pouvez payer {2}{G}. Si vous faites ainsi, choisissez une couleur. Mettez en jeu un jeton de creature 1/1 verte Saprobionte pour chaque permanent de cette couleur. Rith's Attendant={1}, Sacrifiez le Serviteur de Riss: Ajoutez {R}{G}{W} a votre reserve. Rith's Charm=Choisissez l'un - Detruisez le terrain non-base cible, ou mettez en jeu trois jetons de creatures 1/1 verte Saprobionte, ou prevenez toutes les blessures qu'une source de votre choix devrait infliger ce tour-ci. Rith's Grove=Le Bosquet de Riss est un repaire en plus de son type de terrain. Quand le Bosquet de Riss arrive en jeu, sacrifiez-le a moins que vous ne renvoyiez un terrain non-repaire que vous controlez dans la main de son proprietaire. {T}: Ajoutez {R}, {G}, ou {W} a vo Ritual of Restoration=Renvoyez la carte d'artefact cible depuis votre cimetiere dans votre main. Ritual of Steel=Lorsque la Ceremonie de l'acier arrive en jeu, piochez une carte au debut de l'entretien du tour suivant. La creature enchantee gagne +0/+2. Ritual of Subdual=Entretien cumulatif 2 - Lorsqu'un terrain producteur de mana est engage pour du mana, il produit du mana incolore a la place de son type normal. Ritual of the Machine=Comme cout additionnel pour jouer le Rituel de la machine, sacrifiez une creature. Acquerez le controle de la creature non-noire et non-artefact ciblee. Rivalry=Au debut de l'entretien de chaque joueur, si ce joueur controle plus de terrains que chacun des autres joueurs, ces Rivalites lui infligent 2 blessures. Riven Turnbull={T}: Ajoutez {B} a votre reserve. River Boa=Traversee des iles - {G} : Regenerez le Boa des rivieres. River Delta={T}: Ajoutez {U} ou {B} a votre reserve. Le Delta du fleuve ne se degage pas pendant la prochaine etape de degagement de son controleur. River Kelpie=A chaque fois que le Kelpie des rivieres ou qu'un autre permanent est mis en jeu depuis un cimetiere, piochez une carte. - A chaque fois qu'un sort est joue depuis un cimetiere, piochez une carte. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) River Merfolk={U}: Le River merfolk gagne la traversee des montagnes jusqu'a la fin du tour. Riverfall Mimic=A chaque fois que vous jouez un sort qui est a la fois bleu et rouge, le Mimique de la cascade devient 3/3 et il est imblocable jusqu'a la fin du tour. River's Grasp=Si {U} a ete depense pour jouer l'Emprise de la riviere, renvoyez jusqu'a une creature ciblee dans la main de son proprietaire. Si {B} a ete depense pour jouer l'Emprise de la riviere, le joueur cible revele sa main, vous y choisissez une carte non-terrain, et ce joueur se defausse ensuite de cette carte. (Faites les deux si {U}{B} a ete depense.) Roar of Reclamation=Chaque joueur renvoie en jeu toutes les cartes d'artefacts de son cimetiere. Roar of the Kha=Choisissez l'un - Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour ou degagez toutes les creatures que vous controlez. Union - {1}{W} #(Choisissez les deux si vous avez paye le cout d'Union.)# Roar of the Wurm=Mettez un jeton de creature 6/6 verte Guivre en jeu. Flashback - 3G Roaring Slagwurm=A chaque fois que la ~this~ attaque, engagez tous les artefacts. Robber Fly=Vol. A chaque fois que l'Asilide devient bloquee, le joueur defenseur se defausse de sa main puis pioche autant de cartes. Robe of Mirrors=La creature enchantee ne peut pas etre la cible de sorts ou de capacites. Roc Hatchling=Lorsque l'Oisillon Rokh arrive en jeu, mettez quatre marqueurs 'coquille' sur lui. Au debut de votre entretien, retirez un marqueur 'coquille' de l'Oisillon rokh. L'Oisillon rokh gagne +3/+2 et acquiert le vol tant qu'il n'a pas de marqueur 'coquille' Roc of Kher Ridges=Vol. Rock Badger=Traversee des montagnes. Rock Basilisk=A chaque fois que le Basilic des rochers bloque ou devient bloque par une creature non-Mur, detruisez cette creature a la fin du combat. Rock Hydra=L'hydre de pierre arrive en jeu avec X marqueurs +1/+1 sur elle. Pour chaque 1 blessure qui devrait etre infligee a l'Hydre de pierre, si elle a un marqueur +1/+1 sur elle, retirez-lui un marqueur +1/+1 et prevenez cette blessure. {R}: Prevenez la proch Rock Jockey=Vous ne pouvez pas jouer le Chevaucheur de rocher si vous avez joue un terrain ce tour-ci. Vous ne pouvez pas jouer de terrain si vous avez joue le Chevaucheur de rocher ce tour-ci. Rock Lobster=Les Lezards en ciseaux ne peuvent ni attaquer ni bloquer. Rock Slide=Le glissement de roches inflige X blessures reparties comme vous le souhaitez entre un nombre quelconque de creatures attaquantes ou bloquantes sans le vol ciblees. Rockcaster Platoon={4}{G} : Le Regiment lanceroc inflige 2 blessures a chaque creature avec le vol et a chaque joueur. Rocket Launcher={2}: Le Lance-roquettes inflige 1 blessure a une cible, creature ou joueur. Sacrifiez le Lance-roquettes a la fin du tour. Ne jouez cette capacite que si vous controlez le Lance-roquettes de facon continue depuis le plus recent debut de votre tour. Rockshard Elemental=Double initiative (Cette creature inflige a la fois les blessures d'initiative et les blessures de combat normales.) Mue {4}{R}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mu Rockslide Elemental=Initiative - A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur l'Elemental de glissement de roches. Rocky Tar Pit=Arrive en jeu engagee. - {T}, sacrifiez la Fosse d'huile de roche: Cherchez dans votre bibliotheque une carte de marais ou de montagne. Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela.{T}, sacrifiez la Fosse d'huile de roche: Cherchez dans votre bibliotheque une carte de marais ou de montagne. Mettez ce terrain en jeu. Melangez votre bibliotheque apres cela. Rod of Ruin={3}, {T}: La Baguette de ruine inflige 1 blessure a une cible, creature ou joueur. Rofellos, Llanowar Emissary={T}: Ajoutez {G} a votre reserve pour chaque foret que vous controlez. Rofellos's Gift=Revelez un nombre quelconque de cartes vertes de votre main. Renvoyez une carte d'enchantement depuis votre cimetiere dans votre main pour chaque carte revelee de cette maniere. Rogue Elephant=Quand l'Elephant solitaire arrive en jeu sacrifiez-le a moins que vous ne sacrifiez une foret. Rogue Kavu=A chaque fois que le Kavru solitaire est seul a attaquer, il gagne +2/+0 jusqu'a la fin du tour. Rogue Skycaptain=Vol. Au debut de votre entretien, mettez un marqueur 'gage' sur le Capitaine celeste venal, puis vous pouvez payer 2 par marqueur 'gage' sur lui. Si vous ne payez pas, retirez tous les marqueurs 'gage' du Capitaine celeste venal et l'adversaire cible en Rohgahh of Kher Keep=Au debut de votre entretien, a moins que vous ne payiez {R}{R}{R}, un adversaire acquiert le controle de Rohgahh of Kher Keep et de toutes les creatures nommees Kobolds of Kher Keep que vous controlez. Si un joueur acquiert le controle d'une creature de cette m Roil Elemental=Vol - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez acquerir le controle de la creature ciblee tant que vous controlez l'Elemental du Roulis. Roiling Terrain=Detruisez le terrain cible. Le Terrain victime du Roulis inflige ensuite au controleur de ce terrain un nombre de blessures egal au nombre de cartes de terrain dans le cimetiere de ce joueur. Rolling Stones=Les Murs peuvent attaquer comme s'il n'etaient pas des Murs. Rolling Thunder=Le Roulement de tonnerre inflige X blessures reparties de la maniere que vous choisissez parmi un nombre quelconque de creatures et/ou de joueurs cibles. Roofstalker Wight={1}{U}: Le Necrophage chassetoit acquiert le vol jusqu'a la fin du tour. Root Cage=Les mercenaires ne se degagent pas pendant les etapes de degagement de leurs controleurs. Root Elemental=Mue {5}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand l'Elemental de racines est retourne face visible, vous pouvez mettre en jeu une carte de creature de votre Root Greevil={2}{G}, {T}, Sacrifiez la Racine de malarice: Detruisez tous les enchantements de la couleur de votre choix. Root Maze=Les artefacts et les terrains arrivent en jeu engages. Root Sliver=Le Slivoide enracine ne peut pas etre contrecarre. Les slivoides ne peuvent pas etre contrecarres. Root Spider=A chaque fois que l'Araignee des souches bloque, elle gagne +1/+0 et acquiert l'initiative jusqu'a la fin du tour. Rootbreaker Wurm=Pietinement. Rooting Kavu=Quand le Kavru enracineur est mis dans un cimetiere depuis le jeu, vous pouvez retirer le Kavru enracineur de la partie. Si vous faites ainsi, melangez toutes les cartes de creature de votre cimetiere dans votre bibliotheque. Roots of Life=Lorsque ces Racines de vie arrivent en jeu, choisissez les marais ou les iles. A chaque fois qu'un terrain du type choisi qu'un adversaire controle devient engage, gagnez 1 point de vie. Roots=Ces Racines ne peuvent enchanter que des creatures sans le vol. Quand ces Racines arrivent en jeu, engagez la creature enchantee. La creature enchantee ne se degage pas pendant la phase de degagement de son controleur. Rootwalla={1}{G}: L'Agame des souches gagne +2/+2 jusqu'a la fin du tour. N'utilisez cette capacite qu'une seule fois par tour. Rootwater Alligator=Sacrifiez une foret : regenerez l'Alligator de Souchemer. Rootwater Commando=Traversee des iles. Rootwater Depths={T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {U} ou {B} a votre reserve et ces Profondeurs de Souchemer ne se degagent pas pendant votre prochaine phase de degagement.{T}: Ajoutez {U} ou {B} a votre reserve et ces Profondeurs de Souchemer ne se degagent pas pendant votre prochaine phase de degagement. Rootwater Diver={T}, Sacrifiez le Plongeur de Souchemer: Renvoyez de votre cimetiere dans votre main la carte d'artefact ciblee. Rootwater Hunter={T}: Le Chasseur de Souchemer inflige 1 blessure a une cible, creature ou joueur. Rootwater Matriarch={T}: Acquerez le controle de la creature ciblee aussi longtemps que cette creature a un enchantement quelconque sur elle. Rootwater Mystic={1}{U}: Regardez la carte du dessus de la bibliotheque du joueur cible. Rootwater Shaman=Vous pouvez jouer des enchantements de creature a tout moment ou vous pourriez jouer un ephemere. Rootwater Thief={U}: Le Voleur de Souchemer acquiert le vol jusqu'a la fin du tour. A chaque fois que le Voleur de Souchemer inflige des blessures de combat a un joueur vous pouvez payer 2. Si vous faites ainsi, cherchez une carte dans la bibliotheque de ce joueur et retir Rorix Bladewing=Vol, celerite. Rosheen Meanderer={T} : Ajoutez {4} a votre reserve. Ne depensez ce mana que pour des couts qui contiennent {X}. Roterothopter=Vol. {2}: Le Roterocopthere gagne +1/+0 jusqu'a la fin du tour. Vous ne pouvez pas jouer pas cette capacite plus de deux fois par tour. Rotlung Reanimator=A chaque fois que le Reanimateur pouminfect ou un autre clerc est mis dans un cimetiere depuis le jeu, mettez en jeu un jeton de creature noire 2/2 zombie. Rotting Giant=A chaque fois que le Geant pourrissant attaque ou bloque, sacrifiez le a moins que vous ne retiriez de la partie une carte de votre cimetiere. Rotting Rats=Quand les Rats pourrissants arrivent en jeu, chaque joueur se defausse d'une carte. - Exhumation {1}{B} ({1}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Roughshod Mentor=Les creatures vertes que vous controlez ont le pietinement. Rouse=Si vous controlez un marais, au lieu de payer le cout de mana du Reveil soudain, vous pouvez payer 2 points de vie. La creature ciblee gagne +2/+0 jusqu'a la fin du tour. Rout=Vous pouvez jouer la Defaite a tout moment ou vous pourriez jouer un ephemere si vous payez 2 de plus pour cela. Detruisez toutes les creatures. Elles ne peuvent pas etre regenerees. Rowen=Revelez la premiere carte que vous piochez chaque tour. Si vous revelez de cette facon un terrain basique, piochez une carte. Royal Assassin={T}: Detruisez la creature engagee ciblee. Royal Decree=Entretien cumulatif - {W}. A chaque fois qu'un marais, une montagne, un permanent noir ou un permanent rouge devient engage, le Decret royal inflige 1 blessure au controleur de ce permanent. Royal Herbalist={2}, Retirez de la partie la carte du dessus de votre bibliotheque: Vous gagnez 1 point de vie. Rubinia Soulsinger=Vous pouvez choisir de ne pas degagez Rubinia Soulsinger pendant votre etape de degagement. {T}: Acquerez le controle de la creature ciblee aussi longtemps que vous controlez Rubinia Soulsinger et que Rubinia Soulsinger reste engagee. Ruby Leech=Initiative. Les sorts rouges que vous jouez coutent {R} de plus a jouer. Ruby Medallion=Les sorts rouges que vous jouez coutent 1 de moins a jouer. Rude Awakening=Choisissez l'un - Degagez tous les terrains que vous controlez ou jusqu'a la fin du tour, les terrains que vous controlez deviennent des creatures 2/2 qui sont toujours des terrains. Union - {2}{G} #(Choisissez les deux si vous avez paye le cout d'union.)# Rugged Prairie={T}: Ajoutez {1} a votre reserve. {RW}, {T}: Ajoutez {R}{R}, {R}{W}, ou {W}{W} a votre reserve. Ruham Djinn=Initiative. Le Djinn ruham gagne -2/-2 tant que le blanc est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Ruin Ghost={W}, {T} : Exilez un terrain cible que vous controlez, puis renvoyez-le sur le champ de bataille sous votre controle. Ruination=Detruisez tous les terrains qui ne sont pas des terrains de base. Ruinous Minotaur=A chaque fois que le Minotaure ruineux inflige des blessures a un adversaire, sacrifiez un terrain. Ruins of Trokair=Ces Ruines de Trokair arrivent en jeu engagees. {T}: Ajoutez {W} a votre reserve. {T}, Sacrifiez ces Ruines de Trokair: Ajoutez {W}{W} a votre reserve. Rukh Egg=Quand l'Oeuf de Rukh est mis au cimetiere depuis le jeu, mettez en jeu un jeton de creature 4/4 Rukh rouge avec le vol a la fin du tour. Rule of Law=Chaque joueur ne peut jouer plus d'un sort par tour. Rumbling Aftershocks=A chaque fois que vous lancez un sort kicke, vous pouvez faire que les Secousses grondantes infligent une cible, creature ou joueur, un nombre de blessures egal au nombre de fois que ce sort a ete kicke. Rumbling Crescendo=Au debut de votre entretien vous pouvez mettre un marqueur 'verset' sur le Grondement crescendo. {R}, Sacrifiez le Grondement crescendo: Detruisez jusqu'a X terrains cibles, X etant le nombre de marqueurs 'verset' sur le Grondement crescendo. Rummaging Wizard={2}{U}: Regardez la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte dans votre cimetiere. Run Wild=Jusqu'a la fin du tour, la creature ciblee acquiert le pietinement et a: '{G}: Regenerez cette creature.' Rune of Protection: Artifacts=Recyclage {2}. {W}: La prochaine fois qu'une source artefact de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: Black=Recyclage {2}. {W}: La prochaine fois qu'une source noire de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: Blue=Recyclage {2}. {W}: La prochaine fois qu'une source bleue de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: Green=Recyclage {2}. {W}: La prochaine fois qu'une source verte de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: Lands=Recyclage {2}. {W}: La prochaine fois qu'une source terrain de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: Red=Recyclage {2}. {W}: La prochaine fois qu'une source rouge de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune of Protection: White=Recyclage {2}. {W}: La prochaine fois qu'une source blanche de votre choix devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Rune-Cervin Rider=Vol - {G/W}{G/W} : Le Chevaucheur de cervin aux runes gagne +1/+1 jusqu'a la fin du tour. Runed Arch=La Voute runique arrive en jeu engagee.^^{X}, {T}, Sacrifiez la Voute runique: X creatures ciblees avec une force de 2 ou moins sont imblocables ce tour-ci. Runed Halo=Au moment ou le Halo serti de runes arrive en jeu, nommez une carte. - Vous avez la protection contre le nom choisi. (Vous ne pouvez pas etre cible, blesse ou enchante par quoi que ce soit qui a ce nom.) Runed Servitor=Quand le Valet serti de runes est mis dans un cimetiere depuis le champ de bataille, chaque joueur pioche une carte. Runeflare Trap=Si un adversaire a pioche au moins trois cartes ce tour-ci, vous pouvez payer {R} a la place du cout de mana du Piege aux runes flamboyantes. - Le Piege aux runes flamboyantes inflige a un joueur cible un nombre de blessures egal au nombre de cartes dans la main de ce joueur. Runes of the Deus=Enchanter : creature - Tant que la creature enchantee est rouge, elle gagne +1/+1 et elle a la double initiative. (Elle inflige des blessures de combat d'initiative et des blessures de combat normales.) - Tant que la creature enchantee est verte, elle gagne +1/+1 et elle a le pietinement. Runesword={3}, {T}: La creature attaquante ciblee gagne +2/+0 jusqu'a la fin du tour. Quand la creature quitte le jeu ce tour-ci, sacrifiez Runesword. Si la creature inflige des blessures a une creature ce tour-ci, la creature blessee ne peut pas etre regeneree ce tour Rupture Spire=La Tour de la Rupture arrive en jeu engagee. - Quand la Tour de la Rupture arrive en jeu, sacrifiez-la a moins que vous ne payiez {1}. - {T} : Ajoutez un mana de la couleur de votre choix a votre reserve. Rupture=Sacrifiez une creature. La Rupture inflige autant de blessures que la force de la creature sacrifiee a chaque creature sans le vol et a chaque joueur. Rush of Knowledge=Piochez un nombre de cartes egal au plus haut cout converti de mana parmi les permanents que vous controlez. Rushing River=Kick - Sacrifiez un terrain. Renvoyez le permanent non-terrain cible dans la main de son proprietaire. Si vous avez paye le cout de kick, renvoyez un autre permanent non-terrain dans la main de son proprietaire. Rushwood Dryad=Traversee des forets. Rushwood Elemental=Pietinement. Au debut de votre entretien vous pouvez mettre un marqueur +1/+1 sur l'Elemental de Paillebois. Rushwood Grove=Le Bosquet de Paillebois arrive en jeu engage. {T}: Mettez un marqueur 'stock' sur le Bosquet de Paillebois. {T}, Retirez n'importe quel nombre de marqueurs 'stock' du Bosquet de Paillebois: Ajoutez {G} a votre reserve pour chaque marqueur 'stock' retire de Rushwood Herbalist={G}, {T}, Defaussez-vous d'une carte de votre main: Regenerez la creature ciblee. Rushwood Legate=Si un adversaire controle une ile et si vous controlez une foret vous pouvez jouer la Legat de Paillebois sans payer son cout de mana. Rust Elemental=Vol Au debut de votre entretien, sacrifiez un artefact autre que l'Elemental de rouille. Si vous ne pouvez pas, engagez l'Elemental de rouille et vous perdez 4 points de vie. Rust=Contrecarrez la capacite activee ciblee d'un artefact. Rusting Golem=Evanescence 5. La force et l'endurance du Golem rouillant sont chacune egale au nombre de marqueurs 'sursis' sur lui. Rustmouth Ogre=A chaque fois que l'Ogre rouillegueule inflige des blessures de combat a un joueur, vous pouvez detruire l'artefact cible que ce joueur controle. Rustrazor Butcher=Initiative - Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Rustspore Ram=Quand le Belier sporoxide arrive en jeu, detruisez l'Equipement cible. Ruthless Cullblade=L'Impitoyable lustrelame gagne +2/+1 tant qu'un adversaire a 10 points de vie ou moins. Rysorian Badger=A chaque fois que le Blaireau Rhizorien attaque et n'est pas bloque, vous pouvez retirez de la partie jusqu'a deux cartes de creature du cimetiere du joueur defenseur. Si vous faites ainsi, vous gagnez 1 point de vie pour chaque carte retiree de cette man Saber Ants=A chaque fois que ces Fourmis-sabre se voient infliger des blessures, vous pouvez mettre en jeu autant de jetons de creatures vertes insecte 1/1. Sabertooth Cobra=A chaque fois que le Cobra a dents de sabre inflige des blessures a un joueur, ce joueur recoit un marqueur 'poison'. Ce joueur recoit un autre marqueur 'poison' au debut de son prochain entretien a moins qu'il ne paye 2 avant ce tour pour prevenir cet ef Sabertooth Nishoba=Pietinement, protection contre le bleu, protection contre le rouge. Sabertooth Wyvern=Vol. Initiative. Sabretooth Tiger=Initiative Sacellum Archers={R}{W}, {T} : Les Archers du Sacellum infligent 2 blessures a la creature attaquante ou bloqueuse ciblee. Sacellum Godspeaker={T} : Revelez n'importe quel nombre de cartes de creature de force superieure ou egale a 5 de votre main. Ajoutez {G} a votre reserve pour chaque carte revelee de cette maniere. Sacred Boon=Prevenez les 3 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. A la fin du tour, mettez un marqueur +0/+1 sur cette creature pour chaque blessure prevenue de cette maniere. Sacred Ground=Chaque fois qu'un sort ou une capacite qu'un de vos adversaires controle met un de vos terrains au cimetiere depuis le jeu, remettez ce terrain en jeu. Sacred Guide={1}{W}, Sacrifiez le Guide sacre: Revelez les cartes de votre bibliotheque jusqu'a ce que vous reveliez une carte blanche. Mettez cette carte dans votre main. Retirez toutes les autres cartes revelees de la partie. Sacred Mesa=Au debut de votre entretien, sacrifiez la Mesa sacree a moins que vous ne sacrifiiez un Pegase. {1}{W}: Mettez un jeton de creature 1/1 blanche Pegase sauvage qui a le vol en jeu. Sacred Nectar=Vous gagnez 4 points de vie Sacred Prey=Quand la Proie sacree devient bloquee vous gagnez 1 point de vie. Sacred Rites=Defaussez vous d'un nombre quelconque de cartes de votre main: Les creatures que vous controlez gagnent +0/+1 jusqu'a la fin du tour pour chaque carte defaussee de cette facon. Sacrifice=Sacrifiez une creature en tant que cout supplementaire pour jouer le Sacrifice. Ajoutez {a} votre reserve un nombre de mana noir egal au cout converti de mana de la creature sacrifiee. Sadistic Glee=A chaque fois qu'une creature est mise depuis le jeu dans un cimetiere, mettez un marqueur +1/+1 sur la creature enchantee. Sadistic Hypnotist=Sacrifiez une creature: Le joueur cible se defausse de deux cartes de sa main. Jouez cette capacite comme un rituel. Sadistic Sacrament=Kick {7} (Vous pouvez payer {7} supplementaires au moment o vous lancez ce sort.) - Cherchez dans la bibliotheque du joueur cible jusqu'a trois cartes, exilez-les, et ce joueur melange ensuite sa bibliotheque. Si le Sacrement sadique a ete kicke, a la place cherchez dans la bibliotheque de ce joueur jusqu'a quinze cartes, exilez-les et ce joueur melange ensuite sa bibliotheque. Safe Haven={2}, {T}: Retirez la creature ciblee que vous controlez de la partie. Au debut de votre entretien, vous pouvez sacrifier le Safe haven. Si vous le faites, chaque joueur met en jeu toutes les cartes qu'il possede et qui ont ete retirees de la partie avec le Safeguard={2}{W}: La creature ciblee n'inflige aucune blessure de combat ce tour-ci. Safehold Duo=A chaque fois que vous jouez un sort vert, le Duo de la ferte gagne +1/+1 jusqu'a la fin du tour. - A chaque fois que vous jouez un sort blanc, le Duo de la ferte acquiert la vigilance jusqu'a la fin du tour. Safehold Elite=Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Safehold Sentry={2}{W}, {U} : La Sentinelle de la ferte gagne +0/+2 jusqu'a la fin du tour. ({U} est le symbole de degagement.) Safewright Quest=Cherchez dans votre bibliotheque une carte de foret ou de plaine, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Sage Aven=Vol. Quand l'Avemain savant arrive en jeu, regardez les quatre cartes du dessus de votre bibliotheque et remettez-les dans l'ordre de votre choix. Sage of Lat-Nam={T}, Sacrifiez un artefact: Piochez une carte. Sage Owl=Vol. Quand le Hibou savant arrive en jeu, regardez les quatre cartes du dessus de votre bibliotheque et remettez-les dans l'ordre de votre choix. Sages of the Anima=Si vous deviez piocher une carte, revelez les trois cartes du dessus de votre bibliotheque a la place. Mettez toutes les cartes de creature revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque dans n'importe quel ordre. Sailmonger=2 : la creature ciblee acquiert le vol jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Salt Flats=Ces Salines arrivent en jeu engagees. - {T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {W} ou {B} a votre reserve et ces Salines vous infligent 1 blessure.{T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {W} ou {B} a votre reserve et ces Salines vous infligent 1 blessure. Salt Marsh=Les Marais salant arrivent en jeu engage. {T}: Ajoutez {U} ou {B} a votre reserve. Salvage Slasher=Le Balafreur de recuperation gagne +1/+0 pour chaque carte d'artefact dans votre cimetiere. Salvage Titan=Vous pouvez sacrifier trois artefacts a la place de payer le cout de mana du Titan de recuperation. - Retirez de la partie trois cartes d'artefact de votre cimetiere : Renvoyez le Titan de recuperation depuis votre cimetiere dans votre main. Salvaging Station={T}: Renvoyez en jeu depuis votre cimetiere la carte d'artefact non-creature ciblee ayant un cout converti de mana de 1 ou moins. A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous pouvez degager le Poste de recuperation. Samite Alchemist={W}{W}, {T}: Prevenez les prochaines 4 blessures qui devraient etre infligees ce tour-ci a la creature que vous controlez. Engagez cette creature. Elle ne se degage pas pendant votre prochaine etape de degagement. Samite Archer={T}: Prevenez, ce tour-ci, la prochaine 1 blessure qui devrait etre infligee a une cible, creature ou joueur. - {T}: L'Archer sanctif inflige 1 blessure a une cible, creature ou joueur.{T}: L'Archer sanctif inflige 1 blessure a une cible, creature ou joueur. Samite Blessing=La creature enchantee acquiert '{T} : prevenez toutes les blessures d'une meme source sur une creature ciblee'. Samite Elder={T}: Les creatures que vous controlez acquierent la protection contre les couleurs du permanent cible que vous controlez jusqu'a la fin du tour. Samite Healer={T}: Prevenez, ce tour-ci, la prochaine 1 blessure sur une cible, creature ou joueur. Samite Ministration=Prevenez toutes les blessures qui devraient vous etre infligees ce tour-ci par une source de votre choix. A chaque fois que des blessures en provenance d'une source noire ou rouge sont prevenues de cette maniere, vous gagnez autant de points de vie que ce Samite Pilgrim={T}: Prevenez les X prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci, X etant le nombre de types de terrain de base parmi les terrains que vous controlez. Samite Sanctuary={2}: Prevenez, ce tour-ci la prochaine 1 blessure qui devrait etre infligee a la creature ciblee. N'importe quel joueur peut jouer cette capacite. Sanctimony=A chaque fois que l'un de vos adversaires engage une montagne pour du mana, vous pouvez gagner 1 point de vie. Sanctum Custodian={T}: Prevenez les 2 prochaines blessures qui devraient etre infligees a la cible, creature ou joueur. Sanctum Gargoyle=Vol - Quand la Gargouille du sanctuaire arrive en jeu, vous pouvez renvoyer une carte d'artefact ciblee depuis votre cimetiere dans votre main. Sanctum Guardian=Sacrifiez le Vigile du sanctuaire: Prevenez toutes les blessures sur une creature ou un joueur en provenance d'une source unique. (Les blessures infligees par la suite par cette source sont traitees de facon normale.) Sanctum Plowbeast=Defenseur - Recyclage de plaine {2}, recyclage d'ile {2} ({2}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de plaine ou d'ile, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Sand Golem=Si un sort ou une capacite controle par un adversaire vous amene a vous defausser du Golem de sable, mettez-le en jeu depuis le cimetiere a la fin du tour avec un marqueur +1/+1 sur lui. Sand Silos=Ces Silos de sable arrivent en jeu engages. Vous pouvez choisir de ne pas degager ces Silos de sable pendant votre etape de degagement. Au debut de votre entretien, si ces Silos de sable sont engages, mettez un marqueur 'stock' sur lui. {T}, Retirez n Sand Squid=Traversee des iles. Vous pouvez choisir de ne pas degager le Calamar des sables pendant votre etape de degagement. {T} : engagez la creature ciblee. Cette creature ne se degage pas pendant l'etape de degagement de son controleur tant que le Calamar des sabl Sandals of Abdallah={2}, {T}: La creature ciblee acquiert la traversee des iles jusqu'a la fin du tour. Si cette creature est mise au cimetiere ce tour-ci, detruisez les Sandals of Abdallah. Sandbar Crocodile=Dephasage. Sandbar Merfolk=Recyclage {2}. Sandbar Serpent=Recyclage {2}. Sands of Time=Tous les joueurs passent leur phase de degagement. Au debut de l'entretien de chaque joueur, ce joueur degage simultanement tous les artefacts, les creatures et les terrains qu'il controle et qui sont engages et engage tous les artefacts, les creatures Sandskin=Prevenez toutes les blessures de combat qui devraient etre infligees par ou a la creature enchantee. Sandstone Deadfall={T}, sacrifiez 2 terrains et le Gres friable: Detruisez la creature attaquante ciblee. Sandstone Needle=L'Aiguille de gres arrive en jeu engagee avec deux marqueurs sec sur elle. - {T},retirez un marqueur sec de l'Aiguille de gres : ajoutez {R}{R} a votre reserve. Sacrifiez l'Aiguille de gres si elle n'a pas de marqueur sec.{T},retirez un marqueur sec de l'Aiguille de gres : ajoutez {R}{R} a votre reserve. Sacrifiez l'Aiguille de gres si elle n'a pas de marqueur sec. Sandstone Warrior=Initiative. - {R} : le Guerrier de gres gagne +1/+0 jusqu'a la fin du tour.{R} : le Guerrier de gres gagne +1/+0 jusqu'a la fin du tour. Sandstorm=La Tempete de sable inflige une blessure a toutes les creatures attaquantes. Sangrite Backlash =Enchanter : creature. La creature enchantee gagne +3/-3. Sangrite Backlash=Enchanter : creature - La creature enchantee gagne +3/-3. Sangrite Surge=La creature ciblee gagne +3/+3 et acquiert la double initiative jusqu'a la fin du tour. Sanguine Guard=Initiative. {1}{B}: Regenerez le Garde sanguin. Sanity Gnawers=Quand les Rongeurs de sanite arrivent en jeu, le joueur cible se defausse d'une carte au hasard. Sanity Grinding=Chromatique Revelez les dix cartes du dessus de votre bibliotheque. Pour chaque symbole de mana bleu dans les couts de mana des cartes revelees, l'adversaire cible met la carte du dessus de sa bibliotheque dans son cimetiere. Mettez ensuite les cartes revelees de cette maniere au-dessous de votre bibliotheque, dans l'ordre de votre choix. Sapling of Colfenor=L'Arbrisseau de Colfenor est indestructible. - A chaque fois que l'Arbrisseau de Colfenor attaque, revelez la carte du dessus de votre bibliotheque. Si c'est une carte de creature, vous gagnez un nombre de points de vie egal a l'endurance de cette carte, vous perdez un nombre de points de vie egal a sa force, et vous la mettez ensuite dans votre main. Sapphire Charm=Choisissez l'un - le joueur cible pioche une carte au debut de l'entretien du prochain tour, ou la creature ciblee qu'un adversaire controle passe hors phase, ou la creature ciblee acquiert le vol jusqu'a la fin du tour. Sapphire Leech=Vol. Les sorts bleus que vous jouez coutent {U} de plus a jouer. Sapphire Medallion=Les sorts bleus que vous jouez coutent 1 de moins a jouer. Saprazzan Bailiff=Quand l'Huissier Saprazzois arrive en jeu, retirez de la partie les cartes d'artefact et les cartes d'enchantement de tous les cimetieres. Quand l'Huissier Saprazzois quitte le jeu, renvoyez les cartes d'artefact et les cartes d'enchantement de tous les c Saprazzan Breaker={U}: Mettez la carte du dessus de votre bibliotheque dans votre cimetiere. Si cette carte est une carte de terrain le Brisant Saprazzois est imblocable ce tour-ci. Saprazzan Cove=L'Anse Saprazzoise arrive en jeu engagee. {T}: Mettez un marqueur 'stock' sur l'Anse Saprazzoise. {T}, Retirez n'importe quel nombre de marqueurs 'stock' de l'Anse Saprazzoise: Ajoutez {U} a votre reserve pour chaque marqueur 'stock' retire de cette maniere Saprazzan Heir=A chaque fois que l'Heritiere de Saprazzo devient bloquee, vous pouvez piocher trois cartes. Saprazzan Legate=Vol. Si un adversaire controle une montagne et si vous controlez une ile, vous pouvez jouer le Legat de Saprazzo sans payer son cout en mana. Saprazzan Outrigger=Quand le Prao saprazzois attaque ou bloque, mettez le au dessus de la bibliotheque de son proprietaire a la fin du combat. Saprazzan Raider=Quand le Maraudeur Saprazzois devient bloque, renvoyez-le dans la main de son proprietaire. Saprazzan Skerry=Le Recif Saprazzois arrive en jeu engagee avec deux marqueurs sec sur elle. - {T}, Retirez un marqueur sec du Recif Saprazzois: Ajoutez {U}{U} a votre reserve. Sacrifiez le Recif Saprazzois s'il n'a pas de marqueur sec.{T}, Retirez un marqueur sec du Recif Saprazzois: Ajoutez {U}{U} a votre reserve. Sacrifiez le Recif Saprazzois s'il n'a pas de marqueur sec. Saproling Burst=Evanescence 7. Retirez un marqueur sursis de l'Explosion de saprobiontes: Mettez en jeu un jeton de creature verte saprobionte qui a 'La force et l'endurance de cette creature sont chacune egale au nombre de marqueurs 'sursis' sur l'Explosion de saprobi Saproling Cluster={1}, Defaussez-vous d'une carte de votre main: Mettez en jeu un jeton de creature verte 1/1 Saprobionte. N'importe quel joueur peut jouer cette capacite. Saproling Infestation=A chaque fois qu'un joueur paye un cout de kick, vous mettez en jeu un jeton de creature 1/1 verte Saprobionte. Saproling Symbiosis=Vous pouvez jouer la Symbiose saprobionte a tout moment ou vous pourriez jouer un ephemere si vous payez 2 de plus pour cela. Mettez en jeu un jeton de creature 1/1 verte Saprobionte pour chaque creature que vous controlez. Sapseep Forest=({T} : Ajoutez {G} a votre reserve.) - La Foret de Suinteseve arrive en jeu engagee. - {G}, {T} : Vous gagnez 1 point de vie. Ne jouez cette capacite que si vous controlez au moins deux permanents verts. Sarcatog=Sacrifiez un artefact: Le Sarcatog gagne +1/+1 jusqu'a la fin du tour. Retirez de la partie deux cartes de votre cimetiere: Le Sarcatog gagne +1/+1 jusqu'a la fin du tour. Sarcomancy=Lorsque la Sarcomancie arrive en jeu, mettez en jeu un jeton de creature Zombie 2/2 noir. Au debut de votre entretien, s'il n'y a pas de Zombies en jeu, la Sarcomancie vous inflige 1 blessure. Sarkhan the Mad=0 : Revelez la carte du dessus de votre bibliotheque et mettez-la dans votre main. Sarkhan le Fou s'inflige un nombre de blessures egal au cout converti de mana de cette carte. - -2 : Le controleur de la creature ciblee la sacrifie, puis ce joueur met sur le champ de bataille un jeton de creature 5/5 rouge Dragon avec le vol. - -4 : Chaque creature Dragon que vous controlez inflige un nombre de blessures egal a sa force au joueur cible. Sarkhan Vol=+1 : Les creatures que vous controlez gagnent +1/+1 et acquierent la celerite jusqu'a la fin du tour. - -2 : Acquerez le controle de la creature ciblee jusqu'a la fin du tour. Degagez cette creature. Elle acquiert la celerite jusqu'a la fin du tour. - -6 Savaen Elves={G}{G}, {T}: Detruisez l'enchantement de terrain cible. Savage Beating=Ne jouez l'Attaque sauvage que pendant votre tour et pendant le combat. Choisissez l'un - Les cratures que vous controlez acquierent la double initiative jusqu'a la fin du tour ou dgagez les cratures que vous controlez et cette phase est suivie d'une phase de combat supplmentaire. Union {1}{R} #(Choisissez les deux si vous avez paye le cout d'union.)# Savage Conception=Mettez en jeu un jeton de creature 3/3 verte Bete. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Savage Firecat=Pietinement. Le Chatfeu sauvage arrive en jeu avec sept marqueurs +1/+1 sur lui. A chaque fois que vous engagez un terrain pour du mana, retirez un marqueur +1/+1 du Chatfeu sauvage. Savage Gorilla={U}{B}, {T}, Sacrifiez le Gorille sauvage: La creature ciblee gagne -3/-3 jusqu'a la fin du tour. Piochez une carte. Savage Hunger=Enchanter : creature - La creature enchantee gagne +1/+0 et a le pietinement. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Savage Lands=Les Terres sauvages arrivent en jeu engagees. - {T} : Ajoutez {B}, {R} ou {G} a votre reserve. Savage Offensive=Kick {G}. Les creatures que vous controlez acquierent l'initiative jusqu'a la fin du tour. Si vous avez paye le cout de kick, elles gagnent +1/+1 jusqu'a la fin du tour. Savage Silhouette=Enchanter : creature - La creature enchantee gagne +2/+2 et a {1}{G} : Regenerez cette creature. . Savage Twister=La Tornade sauvage inflige X blessures a chaque creature. Savannah=La Savane est une plaine et une foret en plus de son type de terrain. {T}: Ajoutez {G} ou {W} a votre reserve. Savor the Moment=Jouez un autre tour apres celui-ci. Passez l'etape de degagement de ce tour supplementaire. Sawback Manticore={4}: Vol jusqu'a la fin du tour. {1}: La Manticore au dos crenele inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. N'utilisez cette capacite qu'une seule fois par tour et seulement si la Manticore au dos crenele est attaquante ou bloqueuse. Sawtooth Loon=Vol. Quand le Huart a dents pointues arrive en jeu, renvoyez une creature blanche ou bleue que vous controlez dans la main de son proprietaire. Quand le Huart a dents pointues arrive en jeu, piochez deux cartes, puis mettez deux cartes de votre main e Sawtooth Ogre=Si l'Ogre a dents pointues bloque ou est bloque par une creature quelconque, l'Ogre a dents pointues inflige 1 blessure a cette creature a la fin du combat. Sawtooth Thresher=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) Retirez deux marqueurs +1/+1 de la Batteuse a dents de scie: La Batteuse a dents de scie gagne +4/+4 jusqu'a la fin du tour. Scabland=Ces Terres galeuses arrivent en jeu engagees. - {T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {R} ou {W} a votre reserve et ces Terres galeuses vous infligent 1 blessure.{T}: Ajoutez {1} a votre reserve. - {T}: Ajoutez {R} ou {W} a votre reserve et ces Terres galeuses vous infligent 1 blessure. Scald=A chaque fois qu'un joueur engage une ile pour du mana, la Brulure lui inflige 1 blessure. Scalding Salamander=A chaque fois que la Salamandre brulante attaque, vous pouvez lui faire infliger 1 blessure a chaque creature sans le vol que le joueur defenseur controle. Scalding Tarn={T}, payez 1 point de vie, sacrifiez le Lac de montagne bouillant : Cherchez dans votre bibliotheque une carte d'ile ou de montagne et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. Scalding Tongs=Au debut de votre entretien, si vous avez trois cartes ou moins dans votre main, ces Pinces brulantes infligent 1 blessure a l'adversaire cible. Scale of Chiss-Goria=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez.) Vous pouvez jouer l'Ecaille de Chiss-Goria a tout moment ou vous pourriez jouer un ephemere. {T}: La creature ciblee gagne +0/+1 jusqu'a la fin du to Scalebane's Elite=Protection contre le noir. Scalpelexis=Vol. A chaque fois que le Scalpelexis inflige des blessures de combat a un joueur, ce joueur retire de la partie les quatre cartes du dessus de sa bibliotheque. Si deux ou plus de ces cartes ont le meme nom, repetez cette procedure. Scandalmonger={2}: Le joueur cible se defausse d'une carte de sa main. N'importe quel joueur peut jouer cette capacite mais seulement a un moment ou il pourrait jouer un rituel. Scapegoat=Sacrifiez une creature: Renvoyez dans la main de leur proprietaire autant de creatures sous votre controle que vous le desirez. Scar=Mettez un marqueur -1/-1 sur la creature ciblee. Scarab of the Unseen={T}, Sacrifiez le Scarabee de l'inapparence: Renvoyez tous les enchantements sur le permanent cible que vous controlez dans les mains de leurs proprietaires. Piochez une carte au debut de l'entretien du prochain tour. Scare Tactics=Toutes les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour. Scarecrone={1}, sacrifiez un epouvantail : Piochez une carte. - {4}, {T} : Renvoyez en jeu la carte de creature-artefact ciblee de votre cimetiere. Scarecrow={6}, {T}: Prevenez toutes les blessures qui devraient vous etre infligees ce tour-ci par des creatures avec le vol. Scarland Thrinax=Sacrifiez une creature : Mettez un marqueur +1/+1 sur le Thrinax de la Breche. Scarred Puma=Le Puma couture ne peut attaquer a moins qu'une creature noire ou verte n'attaque aussi. Scars of the Veteran=Vous pouvez retirer de la partie une carte blanche de votre main au lieu de payer le cout de lancement. Prevenez jusqu'a 7 blessures sur une cible quelconque. Pour chaque blessure prevenue sur une creature, posez un marqueur +0/+1 sur cette creature a la Scarscale Ritual=En tant que cout supplementaire pour jouer le Rituel de scarification d'ecaille, mettez un marqueur -1/-1 sur une creature que vous controlez. - Piochez deux cartes. Scarwood Bandits=Traversee des forets. {2}{G}, {T}: A moins que le controleur de l'artefact cible ne paye {2}, vous gagnez le controle de cet artefact tant que ces Scarwood bandits sont en jeu. Scarwood Hag={G}{G}{G}{G}, {T}: La creature ciblee acquiert la traversee des forets jusqu'a la fin du tour. {T}: La creature ciblee perd la traversee des forets jusqu'a la fin du tour. Scattershot Archer={T} : L'Archer tireur a la volee inflige 1 blessure a chaque creature avec le vol. Scattershot=Le Tir en pluie inflige 1 blessure a la creature ciblee. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Scavenged Weaponry=Quand l'Armement necropsique arrive en jeu, piochez une carte. La creature enchantee gagne +1/+1. Scavenger Drake=Vol - A chaque fois qu'une autre creature est mise dans un cimetiere depuis le jeu, vous pouvez mettre un marqueur +1/+1 sur le Drakon necrophage. Scavenger Folk={G}, {T}, Sacrifiez ces Maraudeurs: Detruisez l'artefact cible. Scavenging Ghoul=A la fin du tour, mettez un marqueur 'cadavre' sur la Goule necrophage pour chaque creature mise dans un cimetiere depuis le jeu ce tour-ci. Retirez un marqueur 'cadavre' de la Goule necrophage: Regenerez la Goule necrophage. Scavenging Scarab=Le Scarabe ncrophage ne peut pas bloquer. Scent of Brine=Revelez un nombre quelconque de cartes bleues de votre main. Contrecarrez le sort cible a moins que son controleur ne paye 1 pour chaque carte revelee de cette maniere. Scent of Cinder=Revelez un nombre quelconque de cartes rouges de votre main. La Senteur de cendre inflige X blessures a une cible, creature ou joueur, X etant le nombre de cartes revelees de cette maniere. Scent of Ivy=Revelez un nombre quelconque de cartes vertes de votre main. La creature ciblee gagne +X/+X jusqua la fin du tour, X etant le nombre de cartes revelees de cette maniere. Scent of Jasmine=Revelez un nombre quelconque de cartes blanches de votre main. Vous gagnez 2 points de vie pour chaque carte revelee de cette maniere. Scent of Nightshade=Revelez un nombre quelconque de cartes noires de votre main. La creature ciblee gagne -X/-X jusqua la fin du tour, X etant le nombre de cartes revelees de cette maniere. Scepter of Dominance={W}, {T} : Engagez le permanent cible. Scepter of Fugue={1}{B}, {T} : Le joueur cible se defausse d'une carte. Ne jouez cette capacite que pendant votre tour. Scepter of Insight={3}{U}, {T} : Piochez une carte. School of Piranha=Au debut de votre entretien, sacrifiez le Banc de piranhas a moins que vous ne payiez {1}{U}. School of the Unseen={T} : ajoutez 1 a votre reserve. - {2},{T} : ajoutez un mana de n'importe quelle couleur a votre reserve.{2},{T} : ajoutez un mana de n'importe quelle couleur a votre reserve. Scion of Darkness=Pietinement A chaque fois que le Scion des tenebres inflige des blessures de combat a un joueur, vous pouvez mettre en jeu sous votre controle la carte de creature ciblee en provenance du cimetiere de ce joueur. Recyclage {3} ({3}, Defaussez-vous de cette Scion of the Wild=Le Scion de la foret a une force et une endurance chacune egale au nombre de creatures que vous controlez. Scissors Lizard=Les Tigres en papier ne peuvent ni attaquer ni bloquer. Scorched Earth=Comme cout additionnel pour jouer la Terre brulee, defaussez-vous de X cartes de terrain de votre main. Detruisez X terrains cibles. Scorched Ruins=Si ces Ruines devastees devaient arriver en jeu, sacrifiez deux terrains degages a la place. Si vous le faites, mettez ces Ruines devastees en jeu. Sinon mettez-les dans le cimetiere de leur proprietaire. {T}: Ajoutez {4} a votre reserve. Scorched Rusalka={R}, sacrifiez une creature : La Rusalka brulee inflige 1 blessure au joueur cible. Scorching Lava=Kick {R}. La Lave devastatrice inflige 2 blessures a une cible, creature ou joueur. Si vous avez paye le cout de kick, cette creature ne peut pas etre regeneree ce tour-ci et si elle devait etre mise dans un cimetiere ce tour-ci, retirez-la de la partie Scorching Missile=Le Missile devastateur inflige 4 blessures au joueur cible. Flashback - 9R Scorching Spear=La Lance ardente inflige 1 blessure a une cible, creature ou joueur. Scoria Cat=Le Chat des scories gagne +3/+3 tant que vous ne controlez aucun terrain degage. Scoria Wurm=Au debut de votre entretien, jouez a pile ou face. Si vous perdez, renvoyez la Guivre de scories dans la main de son proprietaire. Scornful ther-Lich={W}{B} : L'AEther-liche dedaigneuse acquiert la peur et la vigilance jusqu'a la fin du tour. Scornful Egotist=Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Scour=Retirez de la partie l'enchantement cible. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Scourge Devil=Quand le Diable de la calamite arrive en jeu, les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour. - Exhumation {2}{R} ({2}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Scourge of the Nobilis=Enchanter : creature - Tant que la creature enchantee est rouge, elle gagne +1/+1 et elle a {R/W} : Cette creature gagne +1/+0 jusqu'a la fin du tour. - Tant que la creature enchantee est blanche, elle gagne +1/+1 et elle a le lien de vie. (A chaque fois qu'elle inflige des blessures, son controleur gagne autant de points de vie.) Scourglass={T}, sacrifiez le Sablier d'ecurage : Detruisez tous les permanents excepte les artefacts et les terrains. Ne jouez cette capacite que pendant votre entretien. Scouting Trek=Cherchez dans votre bibliotheque n'importe quel nombre de cartes de terrains de base, revelez-les et mettez-les de cote. Melangez votre bibliotheque puis mettez ces cartes au-dessus dans l'ordre de votre choix. Scrabbling Claws={T}: Le joueur cible retire de la partie une carte de son cimetiere. {1}, sacrifiez ces Griffes racleuses: Retirez de la partie la carte ciblee dans un cimetiere. Piochez une carte. Scragnoth=Protection contre le bleu. Le Scraignoss ne peut pas etre contrecarre. Scrap=Recyclage {2}. Detruisez l'artefact cible. Scrapbasket={1} : Le Corbeiller devient de toutes les couleurs jusqu'a la fin du tour. Scrapheap=A chaque fois qu'un artefact ou un enchantement est mis depuis le jeu dans votre cimetiere vous gagnez 1 point de vie. Screaming Fury=La creature ciblee gagne +5/+0 et a la celerite jusqu'a la fin du tour. Screaming Seahawk=Vol. Quand l'Aigle de mer piaillant arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte nommee Aigle de mer piaillant, la reveler et la mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Screams from Within=La crature enchante gagne -1/-1. Quand la crature enchante est mise dans un cimetiere, renvoyez ces ~this~ depuis votre cimetiere en jeu. Screams of the Damned={1}{B}, Retirez de la partie une carte de votre cimetiere: Ces Cris des damnes infligent une blessure a chaque creature et a chaque joueur. Screeching Buzzard=Vol Quand la Buse grincante est mise dans un cimetiere depuis le jeu, chaque adversaire se defausse d'une carte de sa main. Screeching Harpy=Vol.^^{1}{B}: Regenerez la Harpie glapissante. Scrib Nibblers={T} : Exilez la carte du dessus de la bibliotheque du joueur cible. Si c'est une carte de terrain, vous gagnez 1 point de vie. - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez degager les Grignoteurs d'ecritures. Scrivener=Quand le Scribouillard arrive en jeu vous pouvez renvoyer la carte d'ephemere ciblee de votre cimetiere dans votre main. Scroll Rack={1}, {T}: Choisissez dans votre main un nombre quelconque de cartes et mettez ces cartes de cote face cachee. Mettez un nombre egal de cartes dans votre main depuis le dessus de votre bibliotheque. Puis mettez les cartes mises de cote de cette maniere au-dess Scrounge=L'adversaire cible choisi une carte d'artefact dans son cimetiere. Mettez cette carte en jeu sous votre controle. Scrubland=La Brousse est une plaine et un marais en plus de son type de terrain. {T}: Ajoutez {W} ou {B} a votre reserve. Scryb Sprites=Vol. Scrying Glass={3}, {T}: Choisissez un nombre superieur a 0 et une couleur. L'adversaire cible revele sa main. Si cet adversaire revele exactement le nombre choisi de cartes de la couleur choisie, vous piochez une carte. Sculpting Steel=Au moment ou l'Acier sculpteur arrive en jeu, vous pouvez choisir un artefact en jeu. Si vous faites ainsi, l'Acier sculpteur arrive en jeu comme une copie de cet artefact. Scute Mob=Au debut de votre entretien, si vous controlez au moins cinq terrains, mettez quatre marqueurs +1/+1 sur la Foule de scalaires. Scuttlemutt={T} : Ajoutez un mana de la couleur de votre choix a votre reserve. - {T} : La creature ciblee devient de la couleur ou des couleurs de votre choix jusqu'a la fin du tour. Scuzzback Marauders=Pietinement - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Scuzzback Scrapper=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Scythe of the Wretched=La creature equipee gagne +2/+2. A chaque fois qu'une creature qui a recu des blessures par la creature equipee ce tour-ci est mise dans un cimetiere, renvoyez cette carte en jeu sous votre controle. Attachez la Faux des miserables a cette creature. E Scythe Tiger=Linceul (Cette creature ne peut pas etre la cible de sorts ou de capacites.) - Quand le Tigre a ergots faucheursfaux arrive sur le champ de bataille, sacrifiez-le a moins que vous ne sacrifiiez un terrain. Sea Eagle=Vol Sea Gate Loremaster={T} : Piochez une carte pour chaque allie que vous controlez. Sea Gate Oracle=Quand l'Oracle de Porte des Mers arrive sur le champ de bataille, regardez les deux cartes du dessus de votre bibliotheque. Mettez l'une d'elles dans votre main et l'autre au-dessous de votre bibliotheque. Sea Kings' Blessing=N'importe quel nombre de creatures ciblees deviennent bleues jusqu'a la fin du tour. Sea Monster=Le Monstre marin ne peut attaquer que si le joueur defenseur controle une ile. Sea Scryer={T}: Ajoutez {1} a votre reserve.^^{1}, {T}: Ajoutez {U} a votre reserve. Sea Serpent=Joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) Sea Snidd={T}: Le type du terrain cible devient le type de terrain de base de votre choix jusqu'a la fin du tour. Sea Spirit ={U}: L'Esprit marin gagne +1/+0 jusqu'a la fin du tour. Sea Spirit={U}: L'Esprit marin gagne +1/+0 jusqu'a la fin du tour. Sea Sprite=Vol, protection contre le rouge. Sea Troll={U}: Regenerez la Trollesse marine. Ne jouez cette capacite que si la Trollesse marine bloque ou a ete bloquee par une creature bleue ce tour-ci. Seafarers' Quay=Les Legendes bleues que vous controlez acquierent le "regroupement avec les autres Legendes".regroupement avec les autres Legendes". Seafloor Debris=Le Debris des fonds marins arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. {T}: Sacrifiez le Debris des fonds marins: Ajoutez {a} votre reserve un mana de la couleur de votre choix . Seahunter={3}, {T}: Cherchez dans votre bibliotheque une carte d'ondin et mettez-la en jeu. Melangez ensuite votre bibliotheque. Seal of Cleansing=Sacrifiez le Sceau de nettoiement: Detruisez l'artefact cible ou l'enchantement cible. Seal of Doom=Sacrifiez le Sceau du destin: Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Seal of Fire=Sacrifiez le Sceau de feu : le Sceau de feu inflige 2 blessures a une cible, creature ou joueur. Seal of Removal=Sacrifiez le Sceau d'enlevement: Renvoyez la creature ciblee dans la main de son proprietaire. Seal of Strength=Sacrifiez le Sceau de force: La creature ciblee gagne +3/+3 jusqu'a la fin du tour. Sealed Fate=Regardez les X cartes du dessus de la bibliotheque de l'adversaire cible. Retirez l'une de ces cartes de la partie et reposez les autres au-dessus de la bibliotheque de ce joueur dans n'importe quel ordre. Search for Survivors=Retirez votre cimetiere de la partie. Un adversaire choisit une carte au hasard parmi ces cartes. Si c'est une carte de creature, mettez-la en jeu. Sinon, elle reste retiree de la partie. Puis renvoyez le reste de ces cartes dans votre cimetiere et melang Searing Blaze=Le Brasier calcinant inflige 1 blessure au joueur cible et 1 blessure la creature ciblee que ce joueur controle. - Toucheterre - Si vous avez fait arriver un terrain sur le champ de bataille sous votre controle ce tour-ci, le Brasier calcinant inflige 3 blessures ce joueur et 3 blessures cette creature la place. Searing Flesh=La Chair brulee inflige 7 blessures a l'adversaire cible. Searing Rays=Choisissez une couleur. Ces Rayons de feu infligent a chaque joueur un nombre de blessures egal au nombre de creatures de cette couleur que celui-ci controle. Searing Spear Askari=Debordement. - {1}{R} : l'Askari de l'escarlance ne peut etre bloque par une seule creature ce tour-ci.{1}{R} : l'Askari de l'escarlance ne peut etre bloque par une seule creature ce tour-ci. Searing Touch=Rappel 4. L'Effleurement de feu inflige 1 blessure a une cible, creature ou joueur. Searing Wind=Le Vent corrosif inflige 10 blessures a une cible, creature ou joueur. Sea's Claim=Le terrain enchante est une ile. Seascape Aerialist=A chaque fois que le Voltigeur marosophe ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que les creatures Allie que vous controlez acquierent le vol jusqu'a la fin du tour. Seashell Cameo={T}: Ajoutez {W} ou {U} a votre reserve. Seaside Citadel=La Citadelle maritime arrive en jeu engagee. - {T} : Ajoutez {G}, {W} ou {U} a votre reserve. Seaside Haven={T}: Ajoutez {1} a votre reserve. {W}{U}, {T}, Sacrifiez un Oiseau: Piochez une carte. Seasinger=Si vous ne controlez pas d'iles, sacrifiez la Chantemer. Vous pouvez choisir de ne pas degager la Chantemer pendant votre phase de degagement. {T}: Acquerez le controle de la creature ciblee dont le controleur controle une ile aussi longtemps que la Cha Season of the Witch=Au debut de votre entretien, sacrifiez Season of the witch a moins que vous ne payiez 2 points de vie. A la fin de chaque tour, detruisez toutes les creatures degagees qui n'ont pas attaque ce tour-ci sauf les creatures qui n'ont pas pu attaquer. Seasoned Marshal=A chaque fois que la Marechale aguerrie attaque, vous pouvez engager une creature ciblee. Seasoned Tactician={3}: Retirez de la partie les quatre cartes du dessus de votre bibliotheque pour prevenir toutes les blessures que vous inflige une source unique. Seat of the Synod=(Le Siege du Synode n'est pas un sort.) {T}: Ajoutez {U} a votre reserve. Secluded Steppe=Les Steppes retirees arrivent en jeu engagees. {T}: Ajoutez {W} a votre reserve. Recyclage {W} ({W}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Second Chance=Au debut de votre entretien, si vous avez 5 points de vie ou moins, sacrifiez la Seconde chance. Si vous le faites, jouez un tour supplementaire apres celui-ci. Second Sight=Choisissez l'un - Regardez les cinq cartes du dessus de la bibliotheque de l'adversaire cible puis remettez-les dans l'ordre de votre choix ou regardez les cinq cartes du dessus de votre bibliotheque et remettez-les dans l'ordre de votre choix. Union {U} #(Choisissez les deux si vous avez paye le cout d'union.)# Second Sunrise=Chaque joueur renvoie en jeu toutes les cartes d'artefact, de creature, d'enchantement et de terrain mises dans leur cimetiere ce tour-ci. Second Thoughts=Retirez la creature attaquante ciblee de la partie. Piochez une carte. Security Detail={W}{W}: Mettez en jeu un jeton de creature 1/1 blanche soldat. N'utilisez cette capacite qu'une fois par tour et seulement si vous ne controlez aucune creature. Sedge Troll=Le Troll fangeux gagne +1/+1 tant que vous controlez un marais. {B}: Regenerez le Troll fangeux. Sedraxis Alchemist=Quand l'Alchimiste de Sedraxis arrive en jeu, si vous controlez un permanent bleu, renvoyez le permanent non-terrain cible dans la main de son proprietaire. Sedraxis Specter=Vol - A chaque fois que le Spectre de Sedraxis inflige des blessures de combat a un joueur, ce joueur se defausse d'une carte. - Exhumation {1}{B} ({1}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Sedris, the Traitor King=Chaque carte de creature dans votre cimetiere a exhumation {2}{B}. ({2}{B} : Renvoyez en jeu la carte. La creature acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) See Beyond=Piochez deux cartes, puis melangez une carte de votre main a votre bibliotheque. Seedborn Muse=Degagez tous les permanents que vous controlez pendant la phase de degagement de chaque autre joueur. Seedcradle Witch={2}{G}{W} : La creature ciblee gagne +3/+3 jusqu'a la fin du tour. Degagez cette creature. Seedling Charm=Choisissez l'un - Renvoyez l'enchantement de creature cible dans la main de son proprietaire ou regenerez la creature verte ciblee ou la creature ciblee acquiert le pietinement jusqu'a la fin du tour. ou regenerez la creature verte ciblee ou la creature ciblee acquiert le pietinement jusqu'a la fin du tour. Seeds of Innocence=Detruisez tous les artefacts. Ils ne peuvent pas etre regeneres. Le controleur de chaque artefact gagne un nombre de points de vie egal au cout de lancement de cet artefact. Seedtime=Vous ne pouvez jouer les Semailles que pendant votre tour. Si un adversaire a joue un sort bleu ce tour-ci, jouez un tour supplementaire apres celui-ci. Seeker of Skybreak={T}: Degagez la creature ciblee. Seeker=La creature enchantee ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures blanches. Seer's Sundial=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez payer {2}. Si vous faites ainsi, piochez une carte. Seer's Vision=Tous vos adversaires jouent avec leurs mains revelees. Sacrifiez le Reve du voyant : Regardez la main d'un joueur cible et choisissez-y une carte. Ce joueur se defausse de cette carte. Ne jouez cette capacite que quand vous pourriez jouer un rituel. Seething Anger=Rappel 3. La creature ciblee gagne +3/+0 jusqu'a la fin du tour. Seething Song=Ajoutez {R}{R}{R}{R}{R} a votre reserve. Segmented Wurm=A chaque fois que la Guivre segmentee est la cible d'un sort ou d'une capacite, mettez un marqueur -1/-1 sur elle. Segovian Leviathan=Traversee des iles. Seismic Assault=Defaussez-vous d'un terrain de votre main: L'Assaut sismique inflige 2 blessures a une cible, creature ou joueur. Seismic Mage={2}{R}, {T}, Defaussez-vous d'une carte de votre main: Detruisez le terrain cible. Seismic Shudder=La Secousse sismique inflige 1 blessure a chaque creature sans le vol. Seismic Spike=Detruisez le terrain cible. Ajoutez {R}{R} a votre reserve. Seize the Day=Degagez la creature ciblee. Apres cette phase, il y a une nouvelle phase de combat, ainsi qu'une nouvelle phase principale. Flashback - 2R Seizures=A chaque fois que la creature enchantee devient engagee, l'Emprise inflige 3 blessures au controleur de la creature enchantee a moins que ce joueur ne paye 3. Sejiri Merfolk=Tant que vous controlez une plaine, les Ondins de Seijiri ont l'initiative et le lien de vie. (Les blessures infligees par une creature avec le lien de vie font aussi gagner autant de points de vie son controleur.) Sejiri Refuge=Le Refuge de Seijiri arrive sur le champ de bataille engage. - Quand le Refuge de Seijiri arrive sur le champ de bataille, vous gagnez 1 point de vie. - {T} : Ajoutez {W} ou {U} a votre reserve. Sejiri Steppe=Les Steppes de Seijiri arrivent sur le champ de bataille engagees. - Quand les Steppes de Seijiri arrivent sur le champ de bataille, la creature ciblee que vous controlez acquiert la protection contre la couleur de votre choix jusqu' la fin du tour. - {T} : Ajoutez {W} votre reserve. Selective Memory=Cherchez dans votre bibliotheque n'importe quel nombre de cartes non-terrain et exilez-les. Melangez ensuite votre bibliotheque. Selenia, Dark Angel=Vol. Payez 2 points de vie: Renvoyez Selenia, l'ange noir dans la main de son proprietaire. Selesnya Guildmage=({GW} peut etre paye au choix avec {G} ou {W}.) {3}{G}: Mettez en jeu un jeton de creature 1/1 verte Saprobionte. {3}{W}: Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Selesnya Signet={1}, {T}: Ajoutez {G}{W} a votre reserve. Selfless Exorcist={T}: Retirez de la partie la carte de creature ciblee d'un cimetiere. Cette carte inflige un nombre de blessures egal a sa force a l'Exorciste altruiste. (Un * sur une carte qui n'est pas en jeu vaut 0.) Selkie Hedge-Mage=Quand le Mage des haies selkie arrive en jeu, si vous controlez au moins deux forets, vous pouvez gagner 3 points de vie. - Quand le Mage des haies selkie arrive en jeu, si vous controlez au moins deux iles, vous pouvez renvoyer la creature engagee ciblee dans la main de son proprietaire. Sen Triplets=Au debut de votre entretien, choisissez un adversaire cible. Ce tour-ci, ce joueur ne peut pas jouer de sorts ou de capacites activees et il joue avec sa main revelee. Vous pouvez jouer des cartes depuis la main de ce joueur ce tour-ci. Sengir Autocrat=Quand l'Autocrate sengien arrive en jeu, mettez en jeu 3 jetons de creatures Serf 0/1 noirs. Quand l'Autocrate sengien quitte le jeu, retirez de la partie tous les jetons Serf. Sengir Bats=Vol.^^A chaque fois qu'une creature blessee ce tour-ci par ces Chauves-souris sengiennes est mise au cimetiere, mettez un marqueur +1/+1 sur ces Chauves-souris sengiennes. Sengir Vampire=Vol. A chaque fois qu'une creature blessee par le Vampire sengien ce tour-ci est mise dans un cimetiere, mettez un marqueur +1/+1 sur le Vampire sengien. Sentinel={0}: L'endurance de la Sentinel devient 1 plus {X}, X etant la force de la creature bloquant ou bloquee par la Sentinel. (Cet effet ne s'arrete pas a la fin du tour.) Seraph=Vol. A chaque fois qu'une creature blessee par le Seraphin ce tour-ci est mise au cimetiere, mettez cette creature en jeu sous votre controle a la fin du tour. Quand vous perdez le controle du Seraphin, sacrifiez cette creature. Serendib Djinn=Vol. Au debut de votre entretien, sacrifiez un terrain. Si vous sacrifiez une ile de cette maniere, le Serendib djinn vous inflige 3 blessures. Lorsque vous ne controlez aucun terrain, sacrifiez le Serendib djinn. Serendib Efreet=Vol. Au debut de votre entretien, l'Efrit de Serendib vous inflige 1 blessure. Serene Heart=Detruisez tous les enchantements locaux. Serene Offering=Detruisez l'enchantement cible. Vous gagnez un nombre de points de vie egal au cout converti de mana de cet enchantement. Serene Sunset=Prevenez toutes les blessures de combat que X creatures ciblees devraient infliger ce tour-ci. Serenity=Au debut de votre entretien, detruisez tous les artefacts et enchantements. Ils ne peuvent pas etre regeneres. Serpent Generator={4}, {T}: Mettez un jeton de creature-artefact 1/1 Serpent venimeux en jeu. Cette creature a 'A chaque fois que cette creature blesse un joueur, ce joueur recoit un marqueur poison.' (Un joueur qui a dix marqueurs poison ou plus perd la partie.) Serpent Warrior=Quand le Guerrier serpentiforme arrive en jeu, vous perdez 3 points de vie. Serpentine Basilisk=A chaque fois que le Basilic serpentin inflige des blessures de combat a une creature, detruisez cette creature a la fin du combat. Mue {1}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour Serpentine Kavu={R}: Le Kavru serpentin acquiert la celerite jusqu'a la fin du tour. Serra Advocate=Vol. {T}: La creature attaquante ou bloqueuse ciblee gagne +2/+2 jusqu'a la fin du tour. Serra Angel=Vol. Attaquer avec l'Ange de Serra ne le fait pas s'engager. Serra Avatar=L'Avatar de Serra a une force et une endurance chacune egale a votre total de points de vie. Si l'Avatar de Serra devait etre mis dans un cimetiere depuis n'importe ou, revelez-le et melangez-le a la bibliotheque de son proprietaire a la place. Serra Aviary=Les creatures avec le vol gagnent +1/+1. Serra Bestiary=Au debut de votre entretien, sacrifiez le Bestiaire serraite a moins que vous ne payiez {W}{W}. La creature enchantee ne peut pas attaquer ou bloquer, et ses capacites activees requerant {T} dans leur cout d'activation ne peuvent pas etre jouees. Serra Inquisitors=Quand ces Inquisiteurs serraites bloquent ou deviennent bloques par une ou plusieurs creatures noires, ces Inquisiteurs serraites gagnent +2/+0 jusqu'a la fin du tour. Serra Paladin={T}: Prevenez la prochaine 1 blessure qui devrait etre infligee a la creature ou au joueur cible ce tour-ci. {1}{W}{W}, {T}: Attaquer avec la creature ciblee ne la fait pas s'engager. Serra Zealot=Initiative. Serra's Blessing=Attaquer n'oblige pas les creatures que vous controlez a s'engager. Serra's Embrace=La creature enchantee gagne +2/+2 et acquiert le vol. Attaquer avec la creature enchantee ne la fait pas s'engager. Serra's Hymn=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur l'Hymne a Serra. Sacrifiez l'Hymne a Serra: Prevenez jusqu'a un total de X blessures qui devraient etre infligees a n'importe quel nombre de creatures et/ou de joueurs, X etant le Serra's Liturgy=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur la Liturgie pour Serra. {W}, Sacrifiez la Liturgie pour Serra: Detruisez jusqu'a X artefacts et/ou enchantements cibles, X etant le nombre de marqueurs 'verset' sur la Liturgie pour Serra's Sanctum={T}: Ajoutez {W} a votre reserve pour chaque enchantement que vous controlez. Serrated Arrows=Ces Fleches barbelees arrivent en jeu avec trois marqueurs 'tete de fleche' sur elles. Au debut de votre entretien, s'il n'y a pas de marqueur 'tete de fleche' sur ces Fleches barbelees, sacrifiez-les. {T}, Retirez un marqueur 'tete de fleche' de ces Fl Serrated Biskelion={T}: Mettez un marqueur -1/-1 sur le Biskele barbele et un marqueur -1/-1 sur la creature ciblee. Serum Powder={T}: Ajoutez {1} a votre rserve. A chaque fois que vous pourriez dclarer un mulligan et que le ~this~ est dans votre main, vous pouvez retirer votre main de la partie et piocher le meme nombre de cartes. (Vous pouvez le faire en plus de dclarer un mulligan.) Serum Tank=A chaque fois que le Citerne de serum ou qu'un autre artefact arrive en jeu, mettez un marqueur charge sur le Citerne de serum. {3}, {T}, retirez un marqueur charge du Citerne de serum : Piochez une carte. Serum Visions=Piochez une carte. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste sur le dessus dans l'ordre de votre choix.) Servant of Volrath=Si le Servant de Wohlrajh quitte le jeu, sacrifiez une creature. Seton, Krosan Protector=Engagez un druide degage que vous controlez: Ajoutez {G} a votre reserve. Seton's Desire=La creature enchantee gagne +2/+2. Seuil - Toutes les creatures capables de bloquer la creature enchantee le font. Seton's Scout=L'Eclaireur de Selton peut bloquer comme s'il avait le vol. Seuil - L'Eclaireur de Selton gagne +2/+2. Sever Soul=Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Vous gagnez autant de points de vie que son endurance. Severed Legion=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefact et/ou par des creatures noires.) Sewer Rats={B}, Payez 1 point de vie: Ces Rats d'egout gagnent +1/+0 jusu'a la fin du tour. Ne jouez pas cette capacite plus de trois fois par tour. Sewerdreg=Traversee des marais Sacrifiez le Fecessentine : Retirez de la partie la carte ciblee d'un cimetiere. Sewn-Eye Drake=Vol, celerite Sex Appeal=Prevenez les 3 prochaines blessures qui devraient etre infligees a n'importe quel nombre de creatures et/ou de joueurs. S'il y a plus de joueurs du sexe oppose dans la piece, prevenez 6 blessures de cette maniere a la place. Shackles=La creature enchantee ne se degage pas pendant la phase de degagement de son controleur. {W}: Renvoyez ces Entraves dans la main de son proprietaire. Shade's Breath=Jusqu'a la fin du tour, chaque creature que vous controlez devient noire, leur type de creature devient Ombre et ont '{B}: Cette creature gagne +1/+1 jusqu'a la fin du tour.' Shade's Form=La creature enchantee a '{B}: cette creature gagne +1/+1 jusqu'a la fin du tour.' Quand la creature enchantee est mise dans un cimetiere quelconque, renvoyez cette creature en jeu sous votre controle. Shadow Guildmage={U}, {T}: Mettez la creature ciblee que vous controlez au-dessus de la bibliotheque de son proprietaire. {R}, {T}: Le Ghildmage des ombres inflige 1 blessure a une cible, creature ou joueur, et vous inflige 1 blessure. Shadow Lance=Enchanter : creature La creature enchantee a l'initiative. {1}{B}: La creature enchantee gagne +2/+2 jusqua la fin du tour. Shadow Rider=Debordement. Shadow Rift=La creature ciblee acquiert la distorsion jusqu'a la fin du tour. Piochez une carte. Shadowbane=Prevenez toutes les blessures qui vous sont infligees ou qui sont infligees a une creature que vous controlez par une source unique. Si cette source est noire, vous gagnez 1 point de vie pour chaque 1 blessure prevenue de cette maniere. Shadowblood Egg={2}, {T}, Sacrifiez l'Oeuf d'Ombresang: Ajoutez {B}{R} a votre reserve. Piochez une carte. Shadowblood Ridge={1}, {T}: Ajoutez {B}{R} a votre reserve. Shadowfeed=Retirez de la partie la carte ciblee d'un cimetiere. Vous gagnez 3 points de vie. Shadowmage Infiltrator=Peur (Cette creature ne peut etre bloquee excepte par des creatures noires et/ou par des creatures-artefacts.) A chaque fois que l'Infiltrateur ombremage inflige des blessures de combat a un joueur, vous pouvez piocher une carte. Shadowstorm=La Tempete de distorsion inflige 2 blessures a chaque creature avec la distorsion. Shahrazad=Les joueurs jouent une sous-partie de Magic, en utilisant leur bibliotheque restante comme nouveau paquet. Chaque joueur qui n'a pas gagne la sous-partie perd la moitie de ses points de vie, arrondi au superieur. Apres la sous-partie, les joueurs melangen Shaleskin Bruiser=Pietinement. A chaque fois que le Cogneur schistederme attaque, il gagne +3/+0 jusqu'a la fin du tour pour chaque autre bete attaquante. Shaleskin Plower=Mue {4}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Laboureur schistederme est retourne face visible, detruisez le terrain cible. Shallow Grave=Mettez en jeu la carte de creature la plus au-dessus de votre cimetiere. Cette creature acquiert la celerite. Retirez-la de la partie a la fin du tour. Shaman en-Kor={0}: La prochaine 1 blessure qui devrait etre infligee au Shamane en-Kor ce tour-ci est infligee a la creature ciblee que vous controlez a la place. {1}{W}: La prochaine fois qu'une source devrait infliger des blessures a la creature ciblee ce tour-ci, ces bl Shaman's Trance=Jusqu'a la fin du tour, les autres joueurs ne peuvent jouer de sorts depuis leurs cimetieres, et vous pouvez jouer les cartes en provenance des cimetieres des autres joueurs comme si elles etaient dans votre cimetiere. Shambling Remains=Les Residus titubants ne peuvent pas bloquer. - Exhumation {B}{R} ({B}{R} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Shambling Strider ={R}{G}: L'Enjambeur escogriffe gagne +1/-1 jusqu'a la fin du tour. Shambling Strider={R}{G}: L'Enjambeur escogriffe gagne +1/-1 jusqu'a la fin du tour. Shambling Swarm=Quand la Nuee chavirante est mise au cimetiere depuis le jeu, distribuez trois marqueurs -1/-1 parmi une, deux, ou trois creatures ciblees. Retirez ces marqueurs a la fin du tour. Shanodin Dryads=Traversee des forets. Shaper Guildmage={W}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. - {B}, {T}: La creature ciblee gagne +1/+0 jusqu'a la fin du tour.{B}, {T}: La creature ciblee gagne +1/+0 jusqu'a la fin du tour. Shapeshifter=Lorsque le Changeforme arrive en jeu, choisissez un nombre entre 0 et 7. Au debut de votre entretien, vous pouvez choisir un nombre entre 0 et 7. La force du Changeforme vaut le dernier nombre choisi, et son endurance 7 moins ce nombre. Shard Convergence=Cherchez dans votre bibliotheque une carte de plaine, une carte d'ile, une carte de marais et une carte de montagne. Revelez ces cartes et mettez-les dans votre main. Melangez ensuite votre bibliotheque. Shard Phoenix=Vol. {R}{R}{R} : Renvoyez le Phenix d'echardes du cimetiere dans votre main. Ne jouez cette capacite que si le Phenix d'echardes est dans votre cimetiere et seulement pendant votre entretien. Sacrifiez le Phenix d'echardes: Le Phenix d'echardes inflige 2 bl Sharding Sphinx=Vol - A chaque fois qu'une creature-artefact que vous controlez inflige des blessures de combat a un joueur, vous pouvez mettre en jeu un jeton de creature-artefact 1/1 bleue Mecanoptere avec le vol. Shared Discovery=En tant que cout supplementaire pour lancer la Decouverte partagee, engagez quatre creatures degagees que vous controlez. - Piochez trois cartes. Shared Fate=Si un joueur devait piocher une carte, ce joueur retire de la partie face cachee la carte du dessus de la bibliotheque d'un adversaire a la place. Chaque joueur peut regarder et jouer les cartes qu'il a retirees de la partie grace au Destin partage comme Shared Triumph=Au moment ou le Triomphe partage arrive en jeu, choisissez un type de creature. Les creatures du type choisi gagnent +1/+1. Sharuum the Hegemon=Vol - Quand Sharuum l'Hegemon arrive en jeu, vous pouvez renvoyer en jeu une carte d'artefact ciblee depuis votre cimetiere. Shatter=Detruisez l'artefact cible. Shattered Crypt=Renvoyez X cartes de creature ciblees de votre cimetiere dans votre main et perdez X points de vie. Shattered Dreams=L'adversaire cible revele sa main. Choisissez-y une carte d'artefact. Ce joueur ce defausse de cette carte. Shattering Pulse=Rappel 3. Detruisez l'artefact cible. Shatterskull Giant=(Missing!) Shatterstorm=Detruisez tous les artefacts. Ils ne peuvent pas etre regeneres. Shauku, Endbringer=Vol. Shauku, messagere du declin ne peut pas attaquer s'il y a une autre creature en jeu. Au debut de votre entretien, vous perdez 3 points de vie. {T}: Retirez de la partie la creature ciblee et mettez un marqueur +1/+1 sur Shauku, messagere du decli Shauku's Minion={B}{R}, {T}: Le Mignon de Shauku inflige 2 blessures a la creature blanche ciblee. Shelkin Brownie={T}: La creature ciblee perd le regroupement avec les autres jusqu'a la fin du tour. Shell Skulkin={3} : La creature bleue ciblee acquiert le linceul jusqu'a la fin du tour. Shelter=La creature ciblee que vous controlez acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour. Piochez une carte. Sheltered Valley=Quand la Vallee abritee arrive en jeu, sacrifiez toute autre Vallee abritee que vous controlez. Au debut de votre entretien, si vous controlez trois terrains ou moins, gagnez 1 point de vie. {T}: Ajoutez {1} a votre reserve. Sheltering Prayers=les terrains de base que chaque joueur controle ne peuvent etre les cibles de sorts ou de capacites tant que ce joueur controle trois terrains ou moins. Shepherd of Rot={T}: Chaque joueur perd 1 point de vie pour chaque zombie en jeu. Shepherd of the Lost=Vol, initiative, vigilance Shield Bearer=Regroupement Shield Dancer={2}{W}: La prochaine fois que la creature attaquante ciblee devrait infliger des blessures de combat a la Danseuse au bouclier ce tour-ci, cette creature s'inflige ces blessures a elle-meme a la place. Shield Mate=Sacrifiez le Compagnon de bouclier: La creature ciblee gagne +0/+4 jusqu'a la fin du tour. Shield of Duty and Reason=La creature enchantee a la protection contre le bleu et contre le vert. Shield of Kaldra=Les quipements appels pe de Kaldra, Bouclier de Kaldra et Heaume de Kaldra sont indestructibles. La crature quipe est indestructible (Les effets commencant par dtruisez et les blessures mortelles ne la dtruisent pas.) quipement {4} ({4}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Shield of the Ages={2}: Prevenez la prochaine blessure qui devrait vous etre infligee ce tour-ci. Shield of the Oversoul=Enchanter : creature - Tant que la creature enchantee est verte, elle gagne +1/+1 et elle est indestructible. (Les blessures mortelles et les effets qui disent detruisez ne la detruisent pas. Si son endurance est inferieure ou egale a 0, elle est toujours mise dans le cimetiere de son proprietaire.) - Tant que la creature enchantee est blanche, elle gagne +1/+1 et elle a le vol. Shield of the Righteous=La creature equipee gagne +0/+2 et a la vigilance. - A chaque fois que la creature equipee bloque une creature, cette creature ne se degage pas pendant la prochaine etape de degagement de son controleur. - Equipement {2} Shield Sphere=(Les murs ne peuvent pas attaquer.) A chaque fois que la Sphere-bouclier bloque, mettez un marqueur -0/-1 sur elle. Shield Wall=Les creatures que vous controlez gagnent +0/+2 jusqu'a la fin du tour. Shieldmage Advocate={T}: Renvoyez dans sa main la carte ciblee du cimetiere d'un adversaire. Prevenez, ce tour-ci, toutes les blesures qui devraient etre infligees a une cible, creature ou joueur, par une source de votre choix. Shieldmage Elder=Engagez deux clercs degages que vous controlez : Prevenez, ce tour-ci, toutes les blessures qui devraient etre infligees par la creature ciblee. Engagez deux sorciers degages que vous controlez : Prevenez, ce tour-ci, toutes les blessures qui devraient Shieldmate's Blessing=Prevenez, ce tour-ci, les prochaines 3 blessures qui devraient etre infligees a une cible, creature ou joueur. Shifting Sky=Au moment ou le Ciel changeant arrive en jeu, choisissez une couleur. Tous les permanents non-terrains sont de la couleur choisie. Shifting Sliver=Les slivoides ne peuvent pas etre bloques excepte par des slivoides. Shifting Wall=(Les murs ne peuvent pas attaquer.) Le Changemur arrive en jeu avec X marqueurs +1/+1 sur lui. Shifty Doppelganger={3}{U}, Retirez le Doppelganger sournois de la partie: Mettez en jeu une creature de votre main. Cette creature a la celerite jusqu'a la fin du tour. A la fin du tour, sacrifiez cette creature. Si vous faites ainsi, renvoyez le Doppelganger sournois en jeu. Shimian Night Stalker={B}, {T}: Toutes les blessures qui devraient vous etre infligees ce tour-ci par la creature attaquante ciblee sont infligees au Shimian Night Stalker a la place. Shimmer=Quand vous jouez le Chatoiement choisissez un type de terrain. Tous les terrains du type choisi acquierent le dephasage. Shimmering Barrier=Initiative. Recyclage {2}. Shimmering Efreet=Vol, dephasage. Lorsque l'Efrit chatoyant passe en phase, la creature ciblee passe hors phase. Shimmering Mirage=Le type du terrain cible devient le type de terrain de base de votre choix jusqu'a la fin du tour.^^Piochez une carte. Shimmering Wings=La creature enchantee acquiert le vol. - {U}: Renvoyez ces Ailes chatoyantes dans la main de leur proprietaire.{U}: Renvoyez ces Ailes chatoyantes dans la main de leur proprietaire. Shivan Dragon=Vol. {R}: Le Dragon shivan gagne +1/+0 jusqu'a la fin du tour. Shivan Emissary=Kick {1}{B}. Quand l'Emissaire de Shiv arrive en jeu, si vous avez paye le cout de kick, detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Shivan Gorge={T}: Ajoutez {1} a votre reserve. {2}{R}, {T}: La Gorge de Shiv inflige 1 blessure a chaque adversaire. Shivan Harvest={1}{R}, Sacrifiez une creature: Detruisez le terrain non-basique cible. Shivan Hellkite=Vol. {1}{R}: L'Escouflenfer Shivan inflige 1 blessure a une cible, creature ou joueur. Shivan Oasis=L'oasis Shivane arrive en jeu engage. {T}: Ajoutez {R} ou {G} a votre reserve. Shivan Phoenix=Vol. Quand le Phenix Shivan est mis dans un cimetiere depuis le jeu, renvoyez le Phenix Shivan dans la main de son proprietaire. Shivan Raptor=Initiative, celerite, echo. Shivan Reef={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {R} a votre reserve. Ces Brisants Shivans vous infligent 1 blessure. Shivan Wurm=Pietinement. Quand la Guivre shivane arrive en jeu, renvoyez une creature rouge ou verte que vous controlez dans la main de son proprietaire. Shivan Zombie=Protection contre le blanc. Shiv's Embrace=La creature enchantee gagne +2/+2 et acquiert le vol. {R}: La creature enchantee gagne +1/+0 jusqua la fin du tour. Shoal Serpent=Defenseur - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Serpent des bancs perd le defenseur jusqu'a la fin du tour. Shock Troops=Sacrifiez ces Troupes de choc : les Troupes de choc infligent 2 blessures a une cible, creature ou joueur. Shock=Le Choc inflige 2 blessures a une cible, creature ou joueur. Shocker=A chaque fois que l'Affreux blesse un joueur quelconque, ce joueur se defausse de sa main, puis pioche le meme nombre de cartes qu'il en avait. Shore Snapper={U} : Le Claqueur des cotes acquiert la traversee des iles jusqu'a la fin du tour. Shorecrasher Mimic=A chaque fois que vous jouez un sort qui est a la fois vert et bleu, le Mimique du rivage devient 5/3 et acquiert le pietinement jusqu'a la fin du tour. Shoreline Raider=Protection contre les kavrus. Shoreline Ranger=Vol Recyclage {d}'ile 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte d'ile, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Shoreline Salvager=A chaque fois que le Recuperateur des cotes inflige des blessures de combat un joueur, si vous controlez une ile, vous pouvez piocher une carte. Shoving Match=Jusqua la fin du tour toutes les creatures acquierent '{T} : engagez la creature ciblee'. Show and Tell=Chaque joueur peut choisir une carte d'artefact, de creature, d'enchantement ou de terrain dans sa main et mettre ce permanent en jeu. Shower of Coals=La Douche de charbons ardents inflige 2 blessures a jusqu'a trois cibles, creatures et/ou joueurs. Seuil - La Douche de charbons ardents inflige 4 blessures a chacune de ces cibles a la place. Shower of Sparks=La pluie d'etincelles inflige 1 blessure a la creature ciblee et 1 blessure au joueur cible. Shrapnel Blast=En tant que cout supplementaire pour jouer l'Explosion d'obus, sacrifiez un artefact. L'Explosion d'obus inflige 5 blessures a une cible, creature ou joueur. Shrewd Hatchling=La Progeniture habile arrive en jeu avec quatre marqueurs -1/-1 sur elle. - {U/R} : La creature ciblee ne peut pas bloquer la Progeniture habile ce tour-ci. - A chaque fois que vous jouez un sort bleu, retirez un marqueur -1/-1 de la Progeniture habile. - A chaque fois que vous jouez un sort rouge, retirez un marqueur -1/-1 de la Progeniture habile. Shriek of Dread=La creature ciblee acquiert la peur jusqu'a la fin du tour (Elle ne peut pas etre bloquee ce tour-ci excepte par des creatures-artefacts et/ou des creatures noires.) Shrieking Drake=Vol. Lorsque le Drakon criard arrive en jeu, renvoyez une creature que vous controlez dans la main de son proprietaire. Shrieking Mogg=Celerite. Quand le Mogg hurleur arrive en jeu, engagez toutes les autres creatures. Shrink=La creature ciblee gagne -5/-0 jusqu'a la fin du tour. Shrivel=Toutes les creatures gagnent -1/-1 jusqu'a la fin du tour. Shriveling Rot=Choisissez l'un - Jusqu'a la fin du tour, a chaque fois qu'une crature reoit des blessures, dtruisez-la ou jusqu'a la fin du tour, a chaque fois qu'une crature est mise dans un cimetiere depuis le jeu, le controleur de cette crature perd un nombre de points de vie gal a son endurance. Union {2}{B} #(Choisissez les deux si vous avez paye le cout de l'union)# Shrouded Serpent=A chaque fois que le Grand serpent camoufle attaque le joueur defenseur peut payer 4. S'il ne le fait pas, le Grand serpent camoufle est imblocable ce tour-ci. Shunt=Changez la cible du sort cible avec une seule cible. Shyft=Au debut de votre entretien, vous pouvez changez la couleur du Shanje en une couleur ou plus. Sibilant Spirit=Vol. A chaque fois que l'Esprit stridulent attaque, le joueur defenseur peut piocher une carte. Sick and Tired=Deux creatures ciblees gagnent chacune -1/-1 jusqu'a la fin du tour. Sicken=Recyclage {2}. La creature enchantee gagne -1/-1. Sickening Dreams=En tant que cout supplementaire pour jouer ces Reves maladifs, defaussez-vous de X cartes de votre main. Les Reves maladifs infligent X blessures a chaque creature et a chaque joueur. Sickle Ripper=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Sidar Jabari=Debordement. Si Sidar Djabari attaque, engagez la creature ciblee que le joueur defenseur controle. Siege-Gang Commander=Quand le Commandant des assiegeants arrive en jeu, mettez en jeu trois jetons de creature 1/1 rouges Gobelin. {1}{R}, Sacrifiez un gobelin: Le Commandant des assiegeants inflige 2 blessures a une cible, creature ou joueur. Sift=Piochez trois cartes, puis defaussez-vous d'une carte de votre main. Sighted-Caste Sorcerer=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - {U} : Le Sorcier de la caste Vaticinari acquiert le linceul jusqu'a la fin du tour. (Il ne peut pas etre la cible de sorts ou de capacites.) Sigil Blessing=Jusqu'a la fin du tour, la creature ciblee que vous controlez gagne +3/+3 et les autres creatures que vous controlez gagnent +1/+1. Sigil Captain=A chaque fois qu'une creature arrive en jeu sous votre controle, si cette creature est 1/1, mettez deux marqueurs +1/+1 sur elle. Sigil of Distinction=Le Sigille de distinction arrive en jeu avec X marqueurs charge sur lui. - La creature equipee gagne +1/+1 for pour chaque marqueur charge sur le Sigille de distinction. - Equipement Retirez un marqueur charge du Sigille de distinction. Sigil of Sleep=A chaque fois que la creature enchantee blesse un joueur, renvoyez dans la main de son proprietaire la creature ciblee que ce joueur controle. Sigil of the Empty Throne=A chaque fois que vous jouez un sort d'enchantement, mettez en jeu un jeton de creature 4/4 blanche Ange avec le vol. Sigil of the Nayan Gods=Enchanter : creature - La creature enchantee gagne +1/+1 pour chaque creature que vous controlez. - Recyclage {G/W} ({G/W}, defaussez-vous de cette carte : Piochez une carte.) Sigil of the New Dawn=Quand une creature est mise dans votre cimetiere depuis le jeu, vous pouvez payer {1}{W}. Si vous faites ainsi, renvoyez cette carte dans votre main. Sigiled Behemoth =Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Sigiled Behemoth=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Sigiled Paladin=Initiative - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Silent Arbiter=Une seule creature peut attaquer a chaque combat. Une seule creature peut bloquer a chaque combat. Silent Assassin={3}{B}: Detruisez la creature bloqueuse ciblee a la fin du combat. Silent Attendant={T}: Vous gagnez 1 point de vie. Silent Specter=Vol. A chaque fois que le Spectre silencieux inflige des blessures de combat a un joueur, ce joueur se defausse de deux cartes de sa main. Mue {3}{B}{B} (Vous pouvez jouer cette carte face cachee comme une 2/2 pour 3. Retournez cette carte a tout moment pou Silhouette=Jusqu'a la fin du tour, prevenez toutes les blessures qui devraient etre infligees a la creature ciblee par des sorts ou des capacites qui ciblent cette creature. Silk Net=La creature ciblee gagne +1/+1 et peut bloquer les creatures avec le vol jusqu'a la fin du tour. Silkbind Faerie=Vol - {1}{W/U}, {U} : Engagez la creature ciblee. ({U} est le symbole de degagement.) Silkenfist Fighter=A chaque fois que le Combattant du poing de soie devient bloque, degagez-le. Silkenfist Order=A chaque fois que l'Ordre du poing de soie devient bloque, degagez-le. Silklash Spider=L'Araignee fouettesoie peut bloquer comme si elle avait le vol. X{G}{G}: L'Araignee fouettesoie inflige X blessures a chaque creature avec le vol. Silt Crawler=Quand le Reptile des vases arrive en jeu, engagez tous les terrains que vous controlez. Silver Drake=Vol. Quand le Drakon argente arrive en jeu, renvoyez une creature blanche ou bleue que vous controlez dans la main de son proprietaire. Silver Erne=vol, pietinement Silver Knight=Initiative, protection contre le rouge Silver Myr={T}: Ajoutez {U} a votre reserve. Silver Seraph=Vol. Seuil - Les autres creatures que vous controlez gagnent +2/+2. Silver Wyvern=Vol. {U}: Changez la cible du sort ou de la capacite cible avec une cible unique si la Vouivre d'argent est cette cible. La nouvelle cible doit etre une creature. Silverglade Elemental=Quand l'Elemental de la clairiere d'argent arrive en jeu, vous pouvez chercher une carte de foret dans votre bibliotheque et mettre cette carte en jeu. Si vous le faites, melangez votre bibliotheque. Silverglade Pathfinder={1}{G},{T},defaussez-vous d'une carte de votre main : cherchez une carte de terrain de base dans votre bibliotheque et mettez cette carte en jeu engagee puis melangez votre bibliotheque. Silvos, Rogue Elemental=Pietinement. {G}: Regenerez Silvos, Elemental solitaire. Simian Grunts=Echo. Vous pouvez jouer ces Grognards simiesques a tout moment ou vous pourriez jouer un ephemere. Simoon=Le Simoun inflige 1 blessure a chaque creature que l'adversaire cible controle. Simplify=Chaque joueur sacrifie un enchantement. Simulacrum=Vous gagnez un nombre de points de vie egal au nombre total de blessures qui vous ont ete infligees ce tour-ci. Le Simulacre inflige a la creature ciblee que vous controlez un nombre de blessures egal au nombre total de blessures qui vous ont ete infligee Sindbad={T}: Piochez une carte et revelez-la. Si ce n'est pas une carte de terrain, defaussez-vous en. Singe=Le Roussissement inflige 1 blessure a la creature ciblee. Cette creature devient noire jusqu'a la fin du tour. Singe-Mind Ogre=Quand l'Ogre crame-esprit arrive en jeu, le joueur cible revele une carte de sa main au hasard, puis perd un nombre de points de vie egal au cout converti de mana de cette carte. Singing Tree={T}: La creature attaquante ciblee gagne -X/-0 jusqu'a la fin du tour, ou X est egal a sa force. Sinister Strength=La creature enchantee gagne +3/+1 et est noire. Sinkhole=Detruisez le terrain cible. Sinking Feeling=Enchanter : creature - La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. - La creature enchantee a {1}, mettez un marqueur -1/-1 sur cette creature : Degagez cette creature. Siren's Call=Ne jouez le Chant des sirenes que pendant le tour d'un adversaire et seulement avant que les attaquants soient declares. Les creatures controlees par le joueur actif attaquent ce tour-ci si possible. A la fin du tour, detruisez les creatures non-Mur q Sirocco=Le joueur cible revele sa main. Pour chaque carte bleue d'ephemere que ce joueur a revele, il paie 4 points de vie ou se defausse de cette carte. Sisay's Ingenuity=Quand l'Ingeniosite de Sissay arrive en jeu, piochez une carte. La creature enchantee a '{2}{U}: La creature ciblee devient de la couleur de votre choix jusqu'a la fin du tour.' Sisay's Ring={T}: Ajoutez {2} a votre reserve. Sisters of the Flame={T}: Ajoutez {R} a votre reserve. Sivvi's Ruse=Si un adversaire controle une montagne et si vous controlez une plaine, vous pouvez jouer la Ruse selon Sivvi sans payer son cout de mana. Prevenez toutes les blessures qui pourraient etre infligees ce tour-ci aux creatures que vous controlez. Sivvi's Valor=Si vous controlez une plaine, au lieu de payer le cout de mana du Courage selon Sivvi vous pouvez engager une creature que vous controlez. Toutes les blessures qui devraient etre infligees ce tour-ci a la creature ciblee vous sont infliges a la place. Sizzle=Le Gresillement inflige 3 blessures a chaque adversaire. Skeletal Kathari=Vol - {B}, sacrifiez une creature : Regenerez le Kathari squelettique. Skeletal Scrying=Comme cout additionnel pour jouer ce sort, retirez de la partie X cartes de votre cimetiere. Vous piochez X cartes et perdez X points de vie. Skeletal Vampire=Vol Quand le Vampire squelette arrive en jeu, mettez en jeu 2 jetons de creature noire 1/1 Chauve-souris avec le vol. {3}{B}{B}, sacrifiez une chauve-souris: Mettez en jeu 2 jetons de creature noire 1/1 Chauve-souris avec le vol. Sacrifiez une chauve-souris: Regenerez le Vampire squelette. Skeletal Wurm={B} : Regenerez la Guivre squelettique. Skeleton Scavengers=Ces Squelettes necrophages arrivent en jeu avec un marqueur +1/+1 sur eux. Payez 1 pour chaque marqueur +1/+1 sur ces Squelettes necrophages: Regenerez ces Squelettes necrophages et mettez un marqueur +1/+1 sur eux. Skeleton Shard={3}, T ou {B}, {T}: Renvoyez la carte de creature-artefact ciblee depuis votre cimetiere dans votre main. Skeleton Ship=Lorsque vous ne controlez aucune ile, sacrifiez le Navire squelette. {T}: Mettez un marqueur -1/-1 sur la creature ciblee. Skeletonize=La Squelettification inflige 3 blessures a la creature ciblee. Quand une creature qui a subi des blessures de cette maniere est mise dans un cimetiere ce tour-ci, mettez en jeu un jeton de creature 1/1 noire Squelette avec {B} : Regenerez cette creature. Skill Borrower=Jouez avec la carte du dessus de votre bibliotheque revelee. - Tant que la carte du dessus de votre bibliotheque est une carte d'artefact ou de creature, l'Emprunteuse de talent a toutes les capacites activees de cette carte. (Si l'une de ces capacites utilise le nom de cette carte, utilisez le nom de cette creature a la place.) Skinthinner=Mue {3}{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retourne-la quand vous le desirez pour son cout de mue.) Quand le Dilueur de peau est retourne face visible, detruisez la creature non-noire ciblee. Elle ne peut pas etre Skirge Familiar=Vol. Choisissez une carte et defaussez-vous en: Ajoutez {B} a votre reserve. Skirk Alarmist=Celerite. {T}: Retournez face visible la creature face cachee ciblee que vous controlez. A la fin du tour, sacrifiez-la. Skirk Commando=A chaque fois que le Commando skirkien inflige des blessures de combat a un joueur, vous pouvez faire que le Commando skirkien inflige 2 blessures a la creature ciblee que ce joueur controle. Mue {2}{R} (Vous pouvez jouer cette carte face cachee comme une Skirk Drill Sergeant=A chaque fois que le Sergent instructeur skirkien ou qu'un autre gobelin est mis dans un cimetiere depuis le jeu, vous pouvez payer {2}{R}. Si vous faites ainsi, revelez la carte du dessus de votre bibliotheque. Si c'est une carte de gobelin, mettez-la en jeu Skirk Fire Marshal=Protection contre le rouge. Engagez cinq gobelins degages que vous controlez: Le Marechal-feu skirkien inflige 10 blessures a chaque creature et a chaque joueur. Skirk Marauder=Mue {2}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la face visible a n'importe quel moment pour son cout de mue.) Quand le Maraudeur skirkien est retourne face visible, il inflige 2 blessures a une cible, creature Skirk Outrider=Le Cavalier skirkien gagne +2/+2 et le pietinement tant que vous controlez une bete. Skirk Prospector=Sacrifiez un Gobelin: Ajoutez {R} a votre reserve. Skirk Volcanist=Mue Sacrifiez deux montagnes (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Volcaniste skirkien est retourne face visible, il inflige 3 blessures reparties com Skitter of Lizards=Multikick {1}{R} (Vous pouvez payer {1}{R} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.)Celerite - - Le Jaillissement de lezards arrive sur le champ de bataille avec, sur lui, un marqueur +1/+1 pour chaque fois qu'il a ete kicke. Skittering Horror=Quand vous jouez un sort de creature, sacrifiez l'Horreur fuyarde. Skittering Invasion=Mettez sur le champ de bataille cinq jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. Skittering Skirge=Vol. Quand vous jouez un sort de creature, sacrifiez le Scrige fuyard. Skittish Kavu =Le Kavru fantasque gagne +1/+1 tant qu'aucun adversaire ne controle une creature blanche ou bleue. Skittish Kavu=Le Kavru fantasque gagne +1/+1 tant qu'aucun adversaire ne controle une creature blanche ou bleue. Skittish Valesk=Au debut de votre entretien, jouez a pile ou face. Si vous perdez, retournez le Valesk fantasque face cachee. Mue {5}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Skizzik=Kick {R}. Pietinement, celerite. A la fin du tour, sacrifiez le Skizzik a moins que le cout de kick n'ait ete paye. Skulking Fugitive=Quand le Fugitif indolent est la cible d'un sort ou d'une capacite, sacrifiez le Fugitif indolent. Skulking Ghost=Vol. Si le Fantome indolent est la cible d'un sort ou d'un effet, sacrifiez-le. Skull Catapult={1}, {T}, Sacrifiez une creature: La Catapulte des cranes inflige 2 blessures a une cible, creature ou joueur. Skull Fracture=Le joueur cible se defausse d'une carte de sa main. Flashback - 3B Skull of Orm={5}, {T}: Renvoyez la carte d'enchantement cible de votre cimetiere dans votre main. Skull of Ramos={T}: ajoutez {B} a votre reserve. Sacrifiez le Crane de Ramos : ajoutez {B} a votre reserve. Skullcage=Au debut de l'entretien de chaque adversaire, le Masque d'enfer inflige 2 blessures a ce joueur a moins qu'il n'ait exactement 3 ou exactement 4 cartes dans sa main. Skullclamp=La crature quipe gagne +1/-1. Quand la crature quipe est mise dans un cimetiere depuis le jeu, piochez deux cartes. quipement {1} ({1}: Attachez a la crature cible que vou controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette cart earrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Skullmulcher=Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) - Quand le Fertiliseur de cranes arrive en jeu, piochez une carte pour chaque creature qu'il a devoree. Skullscorch=Le joueur cible se defausse de deux cartes au hasard de sa main a moins que ce joueur ne fasse que le Brulecrane lui inflige 4 blessures. Skulltap=En tant que cout supplementaire pour jouer le Frappe-crane, sacrifiez une creature. Piochez deux cartes. Sky Diamond=Le Diamant du ciel arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. Sky Ruin Drake=Vol Sky Spirit=Vol. Initiative. Sky Weaver={2}: La creature ciblee blanche ou noire acquiert le vol jusqu'a la fin du tour. Skyclaw Thrash=A chaque fois que le Rosse griffeciel attaque, jouez a pile ou face. Si vous gagnez, le Rosse griffeciel gagne +1/+1 et acquiert le vol jusqu'a la fin du tour. Skycloud Egg={2}, {T}, Sacrifiez l 'Oeuf de Cielcouvert: Ajoutez {W}{U} a votre reserve. Piochez une carte. Skycloud Expanse={1},{T}: Ajoutez {W}{U} a votre reserve. Skyhunter Cub=Tant que le Jeune fauve chasseciel est equipe, il gagne +1/+1 et a le vol. Skyhunter Patrol=Vol, initiative Skyhunter Prowler=Vol Attaquer avec la Rodeuse chasseciel ne la fait pas s'engager. Skyhunter Skirmisher=Vol, double initiative Skyknight Legionnaire=Vol, celerite Skyreach Manta=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) Vol. Skyshaper=Sacrifiez le Forgeciel: Les creatures que vous controlez acquierent le vol jusqu'a la fin du tour. Skyship Weatherlight=Quand l'Aquilon, vaisseau volant arrive en jeu, cherchez n'importe quel nombre de cartes d'artefact et/ou de creature dans votre bibliotheque et retirez-les de la partie. Puis melangez votre bibliotheque. {4}, {T}: Prenez au hasard une carte qui a ete retir Skyshooter=Celui qui tire dans le ciel peut bloquer les creatures avec le vol. {T}, Sacrifiez Celui qui tire dans le ciel: Detruisez la creature attaquante ou bloqueuse ciblee qui a le vol. Skyshroud Archer={T}: La creature avec le vol ciblee gagne -1/-1 jusqu'a la fin du tour. Skyshroud Behemoth=Evanescence : 2. Le Behemot de Linciel arrive en jeu engage. Skyshroud Blessing=Les terrains ne peuvent pas etre la cible de sorts ou de capacites ce tour-ci. Piochez une carte. Skyshroud Claim=Cherchez dans votre bibliotheque jusqu'a deux cartes de foret et mettez-les en jeu. Melangez ensuite votre bibliotheque. Skyshroud Condor=Vol. Vous ne pouvez pas jouer le Condor de Linciel a moins que vous n'ayez lance un autre sort ce tour-ci. Skyshroud Cutter=Si vous controlez une foret, vous pouvez faire que chaque autre joueur gagne 5 points de vie plutot que de payer le cout de mana du Tailleur de Linciel. Skyshroud Elf={T}: Ajoutez {G} a votre reserve. {1}: Ajoutez {W} ou {R} a votre reserve. Skyshroud Elite=L'Elite de Linciel gagne +1/+2 tant qu'un adversaire controle un terrain non-base. Skyshroud Falcon=Vol. Attaquer avec le Faucon de Linciel ne le fait pas s'engager. Skyshroud Forest=La Foret de Linciel arrive en jeu engagee. {T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {G} a votre reserve. La Foret de Linciel vous inflige 1 blessure. Skyshroud Poacher={3}, {T}: Cherchez dans votre bibliotheque une carte d'Elfe et mettez cette carte en jeu. Melangez ensuite votre bibliotheque. Skyshroud Ranger={T}: Choisissez une carte de terrain dans votre main et mettez la en jeu. Jouez cette capacite comme un rituel. Skyshroud Ridgeback=Evanescence : 2. Skyshroud Sentinel=Quand la Sentinelle de Linciel arrive en jeu vous pouvez aller chercher jusqu'a trois cartes de Sentinelle de Linciel dans votre bibliotheque, les reveler et les mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Skyshroud Troll={1}{G}: Regenerez le Troll de Linciel. Skyshroud Troopers={T}: Ajoutez {G} a votre reserve. Skyshroud Vampire=Vol. Defaussez-vous d'une carte de creature de votre main: Le Vampire de Linciel gagne +2/+2 jusqu'a la fin du tour. Skyshroud War Beast=Pietinement. Quand la Bete de guerre de linciel arrive en jeu, choisissez un adversaire. La Bete de guerre de Linciel a une force et une endurance chacune egale au nombre de terrains non-base que l'adversaire choisi controle. Skyward Eye Prophets=Vigilance - {T} : Revelez la carte du dessus de votre bibliotheque. Si c'est une carte de terrain, mettez-la en jeu. Sinon, mettez-la dans votre main. Skywatcher Adept=Montee de niveau {3} ({3} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 2/2 - Vol - NIVEAU 3+ - 4/2 - Vol Skywing Aven=Vol. Defaussez-vous d'une carte de votre main: Renvoyez l'Avemain ailes de ciel dans la main de son proprietaire. Slagwurm Armor=La creature equipee gagne +0/+6. Equipement - 6 ({6}: Attacher a la creature ciblee que vous controlez. - Equiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et reste en jeu si la creature quitte le jeu.)# Slate of Ancestry={4}, {T}, Defaussez-vous de votre main: Piochez une carte pour chaque creature que vous controlez. Slaughter Cry=La creature ciblee gagne +3/+0 et acquiert l'initiative jusqu'a la fin du tour. Slaughter=Rappel : payez 4 points de vie. Detruisez la creature non-noire ciblee. Cette creature ne peut pas etre regeneree ce tour-ci. Slave of Bolas=Acquerez le controle de la creature ciblee. Degagez cette creature. Elle acquiert la celerite jusqu'a la fin du tour. Sacrifiez-la a la fin du tour. Slavering Nulls=A chaque fois que les Infeconds esclaves infligent des blessures de combat un joueur, si vous controlez un marais, vous pouvez faire que ce joueur se defausse d'une carte. Slay=Detruisez la creature verte ciblee. Elle ne peut pas etre regeneree. Piochez une carte. Sleeper Agent=Quand l'Agent en sommeil arrive en jeu l'adversaire cible en acquiert le controle. Au debut de votre entretien, l'Agent en sommeil vous inflige 2 blessures. Sleeper's Guile=La creature enchantee a la peur (Elle ne peut etre bloquee excepte par des creatures noires et/ou des creatures-artefacts.) Quand la Sagacite de la taupe est mise dans un cimetiere depuis le jeu, renvoyez la Sagacite de la taupe dans la main de son prop Sleeper's Robe=La creature enchantee a la peur (Elle ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) A chaque fois que la creature enchantee inflige des blessures de combat a un adversaire, vous pouvez piocher une carte. Sleeping Potion=Quand la Potion soporifique arrive en jeu, engagez la creature enchantee. La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur. Quand la creature enchantee devient la cible d'un sort ou d'une capacite, sacrifiez la Po Sleight of Hand=Regardez les deux premieres cartes de votre bibliotheque. Mettez-en une dans votre main, et l'autre au dessous de votre bibliotheque. Sleight of Mind=Changez le texte d'un sort cible ou d'un permanent cible, en remplacant toutes les occurences d'une couleur par une autre. (Par exemple, vous pouvez changer 'le sort noir cible' par 'le sort bleu cible'.) (Cet effet ne s'arrete pas a la fin du tour.) Slice and Dice=Une bonne tranche inflige 4 blessures a chaque creature. Recyclage {2}{R} ({2}{R}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Quand vous recyclez Une bonne tranche, vous pouvez faire qu'elle inflige 1 blessure a chaque creature. Slimy Kavu={T}: Le terrain cible devient un marais jusqu'a la fin du tour. Slingbow Trap=Si une creature noire avec le vol attaque, vous pouvez payer {G} la place du cout de mana du Piege espingole. - Detruisez la creature attaquante avec le vol ciblee. Slingshot Goblin={R}, {T}: Le gobelin a la fronde inflige 2 blessures a la creature bleue ciblee. Slinking Giant=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois que le Geant furtif bloque ou devient bloque, il gagne -3/-0 jusqu'a la fin du tour. Slinking Serpent=Traversee des forets. Slinking Skirge=Vol. {2}, Sacrifiez le Scrige furtif: Piochez une carte. Slippery Bogle=Le Bogle insaisissable ne peut pas etre la cible de sorts ou de capacites que vos adversaires controlent. Slippery Karst=Le Karst glissant arrive en jeu engage. {T}: Ajoutez {G} a votre reserve. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Slipstream Eel=L'Anguille des sillages ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Recyclage {1}{U} ({1}{U}, defaussez-vous de cette carte: Piochez une carte.) Sliptide Serpent={3}{U}: Renvoyez le Grand serpent des raz-de-maree dans la main de son proprietaire. Slith Ascendant=Vol A chaque fois que le Ascendant Slith inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui. Slith Bloodletter=A chaque fois que la Lettre de sang Slith inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur elle. {1}{B} : Regenerez la Lettre de sang Slith. Slith Firewalker=Celerite A chaque fois que le Marchefeu slith inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui. Slith Predator=Pietinement A chaque fois que le Predateur Slith inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui. Slith Strider=A chaque fois que l'Enjambeur Slith devient bloque, piochez une carte. A chaque fois que l'Enjambeur Slith inflige des blessures de combat a un joueur, mettez un marqueur +1/+1 sur lui. Slithery Stalker=Traversee des marais. Quand le Pisteur rampant arrive en jeu, retirez de la partie une creature verte ou blanche ciblee qu'un adversaire controle. Quand le Pisteur rampant quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la creature Sliver Overlord={3}: Cherchez dans votre bibliotheque une carte de slivoide et revelez-la a tous les joueurs et mettez-la dans votre main. Puis melangez votre bibliotheque. {3}: Acquerez le controle du slivoide cible (cet effet ne s'arrete pas a la fin du tour.) Sliver Queen={2}: Mettez un jeton de creature 1/1 incolore Slivoide en jeu. Slobad, Goblin Tinkerer=Sacrifiez un artefact: L'artefact cible devient indestructible jusqu'a la fin du tour.(Les effets commencant par dtruisez et les blessures mortelles ne le dtruisent pas.) Slow Motion=Au debut de l'entretien du controleur de la creature enchantee ce joueur sacrifie cette creature a moins qu'il ne paye 2. Si le Ralenti est mis dans un cimetiere depuis le jeu, renvoyez le Ralenti dans la main de son proprietaire. Sludge Strider=A chaque fois qu'un autre artefact arrive en jeu sous votre controle ou qu'un autre artefact que vous controlez quitte le jeu, vous pouvez payer {1}. Si vous faites ainsi, le joueur cible perd 1 point de vie et vous gagnez 1 point de vie. Sluggishness=La creature enchantee ne peut pas bloquer. Quand la Flemme est mise dans un cimetiere depuis le jeu renvoyez la Flemme dans la main de son proprietaire. Smash to Smithereens=Detruisez l'artefact cible. En mille morceaux inflige 3 blessures au controleur de cet artefact. Smash=Detruisez l'artefact cible. Piochez une carte. Smite=Detruisez la creature bloquee ciblee. Smoke=Pendant l'etape de degagement de chaque joueur, ce joueur ne peut pas degager plus d'une creature. Smokespew Invoker={7}{B}: La creature ciblee gagne -3/-3 jusqu'a la fin du tour. Smokestack=Au debut de votre entretien vous pouvez mettre un marqueur 'suie' sur la Grande cheminee. Au debut de l'entretien de chaque joueur, ce joueur sacrifie un permanent pour chaque marqueur 'suie' sur la Grande cheminee. Smolder Initiate=A chaque fois qu'un joueur joue un sort noir, vous pouvez payer {1}. Si vous faites ainsi, le joueur cible perd 1 point de vie. Smoldering Butcher=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Smoldering Crater=Le Cratere fumant arrive en jeu engage. {T}: Ajoutez {R} a votre reserve. Recyclage {2} ({2}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Smoldering Spires=Les Cimes fumantes arrivent sur le champ de bataille engagees. - Quand les Cimes fumantes arrivent sur le champ de bataille, la creature ciblee ne peut pas bloquer ce tour-ci. - {T} : Ajoutez {R} votre reserve. Smoldering Tar=Au debut de votre entretien, le joueur cible perd 1 point de vie. Sacrifiez le Goudron fumant : le Goudron fumant inflige 4 blessures a la creature ciblee. Ne jouez cette capacite que quand vous pourriez jouer un rituel. Smother=Detruisez la creature ciblee dont le cout converti de mana est inferieur ou egal 3. Elle ne peut pas tre regeneree. Snag=Au lieu de payer le cout de mana de l'Accroc, vous pouvez vous defausser d'une foret de votre main.^^Prevenez ce tour-ci toutes les blessures de combat qui devraient etre infligees par des creatures non-bloquees. Snake Basket={X}, Sacrifiez le Panier de serpents: Mettez en jeu X jetons de creature verte 1/1 cobra. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Snake Pit=A chaque fois qu'un adversaire joue un sort bleu ou noir, vous pouvez mettre en jeu un jeton de creature verte 1/1 Serpent. Snake Umbra=Enchanter : creature - La creature enchantee gagne +1/+1 et elle a A chaque fois que cette creature inflige des blessures a un adversaire, vous pouvez piocher une carte. - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Snakeform=La creature ciblee perd toutes ses capacites et devient un serpent 1/1 vert jusqu'a la fin du tour. - Piochez une carte. Snap=Renvoyez la creature ciblee dans la main de son proprietaire. Degagez jusqu'a deux terrains. Snapping Creeper=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Fureteur happeur acquiert la vigilance jusqu' la fin du tour. Snapping Drake=Vol Snapping Thragg=A chaque fois que le Thragg happeur inflige des blessures de combat a un joueur, vous pouvez faire que le Thragg happeur inflige 3 blessures a une creature que ce joueur controle. Mue {4}{R}{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 Snarling Undorak={2}{G}: La bete ciblee gagne +1+1 jusqu'a la fin du tour. Mue {1}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Sneak Attack={R}: Mettez une carte de creature de votre main en jeu. Cette creature acquiert la celerite jusqu'a la fin du tour. A la fin du tour sacrifiez la creature. Sneaky Homunculus=L'Homoncule furtif ne peut ni bloquer, ni etre bloque par des creatures dont la force est de 2 ou plus. Snorting Gahr=A chaque fois que le Gahriceros renifleur devient bloque, il gagne +2/+2 jusqu'a la fin du tour. Snow Devil=La creature enchantee acquiert le vol. Aussi longtemps que vous controlez un terrain enneige cette creature acquiert l'initiative quand elle bloque. Snow Fortress=(Les murs ne peuvent pas attaquer.) {1}: La Forteresse des neiges gagne +1/+0 jusqu'a la fin du tour. {1}: La Forteresse des neiges gagne +0/+1 jusqu'a la fin du tour. {3}: La Forteresse des neiges inflige 1 blessure a la creature sans le vol ciblee qui v Snow Hound={1}, {T}: Renvoyez le Chien de chasse des neiges dans votre main et la creature bleue ou verte ciblee que vous controlez dans la main de son proprietaire. Snowblind=La creature enchantee gagne -X/-X. Si la creature enchantee attaque, X est le nombre de terrains enneiges que le joueur defenseur controle. Autrement, X est le nombre de terrains enneiges que controle le controleur de la creature enchantee. Si cela devrai Snow-Covered Forest=Enneigee. La Foret enneigee est une foret en plus de son type de terrain. {T}: Ajoutez {G} a votre reserve. Snow-Covered Island=Enneigee. L'Ile enneigee est une ile en plus de son type de terrain. {T}: Ajoutez {U} a votre reserve. Snow-Covered Mountain=Enneigee. La Montagne enneigee est une montagne en plus de son type de terrain. {T}: Ajoutez {R} a votre reserve. Snow-Covered Plains=Enneigee. La Plaine enneigee est une plaine en plus de son type de terrain. {T}: Ajoutez {W} a votre reserve. Snow-Covered Swamp=Enneige. Le Marais enneige est un marais en plus de son type de terrain. {T}: Ajoutez {B} a votre reserve. Snowfall=entretien cumulatif {U}^^A chaque fois qu'une ile est engagee pour du mana, elle peut produire {U} supplementaire. Si cete ile est enneigee, elle peut produire {U}{U} supplementaire a la place. Vous ne pouvez depenser ce mana que pour payer un entretien cumulatif Snuff Out=Si vous controlez un marais, au lieu de payer le cout de mana du Degommage vous pouvez payer 4 points de vie. Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Soar=Vous pouvez choisir de jouer l'Essor comme un ephemere. Si vous le faites, sacrifiez-le a la fin du tour. La creature enchantee gagne +0/+1 et acquiert le vol. Soaring Seacliff=La Falaise aerienne arrive sur le champ de bataille engagee. - Quand la Falaise aerienne arrive sur le champ de bataille, la creature ciblee acquiert le vol jusqu'a la fin du tour. - {T} : Ajoutez {U} a votre reserve. Sol Grail=Choisissez une couleur de mana quand le Graal solaire arrive en jeu.^^{T}: Ajoutez {a} votre reserve un mana de la couleur choisie. Sol Ring={T}: Ajoutez {2} a votre reserve. Solar Blast=La Deflagration solaire inflige 3 blessures a une cible, creature ou joueur. Recyclage {1}{R}{R} ({1}{R}{R}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez la Deflagration solaire, vous pouvez faire qu'elle inflige 1 blessure a une cible, Solar Tide=Choisissez l'un - Detruisez toutes les creatures avec une force de 2 ou moins ou detruisez toutes les creatures avec une force de 3 ou plus. Union - Sacrifiez deux terrains #(Choisissez les deux si vous avez paye le cout d'entrelacement.)# Solarion=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) {T}: Doublez le nombre de marqueurs +1/+1 sur le Solarion. Soldevi Adnate={T}: Sacrifiez une creature noire ou une creature-artefact pour ajouter a votre reserve une quantite de mana noir egale a son cout de lancement. Soldevi Digger={2}: Mettez la carte du dessus de votre cimetiere au dessous de votre bibliotheque Soldevi Excavations=Si ces Excavations soldevies devaient arriver en jeu, sacrifiez une ile degagee a la place. Si vous le faites, mettez les Excavations soldevies en jeu. Sinon mettez-les dans le cimetiere de son proprietaire. {T}: Ajoutez {1}{U} a votre reserve. {1}, {T}: Regard Soldevi Golem=Le Golem soldevi ne se degage pas pendant l'etape de degagement de son controleur. Au debut de votre entretien, vous pouvez degager la creature engagee ciblee qu'un adversaire controle. Si vous faites ainsi, degagez le Golem soldevi. Soldevi Heretic={W}, {T}: Prevenez les 2 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. L'adversaire cible peut piocher une carte. Soldevi Machinist={T}: Ajoutez {2} a votre reserve. Ce mana ne peut etre utilise que pour payer la capacite activee d'un artefact. Soldevi Sage={T}, Sacrifiez deux terrains: Piochez trois cartes, puis defaussez-vous de l'une d'entre elles de votre main. Soldevi Sentry={1}: La prochaine fois que la Sentinelle soldevie devrait etre detruite ce tour-ci, a la place elle regenere et l'adversaire cible peut piocher une carte. Soldevi Simulacrum=Entretien cumulatif - 1. {1}: Le Simulacre soldevi gagne +1/+0 jusqu'a la fin du tour. Soldevi Steam Beast=A chaque fois que le Crache-vapeur soldevi devient engage, l'adversaire cible gagne 2 points de vie. {2}: Regenerez le Crache-vapeur soldevi. Soldier of Fortune={R}, {T}: Le joueur cible melange sa bibliotheque. Soldier Replica={1}{W}, sacrifiez la Reproduction de soldat : La Reproduction de soldat inflige 3 blessures a la creature attaquante ou bloqueuse ciblee. Solemn Simulacrum=Quand le Simulacre Solennel arrive en jeu, vous pouvez chercher une carte de terrain de base dans votre bibliotheque et mettre ce terrain en jeu engage. Si vous faites ainsi, melangez votre bibliotheque. Quand le Simulacre solennel est mis dans un cimet Solfatara=Le joueur cible ne peut pas jouer de carte de terrain ce tour-ci. Piochez une carte au debut du prochain entretien. Solidarity=Les creatures que vous controlez gagnent +0/+5 jusqua la fin du tour. Solitary Confinement=Au debut de votre entretien, sacrifiez le Mitard a moins que vous ne vous defaussiez d'une carte de votre main. Sautez votre etape de pioche. Vous ne pouvez etre la cible de sorts ou de capacites. Prevenez toutes les blessures qui devraient vous etr Sol'kanar the Swamp King=Traversee des marais. A chaque fois qu'un joueur joue un sort noir, vous gagnez 1 point de vie. Soltari Champion=Distorsion. Toutes les autres creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour lorsque le Champion Soltari attaque. Soltari Crusader=Distorsion. {1}{W}: Le Guerrier sacre Soltari gagne +1/+0 jusqu'a la fin du tour. Soltari Emissary={W}: L'Emissaire soltari acquiert la distorsion jusqu'a la fin du tour. Soltari Foot Soldier=Distorsion. Soltari Guerrillas=Distorsion. {0}: La prochaine fois que ces Francs-tireurs soltaris devraient infliger des blessures de combat au joueur defenseur ce tour-ci, ils infligent ces blessures a la creature ciblee a la place. Soltari Lancer=Distorsion. Initiative en attaque. Soltari Monk=Protection contre le noir, distorsion. Soltari Priest=Protection contre le rouge, distorsion. Soltari Trooper=Distorsion. Si le Troupier Soltari attaque il gagne +1/+1 jusqu'a la fin du tour. Soltari Visionary=Distorsion. A chaque fois que le Soltari visionnaire inflige des blessures a un joueur quelconque, detruisez un enchantement cible que ce joueur controle. Somber Hoverguard=Affinite avec les artefacts (Ce sort coute 1 de moins a jouer par artefact que vous controlez.) Vol Somnomancer=Quand la Somnomancienne arrive en jeu, vous pouvez engager la creature ciblee. Somnophore=Vol. A chaque fois que le Somnophore blesse un joueur, engagez la creature ciblee que ce joueur controle. Cette creature ne se degage pas pendant la phase de degagement de son controleur tant que le Somnophore reste en jeu. Song of Blood=Mettez les quatre premieres cartes de votre bibliotheque dans votre cimetiere. A chaque fois qu'une creature attaque ce tour-ci, elle gagne +1/+0 jusqu'a la fin du tour pour chaque carte de creature mise au cimetiere de cette maniere. Song of Serenity=Les creatures enchantees ne peuvent pas attaquer ou bloquer. Songs of the Damned=Ajoutez {B} a votre reserve pour chaque carte de creature dans votre cimetiere. Songstitcher={1}{W}: Prevenez toutes les blessures de combat qui devraient etre infligees par la creature attaquante avec le vol ciblee ce tour-ci. Sonic Burst=En tant que cout supplementaire pour jouer l'Eclatement sonique, defaussez-vous d'une carte au hasard de votre main. L'Eclatement sonique inflige 4 blessures a une cible, creature ou joueur. Sonic Seizure=En tant que cout supplementaire pour jouer l'Attaque sonique, defaussez-vous au hasard d'une carte de votre main. L'Attaque sonique inflige 3 blessures a une cible, creature ou joueur. Soot Imp=Vol - A chaque fois qu'un joueur joue un sort non-noir, ce joueur perd 1 point de vie. Sootfeather Flock=Vol Mue {3}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Soothing Balm=Le joueur cible gagne 5 points de vie. Soothsaying={3}{U}{U}: Melangez votre bibliotheque. X: Regardez les X cartes du dessus de votre bibliotheque et remettez-les dans l'ordre de votre choix. Sootstoke Kindler=Celerite - {T} : La creature noire ou rouge ciblee acquiert la celerite jusqu'a la fin du tour. Sootwalkers=Les Marchesuies ne peuvent pas etre bloques par les creatures blanches. Soraya the Falconer=Tous les Oiseaux gagnent +1/+1. {1}{W}: L'Oiseau cible acquiert le regroupement jusqu'a la fin du tour. Sorceress Queen={T}: La creature ciblee autre que la Reine sorciere devient 0/2 jusqu'a la fin du tour. Sorin Markov=+2 : Sorin Markov inflige 2 blessures a une cible, creature ou joueur, et vous gagnez 2 points de vie. - -3 : Le total de points de vie de l'adversaire cible devient 10. - -7 : Vous controlez le prochain tour du joueur cible. Sorrow's Path={T}: Choisissez deux creatures bloqueuses ciblees qu'un adversaire controle. Si chacune de ces creatures peut bloquer toutes les creatures que l'autre bloque, retirez-les du combat. Chacune d'elle bloque alors toutes les creatures que l'autre bloquait. Le S Sorry=Avant de jouer un sort, si une copie de ce sort est dans un cimetiere, le lanceur de ce sort peut dire 'Desole'. S'il ne le fait pas, un autre joueur peut contrecarrer le sort en disant 'Desole' pendant son lancement. Si un joueur dit 'Desole' a un autr Soul Barrier=A chaque fois qu'un adversaire joue un sort de creature, la Barriere des ames lui inflige 2 blessures a moins que ce joueur ne paye 2. Soul Burn=Vous ne pouvez depenser que du mana noir ou rouge pour payer X. La Brulure des ames inflige X blessures a une cible, creature ou joueur. Vous gagnez 1 point de vie pour chaque {B} que vous avez depense pour payer {X}, mais vous ne pouvez gagner plus de poin Soul Channeling=Payez 2 points de vie: Regenerez la creature enchantee. Soul Charmer=A chaque fois que le Charmeur des ames inflige des blessures de combat a une creature, vous gagnez 2 points de vie a moins que le controleur de cette creature ne paye 2. Soul Collector=Vol. A chaque fois qu'une creature qui a ete blessee par la Collecteur d'ames ce tour-ci est mise dans un cimetiere, renvoyez cette carte en jeu sous votre controle. Mue {B}{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Ret Soul Echo=L'Echo de l'ame arrive en jeu avec X marqueurs 'echo' sur lui. Au debut de votre entretien, s'il n'y a pas de marqueur 'echo' sur l'Echo de l'ame, sacrifiez-le. Autrement l'adversaire cible peut choisir que pour chaque blessure qui vous est infligee jus Soul Exchange=Comme cout supplementaire pour jouer le Soul Exchange, retirez une creature que vous controlez de la partie. Renvoyez la carte de creature ciblee de votre cimetiere en jeu. Mettez un marqueur +2/+2 sur cette creature si la creature retiree de la partie Soul Feast=Le joueur cible perd 4 points de vie et vous gagnez 4 points de vie. Soul Foundry=Impression - Quand la Fonderie des ames arrive en jeu, vous pouvez retirer une carte de creature de votre main de la partie. {X}, {T} : Mettez un jeton de creature en jeu. Ce jeton est une copie de la carte imprimee. X est le cout converti de mana de cette Soul Kiss={B}, payer 1 point de vie: La creature enchantee gagne +2/+2 jusqu'a la fin du tour. Vous ne pouvez activer cette capacite que 3 fois par tour. Soul Link=A chaque fois que la creature enchantee inflige ou se voit infliger des blessures, vous gagnez autant de points de vie. Soul Manipulation=Choisissez l'un ou les deux - Contrecarrez le sort de creature cible ; et/ou renvoyez dans votre main la carte de creature ciblee de votre cimetiere. Soul Net=A chaque fois qu'une creature est mise au cimetiere depuis le jeu, vous pouvez payez 1. Si vous faites ainsi, vous gagnez 1 point de vie. Soul Nova=Retirez de la partie la creature attaquante ciblee et tous les equipements attaches a celle-ci. Soul Reap=Detruisez la creature non-verte ciblee. Son controleur perd 3 points de vie si vous avez joue un autre sort noir ce tour-ci. Soul Rend=Detruisez la creature ciblee si elle est blanche. Une creature detruite de cette maniere ne peut pas etre regeneree. Piochez une carte au debut de l'entretien du prochain tour. Soul Scourge=Vol. Quand la Plaie des ames arrive en jeu, le joueur cible perd 3 points de vie. Quand la Plaie des ames quitte le jeu, ce joueur gagne 3 points de vie. Soul Sculptor={1}{W}, {T}: La creature ciblee devient un enchantement et perd toutes ses capacites jusqu'a ce qu'un joueur joue un sort de creature. Soul Shepherd={W}, Retirez de la partie une carte de creature de votre cimetiere: Vous gagnez 1 point de vie. Soul Shred=Le Lambeau de l'ame inflige 3 blessures e la creature non-noire ciblee. Vous gagnez 3 points de vie. Soul Snuffers=Quand les Eteigneurs d'ames arrivent en jeu, mettez un marqueur -1/-1 sur chaque creature. Soul Stair Expedition=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur quete sur l'Expedition de l'Escalier aux mes. - Retirez trois marqueurs quete de l'Expedition de l'Escalier aux mes et sacrifiez-la : Renvoyez jusqu'a deux cartes de creature ciblees de votre cimetiere dans votre main. Soul Strings=Renvoyez deux cartes de creatures ciblees depuis votre cimetiere dans votre main a moins qu'un joueur quelconque ne paye X. Soul Warden=A chaque fois que n'importe quelle autre creature arrive en jeu, vous gagnez 1 point de vie. Soulbound Guardians=Defenseur, vol Soulcatcher=Vol. A chaque fois qu'une creature avec le vol est mise au cimetiere depuis le jeu, mettez un marqueur +1/+1 sur Celui qui attrape les ames. Soulcatchers' Aerie=A chaque fois qu'un oiseau est mis dans votre cimetiere depuis le jeu, mettez un marqueur 'plume' sur Ce qui attrape des ames aeraines. Tous les oiseaux gagnent +1/+1 pour chaque marqueur 'plume' sur Ce qui attrape des ames aeraines. Souldrinker=Payez 3 points de vie: Mettez un marqueur +1/+1 sur le Buveur d'ames. Soulgorger Orgg=Pietinement. Quand l'Orgg engloutames arrive en jeu, vous perdez tous vos points de vie sauf 1. Quand l'Orgg engloutames quitte le jeu, vous gagnez un nombre de points de vie egal au nombre de points de vie que vous aviez perdu quand l'Orgg engloutame Soulless One=La force et l'endurance de Celui-qui-n'a-pas-d'ame sont chacune egales au nombre de Zombies en jeu plus le nombre de cartes de Zombie dans tous les cimetieres. Soulquake=Renvoyez toutes les creatures en jeu et toutes les cartes de creature se trouvant dans les cimetieres dans les mains de leurs proprietaires. Soul's Attendant=A chaque fois qu'une autre creature arrive sur le champ de bataille, vous pouvez gagner 1 point de vie. Soul's Fire=La creature ciblee que vous controlez en jeu inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. Soul's Grace=Vous gagnez un nombre de points de vie egal a la force de la creature ciblee. Soul's Majesty=Piochez un nombre de cartes egal a la force de la creature ciblee que vous controlez. Soul's Might=Mettez X marqueurs +1/+1 sur la creature ciblee, X etant la force de cette creature. Soulscour=Dtruisez tous les permanents non-artefacts. Soulshriek=La creature ciblee que vous controlez gagne +X/+0 jusqu'a la fin du tour ou X est egal au nombre de cartes de creature dans votre cimetiere. Sacrifiez cette creature a la fin du tour. Soulsurge Elemental=Initiative - La force de l'elemental dechargeame est egale au nombre de creatures que vous controlez. Southern Paladin={W}{W}, {T}: Detruisez le permanent rouge cible. Sovereigns of Lost Alara=Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) - A chaque fois qu'une creature que vous controlez attaque seule, vous pouvez chercher dans votre bibliotheque une carte d'aura qui pourrait enchanter cette creature, la mettre en jeu attachee a cette creature et melanger ensuite votre bibliotheque. Sowing Salt=Retirez de la partie le terrain non-basique cible. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Spark Elemental=Pietinement, celerite. A la fin du tour, sacrifiez l'Elemental d'etincelles. Spark Fiend=Lorsque le Fielleux a flammeches arrive en jeu, lancez deux des 6. Sur un total de {2}, 3 ou {1}2, sacrifiez le Fielleux a flammeches. Sur un total de 7 ou {1}1, ne lancez pas de des pour le Fielleux a flammeches pendant vos prochains entretiens. Si vous obtene Spark Mage=A chaque fois que le Mage des etincelles inflige des blessures de combat a un joueur, vous pouvez faire que le Mage des etincelles inflige 1 blessure a une creature que ce joueur controle. Spark Spray=La Giclee d'etincelles inflige 1 blessure a une cible, creature ou joueur. Recyclage {R} ({R}, defaussez-vous de cette carte: Piochez une carte.) Sparkcaster=Quand le Lanceur d'etincelles arrive en jeu, renvoyez une creature rouge ou verte que vous controlez dans la main de son proprietaire. Quand le Lanceur d'etincelles arrive en jeu, il inflige 1 blessure au joueur cible. Sparkmage Apprentice=Quand l' Apprenti etincemage arrive en jeu, il inflige 1 blessure a une cible, creature ou joueur. Sparksmith={T}: Le Forgeur d'etincelles inflige X blessures a la creature ciblee et vous inflige X blessures, ou X est le nombre de Gobelins en jeu. Sparring Collar=La creature equipee a l'initiative. {R}{R}: Attachez le Collier d'entrainement a la creature ciblee que vous controlez. Equipement {1} ({1}: Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et elle reste en jeu si la creature quitte le jeu.) Sparring Golem=A chaque fois que Golem d'entrainement devient bloque, il gagne +1/+1 jusqu'a la fin du tour pour chaque creature qui l'a bloque. Spatial Binding=Payez 1 point de vie: Jusqu'a votre prochain entretien, le permanent cible ne peut passer hors phase. Spatula of the Ages={4}, {T}, Sacrifiez la Spatule des temps anciens: Mettez en jeu de votre main une carte de l'edition Unglued. Spawning Breath=Le Souffle de proliferation inflige 1 blessure a une cible, creature ou joueur. Mettez sur le champ de bataille un jeton de creature 0/1 incolore Eldrazi et Engeance. Il a Sacrifiez cette creature : Ajoutez {1} a votre reserve. Spawning Pit=Sacrifiez une crature : Mettez un marqueur charge sur la ~this~. {1}, retirez deux marqueurs charge de la ~this~: Mettez en jeu un jeton de crature-artefact 2/2 Engeance. Spawning Pool=L'Effrayante frayere arrive en jeu engagee. {T}: Ajoutez {B} a votre reserve. {1}{B}: L'Effrayante frayere devient une creature noire 1/1 avec '{B}: Regenerez cette creature' jusqu'a la fin du tour. Cette creature est toujours consideree comme un terrain. Spawnsire of Ulamog=Annihilateur 1 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie un permanent.) - {4} : Mettez sur le champ de bataille deux jetons de creature 0/1 incolore Eldrazi et Engeance. Ils ont Sacrifiez cette creature : Ajoutez {1} a votre reserve. - {2}0 : Lancez n'importe quel nombre de cartes d'eldrazi que vous possedez en dehors de la partie sans payer leurs couts de mana. Spawnwrithe=Pietinement - A chaque fois que l'Amphybane inflige des blessures de combat a un joueur, mettez en jeu un jeton qui est une copie de l'Amphybane. Spearbreaker Behemoth=Le Behemoth briselance est indestructible. - {1} : La creature ciblee de force superieure ou egale a 5 est indestructible ce tour-ci. Specter's Shroud=La crature quipe gagne +1/+0. A chaque fois que la crature quipe inflige des blessures de combat a un joueur, ce joueur se dfausse d'une carte de sa main. quipement {1}({1}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Specter's Wail=Le joueur cible se defausse au hasard d'une carte de sa main. Spectral Bears=A chaque fois que les Ours spectraux attaquent, si le joueur defenseur ne controle aucune carte noire, ils ne se degagent pas pendant votre prochaine etape de degagement. Spectral Cloak=La creature enchantee ne peut pas etre la cible de sorts ou de capacites tant qu'elle est degagee. Spectral Guardian=Aussi longtemps que le Vigile spectral est degage les artefacts non-creatures ne peuvent etre la cible de sorts ou d'effets. Spectral Lynx=Protection contre le vert. {B}: Regenerez le Lynx spectral. Spectral Procession=({2/W} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {W}. Le cout converti de mana de cette carte est 6.) - Mettez en jeu trois jetons de creature 1/1 blanche Esprit avec le vol. Spectral Shield=La creature enchantee gagne +0/+2 et ne peut pas etre la cible de sorts. Spectral Shift=Choisissez l'un - Changez le texte du sort ou du permanent cible en remplacant toutes les occurences d'un type de terrain de base par un autre ou changez le texte du sort ou du permanent cible en remplacant toutes les occurences d'une couleur par une autre. #(Ces effets ne s'arretent pas a la fin du tour.)# Union {2} #(Choisissez les deux si vous avez paye le cout d'union.)# Spectral Sliver=Tous les slivoides ont '{2}: Cette creature gagne +1/+1 jusqu'a la fin du tour.' Spell Blast=Contrecarrez le sort cible dont le cout converti de mana est egal a X. Spell Contortion=Multikick {1}{U} (Vous pouvez payer {1}{U} supplementaires autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Contrecarrez le sort cible moins que son controleur ne paie {2}. Piochez une carte pour chaque fois que la Contorsion de sort a ete kickee. Spell Pierce=Contrecarrez le sort non-creature cible a moins que son controleur ne paye {2}. Spell Snip=Contrecarrez le sort cible a moins que son controleur ne paye {1}. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Spell Syphon=Contrecarrez le sort cible a moins que son controleur ne paie {1} pour chaque permanent bleu que vous controlez. Spellbane Centaur=Les creatures que vous controlez ne peuvent etre la cible de sorts bleus ou de capacites provenant de sources bleues. Spellbinder=Empreinte - Quand l'~this~ arrive en jeu, vous pouvez retirer de la partie une carte d'phmere de votre main. (Cet artefact a l'empreinte de la carte retire.) A chaque fois que la crature quipe inflige des blessures de combat a un joueur, vous pouvez copier la carte d'phmere dont l'~this~ a l'empreinte et jouer la copie sans payer son cout de mana. quipement {4} ({4}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un m~mte Spellbook=Vous pouvez avoir n'importe quel nombre de cartes en main. Spellbound Dragon=Vol - A chaque fois que le Dragon ensorcele attaque, piochez une carte, puis defaussez-vous d'une carte. Le Dragon ensorcele gagne +X/+0 jusqu'a la fin du tour, X etant le cout converti de mana de la carte defaussee. Spellbreaker Behemoth=Le Behemoth brisesort ne peut pas etre contrecarre. - Les sorts de creature que vous controlez de force superieure ou egale a 5 ne peuvent pas etre contrecarres. Spellgorger Barbarian=Quand le Barbare englousorts arrive en jeu, defaussez vous d'une carte au hasard de votre main. Quand le Barbare englousorts quitte le jeu, piochez une carte. Spelljack=Contrecarrez le sort cible. S'il est contrecarre de cette maniere, retirez-le de la partie au lieu de le mettre dans le cimetiere de son proprietaire. Tant qu'il reste retire de la partie, vous pouvez le jouer comme s'il etait dans votre main sans payer s Spellshock=A chaque fois qu'un joueur joue un sort, le Retour de sortilege lui inflige 2 blessures. Spellweaver Helix=Impression - Quand l'helice tisseuse de sorts arrive en jeu, vous pouvez retirer de la partie deux cartes de rituel d'un cimetiere unique. Lorsqu'une carte est jouee, si elle a le meme nom qu'un des rituels imprimes, vous pouvez copier l'autre et jouer Sphere of Duty=Si une source verte devait vous infliger des blessures, prevenez deux de ces blessures. Sphere of Grace=Si une source noire devait vous infliger des blessures, prevenez deux de ces blessures. Sphere of Law=Si une source rouge devait vous infliger des blessures, prevenez deux de ces blessures. Sphere of Purity=Si un artefact devait vous infliger des blessures, prevenez 1 de ces blessures. Sphere of Reason=Si une source bleue devait vous infliger des blessures, prevenez deux de ces blessures. Sphere of Resistance=Tous les sorts coutent 1 supplementaire a jouer. Sphere of Truth=Si une source blanche devait vous infliger des blessures, prevenez deux de ces blessures. Sphinx of Jwar Isle=Vol, linceul - Vous pouvez regarder la carte du dessus de votre bibliotheque. (Vous pouvez faire ceci a tout moment.) Sphinx of Lost Truths=Kick {1}{U} (Vous pouvez payer {1}{U} supplementaires au moment o vous lancez ce sort.) - Vol - Quand le Sphinx des Verites perdues arrive sur le champ de bataille, piochez trois cartes. Ensuite, s'il n'a pas ete kicke, defaussez-vous de trois cartes. Sphinx of Magosi=Vol - {2}{U} : Piochez une carte et mettez ensuite un marqueur +1/+1 sur le Sphinx de Magosi. Sphinx of the Steel Wind=Vol, initiative, vigilance, lien de vie, protection contre le rouge et protection contre le vert. Sphinx Sovereign=Vol - A la fin de votre tour, vous gagnez 3 points de vie si la Souveraine sphinxiale est degagee. Sinon, chaque adversaire perd 3 points de vie. Sphinx Summoner=Vol - Quand l'Invocatrice sphinge arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte de creature-artefact, la reveler et la mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Sphinx-Bone Wand=A chaque fois que vous lancez un sort d'ephemere ou de rituel, vous pouvez mettre un marqueur charge sur la Baguette d'os de sphinx. Si vous faites ainsi, la Baguette d'os de sphinx inflige un nombre de blessures egal au nombre de marqueurs charge qu'elle a sur elle a une cible, creature ou joueur. Sphinx's Herald={2}{U}, {T}, sacrifiez une creature blanche, une creature bleue et une creature noire : Cherchez dans votre bibliotheque une carte nommee Souveraine sphinxiale et mettez-la en jeu. Melangez ensuite votre bibliotheque. Spider Climb=Vous pouvez jouer l'Escalade d'araignee comme un ephemere, si vous faites ainsi sacrifiez l'Escalade d'araignee a la fin du tour. La creature enchantee gagne +0/+3 et peut bloquer les creatures avec le vol. Spider Umbra=Enchanter : creature - La creature enchantee gagne +1/+1 et a la portee. (Elle peut bloquer les creatures avec le vol.) - Armure totemique (Si la creature enchantee devait etre detruite, a la place, retirez-lui toutes ses blessures et detruisez cette aura.) Spidersilk Armor=Les creatures que vous controlez gagnent +0/+1 et peuvent bloquer comme si elle possedaient le vol. Spidersilk Net=La creature equipee gagne +0/+2 et a la portee. (Elle peut bloquer les creatures avec le vol.) - Equipement {2} ({2} : Attachez a la creature ciblee que vous controlez. N'attachez l'equipement que lorsque vous pourriez lancer un rituel.) Spike Breeder=L'Epix reproducteur arrive en jeu avec trois marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix reproducteur: Mettez un marqueur +1/+1 sur la creature ciblee. {2}, Retirez un marqueur +1/+1 de l'Epix reproducteur: Mettez en jeu un jeton de Spike Cannibal=L'Epix cannibale arrive en jeu avec un marqueur +1/+1 sur lui. Quand l'Epix cannibale arrive en jeu, deplacez sur l'Epix cannibale tous les marqueurs +1/+1 en provenance de toutes les creatures. Spike Colony=La Colonie d'epix arrive en jeu avec quatre marqueurs +1/+1 sur elle. {2}, Retirez un marqueur +1/+1 de la Colonie d'epix: Mettez un marqueur +1/+1 sur la creature ciblee. Spike Drone=L'Epix male arrive en jeu avec un marqueur +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 sur l'Epix male: Mettez un marqueur +1/+1 sur la creature ciblee. Spike Feeder=L'Epix nourricier arrive en jeu avec deux marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix nourricier: Mettez un marqueur +1/+1 sur la creature ciblee. Retirez un marqueur +1/+1 de l'Epix nourricier: Vous gagnez 2 points de vie. Spike Hatcher=L'Epix couveur arrive en jeu avec six marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix couveur: Mettez un marqueur +1/+1 sur la creature ciblee. {1}, Retirez un marqueur +1/+1 de l'Epix couveur: Regenerez l'Epix couveur. Spike Rogue=L'Epix solitaire arrive avec deux marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix solitaire: Mettez un marqueur +1/+1 sur la creature ciblee. {2}, Retirez un marqueur +1/+1 de n'importe quelle creature que vous controlez: Mettez un marqu Spike Soldier=L'Epix soldat arrive en jeu avec trois marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix soldat: Mettez un marqueur +1/+1 sur la creature ciblee. Retirez un marqueur +1/+1 de l'Epix soldat: L'Epix soldat gagne +2/+2 jusqu'a la fin du tou Spike Weaver=L'Epix tisseur arrive en jeu avec trois marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix tisseur: Mettez un marqueur +1/+1 sur la creature ciblee. {1}, Retirez un marqueur +1/+1 de l'Epix tisseur: Prevenez toutes les blessures de combat q Spike Worker=L'Epix travailleur arrive en jeu avec deux marqueurs +1/+1 sur lui. {2}, Retirez un marqueur +1/+1 de l'Epix travailleur: Mettez un marqueur +1/+1 sur la creature ciblee. Spikeshot Goblin={R}, {T}: Le Gobelin pointecoup inflige un nombre de blessures egal a sa force a une cible, creature ou joueur. Spiketail Drake=Vol. Sacrifiez le Dracodard: Contrecarrez le sort cible a moins que son controleur ne paye 3. Spiketail Hatchling=Vol. Sacrifiez le Jeune dracodard: Contrecarrez le sort cible a moins que son controleur ne paye 1. Spinal Embrace=Ne jouez l'Etreinte spinale que pendant le combat. Degagez la creature ciblee que vous ne controlez pas et acquerez-en le controle. Elle acquiert la celerite jusqu'a la fin du tour. A la fin du tour, sacrifiez-la. Si vous faites ainsi, vous gagnez autant Spinal Graft=La creature enchantee gagne +3/+3. Si la creature enchantee est la cible d'un sort ou d'une capacite detruisez cette creature. La creature ne peut etre regeneree ce tour-ci. Spinal Parasite=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) Retirez deux marqueurs +1/+1 du Parasite Spinal: Retirez un marqueur du permanent cible. Spinal Villain={T}: Detruisez la creature bleue ciblee. Spincrusher=A chaque fois que l'~this~ bloque, mettez un marqueur +1/+1 sur lui. Retirez un marqueur +1/+1 de l'~this~ : L'~this~ est imbloquable ce tour-ci. Spindrift Drake=Vol. Au debut de votre entretien, sacrifiez le Drakon des embruns a moins que vous ne payiez {U}. Spined Basher=Mue {2}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Spined Fluke=Quand la Douve a piquants arrive en jeu, sacrifiez une creature. {B}: Regenerez la Douve a piquants. Spined Sliver=Si un Slivoide est bloque il gagne +1/+1 jusqu'a la fin du tour pour chaque creature qui le bloque. Spineless Thug=L'Etrangleur mou ne peut pas bloquer. Spinning Darkness=Vous pouvez, a la place de payer le cout de lancement de l'Obscurite tourbillonante, retirer de la partie les trois cartes noires les plus proches du dessus de votre cimetiere. L'Obscurite tourbillonante inflige 3 blessures a la creature non-noire cible Spiny Starfish={U}: Regenerez l'Etoile de mer epineuse. A la fin du tour, si l'Etoile de mer epineuse a regenere ce tour-ci, mettez en jeu un jeton de creature bleue 0/1 Etoile de mer pour chaque fois ou elle a regenere ce tour-ci. Spire Barrage=Le Barrage de cimes inflige a une cible, creature ou joueur, un nombre de blessures egal au nombre de montagnes que vous controlez. Spire Golem=Affinite pour les iles (Ce sort coute {1} de moins a jouer pour chaque ile que vous controlez.) Vol Spire Owl=Vol.^^Quand le Hibou des clochers arrive en jeu, regardez les quatres cartes du dessus de votre bibliotheque et remettez-les dessus dans l'ordre de votre choix. Spirit Cairn=A chaque fois qu'un joueur se defausse d'une carte de sa main, vous pouvez payer {W}. Si vous faites ainsi, mettez en jeu un jeton de creature 1/1 blanche Esprit avec le vol. Spirit en-Kor=Vol. {0}: La prochaine 1 blessure qui devrait etre infligee a l'Esprit en-Kor ce tour-ci est infligee a la creature ciblee que vous controlez a la place. Spirit Flare=Engagez la creature degagee ciblee que vous controlez. Si vous faites ainsi, elle inflige un nombre de blessures egal a sa force a la creature attaquante ou bloqueuse ciblee qu'un adversaire controle. Flashback - {1}{W}, Payez 3 points de vie. Spirit Link=A chaque fois que la creature enchantee inflige des blessures, vous gagnez autant de points de vie. Spirit Mirror=Au debut de votre entretien, s'il n'y a pas de jeton Reflet en jeu, mettez un jeton de creature 2/2 blanc Reflet en jeu. {0}: Detruisez le Reflet cible. Spirit of Resistance=Si vous controlez un permanent de chaque couleur, prevenez toutes les blessures qui devraient vous etre infligees. Spirit of the Hearth=Vol - Vous ne pouvez pas etre la cible de sorts ou de capacites que vos adversaires controlent. Spirit of the Night=Vol, pietinement, protection contre le noir, celerite. Initiative en attaque. Spirit Shackle=A chaque fois que la creature enchantee devient engagee, mettez un marqueur -0/-2 sur elle. Spirit Shield=Vous pouvez choisir de ne pas degager le Spirit shield pendant votre phase de degagement. {2}, {T}: La creature ciblee gagne +0/+2 tant que le Spirit shield reste engage. Spirit Weaver={2}: La creature verte ou bleue ciblee gagne +0/+1 jusqu'a la fin du tour. Spiritmonger=A chaque fois que le Trafiquant d'esprit inflige des blessures a une creature, mettez un marqueur +1/+1 sur le Trafiquant d'esprits. {B}: Regenerez le Trafiquant d'esprits. {G}: Le Trafiquant d'esprits devient de la couleur de votre choix jusqu'a la fin d Spiritual Asylum=Les creatures et les terrains que vous controlez ne peuvent pas etre la cible de sorts ou de capacites. Quand une creature que vous controlez attaque, sacrifiez l'Asile spirituel. Spiritual Focus=A chaque fois qu'un sort ou une capacite qu'un adversaire controle vous amene a vous defausser d'une carte, vous gagnez 2 points de vie et vous pouvez piocher une carte. Spiritual Guardian=Quand le Vigile spirituel arrive en jeu, vous gagnez 4 points de vie. Spiritual Sanctuary=Au debut de l'entretien de chaque joueur, si ce joueur controle une plaine, il gagne 1 point de vie. Spiritualize=Jusqu'a la fin du tour, a chaque fois que la creature ciblee inflige des dommages, vous gagnez autant de points de vie. Piochez une carte. Spite/Malice=Contrecarrez le sort non-creature cible. Spiteflame Witch={B}{R} : Chaque joueur perd 1 point de vie. Spiteful Bully=Au debut de votre entretien, le Bravache malveillant inflige 3 blessures a la creature ciblee que vous controlez. Spiteful Visions=Au debut de l'etape de pioche de chaque joueur, ce joueur pioche une carte. - A chaque fois qu'un joueur pioche une carte, les Visions de depit infligent 1 blessure a ce joueur. Spitemare=A chaque fois que le Cheval de malveillance subit des blessures, il inflige autant de blessures a une cible, creature ou joueur. Spitfire Handler=Le Dresseur de crachefeu ne peut pas bloquer les creatures avec une force superieur a la force du Dresseur de crachefeu. {R}: Le Dresseur de crachefeu gagne +1/+0 jusqu'a la fin du tour. Spitting Drake=Vol. {R}: Le drakon cracheur gagne +1/+0 jusqu'a la fin du tour. Ne jouez pas cette capacite plus d'une fois chaque tour. Spitting Earth=L'Expectoration tellurique inflige a la creature ciblee un nombre de blessures egal au nombre de montagnes que vous controlez. Spitting Gourna=La Gourne fulminante peut bloquer comme si elle avait le vol. Mue {4}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Spitting Hydra=L'Hydre cracheuse arrive avec quatre marqueurs +1/+1 sur elle. {1}{R}, Retirez un marqueur +1/+1 de l'Hydre cracheuse: L'Hydre cracheuse inflige 1 blessure a une creature ciblee. Spitting Image=Mettez en jeu un jeton qui est une copie de la creature ciblee. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Spitting Slug={1}{G}: Le Spitting Slug acquiert l'initiative jusqu'a la fin du tour. A chaque fois que le Spitting Slug bloque ou devient bloque par une creature, si le Spitting slug n'a pas l'initiative, cette creature acquiert l'initiative jusqu'a la fin du tour. Spitting Spider=L'Araignee cracheuse peut bloquer comme si elle avait le vol. Sacrifiez un terrain: L'Araignee cracheuse inflige 1 blessure a chaque creature avec le vol. Splinter Twin=Enchanter : creature - La creature enchantee a {T} : Mettez sur le champ de bataille un jeton qui est une copie de cette creature. Ce jeton a la celerite. Exilez-le au debut de la prochaine etape de fin. Splinter=Retirez de la partie l'artefact cible. Cherchez toutes les copies de cette carte dans le cimetiere, la main et la bibliotheque de son controleur et retirez-les de la partie. Puis ce joueur melange sa bibliotheque. Splintering Wind={2}{G}: La Bourrasque exfoliante inflige 1 blessure a la creature ciblee. Mettez un jeton de creature 1/1 verte Esquille en jeu avec le vol et 'Entretien cumulatif - {G}.' A chaque fois qu'un jeton Esquille quitte le jeu, il vous inflige 1 blessure ainsi qu'a Splitting Headache=Choisissez l'un Le joueur cible se defausse de deux cartes ; ou le joueur cible revele sa main, vous y choisissez une carte, et ce joueur se defausse ensuite de cette carte. Spoils of Evil=Pour chaque carte d'artefact ou de creature dans le cimetiere de l'adversaire cible, ajoutez 1 a votre reserve et gagnez 1 point de vie. Spoils of the Vault=Nommez une carte. Revelez les cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez la carte nommee, puis mettez cette carte dans votre main. Retirez de la partie les autes cartes revelees de cette maniere, et vous perdez 1 point de vie pour Spoils of War=Mettez X marqueurs +1/+1 sur n'importe quel nombre de creatures ciblees, distribues de la facon que vous voulez, ou X est le nombre de cartes de creatures et d'artefacts qui se trouvent dans le cimetiere de l'adversaire cible. Spontaneous Combustion=Sacrifiez une creature : la Combustion spontanee inflige 3 blessures a chaque creature. Spontaneous Generation=Mettez en jeu un jeton de creature verte 1/1 saprobionte pour chaque carte dans votre main. Spore Burst=Domaine Mettez en jeu un jeton de creature 1/1 verte Saprobionte pour chaque type de terrain de base parmi les terrains que vous controlez. Spore Cloud=Engagez toutes les creatures bloqueuses. Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Aucune creature attaquante ou bloqueuse ne se degage pendant la prochaine etape de degagement de son controleur. Spore Flower=Au debut de votre entretien, mettez un marqueur 'spore' sur le Spore flower. Retirez trois marqueurs 'spore' du Spore flower: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Spore Frog=Sacrifiez la grenouille a spores: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Sporecap Spider=Portee (Cette creature peut bloquer les creatures avec le vol.) Sporogenesis=Au debut de votre entretien, vous pouvez mettre un marqueur 'fongus' sur une creature non-jeton ciblee. A chaque fois qu'une creature avec au moins un marqueur 'fongus' sur elle est mise dans un cimetiere, mettez un jeton Saprobionte en jeu pour chaque Spotted Griffin=Vol Spreading Algae=Ne jouez l'Algue envahissante que sur un marais. Quand le terrain enchante devient engage, detruisez ce terrain. Quand l'Algue envahissante est mise depuis le jeu dans un cimetiere, renvoyez l'Algue envahissante dans la main de son proprietaire. Spreading Plague=A chaque fois qu'une creature arrive en jeu, detruisez toutes les autres creatures qui ont au moins une couleur en commun avec elle. Elles ne peuvent pas etre regenerees. Spreading Seas=Enchanter : terrain - Quand les Mers envahissantes arrivent sur le champ de bataille, piochez une carte. - Le terrain enchante est une ile. Springing Tiger=Seuil - le Tigre jaillissant gagne +2/+2. Springjack Pasture={T} : Ajoutez {1} a votre reserve. - {4}, {T} : Mettez en jeu un jeton de creature 0/1 blanche Chevre. - {T}, sacrifiez X chevres : Ajoutez X manas de la couleur de votre choix a votre reserve. Vous gagnez X points de vie. Springjack Shepherd=Chromatique Quand la Bergere de sautelievres arrive en jeu, mettez en jeu un jeton de creature 0/1 blanche Chevre pour chaque symbole de mana blanc dans les couts de mana des permanents que vous controlez. Sprouting Thrinax=Quand le Thrinax bourgeonnant est mis dans un cimetiere depuis le jeu, mettez en jeu trois jetons de creature 1/1 verte Saprobionte. Sprouting Vines=Allez chercher une carte de terrain de base dans votre bibliotheque, revelez-la, et mettez-la dans votre main. Puis melangez votre bibliotheque. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouve Spur Grappler=Le Grapperon gagne +2/+1 tant que vous ne controlez pas de terrain degage. Spurnmage Advocate={T}: Renvoyez deux cartes ciblees dans le cimetiere d'un adversaire dans sa main. Detruisez la creature attaquante ciblee. Spurred Wolverine=Engagez deux betes degagees que vous controlez: La creature ciblee a l'initiative jusqu'a la fin du tour. Spy Network=Regardez la main du joueur cible, la carte du dessus de la bibliotheque de ce joueur, et n'importe quelles creatures face cachee qu'il controle. Regardez les quatre cartes du dessus de votre bibliotheque, puis remettez-les dessus dans l'ordre de votre cho Squall=La Bourrasque inflige 2 blessures a chaque creature avec le vol. Squallmonger={2}: La Negociante en vents inflige 1 blessure a chaque creature avec le vol et a chaque joueur. N'importe quel joueur peut jouer cette capacite. Squandered Resources=Sacrifiez un terrain: Ajoutez {a} votre reserve un mana d'une couleur que le terrain sacrifie pouvait produire. Squee, Goblin Nabob=Au debut de votre entretien, si Skwi, nabab gobelin est dans votre cimetiere, vous pouvez le mettre dans votre main. Squee's Embrace=La creature enchantee gagne +2/+2. Quand la creature enchantee est mise dans un cimetiere, renvoyez cette carte de creature dans la main de son proprietaire. Squee's Revenge=Choisissez un nombre. Jouez a pile ou face ce nombre de fois ou jusqu'a ce que vous perdiez, suivant ce qui arrive en premier.Si vous avez gagne a chaque fois, piochez deux cartes pour chaque pile ou face. Squee's Toy={T} : prevenez 1 blessure sur une creature quelconque. Squeeze=Les sorts de rituel coutent 3 de plus a jouer. Squirming Mass=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) Squirrel Farm={1}{G}: Choisissez une carte de votre main. En cachant le nom de l'artiste, revelez cette carte au joueur cible. Si ce joueur ne trouve pas le nom de l'artiste, revelez le nom de l'artiste et mettez un jeton de creature 1/1 verte Ecureuil en jeu. Squirrel Mob=La Foule d'ecureuils gagne +1/+1 pour chaque autre ecureuil en jeu. Squirrel Nest=Le terrain enchante aquiert '{T}: Mettez un jeton de creature 1/1 verte Ecureuil en jeu.' Squirrel Wrangler={1}{G}, Sacrifiez un terrain: Mettez en jeu 2 jetons de creature 1/1 verte Ecureuil. {1}{G}, Sacrifiez un terrain: Tous les Ecureuils gagnent +1/+1 jusqu'a la fin du tour. Stabilizer=Les joueurs ne peuvent pas recycler de cartes. Staff of Domination={1}: Degagez le Baton de domination. {2}, {T}: Vous gagnez 1 point de vie. {3}, {T}: Degagez la creature ciblee. {4}, {T}: Engagez la creature ciblee. {5}, {T}: Piochez une carte. Staff of the Ages=Les creatures avec la traversee des terrains peuvent etre bloquees comme si elles n'avaient pas cette capacite. Staff of Zegon={3}, {T}: La creature ciblee gagne -2/-0 jusqu'a la fin du tour. Stag Beetle=Le Scarabee a ramure arrive en jeu avec X marqueurs +1/+1 sur lui, X etant le nombre d'autres creatures en jeu. Staggershock=L'ebranlechoc inflige 2 blessures a une cible, creature ou joueur. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Stalker Hag=Traversee des marais, traversee des forets Stalking Assassin={3}{U}, {T}: Engagez la creature ciblee. {3}{B}, {T}: Detruisez la creature engagee ciblee. Stalking Bloodsucker=Vol. {1}{B}, Defaussez-vous d'une carte de votre main: Le Suceur de sang en chasse gagne +2/+2 jusqu'a la fin du tour. Stalking Stones={T}: Ajoutez {1} a votre reserve. {6}: Ces Pierres mouvantes deviennent une creature-artefact 3/3 qui est toujours un terrain. (Cet effet ne s'arrete pas a la fin du tour.) Stalking Tiger=Le Tigre en chasse ne peut etre bloque par plus d'une creature. Stalwart Shield-Bearers=Defenseur - Les autres creatures avec le defenseur que vous controlez gagnent +0/+2. Stamina=Attaquer avec la creature enchantee ne la fait pas s'engager. Sacrifiez la Vigueur : regenerez la creature enchantee. Stampede Driver={1}{G}, {T}, Defaussez-vous d'une carte de votre main: Les creatures que vous controlez gagnent +1/+1 et acquierent le pietinement jusqu'a la fin du tour. Stampede=Les creatures attaquantes gagnent +1/+0 et acquierent le pietinement jusqu'a la fin du tour. Stampeding Wildebeests=Pietinement. Au debut de votre entretien, renvoyez une creature verte que vous controlez dans la main de son proprietaire. Stand Firm=La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Regard 2 (Regardez les deux cartes du dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au dessous de votre bibliotheque et le reste au dessus dans l'ordre de votre choix.) Stand or Fall=Au debut de votre phase de combat, separez toutes les creatures que le joueur defenseur controle en deux tas. Seules les creatures dans le tas choisi par ce joueur pourront bloquer ce tour-ci. Stand Together=Mettez deux marqueurs +1/+1 sur la crature cible et deux autres marqueurs +1/+1 sur une autre crature cible. Stand/Deliver=Prevenez les 2 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. Standard Bearer=A chaque fois qu'un sort ou une capacite qu'un adversaire controle est mis dans la pile, si ce sort ou cette capacite pourrait cibler un Enseigne en jeu mais ne le fait pas, cet adversaire change l'une des cibles avec un Enseigne. Standardize=Choisissez un type de creature autre que legende ou mur. Le type de chaque creature devient le type que vous avez choisi jusqu'a la fin du tour. Standing Stones={1}, {T}, Payez 1 point de vie: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Standing Troops=Attaquer avec ces Troupes regulieres ne les fait pas s'engager. Standstill=Quand un joueur lance un sort, sacrifiez l'Immobilisation. Si vous faites ainsi, chaque adversaire de ce joueur pioche trois cartes. Stangg=Quand Stangg arrive en jeu, s'il est en jeu, mettez un jeton de creature Stangg-twin rouge et vert 3/4 en jeu. Cette creature est une Legende. Quand Stangg quitte le jeu, retirez de la partie le jeton Stangg-twin cree par lui. Quand le Stangg-twin cre Star Compass=Le Compas des etoiles arrive en jeu engage. {T}: Ajoutez {a} votre reserve un mana de n'importe quelle couleur que l'un de vos terrains de base pourrait produire. Starke of Rath={T}: Detruisez l'artefact ou la creature cible. Le controleur de ce permanent acquiert de facon permanente le controle de Starke le Rajhi. Starlight Invoker={7}{W}: Vous gagnez 5 points de vie. Starlight=Vous gagnez 3 points de vie pour chaque creature noire que l'adversaire cible controle. Starlit Angel=Vol Starlit Sanctum={T}: Ajoutez {1} a votre reserve. {W}, {T}, Sacrifiez un Clerc: Gagnez un nombre de points de vie egal a l'endurance de ce Clerc. {B}, {T}, Sacrifiez un Clerc: Le joueur cible perd un nombre de points de vie egal a la force de ce Clerc. Starstorm=L'Ouragan stellaire inflige X blessures a chaque creature. Recyclage {3} ({3}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Starved Rusalka={R}, Sacrifiez une creature: gagnez 1 point de vie. Stasis Cocoon=Les capacites activees de l'artefact enchante ne peuvent pas etre jouees. Si l'artefact enchante est une creature, elle ne peut ni attaquer ni bloquer. Stasis=Chaque joueur saute son etape de degagement. Au debut de votre entretien, sacrifiez la Stase a moins que vous ne payiez {U}. Statecraft=Prevenez toutes les blessures de combat qui devraient etre infligees aux ou par les creatures que vous controlez. Static Orb=Si l'Orbe statique est degagee, aucun joueur ne peut degager plus de deux permanents pendant sa phase de degagement. Staunch Defenders=Quand les Defenseurs inebranlables arrivent en jeu, vous gagnez 4 points de vie. Steadfast Guard=Attaquer avec le Garde inebranlable ne le fait pas s'engager. Steal Artifact=Vous controlez l'artefact enchante. Steal Enchantment=Acquerez le controle de l'enchantement enchante. Steal Strength=La creature ciblee gagne +1/+1 jusqu'a la fin de tour. Une autre creature ciblee gagne -1/-1 jusqu'a la fin du tour. Steam Blast=La Salve de vapeur inflige 2 blessures a chaque creature et a chaque joueur. Steam Vines=Quand le terrain enchante devient engage, detruisez ce terrain et les Vignes de vapeur infligent 1 blessure au controleur de ce terrain. Ce joueur met les Vignes de vapeur sur un terrain de son choix. Steamclaw={3}, {T}: Retirez de la partie la carte ciblee en provenance d'un cimetiere. {1}, Sacrifiez la Vapogriffe: Retirez de la partie la carte ciblee en provenance d'un cimetiere. Steel Golem=Vous ne pouvez pas jouer de sorts de creatures. Steel Leaf Paladin=Initiative. Quand le Paladin Feuille-Acier arrive en jeu, renvoyez une creature verte ou blanche que vous controlez dans la main de son proprietaire. Steel of the Godhead=Enchanter : creature - Tant que la creature enchantee est blanche, elle gagne +1/+1 et elle a le lien de vie. (A chaque fois qu'elle inflige des blessures, son controleur gagne autant de points de vie.) - Tant que la creature enchantee est bleue, elle gagne +1/+1 et elle est imblocable. Steelclad Serpent=Le Serpent a l'habit d'acier ne peut pas attaquer a moins que vous ne controliez un autre artefact. Steelshaper Apprentice={W}, {T}, Renvoyez l'Apprenti forge-acier dans la main de son propritaire: Cherchez dans votre bibliotheque une carte d'quipement, rvlez-la et mettez-la dans votre main. Puis mlangez votre bibliotheque. Steelshaper's Gift=Cherchez dans votre bibliotheque une carte d'equipement, revelez cette carte et mettez-la dans votre main. Puis melangez votre bibliotheque. Steely Resolve=Quand la Determination d'acier arrive en jeu, choisissez un type de creature. Les creatures du type choisi ne peuvent pas etre la cible de sorts ou de capacites. Stench of Decay=Toutes les creatures non-artefact gagnent -1/-1 jusqu'a la fin du tour. Stench of Evil=Detruisez toutes les plaines. Pour chaque terrain mis au cimetiere de cette maniere, ces Miasmes du mal inflige 1 blessure au controleur de ce terrain a moins qu'il ne paye 2. Steppe Lynx=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Lynx des steppes gagne +2/+2 jusqu'a la fin du tour. Sterling Grove=Tous les autres enchantements que vous controlez ne peuvent etre la cible de sorts ou de capacites. {1}, Sacrifiez le Bosquet solide: Cherchez dans votre bibliotheque une carte d'enchantement et revelez cette carte. Melangez votre bibliotheque puis mettez Stern Judge={T}: Chaque joueur perd 1 point de vie pour chaque marais qu'il controle. Stern Proctor=Quand le Surveillant severe arrive en jeu, renvoyez l'artefact ou l'enchantement cible dans la main de son proprietaire. Steward of Valeron=Vigilance{T} : Ajoutez {G} a votre reserve. Stifle=Contrecarrez la capacite activee ou declenchee ciblee. Stigma Lasher=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois que le Flagellateur stigmatique inflige des blessures a un joueur, ce joueur ne peut pas gagner de points de vie pour le restant de la partie. Still Life={G}{G} : Nature morte devient une creature Centaure 4/3 jusqu'a la fin du tour. C'est toujours un enchantement. Stillmoon Cavalier=Protection contre le blanc et contre le noir - {WB} : Le Cavalier de la pleine lune acquiert le vol jusqu'a la fin du tour. - {WB} : Le Cavalier de la pleine lune acquiert l'initiative jusqu'a la fin du tour. - {WB}{WB} : Le Cavalier de la pleine lune gagne +1/+0 jusqu'a la fin du tour. Stinging Barrier={U}, {T}: La Barriere piquante inflige 1 blessure a une cible, creature ou joueur. Stinging Licid={1}{U}, {T}: Le Litique dardant perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'A chaque fois que la creature enchantee devient engagee, le Litique dardant inflige 2 blessures au controleur de la creatu Stir the Pride=Choisissez l'un - Les cratures que vous controlez gagnent +2/+2 jusqu'a la fin du tour ou, jusqu'a la fin du tour, les cratures que vous controlez ont A chaque fois que cette crature inflige des blessures, vous gagnez autant de points de vie. Union {1}{W} #(Choisissez les deux si vous avez paye le cout d'union.)# Stirring Wildwood=Le Bois sauvage en eveil arrive sur le champ de bataille engage. - {T} : Ajoutez {G} ou {W} votre reserve. - {1}{G}{W} : Jusqu' la fin du tour, le Bois sauvage en eveil devient une creature 3/4 verte et blanche Elemental avec la portee. C'est toujours un terrain. Stitch Together=Renvoyez la creature ciblee de votre cimetiere dans votre main. Seuil - A la place, renvoyez en jeu cette creature de votre cimetiere. Stoic Angel=Vol, vigilance - Les joueurs ne peuvent pas degager plus d'une creature pendant leurs etapes de degagement. Stoic Champion=A chaque fois qu'un joueur recycle une carte, le Champion stoique gagne +2/+2 jusqu'a la fin du tour. Stomper Cub=Pietinement Stone Calendar=Les sorts que vous jouez coutent 1 de moins a jouer. Stone Giant={T}: La creature ciblee que vous controlez, et dont l'endurance est inferieure a la force du Geant de pierre, acquiert le vol jusqu'a la fin du tour. A la fin du tour, detruisez cette creature. Stone Idol Trap=Le Piege idole de pierre coute {1} de moins lancer pour chaque creature attaquante. - Mettez sur le champ de bataille un jeton de creature-artefact 6/12 incolore Construction avec le pietinement. Exilez-le au debut de votre prochaine etape de fin. Stone Kavu={R}: Le Kavru des roches gagne +1/+0 jusqu'a la fin du tour.^^{W}: Le Kavru des roches gagne +0/+1 jusqu'a la fin du tour. Stone Rain=Detruisez le terrain cible. Stone Spirit=L'Esprit de pierre ne peut pas etre bloque par des creatures avec le vol. Stoneforge Mystic=Quand la Mystique forgepierre arrive sur le champ de bataille, vous pouvez chercher dans votre bibliotheque une carte d'equipement, la reveler, la mettre dans votre main et melanger ensuite votre bibliotheque. - {1}{W}, {T} : Vous pouvez mettre sur le champ de bataille une carte d'equipement de votre main. Stonehands=La creature enchantee gagne +0/+2.^^{R}: La creature enchantee gagne +1/+0 jusqu'a la fin du tour. Stone-Throwing Devils=Initiative. Stone-Tongue Basilisk=A chaque fois que le Basilic langue de pierre inflige des blessures de combat a une creature, detruisez cette creature a la fin du combat. Seuil - Toutes les creatures capables de bloquer le Basilic langue de pierre le font. Stonewood Invoker={7}{G}: L'Invocateur pierrebois gagne +5/+5 jusqu'a la fin du tour. Stonework Puma=(Missing!) Storage Matrix=Tant que la Matrice de stockage est degagee, au lieu que chaque joueur degage les permanents qu'il controle pendant son etape de degagement, ce joueur choisit les artefacts, les creatures ou les terrains et degage tous les permanents qu'il controle du typ Storm Cauldron=Chaque joueur peut jouer un terrain supplementaire pendant chacun de ses tours. A chaque fois qu'un terrain est engage pour du mana, renvoyez ce terrain dans la main de son proprietaire. Storm Crow=Vol. Storm Elemental=Vol. {U}, Retirez de la partie la premiere carte de votre bibliotheque: Engagez la creature volante ciblee. {U}, Retirez de la partie la premiere carte de votre bibliotheque: Si la carte retiree est un terrain enneige, l'Elemental de l'orage gagne +1/+1 j Storm Front={G}{G}: Engagez la creature avec le vol ciblee. Storm Seeker=La Storm seeker inflige X blessures au joueur cible ou X est egal au nombre de cartes qu'il a en main. Storm Shaman={R}: Le Shamane de l'orage gagne +1/+0 jusqu'a la fin du tour. Storm Spirit=Vol. {T}: L'Esprit tempete inflige 2 blessures a la creature ciblee. Storm World=Au debut de l'entretien de chaque joueur, Storm World inflige X blessures a ce joueur, ou X est egal a quatre moins le nombre de cartes dans sa main. Stormbind={2}, Defaussez-vous au hasard d'une carte de votre main: La Tourmenteuse inflige 2 blessures a une cible, creature ou joueur. Stormcaller's Boon=Sacrifiez la Faveur du meneur d'orage : Les creatures que vous controlez acquierent le vol jusqu'a la fin du tour. - Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) Stormscape Apprentice={W}, {T}: Engagez la creature ciblee. - {B}, {T}: Le joueur cible perd 1 point de vie.{B}, {T}: Le joueur cible perd 1 point de vie. Stormscape Battlemage=Kick {W} et/ou {2}{B}. Quand le Mage de bataille orageosophe arrive en jeu, si vous avez paye le cout de kick de {W}, vous gagnez 3 points de vie. Quand le Mage de bataille orageosophe arrive en jeu, si vous avez paye le cout de kick de {2}{B}, detruisez la creat Stormscape Familiar=Vol. Les sorts blancs et les sorts noirs que vous jouez coutent 1 de moins a jouer. Stormscape Master={W}{W}, {T}: La creature ciblee acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour. {B}{B}, {T}: Le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. Stormwatch Eagle=Vol. Sacrifiez un terrain: Renvoyez l'Aigle gardorage dans la main de son proprietaire. Story Circle=Au moment ou le Theatre en cercle arrive en jeu, choisissez une couleur. {W}: La prochaine fois qu'une source de votre choix de la couleur choisie devrait vous infliger des blessures ce tour-ci, prevenez ces blessures. Strafe=Le Bombardement inflige 3 blessures a la creature non-rouge ciblee. Strands of Night={B}{B}, Payez 2 points de vie, Sacrifiez un marais: Renvoyez en jeu la carte de creature ciblee de votre cimetiere. Stratadon=Pietinement. Le Stratadon coute 1 de moins pour chaque type de terrain de base parmi les terrains que vous controlez. Strategy, Schmategy=Lancez un de 6. Sur un {1}, Strategie, Schmategie n'a pas d'effet. Sinon, il a l'un des effets suivants: 2 - Detruisez tous les artefacts. 3 - Detruisez tous les terrains. 4 - Strategie, Schmategie inflige 3 blessures a chaque creature et chaque joueu Stratozeppelid=Vol Le Stratozeppelide ne peut bloquer que des creatures avec le vol. Straw Golem=Si un adversaire quelconque joue un sort de creature, sacrifiez le Golem de paille. Stream Hopper={UR} : Le Sauteur de ruisseau acquiert le vol jusqu'a la fin du tour. Stream of Life=Le joueur cible gagne X points de vie. Strength of Isolation=La creature enchantee gagne +1/+2 et a la protection contre le noir. Folie W Strength of Lunacy=La creature enchantee gagne +2/+1 et a la protection contre le blanc. Folie B Strength of Night=Kick {B}. Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Si vous avez paye le cout de kick, les zombies que vous controlez gagnent un +2/+2 supplementaire jusqu'a la fin du tour. Strength of the Tajuru=Multikick {1} (Vous pouvez payer {1} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Choisissez une creature ciblee, puis choisissez une autre creature ciblee pour chaque fois que la Force des Tajuru a ete kickee. Mettez X marqueurs +1/+1 sur chacune d'elles. Strength of Unity=La creature enchantee gagne +1/+1 pour chaque type de terrain de base parmi les terrains que vous controlez. Strip Bare=Detruisez toutes les auras et tous les equipements attaches a la creature ciblee. Strip Mine={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez la Mine des morts-terrains: Detruisez le terrain cible. Striped Bears=Quand ces Ours tigres arrivent en jeu, piochez une carte. Stroke of Genius=Le joueur cible pioche X cartes. Stromgald Cabal={T}, Payez 1 point de vie: Contrecarrez le sort blanc cible. Stromgald Spy=A chaque fois que l'Espionne de Stromgald attaque et n'est pas bloquee, vous pouvez faire que le joueur defenseur joue avec sa main revelee tant que l'Espionne de Stromgald reste en jeu. Si vous le faites, l'Espionne de Stromgald n'inflige pas de blessure Strongarm Tactics=Chaque joueur se defausse d'une carte de sa main. Puis chaque joueur qui ne s'est pas defausse d'une carte de creature de cette maniere perd 4 points de vie. Strongarm Thug=Quand la Brute epaisse arrive en jeu, vous pouvez renvoyer une carte de mercenaire depuis votre cimetiere dans votre main. Stronghold Assassin={T}, Sacrifiez une creature: Detruisez la creature non-noire ciblee. Stronghold Biologist={U}{U}, {T}, Defaussez-vous d'une carte de votre main: Contrecarrez le sort de creature cible. Stronghold Discipline=Chaque joueur perd 1 point de vie pour chaque creature qu'il controle. Stronghold Gambit=Chaque joueur choisit une carte de sa main puis chaque joueur revele la carte choisie. Le proprietaire de la carte de creature revelee de cette maniere avec le plus bas cout converti de mana met cette carte en jeu. Si deux cartes de creature ou plus sont Stronghold Machinist={U}{U}, {T}, Defaussez-vous d'une carte de votre main: Contrecarrez le sort non-creature cible. Stronghold Taskmaster=Toutes les autres creatures noires gagnent -1/-1. Stronghold Zeppelin=Vol. Le Zeppelin de la forteresse ne peut bloquer que des creatures avec le vol. Student of Warfare=Montee de niveau {W} ({W} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 2-6 - 3/3 - Initiative - NIVEAU 7+ - 4/4 - Double initiative Stun Sniper={1}, {T} : La Franc-tireuse etourdissante inflige 1 blessure a la creature ciblee. Engagez cette creature. Stun=La creature ciblee ne peut pas bloquer ce tour-ci. Piochez une carte. Stunted Growth=Le joueur cible choisit trois cartes de sa main et les met sur le sommet de sa bibliotheque dans n'importe quel ordre. Stupefying Touch=Quand le Toucher de stupefaction arrive en jeu, piochez une carte. Les capacites activees de la creature enchantee ne peuvent pas etre jouees. Stupor=L'adversaire cible se defausse d'une carte au hasard de sa main, puis se defausse d'une carte de sa main. Sturdy Hatchling=La Progeniture resistante arrive en jeu avec quatre marqueurs -1/-1 sur elle. - {G/U} : La Progeniture resistante acquiert le linceul jusqu'a la fin du tour. - A chaque fois que vous jouez un sort vert, retirez un marqueur -1/-1 de la Progeniture resistante. - A chaque fois que vous jouez un sort bleu, retirez un marqueur -1/-1 de la Progeniture resistante. Subdue=Prevenez toutes les blessures de combat qui devrait etre infligees par la creature ciblee ce tour-ci. Cette creature gagne +0/+X jusqu'a la fin du tour, ou X est egal a son cout converti de mana. Submerge=Si un adversaire controle une foret et si vous controlez une ile, vous pouvez jouer la Submersion sans payer son cout en mana. Mettez la creature ciblee au-dessus de la bibliotheque de son proprietaire. Subterranean Hangar=Le Hangar souterrain arrive en jeu engage. {T}: Mettez un marqueur 'stock' sur le Hangar souterrain. {T}, Retirez n'importe quel nombre de marqueurs 'stock' du Hangar souterrain: Ajoutez {B} a votre reserve pour chaque marqueur 'stock' retire de cette manie Subterranean Spirit=Protection contre le rouge. {T} : l'Esprit souterrain inflige une blessure a chaque creature non-volante. Subversion=Au debut de votre entretien, chacun de vos adversaires perd 1 point de vie. Vous gagnez autant de points de vie que de points de vie perdus de cette maniere. Su-Chi=Quand le Su-chi est mis au cimetiere depuis le jeu, ajoutez 4 a votre reserve. Sudden Impact=Le choc soudain inflige 1 blessure au joueur cible pour chaque carte dans sa main. Sudden Strength=La creature ciblee gagne +3/+3 jusqu'a la fin du tour. Piochez une carte. Suffer the Past=Exilez X cartes ciblees du cimetiere du joueur cible. Pour chaque carte exilee de cette maniere, ce joueur perd 1 point de vie et vous gagnez 1 point de vie. Suffocating Blast=Contrecarrez le sort cible et la Salve suffocante inflige 3 blessures a la creature ciblee. Suffocation=L'Etouffement inflige 4 blessures au joueur cible qui a joue un ephemere rouge ou un rituel rouge qui vous a inflige des blessures ce tour-ci. Piochez une carte au debut de l'entretien du prochain tour. Suicidal Charge=Sacrifiez la Charge suicide : Les creatures que vos adversaires controlent gagnent -1/-1 jusqu'a la fin du tour. Ces creatures attaquent ce tour-ci si possible. Sulam Djinn=Pietinement. Le Djinn sulam gagne -2/-2 tant que le vert est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Suleiman's Legacy=Lorsque l'Heritage de Salomon arrive en jeu, detruisez tous les Djinns et tous les Efrits. Ils ne peuvent pas etre regeneres. Chaque fois qu'un Djinn ou qu'un Efrit arrive en jeu, detruisez-le. Il ne peut pas etre regenere. Sulfur Vent=Le Geyser de soufre arrive en jeu engage. {T}: Ajoutez {B} a votre reserve. {T}, Sacrifiez le Geyser de soufre : Ajoutez {U}{R} a votre reserve. Sulfuric Vapors=A chaque fois qu'un sort rouge inflige des blessures il inflige a la place le meme nombre de blessures plus 1. Sulfuric Vortex=Au debut de l'entretien de chaque joueur, le Vortex sulfureux inflige 2 blessures a ce joueur. A chaque fois qu'un joueur devrait gagner des points de vie, ce joueur ne gagne aucun points de vie a la place. Sulfurous Springs={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {R} ou {B} a votre reserve. Ces sources sulfureuses vous infligent 1 blessure. Summer Bloom=Vous pouvez jouer jusqu'a trois terrains supplementaires ce tour-ci. Summit Apes=Tant que vous controlez une montagne, les Grands singes des sommets ne peuvent pas tre bloques excepte par au moins deux creatures. Summoner's Bane=Contrecarrez le sort de creature cible. Mettez sur le champ de bataille un jeton de creature 2/2 bleue Illusion. Summoner's Egg=Empreinte - Quand l'Oeuf de l'invocateur arrive en jeu, vous pouvez retirer de la partie une carte de votre main face cachee. Quand l'Oeuf de l'invocateur est mis dans un cimetiere depuis le jeu, retournez face visible la carte imprimee face cachee. Si cette carte est une carte de creature, mettez la en jeu sous votre controle. Summoning Station={T}: Mettez en jeu un jeton de creature 2/2 incolore Pinceur. A chaque fois qu'un artefact est mis dans un cimetiere depuis le jeu, vous pouvez degager le Poste d'invocation. Summoning Trap=Si un sort de creature que vous avez lance ce tour-ci a ete contrecarre par un sort ou une capacite qu'un adversaire controlait, vous pouvez payer {0} a la place du cout de mana du Piege a invocation. - Regardez les sept cartes du dessus de votre bibliotheque. Vous pouvez mettre sur le champ de bataille une carte de creature parmi celles-ci. Mettez les autres au-dessous de votre bibliotheque, dans n'importe quel ordre. Sun Clasp=La creature enchantee gagne +1/+3. {W}: Renvoyez la creature enchantee dans la main de son proprietaire. Sun Droplet=A chaque fois que l'on vous inflige des blessures, mettez autant de marqueurs charge sur la Gouttelette de soleil. Au debut de l'entretien de chaque joueur, vous pouvez retirer un marqueur charge de la Gouttelette de soleil. Si vous faites ainsi, vous g Sunastian Falconer={T}: Ajoutez {2} a votre reserve. Sunbeam Spellbomb={R}, sacrifiez la Bombe a sortileges solaire : Vous gagnez 5 points de vie. {1}, sacrifiez la Bombe a sortileges solaire : Piochez une carte. Suncrusher=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) {4}, {T}, retirez un marqueur +1/+1 de l'Ecrabouilleur de soleil: Detruisez la creature ciblee. {2}, retirez un marqueur +1/+1 de l'Ecrabouilleur de soleil: Renvoyez l'Ecrabouilleur de soleil dans la main de son proprietaire. Sunder=Renvoyez tous les terrains dans les mains de leurs proprietaires. Sundering Titan=Quand le Titan morceleur arrive en jeu, choisissez un terrain de chaque type de terrain de base, puis dtruisez ces terrains. Quand le Titan morceleur quitte le jeu, choisissez un terrain de chaque type de terrain de base, puis dtruisez ces terrains. Sunfire Balm=Prevenez les 4 prochaines blessures qui devraient etre infligees ce tour-ci a une cible, creature ou joueur. Recyclage {1}{W}. ({1}{W}, Defaussez-vous de cette carte: Piochez une carte.) Quand vous recyclez le Baume solaire, vous pouvez prevenir la prochaine Sunglasses of Urza={W}: Ajoutez {R} a votre reserve. Sungrass Egg={2},{T}, Sacrifiez l'oeuf de Solherbe : Ajoutez {G}{W} a votre reserve. Piochez une carte. Sungrass Prairie={1}, {T}: Ajoutez {G}{W} a votre reserve. Sunhome, Fortress of the Legion={T}: Ajoutez {1} a votre reserve. {2}{R}{W}, {T}: La creature ciblee acquiert la double initiative jusqu'a la fin du tour. Sunken City=Les creatures bleues gagnent +1/+1. Au debut de votre entretien, sacrifiez la Cite engloutie a moins que vous ne payiez {U}{U}. Sunken Field=Le terrain enchante acquiert '{T}: Contrecarrez le sort cible a moins que son controleur ne paye 1.' Sunken Hope=Au debut de l'entretien de chaque joueur, ce joueur renvoie une creature qu'il controle dans la main de son proprietaire. Sunken Ruins={T} : Ajoutez {1} a votre reserve. - {U/B}, {T} : Ajoutez {U}{U}, {U}{B} ou {B}{B} a votre reserve. Sunscape Apprentice={G}, {T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. {U}, {T}: Mettez la creature ciblee que vous controlez au-dessus de la bibliotheque de son proprietaire. Sunscape Battlemage=Kick {1}{G} et/ou {2}{U}. Quand le Mage de bataille solisophe arrive en jeu, si vous avez paye le cout de kick de {1}{G}, detruisez la creature avec le vol ciblee. Quand le Mage de bataille solisophe arrive en jeu, si vous avez paye le cout de kick de {2}{U}, piochez Sunscape Familiar=Les sorts verts et les sorts bleus que vous jouez coutent 1 de moins a jouer. Sunscape Master={G}{G}, {T}: Les creatures que vous controlez gagnent +2/+2 jusqu'a la fin du tour. {U}{U}, {T}: Renvoyez la creature ciblee dans la main de son proprietaire. Sunseed Nurturer=A la fin de votre tour, si vous controlez une creature de force superieure ou egale a 5, vous pouvez gagner 2 points de vie. - {T} : Ajoutez {1} a votre reserve. Sunspring Expedition=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur quete sur l'Expedition de Solsource. - Retirez trois marqueurs quete de l'Expedition de Solsource et sacrifiez-la : Vous gagnez 8 points de vie. Sunstone={2}, Sacrifiez un terrain enneige: Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Sunstrike Legionnaire=Le Legionnaire frappe-soleil ne se degage pas pendant votre phase de degagement. A chaque fois qu'une autre creature arrive en jeu, degagez le Legionnaire frappe-soleil. {T}: Engagez la creature ciblee dont le cout converti de mana est de 3 ou moins. Suntail Hawk=Vol. Suntouched Myr=Solarisation (Cette creature arrive en jeu avec un marqueur +1/+1 pour chaque couleur de mana utilisee pour payer son cout.) Sunweb=(Les murs ne peuvent pas attaquer.) Vol. La Toile solaire ne peut pas bloquer les creatures avec une force de 2 ou moins. Superior Numbers=La Superiorite numerique inflige a la creature ciblee une blessure pour chaque creature que vous controlez en plus du nombre de creatures que l'adversaire cible controle. Suppress=Le joueur cible retire de la partie toutes les cartes de sa main et les pose faces cachees. A la fin de son prochain tour, il renvoie ces cartes dans sa main. Supreme Inquisitor=Engagez cinq Sorciers degages que vous controlez: Allez chercher jusqu'a cinq cartes dans la bibliotheque du joueur cible et retirez-les de la partie. Ce joueur melange ensuite sa bibliotheque. Suq'Ata Assassin=Peur (Cette creature ne peut etre bloquee excepte par des creatures-artefacts et/ou des creatures noires.) A chaque fois que l'Assassin Souk'ata attaque et n'est pas bloque, le joueur defenseur recoit un marqueur 'poison'. (Un joueur avec dix marqueurs Suq'Ata Firewalker=Le Marchefeu Souk'ata ne peut etre la cible de sorts ou de capacites rouges. {T}: Le Marchefeu Souk'ata inflige une blessure a une cible, creature ou joueur. Suq'Ata Lancer=Debordement, celerite. Surestrike Trident=La crature quipe a l'initiative et a {T}, dtachez le ~this~: Cette crature inflige un nombre de blessures gal a sa force au joueur cible quipement {4} ({4}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Surge of Strength=Choisissez et defaussez-vous d'une carte rouge ou verte de votre main. La creature ciblee acquiert le pietinement et gagne +X/+0 jusqu'a la fin du tour, X etant egal a son cout de lancement. Surprise Deployment=Ne jouez le deploiement surprise que pendant le combat. Mettez en jeu une carte de creature non-blanche de votre main. A la fin du tour, renvoyez cette creature dans votre main. (Renvoyez-la seulement si elle est en jeu.) Surrakar Banisher=Quand le Bannisseur surrakar arrive sur le champ de bataille, vous pouvez renvoyer une creature engagee ciblee dans la main de son proprietaire. Surrakar Marauder=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Maraudeur surrakar acquiert l'intimidation jusqu'a la fin du tour. (Il ne peut pas etre bloque excepte par des creatures-artefacts et/ou des creatures qui partagent une couleur avec lui.) Surrakar Spellblade=A chaque fois que vous lancez un sort d'ephemere ou de rituel, vous pouvez mettre un marqueur charge sur le Lamesort surrakar. - A chaque fois que le Lamesort surrakar inflige des blessures de combat a un joueur, vous pouvez piocher X cartes, X etant le nombre de marqueurs charge sur lui. Surreal Memoir=Renvoyez une carte d'ephemere choisie au hasard depuis votre cimetiere dans votre main. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Survival Cache=Vous gagnez 2 points de vie. Ensuite, si vous avez plus de points de vie qu'un adversaire, piochez une carte. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Survival of the Fittest={G}, Defaussez-vous d'une carte de creature de votre main: Cherchez une carte de creature dans votre bibliotheque, revelez cette carte a tous les joueurs et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Sustainer of the Realm=Vol. A chaque fois que le Pilier du royaume bloque, il gagne +0/+2 jusqu'a la fin du tour. Sustaining Spirit=Entretien cumulatif - {1}{W}. Toute blessure qui pourrait reduire votre total de points de vie a moins de 1 le reduit a 1 a la place. Sustenance={1},sacrifiez un terrain : la creature ciblee gagne +1/+1 jusqu'a la fin du tour. Suture Spirit=Vol - {WB}{WB}{WB} : Regenere la creature ciblee. Sutured Ghoul=Pietinement. Lorsque la Goule suturee arrive en jeu, retirez de la partie n'importe quel nombre de cartes de creatures en provenance de votre cimetiere. La force de la Goule suturee est egale au total des forces des cartes retirees et son endurance es Svyelunite Priest={U}{U}, {T}: La creature ciblee ne peut pas etre la cible de sorts ou de capacites ce tour-ci. Ne jouez cette capacite que pendant votre entretien. Svyelunite Temple=Le Temple Svyelunite arrive en jeu engage. {T}: Ajoutez {U} a votre reserve. {T}, Sacrifiez le Temple Svyelunite: Ajoutez {U}{U} a votre reserve. Swamp Mosquito=Vol. A chaque fois que le Moustique des marais attaque et n'est pas bloque, le joueur defenseur recoit un marqueur 'poison'. (Un joueur avec 10 marqueurs 'poison' ou plus perd la partie.) Swamp={T}: Ajoutez {B} a votre reserve. Swans of Bryn Argoll=Vol - Si une source devait infliger des blessures aux Cygnes de Bryn Argoll, prevenez ces blessures. Le controleur de cette source pioche un nombre de cartes egal au nombre de blessures prevenues de cette maniere. Swarm of Rats=La Colonie de Rats a une force egale au nombre de cartes de Rat que vous avez en jeu. (Cela inclut a la fois les cartes de Rat engagees et degagees.) Swat=Recyclage {2}. Detruisez la creature ciblee dont la force vaut 2 ou moins. Sway of Illusion=N'importe quel nombre de creatures ciblees deviennent de la couleur de votre choix jusqu'a la fin du tour. Piochez une carte. Swelter=Le Double etouffement inflige 2 blessures a chacune des deux creatures ciblees. Swerve=Remplacez la cible du sort cible qui a une cible unique. Swirling Sandstorm=Seuil - La Tempete tourbillonnante de sable inflige 5 blessures a toutes les creatures sans le vol. Swirling Spriggan={G/U}{G/U} : La creature ciblee que vous controlez devient de la couleur ou des couleurs de votre choix jusqu'a la fin du tour. Swooping Talon=Vol {1}: L'Eperonneur assaillant perd le vol jusqu'a la fin du tour. Provocation (Quand cette creature attaque, vous pouvez faire que la creature ciblee que le joueur defenseur controle se degage et bloque cette creature si possible.) Sword Dancer={W}{W}: La creature attaquante ciblee gagne -1/-0 jusqu'a la fin du tour. Sword of Kaldra=La creature equipee gagne +5/+5. A chaque fois que la creature equipee inflige des blessures a une creature, retirez cette creature de la partie. Equiper 4. Sword of the Ages=La Sword of the ages arrive en jeu engagee. {T}, Retirez la Sword of the ages et n'importe quel nombre de creatures que vous controlez de la partie: La Sword of the ages inflige X blessures a une cible, creature ou joueur, ou X est la somme des forces des Sword of the Chosen={T}: La Legende ciblee gagne +2/+2 jusqu'a la fin du tour. Swords to Plowshares=Retirez de la partie la creature ciblee. Son controleur gagne un nombre de points de vie egal a la force de la creature. Sworn Defender={1}: Changez la force du Defenseur assermente en l'endurance moins 1 de la creature ciblee qui bloque ou est bloquee par le Defenseur assermente jusqu'a la fin du tour. Changez l'endurance du Defenseur assermente en 1 plus la force de cette creature jusqu'a Sygg, River Cutthroat=A la fin du tour, si un adversaire a perdu au moins 3 points de vie ce tour-ci, vous pouvez piocher une carte. (Les blessures provoquent la perte de points de vie.) Sylvan Basilisk=A chaque fois que le Basilic sylvestre devient bloque par une creature, detruisez cette creature. Sylvan Bounty=Le joueur cible gagne 8 points de vie. - Recyclage de terrain de base {1}{G} ({1}{G}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de terrain de base, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Sylvan Hierophant=Si le Hierophante sylvestre est mis depuis le jeu dans un cimetiere quelconque, retirez-le de la partie puis renvoyez une carte de creature de votre cimetiere dans votre main. Sylvan Library=Au debut de votre etape de pioche, vous pouvez piocher deux cartes. Si vous le faites, choisissez ensuite deux cartes de votre main que vous avez piochees ce tour-ci. Pour chacune de ces cartes, payez 4 points de vie ou remettez-la face cachee sur le dess Sylvan Messenger=Pietinement. Quand le Messager sylvestre arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes d'elfe revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. Sylvan Might=La creature ciblee gagne +2/+2 et acquiert le pietinement jusqu'a la fin du tour. Flashback - {2}{G}G Sylvan Paradise=N'importe quel nombre de creatures ciblees deviennent vertes jusqu'a la fin du tour. Sylvan Safekeeper=Sacrifiez un terrain: La creature ciblee que vous controlez ne peut etre la cible de sorts ou de capacites jusqu'a la fin du tour. Sylvan Scrying=Cherchez dans votre bibliotheque une carte de terrain, revelez la et mettez la dans votre main. Melangez ensuite votre bibliotheque. Sylvok Explorer={T}: Ajoutez a votre reserve un mana de n'importe quelle couleur qu'un terrain qu'un adversaire controle pourrait produire. Symbiosis=Deux creatures ciblees gagnent +2/+2 jusqu'a la fin du tour. Symbiotic Beast=Quand la bete Symbiotique est mise dans un cimetiere depuis le jeu, mettez 4 jetons de creature verte insecte 1/1 en jeu sous votre controle. Symbiotic Deployment=Sautez votre etape de pioche. {1}, Engagez deux creatures degagees que vous controlez: Piochez une carte. Symbiotic Elf=Quand l'Elfe Symbiotique est mis dans un cimetiere depuis le jeu, mettez 2 jetons de creature verte insecte 1/1 en jeu sous votre controle. Symbiotic Wurm=Quand la Guivre Symbiotique est mise dans un cimetiere depuis le jeu, mettez en jeu sept jetons de creature 1/1 verte Insecte. Synapse Sliver=A chaque fois qu'un slivoide inflige des blessures de combat a un joueur, son controleur peut piocher une carte. Syncopate=Contrecarrez le sort cible a moins que son controleur ne paye X. Si ce sort est contrecarre de cette maniere, retirez-le de la partie au lieu de le mettre dans le cimetiere de son proprietaire. Synod Artificer={X}, {T}: Engagez X artefacts non-cratures cibls. {X}, {T}: Dgagez X artefacts non-cratures cibls. Synod Centurion=Quand vous ne controlez pas d'autres artefacts, sacrifiez le Centurion du Synode. Synod Sanctum={2}, {T}: Retirez de la partie le permanent cible que vous controlez. Sacrifiez le Sanctuaire du Synode : Renvoyez en jeu sous votre controle toutes les cartes retirees de la partie avec le Sanctuaire du Synode. Syphon Life=Le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Syphon Mind=Chacun des autres joueurs se defausse d'une carte de sa main. Vous piochez une carte pour chaque carte defaussee de cette maniere. Syphon Soul=Le Syphon des ames inflige 2 blessures a chaque autre joueur. Vous gagnez autant de de points de vie que de blessures infligees de cette maniere. Tablet of Epityr=A chaque fois qu'un artefact que vous controlez est mis au cimetiere depuis le jeu, vous pouvez payez 1. Si vous faites ainsi, vous gagnez 1 point de vie. Tahngarth, Talruum Hero=Attaquer avec Tahngarth, heros talruum ne le fait pas s'engager. {1}{R}, {T}: Tahngarth inflige un nombre de blessures egal a sa force a la creature ciblee. Cette creature inflige ensuite un nombre de blessures egal a sa force a Tahngarth, heros talruum. Tahngarth's Glare=Regardez les trois cartes du dessus de la bibliotheque de l'adversaire cible. Puis remettez-les au-dessus dans l'ordre de votre choix. Ce joueur regarde les trois cartes du dessus de votre bibliotheque, puis les remet au-dessus dans l'ordre de son choix. Tahngarth's Rage=Si la creature enchantee est attaquante elle gagne +3/+0. Autrement elle gagne -2/-1. Taiga=La Taiga est une foret et une montagne en plus de son type de terrain. {T}: Ajoutez {G} ou {R} a votre reserve. Tainted AEther=A chaque fois qu'une creature arrive en jeu, son controleur sacrifie une creature ou un terrain. Tainted Field={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {W} ou {B} a votre reserve. Ne jouez cette capacite que si vous controlez au moins un marais. Tainted Isle={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {B} a votre reserve. N'utilisez cette capacite que si vous controlez un marais. Tainted Pact=Retirez de la partie la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte dans votre main a moins que vous ayiez deja retire de la partie de cette maniere une carte ayant le meme nom. Recommencez jusqu'a ce que vous mettiez une carte d Tainted Peak={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {R} ou {B} a votre reserve. N'utilisez cette capacite que si vous possedez un marais. Tainted Sigil={T}, sacrifiez le Sigille souille : Vous gagnez un nombre de points de vie egal au total de points de vie perdus par tous les joueurs ce tour-ci. (Les blessures provoquent la perte de points de vie.) Tainted Specter=Vol. {1}{B}{B}, {T}: Le joueur cible met une carte de sa main dans son cimetiere ou au-dessus de sa bibliotheque. Si la carte est mise dans le cimetiere de ce joueur, le Spectre souille inflige 1 blessure a chaque creature et a chaque joueur. Ne jouez cette cap Tainted Well=Quand le Puits souille arrive en jeu, piochez une carte. Le terrain enchante est un marais. Tainted Wood={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {G} ou {B} a votre reserve. N'utilisez cette capacite que si vous controlez un marais. Taj-Nar Swordsmith=Quand le Forgeur d'epees de Taj-Nar arrive en jeu, vous pouvez payer X. Si vous faites ainsi, cherchez dans votre bibliotheque une carte d'equipement avec un cout converti de mana de X ou moins et mettez cette carte en jeu. Melangez ensuite votre biblioth Tajuru Archer=A chaque fois que l'Archer de Tajuru ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que l'Archer de Tajuru inflige a la creature avec le vol ciblee un nombre de blessures egal au nombre d'allies que vous controlez. Tajuru Preserver=Les sorts et les capacites que vos adversaires controlent ne peuvent pas vous faire sacrifier de permanents. Takklemaggot=Au debut de l'entretien du controleur de la creature enchantee, mettez un marqueur -0/-1 sur cette creature. Quand la creature enchantee est mise au cimetiere, le controleur de la creature enchantee renvoie le Takklemaggot en jeu. S'il n'y a aucune crea Talara's Bane=L'adversaire cible revele sa main. Choisissez-y une carte de creature verte ou blanche. Vous gagnez un nombre de points de vie egal a l'endurance de cette carte de creature, et ce joueur se defausse ensuite de cette carte. Talara's Battalion=Pietinement - Ne jouez le Bataillon de Talara que si vous avez joue un autre sort vert ce tour-ci. Talisman of Dominance={T} : Ajoutez {1} a votre reserve. {T} : Ajoutez {U} ou {B} a votre reserve. Le Talisman de dominance vous inflige 1 blessure. Talisman of Impulse={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {R} ou {G} a votre reserve. Le Talisman d'impulsion vous inflige 1 blessure. Talisman of Indulgence={T} : Ajoutez {1} a votre reserve. {T} : Ajoutez {B} ou {R} a votre reserve. Le Talisman d'indulgence vous inflige 1 blessure. Talisman of Progress={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {W} ou {U} a votre reserve. Le Talisman de progres vous inflige 1 blessure. Talisman of Unity={T} : Ajoutez {1} a votre reserve de mana {T} : Ajoutez {W} ou {G} a votre reserve de mana, le Talisman de l'unite vous inflige une blessure. Talon of Pain=A chaque fois qu'une source que vous controlez autre que l'~this~ inflige des blessures a un adversaire, mettez un marqueur charge sur l'~this~. {X}, {T}, retirez X marqueurs charge de l'~this~: L'~this~ inflige X blessures a une cible, crature ou joueur. Talon Sliver=Tous les Slivoides acquierent l'initiative. Talon Trooper=Vol Talonrend=Vol - {UR} : L'Arracheserre gagne +1/-1 jusqu'a la fin du tour. Talruum Champion=Initiative.^^Chaque fois que le Champion Talruum bloque ou est bloque par une creature cette creature perd l'initiative jusqu'a la fin du tour. Talruum Minotaur=Celerite. Talruum Piper=Toutes les creatures volantes capables de bloquer le Joueur de fifre Talruum doivent le faire. Talus Paladin=A chaque fois que le Paladin de Talus ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez faire que les allies que vous controlez acquierent le lien de vie jusqu' la fin du tour et vous pouvez mettre un marqueur +1/+1 sur le Paladin de Talus. Tangle Asp=A chaque fois qu'une creature bloque ou est bloquee par la Vipere de la Filandre, detruisez cette creature a la fin du combat. Tangle Golem=Affinite pour les forets (Ce sort coute {1} de moins a jouer pour chaque foret que vous controlez.) Tangle Kelp=Quand le Tangle kelp arrive en jeu, engagez la creature enchantee.^^La creature enchantee ne se degage pendant l'etape de degagement de son controleur si elle a attaque pendant le tour precedent de son controleur. Tangle Spider=Vous pouvez jouer l'~this~ a n'importe quel moment ou vous pourriez jouer un phmere. l'~this~ peut bloquer comme si elle avait le vol. Tangle Wire=Evanescence : 4. Au debut de l'entretien de chaque joueur, ce joueur engage un artefact degage ou une creature degagee ou un terrain degage qu'il controle pour chaque marqueur sursis sur l'Enchevetrement de cable. Tangle=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci. Aucune creature attaquante ne se degage pendant la prochaine etape de degagement de son controleur. Tanglebloom={1}, {T}: Vous gagnez 1 point de vie. Tangleroot=A chaque fois qu'un joueur joue un sort de creature, ce joueur ajoute {G} a sa reserve. Tanglesap=Prevenez toutes les blessures de combat qui devraient etre infligees ce tour-ci par des creatures sans le pietinement. Tanglewalker=Les cratures que vous controlez sont imblocables aussi longtemps que le joueur dfenseur controle un terrain-artefact. Taniwha=Dephasage. Pietinement. Au debut de votre entretien tous les terrains que vous controlez passent hors phase. Tar Fiend=Devorement 2 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur elle.) - Quand le Fielleux de goudron arrive en jeu, le joueur cible se defausse d'une carte pour chaque creature qu'il a devoree. Tar Pit Warrior=Si le Guerrier du goudron est la cible d'un sort ou d'une capacite, sacrifiez-le. Tariff=Chaque joueur sacrifie la creature qu'il controle avec le plus haut cout converti de mana a moins qu'il ne paye le cout de mana de cette creature. Si deux creatures qu'un joueur controle sont a egalite pour le plus haut cout, ce joueur en choisit une. Tarnished Citadel={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {u}n mana d'une couleur quelconque a votre reserve. La Citadelle ternie vous inflige 3 blessures. Tarpan=Quand le Tarpan est mis au cimetiere depuis le jeu, gagnez 1 point de vie. Task Force=A chaque fois que le Detachement special devient la cible d'un sort ou d'une capacite il gagne +0/+3 jusqu'a la fin du tour. Task Mage Assembly=Quand il n'y a pas de creature en jeu, sacrifiez le Conclave des specimages. {2}: Le Conclave des specimages inflige 1 blessure a la creature ciblee. N'importe quel joueur peut jouer cette capacite mais seulement a un moment ou il pourrait jouer un rituel Taste of Paradise=Comme cout additionnel pour jouer le Gout du paradis, vous pouvez payer {1}{G} n'importe quel nombre de fois. Gagnez 3 points de vie, et gagnez 3 points de vie pour chaque {1}{G} additionnel que vous avez paye. Tattered Drake=Vol {B}: Regenerez le Drakon en lambeaux. Tatterkite=Vol - La Loque volante ne peut pas avoir de marqueur place sur elle. Tattermunge Duo=A chaque fois que vous jouez un sort rouge, le Duo de Croquemiette gagne +1/+1 jusqu'a la fin du tour. - A chaque fois que vous jouez un sort vert, le Duo de Croquemiette acquiert la traversee des forets jusqu'a la fin du tour. Tattermunge Maniac=Le Maniaque de Croquemiette attaque a chaque tour si possible. Tattermunge Witch={R}{G} : Chaque creature bloquee gagne +1/+0 et acquiert le pietinement jusqu'a la fin du tour. Tattoo Ward=La creature enchantee gagne +1/+1 et a la protection contre les enchantements. Cet effet ne detruit pas la Rune de garde tatouee. Sacrifiez la Rune de garde tatouee: Detruisez l'enchantement cible. Taunting Elf=Toutes les creatures capables de bloquer l'Elfe moqueur le font. Tawnos's Coffin=Vous pouvez choisir de ne pas degager le Tawnos's Coffin pendant votre phase de degagement. {3}, {T}: La creature ciblee passe hors phase. Elle ne peut pas revenir en phase tant que le Tawnos's Coffin reste engage. Quand le Tawnos's Coffin quitte le jeu ou Tawnos's Wand={2}, {T}: La creature ciblee avec une force de 2 ou moins est imblocable ce tour-ci. Tawnos's Weaponry=Vous pouvez choisir de ne pas degager l'Armement de Tavnos pendant votre phase de degagement. {2}, {T}: La creature ciblee gagne +1/+1 aussi longtemps que l'Armement de Tavnos reste engage. Team Spirit=Toutes les creatures controlees par le joueur cible et ses coequipiers gagnent +1/+1 jusqu'a la fin du tour. Tears of Rage=Ne jouez les ~this~ que pendant l'tape de dclaration des attaquants. Les cratures attaquantes que vous controlez gagnent +X/+0 jusqu'a la fin du tour, ou X est le nombre de cratures attaquantes. Sacrifiez ces cratures a la fin du tour. Tectonic Break=Chaque joueur sacrifie X terrains. Tectonic Edge={T} : Ajoutez {1} votre reserve. - {1}, {T}, sacrifiez la Frontiere tectonique : Detruisez le terrain non-base cible. N'activez cette capacite que si un adversaire controle au moins quatre terrains. Tectonic Instability=A chaque fois qu'un terrain arrive en jeu, engagez tous les terrains que son controleur controle. Teeka's Dragon=Vol, pietinement, sauvagerie 4. Teetering Peaks=Les Pics vacillants arrivent sur le champ de bataille engages. - Quand les Pics vacillants arrivent sur le champ de bataille, la creature ciblee gagne +2/+0 jusqu'a la fin du tour.{T} : Ajoutez {R} a votre reserve. Teferi's Care={W}, Sacrifiez un enchantement: Detruisez l'enchantement cible. {3}{U}{U}: Contrecarrez le sort d'enchantement cible. Teferi's Curse=A jouer seulement sur un artefact ou une creature. Le permanent enchante acquiert le dephasage. Teferi's Drake=Vol. Dephasage. Teferi's Honor Guard=Debordement. {U}{U}: La Garde d'honneur de Tefeiri passe hors phase. Teferi's Imp=Vol, dephasage. Quand le Diablotin de Tefeiri passe hors phase, choisissez et defaussez-vous d'une carte. Quand il passe en phase, piochez une carte. Teferi's Isle=Dephasage. Arrive en jeu engagee. {T}: Ajoutez {U}{U} a votre reserve. Teferi's Moat=Au moment ou la Douve de Tefeiri arrive en jeu, choisissez une couleur. Les creatures sans le vol de la couleur choisie ne peuvent pas vous attaquer. Teferi's Puzzle Box=Au debut de la phase de pioche de chaque joueur, celui-ci met les cartes de sa main en dessous de sa bibliotheque dans n'importe quel ordre, puis pioche ce meme nombre de cartes. Teferi's Realm=Au debut de l'entretien de chaque joueur, ce joueur choisit les artefacts, les creatures, les terrains ou les enchantements globaux. Tous les permanents non-jeton de ce type passent hors phase. Teferi's Response=Contrecarrez le sort ou la capacite cible qu'un adversaire controle et qui cible un terrain que vous controlez. Si la capacite d'un permanent est contrecarree de cette maniere, detruisez ce permanent. Piochez deux cartes. Teferi's Veil=A chaque fois qu'une creature quelconque que vous controlez attaque elle passe hors phase a la fin du combat. Tek=Le Tek gagne +0/+2 tant que vous controlez une plaine, a le vol tant que vous controlez une ile, gagne +2/+0 tant que vous controlez un marais, a l'initiative tant que vous controlez une montagne et a le pietinement tant que vous controlez une foret. Telekinesis=Engagez la creature ciblee. Prevenez toutes les blessures de combat qui devraient etre infligees par cette creature ce tour-ci. Cette creature ne se degage pas pendant les 2 prochaines etapes de degagement de son controleur. Telekinetic Bonds=A chaque fois qu'un joueur se defausse d'une carte de sa main, vous pouvez payer {1}{U}. Si vous faites ainsi, engagez ou degagez le permanent cible. Telemin Performance=L'adversaire cible revele les cartes du dessus de sa bibliotheque jusqu'a ce qu'il revele une carte de creature. Ce joueur met toutes les cartes non-creature revelees de cette maniere dans son cimetiere et vous mettez ensuite en jeu, sous votre controle, la carte de creature. Telepathic Spies=Quand ces Espion telepathes arrivent en jeu, regardez la main de l'adversaire cible. Telepathy=Vos adversaires jouent avec leur main revelee. Teleport=Ne jouez le Teleport que pendant le combat avant la phase de declaration des bloqueurs. La creature ciblee est imblocable ce tour-ci. Telethopter=Engagez une creature que vous controlez : le Telethoptere acquiert le vol jusqu'a la fin du tour. Telim'Tor=Debordement. Si Telim' Tor attaque, toutes les creatures attaquantes avec le debordement gagnent +1/+1 jusqu'a la fin du tour. Telim'Tor's Darts={2}, {T}: Ces Flechettes de Telim' Tor infligent une blessure au joueur cible. Telim'Tor's Edict=Retirez de la partie le permanent cible que vous possedez ou que vous controlez. Piochez une carte au debut de l'entretien du prochain tour. Tel-Jilad Archers=Protection contre les artefacts Les Archers de Tel-Jilad peuvent bloquer comme s'ils avaient le vol. Tel-Jilad Chosen=Protection contre les artefacts Tel-Jilad Exile={1}{G}: Regenerez l'Exile de Tel-Jilad. Tel-Jilad Justice=Detruisez l'artefact cible. Regard 2 (Regardez les deux cartes au dessus de votre bibliotheque. Mettez n'importe quel nombre d'entre elles au-dessous de votre bibliotheque et le reste, au-dessus, dans n'importe quel ordre.) Tel-Jilad Lifebreather={G}, {T}, sacrifiez une foret: Regenerez la creature ciblee. Tel-Jilad Outrider=Protection contre les artefacts Tel-Jilad Stylus={T}: Mettez le permanent cible que vous possedez au-dessous de votre bibliotheque. Tel-Jilad Wolf=A chaque fois que le ~this~devient bloque par une crature-artefact, il gagne +3/+3 jusqu'a la fin du tour. Temp of the Damned=Lorsque le Remplacant du damne arrive en jeu, lancez un de 6. Le Remplacant du damne arrive en jeu avec autant de marqueurs 'Frousse' que le chiffre indique par le de. Au debut de votre entretien, sacrifiez le Remplacant du damne a moins que vous n'enle Temper=Prevenez X blessures sur la creature ciblee. Pour chaque blessure prevenue ainsi, mettez un marqueur +1/+1 sur la creature. Tempest Drake=Vol. Attaquer avec le Drakon des tempetes ne le fait pas s'engager. Tempest Efreet=Retirez l'Efrit de la tourmente de votre paquet si vous jouez sans mise. {T}, Sacrifiez l'Efrit de la tourmente: A moins que l'adversaire cible ne paye 10 points de vie, mettez l'Efrit de la tourmente dans le cimetiere de ce joueur. Si vous faites ainsi, Tempest of Light=Detruisez tous les enchantements. Tempest Owl=Kick {4}{U} (Vous pouvez payer {4}{U} supplementaires au moment o vous lancez ce sort.) - Vol - Quand le Hibou des tempetes arrive sur le champ de bataille, s'il a ete kicke, engagez jusqu'a trois permanents cibles. Temple of the False God={T}: Ajoutez {2} a votre reserve. Ne jouez cette capacite que si vous controlez cinq terrains ou plus. Temporal Adept={U}{U}{U}, {T}: Renvoyez le permanent cible dans la main de son proprietaire. Temporal Aperture={5},{T} : melangez votre bibliotheque et revelez la carte du dessus. Jusqu'a la fin du tour, tant que cette carte reste au-dessus de votre bibliotheque, vous pouvez la jouer comme si elle etait dans votre main et sans payer son cout de lancement (si le sort a Temporal Cascade=Choisissez l'un - Chaque joueur melange sa main et son cimetiere dans sa bibliotheque ou chaque joueur pioche 7 cartes. Union - 2 #(Choisissez les deux si vous avez paye le cout d'entrelacement.)# Temporal Distortion=A chaque fois qu'une creature ou un terrain devient engage, mettez un marqueur 'sablier' dessus. Les permanents avec un marqueur 'sablier' sur eux ne se degagent pas pendant les etapes de degagement de leurs controleurs. Au debut de l'entretien de chaque Temporal Fissure=Renvoyez le permanent cible dans la main de son proprietaire. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Temporal Spring=Mettez le permanent cible au dessus de la bibliotheque de son proprietaire. Temporary Insanity=Degagez la creature ciblee dont la force est inferieure au nombre de cartes dans votre cimetiere et acquerez-en le controle jusqu'a la fin du tour. Cette creature acquiert la celerite jusqu'a la fin du tour. Tempting Licid={G}, {T}: Le Litique tentateur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'Toutes les creatures capables de bloquer la creature enchantee le font et '{G}: Mettez fin a l'effet qu'a cree cette capaci Tempting Wurm=Quand la Guivre tentatrice arrive en jeu, chaque adversaire peut mettre en jeu n'importe quel nombre de cartes d'artefacts, de creatures, d'enchantements et de terrains de sa main. Tendrils of Agony=Le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Tendrils of Despair=Comme cout supplementaire pour jouer les Vrilles du desespoir, sacrifiez une creature. L'adversaire cible se defausse de deux cartes de sa main. Tephraderm=A chaque fois qu'une creature inflige des blessures au Tephraderme, le Tephraderme inflige ce meme nombre de blessures a cette creature. A chaque fois qu'un sort inflige des blessures au Tephraderme, le Tephraderme inflige ce meme nombre de blessures au Terastodon=Quand le Terastodon arrive sur le champ de bataille, vous pouvez detruire jusqu' trois permanents non-creature cibles. Pour chaque permanent mis dans un cimetiere de cette maniere, son controleur met sur le champ de bataille un jeton de creature 3/3 verte Elephant. Teremko Griffin=Vol, regroupement. Terminal Moraine={T}: Ajoutez {1} a votre reserve. {2}, {T}, Sacrifiez la Moraine frontale: Cherchez une carte de terrain de base dans votre bibliotheque et mettez cette carte en jeu engagee. Melangez ensuite votre bibliotheque. Terminate=Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Teroh's Faithful=Quand le Fidele de Teroh arrive en jeu, vous gagnez 4 points de vie. Teroh's Vanguard=Vous pouvez jouer l'Avant-garde de Teroh a n'importe quel moment ou vous pourriez jouer un ephemere. Seuil - Quand l'Avant-garde de Teroh arrive en jeu, les creatures que vous controlez acquierent la protection contre le noir jusqu'a la fin du tour. Terra Eternal=Tous les terrains sont indestructibles. Terra Stomper=Le Pietineur terrestre ne peut pas etre contrecarre. - Pietinement Terrain Generator={T} : ajoutez 1 a votre reserve. - {2},{T} : mettez en jeu engage une carte de terrain de base de votre main.{2},{T} : mettez en jeu engage une carte de terrain de base de votre main. Terravore=Pietinement. Le Terravore a une force et une endurance chacune egale au nombre de cartes de terrain dans tous les cimetieres. Territorial Baloth=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, le Baloth territorial gagne +2/+2 jusqu'a la fin du tour. Territorial Dispute=Les joueurs ne peuvent pas jouer de terrain. Au debut de votre entretien, sacrifiez la Dispute territoriale a moins que vous ne sacrifiez un terrain. Terror=Detruisez la creature non-noire et non-artefact ciblee. Elle ne peut pas etre regeneree. Test of Endurance=Au debut de votre entretien, si vous avez 50 points de vie ou plus, vous gagnez la partie. Test of Faith=Prvenez les trois prochaines blessures qui devraient etre infliges a la crature cible ce tour-ci. Mettez un marqueur +1/+1 sur cette crature pour chaque blessure prvenue de cette maniere. Testament of Faith=X: La profession de foi devient un Mur creature X/X jusqu'a la fin du tour. Elle est toujours consideree comme un enchantement. (Les murs ne peuvent pas attaquer.) Tethered Griffin=Vol. Sacrifiez le Griffon enchaine si vous ne controlez pas d'enchantement. Tethered Skirge=Vol. A chaque fois que le Scrige en laisse devient la cible d'un sort ou d'une capacite vous perdez 1 point de vie. Tetravus=Vol. Le Tetravus arrive en jeu avec trois marqueurs +1/+1 sur lui. Au debut de votre entretien, vous pouvez sacrifier des jetons Tetravites crees par le Tetravus. Si vous faites ainsi, mettez un marqueur +1/+1 sur le Tetravus pour chaque jeton sacrifi Tetsuo Umezawa=Tesuo Umezawa ne peut pas etre la cible de sorts d'enchantement de creature. {U}{B}{B}{R}, {T}: Detruisez la creature engagee ou bloqueuse ciblee. Tezzeret the Seeker=+1 : Degagez jusqu'a deux artefacts cibles. - -X : Cherchez dans votre bibliotheque une carte d'artefact avec un cout converti de mana inferieur ou egal a X et mettez-la en jeu. Melangez ensuite votre bibliotheque. - -5 : Les artefacts que vous controlez Thada Adel, Acquisitor=Traversee des iles - A chaque fois que Thada Adel, acqueresse inflige des blessures de combat un joueur, cherchez dans la bibliotheque de ce joueur une carte d'artefact et exilez-la. Ce joueur melange ensuite sa bibliotheque. Jusqu' la fin du tour, vous pouvez jouer cette carte. Thalakos Deceiver=Distorsion. Lorsque le Thalakos deloyal attaque et n'est pas bloque, vous pouvez le sacrifier. Si vous le faites, acquerez le controle de la creature ciblee. (Vous gardez le controle de cette creature jusqu'a ce qu'elle quitte le jeu.) Thalakos Dreamsower=Distorsion. Vous pouvez choisir de ne pas degager le Semeur de reves Thalakos pendant votre phase de degagement. Si le Semeur de reves Thalakos blesse un adversaire quelconque, engagez la creature ciblee. Aussi longtemps que le Semeur de reves Thalakos re Thalakos Drifters=Choisissez une carte et defaussez-vous en : ces Vagabonds Thalakos acquierent la distorsion jusqu'a la fin du tour. Thalakos Lowlands={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {W} ou {U} a votre reserve et ces Basses terres Thalakoses ne se degagent pas pendant votre prochaine phase de degagement. Thalakos Mistfolk=Distorsion. - {U}: Mettez le Brumeux Thalakos au-dessus de la bibliotheque de son proprietaire.{U}: Mettez le Brumeux Thalakos au-dessus de la bibliotheque de son proprietaire. Thalakos Scout=Distorsion. Choisissez une carte et defaussez-vous en: Renvoyez l'Eclaireur Thalakos dans la main de son proprietaire. Thalakos Seer=Distorsion. Si la Voyante Thalakose quitte le jeu, piochez une carte. Thalakos Sentry=Distorsion. Thallid Devourer=Au debut de votre entretien, mettez un marqueur 'spore' sur le Thallid Devourer. Retirez trois marqueurs 'spore' du Thallid Devourer: Mettez un jeton de creature 1/1 verte Saprobionte en jeu. Sacrifiez un saprobionte: Le Thallid Devourer gagne +1/+2 j Thallid=Au debut de votre entretien, mettez un marqueur 'spore' sur le Thallid. Retirez trois marqueurs 'spore' du Thallid: Mettez un jeton de creature 1/1 verte Saprobionte en jeu. Thaumatog=Sacrifiez un terrain: Le Thaumatog gagne +1/+1 jusqu'a la fin du tour. Sacrifiez un enchantement: Le Thaumatog gagne +1/+1 jusqu'a la fin du tour. Thawing Glaciers=Ces Glaciers en degel arrivent en jeu engages. {1}, {T}: Cherchez un terrain de base dans votre bibliotheque et mettez-le en jeu engage. Melangez votre bibliotheque ensuite. Si c'est la phase de fin, retournez les Glaciers en degel dans la main de leur prop The Abyss=Au debut de l'entretien de chaque joueur, detruisez la creature non-artefact ciblee que ce joueur controle, au choix de ce joueur. Elle ne peut pas etre regeneree. The Brute=La creature enchantee gagne +1/+0. {R}{R}{R}: Regenerez la creature enchantee. The Cheese Stands Alone=Si Le fromage reste seul est la seule carte que vous controlez en jeu et que vous n'avez plus de cartes en main, vous gagnez la partie. The Fallen=Au debut de votre entretien, The fallen inflige 1 blessure a chaque adversaire a qui il a inflige des blessures pendant cette partie. The Hive={5}, {T}: Mettez en jeu un jeton de creature-artefact 1/1 guepe qui possede le vol. The Rack=Quand le Chevalet de torture arrive en jeu, choisissez un adversaire. Au debut de l'entretien de ce joueur, le Chevalet de torture inflige X blessures a ce joueur, ou X vaut trois moins le nombre de cartes qu'il a en main. The Tabernacle at Pendrell Vale=Toutes les creatures acquierent 'Au debut de votre entretien, sacrifiez cette creature a moins que vous ne payiez 1.' The Ultimate Nightmare of Wizards of the Coast(R) Customer Service=Le cauchemar ultime du service consommateur de Wizards of the Coast inflige X blessures a chacune des Y creatures ciblees et des Z joueurs cibles. The Wretched=A la fin du combat, gagnez le controle de toutes les creatures qui ont bloque le Miserable aussi longtemps que vous controlez le Miserable. Theft of Dreams=Pour chaque creature engagee que l'adversaire cible controle, piochez une carte. Thelonite Druid={1}{G}, {T}, Sacrifiez 1 creature: Jusqu'a la fin du tour, toutes les forets que vous controlez sont des creatures 2/3 qui sont toujours des terrains. Thelonite Monk={T}, Sacrifiez une creature verte: Le terrain cible devient une foret. (Cet effet ne s'arrete pas a la fin du tour.) Thelon's Chant=Au debut de votre entretien, sacrifiez le Thelon's Chant a moins que vous ne payiez {G}. A chaque fois qu'un joueur met un marais en jeu, le Thelon's Chant lui inflige 3 blessures a moins qu'il ne mette un marqueur -1/-1 sur une creature qu'il controle. Thelon's Curse=Les creatures bleues ne se degagent pas pendant l'etape de degagement de leurs controleurs. Les creatures bleues acquierent 'Au debut de votre entretien, vous pouvez payer {U}. Si vous faites ainsi, degagez cette creature.' Thermal Blast=L'Explosion thermique inflige 3 blessures a la creature ciblee. Seuil - L'Explosion thermique inflige a cette creature 5 blessures a la place. Thermal Glider=Vol, protection contre le rouge. Thermal Navigator=Sacrifiez un artefact: Le Navigateur thermique a le vol jusqu'a la fin du tour. Thermokarst=Detruisez le terrain cible. Si c'est un terrain enneige, vous gagnez 1 point de vie. Thicket Basilisk=A chaque fois que le Basilic des halliers bloque ou devient bloque par une creature non-Mur, detruisez cette creature a la fin du combat. Thicket Elemental=Kick {1}{G}. Quand l'Elemental des halliers arrive en jeu, si vous avez paye le cout de kick, vous pouvez reveler des cartes du dessus de votre bibliotheque jusqu'a ce que vous reveliez une carte de creature. Si vous faites ainsi, mettez cette carte en jeu Thieves' Auction=Mettez de cote tous les permanents. Vous choisissez une de ces cartes et la mettez en jeu engagee sous votre controle. Puis votre adversaire en choisit une et la met en jeu engagee sous son controle. Repetez ce processus jusqu'a ce que toutes les cartes m Thieving Magpie=Vol. A chaque fois que la Pie voleuse blesse l'un de vos adversaires, piochez une carte. Think Tank=Au debut de votre entretien, regardez la carte du dessus de votre bibliotheque. Vous pouvez mettre cette carte dans votre cimetiere. Thirst for Knowledge=Piochez trois cartes. Puis defaussez vous de deux cartes de votre main a moins que vous ne vous defaussiez d'une carte d'artefact de votre main. Thirst=Quand la Soif arrive en jeu, engagez la creature enchantee. La creature enchantee ne se degage pas pendant la phase de degagement de son controleur. Au debut de votre entretien sacrifiez la Soif a moins que vous ne payiez {U}. Thistledown Duo=A chaque fois que vous jouez un sort blanc, le Duo de Buttechardon gagne +1/+1 jusqu'a la fin du tour. - A chaque fois que vous jouez un sort bleu, le Duo de Buttechardon acquiert le vol jusqu'a la fin du tour. Thistledown Liege=Flash - Les autres creatures blanches que vous controlez gagnent +1/+1. - Les autres creatures bleues que vous controlez gagnent +1/+1. Thopter Foundry={T}, sacrifiez un artefact non-jeton : Mettez en jeu un jeton de creature 1/1 bleue Mecanoptere avec le vol. Vous gagnez 1 point de vie. Thopter Squadron=Vol. L'Escadron de mecanopteres arrive en jeu avec trois marqueurs +1/+1 sur lui. {1}, Retirez un marqueur +1/+1 de l'Escadron de mecanopteres: Mettez en jeu un jeton de creature-artefact 1/1 Mecanoptere. Ne jouez cette capacite qu'a un moment ou vous p Thorn Elemental=Vous pouvez faire que l'Elemental d'epines inflige ses blessures de combat au joueur defenseur comme s'il n'etait pas bloque. Thorn Thallid=Au debut de votre entretien, mettez un marqueur 'spore' sur le Thorn thallid. Retirez trois marqueurs 'spore' du Thorn thallid: Le Thorn tallid inflige 1 blessure a la cible, creature ou joueur. Thornling={G} : Le Roncelin acquiert la celerite jusqu'a la fin du tour. - {G} : Le Roncelin acquiert le pietinement jusqu'a la fin du tour. - {G} : Le Roncelin est indestructible ce tour-ci. - {1} : Le Roncelin gagne +1/-1 jusqu'a la fin du tour. - {1} : Le Roncelin gagne -1/+1 jusqu'a la fin du tour. Thornscape Apprentice={W}, {T}: Engagez la creature ciblee. {R}, {T}: La creature ciblee acquiert l'initiative jusqu'a la fin du tour. Thornscape Battlemage=Kick {R} et/ou {W}. Quand la Mage de bataille spinosophe arrive en jeu, si vous avez paye le cout de kick de {R}, la Mage de bataille spinosophe inflige 2 blessures a une cible, creature ou joueur. Quand la Mage de bataille spinosophe arrive en jeu, si vous Thornscape Familiar=Les sorts rouges et les sorts blancs que vous jouez coutent 1 de moins a jouer. Thornscape Master={R}{R}, {T}: Le Maitre spinosophe inflige 2 blessures a la creature ciblee. {W}{W}, {T}: La creature ciblee acquiert la protection contre la couleur de votre choix jusqu'a la fin du tour. Thorn-Thrash Viashino=Devorement 2 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec deux fois ce nombre de marqueurs +1/+1 sur elle.) - {G} : Le Viashino rosse-epine acquiert le pietinement jusqu'a la fin du tour. Thornwatch Scarecrow=L'Epouvantail gardepine a la fletrissure tant que vous controlez une creature verte. (Il inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - L'Epouvantail gardepine a la vigilance tant que vous controlez une creature blanche. Thornwind Faeries=Vol. {T}: Ces Faeries piquevent infligent 1 blessure a une cible, creature ou joueur. Thought Courier={T}: Piochez une carte, puis defaussez-vous d'une carte de votre main. Thought Devourer=Vol. Le nombre maximum de cartes de votre main est reduit de quatre. Thought Dissector={X},{T} : L'adversaire cible rvele les cartes du dessus de sa bibliotheque jusqu'a ce qu'un artefact ou que X cartes soient rvls. Si un artefact est rvle de cette maniere, mettez-le en jeu sous votre controle et sacrifiez le ~this~. Mettez le reste des cartes rvles dans le cimetiere de ce joueur. Thought Eater=Vol. La taille maximale de votre main est reduite de trois. Thought Gorger=Pietinement - Quand l'Avaleur de pensees arrive sur le champ de bataille, mettez sur lui un marqueur +1/+1 pour chaque carte dans votre main. Si vous faites ainsi, defaussez-vous de votre main. - Quand l'Avaleur de pensees quitte le champ de bataille, piochez une carte pour chaque marqueur +1/+1 sur lui. Thought Hemorrhage=Nommez une carte non-terrain. Le joueur cible revele sa main. L'Hemorragie des pensees inflige 3 blessures a ce joueur pour chaque carte avec ce nom revelee de cette maniere. Cherchez dans le cimetiere, la main et la bibliotheque de ce joueur toutes les cartes avec ce nom et retirez-les de la partie. Ce joueur melange ensuite sa bibliotheque. Thought Lash=Entretien cumulatif - Retirez de la partie la carte du dessus de votre bibliotheque. Si vous ne payez pas l'entretien cumulatif, retirez votre bibliotheque de la partie. Retirez de la partie la carte du dessus de votre bibliotheque: Prevenez la prochain Thought Nibbler=Vol. Le nombre maximum de cartes de votre main est reduit de deux. Thought Prison=Impression - Quand la Prison de la pensee arrive en jeu, vous pouvez faire que le joueur cible revele sa main. Si vous faites ainsi, choisissez-y une carte non terrain et retirez la de la partie. A chaque fois qu'un joueur joue un sort partageant une co Thought Reflection=Si vous deviez piocher une carte, piochez deux cartes a la place. Thoughtbound Primoc=Vol Au debut de votre entretien, si un joueur controle plus de sorciers que n'importe quel autre joueur, il acquiert le controle du Primoc esclave. Thoughtcast=Affinite pour les artefacts (Ce sort coute 1 de moins a jouer pour chaque artefact que vous controlez.) Piochez deux cartes. Thoughtcutter Agent={U}{B}, {T} : Le joueur cible perd 1 point de vie et revele sa main. Thoughtlace=Le sort cible ou le permanent cible est bleu. (Les symboles de mana sur ce permanent restent inchanges.) Thoughtleech=A chaque fois qu'une ile controlee par un adversaire devient engagee, vous pouvez gagner 1 point de vie. Thoughtweft Gambit=Engagez toutes les creatures que vos adversaires controlent et degagez toutes les creatures que vous controlez. Thran Dynamo={T}: Ajoutez {3} a votre reserve. Thran Forge={2}: La creature non-artefact ciblee gagne +1/+0 et devient une creature-artefact jusqu'a la fin du tour. Thran Foundry={1}, {T}, Retirez de la partie la Fonderie Thran: Le joueur cible melange son cimetiere dans sa bibliotheque. Thran Golem=Tant que le Golem Thran est enchante il gagne +2/+2 et acquiert le vol, l'initiative et le pietinement. Thran Lens=Tous les permanents sont incolores. Thran Quarry=A la fin du tour, si vous ne controlez pas de creature, sacrifiez la Carriere Thran. {T}: Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Thran Tome={5}, {T}: Revelez les trois cartes du dessus de votre bibliotheque. Un adversaire choisit l'une de ces cartes. Mettez cette carte dans votre cimetiere et piochez les autres. Thran Turbine=Au debut de votre entretien vous pouvez ajouter jusqu'a deux manas incolores a votre reserve. Ce mana ne peut pas etre depense pour jouer des sorts. Thran War Machine=Echo. La Machine de guerre Thran attaque chaque tour si possible. Thran Weaponry=Echo. Vous pouvez choisir de ne pas degager l'Armement thran pendant votre phase de degagement. {2},{T}: Toutes les creatures gagnent +2/+2 tant que l'Armement thran reste engage. Thrashing Mudspawn=A chaque fois que le Fangeide vicieux recoit des blessures, vous perdez autant de points de vie. Mue {1}{B}{B} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Thrashing Wumpus={B}: Le Wumpus vicieux inflige 1 blessure a chaque creature et a chaque joueur. Thraximundar=Celerite - A chaque fois que Thraximundar attaque, le joueur defenseur sacrifie une creature. - A chaque fois qu'un joueur sacrifie une creature, vous pouvez mettre un marqueur +1/+1 sur Thraximundar. Threaten=Degagez la creature ciblee et acquerez-en le controle jusqu'a la fin du tour. Cette creature a la celerite jusqu'a la fin du tour. Three Wishes=Retirez les trois premieres cartes de votre bibliotheque de la partie face cachee. Vous pouvez les regardez tant qu'elles restent retirees de la partie. Jusqu'a votre prochain entretien vous pouvez jouer ces cartes comme si elles etaient dans votre main. Thresher Beast=A chaque fois que la Bete batteuse devient bloquee, le joueur defenseur sacrifie un terrain. Thriss, Nantuko Primus={G}, {T}: La creature ciblee gagne +5/+5 jusqu'a la fin du tour. Thrive=Mettez un marqueur +1/+1 sur chacune des X creatures ciblees. Throne of Bone=A chaque fois qu'un joueur joue un sort noir vous pouvez payer 1. Si vous le faites, vous gagnez 1 point de vie. Thrull Champion=Tous les sranes gagnent +1/+1. {T}: Acquerez le controle du Srane cible aussi longtemps que vous controlez le Thrull champion. Thrull Retainer=La creature enchantee gagne +1/+1. Sacrifiez le Serviteur srane: Regenerez la creature enchantee. Thrull Surgeon={1}{B}, Sacrifiez le Chirurgien srane: Regardez la main du joueur cible et choisissez une de ses cartes. Ce joueur se defausse de cette carte. Jouez cette capacite comme un rituel. Thrull Wizard={1}{B}: Contrecarrez le sort noir cible a moins que son controleur ne paye {B} ou 3. Thumbscrews=Au debut de votre entretien, si vous avez cinq cartes ou plus dans votre main, ces Poucettes infligent 1 blessure a l'adversaire cible. Thunder of Hooves=Le Fracas de sabots inflige X blessures a chaque creature sans le vol et a chaque joueur, X etant le nombre de Betes en jeu. Thunder Spirit=Vol, initiative. Thunder Wall=Vol. {U}: Le Mur de tonnerre gagne +1/+1 jusqu'a la fin du tour. Thunderblust=Celerite - Le Ragefoudre a le pietinement tant qu'il a un marqueur -1/-1 sur lui. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Thunderbolt=L'Eclair foudroyant inflige 3 blessures au joueur cible ou 4 blessures a la creature avec le vol ciblee. Thunderclap=Au lieu de payer le cout de mana du Coup de tonnerre vous pouvez sacrifier une montagne. Le Coup de tonnerre inflige 3 blessures a la creature ciblee. Thundercloud Elemental=Vol {3}{U}: Engagez toutes les creatures avec une force de 2 ou moins. {3}{U}: Toutes les autres creatures perdent le vol jusqu'a la fin du tour. Thundering Giant=Celerite. Thundermare=Celerite. Quand le Cheval de foudre arrive en jeu, engagez toutes les autres creatures. Thunderscape Apprentice={B}, {T}: Le joueur cible perd 1 point de vie.^^{G}, {T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Thunderscape Battlemage=Kick {1}{B} et/ou {G}^^Quand le Mage de bataille tonitrosophe arrive en jeu, si vous avez paye le cout de kick de {1}{B}, le joueur cible se defausse de deux cartes de sa main.^^Quand le Mage de bataille tonitrosophe arrive en jeu, si vous avez paye le cout de kick Thunderscape Familiar=Initiative. Les sorts noirs et les sorts verts que vous jouez coutent 1 de moins a jouer. Thunderscape Master={B}{B}, {T}: Le joueur cible perd 2 points de vie et vous gagnez 2 points de vie. {G}{G}, {T}: Les creatures que vous controlez gagnent +2/+2 jusqu'a la fin du tour. Thunderstaff=Si une crature devait vous infliger des blessures de combat, si le ~this~ est dgage prvenez 1 de ces blessures. {2},{T} : Les cratures attaquantes gagnent +1/+0 jusqu'a la fin du tour. Thunder-Thrash Elder=Devorement 3 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec trois fois ce nombre de marqueurs +1/+1 sur elle.) Thwart=Au lieu de payer le cout de mana de la Contrariete vous pouvez renvoyer trois iles que vous controlez dans les mains de leurs proprietaires. Contrecarrez le sort cible. Ticking Gnomes=Echo. Sacrifiez ces Gnomes tic-tac: Ces Gnomes tic-tac infligent 1 blessure a une cible, creature ou joueur. Tidal Bore=Au lieu de payer le cout en mana du Mascaret vous pouvez renvoyer une ile que vous controlez dans la main de son proprietaire. Engagez ou degagez la creature ciblee. Tidal Control=Entretien cumulatif - 2. {2}: Contrecarrez le sort rouge ou vert cible. N'importe quel joueur peut jouer cette capacite. Payez 2 points de vie: Contrecarrez le sort rouge ou vert cible. N'importe quel joueur peut jouer cette capacite. Tidal Courier=Quand le Messager des marees arrive en jeu, revelez les quatre cartes du dessus de votre bibliotheque. Mettez toutes les cartes d'ondins revelees de cette maniere dans votre main et le reste au-dessous de votre bibliotheque. {3}{U}: Le Messager des marees a Tidal Flats={U}{U}: Pour chaque creature attaquante sans le vol, son controleur peut payer 1. S'il ne le fait pas, les creatures que vous controlez bloquant cette creature acquierent l'initiative jusqu'a la fin du tour. Tidal Influence=Ne jouez Tidal influence que si aucun permanent nomme Tidal influence n'est en jeu. Tidal influence arrive en jeu avec un marqueur 'tide' sur lui. Au debut de votre entretien, mettez un marqueur 'tide' sur Tidal influence. Aussi longtemps qu'il y a Tidal Kraken=Le Kraken des marees est imblocable. Tidal Surge=Engagez jusqu'a trois creatures sans le vol ciblees. Tidal Visionary={T}: La creature ciblee devient de la couleur de votre choix jusqu'a la fin du tour. Tidal Warrior={T}: Le terrain cible devient une ile jusqu'a la fin du tour. Tidal Wave=Mettez un jeton vague creature 5/5 mur en jeu. A la fin du tour, sacrifiez-le. (Les murs ne peuvent pas attaquer.) Tideforce Elemental={U}, {T} : Vous pouvez engager ou degager une autre creature ciblee. - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez degager l'Elemental des marees. Tidehollow Sculler=Quand le Passeur de la Mer creuse arrive en jeu, l'adversaire cible revele sa main et vous y choisissez une carte non-terrain. Retirez cette carte de la partie. - Quand le Passeur de la Mer creuse quitte le jeu, renvoyez la carte retiree dans la main de son proprietaire. Tidehollow Strix=Vol - Contact mortel (A chaque fois que cette creature inflige des blessures a une creature, detruisez la creature blessee.) Tidewater Minion=Defensreu {4}: Le Mignon des marees perd le defenseur jusqu'a la fin du tour. {T}: Degagez le permanent cible. Tidings=Piochez 4 cartes. Tiger Claws=Vous pouvez jouer ces Griffes du tigre a tout moment ou vous pourriez jouer un ephemere. La creature enchantee gagne +1/+1 et acquiert le pietinement. Tigereye Cameo={T}: Ajoutez {G} ou {W} a votre reserve. Tilling Treefolk=Quand le Sylvin laboureur arrive en jeu, vous pouvez renvoyer jusqu'a deux cartes de terrain ciblees depuis votre cimetiere dans votre main. Timber Wolves=Regroupement. Timberland Ruins=Les Ruines des terrains boises arrivent en jeu engagees. {T} : Ajoutez {G} a votre reserve. {T},sacrifiez les Ruines des Terrains boises : Ajoutez {u}n mana de n'importe quelle couleur a votre reserve. Timberline Ridge={T}: Ajoutez {R} ou {G} a votre reserve. Le Contrefort forestier ne se degage pas pendant la prochaine etape de degagement de son controleur. Timbermaw Larva=A chaque fois que la Larve de gueulebreuil attaque, elle gagne +1/+1 jusqu'a la fin du tour pour chaque foret que vous controlez. Timberwatch Elf={T}: la creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est le nombre d'elfes en jeu. Time and Tide=Toutes les creatures qui sont hors-phase passent en phase et toutes les creatures qui ont le Dephasage passent Hors-phase. Time Bomb=Au debut de votre entretien, mettez un marqueur 'temps' sur la Bombe temporelle. {1}, {T}, Sacrifiez la Bombe temporelle: La Bombe temporelle inflige un nombre de blessures egal au nombre de marqueurs 'temps' sur la Bombe temporelle a chaque creature et a c Time Ebb=Mettez la creature ciblee au-dessus de la bibliotheque de son proprietaire. Time Elemental=Quand l'Elemental du temps attaque ou bloque, a la fin du combat, sacrifiez-le et il vous inflige 5 blessures. {2}{U}{U}, {T}: Renvoyez le permanent cible qui n'a pas d'enchantement sur lui dans la main de son proprietaire. Time of Heroes=Chaque creature que vous controlez avec un marqueur niveau sur elle gagne +2/+2. Time Sieve={T}, sacrifiez cinq artefacts : Jouez un autre tour apres celui-ci. Time Spiral=Retirez la spirale temporelle de la partie. Chaque joueur melange son cimetiere et sa main a sa bibliotheque puis pioche sept cartes. Vous degagez jusqu'a six terrains. Time Stretch=Le joueur cible joue deux tours supplementaires apres celui-ci. Time Vault=Le Time vault arrive en jeu engage et ne se degage pas pendant votre etape de degagement. Passez votre prochain tour: Degagez le Time Vault et mettez un marqueur 'temps' sur lui. {T}, Retirez tous les marqueurs 'temps' du Time Vault: Jouez un tour suppl Time Walk=Jouez un tour supplementaire apres celui-ci. Time Warp=Le joueur cible joue un tour supplementaire apres celui-ci. Timesifter=Au debut de l'etape d'entretien de chaque joueur, chaque joueur retire de la partie la carte du dessus de la bibliotheque. Le joueur qui a retire la carte avec le cout converti de mana le plus eleve joue un tour supplementaire apres celui-ci. Si deux joue Timetwister=Chaque joueur melange sa main et son cimetiere dans sa bibliotheque puis pioche sept cartes. (Puis mettez le Timetwister dans le cimetiere de son proprietaire.) Timid Drake=Vol. Si n'importe quelle autre creature arrive en jeu, renvoyez le Drakon fuyard dans la main de son proprietaire. Timmerian Fiends=Retirez le Fielleux timmerien de votre paquet si vous jouez sans mise. {B}{B}{B}, Sacrifiez les Fielleux timmerien: Mettez l'artefact cible qu'un adversaire possede dans votre cimetiere et mettez les Fielleux timmeriens dans le cimetiere de cet adversaire a m Timmy, Power Gamer={4}: Mettez en jeu une creature de votre main. Tinder Farm=La Futaie d'amadou arrive en jeu engage. {T}: Ajoutez {G} a votre reserve. {T}, sacrifiez la Futaie d'amadou : Ajoutez {R}{W} a votre reserve. Tinder Wall=(Les murs ne peuvent pas attaquer.) Sacrifiez le Mur d'amadou: Ajoutez {R}{R} a votre reserve. {R}, Sacrifiez le Mur d'amadou: Le Mur d'amadou inflige 2 blessures a la creature ciblee qu'il bloque. Tinker=Comme cout additionnel pour jouer le Bricolage, sacrifiez un artefact. Cherchez dans votre bibliotheque une carte d'artefact et mettez-la en jeu. Puis melangez votre bibliotheque. Tin-Wing Chimera=Vol. Sacrifiez la Chimere aux ailes d'etain: Mettez un marqueur +2/+2 sur la chimere ciblee et cette chimere acquiert vol. Tireless Tribe=Defaussez vous d'une carte de votre main: La Tribu infatigable gagne +0/+4 jusqu'a la fin du tour. Titania's Boon=Mettez un marqueur +1/+1 sur chaque creature que vous controlez. Titania's Chosen=A chaque fois qu'un joueur joue un sort vert, mettez un marqueur +1/+1 sur l'Elu de Titania. Titania's Song=Chaque artefact non-creature perd toutes ses capacites et devient une creature-artefact avec une force et une endurance chacune egale a son cout converti de mana. Si la Chanson de Titania quitte le jeu, cet effet continue jusqu'a la fin du tour. Titanic Bulvox=Pietinement Mue {4}{G}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Titanic Ultimatum=Jusqu'a la fin du tour, les creatures que vous controlez gagnent +5/+5 et acquierent l'initiative, le lien de vie et le pietinement. Titanium Golem={1}{W} : Le Golem de Titane acquiert l'initiative jusqu'a la fin du tour. Tithe=Cherchez dans votre bibliotheque une carte de plaine. Si vous controlez moins de terrains que l'adversaire cible vous pouvez chercher une plaine supplementaire dans votre bibliotheque. Revelez ces cartes a vos adversaires et mettez-les dans votre main, pu Tivadar's Crusade=Detruisez tous les Gobelins. Toil to Renown=Vous gagnez 1 point de vie pour chaque artefact, creature et terrain engages que vous controlez. Tolaria={T}: Ajoutez {U} a votre reserve. {T}: La creature ciblee perd le regroupement ou le "regroupement avec les autres" jusqu'a la fin du tour. Ne jouez cette capacite que pendant votre entretien.regroupement avec les autres" jusqu'a la fin du tour. Ne jouez cette capacite que pendant votre entretien. Tolarian Academy={T}: Ajoutez {U} a votre reserve pour chaque artefact que vous controlez. Tolarian Drake=Vol. Dephasage. Tolarian Emissary=Kick {1}{W}. Vol. Quand l'Emissaire de Tolaria arrive en jeu, si vous avez paye le cout de kick, detruisez l'enchantement cible. Tolarian Entrancer=A chaque fois que l'Enjoleur Tolarian est bloque par une creature, acquerez le controle de cette creature a la fin du combat. Tolarian Serpent=Au debut de votre entretien, mettez les sept cartes du dessus de votre bibliotheque dans votre cimetiere. Tolarian Winds=Defaussez-vous de votre main, puis piochez autant de cartes que vous vous en etes defaussees de cette maniere. Tolsimir Wolfblood=Legende Les autres creatures verte gagnent +1/+1. Les autres creautes blanches gagnent +1/+1. {T}: Mettez en jeu un jeton de crature legendaire 2/2 verte et blanche Loup nomme Voja. Tomb Hex=La creature ciblee gagne -2/-2 jusqu' la fin du tour. - Toucheterre - Si vous avez fait arriver un terrain sur le champ de bataille sous votre controle ce tour-ci, cette creature gagne -4/-4 jusqu' la fin du tour la place. Tombfire=Le joueur cible retire de la partie toutes les cartes qui ont le Flashback en provenance de son cimetiere. Tombstone Stairwell=Entretien cumulatif - {1}{B}. Au debut de chaque entretien, si La sepulcrale volee de marches est en jeu, chaque joueur met en jeu un jeton de creature 2/2 Zombie Desencave avec la celerite pour chaque carte de creature dans son cimetiere. A la fin du tou Tonic Peddler={W}, {T}, Defaussez-vous d'une carte de votre main: Le joueur cible gagne 3 points de vie. Tooth and Claw=Sacrifiez deux creatures: Mettez un jeton de creature 3/1 rouge Carnivore en jeu. Tooth and Nail=Choisissez l'un - Cherchez dans votre bibliotheque jusqu'a deux cartes de creature, revelez-les, mettez-les dans votre main, puis melangez votre bibliotheque ou mettez en jeu jusqu'a deux cartes de creature de votre main. Union - 2 #(Choisissez les deux Tooth of Chiss-Goria=Affinite pour les artefacts. Vous pouvez jouer la Dent de Chiss-Goria a tout moment ou vous pourriez jouer un ephemere. {T} : La creature ciblee gagne +1/+0 jusqu'a la fin du tour. Tooth of Ramos={T} : ajoutez {W} a votre reserve. Sacrifiez la Dent de Ramos : ajoutez {W} a votre reserve. Topan Ascetic=Engagez une creature degagee que vous controlez : L'Ascete topeen gagne +1/+1 jusqu'a la fin du tour. Topple=Retirez de la partie la creature ciblee ayant la plus grande force. (Si deux creature ou plus sont a egalite pour la plus grande force, ne ciblez que l'une d'entre elles.) Tor Wauki={T}: Tor wauki inflige 2 blessures a la creature attaquante ou bloqueuse ciblee. Torch Drake=Vol {1}{R}: Le Drakon torche gagne +1/+0 jusqu'a la fin du tour. Torch Slinger=Kick {1}{R} (Vous pouvez payer {1}{R} supplementaires au moment o vous lancez ce sort.) - Quand le Frondeur de torches arrive sur le champ de bataille, s'il a ete kicke, il inflige 2 blessures a la creature ciblee. Torch Song=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur le Chant enflamme. {2}{R}, Sacrifiez le Chant enflamme: Le Chant enflamme inflige X blessures a une cible, creature ou joueur, X etant le nombre de marqueurs 'verset' sur le Chant enfl Torment=La creature enchantee gagne -3/-0. Tormented Angel=Vol. Tormod's Crypt={T}, Sacrifiez la Tormod's crypt: Retirez le cimetiere du joueur cible de la partie. Tornado Elemental=Quand l'Elemental de tornade arrive en jeu, il inflige 6 blessures a chaque creature avec le vol. Vous pouvez faire que l'Elemental de tornade inflige ses blessures de combat au joueur defenseur comme s'il n'etait pas bloque. Tornado=Entretien cumulatif - {G}. {2}{G}, Payez 3 points de vie pour chaque marqueur 'vitesse' sur la Tornade: Detuisez le permanent cible et mettez un marqueur 'vitesse' sur la Tornade. N'utilisez cette capacite qu'une seule fois par tour. Torpor Dust=Flash - Enchanter : creature - La creature enchantee gagne -3/-0. Torrent of Fire=Le Torrent de feu inflige a une cible, creature ou joueur, un nombre de blessures egal au plus haut cout converti de mana parmi les permanents que vous controlez. Torrent of Lava=Chaque joueur peut engager n'importe quel nombre de creatures degagees qu'il controle. Le Torrent de lave inflige X blessures a chaque creature sans le vol qui n'a pas ete engagee de cette maniere. Le Torrent de Lave inflige X-1 blessures a chaque creatur Torrent of Souls=Renvoyez en jeu jusqu'a une carte de creature ciblee de votre cimetiere si {B} a ete depense pour jouer le Torrent d'ames. Les creatures que le joueur cible controle gagnent +2/+0 et acquierent la celerite jusqu'a la fin du tour si {R} a ete depense pour jouer le Torrent d'ames. (Faites les deux si {B}{R} a ete depense.) Tortoise Formation=Les creatures que vous controlez acquierent le linceul jusqu'a la fin du tour. (Elles ne peuvent pas etre la cible de sorts ou de capacites.) Torture Chamber=Au debut de votre entretien mettez un marqueur 'douleur' sur la Chambre de torture. A la fin de votre tour, la Chambre de torture vous inflige une blessure pour chaque marqueur 'douleur' sur elle. {1}, {T}, Retirez tous les marqueurs 'douleur' de la Chamb Torture=Enchanter : creature - {1}{B} : Mettez un marqueur -1/-1 sur la creature enchantee. Tortured Existence={B}, Defaussez-vous d'une carte de creature: Reprenez une creature de votre cimetiere dans votre main. Total War=A chaque fois qu'un joueur attaque avec une creature ou plus, detruisez toutes les creatures non-mur degagees que ce joueur controle et qui n'ont pas attaque, sauf les creatures que ce joueur n'a pas controle continuellement depuis le debut de ce tour. Totem Speaker=A chaque fois qu'une bete arrive en jeu, vous pouvez gagner 3 points de vie. Totem-Guide Hartebeest=Quand le Bubale guide totemique arrive sur le champ de bataille, vous pouvez chercher dans votre bibliotheque une carte d'aura, la reveler, la mettre dans votre main et melanger ensuite votre bibliotheque. Touch of Brilliance=Piochez 2 cartes. Touch of Darkness=N'importe quel nombre de creatures ciblees deviennent noires jusqu'a la fin du tour. Touch of Death=Le Toucher de mort inflige 1 blessure au joueur cible. Vous gagnez 1 point de vie. Piochez une carte au debut de l'entretien du prochain tour. Touch of Invisibility=La creature ciblee est imblocable ce tour-ci. Piochez une carte. Touch of Vitae=Jusqu'a la fin du tour, la creature ciblee acquiert la celerite et '{0}: Degagez cette creature.' Vous ne pouvez jouer cette capacite qu'une seule fois par tour. Piochez une carte au debut du prochain tour. Touchstone={T} : engagez l'artefact cible que vous ne controlez pas. Tourach's Chant=Au debut de votre entretien, sacrifiez Tourach's chant a moins que vous ne payiez {B}. A chaque fois qu'un joueur met une foret en jeu, le Tourach's chant lui inflige 3 blessures a moins qu'il ne mette un marqueur -1/-1 sur une creature qu'il controle. Tourach's Gate=Le Tourach's gate ne peut enchanter qu'un terrain que vous controlez. Sacrifiez un srane: Mettez trois marqueurs 'temps' sur le Tourach's gate. Au debut de votre entretien, retirez un marqueur 'temps' du Tourach's gate. S'il n'y a plus de marqueurs 't Tower Above=({2/G} peut etre paye au choix avec n'importe quelle combinaison de deux manas ou avec {G}. Le cout converti de mana de cette carte est 6.) - Jusqu'a la fin du tour, la creature ciblee gagne +4/+4 et acquiert le pietinement, la fletrissure et Quand cette creature attaque, la creature ciblee la bloque ce tour si possible. (Elle inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Tower Drake=Vol. - {W}: Le Drakon des tours gagne +0/+1 jusqu'a la fin du tour.{W}: Le Drakon des tours gagne +0/+1 jusqu'a la fin du tour. Tower Gargoyle=Vol Tower of Champions={8}, {T}: La creature ciblee gagne +6/+6 jusqu'a la fin du tour. Tower of Coireall={T}: La creature ciblee ne peut pas etre bloquee par des Murs ce tour-ci. Tower of Eons={8}, {T} : Gagnez 10 points de vie. Tower of Fortunes={8}, {T} : Piochez 4 cartes. Tower of Murmurs={8}, {T}: Le joueur cible met les huit cartes du dessus de sa bibliotheque dans son cimetiere. Tower of the Magistrate={T}: Ajoutez {1} a votre reserve. {1}, {T}: La creature ciblee acquiert la protection contre les artefacts jusqu'a la fin du tour. Towering Baloth=Mue {6}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Toxic Iguanar=L'Iguanar toxique a le contact mortel tant que vous controlez un permanent vert. (A chaque fois qu'elle inflige des blessures a une creature, detruisez la creature blessee.) Toxic Stench=La creature non-noire ciblee gagne -1/-1 jusqu'a la fin du tour. Seuil - A la place, detruisez cette creature, elle ne peut pas etre regeneree. Toxin Sliver=A chaque fois qu'un slivoide inflige des blessures de combat a une creature, detruisez cette creature. Elle ne peut pas etre regeneree. Toymaker={1}, {T}, Defaussez-vous d'une carte de votre main: L'artefact non-creature cible devient jusqu'a la fin du tour une creature-artefact avec une force et une endurance chacune egale a son cout converti de mana (Il garde ses capacites.). Trace of Abundance=Enchanter : terrain - Le terrain enchante a le linceul. (Il ne peut pas etre la cible de sorts ou de capacites.) - A chaque fois que le terrain enchante est engage pour du mana, son controleur ajoute un mana de la couleur de son choix a sa reserve (en plus du mana produit par le terrain). Tracker={G}{G}, {T}: Le Tracker inflige un nombre de blessures egal a sa force a la creature ciblee. Cette creature inflige un nombre de blessures egal a sa force au Tracker. Trade Caravan=Au debut de votre entretien, mettez un marqueur 'monnaie' sur la Caravane marchande. Retirez deux marqueurs 'monnaie' de la Caravane marchande: Degagez le terrain de base cible. Ne jouez cette capacite que pendant l'entretien d'un adversaire. Trade Routes={1}: Renvoyez le terrain cible que vous controlez dans la main de son proprietaire. {1}, Defaussez-vous d'une carte de terrain de votre main: Piochez une carte. Trade Secrets=L'adversaire cible pioche deux cartes, puis vous piochez jusqu'a quatre cartes. Cet adversaire peut repeter le processus autant de fois qu'il le souhaite. Tradewind Rider=Vol. {T}, Engagez deux creatures degagees que vous controlez: Renvoyez le permanent cible dans la main de son proprietaire. Tragic Poet={T}, Sacrifiez la Poetesse tragique: Renvoyez depuis votre cimetiere dans votre main la carte d'enchantement ciblee. Trailblazer=La creature ciblee est imblocable ce tour-ci. Trailblazer's Boots=La creature equipee a la traversee des terrains non-base. (Elle est imblocable tant que le joueur defenseur controle au moins un terrain non-base.) - Equipement {2} Trained Pronghorn=Defaussez-vous d'une carte de votre main: Prevenez ce tour-ci toutes les blessures qui devraient etre infligees a l'Antilopaca dressee. Training Grounds=Les capacites activees des creatures que vous controlez coutent jusqu'a {2} de moins a activer. Cet effet ne peut pas reduire la quantite de mana que coute une capacite pour s'activer a moins de un mana. Traitorous Instinct=Acquerez le controle de la creature ciblee jusqu'a la fin du tour. Degagez cette creature. Jusqu'a la fin du tour, elle gagne +2/+0 et elle acquiert la celerite. Traitor's Roar=Engagez la creature degagee ciblee. Elle inflige a son controleur un nombre de blessures egal a sa force. - Conspiration (Au moment ou vous jouez ce sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir une nouvelle cible pour la copie.) Tranquil Domain=Detruisez tous les enchantements globaux. Tranquil Grove={1}{G}{G}: Detruisez tous les autres enchantements. Tranquil Path=Detruisez tous les enchantements. Piochez une carte. Tranquil Thicket=Les Halliers tranquilles arrivent en jeu engages. {T}: Ajoutez {G} a votre reserve. Recyclage {G} ({G}, Defaussez-vous de cette carte de votre main: Piochez une carte.) Tranquility=Detruisez tous les enchantements. Transcendence=Vous ne perdez pas la partie si vous avez 0 points de vie ou moins. Quand vous avez 20 points de vie ou plus, vous perdez la partie. Quand vous perdez des points de vie, vous gagnez 2 points de vie pour chaque point de vie perdu. Transcendent Master=Montee de niveau {1} ({1} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 6-11 - 6/6 - Lien de vie - NIVEAU 12+ - 9/9 - Lien de vie - Le Matre transcendant est indestructible. Transluminant={W}, sacrifiez la Transluminante : Mettez en jeu un jeton de creature 1/1 blanche Esprit avec le vol a la fin du tour. Transmogrifying Licid={1}, {T}: Le Litique transfigurateur perd toutes ses capacites, devient un enchantement de creature enchantant la creature ciblee, et acquiert 'La creature enchantee gagne +1/+1 et est consideree comme un artefact.' et '{1}: Mettez fin a l'effet qu'a cree cette Transmutation=Echangez la force et l'endurance de la creature ciblee jusqu'a la fin du tour. Ce tour-ci, les effets qui devraient affecter la force de cette creature affectent son endurance a la place, et vice-versa. Transmute Artifact=En tant que cout supplementaire pour jouer Transmute Artifact, sacrifiez un artefact. Cherchez une carte d'artefact dans votre bibliotheque. Si le cout converti de mana de cette carte est inferieur ou egal au cout converti de mana de l'artefact sacrifie Trap Digger={2}{W}, {T}: Mettez un marqueur piege sur le terrain cible que vous controlez. Sacrifez un terrain avec un marqueur piege: Le Creuseur de pieges inflige 3 blessures a la creature attaquante sans le vol ciblee. Trap Runner={T}: La creature attaquante ciblee non-bloquee devient bloquee. (Cette capacite fonctionne sur les creatures imblocables.). Trapfinder's Trick=Le joueur cible revele sa main et se defausse de toutes les cartes de piege. Trapjaw Kelpie=Flash - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Trapmaker's Snare=Cherchez dans votre bibliotheque une carte de piege, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque. Trash for Treasure=En tant que cout supplementaire pour jouer Detruire pour un tresor, sacrifiez un artefact. Renvoyez l'artefact cible de votre cimetiere en jeu. Traumatic Visions=Contrecarrez le sort cible. - Recyclage de terrain de base {1}{U} ({1}{U}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de terrain de base, revelez-la, et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Traumatize=Le joueur cible met la moitie superieure de sa bibliotheque, arrondi au chiffre inferieur, dans son cimetiere. Traveler's Cloak=Au moment ou la Cape du voyageur arrive en jeu, choisissez un type de terrain. La creature enchantee a la traversee des terrains du type choisi. Quand la Cape du voyageur arrive en jeu, piochez une carte. Traveling Plague=Au debut de l'entretien de chaque joueur,mettez un marqueur 'peste' sur la Peste voyageuse. La creature enchantee gagne -1/-1 pour chaque marqueur 'peste' sur la Peste voyageuse. Quand la creature enchantee quitte le jeu, son controleur renvoie en jeu la Treacherous Link=Redirigez vers son controleur toutes les blessures infligees a la creature enchantee. Treacherous Vampire=Vol. A chaque fois que le Vampire traitre attaque ou bloque, sacrifiez-le a moins que vous ne retiriez une carte de votre cimetiere de la partie. Seuil - le Vampire traitre gagne +2/+2 et a 'Quand le Vampire traitre est mis dans un cimetiere depuis le Treacherous Werewolf=Seuil - le Loup-Garou traitre gagne +2/+2 et a 'Quand le Loup-Garou traitre est mis dans un cimetiere depuis le jeu, perdez 4 points de vie.' Treachery=Quand la Traitrise arrive en jeu, si vous l'avez jouee depuis votre main, degagez jusqu'a cinq terrains. Vous controlez la creature enchantee. Treasure Hunt=Revelez les cartes du dessus de votre bibliotheque jusqu' ce que vous reveliez une carte non-terrain et mettez ensuite toutes les cartes revelees de cette maniere dans votre main. Treasure Hunter=Quand le Chasseur de tresor arrive en jeu vous pouvez renvoyer la carte d'artefact ciblee de votre cimetiere dans votre main. Treasure Trove={2}{U}{U}: Piochez une carte. Tree of Tales=(L'Arbre des Recits n'est pas un sort.) {T}: Ajoutez {G} a votre reserve. Treefolk Healer={2}{W}, {T}: Prevenez, ce tour-ci, les prochaines 2 blessures qui devraient etre infligees a une cible, creature ou joueur. Treefolk Mystic=A chaque fois qu'une creature le bloque ou est bloquee par le Mystique sylvin, detruisez tous les enchantements sur cette creature. Treefolk Seedlings=Ces Plants de Sylvins ont une endurance egale au nombre de forets que vous controlez. Treespring Lorian=Mue {5}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Treetop Bracers=La creature enchantee gagne +1/+1 et ne peut etre bloquee que par des creatures avec le vol. Treetop Rangers=Ces Rangers arboricoles ne peuvent pas etre bloques excepte par des creatures avec le vol. Treetop Scout=L'Eclaireur arboricole ne peut pas etre bloque excepte par des creatures avec le vol. Treetop Sentinel=Vol, protection contre le vert. Treetop Village=Le Village arboricole arrive en jeu engage. {T}: Ajoutez {G} a votre reserve. {1}{G}: Le Village arboricole devient une creature verte 3/3 avec le pietinement jusqu'a la fin du tour. Cette creature est toujours consideree comme un terrain. Tremble=Chaque joueur sacrifie un terrain. Tremor=Le tremblement inflige 1 blessure a toutes les creatures sans le vol. Trench Wurm={2}{R}, {T}: Detruisez le terrain non-basique cible. Trenching Steed=Sacrifiez un terrain: Le Coursier sapeur gagne +0/+3 jusqu'a la fin du tour. Treva, the Renewer=Vol. A chaque fois que Treva le renovateur inflige des blessures de combat a un joueur, vous pouvez payer {2}{W}. Si vous faites ainsi, choisissez une couleur. Vous gagnez 1 point de vie pour chaque permanent de cette couleur. Treva's Attendant={1}, Sacrifiez le Serviteur de Treva: Ajoutez {G}{W}{U} a votre reserve. Treva's Charm=Choisissez l'un - Detruisez l'enchantement cible, ou retirez la creature attaquante ciblee de la partie, ou piochez une carte puis defaussez-vous d'une carte de votre main. Treva's Ruins=Ces Ruines de Treva sont un repaire en plus de leur type de terrain. Quand ces Ruines de Treva arrivent en jeu, sacrifiez-les a moins que vous ne renvoyiez un terrain non-repaire que vous controlez dans la main de son proprietaire. {T}: Ajoutez {G}, {W}, ou Triangle of War={2},sacrifiez le Triangle de guerre : choisissez une creature sous votre controle et une autre sous le controle d'un adversaire. Chaque creature inflige a l'autre un montant de blessure equivalent a sa force. Triassic Egg={3}, {T}: Mettez un marqueur 'incubation' sur le Triassic Egg. Retirez deux marqueurs 'incubation' du Triassic Egg, Sacrifiez le Triassic Egg: Mettez une creature de votre main ou de votre cimetiere en jeu. Tribal Flames=Ces Flammes tribales infligent X blessures a une cible, creature ou joueur, X etant le nombre de types de terrains de base parmi les terrains que vous controlez. Tribal Forcemage=Mue {1}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Mageforce tribal est retourne face visible, les creatures du type de votre choix gagnent +2/+2 et le piet Tribal Golem=Le Golem tribal a le pietinement tant que vous controlez une bete, a la celerite tant que vous controlez un gobelin, a l'initiative tant que vous controlez un soldat, a le vol tant que vous controlez un sorcier et a "{B}: regenerez le Golem tribal." tant qu{B}: regenerez le Golem tribal." tant qu Tribal Unity=Les creatures du type de votre choix gagnent +X/+X jusqu'a la fin du tour. Trickery Charm=Choisissez l'un - La creature ciblee a le vol jusqu'a la fin du tour ou le type de la creature ciblee devient le type de creature de votre choix jusqu'a la fin du tour ou regardez les quatre cartes du dessus de votre bibliotheque, puis remettez-les dans ou le type de la creature ciblee devient le type de creature de votre choix jusqu'a la fin du tour ou regardez les quatre cartes du dessus de votre bibliotheque, puis remettez-les dans Trickster Mage={U}, {T}, Defaussez-vous d'une carte de votre main: Engagez ou degagez l'artefact cible, la creature ciblee ou le terrain cible. Trinisphere=Tant que la ~this~ est dgage, chaque sort qui couterait moins de trois manas a jouer coute trois manas a jouer. (Le mana supplmentaire du cout peut etre paye avec n'importe quelle couleur de mana ou avec du mana incolore. Par exemple, un sort qui couterait normalement {1}{B} a jouer coute {2}{B} a jouer a la place.). Trinket Mage=Quand le Mage aux breloques arrive en jeu, vous pouvez chercher dans votre bibliotheque une carte d'artefact avec un cout converti de mana de 1 ou moins, reveler cette carte et la mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Trip Noose={2}, {T} : Engagez la creature ciblee. Triskelion=Le Triskele arrive en jeu avec trois marqueurs +1/+1 sur lui. Retirez un marqueur +1/+1 du Triskele: Le triskele inflige 1 blessure a une cible, creature ou joueur. Troll Ascetic=Le Troll ascete ne peut pas etre la cible de sorts ou de capacites que vos adversaires controlent. {1}{G} : Regenerez le Troll ascete. Troll-Horn Cameo={T}: Ajoutez {R} ou {G} a votre reserve. Trolls of Tel-Jilad={1}{G}: Regenerez la creature verte ciblee. Tropical Island=L'Ile tropicale est une foret et une ile en plus de son type de terrain. {T}: Ajoutez {G} ou {U} a votre reserve. Tropical Storm=L'Orage tropical inflige X blessures a chaque creature volante et une blessure a chaque creature bleue. Troubled Healer=Sacrifiez un terrain: Prevenez ce tour-ci, les 2 prochaines blessures qui devraient etre infligees a la cible, creature ou joueur. Troublesome Spirit=Vol. A la fin de votre tour, engagez tous les terrains que vous controlez. Truce=Chaque joueur peut piocher jusqu'a deux cartes. Si un joueur choisit de piocher moins de deux cartes, il gagne 2 points de vie par carte qu'il na pas pioche. True Believer=Vous ne pouvez pas etre la cible de sorts ou de capacites. Trumpet Blast=Les creatures attaquantes gagnent +2/+0 jusqu'a la fin du tour. Trumpeting Armodon={1}{G}: La creature ciblee bloque l'Armodon barrissant ce tour-ci si possible. Trusty Machete=La creature equipee gagne +2/+1. - Equipement {2} Tsabo Tavoc=Initiative, protection contre les legendes. - {B}{B}, {T}: Detruisez la legende ciblee. Elle ne peut pas etre regeneree.{B}{B}, {T}: Detruisez la legende ciblee. Elle ne peut pas etre regeneree. Tsabo's Assassin={T}: Detruisez la creature ciblee si l'une de ses couleurs est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Une creature detruite de cette maniere ne peut pas etre regeneree. Tsabo's Decree=Choisissez un type de creature. Le joueur cible revele sa main et se defausse de toutes les cartes de creature de ce type qui s'y trouvent. Detruisez ensuite toutes les creatures de ce type que ce joueur controle. Elles ne peuvent pas etre regenerees. Tsabo's Web=Quand la Toile de Tsabo arrive en jeu, piochez une carte. Les terrains avec une capacite activee qui ne produit pas de mana ne se degagent pas pendant les etapes de degagement de leurs controleurs. Tsunami=Detruisez toutes les iles. Tukatongue Thallid=Quand le Thallide tukalanguier est mis dans un cimetiere depuis le jeu, mettez en jeu un jeton de creature 1/1 verte Saprobionte. Tuknir Deathlock=Vol^^{R}{G}, {T}: La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Tuktuk Grunts=Celerite - A chaque fois que les Troufions tuktuks ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur les Troufions tuktuks. Tuktuk Scrapper=A chaque fois que le Ferrailleur tuktuk ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez detruire un artefact cible. Si cet artefact est mis dans un cimetiere de cette maniere, le Ferrailleur tuktuk inflige au controleur de cet artefact un nombre de blessures egal au nombre d'allies que vous controlez. Tuktuk the Explorer=Celerite - Quand Tuktuk l'Explorateur est mis dans un cimetiere depuis le champ de bataille, mettez sur le champ de bataille un jeton de creature-artefact legendaire 5/5 incolore Gobelin et Golem nomme Tuktuk le Reparu. Tundra Kavu={T}: Le terrain cible devient une plaine ou une ile jusqu'a la fin du tour. Tundra Wolves=Initiative Tundra=La Toundra est une plaine et une ile en plus de son type de terrain. {T}: Ajoutez {W} ou {U} a votre reserve. Tunnel=Detruisez le Mur cible. Il ne peut pas etre regenere. Tunneler Wurm=Defaussez vous d'une carte de votre main: Regenerez la Guivre tunneliere. Turbulent Dreams=En tant que cout supplementaire pour jouer ces Reves turbulents, defaussez vous de X cartes de votre main. Renvoyez X permanents non-terrains cibles dans la main de leurs proprietaires. Turf Wound=Le joueur cible ne peut pas jouer de carte de terrain ce tour-ci. Piochez une carte. Turn the Tables=Toutes les blessures qui devraient vous etre infliges ce tour-ci sont infliges a la crature attaquante cible a la place. Turn to Dust=Detruisez l'equipement cible. Puis ajoutez {G} a votre reserve. Turn to Mist=Retirez la creature ciblee de la partie. Renvoyez cette carte en jeu sous le controle de son proprietaire a la fin du tour. Turnabout=Engagez ou degagez tous les artefacts ou toutes les creatures ou tous les terrains que le joueur cible controle. Turntimber Basilisk=Contact mortel (Les creatures qui subissent des blessures de cette creature sont detruites. Vous pouvez partager les blessures de combat de cette creature entre toutes les creatures qui la bloquent ou qu'elle bloque.) - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez faire que la creature ciblee bloque le Basilic de Tournebois ce tour-ci si possible. Turntimber Grove=Le Bosquet de Tournebois arrive sur le champ de bataille engage. - Quand le Bosquet de Tournebois arrive sur le champ de bataille, la creature ciblee gagne +1/+1 jusqu'a la fin du tour.{T} : Ajoutez {G} a votre reserve. Turntimber Ranger=A chaque fois que le Ranger de Tournebois ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre sur le champ de bataille un jeton de creature 2/2 verte Loup. Si vous faites ainsi, mettez un marqueur +1/+1 sur le Ranger de Tournebois. Twiddle=Engagez ou degagez la cible, artefact, creature ou terrain. Twigwalker={1}{G}, Sacrifiez le Marchebranche: Deux creatures ciblees gagnent +2/+2 jusqu'a la fin du tour. Twilight Mire={T} : Ajoutez {1} a votre reserve. - {BG}, {T} : Ajoutez {B}{B}, {B}{G} ou {G}{G} a votre reserve. Twilight Shepherd=Vol, vigilance - Quand la Bergere du crepuscule arrive en jeu, renvoyez dans votre main toutes les cartes mises dans votre cimetiere depuis le jeu ce tour-ci . - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Twilight's Call=Vous pouvez jouer l'Appel du point du jour a tout moment ou vous pourriez jouer un ephemere si vous payez 2 de plus pour cela. Chaque joueur renvoie en jeu toutes les cartes de creature de son cimetiere. Twinblade Slasher=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - {1}{G} : Le Balafreur jumelame gagne +2/+2 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Twisted Abomination={B}: Regenerez l'Abomination perverse. Recyclage {d}e marais 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de marais, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Twisted Experiment=La creature enchantee gagne +3/-1. Twitch=Vous pouvez engager ou degager l'artefact cible, la creature ciblee ou le terrain cible. - Piochez une carte. Two-Headed Dragon=Vol. {1}{R}: Le Dragon a deux tetes gagne +2/+0 jusqu'a la fin du tour. Le Dragon a deux tetes ne peut etre bloque excepte par deux creatures ou plus. Il peut bloquer une creature supplementaire. (Tous les blocages doivent etre legaux.) Two-Headed Giant of Foriys=Pietinement. Le Two-headed giant of Foriys peut bloquer jusqu'a deux creatures. Typhoon=Le Typhoon inflige a chaque adversaire un nombre de blessures egal au nombre d'iles que ce joueur controle. Tyrannize=Le joueur cible se defausse de sa main a moins qu'il ne paie 7 points de vie. Tyrranax={1}{G}: Le Tyrranax gagne -1/+1 jusqu'a la fin du tour. Uktabi Efreet=Entretien cumulatif - {G}. Uktabi Faerie=Vol.^^{3}{G}, Sacrifiez la Fee de l'Ouktabi: Detruisez l'artefact cible. Uktabi Orangutan=Quand l'Orang-outang de l'Ouktabi arrive en jeu, detruisez l'artefact cible. Uktabi Wildcats=Ces Chats sauvages de l'Ouktabi ont une force et endurance chacune egale au nombre de forets que vous controlez. {G}, Sacrifiez une foret: Regenerez ces Chats sauvages de l'Ouktabi. Ulamog, the Infinite Gyre=Quand vous lancez Ulamog, l'epicycle Infini, detruisez un permanent cible. - Annihilateur 4 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie quatre permanents.) - Ulamog est indestructible. - Quand Ulamog est mis dans un cimetiere depuis n'importe o, son proprietaire melange son cimetiere a sa bibliotheque. Ulamog's Crusher=Annihilateur 2 (A chaque fois que cette creature attaque, le joueur defenseur sacrifie deux permanents.) - L'ecrabouilleur d'Ulamog attaque a chaque tour si possible. Umara Raptor=Vol - A chaque fois que le Rapace de l'Oumara ou qu'un autre allie arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur +1/+1 sur le Rapace de l'Oumara. Umbilicus=Au debut de l'entretien de chaque joueur, ce joueur renvoie un permanent qu'il controle dans la main de son proprietaire a moins qu'il ne paye 2 points de vie. Umbra Mystic=Les auras attachees aux permanents que vous controlez ont l'armure totemique. (Si un permanent enchante que vous controlez devait etre detruit, a la place, retirez toutes ses blessures et detruisez une aura qui y est attachee.) Umbra Stalker=Chromatique La force et l'endurance du Pisteur des ombres sont chacune egale au nombre de symboles de mana noir dans les couts de mana des cartes de votre cimetiere. Umbral Mantle=La creature equipee a {3}, {U} : Cette creature gagne +2/+2 jusqu'a la fin du tour. ({U} est le symbole de degagement.) - Equipement {0} Unbender Tine={T} : Degagez un autre permanent cible. Unburden=Le joueur cible se defausse de 2 cartes de sa main. Recyclage {2} ({2}, Defaussez-vous de cette carte: Piochez une carte.) Uncle Istvan=Toutes les blessures infligees a l'oncle Istvan par des creatures sont reduites a 0. Uncontrollable Anger=Flash (Vous pouvez jouer ce sort a tout moment ou vous pourriez jouer un ephemere.)Enchanter : creature (Ciblez une creature au moment ou vous jouez cette carte. Cette carte arrive en jeu attachee a cette creature.)La creature enchantee gagne +2/+2 et attaque a chaque tour si possible. Uncontrolled Infestation=A jouer seulement sur un terrain non-base. Quand le terrain enchante devient engage, detruisez-le. Undead Gladiator={1}{B}, Defaussez-vous d'une carte de votre main: Renvoyez le Gladiateur mort-vivant depuis votre cimetiere dans votre main. Ne jouez cette capacite que pendant votre entretien. Recyclage {1}{B} ({1}{B}, Defaussez-vous de cette carte de votre main : Piochez une car Undead Leotau={R} : Le Leotau mort-vivant gagne +1/-1 jusqu'a la fin du tour. - Exhumation {2}{B} ({2}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Undead Warchief=Les sorts de Zombie que vous jouez coutent 1 de moins a jouer. Les Zombies que vous controlez gagnent +2/+1. Undercity Shade=Peur. {B}: L'Ombre de la Citerraine gagne +1/+1 jusqu'a la fin du tour. Underground River={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {U} ou {B} a votre reserve. La Riviere souterraine vous inflige 1 blessure. Underground Sea=La Mer souterraine est une ile et un marais en plus de son type de terrain. {T}: Ajoutez {U} ou {B} a votre reserve. Undergrowth=Comme cout additionnel pour jouer le Sous-bois, vous pouvez payer {2}{R}. Prevenez toutes les blessures en combat qui devraient etre ifligees ce tour-ci. Si vous payez le cout additionnel, le Sous-bois n'affecte pas les creatures rouges. Undermine=Contrecarrez le sort cible. Son controleur perd 3 points de vie. Undertaker={B}, {T}, Defaussez-vous d'une carte de votre main: Renvoyez la carte de creature ciblee depuis votre cimetiere dans votre main. Undertow=Les creatures avec la traversee des iles peuvent etre bloquees comme si elles ne l'avaient pas. Underworld Dreams=A chaque fois qu'un adversaire pioche une carte, les Reves du Monde Souterrain lui infligent 1 blessure. Undiscovered Paradise={T}: Ajoutez {u}n mana de la couleur de votre choix a votre reserve. Pendant la prochaine phase de degagement du controleur du Paradis inconnu, lorsque ce joueur degage ses permanents, il renvoie le Paradis inconnu dans la main de son proprietaire. Undo=Renvoyez 2 creatures ciblees dans la main de leur proprietaire. Unearth=Recyclage {2}. Choisissez dans votre cimetiere une carte de creature ciblee dont le cout de lancement total vaut 3 ou moins et mettez cette creature en jeu. Unerring Sling={3}, {T}, Engagez une creature degagee que vous controlez: La Fronde infaillible inflige un nombre de blessures egal a la force de cette creature a la creature attaquante ou bloqueuse ciblee avec le vol. Unforge=Dtruisez l'quipement cible Si cet quipement tait attache a une crature, la ~this~ inflige 2 blessures a cette crature. Unfulfilled Desires={1}, Payez 1 point de vie: Piochez une carte, puis defaussez-vous d'une carte de votre main. Unhinge=Le joueur cible se defausse d'une carte de sa main. Piochez une carte. Unholy Citadel=Les Legendes noires que vous controlez acquierent le "regroupement avec les autres Legendes".regroupement avec les autres Legendes". Unholy Grotto={T}: Ajoutez {1} a votre reserve. {B}, {T}: Mettez la carte de zombie ciblee en provenance de votre cimetiere sur le dessus de votre bibliotheque. Unholy Strength=La creature enchantee gagne +2/+1. Unified Strike=Retirez la creature attaquante ciblee de la partie si sa force est inferieure ou egale au nombre de soldats en jeu. Unified Will=Contrecarrez le sort cible si vous controlez plus de creatures que le controleur de ce sort. Unifying Theory=A chaque fois qu'un joueur lance un sort, ce joueur peut payer 2. S'il le fait il pioche une carte. Unlikely Alliance={1}{W}: La creature non-attaquante et non-bloqueuse ciblee gagne +0/+2 jusqu'a la fin du tour. Unmake=Retirez la creature ciblee de la partie. Unmask=Au lieu de payer le cout en mana de Demasquer vous pouvez retirer de la partie une carte noire de votre main. Regardez la main du joueur cible et choisissez-y une carte non-terrain. Ce joueur se defausse de cette carte. Unnatural Hunger=Au debut de l'entretien du controleur de la creature enchantee, la Faim surnaturelle inflige a ce joueur autant de blessures que la force de la creature enchantee a moins qu'il ne sacrifie une autre creature. Unnatural Selection={1}: Choisissez un type de creature autre que mur. Le type de la creature ciblee devient ce type jusqu'a la fin du tour. Unnerve=Chacun de vos adversaires se defausse de deux cartes de sa main. Unnerving Assault=Les creatures que vos adversaires controlent gagnent -1/-0 jusqu'a la fin du tour si {U} a ete depense pour jouer l'Assaut effrayant, et les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour si {R} a ete depense pour le jouer. (Faites les deux si {U}{R} a ete depense.) Unquestioned Authority=Quand l'Autorite incontestable arrive en jeu, piochez une carte. La creature enchantee a la protection contre les creatures. Unscythe, Killer of Kings=La creature equipee gagne +3/+3 et a l'initiative. - A chaque fois qu'une creature ayant subi ce tour-ci des blessures de la creature equipee est mise dans un cimetiere, vous pouvez retirer cette carte de la partie. Si vous faites ainsi, mettez en jeu un jeton de creature 2/2 noire Zombie. - Equipement {2} Unseen Walker=Traversee des forets. {1}{G}{G}: La creature ciblee acquiert la traversee des forets jusqu'a la fin du tour. Unspeakable Symbol=Payez 3 points de vie: Mettez un marqueur +1/+1 sur la creature ciblee. Unstable Footing=Kick {3}{R} (Vous pouvez payer {3}{R} supplementaires au moment o vous lancez ce sort.) - Les blessures ne peuvent etre prevenues ce tour-ci. Si le Pas instable a ete kicke, il inflige 5 blessures au joueur cible. Unstable Frontier={T} : Ajoutez {1} a votre reserve. - {T} : Le terrain cible que vous controlez devient le type de terrain de base de votre choix jusqu'a la fin du tour. Unstable Hulk=Mue {3}{R}{R} (Vous pouvez jouer cette creature face cachee comme une 2/2 pour 3. Retournez-la face visible a tout moment en payant son cout de mue.) Quand le Carcasse instable est retourne face visible, il gagne +6/+6 et acquiert le pietinement jusqu'a la fi Unstable Mutation=La creature enchantee gagne +3/+3. Au debut de l'entretien de son controleur, mettez un marqueur -1/-1 sur la creature enchantee. Unstable Shapeshifter=A chaque fois qu'une creature arrive en jeu, le Changeforme instable devient une copie de cette creature et acquiert cette capacite. (Cela ne copie pas les marqueurs sur la creature.) Unsummon=Renvoyez la creature ciblee dans la main de son proprietaire. Untamed Wilds=Cherchez dans votre bibliotheque une carte de terrain de base et mettez cette carte en jeu. Melangez votre bibliotheque apres cela. Unwilling Recruit=Acquerez le controle de la creature ciblee jusqu'a la fin du tour. Degagez cette creature. Elle gagne +X/+0 et acquiert la celerite jusqu'a la fin du tour. Unworthy Dead={B}: Regenerez le Mort indigne. Unyaro Bee Sting=La Piqure de l'abeille de l'Ounyaro inflige 2 blessures a une cible, creature ou joueur. Unyaro Griffin=Vol. Sacrifiez la Griffon de l'Ounyaro: Contrecarrez l'ephemere ou le rituel rouge cible. Updraft=La creature acquiert le vol jusqu'a la fin du tour. Piochez une carte au debut du prochain tour. Upheaval=Renvoyez tous les permanents en jeu dans les mains de leurs proprietaires. Uphill Battle=Les creatures que jouent vos adversaires arrivent en jeu engagees. Upwelling=Les reserves ne se vident pas a la fin des phases ou des tours. (Cet effet stoppe les brulures de mana.) Urborg Drake=Vol. Le Drakon d'Urborg attaque chaque tour si possible. Urborg Elf={T}: Ajoutez {G}, {U}, ou {B} a votre reserve. Urborg Emissary=Kick {1}{U}. Quand l'Emissaire d'Urborg arrive en jeu, si vous avez paye le cout de kick, renvoyez le permanent cible dans la main de son proprietaire. Urborg Justice=L'adversaire cible sacrifie un nombre de creatures egal au nombre de creatures mises dans votre cimetiere depuis le jeu ce tour-ci. Urborg Mindsucker={B}, Sacrifiez le Suceur d'ames d'Urborg: L'adversaire cible se defausse d'une carte au hasard de sa main. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Urborg Panther={B}, Sacrifiez la Panthere d'Urborg: Detruisez la creature ciblee bloquant la Panthere d'Urborg. Sacrifiez une creature nommee Manes funestes, une creature nommee Voleur de soupirs et la Panthere d'Urborg: Cherchez dans votre bibliotheque une carte nommee Urborg Phantom=Le Fantome d'Urborg ne peut pas bloquer. {U}: Prevenez toutes blessures de combat qui devraient etre infligees par et au Fantome d'Urborg ce tour-ci. Urborg Shambler=Toutes les autres creatures noires gagnent -1/-1. Urborg Skeleton=Kick 3. {B}: Regenerez le Squelette d'Urborg. Si vous avez paye le cout de kick, le Squelette d'Urborg arrive en jeu avec un marqueur +1/+1 sur lui. Urborg Stalker=Au debut de l'entretien de chaque joueur, si ce joueur controle un permanent non-noir, non-terrain, le Pisteur d'Urborg inflige 1 blessure a ce joueur. Urborg Uprising=Renvoyez jusqu'a deux cartes de creatures depuis votre cimetiere dans votre main. Piochez une carte. Urborg Volcano=Le volcan d'Urborg arrive en jeu engage. {T}: Ajoutez {B} ou {R} a votre reserve. Urborg={T}: Ajoutez {B} a votre reserve. {T}: La creature ciblee perd l'initiative ou la traversee des marais jusqu'a la fin du tour. Ur-Drago=Initiative.^^Les creatures avec la traversee des marais peuvent etre bloquees comme si elles ne l'avaient pas. Urge to Feed=La creature ciblee gagne -3/-3 jusqu' la fin du tour. Vous pouvez engager n'importe quel nombre de creatures Vampire degagees que vous controlez. Si vous faites ainsi, mettez un marqueur +1/+1 sur chacun de ces vampires. Ur-Golem's Eye={T}: Ajoutez {2} a votre rserve. Uril, the Miststalker=Uril, le Pisteur des brumes ne peut pas etre la cible de sorts ou de capacites que vos adversaires controlent. - Uril gagne +2/+2 pour chaque aura qui lui est attachee. Ursapine={G}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Urza's Armor=A chaque fois qu'une source vous inflige des blessures, ces blessures sont reduites de 1. Urza's Avenger={0}: Le Vengeur urzalien gagne -1/-1 et acquiert, au choix, le regroupement, le vol, l'initiative ou le pietinement jusqu'a la fin du tour. Urza's Bauble={T}, Sacrifiez la Babiole d'Urza: Regardez une carte au hasard dans la main du joueur cible. Vous piochez une carte au debut de l'entretien du prochain tour. Urza's Blueprints=Echo. {T}: Piochez une carte. Urza's Chalice=A chaque fois qu'un joueur joue un sort d'artefact, vous pouvez payer 1. Si vous faites ainsi, vous gagnez 1 point de vie. Vous ne pouvez utiliser cette capacite qu'une seule fois par artefact joue. Urza's Contact Lenses=Ces Lentilles de contact d'Urza arrivent en jeu engagees. Ces Lentilles de contact d'Urza ne se degagent pas pendant la phase de degagement de leur controleur. Tant que ces Lentilles de contact d'Urza sont degagees, tous les joueurs jouent avec leur m Urza's Engine=Pietinement. 3 : regroupement jusqu'a la fin du tour. 3 : toutes les creatures regroupees avec la Locomotive d'Urza gagnent la capacite de pietinement jusqu'a la fin du tour. Urza's Filter=Les sorts multicolores coutent jusqu'a 2 de moins a jouer. Urza's Guilt=Chaque joueur pioche deux cartes puis se defausse de trois cartes de sa main, puis perd 4 points de vie. Urza's Incubator=Au moment ou l'Incubateur d'Urza arrive en jeu, choisissez un type de creature. Les sorts de creature du type choisi coutent 2 de moins a jouer. Urza's Mine={T}: Ajoutez {1} a votre reserve. Si vous controlez un permanent nomme Centrale energetique d'Urza et un permanent nomme Tour d'Urza, ajoutez 1 supplementaire a votre reserve. Urza's Miter=A chaque fois qu'un artefact que vous controlez est mis au cimetiere depuis le jeu, s'il n'a pas ete sacrifie, vous pouvez payer 3. Si vous faites ainsi, piochez une carte. Urza's Power Plant={T}: Ajoutez {1} a votre reserve. Si vous controlez un permanent nomme Mine d'Urza et un permanent nomme Tour d'Urza, ajoutez 1 supplementaire a votre reserve. Urza's Rage=Kick {8}{R}. La Rage selon Urza ne peut pas etre contrecarree par des sorts ou des capacites. La Rage selon Urza inflige 3 blessures a une cible, creature ou joueur. Si vous avez paye le cout de kick, la Rage selon Urza inflige 10 blessures a cette creatu Urza's Science Fair Project={2}: Lancez un de 6 pour le Projet de foire de la science d'Urza. 1 - Il gagne -2/-2 jusqu'a la fin du tour. 2 - Il n'inflige pas de blessures de combat ce tour-ci. 3 - Il ne s'engage pas pour attaquer ce tour-ci. 4 - Il acquiert l'initiative jusqu' Urza's Tower={T}: Ajoutez {1} a votre reserve. Si vous controlez un permanent nomme Mine d'Urza et un permanent nomme Centrale energetique d'Urza, ajoutez 2 supplementaires a votre reserve. Uthden Troll={R}: Regenerez le Troll d'Uthden. Utopia Tree={T}: Ajoutez {u}n mana d'une couleur de votre choix a votre reserve. Vaevictis Asmadi=Vol. Au debut de votre entretien, sacrifiez Vaevictis Asmadi a moins que vous ne payiez {B}{R}{G}. {B}: Vaevictis gagne +1/+0 jusqu'a la fin du tour. {R}: Vaevictis gagne +1/+0 jusqu'a la fin du tour. {G}: Vaevictis gagne +1/+0 jusqu'a la fin du tour. Vagrant Plowbeasts={1} : Regenerez la creature ciblee de force superieure ou egale a 5. Valakut Fireboar=A chaque fois que le Sanglier de feu de Valakut attaque, echangez sa force et son endurance jusqu'a la fin du tour. Valakut, the Molten Pinnacle=Valakut, la Cime en fusion arrive sur le champ de bataille engagee. - A chaque fois qu'une montagne arrive sur le champ de bataille sous votre controle, si vous controlez au moins cinq autres montagnes, vous pouvez faire que Valakut, la Cime en fusion inflige 3 blessures a une cible, creature ou joueur. - {T} : Ajoutez {R} a votre reserve. Valeron Outlander=Protection contre le noir. Valiant Guard=(Missing!) Valley Rannet=Recyclage de montagne {2}, recyclage de foret {2} ({2}, defaussez-vous de cette carte : Cherchez dans votre bibliotheque une carte de montagne ou de foret, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Valleymaker={T}, sacrifiez une montagne : Le Forgeur de vallee inflige 3 blessures a la creature ciblee. - {T}, sacrifiez une foret : Choisissez un joueur. Ce joueur ajoute {G}{G}{G} a sa reserve. Valor=Initiative. Tant que La Valeur est dans votre cimetiere et que vous controlez une plaine, les creatures que vous controlez ont l'initiative. Vampire Bats=Vol. {B}: Ces Chauves-souris vampires gagnent +1/+0 jusqu'a la fin du tour. Vous ne pouvez jouer cette capacite plus de deux fois par tour. Vampire Hexmage=Initiative - Sacrifiez la Sortimage vampire : Retirez tous les marqueurs du permanent cible. Vampire Hounds=Defaussez-vous d'une carte de creature de votre main: Ces Chiens de chasse vampires gagnent +2/+2 jusqu'a la fin du tour. Vampire Lacerator=Au debut de votre entretien, vous perdez 1 point de vie a moins qu'un adversaire ait 10 points de vie ou moins. Vampire Nighthawk=Vol - Contact mortel (Les creatures qui subissent des blessures de cette creature sont detruites. Vous pouvez partager les blessures de combat de cette creature entre toutes les creatures qui la bloquent ou qu'elle bloque.) - Lien de vie (Les blessures infligees par cette creature vous font aussi gagner autant de points de vie.) Vampire's Bite=Kick {2}{B} (Vous pouvez payer {2}{B} supplementaires au moment o vous lancez ce sort.) - La creature ciblee gagne +3/+0 jusqu'a la fin du tour. Si la Morsure du vampire a ete kickee, cette creature acquiert le lien de vie jusqu'a la fin du tour. (Les blessures infligees par la creature font aussi gagner autant de points de vie a son controleur.) Vampiric Dragon=Vol. Quand une creature est mise dans un cimetiere le tour ou le Dracovampire lui a inflige des blessures, mettez un marqueur +1/+1 Sur le Dracovampire. {1}{R}: Le Dracovampire inflige 1 blessure a la creature ciblee. Vampiric Embrace=La creature enchantee gagne +2/+2 et acquiert le vol. A chaque fois qu'une creature blessee ce tour-ci par la creature enchantee est mise dans un cimetiere, mettez un marqueur +1/+1 sur la creature enchantee. Vampiric Feast=Le Festin vampirique inflige 4 blessures e une cible, creature ou joueur, et vous gagnez 4 points de vie. Vampiric Spirit=Vol. Lorsque l'Esprit Vampirique arrive en jeu depuis votre main, vous perdez 4 points de vie. (La personne qui joue l'Esprit Vampirique perd les points de vie.) Vampiric Touch=Le Toucher vampirique inflige 2 blessures au joueur cible et vous gagnez 2 points de vie. Vampiric Tutor=Cherchez dans votre bibliotheque une carte, puis melangez votre bibliotheque et mettez cette carte au-dessus. Vous perdez 2 points de vie. Vampirism=Piochez une carte au debut du tour suivant le tour ou le Vampirisme est arrive en jeu. La creature enchantee gagne +1/+1 pour chaque autre creature sous votre controle. Toutes les autres creatures que vous controlez gagnent -1/-1. Vanishing={U}{U}: La creature enchantee passe hors phase. Vanquish=Detruisez la creature bloqueuse ciblee. Vapor Snare=Enchanter : creature - Vous controlez la creature enchantee. - Au debut de votre entretien, sacrifiez le Collet de vapeur moins que vous ne renvoyiez un terrain que vous controlez dans la main de son proprietaire. Vaporous Djinn=Vol. Au debut de votre entretien, le Djinn vaporeux passe hors phase a moins que vous ne payiez {U}{U}. Varchild's Crusader={0}: Le Croise de Vartchaild ne peut etre bloque que par des murs ce tour-ci. Sacrifiez le Croise de Vartchaild a la fin du tour. Varchild's War-Riders=Pietinement, sauvagerie 1. Entretien cumulatif - Mettez en jeu sous le controle d'un adversaire un jeton de creature 1/1 rouge Survivant. Vastwood Animist={T} : Le terrain cible que vous controlez devient une creature X/X Elemental jusqu' la fin du tour, X etant le nombre d'allies que vous controlez. C'est toujours un terrain. Vastwood Gorger=(Missing!) Vastwood Zendikon=Enchanter : terrain - Le terrain enchante est une creature 6/4 verte Elemental. C'est toujours un terrain. - Quand le terrain enchante est mis dans un cimetiere, renvoyez cette carte dans la main de son proprietaire. Vault of Whispers=L'Arche des cuchotements n'est pas un sort) {T} : Ajoutez {B} a votre reserve de mana Vebulid=Le Vebulid arrive en jeu avec un marqueur +1/+1 sur lui. Au debut de votre entretien, vous pouvez mettre un marqueur +1/+1 sur le Vebulid. Lorsque le Vebulid attaque ou bloque, detruisez-le a la fin du combat. Vec Townships={T}: Ajoutez {1} a votre reserve. - {T}: ajoutez {G} ou {W} a votre reserve et ces Bourgades Vecs ne se degagent pas pendant votre prochaine phase de degagement.{T}: ajoutez {G} ou {W} a votre reserve et ces Bourgades Vecs ne se degagent pas pendant votre prochaine phase de degagement. Vectis Agents={U}{B} : Les Agents de Vectis gagnent -2/-0 jusqu'a la fin du tour et sont imblocables ce tour-ci. Vectis Dominator={T} : Engagez la creature ciblee a moins que son controleur ne paie 2 points de vie. Vectis Silencers={2}{B} : Les Museleurs de Vectis acquierent le contact mortel jusqu'a la fin du tour. (A chaque fois qu'ils infligent des blessures a une creature, detruisez la creature blessee.) Vedalken Archmage=A chaque fois que vous jouez un sort d'artefact, piochez une carte. Vedalken Dismisser=Quand le Congedieur vedalken arrive en jeu, mettez la crature ciblee au-dessus de la bibliotheque de son proprietaire. Vedalken Engineer=A chaque fois que vous jouez un sort d'artefact, piochez une carte. Vedalken Entrancer={U}, {T}: Le joueur cible met les deux cartes du dessus de sa bibliotheque dans son cimetiere. Vedalken Ghoul=A chaque fois que la Goule vedalkene devient bloquee, le joueur defenseur perd 4 points de vie. Vedalken Heretic=A chaque fois que l'Heretique vedalken inflige des blessures a un adversaire, vous pouvez piocher une carte. Vedalken Mastermind={U}, {T}: Renvoyez le permanent cible que vous controlez dans la main de son proprietaire. Vedalken Orrery=Vous pouvez jouer les cartes non-terrain a n'importe quel moment ou vous pourriez jouer un ephemere. Vedalken Outlander=Protection contre le rouge. Vedalken Shackles=Vous pouvez choisir de ne pas degager les Fers vedalkens pendant votre etape de degagement. {2}, {T}: Aussi longtemps que les Fers vedalkens restent engages, acquerez le controle de la creature ciblee ayant une force inferieure ou egale au nombre d'iles que vous controlez. Veil of Birds=Quand l'un de vos adversaires joue un sort, si le Voile d'oiseaux est un enchantement, il devient une creature 1/1 avec le vol et consideree comme un Oiseau. Veiled Apparition=Lorsque l'un de vos adversaires joue un sort, si le Revenant voile est un enchantement, le Revenant voile devient une creature 3/3 Illusion avec le vol. Cette creature a 'Au debut de votre entretien, sacrifiez le Revenant voile a moins que vous ne payiez Veiled Crocodile=Quand un joueur n'a plus de carte en main, si le Crocodile voile est un enchantement il devient une creature 4/4 consideree comme un crocodile. Veiled Sentry=Quand l'un de vos adversaires joue un sort, si la Sentinelle voilee est un enchantement, elle devient une creature avec une force et une endurance chacune egale au cout converti de mana de ce sort et est consideree comme une Illusion. Veiled Serpent=Quand l'un de vos adversaires joue un sort, si le Grand serpent voile est un enchantement, il devient une creature 4/4 Serpent. Il ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Recyclage {2} ({2}, Defaussez-vous de cette carte: P Vein Drinker=Vol - {R}, {T} : La Buveuse de veine inflige un nombre de blessures egal a sa force a la creature ciblee. Cette creature inflige un nombre de blessures egal a sa force a la Buveuse de veine. - A chaque fois qu'une creature ayant subi ce tour-ci des blessures de la Buveuse de veine est mise dans un cimetiere, mettez un marqueur +1/+1 sur la Buveuse de veine. Veinfire Borderpost=Vous pouvez payer {1} et renvoyer un terrain de base que vous controlez dans la main de son proprietaire a la place de payer le cout de mana de la Borne frontiere de Veinefeu. - La Borne frontiere de Veinefeu arrive en jeu engagee. - {T} : Ajoutez {B} ou {R} a votre reserve. Veldrane of Sengir={1}{B}{B}: Veldrane le sengien gagne -3/-0 et acquiert la traversee des forets jusqu'a la fin du tour. Veldt={T}: Ajoutez {W} ou {G} a votre reserve. Le Veldt ne se degage pas pendant la prochaine phase de degagement de son controleur. Venarian Gold=Quand le Venarian gold arrive en jeu, engagez la creature enchantee et mettez X marqueurs 'Sommeil' sur le Venarian gold.^^La creature enchantee ne se degage pas pendant l'etape de degagement de son controleur si le Venarian gold a au moins un marqueur 's Vendetta=Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Vous perdez un nombre de points de vie egal a l'endurance de cette creature. Venerable Monk=Quand le Moine venerable arrive en jeu, vous gagnez 2 points de vie. Venerated Teacher=Quand le Professeur venere arrive sur le champ de bataille, mettez deux marqueurs niveau sur chaque creature avec la montee de niveau que vous controlez. Vengeance=Detruisez la creature engagee ciblee. Vengeful Dead=A chaque fois que le Mort vengeur ou qu'un autre zombie est mis dans un cimetiere depuis le jeu, chaque adversaire perd 1 point de vie. Vengeful Dreams=En tant que cout additionnel aux Reves vengeurs, defaussez vous de X cartes de votre main. Retirez X creatures attaquantes ciblees de la partie. Vengeful Rebirth=Renvoyez une carte ciblee depuis votre cimetiere dans votre main. Si vous renvoyez une carte non-terrain dans votre main de cette maniere, la Renaissance vengeresse inflige a une cible, creature ou joueur, un nombre de blessures egal au cout converti de mana de cette carte - . - Retirez la Renaissance vengeresse de la partie. Vengevine=Celerite - A chaque fois que vous lancez un sort, si c'est le deuxieme sort de creature que vous lancez ce tour-ci, vous pouvez renvoyer sur le champ de bataille la Vengeliane depuis votre cimetiere. Venom=A chaque fois que la creature enchantee bloque ou devient bloquee par une creature non-Mur, detruisez cette creature a la fin du combat. Venomous Breath=A la fin du combat, detruisez toutes les creatures qui ont bloque ou qui ont ete bloquees par la creature ciblee ce tour-ci. Venomous Dragonfly=Vol. A chaque fois que la Libellule venimeuse bloque ou devient bloquee par une creature, detruisez cette creature a la fin du combat. Venomous Fangs=A chaque fois que la creature enchantee blesse une creature, detruisez cette creature. Venomous Vines=Detruisez le permanent enchante cible. Venomspout Brackus={1}{G}, {T}: Le Brackus lance-venin inflige 5 blessures a la creature avec le vol attaquante ou bloqueuse ciblee. Mue {3}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Vent Sentinel=Defenseur - {1}{R}, {T} : La Sentinelle de fumerolle inflige a un joueur cible un nombre de blessures egal au nombre de creatures avec le defenseur que vous controlez. Ventifact Bottle=1X,{T} : mettez X marqueurs charge sur la Bouteille eolisee, jouez cette capacite comme un rituel. Au debut de votre phase principale, si la Bouteille eolisee a un ou plusieurs marqueurs charge sur elle, engagez-la et retirez tous les marqueurs charge pour Verdant Catacombs={T}, payez 1 point de vie, sacrifiez les Catacombes verdoyantes : Cherchez dans votre bibliotheque une carte de marais ou de foret et mettez-la sur le champ de bataille. Melangez ensuite votre bibliotheque. Verdant Field=Le terrain enchante acquiert: '{T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour.' Verdant Force=Au debut de l'entretien de chaque joueur mettez en jeu un jeton Saprobionte. Traitez ce jeton comme une creature verte 1/1. Verdant Succession=A chaque fois qu'une creature verte non jeton est mise dans un cimetiere depuis le jeu, son controleur peut aller chercher dans sa bibliotheque une carte de creature du meme nom et la mettre en jeu. Ce joueur remelange sa bibliotheque apres cela. Verdant Touch=Rappel 3. Le terrain cible devient une creature 2/2 qui est toujours un terrain. (Cet effet ne s'arrete pas a la fin du tour.) Verdeloth the Ancient=Kick X. Tous les autres Sylvins et tous les Saprobiontes gagnent +1/+1. Quand Verdeloss l'ancien arrive en jeu, si vous avez paye le cout de kick, mettez X jetons de creature 1/1 verte Saprobionte en jeu. Verdigris=Detruisez l'artefact cible. Verduran Emissary=Kick {1}{R}. Quand l'Emissaire de Verdural arrive en jeu, si vous avez paye le cout de kick, detruisez l'artefact cible. Il ne peut pas etre regenere. Verduran Enchantress=A chaque fois que vous jouez un sort d'enchantement, vous pouvez piocher une carte. Vermiculos=A chaque fois qu'un artefact arrive en jeu, le Vermiculos gagne +4/+4 jusqu'a la fin du tour. Vernal Bloom=A chaque fois qu'une foret est engagee pour du mana elle produit {G} supplementaire. Vernal Equinox=N'importe quel joueur peut jouer des sorts de creature ou d'enchantement a tout moment ou il pourrait jouer un ephemere. Vertigo=Le Vertige inflige 2 blessures a la creature ciblee avec le vol. Cette creature perd le vol jusqu'a la fin du tour. Vesuvan Doppelganger=Lorsque le Doppelganger vesuveen arrive en jeu, vous pouvez choisir une creature en jeu. Le Doppelganger vesuveen arrive en jeu comme une copie de cette creature sauf pour la couleur et acquiert 'Au debut de votre entretien, cette creature peut devenir un Veteran Armorer=Les autres creatures que vous controlez gagnent +0/+1. Veteran Bodyguard=Aussi longtemps que le Garde du corps emerite est degage, toutes les blessures qui devraient vous etre infligees par des creatures non-bloquees sont infligees au Garde du corps emerite a la place. Veteran Brawlers=Ces Bagarreurs veterans ne peuvent pas attaquer si le joueur defenseur controle un terrain degage. Ces Bagarreurs veterans ne peuvent pas bloquer si vous controlez un terrain degage. Veteran Explorer=Si l'Explorateur emerite est mis depuis le jeu dans un cimetiere quelconque, chaque joueur peut chercher dans sa bibliotheque jusqu'a 2 cartes de terrain de base et mettre ces terrains en jeu. Chaque joueur melange sa bibliotheque apres ca. Veteran's Reflexes=La creature ciblee gagne +1/+1 jusqu' la fin du tour. Degagez cette creature. Veteran's Voice=La Voix du veteran ne peut enchanter qu'une creature que vous controlez. La creature enchantee a '{T}: La creature ciblee autre que cette creature gagne +2/+1 jusqu'a la fin du tour.' Vex=Contrecarrez le sort cible Le controleur du sort peut piocher une carte. Vexing Arcanix={3}, {T}: Le joueur cible nomme une carte et revele ensuite la carte du sommet de sa bibliotheque. Si c'est la carte nommee, ce joueur met cette carte dans sa main. Autrement, ce joueur la met dans son cimetiere et l'Arcanologue vexatoire lui inflige 2 blessu Vexing Beetle=Le Scarabee agacant ne peut pas etre contrecarre. Le Scarabee agacant gagne +3/+3 tant qu'aucun adversaire ne controle une creature. Vexing Shusher=Le Museleur vexatoire ne peut pas etre contrecarre. - {R/G} : Le sort cible ne peut pas etre contrecarre par des sorts ou des capacites. Vhati il-Dal={T}: La force ou l'endurance de la creature ciblee devient 1 jusqu'a la fin du tour. (Des effets ulterieurs peuvent augmenter ou baisser la force ou l'endurance de la creature.) Viashino Bey=Quand le Bey Viashino attaque toutes les creatures que vous possedez attaquent si possible. Viashino Cutthroat=Celerite. A la fin du tour renvoyez le Coupe-jarret Viashino dans la main de son proprietaire. Viashino Fangtail={T}: Le Crochequeue viashino inflige 1 blessure a une cible, creature ou joueur. Viashino Grappler={G}: Le Viashino accrocheur acquiert le pietinement jusqu'a la fin du tour. Viashino Heretic={1}{R}, {T}: Detruisez l'artefact cible. L'Heretique Viashino inflige au controleur de cet artefact un nombre de blessures egal au cout converti de mana de l'artefact. Viashino Outrider=Echo. Viashino Runner=Le Coureur Viashino ne peut pas etre bloque par une seule creature. Viashino Sandscout=Celerite. A la fin du tour renvoyez l'Eclaireur des sables Viashino dans la main de son proprietaire. Viashino Sandstalker=Celerite. A la fin de n'importe quel tour, renvoyez le Pisteur des sables Viashino dans la main de son proprietaire. Viashino Sandswimmer={R} : jouez a pile ou face. Si vous gagnez, renvoyez le Nageur des sables Viashino dans la main de son proprietaire. Sinon sacrifiez-le. Viashino Skeleton={1}{B}, defaussez-vous d'une carte : Regenerez le Squelette viashino. Viashino Slasher={R}: Le Balafreur viashino gagne +1/-1 jusqu'a la fin du tour. Viashino Slaughtermaster=Double initiative - {B}{G} : Le Maitre massacreur viashino gagne +1/+1 jusqu'a la fin du tour. Ne jouez cette capacite qu'une seule fois par tour. Viashino Weaponsmith=A chaque fois que le Forgeur d'armes viashino devient bloque, il gagne +2/+2 jusqu'a la fin du tour pour chaque creature qui le bloque. Viashivan Dragon=Vol. {R}: Le Dragon viashivan gagne +1/+0 jusqu'a la fin du tour. {G}: Le Dragon viashivan gagne +0/+1 jusqu'a la fin du tour. Vibrating Sphere=Les creatures que vous controlez gagnent +2/+0 pendant votre tour^^Les creatures que vous controlez gagnent -0/-2 pendant les autres tours. Vicious Betrayal=En tant que cout supplementaire pour jouer la Trahison vicieuse, sacrifiez n'importe quel nombre de creature. La creature ciblee gagne +2/+2 jusqu'a la fin du tour pour chaque creature sacrifiee de cette maniere. Vicious Hunger=La Faim violente inflige 2 blessures a la creature ciblee. Vous gagnez 2 points de vie. Vicious Kavu=A chaque fois que le Kavru vicieux attaque, il gagne +2/+0 jusqu'a la fin du tour. Vicious Shadows=A chaque fois qu'une creature est mise dans un cimetiere depuis le jeu, vous pouvez faire que les Ombres vicieuses infligent au joueur cible un nombre de blessures egal au nombre de cartes dans la main de ce joueur. Victimize=Choisissez deux cartes de creature ciblees dans votre cimetiere. Sacrifiez une creature. Si vous faites ainsi, mettez les deux creatures choisies en jeu engagees. Victual Sliver=Chaque Slivoide acquiert '{2}, Sacrifiez cette creature: Gagnez 4 points de vie'. View from Above=La creature ciblee acquiert le vol jusqu'a la fin du tour. Si vous controlez un permanent blanc, renvoyez la Vue depuis le ciel dans la main de son proprietaire. Vigilant Drake=Vol. {2}{U}: Degagez le Drakon vigilant. Vigilant Martyr=Sacrifiez le Martyr vigilant: Regenerez la creature ciblee. {W}{W}, {T}, Sacrifiez le Martyr vigilant: Contrecarrez le sort cible qui cible un enchantement en jeu. Vigilant Sentry=Seuil - La Sentinelle vigilante gagne +1/+1 et a '{T}: La creature attaquante ou bloqueuse ciblee gagne +3/+3 jusqu'a la fin du tour.' Vigorous Charge=Kick {W}. La creature ciblee acquiert le pietinement jusqu'a la fin du tour. A chaque fois que cette creature inflige des blessures de combat ce tour-ci, si vous avez paye le cout de kick, vous gagnez autant de points de vie que ce nombre de blessures. Vile Consumption=Toutes les creatures acquierent 'Au debut de votre entretien, sacrifiez cette creature a moins que vous ne payiez 1 point de vie.' Vile Deacon=A chaque fois que le Diacre infame attaque, il gagne +X/+X jusqu'a la fin du tour, ou X est le nombre de clercs en jeu. Vile Requiem=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur l'Infame requiem. {1}{B}, Sacrifiez l'Infame requiem: Detruisez jusqu'a X creatures non-noires ciblees, X etant le nombre de marqueurs 'verset' sur l'Infame requiem. Ces creatures ne p Village Elder={G}, {T}, sacrifiez une foret: Regenerez la creature ciblee. Vindicate=Detruisez le permanent cible. Vine Dryad=Traversee des forets. Vous pouvez jouer la Dryade des vignes a tout moment ou vous pourriez jouer un ephemere. Au lieu de payer le cout de mana de la Dryade des vignes vous pouvez retirer de la partie une carte verte de votre main. Vine Trellis={T}: Ajoutez {G} a votre reserve. Vines of Vastwood=Kick {G} (Vous pouvez payer {G} supplementaire au moment o vous lancez ce sort.) - La creature ciblee ne peut pas etre la cible de sorts ou de capacites que vos adversaires controlent ce tour-ci. Si les Vignes de Vastebois ont ete kickees, cette creature gagne +4/+4 jusqu'a la fin du tour. Vintara Elephant=Pietinement. {3}: L'Elephant de Vintara perd le pietinement jusqu'a la fin du tour. N'importe quel joueur peut jouer cette capacite. Vintara Snapper=Tant que vous ne controlez pas de terrain degage, la Tortue claqueuse de Vintara ne peut-etre la cible de sorts ou de capacites. Violent Eruption=L'Eruption violente inflige 4 blessures reparties comme vous le souhaitez entre un nombre quelconque de cibles, creatures et/ou joueurs. Folie {1}{R}{R}. Violent Outburst=Cascade (Quand vous jouez ce sort, retirez de la partie les cartes du dessus de votre bibliotheque jusqu'a ce que vous retiriez une carte non-terrain d'un cout inferieur. Vous pouvez la jouer sans payer son cout de mana. Mettez les cartes retirees au-dessous de la bibliotheque dans un ordre aleatoire.) - Les creatures que vous controlez gagnent +1/+0 jusqu'a la fin du tour. Violent Ultimatum=Detruisez trois permanents cibles. Viridescent Wisps=La creature ciblee devient verte et gagne +1/+0 jusqu'a la fin du tour. - Piochez une carte. Viridian Acolyte={1}, {T}: Ajoutez un mana de n'importe quelle couleur a votre rserve. Viridian Joiner={T} : Ajoutez {a} votre reserve une quantite de {G} egale a la force du Menuisier viridian. Viridian Longbow=La creature equipee acquiert : "{T} : cette creature inflige 1 blessure a une cible, creature ou joueur." Equipement - 3{T} : cette creature inflige 1 blessure a une cible, creature ou joueur." Equipement - 3 Viridian Lorebearers={3}{G}, {T}: La creature ciblee gagne +X/+X jusqu'a la fin du tour, ou X est le nombre d'artefacts que vos adversaires controlent. Viridian Scout={2}{G}, sacrifiez l'Eclaireur viridian: L'Eclaireur viridian inflige 2 blessures a la creature avec le vol ciblee. Viridian Shaman=Quand la Shamane viridiane arrive en jeu, detruisez l'artefact cible. Viridian Zealot={1}{G}, Sacrifiez le ~this~: Dtruisez l'artefact ou l'enchantement cible Virtue's Ruin=Detruisez toutes les creatures blanche. Virulent Swipe=La creature ciblee gagne +2/+0 et acquiert le contact mortel jusqu'a la fin du tour. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) Visara the Dreadful=Vol {T}: Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Viscera Dragger=Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) - Exhumation {1}{B} ({1}{B} : Renvoyez en jeu cette carte depuis votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Viscerid Armor=La creature enchantee gagne +1/+1. - {1}{U} : renvoyez l'Armure visceride dans la main de son proprietaire.{1}{U} : renvoyez l'Armure visceride dans la main de son proprietaire. Viscerid Drone={T}, Sacrifiez une creature et un marais: Detruisez la creature non-artefact ciblee. Elle ne peut pas etre regeneree. {T}, Sacrifiez une creature et un marais enneige: Detruisez la creature ciblee. Elle ne peut pas etre regeneree. Viseling=Au debut de l'entretien de chaque adversaire le Petit etau inflige X blessures a ce joueur, X etant le nombre de cartes dans sa main moins quatre. Vision Charm=Choisissez l'un - L'artefact cible passe hors phase ou mettez les quatre cartes du dessus de la bibliotheque du joueur cible dans son cimetiere ou tous les terrains d'un type deviennent des terrains basiques du type de votre choix jusqu'a la fin du tour ou mettez les quatre cartes du dessus de la bibliotheque du joueur cible dans son cimetiere ou tous les terrains d'un type deviennent des terrains basiques du type de votre choix jusqu'a la fin du tour Visions=Regardez les cinq cartes du dessus de la bibliotheque du joueur cible. Vous pouvez ensuite obliger ce joueur a melanger sa bibliotheque. Vitality Charm=Choisissez l'un - Mettez en jeu sous votre controle un jeton de creature verte insecte 1/1 ou la creature ciblee gagne +1/+1 et le pietinement jusqu'a la fin du tour ou regenerez la bete ciblee. ou la creature ciblee gagne +1/+1 et le pietinement jusqu'a la fin du tour ou regenerez la bete ciblee. Vitalize=Degagez toutes les creatures que vous controlez. Vitalizing Cascade=Vous gagnez X+3 points de vie. Vitalizing Wind=Les creatures que vous controlez gagnent +7/+7 jusqu'a la fin du tour. Vithian Renegades=Quand les Renegats vithiens arrivent en jeu, detruisez l'artefact cible. Vithian Stinger={T} : Le Piqueur vithien inflige 1 blessure a une cible, creature ou joueur. - Exhumation {1}{R} ({1}{R} : Renvoyez en jeu cette carte de votre cimetiere. Elle acquiert la celerite. Retirez-la de la partie a la fin du tour ou si elle devait quitter le jeu. N'exhumez que lorsque vous pourriez jouer un rituel.) Vitu-Ghazi, the City-Tree={T}: Ajoutez {1} a votre reserve. {2}{G}{W}, {T}: Mettez en jeu un jeton de creature 1/1 verte Saprobionte. Vivify=Le terrain cible devient une creature 3/3 juqu'a la fin du tour. C 'est toujours un terrain. Piochez une carte. Vodalian Hypnotist={2}{B}, {T}: Le joueur cible se defausse d'une carte de sa main. Ne jouez cette capacite que quand vous pourriez jouer un rituel. Vodalian Illusionist={U}{U}, {T}: La creature ciblee passe hors phase. Vodalian Knights=Initiative, joug des iles (Cette creature ne peut pas attaquer a moins que le joueur defenseur ne controle une ile. Lorsque vous ne controlez pas d'iles, sacrifiez cette creature.) {U}: Ces Vodalian knights acquierent le vol jusqu'a la fin du tour. Vodalian Mage={U}, {T}: Contrecarrez le sort cible a moins que son controleur ne paye 1 supplementaire. Vodalian Merchant=Quand le Marchand vodalian arrive en jeu, piochez une carte, puis defaussez-vous d'une carte de votre main. Vodalian Mystic={T}: Le sort d'ephemere ou de rituel cible devient de la couleur de votre choix. Vodalian Serpent=Kick 2. Le Grand serpent de Vodalia ne peut attaquer a moins que le joueur defenseur ne controle au moins une ile. Si vous avez paye le cout de kick, le Grand serpent de Vodalia arrive en jeu avec quatre marqueurs +1/+1 sur lui. Vodalian War Machine=Engagez un ondin degage que vous controlez: Vodalian war machine peut attaquer ce tour-ci comme si elle n'etait pas un mur.^^Engagez un ondin degage que vous controlez: Vodalian war machine gagne +2/+1 jusqu'a la fin du tour. Si Vodalian war machine est m Vodalian Zombie=Protection contre le vert. Voice of All=Vol. Au moment ou la Voix du grand tout arrive en jeu, choisissez une couleur. La Voix du grand tout a la protection contre la couleur choisie. Voice of Duty=Vol, protection contre le vert. Voice of Grace=Vol, protection contre le noir. Voice of Law=Vol, protection contre le rouge. Voice of Reason=Vol, protection contre le bleu. Voice of the Woods=Engagez cinq Elfes degages que vous controlez: Mettez un jeton de creature 7/7 verte Elemental avec le pietinement en jeu. Voice of Truth=Vol, protection contre le blanc. Voices from the Void=Domaine Le joueur cible se defausse d'une carte pour chaque type de terrain de base parmi les terrains que vous controlez. Void=Choisissez un nombre. Detruisez tous les artefacts et toutes les creatures dont le cout converti de mana est egal a ce nombre. Ensuite, le joueur cible revele sa main et se defausse de toutes les cartes non-terrain dont le cout converti de mana est egal a Voidmage Apprentice=Mue {2}{U}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand l'Apprentie videmage est retourne face visible, contrecarrez le sort cible. Voidmage Prodigy={U}{U}, Sacrifiez un Sorcier: Contrecarrez le sort cible. Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Volcanic Dragon=Vol, celerite. Volcanic Eruption=Detruisez X montagnes ciblees. L'Eruption volcanique inflige a chaque creature et a chaque joueur un nombre de blessures egal au nombre de montagnes detruites de cette maniere. Volcanic Fallout=Les Retombees volcaniques ne peuvent pas etre contrecarrees. - Les Retombees volcaniques infligent 2 blessures a chaque creature et a chaque joueur. Volcanic Geyser=Le Geyser volcanique inflige X blessures a la cible, creature ou joueur. Volcanic Hammer=Le Marteau volcanique inflige 3 blessures a une cible, creature ou joueur. Volcanic Island=L'Ile volcanique est une ile et une montagne en plus de son type de terrain. {T}: Ajoutez {U} ou {R} a votre reserve. Volcanic Spray=La Giclee volcanique inflige 1 blessure a chaque creature sans le vol et a chaque joueur. Flashback - 1R Volcanic Submersion=Detruisez l'artefact cible ou le terrain cible. - Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Volcanic Wind=Le Vent volcanique inflige X blessures reparties comme vous le voulez entre n'importe quel nombre de creatures ciblees, ou X est egal au nombre de creatures en jeu au moment ou vous jouez le Vent volcanique. Volcano Imp=Vol. {1}{R}: Le Diablotin des volcans acquiert l'initiative jusqu'a la fin du tour. Volley of Boulders=La volee de rochers inflige 6 blessures reparties de la maniere que vous choisissez entre n'importe quel nombre de joueurs et/ou creatures cibles. Flashback - {R}{R}{R}{R}{R}R Volrath the Fallen={1}{B}, Defaussez-vous d'une carte de creature de votre main: Wohlrajh le dechu gagne +X/+X jusqu'a la fin du tour ou X est le cout converti de mana de la carte defaussee. Volrath's Curse=La creature enchantee ne peut attaquer, bloquer ou jouer aucune capacite requerrant un cout d'activation. Le controleur de cette creature peut sacrifier un permanent pour ignorer cette capacite jusqu'a la fin du tour. - {1}{U}: Renvoyez la Malediction selon Wol{1}{U}: Renvoyez la Malediction selon Wol Volrath's Dungeon=Payez 5 points de vie: Detruisez ces Oubliettes de Wohlrajh. N'importe quel joueur peut jouer cette capacite mais seulement pendant son tour. Defaussez-vous d'une carte de votre main: Le joueur cible met une carte de sa main au-dessus de sa bibliotheque Volrath's Gardens={2}, Engagez une creature degagee que vous controlez: Vous gagnez 2 points de vie. Ne jouez cette capacite qu'a un moment ou vous pourriez jouer un rituel. Volrath's Laboratory=Lorsque le Laboratoire de Wohlrajh arrive en jeu, choisissez une couleur et un type de creature. {5}, {T}: Mettez en jeu un jeton de creature 2/2 de la couleur et du type choisis. Volrath's Motion Sensor=Le Detecteur de mouvement de Wohlrajh ne peut enchanter qu'une main controlee par un adversaire. Le joueur enchante met en equilibre le Detecteur de mouvement de Wohlrajh sur le dos de cette main. Si le Detecteur de mouvement de Wohlrajh tombe de cett Volrath's Shapeshifter=Aussi longtemps que la carte du dessus de votre cimetiere est une carte de creature, le Changeforme de Wohlrajh est une copie de cette carte et a '{2}: Defaussez-vous d'une carte de votre main.' {2}: Defaussez-vous d'une carte de votre main. Volrath's Stronghold={T}: Ajoutez {1} a votre reserve. {1}{B}, {T}: Mettez la carte de creature ciblee de votre cimetiere sur le dessus de votre bibliotheque. Voltaic Construct={2} : Dgagez la crature-artefact cible. Voltaic Key={1}, {T}: Degagez l'artefact cible. Volunteer Reserves=Regroupement. Entretien cumulatif: 1. Voodoo Doll=Au debut de votre entretien, mettez un marqueur 'pin' sur la Voodoo doll. A la fin de votre tour, si la Voodoo doll est degagee, sacrifiez-la et elle vous inflige X blessures ou X est le nombre de marqueurs 'pin' sur elle. X{X}, {T}: La Voodoo doll inflige Voracious Cobra=Initiative. A chaque fois que le Cobra vorace inflige des blessures de combat a une creature, detruisez cette creature. Voracious Dragon=Vol - Devorement 1 (Au moment ou cette creature arrive en jeu, vous pouvez sacrifier le nombre de creatures de votre choix. Cette creature arrive en jeu avec ce nombre de marqueurs +1/+1 sur elle.) - Quand le Dragon vorace arrive en jeu, il inflige a une cible, creature ou joueur, un nombre de blessures egal au double du nombre de gobelins qu'il a devore. Voracious Hatchling=Lien de vie - La Progeniture vorace arrive en jeu avec quatre marqueurs -1/-1 sur elle. - A chaque fois que vous jouez un sort blanc, retirez un marqueur -1/-1 de la Progeniture vorace. - A chaque fois que vous jouez un sort noir, retirez un marqueur -1/-1 de la Progeniture vorace. Vorrac Battlehorns=La creature equipee acquiert le pietinement et ne peut pas etre bloquee par plus d'une creature. Equiper 1 Votary of the Conclave={2}{G}: Regenerez l' Exalte du Conclave. Voyager Drake=Multikick {U} (Vous pouvez payer {U} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Vol - Quand le Drakon peregrin arrive sur le champ de bataille, jusqu' X creatures ciblees acquierent le vol jusqu' la fin du tour, X etant le nombre de fois que le Drakon peregrin a ete kicke. Vug Lizard=Echo. Traversee des montagnes. Vulshok Battlegear=La creature equipee gagne +3/+3. Equipement - 3 ({3}: Attacher a la creature ciblee que vous controlez. - Equiper a tout moment ou vous pourriez jouer un rituel. Cette carte arrive en jeu detachee et reste en jeu si la creature quitte le jeu.)# Vulshok Battlemaster=Celerite. Quand le Maitre de bataille Vulshok arrive en jeu, attachez lui tous les equipements en jeu. Vulshok Berserker=Celerite Vulshok Gauntlets=La creature equipee gagne +4/+2 et ne se degage pas pendant l'etape de degagement de son controleur. Equiper 3 Vulshok Morningstar=La crature quipe gagne +2/+2. quipement {2} ({2}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) Vulshok Sorcerer=Celerite. {T}: La Sorciere vulshoke inflige 1 blessure a une cible, creature ou joueur. Vulshok War Boar=Quand le ~this~ arrive en jeu, sacrifez-le a moins que vous ne sacrifiez un artefact. Wail of the Nim=Choisissez l'un - Regenerez chaque creature que vous controlez ou le Gemissement du Nim inflige 1 blessure a chaque creature et a chaque joueur. Union - {B} #(Choisissez les deux si vous avez paye le cout d'entrelacement.)# Waiting in the Weeds=Chaque joueur met en jeu un jeton de creature vert 1/1 Chat pour chaque foret degagee qu'il controle. Wake of Destruction=Detruisez le terrain cible et tous les terrains ayant le meme nom que ce dernier. Wake of Vultures=Vol. {1}{B}, Sacrifiez une creature: Regenerez ces Vautours en veille. Wake Thrasher=A chaque fois qu'un permanent que vous controlez devient degage, le Rudoyeur des sillages gagne +1/+1 jusqu'a la fin du tour. Walking Atlas={T} : Vous pouvez mettre sur le champ de bataille une carte de terrain de votre main. Walking Dead={B}: Regenerez le Walking Dead. Walking Desecration={B}, {T}: Les creatures du type de votre choix attaquent ce tour-ci si possible. Walking Dream=Le Reve errant est imblocable. Le Reve errant ne se degage pas pendant votre phase de degagement si un adversaire controle deux creatures ou plus. Walking Sponge={T} : la creature ciblee perd jusqu'a la fin du tour le vol, l'initiative ou le pietinement. Walking Wall=(Les murs ne peuvent pas attaquer.) {3}: Le Mur mobile gagne +3/-1 jusqu'a la fin du tour et peut attaquer ce tour-ci comme s'il n'etait pas un mur. Ne jouez cette capacite qu'une seule fois par tour. Wall of Air=(Les Murs ne peuvent pas attaquer.) Vol. Wall of Blood=Payez 1 point de vie : Le Mur de sang gagne +1/+1 jusqu'a la fin du tour. Wall of Blossoms=(Les murs ne peuvent pas attaquer.) Quand le Mur de fleurs arrive en jeu, piochez une carte. Wall of Bone=(Les murs ne peuvent pas attaquer.) {B}: Regenerez le mur d'ossements. Wall of Brambles={G}: Regenerez le Mur de ronces. Wall of Caltrops=A chaque fois que le Wall of Caltrops bloque une creature, si aucune creature non-mur ne bloque cette creature, le Wall of Caltrops acquiert le regroupement jusqu'a la fin du tour. Wall of Corpses={B}, Sacrifiez le Mur de cadavres: Detruisez une creature ciblee bloquee par le Mur de cadavres. Wall of Deceit=(Les murs ne peuvent pas attaquer.) {3}: Retournez le Mur de forfaiture face cachee. Mue {U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Wall of Denial=Defenseur, vol, linceul. Wall of Diffusion=Le Mur de diffusion peut bloquer les creatures avec la distorsion. Wall of Distortion={2}{B}, {T}: Le joueur cible se defausse d'une carte de sa main. Ne jouez cette capacite que si vous jouez un rituel. Wall of Dust=A chaque fois que le mur de poussiere bloque une creature, cette creature ne peut pas attaquer pendant le prochain tour de son controleur. Wall of Essence=(Les murs ne peuvent pas attaquer.) A chaque fois que le Mur d'essence se voit infliger des blessures de combat, vous gagnez autant de points de vie. Wall of Fire={R}: Le Mur de feu gagne +1/+0 jusqu'a la fin du tour. Wall of Glare=(Les Murs ne peuvent pas attaquer.) Le Mur eblouissant peut bloquer n'importe quel nombre de creatures. Wall of Granite=Defensseur Wall of Hope=(Les murs ne peuvent pas attaquer.) A chaque fois que le Mur d'espoir recoit des blessures, vous gagnez autant de points de vie. Wall of Junk=(Les murs ne peuvent pas attaquer.) A chaque fois que le Mur de ferrailles bloque, renvoyez-le dans la main de son proprietaire a la fin du combat. Wall of Kelp={U}{U}, {T}: Mettez en jeu un jeton de creature varech 0/1 bleu. Cette creature est un mur. Wall of Lava={R}: Le Mur de lave gagne +1/+1 jusqu'a la fin du tour. Wall of Light=Protection contre le noir. Wall of Mulch=(Les murs ne peuvent pas attaquer.) {G}, Sacrifiez un Mur: Piochez une carte. Wall of Nets=(Les Murs ne peuvent pas attaquer.) A la fin du combat, retirez de la partie toutes les creatures bloquees par le Mur de filets. Quand le Mur de filets quitte le jeu, renvoyez en jeu sous le controle de leurs proprietaires toutes les creatures retiree Wall of Omens=Defenseur - Quand le Mur d'augures arrive sur le champ de bataille, piochez une carte. Wall of Opposition={1}: Le Wall of Opposition gagne +1/+0 jusqu'a la fin du tour. Wall of Pine Needles={G}: Regenerez le Mur d'aiguilles de pin. Wall of Putrid Flesh=Protection contre le blanc^^Prevenez toutes les blessures qui devraient etre infligees au Wall of putrid flesh par des creatures enchantees. Wall of Razors=Initiative. Wall of Resistance=Vol. A la fin de n'importe quel tour ou le Mur de resistance a subi une ou des blessures, mettez un marqueur +0/+1 sur lui. Wall of Reverence=Defenseur, vol - A la fin de votre tour, vous pouvez gagner un nombre de points de vie egal a la force de la creature ciblee que vous controlez. Wall of Roots=Mettez un marqueur -0/-1 sur le Mur de racines: Ajoutez {G} a votre reserve. N'utilisez cette capacite qu'une fois par tour. Wall of Shadows=(Les murs ne peuvent pas attaquer.) Prevenez toutes les blessures qui devraient etre infligees au Wall of Shadows par des creatures qu'il bloque. Le Wall of Shadows ne peut pas etre la cible de sorts ou de capacites qui ne peuvent cibler que des Murs. Wall of Shields=Regroupement. Wall of Souls=A chaque fois que le Mur des ames recoit des blessures de combat, il inflige un nombre de blessures egal a l'adversaire cible. Wall of Spears=Initiative Wall of Swords=(Les murs ne peuvent pas attaquer.) Vol. Wall of Tears=(Les murs ne peuvent pas attaquer.) A chaque fois que le Mur des larmes bloque une creature, renvoyez cette creature dans la main de son proprietaire a la fin du combat. Wall of Tombstones=(Les murs ne peuvent pas attaquer.) Au debut de votre entretien, l'endurance du Wall of tombstones devient egale a 1 plus le nombre de creatures dans votre cimetiere. (Cet effet ne s'arrete pas a la fin du tour.) Wall of Vapor=(Les Murs ne peuvent pas attaquer.) Prevenez toutes les blessures qui devraient etre infligees au Wall of vapor par des creatures qu'il bloque. Wall of Vipers=(Les murs ne peuvent pas attaquer.) {3}: Detruisez le Mur de viperes et une creature ciblee qu'il bloque. N'importe quel joueur peut jouer cette capacite. Wall of Water={U}: Le Mur d'eau gagne +1/+0 jusqu'a la fin du tour. Wall of Wonder=(Les murs ne peuvent pas attaquer.) {2}{U}{U}: Le Mur des merveilles gagne +4/-4 jusqu'a la fin du tour et peut attaquer comme s'il n'etait pas un mur ce tour ci. Wall of Wood=Defenseur (Cette creature ne peut pas attaquer) Wallop=Detruisez la creature ciblee bleue ou noire qui a le vol. Wand of Denial={T}: Regardez la carte du dessus de la bibliotheque du joueur cible. Si ce n'est pas une carte de terrain, vous pouvez payer 2 points de vie. Si vous le faites, mettez la carte dans le cimetiere de ce joueur. Wand of Ith={3}, {T}: Le joueur cible revele une carte au hasard de sa main. Si c'est une carte de terrain, ce joueur se defausse de cette carte a moins qu'il ne paye 1 point de vie. Si ce n'est pas une carte de terrain, ce joueur se defausse de cette carte a moins qu'il Wand of the Elements={T}, sacrifiez une ile: Mettez en jeu un jeton de crature 2/2 bleue lmental avec le vol. {T}, sacrifiez une montagne: Mettez en jeu un jeton de crature 3/3 rouge lmental. Wanderbrine Rootcutters=Les Couperacines de Bruinerrance ne peuvent pas etre bloques par les creatures vertes. Wanderguard Sentry=Quand la Sentinelle Garderrant arrive en jeu, regardez la main de l'adversaire cible. Wandering Eye=Vol. Tous les joueurs jouent avec leur main revelee. Wandering Goblins=Domaine {3} : Les Gobelins vagabonds gagnent +1/+0 jusqu'a la fin du tour pour chaque type de terrain de base parmi les terrains que vous controlez. Wandering Mage={W}, Payez 1 point de vie: Prevenez les 2 prochaines blessures qui devraient etre infligees a la creature ciblee ce tour-ci. {U}: Prevenez la prochaine 1 blessure qui devrait etre infligee au Clerc ou au Sorcier cible ce tour-ci. {B}, Mettez un marqueur -1/ Wandering Stream=Vous gagnez 2 points de vie pour chaque type de terrain de base parmi les terrains que vous controlez. Wanderlust=Au debut de l'entretien du controleur de la creature enchantee, l'Errance inflige 1 blessure a ce joueur. War Barge={3}: La creature ciblee acquiert la traversee des iles jusqu'a la fin du tour. Si la War barge quitte le jeu ce tour-ci, detruisez cette creature. Elle ne peut pas etre regeneree ce tour-ci. War Cadence=X{R}: Les creatures ne peuvent pas bloquer ce tour-ci a moins que leur controleur ne paye X pour chaque creature bloqueuse qu'il controle. (Ce cout est paye lorsque les bloqueurs sont declares.) War Chariot={3}, {T}: La creature ciblee acquiert le pietinement jusqu'a la fin du tour. War Dance=Au debut de votre entretien, vous pouvez mettre un marqueur 'verset' sur la Danse de la guerre. Sacrifiez la Danse de la guerre: La creature ciblee gagne +X/+X jusqu'a la fin du tour, X etant le nombre de marqueurs 'verset' sur la Danse de la guerre. War Elemental=Quand l'Elemental de guerre arrive en jeu, sacrifiez le a moins que des blessures n'aient ete infligees a un adversaire ce tour-ci. Lorsque des blessures sont infligees a un adversaire, mettez autant de marqueurs +1/+1 sur l'Elemental de guerre. War Elephant=Regroupement, pietinement. War Mammoth=Pietinement War Tax=X{U}: Les creatures ne peuvent attaquer ce tour-ci a moins que leur controleur ne paye X pour chaque creature attaquante. Warbreak Trumpeter=Mue XX{R} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Joueur de trompe briseguerre est retourne face visible, mettez en jeu X jetons de creature 1/1 rouge gob Ward of Bones=Chaque adversaire qui controle plus de creatures que vous ne peut pas jouer de cartes de creature. C'est vrai aussi pour les artefacts, les enchantements et les terrains. Ward of Lights=Vous pouvez choisir de jouer la Rune de garde lumineuse comme un ephemere. Si vous le faites, sacrifiez-la a la fin du tour. La creature enchantee acquiert la protection contre une couleur de votre choix. La protection accordee par la Rune de garde lu Ward Sliver=Au moment ou le Slivoide de garde arrive en jeu, choisissez une couleur. Tous les slivoides ont la protection contre la couleur choisie. Wargate=Cherchez dans votre bibliotheque une carte de permanent avec un cout converti de mana inferieur ou egal a X, mettez-la en jeu et melangez ensuite votre bibliotheque. Warmonger={2}: Le Negociant de guerre inflige 1 blessure a chaque creature sans le vol et a chaque joueur. N'importe quel joueur peut jouer cette capacite. Warmonger's Chariot=La creature equipee gagne +2/+2. - Tant que la creature equipee a le defenseur, elle peut attaquer comme si elle n'avait pas le defenseur. - equipement {3} Warmth=A chaque fois qu'un adversaire joue un sort rouge, vous gagnez 2 points de vie. Warning=Prevenez toutes les blessures de combat que la creature attaquante ciblee devrait infliger ce tour-ci. Warp Artifact=Au debut de l'entretien du controleur de l'artefact enchante, la Distorsion d'artefact inflige 1 blessure a ce joueur. Warpath=Le Sentier de la guerre inflige 3 blessures a chaque creature bloqueuse et a chaque creature bloquee. Warped Devotion=A chaque fois qu'un permanent est renvoye dans la main d'un joueur, ce joueur se defausse d'une carte de sa main. Warped Researcher=A chaque fois qu'un joueur recycle une carte, le Chercheur devoye acquiert le vol jusqu'a la fin du tour et ne peut pas etre la cible de sorts ou de capacites ce tour-ci. Warping Wurm=Dephasage. Au debut de votre entretien, vous pouvez payer {2}{G}{U}. Si vous ne le faites pas, la Guivre distorse passe hors phase. Quand la Guivre distorse passe en phase, mettez un marqueur +1/+1 sur elle. Warren Instigator=Double initiative - A chaque fois que l'Instigateur de terrier inflige des blessures a un adversaire, vous pouvez mettre sur le champ de bataille une carte de creature Gobelin de votre main. Warrior Angel=Vol. A chaque fois que l'Ange guerriere inflige des blessures, vous gagnez autant de points de vie. Warrior en-Kor={0}: La prochaine une blessure qui devrait etre infligee au Guerrier en-Kor ce tour-ci est infligee a la creature ciblee que vous controlez a la place. Warrior's Honor=Les creatures que vous controlez gagnent +1/+1 jusqu'a la fin du tour. Warthog=Traversee des marais. War-Torch Goblin={R}, sacrifiez le Gobelin a torche de guerre : Le Gobelin a torche de guerre inflige 2 blessures e la creature bloqueuse ciblee. Wash Out=Renvoyez tous les permanents de la couleur de votre choix dans les mains de leurs proprietaires. Wasp Lancer=Vol Waste Away=En tant que cout supplementaire pour jouer le Deperissement, defaussez vous d'une carte de votre main. La creature ciblee gagne -5/-5 jusqu'a la fin du tour. Wasteland={T}: Ajoutez {1} a votre reserve. {T}, Sacrifiez ces Terres devastees: Detruisez le terrain non-base cible. Watchdog=Le Chien de garde bloque chaque tour si possible. A chaque fois qu'une creature vous attaque, si le Chien de garde est degage, cette creature gagne -1/-0 jusqu'a la fin du tour. Watchwing Scarecrow=L'Epouvantail ailegarde a la vigilance tant que vous controlez une creature blanche. - L'Epouvantail ailegarde a le vol tant que vous controlez une creature bleue. Water Wurm=La Water wurm gagne +0/+1 tant qu'un adversaire controle une ile. Waterfront Bouncer={U}, {T}, Defaussez-vous d'une carte de votre main: Renvoyez la creature ciblee dans la main de son proprietaire. Waterspout Djinn=Vol. Au debut de votre entretien sacrifiez le Djinn des trombes a moins que vous ne renvoyiez une ile degagee que vous controlez dans la main de son proprietaire. Waterspout Elemental=Kick {U}. Vol. Quand l'Elemental des trombes arrive en jeu, si vous avez paye le cout de kick, renvoyez toutes les autres creatures dans les mains de leurs proprietaires et sautez votre prochain tour. Wave Elemental={U}, {T}, Sacrifiez l'Elemental de vague: Engagez jusqu'a trois creatures non-volantes ciblees. Wave of Indifference=X creatures ciblees ne peuvent pas bloquer ce tour-ci. Wave of Reckoning=Chaque creature s'inflige autant de blessures que sa force. Wave of Terror=Entretien cumulatif - 1. Au debut de votre phase de pioche, detruisez chaque creature qui a un cout converti en mana egal au dernier entretien cumulatif paye de la Vague de terreur. Elles ne peuvent pas etre regenerees. Waves of Aggression=Degagez toutes les creatures qui ont attaque ce tour-ci. Cette phase principale est suivie d'une phase de combat supplementaire, puis d'une phase principale supplementaire. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Waveskimmer Aven=Vol - Exaltation (A chaque fois qu'une creature que vous controlez attaque seule, cette creature gagne +1/+1 jusqu'a la fin du tour.) Wax/Wane=La creature ciblee gagne +2/+2 jusqu'a la fin du tour. Wayfarer's Bauble={2}, {T}, Sacrifiez la Babiole du voyageur: Cherchez dans votre bibliotheque une carte de terrain basique et mettez cette carte en jeu engagee. Puis melangez votre bibliotheque. Wayfaring Giant=Le Geant baladeur gagne +1/+1 pour chaque type de terrain de base parmi les terrains que vous controlez. Waylay=Ne jouez le Guet-apens que pendant le combat. Mettez trois jetons de creature 2/2 blanches Chevalier en jeu. Retirez-les de la partie a la fin du tour. Wayward Angel=Vol. Attaquer avec l'Ange retive ne la fait pas s'engager. Seuil: L'Ange retive gagne +3/+3, est noire, acquiert le pietinement et a 'Au debut de votre entretien, sacrifiez une creature.' Wayward Soul=Vol.^^{U}: Mettez l'Ame retive au-dessus de la bibliotheque de son proprietaire. Weakness=La creature enchantee gagne -2/-1. Weakstone=A chaque fois qu'une creature attaque, elle gagne -1/-0 jusqu'a la fin du combat. Weathered Wayfarer={W}, {T}: Cherchez dans votre bibliotheque une carte de terrain, revelez-la et mettez-la dans votre main. Puis melangez votre bibliotheque. Ne jouez cette capacite que si un adversaire controle plus de terrains que vous. Weatherseed Elf={T}: La creature ciblee acquiert la traversee des forets jusqu'a la fin du tour. Weatherseed Faeries=Vol, protection contre le rouge. Weatherseed Treefolk=Pietinement. Quand le Sylvin de Brisengraine est mis dans un cimetiere depuis le jeu, renvoyez le Sylvin de Brisengraine dans la main de son proprietaire. Weaver of Lies=Mue {4}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Tisseur de mensonges est retourne face visible, retournez face cachee n'importe quelle nombre de creature Web of Inertia=Au debut de la phase de combat de chaque adversaire, ce joueur peut retirer une carte de son cimetiere de la partie. Si ce joueur ne le fait pas, les creatures qu'il controle ne peuvent pas vous attaquer ce tour-ci. Web=La creature enchantee gagne +0/+2 et peut bloquer comme si elle avait le vol. Weird Harvest=Chaque joueur peut chercher dans sa bibliotheque jusqu'a X cartes de creature, reveler ces cartes et les mettre dans sa main. Puis chaque joueur qui a cherche dans sa bibliotheque de cette maniere la melange. Welding Jar=Sacrifiez la Jarre a souder: Regenerez l'artefact cible. Welkin Guide=Vol - Quand le Guide des nues arrive en jeu, la creature ciblee gagne +2/+2 et acquiert le vol jusqu'a la fin du tour. Welkin Hawk=Vol. Quand le Faucon des cieux est mis dans un cimetiere depuis le jeu, vous pouvez rechercher une carte de Faucon des cieux dans votre bibliotheque, reveler cette carte a tous les joueurs et la mettre dans votre main. Puis melangez votre bibliotheque. Welkin Tern=Vol - La Sterne des nues ne peut bloquer que les creatures avec le vol. Well of Discovery=A la fin de votre tour, si vous ne controlez aucun terrain degage, piochez une carte. Well of Knowledge=N'importe quel joueur peut payer 2 pendant sa phase de pioche pour piocher une carte. Les joueurs peuvent utiliser cette capacite autant de fois qu'ils le desirent. Well of Life=A la fin de votre tour, si vous ne controlez aucun terrain degage, vous gagnez 2 points de vie. Well of Lost Dreams=A chaque fois que vous gagnez des points de vie, vous pouvez payer {X}, ou X est infrieur ou gal a la quantite de points de vie que vous avez gagne Si vous faites ainsi, piochez X cartes. Well-Laid Plans=Prevenez toutes les blessures qui devraient etre infligees a une creature par une autre creature, si elles ont une couleur en commun. Wellspring=Quand le Puisement a la source arrive en jeu, vous acquerez le controle du terrain enchante jusqu'a la fin du tour. Au debut de votre entretien, degagez le terrain enchante. Vous acquerez le controle du terrain enchante jusqu'a la fin du tour. Wellwisher={T}: Vous gagnez 1 point de vie pour chaque Elfe en jeu. Werebear={T}: Ajoutez {G} a votre reserve. Seuil - L'ours-garou gagne +3/+3. Western Paladin={B}{B}, {T}: Detruisez la creature blanche ciblee. Whalebone Glider={2}, {T}: La creature ciblee avec une force de 3 ou moins acquiert le vol jusqu'a la fin du tour. Wheel and Deal=N'importe quel nombre d'adversaires cibles se defaussent chacun de leur main et piochent chacun sept cartes. Piochez une carte. Wheel of Fortune=Chaque joueur se defausse de sa main et pioche sept cartes. Wheel of Sun and Moon=Enchanter : joueur - Si une carte devait etre mise dans le cimetiere du joueur enchante depuis n'importe ou, cette carte est revelee et mise au-dessous de la bibliotheque de ce joueur a la place. Wheel of Torture=Au debut de l'entretien de chacun de vos adversaires, le Supplice de la roue inflige 1 blessure a ce joueur pour chaque carte en dessous de trois qu'il a dans la main. Where Ancients Tread=A chaque fois qu'une creature de force superieure ou egale a 5 arrive en jeu sous votre controle, vous pouvez faire que La ou marchent les Anciens inflige 5 blessures a une cible, creature ou joueur. Whetstone={3}: Chaque joueur met les deux cartes du dessus de sa bibliotheque dans son cimetiere. Whim of Volrath=Rappel 2. Changez le texte du permanent cible en remplacant toutes les occurences d'un mot de couleur ou d'un type de terrain de base par un autre jusqu'a la fin du tour. Whimwader=L'Ondoyeur des lubies ne peut pas attaquer, a moins que le joueur defenseur ne controle au moins un permanent bleu. Whip Sergeant={R}: La creature ciblee acquiert la celerite jusqu'a la fin du tour. Whip Silk=La creature enchantee peut bloquer comme si elle avait le vol. {G}: Renvoyez le Fouet de soie dans la main de son proprietaire. Whip Vine=Peut bloquer les creatures avec le vol. Vous pouvez choisir de ne pas degager la Sanglevigne durant votre phase de degagement. {T}: Engagez la creature ciblee ayant le vol bloquee par la Sanglevigne. Tant que la Sanglevigne reste engagee, la creature ne Whipcorder={W}, {T}: Engagez la creature ciblee. Mue {W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Whipgrass Entangler={1}{W}: Jusqu'a la fin du tour, la creature ciblee a 'Cette creature ne peut attaquer ou bloquer a moins que son controleur ne paye 1 pour chaque clerc en jeu. (Ce cout est paye lors de la declaration des attaquants ou des bloqueurs.)' Whipkeeper={T}: Celui qui garde les fouets inflige a la creature ciblee un nombre de blessures egal au nombre de blessures qu'elle a deja recu en tout ce tour-ci. Whiplash Trap=Si un adversaire a fait arriver, sous son controle, au moins deux creatures sur le champ de bataille ce tour-ci, vous pouvez payer {U} a la place du cout de mana du Piege cingleur. - Renvoyez deux creatures ciblees dans les mains de leurs proprietaires. Whippoorwill={G}{G}, {T}: La creature ciblee ne peut pas etre regeneree ce tour-ci. Les blessures qui devraient etre infligees a cette creature ce tour-ci ne peuvent pas etre prevenues ni redirigees. Si cette creature est mise au cimetiere ce tour-ci, retirez-la de la parti Whipstitched Zombie=Au debut de votre entretien, sacrifiez le Zombie suture a moins que vous ne payiez {B}. Whiptongue Frog={U}: La Grenouille a langue de fouet acquiert le vol jusqu'a la fin du tour. Whirling Catapult={2}, Retirez de la partie les deux cartes du sommet de votre bibliotheque: La Catapulte tournoyante inflige 1 blessure a chaque creature avec le vol et a chaque joueur. Whirling Dervish=Protection contre le noir. A la fin du tour, si le Derviche tourneur a inflige des blessures a un adversaire ce tour-ci, mettez un marqueur +1/+1 sur lui. Whirlpool Drake=Vol. Quand le Drakon des tourbillons arrive en jeu, melangez votre main dans votre bibliotheque, puis piochez autant de cartes que vous en aviez. Quand le Drakon des tourbillons est mis depuis le jeu dans un cimetiere, melangez votre main dans votre b Whirlpool Rider=Quand le Chevaucheur des tourbillons arrive en jeu, melangez les cartes de votre main dans votre bibliotheque, puis piochez autant de carte que vous en aviez. Whirlpool Warrior=Quand la Guerriere des tourbillons arrive en jeu, melangez votre main dans votre bibliotheque, puis piochez autant de cartes que vous en aviez. {R}, Sacrifiez la Guerriere des tourbillons: Chaque joueur melange sa main dans sa bibliotheque puis pioche aut Whirlwind=Detruisez toutes les creatures avec le vol. Whispering Shade=Traversee des marais. {B}: L'Ombre chuchotante gagne +1/+1 jusqu'a la fin du tour. Whispers of the Muse=Rappel 5. Piochez une carte. Whispersilk Cloak=La crature quipe est imblocable et ne peut pas etre la cible de sorts et de capacits. quipement {2} ({2}: Attachez a la crature cible que vous controlez. N'attachez l'quipement que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu dtache et elle reste en jeu si la crature quitte le jeu.) White Knight=Protection contre le noir, initiative. White Mana Battery={2}, {T}: Mettez un marqueur 'charge' sur l'Accumulateur de mana blanc. {T}, Retirez n'importe quel nombre de marqueurs 'charge' de l'Accumulateur de mana blanc: Ajoutez {W} a votre reserve, puis ajoutez {W} a votre reserve pour chaque marqueur retire de cette ma White Scarab=La creature enchantee ne peut pas etre bloquee par des creatures blanches. La creature enchantee gagne +2/+2 tant qu'un adversaire controle un permanent blanc. White Ward=La creature enchantee acquiert la protection contre le blanc. Cela ne retire pas la Rune de garde blanche. Whiteout=Toutes les creatures perdent le vol jusqu'a la fin du tour.^^Sacrifiez 1 terrain enneige: Renvoyez le Brouillard polaire dans votre main. Vous ne pouvez jouer cette capacite que si le Brouillard polaire est dans votre cimetiere. Wicked Reward=Comme cout additionnel pour jouer la Cruelle recompense, sacrifiez une creature. La creature ciblee gagne +4/+2 jusqu'a la fin du tour. Wicker Warcrawler=A chaque fois que le Rampeguerre en osier attaque ou bloque, mettez un marqueur -1/-1 sur lui a la fin du combat. Wickerbough Elder=Le Doyen aux rameaux d'osier arrive en jeu avec un marqueur -1/-1 sur lui. - {G}, retirez un marqueur -1/-1 du Doyen aux rameaux d'osier : Detruisez l'artefact ou l'enchantement cible. Wiitigo=Le Wytigo arrive en jeu avec six marqueurs +1/+1 sur lui. Au debut de votre entretien, mettez un marqueur +1/+1 sur le Wytigo s'il a bloque ou ete bloque depuis votre dernier entretien. Autrement, retirez-lui un marqueur +1/+1. Wild Aesthir=Vol, initiative. {W}{W}: L'Aeszir sauvage gagne +2/+0 jusqu'a la fin du tour. Vous ne pouvez pas jouer cette capacite plus d'une fois par tour. Wild Cantor=Sacrifiez la Chantresse sauvage: Ajoutez un mana de la couleur de votre choix a votre reserve. Wild Colos=Celerite. Wild Dogs=Recyclage {2}. Au debut de votre entretien, si un joueur a plus de points de vie que chacun des autres joueurs, ce joueur acquiert le controle de ces Chiens sauvages. Wild Elephant=Pietinement. Wild Griffin=Vol (Cette creature ne peut etre bloquee que par des creatures avec le vol ou la portee.) Wild Growth=A chaque fois que le terrain enchante est engage pour du mana, son controleur ajoute {G} a sa reserve. Wild Jhovall=. Wild Leotau=Au debut de votre entretien, sacrifiez le Leotau sauvage a moins que vous ne payiez {G}. Wild Mammoth=Au debut de votre entretien si un joueur controle plus de creatures que chacun des autres joueurs, ce joueur acquiert le controle du Mammouth sauvage. Wild Might=La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Cette creature gagne un +4/+4 supplementaire jusqu'a la fin du tour a moins qu'un joueur quelconque ne paye 2. Wild Mongrel=Defaussez-vous d'une carte de votre main: Le Batard sauvage gagne +1/+1 et devient de la couleur de votre choix jusqu?a la fin du tour. Wild Nacatl=Le Nacatl sauvage gagne +1/+1 tant que vous controlez une montagne. - Le Nacatl sauvage gagne +1/+1 tant que vous controlez une plaine. Wild Research={1}{W}: Cherchez dans votre bibliotheque une carte d'enchantement et revelez cette carte. Mettez la dans votre main, puis defaussez-vous au hasard d'une carte de votre main. Melangez ensuite votre bibliotheque. {1}{U}: Cherchez dans votre bibliotheque une carte Wild Swing=Choisissez trois permanents non-enchantement cibles. Detruisez l'un d'eux au hasard. Wild Wurm=Quand la Guivre sauvage arrive en jeu, jouez a pile ou face. Si vous perdez, renvoyez la Guivre sauvage dans la main de son proprietaire. Wilderness Hypnotist={T} : La creature rouge ou verte ciblee gagne -2/-0 jusqu'a la fin du tour. Wildfield Borderpost=Vous pouvez payer {1} et renvoyer un terrain de base que vous controlez dans la main de son proprietaire a la place de payer le cout de mana de la Borne frontiere de Rustrerbe. - La Borne frontiere de Rustrerbe arrive en jeu engagee. - {T} : Ajoutez {G} ou {W} a votre reserve. Wildfire Emissary=Protection contre le blanc. - {1}{R} : +1/+0 jusqu'a la fin du tour.{1}{R} : +1/+0 jusqu'a la fin du tour. Wildfire=Chaque joueur sacrifie 4 terrains puis le Feu devastateur inflige 4 blessures a chaque creature. Wildheart Invoker={8} : La creature ciblee gagne +5/+5 et acquiert le pietinement jusqu'a la fin du tour. Wildsize=La creature ciblee gagne +2/+2 et a le pietinement jusqu'a la fin du tour. Piochez une carte. Wildslayer Elves=Fletrissure (Cette source inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Willbender=Mue {1}{U} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Plieur de volonte est retourne face visible, changez la cible du sort ou de la capacite ciblee avec une s Will-O'-The-Wisp=Vol. {B}: Regenerez le Feu follet. Willow Dryad=Traversee des forets Willow Faerie=Vol. Willow Priestess={T}: Mettez en jeu une carte de Peuple fee de votre main. {2}{G}: La creature verte ciblee acquiert la protection contre le noir jusqu'a la fin du tour. Willow Satyr=Vous pouvez choisir de ne pas degager le Willow Satyr pendant votre etape de degagement. {T}: Acquerez le controle de la Legende ciblee aussi longtemps que vous controlez le Willow Satyr et aussi longtemps que le Willow Satyr reste engage. Wilt-Leaf Cavaliers=Vigilance Wilt-Leaf Liege=Les autres creatures vertes que vous controlez gagnent +1/+1. - Les autres creatures blanches que vous controlez gagnent +1/+1. - Si un sort ou une capacite qu'un adversaire controle vous contraint a vous defausser de la Noble feale de Feuilleterne, mettez-la en jeu a la place de la mettre dans votre cimetiere. Wind Dancer=Vol. {T}: La creature ciblee acquiert le vol jusqu'a la fin du tour. Wind Drake=Vol Wind Shear=Toutes les creatures attaquantes avec le vol gagnent -2/-2 et perdent le vol jusqu'a la fin du tour. Wind Spirit=Vol. L'Esprit du vent ne peut pas etre bloque excepte par deux creatures ou plus. Wind Zendikon=Enchanter : terrain - Le terrain enchante est une creature 2/2 bleue Elemental avec le vol. C'est toujours un terrain. - Quand le terrain enchante est mis dans un cimetiere, renvoyez cette carte dans la main de son proprietaire. Windborn Muse=Vol. Les creatures ne peuvent pas vous attaquer a moins que leur controleur ne paye 2 pour chaque creature qui vous attaque. (Ce cout est paye lors de la declaration des attaquants.) Windborne Charge=Deux creatures ciblees que vous controlez gagnent chacune +2/+2 et acquierent le vol jusqu'a la fin du tour. Windbrisk Raptor=Vol - Les creatures attaquantes que vous controlez ont le lien de vie. Windfall=Chaque joueur se defausse de sa main et pioche autant de cartes qu'en avait celui qui s'est defausse du plus grand nombre. Winding Canyons={T}: Ajoutez {1} a votre reserve. {2}, {T}: Jusqu'a la fin du tour vous pouvez jouer des cartes de creature a tout moment ou vous pourriez jouer des ephemeres. Winding Wurm=Echo. Windreaper Falcon=Vol, protection contre le bleu. Windrider Eel=Vol - Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, l'Anguille des vents gagne +2/+2 jusqu'a la fin du tour. Winds of Change=Chaque joueur melange sa main dans sa bibliotheque, puis pioche une nouvelle main d'autant de cartes que la main precedente. Winds of Rath=Detruisez toutes les creatures qui ne sont pas enchantees. Elles ne peuvent pas etre regenerees. Windscouter=Vol. A chaque fois que l'Eclaireur alizeen attaque ou bloque, renvoyez-le dans la main de son proprietaire a la fin du combat. Windswept Heath={T}, Payez 1 point de vie, Sacrifiez la Lande venteuse: Cherchez dans votre bibliotheque une carte de foret ou de plaine et mettez-la en jeu. Melangez ensuite votre bibliotheque. Windwright Mage=Lien de vie (A chaque fois que cette creature inflige des blessures, vous gagnez autant de points de vie.) - Le Mage forgevent a le vol tant qu'il y a une carte d'artefact dans votre cimetiere. Wing Shards=Le joueur cible sacrifie une creature attaquante. Deluge (Quand vous jouez ce sort, copiez-le pour chaque sort qui a ete joue avant lui ce tour-ci. Vous pouvez choisir de nouvelles cibles pour chaque copie.) Wing Snare=Detruisez la creature avec le vol ciblee. Wing Storm=La Tempete d'ailes inflige X blessures a chaque joueur, ou X est egal a 2 fois le nombre de creature avec le vol qu'il controle. Wingbeat Warrior=Vol Mue {2}{W} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Guerrier ailebat est retourne face visible, la creature ciblee acquiert l'initiative jusqu'a la fin Winged Coatl=Flash - Vol - Contact mortel (A chaque fois que cette creature inflige des blessures a une creature, detruisez la creature blessee.) Winged Sliver=Tous les Slivoides acquierent le vol. Wingrattle Scarecrow=L'Epouvantail a ailes cliquetantes a le vol tant que vous controlez une creature bleue. - L'Epouvantail a ailes cliquetantes a la persistance tant que vous controlez une creature noire. (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Wings of Aesthir=La creature enchantee gagne +1/+0 et acquiert le vol et l'initiative. Wings of Hope=La creature enchantee gagne +1/+3 et a le vol. Winnow=Detruisez le permanent non-terrain cible si un autre permanent avec le meme nom est en jeu. Piochez une carte. Winter Blast=Engagez X creatures ciblees. La Rafale hivernale inflige 2 blessures a chacune de ces creatures avec le vol. Winter Orb=Aussi longtemps que l'Orbe de l'hiver est degagee, aucun joueur ne peut degager plus d'un terrain pendant son etape de degagement. Winter Sky=Jouez a pile ou face. Si vous gagnez le lancer, le Ciel hivernal inflige 1 blessure a chaque creature et a chaque joueur. Si vous perdez le lancer, chaque joueur pioche une carte. Wintermoon Mesa=La Mesa de l'Hiverlune arrive en jeu engagee. {T}: Ajoutez {1} a votre reserve. {2}, {T}, Sacrifiez la Mesa de l'Hiverlune: Engagez deux terrains cibles. Winter's Chill=Ne jouez la Fraicheur hivernale que pendant le combat avant la phase de declaration des bloqueurs. X ne peut pas etre superieur au nombre de terrains enneiges que vous controlez. Detruisez X creatures attaquantes ciblees a la fin du combat. Pour chaqu Winter's Grasp=Detruisez le terrain cible. Winter's Night=A chaque fois qu'un terrain enneige est engage pour du mana, son controleur ajoute un mana de ce type a sa reserve de mana. Ce terrain ne se degage pas pendant la prochaine etape de degagement de son controleur. Wipe Clean=Retirez l'enchantement cible de la partie. Recyclage {3} ({3}, Defaussez-vous de cette carte: Piochez une carte.) Wirecat=Le Cablechat ne peut ni attaquer ni bloquer si un enchantement est en jeu. Wirefly Hive={3}, {T}, jouez a pile ou face. Si vous gagnez, mettez en jeu un jeton de crature-artefact 2/2 Cablemouche avec le vol. Si vous perdez, dtruisez tous les cablemouches. Wirewood Channeler={T}: Ajoutez {X} manas de n'importe quelle couleur a votre reserve, ou X est le nombre d'elfes en jeu. Wirewood Elf={T}: Ajoutez {G} a votre reserve. Wirewood Guardian=Recyclage {d}e foret 2 ({2}, Defaussez-vous de cette carte: Cherchez dans votre bibliotheque une carte de foret, revelez-la et mettez-la dans votre main. Melangez ensuite votre bibliotheque.) Wirewood Herald=Quand le Heraut de Brinbois est mis dans un cimetiere depuis le jeu, vous pouvez chercher dans votre bibliotheque une carte d'elfe. Si vous faites ainsi, revelez cette carte et mettez-la dans votre main, puis melangez votre bibliotheque. Wirewood Hivemaster=A chaque fois qu'un autre elfe non-jeton arrive en jeu, vous pouvez mettre en jeu un jeton de creature 1/1 vert insecte. Wirewood Lodge={T}: Ajoutez {1} a votre reserve. {G}, {T}: Degagez l'elfe cible. Wirewood Pride=La creature ciblee gagne +X/+X jusqu'a la fin du tour, X etant le nombre d'elfes en jeu. Wirewood Savage=A chaque fois qu'une bete arrive en jeu, vous pouvez piocher une carte. Wirewood Symbiote=Renvoyez un elfe que vous controlez dans la main de son proprietaire: Degagez la creature ciblee. Ne jouez cette capacite qu'une fois par tour. Wishmonger={2}: La creature ciblee acquiert jusqu'a la fin du tour la protection contre une couleur au choix de son controleur. N'importe quel joueur peut jouer cette capacite. Wistful Selkie=Quand la Selkie melancolique arrive en jeu, piochez une carte. Witch Engine=Traversee des marais. {T}: Ajoutez {B}{B}{B}{B} a votre reserve. L'adversaire cible acquiert le controle de l'Engin de sorciere. Witch Hunter={T}: Le Witch hunter inflige 1 blessure au joueur cible. {1}{W}{W}, {T}: Renvoyez la creature ciblee qu'un adversaire controle dans la main de son proprietaire. Withdraw=Renvoyez la creature ciblee dans la main de son proprietaire. Renvoyez ensuite une autre creature ciblee dans la main de son proprietaire a moins que son controleur ne paye 1. Withered Wretch={1}: Retirez de la partie la carte ciblee d'un cimetiere. Withering Boon=Contrecarrez le sort de creature cible. Vous perdez 3 points de vie. Withering Hex=A chaque fois qu'un joueur recycle une carte, mettez un marqueur peste sur le Malefice fletrissant. La creature enchantee gagne -1/-1 pour chaque marqueur peste sur le Malefice fletrissant. Withering Wisps=A la fin du tour, s'il n'y a pas de creature en jeu, sacrifiez ces Trainees de fletrissure. {B}: Ces Trainees de fletrissure infligent 1 blessure a chaque creature et a chaque joueur. Vous ne pouvez depensez plus de {B} de cette maniere chaque tour que le n Witherscale Wurm=A chaque fois que la Guivre a ecailles fletrissantes bloque ou devient bloquee par une creature, cette creature acquiert la fletrissure jusqu'a la fin du combat. (Elle inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) - A chaque fois que la Guivre a ecailles fletrissantes inflige des blessures a un adversaire, retirez-lui tous les marqueurs -1/-1. Wizard Mentor={T}: Renvoyez le Mentor sorcier et la creature ciblee que vous controlez dans les mains de leurs proprietaires. Wizard Replica=Vol {U}, sacrifiez la Replique sorciere : Contrecarrez le sort cible a moins que son controleur ne paye 2. Wizard's School={T}: Ajoutez {1} a votre reserve. {1}{T}: Ajoutez {U} a votre reserve. {2}{T}: Ajoutez {W} ou {B} a votre reserve. Wizards' School={T}: Ajoutez {1} a votre reserve. {1}, {T}: Ajoutez {U} a votre reserve. {2}, {T}: Ajoutez {W} ou {B} a votre reserve. Woebearer=Peur A chaque fois que le Porteur du malheur inflige des blessures de combat a un joueur, vous pouvez renvoyer la carte de creature ciblee de votre cimetiere dans votre main. Woeleecher={W}, {T} : Retirez un marqueur -1/-1 a la creature ciblee. Si vous faites ainsi, vous gagnez 2 points de vie. Wolfbriar Elemental=Multikick {G} (Vous pouvez payer {G} supplementaire autant de fois que vous le souhaitez au moment o vous lancez ce sort.) - Quand l'Elemental de bruyere au loup arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de creature 2/2 verte Loup pour chaque fois qu'il a ete kicke. Wolverine Pack=Sauvagerie 2 Wonder=Vol. Tant que L'Emerveillement est dans votre cimetiere et que vous controlez une ile, les creatures que vous controlez ont le vol. Wood Elemental=Quand le Wood elemental arrive en jeu, sacrifiez n'importe quel nombre de forets degagees que vous controlez. La force et l'endurance du Wood elemental sont chacune egales au nombre de forets sacrifees de cette maniere. Wood Elves=Quand l'Elfe des bois arrive en jeu, cherchez une carte de foret dans votre bibliotheque et mettez cette foret en jeu. Melangez ensuite votre bibliotheque. Wood Sage={T}: Nommez une carte de creature. Revelez les quatre cartes du dessus de votre bibliotheque a tous les joueurs. Mettez celles d'entre elles qui sont la carte nommee dans votre main et le reste dans votre cimetiere. Woodcloaker=Mue {2}{G}{G} (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Quand le Cache-bois est retourne face visible, la creature ciblee acquiert le pietinement jusqu'a la fin du tour. Wooded Bastion={T} : Ajoutez {1} a votre reserve. - {G/W}, {T} : Ajoutez {G}{G}, {G}{W} ou {W}{W} a votre reserve. Wooded Foothills={T}, Payez 1 point de vie, Sacrifiez ces Contreforts boises: Cherchez dans votre bibliotheque une carte de montagne ou de foret et mettez-la en jeu. Melangez ensuite votre bibliotheque. Wooden Sphere=A chaque fois qu'un joueur joue un sort vert vous pouvez payez 1. Si vous faites ainsi, vous gagnez 1 point de vie. Woodfall Primus=Pietinement - Quand le Primus chutebois arrive en jeu, detruisez le permanent non-creature cible. - Persistance (Quand cette creature est mise dans un cimetiere depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le controle de son proprietaire avec un marqueur -1/-1 sur elle.) Woodlurker Mimic=A chaque fois que vous jouez un sort qui est a la fois noir et vert, le Mimique guetteur du bois devient 4/5 et acquiert la fletrissure jusqu'a la fin du tour. (Il inflige des blessures aux creatures sous la forme de marqueurs -1/-1.) Woodripper=Evanescence : 3. {1}, Retirez un marqueur sursis de l'Eventrebois: Detruisez l'artefact cible. Woolly Mammoths=Ces Mammouths laineux acquierent le pietinement aussi longtemps que vous controlez un terrain enneige. Woolly Spider=L'Araignee laineuse peut bloquer comme si elle avait le vol. A chaque fois que l'Araignee laineuse bloque une creature avec le vol, elle gagne +0/+2 jusqu'a la fin du tour. Woolly Thoctar=(Missing!) Word of Binding=Engagez X creatures ciblees Word of Blasting=Detruisez le mur cible. Il ne peut pas etre regenere. Le Mot de deflagration inflige un nombre de blessure au cout converti de mana de ce mur au controleur de ce mur. Word of Command=Regardez la main de l'adversaire cible et choisissez-y une carte. Ce joueur joue cette carte avec son mana, mais c'est vous qui faites tous les choix qu'implique le lancement de ce sort. Le joueur est seulement oblige d'utiliser le mana de sa reserve et c Word of Undoing=Renvoyez la creature ciblee et tous les enchantements blancs que vous possedez et qui enchantent cette creature dans les mains de leurs proprietaires. Words of War={1}: La prochaine fois que vous devriez piocher une carte ce tour-ci, ces Paroles de guerre infligent 2 blessures a une cible, creature ou joueur a la place. Words of Waste={1}: La prochaine fois que vous devriez piocher une carte ce tour-ci, chaque adversaire se defausse d'une carte de sa main a la place. Words of Wilding={1}: La prochaine fois que vous devriez piocher une carte ce tour-ci, mettez un jeton de creature verte 2/2 Ours en jeu a la place. Words of Wind={1}: La prochaine fois que vous devriez piocher une carte ce tour-ci, chaque joueur renvoie un permanent qu'il controle dans la main de son proprietaire a la place. Words of Wisdom=Vous piochez deux cartes, puis chaque autre joueur pioche une carte. Words of Worship={1}: La prochaine fois que vous devriez piocher une carte ce tour-ci, vous gagnez 5 points de vie a la place. Workhorse=Le Cheval de mana arrive avec quatre marqueurs +1/+1 sur lui. Retirez un marqueur +1/+1 du Cheval de mana: Ajoutez {u}n mana incolore a votre reserve. World at War=La premiere phase principale post-combat ce tour-ci est suivie d'une phase de combat supplementaire, puis d'une phase principale supplementaire. Au debut de ce combat, degagez toutes les creatures qui ont attaque ce tour-ci. - Rebond (Si vous lancez ce sort depuis votre main, exilez-le au moment o il se resout. Au debut de votre prochain entretien, vous pouvez lancer cette carte depuis l'exil sans payer son cout de mana.) World Queller=Au debut de votre entretien, vous pouvez choisir un type de carte. Si vous faites ainsi, chaque joueur sacrifie un permanent de ce type. Worldgorger Dragon=Vol, pietinement. Quand le Dragon avaleur de mondes arrive en jeu, retirez tous les autres permanents que vous controlez de la partie. Quand le Dragon avaleur de mondes quitte le jeu, renvoyez en jeu sous le controle de leur proprietaire les cartes ai Worldheart Phoenix=Vol - Vous pouvez jouer le Phenix du Coeurmonde depuis votre cimetiere en payant {W}{U}{B}{R}{G} a la place de son cout de mana. Si vous faites ainsi, il arrive en jeu avec deux marqueurs +1/+1 sur lui. Worldly Counsel=Domaine Regardez les X cartes du dessus de votre bibliotheque, X etant le nombre de types de terrain de base parmi les terrains que vous controlez. Mettez l'une de ces cartes dans votre main et le reste au-dessous de votre bibliotheque, dans n'importe quel ordre. Worldly Tutor=Allez cherchez dans votre bibliotheque une carte de creature et revelez-la a tous les joueurs. Melangez votre bibliotheque, mettez ensuite cette carte sur le dessus de la bibliotheque. Worldpurge=Renvoyez tous les permanents dans les mains de leurs proprietaires. Chaque joueur choisit jusqu'a sept cartes dans sa main, et il melange ensuite le reste dans sa bibliotheque. Videz toutes les reserves de mana. Worldslayer=A chaque fois que la creature enchantee inflige des blessures de combat a un joueur, detruisez tous les permanents autres que Le Pourfendeur du Monde. Equiper: 5 Worm Harvest=Mettez en jeu un jeton de creature 1/1 noire et verte Ver pour chaque carte de terrain dans votre cimetiere. - Pistage (Vous pouvez jouer cette carte depuis votre cimetiere en vous defaussant d'une carte de terrain en plus de payer ses autres couts.) Wormfang Behemoth=Quand le Behemoth asticroc arrive en jeu, retirez de la partie toutes les cartes de votre main. Quand le Behemoth asticroc quitte le jeu, renvoyez les cartes retirees dans la main de leur proprietaire. Wormfang Crab=Le Crabe asticroc est imblocable. Quand le Crabe asticroc arrive en jeu, un adversaire choisit un permanent que vous controlez autre que le Crabe asticroc et le retire de la partie. Quand le Crabe asticroc quitte le jeu, renvoyez en jeu sous le contro Wormfang Drake=Vol. Quand le Drakon asticroc arrive en jeu, sacrifiez-le a moins que vous ne retiriez de la partie une creature que vous controlez autre que le Drakon asticroc. Quand le Drakon asticroc quitte le jeu, renvoyez en jeu sous le controle de son proprieta Wormfang Manta=Vol. Quand la Raie manta asticroc arrive en jeu, vous sautez votre prochain tour. Quand la Raie manta asticroc quitte le jeu, vous avez un tour supplementaire apres celui-ci. Wormfang Newt=Quand le Triton asticroc arrive en jeu, retirez de la partie un terrain que vous controlez. Quand le Triton asticroc quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la carte retiree. Wormfang Turtle=Quand la Tortue asticroc arrive en jeu, retirez de la partie un terrain que vous controlez. Quand la Tortue asticroc quitte le jeu, renvoyez en jeu sous le controle de son proprietaire la carte retiree. Worms of the Earth=Les joueurs ne peuvent pas jouer de terrains. Si un terrain devait arriver en jeu, a la place il n'arrive pas en jeu. Au debut de l'entretien de chaque joueur, n'importe quel joueur peut sacrifier deux terrains ou payer 5 points de vie. Si un joueur l Wormwood Treefolk={G}{G}: Le Wormwood Treefolk acquiert la traversee des forets jusqu'a la fin du tour et vous inflige 2 blessures. {B}{B}: Le Wormwood Treefolk acquiert la traversee des marais jusqu'a la fin du tour et vous inflige 2 blessures. Worn Powerstone=La Lithoforce usee arrive en jeu engagee.^^{T}: Ajoutez {d}eux manas incolores a votre reserve. Worry Beads=Au debut de l'entretien de chaque joueur, ce joueur met la carte du dessus de sa bibliotheque dans son cimetiere. Worship=Si vous controlez une creature, les blessures qui devraient reduire votre total de points de vie a moins de 1 le reduisent a 1 a la place. Wort, the Raidmother=Quand Mout, la Mere-pilleuse arrive en jeu, mettez en jeu deux jetons de creature 1/1 rouge et verte Gobelin et Guerrier. - Chaque sort d'ephemere ou de rituel rouge ou vert que vous jouez a la conspiration. (Au moment ou vous jouez le sort, vous pouvez engager deux creatures degagees que vous controlez qui partagent une couleur avec lui. Quand vous faites ainsi, copiez-le et vous pouvez choisir des nouvelles cibles pour la copie.) Worthy Cause=Rappel 2. Sacrifiez une creature. Vous gagnez un nombre de points de vie egal a l'endurance de la creature sacrifiee. Wound Reflection=A la fin de chaque tour, chaque adversaire perd un nombre de points de vie egal au nombre de points de vie qu'il a perdu ce tour. (Les blessures provoquent la perte de points de vie.) Wrap in Flames=L'Enveloppe de flammes cible jusqu'a trois creatures et leur inflige a chacune 1 blessure. Ces creatures ne peuvent pas bloquer ce tour-ci. Wrath of God=Detruisez toutes les creatures. Elles ne peuvent pas etre regenerees. Wrath of Marit Lage=Les creatures rouges ne se degagent pas pendant l'etape de degagement de leur controleur.^^Quand la Colere de Marit Lage arrive en jeu, engagez toutes les creatures rouges. Wrench Mind=Le joueur cible se defausse de deux cartes de sa main a moins qu'il ne se defausse d'une carte d'artefact de sa main. Wretched Anurid=Quand une autre creature arrive en jeu, vous perdez 1 point de vie. Wretched Banquet=Detruisez la creature ciblee si elle a la force la plus faible ou si elle partage la force la plus faible parmi les creatures en jeu. Wrexial, the Risen Deep=Traversee des iles, traversee des marais - A chaque fois que Wrexial, Emergence des Profondeurs inflige des blessures de combat un joueur, vous pouvez lancer une carte d'ephemere ou de rituel ciblee dans le cimetiere de ce joueur sans payer son cout de mana. Si cette carte devait tre mise dans un cimetiere ce tour-ci, exilez-la la place. Wurm's Tooth=A chaque fois qu'un joueur joue un sort vert, vous pouvez gagner 1 point de vie. Wurmskin Forger=Quand la Forgeuse peaudeguivre arrive en jeu, distribuez trois marqueurs +1/+1 sur un nombre quelconque de creatures ciblees. Wurmweaver Coil=Enchanter : creature verte La creature enchantee gagne +6/+6. {G}{G}{G}, sacrifiez l'Annelure de tisseguivre : Mettez en jeu un jeton de creature verte 6/6 Guivre. Wyluli Wolf={T}: La creature ciblee gagne +1/+1 jusqu'a la fin du tour. Xanthic Statue=5 : jusqu'a la fin du tour, la Statue xanthique est une creature-artefact avec le pietinement 8/8. Xantid Swarm=Vol A chaque fois que la Nuee xanthide attaque, le joueur defenseur ne peut pas jouer de sorts ce tour-ci. Xenic Poltergeist={T}: Jusqu'a votre prochain entretien, l'artefact non-creature cible devient une creature-artefact avec une force et une endurance chacune egale a son cout converti de mana. Xira Arien=Vol. {B}{R}{G}, {T}: Le joueur cible pioche une carte. Yare=La creature ciblee que le joueur defenseur controle gagne +3/+0 jusqu'a la fin du tour. Cette creature peut bloquer jusqu'a deux creatures supplementaires ce tour-ci. Yavimaya Ancients={G}: Ces Entciens de la Yavimaya gagnent +1/-2 jusqu'a la fin du tour. Yavimaya Ants=Pietinement, celerite. Entretien cumulatif - {G}{G}. Yavimaya Barbarian=Protection contre le bleu. Yavimaya Coast={T}: Ajoutez {1} a votre reserve. {T}: Ajoutez {G} ou {U} a votre reserve. La Cote de la Yavimaya vous inflige 1 blessure. Yavimaya Elder=Quand le Vieux sage de la Yavimaya est mis dans un cimetiere depuis le jeu, vous pouvez chercher dans votre bibliotheque jusqu'a deux cartes de terrain de base, les reveler et les mettre dans votre main. Si vous faites ainsi, melangez votre bibliotheque. Yavimaya Enchantress=L'Enchanteresse de la Yavimaya gagne +1/+1 pour chaque enchantement en jeu. Yavimaya Gnats=Vol. {G}: Regenerez les Moucherons de la Yavimaya. Yavimaya Granger=Echo. Quand le Regisseur de la Yavimaya arrive en jeu vous pouvez chercher une carte de terrain de base dans votre bibliotheque et mettre ce terrain en jeu engage. Melangez ensuite votre bibliotheque. Yavimaya Hollow={T}: Ajoutez {1} a votre reserve. {G}, {T}: Regenerez la creature ciblee. Yavimaya Kavu=La force du Kavru de la Yavimaya est egale au nombre de creatures rouges en jeu. L'endurance du Kavru de la Yavimaya est egale au nombre de creatures vertes en jeu. Yavimaya Scion=Protection contre les artefacts. Yavimaya Wurm=Pietinement. Yavimaya's Embrace=Vous controlez la creature enchantee. La creature enchantee gagne +2/+2 et acquiert le pietinement. Yawgmoth Demon=Vol, initiative. Au debut de votre entretien, a moins que vous ne sacrifiez un artefact, engagez le Yawgmoth demon et il vous inflige 2 blessures. Yawgmoth's Agenda=Vous ne pouvez pas jouer plus d'un sort par tour. Vous pouvez jouer des cartes de votre cimetiere comme si elles etaient dans votre main. Si une carte devait etre mise dans votre cimetiere d'ou qu'elle vienne, retirez-la de la partie a la place. Yawgmoth's Bargain=Passez votre etape de pioche. Payez 1 point de vie: Piochez une carte. Yawgmoth's Edict=A chaque fois qu'un adversaire joue un sort blanc, ce joueur perd 1 point de vie et vous gagnez 1 point de vie. Yawgmoth's Will=Jusqu'a la fin du tour, vous pouvez jouer les cartes de votre cimetiere comme si elles etaient dans votre main. Si une carte devait etre mise dans votre cimetiere ce tour-ci, retirez cette carte de la partie a la place. Ydwen Efreet=A chaque fois que vous etes attaque, jouez a pile ou face. Si vous perdez, l'Ydwen efreet ne peut pas bloquer ce tour-ci. Yoke of the Damned=Enchanter : creature - Quand une creature est mise dans un cimetiere depuis le jeu, detruisez la creature enchantee. Yoked Plowbeast=Recyclage {2} ({2}, defaussez-vous de cette carte : Piochez une carte.) Yotian Soldier=Attaquer avec le Soldat yotien ne le fait pas s'engager. Youthful Knight=Initiative. Zanam Djinn=Vol. Le Djinn zanam gagne -2/-2 tant que le bleu est la couleur la plus frequente parmi tous les permanents (meme en cas d'egalite). Zap=Le Zap inflige 1 blessure a une cible, creature ou joueur. Piochez une carte. Zealots en-Dal=Au debut de votre entretien, si tous les permanents non-terrain que vous controlez sont blancs, vous gagnez 1 point de vie. Zealous Guardian=Flash Zealous Inquisitor={1}{W}: La prochaine fois qu'une blessure qui devrait etre infligee a l'Inquisiteur zele ce tour-ci, cette blessure est infligee a la place a la creature ciblee. Zealous Persecution=Jusqu'a la fin du tour, les creatures que vous controlez gagnent +1/+1 et les creatures que vos adversaires controlent gagnent -1/-1. Zebra Unicorn=A chaque fois que la Licorne zebree inflige des blessures, vous gagnez autant de points de vie. Zektar Shrine Expedition=Toucheterre - A chaque fois qu'un terrain arrive sur le champ de bataille sous votre controle, vous pouvez mettre un marqueur quete sur l'Expedition du reliquaire de Zektar. - Retirez trois marqueurs quete de l'Expedition du reliquaire de Zektar et sacrifiez-la : Mettez sur le champ de bataille un jeton de creature 7/1 rouge Elemental avec le pietinement et la celerite. Exilez-le au debut de la prochaine etape de fin. Zelyon Sword=Vous pouvez choisir de ne pas degager la Zelyon Sword pendant votre phase de degagement. {3}, {T}: La creature ciblee gagne +2/+0 tant que la Zelyon sword reste engagee. Zendikar Farguide=Traversee des forets Zephid=Vol. Le Zephide ne peut etre la cible de sorts ou de capacites. Zephid's Embrace=La creature enchantee gagne +2/+2, le vol et ne peut etre la cible de sorts ou de capacites. Zephyr Falcon=Vol. Attaquer avec le Faucon du Zephyr ne le fait pas s'engager. Zerapa Minotaur=Initiative. {2}: Le Minotaure zerapian perd l'initiative jusqu'a la fin du tour.N'importe quel joueur peut jouer cette capacite. Zhalfirin Commander=Debordement. {1}{W}{W}: Le chevalier cible gagne +1/+1 jusqu'a la fin du tour. Zhalfirin Crusader=Debordement. {1}{W}: La prochaine 1 blessure qui devrait etre infligee au Guerrier sacre Zhalfirin est infligee a la cible, creature ou joueur, a la place. Zhalfirin Knight=Debordement. {W}{W}: Le Chevalier zhalfirin acquiert l'initiative jusqu'a la fin du tour. Zirilan of the Claw={1}{R}{R}, {T}: Cherchez dans votre bibliotheque une carte de Dragon et mettez cette carte en jeu. Puis melangez votre bibliotheque. Ce Dragon acquiert la celerite jusqu'a la fin du tour. A la fin du tour, retirez-le de la partie. Zof Shade={2}{B} : L'Ombre de Zof gagne +2/+2 jusqu'a la fin du tour. Zombie Assassin={T}, Retirez de la partie deux cartes de votre cimetiere et l'Assassin zombie: Detruisez la creature non-noire ciblee. Elle ne peut pas etre regeneree. Zombie Boa={1}{B}: Choisissez une couleur. A chaque fois que le Boa zombie devient bloque ce tour-ci par une creature de cette couleur, detruisez cette creature. Ne jouez cette capacite que lorsque vous pourriez jouer un rituel. Zombie Brute=Amplification 1 (Au moment ou cette carte arrive en jeu, mettez un marqueur +1/+1 sur elle pour chaque carte de zombie que vous revelez de votre main.) Pietinement Zombie Cannibal=A chaque fois que le Zombie cannibale inflige des blessures de combat a un joueur, vous pouvez retirer de la partie la carte ciblee du cimetiere de ce joueur. Zombie Cutthroat=Mue Payez 5 points de vie (Vous pouvez jouer cette carte face cachee comme une creature 2/2 pour 3. Retournez-la quand vous le desirez pour son cout de mue.) Zombie Infestation=Defaussez-vous de deux cartes de votre main: Mettez un jeton de creature noire zombie 2/2 en jeu. Zombie Master=Tous les zombies acquierent '{B}: Regenerez cette creature' et la traversee des marais. Zombie Mob=La Foule de zombies arrive en jeu avec un marqueur +1/+1 pour chaque carte de creature dans votre cimetiere. Retirez de la partie toutes ces cartes de creature. Zombie Outlander=Protection contre le vert Zombie Scavengers=Retirez de la partie la carte de creature la plus proche du dessus de votre cimetiere: Regenerez ces Zombies necrophages. Zombie Trailblazer=Engagez un zombie degage que vous controlez: Le terrain cible devient un marais jusqu'a la fin du tour. Engagez un zombie degage que vous controlez: La creature ciblee acquiert la traversee des marais jusqu'a la fin du tour. Zombify=Mettez en jeu la carte de creature ciblee en provenance de votre cimetiere. Zoologist={3}{G}, {T}: Revelez la carte du dessus de votre bibliotheque. Si c'est une carte de creature, mettez-la en jeu. Sinon, mettez-la dans votre cimetiere. Zuberi, Golden Feather=Vol. Tous les autres Griffons gagnent +1/+1. Zulaport Enforcer=Montee de niveau {4} ({4} : Mettez un marqueur niveau sur cette creature. Ne montez de niveau que lorsque vous pourriez lancer un rituel.) - NIVEAU 1-2 - 3/3 - NIVEAU 3+ - 5/5 - L'Argousin de Zulaport ne peut pas etre bloque excepte par des creatures noires. Zuran Enchanter={2}{B}, {T}: Le joueur cible se defausse d'une carte de sa main. Ne jouez cette capacite que pendant votre tour. Zuran Orb=Sacrifiez un terrain: Gagnez 2 points de vie. Zuran Spellcaster={T}: Le Lanceur de sorts zuranien inflige 1 blessure a la cible, creature ou joueur. Zur's Weirding=Chaque joueur joue avec sa main revelee. Quand un joueur devrait piocher une carte, il la revele a la place. Ensuite n'importe quel joueur peut payer 2 points de vie. Si un joueur le fait, mettez cette carte dans le cimetiere de son proprietaire. Sinon, #LANG:Italiano #File di traduzione in Italiano per Wagic 0.9.2 - by Icarus #Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt #Al prossimo avvio del gioco avrai il tutto tradotto #Buon divertimento #Note to translators: # - Cards' names and types are translated here (see bottom of the file) # - Cards' rules text is translated in a separate file: Res\lang\it_cards.txt # - Translations are case sensitive # - Limitation: Special characters that are not in the limited 128 ASCII # set can not be used, the game won't display them. # - DO NOT TRANSLATE ANYTHING in the _cards.dat files. #Game menus/texts LOADING SET: %s=CARICAMENTO SET: %s Play=Gioca Deck Editor=Deck Editor Shop=Negozio Options=Opzioni Exit=Esci 1 Player=1 Giocatore 2 Players=2 Giocatori Player=Giocatore Cancel=Annulla Classic=Classico Music volume=Volume Musica SFX volume=Volume Suoni Interrupt my spells=Interrompi le mie magie Interrupt my abilities=Interrompi le mie abilita' Display InGame extra information=Mostra informazioni extra in gioco Seconds to pause for an Interrupt=Secondi di pausa per Istantaneo Difficulty=Difficolta' Image Cache Size=Dimensione Cache Immagini Save & Back to Main Menu=Salva e Torna al Menu Back to Main Menu=Torna al Menu Back to main menu=Torna al Menu --NEW--=--NUOVO-- Save=Salva Choose a Deck=Scegli un Mazzo Choose Opponent=Scegli Avversario (easy)=(*) (hard)=(***) Random=Casuale You have a %i%% victory ratio with Deck%i=Hai il %i%% di vittorie col mazzo %i You have played %i games with Deck%i=Hai giocato %i partite con il mazzo %i You have played a total of %i games=Hai giocato in tutto %i partite Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per partite piu' competitive! Interested in playing Momir Basic? You'll have to unlock it first :)=Conosci Momir Basic? Sblocca questa modalita' per poterla provare You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti You currently have %i credits=Hai %i crediti More cards and mods at http://wololo.net/wagic=Ulteriori carte a http://wololo.net/wagic These stats will be updated next time you run Wagic=Le statistiche saranno aggiornate al prossimo avvio di Wagic Yes=Si No=No NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE, PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR! You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalitEevil twin You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i Premade G/R=Mazzo Iniziale V/R #Match Player 1=Giocatore 1 Player 2=Giocatore 2 Interrupt?=Gioca istantaneo? X Interrupt - 0 No - [] No to All=X Gioca istant. - 0 No - [] No per tutto X Interrupt - 0 No=X Gioca istant. - 0 No #End of Match Difficulty Bonus=Bonus Difficolta' 'Live dangerously and you live right' Bonus=Bonus 'Vivi pericolosamente e vivrai bene' Life Delta Bonus=Bonus per Differenza di Punti Vita 'Decree of Theophilus' Bonus=Bonus 'Decreto di Theophilos' 'Fast and Furious' Bonus=Bonus 'Fast and Furious' Victory=Vittoria Congratulations! You earn %i credits=Congratulazioni! Hai guadagnato %i crediti You have been defeated=Sei stato sconfitto Player %i wins (%i)=Il giocatore %i vince (%i) Please support this project !=Sostieni Wagic ! Wagic is free, open source, and developed on the little free time I have=Wagic e' gratuito, open source, e sviluppato nel poco tempo libero che ho If you enjoy this game, please consider donating a few bucks=Se lo apprezzate, perfavore considerate di donare anche un paio di spiccioli (Seriously, donate or I'll kill this cute little bunny)=(Seriamente, senno' uccidero questo piccolo e tenero coniglietto o_o ) Thanks in advance for your support.=Grazie in anticipo per il vostro supporto. #inGame Attacking Player=Giocatore Attaccante Blocking Player=Giocatore Bloccante Current Damager:=Danni inflitti da: Damages Assigned, Click Square to Continue=Danni assegnati, premi [] per continuare Order blockers, then Click Square to Continue=Ordina i bloccanti, premi [] continuare sacrifice=sacrifica #Mana pool (Bird of Paradise) Add 1 green mana=Aggiungi 1 mana verde Add 1 red mana=Aggiungi 1 mana rosso Add 1 blue mana=Aggiungi 1 mana blu Add 1 black mana=Aggiungi 1 mana nero Add 1 white mana=Aggiungi 1 mana bianco #Gilded Lotus Add 3 white mana=Aggiungi 3 mana bianchi Add 3 black mana=Aggiungi 3 mana neri Add 3 green mana=Aggiungi 3 mana verdi Add 3 blue mana=Aggiungi 3 mana blu Add 3 red mana=Aggiungi 3 mana rossi #Other Add 1 mana=Aggiungi 1 mana #Phases Untap=Fase di Stappo Upkeep=Mantenimento Draw=Pesca Main phase 1=Fase Principale 1 Combat begins=Inizio Combatt. Attackers=Attaccanti Blockers=Bloccanti Combat damage=Assegnaz. Danni Combat ends=Fine Combattimento Main phase 2=Fase Principale 2 End=Fine Cleanup=Fase di Scarto #Stack Deals %i damage to= Fa %i danno/i a goes to graveyard= va' nel cimitero %s goes to graveyard=%s va' nel cimitero Deplete= Mette nel cimitero Player %i draws %i card= Il Giocatore %i pesca %i carta Damage=Danno Ability=Abilita' ability=abilita' #Abilities Move=Muovi Regenerate=Rigenera Blocker=Bloccante Attacker=Attaccante Tap=Tappa Untap=Stappa Destroy=Distruggi #Deck Editor Prev.=prec. card=carta cards=carte Next=succ. Next color=Colore succ. Prev. color=Colore prec. Add card=Agg. carta Display Deck=Mostra Mazzo Remove card=Rimuovi carta Display Collection=Mostra collezione You are currently viewing your=Stai guardando il/la collection. Press TRIANGLE=collezione. Premi TRIANGOLO to switch to your deck.=per vedere il mazzo. deck. Press TRIANGLE to=mazzo. Premi TRIANGOLO switch to your collection.=per vedere la collezione. Press L/R to cycle through=Premi L/R per scorrere le deck statistics.=statistiche del mazzo. Deck info=Info Mazzo Sell card=Vendi carta No Card=Nessuna Carta Your Deck: %i cards=Tuo Mazzo: %i carte # 0.9.1 strings - a lot of these are not working []:other cards /\:list=[]:altre carte /\:lista Save & Rename=Salva & Rinomina Switch decks without saving=Cambia mazzo senza salvare Settings=Impostazioni Game=Gioco User=Utente Credits=Crediti General Options=Opzioni Generali Interface Options=Opzioni Interfaccia Closed hand=Mano nascosta visible=visibile invisible=invisibile Hand direction=Direzione della mano vertical=verticale horizontal=orizzontale Mana display=Visualizzazione Mana Simple=Semplice Both=Entrambe Reverse left and right triggers=Inverti levetta sinistra e destra Disable card image loading=Disabilita caricamento immagini User Options=Opzioni Utente Cards=Carte Theme: %s=Tema: %s Artist: %s=Artista: %s New Profile=Nuovo Profilo #Nuove Stringhe - 31/11/09 Statistics Summary=Sommario Statistiche Lands=Terre Creatures=Creature Spells=Magie Instants=Istantanei Enchantments=Incantesimi Sorceries=Stregonerie Average converted mana cost=Costo convert. in mana medio Probabilities=Probabilita' No land in 1st hand=No terre nella 1' mano No land in 9 cards=No terre in 9 carte No creatures in 1st hand=No creature nella 1' mano statsPage#:%i=Pagina Statistiche #:%i statsPage#: %i=Pagina Statistiche #: %i Playgame statistics=Statistiche di gioco Games played=Partite giocate Victory ratio=Rateo di vittoria Total price (credits)=Prezzo totale (crediti) Mana production=Produzione mana Counts of manasources per type and color:=Conto delle fonti di mana per tipo e colore: BL - Basic lands=BL - Terre base NB - Non-basic lands=NB - Terre non-base O - Other (non-land) manasources=O - Altre (non-terre) fonti di mana T - Totals=T - Totali Mana production - in mana symbols=Produzione di mana - in simboli Total colored manasymbols in lands' production:=Totale simboli di mana colorati nella prod. delle terre Mana cost detail=Dettaglio costo mana Card counts per mana cost:=Numero carte per costo di mana: Mana cost detail - Creatures=Dettaglio costo mana - Creature Creature counts per mana cost:=Numero creature per costo di mana: Mana cost detail - Spells=Dettaglio costo mana - Magie Non-creature spell counts per mana cost:=Numero di magie non-creatura per costo di mana: Average converted mana cost: %f=Costo convertito in mana medio: %f Average converted mana cost: %2.2f=Costo convertito in mana medio: %2.2f C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Costo convertito in mana. Carte con costo >%i sono incluse nell'ultima riga. # - Total number of cards with given cost=# - Numero totale di carte con un dato costo No lands in first n cards:=Niente terre nelle prime n carte: No creatures in first n cards:=Niente creature nelle prime n carte: Mana cost per color=Costo in mana per colore Total colored manasymbols in cards' casting costs:=Totale simboli di mana colorati nel costo delle carte: Victory statistics=Statistiche vittoria Victories against AI:=Vittorie contro IA: Games played: %i=Partite giocate: %i Victory ratio: %i%%=Rateo vittoria: %i%% Victory ratio: %i=Rateo vittoria: %i Database: %i cards=Database: %i carte %s: %i cards (%i)=%s: %i carte (%i) Random 1 Color=Casuale 1 Colore Random 2 Colors=Casuale 2 Colori LOADING...=CARICAMENTO... Please check your deck (not enough cards?)=Perfavore controlla il mazzo (troppe poche carte?) Credits: %i=Crediti: %i Cards: %i=Carte: %i # 0.10.1 strings Normal=Normale Hard=Difficile Harder=Difficilissimo Evil=Diabolico Interrupt opponent's end of turn=Interrompi fine del turno dell'avversario Language=Lingua Cards: %i=Carte: %i Credits: %i=Crediti %i Sets: %i (of %i)=Set: %i (di %i) Discard Random=Scarta a Caso Game length: %i seconds=Lunghezza partita: %i secondi Credits per minute: %i=Crediti al minuto: %i %i cards.=%i carte. []:other cards=[]:altre carte See available tasks=Visualizza task disponibili Task Board=Bacheca task Toggle Images=Immagini Si/No View Deck=Guarda Mazzo View Collection=Guarda Collez. Use SQUARE to view your deck,=Usa QUADRATO per vedere il mazzo, Use SQUARE to view collection,=Usa QUADRATO per la collezione, opponent plays=tocca all'avvers. you play=tocca a te Deck - %i/%i=Mazzo - %i/%i in: deck=in: mazzo in: collection=in: collezione deck=mazzo collection=collezione #new lines - not working Spacebar=Spazio Confirm=Conferma your turn=tuo turno (your turn)%s=(tuo turno)%s (your turn) %s=(tuo turno) %s opponent's turn=turno avversario # new lines - abilities - why did i forget these before? u.U trample=travolgere first strike=attacco improvv. flying=volare vigilance=vigilanza double strike=doppio attacco shadow=ombra shroud=velo haste=rapidita' scry=profetizzare regeneration=rigenerazione #Others Add %i=Aggiungi %i Add %i mana=Aggiungi %i mana #Shop press [] to refresh=premi [] per cambiare credits: %i=crediti: %i # Not Working Lines - maybe not yet implemented for translation # Linee non funzionanti - probabilmente non sono ancora state implementate per essere tradotte Your Deck:=Mazzo: Your Deck=Mazzo Database: %i cards=Database: %i carte Collection=Collezione Collection - %i/%i=Collezione - %i/%i DECK: %i=MAZZO: %i DECK:%i=MAZZO:%i #types artifact=artefatto enchantment=incantesimo sorcery=stregoneria instant=istantaneo land=terra #subtypes #please keep the english alphabetical order, makes it easier to update! angel=angelo basic=base bird=uccello cat=gatto centaur=centauro elf=elfo forest=foresta hound=segugio human=umano island=isola knight=cavaliere mountain=montagna plains=pianura sliver=tramutante sorcerer=stregone soldier=soldato specter=spettro spider=ragno swamp=palude warrior=guerriero wolf=lupo wurm=verme Into the North=Passa in rassegna il tuo grimorio per una carta terra neve e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Glarewielder=Rapidita ; Quando l'Abbagliatore entra in gioco, fino a due creature bersaglio non possono bloccare in questo turno. ; Apparire {1}{R} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Abandon Hope=Come costo addizionale per giocare Abbandonare la Speranza, scarta X carte. ; Guarda la mano dell'avversario bersaglio e scegli X carte da essa. Quel giocatore scarta quelle carte. Goblin Clearcutter={TAP}, Sacrifica una Foresta : Aggiungi alla tua riserva di mana tre mana in qualsiasi combinazione di {R} e/o {V}. Aysen Abbey={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {B} alla tua riserva di mana. ; {2},{TAP} : Aggiungi {L} o {V} alla tua riserva di mana. [Oracle 2003/07/01] Abundance=Se stai per pescare una carta, puoi invece scegliere terra o non terra e rivelare carte dalla cima del tuo grimorio fino a che non riveli una carta del tipo scelto. Aggiungila alla tua mano e metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. Abundance=Se stai per pescare una carta, puoi invece scegliere terra o non terra e rivelare carte dalla cima del tuo grimorio fino a che non riveli una carta del tipo scelto. Aggiungila alla tua mano e metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. Feast or Famine=Scegli una delle opzioni seguenti - Metti in gioco una pedina creatura Zombie 2/2 nera; oppure distruggi una creatura bersaglio che non sia nera o artefatto, e non può essere rigenerata. [Oracle 2000/10/24] Feast or Famine=Scegli una delle opzioni seguenti - Metti in gioco una pedina creatura Zombie 2/2 nera; oppure distruggi una creatura bersaglio che non sia nera o artefatto, e non può essere rigenerata. [Oracle 2000/10/24] Zephid's Embrace=Incanta creatura ; La creatura incantata prende +2/+2 e ha volare e velo. (Non può essere bersaglio di magie o abilita.) Dauthi Embrace={N}{N} : La creatura bersaglio guadagna ombra fino alla fine del turno. Verdant Embrace=Incanta creatura ; La creatura incantata prende +3/+3 e ha "All'inizio di ogni mantenimento, metti in gioco una pedina creatura Saprolingio 1/1 verde sotto il tuo controllo." Gaea's Embrace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3 e ha travolgere. ; {V} : Rigenera la creatura incantata. [Oracle 1999/05/01] Flowstone Embrace=Incanta creatura ; {TAP}: La creatura incantata prende +2/-2 fino alla fine del turno. Serra's Embrace=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha volare e cautela. (Non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra's Embrace=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha volare e cautela. (Non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra's Embrace=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha volare e cautela. (Non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Shiv's Embrace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 ed ha volare. ; {R}: La creatura incantata prende +1/+0 fino alla fine del turno. [Oracle 1999/05/01] Squee's Embrace=Incanta creatura ; La creatura incantata prende +2/+2. ; Quando la creatura incantata viene messa in un cimitero, il proprietario riprende in mano quella carta. Yavimaya's Embrace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Controlli la creatura incantata. ; La creatura incantata prende +2/+2 e ha travolgere. Vampiric Embrace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha volare. ; Ogniqualvolta una creatura danneggiata dalla creatura incantata in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla creatura incantata. [Oracle 1999/05/01] Spinal Embrace=Gioca l'Abbraccio Vertebrale solo durante il combattimento. ; STAPpa una creatura bersaglio che non controlli e prendine il controllo. La creatura guadagna rapidita fino alla fine del turno. Alla fine del turno, sacrificala. Se lo fai, guadagni un ammontare di punti vita pari alla sua costituzione. Etherium Abomination=Dissotterrare {1}{L}{N} ({1}{L}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Elvish Aberration={TAP}: Aggiungi {V}{V}{V} alla tua riserva di mana. ; Cicloforesta {2} Lavamancer's Skill=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : Questa creatura infligge 1 danno a una creatura bersaglio". ; Se la creatura incantata è un Mago, ha "{TAP} : Questa creatura infligge 2 danni a una creatura bersaglio". Death Pits of Rath=Ogniqualvolta viene inflitto danno a una creatura, distruggila. Non può essere rigenerata. Death Pits of Rath=Ogniqualvolta viene inflitto danno a una creatura, distruggila. Non può essere rigenerata. Death Pits of Rath=Ogniqualvolta viene inflitto danno a una creatura, distruggila. Non può essere rigenerata. Breeding Pit=All'inizio del tuo mantenimento, sacrifica l'Abisso Prolifico a meno che tu spenda {N}{N}. ; Alla fine del tuo turno, metti in gioco una pedina creatura Thrull 0/1 nera.[Oracle 1999/07/23] Breeding Pit=All'inizio del tuo mantenimento, sacrifica l'Abisso Prolifico a meno che tu spenda {N}{N}. ; Alla fine del tuo turno, metti in gioco una pedina creatura Thrull 0/1 nera.[Oracle 1999/07/23] Bottomless Pit=All'inizio del mantenimento di ogni giocatore, quel giocatore scarta una carta a caso. Vec Townships={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {V} o {B} alla tua riserva di mana. Gli Abitati di Vec non STAPpano durante il tuo prossimo STAP. Infernal Denizen=All'inizio del tuo mantenimento, sacrifica due paludi. Se non puoi farlo, TAPpa l'Abitatore degli Inferi, e un avversario può prendere il controllo di una creatura che controlli a sua scelta. Quell'avversario mantiene il controllo di quella creatura fintanto che l'Abitatore degli Inferi resta in gioco. ; {TAP}: Guadagni il controllo di una creatura bersaglio fintanto che l'Abitatore degli Inferi resta in gioco. Loam Dweller=Ogniqualvolta giochi una magia Spirito o Arcano, puoi mettere in gioco TAPpata una carta terra dalla tua mano. Denizen of the Deep=Quando l'Abitatore Profondo entra in gioco, fai tornare ogni altra creatura che controlli in mano al suo proprietario. Denizen of the Deep=Quando l'Abitatore Profondo entra in gioco, fai tornare ogni altra creatura che controlli in mano al suo proprietario. Denizen of the Deep=Quando l'Abitatore Profondo entra in gioco, fai tornare ogni altra creatura che controlli in mano al suo proprietario. Murk Dwellers=Ogniqualvolta gli Abitatori del Buio attaccano e non vengono bloccati, prendono +2/+0 fino alla fine del combattimento. Murk Dwellers=Ogniqualvolta gli Abitatori del Buio attaccano e non vengono bloccati, prendono +2/+0 fino alla fine del combattimento. Murk Dwellers=Ogniqualvolta gli Abitatori del Buio attaccano e non vengono bloccati, prendono +2/+0 fino alla fine del combattimento. Abjure=Come costo addizionale per giocare l'Abiura, sacrifica un permanente blu. ; Neutralizza la magia bersaglio. [Oracle 1999/07/01] Recantation=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sull'Abiurazione. ; {L}, Sacrifica l'Abiurazione : Il proprietario riprende in mano X permanenti, dove X è il numero di segnalini versetto presenti sull'Abiurazione. [Oracle 1999/05/01] Abolish=Puoi scartare una carta Pianura invece di pagare il costo di mana dell'Abolire. ; Distruggi un artefatto o un incantesimo bersaglio. Razorfin Abolisher={1}{L}, {TAP}: Fai tornare una creatura bersaglio con un segnalino in mano al suo proprietario. Abomination=Ogniqualvolta l'Abominio blocca o viene bloccato da una creatura verde o bianca, distruggi quella creatura alla fine del combattimento. Abomination=Ogniqualvolta l'Abominio blocca o viene bloccato da una creatura verde o bianca, distruggi quella creatura alla fine del combattimento. Canker Abomination=Mentre l'Abominio Canceroso entra in gioco, scegli un avversario. L'Abominio Canceroso entra in gioco con un segnalino -1/-1 per ogni creatura controllata da quel giocatore. Twisted Abomination={N}: Rigenera l'Abominio Folle. ; Ciclopalude {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Palude, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Twisted Abomination={N}: Rigenera l'Abominio Folle. ; Ciclopalude {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Palude, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Nim Abomination=Alla fine del tuo turno, se l'Abominio Nim è STAPpato perdi 3 punti vita. Aboroth=Mantenimento Cumulativo - Metti un segnalino -1/-1 su Aboroth. Aboshan, Cephalid Emperor=TAPpa un Cefalide STAPpato che controlli : TAPpa un permanente bersaglio. ; {L}{L}{L} : TAPpa tutte le creature senza volare. [Oracle 2004/10/06] Repeal=Il proprietario riprende in mano il permanente non terra bersaglio con costo di mana convertito pari a X. ; Pesca una carta. Abu Ja'far=Quando Abu Ja'Far viene messo in un cimitero dal gioco, distruggi tutte le creature che bloccato o che lo hanno bloccato. Quelle creature non possono essere rigenerate. Abu Ja'far=Quando Abu Ja'Far viene messo in un cimitero dal gioco, distruggi tutte le creature che bloccato o che lo hanno bloccato. Quelle creature non possono essere rigenerate. Abu Ja'far=Quando Abu Ja'Far viene messo in un cimitero dal gioco, distruggi tutte le creature che bloccato o che lo hanno bloccato. Quelle creature non possono essere rigenerate. Leonin Abunas=Gli artefatti che tu controlli non possono essere bersaglio di magie o abilita controllate dai tuoi avversari. Tolarian Academy={TAP} : Aggiungi {L} alla tua riserva di mana per ogni artefatto che controlli. Daru Encampment={TAP}: Aggiungi {1} alla tua riserva di mana. ; {B},{TAP}: La creatura Soldato bersaglio prende +1/+1 fino alla fine del turno. Ghitu Encampment=L'Accampamento Ghitu entra in gioco TAPpato. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {1}{R}: L'Accampamento Ghitu diventa una creatura Guerriero 2/1 rossa con attacco improvviso fino alla fine del turno. E' ancora una terra. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) Ghitu Encampment=L'Accampamento Ghitu entra in gioco TAPpato. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {1}{R}: L'Accampamento Ghitu diventa una creatura Guerriero 2/1 rossa con attacco improvviso fino alla fine del turno. E' ancora una terra. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) Fleshwrither=Trasfigurare {1}{N}{N} ({1}{N}{N}, Sacrifica questa creatura: Passa in rassegna il tuo grimorio per una carta creatura con lo stesso costo di mana convertito di questa creatura e metti in gioco quella creatura. Poi rimescola il tuo grimorio. Gioca questa abilita solo quando potresti giocare una stregoneria.) Accelerate=La creatura bersaglio guadagna rapidita fino alla fine del turno. ; Pesca una carta. Clockspinning=Riscatto {3} ; Scegli un segnalino su un permanente o una carta sospesa bersaglio. Rimuovi quel segnalino da quel permanente o da quella carta o metti su di esso o essa un altro di quei segnalini. Stir the Pride=Scegli una delle opzioni seguenti - Le creature che controlli prendono +2/+2 fino alla fine del turno; oppure le creature che controlli guadagnano legame vitale fine alla fine del turno. (Ogniqualvolta una creatura con legame vitale infligge danno, il suo controllore guadagna altrettanti punti vita.) ; Intrecciare {1}{B} Fit of Rage=La creatura bersaglio prende +3/+3 e guadagna attacco improvviso fino alla fine del turno. Fit of Rage=La creatura bersaglio prende +3/+3 e guadagna attacco improvviso fino alla fine del turno. Moggcatcher={3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Goblin e mettila in gioco. Poi rimescola il tuo grimorio. Ratcatcher=Paura ; All'inizio del tuo mantenimento, puoi passare in rassegna il tuo grimorio per una carta Ratto, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Dreamcatcher=Ogniqualvolta giochi una magia Spirito o Arcano, puoi sacrificare l'Acchiappasogni. Se lo fai, pesca una carta. Astral Steel=La creatura bersaglio prende +1/+2 fino alla fine del turno. ; Tempesta Sculpting Steel=Mentre l'Acciaio da Scolpire entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, l'Acciaio da Scolpire entra in gioco come una copia di quell'artefatto. Sculpting Steel=Mentre l'Acciaio da Scolpire entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, l'Acciaio da Scolpire entra in gioco come una copia di quell'artefatto. Steel of the Godhead=Incanta creatura ; Fintanto che la creatura incantata è bianca, prende +1/+1 e ha legame vitale. (Ogniqualvolta questa creatura infligge danno, il suo controllore guadagna altrettanti punti vita.) ; Fintanto che la creatura incantata è blu, prende +1/+1 e non può essere bloccata. Temple Acolyte=Quando l'Accolito del Tempio entra in gioco, guadagni 3 punti vita. Inner-Flame Acolyte=Quando l'Accolito della Fiamma Interiore entra in gioco, una creatura bersaglio prende +2/+0 e ha rapidita fino alla fine del turno. ; Apparire {R} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Multani's Acolyte=Eco {V}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando l'Accolito di Multani entra in gioco, pesca una carta. Obsidian Acolyte=Protezione dal nero ; {B}: La creatura bersaglio guadagna protezione dal nero fino alla fine del turno. Crimson Acolyte=Protezione dal rosso ; {B}: La creatura bersaglio guadagna protezione dal rosso fino alla fine del turno. Viridian Acolyte={1},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Condescend=Neutralizza la magia bersaglio a meno che il suo controllore spenda X. ; Profetizzare 2 Phyrexian Splicer={2},{TAP} : Scegli una delle opzioni seguenti - Volare, Attacco Improvviso, Travolgere, o Ombra. La creatura bersaglio dotata dell'abilita scelta, la perde fino alla fine del turno e un'altra creatura bersaglio guadagna quell'abilita fino alla fine del turno. [Oracle 1999/07/21] Wax/Wane=(Accrescimento) La creatura bersaglio prende +2/+2 fino alla fine del turno. ; (Riduzione) Distruggi l'incantesimo bersaglio. White Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Bianco. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Bianco : Aggiungi {B} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {B} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] White Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Bianco. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Bianco : Aggiungi {B} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {B} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Blue Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Blu. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Blu : Aggiungi {L} alla tua riserva, poi aggiungi alla tua riserva di mana un {L} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Blue Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Blu. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Blu : Aggiungi {L} alla tua riserva, poi aggiungi alla tua riserva di mana un {L} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Black Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Nero. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Nero : Aggiungi {N} alla tua riserva, poi aggiungi alla tua riserva di mana un {N} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Black Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Nero. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Nero : Aggiungi {N} alla tua riserva, poi aggiungi alla tua riserva di mana un {N} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Red Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Rosso. ; {TAP}, Rimuovi un numero qualsiasi di segnalini carica dall'Accumulatore di Mana Rosso : Aggiungi {R} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {R} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Red Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Rosso. ; {TAP}, Rimuovi un numero qualsiasi di segnalini carica dall'Accumulatore di Mana Rosso : Aggiungi {R} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {R} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Green Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Verde. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Verde : Aggiungi {V} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {V} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Green Mana Battery={2},{TAP} : Metti un segnalino carica sull'Accumulatore di Mana Verde. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Accumulatore di Mana Verde : Aggiungi {V} alla tua riserva di mana, poi aggiungi alla tua riserva di mana un {V} addizionale per ciascun segnalino carica rimosso in questo modo. [Oracle 2001/08/24] Reality Acid=Incanta permanente ; Evanescenza 3 (Questo permanente entra in gioco con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando l'Acido di Realta lascia il gioco, il controllore del permanente incantato lo sacrifica. Deep Water={L}: Fino alla fine del turno, se TAPpi una terra che controlli per attingere mana, essa produce {L} invece di ogni altro tipo. Dimir Aqueduct=L'Acquedotto Dimir entra in gioco TAPpato. ; Quando l'Acquedotto Dimir entra in gioco, fai riprendere il mano al suo proprietario una terra che controlli. ; {TAP} : Aggiungi {L}{N} alla tua riserva di mana. Acquire=Passa in rassegna il grimorio di un avversario bersaglio per una carta artefatto e mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. Twilight Mire={TAP}: Aggiungi {1} alla tua riserva di mana. ; {N|V}, {TAP}: Aggiungi {N}{N}, {N}{V} o {V}{V} alla tua riserva di mana. Acridian=Eco {1}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Opal Acrolith=Ogniqualvolta un avversario gioca una magia creatura, se l'Acrolito Opalino è un incantesimo, l'Acrolito Opalino diventa una creatura Soldato 2/4. ; {0}: L'Acrolito Opalino diventa un incantesimo. Force Spike=Neutralizza una magia bersaglio a meno che il suo controllore spenda {1}. Force Spike=Neutralizza una magia bersaglio a meno che il suo controllore spenda {1}. Force Spike=Neutralizza una magia bersaglio a meno che il suo controllore spenda {1}. Keen Sense=Incanta creatura ; Ogniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. Ad Nauseam=Rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi punti vita pari al costo di mana convertito di quella carta. Puoi ripetere questo procedimento un qualsiasi numero di volte. Adamaro, First to Desire=La forza e la costituzione di Adamaro, Primo a Desiderare sono ciascuna pari al numero di carte in mano all'avversario con il maggior numero di carte in mano. Myr Adapter=L'Adattatore Myr prende +1/+1 per ogni Equipaggiamento assegnato ad esso. Archery Training=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, puoi mettere un segnalino freccia sull'Addestramento con l'Arco. ; La creatura incantata ha "{TAP} : Questa creatura infligge X danni alla creatura attaccante o bloccante bersaglio, dove X è pari al numero di segnalini freccia presenti sull'Addestramento con l'Arco." [Oracle 2003/07/01] Spitfire Handler=L'Addestratore di Sputafuoco non può bloccare creature con forza superiore alla forza dell'Addestratore di Sputafuoco. ; {R} : L'Addestratore di Sputafuoco prende +1/+0 fino alla fine del turno. Trap Runner={TAP}: La creatura attaccante non bloccata bersaglio viene bloccata. Gioca questa abilita solo durante la dichiarazione dei bloccanti. (Questa abilita funziona anche sulle creature che non possono essere bloccate.) Assembly-Worker={TAP}: La creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Augury Adept=Ogniqualvolta l'Adepta Augure infligge danno da combattimento a un giocatore, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Guadagni punti vita pari al costo di mana convertito di quella carta. Joiner Adept=Le terre che controlli hanno "{TAP} : Aggiungi alla tua riserva un mana di qualsiasi colore." Joiner Adept=Le terre che controlli hanno "{TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana." Soldevi Adnate={TAP}, Sacrifica una creatura nera o artefatto: Aggiungi alla tua riserva di mana un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. Soldevi Adnate={TAP}, Sacrifica una creatura nera o artefatto: Aggiungi alla tua riserva di mana un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. Worship=Se controlli almeno una creatura, qualsiasi danno che ridurrebbe il totale dei tuoi punti vita a meno di 1 lo riduce invece a 1. Worship=Se controlli almeno una creatura, qualsiasi danno che ridurrebbe il totale dei tuoi punti vita a meno di 1 lo riduce invece a 1. Worship=Se controlli almeno una creatura, qualsiasi danno che ridurrebbe il totale dei tuoi punti vita a meno di 1 lo riduce invece a 1. Worship=Se controlli almeno una creatura, qualsiasi danno che ridurrebbe il totale dei tuoi punti vita a meno di 1 lo riduce invece a 1. Adun Oakenshield={N}{R}{V},{TAP}: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Congregation at Dawn=Passa in rassegna il tuo grimorio per un massimo di tre carte creatura e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. Divine Congregation=Guadagni 2 punti vita per ogni creatura controllata da un giocatore bersaglio. ; Sospendere 5-{1}{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{B} e rimuoverla dal gioco con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Rally=Le creature bloccanti guadagnano +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Task Mage Assembly=Quando non ci sono creature in gioco, sacrifica l'Adunata di Maghi Specialisti. ; {2}: L'Adunata di Maghi Specialisti infligge 1 danno a una creatura bersaglio. Qualsiasi giocatore può usare questa abilita, ma solo in ogni momento in cui potrebbe giocare una stregoneria. Ramosian Rally=Se controlli almeno una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana dell'Adunata Ramosiana. ; Le creature che controlli prendono +1/+1 fino alla fine del turno. [Oracle 2003/07/01] Aeolipile={1},{TAP}, Sacrifica l'Aeolipile : L'Aeolipile infligge 2 danni a una creatura o a un giocatore bersaglio. [Oracle 1999/07/23] Somber Hoverguard=Affinita con gli artefatti ; Volare Advanced Hoverguard=Volare ; {L}: L'Aerocustode in Avanscoperta guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Looming Hoverguard=Volare ; Quando l'Aerocustode Incombente entra in gioco, metti l'artefatto bersaglio in cima al grimorio del suo proprietario. Kinsbaile Balloonist=Volare ; Ogniqualvolta l'Aeronauta di Kinsbaile attacca, puoi fare guadagnare volare a una creatura bersaglio fino alla fine del turno. Skyscribing=Ogni giocatore pesca X carte. ; Previsione - {2}{L}, Rivela l'Aeroscritta dalla tua mano: Ogni giocatore pesca una carta. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Metathran Aerostat=Volare ; {X}{L}: Puoi mettere in gioco dalla tua mano una carta creatura con costo di mana convertito pari a X. Se lo fai, il proprietario riprende in mano l'Aerostato Metatrano. Wild Aesthir=Volare, Attacco Improvviso ; {B}{B}: L'Aesthir Selvatico prende +2/+0 fino alla fine del turno. Gioca questa abilita non più di una volta per turno. Wild Aesthir=Volare, Attacco Improvviso ; {B}{B}: L'Aesthir Selvatico prende +2/+0 fino alla fine del turno. Gioca questa abilita non più di una volta per turno. Fatigue=Il giocatore bersaglio salta la propria prossima acquisizione. Battle Strain=Ogniqualvolta una creatura blocca, l'Affaticamento da Battaglia infligge 1 danno al controllore di quella creatura. Assert Authority=Affinita per gli artefatti (Giocare questa magia costa {1} in meno per ogni artefatto che controlli.) ; Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, rimuovila dal gioco invece di metterla nel cimitero del suo proprietario. Natural Affinity=Fino alla fine del turno tutte le terre diventano creature 2/2 che sono ancora terre. Natural Affinity=Fino alla fine del turno tutte le terre diventano creature 2/2 che sono ancora terre. Natural Affinity=Fino alla fine del turno tutte le terre diventano creature 2/2 che sono ancora terre. Sink into Takenuma=Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Paludi che controlli. Il giocatore bersaglio scarta una carta per ogni Palude ripresa in questo modo. Lunge=L'Affondo infligge 2 danni a una creatura bersaglio e 2 danni a un giocatore bersaglio. Agent of Masks=All'inizio del tuo mantenimento, ogni avversario perde 1 punto vita. Tu guadagni un ammontare di punti vita pari ai punti vita persi in questo modo. Agent of Shauku={1}{N}, Sacrifica una terra: La creatura bersaglio prende +2/+0 fino alla fine del turno. Agent of Stromgald={R}: Aggiungi {N} alla tua riserva di mana. Agent of Stromgald={R}: Aggiungi {N} alla tua riserva di mana. Sleeper Agent=Quando l'Agente Dormiente entra in gioco, un avversario bersaglio ne prende il controllo. ; All'inizio del tuo mantenimento, l'Agente Dormiente ti infligge 2 danni. Sleeper Agent=Quando l'Agente Dormiente entra in gioco, un avversario bersaglio ne prende il controllo. ; All'inizio del tuo mantenimento, l'Agente Dormiente ti infligge 2 danni. Covert Operative=L'Agente in Incognito non può essere bloccato. Thoughtcutter Agent={L}{N}, {TAP}: Un giocatore bersaglio perde 1 punto vita e rivela la sua mano. Vectis Agents={L}{N}: Gli Agenti di Vectis prendono -2/-0 fino alla fine del turno e non possono essere bloccati in questo turno. Assault/Battery=(Aggressione) L'Aggressione infligge 2 danni a una creatura o a un giocatore bersaglio. ; (Batteria) Metti in gioco una pedina creatura Elefante 3/3 verde. Assault/Battery=(Aggressione) L'Aggressione infligge 2 danni a una creatura o a un giocatore bersaglio. ; (Batteria) Metti in gioco una pedina creatura Elefante 3/3 verde. Aggression=Incanta creatura non-Muro ; La creatura incantata ha Attacco Improvviso e Travolgere. ; Alla fine del turno del controllore della creatura incantata, distruggi quella creatura se non ha attaccato in questo turno. Kavu Aggressor=Potenziamento {4} (Puoi spendere {4} addizionale mentre giochi questa magia). ; L'Aggressore Kavu non può bloccare. ; Se è stato pagato il costo di potenziamento, l'Aggressore Kavu entra in gioco con un segnalino +1/+1 su di esso. [Oracle 2003/07/01] Tangle=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. ; Ogni creatura attaccante non STAPpa durante il prossimo STAP del suo controllore. [Oracle 2002/10/01] Waiting in the Weeds=Ogni giocatore mette in gioco una pedina creatura Felino 1/1 verde per ogni Foresta STAPpata che controlla. Waiting in the Weeds=Ogni giocatore mette in gioco una pedina creatura Felino 1/1 verde per ogni Foresta STAPpata che controlla. Agility=Incanta creatura ; La creatura incantata prende +1/+1 e ha Aggirare. [Oracle 2005/08/01] Spider Climb=Puoi giocare l'Agilita del Ragno quando potresti giocare un istantaneo. Se è stata giocata quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificala. ; Incanta creatura ; La creatura incantata prende +0/+3 e ha raggiungere. (Può bloccare le creature con volare.) Do or Die=Separa in due pile tutte le creature controllate da un giocatore bersaglio. Distruggi tutte le creature presenti nella pila a scelta di quel giocatore. Non possono essere rigenerate. [Oracle 2003/02/01] Swirl the Mists=Mentre Agitare la Foschia entra in gioco, scegli il nome di un colore. ; Tutte le parole che indicano un colore sulle magie e sui permanenti indicano invece il colore scelto. Needle Drop=L'Ago in Caduta infligge 1 danno a una creatura o a un giocatore bersaglio a cui sia stato inflitto danno in questo turno. ; Pesca una carta. Pithing Needle=Mentre l'Ago Spinale entra in gioco, nomina una carta. ; Le abilita attivate delle fonti col nome scelto non possono essere giocate a meno che non siano abilita di mana. Pithing Needle=Mentre l'Ago Spinale entra in gioco, nomina una carta. ; Le abilita attivate delle fonti col nome scelto non possono essere giocate a meno che non siano abilita di mana. Agrus Kos, Wojek Veteran=Ogniqualvolta Agrus Kos, Veterano Wojek attacca, le creature attaccanti rosse prendono +2/+0 e le creature attaccanti bianche prendono +0/+2 fino alla fine del turno. Ajani Goldmane=[+1]: Guadagni 2 punti vita. ; [-1]: Metti un segnalino +1/+1 su ogni creatura che controlli. Quelle creature hanno cautela fino alla fine del turno. ; [-6]: Metti in gioco una pedina creatura Avatar bianca con "La forza e la costituzione di questa creatura sono pari ai tuoi punti vita."; [Fedelta 4] Ajani Vengeant=[+1]: Un permanente bersaglio non STAPpa durante il prossimo STAP del suo controllore. ; [-2]: L'Ajani Vendicativo infligge 3 danni a una creatura o a un giocatore bersaglio e tu guadagni 3 punti vita. ; [-7]: Distruggi tutte le terre controllate da un giocatore bersaglio. ; [Fedelta 3] Akroma, Angel of Wrath=Volare, attacco improvviso, cautela, travolgere, rapidita, protezione dal nero e dal rosso Akroma, Angel of Wrath=Volare, attacco improvviso, cautela, travolgere, rapidita, protezione dal nero e dal rosso Akroma, Angel of Fury=Akroma, Angelo della Furia non può essere neutralizzata. ; Volare, travolgere, protezione dal bianco e dal blu ; {R}: Akroma, Angelo della Furia prende +1/+0 fino alla fine del turno. ; Metamorfosi {3}{R}{R}{R} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Wicked Akuba={N} : Il giocatore bersaglio a cui sia stato inflitto danno dall'Akuba Malvagio in questo turno, perde 1 punto vita. Akuta, Born of Ash=Rapidita ; All'inizio del tuo mantenimento, se hai in mano più carte di ogni avversario, puoi sacrificare una Palude. Se lo fai, rimetti in gioco Akuta, Nato dalla Cenere dal tuo cimitero. Halberdier=Attacco improvviso Keldon Halberdier=Attacco improvviso ; Sospendere 4-{R} (Invece di giocare questa carta dalla tua mano, puoi pagare {R} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Aladdin={1}{R}{R},{TAP}: Guadagni il controllo di un artefatto bersaglio fintanto che controlli Aladino. Aladdin={1}{R}{R},{TAP}: Guadagni il controllo di un artefatto bersaglio fintanto che controlli Aladino. Aladdin={1}{R}{R},{TAP}: Guadagni il controllo di un artefatto bersaglio fintanto che controlli Aladino. Bladewing the Risen=Volare ; Quando Alaspada il Risorto entra in gioco, puoi rimettere in gioco dal tuo cimitero una carta permanente Drago bersaglio. ; {N}{R}: Le creature Drago prendono +1/+1 fino alla fine del turno. Neurok Hoversail=La creatura equipaggiata ha volare. ; Equipaggiare {2} Celestial Dawn=Le terre che controlli sono Pianure. ; Le carte non-terra che possiedi che non sono in gioco, le magie che controlli, e i permanenti non-terra che controlli sono bianchi. ; Puoi spendere mana bianco come se fosse mana di qualsiasi colore. Puoi spendere altro mana solo come se fosse mana incolore. Celestial Dawn=Le terre che controlli sono Pianure. ; Le carte non-terra che possiedi che non sono in gioco, le magie che controlli, e i permanenti non-terra che controlli sono bianchi. ; Puoi spendere mana bianco come se fosse mana di qualsiasi colore. Puoi spendere altro mana solo come se fosse mana incolore. Celestial Dawn=Le terre che controlli sono Pianure. ; Le carte non-terra che possiedi che non sono in gioco, le magie che controlli, e i permanenti non-terra che controlli sono bianchi. ; Puoi spendere mana bianco come se fosse mana di qualsiasi colore. Puoi spendere altro mana solo come se fosse mana incolore. Dawn of the Dead=All'inizio del tuo mantenimento, perdi 1 punto vita. ; All'inizio del tuo mantenimento, puoi rimettere in gioco una carta creatura bersaglio dal tuo cimitero. Quella creatura guadagna rapidita fino alla fine del turno. Rimuovila dal gioco alla fine del turno. All Suns' Dawn=Per ogni colore, riprendi in mano dal tuo cimitero fino ad una carta bersaglio di quel colore. Poi rimuovi dal gioco l'Alba di Tutti i Soli. False Dawn=Fino alla fine del turno, le magie e le abilita che controlli e che fornirebbero mana colorato alla tua riserva di mana, invece forniscono una pari quantita di mana bianco. Fino alla fine del turno, puoi spendere mana bianco come se fosse mana di un qualsiasi colore. Pesca una carta. [Apocalypse FAQ 2001/05/24] Giant Albatross=Volare ; Quando l'Albatro Gigante viene messo in un cimitero dal gioco, puoi spendere {1}{L}. Se lo fai, per ogni creatura che ha danneggiato l'Albatro Gigante in questo turno, distruggi quella creatura a meno che il suo controllore paghi 2 punti vita. Una creatura distrutta in questo modo non può essere rigenerata. Giant Albatross=Volare ; Quando l'Albatro Gigante viene messo in un cimitero dal gioco, puoi spendere {1}{L}. Se lo fai, per ogni creatura che ha danneggiato l'Albatro Gigante in questo turno, distruggi quella creatura a meno che il suo controllore paghi 2 punti vita. Una creatura distrutta in questo modo non può essere rigenerata. Hollow Trees=Gli Alberi Cavi Entrano in gioco TAPpati. ; Puoi scegliere di non STAPpare gli Alberi Cavi durante il tuo STAP. ; All'inizio del tuo mantenimento, se gli Alberi Cavi sono TAPpati, metti un segnalino carica su di loro. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dagli Alberi Cavi : Aggiungi {V} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Hollow Trees=Gli Alberi Cavi Entrano in gioco TAPpati. ; Puoi scegliere di non STAPpare gli Alberi Cavi durante il tuo STAP. ; All'inizio del tuo mantenimento, se gli Alberi Cavi sono TAPpati, metti un segnalino carica su di loro. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dagli Alberi Cavi : Aggiungi {V} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Singing Tree={TAP}: La forza della creatura attaccante bersaglio diventa 0 fino alla fine del turno. Tree of Tales=(L'Albero dei Racconti non è una magia.) ; {TAP} : Aggiungi {V} alla tua riserva di mana. Utopia Tree={TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Utopia Tree={TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Samite Alchemist={B}{B},{TAP}: Previeni i prossimi 4 danni che verrebbero inflitti in questo turno ad una creatura bersaglio che controlli. TAPpa quella creatura. La creatura non STAPpa durante il tuo prossimo STAP. Samite Alchemist={B}{B},{TAP}: Previeni i prossimi 4 danni che verrebbero inflitti in questo turno ad una creatura bersaglio che controlli. TAPpa quella creatura. La creatura non STAPpa durante il tuo prossimo STAP. Cho-Arrim Alchemist={1}{B}{B},{TAP}, Scarta una carta: La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Aphetto Alchemist={TAP}: STAPpa un artefatto o una creatura bersaglio. ; Metamorfosi {L} Sedraxis Alchemist=Quando l'Alchimista di Sedraxis entra in gioco, se controlli un permanente blu, fai tornare un permanente non terra bersaglio in mano al suo proprietario. Battletide Alchemist=Se una fonte sta per infliggere danno a un giocatore, puoi prevenire X di quei danni, dove X è il numero di Chierici che controlli. Afterlife=Distruggi una creatura bersaglio. Non può essere rigenerata. Il suo controllore mette in gioco una pedina creatura Spirito 1/1 bianca con volare. Afterlife=Distruggi una creatura bersaglio. Non può essere rigenerata. Il suo controllore mette in gioco una pedina creatura Spirito 1/1 bianca con volare. Primal Beyond=Mentre l'Aldila Primordiale entra in gioco, puoi rivelare una carta Elementale dalla tua mano. Se non lo fai, l'Aldila Primordiale entra in gioco TAPpato. ; {TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Spendi questo mana solo per giocare magie Elementali o abilita attivate di Elementali. Aleatory=Gioca l'Alea solo durante il combattimento, dopo che la difesa è stata dichiarata. ; Lancia una moneta. Se vinci il lancio, la creatura bersaglio prende +1/+1 fino alla fine del turno. ; Pesca una carta all'inizio del tuo prossimo mantenimento. [Oracle 2002/03/01] Alert Shu Infantry=Cautela Alexi, Zephyr Mage={X}{L},{TAP}, Scarta due carte: Il proprietario riprende in mano X creature bersaglio. Tangle Kelp=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando l'Alga Imprigionante entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore se ha attaccato nell'ultimo turno del suo controllore. [Oracle 1999/09/03] Spreading Algae=Incanta Palude ; Quando la terra incantata diventa TAPpata, distruggila. ; Quando le Alghe Prolifere vengono messe in un cimitero dal gioco, il proprietario riprende in mano le Alghe Prolifere. Spreading Algae=Incanta Palude ; Quando la terra incantata diventa TAPpata, distruggila. ; Quando le Alghe Prolifere vengono messe in un cimitero dal gioco, il proprietario riprende in mano le Alghe Prolifere. Ali Baba={R}: TAPpa un Muro bersaglio. Ali Baba={R}: TAPpa un Muro bersaglio. Ali Baba={R}: TAPpa un Muro bersaglio. Wings of Aesthir=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0 e ha volare e attacco improvviso. [Oracle 2000/02/01] Dragon Wings=Incanta creatura ; La creatura incantata ha volare. ; Ciclo {1}{L} ; Quando entra in gioco una creatura con costo di mana convertito pari o superiore a 6, puoi rimettere in gioco le Ali del Drago dal tuo cimitero ad incantare quella creatura. Arcanum Wings=Incanta creatura ; La creatura incantata ha volare. ; Scambio d'Aura {2}{L} ({2}{L}: Scambia quest'Aura con una carta Aura nella tua mano.) Wings of Hope=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+3 e ha volare. Magefire Wings=Incanta creatura ; La creatura incantata prende +2/+0 e ha volare. Wings of Velis Vel=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Una creatura bersaglio diventa 4/4, ha tutti i tipi di creatura e ha volare fino alla fine del turno. Shimmering Wings=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) ; {L}: Fai tornare le Ali Evanescenti in mano al loro proprietario. Shimmering Wings=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) ; {L}: Fai tornare le Ali Evanescenti in mano al loro proprietario. Shimmering Wings=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) ; {L}: Fai tornare le Ali Evanescenti in mano al loro proprietario. Phantom Wings=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. ; Sacrifica le Ali Fantasma : Il proprietario riprende in mano la creatura incantata. Phantom Wings=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. ; Sacrifica le Ali Fantasma : Il proprietario riprende in mano la creatura incantata. Ali from Cairo=Il danno che ridurrebbe il totale dei tuoi punti vita a meno di 1, lo riduce invece a 1. Illuminated Wings=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. ; {2}, Sacrifica le Ali Illuminate : Pesca una carta. [Oracle 1999/07/21] Ghostly Wings=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e ha volare. ; Scarta una carta: Il proprietario riprende in mano la creatura incantata. Pollenbright Wings=Incanta creatura ; La creatura incantata ha volare. ; Ogniqualvolta la creatura incantata infligge danno da combattimento ad un giocatore, metti in gioco un pari numero di pedine creatura Saprolingio 1/1 verdi. Aesthir Glider=Volare ; L'Aliante Aesthir non può bloccare. Aesthir Glider=Volare ; L'Aliante Aesthir non può bloccare. Whalebone Glider={2},{TAP} : La creatura bersaglio con forza pari o inferiore a 3, guadagna volare fino alla fine del turno. [Oracle 2000/02/01] Nightwind Glider=Volare, protezione dal nero. Bog Glider=Volare ; {TAP}, Sacrifica una terra: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito non superiore a 2, e mettila in gioco. Poi rimescola il tuo grimorio. Goblin Glider=Volare ; L'Aliante Goblin non può bloccare. Goblin Glider=Volare ; L'Aliante Goblin non può bloccare. Goblin Glider=Volare ; L'Aliante Goblin non può bloccare. Goblin Glider=Volare ; L'Aliante Goblin non può bloccare. Kavu Glider={B} : L'Aliante Kavu prende +0/+1 fino alla fine del turno. ; {L} : L'Aliante Kavu guadagna volare fino alla fine del turno. Kyren Glider=Volare ; L'Aliante Kyren non può bloccare. Thermal Glider=Volare, protezione dal rosso Fanning the Flames=Riscatto {3} ; L'Alimentare le Fiamme infligge X danni a una creatura o a un giocatore bersaglio. Shade's Breath=Fino alla fine del turno, ogni creatura che controlli diventa nera, il suo tipo di creatura diventa Ombra e guadagna "{N} : Questa creatura prende +1/+1 fino alla fine del turno". Dragon Breath=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. ; Quando una creatura con costo di mana convertito pari o superiore a 6 entra in gioco, puoi rimettere in gioco l'Alito del Drago dal tuo cimitero per incantare quella creatura. Breath of Life=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Breath of Life=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Breath of Life=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Breath of Life=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Breath of Life=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Flooded Woodlands=Le creature verdi hanno "Questa creatura non può attaccare a meno che tu sacrifichi una terra." Deluge=TAPpa tutte le creature senza volare. Deluge=TAPpa tutte le creature senza volare. Rhystic Deluge={L} : TAPpa la creatura bersaglio a meno che il suo controllore spenda {1}. Floodbringer=Volare ; {2}, Il proprietario riprende in mano una terra che tu controlli : TAPpa una terra bersaglio. Warning=Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura attaccante in questo turno. [Oracle 2000/02/01] Intruder Alarm=Le creature non STAPpano durante lo STAP dei loro controllori. ; Ogniqualvolta una creatura entra in gioco, STAPpa tutte le creature. Intruder Alarm=Le creature non STAPpano durante lo STAP dei loro controllori. ; Ogniqualvolta una creatura entra in gioco, STAPpa tutte le creature. Mogg Alarm=Puoi sacrificare due Montagne invece di pagare il costo di mana dell'Allarme Mogg. ; Metti in gioco due pedine creatura Goblin 1/1 rosse. [Oracle 2003/07/01] Skirk Alarmist=Rapidita ; {TAP}: Gira a faccia in su una creatura bersaglio a faccia in giù che controlli. Alla fine del turno, sacrificala. To Arms!=STAPpa tutte le creature che controlli. ; Pesca una carta. Unlikely Alliance={1}{B} : La creatura bersaglio che non sta attaccando né bloccando prende +0/+2 fino alla fine del turno. [Oracle 1999/07/23] Root-Kin Ally=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; TAPpa due creature STAPpate che controlli : L'Alleato Stirpe-Radice prende +2/+2 fino alla fine del turno. Unburden=Il giocatore bersaglio scarta due carte. ; Ciclo {2} Psychic Allergy=Mentre l'Allergia Psichica entra in gioco, scegli un colore. ; All'inizio del mantenimento di ogni avversario, l'Allergia Psichica infligge X danni a quel giocatore, dove X è pari al numero di carte del colore scelto che quel giocatore controlla. ; All'inizio del tuo mantenimento, sacrifica l'Allergia Psichica a meno che tu sacrifichi 2 Isole. [Oracle 2003/07/01] Keep Watch=Pesca una carta per ogni creatura attaccante. Foster=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, puoi pagare {1}. Se lo fai, rivela le carte in cima al tuo grimorio fino a che riveli una carta creatura. Aggiungila alla tua mano e metti le rimanenti nel tuo cimitero. Elvish Herder={V} : La creatura bersaglio guadagna travolgere fino alla fine del turno. Rootwater Alligator=Sacrifica una Foresta: Rigenera l'Alligatore di Morteacque. Pygmy Allosaurus=Passa-paludi Crackleburr={L|R}{L|R}, {TAP}, TAPpa due creature rosse STAPpate che controlli: L'Alone Crepitante infligge 3 danni a una creatura o a un giocatore bersaglio. ; {L|R}{L|R}, {STAP}, STAPpa due creature blu TAPpate che controlli: Fai tornare una creatura bersaglio in mano al suo proprietario. ({STAP} è il simbolo di STAP.) Dust Corona=Incanta creatura ; La creatura incantata prende +2/+0 e non può essere bloccata da creature con volare. Rising Waters=Le terre non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore STAPpa una terra che controlla. Altar of Bone=Come costo addizionale per giocare l'Altare d'Osso, sacrifica una creatura. ; Passa in rassegna il tuo grimorio per una carta creatura, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2000/02/01] Baku Altar=Ogniqualvolta giochi una magia Spirito o Arcano, puoi mettere un segnalino ki sull'Altare dei Baku. ; {2},{TAP}, Rimuovi un segnalino ki dall'Altare del Baku : Metti in gioco una pedina creatura Spirito 1/1 incolore. Altar of Dementia=Sacrifica una creatura : Il giocatore bersaglio mette dalla cima del proprio grimorio nel proprio cimitero un numero di carte pari alla forza della creatura sacrificata. [Oracle 1999/05/01] Altar of Shadows=All'inizio della tua fase principale precedente al combattimento, aggiungi {N} alla tua riserva per ogni segnalino carica presente sull'Altare delle Ombre. ; {7}, {TAP} : Distruggi una creatura bersaglio. Poi, metti un segnalino carica sull'Altare delle Ombre. Ashnod's Altar=Sacrifica una creatura : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Ashnod's Altar=Sacrifica una creatura : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Ashnod's Altar=Sacrifica una creatura : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Ashnod's Altar=Sacrifica una creatura : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Ashnod's Altar=Sacrifica una creatura : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Phyrexian Altar=Sacrifica una creatura : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Reality Ripple=L'artefatto, la creatura o la terra bersaglio scompare. Temporal Distortion=Ogniqualvolta una creatura o una terra diventa TAPpata, metti un segnalino clessidra su di essa. ; I permanenti con segnalini clessidra non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, rimuovi tutti i segnalini clessidra dai permanenti che quel giocatore controlla. Fluctuator=I tuoi costi di ciclo si riducono di un massimo di {2}. High Seas=Le magie creatura rosse e le magie creatura verdi costano {1} addizionale per essere giocate. Plateau= Plateau= Plateau= Plateau= Ravaged Highlands=L'Altopiano in Rovina entra in gioco TAPpato. ; {TAP} : Aggiungi {R} alla tua riserva di mana. ; {TAP}, Sacrifica l'Altopiano in Rovina : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Windbrisk Heights=Nascondiglio (Questa terra entra in gioco TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, rimuovine una dal gioco a faccia in giù, poi metti le altre in fondo al tuo grimorio.) ; {TAP}: Aggiungi {B} alla tua riserva di mana. ; {B}, {TAP}: Puoi giocare la carta rimossa senza pagare il suo costo di mana se hai attaccato con tre o più creature in questo turno. Aluren=Ogni giocatore può giocare le carte creatura con costo di mana convertito pari o inferiore a {3} senza pagare il loro costo di mana come se avessero lampo. Wirefly Hive={3},{TAP}: Lancia una moneta. Se vinci il lancio, metti in gioco una pedina creatura artefatto Insetto 2/2 con volare di nome Moscacciaio. Se perdi il lancio, distruggi tutti permanenti di nome Moscacciaio. Living Hive=Travolgere ; Ogniqualvolta l'Alveare Vivente infligge danno da combattimento ad un giocatore, metti in gioco un pari numero di pedine creatura Insetto 1/1 verdi. Ambassador Laquatus={3}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. Ambassador Laquatus={3}: Un giocatore bersaglio mette nel suo cimitero le prime tre carte del suo grimorio. Broken Ambitions=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}. Scontrati con un avversario. Se vinci, il controllore di quella magia mette nel suo cimitero le prime quattro carte del suo grimorio. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Cephalid Inkshrouder=Scarta una carta: L'Ammantainchiostro Cefalide guadagna velo fino alla fine del turno e non può essere bloccato in questo turno. (Un permanente con velo non può essere bersaglio di magie o abilita.) Morselhoarder=L'Ammassagruzzoli entra in gioco con due segnalini -1/-1. ; Rimuovi un segnalino -1/-1 dall'Ammassagruzzoli: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Mage Slayer=Ogniqualvolta la creatura equipaggiata attacca, infligge danno pari alla sua forza al giocatore in difesa. ; Equipaggiare {3} Masked Admirers=Quando gli Ammiratori Mascherati entrano in gioco, pesca una carta. ; Ogniqualvolta giochi una magia creatura, puoi pagare {V}{V}. Se lo fai, riprendi in mano gli Ammiratori Mascherati dal tuo cimitero. Molder=Distruggi un artefatto o un incantesimo bersaglio con costo di mana convertito pari a X. Non può essere rigenerato. Guadagni X punti vita. Amnesia=Il giocatore bersaglio rivela la propria mano e scarta tutte le carte che non sono terre. Pain Magnification=Ogniqualvolta vengono inflitti 3 o più danni a un avversario da una singola fonte, quel giocatore scarta una carta. Amrou Kithkin=Amrou Kithkin non può essere bloccata da creature con forza pari o superiore a 3. [Oracle 1999/09/03] Amrou Kithkin=Amrou Kithkin non può essere bloccata da creature con forza pari o superiore a 3. [Oracle 1999/09/03] Amugaba=Volare ; {2}{L}, Scarta una carta: Il proprietario riprende in mano Amugaba. Amulet of Unmaking={5},{TAP}, Rimuovi dal gioco l'Amuleto del Disfacimento: Rimuovi dal gioco l'artefatto, la creatura o la terra bersaglio. Gioca questa abilita solo quando potresti giocare una stregoneria. Forethought Amulet=All'inizio del tuo mantenimento, sacrifica l'Amuleto della Preveggenza a meno che tu paghi {3}. ; Se una fonte istantaneo o stregoneria dovesse infliggerti 3 o più danni, invece essa ti infligge 2 danni. Amulet of Kroog={2},{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. [Oracle 1999/09/03] Amulet of Kroog={2},{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. [Oracle 1999/09/03] Amulet of Kroog={2},{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. [Oracle 1999/09/03] Amulet of Kroog={2},{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. [Oracle 1999/09/03] Quicksilver Amulet={4},{TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Amulet of Quoz=Rimuovi l'Amuleto di Quoz dal tuo mazzo prima della partita se non stai giocando per la posta. ; {TAP}, Sacrifica l'Amuleto di Quoz : L'avversario bersaglio può aggiungere alla posta la prima carta del suo grimorio. Se non lo fa, tu lancia una moneta. Se vinci il lancio, quel giocatore perde la partita. Se perdi il lancio, tu perdi la partita. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 2000/02/01] Jeweled Amulet={1},{TAP}: Metti un segnalino carica sull'Amuleto Ingioiellato. Segna il tipo di mana speso per pagare questo costo di attivazione. Gioca questa abilita solo se non ci sono segnalini carica sull'Amuleto Ingioiellato. ; {TAP}, Rimuovi tutti i segnalini carica dall'Amuleto Ingioiellato: Aggiungi alla tua riserva di mana un mana dell'ultimo tipo segnato. Veilstone Amulet=Ogniqualvolta giochi una magia, le creature che controlli non possono essere bersaglio di magie o abilita controllate dai tuoi avversari in questo turno. Anaconda=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Anaconda=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Anaconda=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Anaconda=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Anaconda=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Loxodon Anchorite={TAP} : Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Deep Analysis=Il giocatore bersaglio pesca due carte. ; Flashback - {1}{L}, Paga 3 punti vita. Anarchy=Distruggi tutti i permanenti bianchi. Anarchist=Quando l'Anarchico entra in gioco, puoi riprendere in mano una carta stregoneria bersaglio dal tuo cimitero. Anarchist=Quando l'Anarchico entra in gioco, puoi riprendere in mano una carta stregoneria bersaglio dal tuo cimitero. Anarchist=Quando l'Anarchico entra in gioco, puoi riprendere in mano una carta stregoneria bersaglio dal tuo cimitero. Stormscale Anarch={2}{R}, Scarta una carta a caso : L'Anarchico Scagliatempesta infligge 2 danni a una creatura o a un giocatore bersaglio. Se la carta scartata era multicolore, invece l'Anarchico Scagliatempesta infligge 4 danni a quella creatura o a quel giocatore. Hex=Distruggi sei creature bersaglio. Anthem of Rakdos=Ogniqualvolta una creatura che controlli attacca, essa prende +2/+0 fino alla fine del turno e l'Anatema di Rakdos ti infligge 1 danno. ; Determinazione - Fintanto che non hai carte in mano, se una fonte che controlli sta per infliggere danno a una creatura o a un giocatore, invece infligge il doppio di quel danno a quella creatura o a quel giocatore. Anathemancer=Quando l'Anatemante entra in gioco, infligge danno a un giocatore bersaglio pari al numero di terre non base controllate da quel giocatore. ; Dissotterrare {5}{N}{R} ({5}{N}{R}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Anavolver=Potenziamento {1}{L} e/o {N}. ; Se è stato pagato il costo di potenziamento {1}{L}, l'Anavolvero entra in gioco con due segnalini +1/+1 su di esso e con volare. ; Se è stato pagato il costo di potenziamento {N}, l'Anavolvero entra in gioco con un segnalino +1/+1 su di esso e con "Paga 3 punti vita : Rigenera l'Anavolvero". [Oracle 2003/07/01] Reality Anchor=La creatura bersaglio perde ombra fino alla fine del turno. ; Pesca una carta. Rings of Brighthearth=Ogniqualvolta giochi un'abilita attivata, se non è un'abilita di mana, puoi pagare {2}. Se lo fai, copia quella abilita. Puoi scegliere nuovi bersagli per la copia. Dead Ringers=Distruggi due creature bersaglio non nere a meno che una delle due abbia un colore che l'altra non ha. Non possono essere rigenerate. Cryptic Annelid=Quando l'Anellide Criptico entra in gioco, profetizzare 1, poi profetizzare 2, poi profetizzare 3. (Per profetizzare X, guarda le prime X carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Ring of Immortals={3},{TAP} : Neutralizza la magia istantaneo o Aura bersaglio che ha come bersaglio un permanente che controlli. Ring of Renewal={5},{TAP}, Scarta una carta a caso: Pesca 2 carte. Oblivion Ring=Quando l'Anello dell'Oblio entra in gioco, rimuovi dal gioco un altro permanente non terra bersaglio. ; Quando l'Anello dell'Oblio lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Oblivion Ring=Quando l'Anello dell'Oblio entra in gioco, rimuovi dal gioco un altro permanente non terra bersaglio. ; Quando l'Anello dell'Oblio lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Aladdin's Ring={8},{TAP} : L'Anello di Aladino infligge 4 danni a una creatura o a un giocatore bersaglio. Ring of Gix=Eco {3} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; {1},{TAP} : TAPpa un artefatto, una creatura, o una terra bersaglio. Jandor's Ring={2},{TAP}, Scarta dalla tua mano l'ultima carta che hai pescato in questo turno : Pesca una carta. [Oracle 2002/03/01] Jandor's Ring={2},{TAP}, Scarta dalla tua mano l'ultima carta che hai pescato in questo turno : Pesca una carta. [Oracle 2002/03/01] Ring of Ma'ruf={5},{TAP},Rimuovi dal gioco l'Anello di Ma'ruf : La prossima volta che stai per pescare una carta in questo turno, scegli invece una carta che possiedi all'esterno del gioco e aggiungila alla tua mano. [Oracle 2002/05/20] Sisay's Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Sisay's Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Jinxed Ring=Ogniqualvolta un permanente non pedina viene messa nel tuo cimitero dal gioco, l'Anello Iettatore ti infligge 1 danno. ; Sacrifica una creatura: Un avversario bersaglio guadagna il controllo dell'Anello Iettatore. (Questo effetto non termina alla fine del turno.) Sol Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Sol Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Sol Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Sol Ring={TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Glowing Anemone=Quando l'Anemone Luminescente entra in gioco, puoi fare riprendere in mano al proprietario una terra bersaglio. Angel of Light=Volare, cautela Blinding Angel=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Ogniqualvolta l'Angelo Accecante infligge danno da combattimento a un giocatore, quel giocatore salta la sua prossima fase di combattimento. Blinding Angel=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Ogniqualvolta l'Angelo Accecante infligge danno da combattimento a un giocatore, quel giocatore salta la sua prossima fase di combattimento. Blinding Angel=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Ogniqualvolta l'Angelo Accecante infligge danno da combattimento a un giocatore, quel giocatore salta la sua prossima fase di combattimento. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Fallen Angel=Volare ; Sacrifica una creatura : L'Angelo Caduto prende +2/+1 fino alla fine del turno. Firemane Angel=Volare, attacco improvviso ; All'inizio del tuo mantenimento, se l'Angelo Chioma di Fuoco si trova nel tuo cimitero o in gioco, puoi guadagnare 1 punto vita. ; {6}{R}{R}{B}{B} : Rimetti in gioco l'Angelo Chioma di Fuoco dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Guardian Angel=Previeni i prossimi X danni che verrebbero inflitti ad una creatura o a un giocatore bersaglio in questo turno. Fino alla fine del turno, puoi spendere {1} quando potresti giocare un istantaneo. Se lo fai, previeni il prossimo punto danno che verrebbe inflitto a quella creatura o a quel giocatore in questo turno. [Oracle 2001/08/24] Guardian Angel=Previeni i prossimi X danni che verrebbero inflitti ad una creatura o a un giocatore bersaglio in questo turno. Fino alla fine del turno, puoi spendere {1} quando potresti giocare un istantaneo. Se lo fai, previeni il prossimo punto danno che verrebbe inflitto a quella creatura o a quel giocatore in questo turno. [Oracle 2001/08/24] Guardian Angel=Previeni i prossimi X danni che verrebbero inflitti ad una creatura o a un giocatore bersaglio in questo turno. Fino alla fine del turno, puoi spendere {1} quando potresti giocare un istantaneo. Se lo fai, previeni il prossimo punto danno che verrebbe inflitto a quella creatura o a quel giocatore in questo turno. [Oracle 2001/08/24] Guardian Angel=Previeni i prossimi X danni che verrebbero inflitti ad una creatura o a un giocatore bersaglio in questo turno. Fino alla fine del turno, puoi spendere {1} quando potresti giocare un istantaneo. Se lo fai, previeni il prossimo punto danno che verrebbe inflitto a quella creatura o a quel giocatore in questo turno. [Oracle 2001/08/24] Lightning Angel=Volare, cautela, rapidita Lightning Angel=Volare, cautela, rapidita Angel of Retribution=Volare, attacco improvviso Crypt Angel=Volare, Protezione dal Bianco. ; Quando l'Angelo della Cripta entra in gioco, riprendi in mano una carta creatura bersaglio rossa o blu dal tuo cimitero. Desolation Angel=Volare ; Potenziamento {B}{B} ; Quando l'Angelo della Desolazione entra in gioco, distruggi tutte le terre che controlli. Se è stato pagato il costo di potenziamento, distruggi invece tutte le terre. [Oracle 2003/07/01] Angel of Despair=Volare ; Quando l'Angelo della Disperazione entra in gioco, distruggi un permanente bersaglio. Filigree Angel=Volare ; Quando l'Angelo della Filigrana entra in gioco, guadagni 3 punti vita per ogni artefatto che controlli. Angel of Fury=Volare ; Quando l'Angelo della Furia viene messo in un cimitero dal gioco, puoi rimescolarlo nel tuo grimorio. Battlegrace Angel=Volare ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta una creatura che controlli attacca da sola, ha legame vitale fino alla fine del turno. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Mercy=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Angelo della Misericordia entra in gioco, guadagni 3 punti vita. Angel of Salvation=Lampo; convocazione (Ogni creatura che TAPpi mentre giochi questa magia ne riduce il costo di 1 o di un mana del colore di quella creatura.) ; Volare ; Quando l'Angelo della Salvezza entra in gioco, previeni i prossimi 5 danni che verrebbero inflitti in questo turno a un qualsiasi numero di creature e/o giocatori bersaglio, divisi a tua scelta. Platinum Angel=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Non puoi perdere la partita e i tuoi avversari non possono vincere la partita. Platinum Angel=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Non puoi perdere la partita e i tuoi avversari non possono vincere la partita. Copper-Leaf Angel=Volare ; {TAP}, Sacrifica X terre : Metti X segnalini +1/+1 sull'Angelo di Rame. Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Serra Angel=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Exalted Angel=Volare ; Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni altrettanti punti vita.) ; Metamorfosi {2}{B}{B} Warrior Angel=Volare ; Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) Iridescent Angel=Volare, protezione da tutti i colori Luminous Angel=Volare ; All'inizio del tuo mantenimento, tu puoi mettere in gioco una pedina creatura Spirito 1/1 bianca con volare. Haunted Angel=Volare ; Quando l'Angelo Perseguitato viene messo in un cimitero dal gioco, rimuovi dal gioco l'Angelo Perseguitato e ogni altro giocatore mette in gioco una pedina creatura Angelo 3/3 nera con volare. Pristine Angel=Volare ; Fintanto che l'Angelo Primigenio è STAPpato, ha protezione dagli artefatti e da tutti i colori. ; Ogniqualvolta giochi una magia, puoi STAPpare l'Angelo Primigenio. Wayward Angel=Volare, cautela ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, l'Angelo Ribelle prende +3/+3, è nero, ha travolgere, e ha "All'inizio del tuo mantenimento, sacrifica una creatura." Glimmering Angel=Volare ; {L}: L'Angelo Scintillante guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Stoic Angel=Volare, cautela ; I giocatori non possono STAPpare più di una creatura durante il loro STAP. Tormented Angel=Volare. Avenging Angel=Volare ; Quando l'Angelo Vendicatore viene messo in un cimitero dal gioco, puoi mettere l'Angelo Vendicatore in cima al grimorio del suo proprietario. Distress=Il giocatore bersaglio rivela la sua mano. Scegli una carta non terra da essa. Quel giocatore scarta quella carta. Distress=Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Coral Eel= Coral Eel= Coral Eel= Coral Eel= Slipstream Eel=L'Anguilla della Scia non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Ciclo {1}{L} Electric Eel=Quando l'Anguilla Elettrica entra in gioco, ti infligge 1 danno. ; {R}{R}: L'Anguilla Elettrica prende +2/+0 fino alla fine del turno e ti infligge 1 danno. Angus Mackenzie={V}{B}{L},{TAP}: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Soul of Magma=Ogniqualvolta giochi una magia Spirito o Arcano, l'Anima del Magma infligge 1 danno a una creatura bersaglio. Oversoul of Dusk=Protezione dal blu, dal nero e dal rosso. Lost Soul=Passa-paludi Lost Soul=Passa-paludi Lost Soul=Passa-paludi Lost Soul=Passa-paludi Wayward Soul=Volare ; {L} : Metti l'Anima Ribelle il cima al grimorio del proprietario. Auramancer=Quando l'Animago entra in gioco, puoi riprendere in mano una carta incantesimo bersaglio dal tuo cimitero. Animate Artifact=Incanta artefatto ; Fintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. Animate Artifact=Incanta artefatto ; Fintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. Animate Artifact=Incanta artefatto ; Fintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. Animate Artifact=Incanta artefatto ; Fintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. Animate Artifact=Incanta artefatto ; Fintanto che l'artefatto incantato non è una creatura, è una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Dead=Incanta carta creatura in un cimitero. ; Quando Animare i Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con Animare i Morti". Rimetti in gioco sotto il tuo controllo la creatura incantata e assegna ad essa Animare i Morti. Quando Animare i Morti lascia il gioco, il controllore della creatura incantata la sacrifica. ; La creatura incantata prende -1/-0. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Wall=Incanta Muro ; Il Muro incantato può attaccare come se non avesse difensore. Animate Land=Fino alla fine del turno, la terra bersaglio diventa una creatura 3/3 che è ancora una terra. Souls of the Faultless=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta viene inflitto danno da combattimento alle Anime dei Senzacolpa, guadagni altrettanti punti vita e il giocatore attaccante perde altrettanti punti vita. Anaba Spirit Crafter=Le creature Minotauro prendono +1/+0. Feral Animist={3} : L'Animista Ferale prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Shared Animosity=Ogniqualvolta una creatura che controlli attacca, prende +1/+0 fino alla fine del turno per ogni altra creatura attaccante che condivide un tipo di creatura con essa. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Ankh of Mishra=Ogniqualvolta una terra entra in gioco, l'Ankh di Mishra infligge 2 danni al controllore di quella terra. Annex=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Tu controlli la terra incantata. [Oracle 2005/08/01] Annex=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Tu controlli la terra incantata. [Oracle 2005/08/01] Annihilate=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. ; Pesca una carta. Excise=Rimuovi dal gioco la creatura attaccante bersaglio a meno che il suo controllore spenda {X}. Undo=I proprietari riprendono in mano due creature bersaglio. [Oracle 1999/07/30] Undo=I proprietari riprendono in mano due creature bersaglio. [Oracle 1999/07/30] Undo=I proprietari riprendono in mano due creature bersaglio. [Oracle 1999/07/30] Offalsnout=Lampo ; Quando l'Annusarifiuti lascia il gioco, rimuovi dal gioco una carta bersaglio in un cimitero. ; Apparire {N} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Antagonism=Alla fine del turno di ogni giocatore, l'Antagonismo infligge a quel giocatore 2 danni a meno che uno dei suoi avversari sia gia stato danneggiato in quel turno. [Oracle 1999/07/21] Benevolent Ancestor=Difensore ; {TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Anaba Ancestor={TAP}: Un'altra creatura Minotauro bersaglio prende +1/+1 fino alla fine del turno. Auspicious Ancestor=Quando l'Antenato Propiziatore viene messo in un cimitero dal gioco, guadagni 3 punti vita. ; Ogniqualvolta un giocatore gioca una magia bianca, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. Celestial Ancient=Volare ; Ogniqualvolta giochi una magia incantesimo, metti un segnalino +1/+1 su ogni creatura che controlli. Yavimaya Ancients={V} : Gli Antichi di Yavimaya prendono +1/-2 fino alla fine del turno. [Oracle 1999/07/23] Yavimaya Ancients={V} : Gli Antichi di Yavimaya prendono +1/-2 fino alla fine del turno. [Oracle 1999/07/23] Indomitable Ancients= Hidden Ancients=Quando un avversario gioca una magia incantesimo, se gli Antichi Nascosti sono un incantesimo, gli Antichi Nascosti diventano una creatura Silvantropo 5/5. [Oracle 1999/05/01] Ancient Amphitheater=Mentre l'Antico Anfiteatro entra in gioco, puoi rivelare una carta Gigante dalla tua mano. Se non lo fai, l'Antico Anfiteatro entra in gioco TAPpato. ; {TAP}: Aggiungi {R} o {B} alla tua riserva di mana. Argothian Elder={TAP}: STAPpa due terre bersaglio. Dosan's Oldest Chant=Guadagni 6 punti vita. ; Pesca una carta. Fyndhorn Elder={TAP}: Aggiungi {V}{V} alla tua riserva di mana. Fyndhorn Elder={TAP}: Aggiungi {V}{V} alla tua riserva di mana. Fyndhorn Elder={TAP}: Aggiungi {V}{V} alla tua riserva di mana. Fyndhorn Elder={TAP}: Aggiungi {V}{V} alla tua riserva di mana. Fyndhorn Elder={TAP}: Aggiungi {V}{V} alla tua riserva di mana. Forgotten Ancient=Ogniqualvolta un giocatore gioca una magia, puoi mettere un segnalino +1/+1 sull'Antico Dimenticato. ; All'inizio del tuo mantenimento, puoi spostare un qualsiasi numero dei segnalini +1/+1 dall'Antico Dimenticato ad altre creature. Sheltering Ancient=Travolgere ; Mantenimento cumulativo--Metti un segnalino +1/+1 su una creatura controllata da un avversario. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Ancient Grudge=Distruggi un artefatto bersaglio. ; Flashback {V} Ancient Silverback={V} : Rigenera l'Antico Schienargento. Ancient Silverback={V} : Rigenera l'Antico Schienargento. Ancient Silverback={V} : Rigenera l'Antico Schienargento. Elder Land Wurm=Difensore, travolgere ; Quando l'Antico Wurm di Terra blocca, perde difensore. Elder Land Wurm=Difensore, travolgere ; Quando l'Antico Wurm di Terra blocca, perde difensore. Graceful Antelope=Passa-pianure ; Ogniqualvolta l'Antilope Leggiadra infligge danno da combattimento a un giocatore, puoi trasformare una terra bersaglio in una Pianura fino a che l'Antilope Leggiadra lascia il gioco. [Oracle 2003/07/01] Ancient Den=(L'Antro Antico non è una magia) ; {TAP} : Aggiungi {B} alla tua riserva di mana. Anthroplasm=L'Antroplasma entra in gioco con due segnalini +1/+1 su di esso. ; {X},{TAP} : Togli tutti i segnalini +1/+1 dall'Antroplasma e metti X segnalini +1/+1 su di esso. Wretched Anurid=Ogniqualvolta un'altra creatura entra in gioco, perdi 1 punto vita. Pendelhaven Elder={TAP} : Ogni creatura 1/1 che controlli prende +1/+2 fino alla fine del turno. Crookclaw Elder=Volare ; TAPpa due Uccelli STAPpati che controlli : Pesca una carta. ; TAPpa due Maghi STAPpati che controlli : La creatura bersaglio guadagna volare fino alla fine del turno. Old Ghastbark= Temple Elder={TAP}: Guadagni 1 punto vita. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Village Elder={V},{TAP}, Sacrifica una Foresta : Rigenera la creatura bersaglio. Sakura-Tribe Elder=Sacrifica l'Anziano della Tribù-Sakura : Passa in rassegna il tuo grimorio per una carta terra base, mettila in gioco TAPpata, poi rimescola il tuo grimorio. Thunder-Thrash Elder=Divorare 3 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al triplo delle creature sacrificate.) Deepwood Elder={X}{V}{V},{TAP}, Scarta una carta: X terre bersaglio diventano Foreste fino alla fine del turno. Shieldmage Elder=TAPpa due Chierici STAPpati che controlli: Previeni tutto il danno che una creatura bersaglio infliggerebbe in questo turno. ; TAPpa due Maghi STAPpati che controlli: Previeni tutto il danno che una magia bersaglio infliggerebbe in questo turno. Yavimaya Elder=Quando l'Anziano di Yavimaya viene messo in un cimitero dal gioco, puoi passare in rassegna il tuo grimorio per un massimo di due carte terra base, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. ; {2}, Sacrifica l'Anziano di Yavimaya: Pesca una carta. Leaf-Crowned Elder=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con l'Anziano Fogliacorona, puoi rivelarla. Se lo fai, puoi giocarla senza pagare il suo costo di mana. Leonin Elder=Ogniqualvolta un artefatto entra in gioco, tu puoi guadagnare 1 punto vita. Nantuko Elder={TAP} : Aggiungi {1}{V} alla tua riserva di mana. Wickerbough Elder=L'Anziano Rami di Vimini entra in gioco con un segnalino -1/-1. ; {V}, Rimuovi un segnalino -1/-1 dall'Anziano Rami di Vimini: Distruggi un artefatto o un incantesimo bersaglio. Revered Elder={1}: Previeni il prossimo punto danno che verrebbe inflitto all'Anziano Riverito in questo turno. Samite Elder={TAP}: Fino alla fine del turno, le creature che controlli guadagnano protezione dai colori di un permanente bersaglio che tu controlli. Apathy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può scartare una carta a caso. Se lo fa, STAPpa la creatura incantata. Killer Bees=Volare ; {V}: Le Api Assassine prendono +1/+1 fino alla fine del turno. Killer Bees=Volare ; {V}: Le Api Assassine prendono +1/+1 fino alla fine del turno. Killer Bees=Volare ; {V}: Le Api Assassine prendono +1/+1 fino alla fine del turno. Unyaro Bees=Volare ; {V} : Le Api di Unyaro prendono +1/+1 fino alla fine del turno. ; {3}{V}, Sacrifica le Api di Unyaro: Le Api di Unyaro infliggono 2 danni a una creatura o a un giocatore bersaglio. Apocalypse=Rimuovi dal gioco tutti i permanenti. Scarta la tua mano. [Oracle 1999/05/01] Coma Veil=Incanta artefatto o creatura ; Il permanente incantato non STAPpa durante lo STAP del suo controllore. Chilling Apparition={N}: Rigenera l'Apparizione Agghiacciante. ; Ogniqualvolta l'Apparizione Agghiacciante infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. Aurora Eidolon={B}, Sacrifica l'Apparizione dell'Aurora : Previeni i prossimi 3 danni che verrebbero inflitti in questo turno a una creatura o a un giocatore bersaglio. ; Ogniqualvolta giochi una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione dell'Aurora. Verdant Eidolon={V}, Sacrifica l'Apparizione della Vegetazione : Aggiungi alla tua riserva tre mana di un qualsiasi colore. ; Ogniqualvolta giochi una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione della Vegetazione. Enigma Eidolon={L}, Sacrifica l'Apparizione Enigmatica : Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del proprio grimorio. ; Ogniqualvolta giochi una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Enigmatica. Entropic Eidolon={N}, Sacrifica l'Apparizione Entropica : Il giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ; Ogniqualvolta giochi una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Entropica. Restless Apparition={B|N}{B|N}{B|N}: L'Apparizione Inquieta prende +3/+3 fino alla fine del turno. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Mighty Emergence=Ogniqualvolta una creatura con forza pari o superiore a 5 entra in gioco sotto il tuo controllo, puoi mettere due segnalini +1/+1 su di essa. Haunting Apparition=Volare ; Mentre l'Apparizione Spettrale entra in gioco, scegli un avversario. ; La forza dell'Apparizione Spettrale è pari a 1 più il numero di carte creatura verdi presenti nel cimitero dell'avversario scelto. Sandstorm Eidolon={R}, Sacrifica l'Apparizione Tempesta di Sabbia : La creatura bersaglio non può bloccare in questo turno. ; Ogniqualvolta giochi una magia multicolore, puoi riprendere in mano dal tuo cimitero l'Apparizione Tempesta di Sabbia. Veiled Apparition=Quando un avversario gioca una magia, se l'Apparizione Velata è un incantesimo, l'Apparizione Velata diventa una creatura Illusione 3/3 con volare e ha "All'inizio del tuo mantenimento, sacrifica l'Apparizione Velata a meno che tu spenda {1}{L}". [Oracle 1999/05/01] Bonded Fetch=Difensore, rapidita ; {TAP}: Pesca una carta, poi scarta una carta. Vicious Hunger=L'Appetito Perverso infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. Vicious Hunger=L'Appetito Perverso infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. Waylay=Metti in gioco tre pedine creatura Cavaliere 2/2 bianche. Esse guadagnano sostanza fino alla fine del turno. Rimuovile dal gioco quando perdono sostanza. Daring Apprentice={TAP}, Sacrifica l'Apprendista Audace : Neutralizza la magia bersaglio. Daring Apprentice={TAP}, Sacrifica l'Apprendista Audace : Neutralizza la magia bersaglio. Daring Apprentice={TAP}, Sacrifica l'Apprendista Audace : Neutralizza la magia bersaglio. Daring Apprentice={TAP}, Sacrifica l'Apprendista Audace : Neutralizza la magia bersaglio. Daring Apprentice={TAP}, Sacrifica l'Apprendista Audace : Neutralizza la magia bersaglio. Skyrider Trainee=L'Apprendista Cavalcacielo ha volare fintanto che è incantato. Cabal Trainee=Sacrifica l'Apprendista della Cabala: La creatura bersaglio prende -2/-0 fino alla fine del turno. Voidmage Apprentice=Metamorfosi {2}{L}{L} ; Quando l'Apprendista di Svuotamagie viene girato a faccia in su, neutralizza una magia bersaglio. Jushi Apprentice={2}{L},{TAP} : Pesca una carta. Se hai nove o più carte in mano, ruota l'Apprendista Jushi. ; /flip/; Tomoya il Rivelatore ; Creatura Leggendaria - Mago Umano ; 2/3 ; {3}{L}{L},{TAP} : Il giocatore bersaglio pesca X carte, dove X è pari al numero di carte che hai in mano. Sparkmage Apprentice=Quando l'Apprendista Magoscintilla entra in gioco, infligge 1 danno a una creatura o a un giocatore bersaglio. Apprentice Necromancer={N},{TAP}, Sacrifica l'Apprendista Necromante: Rimetti in gioco una carta creatura bersaglio presente nel tuo cimitero. Quella creatura guadagna rapidita. Alla fine del turno, sacrificala. Steelshaper Apprentice={B},{TAP}, Il proprietario riprende in mano l'Apprendista Plasmametallo : Passa in rassegna in tuo grimorio per una carta Equipaggiamento, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Bloodshot Trainee={TAP}: L'Apprendista Sanguinario infligge 4 danni a una creatura bersaglio. Gioca questa abilita solo se la forza dell'Apprendista Sanguinario è pari o superiore a 4. Overeager Apprentice=Scarta una carta, Sacrifica l'Apprendista Smanioso: Aggiungi {N}{N}{N} alla tua riserva di mana. Sunscape Apprentice={V},{TAP}: La creatura bersaglio prende +1/+1 fino alla fine del turno. ; {L},{TAP}: Metti una creatura bersaglio che controlli in cima al grimorio del suo proprietario. Thornscape Apprentice={B},{TAP}: TAPpa una creatura bersaglio. ; {R},{TAP} : La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Apprentice Wizard={L},{TAP}: Aggiungi {3} alla tua riserva di mana. Apprentice Wizard={L},{TAP}: Aggiungi {3} alla tua riserva di mana. Stormscape Apprentice={B},{TAP}: TAPpa una creatura bersaglio. ; {N},{TAP}: Il giocatore bersaglio perde 1 punto vita. Nightscape Apprentice={L},{TAP}: Metti una creatura bersaglio che controlli in cima al grimorio del suo proprietario. ; {R},{TAP}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Thunderscape Apprentice={N},{TAP}: Il giocatore bersaglio perde 1 punto vita. ; {V},{TAP}: La creatura bersaglio prende +1/+1 fino alla fine del turno. Outrider of Jhess=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Silverglade Pathfinder={1}{V},{TAP}, Scarta una carta: Passa in rassegna il tuo grimorio per una carta terra base mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Elvish Pathcutter={2}{V}: La creatura Elfo bersaglio guadagna passa-foreste fino alla fine del turno. Outrider en-Kor=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; {0} : Il prossimo punto danno che verrebbe inflitto all'Apripista en-Kor in questo turno viene invece inflitto a una creatura bersaglio che controlli. Fangren Pathcutter=Ogniqualvolta l'Apripista Fangren attacca, le creature attaccanti guadagnano travolgere fino alla fine del turno. Part the Veil=I proprietari riprendono in mano tutte le creature che tu controlli. Aquamoeba=Scarta una carta: Scambia la forza e la costituzione dell'Aquameba fino alla fine del turno. Cloudchaser Eagle=Volare ; Quando l'Aquila Caccianubi entra in gioco, distruggi un incantesimo bersaglio. Cloudchaser Eagle=Volare ; Quando l'Aquila Caccianubi entra in gioco, distruggi un incantesimo bersaglio. Sea Eagle=Volare Sea Eagle=Volare Sea Eagle=Volare Silver Erne=Volare, travolgere Stormwatch Eagle=Volare ; Sacrifica una terra : Il proprietario riprende in mano l'Aquila Scrutatempesta. Journeyer's Kite={3},{TAP} : Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Streambed Aquitects={TAP}: Una creatura Tritone bersaglio prende +1/+1 e ha passa-Isole fino alla fine del turno. ; {TAP}: Una terra bersaglio diventa un'Isola fino alla fine del turno. Arachnoid=Raggiungere (Questa creatura può bloccare le creature con volare.) Benalish Heralds={3}{L},{TAP}: Pesca una carta. Boggart Harbinger=Quando l'Araldo Boggart entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Behemoth's Herald={2}{V}, {TAP}, Sacrifica una creatura rossa, una creatura verde e una creatura bianca: Passa in rassegna il tuo grimorio per una carta chiamata Progenitore Divino e mettila in gioco. Poi rimescola il tuo grimorio. Demon's Herald={2}{N}, {TAP}, Sacrifica una creatura blu, una creatura nera e una creatura rossa: Passa in rassegna il tuo grimorio per una carta chiamata Principe degli Schiavi e mettila in gioco. Poi rimescola il tuo grimorio. Dragon's Herald={2}{R}, {TAP}, Sacrifica una creatura nera, una creatura rossa e una creatura verde: Passa in rassegna il tuo grimorio per una carta chiamata Signore Supremo dei Nibbi Infernali e mettila in gioco. Poi rimescola il tuo grimorio. Angel's Herald={2}{B}, {TAP}, Sacrifica una creatura verde, una creatura bianca e una creatura blu: Passa in rassegna il tuo grimorio per una carta chiamata Arcangelo Empireo e mettila in gioco. Poi rimescola il tuo grimorio. Harbinger of Night=All'inizio del tuo mantenimento, metti un segnalino -1/-1 su ogni creatura. [Oracle 1999/07/01] Harbinger of Spring=Protezione dalle creature non-Spirito ; Muta-anima 4 Sphinx's Herald={2}{L}, {TAP}, Sacrifica una creatura bianca, una creatura blu e una creatura nera: Passa in rassegna il tuo grimorio per una carta chiamata Sfinge Sovrana e mettila in gioco. Poi rimescola il tuo grimorio. Azorius Herald=L'Araldo di Azorius non può essere bloccato. ; Quando l'Araldo di Azorius entra in gioco, guadagni 4 punti vita. ; Quando l'Araldo di Azorius entra in gioco, sacrificalo a meno che sia stato speso {L} per giocarlo. Wirewood Herald=Quando l'Araldo di Boscocavo viene messo in un cimitero dal gioco, puoi passare in rassegna il tuo grimorio per una carta Elfo, rivelare quella carta, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Gaea's Herald=Le magie creatura non possono essere neutralizzate. Gaea's Herald=Le magie creatura non possono essere neutralizzate. Gaea's Herald=Le magie creatura non possono essere neutralizzate. Herald of Leshrac=Volare ; Mantenimento cumulativo--Prendi il controllo di una terra che non controlli. ; L'Araldo di Leshrac prende +1/+1 per ogni terra che controlli ma non possiedi. ; Quando l'Araldo di Leshrac lascia il gioco, ogni giocatore prende il controllo di ogni terra che possiede e che tu controlli. Brass Herald=Mentre l'Araldo di Ottone entra in gioco, scegli un tipo di creatura. ; Quando l'Araldo di Ottone entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura del tipo scelto rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. ; Le creature del tipo scelto prendono +1/+1. Brass Herald=Mentre l'Araldo di Ottone entra in gioco, scegli un tipo di creatura. ; Quando l'Araldo di Ottone entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura del tipo scelto rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. ; Le creature del tipo scelto prendono +1/+1. Herald of Serra=Volare, cautela ; Eco {2}{B}{B} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Giant Harbinger=Quando l'Araldo Gigante entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Gigante, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Flamekin Harbinger=Quando l'Araldo Ignifero entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Elementale, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Merrow Harbinger=Passa-Isole ; Quando l'Araldo Merrow entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Tritone, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Treefolk Harbinger=Quando l'Araldo Silvantropo entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Silvantropo o Foresta, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Arashi, the Sky Asunder={X}{V}, {TAP} : Arashi, lo Squartacielo infligge X danni alla creatura bersaglio con volare. ; Incanalare - {X}{V}{V}, Scarta Arashi : Arashi infligge X danni a ogni creatura con volare. Gruul War Plow=Le creature che controlli hanno travolgere. ; {1}{R}{V} : L'Aratro da Guerra Gruul diventa una creatura artefatto Juggernaut 4/4 fino alla fine del turno. Arbiter of Knollridge=Cautela ; Quando l'Arbitro di Poggio Cresta entra in gioco, i punti vita di ogni giocatore diventano pari ai punti vita più alti tra tutti i giocatori. Arboria=Le creature non possono attaccare un giocatore che non ha giocato una magia e non ha messo una carta in gioco durante il suo ultimo turno. [Oracle 2001/08/24] Brush with Death=Riscatto {2}{N}{N}. ; L'avversario bersaglio perde 2 punti vita. Tu guadagni 2 punti vita. Ark of Blight={3},{TAP}, Sacrifica l'Arca della Devastazione : Distruggi una terra bersaglio. Arcades Sabboth=Volare ; All'inizio del tuo mantenimento, sacrifica Arcades Sabboth a meno che tu paghi {V}{B}{L}. ; Le creature STAPpate non attaccanti che controlli prendono +0/+2. ; {B}: Arcades Sabboth prende +0/+1 fino alla fine del turno. Arcades Sabboth=Volare ; All'inizio del tuo mantenimento, sacrifica Arcades Sabboth a meno che tu paghi {V}{B}{L}. ; Le creature STAPpate non attaccanti che controlli prendono +0/+2. ; {B}: Arcades Sabboth prende +0/+1 fino alla fine del turno. Archangel=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Archangel=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Archangel=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Archangel=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Archangel=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Maelstrom Archangel=Volare ; Ogniqualvolta l'Arcangelo del Maelstrom infligge danno da combattimento a un giocatore, puoi giocare una carta non terra dalla tua mano senza pagare il suo costo di mana. Empyrial Archangel=Volare, velo ; Tutto il danno che ti verrebbe inflitto viene invece inflitto all'Arcangelo Empireo. Opal Archangel=Quando un avversario gioca una magia creatura, se l'Arcangelo Opalino è un incantesimo, l'Arcangelo Opalino diventa una creatura Angelo 5/5 con volare e cautela. [Oracle 2004/10/06] Arcanis the Omnipotent={TAP} : Pesca tre carte. ; {2}{L}{L} : Il proprietario riprende in mano Arcanis l'Onnipotente. [Oracle 2004/10/06] Arcanis the Omnipotent={TAP}: Pesca tre carte. ; {2}{L}{L}: Fai tornare Arcanis l'Onnipotente in mano al suo proprietario. Argivian Archaeologist={B}{B},{TAP}: Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. Goblin Archaeologist={R},{TAP} : Lancia una moneta. Se vinci il lancio, distruggi un artefatto bersaglio e STAPpa l'Archeologo Goblin. Se perdi il lancio, sacrifica l'Archeologo Goblin. Architects of Will=Quando gli Architetti della Volonta entrano in gioco, guarda le prime tre carte del grimorio di un giocatore bersaglio, poi rimettile a posto in qualsiasi ordine. ; Ciclo {L|N} ({L|N}, Scarta questa carta: Pesca una carta.) Walking Archive=Difensore ; L'Archivio Ambulante entra in gioco con un segnalino +1/+1 su di esso. ; All'inizio del mantenimento di ogni giocatore, quel giocatore pesca una carta per ogni segnalino +1/+1 presente sull'Archivio Ambulante. ; {2}{B}{L} : Metti un segnalino +1/+1 sull'Archivio Ambulante. Kyren Archive=All'inizio del tuo mantenimento, puoi rimuovere dal gioco a faccia in giù la prima carta del tuo grimorio. ; {5}, Scarta la tua mano, Sacrifica l'Archivio Kyren : Metti tutte le carte rimosse dal gioco con l'Archivio Kyren nelle mani dei loro proprietari. Archivist={TAP} : Pesca una carta. Archivist={TAP} : Pesca una carta. Archivist={TAP} : Pesca una carta. Archivist={TAP} : Pesca una carta. Arc Mage={2}{R},{TAP}, Scarta una carta: L'Arci Mago infligge 2 danni suddivisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Archdemon of Unx=Volare, travolgere ; All'inizio del tuo mantenimento, sacrifica una creatura non Zombie, poi metti in gioco una pedina creatura Zombie 2/2 nera. Gilt-Leaf Archdruid=Ogniqualvolta giochi una magia Druido, puoi pescare una carta. ; TAPpa sette Druidi STAPpati che controlli: Prendi il controllo di tutte le terre controllate da un giocatore bersaglio. Aven Archer=Volare ; {2}{B},{TAP}: L'Arciere Aviano infligge 2 danni a una creatura attaccante o bloccante bersaglio. Longbow Archer=Attacco improvviso ; Raggiungere (Questa creatura può bloccare le creature con volare.) Longbow Archer=Attacco improvviso ; Raggiungere (Questa creatura può bloccare le creature con volare.) Longbow Archer=Attacco improvviso ; Raggiungere (Questa creatura può bloccare le creature con volare.) Thornweald Archer=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Skyshroud Archer={TAP}: La creatura bersaglio con volare prende -1/-1 fino alla fine del turno. D'Avenant Archer={TAP}: L'Arciere di D'Avenant infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. D'Avenant Archer={TAP}: L'Arciere di D'Avenant infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. D'Avenant Archer={TAP}: L'Arciere di D'Avenant infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. D'Avenant Archer={TAP}: L'Arciere di D'Avenant infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. Krosan Archer=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {V}, Scarta una carta: L'Arciere di Krosa prende +0/+2 fino alla fine del turno. Dawnray Archer=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; {B}, {TAP}: L'Arciere di Raggio d'Alba infligge 1 danno a una creatura attaccante o bloccante bersaglio. Scattershot Archer={TAP}: L'Arciere Laceratore infligge 1 danno a ogni creatura con volare. Samite Archer={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; {TAP}: L'Arciere Samita infligge 1 danno a una creatura o a un giocatore bersaglio. Mounted Archers=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {B}: Gli Arcieri a Cavallo possono bloccare una creatura addizionale in questo turno. Elite Archers={TAP}: Gli Arcieri d'Elite infliggono 3 danni a una creatura bersaglio che sta attaccando o bloccando. Elite Archers={TAP}: Gli Arcieri d'Elite infliggono 3 danni a una creatura bersaglio che sta attaccando o bloccando. Elite Archers={TAP}: Gli Arcieri d'Elite infliggono 3 danni a una creatura bersaglio che sta attaccando o bloccando. Sacellum Archers={R}{B}, {TAP}: Gli Arcieri del Sacello infliggono 2 danni a una creatura attaccante o bloccante bersaglio. Jagged-Scar Archers=La forza e la costituzione degli Arcieri della Cicatrice Frastagliata sono pari al numero di Elfi che controlli. ; {TAP}: Gli Arcieri della Cicatrice Frastagliata infliggono un ammontare di danni pari alla loro forza a una creatura bersaglio con volare. Court Archers=Raggiungere (Può bloccare le creature con volare.) ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Femeref Archers={TAP} : Gli Arcieri di Femeref infliggono 4 danni a una creatura attaccante bersaglio con volare. Femeref Archers={TAP} : Gli Arcieri di Femeref infliggono 4 danni a una creatura attaccante bersaglio con volare. Femeref Archers={TAP} : Gli Arcieri di Femeref infliggono 4 danni a una creatura attaccante bersaglio con volare. Femeref Archers={TAP}: Gli Arcieri di Femeref infliggono 4 danni a una creatura attaccante bersaglio con volare. Norwood Archers=Raggiungere (Questa creatura può bloccare le creature con volare.) Norwood Archers=Raggiungere (Questa creatura può bloccare le creature con volare.) Tel-Jilad Archers=Protezione dagli artefatti ; Raggiungere (Questa creatura può bloccare le creature con volare.) Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Elvish Archers=Attacco improvviso Glen Elendra Archmage=Volare ; {L}, Sacrifica l'Arcimaga di Gola Elendra: Neutralizza una magia non creatura bersaglio. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Vedalken Archmage=Ogniqualvolta giochi una magia artefatto, pesca una carta. Energy Arc=STAPpa un numero qualsiasi di creature bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quelle creature in questo turno. Fyndhorn Bow={3},{TAP} : La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Galvanic Arc=Incanta creatura ; Quando l'Arco Galvanico entra in gioco, infligge 3 danni a una creatura o a un giocatore bersaglio. ; La creatura incantata ha attacco improvviso. Viridian Longbow=La creatura equipaggiata ha "{TAP} : Questa creatura infligge 1 danno alla creatura o al giocatore bersaglio." ; Equipaggiare {3} Cabal Archon={N}, Sacrifica un Chierico: Il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Archon of Justice=Volare ; Quando l'Arconte della Giustizia viene messo in un cimitero dal gioco, rimuovi dal gioco un permanente bersaglio. Blazing Archon=Volare ; Le creature non possono attaccarti. Arc-Slogger={R}, Rimuovi dal gioco le prime dieci carte del tuo grimorio : L'Arcopode infligge 2 danni alla creatura o al giocatore bersaglio. Arcum Dagsson={TAP} : Il controllore di una creatura artefatto bersaglio la sacrifica. Quel giocatore può passare in rassegna il proprio grimorio, scegliere una carta artefatto non creatura, metterla in gioco, poi rimescolare il proprio grimorio. Char=Ardere infligge 4 danni a una creatura o a un giocatore bersaglio e 2 danni a te. Fervor=Le creature che controlli hanno rapidita. Fervor=Le creature che controlli hanno rapidita. Fervor=Le creature che controlli hanno rapidita. Arena={3},{TAP}: Scegli una creatura bersaglio che controlli. Un avversario sceglie una creatura bersaglio che controlla. TAPpa entrambe le creature. Ognuna di quelle creature infligge all'altra un ammontare di danni pari alla propria forza. Arena={3},{TAP}: Scegli una creatura bersaglio che controlli. Un avversario sceglie una creatura bersaglio che controlla. TAPpa entrambe le creature. Ognuna di quelle creature infligge all'altra un ammontare di danni pari alla propria forza. Arena of the Ancients=Le creature leggendarie non STAPpano durante lo STAP dei loro controllori. ; Quando l'Arena degli Antichi entra in gioco, TAPpa tutte le creature leggendarie. Arena of the Ancients=Le creature leggendarie non STAPpano durante lo STAP dei loro controllori. ; Quando l'Arena degli Antichi entra in gioco, TAPpa tutte le creature leggendarie. Phyrexian Arena=All'inizio del tuo mantenimento, pesca una carta e perdi 1 punto vita. Phyrexian Arena=All'inizio del tuo mantenimento, pesca una carta e perdi 1 punto vita. Phyrexian Arena=All'inizio del tuo mantenimento, pesca una carta e perdi 1 punto vita. Primal Clay=Mentre l'Argilla Primordiale entra in gioco, diventa a tua scelta una creatura artefatto 3/3, oppure una creatura artefatto 2/2 con volare, oppure una creatura artefatto Muro Polimorfo 1/6 con difensore. Primal Clay=Mentre l'Argilla Primordiale entra in gioco, diventa a tua scelta una creatura artefatto 3/3, oppure una creatura artefatto 2/2 con volare, oppure una creatura artefatto Muro Polimorfo 1/6 con difensore. Primal Clay=Mentre l'Argilla Primordiale entra in gioco, diventa a tua scelta una creatura artefatto 3/3, oppure una creatura artefatto 2/2 con volare, oppure una creatura artefatto Muro Polimorfo 1/6 con difensore. Primal Clay=Mentre l'Argilla Primordiale entra in gioco, diventa a tua scelta una creatura artefatto 3/3, oppure una creatura artefatto 2/2 con volare, oppure una creatura artefatto Muro Polimorfo 1/6 con difensore. Primal Clay=Mentre l'Argilla Primordiale entra in gioco, diventa a tua scelta una creatura artefatto 3/3, oppure una creatura artefatto 2/2 con volare, oppure una creatura artefatto Muro Polimorfo 1/6 con difensore. Floodwater Dam={X}{X}{1},{TAP} : TAPpa X terre bersaglio. Mayael's Aria=All'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura che controlli, se controlli una creatura con forza pari o superiore a 5. Poi guadagni 10 punti vita, se controlli una creatura con forza pari o superiore a 10. Poi vinci la partita, se controlli una creatura con forza pari o superiore a 20. Battering Ram=All'inizio della tua fase di combattimento, l'Ariete da Assedio guadagna branco fino alla fine del combattimento. ; Ogniqualvolta l'Ariete da Assedio viene bloccato da un Muro, distruggi quel Muro alla fine del combattimento. Battering Ram=All'inizio della tua fase di combattimento, l'Ariete da Assedio guadagna branco fino alla fine del combattimento. ; Ogniqualvolta l'Ariete da Assedio viene bloccato da un Muro, distruggi quel Muro alla fine del combattimento. Battering Ram=All'inizio della tua fase di combattimento, l'Ariete da Assedio guadagna branco fino alla fine del combattimento. ; Ogniqualvolta l'Ariete da Assedio viene bloccato da un Muro, distruggi quel Muro alla fine del combattimento. Battering Ram=All'inizio della tua fase di combattimento, l'Ariete da Assedio guadagna branco fino alla fine del combattimento. ; Ogniqualvolta l'Ariete da Assedio viene bloccato da un Muro, distruggi quel Muro alla fine del combattimento. Rustspore Ram=Quando l'Ariete Ruggispora entra in gioco, distruggi l'Equipaggiamento bersaglio. Cephalid Aristocrat=Ogniqualvolta l'Aristocratico Cefalide diventa bersaglio di una magia o di un'abilita, metti nel tuo cimitero le prime due carte del tuo grimorio. Chaos Harlequin={R}: Rimuovi dal gioco la prima carta del tuo grimorio. Se quella carta è una carta terra, l'Arlecchino del Caos prende -4/-0 fino alla fine del turno. Altrimenti l'Arlecchino del Caos prende +2/+0 fino alla fine del turno. Legacy Weapon={B}{L}{N}{R}{V} : Rimuovi dal gioco un permanente bersaglio. ; Se l'Arma dell'Eredita viene messa in un cimitero da qualsiasi zona del gioco, rivela invece l'Arma dell'Eredita e rimescolala nel grimorio del suo proprietario. Legacy Weapon={B}{L}{N}{R}{V} : Rimuovi dal gioco un permanente bersaglio. ; Se l'Arma dell'Eredita viene messa in un cimitero da qualsiasi zona del gioco, rivela invece l'Arma dell'Eredita e rimescolala nel grimorio del suo proprietario. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Armageddon=Distruggi tutte le terre. Taj-Nar Swordsmith=Quando l'Armaiolo di Taj-Nar entra in gioco puoi pagare {X}. Se lo fai, passa in rassegna il tuo grimorio per una carta Equipaggiamento con costo di mana convertito pari o inferiore a X e mettila in gioco. Poi rimescola il tuo grimorio. Pardic Swordsmith={R}, Scarta una carta a caso: L'Armaiolo Pardico prende +2/+0 fino alla fine del turno. Veteran Armorer=Le altre creature che controlli prendono +0/+1. Viashino Weaponsmith=Ogniqualvolta l'Armaiolo Viashino viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo blocca. [Oracle 1999/05/01] Veteran's Armaments=La creatura equipaggiata ha "Ogniqualvolta questa creatura attacca o blocca, prende +1/+1 fino alla fine del turno per ogni creatura attaccante." ; Ogniqualvolta una creatura Soldato entra in gioco, puoi assegnarle gli Armamenti del Veterano. ; Equipaggiare {2} Army of Allah=Le creature attaccanti prendono +2/+0 fino alla fine del turno. [Oracle 1999/09/03] Army of Allah=Le creature attaccanti prendono +2/+0 fino alla fine del turno. [Oracle 1999/09/03] Army Ants={TAP}, Sacrifica una terra : Distruggi una terra bersaglio. Chromatic Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre l'Armatura Cromatica entra in gioco, scegli un colore. ; L'Armatura Cromatica entra in gioco con un segnalino mutazione su di essa. ; Previeni tutto il danno che verrebbe inflitto alla creatura incantata da una fonte dell'ultimo colore scelto. ; {X} : Metti un segnalino mutazione sull'Armatura Cromatica e scegli un colore. X è pari al numero di segnalini mutazione presenti sull'Armatura Cromatica. [Oracle 2000/10/24] Ashnod's Battle Gear=Puoi scegliere di non STAPpare l'Armatura da Battaglia di Ashnod durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio che controlli prende +2/-2 fintanto che l'Armatura da Battaglia di Ashnod resta TAPpata. [Oracle 1999/09/03] Ashnod's Battle Gear=Puoi scegliere di non STAPpare l'Armatura da Battaglia di Ashnod durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio che controlli prende +2/-2 fintanto che l'Armatura da Battaglia di Ashnod resta TAPpata. [Oracle 1999/09/03] Ashnod's Battle Gear=Puoi scegliere di non STAPpare l'Armatura da Battaglia di Ashnod durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio che controlli prende +2/-2 fintanto che l'Armatura da Battaglia di Ashnod resta TAPpata. [Oracle 1999/09/03] Belbe's Armor={X},{TAP} : La creatura bersaglio prende -X/+X fino alla fine del turno. Blanchwood Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni Foresta che controlli. Blanchwood Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni Foresta che controlli. Blanchwood Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni Foresta che controlli. Blanchwood Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni Foresta che controlli. Blanchwood Armor=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni Foresta che controlli. Flowstone Armor=Puoi scegliere di non STAPpare l'Armatura di Mutaroccia durante il tuo STAP. ; {3},{TAP} : La creatura bersaglio prende +1/-1 fintanto che l'Armatura di Mutaroccia resta TAPpata. Spidersilk Armor=Le creature che controlli prendono +0/+1 e hanno raggiungere. (Possono bloccare le creature con volare.) Urza's Armor=Se una qualsiasi fonte ti infligge danni, previeni 1 di quei danni. Urza's Armor=Se una qualsiasi fonte ti infligge danni, previeni 1 di quei danni. Slagwurm Armor=La creatura equipaggiata prende +0/+6. ; Equipaggiare {3} Empyrial Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni carta che hai in mano. Improvised Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+5. ; Ciclo {3} Power Armor=Dominio - {3},{TAP}: La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. Holy Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Holy Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Holy Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Holy Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Holy Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Viscerid Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; {1}{L} : Il proprietario riprende in mano l'Armatura Visceride. [Oracle 1999/07/23] Viscerid Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; {1}{L} : Il proprietario riprende in mano l'Armatura Visceride. [Oracle 1999/07/23] Living Armor={TAP}, Sacrifica l'Armatura Vivente : Metti X segnalini +0/+1 su una creatura bersaglio, dove X è pari al costo di mana convertito di quella creatura. [Oracle 2001/08/24] Living Armor={TAP}, Sacrifica l'Armatura Vivente : Metti X segnalini +0/+1 su una creatura bersaglio, dove X è pari al costo di mana convertito di quella creatura. [Oracle 2001/08/24] Dwarven Armory={2}, Sacrifica una terra : Metti un segnalino +2/+2 su una creatura bersaglio. Gioca questa abilita solo durante l'interfase di mantenimento. [Oracle 2003/07/01] Scavenged Weaponry=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando l'Armeria Saccheggiata entra in gioco, pesca una carta. ; La creatura incantata prende +1/+1. Thran Weaponry=Eco {4} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Puoi scegliere di non STAPpare l'Armeria Thran durante il tuo STAP. ; {2},{TAP} : Tutte le creature prendono +2/+2 fintanto che l'Armeria Thran rimane TAPpata. Armistice={3}{B}{B} : Tu peschi una carta e l'avversario bersaglio guadagna 3 punti vita. Trained Armodon= Trained Armodon= Trained Armodon= Trained Armodon= Trained Armodon= Trumpeting Armodon={1}{V} : La creatura bersaglio blocca l'Armodonte del Barrito in questo turno, se può farlo. Crazed Armodon={V} : L'Armodonte Impazzito prende +3/+0 e guadagna travolgere fino alla fine del turno. Alla fine del turno, distruggi l'Armodonte Impazzito. Gioca questa abilita solo una volta per turno. [Oracle 1999/05/01] Endangered Armodon=Quando controlli una creatura con costituzione pari o inferiore a 2, sacrifica l'Armodonte in Estinzione. [Oracle 1999/05/01] Harmony of Nature=TAPpa un qualsiasi numero di creature STAPpate che controlli. Guadagni 4 punti vita per ogni creatura TAPpata in questo modo. Multani's Harmony=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva". Harmonize=Pesca tre carte. Devout Harpist={TAP}: Distruggi un'Aura bersaglio assegnata ad una creatura. Cavern Harpy=Volare ; Quando l'Arpia della Caverna entra in gioco, il proprietario riprende in mano una creatura blu o nera che tu controlli. ; Paga 1 punto vita: Il proprietario riprende in mano l'Arpia della Caverna. Molting Harpy=Volare ; All'inizio del tuo mantenimento, sacrifica l'Arpia in Muta a meno che tu paghi {2}. Screeching Harpy=Volare ; {1}{N}: Rigenera l'Arpia Urlante. Arrest=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare, e le sue abilita attivate non possono essere giocate. Arrest=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare, e le sue abilita attivate non possono essere giocate. Arrogant Vampire=Volare Militia's Pride=Ogniqualvolta una creatura non pedina che controlli attacca, puoi pagare {B}. Se lo fai, metti in gioco una pedina creatura Soldato Kithkin 1/1 bianca TAPpata e attaccante. Cenn's Enlistment=Metti in gioco due pedine creatura Soldato Kithkin 1/1 bianche. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Tawnos's Weaponry=Puoi scegliere di non STAPpare l'Arsenale di Tawnos durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +1/+1 fintanto che l'Arsenale di Tawnos resta TAPpato. [Oracle 1999/09/03] Tawnos's Weaponry=Puoi scegliere di non STAPpare l'Arsenale di Tawnos durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +1/+1 fintanto che l'Arsenale di Tawnos resta TAPpato. [Oracle 1999/09/03] Tawnos's Weaponry=Puoi scegliere di non STAPpare l'Arsenale di Tawnos durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +1/+1 fintanto che l'Arsenale di Tawnos resta TAPpato. [Oracle 1999/09/03] Tawnos's Weaponry=Puoi scegliere di non STAPpare l'Arsenale di Tawnos durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +1/+1 fintanto che l'Arsenale di Tawnos resta TAPpato. [Oracle 1999/09/03] Grafted Wargear=La creatura equipaggiata prende +3/+2. ; Ogniqualvolta l'Arsenale Inciso viene tolto da un permanente, sacrifica quel permanente. ; Equipaggiare {0} [Oracle 2004/06/01] Statecraft=Previeni tutto il danno da combattimento che verrebbe inflitto o subìto dalle creature che controlli. Earthcraft=TAPpa una creatura STAPpata che controlli : STAPpa la terra base bersaglio. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Living Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta ti viene inflitto danno, metti un pari ammontare di segnalini vitalita sull'Artefatto Vivente.; All'inizio del tuo mantenimento, puoi rimuovere un segnalino vitalita dall'Artefatto Vivente. Se lo fai, guadagni 1 punto vita. Miracle Worker={TAP}: Distruggi un'Aura bersaglio assegnata a una creatura che controlli. Synod Artificer={X},{TAP} : TAPpa X artefatti non creatura bersaglio. ; {X},{TAP} : STAPpa X artefatti non creatura bersaglio. Goblin Artisans={TAP}: Lancia una moneta. Se vinci il lancio, pesca una carta. Altrimenti, neutralizza la magia artefatto bersaglio che controlli e che non sia stata bersaglio di un'abilita di un'altra creatura chiamata Artigiani dei Goblin. Goblin Artisans={TAP}: Lancia una moneta. Se vinci il lancio, pesca una carta. Altrimenti, neutralizza la magia artefatto bersaglio che controlli e che non sia stata bersaglio di un'abilita di un'altra creatura chiamata Artigiani dei Goblin. Goblin Artisans={TAP}: Lancia una moneta. Se vinci il lancio, pesca una carta. Altrimenti, neutralizza la magia artefatto bersaglio che controlli e che non sia stata bersaglio di un'abilita di un'altra creatura chiamata Artigiani dei Goblin. Imagecrafter={TAP}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. Lightning Crafter=Battersi per un Goblin o uno Sciamano (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Goblin o un altro Sciamano che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; {TAP}: L'Artigiano di Fulmini infligge 3 danni a una creatura o a un giocatore bersaglio. Canopy Claws=La creatura bersaglio perde volare fino alla fine del turno. ; Flashback {V} Claws of Wirewood=Gli Artigli di Boscocavo infliggono 3 danni ad ogni creatura con volare e ad ogni giocatore. ; Ciclo {2} Claws of Gix={1}, Sacrifica un permanente: Guadagni 1 punto vita. Claws of Gix={1}, Sacrifica un permanente: Guadagni 1 punto vita. Tiger Claws=Lampo ; Incanta creatura ; La creatura incantata prende +1/+1 e ha travolgere. Lightning Talons=Incanta creatura ; La creatura incantata prende +3/+0 e ha attacco improvviso. Marisi's Twinclaws=Doppio attacco Scrabbling Claws={TAP} : Il giocatore bersaglio rimuove dal gioco una carta presente nel suo cimitero. ; {1}, Sacrifica gli Artigli Raschianti : Rimuovi dal gioco la carta bersaglio presente in un cimitero. Pesca una carta. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP} : L'Artiglieria Orchesca infligge 2 danni alla creatura o al giocatore bersaglio e 3 danni a te. Orcish Artillery={TAP}: L'Artiglieria Orchesca infligge 2 danni a una creatura o a un giocatore bersaglio e 3 danni a te. Talon of Pain=Ogniqualvolta una fonte che controlli diversa dall'Artiglio del Dolore infligge danno ad un avversario, metti un segnalino carica sull'Artiglio del Dolore. ; {X},{TAP}, Rimuovi X segnalini carica dall'Artiglio del Dolore : L'Artiglio del Dolore infligge X danni alla creatura o al giocatore bersaglio. Dragon's Claw=Ogniqualvolta un giocatore gioca una magia rossa, tu puoi guadagnare 1 punto vita. Dragon's Claw=Ogniqualvolta un giocatore gioca una magia rossa, tu puoi guadagnare 1 punto vita. Dragon's Claw=Ogniqualvolta un giocatore gioca una magia rossa, puoi guadagnare 1 punto vita. Escape Artist=L'Artista della Fuga non può essere bloccato. ; {L}, Scarta una carta: Il proprietario riprende in mano l'Artista della Fuga. Dreamscape Artist={2}{L}, {TAP}, Scarta una carta, Sacrifica una terra: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base e mettile in gioco. Poi rimescola il tuo grimorio. Fallen Askari=Aggirare. ; L'Ascari Caduto non può bloccare. Blazing Blade Askari=Aggirare ; {2} : L'Ascari dalla Lama Rovente diventa incolore fino alla fine del turno. Searing Spear Askari=Aggirare ; {1}{R} : In questo turno gli Ascari dalla Lancia Infuocata non possono essere bloccati tranne che da due o più creature. Burning Shield Askari=Aggirare ; {R}{R} : Gli Ascari dallo Scudo Ardente guadagnano attacco improvviso fino alla fine del turno. Armored Ascension=Incanta creatura ; La creatura incantata prende +1/+1 per ogni Pianura che controlli e ha volare. Arnjlot's Ascent=Mantenimento Cumulativo - {L} ; {1} : La creatura bersaglio guadagna volare fino alla fine del turno. Mercadian Lift={1},{TAP}: Metti un segnalino argano sull'Ascensore di Mercadia. ; {TAP}, Rimuovi X segnalini argano dall'Ascensore di Mercadia: Puoi mettere in gioco una carta creatura con costo di mana convertito pari a X dalla tua mano. Rise/Fall=(Ascesa) I proprietari riprendono in mano una carta creatura bersaglio presente in un cimitero e una creatura bersaglio in gioco. ; (Declino) Il giocatore bersaglio rivela due carte a caso dalla sua mano, poi scarta ogni carta non terra rivelata in questo modo. Troll Ascetic=L'Asceta Troll non può essere bersaglio di magie o abilita controllate dai tuoi avversari. ; {1}{V}: Rigenera l'Asceta Troll. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Troll Ascetic=L'Asceta Troll non può essere bersaglio di magie o abilita controllate dai tuoi avversari. ; {1}{V}: Rigenera l'Asceta Troll. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Topan Ascetic=TAPpa una creatura STAPpata che controlli: L'Ascetico di Topa prende +1/+1 fino alla fine del turno. Obsidian Battle-Axe=La creatura equipaggiata prende +2/+1 e ha rapidita. ; Ogniqualvolta una creatura Guerriero entra in gioco, puoi assegnarle l'Ascia da Battaglia di Ossidiana. ; Equipaggiare {3} Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lava Axe=L'Ascia di Lava infligge 5 danni a un giocatore bersaglio. Lightning Axe=Come costo addizionale per giocare l'Ascia Folgorante, scarta una carta o paga {5}. ; L'Ascia Folgorante infligge 5 danni a una creatura bersaglio. Gravelgill Axeshark=Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Heed the Mists=Metti nel tuo cimitero la prima carta del tuo grimorio, poi pesca un numero di carte pari al costo di mana convertito di quella carta. Goblin Warrens={2}{R}, Sacrifica due Goblin : Metti in gioco tre pedine creatura Goblin 1/1 rosse. Goblin Warrens={2}{R}, Sacrifica due Goblin : Metti in gioco tre pedine creatura Goblin 1/1 rosse. Goblin Warrens={2}{R}, Sacrifica due Goblin : Metti in gioco tre pedine creatura Goblin 1/1 rosse. Asmira, Holy Avenger=Volare ; Alla fine del turno, metti un segnalino +1/+1 su Asmira, Vendicatrice Sacra per ogni creatura finita nel tuo cimitero dal gioco in questo turno. Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Wolf=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+Y, dove X è pari alla meta del numero di Foreste che controlli, arrotondato per difetto, e Y è pari alla meta del numero di Foreste che controlli, arrotondato per eccesso. [Oracle 2003/07/01] Aspect of Mongoose=Incanta creatura ; La creatura incantata ha velo (Non può essere bersaglio di magie o abilita.) ; Quando l'Aspetto della Mangusta viene messo in un cimitero dal gioco, fai tornare l'Aspetto della Mangusta in mano al suo proprietario. Awesome Presence=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata a meno che il giocatore in difesa spenda {3} per ogni creatura che egli controlla e che blocca la creatura incantata. Awesome Presence=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata a meno che il giocatore in difesa spenda {3} per ogni creatura che egli controlla e che blocca la creatura incantata. Imposing Visage=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata, tranne che da due o più creature. [Oracle 2000/02/01] Imposing Visage=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata, tranne che da due o più creature. [Oracle 2000/02/01] Tangle Asp=Ogniqualvolta l'Aspide del Groviglio blocca o viene bloccata da una creatura, distruggi quella creatura alla fine del combattimento. Nafs Asp=Ogniqualvolta l'Aspide di Naf infligge danni a un giocatore, quel giocatore perde 1 punto vita all'inizio della sua prossima acquisizione a meno che paghi {1} prima di quella acquisizione. Nafs Asp=Ogniqualvolta l'Aspide di Naf infligge danni a un giocatore, quel giocatore perde 1 punto vita all'inizio della sua prossima acquisizione a meno che paghi {1} prima di quella acquisizione. Nafs Asp=Ogniqualvolta l'Aspide di Naf infligge danni a un giocatore, quel giocatore perde 1 punto vita all'inizio della sua prossima acquisizione a meno che paghi {1} prima di quella acquisizione. Nafs Asp=Ogniqualvolta l'Aspide di Naf infligge danni a un giocatore, quel giocatore perde 1 punto vita all'inizio della sua prossima acquisizione a meno che paghi {1} prima di quella acquisizione. Glass Asp=Ogniqualvolta l'Aspide di Vetro infligge danno da combattimento a un giocatore, quel giocatore perde 2 punti vita all'inizio della sua prossima acquisizione a meno che lui non paghi {2} prima di quella sottofase. Syphon Life=Un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Extirpate=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Scegli una carta bersaglio in un cimitero diversa da una terra base. Passa in rassegna il cimitero, la mano e il grimorio del suo proprietario per tutte le carte con lo stesso nome di quella carta e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Bitter Ordeal=Passa in rassegna il grimorio di un giocatore bersaglio per una carta e rimuovila dal gioco. Poi quel giocatore rimescola il suo grimorio. ; Tempesta sepolcrale (Quando giochi questa magia, copiala per ogni permanente messo in un cimitero in questo turno. Puoi scegliere nuovi bersagli per le copie.) Stonebrow, Krosan Hero=Travolgere ; Ogniqualvolta una creatura con travolgere che controlli attacca, prende +2/+2 fino alla fine del turno. Taste of Paradise=Come costo addizionale per lanciare l'Assaggio di Paradiso puoi spendere {1}{V} un qualsiasi numero di volte. ; Guadagni 3 punti vita più altri 3 punti vita per ogni {1}{V} che hai speso. [Oracle 2000/10/24] Taste of Paradise=Come costo addizionale per lanciare l'Assaggio di Paradiso puoi spendere {1}{V} un qualsiasi numero di volte. ; Guadagni 3 punti vita più altri 3 punti vita per ogni {1}{V} che hai speso. [Oracle 2000/10/24] Qasali Ambusher=Raggiungere ; Se una creatura ti sta attaccando e tu controlli una Foresta e una Pianura, puoi giocare l'Assalitore di Qasal senza pagare il suo costo di mana e come se avesse lampo. Groundling Pouncer={V|L}: L'Assalitore di Terricoli prende +1/+3 e ha volare fino alla fine del turno. Gioca questa abilita solo una volta per turno e solo se un avversario controlla una creatura con volare. Goblin Striker=Attacco improvviso, rapidita Igneous Pouncer=Rapidita ; Ciclopalude {2}, ciclomontagna {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Palude o una carta Montagna, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Onslaught=Ogniqualvolta giochi una magia creatura, TAPpa una creatura bersaglio. [Oracle 1999/05/01] Aggravated Assault={3}{R}{R}: STAPpa tutte le creature che controlli. Dopo questa fase, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. Utilizza questa abilita solo quando potresti giocare una stregoneria. Reckless Assault={1}, Paga 2 punti vita : L'Assalto Avventato infligge 1 danno a una creatura o a un giocatore bersaglio. Goblin Offensive=Metti in gioco X pedine creatura Goblin 1/1 rosse. [Oracle 1999/07/21] Predator's Strike=La creatura bersaglio prende +3/+3 e guadagna travolgere fino alla fine del turno. Firecat Blitz=Metti in gioco X pedine creatura Felino Elementale 1/1 rosse con rapidita. Rimuovile dal gioco alla fine del turno. ; Flashback {R}{R}, Sacrifica X Montagne. Furious Assault=Ogniqualvolta giochi una magia creatura, l'Assalto Furioso infligge 1 danno a un giocatore bersaglio. Goblin Assault=All'inizio del tuo mantenimento, metti in gioco una pedina creatura Goblin 1/1 rossa con rapidita. ; Le creature Goblin attaccano ogni turno, se possono farlo. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale aggiuntiva. Relentless Assault=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. Unnerving Assault=Le creature controllate dai tuoi avversari prendono -1/-0 fino alla fine del turno se è stato speso {L} per giocare l'Assalto Impressionante e le creature che controlli prendono +1/+0 fino alla fine del turno se è stato speso {R} per giocarlo. (Compi entrambe le azioni se è stato speso {L}{R}.) Seismic Assault=Scarta una carta terra: L'Assalto Sismico infligge 2 danni a una creatura o a un giocatore bersaglio. Seismic Assault=Scarta una carta terra: L'Assalto Sismico infligge 2 danni a una creatura o a un giocatore bersaglio. Seismic Assault=Scarta una carta terra: L'Assalto Sismico infligge 2 danni a una creatura o a un giocatore bersaglio. Seismic Assault=Scarta una carta terra: L'Assalto Sismico infligge 2 danni a una creatura o a un giocatore bersaglio. Savor the Moment=Gioca un altro turno dopo questo. Salta lo STAP di quel turno. Assassin's Blade=Gioca Assassin's Blade soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Distruggi una creatura attaccante bersaglio non nera. Nightshade Assassin=Attacco improvviso ; Quando l'Assassina di Belladonna entra in gioco, puoi rivelare X carte nere dalla tua mano. Se lo fai, una creatura bersaglio prende -X/-X fino alla fine del turno. ; Follia {1}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Rathi Assassin={1}{N}{N},{TAP}: Distruggi una creatura TAPpata non nera bersaglio. ; {3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Silent Assassin={3}{N}: Alla fine del combattimento distruggi la creatura bersaglio che sta bloccando. Assassinate=Distruggi una creatura TAPpata bersaglio. Assassinate=Distruggi una creatura TAPpata bersaglio. Wildslayer Elves=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Stronghold Assassin={TAP}, Sacrifica una creatura: Distruggi una creatura bersaglio non nera. Stronghold Assassin={TAP}, Sacrifica una creatura: Distruggi una creatura bersaglio non nera. Garza's Assassin=Sacrifica l'Assassino di Garza : Distruggi una creatura non nera bersaglio. ; Recupero--Paga meta dei tuoi punti vita, arrotondati per eccesso. Suq'Ata Assassin=Paura ; Ogniqualvolta l'Assassino di Suq'Ata attacca e non è bloccato, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) Tsabo's Assassin={TAP}: Distruggi una creatura bersaglio se ha almeno un colore uguale al colore più comune, anche a pari merito, tra tutti i permanenti. Una creatura distrutta in questo modo non può essere rigenerata. Notorious Assassin={2}{N},{TAP}, Scarta una carta: Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Goblin Assassin=Ogniqualvolta l'Assassino Goblin o un altro Goblin entra in gioco, ogni giocatore lancia una moneta. Ogni giocatore che ottiene testa sacrifica una creatura. Stalking Assassin={3}{L},{TAP}: TAPpa una creatura bersaglio. ; {3}{N},{TAP}: Distruggi una creatura TAPpata bersaglio. Mogg Assassin={TAP}: Tu e l'avversario bersaglio scegliete ognuno una creatura bersaglio che l'altro controlla. Lancia una moneta. Se vinci il lancio, distruggi la creatura che hai scelto. Se perdi il lancio, distruggi la creatura che ha scelto il tuo avversario. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP} : Distruggi una creatura bersaglio TAPpata. Royal Assassin={TAP}: Distruggi una creatura TAPpata bersaglio. Zombie Assassin={TAP}, Rimuovi dal gioco due carte presenti nel tuo cimitero e l'Assassino Zombie : Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Siege of Towers=Replicare {1}{R} (Quando giochi questa magia, copiala ogni volta che paghi il suo costo di replica. Puoi scegliere nuovi bersagli per le copie). ; La Montagna bersaglio diventa una creatura 3/1. È ancora una terra. Absorb=Neutralizza una magia bersaglio. Guadagni 3 punti vita. Absorb Vis=Un giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. ; Cicloterra base {1}{N} ({1}{N}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Thieves' Auction=Metti da parte tutte i permanenti non pedina. A cominciare da te, ogni giocatore sceglie una delle carte messe da parte e la mette in gioco sotto il proprio controllo TAPpata. Ripeti questo procedimento fino a che tutte quelle carte sono state scelte. Thieves' Auction=Metti da parte tutte i permanenti non pedina. A cominciare da te, ogni giocatore sceglie una delle carte messe da parte e la mette in gioco sotto il proprio controllo TAPpata. Ripeti questo procedimento fino a che tutte quelle carte sono state scelte. Staff of Zegon={3},{TAP} : La creatura bersaglio prende -2/-0 fino alla fine del turno. [Oracle 1999/09/03] Illicit Auction=Ogni giocatore può offrire punti vita per ottenere il controllo di una creatura bersaglio. Tu inizi l'offerta offrendo 0. Proseguendo in ordine di gioco, ogni giocatore può innalzare l'offerta massima. L'offerta termina se l'offerta più alta non viene rilanciata. Il vincitore dell'offerta perde un ammontare di punti vita pari all'offerta massima e guadagna il controllo della creatura. (Questo effetto non cessa alla fine del turno). Illicit Auction=Ogni giocatore può offrire punti vita per ottenere il controllo di una creatura bersaglio. Tu inizi l'offerta offrendo 0. Proseguendo in ordine di gioco, ogni giocatore può innalzare l'offerta massima. L'offerta termina se l'offerta più alta non viene rilanciata. Il vincitore dell'offerta perde un ammontare di punti vita pari all'offerta massima e guadagna il controllo della creatura. (Questo effetto non cessa alla fine del turno). Astrolabe={1},{TAP}, Sacrifica l'Astrolabio : Aggiungi due mana di un qualsiasi colore alla tua riserva di mana. Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Astrolabe={1},{TAP}, Sacrifica l'Astrolabio : Aggiungi due mana di un qualsiasi colore alla tua riserva di mana. Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Etherium Astrolabe=Lampo ; {N}, {TAP}, Sacrifica un artefatto: Pesca una carta. Armillary Sphere={2}, {TAP}, Sacrifica l'Astrolabio Sferico: Passa in rassegna il tuo grimorio per trovare fino a due carte terra base, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Cunning=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. ; Quando la creatura incantata attacca o blocca, sacrifica l'Astuzia alla fine del turno. [Oracle 1999/05/01] Sleeper's Guile=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. ; Quando l'Astuzia del Dormiente viene messa nel cimitero dal gioco, il proprietario riprende in mano l'Astuzia del Dormiente. Mage's Guile=Una creatura bersaglio guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) ; Ciclo {L} Mirri's Guile=All'inizio del tuo mantenimento, puoi guardare le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. [Oracle 1999/05/01] Political Trickery=Scambia il controllo di una terra bersaglio che controlli con una terra bersaglio che un avversario controlla. (Questo effetto non termina alla fine del turno.) [Oracle 2002/03/01] Atalya, Samite Master={X},{TAP}: Scegli una delle opzioni seguenti - Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno; oppure guadagni X punti vita. Spendi solo mana bianco in questo modo. Mercadian Atlas=Alla fine del tuo turno, se non hai giocato una terra in questo turno, puoi pescare una carta. Atog=Sacrifica un artefatto : L'Atog prende +2/+2 fino alla fine del turno Atog=Sacrifica un artefatto : L'Atog prende +2/+2 fino alla fine del turno Atog=Sacrifica un artefatto : L'Atog prende +2/+2 fino alla fine del turno Atog=Sacrifica un artefatto : L'Atog prende +2/+2 fino alla fine del turno Foratog={V}, Sacrifica una Foresta : L'Atog delle Foreste prende +2/+2 fino alla fine del turno. [Oracle 2003/07/01] Foratog={V}, Sacrifica una Foresta : L'Atog delle Foreste prende +2/+2 fino alla fine del turno. [Oracle 2003/07/01] Chronatog={0} : L'Atog Temporale prende +3/+3 fino alla fine del turno. Salta il tuo prossimo turno. Gioca questa abilita solo una volta per turno. [Oracle 1999/07/01] Atogatog=Sacrifica una creatura Atog: L'Atogatog prende +X/+X fino alla fine del turno, dove X è pari alla forza della creatura sacrificata. Coral Atoll=L'Atollo Corallino entra in gioco TAPpato. ; Quando l'Atollo Corallino entra in gioco, sacrificalo a meno che tu faccia riprendere un'Isola STAPpata che controlli in mano al suo proprietario. ; {TAP} : Aggiungi {1}{L} alla tua riserva di mana. Spiteful Bully=All'inizio del tuo mantenimento, l'Attaccabrighe Astioso infligge 3 danni a una creatura bersaglio che controlli. Barbarian Bully=Scarta una carta a caso: L'Attaccabrighe Barbaro prende +2/+2 fino alla fine del turno a meno che un giocatore decida di farsi infliggere 4 danni dall'Attaccabrighe Barbaro. Gioca questa abilita solo una volta per turno. Kinsbaile Skirmisher=Quando l'Attaccabrighe di Kinsbaile entra in gioco, una creatura bersaglio prende +1/+1 fino alla fine del turno. Elvish Scrapper={V},{TAP}, Sacrifica l'Attaccabrighe Elfico : Distruggi un artefatto bersaglio. Elvish Scrapper={V},{TAP}, Sacrifica l'Attaccabrighe Elfico : Distruggi un artefatto bersaglio. Gruul Scrapper=Quando l'Attaccabrighe Gruul entra in gioco, se è stato pagato {R} per giocarlo, guadagna rapidita fino alla fine del turno. Sneak Attack={R}: Puoi mettere in gioco una carta creatura dalla tua mano. Quella creatura guadagna rapidita fino alla fine del turno. Sacrifica la creatura alla fine del turno. Beast Attack=Flashback {2}{V}{V}{V} ; Metti in gioco una pedina creatura Bestia 4/4 verde. Panic Attack=Fino a tre creature bersaglio non possono bloccare in questo turno. Panic Attack=Fino a tre creature bersaglio non possono bloccare in questo turno. Panic Attack=Fino a tre creature bersaglio non possono bloccare in questo turno. Lightning Blow=La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Barreling Attack=La creatura bersaglio prende +1/+1 per ogni creatura che la sta bloccando e guadagna travolgere fino alla fine del turno. [Oracle 1999/07/01] Rapid Fire=Gioca l'Attacco Rapido solo prima che siano dichiarati i bloccanti. ; La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Se non ha furia, quella creatura guadagna furia 2 fino alla fine del turno. Savage Offensive=Potenziamento {V} (Puoi spendere {V} addizionale mentre giochi questa magia). ; Le creature che controlli guadagnano attacco improvviso fino alla fine del turno. Se è stato pagato il costo di potenziamento, prendono +1/+1 fino alla fine del turno. [Oracle 2003/07/01] Flash of Defiance=I giocatori non possono bloccare con creature verdi e/o bianche in questo turno. ; Flashback - {1}{R}, Paga 3 punti vita. Silent Attendant={TAP}: Guadagni 1 punto vita. Oracle's Attendants={TAP} : Tutto il danno che verrebbe inflitto in questo turno alla creatura bersaglio da una fonte a tua scelta, viene invece inflitto agli Attendenti dell'Oracolo. Oracle's Attendants={TAP} : Tutto il danno che verrebbe inflitto in questo turno alla creatura bersaglio da una fonte a tua scelta, viene invece inflitto agli Attendenti dell'Oracolo. Oracle's Attendants={TAP} : Tutto il danno che verrebbe inflitto in questo turno alla creatura bersaglio da una fonte a tua scelta, viene invece inflitto agli Attendenti dell'Oracolo. Careful Consideration=Un giocatore bersaglio pesca quattro carte, poi scarta tre carte. Se hai giocato questa magia durante la tua fase principale, invece quel giocatore pesca quattro carte, poi scarta due carte. Awe Strike=La prossima volta che la creatura bersaglio infligge danno in questo turno, previeni quel danno. Tu guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Lapse of Certainty=Neutralizza una magia bersaglio. Se quella magia è neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece di metterla nel cimitero di quel giocatore. Incandescent Soulstoke=Le altre creature Elementale che controlli prendono +1/+1. ; {1}{R}, {TAP}: Puoi mettere in gioco una carta creatura Elementale dalla tua mano. Quella creatura ha rapidita fino alla fine del turno. Sacrificala alla fine del turno. Sootstoke Kindler=Rapidita ; {TAP}: Una creatura rossa o nera bersaglio ha rapidita fino alla fine del turno. Dreamwinder=L'Attorciglia Sogni non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; {L}, Sacrifica un'Isola : La terra bersaglio diventa un'Isola fino alla fine del turno. [Oracle 2003/07/01] Walk the Aeons=Riscatto-Sacrifica tre Isole. (Puoi sacrificare tre Isole oltre a qualsiasi altro costo quando giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Un giocatore bersaglio gioca un altro turno dopo questo. Fatal Attraction=Incanta creatura ; Quando l'Attrazione Fatale entra in gioco, infligge 2 danni alla creatura incantata. ; All'inizio del tuo mantenimento, l'Attrazione Fatale infligge 4 danni alla creatura incantata. Attrition={N}, Sacrifica una creatura : Distruggi la creatura bersaglio non nera. Wellwisher={TAP} : Guadagni 1 punto vita per ogni Elfo in gioco. Aven Augur=Volare ; Sacrifica l'Augure Aviano: Fai tornare fino a due creature bersaglio in mano ai loro proprietari. Gioca questa abilita solo durante il tuo mantenimento. Augur of Skulls={1}{N}: Rigenera l'Augure dei Teschi. ; Sacrifica l'Augure dei Teschi: Un giocatore bersaglio scarta due carte. Gioca questa abilita solo durante il tuo mantenimento. Lumengrid Augur={1}, {TAP}: Il giocatore bersaglio pesca una carta, poi scarta una carta. Se quel giocatore scarta una carta artefatto in questo modo, STAPpa l'Augure del Lumengrid. Emberwilde Augur=Sacrifica l'Augure di Emberwilde: L'Augure di Emberwilde infligge 3 danni a un giocatore bersaglio. Gioca questa abilita solo durante il tuo mantenimento. Llanowar Augur=Sacrifica l'Augure di Llanowar: Una creatura bersaglio prende +3/+3 e ha travolgere fino alla fine del turno. Gioca questa abilita solo durante il tuo mantenimento. Augur il-Vec=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; Sacrifica l'Augure il-Vec: Guadagni 4 punti vita. Gioca questa abilita solo durante il tuo mantenimento. Dream Halls=Anziché pagare il costo di mana per una magia, il suo controllore può scartare una carta che condivida un colore con quella magia. Anti-Magic Aura=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bersaglio di magie e non può essere incantata. Questo effetto non rimuove l'Aura Antimagia. Anti-Magic Aura=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bersaglio di magie e non può essere incantata. Questo effetto non rimuove l'Aura Antimagia. Indestructible Aura=Fino alla fine del turno, previeni tutto il danno che verrebbe inflitto alla creatura bersaglio. [Oracle 1999/09/03] Indestructible Aura=Fino alla fine del turno, previeni tutto il danno che verrebbe inflitto alla creatura bersaglio. [Oracle 1999/09/03] Disruption Aura=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; L'artefatto incantato ha "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu paghi il suo costo di mana." Arenson's Aura={B}, Sacrifica un incantesimo : Distruggi l'incantesimo bersaglio. ; {3}{L}{L} : Neutralizza la magia incantesimo bersaglio. [Oracle 2000/02/01] Arenson's Aura={B}, Sacrifica un incantesimo : Distruggi l'incantesimo bersaglio. ; {3}{L}{L} : Neutralizza la magia incantesimo bersaglio. [Oracle 2000/02/01] Aura of Dominion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}, TAPpa una creatura STAPpata che controlli : STAPpa la creatura incantata. Aura of Silence=Le magie artefatto e incantesimo giocate dai tuoi avversari costano {2} in più per essere giocate. ; Sacrifica l'Aura di Silenzio : Distruggi l'artefatto o l'incantesimo bersaglio. Aura of Silence=Le magie artefatto e incantesimo che giocano i tuoi avversari costano {2} in più per essere giocate. ; Sacrifica l'Aura di Silenzio: Distruggi un artefatto o un incantesimo bersaglio. Righteous Aura={B}, Paga 2 punti vita : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. Righteous Aura={B}, Paga 2 punti vita : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. Pemmin's Aura=Incanta creatura ; {L}: STAPpa la creatura incantata. ; {L}: La creatura incantata guadagna volare fino alla fine del turno. ; {L}: La creatura incantata guadagna velo fino alla fine del turno (Non può essere bersaglio di magie o abilita.) ; {1}: La creatura incantata prende +1/-1 o -1/+1 fino alla fine del turno. Aura Barbs=Ogni incantesimo infligge 2 danni al proprio controllore, poi ogni Aura assegnata a una creatura infligge 2 danni alla creatura alla quale è assegnata. Lost Auramancers=Evanescenza 3 (Questo permanente entra in gioco con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando gli Auramanti Persi vengono messi in un cimitero dal gioco, se non avevano segnalini tempo su di essi, puoi passare in rassegna il tuo grimorio per una carta incantesimo e metterla in gioco. Se lo fai, rimescola il tuo grimorio. Greater Auramancy=Gli altri incantesimi che controlli hanno velo. ; Le creature incantate che controlli hanno velo. Auratog=Sacrifica un incantesimo: L'Auratog prende +2/+2 fino alla fine del turno. Auratog=Sacrifica un incantesimo: L'Auratog prende +2/+2 fino alla fine del turno. Ocular Halo=Incanta creatura ; La creatura incantata ha "{TAP} : Pesca una carta." ; {B} : La creatura incantata guadagna cautela fino alla fine del turno. Runed Halo=Mentre l'Aureola Runica entra in gioco, nomina una carta. ; Hai protezione dal nome scelto. (Non puoi essere bersagliato, non ti può essere inflitto danno, né puoi essere incantato da qualcosa con il nome scelto.) Brilliant Halo=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. ; Quando l'Aureola Sfolgorante viene messa nel cimitero dal gioco, il proprietario riprende in mano l'Aureola Sfolgorante. Aurification=Ogniqualvolta una creatura ti infligge danno, metti un segnalino oro su di essa. ; Ogni creatura con almeno un segnalino oro è un Muro in aggiunta ai suoi altri tipi di creatura ed ha difensore. (Quelle creature non possono attaccare.) ; Quando l'Aurificazione lascia il gioco, rimuovi tutti i segnalini oro da tutte le creature. Morningtide=Rimuovi dal gioco tutte le carte presenti in tutti i cimiteri. Steward of Valeron=Cautela ; {TAP}: Aggiungi {V} alla tua riserva di mana. Elemental Augury={3}: Guarda le prime 3 carte del grimorio di un giocatore bersaglio, poi rimettile a posto in un qualsiasi ordine. Sengir Autocrat=Quando l'Autocrate di Sengir entra in gioco, metti in gioco tre pedine creatura Servo 0/1 nere. ; Quando l'Autocrate di Sengir lascia il gioco, rimuovi dal gioco tutte le pedine Servo. Sengir Autocrat=Quando l'Autocrate di Sengir entra in gioco, metti in gioco tre pedine creatura Servo 0/1 nere. ; Quando l'Autocrate di Sengir lascia il gioco, rimuovi dal gioco tutte le pedine Servo. Sengir Autocrat=Quando l'Autocrate di Sengir entra in gioco, metti in gioco tre pedine creatura Servo 0/1 nere. ; Quando l'Autocrate di Sengir lascia il gioco, rimuovi dal gioco tutte le pedine Servo. Sengir Autocrat=Quando l'Autocrate di Sengir entra in gioco, metti in gioco tre pedine creatura Servo 0/1 nere. ; Quando l'Autocrate di Sengir lascia il gioco, rimuovi dal gioco tutte le pedine Servo. Mindless Automaton=L'Automa entra in gioco con due segnalini +1/+1 su di esso. ; {1}, Scarta una carta: Metti un segnalino +1/+1 sull'Automa. ; Rimuovi due segnalini +1/+1 dall'Automa: Pesca una carta. Mindless Automaton=L'Automa entra in gioco con due segnalini +1/+1 su di esso. ; {1}, Scarta una carta: Metti un segnalino +1/+1 sull'Automa. ; Rimuovi due segnalini +1/+1 dall'Automa: Pesca una carta. Complex Automaton=All'inizio del tuo mantenimento, se controlli sette o più permanenti, il proprietario riprende in mano l'Automa Complesso. Hopping Automaton={0}: L'Automa Saltellante prende -1/-1 e guadagna volare fino alla fine del turno. Jangling Automaton=Ogniqualvolta l'Automa Sgangherato attacca, STAPpa tutte le creature controllate dal giocatore in difesa. Unquestioned Authority=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando l'Autorita Indiscussa entra in gioco, pesca una carta. ; La creatura incantata ha protezione dalle creature. Infinite Authority=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o è bloccata da una creatura con costituzione pari o inferiore a 3, distruggi l'altra creatura alla fine del combattimento. Alla fine del turno, se quella creatura è stata messa in un cimitero in questo modo, metti un segnalino +1/+1 sulla prima creatura. Abandoned Outpost=L'Avamposto Abbandonato entra in gioco TAPpato. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {TAP}, Sacrifica l'Avamposto Abbandonato : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Kjeldoran Outpost=Se l'Avamposto di Kjeldor entra in gioco, invece sacrifica una Pianura. Se lo fai, metti in gioco l'Avamposto di Kjeldor. Se non lo fai, mettilo nel cimitero del proprietario. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {1}{B},{TAP} : Metti in gioco una pedina creatura Soldato 1/1 bianca. [Oracle 2003/07/01] Defiant Vanguard=Quando l'Avanguardia Audace blocca, alla fine del combattimento, distruggi l'Avanguardia Audace e tutte le creature che ha bloccato in questo turno. ; {5},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 4 e mettila in gioco. Poi rimescola il tuo grimorio. Defiant Vanguard=Quando l'Avanguardia Audace blocca, alla fine del combattimento, distruggi l'Avanguardia Audace e tutte le creature che ha bloccato in questo turno. ; {5},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 4 e mettila in gioco. Poi rimescola il tuo grimorio. Llanowar Vanguard={TAP} : L'Avanguardia di Llanowar prende +0/+4 fino alla fine del turno. Teroh's Vanguard=Lampo ; Soglia - Fintanto che ci sono sette o più carte nel tuo cimitero, l'Avanguardia di Teroh ha "Quando l'Avanguardia di Teroh entra in gioco, le creature che controlli guadagnano protezione dal nero fino alla fine del turno." Elvish Vanguard=Ogniqualvolta un altro Elfo entra in gioco, metti un segnalino +1/+1 sull'Avanguardia Elfica. Avarax=Rapidita ; Quando l'Avarax entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta chiamata Avarax, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. ; {1}{R} : L'Avarax prende +1/+0 fino alla fine del turno. Hoarder's Greed=Perdi 2 punti vita e pesca due carte, poi scontrati con un avversario. Se vinci, ripeti questo procedimento. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Personal Incarnation={0}: Il prossimo punto danno che verrebbe inflitto all'Avatar in questo turno, viene invece inflitto al suo proprietario. Qualsiasi giocatore può giocare quest'abilita, ma solo se possiede l'Avatar. ; Quando l'Avatar viene messo in un cimitero dal gioco, il suo proprietario perde meta dei suoi punti vita, arrotondati per eccesso. Avatar of Discord=({N|R} può essere pagato con {N} o {R}.) ; Volare ; Quando l'Avatar della Discordia entra in gioco, sacrificalo a meno che tu scarti due carte. Avatar of Woe=Se ci sono dieci o più carte creatura in totale in tutti i cimiteri, l'Avatar della Disperazione costa {6} in meno per essere giocato. ; Paura ; {TAP}: Distruggi una creatura bersaglio. Non può essere rigenerata. Avatar of Woe=Se ci sono dieci o più carte creatura in totale in tutti i cimiteri, l'Avatar della Disperazione costa {6} in meno per essere giocato. ; Paura ; {TAP}: Distruggi una creatura bersaglio. Non può essere rigenerata. Avatar of Fury=Volare ; Se un avversario controlla 7 o più terre, l'Avatar della Furia costa {6} in meno per essere giocato. ; {R} : L'Avatar della Furia prende +1/+0 fino alla fine del turno. Avatar of Might=Se un avversario controlla almeno quattro creature in più di te, l'Avatar della Potenza costa {6} in meno per essere giocato. ; Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Avatar of Might=Se un avversario controlla almeno quattro creature in più di te, l'Avatar della Potenza costa {6} in meno per essere giocato. ; Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Avatar of Hope=Volare ; Se hai 3 punti vita o meno, l'Avatar della Speranza costa {6} in meno per essere giocato. ; L'Avatar della Speranza può bloccare un qualsiasi numero di creature. Avatar of Hope=Volare ; Se hai 3 punti vita o meno, l'Avatar della Speranza costa {6} in meno per essere giocato. ; L'Avatar della Speranza può bloccare un qualsiasi numero di creature. Avatar of Will=Volare ; Se un avversario non ha carte in mano, l'Avatar della Volonta costa {6} in meno per essere giocato. Serra Avatar=La forza e la costituzione dell'Avatar di Serra sono pari ciascuna ai tuoi punti vita totali. ; Quando l'Avatar di Serra viene messo in un cimitero da una qualunque zona, rimescolalo nel grimorio del suo proprietario. Ascending Aven=Volare ; L'Aviano Ascendente può bloccare solo creature con volare. ; Metamorfosi {2}{L} Skywing Aven=Volare ; Scarta una carta: Il proprietario riprende in mano l'Aviano Cielalato. Battlewise Aven=Volare ; Soglia - L'Aviano Combattente prende +1/+1 e ha attacco improvviso fintanto che ci sono almeno sette carte nel tuo cimitero. Aven Fogbringer=Volare ; Quando l'Aviano Nebbifero entra in gioco, il proprietario riprende in mano una terra bersaglio. Keeneye Aven=Volare ; Ciclo {2} Possessed Aven=Volare ; Soglia - L'Aviano Posseduto prende +1/+1, è nero e ha "{2}{N},{TAP} : Distruggi una creatura blu bersaglio" (Hai soglia fintanto che ci sono almeno sette carte nel tuo cimitero.) Sage Aven=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; Quando l'Aviano Saggio entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sage Aven=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; Quando l'Aviano Saggio entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Waveskimmer Aven=Volare ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Fleeting Aven=Volare ; Ogniqualvolta un giocatore usa l'abilita ciclo di una carta, il proprietario riprende in mano l'Aviano Sfuggente. Avizoa=Volare ; {0}: L'Avizoa prende +2/+2 fino alla fine del turno. Salta il tuo prossimo STAP. Gioca questa abilita solo una volta per turno. Lace with Moonglove=Una creatura bersaglio ha tocco letale fino alla fine del turno. (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) ; Pesca una carta. Poison the Well=Distruggi una terra bersaglio. Avvelenare il Pozzo infligge 2 danni al controllore di quella terra. Alarum=STAPpa la creatura bersaglio che non sta attaccando. Quella creatura prende +1/+3 fino alla fine del turno. [Oracle 1999/07/01] Scout's Warning=La prossima carta creatura che giochi in questo turno può essere giocata come se avesse lampo. ; Pesca una carta. Despondency=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-0. ; Quando l'Avvilimento viene messo nel cimitero dal gioco, il proprietario riprende in mano l'Avvilimento. Envelop=Neutralizza una magia stregoneria bersaglio. Fold into AEther=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, il suo controllore può mettere in gioco una carta creatura dalla sua mano. Thoughtweft Gambit=TAPpa tutte le creature controllate dai tuoi avversari e STAPpa tutte le creature che controlli. Deadfall=Le creature con passa-foreste possono essere bloccate come se non avessero passa-foreste. [Oracle 1999/09/03] Nettlevine Blight=Incanta creatura o terra ; Il permanente incantato ha "Alla fine del tuo turno, sacrifica questo permanente e assegna l'Avvizzimento di Orticanti a una creatura o a una terra che controlli." Dark Withering=Distruggi una creatura bersaglio non nera. ; Follia {N} Demonic Attorney=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Ogni giocatore aggiunge alla posta la prima carta del proprio grimorio. [Oracle 1999/09/03] Demonic Attorney=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Ogni giocatore aggiunge alla posta la prima carta del proprio grimorio. [Oracle 1999/09/03] Demonic Attorney=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Ogni giocatore aggiunge alla posta la prima carta del proprio grimorio. [Oracle 1999/09/03] Demonic Attorney=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Ogni giocatore aggiunge alla posta la prima carta del proprio grimorio. [Oracle 1999/09/03] Wrap in Vigor=Rigenera ogni creatura che controlli. Osai Vultures=Volare ; Alla fine del turno, se una creatura è finita in un cimitero dal gioco in questo turno, metti un segnalino carogna sugli Avvoltoi delle Osai. ; Rimuovi 2 segnalini carogna dagli Avvoltoi delle Osai: Gli Avvoltoi delle Osai prendono +1/+1 fino alla fine del turno. Osai Vultures=Volare ; Alla fine del turno, se una creatura è finita in un cimitero dal gioco in questo turno, metti un segnalino carogna sugli Avvoltoi delle Osai. ; Rimuovi 2 segnalini carogna dagli Avvoltoi delle Osai: Gli Avvoltoi delle Osai prendono +1/+1 fino alla fine del turno. Circling Vultures=Volare ; Puoi scartare dalla tua mano gli Avvoltoi Volteggianti quando potresti giocare un istantaneo. ; All'inizio del tuo mantenimento, sacrifica gli Avvoltoi Volteggianti a meno che tu elimini dal gioco la prima carta creatura del tuo cimitero. [Oracle 2002/03/01] Aphetto Vulture=Volare ; Quando l'Avvoltoio di Aphetto viene messo in un cimitero dal gioco, puoi mettere sulla cima del tuo grimorio una carta Zombie bersaglio dal tuo cimitero. Axelrod Gunnarson=Travolgere ; Ogniqualvolta una creatura alla quale Axelrod Gunnarson ha inflitto danno in questo turno viene messa in un cimitero, tu guadagni 1 punto vita e Axelrod Gunnarson infligge 1 danno al giocatore bersaglio. Axelrod Gunnarson=Travolgere ; Ogniqualvolta una creatura alla quale Axelrod Gunnarson ha inflitto danno in questo turno viene messa in un cimitero, tu guadagni 1 punto vita e Axelrod Gunnarson infligge 1 danno al giocatore bersaglio. Ayesha Tanaka=Branco ; {TAP}: Neutralizza l'abilita attivata bersaglio di una fonte artefatto a meno che il controllore di quell'abilita spenda {B}. Ayesha Tanaka=Branco ; {TAP}: Neutralizza l'abilita attivata bersaglio di una fonte artefatto a meno che il controllore di quell'abilita spenda {B}. Ayumi, the Last Visitor=Passa-terre leggendarie Azami, Lady of Scrolls=TAPpa un Mago STAPpato che controlli : Pesca una carta. Concerted Effort=All'inizio di ogni mantenimento, tutte le creature che controlli guadagnano volare fino alla fine del turno se almeno una creatura che controlli ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, passa-terre, protezione, travolgere e cautela. Evasive Action=Dominio - Neutralizza una magia bersaglio a meno che il suo controllore spenda {1} per ogni tipo di terra base presente tra le terre che controlli. Pernicious Deed={X}, Sacrifica l'Azione Malvagia : Distruggi ogni artefatto, creatura e incantesimo con un costo di mana convertito pari o inferiore a X. Azusa, Lost but Seeking=Puoi giocare due terre addizionali in ognuno dei tuoi turni. Stronghold Gambit=Ogni giocatore sceglie una carta della propria mano. Poi ogni giocatore rivela la carta scelta. Il proprietario della carta creatura rivelata in questo modo con il minore costo di mana convertito, mette in gioco quella carta. Se due o più carte creatura hanno lo stesso costo minore, quelle carte vengono messe in gioco. Brawl=Fino alla fine del turno tutte le creature guadagnano "{TAP} : Questa creatura infligge un danno pari alla propria forza alla creatura bersaglio." Ravenous Baboons=Quando i Babbuini Famelici entrano in gioco, distruggi la terra non base bersaglio. Wand of the Elements={TAP}, Sacrifica un'Isola : Metti in gioco una pedina creatura Elementale 2/2 blu con volare. ; {TAP}, Sacrifica una Montagna : Metti in gioco una pedina creatura Elementale 3/3 rossa. Diviner's Wand=La creatura equipaggiata ha "Ogniqualvolta peschi una carta, questa creatura prende +1/+1 e ha volare fino alla fine del turno" e "{4}: Pesca una carta." ; Ogniqualvolta una creatura Mago entra in gioco, puoi assegnarle la Bacchetta del Divinatore. ; Equipaggiare {3} Wand of Denial={TAP} : Guarda la prima carta del grimorio del giocatore bersaglio. Se quella carta non è una terra, puoi pagare 2 punti vita. Se lo fai, metti quella carta nel cimitero di quel giocatore. Wand of Denial={TAP} : Guarda la prima carta del grimorio del giocatore bersaglio. Se quella carta non è una terra, puoi pagare 2 punti vita. Se lo fai, metti quella carta nel cimitero di quel giocatore. Wand of Ith={3},{TAP} : Il giocatore bersaglio rivela una carta a caso dalla sua mano. Se è una carta terra, quel giocatore la scarta a meno che egli paghi 1 punto vita. Se non è una carta terra, il giocatore la scarta a meno che egli paghi un ammontare di punti vita pari al suo costo di mana convertito. Gioca questa abilita solamente durante il tuo turno. [Oracle 2001/08/24] Tawnos's Wand={2},{TAP} : La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. [Oracle 1999/09/03] Tawnos's Wand={2},{TAP} : La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. [Oracle 1999/09/03] Tawnos's Wand={2},{TAP} : La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. [Oracle 1999/09/03] Jungle Basin=Il Bacino di Giungla entra in gioco TAPpato. ; Quando il Bacino di Giungla entra in gioco, sacrificalo a meno che tu faccia riprendere in mano al proprietario una Foresta STAPpata che controlli. ; {TAP} : Aggiungi {1}{V} alla tua riserva di mana. Kiss of the Amesha=Un giocatore bersaglio guadagna 7 punti vita e pesca due carte. Soul Kiss=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {N}, Paga 1 punto vita : La creatura incantata prende +2/+2 fino alla fine del turno. Gioca questa abilita non più di tre volte ogni turno. [Oracle 2000/02/01] Kiss of Death=Il Bacio della Morte infligge 4 danni ad un avversario bersaglio. Guadagni 4 punti vita. Nature's Kiss=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}, Rimuovi dal gioco la prima carta del tuo cimitero : La creatura incantata prende +1/+1 fino alla fine del turno. Flare=Il Bagliore infligge 1 danno a una creatura o a un giocatore bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/01] Flare=Il Bagliore infligge 1 danno a una creatura o a un giocatore bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/01] Flare=Il Bagliore infligge 1 danno a una creatura o a un giocatore bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/01] Heat Shimmer=Metti in gioco una pedina che è una copia di una creatura bersaglio. Ha rapidita e "Alla fine del turno, rimuovi dal gioco questo permanente." Gleam of Resistance=Le creature che controlli prendono +1/+2 fino alla fine del turno. STAPpa quelle creature. ; Cicloterra base {1}{B} ({1}{B}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Candles' Glow=Previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. ; Unire nell'Arcano {1}{B} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Final Revels=Scegli uno - Tutte le creature prendono +2/+0 fino alla fine del turno; oppure tutte le creature prendono -0/-2 fino alla fine del turno. Waxmane Baku=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crinecera. ; {1}, Rimuovi X segnalini ki dal Baku Crinecera : TAPpa X creature bersaglio. Blademane Baku=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crinelama. ; {1}, Rimuovi X segnalini ki dal Baku Crinelama : Per ogni segnalino ki rimosso, il Baku Crinelama prende +2/+0 fino alla fine del turno. Quillmane Baku=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crinepenna. ; {1}, {TAP}, Rimuovi X segnalini ki dal Baku Crinepenna : Il proprietario riprende in mano la creatura bersaglio con costo di mana convertito pari o inferiore a X. Petalmane Baku=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crinepetalo. ; {1}, Rimuovi X segnalini ki dal Baku Crinepetalo : Aggiungi X mana di un qualsiasi colore alla tua riserva di mana. Skullmane Baku=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Baku Crineteschio. ; {1},{TAP}, Rimuovi X segnalini ki dal Baku Crineteschio : La creatura bersaglio prende -X/-X fino alla fine del turno. Shattering Spree=Replicare {R} ; Distruggi un artefatto bersaglio. Killer Whale={L} : La Balena Assassina guadagna volare fino alla fine del turno. Crossbow Ambush=Le creature che controlli guadagnano raggiungere fino alla fine del turno. (Possono bloccare le creature con volare.) Heavy Ballista={TAP}: La Balista Pesante infligge 2 danni a una creatura bersaglio che sta attaccando o bloccando. Heavy Ballista={TAP}: La Balista Pesante infligge 2 danni a una creatura bersaglio che sta attaccando o bloccando. Heavy Ballista={TAP}: La Balista Pesante infligge 2 danni a una creatura bersaglio che sta attaccando o bloccando. Saprazzan Bailiff=Quando il Balivo di Saprazzo entra in gioco, rimuovi dal gioco tutte le carte artefatto e incantesimo presenti in tutti i cimiteri. ; Quando il Balivo di Saprazzo lascia il gioco, i proprietari riprendono in mano tutte le carte artefatto e incantesimo presenti in tutti i cimiteri. Wrecking Ball=Distruggi una creatura o una terra bersaglio. Balm of Restoration={1},{TAP}, Sacrifica il Balm of Restoration : Scegli una delle opzioni seguenti - Tu guadagni 2 punti vita; oppure previeni i prossimi 2 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. [Oracle 1999/07/23] Lunk Errant=Ogniqualvolta il Balordo Errante attacca da solo, prende +1/+1 e ha travolgere fino alla fine del turno. Durkwood Baloth=Sospendere 5-{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {V} e rimuoverla dal gioco con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Enormous Baloth= Enormous Baloth= Enormous Baloth= Enormous Baloth= Ravenous Baloth=Sacrifica una Bestia : Guadagni 4 punti vita. Towering Baloth=Metamorfosi {6}{V} Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Healing Salve=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Sunfire Balm=Previeni i prossimi 4 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. ; Ciclo {1}{B} ; Quando usi l'abilita ciclo del Balsamo di Fuocosole, puoi prevenire il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Soothing Balm=Il giocatore bersaglio guadagna 5 punti vita. Balthor the Defiled=Le creature Servitore prendono +1/+1. ; {N}{N}{N}, Rimuovi dal gioco Balthor il Corrotto: Ogni giocatore rimette in gioco dal proprio cimitero tutte le carte creatura nere e tutte le carte creatura rosse. Balthor the Stout=Le altre creature Barbaro prendono +1/+1. ; {R}: Un'altra creatura Barbaro bersaglio prende +1/+0 fino alla fine del turno. Bulwark=All'inizio del tuo mantenimento, il Baluardo infligge un danno all'avversario bersaglio pari al numero di carte che hai in mano in eccesso rispetto a quelle in mano all'avversario. Leap=La creatura bersaglio guadagna volare fino alla fine del turno. ; Pesca una carta. Updraft=La creatura bersaglio guadagna volare fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Updraft=La creatura bersaglio guadagna volare fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Daring Leap=La creatura bersaglio prende +1/+1 e guadagna volare e attacco improvviso fino alla fine del turno. Children of Korlis=Sacrifica i Bambini di Korlis: Guadagni tanti punti vita quanti sono i punti vita che hai perso in questo turno. (Il danno causa la perdita di punti vita.) Child of Alara=Travolgere ; Quando il Bambino di Alara viene messo in un cimitero dal gioco, distruggi tutti i permanenti non terra. Non possono essere rigenerati. Stuffy Doll=Mentre la Bambola di Pezza entra in gioco, scegli un giocatore. ; La Bambola di Pezza è indistruttibile. ; Ogniqualvolta viene inflitto danno alla Bambola di Pezza, essa infligge altrettanti danni al giocatore scelto. ; {TAP}: La Bambola di Pezza infligge 1 danno a sé stessa. Voodoo Doll=All'inizio del tuo mantenimento, metti un segnalino spillo sulla Bambola Voodoo. ; Alla fine del tuo turno, se la Bambola Voodoo è STAPpata, sacrificala ed essa ti infligge un ammontare di danni pari al numero dei segnalini spillo presenti su di essa. ; {X}{X},{TAP} : La Bambola Voodoo infligge X danni a una creatura o a un giocatore bersaglio. X è pari al numero dei segnalini spillo presenti sulla Bambola Voodoo. [Oracle 2002/03/01] Voodoo Doll=All'inizio del tuo mantenimento, metti un segnalino spillo sulla Bambola Voodoo. ; Alla fine del tuo turno, se la Bambola Voodoo è STAPpata, sacrificala ed essa ti infligge un ammontare di danni pari al numero dei segnalini spillo presenti su di essa. ; {X}{X},{TAP} : La Bambola Voodoo infligge X danni a una creatura o a un giocatore bersaglio. X è pari al numero dei segnalini spillo presenti sulla Bambola Voodoo. [Oracle 2002/03/01] Rats' Feast=Rimuovi dal gioco X carte bersaglio presenti in un singolo cimitero. Ghoul's Feast=La creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è pari al numero di carte creatura presenti nel tuo cimitero. Soul Feast=Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Soul Feast=Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Soul Feast=Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Soul Feast=Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Soul Feast=Il giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Soul Feast=Un giocatore bersaglio perde 4 punti vita e tu guadagni 4 punti vita. Gloomwidow's Feast=Distruggi una creatura bersaglio con volare. Se quella creatura era blu o nera, metti in gioco una pedina creatura Ragno 1/2 verde con raggiungere. (Può bloccare le creature ; con volare.) Feast of Flesh=Il Banchetto di Carne infligge X danni a una creatura bersaglio e tu guadagni X punti vita, dove X è pari a 1 più il numero di carte Banchetto di Carne presenti in tutti i cimiteri. Footbottom Feast=Metti un qualsiasi numero di carte creatura bersaglio dal tuo cimitero in cima al tuo grimorio. ; Pesca una carta. Feast of Worms=Distruggi una terra bersaglio. Se quella terra era leggendaria, il suo controllore sacrifica un'altra terra. Phosphorescent Feast=Cromia - Rivela un qualsiasi numero di carte dalla tua mano. Guadagni 2 punti vita per ogni simbolo di mana verde nel costo di mana di quelle carte. Phosphorescent Feast=Cromia - Rivela un qualsiasi numero di carte dalla tua mano. Guadagni 2 punti vita per ogni simbolo di mana verde nel costo di mana di quelle carte. Wretched Banquet=Distruggi una creatura bersaglio se è la creatura in gioco con la forza minore o se è una delle creature in gioco con la forza minore. Ice Floe=Puoi scegliere di non STAPpare la Banchisa durante il tuo STAP. ; {TAP} : TAPpa la creatura bersaglio senza volare che ti sta attaccando. Fintanto che la Banchisa rimane TAPpata, quella creatura non STAPpa durante lo STAP del suo controllore. [Oracle 2000/01/15] Ice Floe=Puoi scegliere di non STAPpare la Banchisa durante il tuo STAP. ; {TAP} : TAPpa la creatura bersaglio senza volare che ti sta attaccando. Fintanto che la Banchisa rimane TAPpata, quella creatura non STAPpa durante lo STAP del suo controllore. [Oracle 2000/01/15] Fog Bank=Difensore (Questa creatura non può attaccare.) ; Volare ; Previeni tutto il danno da combattimento che verrebbe inflitto o subito dal Banco di Nebbia. [Oracle 2004/10/06] School of Piranha=All'inizio del tuo mantenimento, sacrifica il Banco di Piranha a meno che tu spenda {1}{L}. [Oracle 1999/05/01] Ambush Party=Attacco improvviso, rapidita Ambush Party=Attacco improvviso, rapidita Ambush Party=Attacco improvviso, rapidita Arcum's Weathervane={2},{TAP} : La terra neve bersaglio non ha più neve. ; {2},{TAP} : La terra base non neve bersaglio diventa neve. Coalition Flag=Incanta creatura che controlli ; La creatura incantata è un Portabandiera. ; Ogniqualvolta una magia o un'abilita controllata da un avversario viene messa nella Pila, se quella magia o abilita potrebbe avere come bersaglio un Portabandiera in gioco ma non lo fa, quel giocatore cambia uno dei suoi bersagli e sceglie un Portabandiera come bersaglio. Scarwood Bandits=Passa-foreste ; {2}{V},{TAP}: A meno che il controllore dell'artefatto bersaglio paghi {2}, prendi il controllo di quell'artefatto fintanto che i Banditi di Scarwood sono in gioco. Stinkdrinker Bandit=Predatore {1}{N} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) ; Ogniqualvolta un Farabutto che controlli attacca e non viene bloccato, prende +2/+1 fino alla fine del turno. Cunning Bandit=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Bandito Scaltro. ; Alla fine del turno, se ci sono due o più segnalini ki sul Bandito Scaltro, puoi ruotarlo. ; /flip/ ; Azamuki, Tradimento Personificato ; Creatura Leggendaria - Spirito ; 5/2 ; Rimuovi un segnalino ki da Azamuki, Tradimento Personificato : Prendi il controllo della creatura bersaglio fino alla fine del turno. Icatian Crier={1}{B}, {TAP}, Scarta una carta: Metti in gioco due pedine creatura Cittadino 1/1 bianche. Feroz's Ban=Le magie creatura costano {2} in più per essere giocate. Feroz's Ban=Le magie creatura costano {2} in più per essere giocate. Feroz's Ban=Le magie creatura costano {2} in più per essere giocate. Banshee={X},{TAP}: La Banshee infligge X danni divisi equamente fra te e la creatura o il giocatore bersaglio. Arrotonda per eccesso il danno inflitto a te e arrotonda per difetto il danno inflitto a quella creatura o a quel giocatore. Banshee={X},{TAP}: La Banshee infligge X danni divisi equamente fra te e la creatura o il giocatore bersaglio. Arrotonda per eccesso il danno inflitto a te e arrotonda per difetto il danno inflitto a quella creatura o a quel giocatore. Midnight Banshee=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; All'inizio del tuo mantenimento, metti un segnalino -1/-1 su ogni creatura non nera. Keening Banshee=Volare ; Quando la Banshee Lancinante entra in gioco, la creatura bersaglio prende -2/-2 fino alla fine del turno. Bedlam=Le creature non possono bloccare. Bedlam=Le creature non possono bloccare. Glacial Chasm=Mantenimento Cumulativo - Paga 2 punti vita. ; Quando il Baratro Glaciale entra in gioco, sacrifica una terra. ; Le creature che controlli non possono attaccare. ; Previeni tutto il danno che ti verrebbe inflitto. Barter in Blood=Ogni giocatore sacrifica due creature Balduvian Barbarians= Balduvian Barbarians= Balduvian Barbarians= Balduvian Barbarians= Balduvian Barbarians= Barbarian General=Cavalierato Barbarian Horde= Yavimaya Barbarian=Protezione dal blu Spellgorger Barbarian=Quando il Barbaro Divoramagia entra in gioco, scarta una carta a caso. ; Quando il Barbaro Divoramagia lascia il gioco, pesca una carta. Barbarian Lunatic={2}{R}, Sacrifica il Barbaro Lunatico: Il Barbaro Lunatico infligge 2 danni a una creatura bersaglio. Possessed Barbarian=Attacco improvviso ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Barbaro Posseduto prende +1/+1, è nero, e ha "{2}{N},{TAP}: Distruggi una creatura bersaglio rossa." Elvish Bard=Tutte le creature che possono bloccare il Bardo degli Elfi, devono farlo. Elvish Bard=Tutte le creature che possono bloccare il Bardo degli Elfi, devono farlo. Hollowborn Barghest=All'inizio del tuo mantenimento, se non hai carte in mano, ogni avversario perde 2 punti vita. ; All'inizio del mantenimento di ogni avversario, se quel giocatore non ha carte in mano, perde 2 punti vita. Barishi=Quando il Barishi viene messo in un cimitero dal gioco, rimuovi dal gioco il Barishi, poi rimescola tutte le carte creatura del tuo cimitero nel tuo grimorio. Barktooth Warbeard= Glimpse of Nature=Ogniqualvolta giochi una magia creatura in questo turno, pesca una carta. Death Baron=Le creature Scheletro che controlli e le altre creature Zombie che controlli prendono +1/+1 e hanno tocco letale. Baron Sengir=Volare ; Ogniqualvolta una creatura danneggiata dal Barone Sengir in questo turno viene messa nel cimitero, metti un segnalino +2/+2 sul Barone Sengir. ; {TAP}: Rigenera un altro Vampiro bersaglio. Battle Rampart=Difensore (Questa creatura non può attaccare.) ; {TAP} : La creatura bersaglio guadagna Rapidita fino alla fine del turno. [Oracle 2004/10/06] Prison Barricade=Difensore (Questa creatura non può attaccare.) ; Potenziamento {1}{B} (Puoi spendere {1}{B} addizionale mentre giochi questa magia). ; Se è stato pagato il costo di potenziamento, le Barricate della Prigione entrano in gioco con un segnalino +1/+1 su di esse e possono attaccare come se non avessero difensore. [Oracle 2004/10/06] Relic Barrier={TAP} : TAPpa l'artefatto bersaglio. [Oracle 1999/09/03] Relic Barrier={TAP} : TAPpa un artefatto bersaglio. Coral Reef=La Barriera Corallina entra in gioco con quattro segnalini polipo su di essa. ; Sacrifica un'Isola : Metti due segnalini polipo sulla Barriera Corallina. ; {L}, TAPpa una creatura blu STAPpata che controlli, Rimuovi un segnalino polipo dalla Barriera Corallina : Metti un segnalino +0/+1 su una creatura bersaglio. [Oracle 2003/07/01] Soul Barrier=Ogniqualvolta un avversario gioca una magia creatura, la Barriera dell'Anima infligge 2 danni a quel giocatore a meno che quel giocatore spenda {2}. [Oracle 2000/02/01] Soul Barrier=Ogniqualvolta un avversario gioca una magia creatura, la Barriera dell'Anima infligge 2 danni a quel giocatore a meno che quel giocatore spenda {2}. [Oracle 2000/02/01] Jungle Barrier=Difensore (Questa creatura non può attaccare.) ; Quando la Barriera di Giungla entra in gioco, pesca una carta. Lashknife Barrier=Quando la Barriera di Pugnali a Frusta entra in gioco, pesca una carta. ; Se una fonte infligge danno ad una creatura che controlli, essa infligge invece lo stesso danno meno uno a quella creatura. Shivan Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. Shivan Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. Shivan Reef={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {L} o {R} alla tua riserva di mana. La Barriera di Shiv ti infligge 1 danno. AEther Barrier=Ogniqualvolta un giocatore gioca una magia creatura, quel giocatore sacrifica un permanente a meno che spenda {1}. Shimmering Barrier=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso. ; Ciclo {2}. [Oracle 2004/10/06] Razor Barrier=Il permanente bersaglio che tu controlli guadagna la protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. Dreadship Reef={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Metti un segnalino magazzino sulla Barriera Terrore delle Navi. ; {1}, Rimuovi X segnalini magazzino dalla Barriera Terrore delle Navi: Aggiungi X mana in qualsiasi combinazione di {L} e/o {N} alla tua riserva di mana. Stinging Barrier=Difensore (Questa creatura non può attaccare.) ; {L},{TAP} : La Barriera Urticante infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2004/10/06] Blistering Barrier=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Barrin, Master Wizard={2}, Sacrifica un permanente: Il proprietario riprende in mano una creatura bersaglio. Bartel Runeaxe=Cautela (Questa creatura attacca senza TAPpare.) ; Bartel Runeaxe non può essere bersaglio di magie Aura. Baru, Fist of Krosa=Ogniqualvolta una Foresta entra in gioco, le creature verdi che controlli prendono +1/+1 e hanno travolgere fino alla fine del turno. ; Magnificenza - Scarta un'altra carta chiamata Baru, Mano di Krosa: Metti in gioco una pedina creatura Wurm X/X verde, dove X è il numero di terre che controlli. Basal Thrull={TAP}, Sacrifica il Basal Thrull : Aggiungi {N}{N} alla tua riserva di mana. [Oracle 1999/07/23] Basal Thrull={TAP}, Sacrifica il Basal Thrull : Aggiungi {N}{N} alla tua riserva di mana. [Oracle 1999/07/23] Basal Thrull={TAP}, Sacrifica il Basal Thrull : Aggiungi {N}{N} alla tua riserva di mana. [Oracle 1999/07/23] Basal Thrull={TAP}, Sacrifica il Basal Thrull : Aggiungi {N}{N} alla tua riserva di mana. [Oracle 1999/07/23] Orzhov Basilica=La Basilica Orzhov entra in gioco TAPpata. ; Quando la Basilica Orzhov entra in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {B}{N} alla tua riserva di mana. Lowland Basilisk=Ogniqualvolta il Basilisco dei Bassopiani danneggia una creatura, distruggi quella creatura alla fine del combattimento. [Oracle 1999/05/01] Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Thicket Basilisk=Ogniqualvolta il Basilisco dei Boschi blocca o viene bloccato da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Rock Basilisk=Ogniqualvolta il Basilisco delle Rocce blocca o viene bloccato da una creatura che non sia un Muro, distruggi quella creatura alla fine del combattimento. [Oracle 1999/07/01] Stone-Tongue Basilisk=Ogniqualvolta il Basilisco Lingua-di-Pietra infligge danno da combattimento a una creatura, distruggi quella creatura alla fine del combattimento. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, tutte le creature che possono bloccare il Basilisco Lingua-di-Pietra lo fanno. Serpentine Basilisk=Ogniqualvolta il Basilisco Serpentino infligge danno da combattimento a una creatura, distruggi quella creatura alla fine del combattimento. ; Metamorfosi {1}{V}{V} Sylvan Basilisk=Ogniqualvolta il Basilisco Silvano viene bloccato da una creatura, distruggi quella creatura. Sylvan Basilisk=Ogniqualvolta il Basilisco Silvano viene bloccato da una creatura, distruggi quella creatura. Sylvan Basilisk=Ogniqualvolta il Basilisco Silvano viene bloccato da una creatura, distruggi quella creatura. Simic Basilisk=Innesto 3 (Questa creatura entra in gioco con tre segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {1}{V} : Fino alla fine del turno, la creatura bersaglio che ha un segnalino +1/+1 su di essa guadagna "Ogniqualvolta questa creatura infligge danno da combattimento ad una creatura, distruggi quella creatura alla fine del combattimento." Rumbling Slum=All'inizio del tuo mantenimento, i Bassifondi Inquieti infliggono 1 danno ad ogni giocatore. Thalakos Lowlands={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {B} o {L} alla tua riserva di mana. I Bassopiani Thalakos non STAPpano durante il tuo prossimo STAP. Wooded Bastion={TAP}: Aggiungi {1} alla tua riserva di mana. ; {V|B}, {TAP}: Aggiungi {V}{V}, {V}{B}, o {B}{B} alla tua riserva di mana. Wallop=Distruggi una creatura bersaglio blu o nera con volare. Chimeric Staff={X}: Il Bastone Chimerico diventa una creatura artefatto Costrutto X/X fino alla fine del turno. Chimeric Staff={X}: Il Bastone Chimerico diventa una creatura artefatto Costrutto X/X fino alla fine del turno. Voyager Staff={2}, Sacrifica il Bastone da Viaggio: Rimuovi dal gioco una creatura bersaglio. Alla fine del turno, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Baton of Courage=Lampo ; Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; Rimuovi un segnalino carica dal Bastone del Coraggio : La creatura bersaglio prende +1/+1 fino alla fine del turno. Baton of Morale={2} : La creatura bersaglio guadagna Branco fino alla fine del turno. Thornbite Staff=La creatura equipaggiata ha "{2}, {TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio" e "Ogniqualvolta una creatura viene messa in un cimitero dal gioco, STAPpa questa creatura." ; Ogniqualvolta una creatura Sciamano entra in gioco, puoi assegnarle il Bastone del Morso Spinato. ; Equipaggiare {4} Staff of Domination={1} : STAPpa il Bastone della Dominazione. ; {2}, {TAP} : Guadagni 1 punto vita. ; {3}, {TAP} : STAPpa una creatura bersaglio. ; {4}, {TAP} : TAPpa una creatura bersaglio. ; {5}, {TAP} : Pesca una carta. Staff of the Ages=Le creature con qualsiasi abilita Passa-terre possono essere bloccate come se non avessero quelle abilita. [Oracle 2000/02/01] Thunderstaff=Se il Bastone delle Tempeste è STAPpato e una creatura ti infligge danno da combattimento, previeni 1 di quei danni. ; {2},{TAP} : Le creature attaccanti prendono +1/+0 fino alla fine del turno. Dingus Staff=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il Bastone di Dingus infligge 2 danni al controllore di quella creatura. Feldon's Cane={TAP}, Rimuovi dal gioco il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. Feldon's Cane={TAP}, Rimuovi dal gioco il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. Feldon's Cane={TAP}, Rimuovi dal gioco il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. Feldon's Cane={TAP}, Rimuovi dal gioco il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. Feldon's Cane={TAP}, Rimuovi dal gioco il Bastone di Feldon: Rimescola il tuo cimitero nel tuo grimorio. Proteus Staff={2}{L}, {TAP}: Metti la creatura bersaglio in fondo al grimorio del proprietario. Il controllore di quella creatura rivela le carte dalla cima del suo grimorio fino a che rivela una carta creatura. Il giocatore mette in gioco quella carta e le rimanenti in fondo al grimorio in un qualsiasi ordine. Gioca questa abilita solo quando potresti giocare una stregoneria. Benthicore=Quando la Baticora entra in gioco, metti in gioco due pedine creatura Mago Tritone 1/1 blu. ; TAPpa due Tritoni STAPpati che controlli: STAPpa la Baticora. Ha velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Carrion Thrash=Quando la Batosta Carogna viene messa in un cimitero dal gioco, puoi pagare {2}. Se lo fai, riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. Skyclaw Thrash=Ogniqualvolta la Batosta dell'Artiglio Volante attacca, lancia una moneta. Se vinci il lancio, la Batosta dell'Artiglio Volante prende +1/+1 e ha volare fino alla fine del turno. Uphill Battle=Le creature giocate dai tuoi avversari entrano in gioco TAPpate. Custody Battle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "All'inizio del tuo mantenimento, l'avversario bersaglio prende il controllo di questa creatura a meno che tu sacrifichi una terra". Psychic Battle=Ogniqualvolta un giocatore sceglie uno o più bersagli, ogni giocatore rivela la prima carta del suo grimorio. Il giocatore che rivela la carta con il maggiore costo di mana convertito può cambiare il bersaglio o i bersagli. Se due o più carte condividono lo stesso maggiore costo, il bersaglio o i bersagli restano invariati. Cambiare i bersagli in questo modo non innesca questa abilita. Talara's Battalion=Travolgere ; Gioca il Battaglione di Talara solo se hai giocato un'altra magia verde in questo turno. Kjeldoran Outrider={B} : Il Battipista di Kjeldor prende +0/+1 fino alla fine del turno. Skirk Outrider=Il Battipista di Skirk prende +2/+2 e ha travolgere fintanto che controlli almeno una Bestia. Tel-Jilad Outrider=Protezione dagli artefatti Godtracker of Jund=Ogniqualvolta una creatura con forza pari o superiore a 5 entra in gioco sotto il tuo controllo, puoi mettere un segnalino +1/+1 sul Battipista Divino di Jund. Civic Wayfinder=Quando il Battipista Urbano entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base, rivelarla, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Civic Wayfinder=Quando il Battipista Urbano entra in gioco, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Viashino Outrider=Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Pulse of Llanowar=Se una terra base che controlli viene TAPpata per attingere mana, produce mana di un colore a tua scelta anziché qualsiasi altro tipo. Heartbeat of Spring=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla propria riserva un mana di qualsiasi tipo prodotto da quella terra. Bayou=[Oracle 2003/07/01] Bayou=[Oracle 2003/07/01] Bayou=[Oracle 2003/07/01] Bayou=[Oracle 2003/07/01] Bazaar of Wonders=Quando il Bazaar delle Meraviglie entra in gioco, rimuovi dal gioco tutte le carte presenti in tutti i cimiteri. ; Ogniqualvolta viene giocata una magia, neutralizzala se una carta con lo stesso nome è in un cimitero o se un permanente non pedina con lo stesso nome è in gioco. Bazaar of Baghdad={TAP}: Pesca due carte, poi scarta tre carte. Mercadian Bazaar=Il Bazar di Mercadia entra in gioco TAPpato. ; {TAP} : Metti un segnalino magazzino sul Bazar di Mercadia. ; {TAP}, Rimuovi un qualsiasi numero di segnalini magazzino dal Bazar di Mercadia : Aggiungi {R} alla tua riserva di mana per ogni segnalino magazzino rimosso in questo modo. [Oracle 2003/07/01] Ignorant Bliss=Rimuovi dal gioco a faccia in giù tutte le carte presenti nella tua mano. Alla fine del turno, riprendi in mano quelle carte, poi pesca una carta. Recumbent Bliss=Incanta creatura ; La creatura incantata non può attaccare o bloccare. ; All'inizio del tuo mantenimento, puoi guadagnare 1 punto vita. Undertaker={N}, {TAP}, Scarta una carta: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Undertaker={N}, {TAP}, Scarta una carta: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Planeswalker's Scorn={3}{N}: L'avversario bersaglio rivela una carta a caso dalla propria mano. La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al costo di mana convertito della carta rivelata. Gioca questa abilita solo quando potresti giocare una stregoneria. Faerie Tauntings=Ogniqualvolta giochi una magia durante il turno di un avversario, puoi fare perdere 1 punto vita a ogni avversario. Cliffrunner Behemoth=Il Behemoth Cavalcarupi ha rapidita fintanto che controlli un permanente rosso. ; Il Behemoth Cavalcarupi ha legame vitale fintanto che controlli un permanente bianco. Sigiled Behemoth=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Borderland Behemoth=Travolgere ; Il Behemoth delle Terre di Confine prende +4/+4 per ogni altro Gigante che controlli. Benthic Behemoth=Passa-isole Benthic Behemoth=Passa-isole Skyshroud Behemoth=Svanire 2 ; Il Behemoth di Cielsudario entra in gioco TAPpato. Llanowar Behemoth=TAPpa una creatura STAPpata che controlli : Il Behemoth di Llanowar prende +1/+1 fino alla fine del turno. Llanowar Behemoth=TAPpa una creatura STAPpata che controlli : Il Behemoth di Llanowar prende +1/+1 fino alla fine del turno. Llanowar Behemoth=TAPpa una creatura STAPpata che controlli : Il Behemoth di Llanowar prende +1/+1 fino alla fine del turno. Quicksilver Behemoth=Affinita per gli artefatti (Giocare questa magia costa {1} in meno per ogni artefatto che controlli.) ; Quando il Behemoth di Mercurio attacca o blocca, il proprietario lo riprende in mano alla fine del combattimento. (Ritorna in mano solo se è in gioco.) Fungal Behemoth=La forza e la costituzione del Behemoth Fungino sono pari al numero di segnalini +1/+1 sulle creature che controlli. ; Sospendere X-{X}{V}{V}. X non può essere 0. ; Ogniqualvolta un segnalino tempo viene rimosso dal Behemoth Fungino mentre è rimosso dal gioco, puoi mettere un segnalino +1/+1 su una creatura bersaglio. Beacon Behemoth={1}: Una creatura bersaglio con forza pari o superiore a 5 ha cautela fino alla fine del turno. Spearbreaker Behemoth=Il Behemoth Spezzalancia è indistruttibile. ; {1}: Una creatura bersaglio con forza pari o superiore a 5 è indistruttibile in questo turno. Spellbreaker Behemoth=Il Behemoth Spezzamagie non può essere neutralizzato. ; Le magie creatura con forza pari o superiore a 5 che controlli non possono essere neutralizzate. Wormfang Behemoth=Quando il Behemoth Vermezanna entra in gioco, rimuovi dal gioco tutte le carte presenti nella tua mano. ; Quando il Behemoth Vermezanna lascia il gioco, il proprietario riprende in mano le carte rimosse. Dazzling Beauty=Gioca la Bellezza Abbagliante solo durante la dichiarazione dei bloccanti. ; La creatura attaccante non bloccata bersaglio viene bloccata. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Feral Throwback=Sviluppo 2 ; Provocazione Zombie Brute=Sviluppo 1 ; Travolgere Ben-Ben, Akki Hermit={TAP} : Ben-Ben, Eremita Akki infligge a una creatura attaccante bersaglio un danno pari al numero di Montagne STAPpate che tu controlli. Greater Good=Sacrifica una creatura: Pesca un numero di carte pari alla forza della creatura sacrificata, poi scarta tre carte. Greater Good=Sacrifica una creatura: Pesca un numero di carte pari alla forza della creatura sacrificata, poi scarta tre carte. Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {B} : La creatura incantata prende +1/+1 fino alla fine del turno. [Oracle 1999/09/03] Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {B} : La creatura incantata prende +1/+1 fino alla fine del turno. [Oracle 1999/09/03] Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {B} : La creatura incantata prende +1/+1 fino alla fine del turno. [Oracle 1999/09/03] Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {B} : La creatura incantata prende +1/+1 fino alla fine del turno. [Oracle 1999/09/03] Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {B} : La creatura incantata prende +1/+1 fino alla fine del turno. [Oracle 1999/09/03] Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Angelic Blessing=Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Samite Blessing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura questo turno, previeni quel danno". [Oracle 1999/05/01] Sea Kings' Blessing=Un qualsiasi numero di creature bersaglio diventa blu fino alla fine del turno. [Oracle 1999/09/03] Conclave's Blessing=Incanta creatura ; Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; La creatura incantata prende +0/+2 per ogni altra creatura che controlli. Blessing of the Nephilim=Incanta creatura ; La creatura incantata prende +1/+1 per oguno dei suoi colori. Sigil Blessing=Fino alla fine del turno, una creatura bersaglio che controlli prende +3/+3 e le altre creature che controlli prendono +1/+1. Barkshell Blessing=Una creatura bersaglio prende +2/+2 fino alla fine del turno. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Nature's Blessing={B}{V}, Scarta una carta: La creatura bersaglio prende un segnalino +1/+1 oppure guadagna Branco, Attacco improvviso, o Travolgere. (Questo effetto non termina alla fine del turno.) Benediction of Moons=Guadagni 1 punto vita per ogni giocatore. ; Tormentare (Quando questa carta viene messa in un cimitero dal gioco, rimuovila dal gioco ed essa va a tormentare una creatura bersaglio.) ; Quando la creatura che la Benedizione della Luna tormenta viene messa in un cimitero, tu guadagni 1 punto vita per ogni giocatore. Akroma's Blessing=Le creature che controlli guadagnano protezione da un colore a tua scelta fino alla fine del turno. ; Ciclo {B} Cho-Manno's Blessing=Lampo ; Incanta creatura ; Mentre la Benedizione di Cho-Manno entra in gioco, scegli un colore. ; La creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove la Benedizione di Cho-Manno. Skyshroud Blessing=Le terre guadagnano velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilita.) ; Pesca una carta. Gaea's Blessing=Un giocatore bersaglio rimescola nel proprio grimorio fino a 3 carte bersaglio dal proprio cimitero. ; Pesca una carta. ; Quando la Benedizione di Gea viene messa nel tuo cimitero dal tuo grimorio, rimescola il tuo cimitero nel tuo grimorio. Gaea's Blessing=Un giocatore bersaglio rimescola nel proprio grimorio fino a 3 carte bersaglio dal proprio cimitero. ; Pesca una carta. ; Quando la Benedizione di Gea viene messa nel tuo cimitero dal tuo grimorio, rimescola il tuo cimitero nel tuo grimorio. Kumano's Blessing=Lampo ; Incanta creatura ; Se una creatura che ha subìto danno dalla creatura incantata in questo turno viene messa in un cimitero, invece rimuovila dal gioco. Mangara's Blessing=Guadagni 5 punti vita. ; Quando una magia o una abilita controllata da un avversario ti costringe a scartare la Benedizione di Mangara dalla tua mano, guadagni 2 punti vita e riprendi in mano dal tuo cimitero la Benedizione di Mangara alla fine del turno. [Oracle 2002/03/01] Serra's Blessing=Le creature che controlli hanno cautela. Serra's Blessing=Le creature che controlli hanno cautela. Serra's Blessing=Le creature che controlli hanno cautela. Noble Benefactor=Quando il Benefattore Nobile viene messo nel cimitero dal gioco, ogni giocatore può passare in rassegna il proprio grimorio per una carta ed aggiungerla alla propria mano. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Blessing of Leeches=Lampo ; Incanta creatura ; All'inizio del tuo mantenimento, perdi 1 punto vita. ; {0} : Rigenera la creatura incantata. Favor of the Mighty=Ogni creatura con il costo di mana convertito più alto ha protezione da tutti i colori. Crowd Favorites={3}{B}: TAPpa una creatura bersaglio. ; {3}{B}: I Beniamini della Folla prendono +0/+5 fino alla fine del turno. Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. Berserk=Gioca Berserk solo prima dell'interfase di danno da combattimento. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Alla fine del turno, distruggi quella creatura se ha attaccato in questo turno. AErathi Berserker=Furia 3 Keldon Berserker=Ogniqualvolta il Berserker di Keld attacca, se non controlli terre STAPpate, prende +3/+0 fino alla fine del turno. Vulshok Berserker=Rapidita Soldevi Steam Beast=Ogniqualvolta la Bestia a Vapore di Soldevi diventa TAPpata, l'avversario bersaglio guadagna 2 Punti Vita. ; {2}: Rigenera la Bestia a Vapore di Soldevi. Soldevi Steam Beast=Ogniqualvolta la Bestia a Vapore di Soldevi diventa TAPpata, l'avversario bersaglio guadagna 2 Punti Vita. ; {2}: Rigenera la Bestia a Vapore di Soldevi. Skyshroud War Beast=Travolgere ; Mentre la Bestia da Guerra di Cielsudario entra in gioco, scegli un avversario. ; La forza e la costituzione della Bestia da Guerra di Cielsudario sono pari al numero di terre non base controllate dal tuo avversario scelto. [Oracle 1999/05/01] Phyrexian War Beast=Quando la Bestia da Guerra di Phyrexia lascia il gioco, sacrifica una terra e la Bestia da Guerra di Phyrexia ti infligge 1 danno. Phyrexian War Beast=Quando la Bestia da Guerra di Phyrexia lascia il gioco, sacrifica una terra e la Bestia da Guerra di Phyrexia ti infligge 1 danno. Beast of Burden=La forza e la costituzione della Bestia da Soma sono pari ciascuna al numero di creature in gioco. Beast of Burden=La forza e la costituzione della Bestia da Soma sono pari ciascuna al numero di creature in gioco. Beast of Burden=La forza e la costituzione della Bestia da Soma sono pari ciascuna al numero di creature in gioco. Beast of Burden=La forza e la costituzione della Bestia da Soma sono pari ciascuna al numero di creature in gioco. Crater Hellion=Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando la Bestia del Cratere entra in gioco, infligge 4 danni ad ogni altra creatura. Ember Beast=La Bestia di Brace non può attaccare o bloccare da sola. Krosan Beast=Soglia - La Bestia di Krosa prende +7/+7 fintanto che hai almeno sette carte nel tuo cimitero. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Beast=La Bestia Meccanica entra in gioco con sette segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Bestia Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Bestia Meccanica. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sulla Bestia Meccanica sia superiore a sette. Gioca questa abilita solo durante il tuo mantenimento. Thresher Beast=Ogniqualvolta la Bestia Mietitrice viene bloccata, il giocatore in difesa sacrifica una terra. Symbiotic Beast=Quando la Bestia Simbiotica viene messa in un cimitero dal gioco, metti in gioco quattro pedine creatura Insetto 1/1 verdi. Yoked Plowbeast=Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Sanctum Plowbeast=Difensore ; Ciclopianura {2}, cicloisola {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Pianura o una carta Isola, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Vagrant Plowbeasts={1}: Rigenera una creatura bersaglio con forza pari o superiore a 5. Serra Bestiary=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, sacrifica il Bestiario di Serra a meno che tu spenda {B}{B}. ; La creatura incantata non può attaccare o bloccare, e non possono essere giocate le sue abilita attivate con {TAP} nel loro costo di attivazione. [Oracle 1999/11/01] Serra Bestiary=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, sacrifica il Bestiario di Serra a meno che tu spenda {B}{B}. ; La creatura incantata non può attaccare o bloccare, e non possono essere giocate le sue abilita attivate con {TAP} nel loro costo di attivazione. [Oracle 1999/11/01] Beasts of Bogardan=Protezione dal rosso ; Le Bestie di Bogardan prendono +1/+1 fintanto che un avversario controlla un permanente bianco. [Oracle 2002/03/01] Beasts of Bogardan=Protezione dal rosso ; Le Bestie di Bogardan prendono +1/+1 fintanto che un avversario controlla un permanente bianco. [Oracle 2002/03/01] Unstable Hulk=Metamorfosi {3}{R}{R} ; Quando il Bestione Instabile viene girato a faccia in su, prende +6/+6 e guadagna travolgere fino alla fine del turno. Salta il tuo prossimo turno. Indentured Oaf=Previeni tutto il danno inflitto dal Bestione Vincolato alle creature rosse. Vein Drinker=Volare ; {R}, {TAP}: La Bevitrice di Vene infligge danno pari alla propria forza a una creatura bersaglio. Quella creatura infligge danno pari alla propria forza alla Bevitrice di Vene. ; Ogniqualvolta una creatura a cui è stato inflitto danno dalla Bevitrice di Vene in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla Bevitrice di Vene. Library of Lat-Nam=Un avversario sceglie una delle seguenti - Tu peschi tre carte all'inizio del mantenimento del prossimo turno; oppure tu cerchi una carta nel tuo grimorio, la aggiungi alla tua mano e poi rimescoli il tuo grimorio. [Oracle 1999/09/03] Library of Lat-Nam=Un avversario sceglie una delle seguenti - Tu peschi tre carte all'inizio del mantenimento del prossimo turno; oppure tu cerchi una carta nel tuo grimorio, la aggiungi alla tua mano e poi rimescoli il tuo grimorio. [Oracle 1999/09/03] Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Library of Leng=Non hai un limite massimo di carte un mano. ; Se un effetto ti fa scartare una carta, scartala, ma puoi metterla in cima al tuo grimorio invece che metterla nel tuo cimitero. Sylvan Library=All'inizio della tua acquisizione, puoi pescare due carte addizionali. Se lo fai, scegli due carte nella tua mano pescate in questo turno. Per ognuna di queste carte, paga 4 punti vita o metti la carta in cima al tuo grimorio. Sylvan Library=All'inizio della tua acquisizione, puoi pescare due carte addizionali. Se lo fai, scegli due carte nella tua mano pescate in questo turno. Per ognuna di queste carte, paga 4 punti vita o metti la carta in cima al tuo grimorio. Sylvan Library=All'inizio della tua acquisizione, puoi pescare due carte addizionali. Se lo fai, scegli due carte nella tua mano pescate in questo turno. Per ognuna di queste carte, paga 4 punti vita o metti la carta in cima al tuo grimorio. Bubbling Beebles=I Biboli Ribollenti non possono essere bloccati fintanto che il giocatore in difesa controlla almeno un incantesimo. Bouncing Beebles=I Biboli Rimbalzanti non sono bloccabili fintanto che il giocatore in difesa controlla un artefatto. [Oracle 1999/05/01] Auntie's Hovel=Mentre la Bicocca della Zietta entra in gioco, puoi rivelare una carta Goblin dalla tua mano. Se non lo fai, la Bicocca della Zietta entra in gioco TAPpata. ; {TAP}: Aggiungi {N} o {R} alla tua riserva di mana. Bifurcate=Passa in rassegna il tuo grimorio per una carta creatura con lo stesso nome della creatura bersaglio e metti in gioco quella carta. Poi rimescola il tuo grimorio. [Oracle 2000/02/01] Sanctimony=Ogniqualvolta un avversario TAPpa una Montagna per attingere mana, puoi guadagnare 1 punto vita. Sanctimony=Ogniqualvolta un avversario TAPpa una Montagna per attingere mana, puoi guadagnare 1 punto vita. Sanctimony=Ogniqualvolta un avversario TAPpa una Montagna per attingere mana, puoi guadagnare 1 punto vita. Balance of Power=Se l'avversario bersaglio ha in mano più carte di te, tu peschi un numero di carte pari alla differenza. [Oracle 2003/07/01] Balance of Power=Se l'avversario bersaglio ha in mano più carte di te, tu peschi un numero di carte pari alla differenza. [Oracle 2003/07/01] Balance of Power=Se l'avversario bersaglio ha in mano più carte di te, tu peschi un numero di carte pari alla differenza. [Oracle 2003/07/01] Balance=Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. Balance=Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. Balance=Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. Balance=Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. Balance=Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti. I giocatori scartano le carte e sacrificano le creature allo stesso modo. Culling Scales=All'inizio del tuo mantenimento, distruggi un permanente non terra bersaglio con il più basso costo di mana convertito tra i permanenti non terra in gioco. (Se due o più permanenti hanno il costo più basso, scegli come bersaglio uno qualsiasi di essi.) Noetic Scales=All'inizio del mantenimento di ogni giocatore, il proprietario riprende in mano ogni creatura controllata da quel giocatore che ha forza superiore al numero di carte che quel giocatore ha in mano. [Oracle 1999/05/01] Crooked Scales={4},{TAP} : Lancia una moneta. Se vinci il lancio, distruggi la creatura bersaglio controllata dall'avversario. Se perdi il lancio, distruggi la creatura bersaglio che controlli a meno che tu spenda {3} e ripeta questo procedimento. [Oracle 2002/03/01] Stronghold Biologist={L}{L},{TAP}, Scarta una carta: Neutralizza la magia creatura bersaglio. Riptide Biologist=Protezione dalle Bestie ; Metamorfosi {2}{L} Bioplasm=Ogniqualvolta il Bioplasma attacca, rimuovi dal gioco la prima carta del tuo grimorio. Se è una carta creatura, il Bioplasma prende +X/+Y fino alla fine del turno, dove X è pari alla forza della carta creatura rimossa e Y alla sua costituzione. Biorhythm=Il totale dei punti vita di ogni giocatore diventa pari al numero di creature che controlla. Biorhythm=Il totale dei punti vita di ogni giocatore diventa pari al numero di creature che controlla. Jandor's Saddlebags={3},{TAP} : STAPpa una creatura bersaglio. Jandor's Saddlebags={3},{TAP} : STAPpa una creatura bersaglio. Jandor's Saddlebags={3},{TAP} : STAPpa una creatura bersaglio. Jandor's Saddlebags={3},{TAP} : STAPpa una creatura bersaglio. Jandor's Saddlebags={3},{TAP} : STAPpa una creatura bersaglio. Aphetto Grifter=TAPpa due Maghi STAPpati che controlli: TAPpa un permanente bersaglio. Alley Grifters=Ogniqualvolta i Biscazzieri dei Vicoli vengono bloccati, il giocatore in difesa scarta una carta. Serrated Biskelion={TAP}: Metti un segnalino -1/-1 sul Biskelion Dentellato e un segnalino -1/-1 su una creatura bersaglio. Steamcore Weird=Quando la Bizzarria Vapornucleo entra in gioco, se è stato speso {R} per giocarla, essa infligge 2 danni a una creatura o ad un giocatore bersaglio. Blastoderm=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; Svanire 3 Dystopia=Mantenimento Cumulativo - Paga 1 punto vita. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un permanente bianco o verde. Time Stop=Fine del turno. (Rimuovi dal gioco tutte le magie e le abilita in pila, compresa questa carta. Il giocatore di turno scarta carte fino ad avere in mano il suo limite massimo di carte. Il danno viene rimosso, e terminano gli effetti "in questo turno" e "fino alla fine del turno".) Time Stop=Fine del turno. (Rimuovi dal gioco tutte le magie e le abilita in pila, compresa questa carta. Il giocatore di turno scarta carte fino ad avere in mano il suo limite massimo di carte. Il danno viene rimosso, e terminano gli effetti "in questo turno" e "fino alla fine del turno".) Nine-Ringed Bo={TAP}: Il Bo a Nove Anelli infligge 1 danno a una creatura Spirito bersaglio. Se quella creatura sta per essere messa in un cimitero in questo turno, invece rimuovila dal gioco. Boa Constrictor={TAP} : Il Boa Constrictor prende +3/+3 fino alla fine del turno. Mire Boa=Passa-Paludi ; {V} : Rigenera il Boa dell'Acquitrino. River Boa=Passa-isole. ; {V} : Rigenera il Boa di Fiume. River Boa=Passa-isole. ; {V} : Rigenera il Boa di Fiume. Krosan Constrictor=Passa-paludi ; {TAP} : La creatura nera bersaglio prende -2/-0 fino alla fine del turno. Marsh Boa=Passa-paludi. Zombie Boa={1}{N}: Scegli un colore. Ogniqualvolta il Boa Zombie viene bloccato da una creatura di quel colore in questo turno, distruggi quella creatura. Gioca questa abilita solo quando potresti giocare una stregoneria. Wurmweaver Coil=Incanta creatura verde ; La creatura incantata prende +6/+6. ; {V}{V}{V}, Sacrifica la Bobina Tessiwurm : Metti in gioco una pedina creatura Wurm 6/6 verde. Lightning Coils=Ogniqualvolta una creatura non pedina che tu controlli viene messa in un cimitero dal gioco, metti un segnalino carica sulle Bobine dei Fulmini. ; All'inizio del tuo mantenimento, se le Bobine dei Fulmini hanno cinque o più segnalini carica su di esse, rimuovili tutti e metti in gioco altrettante pedine creatura Elementale 3/1 rossa con rapidita. Rimuovile dal gioco alla fine del turno. Mouth of Ronom={TAP} : Aggiungi {1} alla tua riserva di mana. ; {4}{S}, {TAP}, Sacrifica la Bocca di Ronom : La Bocca di Ronom infligge 4 danni alla creatura bersaglio. ({S} può essere pagato con un mana da un permanente neve.) Lotus Blossom=All'inizio del tuo mantenimento, puoi mettere un segnalino petalo sul Bocciolo di Loto. ; {TAP}, Sacrifica il Bocciolo di Loto : Aggiungi alla tua riserva X mana di un qualsiasi colore, dove X è pari al numero di segnalini petalo presenti sul Bocciolo di Loto. [Oracle 1999/05/01] Boggart Sprite-Chaser=Fintanto che controlli uno Spiritello, il Boggart Cacciafolletti prende +1/+1 e ha volare. Adder-Staff Boggart=Quando il Boggart col Bastone Vipera entra in gioco, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sul Boggart col Bastone Vipera. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Spiderwig Boggart=Quando il Boggart con Ragnoparrucca entra in gioco, una creatura bersaglio ha paura fino alla fine del turno. Exiled Boggart=Quando il Boggart Esiliato viene messo in un cimitero dal gioco, scarta una carta. Quill-Slinger Boggart=Ogniqualvolta un giocatore gioca una magia Kithkin, puoi fare perdere 1 punto vita a un giocatore bersaglio. Prickly Boggart=Paura Caterwauling Boggart=Ogni Goblin che controlli non può essere bloccato tranne che da due o più creature. ; Ogni Elementale che controlli non può essere bloccato tranne che da due o più creature. Slippery Bogle=Il Bogle Viscido non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Leonin Bola=La creatura equipaggiata ha "{TAP}, Togli le Bolas Leonid : TAPpa una creatura bersaglio." ; Equipaggiare {1} ({1} : Assegnale a una creatura bersaglio che controlli. Equipaggiale solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Grand Melee=Tutte le creature attaccano ogni turno se possibile. ; Tutte le creature bloccano ogni turno se possibile. Force Bubble=Se ti venisse inflitto danno, invece metti sulla Bolla di Forza un pari ammontare di segnalini desolazione. ; Quando ci sono quattro o più segnalini desolazione sulla Bolla di Forza, sacrificala. ; Alla fine del turno, rimuovi tutti i segnalini desolazione dalla Bolla di Forza. Juju Bubble=Mantenimento Cumulativo - {1} ; Quando giochi una carta, sacrifica la Bolla di Juju. ; {2} : Guadagni 1 Punto Vita.[Oracle 1999/07/01] Mishra's Bauble={TAP}, Sacrifica la Bolla di Mishra : Guarda la prima carta del grimorio di un giocatore bersaglio. Pesca una carta all'inizio del mantenimento del prossimo turno. Unblinking Bleb=Metamorfosi {2}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Ogniqualvolta la Bolla Impassibile o un altro permanente viene girato a faccia in su, puoi profetizzare 2. (Guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Protective Bubble=Incanta creatura ; La creatura incantata non può essere bloccata e ha velo. (Non può essere bersaglio di magie o abilita.) Time Bomb=All'inizio del tuo mantenimento metti un segnalino tempo su Bomba a Tempo. ; {1},{TAP}, Sacrifica la Bomba a Tempo : La Bomba a Tempo infligge a tutte le creature e a tutti i giocatori un ammontare di danni pari al numero di segnalini tempo sulla Bomba a Tempo. [Oracle 2000/02/01] Time Bomb=All'inizio del tuo mantenimento metti un segnalino tempo su Bomba a Tempo. ; {1},{TAP}, Sacrifica la Bomba a Tempo : La Bomba a Tempo infligge a tutte le creature e a tutti i giocatori un ammontare di danni pari al numero di segnalini tempo sulla Bomba a Tempo. [Oracle 2000/02/01] Death Bomb=Come costo addizionale per giocare la Bomba della Morte, sacrifica una creatura. ; Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Il suo controllore perde 2 punti vita. Bronze Bombshell=Quando la Bomba di Bronzo è controllata da un giocatore diverso dal proprietario, quel giocatore la sacrifica. Se il giocatore la sacrifica, la Bomba di Bronzo gli infligge 7 danni. Goblin Bomb=All'inizio del tuo mantenimento, puoi lanciare una moneta. Se vinci il lancio, metti un segnalino miccia sulla Bomba Goblin. Se perdi il lancio, rimuovi un segnalino miccia dalla Bomba Goblin. ; Rimuovi 5 segnalini miccia dalla Bomba Goblin, Sacrifica la Bomba Goblin : La Bomba Goblin infligge 20 danni al giocatore bersaglio. [Oracle 2000/02/01] Mind Bomb=Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge a ogni giocatore un ammontare di danni pari a 3 meno il numero di carte che questi ha scartato in questo modo. Mind Bomb=Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge a ogni giocatore un ammontare di danni pari a 3 meno il numero di carte che questi ha scartato in questo modo. Mind Bomb=Ogni giocatore può scartare fino a 3 carte. La Bomba Mentale infligge a ogni giocatore un ammontare di danni pari a 3 meno il numero di carte che questi ha scartato in questo modo. Lifespark Spellbomb={V}, Sacrifica la Bombarcana della Vita : Fino alla fine del turno, la terra bersaglio diventa una creatura 3/3 che è ancora una terra. ; {1}, Sacrifica la Bombarcana della Vita : Pesca una carta. Pyrite Spellbomb={R}, Sacrifica la Bombarcana di Pirite : La Bombarcana di Pirite infligge 2 danni alla creatura o al giocatore bersaglio. ; {1}, Sacrifica la Bombarcana di Pirite : Pesca una carta AEther Spellbomb={L}, Sacrifica la Bombarcana Eterea : Il proprietario riprende in mano una creatura bersaglio. ; {1}, Sacrifica la Bombarcana Eterea : Pesca una carta. Necrogen Spellbomb={N}, Sacrifica la Bombarcana Necrogena: Il giocatore bersaglio scarta una carta. ; {1}, Sacrifica la Bombarcana Necrogena: Pesca una carta. Sunbeam Spellbomb={B}, Sacrifica la Bombarcana Solare : Guadagni 5 punti vita. ; {1}, Sacrifica la Bombarcana Solare : Pesca una carta. Goblin Bombardment=Sacrifica una creatura : Il Bombardamento dei Goblin infligge 1 danno alla creatura o al giocatore bersaglio. Fiery Gambit=Lancia una moneta fino a che non perdi un lancio oppure decidi di fermarti. Se perdi un lancio, il Bombardamento Furioso non ha effetto. Se vinci uno o più lanci, il Bombardamento Furioso infligge 3 danni ad una creatura bersaglio. Se vinci due o più lanci, il Bombardamento Furioso infligge 6 danni ad ogni avversario. Se vinci tre o più lanci, pesca nove carte e STAPpa tutte le terre che controlli. Fiery Bombardment=Cromia - {2}, Sacrifica una creatura: Il Bombardamento Infuocato infligge danno a una creatura o a un giocatore bersaglio pari al numero di simboli di mana rosso nel costo di mana della creatura sacrificata. Strafe=Il Bombardare infligge 3 danni a una creatura bersaglio non rossa. Burrenton Bombardier=Volare ; Rinforzare 2-{2}{B} ({2}{B}, Scarta questa carta: Metti due segnalini +1/+1 su una creatura bersaglio.) Dive Bomber=Volare ; {TAP}, Sacrifica il Bombardiere in Picchiata : Il Bombardiere in Picchiata infligge 2 danni a una creatura attaccante o bloccante. Kathari Bomber=Volare ; Quando il Bombardiere Kathari infligge danno da combattimento a un giocatore, metti in gioco due pedine creatura Goblin 1/1 rosse e sacrifica il Bombardiere Kathari. ; Dissotterrare {3}{N}{R} ({3}{N}{R}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Keldon Firebombers=Quando i Bombardieri di Keld entrano in gioco, ogni giocatore sacrifica tutte le terre che controlla meno tre. Reclamation=Le creature nere hanno "Questa creatura non può attaccare a meno che tu sacrifichi una terra." Krosan Reclamation=Il giocatore bersaglio rimescola nel proprio grimorio fino a due carte bersaglio dal proprio cimitero. ; Flashback {1}{V} Frenzied Tilling=Distruggi una terra bersaglio. Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Arcbound Reclaimer=Rimuovi un segnalino +1/+1 dal Bonificatore Elettrofuso : Metti una carta artefatto bersaglio dal tuo cimitero in cima al tuo grimorio. ; Modulare 2 (Entra in gioco con due segnalini +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Il proprietario riprende in mano un permanente bersaglio. Boomerang=Fai tornare un permanente bersaglio in mano al suo proprietario. Borborygmos=Travolgere ; Ogniqualvolta Borborygmos infligge danno da combattimento a un giocatore, metti un segnalino +1/+1 su ogni creatura che controlli. Sun Clasp=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+3. ; {B} : Il proprietario riprende in mano la creatura incantata. [Oracle 1999/07/30] Border Guard= Border Guard= Boris Devilboon={2}{N}{R},{TAP}: Metti in gioco una pedina creatura Demone 1/1 nera e rossa di nome Demone Minore. Borrowing 100,000 Arrows=Pesca una carta per ogni creatura TAPpata controllata da un avversario bersaglio. Borrowing the East Wind=Borrowing the East Wind infligge X danni ad ogni creatura con cavalierato e a ogni giocatore. Brushland={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Brushland={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Brushland={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Brushland={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Brushland={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Brushland={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {V} o {B} alla tua riserva di mana. La Boscaglia ti infligge 1 danno. Grove of the Burnwillows={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {R} o {V} alla tua riserva di mana. Ogni avversario guadagna 1 punto vita. Fire-Lit Thicket={TAP}: Aggiungi {1} alla tua riserva di mana. ; {R|V}, {TAP}: Aggiungi {R}{R}, {R}{V}, o {V}{V} alla tua riserva di mana. Rith's Grove=Quando il Boschetto di Rith entra in gioco, sacrificalo a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. ; {TAP} : Aggiungi {R}, {V} o {B} alla tua riserva di mana. [Oracle 2003/07/01] Flooded Grove={TAP}: Aggiungi {1} alla tua riserva di mana. ; {V|L}, {TAP}: Aggiungi {V}{V}, {V}{L} o {L}{L} alla tua riserva di mana. Vivid Grove=Il Boschetto Iridescente entra in gioco TAPpato con due segnalini carica. ; {TAP}: Aggiungi {V} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dal Boschetto Iridescente: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Sterling Grove=Gli altri incantesimi che controlli hanno velo. (Non possono essere bersaglio di magie o abilita.) ; {1}, Sacrifica il Boschetto Prezioso: Passa in rassegna il tuo grimorio per una carta incantesimo e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta in cima a esso. Tranquil Grove={1}{V}{V} : Distruggi tutti gli altri incantesimi. Tranquil Grove={1}{V}{V} : Distruggi tutti gli altri incantesimi. Tranquil Thicket=Il Boschetto Tranquillo entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; Ciclo {V} Tainted Wood={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {V} alla tua riserva di mana. Gioca questa abilita solo se controlli almeno una Palude. [Oracle 2003/07/01] Highland Weald=Il Bosco dell'Altopiano entra in gioco TAPpato. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. Sapseep Forest=({TAP}: Aggiungi {V} alla tua riserva di mana.) ; Il Bosco della Linfa Gocciolante entra in gioco TAPpato. ; {V}, {TAP}: Guadagni 1 punto vita. Gioca questa abilita solo se controlli due o più permanenti verdi. Hickory Woodlot=Il Bosco di Hickory entra in gioco TAPpato con due segnalini desolazione su di esso. ; {TAP}, Rimuovi un segnalino desolazione dal Bosco di Hickory : Aggiungi {V}{V} alla tua riserva di mana. Se non ci sono segnalini desolazione sul Bosco di Hickory, sacrificalo. [Oracle 2003/07/01] Dryad Arbor=(Il Bosco Driade non è una magia, ha debolezza da evocazione, e ha "{TAP}: Aggiungi {V} alla tua riserva di mana.") ; Il Bosco Driade è verde. Deep Wood=Gioca il Bosco Intricato soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Previeni tutto il danno che ti verrebbe inflitto in questo turno dalle creature attaccanti. Deep Wood=Gioca il Bosco Intricato soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Previeni tutto il danno che ti verrebbe inflitto in questo turno dalle creature attaccanti. Murmuring Bosk=({TAP}: Aggiungi {V} alla tua riserva di mana.) ; Mentre il Bosco Sussurrante entra in gioco, puoi rivelare una carta Silvantropo dalla tua mano. Se non lo fai, il Bosco Sussurrante entra in gioco TAPpato. ; {TAP}: Aggiungi {B} o {N} alla tua riserva di mana. Il Bosco Sussurrante ti infligge 1 danno. Boseiju, Who Shelters All=Boseiju, Che Protegge Tutti entra in gioco TAPpato. ; {TAP}, Paga 2 punti vita : Aggiungi {1} alla tua riserva di mana. Se quel mana viene speso per una magia istantaneo o stregoneria, quella magia non può essere neutralizzata da magie o abilita. Bosh, Iron Golem=Travolgere ; {3}{R}, Sacrifica un artefatto : Bosh, Golem di Ferro infligge ad un giocatore o a una creatura bersaglio un danno pari al costo di mana convertito dell'artefatto sacrificato. [Oracle 2004/10/06] Filthy Cur=Ogniqualvolta viene inflitto del danno al Botolo Rognoso, perdi un pari ammontare di punti vita. Elkin Bottle={3},{TAP}: Rimuovi dal gioco la prima carta del tuo grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. Elkin Bottle={3},{TAP}: Rimuovi dal gioco la prima carta del tuo grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. Essence Bottle={3},{TAP} : Metti un segnalino elisir sulla Bottiglia di Essenze. ; {TAP}, Rimuovi tutti i segnalini elisir dalla Bottiglia di Essenze : Guadagni 2 Punti Vita per ogni segnalino elisir rimosso in questo modo. [Oracle 1999/05/01] Bottle of Suleiman={1}, Sacrifica la Bottiglia di Solimano : Lancia una moneta. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. Se vinci il lancio, metti in gioco una pedina creatura artefatto Genio 5/5 con volare. [Oracle 1999/05/01] Bottle of Suleiman={1}, Sacrifica la Bottiglia di Solimano : Lancia una moneta. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. Se vinci il lancio, metti in gioco una pedina creatura artefatto Genio 5/5 con volare. [Oracle 1999/05/01] Bottle of Suleiman={1}, Sacrifica la Bottiglia di Solimano : Lancia una moneta. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. Se vinci il lancio, metti in gioco una pedina creatura artefatto Genio 5/5 con volare. [Oracle 1999/05/01] Bottle of Suleiman={1}, Sacrifica la Bottiglia di Solimano : Lancia una moneta. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. Se vinci il lancio, metti in gioco una pedina creatura artefatto Genio 5/5 con volare. [Oracle 1999/05/01] Bottle of Suleiman={1}, Sacrifica la Bottiglia di Solimano : Lancia una moneta. Se perdi il lancio, la Bottiglia di Solimano ti infligge 5 danni. Se vinci il lancio, metti in gioco una pedina creatura artefatto Genio 5/5 con volare. [Oracle 1999/05/01] Murderous Spoils=Distruggi la creatura non nera bersaglio. Non può essere rigenerata. Prendi il controllo di tutti gli Equipaggiamenti che erano stati assegnati ad essa. (Questo effetto non cessa alla fine del turno.) Spoils of Evil=Per ogni carta artefatto o creatura presenti nel cimitero di un avversario, aggiungi {1} alla tua riserva di mana e guadagni un punto di vita. [Oracle 2003/07/01] Sun's Bounty=Guadagni 4 punti vita. ; Recupero {1}{B} Spoils of the Vault=Nomina una carta. Rivela le carte dalla cima del tuo grimorio fino a che riveli la carta che hai nominato, poi aggiungila alla tua mano. Rimuovi dal gioco tutte le altre carte rivelate in questo modo, e perdi 1 punto vita per ogni carta rimossa. Bounty of the Hunt=Puoi rimuovere dal gioco una carta verde dalla tua mano invece di pagare il costo di mana del Bottino di Caccia. ; Fino alla fine del turno, la creatura bersaglio prende +1/+1, la creatura bersaglio prende +1/+1, e la creatura bersaglio prende +1/+1. Spoils of War=X è pari al numero di carte creatura e/o artefatto presenti nel cimitero di un avversario mentre giochi il Bottino di Guerra. ; Distribuisci X segnalini +1/+1 su un qualsiasi numero di creature bersaglio. Mogg Salvage=Se un avversario controlla almeno un'Isola e tu controlli almeno una Montagna, puoi giocare il Bottino Mogg senza pagare il suo costo di mana. ; Distruggi un artefatto bersaglio. [Oracle 2003/07/01] Cocoon=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Bozzolo può incantare solo una creatura che controlli. ; La creatura incantata non STAPpa durante il tuo STAP se il Bozzolo ha un segnalino crisalide su di esso. ; Quando il Bozzolo entra in gioco, TAPpa la creatura incantata e metti sul Bozzolo tre segnalini crisalide. ; All'inizio del tuo mantenimento, rimuovi un segnalino crisalide dal Bozzolo. Se non puoi farlo, sacrificalo e la creatura incantata prende +1/+1 e guadagna volare (Questo effetto non cessa alla fine del turno) [Oracle 2002/03/01] Cocoon=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Bozzolo può incantare solo una creatura che controlli. ; La creatura incantata non STAPpa durante il tuo STAP se il Bozzolo ha un segnalino crisalide su di esso. ; Quando il Bozzolo entra in gioco, TAPpa la creatura incantata e metti sul Bozzolo tre segnalini crisalide. ; All'inizio del tuo mantenimento, rimuovi un segnalino crisalide dal Bozzolo. Se non puoi farlo, sacrificalo e la creatura incantata prende +1/+1 e guadagna volare (Questo effetto non cessa alla fine del turno) [Oracle 2002/03/01] Stasis Cocoon=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Le abilita attivate dell'artefatto incantato non possono essere giocate. ; Se l'artefatto incantato è una creatura, non può attaccare o bloccare. Extra Arms=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata attacca, infligge 2 danni a una creatura o a un giocatore bersaglio. Diligent Farmhand={1}{V}, Sacrifica il Bracciante Diligente: Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. ; Se il Bracciante Diligente è in un cimitero, gli effetti di magie chiamate Esplosione Muscolare lo contano come una carta chiamata Esplosione Muscolare. Skyshroud Poacher={3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Elfo e mettila in gioco. Poi rimescola il tuo grimorio. Spiraling Embers=Le Braci Turbinanti infliggono a una creatura o a un giocatore bersaglio un danno pari al numero di carte nella tua mano. Treespring Lorian=Metamorfosi {5}{V} Branchsnap Lorian=Travolgere ; Metamorfosi {V} Braids, Conjurer Adept=All'inizio del mantenimento di ogni giocatore, quel giocatore può mettere in gioco una carta artefatto, creatura o terra dalla propria mano. Braids, Cabal Minion=All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un artefatto, una creatura o una terra. Venomspout Brackus={1}{V},{TAP} : Il Brako Sputaveleno infligge 5 danni a una creatura attaccante o bloccante con volare. ; Metamorfosi {3}{V}{V} Hunger of the Nim=La creatura bersaglio prende +1/+0 fino alla fine del turno per ogni artefatto che controlli. Need for Speed=Sacrifica una terra : La creatura bersaglio guadagna rapidita fino alla fine del turno. Ethereal Whiskergill=Volare ; La Branchia Baffuta Eterea non può attaccare a meno che il giocatore in difesa non controlli un'Isola. Nacatl Hunt-Pride=Cautela ; {R}, {TAP}: Una creatura bersaglio non può bloccare in questo turno. ; {V}, {TAP}: Una creatura bersaglio blocca in questo turno, se può farlo. Gang of Elk=Ogniqualvolta il Branco di Alci viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo blocca. Gang of Elk=Ogniqualvolta il Branco di Alci viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo blocca. Mongrel Pack=Quando il Branco di Cani Randagi viene messo in un qualsiasi cimitero dal gioco durante il combattimento, metti in gioco 4 pedine creatura Segugio 1/1 verdi. Wolverine Pack=Furia 2 Wolverine Pack=Furia 2 Gorilla Pack=Il Branco di Gorilla non può attaccare a meno che il giocatore in difesa controlli almeno una Foresta. ; Quando non controlli almeno una Foresta, sacrifica il Branco di Gorilla. [Oracle 2003/07/01] Blazing Shoal=Puoi rimuovere dal gioco una carta rossa con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana del Branco Fiammeggiante. ; La creatura bersaglio prende +X/+0 fino alla fine del turno. Nacatl War-Pride=Il Branco Guerresco di Nacatl deve essere bloccato da esattamente una creatura se possibile. ; Ogniqualvolta il Branco Guerresco di Nacatl attacca, metti in gioco X pedine TAPpate e attaccanti che sono copie del Branco Guerresco di Nacatl, dove X è il numero di creature controllate dal giocatore in difesa. Rimuovi dal gioco le pedine alla fine del turno. Sickening Shoal=Puoi rimuovere dal gioco una carta nera con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana del Branco Nauseante. ; La creatura bersaglio prende -X/-X fino alla fine del turno. Nourishing Shoal=Puoi rimuovere dal gioco una carta verde con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana del Branco Nutriente. ; Tu guadagni X punti vita. Shining Shoal=Puoi rimuovere dal gioco una carta bianca con costo di mana convertito pari a X presente nella tua mano invece di pagare il costo di mana del Branco Scintillante. ; I prossimi X danni che una fonte a tua scelta infliggerebbe a te o a una creatura che controlli in questo turno invece vengono inflitti a una creatura o a un giocatore bersaglio. Disrupting Shoal=Puoi rimuovere dal gioco una carta blu con costo di mana convertito pari a X presente nella tua mano, invece di pagare il costo di mana del Branco Smembrante. ; Neutralizza la magia bersaglio se il suo costo di mana convertito è pari a X. Ribbons of Night=I Brandelli della Notte infliggono 4 danni alla creatura bersaglio e tu guadagni 4 punti vita. Se è stato speso {L} per giocare i Brandelli della Notte, pesca una carta. Frostwielder={TAP} : Il Brandigelo infligge 1 danno a una creatura o a un giocatore bersaglio. ; Se una creatura a cui è stato inflitto danno dal Brandigelo in questo turno sta per essere messa in un cimitero, invece rimuovila dal gioco. Breach=La creatura bersaglio prende +2/+0 e guadagna Paura fino alla fine del turno. [Oracle 2002/10/01] Dimensional Breach=Rimuovi dal gioco tutti i permanenti. Fintanto che una di quelle carte resta rimossa dal gioco, all'inizio del mantenimento di ogni giocatore, quel giocatore rimette in gioco una delle carte rimosse che possiede. Mana Breach=Ogniqualvolta un giocatore gioca una magia, quel giocatore fa riprendere in mano una terra che controlla al proprietario. Mana Breach=Ogniqualvolta un giocatore gioca una magia, quel giocatore fa riprendere in mano una terra che controlla al proprietario. Hull Breach=Scegli una o entrambe - Distruggi un artefatto bersaglio; oppure distruggi un incantesimo bersaglio. Rishadan Brigand=Volare ; Quando il Brigante di Rishada entra in gioco, ciascun avversario sacrifica un permanente a meno che spenda {3}. ; Il Brigante di Rishada può bloccare solo creature con volare. Goblin Brigand=Il Brigante Goblin attacca in ogni turno, se può farlo. Goblin Brigand=Il Brigante Goblin attacca in ogni turno, se può farlo. Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Goblin Balloon Brigade={R}: La Brigata Aerostatica dei Goblin guadagna volare fino alla fine del turno. (Non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Foriysian Brigade=La Brigata di Foriysia può bloccare una creatura addizionale. Brigid, Hero of Kinsbaile=Attacco improvviso ; {TAP}: Brigida, Eroina di Kinsbaile infligge 2 danni a ogni creatura attaccante o bloccante controllata da un giocatore bersaglio. Mind Harness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mantenimento Cumulativo - {1} ; La Briglia Mentale può incantare solo una creatura rossa o verde. ; Prendi il controllo della creatura incantata. [Oracle 1999/07/01] Glitterfang=Rapidita ; Alla fine del turno, il proprietario riprende in mano il Brillafauci. Shinewend=Volare ; La Brillastrada entra in gioco con un segnalino +1/+1. ; {1}{B}, Rimuovi un segnalino +1/+1 dalla Brillastrada: Distruggi un incantesimo bersaglio. Brilliant Plan=Pesca tre carte. Brion Stoutarm=Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni un pari ammontare di punti vita.) ; {R}, {TAP}, Sacrifica una creatura diversa da Brion Fortebraccio: Brion Fortebraccio infligge a un giocatore bersaglio un ammontare di danni pari alla forza della creatura sacrificata. Chill=Le magie rosse costano {2} addizionale per essere giocate. Chill=Le magie rosse costano {2} addizionale per essere giocate. Winter's Chill=Gioca il Brivido dell'Inverno solo durante il combattimento, prima che siano dichiarati i bloccanti. ; X non può essere maggiore del numero di terre neve che controlli. ; Distruggi X creature attaccanti alla fine del combattimento. Per ogni creatura attaccante il suo controllore può spendere {1} o {2} per prevenire questo effetto. Se quel giocatore paga soltanto {1} per quella creatura, previeni tutto il danno da combattimento che verrebbe inflitto a e da quella creatura in questo turno. Thrill of the Hunt=Una creatura bersaglio prende +1/+2 fino alla fine del turno. ; Flashback {B} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Broken Dam=TAPpa uno o due creature bersaglio senza cavalierato. Brontotherium=Travolgere ; Provocazione Mindblaze=Nomina una carta non terra e scegli un numero maggiore di 0. Il giocatore bersaglio rivela il suo grimorio. Se quel grimorio contiene esattamente il numero scelto della carta nominata, il Bruciamente infligge 8 danni a quel giocatore. Poi quel giocatore rimescola il suo grimorio. Book Burning=Qualsiasi giocatore può farsi infliggere 6 danni da Bruciare i Libri. Se nessun giocatore lo fa, metti nel cimitero del giocatore bersaglio le prime 6 carte del suo grimorio. Soul Burn=Spendi solo mana nero e/o rosso per pagare X. ; Il Bruciare l'Anima infligge X danni a una creatura o a un giocatore bersaglio. Guadagni un ammontare di vita pari al danno inflitto, ma non superiore all'ammontare di {N} pagati per X, ai punti vita totali del giocatore prima che Bruciare l'Anima infliggesse il danno, o alla costituzione della creatura. Soul Burn=Spendi solo mana nero e/o rosso per pagare X. ; Il Bruciare l'Anima infligge X danni a una creatura o a un giocatore bersaglio. Guadagni un ammontare di vita pari al danno inflitto, ma non superiore all'ammontare di {N} pagati per X, ai punti vita totali del giocatore prima che Bruciare l'Anima infliggesse il danno, o alla costituzione della creatura. Seething Pathblazer=Sacrifica un Elementale: Il Bruciastrade in Fermento prende +2/+0 e ha attacco improvviso fino alla fine del turno. Skullscorch=Il giocatore bersaglio scarta due carte a caso a meno che quel giocatore decida di farsi infliggere 4 danni dal Bruciateschio. Giant Caterpillar={V}, Sacrifica il Bruco Gigante : Metti in gioco una pedina creatura Insetto 1/1 verde con volare di nome Farfalla alla fine del turno. Giant Caterpillar={V}, Sacrifica il Bruco Gigante : Metti in gioco una pedina creatura Insetto 1/1 verde con volare di nome Farfalla alla fine del turno. Barren Moor=La Brughiera Brulla entra in gioco TAPpata. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; Ciclo {N} Fetid Heath={TAP}: Aggiungi {1} alla tua riserva di mana. ; {B|N}, {TAP}: Aggiungi {B}{B}, {B}{N} o {N}{N} alla tua riserva di mana. Swarmyard={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Rigenera un Insetto, Ratto, Ragno o Scoiattolo bersaglio. Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Frozen Shade={N} : La Bruma prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Undercity Shade=Paura ; {N} : La Bruma della Citta Sepolta prende +1/+1 fino alla fine del turno. Nakaya Shade={N} : La Bruma di Nakaya prende +1/+1 fino alla fine del turno, a meno che un altro giocatore spenda {2}. Looming Shade={N} : La Bruma in Agguato prende +1/+1 fino alla fine del turno. Looming Shade={N} : La Bruma in Agguato prende +1/+1 fino alla fine del turno. Looming Shade={N} : La Bruma in Agguato prende +1/+1 fino alla fine del turno. Looming Shade={N} : La Bruma in Agguato prende +1/+1 fino alla fine del turno. Looming Shade={N}: La Bruma in Agguato prende +1/+1 fino alla fine del turno. Chilling Shade=Volare ; {S} : La Bruma Raggelante prende +1/+1 fino alla fine del turno. Whispering Shade=Passa-paludi ; {N} : La Bruma Sussurrante prende +1/+1 fino alla fine del turno. Rude Awakening=Scegli una delle opzioni seguenti - STAPpa tutte le terre che controlli; oppure fino alla fine del turno le terre che controlli diventano creature 2/2 che sono ancora terre. ; Intrecciare {2}{V} Cateran Brute={2},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 2 e mettila in gioco. Poi rimescola il tuo grimorio. Darksteel Brute=Il Bruto di Darksteel è indistruttibile. (Gli effetti di "distruzione" e il danno letale non lo distruggono.) ; {3}: Il Bruto di Darksteel diventa una creatura artefatto Bestia 2/2 fino alla fine del turno. Inescapable Brute=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Il Bruto Inevitabile deve essere bloccato, se può esserlo. Sell-Sword Brute=Quando il Bruto Prezzolato viene messo in un cimitero dal gioco, ti infligge 2 danni. Mournwhelk=Quando la Buccina Dolente entra in gioco, un giocatore bersaglio scarta due carte. ; Apparire {3}{N} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Draining Whelk=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare ; Quando la Buccina Risucchiante entra in gioco, neutralizza una magia bersaglio. Metti X segnalini +1/+1 sulla Buccina Risucchiante, dove X è pari al costo di mana convertito di quella magia. Humble Budoka=Velo (Questo permanente non può essere bersaglio di magie o abilita.) Wild Ox=Passa-paludi Wild Ox=Passa-paludi Ironhoof Ox=Il Bue Zoccolo di Ferro non può essere bloccato da più di una creatura. Unearthly Blizzard=Fino a tre creature bersaglio non possono bloccare in questo turno. Nath's Buffoon=Protezione dagli Elfi Slithering Shade=Difensore (Questa creatura non può attaccare.) ; {N} : Il Buio Viscido prende +1/+1 fino alla fine del turno. ; Determinazione - Il Buio Viscido può attaccare come se non avesse difensore fintanto che non hai carte in mano. Hatchet Bully={2}{R}, {TAP}, Metti un segnalino -1/-1 su una creatura che controlli: Il Bullo con Ascia infligge 2 danni a una creatura o a un giocatore bersaglio. Puppeteer={L},{TAP} : Puoi TAPpare o STAPpare una creatura bersaglio. Puppeteer={L},{TAP} : Puoi TAPpare o STAPpare una creatura bersaglio. Puppeteer={L},{TAP} : Puoi TAPpare o STAPpare una creatura bersaglio. Puppeteer={L}, {TAP}: Puoi TAPpare o STAPpare una creatura bersaglio. Puppet Master=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, il proprietario riprende in mano quella carta. Se quella carta ritorna in mano al proprietario in questo modo, puoi pagare {L}{L}{L}. Se lo fai, riprendi in mano il Burattinaio dal tuo cimitero. Puppet Master=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, il proprietario riprende in mano quella carta. Se quella carta ritorna in mano al proprietario in questo modo, puoi pagare {L}{L}{L}. Se lo fai, riprendi in mano il Burattinaio dal tuo cimitero. Psychic Puppetry=Puoi TAPpare o STAPpare un permanente bersaglio. ; Unire nell'Arcano {L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Jagged Poppet=Ogniqualvolta viene inflitto danno al Burattino Dentellato, scarta un pari numero di carte. ; Determinazione - Ogniqualvolta il Burattino Dentellato infligge danno da combattimento ad un giocatore, se non hai carte in mano, quel giocatore scarta un numero di carte pari a quel danno. Grim Poppet=Il Burattino Sinistro entra in gioco con tre segnalini -1/-1. ; Rimuovi un segnalino -1/-1 dal Burattino Sinistro: Metti un segnalino -1/-1 su un'altra creatura bersaglio. Brushwagg=Ogniqualvolta il Burlarbusto blocca o viene bloccato, prende -2/+2 fino alla fine del turno. [Oracle 1999/07/01] Glen Elendra Pranksters=Volare ; Ogniqualvolta giochi una magia durante il turno di un avversario, puoi far tornare una creatura bersaglio che controlli in mano al suo proprietario. Burning Cloak=La creatura bersaglio prende +2/+0 fino alla fine del turno. Burning Cloak infligge 2 danni a quella creatura. Burning Fields=Burning Fields infligge 5 danni a un avversario bersaglio. Burning of Xinye=Ogni giocatore sacrifica quattro terre. Burning of Xinye infligge 4 danni ad ogni creatura. Aysen Bureaucrats={TAP}: TAPpa una creatura bersaglio con forza pari o inferiore a 2. Aysen Bureaucrats={TAP}: TAPpa una creatura bersaglio con forza pari o inferiore a 2. Aysen Bureaucrats={TAP}: TAPpa una creatura bersaglio con forza pari o inferiore a 2. Droning Bureaucrats={X},{TAP} : Ogni creatura con il costo di mana convertito pari a X non può attaccare o bloccare in questo turno. Gale Force=La Burrasca infligge 5 danni a ogni creatura con volare. Howling Gale=Flashback {1}{V} ; La Burrasca Furiosa infligge 1 danno a ogni creatura con volare e a ogni giocatore. Bushi Tenderfoot=Quando una creatura a cui sia stato inflitto danno da Bushi Piededolce in questo turno viene messa in un cimitero, ruota Bushi Piededolce. ; /flip/; Kenzo Cuoreduro ; Creatura Leggendaria - Samurai Umano ; 3/4 ; Doppio attacco; bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) Mystic Compass={1},{TAP}: La terra bersaglio diventa un tipo di terra base del tipo a tua scelta fino alla fine del turno. Mystic Compass={1},{TAP}: La terra bersaglio diventa un tipo di terra base del tipo a tua scelta fino alla fine del turno. Star Compass=La Bussola Stellare entra in gioco TAPpata. ; {TAP} : Aggiungi alla tua riserva un mana di un qualsiasi colore che una terra base che controlli può produrre. Star Compass=La Bussola Stellare entra in gioco TAPpata. ; {TAP} : Aggiungi alla tua riserva un mana di un qualsiasi colore che una terra base che controlli può produrre. Slaughterhouse Bouncer=Determinazione - Quando il Buttafuori del Mattatoio viene messo in un cimitero dal gioco, se non hai carte in mano, una creatura bersaglio prende -3/-3 fino alla fine del turno. Waterfront Bouncer={L},{TAP}, Scarta una carta: Il proprietario riprende in mano una creatura bersaglio. Soulcatcher=Volare ; Ogniqualvolta una creatura con volare viene messa in un cimitero dal gioco, metti un segnalino +1/+1 sul Caccia Anime. Pack Hunt=Passa in rassegna il tuo grimorio per un massimo di tre carte con lo stesso nome di una creatura bersaglio, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2000/10/24] Heartseeker=La creatura equipaggiata prende +2/+1 e ha "{TAP}, Togli il Cacciacuore : Distruggi una creatura bersaglio." ; Equipaggiare {5} ({5} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Dragonstalker=Volare, protezione dai Draghi. Floodchaser=Il Cacciaflussi entra in gioco con sei segnalini +1/+1. ; Il Cacciaflussi non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {L}, Rimuovi un segnalino +1/+1 dal Cacciaflussi: Una terra bersaglio diventa un'Isola fino alla fine del turno. Aven Cloudchaser=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Caccianubi Aviano entra in gioco, distruggi un incantesimo bersaglio. Aven Cloudchaser=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Caccianubi Aviano entra in gioco, distruggi un incantesimo bersaglio. Aven Cloudchaser=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Caccianubi Aviano entra in gioco, distruggi un incantesimo bersaglio. Aven Cloudchaser=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Caccianubi Aviano entra in gioco, distruggi un incantesimo bersaglio. Phyrexian Bloodstock=Quando il Cacciasangue di Phyrexia lascia il gioco, distruggi una creatura bersaglio bianca. Non può essere rigenerata. Drumhunter=Alla fine del tuo turno, se controlli una creatura con forza pari o superiore a 5, puoi pescare una carta. ; {TAP}: Aggiungi {1} alla tua riserva di mana. Dogged Hunter={TAP}: Distruggi una pedina creatura bersaglio. Blind Hunter=Volare ; Tormentare ; Quando il Cacciatore Cieco entra in gioco o la creatura che esso tormenta viene messa in un cimitero, il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Razorfin Hunter={TAP} : Il Cacciatore dalla Pinna Tagliente infligge 1 danno a una creatura o a un giocatore bersaglio. Abyssal Hunter={N},{TAP} : TAPpa la creatura bersaglio. Il Cacciatore degli Abissi infligge a quella creatura un ammontare di danni pari alla forza del Cacciatore degli Abissi. Abyssal Hunter={N},{TAP} : TAPpa la creatura bersaglio. Il Cacciatore degli Abissi infligge a quella creatura un ammontare di danni pari alla forza del Cacciatore degli Abissi. Fen Stalker=Il Cacciatore degli Acquitrini ha Paura fintanto che non controlli terre STAPpate. [Oracle 2002/10/01] Skyshooter=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {TAP}, Sacrifica il Cacciatore dei Cieli: Distruggi una creatura bersaglio con volare che sta attaccando o bloccando. Matsu-Tribe Birdstalker=Ogniqualvolta il Cacciatore della Tribù-Matsu infligge danno da combattimento a una creatura, TAPpa quella creatura e essa non STAPpa durante il prossimo STAP del suo controllore. ; {V}: Il Cacciatore della Tribù-Matsu guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) Viashino Sandstalker=Rapidita ; Alla fine del turno, il proprietario riprende in mano il Cacciatore delle Sabbie Viashino. (Il proprietario lo riprende in mano soltanto se è in gioco.) Viashino Sandstalker=Rapidita ; Alla fine del turno, il proprietario riprende in mano il Cacciatore delle Sabbie Viashino. (Il proprietario lo riprende in mano soltanto se è in gioco.) Viashino Sandstalker=Rapidita ; Alla fine del turno, il proprietario riprende in mano il Cacciatore delle Sabbie Viashino. (Il proprietario lo riprende in mano soltanto se è in gioco.) Darkling Stalker={N}: Rigenera il Cacciatore delle Tenebre. ; {N}: Il Cacciatore delle Tenebre prende +1/+1 fino alla fine del turno. Fangren Hunter=Travolgere Glory Seeker= Glory Seeker= Glory Seeker= Seahunter={3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Tritone e mettila in gioco. Poi rimescola il tuo grimorio. Rootwater Hunter={TAP} : Il Cacciatore di Morteacque infligge 1 danno a una creatura o a un giocatore bersaglio. Witch Hunter={TAP}: Il Cacciatore di Streghe infligge 1 danno a un giocatore bersaglio. ; {1}{B}{B}, {TAP}: Fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. Witch Hunter={TAP}: Il Cacciatore di Streghe infligge 1 danno a un giocatore bersaglio. ; {1}{B}{B}, {TAP}: Fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. Witch Hunter={TAP}: Il Cacciatore di Streghe infligge 1 danno a un giocatore bersaglio. ; {1}{B}{B}, {TAP}: Fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. Bounty Hunter={TAP}: Metti un segnalino taglia su una creatura bersaglio non nera. ; {TAP}: Distruggi la creatura bersaglio che ha un segnalino taglia su di essa. Treasure Hunter=Quando il Cacciatore di Tesori entra in gioco, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. Treasure Hunter=Quando il Cacciatore di Tesori entra in gioco, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. Headhunter=Ogniqualvolta il Cacciatore di Teste infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. ; Metamorfosi {N} Urborg Stalker=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla un permanente non nero, non terra, il Cacciatore di Urborg infligge 1 danno a quel giocatore. Elvish Hunter={1}{V},{TAP}: La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. Elvish Hunter={1}{V},{TAP}: La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. Elvish Hunter={1}{V},{TAP}: La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. Ghost-Lit Stalker={4}{N}, {TAP}: L'avversario bersaglio scarta due carte. Gioca questa abilita solo quando potresti giocare una stregoneria. ; Incanalare - {5}{N}{N}, Scarta il Cacciatore Lumifero: Il giocatore bersaglio scarta quattro carte. Gioca questa abilita solo quando potresti giocare una stregoneria. Mistform Stalker={1}: Il Cacciatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. ; {2}{L}{L}: Il Cacciatore Nebbiforme prende +2/+2 e guadagna volare fino alla fine del turno. Abyssal Nightstalker=Ogniqualvolta il Cacciatore Notturno Abissale attacca e non viene bloccato, il giocatore in difesa scarta una carta. Brutal Nightstalker=Quando il Cacciatore Notturno Brutale entra in gioco, puoi far scartare una carta ad un avversario bersaglio. Lurking Nightstalker=Ogniqualvolta il Cacciatore Notturno in Agguato attacca, prende +2/+0 fino alla fine del turno. Nightstalker Engine=La forza del Cacciatore Notturno Meccanico è pari al numero di carte creatura presenti nel tuo cimitero. Predatory Nightstalker=Quando il Cacciatore Notturno Predatore entra in gioco, puoi far sacrificare una creatura a un avversario bersaglio. Raiding Nightstalker=Passa-paludi Prowling Nightstalker=Il Cacciatore Notturno Strisciante non può essere bloccato, tranne che dalle creature nere. Umbra Stalker=Cromia - La forza e la costituzione del Cacciatore Ombroso sono pari al numero di simboli di mana nero nei costi di mana delle carte nel tuo cimitero. Dream Stalker=Quando il Cacciatore Onirico entra in gioco, fai tornare un permanente che controlli in mano al suo proprietario. Tombstalker=Volare ; Esumare (Puoi rimuovere dal gioco un qualsiasi numero di carte dal tuo cimitero quando giochi questa magia. Costa {1} in meno per essere giocata per ogni carta rimossa in questo modo.) Shimian Night Stalker={N},{TAP} : Tutto il danno che ti verrebbe inflitto in questo turno da una creatura attaccante bersaglio, viene inflitto invece al Cacciatore Shimiano. [Oracle 2001/08/24] Shimian Night Stalker={N},{TAP} : Tutto il danno che ti verrebbe inflitto in questo turno da una creatura attaccante bersaglio, viene inflitto invece al Cacciatore Shimiano. [Oracle 2001/08/24] Slithery Stalker=Passa-paludi ; Quando il Cacciatore Viscido entra in gioco, rimuovi dal gioco una creatura bersaglio verde o bianca controllata da un avversario. ; Quando il Cacciatore Viscido lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Hunter of Eyeblights=Quando la Cacciatrice di Mal'Occhi entra in gioco, metti un segnalino +1/+1 su una creatura bersaglio che non controlli. ; {2}{N}, {TAP}: Distruggi una creatura bersaglio con un segnalino. Nova Chaser=Travolgere ; Battersi per un Elementale (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Elementale che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) Storm Seeker=La Cacciatrice di Tempeste infligge a un giocatore bersaglio un danno pari al numero di carte nella sua mano. Storm Seeker=La Cacciatrice di Tempeste infligge a un giocatore bersaglio un danno pari al numero di carte nella sua mano. Trophy Hunter={1}{V} : La Cacciatrice di Trofei infligge 1 danno a una creatura bersaglio con volare. ; Ogniqualvolta una creatura con volare a cui sia stato inflitto danno dalla Cacciatrice di Trofei in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla Cacciatrice di Trofei. Corpulent Corpse=Paura ; Sospendere 5-{N} (Invece di giocare questa carta dalla tua mano, puoi pagare {N} e rimuoverla dal gioco con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Haunted Cadaver=Ogniqualvolta il Cadavere Posseduto infligge danno da combattimento a un giocatore, puoi sacrificarlo. Se lo fai, quel giocatore scarta tre carte. ; Metamorfosi {1}{N} Deadapult={R}, Sacrifica uno Zombie : La Cadaveropulta infligge 2 danni a una creatura o a un giocatore bersaglio. War Cadence={X}{R} : Le creature non possono bloccare in questo turno, a meno che il loro controllore spenda {X} per ogni creatura bloccante che egli controlla. Goblin Cadets=Ogniqualvolta i Cadetti Goblin bloccano o sono bloccati, l'avversario bersaglio ne prende il controllo (Ciò rimuove i Cadetti Goblin dal combattimento). Eager Cadet= Eager Cadet= Eager Cadet= Eager Cadet= Eager Cadet= Mercadia's Downfall=Le creature attaccanti prendono +X/+0 fino alla fine del turno, dove X è pari al numero di terre non base che il giocatore in difesa controlla. Broken Fall=Il proprietario riprende in mano la Caduta Interrotta : Rigenera la creatura bersaglio. [Oracle 1999/05/01] Balduvian Fallen=Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Ogniqualvolta viene pagato il mantenimento cumulativo del Caduto di Balduvia, esso prende +1/+0 fino alla fine del turno per ogni {N} o {R} pagato in questo modo. Wild Mongrel=Scarta una carta: Il Cagnaccio Selvaggio prende +1/+1 e diventa di un colore a tua scelta fino alla fine del turno. Saprazzan Cove=La Cala di Saprazzo entra in gioco TAPpata. ; {TAP} : Metti un segnalino magazzino sulla Cala di Saprazzo. ; {TAP}, Rimuovi un qualsiasi numero di segnalini magazzino dalla Cala di Saprazzo : Aggiungi {L} alla tua riserva di mana per ogni segnalino magazzino rimosso in questo modo. [Oracle 2003/07/01] Gulf Squid=Quando il Calamaro del Golfo entra in gioco, TAPpa tutte le terre controllate dal giocatore bersaglio. Sand Squid=Passa-isole ; Puoi scegliere di non STAPpare il Calamaro delle Sabbie durante il tuo STAP. ; {TAP}: TAPpa la creatura bersaglio. Fintanto che il Calamaro delle Sabbie resta TAPpato, quella creatura non STAPpa durante lo STAP del suo controllore. Banewasp Affliction=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, il controllore di quella creatura perde punti vita pari alla sua costituzione. Eternity Snare=Incanta creatura ; Quando il Calappio d'Eternita entra in gioco, pesca una carta. ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. Trip Noose={2}, {TAP}: TAPpa una creatura bersaglio. Kitsune Riftwalker=Protezione dagli Spiriti e dagli Arcani. Suq'Ata Firewalker=Il Calcafuoco di Suq'Ata non può essere bersaglio di magie rosse o abilita da fonti rosse. ; {TAP} : il Calcafuoco di Suq'Ata infligge 1 danno ad una creatura o a un giocatore bersaglio. Slith Firewalker=Rapidita ; Ogniqualvolta il Calcafuoco Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. Akki Lavarunner=Rapidita ; Ogniqualvolta il Calcalava Akki infligge danno ad un avversario, ruotalo. ; /flip/; Tok-Tok, Figlio del Vulcano ; Creatura Leggendaria - Sciamano Goblin ; 2/2 ; Protezione dal rosso ; Se una fonte rossa sta per infliggere danno a un giocatore, invece infligge lo stesso ammontare di danni più 1 a quel giocatore. Edgewalker=Le magie Chierico che giochi costano {B}{N} in meno per essere giocate. Questo effetto riduce solo l'ammontare di mana colorato da pagare (per esempio, se giochi un Chierico con un costo di mana pari a {1}{B}, costa {1} per essere giocato). Twigwalker={1}{V}, Sacrifica il Calcarami : Due creature bersaglio prendono ciascuna +2/+2 fino alla fine del turno. Ronin Cliffrider=Bushido 1 ; Ogniqualvolta il Calcarupe Ronin attacca, puoi fargli infliggere 1 danno ad ogni creatura controllata dal giocatore in difesa. Silhana Ledgewalker=La Calcasporgenze Silhana non può essere bloccata tranne che da creature con volare. ; La Calcasporgenze Silhana non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Auriok Windwalker=Volare ; {TAP} : Assegna un Equipaggiamento bersaglio che controlli ad una creatura bersaglio che controlli. Calciderm=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; Evanescenza 4 (Questo permanente entra in gioco con quattro segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) Mass Calcify=Distruggi tutte le creature non bianche. Plague Boiler=All'inizio del tuo mantenimento, metti un segnalino peste sulla Caldaia della Peste. ; {1}{N}{V} : Metti un segnalino peste sulla Caldaia della Peste o rimuovi un segnalino peste da essa. ; Quando la Caldaia della Peste ha tre o più segnalini peste, sacrificala. Se lo fai, distruggi tutti i permanenti non terra. Cauldron of Souls={TAP}: Scegli un qualsiasi numero di creature bersaglio. Ognuna di quelle creature ha persistere fino alla fine del turno. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Storm Cauldron=Ogni giocatore può giocare una terra addizionale durante ognuno dei propri turni. ; Ogniqualvolta una terra viene TAPpata per attingere mana, il proprietario la riprende in mano. Storm Cauldron=Ogni giocatore può giocare una terra addizionale durante ognuno dei propri turni. ; Ogniqualvolta una terra viene TAPpata per attingere mana, il proprietario la riprende in mano. Storm Cauldron=Ogni giocatore può giocare una terra addizionale durante ognuno dei propri turni. ; Ogniqualvolta una terra viene TAPpata per attingere mana, il proprietario la riprende in mano. Darigaaz's Caldera=Quando il Calderone di Darigaaz entra in gioco, sacrificalo a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. ; {TAP} : Aggiungi {N}, {R} o {V} alla tua riserva di mana. [Oracle 2003/07/01] Ice Cauldron={X},{TAP} : Metti un segnalino carica sul Calderone di Ghiaccio e rimuovi dal gioco una carta non terra presente nella tua mano. Fintanto che quella carta resta rimossa dal gioco, puoi giocarla. Segna il tipo e l'ammontare di mana speso per pagare questo costo di attivazione. Gioca questa abilita solo se non ci sono segnalini carica sul Calderone di Ghiaccio. ; {TAP}, Rimuovi un segnalino carica dal Calderone di Ghiaccio : Aggiungi alla tua riserva di mana, l'ultimo tipo e ammontare segnato. Spendi questo mana solo per giocare l'ultima carta rimossa dal gioco con il Calderone di Ghiaccio. Skullmead Cauldron={TAP} : Guadagni 1 punto vita. ; {TAP}, Scarta una carta : Guadagni 3 punti vita. Kaleidostone=Quando la Caleidopietra entra in gioco, pesca una carta. ; {5}, {TAP}, Sacrifica la Caleidopietra: Aggiungi {B}{L}{N}{R}{V} alla tua riserva di mana. Diamond Kaleidoscope={3},{TAP} : Metti in gioco una pedina creatura artefatto Prisma 0/1. ; Sacrifica una pedina Prisma : Aggiungi 1 mana di un qualsiasi colore alla tua riserva di mana. [Oracle 1999/07/01] Stone Calendar=Le magie che giochi costano {1} in meno per essere giocate. [Oracle 1999/07/23] Onyx Goblet={TAP}: Un giocatore bersaglio perde 1 punto vita. Mana Cylix={1}, {TAP}: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Mana Cylix={1}, {TAP}: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Chalice of the Void=Il Calice del Nulla entra in gioco con X segnalini carica su di esso. ; Ogniqualvolta un giocatore gioca una magia con costo di mana convertito pari al numero di segnalini carica presenti sul Calice del Nulla, neutralizza quella magia. Ashnod's Cylix={3},{TAP} : Il giocatore bersaglio guarda le prime tre carte del suo grimorio, mette una di quelle carte in cima al suo grimorio, poi rimuove dal gioco le rimanenti. [Oracle 1999/07/23] Marble Chalice={TAP}: Guadagni 1 punto vita. Clearwater Goblet=Solarizzazione (Entra in gioco con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.) ; All'inizio del tuo mantenimento, puoi guadagnare 1 punto vita per ogni segnalino carica presente sul Calice di Pureacque. Urza's Chalice=Ogniqualvolta un giocatore gioca una magia artefatto, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 1999/09/03] Sol Grail=Quando il Calice Solare entra in gioco, scegli un colore. ; {TAP} : Aggiungi alla tua riserva un mana del colore scelto. [Oracle 1999/07/23] Emberwilde Caliph=Volare, Travolgere. ; Il Califfo di Emberwilde attacca in ogni turno se gli è possibile. ; Ogniqualvolta il Califfo di Emberwilde infligge danno, tu perdi un pari ammontare di punti vita. [Oracle 1999/07/01] Viashino Bey=Se il Califfo Viashino attacca, tutte le creature che controlli attaccano se possono farlo. [Oracle 1999/05/01] Ethereal Haze=Previeni tutto il danno che verrebbe inflitto dalle creature in questo turno. Echoing Calm=Distruggi un incantesimo bersaglio e tutti gli altri incantesimi con lo stesso nome di quell'incantesimo. Lull=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. ; Ciclo {2}. Inner Calm, Outer Strength=La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte nella tua mano. Heat of Battle=Ogniqualvolta una creatura blocca, il Calore della Battaglia infligge 1 danno al controllore di quella creatura. [Oracle 1999/05/01] Crush Underfoot=Scegli una creatura Gigante che controlli. Infligge un ammontare di danni pari alla propria forza a una creatura bersaglio. Tromp the Domains=Dominio - Fino alla fine del turno, le creature che controlli hanno travolgere e prendono +1/+1 per ogni tipo di terra base tra le terre che controlli. Kavu Chameleon=Il Camaleonte Kavu non può essere neutralizzato. ; {V} : Il Camaleonte Kavu diventa di un colore a tua scelta fino alla fine del turno. Icatian Moneychanger=Il Cambiavalute di Icatia entra in gioco con 3 segnalini credito su di esso. ; Quando il Cambiavalute di Icatia entra in gioco, ti infligge 3 danni. ; All'inizio del tuo mantenimento metti un segnalino credito sul Cambiavalute di Icatia. ; Sacrifica il Cambiavalute di Icatia: Guadagni 1 punto vita per ogni segnalino credito presente sul Cambiavalute di Icatia. Gioca questa abilita solo durante il tuo mantenimento. Icatian Moneychanger=Il Cambiavalute di Icatia entra in gioco con 3 segnalini credito su di esso. ; Quando il Cambiavalute di Icatia entra in gioco, ti infligge 3 danni. ; All'inizio del tuo mantenimento metti un segnalino credito sul Cambiavalute di Icatia. ; Sacrifica il Cambiavalute di Icatia: Guadagni 1 punto vita per ogni segnalino credito presente sul Cambiavalute di Icatia. Gioca questa abilita solo durante il tuo mantenimento. Icatian Moneychanger=Il Cambiavalute di Icatia entra in gioco con 3 segnalini credito su di esso. ; Quando il Cambiavalute di Icatia entra in gioco, ti infligge 3 danni. ; All'inizio del tuo mantenimento metti un segnalino credito sul Cambiavalute di Icatia. ; Sacrifica il Cambiavalute di Icatia: Guadagni 1 punto vita per ogni segnalino credito presente sul Cambiavalute di Icatia. Gioca questa abilita solo durante il tuo mantenimento. Paradigm Shift=Rimuovi dal gioco tutte le carte del tuo grimorio. Poi rimescola il tuo cimitero nel tuo grimorio. [Oracle 1999/07/01] Change of Heart=Riscatto {3} ; La creatura bersaglio non può attaccare in questo turno. [Oracle 1999/05/01] Null Chamber=Mentre la Camera dell'Annullamento entra in gioco, tu e il tuo avversario nominate una carta a testa diversa da una terra base. ; Le carte nominate non possono essere giocate. [Oracle 2000/10/24] Echo Chamber={4},{TAP}: Un avversario sceglie una creatura bersaglio che controlla. Metti in gioco un pedina come una copia di quella creatura. La pedina gudagna rapidita fino alla fine del turno. Alla fine del turno, rimuovi dal gioco la pedina. Gioca questa abilita solo quando potresti giocare una stregoneria. Energy Chamber=All'inizio del tuo mantenimento, scegli una delle opzioni seguenti - Metti un segnalino +1/+1 su una creatura artefatto bersaglio; oppure metti un segnalino carica su un artefatto non creatura bersaglio. Genesis Chamber=Ogniqualvolta una creatura non pedina entra in gioco, se la Camera della Genesi è STAPpata, il controllore di quella creatura mette in gioco una pedina creatura artefatto Myr 1/1. Chamber of Manipulation=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP}, Scarta una carta: Prendi il controllo di una creatura bersaglio fino alla fine del turno". Torture Chamber=All'inizio del tuo mantenimento, metti un segnalino dolore sulla Camera della Tortura. ; Alla fine del tuo turno, la Camera della Tortura ti infligge un danno pari al numero di segnalini dolore presenti su di essa. ; {1},{TAP}, Rimuovi tutti i segnalini dolore dalla Camera della Tortura : La Camera della Tortura infligge un danno alla creatura bersaglio pari al numero di segnalini dolore rimossi in questo modo. Simic Growth Chamber=La Camera di Coltura Simic entra in gioco TAPpata. ; Quando la Camera di Coltura Simic entra in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {V}{L} alla tua riserva di man. Rejuvenation Chamber=Svanire 2 ; {TAP} : Guadagni 2 punti vita. Mortuary=Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, metti quella creatura in cima al tuo grimorio. Camel=Branco ; Previeni tutto il danno che verrebbe inflitto al Cammello dai Deserti, oppure alle creature in branco con il Cammello dai Deserti. [Oracle 2002/03/01] Walker of the Grove=Quando il Camminatore del Boschetto lascia il gioco, metti in gioco una pedina creatura Elementale 4/4 verde. ; Apparire {4}{V} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Viscerid Deepwalker={L} : Il Camminatore delle Profondita Visceride prende +1/+0 fino alla fine del turno. ; Sospendere 4-{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {L} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Phyrexian Walker= Unseen Walker=Passa-foreste ; {1}{V}{V} : La creatura bersaglio guadagna Passa-foreste fino alla fine del turno. Unseen Walker=Passa-foreste ; {1}{V}{V} : La creatura bersaglio guadagna Passa-foreste fino alla fine del turno. Camouflage=Gioca Camouflage solo durante la dichiarazione degli attaccanti. ; In questo turno, anziché dichiarare i bloccanti, il giocatore in difesa sceglie un qualsiasi numero di creature che controlla e le divide in un numero di pile pari al numero di creature attaccanti. Assegna ciascuna pila a una differente creatura attaccante a caso, e ogni creatura di quella pila in grado di bloccare la creatura attaccante lo fa. (Le pile possono essere vuote.) Camouflage=Gioca Camouflage solo durante la dichiarazione degli attaccanti. ; In questo turno, anziché dichiarare i bloccanti, il giocatore in difesa sceglie un qualsiasi numero di creature che controlla e le divide in un numero di pile pari al numero di creature attaccanti. Assegna ciascuna pila a una differente creatura attaccante a caso, e ogni creatura di quella pila in grado di bloccare la creatura attaccante lo fa. (Le pile possono essere vuote.) Camouflage=Gioca Camouflage solo durante la dichiarazione degli attaccanti. ; In questo turno, anziché dichiarare i bloccanti, il giocatore in difesa sceglie un qualsiasi numero di creature che controlla e le divide in un numero di pile pari al numero di creature attaccanti. Assegna ciascuna pila a una differente creatura attaccante a caso, e ogni creatura di quella pila in grado di bloccare la creatura attaccante lo fa. (Le pile possono essere vuote.) Kormus Bell=Tutte le Paludi sono creature 1/1 che contano ancora come terre. [Oracle 2003/07/01] Kormus Bell=Tutte le Paludi sono creature 1/1 che contano ancora come terre. [Oracle 2003/07/01] Kormus Bell=Tutte le Paludi sono creature 1/1 che contano ancora come terre. [Oracle 2003/07/01] Kormus Bell=Tutte le Paludi sono creature 1/1 che contano ancora come terre. [Oracle 2003/07/01] Kormus Bell=Tutte le Paludi sono creature 1/1 che contano ancora come terre. [Oracle 2003/07/01] Junkyo Bell=All'inizio del tuo mantenimento, puoi far prendere +X/+X a una creatura bersaglio che controlli fino alla fine del turno, dove X è pari al numero di creature che controlli. Se lo fai, sacrifica quella creatura alla fine del turno. Apocalypse Chime={2},{TAP}, Sacrifica il Campanello dell'Apocalisse: Distruggi tutti i permanenti dell'espansione Origini che non sono pedine. Non possono essere rigenerati. Chime of Night=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Campanello Notturno viene messo in un cimitero dal gioco, distruggi una creatura bersaglio non nera. Bone Harvest=Metti un qualsiasi numero di carte creatura bersaglio dal tuo cimitero in cima al tuo grimorio . ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/01] Crypt Champion=Doppio attacco ; Quando il Campione della Cripta entra in gioco, ogni giocatore mette in gioco una carta creatura con costo di mana convertito pari o inferiore a 3 dal proprio cimitero. ; Quando il Campione della Cripta entra in gioco, sacrificalo a meno che sia stato speso {R} per giocarlo. Keldon Champion=Rapidita ; Eco {2}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Campione di Keld entra in gioco, infligge 3 danni a un giocatore bersaglio. Laquatus's Champion=Quando il Campione di Laquatus entra in gioco, un giocatore bersaglio perde 6 punti vita. ; Quando il Campione di Laquatus lascia il gioco, quel giocatore guadagna 6 punti vita. ; {N} : Rigenera il Campione di Laquatus. Talruum Champion=Attacco improvviso ; Ogniqualvolta il Campione di Talruum blocca o è bloccato da una creatura, quella creatura perde attacco improvviso fino alla fine del turno. [Oracle 1999/07/01] Elvish Champion=Le altre creature Elfo prendono +1/+1 e hanno passa-Foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) Elvish Champion=Le altre creature Elfo prendono +1/+1 e hanno passa-Foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) Elvish Champion=Le altre creature Elfo prendono +1/+1 e hanno passa-Foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) Elvish Champion=Le altre creature Elfo prendono +1/+1 e hanno passa-Foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) Elvish Champion=Le altre creature Elfo prendono +1/+1 e hanno passa-Foreste. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Foresta.) Ethereal Champion=Paga 1 Punto Vita : Previeni il prossimo punto danno che verrebbe inflitto al Campione Etereo in questo turno. [Oracle 1999/07/01] Ethereal Champion=Paga 1 Punto Vita : Previeni il prossimo punto danno che verrebbe inflitto al Campione Etereo in questo turno. [Oracle 1999/07/01] Opal Champion=Quando un avversario gioca una magia creatura, se il Campione Opalino è un incantesimo, il Campione Opalino diventa una creatura Cavaliere 3/3 con attacco improvviso. [Oracle 1999/05/01] Soltari Champion=Ombra ; Ogniqualvolta il Campione Soltari attacca, tutte le altre creature che controlli prendono +1/+1 fino alla fine del turno. Stoic Champion=Ogniqualvolta un giocatore usa l'abilita Ciclo di una carta, il Campione Stoico prende +2/+2 fino alla fine del turno. Thrull Champion=Le creature Thrull prendono +1/+1. ; {TAP}: Prendi il controllo di un Thrull bersaglio fintanto che controlli il Campione Thrull. Auriok Champion=Protezione dal nero e dal rosso. ; Ogniqualvolta un'altra creatura entra in gioco, puoi guadagnare 1 punto vita. Sunken Field=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Neutralizza la magia bersaglio a meno che il suo controllore spenda {1}.". Damping Field=I giocatori non possono STAPpare più di un artefatto durante il loro STAP. [Oracle 1999/09/03] Tainted Field={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {N} alla tua riserva di mana. Gioca questa abilita solo se controlli almeno una Palude. [Oracle 2003/07/01] Energy Field=Previeni tutto il danno che ti verrebbe inflitto da fonti che non controlli. ; Quando una carta viene messa nel tuo cimitero da una qualsiasi zona, sacrifica il Campo d'Energia. Field of Dreams=I giocatori giocano con la prima carta del loro grimorio scoperta. [Oracle 1999/09/03] Field of Souls=Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal gioco, metti in gioco una pedina creatura Spirito 1/1 bianca con volare. Havenwood Battleground=Il Campo di Battaglia di Havenwood entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP}, Sacrifica il Campo di Battaglia di Havenwood : Aggiungi {V}{V} alla tua riserva di mana. Havenwood Battleground=Il Campo di Battaglia di Havenwood entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP}, Sacrifica il Campo di Battaglia di Havenwood : Aggiungi {V}{V} alla tua riserva di mana. Havenwood Battleground=Il Campo di Battaglia di Havenwood entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP}, Sacrifica il Campo di Battaglia di Havenwood : Aggiungi {V}{V} alla tua riserva di mana. Forcefield={1}: La prossima volta che la creatura bersaglio non bloccata ti dovesse infliggere danno in questo turno, previeni tutto quel danno meno 1. Forcefield={1}: La prossima volta che la creatura bersaglio non bloccata ti dovesse infliggere danno in questo turno, previeni tutto quel danno meno 1. Forcefield={1}: La prossima volta che la creatura bersaglio non bloccata ti dovesse infliggere danno in questo turno, previeni tutto quel danno meno 1. Force Void=Neutralizza una magia bersaglio a meno che il suo controllore spenda {1}. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Powerstone Minefield=Ogniqualvolta una creatura attacca o blocca, il Campo di Pietre del Potere le infligge 2 danni. Suppression Field=Le abilita attivate costano {2} in più per essere giocate, a meno che siano abilita di mana. Flowering Field=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno.". Noxious Field=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Questa terra infligge 1 danno a ogni creatura e a ogni giocatore". Lumithread Field=Le creature che controlli prendono +0/+1. ; Metamorfosi {1}{B} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Petrified Field={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica il Campo Pietrificato : Riprendi in mano una carta terra bersaglio dal tuo cimitero. [Oracle 2003/07/01] Verdant Field=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : La creatura bersaglio prende +1/+1 fino alla fine del turno." Barbed Field=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Questa terra infligge 1 danno a una creatura o a un giocatore bersaglio." Paperfin Rascal=Quando la Canaglia di Pinnacarta entra in gioco, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sulla Canaglia di Pinnacarta. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Lava Tubes=I Canali Lavici non STAPpano durante il tuo STAP se hanno un segnalino desolazione su di essi. ; All'inizio del tuo mantenimento, rimuovi un segnalino desolazione dai Canali Lavici. ; {TAP}: Aggiungi {N} o {R} alla tua riserva di mana. Metti un segnalino desolazione sui Canali Lavici. Erase=Rimuovi dal gioco un incantesimo bersaglio. Ego Erasure=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Le creature controllate da un giocatore bersaglio prendono -2/-0 e perdono tutti i tipi di creatura fino alla fine del turno. Azorius Chancery=La Cancelleria Azorius entra in gioco TAPpata. ; Quando la Cancelleria Azorius entra in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {B}{L} alla tua riserva di mana. Cemetery Gate=Difensore (Questa creatura non può attaccare.) ; Protezione dal nero [Oracle 2004/10/06] Cemetery Gate=Difensore (Questa creatura non può attaccare.) ; Protezione dal nero [Oracle 2004/10/06] Wargate=Passa in rassegna il tuo grimorio per una carta permanente con costo di mana convertito pari o inferiore a X, mettila in gioco, poi rimescola il tuo grimorio. Mystic Gate={TAP}: Aggiungi {1} alla tua riserva di mana. ; {B|L}, {TAP}: Aggiungi {B}{B}, {B}{L}, o {L}{L} alla tua riserva di mana. Gate to the AEther=All'inizio del mantenimento di ogni giocatore, quel giocatore rivela la prima carta del proprio grimorio. Se è una carta artefatto, creatura, incantesimo, o terra, il giocatore può metterla in gioco. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Mind Rot=Il giocatore bersaglio scarta due carte. Krovikan Rot=Distruggi la creatura bersaglio con forza pari o inferiore a 2. ; Recupero {1}{N}{N} Candelabra of Tawnos={X},{TAP} : STAPpa X terre bersaglio. [Oracle 1999/09/03] Candles of Leng={4}, {TAP} : Rivela la prima carta del tuo grimorio. Se ha lo stesso nome di una carta nel tuo cimitero, mettila nel tuo cimitero. Altrimenti, pesca una carta. Tallowisp=Ogniqualvolta giochi una magia Spirito o Arcana, puoi passare in rassegna il tuo grimorio, scegliere una carta Aura con incanta creatura, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Watchdog=Il Cane da Guardia blocca in ogni turno, se può farlo. ; Fintanto che il Cane da Guardia è STAPpato, tutte le creature che ti attaccano prendono -1/-0 fino alla fine del turno. Mossdog=Ogniqualvolta il Cane di Muschio è bersaglio di una magia o di un'abilita controllata da un avversario, metti un segnalino +1/+1 sul Cane di Muschio. Mad Dog=Alla fine del tuo turno, se il Cane Pazzo non ha attaccato o non è entrato sotto il tuo controllo in questo turno, sacrificalo. Amoeboid Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {TAP}: Una creatura bersaglio ha tutti i tipi di creatura fino alla fine del turno. ; {TAP}: Una creatura bersaglio perde tutti i tipi di creatura fino alla fine del turno. Avian Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Volare Game-Trail Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Travolgere Changeling Berserker=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Rapidita ; Battersi per una creatura (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un'altra creatura che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) Woodland Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) Moonglove Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {N}: Il Cangiante della Digitale Selenica ha tocco letale fino alla fine del turno. (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Changeling Hero=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Battersi per una creatura (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un'altra creatura che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni un pari ammontare di punti vita.) Mothdust Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; TAPpa una creatura STAPpata che controlli: Il Cangiante Falenpolvere ha volare fino alla fine del turno. Fire-Belly Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {R}: Il Cangiante Pancia di Fuoco prende +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. War-Spike Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {R}: Il Cangiante Puntadiguerra ha attacco improvviso fino alla fine del turno. Skeletal Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {1}{N}: Rigenera il Cangiante Scheletrico. Ghostly Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {1}{N}: Il Cangiante Spettrale prende +1/+1 fino alla fine del turno. Turtleshell Changeling=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {1}{L}: Scambia la forza e la costituzione del Cangiante Tartaruga fino alla fine del turno. Changeling Titan=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Battersi per una creatura (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un'altra creatura che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) Hollow Dogs=Ogniqualvolta i Cani Cavi attaccano, prendono +2/+0 fino alla fine del turno. Hollow Dogs=Ogniqualvolta i Cani Cavi attaccano, prendono +2/+0 fino alla fine del turno. Hollow Dogs=Ogniqualvolta i Cani Cavi attaccano, prendono +2/+0 fino alla fine del turno. Hollow Dogs=Ogniqualvolta i Cani Cavi attaccano, prendono +2/+0 fino alla fine del turno. Guard Dogs={2}{B},{TAP} : Scegli un permanente che controlli. Previeni tutto il danno da combattimento che una creatura bersaglio infliggerebbe in questo turno se ha almeno un colore in comune con quel permanente. Plague Dogs=Quando i Cani della Peste finiscono in un cimitero dal gioco, tutte le creature prendono -1/-1 fino alla fine del turno. ; {2}, Sacrifica i Cani della Peste: Pesca una carta. Wild Dogs=All'inizio del tuo mantenimento, se un giocatore ha più punti vita di chiunque altro, quel giocatore guadagna il controllo dei Cani Selvatici. ; Ciclo {2} [Oracle 1999/05/01] Smokestack=All'inizio del tuo mantenimento, puoi mettere un segnalino fuliggine sulla Canna Fumaria. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica un permanente per ogni segnalino fuliggine presente sulla Canna Fumaria. [Oracle 1999/05/01] Zombie Cannibal=Ogniqualvolta il Cannibale Zombie infligge danno da combattimento a un giocatore, puoi rimuovere dal gioco una carta bersaglio presente nel cimitero di quel giocatore. Cannibalize=Scegli due creature bersaglio controllate dallo stesso giocatore. Rimuovi dal gioco una di quelle creature e metti due segnalini +1/+1 sull'altra. Arcane Spyglass={2},{TAP}, Sacrifica una terra : Pesca una carta e metti un segnalino carica sul Cannocchiale Arcano. ; Rimuovi tre segnalini carica dal Cannocchiale Arcano : Pesca una carta. Blockbuster={1}{R}, Sacrifica la Cannonata : La Cannonata infligge 3 danni ad ogni creatura TAPpata e ad ogni giocatore. Fodder Cannon={4},{TAP}, Sacrifica una creatura : Il Cannone da Carne infligge 4 danni a una creatura bersaglio. Fodder Cannon={4},{TAP}, Sacrifica una creatura : Il Cannone da Carne infligge 4 danni a una creatura bersaglio. Mogg Cannon={TAP} : La creatura bersaglio che controlli prende +1/+0 e guadagna volare fino alla fine del turno. Alla fine del turno distruggi quella creatura. [Oracle 1999/05/01] Doom Cannon=Mentre il Cannone del Destino entra in gioco, scegli un tipo di creatura. ; {3},{TAP}, Sacrifica una creatura del tipo scelto : Il Cannone del Destino infligge 3 danni a una creatura o a un giocatore bersaglio. Goblin Cannon={2} : Il Cannone Goblin infligge 1 danno a una creatura o a un giocatore bersaglio. Sacrifica il Cannone Goblin. Orcish Cannonade=Il Cannoneggiamento degli Orchi infligge 2 danni a una creatura o a un giocatore bersaglio e 3 danni a te. ; Pesca una carta. Ethersworn Canonist=Ogni giocatore che ha giocato una magia non artefatto in questo turno non può giocare magie non artefatto addizionali. Blister Beetle=Quando il Cantaride entra in gioco, una creatura bersaglio prende -1/-1 fino alla fine del turno. Cylian Sunsinger={R}{V}{B}: La Cantasole Cylian e tutte le altre creature con lo stesso nome prendono +3/+3 fino alla fine del turno. Heartwood Storyteller=Ogniqualvolta un giocatore gioca una magia non creatura, ognuno degli avversari di quel giocatore può pescare una carta. Nomad Mythmaker={B}, {TAP}: Metti in gioco una carta Aura bersaglio da un cimitero assegnata a una creatura che controlli. (Controlli quell'Aura.) Nomad Mythmaker={B}, {TAP}: Metti in gioco una carta Aura bersaglio da un cimitero assegnata a una creatura che controlli. (Controlli quell'Aura.) Wild Cantor=Sacrifica la Cantastorie Selvaggia : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Songs of the Damned=Aggiungi {N} alla tua riserva per ogni carta creatura presente nel tuo cimitero. [Oracle 2000/02/01] Cantivore=Cautela (Questa creatura attacca senza TAPpare.) ; La forza e la costituzione del Cantivoro sono pari ciascuna al numero di carte incantesimo presenti in tutti i cimiteri. [Oracle 2004/10/06] Abuna's Chant=Scegli una delle seguenti opzioni - Guadagni 5 punti vita; oppure previeni i prossimi 5 danni che verrebbero inflitti alla creatura bersaglio in questo turno. ; Intrecciare {2} Angelsong=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Siren's Call=Gioca il Canto della Sirena solo durante il turno di un avversario e solo prima che gli attaccanti siano stati dichiarati. ; Le creature che il giocatore attivo controlla attaccano questo turno se è possibile. ; Alla fine del turno, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato dall'inizio del turno. Siren's Call=Gioca il Canto della Sirena solo durante il turno di un avversario e solo prima che gli attaccanti siano stati dichiarati. ; Le creature che il giocatore attivo controlla attaccano questo turno se è possibile. ; Alla fine del turno, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato dall'inizio del turno. Siren's Call=Gioca il Canto della Sirena solo durante il turno di un avversario e solo prima che gli attaccanti siano stati dichiarati. ; Le creature che il giocatore attivo controlla attaccano questo turno se è possibile. ; Alla fine del turno, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato dall'inizio del turno. Siren's Call=Gioca il Canto della Sirena solo durante il turno di un avversario e solo prima che gli attaccanti siano stati dichiarati. ; Le creature che il giocatore attivo controlla attaccano questo turno se è possibile. ; Alla fine del turno, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato dall'inizio del turno. Siren's Call=Gioca il Canto della Sirena solo durante il turno di un avversario e solo prima che gli attaccanti siano stati dichiarati. ; Le creature che il giocatore attivo controlla attaccano questo turno se è possibile. ; Alla fine del turno, distruggi tutte le creature non-Muro controllate da quel giocatore che non hanno attaccato questo turno. Ignora questo effetto per ogni creatura che il giocatore non ha controllato dall'inizio del turno. Torch Song=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Canto della Torcia. ; {2}{R}, Sacrifica il Canto della Torcia : Il Canto della Torcia infligge X danni alla creatura o al giocatore bersaglio, dove X è pari al numero di segnalini versetto presenti sul Canto della Torcia. [Oracle 1999/05/01] Kor Chant=Tutto il danno che verrebbe inflitto in questo turno a una creatura bersaglio che controlli da una fonte a tua scelta viene invece inflitto a un'altra creatura bersaglio. Orim's Chant=Potenziamento {B} ; Il giocatore bersaglio non può giocare magie in questo turno. ; Se è stato pagato il costo di potenziamento, le creature non possono attaccare in questo turno. [Oracle 2003/07/01] Chant of Vitu-Ghazi=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Previeni tutto il danno che verrebbe inflitto dalle creature in questo turno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Kor Dirge=Tutto il danno che verrebbe inflitto in questo turno a una creatura bersaglio che controlli da una fonte a tua scelta viene invece inflitto a un'altra creatura bersaglio. Griffin Canyon={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: STAPpa un Grifone bersaglio. Se è una creatura, prende +1/+1 fino alla fine del turno. Winding Canyons={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2},{TAP} : Fino alla fine del turno, puoi giocare le carte creatura come se avessero lampo. [Oracle 2003/07/01] Dwarven Song=Un qualsiasi numero di creature bersaglio diventano rosse fino alla fine del turno. [Oracle 1999/09/03] Song of Serenity=Le creature incantate non possono attaccare o bloccare. [Oracle 1999/05/01] Song of Blood=Metti nel tuo cimitero le prime quattro carte del tuo grimorio. ; Ogniqualvolta una creatura attacca in questo turno, prende +1/+0 fino alla fine del turno per ogni carta creatura messa nel tuo cimitero in questo modo. Seething Song=Aggiungi {R}{R}{R}{R}{R} alla tua riserva di mana. Seething Song=Aggiungi {R}{R}{R}{R}{R} alla tua riserva di mana. Cao Cao, Lord of Wei={TAP}: L'avversario bersaglio scarta due carte. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Cao Ren, Wei Commander=Cavalierato ; Quando Cao Ren, Wei Commander entra in gioco, perdi 3 punti vita. Planar Chaos=All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, sacrifica il Caos Dimensionale. ; Ogniqualvolta un giocatore gioca una magia, quel giocatore lancia una moneta. Se perde il lancio, neutralizza quella magia. Beloved Chaplain=Protezione dalle creature Orcish Captain={1}: Lancia una moneta. Se vinci il lancio, una creatura Orco bersaglio prende +2/+0 fino alla fine del turno. Se perdi il lancio, essa prende -0/-2 fino alla fine del turno. Orcish Captain={1}: Lancia una moneta. Se vinci il lancio, una creatura Orco bersaglio prende +2/+0 fino alla fine del turno. Se perdi il lancio, essa prende -0/-2 fino alla fine del turno. Kjeldoran Skycaptain=Branco, volare, attacco improvviso Kjeldoran Skycaptain=Branco, volare, attacco improvviso Rogue Skycaptain=Volare ; All'inizio del tuo mantenimento, metti un segnalino paga sul Capitano dei Cieli di Ventura. Puoi pagare {2} per ogni segnalino paga presente su di esso. Se non lo fai, rimuovi tutti i segnalini paga dal Capitano dei Cieli di Ventura e un avversario ne guadagna il controllo. Sigil Captain=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, se quella creatura è 1/1, metti due segnalini +1/+1 su di essa. Cavalry Master=Aggirare ; Le altre creature che controlli con aggirare hanno aggirare. (Ogni istanza di aggirare si innesca separatamente.) Knight-Captain of Eos=Quando il Capitano di Eos entra in gioco, metti in gioco due pedine creatura Soldato 1/1 bianche. ; {B}, Sacrifica un Soldato: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Preeminent Captain=Attacco improvviso ; Ogniqualvolta il Capitano Preminente attacca, puoi mettere in gioco dalla tua mano una carta creatura Soldato TAPpata e attaccante. Ramosian Captain=Attacco improvviso ; {5},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 4 e mettila in gioco. Poi rimescola il tuo grimorio. Captain Sisay={TAP}: Passa in rassegna il tuo grimorio per una carta leggendaria, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Siege-Gang Commander=Quando il Capo della Squadra di Assedio entra in gioco, metti in gioco tre pedine creatura Goblin 1/1 rosse. ; {1}{R}, Sacrifica un Goblin : Il Capo della Squadra di Assedio infligge 2 danni alla creatura o al giocatore bersaglio. Siege-Gang Commander=Quando il Capo della Squadra di Assedio entra in gioco, metti in gioco tre pedine creatura Goblin 1/1 rosse. ; {1}{R}, Sacrifica un Goblin: Il Capo della Squadra di Assedio infligge 2 danni a una creatura o a un giocatore bersaglio. Ambush Commander=Le Foreste che tu controlli sono creature Elfo 1/1 verdi che sono ancora terre. ; {1}{V}, Sacrifica un Elfo : La creatura bersaglio prende +3/+3 fino alla fine del turno. Goblin Ringleader=Rapidita ; Quando il Capobanda Goblin entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Goblin rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. Wren's Run Packmaster=Battersi per un Elfo (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Elfo che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; {2}{V}: Metti in gioco una pedina creatura Lupo 2/2 verde. ; Ogni Lupo che controlli ha tocco letale. (Ogniqualvolta infligge danno a una creatura, distruggi quella creatura.) Lys Alana Huntmaster=Ogniqualvolta giochi una magia Elfo, puoi mettere in gioco una pedina creatura Guerriero Elfo 1/1 verde. Centaur Chieftain=Rapidita ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Capotribù Centauro ha "Quando il Capotribù Centauro entra in gioco, le creature che controlli prendono +1/+1 e guadagnano travolgere fino alla fine del turno." Gorilla Chieftain={1}{V} : Rigenera il Capotribù dei Gorilla. Gorilla Chieftain={1}{V} : Rigenera il Capotribù dei Gorilla. Gorilla Chieftain={1}{V} : Rigenera il Capotribù dei Gorilla. Gorilla Chieftain={1}{V} : Rigenera il Capotribù dei Gorilla. Chieftain en-Dal=Ogniqualvolta il Capotribù en-Dal attacca, le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. Invert the Skies=Le creature controllate dai tuoi avversari perdono volare fino alla fine del turno se è stato speso {V} per giocare Capovolgere il Cielo e le creature che controlli hanno volare fino alla fine del turno se è stato speso {L} per giocarlo. (Compi entrambe le azioni se è stato speso {V}{L}.) Sensei's Divining Top={1} : Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. ; {TAP} : Pesca una carta, poi metti la Cappa delle Profezie del Sensei in cima al grimorio del suo proprietario. Cloak and Dagger=La creatura equipaggiata prende +2/+0 e ha velo. (Non può essere bersaglio di magie o abilita.) ; Ogniqualvolta una creatura Farabutto entra in gioco, puoi assegnarle Cappa e Spada. ; Equipaggiare {3} Jester's Cap={2},{TAP}, Sacrifica il Cappello del Giullare : Passa in rassegna il grimorio di un avversario bersaglio per tre carte e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Jester's Cap={2},{TAP}, Sacrifica il Cappello del Giullare : Passa in rassegna il grimorio di un avversario bersaglio per tre carte e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Jester's Cap={2},{TAP}, Sacrifica il Cappello del Giullare : Passa in rassegna il grimorio di un avversario bersaglio per tre carte e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Mountain Goat=Passa-montagne. Mountain Goat=Passa-montagne. Mountain Goat=Passa-montagne. Mountain Goat=Passa-montagne. Whim of Volrath=Riscatto {2} ; Cambia il testo del permanente bersaglio, sostituendo tutte le ricorrenze di un colore o di un tipo di terra base, con un altro fino alla fine del turno. (Per esempio, puoi cambiare "creatura non rossa" in "creatura non verde" oppure "passa-pianure" in "passa-paludi".) [Oracle 1999/07/21] Capricious Sorcerer={TAP}: Capricious Sorcerer infligge 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Whippoorwill={V}{V},{TAP}: La creatura bersaglio non può essere rigenerata in questo turno. Il danno che verrebbe inflitto in questo turno a quella creatura non può essere prevenuto o inflitto invece ad un'altra creatura o a un giocatore. Quando la creatura viene messa in un cimitero in questo turno, rimuovi dal gioco quella creatura. Scapegoat=Come costo addizionale per giocare il Capro Espiatorio, sacrifica una creatura. ; Il proprietario riprende in mano un qualsiasi numero di creature bersaglio che tu controlli. [Oracle 1999/05/01] Executioner's Capsule={1}{N}, {TAP}, Sacrifica la Capsula del Carnefice: Distruggi una creatura non nera bersaglio. Courier's Capsule={1}{L}, {TAP}, Sacrifica la Capsula del Corriere: Pesca due carte. Dispeller's Capsule={2}{B}, {TAP}, Sacrifica la Capsula del Dissipatore: Distruggi un artefatto o un incantesimo bersaglio. Capture of Jingzhou=Gioca un altro turno dopo questo. Monstrous Carabid=Il Carabo Mostruoso attacca ogni turno, se può farlo. ; Ciclo {N|R} ({N|R}, Scarta questa carta: Pesca una carta.) Topple=Rimuovi dal gioco la creatura bersaglio con la forza maggiore. (Se due o più creature hanno la stessa forza maggiore, puoi bersagliare una qualsiasi di esse.) Carom=Il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno invece viene inflitto a un'altra creatura bersaglio. ; Pesca una carta. Carapace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; Sacrifica il Carapace : Rigenera la creatura incantata. Carapace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; Sacrifica il Carapace : Rigenera la creatura incantata. Carapace=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2. ; Sacrifica il Carapace : Rigenera la creatura incantata. Man-O'-War=Quando la Caravella Portoghese entra in gioco, rimanda la creatura bersaglio in mano al proprietario. [Oracle 1999/07/01] Man-O'-War=Quando la Caravella Portoghese entra in gioco, rimanda la creatura bersaglio in mano al proprietario. [Oracle 1999/07/01] Man-O'-War=Quando la Caravella Portoghese entra in gioco, rimanda la creatura bersaglio in mano al proprietario. [Oracle 1999/07/01] Carbonize=Carbonizzare infligge 3 danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura viene messa in un cimitero in questo turno, invece rimuovila dal gioco. Phyrexian Hulk= Phyrexian Hulk= Phyrexian Hulk= Phyrexian Hulk= Mausoleum Turnkey=Quando il Carceriere del Mausoleo entra in gioco, riprendi in mano dal tuo cimitero una carta creatura bersaglio a scelta di un avversario. Ghost-Lit Warder={3}{L}, {TAP} : Neutralizza la magia bersaglio a meno che il suo controllore paghi {2}. ; Incanalare - {3}{L}, Scarta il Carceriere Lumifero : Neutralizza la magia bersaglio a meno che il suo controllore paghi {4}. Mogg Jailer=Il Carceriere Mogg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o inferiore a 2. Yixlid Jailer=Le carte nei cimiteri perdono tutte le abilita. Dryad's Caress=Guadagni 1 punto vita per ogni creatura in gioco. Se è stato speso {B} per giocare la Carezza della Driade, STAPpa tutte le creature che controlli. Greel's Caress=Lampo ; Incanta creatura ; La creatura incantata prende -3/-0. Carven Caryatid=Difensore ; Quando la Cariatide Intagliata entra in gioco, pesca una carta. Opal Caryatid=Quando un avversario gioca una magia creatura, se la Cariatide Opalina è un incantesimo, la Cariatide Opalina diventa una creatura Soldato 2/2. [Oracle 1999/05/01] Headlong Rush=Tutte le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. Charge Across the Araba=Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Pianure che controlli. Le creature che controlli prendono +1/+1 fino alla fine del turno per ogni Pianura ripresa in questo modo. Reckless Charge=Flashback {2}{R} ; La creatura bersaglio prende +3/+0 e guadagna rapidita fino alla fine del turno. Downhill Charge=Puoi sacrificare una Montagna invece di pagare il costo di mana della Carica dall'Alto. ; La creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è pari al numero di Montagne che tu controlli. [Oracle 2003/07/01] Righteous Charge=Le creature che controlli prendono +2/+2 fino alla fine del turno. Righteous Charge=Le creature che controlli prendono +2/+2 fino alla fine del turno. Stampeding Serow=Travolgere ; All'inizio del tuo mantenimento, fai tornare una creatura verde che controlli in mano al suo proprietario. Stampeding Wildebeests=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, fai tornare una creatura verde che controlli in mano al suo proprietario. Stampeding Wildebeests=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, fai tornare una creatura verde che controlli in mano al suo proprietario. Thunderblade Charge=La Carica di Lamafulminea infligge 3 danni a una creatura o a un giocatore bersaglio. ; Ogniqualvolta una o più creature che controlli infliggono danno da combattimento a un giocatore, se la Carica di Lamafulminea è nel tuo cimitero, puoi pagare {2}{R}{R}{R}. Se lo fai, giocala senza pagare il suo costo di mana. Crash of Rhinos=Travolgere. Fervent Charge=Ogniqualvolta una creatura che controlli attacca, prende +2/+2 fino alla fine del turno. AEther Charge=Ogniqualvolta una Bestia entra in gioco sotto il tuo controllo, puoi farle infliggere 4 danni a un avversario bersaglio. Ferocious Charge=La creatura bersaglio prende +4/+4 fino alla fine del turno. ; Profetizzare 2 Suicidal Charge=Sacrifica la Carica Suicida: Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. Queste creature attaccano in questo turno, se possono farlo. Vigorous Charge=Potenziamento {B} (Puoi spendere {B} addizionale mentre giochi questa magia). ; La creatura bersaglio guadagna travolgere fino alla fine del turno. Ogniqualvolta quella creatura infligge danno da combattimento in questo turno, se è stato pagato il costo di potenziamento, guadagni un ammontare di punti vita pari a quel danno. [Oracle 2003/07/01] Overload=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; Distruggi un artefatto bersaglio se il suo costo di mana convertito è pari o inferiore a {2}. Se è stato pagato il costo di potenziamento, invece distruggi quell'artefatto se il suo costo di mana convertito è pari o inferiore a {5}. [Oracle 2003/07/01] Charisma=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno a una creatura, guadagni il controllo di quella creatura fintanto che il Carisma rimane in gioco. Alms={1}, Rimuovi dal gioco la prima carta del tuo cimitero : Previeni il prossimo punto danno che verrebbe inflitto alla creatura bersaglio in questo turno. [Oracle 1999/07/01] Rakdos Carnarium=Il Carnario Rakdos entra in gioco TAPpato. ; Quando il Carnario Rakdos entra in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {N}{R} alla tua riserva di mana. Carnassid=Travolgere ; {1}{V} : Rigenera il Carnasside. Cursed Flesh=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -1/-1 e ha Paura. [Oracle 2002/10/01] Cursed Flesh=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -1/-1 e ha Paura. [Oracle 2002/10/01] Searing Flesh=La Carne Ustionata infligge 7 danni a un avversario bersaglio. Cabal Executioner=Ogniqualvolta il Carnefice della Cabala infligge danno da combattimento a un giocatore, quel giocatore sacrifica una creatura. ; Metamorfosi {3}{N}{N} Phyrexian Slayer=Volare ; Ogniqualvolta il Carnefice di Phyrexia viene bloccato da una creatura bianca, distruggi quella creatura. Non può essere rigenerata. Carnophage=All'inizio del tuo mantenimento, TAPpa il Carnofago a meno che tu paghi 1 punto vita. [Oracle 1999/05/01] Carrion=Come costo addizionale per giocare la Carogna, sacrifica una creatura. ; Metti in gioco X pedine creatura Verme 0/1 nere, dove X è la forza della creatura sacrificata. Carrionette={2}{N}{N} : Rimuovi dal gioco la Carognetta e la creatura bersaglio a meno che il suo controllore spenda {2}. Gioca questa abilita solo se la Carognetta è nel tuo cimitero. [Oracle 1999/05/01] Aerial Caravan=Volare ; {1}{L}{L}: Rimuovi dal gioco la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. (Rivela la carta mentre la rimuovi dal gioco.) Trade Caravan=All'inizio del tuo mantenimento, metti un segnalino valuta sulla Carovana dei Mercanti. ; Rimuovi 2 segnalini valuta dalla Carovana dei Mercanti: STAPpa la terra base bersaglio. Gioca questa abilita solo durante il mantenimento di un avversario. Trade Caravan=All'inizio del tuo mantenimento, metti un segnalino valuta sulla Carovana dei Mercanti. ; Rimuovi 2 segnalini valuta dalla Carovana dei Mercanti: STAPpa la terra base bersaglio. Gioca questa abilita solo durante il mantenimento di un avversario. Seize the Soul=Distruggi una creatura bersaglio non bianca non nera. Metti in gioco una pedina creatura Spirito 1/1 bianca con volare. ; Tormentare ; Quando la creatura tormentata da Carpire l'Anima viene messa in un cimitero, distruggi una creatura bersaglio non bianca non nera. Metti in gioco una pedina creatura Spirito 1/1 bianca con volare. Keldon Battlewagon=Travolgere ; Il Carro da Battaglia di Keld non può bloccare. ; Quando il Carro da Battaglia di Keld attacca, sacrificalo alla fine del combattimento. ; TAPpa una creatura STAPpata che controlli: Il Carro da Battaglia di Keld prende +X/+0 fino alla fine del turno, dove X è pari alla forza della creatura TAPpata in questo modo. Goblin War Wagon=Il Carro da Battaglia Goblin non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {2}. Se lo fai, STAPpa il Carro da Battaglia Goblin. War Chariot={3},{TAP} : La creatura bersaglio guadagna travolgere fino alla fine del turno. Goblin War Buggy=Rapidita ; Eco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Chariot of the Sun={2},{TAP}: Fino alla fine del turno, la creatura bersaglio che controlli guadagna volare e la sua costituzione diventa 1. Goblin Chariot=Rapidita. Goblin Chariot=Rapidita. Goblin Chariot=Rapidita. Goblin Chariot=Rapidita. Black Carriage=Travolgere ; La Carrozza Nera non STAPpa durante il tuo STAP. ; Sacrifica una creatura: STAPpa la Carrozza Nera. Gioca questa abilita solo durante il tuo mantenimento. Slippery Karst=Il Carso Scivoloso entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; Ciclo {2}. Karstoderm=Il Carstoderma entra in gioco con cinque segnalini +1/+1 su di esso. ; Ogniqualvolta un artefatto entra in gioco, rimuovi un segnalino +1/+1 dal Carstoderma. Cartographer=Quando il Cartografo entra in gioco, puoi riprendere in mano una terra bersaglio presente nel tuo cimitero. Cartographer=Quando il Cartografo entra in gioco, puoi riprendere in mano una terra bersaglio presente nel tuo cimitero. Icefall=Distruggi un artefatto o una terra bersaglio. ; Recupero {R}{R} (Quando una creatura viene messa nel tuo cimitero dal gioco, puoi spendere {R}{R}. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, rimuovi dal gioco questa carta.) Cascade Bluffs={TAP}: Aggiungi {1} alla tua riserva di mana. ; {L|R}, {TAP}: Aggiungi {L}{L}, {L}{R} o {R}{R} alla tua riserva di mana. Vitalizing Cascade=Guadagni X più 3 punti vita. Temporal Cascade=Scegli una delle opzioni seguenti - Ogni giocatore rimescola la propria mano ed il proprio cimitero nel proprio grimorio; oppure ogni giocatore pesca sette carte. ; Intrecciare {2} Koskun Falls=All'inizio del tuo mantenimento, sacrifica le Cascate di Koskun a meno che tu TAPpi una creatura STAPpata che controlli. ; Le creature non possono attaccarti a meno che il loro controllore non paghi {2} per ogni creatura che controlla e che ti attacca. Invigorating Falls=Guadagni un ammontare di punti vita pari al numero di carte creatura presenti in tutti i cimiteri. Mudbutton Clanger=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Casinista di Bottone Fangoso, puoi rivelarla. Se lo fai, il Casinista di Bottone Fangoso prende +1/+1 fino alla fine del turno. Jhoira's Toolbox={2}: Rigenera la creatura artefatto bersaglio. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle=Le creature STAPpate che controlli prendono +0/+2. Castle Sengir={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {N} alla tua riserva di mana. ; {2}{TAP} : Aggiungi {L} o {R} alla tua riserva di mana. [Oracle 2003/07/01] Eiganjo Castle={TAP} : Aggiungi {B} alla tua riserva di mana. ; {B},{TAP} : Previeni i prossimi 2 danni che verrebbero inflitti a una creatura leggendaria bersaglio in questo turno. Chastise=Distruggi una creatura attaccante bersaglio. Guadagni un ammontare di punti vita pari alla sua forza. Chastise=Distruggi una creatura attaccante bersaglio. Guadagni un ammontare di punti vita pari alla sua forza. Chastise=Distruggi una creatura attaccante bersaglio. Guadagni un ammontare di punti vita pari alla sua forza. Smite=Distruggi una creatura bersaglio che sia stata bloccata. Cataclysm=Ogni giocatore sceglie, fra i permanenti che controlla, un artefatto, una creatura, un incantesimo e un terra, e poi sacrifica il resto. [Oracle 1999/05/01] Darkwater Catacombs={1},{TAP} : Aggiungi {L}{N} alla tua riserva di mana. Crosis's Catacombs=Quando le Catacombe di Crosis entrano in gioco, sacrificale a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. ; {TAP} : Aggiungi {L}, {N} o {R} alla tua riserva di mana. [Oracle 2003/07/01] Catalog=Pesca due carte, poi scarta una carta. Catalog=Pesca due carte, poi scarta una carta. Saprazzan Outrigger=Quando il Catamarano di Saprazzo attacca o blocca, mettilo in cima al grimorio del proprietario alla fine del combattimento. Grapeshot Catapult={TAP}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. Grapeshot Catapult={TAP}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. Grapeshot Catapult={TAP}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. Grapeshot Catapult={TAP}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. Grapeshot Catapult={TAP}: La Catapulta a Mitraglia infligge 1 danno a una creatura bersaglio con volare. Steam Catapult={TAP}: Distruggi una creatura TAPpata bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Dwarven Catapult=La Catapulta dei Nani infligge X danni divisi equamente, arrotondati per difetto, tra tutte le creature controllate da un avversario bersaglio. [Oracle 2003/07/01] Dwarven Catapult=La Catapulta dei Nani infligge X danni divisi equamente, arrotondati per difetto, tra tutte le creature controllate da un avversario bersaglio. [Oracle 2003/07/01] Skull Catapult={1},{TAP}, Sacrifica una creatura : La Catapulta di Teschi infligge 2 danni a una creatura o a un giocatore bersaglio. Skull Catapult={1},{TAP}, Sacrifica una creatura : La Catapulta di Teschi infligge 2 danni a una creatura o a un giocatore bersaglio. Skull Catapult={1},{TAP}, Sacrifica una creatura : La Catapulta di Teschi infligge 2 danni a una creatura o a un giocatore bersaglio. Whirling Catapult={2}, Rimuovi dal gioco le prime due carte del tuo grimorio : La Catapulta Turbinante infligge 1 danno a ogni creatura con volare e a ogni giocatore. [Oracle 1999/07/23] Cathartic Adept={TAP}: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Catastrophe=Distruggi tutte le terre oppure tutte le creature. Le creature distrutte in questo modo non possono essere rigenerate. [Oracle 1999/05/01] Food Chain=Rimuovi dal gioco una creatura che controlli : Aggiungi X mana di qualsiasi colore alla tua riserva, dove X è pari al costo di mana convertito della creatura rimossa più uno. Questo mana può essere speso solo per giocare magie creatura. [Oracle 2000/10/24] Chain of Acid=Distruggi un permanente non creatura bersaglio. Poi il controllore di quel permanente può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Chain of Silence=Previeni tutto il danno che una creatura bersaglio infliggerebbe in questo turno. Il controllore di quella creatura può sacrificare una terra. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Pinecrest Ridge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Catena di Crestapineta non STAPpa durante il tuo prossimo STAP. Chain of Smog=Il giocatore bersaglio scarta due carte. Quel giocatore può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Chain of Plasma=La Catena di Plasma infligge 3 danni a una creatura o a un giocatore bersaglio. Poi quel giocatore o il controllore di quella creatura può scartare una carta. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Chain of Vapor=Il proprietario riprende in mano un permanente non terra bersaglio. Poi il controllore di quel permanente può sacrificare una terra. Se lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Biting Tether=Incanta creatura ; Controlli la creatura incantata. ; All'inizio del tuo mantenimento, metti un segnalino -1/-1 sulla creatura incantata. Shackles=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; {B} : Il proprietario riprende in mano le Catene. Shackles=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; {B} : Il proprietario riprende in mano le Catene. Mana Chains=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna "Mantenimento Cumulativo - {1}". Gossamer Chains=Il proprietario riprende in mano le Catene di Filo di Ragno : Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio non bloccata in questo turno. [Oracle 1999/07/01] Chains of Mephistopheles=Se un giocatore sta per pescare una carta oltre la prima della sua normale acquisizione in ogni turno, invece quel giocatore scarta una carta. Se il giocatore scarta una carta in questo modo, egli pesca una carta. Se il giocatore non scarta una carta in questo modo, egli mette nel suo cimitero la prima carta del proprio grimorio. Gelid Shackles=Incanta creatura ; La creatura incantata non può bloccare e le sue abilita attivate non possono essere giocate. ; {S} : La creatura incantata guadagna difensore fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) Vedalken Shackles=Puoi decidere di non STAPpare le Catene Vedalken durante il tuo STAP. ; {2}, {TAP} : Guadagni il controllo di una creatura bersaglio con forza minore o uguale al numero di Isole che controlli fintanto che le Catene Vedalken restano TAPpate. Cathodion=Quando il Catodione viene messo in un cimitero dal gioco, aggiungi {3} alla tua riserva di mana. Cathodion=Quando il Catodione viene messo in un cimitero dal gioco, aggiungi {3} alla tua riserva di mana. Caustic Tar=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Il giocatore bersaglio perde 3 punti vita". Cathedral of Serra=Le creature leggendarie bianche che controlli hanno "branco con altre creature leggendarie". Cursecatcher=Sacrifica il Catturamagie: Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore non paghi {1}. Common Cause=Le creature non artefatto prendono +2/+2 fintanto che hanno tutte almeno un colore in comune. Martyr's Cause=Sacrifica una creatura : La prossima volta che una fonte a tua scelta infligge danni a una creatura o a un giocatore bersaglio in questo turno, previeni quel danno. [Oracle 1999/07/21] Vigilance=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha cautela. (Attacca senza TAPpare.) Thran Quarry=Alla fine del turno, se non controlli creature, sacrifica la Cava dei Thran. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 1999/05/01] Crystal Quarry={TAP} : Aggiungi {1} alla tua riserva di mana. ; {5},{TAP} : Aggiungi {B}{L}{N}{R}{V} alla tua riserva di mana. [Oracle 2003/07/01] Rocky Tar Pit=La Cava di Rocce Catramose entra in gioco TAPpata. ; {TAP}, Sacrifica la Cava di Rocce Catramose : Passa in rassegna il tuo grimorio per una carta Montagna o una carta Palude e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Allosaurus Rider=Puoi rimuovere dal gioco due carte verdi dalla tua mano invece di pagare il costo di mana del Cavalca Allosauro. ; La forza e la costituzione del Cavalca Allosauro sono ciascuna pari a 1 più il numero di terre che controlli. Rock Jockey=Non puoi giocare il Cavalca Rocce se hai giocato almeno una terra in questo turno. ; Non puoi giocare terre se hai giocato il Cavalca Rocce in questo turno. Jhovall Rider=Travolgere Tresserhorn Skyknight=Volare ; Previeni tutto il danno che verrebbe inflitto al Cavalcacieli di Tresserhorn da creature con attacco improvviso. Dunerider Outlaw=Protezione dal verde ; Alla fine del turno, se il Cavalcadune Fuorilegge ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Cavalcadune Fuorilegge. Araba Mothrider=Volare; Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) Glowrider=Le magie non creatura costano {1} addizionale per essere giocate. Ironclaw Buzzardiers=I Cavalcapoiane dell'Artiglio di Ferro non possono bloccare creature con forza pari o superiore a 2. ; {R} : I Cavalcapoiane dell'Artiglio di Ferro hanno volare fino alla fine del turno. Smogsteed Rider=Ogniqualvolta il Cavalcasmog attacca, ogni altra creatura attaccante guadagna paura fino alla fine del turno. Fault Riders=Sacrifica una terra: I Cavalcatori delle Faglie prendono +2/+0 e attacco improvviso fino alla fine del turno. Gioca questa abilita solo una volta per turno. Avalanche Riders=Rapidita ; Eco {3}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando i Cavalcatori di Valanghe entrano in gioco, distruggi una terra bersaglio. Avalanche Riders=Rapidita ; Eco {3}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando i Cavalcatori di Valanghe entrano in gioco, distruggi una terra bersaglio. Knight of Meadowgrain=Attacco improvviso ; Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni un pari ammontare di punti vita.) Knight of Sursi=Volare, aggirare ; Sospendere 3-{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {B} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Knighthood=Le creature che controlli hanno attacco improvviso Knighthood=Le creature che controlli hanno attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso White Knight=Protezione dal nero, attacco improvviso Cadaverous Knight=Aggirare ; {1}{N}{N} : Rigenera il Cavaliere Cadaverico. Capashen Knight=Attacco improvviso ; {1}{B}: Il Cavaliere Capash prende +1/+0 fino alla fine del turno. Crusading Knight=Protezione dal nero ; Il Cavaliere Crociato prende +1/+1 per ogni Palude controllata dai tuoi avversari. Silver Knight=Attacco improvviso, protezione dal rosso Daru Cavalier=Attacco improvviso ; Quando il Cavaliere Daru entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta chiamata Cavaliere Daru, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Kjeldoran Skyknight=Branco, volare, attacco improvviso Whirlpool Rider=Quando il Cavaliere dei Vortici entra in gioco, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. Rune-Cervin Rider=Volare ; {V|B}{V|B}: Il Cavaliere del Cervide prende +1/+1 fino alla fine del turno. Knight of Dusk={N}{N} : Distruggi la creatura bersaglio che blocca il Cavaliere del Crepuscolo. Knight of Dusk={N}{N}: Distruggi una creatura bersaglio che blocca il Cavaliere del Crepuscolo. Knight of the Reliquary=Il Cavaliere del Reliquiario prende +1/+1 per ogni carta terra nel tuo cimitero. ; {TAP}, Sacrifica una Foresta o una Pianura: Passa in rassegna il tuo grimorio per una carta terra, mettila in gioco, poi rimescola il tuo grimorio. Knight of Dawn=Attacco improvviso ; {B}{B}: Il Cavaliere dell'Alba guadagna protezione da un colore a tua scelta fino alla fine del turno. Dragonsoul Knight=Attacco improvviso ; {B}{L}{N}{R}{V}: Fino alla fine del turno, il Cavaliere dell'Anima di Drago diventa un Drago, prende +5/+3 e ha volare e travolgere. Knight of the Skyward Eye={3}{V}: Il Cavaliere dell'Occhio al Cielo prende +3/+3 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Shadow Rider=Aggirare Knight of the White Orchid=Attacco improvviso ; Quando il Cavaliere dell'Orchidea Bianca entra in gioco, se un avversario controlla più terre di te, puoi passare in rassegna il tuo grimorio per una carta Pianura, metterla in gioco, poi rimescolare il tuo grimorio. Ethercaste Knight=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Stillmoon Cavalier=Protezione dal bianco e dal nero ; {B|N}: Il Cavaliere della Luna Piena ha volare fino alla fine del turno. ; {B|N}: Il Cavaliere della Luna Piena ha attacco improvviso fino alla fine del turno. ; {B|N}{B|N}: Il Cavaliere della Luna Piena prende +1/+0 fino alla fine del turno. Knight of the Holy Nimbus=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; Se il Cavaliere della Sacra Aureola sta per essere distrutto, rigeneralo. ; {2} : Il Cavaliere della Sacra Aureola non può essere rigenerato in questo turno. Solo gli avversari possono giocare questa abilita. Knight of the Mists=Aggirare ; Quando il Cavaliere delle Nebbie entra in gioco, puoi pagare {L}. Se non lo fai, distruggi un cavaliere bersaglio e non può essere rigenerato. Benalish Knight=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) Benalish Knight=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) Galina's Knight=Protezione dal rosso. Kinsbaile Cavalier=Le creature Cavaliere che controlli hanno doppio attacco. Kjeldoran Knight=Branco ; {1}{B}: Il Cavaliere di Kjeldor prende +1/+0 fino alla fine del turno. ; {B}{B}: Il Cavaliere di Kjeldor prende +0/+2 fino alla fine del turno. Kulrath Knight=Volare ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Le creature con segnalini controllate dai tuoi avversari non possono attaccare o bloccare. Llanowar Knight=Protezione dal nero. Gustcloak Cavalier=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; Ogniqualvolta il Cavaliere di Mantovento attacca, puoi TAPpare una creatura bersaglio. ; Ogniqualvolta il Cavaliere di Mantovento viene bloccato, puoi STAPpare il Cavaliere di Mantovento e rimuoverlo dal combattimento. Knight of New Alara=Ogni altra creatura multicolore che controlli prende +1/+1 per ciascuno dei suoi colori. Knight of Stromgald=Protezione dal bianco ; {N}{N}: Il Cavaliere di Stromgald prende +1/+0 fino alla fine del turno. ; {N}: Il Cavaliere di Stromgald guadagna attacco improvviso fino alla fine del turno. Knight of Stromgald=Protezione dal bianco ; {N}{N}: Il Cavaliere di Stromgald prende +1/+0 fino alla fine del turno. ; {N}: Il Cavaliere di Stromgald guadagna attacco improvviso fino alla fine del turno. Zhalfirin Knight=Aggirare ; {B}{B} : Il Cavaliere di Zhalfir guadagna attacco improvviso fino alla fine del turno. Errantry=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+0 e può attaccare soltanto da sola. [Oracle 2000/02/01] Errantry=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+0 e può attaccare soltanto da sola. [Oracle 2000/02/01] Femeref Knight=Aggirare ; {B} : Il Cavaliere Femeref guadagna cautela fino alla fine del turno (Attacca senza TAPpare.) [Oracle 2004/10/06] Skulking Knight=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; Quando il Cavaliere Furtivo diventa bersaglio di una magia o di un'abilita, sacrificalo. Youthful Knight=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) Youthful Knight=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) Black Knight=Protezione dal Bianco, Attacco Improvviso Black Knight=Protezione dal Bianco, Attacco Improvviso Black Knight=Protezione dal Bianco, Attacco Improvviso Black Knight=Protezione dal Bianco, Attacco Improvviso Black Knight=Protezione dal Bianco, Attacco Improvviso Black Knight=Protezione dal Bianco, Attacco Improvviso Alaborn Cavalier=Ogniqualvolta il Cavaliere Pesante Alaborn attacca, puoi TAPpare una creatura bersaglio. Riftmarked Knight=Aggirare, protezione dal nero ; Sospendere 3-{1}{B}{B} ; Quando l'ultimo segnalino tempo viene rimosso dal Cavaliere Provato dagli Squarci mentre è rimosso dal gioco, metti in gioco una pedina creatura Cavaliere 2/2 nera con aggirare, protezione dal bianco e rapidita. Knight Errant= Knight Errant= Knight Errant= Knight Errant= Marauding Knight=Protezione dal bianco ; Il Cavaliere Razziatore prende +1/+1 per ogni Pianura controllata dai tuoi avversari. Blood Knight=Attacco improvviso, protezione dal bianco Headless Horseman= Springjack Knight=Ogniqualvolta il Cavaliere su Pecolepre attacca, scontrati con un avversario. Se vinci, una creatura bersaglio ha doppio attacco fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Knight of Valor=Aggirare ; {1}{B} : Ogni creatura senza aggirare che sta bloccando il Cavaliere Valoroso prende -1/-1 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Veteran Cavalier=Cautela Veteran Cavalier=Cautela Stormfront Riders=Volare ; Quando i Cavalieri del Fronte della Tempesta entrano in gioco, fai tornare due creature che controlli in mano al loro proprietario. ; Ogniqualvolta riprendi in mano dal gioco i Cavalieri del Fronte della Tempesta o un'altra creatura, metti in gioco una pedina creatura Soldato 1/1 bianca. Manta Riders={L} : I Cavalieri delle Mante guadagnano volare fino alla fine del turno. Wilt-Leaf Cavaliers=Cautela Norwood Riders=I Cavalieri di Norwood non possono essere bloccati da più di una creatura. Knights of Thorn=Protezione dal rosso, branco. Vodalian Knights=Attacco improvviso ; I Cavalieri di Vodalia non possono attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica i Cavalieri di Vodalia. ; {L}: I Cavalieri di Vodalia guadagnano volare fino alla fine del turno. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Elven Riders=I Cavalieri Elfici non possono essere bloccati tranne che da Muri e/o creature con volare. Eiganjo Free-Riders=Volare ; All'inizio del tuo mantenimento, fai tornare in mano al propietario una creatura bianca che controlli. Plover Knights=Volare, attacco improvviso Goblin Cavaliers= Goblin Cavaliers= Soltari Trooper=Ombra ; Ogniqualvolta il Cavalleggero Soltari attacca, prende +1/+1 fino alla fine del turno. Benalish Cavalry=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) Llanowar Cavalry={B}: La Cavalleria di Llanowar guadagna cautela fino alla fine del turno. Takeno's Cavalry=Bushido 1 ; {TAP} : La Cavalleria di Takeno infligge 1 danno allo Spirito bersaglio che sta attaccando o bloccando. Varchild's War-Riders=Mantenimento Cumulativo-Metti in gioco una pedina creatura Superstite 1/1 rossa sotto il controllo di un avversario. ; Travolgere, furia 1 Moorish Cavalry=Travolgere Moorish Cavalry=Travolgere Moorish Cavalry=Travolgere Cloudreach Cavalry=La Cavalleria Solcanubi prende +2/+2 e ha volare fintanto che tu controlli almeno un Uccello. Ebony Horse={2},{TAP} : STAPpa una creatura attaccante che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto o subito da quella creatura in questo turno. [Oracle 2001/08/24] Ebony Horse={2},{TAP} : STAPpa una creatura attaccante che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto o subito da quella creatura in questo turno. [Oracle 2001/08/24] Ebony Horse={2},{TAP} : STAPpa una creatura attaccante che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto o subito da quella creatura in questo turno. [Oracle 2001/08/24] Thundermare=Rapidita ; Quando il Cavallo del Tuono entra in gioco, TAPpa tutte le altre creature. Thundermare=Rapidita ; Quando il Cavallo del Tuono entra in gioco, TAPpa tutte le altre creature. Thundermare=Rapidita ; Quando il Cavallo del Tuono entra in gioco, TAPpa tutte le altre creature. Bronze Horse=Travolgere ; Se controlli un'altra creatura, previeni tutto il danno che verrebbe inflitto al Cavallo di Bronzo da magie che lo bersagliano. Bronze Horse=Travolgere ; Se controlli un'altra creatura, previeni tutto il danno che verrebbe inflitto al Cavallo di Bronzo da magie che lo bersagliano. Workhorse=Il Cavallo Meccanico entra in gioco con quattro segnalini +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Cavallo Meccanico: Aggiungi {1} alla tua riserva di mana. Dromar's Cavern=Quando la Caverna di Dromar entra in gioco, sacrificala a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. ; {TAP} : Aggiungi {B}, {L}, o {N} alla tua riserva di mana. [Oracle 2003/07/01] Ice Cave=Ogniqualvolta un giocatore gioca una magia, qualsiasi altro giocatore può pagare il costo di mana di quella magia. Se un giocatore lo fa, neutralizza la magia (il costo di mana comprende il colore). Forgotten Cave=La Caverna Dimenticata entra in gioco TAPpata. ; {TAP} : Aggiungi {R} alla tua riserva di mana. ; Ciclo {R} Waterveil Cavern={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. La Caverna Idrovelata non STAPpa durante il tuo prossimo STAP. Rhystic Cave={TAP}: Scegli un colore. Aggiungi un mana di quel colore alla tua riserva a meno che un qualsiasi giocatore spenda {1}. Gioca questa abilita solo quando potresti giocare un istantaneo. Zoetic Cavern={TAP}: Aggiungi {1} alla tua riserva di mana. ; Metamorfosi {2} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Goblin Caves=Incanta terra ; Se la terra incantata è una Montagna base, le creature Goblin prendono +0/+2. Caverns of Despair=Non più di due creature possono attaccare in ogni combattimento. ; Non più di due creature possono bloccare in ogni combattimento. [Oracle 2001/08/24] Gemstone Caverns=Se le Caverne di Gemme sono nella tua mano iniziale e non stai giocando per primo, puoi iniziare la partita mettendo in gioco le Caverne di Gemme con un segnalino fortuna su di esse. Se lo fai, rimuovi dal gioco una carta dalla tua mano. ; {TAP} : Aggiungi {1} alla tua riserva di mana. Se le Caverne di Gemme hanno su di esse un segnalino fortuna, aggiungi invece un mana di qualsiasi colore alla tua riserva di mana. Caves of Koilos={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {N} alla tua riserva di mana. Le Caverne di Koilos ti infliggono 1 danno. Caves of Koilos={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {N} alla tua riserva di mana. Le Caverne di Koilos ti infliggono 1 danno. Caves of Koilos={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {B} o {N} alla tua riserva di mana. Le Caverne di Koilos ti infliggono 1 danno. Tangle Wire=Svanire 4 ; All'inizio del mantenimento di ogni giocatore, quel giocatore TAPpa un artefatto, una creatura o una terra STAPpata che controlla per ogni segnalino svanire presente sul Cavo Intrappolante. Stun Sniper={1}, {TAP}: La Cecchina Stordente infligge 1 danno a una creatura bersaglio. TAPpa quella creatura. Harpoon Sniper={B}, {TAP}: Il Cecchino con Fiocina infligge X danni a una creatura attaccante o bloccante bersaglio, dove X è il numero di Tritoni che controlli. Matsu-Tribe Sniper={TAP} : Il Cecchino della Tribù-Matsu infligge 1 danno a una creatura bersaglio con volare. ; Ogniqualvolta il Cecchino della Tribù-Matsu infligge danno a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. Hammerheim Deadeye=Eco {5}{R} All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Cecchino di Hammerheim entra in gioco, distruggi una creatura con volare bersaglio. AEthersnipe=Quando il Cecchino Etereo entra in gioco, fai tornare un permanente non terra bersaglio in mano al suo proprietario. ; Apparire {1}{L}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Kyren Sniper=All'inizio del tuo mantenimento, puoi far infliggere 1 danno dal Cecchino Kyren a un giocatore bersaglio. Goblin Festival={2} : La Celebrazione Goblin infligge 1 danno a una creatura o a un giocatore bersaglio. Lancia una moneta. Se perdi, scegli uno dei tuoi avversari. Quel giocatore guadagna il controllo della Celebrazione Goblin. Stasis Cell=Incanta creatura ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; {3}{L} : Assegna la Cella di Stasi alla creatura bersaglio. Cold Storage={3}: Rimuovi dal gioco la creatura bersaglio che controlli. ; Sacrifica la Cella Frigorifera: Rimetti in gioco sotto il controllo del suo proprietario ogni carta creatura rimossa dal gioco con la Cella Frigorifera. Ragamuffyn=Determinazione - {TAP}, Sacrifica una creatura o una terra : Pesca una carta. Gioca questa abilita soltanto se non hai carte in mano. Simic Ragworm={L} : STAPpa il Cencioverme Simic. Ashes to Ashes=Rimuovi dal gioco due creature non artefatto bersaglio. Cenere alla Cenere ti infligge 5 danni. Ashes to Ashes=Rimuovi dal gioco due creature non artefatto bersaglio. Cenere alla Cenere ti infligge 5 danni. Ashes to Ashes=Rimuovi dal gioco due creature non artefatto bersaglio. Cenere alla Cenere ti infligge 5 danni. Ashes of the Fallen=Mentre le Ceneri dei Caduti entrano in gioco, scegli un tipo di creatura. ; Ogni carta creatura presente nel tuo cimitero ha il tipo di creatura scelto in aggiunta ai propri altri tipi. Crumbling Ashes=All'inizio del tuo mantenimento, distruggi una creatura bersaglio con un segnalino -1/-1. Ashling, the Extinguisher=Ogniqualvolta Cenerina, l'Estintrice infligge danno da combattimento a un giocatore, scegli una creatura bersaglio controllata da quel giocatore. Quel giocatore sacrifica quella creatura. Wizened Cenn=Le altre creature Kithkin che controlli prendono +1/+1. Aven Mindcensor=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare ; Se un avversario sta per passare in rassegna un grimorio, quel giocatore passa invece in rassegna le prime quattro carte di quel grimorio. Centaur Omenreader=Fintanto che la Centaura Indovina è TAPpata, le magie creatura che giochi costano {2} in meno per essere giocate. Citanul Centaurs=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; Eco {3}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Centaur Archer={TAP}: Il Centauro Arciere infligge 1 danno ad una creatura con volare. Boreal Centaur={S} : Il Centauro Boreale prende +1/+1 fino alla fine del turno. Gioca questa abilita solo una volta per ogni turno. Windseeker Centaur=Cautela [Oracle 2004/10/06] Jolrael's Centaur=Velo (Questo permanente non può essere bersaglio di magie o di abilita.) ; Aggirare Crashing Centaur={V}, Scarta una carta: Il Centauro Distruttore guadagna travolgere fino alla fine del turno. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Centauro Distruttore prende +2/+2 e ha velo (Non può essere bersaglio di magie o abilita.) Phantom Centaur=Protezione dal nero ; Il Centauro Fantasma entra in gioco con tre segnalini +1/+1 su di esso. ; Se viene inflitto danno al Centauro Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Centauro Fantasma. Accursed Centaur=Quando il Centauro Maledetto entra in gioco, sacrifica una creatura. Possessed Centaur=Travolgere ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Centauro Posseduto prende +1/+1, è nero, e ha "{2}{N},{TAP} : Distruggi una creatura bersaglio verde." Spellbane Centaur=Le creature che controlli non possono essere bersaglio di magie blu o abilita di fonti blu. Sophic Centaur={2}{V}{V}, {TAP}, Scarta una carta: Guadagni 2 punti vita per ogni carta nella tua mano. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Power Plant={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Eye of Singularity=Quando il Centro del Paradosso entra in gioco, distruggi ogni permanente che ha lo stesso nome di un altro permanente, tranne le terre base. Non possono essere rigenerati. ; Ogniqualvolta un permanente, diverso da una terra base, entra in gioco, distruggi tutti gli altri permanenti aventi lo stesso nome. Non possono essere rigenerati. [Oracle 1999/07/30] Deadshot=TAPpa la creatura bersaglio. Quella creatura infligge un danno pari alla propria forza a un'altra creatura bersaglio. [Oracle 2000/10/24] Synod Centurion=Quando non controlli altri artefatti, sacrifica il Centurione del Sinodo. Seek the Horizon=Passa in rassegna il tuo grimorio per un massimo di tre carte terra base, rivelale, e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Seeker=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata tranne che dalle creature artefatto e/o da creature bianche. [Oracle 1999/09/03] Seeker=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata tranne che dalle creature artefatto e/o da creature bianche. [Oracle 1999/09/03] Seeker of Skybreak={TAP} : STAPpa una creatura bersaglio. Seeker of Skybreak={TAP} : STAPpa una creatura bersaglio. Amrou Seekers=I Cercatori di Amrou non possono essere bloccati tranne che da creature artefatto e/o creature bianche. Greenseeker={V}, {TAP}, Scarta una carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Rebuking Ceremony=Metti due artefatti bersaglio in cima ai grimori dei loro proprietari. Ethereal Usher={L} : La creatura bersaglio non può essere bloccata in questo turno. ; Trasmutare {1}{L}{L} Fact or Fiction=Rivela le prime cinque carte del tuo grimorio. Un avversario separa quelle carte in due pile. Aggiungi alla tua mano una pila e metti l'altra nel tuo cimitero. [Oracle 2003/02/01] Hidden Stag=Ogniqualvolta un avversario gioca una terra, se il Cervo Nascosto è un incantesimo, il Cervo Nascosto diventa una creatura Bestia Alce 3/2. ; Ogniqualvolta giochi una terra, se il Cervo Nascosto è una creatura, il Cervo Nascosto diventa un incantesimo. Stag Beetle=Il Cervo Volante entra in gioco con X segnalini +1/+1, dove X è pari al numero delle altre creature in gioco. Cease-Fire=Il giocatore bersaglio non può giocare magie creatura in questo turno. ; Pesca una carta. Nevermaker=Volare ; Quando il Cessavite lascia il gioco, metti un permanente non terra bersaglio in cima al grimorio del suo proprietario. ; Apparire {3}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Cessation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare. ; Quando la Cessazione viene messa in un cimitero dal gioco, il proprietario riprende in mano la Cessazione. Snake Basket={X}, Sacrifica la Cesta di Serpenti: Metti in gioco X pedine creatura Serpente 1/1 verdi. Gioca questa abilita solo quando potresti giocare una stregoneria. Snake Basket={X}, Sacrifica la Cesta di Serpenti: Metti in gioco X pedine creatura Serpente 1/1 verdi. Gioca questa abilita solo quando potresti giocare una stregoneria. Scrapbasket={1}: Il Cesto degli Scarti diventa di tutti i colori fino alla fine del turno. Cetavolver=Potenziamento {1}{R} e/o {V} ; Se è stato pagato il costo di Potenziamento {1}{R}, il Cetavolvero entra in gioco con due segnalini +1/+1 su di esso e con attacco improvviso. ; Se è stato pagato il costo di Potenziamento {V}, il Cetavolvero entra in gioco con un segnalino +1/+1 su di esso e con travolgere. [Oracle 2003/07/01] Chainer, Dementia Master=Le creature Incubo prendono +1/+1. ; {N}{N}{N}, Paga 3 punti vita: Metti in gioco sotto il tuo controllo una carta creatura bersaglio presente in un cimitero. Quella creatura è nera ed è un Incubo in aggiunta agli altri suoi tipi di creatura. ; Quando Chainer, Signore di Dementia lascia il gioco, rimuovi dal gioco tutti gli Incubi. Champion Lancer=Previeni tutto il danno che verrebbe inflitto a Champion Lancer dalle creature. Champion's Victory=Gioca Champion's Victory soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Il proprietario riprende in mano una creatura attaccante bersaglio. Chandler={R}{R}{R},{TAP}: Distruggi la creatura artefatto bersaglio. Chandra Nalaar=[+1]: Chandra Nalaar infligge 1 danno a un giocatore bersaglio. ; [-X]: Chandra Nalaar infligge X danni a una creatura bersaglio. ; [-8]: Chandra Nalaar infligge 10 danni a un giocatore bersaglio e a ogni creatura controllata da quel giocatore. ; [Fedelta 6] Charging Bandits=Ogniqualvolta Charging Bandits attacca, prende +2/+0 fino alla fine del turno. Orochi Leafcaller={V} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Call to Glory=STAPpa tutte le creature che controlli. Le creature Samurai che controlli prendono +1/+1 fino alla fine del turno. Call to Arms=Mentre la Chiamata alle Armi entra in gioco, scegli un colore e un avversario. ; Le creature bianche prendono +1/+1. ; Quando il colore scelto non è il colore più comune tra tutti i permanenti controllati dal giocatore scelto, sacrifica la Chiamata alle Armi. Clairvoyance=Guarda la mano del giocatore bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] War Barge={3}: Una creatura bersaglio ha passa-Isole fino alla fine del turno. Quando la Chiatta da Guerra lascia il gioco in questo turno, distruggi quella creatura. Una creatura distrutta in questo modo non può essere rigenerata. War Barge={3}: Una creatura bersaglio ha passa-Isole fino alla fine del turno. Quando la Chiatta da Guerra lascia il gioco in questo turno, distruggi quella creatura. Una creatura distrutta in questo modo non può essere rigenerata. Cloud Key=Mentre la Chiave delle Nuvole entra in gioco, scegli artefatto, creatura, incantesimo, istantaneo oppure stregoneria. ; Le magie che giochi del tipo scelto costano {1} in meno per essere giocate. Galvanic Key=Lampo ; {3}, {TAP} : STAPpa un artefatto bersaglio. Voltaic Key={1},{TAP} : STAPpa l'artefatto bersaglio. Fallen Cleric=Protezione dai Chierici ; Metamorfosi {4}{N} Nova Cleric={2}{B},{TAP}, Sacrifica il Chierico Martire: Distruggi tutti gli incantesimi. Brass-Talon Chimera=Attacco Improvviso. ; Sacrifica la Chimera dagli Artigli d'Ottone: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna attacco improvviso. (Questo effetto non termina alla fine del turno). Iron-Heart Chimera=Cautela ; Sacrifica la Chimera dal Cuore di Ferro: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna cautela. (Questo effetto non cessa alla fine del turno.) Lead-Belly Chimera=Travolgere ; Sacrifica la Chimera dal Ventre di Piombo: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna travolgere. (Questo effetto non termina alla fine del turno.) Tin-Wing Chimera=Volare ; Sacrifica la Chimera dalle Ali di Stagno: Metti un segnalino +2/+2 su una creatura Chimera bersaglio. Essa guadagna volare (Questo non termina alla fine del turno). Caltrops=Ogniqualvolta una creatura attacca, i Chiodi a Quattro Punte le infliggono 1 danno. Caltrops=Ogniqualvolta una creatura attacca, i Chiodi a Quattro Punte le infliggono 1 danno. Bottled Cloister=All'inizio del mantenimento di ogni avversario, rimuovi dal gioco tutte le carte nella tua mano a faccia in giù. ; All'inizio del tuo mantenimento, riprendi in mano tutte le carte che possiedi rimosse dal gioco con il Chiostro Imbottigliato, poi pesca una carta. Field Surgeon=TAPpa una creatura STAPpata che controlli: Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. Cabal Surgeon={2}{N}{N},{TAP}, Rimuovi dal gioco due carte presenti nel tuo cimitero: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Thrull Surgeon={1}{N}, Sacrifica il Chirurgo Thrull: Guarda la mano di un giocatore bersaglio e scegli una di quelle carte. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Thrull Surgeon={1}{N}, Sacrifica il Chirurgo Thrull: Guarda la mano di un giocatore bersaglio e scegli una di quelle carte. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Chisei, Heart of Oceans=Volare ; All'inizio del tuo mantenimento, sacrifica Chisei, Cuore degli Oceani a meno che tu rimuova un segnalino da un permanente che controlli. Floodgate=Difensore (Questa creatura non può attaccare.) ; Quando la Chiusa guadagna volare, sacrificala. ; Quando la Chiusa lascia il gioco, infligge 1 danno per ogni due Isole che controlli ad ogni creatura non blu senza volare. Cho-Manno, Revolutionary=Previeni tutto il danno che verrebbe inflitto a Cho-Manno, Rivoluzionario. Cho-Manno, Revolutionary=Previeni tutto il danno che verrebbe inflitto a Cho-Manno, Rivoluzionario. Chromium=All'inizio del tuo mantenimento, sacrifica il Chromium a meno che tu paghi {B}{L}{N} ; Volare, Furia 2 Chromium=All'inizio del tuo mantenimento, sacrifica il Chromium a meno che tu paghi {B}{L}{N} ; Volare, Furia 2 Scar=Metti un segnalino -1/-1 su una creatura bersaglio. Scars of the Veteran=Puoi rimuovere dal gioco una carta bianca dalla tua mano invece di pagare il costo di mana delle Cicatrici del Veterano. ; Previeni i prossimi 7 danni che verrebbero inflitti a un giocatore o a una creatura bersaglio in questo turno. Alla fine del turno, metti un segnalino +0/+1 su quella creatura per ogni punto danno prevenuto in questo modo. Cycle of Life=Rimanda il Ciclo della Vita in mano al proprietario : La creatura bersaglio che hai giocato in questo turno diventa 0/1 fino al tuo prossimo mantenimento. All'inizio del tuo prossimo mantenimento, metti un segnalino +1/+1 su quella creatura. [Oracle 1999/07/01] Pattern of Rebirth=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene messa in un cimitero, il controllore di quella creatura può passare in rassegna il proprio grimorio, cercare una carta creatura e metterla in gioco. Se quel giocatore lo fa, poi rimescola il proprio grimorio. Spirit Loop=Incanta creatura che controlli ; La creatura incantata ha legame vitale (Ogniqualvolta infligge danno, il suo controllore guadagne altrettanti punti vita.) ; Quando il Ciclo Spirituale viene messo in un cimitero dal gioco, fai tornare il Ciclo Spirituale in mano al suo proprietario. Cyclone=Mantenimento cumulativo {V}. (All'inizio del tuo mantenimento, metti un segnalino eta su questo permanente, poi sacrificalo a meno che tu spenda {V} per ogni segnalino eta su di esso). ; Ogniqualvolta paghi il mantenimento cumulativo del Ciclone, esso infligge un ammontare di danni pari al numero di segnalini eta sul Ciclone ad ogni creatura e ad ogni giocatore. Cyclone=Mantenimento cumulativo {V}. (All'inizio del tuo mantenimento, metti un segnalino eta su questo permanente, poi sacrificalo a meno che tu spenda {V} per ogni segnalino eta su di esso). ; Ogniqualvolta paghi il mantenimento cumulativo del Ciclone, esso infligge un ammontare di danni pari al numero di segnalini eta sul Ciclone ad ogni creatura e ad ogni giocatore. Cyclone=Mantenimento cumulativo {V}. (All'inizio del tuo mantenimento, metti un segnalino eta su questo permanente, poi sacrificalo a meno che tu spenda {V} per ogni segnalino eta su di esso). ; Ogniqualvolta paghi il mantenimento cumulativo del Ciclone, esso infligge un ammontare di danni pari al numero di segnalini eta sul Ciclone ad ogni creatura e ad ogni giocatore. Bloodrock Cyclops=Il Ciclope della Roccia Insanguinata attacca in ogni turno se può farlo. Bloodrock Cyclops=Il Ciclope della Roccia Insanguinata attacca ogni turno, se può farlo. Ekundu Cyclops=Se una creatura che controlli attacca, anche il Ciclope di Ekundu attacca, se gli è possibile. Hulking Cyclops=Il Ciclope Goffo non può bloccare. Hulking Cyclops=Il Ciclope Goffo non può bloccare. Hulking Cyclops=Il Ciclope Goffo non può bloccare. Hulking Cyclops=Il Ciclope Goffo non può bloccare. Madrush Cyclops=Le creature che controlli hanno rapidita. Putrid Cyclops=Quando il Ciclope Putrido entra in gioco, profetizzare 1, poi rivela la prima carta del tuo grimorio. Il Ciclope Putrido prende -X/-X fino alla fine del turno, dove X è il costo di mana convertito di quella carta. (Per profetizzare 1, guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) Bloodshot Cyclops={TAP}, Sacrifica una creatura: I Ciclopi Sanguinari infliggono a una creatura o a un giocatore bersaglio un danno pari alla forza della creatura sacrificata. Bloodshot Cyclops={TAP}, Sacrifica una creatura: I Ciclopi Sanguinari infliggono a una creatura o a un giocatore bersaglio un danno pari alla forza della creatura sacrificata. Bloodshot Cyclops={TAP}, Sacrifica una creatura: I Ciclopi Sanguinari infliggono a una creatura o a un giocatore bersaglio un danno pari alla forza della creatura sacrificata. Blind with Anger=STAPpa una creatura non leggendaria bersaglio e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Shifting Sky=Mentre il Cielo Cangiante entra in gioco, scegli un colore. ; Tutti i permanenti non terra sono del colore scelto. Shifting Sky=Mentre il Cielo Cangiante entra in gioco, scegli un colore. ; Tutti i permanenti non terra sono del colore scelto. Winter Sky=Lancia una moneta. Se vinci il lancio, il Cielo Invernale infligge 1 danno a ogni creatura e a ogni giocatore. Se perdi il lancio, ogni giocatore pesca una carta. [Oracle 1999/07/23] Swans of Bryn Argoll=Volare ; Se una fonte sta per infliggere danno ai Cigni di Bryn Argoll, previeni quel danno. Il controllore di quella fonte pesca un numero di carte pari al danno prevenuto in questo modo. Lantern-Lit Graveyard={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Il Cimitero a Lume di Lanterna non STAPpa durante il tuo prossimo STAP. Animal Boneyard=Incanta terra ; La terra incantata ha "{TAP}, Sacrifica una creatura : Guadagni un ammontare di punti vita pari alla costituzione di quella creatura". [Oracle 2005/08/01] Elephant Graveyard={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Rigenera l'Elefante bersaglio. Oversold Cemetery=All'inizio del tuo mantenimento, se hai quattro o più carte creatura nel tuo cimitero, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Cinder Storm=Cinder Storm infligge 7 danni a una creatura o a un giocatore bersaglio. Heartlash Cinder=Rapidita ; Cromia - Quando il Cinereo Sferza del Cuore entra in gioco, prende +X/+0 fino alla fine del turno, dove X è il numero di simboli di mana rosso nei costi di mana dei permanenti che controlli. Vulshok War Boar=Quando il Cinghiale da Guerra Vulshok entra in gioco, sacrificalo a meno che tu sacrifichi un artefatto. Durkwood Boars= Durkwood Boars= Durkwood Boars= Durkwood Boars= Durkwood Boars= Crashing Boars=Ogniqualvolta i Cinghiali Distruttori attaccano, il giocatore in difesa sceglie una creatura STAPpata che controlla. Quella creatura blocca i Cinghiali Distruttori in questo turno, se gli è possibile. [Oracle 1999/05/01] That Which Was Taken={4},{TAP} : Metti un segnalino divinita su un permanente bersaglio diverso da Ciò Che Fu Preso. ; Ogni permanente con almeno un segnalino divinita è indistruttibile. Darksteel Pendant=Il Ciondolo di Darksteel è indistruttibile. ; {1},{TAP} : Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio. Circle of Despair={1}, Sacrifica una creatura : La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura o a un giocatore bersaglio in questo turno, previeni quel danno. [Oracle 1999/09/03] Story Circle=Mentre il Circolo della Storia entra in gioco, scegli un colore. ; {B} : La prossima volta che una fonte a tua scelta del colore scelto ti infliggerebbe danno in questo turno, previeni quel danno. Story Circle=Mentre il Circolo della Storia entra in gioco, scegli un colore. ; {B} : La prossima volta che una fonte a tua scelta del colore scelto ti infliggerebbe danno in questo turno, previeni quel danno. Story Circle=Mentre il Circolo della Storia entra in gioco, scegli un colore. ; {B} : La prossima volta che una fonte a tua scelta del colore scelto ti infliggerebbe danno in questo turno, previeni quel danno. Story Circle=Mentre il Circolo della Storia entra in gioco, scegli un colore. ; {B}: La prossima volta che una fonte a tua scelta del colore scelto ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Solace=Mentre il Circolo di Conforto entra in gioco, scegli un tipo di creatura. ; {1}{B} : La prossima volta che una creatura del tipo scelto ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Affliction=Mentre il Circolo di Dolore entra in gioco, scegli un colore. ; Ogniqualvolta una fonte del colore scelto ti infligge danno, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. Prismatic Circle=Mantenimento Cumulativo - {1} ; Mentre il Circolo di Protezione Prismatico entra in gioco, scegli un colore. ; {1} : La prossima volta che una fonte a tua scelta e del colore scelto ti infligge danno in questo turno, previeni quel danno. [Oracle 1999/07/01] Circle of Protection: Artifacts={2} : La prossima volta che una fonte artefatto a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Circle of Protection: Artifacts={2} : La prossima volta che una fonte artefatto a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Circle of Protection: Artifacts={2} : La prossima volta che una fonte artefatto a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Circle of Protection: Artifacts={2} : La prossima volta che una fonte artefatto a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Circle of Protection: Artifacts={2} : Previeni il prossimo danno che una fonte artefatto a tua scelta ti infliggerebbe in questo turno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: White={1} : La prossima volta che una fonte bianca a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Blue={1} : La prossima volta che una fonte blu a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Black={1} : La prossima volta che una fonte nera a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Shadow={1} : La prossima volta che una creatura con ombra a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. [Oracle 1999/05/01] Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Red={1} : La prossima volta che una fonte rossa a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Circle of Protection: Green={1} : La prossima volta che una fonte verde a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Rhystic Circle={1} : Qualsiasi giocatore può spendere {1}. Se nessun giocatore lo fa, la prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, previeni quel danno. Circu, Dimir Lobotomist=Ogniqualvolta giochi una magia blu, rimuovi dal gioco la prima carta di un grimorio bersaglio. ; Ogniqualvolta giochi una magia nera, rimuovi dal gioco la prima carta di un grimorio bersaglio. ; I tuoi avversari non possono giocare carte non terra con lo stesso nome di una delle carte rimossa dal gioco con Circu, Lobotomista Dimir. Think Tank=All'inizio del tuo mantenimento, guarda la prima carta del tuo grimorio. Puoi mettere quella carta nel tuo cimitero. Cytoshape=Scegli una creatura non leggendaria in gioco. La creatura bersaglio diventa una copia di quella creatura fino alla fine del turno. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Brass=Ogniqualvolta la Citta d'Ottone diventa TAPpata, ti infligge 1 danno. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. City of Traitors=Quando giochi un'altra terra, sacrifica la Citta dei Traditori. ; {TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] City of Solitude=I giocatori possono giocare magie e abilita solamente durante il proprio turno. City of Shadows={TAP}, Rimuovi dal gioco una creatura che controlli : Metti un segnalino carica sulla Citta delle Ombre. ; {TAP} : Aggiungi {X} alla tua riserva di mana, dove X è pari al numero di segnalini carica presenti sulla Citta delle Ombre. [Oracle 2003/07/01] Icatian Town=Metti in gioco quattro pedine creatura Cittadino 1/1 bianche. Icatian Town=Metti in gioco quattro pedine creatura Cittadino 1/1 bianche. Icatian Town=Metti in gioco quattro pedine creatura Cittadino 1/1 bianche. Ghost Town={TAP} : Aggiungi {1} alla tua riserva di mana. ; {0} : Il proprietario riprende in mano la Citta Fantasma. Gioca questa abilita solo se non è il tuo turno. City in a Bottle=Ogniqualvolta è in gioco un permanente non pedina dell'espansione Arabian Nights diverso dalla Citta in Bottiglia, il suo controllore lo sacrifica. ; I giocatori non possono giocare le carte dell'espansione Arabian Nights. Unholy Citadel=Le creature leggendarie nere che tu controlli guadagnano "Branco con altre creature leggendarie". Forsaken City=La Citta Perduta non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco una carta nella tua mano. Se lo fai, STAPpa la Citta Perduta. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Sunken City=All'inizio del tuo mantenimento, sacrifica la Citta Sommersa a meno che tu paghi {L}{L}. ; Le creature blu prendono +1/+1. Sunken City=All'inizio del tuo mantenimento, sacrifica la Citta Sommersa a meno che tu paghi {L}{L}. ; Le creature blu prendono +1/+1. Tarnished Citadel={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. La Cittadella Annerita ti infligge 3 danni. [Oracle 2003/07/01] Citadel of Pain=Alla fine del turno di ogni giocatore, la Cittadella del Dolore infligge X danni a quel giocatore, dove X è pari al numero di terre STAPpate che quel giocatore controlla. Seaside Citadel=La Cittadella sul Mare entra in gioco TAPpata. ; {TAP}: Aggiungi {V}, {B} o {L} alla tua riserva di mana. Rustic Clachan=Mentre il Clachan Rustico entra in gioco, puoi rivelare una carta Kithkin dalla tua mano. Se non lo fai, il Clachan Rustico entra in gioco TAPpato. ; {TAP}: Aggiungi {B} alla tua riserva di mana. ; Rinforzare 1-{1}{B} ({1}{B}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) Dwarven Sea Clan={TAP} : Scegli una creatura che sta attaccando o bloccando, il cui controllore controlla un'Isola. Il Clan dei Nani di Mare infligge 2 danni a quella creatura alla fine del combattimento. Gioca questa abilita solo prima della fine del combattimento. Clergy of the Holy Nimbus=Se il Clero della Sacra Aureola venisse distrutto, rigeneralo. ; {1}: Il Clero della Sacra Aureola non può essere rigenerato in questo turno. Soltanto un qualsiasi avversario può giocare questa abilita. Clergy en-Vec={TAP}: Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Infinite Hourglass=All'inizio del tuo mantenimento, metti un segnalino tempo sulla Clessidra Infinita. ; Tutte le creature prendono +1/+0 per ogni segnalino tempo presente sulla Clessidra Infinita. ; {3} : Rimuovi un segnalino tempo dalla Clessidra Infinita. Qualsiasi giocatore può giocare questa abilita ma soltanto durante un qualsiasi mantenimento. [Oracle 2002/10/01] Infinite Hourglass=All'inizio del tuo mantenimento, metti un segnalino tempo sulla Clessidra Infinita. ; Tutte le creature prendono +1/+0 per ogni segnalino tempo presente sulla Clessidra Infinita. ; {3} : Rimuovi un segnalino tempo dalla Clessidra Infinita. Qualsiasi giocatore può giocare questa abilita ma soltanto durante un qualsiasi mantenimento. [Oracle 2002/10/01] Scourglass={TAP}, Sacrifica la Clessidra Pulente: Distruggi tutti i permanenti tranne che artefatti e terre. Gioca questa abilita solo durante il tuo mantenimento. Cloak of Feathers=La creatura bersaglio guadagna volare fino alla fine del turno. Pesca una carta. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Clone=Mentre il Clone entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Clone entra in gioco come una copia di quella creatura. Chlorophant=All'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sul Clorofante. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Clorofante ha "All'inizio del tuo mantenimento, puoi mettere un altro segnalino +1/+1 sul Clorofante." Cloud Dragon=Volare ; Il Cloud Dragon può bloccare soltanto le creature con volare. Cloud Pirates=Volare ; I Cloud Pirates possono bloccare soltanto creature con volare. Coalition Victory=Vinci la partita se controlli una terra di ogni tipo di terra base e una creatura di ogni colore. Coalition Victory=Vinci la partita se controlli una terra di ogni tipo di terra base e una creatura di ogni colore. Winged Coatl=Lampo ; Volare ; Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Lorescale Coatl=Ogniqualvolta peschi una carta, puoi mettere un segnalino +1/+1 sul Coatl dalle Scaglie Sapienti. Kobolds of Kher Keep=I Coboldi della Roccaforte di Kher sono rossi. [Oracle 1999/09/03] Crookshank Kobolds=I Coboldi di Crookshank sono una carta rossa. [Oracle 2001/08/24] Crimson Kobolds=I Coboldi Scarlatti sono una carta rossa. Sabertooth Cobra=Ogniqualvolta il Cobra dai Denti a Sciabola infligge danno a un giocatore, quel giocatore prende un segnalino veleno. Quel giocatore prende un ulteriore segnalino veleno all'inizio del suo prossimo mantenimento a meno che egli paghi {2} prima di quel turno. (Un giocatore con 10 o più segnalini veleno, perde la partita.) Hornet Cobra=Attacco improvviso Crypt Cobra=Ogniqualvolta il Cobra delle Cripte attacca e non è bloccato, il giocatore in difesa prende un segnalino Veleno. (Un giocatore con 10 o più segnalini Veleno perde la partita.) Voracious Cobra=Attacco improvviso ; Ogniqualvolta il Cobra Vorace infligge danno da combattimento a una creatura, distruggi quella creatura. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Cockatrice=Volare ; Ogniqualvolta la Coccatrice blocca o viene bloccata da una creatura non Muro, distruggi quella creatura alla fine del combattimento. Soratami Cloud Chariot={2} : La creatura bersaglio che controlli guadagna volare fino alla fine del turno. ; {2} : Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno dalla e alla creatura bersaglio che controlli. Sandbar Crocodile=Fase. Dross Crocodile= Dross Crocodile= Emperor Crocodile=Quando non controlli altre creature, sacrifica il Coccodrillo Imperatore. Emperor Crocodile=Quando non controlli altre creature, sacrifica il Coccodrillo Imperatore. Emperor Crocodile=Quando non controlli altre creature, sacrifica il Coccodrillo Imperatore. Marsh Crocodile=Quando il Coccodrillo Palustre entra in gioco, il proprietario riprende in mano una creatura blu o nera che tu controlli. ; Quando il Coccodrillo Palustre entra in gioco, ogni giocatore scarta una carta. Veiled Crocodile=Quando un giocatore non ha carte in mano, se il Coccodrillo Velato è un incantesimo, il Coccodrillo Velato diventa una creatura Coccodrillo 4/4. [Oracle 1999/05/01] Rune-Tail, Kitsune Ascendant=Quando hai 30 o più punti vita, ruota Coda-Runa, Antenato Kitsune. ; /flip/; Essenza di Coda-Runa ; Incantesimo Leggendario ; Previeni tutto il danno che verrebbe inflitto alle creature che controlli. Cowardice=Ogniqualvolta una creatura diventa bersaglio di una magia o di un'abilita, il proprietario riprende in mano quella creatura. (Quella creatura non sara influenzata dalla magia o abilita.) Cowardice=Ogniqualvolta una creatura diventa bersaglio di una magia o di un'abilita, il proprietario riprende in mano quella creatura. (Quella creatura non sara influenzata dalla magia o abilita.) Cowardice=Ogniqualvolta una creatura diventa bersaglio di una magia o di un'abilita, il proprietario riprende in mano quella creatura. (Quella creatura non sara influenzata dalla magia o abilita.) Viashino Fangtail={TAP} : Il Codazanna Viashino infligge 1 danno alla creatura o al giocatore bersaglio. Barrin's Codex=All'inizio del tuo mantenimento, puoi mettere un segnalino pagina sul Codice di Barrin. ; {4},{TAP}, Sacrifica il Codice di Barrin : Pesca X carte, dove X è il numero di segnalini pagina sul Codice di Barrin. [Oracle 1999/05/01] Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Coercion=L'avversario bersaglio rivela la sua mano. Tu scegli una di quelle carte. Quel giocatore scarta quella carta. Seize the Day=Flashback {2}{R} ; STAPpa una creatura bersaglio. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. [WotC Rules Team 2003/12/01] Glimpse the Unthinkable=Il giocatore bersaglio mette nel proprio cimitero le prime dieci carte del proprio grimorio. Cognivore=Volare ; La forza e la costituzione del Cognivoro sono pari ciascuna al numero di carte istantaneo presenti in tutti i cimiteri. Chartooth Cougar={R} : Il Coguaro Dentebrace prende +1/+0 fino alla fine del turno. ; Ciclomontagna {2} Ridged Kusite={1}{N}, {TAP},Scarta una carta: Una creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. Walker of Secret Ways=Ninjutsu {1}{L}({1}{L}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta Colei Che Va per Vie Segrete infligge danno da combattimento a un giocatore, guarda la mano di quel giocatore. ; {1}{L} : Il proprietario riprende in mano un Ninja bersaglio che tu controlli. Gioca questa abilita solo durante il tuo turno. Plague Beetle=Passa-paludi. Plague Beetle=Passa-paludi. Plague Beetle=Passa-paludi. Plague Beetle=Passa-paludi. Plague Beetle=Passa-Paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude.) Vexing Beetle=Il Coleottero Vessatore non può essere neutralizzato. ; Il Coleottero Vessatore prende +3/+3 fintanto che nessun avversario controlla una creatura. Balshan Collaborator=Volare ; {N} : Il Collaboratore di Balshan prende +1/+1 fino alla fine del turno. Pardic Collaborator=Attacco improvviso ; {N}: Il Collaboratore Pardico prende +1/+1 fino alla fine del turno. Jeweled Torque=Mentre la Collana Ingioiellata entra in gioco, scegli un colore. ; Ogniqualvolta un giocatore gioca una magia del colore scelto, puoi spendere {2}. Se lo fai, guadagni 2 punti vita. Sparring Collar=La creatura equipaggiata ha attacco improvviso. ; {R}{R} : Assegna il Collare da Addestramento a una creatura bersaglio che controlli. ; Equipaggiare {1} Planar Collapse=All'inizio del tuo mantenimento, se ci sono in gioco quattro o più creature, sacrifica il Collasso Dimensionale. Se lo fai, distruggi tutte le creature. Quelle creature non possono essere rigenerate. [Oracle 2001/03/07] Giant's Ire=La Collera del Gigante infligge 4 danni a un giocatore bersaglio. Se controlli un Gigante, pesca una carta. Earth Surge=Ogni terra prende +2/+2 fintanto che è una creatura. Ire of Kaminari=La Collera di Kaminari infligge a una creatura o a un giocatore bersaglio un danno pari al numero di carte Arcano presenti nel tuo cimitero. Tahngarth's Rage=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+0 fintanto che sta attaccando. Altrimenti, prende -2/-1. [Oracle 1999/05/01] Dark Temper=La Collera Oscura infligge 2 danni a una creatura bersaglio. Se controlli un permanente nero, distruggi invece quella creatura. Soul Collector=Volare ; Ogniqualvolta una creatura alla quale il Collezionista di Anime ha inflitto danno in questo turno viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. ; Metamorfosi {N}{N}{N} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Soul Collector=Volare ; Ogniqualvolta una creatura alla quale il Collezionista di Anime ha inflitto danno in questo turno viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. ; Metamorfosi {N}{N}{N} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Skull Collector=All'inizio del tuo mantenimento, fai tornare una creatura nera che controlli in mano al suo proprietario. ; {1}{N} : Rigenera il Collezionista di Teschi. Wooded Foothills={TAP}, Paga 1 punto vita, Sacrifica le Colline Boscose : Passa in rassegna il tuo grimorio per una carta Montagna o Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Demonic Collusion=Riscatto-Scarta due carte. (Puoi scartare due carte oltre a qualsiasi altro costo quando giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Dovescape=({B|L} può essere pagato con {B} o {L}.) ; Ogniqualvolta un giocatore gioca una magia non creatura, neutralizza quella magia. Quel giocatore mette in gioco X pedine creatura Uccello 1/1 bianche e blu con volare, dove X è pari al costo di mana convertito della magia. Spike Colony=La Colonia di Pungiglioni entra in gioco con quattro segnalini +1/+1 su di essa. ; {2}, Rimuovi un segnalino +1/+1 dalla Colonia di Pungiglioni : Metti un segnalino +1/+1 su una creatura bersaglio. Pyrostatic Pillar=Ogniqualvolta un giocatore gioca una magia con costo di mana convertito pari o inferiore a 3, la Colonna di Fuoco infligge 2 danni a quel giocatore. Firespout=La Colonna di Fuoco infligge 3 danni a ogni creatura senza volare se è stato speso {R} per giocare la Colonna di Fuoco e 3 danni a ogni creatura con volare se è stato speso {V}. (Compi entrambe le azioni se è stato speso {R}{V}.) Pillar Tombs of Aku=All'inizio del mantenimento di ogni giocatore, quel giocatore può sacrificare una creatura. Se quel giocatore non lo fa, perde 5 punti vita e tu sacrifichi le Colonne Tombali di Aku. [Oracle 1999/07/30] Wild Colos=Rapidita Cephalid Coliseum={TAP}: Aggiungi {L} alla tua riserva di mana. Il Colosseo dei Cefalidi ti infligge 1 danno. ; Soglia - {L},{TAP}, Sacrifica il Colosseo dei Cefalidi : Il giocatore bersaglio pesca tre carte, poi scarta tre carte. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Chameleon Colossus=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Protezione dal nero ; {2}{V}{V}: Il Colosso Camaleontico prende +X/+X fino alla fine del turno, dove X è la sua forza. Glassdust Hulk=Ogniqualvolta un altro artefatto entra in gioco sotto il tuo controllo, il Colosso della Polvere Vitrea prende +1/+1 fino alla fine del turno e non può essere bloccato in questo turno. ; Ciclo {B|L} ({B|L}, Scarta questa carta: Pesca una carta.) Darksteel Colossus=Travolgere ; Il Colosso di Darksteel è indistruttibile. ; Se il Colosso di Darksteel dovesse finire in un cimitero da qualunque zona, invece rivela il Colosso di Darksteel e rimescolalo nel grimorio del suo proprietario. Krosan Colossus=Metamorfosi {6}{V}{V} Phyrexian Colossus=Il Colosso di Phyrexia non STAPpa durante il tuo STAP. ; Paga 8 punti vita: STAPpa il Colosso di Phyrexia. ; Il Colosso di Phyrexia non può essere bloccato tranne che da tre o più creature. Phyrexian Colossus=Il Colosso di Phyrexia non STAPpa durante il tuo STAP. ; Paga 8 punti vita: STAPpa il Colosso di Phyrexia. ; Il Colosso di Phyrexia non può essere bloccato tranne che da tre o più creature. Phyrexian Colossus=Il Colosso di Phyrexia non STAPpa durante il tuo STAP. ; Paga 8 punti vita: STAPpa il Colosso di Phyrexia. ; Il Colosso di Phyrexia non può essere bloccato tranne che da tre o più creature. Ronom Hulk=Protezione dalla neve ; Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Colossus of Sardia=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Il Colosso di Sardia non STAPpa durante il tuo STAP. ; {9}: STAPpa il Colosso di Sardia. Gioca questa abilita solo durante il tuo mantenimento. Colossus of Sardia=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Il Colosso di Sardia non STAPpa durante il tuo STAP. ; {9}: STAPpa il Colosso di Sardia. Gioca questa abilita solo durante il tuo mantenimento. Colossus of Sardia=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Il Colosso di Sardia non STAPpa durante il tuo STAP. ; {9}: STAPpa il Colosso di Sardia. Gioca questa abilita solo durante il tuo mantenimento. Colossus of Sardia=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Il Colosso di Sardia non STAPpa durante il tuo STAP. ; {9}: STAPpa il Colosso di Sardia. Gioca questa abilita solo durante il tuo mantenimento. Colossus of Sardia=Travolgere (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Il Colosso di Sardia non STAPpa durante il tuo STAP. ; {9}: STAPpa il Colosso di Sardia. Gioca questa abilita solo durante il tuo mantenimento. Arcbound Bruiser=Modulare 3 (Questa creatura entra in gioco con tre segnalini +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Shaleskin Bruiser=Travolgere ; Ogniqualvolta il Colosso Pellescisto attacca, prende +3/+0 fino alla fine del turno per ogni altra Bestia che sta attaccando. Bloodfire Colossus={R}, Sacrifica il Colosso Sangue-di-Fuoco : Il Colosso Sangue-di-Fuoco infligge 6 danni a ogni creatura e a ogni giocatore. Bloodfire Colossus={R}, Sacrifica il Colosso Sangue-di-Fuoco : Il Colosso Sangue-di-Fuoco infligge 6 danni a ogni creatura e a ogni giocatore. Bloodfire Colossus={R}, Sacrifica il Colosso Sangue-di-Fuoco: Il Colosso Sangue-di-Fuoco infligge 6 danni a ogni creatura e a ogni giocatore. Scaled Hulk=Ogniqualvolta giochi una magia Spirito o Arcana, il Colosso Squamato prende +2/+2 fino alla fine del turno. Urza's Guilt=Ogni giocatore pesca due carte, poi scarta tre carte, quindi perde 4 punti vita. Hit/Run=(Colpire) Il giocatore bersaglio sacrifica un artefatto o una creatura. Colpire infligge a quel giocatore un danno pari al costo di mana convertito di quel permanente. ; (Scappare) Le creature attaccanti che controlli prendono +1/+0 fino alla fine del turno per ogni altra creatura attaccante. Dead/Gone=(Colpito) Colpito infligge 2 danni a una creatura bersaglio. ; (Affondato) Fai tornare una creatura bersaglio che non controlli in mano al suo proprietario. Chaotic Strike=Gioca il Colpo Caotico solo durante il combattimento, dopo la dichiarazione dei bloccanti. ; Lancia una moneta. Se vinci il lancio, la creatura bersaglio prende +1/+1 fino alla fine del turno. ; Pesca una carta. [Oracle 2002/03/01] Hundred-Talon Strike=La creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. ; Unire nell'Arcano - TAPpa una creatura bianca STAPpata che controlli. (Mentre giochi una magia Arcana, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Dismantling Blow=Potenziamento {2}{L} (Puoi spendere {2}{L} addizionale mentre giochi questa magia). ; Distruggi un artefatto o un incantesimo bersaglio. ; Se è stato pagato il costo di potenziamento, pesca due carte. [Oracle 2003/07/01] Heat Stroke=Alla fine del combattimento, distruggi ogni creatura che ha bloccato o è stata bloccata in questo turno. Backlash=TAPpa una creatura bersaglio STAPpata. Quella creatura infligge un ammontare di danni pari alla propria forza al proprio controllore. Flameshot=Puoi scartare una Montagna dalla tua mano invece di pagare il costo di mana del Colpo di Fuoco. ; Il Colpo di Fuoco infligge 3 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. [Oracle 2003/07/01] Stroke of Genius=Il giocatore bersaglio pesca X carte. Sideswipe=Puoi cambiare un qualsiasi numero di bersagli di una magia Arcano bersaglio. Flowstone Strike=La creatura bersaglio prende +1/-1 e guadagna rapidita fino alla fine del turno. Noggin Whack=Predatore {1}{N} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) ; Un giocatore bersaglio rivela tre carte dalla sua mano. Scegli due di quelle carte. Quel giocatore scarta quelle carte. Fatal Blow=Distruggi la creatura bersaglio che è stata danneggiata in questo turno. Non può essere rigenerata. [Oracle 2000/02/01] Fatal Blow=Distruggi la creatura bersaglio che è stata danneggiata in questo turno. Non può essere rigenerata. [Oracle 2000/02/01] Scattershot=Il Colpo Frantumante infligge 1 danno alla creatura bersaglio. ; Tempesta Martial Coup=Metti in gioco X pedine creatura Soldato 1/1 bianche. Se X è pari o superiore a 5, distruggi tutte le altre creature. Guided Strike=La creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. ; Pesca una carta. Guided Strike=La creatura bersaglio prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. ; Pesca una carta. Death Stroke=Distruggi una creatura bersaglio TAPpata. Mirror Strike=La creatura bersaglio che non sia stata bloccata infligge il danno da combattimento al suo controllore invece che a te. Wild Swing=Scegli tre permanenti non incantesimo bersaglio. Distruggi uno di essi a caso. Unified Strike=Rimuovi dal gioco una creatura bersaglio attaccante se la sua forza è inferiore o uguale al numero di Soldati in gioco. Rakdos Riteknife=La creatura equipaggiata prende +1/+0 per ogni segnalino sangue presente sul Coltello Rituale Rakdos e ha "{TAP}, Sacrifica una creatura : Metti un segnalino sangue sul Coltello Rituale Rakdos." ; {N}{R}, Sacrifica il Coltello Rituale Rakdos : Il giocatore bersaglio sacrifica un permanente per ogni segnalino sangue presente sul Coltello Rituale Rakdos. ; Equipaggiare {2} Sunseed Nurturer=Alla fine del tuo turno, se controlli una creatura con forza pari o superiore a 5, puoi guadagnare 2 punti vita. ; {TAP}: Aggiungi {1} alla tua riserva di mana. He Who Hungers=Volare ; {1}, Sacrifica uno Spirito: L'avversario bersaglio rivela la propria mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. ; Muta-anima 4 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) Benalish Commander=La forza e la costituzione del Comandante di Benalia sono pari al numero di Soldati che controlli. ; Sospendere X-{X}{B}{B}. X non può essere 0. ; Ogniqualvolta un segnalino tempo viene rimosso dal Comandante di Benalia mentre è rimosso dal gioco, metti in gioco una pedina creatura Soldato 1/1 bianca. Zhalfirin Commander=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; {1}{B}{B}: Una creatura Cavaliere bersaglio prende +1/+1 fino alla fine del turno. Zhalfirin Commander=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; {1}{B}{B}: Una creatura Cavaliere bersaglio prende +1/+1 fino alla fine del turno. Commander Eesha=Volare, protezione dalle creature. [Oracle 2004/10/06] Commander Greven il-Vec=Paura ; Quando il Comandante Greven il-Vec entra in gioco, sacrifica una creatura. Ramosian Commander={6},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 5 e mettila in gioco. Poi rimescola il tuo grimorio. Patriarch's Bidding=Ogni giocatore sceglie un tipo di creatura. Ogni giocatore rimette in gioco tutte le carte creatura del tipo scelto presenti nel proprio cimitero. Gerrard's Command=STAPpa una creatura bersaglio. Essa prende +3/+3 fino alla fine del turno. Resistance Fighter=Sacrifica il Combattente della Resistenza : Previeni tutto il danno da combattimento che la creatura bersaglio infliggerebbe in questo turno. Resistance Fighter=Sacrifica il Combattente della Resistenza : Previeni tutto il danno da combattimento che la creatura bersaglio infliggerebbe in questo turno. Silkenfist Fighter=Ogniqualvolta il Combattente Pugno-di-Seta viene bloccato, STAPpalo. Balduvian War-Makers=Rapidita, furia 1 Balduvian War-Makers=Rapidita, furia 1 Fight or Flight=All'inizio della fasi di combattimento di ogni avversario, separa tutte le creature che quel giocatore controlla in due pile. In questo turno possono attaccare soltanto le creature presenti in una delle due pile a sua scelta. [Oracle 2003/02/01] Mortal Combat=All'inizio del tuo mantenimento, se ci sono venti o più carte creatura nel tuo cimitero, vinci la partita. Mortal Combat=All'inizio del tuo mantenimento, se ci sono venti o più carte creatura nel tuo cimitero, vinci la partita. Close Quarters=Ogniqualvolta una creatura che controlli viene bloccata, il Combattimento Ravvicinato infligge 1 danno a una creatura o a un giocatore bersaglio. Spontaneous Combustion=Come costo addizionale per giocare la Combustione Spontanea, sacrifica una creatura. ; La Combustione Spontanea infligge 3 danni ad ogni creatura. [Oracle 1999/05/01] Command of Unsummoning=Gioca il Command of Unsummoning soltanto durante il turno di un avversario. ; I proprietari riprendono in mano una o due creature attaccanti bersaglio. Rootwater Commando=Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) Rootwater Commando=Passa-Isole (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla un'Isola.) Skirk Commando=Ogniqualvolta il Commando di Skirk infligge danno da combattimento a un giocatore, puoi fargli infliggere 2 danni a una creatura bersaglio che quel giocatore controlla. ; Metamorfosi {2}{R} Ordruun Commando={B} : Previeni il prossimo punto danno che verrebbe inflitto al Commando Ordruun in questo turno. Merrow Commerce=Alla fine del tuo turno, STAPpa tutti i Tritoni che controlli. Earnest Fellowship=Ogni creatura ha protezione dai propri colori. Shield Mate=Sacrifica il Compagno di Scudo: La creatura bersaglio prende +0/+4 fino alla fine del turno. Haazda Shield Mate=All'inizio del tuo mantenimento, sacrifica il Compagno di Scudo Haazda a meno che tu paghi {B}{B}. ; {B} : La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, previeni quel danno. Delusions of Mediocrity=Quando il Complesso di Mediocrita entra in gioco, guadagni 10 punti vita. ; Quando il Complesso di Mediocrita lascia il gioco, perdi 10 punti vita. Delusions of Mediocrity=Quando il Complesso di Mediocrita entra in gioco, guadagni 10 punti vita. ; Quando il Complesso di Mediocrita lascia il gioco, perdi 10 punti vita. Complicate=Neutralizza una magia bersaglio a meno che il suo controllore spenda {3}. ; Ciclo {2}{L} ; Quando usi l'abilita ciclo del Complicare, puoi neutralizzare una magia bersaglio a meno che il suo controllore spenda {1}. Disturbing Plot=Fai tornare una carta creatura bersaglio in un cimitero in mano al suo proprietario. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Commune with Nature=Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta creatura fra esse e aggiungerla alla tua mano. Metti le rimanenti carte in fondo al tuo grimorio in un qualsiasi ordine. Commune with Nature=Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta creatura fra esse e aggiungerla alla tua mano. Metti le rimanenti carte in fondo al tuo grimorio in un qualsiasi ordine. An-Havva Township={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {V} alla tua riserva di mana. ; {2},{TAP} : Aggiungi {B} o {R} alla tua riserva di mana. [Oracle 2003/07/01] Howltooth Hollow=Nascondiglio (Questa terra entra in gioco TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, rimuovine una dal gioco a faccia in giù, poi metti le altre in fondo al tuo grimorio.) ; {TAP}: Aggiungi {N} alla tua riserva di mana. ; {N}, {TAP}: Puoi giocare la carta rimossa senza pagare il suo costo di mana se ogni giocatore non ha carte in mano. Concentrate=Pesca tre carte. Concentrate=Pesca tre carte. Predatory Focus=Puoi decidere che in questo turno le creature che controlli assegnino il loro danno da combattimento come se non fossero state bloccate. Spiritual Focus=Ogniqualvolta una magia o un'abilita controllata da un avversario ti fa scartare una carta, guadagni 2 punti vita e puoi pescare una carta. Savage Conception=Metti in gioco una pedina creatura Bestia 3/3 verde. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Conch Horn={1},{TAP}, Sacrifica il Conch Horn : Pesca due carte, poi metti una carta dalla tua mano in cima al tuo grimorio. [Oracle 1999/07/23] Seashell Cameo={TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Goblin Furrier=Previeni tutto il danno che il Conciatore Goblin infliggerebbe a creature neve. Ghost Council of Orzhova=Quando il Concilio Fantasma di Orzhova entra in gioco, un avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ; {1}, Sacrifica una creatura: Rimuovi dal gioco il Concilio Fantasma di Orzhova. Rimettilo in gioco sotto il controllo del suo proprietario alla fine del turno. Worldly Counsel=Dominio - Guarda le prime X carte del tuo grimorio, dove X è pari al numero di tipi di terra base tra le terre che controlli. Aggiungi alla tua mano una di quelle carte e metti le altre in fondo al tuo grimorio in qualsiasi ordine. Worldly Counsel=Dominio - Guarda le prime X carte del tuo grimorio, dove X è pari al numero di tipi di terra base tra le terre che controlli. Aggiungi alla tua mano una di quelle carte e metti le altre in fondo al tuo grimorio in qualsiasi ordine. Mulch=Rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte terra rivelate in questo modo e metti nel cimitero tutte le altre carte rivelate in questo modo. [Oracle 1999/05/01] Faerie Conclave=Il Conclave Fatato entra in gioco TAPpato. ; {TAP}: Aggiungi {L} alla tua riserva di mana. ; {1}{L}: Il Conclave Fatato diventa una creatura Spiritello 2/1 blu con volare fino alla fine del turno. E' ancora una terra. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Faerie Conclave=Il Conclave Fatato entra in gioco TAPpato. ; {TAP}: Aggiungi {L} alla tua riserva di mana. ; {1}{L}: Il Conclave Fatato diventa una creatura Spiritello 2/1 blu con volare fino alla fine del turno. E' ancora una terra. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Conviction=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+3. ; {B} : Il proprietario riprende in mano la Condanna. [Oracle 1999/05/01] Retribution=Scegli due creature bersaglio controllate da un avversario. Quel giocatore sceglie e sacrifica una di quelle creature. Metti un segnalino -1/-1 sull'altra. [Oracle 2002/03/01] Condemn=Metti la creatura attaccante bersaglio in fondo al grimorio del suo proprietario. Il suo controllore guadagna un ammontare di punti vita pari alla sua costituzione. Condemn=Metti una creatura attaccante bersaglio in fondo al grimorio del suo proprietario. Il suo controllore guadagna un ammontare di punti vita pari alla sua costituzione. Cabal Conditioning=Un qualsiasi numero di giocatori bersaglio scartano oguno dalla propria mano un numero di carte pari al costo di mana convertito maggiore tra tutti i permanenti che tu controlli. Skyshroud Condor=Volare ; Non puoi giocare il Condor di Cielsudario a meno che tu abbia giocato un'altra magia questo turno. [Oracle 1999/05/01] Airdrop Condor=Volare ; {1}{R}, Sacrifica una creatura Goblin: Il Condor in Picchiata infligge un ammontare di danni pari alla forza della creatura sacrificata a una creatura o a un giocatore bersaglio. Clockwork Condor=Volare ; Il Condor Meccanico entra in gioco con tre segnalini +1/+1 su di esso. ; Ogniqualvolta il Condor Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 da esso. Daru Warchief=Le magie Soldato che giochi costano {1} in meno per essere giocate. ; Le creature Soldato che controlli prendono +1/+2. Stampede Driver={1}{V},{TAP}, Scarta una carta: Le creature che controlli prendono +1/+1 e guadagnano travolgere fino alla fine del turno. Krosan Warchief=Le magie Bestia che giochi costano {1} in meno per essere giocate. ; {1}{V} : Rigenera una Bestia bersaglio. Phyrexian Driver=Quando il Condottiero di Phyrexia entra in gioco, tutte le altre creature Mercenario prendono +1/+1 fino alla fine del turno. Goblin Warchief=Le magie Goblin che giochi costano {1} in meno per essere giocate. ; Le creature Goblin che tu controlli hanno rapidita. Mistform Warchief=Le magie creatura che giochi e che hanno almeno un tipo di creatura in comune con il Condottiero Nebbiforme costano {1} in meno per essere giocate. ; {TAP}: Il Condottiero Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. Undead Warchief=Le magie Zombie che giochi costano {1} in meno per essere giocate. ; Le creature Zombie che controlli prendono +2/+1. Undead Warchief=Le magie Zombie che giochi costano {1} in meno per essere giocate. ; Le creature Zombie che controlli prendono +2/+1. Renegade Warlord=Attacco improvviso ; Ogniqualvolta il Condottiero Rinnegato attacca, ogni altra creatura attaccante prende +1/+0 fino alla fine del turno. Power Conduit={TAP}, Rimuovi un segnalino da un permanente che controlli : Scegli una delle opzioni seguenti - Metti un segnalino carica sull'artefatto bersaglio; oppure metti un segnalino +1/+1 sulla creatura bersaglio. Sulfur Vent=Il Condotto Sulfureo entra in gioco TAPpato. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP}, Sacrifica il Condotto Sulfureo : Aggiungi {L}{R} alla tua riserva di mana. Akki Blizzard-Herder=Quando il Conduci-Bufere Akki viene messo in un cimitero dal gioco, ogni giocatore sacrifica una terra. Confessor=Ogniqualvolta un giocatore scarta una carta, puoi guadagnare 1 punto vita. Dark Confidant=All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio e aggiungila alla tua mano. Perdi un ammontare di punti vita pari al suo costo di mana convertito. Krosan Verge=Il Confine di Krosa entra in gioco TAPpato. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {2},{TAP}, Sacrifica il Confine di Krosa : Passa in rassegna il tuo grimorio per una carta Foresta e una carta Pianura e mettile in gioco TAPpate. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Rath's Edge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {4},{TAP}, Sacrifica una terra : Il Confine di Rath infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Unstable Frontier={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Una terra bersaglio che controlli diventa il tipo di terra base a tua scelta fino alla fine del turno. Shifting Borders=Scambia il controllo di due terre bersaglio. ; Unire nell'Arcano {3}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l?effetto di questa carta a quella magia.) Kodama's Reach=Passa in rassegna il tuo grimorio per due carte terra base, rivelale, mettine una in gioco TAPpata e aggiungi l'altra alla tua mano. Poi rimescola il tuo grimorio. Land's Edge=Scarta una carta: Se la carta scartata è una carta terra, i Confini delle Terra infliggono 2 danni ad un giocatore bersaglio. Qualsiasi giocatore può utilizzare questa abilita. Land's Edge=Scarta una carta: Se la carta scartata è una carta terra, i Confini delle Terra infliggono 2 danni ad un giocatore bersaglio. Qualsiasi giocatore può utilizzare questa abilita. Exploding Borders=Dominio - Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata, poi rimescola il tuo grimorio. I Confini Esplosivi infliggono X danni a un giocatore bersaglio, dove X è pari al numero di tipi di terre base tra le terre che controlli. Collapsing Borders=Dominio - All'inizio del mantenimento di ogni giocatore, quel giocatore guadagna 1 punto vita per ogni tipo di terra base presente tra le terre che controlla. Poi i Confini Instabili gli infliggono 3 danni. Confiscate=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Prendi il controllo del permanente incantato. Confiscate=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Prendi il controllo del permanente incantato. Confiscate=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Prendi il controllo del permanente incantato. Confiscate=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Prendi il controllo del permanente incantato. Conflagrate=La Conflagrazione infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Flashback-{R}{R}, Scarta X carte. Conflux=Passa in rassegna il tuo grimorio per una carta bianca, una carta blu, una carta nera, una carta rossa e una carta verde. Rivela queste carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Addle=Scegli un colore. Il giocatore bersaglio rivela la sua mano, poi tu scegli da essa una carta del colore scelto. Quel giocatore scarta quella carta. [Invasion FAQ 2000/10/03] Samite Ministration=Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta. Ogniqualvolta viene prevenuto in questo modo danno da una fonte nera o rossa in questo turno, tu guadagni altrettanti punti vita. Confusion in the Ranks=Ogniqualvolta un artefatto, una creatura o un incantesimo entra in gioco, il suo controllore sceglie un permanente bersaglio controllato da un altro giocatore che abbia almeno un tipo in comune con esso. Scambia il controllo di quei permanenti. Psychotic Haze=Follia {1}{N} ; La Confusione Psicotica infligge 1 danno a ogni creatura e a ogni giocatore. Controvert=Neutralizza la magia bersaglio. ; Recupero {2}{L}{L} Vedalken Dismisser=Quando il Congedatore Vedalken entra in gioco, metti la creatura bersaglio in cima al grimorio del suo proprietario. Frozen Solid=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; Quando viene inflitto danno alla creatura incantata, distruggila. Frozen Solid=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; Quando viene inflitto danno alla creatura incantata, distruggila. Parallax Nexus=Svanire 5 ; Rimuovi un segnalino svanire dalla Connessione Parallattica: L'avversario bersaglio rimuove dal gioco una carta dalla propria mano se la Connessione Parallattica è in gioco. Gioca questa abilita solo quando potresti giocare una stregoneria. ; Quando la Connessione Parallattica lascia il gioco, ogni giocatore riprende in mano tutte le carte che possiede e che sono state rimosse dal gioco dalla Connessione Parallattica. Cephalid Constable=Ogniqualvolta il Connestabile Cefalide infligge danno da combattimento a un giocatore, fai tornare fino ad altrettanti permanenti bersaglio controllati da quel giocatore in mano ai loro proprietari. Cephalid Constable=Ogniqualvolta il Connestabile Cefalide infligge danno da combattimento a un giocatore, fai tornare fino ad altrettanti permanenti bersaglio controllati da quel giocatore in mano ai loro proprietari. An-Havva Constable=La costituzione del Connestabile di An-Havva è pari a 1 più il numero di creature verdi in gioco. An-Havva Constable=La costituzione del Connestabile di An-Havva è pari a 1 più il numero di creature verdi in gioco. Delif's Cone={TAP}, Sacrifica il Cono di Delif : In questo turno, quando una creatura bersaglio che tu controlli attacca e non è bloccata, puoi guadagnare un ammontare di punti vita pari alla sua forza. Se lo fai, quella creatura non infligge danno da combattimento in questo turno. [Oracle 2001/08/24] Cone of Flame=Il Cono di Fiamme infligge 1 danno a una creatura o a un giocatore bersaglio, 2 danni a un'altra creatura o a un altro giocatore bersaglio e 3 danni a una terza creatura o a un terzo giocatore bersaglio. Cone of Flame=Il Cono di Fiamme infligge 1 danno a una creatura o a un giocatore bersaglio, 2 danni a un'altra creatura o a un altro giocatore bersaglio e 3 danni a una terza creatura o a un terzo giocatore bersaglio. Accumulated Knowledge=Pesca una carta, poi pesca un ammontare di carte pari al numero di carte chiamate Conoscenza Accumulata presenti in tutti i cimiteri. [Oracle 2001/08/24] Ancestral Knowledge=Mantenimento cumulativo - {1} ; Quando la Conoscenza Ancestrale entra in gioco, guarda le prime dieci carte del tuo grimorio, poi rimuovi dal gioco un qualsiasi numero di quelle carte e metti le rimanenti in cima al tuo grimorio in un qualsiasi ordine. ; Quando la Conoscenza Ancestrale lascia il gioco, mescola il tuo grimorio. [Oracle 1999/07/01] Conquer=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Prendi il controllo della terra incantata. Conquer=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Prendi il controllo della terra incantata. Conquer=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Prendi il controllo della terra incantata. Wren's Run Vanquisher=Come costo addizionale per giocare la Conquistatrice di Volo dello Scricciolo, rivela una carta Elfo dalla tua mano o paga {3}. ; Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Hallow=Previeni tutto il danno che la magia bersaglio infliggerebbe in questo turno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Heightened Awareness=Mentre la Consapevolezza Acuita entra in gioco, scarta la tua mano. ; All'inizio della tua acquisizione, pesca una carta addizionale. Consign to Dream=Fai tornare un permanente bersaglio in mano al suo proprietario. Se quel permanente è rosso o verde, mettilo invece in cima al grimorio del suo proprietario. Conservator={3},{TAP} : Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. Conservator={3},{TAP} : Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. Conservator={3},{TAP} : Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. Conservator={3},{TAP} : Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. Conservator={3},{TAP} : Previeni i prossimi 2 danni che ti verrebbero inflitti in questo turno. Trusted Advisor=Il limite massimo di carte nella tua mano è aumentato di due. ; All'inizio del tuo mantenimento, fai tornare una creatura blu che controlli in mano al suo proprietario. Advice from the Fae=({2|L} può essere pagato con due mana qualsiasi o con {L}. Il costo di mana convertito di questa carta è 6.) ; Guarda le prime cinque carte del tuo grimorio. Se controlli più creature di qualsiasi altro giocatore, aggiungi alla tua mano due di quelle carte. Altrimenti, aggiungi alla tua mano una di quelle carte. Poi metti le altre in fondo al tuo grimorio in qualsiasi ordine. Counsel of the Soratami=Pesca due carte. Counsel of the Soratami=Pesca due carte. Counsel of the Soratami=Pesca due carte. Malicious Advice=TAPpa X artefatti, creature e/o terre bersaglio. Perdi X punti vita. Pyroclast Consul=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Console Piroclasta, puoi rivelarla. Se lo fai, il Console Piroclasta infligge 2 danni a ogni creatura. Consult the Necrosages=Scegli una delle seguenti opzioni - Il giocatore bersaglio pesca due carte; oppure il giocatore bersaglio scarta due carte. Demonic Consultation=Nomina una carta. Rimuovi dal gioco le prime sei carte del tuo grimorio, poi rivela le carte dalla cima del tuo grimorio fintanto che riveli la carta che hai nominato. Aggiungila alla tua mano e rimuovi dal gioco tutte le altre carte rivelate in questo modo. [Oracle 2000/02/01] Wear Away=Distruggi un artefatto o un incantesimo bersaglio. ; Unire nell'Arcano {3}{V} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Yavimaya Granger=Eco {2}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Contadino di Yavimaya entra in gioco, puoi passare in rassegna il tuo grimorio per una terra base e mettere quella terra in gioco TAPpata. Se lo fai, rimescola il tuo grimorio. Contagion=Puoi pagare 1 punto vita ed rimuovere dal gioco una carta nera tra quelle che ha in mano, invece di pagare il costo in mana del Contagio. ; Distribuisci due segnalini -2/-1 tra una o due creature bersaglio. [Oracle 2002/03/01] Traveling Plague=Incanta creatura ; All'inizio di ogni mantenimento, metti un segnalino pestilenza sul Contagio di Peste. ; La creatura incantata prende -1/-1 per ogni segnalino pestilenza presente sul Contagio di Peste. ; Quando la creatura incantata lascia il gioco, il controllore di quella creatura rimette in gioco il Contagio di Peste dal cimitero del suo proprietario. Defiler of Souls=Volare ; All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una creatura monocolore. Phyrexian Defiler={TAP}, Sacrifica il Contaminatore di Phyrexia : La creatura bersaglio prende -3/-3 fino alla fine del turno. Contamination=All'inizio del tuo mantenimento, sacrifica la Contaminazione a meno che tu sacrifichi una creatura. ; Se una terra viene TAPpata per attingere mana, essa produce {N} invece di ogni altro tipo e ammontare. Contemplation=Ogniqualvolta giochi una magia, guadagni 1 punto vita. [Oracle 1999/05/01] Mages' Contest=Tu e il controllore di una magia bersaglio puntate i vostri punti vita. Tu inizi le puntate offrendo 1. Seguendo l'ordine di gioco, ogni giocatore può rilanciare la puntata. Le puntate terminano quando nessuno rilancia. Chi ha fatto la puntata più alta perde un ammontare di punti vita pari a quella puntata. Se tu vinci la puntata, neutralizza quella magia. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Mana Clash=Tu e l'avversario bersaglio lanciate una moneta ognuno. La Contesa di Magia infligge 1 danno a ogni giocatore a cui esce croce. Ripeti il procedimento fino a che entrambi i giocatori ottengono testa con lo stesso lancio. Convolute=Neutralizza la magia bersaglio a meno che il suo controllore spenda {4}. Blockade Runner={L} : Il Contrabbandiere non può essere bloccato in questo turno. Reciprocate=Rimuovi dal gioco una creatura bersaglio che ti ha inflitto danno in questo turno. Aftershock=Distruggi un artefatto, una creatura o una terra bersaglio. Il Contraccolpo ti infligge 3 danni. Sangrite Backlash=Incanta creatura ; La creatura incantata prende +3/-3. Gainsay=Neutralizza una magia bersaglio blu. Night Dealings=Ogniqualvolta una fonte che controlli infligge danno a un altro giocatore, metti un pari ammontare di segnalini furto sulle Contrattazioni Notturne. ; {2}{N}{N}, Rimuovi X segnalini furto dalle Contrattazioni Notturne : Passa in rassegna il tuo grimorio per una carta non terra con costo di mana convertito pari a X, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Contract from Below=Rimuovi questa carta dal tuo mazzo prima della partita, se non giochi per la posta. ; Scarta la tua mano, aggiungi alla posta la prima carta del tuo grimorio, poi pesca sette carte. [Oracle 1999/09/03] Contract from Below=Rimuovi questa carta dal tuo mazzo prima della partita, se non giochi per la posta. ; Scarta la tua mano, aggiungi alla posta la prima carta del tuo grimorio, poi pesca sette carte. [Oracle 1999/09/03] Contract from Below=Rimuovi questa carta dal tuo mazzo prima della partita, se non giochi per la posta. ; Scarta la tua mano, aggiungi alla posta la prima carta del tuo grimorio, poi pesca sette carte. [Oracle 1999/09/03] Contract from Below=Rimuovi questa carta dal tuo mazzo prima della partita, se non giochi per la posta. ; Scarta la tua mano, aggiungi alla posta la prima carta del tuo grimorio, poi pesca sette carte. [Oracle 1999/09/03] Infernal Contract=Pesca quattro carte. Perdi meta dei tuoi punti vita, arrotondati per eccesso. Infernal Contract=Pesca quattro carte. Perdi meta dei tuoi punti vita, arrotondati per eccesso. Infernal Contract=Pesca quattro carte. Perdi meta dei tuoi punti vita, arrotondati per eccesso. Counterbalance=Ogniqualvolta un avversario gioca una magia, puoi rivelare la prima carta del tuo grimorio. Se lo fai, neutralizza quella magia se ha lo stesso costo di mana convertito della carta rivelata. Countersquall=Neutralizza una magia non creatura bersaglio. Il suo controllore perde 2 punti vita. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Unsummon=Fai tornare una creatura bersaglio in mano al suo proprietario. Body Double=Mentre la Controfigura entra in gioco, puoi scegliere una carta creatura in un cimitero. Se lo fai, la Controfigura entra in gioco come copia di quella carta. Control of the Court=Pesca quattro carte, poi scarta tre carte a caso. Control Magic=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. [Oracle 1999/09/03] Control Magic=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. [Oracle 1999/09/03] Control Magic=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. [Oracle 1999/09/03] Control Magic=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. [Oracle 1999/09/03] Control Magic=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. [Oracle 1999/09/03] Tidal Control=Mantenimento Cumulativo - {2} ; {2} : Neutralizza la magia bersaglio rossa o verde. Qualsiasi giocatore può usare questa abilita. ; Paga 2 punti vita : Neutralizza la magia bersaglio rossa o verde. Qualsiasi giocatore può usare questa abilita. [Oracle 1999/07/23] Moonhold=Un giocatore bersaglio non può giocare carte terra in questo turno se è stato speso {R} per giocare il Controllo Lunare e non può giocare carte creatura in questo turno se è stato speso {B} per giocarlo. (Compi entrambe le azioni se è stato speso {R}{B}.) Grid Monitor=Non puoi giocare magie creatura. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Counterspell=Neutralizza una magia bersaglio. Convalescence=All'inizio del tuo mantenimento, se hai 10 punti vita o meno, guadagni 1 punto vita. [Oracle 1999/05/01] Harmonic Convergence=Metti tutti gli incantesimi in cima ai grimori dei loro proprietari. Celestial Convergence=La Convergenza Celeste entra in gioco con sette segnalini presagio su di essa. ; All'inizio del tuo mantenimento rimuovi un segnalino presagio dalla Convergenza Celeste. Se non ci sono segnalini presagio sulla Convergenza Celeste, il giocatore con il più alto numero di punti vita vince la partita. Se due o più giocatori condividono il più alto numero di punti vita, la partita è patta. Shard Convergence=Passa in rassegna il tuo grimorio per una carta Pianura, una carta Isola, una carta Palude e una carta Montagna. Rivela queste carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Caller of the Claw=Lampo ; Quando il Convocatore dell'Artiglio entra in gioco, metti in gioco una pedina creatura Orso 2/2 verde per ciascuna creatura non pedina finita nel tuo cimitero dal gioco in questo turno. Wurmcalling=Riscatto {2}{V} (Puoi pagare {2}{V} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Metti in gioco una pedina creatura Wurm X/X verde. Eladamri's Call=Passa in rassegna il tuo grimorio per una carta creatura, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Soul Channeling=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Paga 2 punti vita : Rigenera la creatura incantata. Seizures=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata diventa TAPpata, le Convulsioni infliggono 3 danni al controllore della creatura incantata a meno che quel giocatore spenda {3}. [Oracle 2000/02/01] Fevered Convulsions={2}{N}{N} : Metti un segnalino -1/-1 su una creatura bersaglio. Cooperation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Branco. [Oracle 2000/02/01] Crabapple Cohort=La Coorte del Melo Selvatico prende +1/+1 fintanto che controlli un'altra creatura verde. Ashenmoor Cohort=La Coorte della Brughiera Grigia prende +1/+1 fintanto che controlli un'altra creatura nera. Briarberry Cohort=Volare ; La Coorte di Bacca d'Erica prende +1/+1 fintanto che controlli un'altra creatura blu. Ballynock Cohort=Attacco improvviso ; La Coorte di Ballynock prende +1/+1 fintanto che controlli un'altra creatura bianca. Goblin Cohort=La Coorte Goblin non può attaccare a meno che tu abbia giocato una magia creatura in questo turno. Lim-Dûl's Cohort=Ogniqualvolta la Coorte di Lim-Dûl blocca o è bloccata da una creatura, quella creatura non può essere rigenerata in questo turno. [Oracle 2000/02/01] Mudbrawler Cohort=Rapidita ; La Coorte di Rissaiolo Fangoso prende +1/+1 fintanto che controlli un'altra creatura rossa. Cloud Cover=Ogniqualvolta un altro permanente che controlli diventa il bersaglio di una magia o di un'abilita controllata da un avversario, puoi far riprendere in mano quel permanente dal suo proprietario. Copy Artifact=Mentre il Copia Artefatto entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, il Copia Artefatto entra in gioco come una copia di quell'artefatto. E' ancora un incantesimo. [Oracle 2001/08/24] Copy Artifact=Mentre il Copia Artefatto entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, il Copia Artefatto entra in gioco come una copia di quell'artefatto. E' ancora un incantesimo. [Oracle 2001/08/24] Copy Artifact=Mentre il Copia Artefatto entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, il Copia Artefatto entra in gioco come una copia di quell'artefatto. E' ancora un incantesimo. [Oracle 2001/08/24] Copy Artifact=Mentre il Copia Artefatto entra in gioco, puoi scegliere un artefatto in gioco. Se lo fai, il Copia Artefatto entra in gioco come una copia di quell'artefatto. E' ancora un incantesimo. [Oracle 2001/08/24] Copy Enchantment=Mentre Copia Incantesimo entra in gioco, puoi scegliere un incantesimo in gioco. Se lo fai, Copia Incantesimo entra in gioco come una copia di quell'incantesimo. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Ivory Cup=Ogniqualvolta un giocatore gioca una magia bianca, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Braidwood Cup={TAP} : Guadagni 1 punto vita. Wild Pair=Ogniqualvolta una creatura entra in gioco, se l'hai giocata dalla tua mano, puoi passare in rassegna il tuo grimorio per una carta creatura con la stessa somma di forza e costituzione e metterla in gioco. Se lo fai, rimescola il tuo grimorio. Healer's Headdress=La creatura equipaggiata prende +0/+2 e ha "{TAP} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno." ; {B}{B} : Assegna il Copricapo del Curatore alla creatura bersaglio che controlli. ; Equipaggiare {1} Grafted Skullcap=All'inizio della tua acquisizione, pesca una carta addizionale. ; Alla fine del tuo turno, scarta la tua mano. Grafted Skullcap=All'inizio della tua acquisizione, pesca una carta addizionale. ; Alla fine del tuo turno, scarta la tua mano. Curfew=Ogni giocatore rimanda in mano al proprietario una creatura che controlla. [Oracle 1999/05/01] Sivvi's Valor=Se controlli almeno una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana del Coraggio di Sivvi. ; Tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno viene invece inflitto a te. [Oracle 2003/07/01] Echoing Courage=La creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura prendono +2/+2 fino alla fine del turno. Armor of Faith=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. Armor of Faith=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; {B} : La creatura incantata prende +0/+1 fino alla fine del turno. Kithkin Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata da creature con forza pari o superiore a 3. ; Sacrifica la Corazza di Kithkin : La prossima volta che una fonte a tua scelta infliggerebbe danno alla creatura incantata in questo turno, previeni quel danno. [Oracle 1999/07/01] Armor of Thorns=Puoi giocare la Corazza di Spine quando potresti giocare un istantaneo. Se è stata giocata quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno, e sacrificala quando perde sostanza. ; Incanta creatura non nera. ; La creatura incantata prende +2/+2. Cagemail=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e non può attaccare. Chord of Calling=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X e mettila in gioco. Poi rimescola il tuo grimorio. Umbilicus=All'inizio del mantenimento di ogni giocatore, il proprietario riprende in mano un permanente che quel giocatore controlla, a meno che quel giocatore paghi 2 punti vita. Esper Cormorants=Volare Vorrac Battlehorns=La creatura equipaggiata ha travolgere e non può essere bloccata da più di una creatura. ; Equipaggiare {1} Trained Pronghorn=Scarta una carta: Previeni tutto il danno che verrebbe inflitto alla Cornapunta Addestrata in questo turno. Coastal Hornclaw=Sacrifica una terra : Il Cornartiglio della Costa guadagna volare fino alla fine del turno. Coastal Hornclaw=Sacrifica una terra : Il Cornartiglio della Costa guadagna volare fino alla fine del turno. Horn of Deafening={2},{TAP} : Previeni tutto il danno combattimento che verrebbe inflitto in questo turno da una creatura bersaglio. [Oracle 1999/09/03] Horn of Deafening={2},{TAP} : Previeni tutto il danno combattimento che verrebbe inflitto in questo turno da una creatura bersaglio. [Oracle 1999/09/03] Demon's Horn=Ogniqualvolta un giocatore gioca una magia nera, tu puoi guadagnare 1 punto vita. Demon's Horn=Ogniqualvolta un giocatore gioca una magia nera, tu puoi guadagnare 1 punto vita. Demon's Horn=Ogniqualvolta un giocatore gioca una magia nera, puoi guadagnare 1 punto vita. Horn of Plenty=Ogniqualvolta un giocatore gioca una magia, può spendere {1}. Se lo fa, quel giocatore pesca una carta alla fine del turno. Horn of Greed=Ogniqualvolta un giocatore gioca una terra, quel giocatore pesca una carta. [Oracle 1999/05/01] Horn of Ramos={TAP} : Aggiungi {V} alla tua riserva di mana. ; Sacrifica il Corno di Ramos : Aggiungi {V} alla tua riserva di mana. [Oracle 2003/07/01] Troll-Horn Cameo={TAP} : Aggiungi {R} o {V} alla tua riserva di mana. Revelsong Horn={1}, {TAP}, TAPpa una creatura STAPpata che controlli: Una creatura bersaglio prende +1/+1 fino alla fine del turno. Bull Cerodon=Cautela, rapidita Angelic Chorus=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, guadagni un ammontare di punti vita pari alla sua costituzione. [Oracle 1999/05/01] Angelic Chorus=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, guadagni un ammontare di punti vita pari alla sua costituzione. Chorus of the Conclave=Passa-foreste ; Come costo addizionale per giocare le magie creatura, puoi pagare un qualsiasi ammontare di mana. Se lo fai, quella creatura entra in gioco con un segnalino +1/+1 per ogni mana addizionale speso. Chorus of Woe=Le creature che controlli prendono +1/+0 fino alla fine del turno. Chorus of Woe=Le creature che controlli prendono +1/+0 fino alla fine del turno. Crown of Suspicion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/-1. ; Sacrifica la Corona del Sospetto : La creatura incantata e le altre creature che hanno almeno un tipo di creatura in comune con essa prendono +2/-1 fino alla fine del turno. Crown of Vigor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; Sacrifica la Corona del Vigore : La creatura incantata e le altre creature che hanno almeno un tipo di creatura in comune con essa prendono +1/+1 fino alla fine del turno. Crown of Ascension=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. ; Sacrifica la Corona dell'Ascensione : La creatura incantata e le altre creature che hanno almeno un tipo di creatura in comune con essa guadagnano volare fino alla fine del turno. Oblivion Crown=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata ha "Scarta una carta: Questa creatura prende +1/+1 fino alla fine del turno." Crown of Convergence=Gioca con la prima carta del tuo grimorio scoperta. ; Fintanto che la prima carta del tuo grimorio è una carta creatura, le creature che controlli che hanno almeno un colore in comune con quella carta prendono +1/+1. ; {V}{B} : Metti la prima carta del tuo grimorio in fondo al tuo grimorio. Crown of Fury=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0 e ha attacco improvviso. ; Sacrifica la Corona della Furia : La creatura incantata e le altre creature che hanno almeno un tipo di creatura in comune con essa prendono +1/+0 e guadagnano attacco improvviso fino alla fine del turno. Crown of Awe=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero e dal rosso. ; Sacrifica la Corona della Soggezione : La creatura incantata e le altre creature che hanno almeno un tipo di creatura in comune con essa guadagnano protezione dal nero e dal rosso fino alla fine del turno. Crown of the Ages={4},{TAP} : Assegna l'Aura bersaglio assegnata ad una creatura ad un'altra creatura. Crown of the Ages={4},{TAP} : Assegna l'Aura bersaglio assegnata ad una creatura ad un'altra creatura. Crown of Flames=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. ; {R} : Il proprietario riprende in mano la Corona di Fiamme. Crown of Flames=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. ; {R} : Il proprietario riprende in mano la Corona di Fiamme. Blossoming Wreath=Guadagni un ammontare di punti vita pari al numero di carte creatura presenti nel tuo cimitero. [Oracle 1999/07/01] Mindstorm Crown=All'inizio del tuo mantenimento, pesca una carta se non avevi carte in mano all'inizio di questo turno. Se avevi almeno una carta in mano, la Corona di Mentetempesta ti infligge 1 danno. Melee=Gioca il Corpo a Corpo solo durante la tua fase di combattimento, prima che siano dichiarati i bloccanti. ; Invece del giocatore in difesa, sei tu a scegliere come ciascuna creatura blocca in questo turno. ; Ogniqualvolta una creatura attacca e non viene bloccata in questo turno, STAPpala e rimuovila dal combattimento. Hand to Hand=Le magie istantaneo e le abilita attivate che non siano abilita di mana, non possono essere giocate durante la fase di combattimento. Body of Jukai=Travolgere ; Muta-anima 8 Wandering Stream=Dominio - Guadagni 2 punti vita per ogni tipo di terra base presente tra le terre che controlli. Dire Undercurrents=Ogniqualvolta una creatura blu entra in gioco sotto il tuo controllo, puoi far pescare una carta a un giocatore bersaglio. ; Ogniqualvolta una creatura nera entra in gioco sotto il tuo controllo, puoi far scartare una carta a un giocatore bersaglio. Lava Runner=Rapidita ; Ogniqualvolta il Corridore della Lava è il bersaglio di una magia o abilita, il controllore di quella magia o abilita sacrifica una terra. Rootrunner={V}{V}, Sacrifica il Corridore delle Radici: Metti la terra bersaglio in cima al grimorio del suo proprietario. ; Muta-anima 3 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 presente nel tuo cimitero.) Kavu Runner=Il Corridore Kavu ha rapidita fintanto che nessun avversario controlla una creatura bianca o blu. Gustcloak Runner=Ogniqualvolta il Corridore Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. Viashino Runner=Il Corridore Viashino non può essere bloccato tranne che da due o più creature. [Oracle 1999/05/01] Viashino Runner=Il Corridore Viashino non può essere bloccato tranne che da due o più creature. Transguild Courier=Il Corriere Transgilda è di tutti i colori (anche se questa carta non è in gioco). Invigorate=Se controlli una Foresta, puoi far guadagnare 3 punti vita a un avversario invece di pagare il costo di mana del Corroborare. ; La creatura bersaglio prende +4/+4 fino alla fine del turno. [Oracle 2003/07/01] Thought Nibbler=Volare ; Il numero massimo di carte che puoi tenere in mano è ridotto di due. Corrupt=Il Corrompere infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari al numero di Paludi che controlli. Tu guadagni un ammontare di punti vita pari al danno inflitto in questo modo. [Oracle 2003/07/01] Corrupt=Il Corrompere infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari al numero di Paludi che controlli. Tu guadagni un ammontare di punti vita pari al danno inflitto in questo modo. [Oracle 2003/07/01] Corrupt=Corrompere infligge danno pari al numero di Paludi che controlli a una creatura o a un giocatore bersaglio. Guadagni punti vita pari ai danni inflitti in questo modo. Corrosion=Mantenimento Cumulativo {1}. ; All'inizio del tuo mantenimento, metti un segnalino ruggine su ogni artefatto controllato dall'avversario bersaglio. Poi distruggi ogni artefatto controllato con il costo di mana convertito pari o inferiore al numero di segnalini ruggine su di esso. Gli artefatti distrutti in questo modo non possono essere rigenerati. ; Quando la Corrosione lascia il gioco, rimuovi tutti i segnalini ruggine da tutti i permanenti. Corrupt Court Official=Quando Corrupt Court Official entra in gioco, un avversario bersaglio scarta una carta. Corrupt Eunuchs=Quando Corrupt Eunuchs entrano in gioco, infliggono 2 danni a una creatura bersaglio. Withered Wretch={1}: Rimuovi dal gioco una carta bersaglio da un cimitero. Withered Wretch={1}: Rimuovi dal gioco una carta bersaglio da un cimitero. Cinderhaze Wretch={TAP}: Un giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. ; Metti un segnalino -1/-1 sul Corruttore Incendiario: STAPpa il Corruttore Incendiario. Woodwraith Corrupter={1}{N}{V},{TAP} : La Foresta bersaglio diventa una creatura Orrore Elementale 4/4 nera e verde. E' ancora una terra. Bribery=Passa in rassegna il grimorio dell'avversario bersaglio per una carta creatura e mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. Bribery=Passa in rassegna il grimorio dell'avversario bersaglio per una carta creatura e mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. Power Taint=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore spende {2} oppure perde 2 punti vita. ; Ciclo {2}. Vile Consumption=Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi 1 punto vita". Run Wild=Fino alla fine del turno, una creatura bersaglio guadagna travolgere e "{V} : Rigenera questa creatura". Nessian Courser= Dauntless Dourbark=La forza e la costituzione del Cortecciadura Intrepido sono pari al numero di Foreste che controlli più il numero di Silvantropi che controlli. ; Il Cortecciadura Intrepido ha travolgere fintanto che controlli un altro Silvantropo. Rainbow Crow=Volare ; {1} : Il Corvo dell'Arcobaleno diventa di un colore a tua scelta fino alla fine del turno. Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Storm Crow=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Raven Familiar=Volare ; Eco {2}{L} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Corvo Famiglio entra in gioco, guarda le prime tre carte del tuo grimorio. Aggiungi una di esse alla tua mano e metti le rimanenti in fondo al tuo grimorio in qualsiasi ordine. Boggart Mob=Battersi per un Goblin (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Goblin che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; Ogniqualvolta un Goblin che controlli infligge danno da combattimento a un giocatore, puoi mettere in gioco una pedina creatura Farabutto Goblin 1/1 nera. Guilty Conscience=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno, la Coscienza Sporca infligge un pari ammontare di danni alla creatura incantata. Errand of Duty=Metti in gioco una pedina creatura Cavaliere 1/1 bianca con Branco. [Oracle 1999/07/23] Errand of Duty=Metti in gioco una pedina creatura Cavaliere 1/1 bianca con Branco. [Oracle 1999/07/23] Flash Conscription=STAPpa la creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Se è stato speso {B} per giocare la Coscrizione Fulminea, la creatura guadagna "Ogniqualvolta questa creatura infligge danno da combattimento, guadagni un pari ammontare di punti vita." fino alla fine del turno. Vedalken Plotter=Quando il Cospiratore Vedalken entra in gioco, scambia il controllo di una terra bersaglio che controlli con quello di una terra bersaglio controllata da un avversario. Nightshade Schemers=Volare ; Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con i Cospiratori di Belladonna, puoi rivelarla. Se lo fai, ogni avversario perde 2 punti vita. Conspiracy=Mentre la Cospirazione entra in gioco, scegli un tipo di creatura. ; Le carte creatura che possiedi che non sono in gioco, le magie creatura che controlli, e le creature che controlli sono del tipo scelto. Conspiracy=Mentre la Cospirazione entra in gioco, scegli un tipo di creatura. ; Le carte creatura che possiedi che non sono in gioco, le magie creatura che controlli, e le creature che controlli sono del tipo scelto. Shadowblood Ridge={1},{TAP} : Aggiungi {N}{R} alla tua riserva di mana. Yavimaya Coast={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {L} alla tua riserva di mana. La Costa di Yavimaya ti infligge 1 danno. Yavimaya Coast={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {L} alla tua riserva di mana. La Costa di Yavimaya ti infligge 1 danno. Yavimaya Coast={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {V} o {L} alla tua riserva di mana. La Costa di Yavimaya ti infligge 1 danno. Flooded Shoreline={L}{L}, Il proprietario riprende in mano due Isole che tu controlli : Il proprietario riprende in mano la creatura bersaglio. [Oracle 2003/07/01] Ambition's Cost=Pesca tre carte e perdi 3 punti vita. Ambition's Cost=Pesca tre carte e perdi 3 punti vita. Duress=Un avversario bersaglio rivela la propria mano. Tu scegli da essa una carta che non sia una creatura o una terra. Quel giocatore scarta quella carta. Duress=Un avversario bersaglio rivela la propria mano. Tu scegli da essa una carta che non sia una creatura o una terra. Quel giocatore scarta quella carta. Voltaic Construct={2}: STAPpa la creatura artefatto bersaglio. Council of Advisors=Quando Council of Advisors entra in gioco, pesca una carta. Counterintelligence=I proprietari riprendono in mano una o due creature bersaglio. Phyrexian Broodlings={1}, Sacrifica una creatura : Metti un segnalino +1/+1 sulla Covata di Phyrexia. Kranioceros={1}{B}: Il Cranioceronte prende +0/+3 fino alla fine del turno. Smoldering Crater=Il Cratere Fumante entra in gioco TAPpato. ; {TAP} : Aggiungi {R} alla tua riserva di mana. ; Ciclo {2}. Meteor Crater={TAP} : Scegli il colore di un permanente che controlli. Aggiungi un mana di quel colore alla tua riserva di mana. Craven Knight=Il Craven Knight non può bloccare. Laquatus's Creativity=Il giocatore bersaglio pesca tante carte quante ne ha nella propria mano, poi ne scarta altrettante. Valleymaker={TAP}, Sacrifica una Montagna: Il Creatore di Vallate infligge 3 danni a una creatura bersaglio. ; {TAP}, Sacrifica una Foresta: Scegli un giocatore. Quel giocatore aggiunge {V}{V}{V} alla sua riserva di mana. Clockwork Avian=Volare ; La Creatura Alata Meccanica entra in gioco con quattro segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Creatura Alata Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Creatura Alata Meccanica. Questa abilita non può far sì che il numero complessivo dei segnalini +1/+0 sulla Creatura Alata Meccanica sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Avian=Volare ; La Creatura Alata Meccanica entra in gioco con quattro segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Creatura Alata Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Creatura Alata Meccanica. Questa abilita non può far sì che il numero complessivo dei segnalini +1/+0 sulla Creatura Alata Meccanica sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Avian=Volare ; La Creatura Alata Meccanica entra in gioco con quattro segnalini +1/+0 su di essa. ; Alla fine del combattimento, se la Creatura Alata Meccanica ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da essa. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sulla Creatura Alata Meccanica. Questa abilita non può far sì che il numero complessivo dei segnalini +1/+0 sulla Creatura Alata Meccanica sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Plague Fiend=Ogniqualvolta la Creatura Immonda della Peste infligge danno da combattimento a una creatura, distruggi quella creatura a meno che il suo controllore spenda {2}. Cremate=Rimuovi dal gioco una carta bersaglio da un cimitero. ; Pesca una carta. Cremate=Rimuovi dal gioco una carta bersaglio da un cimitero. ; Pesca una carta. Cragganwick Cremator=Quando il Crematore di Cragganwick entra in gioco, scarta una carta a caso. Se scarti una carta creatura in questo modo, il Crematore di Cragganwick infligge danno pari alla forza di quella carta a un giocatore bersaglio. Glacial Crevasses=Sacrifica una Montagna neve : Previeni tutto il danno da combattimento che verrebbe inflitto questo turno. Crevasse=Le creature con passa-montagne possono essere bloccate come se non avessero passa-montagne. [Oracle 1999/09/03] Duskworker=Ogniqualvolta il Crepuscolare viene bloccato, rigeneralo. ; {3}: Il Crepuscolare prende +1/+0 fino alla fine del turno. Keldon Twilight=Alla fine del turno di ogni giocatore, se nessuna creatura ha attaccato in quel turno, quel giocatore sacrifica una creatura che è sotto il suo controllo dall'inizio del turno. Rumbling Crescendo=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Crescendo Rombante. ; {R}, Sacrifica il Crescendo Rombante : Distruggi fino a X terre bersaglio, dove X è pari al numero di segnalini versetto presenti sul Crescendo Rombante. [Oracle 1999/05/01] Divergent Growth=Fino alla fine del turno, le terre che controlli guadagnano "{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana." Explosive Growth=Potenziamento {5} (Puoi spendere {5} addizionale mentre giochi questa magia.) ; La creatura bersaglio prende +2/+2 fino alla fine del turno. Se è stato pagato il costo di potenziamento, quella creatura prende invece +5/+5 fino alla fine del turno. [Oracle 2003/07/01] Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=La creatura bersaglio prende +3/+3 fino alla fine del turno. Giant Growth=Una creatura bersaglio prende +3/+3 fino alla fine del turno. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampant Growth=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Unchecked Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Se è uno Spirito, guadagna travolgere fino alla fine del turno. Malignant Growth=Mantenimento Cumulativo {1} ; All'inizio del tuo mantenimento, metti un segnalino crescita sulla Crescita Maligna. ; All'inizio della acquisizione di ogni avversario, quel giocatore pesca una carta addizionale per ogni segnalino crescita presente sulla Crescita Maligna, poi la Crescita Maligna infligge un danno al giocatore pari al numero di carte pescate in questo modo. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Monstrous Growth=La creatura bersaglio prende +4/+4 fino alla fine del turno. Primal Growth=Potenziamento - Sacrifica una creatura. ; Passa in rassegna il tuo grimorio per una carta terra base, mettila in gioco, poi rimescola il tuo grimorio. Se è stato pagato il costo di potenziamento, passa invece in rassegna il tuo grimorio per due carte terra base, mettile in gioco, poi rimescola il tuo grimorio. [Oracle 2003/07/01] Lush Growth=Incanta terra ; La terra incantata è una Montagna, una Foresta e una Pianura. Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Wild Growth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Stunted Growth=Il giocatore bersaglio sceglie tre carte dalla sua mano e le mette in cima al suo grimorio in qualsiasi ordine. [Oracle 2000/02/01] Skyshroud Ridgeback=Svanire 2. Mistbind Clique=Lampo ; Volare ; Battersi per uno Spiritello (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Spiritello che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; Quando la Cricca del Vincolo Nebbioso si batte per uno Spiritello, TAPpa tutte le terre controllate da un giocatore bersaglio. Puppeteer Clique=Volare ; Quando la Cricca di Burattinai entra in gioco, metti in gioco sotto il tuo controllo una carta creatura bersaglio in un cimitero di un avversario. Ha rapidita. Alla fine del tuo turno, rimuovila dal gioco. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Fencer Clique=Volare ; {L}: Metti la Cricca di Schermidori in cima al grimorio del suo proprietario. Knacksaw Clique=Volare ; {1}{L}, {STAP}: Un avversario bersaglio rimuove dal gioco la prima carta del suo grimorio. Fino alla fine del turno, puoi giocare quella carta. ({STAP} è il simbolo di STAP.) Vendilion Clique=Lampo ; Volare ; Quando la Cricca Vendilion entra in gioco, guarda la mano di un giocatore bersaglio. Puoi scegliere una carta non terra da quella mano. Se lo fai, quel giocatore rivela la carta scelta e la mette in fondo al proprio grimorio, poi pesca una carta. Raven's Crime=Un giocatore bersaglio scarta una carta. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Timberline Ridge=Il Crinale Alberato non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Crinale Alberato. ; {TAP}: Aggiungi {R} o {V} alla tua riserva di mana. Metti un segnalino desolazione sul Crinale Alberato. Cryoclasm=Distruggi la Pianura o l'Isola bersaglio. Il Crioclasma infligge 3 danni al controllore di quella terra. Cryoclasm=Distruggi una Pianura o un'Isola bersaglio. Il Crioclasma infligge 3 danni al controllore di quella terra. Rimewind Cryomancer={1}, {TAP} : Neutralizza l'abilita attivata bersaglio. Gioca questa abilita solo se controlli almeno quattro permanenti neve (Le abilita di mana non possono essere bersagliate.) Breathstealer's Crypt=Se un giocatore deve pescare una carta, invece pesca una carta e la rivela. Se è una carta creatura, quel giocatore la scarta dalla sua mano a meno che paghi 3 punti vita. [Oracle 2002/03/01] Mana Crypt=All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, la Cripta del Mana ti infligge 3 danni. ; {TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Knowledge Vault={2},{TAP}: Rimuovi dal gioco a faccia in giù la prima carta del tuo grimorio. ; {0}: Sacrifica la Cripta della Conoscenza. Se lo fai, scarta la tua mano, poi metti nelle mani dei rispettivi proprietari tutte le carte rimosse dal gioco con la Cripta della Conoscenza. ; Quando la Cripta della Conoscenza lascia il gioco, metti tutte le carte rimosse dal gioco con la Cripta della Conoscenza nei cimiteri dei loro proprietari. Lim-Dûl's Vault=Guarda le prime cinque carte del tuo grimorio. Per quante volte vuoi, puoi pagare 1 punto vita, mettere quelle carte in fondo al tuo grimorio, poi guardare le prime cinque carte del tuo grimorio. Poi, rimescola il tuo grimorio e metti le ultime carte guardate in questo modo in cima ad esso in un qualsiasi ordine. Phyrexian Vault={2},{TAP}, Sacrifica una creatura : Pesca una carta. Phyrexian Vault={2},{TAP}, Sacrifica una creatura : Pesca una carta. Phyrexian Vault={2}, {TAP}, Sacrifica una creatura: Pesca una carta. Blood Crypt=({TAP} : Aggiungi {N} o {R} alla tua riserva di mana.) ; Mentre la Cripta di Sangue entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Cripta di Sangue entra in gioco TAPpata. Tormod's Crypt={TAP}, Sacrifica la Cripta di Tormod: Rimuovi dal gioco tutte le carte del cimitero di un giocatore bersaglio. Tormod's Crypt={TAP}, Sacrifica la Cripta di Tormod: Rimuovi dal gioco tutte le carte del cimitero di un giocatore bersaglio. Tormod's Crypt={TAP}, Sacrifica la Cripta di Tormod: Rimuovi dal gioco tutte le carte del cimitero di un giocatore bersaglio. Shattered Crypt=Riprendi in mano X carte creatura bersaglio dal tuo cimitero. Perdi X punti vita. Forbidden Crypt=Se devi pescare una carta, invece riprendi in mano una carta dal tuo cimitero. Se non puoi farlo, perdi la partita. ; Se una carta deve essere messa nel tuo cimitero da una qualsiasi zona, invece rimuovi dal gioco quella carta. Forbidden Crypt=Se devi pescare una carta, invece riprendi in mano una carta dal tuo cimitero. Se non puoi farlo, perdi la partita. ; Se una carta deve essere messa nel tuo cimitero da una qualsiasi zona, invece rimuovi dal gioco quella carta. Bottomless Vault=La Cripta senza Fondo entra in gioco TAPpata. ; Puoi scegliere di non STAPpare la Cripta senza Fondo durante il tuo STAP. ; All'inizio del tuo mantenimento, se la Cripta senza Fondo è TAPpata, metti su di essa un segnalino carica. ; {TAP}, Rimuovi dalla Cripta senza Fondo un qualsiasi numero di segnalini carica : Aggiungi {N} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Bottomless Vault=La Cripta senza Fondo entra in gioco TAPpata. ; Puoi scegliere di non STAPpare la Cripta senza Fondo durante il tuo STAP. ; All'inizio del tuo mantenimento, se la Cripta senza Fondo è TAPpata, metti su di essa un segnalino carica. ; {TAP}, Rimuovi dalla Cripta senza Fondo un qualsiasi numero di segnalini carica : Aggiungi {N} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Identity Crisis=Rimuovi dal gioco tutte le carte nella mano e nel cimitero di un giocatore bersaglio. Crystallization=Incanta creatura ; La creatura incantata non può attaccare o bloccare. ; Quando la creatura incantata diventa bersaglio di una magia o di un'abilita, rimuovi dal gioco quella creatura. Memory Crystal=Tutti i costi di Riscatto sono ridotti di {2}. [Oracle 1999/05/01] Haunted Crossroads={N} : Metti una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Crusade=Le creature bianche prendono +1/+1. Dralnu's Crusade=Le creature Goblin prendono +1/+1. ; Tutti i Goblin sono neri e sono Zombie in aggiunta agli altri loro tipo di creatura. Angelfire Crusader={R}: Il Crociato Angelo-di-Fuoco prende +1/+0 fino alla fine del turno. Celestial Crusader=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Volare ; Le altre creature bianche prendono +1/+1. Grassland Crusader={TAP}: Una creatura Elfo o Soldato bersaglio prende +2/+2 fino alla fine del turno. Aysen Crusader=La forza e la costituzione del Crociato di Aysen sono ciascuna pari a 2 più il numero di Soldati e di Guerrieri che controlli. Stromgald Crusader=Protezione dal bianco ; {N} : Il Crociato di Stromgald guadagna volare fino alla fine del turno. ; {N}{N} : Il Crociato di Stromgald prende +1/+0 fino alla fine del turno. Varchild's Crusader={0}: Il Crociato di Varchild non può essere bloccato in questo turno tranne che dai Muri. Sacrifica il Crociato di Varchild alla fine del turno. Varchild's Crusader={0}: Il Crociato di Varchild non può essere bloccato in questo turno tranne che dai Muri. Sacrifica il Crociato di Varchild alla fine del turno. Zhalfirin Crusader=Aggirare ; {1}{B} : Il prossimo punto danno che verrebbe inflitto al Cavaliere di Zhalfir in questo turno, invece è inflitto alla creatura o al giocatore bersaglio. Mystic Crusader=Protezione dal nero e dal rosso. ; Soglia - Il Crociato Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. White Shield Crusader=Protezione dal nero ; {B} : Il Crociato Scudo Bianco guadagna volare fino alla fine del turno. ; {B}{B} : Il Crociato Scudo Bianco prende +1/+0 fino alla fine del turno. Soltari Crusader=Ombra ; {1}{B}: Il Crociato Soltari prende +1/+0 fino alla fine del turno. Bathe in Light=Radianza - Scegli un colore. La creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano protezione dal colore scelto fino alla fine del turno. Crucible of Fire=Le creature Drago che controlli prendono +3/+3. Crucible of Worlds=Puoi giocare le carte terra dal tuo cimitero. Crucible of Worlds=Puoi giocare le carte terra dal tuo cimitero. Cave-In=Puoi rimuovere dal gioco un carta rossa presente nella tua mano invece di pagare il costo di mana del Crollo. ; Il Crollo infligge 2 danni a ogni creatura e a ogni giocatore. [Oracle 2001/06/01] Cromat={B}{N}: Distruggi una creatura bersaglio che blocca o che è bloccata da Cromat. ; {L}{R}: Cromat guadagna volare fino alla fine del turno. ; {N}{V}: Rigenera Cromat. ; {R}{B}: Cromat prende +1/+1 fino alla fine del turno. ; {V}{L}: Metti Cromat in cima al grimorio del suo proprietario. Izzet Chronarch=Quando il Cronarca Izzet entra in gioco, riprendi in mano dal tuo cimitero una carta istantaneo o stregoneria bersaglio. Aeon Chronicler=La forza e la costituzione del Cronista Secolare sono pari al numero di carte nella tua mano. ; Sospendere X-{X}{3}{L}. X non può essere 0. ; Ogniqualvolta un segnalino tempo viene rimosso dal Cronista Secolare mentre è rimosso dal gioco, pesca una carta. Jhoira's Timebug={TAP} : Scegli un permanente bersaglio che controlli o una carta sospesa che possiedi. Se quel permanente o quella carta ha un segnalino tempo su di esso, puoi rimuovere un segnalino tempo da esso o mettere un altro segnalino tempo su di esso. Riptide Chronologist={L}, Sacrifica il Cronologista della Marea: STAPpa tutte le creature di un tipo a tua scelta. Temporal Adept={L}{L}{L},{TAP} : Il proprietario riprende in mano un permanente bersaglio. Temporal Adept={L}{L}{L},{TAP} : Il proprietario riprende in mano un permanente bersaglio. Temporal Adept={L}{L}{L},{TAP} : Il proprietario riprende in mano un permanente bersaglio. Temporal Adept={L}{L}{L},{TAP} : Il proprietario riprende in mano un permanente bersaglio. Chronosavant={1}{B} : Rimetti in gioco TAPpato il Cronosapiente dal tuo cimitero. Salta il tuo prossimo turno. Chronozoa=Volare ; Evanescenza 3 (Questo permanente entra in gioco con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando i Cronozoi vengono messi in un cimitero dal gioco, se non avevano segnalini tempo su di essi, metti in gioco due pedine che sono copie dei Cronozoi. Crosis, the Purger=Volare ; Ogniqualvolta Crosis, l'Epuratore infligge danno da combattimento a un giocatore, puoi spendere {2}{N}. Se lo fai, scegli un colore. Quel giocatore rivela la propria mano e scarta da essa tutte le carte di quel colore. [Oracle 2004/10/06] Crovax The Cursed=Crovax il Maledetto entra in gioco con quattro segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, puoi sacrificare una creatura. Se lo fai, metti un segnalino +1/+1 su Crovax il Maledetto. Altrimenti, rimuovi un segnalino +1/+1 da Crovax il Maledetto. ; {N} : Crovax il Maledetto guadagna volare fino alla fine del turno. [Oracle 2004/10/06] Crovax, Ascendant Hero=Le altre creature bianche prendono +1/+1. ; Le creature non bianche prendono -1/-1. ; Paga 2 punti vita: Fai tornare Crovax, Antenato Eroe in mano al suo proprietario. Cruel Bargain=Pesca quattro carte. Perdi meta dei tuoi punti vita, arrotondati per eccesso. Cruel Fate=Guarda le prime cinque carte del grimorio di un avversario bersaglio. Metti una di quelle carte nel cimitero di quel giocatore e le rimanenti in cima al suo grimorio in un qualsiasi ordine. Cruel Tutor=Passa in rassegna il tuo grimorio per una qualsiasi carta, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. Kitchen Finks=Quando i Crumiri della Cucina entrano in gioco, guadagni 2 punti vita. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Delif's Cube={2},{TAP} : In questo turno, quando la creatura bersaglio che tu controlli attacca e non è bloccata, essa non infligge danno da combattimento in questo turno e tu metti un segnalino cubo sul Cubo di Delif. ; {2}, Rimuovi un segnalino cubo dal Cubo di Delif : Rigenera la creatura bersaglio. [Oracle 1997/07/23] Doubling Cube={3}, {TAP}: Raddoppia l'ammontare di ogni tipo di mana nella tua riserva di mana. Doubling Cube={3}, {TAP}: Raddoppia l'ammontare di ogni tipo di mana nella tua riserva di mana. Skyhunter Cub=Fintanto che la Cucciola di Solcacielo è equipaggiata, prende +1/+1 e ha volare. Belligerent Hatchling=Attacco improvviso ; Il Cucciolo Belligerante entra in gioco con quattro segnalini -1/-1. ; Ogniqualvolta giochi una magia rossa, rimuovi un segnalino -1/-1 dal Cucciolo Belligerante. ; Ogniqualvolta giochi una magia bianca, rimuovi un segnalino -1/-1 dal Cucciolo Belligerante. Bear Cub= Furnace Whelp=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {R}: Il Cucciolo della Fornace prende +1/+0 fino alla fine del turno. Furnace Whelp=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {R}: Il Cucciolo della Fornace prende +1/+0 fino alla fine del turno. Spiketail Hatchling=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Sacrifica il Cucciolo di Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Spiketail Hatchling=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Sacrifica il Cucciolo di Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Spiketail Hatchling=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Sacrifica il Cucciolo di Codapunta: Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Colos Yearling=Passa-montagne ; {R}: Il Cucciolo di Colos prende +1/+0 fino alla fine del turno. Cerodon Yearling=Cautela, rapidita Drake Hatchling=Volare ; {L} : Il Cucciolo di Draghetto prende +1/0 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dragon Whelp=Volare ; {R}: Il Cucciolo di Drago prende +1/+0 fino alla fine del turno. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Cucciolo di Drago. Dralnu's Pet=Potenziamento - {2}{N}, Scarta una carta creatura. ; Se è stato pagato il costo di potenziamento, il Cucciolo di Dralnu ha volare ed entra in gioco con X segnalini +1/+1 su di esso, dove X è pari al costo di mana convertito della carta scartata. Laccolith Whelp=Ogniqualvolta il Cucciolo di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Cucciolo di Laccolite non infligge danno da combattimento in questo turno. Hellkite Hatchling=Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) ; Il Cucciolo di Nibbio Infernale ha volare e travolgere se ha divorato una creatura. Blood Pet=Sacrifica il Cucciolo di Sangue : Aggiungi {N} alla tua riserva di mana. Blood Pet=Sacrifica il Cucciolo di Sangue : Aggiungi {N} alla tua riserva di mana. Blood Pet=Sacrifica il Cucciolo di Sangue : Aggiungi {N} alla tua riserva di mana. Jackal Pup=Ogniqualvolta viene inflitto danno al Cucciolo di Sciacallo, esso ti infligge un pari ammontare di danni. [Oracle 1999/05/01] Juvenile Gloomwidow=Raggiungere (Può bloccare le creature con volare.) ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Phantom Whelp=Quando il Cucciolo Fantasma attacca o blocca, il proprietario lo riprende in mano alla fine del combattimento. Noxious Hatchling=Il Cucciolo Fastidioso entra in gioco con quattro segnalini -1/-1. ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta giochi una magia nera, rimuovi un segnalino -1/-1 dal Cucciolo Fastidioso. ; Ogniqualvolta giochi una magia verde, rimuovi un segnalino -1/-1 dal Cucciolo Fastidioso. Imaginary Pet=All'inizio del tuo mantenimento, se hai una carta in mano, il proprietario riprende in mano il Cucciolo Immaginario. Imaginary Pet=All'inizio del tuo mantenimento, se hai una carta in mano, il proprietario riprende in mano il Cucciolo Immaginario. Dark Hatchling=Volare ; Quando il Cucciolo Oscuro entra in gioco, distruggi una creatura bersaglio non nera. Non può essere rigenerata. [Oracle 1999/05/01] Shrewd Hatchling=Il Cucciolo Pungente entra in gioco con quattro segnalini -1/-1. ; {L|R}: Una creatura bersaglio non può bloccare il Cucciolo Pungente in questo turno. ; Ogniqualvolta giochi una magia blu, rimuovi un segnalino -1/-1 dal Cucciolo Pungente. ; Ogniqualvolta giochi una magia rossa, rimuovi un segnalino -1/-1 dal Cucciolo Pungente. Sturdy Hatchling=Il Cucciolo Risoluto entra in gioco con quattro segnalini -1/-1. ; {V|L}: Il Cucciolo Risoluto ha velo fino alla fine del turno. ; Ogniqualvolta giochi una magia verde, rimuovi un segnalino -1/-1 dal Cucciolo Risoluto. ; Ogniqualvolta giochi una magia blu, rimuovi un segnalino -1/-1 dal Cucciolo Risoluto. Voracious Hatchling=Legame vitale ; Il Cucciolo Vorace entra in gioco con quattro segnalini -1/-1. ; Ogniqualvolta giochi una magia bianca, rimuovi un segnalino -1/-1 dal Cucciolo Vorace. ; Ogniqualvolta giochi una magia nera, rimuovi un segnalino -1/-1 dal Cucciolo Vorace. Fatestitcher={TAP}: Puoi TAPpare o STAPpare un altro permanente bersaglio. ; Dissotterrare {L} ({L}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Gnat Miser=Il limite di carte in mano di ogni avversario è ridotto di uno. Cradle of Vitality=Ogniqualvolta guadagni punti vita, puoi pagare {1}{B}. Se lo fai, metti un segnalino +1/+1 su una creatura bersaglio per ogni punto vita che hai guadagnato. Gaea's Cradle={TAP} : Aggiungi {V} alla tua riserva per ogni creatura che controlli. Dregs of Sorrow=Distruggi X creature bersaglio non nere. Pesca X carte. Dregs of Sorrow=Distruggi X creature bersaglio non nere. Pesca X carte. Blood Cultist={TAP}: La Cultista Sanguinaria infligge 1 danno a una creatura bersaglio. ; Ogniqualvolta una creatura a cui è stato inflitto danno dalla Cultista Sanguinaria in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sulla Cultista Sanguinaria. Kill-Suit Cultist=Il Cultista Vesteletale attacca ogni turno se possibile. ; {N}, Sacrifica il Cultista Vesteletale : La prossima volta che sta per essere inflitto danno a una creatura bersaglio in questo turno, invece distruggi quella creatura. Nantuko Cultivator=Quando il Cultore Nantuko entra in gioco, puoi scartare un qualsiasi numero di carte terra. Metti altrettanti segnalini +1/+1 sul Cultore Nantuko e pesca altrettante carte. Qumulox=Affinita per gli artefatti. ; Volare Heap Doll=Sacrifica il Cumulo di Bambole: Rimuovi dal gioco una carta bersaglio da un cimitero. Drift of the Dead=Difensore (Questa creatura non può attaccare.) ; La forza e la costituzione del Cumulo di Morti sono ciascuna pari al numero di terre neve che controlli. Molten Slagheap={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Metti un segnalino magazzino sul Cumulo di Scorie Fuso. ; {1}, Rimuovi X segnalini magazzino dal Cumulo di Scorie Fuso : Aggiungi X mana in qualsiasi combinazione di {N} e/o {R} alla tua riserva di mana. Goblin Burrows={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}{R},{TAP}: Una creatura Goblin bersaglio prende +2/+0 fino alla fine del turno. Mogg Hollows={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {R} o {V} alla tua riserva di mana. I Cunicoli dei Mogg non STAPpano durante il tuo prossimo STAP. Cunning Advisor={TAP}: L'avversario bersaglio scarta una carta. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Morinfen=Volare ; Mantenimento Cumulativo-Paga 1 punto vita. Heart of Bogardan=Mantenimento cumulativo {2} ; Quando il costo del mantenimento cumulativo del Cuore di Bogardan non è pagato, esso infligge X danni ad un giocatore bersaglio ed a tutte le creature che egli controlla, dove X è pari al doppio dei segnalini era sul Cuore di Bogardan meno due. Rushwood Grove=Il Cuore di Bosco Lesto entra in gioco TAPpato. ; {TAP} : Metti un segnalino magazzino sul Cuore di Bosco Lesto. ; {TAP}, Rimuovi un qualsiasi numero di segnalini magazzino dal Cuore di Bosco Lesto : Aggiungi {V} alla tua riserva di mana per ciascun segnalino magazzino rimosso in questo modo. [Oracle 2003/07/01] Coldsteel Heart=Il Cuore di Gelacciaio entra in gioco TAPpato. ; Mentre il Cuore di Gelacciaio entra in gioco, scegli un colore. ; {TAP} : Aggiungi un mana del colore scelto alla tua riserva di mana. Heart of Light=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno che verrebbe inflitto alla e dalla creatura incantata. Heart of Light=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno che verrebbe inflitto alla e dalla creatura incantata. Heart of Ramos={TAP} : Aggiungi {R} alla tua riserva di mana. ; Sacrifica il Cuore di Ramos : Aggiungi {R} alla tua riserva di mana. [Oracle 2003/07/01] Heart of Yavimaya=Se il Cuore di Yavimaya entra in gioco, invece sacrifica una Foresta. ; Se lo fai, metti in gioco il Cuore di Yavimaya. Se non lo fai, mettilo nel cimitero del suo proprietario. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP} : La creatura bersaglio prende +1/+1 fino alla fine del turno. [Oracle 2003/07/01] Serene Heart=Distruggi tutte le Aura. Dark Heart of the Wood=Sacrifica una Foresta : Guadagni 3 punti vita. [Oracle 2003/07/01] Dark Heart of the Wood=Sacrifica una Foresta : Guadagni 3 punti vita. Heartstone=Le abilita attivate delle creature costano {1} in meno per essere giocate. Questo effetto non può ridurre il costo in mana di una abilita a meno di {1} per essere giocata. Greed={N}, Paga 2 punti vita : Pesca una carta. Greed={N}, Paga 2 punti vita : Pesca una carta. Greed={N}, Paga 2 punti vita : Pesca una carta. Greed={N}, Paga 2 punti vita : Pesca una carta. Devouring Greed=Come costo addizionale per giocare la Cupidigia Divorante, puoi sacrificare un qualsiasi numero di Spiriti. ; Il giocatore bersaglio perde 2 punti vita, più 2 punti vita per ogni Spirito sacrificato in questo modo. Tu guadagni lo stesso ammontare di punti vita. Convalescent Care=All'inizio del tuo mantenimento, se hai 5 o meno punti vita, guadagni 3 punti vita e peschi una carta. Orim's Cure=Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana della Cura di Orim. ; Previeni i prossimi 4 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. [Oracle 2003/07/01] Squeaking Pie Grubfellows=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con i Curalarve della Torta Pigolante, puoi rivelarla. Se lo fai, ogni avversario scarta una carta. Minamo Scrollkeeper=Difensore (Questa creatura non può attaccare.) ; Il tuo limite massimo di carte in mano è aumentato di uno. Heal the Scars=Rigenera una creatura bersaglio. Guadagni un ammontare di punti vita pari alla costituzione di quella creatura. Treefolk Healer={2}{B},{TAP}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Troubled Healer=Sacrifica una terra: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Kurgadon=Ogniqualvolta giochi una magia creatura con costo di mana convertito pari o superiore a 6, metti tre segnalini +1/+1 sul Curgadonte. Browse={2}{L}{L} : Guarda le prime cinque carte del tuo grimorio e aggiungi una di quelle carte alla tua mano. Rimuovi dal gioco le rimanenti. Browse={2}{L}{L} : Guarda le prime cinque carte del tuo grimorio e aggiungi una di quelle carte alla tua mano. Rimuovi dal gioco le rimanenti. Curiosity=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. Curiosity=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. Rupture Spire=La Cuspide Spaccata entra in gioco TAPpata. ; Quando la Cuspide Spaccata entra in gioco, sacrificala a meno che non paghi {1}. ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Bloom Tender={TAP}: Per ogni colore tra i permanenti che controlli, aggiungi un mana di quel colore alla tua riserva di mana. Keeper of the Dead={N},{TAP}: Distruggi una creatura bersaglio non nera controllata da un avversario che ha almeno due carte creatura in meno nel proprio cimitero rispetto al tuo. Heart Warden={TAP}: Aggiungi {V} alla tua riserva di mana. ; {2}, Sacrifica il Custode del Cuore: Pesca una carta. Gamekeeper=Quando il Custode del Gioco viene messo in un cimitero dal gioco, puoi rimuovere il Custode del Gioco dal gioco. Se lo fai, rivela le carte dalla cima del tuo grimorio fino a rivelare una carta creatura. Metti in gioco quella carta e metti nel tuo cimitero tutte le altre carte rivelate in questo modo. Abyssal Gatekeeper=Quando il Custode del Portale Abissale viene messo in un cimitero dal gioco, ogni giocatore sacrifica una creatura. Celestial Gatekeeper=Volare ; Quando il Custode del Portale Celeste viene messo in un cimitero dal gioco, rimuovilo dal gioco, poi rimetti in gioco fino a due carte permanente Uccello e/o Chierico dal tuo cimitero. Keeper of Progenitus=Ogniqualvolta un giocatore TAPpa una Montagna, una Foresta o una Pianura per attingere mana, quel giocatore aggiunge alla sua riserva di mana un mana di qualsiasi tipo quella terra abbia prodotto. Sanctum Custodian={TAP}: Previeni i prossimi 2 danni che verrebbero inflitti ad una creatura o a un giocatore in questo turno. Pit Keeper=Quando il Custode dell'Abisso entra in gioco, se hai quattro o più carte creatura nel tuo cimitero, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Breezekeeper=Volare, Fase. Keeper of the Flame={R},{TAP}: Il Custode della Fiamma infligge 2 danni all'avversario bersaglio che ha più punti vita di te. Stronghold Overseer=Volare ; Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; {N}{N} : Le creature con ombra prendono +1/+0 fino alla fine del turno e le creature senza ombra prendono -1/-0 fino alla fine del turno. Keeper of the Light={B},{TAP}: Guadagni 3 punti vita. Gioca quest'abilita solo se hai meno punti vita di un avversario. Keeper of the Mind={L},{TAP}: Pesca una carta. Gioca questa abilita solo se un avversario ha in mano almeno 2 carte più di te. Peacekeeper=All'inizio del tuo mantenimento, sacrifica il Custode della Pace a meno che tu paghi {1}{B}. ; Le creature non possono attaccare. Keeper of the Beasts={V},{TAP}: Metti in gioco una pedina creatura Bestia 2/2 verde. Gioca questa abilita solo se un avversario controlla più creature di te. Reliquary Monk=Quando il Custode delle Reliquie viene messo in un cimitero dal gioco, distruggi un artefatto o un incantesimo bersaglio. Devoted Caretaker={B},{TAP}: Il permanente bersaglio che controlli guadagna protezione dalle magie istantaneo e dalle stregonerie fino alla fine del turno. Keeper of Kookus={R} : Il Custode di Kookus guadagna protezione dal rosso fino alla fine del turno. [Oracle 1999/07/01] Shinka Gatekeeper=Ogniqualvolta viene inflitto danno al Custode di Shinka, egli infligge un pari danno a te. Keeper of Tresserhorn=Ogniqualvolta il Custode di Tresserhorn attacca e non viene bloccato, non infligge danno da combattimento in questo turno e il giocatore in difesa perde 2 punti vita. Infernal Caretaker=Metamorfosi {3}{N} ; Quando il Custode Infernale viene girato a faccia in su, i proprietari riprendono in mano tutte le carte Zombie da tutti i cimiteri. Keepers of the Faith= Keepers of the Faith= Trash for Treasure=Come costo addizionale per giocare Da Rottami a Tesoro, sacrifica un artefatto : Rimetti in gioco una carta artefatto bersaglio presente nel tuo cimitero. Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Swords to Plowshares=Rimuovi dal gioco la creatura bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla forza di quella creatura. [Oracle 1999/09/03] Dakkon Blackblade=La forza e costituzione di Dakkon Blackblade sono ciascuna pari al numero di terre che controlli. Dakkon Blackblade=La forza e costituzione di Dakkon Blackblade sono ciascuna pari al numero di terre che controlli. Dakmor Ghoul=Quando Dakmor Ghoul entra in gioco, l'avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Cradle to Grave=Distruggi una creatura non nera bersaglio che sia entrata in gioco in questo turno. Dandân=Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica il Dandân. Dandân=Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica il Dandân. Dandân=Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica il Dandân. Dandân=Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica il Dandân. Dandân=Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica il Dandân. Damnation=Distruggi tutte le creature. Non possono essere rigenerate. Corpse Dance=Riscatto {2}; Rimetti in gioco la prima carta creatura del tuo cimitero. Quella creatura guadagna rapidita fino alla fine del turno. Rimuovi dal gioco la creatura alla fine del turno. Dance of the Dead=Incanta carta creatura in un cimitero. ; Quando la Danza dei Morti entra in gioco, se è in gioco, perde "incanta carta creatura in un cimitero" e guadagna "incanta creatura messa in gioco con la Danza dei Morti". Rimetti in gioco TAPpata sotto il tuo controllo la carta creatura incantata e assegna ad essa la Danza dei Morti. Quando la Danza dei Morti lascia il gioco, il controllore di quella creatura la sacrifica. ; La creatura incantata prende +1/+1 e non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può spendere {1}{N}. Se lo fa, STAPpa quella creatura. Cauldron Dance=Gioca la Danza del Calderone solo durante il combattimento. ; Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Quella creatura guadagna rapidita. Riprendila in mano alla fine del turno. ; Puoi mettere in gioco una carta creatura dalla tua mano. Quella creatura guadagna rapidita. Il suo controllore la sacrifica alla fine del turno. Dance of Many=Quando la Danza della Creazione entra in gioco, metti in gioco una pedina che è la copia di una creatura bersaglio che non sia una pedina. ; Quando la Danza della Creazione lascia il gioco, rimuovi dal gioco la pedina creatura. ; Quando la pedina creatura lascia il gioco, sacrifica la Danza della Creazione. ; All'inizio del tuo mantenimento, sacrifica la Danza della Creazione a meno che tu spenda {L}{L}. [Oracle 2003/07/01] Dance of Many=Quando la Danza della Creazione entra in gioco, metti in gioco una pedina che è la copia di una creatura bersaglio che non sia una pedina. ; Quando la Danza della Creazione lascia il gioco, rimuovi dal gioco la pedina creatura. ; Quando la pedina creatura lascia il gioco, sacrifica la Danza della Creazione. ; All'inizio del tuo mantenimento, sacrifica la Danza della Creazione a meno che tu spenda {L}{L}. [Oracle 2003/07/01] Dance of Many=Quando la Danza della Creazione entra in gioco, metti in gioco una pedina che è la copia di una creatura bersaglio che non sia una pedina. ; Quando la Danza della Creazione lascia il gioco, rimuovi dal gioco la pedina creatura. ; Quando la pedina creatura lascia il gioco, sacrifica la Danza della Creazione. ; All'inizio del tuo mantenimento, sacrifica la Danza della Creazione a meno che tu spenda {L}{L}. [Oracle 2003/07/01] Dance of Shadows=Le creature che controlli prendono +1/+0 e guadagnano paura fino alla fine del turno. War Dance=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Danza di Guerra. ; Sacrifica la Danza di Guerra : La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al numero di segnalini versetto presenti sulla Danza di Guerra. [Oracle 1999/05/01] Bone Dancer=Ogniqualvolta il Danzatore d'0ssa attacca e non è bloccato, puoi mettere in gioco sotto il tuo controllo la prima carta creatura dal cimitero del giocatore in difesa. Se lo fai, il Danzatore d'Ossa non infligge danno da combattimento in questo turno. [Oracle 2000/02/01] Sword Dancer={B}{B}: La creatura attaccante bersaglio prende -1/-0 fino alla fine del turno. Sword Dancer={B}{B}: La creatura attaccante bersaglio prende -1/-0 fino alla fine del turno. Leaf Dancer=Passa-foreste. Ivy Dancer={TAP} : La creatura bersaglio guadagna passa-foreste fino alla fine del turno. Wind Dancer=Volare ; {TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Wind Dancer=Volare ; {TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Shield Dancer={2}{B}: La prossima volta che la creatura attaccante bersaglio dovesse infliggere danno alla Danzatrice dello Scudo in questo turno, quella creatura invece infligge quel danno a sé stessa. Darba=All'inizio del tuo mantenimento, sacrifica il Darba a meno che tu spenda {V}{V}. Telim'Tor's Darts={2},{TAP} : I Dardi di Telim'Tor infliggono 1 danno a un giocatore bersaglio. Lava Dart=Flashback - Sacrifica una Montagna. ; Il Dardo di Lava infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Energy Bolt=Scegli una delle opzioni seguenti - Il Dardo Energetico infligge X danni al giocatore bersaglio; oppure il giocatore bersaglio guadagna X Punti Vita. [Oracle 1999/07/01] Lightning Dart=Il Dardo Folgorante infligge 1 danno a una creatura bersaglio. Se quella creatura è bianca o blu, il Dardo Folgorante le infligge invece 4 danni. Raise the Alarm=Metti in gioco due pedine creatura Soldato 1/1 bianca. Darien, King of Kjeldor=Ogniqualvolta ti viene inflitto danno, puoi mettere in gioco altrettante pedine creatura Soldato 1/1 bianche. Darigaaz, the Igniter=Volare ; Ogniqualvolta Darigaaz, l'Infiammatore infligge danno da combattimento a un giocatore, puoi spendere {2}{R}. Se lo fai, scegli un colore. Quel giocatore rivela la propria mano e Darigaaz gli infligge X danni, dove X è pari al numero di carte rivelate di quel colore. [Oracle 2004/10/06] Dauthi Mindripper=Ombra ; Ogniqualvolta il Dauthi Squartamente attacca e non viene bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. Enervate=TAPpa un artefatto, una creatura o una terra bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Enervate=TAPpa un artefatto, una creatura o una terra bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Enfeeblement=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-2. Enfeeblement=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-2. Enfeeblement=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-2. Enfeeblement=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-2. Debt of Loyalty=Rigenera una creatura bersaglio. Prendi il controllo di quella creatura se è rigenerata in questo modo in questo turno. [Oracle 1999/07/30] Feebleness=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende -2/-1. Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Power Sink=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se non lo fa, quel giocatore TAPpa tutte le terre che controlla e svuota la sua riserva di mana. [Oracle 2000/10/24] Deception=L'avversario bersaglio scarta due carte. Tithe=Passa in rassegna il tuo grimorio per una carta Pianura. Se controlli meno terre di un avversario, puoi passare in rassegna il tuo grimorio per una carta Pianura addizionale. Rivela quelle carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Decimate=Distruggi un artefatto bersaglio, una creatura bersaglio, un incantesimo bersaglio e una terra bersaglio. Decompose=Rimuovi dal gioco fino a tre carte bersaglio presenti in un singolo cimitero. Decomposition=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Decomposizione può incantare solo una creatura nera. ; La creatura incantata ha "Mantenimento Cumulativo - Paga 1 punto vita.". ; Quando la creatura incantata viene messa in un cimitero, il suo controllore perde 2 punti vita. Rapid Decay=Ciclo {2} ; Rimuovi dal gioco fino a tre carte bersaglio presenti in un singolo cimitero. Echoing Decay=La creatura bersaglio e tutte le altre creature con lo stesso nome di quella creatura prendono -2/-2 fino alla fine turno. Decree of Pain=Distruggi tutte le creature. Non possono essere rigenerate. Pesca una carta per ogni creatura distrutta in questo modo. ; Ciclo {3}{N}{N} ; Quando usi l'abilita Ciclo del Decreto del Dolore, tutte le creature prendono -2/-2 fino alla fine del turno. Decree of Silence=Ogniqualvolta un avversario gioca una magia, neutralizza quella magia e metti un segnalino desolazione sul Decreto del Silenzio. Se ci sono tre o più segnalini desolazione sul Decreto del Silenzio, sacrificalo. ; Ciclo {4}{L}{L} ; Quando usi l'abilita Ciclo del Decreto del Silenzio, puoi neutralizzare una magia bersaglio. Decree of Annihilation=Rimuovi dal gioco tutti gli artefatti, le creature, le terre, i cimiteri e le mani. ; Ciclo {5}{R}{R} ; Quando usi l'abilita ciclo del Decreto dell'Annientamento, distruggi tutte le terre. Decree of Savagery=Metti quattro segnalini +1/+1 su ogni creatura che controlli. ; Ciclo {4}{V}{V} ; Quando usi l'abilita ciclo del Decreto della Ferocia, puoi mettere quattro segnalini +1/+1 su una creatura bersaglio. Decree of Justice=Metti in gioco X pedine creatura Angelo 4/4 bianche con volare. ; Ciclo {2}{B} ; Quando usi l'abilita Ciclo del Decreto della Giustizia, puoi spendere {X}. Se lo fai, metti in gioco X pedine creatura Soldato 1/1 bianche. Multani's Decree=Distruggi tutti gli incantesimi. Tu guadagni 2 punti vita per ogni incantesimo distrutto in questo modo. Tsabo's Decree=Scegli un tipo di creatura. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte la carte creatura di quel tipo. Poi distruggi tutte le creature di quel tipo che quel giocatore controlla. Non possono essere rigenerate. Royal Decree=Mantenimento Cumulativo - {B} ; Ogniqualvolta una Palude, una Montagna, un permanente nero o un permanente rosso vengono TAPpati, il Decreto Reale infligge 1 danno al controllore di quel permanente. [Oracle 2003/07/01] Deep-Sea Serpent=Il Deep-Sea Serpent non può attaccare a meno che in giocatore in difesa controlli almeno un'isola. Defiant Stand=Gioca la Defiant Stand soltanto durante la dichiarazione degli attaccanti di un avversario. ; La creatura bersaglio prende +1/+3 fino alla fine del turno. STAPpa quella creatura. Deflection=Cambia il bersaglio di una magia bersaglio con un altro singolo bersaglio. Deflection=Cambia il bersaglio di una magia bersaglio con un altro singolo bersaglio. Deflection=Cambia il bersaglio di una magia bersaglio con un altro singolo bersaglio. Deflection=Cambia il bersaglio di una magia bersaglio con un altro singolo bersaglio. Deflection=Cambia il bersaglio di una magia bersaglio con un singolo bersaglio. Warp World=Ogni giocatore rimescola tutti i permanenti che possiede nel proprio grimorio, poi rivela altrettante carte dalla cima del proprio grimorio. Ogni giocatore mette in gioco tutte le carte artefatto, creatura e terra rivelate in questo modo, poi mette in gioco tutte le carte incantesimo rivelate in questo modo, poi mette tutte le carte rivelate in questo modo che non sono state messe in gioco in fondo al proprio grimorio in qualsiasi ordine. Warp World=Ogni giocatore rimescola tutti i permanenti che possiede nel proprio grimorio, poi rivela altrettante carte dalla cima del proprio grimorio. Ogni giocatore mette in gioco tutte le carte artefatto, creatura e terra rivelate in questo modo, poi mette in gioco tutte le carte incantesimo rivelate in questo modo, poi mette tutte le carte rivelate in questo modo che non sono state messe in gioco in fondo al proprio grimorio in qualsiasi ordine. Mind Warp=Guarda la mano di un giocatore e scegli X carte da essa. Quel giocatore le scarta. Mind Warp=Guarda la mano di un giocatore e scegli X carte da essa. Quel giocatore le scarta. Mind Warp=Guarda la mano di un giocatore e scegli X carte da essa. Quel giocatore le scarta. Degavolver=Potenziamento {1}{N} e/o {R}. ; Se è stato pagato il costo di potenziamento {1}{N}, il Degavolvero entra in gioco con due segnalini +1/+1 su di esso e con "Paga 3 punti vita : Rigenera il Degavolvero". ; Se è stato pagato il costo di potenziamento {R}, il Degavolvero entra in gioco con un segnalino +1/+1 su di esso e con attacco improvviso. [Oracle 2003/07/01] Worthy Cause=Riscatto {2} ; Come costo addizionale per giocare la Degna Causa, sacrifica una creatura. ; Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata. Proper Burial=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, guadagni un ammontare di punti vita pari alla costituzione di quella creatura. Déja Vu=Riprendi in mano dal tuo cimitero una carta stregoneria bersaglio. Déja Vu=Riprendi in mano dal tuo cimitero una carta stregoneria bersaglio. Phyrexian Denouncer={TAP}, Sacrifica il Delatore di Phyrexia : La creatura bersaglio prende -1/-1 fino alla fine del turno. Cho-Arrim Legate=Protezione dal Nero ; Se un avversario controlla una Palude e tu controlli una Pianura, puoi giocare la Delegata Cho-Arrim senza pagare il suo costo di mana. Deepwood Legate=Se un avversario controlla almeno una Foresta e tu controlli almeno una Palude, puoi giocare il Delegato di Bosco Cupo senza pagare il suo costo di mana. ; {N} : Il Delegato di Bosco Cupo prende +1/+1 fino alla fine del turno. [Oracle 2003/07/01] Rushwood Legate=Se un avversario controlla almeno un'Isola e tu controlli almeno una Foresta, puoi giocare il Delegato di Bosco Lesto senza pagare il suo costo di mana. [Oracle 2003/07/01] Saprazzan Legate=Volare ; Se un avversario controlla almeno una Montagna e tu controlli almeno un'Isola, puoi giocare il Delegato di Saprazzo senza pagare il suo costo di mana. Kyren Legate=Rapidita ; Se un avversario controlla almeno una Pianura e tu controlli almeno una Montagna, puoi giocare il Delegato Kyren senza pagare il suo costo di mana. Delirium=Gioca il Delirio solo nel turno di un avversario. ; TAPpa una creatura bersaglio controllata da quel giocatore. Quella creatura infligge a quel giocatore un danno pari alla propria forza. Previeni tutto il danno da combattimento che verrebbe inflitto o subìto dalla creatura in questo turno. Crime/Punishment=(Delitto) Metti in gioco sotto il tuo controllo una carta creatura o incantesimo bersaglio presente nel cimitero di un avversario. ; (Castigo) Distruggi ogni artefatto, creatura, e incantesimo con costo di mana convertito pari a X. Delraich=Travolgere ; Puoi sacrificare tre creature nere invece di pagare il costo di mana del Delraic. [Oracle 2001/06/01] River Delta=Il Delta del Fiume non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Delta del Fiume. ; {TAP}: Aggiungi {L} o {N} alla tua riserva di mana. Metti un segnalino desolazione sul Delta del Fiume. Polluted Delta={TAP}, Paga 1 punto vita, Sacrifica il Delta Inquinato : Passa in rassegna il tuo grimorio per una carta Isola o Palude e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Demystify=Distruggi un incantesimo bersaglio. Demystify=Distruggi un incantesimo bersaglio. Demystify=Distruggi un incantesimo bersaglio. Demystify=Distruggi un incantesimo bersaglio. Raze=Come costo aggiuntivo per giocare il Demolire, sacrifica una terra. ; Distruggi una terra bersaglio. [Oracle 1999/05/01] Jovial Evil=Il Demone Burlone infligge X danni all'avversario bersaglio, dove X è pari al doppio del numero di creature bianche che quel giocatore controlla. [Oracle 2002/05/20] Misshapen Fiend=Volare Havoc Demon=Volare ; Quando il Demone della Distruzione viene messo in un cimitero dal gioco, tutte le creature prendono -5/-5 fino alla fine del turno. Tar Fiend=Divorare 2 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) ; Quando il Demone di Catrame entra in gioco, un giocatore bersaglio scarta una carta per ogni creatura divorata. Mold Demon=Quando il Demone di Fango entra in gioco, sacrificalo a meno che tu sacrifichi due Paludi. Bogardan Firefiend=Quando il Demone di Fuoco di Bogardan viene messa in un cimitero dal gioco, infligge 2 danni a una creatura bersaglio. Bogardan Firefiend=Quando il Demone di Fuoco di Bogardan viene messa in un cimitero dal gioco, infligge 2 danni a una creatura bersaglio. Goblin Fire Fiend=Rapidita ; Il Demone di Fuoco Goblin deve essere bloccato se possibile. ; {R} : Il Demone di Fuoco Goblin prende +1/+0 fino alla fine del turno. Rathi Fiend=Quando il Demone di Rath entra in gioco, ogni giocatore perde 3 punti vita. ; {3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Yawgmoth Demon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso ; All'inizio del tuo mantenimento, puoi sacrificare un artefatto. Se non lo fai, TAPpa il Demone di Yawgmoth ed esso ti infligge 2 danni. Yawgmoth Demon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso ; All'inizio del tuo mantenimento, puoi sacrificare un artefatto. Se non lo fai, TAPpa il Demone di Yawgmoth ed esso ti infligge 2 danni. Yawgmoth Demon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso ; All'inizio del tuo mantenimento, puoi sacrificare un artefatto. Se non lo fai, TAPpa il Demone di Yawgmoth ed esso ti infligge 2 danni. Yawgmoth Demon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso ; All'inizio del tuo mantenimento, puoi sacrificare un artefatto. Se non lo fai, TAPpa il Demone di Yawgmoth ed esso ti infligge 2 danni. Extractor Demon=Volare ; Ogniqualvolta un'altra creatura lascia il gioco, puoi far mettere nel cimitero di un giocatore bersaglio le prime due carte del suo grimorio. ; Dissotterrare {2}{N} ({2}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Cackling Fiend=Quando il Demone Ghignante entra in gioco, ogni tuo avversario scarta una carta. Phantasmal Fiend={N} : Il Demone Illusorio prende +1/-1 fino alla fine del turno. ; {1}{L} : Scambia tra loro i valori di forza e costituzione del Demone Illusorio fino alla fine del turno. Phantasmal Fiend={N} : Il Demone Illusorio prende +1/-1 fino alla fine del turno. ; {1}{L} : Scambia tra loro i valori di forza e costituzione del Demone Illusorio fino alla fine del turno. Illusory Demon=Volare ; Quando giochi una magia, sacrifica il Demone Irreale. Mesmeric Fiend=Quando il Demone Mesmerico entra in gioco, un avversario bersaglio rivela la propria mano e tu scegli una carta non terra da essa. Rimuovi dal gioco quella carta. ; Quando il Demone Mesmerico lascia il gioco, il proprietario riprende in mano la carta rimossa. Woebringer Demon=Volare ; All'inizio del proprio mantenimento, ogni giocatore sacrifica una creatura. Se il giocatore non può farlo, sacrifica il Demone Recadolore. Reiver Demon=Volare ; Quando il Demone Saccheggiatore entra in gioco, se lo hai giocato dalla tua mano, distruggi tutte le creature non nere e non artefatto. Non possono essere rigenerate. Grinning Demon=All'inizio del tuo mantenimento, perdi 2 punti vita. ; Metamorfosi {2}{N}{N} Tectonic Fiend=Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Il Demone Tettonico attacca ogni turno se può farlo. Bellowing Fiend=Volare ; Ogniqualvolta il Demone Ululante infligge danno a una creatura, il Demone Ululante infligge 3 danni al controllore di quella creatura e 3 danni a te. Bellowing Fiend=Volare ; Ogniqualvolta il Demone Ululante infligge danno a una creatura, il Demone Ululante infligge 3 danni al controllore di quella creatura e 3 danni a te. Glaze Fiend=Volare ; Ogniqualvolta un altro artefatto entra in gioco sotto il tuo controllo, il Demone Vitreo prende +2/+2 fino alla fine del turno. Dusk Imp=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Dusk Imp=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Dusk Imp=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Pit Imp=Volare ; {N} : Il Demonietto dell'Abisso prende +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. [Oracle 2000/02/01] Chimney Imp=Volare ; Quando il Demonietto della Ciminiera viene messo in un cimitero dal gioco, l'avversario bersaglio mette una carta dalla sua mano in cima al suo grimorio. Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Bog Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Stinkweed Imp=Volare ; Ogniqualvolta il Demonietto di Brassicacea infligge danno da combattimento a una creatura, distruggi quella creatura. ; Dragare 5 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente cinque carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Teferi's Imp=Volare, Fase. ; Quando il Demonietto di Teferi scompare, scarta una carta. Quando il Demonietto di Teferi riappare, pesca una carta. Foul Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Quando il Demonietto Fetido entra in gioco, perdi 2 punti vita. Foul Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Quando il Demonietto Fetido entra in gioco, perdi 2 punti vita. Foul Imp=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; Quando il Demonietto Fetido entra in gioco, perdi 2 punti vita. Cackling Imp=Volare ; {TAP} : Il giocatore bersaglio perde 1 punto vita. Daggerclaw Imp=Volare ; Il Demonietto Lamartiglio non può bloccare. Fledgling Imp={N}, Scarta una carta: Il Demonietto Novello guadagna volare fino alla fine del turno. Nettling Imp={TAP}: Scegli una creatura bersaglio non Muro che il giocatore attiva controlla ininterrottamente dall'inizio del turno. Quella creatura attacca in questo turno se può farlo. Se non lo fa, distruggila alla fine del turno. Gioca questa abilita solo durante il turno di un avversario, prima della dichiarazione degli attaccanti. Nettling Imp={TAP}: Scegli una creatura bersaglio non Muro che il giocatore attiva controlla ininterrottamente dall'inizio del turno. Quella creatura attacca in questo turno se può farlo. Se non lo fa, distruggila alla fine del turno. Gioca questa abilita solo durante il turno di un avversario, prima della dichiarazione degli attaccanti. Nettling Imp={TAP}: Scegli una creatura bersaglio non Muro che il giocatore attiva controlla ininterrottamente dall'inizio del turno. Quella creatura attacca in questo turno se può farlo. Se non lo fa, distruggila alla fine del turno. Gioca questa abilita solo durante il turno di un avversario, prima della dichiarazione degli attaccanti. Nettling Imp={TAP}: Scegli una creatura bersaglio non Muro che il giocatore attiva controlla ininterrottamente dall'inizio del turno. Quella creatura attacca in questo turno se può farlo. Se non lo fa, distruggila alla fine del turno. Gioca questa abilita solo durante il turno di un avversario, prima della dichiarazione degli attaccanti. Putrid Imp=Scarta una carta: Il Demonietto Putrido guadagna volare fino alla fine del turno. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Demonietto Putrido prende +1/+1 e non può bloccare. Maddening Imp=Volare ; {TAP}: Ogni creatura non Muro controllata dal giocatore attivo controlla attacca in questo turno, se può farlo. Alla fine del turno, distruggi ciascuna di quelle creature che non ha attaccato in questo turno. Usa questa abilita solo durante il turno di un avversario, prima della dichiarazione degli attaccanti. Volcano Imp=Volare ; {1}{R} : Il Demonietto Vulcanico guadagna attacco improvviso fino alla fine del turno. Demoralize=Ciascuna creatura non può essere bloccata in questo turno tranne che da due o più creature. ; Soglia - Se hai almeno sette carte nel tuo cimitero, le creature non possono bloccare in questo turno. Wurm's Tooth=Ogniqualvolta un giocatore gioca una magia verde, tu puoi guadagnare 1 punto vita. Wurm's Tooth=Ogniqualvolta un giocatore gioca una magia verde, tu puoi guadagnare 1 punto vita. Wurm's Tooth=Ogniqualvolta un giocatore gioca una magia verde, puoi guadagnare 1 punto vita. Tooth of Chiss-Goria=Lampo ; Affinita con gli artefatti ; {TAP} : La creatura bersaglio prende +1/+0 fino alla fine del turno. Tooth of Ramos={TAP} : Aggiungi {B} alla tua riserva di mana. ; Sacrifica il Dente di Ramos : Aggiungi {B} alla tua riserva di mana. [Oracle 2003/07/01] Unbender Tine={TAP}: STAPpa un altro permanente bersaglio. Sudden Spoiling=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Le creature controllate da un giocatore bersaglio diventano 0/2 e perdono tutte le abilita fino alla fine del turno. Subterranean Hangar=Il Deposito Sotterraneo entra in gioco TAPpato. ; {TAP} : Metti un segnalino magazzino sul Deposito Sotterraneo. ; {TAP}, Rimuovi un qualsiasi numero di segnalini magazzino dal Deposito Sotterraneo : Aggiungi {N} alla tua riserva di mana per ogni segnalino magazzino rimosso in questo modo. [Oracle 2003/07/01] Despoil=Distruggi la terra bersaglio. Il controllore di quella terra perde 2 punti vita. Sicken=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -1/-1. ; Ciclo {2}. Derelor=Le tue magie nere costano {N} in più per essere giocate. [Oracle 2000/02/01] Derelor=Le tue magie nere costano {N} in più per essere giocate. [Oracle 2000/02/01] Derelor=Le tue magie nere costano {N} in più per essere giocate. [Oracle 2000/02/01] Drift of Phantasms=Difensore, volare ; Trasmutare {1}{L}{L} Dermoplasm=Volare ; Metamorfosi {2}{L}{L} ; Quando il Dermoplasma viene girato a faccia in su, puoi mettere in gioco dalla tua mano a faccia in su una carta creatura con metamorfosi. Se lo fai, il proprietario riprende in mano il Dermoplasma. Whirling Dervish=Protezione dal nero ; Alla fine del turno, se il Derviscio Turbinante ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Derviscio Turbinante. Whirling Dervish=Protezione dal nero ; Alla fine del turno, se il Derviscio Turbinante ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Derviscio Turbinante. Whirling Dervish=Protezione dal nero ; Alla fine del turno, se il Derviscio Turbinante ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Derviscio Turbinante. Whirling Dervish=Protezione dal nero ; Alla fine del turno, se il Derviscio Turbinante ha inflitto danno a un avversario in questo turno, metti un segnalino +1/+1 sul Derviscio Turbinante. Desert Drake=Volare Desert Sandstorm=Desert Sandstorm infligge 1 danno ad ogni creatura. Desert={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Il Deserto infligge 1 danno a una creatura attaccante bersaglio. Gioca questa abilita solo nella sottofase di fine combattimento. Desert={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Il Deserto infligge 1 danno a una creatura attaccante bersaglio. Gioca questa abilita solo nella sottofase di fine combattimento. Unfulfilled Desires={1}, Paga 1 punto vita: Pesca una carta, poi scarta una carta. Cunning Wish=Puoi scegliere una carta istantaneo che possiedi e che non fa parte della partita, rivelarla e aggiungerla alla tua mano. Rimuovi dal gioco il Desiderio Astuto. Ancient Craving=Pesca tre carte e perdi 3 punti vita. Ancient Craving=Pesca tre carte e perdi 3 punti vita. Burning Wish=Puoi scegliere una carta stregoneria che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Rimuovi dal gioco il Desiderio Bruciante. Patriarch's Desire=Incanta creatura ; La creatura incantata prende +2/-2. ; Soglia - La creatura incantata prende +2/-2 addizionale fintanto che ci sono almeno sette carte nel tuo cimitero. Mind's Desire=Rimescola il tuo grimorio. Poi rimuovi dal gioco la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta senza pagare il suo costo di mana. (Se c'è X nel suo costo di mana, X è 0.) ; Tempesta Aboshan's Desire=Incanta creatura ; La creatura incantata ha volare. ; Soglia - La creatura incantata ha velo fintanto che ci sono almeno sette carte nel tuo cimitero. (Non può essere bersaglio di magie o abilita.) Kamahl's Desire=Incanta creatura ; La creatura incantata ha attacco improvviso. ; Soglia - La creatura incantata prende +3/+0 fintanto che hai almeno sette carte nel tuo cimitero. Kirtar's Desire=Incanta creatura ; La creatura incantata non può attaccare. ; Soglia - La creatura incantata non può bloccare fintanto che hai almeno sette carte nel tuo cimitero. Death Wish=Puoi scegliere una carta che possiedi e che non fa parte della partita e aggiungerla alla tua mano. Perdi meta dei tuoi punti vita, arrotondati per eccesso. Rimuovi dal gioco il Desiderio di Morte. Seton's Desire=Incanta creatura ; La creatura incantata prende +2/+2. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, tutte le creature che possono bloccare la creatura incantata lo fanno. Golden Wish=Puoi scegliere una carta artefatto o incantesimo che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Rimuovi dal gioco il Desiderio Dorato. Oppressive Will=Neutralizza la magia bersaglio a meno che il suo controllore paghi {1} per ogni carta nella tua mano. Glittering Wish=Puoi scegliere una carta multicolore che possiedi al di fuori del gioco, rivelare quella carta e aggiungerla alla tua mano. Rimuovi dal gioco il Desiderio Scintillante. Living Wish=Puoi scegliere una carta creatura o terra che possiedi e che non fa parte della partita, rivelare quella carta e aggiungerla alla tua mano. Rimuovi dal gioco il Desiderio Vivente. Wishmonger={2}: La creatura bersaglio guadagna protezione da un colore a scelta del proprio controllore fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Desolation=Alla fine del turno, ogni giocatore che ha TAPpato una terra per attingere mana in questo turno, sacrifica una terra. Se una Pianura è sacrificata in questo modo, la Desolazione infligge 2 danni al controllore di quella Pianura. Desperate Charge=Le creature che controlli prendono +2/+0 fino alla fine del turno. Balduvian Frostwaker={L}, {TAP} : La terra neve bersaglio diventa una creatura Elementale 2/2 blu con volare. È ancora una terra. Shared Fate=Se un giocatore sta per pescare una carta, invece quel giocatore rimuove dal gioco a faccia in giù la carta in cima al grimorio di un avversario. ; Ogni giocatore può guardare e giocare le carte che ha rimosso dal gioco con il Destino Comune. Thieves' Fortune=Predatore {L} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) ; Guarda le prime quattro carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano e metti tutte le altre carte in fondo al tuo grimorio in qualsiasi ordine. Grizzly Fate=Metti in gioco due pedine creatura Orso 2/2 verdi. ; Soglia - Metti invece in gioco quattro pedine creatura Orso 2/2 verdi se hai almeno sette carte nel tuo cimitero. ; Flashback {5}{V}{V} Favorable Destiny=Incanta creatura ; La creatura incantata prende +1/+2 fintanto che è bianca. ; La creatura incantata ha velo fintanto che il suo controllore controlla un'altra creatura. (Non può essere bersaglio di magie o abilita.) Sealed Fate=Guarda le prime X carte del grimorio dell'avversario bersaglio. Rimuovi dal gioco una di quelle carte e rimetti le altre in cima al grimorio di quel giocatore in un qualsiasi ordine. Legerdemain=Scambia il controllo dell'artefatto o della creatura bersaglio con un altro permanente bersaglio che condivide uno di quei tipi con esso. (Questo effetto non termina alla fine del turno). Noble Steeds={1}{B} : La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Noble Steeds={1}{B} : La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Mistral Charger=Volare Flowstone Charger=Ogniqualvolta il Destriero di Mutaroccia attacca, prende +3/-3 fino alla fine del turno. Trenching Steed=Sacrifica una terra: Il Destriero di Trincea prende +0/+3 fino alla fine del turno. Clockwork Steed=Il Destriero Meccanico entra in gioco con quattro segnalini +1/+0 su di esso. ; Il Destriero Meccanico non può essere bloccato dalle creature artefatto. ; Alla fine del combattimento, se il Destriero Meccanico ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da esso. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sul Destriero Meccanico. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sul Destriero Meccanico sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Clockwork Steed=Il Destriero Meccanico entra in gioco con quattro segnalini +1/+0 su di esso. ; Il Destriero Meccanico non può essere bloccato dalle creature artefatto. ; Alla fine del combattimento, se il Destriero Meccanico ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da esso. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sul Destriero Meccanico. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sul Destriero Meccanico sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Phantasmal Mount=Volare ; {TAP}: La creatura bersaglio che controlli con costituzione pari o inferiore a 2, prende +1/+1 e guadagna volare fino alla fine del turno. Quando il Destriero Spettrale lascia il gioco in questo turno, sacrifica quella creatura. ; Quando la creatura lascia il gioco in questo turno, sacrifica il Destriero Spettrale. Rolling Spoil=Distruggi una terra bersaglio. Se è stato speso {N} per giocare il Deterioramento Semovente, tutte le creature prendono -1/-1 fino alla fine del turno. Steely Resolve=Mentre la Determinazione Ferrea entra in gioco, scegli un tipo di creatura. ; Le creature del tipo scelto hanno velo. (Non possono essere bersaglio di magie o abilita.) Detonate=Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. Detonate=Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. Detonate=Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. Detonate=Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. Detonate=Distruggi un artefatto bersaglio avente il costo di mana convertito X. Non può essere rigenerato. La Detonazione infligge X danni al controllore di quell'artefatto. Seafloor Debris=I Detriti del Fondale entrano in gioco TAPpati. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP}, Sacrifica i Detriti del Fondale : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Detritivore=La forza e la costituzione del Detritivoro sono pari al numero di carte terra non base nei cimiteri dei tuoi avversari. ; Sospendere X-{X}{3}{R}. X non può essere 0. ; Ogniqualvolta un segnalino tempo viene rimosso dal Detritivoro mentre è rimosso dal gioco, distruggi una terra non base bersaglio. Security Detail={B}{B} : Metti in gioco una pedina creatura Soldato 1/1 bianca. Gioca quest'abilita solo se non controlli creature e solo una volta per turno. Lay Waste=Distruggi la terra bersaglio. ; Ciclo {2} Lay Waste=Distruggi la terra bersaglio. ; Ciclo {2} Earthblighter={2}{N},{TAP}, Sacrifica un Goblin: Distruggi una terra bersaglio. Devastation=Distruggi tutte le creature e tutte le terre. Devastation=Distruggi tutte le creature e tutte le terre. Havoc=Ogniqualvolta un avversario gioca una magia bianca, perde 2 punti vita. [Oracle 1999/05/01] Sunscour=Puoi rimuovere dal gioco due carte bianche dalla tua mano invece di pagare il costo di mana della Devastazione Solare. ; Distruggi tutte le creature. Shunt=Cambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. Shunt=Cambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. Devoted Hero= Devoted Hero= Devout Monk=Quando Devout Monk entra in gioco, guadagni 1 punto vita. Piety=Tutte le creature in difesa prendono +0/+3 fino alla fine del turno. [Oracle 1999/09/03] Piety=Tutte le creature in difesa prendono +0/+3 fino alla fine del turno. [Oracle 1999/09/03] Piety=Tutte le creature in difesa prendono +0/+3 fino alla fine del turno. [Oracle 1999/09/03] Fanatical Devotion=Sacrifica una creatura : Rigenera una creatura bersaglio. Warped Devotion=Ogniqualvolta un giocatore riprende in mano un permanente, quel giocatore scarta una carta. Warped Devotion=Ogniqualvolta un giocatore riprende in mano un permanente, quel giocatore scarta una carta. Vile Deacon=Ogniqualvolta il Diacono Corrotto attacca, prende +X/+X fino alla fine del turno, dove X è pari al numero di Chierici in gioco. Daybreak Coronet=Incanta creatura con un'altra Aura assegnata ad essa ; La creatura incantata prende +3/+3 e ha attacco improvviso, cautela e legame vitale. (Ogniqualvolta infligge danno, il suo controllore guadagna un pari ammontare di punti vita.) Sky Diamond=Il Diamante del Cielo entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. Sky Diamond=Il Diamante del Cielo entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. Sky Diamond=Il Diamante del Cielo entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. Fire Diamond=Il Diamante del Fuoco entra in gioco TAPpato. ; {TAP} : Aggiungi {R} alla tua riserva di mana. Fire Diamond=Il Diamante del Fuoco entra in gioco TAPpato. ; {TAP} : Aggiungi {R} alla tua riserva di mana. Fire Diamond=Il Diamante del Fuoco entra in gioco TAPpato. ; {TAP} : Aggiungi {R} alla tua riserva di mana. Marble Diamond=Il Diamante del Marmo entra in gioco TAPpato. ; {TAP} : Aggiungi {B} alla tua riserva di mana. Marble Diamond=Il Diamante del Marmo entra in gioco TAPpato. ; {TAP} : Aggiungi {B} alla tua riserva di mana. Marble Diamond=Il Diamante del Marmo entra in gioco TAPpato. ; {TAP} : Aggiungi {B} alla tua riserva di mana. Moss Diamond=Il Diamante del Muschio entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. Moss Diamond=Il Diamante del Muschio entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. Moss Diamond=Il Diamante del Muschio entra in gioco TAPpato. ; {TAP} : Aggiungi {V} alla tua riserva di mana. Lion's Eye Diamond=Sacrifica il Diamante dell'Occhio del Leone, Scarta la tua mano: Aggiungi 3 mana di un qualsiasi colore alla tua riserva di mana. Gioca questa abilita solo quando potresti giocare un istantaneo. Charcoal Diamond=Il Diamante della Cenere entra in gioco TAPpato. ; {TAP} : Aggiungi {N} alla tua riserva di mana. Charcoal Diamond=Il Diamante della Cenere entra in gioco TAPpato. ; {TAP} : Aggiungi {N} alla tua riserva di mana. Charcoal Diamond=Il Diamante della Cenere entra in gioco TAPpato. ; {TAP} : Aggiungi {N} alla tua riserva di mana. Diaochan, Artful Beauty={TAP}: Distruggi una creatura bersaglio a tua scelta, poi distruggi una creatura bersaglio a scelta di un avversario. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Snow Devil=Incanta creatura ; La creatura incantata ha volare. ; La creatura incantata ha attacco improvviso fintanto che blocca e che controlli una terra neve. Scourge Devil=Quando il Diavolo Fustigatore entra in gioco, le creature che controlli prendono +1/+0 fino alla fine del turno. ; Dissotterrare {2}{R} ({2}{R}:Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Squealing Devil=Paura ; Quando il Diavolo Stridente entra in gioco, puoi spendere {X}. Se lo fai, la creatura bersaglio prende +X/+0 fino alla fine del turno. ; Quando il Diavolo Stridente entra in gioco, sacrificalo a meno che sia stato speso {N} per giocarlo. Declaration of Naught=Mentre la Dichiarazione di Fine entra in gioco, nomina una carta. ; {L}: Neutralizza una magia bersaglio con il nome scelto. Dichotomancy=Per ogni permanente non terra TAPpato controllato da un avversario bersaglio, passa in rassegna il grimorio di quel giocatore per una carta con lo stesso nome di quel permanente e mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il proprio grimorio. ; Sospendere 3-{1}{L}{L} Didgeridoo={3}: Puoi mettere in gioco una carta permanente Minotauro dalla tua mano. Blistering Dieflyn=Volare ; {N|R}: Il Dieflyn Ribollente prende +1/+0 fino alla fine del turno. Daily Regimen=Incanta creatura ; {1}{B}: Metti un segnalino +1/+1 sulla creatura incantata. About Face=Inverti i valori di forza e costituzione della creatura bersaglio fino alla fine del turno. Defender of Chaos=Lampo ; Protezione dal Bianco Defender of the Order=Metamorfosi {B}{B} ; Quando il Difensore dell'Ordine viene girato a faccia in su, le creature che tu controlli prendono +0/+2 fino alla fine del turno. Defender of Law=Lampo ; Protezione dal Rosso Forcemage Advocate={TAP}: Il proprietario riprende in mano una carta bersaglio presente nel cimitero di un avversario. Metti un segnalino +1/+1 su una creatura bersaglio. Pulsemage Advocate={TAP}: Il proprietario riprende in mano tre carte bersaglio presenti nel cimitero di un avversario. Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Shieldmage Advocate={TAP}: Il proprietario riprende in mano una carta bersaglio presente nel cimitero di un avversario. Previeni tutto il danno che verrebbe inflitto a una creatura o a un giocatore bersaglio da una fonte a tua scelta in questo turno. Spurnmage Advocate={TAP}: Il proprietario riprende in mano due carte bersaglio presenti nel cimitero di un avversario. Distruggi una creatura attaccante bersaglio. Nullmage Advocate={TAP} : Il proprietario riprende in mano due carte bersaglio presenti nel cimitero di un avversario. Distruggi un artefatto o un incantesimo bersaglio. Defender en-Vec=Svanire 4 ; Rimuovi un segnalino svanire dal Difensore en-Vec: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Sworn Defender={1}: La forza del Difensore Giurato diventa uguale alla costituzione della creatura bersaglio che sta bloccando o che viene bloccata dal Difensore Giurato meno 1 fino alla fine del turno, e la costituzione del Difensore Giurato diventa invece 1 più la forza di quella creatura fino alla fine del turno. Daunting Defender=Se una fonte infligge danno a una creatura Chierico che tu controlli, previeni 1 di quei danni. Staunch Defenders=Quando i Difensori Risoluti entrano in gioco, guadagni 4 punti vita. Staunch Defenders=Quando i Difensori Risoluti entrano in gioco, guadagni 4 punti vita. Staunch Defenders=Quando i Difensori Risoluti entrano in gioco, guadagni 4 punti vita. Staunch Defenders=Quando i Difensori Risoluti entrano in gioco, guadagni 4 punti vita. Defense of the Heart=All'inizio del tuo mantenimento, se un avversario controlla tre o più creature, sacrifica la Difesa del Cuore. Se lo fai, passa in rassegna il tuo grimorio per un massimo di due carte creatura e mettile in gioco. Poi rimescola il tuo grimorio. [Oracle 2001/03/07] Flourishing Defenses=Ogniqualvolta viene messo un segnalino -1/-1 su una creatura, puoi mettere in gioco una pedina creatura Guerriero Elfo 1/1 verde. Venser's Diffusion=Fai tornare un permanente non terra bersaglio o una carta sospesa bersaglio in mano al suo proprietario. Fasting=All'inizio del tuo mantenimento, metti un segnalino fame sul Digiuno. Poi distruggi il Digiuno se ha cinque o più segnalini fame su di esso. ; Se dovresti iniziare la tua acquisizione, puoi invece saltare questa fase. Se lo fai, guadagni 2 punti vita. ; Quando peschi una carta, distruggi il Digiuno. Mythic Proportions=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +8/+8 e ha travolgere. Overgrown Estate=Sacrifica una terra : Guadagni 3 punti vita. Goblin Dynamo={TAP} : La Dinamo dei Goblin infligge 1 danno a una creatura o a un giocatore bersaglio. ; {X}{R},{TAP}, Sacrifica la Dinamo dei Goblin : La Dinamo dei Goblin infligge X danni a una creatura o a un giocatore bersaglio. Thran Dynamo={TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Deus of Calamity=Travolgere ; Ogniqualvolta il Dio delle Calamita infligge 6 o più danni a un avversario, distruggi una terra bersaglio controllata da quel giocatore. Ghastly Demise=Distruggi una creatura bersaglio non nera se la sua costituzione è pari o inferiore al numero di carte presenti nel tuo cimitero. Fool's Demise=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. ; Quando la Dipartita dello Sciocco viene messa in un cimitero dal gioco, fai tornare la Dipartita dello Sciocco in mano al suo proprietario. Agonizing Demise=Potenziamento {1}{R} (Puoi spendere {1}{R} addizionale mentre giochi questa magia). ; Distruggi una creatura non nera bersaglio. Non può essere rigenerata. Se è stato pagato il costo di potenziamento, la Dipartita Straziante infligge un ammontare di danni pari alla forza di quella creatura al controllore della creatura. [Oracle 2003/08/01] Stronghold Zeppelin=Volare ; Il Dirigibile della Fortezza può bloccare solo creature con volare. Goblin Dirigible=Volare ; Il Dirigibile Goblin non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Dirigibile Goblin. Vivid Crag=Il Dirupo Iridescente entra in gioco TAPpato con due segnalini carica. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dal Dirupo Iridescente: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Disarm=Togli tutto l'Equipaggiamento da una creatura bersaglio. Disharmony=Gioca la Disarmonia soltanto durante il combattimento, prima che siano dichiarati i bloccanti. ; STAPpa una creatura attaccante bersaglio e rimuovila dal combattimento. Guadagni il controllo di quella creatura fino alla fine del turno. Molten Disaster=Potenziamento {R} (Puoi spendere {R} addizionale quando giochi questa magia.) ; Se è stato pagato il costo di potenziamento, il Disastro Ardente ha battibaleno. (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Il Disastro Ardente infligge X danni a ogni creatura senza volare e a ogni giocatore. Impending Disaster=All'inizio del tuo mantenimento, se ci sono in gioco sette o più terre, sacrifica il Disastro Incombente. Se lo fai, distruggi tutte le terre. [Oracle 2001/03/07] Scion of the Ur-Dragon=Volare ; {2}: Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila nel tuo cimitero. Se lo fai, il Discendente dell'Ur-Drago diventa una copia di quella carta fino alla fine del turno. Poi rimescola il tuo grimorio. Descendant of Kiyomaro=Fintanto che hai in mano più carte di ogni avversario, il Discendente di Kiyomaro prende +1/+2 e ha "Ogniqualvolta questa creatura infligge danno da combattimento, guadagni 3 punti vita." Descendant of Masumaro=All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Discendente di Masumaro per ogni carta che hai in mano, quindi rimuovi un segnalino +1/+1 dal Discendente di Masumaro per ogni carta che l'avversario bersaglio ha in mano. Descendant of Soramaro={1}{L} : Guarda le prime X carte del tuo grimorio, dove X è il numero di carte nella tua mano, poi rimettile a posto in un qualsiasi ordine. Gibbering Descent=All'inizio del mantenimento di ogni giocatore, quel giocatore perde 1 punto vita e scarta una carta. ; Determinazione - Salta il tuo mantenimento se non hai carte in mano. ; Follia {2}{N}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Kumano's Pupils=Se una creatura a cui è stato inflitto danno dai Discepoli di Kumano in questo turno sta per essere messa in un cimitero, invece rimuovila dal gioco. Budoka Pupil=Ogniqualvolta giochi una magia Spirito o Arcana, puoi mettere un segnalino ki sul Discepolo Budoka. ; Alla fine del turno, se ci sono due o più segnalini ki sul Discepolo Budoka, puoi ruotarlo. ; /flip/ ; Ichiga, Abbatti-Querce ; Creatura Leggendaria - Spirito ; 4/3 ; Travolgere ; Rimuovi un segnalino ki da Ichiga, Abbatti-Querce : La creatura bersaglio prende +2/+2 fino alla fine del turno. Disciple of Grace=Protezione dal nero ; Ciclo {2} Disciple of Grace=Protezione dal nero ; Ciclo {2} Disciple of Law=Protezione dal rosso ; Ciclo {2} Disciple of Malice=Protezione dal Bianco ; Ciclo {2} Disciple of the Vault=Ogniqualvolta un artefatto viene messo in un cimitero dal gioco, tu puoi far perdere 1 punto vita all'avversario bersaglio Ana Disciple={L},{TAP}: La creatura bersaglio guadagna volare fino alla fine del turno. ; {N},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. Ceta Disciple={R},{TAP}: La creatura bersaglio prende +2/+0 fino alla fine del turno. ; {V},{TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Dega Disciple={N},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. ; {R},{TAP}: La creatura bersaglio prende +2/+0 fino alla fine del turno. Disciple of Kangee={L},{TAP}: La creatura bersaglio guadagna volare e diventa blu fino alla fine del turno. Necra Disciple={V},{TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; {B},{TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Raka Disciple={B},{TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; {L},{TAP}: La creatura bersaglio guadagna volare fino alla fine del turno. Disciple of Tevesh Szat={TAP} : La creatura bersaglio prende -1/-1 fino alla fine del turno. ; {4}{N}{N}, {TAP}, Sacrifica il Discepolo di Tevesh Szat : La creatura bersaglio prende -6/-6 fino alla fine del turno. Nantuko Disciple={V},{TAP} : La creatura bersaglio prende +2/+2 fino alla fine del turno. Nantuko Disciple={V},{TAP} : La creatura bersaglio prende +2/+2 fino alla fine del turno. Stronghold Discipline=Ogni giocatore perde 1 punto vita per ogni creatura che controlla. Stronghold Discipline=Ogni giocatore perde 1 punto vita per ogni creatura che controlla. Mental Discipline={1}{L}, Scarta una carta: Pesca una carta. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Nevinyrral's Disk=Il Disco di Nevinyrral entra in gioco TAPpato. ; {1},{TAP} : Distruggi tutti gli artefatti, le creature e gli incantesimi. Patrician's Scorn=Se hai giocato un'altra magia bianca in questo turno, puoi giocare il Disdegno del Patrizio senza pagare il suo costo di mana. ; Distruggi tutti gli incantesimi. Sigil Tracer={1}{L}, TAPpa due Maghi STAPpati che controlli: Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. Desertion=Neutralizza la magia bersaglio. Se una magia artefatto o creatura viene neutralizzata in questo modo, mett quella carta in gioco sotto il tuo controllo invece che nel cimitero del suo proprietario. Desertion=Neutralizza la magia bersaglio. Se una magia artefatto o creatura viene neutralizzata in questo modo, mett quella carta in gioco sotto il tuo controllo invece che nel cimitero del suo proprietario. Unmake=Rimuovi dal gioco una creatura bersaglio. Melting=Tutte le terre non hanno più neve. Dehydration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del suo controllore. Dehydration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del suo controllore. Dehydration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del suo controllore. Dehydration=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del suo controllore. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disenchant=Distruggi un artefatto o un incantesimo bersaglio. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disintegrate=La Disintegrazione infligge X danni a una creatura o a un giocatore bersaglio. Quella creatura non può essere rigenerata in questo turno. Se la creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Disorder=Il Disordine infligge 2 danni a ogni creatura bianca e a ogni giocatore che controlla almeno una creatura bianca. Disorder=Il Disordine infligge 2 danni a ogni creatura bianca e a ogni giocatore che controlla almeno una creatura bianca. Bewilder=Una creatura bersaglio prende -3/-0 fino alla fine del turno. ; Pesca una carta. Leech Bonder=Il Dispensatore di Sanguisughe entra in gioco con due segnalini -1/-1. ; {L}, {STAP}: Sposta un segnalino da una creatura bersaglio a un'altra creatura bersaglio. ({STAP} è il simbolo di STAP.) Planar Despair=Dominio - Tutte le creature prendono -1/-1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. Disperse=Fai tornare un permanente non terra bersaglio in mano al suo proprietario. Symbiotic Deployment=Salta la tua acquisizione. ; {1}, TAPpa due creature STAPpate che controlli : Pesca una carta. Lay of the Land=Passa in rassegna il tuo grimorio per una carta terra base, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Spite/Malice=(Disprezzare) Neutralizza la magia non-creatura bersaglio. ; (Malizia) Distruggi la creatura bersaglio non nera. Non può essere rigenerata. Contempt=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata attacca, i rispettivi proprietari riprendono in mano quella creatura e il Disprezzo alla fine del combattimento. [Oracle 1999/05/01] Barrin's Spite=Scegli due creature bersaglio controllate dallo stesso giocatore. Il loro controllore sceglie e sacrifica una di esse. Il proprietario riprende in mano l'altra. Kaervek's Spite=Come costo addizionale per giocare il Disprezzo di Kaervek, sacrifica tutti i permanenti che controlli e scarta la tua mano. ; Il giocatore bersaglio perde 5 Punti Vita. [Oracle 1999/07/01] Reckless Spite=Distruggi due creature bersaglio non nere. Perdi 5 punti vita. Reckless Spite=Distruggi due creature bersaglio non nere. Perdi 5 punti vita. Territorial Dispute=All'inizio del tuo mantenimento, sacrifica la Disputa Territoriale a meno che tu sacrifichi una terra. ; I giocatori non possono giocare terre. Unearth=Rimetti in gioco dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3. ; Ciclo {2}. [Oracle 1999/05/01] Lionheart Maverick=Cautela ; {4}{B} : Il Dissidente Cuordileone prende +1/+2 fino alla fine del turno. Dissipate=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, rimuovila dal gioco invece di metterla nel cimitero del suo proprietario. Allay=Riscatto {3} ; Distruggi un incantesimo bersaglio. Ink Dissolver=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Dissolvi Inchiostro, puoi rivelarla. Se lo fai, ogni avversario mette nel proprio cimitero le prime tre carte del proprio grimorio. Skycloud Expanse={1},{TAP} : Aggiungi {B}{L} alla tua riserva di mana. Everglades=La Distesa Paludosa entra in gioco TAPpata. ; Quando la Distesa Paludosa entra in gioco, sacrificala a meno che tu faccia riprendere in mano al proprietario una Palude STAPpata che tu controlli. ; {TAP} : Aggiungi {1}{N} alla tua riserva di mana. Terramorphic Expanse={TAP}, Sacrifica la Distesa Terramorfica: Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Terramorphic Expanse={TAP}, Sacrifica la Distesa Terramorfica: Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Arctic Flats=Le Distese Artiche entrano in gioco TAPpate. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Adarkar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Adarkar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Adarkar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Adarkar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Adarkar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Adarkar Wastes={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {B} o {L} alla tua riserva di mana. Le Distese dell'Adarkar ti infliggono 1 danno. Scrying Sheets={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}{S}, {TAP} : Guarda la prima carta del tuo grimorio. Se quella carta è una carta neve, puoi rivelarla e aggiungerla alla tua mano. ({S} può essere pagato con un mana da un permanente neve.) Llanowar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {V} alla tua riserva di mana. Le Distese di Llanowar ti infliggono 1 danno. Llanowar Wastes={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {V} alla tua riserva di mana. Le Distese di Llanowar ti infliggono 1 danno. Llanowar Wastes={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {N} o {V} alla tua riserva di mana. Le Distese di Llanowar ti infliggono 1 danno. Forsaken Wastes=I giocatori non guadagnano punti vita. ; All'inizio del mantenimento di ogni giocatore, quel giocatore perde 1 punto vita. ; Ogniqualvolta le Distese Dimenticate diventano bersaglio di una magia, il controllore di quella magia perde 5 punti vita. Fungal Reaches={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1},{TAP}: Metti un segnalino magazzino sulle Distese Fungine. ; {1}, Rimuovi X segnalini magazzino dalle Distese Fungine: Aggiungi X mana in qualsiasi combinazione di {R} e/o {V} alla tua riserva di mana. Salt Flats=Le Distese Salate entrano in gioco TAPpate. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {N} alla tua riserva di mana. Le Distese Salate ti infliggono 1 danno. [Oracle 2003/07/01] Deglamer=Scegli un artefatto o un incantesimo bersaglio. Il suo proprietario lo rimescola nel suo grimorio. Mind Twist=Il giocatore bersaglio scarta X carte a caso. Mind Twist=Il giocatore bersaglio scarta X carte a caso. Mind Twist=Il giocatore bersaglio scarta X carte a caso. Mind Twist=Il giocatore bersaglio scarta X carte a caso. Mind Twist=Il giocatore bersaglio scarta X carte a caso. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Warp Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; All'inizio del mantenimento del controllore dell'artefatto incantato, il Distorci Artefatto infligge 1 danno a quel giocatore. Mindwarper=Il Distorcimente entra in gioco con tre segnalini +1/+1 su di esso. ; {2}{N}, Rimuovi un segnalino +1/+1 dal Distorcimente: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Reality Twist=Mantenimento Cumulativo {1}{L}{L} ; Se vengono TAPpate per attingere mana, le Pianure producono {R}, le Paludi producono {V}, le Montagne producono {B} e le Foreste producono {N} anziché qualsiasi altro tipo. Agony Warp=Una creatura bersaglio prende -3/-0 fino alla fine del turno. ; Una creatura bersaglio prende -0/-3 fino alla fine del turno. Time Warp=Il giocatore bersaglio guadagna un turno extra dopo questo. Time Warp=Il giocatore bersaglio guadagna un turno extra dopo questo. Timebender=Metamorfosi {L} (Puoi giocare questa magia a faccia in in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando il Distorsore Temporale viene girato a faccia in su, scegli uno - Rimuovi due segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio; oppure metti due segnalini tempo su un permanente bersaglio con un segnalino tempo su di esso o su una carta sospesa bersaglio. Divert=Cambia il bersaglio di una magia bersaglio con un singolo bersaglio a meno che il controllore di quella magia spenda {2}. Devastate=Distruggi una terra bersaglio. Distruggere infligge 1 danno a ogni creatura e a ogni giocatore. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Shatter=Distruggi un artefatto bersaglio. Realm Razer=Quando il Distruttore del Reame entra in gioco, rimuovi dal gioco tutte le terre. ; Quando il Distruttore del Reame lascia il gioco, rimetti in gioco TAPpate le carte rimosse sotto il controllo dei loro proprietari. Countryside Crusher=All'inizio del tuo mantenimento, rivela la prima carta del tuo grimorio. Se è una carta terra, mettila nel tuo cimitero e ripeti questo procedimento. ; Ogniqualvolta una carta terra viene messa nel tuo cimitero da qualsiasi zona, metti un segnalino +1/+1 sul Distruttore di Campagne. Saprazzan Breaker={L} : Metti nel tuo cimitero la prima carta del tuo grimorio. Se quella carta è una carta terra, il Distruttore di Saprazzo non può essere bloccato in questo turno. Rip-Clan Crasher=Rapidita Disrupt=Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore spenda {1}. ; Pesca una carta. Disrupt=Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore spenda {1}. ; Pesca una carta. Diversionary Tactics=TAPpa due creature STAPpate che controlli : TAPpa una creatura bersaglio. Part Water=X creature bersaglio guadagnano Passa-isole fino alla fine del turno. Kitsune Diviner={TAP} : TAPpa uno Spirito bersaglio. Rhystic Scrying=Pesca tre carte. Poi, se un qualsiasi giocatore spende {2}, scarta tre carte. Divinity of Pride=Volare, legame vitale ; La Divinita dell'Orgoglio prende +4/+4 fintanto che hai 25 o più punti vita. Deity of Scars=Travolgere ; La Divinita delle Cicatrici entra in gioco con due segnalini -1/-1. ; {N|V}, Rimuovi un segnalino -1/-1 dalla Divinita delle Cicatrici: Rigenera la Divinita delle Cicatrici. Godhead of Awe=Volare ; Le altre creature sono 1/1. Sky Swallower=Volare ; Quando il Divora Cieli entra in gioco, l'avversario bersaglio prende il controllo di tutti gli altri permanenti che controlli. Simic Sky Swallower=Volare ; Travolgere ; Velo (Questo permanente non può essere bersaglio di magie o abilita.) Eater of Days=Volare, travolgere ; Quando il Divora Giorni entra in gioco, tu salti i tuoi prossimi due turni. Ore Gorger=Ogniqualvolta giochi una magia Spirito o Arcano, puoi distruggere una terra non base bersaglio. Brain Gorgers=Quando giochi i Divoracervelli, qualsiasi giocatore può sacrificare una creatura. Se un giocatore lo fa, neutralizza i Divoracervelli. ; Follia {1}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Guiltfeeder=Paura ; Ogniqualvolta il Divoracolpa attacca e non viene bloccato, il giocatore in difesa perde 1 punto vita per ogni carta presente nel proprio cimitero. [Oracle 2002/10/01] Thought Devourer=Volare ; Il numero massimo di carte che puoi tenere in mano è ridotto di quattro. Devour in Shadow=Distruggi la creatura bersaglio. Non può essere rigenerata. Tu perdi un ammontare di punti vita pari alla costituzione di quella creatura. Riptide Mangler={1}{L} : La forza del Divoratore della Marea diventa uguale alla forza di una creatura bersaglio (Non torna al valore originale alla fine del turno). Woeleecher={B}, {TAP}: Rimuovi un segnalino -1/-1 da una creatura bersaglio. Se lo fai, guadagni 2 punti vita. Eater of the Dead={0}: Se il Divoratore di Morti è TAPpato, STAPpalo e rimuovi dal gioco una carta creatura bersaglio da un cimitero. Phyrexian Devourer=Quando la Forza del Divoratore è uguale o superiore a 7, sacrificalo. ; Rimuovi dal gioco la prima carta del tuo grimorio: Metti sul Divoratore di Phyrexia X segnalini +1/+1, dove X è uguale al costo di mana convertito della carta rimossa. Se la Forza del Divoratore è uguale o superiore a 7, sacrificalo. Entrails Feaster=All'inizio del tuo mantenimento, puoi rimuovere dal gioco una carta creatura da un cimitero. Se lo fai, metti un segnalino +1/+1 sul Divoratore di Viscere. Se non lo fai, TAPpa il Divoratore di Viscere. Nim Devourer=Il Divoratore Nim prende +1/+0 per ogni artefatto che controlli. ; {N}{N} : Rimetti in gioco il Divoratore Nim dal tuo cimitero, poi sacrifica una creatura. Gioca questa abilita solo durante il tuo mantenimento. Faceless Devourer=Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; Quando il Divoratore Senza Volto entra in gioco, rimuovi dal gioco un'altra creatura bersaglio con ombra. ; Quando il Divoratore Senza Volto lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Ghost-Lit Nourisher={2}{V}, {TAP} : La creatura bersaglio prende +2/+2 fino alla fine del turno. ; Incanalare - {3}{V}, Scarta la Divoratrice Lumifera : La creatura bersaglio prende +4/+4 fino alla fine del turno. Djinn of the Lamp=Volare Dodecapod=Se una magia o un'abilita controllata da un avversario ti fa scartare il Dodecapode, mettilo in gioco con due segnalini +1/+1 su di esso invece di metterlo nel tuo cimitero. Dodecapod=Se una magia o un'abilita controllata da un avversario ti fa scartare il Dodecapode, mettilo in gioco con due segnalini +1/+1 su di esso invece di metterlo nel tuo cimitero. Customs Depot=Ogniqualvolta giochi una magia creatura, puoi spendere {1}. Se lo fai, pesca una carta, poi scarta una carta. Dolmen Gate=Previeni tutto il danno da combattimento che verrebbe inflitto alle creature attaccanti che controlli. Flaring Pain=I danni non possono essere prevenuti in questo turno. ; Flashback {R} Crushing Pain=Il Dolore Insostenibile infligge 6 danni a una creatura bersaglio a cui sia stato inflitto danno in questo turno. Pain/Suffering=(Dolore) Il giocatore bersaglio scarta una carta. ; (Sofferenza) Distruggi una terra bersaglio. Tomorrow, Azami's Familiar=Se stai per pescare una carta, guarda invece le prime tre carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio nell?ordine che preferisci. Mindslaver={4}, {TAP}, Sacrifica il Domina Mente: Tu controlli il prossimo turno di un giocatore bersaglio. (Vedi tutte le carte che quel giocatore può vedere e prendi tutte le decisioni per quel giocatore. Il giocatore non perde punti vita per i danni da eccesso di mana.) Dominate=Prendi il controllo di una creatura bersaglio con costo di mana convertito pari o inferiore a X. (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Liege of the Axe=Cautela (Questa creatura attacca senza TAPpare.) ; Metamorfosi {1}{B} ; Quando il Dominatore dell'Ascia viene girato a faccia in su, STAPpalo. Vectis Dominator={TAP}: TAPpa una creatura bersaglio a meno che il suo controllore non paghi 2 punti vita. Graven Dominator=Volare ; Tormentare (Quando questa carta viene messa in un cimitero dal gioco, rimuovila dal gioco ed essa va a tormentare una creatura bersaglio.) ; Quando il Dominatore Scolpito entra in gioco o la creatura che esso tormenta viene messa in un cimitero, ogni altra creatura diventa 1/1 fino alla fine del turno. Slith Ascendant=Volare. ; Ogniqualvolta il Dominatore Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. Eternal Dominion=Passa in rassegna il grimorio dell'avversario bersaglio per una carta artefatto, creatura, incantesimo o terra.Mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. ; Epopea (Per il resto della partita, non puoi giocare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilita epopea.) Tranquil Domain=Distruggi tutti gli incantesimi non-Aura. Dominus of Fealty=Volare ; All'inizio del tuo mantenimento, puoi prendere il controllo di un permanente bersaglio fino alla fine del turno. Se lo fai, STAPpalo e ha rapidita fino alla fine del turno. Dimir House Guard=Paura ; Sacrifica una creatura : Rigenera la Domoguardia Dimir. ; Trasmutare {1}{N}{N} Leonin Den-Guard=Fintanto che il Domoguardia Leonid è equipaggiato, prende +1/+1 e ha cautela (Attacca senza TAPpare.) [Oracle 2004/10/06] Donate=Il giocatore bersaglio prende il controllo di un permanente bersaglio che tu controlli. Jhessian Balmgiver={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; {TAP}: Una creatura bersaglio non può essere bloccata in questo turno. Land Grant=Se non hai carte terra in mano, puoi rivelare la tua mano invece di pagare il costo di mana della Donazione Terriera. ; Passa in rassegna il tuo grimorio per una carta Foresta, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Dong Zhou, the Tyrant=Quando Dong Zhou, the Tyrant entra in gioco, la creatura bersaglio controllata da un avversario infligge un danno pari alla propria forza a quel giocatore. Gifts Ungiven=Passa in rassegna il tuo grimorio per quattro carte aventi nomi differenti e rivelale. L'avversario bersaglio sceglie due di quelle carte. Metti le carte scelte nel tuo cimitero e aggiungi alla tua mano le altre. Poi rimescola il tuo grimorio. Withering Boon=Come costo addizionale per giocare il Dono Avvizzente, paga 3 punti vita. ; Neutralizza la magia creatura bersaglio. Gift of the Woods=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o viene bloccata, la creatura incantata prende +0/+3 fino alla fine del turno e tu guadagni 1 punto vita. [Oracle 1999/07/23] Gift of the Woods=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o viene bloccata, la creatura incantata prende +0/+3 fino alla fine del turno e tu guadagni 1 punto vita. [Oracle 1999/07/23] Gift of the Gargantuan=Guarda le prime quattro carte del tuo grimorio. Tra esse puoi rivelare una carta creatura e/o una carta terra e aggiungere alla tua mano le carte rivelate. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. Stormcaller's Boon=Sacrifica il Dono del Placatempeste: Le creature che controlli hanno volare fino alla fine del turno. ; Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Steelshaper's Gift=Passa in rassegna il tuo grimorio per una carta Equipaggiamento, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Gift of Estates=Se un avversario ha in gioco più terre di te, passa in rassegna il tuo grimorio per un massimo di tre carte Pianura, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Gift of Estates=Se un avversario ha in gioco più terre di te, passa in rassegna il tuo grimorio per un massimo di tre carte Pianura, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Gift of the Deity=Incanta creatura ; Fintanto che la creatura incantata è nera, prende +1/+1 e ha tocco letale. (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) ; Fintanto che la creatura incantata è verde, prende +1/+1 e tutte le creature in grado di bloccarla lo fanno. Gift of Granite=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende +0/+2. Mageta's Boon=Lampo ; Incanta creatura ; La creatura incantata prende +1/+2. Phyrexian Boon=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Fintanto che la creatura incantata è nera, prende +2/+1. Altrimenti prende -1/-2. [Oracle 1999/07/23] Phyrexian Boon=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Fintanto che la creatura incantata è nera, prende +2/+1. Altrimenti prende -1/-2. [Oracle 1999/07/23] Rofellos's Gift=Rivela un qualsiasi numero di carte verdi dalla tua mano. Riprendi in mano una carta incantesimo dal tuo cimitero per ogni carta rivelata in questo modo. Serra's Boon=Incanta creatura ; La creatura incantata prende +1/+2 fintanto che è bianca. Altrimenti, prende -2/-1. Titania's Boon=Metti un segnalino +1/+1 su ogni creatura che controlli. Lifegift=Ogniqualvolta una terra entra in gioco, puoi guadagnare 1 punto vita. Sacred Boon=Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno. Alla fine del turno, metti un segnalino +0/+1 su quella creatura per ogni danno prevenuto in questo modo. [Oracle 2000/02/01] Sacred Boon=Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno. Alla fine del turno, metti un segnalino +0/+1 su quella creatura per ogni danno prevenuto in questo modo. [Oracle 2000/02/01] Prismatic Boon=X creature bersaglio guadagnano la Protezione da un colore, a tua scelta fino alla fine del turno. [Oracle 1999/11/01] Psionic Gift=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio". Invigorating Boon=Ogniqualvolta un giocatore usa l'abilita ciclo di una carta, puoi mettere un segnalino +1/+1 su una creatura bersaglio. Sylvan Bounty=Un giocatore bersaglio guadagna 8 punti vita. ; Cicloterra base {1}{V} ({1}{V}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Double Cleave=Una creatura bersaglio ha doppio attacco fino alla fine del turno. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) Overblaze=Ogni volta che il permanente bersaglio infligge danno a una creatura o a un giocatore in questo turno, invece infligge il doppio di quel danno a quella creatura o a quel giocatore. ; Unire nell'Arcano {2}{R}{R} Twincast=Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. Twincast=Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. Twinstrike=Il Doppiocolpo infligge 2 danni a due diverse creature bersaglio. ; Determinazione - Se non hai carte in mano, invece distruggi quelle creature. Doran, the Siege Tower=Ogni creatura assegna danno da combattimento pari alla sua costituzione invece che alla sua forza. Leaf Gilder={TAP}: Aggiungi {V} alla tua riserva di mana. Charging Slateback=Il Dorsardesia in Carica non può bloccare. ; Metamorfosi {4}{R} Woolly Razorback=Il Dorso-di-Rasoio Lanoso entra in gioco con tre segnalini ghiaccio. ; Fintanto che il Dorso-di-Rasoio Lanoso ha almeno un segnalino ghiaccio, ha difensore e ogni danno da combattimento che infliggerebbe viene prevenuto. ; Ogniqualvolta il Dorso-di-Rasoio Lanoso blocca, rimuovi un segnalino ghiaccio da esso. Pygmy Razorback=Travolgere. Gristleback=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) ; Sacrifica il Dorsotiglioso: Guadagni un ammontare di punti vita pari alla forza del Dorsotiglioso. Dosan the Falling Leaf=I giocatori possono giocare le magie soltanto durante il proprio turno. Where Ancients Tread=Ogniqualvolta una creatura con forza pari o superiore a 5 entra in gioco sotto il tuo controllo, puoi fare infliggere da Dove Camminano Gli Antichi 5 danni a una creatura o a un giocatore bersaglio. Vassal's Duty={1} : Il prossimo punto danno che verrebbe inflitto a una creatura leggendaria che controlli in questo turno, invece viene inflitto a te. Greatbow Doyen=Le altre creature Arciere che controlli prendono +1/+1. ; Ogniqualvolta un Arciere che controlli infligge danno a una creatura, quell'Arciere infligge un pari ammontare di danni al controllore di quella creatura. Draco=Volare ; Dominio - Draco costa {2} in meno per ogni tipo di terra base presente tra le terre che controlli. ; Dominio All'inizio del tuo mantenimento, sacrifica Draco a meno che tu paghi {10}. Questo costo viene ridotto di {2} per ogni tipo di terra base presente tra le terre che controlli. Drake-Skull Cameo={TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Dragon Mage=Volare ; Ogniqualvolta il Dracomago infligge danno da combattimento ad un giocatore, ogni giocatore scarta la sua mano e pesca sette carte. Draconian Cylix={2},{TAP}, Scarta una carta a caso: Rigenera una creatura bersaglio. Dracoplasm=Volare ; Mentre il Dracoplasma entra in gioco, sacrifica un qualsiasi numero di creature. La forza del Dracoplasma diventa la forza totale di quelle creature, e la sua costituzione diventa la costituzione totale di quelle creature. ; {R}: Il Dracoplasma prende +1/+0 fino alla fine del turno. Dragonstorm=Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila in gioco. Poi rimescola il tuo grimorio. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno.) Dragonstorm=Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila in gioco. Poi rimescola il tuo grimorio. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno.) Aphetto Dredging=Riprendi in mano fino a tre carte creatura bersaglio di un tipo di creatura a tua scelta dal tuo cimitero. Spiketail Drakeling=Volare ; Sacrifica il Draghettino Codapunta : Neutralizza una magia bersaglio a meno che il suo controllore non paghi {2}. Snapping Drake=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Snapping Drake=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Snapping Drake=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Snapping Drake=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Hunting Drake=Volare ; Quando il Draghetto Cacciatore entra in gioco, metti una creatura bersaglio rossa o verde in cima al grimorio del suo proprietario. Hazerider Drake=Volare, Protezione dal rosso. Spiketail Drake=Volare ; Sacrifica il Draghetto Codapunta : Neutralizza la magia bersaglio a meno che il suo controllore spenda {3}. Fighting Drake=Volare Fighting Drake=Volare Fighting Drake=Volare Silver Drake=Volare ; Quando il Draghetto d'Argento entra in gioco, il proprietario riprende in mano una creatura bianca o blu che tu controlli. Ebon Drake=Volare ; Ogniqualvolta un giocatore gioca una magia, tu perdi 1 punto vita. Sewn-Eye Drake=Volare, rapidita Spindrift Drake=Volare ; All'inizio del tuo mantenimento, sacrifica il Draghetto degli Spruzzi a meno che tu spenda {L}. [Oracle 1999/05/01] Canyon Drake=Volare ; {1}, Scarta una carta a caso: Il Draghetto dei Canyon prende +2/+0 fino alla fine del turno. Whirlpool Drake=Volare ; Quando il Draghetto dei Vortici entra in gioco, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. ; Quando il Draghetto dei Vortici viene messo in un cimitero dal gioco, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. Fire Drake=Volare ; {R}: Il Draghetto del Fuoco prende +1/+0 fino alla fine del turno. Giocare questa abilita non più di una volta per turno. Fire Drake=Volare ; {R}: Il Draghetto del Fuoco prende +1/+0 fino alla fine del turno. Giocare questa abilita non più di una volta per turno. Fire Drake=Volare ; {R}: Il Draghetto del Fuoco prende +1/+0 fino alla fine del turno. Giocare questa abilita non più di una volta per turno. Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Wind Drake=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) Coastal Drake=Volare ; {1}{L},{TAP} : Il proprietario riprende in mano un Kavu bersaglio. Tower Drake=Volare ; {B} : Il Draghetto della Torre prende +0/+1 fino alla fine del turno. Tempest Drake=Volare, cautela [Oracle 2004/10/06] Azimaet Drake=Volare ; {L} : Il Draghetto di Azimaet prende +1/+0 fino alla fine del turno. Gioca questa abilita solo una volta per turno. [Oracle 1999/07/01] Kyscu Drake=Volare ; {V} : Il Draghetto di Kyscu prende +0/+1 fino alla fine del turno. Gioca quest'abilita non più di una volta per turno. ; Sacrifica il Draghetto di Kyscu e una creatura chiamata Draghetto Sputafuoco : Passa in rassegna il tuo grimorio per una creatura chiamata Drago di Viashivan e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2001/08/24] Cloudheath Drake=Volare ; {1}{B}: Il Draghetto di Landa Nebulosa ha cautela fino alla fine del turno. Pendrell Drake=Volare. ; Ciclo {2}. Teferi's Drake=Volare, Fase. Tolarian Drake=Volare, Fase. Uktabi Drake=Volare, rapidita ; Eco {1}{V}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Urborg Drake=Volare ; Il Draghetto di Urborg attacca in ogni turno, se può farlo. Gilded Drake=Volare ; Quando il Draghetto Dorato entra in gioco, scambia il controllo del Draghetto Dorato con fino ad una creatura bersaglio controllata da un avversario. Se non fai lo scambio, sacrifica il Draghetto Dorato. Questa abilita non può essere neutralizzata tranne che da magie e abilita. (Questo effetto non cessa alla fine del turno) Flailing Drake=Volare. ; Quando il Draghetto Flagellante blocca o è bloccato da una creatura, quella creatura prende +1/+1 fino alla fine del turno. [Oracle 1999/05/01] Torch Drake=Volare ; {1}{R} : Il Draghetto Incendiario prende +1/+0 fino alla fine del turno. Iridescent Drake=Volare ; Quando il Draghetto Iridescente entra in gioco, metti in gioco da un cimitero una carta Aura bersaglio e assegnala al Draghetto Iridescente. (Tu controlli quell'Aura) Tattered Drake=Volare ; {N} : Rigenera il Draghetto Lacero. Sea Drake=Volare ; Quando il Draghetto Marino entra in gioco, i proprietari riprendono in mano due terre bersaglio che tu controlli. Peregrine Drake=Volare ; Quando il Draghetto Pellegrino entra in gioco, STAPpa fino a 5 terre. Scavenger Drake=Volare ; Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sul Draghetto Saprofago. Chromescale Drake=Affinita per gli artefatti (Giocare questa magia costa {1} in meno per ogni artefatto che controlli.) ; Volare ; Quando il Draghetto Scagliacromata entra in gioco, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte artefatto rivelate in questo modo e metti le rimanenti nel tuo cimitero. Whip-Spine Drake=Volare ; Metamorfosi {2}{B} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Spitting Drake=Volare ; {R} : Il Draghetto Sputafuoco prende +1/+0 fino alla fine del turno. Gioca questa abilita non più di una volta per turno. [Oracle 2000/10/24] Spitting Drake=Volare ; {R} : Il Draghetto Sputafuoco prende +1/+0 fino alla fine del turno. Gioca questa abilita non più di una volta per turno. [Oracle 2000/10/24] Timid Drake=Volare ; Ogniqualvolta un'altra creatura entra in gioco, il proprietario riprende in mano il Draghetto Timido. Timid Drake=Volare ; Ogniqualvolta un'altra creatura entra in gioco, il proprietario riprende in mano il Draghetto Timido. Shrieking Drake=Volare ; Quando il Draghetto Urlante entra in gioco, il proprietario riprende in mano una creatura che tu controlli. [Oracle 1999/07/01] Screeching Drake=Volare. ; Quando il Draghetto Urlante entra in gioco, pesca una carta, poi scarta una carta. Wormfang Drake=Volare ; Quando il Draghetto Vermezanna entra in gioco, sacrificalo a meno che tu rimuova dal gioco una creatura che controlli diversa dal Draghetto Vermezanna. ; Quando il Draghetto Vermezanna lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Vigilant Drake=Volare ; {2}{L} : STAPpa il Draghetto Vigile. Vigilant Drake=Volare ; {2}{L} : STAPpa il Draghetto Vigile. Two-Headed Dragon=Volare ; {1}{R}: Il Drago a Due Teste prende +2/+0 fino alla fine del turno. ; Il Drago a Due Teste non può essere bloccato tranne che da due o più creature. ; Il Drago a Due Teste può bloccare una creatura addizionale. Two-Headed Dragon=Volare ; {1}{R}: Il Drago a Due Teste prende +2/+0 fino alla fine del turno. ; Il Drago a Due Teste non può essere bloccato tranne che da due o più creature. ; Il Drago a Due Teste può bloccare una creatura addizionale. Covetous Dragon=Volare ; Quando non controlli alcun artefatto, sacrifica il Drago Avido. Azure Drake=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Azure Drake=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Azure Drake=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Azure Drake=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Hunted Dragon=Volare, rapidita ; Quando il Drago Braccato entra in gioco, metti in gioco tre pedine creatura Cavaliere 2/2 bianche con attacco improvviso sotto il controllo di un avversario bersaglio. Alabaster Dragon=Volare ; Quando il Drago d'Alabastro viene messo in un cimitero dal gioco, rimescola il Drago d'Alabastro nel grimorio del suo proprietario. Alabaster Dragon=Volare ; Quando il Drago d'Alabastro viene messo in un cimitero dal gioco, rimescola il Drago d'Alabastro nel grimorio del suo proprietario. Lightning Dragon=Volare ; Eco {2}{R}{R} ; {R}: Il Drago del Fulmine prende +1/+0 fino alla fine del turno. Furnace Dragon=Affinita per gli artefatti (Giocare questa magia costa {1} in meno per ogni artefatto che controlli.) ; Volare ; Quando il Drago della Fornace entra in gioco, se lo hai giocato dalla tua mano, rimuovi dal gioco tutti gli artefatti. Mist Dragon={0} : Il Drago della Nebbia guadagna Volare. (Questo effetto non termina alla fine del turno.) ; {0} : Il Drago della Nebbia perde Volare. (Questo effetto non termina alla fine del turno.) ; {3}{L}{L} : Il Drago della Nebbia scompare. [Oracle 1999/11/01] Broodmate Dragon=Volare ; Quando il Drago della Nidiata entra in gioco, metti in gioco una pedina creatura Drago 4/4 rossa con volare. Firestorm Hellkite=Volare, Travolgere. ; Mantenimento Cumulativo - {L}{R} Catacomb Dragon=Volare ; Ogniqualvolta il Drago delle Catacombe viene bloccato da una creatura non artefatto e non Drago, quella creatura prende -X/-0 fino alla fine del turno, dove X è pari alla meta della forza della creatura, arrotondata per difetto. [Oracle 2001/03/07] Canopy Dragon=Travolgere ; {1}{V} : Il Drago delle Fronde guadagna volare e perde travolgere fino alla fine del turno. [Oracle 1998/07/01] Rakdos Pit Dragon={R}{R} : Il Drago di Fossa Rakdos guadagna volare fino alla fine del turno. ; {R} : Il Drago di Fossa Rakdos prende +1/+0 fino alla fine del turno. ; Determinazione - Il Drago di Fossa Rakdos ha doppio attacco fintanto che non hai carte in mano. Quicksilver Dragon=Volare ; {L} : Se la magia bersaglio ha un solo bersaglio e quel bersaglio è il Drago di Mercurio, cambia il bersaglio di quella magia con un'altra creatura. ; Metamorfosi {4}{L} Rathi Dragon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Quando il Drago di Rath entra in gioco, sacrificalo a meno che tu sacrifichi due Montagne. Rathi Dragon=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Quando il Drago di Rath entra in gioco, sacrificalo a meno che tu sacrifichi due Montagne. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Shivan Dragon=Volare ; {R}: Il Drago di Shivan prende +1/+0 fino alla fine del turno. Knollspine Dragon=Volare ; Quando il Drago di Spina Rocciosa entra in gioco, puoi scartare la tua mano e pescare un numero di carte pari al danno inflitto in questo turno a un avversario bersaglio. Teeka's Dragon=Volare, travolgere ; Furia 4. Viashivan Dragon=Volare ; {R} : Il Drago di Viashivan prende +1/+0 fino alla fine del turno. ; {V} : Il Drago di Viashivan prende +0/+1 fino alla fine del turno. [Oracle 1998/07/01] Brimstone Dragon=Volare, rapidita Worldgorger Dragon=Volare, travolgere ; Quando il Drago Divoramondo entra in gioco, rimuovi dal gioco tutti gli altri permanenti che controlli. ; Quando il Drago Divoramondo lascia il gioco, rimetti in gioco le carte rimosse sotto il controllo dei rispettivi proprietari. Exalted Dragon=Volare ; Il Drago Eminente non può attaccare a meno che tu sacrifichi una terra. Flameblast Dragon=Volare ; Ogniqualvolta il Drago Esplosivo attacca, puoi pagare {X}{R}. Se lo fai, il Drago Esplosivo infligge X danni a una creatura o a un giocatore bersaglio. Eternal Dragon=Volare ; {3}{B}{B} : Riprendi in mano il Drago Eterno dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. ; Ciclopianura {2} Voracious Dragon=Volare ; Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) ; Quando il Drago Famelico entra in gioco, infligge danno a una creatura o a un giocatore bersaglio pari al doppio dei Goblin che ha divorato. Rimescale Dragon=Volare ; {2}{S} : TAPpa una creatura bersaglio e metti un segnalino ghiaccio su di essa. ({S} può essere pagato con un mana da un permanente neve.) ; Le creature con almeno un segnalino ghiaccio non STAPpano durante lo STAP dei loro controllori. Spellbound Dragon=Volare ; Ogniqualvolta il Drago Incantato attacca, pesca una carta, poi scarta una carta. Il Drago Incantato prende +X/+0 fino alla fine del turno, dove X è il costo di mana convertito della carta scartata. Dragon Engine={2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. Dragon Engine={2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. Dragon Engine={2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. Dragon Engine={2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. Dragon Engine={2}: Il Drago Meccanico prende +1/+0 fino alla fine del turno. Fledgling Dragon=Volare ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Drago Novello prende +3/+3 e ha "{R} : Il Drago Novello prende +1/+0 fino alla fine del turno." Pardic Dragon=Volare ; {R} : Il Drago Pardico prende +1/+0 fino alla fine del turno. ; Sospendere 2-{R}{R} ; Ogniqualvolta un avversario gioca una magia, se il Drago Pardico è sospeso, quel giocatore può mettere un segnalino tempo sul Drago Pardico. Pearl Dragon=Volare ; {1}{B} : Il Drago Perlaceo prende +0/+1 fino alla fine del turno. Pearl Dragon=Volare ; {1}{B} : Il Drago Perlaceo prende +0/+1 fino alla fine del turno. Kilnmouth Dragon=Sviluppo 3 ; Volare ; {TAP} : Il Drago Pirofauce infligge un danno pari al numero di segnalini +1/+1 presenti su di esso a una creatura o a un giocatore bersaglio. Predator Dragon=Volare, rapidita ; Divorare 2 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) Vampiric Dragon=Volare ; Ogniqualvolta una creatura a cui è stato inflitto del danno dal Drago Vampiro in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Drago Vampiro. ; {1}{R} : Il Drago Vampiro infligge 1 danno a una creatura bersaglio. Volcanic Dragon=Volare, rapidita. Volcanic Dragon=Volare, rapidita. Volcanic Dragon=Volare, rapidita. Volcanic Dragon=Volare, rapidita. Wee Dragonauts=Volare ; Ogniqualvolta giochi una magia istantaneo o stregoneria, i Dragonauti in Miniatura prendono +2/+0 fino alla fine del turno. Raven's Run Dragoon=Il Dragone di Volo del Corvo non può essere bloccato dalle creature nere. Hobgoblin Dragoon=Volare, attacco improvviso Clockwork Dragon=Volare ; Il Dragone Meccanico entra in gioco con sei segnalini +1/+1 su di esso. ; Ogniqualvolta il Dragone Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 da esso. ; {3} : Metti un segnalino +1/+1 sul Dragone Meccanico. Jedit's Dragoons=Cautela ; Quando i Dragoni di Jedit entrano in gioco, guadagni 4 punti vita. Radiant's Dragoons=Eco {3}{B} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando i Dragoni di Radiant entrano in gioco, guadagni 5 punti vita. Dragon Tyrant=Volare, travolgere ; Doppio attacco ; All'inizio del tuo mantenimento, sacrifica il Dragotiranno a meno che tu spenda {R}{R}{R}{R}. ; {R} : Il Dragotiranno prende +1/+0 fino alla fine del turno. Dralnu, Lich Lord=Se sta per essere inflitto danno a Dralnu, sacrifica invece altrettanti permanenti. ; {TAP}: Una carta istantaneo o stregoneria bersaglio nel tuo cimitero ha flashback fino alla fine del turno. Il suo costo di flashback diventa pari al suo costo di mana quando la giochi. (Puoi giocare quella carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Dread Charge=Fino alla fine del turno, le creature nere che tu controlli possono essere bloccate soltanto da creature nere. Dread Reaper=Volare ; Quando Dread Reaper entra in gioco, perdi 5 punti vita. Dread Reaper=Volare ; Quando Dread Reaper entra in gioco, perdi 5 punti vita. Drekavac=Quando il Drekavac entra in gioco, sacrificalo a meno che tu scarti una carta non creatura. Drelnoch=Ogniqualvolta il Drelnoch viene bloccato, puoi pescare due carte. Dredge=Sacrifica una creatura o una terra. ; Pesca una carta. Vine Dryad=Lampo ; Passa-foreste ; Puoi rimuovere dal gioco una carta verde nella tua mano invece di pagare il costo in mana della Driade dei Viticci. Rime Dryad=Passa-foreste neve Rushwood Dryad=Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) Rushwood Dryad=Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) Rushwood Dryad=Passa-Foreste (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Foresta.) Heartwood Dryad=La Driade di Duramen può bloccare le creature con ombra come se non avessero ombra. Wormwood Dryad={V}: La Driade di Vermibosco ha passa-Foreste fino alla fine del turno e ti infligge 1 danno. ; {N}: La Driade di Vermibosco ha passa-Paludi fino alla fine del turno e ti infligge 1 danno. Yavimaya Dryad=Passa-Foreste ; Quando la Driade di Yavimaya entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Foresta e metterla in gioco TAPpata sotto il controllo di un giocatore bersaglio. Se lo fai, rimescola il tuo grimorio. Quirion Dryad=Ogniqualvolta giochi una magia bianca, blu, nera o rossa, metti un segnalino +1/+1 sulla Driade Quirion. Quirion Dryad=Ogniqualvolta giochi una magia bianca, blu, nera o rossa, metti un segnalino +1/+1 sulla Driade Quirion. Dryad Sophisticate=Passa-terre non base Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Shanodin Dryads=Passa-foreste. Dromar, the Banisher=Volare ; Ogniqualvolta Dromar, l'Esiliatore infligge danno da combattimento a un giocatore, puoi spendere {2}{L}. Se lo fai, scegli un colore. I proprietari riprendono in mano tutte le creature di quel colore. [Oracle 2004/10/06] Dromosaur=Ogniqualvolta il Dromosauro blocca o viene bloccato, prende +2/-2 fino alla fine del turno. Muck Drubb=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando il Drubb Lurido entra in gioco, cambia il bersaglio di una magia bersaglio che bersaglia solo una creatura con il Drubb Lurido. ; Follia {2}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Druid of the Anima={TAP}: Aggiungi {R}, {V} o {B} alla tua riserva di mana. Heritage Druid=TAPpa tre Elfi STAPpati che controlli: Aggiungi {V}{V}{V} alla tua riserva di mana. Elder Druid={3}{V},{TAP}: Puoi TAPpare o STAPpare un artefatto, una terra, o una creatura bersaglio. Elder Druid={3}{V},{TAP}: Puoi TAPpare o STAPpare un artefatto, una terra, o una creatura bersaglio. Elder Druid={3}{V},{TAP}: Puoi TAPpare o STAPpare un artefatto, una terra, o una creatura bersaglio. Elder Druid={3}{V},{TAP}: Puoi TAPpare o STAPpare un artefatto, una terra, o una creatura bersaglio. Blightsoil Druid={TAP}, Paga 1 punto vita: Aggiungi {V} alla tua riserva di mana. Juniper Order Druid={TAP}: STAPpa una terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Ley Druid={TAP} : STAPpa la terra bersaglio. Quagmire Druid={V},{TAP}, Sacrifica una creatura : Distruggi un incantesimo bersaglio. Devoted Druid={TAP}: Aggiungi {V} alla tua riserva di mana. ; Metti un segnalino -1/-1 sul Druido Devoto: STAPpa il Druido Devoto. Boreal Druid={TAP} : Aggiungi {1} alla tua riserva di mana. Citanul Druid=Ogniqualvolta un avversario gioca una magia artefatto, metti un segnalino +1/+1 sul Druido di Citanul. Fyndhorn Druid=Quando il Druido di Fyndhorn viene messo in un cimitero dal gioco, se era stato bloccato in questo turno, guadagni 4 punti vita. Fyndhorn Druid=Quando il Druido di Fyndhorn viene messo in un cimitero dal gioco, se era stato bloccato in questo turno, guadagni 4 punti vita. Llanowar Druid={TAP}, Sacrifica il Druido di Llanowar: STAPpa tutte le Foreste. Quirion Druid={V},{TAP} : La terra bersaglio diventa una creatura 2/2 verde che è ancora una terra. (Questo effetto non cessa alla fine del turno). Hermit Druid={V},{TAP}: Mostra le carte in cima al tuo grimorio fino a che non riveli una carta terra base. Aggiungila alla tua mano e metti nel tuo cimitero tutte le altre carte mostrate in questo modo. Fugitive Druid=Ogniqualvolta il Druido Fuggiasco diventa bersaglio di una magia Aura,pesca una carta. Ichneumon Druid=Ogniqualvolta un avversario gioca una magia istantaneo diversa dalla prima magia istantaneo giocata da quel giocatore in ogni turno, il Druido Icneumone gli infligge 4 danni. Harvester Druid={TAP}: Aggiungi alla tua riserva di mana un mana di qualsiasi colore che una terra che controlli potrebbe produrre. Woodland Druid= Avenging Druid=Ogniqualvolta il Druido Vendicatore infligge danno a un avversario, puoi rivelare le carte dalla cima del tuo grimorio fintanto che riveli una carta terra. Metti in gioco quella carta e metti nel tuo cimitero tutte le altre carte rivelate in questo modo. Deft Duelist=Attacco improvviso ; Velo (Questa creatura non può essere bersaglio di magie o abilita.) Rivals' Duel=Scegli due creature bersaglio che non condividono alcun tipo di creatura. Ognuna di quelle creature infligge all'altra un ammontare di danni pari alla propria forza. Death Match=Ogniqualvolta una creatura entra in gioco, il controllore di quella creatura può far prendere -3/-3 a una creatura bersaglio a propria scelta fino alla fine del turno. Duergar Assailant=Sacrifica il Duergar Assalitore: Il Duergar Assalitore infligge 1 danno a una creatura attaccante o bloccante bersaglio. Duergar Mine-Captain={1}{R|B}, {STAP}: Le creature attaccanti prendono +1/+0 fino alla fine del turno. ({STAP} è il simbolo di STAP.) Duergar Cave-Guard=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; {R|B}: Il Duergar Guardiano delle Caverne prende +1/+0 fino alla fine del turno. Duergar Hedge-Mage=Quando il Duergar Mago Ambulante entra in gioco, se controlli due o più Montagne, puoi distruggere un artefatto bersaglio. ; Quando il Duergar Mago Ambulante entra in gioco, se controlli due o più Pianure, puoi distruggere un incantesimo bersaglio. Death's Duet=Riprendi in mano due carte creatura bersaglio dal tuo cimitero. Bog Down=Potenziamento - Sacrifica due terre. ; Il giocatore bersaglio scarta due carte. Se è stato pagato il costo di potenziamento, quel giocatore scarta invece tre carte. Emberstrike Duo=Ogniqualvolta giochi una magia nera, il Duo Colpodibrace prende +1/+1 fino alla fine del turno. ; Ogniqualvolta giochi una magia rossa, il Duo Colpodibrace ha attacco improvviso fino alla fine del turno. Safehold Duo=Ogniqualvolta giochi una magia verde, il Duo del Fortincanto prende +1/+1 fino alla fine del turno. ; Ogniqualvolta giochi una magia bianca, il Duo del Fortincanto ha cautela fino alla fine del turno. Gravelgill Duo=Ogniqualvolta giochi una magia blu, il Duo della Branchiaghiaiosa prende +1/+1 fino alla fine del turno. ; Ogniqualvolta giochi una magia nera, il Duo della Branchiaghiaiosa ha paura fino alla fine del turno. Thistledown Duo=Ogniqualvolta giochi una magia bianca, il Duo di Cardo Appassito prende +1/+1 fino alla fine del turno. ; Ogniqualvolta giochi una magia blu, il Duo di Cardo Appassito ha volare fino alla fine del turno. Tattermunge Duo=Ogniqualvolta giochi una magia rossa, il Duo di Mangiastracci prende +1/+1 fino alla fine del turno. ; Ogniqualvolta giochi una magia verde, il Duo di Mangiastracci ha passa-Foreste fino alla fine del turno. Fork=Copia la magia stregoneria o istantaneo bersaglio, eccetto che essa copia il colore del Duplicatore. Puoi scegliere nuovi bersagli per la copia. Fork=Copia la magia stregoneria o istantaneo bersaglio, eccetto che essa copia il colore del Duplicatore. Puoi scegliere nuovi bersagli per la copia. Fork=Copia la magia stregoneria o istantaneo bersaglio, eccetto che essa copia il colore del Duplicatore. Puoi scegliere nuovi bersagli per la copia. Fork=Copia la magia stregoneria o istantaneo bersaglio, eccetto che essa copia il colore del Duplicatore. Puoi scegliere nuovi bersagli per la copia. Dual Nature=Ogniqualvolta una creatura non pedina entra in gioco, il suo controllore mette in gioco una pedina che è una copia di quella creatura. ; Ogniqualvolta una creatura non pedina lascia il gioco, rimuovi dal gioco tutte le pedine con lo stesso nome di quella creatura. ; Quando la Duplice Natura lascia il gioco, rimuovi dal gioco tutte le pedine messe in gioco con la Duplice Natura. Duplicity=Quando la Duplicita entra in gioco, rimuovi dal gioco le prime cinque carte del tuo grimorio a faccia in giù. ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco le carte dalla tua mano a faccia in giù. Se lo fai, metti nella tua mano tutte le altre carte che possiedi che sono state rimosse dal gioco con la Duplicita. ; Alla fine del tuo turno, scarta una carta. ; Quando perdi il controllo della Duplicita, metti tutte le carte rimosse dal gioco con la Duplicita nei cimiteri dei proprietari. Aven Mimeomancer=Volare ; All'inizio del tuo mantenimento, puoi mettere un segnalino piuma su una creatura bersaglio. Se lo fai, quella creatura è una creatura 3/1 con volare fintanto che ha un segnalino piuma. Dwarven Armorer={R},{TAP}, Scarta una carta: Metti un segnalino +0/+1 o +1/+0 su una creatura bersaglio. Dwarven Lieutenant={1}{R}: La creatura Nano bersaglio prende +1/+0 fino alla fine del turno. Izzet Boilerworks=Gli Ebollitori Izzet entrano in gioco TAPpati. ; Quando gli Ebollitori Izzet entrano in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {L}{R} alla tua riserva di mana. Ebon Dragon=Volare ; Quando Ebon Dragon entra in gioco, puoi far scartare una carta ad un avversario bersaglio. Ebon Praetor=Attacco improvviso, travolgere ; All'inizio del tuo mantenimento, metti un segnalino -2/-2 su Ebon Praetor. ; Sacrifica una creatura: Rimuovi un segnalino -2/-2 da Ebon Praetor. Se la creatura sacrificata era un Thrull, metti un segnalino +1/+0 su Ebon Praetor. Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno. Hecatomb=Quando l'Ecatombe entra in gioco, sacrifica l'Ecatombe a meno che tu sacrifichi quattro creature. ; TAPpa una Palude STAPpata che controlli : L'Ecatombe infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Hecatomb=Quando l'Ecatombe entra in gioco, sacrifica l'Ecatombe a meno che tu sacrifichi quattro creature. ; TAPpa una Palude STAPpata che controlli : L'Ecatombe infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Hecatomb=Quando l'Ecatombe entra in gioco, sacrifica l'Ecatombe a meno che tu sacrifichi quattro creature. ; TAPpa una Palude STAPpata che controlli : L'Ecatombe infligge 1 danno a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Mana Echoes=Ogniqualvolta una creatura entra in gioco, puoi aggiungere {1} alla tua riserva di mana per ogni creatura che controlli che abbia almeno un tipo di creatura in comune con essa. Haunting Echoes=Rimuovi dal gioco tutte le carte presenti nel cimitero di un giocatore bersaglio, eccetto le carte terra base. Passa in rassegna il grimorio di quel giocatore, cerca tutte le carte con lo stesso nome di quelle rimosse in questo modo e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Sylvan Echoes=Ogniqualvolta ti scontri e vinci, puoi pescare una carta. (Questa abilita si innesca dopo che termina lo scontro.) Soul Echo=L'Eco dell'Anima entra in gioco con X segnalini eco su di essa. ; Non perdi la partita per avere 0 o meno punti vita. ; All'inizio del tuo mantenimento, se non ci sono segnalini eco sull'Eco dell'Anima, sacrificala. Altrimenti, un avversario può scegliere che per ogni punto danno inflitto a te fino al tuo prossimo mantenimento, invece tu rimuovi un segnalino eco dall'Eco dell'Anima. Balancing Act=Ogni giocatore sceglie un numero di permanenti che controlla pari al numero di permanenti controllati dal giocatore che ne controlla di meno, poi sacrifica i rimanenti. Ogni giocatore scarta carte allo stesso modo. Cruel Edict=L'avversario bersaglio sacrifica una creatura. Cruel Edict=L'avversario bersaglio sacrifica una creatura. Cruel Edict=Un avversario bersaglio sacrifica una creatura. Chainer's Edict=Il giocatore bersaglio sacrifica una creatura. ; Flashback {5}{N}{N} Telim'Tor's Edict=Rimuovi dal gioco un permanente bersaglio che possiedi o controlli. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/01] Yawgmoth's Edict=Ogniqualvolta un avversario gioca una magia bianca, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. Yawgmoth's Edict=Ogniqualvolta un avversario gioca una magia bianca, quel giocatore perde 1 punto vita e tu guadagni 1 punto vita. Diabolic Edict=Il giocatore bersaglio sacrifica una creatura. Ephemeron=Volare ; Scarta una carta: Il proprietario riprende in mano l'Effemerone. Blazing Effigy=Quando l'Effige Fiammeggiante viene messa nel cimitero dal gioco, l'Effige Fiammeggiante infligge X danni alla creatura bersaglio, dove X è 3 più l'ammontare dei danni inflitti all'Effige Fiammeggiante in questo turno da altre fonti chiamate Effige Fiammeggiante. Gnarled Effigy={4}, {TAP}: Metti un segnalino -1/-1 su una creatura bersaglio. Stoic Ephemera=Difensore ; Volare ; Quando l'Effimera Stoica blocca, sacrificala alla fine del combattimento. Errant Ephemeron=Volare ; Sospendere 4-{1}{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{L} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Fickle Efreet=Ogniqualvolta l'Efreet Bizzoso attacca o blocca, lancia una moneta alla fine del combattimento. Se perdi il lancio, un avversario prende il controllo dell'Efreet Bizzoso. Rainbow Efreet=Volare ; {L}{L} : L'Efreet dell'Arcobaleno scompare. [Oracle 1998/07/01] Burning Palm Efreet={1}{R}{R} : L'Efreet della Palma Ardente infligge 2 danni a una creatura bersaglio con Volare e quella creatura perde Volare fino alla fine del turno. Tempest Efreet=Rimuovi dal mazzo l'Efreet delle Tempeste prima di giocare se non giochi con la posta. ; {TAP},Sacrifica l'Efreet delle Tempeste : L'avversario bersaglio può pagare 10 punti vita. Se quel giocatore non lo fa, rivela una carta a caso dalla sua mano. Scambia la proprieta della carta rivelata e dell'Efreet delle Tempeste. Aggiungi la carta rivelata alla tua mano e metti l'Efreet delle Tempeste da dovunque sia al cimitero di quel giocatore. [Oracle 2002/10/01] Tempest Efreet=Rimuovi dal mazzo l'Efreet delle Tempeste prima di giocare se non giochi con la posta. ; {TAP},Sacrifica l'Efreet delle Tempeste : L'avversario bersaglio può pagare 10 punti vita. Se quel giocatore non lo fa, rivela una carta a caso dalla sua mano. Scambia la proprieta della carta rivelata e dell'Efreet delle Tempeste. Aggiungi la carta rivelata alla tua mano e metti l'Efreet delle Tempeste da dovunque sia al cimitero di quel giocatore. [Oracle 2002/10/01] Ifh-Biff Efreet=Volare ; {V} : L'Efreet di Ifh-Biff infligge 1 danno a ogni creatura con volare e a ogni giocatore. Qualsiasi giocatore può usare questa abilita. [Oracle 1999/09/03] Junun Efreet=Volare ; All'inizio del tuo mantenimento, sacrifica l'Efreet di Junun a meno che tu spenda {N}{N}. [Oracle 1999/09/03] Junun Efreet=Volare ; All'inizio del tuo mantenimento, sacrifica l'Efreet di Junun a meno che tu spenda {N}{N}. [Oracle 1999/09/03] Junun Efreet=Volare ; All'inizio del tuo mantenimento, sacrifica l'Efreet di Junun a meno che tu spenda {N}{N}. [Oracle 1999/09/03] Serendib Efreet=Volare ; All'inizio del tuo mantenimento, l'Efreet di Serendib ti infligge 1 danno. [Oracle 1999/09/03] Serendib Efreet=Volare ; All'inizio del tuo mantenimento, l'Efreet di Serendib ti infligge 1 danno. [Oracle 1999/09/03] Uktabi Efreet=Mantenimento Cumulativo - {V} Shimmering Efreet=Volare, Fase. ; Quando l'Efreet Evanescente compare, la creatura bersaglio scompare. Frenetic Efreet=Volare ; {0} : Se l'Efreet Frenetico è in gioco, lancia una moneta. Se vinci il lancio, l'Efreet Frenetico scompare. Se perdi il lancio, sacrifica l'Efreet Frenetico. [Oracle 2001/03/07] Harmattan Efreet=Volare ; {1}{L}{L} : La creatura bersaglio guadagna volare fino alla fine del turno. Harmattan Efreet=Volare ; {1}{L}{L} : La creatura bersaglio guadagna volare fino alla fine del turno. Aegis of the Meek={1},{TAP} : La creatura bersaglio 1/1 prende +1/+2 fino alla fine del turno. Aegis of Honor={1} : La prossima volta che una magia istantaneo o stregoneria ti infligge danno in questo turno, quella magia infligge invece quel danno al proprio controllore. Scornful Egotist=Metamorfosi {L} Eightfold Maze=Gioca Eightfold Maze soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Distruggi una creatura attaccante bersaglio. El-Hajjaj=Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) El-Hajjaj=Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) El-Hajjaj=Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) Eladamri, Lord of Leaves=Le altre creature Elfo hanno passa-foreste. ; Gli altri Elfi hanno velo (Non possono essere bersaglio di magie o abilita.) Bull Elephant=Quando l'Elefante Capo Branco entra in gioco, sacrifica l'Elefante Capo Branco a meno che i proprietari riprendano in mano due Foreste che tu controlli. [Oracle 2003/07/01] War Elephant=Branco, travolgere. War Elephant=Branco, travolgere. War Elephant=Branco, travolgere. War Elephant=Branco, travolgere. Iron Tusk Elephant=Travolgere. Vintara Elephant=Travolgere ; {3} : L'Elefante di Vintara perde travolgere fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Rogue Elephant=Quando l'Elefante Esiliato entra in gioco, sacrificalo a meno che tu sacrifichi una Foresta. [Oracle 2003/07/01] Rabid Elephant=Ogniqualvolta l'Elefante Imbizzarrito viene bloccato, prende +2/+2 fino alla fine del turno per ogni creatura che lo sta bloccando. Rampant Elephant={V} : La creatura bersaglio blocca l'Elefante Inarrestabile in questo turno se può farlo. Wild Elephant=Travolgere. Ivy Elemental=L'Elementale d'Edera entra in gioco con X segnalini +1/+1 su di esso. Rift Elemental={1}{R}, Rimuovi un segnalino tempo da un permanente che controlli o da una carta sospesa che possiedi: L'Elementale degli Squarci prende +2/+0 fino alla fine del turno. Lightning Elemental=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Lightning Elemental=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Lightning Elemental=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Lightning Elemental=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Lightning Elemental=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Fungus Elemental={V}, Sacrifica una Foresta: Metti un segnalino +2/+2 sull'Elementale dei Funghi. Usa questa abilita solo se l'Elementale dei Funghi è entrato in gioco in questo turno. Bramble Elemental=Ogniqualvolta un'Aura viene assegnata all'Elementale dei Rovi, metti in gioco due pedine creatura Saprolingio 1/1 verdi. Fire Elemental= Fire Elemental= Fire Elemental= Fire Elemental= Fire Elemental= Fire Elemental= Fire Elemental= Fire Elemental= Wood Elemental=Mentre l'Elementale del Legno entra in gioco, sacrifica un qualsiasi numero di Foreste STAPpate. L'Elementale del Legno entra in gioco con un segnalino +1/+1 su di esso per ogni Foresta sacrificata in questo modo. [Oracle 2003/07/01] Brine Elemental=Metamorfosi {5}{L}{L} ; Quando l'Elementale del Mare viene girata a faccia in su, ogni avversario salta il suo prossimo STAP. Thicket Elemental=Potenziamento {1}{V} (Puoi spendere {1}{V} addizionale mentre giochi questa magia). ; Quando l'Elementale del Sottobosco entra in gioco, se è stato pagato il costo di potenziamento, puoi rivelare carte dalla cima del tuo grimorio fino a che riveli una carta creatura. Se lo fai, metti in gioco quella carta e rimescola nel tuo grimorio tutte le altre carte rivelate in questo modo. Time Elemental=Quando l'Elementale del Tempo attacca o blocca, alla fine del combattimento, sacrificalo ed esso ti infligge 5 danni. ; {2}{L}{L},{TAP}: Il proprietario riprende in mano il permanente bersaglio che non è incantato. Time Elemental=Quando l'Elementale del Tempo attacca o blocca, alla fine del combattimento, sacrificalo ed esso ti infligge 5 danni. ; {2}{L}{L},{TAP}: Il proprietario riprende in mano il permanente bersaglio che non è incantato. Time Elemental=Quando l'Elementale del Tempo attacca o blocca, alla fine del combattimento, sacrificalo ed esso ti infligge 5 danni. ; {2}{L}{L},{TAP}: Il proprietario riprende in mano il permanente bersaglio che non è incantato. Thundercloud Elemental=Volare ; {3}{L} : TAPpa tutte le creature con costituzione pari o inferiore a 2. ; {3}{L} : Tutte le altre creature perdono volare fino alla fine del turno. Tornado Elemental=Quando l'Elementale del tornado entra in gioco, infligge 6 danni ad ogni creatura con volare. ; Puoi decidere che l'Elementale del Tornado assegni il suo danno da combattimento come se non fosse stato bloccato. Water Elemental= Water Elemental= Water Elemental= Water Elemental= Water Elemental= Water Elemental= Dawn Elemental=Volare ; Previeni tutto il danno che verrebbe inflitto all'Elementale dell'Alba. Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Air Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Cinder Elemental={X}{R},{TAP}, Sacrifica l'Elementale della Cenere : L'Elementale della Cenere infligge X danni a una creatura o a un giocatore bersaglio. Flame Elemental={R},{TAP}, Sacrifica l'Elementale della Fiamma : L'Elementale della fiamma infligge un danno pari alla propria forza a una creatura bersaglio. [Oracle 1998/07/01] Fusion Elemental= War Elemental=Quando l'Elementale della Guerra entra in gioco, sacrificalo a meno che un avversario abbia subito danni in questo turno. ; Ogniqualvolta viene inflitto danno ad un avversario, metti altrettati segnalini +1/+1 sull'Elementale della Guerra. Fog Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Elementale della Nebbia attacca o blocca, sacrificalo alla fine del combattimento. Fog Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Elementale della Nebbia attacca o blocca, sacrificalo alla fine del combattimento. Fog Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando l'Elementale della Nebbia attacca o blocca, sacrificalo alla fine del combattimento. Bog Elemental=Protezione dal bianco. ; All'inizio del tuo mantenimento, sacrifica l'Elementale della Palude a meno che tu sacrifichi una terra. Dust Elemental=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare, paura ; Quando l'Elementale della Polvere entra in gioco, fai tornare tre creature che controlli in mano ai loro proprietari. Root Elemental=Metamorfosi {5}{V}{V} ; Quando l'Elementale della Radice viene girato a faccia in su, puoi mettere in gioco una carta creatura dalla tua mano. Rust Elemental=Volare ; All'inizio del tuo mantenimento, sacrifica un artefatto diverso dall'Elementale della Ruggine. Se non puoi, TAPpa l'Elementale della Ruggine e perdi 4 punti vita. Earth Elemental= Earth Elemental= Earth Elemental= Earth Elemental= Earth Elemental= Earth Elemental= Earth Elemental= Wilderness Elemental=Travolgere ; La forza dell'Elementale della Terra Selvaggia è pari al numero di terre non base controllate dai tuoi avversari. Blizzard Elemental=Volare ; {3}{L} : STAPpa l'Elementale della Tormenta. Brackwater Elemental=Quando l'Elementale delle Acque Torbide attacca o blocca, sacrificalo alla fine del turno. ; Dissotterrare {2}{L} ({2}{L}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Cloud Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; L'Elementale delle Nubi può bloccare solo creature con volare. Cloud Elemental=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; L'Elementale delle Nubi può bloccare solo creature con volare. Wave Elemental={L},{TAP}, Sacrifica l'Elementale delle Onde : TAPpa fino a tre creature senza Volare. Storm Elemental=Volare ; {L}, Rimuovi dal gioco la prima carta del tuo grimorio : TAPpa la creatura bersaglio con volare. ; {L}, Rimuovi dal gioco la prima carta del tuo grimorio : Se la carta rimossa è una terra neve, l'Elementale delle Tempeste prende +1/+1 fino alla fine del turno. Waterspout Elemental=Volare ; Potenziamento {L} ; Quando l'Elementale delle Trombe Marine entra in gioco, se è stato pagato il costo di potenziamento, i proprietari riprendono in mano tutte le altre creature e tu salti il tuo prossimo turno. [Oracle 2003/07/01] Rushwood Elemental=Travolgere ; All'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sull'Elementale di Bosco Lesto. Deepfire Elemental={X}{X}{1} : Distruggi un artefatto o una creatura bersaglio con costo di mana convertito pari a X. Quicksilver Elemental={L} : L'Elementale di Mercurio guadagna tutte le abilita attivate di una creatura bersaglio fino alla fine del turno. (Se una delle abilita usa il nome di quella creatura, usa invece il nome di questa creatura.) ; Puoi spendere il mana blu come se fosse mana di un colore qualsiasi per pagare i costi di attivazione delle abilita dell'Elementale di Mercurio. Plasma Elemental=L'Elementale di Plasma non può essere bloccato. Silverglade Elemental=Quando l'Elementale di Silverglade entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Foresta e mettere in gioco quella carta. Se lo fai, rimescola il tuo grimorio. [Oracle 2003/07/01] Rockslide Elemental=Attacco improvviso ; Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sull'Elementale Frana Rocciosa. Flamecore Elemental=Eco {2}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Lavacore Elemental=Evanescenza 1 (Questo permanente entra in gioco con un segnalino tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, metti un segnalino tempo sull'Elementale Nucleo di Lava. Bloodpyre Elemental=Sacrifica l'Elementale Pira Sanguinaria: L'Elementale Pira Sanguinaria infligge 4 danni a una creatura bersaglio. Gioca questa abilita solo quando potresti giocare una stregoneria. Desecration Elemental=Paura ; Ogniqualvolta un giocatore gioca una magia, tu sacrifichi una creatura. Rockshard Elemental=Doppio attacco (questa creatura infligge sia il danno da attacco improvviso sia il normale danno da combattimento). ; Metamorfosi {4}{R}{R} Spark Elemental=Travolgere, rapidita (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa. Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) ; Alla fine del turno, sacrifica l'Elementale Scintillante. Spark Elemental=Travolgere, rapidita (Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa. Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) ; Alla fine del turno, sacrifica l'Elementale Scintillante. Hellspark Elemental=Travolgere, rapidita ; Alla fine del turno, sacrifica l'Elementale Scintillante Infernale. ; Dissotterrare {1}{R} ({1}{R}:Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Thorn Elemental=Puoi decidere che l'Elementale Spinato assegni il proprio danno da combattimento come se non fosse stato bloccato. Thorn Elemental=Puoi decidere che l'Elementale Spinato assegni il proprio danno da combattimento come se non fosse stato bloccato. Thorn Elemental=Puoi decidere che l'Elementale Spinato assegni il proprio danno da combattimento come se non fosse stato bloccato. Thorn Elemental=Puoi decidere che l'Elementale Spinato assegni il proprio danno da combattimento come se non fosse stato bloccato. Sulfur Elemental=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Le creature bianche prendono +1/-1. Krovikan Elementalist={2}{R}: La creatura bersaglio prende +1/+0 fino alla fine del turno. ; {L}{L}: La creatura bersaglio che controlli, guadagna volare fino alla fine del turno. Sacrificala alla fine del turno. Electryte=Ogniqualvolta l'Elettrite infligge danno da combattimento al giocatore in difesa, l'Elettrite infligge un danno pari alla propria forza a ciascuna creatura bloccante. [Oracle 1999/05/01] Wirecat=L'Elettrofelino non può attaccare o bloccare se c'è un incantesimo in gioco. Skizzik Surger=Rapidita ; Eco-Sacrifica due terre. (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Electrolyze=L'Elettrolisi infligge 2 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Pesca una carta. Elvish Harbinger=Quando l'Elfa Araldo entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Elfo, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Cylian Elf= Bloodbraid Elf=Rapidita ; Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Farhaven Elf=Quando l'Elfa del Rifugio Lontano entra in gioco, puoi passare in rassegna il tuo grimorio per una carta terra base e metterla in gioco TAPpata. Se lo fai, rimescola il tuo grimorio. Elvish Visionary=Quando l'Elfa Visionaria entra in gioco, pesca una carta. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Wood Elves=Quando gli Elfi dei Boschi entrano in gioco, passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Darkwatch Elves=Protezione dal Nero ; Ciclo {2} Fyndhorn Elves={TAP}: Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP} : Aggiungi {V} alla tua riserva di mana. Llanowar Elves={TAP}: Aggiungi {V} alla tua riserva di mana. Quirion Elves=Mentre gli Elfi di Quirion entrano in gioco, scegli un colore. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP} : Aggiungi un mana del colore scelto alla tua riserva di mana. Quirion Elves=Mentre gli Elfi di Quirion entrano in gioco, scegli un colore. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP} : Aggiungi un mana del colore scelto alla tua riserva di mana. Savaen Elves={V}{V},{TAP} : Distruggi l'Aura bersaglio assegnata a una terra. Elves of Deep Shadow={TAP} : Aggiungi {N} alla tua riserva di mana. Gli Elfi Oscuri ti infliggono 1 danno. Elves of Deep Shadow={TAP} : Aggiungi {N} alla tua riserva di mana. Gli Elfi Oscuri ti infliggono 1 danno. Defiant Elf=Travolgere Elvish Berserker=Ogniqualvolta l'Elfo Berserker viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Elvish Berserker=Ogniqualvolta l'Elfo Berserker viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Elvish Berserker=Ogniqualvolta l'Elfo Berserker viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Elvish Hexhunter={V|B}, {TAP}, Sacrifica l'Elfo Cacciamaledizioni: Distruggi un incantesimo bersaglio. Willow Elf= Willow Elf= Wirewood Elf={TAP}: Aggiungi {V} alla tua riserva di mana. Skyshroud Elf={TAP}: Aggiungi {V} alla tua riserva di mana. ; {1}: Aggiungi {B} o {R} alla tua riserva di mana. Urborg Elf={TAP}: Aggiungi {V}, {L} o {N} alla tua riserva di mana. Warren-Scourge Elf=Protezione dai Goblin Timberwatch Elf={TAP} : La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al numero di Elfi in gioco. Elvish Healer={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Se quella creatura è verde, invece previeni i prossimi 2 danni. Nomadic Elf={1}{V}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Taunting Elf=Tutte le creature in grado di bloccare l'Elfo Provocatore lo fanno. Taunting Elf=Tutte le creature in grado di bloccare l'Elfo Provocatore lo fanno. Weatherseed Elf={TAP} : La creatura bersaglio guadagna passa-foreste fino alla fine del turno. Symbiotic Elf=Quando l'Elfo Simbiotico viene messo in un cimitero dal gioco, metti in gioco due pedine creatura Insetto 1/1 verdi. Cancel=Neutralizza una magia bersaglio. Cancel=Neutralizza una magia bersaglio. Cancel=Neutralizza una magia bersaglio. Phyrexian Negator=Travolgere ; Ogniqualvolta viene inflitto danno all'Eliminatore di Phyrexia, sacrifica altrettanti permanenti. Heliophial=Solarizzazione (Entra in gioco con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.); {2}, Sacrifica l'Eliofiala: L'Eliofiala infligge a una creatura o a un giocatore bersaglio un danno pari al numero di segnalini carica presenti sull'Eliofiala. Helionaut=Volare ; {1},{TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Bloodstone Cameo={TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Elixir of Vitality=L'Elisir di Lunga Vita entra in gioco TAPpato. ; {TAP}, Sacrifica l'Elisir di Lunga Vita : Guadagni 4 Punti Vita. ; {8},{TAP}, Sacrifica l'Elisir di Lunga Vita : Guadagni 8 Punti Vita. [Oracle 1999/07/01] Thousand-Year Elixir=Puoi giocare le abilita attivate delle creature che controlli come se quelle creature avessero rapidita. ; {1}, {TAP}: STAPpa una creatura bersaglio. Elite Cat Warrior=Passa-foreste Elite Cat Warrior=Passa-foreste Scalebane's Elite=Protezione dal nero. Safehold Elite=Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Kashi-Tribe Elite=I Serpenti leggendari che controlli hanno velo (Non possono essere bersaglio di magie o abilita.) ; Ogniqualvolta l'Elite della Tribù-Kashi infligge danno da combattimento a una creatura, TAPpa quella creatura e essa non STAPpa durante il prossimo STAP del suo controllore. Skyshroud Elite=L'Elite di Cielsudario prende +1/+2 fintanto che un avversario controlla almeno una terra non base. [Oracle 1999/05/01] Deftblade Elite=Provocazione ; {1}{B}: Previeni tutto il danno da combattimento che verrebbe inflitto al e dall'Elite di Fortelama in questo turno. Llanowar Elite=Travolgere ; Potenziamento {8} (Puoi spendere {8} addizionale mentre giochi questa magia.) ; Se è stato pagato il costo di potenziamento, l'Elite di Llanowar entra in gioco con cinque segnalini +1/+1 su di essa. [Oracle 2003/07/01] Nath's Elite=Tutte le creature in grado di bloccare l'Elite di Nath lo fanno. ; Quando l'Elite di Nath entra in gioco, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sull'Elite di Nath. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Metathran Elite=L'Elite Metathran non può essere bloccata fintanto che è incantata. Horned Helm=La creatura equipaggiata prende +1/+1 e ha travolgere. ; {V}{V} : Assegna l'Elmo Cornuto alla creatura bersaglio che controlli. ; Equipaggiare {1} Helm of Awakening=Le magie costano {1} in meno per essere giocate. [Oracle 2002/03/01] Helm of the Ghastlord=Incanta creatura ; Fintanto che la creatura incantata è blu, prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno a un avversario, pesca una carta." ; Fintanto che la creatura incantata è nera, prende +1/+1 e ha "Ogniqualvolta questa creatura infligge danno a un avversario, quel giocatore scarta una carta." Helm of Obedience={X},{TAP}: L'avversario bersaglio mette nel suo cimitero le carte dal suo grimorio fino a che una carta creatura o X carte sono messe nel cimitero in questo modo, quale delle due accada per prima. Se viene messa in quel cimitero una carta creatura in questo modo, sacrifica l'Elmo dell'Obbedienza e metti in gioco quella carta sotto il tuo controllo. X non può essere zero. Helm of Possession=Puoi scegliere di non STAPpare l'Elmo della Possessione durante la tua fase di STAP. ; {2},{TAP}, Sacrifica una creatura: Guadagni il controllo di una creatura bersaglio fintanto che controlli l'Elmo della Possessione e l'Elmo della Possessione resta TAPpato. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Helm of Chatzuk={1},{TAP} : La creatura bersaglio guadagna Branco fino alla fine del turno. Coral Helm={3}, Scarta una carta a caso: La creatura bersaglio prende +2/+2 fino alla fine del turno. Coral Helm={3}, Scarta una carta a caso: La creatura bersaglio prende +2/+2 fino alla fine del turno. Coral Helm={3}, Scarta una carta a caso: La creatura bersaglio prende +2/+2 fino alla fine del turno. Coral Helm={3}, Scarta una carta a caso: La creatura bersaglio prende +2/+2 fino alla fine del turno. Helm of Kaldra=La creatura equipaggiata ha attacco improvviso, travolgere, e rapidita. ; {1} : Se controlli gli Equipaggiamenti chiamati Elmo di Kaldra, Spada di Kaldra, e Scudo di Kaldra, metti in gioco una pedina creatura leggendaria Avatar 4/4 incolore chiamata Kaldra e assegna ad essa quegli equipaggiamenti. ; Equipaggiare {2} [Oracle 2004/10/06] Elvish Eulogist=Sacrifica l'Elogiatrice Elfica: Guadagni 1 punto vita per ogni carta Elfo nel tuo cimitero. Elspeth, Knight-Errant=[+1]: Metti in gioco una pedina creatura Soldato 1/1 bianca. ; [+1]: Una creatura bersaglio prende +3/+3 e ha volare fino alla fine del turno. ; [-8]: Per il resto della partita, gli artefatti, le creature, gli incantesimi e le terre che controlli sono indistruttibili. ; [Fedelta 4] Elven Lyre={1},{TAP}, Sacrifica Elven Lyre : La creatura bersaglio prende +2/+2 fino alla fine del turno. [Oracle 1999/07/23] Elvish Farmer=All'inizio del tuo mantenimento, metti un segnalino spora su Elvish Farmer. ; Rimuovi tre segnalini spora da Elvish Farmer : Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio : Guadagni 2 punti vita. [Oracle 1999/07/23] Sangrophage=All'inizio del tuo mantenimento, TAPpa l'Ematofago a meno che non paghi 2 punti vita. Embargo=I permanenti non-terra non STAPpano durante lo STAP dei loro controllori. ; All'inizio del tuo mantenimento, perdi 2 punti vita. Emblem of the Warmind=Incanta creatura che controlli ; Le creature che controlli hanno rapidita. Megrim=Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. Megrim=Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. Megrim=Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. Megrim=Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. Megrim=Ogniqualvolta un avversario scarta una carta, l'Emicrania infligge 2 danni a quel giocatore. Overbeing of Myth=La forza e la costituzione dell'Eminenza del Mito sono pari al numero di carte nella tua mano. ; All'inizio della tua acquisizione, pesca una carta. Verduran Emissary=Potenziamento {1}{R} (Puoi spendere {1}{R} addizionale mentre giochi questa magia). ; Quando l'Emissario dei Boschi entra in gioco, se è stato pagato il costo di potenziamento, distruggi un artefatto bersaglio. Non può essere rigenerato. Emissary of Despair=Volare ; Ogniqualvolta l'Emissario della Disperazione infligge danno da combattimento ad un giocatore, quel giocatore perde 1 punto vita per ogni artefatto che controlla. Wildfire Emissary=Protezione dal bianco ; {1}{R}: L'Emissario della Fiamma prende +1/+0 fino alla fine del turno. Wildfire Emissary=Protezione dal bianco ; {1}{R}: L'Emissario della Fiamma prende +1/+0 fino alla fine del turno. Emissary of Hope=Volare ; Ogniqualvolta l'Emissario della Speranza infligge danno da combattimento ad un giocatore, tu guadagni 1 punto vita per ogni artefatto controllato da quel giocatore. Benalish Emissary=Potenziamento {1}{V} (Puoi spendere {1}{V} addizionale mentre giochi questa magia). ; Quando l'Emissario di Benalia entra in gioco, se è stato pagato il costo di potenziamento, distruggi una terra bersaglio. Shivan Emissary=Potenziamento {1}{N} (Puoi spendere {1}{N} addizionale mentre giochi questa magia). ; Quando l'Emissario di Shiv entra in gioco, se è stato pagato il costo di potenziamento, distruggi una creatura bersaglio non nera. Non può essere rigenerata. Tolarian Emissary=Volare ; Potenziamento {1}{B} (Puoi spendere {1}{B} addizionale mentre giochi questa magia.) ; Quando l'Emissario di Tolaria entra in gioco, se è stato pagato il costo di potenziamento, distruggi un incantesimo bersaglio. Urborg Emissary=Potenziamento {1}{L} (Puoi spendere {1}{L} addizionale mentre giochi questa magia.) ; Quando l'Emissario di Urborg entra in gioco, se è stato pagato il costo di potenziamento, il proprietario riprende in mano un permanente bersaglio. Soltari Emissary={B}: L'Emissario Soltari guadagna ombra fino alla fine del turno. Thought Hemorrhage=Nomina una carta non terra. Un giocatore bersaglio rivela la sua mano. L'Emorragia di Pensieri infligge 3 danni a quel giocatore per ogni carta con quel nome rivelata in questo modo. Passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per tutte le carte con quel nome e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Llanowar Empath=Quando l'Empatico di Llanowar entra in gioco, profetizzare 2, poi rivela la prima carta del tuo grimorio. Se è una carta creatura, aggiungila alla tua mano. (Per profetizzare 2, guarda le prime due carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Fierce Empath=Quando l'Empatico Spietato entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura con costo di mana convertito pari o superiore a 6, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. Icatian Store=L'Emporio di Icatia entra in gioco TAPpato. ; Puoi scegliere di non STAPpare l'Emporio di Icatia durante il tuo STAP. ; All'inizio del tuo mantenimento, se l'Emporio di Icatia è TAPpato, metti un segnalino carica su di esso. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Emporio di Icatia : Aggiungi {B} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Icatian Store=L'Emporio di Icatia entra in gioco TAPpato. ; Puoi scegliere di non STAPpare l'Emporio di Icatia durante il tuo STAP. ; All'inizio del tuo mantenimento, se l'Emporio di Icatia è TAPpato, metti un segnalino carica su di esso. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dall'Emporio di Icatia : Aggiungi {B} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Empty City Ruse=L'avversario bersaglio salta tutte le fasi di combattimento del suo prossimo turno. Endless Cockroaches=Quando gli Endless Cockroaches vengono messi in un cimitero dal gioco, il proprietario riprende in mano gli Endless Cockroaches. Endoskeleton=Puoi scegliere di non STAPpare l'Endoscheletro durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +0/+3 fintanto che l'Endoscheletro resta TAPpato. [Oracle 1999/05/01] Endrek Sahr, Master Breeder=Ogniqualvolta giochi una magia creatura, metti in gioco X pedine creatura Thrull 1/1 nere, dove X è pari al costo di mana convertito di quella magia. ; Quando controlli sette o più Thrull, sacrifica Endrek Sahr, Mastro Allevatore. Sundering Vitae=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Distruggi un artefatto o un incantesimo bersaglio. Infuse=STAPpa un artefatto, una creatura o una terra bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Energizer={2},{TAP}: Metti un segnalino +1/+1 sull'Energizzatore. Simian Grunts=Lampo ; Eco {2}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Krark-Clan Grunt=Sacrifica un artefatto : L'Energumeno di Krark-Clan prende +1/+0 e guadagna attacco improvviso alla fine del turno Laccolith Grunt=Ogniqualvolta l'Energumeno di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla propria forza a una creatura bersaglio. Se lo fai, l'Energumeno di Laccolite non infligge danno da combattimento in questo turno. Jötun Grunt=Mantenimento cumulativo--Metti in fondo al grimorio del proprietario due carte bersaglio presenti in un singolo cimitero. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Dwarven Grunt=Passa-montagne. Aquamorph Entity=Mentre l'Entita Acquamorfa entra in gioco o viene girata a faccia in su, a tua scelta diventa 5/1 o 1/5. ; Metamorfosi {2}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Ageless Entity=Ogniqualvolta tu guadagni punti vita, metti sull'Entita Eterna un pari ammontare di segnalini +1/+1. Psionic Entity={TAP}: L'Entita Psionica infligge 2 danni a un giocatore o a una creatura bersaglio e 3 danni a se stessa. Psionic Entity={TAP}: L'Entita Psionica infligge 2 danni a un giocatore o a una creatura bersaglio e 3 danni a se stessa. Mirror Entity=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {X}: Le creature che controlli diventano X/X e hanno tutti i tipi di creatura fino alla fine del turno. Storm Entity=Rapidita ; L'Entita Tempestosa entra in gioco con un segnalino +1/+1 su di essa per ogni altra magia giocata in questo turno. Spin into Myth=Metti una creatura bersaglio in cima al grimorio del suo proprietario, poi destino 2. (Guarda le prime due carte del grimorio di un avversario, poi mettine un qualsiasi numero in fondo al grimorio di quel giocatore e le altre in cima in qualsiasi ordine.) Dramatic Entrance=Puoi mettere in gioco una carta creatura verde dalla tua mano. Reckless Abandon=Come costo addizionale per giocare l'Entusiasmo Avventato, sacrifica una creatura. ; L'Entusiasmo Avventato infligge 4 danni a una creatura o a un giocatore bersaglio. Epicenter=Il giocatore bersaglio sacrifica una terra. ; Soglia - Tutti i giocatori sacrificano invece tutte le terre se hai almeno sette carte nel tuo cimitero In the Eye of Chaos=Ogniqualvolta una giocatore gioca una magia istantaneo, neutralizza quella magia a meno che quel giocatore paghi X, dove X è il suo costo di mana convertito [Oracle 2001/08/24] Outbreak=Puoi scartare una Palude dalla tua mano invece di pagare il costo di mana dell'Epidemia. ; Scegli un tipo di creatura. Tutte le creature di quel tipo prendono -1/-1 fino alla fine del turno. [Oracle 2003/07/01] Psychotic Episode=Un giocatore bersaglio rivela la propria mano e la prima carta del proprio grimorio. Scegli una carta rivelata in questo modo. Quel giocatore mette la carta scelta in fondo al proprio grimorio. ; Follia {1}{N} Epochrasite=L'Epocrassita entra in gioco con tre segnalini +1/+1 su di essa se non l'hai giocata dalla tua mano. ; Quando l'Epocrassita viene messa in un cimitero dal gioco, rimuovila dal gioco con tre segnalini tempo su di essa e guadagna sospendere. Purify=Distruggi tutti gli artefatti e tutti gli incantesimi. Purify=Distruggi tutti gli artefatti e tutti gli incantesimi. Purge=Distruggi una creatura artefatto o nera bersaglio. Non può essere rigenerata. Celestial Purge=Rimuovi dal gioco un permanente nero o rosso bersaglio. Soulscour=Distruggi tutti i permanenti non artefatto. Kaervek's Purge=Distruggi la creatura bersaglio con un costo di mana convertito pari a X. Se quella creatura viene messa in un cimitero in questo modo, l'Epurazione di Kaervek infligge al controllore di quella creatura un ammontare di danni pari alla forza della creatura stessa. Phyrexian Purge=Distruggi un qualsiasi numero di creature bersaglio. Perdi 3 punti vita per ogni creatura bersagliata in questo modo. Equilibrium=Ogniqualvolta giochi una magia creatura, puoi spendere {1}. Se lo fai, il proprietario riprende in mano una creatura bersaglio. Equilibrium=Ogniqualvolta giochi una magia creatura, puoi spendere {1}. Se lo fai, il proprietario riprende in mano una creatura bersaglio. Land Equilibrium=Se un avversario che controlla un numero di terre almeno pari alle tue mette in gioco una terra, invece quel giocatore mette in gioco quella terra e poi sacrifica una terra. [Oracle 2001/08/24] Gaea's Balance=Come costo addizionale per giocare l'Equilibrio di Gaea, sacrifica cinque terre. ; Passa in rassegna il tuo grimorio per una carta terra base di ogni tipo e mettila in gioco. Poi rimescola il tuo grimorio. Natural Balance=Ogni giocatore che controlla sei o più terre sceglie cinque terre che controlla e sacrifica le rimanenti. Ogni giocatore che controlla quattro o meno terre può passare in rassegna il proprio grimorio, scegliere X carte terra base e metterle in gioco, dove X è cinque meno il numero di terre che controlla. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Conclave Equenaut=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Volare Freewind Equenaut=Volare ; Fintanto che l'Equinauta del Ventolibero è incantato, ha "{TAP} : L'Equinauta del Ventolibero infligge 2 danni alla creatura attaccante o bloccante bersaglio." Equinox=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Neutralizza la magia bersaglio se essa distrugge una terra che controlli". [Oracle 2001/08/24] Vernal Equinox=Ogni giocatore può giocare carte creatura e incantesimo come se avessero lampo. Vulshok Battlegear=La creatura equipaggiata prende +3/+3. ; Equipaggiare {3} Equipoise=All'inizio del tuo mantenimento, per ciascun artefatto controllato dall'avversario bersaglio in eccesso a quelli che tu controlli, scegli uno degli artefatti che egli controlla. Ripeti questo procedimento per le creature e le terre. Il permanente scelto scompare. [Oracle 1999/11/01] Mangara's Equity=Mentre l'Equita di Mangara entra in gioco, scegli rosso o nero. ; All'inizio del tuo mantenimento, sacrifica l'Equita di Mangara meno che tu spenda {1}{B}. ; Ogniqualvolta una creatura del colore scelto infligge danni a te o a una creatura bianca che controlli, l'Equita di Mangara infligge X danni a quella creatura, dove X è uguale al danno inflitto a te o alla creatura bianca. [Oracle 1999/09/03] Erayo, Soratami Ascendant=Volare ; Ogniqualvolta viene giocata la quarta magia del turno, ruota Erayo, Antenata di Soratami. ; /flip/; Essenza di Erayo ; Incantesimo Leggendario ; Ogniqualvolta un avversario gioca una magia per la prima volta in un turno, neutralizza quella magia. Weed Strangle=Distruggi una creatura bersaglio. Scontrati con un avversario. Se vinci, guadagni un ammontare di punti vita pari alla costituzione di quella creatura. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Rushwood Herbalist={V},{TAP}, Scarta una carta: Rigenera la creatura bersaglio. Royal Herbalist={2}, Rimuovi dal gioco la prima carta del tuo grimorio: Guadagni 1 punto vita. Royal Herbalist={2}, Rimuovi dal gioco la prima carta del tuo grimorio: Guadagni 1 punto vita. Cenn's Heir=Ogniqualvolta l'Erede del Cenn attacca, prende +1/+1 fino alla fine del turno per ogni altro Kithkin che attacca. Scion of the Wild=La forza e la costituzione dell'Erede della Selva sono pari ciascuna al numero di creature che controlli. Scion of the Wild=La forza e la costituzione dell'Erede della Selva sono pari al numero di creature che controlli. Scion of Oona=Lampo ; Volare ; Le altre creature Spiritello che controlli prendono +1/+1. ; Gli altri Spiritelli che controlli hanno velo. (Un permanente con velo non può essere bersaglio di magie o abilita). Saprazzan Heir=Ogniqualvolta l'Erede di Saprazzo viene bloccato, puoi pescare tre carte. Yavimaya Scion=Protezione dagli Artefatti. Inheritance=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {3}. Se lo fai, pesca una carta. [Oracle 2003/02/01] Suleiman's Legacy=Quando l'Eredita di Solimano entra in gioco, distruggi tutti i Geni e gli Efreet. Non possono essere rigenerati. ; Ogniqualvolta un Genio o un Efreet entra in gioco, distruggilo. Non può essere rigenerato. [Oracle 1999/07/01] Saltfield Recluse={TAP} : Una creatura bersaglio prende -2/-0 fino alla fine del turno. Deranged Hermit=Eco {3}{V}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando l'Eremita Folle entra in gioco, metti in gioco quattro pedine creatura verde 1/1 Scoiattolo. ; Le creature Scoiattolo prendono +1/+1. Ogre Recluse=Ogniqualvolta un giocatore gioca una magia, TAPpa l'Eremita Ogre. Pale Recluse=Raggiungere (Può bloccare le creature con volare.) ; Cicloforesta {2}, Ciclopianura {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Foresta o una carta Pianura, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Thelonite Hermit=Le creature Saprolingio prendono +1/+1. ; Metamorfosi {3}{V}{V} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando l'Eremita Seguace di Thelon viene girato a faccia in su, metti in gioco quattro pedine creatura Saprolingio 1/1 verdi. Soldevi Heretic={B},{TAP}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura bersaglio. L'avversario bersaglio può pescare una carta. Soldevi Heretic={B},{TAP}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura bersaglio. L'avversario bersaglio può pescare una carta. Vedalken Heretic=Ogniqualvolta l'Eretico Vedalken infligge danno a un avversario, puoi pescare una carta. Viashino Heretic={1}{R},{TAP} : Distruggi l'artefatto bersaglio. L'Eretico Viashino infligge un danno al controllore di quell'artefatto pari al costo di mana convertito dell'artefatto. Erithizon=Ogniqualvolta l'Erithizon attacca, metti un segnalino +1/+1 su una creatura bersaglio a scelta del giocatore in difesa. Goblin Hero= Goblin Hero= Goblin Hero= Goblin Hero= Goblin Hero= Intrepid Hero={TAP}: Distruggi una creatura bersaglio con forza pari o superiore a 4. Intrepid Hero={TAP}: Distruggi una creatura bersaglio con forza pari o superiore a 4. Intrepid Hero={TAP}: Distruggi una creatura bersaglio con forza pari o superiore a 4. Reborn Hero=Cautela ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, l'Eroe Rinato ha "Quando l'Eroe Rinato viene messo in un cimitero dal gioco, puoi spendere {B}{B}. Se lo fai, rimetti in gioco l'Eroe Rinato sotto il tuo controllo." Heroes Remembered=Guadagni 20 punti vita. ; Sospendere 10-{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {B} e rimuoverla dal gioco con dieci segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Benalish Hero=Branco Benalish Hero=Branco Benalish Hero=Branco Benalish Hero=Branco Benalish Hero=Branco Benalish Hero=Branco Heroism=Sacrifica una creatura bianca : Per ogni creatura rossa attaccante, previeni tutto il danno da combattimento che verrebbe inflitto da essa in questo turno a meno che il giocatore attaccante spenda {2}{R}. [Oracle 1999/07/23] Eron the Relentless=Rapidita ; {R}{R}{R}: Rigenera Eron l'Implacabile. Eron the Relentless=Rapidita ; {R}{R}{R}: Rigenera Eron l'Implacabile. Erosion=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, distruggi la terra incantata a meno che quel giocatore spenda {1} o paghi 1 punto vita. [Oracle 1999/07/23] Erosion=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, distruggi la terra incantata a meno che quel giocatore spenda {1} o paghi 1 punto vita. [Oracle 1999/07/23] Memory Erosion=Ogniqualvolta un avversario gioca una magia, quel giocatore mette nel suo cimitero le prime due carte del suo grimorio. Harrow=Come costo addizionale per giocare l'Erpice, sacrifica una terra. ; Passa in rassegna il tuo grimorio per un massimo di due carte terra base e mettile in gioco. Poi rimescola il tuo grimorio. Harrow=Come costo addizionale per giocare l'Erpice, sacrifica una terra. ; Passa in rassegna il tuo grimorio per un massimo di due carte terra base e mettile in gioco. Poi rimescola il tuo grimorio. Cytospawn Shambler=Innesto 6 (Questa creatura entra in gioco con sei segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {V} : La creatura bersaglio con un segnalino +1/+1 guadagna travolgere fino alla fine del turno. Cairn Wanderer=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Fintanto che una carta creatura con volare è in un cimitero, l'Errante dei Tumuli ha volare. Lo stesso vale per attacco improvviso, doppio attacco, cautela, legame vitale, passa-terre, paura, protezione, raggiungere, rapidita, tocco letale, travolgere e velo. Duskwalker=Potenziamento {3}{N} (Puoi spendere {3}{N} addizionale mentre giochi questa magia). ; Se è stato pagato il costo di potenziamento, l'Errante del Crepuscolo entra in gioco con due segnalini +1/+1 su di esso e ha paura. Dawnstrider={V},{TAP}, Scarta una carta: Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Shambling Strider={R}{V}: L'Errante della Neve prende +1/-1 fino alla fine del turno. Flowstone Shambler={R} : L'Errante di Mutaroccia prende +1/-1 fino alla fine del turno. Flowstone Shambler={R} : L'Errante di Mutaroccia prende +1/-1 fino alla fine del turno. Urborg Shambler=Le altre creature nere prendono -1/-1. Nim Shambler=L'Errante Nim prende +1/+0 per ogni artefatto che controlli. ; Sacrifica una creatura: Rigenera l'Errante Nim. Primeval Shambler={N}: L'Errante Primordiale prende +1/+1 fino alla fine del turno. Primeval Shambler={N}: L'Errante Primordiale prende +1/+1 fino alla fine del turno. Subterranean Shambler=Eco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando l'Errante Sotterranea entra in gioco o lascia il gioco, infligge 1 danno a ogni creatura senza volare. Sootwalkers=Gli Erranti della Fuliggine non possono essere bloccati dalle creature bianche. Miscalculation=Neutralizza la magia bersaglio a meno che il suo controllore spenda {2}. ; Ciclo {2}. [Oracle 1999/05/01] Ertai, the Corrupted={L},{TAP}, Sacrifica una creatura o un incantesimo: Neutralizza una magia bersaglio. Ertai, Wizard Adept={2}{L}{L},{TAP}: Neutralizza una magia bersaglio. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Mana Flare=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Violent Eruption=Follia {1}{R}{R} ; L'Eruzione Violenta infligge 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Volcanic Eruption=Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. Volcanic Eruption=Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. Volcanic Eruption=Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. Volcanic Eruption=Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. Volcanic Eruption=Distruggi X Montagne bersaglio. L'Eruzione Vulcanica infligge a ogni creatura e a ogni giocatore un danno pari al numero di Montagne distrutte in questo modo. Smallpox=Ogni giocatore perde 1 punto vita, scarta una carta, sacrifica una creatura, poi sacrifica una terra. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Exhaustion=Le creature e le terre controllate dall'avversario bersaglio non STAPpano durante il suo prossimo STAP. Giantbaiting=Metti in gioco una pedina creatura Guerriero Gigante 4/4 rossa e verde con rapidita. Rimuovila dal gioco alla fine del turno. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia.) Matsu-Tribe Decoy={2}{V} : La creatura bersaglio blocca l'Esca della Tribù-Matsu in questo turno se può farlo. ; Ogniqualvolta l'Esca della Tribù-Matsu infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. Nomad Decoy={B},{TAP}: TAPpa una creatura bersaglio. ; Soglia - {B}{B},{TAP}: TAPpa due creature bersaglio. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Exclude=Neutralizza una magia creatura bersaglio. ; Pesca una carta. Telemin Performance=Un avversario bersaglio rivela carte dalla cima del suo grimorio fino a che non rivela una carta creatura. Quel giocatore mette nel suo cimitero tutte le carte non creatura rivelate in questo modo, poi metti in gioco la carta creatura sotto il tuo controllo. Alpha Status=Incanta creatura ; La creatura incantata prende +2/+2 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. [Oracle 2005/08/01] Paragon of the Amesha=Attacco improvviso ; {B}{L}{N}{R}{V}: Fino alla fine del turno, l'Esemplare dell'Amesha diventa un Angelo, prende +3/+3 e ha volare e legame vitale. Bramblewood Paragon=Ogni altra creatura Guerriero che controlli entra in gioco con un segnalino +1/+1 addizionale. ; Ogni creatura con un segnalino +1/+1 che controlli ha travolgere. Supreme Exemplar=Volare ; Battersi per un Elementale (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Elementale che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) Exile=Rimuovi dal gioco un creatura attaccante bersaglio che non sia bianca. Guadagni un ammontare di punti vita pari alla sua costituzione. Exile=Rimuovi dal gioco un creatura attaccante bersaglio che non sia bianca. Guadagni un ammontare di punti vita pari alla sua costituzione. Exile into Darkness=L'avversario bersaglio sacrifica una creatura con costo di mana convertito pari o inferiore a 3. ; All'inizio del tuo mantenimento, se hai in mano più carte di ciascun avversario, puoi riprendere in mano dal tuo cimitero l'Esilio nelle Tenebre. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Dark Banishing=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Tortured Existence={N}, Scarta una carta creatura: Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Hesitation=Quando una magia viene giocata, sacrifica l'Esitazione. Se lo fai, neutralizza quella magia. [Oracle 2000/10/24] Fiery Conclusion=Come costo addizionale per giocare l'Esito Ardente, sacrifica una creatura. ; L'Esito Ardente infligge 5 danni alla creatura bersaglio. Haazda Exonerator={TAP}, Sacrifica l'Esoneratrice Haazda : Distruggi l'Aura bersaglio. Exorcist={1}{B},{TAP}: Distruggi una creatura bersaglio nera. Selfless Exorcist={TAP}: Rimuovi dal gioco una carta creatura bersaglio presente in un cimitero. Quella carta infligge all'Esorcista Altruista un danno pari alla propria forza. Exoskeletal Armor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +X/+X, dove X è pari al numero di carte creatura presenti in tutti i cimiteri. Twisted Experiment=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/-1. Silvergill Adept=Come costo addizionale per giocare l'Esperto della Branchiargentata, rivela una carta Tritone dalla tua mano o paga {3}. ; Quando l'Esperto della Branchiargentata entra in gioco, pesca una carta. Judge of Currents=Ogniqualvolta un Tritone che controlli viene TAPpato, puoi guadagnare 1 punto vita. Big Game Hunter=Quando l'Esperto di Caccia Grossa entra in gioco, distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. ; Follia {N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Corpse Connoisseur=Quando l'Esperto di Cadaveri entra in gioco, puoi passare in rassegna il tuo grimorio per una carta creatura e metterla nel tuo cimitero. Se lo fai, rimescola il tuo grimorio. ; Dissotterrare {3}{N} ({3}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Necrosavant={3}{N}{N}, Sacrifica una creatura : Rimetti in gioco l'Esperto di Necromanzia dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Necrosavant={3}{N}{N}, Sacrifica una creatura : Rimetti in gioco l'Esperto di Necromanzia dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Seasoned Tactician={3}, Rimuovi dal gioco le prime quattro carte del tuo grimorio: La prossima volta che una fonte a tua scelta ti infliggerebbe danno questo turno, previeni quel danno. Esperzoa=Volare ; All'inizio del tuo mantenimento, fai tornare un artefatto che controlli in mano al suo proprietario. Viashino Bladescout=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando l'Esploralama Viashino entra in gioco, una creatura bersaglio ha attacco improvviso fino alla fine del turno. Advance Scout=Attacco improvviso ; {B}: La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Cephalid Scout=Volare ; {2}{L}, Sacrifica una terra: Pesca una carta. Benthic Explorers={TAP}, STAPpa una terra TAPpata controllata da un avversario: Aggiungi alla tua riserva un mana di qualsiasi tipo che quella terra può produrre. Benthic Explorers={TAP}, STAPpa una terra TAPpata controllata da un avversario: Aggiungi alla tua riserva un mana di qualsiasi tipo che quella terra può produrre. Icatian Scout={1},{TAP}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Icatian Scout={1},{TAP}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Icatian Scout={1},{TAP}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Icatian Scout={1},{TAP}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Icatian Scout={1},{TAP}: La creatura bersaglio guadagna Attacco Improvviso fino alla fine del turno. Seton's Scout=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Soglia - L'Esploratore di Seton prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. Elvish Scout={V},{TAP}: STAPpa una creatura attaccante bersaglio che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo turno. Elvish Scout={V},{TAP}: STAPpa una creatura attaccante bersaglio che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo turno. Elvish Scout={V},{TAP}: STAPpa una creatura attaccante bersaglio che controlli. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo turno. Flame-Kin War Scout=Quando un'altra creatura entra in gioco, sacrifica l'Esploratore Figlio del Fuoco. Se lo fai, l'Esploratore Figlio del Fuoco infligge 4 danni a quella creatura. Sea Scryer={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {L} alla tua riserva di mana. Minotaur Explorer=Quando l'Esploratore Minotauro entra in gioco, sacrificalo a meno che tu scarti una carta a caso. Quirion Explorer={TAP}: Aggiungi alla tua riserva un mana di un qualsiasi colore che una terra controllata da un avversario può produrre. Sylvok Explorer={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Talas Scout=Volare Thalakos Scout=Ombra ; Scarta una carta: Il proprietario riprende in mano l'Esploratore Thalakos. Veteran Explorer=Quando l'Esploratore Veterano viene messo in un cimitero dal gioco, ogni giocatore può passare in rassegna il proprio grimorio per un massimo di due carte terra base e metterle in gioco. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Viridian Scout={2}{V}, Sacrifica l'Esploratore Viridiano: L'Esploratore Viridiano infligge 2 danni a una creatura bersaglio con volare. Femeref Scouts= Silkwing Scout=Volare ; {V}, Sacrifica l'Esploratrice Ala-di-seta: Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Amrou Scout={4}, {TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Skyhunter Skirmisher=Volare, doppio attacco (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) Skyhunter Skirmisher=Volare, doppio attacco (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) Talas Explorer=Volare ; Quando l'Esploratrice Talas entra in gioco, guarda la mano dell'avversario bersaglio. Windscouter=Volare ; Ogniqualvolta l'Esploravento attacca o blocca, il proprietario la riprende in mano alla fine del combattimento. Exploration=Puoi mettere in gioco una terra addizionale in ogni tuo turno. [Oracle 2000/02/01] Shrapnel Blast=Come costo addizionale per giocare l'Esplosione a Frammentazione, sacrifica un artefatto. ; L'Esplosione a Frammentazione infligge 5 danni alla creatura o al giocatore bersaglio. Aura Blast=Distruggi un incantesimo bersaglio. ; Pesca una carta. Artifact Blast=Neutralizza la magia artefatto bersaglio. [Oracle 1999/09/03] Soulblast=Come costo addizionale per giocare l'Esplosione dell'Anima, sacrifica tutte le creature che controlli. ; L'Esplosione dell'Anima infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari alla forza totale delle creature sacrificate. Soulblast=Come costo addizionale per giocare l'Esplosione dell'Anima, sacrifica tutte le creature che controlli. ; L'Esplosione dell'Anima infligge danno a una creatura o a un giocatore bersaglio pari alla forza totale delle creature sacrificate. Bituminous Blast=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) ; L'Esplosione di Bitume infligge 4 danni a una creatura bersaglio. Flame Burst=L'Esplosione di Fiamme infligge X danni a una creatura o a un giocatore bersaglio, dove X è pari a 2 più il numero di carte Esplosione di Fiamme presenti in tutti i cimiteri. Fireblast=Puoi sacrificare due Montagne invece di pagare il costo di mana dell'Esplosione di Fuoco. ; L'Esplosione di Fuoco infligge 4 danni alla creatura o al giocatore bersaglio. [Oracle 2003/07/01] Lava Burst=L'Esplosione di Lava infligge X danni a una creatura o a un giocatore bersaglio. ; Se l'Esplosione di Lava infligge danno ad una creatura, quel danno non può essere prevenuto o ridiretto ad un'altra creatura o a un giocatore. [Oracle 2002/03/01] Magma Jet=L'Esplosione di Magma infligge 2 danni a una creatura o a un giocatore bersaglio. ; Profetizzare 2 Saproling Burst=Svanire 7 ; Rimuovi un segnalino svanire dall'Esplosione di Saprolingi : Metti in gioco una pedina creatura Saprolingio verde. Essa ha "La forza e la costituzione di questa creatura sono pari ciascuna al numero di segnalini svanire presenti sull'Esplosione di Saprolingi". ; Quando l'Esplosione di Saprolingi lascia il gioco, distruggi tutte le pedine messe in gioco dall'Esplosione di Saprolingi. Non possono essere rigenerate. Spore Burst=Dominio -Metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni tipo di terra base tra le terre che controlli. Steam Blast=L'Esplosione di Vapore infligge 2 danni a ogni creatura e ogni giocatore. [Oracle 1999/05/01] Life Burst=Il giocatore bersaglio guadagna 4 punti vita, poi guadagna 4 punti vita per ogni carta Esplosione di Vita presente in ogni cimitero. Erratic Explosion=Scegli una creatura o un giocatore bersaglio. Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta non terra. L'Esplosione Erratica infligge a quella creatura o a quel giocatore un ammontare di danni pari al costo di mana convertito di quella carta. Metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. AEther Burst=Fai riprendere in mano ai proprietari fino a X creature bersaglio, dove X è pari a uno più il numero di carte Esplosione Eterea presenti in tutti i cimiteri mentre giochi l'Esplosione Eterea. Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Spell Blast=Neutralizza la magia bersaglio con costo di mana convertito pari a X. [Oracle 2000/02/01] Mind Burst=Il giocatore bersaglio scarta X carte, dove X è pari a uno più il numero di carte Esplosione Mentale presenti in tutti i cimiteri. Muscle Burst=La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari a 3 più il numero di carte Esplosione Muscolare presenti in tutti i cimiteri. Darkblast=La creatura bersaglio prende -1/-1 fino alla fine del turno. ; Dragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Psionic Blast=L'Esplosione Psionica infligge 4 danni a una creatura o a un giocatore bersaglio e 2 danni a te. Psionic Blast=L'Esplosione Psionica infligge 4 danni a una creatura o a un giocatore bersaglio e 2 danni a te. Psionic Blast=L'Esplosione Psionica infligge 4 danni a una creatura o a un giocatore bersaglio e 2 danni a te. Psionic Blast=L'Esplosione Psionica infligge 4 danni a una creatura o a un giocatore bersaglio e 2 danni a te. Suffocating Blast=Neutralizza una magia bersaglio e l'Esplosione Soffocante infligge 3 danni a una creatura bersaglio. Solar Blast=L'Esplosione Solare infligge 3 danni a una creatura o a un giocatore bersaglio. ; Ciclo {1}{R}{R} ; Quando usi l'abilita ciclo dell'Esplosione Solare, puoi farle infliggere 1 danno a una creatura o a un giocatore bersaglio. Essence Flare=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+0. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -0/-1 sulla creatura incantata. [Oracle 2000/02/01] Sulfurous Blast=L'Esplosione Sulfurea infligge 2 danni a ogni creatura e a ogni giocatore. Se hai giocato questa magia durante la tua fase principale, l'Esplosione Sulfurea infligge invece 3 danni a ogni creatura e a ogni giocatore. Thermal Blast=L'Esplosione Termica infligge 3 danni a una creatura bersaglio. ; Soglia - L'Esplosione Termica infligge invece 5 danni a quella creatura se ci sono almeno sette carte nel tuo cimitero. Violent Outburst=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) ; Le creature che controlli prendono +1/+0 fino alla fine del turno. Boom/Bust=(Esplosione) Distruggi una terra bersaglio che controlli e una terra bersaglio che non controlli. ; (Annientamento) Distruggi tutte le terre. Engineered Explosives=Solarizzazione (Entra in gioco con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.) ; {2}, Sacrifica gli Esplosivi Ingegnerizzati : Distruggi ogni permanente non terra con costo di mana convertito pari al numero di segnalini carica presenti sugli Esplosivi Ingegnerizzati. Gemstone Array={2} : Metti un segnalino carica sulla Esposizione di Gemme. ; Rimuovi un segnalino carica dalla Esposizione di Gemme : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Extruder=Eco {4} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Sacrifica un artefatto: Metti un segnalino +1/+1 su una creatura bersaglio. Expunge=Distruggi una creatura bersaglio non artefatto e non nera. Nono può essere rigenerata. ; Ciclo {2} [Oracle 1999/05/01] Shapeshifter's Marrow=All'inizio del mantenimento di ogni avversario, quel giocatore rivela la prima carta del suo grimorio. Se è una carta creatura, il giocatore mette la carta nel suo cimitero e l'Essenza del Polimorfo diventa una copia di quella carta. (Se lo fa, perde questa abilita.) Moonglove Extract=Sacrifica l'Essenza di Digitale Selenica: L'Essenza di Digitale Selenica infligge 2 danni a una creatura o a un giocatore bersaglio. Enchanted Being=Previeni tutto il danno da combattimento che verrebbe inflitto all'Essere Incantato da creature incantate. Parch=Scegli una delle opzioni seguenti - L' Essiccare infligge 2 danni a una creatura o a un giocatore bersaglio; oppure l'Essiccare infligge 4 danni a una creatura bersaglio blu. Douse={1}{L} : Neutralizza la magia bersaglio rossa. [Oracle 1999/05/01] Extinction=Distruggi tutte le creature del tipo di creatura a tua scelta. [Oracle 1999/07/21] Eradicate=Rimuovi dal gioco una creatura bersaglio non nera. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella creatura e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Eradicate=Rimuovi dal gioco una creatura bersaglio non nera. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella creatura e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza la magia creatura bersaglio. Remove Soul=Neutralizza una magia creatura bersaglio. Extortion=Guarda la mano dell'avversario bersaglio e scegli fino a due di quelle carte. Quel giocatore scarta quelle carte. Temporal Extortion=Quando giochi l'Estorsione Temporale, qualsiasi giocatore può pagare meta dei propri punti vita, arrotondati per eccesso. Se un giocatore lo fa, neutralizza l'Estorsione Temporale. ; Gioca un altro turno dopo questo. Extract=Passa in rassegna il grimorio di un giocatore bersaglio per una carta e rimuovila dal gioco. Poi quel giocatore rimescola il proprio grimorio. Puffer Extract={X},{TAP} : La creatura bersaglio che controlli prende +X/+X fino alla fine del turno. Distruggila alla fine del turno. Brain Pry=Nomina una carta non terra. Il giocatore bersaglio rivela la propria mano. Quel giocatore scarta una carta con quel nome. Se non può farlo, tu peschi una carta. Cranial Extraction=Nomina una carta non terra. Passa in rassegna il cimitero, la mano, e il grimorio del giocatore bersaglio per tutte le carte con quel nome e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Aura Extraction=Metti un incantesimo bersaglio in cima al grimorio del suo proprietario. ; Ciclo {2} Mind Extraction=Come costo addizionale per giocare l'Estrazione Mentale, sacrifica una creatura. ; Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte dei colori della creatura sacrificata. Last Rites=Scarta un qualsiasi numero di carte. Il giocatore bersaglio rivela la propria mano, poi tu scegli una carta non terra da essa per ogni carta che hai scartato in questo modo. Quel giocatore scarta quelle carte. Slithermuse=Quando l'Estro Strisciante lascia il gioco, scegli un avversario. Se quel giocatore ha più carte in mano di te, pesca un ammontare di carte pari alla differenza. ; Apparire {3}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Gustrider Exuberant=Volare ; Sacrifica l'Esuberante Cavalcaventi: Le creature che controlli con forza pari o superiore a 5 hanno volare fino alla fine del turno. Exuberant Firestoker=Alla fine del tuo turno, se controlli una creatura con forza pari o superiore a 5, puoi fare infliggere dall'Esuberante Fuochista 2 danni a un giocatore bersaglio. ; {TAP}: Aggiungi {1} alla tua riserva di mana. Tel-Jilad Exile={1}{V} : Rigenera l'Esule di Tel-Jilad. Nihilistic Glee={2}{N}, Scarta una carta : L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ; Determinazione - {1}, Paga 2 punti vita : Pesca una carta. Gioca questa abilita soltanto se non hai carte in mano. Sadistic Glee=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, metti un segnalino +1/+1 sulla creatura incantata. Exhume=Ogni giocatore mette in gioco una carta creatura dal proprio cimitero. [Oracle 1999/05/01] Frozen AEther=Artefatti, creature e terre controllati dai tuoi avversari entrano in gioco TAPpati. Tainted AEther=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. Tainted AEther=Ogniqualvolta una creatura entra in gioco, il suo controllore sacrifica una creatura o una terra. Ethersworn Shieldmage=Lampo ; Quando l'Eterica di Magiscudo entra in gioco, previeni tutto il danno che verrebbe inflitto alle creature artefatto in questo turno. Azorius AEthermage=Ogniqualvolta riprendi in mano un permanente, puoi spendere {1}. Se lo fai, pesca una carta. Vedalken AEthermage=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando l'Etermaga Vedalken entra in gioco, fai tornare un Tramutante bersaglio in mano al suo proprietario. ; Ciclomago {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Mago, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) AEtherplasm=Ogniqualvolta l'Eterplasma blocca una creatura, puoi far riprendere l'Eterplasma in mano al suo proprietario. Se lo fai, puoi mettere in gioco dalla tua mano una carta creatura a bloccare quella creatura. Eunuchs' Intrigues=L'avversario bersaglio sceglie una creatura che controlla. Le altre creature che quel giocatore controlla, non possono bloccare in questo turno. Eureka=Iniziando da te, ogni giocatore può mettere in gioco dalla sua mano una carta permanente. Ripeti questo procedimento fintanto che nessuno mette in gioco una carta. Orzhov Euthanist=Tormentare ; Quando l'Eutanista Orzhov entra in gioco o la creatura che esso tormenta viene messa in un cimitero, distruggi una creatura bersaglio alla quale è stato inflitto danno in questo turno. Evacuation=I proprietari riprendono in mano tutte le creature. Evacuation=I proprietari riprendono in mano tutte le creature. Evacuation=I proprietari riprendono in mano tutte le creature. Evacuation=I proprietari riprendono in mano tutte le creature. Evacuation=Fai tornare tutte le creature in mano ai loro proprietari. Selesnya Evangel={1},{TAP}, TAPpa una creatura STAPpata che controlli : Metti in gioco una pedina creatura Saprolingio 1/1 verde. Evangelize=Riscatto {2}{B}{B} ; Prendi il controllo di una creatura bersaglio scelta da un avversario che la controlla. Evaporate=L'Evaporazione infligge 1 danno a ogni creatura blu o bianca. [Oracle 1999/07/23] Ascendant Evincar=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Le altre creature nere prendono +1/+1. ; Le creature non nere prendono -1/-1. Ascendant Evincar=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Le altre creature nere prendono +1/+1. ; Le creature non nere prendono -1/-1. Oboro Breezecaller=Volare ; {2}, Fai tornare una terra che controlli in mano al suo proprietario : STAPpa la terra bersaglio. Glintwing Invoker={7}{L}: L'Evocatore Alascintillante prende +3/+3 e guadagna volare fino alla fine del turno. Fendeep Summoner={TAP}: Fino a due Paludi bersaglio diventano creature Guerriero Silvantropo 3/5 in aggiunta ai propri altri tipi fino alla fine del turno. Balduvian Conjurer={TAP}: La terra neve bersaglio diventa una creatura 2/2 fino alla fine del turno. E' ancora una terra. Stonewood Invoker={7}{V} : L'Evocatore di Boscopietra prende +5/+5 fino alla fine del turno. Puppet Conjurer={L}, {TAP}: Metti in gioco una pedina creatura artefatto Omuncolo 0/1 blu. ; All'inizio del tuo mantenimento, sacrifica un Omuncolo. Starlight Invoker={7}{B}: Guadagni 5 punti vita. Starlight Invoker={7}{B}: Guadagni 5 punti vita. Flamewave Invoker={7}{R} : L'Evocatore di Ondafuoco infligge 5 danni a un giocatore bersaglio. Flamewave Invoker={7}{R}: L'Evocatore di Ondafuoco infligge 5 danni a un giocatore bersaglio. Smokespew Invoker={7}{N} : La creatura bersaglio prende -3/-3 fino alla fine del turno. Stonewood Invocation=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Una creatura bersaglio prende +5/+5 e guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Cateran Summons=Passa in rassegna il tuo grimorio per una carta Mercenario, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Kamahl's Summons=Ogni giocatore può rivelare un qualsiasi numero di carte dalla sua mano. Poi ogni giocatore mette in gioco una pedina creatura Orso 2/2 verde per ogni carta rivelata in questo modo. Sosuke's Summons=Metti in gioco due pedine creatura Serpente 1/1 verdi. ; Ogniqualvolta un Serpente non pedina entra in gioco sotto il tuo controllo, puoi riprendere in mano le Evocazioni di Sosuke dal tuo cimitero. Artificial Evolution=Cambia il testo di una magia o di un permanente bersaglio sostituendo in tutte le occasioni un tipo di creatura con un altro. Il nuovo tipo di creatura non può essere Muro (Questo effetto non termina alla fine del turno). Cyclical Evolution=Una creatura bersaglio prende +3/+3 fino alla fine del turno. Rimuovi dal gioco l'Evoluzione Ciclica con tre segnalini tempo su di essa. ; Sospendere 3-{2}{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{V} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Parallel Evolution=Flashback {4}{V}{V}{V} ; Per ogni pedina creatura in gioco, il suo controllore mette in gioco una pedina che è una copia di quella creatura. Extinguish=Neutralizza una magia stregoneria bersaglio. Extinguish=Neutralizza una magia stregoneria bersaglio. Extinguish=Neutralizza una magia stregoneria bersaglio. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Mishra's Factory={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Fabbrica di Mishra diventa una creatura artefatto Addetto-al-Montaggio 2/2 fino alla fine del turno. E' ancora una terra. ; {TAP}: Una creatura Addetto-al-Montaggio bersaglio prende +1/+1 fino alla fine del turno. Urza's Factory={TAP} : Aggiungi {1} alla tua riserva di mana. ; {7},{TAP} : Metti in gioco una pedina creatura artefatto Addetto-al-Montaggio 2/2. Fabricate=Passa in rassegna il tuo grimorio per una carta artefatto, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Sliversmith={1}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura artefatto Tramutante 1/1 chiamata Tramutante Metallico. Dwarven Weaponsmith={TAP}, Sacrifica un artefatto: Metti un segnalino +1/+1 su una creatura bersaglio. Usa quest'abilita solo durante il tuo mantenimento. Dwarven Weaponsmith={TAP}, Sacrifica un artefatto: Metti un segnalino +1/+1 su una creatura bersaglio. Usa quest'abilita solo durante il tuo mantenimento. Argivian Blacksmith={TAP}: Previeni i prossimi 2 danni che verrebbero inflitti alla creatura artefatto bersaglio in questo turno. Hyperion Blacksmith={TAP}: Puoi TAPpare o STAPpare un artefatto bersaglio controllato da un avversario. Repentant Blacksmith=Protezione dal rosso Repentant Blacksmith=Protezione dal rosso Repentant Blacksmith=Protezione dal rosso Repentant Blacksmith=Protezione dal rosso Warthog=Passa-paludi Warthog=Passa-paludi Giant Warthog=Travolgere Netherborn Phalanx=Quando la Falange degli Inferi entra in gioco, ogni avversario perde 1 punto vita per ogni creatura che controlla. ; Trasmutare {1}{N}{N} Conclave Phalanx=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Quando la Falange del Conclave entra in gioco, guadagni 1 punto vita per ogni creatura che controlli. Icatian Phalanx=Branco Icatian Phalanx=Branco Kjeldoran Phalanx=Branco, attacco improvviso Scythe of the Wretched=La creatura equipaggiata prende +2/+2. ; Ogniqualvolta una creatura a cui è stato inflitto danno dalla creatura equipaggiata in questo turno viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. Assegna la Falce del Corruttore a quella creatura. ; Equipaggiare {4} Purging Scythe=All'inizio del tuo mantenimento, la Falce dell'Espiazione infligge 2 danni alla creatura con la minore costituzione. Se due o più creature condividono la stessa minore costituzione, scegli una di esse. [Oracle 1999/07/21] Blight Sickle=La creatura equipaggiata prende +1/+0 e ha avvizzire. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Equipaggiare {2} Sickle Ripper=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Nantuko Blightcutter=Protezione dal nero. ; Soglia - Il Falciasventura Nantuko prende +1/+1 per ogni permanente nero che il tuo avversario controlla fintanto che ci sono almeno sette carte nel tuo cimitero. Pyromancer's Swath=Se una fonte istantaneo o stregoneria che controlli sta per infliggere danno a una creatura o a un giocatore, infligge invece quell'ammontare di danni più 2 a quella creatura o a quel giocatore. ; Alla fine del turno, scarta la tua mano. Suntail Hawk=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Suntail Hawk=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Suntail Hawk=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Suntail Hawk=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Defiant Falcon=Volare ; {4},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Courier Hawk=Volare, cautela Aven Warhawk=Sviluppo 1 (Mentre questa carta entra in gioco, metti su di essa un segnalino +1/+1 per ogni carta Soldato e/o Uccello che riveli dalla tua mano.) ; Volare Beacon Hawk=Volare ; Ogniqualvolta il Falco del Faro infligge danno da combattimento ad un giocatore, puoi STAPpare una creatura bersaglio. ; {B} : Il Falco del Faro prende +0/+1 fino alla fine del turno. Freewind Falcon=Volare, protezione dal rosso. Duskrider Falcon=Volare, Protezione dal Nero. Bay Falcon=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Zephyr Falcon=Volare, cautela [Oracle 2004/10/06] Zephyr Falcon=Volare, cautela [Oracle 2004/10/06] Zephyr Falcon=Volare, cautela [Oracle 2004/10/06] Skyshroud Falcon=Volare, cautela [Oracle 2004/10/06] Skyshroud Falcon=Volare, cautela [Oracle 2004/10/06] Screaming Seahawk=Volare ; Quando il Falco di Mare Stridente entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta chiamata Falco di Mare Stridente, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Windreaper Falcon=Volare, Protezione dal blu. Duskrider Peregrine=Volare, protezione dal nero ; Sospendere 3-{1}{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{B} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Royal Falcon=Volare Royal Falcon=Volare Welkin Hawk=Volare ; Quando il Falco Welkin viene messo in un qualsiasi cimitero dal gioco, puoi passare in rassegna il tuo grimorio per una carta chiamata Falco Welkin, rivelare quella carta a tutti i giocatori e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. [Oracle 2003/10/01] Mesa Falcon=Volare ; {1}{B} : Il Falcone delle Mese prende +0/+1 fino alla fine del turno. Mesa Falcon=Volare ; {1}{B} : Il Falcone delle Mese prende +0/+1 fino alla fine del turno. Mesa Falcon=Volare ; {1}{B} : Il Falcone delle Mese prende +0/+1 fino alla fine del turno. Mesa Falcon=Volare ; {1}{B} : Il Falcone delle Mese prende +0/+1 fino alla fine del turno. Messenger Falcons=Volare ; Quando i Falconi Messaggeri entrano in gioco, pesca una carta. Moonwing Moth=Volare ; {B} : La Falena Aladiluna prende +0/+1 fino alla fine del turno. Kabuto Moth=Volare ; {TAP} : La creatura bersaglio prende +1/+2 fino alla fine del turno. Goldenglow Moth=Volare ; Ogniqualvolta la Falena Lucedorata blocca, puoi guadagnare 4 punti vita. Hawkeater Moth=Volare ; Velo (Questo permanente non può essere bersaglio di magie o abilita.) Wash Out=I proprietari riprendono in mano tutti i permanenti di un colore a tua scelta. Consuming Bonfire=Scegli uno - Il Falò Distruttivo infligge 4 danni a una creatura non Elementale bersaglio; oppure il Falò Distruttivo infligge 7 danni a una creatura Silvantropo bersaglio. False Cure=Fino alla fine del turno, ogniqualvolta un giocatore guadagna punti vita, quel giocatore perde 2 punti vita per ogni punto vita che ha guadagnato. False Summoning=Neutralizza una magia creatura bersaglio. False Defeat=Rimetti in gioco una carta creatura bersaglio presente nel tuo cimitero. False Mourning=Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. False Orders=Gioca i False Orders soltanto durante la dichiarazione delle difesa. ; Rimuovi dal combattimento una creatura bersaglio controllata dal giocatore in difesa. Le creature che essa bloccava, e che non erano bloccate da altre creature in questo combattimento, diventano non bloccate. Puoi metterla a bloccare una creatura attaccante a tua scelta. False Orders=Gioca i False Orders soltanto durante la dichiarazione delle difesa. ; Rimuovi dal combattimento una creatura bersaglio controllata dal giocatore in difesa. Le creature che essa bloccava, e che non erano bloccate da altre creature in questo combattimento, diventano non bloccate. Puoi metterla a bloccare una creatura attaccante a tua scelta. False Orders=Gioca i False Orders soltanto durante la dichiarazione delle difesa. ; Rimuovi dal combattimento una creatura bersaglio controllata dal giocatore in difesa. Le creature che essa bloccava, e che non erano bloccate da altre creature in questo combattimento, diventano non bloccate. Puoi metterla a bloccare una creatura attaccante a tua scelta. False Peace=Il giocatore bersaglio salta le fasi di combattimento del suo prossimo turno. False Peace=Il giocatore bersaglio salta le fasi di combattimento del suo prossimo turno. Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Magical Hack=Cambia il testo di una magia bersaglio o di un permanente bersaglio, sostituendo tutte le istanze di un tipo di terra base con un altro. (Per esempio, puoi cambiare "Passapaludi" in "Passapianure".) (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] False Prophet=Quando il Falso Profeta viene messo in un cimitero dal gioco, rimuovi dal gioco tutte le creature. Predatory Hunger=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta un avversario gioca una magia creatura, metti un segnalino +1/+1 sulla creatura incantata. [Oracle 1999/05/01] Unnatural Hunger=Incanta creatura ; All'inizio del mantenimento del controllore della creatura incantata, la Fame Innaturale infligge un danno a quel giocatore pari alla forza della creatura incantata a meno che quel giocatore sacrifichi un'altra creatura. Morbid Hunger=Flashback {7}{N}{N} ; La Fame Morbosa infligge 3 danni alla creatura o al giocatore bersaglio. Guadagni 3 punti vita. Savage Hunger=Incanta creatura ; La creatura incantata prende +1/+0 e ha travolgere. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Obstinate Familiar=Se devi pescare una carta, puoi invece evitare di pescarla. Ertai's Familiar=Fase ; Quando il Famiglio di Ertai scompare o lascia il gioco, metti nel tuo cimitero le prime tre carte del tuo grimorio. ; {L} : Fino al tuo prossimo mantenimento, il Famiglio di Ertai non può scomparire. Drake Familiar=Volare ; Quando il Famiglio Draghetto entra in gioco, sacrificalo a meno che tu faccia riprendere in mano al proprietario un incantesimo dal gioco. Mystic Familiar=Volare ; Soglia - Il Famiglio Mistico prende +1/+1 e ha protezione dal nero fintanto che ci sono almeno sette carte nel tuo cimitero. Neurok Familiar=Volare ; Quando il Famiglio Neuraco entra in gioco, rivela la prima carta del tuo grimorio. Se è una carta artefatto, aggiungila alla tua mano. Altrimenti mettila nel tuo cimitero. Foul Familiar=Il Famiglio Ripugnante non può bloccare. ; {N}, Paga 1 punto vita : Il proprietario riprende in mano il Famiglio Ripugnante. [Oracle 2000/02/01] Sunscape Familiar=Difensore (Questa creatura non può attaccare.) ; Le magie verdi e le magie blu che giochi costano {1} in meno per essere giocate. [Oracle 2004/10/06] Thornscape Familiar=Le magie rosse e le magie bianche che giochi costano {1} in meno per essere giocate. Stormscape Familiar=Volare ; Le magie bianche e le magie nere che giochi costano {1} in meno per essere giocate. Stormscape Familiar=Volare ; Le magie bianche e le magie nere che giochi costano {1} in meno per essere giocate. Nightscape Familiar=Le magie blu e le magie rosse che giochi costano {1} in meno per essere giocate. ; {1}{N} : Rigenera il Famiglio Tenebrologo. Thunderscape Familiar=Attacco improvviso ; Le magie nere e le magie verdi che giochi costano {1} in meno per essere giocate. Famine=Famine infligge 3 danni a ogni creatura e a ogni giocatore. Fanatical Fever=La creatura bersaglio prende +3/+0 e guadagna travolgere fino alla fine del turno. [Oracle 2000/02/01] Bird Maiden=Volare Bird Maiden=Volare Bird Maiden=Volare Bird Maiden=Volare Bird Maiden=Volare Child of Thorns=Sacrifica il Fanciullo di Spine : La creatura bersaglio prende +1/+1 fino alla fine del turno. Consumptive Goo={2}{N}{N} : La creatura bersaglio prende -1/-1 fino alla fine del turno. Metti un segnalino +1/+1 sulla Fanghiglia Corrosiva. Mind Sludge=Il giocatore bersaglio scarta una carta per ogni Palude che controlli. Mind Sludge=Il giocatore bersaglio scarta una carta per ogni Palude che controlli. Thrashing Mudspawn=Ogniqualvolta viene inflitto danno al Fangogeno Devastatore, perdi un pari ammontare di punti vita. ; Metamorfosi {1}{N}{N} Ghostway=Rimuovi dal gioco ogni creatura che controlli. Rimetti in gioco quelle creature alla fine del turno sotto il controllo dei loro proprietari. Hunted Phantasm=Il Fantasma Braccato non può essere bloccato. ; Quando il Fantasma Braccato entra in gioco, metti in gioco cinque pedine creatura Goblin 1/1 rosse sotto il controllo di un avversario bersaglio. Blind Phantasm= Skulking Ghost=Volare ; Quando il Fantasma Codardo diventa il bersaglio di una magia o di un effetto, sacrificalo. Urborg Phantom=Il Fantasma di Urborg non può bloccare. ; {L}: Previeni tutto il danno da combattimento che verrebbe inflitto al e dal Fantasma di Urborg in questo turno. Phobian Phantasm=Volare, paura ; Mantenimento cumulativo {N} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Gossamer Phantasm=Volare ; Quando il Fantasma Impalpabile diventa bersaglio di una magia o di un'abilita, sacrificalo. Bloodied Ghost=Volare ; Il Fantasma Insanguinato entra in gioco con un segnalino -1/-1. Phantasmagorian=Quando giochi il Fantasmagorico, qualsiasi giocatore può scartare tre carte. Se un giocatore lo fa, neutralizza il Fantasmagorico. ; Scarta tre carte: Riprendi in mano il Fantasmagorico dal tuo cimitero. Phantatog=Sacrifica un incantesimo: Il Fantatog prende +1/+1 fino alla fine del turno. ; Scarta una carta: Il Fantatog prende +1/+1 fino alla fine del turno. Alaborn Trooper= Talon Trooper=Volare Crossbow Infantry={TAP}: Il Fante Balestriere infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. Crossbow Infantry={TAP}: Il Fante Balestriere infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. Crossbow Infantry={TAP}: Il Fante Balestriere infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. Crossbow Infantry={TAP}: Il Fante Balestriere infligge 1 danno a una creatura bersaglio che sta attaccando o bloccando. Soltari Foot Soldier=Ombra Infantry Veteran={TAP} : La creatura bersaglio attaccante prende +1/+1 fino alla fine del turno. Infantry Veteran={TAP} : La creatura bersaglio attaccante prende +1/+1 fino alla fine del turno. Infantry Veteran={TAP} : La creatura bersaglio attaccante prende +1/+1 fino alla fine del turno. Benalish Infantry=Branco Icatian Infantry={1}: La Fanteria di Icatia guadagna branco fino alla fine del turno. ; {1}: La Fanteria di Icatia guadagna attacco improvviso fino alla fine del turno. Icatian Infantry={1}: La Fanteria di Icatia guadagna branco fino alla fine del turno. ; {1}: La Fanteria di Icatia guadagna attacco improvviso fino alla fine del turno. Icatian Infantry={1}: La Fanteria di Icatia guadagna branco fino alla fine del turno. ; {1}: La Fanteria di Icatia guadagna attacco improvviso fino alla fine del turno. Icatian Infantry={1}: La Fanteria di Icatia guadagna branco fino alla fine del turno. ; {1}: La Fanteria di Icatia guadagna attacco improvviso fino alla fine del turno. Goblin Elite Infantry=Ogniqualvolta la Fanteria Scelta dei Goblin blocca o viene bloccata, prende -1/-1 fino alla fine del turno. Goblin Elite Infantry=Ogniqualvolta la Fanteria Scelta dei Goblin blocca o viene bloccata, prende -1/-1 fino alla fine del turno. Goblin Elite Infantry=Ogniqualvolta la Fanteria Scelta dei Goblin blocca o viene bloccata, prende -1/-1 fino alla fine del turno. Goblin Elite Infantry=Ogniqualvolta la Fanteria Scelta dei Goblin blocca o viene bloccata, prende -1/-1 fino alla fine del turno. Bash to Bits=Flashback {4}{R}{R} ; Distruggi un artefatto bersaglio. Slice and Dice=Il Fare a Fette infligge 4 danni a ogni creatura. ; Ciclo {2}{R} ; Quando usi l'abilita ciclo di Fare a Fette, puoi fargli infliggere 1 danno a ogni creatura. Break Asunder=Distruggi un artefatto o un incantesimo bersaglio. ; Ciclo {2} Through the Breach=Puoi mettere in gioco una carta creatura dalla tua mano. Quella creatura ha rapidita. Sacrifica quella creatura alla fine del turno. ; Unire nell'Arcano {2}{R}{R} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Wellgabber Apothecary={1}{B}: Previeni tutto il danno che verrebbe inflitto a una creatura Tritone o Kithkin TAPpata bersaglio in questo turno. Beacon of Destiny={TAP}: La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, invece quel danno viene inflitto al Faro del Destino. Beacon of Tomorrows=Il giocatore bersaglio gioca un altro turno dopo questo. Rimescola il Faro del Domani nel grimorio del suo proprietario. Beacon of Immortality=Raddoppia i punti vita di un giocatore bersaglio. Rimescola il Faro dell'Immortalita nel grimorio del suo proprietario. Beacon of Immortality=Raddoppia i punti vita di un giocatore bersaglio. Rimescola il Faro dell'Immortalita nel grimorio del suo proprietario. Beacon of Unrest=Metti in gioco sotto il tuo controllo una carta creatura o artefatto bersaglio da un cimitero. Rimescola il Faro dell'Inquietudine nel grimorio del suo proprietario. Beacon of Unrest=Metti in gioco sotto il tuo controllo una carta creatura o artefatto bersaglio da un cimitero. Rimescola il Faro dell'Inquietudine nel grimorio del suo proprietario. Beacon of Creation=Metti in gioco una pedina creatura Insetto 1/1 verde per ogni Foresta che controlli. Rimescola il Faro della Creazione nel grimorio del suo proprietario. Beacon of Destruction=Il Faro della Distruzione infligge 5 danni a una creatura o a un giocatore bersaglio. Rimescola il Faro della Distruzione nel grimorio del suo proprietario. Beacon of Destruction=Il Faro della Distruzione infligge 5 danni a una creatura o a un giocatore bersaglio. Rimescola il Faro della Distruzione nel grimorio del suo proprietario. Bandage=Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; Pesca una carta. Bandage=Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; Pesca una carta. Dawnfluke=Lampo ; Quando la Fasciola dell'Alba entra in gioco, previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. ; Apparire {B} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Argothian Pixies=Le Fate Argothiane non possono essere bloccate dalle creature artefatto. ; Previeni tutto il danno che verrebbe inflitto alle Fate Argothiane dalle creature artefatto. [Oracle 1999/09/03] Argothian Pixies=Le Fate Argothiane non possono essere bloccate dalle creature artefatto. ; Previeni tutto il danno che verrebbe inflitto alle Fate Argothiane dalle creature artefatto. [Oracle 1999/09/03] Argothian Pixies=Le Fate Argothiane non possono essere bloccate dalle creature artefatto. ; Previeni tutto il danno che verrebbe inflitto alle Fate Argothiane dalle creature artefatto. [Oracle 1999/09/03] Metal Fatigue=TAPpa tutti gli artefatti Crippling Fatigue=La creatura bersaglio prende -2/-2 fino alla fine del turno. ; Flashback - {1}{N}, Paga 3 punti vita. Farmstead=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "All'inizio del tuo mantenimento, puoi spendere {B}{B}. Se lo fai, guadagni 1 punto vita." [Oracle 1999/09/03] Farmstead=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "All'inizio del tuo mantenimento, puoi spendere {B}{B}. Se lo fai, guadagni 1 punto vita." [Oracle 1999/09/03] Farmstead=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "All'inizio del tuo mantenimento, puoi spendere {B}{B}. Se lo fai, guadagni 1 punto vita." [Oracle 1999/09/03] Farmstead=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "All'inizio del tuo mantenimento, puoi spendere {B}{B}. Se lo fai, guadagni 1 punto vita." [Oracle 1999/09/03] Remote Farm=La Fattoria Isolata entra in gioco TAPpata con due segnalini desolazione su di essa. ; {TAP}, Rimuovi un segnalino desolazione dalla Fattoria Isolata : Aggiungi {B}{B} alla tua riserva di mana. Se non ci sono segnalini desolazione sulla Fattoria Isolata, sacrificala. [Oracle 2003/07/01] Vulshok Sorcerer=Rapidita ; {TAP} : La Fattucchiera Vulshok infligge 1 danno alla creatura o al giocatore bersaglio. Bog Witch={N},{TAP}, Scarta una carta: Aggiungi {N}{N}{N} alla tua riserva di mana. Cackling Witch={X}{N},{TAP}, Scarta una carta: La creatura bersaglio prende +X/+0 fino alla fine del turno. Divining Witch={1}{N},{TAP}, Scarta una carta: Nomina una carta. Rimuovi dal gioco le prime sei carte del tuo grimorio. Rivela carte dalla cima del tuo grimorio fino a che riveli la carta nominata, poi aggiungi alla tua mano quella carta. Rimuovi dal gioco tutte le altre carte rivelate in questo modo. Doomgape=Travolgere ; All'inizio del tuo mantenimento, sacrifica una creatura. Guadagni punti vita pari alla costituzione di quella creatura. Shriekmaw=Paura ; Quando la Fauce Urlante entra in gioco, distruggi una creatura non artefatto, non nera bersaglio. ; Apparire {1}{N} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Dragon Fangs=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e ha travolgere. ; Quando una creatura con costo di mana convertito pari o superiore a 6 entra in gioco, puoi rimettere in gioco le Fauci del Drago dal tuo cimitero per incantare quella creatura. Fable of Wolf and Owl=Ogniqualvolta giochi una magia verde, puoi mettere in gioco una pedina creatura Lupo 2/2 verde. ; Ogniqualvolta giochi una magia blu, puoi mettere in gioco una pedina creatura Uccello 1/1 blu con volare. Favor of the Overbeing=Incanta creatura ; Fintanto che la creatura incantata è verde, prende +1/+1 e ha cautela. ; Fintanto che la creatura incantata è blu, prende +1/+1 e ha volare. Cover of Winter=Mantenimento cumulativo {S} ({S} può essere pagato con un mana da un permanente neve.) ; Se una creatura sta per infliggere danno da combattimento a te e/o a una o più creature che controlli, previeni X di quei danni, dove X è pari al numero di segnalini epoca presenti sul Favore dell'Inverno. ; {S}: Metti un segnalino epoca sul Favore dell'Inverno. Cover of Darkness=Mentre il Favore delle Tenebre entra in gioco, scegli un tipo di creatura. ; Le creature del tipo scelto hanno paura. Asha's Favor=Incanta creatura ; La creatura incantata ha volare, attacco improvviso e cautela. Bloodshed Fever=Incanta creatura ; La creatura incantata attacca ogni turno, se può farlo. Sewerdreg=Passa-paludi ; Sacrifica la Feccia di Fogna : Rimuovi dal gioco una carta bersaglio da un cimitero. Fecundity=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il controllore di quella creatura può pescare una carta. Fecundity=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il controllore di quella creatura può pescare una carta. Renewed Faith=Guadagni 6 punti vita. ; Ciclo {1}{B} ; Quando giochi l'abilita ciclo di questa carta, puoi guadagnare 2 punti vita. Akroma's Devoted=Le creature Chierico hanno cautela. Teroh's Faithful=Quando il Fedele di Teroh entra in gioco, guadagni 4 punti vita. Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Feedback=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, il Feedback infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Scoria Cat=Il Felino delle Scorie prende +3/+3 fintanto che non controlli terre STAPpate. Deathrender=La creatura equipaggiata prende +2/+2. ; Ogniqualvolta la creatura equipaggiata viene messa in un cimitero dal gioco, puoi mettere in gioco una carta creatura dalla tua mano e assegnarle il Fendente Letale. ; Equipaggiare {2} Crack the Earth=Ogni giocatore sacrifica un permanente. Shaleskin Plower=Metamorfosi {4}{R} ; Quando il Fenditerra Pellescisto viene girato a faccia in su, distruggi una terra bersaglio. Fissure=Distruggi una terra o una creatura bersaglio. Non può essere rigenerata. [Oracle 1999/07/23] Fissure=Distruggi una terra o una creatura bersaglio. Non può essere rigenerata. [Oracle 1999/07/23] Earth Rift=Flashback {5}{R}{R} ; Distruggi una terra bersaglio. Lightning Rift=Ogniqualvolta un giocatore usa l'abilita ciclo di una carta, puoi spendere {1}. Se lo fai, la Fenditura di Fulmini infligge 2 danni a una creatura o a un giocatore bersaglio. Geothermal Crevice=La Fenditura Geotermica entra in gioco TAPpata. ; {TAP} : Aggiungi {R} alla tua riserva di mana. ; {TAP}, Sacrifica la Fenditura Geotermica : Aggiungi {N}{V} alla tua riserva di mana. Ground Rift=Una creatura bersaglio senza volare non può bloccare in questo turno. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) Temporal Fissure=Il proprietario riprende in mano un permanente bersaglio. ; Tempesta Worldheart Phoenix=Volare ; Puoi giocare la Fenice del Cuore del Mondo dal tuo cimitero pagando {B}{L}{N}{R}{V} invece di pagare il suo costo di mana. Se lo fai, entra in gioco con due segnalini +1/+1. Bogardan Phoenix=Volare ; Quando la Fenice di Bogardan viene messa in un cimitero dal gioco, rimuovila dal gioco se non aveva un segnalino morte su di essa. Altrimenti, rimettila in gioco e metti su di essa un segnalino morte. Firestorm Phoenix=Volare ; Se la Fenice di Fuoco viene messa in un cimitero dal gioco, invece ritorna in mano al proprietario. Non può essere giocata nuovamente fino al prossimo turno del proprietario. [Oracle 1999/09/03] Shard Phoenix=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; Sacrifica la Fenice di Schegge: La Fenice di Schegge infligge 2 danni a ogni creatura senza volare. ; {R}{R}{R}: Riprendi in mano la Fenice di Schegge dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Shard Phoenix=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; Sacrifica la Fenice di Schegge: La Fenice di Schegge infligge 2 danni a ogni creatura senza volare. ; {R}{R}{R}: Riprendi in mano la Fenice di Schegge dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Shivan Phoenix=Volare ; Quando la Fenice di Shiv viene messa in un cimitero dal gioco, il proprietario riprende in mano la Fenice di Shiv. [Oracle 1999/05/01] Feral Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Feral Thallid. ; Rimuovi tre segnalini spora dal Feral Thallid : Rigenera il Feral Thallid. [Oracle 1999/07/23] Festering Wound=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, puoi mettere un segnalino infezione sulla Ferita Infetta. ; All'inizio del mantenimento del controllore della creatura incantata, la Ferita Infetta infligge X danni a quel giocatore, dove X è pari al numero di segnalini infezione presenti sulla Ferita Infetta. Mortal Wound=Incanta creatura ; Quando viene inflitto danno alla creatura incantata, distruggila. Wort, Boggart Auntie=Paura ; All'inizio del tuo mantenimento, puoi riprendere in mano una carta Goblin bersaglio dal tuo cimitero. Ferocity=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o viene bloccata, puoi mettere un segnalino +1/+1 su di essa. Consuming Ferocity=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Ferocia Divorante può incantare solo una creatura non-Muro. ; La creatura incantata prende +1/+0. ; All'inizio del tuo mantenimento, metti un segnalino +1/+0 sulla creatura incantata. Se la creatura incantata ha tre o più segnalini +1/+0 su di essa, la creatura incantata infligge al proprio controllore un danno pari alla propria forza, poi distruggi la creatura incantata. Non può essere rigenerata. [Oracle 2000/10/24] Krark-Clan Ironworks=Sacrifica un artefatto : Aggiungi {2} alla tua riserva di mana. Ferropede=Il Ferropede non può essere bloccato. ; Ogniqualvolta il Ferropede infligge danno da combattimento a un giocatore, puoi rimuovere un segnalino da un permanente bersaglio. Phyrexian Ironfoot=Il Ferropode di Phyrexia non STAPpa durante il tuo STAP. ; {1}{S} : STAPpa il Ferropode di Phyrexia. ({S} può essere pagato con un mana da un permanente neve.) Iron-Barb Hellion=Rapidita ; Il Ferrospinato Infernale non può bloccare. Fertilid=Il Fertilid entra in gioco con due segnalini +1/+1. ; {1}{V}, Rimuovi un segnalino +1/+1 dal Fertilid: Un giocatore bersaglio passa in rassegna il suo grimorio per una carta terra base e la mette in gioco TAPpata. Poi quel giocatore rimescola il suo grimorio. Rowen=Rivela la prima carta che peschi ogni turno. Ogniqualvolta riveli una carta terra base in questo modo, pesca una carta. Rowen=Rivela la prima carta che peschi ogni turno. Ogniqualvolta riveli una carta terra base in questo modo, pesca una carta. Rowen=Rivela la prima carta che peschi ogni turno. Ogniqualvolta riveli una carta terra base in questo modo, pesca una carta. Compost=Ogniqualvolta una carta nera viene messa nel cimitero di un avversario da una qualsiasi zona, puoi pescare una carta. Compost=Ogniqualvolta una carta nera viene messa nel cimitero di un avversario da una qualsiasi zona, puoi pescare una carta. Temporal Aperture={5},{TAP}: Mescola il tuo grimorio e rivela la prima carta. Fino alla fine del turno, fintanto che quella carta rimane in cima al tuo grimorio, gioca con la prima carta del tuo grimorio rivelata e puoi giocare quella carta senza pagare il suo costo di mana. (Se la magia ha X nel suo costo di mana, X è pari a 0.) Festival of the Guildpact=Previeni i prossimi X danni che ti verrebbero inflitti in questo turno. ; Pesca una carta. Carnival of Souls=Ogniqualvolta una creatura entra in gioco, perdi 1 punto vita e aggiungi {N} alla tua riserva di mana. Midsummer Revel=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Festa di Mezza Estate. ; {V}, Sacrifica la Festa di Mezza Estate : Metti in gioco X pedine creatura Bestia 3/3 verdi, dove X è pari al numero di segnalini versetto presenti sulla Festa di Mezza Estate. [Oracle 1999/05/01] Feast of the Unicorn=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +4/+0. Feast of the Unicorn=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +4/+0. Feast of the Unicorn=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +4/+0. Krovikan Fetish=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Feticcio di Krov entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; La creatura incantata prende +1/+1. [Oracle 2000/02/01] Krovikan Fetish=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Feticcio di Krov entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; La creatura incantata prende +1/+1. [Oracle 2000/02/01] Stench of Decay=Le creature non artefatto prendono -1/-1 fino alla fine del turno. [Oracle 1999/07/23] Stench of Decay=Le creature non artefatto prendono -1/-1 fino alla fine del turno. [Oracle 1999/07/23] Stench of Evil=Distruggi tutte le Pianure. ; Per ogni terra messa in un cimitero in questo modo, il Fetore Mefitico infligge 1 danno al controllore di quella terra a meno che egli spenda {2}. [Oracle 2003/07/01] Toxic Stench=La creatura bersaglio non nera prende -1/-1 fino alla fine del turno. ; Soglia - Se hai almeno sette carte nel tuo cimitero, invece distruggi quella creatura. Non può essere rigenerata. Aether Vial=All'inizio del tuo mantenimento, puoi mettere un segnalino carica sulla Fiala Eterea. ; {TAP}: Puoi mettere in gioco dalla tua mano una carta creatura con il costo di mana convertito pari al numero di segnalini carica presenti sulla Fiala Eterea. Yamabushi's Flame=La Fiamma dello Yamabushi infligge 3 danni a una creatura o a un giocatore bersaglio. Se una creatura a cui sia stato inflitto danno in questo modo sta per essere messa in un cimitero in questo turno, invece rimuovila dal gioco. Eternal Flame=La Fiamma Eterna infligge X danni all'avversario bersaglio, dove X è pari al numero di Montagne che controlli. Essa ti infligge meta di X danni, arrotondati per eccesso. Captive Flame={R} : La creatura bersaglio prende +1/+0 fino alla fine del turno. Brightflame=Radianza - La Fiamma Radiosa infligge X danni a una creatura bersaglio e a ogni altra creatura che abbia almeno un colore in comune con essa. Guadagni un ammontare di punti vita pari ai danni inflitti in questo modo. Ghostly Flame=Sia le magie che i permanenti rossi e/o neri, sono fonti incolori di danno. [Oracle 2000/02/01] Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni alla creatura o al giocatore bersaglio. Blaze=La Fiammata infligge X danni a una creatura o a un giocatore bersaglio. AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. AEther Flash=Ogniqualvolta una creatura entra in gioco, la Fiammata Eterea le infligge 2 danni. Spirit Flare=Flashback - {1}{B}, Paga 3 punti vita. ; TAPpa una creatura STAPpata bersaglio che controlli. Se lo fai, essa infligge un danno pari alla propria forza a una creatura attaccante o bloccante bersaglio controllata da un avversario. Engulfing Flames=Le Fiamme Avvolgenti infliggono 1 danno a una creatura bersaglio. Non può essere rigenerata in questo turno. ; Flashback {3}{R} Cackling Flames=Le Fiamme Crepitanti infliggono 3 danni a una creatura o a un giocatore bersaglio. ; Determinazione - Se non hai carte in mano, le Fiamme Crepitanti infliggono invece 5 danni a quella creatura o a quel giocatore. Flames of the Blood Hand=Le Fiamme della Mano Infuocata infliggono 4 danni a un giocatore bersaglio. Il danno non può essere prevenuto. Se quel giocatore sta per guadagnare dei punti vita in questo turno, invece quel giocatore non guadagna alcun punto vita. Flame Fusillade=Fino alla fine del turno, i permanenti che controlli guadagnano "{TAP} : Questo permanente infligge 1 danno a una creatura o a un giocatore bersaglio." Undying Flames=Rimuovi dal gioco le carte in cima al tuo grimorio fino a che rimuovi una carta non terra. Le Fiamme Imperiture infliggono un danno pari al costo di mana convertito di quella carta a una creatura o a un giocatore bersaglio. ; Epopea (Per il resto della partita, non puoi giocare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilita epopea. Puoi scegliere un nuovo bersaglio per la copia.) Tribal Flames=Dominio - Le Fiamme Tribali infliggono X danni a una creatura o a un giocatore bersaglio, dove X è pari al numero di tipi di terre base tra le terre che controlli. Tribal Flames=Dominio - Le Fiamme Tribali infliggono X danni a una creatura o a un giocatore bersaglio, dove X è pari al numero di tipi di terre base tra le terre che controlli. Festival of Trokin=Guadagni 2 punti vita per ogni creatura che controlli. Grim Feast=All'inizio del tuo mantenimento, il Fiero Pasto ti infligge 1 danno. ; Ogniqualvolta una creatura viene messa nel cimitero di un avversario dal gioco, guadagni un ammontare di punti vita pari alla sua costituzione. [Oracle 1999/07/01] Daughter of Autumn={B}: Il prossimo punto danno che verrebbe inflitto alla creatura bersaglio bianca in questo turno, viene invece inflitto alla Figlia dell'Autunno. Flaring Flame-Kin=Fintanto che il Figlio del Fuoco Ardente è incantato, prende +2/+2, ha travolgere, e ha "{R} : Il Figlio del Fuoco Ardente prende +1/+0 fino alla fine del turno." Child of Gaea=Travolgere ; All'inizio del tuo mantenimento, sacrifica il Figlio di Gea a meno che tu spenda {V}{V}. ; {1}{V} : Rigenera il Figlio di Gea. [Oracle 1999/05/01] Figure of Destiny={R|B}: La Figura del Destino diventa uno Spirito Kithkin 2/2. ; {R|B}{R|B}{R|B}: Se la Figura del Destino è uno Spirito, diventa un Guerriero Spirito Kithkin 4/4. ; {R|B}{R|B}{R|B}{R|B}{R|B}{R|B}: Se la Figura del Destino è un Guerriero, diventa un Avatar Guerriero Spirito Kithkin 8/8 con volare e attacco improvviso. Fylamarid=Volare ; Il Filamaride non può essere bloccato da creature blu. ; {L}: La creatura bersaglio diventa blu fino alla fine del turno. Tendrils of Agony=Il giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. ; Tempesta Puppet Strings={2},{TAP} : Puoi TAPpare o STAPpare una creatura bersaglio. Soul Strings=Riprendi in mano due carte creatura dal tuo cimitero, a meno che un altro giocatore spenda {X}. Threads of Disloyalty=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; I Fili di Infedelta possono incantare solo una creatura con costo di mana convertito pari o inferiore a 2. ; Tu controlli la creatura incantata. Lifeline=Ogniqualvolta una creatura viene messa in un cimitero dal gioco e un'altra creatura è in gioco, alla fine del turno rimetti in gioco la prima creatura di quel cimitero sotto il controllo del proprietario. [Oracle 2003/02/01] Barbed Wire=All'inizio del mantenimento di ogni giocatore, il Filo Spinato infligge 1 danno a quel giocatore. ; {2} : Previeni il prossimo punto danno che verrebbe inflitto dal Filo Spinato in questo turno. Urza's Filter=Le magie multicolore costano fino a {2} in meno per essere giocate. Essence Filter=Distruggi tutti gli incantesimi o tutti gli incantesimi che non sono bianchi. Final Strike=Sacrifica una creatura. Final Strike infligge ad un tuo avversario un danno pari alla forza della creatura sacrificata. Eyeblight's Ending=Distruggi una creatura non Elfo bersaglio. Edge of Autumn=Se controlli quattro o meno terre, passa in rassegna il tuo grimorio per una carta terra base, mettila in gioco TAPpata, poi rimescola il tuo grimorio. ; Ciclo-Sacrifica una terra. (Sacrifica una terra, Scarta questa carta: Pesca una carta.) Hibernation's End=Mantenimento cumulativo {1} ; Ogniqualvolta paghi il mantenimento cumulativo della Fine dell'Ibernazione, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura con costo di mana convertito pari al numero di segnalini epoca presenti sulla Fine dell'Ibernazione e metterla in gioco. Se lo fai, rimescola il tuo grimorio. Wit's End=Il giocatore bersaglio scarta la sua mano. Living End=Fine Vivente è nera. ; Sospendere 3-{2}{N}{N} ; Ogni giocatore rimuove dal gioco tutte le carte creatura nel proprio cimitero, poi sacrifica tutte le creature che controlla, poi mette in gioco tutte le carte che ha rimosso in questo modo. Mammoth Harness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura bersaglio perde volare. ; Ogniqualvolta la creatura incantata blocca o è bloccata da una creatura, l'altra creatura guadagna attacco improvviso fino alla fine del turno. Fight to the Death=Distruggi tutte le creature bloccanti e tutte le creature bloccate. Feint=TAPpa tutte le creature che bloccano la creatura attaccante bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da quella creatura e da ogni creatura che la blocca. Kinscaer Harpoonist=Volare ; Ogniqualvolta il Fiociniere di Kinscaer attacca, puoi fare perdere volare a una creatura bersaglio fino alla fine del turno. Unerring Sling={3},{TAP}, TAPpa una creatura STAPpata che controlli : La Fionda Infallibile infligge un ammontare di danni pari alla forza della creatura TAPpata, a una creatura bersaglio con volare che sta attaccando o bloccando. [Oracle 1999/07/01] Cadaverous Bloom=Rimuovi dal gioco una carta nella tua mano : Aggiungi alla tua riserva di mana {N}{N} o {V}{V}. [Oracle 1999/07/01] Lotus Bloom=Sospendere 3-{0} (Invece di giocare questa carta dalla tua mano, paga {0} e rimuovila dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) ; {TAP}, Sacrifica il Fiore di Loto: Aggiungi tre mana di qualsiasi singolo colore alla tua riserva di mana. Hanabi Blast=I Fiori di Fuoco Hanabi infliggono 2 danni a una creatura o a un giocatore bersaglio. Il proprietario riprende in mano i Fiori di Fuoco Hanabi, poi tu scarti una carta a caso. Bitterblossom=All'inizio del tuo mantenimento, perdi 1 punto vita e metti in gioco una pedina creatura Farabutto Spiritello 1/1 nera con volare. Summer Bloom=Puoi giocare fino a 3 terre addizionali in questo turno. Summer Bloom=Puoi giocare fino a 3 terre addizionali in questo turno. Summer Bloom=Puoi giocare fino a 3 terre addizionali in questo turno. Summer Bloom=Puoi giocare fino a 3 terre addizionali in questo turno. Summer Bloom=Puoi giocare fino a 3 terre addizionali in questo turno. Morbid Bloom=Rimuovi dal gioco una carta creatura bersaglio in un cimitero, poi metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è la costituzione della carta rimossa. Natural Emergence=Quando la Fioritura Naturale entra in gioco, il proprietario riprende in mano un incantesimo rosso o verde che tu controlli. ; Le terre che controlli sono creature 2/2 con attacco improvviso. Sono ancora terre. Vernal Bloom=Ogniqualvolta una Foresta viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Vernal Bloom=Ogniqualvolta una Foresta viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Vernal Bloom=Ogniqualvolta una Foresta viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Fire Ambush=Fire Ambush infligge 3 danni a una creatura o a un giocatore bersaglio. Fire Bowman=Sacrifica Fire Bowman: Fire Bowman infligge 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Fire Dragon=Volare ; Quando Fire Dragon entra in gioco, infligge ad una creatura bersaglio un danno pari al numero di Montagne che controlli. Fire Imp=Quando Fire Imp entra in gioco, infligge 2 danni ad una creatura bersaglio. Fire Snake=Quando il Fire Snake viene messo in un cimitero dal gioco, distruggi una terra bersaglio. Fire Tempest=Fire Tempest infligge 6 danni ad ogni creatura e a ogni giocatore. Fire Tempest=Fire Tempest infligge 6 danni ad ogni creatura e a ogni giocatore. Grip of Amnesia=Neutralizza una magia bersaglio a meno che il suo controllore rimuova dal gioco tutte le carte dal proprio cimitero. ; Pesca una carta. Bad River=Il Fiume Acquitrinoso entra in gioco TAPpato. ; {TAP}, Sacrifica il Fiume Acquitrinoso : Passa in rassegna il tuo grimorio per una carta Isola o Palude e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] River of Tears={TAP}: Aggiungi {L} alla tua riserva di mana. Se hai giocato una terra in questo turno, aggiungi invece {N} alla tua riserva di mana. Flow of Maggots=Mantenimento Cumulativo - {1} ; Il Fiume di Larve non può essere bloccato dalle creature non Muro. [Oracle 2000/02/01] Rushing River=Potenziamento - Sacrifica una terra. ; Il proprietario riprende in mano un permanente non terra bersaglio. Se è stato pagato il costo di potenziamento, il proprietario riprende in mano un altro permanente non terra bersaglio. [Oracle 2003/07/01] Underground River={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Underground River={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Underground River={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Underground River={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Underground River={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Underground River={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {L} o {N} alla tua riserva di mana. Il Fiume Sotterraneo ti infligge 1 danno. Raging River=Ogniqualvolta una o più creature che controlli attaccano, ogni giocatore in difesa divide tutte le creature senza volare che controlla in una pila targata "sinistra" e una pila targata "destra". Poi, per ogni creatura attaccante che controlli, scegli "sinistra" o "destra". In questo combattimento, quella creatura non può essere bloccata tranne che dalle creature con volare e dalle creature nella pila con la targa scelta. Raging River=Ogniqualvolta una o più creature che controlli attaccano, ogni giocatore in difesa divide tutte le creature senza volare che controlla in una pila targata "sinistra" e una pila targata "destra". Poi, per ogni creatura attaccante che controlli, scegli "sinistra" o "destra". In questo combattimento, quella creatura non può essere bloccata tranne che dalle creature con volare e dalle creature nella pila con la targa scelta. Raging River=Ogniqualvolta una o più creature che controlli attaccano, ogni giocatore in difesa divide tutte le creature senza volare che controlla in una pila targata "sinistra" e una pila targata "destra". Poi, per ogni creatura attaccante che controlli, scegli "sinistra" o "destra". In questo combattimento, quella creatura non può essere bloccata tranne che dalle creature con volare e dalle creature nella pila con la targa scelta. Elsewhere Flask=Quando il Flacone dell'Altrove entra in gioco, pesca una carta. ; Sacrifica il Flacone dell'Altrove: Scegli un tipo di terra base. Ogni terra che controlli diventa quel tipo di terra base fino alla fine del turno. Flay=Il giocatore bersaglio scarta una carta a caso. Poi, quel giocatore scarta un'altra carta a caso, a meno che paghi {1}. Soul Scourge=Volare ; Quando il Flagello dell'Anima entra in gioco, il giocatore bersaglio perde 3 punti vita. ; Quando il Flagello dell'Anima lascia il gioco, quel giocatore guadagna 3 punti vita. Relic Bane=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; L'artefatto incantato ha "All'inizio del tuo mantenimento, perdi 2 punti vita." Turf Wound=Il giocatore bersaglio non può giocare carte terra in questo turno. ; Pesca una carta. Scourge of Kher Ridges=Volare ; {1}{R}: Il Flagello delle Creste di Kher infligge 2 danni a ogni creatura senza volare. ; {5}{R}: Il Flagello delle Creste di Kher infligge 6 danni a ogni altra creatura con volare. Scourge of Numai=All'inizio del tuo mantenimento, se non controlli un Ogre perdi 2 punti vita. Talara's Bane=Un avversario bersaglio rivela la sua mano. Tu scegli una carta creatura verde o bianca da quella mano. Guadagni punti vita pari alla costituzione di quella carta creatura, poi quel giocatore scarta quella carta. Winter Blast=TAPpa X creature bersaglio. Il Flagello Invernale infligge 2 danni a ciascuna di quelle creature con volare. [Oracle 2001/08/24] Winter Blast=TAPpa X creature bersaglio. Il Flagello Invernale infligge 2 danni a ciascuna di quelle creature con volare. [Oracle 2001/08/24] Winter Blast=TAPpa X creature bersaglio. Il Flagello Invernale infligge 2 danni a ciascuna di quelle creature con volare. [Oracle 2001/08/24] Flanking Troops=Ogniqualvolta Flanking Troops attacca, puoi TAPpare una creatura bersaglio. Bone Flute={2},{TAP} : Tutte le creature prendono -1/-0 fino alla fine del turno. Citanul Flute={X},{TAP} : Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Citanul Flute={X}, {TAP}: Passa in rassegna il tuo grimorio per una carta creatura con costo di mana convertito pari o inferiore a X, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Fleet-Footed Monk=Il Fleet-Footed Monk non può essere bloccato da creature con forza pari o superiore a 2. Goblin Flectomancer=Sacrifica il Flettomante Goblin : Puoi cambiare i bersagli di una magia istantaneo o stregoneria bersaglio. Flux=Ogni giocatore scarta un qualsiasi numero di carte, poi pesca lo stesso numero di carte. ; Pesca una carta. Flux=Ogni giocatore scarta un qualsiasi numero di carte, poi pesca lo stesso numero di carte. ; Pesca una carta. Aura Flux=Gli altri incantesimi hanno "All'inizio del tuo mantenimento, sacrifica questo incantesimo a meno che tu paghi {2}." Rush of Knowledge=Pesca un numero di carte pari al più alto costo di mana convertito tra i permanenti che controlli. Stream of Consciousness=Il giocatore bersaglio rimescola nel proprio grimorio fino a quattro carte bersaglio dal proprio cimitero. Energy Flux=Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu spenda {2}". [Oracle 1999/11/01] Energy Flux=Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu spenda {2}". [Oracle 1999/11/01] Energy Flux=Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu spenda {2}". [Oracle 1999/11/01] Energy Flux=Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu spenda {2}". [Oracle 1999/11/01] Energy Flux=Tutti gli artefatti hanno "All'inizio del tuo mantenimento, sacrifica questo artefatto a meno che tu spenda {2}". [Oracle 1999/11/01] Flow of Ideas=Pesca una carta per ogni Isola che controlli. Flow of Ideas=Pesca una carta per ogni Isola che controlli. Stream of Unconsciousness=Una creatura bersaglio prende -4/-0 fino alla fine del turno. Se controlli un Mago, pesca una carta. Riptide=TAPpa tutte le creature blu. [Oracle 1999/07/23] Pendrell Flux=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu paghi il suo costo di mana." [Oracle 1999/05/01] Destructive Flow=All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una terra non base. Magnetic Flux=Le creature artefatto che controlli guadagnano volare fino alla fine del turno. Thermal Flux=Scegli una delle opzioni seguenti -- Il permanente non neve bersaglio diventa un permanente neve fino alla fine del turno; oppure il permanente neve bersaglio diventa non neve fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Tidal Surge=TAPpa fino a tre creature bersaglio senza volare. Tidal Surge=TAPpa fino a tre creature bersaglio senza volare. Tidal Surge=TAPpa fino a tre creature bersaglio senza volare. Tidal Surge=TAPpa fino a tre creature bersaglio senza volare. Buoyancy=Lampo ; Incanta creatura ; La creatura incantata ha volare. Krark-Clan Stoker={TAP}, Sacrifica un artefatto : Aggiungi {R}{R} alla tua riserva di mana. Flash Foliage=Gioca il Fogliame Balenante solo durante il combattimento, dopo che i blocchi sono stati dichiarati. ; Metti in gioco una pedina creatura Saprolingio 1/1 verde a bloccare una creatura bersaglio che ti sta attaccando. ; Pesca una carta. Dense Foliage=Le creature non possono essere bersaglio di magie. Dense Foliage=Le creature non possono essere bersaglio di magie. Barbed Foliage=Ogniqualvolta una creatura ti attacca, perde Aggirare fino alla fine del turno. ; Ogniqualvolta una creatura senza volare ti attacca, il Fogliame Spinato le infligge 1 danno. Healing Leaves=Scegli uno - Un giocatore bersaglio guadagna 3 punti vita; oppure previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Sewers of Estark=Scegli una creatura bersaglio. Se sta attaccando, non può essere bloccata in questo turno. Se sta bloccando, previeni tutto il danno da combattimento che verrebbe inflitto in questo turno da essa e da tutte le creature che sta bloccando. Saltblast=Distruggi un permanente non bianco bersaglio. Zap=Il Folgorare infligge 1 danno a una creatura o a un giocatore bersaglio. ; Pesca una carta. Blightning=La Folgore Devastante infligge 3 danni a un giocatore bersaglio. Quel giocatore scarta due carte. Crowd of Cinders=Paura ; La forza e la costituzione della Folla di Cinerei sono pari al numero di permanenti neri che controlli. Drove of Elves=La forza e la costituzione della Folla di Elfi sono pari al numero di permanenti verdi che controlli. ; La Folla di Elfi non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Mass of Ghouls= Mass of Ghouls= Notorious Throng=Predatore {5}{L} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) ; Metti in gioco X pedine creatura Farabutto Spiritello 1/1 nere con volare, dove X è il danno inflitto ai tuoi avversari in questo turno. Se è stato pagato il costo di predatore della Folla Famigerata, gioca un altro turno dopo questo. Angry Mob=Travolgere ; Fintanto che è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2 più il numero di Paludi controllate da tutti i tuoi avversari. Fintanto che non è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2. Angry Mob=Travolgere ; Fintanto che è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2 più il numero di Paludi controllate da tutti i tuoi avversari. Fintanto che non è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2. Angry Mob=Travolgere ; Fintanto che è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2 più il numero di Paludi controllate da tutti i tuoi avversari. Fintanto che non è il tuo turno, la forza e la costituzione della Folla Inferocita sono ciascuna pari a 2. Vindictive Mob=Quando la Folla Vendicativa entra in gioco, sacrifica una creatura. ; La Folla Vendicativa non può essere bloccata dai Saprolingi. Spellstutter Sprite=Lampo ; Volare ; Quando la Folletta Balbettamagie entra in gioco, neutralizza una magia bersaglio con costo di mana convertito pari o inferiore a X, dove X è il numero di Spiritelli che controlli. Inspired Sprite=Lampo ; Volare ; Ogniqualvolta giochi una magia Mago, puoi STAPpare la Folletta Ispirata. ; {TAP}: Pesca una carta, poi scarta una carta. Sprite Noble=Volare ; Le altre creature con volare che controlli prendono +0/+1. ; {TAP} : Le altre creature con volare che controlli prendono +1/+0 fino alla fine del turno. Fyndhorn Brownie={2}{V},{TAP}: STAPpa una creatura bersaglio. Fyndhorn Brownie={2}{V},{TAP}: STAPpa una creatura bersaglio. Shelkin Brownie={TAP}: La creatura bersaglio perde tutte le abilita "branco con altri" fino alla fine del turno. Thieving Sprite=Volare ; Quando il Folletto Ladro entra in gioco, un giocatore bersaglio rivela X carte dalla sua mano, dove X è il numero di Spiritelli che controlli. Scegli una di quelle carte. Quel giocatore scarta quella carta. Fomori Nomad= Rootwater Depths={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {L} o {N} alla tua riserva di mana. I Fondali di Morteacque non STAPpano durante il tuo prossimo STAP. Unforge=Distruggi un Equipaggiamento bersaglio. Se quell'Equipaggiamento era assegnato a una creatura, Fondere infligge 2 danni a quella creatura. Thopter Foundry={1}, Sacrifica un artefatto non pedina: Metti in gioco una pedina creatura artefatto Tottero 1/1 con volare. Guadagni 1 punto vita. Sacred Foundry=({TAP} : Aggiungi {R} o {B} alla tua riserva di mana.) ; Mentre la Fonderia Sacra entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Fonderia Sacra entra in gioco TAPpata. Thran Foundry={1},{TAP}, Rimuovi dal gioco la Fonderia Thran : Il giocatore bersaglio rimescola il proprio cimitero nel proprio grimorio. Fountain of Youth={2},{TAP} : Guadagni 1 Punto Vita. Fountain of Youth={2},{TAP} : Guadagni 1 Punto Vita. Fountain of Youth={2},{TAP} : Guadagni 1 Punto Vita. Fountain of Youth={2},{TAP} : Guadagni 1 Punto Vita. Fountain of Youth={2}, {TAP}: Guadagni 1 punto vita. Fountain of Cho=La Fontana di Cho entra in gioco TAPpata. ; {TAP} : Metti un segnalino magazzino sulla Fontana di Cho. ; {TAP}, Rimuovi un qualsiasi numero di segnalini magazzino dalla Fontana di Cho : Aggiungi {B} alla tua riserva di mana per ogni segnalino magazzino rimosso in questo modo. [Oracle 2003/07/01] Quicksilver Fountain=All'inizio del mantenimento di ogni giocatore, quel giocatore mette un segnalino inondazione su una terra non Isola bersaglio a sua scelta che controlla. Quella terra è un'Isola fintanto che ha almeno un segnalino inondazione su di essa. ; Alla fine del turno, se tutte le terre in gioco sono Isole, rimuovi da esse tutti i segnalini inondazione. Hallowed Fountain=({TAP} : Aggiungi {B} o {L} alla tua riserva di mana.) ; Mentra la Fontana Santificata entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Fontana Santificata entra in gioco TAPpata. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Stream of Life=Il giocatore bersaglio guadagna X punti vita. Font of Mythos=All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca due carte addizionali. Boggart Forager={R}, Sacrifica il Foraggiere Boggart: Un giocatore bersaglio rimescola il suo grimorio. Forced Retreat=Metti una creatura bersaglio in cima al grimorio del suo proprietario. Forest Bear= Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Forest={TAP}: Aggiungi {V} alla tua riserva di mana. Skyshroud Forest=La Foresta di Cielsudario entra in gioco TAPpata. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {V} alla tua riserva di mana. La Foresta di Cielsudario ti infligge 1 danno. [Oracle 2003/07/01] Karplusan Forest={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Karplusan Forest={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Karplusan Forest={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Karplusan Forest={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Karplusan Forest={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Karplusan Forest={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {R} o {V} alla tua riserva di mana. La Foresta di Karplus ti infligge 1 danno. Snow-Covered Forest= Snow-Covered Forest= Valeron Outlander=Protezione dal nero Vedalken Outlander=Protezione dal rosso Zombie Outlander=Protezione dal verde Forge Armor=Come costo addizionale per giocare il Forgia Armatura, sacrifica un artefatto. ; Metti X segnalini +1/+1 sulla creatura bersaglio, dove X è pari al costo di mana convertito dell'artefatto sacrificato. Battlefield Forge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {B} alla tua riserva di mana. La Forgia da Campo ti infligge 1 danno. Battlefield Forge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {B} alla tua riserva di mana. La Forgia da Campo ti infligge 1 danno. Battlefield Forge={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {R} o {B} alla tua riserva di mana. La Forgia da Campo ti infligge 1 danno. Soul Foundry=Imprimere - Quando la Forgia dell'Anima entra in gioco, puoi rimuovere dal gioco una carta creatura presente nella tua mano. (La carta rimossa viene impressa su questo artefatto.) ; {X}, {TAP} : Metti in gioco una pedina che è una copia della carta creatura impressa. X è il costo di mana convertito di quella carta. Darksteel Forge=Gli artefatti che controlli sono indistruttibili. Manaforge Cinder={1}: Aggiungi {N} o {R} alla tua riserva di mana. Gioca questa abilita non più di tre volte per turno. Centaur Rootcaster=Ogniqualvolta il Forgiaradici Centauro infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base e metterla in gioco TAPpata. Se lo fai, rimescola il tuo grimorio. Rage Forger=Quando il Forgiatore d'Ira entra in gioco, metti un segnalino +1/+1 su ogni altra creatura Sciamano che controlli. ; Ogniqualvolta una creatura con un segnalino +1/+1 che controlli attacca, puoi farle infliggere 1 danno a un giocatore bersaglio. Burrenton Forge-Tender=Protezione dal rosso ; Sacrifica la Forgiatrice di Burrenton: Previeni tutto il danno che una fonte rossa a tua scelta infliggerebbe in questo turno. Wurmskin Forger=Quando la Forgiatrice di Pelle di Wurm entra in gioco, distribuisci 3 segnalini +1/+1 tra un qualsiasi numero di creature bersaglio. Greater Forgeling={1}{R} : Il Forgilingio Superiore prende +3/-3 fino alla fine del turno. Forked Lightning=Forked Lightning infligge 4 danni divisi a tua scelta tra una, due o tre creature bersaglio. Shade's Form=Incanta creatura ; La creatura incantata ha "{N} : Questa creatura prende +1/+1 fino alla fine del turno". ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. Form of the Dragon=All'inizio del tuo mantenimento, la Forma del Drago infligge 5 danni alla creatura o al giocatore bersaglio. ; Alla fine di ogni turno, il totale dei tuoi punti vita diventa 5. ; Le creature senza volare non possono attaccarti. Form of the Dragon=All'inizio del tuo mantenimento, la Forma del Drago infligge 5 danni alla creatura o al giocatore bersaglio. ; Alla fine di ogni turno, il totale dei tuoi punti vita diventa 5. ; Le creature senza volare non possono attaccarti. Shape of the Wiitigo=Incanta creatura ; Quando la Forma del Wiitigo entra in gioco, metti sei segnalini +1/+1 sulla creatura incantata. ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla creatura incantata se ha attaccato o bloccato dal tuo mantenimento precedente. Altrimenti, rimuovi un segnalino +1/+1 da essa. Gaseous Form=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe subito e inflitto dalla creatura incantata [Oracle 1999/05/01] Gaseous Form=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe subito e inflitto dalla creatura incantata [Oracle 1999/05/01] Gaseous Form=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe subito e inflitto dalla creatura incantata [Oracle 1999/05/01] Gaseous Form=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe subito e inflitto dalla creatura incantata [Oracle 1999/05/01] Gaseous Form=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe subito e inflitto dalla creatura incantata [Oracle 1999/05/01] Snakeform=Una creatura bersaglio perde tutte le abilita e diventa un Serpente 1/1 verde fino alla fine del turno. ; Pesca una carta. Formation=La creatura bersaglio guadagna Branco fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Carrion Ants={1}: Le Formiche Assassine prendono +1/+1 fino alla fine del turno. Carrion Ants={1}: Le Formiche Assassine prendono +1/+1 fino alla fine del turno. Carrion Ants={1}: Le Formiche Assassine prendono +1/+1 fino alla fine del turno. Fire Ants={TAP} : Le Formiche di Fuoco infliggono 1 danno ad ogni altra creatura senza volare. [Oracle 1999/05/01] Yavimaya Ants=Travolgere, rapidita ; Mantenimento Cumulativo {V}{V} Saber Ants=Ogniqualvolta viene inflitto danno alle Formiche Sciabola, puoi mettere in gioco un pari ammontare di pedine creatura Insetto 1/1 verdi. Phyrexian Furnace={TAP}: Rimuovi dal gioco l'ultima carta del cimitero del giocatore bersaglio. ; {1}, Sacrifica la Fornace di Phyrexia: Rimuovi una carta bersaglio da un qualsiasi cimitero. Pesca una carta. Furnace of Rath=Se una fonte sta per infliggere danno a una creatura o a un giocatore, infligge invece il doppio di quel danno a quella creatura o a quel giocatore. Furnace of Rath=Se una fonte sta per infliggere danno a una creatura o a un giocatore, infligge invece il doppio di quel danno a quella creatura o a quel giocatore. Furnace of Rath=Se una fonte sta per infliggere danno a una creatura o a un giocatore, infligge invece il doppio di quel danno a quella creatura o a quel giocatore. Furnace of Rath=Se una fonte sta per infliggere danno a una creatura o a un giocatore, infligge invece il doppio di quel danno a quella creatura o a quel giocatore. Counterbore=Neutralizza una magia bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore per tutte le carte con lo stesso nome di quella magia e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Snow Fortress=Difensore (Questa creatura non può attaccare.) ; {1} : La Fortezza delle nevi prende +1/+0 fino alla fine del turno. ; {1} : La Fortezza delle nevi prende +0/+1 fino alla fine del turno. ; {3} : La Fortezza delle Nevi infligge 1 danno a una creatura bersaglio senza volare che ti sta attaccando. [Oracle 2004/10/06] Volrath's Stronghold={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}{N},{TAP} : Prendi una carta creatura bersaglio dal tuo cimitero e mettila in cima al tuo grimorio. [Oracle 2003/07/01] Elven Fortress={1}{V} : La creatura bersaglio bloccante prende +0/+1 fino alla fine del turno. Elven Fortress={1}{V} : La creatura bersaglio bloccante prende +0/+1 fino alla fine del turno. Elven Fortress={1}{V} : La creatura bersaglio bloccante prende +0/+1 fino alla fine del turno. Elven Fortress={1}{V} : La creatura bersaglio bloccante prende +0/+1 fino alla fine del turno. Mountain Stronghold=Le creature leggendarie rosse che controlli hanno "branco con altre creature leggendarie". Mobile Fort=Difensore (Questa creatura non può attaccare.) ; {3} : La Fortezza Semovente prende +3/-1 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. Gioca questa abilita solo una volta per turno. [Oracle 2004/10/06] Meadowboon=Quando il Fortunaprato lascia il gioco, metti un segnalino +1/+1 su ogni creatura controllata da un giocatore bersaglio. ; Apparire {3}{B} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Consume Strength=La creatura bersaglio prende +2/+2 fino alla fine del turno. Un'altra creatura bersaglio prende -2/-2 fino alla fine del turno. Brute Force=Una creatura bersaglio prende +3/+3 fino alla fine del turno. Fortitude=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la Forza d'Animo viene messa nel cimitero dal gioco, il proprietario riprende in mano la Forza d'Animo. ; Sacrifica una Foresta : Rigenera la creatura incantata. [Oracle 2003/07/01] Strength of Cedars=La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al numero di terre che controlli. Giant Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2. Giant Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2. Giant Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2. Giant Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2. Giant Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2. Strength of Lunacy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Follia {N} ; La creatura incantata prende +2/+1 a ha protezione dal bianco. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Force of Nature=Travolgere ; All'inizio del tuo mantenimento, la Forza della Natura ti infligge 8 danni a meno che tu spenda {V}{V}{V}{V}. Strength of Night=Potenziamento {N} ; Le creature che controlli prendono +1/+1 fino alla fine del turno. Se è stato pagato il costo di potenziamento, le creature Zombie che controlli prendono +2/+2 addizionale fino alla fine del turno. Strength of Isolation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Follia {B} ; La creatura incantata prende +1/+2 e ha protezione dal nero. Verdant Force=All'inizio di ogni mantenimento, metti in gioco sotto il tuo controllo una pedina creatura Saprolingio 1/1 verde. Verdant Force=All'inizio di ogni mantenimento, metti in gioco sotto il tuo controllo una pedina creatura Saprolingio 1/1 verde. Verdant Force=All'inizio di ogni mantenimento, metti in gioco sotto il tuo controllo una pedina creatura Saprolingio 1/1 verde. Might of Oaks=La creatura bersaglio prende +7/+7 fino alla fine del turno. Might of Oaks=La creatura bersaglio prende +7/+7 fino alla fine del turno. Might of Oaks=La creatura bersaglio prende +7/+7 fino alla fine del turno. Might of Oaks=La creatura bersaglio prende +7/+7 fino alla fine del turno. Might of Oaks=Una creatura bersaglio prende +7/+7 fino alla fine del turno. Might of Alara=Dominio - Una creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. Force of Will=Puoi pagare un punto vita e rimuovere dal gioco una carta blu dalla tua mano invece di pagare il costo di mana della Forza di Volonta. ; Neutralizza una magia bersaglio. [Oracle 2001/06/01] Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Unholy Strength=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+1. Fevered Strength=La creatura bersaglio prende +2/+0 fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Fevered Strength=La creatura bersaglio prende +2/+0 fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Sudden Strength=La creatura bersaglio prende +3/+3 fino alla fine del turno. ; Pesca una carta. Strength in Numbers=Fino alla fine del turno, una creatura bersaglio ha travolgere e prende +X/+X, dove X è il numero di creature attaccanti. Primeval Force=Quando la Forza Primordiale entra in gioco, sacrificala a meno che tu sacrifichi tre Foreste. Primeval Force=Quando la Forza Primordiale entra in gioco, sacrificala a meno che tu sacrifichi tre Foreste. Regal Force=Quando la Forza Regale entra in gioco, pesca una carta per ogni creatura verde che controlli. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Holy Strength=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Force of Savagery=Travolgere Sinister Strength=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+1 ed è nera. Spectral Force=Travolgere ; Ogniqualvolta la Forza Spettrale attacca, se il giocatore in difesa non controlla permanenti neri, essa non STAPpa durante il tuo prossimo STAP. Break Open=Gira a faccia in su una creatura a faccia in giù bersaglio che un avversario controlla. Illusionary Forces=Volare ; Mantenimento cumulativo {L} Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Mana Vault=Il Forziere del Mana non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi spendere {4}. Se lo fai, STAPpa il Forziere del Mana. ; All'inizio della tua acquisizione, se il Forziere del Mana è TAPpato, ti infligge 1 danno. ; {TAP} : Aggiungi {3} alla tua riserva di mana. [Oracle 2003/07/01] Cauldron Haze=Scegli un qualsiasi numero di creature bersaglio. Ognuna di quelle creature ha persistere fino alla fine del turno. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Witch's Mist={2}{N}, {TAP}: Distruggi una creatura bersaglio a cui sia stato inflitto danno in questo turno. Batwing Brume=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno se è stato speso {B} per giocare la Foschia di Ali di Pipistrello. Ogni giocatore perde 1 punto vita per ogni creatura attaccante che controlla se è stato speso {N} per giocare la Foschia di Ali di Pipistrello. (Compi entrambe le azioni se è stato speso {B}{N}.) Krovikan Mist=Volare ; La forza e la costituzione della Foschia di Krov sono ciascuna pari al numero di Illusioni in gioco. Haze of Rage=Riscatto {2} (Puoi spendere {2} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Le creature che controlli prendono +1/+0 fino alla fine del turno. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno.) Hungry Mist=All'inizio del tuo mantenimento, sacrifica la Foschia Famelica a meno che tu spenda {V}{V}. Hungry Mist=All'inizio del tuo mantenimento, sacrifica la Foschia Famelica a meno che tu spenda {V}{V}. Hungry Mist=All'inizio del tuo mantenimento, sacrifica la Foschia Famelica a meno che tu spenda {V}{V}. Paradox Haze=Incanta giocatore ; All'inizio del primo mantenimento del giocatore incantato in ogni turno, quel giocatore gioca un mantenimento addizionale dopo questa sottofase. Mist of Stagnation=I permanenti non STAPpano durante gli STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un permanente per ogni carta nel suo cimitero, poi STAPpa quei permanenti. Snake Pit=Ogniqualvolta un avversario gioca una magia blu o nera, puoi mettere in gioco una pedina creatura Serpente 1/1 verde. Cabal Pit={TAP} : Aggiungi {N} alla tua riserva di mana. La Fossa della Cabala ti infligge 1 danno. ; Soglia - {N},{TAP}, Sacrifica la Fossa della Cabala : La creatura bersaglio prende -2/-2 fino alla fine del turno. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Skarrgan Pit-Skulk=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) ; Le creature con forza inferiore a quella del Fossaiolo Skarrgan non possono bloccarlo. Moat=Le creature senza volare non possono attaccare. [Oracle 1999/09/03] Teferi's Moat=Mentre il Fossato di Teferi entra in gioco, scegli un colore. ; Le creature senza volare del colore scelto non possono attaccarti. Teferi's Moat=Mentre il Fossato di Teferi entra in gioco, scegli un colore. ; Le creature senza volare del colore scelto non possono attaccarti. Irrigation Ditch=Il Fosso di Irrigazione entra in gioco TAPpato. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {TAP}, Sacrifica il Fosso di Irrigazione : Aggiungi {V}{L} alla tua riserva di mana. Wing Shards=Il giocatore bersaglio sacrifica una creatura attaccante. ; Tempesta Ribbons of the Reikai=Pesca una carta per ogni Spirito che controlli. Strands of Night={N}{N}, Paga 2 punti vita, Sacrifica una Palude : Metti in gioco una carta creatura presente nel tuo cimitero. [Oracle 2003/07/01] Strands of Night={N}{N}, Paga 2 punti vita, Sacrifica una Palude : Metti in gioco una carta creatura presente nel tuo cimitero. [Oracle 2003/07/01] Strands of Night={N}{N}, Paga 2 punti vita, Sacrifica una Palude : Metti in gioco una carta creatura presente nel tuo cimitero. [Oracle 2003/07/01] Aura Shards=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, puoi distruggere un artefatto o un incantesimo bersaglio. Crystal Shard={3}, {TAP} oppure {L}, {TAP} : Il proprietario riprende in mano la creatura bersaglio a meno che il suo controllore spenda {1}. Heartwood Shard={3}, {TAP} oppure {V}, {TAP} : La creatura bersaglio guadagna travolgere fino alla fine del turno. Granite Shard={3}, {TAP} oppure {R}, {TAP} : Il Frammento di Granito infligge 1 danno alla creatura o al giocatore bersaglio. Pearl Shard={3}, {TAP} oppure {B}, {TAP} : Previeni i prossimi 2 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Skeleton Shard={3}, {TAP} oppure {N}, {TAP} : Riprendi in mano la carta creatura artefatto bersaglio presente nel tuo cimitero. Landslide=Sacrifica un qualsiasi numero di Montagne. La Frana infligge un pari ammontare di danni ad un giocatore bersaglio. [Oracle 2003/07/01] Astral Slide=Ogniqualvolta un giocatore usa l'abilita ciclo di una carta, puoi rimuovere dal gioco una creatura bersaglio. Se lo fai, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario alla fine del turno. Rock Slide=La Frana di Rocce infligge X danni divisi a tua scelta fra un qualsiasi numero di creature attaccanti o bloccanti senza volare. [Oracle 1999/07/01] Demolish=Distruggi un artefatto o una terra bersaglio. Demolish=Distruggi un artefatto o una terra bersaglio. Demolish=Distruggi un artefatto o una terra bersaglio. Demolish=Distruggi un artefatto o una terra bersaglio. Mind Shatter=Un giocatore bersaglio scarta X carte a caso. Arcbound Crusher=Travolgere ; Ogniqualvolta un altro artefatto entra in gioco, metti un segnalino +1/+1 sul Frantumatore Elettrofuso. ; Modulare 1 (Entra in gioco con un segnalino +1/+1 su di esso. Quando viene messo in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Ironfist Crusher=Il Frantumatore Pugno di Ferro può bloccare un qualsiasi numero di creature. ; Metamorfosi {3}{B} Seedguide Ash=Quando il Frassino Guida viene messo in un cimitero dal gioco, puoi passare in rassegna il tuo grimorio per trovare fino a tre carte Foresta e metterle in gioco TAPpate. Se lo fai, rimescola il tuo grimorio. Unstoppable Ash=Travolgere ; Battersi per un Guerriero o un Silvantropo (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Guerriero o un altro Silvantropo che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; Ogniqualvolta una creatura che controlli viene bloccata, prende +0/+5 fino alla fine del turno. Bog-Strider Ash=Passa-Paludi ; Ogniqualvolta un giocatore gioca una magia Goblin, puoi pagare {V}. Se lo fai, guadagni 2 punti vita. Din of the Fireherd=Metti in gioco una pedina creatura Elementale 5/5 rossa e nera. Un avversario bersaglio sacrifica una creatura per ogni creatura nera che controlli, poi sacrifica una terra per ogni creatura rossa che controlli. Brothers of Fire={1}{R}{R}: La Fratellanza del Fuoco infligge 1 danno a una creatura o a un giocatore bersaglio e 1 danno a te. Brothers of Fire={1}{R}{R}: La Fratellanza del Fuoco infligge 1 danno a una creatura o a un giocatore bersaglio e 1 danno a te. Brothers of Fire={1}{R}{R}: La Fratellanza del Fuoco infligge 1 danno a una creatura o a un giocatore bersaglio e 1 danno a te. Brothers Yamazaki=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; Se ci sono esattamente due permanenti chiamati Fratelli Yamazaki in gioco, la "regola leggendaria" non si applica a essi. ; Ogni altra creatura chiamata Fratelli Yamazaki prende +2/+2 e ha rapidita. Rupture=Sacrifica una creatura. La Frattura infligge un ammontare di danni pari alla forza di quella creatura a ogni creatura senza volare e a ogni giocatore. Skull Fracture=Flashback {3}{N} ; Il giocatore bersaglio scarta una carta. Aura Fracture=Sacrifica una terra : Distruggi un incantesimo bersaglio. Essence Fracture=I rispettivi proprietari riprendono in mano due creature bersaglio. ; Ciclo {2}{L} Filigree Fracture=Distruggi un artefatto o un incantesimo bersaglio. Se quel permanente era blu o nero, pesca una carta. AEther Rift=All'inizio del tuo mantenimento, rivela una carta a caso dalla tua mano. Se riveli una carta non creatura in questo modo, scarta quella carta. Se riveli una carta creatura in questo modo, metti in gioco quella carta a meno che un qualsiasi giocatore paghi 5 punti vita. Se un giocatore paga 5 punti vita, scarta quella carta. [Oracle 2002/05/20] Dream Fracture=Neutralizza una magia bersaglio. Il suo controllore pesca una carta. ; Pesca una carta. Tectonic Break=Ogni giocatore sacrifica X terre. Serrated Arrows=Le Frecce Dentellate entrano in gioco con tre segnalini punta su di esse. ; All'inizio del tuo mantenimento, se non ci sono segnalini punta sulle Frecce Dentellate, sacrificale. ; {TAP}, Rimuovi un segnalino punta dalle Frecce Dentellate: Metti un segnalino -1/-1 su una creatura bersaglio. Serrated Arrows=Le Frecce Dentellate entrano in gioco con tre segnalini punta su di esse. ; All'inizio del tuo mantenimento, se non ci sono segnalini punta sulle Frecce Dentellate, sacrificale. ; {TAP}, Rimuovi un segnalino punta dalle Frecce Dentellate: Metti un segnalino -1/-1 su una creatura bersaglio. Infused Arrows=Solarizzazione (Entra in gioco con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.) ; {TAP}, Rimuovi X segnalini carica dalle Frecce Infuse : La creatura bersaglio prende -X/-X fino alla fine del turno. Steam Frigate=La Fregata a Vapore non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Battle Frenzy=Le creature verdi che controlli prendono +1/+1 fino alla fine del turno. ; Le creature non verdi che controlli prendono +1/+0 fino alla fine del turno. [Oracle 2000/02/01] Feeding Frenzy=Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di Zombie in gioco. Fatal Frenzy=Fino alla fine del turno, una creatura bersaglio che controlli ha travolgere e prende +X/+0, dove X è la sua forza. Sacrificala alla fine del turno. Primal Frenzy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha travolgere. Blood Frenzy=Gioca la Frenesia Sanguinaria solo prima della interfase di danno da combattimento. ; La creatura attaccante o bloccante bersaglio prende +4/+0 fino alla fine del turno. Distruggi quella creatura alla fine del turno. Gravel Slinger={TAP}: Il Fromboliere di Ghiaia infligge 1 danno a una creatura attaccante o bloccante. ; Metamorfosi {1}{B} Ghitu Slinger=Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Fromboliere Ghitu entra in gioco, infligge 2 danni a una creatura o a un giocatore bersaglio. Slingshot Goblin={R},{TAP} : Il Fromboliere Goblin infligge 2 danni a una creatura bersaglio blu. Raking Canopy=Ogniqualvolta una creatura con volare ti attacca, le Fronde Artigliate infliggono 4 danni a quella creatura. Horizon Canopy={TAP}, Paga 1 punto vita: Aggiungi {V} o {B} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica le Fronde dell'Orizzonte: Pesca una carta. Dense Canopy=Le creature con volare hanno "Questa creatura non può bloccare le creature senza volare." Storm Front={V}{V} : TAPpa la creatura bersaglio con volare. Fruition=Guadagni 1 punto vita per ogni Foresta in gioco. Nightmare Lash=La creatura equipaggiata prende +1/+1 per ogni Palude che controlli. ; Equipaggiare - Paga 3 punti vita. Demonspine Whip={X}: La creatura equipaggiata prende +X/+0 fino alla fine del turno. ; Equipaggiare {1} Fire Whip=Incanta creatura che controlli ; La creatura incantata ha "{TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." ; Sacrifica la Frusta di Fuoco: La Frusta di Fuoco infligge 1 danno a una creatura o a un giocatore bersaglio. Fire Whip=Incanta creatura che controlli ; La creatura incantata ha "{TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." ; Sacrifica la Frusta di Fuoco: La Frusta di Fuoco infligge 1 danno a una creatura o a un giocatore bersaglio. Whip Silk=Incanta creatura ; La creatura incantata ha raggiungere. (Può bloccare le creature con volare.) ; {V}: Il proprietario riprende in mano la Frusta di Seta. Mind Whip=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può spendere {3}. Se non lo fa, la Frusta Mentale gli infligge 2 danni e tu TAPpi la creatura incantata. [Oracle 2000/02/01] Whipcorder={B},{TAP}: TAPpa una creatura bersaglio. ; Metamorfosi {B} Mind Slash={N}, Sacrifica una creatura: L'avversario bersaglio rivela la sua mano. Tu scegli da essa una carta. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Mind Slash={N}, Sacrifica una creatura: L'avversario bersaglio rivela la sua mano. Tu scegli da essa una carta. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Afiya Grove=Il Frutteto di Afiya entra in gioco con tre segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, sposta un segnalino +1/+1 dal Frutteto di Afiya su una creatura bersaglio. ; Quando non ci sono più segnalini +1/+1 sul Frutteto di Afiya, sacrificalo. [Oracle 1999/09/03] Exotic Orchard={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Forbidden Orchard={TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. ; Ogniqualvolta TAPpi il Frutteto Proibito per attingere mana, metti in gioco una pedina creatura Spirito 1/1 incolore sotto il controllo di un avversario bersaglio. Thran Forge={2} : Fino alla fine del turno, la creatura non artefatto bersaglio prende +1/+0 e diventa un artefatto in aggiunta agli altri suoi tipi. Chronomantic Escape=Fino al tuo prossimo turno, le creature non possono attaccarti. Rimuovi dal gioco la Fuga Cronomantica con tre segnalini tempo su di essa. ; Sospendere 3-{2}{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{B} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Power Leak=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. [Oracle 1999/09/03] Power Leak=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. [Oracle 1999/09/03] Power Leak=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. [Oracle 1999/09/03] Power Leak=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. [Oracle 1999/09/03] Power Leak=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; All'inizio del mantenimento del controllore dell'incantesimo incantato, quel giocatore può pagare fino a {2}. Per ogni mana inferiore a {2} che paga in questo modo, la Fuga di Energia gli infligge un danno. [Oracle 1999/09/03] Essence Leak=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Se il permanente incantato è verde o rosso, ha "All'inizio del tuo mantenimento, sacrifica questo permanente a meno che tu spenda il suo costo di mana." Pegasus Stampede=Riscatto - Sacrifica una terra. ; Metti in gioco una pedina creatura Pegaso 1/1 bianca con volare. [Oracle 1999/05/01] Skulking Fugitive=Quando il Fuggitivo Furtivo diventa bersaglio di una magia o di un'abilita, sacrificalo. Primoc Escapee=Volare ; Ciclo {2} Eon Hub=I giocatori saltano il loro mantenimento. Wanderwine Hub=Mentre il Fulcro di Vino Errante entra in gioco, puoi rivelare una carta Tritone dalla tua mano. Se non lo fai, il Fulcro di Vino Errante entra in gioco TAPpato. ; {TAP}: Aggiungi {B} o {L} alla tua riserva di mana. Freyalise's Radiance=Mantenimento cumulativo {2} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; I permanenti neve non STAPpano durante lo STAP dei loro controllori. Strangling Soot=Distruggi una creatura bersaglio con costituzione pari o inferiore a 3. ; Flashback {5}{R} Thunderblust=Rapidita ; Il Fulminafuria ha travolgere fintanto che ha un segnalino -1/-1. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Lightning Bolt=Il Fulmine infligge 3 danni alla creatura o al giocatore bersaglio. Lightning Bolt=Il Fulmine infligge 3 danni alla creatura o al giocatore bersaglio. Lightning Bolt=Il Fulmine infligge 3 danni alla creatura o al giocatore bersaglio. Lightning Bolt=Il Fulmine infligge 3 danni alla creatura o al giocatore bersaglio. Lightning Bolt=Il Fulmine infligge 3 danni alla creatura o al giocatore bersaglio. Jagged Lightning=Il Fulmine a Frammentazione infligge 3 danni a una creatura bersaglio e 3 danni a un'altra creatura bersaglio. Jagged Lightning=Il Fulmine a Frammentazione infligge 3 danni a una creatura bersaglio e 3 danni a un'altra creatura bersaglio. Jagged Lightning=Il Fulmine a Frammentazione infligge 3 danni a una creatura bersaglio e 3 danni a un'altra creatura bersaglio. Arc Lightning=Il Fulmine ad Arco infligge 3 danni suddivisi a tua scelta tra un qualunque numero di creature e/o giocatori bersaglio. Feral Lightning=Metti in gioco tre pedine creatura Elementale 3/1 rosse con rapidita. Rimuovile dal gioco alla fine del turno. Lightning Blast=Il Fulmine Esplosivo infligge 4 danni a una creatura o a un giocatore bersaglio. Lightning Blast=Il Fulmine Esplosivo infligge 4 danni a una creatura o a un giocatore bersaglio. Lightning Blast=Il Fulmine Esplosivo infligge 4 danni a una creatura o a un giocatore bersaglio. Lightning Blast=Il Fulmine Esplosivo infligge 4 danni a una creatura o a un giocatore bersaglio. Ball Lightning=Travolgere, rapidita. ; Alla fine del turno, sacrifica il Fulmine Globulare. Ball Lightning=Travolgere, rapidita. ; Alla fine del turno, sacrifica il Fulmine Globulare. Ball Lightning=Travolgere, rapidita. ; Alla fine del turno, sacrifica il Fulmine Globulare. Intimidation Bolt=Il Fulmine Intimidatorio infligge 3 danni a una creatura bersaglio. Le altre creature non possono attaccare in questo turno. Puncture Bolt=Il Fulmine Perforante infligge 1 danno a una creatura bersaglio. Metti un segnalino -1/-1 su quella creatura. Prophetic Bolt=Il Fulmine Profetico infligge 4 danni a una creatura o a un giocatore bersaglio. Guarda le prime quattro carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio. Rhystic Lightning=Il Fulmine Ristico infligge 4 danni a una creatura o a un giocatore bersaglio a meno che il controllore di quella creatura o quel giocatore spenda {2}. Se lo fa, il Fulmine Ristico infligge 2 danni a quella creatura o a quel giocatore. Barbed Lightning=Scegli una delle seguenti opzioni - Il Fulmine Spinato infligge 3 danni alla creatura bersaglio; oppure il Fulmine Spinato infligge 3 danni al giocatore bersaglio. ; Intrecciare {2} Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge a una creatura bersaglio un danno pari al numero di Montagne che controlli. [Oracle 2003/07/01] Spitting Earth=Il Fulmine Tellurico infligge danno a una creatura bersaglio pari al numero di Montagne che controlli. Chain Lightning=I Fulmini a Catena infliggono 3 danni a una creatura o a un giocatore bersaglio. ; Poi quel giocatore o il controllore di quella creatura, può spendere {R}{R}. Se il giocatore lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. [Oracle 2002/10/01] Steam Vents=({TAP}: Aggiungi {L} o {R} alla tua riserva di mana.) ; Mentre le Fumarie di Vapore entrano in gioco, puoi pagare 2 punti vita. Se non lo fai, le Fumarie di Vapore entrano in gioco TAPpate. Fumarole=Come costo addizionale per giocare la Fumarola, paga 3 Punti Vita. ; Distruggi una creatura bersaglio e una terra bersaglio. [Oracle 2000/02/01] Fumiko the Lowblood=Fumiko Sanguepovero ha bushido X, dove X è pari al numero di creature attaccanti. (Quando questa blocca o viene bloccata, prende +X/+X fino alla fine del turno.) ; Tutte le creature controllate dai tuoi avversari attaccano ogni turno se possibile. Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Smoke=I giocatori non possono STAPpare più di una creatura durante il proprio STAP. [Oracle 2000/02/01] Peppersmoke=Una creatura bersaglio prende -1/-1 fino alla fine del turno. Se controlli uno Spiritello, pesca una carta. Mind Funeral=Un avversario bersaglio rivela carte dalla cima del suo grimorio fino a che non rivela quattro carte terra. Quel giocatore mette nel suo cimitero tutte le carte rivelate in questo modo. Fungal Bloom={V}{V} : Metti un segnalino spora su un Fungus bersaglio. Fungal Shambler=Travolgere ; Ogniqualvolta il Fungherrante infligge danno a un avversario, tu peschi una carta e quell'avversario scarta una carta. Mycoloth=Divorare 2 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) ; All'inizio del tuo mantenimento, metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni segnalino +1/+1 sul Fungoloth. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Fungusaur=Ogniqualvolta viene inflitto danno al Fungosauro, metti un segnalino +1/+1 su di esso. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Pyrotechnics=I Fuochi d'Artificio infliggono 4 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Fires of Yavimaya=Le creature che controlli hanno rapidita. ; Sacrifica i Fuochi di Yavimaya : La creatura bersaglio prende +2/+2 fino alla fine del turno. Withering Wisps=Alla fine del turno, se non ci sono creature in gioco, sacrifica i Fuochi Fatui Avvizzenti. ; {N}: I Fuochi Fatui Avvizzenti infliggono 1 danno a ogni creatura e a ogni giocatore. Gioca questa abilita ogni turno non più volte del numero di Paludi neve che controlli. Cerulean Wisps=Una creatura bersaglio diventa blu fino alla fine del turno. STAPpa quella creatura. ; Pesca una carta. Crimson Wisps=Una creatura bersaglio diventa rossa e ha rapidita fino alla fine del turno. ; Pesca una carta. Aphotic Wisps=Una creatura bersaglio diventa nera e ha paura fino alla fine del turno. ; Pesca una carta. Niveous Wisps=Una creatura bersaglio diventa bianca fino alla fine del turno. TAPpa quella creatura. ; Pesca una carta. Viridescent Wisps=Una creatura bersaglio diventa verde e prende +1/+0 fino alla fine del turno. ; Pesca una carta. Coal Stoker=Quando il Fuochista Carbonaio entra in gioco, se l'hai giocato dalla tua mano, aggiungi {R}{R}{R} alla tua riserva di mana. Fire at Will=Fuoco a Volonta infligge 3 danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti o bloccanti bersaglio. Coordinated Barrage=Scegli un tipo di creatura. Il Fuoco Coordinato infligge a una creatura attaccante o bloccante bersaglio un ammontare di danni pari al numero di permanenti che controlli del tipo scelto. Soul's Fire=Una creatura bersaglio che controlli in gioco infligge danno pari alla sua forza a una creatura o a un giocatore bersaglio. Demonfire=Il Fuoco Demoniaco infligge X danni alla creatura o al giocatore bersaglio. Se una creatura danneggiata in questo modo dovesse finire in un cimitero in questo turno, invece rimuovila dal gioco. ; Determinazione - Se non hai carte in mano, il Fuoco Demoniaco non può essere neutralizzato da magie o abilita, e il danno non può essere prevenuto. Tarfire=Il Fuoco di Catrame infligge 2 danni a una creatura o a un giocatore bersaglio. Foxfire=STAPpa una creatura attaccante bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Foxfire=STAPpa una creatura attaccante bersaglio. Previeni tutto il danno da combattimento che verrebbe inflitto e subìto da quella creatura in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Banefire=Il Fuoco di Sventura infligge X danni a una creatura o a un giocatore bersaglio. ; Se X è pari o superiore a 5, il Fuoco di Sventura non può essere neutralizzato da magie o abilita e il danno non può essere prevenuto. Fire and Brimstone=Il Fuoco e Fiamme infligge 4 al giocatore bersaglio che ha dichiarato una creatura attaccante in questo turno, e 4 danni a te. [Oracle 2001/08/24] Quenchable Fire=Il Fuoco Estinguibile infligge 3 danni a un giocatore bersaglio. Infligge 3 danni addizionali a quel giocatore all'inizio del tuo prossimo mantenimento a meno che lui non paghi {L} prima di quella sottofase. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Will-O'-The-Wisp=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere.) ; {N}: Rigenera il Fuoco Fatuo. Ghitu Fire=Puoi giocare il Fuoco Ghitu quando potresti giocare un istantaneo se spendi {2} addizionale per giocarlo. ; Il Fuoco Ghitu infligge X danni a una creatura o a un giocatore bersaglio. Hellfire=Distruggi tutte le creature non nere. Il Fuoco Infernale ti infligge X+3 danni, dove X è pari al numero di creature messe nel cimitero in questo modo. [Oracle 1999/09/03] Inner Fire=Aggiungi {R} alla tua riserva di mana per ogni carta nella tua mano. Liquid Fire=Il Fuoco Liquido infligge 5 danni suddivisi a tua scelta tra una creatura bersaglio e il controllore di quella creatura. Wildfire=Ogni giocatore sacrifica quattro terre. L'Incendio Selvaggio infligge 4 danni ad ogni creatura. Ghostfire=Il Fuoco Spettrale è incolore. ; Il Fuoco Spettrale infligge 3 danni a una creatura o a un giocatore bersaglio. Tombfire=Il giocatore bersaglio rimuove dal gioco tutte le carte con flashback presenti nel suo cimitero. Fire/Ice=(Fuoco) Il Fuoco infligge 2 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. ; (Ghiaccio) TAPpa un permanente bersaglio. Pesca una carta. Misinformation=Metti fino a tre carte bersaglio dal cimitero di un avversario in cima al suo grimorio in qualsiasi ordine. Joven's Ferrets=Ogniqualvolta i Furetti di Joven attaccano, prendono +0/+2 fino alla fine del turno. Alla fine del combattimento, TAPpa le creature che hanno bloccato i Furetti di Joven in questo turno. Non STAPpano durante il prossimo STAP del loro controllore. [Oracle 1999/11/01] Goldmeadow Dodger=Il Furfante della Prateria Dorata non può essere bloccato da creature con forza pari o superiore a 4. Krovikan Scoundrel= Bestial Fury=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la Furia Bestiale entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; Ogniqualvolta la creatura incantata viene bloccata, prende +4/+0 e guadagna travolgere fino alla fine del turno. [Oracle 1999/11/01] Bestial Fury=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la Furia Bestiale entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; Ogniqualvolta la creatura incantata viene bloccata, prende +4/+0 e guadagna travolgere fino alla fine del turno. [Oracle 1999/11/01] Blind Fury=Gioca la Furia Cieca solo prima della fase di combattimento. ; Tutte le creature perdono travolgere fino alla fine del turno. ; Se una creatura dovesse infliggere danno da combattimento a una creatura in questo turno, invece infligge il doppio di quel danno a quella creatura. Elvish Fury=Riscatto {4} ; La creatura bersaglio prende +2/+2 fino alla fine del turno. Planeswalker's Fury={3}{R}: L'avversario bersaglio rivela una carta a caso dalla propria mano. La Furia del Viandante Dimensionale infligge a quel giocatore un danno pari al costo di mana convertito di quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Fury of the Horde=Puoi rimuovere dal gioco due carte rosse presenti nella tua mano invece di pagare il costo di mana della Furia dell'Orda. ; STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento aggiuntiva seguita da una fase principale aggiuntiva. Bogardan Rager=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando la Furia di Bogardan entra in gioco, una creatura bersaglio prende +4/+0 fino alla fine del turno. Phyrexian Rager=Quando la Furia di Phyrexia entra in gioco, peschi una carta e perdi 1 punto vita. Phyrexian Rager=Quando la Furia di Phyrexia entra in gioco, pesca una carta e perdi 1 punto vita. Devouring Rage=Come costo addizionale per giocare la Furia Divorante, puoi sacrificare un qualsiasi numero di Spiriti. ; La creatura bersaglio prende +3/+0 fino alla fine del turno. Per ogni Spirito sacrificato in questo modo, quella creatura prende un +3/+0 addizionale fino alla fine del turno. Kindled Fury=Una creatura bersaglio prende +1/+0 e ha attacco improvviso fino alla fine del turno. Maniacal Rage=Incanta creatura ; La creatura incantata prende +2/+2 e non può bloccare. Maniacal Rage=Incanta creatura ; La creatura incantata prende +2/+2 e non può bloccare. Maniacal Rage=Incanta creatura ; La creatura incantata prende +2/+2 e non può bloccare. Primal Rage=Le creature che controlli hanno travolgere. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Primal Rage=Le creature che controlli hanno travolgere. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Psychotic Fury=La creatura bersaglio multicolore guadagna doppio attacco fino alla fine del turno. ; Pesca una carta. Screaming Fury=La creatura bersaglio prende +5/+0 e guadagna rapidita fino alla fine del turno. Morgue Theft=Flashback {4}{N} ; Riprendi in mano la carta creatura bersaglio dal tuo cimitero. Spelljack=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, rimuovila dal gioco invece di metterla nel cimitero del suo proprietario. Fintanto che resta fuori dal gioco, puoi giocarla senza pagare il suo costo di mana. (Se c'è X nel suo costo di mana, X è 0.) Memory Plunder=Puoi giocare una carta istantaneo o stregoneria bersaglio dal cimitero di un avversario senza pagare il suo costo di mana. Theft of Dreams=Pesca una carta per ogni creatura TAPpata controllata dall'avversario bersaglio. Theft of Dreams=Pesca una carta per ogni creatura TAPpata controllata dall'avversario bersaglio. Theft of Dreams=Pesca una carta per ogni creatura TAPpata controllata dall'avversario bersaglio. Magnetic Theft=Assegna l'Equipaggiamento bersaglio alla creatura bersaglio. (Il controllo dell'Equipaggiamento non cambia) Psychic Theft=Il giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta istantaneo o stregoneria e la rimuovi dal gioco. Fintanto che resta rimossa dal gioco, puoi giocare quella carta. Alla fine del turno, se non hai giocato quella carta, rimandala in mano al proprietario. Blatant Thievery=Per ogni avversario, prendi il controllo di un permanente bersaglio che quel giocatore controlla (questo effetto non termina alla fine del turno). Neurok Stealthsuit=La creatura equipaggiata ha velo. (Non può essere bersaglio di magie o abilita.) ; {L}{L}: Assegna la Furtoveste Neurok a una creatura bersaglio che controlli. ; Equipaggiare {1} Meltdown=Distruggi ogni artefatto con costo di mana convertito pari o inferiore a X. Mystic Melting=Distruggi un artefatto o un incantesimo bersaglio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Whipkeeper={TAP} : Il Fustigatore infligge a una creatura bersaglio un ammontare di danni pari ai danni che le sono gia stati inflitti in questo turno. Steamflogger Boss=Le altre creature Assemblatore che controlli prendono +1/+0 e hanno rapidita. ; Se un Assemblatore che controlli sta per montare un Congegno, monta invece due Congegni. Stigma Lasher=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta il Fustigatore con Stigma infligge danno a un giocatore, quel giocatore non può guadagnare punti vita per il resto della partita. Nim Lasher=Il Fustigatore Nim prende +1/+0 per ogni artefatto che controlli. Stingscourger=Eco {3}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Fustigatore Urticante entra in gioco, fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario. Thought Lash=Mantenimento Cumulativo-Rimuovi dal gioco la prima carta del tuo grimorio. ; Quando il mantenimento cumulativo della Fustigazione Mentale non viene pagato, rimuovi dal gioco tutte le carte del tuo grimorio. ; Rimuovi dal gioco la prima carta del tuo grimorio: Previeni il prossimo punto danno che ti verrebbe inflitto questo turno. Ursine Fylgja=Il Fylgia Irsuto entra in gioco con quattro segnalini cura su di esso. ; Rimuovi un segnalino cura dal Fylgia Irsuto : Previeni il prossimo punto danno che verrebbe inflitto al Fylgia Irsuto in questo turno. ; {2}{B} : Metti un segnalino cura sul Fylgia Irsuto. Fylgja=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Fylgja entra in gioco con quattro segnalini cura su di essa. ; Rimuovi un segnalino cura dalla Fylgja : Previeni il prossimo punto danno che verrebbe inflitto alla creatura incantata in questo turno. ; {2}{B} : Metti un segnalino cura sulla Fylgja. [Oracle 2000/02/01] Skullcage=All'inizio del mantenimento di ogni avversario, la Gabbia Cerebrale infligge a quel giocatore 2 danni a meno che egli abbia esattamente tre o quattro carte in mano. Misers' Cage=All'inizio del mantenimento di ogni tuo avversario, se quel giocatore ha 5 o più carte in mano, la Gabbia dei Miseri gli infligge 2 danni. [Oracle 1999/09/03] Paupers' Cage=All'inizio del mantenimento di ciascun avversario, se quel giocatore ha 2 o meno carte in mano, la Gabbia dei Poveri gli infligge 2 danni. [Oracle 2002/10/01] Monkey Cage=Quando una creatura entra in gioco, sacrifica la Gabbia della Scimmia e metti in gioco un numero di pedine creatura Scimpanzé 2/2 verdi pari al costo di mana convertito di quella creatura. Barl's Cage={3} : La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Barl's Cage={3} : La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Barl's Cage={3} : La creatura bersaglio non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Cage of Hands=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. ; {1}{B} : Il proprietario riprende in mano la Gabbia di Mani. Root Cage=I Mercenari non STAPpano durante lo STAP dei loro controllori. Hydromorph Gull=Volare ; {L}, Sacrifica il Gabbiano Idromorfo: Neutralizza una magia bersaglio che ha come bersaglio una o più creature che controlli. Gabriel Angelfire=All'inizio del tuo mantenimento, scegli tra volare, attacco improvviso, travolgere o furia 3. Gabriel Angelfire guadagna quella abilita fino al tuo prossimo mantenimento. Gabriel Angelfire=All'inizio del tuo mantenimento, scegli tra volare, attacco improvviso, travolgere o furia 3. Gabriel Angelfire guadagna quella abilita fino al tuo prossimo mantenimento. Gaddock Teeg=Le magie non creatura con costo di mana convertito pari o superiore a 4 non possono essere giocate. ; Le magie non creatura con {X} nel loro costo di mana non possono essere giocate. Snorting Gahr=Ogniqualvolta il Gahr Sbuffante viene bloccato, prende +2/+2 fino alla fine del turno. Armored Galleon=Il Galeone Corazzato non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Flaming Gambit=Il Gambetto Infuocato infligge X danni a un giocatore bersaglio. Quel giocatore può scegliere invece una creatura che controlla e decidere che il Gambetto Infuocato infligga a lei il danno. ; Flashback {X}{R}{R} Forked-Branch Garami=Muta-anima 4, muta-anima 4 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano fino a due carte Spirito bersaglio con costo di mana convertito pari o inferiore a 4 dal tuo cimitero.) Greater Gargadon=Sospendere 10-{R} ; Sacrifica un artefatto, una creatura o una terra : Rimuovi un segnalino tempo dal Gargadonte Maggiore. Gioca questa abilita solo se il Gargadonte Maggiore è sospeso. Lesser Gargadon=Ogniqualvolta il Gargadonte Minore attacca o blocca, sacrifica una terra. Lesser Gargadon=Ogniqualvolta il Gargadonte Minore attacca o blocca, sacrifica una terra. Phyrexian Gargantua=Quando il Gargantua di Phyrexia entra in gioco, peschi due carte e perdi 2 punti vita. Phyrexian Gargantua=Quando il Gargantua di Phyrexia entra in gioco, peschi due carte e perdi 2 punti vita. Ivory Gargoyle=Volare ; Quando il Gargoyle d'Avorio viene messo in un cimitero dal gioco, rimettilo in gioco sotto il controllo del suo proprietario alla fine del turno, e tu salti la tua prossima acquisizione. ; {4}{B}: Rimuovi dal gioco il Gargoyle d'Avorio. Sanctum Gargoyle=Volare ; Quando il Gargoyle del Santuario entra in gioco, puoi riprendere in mano una carta artefatto bersaglio dal tuo cimitero. Abbey Gargoyles=Volare, Protezione dal Rosso. Abbey Gargoyles=Volare, Protezione dal Rosso. Darklit Gargoyle=Volare ; {N}: Il Gargoyle della Luce Nera prende +2/-1 fino alla fine del turno. Tower Gargoyle=Volare Basalt Gargoyle=Volare ; Eco {2}{R} ; {R} : Il Gargoyle di Basalto prende +0/+1 fino alla fine del turno. Voidstone Gargoyle=Volare ; Mentre il Gargoyle di Bloccapietra entra in gioco, nomina una carta non terra. ; La carta nominata non può essere giocata. ; Le abilita attivate delle fonti con il nome scelto non possono essere giocate. Darksteel Gargoyle=Volare ; Il Gargoyle di Darksteel è indistruttibile. Granite Gargoyle=Volare ; {R} : Il Gargoyle di Granito prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Granite Gargoyle=Volare ; {R} : Il Gargoyle di Granito prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Granite Gargoyle=Volare ; {R} : Il Gargoyle di Granito prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Granite Gargoyle=Volare ; {R} : Il Gargoyle di Granito prende +0/+1 fino alla fine del turno. [Oracle 1999/09/03] Kjeldoran Gargoyle=Volare ; Attacco improvviso ; Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) Nullstone Gargoyle=Volare ; Ogniqualvolta viene giocata la prima magia non creatura di ciascun turno, neutralizza quella magia. Leering Gargoyle=Volare ; {TAP} : Il Gargoyle Lascivo prende -2/+2 e perde volare fino alla fine del turno. Opal Gargoyle=Quando un avversario gioca una magia creatura, se il Gargoyle Opalino è un incantesimo, il Gargoyle Opalino diventa una creatura Gargoyle 2/2 con volare. [Oracle 1999/05/01] Wakestone Gargoyle=Difensore (Questa creatura non può attaccare.) ; Volare ; {1}{B} : Le creature con difensore che controlli possono attaccare in questo turno come se non avessero difensore. Garruk Wildspeaker=[+1]: STAPpa due terre bersaglio. ; [-1]: Metti in gioco una pedina creatura Bestia 3/3 verde. ; [-4]: Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. ; [Fedelta 3] Garza Zol, Plague Queen=Volare, rapidita ; Ogniqualvolta una creatura a cui Garza Zol, Regina della Peste ha inflitto danno in questo turno viene messa in un cimitero, metti un segnalino +1/+1 su Garza Zol. ; Ogniqualvolta Garza Zol infligge danno da combattimento ad un giocatore, puoi pescare una carta. Marsh Gas=Tutte le creature prendono -2/-0 fino alla fine del turno. Marsh Gas=Tutte le creature prendono -2/-0 fino alla fine del turno. Gate to Phyrexia=Sacrifica una creatura : Distruggi un artefatto bersaglio. Utilizza questa abilita solo durante il tuo mantenimento e solo una volta per turno. [Oracle 2001/08/24] Sabertooth Alley Cat=Il Gattaccio Denti a Sciabola attacca in ogni turno se può farlo. ; {1}{R} : Le creature senza difensore non possono bloccare il Gattaccio Denti a Sciabola in questo turno. Cat Warriors=Passa-foreste Cat Warriors=Passa-foreste Cat Warriors=Passa-foreste Cat Warriors=Passa-foreste Uktabi Wildcats=La forza e la costituzione dei Gatti Selvatici di Uktabi sono pari ciascuna al numero di Foreste che tu controlli. ; {V}, Sacrifica una Foresta : Rigenera i Gatti Selvatici di Uktabi. [Oracle 2003/07/01] Uktabi Wildcats=La forza e la costituzione dei Gatti Selvatici di Uktabi sono pari ciascuna al numero di Foreste che tu controlli. ; {V}, Sacrifica una Foresta : Rigenera i Gatti Selvatici di Uktabi. [Oracle 2003/07/01] Uktabi Wildcats=La forza e la costituzione dei Gatti Selvatici di Uktabi sono pari ciascuna al numero di Foreste che tu controlli. ; {V}, Sacrifica una Foresta : Rigenera i Gatti Selvatici di Uktabi. [Oracle 2003/07/01] Endbringer's Revel={4}: Il proprietario riprende in mano una carta creatura bersaglio dal cimitero. Qualsiasi giocatore può giocare questa abilita, ma solo in ogni momento in cui potrebbe giocare una stregoneria. Algae Gharial=Velo ; Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sul Gaviale delle Alghe. Thieving Magpie=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta la Gazza Ladra infligge danno a un avversario, pesca una carta. Thieving Magpie=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta la Gazza Ladra infligge danno a un avversario, pesca una carta. Thieving Magpie=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta la Gazza Ladra infligge danno a un avversario, pesca una carta. Thieving Magpie=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta la Gazza Ladra infligge danno a un avversario, pesca una carta. Thieving Magpie=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta la Gazza Ladra infligge danno a un avversario, pesca una carta. Brain Freeze=Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del proprio grimorio. ; Tempesta Chill to the Bone=Distruggi la creatura non neve bersaglio. Gelectrode={TAP}: Il Gelettrodo infligge 1 danno a una creatura o ad un giocatore bersaglio. ; Ogniqualvolta giochi una magia istantaneo o stregoneria, puoi STAPpare il Gelettrodo. Frostling=Sacrifica il Gelifero : Il Gelifero infligge 1 danno a una creatura bersaglio. Flashfreeze=Neutralizza la magia rossa o verde bersaglio. Flashfreeze=Neutralizza una magia rossa o verde bersaglio. Dying Wail=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene messa in un cimitero, il giocatore bersaglio scarta due carte. Orc General={TAP}, Sacrifica un altro Orco o un Goblin: Le altre creature Orco prendono +1/+1 fino alla fine del turno. Goblin General=Ogniquavolta il Generale dei Goblin attacca, le creature Goblin che controlli prendono +1/+1 fino alla fine del turno. Goblin General=Ogniquavolta il Generale dei Goblin attacca, le creature Goblin che controlli prendono +1/+1 fino alla fine del turno. Aven Brigadier=Volare ; Le altre creature Uccello prendono +1/+1. ; Le altre creature Soldato prendono +1/+1. General Jarkeld={TAP}: Scambia le creature bloccanti di 2 creature attaccanti bersaglio. Usa questa abilita soltanto durante la dichiarazione dei bloccanti. Nuisance Engine={2}, {TAP} : Metti in gioco una pedina creatura artefatto Peste 0/1. Serpent Generator={4},{TAP}: Metti in gioco una pedina creatura artefatto Serpente 1/1. Questa creatura ha "Ogniqualvolta questa creatura infligge danno ad un giocatore, quel giocatore prende un segnalino veleno." (Un giocatore con dieci o più segnalini veleno perde il gioco). Serpent Generator={4},{TAP}: Metti in gioco una pedina creatura artefatto Serpente 1/1. Questa creatura ha "Ogniqualvolta questa creatura infligge danno ad un giocatore, quel giocatore prende un segnalino veleno." (Un giocatore con dieci o più segnalini veleno perde il gioco). Serpent Generator={4},{TAP}: Metti in gioco una pedina creatura artefatto Serpente 1/1. Questa creatura ha "Ogniqualvolta questa creatura infligge danno ad un giocatore, quel giocatore prende un segnalino veleno." (Un giocatore con dieci o più segnalini veleno perde il gioco). Terrain Generator={TAP}: Aggiungi {1} alla tua riserva di mana. ; {2},{TAP}: Puoi mettere in gioco TAPpata una carta terra base dalla tua mano. Spontaneous Generation=Metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni carta che hai in mano. Infernal Genesis=All'inizio del mantenimento di ogni giocatore, quel giocatore mette nel suo cimitero la prima carta del suo grimorio. Poi, quel giocatore mette in gioco X pedine creatura Servitore 1/1 nere, dove X è pari al costo di mana convertito di quella carta. Planar Birth=Rimetti in gioco TAPpate sotto il controllo dei loro proprietari tutte le terre base presenti in tutti i cimiteri. [Oracle 1999/05/01] Drifting Djinn=Volare ; All'inizio del tuo mantenimento, sacrifica il Genio alla Deriva a meno che tu spenda {1}{L}. ; Ciclo {2} [Oracle 1999/05/01] Indentured Djinn=Volare ; Quando il Genio Asservito entra in gioco, ogni altro giocatore può pescare fino a tre carte. Nettletooth Djinn=All'inizio del tuo mantenimento, il Genio dai Denti Aguzzi ti infligge 1 danno. [Oracle 1999/07/01] Maelstrom Djinn=Volare ; Metamorfosi {2}{L} ; Quando il Genio del Vortice viene girato a faccia in su, metti due segnalini tempo su di esso e guadagna evanescenza. (All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) Cloud Djinn=Volare ; Il Genio delle Nubi può bloccare soltanto le creature con volare. [Oracle 2000/10/24] Waterspout Djinn=Volare ; All'inizio del tuo mantenimento, sacrifica il Genio delle Trombe Marine a meno che tu rimandi in mano al proprietario un'Isola STAPpata che tu controlli. [Oracle 2003/07/01] Aku Djinn=Travolgere ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura controllata da cisacun avversario. Benthic Djinn=Passa-isole ; All'inizio del tuo mantenimento, perdi 2 punti vita. [Oracle 1999/07/01] Emberwilde Djinn=Volare ; All'inizio del mantenimento di ogni giocatore, quel giocatore può spendere {R}{R} o pagare 2 punti vita. Se lo fa, quel giocatore guadagna il controllo del Genio di Emberwilde. Erhnam Djinn=All'inizio del tuo mantenimento, la creatura non Muro bersaglio controllata da un avversario guadagna passa-foreste fino al tuo prossimo mantenimento. Erhnam Djinn=All'inizio del tuo mantenimento, la creatura non Muro bersaglio controllata da un avversario guadagna passa-foreste fino al tuo prossimo mantenimento. Erhnam Djinn=All'inizio del tuo mantenimento, la creatura non Muro bersaglio controllata da un avversario guadagna passa-foreste fino al tuo prossimo mantenimento. Erhnam Djinn=All'inizio del tuo mantenimento, la creatura non Muro bersaglio controllata da un avversario guadagna passa-foreste fino al tuo prossimo mantenimento. Serendib Djinn=Volare ; All'inizio del tuo mantenimento, sacrifica una terra. Se sacrifichi un'Isola in questo modo, il Genio di Serendib ti infligge 3 danni. ; Quando non controlli terre, sacrifica il Genio di Serendib. [Oracle 2003/07/01] Vaporous Djinn=Volare ; All'inizio del tuo mantenimento il Genio di Vapore scompare a meno che tu spenda {L}{L}. [Oracle 1999/07/01] Goham Djinn={1}{N} : Rigenera il Genio Goham. ; Il Genio Goham prende -2/-2 fintanto che il nero è il colore più comune, anche a pari merito, tra tutti i permanenti. Halam Djinn=Rapidita ; Il Genio Halam prende -2/-2 fintanto che il rosso è il colore più comune, anche a pari merito, tra tutti i permanenti. Djinn Illuminatus=Volare ; Ogni magia istantaneo e stregoneria che giochi ha replicare. Il costo di replica è pari al suo costo di mana. (Quando la giochi, copiala ogni volta che paghi il suo costo di replica. Puoi scegliere nuovi bersagli per le copie). Fledgling Djinn=Volare ; All'inizio del tuo mantenimento, il Genio Inesperto ti infligge 1 danno. [Oracle 1999/07/01] Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mahamoti Djinn=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Mijae Djinn=Ogniqualvolta il Genio Mijae attacca, lancia una moneta. Se perdi il lancio, rimuovi il Genio Mijae dal combattimento e TAPpalo. [Oracle 1999/09/03] Mijae Djinn=Ogniqualvolta il Genio Mijae attacca, lancia una moneta. Se perdi il lancio, rimuovi il Genio Mijae dal combattimento e TAPpalo. [Oracle 1999/09/03] Stormcloud Djinn=Volare ; Il Genio Nubetempesta può bloccare solo creature con volare. ; {R}{R} : Il Genio Nubetempesta prende +2/+0 fino alla fine del turno e ti infligge 1 danno. Ruham Djinn=Attacco improvviso ; Il Genio Ruham prende -2/-2 fintanto che il bianco è il colore più comune, anche a pari merito, tra tutti i permanenti. Sulam Djinn=Travolgere ; Il Genio Sulam prende -2/-2 fintanto che il verde è il colore più comune, anche a pari merito, tra tutti i permanenti. Vedalken Mastermind={L}, {TAP} : Rimanda in mano al proprietario il permanente bersaglio che tu controlli. Vedalken Mastermind={L}, {TAP}: Fai tornare un permanente bersaglio che controlli in mano al suo proprietario. Zanam Djinn=Volare ; Il Genio Zanam prende -2/-2 fintanto che il blu è il colore più comune, anche a pari merito, tra tutti i permanenti. Genju of the Fields=Incanta Pianura ; {2}: La Pianura incantata diventa una creatura Spirito 2/5 bianca con legame vitale fino alla fine del turno. E' ancora una terra. (Ogniqualvolta infligge danno, il suo controllore guadagna altrettanti punti vita.") ; Quando la Pianura incantata viene messa in un cimitero dal gioco, puoi riprendere in mano dal tuo cimitero il Genju dei Campi. Genju of the Cedars=Incanta Foresta (Mentre giochi questa carta, bersaglia una Foresta. Questa carta entra in gioco assegnata a quella Foresta.) ; {2} : La Foresta incantata diventa una creatura Spirito 4/4 verde fino alla fine del turno. E' ancora una terra. ; Quando la Foresta incantata viene messa in un cimitero, puoi riprendere in mano il Genju dei Cedri dal tuo cimitero. Genju of the Fens=Incanta Palude (Mentre giochi questa carta, bersaglia una Palude. Questa carta entra in gioco assegnata a quella Palude.) ; {2} : Fino alla fine del turno, la Palude incantata diventa una creatura Spirito 2/2 nera con "{N} : Questa creatura prende +1/+1 fino alla fine del turno." E' ancora una terra. ; Quando la Palude incantata viene messa in un cimitero, puoi riprendere in mano dal tuo cimitero il Genju dei Pantani. Genju of the Realm=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; {2} : La terra incantata diventa una creatura leggendaria Spirito 8/12 con travolgere fino alla fine del turno. E' ancora una terra. ; Quando la terra incantata viene messa in un cimitero, puoi riprendere in mano il Genju del Reame dal tuo cimitero. Genju of the Falls=Incanta Isola (Mentre giochi questa carta, bersaglia una Isola. Questa carta entra in gioco assegnata a quella Isola.) ; {2} : L'Isola incantata diventa una creatura Spirito 3/2 blu con volare fino alla fine del turno. E' ancora una terra. ; Quando l'Isola incantata viene messa in un cimitero, puoi riprendere in mano il Genju delle Cascate dal tuo cimitero. Genju of the Spires=Incanta Montagna (Mentre giochi questa carta, bersaglia una Montagna. Questa carta entra in gioco assegnata a quella Montagna.) ; {2} : La Montagna incantata diventa una creatura Spirito 6/1 rossa fino alla fine del turno. E' ancora una terra. ; Quando la Montagna incantata viene messa in un cimitero dal gioco, puoi riprendere in mano il Genju delle Guglie dal tuo cimitero. Loxodon Hierarch=Quando il Gerarca Lossodonte entra in gioco, guadagni 4 punti vita. ; {V}{B}, Sacrifica il Gerarca Lossodonte : Rigenera ogni creatura che controlli. Noble Hierarch=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; {TAP}: Aggiungi {V}, {B} o {L} alla tua riserva di mana. Golgari Germination=Ogniqualvolta una creatura non pedina che controlli viene messa in un cimitero dal gioco, metti in gioco una pedina creatura Saprolingio 1/1 verde Treefolk Seedlings=La costituzione dei Germogli di Silvantropi è pari al numero di Foreste che tu controlli. [Oracle 2003/07/01] Treefolk Seedlings=La costituzione dei Germogli di Silvantropi è pari al numero di Foreste che tu controlli. [Oracle 2003/07/01] Burgeoning=Ogniqualvolta un qualsiasi avversario gioca una terra, puoi mettere in gioco una carta terra dalla tua mano. [Oracle 1999/05/01] Sprout=Metti in gioco una pedina creatura Saprolingio 1/1 verde. Tanglebloom={1}, {TAP} : Guadagni 1 punto vita. Tanglebloom={1}, {TAP} : Guadagni 1 punto vita. Stone-Seeder Hierophant=Ogniqualvolta una terra entra in gioco sotto il tuo controllo, STAPpa il Gerofante Semina-Pietra. ; {TAP} : STAPpa una terra bersaglio. Sylvan Hierophant=Quando il Gerofante Silvestre viene messo in un cimitero dal gioco, rimuovi dal gioco Gerofante Silvestre, poi riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. Citanul Hierophants=Le creature che controlli hanno "{TAP}: Aggiungi {V} alla tua riserva di mana". Gerrard Capashen=All'inizio del tuo mantenimento, guadagni 1 punto vita per ogni carta nella mano di un avversario bersaglio. ; {3}{B}: TAPpa una creatura bersaglio. Gioca questa abilita solo se Gerrard Capashen sta attaccando. Seed Spark=Distruggi l'artefatto o l'incantesimo bersaglio. Se è stato speso {V} per giocare Gettare il Seme, metti in gioco due pedine creatura Saprolingio 1/1 verdi. Gush=Puoi rimandare in mano al proprietario due Isole che tu controlli invece di pagare il costo di mana del Getto d'Acqua. ; Pesca due carte. [Oracle 2003/07/01] Ember Shot=Il Getto di Brace infligge 3 danni a una creatura o a un giocatore bersaglio. ; Pesca una carta. Flame Jet=Ciclo {2}. ; Il Getto di Fiamme infligge 3 danni a un giocatore bersaglio. Lava Spike=Il Getto di Lava infligge 3 danni a un giocatore bersaglio. Magma Burst=Potenziamento - Sacrifica due terre. ; Il Getto di Magma infligge 3 danni a una creatura o a un giocatore bersaglio. Se è stato pagato il costo di potenziamento, il Getto di Magma infligge 3 danni a un'altra creatura o a un altro giocatore bersaglio. [Oracle 2003/07/01] Puncture Blast=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Il Getto Perforante infligge 3 danni a una creatura o a un giocatore bersaglio. Volcanic Spray=Flashback {1}{R} ; Il Getto Vulcanico infligge 1 danno a ogni creatura senza volare e a ogni giocatore. Mana Geyser=Aggiungi {R} alla tua riserva di mana per ogni terra TAPpata controllata dai tuoi avversari. Braingeyser=Il giocatore bersaglio pesca X carte. [Oracle 1999/09/03] Braingeyser=Il giocatore bersaglio pesca X carte. [Oracle 1999/09/03] Braingeyser=Il giocatore bersaglio pesca X carte. [Oracle 1999/09/03] Braingeyser=Il giocatore bersaglio pesca X carte. [Oracle 1999/09/03] Volcanic Geyser=Il Geyser Vulcanico infligge X danni a una creatura o a un giocatore bersaglio. Volcanic Geyser=Il Geyser Vulcanico infligge X danni a una creatura o a un giocatore bersaglio. Grayscaled Gharial=Passa-isole Horned Cheetah=Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) King Cheetah=Lampo King Cheetah=Lampo Cloudchaser Kestrel=Volare ; Quando il Gheppio Caccianubi entra in gioco, distruggi un incantesimo bersaglio. ; {B} : Un permanente bersaglio diventa bianco fino alla fine del turno. Glaciers=All'inizio del tuo mantenimento, sacrifica i Ghiacciai a meno che tu spenda {B}{L}. ; Tutte le Montagne sono Pianure. [Oracle 2003/07/01] Thawing Glaciers=I Ghiacciai in Disgelo entrano in gioco TAPpati. ; {1},{TAP} : Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata, poi rimescola il tuo grimorio. I Ghiacciai in Disgelo guadagnano sostanza fino alla fine del turno. Il proprietario riprende in mano i Ghiacciai in Disgelo quando perdono sostanza. Gristle Grinner=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il Ghignante Cartilagivoro prende +2/+2 fino alla fine del turno. Grizzled Wolverine=Ogniqualvolta il Ghiottone Argentato viene bloccato, puoi spendere {R}. Se lo fai, il Ghiottone Argentato prende +2/+0 fino alla fine del turno. [Oracle 2003/07/01] Deepwood Wolverine=Ogniqualvolta il Ghiottone di Bosco Cupo viene bloccato, prende +2/+0 fino alla fine del turno. Karplusan Wolverine=Ogniqualvolta il Ghiottone di Karplusan viene bloccato, puoi fargli infliggere 1 danno ad una creatura o a un giocatore bersaglio. Spurred Wolverine=TAPpa due Bestie STAPpate che controlli : Una creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Rabid Wolverines=Ogniqualvolta i Ghiottoni Rabbiosi vengono bloccati, prendono +1/+1 fino alla fine del turno per ogni creatura che li blocca. [Oracle 1999/05/01] Ghostly Visit=Distruggi una creatura non nera bersaglio. Famished Ghoul={1}{N}, Sacrifica il Ghoul Affamato : Rimuovi dal gioco fino a due carte bersaglio presenti in un singolo cimitero. Dauthi Ghoul=Ombra ; Ogniqualvolta una creatura con ombra viene messa in un cimitero dal gioco, metti un segnalino +1/+1 sul Ghoul Dauthi. Barrow Ghoul=All'inizio del tuo mantenimento, sacrifica il Ghoul dei Sepolcri a meno che tu rimuova dal gioco la prima carta creatura del tuo cimitero. [Oracle 1999/07/01] Vesper Ghoul={TAP}, Paga 1 punti vita : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Ashen Ghoul=Rapidita ; {N} : Rimetti in gioco dal tuo cimitero il Ghoul delle Ceneri. Gioca questa abilita solo durante il tuo mantenimento e solo se ci sono tre o più carte creatura sopra il Ghoul delle Ceneri. Deepwood Ghoul=Paga 2 punti vita : Rigenera il Ghoul di Bosco Cupo. Deepwood Ghoul=Paga 2 punti vita : Rigenera il Ghoul di Bosco Cupo. Creakwood Ghoul={N|V}{N|V}: Rimuovi dal gioco una carta bersaglio da un cimitero. Guadagni 1 punto vita. Khabal Ghoul=Alla fine del turno, metti sul Ghoul di Kabal un segnalino +1/+1 per ogni creatura che è finita nel cimitero dal gioco in questo turno. Phyrexian Ghoul=Sacrifica una creatura : Il Ghoul di Phyrexia prende +2/+2 fino alla fine del turno. Scavenging Ghoul=Alla fine del turno, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura messa in un cimitero dal gioco durante quel turno. ; Rimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. Scavenging Ghoul=Alla fine del turno, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura messa in un cimitero dal gioco durante quel turno. ; Rimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. Scavenging Ghoul=Alla fine del turno, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura messa in un cimitero dal gioco durante quel turno. ; Rimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. Scavenging Ghoul=Alla fine del turno, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura messa in un cimitero dal gioco durante quel turno. ; Rimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. Scavenging Ghoul=Alla fine del turno, metti sul Ghoul Mangia Carogne un segnalino carogna per ogni creatura messa in un cimitero dal gioco durante quel turno. ; Rimuovi un segnalino carogna dal Ghoul Mangia Carogne: Rigenera il Ghoul Mangia Carogne. Sutured Ghoul=Travolgere ; Mentre il Ghoul Ricucito entra in gioco, rimuovi dal gioco un qualsiasi numero di carte creatura presenti nel tuo cimitero. ; La forza del Ghoul Ricucito è pari alla forza complessiva delle carte rimosse e la sua costituzione è pari alla loro costituzione complessiva. Gutless Ghoul={1}, Sacrifica una creatura : Guadagni 2 punti vita. Vedalken Ghoul=Ogniqualvolta il Ghoul Vedalken viene bloccato, il giocatore in difesa perde 4 punti vita. Noxious Ghoul=Ogniqualvolta il Ghoul Velenoso o un altro Zombie entrano in gioco, tutte le creature non Zombie prendono -1/-1 fino alla fine del turno. Pouncing Jaguar=Eco {V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Volrath's Gardens={2}, TAPpa una creatura STAPpata che controlli: Guadagni 2 Punti Vita. Gioca questa abilita solo quando potresti giocare una stregoneria. Budoka Gardener={TAP} : Puoi mettere in gioco una carta terra dalla tua mano. Se controlli dieci o più terre, ruota il Giardiniere Budoka. ; /flip/; Dokai, Tessitore di Vita ; Creatura Leggendaria - Monaco Umano ; 3/3 ; {4}{V}{V},{TAP} : Metti in gioco una pedina creatura Elementale X/X verde, dove X è pari al numero di terre che controlli. Goblin Gardener=Quando il Giardiniere Goblin viene messo in un cimitero dal gioco, distruggi una terra bersaglio. Goblin Gardener=Quando il Giardiniere Goblin viene messo in un cimitero dal gioco, distruggi una terra bersaglio. Centaur Garden={TAP} : Aggiungi {V} alla tua riserva di mana. Il Giardino dei Centauri ti infligge 1 danno. ; Soglia - {V},{TAP}, Sacrifica il Giardino dei Centauri : La creatura bersaglio prende +3/+3 fino alla fine del turno. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Temple Garden=({TAP} : Aggiungi {V} o {B} alla tua riserva di mana.) ; Mentre il Giardino del Tempio entra in gioco, puoi pagare 2 punti vita. Se non lo fai, il Giardino del Tempio entra in gioco TAPpato. Ooze Garden={1}{V}, Sacrifica una creatura non Melma: Metti in gioco una pedina creatura Melma X/X verde, dove X è la forza della creatura sacrificata. Gioca questa abilita solo quando potresti giocare una stregoneria. Tranquil Garden={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Il Giardino Sereno non STAPpa durante il tuo prossimo STAP. Kjeldoran Javelineer=Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; {TAP} : La Giavellottiera di Kjeldor infligge a una creatura che sta attaccando o che sta bloccando un danno pari al numero di segnalini epoca presenti sulla Giavellottiera di Kjeldor. Elite Javelineer=Ogniqualvolta il Giavellottiere Scelto blocca, infligge 1 danno a una creatura bersaglio attaccante. Elite Javelineer=Ogniqualvolta il Giavellottiere Scelto blocca, infligge 1 danno a una creatura bersaglio attaccante. Icatian Javelineers=I Giavellottieri di Icatia entrano in gioco con un segnalino giavellotto su di essi. ; {TAP}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a una creatura o a un giocatore bersaglio. Icatian Javelineers=I Giavellottieri di Icatia entrano in gioco con un segnalino giavellotto su di essi. ; {TAP}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a una creatura o a un giocatore bersaglio. Icatian Javelineers=I Giavellottieri di Icatia entrano in gioco con un segnalino giavellotto su di essi. ; {TAP}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a una creatura o a un giocatore bersaglio. Icatian Javelineers=I Giavellottieri di Icatia entrano in gioco con un segnalino giavellotto su di essi. ; {TAP}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a una creatura o a un giocatore bersaglio. Flame Javelin=({2|R} può essere pagato con due mana qualsiasi o con {R}. Il costo di mana convertito di questa carta è 6.) ; Il Giavellotto Infuocato infligge 4 danni a una creatura o a un giocatore bersaglio. Hidden Gibbons=Quando uno dei tuoi avversari lancia una magia istantaneo, se i Gibboni Nascosti sono un incantesimo, i Gibboni Nascosti diventano una creatura Scimpanzé 4/4. [Oracle 1999/05/01] Two-Headed Giant of Foriys=Travolgere ; Il Gigante a due Teste può bloccare una creatura addizionale. Two-Headed Giant of Foriys=Travolgere ; Il Gigante a due Teste può bloccare una creatura addizionale. Two-Headed Giant of Foriys=Travolgere ; Il Gigante a due Teste può bloccare una creatura addizionale. Axegrinder Giant= Hired Giant=Quando il Gigante Assoldato entra in gioco, ogni altro giocatore può passare in rassegna il proprio grimorio per una carta terra e mettere in gioco quella carta. Poi, ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo, lo rimescola. Cunning Giant=Se il Gigante Astuto non viene bloccato, puoi assegnare il suo danno da combattimento a una creatura controllata dal giocatore in difesa. Furystoke Giant=Quando il Gigante Attizzafuria entra in gioco, le altre creature che controlli hanno "{TAP}: Questa creatura infligge 2 danni a una creatura o a un giocatore bersaglio" fino alla fine del turno. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Marshdrinker Giant=Quando il Gigante Bevipalude entra in gioco, distruggi un'Isola o una Palude bersaglio controllata da un avversario. Cyclopean Giant=Quando il Gigante Ciclope viene messo in un cimitero dal gioco, una terra bersaglio diventa una Palude. Rimuovi dal gioco il Gigante Ciclope. Craven Giant=Il Gigante Codardo non può bloccare. Craven Giant=Il Gigante Codardo non può bloccare. Impelled Giant=Travolgere ; TAPpa una creatura rossa STAPpata che controlli diversa dal Gigante Costretto: Il Gigante Costretto prende +X/+0 fino alla fine del turno, dove X è la forza della creatura TAPpata in questo modo. Lairwatch Giant=Il Gigante Custode del Covo può bloccare una creatura addizionale. ; Ogniqualvolta il Gigante Custode del Covo blocca due o più creature, ha attacco improvviso fino alla fine del turno. Ivory Giant=Quando il Gigante d'Avorio entra in gioco, TAPpa tutte le creature non bianche. ; Sospendere 5-{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {B} e rimuoverla dal gioco con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Obsidian Giant= Lowland Giant= Hearthcage Giant=Quando il Gigante del Focolare Ingabbiato entra in gioco, metti in gioco due pedine creatura Sciamano Elementale 3/1 rosse. ; Sacrifica un Elementale: Una creatura Gigante bersaglio prende +3/+1 fino alla fine del turno. Frost Giant=Furia 2 Desolation Giant=Potenziamento (Puoi spendere {B}{B} addizionale quando giochi questa magia.) ; Quando il Gigante della Desolazione entra in gioco, distruggi tutte le altre creature che controlli. Se è stato pagato il costo di potenziamento, distruggi invece tutte le altre creature. Desolation Giant=Potenziamento (Puoi spendere {B}{B} addizionale quando giochi questa magia.) ; Quando il Gigante della Desolazione entra in gioco, distruggi tutte le altre creature che controlli. Se è stato pagato il costo di potenziamento, distruggi invece tutte le altre creature. Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Hill Giant= Craw Giant=Travolgere ; Furia 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) Craw Giant=Travolgere ; Furia 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) Craw Giant=Travolgere ; Furia 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) Craw Giant=Travolgere ; Furia 2 (Ogniqualvolta questa creatura viene bloccata, prende +2/+2 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) Cinder Giant=All'inizio del tuo mantenimento, il Gigante di Cenere infligge 2 danni a ogni altra creatura che controlli. [Oracle 1999/07/01] Heartwood Giant={TAP}, Sacrifica una Foresta : Il Gigante di Duramen infligge 2 danni al giocatore bersaglio. [Oracle 2003/07/01] Karplusan Giant=TAPpa una terra neve STAPpata che controlli : il Gigante di Karplus prende +1/+1 fino alla fine del turno. Magma Giant=Quando il Gigante di Magma entra in gioco, infligge 2 danni ad ogni creatura e ad ogni giocatore. Magma Giant=Quando il Gigante di Magma entra in gioco, infligge 2 danni ad ogni creatura e ad ogni giocatore. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Stone Giant={TAP}: La creatura bersaglio che controlli avente la costituzione inferiore alla forza del Gigante di Pietra guadagna volare fino alla fine del turno. Distruggi quella creatura alla fine del turno. Tor Giant= Slinking Giant=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta il Gigante Furtivo blocca o viene bloccato, prende -3/-0 fino alla fine del turno. Oathsworn Giant=Cautela ; Le altre creature che controlli prendono +0/+2 e hanno cautela. Rotting Giant=Ogniqualvolta il Gigante in Decomposizione attacca o blocca sacrificalo a meno che tu rimuova dal gioco una carta presente nel tuo cimitero. Callous Giant=Se una fonte infligge 3 o meno danni al Gigante Insensibile, previeni quel danno. Hotheaded Giant=Rapidita ; Il Gigante Irruento entra in gioco con due segnalini -1/-1 a meno che tu non abbia giocato un'altra magia rossa in questo turno. Flowstone Giant={R} : Il Gigante Mutaroccia prende +2/-2 fino alla fine del turno. Loafing Giant=Ogniqualvolta il Gigante Ozioso attacca o blocca, metti nel tuo cimitero la prima carta del tuo grimorio. Se quella carta è una carta terra, previeni tutto il danno da combattimento che il Gigante Ozioso infliggerebbe in questo turno. Hammerfist Giant={TAP} : Il Gigante Pugnodiferro infligge 4 danni a ogni creatura senza volare e a ogni giocatore. Blind-Spot Giant=Il Gigante Punto Cieco non può attaccare o bloccare a meno che tu non controlli un altro Gigante. Hillcomber Giant=Passa-Montagne Stonehewer Giant=Cautela ; {1}{B}, {TAP}: Passa in rassegna il tuo grimorio per una carta Equipaggiamento e mettila in gioco. Assegnala a una creatura che controlli. Poi rimescola il tuo grimorio. Thundering Giant=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Thundering Giant=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Loamdragger Giant= Wayfaring Giant=Dominio - Il Gigante Viaggiatore prende +1/+1 per ogni tipo di terra base presente tra le terre che controlli. Gigapede=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; All'inizio del tuo mantenimento, se il Gigapode si trova nel tuo cimitero, puoi scartare una carta. Se lo fai, riprendi in mano il Gigapode. Gigadrowse=Replicare {L} ; TAPpa il permanente bersaglio. Gamble=Passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi scarta una carta a caso. Poi rimescola il tuo grimorio. Toymaker={1},{TAP}, Scarta una carta: L'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione pari ciascuna al suo costo di mana convertito fino alla fine del turno. (Mantiene le proprie abilita.) Squee's Toy={TAP} : Previeni il prossimo danno che verrebbe inflitto alla creatura bersaglio in questo turno. [Oracle 1999/05/01] Kyren Toy={1},{TAP} : Metti un segnalino carica sul Giocattolo Kyren. ; {TAP}, Rimuovi X segnalini carica dal Giocattolo Kyren : Aggiungi {1}{X} alla tua riserva di mana. [Oracle 2003/07/01] Head Games=L'avversario bersaglio mette le carte dalla propria mano in cima al proprio grimorio. Passa in rassegna il grimorio di quel giocatore per altrettante carte. Il giocatore prende in mano quelle carte, poi rimescola il proprio grimorio. Head Games=L'avversario bersaglio mette le carte dalla propria mano in cima al proprio grimorio. Passa in rassegna il grimorio di quel giocatore per altrettante carte. Il giocatore prende in mano quelle carte, poi rimescola il proprio grimorio. Mind Games=Riscatto {2}{L}. ; TAPpa un artefatto, una creatura o una terra bersaglio. Sleight of Hand=Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra in fondo al tuo grimorio. Sleight of Hand=Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra in fondo al tuo grimorio. Sleight of Hand=Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra in fondo al tuo grimorio. Sleight of Hand=Guarda le prime due carte del tuo grimorio. Aggiungine una alla tua mano e metti l'altra in fondo al tuo grimorio. Goblin Game=Ogni giocatore nasconde almeno una cosa, poi tutti i giocatori li rivelano contemporaneamente. Ogni giocatore perde un ammontare di punti vita pari al numero di cose che ha rivelato. Il giocatore che ha rivelato meno cose poi perde meta dei propri punti vita, arrotondati per eccesso. Se due o più giocatori sono in parita per avere rivelato meno cose, ognuno di loro perde meta dei propri punti vita, arrotondati per eccesso. Fire Juggler=Ogniqualvolta il Giocoliere Infuocato viene bloccato, scontrati con un avversario. Se vinci, il Giocoliere Infuocato infligge 4 danni a ogni creatura che lo blocca. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Yoke of the Damned=Incanta creatura ; Quando una creatura viene messa in un cimitero dal gioco, distruggi la creatura incantata. Day of Destiny=Le creature leggendarie che tu controlli prendono +2/+2. Doomsday=Passa in rassegna il tuo grimorio e il tuo cimitero per cinque carte e rimuovi dal gioco le rimanenti. Metti le carte scelte in cima al tuo grimorio in un qualsiasi ordine. Perdi meta dei tuoi Punti Vita, arrotondati per eccesso. [Oracle 1999/05/01] Doomsday=Passa in rassegna il tuo grimorio e il tuo cimitero per cinque carte e rimuovi dal gioco le rimanenti. Metti le carte scelte in cima al tuo grimorio in un qualsiasi ordine. Perdi meta dei tuoi Punti Vita, arrotondati per eccesso. [Oracle 1999/05/01] Festival=Gioca il Giorno di Festa solo durante il mantenimento di un avversario. ; Le creature non possono attaccare in questo turno. Holy Day=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Holy Day=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Holy Day=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Holy Day=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Holy Day=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Loyal Gyrfalcon=Difensore, volare ; Ogniqualvolta giochi una magia bianca, il Girifalco Fidato perde difensore fino alla fine del turno. Resilient Wanderer=Attacco improvviso ; Scarta una carta: La Girovaga Tenace guadagna protezione da un colore a tua scelta fino alla fine del turno. Arcbound Wanderer=Modulare - Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio) Gallowbraid=Mantenimento Cumulativo-Paga 1 punto vita. ; Travolgere Judge Unworthy=Scegli una creatura attaccante o bloccante bersaglio. Profetizzare 3, poi rivela la prima carta del tuo grimorio. Giudicare Indegno infligge a quella creatura un ammontare di danni pari al costo di mana convertito di quella carta. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Ethersworn Adjudicator=Volare ; {1}{B}{N}, {TAP}: Distruggi una creatura o un incantesimo bersaglio. ; {2}{L}: STAPpa il Giudice Eterico. Stern Judge={TAP}: Ogni giocatore perde 1 punto vita per ogni Palude che controlla. Silent Arbiter=In ogni combattimento non può attaccare più di una creatura. ; In ogni combattimento non può bloccare più di una creatura. Harsh Judgment=Mentre il Giudizio Affrettato entra in gioco, scegli un colore. ; Se una magia istantaneo o stregoneria del colore scelto ti infligge danno, infligge invece quel danno al proprio controllore. [Oracle 2001/03/07] Radiant's Judgment=Distruggi la creatura bersaglio con forza pari o superiore a 4. ; Ciclo {2}. Final Judgment=Rimuovi dal gioco tutte le creature. Demon's Jester=Volare ; Determinazione - Il Giullare del Demone prende +2/+1 fintanto che non hai carte in mano. Timbermare=Rapidita ; Eco {5}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando la Giumenta di Legno entra in gioco, TAPpa tutte le altre creature. Wispmare=Volare ; Quando la Giumenta Incorporea entra in gioco, distruggi un incantesimo bersaglio. ; Apparire {B} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Spitemare=Ogniqualvolta viene inflitto danno alla Giumenta Maligna, essa infligge altrettanti danni a una creatura o a un giocatore bersaglio. Viridian Joiner={TAP} : Aggiungi alla tua riserva di mana un ammontare di {V} pari alla forza del Giuntatore Viridiano. Oath of Scholars=All'inizio del mantenimento di ogni giocatore, se quel giocatore ha in mano meno carte di un qualsiasi suo avversario, quel giocatore può scartare la sua mano e pescare tre carte. Oath of Druids=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla meno creature di un qualsiasi altro suo avversario, il giocatore può rivelare le carte dalla cima del suo grimorio fino a che rivela una carta creatura. Il giocatore mette in gioco quella carta e mette nel suo cimitero tutte le altre carte rivelate in questo modo. [Oracle 2001/05/02] Oath of Ghouls=All'inizio del mantenimento di ogni giocatore, se ci sono più carte creatura nel cimitero di quel giocatore rispetto al cimitero di un qualsiasi suo avversario, il giocatore può riprendere in mano una carta creatura bersaglio dal proprio cimitero. [Oracle 2002/03/01] Oath of Mages=All'inizio del mantenimento di ogni giocatore, il giocatore può fare infliggere dal Giuramento dei Maghi 1 danno a un giocatore bersaglio a sua scelta che abbia più punti vita di lui e che sia suo avversario. [Oracle 2002/03/01] Oath of Lieges=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla meno terre di un qualsiasi suo avversario, quel giocatore può passare in rassegna il suo grimorio, scegliere da esso una carta terra base e mettere quella carta in gioco. Il giocatore poi rimescola il suo grimorio. [Oracle 2001/05/02] Peach Garden Oath=Guadagni 2 punti vita per ogni creatura che controlli. Peach Garden Oath=Guadagni 2 punti vita per ogni creatura che controlli. Pledge of Loyalty=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dai colori dei permanenti che controlli. Questo effetto non rimuove il Giuramento di Lealta. Oath of Lim-Dûl=Ogniqualvolta perdi punti vita, per ogni singolo punto vita che hai perso, sacrifica un permanente diverso dal Giuramento di Lim-Dul a meno che tu scarti una carta. (Il danno che ti viene inflitto ti causa una perdita di punti vita) ; {N}{N}: Pesca una carta. Blood Oath=Scegli un tipo di carta. L'avversario bersaglio rivela la propria mano. Il Giuramento di Sangue infligge 3 danni a quel giocatore per ogni carta del tipo scelto rivelata in questo modo. (I tipi di carta sono artefatto, creatura, incantesimo, istantaneo, terra, viandante, stregoneria e tribale.) Utopia Vow=Incanta creatura ; La creatura incantata non può attaccare o bloccare. ; La creatura incantata ha "{TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana." Soulsworn Jury=Difensore ; {1}{L}, Sacrifica la Giuria Cuorfedele : Neutralizza la magia creatura bersaglio. Righteous Cause=Ogniqualvolta una creatura attacca, tu guadagni 1 punto vita. Righteous Indignation=Ogniqualvolta una creatura blocca una creatura nera o rossa, la creatura bloccante prende +1/+1 fino alla fine del turno. Justice=All'inizio del tuo mantenimento sacrifica la Giustizia a meno che tu spenda {B}{B}. ; Ogniqualvolta una creatura o una magia rossa infligge danno, la Giustizia infligge un pari ammontare di danni al controllore di quella creatura o magia. [Oracle 2000/02/01] Justice=All'inizio del tuo mantenimento sacrifica la Giustizia a meno che tu spenda {B}{B}. ; Ogniqualvolta una creatura o una magia rossa infligge danno, la Giustizia infligge un pari ammontare di danni al controllore di quella creatura o magia. [Oracle 2000/02/01] Evincar's Justice=Riscatto {3} ; La Giustizia dell'Evincaro infligge 2 danni ad ogni creatura e ad ogni giocatore. [Oracle 1999/05/01] Mob Justice=La Giustizia della Folla infligge un danno al giocatore bersaglio pari al numero di creature che controlli. Tel-Jilad Justice=Distruggi un artefatto bersaglio. ; Profetizzare 2 Urborg Justice=Un avversario bersaglio sacrifica una creatura per ogni creatura messa nel tuo cimitero dal gioco in questo turno. Twisted Justice=Il giocatore bersaglio sacrifica una creatura. Tu peschi un numero di carte pari alla forza di quella creatura. Fiery Justice=La Giustizia Fiammeggiante infligge 5 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Un avversario bersaglio guadagna 5 punti vita. Fiery Justice=La Giustizia Fiammeggiante infligge 5 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Un avversario bersaglio guadagna 5 punti vita. Karmic Justice=Ogniqualvolta una magia o un'abilita controllata da un avversario distrugge un permanente non creatura che controlli, puoi distruggere un permanente bersaglio controllato da quel giocatore. Primitive Justice=Come costo addizionale per giocare la Giustizia Primordiale, puoi spendere {1}{R} e/o {1}{V} un qualsiasi numero di volte. ; Distruggi un artefatto bersaglio. Per ogni {1}{R} addizionale che hai pagato, distruggi un altro artefatto bersaglio. ; Guadagni 1 Punto Vita per ogni {1}{V} addizionale che hai pagato. [Oracle 2000/10/24] Execute=Distruggi una creatura bersaglio bianca. Non può essere rigenerata. ; Pesca una carta. Execute=Distruggi una creatura bersaglio bianca. Non può essere rigenerata. ; Pesca una carta. Execute=Distruggi una creatura bersaglio bianca. Non può essere rigenerata. ; Pesca una carta. Loxodon Punisher=Il Giustiziere Lossodonte prende +2/+2 per ogni equipaggiamento assegnato ad esso. Righteous Avengers=Passa-pianure Just Fate=Gioca il Giusto Destino soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Distruggi una creatura attaccante bersaglio. Righteous Fury=Distruggi tutte le creature TAPpate. Guadagni 2 punti vita per ogni creatura distrutta in questo modo. Righteous Fury=Distruggi tutte le creature TAPpate. Guadagni 2 punti vita per ogni creatura distrutta in questo modo. Undead Gladiator={1}{N}, Scarta una carta: Riprendi in mano il Gladiatore Non Morto dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. ; Ciclo {1}{N} Glyph of Doom=Alla fine del combattimento, distruggi tutte le creature che sono state bloccate dal muro bersaglio in questo turno. [Oracle 1999/09/03] Glyph of Delusion=Metti X segnalini glifo su una creatura bersaglio che è stata bloccata in questo turno da un Muro bersaglio, dove X è pari alla forza della creatura bloccata. La creatura guadagna "Questa creatura non STAPpa durante il tuo STAP se ha un segnalino glifo su di essa" e "All'inizio del tuo mantenimento, rimuovi un segnalino glifo da questa creatura." [Oracle 1999/09/03] Glyph of Destruction=Il muro bersaglio bloccante che controlli prende +10/+0 fino alla fine del combattimento. Previeni tutto il danno che gli sarebbe inflitto in questo turno. Distruggilo alla fine del turno. [Oracle 1999/09/03] Glyph of Reincarnation=Gioca il Glifo della Reincarnazione solo durante l'interfase di fine del combattimento. ; Distruggi tutte le creature che sono state bloccate dal Muro bersaglio in questo turno. Non possono essere rigenerate. Per ogni creatura messa nel cimitero in questo modo, scegli una carta creatura dal cimitero del controllore di quella creatura e rimetti in gioco quella carta sotto il controllo del suo proprietario. Glyph of Life=Fino alla fine del turno, ogniqualvolta una creatura attaccante infligge danno a una creatura Muro bersaglio, tu guadagni altrettanti punti vita. Glissa Sunseeker=Attacco improvviso. ; {TAP} : Distruggi un artefatto bersaglio se il suo costo di mana convertito è pari all'ammontare di mana presente nella tua riserva di mana. [Oracle 2004/10/06] Mindlock Orb=I giocatori non possono passare in rassegna i grimori. Orb of Dreams=I permanenti entrano in gioco TAPpati. Chaos Orb={1},{TAP} : Se il Globo del Caos è in gioco, lancia il Globo del Caos sull'area di gioco da un'altezza di almeno 1 piede (circa 30 cm). Se il Globo del Caos gira completamente almeno una volta durante il lancio, distruggi tutti i permanenti che tocca. Poi distruggi il Globo del Caos. [Oracle 2001/08/24] Chaos Orb={1},{TAP} : Se il Globo del Caos è in gioco, lancia il Globo del Caos sull'area di gioco da un'altezza di almeno 1 piede (circa 30 cm). Se il Globo del Caos gira completamente almeno una volta durante il lancio, distruggi tutti i permanenti che tocca. Poi distruggi il Globo del Caos. [Oracle 2001/08/24] Chaos Orb={1},{TAP} : Se il Globo del Caos è in gioco, lancia il Globo del Caos sull'area di gioco da un'altezza di almeno 1 piede (circa 30 cm). Se il Globo del Caos gira completamente almeno una volta durante il lancio, distruggi tutti i permanenti che tocca. Poi distruggi il Globo del Caos. [Oracle 2001/08/24] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Winter Orb=Fintanto che il Globo dell'Inverno è STAPpato, i giocatori non possono STAPpare più di una terra durante il proprio STAP. [Oracle 2000/02/01] Dispersing Orb={3}{L}, Sacrifica un permanente : Il proprietario riprende in mano un permanente bersaglio. Static Orb=Se il Globo della Staticita è STAPpato, i giocatori non possono STAPpare più di due permanenti durante il proprio STAP. Static Orb=Se il Globo della Staticita è STAPpato, i giocatori non possono STAPpare più di due permanenti durante il proprio STAP. Zuran Orb=Sacrifica una terra : Guadagni 2 Punti Vita. [Oracle 2000/02/01] Mesmeric Orb=Ogniqualvolta un permanente si STAPpa, il controllore di quel permanente mette nel proprio cimitero la prima carta del proprio grimorio. Glory of Warfare=Fintanto che è il tuo turno, le creature che controlli prendono +2/+0. ; Fintanto che non è il tuo turno, le creature che controlli prendono +0/+2. Barren Glory=All'inizio del tuo mantenimento, se non controlli permanenti diversi dalla Gloria Sterile e non hai carte in mano, vinci la partita. Herd Gnarr=Ogniqualvolta un'altra creatura entra in gioco sotto il tuo controllo, lo Gnarr del Branco prende +2/+2 fino alla fine del turno. Bog Gnarr=Ogniqualvolta un giocatore gioca una magia nera, lo Gnarr della Palude prende +2/+2 fino alla fine del turno. Glade Gnarr=Ogniqualvolta un giocatore gioca una magia blu lo Gnarr della Radura prende +2/+2 fino alla fine del turno. Yavimaya Gnats=Volare ; {V} : Rigenera le Gnatte del Yavimaya. [Oracle 2000/02/01] Ticking Gnomes=Eco {3} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Sacrifica gli Gnomi a Orologeria : Gli Gnomi a Orologeria infliggono 1 danno a una creatura o a un giocatore bersaglio. Bottle Gnomes=Sacrifica gli Gnomi della Bottiglia : Guadagni 3 punti vita. Bottle Gnomes=Sacrifica gli Gnomi della Bottiglia : Guadagni 3 punti vita. Bottle Gnomes=Sacrifica gli Gnomi della Bottiglia : Guadagni 3 punti vita. Bottle Gnomes=Sacrifica gli Gnomi della Bottiglia: Guadagni 3 punti vita. Quarum Trench Gnomes={TAP}: Se la Pianura bersaglio viene TAPpata per attingere mana, essa produce mana incolore anziché mana bianco. (Questo effetto non cessa alla fine del turno.) Copper Gnomes={4}, Sacrifica gli Gnomi di Rame: Puoi mettere in gioco una carta artefatto dalla tua mano. Clockwork Gnomes={3},{TAP} : Rigenera la creatura artefatto bersaglio. Patchwork Gnomes=Scarta una carta a tua scelta : Rigenera gli Gnomi Rappezzati. [Oracle 1999/05/01] Patchwork Gnomes=Scarta una carta a tua scelta : Rigenera gli Gnomi Rappezzati. [Oracle 1999/05/01] Ersatz Gnomes={TAP} : La magia bersaglio è incolore. ; {TAP} : Il permanente bersaglio è incolore fino alla fine del turno. [Oracle 1999/07/01] Goblin Berserker=Attacco improvviso, rapidita Goblin Bully= Goblin Swine-Rider=Quando il Goblin Cavalca-Porci viene bloccato, infligge 2 danni a ogni creatura attaccante e 2 danni a ogni creatura bloccante. [Oracle 1999/07/01] Goblin Chirurgeon=Sacrifica un Goblin: Rigenera una creatura bersaglio. Goblin Chirurgeon=Sacrifica un Goblin: Rigenera una creatura bersaglio. Goblin Chirurgeon=Sacrifica un Goblin: Rigenera una creatura bersaglio. Goblin Commando=Quando Goblin Commando entra in gioco, infligge 2 danni a una creatura bersaglio. Thick-Skinned Goblin=Puoi pagare {0} invece di pagare il costo di eco per i permanenti che controlli. ; {R} : Il Goblin dalla Pelle Dura ha protezione dal rosso fino alla fine del turno. Marsh Goblins=Passa-paludi. [Oracle 1999/07/23] Frenzied Goblin=Ogniqualvolta il Goblin Delirante attacca, puoi pagare {R}. Se lo fai, la creatura bersaglio non può bloccare in questo turno. Goblins of the Flarg=Passa-montagne ; Quando controlli un Nano, sacrifica i Goblin delle Flarg. Goblins of the Flarg=Passa-montagne ; Quando controlli un Nano, sacrifica i Goblin delle Flarg. Goblin Mountaineer=Passa-montagne Goblin Mountaineer=Passa-montagne Goblin Mountaineer=Passa-montagne Goblin Mountaineer=Passa-Montagne Scarwood Goblins= Goblin Scouts=Metti in gioco tre pedine creatura Goblin Esploratore 1/1 rosse con passa-montagne. [Oracle 1999/07/01] Goblin Skycutter=Sacrifica il Goblin Fendicielo : Il Goblin Fendicielo infligge 2 danni a una creatura bersaglio con volare. Quella creatura perde volare fino alla fine del turno. Nosy Goblin={TAP}, Sacrifica il Goblin Ficcanaso : Distruggi una creatura bersaglio a faccia in giù. Goblin Flotilla=Passa-isole ; All'inizio del combattimento, a meno che tu spenda {R}, ogniqualvolta la Goblin Flotilla blocca o viene bloccata da una creatura durante questo combattimento, quella creatura guadagna attacco improvviso fino alla fine del turno. [Oracle 2001/08/24] Goblin Outlander=Protezione dal bianco Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Raging Goblin=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) Goblin Grenadiers=Ogniqualvolta i Goblin Granatieri attaccano e non vengono bloccati, puoi sacrificarli. Se lo fai, distruggi una creatura e una terra bersaglio. Goblin Grenade=Come costo addizionale per giocare la Goblin Grenade, sacrifica un Goblin. ; La Goblin Grenade infligge 5 danni a una creatura o ad un giocatore bersaglio. [Oracle 1999/07/23] Goblin Grenade=Come costo addizionale per giocare la Goblin Grenade, sacrifica un Goblin. ; La Goblin Grenade infligge 5 danni a una creatura o ad un giocatore bersaglio. [Oracle 1999/07/23] Goblin Grenade=Come costo addizionale per giocare la Goblin Grenade, sacrifica un Goblin. ; La Goblin Grenade infligge 5 danni a una creatura o ad un giocatore bersaglio. [Oracle 1999/07/23] Goblin Sappers={R}{R},{TAP} : La creatura bersaglio che controlli non può essere bloccata fino alla fine del turno. Alla fine del combattimento distruggi quella creatura e i Goblin Guastatori. ; {R}{R}{R}{R},{TAP} : La creatura bersaglio che controlli non può essere bloccata fino alla fine del turno. Alla fine del combattimento distruggi quella creatura. [Oracle 2000/02/01] Festering Goblin=Quando il Goblin in Putrefazione viene messo in un cimitero dal gioco, una creatura bersaglio prende -1/-1 fino alla fine del turno. Festering Goblin=Quando il Goblin in Putrefazione viene messo in un cimitero dal gioco, una creatura bersaglio prende -1/-1 fino alla fine del turno. Festering Goblin=Quando il Goblin in Putrefazione viene messo in un cimitero dal gioco, una creatura bersaglio prende -1/-1 fino alla fine del turno. Goblin Firestarter=Sacrifica il Goblin Incendiario: Il Goblin Incendiario infligge 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita solo durante il tuo turno, prima che siano dichiarati gli attaccanti. Goblin Soothsayer={R},{TAP}, Sacrifica un Goblin : Le creature rosse prendono +1/+1 fino alla fine del turno. Crazed Goblin=Il Goblin Infuriato attacca in ogni turno se può farlo. Goblin Kites={R} : Una creatura bersaglio che controlli avente costituzione pari o inferiore a 2 guadagna volare fino alla fine del turno. Alla fine del turno, lancia una moneta. Se perdi il lancio, sacrifica la creatura. [Oracle 1999/07/23] Embermage Goblin=Quando il Goblin Mago delle Braci entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta chiamata Goblin Mago delle Braci, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. ; {TAP} : Il Goblin Mago delle Braci infligge 1 danno a una creatura o a un giocatore bersaglio. Goblin Mutant=Travolgere ; Il Goblin Mutante non può attaccare se il giocatore in difesa controlla una qualsiasi creatura STAPpata con forza pari o superiore a 3. ; Il Goblin Mutante non può bloccare le creature con forza pari o superiore a 3. Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Mons's Goblin Raiders= Goblin Psychopath=Ogniqualvolta il Goblin Psicopatico attacca o blocca, lancia una moneta. Se perdi il lancio, la prossima volta che infligge danno da combattimento in questo turno, infligge invece a te quel danno. Goblin Recruiter=Quando il Goblin Reclutatore entra in gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Goblin e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. Goblin Recruiter=Quando il Goblin Reclutatore entra in gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Goblin e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. Spikeshot Goblin={R}, {TAP} : Il Goblin Scagliapunte infligge un danno pari alla sua forza ad un giocatore o una creatura bersaglio. Goblin Settler=Quando Goblin Settler entra in gioco, distruggi una terra bersaglio. Goblin Spelunkers=Passa-montagne. Goblin Spelunkers=Passa-montagne. Goblin Spelunkers=Passa-montagne. Goblin Sledder=Sacrifica un Goblin : Una creatura bersaglio prende +1/+1 fino alla fine del turno. War-Torch Goblin={R}, Sacrifica il Goblin Torcia-Guerriero : Il Goblin Torcia-Guerriero infligge 2 danni a una creatura bersaglio che sta bloccando. Goblin Tinkerer={R},{TAP} : Distruggi un artefatto bersaglio. Quell'artefatto infligge al Goblin Tuttofare un ammontare di danni pari al proprio costo di mana convertito. Wandering Goblins=Dominio - {3}: I Goblin Vagabondi prendono +1/+0 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. Drop of Honey=All'inizio del tuo mantenimento, distruggi la creatura con la forza minore. Non può essere rigenerata. Se due o più creature hanno entrambe la forza minore, scegli una di esse. ; Quando non ci sono creature in gioco, sacrifica la Goccia di Miele. Sun Droplet=Ogniqualvolta ti viene inflitto danno, metti altrettanti segnalini carica sulla Goccia di Sole. ; All'inizio di ogni mantenimento, puoi rimuovere un segnalino carica dalla Goccia di Sole. Se lo fai, guadagni 1 punto vita. Godo, Bandit Warlord=Quando Godo, Condottiero Bandito entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere una carta Equipaggiamento e metterla in gioco. Se lo fai, rimescola il tuo grimorio. ; Ogniqualvolta Godo, Condottiero Bandito attacca per la prima volta in ogni turno, STAPpa lui e tutti i Samurai che controlli. Dopo questa fase, ottieni una fase di combattimento addizionale. Pillory of the Sleepless=Incanta creatura ; La creatura incantata non può attaccare o bloccare. ; La creatura incantata ha "All'inizio del tuo mantenimento, perdi 1 punto vita". Long-Forgotten Gohei=Le magie Arcano che giochi costano {1} in meno per essere giocate. ; Le creature Spirito che controlli prendono +1/+1. Shivan Gorge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}{R},{TAP} : La Gola di Shiv infligge 1 danno ad ogni tuo avversario. [Oracle 2003/07/01] Secluded Glen=Mentre la Gola Isolata entra in gioco, puoi rivelare una carta Spiritello dalla tua mano. Se non lo fai, la Gola Isolata entra in gioco TAPpata. ; {TAP}: Aggiungi {L} o {N} alla tua riserva di mana. Patagia Golem={3} : Il Golem Aliante guadagna volare fino alla fine del turno. Patagia Golem={3} : Il Golem Aliante guadagna volare fino alla fine del turno. Patagia Golem={3} : Il Golem Aliante guadagna volare fino alla fine del turno. Patagia Golem={3} : Il Golem Aliante guadagna volare fino alla fine del turno. Rusting Golem=Svanire 5 ; La forza e la costituzione del Golem Arrugginito sono pari ciascuna al numero di segnalini svanire su di esso. Sparring Golem=Ogniqualvolta il Golem Assemblato viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Composite Golem=Sacrifica il Golem Composito : Aggiungi {B}{L}{N}{R}{V} alla tua riserva di mana. Composite Golem=Sacrifica il Golem Composito: Aggiungi {B}{L}{N}{R}{V} alla tua riserva di mana. Steel Golem=Non puoi giocare magie creatura. [Oracle 1999/07/01] Steel Golem=Non puoi giocare magie creatura. Battered Golem=Il Golem Danneggiato non STAPpa durante il tuo STAP. ; Ogniqualvolta un artefatto entra in gioco, puoi STAPpare il Golem Danneggiato. Emblazoned Golem=Potenziamento {X} ; Spendi solo mana colorato per pagare X. Non può essere speso in questo modo più di un mana per ogni colore. ; Se è stato pagato il costo di potenziamento, Il Golem Decorato entra in gioco con X segnalini +1/+1 su di esso. [Oracle 2003/07/01] Tangle Golem=Affinita per le Foreste (Giocare questa magia costa {1} in meno per ogni Foresta che tu controlli.) Altar Golem=Travolgere ; La forza e la costituzione del Golem dell'Altare sono pari al numero di creature in gioco. ; Il Golem dell'Altare non STAPpa durante lo STAP del suo controllore. ; TAPpa cinque creature STAPpate che controlli: STAPpa il Golem dell'Altare. Spire Golem=Affinita per le Isole (Giocare questa magia costa {1} in meno per ogni Isola che tu controlli.) ; Volare Basalt Golem=Il Golem di Basalto non può essere bloccato dalle creature artefatto. ; Ogniqualvolta il Golem di Basalto viene bloccato da una creatura, il controllore di quella creatura la sacrifica alla fine del combattimento. Se quel giocatore lo fa, mette in gioco una pedina creatura artefatto Muro 0/2 con difensore. Limestone Golem={2}, Sacrifica il Golem di Calcare : Il giocatore bersaglio pesca una carta. Coal Golem={3}, Sacrifica il Golem di Carbone : Aggiungi {R}{R}{R} alla tua riserva di mana. [Oracle 1999/07/23] Junk Golem=Il Golem di Ciarpame entra in gioco con tre segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, sacrifica il Golem di Ciarpame a meno che tu rimuova un segnalino +1/+1 da esso. ; {1}, Scarta una carta: Metti un segnalino +1/+1 sul Golem di Ciarpame. Cobalt Golem={1}{L} : Il Golem di Cobalto guadagna volare fino alla fine del turno. Crystal Golem=Alla fine del tuo turno, il Golem di Cristallo scompare. [Oracle 1999/07/01] Hematite Golem={1}{R} : Il Golem di Ematite prende +2/+0 fino alla fine del turno. Malachite Golem={1}{V} : Il Golem di Malachite guadagna travolgere fino alla fine del turno. Matopi Golem={1} : Rigenera il Golem di Matopi. Quando si rigenera in questo modo, metti un segnalino -1/-1 su di esso. Alloy Golem=Mentre il Golem di Metallo entra in gioco, scegli un colore. ; Il Golem di Metallo è del colore scelto. (E' ancora un artefatto.) Mycosynth Golem=Affinita con gli artefatti. ; Le magie creatura artefatto che giochi hanno affinita con gli artefatti. Obsianus Golem= Obsianus Golem= Obsianus Golem= Obsianus Golem= Obsianus Golem= Obsianus Golem= Obsianus Golem= Oxidda Golem=Affinita per le Montagne (Giocare questa magia costa {1} in meno per ogni Montagna che tu controlli.) ; Rapidita Straw Golem=Quando un avversario gioca una magia creatura, sacrifica Golem di Paglia. [Oracle 2000/02/01] Pewter Golem={1}{N} : Rigenera il Golem di Peltro Lead Golem=Ogniqualvolta il Golem di Piombo attacca, non STAPpa durante il prossimo STAP del suo controllore. Lead Golem=Ogniqualvolta il Golem di Piombo attacca, non STAPpa durante il prossimo STAP del suo controllore. Sand Golem=Ogniqualvolta una magia o una abilita controllata da un avversario ti fa scartare il Golem di Sabbia dalla tua mano, rimetti in gioco dal tuo cimitero il Golem di Sabbia con un segnalino +1/+1 su di esso. [Oracle 2002/03/01] Dross Golem=Affinita per le Paludi (Giocare questa magia costa {1} in meno per ogni Palude che tu controlli.) ; Paura Flint Golem=Ogniqualvolta il Golem di Selce viene bloccato, il giocatore in difesa mette nel proprio cimitero le prime tre carte del proprio grimorio. Soldevi Golem=Il Golem di Soldevi non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi STAPpare una creatura bersaglio TAPpata che un avversario controlla. Se lo fai, STAPpa il Golem di Soldevi. [Oracle 2000/02/01] Mirror Golem=Imprimere - Quando il Golem di Specchi entra in gioco, puoi rimuovere dal gioco una carta bersaglio da un cimitero. (La carta rimossa viene impressa su questo artefatto.) ; Il Golem di Specchi ha protezione da tutti i tipi di carta della carta impressa. Titanium Golem={1}{B} : Il Golem di Titanio guadagna attacco improvviso fino alla fine del turno. Glass Golem= Igneous Golem={2} : Il Golem Igneo guadagna travolgere fino alla fine del turno. [Oracle 1998/07/01] Razor Golem=Affinita per le Pianure (Giocare questa magia costa {1} in meno per ogni Pianura che tu controlli.) ; Cautela [Oracle 2004/10/06] Thran Golem=Fintanto che il Golem Thran è incantato, prende +2/+2 ed ha volare, attacco improvviso e travolgere. Thran Golem=Fintanto che il Golem Thran è incantato, prende +2/+2 ed ha volare, attacco improvviso e travolgere. Tribal Golem=Il Golem Tribale ha travolgere fintanto che controlli almeno una Bestia, rapidita fintanto che controlli almeno un Goblin, attacco improvviso fintanto che controlli almeno un Soldato, volare fintanto che controlli almeno un Mago e "{N} : Rigenera il Golem Tribale" fintanto che controlli almeno uno Zombie. Soultether Golem=Evanescenza 1 (Questo permanente entra in gioco con un segnalino tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Ogniqualvolta un'altra creatura entra in gioco sotto il tuo controllo, metti un segnalino tempo sul Golem Vincolato. Golgothian Sylex={1},{TAP}: Ogni permanente non pedina dell'espansione Antiquities viene sacrificato dal suo controllore. Hamletback Goliath=Ogniqualvolta un'altra creatura entra in gioco, puoi mettere X segnalini +1/+1 sul Golia Borgogibboso, dove X è la forza di quella creatura. Gangrenous Goliath=TAPpa tre Chierici STAPpati che controlli : Riprendi in mano il Golia Cancrenoso dal tuo cimitero. Swell of Courage=Le creature che controlli prendono +2/+2 fino alla fine del turno. ; Rinforzare X-{X}{B}{B}. ({X}{B}{B}, Scarta questa carta: Metti X segnalini +1/+1 su una creatura bersaglio.) Lowland Oaf={TAP}: Una creatura Goblin bersaglio che controlli prende +1/+0 e ha volare fino alla fine del turno. Sacrifica quella creatura alla fine del turno. Gorgon Recluse=Ogniqualvolta la Gorgone Eremita blocca o viene bloccata da una creatura non nera, distruggi quella creatura alla fine del combattimento. ; Follia {N}{N} Masked Gorgon=Le creature verdi e le creature bianche hanno protezione dalle Gorgoni. ; Soglia - La Gorgone Mascherata ha protezione dal verde e dal bianco fintanto che ci sono almeno sette carte nel tuo cimitero. Gorilla Berserkers=Travolgere, furia 2 ; I Gorilla Berserker non possono essere bloccati, tranne che da tre o più creature. Gorilla Berserkers=Travolgere, furia 2 ; I Gorilla Berserker non possono essere bloccati, tranne che da tre o più creature. Gargantuan Gorilla=All'inizio del tuo mantenimento, sacrifica il Gorilla Ciclopico a meno che tu sacrifichi una Foresta. Se sacrifichi il Gorilla Ciclopico in questo modo, esso ti infligge 7 danni. Se sacrifichi una Foresta neve in questo modo, il Gorilla Ciclopico guadagna travolgere fino alla fine del turno. ; {TAP} : Il Gorilla Ciclopico infligge un ammontare di danni pari alla propria forza a una creatura bersaglio. Quella creatura infligge un ammontare di danni pari alla propria forza al Gorilla Ciclopico. Kird Ape=Il Gorilla di Kird prende +1/+2 fintanto che controlli almeno una Foresta. Kird Ape=Il Gorilla di Kird prende +1/+2 fintanto che controlli almeno una Foresta. Kird Ape=Il Gorilla di Kird prende +1/+2 fintanto che controlli almeno una Foresta. Savage Gorilla={L}{N},{TAP}, Sacrifica il Gorilla Sanguinario : La creatura bersaglio prende -3/-3 fino alla fine del turno. Pesca una carta. Raging Gorilla=Ogniqualvolta il Gorilla Scatenato blocca o viene bloccato, prende +2/-2 fino alla fine del turno. [Oracle 1999/07/01] Barbary Apes= Gosta Dirk=Attacco improvviso ; Le creature con passa-isole possono essere bloccate come se non avessero passa-isole. Govern the Guildless=Prendi il controllo della creatura monocolore bersaglio ; Previsione - {1}{L}, Rivela Governare i Senza Gilda dalla tua mano: La creatura bersaglio diventa dei colori a tua scelta fino alla fine del turno (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Rank and File=Quando il Grado e Matricola entra in gioco, tutte le creature verdi prendono -1/-1 fino alla fine del turno. Grand Coliseum=Il Gran Colosseo entra in gioco TAPpato. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Il Gran Colosseo ti infligge 1 danno. Grand Arbiter Augustin IV=Le magie bianche che giochi costano {1} in meno per essere giocate. ; Le magie blu che giochi costano {1} in meno per essere giocate. ; Le magie giocate dai tuoi avversari costano {1} in più per essere giocate. Alaborn Grenadier=Cautela Riptide Crab=Cautela ; Quando il Granchio della Marea viene messo in un cimitero dal gioco, pesca una carta. [Oracle 2004/10/06] Horseshoe Crab={L} : STAPpa il Granchio Ferro di Cavallo. Horseshoe Crab={L}: STAPpa il Granchio Ferro di Cavallo. Giant Crab={L}: Il Granchio Gigante guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Chromeshell Crab=Metamorfosi {4}{L} ; Quando il Granchio Gusciocromato viene girato a faccia in su, puoi scambiare il controllo di una creatura bersaglio che tu controlli con quello di una creatura bersaglio controllata da un avversario. King Crab={1}{L},{TAP} : Metti una creatura verde bersaglio in cima al grimorio del proprietario. [Oracle 1999/05/01] Wormfang Crab=Il Granchio Vermezanna non può essere bloccato. ; Quando il Granchio Vermezanna entra in gioco, un avversario sceglie un permanente che tu controlli diverso dal Granchio Vermezanna e lo rimuove dal gioco. ; Quando il Granchio Vermezanna lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. [Judgment FAQ 2002/05/28] Great Whale=Quando la Grande Balena entra in gioco, STAPpa fino a sette terre. Great Defender=La creatura bersaglio prende +0/+X fino alla fine del turno, dove X è pari al suo costo di mana convertito. [Oracle 1999/09/03] Great Furnace=(La Grande Fornace non è una magia.) ; {TAP} : Aggiungi {R} alla tua riserva di mana. Great Wall=Le creature con Passa-pianure possono essere bloccate come se non avessero passa-pianure. [Oracle 1999/09/03] Greater Realm of Preservation={1}{B} : La prossima volta che una fonte nera o rossa a tua scelta ti infligge danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Greater Realm of Preservation={1}{B} : La prossima volta che una fonte nera o rossa a tua scelta ti infligge danno in questo turno, previeni quel danno. [Oracle 1999/09/03] Soul's Majesty=Pesca un numero di carte pari alla forza di una creatura bersaglio che controlli. Hail Storm=La Grandinata infligge 2 danni a ogni creatura attaccante e 1 danno a te e a ogni creatura che controlli. Hail Storm=La Grandinata infligge 2 danni a ogni creatura attaccante e 1 danno a te e a ogni creatura che controlli. Krosan Cloudscraper=All'inizio del tuo mantenimento, sacrifica il Grattanubi di Krosa a meno che non paghi {V}{V}. ; Metamorfosi {7}{V}{V} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando . Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Krosan Cloudscraper=All'inizio del tuo mantenimento, sacrifica il Grattanubi di Krosa a meno che non paghi {V}{V}. ; Metamorfosi {7}{V}{V} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando . Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Grave Consequences=Ogni giocatore può rimuovere dal gioco un qualsiasi numero di carte presenti nel proprio cimitero. Poi ogni giocatore perde 1 punto vita per ogni carta rimasta nel proprio cimitero. ; Pesca una carta. Graxiplon=Il Graxipilone non può essere bloccato a meno che il giocatore in difesa controlli tre o più creature che abbiano in comune almeno un tipo di creatura. Absolute Grace=Tutte le creature hanno protezione dal nero. [Oracle 1999/05/01] Angel's Grace=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; In questo turno, non puoi perdere la partita e i tuoi avversari non possono vincere la partita. Fino alla fine del turno, qualsiasi danno che ridurrebbe i tuoi punti vita a meno di 1 li riduce invece a 1. Soul's Grace=Guadagni punti vita pari alla forza di una creatura bersaglio. Oona's Grace=Un giocatore bersaglio pesca una carta. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Greel, Mind Raker={X}{N},{TAP}, Scarta due carte: Il giocatore bersaglio scarta X carte a caso. Root Greevil={2}{V},{TAP}, Sacrifica il Greeviltropo : Distruggi tutti gli incantesimi di un qualsiasi colore a tua scelta. Phyrexian Gremlins=Puoi scegliere di non STAPpare i Gremlins di Phyrexia durante il tuo STAP. ; {TAP}: TAPpa un artefatto bersaglio. Fintanto che i Gremlins di Phyrexia restano TAPpati, quell'artefatto non STAPpa durante lo STAP del suo controllore. Martyr's Cry=Rimuovi dal gioco tutte le creature bianche. Per ogni creatura bianca rimossa in questo modo, il suo controllore pesca una carta. [Oracle 1999/07/23] Battle Cry=STAPpa tutte le creature bianche che controlli. ; Ogniqualvolta una creatura blocca in questo turno, quella creatura prende +0/+1 fino alla fine del turno. [Oracle 2000/02/01] Goblin War Cry=L'avversario bersaglio sceglie una creatura che controlla. Le altre creature che quel giocatore controlla, non possono bloccare in questo turno. Gorilla War Cry=Gioca il Grido di Battaglia dei Gorilla soltanto durante il combattimento, prima che siano dichiarati i bloccanti. ; Le creature attaccanti non possono essere bloccate in questo turno tranne che da due o più creature. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Gorilla War Cry=Gioca il Grido di Battaglia dei Gorilla soltanto durante il combattimento, prima che siano dichiarati i bloccanti. ; Le creature attaccanti non possono essere bloccate in questo turno tranne che da due o più creature. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Gerrard's Battle Cry={2}{B} : Le creature che controlli prendono +1/+1 fino alla fine del turno. [Oracle 1999/05/01] Ghitu War Cry={R} : La creatura bersaglio prende +1/+0 fino alla fine del turno. Cry of Contrition=Il giocatore bersaglio scarta una carta. ; Tormentare ; Quando la creatura che il Grido di Contrizione tormenta viene messa in un cimitero, il giocatore bersaglio scarta una carta. Kjeldoran War Cry=Le creature che controlli prendono +X/+X fino alla fine del turno, dove X è pari a 1 più il numero di carte Grido di Guerra di Kjeldor presenti in tutti i cimiteri. Shriek of Dread=La creatura bersaglio guadagna paura fino alla fine del turno. [Oracle 2002/10/01] Divebomber Griffin=Volare ; {TAP}, Sacrifica il Grifone Bombardiere: Il Grifone Bombardiere infligge 3 danni alla creatura bersaglio che sta attaccando o bloccando. Armored Griffin=Volare, cautela Harrier Griffin=Volare ; All'inizio del tuo mantenimento, TAPpa una creatura bersaglio. Razorfoot Griffin=Volare, Attacco Improvviso. Razorfoot Griffin=Volare, Attacco Improvviso. Razorfoot Griffin=Volare, Attacco Improvviso. Mistmoon Griffin=Volare ; Quando il Grifone del Velo Lunare viene messo in un cimitero dal gioco, rimuovi dal gioco il Grifone del Velo Lunare, poi rimetti in gioco la prima carta creatura presente nel tuo cimitero. Aurora Griffin=Volare ; {B} : Il permanente bersaglio diventa bianco fino alla fine del turno. Balshan Griffin=Volare ; {1}{L}, Scarta una carta: Il proprietario riprende in mano il Grifone di Balshan. Boreal Griffin=Volare ; {S} : Il Grifone di Borealia guadagna attacco improvviso fino alla fine del turno. Daraja Griffin=Volare ; Sacrifica il Grifone di Daraja : Distruggi una creatura bersaglio nera. Daraja Griffin=Volare ; Sacrifica il Grifone di Daraja : Distruggi una creatura bersaglio nera. Teremko Griffin=Branco, Volare. Unyaro Griffin=Volare ; Sacrifica il Grifone di Unyaro : Neutralizza una magia stregoneria rossa o istantaneo rosso. Unyaro Griffin=Volare ; Sacrifica il Grifone di Unyaro : Neutralizza una magia stregoneria rossa o istantaneo rosso. Ekundu Griffin=Volare, Attacco Improvviso. Ekundu Griffin=Volare, Attacco Improvviso. Tethered Griffin=Volare ; Quando non controlli alcun incantesimo, sacrifica il Grifone Imbrigliato. Diving Griffin=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Diving Griffin=Volare, cautela (Questa creatura attacca senza TAPpare.) [Oracle 2004/10/06] Charmed Griffin=Volare ; Quando il Grifone Incantato entra in gioco, ogni altro giocatore può mettere in gioco una carta artefatto o incantesimo dalla propria mano. Mtenda Griffin=Volare ; {B},{TAP} : Il proprietario riprende in mano il Grifone Mtenda e tu riprendi in mano una carta Grifone bersaglio presente nel tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 1999/07/01] Wild Griffin=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Wild Griffin=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Wild Griffin=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Wild Griffin=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Screeching Griffin=Volare ; {R} : La creatura bersaglio non può bloccare il Grifone Stridente in questo turno. Retaliator Griffin=Volare ; Ogniqualvolta una fonte controllata da un avversario ti infligge danno, puoi mettere altrettanti segnalini +1/+1 sul Grifone Vendicativo. Defense Grid=Ogni magia costa {3} in più per essere giocata, tranne che nel turno del suo controllore. Defense Grid=Ogni magia costa {3} in più per essere giocata, tranne che nel turno del suo controllore. Defense Grid=Ogni magia costa {3} in più per essere giocata, tranne che nel turno del suo controllore. Cursed Rack=Mentre la Griglia Maledetta entra in gioco, scegli un avversario. ; Il limite massimo di carte in mano del giocatore scelto è quattro. Cursed Rack=Mentre la Griglia Maledetta entra in gioco, scegli un avversario. ; Il limite massimo di carte in mano del giocatore scelto è quattro. Cursed Rack=Mentre la Griglia Maledetta entra in gioco, scegli un avversario. ; Il limite massimo di carte in mano del giocatore scelto è quattro. Rackling=All'inizio del mantenimento di ogni avversario, la Griglietta infligge X danni a quel giocatore, dove X è pari a 3 meno il numero di carte presenti nella sua mano. Grim Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi e aggiungila alla tua mano, poi rimescola il tuo grimorio. Perdi 3 punti vita. Geth's Grimoire=Ogniqualvolta un avversario scarta una carta, tu puoi pescare una carta. Phyrexian Grimoire={4},{TAP} : Un avversario bersaglio sceglie una delle prime due carte presenti nel tuo cimitero. Rimuovi dal gioco quella carta e aggiungi alla tua mano l'altra. Swooping Talon=Volare, Provocazione ; {1} : La Grinfia in Picchiata perde volare fino alla fine del turno. Drooling Groodion={2}{N}{V}, Sacrifica una creatura : La creatura bersaglio prende +2/+2 fino alla fine del turno. Un'altra creatura bersaglio prende -2/-2 fino alla fine del turno. Groffskithur=Ogniqualvolta il Groffskithur viene bloccato, puoi riprendere in mano la carta bersaglio chiamata Groffskithur presente nel tuo cimitero. Grollub=Ogniqualvolta viene inflitto danno al Grollub, ciascun avversario guadagna un pari ammontare di punti vita. [Oracle 1999/05/01] Unholy Grotto={TAP} : Aggiungi {1} alla tua riserva di mana. ; {N},{TAP} : Metti una carta Zombie dal tuo cimitero in cima al tuo grimorio. Mutavault={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: La Grotta Mutevole diventa una creatura 2/2 con tutti i tipi di creatura fino alla fine del turno. È ancora una terra. Shimmering Grotto={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Shrieking Grotesque=Volare ; Quando la Grottesca Urlante entra in gioco, se è stato speso {N} per giocarla, il giocatore bersaglio scarta una carta. Delirium Skeins=Ogni giocatore scarta tre carte. Vision Skeins=Ogni giocatore pesca due carte. Mind Ravel=Il giocatore bersaglio scarta una carta. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Mind Ravel=Il giocatore bersaglio scarta una carta. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Grozoth=Difensore ; Quando Grozoth entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere un qualsiasi numero di carte che abbiano un costo di mana convertito pari a 9, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. ; {4} : Grozoth perde l'abilita difensore fino alla fine del turno. ; Trasmutare {1}{L}{L} Ill-Gotten Gains=Ogni giocatore scarta la sua mano, poi riprende in mano fino a tre carte dal suo cimitero. Rimuovi i Guadagni Illeciti dal gioco. Guan Yu, Sainted Warrior=Cavalierato ; Quando Guan Yu, Sainted Warrior viene messo in un cimitero dal gioco, puoi rimescolare Guan Yu nel tuo grimorio. Guan Yu's 1,000-Li March=Distruggi tutte le creature TAPpate. Golem-Skin Gauntlets=La creatura equipaggiata prende +1/+0 per ogni Equipaggiamento assegnato ad essa. ; Equipaggiare {2} Vulshok Gauntlets=La creatura equipaggiata prende +4/+2 e non STAPpa durante lo STAP del suo controllore. ; Equipaggiare {3} Gauntlet of Power=Mentre il Guanto del Potere entra in gioco, scegli un colore. ; Le creature del colore scelto prendono +1/+1. ; Ogniqualvolta una terra base viene TAPpata per attingere mana del colore scelto, il suo controllore aggiunge un mana di quel colore alla propria riserva di mana (in aggiunta al mana prodotto dalla terra). Soratami Mirror-Guard=Volare ; {2}, Il proprietario riprende in mano una terra che tu controlli : La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. Loxodon Gatekeeper=Gli artefatti, le creature e le terre controllate dai tuoi avversari entrano in gioco TAPpate. Ronin Cavekeeper=Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) Oathkeeper, Takeno's Daisho=La creatura equipaggiata prende +3/+1. ; Ogniqualvolta la creatura equipaggiata viene messa in un cimitero dal gioco, rimetti in gioco quella carta sotto il tuo controllo se è un Samurai. ; Quando Guardagiuramento, Daisho di Takeno viene messo in un cimitero dal gioco, rimuovi dal gioco la creatura equipaggiata. ; Equipaggiare {2} Secretkeeper=Fintanto che hai in mano più carte di ogni avversario, il Guardasegreti prende +2/+2 e ha volare. Orochi Eggwatcher={2}{V},{TAP} : Metti in gioco una pedina creatura Serpente 1/1 verde. Se controlli dieci o più creature, ruota il Guardauova Orochi. ; /flip/; Shidako, Signora della Covata ; Creatura Leggendaria - Sciamano Serpente ; 3/3 ; {V}, Sacrifica una creatura : La creatura bersaglio prende +3/+3 fino alla fine del turno. Leonin Armorguard=Quando la Guardia Armata Leonid entra in gioco, le creature che controlli prendono +1/+1 fino alla fine del turno. Ceremonial Guard=Quando la Guardia Cerimoniale attacca o blocca, distruggila alla fine del combattimento. Honor Guard={B} : La Guardia d'Onore prende +0/+1 fino alla fine del turno. Honor Guard={B} : La Guardia d'Onore prende +0/+1 fino alla fine del turno. Honor Guard={B} : La Guardia d'Onore prende +0/+1 fino alla fine del turno. Honor Guard={B} : La Guardia d'Onore prende +0/+1 fino alla fine del turno. Honor Guard={B}: La Guardia d'Onore prende +0/+1 fino alla fine del turno. Teferi's Honor Guard=Aggirare ; {L}{L}: La Guardia d'Onore di Teferi scompare. Oona's Gatewarden=Volare, difensore ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Benevolent Bodyguard=Sacrifica la Guardia del Corpo Benevola: La creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. Anaba Bodyguard=Attacco improvviso. Anaba Bodyguard=Attacco improvviso. Anaba Bodyguard=Attacco improvviso. Anaba Bodyguard=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) Veteran Bodyguard=Fintanto che la Guardia del Corpo Veterana è STAPpata, tutto il danno che ti verrebbe inflitto dalle creature non bloccate, invece è inflitto alla Guardia del Corpo Veterana. Veteran Bodyguard=Fintanto che la Guardia del Corpo Veterana è STAPpata, tutto il danno che ti verrebbe inflitto dalle creature non bloccate, invece è inflitto alla Guardia del Corpo Veterana. Veteran Bodyguard=Fintanto che la Guardia del Corpo Veterana è STAPpata, tutto il danno che ti verrebbe inflitto dalle creature non bloccate, invece è inflitto alla Guardia del Corpo Veterana. Veteran Bodyguard=Fintanto che la Guardia del Corpo Veterana è STAPpata, tutto il danno che ti verrebbe inflitto dalle creature non bloccate, invece è inflitto alla Guardia del Corpo Veterana. Guardian of the Guildpact=Protezione dai monocolore Cradle Guard=Travolgere ; Eco {1}{V}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Fountain Watch=Gli artefatti e gli incantesimi che controlli hanno velo. (Non possono essere bersaglio di magie o abilita.) Ward of Piety=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}{B} : Il prossimo punto danno che verrebbe inflitto alla creatura incantata in questo turno viene invece inflitto a una creatura o a un giocatore bersaglio. Inner-Chamber Guard=Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) Kinsbaile Borderguard=La Guardia di Confine di Kinsbaile entra in gioco con un segnalino +1/+1 per ogni altro Kithkin che controlli. Quando la Guardia di Confine di Kinsbaile viene messa in un cimitero dal gioco, metti in gioco una pedina creatura Soldato Kithkin 1/1 bianca per ogni segnalino su di essa. Hisoka's Guard=Puoi scegliere di non STAPpare la Guardia di Hisoka durante il tuo STAP. ; {1}{L},{TAP}: Fintanto che la Guardia di Hisoka rimane TAPpata, una creatura bersaglio che controlli diversa dalla Guardia di Hisoka ha velo (Non può essere bersaglio di magie o abilita.) Kjeldoran Guard={TAP}: La creatura bersaglio prende +1/+1 fino alla fine del turno. Quando quella creatura lascia il gioco in questo turno, sacrifica la Guardia di Kjeldor. Gioca questa abilita solo durante il combattimento e solo se il giocatore in difesa non controlla terre neve. Oona's Blackguard=Volare ; Ogni altra creatura Farabutto che controlli entra in gioco con un segnalino +1/+1 addizionale. ; Ogniqualvolta una creatura con un segnalino +1/+1 che controlli infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. Okina Nightwatch=Fintanto che hai in mano più carte di ogni avversario, la Guardia Notturna di Okina prende +3/+3. Kjeldoran Royal Guard={TAP}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. Kjeldoran Royal Guard={TAP}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. Kjeldoran Royal Guard={TAP}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. Kjeldoran Royal Guard={TAP}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. Kjeldoran Royal Guard={TAP}: Tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate in questo turno viene invece inflitto alla Guardia Reale di Kjeldor. Steadfast Guard=Cautela (Attacca senza TAPpare.) Steadfast Guard=Cautela (Attacca senza TAPpare.) Sanguine Guard=Attacco improvviso ; {1}{N}: Rigenera la Guardia Sanguinaria. Kjeldoran Elite Guard={TAP} : La creatura bersaglio prende +2/+2 fino alla fine del turno. Quando quella creatura lascia il gioco in questo turno, sacrifica la Guardia Scelta di Kjeldor. Gioca questa abilita solo durante il combattimento. Lim-Dûl's High Guard=Attacco Improvviso. ; {1}{N} : Rigenera la Guardia Scelta di Lim-Dul. [Oracle 1999/07/23] Lim-Dûl's High Guard=Attacco Improvviso. ; {1}{N} : Rigenera la Guardia Scelta di Lim-Dul. [Oracle 1999/07/23] Trokin High Guard= Valiant Guard= Mosquito Guard=Attacco improvviso ; Rinforzare 1-{1}{B} ({1}{B}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) Coast Watcher=Volare, protezione dal verde. Guardian Beast=Fintanto che la Guardian Beast è STAPpata, gli artefatti non creatura che controlli non possono essere incantati, sono indistruttibili, e gli altri giocatori non possono prenderne il controllo. Questo effetto non rimuove le Aura gia assegnate a quegli artefatto. Torii Watchward=Cautela ; Muta-anima 4 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 dal tuo cimitero.) Essence Warden=Ogniqualvolta un'altra creatura entra in gioco, guadagni 1 punto vita. Ghost Warden={TAP} : La creatura bersaglio prende +1/+1 fino alla fine del turno. Ghost Warden={TAP}: Una creatura bersaglio prende +1/+1 fino alla fine del turno. Ivory Guardians=Protezione dal rosso. ; Le creature chiamate Guardiani d'Avorio prendono +1/+1 fintanto che un avversario controlla almeno un permanente rosso. Ivory Guardians=Protezione dal rosso. ; Le creature chiamate Guardiani d'Avorio prendono +1/+1 fintanto che un avversario controlla almeno un permanente rosso. Ivory Guardians=Protezione dal rosso. ; Le creature chiamate Guardiani d'Avorio prendono +1/+1 fintanto che un avversario controlla almeno un permanente rosso. Guardians of Akrasa=Difensore ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Armored Guardian={1}{B}{B}: La creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno. ; {1}{L}{L}: Il Guardiano Corazzato guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Opal Guardian=Quando un avversario gioca una magia creatura, se il Guardiano d'Opale è un incantesimo, il Guardiano d'Opale diventa una creatura Gargoyle 3/4 con volare e protezione dal rosso. Aven Riftwatcher=Volare ; Evanescenza 3 (Questo permanente entra in gioco con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando il Guardiano degli Squarci Aviano entra in gioco o lascia il gioco, guadagni 2 punti vita. Jötun Owl Keeper=Mantenimento cumulativo {B} o {L} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Quando il Guardiano dei Gufi Jötun viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Uccello 1/1 bianca con volare per ogni segnalino epoca su di esso. Henge Guardian={2}: Il Guardiano dei Monoliti guadagna travolgere fino alla fine del turno. Keeper of the Nine Gales=Volare ; {TAP}, TAPpa due Uccelli STAPpati che controlli : Il proprietario riprende in mano un permanente bersaglio. Orchard Warden=Ogniqualvolta un'altra creatura Silvantropo entra in gioco sotto il tuo controllo, puoi guadagnare un ammontare di punti vita pari alla sua costituzione. Lotus Guardian=Volare ; {TAP}: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Lumengrid Warden= Lumengrid Warden= Lumengrid Warden= Harbor Guardian=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta il Guardiano del Porto attacca, il giocatore in difesa può pescare una carta. Sanctum Guardian=Sacrifica il Guardiano del Santuario : La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura o ad un giocatore bersaglio in questo turno, previeni quel danno. Sanctum Guardian=Sacrifica il Guardiano del Santuario : La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura o ad un giocatore bersaglio in questo turno, previeni quel danno. Groundskeeper={1}{V} : Riprendi in mano una carta terra base bersaglio dal tuo cimitero. Groundskeeper={1}{V} : Riprendi in mano una carta terra base bersaglio dal tuo cimitero. Soul Warden=Ogniqualvolta un'altra creatura entra in gioco, guadagni 1 punto vita. Soul Warden=Ogniqualvolta un'altra creatura entra in gioco, guadagni 1 punto vita. Soul Warden=Ogniqualvolta un'altra creatura entra in gioco, guadagni 1 punto vita. Guardian of Solitude=Ogniqualvolta giochi una magia Spirito o Arcano, una creatura bersaglio guadagna volare fino alla fine del turno. Guardian of Cloverdell=Quando il Guardiano della Valletta dei Trifogli entra in gioco, metti in gioco tre pedine creatura Soldato Kithkin 1/1 bianche. ; {V}, Sacrifica un Kithkin: Guadagni 1 punto vita. Wirewood Guardian=Cicloforesta {2} Guardian of Vitu-Ghazi=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Cautela Hydromorph Guardian={L}, Sacrifica il Guardiano Idromorfo: Neutralizza una magia bersaglio che ha come bersaglio una o più creature che controlli. Luminous Guardian={B}: Il Guardiano Lucente prende +0/+1 fino alla fine del turno. ; {2}: Il Guardiano Lucente può bloccare una creatura addizionale in questo turno. Sylvan Safekeeper=Sacrifica una terra: Una creatura bersaglio che controlli guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Spectral Guardian=Gli artefatti non creatura hanno velo fintanto che il Guardiano Spettrale è STAPpato. (Non possono essere bersaglio di magie o abilita.) Zealous Guardian=Lampo Weathered Bodyguards=Fintanto che le Guardie del Corpo Navigate sono STAPpate, tutto il danno da combattimento che ti verrebbe inflitto da creature non bloccate viene invece inflitto alle Guardie del Corpo Navigate. ; Metamorfosi {3}{B} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Heal=Previene il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Heal=Previene il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Miraculous Recovery=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero con un segnalino +1/+1 su di essa. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno. Samite Healer={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Hallowed Healer={TAP}: Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. ; Soglia - {TAP}: Previeni i prossimi 4 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Gioca questa abilita solo se hai sette o più carte nel tuo cimitero. Daru Healer={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; Metamorfosi {B} Faith Healer=Sacrifica un incantesimo: Guadagni un ammontare di punti vita pari al costo di mana convertito dell'incantesimo sacrificato. Kithkin Healer={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Kitsune Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; {TAP} : Previeni tutto il danno che verrebbe inflitto a una creatura leggendaria bersaglio in questo turno. D'Avenant Healer={TAP} : La Guaritrice D'Avenant infligge 1 danno a una creatura attaccante o bloccante bersaglio. ; {TAP} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Femeref Healer={TAP} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. [Oracle 1999/07/01] Righteous War=Le creature bianche che controlli hanno protezione dal nero. ; Le creature nere che controlli hanno protezione dal bianco. [Oracle 1999/07/01] Total War=Ogniqualvolta un giocatore attacca con una o più creature, distruggi tutte le creature non-Muro STAPpate che quel giocatore controlla e che non hanno attaccato, tranne le creature che non sono state sotto il controllo di quel giocatore dall'inizio del turno. [Oracle 2000/10/24] Kashi-Tribe Warriors=Ogniqualvolta i Guerrieri della Tribù-Kashi infliggono danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. Coral Fighters=Ogniqualvolta i Guerrieri di Corallo attaccano e non sono bloccati, guarda la prima carta del grimorio del giocatore in difesa. Puoi mettere quella carta in fondo al grimorio di quel giocatore. Wingbeat Warrior=Volare ; Metamorfosi {2}{B} ; Quando il Guerriero Alalesta viene girato a faccia in su, la creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Bola Warrior={R},{TAP}, Scarta una carta: La creatura bersaglio non può bloccare il questo turno. Tar Pit Warrior=Quando il Guerriero dei Pozzi di Pece diventa il bersaglio di una magia o di un abilita, sacrificalo. Whirlpool Warrior=Quando il Guerriero dei Vortici entra in gioco, rimescola nel tuo grimorio le carte presenti nella tua mano, poi pesca altrettante carte. ; {R}, Sacrifica il Guerriero dei Vortici: Ogni giocatore rimescola nel proprio grimorio le carte presenti nella sua mano, poi pesca altrettante carte. Tidal Warrior={TAP}: La terra bersaglio diventa un'Isola fino alla fine del turno. Pious Warrior=Ogniqualvolta viene inflitto danno da combattimento al Guerriero Devoto, guadagni un pari ammontare di punti vita. Sandstone Warrior=Attacco improvviso ; {R}: Il Guerriero di Arenaria prende +1/+0 fino alla fine del turno. Sandstone Warrior=Attacco improvviso ; {R}: Il Guerriero di Arenaria prende +1/+0 fino alla fine del turno. Kjeldoran Warrior=Branco Laccolith Warrior=Ogniqualvolta il Guerriero di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Guerriero di Laccolite non infligge danno da combattimento in questo turno. Norwood Warrior=Ogniqualvolta il Guerriero di Norwood viene bloccato, prende +1/+1 fino alla fine del turno. Elvish Warrior= Elvish Warrior= Elvish Warrior= Warrior en-Kor={0}: Il prossimo punto danno che verrebbe inflitto al Guerriero en-Kor in questo turno, invece viene inflitto alla creatura bersaglio che controlli. Eternal Warrior=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha cautela (Attacca senza TAPpare.) [Oracle 2004/10/06] Eternal Warrior=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha cautela (Attacca senza TAPpare.) [Oracle 2004/10/06] Eternal Warrior=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha cautela (Attacca senza TAPpare.) [Oracle 2004/10/06] Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Phantom Warrior=Il Guerriero Fantasma non può essere bloccato. Hollow Warrior=Il Guerriero Fasullo non può attaccare o bloccare a meno che tu TAPpi una creatura STAPpata che controlli non dichiarata come creatura attaccante o bloccante in questo turno. Gorilla Warrior= Gorilla Warrior= Gorilla Warrior= Homarid Warrior={L}: Il Guerriero Homarid guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa il Guerriero Homarid. (Un permanente con velo non può essere bersaglio di magie o abilita.) Homarid Warrior={L}: Il Guerriero Homarid guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa il Guerriero Homarid. (Un permanente con velo non può essere bersaglio di magie o abilita.) Homarid Warrior={L}: Il Guerriero Homarid guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa il Guerriero Homarid. (Un permanente con velo non può essere bersaglio di magie o abilita.) Homarid Warrior={L}: Il Guerriero Homarid guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa il Guerriero Homarid. (Un permanente con velo non può essere bersaglio di magie o abilita.) Dream Fighter=Ogniqualvolta il Guerriero Onirico blocca o è bloccato da una creatura, il Guerriero Onirico e quella creatura scompaiono. Putrid Warrior=Ogniqualvolta il Guerriero Putrido infligge danno, scegli una delle opzioni seguenti - ogni giocatore perde 1 punto vita; oppure ogni giocatore guadagna 1 punto vita. Oakgnarl Warrior=Cautela, travolgere Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Serpent Warrior=Quando il Guerriero Serpente entra in gioco, perdi 3 punti vita. Talas Warrior=Il Guerriero Talas non può essere bloccato. Viashino Warrior= Viashino Warrior= Hidden Guerrillas=Quando un avversario lancia una magia artefatto, se i Guerriglieri Nascosti sono un incantesimo, i Guerriglieri Nascosti diventano una creatura Soldato 5/3 con travolgere. [Oracle 1999/05/01] Soltari Guerrillas=Ombra ; {0}: La prossima volta che i Guerriglieri Soltari infliggerebbero danno al giocatore in difesa in questo turno, infliggono invece quel danno ad una creatura bersaglio. Warmonger={2}: Il Guerrivendolo infligge 1 danno a ogni creatura senza volare e a ogni giocatore. Qualsiasi giocatore può giocare questa abilita. Spire Owl=Volare ; Quando il Gufo delle Guglie entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. [Oracle 1999/05/01] Rimefeather Owl=Volare ; La forza e la costituzione del Gufo Gelopiuma sono pari ciascuna al numero di permanenti neve in gioco. ; {1}{S} : Metti un segnalino ghiaccio su un permanente bersaglio. ; I permanenti con segnalini ghiaccio sono permanenti neve. Sage Owl=Volare ; Quando il Gufo Sapiente entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sage Owl=Volare ; Quando il Gufo Sapiente entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sage Owl=Volare ; Quando il Gufo Sapiente entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sage Owl=Volare ; Quando il Gufo Sapiente entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sage Owl=Volare ; Quando il Gufo Sapiente entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Welkin Guide=Volare ; Quando la Guida Celeste entra in gioco, una creatura bersaglio prende +2/+2 e ha volare fino alla fine del turno. Sacred Guide={1}{B}, Sacrifica la Guida Consacrata: Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta bianca. Aggiungila alla tua mano e rimuovi dal gioco tutte le altre carte rivelate in questo modo. Elephant Guide=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. ; Quando la creatura incantata viene messa in un cimitero, metti in gioco una pedina creatura Elefante 3/3 verde. Tracker={V}{V},{TAP}: La Guida dei Boschi infligge un ammontare di danni pari alla sua forza a una creatura bersaglio. Quella creatura infligge alla Guida dei Boschi un ammontare di danni pari alla propria forza. Griffin Guide=Incanta creatura ; La creatura incantata prende +2/+2 e ha volare. ; Quando la creatura incantata viene messa in un cimitero, metti in gioco una pedina creatura Grifone 2/2 bianca con volare. Karmic Guide=Volare, protezione dal nero ; Eco {3}{B}{B} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando la Guida del Karma entra in gioco, rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Foothill Guide=Protezione dai Goblin ; Metamorfosi {B} Lowland Tracker=Attacco improvviso ; Provocazione Durkwood Tracker={1}{V}, {TAP} : Se la Guida di Durkwood è in gioco, infligge un danno pari alla propria forza a una creatura attaccante bersaglio. Quella creatura infligge un ammontare di danni pari alla propria forza alla Guida di Durkwood. Planar Guide={3}{B}, Rimuovi dal gioco la Guida Dimensionale: Rimuovi dal gioco tutte le creature. Alla fine del turno, rimetti in gioco quelle carte sotto il controllo dei rispettivi proprietari. Elvish Guidance=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V} alla propria riserva di mana per ogni Elfo in gioco (in aggiunta al mana che la terra produce). Woodland Guidance=Riprendi in mano una carta bersaglio dal tuo cimitero. Scontrati con un avversario. Se vinci, STAPpa tutte le Foreste che controlli. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) ; Rimuovi dal gioco la Guida Silvestre. Barbarian Guides={2}{R},{TAP}: Scegli un tipo di terra. La creatura bersaglio che controlli guadagna passa-terra neve del tipo scelto, fino alla fine del turno. Alla fine del turno, il proprietario riprende in mano quella creatura. Leashling=Metti una carta dalla tua mano in cima al tuo grimorio: Il proprietario riprende in mano il Gunizaccio. Dream Leash=Incanta permanente ; Puoi giocare il Guinzaglio Onirico soltanto su un permanente TAPpato. ; Tu controlli il permanente incantato. Flash=Puoi mettere in gioco una carta creatura dalla tua mano. Se lo fai, sacrificala a meno che tu paghi il suo costo di mana fino a {2} in meno. Flash=Puoi mettere in gioco una carta creatura dalla tua mano. Se lo fai, sacrificala a meno che tu paghi il suo costo di mana fino a {2} in meno. Leap of Flame=Replicare {L}{R} ; La creatura bersaglio prende +1/+0 e guadagna volare e attacco improvviso fino alla fine del turno. Flickerwisp=Volare ; Quando il Guizzo Incorporeo entra in gioco, rimuovi dal gioco un altro permanente bersaglio. Rimetti in gioco quella carta sotto il controllo del suo proprietario alla fine del turno. Flickerform=Incanta creatura ; {2}{B}{B} : Rimuovi dal gioco la creatura incantata e tutte le Aura ad essa assegnate. Alla fine del turno, rimetti in gioco quella carta sotto il controllo del suo proprietario. Se lo fai, rimetti in gioco quelle Aure sotto il controllo dei rispettivi proprietari a incantare quella creatura. Guma=Protezione dal blu. Needleshot Gourna=Raggiungere (Questa creatura può bloccare le creature con volare.) Spitting Gourna=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Metamorfosi {4}{V} Gurzigost=All'inizio del tuo mantenimento, sacrifica il Gurzigost a meno che tu metta in fondo al tuo grimorio due carte presenti nel tuo cimitero. ; {V}{V}, Scarta una carta: In questo turno puoi assegnare il danno da combattimento del Gurzigost come se non fosse stato bloccato. Shambling Shell=Sacrifica il Guscio Barcollante : Metti un segnalino +1/+1 sulla creatura bersaglio. ; Dragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Shell of the Last Kappa={3},{TAP} : Rimuovi dal gioco una magia istantaneo o stregoneria di cui sei bersaglio. (La magia non ha effetto.) ; {3},{TAP}, Sacrifica il Guscio dell'Ultimo Kappa : Puoi giocare una carta rimossa dal gioco con il Guscio dell'Ultimo Kappa senza pagare il suo costo di mana. Nantuko Husk=Sacrifica una creatura : Il Guscio Nantuko prende +2/+2 fino alla fine del turno. Nantuko Husk=Sacrifica una creatura : Il Guscio Nantuko prende +2/+2 fino alla fine del turno. Nantuko Husk=Sacrifica una creatura: Il Guscio Nantuko prende +2/+2 fino alla fine del turno. Taste for Mayhem=Incanta creatura ; La creatura incantata prende +2/+0 ; Determinazione - La creatura incantata prende +2/+0 addizionale fintanto che non hai carte in mano. Gwafa Hazid, Profiteer={B}{L}, {TAP}: Metti un segnalino corruzione su una creatura bersaglio che non controlli. Il suo controllore pesca una carta. ; Le creature con segnalini corruzione non possono attaccare o bloccare. Gwendlyn di Corci={TAP}: Il giocatore bersaglio scarta una carta a caso. Gioca questa abilita soltanto durante il tuo turno. Gwyllion Hedge-Mage=Quando la Gwyllion Maga Ambulante entra in gioco, se controlli due o più Pianure, puoi mettere in gioco una pedina creatura Soldato Kithkin 1/1 bianca. ; Quando la Gwyllion Maga Ambulante entra in gioco, se controlli due o più Paludi, puoi mettere un segnalino -1/-1 su una creatura bersaglio. Harvest Gwyllion=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Nip Gwyllion=Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni un pari ammontare di punti vita.) Haakon, Stromgald Scourge=Puoi giocare Haakon, Flagello di Stromgald dal tuo cimitero, ma non da qualsiasi altra zona. ; Fintanto che Haakon è in gioco, puoi giocare carte Cavaliere dal tuo cimitero. ; Quando Haakon viene messo in un cimitero dal gioco, perdi 2 punti vita. Hakim, Loreweaver=Volare ; {L}{L} : Rimetti in gioco assegnata a Hakim, Tessitore di Incanti la carta Aura bersaglio dal tuo cimitero. Gioca questa abilita soltanto durante il tuo mantenimento e soltanto se Hakim non è incantato. ; {L}{L},{TAP} : Distruggi tutte le Aura assegnate a Hakim, Tessitore di Incanti. Halfdane=All'inizio del tuo mantenimento, la forza e la costituzione di Halfdane diventano uguali alla forza e alla costituzione di una creatura bersaglio diversa da Halfdane fino alla fine del tuo prossimo mantenimento. Hammerheim={TAP} : Aggiungi {R} alla tua riserva di mana. ; {TAP} : La creatura bersaglio perde tutte le abilita passa-terre fino alla fine del turno. [Oracle 1999/09/03] Hankyu=La creatura equipaggiata ha "{TAP} : Metti un segnalino mira sullo Hankyu" e "{TAP}, Rimuovi tutti i segnalini mira da Hankyu : Questa creatura infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari al numero di segnalini mira rimossi." ; Equipaggiare {4} Hanna, Ship's Navigator={1}{B}{L},{TAP}: Riprendi in mano una carta artefatto o incantesimo bersaglio dal tuo cimitero. Harsh Justice=Gioca Harsh Justice soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; In questo turno, ogniqualvolta una creatura attaccante ti infligge danno, infligge un pari danno al suo controllore. Haru-Onna=Quando Haru-Onna entra in gioco, pesca una carta. ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi far tornare Haru-Onna in mano al suo proprietario. Konda's Hatamoto=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; Fintanto che controlli almeno un Samurai leggendario, l'Hatamoto di Konda prende +1/+2 e ha cautela (Questa creatura attacca senza TAPpare.) Haunting Wind=Ogniqualvolta un artefatto viene TAPpato o un giocatore gioca un'abilita attivata dell'artefatto senza {TAP} nel suo costo di attivazione, Haunting Wind infligge 1 danno al controllore di quell'artefatto. [Oracle 2001/08/24] Hazduhr the Abbot={X},{TAP}: I prossimi X danni che verrebbero inflitti a una creatura bianca bersaglio che tu controlli vengono invece inflitti a Hazduhr, l'Abate. Hazezon Tamar=All'inizio del tuo mantenimento, se Hazezon Tamar è entrato in gioco dall'inizio del tuo ultimo mantenimento, metti in gioco una pedina creatura Guerriero di Sabbia 1/1 rossa, verde e bianca per ogni terra che controlli. ; Quelle creature hanno "Quando un permanente di nome Hazezon Tamar non è in gioco, rimuovi dal gioco questa creatura". Heavy Fog=Gioca Heavy Fog soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Previeni tutto il danno che ti verrebbe inflitto in questo turno dalle creature attaccanti. Heidar, Rimewind Master={2}, {TAP} : Il proprietario riprende in mano il permanente bersaglio. Gioca questa abilita solo se controlli almeno quattro permanenti neve. Heartless Hidetsugu={TAP} : Hidetsugu lo Spietato infligge un danno ad ogni giocatore pari alla meta del totale dei punti vita di quel giocatore, arrotondato per difetto. High Tide=Fino alla fine del turno, ogniqualvolta un giocatore TAPpa un'Isola per attingerne mana, quel giocatore aggiunge {L} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). High Tide=Fino alla fine del turno, ogniqualvolta un giocatore TAPpa un'Isola per attingerne mana, quel giocatore aggiunge {L} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). High Tide=Fino alla fine del turno, ogniqualvolta un giocatore TAPpa un'Isola per attingerne mana, quel giocatore aggiunge {L} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Highland Giant= Higure, the Still Wind=Ninjutsu {2}{L}{L} ({2}{L}{L}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli: Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta Higure infligge danno da combattimento a un giocatore, puoi passare in rassegna il tuo grimorio, scegliere una carta Ninja, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. ; {2}: Una creatura Ninja bersaglio non può essere bloccata in questo turno. Hikari, Twilight Guardian=Volare ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi rimuovere dal gioco Hikari, Guardiano del Crepuscolo. Se lo fai, rimettilo in gioco sotto il controllo del suo proprietario alla fine del turno. Hisoka, Minamo Sensei={2}{L}, Scarta una carta : Neutralizza una magia bersaglio se ha lo stesso costo di mana convertito della carta scartata. Hivis of the Scale=Puoi scegliere di non STAPpare Hivis della Scaglia durante il tuo STAP. ; {TAP} : Guadagni il controllo del Drago bersaglio fintanto che tu controlli Hivis della Scaglia e fintanto che Hivis della Scaglia rimane TAPpato. Hearthfire Hobgoblin=Doppio attacco Hokori, Dust Drinker=Le terre non STAPpano durante lo STAP dei loro controllori. ; All'inizio del proprio mantenimento, ogni giocatore STAPpa una terra che controlla. Homarid=L'Homarid entra il gioco con un segnalino onda su di esso. ; All'inizio del tuo mantenimento, metti un segnalino onda sull'Homarid. ; Fintanto che c'è esattamente un segnalino onda sull'Homarid,esso prende -1/-1. ; Fintanto che ci sono esattamente tre segnalini onda sull'Homarid, esso prende +1/+1. ; Ogniqualvolta ci sono quattro segnalini onda sull'Homarid, rimuovi tutti i segnalini onda da esso. [Oracle 1999/07/23] Homarid=L'Homarid entra il gioco con un segnalino onda su di esso. ; All'inizio del tuo mantenimento, metti un segnalino onda sull'Homarid. ; Fintanto che c'è esattamente un segnalino onda sull'Homarid,esso prende -1/-1. ; Fintanto che ci sono esattamente tre segnalini onda sull'Homarid, esso prende +1/+1. ; Ogniqualvolta ci sono quattro segnalini onda sull'Homarid, rimuovi tutti i segnalini onda da esso. [Oracle 1999/07/23] Homarid=L'Homarid entra il gioco con un segnalino onda su di esso. ; All'inizio del tuo mantenimento, metti un segnalino onda sull'Homarid. ; Fintanto che c'è esattamente un segnalino onda sull'Homarid,esso prende -1/-1. ; Fintanto che ci sono esattamente tre segnalini onda sull'Homarid, esso prende +1/+1. ; Ogniqualvolta ci sono quattro segnalini onda sull'Homarid, rimuovi tutti i segnalini onda da esso. [Oracle 1999/07/23] Homarid=L'Homarid entra il gioco con un segnalino onda su di esso. ; All'inizio del tuo mantenimento, metti un segnalino onda sull'Homarid. ; Fintanto che c'è esattamente un segnalino onda sull'Homarid,esso prende -1/-1. ; Fintanto che ci sono esattamente tre segnalini onda sull'Homarid, esso prende +1/+1. ; Ogniqualvolta ci sono quattro segnalini onda sull'Homarid, rimuovi tutti i segnalini onda da esso. [Oracle 1999/07/23] Homura, Human Ascendant=Homura, Antenato Umano non può bloccare. ; Quando Homura viene messo in un cimitero dal gioco, rimettilo in gioco ruotato. ; /flip/; Essenza di Homura ; Incantesimo Leggendario ; Le creature che controlli prendono +2/+2 e hanno volare e ?{R} : Questa creatura prende +1/+0 fino alla fine del turno.? Honden of Night's Reach=All'inizio del tuo mantenimento, un avversario bersaglio scarta una carta per ogni Santuario che controlli. Honden of Seeing Winds=All'inizio del tuo mantenimento, pesca una carta per ogni Santuario che controlli. Honden of Cleansing Fire=All'inizio del tuo mantenimento, guadagni 2 punti vita per ogni Santuario che controlli. Honden of Infinite Rage=All'inizio del tuo mantenimento, l'Honden della Rabbia Infinita infligge a una creatura o a un giocatore bersaglio un danno pari al numero di Santuari che controlli. Honden of Life's Web=All'inizio del tuo mantenimento, metti in gioco una pedina creatura Spirito 1/1 incolore per ogni Santuario che controlli. Horobi, Death's Wail=Volare ; Ogniqualvolta una creatura diventa bersaglio di una magia o di un'abilita, distruggi quella creatura. Howling Fury=La creatura bersaglio prende +4/+0 fino alla fine del turno. Howling Fury=La creatura bersaglio prende +4/+0 fino alla fine del turno. Hua Tuo, Honored Physician={TAP}: Metti una carta creatura bersaglio dal tuo cimitero in cima al tuo grimorio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Huang Zhong, Shu General=Huang Zhong, Shu General non può essere bloccato da più di una creatura. Hulking Goblin=Hulking Goblin non può bloccare. Hulking Goblin=Hulking Goblin non può bloccare. Hunding Gjornersen=Furia 1 Hunting Cheetah=Ogniqualvolta Hunting Cheetah infligge danno a un avversario, puoi passare in rassegna il tuo grimorio, scegliere una carta Foresta, rivelarla e aggiungerla alla tua mano. Poi rimescola il tuo grimorio. Hymn to Tourach=Il giocatore bersaglio scarta due carte a caso . Hymn to Tourach=Il giocatore bersaglio scarta due carte a caso . Hymn to Tourach=Il giocatore bersaglio scarta due carte a caso . Hymn to Tourach=Il giocatore bersaglio scarta due carte a caso . Wandering Ones= Ib Halfheart, Goblin Tactician=Ogniqualvolta un altro Goblin che controlli viene bloccato, sacrificalo. Se lo fai, esso infligge 4 danni a ogni creatura che lo blocca. ; Sacrifica due Montagne : Metti in gioco due pedine creatura Goblin 1/1 rosse. Arcbound Hybrid=Rapidita ; Modulare 2 (Entra in gioco con due segnalini +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Grotesque Hybrid=Ogniqualvolta l'Ibrido Grottesco infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. ; Scarta una carta: L'Ibrido Grottesco guadagna volare e protezione dal verde e dal bianco fino alla fine del turno. Icatian Skirmishers=Branco, attacco improvviso. ; Quando gli Icatian Skirmishers attaccano, tutte le creature in branco con loro guadagnano attacco improvviso fino alla fine del turno. Iceberg=L'Iceberg entra in gioco con X segnalini ghiaccio su di esso. ; {3} : Metti un segnalino ghiaccio sull'Iceberg. ; Rimuovi un segnalino ghiaccio dall'Iceberg : Aggiungi {1} alla tua riserva di mana. [Oracle 2003/07/01] Ichor Slick=Una creatura bersaglio prende -3/-3 fino alla fine del turno. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) ; Follia {3}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Ichorid=Rapidita ; Alla fine del turno, sacrifica l'Icoride. ; All'inizio del tuo mantenimento, se l'Icoride è nel tuo cimitero, puoi rimuovere dal gioco una carta creatura nera diversa dall'Icoride presente nel tuo cimitero. Se lo fai, rimetti in gioco l'Icoride. Fallen Ideal=Incanta creatura ; La creatura incantata ha volare e "Sacrifica una creatura: Questa creatura prende +2/+1 fino alla fine del turno." ; Quando l'Ideale Fallito viene messo in un cimitero dal gioco, fai tornare l'Ideale Fallito in mano al suo proprietario. Enduring Ideal=Passa in rassegna il tuo grimorio per una carta incantesimo e mettila in gioco. Poi rimescola il tuo grimorio. ; Epopea (Per il resto della partita, non puoi giocare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilita epopea.) Dueling Grounds=Non più di una creatura può attaccare in ogni turno. ; Non più di una creatura può bloccare in ogni turno. Ideas Unbound=Pesca tre carte. Scarta tre carte alla fine del turno. Chimeric Idol={0}: TAPpa tutte le terre che controlli. L'Idolo Chimerico diventa una creatura artefatto Tartaruga 3/3 fino alla fine del turno. Jade Idol=Ogniqualvolta giochi una magia Spirito o Arcano, l'Idolo di Giada diventa una creatura artefatto Spirito 4/4 fino alla fine del turno. Guardian Idol=L'Idolo Guardiano entra in gioco TAPpato. ; {TAP}: Aggiungi {1} alla tua riserva di mana. ; {2}: L'Idolo Guardiano diventa una creatura artefatto Golem 2/2 fino alla fine del turno. Jinxed Idol=All'inizio del tuo mantenimento, l'Idolo Iettatore ti infligge 2 danni. ; Sacrifica una creatura : L'avversario bersaglio guadagna il controllo dell'Idolo Iettatore. (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Ancient Hydra=Svanire 5 ; {1}, Rimuovi un segnalino svanire dall'Idra Antica : L'Idra Antica infligge 1 danno a una creatura o a un giocatore bersaglio. Apocalypse Hydra=L'Idra dell'Apocalisse entra in gioco con X segnalini +1/+1. Se X è pari o superiore a 5, entra in gioco con X segnalini +1/+1 addizionali. ; {1}{R}, Rimuovi un segnalino +1/+1 dall'Idra dell'Apocalisse: L'Idra dell'Apocalisse infligge 1 danno a una creatura o a un giocatore bersaglio. Rock Hydra=L'Idra delle Rocce entra in gioco con X segnalini +1/+1 su di essa. ; Per ogni punto danno che viene inflitto all'Idra delle Rocce, se ha un segnalino +1/+1 su di essa, rimuovi da essa un segnalino +1/+1 e previeni quel danno. ; {R} : Previeni il prossimo punto danno che verrebbe inflitto all'Idra delle Rocce in questo turno. ; {R}{R}{R} : Metti un segnalino +1/+1 sull'Idra delle Rocce. Utilizza questa abilita solo durante il tuo mantenimento. [Oracle 2001/08/24] Rock Hydra=L'Idra delle Rocce entra in gioco con X segnalini +1/+1 su di essa. ; Per ogni punto danno che viene inflitto all'Idra delle Rocce, se ha un segnalino +1/+1 su di essa, rimuovi da essa un segnalino +1/+1 e previeni quel danno. ; {R} : Previeni il prossimo punto danno che verrebbe inflitto all'Idra delle Rocce in questo turno. ; {R}{R}{R} : Metti un segnalino +1/+1 sull'Idra delle Rocce. Utilizza questa abilita solo durante il tuo mantenimento. [Oracle 2001/08/24] Rock Hydra=L'Idra delle Rocce entra in gioco con X segnalini +1/+1 su di essa. ; Per ogni punto danno che viene inflitto all'Idra delle Rocce, se ha un segnalino +1/+1 su di essa, rimuovi da essa un segnalino +1/+1 e previeni quel danno. ; {R} : Previeni il prossimo punto danno che verrebbe inflitto all'Idra delle Rocce in questo turno. ; {R}{R}{R} : Metti un segnalino +1/+1 sull'Idra delle Rocce. Utilizza questa abilita solo durante il tuo mantenimento. [Oracle 2001/08/24] Rock Hydra=L'Idra delle Rocce entra in gioco con X segnalini +1/+1 su di essa. ; Per ogni punto danno che viene inflitto all'Idra delle Rocce, se ha un segnalino +1/+1 su di essa, rimuovi da essa un segnalino +1/+1 e previeni quel danno. ; {R} : Previeni il prossimo punto danno che verrebbe inflitto all'Idra delle Rocce in questo turno. ; {R}{R}{R} : Metti un segnalino +1/+1 sull'Idra delle Rocce. Utilizza questa abilita solo durante il tuo mantenimento. [Oracle 2001/08/24] Balduvian Hydra=L'Idra di Balduvia entra in gioco con X segnalini +1/+0 su di essa. ; Rimuovi un segnalino +1/+0 dall'Idra di Balduvia : Previeni il prossimo punto danno che verrebbe inflitto all'Idra di Balduvia in questo turno. ; {R}{R}{R} : Metti un segnalino +1/+0 sull'Idra di Balduvia. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 2000/02/01] Molten Hydra={1}{R}{R} : Metti un segnalino +1/+1 sull'Idra di Metallo Fuso. ; {TAP}, Rimuovi tutti segnalini +1/+1 dall'Idra di Metallo Fuso : L'Idra di Metallo Fuso infligge X danni a una creatura o a un giocatore bersaglio, dove X è il numero di segnalini rimossi in questo modo. [Oracle 1999/05/01] Clockwork Hydra=L'Idra Meccanica entra in gioco con quattro segnalini +1/+1 su di essa. ; Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a una creatura o a un giocatore bersaglio. ; {TAP} : Metti un segnalino +1/+1 sull'Idra Meccanica. Feral Hydra=L'Idra Selvaggia entra in gioco con X segnalini +1/+1. ; {3}: Metti un segnalino +1/+1 sull'Idra Selvaggia. Qualsiasi giocatore può giocare questa abilita. Spitting Hydra=L'Idra Sputatrice entra in gioco con quattro segnalini +1/+1 su di essa. ; {1}{R}, Rimuovi un segnalino +1/+1 dall'Idra Sputatrice : L'Idra Sputatrice infligge 1 danno a una creatura bersaglio. Petrahydrox=Quando l'Idropietra diventa bersaglio di una magia o abilita, il proprietario riprende in mano l'Idropietra. Vigean Hydropon=Innesto 5 (Questa creatura entra in gioco con cinque segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; L'Idropone Vigeana non può attaccare o bloccare. Hydroblast=Scegli una delle opzioni seguenti - Neutralizza una magia bersaglio se è rossa; oppure distruggi un permanente bersaglio se è rosso. Hydroblast=Scegli una delle opzioni seguenti - Neutralizza una magia bersaglio se è rossa; oppure distruggi un permanente bersaglio se è rosso. Gibbering Hyenas=Le Iene Borbottanti non possono bloccare le creature nere. Jinx=La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. ; Pesca una carta all'inizio del tuo prossimo mantenimento. Grinning Ignus={R}, Fai tornare l'Ignea Ghignante in mano al suo proprietario: Aggiungi {2}{R} alla tua riserva di mana. Gioca questa abilita solo quando potresti giocare una stregoneria. Soulbright Flamekin={2}: Una creatura bersaglio ha travolgere fino alla fine del turno. Se è la terza volta che si risolve questa abilita in questo turno, puoi aggiungere {R}{R}{R}{R}{R}{R}{R}{R} alla tua riserva di mana. Flamekin Spitfire={3}{R}: L'Ignifero Focalizzato infligge 1 danno a una creatura o a un giocatore bersaglio. Flamekin Bladewhirl=Come costo addizionale per giocare l'Ignifero Lama Vorticante, rivela una carta Elementale dalla tua mano o paga {3}. Flamekin Brawler={R}: L'Ignifero Lottatore prende +1/+0 fino alla fine del turno. Pay No Heed=Previeni tutto il danno che una fonte a tua scelta infliggerebbe in questo turno. Toxic Iguanar=L'Iguana Tossica ha tocco letale fintanto che controlli un permanente verde. (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Hissing Iguanar=Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi fare infliggere dall'Iguanar Sibilante 1 danno a un giocatore bersaglio. Iizuka the Ruthless=Bushido 2 (Quando blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) ; {2}{R}, Sacrifica un Samurai: Le creature Samurai che controlli guadagnano doppio attacco fino alla fine del turno. The Brute=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0. ; {R}{R}{R} : Rigenera la creatura incantata. The Brute=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0. ; {R}{R}{R} : Rigenera la creatura incantata. The Brute=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0. ; {R}{R}{R} : Rigenera la creatura incantata. The Wretched=Alla fine del combattimento, guadagni il controllo di tutte le creature che stanno bloccando Il Corruttore fintanto che controlli Il Corruttore. The Wretched=Alla fine del combattimento, guadagni il controllo di tutte le creature che stanno bloccando Il Corruttore fintanto che controlli Il Corruttore. The Wretched=Alla fine del combattimento, guadagni il controllo di tutte le creature che stanno bloccando Il Corruttore fintanto che controlli Il Corruttore. Day of the Dragons=Quando Il Giorno dei Draghi entra in gioco, rimuovi dal gioco tutte le creature che controlli. Poi metti in gioco un pari numero di pedine creatura Drago 5/5 rosse con volare. ; Quando Il Giorno dei Draghi lascia il gioco, sacrifica tutti i Draghi che controlli. Poi rimetti in gioco sotto il tuo controllo le carte rimosse. Greater Harvester=All'inizio del tuo mantenimento, sacrifica un permanente. ; Ogniqualvolta Il Grande Mietitore infligge danno da combattimento ad un giocatore, quel giocatore sacrifica due permanenti. Book of Rass={2}, Paga 2 punti vita : Pesca una carta. [Oracle 1999/07/23] Book of Rass={2}, Paga 2 punti vita : Pesca una carta. [Oracle 1999/07/23] Glimmervoid=Alla fine del turno, se non controlli artefatti, sacrifica Il Nulla Scintillante. ; {TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Doubtless One=Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni altrettanti punti vita.) ; La forza e la costituzione del Risoluto sono pari ciascuna al numero di Chierici in gioco. Brand of Ill Omen=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mantenimento cumulativo - {R} ; Il controllore della creatura incantata non può giocare magie creatura. [Oracle 2000/02/01] Soulless One=La forza e la costituzione del Senzanima sono pari ciascuna al numero di Zombie in gioco più il numero di carte Zombie presenti in tutti i cimiteri. Filth=Passa-paludi ; Fintanto che Il Sudiciume è nel tuo cimitero e che controlli almeno una Palude, le creature che controlli hanno passa-paludi. The Tabernacle at Pendrell Vale=Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu spenda {1}." [Oracle 1999/09/03] Valor=Attacco improvviso ; Fintanto che Il Valore è nel tuo cimitero e controlli almeno una Pianura, le creature che controlli hanno attacco improvviso. Valor=Attacco improvviso ; Fintanto che Il Valore è nel tuo cimitero e controlli almeno una Pianura, le creature che controlli hanno attacco improvviso. Illuminate=Potenziamento {2}{R} e/o {3}{L} ; L'Illuminare infligge X danni a una creatura bersaglio. Se è stato pagato il costo di potenziamento {2}{R}, l'Illuminare infligge X danni al controllore di quella creatura. Se è stato pagato il costo di potenziamento {3}{L}, tu peschi X carte. [Oracle 2003/07/01] Illumination=Neutralizza la magia artefatto o incantesimo bersaglio. Il suo controllore guadagna un ammontare di punti vita pari al costo di mana convertito di quella magia. [Oracle 1999/07/01] Illusionary Mask={X}: Puoi mettere in gioco dalla tua mano una carta creatura, avente un costo di mana convertito pari o inferiore a X, come creatura 0/1 a faccia in giù. Metti X segnalini maschera su quella creatura. Gioca questa abilita solo quando potresti giocare una stregoneria. Il controllore della creatura, in ogni momento in cui potrebbe giocare un istantaneo, può girare la creatura a faccia in su rimuovendo da essa tutti i segnalini maschera. Questo effetto termina se la creatura viene girata a faccia in su. Illusionary Mask={X}: Puoi mettere in gioco dalla tua mano una carta creatura, avente un costo di mana convertito pari o inferiore a X, come creatura 0/1 a faccia in giù. Metti X segnalini maschera su quella creatura. Gioca questa abilita solo quando potresti giocare una stregoneria. Il controllore della creatura, in ogni momento in cui potrebbe giocare un istantaneo, può girare la creatura a faccia in su rimuovendo da essa tutti i segnalini maschera. Questo effetto termina se la creatura viene girata a faccia in su. Illusionary Mask={X}: Puoi mettere in gioco dalla tua mano una carta creatura, avente un costo di mana convertito pari o inferiore a X, come creatura 0/1 a faccia in giù. Metti X segnalini maschera su quella creatura. Gioca questa abilita solo quando potresti giocare una stregoneria. Il controllore della creatura, in ogni momento in cui potrebbe giocare un istantaneo, può girare la creatura a faccia in su rimuovendo da essa tutti i segnalini maschera. Questo effetto termina se la creatura viene girata a faccia in su. Illusions of Grandeur=Mantenimento Cumulativo {2} ; Quando l'Illusione di Grandezza entra in gioco, guadagni 20 punti vita. ; Quando l'Illusione di Grandezza lascia il gioco, perdi 20 punti vita. Pulsating Illusion=Volare ; Scarta una carta: L'Illusione Pulsante prende +4/+4 fino alla fine del turno. Gioca questa abilita una sola volta per turno. Illusion/Reality=(Illusione) La magia o il permanente bersaglio diventa del colore a tua scelta fino alla fine del turno. ; (Realta) Distruggi un artefatto bersaglio. Moonbow Illusionist=Volare ; {2}, Il proprietario riprende in mano una terra che tu controlli: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. Cephalid Illusionist=Ogniqualvolta l'Illusionista Cefalide diventa bersaglio di una magia o di un'abilita, metti nel tuo cimitero le prime tre carte del tuo grimorio. ; {2}{L},{TAP}: In questo turno previeni tutto il danno da combattimento che verrebbe inflitto e ricevuto dalla creatura bersaglio che controlli. Grixis Illusionist={TAP}: Una terra bersaglio che controlli diventa il tipo di terra base a tua scelta fino alla fine del turno. Vodalian Illusionist={L}{L},{TAP}: La creatura bersaglio scompare. Minotaur Illusionist={1}{L}: L'Illusionista Minotauro guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) ; {R}, Sacrifica l'Illusionista Minotauro: L'Illusionista Minotauro infligge un ammontare di danni pari alla propria forza a una creatura bersaglio. Ambush=Le creature in difesa guadagnano attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Elephant Ambush=Flashback {6}{V}{V} ; Metti in gioco una pedina creatura Elefante 3/3 verde. Gilt-Leaf Ambush=Metti in gioco due pedine creatura Guerriero Elfo 1/1 verdi. Scontrati con un avversario. Se vinci, quelle creature hanno tocco letale fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore. Ogniqualvolta una creatura con tocco letale infligge danno a una creatura, distruggi quella creatura.) Coral Trickster=Metamorfosi {L} ; Quando l'Imbrogliona Corallina viene girata a faccia in su, puoi TAPpare o STAPpare un permanente bersaglio. Fertile Imagination=Scegli un tipo di carta. L'avversario bersaglio rivela la sua mano. Metti in gioco due pedine creatura Saprolingio 1/1 verdi per ogni carta del tipo scelto rivelata in questo modo. (I tipi di carta sono artefatto, creatura, incantesimo, istantaneo, terra, viandante, stregoneria e tribale.) Broken Visage=Distruggi una creatura attaccante non-artefatto bersaglio. Non può essere rigenerata. Metti in gioco una pedina creatura Spirito nera con la forza e la costituzione di quella creatura. Sacrifica la pedina alla fine del turno. Broken Visage=Distruggi una creatura attaccante non-artefatto bersaglio. Non può essere rigenerata. Metti in gioco una pedina creatura Spirito nera con la forza e la costituzione di quella creatura. Sacrifica la pedina alla fine del turno. Retraced Image=Rivela una carta dalla tua mano, poi metti in gioco quella carta se ha lo stesso nome di un permanente. [Oracle 2003/07/01] Fleeting Image=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {1}{L}: Il proprietario riprende in mano l'Immagine Sfuggente. Fleeting Image=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {1}{L}: Il proprietario riprende in mano l'Immagine Sfuggente. Fleeting Image=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {1}{L}: Il proprietario riprende in mano l'Immagine Sfuggente. Fleeting Image=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {1}{L}: Il proprietario riprende in mano l'Immagine Sfuggente. Spitting Image=Metti in gioco una pedina che è una copia di una creatura bersaglio. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Douse in Gloom=Immergere nell'Oscurita infligge 2 danni a una creatura bersaglio e tu guadagni 2 punti vita. Immolation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/-2. [Oracle 1999/09/03] Immolation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/-2. [Oracle 1999/09/03] Timmerian Fiends=Rimuovi dal mazzo gli Immondi di Timmerian prima di giocare se non giochi per la posta. ; {N}{N}{N}, Sacrifica gli Immondi di Timmerian: Il proprietario di un artefatto bersaglio può aggiungere alla posta la prima carta del suo grimorio. Se quel giocatore non lo fa, scambia la proprieta di quell'artefatto e degli Immondi di Timmerian. Metti la carta artefatto nel tuo cimitero e gli Immondi di Timmerian da dovunque siano nel cimitero di quel giocatore. Questo cambio di proprieta è permanente. Moor Fiend=Passa-paludi Arcbound Fiend=Paura ; All'inizio del tuo mantenimento, puoi spostare un segnalino +1/+1 da una creatura bersaglio all'Immondo Elettrofuso. ; Modulare 3 (Questa creatura entra in gioco con tre segnalini +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Diplomatic Immunity=Incanta creatura ; Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; La creatura incantata ha velo. Deepcavern Imp=Volare, rapidita ; Eco-Scarta una carta. (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Soot Imp=Volare ; Ogniqualvolta un giocatore gioca una magia non nera, perde 1 punto vita. Sudden Impact=L'Impatto Improvviso infligge a un giocatore bersaglio un ammontare di danni pari al numero di carte nella sua mano. Sudden Impact=L'Impatto Improvviso infligge a un giocatore bersaglio un ammontare di danni pari al numero di carte nella sua mano. Sudden Impact=L'Impatto Improvviso infligge a un giocatore bersaglio un ammontare di danni pari al numero di carte nella sua mano. Sudden Impact=L'Impatto Improvviso infligge a un giocatore bersaglio un ammontare di danni pari al numero di carte nella sua mano. Sudden Impact=L'Impatto Improvviso infligge danno a un giocatore bersaglio pari al numero di carte in mano a quel giocatore. Goldmeadow Stalwart=Come costo addizionale per giocare l'Impavido della Prateria Dorata, rivela una carta Kithkin dalla tua mano o paga {3}. Impatience=Alla fine del turno di ogni giocatore, se quel giocatore non ha giocato una magia in quel turno, l'Impazienza gli infligge 2 danni. Impatience=Alla fine del turno di ogni giocatore, se quel giocatore non ha giocato una magia in quel turno, l'Impazienza gli infligge 2 danni. Empress Galina={L}{L},{TAP}: Prendi il controllo di un permanente leggendario bersaglio. (Questo effetto non termina alla fine del turno.) Sarpadian Empires, Vol. VII=Mentre Imperi di Sarpadia, Vol. VII entra in gioco, scegli Cittadino bianco, Camarid blu, Thrull nero, Goblin rosso o Saprolingio verde. ; {3},{TAP} : Metti in gioco una pedina creatura 1/1 del colore e del tipo scelti. Imperial Edict=L'avversario bersaglio sacrifica una creatura. Imperial Recruiter=Quando Imperial Recruiter entra in gioco, passa in rassegna il tuo grimorio per una carta creatura con forza pari o inferiore a 2, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Imperial Seal=Passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. Imperiosaur=Spendi solo mana prodotto da terre base per giocare l'Imperiosauro. Surging AEther=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; Il proprietario riprende in mano il permanente bersaglio. Canopy Surge=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; L'Impeto delle Fronde infligge 1 danno a ogni creatura con volare e a ogni giocatore. Se è stato pagato il costo di potenziamento, l'Impeto delle Fronde infligge invece 4 danni a ogni creatura con volare e a ogni giocatore. [Oracle 2003/07/01] Surging Sentinels=Attacco improvviso ; Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) Surging Dementia=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; Il giocatore bersaglio scarta una carta. Surge of Zeal=Radianza - La creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano rapidita fino alla fine del turno. Surging Flame=Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) ; L'Impeto di Fiamme infligge 2 danni alla creatura o al giocatore bersaglio. Surging Might=Incanta creatura ; La creatura incantata prende +2/+2. ; Propagazione 4 (Quando giochi questa magia, puoi rivelare le prime quattro carte del tuo grimorio. Puoi giocare ogni carta rivelata che abbia lo stesso nome di questa magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) Surge of Strength=Come costo addizionale per giocare l'Impeto Travolgente, scarta una carta rossa o verde. ; La creatura bersaglio guadagna travolgere e prende +X/+0 fino alla fine del turno, dove X è pari al suo costo di mana convertito. Vital Surge=Tu guadagni 3 punti vita. ; Unire nell'Arcano {1}{V} Herbal Poultice={3}, Sacrifica l'Impiastro d'Erbe: Rigenera una creatura bersaglio. Implements of Sacrifice={1},{TAP}, Sacrifica l'Implements of Sacrifice : Aggiungi 2 mana di un qualsiasi colore alla tua riserva di mana. [Oracle 1999/07/23] Implode=Distruggi una terra bersaglio. ; Pesca una carta. Imprison=Incanta creatura ; Ogniqualvolta un giocatore gioca un'abilita attivata della creatura incantata che richieda il {TAP} nel suo costo di attivazione e che non sia un'abilita di mana, puoi spendere {1}. Se lo fai, neutralizza quell'abilita. Se non lo fai, sacrifica l'Imprigionare. ; Ogniqualvolta la creatura incantata attacca o blocca, puoi spendere {1}. Se lo fai, TAPpa la creatura e rimuovila dal combattimento. Le creature che essa bloccava e che non erano bloccate da altre creature in questo combattimento, diventano non bloccate. Se non spendi {1}, sacrifica l'Imprigionare. Hoofprints of the Stag=Ogniqualvolta peschi una carta, puoi mettere un segnalino impronta sulle Impronte del Cervo. ; {2}{B}, Rimuovi quattro segnalini impronta dalle Impronte del Cervo: Metti in gioco una pedina creatura Elementale 4/4 bianca con volare. Gioca questa abilita solo durante il tuo turno. Impulse=Guarda le prime 4 carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre in fondo al tuo grimorio. [Oracle 1999/07/01] Aggressive Urge=La creatura bersaglio prende +1/+1 fino alla fine del turno. ; Pesca una carta. Aggressive Urge=Una creatura bersaglio prende +1/+1 fino alla fine del turno. ; Pesca una carta. Pulse of the Fields=Guadagni 4 punti vita. Poi, se un avversario ha più punti vita di te, il proprietario riprende in mano l'Impulso dei Campi. Pulse of the Tangle=Metti in gioco una pedina creatura Bestia 3/3 verde. Poi, se un avversario controlla più creature di te, il proprietario riprende in mano l'Impulso del Groviglio. Maelstrom Pulse=Distruggi un permanente non terra bersaglio e tutti gli altri permanenti con lo stesso nome di quel permanente. Pulse of the Forge=L'Impulso della Forgia infligge 4 danni ad un giocatore bersaglio. Poi, se quel giocatore ha più punti vita di te, il proprietario riprende in mano l'Impulso della Forgia. Pulse of the Grid=Pesca due carte, poi scarta una carta. Poi, se un avversario ha nella sua mano più carte di te, il proprietario riprende in mano l'Impulso della Griglia. Pulse of the Dross=Il giocatore bersaglio rivela tre carte dalla sua mano e tu scegli una di esse. Quel giocatore scarta quella carta. Poi, se quel giocatore ha in mano più carte di te, il proprietario riprende in mano l'Impulso della Scoria. Surge of Thoughtweft=Le creature che controlli prendono +1/+1 fino alla fine del turno. Se controlli un Kithkin, pesca una carta. Shattering Pulse=Riscatto {3} ; Distruggi un artefatto bersaglio. Destructive Urge=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno da combattimento a un giocatore, quel giocatore sacrifica una terra. [Oracle 1999/05/01] Lightning Surge=L'Impulso Fulminante infligge 4 danni a una creatura o a un giocatore bersaglio. ; Soglia - Se hai almeno sette carte nel tuo cimitero, invece l'Impulso Fulminante infligge 6 danni a quella creatura o a quel giocatore e il danno non può essere prevenuto. ; Flashback {5}{R}{R} Death Pulse=La creatura bersaglio prende -4/-4 fino alla fine del turno. ; Ciclo {1}{N}{N} ; Quando usi l'abilita ciclo dell'Impulso Mortale, puoi far prendere -1/-1 a una creatura bersaglio fino alla fine del turno. Treacherous Urge=Un avversario bersaglio rivela la propria mano. Puoi mettere in gioco sotto il tuo controllo una carta creatura da quella mano. Quella creatura ha rapidita. Sacrificala alla fine del turno. Drowner of Secrets=TAPpa un Tritone STAPpato che controlli: Un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Iname as One=Quando Iname Come Unico entra in gioco, se lo hai giocato dalla tua mano, puoi passare in rassegna il tuo grimorio per una carta permanente Spirito, metterla in gioco, poi rimescolare il tuo grimorio. ; Quando Iname Come Unico viene messo in un cimitero dal gioco, puoi rimuoverlo dal gioco. Se lo fai, rimetti in gioco una carta permanente Spirito bersaglio dal tuo cimitero. Iname, Death Aspect=Quando Iname, Manifestazione della Morte entra in gioco, puoi passare in rassegna il tuo grimorio, scegliere un qualsiasi numero di carte Spirito e metterle nel tuo cimitero. Se lo fai, rimescola il tuo grimorio. Iname, Life Aspect=Quando Iname, Manifestazione della Vita viene messo in un cimitero dal gioco, puoi rimuoverlo dal gioco. Se lo fai, riprendi in mano un qualsiasi numero di carte Spirito bersaglio dal tuo cimitero. Channel=Fino alla fine del turno, in ogni momento in cui potresti giocare un'abilita di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {1} alla tua riserva di mana. Channel=Fino alla fine del turno, in ogni momento in cui potresti giocare un'abilita di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {1} alla tua riserva di mana. Channel=Fino alla fine del turno, in ogni momento in cui potresti giocare un'abilita di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {1} alla tua riserva di mana. Channel=Fino alla fine del turno, in ogni momento in cui potresti giocare un'abilita di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {1} alla tua riserva di mana. Channel=Fino alla fine del turno, in ogni momento in cui potresti giocare un'abilita di mana, puoi pagare 1 punto vita. Se lo fai, aggiungi {1} alla tua riserva di mana. Channel the Suns=Aggiungi {B}{L}{N}{R}{V} alla tua riserva di mana. Wirewood Channeler={TAP}: Aggiungi X mana di un singolo colore qualsiasi alla tua riserva, dove X è pari al numero di Elfi in gioco. Flowstone Channeler={1}{R}, {TAP}, Scarta una carta: Una creatura bersaglio prende +1/-1 e ha rapidita fino alla fine del turno. Spellbinder=Imprimere - Quando l'Incantatore entra in gioco, puoi rimuovere dal gioco una carta istantaneo presente nella tua mano. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, puoi copiare la carta istantaneo impressa e giocare la copia senza pagare il suo costo di mana. ; Equipaggiare {4} ({4} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Soul Charmer=Ogniqualvolta l'Incantatore dell'Anima infligge danno da combattimento a una creatura, guadagni 2 punti vita a meno che il controllore di quella creatura spenda {2}. Death Charmer=Ogniqualvolta l'Incantatore di Morte infligge danno da combattimento a una creatura, il controllore di quella creatura perde 2 punti vita a meno che spenda {2}. Zuran Enchanter={2}{N},{TAP}: Il giocatore bersaglio scarta una carta. Gioca quest'abilita solo durante il tuo turno. Argothian Enchantress=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; Ogniqualvolta giochi una magia incantesimo, pesca una carta. Dakmor Sorceress=La forza della Incantatrice Dakmor è pari al numero di Paludi che controlli. Dakmor Sorceress=La forza della Incantatrice Dakmor è pari al numero di Paludi che controlli. Mesa Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Yavimaya Enchantress=L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo in gioco. Yavimaya Enchantress=L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo in gioco. Yavimaya Enchantress=L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo in gioco. Yavimaya Enchantress=L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo in gioco. Yavimaya Enchantress=L'Incantatrice di Yavimaya prende +1/+1 per ogni incantesimo in gioco. Femeref Enchantress=Ogniqualvolta un incantesimo viene messo in un cimitero dal gioco, pesca una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Verduran Enchantress=Ogniqualvolta giochi una magia incantesimo, puoi pescare una carta. Cloven Casting=Ogniqualvolta giochi una magia istantaneo o stregoneria multicolore, puoi pagare {1}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. Disempower=Metti un artefatto o un incantesimo bersaglio in cima al grimorio del suo proprietario. [Oracle 1999/07/01] Spirit Shackle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata diventa TAPpata, metti un segnalino -0/-2 su di essa. [Oracle 1999/09/03] Spirit Shackle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata diventa TAPpata, metti un segnalino -0/-2 su di essa. [Oracle 1999/09/03] Pyre Charger=Rapidita ; {R}: L'Incendiapire prende +1/+0 fino alla fine del turno. Goblin Razerunners={1}{R}, Sacrifica una terra: Metti un segnalino +1/+1 sugli Incendiari Goblin. ; Alla fine del tuo turno, puoi far infliggere dagli Incendiari Goblin danni pari al numero di segnalini +1/+1 su di loro a un giocatore bersaglio. Incendiary=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, puoi mettere un segnalino fusione sull'Incendiario. ; Quando la creatura incantata viene messa nel cimitero, l'Incendiario infligge X danni a una creatura o a un giocatore bersaglio, dove X è pari al numero di segnalini fusione presenti sull'Incendiario. Inner-Flame Igniter={2}{R}: Le creature che controlli prendono +1/+0 fino alla fine del turno. Se è la terza volta che si risolve questa abilita in questo turno, le creature che controlli hanno attacco improvviso fino alla fine del turno. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Flashfires=Distruggi tutte le Pianure. Wildfire=Ogni giocatore sacrifica quattro terre. L'Incendio Selvaggio infligge 4 danni ad ogni creatura. Wildfire=Ogni giocatore sacrifica quattro terre. L'Incendio Selvaggio infligge 4 danni ad ogni creatura. Wildfire=Ogni giocatore sacrifica quattro terre. L'Incendio Selvaggio infligge 4 danni ad ogni creatura. Incinerate=Incenerire infligge 3 danni a una creatura o a un giocatore bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. Incinerate=Incenerire infligge 3 danni a una creatura o a un giocatore bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. Incinerate=Incenerire infligge 3 danni a una creatura o a un giocatore bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. Incinerate=Incenerire infligge 3 danni a una creatura o a un giocatore bersaglio. Una creatura a cui sia stato inflitto danno in questo modo non può essere rigenerata in questo turno. Gempalm Incinerator=Ciclo {1}{R} ; Quando usi l'abilita ciclo dell'Inceneritore di Palmagemma, puoi fargli infliggere X danni a una creatura bersaglio, dove X è pari al numero di Goblin in gioco. Samite Censer-Bearer={B}, Sacrifica l'Incensatrice Samita: Previeni il prossimo punto danno che verrebbe inflitto a ogni creatura che controlli in questo turno. Soul Spike=Puoi rimuovere dal gioco due carte nere dalla tua mano invece di pagare il costo di mana dell'Inchioda Anima. ; L'Inchioda Anima infligge 4 danni alla creatura o al giocatore bersaglio e tu guadagni 4 punti vita. Immobilizing Ink=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; La creatura incantata ha "{1}, Scarta una carta: STAPpa questa creatura". Phyrexian Etchings=Mantenimento cumulativo {N} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Alla fine del tuo turno, pesca una carta per ogni segnalino epoca presente sulle Incisioni di Phyrexia. ; Quando le Incisioni di Phyrexia vengono messe in un cimitero dal gioco, perdi 2 punti vita per ogni segnalino epoca su di esse. Primitive Etchings=Rivela la prima carta che peschi in ogni turno. Ogniqualvolta riveli in questo modo una carta creatura, pesca una carta. Embolden=Flashback {1}{B} ; Previeni i prossimi 4 danni che verrebbero inflitti in questo turno a un qualsiasi numero di creature e/o giocatori bersaglio, suddivisi a tua scelta. Kindle the Carnage=Scarta una carta a caso. Se lo fai, Incitare alla Carneficina infligge un ammontare di danni pari al costo di mana convertito di quella carta a ogni creatura. Puoi ripetere questo processo quante volte vuoi. Incite War=Scegli una delle opzioni seguenti - Le creature controllate dal giocatore bersaglio attaccano in questo turno se possono farlo; oppure le creature che tu controlli guadagnano attacco improvviso fino alla fine del turno. ; Intrecciare {2} Rabble-Rouser=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) ; {R},{TAP} : Le creature attaccanti prendono +X/+0 fino alla fine del turno, dove X è pari alla forza dell'Incitatore della Marmaglia. Collective Unconscious=Pesca una carta per ogni creatura che controlli. Collective Unconscious=Pesca una carta per ogni creatura che controlli. Chance Encounter=Ogniqualvolta vinci il lancio di una moneta, metti un segnalino fortuna sull'Incontro Fortuito. ; All'inizio del tuo mantenimento, se l'Incontro Fortuito ha dieci o più segnalini fortuna, vinci la partita. Incremental Blight=Metti un segnalino -1/-1 su una creatura bersaglio, due segnalini -1/-1 su un'altra creatura bersaglio e tre segnalini -1/-1 su una terza creatura bersaglio. Incremental Growth=Metti un segnalino +1/+1 su una creatura bersaglio, due segnalini +1/+1 su un'altra creatura bersaglio e tre segnalini +1/+1 su una terza creatura bersaglio. Urza's Incubator=Mentre l'Incubatrice di Urza entra in gioco, scegli un tipo di creatura. ; Le magie creatura del tipo scelto costano {2} in meno per essere giocate. [Oracle 1999/07/21] Myr Incubator={6}, {TAP}, Sacrifica l'Incubatrice Myr : Passa in rassegna il tuo grimorio per un qualsiasi numero di carte artefatto, rimuovile dal gioco, poi metti in gioco un pari numero di pedine creatura artefatto Myr 1/1. Poi rimescola il tuo grimorio. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Nightmare=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; La forza e la costituzione dell'Incubo sono pari al numero di Paludi che controlli. Waking Nightmare=Il giocatore bersaglio scarta due carte. Recurring Nightmare=Sacrifica una creatura, Il proprietario riprende in mano l'Incubo Ricorrente: Metti in gioco la carta creatura bersaglio presente nel tuo cimitero. Gioca questa abilita solo quando potresti giocare una stregoneria. Anvil of Bogardan=I giocatori non hanno limite massimo di carte in mano. ; All'inizio della acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale, poi scarta una carta. Instill Furor=Incanta creatura ; La creatura incantata ha "Alla fine del turno, sacrifica questa creatura a meno che abbia attaccato in questo turno." Nightmare Incursion=Passa in rassegna il grimorio di un giocatore bersaglio per trovare fino a X carte, dove X è il numero di Paludi che controlli, e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Perilous Forays={1}, Sacrifica una creatura : Passa in rassegna il tuo grimorio per una carta terra con un tipo di terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Rampart Crawler=L'Incursore non può essere bloccato dai Muri. Shadowmage Infiltrator=Paura ; Ogniqualvolta l'Incursore Mago d'Ombra infligge danno da combattimento a un giocatore, puoi pescare una carta. Shadowmage Infiltrator=Paura ; Ogniqualvolta l'Incursore Mago d'Ombra infligge danno da combattimento a un giocatore, puoi pescare una carta. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Weakness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -2/-1. Mana Leak=Neutralizza la magia bersaglio a meno che il suo controllore spenda {3}. Mana Leak=Neutralizza la magia bersaglio a meno che il suo controllore spenda {3}. Mana Leak=Neutralizza la magia bersaglio a meno che il suo controllore spenda {3}. Independent Troops= Measure of Wickedness=Alla fine del tuo turno, sacrifica l'Indicatore di Malevolenza e perdi 8 punti vita. ; Ogniqualvolta un'altra carta viene messa nel tuo cimitero da qualsiasi zona, l'avversario bersaglio prende il controllo dell'Indicatore di Malevolenza. Index=Guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Index=Guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Index=Guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Sluggishness=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può bloccare. ; Quando l'Indolenza viene messa in un cimitero dal gioco, il proprietario riprende in mano l'Indolenza. [Oracle 1999/05/01] Riddle of Lightning=Scegli una creatura o un giocatore bersaglio. Profetizzare 3, poi rivela la prima carta del tuo grimorio. L'Indovinello del Fulmine infligge a quella creatura o a quel giocatore un ammontare di danni pari al costo di mana convertito di quella carta. (Per profetizzare 3, guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Induce Paranoia=Neutralizza la magia bersaglio. ; Se è stato speso {N} per giocare Indurre Paranoia, il controllore di quella magia mette le prime X carte del suo grimorio nel suo cimitero, dove X è pari al costo di mana convertito di quella magia. Momentum=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, puoi mettere un segnalino crescita sull'Inerzia. ; La creatura incantata prende +1/+1 per ogni segnalino crescita presente su Inerzia. Caldera Hellion=Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) ; Quando l'Infernale della Caldera entra in gioco, infligge 3 danni a ogni creatura. Blitz Hellion=Travolgere, rapidita ; Alla fine del turno, il proprietario dell'Infernale Incursore lo rimescola nel suo grimorio. Volcano Hellion=L'Infernale Vulcanico ha eco {X}, dove X sono i tuoi punti vita. ; Quando l'Infernale Vulcanico entra in gioco, infligge un ammontare di danni a tua scelta a te e a una creatura bersaglio. Il danno non può essere prevenuto. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Inferno=L'Inferno infligge 6 danni a ogni creatura e a ogni giocatore. Living Inferno={TAP} : L'Inferno Vivente infligge un ammontare di danni pari alla propria forza, suddiviso come preferisci tra un qualsiasi numero di creature bersaglio. Ciascuna di quelle creature infligge un ammontare di danni pari alla propria forza all'Inferno Vivente. Inflame=L'Infervorare infligge 2 danni ad ogni creatura a cui è stato inflitto danno in questo turno. Inflame=L'Infervorare infligge 2 danni ad ogni creatura a cui è stato inflitto danno in questo turno. Infest=Tutte le creature prendono -2/-2 fino alla fine del turno. Infest=Tutte le creature prendono -2/-2 fino alla fine del turno. Mogg Infestation=Distruggi tutte le creature controllare da un giocatore bersaglio. Per ogni creatura che viene messa in un cimitero in questo modo, metti in gioco due pedine creatura Goblin 1/1 rosse sotto il controllo di quel giocatore. [Oracle 1999/05/01] Blowfly Infestation=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, se aveva un segnalino -1/-1, metti un segnalino -1/-1 su una creatura bersaglio. Saproling Infestation=Ogniqualvolta un giocatore paga un costo di potenziamento, metti in gioco una pedina creatura Saprolingio 1/1 verde. Zombie Infestation=Scarta due carte: Metti in gioco una pedina creatura Zombie 2/2 nera. Uncontrolled Infestation=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; L'Infestazione Incontrollata può incantare solo una terra non base. ; Quando la terra incantata diventa TAPpata, distruggila. Kindle=L'Infiammare infligge X danni a una creatura o ad un giocatore bersaglio, dove X è pari a 2 più il numero di carte Infiammare presenti in tutti i cimiteri. Ignite Memories=Un giocatore bersaglio rivela una carta a caso dalla propria mano. Infiammare i Ricordi infligge a quel giocatore un ammontare di danni pari al costo di mana convertito di quella carta. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) Nightcreep=Fino alla fine del turno, tutte le creature diventano nere e tutte le terre diventano Paludi. Infiltrate=La creatura bersaglio è imbloccabile in questo turno. Inkfathom Infiltrator=L'Infiltrata di Batinchiostro non può bloccare e non può essere bloccata. Jhessian Infiltrator=L'Infiltrata di Jhess non può essere bloccata. Phyrexian Infiltrator={2}{L}{L} : Scambia il controllo dell'Infiltrato di Phyrexia e di una creatura bersaglio. (Questo effetto non termina alla fine del turno) [Oracle 2002/03/01] Dimir Infiltrator=L'Infiltrato Dimir non può essere bloccato. ; Trasmutare {1}{L}{N} Infiltrator il-Kor=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; Sospendere 2-{1}{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{L} e rimuoverla dal gioco con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando viene rimosso l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Peer Pressure=Scegli un tipo di creatura. Se tu controlli più creature di quel tipo di qualsiasi altro giocatore, prendi il controllo di tutte le creature di quel tipo. (Questo effetto non termina alla fine del turno.) Sway of the Stars=Ogni giocatore rimescola la propria mano, il proprio cimitero e i permanenti che possiede nel proprio grimorio, quindi pesca sette carte. Il totale dei punti vita di ogni giocatore diventa 7. Blight=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando la terra incantata viene TAPpata, distruggila. [Oracle 1999/05/01] Blight=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando la terra incantata viene TAPpata, distruggila. [Oracle 1999/05/01] Blight=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando la terra incantata viene TAPpata, distruggila. [Oracle 1999/05/01] Blight=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando la terra incantata viene TAPpata, distruggila. [Oracle 1999/05/01] Tidal Influence=Gioca l'Influsso delle Maree solo se non ci sono in gioco permanenti chiamati Influsso delle Maree. ; L'Influsso delle Maree entra in gioco con un segnalino marea su di esso. ; All'inizio del tuo mantenimento, metti un segnalino marea sull'Influsso delle Maree. ; Fintanto che c'è esattamente un segnalino marea sull'Influsso delle Maree, tutte le creature blu prendono -2/-0. ; Fintanto che ci sono esattamente tre segnalini marea sull'Influsso delle Maree, tutte le creature blu prendono +2/+0. ; Ogniqualvolta ci siano quattro segnalini marea sull'Influsso delle Maree, rimuovi da esso tutti i segnalini marea. [Oracle 2002/03/01] Jabari's Influence=Gioca l'Influsso di Jabari solo dopo il combattimento. ; Prendi il controllo di una creatura bersaglio non artefatto e non nera che ti attaccato in questo turno e metti un segnalino -1/-0 su di essa. [Oracle 2000/10/24] Molten Influence=Neutralizza una magia istantaneo o stregoneria bersaglio a meno che il suo controllore si faccia infliggere 4 danni dall'Influsso Infuocato. Inspirit=STAPpa una creatura bersaglio. Quella creatura prende +2/+4 fino alla fine del turno. Inspirit=STAPpa una creatura bersaglio. Quella creatura prende +2/+4 fino alla fine del turno. Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Instill Energy=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; {0} : STAPpa la creatura incantata. Gioca questa abilita soltanto durante il tuo turno ma solo una volta per turno. [Oracle 2000/02/01] Information Dealer={TAP}: Guarda le prime X carte del tuo grimorio, dove X è pari al numero di Maghi in gioco, poi rimettile a posto in un qualsiasi ordine. Lurking Informant=({L|N} può essere pagato con {L} o {N}) ; {2}, {TAP} : Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta nel cimitero di quel giocatore. Mercenary Informer=L'Informatore Mercenario non può essere bersaglio di magie nere o abilita da fonti nere. ; {2}{B}: Metti il Mercenario bersaglio in cima al grimorio del suo proprietario. Rebel Informer=L'Informatore Ribelle non può essere bersaglio di magie bianche o abilita provenienti da fonti bianche. ; {3}: Metti il Ribelle bersaglio in fondo al grimorio del suo proprietario. Dash Hopes=Quando giochi Infrangere Speranze, qualsiasi giocatore può pagare 5 punti vita. Se un giocatore lo fa, neutralizza Infrangere Speranze. ; Neutralizza una magia bersaglio. Enrage=La creatura bersaglio prende +X/+0 fino alla fine del turno. Enrage=La creatura bersaglio prende +X/+0 fino alla fine del turno. Enrage=La creatura bersaglio prende +X/+0 fino alla fine del turno. Blinkmoth Infusion=Affinita per gli artefatti. ; STAPpa tutti gli artefatti. Dawnglow Infusion=Guadagni X punti vita se è stato speso {V} per giocare l'Infuso di Ardore Aurorale e X punti vita se è stato speso {B}. (Compi entrambe le azioni se è stato speso {V}{B}.) Bloodfire Infusion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; L'Infuso Sangue-di-Fuoco può incantare solo una creatura che controlli. ; {R}, Sacrifica la creatura incantata : L'Infuso Sangue-di-Fuoco infligge ad ogni creatura un ammontare di danni pari alla forza della creatura incantata. Hoodwink=Il proprietario riprende in mano un artefatto, un incantesimo o una terra bersaglio. Feral Deceiver={1} : Guarda la prima carta del tuo grimorio. ; {2} : Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Bestiale prende +2/+2 e guadagna travolgere fino alla fine del turno. Gioca questa abilita solo una volta per turno. Brutal Deceiver={1} : Guarda la prima carta del tuo grimorio. ; {2} : Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Brutale prende +1/+0 a guadagna attacco improvviso fino alla fine del turno. Gioca questa abilita solo una volta per turno. Cruel Deceiver={1}: Guarda la prima carta del tuo grimorio. ; {2}: Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Crudele guadagna tocco letale fino alla fine del turno. Gioca questa abilita solo una volta per turno. Balshan Beguiler=Ogniqualvolta l'Ingannatore di Balshan infligge danno da combattimento a un giocatore, quel giocatore rivela le prime due carte del proprio grimorio. Scegli una di quelle carte e mettila nel suo cimitero. Harsh Deceiver={1} : Guarda la prima carta del tuo grimorio. ; {2} : Rivela la prima carta del tuo grimorio. Se è una carta terra, STAPpa l'Ingannatore Impietoso ed esso prende +1/+1 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Callous Deceiver={1} : Guarda la prima carta del tuo grimorio. ; {2} : Rivela la prima carta del tuo grimorio. Se è una carta terra, l'Ingannatore Insensibile prende +1/+0 e guadagna volare fino alla fine del turno. Gioca questa abilita solo una volta per turno. Thalakos Deceiver=Ombra ; Ogniqualvolta l'Ingannatore Thalakos attacca e non è bloccato, puoi sacrificarlo. Se lo fai, guadagni il controllo della creatura bersaglio. (Questo effetto non termina alla fine del turno.) Guile=L'Inganno non può essere bloccato tranne che da tre o più creature. ; Se una magia o abilita che controlli sta per neutralizzare una magia, invece rimuovi dal gioco quella magia e puoi giocare quella carta senza pagare il suo costo di mana. ; Quando l'Inganno viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. Faerie Trickery=Neutralizza una magia non Spiritello bersaglio. Se la magia è neutralizzata in questo modo, rimuovila dal gioco invece di metterla nel cimitero del suo proprietario. Puca's Mischief=All'inizio del tuo mantenimento, puoi scambiare il controllo di un permanente non terra bersaglio che controlli e un permanente non terra bersaglio controllato da un avversario con un costo di mana convertito pari o inferiore. Planeswalker's Mischief={3}{L}: L'avversario bersaglio rivela una carta a caso dalla propria mano. Se è una carta istantaneo o stregoneria, rimuovila dal gioco. Fintanto che resta rimossa dal gioco, puoi giocarla senza pagare il suo costo di mana. (Se ha una X nel proprio costo di mana, X è 0.) Alla fine del turno, se non l'hai giocata, il proprietario la riprende in mano. Gioca questa abilita solo quando potresti giocare una stregoneria. Soldevi Machinist={TAP}: Aggiungi {2} alla tua riserva di mana. Questo mana può essere speso solo per il costo di attivazione dell'abilita di un artefatto. Vedalken Engineer={TAP} : Aggiungi due mana di un singolo colore alla tua riserva di mana. Spendi questo mana soltanto per giocare magie artefatto o abilita attivate degli artefatti. Krark-Clan Engineers={R}, Sacrifica due artefatti : Distruggi un artefatto bersaglio. Sisay's Ingenuity=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando l'Ingegno di Sisay entra in gioco, pesca una carta. ; La creatura incantata ha "{2}{L} : La creatura bersaglio diventa di un colore a tua scelta fino alla fine del turno". Ingenious Thief=Volare ; Quando Ingenious Thief entra in gioco, guarda la mano di un giocatore bersaglio. Ingenious Thief=Volare ; Quando Ingenious Thief entra in gioco, guarda la mano di un giocatore bersaglio. Ertai's Meddling=X non può essere 0. ; Il controllore della magia bersaglio la rimuove dal gioco con X segnalini ritardo su di essa. ; All'inizio di ogni mantenimento di quel giocatore, se quella carta è rimossa dal gioco, rimuovi da essa un segnalino ritardo. Se la carta non ha segnalini ritardo su di essa, quel giocatore la aggiunge alla pila come una copia della magia originale. Minamo's Meddling=Neutralizza una magia bersaglio. Il controllore di quella magia rivela la propria mano, quindi scarta ogni carta con lo stesso nome di una carta unita a quella magia. Sensation Gorger=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con l'Ingoiatore di Sensazioni, puoi rivelarla. Se lo fai, ogni giocatore scarta la propria mano, poi pesca quattro carte. Magnify=Tutte le creature prendono +1/+1 fino alla fine del turno. Cryptic Gateway=TAPpa due creature STAPpate che controlli : Puoi mettere in gioco dalla tua mano una carta creatura che abbia almeno un tipo di creatura in comune con ogni creatura TAPpata in questo modo. Parallax Inhibitor={1},{TAP}, Sacrifica l'Inibitore Parallattico : Metti un segnalino svanire su ogni permanente con svanire che controlli. Nurturer Initiate=Ogniqualvolta un giocatore gioca una magia verde, puoi pagare {1}. Se lo fai, una creatura bersaglio prende +1/+1 fino alla fine del turno. Apothecary Initiate=Ogniqualvolta un giocatore gioca una magia bianca, puoi pagare {1}. Se lo fai, guadagni 1 punto vita. Initiates of the Ebon Hand={1} : Aggiungi {N} alla tua riserva di mana. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica gli Iniziati della Mano d'Ebano. Initiates of the Ebon Hand={1} : Aggiungi {N} alla tua riserva di mana. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica gli Iniziati della Mano d'Ebano. Initiates of the Ebon Hand={1} : Aggiungi {N} alla tua riserva di mana. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica gli Iniziati della Mano d'Ebano. Initiates of the Ebon Hand={1} : Aggiungi {N} alla tua riserva di mana. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica gli Iniziati della Mano d'Ebano. Drowner Initiate=Ogniqualvolta un giocatore gioca una magia blu, puoi pagare {1}. Se lo fai, un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Smolder Initiate=Ogniqualvolta un giocatore gioca una magia nera, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita. Raven Guild Initiate=Metamorfosi - Il proprietario riprende in mano un Uccello che tu controlli. Bog Initiate={1}: Aggiungi {N} alla tua riserva di mana. Initiate of Blood={TAP} : L'Iniziato di Sangue infligge 1 danno a una creatura bersaglio a cui sia stato inflitto danno in questo turno. Quando quella creatura viene messa in un cimitero in questo turno, ruota l'Iniziato di Sangue. ; /flip/; Goka l'Iniquo ; Creatura Leggendaria - Sciamano Ogre ; 4/4 ; {TAP} : Goka l'Iniquo infligge 4 danni a una creatura bersaglio a cui sia stato inflitto danno in questo turno. Intimidator Initiate=Ogniqualvolta un giocatore gioca una magia rossa, puoi pagare {1}. Se lo fai, una creatura bersaglio non può bloccare in questo turno. Simic Initiate=Innesto 1 (Questa creatura entra in gioco con un segnalino +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) Snake Cult Initiation=Incanta creatura ; La creatura incantata ha avvelenare 3. (Ogniqualvolta infligge danno da combattimento a un giocatore, quel giocatore prende tre segnalini veleno. Un giocatore con dieci o più segnalini veleno perde la partita.) Upwelling=Le riserve di mana non si svuotano alla fine delle fasi o dei turni. (Questo effetto non provoca eccesso di mana.) Upwelling=Le riserve di mana non si svuotano alla fine delle fasi o dei turni. (Questo effetto non provoca eccesso di mana.) Burr Grafter=Sacrifica l'Innesta Macina : La creatura bersaglio prende +2/+2 fino alla fine del turno. ; Muta-anima 3 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 3 presente nel tuo cimitero.) Fleshgrafter=Scarta una carta artefatto: L'Innestacarne prende +2/+2 fino alla fine del turno. Aura Graft=Prendi il controllo di un'Aura bersaglio che è assegnata a un permanente. Assegnala a un altro permanente che può incantare. Aura Graft=Prendi il controllo di un'Aura bersaglio che è assegnata a un permanente. Assegnala a un altro permanente che può incantare. Spinal Graft=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. ; Quando la creatura incantata diventa il bersaglio di una magia o di un'abilita, distruggi la creatura incantata. Non può essere rigenerata. [Oracle 1999/05/01] Hymn of Rebirth=Metti in gioco sotto il tuo controllo una carta creatura bersaglio in un cimitero. Gaea's Anthem=Le creature che controlli prendono +1/+1. Serra's Hymn=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sull'Inno di Serra. ; Sacrifica l'Inno di Serra: Previeni i prossimi X danni che verrebbero inflitti in questo turno ad un qualsiasi numero di creature e/o giocatori bersaglio, divisi a tua scelta, dove X è pari al numero di segnalini versetto presenti sull'Inno di Serra. Glorious Anthem=Le creature che controlli prendono +1/+1. Glorious Anthem=Le creature che controlli prendono +1/+1. Glorious Anthem=Le creature che controlli prendono +1/+1. Glorious Anthem=Le creature che controlli prendono +1/+1. Glorious Anthem=Le creature che controlli prendono +1/+1. Invincible Hymn=Conta il numero di carte nel tuo grimorio. I tuoi punti vita diventano quel numero. Haunting Hymn=Un giocatore bersaglio scarta due carte. Se hai giocato questa carta durante la tua fase principale, quel giocatore scarta invece quattro carte. Inundate=Fai tornare tutte le creature non blu in mano ai loro proprietari. Flood={L}{L} : TAPpa una creatura bersaglio senza volare. Flood={L}{L} : TAPpa una creatura bersaglio senza volare. Flood={L}{L} : TAPpa una creatura bersaglio senza volare. Flowstone Flood=Riscatto - 3 Punti Vita, Scarta una carta a caso. ; Distruggi una terra bersaglio. Flash Flood=Scegli una delle opzioni seguenti - Distruggi un permanente bersaglio rosso; oppure il proprietario riprende in mano una Montagna bersaglio. [Oracle 2003/07/01] Flash Flood=Scegli una delle opzioni seguenti - Distruggi un permanente bersaglio rosso; oppure il proprietario riprende in mano una Montagna bersaglio. [Oracle 2003/07/01] Volcanic Submersion=Distruggi un artefatto o una terra bersaglio. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) No Rest for the Wicked=Sacrifica l'Inquietudine dei Malvagi: Riprendi in mano tutte le carte creatura che sono state messe nel tuo cimitero dal gioco in questo turno. No Rest for the Wicked=Sacrifica l'Inquietudine dei Malvagi: Riprendi in mano tutte le carte creatura che sono state messe nel tuo cimitero dal gioco in questo turno. Befoul=Distruggi una terra o una creatura non nera bersaglio. Non può essere rigenerata. Befoul=Distruggi una terra o una creatura non nera bersaglio. Non può essere rigenerata. Befoul=Distruggi una terra o una creatura non nera bersaglio. Non può essere rigenerata. Gempalm Polluter=Ciclo {N}{N} ; Quando usi l'abilita ciclo dell'Inquinatore di Palmagemma, puoi far perdere 1 punto vita a un giocatore bersaglio per ogni Zombie in gioco. Cabal Inquisitor=Soglia - {1}{N},{TAP}, Rimuovi dal gioco due carte presenti nel tuo cimitero: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria e solo se hai almeno sette carte nel tuo cimitero. Phyrexian Delver=Quando l'Inquisitore di Phyrexia entra in gioco, rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Perdi un ammontare di punti vita pari al costo di mana convertito di quella carta. Zealous Inquisitor={1}{B} : Il prossimo punto danno che verrebbe inflitto all'Inquisitore Fanatico in questo turno viene invece inflitto a una creatura bersaglio. Zealous Inquisitor={1}{B} : Il prossimo punto danno che verrebbe inflitto all'Inquisitore Fanatico in questo turno viene invece inflitto a una creatura bersaglio. Supreme Inquisitor=TAPpa cinque Maghi STAPpati che controlli: Passa in rassegna il grimorio del giocatore bersaglio per un massimo di cinque carte e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Serra Inquisitors=Quando gli Inquisitori di Serra bloccano o vengono bloccati da una o più creature nere, gli Inquisitori di Serra prendono +2/+0 fino alla fine del turno. Inquisition=Il giocatore bersaglio rivela la sua mano. L'Inquisizione infligge a quel giocatore un ammontare di danni pari al numero di carte bianche nella sua mano. [Oracle 2002/03/01] Arcane Teachings=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha "{TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." Arcane Teachings=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha "{TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." Mystical Teachings=Passa in rassegna il tuo grimorio per una carta istantaneo o una carta con lampo, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. ; Flashback {5}{N} Pedantic Learning=Ogniqualvolta una carta terra viene messa nel tuo cimitero dal tuo grimorio, puoi spendere {1}. Se lo fai, pesca una carta. Graceful Adept=Non hai più il limite di carte nella mano. General's Regalia={3} : La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, quel danno viene invece inflitto a una creatura bersaglio che tu controlli. Echo Tracer=Metamorfosi {2}{L} ; Quando l'Inseguitore dell'Eco viene girato a faccia in su, il proprietario riprende in mano una creatura bersaglio. Nantuko Tracer=Quando l'Inseguitore Nantuko entra in gioco, puoi mettere una carta bersaglio presente in un cimitero in fondo al grimorio del suo proprietario. Deadly Insect=Velo (Non può essere bersaglio di magie o abilita.) Deadly Insect=Velo (Non può essere bersaglio di magie o abilita.) Deadly Insect=Velo (Non può essere bersaglio di magie o abilita.) Frightcrawler=Paura ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, l'Insinua Terrore prende +2/+2 e non può bloccare. Insist=La prossima magia creatura che giochi in questo turno non può essere neutralizzata da magie o abilita. ; Pesca una carta. Insolence=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata diventa TAPpata, l'Insolenza infligge 2 danni al controllore di quella creatura. Tectonic Instability=Ogniqualvolta una terra entra in gioco, TAPpa tutte le terre che il suo controllore controlla. Insubordination=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Alla fine del turno del controllore della creatura incantata, l'Insubordinazione infligge 2 danni a quel giocatore a meno che la creatura incantata abbia attaccato in questo turno. Insurrection=STAPpa tutte le creature e prendine il controllo fino alla fine del turno. Guadagnano rapidita fino alla fine del turno. Overwhelming Intellect=Neutralizza la magia creatura bersaglio- Pesca un numero di carte pari al costo di mana convertito di quella magia. Diabolic Intent=Come costo addizionale per giocare l'Intento Diabolico, sacrifica una creatura. ; Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Pure Intentions=Ogniqualvolta una magia o un'abilita controllata da un avversario ti fa scartare carte in questo turno, riprendi in mano quelle carte dal tuo cimitero. ; Ogniqualvolta una magia o un'abilita controllata da un avversario ti fa scartare le Intenzioni Pure, riprendi in mano le Intenzioni Pure dal tuo cimitero alla fine del turno. Foriysian Interceptor=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Difensore ; L'Intercettatore di Foriys può bloccare una creatura addizionale. Interdict=Neutralizza l'abilita attivata bersaglio da un artefatto, una creatura, un incantesimo, o una terra. Le abilita attivate di quel permanente non possono essere giocate in questo turno. (Le abilita di mana non possono essere bersagliate.) ; Pesca una carta. Meddle=Se la magia bersaglio ha un solo bersaglio e quel bersaglio è una creatura, cambia il bersaglio di quella magia con un'altra creatura. Meddle=Se la magia bersaglio ha un solo bersaglio e quel bersaglio è una creatura, cambia il bersaglio di quella magia con un'altra creatura. Cephalid Broker={TAP}: Il giocatore bersaglio pesca due carte, poi scarta due carte. Momentary Blink=Rimuovi dal gioco una creatura bersaglio che controlli, poi rimettila in gioco sotto il controllo del suo proprietario. ; Flashback {3}{L} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Cabal Interrogator={X}{N},{TAP}: Il giocatore bersaglio rivela X carte dalla sua mano e tu scegli una di esse. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Kill Switch={2},{TAP} : TAPpa tutti gli altri artefatti. Non STAPpano durante lo STAP dei loro controllori fintanto che l'Interruttore della Morte resta TAPpato. Intervene=Neutralizza la magia bersaglio che ha come bersaglio una creatura. Angelic Favor=Se controlli almeno una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana dell'Intervento Angelico. ; Gioca l'Intervento Angelico solo durante il combattimento. ; Metti in gioco una pedina creatura Angelo 4/4 bianca con volare. Rimuovila dal gioco alla fine del turno. [Oracle 2003/07/01] Planeswalker's Favor={3}{V} : L'avversario bersaglio rivela una carta a caso dalla propria mano. La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al costo di mana convertito della carta rivelata. [Oracle 2001/08/24] Jolrael's Favor=Lampo ; Incanta creatura ; {1}{V} : Rigenera la creatura incantata. Divine Intervention=L'Intervento Divino entra in gioco con due segnalini intervento su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino intervento dall'Intervento Divino. Se non ci sono segnalini intervento su di esso, la partita è patta. [Oracle 2001/08/24] Intet, the Dreamer=Volare ; Ogniqualvolta Intet, la Sognatrice infligge danno da combattimento a un giocatore, puoi pagare {2}{L}. Se lo fai, rimuovi dal gioco a faccia in giù la prima carta del tuo grimorio. Puoi guardare quella carta fintanto che rimane rimossa dal gioco. Puoi giocare quella carta senza pagare il suo costo di mana fintanto che Intet rimane in gioco. Boldwyr Intimidator=I Vigliacchi non possono bloccare i Guerrieri. ; {R}: Una creatura bersaglio diventa un Vigliacco fino alla fine del turno. ; {2}{R}: Una creatura bersaglio diventa un Guerriero fino alla fine del turno. Boldwyr Intimidator=I Vigliacchi non possono bloccare i Guerrieri. ; {R}: Una creatura bersaglio diventa un Vigliacco fino alla fine del turno. ; {2}{R}: Una creatura bersaglio diventa un Guerriero fino alla fine del turno. Rathi Intimidator=Paura ; {2},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 2 e mettila in gioco. Poi rimescola il tuo grimorio. Intimidation=Le creature che controlli hanno paura. [Oracle 2002/10/01] Cowed by Wisdom=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare a meno che il suo controllore paghi {1} per ogni carta nella tua mano. Hinder=Neutralizza la magia bersaglio. Se quella magia viene neutralizzata in questo modo, metti quella carta in cima o in fondo al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Ensnare=Puoi rimandare in mano al proprietario due Isole che tu controlli invece di pagare il costo di mana dell'Intrappolare. ; TAPpa tutte le creature. [Oracle 2003/07/01] Whipgrass Entangler={1}{B}: La creatura bersaglio guadagna "Questa creatura non può attaccare o bloccare a meno che il suo controllore paghi {1} per ogni Chierico in gioco. Entangler=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata può bloccare un qualsiasi numero di creature. Netter en-Dal={B},{TAP}, Scarta una carta: La creatura bersaglio non può attaccare in questo turno. Smokebraider={TAP}: Aggiungi due mana in qualsiasi combinazione di colori alla tua riserva di mana. Spendi questo mana solo per giocare magie Elementali o abilita attivate di Elementali. Lammastide Weave=Nomina una carta, poi un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Se quella carta è la carta nominata, guadagni un ammontare di punti vita pari al suo costo di mana convertito. ; Pesca una carta. Insight=Ogniqualvolta un avversario gioca una magia verde, tu peschi una carta. [Oracle 1999/05/01] Insight=Ogniqualvolta un avversario gioca una magia verde, tu peschi una carta. [Oracle 1999/05/01] Trespasser il-Vec=Scarta una carta: L'Intruso il-Vec ha ombra fino alla fine del turno. (Può bloccare o essere bloccato solo da creature con ombra.) Artificer's Intuition={L}, Scarta dalla tua mano una carta artefatto : Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a 1, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Vigean Intuition=Scegli un tipo di carta, poi rivela le prime quattro carte in cima al tuo grimorio. Aggiungi alla tua mano tutte le carte del tipo scelto rivelate in questo modo e metti le rimanenti nel tuo cimitero. Intuition=Passa in rassegna il tuo grimorio per tre carte e rivelale. L'avversario bersaglio sceglie una di esse. Aggiungila alla tua mano e metti le rimanenti nel tuo cimitero. Poi rimescola il tuo grimorio. Blessed Reversal=Guadagni 3 punti vita per ogni creatura che ti sta attaccando. Blessed Reversal=Guadagni 3 punti vita per ogni creatura che ti sta attaccando. Blessed Reversal=Guadagni 3 punti vita per ogni creatura che ti sta attaccando. Blessed Reversal=Guadagni 3 punti vita per ogni creatura che ti sta attaccando. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Damage=La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari al danno prevenuto in questo modo. Reverse Polarity=Guadagni X punti vita, dove X è il doppio del danno inflitto a te fino ad ora in questo turno dagli artefatti. [Oracle 2001/08/24] Reverse Polarity=Guadagni X punti vita, dove X è il doppio del danno inflitto a te fino ad ora in questo turno dagli artefatti. [Oracle 2001/08/24] Nameless Inversion=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Una creatura bersaglio prende +3/-3 e perde tutti i tipi di creatura fino alla fine del turno. Strange Inversion=Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. ; Unire nell'Arcano {1}{R} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Reverse the Sands=Ridistribuisci un qualsiasi numero di totale di punti vita dei giocatori. (Oguno di quei giocatori riceve un totale di punti vita.) Twist Allegiance=Tu e un avversario bersaglio guadagnate a vicenda il controllo di tutte le creature controllate dall'altro, fino alla fine del turno. STAPpate quelle creature. Quelle creature hanno rapidita fino alla fine del turno. Aven Envoy=Volare Oboro Envoy=Volare Hand of Justice={TAP}, TAPpa 3 creature bianche STAPpate che controlli : Distruggi una creatura bersaglio. [Oracle 1999/07/23] Hand of Death=Distruggi una creatura bersaglio non nera. Hand of Death=Distruggi una creatura bersaglio non nera. Hand of Death=Distruggi una creatura bersaglio non nera. Hand of Death=Distruggi una creatura bersaglio non nera. Hand of Death=Distruggi una creatura bersaglio non nera. Azorius Ploy=Previeni tutto il danno da combattimento che la creatura bersaglio infliggerebbe in questo turno. ; Previeni tutto il danno da combattimento che verrebbe inflitto a una creatura bersaglio in questo turno. Captain's Maneuver=I prossimi X danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno vengono invece inflitti a un'altra creatura o a un altro giocatore bersaglio. Swift Maneuver=Previeni i prossimi 2 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Defensive Maneuvers=Le creature di un tipo a tua scelta prendono +0/+4 fino alla fine del turno. Impulsive Maneuvers=Ogniqualvolta una creatura attacca, lancia una moneta. Se vinci il lancio, la prossima volta che quella creatura infligge danno da combattimento in questo turno, infligge invece il doppio del danno. Se perdi il lancio, la prossima volta che quella creatura infligge danno da combattimento in questo turno, previeni quel danno. Manriki-Gusari=La creatura equipaggiata prende +1/+2 e ha "{TAP} : Distruggi un Equipaggiamento bersaglio." ; Equipaggiare {1} Manta Ray=La Manta non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; La Manta non può essere bloccata tranne che da creature blu. ; Quando non controlli Isole sacrifica la Manta. [Oracle 2003/07/01] Skyreach Manta=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; Volare Wormfang Manta=Volare ; Quando la Manta Vermezanna entra in gioco, salta il tuo prossimo turno. ; Quando la Manta Vermezanna lascia il gioco, gioca un turno extra dopo quello in corso. Umbral Mantle=La creatura equipaggiata ha "{3}, {STAP}: Questa creatura prende +2/+2 fino alla fine del turno." ({STAP} è il simbolo di STAP.) ; Equipaggiare {0} Paradise Mantle=La creatura equipaggiata ha "{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana." ; Equipaggiare {1} Traveler's Cloak=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre il Mantello del Viaggiatore entra in gioco, scegli un tipo di terra. ; La creatura incantata ha passa-terra del tipo scelto. ; Quando il Mantello del Viaggiatore entra in gioco, pesca una carta. Cloak of Invisibility=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Fase e non può essere bloccata tranne che dai muri. [Oracle 1999/07/01] Cloak of Confusion=Incanta creatura che controlli (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata attacca e non è bloccata, puoi decidere che essa non infligga danno da combattimento in questo turno. Se lo fai, il giocatore in difesa scarta una carta a caso. Cloak of Confusion=Incanta creatura che controlli (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata attacca e non è bloccata, puoi decidere che essa non infligga danno da combattimento in questo turno. Se lo fai, il giocatore in difesa scarta una carta a caso. Alexi's Cloak=Lampo; Incanta creatura ; La creatura incantata ha velo (Non può essere bersaglio di magie o abilita.) Armadillo Cloak=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e ha travolgere. ; Ogniqualvolta la creatura incantata infligge danno, guadagni un pari ammontare di punti vita. Farrel's Mantle=Incanta creatura ; Ogniqualvolta la creatura incantata attacca e non è bloccata, il suo controllore può scegliere di farle infliggere un danno pari alla sua forza più 2 a una creatura bersaglio. Se quel giocatore lo fa, la creatura attaccante non infligge danno da combattimento in questo turno. Keldon Mantle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {N} : Rigenera la creatura incantata. ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. ; {V} : La creatura incantata guadagna travolgere fino alla fine del turno. Cloak of Mists=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata. Moldervine Cloak=Incanta creatura ; La creatura incantata prende +3/+3. ; Dragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Spectral Cloak=Incanta creatura ; La creatura incantata ha velo fintanto che è STAPpata. (Non può essere bersaglio di magie o abilita.) Crimson Manticore=Volare ; {R},{TAP} : La Manticora Cremisi infligge 1 danno alla creatura bersaglio attaccante o bloccante. Crimson Manticore=Volare ; {R},{TAP} : La Manticora Cremisi infligge 1 danno alla creatura bersaglio attaccante o bloccante. Crimson Manticore=Volare ; {R},{TAP} : La Manticora Cremisi infligge 1 danno alla creatura bersaglio attaccante o bloccante. Flailing Manticore=Volare, attacco improvviso ; {1}: La Manticora Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. ; {1}: La Manticora Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Sawback Manticore={4} : La Manticora Spinata guadagna volare fino alla fine del turno. ; {1} : La Manticora Spinata infligge 2 danni alla creatura bersaglio che sta attaccando o bloccando. Gioca questa abilita solo una volta per turno e solo se la Manticora Spinata sta attaccando o bloccando. [Oracle 1999/07/01] Giant Mantis=Raggiungere (Questa creatura può bloccare le creature con volare.) Mantis Engine={2}: La Mantide Meccanica ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) ; {2}: La Mantide Meccanica ha attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) Mantis Engine={2}: La Mantide Meccanica ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) ; {2}: La Mantide Meccanica ha attacco improvviso fino alla fine del turno. (Infligge danno da combattimento prima delle creature senza attacco improvviso.) Sleeper's Robe=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. ; Ogniqualvolta la creatura incantata infligge danno da combattimento a un avversario, puoi pescare una carta. [Oracle 2002/10/01] Mantle of Leadership=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; Ogniqualvolta una creatura entra in gioco, la creatura incantata prende +2/+2 fino alla fine del turno. Blanket of Night=Ogni terra è una Palude, in aggiunta agli altri suoi tipi di terra. Specter's Shroud=La creatura equipaggiata prende +1/+0. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, quel giocatore scarta una carta. ; Equipaggiare {1} ({1}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Fiery Mantle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Manto di Fuoco viene messo nel cimitero dal gioco, il proprietario riprende in mano il Manto di Fuoco. ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. [Oracle 1999/05/01] Dream Coat=Incanta creatura ; {0} : La creatura incantata diventa del colore, o dei colori, a tua scelta. Utilizza questa abilita solo una volta per turno. Whispersilk Cloak=La creatura equipaggiata non può essere bloccata e ha velo. ; Equipaggiare {2} ({2}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria.) Whispersilk Cloak=La creatura equipaggiata non può essere bloccata e ha velo. ; Equipaggiare {2} ({2}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria.) Woodcloaker=Metamorfosi {2}{V}{V} ; Quando il Mantobosco viene girato a faccia in su, la creatura bersaglio guadagna travolgere fino alla fine del turno. Duskmantle, House of Shadow={TAP} : Aggiungi {1} alla tua riserva di mana. ; {L}{N},{TAP} : Il giocatore bersaglio mette la prima carta del suo grimorio nel suo cimitero. Reverent Mantra=Puoi rimuove dal gioco una carta bianca nella tua mano invece di pagare il costo di mana della Mantra Riverente. ; Tutte le creature guadagnano protezione da un colore a tua scelta fino alla fine del turno. [Oracle 2001/06/01] Maralen of the Mornsong=I giocatori non possono pescare carte. ; All'inizio dell'acquisizione di ogni giocatore, quel giocatore perde 3 punti vita, passa in rassegna il suo grimorio per una carta, la aggiunge alla sua mano, poi rimescola il suo grimorio. Maraxus of Keld=La forza e la costituzione di Maraxus di Keld sono ciascuna pari al numero di artefatti, di creature e di terre STAPpate che controlli. Deathmark=Distruggi la creatura verde o bianca bersaglio. Deathmark=Distruggi una creatura verde o bianca bersaglio. Cultbrand Cinder=Quando il Marchiatore Cinereo entra in gioco, metti un segnalino -1/-1 su una creatura bersaglio. Brand=Guadagni il controllo di tutti i permanenti che possiedi. (Questo effetto non termina alla fine del turno) ; Ciclo {2} Bloodbond March=Ogniqualvolta viene giocata una magia creatura, ogni giocatore rimette in gioco dal suo cimitero tutte le carte con lo stesso nome di quella magia. March of Souls=Distruggi tutte le creature. Non possono essere rigenerate. Per ogni creatura distrutta in questo modo, il suo controllore mette il gioco una pedina creatura Spirito 1/1 bianca con volare. March of the Machines=Ogni artefatto non creatura è una creatura artefatto con forza e costituzione pari al suo costo di mana convertito. (Un Equipaggiamento che è anche una creatura non può equipaggiare una creatura.) March of the Machines=Ogni artefatto non creatura è una creatura artefatto con forza e costituzione pari al suo costo di mana convertito. (Un Equipaggiamento che è anche una creatura non può equipaggiare una creatura.) Forced March=Distruggi tutte le creature aventi un costo di mana convertito pari o inferiore a X. Funeral March=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata lascia il gioco, il suo controllore sacrifica una creatura. [Oracle 1999/07/23] Funeral March=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata lascia il gioco, il suo controllore sacrifica una creatura. [Oracle 1999/07/23] Festering March=Le creature controllate dai tuoi avversari prendono -1/-1 fino alla fine del turno. Rimuovi dal gioco la Marcia Putrefatta con tre segnalini tempo su di essa. ; Sospendere 3-{2}{N} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{N} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] Underground Sea=[Oracle 2003/07/01] AEther Tide=Come costo addizionale per giocare la Marea dell'Etere, scarta X carte creatura. ; Rimanda in mano al proprietario X creature bersaglio. Parallax Tide=Svanire 5 ; Rimuovi un segnalino svanire dalla Marea Parallattica : Rimuovi dal gioco una terra bersaglio se la Marea Parallattica è in gioco. ; Quando la Marea Parallattica lascia il gioco, ogni giocatore rimette in gioco tutte le carte che possiede e che sono state rimosse dal gioco dalla Marea Parallattica. [Oracle 2001/05/02] Dream Tides=Le creature non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature non verdi TAPpate che controlla e pagare {2} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Time and Tide=Simultaneamente, tutte le creature che sono scomparse compaiono, e tutte le creature che hanno fase scompaiono. [Oracle 1999/07/01] Skirk Fire Marshal=Protezione dal rosso ; TAPpa cinque Goblin STAPpati che controlli: Il Maresciallo del Fuoco di Skirk infligge 10 danni a ogni creatura e a ogni giocatore. Ramosian Sky Marshal=Volare ; {7},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 6 e mettila in gioco. Poi rimescola il tuo grimorio. Field Marshal=Le altre creature Soldato prendono +1/+1 e hanno attacco improvviso. (Infliggono danno da combattimento prima delle creature senza attacco improvviso.) Field Marshal=Le altre creature Soldato prendono +1/+1 e hanno attacco improvviso. (Infliggono danno da combattimento prima delle creature senza attacco improvviso.) Seasoned Marshal=Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. Seasoned Marshal=Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. Seasoned Marshal=Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. Seasoned Marshal=Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. Seasoned Marshal=Ogniqualvolta il Maresciallo Veterano attacca, puoi TAPpare una creatura bersaglio. Marhault Elsdragon=Furia 1 Marhault Elsdragon=Furia 1 Boiling Seas=Distruggi tutte le Isole. Boiling Seas=Distruggi tutte le Isole. Coffin Puppets=Sacrifica due terre : Rimetti in gioco dal tuo cimitero le Marionette della Bara. Gioca quest'abilita solamente durante il tuo mantenimento, e solo se controlli almeno una Palude. [Oracle 2003/07/01] Marjhan=Marjhan non STAPpa durante il tuo STAP. ; Marjhan non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica Marjhan. ; {L}{L}, Sacrifica una creatura: STAPpa Marjhan. Gioca questa abilita solo durante il tuo mantenimento. ; {L}{L}: Marjhan prende -1/-0 fino alla fine del turno e infligge 1 danno alla creatura attaccante bersaglio senza volare. Maro=La forza e la costituzione di Maro sono pari ciascuna al numero di carte presenti nella tua mano. Maro=La forza e la costituzione di Maro sono pari ciascuna al numero di carte presenti nella tua mano. Maro=La forza e la costituzione di Maro sono pari ciascuna al numero di carte presenti nella tua mano. Maro=La forza e la costituzione di Maro sono pari ciascuna al numero di carte presenti nella tua mano. Maro=La forza e la costituzione di Maro sono pari ciascuna al numero di carte presenti nella tua mano. Marshaling the Troops=TAPpa un qualsiasi numero di creature STAPpate che controlli. Guadagni 4 punti vita per ogni creatura TAPpata in questo modo. Loxodon Warhammer=La creatura equipaggiata prende +3/+0 e ha legame vitale e travolgere. (Quando questa creatura infligge danno, guadagni un pari ammontare di punti vita. Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo in ogni momento in cuio potresti giocare una stregoneria.) Loxodon Warhammer=La creatura equipaggiata prende +3/+0 e ha legame vitale e travolgere. (Quando questa creatura infligge danno, guadagni un pari ammontare di punti vita. Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo in ogni momento in cuio potresti giocare una stregoneria.) Loxodon Warhammer=La creatura equipaggiata prende +3/+0 e ha legame vitale e travolgere. (Quando questa creatura infligge danno, guadagni un pari ammontare di punti vita. Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; Equipaggiare {3} ({3}: Assegna a una creatura bersaglio che controlli. Equipaggia solo in ogni momento in cuio potresti giocare una stregoneria.) Hammer of Bogardan=Il Martello di Bogardan infligge 3 danni a un giocatore o a una creatura bersaglio. ; {2}{R}{R}{R} : Riprendi in mano il Martello di Bogardan dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Hammer of Bogardan=Il Martello di Bogardan infligge 3 danni a un giocatore o a una creatura bersaglio. ; {2}{R}{R}{R} : Riprendi in mano il Martello di Bogardan dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Hammer of Bogardan=Il Martello di Bogardan infligge 3 danni a un giocatore o a una creatura bersaglio. ; {2}{R}{R}{R} : Riprendi in mano il Martello di Bogardan dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Volcanic Hammer=Il Martello Vulcanico infligge 3 danni alla creatura o al giocatore bersaglio. Kingfisher=Volare ; Quando il Martin Pescatore viene messo in un cimitero dal gioco, pesca una carta. Martyr of Frost={2}, Rivela X carte blu dalla tua mano, Sacrifica il Martire del Gelo : Neutralizza la magia bersaglio a meno che il suo controllore paghi {X}. Martyr of Sands={1}, Rivela X carte bianche dalla tua mano, Sacrifica il Martire della Sabbia: Guadagni un ammontare di punti vita pari al triplo di X. Martyr of Ashes={2}, Rivela X carte rosse dalla tua mano, Sacrifica la Martire delle Ceneri : La Martire delle Ceneri infligge X danni a ogni creatura senza volare. Martyr of Bones={1}, Rivela X carte nere dalla tua mano, Sacrifica il Martire delle Ossa : Rimuovi dal gioco fino a X carte bersaglio da un singolo cimitero. Martyr of Spores={1}, Rivela X carte verdi dalla tua mano, Sacrifica il Martire delle Spore : La creatura bersaglio prende +X/+X fino alla fine del turno. Dedicated Martyr={B}, Sacrifica il Martire Devoto: Guadagni 3 punti vita. Martyrs of Korlis=Fintanto che i Martiri di Korlis sono STAPpati, tutto il danno che ti verrebbe inflitto dagli artefatti viene invece inflitti ai Martiri di Korlis. Martyrdom=Fino alla fine del turno, la creatura bersaglio che tu controlli guadagna "{0} : Il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno, viene invece inflitto a questa creatura." Solo tu puoi giocare questa abilita. [Oracle 2000/10/24] Martyrdom=Fino alla fine del turno, la creatura bersaglio che tu controlli guadagna "{0} : Il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno, viene invece inflitto a questa creatura." Solo tu puoi giocare questa abilita. [Oracle 2000/10/24] Marton Stromgald=Ogniqualvolta Marton Stromgald attacca, tutte le altre creature attaccanti prendono +1/+1 fino alla fine del turno per ogni creatura attaccante diversa da Marton Stromgald. ; Ogniqualvolta Marton Stromgald blocca, tutte le altre creature bloccanti prendono +1/+1 fino alla fine del turno per ogni creatura bloccante diversa da Marton Stromgald. Masako the Humorless=Lampo ; Le creature TAPpate che controlli possono bloccare come se fossero STAPpate. Jaws of Stone=Le Mascelle di Pietra infliggono X danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio, dove X è il numero di Montagne che controlli mentre giochi le Mascelle di Pietra. Ancestral Mask=Incanta creatura ; La creatura incantata prende +2/+2 per ogni altro incantesimo in gioco. [Oracle 2005/08/01] Bone Mask={2},{TAP} : La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, previeni quel danno. Per ogni punto danno prevenuto in questo modo, rimuovi dal gioco la prima carta del tuo grimorio. [Oracle 1999/09/03] Mask of Riddles=La creatura equipaggiata ha paura. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, puoi pescare una carta. ; Equipaggiare {2} Dragon Mask={3},{TAP} : La creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. Alla fine del turno il proprietario riprende in mano quella creatura. [Oracle 2000/02/01] Dragon Mask={3},{TAP} : La creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. Alla fine del turno il proprietario riprende in mano quella creatura. [Oracle 2000/02/01] Jester's Mask=La Maschera del Giullare entra in gioco TAPpata. ; {1},{TAP}, Sacrifica la Maschera del Giullare: L'avversario bersaglio mette le carte della sua mano in cima al suo grimorio. Passa in rassegna il grimorio di quel giocatore per altrettante carte. Quel giocatore mette quelle carte nella sua mano, poi rimescola il suo grimorio. Peregrine Mask=La creatura equipaggiata ha difensore, volare, e attacco improvviso. ; Equipaggiare {2} Mask of the Mimic=Come costo addizionale per giocare la Maschera del Polimorfo, sacrifica una creatura. ; Passa in rassegna il tuo grimorio per una carta con lo stesso nome di una creatura non pedina bersaglio e metti in gioco quella carta. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Auramancer's Guise=Incanta creatura ; La creatura incantata prende +2/+2 per ogni Aura ad essa assegnata e ha cautela. Mask of Intolerance=All'inizio del mantenimento di ogni giocatore, se ci sono quattro o più tipi di terra base tra le terre che quel giocatore controlla, la Maschera dell'Intolleranza gli infligge 3 danni. Uba Mask=Se un giocatore sta per pescare una carta, invece quel giocatore rimuove dal gioco quella carta a faccia in su. ; Ogni giocatore può giocare le carte che ha rimosso dal gioco in questo turno con la Maschera dell'Uba. Mask of Memory=Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, tu puoi pescare due carte. Se lo fai, scarta una carta. ; Equipaggiare {1} Nemesis Mask=Tutte le creature che possono bloccare la creatura equipaggiata devono farlo. ; Equipaggiare {3} ({3} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Ivory Mask=Tu hai velo. (Non puoi essere il bersaglio di magie o abilita.) Ivory Mask=Tu hai velo. (Non puoi essere il bersaglio di magie o abilita.) Ivory Mask=Tu hai velo. (Non puoi essere il bersaglio di magie o abilita.) Mask of Law and Grace=Incanta creatura ; La creatura incantata ha protezione dal nero e dal rosso. Imperial Mask=Quando la Maschera Imperiale entra in gioco, se non è una pedina, ognuno dei tuoi compagni di squadra mette in gioco una pedina che è una copia della Maschera Imperiale. ; Non puoi essere bersaglio di magie o abilita controllate dai tuoi avversari. Farsight Mask=Ogniqualvolta una fonte controllata da un avversario ti infligge danno, se la Maschera Lungoveggente è STAPpata puoi pescare una carta. Mistform Mask=Incanta creatura ; {1}: La creatura incantata diventa di un tipo di creatura a tua scelta fino alla fine del turno. Bull Aurochs=Travolgere ; Ogniqualvolta il Maschio Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. Squirming Mass=Paura [Oracle 2002/10/01] Slay=Distruggi una creatura verde bersaglio. Non può essere rigenerata. ; Pesca una carta. Slay=Distruggi una creatura verde bersaglio. Non può essere rigenerata. ; Pesca una carta. Slay=Distruggi una creatura verde bersaglio. Non può essere rigenerata. ; Pesca una carta. Slaughter=Riscatto - Paga 4 punti vita ; Distruggi la creatura bersaglio non nera. Non può essere rigenerata. [Oracle 1999/05/01] Ingot Chewer=Quando il Mastica Lingotti entra in gioco, distruggi un artefatto bersaglio. ; Apparire {R} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Marrow Chomper=Divorare 2 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) ; Quando il Masticamidollo entra in gioco, guadagni 2 punti vita per ogni creatura che ha divorato. Masticore=All'inizio del tuo mantenimento, puoi scartare una carta. Se non lo fai, sacrifica la Masticora. ; {2}: La Masticora infligge 1 danno a una creatura bersaglio. ; {2}: Rigenera la Masticora. Razormane Masticore=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) ; All'inizio del tuo mantenimento, sacrifica la Masticora Chioma-Lama a meno che non scarti una carta. ; All'inizio della tua acquisizione, puoi fare infliggere dalla Masticora Chioma-Lama 3 danni a una creatura bersaglio. Razormane Masticore=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) ; All'inizio del tuo mantenimento, sacrifica la Masticora Chioma-Lama a meno che non scarti una carta. ; All'inizio della tua acquisizione, puoi fare infliggere dalla Masticora Chioma-Lama 3 danni a una creatura bersaglio. Elven Warhounds=Ogniqualvolta i Mastini della Guerra Elfici vengono bloccati da una creatura, metti quella creatura in cima al grimorio del proprietario. [Oracle 1999/05/01] Rakeclaw Gargantuan={1}: Una creatura bersaglio con forza pari o superiore a 5 ha attacco improvviso fino alla fine del turno. Nulltread Gargantuan=Quando il Mastodonte Senza Traccia entra in gioco, metti una creatura che controlli in cima al grimorio del suo proprietario. Master Healer={TAP} : Previeni i prossimi 4 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Master Healer={TAP} : Previeni i prossimi 4 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Master Healer={TAP} : Previeni i prossimi 4 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Master Healer={TAP} : Previeni i prossimi 4 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Wirewood Hivemaster=Ogniqualvolta entra in gioco un altro Elfo non pedina, puoi mettere in gioco una pedina creatura Insetto 1/1 verde. Akki Drillmaster={TAP} : La creatura bersaglio guadagna rapidita fino alla fine del turno. Masumaro, First to Live=La forza e la costituzione di Masumaro, Primo a Vivere sono ciascuna pari al doppio del numero di carte nella tua mano. Rootwater Matriarch={TAP}: Prendi il controllo di una creatura bersaglio fintanto che quella creatura è incantata. Rootwater Matriarch={TAP}: Prendi il controllo di una creatura bersaglio fintanto che quella creatura è incantata. Mana Matrix=Le magie istantaneo e le magie incantesimo che giochi costano fino a {2} in meno per essere giocate. [Oracle 2001/08/24] Life Matrix={4},{TAP} : Metti un segnalino matrice su una creatura bersaglio e quella creatura guadagna "Rimuovi un segnalino matrice da questa creatura : Rigenera questa creatura". Gioca questa abilita soltanto durante il tuo mantenimento. [Oracle 1999/09/03] Bubble Matrix=Previeni tutto il danno inflitto che verrebbe inflitto alle creature. [Oracle 1999/07/01] Storage Matrix=Fintanto che la Matrice di Deposito è STAPpata, durante la propria sottofase di STAP ogni giocatore sceglie tra artefatto, creatura o terra. Quel giocatore può STAPpare soltanto i permanenti del tipo scelto in questa sottofase. Storage Matrix=Fintanto che la Matrice di Deposito è STAPpata, durante la propria sottofase di STAP ogni giocatore sceglie tra artefatto, creatura o terra. Quel giocatore può STAPpare soltanto i permanenti del tipo scelto in questa sottofase. Myr Matrix=La Matrice di Myr è indistruttibile. ; Le creature Myr prendono +1/+1. ; {5}: Metti in gioco una pedina creatura artefatto Myr 1/1. Power Matrix={TAP} : La creatura bersaglio prende +1/+1 e guadagna volare, attacco improvviso e travolgere fino alla fine del turno. Damping Matrix=Le abilita attivate delle creature e degli artefatti non possono esser giocate a meno che siano abilita di mana. Abbey Matron={B},{TAP}: La Matrona dell'Abbazia prende +0/+3 fino alla fine del turno. Abbey Matron={B},{TAP}: La Matrona dell'Abbazia prende +0/+3 fino alla fine del turno. Goblin Matron=Quando la Matrona Goblin entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelare quella carta, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Goblin Matron=Quando la Matrona Goblin entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelare quella carta, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Goblin Matron=Quando la Matrona Goblin entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Goblin, rivelare quella carta, e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Mawcor=Volare ; {TAP} : Il Mawcor infligge 1 danno a una creatura o a un giocatore bersaglio. Mawcor=Volare ; {TAP} : Il Mawcor infligge 1 danno a una creatura o a un giocatore bersaglio. Fledgling Mawcor=Volare ; {TAP}: La Mawcor Implume infligge 1 danno a una creatura o a un giocatore bersaglio. ; Metamorfosi {L}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Mayael the Anima={3}{R}{V}{B}, {TAP}: Guarda le prime cinque carte del tuo grimorio. Puoi mettere in gioco una carta creatura con forza pari o superiore a 5 scelta tra esse. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. Manaforce Mace=Dominio - La creatura equipaggiata prende +1/+1 per ogni tipo di terra base tra le terre che controlli. ; Equipaggiare {3} Crackling Club=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0. ; Sacrifica la Mazza Crepitante : La Mazza Crepitante infligge 1 danno a una creatura bersaglio. Ronin Warclub=La creatura equipaggiata prende +2/+1. ; Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, assegna la Mazza da Guerra Ronin a quella creatura. ; Equipaggiare {5} Dead-Iron Sledge=Ogniqualvolta la creatura equipaggiata blocca o viene bloccata da una creatura, distruggi entrambe le creature. ; Equipaggiare {2} Vulshok Morningstar=La creatura equipaggiata prende +2/+2. ; Equipaggiare {2} ({2} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Vulshok Morningstar=La creatura equipaggiata prende +2/+2. ; Equipaggiare {2} ({2} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Taurean Mauler=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Ogniqualvolta un avversario gioca una magia, puoi mettere un segnalino +1/+1 sul Mazzuolatore Taurino. Jet Medallion=Le magie nere che giochi, costano {1} in meno per essere giocate. [Oracle 1999/05/01] Locket of Yesterdays=Le magie che giochi costano {1} in meno per ogni carta con lo stesso nome di quella magia nel tuo cimitero. Pearl Medallion=Le magie bianche che giochi costano {1} in meno per essere giocate. [Oracle 1999/05/01] Ruby Medallion=Le magie rosse che giochi costano {1} in meno per essere giocate. [Oracle 1999/05/01] Emerald Medallion=Le magie verdi che giochi costano {1} in meno per essere giocate. [Oracle 1999/05/01] Sapphire Medallion=Le magie blu che giochi costano {1} in meno per essere giocate. [Oracle 1999/05/01] Charmed Pendant={TAP}, Metti nel tuo cimitero la prima carta del tuo grimorio : Per ogni simbolo di mana colorato presente nel costo di mana di quella carta, aggiungi un mana di quel colore alla tua riserva di mana. Gioca questa abilita solo quando potresti giocare un istantaneo. (Per esempio, se il costo di mana della carta è {3}{L}{L}{N}, aggiungi {L}{L}{N} alla tua riserva di mana.) Remedy=Previeni i prossimi 5 danni che verrebbero inflitti in questo turno a un qualsiasi numero di creature e/o di giocatori bersaglio, divisi a tua scelta. [Oracle 2000/10/24] Remedy=Previeni i prossimi 5 danni che verrebbero inflitti in questo turno a un qualsiasi numero di creature e/o di giocatori bersaglio, divisi a tua scelta. [Oracle 2000/10/24] Goblin Medics=Ogniqualvolta i Medici Goblin diventano TAPpati, infliggono 1 danno a una creatura o a un giocatore bersaglio. Folk Medicine=Guadagni 1 punto vita per ogni creatura che controlli. ; Flashback {1}{B} Combat Medic={1}{B}: Previeni il prossimo punto danno che verrebbe inflitto in questo turno a un giocatore o a una creatura bersaglio. Combat Medic={1}{B}: Previeni il prossimo punto danno che verrebbe inflitto in questo turno a un giocatore o a una creatura bersaglio. Combat Medic={1}{B}: Previeni il prossimo punto danno che verrebbe inflitto in questo turno a un giocatore o a una creatura bersaglio. Combat Medic={1}{B}: Previeni il prossimo punto danno che verrebbe inflitto in questo turno a un giocatore o a una creatura bersaglio. Battlefield Medic={TAP}: Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno, dove X è pari al numero di Chierici in gioco. Barrenton Medic={TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. ; Metti un segnalino -1/-1 sul Medico di Barrenton: STAPpa il Medico di Barrenton. Meditate=Pesca 4 carte. Salta il tuo prossimo turno. [Oracle 1999/05/01] Searing Meditation=Ogniqualvolta guadagni punti vita, puoi spendere {2}. Se lo fai, la Meditazione Bruciante infligge 2 danni a una creatura o a un giocatore bersaglio. Cleansing Meditation=Distruggi tutti gli incantesimi. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, invece distruggi invece tutti gli incantesimi, poi rimetti in gioco dal tuo cimitero tutte le carte distrutte in questo modo. Quiet Speculation=Passa in rassegna il grimorio di un giocatore bersaglio per un massimo di tre carte con flashback e mettile nel cimitero di quel giocatore. Poi il giocatore rimescola il proprio grimorio. Infernal Medusa=Ogniqualvolta la Medusa Infernale blocca o è bloccata da una creatura che non sia un Muro, distruggi quella creatura alla fine del combattimento. Karoo Meerkat=Protezione dal blu. Standing Stones={1},{TAP}, Paga 1 punto vita : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 1999/07/23] Keldon Megaliths=I Megaliti di Keld entrano in gioco TAPpati. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; Determinazione - {1}{R}, {TAP}: I Megaliti di Keld infliggono 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita solo se non hai carte in mano. Megatherium=Travolgere ; Quando il Megaterio entra in gioco, sacrificalo a meno che tu spenda {1} per ogni carta presente nella tua mano. Megatog=Sacrifica un artefatto : Il Metatog prende +3/+3 e guadagna travolgere fino alla fine del turno. Meglonoth=Cautela, travolgere ; Ogniqualvolta il Meglonoth blocca una creatura, il Meglonoth infligge danni al controllore di quella creatura pari alla forza del Meglonoth. Meishin, the Mind Cage=Tutte le creature prendono -X/-0, dove X è il numero di carte nella tua mano. Gluttonous Slime=Lampo ; Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) Ancient Ooze=La forza e la costituzione della Melma Antica sono ciascuna pari al costo di mana convertito totale delle altre creature che controlli. Bloodhall Ooze=All'inizio del tuo mantenimento, se controlli un permanente nero, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue. ; All'inizio del tuo mantenimento, se controlli un permanente verde, puoi mettere un segnalino +1/+1 sulla Melma del Salone di Sangue. Mwonvuli Ooze=Mantenimento Cumulativo - {2} ; La Melma di Mwonvuli ha forza e costituzione pari ciascuna a 1 più l'ultimo mantenimento cumulativo pagato per essa. [Oracle 1999/07/01] Mephitic Ooze=La Melma Mefitica prende +1/+0 per ogni artefatto che controlli. ; Ogniqualvolta la Melma Mefitica infligge danno da combattimento ad una creatura, distruggi quella creatura. Non può essere rigenerata. Primordial Ooze=La Melma Primordiale attacca ogni turno se può farlo. ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Melma Primordiale. Poi paga {X}, dove X è pari al numero di segnalini +1/+1 sulla Melma Primordiale, oppure TAPpa la Melma Primordiale ed essa ti infligge X danni. [Oracle 1999/09/03] Primordial Ooze=La Melma Primordiale attacca ogni turno se può farlo. ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Melma Primordiale. Poi paga {X}, dove X è pari al numero di segnalini +1/+1 sulla Melma Primordiale, oppure TAPpa la Melma Primordiale ed essa ti infligge X danni. [Oracle 1999/09/03] Primordial Ooze=La Melma Primordiale attacca ogni turno se può farlo. ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Melma Primordiale. Poi paga {X}, dove X è pari al numero di segnalini +1/+1 sulla Melma Primordiale, oppure TAPpa la Melma Primordiale ed essa ti infligge X danni. [Oracle 1999/09/03] Piper's Melody=Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. Distant Melody=Scegli un tipo di creatura. Pesca una carta per ogni permanente che controlli del tipo scelto. Meloku the Clouded Mirror=Volare ; {1}, Il proprietario riprende in mano una terra che tu controlli : Metti in gioco una pedina creatura Illusione 1/1 blu con volare. AEther Membrane=Difensore ; Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta la Membrana Eterea blocca una creatura, fai tornare quella creatura in mano al suo proprietario alla fine del combattimento. Psychic Membrane=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta la Membrana Psichica blocca, tu puoi pescare una carta. [Oracle 2004/10/06] Memnarch={1}{L}{L} : Il permanente bersaglio diventa un artefatto in aggiunta ai propri altri tipi. (Questo effetto non termina alla fine del turno.) ; {3}{L} : Prendi il controllo di un artefatto bersaglio. (Questo effetto non termina alla fine del turno.) [Oracle 2004/10/06] Ancestral Memories=Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. Ancestral Memories=Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. Ancestral Memories=Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. Ancestral Memories=Guarda le prime sette carte del tuo grimorio. Aggiungi due di esse alla tua mano e metti le rimanenti nel tuo cimitero. False Memories=Metti nel tuo cimitero le prime sette carte del tuo grimorio. Alla fine del turno, rimuovi dal gioco sette carte presenti nel tuo cimitero. Enshrined Memories=Rivela le prime X carte del tuo grimoro. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo, e metti le rimanenti in fondo al tuo grimorio in un qualsiasi ordine. Meng Huo, Barbarian King=Le altre creature verdi che controlli prendono +1/+1. Meng Huo's Horde= Myr Mindservant={2}, {TAP} : Rimescola il tuo grimorio. Evermind=(I costi di mana inesistenti non possono essere pagati.) ; Pesca una carta. ; Menteterna è blu. ; Unire nell'Arcano {1}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) Corrosive Mentor=Le creature nere che controlli hanno avvizzire. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Bloodmark Mentor=Le creature rosse che controlli hanno attacco improvviso. Deepchannel Mentor=Le creature blu che controlli non possono essere bloccate. Llanowar Mentor={V}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura Druido Elfo 1/1 verde chiamata Elfi di Llanowar con "{TAP}: Aggiungi {V} alla tua riserva di mana." Roughshod Mentor=Le creature verdi che controlli hanno travolgere. Nantuko Mentor={2}{V},{TAP} : La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari alla forza di quella creatura. Resplendent Mentor=Le creature bianche che controlli hanno "{TAP}: Guadagni 1 punto vita." Arms Dealer={1}{R}, Sacrifica un Goblin: Il Mercante d'Armi infligge 4 danni a una creatura bersaglio. Merchant of Secrets=Quando il Mercante di Segreti entra in gioco, pesca una carta. Merchant of Secrets=Quando il Mercante di Segreti entra in gioco, pesca una carta. Vodalian Merchant=Quando il Mercante di Vodalia entra in gioco, pesca una carta, poi scarta una carta. Talas Merchant= Black Market=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, metti un segnalino carica sul Mercato Nero. ; All'inizio della tua prima fase principale, aggiungi {N} alla tua riserva di mana per ogni segnalino carica presente sul Mercato Nero. [Oracle 2003/02/01] High Market={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica una creatura : Guadagni 1 punto vita. [Oracle 2003/07/01] Cornered Market=I giocatori non possono giocare magie o terre non-base che abbiano lo stesso nome di un permanente non-pedina. [Oracle 2003/07/01] Mercenaries={3}: Previeni tutto il danno che ti verrebbe inflitto in questo turno da questa creatura. Qualsiasi giocatore può giocare questa abilita. Dauthi Mercenary=Ombra ; {1}{N}: Il Mercenario Dauthi prende +1/+0 fino alla fine del turno. Mercenary Knight=Quando Mercenary Knight entra in gioco, sacrificalo a meno che tu scarti una carta creatura. River Merfolk={L} : Il Merfolk di Fiume guadagna Passa-montagne fino alla fine del turno. [Oracle 1999/07/23] Merieke Ri Berit=Merieke Ri Berit non STAPpa durante il tuo STAP. ; {TAP}: Prendi il controllo di una creatura bersaglio fintanto che controlli Merieke Ri Berit. Quando Merieke Ri Berit lascia il gioco o diventa STAPpata, distruggi quella creatura. Non può essere rigenerata. Merieke Ri Berit=Merieke Ri Berit non STAPpa durante il tuo STAP. ; {TAP}: Prendi il controllo di una creatura bersaglio fintanto che controlli Merieke Ri Berit. Quando Merieke Ri Berit lascia il gioco o diventa STAPpata, distruggi quella creatura. Non può essere rigenerata. Merrow Witsniper=Quando il Merrow Cecchino della Mente entra in gioco, un giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Prismwake Merrow=Lampo ; Quando il Merrow dalla Scia Prismatica entra in gioco, un permanente bersaglio diventa di uno o più colori a tua scelta fino alla fine del turno. Deeptread Merrow={L}: Il Merrow delle Profondita ha passa-Isole fino alla fine del turno. Merrow Levitator={TAP}: Una creatura bersaglio ha volare fino alla fine del turno. ; Ogniqualvolta giochi una magia blu, puoi STAPpare il Merrow Levitante. Merrow Bonegnawer={TAP}: Un giocatore bersaglio rimuove dal gioco una carta dal suo cimitero. ; Ogniqualvolta giochi una magia nera, puoi STAPpare il Merrow Masticaossa. Merseine=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Merseine entra in gioco con 3 segnalini rete su di esso. ; La creatura incantata non STAPpa durante lo STAP del suo controllore fintanto che Merseine ha un segnalino rete su di esso. ; Paga il costo di mana della creatura incantata: Rimuovi un segnalino rete da Merseine. Qualsiasi giocatore può giocare questa abilita, ma solo se controlla la creatura incantata. Merseine=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Merseine entra in gioco con 3 segnalini rete su di esso. ; La creatura incantata non STAPpa durante lo STAP del suo controllore fintanto che Merseine ha un segnalino rete su di esso. ; Paga il costo di mana della creatura incantata: Rimuovi un segnalino rete da Merseine. Qualsiasi giocatore può giocare questa abilita, ma solo se controlla la creatura incantata. Merseine=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Merseine entra in gioco con 3 segnalini rete su di esso. ; La creatura incantata non STAPpa durante lo STAP del suo controllore fintanto che Merseine ha un segnalino rete su di esso. ; Paga il costo di mana della creatura incantata: Rimuovi un segnalino rete da Merseine. Qualsiasi giocatore può giocare questa abilita, ma solo se controlla la creatura incantata. Merseine=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Merseine entra in gioco con 3 segnalini rete su di esso. ; La creatura incantata non STAPpa durante lo STAP del suo controllore fintanto che Merseine ha un segnalino rete su di esso. ; Paga il costo di mana della creatura incantata: Rimuovi un segnalino rete da Merseine. Qualsiasi giocatore può giocare questa abilita, ma solo se controlla la creatura incantata. Wintermoon Mesa=La Mesa della Luna Invernale entra in gioco TAPpata. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {2},{TAP}, Sacrifica la Mesa della Luna Invernale : TAPpa due terre bersaglio. [Oracle 2003/07/01] Sacred Mesa=All'inizio del tuo mantenimento, sacrifica la Mesa Inviolabile a meno che non sacrifichi un Pegaso. ; {1}{B}: Metti in gioco una pedina creatura Pegaso 1/1 bianca con volare. Sacred Mesa=All'inizio del tuo mantenimento, sacrifica la Mesa Inviolabile a meno che non sacrifichi un Pegaso. ; {1}{B}: Metti in gioco una pedina creatura Pegaso 1/1 bianca con volare. Pearlspear Courier=Puoi scegliere di non STAPpare il Messaggero Dardoperla durante il tuo STAP. ; {2}{B},{TAP}: Fintanto che il Messaggero Dardoperla rimane TAPpato, una creatura Soldato bersaglio prende +2/+2 e ha cautela. Tidal Courier=Quando il Messaggero della Marea entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Tritone rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. ; {3}{L} : Il Messaggero della Marea guadagna volare fino alla fine del turno. Jukai Messenger=Passa-foreste. Ghosthelm Courier=Puoi scegliere di non STAPpare il Messaggero Fantelmo durante il tuo STAP. ; {2}{L},{TAP}: Fintanto che il Messaggero Fantelmo rimane TAPpato, una creatura Mago bersaglio prende +2/+2 e ha velo (Non può essere bersaglio di magie o abilita.) Everglove Courier=Puoi scegliere di non STAPpare il Messaggero Guantoforte durante il tuo STAP. ; {2}{V},{TAP}: Fintanto che il Messaggero Guantoforte rimane TAPpato, la creatura Elfo bersaglio prende +2/+2 e ha travolgere. Frightshroud Courier=Puoi scegliere di non STAPpare il Messaggero Mantorrore durante il tuo STAP. ; {2}{N},{TAP}: Fintanto che il Messaggero Mantorrore rimane TAPpato, una creatura Zombie bersaglio prende +2/+2 e ha paura. Flamestick Courier=Puoi scegliere di non STAPpare il Messaggero Pirolancia durante il tuo STAP. ; {2}{R},{TAP}: Fintanto che il Messaggero Pirolancia rimane TAPpato, una creatura Goblin bersaglio prende +2/+2 e ha rapidita. Thought Courier={TAP} : Pesca una carta, poi scarta una carta. Thought Courier={TAP} : Pesca una carta, poi scarta una carta. Sylvan Messenger=Travolgere ; Quando il Messaggero Silvano entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Elfo rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. Melancholy=Incanta creatura ; Quando la Mestizia entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del proprio controllore. ; All'inizio del tuo mantenimento, sacrifica la Mestizia a meno che non paghi {N}. Metalworker={TAP}: Rivela un qualsiasi numero di carte artefatto dalla tua mano. Aggiungi {2} alla tua riserva di mana per ogni carta rivelata in questo modo. Metallurgeon={B}, {TAP}: Rigenera un artefatto bersaglio. Spellshift=Neutralizza una magia istantaneo o stregoneria bersaglio. Il suo controllore rivela carte dalla cima del suo grimorio fino a che non rivela una carta istantaneo o stregoneria. Quel giocatore può giocare quella carta senza pagare il suo costo di mana. Poi rimescola il proprio grimorio. Metamorphosis=Come costo addizionale per giocare la Metamorfosi, sacrifica una creatura. ; Aggiungi X mana di un qualsiasi colore alla tua riserva, dove X è uno più il costo di mana convertito della creatura sacrificata. Spendi questo mana solo per giocare magie creatura. [Oracle 2001/08/24] Metamorphosis=Come costo addizionale per giocare la Metamorfosi, sacrifica una creatura. ; Aggiungi X mana di un qualsiasi colore alla tua riserva, dove X è uno più il costo di mana convertito della creatura sacrificata. Spendi questo mana solo per giocare magie creatura. [Oracle 2001/08/24] Metamorphosis=Come costo addizionale per giocare la Metamorfosi, sacrifica una creatura. ; Aggiungi X mana di un qualsiasi colore alla tua riserva, dove X è uno più il costo di mana convertito della creatura sacrificata. Spendi questo mana solo per giocare magie creatura. [Oracle 2001/08/24] Shivan Meteor=La Meteora di Shiv infligge 13 danni a una creatura bersaglio. ; Sospendere 2-{1}{R}{R} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{R}{R} e rimuoverla dal gioco con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Metrognome=Quando una magia o un'abilita controllata da un avversario ti fa scartare il Metrognomo dalla tua mano, metti in gioco quattro pedine creatura artefatto Gnomo 1/1. ; {4},{TAP} : Metti in gioco una pedina creatura artefatto Gnomo 1/1. [Oracle 2002/03/01] Put Away=Neutralizza una magia bersaglio. Puoi rimescolare nel tuo grimorio fino a una carta bersaglio nel tuo cimitero. Hissing Miasma=Ogniqualvolta una creatura ti attacca, il suo controllore perde 1 punto vita. Michiko Konda, Truth Seeker=Ogniqualvolta una fonte controllata da un avversario ti infligge danno, quel giocatore sacrifica un permanente. Pallid Mycoderm=All'inizio del tuo mantenimento, metti un segnalino spora sul Micoderma Pallido. ; Rimuovi tre segnalini spora dal Micoderma Pallido: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Le creature Fungus e/o Saprolingio che controlli prendono +1/+1 fino alla fine del turno. Mycologist=All'inizio del tuo mantenimento, metti un segnalino spora sulla Micologa. ; Rimuovi tre segnalini spora dalla Micologa: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Guadagni 2 punti vita. Utopia Mycon=All'inizio del tuo mantenimento, metti un segnalino spora sul Micon dell'Utopia. ; Rimuovi tre segnalini spora dal Micon dell'Utopia: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Soul Reap=Distruggi una creatura non verde bersaglio. Il suo controllore perde 3 punti vita se hai giocato un'altra magia nera in questo turno. Reaping the Rewards=Riscatto - Sacrifica una terra. ; Guadagni 2 punti vita. [Oracle 1999/05/01] Reaping the Graves=Riprendi in mano una carta creatura bersaglio presente nel tuo cimitero. ; Tempesta Reap and Sow=Scegli una delle seguenti opzioni - Distruggi una terra bersaglio; oppure passa in rassegna in tuo grimorio per una carta terra, mettila in gioco, poi rimescola il tuo grimorio. ; Intrecciare {1}{V} Sawtooth Thresher=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; Rimuovi due segnalini +1/+1 dal Mietitore dai Denti a Sega: Il Mietitore dai Denti a Sega prende +4/+4 fino alla fine del turno. Arsenal Thresher=Mentre il Mietitore dell'Arsenale entra in gioco, puoi rivelare un qualsiasi numero di altre carte artefatto dalla tua mano. Il Mietitore dell'Arsenale entra in gioco con un segnalino +1/+1 per ogni carta rivelata in questo modo. Corpse Harvester={1}{N},{TAP}, Sacrifica una creatura : Passa in rassegna il tuo grimorio per una carta Zombie e una carta Palude, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Phyrexian Reaper=Ogniqualvolta il Mietitore di Phyrexia viene bloccato da una creatura verde, distruggi quella creatura. Non può essere rigenerata. Dross Harvester=Protezione dal bianco ; Alle fine del tuo turno, tu perdi 4 punti vita. ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, tu guadagni 2 punti vita. Ebonblade Reaper=Ogniqualvolta il Mietitore Lama d'Ebano attacca, perdi meta dei tuoi punti vita, arrotondati per eccesso. ; Ogniqualvolta il Mietitore Lama d'Ebano infligge danno da combattimento a un giocatore, quel giocatore perde meta dei propri punti vita, arrotondati per eccesso. ; Metamorfosi {3}{N}{N} Reap=Riprendi in mano dal tuo cimitero fino a X carte bersaglio, dove X è pari al numero di permanenti neri controllati dai tuoi avversari nel momento in cui giochi la Mietitura. Ordered Migration=Dominio - Metti in gioco una pedina creatura Uccello 1/1 blu con volare per ogni tipo di terra base presente tra le terre che controlli. Split-Tail Miko={B}, {TAP} : Previeni i prossimi 2 danni che verrebbero inflitti in questo turno a una creatura o a un giocatore bersaglio. Mikokoro, Center of the Sea={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}, {TAP} : Ogni giocatore pesca una carta. Aven Trooper=Volare ; {2}{B}, Scarta una carta: Il Milite Aviano prende +1/+2 fino alla fine del turno. Ardent Militia=Cautela Ardent Militia=Cautela Ardent Militia=Cautela Ardent Militia=Cautela Ardent Militia=Cautela Ardent Militia=Cautela Kjeldoran Home Guard=Alla fine del combattimento, se la Milizia Territoriale di Kjeldor ha attaccato o bloccato in questo combattimento, metti un segnalino -0/-1 sulla Milizia Territoriale di Kjeldor e metti in gioco una pedina creatura Disertore 0/1 bianca. Volunteer Militia= Volunteer Militia= Millikin={TAP}, Metti nel tuo cimitero la prima carta del tuo grimorio: Aggiungi {1} alla tua riserva di mana. Shorecrasher Mimic=Ogniqualvolta giochi una magia verde e blu, il Mimic Costiero diventa 5/3 e ha travolgere fino alla fine del turno. Battlegate Mimic=Ogniqualvolta giochi una magia rossa e bianca, il Mimic del Cancello diventa 4/2 e ha attacco improvviso fino alla fine del turno. Riverfall Mimic=Ogniqualvolta giochi una magia blu e rossa, il Mimic della Cascata diventa 3/3 e non può essere bloccato fino alla fine del turno. Nightsky Mimic=Ogniqualvolta giochi una magia bianca e nera, il Mimic Notturno diventa 4/4 e ha volare fino alla fine del turno. Woodlurker Mimic=Ogniqualvolta giochi una magia nera e verde, il Mimic Silvestre diventa 4/5 e ha avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Mimeofacture=Replicare {3}{L} ; Scegli un permanente bersaglio controllato da un avversario. Passa in rassegna il grimorio di quel giocatore per una carta con lo stesso nome e mettila in gioco sotto il tuo controllo. Poi quel giocatore rimescola il suo grimorio. Threaten=STAPpa una creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura ha rapidita fino alla fine del turno. (Può attaccare e {TAP} in questo turno.) Threaten=STAPpa una creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura ha rapidita fino alla fine del turno. (Può attaccare e {TAP} in questo turno.) Threaten=STAPpa una creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura ha rapidita fino alla fine del turno. (Può attaccare e {TAP} in questo turno.) Minamo, School at Water's Edge={TAP} : Aggiungi {L} alla tua riserva di mana. ; {L},{TAP} : STAPpa un permanente leggendario bersaglio. Undermine=Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita. Akki Underminer=Ogniqualvolta il Minatore Akki infligge danno da combattimento a un giocatore, quel giocatore sacrifica un permanente. Pardic Miner=Sacrifica il Minatore Pardico : Il giocatore bersaglio non può giocare terre in questo turno. Mind Knives=L'avversario bersaglio scarta una carta a caso. Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Strip Mine={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Miniera a Cielo Aperto : Distruggi la terra bersaglio. [Oracle 2003/07/01] Orcish Mine=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La Miniera degli Orchi entra in gioco con tre segnalini minerale su di essa. ; All'inizio del tuo mantenimento e ogniqualvolta la terra incantata diventa TAPpata, rimuovi un segnalino minerale dalla Miniera degli Orchi. Se non ci sono segnalini minerale sulla Miniera degli Orchi, distruggi la terra incantata e la Miniera degli Orchi infligge 2 danni al controllore della terra incantata. [Oracle 1999/11/01] Gemstone Mine=La Miniera di Diamanti entra in gioco con tre segnalini estrazione su di essa. ; {TAP}, Rimuovi un segnalino estrazione dalla Miniera di Diamanti: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Se non ci sono segnalini estrazione sulla Miniera di Diamanti, sacrificala. Gemstone Mine=La Miniera di Diamanti entra in gioco con tre segnalini estrazione su di essa. ; {TAP}, Rimuovi un segnalino estrazione dalla Miniera di Diamanti: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Se non ci sono segnalini estrazione sulla Miniera di Diamanti, sacrificala. Magma Mine={4} : Metti un segnalino pressione sulla Miniera di Magma. ; {TAP}, Sacrifica la Miniera di Magma : La Miniera di Magma infligge alla creatura o al giocatore bersaglio una quantita di danni pari al numero di segnalini pressione presente di essa. [Oracle 1999/07/01] Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Urza's Mine={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Centrale Energetica di Urza e una Torre di Urza, invece aggiungi {2} alla tua riserva di mana. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Howling Mine=All'inizio dell'acquisizione di ogni giocatore, se la Miniera Ululante è STAPpata, quel giocatore pesca una carta addizionale. Minister of Impediments=({B|L} può essere pagato con {B} o {L}.) ; {TAP}: TAPpa la creatura bersaglio. Minotaur Warrior= Deadshot Minotaur=Quando il Minotauro dal Colpo Letale entra in gioco, infligge 3 danni a una creatura bersaglio con volare. ; Ciclo {R|V} ({R|V}, Scarta questa carta: Pesca una carta.) Canyon Minotaur= Labyrinth Minotaur=Ogniqualvolta il Minotauro del Labirinto blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Labyrinth Minotaur=Ogniqualvolta il Minotauro del Labirinto blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Labyrinth Minotaur=Ogniqualvolta il Minotauro del Labirinto blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. [Oracle 1999/07/23] Hurloon Minotaur= Hurloon Minotaur= Hurloon Minotaur= Hurloon Minotaur= Hurloon Minotaur= Hurloon Minotaur= Karplusan Minotaur=Mantenimento cumulativo--Lancia una moneta. ; Ogniqualvolta vinci un lancio, il Minotauro di Karplusan infligge 1 danno a una creatura o a un giocatore bersaglio. ; Ogniqualvolta perdi un lancio, il Minotauro di Karplusan infligge 1 danno a una creatura o a un giocatore bersaglio a scelta di un avversario. Talruum Minotaur=Rapidita. Talruum Minotaur=Rapidita. Zerapa Minotaur=Attacco improvviso ; {2} : Il Minotauro di Zerapa perde attacco improvviso fino alla fine del turno. Qualsiasi giocatore può usare questa abilita. Shimmering Mirage=La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. ; Pesca una carta. Lingering Mirage=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è un'Isola. ; Ciclo {2} [Oracle 2003/07/01] Mirari=Ogniqualvolta giochi una magia istantaneo o stregoneria, puoi spendere {3}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. Mirari=Ogniqualvolta giochi una magia istantaneo o stregoneria, puoi spendere {3}. Se lo fai, copia quella magia. Puoi scegliere nuovi bersagli per la copia. Miren, the Moaning Well={TAP} : Aggiungi {1} alla tua riserva di mana. ; {3}, {TAP}, Sacrifica una creatura : Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata. Mirozel=Volare ; Quando Mirozel è bersaglio di una qualsiasi magia o abilita, il proprietario riprende in mano il Mirozel. [Oracle 1999/05/01] Mirri the Cursed=Volare, attacco improvviso, rapidita ; Ogniqualvolta Mirri la Maledetta infligge danno da combattimento a una creatura, metti un segnalino +1/+1 su Mirri la Maledetta. Mirri, Cat Warrior=Attacco improvviso, passa-foreste, cautela Mirri, Cat Warrior=Attacco improvviso, passa-foreste, cautela Harsh Mercy=Ogni giocatore sceglie un tipo di creatura. Distruggi tutte le creature che non sono del tipo scelto in questo modo. Non possono essere rigenerate. Misfortune's Gain=Distruggi una creatura bersaglio. Il suo proprietario guadagna 4 punti vita. Mishra, Artificer Prodigy=Ogniqualvolta giochi una magia artefatto, puoi passare in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta con lo stesso nome di quella magia e metterla in gioco. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. Benalish Missionary={1}{B},{TAP}: Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio bloccata in questo turno. Safewright Quest=Passa in rassegna il tuo grimorio per una carta Foresta o Pianura, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Aerie Mystics=Volare ; {1}{V}{L}: Le creature che controlli hanno velo fino alla fine del turno. Knotvine Mystic={1}, {TAP}: Aggiungi {R}{V}{B} alla tua riserva di mana. Rootwater Mystic={1}{L}: Guarda la prima carta del grimorio dell'avversario bersaglio. Vodalian Mystic={TAP}: La magia istantaneo o stregoneria bersaglio diventa di un colore a tua scelta. Kitsune Mystic=Alla fine del turno, se il Mistico Kitsune è incantato da due o più Aura, ruotalo. ; /flip/; Coda-d'Autunno, Saggio Kitsune ; Creatura Leggendaria - Mago Volpe ; 4/5 ; {1} : Assegna l'Aura bersaglio assegnata a una creatura ad un'altra creatura. Loxodon Mystic={B},{TAP} : TAPpa la creatura bersaglio. Loxodon Mystic={B}, {TAP}: TAPpa una creatura bersaglio. Treefolk Mystic=Ogniqualvolta una creatura blocca o viene bloccata dal Mistico Silvantropo, distruggi tutte le Aura assegnate a quella creatura. Surgespanner=Ogniqualvolta il Misuratore di Cavalloni viene TAPpato, puoi pagare {1}{L}. Se lo fai, fai tornare un permanente bersaglio in mano al suo proprietario. Temper=Previeni i prossimi X danni che verrebbero inflitti ad una creatura bersaglio questo turno. Per ogni danno prevenuto in questo modo, metti un segnalino +1/+1 su quella creatura. [Oracle 1999/05/01] Kitsune Palliator={TAP} : Previeni il prossimo punto danno che verrebbe inflitto a ogni creatura e a ogni giocatore in questo turno. Urza's Miter=Ogniqualvolta un artefatto che controlli viene messo in un cimitero dal gioco, se non è stato sacrificato, puoi spendere {3}. Se lo fai, pesca una carta. [Oracle 1999/09/03] Grapeshot=La Mitraglia infligge 1 danno a una creatura o a un giocatore bersaglio. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) Hunting Moa=Eco {2}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Ogniqualvolta il Moa Cacciatore entra in gioco o viene messo in un cimitero dal gioco, metti un segnalino +1/+1 su una creatura bersaglio. Hunting Moa=Eco {2}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Ogniqualvolta il Moa Cacciatore entra in gioco o viene messo in un cimitero dal gioco, metti un segnalino +1/+1 su una creatura bersaglio. Mobilization=Le creature Soldato hanno cautela. (Attaccano senza TAPpare.) ; {2}{B}: Metti in gioco una pedina creatura Soldato 1/1 bianca. Mobilization=Le creature Soldato hanno cautela. (Attaccano senza TAPpare.) ; {2}{B}: Metti in gioco una pedina creatura Soldato 1/1 bianca. Mobilize=STAPpa tutte le creature che controlli. Tideshaper Mystic={TAP}: Una terra bersaglio diventa il tipo di terra base a tua scelta fino alla fine del turno. Gioca questa abilita solo durante il tuo turno. Fleshformer={B}{L}{N}{R}{V}: La Modellatrice di Carni prende +2/+2 e ha paura fino alla fine del turno. Una creatura bersaglio prende -2/-2 fino alla fine del turno. Gioca questa abilita solo durante il tuo turno. Nantuko Calmer={V},{TAP}, Sacrifica il Moderatore Nantuko : Distruggi un incantesimo bersaglio. ; Soglia - Il Moderatore Nantuko prende +1/+1 fintanto che ci sono almeno sette carte nel tuo cimitero. Alter Reality=Cambia il testo di un permanente o di una magia bersaglio sostituendo tutte le parole che indicano un singolo colore con un altro colore (questo effetto non termina alla fine del turno) ; Flashback {1}{L} puoi giocare questa carta dal tuo cimitero pagando il costo di flashback. Poi rimuovila dal gioco.) Mogg Bombers=Quando un'altra creatura entra in gioco, sacrifica i Mogg Bombardieri. Se lo fai, essi infliggono 3 danni a un giocatore bersaglio. [Oracle 2001/08/24] Mogg Conscripts=I Mogg Coscritti non possono attaccare a meno che tu abbia giocato una magia creatura in questo turno. [Oracle 1999/05/01] Mogg Fanatic=Sacrifica il Mogg Fanatico : il Mogg Fanatico infligge 1 danno a una creatura o a un giocatore bersaglio. Mogg Fanatic=Sacrifica il Mogg Fanatico: Il Mogg Fanatico infligge 1 danno a una creatura o a un giocatore bersaglio. Mogg Maniac=Ogniqualvolta vengono inflitti danni al Mogg Maniaco, esso infligge un eguale ammontare di danni a un avversario bersaglio. [Oracle 1999/05/01] Mogg War Marshal=Eco {1}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Mogg Maresciallo di Guerra entra in gioco o viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Goblin 1/1 rossa. Mogg Raider=Sacrifica un Goblin : La creatura bersaglio prende +1/+1 fino alla fine del turno. Mogg Toady=Il Mogg Servile non può attaccare a meno che tu controlli più creature del giocatore in difesa. ; Il Mogg Servile non può bloccare a meno che tu controlli più creature del giocatore attaccante. Shrieking Mogg=Rapidita ; Quando il Mogg Strillante entra in gioco, TAPpa tutte le altre creature. Mogg Flunkies=I Mogg Tirapiedi non possono attaccare o bloccare da soli. [Oracle 1999/05/01] Grindstone={3},{TAP} : Metti le prime due carte del grimorio del giocatore bersaglio nel cimitero di quel giocatore. Se entrambe le carte hanno almeno un colore in comune, ripeti questo procedimento. [Oracle 1999/05/01] Protean Hulk=Quando la Mole Proteiforme viene messa in un cimitero dal gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte creatura per un costo di mana convertito totale pari o inferiore a 6 e mettile in gioco. Poi rimescola il tuo grimorio. Molimo, Maro-Sorcerer=Travolgere. ; La forza e la costituzione di Molimo, Stregone Maro sono pari ciascuna al numero di terre che controlli. Molimo, Maro-Sorcerer=Travolgere. ; La forza e la costituzione di Molimo, Stregone Maro sono pari ciascuna al numero di terre che controlli. Mind Spring=Pesca X carte. Whiptail Moloch=Quando il Moloc Codafrusta entra in gioco, infligge 3 danni a una creatura bersagli che tu controlli. Torpid Moloch=Difensore ; Sacrifica tre terre : Il Moloc Intorpidito perde difensore fino alla fine del turno. Gnarled Mass= Mindleech Mass=Travolgere ; Ogniqualvolta la Moltitudine Suggimente infligge danno da combattimento ad un giocatore, puoi guardare la mano di quel giocatore. Se lo fai, puoi giocare una carta non terra da essa senza pagare il costo di mana di quella carta. Time of Need=Passa in rassegna il tuo grimorio per una carta creatura leggendaria, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Finest Hour=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta una creatura che controlli attacca da sola, se è la prima fase di combattimento del turno, STAPpa quella creatura. Dopo questa fase, c'è una fase di combattimento addizionale. Moment of Silence=Il giocatore bersaglio salta la sua prossima fase di combattimento in questo turno. [Oracle 2000/10/24] Momir Vig, Simic Visionary=Ogniqualvolta giochi una magia creatura verde, puoi passare in rassegna il tuo grimorio, scegliere una carta creatura e rivelarla. Se lo fai, rimescola il tuo grimorio e metti quella carta in cima ad esso. ; Ogniqualvolta giochi una magia creatura blu, rivela la prima carta del tuo grimorio. Se è una carta creatura, aggiungila alla tua mano. Votary of the Conclave={2}{V} : Rigenera il Monaco del Conclave. Monk Idealist=Quando il Monaco Idealista entra in gioco, riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. Militant Monk=Cautela (Questa creatura attacca senza TAPpare.) ; {TAP}: Previeni il prossimo punto danno che verrebbe inflitto a una creatura o un giocatore bersaglio in questo turno. Monk Realist=Quando il Monaco Realista entra in gioco, distruggi un incantesimo bersaglio. Soltari Monk=Protezione dal nero ; Ombra Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Venerable Monk=Quando il Monaco Venerabile entra in gioco, guadagni 2 punti vita. Kavu Monarch=Le creature Kavu hanno travolgere. ; Ogniqualvolta un altro Kavu entra in gioco, metti un segnalino +1/+1 sul Monarca Kavu. Nantuko Monastery={TAP}: Aggiungi {1} alla tua riserva di mana. ; Soglia - {V}{B}: Il Monastero Nantuko diventa una creatura Monaco Insetto 4/4 verde e bianca con attacco improvviso fino alla fine del turno. È ancora una terra. Gioca questa abilita solo se ci sono almeno sette carte nel tuo cimitero. Storm World=All'inizio del mantenimento di ogni giocatore, il Mondo Tempestoso infligge X danni a quel giocatore, dove X è 4 meno il numero di carte nella sua mano. Piracy Charm=Scegli uno - Una creatura bersaglio ha passa-Isole fino alla fine del turno; oppure una creatura bersaglio prende +2/-1 fino alla fine del turno; oppure un giocatore bersaglio scarta una carta. Seedling Charm=Scegli una delle opzioni seguenti - Fai riprendere in mano al proprietario l'Aura bersaglio assegnata a una creatura; oppure rigenera la creatura verde bersaglio; oppure la creatura bersaglio guadagna travolgere fino alla fine del turno. Chaos Charm=Scegli una delle opzioni seguenti - Distruggi il Muro bersaglio; oppure il Monile del Caos infligge 1 danno alla creatura bersaglio; oppure la creatura bersaglio guadagna rapidita fino alla fine del turno. [Oracle 2003/07/01] Hearth Charm=Scegline una - Distruggi una creatura artefatto bersaglio; oppure le creature attaccanti guadagnano +1/+0 fino alla fine del turno; oppure la creatura bersaglio con forza pari o inferiore a 2 è imbloccabile in questo turno. [Oracle 1999/07/01] Dawn Charm=Scegli uno - Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno; oppure rigenera una creatura bersaglio; oppure neutralizza una magia bersaglio che ti bersaglia. Evolution Charm=Scegli uno - Passa in rassegna il tuo grimorio per una carta terra base, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio; oppure riprendi in mano una carta creatura bersaglio dal tuo cimitero; oppure una creatura bersaglio ha volare fino alla fine del turno. Trickery Charm=Scegli una delle opzioni seguenti - Una creatura bersaglio guadagna volare fino alla fine del turno; oppure la creatura bersaglio diventa di un tipo di creatura a tua scelta fino alla fine del turno; oppure guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Piety Charm=Scegli una delle opzioni seguenti - Distruggi un'Aura bersaglio assegnata a una creatura; oppure la creatura Soldato bersaglio prende +2/+2 fino alla fine del turno; oppure le creature che controlli guadagnano cautela fino alla fine del turno. Misery Charm=Scegli una delle opzioni seguenti - Distruggi un Chierico bersaglio; oppure riprendi in mano una carta Chierico bersaglio dal tuo cimitero; oppure il giocatore bersaglio perde 2 punti vita. Fever Charm=Scegli una delle opzioni seguenti - Una creatura bersaglio guadagna rapidita fino alla fine del turno; oppure una creatura bersaglio prende +2/+0 fino alla fine del turno; oppure il Monile della Febbre infligge 3 danni a una creatura Mago bersaglio. Fury Charm=Scegli uno - Distruggi un artefatto bersaglio; oppure una creatura bersaglio prende +1/+1 e ha travolgere fino alla fine del turno; oppure rimuovi due segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio. Hope Charm=Scegli una delle opzioni seguenti - La creatura bersaglio guadagna attacco improvviso fino alla fine del turno; oppure il giocatore bersaglio guadagna 2 punti vita; oppure distruggi un'Aura bersaglio. Vision Charm=Scegli una delle opzioni seguenti - L'artefatto bersaglio scompare; oppure il giocatore bersaglio mette le prime quattro carte del proprio grimorio nel proprio cimitero; oppure scegli un tipo di terra e un tipo di terra base, e ogni terra del primo tipo scelto diventa del secondo tipo scelto. Vitality Charm=Scegli una delle opzioni seguenti - Metti in gioco una pedina creatura Insetto 1/1 verde; oppure una creatura bersaglio prende +1/+1 e guadagna travolgere fino alla fine del turno; oppure rigenera la Bestia bersaglio. Ivory Charm=Scegli una delle opzioni seguenti - Tutte le creature prendono -2/-0 fino alla fine del turno; oppure TAPpa una creatura bersaglio; oppure previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. [Oracle 1999/07/01] Bant Charm=Scegli uno - Distruggi un artefatto bersaglio; oppure metti una creatura bersaglio in fondo al grimorio del suo proprietario; oppure neutralizza una magia istantaneo bersaglio. Crosis's Charm=Scegli una delle opzioni seguenti - Il proprietario riprende in mano un permanente bersaglio; oppure distruggi una creatura bersaglio non nera e non può essere rigenerata; oppure distruggi un artefatto bersaglio. Darigaaz's Charm=Scegli una delle opzioni seguenti - Riprendi in mano una carta creatura bersaglio dal tuo cimitero; oppure il Monile di Darigaaz infligge 3 danni a una creatura o a un giocatore bersaglio; oppure la creatura bersaglio prende +3/+3 fino alla fine del turno. Dromar's Charm=Scegli una delle opzioni seguenti - Guadagni 5 punti vita; oppure neutralizza una magia bersaglio; oppure la creatura bersaglio prende -2/-2 fino alla fine del turno. Ebony Charm=Scegli una delle opzioni seguenti - L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita; oppure rimuovi dal gioco fino a tre carte bersaglio da un singolo cimitero; oppure la creatura bersaglio guadagna Paura fino alla fine del turno. [Oracle 2002/10/01] Esper Charm=Scegli uno - Distruggi un incantesimo bersaglio; oppure pesca due carte; oppure un giocatore bersaglio scarta due carte. Freyalise's Charm=Ogniqualvolta un avversario gioca una magia nera, puoi spendere {V}{V}. Se lo fai, pesca una carta. ; {V}{V} : Il proprietario riprende in mano il Monile di Freyalise. [Oracle 2000/02/01] Grixis Charm=Scegli uno - Fai tornare un permanente bersaglio in mano al suo proprietario; oppure una creatura bersaglio prende -4/-4 fino alla fine del turno; oppure le creature che controlli prendono +2/+0 fino alla fine del turno. Jund Charm=Scegli uno - Rimuovi dal gioco tutte le carte dal cimitero di un giocatore bersaglio; oppure il Monile di Jund infligge 2 danni a ogni creatura; oppure metti due segnalini +1/+1 su una creatura bersaglio. Midnight Charm=Scegli uno - Il Monile di Mezzanotte infligge 1 danno a una creatura bersaglio e tu guadagni 1 punto vita; oppure una creatura bersaglio ha attacco improvviso fino alla fine del turno; oppure TAPpa una creatura bersaglio. Naya Charm=Scegli uno - Il Monile di Naya infligge 3 danni a una creatura bersaglio; oppure fai tornare una carta bersaglio in un cimitero in mano al suo proprietario; oppure TAPpa tutte le creature controllate da un giocatore bersaglio. Rith's Charm=Scegli una delle opzioni seguenti - Distruggi una terra non base bersaglio; oppure metti in gioco tre pedine creatura Saprolingio 1/1 verdi; oppure previeni tutto il danno che una fonte a tua scelta infliggerebbe in questo turno. Emerald Charm=Scegli una delle opzioni seguenti - STAPpa il permanente bersaglio; oppure distruggi un incantesimo non-Aura bersaglio; oppure una creatura bersaglio perde volare fino alla fine del turno. Treva's Charm=Scegli una delle opzioni seguenti - Distruggi un incantesimo bersaglio; oppure rimuovi dal gioco una creatura attaccante bersaglio; oppure pesca una carta, poi scarta una carta. Sapphire Charm=Scegli una delle opzioni seguenti - Il giocatore bersaglio pesca una carta all'inizio del mantenimento del prossimo turno; oppure la creatura bersaglio controllata dall'avversario scompare; oppure la creatura bersaglio guadagna volare fino alla fine del turno. Funeral Charm=Scegli uno - Un giocatore bersaglio scarta una carta; oppure una creatura bersaglio prende +2/-1 fino alla fine del turno; oppure una creatura bersaglio ha passa-Paludi fino alla fine del turno. Funeral Charm=Scegli uno - Un giocatore bersaglio scarta una carta; oppure una creatura bersaglio prende +2/-1 fino alla fine del turno; oppure una creatura bersaglio ha passa-Paludi fino alla fine del turno. Basalt Monolith=Il Monolito di Basalto non STAPpa durante il tuo STAP. ; {3} : STAPpa il Monolito di Basalto. ; {TAP} : Aggiungi {3} alla tua riserva di mana. Basalt Monolith=Il Monolito di Basalto non STAPpa durante il tuo STAP. ; {3} : STAPpa il Monolito di Basalto. ; {TAP} : Aggiungi {3} alla tua riserva di mana. Basalt Monolith=Il Monolito di Basalto non STAPpa durante il tuo STAP. ; {3} : STAPpa il Monolito di Basalto. ; {TAP} : Aggiungi {3} alla tua riserva di mana. Basalt Monolith=Il Monolito di Basalto non STAPpa durante il tuo STAP. ; {3} : STAPpa il Monolito di Basalto. ; {TAP} : Aggiungi {3} alla tua riserva di mana. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Jade Monolith={1} : La prossima volta che una fonte a tua scelta infligge danni a una creatura bersaglio in questo turno, quel danno viene invece inflitto a te. Henge of Ramos={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2},{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2003/07/01] Grim Monolith=Il Monolito Tetro non STAPpa durante il tuo STAP. ; {TAP} : Aggiungi {3} alla tua riserva di mana. ; {4} : STAPpa il Monolito Tetro. [Oracle 2003/07/01] Monsoon=Alla fine del turno di ogni giocatore, TAPpa tutte le Isole STAPpate che quel giocatore controlla e il Monsone infligge X danni a quel giocatore, dove X è il numero di Isole TAPpate in questo modo. [Oracle 2003/07/01] Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Mountain={TAP}: Aggiungi {R} alla tua riserva di mana. Snow-Covered Mountain= Snow-Covered Mountain= Magnetic Mountain=Le creature blu non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un qualsiasi numero di creature blu TAPpate che controlla e paga {4} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Magnetic Mountain=Le creature blu non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un qualsiasi numero di creature blu TAPpate che controlla e paga {4} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Magnetic Mountain=Le creature blu non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un qualsiasi numero di creature blu TAPpate che controlla e paga {4} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Rishadan Pawnshop={2},{TAP} : Rimescola nel grimorio del suo proprietario un permanente non pedina bersaglio che tu controlli. [Oracle 2003/07/01] Madblind Mountain=({TAP}: Aggiungi {R} alla tua riserva di mana.) ; Il Monte Furia Cieca entra in gioco TAPpato. ; {R}, {TAP}: Rimescola il tuo grimorio. Gioca questa abilita solo se controlli due o più permanenti rossi. Morale=Le creature attaccanti prendono +1/+1 fino alla fine del turno. [Oracle 1999/07/23] Morale=Le creature attaccanti prendono +1/+1 fino alla fine del turno. [Oracle 1999/07/23] Shore Snapper={L}: Il Mordente Costiero ha passa-Isole fino alla fine del turno. Scapeshift=Sacrifica un qualsiasi numero di terre. Passa in rassegna il tuo grimorio per altrettante carte terra, mettile in gioco TAPpate, poi rimescola il tuo grimorio. Minions' Murmurs=Peschi X carte e perdi X punti vita, dove X è il numero di creature che controlli. Moroii=Volare ; All'inizio del tuo mantenimento, perdi 1 punto vita. Skullclamp=La creatura equipaggiata prende +1/-1. ; Quando la creatura equipaggiata viene messa in un cimitero, pesca due carte. ; Equipaggiare {1} ({1} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Traitor's Clutch=Una creatura bersaglio prende +1/+0, diventa nera e ha ombra fino alla fine del turno. (Può bloccare o essere bloccato solo da creature con ombra.) ; Flashback {1}{N} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Winter's Grasp=Distruggi la terra bersaglio. Winter's Grasp=Distruggi la terra bersaglio. Clutch of the Undercity=Fai riprendere il permanente bersaglio in mano al suo proprietario. Il suo controllore perde 3 punti vita. ; Trasmutare {1}{L}{N} Rootgrapple=Distruggi un permanente non creatura bersaglio. Se controlli un Silvantropo, pesca una carta. Black Vise=Mentre la Morsa Maledetta entra in gioco, scegli un avversario. ; All'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. Black Vise=Mentre la Morsa Maledetta entra in gioco, scegli un avversario. ; All'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. Black Vise=Mentre la Morsa Maledetta entra in gioco, scegli un avversario. ; All'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. Black Vise=Mentre la Morsa Maledetta entra in gioco, scegli un avversario. ; All'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. Black Vise=Mentre la Morsa Maledetta entra in gioco, scegli un avversario. ; All'inizio del mantenimento del giocatore scelto, la Morsa Maledetta infligge X danni a quel giocatore, dove X è pari al numero di carte che ha nella sua mano meno 4. Viseling=All'inizio del mantenimento di ogni avversario, la Morsetta infligge X danni a quel giocatore, dove X è pari al numero di carte presenti nella sua mano meno 4. Cold Snap=Mantenimento Cumulativo {2} ; All'inizio del mantenimento di ogni giocatore, i Morsi del Freddo infliggono un danno a quel giocatore pari al numero di terre neve che controlla. Vintara Snapper=La Morsicatrice di Vintara ha velo fintanto che non controlli terre STAPpate. (Non può essere bersaglio di magie o abilita.) Brainbite=Un avversario bersaglio rivela la sua mano. Scegli una carta da quella mano. Quel giocatore scarta quella carta. ; Pesca una carta. False Demise=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. False Demise=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. False Demise=Incanta creatura ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il tuo controllo. Death of a Thousand Stings=L'avversario bersaglio perde 1 punto vita e tu guadagni 1 punto vita. ; All'inizio del tuo mantenimento, se hai in mano più carte di ogni avversario, puoi riprendere in mano dal tuo cimitero la Morte dei Mille Pungiglioni. Hero's Demise=Distruggi una creatura leggendaria bersaglio. Sudden Death=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Una creatura bersaglio prende -4/-4 fino alla fine del turno. Death Denied=Riprendi in mano X carte creatura bersaglio dal tuo cimitero. Death or Glory=Dividi tutte le carte creatura presenti nel tuo cimitero in due pile. Rimuovi dal gioco una pila a scelta di un avversario e rimetti in gioco l'altra. [Oracle 2003/02/01] Lingering Death=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il controllore della creatura incantata la sacrifica alla fine del proprio turno. Scuttling Death=Sacrifica la Morte Sfuggente : La creatura bersaglio prende -1/-1 fino alla fine del turno. ; Muta-anima 4 (Quando questa viene messa in un cimitero dal gioco, puoi riprendere in mano una carta Spirito bersaglio con costo di mana convertito pari o inferiore a 4 presente nel tuo cimitero.) Living Death=Ogni giocatore rimuove dal gioco tutte le carte creatura presenti nel proprio cimitero, poi sacrifica tutte le creature che controlla, infine mette in gioco tutte le carte rimosse dal gioco in questo modo. [Oracle 2003/02/01] Balduvian Dead={2}{R}, Rimuovi dal gioco una carta creatura presente nel tuo cimitero : Metti in gioco una pedina creatura Figlio della Tomba 3/1 rossa e nera con rapidita. Sacrificala alla fine del turno. [Oracle 1999/07/23] Rimebound Dead={S} : Rigenera i Morti di Gelomantato. ({S} può essere pagato con un mana da un permanente neve.) Kjeldoran Dead=Quando i Morti di Kjeldor entrano in gioco, sacrifica una creatura. ; {N} : Rigenera i Morti di Kjeldor. Kjeldoran Dead=Quando i Morti di Kjeldor entrano in gioco, sacrifica una creatura. ; {N} : Rigenera i Morti di Kjeldor. Kjeldoran Dead=Quando i Morti di Kjeldor entrano in gioco, sacrifica una creatura. ; {N} : Rigenera i Morti di Kjeldor. Llanowar Dead={TAP} : Aggiungi {N} alla tua riserva di mana. Unworthy Dead={N} : Rigenera i Morti Indegni. Restless Dead={N} : Rigenera i Morti Inquieti. Revered Dead={B} : Rigenera i Morti Onorati. Mortify=Distruggi una creatura o un incantesimo bersaglio. Golgari Rot Farm=Il Mortificio Golgari entra in gioco TAPpato. ; Quando il Mortificio Golgari entra in gioco, fai riprendere in mano al suo proprietario una terra che controlli. ; {TAP} : Aggiungi {N}{V} alla tua riserva di mana. Mortiphobia={1}{N}, Scarta una carta: Rimuovi dal gioco una carta bersaglio presente in un cimitero. ; {1}{N}, Sacrifica la Mortifobia: Rimuovi dal gioco una carta bersaglio presente in un cimitero. Mortipede={2}{V} : Tutte le creature che possono bloccare il Mortipede in questo turno, lo fanno. Mortivore=La forza e la costituzione del Mortivoro sono pari ciascuna al numero di carte creatura presenti in tutti i cimiteri. ; {N} : Rigenera il Mortivoro. Mortivore=La forza e la costituzione del Mortivoro sono pari ciascuna al numero di carte creatura presenti in tutti i cimiteri. ; {N} : Rigenera il Mortivoro. Mortivore=La forza e la costituzione del Mortivoro sono pari al numero di carte creatura in tutti i cimiteri. ; {N}: Rigenera il Mortivoro. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Walking Dead={N}: Rigenera il Morto che Cammina. Dripping Dead=Il Morto Grondante non può bloccare. ; Ogniqualvolta il Morto Grondante infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. Vengeful Dead=Ogniqualvolta il Morto Vendicativo o un altro Zombie viene messo in un cimitero dal gioco, ogni avversario perde 1 punto vita. Robber Fly=Volare ; Ogniqualvolta la Mosca Assassina viene bloccata, il giocatore in difesa scarta tutte le carte che ha in mano, poi pesca altrettante carte. Needlebug=Lampo ; Protezione dagli artefatti. Brass Gnat=Volare ; Il Moscerino D'Ottone non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento, puoi pagare {1}. Se lo fai, STAPpa il Moscerino d'Ottone. Phyrexian Battleflies=Volare ; {N} : Le Mosche Guerriere di Phyrexia prendono +1/+0 fino alla fine del turno. Questa abilita non può essere giocata più di due volte per turno. Alaborn Musketeer=Raggiungere (Questa creatura può bloccare le creature con volare.) Risky Move=All'inizio del mantenimento di ogni giocatore, quel giocatore prende il controllo della Mossa Azzardata. ; Quando tu prendi il controllo della Mossa Azzardata da un altro giocatore, scegli una creatura che controlli e un avversario. Lancia una moneta. Se perdi il lancio, quell'avversario prende il controllo di quella creatura. Desperate Gambit=Scegli una fonte che controlli e lancia una moneta. Se vinci il lancio, la prossima volta che quella fonte infliggerebbe danno in questo turno, essa infligge il doppio di quel danno. Se perdi il lancio, la prossima volta che infliggerebbe danno in questo turno, previeni quel danno. [Oracle 2002/03/01] Show and Tell=Ogni giocatore può mettere in gioco dalla sua mano una carta artefatto, creatura, incantesimo o terra. [Oracle 1999/05/01] Monstrify=Una creatura bersaglio prende +4/+4 fino alla fine del turno. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Frankenstein's Monster=Mentre il Mostro di Frankenstein entra in gioco, rimuovi dal gioco X carte creatura nel tuo cimitero. Se non puoi farlo, metti il Mostro di Frankenstein nel cimitero del suo proprietario anziché in gioco. Per ogni carta creatura rimossa in questo modo, il Mostro di Frankenstein entra in gioco con un segnalino +2/+0, +1/+1, o +0/+2 su di esso. Kjeldoran Frostbeast=Ogniqualvolta il Mostro di Ghiaccio di Kjeldor blocca o viene bloccato da una creatura, distruggi quella creatura alla fine del combattimento. Moss Monster= Moss Monster= Phantom Monster=Volare Phantom Monster=Volare Phantom Monster=Volare Phantom Monster=Volare Phantom Monster=Volare Phantom Monster=Volare Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Sea Monster=Il Mostro Marino non può attaccare a meno che il giocatore in difesa non controlli un'Isola. Ashen Monstrosity=Rapidita ; La Mostruosita Cinerea attacca in ogni turno se può farlo. Cursed Monstrosity=Volare ; Ogniqualvolta la Mostruosita Maledetta diventa bersaglio di una magia o di un'abilita, sacrificala a meno che tu scarti una carta terra. Skittering Monstrosity=Quando giochi una magia creatura, sacrifica la Mostruosita Svolazzante. Damping Engine=Un giocatore che controlla più permanenti di qualunque altro, non può giocare terre o magie artefatto, creatura o incantesimo. Quel giocatore può sacrificare un permanente per ignorare questo effetto fino alla fine del turno. [Oracle 1999/05/01] Witch Engine=Passa-paludi ; {TAP}: Aggiungi {N}{N}{N}{N} alla tua riserva di mana. L'avversario bersaglio guadagna il controllo del Motore Stregato. (Gioca questa abilita soltanto quando potresti giocare un istantaneo.) Urza's Engine=Travolgere ; {3}: La Motrice di Urza guadagna branco fino alla fine del turno. ; {3}: Le creature attaccanti in branco con la Motrice di Urza guadagnano travolgere fino alla fine del turno. Mountain Bandit=Rapidita Mox Jet={TAP} : Aggiungi {N} alla tua riserva di mana. [Oracle 2003/07/01] Mox Jet={TAP} : Aggiungi {N} alla tua riserva di mana. [Oracle 2003/07/01] Mox Jet={TAP} : Aggiungi {N} alla tua riserva di mana. [Oracle 2003/07/01] Chrome Mox=Imprimere - Quando la Mox di Cromo entra in gioco, puoi rimuovere dal gioco una carta non artefatto, non terra bersaglio presente nella tua mano. (La carta rimossa viene impressa su questo artefatto.) ; {TAP} : Aggiungi alla tua riserva un mana di un qualsiasi colore della carta impressa. Mox Diamond=Se la Mox di Diamante sta per entrare in gioco, invece puoi scartare una carta terra. Se lo fai, metti in gioco la Mox di Diamante. Se non lo fai, mettila nel cimitero del suo proprietario.; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Mox Pearl={TAP} : Aggiungi {B} alla tua riserva di mana. [Oracle 2003/07/01] Mox Pearl={TAP} : Aggiungi {B} alla tua riserva di mana. [Oracle 2003/07/01] Mox Pearl={TAP} : Aggiungi {B} alla tua riserva di mana. [Oracle 2003/07/01] Mox Ruby={TAP} : Aggiungi {R} alla tua riserva di mana. [Oracle 2003/07/01] Mox Ruby={TAP} : Aggiungi {R} alla tua riserva di mana. [Oracle 2003/07/01] Mox Ruby={TAP} : Aggiungi {R} alla tua riserva di mana. [Oracle 2003/07/01] Mox Emerald={TAP} : Aggiungi {V} alla tua riserva di mana. [Oracle 2003/07/01] Mox Emerald={TAP} : Aggiungi {V} alla tua riserva di mana. [Oracle 2003/07/01] Mox Emerald={TAP} : Aggiungi {V} alla tua riserva di mana. [Oracle 2003/07/01] Mox Sapphire={TAP} : Aggiungi {L} alla tua riserva di mana. [Oracle 2003/07/01] Mox Sapphire={TAP} : Aggiungi {L} alla tua riserva di mana. [Oracle 2003/07/01] Mox Sapphire={TAP} : Aggiungi {L} alla tua riserva di mana. [Oracle 2003/07/01] Scrapheap=Ogniqualvolta un artefatto o un incantesimo viene messo nel tuo cimitero dal gioco, guadagni 1 punto vita. [Oracle 2003/02/01] Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Creeping Mold=Distruggi un artefatto, un incantesimo o una terra bersaglio. Temporal Eddy=Metti una creatura o una terra bersaglio in cima al grimorio del suo proprietario. Churning Eddy=I proprietari riprendono in mano una creatura bersaglio e una terra bersaglio. Multani, Maro-Sorcerer=Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; La forza e la costituzione di Multani, Stregone-Maro sono ciascuna pari al numero totale di carte in mano a tutti i giocatori. Morphling={L}: STAPpa il Multiforma. ; {L}: Il Multiforma guadagna volare fino alla fine del turno. ; {L}: Il Multiforma guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) ; {1} : Il Multiforma prende +1/-1 fino alla fine del turno. ; {1} : Il Multiforma prende -1/+1 fino alla fine del turno. Cyclopean Mummy=Quando la Mummia Ciclopica viene messa in un cimitero dal gioco, rimuovi la Mummia Ciclopica dal gioco. Cyclopean Mummy=Quando la Mummia Ciclopica viene messa in un cimitero dal gioco, rimuovi la Mummia Ciclopica dal gioco. Mundungu={TAP} : Neutralizza la magia bersaglio a meno che il suo controllore spenda {1} e paghi 1 punto vita. [Oracle 1999/07/01] Gaea's Bounty=Passa in rassegna il tuo grimorio per un massimo di due carte Foresta, rivela quelle carte e aggiungile alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Crenellated Wall=Difensore (Questa creatura non può attaccare.) ; {TAP} : La creatura bersaglio prende +0/+4 fino alla fine del turno. [Oracle 2004/10/06] Wall of Shields=Difensore (Questa creatura non può attaccare.) ; Branco [Oracle 2004/10/06] Goblin Masons=Quando i Muratori Goblin finiscono in un cimitero dal gioco, distruggi un Muro bersaglio. Berserk Murlodont=Ogniqualvolta una Bestia viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca. Wall of Glare=Difensore (Questa creatura non può attaccare.) ; Il Muro Abbagliante può bloccare un qualsiasi numero di creature. [Oracle 2004/10/06] Angelic Wall=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Angelic Wall=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Angelic Wall=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Walking Wall=Difensore ; {3}: Il Muro che Cammina prende +3/-1 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. Usa questa abilita solo una volta per turno. Wall of Water=Difensore (Questa creatura non può attaccare.) ; {L} : Il Muro d'Acqua prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Water=Difensore (Questa creatura non può attaccare.) ; {L} : Il Muro d'Acqua prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Water=Difensore (Questa creatura non può attaccare.) ; {L} : Il Muro d'Acqua prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Water=Difensore (Questa creatura non può attaccare.) ; {L} : Il Muro d'Acqua prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Water=Difensore (Questa creatura non può attaccare.) ; {L} : Il Muro d'Acqua prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Air=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Shadows=Difensore (Questa creatura non può attaccare.) ; Previeni tutto il danno che verrebbe inflitto al Muro d'Ombre dalle creature che sta bloccando. ; Il Muro d'Ombre non può essere bersaglio di magie che possono avere come bersaglio solamente i Muri o di abilita che possono bersagliare solo i Muri. [Oracle 2004/10/06] Wall of Shadows=Difensore (Questa creatura non può attaccare.) ; Previeni tutto il danno che verrebbe inflitto al Muro d'Ombre dalle creature che sta bloccando. ; Il Muro d'Ombre non può essere bersaglio di magie che possono avere come bersaglio solamente i Muri o di abilita che possono bersagliare solo i Muri. [Oracle 2004/10/06] Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Bone=Difensore (Questa creatura non può attaccare.) ; {N}: Rigenera il Muro d'Ossa. Wall of Opposition=Difensore (Questa creatura non può attaccare.) ; {1} : Il Muro dell'Opposizione prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Opposition=Difensore (Questa creatura non può attaccare.) ; {1} : Il Muro dell'Opposizione prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Diffusion=Difensore (Questa creatura non può attaccare.) ; Il Muro della Propagazione può bloccare le creature con ombra come se non avessero ombra. Wall of Resistance=Difensore (Questa creatura non può attaccare.) ; Volare ; Alla fine del turno, se è stato inflitto danno al Muro della Resistenza in questo turno, metti un segnalino +0/+1 su di esso. [Oracle 2004/10/06] Wall of Hope=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro della Speranza riceve danno, tu guadagni un pari ammontare di punti vita. [Oracle 2004/10/06] Wall of Wonder=Difensore (Questa creatura non può attaccare.) ; {2}{L}{L} : Il Muro delle Meraviglie prende +4/-4 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. [Oracle 2004/10/06] Wall of Wonder=Difensore (Questa creatura non può attaccare.) ; {2}{L}{L} : Il Muro delle Meraviglie prende +4/-4 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. [Oracle 2004/10/06] Wall of Wonder=Difensore (Questa creatura non può attaccare.) ; {2}{L}{L} : Il Muro delle Meraviglie prende +4/-4 fino alla fine del turno e può attaccare in questo turno come se non avesse difensore. [Oracle 2004/10/06] Steel Wall=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Pine Needles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Aghi di Pino. Alabaster Wall=Difensore (Questa creatura non può attaccare.) ; {TAP} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. [Oracle 2005/08/01] Wall of Kelp=Difensore (Questa creatura non può attaccare.) ; {L}{L},{TAP}: Metti in gioco una pedina creatura Muro Pianta 0/1 blu di nome Kelp con difensore. Wall of Souls=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta viene inflitto danno da combattimento al Muro di Anime, esso infligge un pari ammontare di danni a un avversario bersaglio. [Oracle 2004/10/06] Wall of Blossoms=Difensore (Questa creatura non può attaccare.) ; Quando il Muro di Bocciuoli entra in gioco, pesca una carta. Wall of Corpses=Difensore (Questa creatura non può attaccare.) ; {N}, Sacrifica il Muro di Cadaveri : Distruggi la creatura bersaglio che il Muro di Cadaveri sta bloccando. [Oracle 2004/10/06] Wall of Heat=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Heat=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Putrid Flesh=Difensore (Questa creatura non può attaccare.) ; Protezione dal Bianco. ; Previeni tutto il danno che verrebbe inflitto al Muro di Carne Putrescente dalle creature incantate. [Oracle 2004/10/06] Carrion Wall=Difensore (Questa creatura non può attaccare.) ; {1}{N} : Rigenera il Muro di Carogne. [Oracle 2004/10/06] Carrion Wall=Difensore (Questa creatura non può attaccare.) ; {1}{N} : Rigenera il Muro di Carogne. [Oracle 2004/10/06] Cinder Wall=Difensore (Questa creatura non può attaccare.) ; Quando il Muro di Cenere blocca, distruggilo alla fine del combattimento. [Oracle 2004/10/06] Cinder Wall=Difensore (Questa creatura non può attaccare.) ; Quando il Muro di Cenere blocca, distruggilo alla fine del combattimento. [Oracle 2004/10/06] Wall of Denial=Difensore, volare, velo Wall of Essence=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta viene inflitto danno da combattimento al Muro di Essenza, guadagni un pari ammontare di punti vita. [Oracle 2004/10/06] AEtherflame Wall=Difensore ; Il Muro di Fiamma Eterea può bloccare le creature con ombra come se non avessero ombra. ; {R} : Il Muro di Fiamma Eterea prende +1/+0 fino alla fine del turno. Wall of Shards=Difensore, volare ; Mantenimento cumulativo--Un avversario guadagna 1 punto vita. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Fuoco prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Wall of Fire=Difensore (Questa creatura non può attaccare.) ; {R}: Il Muro di Fuoco prende +1/+0 fino alla fine del turno. Wall of Ice=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Ice=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Ice=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Ice=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Ice=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Deceit=Difensore (Questa creatura non può attaccare.) ; {3} : Gira il Muro di Inganni a faccia in giù. ; Metamorfosi {L} [Oracle 2004/10/06] Wall of Tears=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro di Lacrime blocca una creatura, il proprietario riprende in mano quella creatura alla fine del combattimento. [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Spears=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso [Oracle 2004/10/06] Wall of Tombstones=Difensore (Questa creatura non può attaccare.) ; All'inizio della tua mantenimento, la costituzione del Muro di Lapidi diventa 1 più il numero di carte creatura presenti nel tuo cimitero. (Questo effetto non cessa alla fine del turno.) [Oracle 2004/10/06] Wall of Lava=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Lava prende +1/+1 fino alla fine del turno. [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Wood=Difensore (Questa creatura non può attaccare.) Wall of Light=Difensore (Questa creatura non può attaccare.) ; Protezione dal nero. [Oracle 2004/10/06] Quicksilver Wall=Difensore (Questa creatura non può attaccare.) ; {4} : Il proprietario riprende in mano il Muro di Mercurio. Qualsiasi giocatore può giocare quest'abilita. [Oracle 2004/10/06] Flowstone Wall=Difensore (Questa creatura non può attaccare.) ; {R} : Il Muro di Mutaroccia prende +1/-1 fino alla fine del turno. [Oracle 2004/10/06] Wall of Mulch=Difensore (Questa creatura non può attaccare.) ; {V}, Sacrifica un Muro : Pesca una carta. [Oracle 2004/10/06] Pitchstone Wall=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta scarti una carta, puoi sacrificare il Muro di Pece. Se lo fai, riprendi in mano la carta scartata dal tuo cimitero. Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Stone=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Wall of Dust=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro di Polvere blocca una creatura, quella creatura non può attaccare durante il prossimo turno del suo controllore. [Oracle 2004/10/06] Wall of Dust=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro di Polvere blocca una creatura, quella creatura non può attaccare durante il prossimo turno del suo controllore. [Oracle 2004/10/06] Wall of Roots=Difensore ; Metti un segnalino -0/-1 sul Muro di Radici: Aggiungi {V} alla tua riserva di mana. Gioca questa abilita solo una volta per turno. Wall of Roots=Difensore ; Metti un segnalino -0/-1 sul Muro di Radici: Aggiungi {V} alla tua riserva di mana. Gioca questa abilita solo una volta per turno. Wall of Razors=Difensore (Questa creatura non può attaccare.) ; Attacco improvviso. [Oracle 2004/10/06] Wall of Nets=Difensore (Questa creatura non può attaccare.) ; Alla fine del combattimento, rimuovi dal gioco tutte le creature bloccate dal Muro di Reti. ; Quando il Muro di Reti lascia il gioco, rimetti in gioco sotto il controllo dei loro proprietari tutte le creature rimosse dal gioco dal Muro di Reti. [Oracle 2004/10/06] Wall of Junk=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro di Rottami blocca, il proprietario lo riprende in mano alla fine del combattimento. [Oracle 2004/10/06] Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Brambles=Difensore (Questa creatura non può attaccare.) ; {V}: Rigenera il Muro di Rovi. Wall of Blood=Difensore (Questa creatura non può attaccare.) ; Paga 1 punto vita : Il Muro di Sangue prende +1/+1 fino alla fine del turno. [Oracle 2004/10/06] Shield Wall=Le creature che controlli prendono +0/+2 fino alla fine del turno. Shield Wall=Le creature che controlli prendono +0/+2 fino alla fine del turno. Shield Wall=Le creature che controlli prendono +0/+2 fino alla fine del turno. Shield Wall=Le creature che controlli prendono +0/+2 fino alla fine del turno. Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Wall of Swords=Difensore, volare (Questa creatura non può attaccare, e può bloccare le creature con volare.) Mirror Wall=Difensore (Questa creatura non può attaccare.) ; {B} : Il Muro di Specchi può attaccare in questo turno come se non avesse difensore. [Oracle 2004/10/06] Wall of Caltrops=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta il Muro di Spine di Frisia blocca una creatura, se nessuna altra creatura non-Muro sta bloccando quella creatura, il Muro di Spine di Frisia guadagna branco fino alla fine del turno. [Oracle 2004/10/06] Wall of Earth=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Thunder Wall=Difensore (Questa creatura non può attaccare.) ; Volare ; {L} : Il Muro di Tuoni prende +1/+1 fino alla fine del turno. [Oracle 2004/10/06] Wall of Vapor=Difensore (Questa creatura non può attaccare.) ; Previeni tutto il danno che verrebbe inflitto al Muro di Vapore dalle creature che sta bloccando. [Oracle 2004/10/06] Wall of Vapor=Difensore (Questa creatura non può attaccare.) ; Previeni tutto il danno che verrebbe inflitto al Muro di Vapore dalle creature che sta bloccando. [Oracle 2004/10/06] Wall of Reverence=Difensore, volare ; Alla fine del tuo turno, puoi guadagnare punti vita pari alla forza di una creatura bersaglio che controlli. Wall of Vipers=Difensore (Questa creatura non può attaccare.) ; {3}: Distruggi il Muro di Vipere e la creatura bersaglio che questo sta bloccando. Qualsiasi giocatore può usare questa abilita. Wall of Distortion=Difensore (Questa creatura non può attaccare.) ; {2}{N},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Glacial Wall=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Glacial Wall=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Glacial Wall=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Glacial Wall=Difensore (Questa creatura non può attaccare.) [Oracle 2004/10/06] Illusionary Wall=Difensore, volare, attacco improvviso. ; Mantenimento Cumulativo {L} Tinder Wall=Difensore (Questa creatura non può attaccare.) ; Sacrifica il Muro Infiammabile : Aggiungi {R}{R} alla tua riserva di mana. ; {R}, Sacrifica il Muro Infiammabile : Il Muro Infiammabile infligge 2 danni alla creatura bersaglio che esso sta bloccando. Mistform Wall=Il Muro Nebbiforme ha difensore fintanto che è un Muro ; {1}: Il Muro Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. Shifting Wall=Difensore (Questa creatura non può attaccare.) ; Il Muro Scorrevole entra in gioco con X segnalini +1/+1 su di esso. [Oracle 2004/10/06] Living Wall=Difensore (Questa creatura non può attaccare.) ; {1} : Rigenera il Muro Vivente. [Oracle 2004/10/06] Living Wall=Difensore (Questa creatura non può attaccare.) ; {1} : Rigenera il Muro Vivente. [Oracle 2004/10/06] Living Wall=Difensore (Questa creatura non può attaccare.) ; {1} : Rigenera il Muro Vivente. [Oracle 2004/10/06] Living Wall=Difensore (Questa creatura non può attaccare.) ; {1} : Rigenera il Muro Vivente. [Oracle 2004/10/06] Windborn Muse=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Le creature non possono attaccarti a meno che il loro controllore non paghi {2} per ogni creatura che controlla che ti sta attaccando. Windborn Muse=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Le creature non possono attaccarti a meno che il loro controllore non paghi {2} per ogni creatura che controlla che ti sta attaccando. Dreamborn Muse=All'inizio del mantenimento di ogni giocatore, quel giocatore mette nel proprio cimitero le prime X carte del proprio grimorio, dove X è pari al numero di carte nella sua mano. Dreamborn Muse=All'inizio del mantenimento di ogni giocatore, quel giocatore mette nel proprio cimitero le prime X carte del proprio grimorio, dove X è pari al numero di carte nella sua mano. Lavaborn Muse=All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, la Musa Pirogena gli infligge 3 danni. Lavaborn Muse=All'inizio del mantenimento di ogni avversario, se quel giocatore ha due o meno carte in mano, la Musa Pirogena gli infligge 3 danni. Seedborn Muse=STAPpa tutti i permanenti che controlli durante lo STAP di ogni altro giocatore. Seedborn Muse=STAPpa tutti i permanenti che controlli durante lo STAP di ogni altro giocatore. Seedborn Muse=STAPpa tutti i permanenti che controlli durante lo STAP di ogni altro giocatore. Graveborn Muse=All'inizio del tuo mantenimento, peschi X carte e perdi X punti vita, dove X è pari al numero di Zombie che controlli. Graveborn Muse=All'inizio del tuo mantenimento, peschi X carte e perdi X punti vita, dove X è il numero di Zombie che controlli. Mwonvuli Acid-Moss=Distruggi una terra bersaglio. Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Greater Mossdog=Dragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Mosstodon={1}: Una creatura bersaglio con forza pari o superiore a 5 ha travolgere fino alla fine del turno. Earthbrawn=Una creatura bersaglio prende +3/+3 fino alla fine del turno. ; Rinforzare 1-{1}{V} ({1}{V}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) Muzzle=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno che verrebbe inflitto dalla creatura incantata. Musician=Mantenimento Cumulativo {1} ; {TAP}: Metti un segnalino musica su una creatura bersaglio. Se non ha "All'inizio del tuo mantenimento, distruggi questa creatura a meno che tu paghi {1} per ogni segnalino musica su di essa", guadagna questa abilita. Hunting Pack=Metti in gioco una pedina creatura Bestia 4/4 verde. ; Tempesta Skyshaper=Sacrifica il Mutacielo : Le creature che controlli guadagnano volare fino alla fine del turno. [Oracle 1999/05/01] Dimir Doppelganger={1}{L}{N} : Rimuovi dal gioco una carta creatura bersaglio presente in un cimitero. Il Mutaforma Dimir diventa una copia di quella carta e guadagna questa abilita. Shifty Doppelganger={3}{L}, Rimuovi dal gioco il Mutaforma Sfuggente: Puoi mettere in gioco una carta creatura dalla tua mano. Se lo fai, quella creatura guadagna rapidita fino alla fine del turno. Alla fine del turno, sacrifica quella creatura. Se lo fai, rimetti in gioco il Mutaforma Sfuggente. Vesuvan Doppelganger=Mentre il Mutaforma Vesuvano entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Mutaforma Vesuvano entra in gioco come una copia di quella creatura eccetto che per il suo colore e guadagna "All'inizio del tuo mantenimento, puoi far diventare questa creatura una copia della creatura bersaglio eccetto che per il suo colore. Se lo fai, questa creatura guadagna questa abilita". Vesuvan Doppelganger=Mentre il Mutaforma Vesuvano entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Mutaforma Vesuvano entra in gioco come una copia di quella creatura eccetto che per il suo colore e guadagna "All'inizio del tuo mantenimento, puoi far diventare questa creatura una copia della creatura bersaglio eccetto che per il suo colore. Se lo fai, questa creatura guadagna questa abilita". Vesuvan Doppelganger=Mentre il Mutaforma Vesuvano entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Mutaforma Vesuvano entra in gioco come una copia di quella creatura eccetto che per il suo colore e guadagna "All'inizio del tuo mantenimento, puoi far diventare questa creatura una copia della creatura bersaglio eccetto che per il suo colore. Se lo fai, questa creatura guadagna questa abilita". Vesuvan Doppelganger=Mentre il Mutaforma Vesuvano entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, il Mutaforma Vesuvano entra in gioco come una copia di quella creatura eccetto che per il suo colore e guadagna "All'inizio del tuo mantenimento, puoi far diventare questa creatura una copia della creatura bersaglio eccetto che per il suo colore. Se lo fai, questa creatura guadagna questa abilita". Transluminant={B}, Sacrifica la Mutaluce : Metti in gioco una pedina creatura Spirito 1/1 bianca con volare alla fine del turno. Morality Shift=Scambia tra loro il tuo cimitero e il tuo grimorio. Poi rimescola il tuo grimorio. Mistform Mutant={1}{L}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. Molting Skin=Fai tornare il Mutapelle in mano al suo proprietario : Rigenera la creatura bersaglio. Flowstone Hellion=Rapidita ; {0}: Il Mutaroccia Infernale prende +1/-1 fino alla fine del turno. Flowstone Thopter={1}: Il Mutarotottero prende +1/-1 e guadagna volare fino alla fine del turno. Accelerated Mutation=La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al più alto costo di mana convertito tra i permanenti che controlli. Artifact Mutation=Distruggi un artefatto bersaglio. Non può essere rigenerato. ; Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. Aura Mutation=Distruggi un incantesimo bersaglio. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. AEther Mutation=Il proprietario riprende in mano una creatura bersaglio. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. Fatal Mutation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene girata a faccia in su, distruggila. Non può essere rigenerata. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Conversion=All'inizio del tuo mantenimento, sacrifica la Mutazione Geomorfica a meno che tu spenda {B}{B}. ; Tutte le Montagne sono Pianure. Erratic Mutation=Scegli una creatura bersaglio. Rivela carte dalla cima del tuo grimorio fino a che non riveli una carta non terra. Quella creatura prende +X/-X fino alla fine del turno, dove X è il costo di mana convertito di quella carta. Metti tutte le carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. Unstable Mutation=Incanta creatura ; La creatura incantata prende +3/+3. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. Unstable Mutation=Incanta creatura ; La creatura incantata prende +3/+3. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. Unstable Mutation=Incanta creatura ; La creatura incantata prende +3/+3. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. Unstable Mutation=Incanta creatura ; La creatura incantata prende +3/+3. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. Unstable Mutation=Incanta creatura ; La creatura incantata prende +3/+3. ; All'inizio del mantenimento del controllore della creatura incantata, metti un segnalino -1/-1 su quella creatura. Death Mutation=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Metti in gioco X pedine creatura Saprolingio 1/1 verdi, dove X è pari al suo costo di mana convertito. Mutilate=Tutte le creature prendono -1/-1 fino alla fine del turno per ogni Palude che controlli. [Oracle 2003/07/01] Myojin of Night's Reach=Il Myojin dei Confini della Notte entra in gioco con un segnalino divinita se lo giochi dalla tua mano. ; Il Myojin dei Confini della Notte è indistruttibile fintanto che ha almeno un segnalino divinita. ; Rimuovi un segnalino divinita dal Myojin dei Confini della Notte : Ogni avversario scarta la propria mano. Myojin of Seeing Winds=Il Myojin dei Venti Veggenti entra in gioco con un segnalino divinita se lo giochi dalla tua mano. ; Il Myojin dei Venti Veggenti è indistruttibile fintanto che ha almeno un segnalino divinita. ; Rimuovi un segnalino divinita dal Myojin dei Venti Veggenti : Pesca una carta per ogni permanente che controlli. Myojin of Cleansing Fire=Il Myojin del Fuoco Purificatore entra in gioco con un segnalino divinita se lo giochi dalla tua mano. ; Il Myojin del Fuoco Purificatore è indistruttibile fintanto che ha almeno un segnalino divinita. ; Rimuovi un segnalino divinita dal Myojin del Fuoco Purificatore : Distruggi ogni altra creatura. Myojin of Infinite Rage=Il Myojin della Rabbia Infinita entra in gioco con un segnalino divinita se lo giochi dalla tua mano. ; Il Myojin della Rabbia Infinita è indistruttibile fintanto che ha almeno un segnalino divinita. ; Rimuovi un segnalino divinita dal Myojin della Rabbia Infinita : Distruggi tutte le terre. Myojin of Life's Web=Il Myojin della Rete della Vita entra in gioco con un segnalino divinita se lo giochi dalla tua mano. ; Il Myojin della Rete della Vita è indistruttibile fintanto che ha almeno un segnalino divinita. ; Rimuovi un segnalino divinita dal Myojin della Rete della Vita : Metti in gioco un qualsiasi numero di carte creatura dalla tua mano. Alpha Myr= Silver Myr={TAP} : Aggiungi {L} alla tua riserva di mana. Gold Myr={TAP} : Aggiungi {B} alla tua riserva di mana. Myr Retriever=Quando il Myr da Riporto viene messo in un cimitero dal gioco, riprendi in mano un'altra carta artefatto bersaglio presente nel tuo cimitero. Iron Myr={TAP} : Aggiungi {R} alla tua riserva di mana. Lodestone Myr=Travolgere ; TAPpa un artefatto STAPpato che controlli : Il Myr di Magnetite prende +1/+1 fino alla fine del turno. Leaden Myr={TAP} : Aggiungi {N} alla tua riserva di mana. Copper Myr={TAP} : Aggiungi {V} alla tua riserva di mana. Suntouched Myr=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) Omega Myr= Sarcomite Myr={2}: Il Myr Sarcomita ha volare fino alla fine del turno. ; {2}, Sacrifica il Myr Sarcomita: Pesca una carta. Nacatl Outlander=Protezione dal blu Nacatl Savage=Protezione dagli artefatti Wild Nacatl=La Nacatl Selvatica prende +1/+1 fintanto che controlli una Montagna. ; La Nacatl Selvatica prende +1/+1 fintanto che controlli una Pianura. Nagao, Bound by Honor=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta Nagao, Vincolato dall'Onore attacca, le creature Samurai che tu controlli prendono +1/+1 fino alla fine del turno. Nalathni Dragon=Volare, Branco. ; {R} : Nalathni Dragon prende +1/+0 fino alla fine del turno. Se questa abilita viene giocata 4 o più volte durante il turno, sacrifica Nalathni Dragon alla fine del turno. [Oracle 2000/05/10] Enslaved Dwarf={R}, Sacrifica la Nana in Schiavitù : La creatura bersaglio nera prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Warriors={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non è bloccabile in questo turno. Dwarven Berserker=Ogniqualvolta il Nano Berserker viene bloccato, prende +3/+0 e guadagna Travolgere fino alla fine del turno. Dwarven Scorcher=Sacrifica il Nano Incendiario : Il Nano Incendiario infligge 1 danno a una creatura bersaglio a meno che il controllore di quella creatura decida di farsi infliggere 2 danni dal Nano Incendiario. Dwarven Trader= Dwarven Trader= Dwarven Miner={2}{R},{TAP} : Distruggi la terra bersaglio non base. Dwarven Nomad={TAP}: La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. Liberated Dwarf={R}, Sacrifica il Nano Riscattato : La creatura bersaglio verde prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. Bloodfire Dwarf={R}, Sacrifica il Nano Sangue-di-Fuoco : Il Nano Sangue-di-Fuoco infligge 1 danno a ogni creatura senza volare. Dwarven Soldier=Ogniqualvolta il Nano Soldato blocca o viene bloccato da uno o più Orchi, il Nano Soldato prende +0/+2 fino alla fine del turno. Dwarven Soldier=Ogniqualvolta il Nano Soldato blocca o viene bloccato da uno o più Orchi, il Nano Soldato prende +0/+2 fino alla fine del turno. Dwarven Soldier=Ogniqualvolta il Nano Soldato blocca o viene bloccato da uno o più Orchi, il Nano Soldato prende +0/+2 fino alla fine del turno. Dwarven Soldier=Ogniqualvolta il Nano Soldato blocca o viene bloccato da uno o più Orchi, il Nano Soldato prende +0/+2 fino alla fine del turno. Dwarven Thaumaturgist={TAP}: Scambia tra loro la forza e la costituzione di una creatura bersaglio fino alla fine del turno. Broodhatch Nantuko=Ogniqualvolta viene inflitto danno al Nantuko Covanidiata, puoi mettere in gioco un pari ammontare di pedine creatura Insetto 1/1 verdi. ; Metamorfosi {2}{V} Phantom Nantuko=Travolgere ; Il Nantuko Fantasma entra in gioco con due segnalini +1/+1 su di esso. ; Se viene inflitto danno al Nantuko Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nantuko Fantasma. ; {TAP} : Metti un segnalino +1/+1 sul Nantuko Fantasma. Narcissism={V}, Scarta una carta: La creatura bersaglio prende +2/+2 fino alla fine del turno. ; {V}, Sacrifica il Narcisismo: La creatura bersaglio prende +2/+2 fino alla fine del turno. Narcomoeba=Volare ; Quando la Narcomeba viene messa nel tuo cimitero dal tuo grimorio, puoi metterla in gioco. Teller of Tales=Volare ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi TAPpare o STAPpare una creatura bersaglio. Narwhal=Attacco improvviso, protezione dal rosso Elven Cache=Riprendi in mano una carta bersaglio dal tuo cimitero. Elven Cache=Riprendi in mano una carta bersaglio dal tuo cimitero. Elven Cache=Riprendi in mano una carta bersaglio dal tuo cimitero. Mana Cache=Alla fine del turno di ogni giocatore, metti un segnalino carica sul Nascondiglio del Mana per ogni terra STAPpata che quel giocatore controlla. ; Rimuovi un segnalino carica dal Nascondiglio del Mana : Aggiungi {1} alla tua riserva di mana. Qualsiasi giocatore può giocare questa abilita, ma solo durante il proprio turno prima della fase finale. [Oracle 2003/07/01] Bosium Strip={3},{TAP}: Fino alla fine del turno, se la prima carta del tuo cimitero è una carta istantaneo o stregoneria, puoi giocare quella carta. Se una carta giocata in questo modo finisse in un cimitero in questo turno, invece rimuovila dal gioco. Braid of Fire=Mantenimento cumulativo--Aggiungi {R} alla tua riserva di mana. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Nath of the Gilt-Leaf=All'inizio del tuo mantenimento, puoi fare scartare una carta a caso a un avversario bersaglio. ; Ogniqualvolta un avversario scarta una carta, puoi mettere in gioco una pedina creatura Guerriero Elfo 1/1 verde. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Untamed Wilds=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Still Life={V}{V} : La Natura Morta diventa una creatura Centauro 4/3 fino alla fine del turno. E' ancora un incantesimo. Nature's Cloak=Le creature verdi che controlli guadagnano passa-foreste fino alla fine del turno. Nature's Cloak=Le creature verdi che controlli guadagnano passa-foreste fino alla fine del turno. Nature's Ruin=Distruggi tutte le creature verdi. Nausea=Tutte le creature prendono -1/-1 fino alla fine del turno. Nausea=Tutte le creature prendono -1/-1 fino alla fine del turno. Nausea=Tutte le creature prendono -1/-1 fino alla fine del turno. Chambered Nautilus=Ogniqualvolta il Nautilo viene bloccato, puoi pescare una carta. Merchant Ship=La Nave dei Mercanti non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Ogniqualvolta la Nave dei Mercanti attacca e non è bloccata, guadagni 2 punti vita. ; Quando non controlli Isole, sacrifica la Nave dei Mercanti. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Pirate Ship=La Nave dei Pirati non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; {TAP}: La Nave dei Pirati infligge 1 danno a una creatura o a un giocatore bersaglio. ; Quando non controlli Isole, sacrifica la Nave dei Pirati. Ghost Ship=Volare ; {L}{L}{L}: Rigenera la Nave Fantasma. Ghost Ship=Volare ; {L}{L}{L}: Rigenera la Nave Fantasma. Ghost Ship=Volare ; {L}{L}{L}: Rigenera la Nave Fantasma. Skeleton Ship=Quando non controlli Isole, sacrifica la Nave Scheletrica. ; {TAP}: Metti un segnalino -1/-1 su una creatura bersaglio. Skyship Weatherlight=Quando la Nave Volante Cavalcavento entra in gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte artefatto e/o creatura e rimuovile dal gioco. Poi rimescola il tuo grimorio. ; {4},{TAP} : Scegli una carta a caso che era stata rimossa dal gioco con la Nave Volante Cavalcavento.Aggiungila alla mano del proprietario. [Rules Team 2001/05/01] Rishadan Airship=Volare ; La Nave Volante di Rishada può bloccare solo creature con volare. Talas Air Ship=Volare Living Airship=Volare ; {2}{V}: Rigenera la Nave Volante Vivente. Thermal Navigator=Sacrifica un artefatto: Il Navigatore Termico guadagna volare fino alla fine del turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Fog of Gnats=Volare ; {N} : Rigenera la Nebbia di Moscerini. Pendrell Mists=Tutte le creature hanno "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu spenda {1}." [Oracle 1999/07/01] Necrogen Mists=All'inizio del mantenimento di ogni giocatore, quel giocatore scarta una carta. Constant Mists=Riscatto - Sacrifica una terra. ; Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. [Oracle 1999/05/01] Leery Fogbeast=Ogniqualvolta la Nebbiobestia Guardinga viene bloccata, previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Nebuchadnezzar={X},{TAP}: Nomina una carta. L'avversario bersaglio rivela X carte a caso dalla sua mano. Poi quel giocatore scarta tutte le carte con quel nome rivelate in questo modo. Gioca questa abilita solo durante il tuo turno. Nebuchadnezzar={X},{TAP}: Nomina una carta. L'avversario bersaglio rivela X carte a caso dalla sua mano. Poi quel giocatore scarta tutte le carte con quel nome rivelate in questo modo. Gioca questa abilita solo durante il tuo turno. Necratog=Rimuovi dal gioco la prima carta creatura presente nel tuo cimitero : Il Necratog prende +2/+2 fino alla fine del turno. [Oracle 1998/07/01] Necravolver=Potenziamento {1}{V} e/o {B} ; Se è stato pagato il costo di potenziamento {1}{V}, il Necravolvero entra in gioco con due segnalini +1/+1 su di esso e ha travolgere. ; Se è stato pagato il costo di potenziamento {B}, il Necravolvero entra in gioco con un segnalino +1/+1 su di esso e con legame vitale. (Ogniqualvolta questa creatura infligge danno, guadagni altrettanti punti vita.) Necrite=Ogniqualvolta la Necrite attacca e non viene bloccata, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata dal giocatore in difesa. Non può essere rigenerata. Necrite=Ogniqualvolta la Necrite attacca e non viene bloccata, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata dal giocatore in difesa. Non può essere rigenerata. Necrite=Ogniqualvolta la Necrite attacca e non viene bloccata, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata dal giocatore in difesa. Non può essere rigenerata. Necrite=Ogniqualvolta la Necrite attacca e non viene bloccata, puoi sacrificarla. Se lo fai, distruggi una creatura bersaglio controllata dal giocatore in difesa. Non può essere rigenerata. Skullmulcher=Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) ; Quando il Necroconcimatore entra in gioco, pesca una carta per ogni creatura divorata. Deathgreeter=Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi guadagnare 1 punto vita. Necrogenesis={2}: Rimuovi dal gioco una carta creatura bersaglio in un cimitero. Metti in gioco una pedina creatura Saprolingio 1/1 verde. Necroskitter=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta una creatura con un segnalino -1/-1 controllata da un avversario viene messa in un cimitero, puoi rimettere in gioco quella carta sotto il tuo controllo. Necrologia=Gioca la Necrologia solo durante la tua interfase di fine turno. ; Come costo addizionale per giocare la Necrologia, paga un qualsiasi ammontare di punti vita. ; Pesca un numero di carte pari all'ammontare di punti vita pagati in questo modo. Necrologia=Gioca la Necrologia solo durante la tua interfase di fine turno. ; Come costo addizionale per giocare la Necrologia, paga un qualsiasi ammontare di punti vita. ; Pesca un numero di carte pari all'ammontare di punti vita pagati in questo modo. Necromancy=Puoi giocare la Necromanzia ogni volta in cui potresti giocare un istantaneo. Se è stata giocata quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificala. ; Quando la Necromanzia entra in gioco, se è in gioco, diventa un'Aura con "incanta creatura messa in gioco con Necromanzia". Metti in gioco sotto il tuo controllo una carta creatura bersaglio da un qualsiasi cimitero e assegna ad essa la Necromanzia. Quando la Necromanzia lascia il gioco, il controllore di quella creatura la sacrifica. Necroplasm=All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Necroplasma. ; Alla fine del tuo turno, distruggi ogni creatura con costo di mana convertito pari al numero di segnalini +1/+1 presenti sul Necroplasma. ; Dragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Necropolis=Difensore (Questa creatura non può attaccare.) ; Rimuovi dal gioco una carta creatura dal tuo cimitero : Metti X segnalini +0/+1 sulla Necropoli, dove X è pari al costo di mana convertito della carta rimossa. [Oracle 2004/10/06] Keldon Necropolis={TAP} : Aggiungi {1} alla tua riserva di mana. ; {4}{R},{TAP}, Sacrifica una creatura : La Necropoli di Keld infligge 2 danni a una creatura o a un giocatore bersaglio. [Oracle 2003/07/01] Crumbling Necropolis=La Necropoli in Sfacelo entra in gioco TAPpata. ; {TAP}: Aggiungi {L}, {N} o {R} alla tua riserva di mana. Necropotence=Salta la tua acquisizione. ; Ogniqualvolta scarti una carta, rimuovi dal gioco quella carta dal tuo cimitero. ; Paga 1 punto vita: Rimuovi dal gioco a faccia in giù la prima carta del tuo grimorio. Aggiungila alla tua mano alla fine del tuo turno. Necropotence=Salta la tua acquisizione. ; Ogniqualvolta scarti una carta, rimuovi dal gioco quella carta dal tuo cimitero. ; Paga 1 punto vita: Rimuovi dal gioco a faccia in giù la prima carta del tuo grimorio. Aggiungila alla tua mano alla fine del tuo turno. Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-paludi (Questa creatura è imbloccabile fintanto che il giocatore in difesa controlla almeno una Palude.) Bog Wraith=Passa-Paludi (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Palude.) Street Wraith=Passa-Paludi ; Ciclo-Paga 2 punti vita. (Paga 2 punti vita, Scarta questa carta: Pesca una carta.) Nefashu=Ogniqualvolta Nefashu attacca, fino a cinque creature bersaglio prendono ciascuna -1/-1 fino alla fine del turno. Negate=Neutralizza una magia non creatura bersaglio. Deny Reality=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) ; Fai tornare un permanente bersaglio in mano al suo proprietario. Dismiss=Neutralizza la magia bersaglio. ; Pesca una carta. Kyren Negotiations=TAPpa una creatura STAPpata che controlli : I Negoziati Kyren infliggono 1 danno a un giocatore bersaglio. Grixis Slavedriver=Quando il Negriero di Grixis lascia il gioco, metti in gioco una pedina creatura Zombie 2/2 nera. ; Dissotterrare {3}{N} ({3}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Doomed Necromancer={N}, {TAP}, Sacrifica il Negromante Condannato: Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Doomed Necromancer={N}, {TAP}, Sacrifica il Negromante Condannato: Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Neko-Te=Ogniqualvolta la creatura equipaggiata infligge danno a una creatura, TAPpa quella creatura. Fintanto che Neko-Te resta in gioco, quella creatura non STAPpa durante lo STAP del suo controllore. ; Ogniqualvolta la creatura equipaggiata infligge danno ad un giocatore, quel giocatore perde 1 punto vita. ; Equipaggiare {2} Nekrataal=Attacco improvviso ; Quando Nekrataal entra in gioco, distruggi una creatura bersaglio che non sia artefatto e non sia nera. Quella creatura non può essere rigenerata. Nekrataal=Attacco improvviso ; Quando Nekrataal entra in gioco, distruggi una creatura bersaglio che non sia artefatto e non sia nera. Quella creatura non può essere rigenerata. Nekrataal=Attacco improvviso ; Quando Nekrataal entra in gioco, distruggi una creatura bersaglio che non sia artefatto e non sia nera. Quella creatura non può essere rigenerata. Nekrataal=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) ; Quando il Nekrataal entra in gioco, distruggi una creatura non artefatto, non nera bersaglio. Quella creatura non può essere rigenerata. Into Thin Air=Affinita per gli artefatti ; Rimanda l'artefatto bersaglio in mano al suo proprietario. Into the Fray=La creatura bersaglio attacca in questo turno se può farlo. ; Unire nell'Arcano {R} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) In the Web of War=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, prende +2/+0 e guadagna rapidita fino alla fine del turno. Nemata, Grove Guardian={2}{V}: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Le creature Saprolingio prendono +1/+1 fino alla fine del turno. Nemesis of Reason=Ogniqualvolta la Nemesi della Ragione attacca, il giocatore in difesa mette nel suo cimitero le prime dieci carte del suo grimorio. Enemy of the Guildpact=Protezione dai multicolore Discordant Dirge=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sulla Nenia Stonata. ; {N}, Sacrifica la Nenia Stonata : Guarda la mano dell'avversario e scegli da essa fino a X carte, dove X è pari al numero di segnalini versetto sulla Nenia Stonata. Quel giocatore scarta quelle carte. [Oracle 1999/05/01] Dune-Brood Nephilim=Ogniqualvolta il Nephilim Dunecreato infligge danno da combattimento ad un giocatore, metti in gioco una pedina creatura Sabbia 1/1 incolore per ogni terra che controlli. Glint-Eye Nephilim=Ogniqualvolta il Nephilim Occhiobrillante infligge danno da combattimento ad un giocatore,pesca altrettante carte. ; {1}, Scarta una carta : Il Nephilim Occhiobrillante prende +1/+1 fino alla fine del turno. Yore-Tiller Nephilim=Ogniqualvolta il Nephilim Riesumapassato attacca, rimetti in gioco una carta creatura bersaglio dal tuo cimitero, TAPpata e attaccante. Ink-Treader Nephilim=Ogniqualvolta un giocatore gioca una magia istantaneo o stregoneria, se il Nephilim Sbaffainchiostro è l'unico bersaglio di quella magia, copia la magia per ciascuna altra creatura che potrebbe esserne bersaglio. Ogni copia ha come bersaglio una creatura diversa fra queste. Witch-Maw Nephilim=Ogniqualvolta giochi una magia, puoi mettere due segnalini +1/+1 sul Nephilim Stregafauci. ; Ogniqualvolta il Nephilim Stregafauci attacca, guadagna travolgere fino alla fine del turno se la sua forza è pari o superiore a 10. No Mercy=Ogniqualvolta una creatura ti infligge danno, distruggila. [Oracle 1999/05/01] Ivory Crane Netsuke=All'inizio del tuo mantenimento, se hai in mano sette o più carte, guadagni 4 punti vita. Ebony Owl Netsuke=All'inizio del mantenimento di ogni avversario, se quel giocatore ha sette o più carte in mano, il Netsuke Gufo d'Ebano gli infligge 4 danni. Sacred Nectar=Guadagni 4 punti vita. Sacred Nectar=Guadagni 4 punti vita. Sacred Nectar=Guadagni 4 punti vita. Sacred Nectar=Guadagni 4 punti vita. Sacred Nectar=Guadagni 4 punti vita. Flash Counter=Neutralizza la magia istantaneo bersaglio. Flash Counter=Neutralizza la magia istantaneo bersaglio. Snowfall=Mantenimento Cumulativo {L} ; Ogniqualvolta un'Isola viene TAPpata per attingere mana, il suo controllore può aggiungere {L} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Se quella Isola è neve, il suo controllore può invece aggiungere {L}{L} alla sua riserva di mana. Spendi questo mana solo per pagare mantenimenti cumulativi. Blinkmoth Nexus={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}: Il Nexus dei Lampidotteri diventa una creatura artefatto Lampidottero 1/1 con volare fino alla fine del turno. E' ancora una terra. ; {1},{TAP}: La creatura Lampidottero bersaglio prende +1/+1 fino alla fine del turno. Mnemonic Nexus=Ogni giocatore rimescola il proprio cimitero nel proprio grimorio. Deathmask Nezumi=Fintanto che hai sette o più carte in mano, il Nezumi Maschera di Morte prende +2/+1 e ha paura. Nezumi Graverobber={1}{N} : Rimuovi dal gioco una carta bersaglio dal cimitero di un avversario. Se non ci sono carte in quel cimitero, ruota il Nezumi Profanatombe. ; /flip/; Occhi-della-Notte il Profanatore ; Creatura Leggendaria - Mago Ratto ; 4/2 ; {4}{N} : Metti in gioco sotto il tuo controllo la carta creatura bersaglio da un cimitero. Nezumi Bone-Reader={N}, Sacrifica una creatura: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Mercurial Kite=Volare ; Ogniqualvolta il Nibbio di Mercurio infligge danno da combattimento a una creatura, TAPpa quella creatura. Non STAPpa durante il prossimo STAP del suo controllore. Bogardan Hellkite=Lampo ; Volare ; Quando il Nibbio Infernale di Bogardan entra in gioco, infligge 5 danni suddivisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Shivan Hellkite=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {1}{R}: Il Nibbio Infernale di Shiv infligge 1 danno a una creatura o a un giocatore bersaglio. Shivan Hellkite=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {1}{R}: Il Nibbio Infernale di Shiv infligge 1 danno a una creatura o a un giocatore bersaglio. Imperial Hellkite=Volare ; Metamorfosi {6}{R}{R} ; Quando il Nibbio Infernale Imperiale viene girato a faccia in su, puoi passare in rassegna il tuo grimorio, scegliere una carta Drago, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Crimson Hellkite=Volare ; {X},{TAP} : Il Nibbio Infernale Scarlatto infligge X danni a una creatura bersaglio. Spendi solo mana rosso in questo modo. Crimson Hellkite=Volare ; {X},{TAP} : Il Nibbio Infernale Scarlatto infligge X danni a una creatura bersaglio. Spendi solo mana rosso in questo modo. Crimson Hellkite=Volare ; {X},{TAP} : Il Nibbio Infernale Scarlatto infligge X danni a una creatura bersaglio. Spendi solo mana rosso in questo modo. Nicol Bolas=Volare ; All'inizio del tuo mantenimento, sacrifica Nicol Bolas a meno che non paghi {L}{N}{R}. ; Ogniqualvolta Nicol Bolas infligge danno a un avversario, quel giocatore scarta la sua mano. Nicol Bolas=Volare ; All'inizio del tuo mantenimento, sacrifica Nicol Bolas a meno che non paghi {L}{N}{R}. ; Ogniqualvolta Nicol Bolas infligge danno a un avversario, quel giocatore scarta la sua mano. Nicol Bolas=Volare ; All'inizio del tuo mantenimento, sacrifica Nicol Bolas a meno che non paghi {L}{N}{R}. ; Ogniqualvolta Nicol Bolas infligge danno a un avversario, quel giocatore scarta la sua mano. Nicol Bolas, Planeswalker=[+3]: Distruggi un permanente non creatura bersaglio. ; [-2]: Prendi il controllo di una creatura bersaglio. ; [-9]: Nicol Bolas, Planeswalker infligge 7 danni a un giocatore bersaglio. Quel giocatore scarta sette carte, poi sacrifica sette permanenti. ; [Fedelta 5] Brood of Cockroaches=Quando la Nidiata di Blatte viene messa nel tuo cimitero dal gioco, alla fine del turno, perdi 1 punto vita e riprendi in mano la Nidiata di Blatte. [Oracle 1999/07/30] Saproling Cluster={1}, Scarta una carta: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Qualsiasi giocatore può giocare quest'abilita. Soulcatchers' Aerie=Ogniqualvolta un Uccello viene messo nel tuo cimitero dal gioco, metti un segnalino piuma sul Nido dei Caccia Anime. ; Le creature Uccello prendono +1/+1 per ogni segnalino piuma presente sul Nido dei Caccia Anime. Night Soil={1}, Rimuovi dal gioco 2 carte creature presenti nello stesso cimitero : Metti in gioco un segnalino Saprolingio creatura verde 1/1. [Oracle 1999/07/23] Night Soil={1}, Rimuovi dal gioco 2 carte creature presenti nello stesso cimitero : Metti in gioco un segnalino Saprolingio creatura verde 1/1. [Oracle 1999/07/23] Night Soil={1}, Rimuovi dal gioco 2 carte creature presenti nello stesso cimitero : Metti in gioco un segnalino Saprolingio creatura verde 1/1. [Oracle 1999/07/23] Nihilith=Paura ; Sospendere 7-{1}{N} ; Ogniqualvolta una carta viene messa nel cimitero di un avversario da qualsiasi zona, se il Nihilith è sospeso, puoi rimuovere un segnalino tempo dal Nihilith. Nikko-Onna=Quando Nikko-Onna entra in gioco, distruggi un incantesimo bersaglio. ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi far tornare Nikko-Onna in mano al suo proprietario. Nim Grotesque=Il Nim Grottesco prende +1/+0 per ogni artefatto che controlli. Flayed Nim=Ogniqualvolta il Nim Scorticato infligge danno da combattimento ad una creatura, il controllore di quella creatura perde un pari ammontare di punti vita. ; {2}{N} : Rigenera il Nim Scorticato. Ninja of the Deep Hours=Ninjutsu {1}{L} ({1}{L}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli: Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta il Ninja della Notte Fonda infligge danno da combattimento a un giocatore, puoi pescare una carta. Pollen Lullaby=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Scontrati con un avversario. Se vinci, le creature controllate da quel giocatore non STAPpano durante il prossimo STAP del giocatore. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Wayfarer's Bauble={2}, {TAP}, Sacrifica il Ninnolo del Viaggiatore : Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Lodestone Bauble={1},{TAP}, Sacrifica il Ninnolo del Viandante : Prendi fino a quattro terre base bersaglio dal cimitero di un giocatore e mettile in cima al suo grimorio in un qualsiasi ordine. Quel giocatore pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/10/24] Conjurer's Bauble={TAP}, Sacrifica il Ninnolo dell'Evocatore : Metti in fondo al tuo grimorio fino ad una carta bersaglio dal tuo cimitero. Pesca una carta. Urza's Bauble={TAP}, Sacrifica il Ninnolo di Urza : Guarda una carta a caso della mano del giocatore bersaglio. Tu peschi una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Urza's Bauble={TAP}, Sacrifica il Ninnolo di Urza : Guarda una carta a caso della mano del giocatore bersaglio. Tu peschi una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Arctic Nishoba=Travolgere ; Mantenimento cumulativo {V} o {B} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Quando il Nishoba Artico viene messo in un cimitero dal gioco, puoi guadagnare 2 punti vita per ogni segnalino epoca presente su di esso. Sabertooth Nishoba=Travolgere, protezione dal blu e dal rosso Phantom Nishoba=Travolgere ; Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) ; Il Nishoba Fantasma entra in gioco con sette segnalini +1/+1 su di esso. ; Se viene inflitto danno al Nishoba Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nishoba Fantasma. Niv-Mizzet, the Firemind=Volare ; Ogniqualvolta tu peschi una carta, Niv-Mizzet, il Mentefiamma infligge 1 danno a una creatura o a un giocatore bersaglio. ; {TAP} : Pesca una carta. Nivix, Aerie of the Firemind={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}{L}{R}, {TAP} : Rimuovi dal gioco la prima carta del tuo grimorio. Fino al tuo prossimo turno, puoi giocare quella carta se è un istantaneo o una stregoneria. Nix=Neutralizza una magia bersaglio se non è stato speso mana per giocarla. No-Dachi=La creatura equipaggiata prende +2/+0 e ha attacco improvviso. ; Equipaggiare {3} Nobilis of War=Volare ; Le creature attaccanti che controlli prendono +2/+0. Noble Elephant=Branco, Travolgere. Noble Purpose=Ogniqualvolta una creatura che controlli infligge danno da combattimento, guadagni un pari ammontare di punti vita. Noble Purpose=Ogniqualvolta una creatura che controlli infligge danno da combattimento, guadagni un pari ammontare di punti vita. Noble Stand=Ogniqualvolta una creatura che controlli blocca, guadagni 2 punti vita. Porphyry Nodes=All'inizio del tuo mantenimento, distruggi la creatura con la forza minore. Non può essere rigenerata. Se due o più creature hanno entrambe la forza minore, scegline una. ; Quando non ci sono creature in gioco, sacrifica i Nodi Porfirei. Logic Knot=Esumare (Puoi rimuovere dal gioco un qualsiasi numero di carte dal tuo cimitero quando giochi questa magia. Costa {1} in meno per essere giocata per ogni carta rimossa in questo modo.) Neutralizza una magia bersaglio a meno che il suo controllore non paghi {X}. Primalcrux=Travolgere ; Cromia - La forza e la costituzione del Nodo Primario sono pari al numero di simboli di mana verde nei costi di mana dei permanenti che controlli. Gruul Nodorog={R} : Il Nodorog Gruul non può essere bloccato in questo turno tranne che da due o più creature. Noggle Bandit=Il Noggle Bandito non può essere bloccato tranne che da creature con difensore. Noggle Hedge-Mage=Quando il Noggle Mago Ambulante entra in gioco, se controlli due o più Isole, puoi TAPpare due permanenti bersaglio. ; Quando il Noggle Mago Ambulante entra in gioco, se controlli due o più Montagne, puoi fare infliggere dal Noggle Mago Ambulante 2 danni a un giocatore bersaglio. Noggle Ransacker=Quando il Noggle Saccheggiatore entra in gioco, ogni giocatore pesca due carte, poi scarta una carta a caso. Noggle Bridgebreaker=Quando il Noggle Sfasciaponti entra in gioco, fai tornare una terra che controlli in mano al suo proprietario. Phantom Nomad=Il Nomade Fantasma entra in gioco con due segnalini +1/+1 su di esso. ; Se viene inflitto danno al Nomade Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Nomade Fantasma. Possessed Nomad=Cautela ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Nomade Posseduto prende +1/+1, è nero, e ha "{2}{N},{TAP}: Distruggi una creatura bersaglio bianca." Desert Nomads=Passa-deserto ; Previeni tutto il danno che verrebbe inflitto ai Nomadi del Deserto dai Deserti. Nomads en-Kor={0}: Il prossimo punto danno che verrebbe inflitto ai Nomadi en-Kor in questo turno viene invece inflitto a una creatura bersaglio che tu controlli. Grandmother Sengir={1}{N},{TAP}: La creatura bersaglio prende -1/-1 fino alla fine del turno. Norin the Wary=Quando un giocatore gioca una magia o una creatura attacca, rimuovi dal gioco Norin il Diffidente. Rimettilo in gioco sotto il controllo del suo proprietario alla fine del turno. Norritt={TAP}: STAPpa una creatura blu. ; {TAP}: Scegli una creatura non-Muro bersaglio che il giocatore attivo ha controllato ininterrottamente fino dall'inizio del turno. Quella creatura attacca in questo turno se può farlo. Se non lo fa, distruggila alla fine del turno. Gioca questa abilita solo prima della dichiarazione degli attaccanti. Sengir Nosferatu=Volare ; {1}{N}, Rimuovi dal gioco il Nosferatu di Sengir : Metti in gioco una pedina creatura Pipistrello 1/2 nera con volare. Ha "{1}{N}, Sacrifica questa creatura : Rimetti in gioco sotto il controllo del suo proprietario una carta chiamata Nosferatu di Sengir che è stata rimossa dal gioco." Mental Note=Metti nel tuo cimitero le prime due carte del tuo grimorio. ; Pesca una carta. Winter's Night=Ogniqualvolta un giocatore TAPpa una terra neve per attingere mana, quel giocatore aggiunge alla sua riserva un mana di qualsiasi tipo prodotto da quella terra. Quella terra non STAPpa durante il prossimo STAP del suo controllore. Night of Souls' Betrayal=Tutte le creature prendono -1/-1. Night/Day=(Notte) La creatura bersaglio prende -1/-1 fino alla fine del turno. ; (Giorno) Le creature controllate dal giocatore bersaglio prendono +1/+1 fino alla fine del turno. Abyssal Nocturnus=Ogniqualvolta un avversario scarta una carta, il Notturio Abissale prende +2/+2 e guadagna paura fino alla fine del turno. Soul Nova=Rimuovi dal gioco la creatura attaccante bersaglio e tutti gli Equipaggiamenti ad essa associati. Tidings=Pesca quattro carte. Tidings=Pesca quattro carte. Tidings=Pesca quattro carte. Novijen, Heart of Progress={TAP} : Aggiungi {1} alla tua riserva di mana. ; {V}{L}, {TAP} : Metti un segnalino +1/+1 su ogni creatura che è entrata in gioco in questo turno. Noxious Toad=Quando il Noxious Toad viene messo in un cimitero dal gioco, ogni avversario scarta una carta. Cinder Cloud=Distruggi la creatura bersaglio. Se una creatura bianca viene messa in un cimitero in questo modo, la Nube di Cenere infligge un danno al controllore di quella creatura pari alla forza della creatura. Lightning Cloud=Ogniqualvolta un giocatore gioca una magia rossa, puoi pagare {R}. Se lo fai, la Nube di Fulmini infligge 1 danno alla creatura o al giocatore bersaglio. Cloud of Faeries=Volare ; Quando la Nube di Spiritelli entra in gioco, STAPpa fino a due terre. ; Ciclo {2} Hypnotic Cloud=Potenziamento {4} (Puoi spendere {4} addizionale mentre giochi questa magia). ; Il giocatore bersaglio scarta una carta. Se è stato pagato il costo di potenziamento, quel giocatore scarta invece tre carte. Death Cloud=Ogni giocatore perde X punti vita, poi scarta X carte, poi sacrifica X creature, poi sacrifica X terre. Cloudskate=Volare, Svanire 3. Riftwing Cloudskate=Volare ; Quando la Nubimanta Alasquarciata entra in gioco, fai tornare un permanente bersaglio in mano al suo proprietario. ; Sospendere 3-{1}{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{L} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Nucklavee=Quando il Nucklavee entra in gioco, puoi riprendere in mano una carta stregoneria rossa bersaglio dal tuo cimitero. ; Quando il Nucklavee entra in gioco, puoi riprendere in mano una carta istantaneo blu bersaglio dal tuo cimitero. Magmatic Core=Mantenimento cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Alla fine del tuo turno, il Nucleo di Magma infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è pari al numero di segnalini epoca presenti su di esso. Mirrodin's Core={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Metti un segnalino carica sul Nucleo di Mirrodin. ; {TAP}, Rimuovi un segnalino carica dal Nucleo di Mirrodin : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Annul=Neutralizza la magia artefatto o incantesimo bersaglio. Annul=Neutralizza la magia artefatto o incantesimo bersaglio. Void Maw=Travolgere ; Se un'altra creatura sta per essere messa in un cimitero dal gioco, invece rimuovila dal gioco. ; Metti nel cimitero del suo proprietario una carta rimossa dal gioco con il Nulligozzo: Il Nulligozzo prende +2/+2 fino alla fine del turno. Numot, the Devastator=Volare ; Ogniqualvolta Numot, il Devastatore infligge danno da combattimento a un giocatore, puoi pagare {2}{R}. Se lo fai, distruggi fino a due terre bersaglio. Kithkin Mourncaller=Ogniqualvolta un Kithkin o Elfo attaccante viene messo nel tuo cimitero dal gioco, puoi pescare una carta. Viashino Sandswimmer={R} : Lancia una moneta. Se vinci il lancio, il proprietario riprende in mano il Nuotatore delle Sabbie Viashino. Se perdi il lancio, sacrifica il Nuotatore delle Sabbie Viashino. [Oracle 1999/05/01] New Benalia=Nuova Benalia entra in gioco TAPpata. ; Quando Nuova Benalia entra in gioco, profetizzare 1. (Guarda la prima carta del tuo grimorio, poi puoi metterla in fondo al tuo grimorio.) ; {TAP}: Aggiungi {B} alla tua riserva di mana. Regrowth=Riprendi in mano una carta bersaglio dal tuo cimitero. [Oracle 1999/09/03] Regrowth=Riprendi in mano una carta bersaglio dal tuo cimitero. [Oracle 1999/09/03] Regrowth=Riprendi in mano una carta bersaglio dal tuo cimitero. [Oracle 1999/09/03] Regrowth=Riprendi in mano una carta bersaglio dal tuo cimitero. [Oracle 1999/09/03] Second Wind=Incanta creatura ; {TAP}: TAPpa la creatura incantata. ; {TAP}: STAPpa la creatura incantata. New Frontiers=Ogni giocatore può passare in rassegna il proprio grimorio, scegliere fino a X carte terra base e metterle in gioco TAPpate. Poi ogni giocatore che ha passato in rassegna in proprio grimorio in questo modo lo rimescola. Shadowfeed=Rimuovi dal gioco una carta bersaglio da un cimitero. Guadagni 3 punti vita. Nourish=Tu guadagni 6 punti vita. Nyxathid=Mentre il Nyxathid entra in gioco, scegli un avversario. ; Il Nyxathid prende -1/-1 per ogni carta nella mano del giocatore scelto. O-Naginata=O-Naginata può essere assegnato solo ad una creatura con forza pari o superiore a 3. ; La creatura equipaggiata prende +3/+0 e ha travolgere. ; Equipaggiare {2} ({2}: Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria.) Oasis={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura bersaglio in questo turno. [Oracle 1999/09/03] Oasis={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura bersaglio in questo turno. [Oracle 1999/09/03] Oasis={TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura bersaglio in questo turno. [Oracle 1999/09/03] Shivan Oasis=L'Oasi di Shiv entra in gioco TAPpata. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. Shivan Oasis=L'Oasi di Shiv entra in gioco TAPpata. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. Bound in Silence=Incanta creatura ; La creatura incantata non può attaccare o bloccare. Compulsion={1}{L}, Scarta una carta: Pesca una carta. ; {1}{L}, Sacrifica l'Obbligo: Pesca una carta. Obelisk of Undoing={6},{TAP} : Riprendi in mano un permanente bersaglio che possiedi e controlli. [Oracle 1999/09/03] Obelisk of Undoing={6},{TAP} : Riprendi in mano un permanente bersaglio che possiedi e controlli. [Oracle 1999/09/03] Obelisk of Undoing={6},{TAP} : Riprendi in mano un permanente bersaglio che possiedi e controlli. [Oracle 1999/09/03] Obelisk of Undoing={6},{TAP} : Riprendi in mano un permanente bersaglio che possiedi e controlli. [Oracle 1999/09/03] Obelisk of Alara={1}{B}, {TAP}: Guadagni 5 punti vita. ; {1}{L}, {TAP}: Pesca una carta, poi scarta una carta. ; {1}{N}, {TAP}: Una creatura bersaglio prende -2/-2 fino alla fine del turno. ; {1}{R}, {TAP}: L'Obelisco di Alara infligge 3 danni a un giocatore bersaglio. ; {1}{V}, {TAP}: Una creatura bersaglio prende +4/+4 fino alla fine del turno. Obelisk of Bant={TAP}: Aggiungi {V}, {B} o {L} alla tua riserva di mana. Obelisk of Esper={TAP}: Aggiungi {B}, {L} o {N} alla tua riserva di mana. Obelisk of Grixis={TAP}: Aggiungi {L}, {N} o {R} alla tua riserva di mana. Obelisk of Jund={TAP}: Aggiungi {N}, {R} o {V} alla tua riserva di mana. Obelisk of Naya={TAP}: Aggiungi {R}, {V} o {B} alla tua riserva di mana. Forget=Il giocatore bersaglio scarta due carte, poi pesca un numero di carte pari a quelle scartate in questo modo. Forget=Il giocatore bersaglio scarta due carte, poi pesca un numero di carte pari a quelle scartate in questo modo. Forget=Il giocatore bersaglio scarta due carte, poi pesca un numero di carte pari a quelle scartate in questo modo. Obliterate=L'Obliterare non può essere neutralizzato. ; Distruggi tutti gli artefatti, le creature e le terre. Non possono essere rigenerati. Obliterate=L'Obliterare non può essere neutralizzato. ; Distruggi tutti gli artefatti, le creature e le terre. Non possono essere rigenerati. Oblation=Il proprietario di un permanente non terra bersaglio lo rimescola nel proprio grimorio, poi pesca due carte. Oboro, Palace in the Clouds={TAP} : Aggiungi {L} alla tua riserva di mana. ; {1} : Fai tornare Oboro, Palazzo nelle Nuvole in mano al suo proprietario. Eyes of the Wisent=Ogniqualvolta un avversario gioca una magia blu durante il tuo turno, puoi mettere in gioco una pedina creatura Elementale 4/4 verde. Eyes of the Watcher=Ogniqualvolta giochi una magia istantaneo o stregoneria, puoi spendere {1}. Se lo fai, Profetizzare 2 Ink-Eyes, Servant of Oni=Ninjutsu {3}{N}{N}({3}{N}{N}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta Occhi di Pece, Serva di Oni infligge danno da combattimento ad un giocatore, puoi mettere in gioco sotto il tuo controllo una carta creatura bersaglio dal cimitero di quel giocatore. ; {1}{N}: Rigenera Occhi di Pece. Sunglasses of Urza=Puoi spendere mana bianco come se fosse mana rosso. Sunglasses of Urza=Puoi spendere mana bianco come se fosse mana rosso. Sunglasses of Urza=Puoi spendere mana bianco come se fosse mana rosso. Sunglasses of Urza=Puoi spendere mana bianco come se fosse mana rosso. Sunglasses of Urza=Puoi spendere mana bianco come se fosse mana rosso. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Glasses of Urza={TAP} : Guarda la mano del giocatore bersaglio. Ophidian Eye=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; Ogniqualvolta la creatura incantata infligge danno a un avversario, puoi pescare una carta. Kraken's Eye=Ogniqualvolta un giocatore gioca una magia blu, tu puoi guadagnare 1 punto vita. Kraken's Eye=Ogniqualvolta un giocatore gioca una magia blu, tu puoi guadagnare 1 punto vita. Kraken's Eye=Ogniqualvolta un giocatore gioca una magia blu, puoi guadagnare 1 punto vita. Ur-Golem's Eye={TAP} : Aggiungi {2} alla tua riserva di mana. Ur-Golem's Eye={TAP} : Aggiungi {2} alla tua riserva di mana. Mind's Eye=Ogniqualvolta un avversario pesca una carta, puoi spendere {1}. Se lo fai, pesca una carta. Eye of the Storm=Ogniqualvolta un giocatore gioca una carta istantaneo o stregoneria, rimuovila dal gioco. Poi quel giocatore copia ogni carta istantaneo o stregoneria rimossa dal gioco con l'Occhio della Tempesta. Per ogni copia, il giocatore può giocare la copia senza pagare il suo costo di mana. Eye of Nowhere=Il proprietario riprende in mano un permanente bersaglio. Eye of Ramos={TAP} : Aggiungi {L} alla tua riserva di mana. ; Sacrifica l'Occhio di Ramos : Aggiungi {L} alla tua riserva di mana. [Oracle 2003/07/01] Tigereye Cameo={TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Eye of Yawgmoth={3},{TAP}, Sacrifica una creatura : Rivela un numero di carte dalla cima del tuo grimorio pari alla forza della creatura sacrificata. Aggiungine una alla tua mano e rimuovi dal gioco le rimanenti. Gods' Eye, Gate to the Reikai={TAP} : Aggiungi {1} alla tua riserva di mana. ; Quando Occhio Divino, Porta Reikai viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Spirito 1/1 incolore. Evil Eye of Orms-By-Gore=Le creature non Occhio che controlli non possono attaccare. ; L'Occhio Malefico di Orms non può essere bloccato tranne che da creature Muro. Evil Eye of Orms-By-Gore=Le creature non Occhio che controlli non possono attaccare. ; L'Occhio Malefico di Orms non può essere bloccato tranne che da creature Muro. Evil Eye of Orms-By-Gore=Le creature non Occhio che controlli non possono attaccare. ; L'Occhio Malefico di Orms non può essere bloccato tranne che da creature Muro. Evil Eye of Orms-by-Gore=Le creature non Occhio che controlli non possono attaccare. ; L'Occhio Malefico di Orms non può essere bloccato tranne che da creature Muro. Evil Eye of Urborg=Le creature non Occhio che controlli non possono attaccare. ; Ogniqualvolta l'Occhio Malefico di Urborg viene bloccato da una creatura, distruggi quella creatura. Eye for an Eye=La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, invece quella fonte ti infligge un pari ammontare di danni e l'Occhio per Occhio infligge altrettanti danni al controllore di quella fonte. Eye for an Eye=La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, invece quella fonte ti infligge un pari ammontare di danni e l'Occhio per Occhio infligge altrettanti danni al controllore di quella fonte. Eye for an Eye=La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, invece quella fonte ti infligge un pari ammontare di danni e l'Occhio per Occhio infligge altrettanti danni al controllore di quella fonte. Eye for an Eye=La prossima volta che una fonte a tua scelta dovesse infliggerti danno in questo turno, invece quella fonte ti infligge un pari ammontare di danni e l'Occhio per Occhio infligge altrettanti danni al controllore di quella fonte. Eye Spy=Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta nel suo cimitero. Eye Spy=Guarda la prima carta del grimorio di un giocatore bersaglio. Puoi mettere quella carta nel suo cimitero. Wandering Eye=Volare ; Tutti i giocatori giocano con la propria mano scoperta. Opal-Eye, Konda's Yojimbo=Bushido 1; difensore (Questa creatura non può attaccare.) ; {TAP} : La prossima volta che una fonte a tua scelta infligge danno in questo turno, quel danno è invece inflitto a Occhiopale, Yojimbo di Konda. ; {1}{B} : Previeni il prossimo punto danno che verrebbe inflitto a Occhiopale in questo turno. Hatred=Come costo addizionale per giocare l'Odio, paga X punti vita. ; La creatura bersaglio prende +X/+0 fino alla fine del turno. Bloodscent=Tutte le creature che possono bloccare la creatura bersaglio in questo turno devono farlo. Goblin War Strike=L'Offensiva dei Goblin infligge un danno pari al numero di Goblin che controlli a un giocatore bersaglio. Goblin War Strike=L'Offensiva dei Goblin infligge un danno pari al numero di Goblin che controlli a un giocatore bersaglio. Offering to Asha=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {4}. Guadagni 4 punti vita. Dragon Appeasement=Salta la tua acquisizione. ; Ogniqualvolta sacrifichi una creatura, puoi pescare una carta. Divine Offering=Distruggi un artefatto bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/07/01] Divine Offering=Distruggi un artefatto bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/07/01] Divine Offering=Distruggi un artefatto bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/07/01] Divine Offering=Distruggi un artefatto bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/07/01] Dark Offering=Distruggi una creatura bersaglio non nera. Guadagni 3 punti vita. Dark Offering=Distruggi una creatura bersaglio non nera. Guadagni 3 punti vita. Death Pit Offering=Quando l'Offerta per la Fossa della Morte entra in gioco, sacrifica tutte le creature che controlli. ; Le creature che controlli prendono +2/+2. Death Pit Offering=Quando l'Offerta per la Fossa della Morte entra in gioco, sacrifica tutte le creature che controlli. ; Le creature che controlli prendono +2/+2. Serene Offering=Distruggi un incantesimo bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. Supply/Demand=(Offerta) Metti in gioco X pedine creatura Saprolingio 1/1 verdi. ; (Domanda) Passa in rassegna il tuo grimorio per una carta multicolore, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Blood Celebrant={N}, Paga 1 punto vita: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Ophidian=Ogniqualvolta l'Ofidio attacca e non viene bloccato, puoi pescare una carta. Se lo fai, l'Ofidio non infligge danni da combattimento in questo turno. [Oracle 1999/07/30] Ogre Berserker=Rapidita Fire-Field Ogre=Attacco improvviso ; Dissotterrare {L}{N}{R} ({L}{N}{R}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Sawtooth Ogre=Ogniqualvolta l'Ogre dai Denti a Sega blocca o viene bloccato da una creatura, l'Ogre dai Denti a Sega infligge 1 danno a quella creatura alla fine del combattimento. [Oracle 1999/07/01] Singe-Mind Ogre=Quando l'Ogre dalla Mente Ustionata entra in gioco, un giocatore bersaglio rivela una carta a caso dalla sua mano, poi perde punti vita pari al costo di mana convertito di quella carta. Frost Ogre= Ghazban Ogre=All'inizio del tuo mantenimento, se un giocatore ha più punti vita che qualsiasi altro, quel giocatore guadagna il controllo dell'Ogre di Ghazban. [Oracle 1999/09/03] Ghazban Ogre=All'inizio del tuo mantenimento, se un giocatore ha più punti vita che qualsiasi altro, quel giocatore guadagna il controllo dell'Ogre di Ghazban. [Oracle 1999/09/03] Ghazban Ogre=All'inizio del tuo mantenimento, se un giocatore ha più punti vita che qualsiasi altro, quel giocatore guadagna il controllo dell'Ogre di Ghazban. [Oracle 1999/09/03] Ghazban Ogre=All'inizio del tuo mantenimento, se un giocatore ha più punti vita che qualsiasi altro, quel giocatore guadagna il controllo dell'Ogre di Ghazban. [Oracle 1999/09/03] Krark-Clan Ogre={R}, Sacrifica un artefatto : La creatura bersaglio non può bloccare in questo turno. Flailing Ogre={1} : L'Ogre Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. ; {1} : L'Ogre Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Frenetic Ogre={R}, Scarta una carta a caso: L'Ogre Forsennato prende +3/+0 fino alla fine del turno. Hulking Ogre=L'Ogre Goffo non può bloccare. Hulking Ogre=L'Ogre Goffo non può bloccare. Gray Ogre= Gray Ogre= Gray Ogre= Gray Ogre= Gray Ogre= Ogre Warrior= Ogre Warrior= Ogre Warrior= Reckless Ogre=Quando l'Ogre Incosciente attacca da solo, prende +3/+0 fino alla fine del turno. [Oracle 1999/05/01] Incurable Ogre= Villainous Ogre=L'Ogre Infame non può bloccare. ; Fintanto che controlli almeno un Demone, l'Ogre Infame ha "{N} : Rigenera l'Ogre Infame" Ogre Enforcer=Se all'Ogre Invulnerabile viene inflitto un danno non letale da una singola fonte, previeni quel danno. Deathcurse Ogre=Quando l'Ogre Maledicimorte viene messo in un cimitero dal gioco, ogni giocatore perde 3 punti vita. Menacing Ogre=Travolgere, rapidita ; Quando l'Ogre Minaccioso entra in gioco, ogni giocatore sceglie segretamente un numero. Poi quei numeri vengono rivelati. Ogni giocatore con il numero più alto perde un ammontare di punti vita pari al proprio numero. Se sei uno di quei giocatori, metti due segnalini +1/+1 sull'Ogre Minaccioso. Ogre Leadfoot=Ogniqualvolta l'Ogre Piombopiede viene bloccato da una creatura artefatto, distruggi quella creatura. Ogre Arsonist=Quando l'Ogre Piromane entra in gioco, distruggi una terra bersaglio. Rustmouth Ogre=Ogniqualvolta l'Ogre Ruggifauce infligge danno da combattimento ad un giocatore, puoi distruggere un artefatto bersaglio controllato da quel giocatore. Bloodthirsty Ogre={TAP} : Metti un segnalino devozione sull'Ogre Sanguinario. ; {TAP} : La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di segnalini devozione sull'Ogre Sanguinario. Gioca questa abilita soltanto se controlli almeno un Demone. Drooling Ogre=Ogniqualvolta un giocatore gioca una magia artefatto, quel giocatore prende il controllo dell'Ogre Sbavante. (Questo effetto non cessa alla fine del turno.) Ogre Shaman={2}, Scarta una carta a caso: L'Ogre Sciamano infligge 2 danni alla creatura o al giocatore bersaglio. Poisonbelly Ogre=Ogniqualvolta un'altra creatura entra in gioco, il suo controllore perde 1 punto vita. Okina, Temple to the Grandfathers={TAP} : Aggiungi {V} alla tua riserva di mana. ; {V},{TAP} : La creatura leggendaria bersaglio prende +1/+1 fino alla fine del turno. Okk=Gli Okk non possono attaccare a meno che attacchi anche una creatura con forza superiore alla loro. ; Gli Okk non possono bloccare a meno che blocchi anche una creatura con forza superiore alla loro. Okk=Gli Okk non possono attaccare a meno che attacchi anche una creatura con forza superiore alla loro. ; Gli Okk non possono bloccare a meno che blocchi anche una creatura con forza superiore alla loro. Okk=Gli Okk non possono attaccare a meno che attacchi anche una creatura con forza superiore alla loro. ; Gli Okk non possono bloccare a meno che blocchi anche una creatura con forza superiore alla loro. Cinder Shade={N} : L'Ombra Cinerea prende +1/+1 fino alla fine del turno. ; {R}, Sacrifica l'Ombra Cinerea : L'Ombra Cinerea infligge un ammontare di danni pari alla propria forza a una creatura bersaglio. Dragon Shadow=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0 e ha paura. ; Quando una creatura con costo di mana convertito pari o superiore a 6 entra in gioco, puoi rimettere in gioco l'Ombra del Drago dal tuo cimitero per incantare quella creatura. Shadow of Doubt=({L|N} può essere pagato con {L} o {N}) ; I giocatori non possono passare in rassegna i grimori in questo turno. ; Pesca una carta. Mire Shade={N}, Sacrifica una Palude: Metti un segnalino +1/+1 sull'Ombra del Pantano. Gioca questa abilita solo quando potresti giocare una stregoneria. Hoar Shade={N} : L'Ombra della Brina prende +1/+1 fino alla fine del turno. [Oracle 2000/02/01] Dungeon Shade=Volare ; {N}: L'Ombra delle Segrete prende +1/+1 fino alla fine del turno. Kiku's Shadow=La creatura bersaglio si infligge un danno pari alla propria forza. Nantuko Shade={N} : L'Ombra di Nantuko prende +1/+1 fino alla fine del turno. Shade of Trokair={B} : L'Ombra di Trokair prende +1/+1 fino alla fine del turno. ; Sospendere 3-{B} (Invece di giocare questa carta dalla tua mano, puoi pagare {B} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Feral Shadow=Volare. Feral Shadow=Volare. Feral Shadow=Volare. Feral Shadow=Volare. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Nether Shadow=Rapidita ; All'inizio del tuo mantenimento, se l'Ombra Infernale è nel tuo cimitero con tre o più carte creature sopra di sé, puoi rimettere in gioco l'Ombra Infernale. Vicious Shadows=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi fare infliggere dalle Ombre Crudeli a un giocatore bersaglio danno pari al numero di carte in mano a quel giocatore. Omen=Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Puoi rimescolare il tuo grimorio. ; Pesca una carta. Murderous Redcap=Quando l'Omicida dal Berretto Rosso entra in gioco, infligge danno pari alla propria forza a una creatura o a un giocatore bersaglio. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Omnibian={TAP}: La creatura bersaglio diventa una Rana 3/3 fino alla fine del turno. Court Homunculus=L'Omuncolo di Corte prende +1/+1 fintanto che controlli un altro artefatto. Sneaky Homunculus=L'Omuncolo Furtivo non può bloccare né essere bloccato da creature con forza pari o superiore a 2. Sneaky Homunculus=L'Omuncolo Furtivo non può bloccare né essere bloccato da creature con forza pari o superiore a 2. Hazy Homunculus=L'Omuncolo Offuscato non può essere bloccato fintanto che il giocatore in difesa controlla una terra STAPpata. AEther Shockwave=Scegli una delle opzioni seguenti - TAPpa tutti gli Spiriti; oppure TAPpa tutte le creature non Spirito. Flame Wave=L'Onda di Fiamme infligge 4 danni a un giocatore bersaglio e a ogni creatura che egli controlla. Flame Wave=L'Onda di Fiamme infligge 4 danni a un giocatore bersaglio e a ogni creatura che egli controlla. Resounding Wave=Fai tornare un permanente bersaglio in mano al suo proprietario. ; Ciclo {5}{B}{L}{N} ({5}{B}{L}{N}, Scarta questa carta: Pesca una carta.) ; Quando cicli l'Onda Echeggiante, fai tornare due permanenti bersaglio in mano ai loro proprietari. Breaking Wave=Puoi giocare l'Onda Frangente quando potresti giocare un istantaneo se spendi {2} addizionale per giocarla. ; STAPpa simultaneamente tutte le creature TAPpate e TAPpa tutte le creature STAPpate. Parallax Wave=Svanire 5 ; Rimuovi un segnalino svanire dall'Onda Parallattica : Rimuovi dal gioco una creatura bersaglio se l'Onda Parallattica è in gioco. ; Quando l'Onda Parallattica lascia il gioco, ogni giocatore rimette in gioco tutte le carte diverse dall'Onda Parallattica che possiede e che sono state rimosse dal gioco dall'Onda Parallattica. [Oracle 2001/05/02] Solar Tide=Scegli una delle opzioni seguenti - Distruggi tutte le creature con forza pari o inferiore a 2; oppure distruggi tutte le creature con forza pari o superiore a 3; ; Intrecciare- Sacrifica due terre. Heat Wave=Mantenimento Cumulativo - {R} ; Le creature blu non possono bloccare le creature che tu controlli. ; Le creature non blu non possono bloccare le creature che tu controlli, a meno che il loro controllore paghi 1 punto vita per ogni creatura bloccante che controlla. Wave of Indifference=X creature bersaglio non possono bloccare in questo turno. Tidal Wave=Metti in gioco una pedina creatura Muro 5/5 blu con difensore. Sacrificala alla fine del turno. Flowstone Surge=Le creature che controlli prendono +1/-1. Power Surge=All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge a quel giocatore X danni, dove X è pari al numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. [Oracle 2001/08/24] Power Surge=All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge a quel giocatore X danni, dove X è pari al numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. [Oracle 2001/08/24] Power Surge=All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge a quel giocatore X danni, dove X è pari al numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. [Oracle 2001/08/24] Power Surge=All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge a quel giocatore X danni, dove X è pari al numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. [Oracle 2001/08/24] Power Surge=All'inizio del mantenimento di ogni giocatore, l'Ondata di Potere infligge a quel giocatore X danni, dove X è pari al numero di terre STAPpate che quel giocatore controllava all'inizio di questo turno. [Oracle 2001/08/24] Sangrite Surge=Una creatura bersaglio prende +3/+3 e ha doppio attacco fino alla fine del turno. Wave of Terror=Mantenimento Cumulativo - {1} ; All'inizio della tua acquisizione, distruggi ogni creatura con un costo di mana convertito pari all'ultimo Mantenimento Cumulativo pagato per l'Ondata di Terrore. Non possono essere rigenerate. [Oracle 1999/07/01] Waves of Aggression=STAPpa tutte le creature che hanno attaccato in questo turno. Dopo questa fase principale, c'è una fase di combattimento addizionale seguita da una fase principale addizionale. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Irradiate=La creatura bersaglio prende -1/-1 fino alla fine del turno per ogni artefatto che controlli. Oni of Wild Places=Rapidita ; All'inizio del tuo mantenimento, fai tornare in mano al proprietario una creatura rossa che controlli. Painwracker Oni=Paura ; All'inizio del tuo mantenimento, sacrifica una creatura se non controlli almeno un Ogre. Gutwrencher Oni=Travolgere ; All'inizio del tuo mantenimento, se non controlli un Ogre scarta una carta. Razorjaw Oni=Le creature nere non possono bloccare. Honor the Fallen=Rimuovi dal gioco tutte le carte creatura presenti in tutti i cimiteri. Guadagni 1 punto vita per ogni carta rimossa in questo modo. Warrior's Honor=Le creature che controlli prendono +1/+1 fino alla fine del turno. Warrior's Honor=Le creature che controlli prendono +1/+1 fino alla fine del turno. Warrior's Honor=Le creature che controlli prendono +1/+1 fino alla fine del turno. Warrior's Honor=Le creature che controlli prendono +1/+1 fino alla fine del turno. Onulet=Quando l'Onulet viene messo in un cimitero dal gioco, guadagni 2 punti vita. Onulet=Quando l'Onulet viene messo in un cimitero dal gioco, guadagni 2 punti vita. Onulet=Quando l'Onulet viene messo in un cimitero dal gioco, guadagni 2 punti vita. Oona, Queen of the Fae=Volare ; {X}{L|N}: Scegli un colore. Un avversario bersaglio rimuove dal gioco le prime X carte del suo grimorio. Per ogni carta del colore scelto rimossa in questo modo, metti in gioco una pedina creatura Farabutto Spiritello 1/1 blu e nera con volare. Opalescence=Ogni altro incantesimo non-Aura è una creatura con forza e costituzione ciascuna uguale al proprio costo di mana convertito. E' ancora un incantesimo. Arcbound Worker=Modulare 1 (Entra in gioco con un segnalino +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Opportunity=Il giocatore bersaglio pesca quattro carte. Opportunity=Il giocatore bersaglio pesca quattro carte. Fighting Chance=Per ogni creatura che blocca, lancia una moneta. Se vinci il lancio, previeni tutto il danno da combattimento che verrebbe inflitto da quella creatura in questo turno. [Oracle 1999/05/01] Opposition=TAPpa una creatura STAPpata che controlli : TAPpa un artefatto, una creatura o una terra bersaglio. Opposition=TAPpa una creatura STAPpata che controlli : TAPpa un artefatto, una creatura o una terra bersaglio. Oppression=Ogniqualvolta un giocatore gioca una magia, quel giocatore scarta una carta. Oppression=Ogniqualvolta un giocatore gioca una magia, quel giocatore scarta una carta. Cateran Enforcer=Paura ; {4},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito uguale o inferiore a 4 e mettila in gioco. Poi rimescola il tuo grimorio. Mystic Enforcer=Protezione dal nero ; Soglia - L'Oppressore Mistico prende +3/+3 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. Mystic Enforcer=Protezione dal nero ; Soglia - L'Oppressore Mistico prende +3/+3 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. Myr Enforcer=Affinita con gli artefatti. Callous Oppressor=Puoi scegliere di non STAPpare l'Oppressore Spietato durante il tuo STAP. ; Mentre l'Oppressore Spietato entra in gioco, un avversario sceglie un tipo di creatura. ; {TAP} : Prendi il controllo di una creatura bersaglio che non sia del tipo scelto fintanto che l'Oppressore Spietato rimane TAPpato. Vex=Neutralizza la magia bersaglio. Il controllore di quella magia può pescare una carta. Opt=Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio. ; Pesca una carta. Coiling Oracle=Quando l'Oracolo Acciambellato entra in gioco, rivela la prima carta del tuo grimorio. Se è una carta terra, mettila in gioco. Altrimenti aggiungila alla tua mano. Oracle of Nectars={X}, {TAP}: Guadagni X punti vita. Casting of Bones=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene messa in un cimitero, pesca tre carte, poi scarta dalla tua mano una di esse. [Oracle 2002/03/01] Casting of Bones=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene messa in un cimitero, pesca tre carte, poi scarta dalla tua mano una di esse. [Oracle 2002/03/01] Oracle en-Vec={TAP}: L'avversario bersaglio sceglie un qualsiasi numero di creature che controlla. Durante il prossimo turno di quel giocatore, le creature scelte attaccano se possono farlo, e le altre creature non possono attaccare. Alla fine di quel turno, distruggi ogni creatura scelta che non ha attaccato. Gioca questa abilita solo durante il tuo turno. Etched Oracle=Solarizzazione (Entra in gioco con un segnalino +1/+1 su di esso per ogni colore di mana usato per pagare il suo costo.) ; {1}, Rimuovi quattro segnalini +1/+1 dall'Oracolo Inciso: Il giocatore bersaglio pesca tre carte. Uktabi Orangutan=Quando l'Orango di Uktabi entra in gioco, distruggi un artefatto bersaglio. Uktabi Orangutan=Quando l'Orango di Uktabi entra in gioco, distruggi un artefatto bersaglio. Oraxid=Protezione dal rosso Blessed Orator=Le altre creature che controlli prendono +0/+1. Blessed Orator=Le altre creature che controlli prendono +0/+1. Totem Speaker=Ogniqualvolta entra in gioco una Bestia, puoi guadagnare 3 punti vita. Blightspeaker={TAP} : Un giocatore bersaglio perde 1 punto vita. ; {4}, {TAP} : Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Hasran Ogress=Ogniqualvolta l'Orchessa di Hasran attacca, essa ti infligge 3 danni a meno che tu paghi {2}. Hasran Ogress=Ogniqualvolta l'Orchessa di Hasran attacca, essa ti infligge 3 danni a meno che tu paghi {2}. Hasran Ogress=Ogniqualvolta l'Orchessa di Hasran attacca, essa ti infligge 3 danni a meno che tu paghi {2}. Hasran Ogress=Ogniqualvolta l'Orchessa di Hasran attacca, essa ti infligge 3 danni a meno che tu paghi {2}. Orcish Cannoneers={TAP}: Gli Orchi Cannonieri infliggono 2 danni a una creatura o a un giocatore bersaglio e 3 danni a te. Orcish Settlers={X}{X}{R},{TAP}, Sacrifica gli Orchi Coloni : Distruggi X terre bersaglio. Orcish Conscripts=Gli Orchi Coscritti non possono attaccare a meno che almeno altre due creature attacchino. ; Gli Orchi Coscritti non possono bloccare a meno che almeno altre due creature blocchino. [Oracle 2000/02/01] Orcish Conscripts=Gli Orchi Coscritti non possono attaccare a meno che almeno altre due creature attacchino. ; Gli Orchi Coscritti non possono bloccare a meno che almeno altre due creature blocchino. [Oracle 2000/02/01] Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Ironclaw Orcs=Gli Orchi dell'Artiglio di Ferro non possono bloccare le creature con forza pari o superiore a 2. Brassclaw Orcs=Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. Brassclaw Orcs=Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. Brassclaw Orcs=Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. Brassclaw Orcs=Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. Brassclaw Orcs=Gli Orchi dall'Artiglio di Ottone non possono bloccare le creature con forza pari o superiore a 2. Orcish Squatters=Ogniqualvolta gli Orchi Invasori attaccano e non sono bloccati, puoi prendere il controllo di una terra bersaglio controllata dal giocatore in difesa fintanto che controlli gli Orchi Invasori. Se lo fai, gli Orchi Invasori non infliggono danno da combattimento in questo turno. [Oracle 2000/02/01] Orcish Squatters=Ogniqualvolta gli Orchi Invasori attaccano e non sono bloccati, puoi prendere il controllo di una terra bersaglio controllata dal giocatore in difesa fintanto che controlli gli Orchi Invasori. Se lo fai, gli Orchi Invasori non infliggono danno da combattimento in questo turno. [Oracle 2000/02/01] Orcish Mechanics={TAP}, Sacrifica un artefatto : Gli Orchi Meccanici infliggono 2 danni a una creatura o a un giocatore bersaglio. [Oracle 1999/09/03] Orcish Veteran=L'Orco Veterano non può bloccare le creature bianche con forza pari o superiore a 2. ; {R} : L'Orco Veterano guadagna attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Orcish Veteran=L'Orco Veterano non può bloccare le creature bianche con forza pari o superiore a 2. ; {R} : L'Orco Veterano guadagna attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Orcish Veteran=L'Orco Veterano non può bloccare le creature bianche con forza pari o superiore a 2. ; {R} : L'Orco Veterano guadagna attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Orcish Veteran=L'Orco Veterano non può bloccare le creature bianche con forza pari o superiore a 2. ; {R} : L'Orco Veterano guadagna attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Orcish Librarian={R},{TAP} : Guarda le prime otto carte del tuo grimorio. Rimuovine dal gioco quattro a caso, poi metti le altre in cima al tuo grimorio in qualsiasi ordine. Orcish Librarian={R},{TAP} : Guarda le prime otto carte del tuo grimorio. Rimuovine dal gioco quattro a caso, poi metti le altre in cima al tuo grimorio in qualsiasi ordine. Orcish Lumberjack={TAP}, Sacrifica una Foresta : Aggiungi tre mana in qualsiasi combinazione di {R} e/o {V} alla tua riserva di mana. Orcish Farmer={TAP} : La terra bersaglio diventa una Palude fino al prossimo STAP del suo controllore. [Oracle 2003/07/01] Orcish Farmer={TAP} : La terra bersaglio diventa una Palude fino al prossimo STAP del suo controllore. [Oracle 2003/07/01] Orcish Healer={R}{R},{TAP} : La creatura bersaglio non può essere rigenerata in questo turno. ; {N}{N}{R},{TAP} : Rigenera la creatura nera o verde bersaglio. ; {R}{V}{V},{TAP} : Rigenera la creatura nera o verde bersaglio. Balduvian Horde=Quando l'Orda di Balduvia entra in gioco, sacrificala a meno che tu scarti una carta a caso. Balduvian Horde=Quando l'Orda di Balduvia entra in gioco, sacrificala a meno che tu scarti una carta a caso. Horde of Boggarts=La forza e la costituzione dell'Orda di Boggart sono pari al numero di permanenti rossi che controlli. ; L'Orda di Boggart non può essere bloccata tranne che da due o più creature. Horde of Notions=Cautela, travolgere, rapidita ; {B}{L}{N}{R}{V}: Puoi giocare una carta Elementale bersaglio dal tuo cimitero senza pagare il suo costo di mana. Zombie Mob=L'Orda di Zombi entra in gioco con un segnalino +1/+1 su di essa per ogni carta creatura presente nel tuo cimitero. ; Quando l'Orda di Zombi entra in gioco, rimuovi dal gioco tutte le carte creatura dal tuo cimitero. Demonic Hordes={TAP} : Distruggi una terra bersaglio. ; All'inizio del tuo mantenimento, a meno che tu spenda {N}{N}{N}, TAPpa le Orde Demoniache e sacrifica una terra a scelta di un avversario. [Oracle 1999/09/03] Demonic Hordes={TAP} : Distruggi una terra bersaglio. ; All'inizio del tuo mantenimento, a meno che tu spenda {N}{N}{N}, TAPpa le Orde Demoniache e sacrifica una terra a scelta di un avversario. [Oracle 1999/09/03] Demonic Hordes={TAP} : Distruggi una terra bersaglio. ; All'inizio del tuo mantenimento, a meno che tu spenda {N}{N}{N}, TAPpa le Orde Demoniache e sacrifica una terra a scelta di un avversario. [Oracle 1999/09/03] Demonic Hordes={TAP} : Distruggi una terra bersaglio. ; All'inizio del tuo mantenimento, a meno che tu spenda {N}{N}{N}, TAPpa le Orde Demoniache e sacrifica una terra a scelta di un avversario. [Oracle 1999/09/03] Horrible Hordes=Furia 1 (Ogniqualvolta questa creatura viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca oltre la prima.) Cryptic Command=Scegli due - Neutralizza una magia bersaglio; oppure fai tornare un permanente bersaglio in mano al suo proprietario; oppure TAPpa tutte le creature controllate dai tuoi avversari; oppure pesca una carta. Order of the Golden Cricket=Ogniqualvolta l'Ordine del Grillo Dorato attacca, puoi pagare {B}. Se lo fai, ha volare fino alla fine del turno. Silkenfist Order=Ogniqualvolta l'Ordine del Pugno-di-Seta viene bloccato, STAPpalo. Order of the Ebon Hand=Protezione dal Bianco ; {N}: L'Ordine della Mano d'Ebano guadagna attacco improvviso fino alla fine del turno. ; {N}{N}: L'Ordine della Mano d'Ebano prende +1/+0 fino alla fine del turno. Order of the Ebon Hand=Protezione dal Bianco ; {N}: L'Ordine della Mano d'Ebano guadagna attacco improvviso fino alla fine del turno. ; {N}{N}: L'Ordine della Mano d'Ebano prende +1/+0 fino alla fine del turno. Order of the Ebon Hand=Protezione dal Bianco ; {N}: L'Ordine della Mano d'Ebano guadagna attacco improvviso fino alla fine del turno. ; {N}{N}: L'Ordine della Mano d'Ebano prende +1/+0 fino alla fine del turno. Order of the Sacred Bell= Order of the Sacred Bell= Order of the Sacred Torch={TAP}, Paga 1 punto vita: Neutralizza una magia nera bersaglio. Order of the Sacred Torch={TAP}, Paga 1 punto vita: Neutralizza una magia nera bersaglio. Order of the Sacred Torch={TAP}, Paga 1 punto vita: Neutralizza una magia nera bersaglio. Order of the Stars=Difensore ; Mentre l'Ordine delle Stelle entra in gioco, scegli un colore. ; L'Ordine delle Stelle ha protezione dal colore scelto. Order of the White Shield=Protezione dal nero ; {B}: L'Ordine dello Scudo Bianco guadagna attacco improvviso fino alla fine del turno. ; {B}{B}: L'Ordine dello Scudo Bianco prende +1/+0 fino alla fine del turno. Order of the White Shield=Protezione dal nero ; {B}: L'Ordine dello Scudo Bianco guadagna attacco improvviso fino alla fine del turno. ; {B}{B}: L'Ordine dello Scudo Bianco prende +1/+0 fino alla fine del turno. Word of Undoing=Fai riprendere in mano ai proprietari la creatura bersaglio e tutte le tue Aura bianche assegnate a quella creatura. Order of Whiteclay={1}{B}{B}, {STAP}: Rimetti in gioco una carta creatura bersaglio con costo di mana convertito pari o inferiore a 3 dal tuo cimitero. ({STAP} è il simbolo di STAP.) Word of Blasting=Distruggi un Muro bersaglio. Non può essere rigenerato. L'Ordine di Distruzione infligge al controllore di quel Muro un danno pari al costo di mana convertito di quel Muro. Word of Blasting=Distruggi un Muro bersaglio. Non può essere rigenerato. L'Ordine di Distruzione infligge al controllore di quel Muro un danno pari al costo di mana convertito di quel Muro. Word of Blasting=Distruggi un Muro bersaglio. Non può essere rigenerato. L'Ordine di Distruzione infligge al controllore di quel Muro un danno pari al costo di mana convertito di quel Muro. Order of Leitbur=Protezione dal nero. ; {B}: L'Ordine di Leitbur guadagna attacco improvviso fino alla fine del turno. ; {B}{B}: L'Ordine di Leitbur prende +1/+0 fino alla fine del turno. Order of Leitbur=Protezione dal nero. ; {B}: L'Ordine di Leitbur guadagna attacco improvviso fino alla fine del turno. ; {B}{B}: L'Ordine di Leitbur prende +1/+0 fino alla fine del turno. Order of Leitbur=Protezione dal nero. ; {B}: L'Ordine di Leitbur guadagna attacco improvviso fino alla fine del turno. ; {B}{B}: L'Ordine di Leitbur prende +1/+0 fino alla fine del turno. Order of Yawgmoth=Paura ; Ogniqualvolta l'Ordine di Yawgmoth infligge danno a un giocatore, quel giocatore scarta una carta. Incendiary Command=Scegli due - L'Ordine Incendiario infligge 4 danni a un giocatore bersaglio; oppure l'Ordine Incendiario infligge 2 danni a ogni creatura; oppure distruggi una terra non base bersaglio; oppure ogni giocatore scarta tutte le carte che ha in mano, poi pesca altrettante carte. Natural Order=Come costo addizionale per giocare l'Ordine Naturale, sacrifica una creatura verde. ; Passa in rassegna il tuo grimorio per una carta creatura verde e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 1999/07/01] Natural Order=Come costo addizionale per giocare l'Ordine Naturale, sacrifica una creatura verde. ; Passa in rassegna il tuo grimorio per una carta creatura verde e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 1999/07/01] Lost Order of Jarkeld=Mentre l'Ordine Perduto di Jarkeld entra in gioco, scegli un avversario. ; La forza e la costituzione dell'Ordine Perduto di Jarkeld sono pari ciascuna a 1 più il numero di creature controllate dal giocatore scelto. Primal Order=All'inizio del mantenimento di ogni giocatore, l'Ordine Primordiale infligge a quel giocatore un danno pari al numero di terre non base che controlla. [Oracle 2000/02/01] Primal Order=All'inizio del mantenimento di ogni giocatore, l'Ordine Primordiale infligge a quel giocatore un danno pari al numero di terre non base che controlla. [Oracle 2000/02/01] Primal Command=Scegli due - Un giocatore bersaglio guadagna 7 punti vita; oppure metti un permanente non creatura bersaglio in cima al grimorio del suo proprietario; oppure un giocatore bersaglio rimescola il suo cimitero nel suo grimorio; oppure passa in rassegna il tuo grimorio per una carta creatura, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. Profane Command=Scegli due - Un giocatore bersaglio perde X punti vita; oppure rimetti in gioco una carta creatura bersaglio con costo di mana convertito pari o inferiore a X dal tuo cimitero; oppure una creatura bersaglio prende -X/-X fino alla fine del turno; oppure fino a X creature bersaglio hanno paura fino alla fine del turno. Austere Command=Scegli due - Distruggi tutti gli artefatti; oppure distruggi tutti gli incantesimi; oppure distruggi tutte le creature con costo di mana convertito pari o inferiore a 3; oppure distruggi tutte le creature con costo di mana convertito pari o superiore a 4. Order/Chaos=(Ordine) Rimuovi dal gioco la creatura attaccante bersaglio. ; (Caos) Durante questo turno le creature non possono bloccare. Latulla's Orders=Lampo ; Incanta creatura ; Ogniqualvolta la creatura incantata infligge danno da combattimento al giocatore in difesa, puoi distruggere un artefatto bersaglio che quel giocatore controlla. Machinate=Guarda le prime X carte del tuo grimorio, dove X è il numero di artefatti che controlli. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio in un qualsiasi ordine. Lost Hours=Il giocatore bersaglio rivela la propria mano. Tu scegli una carta non terra dalla sua mano. Quel giocatore mette la carta scelta come terza del suo grimorio. Orgg=Travolgere ; L'Orgg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o superiore a 3. ; L'Orgg non può bloccare creature con forza pari o superiore a 3. Orgg=Travolgere ; L'Orgg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o superiore a 3. ; L'Orgg non può bloccare creature con forza pari o superiore a 3. Orgg=Travolgere ; L'Orgg non può attaccare se il giocatore in difesa controlla una creatura STAPpata con forza pari o superiore a 3. ; L'Orgg non può bloccare creature con forza pari o superiore a 3. Trained Orgg= Trained Orgg= Trained Orgg= Soulgorger Orgg=Travolgere ; Quando l'Orgg Divoraspirito entra in gioco, perdi tutti i punti vita tranne 1. ; Quando l'Orgg Divoraspirito lascia il gioco, guadagni tanti punti vita quanti ne hai persi quando è entrato in gioco. Butcher Orgg=Puoi suddividere come preferisci il danno da combattimento dell'Orgg Macellaio tra il giocatore in difesa e/o un qualsiasi numero di creature che esso controlla. Pride of Lions=Puoi decidere che l'Orgoglio dei Leoni assegni il proprio danno da combattimento come se non fosse stato bloccato. Pride of Lions=Puoi decidere che l'Orgoglio dei Leoni assegni il proprio danno da combattimento come se non fosse stato bloccato. Pride of the Clouds=Volare ; L'Orgoglio delle Nubi prende +1/+1 per ogni altra creatura con volare in gioco. ; Previsione - {2}{B}{L}, Rivela l'Orgoglio delle Nubi dalla tua mano : Metti in gioco una pedina creatura Uccello 1/1 bianca e blu con volare. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Wirewood Pride=Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al numero di Elfi in gioco. Kjeldoran Pride=Incanta creatura ; La creatura incantata prende +1/+2. ; {2}{L}: Assegna l'Orgoglio di Kjeldor a una creatura bersaglio diversa dalla creatura incantata. Kjeldoran Pride=Incanta creatura ; La creatura incantata prende +1/+2. ; {2}{L}: Assegna l'Orgoglio di Kjeldor a una creatura bersaglio diversa dalla creatura incantata. Cave Sense=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e ha passa-montagne. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orcish Oriflamme=Le creature attaccanti che controlli prendono +1/+0. Orim, Samite Healer={TAP}: Previeni i prossimi 3 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Oriss, Samite Guardian={TAP}: Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno. ; Magnificenza - Scarta un'altra carta chiamata Oriss, Guardiana Samita: Un giocatore bersaglio non può giocare magie in questo turno e le creature controllate da quel giocatore non possono attaccare in questo turno. Endless Horizons=Quando gli Orizzonti Infiniti entrano in gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Pianura e rimuovile dal gioco. Poi rimescola il tuo grimorio. ; All'inizio del tuo mantenimento, puoi aggiungere alla tua mano una carta che possiedi rimossa dal gioco con gli Orizzonti Infiniti. Brink of Madness=All'inizio del tuo mantenimento, se non hai carte nella tua mano, sacrifica l'Orlo della Pazzia. Se lo fai, l'avversario bersaglio scarta la sua mano. [Oracle 2001/03/07] Followed Footsteps=Incanta creatura ; All'inizio del tuo mantenimento, metti in gioco una pedina creatura che è una copia della creatura incantata. Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Ornithopter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Venarian Gold=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; L'Oro di Venaria entra in gioco con X segnalini sonno su di esso. ; Quando l'Oro di Venaria entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore fintanto che l'Oro di Venaria ha un segnalino sonno su di esso. ; All'inizio del mantenimento del controllore della creatura incantata, rimuovi un segnalino sonno dall'Oro di Venaria. [Oracle 2002/10/01] Clock of Omens=TAPpa due artefatti STAPpati che controlli : STAPpa un artefatto bersaglio. Armageddon Clock=All'inizio del tuo mantenimento, metti un segnalino destino sull'Orologio dell'Armageddon. ; All'inizio della tua acquisizione, l'Orologio dell'Armageddon infligge ad ogni giocatore un ammontare di danni pari al numero di segnalini destino presenti su di esso. ; {4} : Rimuovi un segnalino destino dall'Orologio dell'Armageddon. Qualsiasi giocatore può giocare questa abilita, ma solo durante un qualsiasi mantenimento. [Oracle 2001/08/24] Armageddon Clock=All'inizio del tuo mantenimento, metti un segnalino destino sull'Orologio dell'Armageddon. ; All'inizio della tua acquisizione, l'Orologio dell'Armageddon infligge ad ogni giocatore un ammontare di danni pari al numero di segnalini destino presenti su di esso. ; {4} : Rimuovi un segnalino destino dall'Orologio dell'Armageddon. Qualsiasi giocatore può giocare questa abilita, ma solo durante un qualsiasi mantenimento. [Oracle 2001/08/24] Armageddon Clock=All'inizio del tuo mantenimento, metti un segnalino destino sull'Orologio dell'Armageddon. ; All'inizio della tua acquisizione, l'Orologio dell'Armageddon infligge ad ogni giocatore un ammontare di danni pari al numero di segnalini destino presenti su di esso. ; {4} : Rimuovi un segnalino destino dall'Orologio dell'Armageddon. Qualsiasi giocatore può giocare questa abilita, ma solo durante un qualsiasi mantenimento. [Oracle 2001/08/24] Blood Clock=All'inizio del proprio mantenimento, ogni giocatore fa tornare in mano al proprietario un permanente che controlla a meno che quel giocatore paghi 2 punti vita. Oros, the Avenger=Volare ; Ogniqualvolta Oros, il Vendicatore infligge danno da combattimento a un giocatore, puoi pagare {2}{B}. Se lo fai, Oros infligge 3 danni a ogni creatura non bianca. Abyssal Horror=Volare ; Quando l'Orrore Abissale entra in gioco, il giocatore bersaglio scarta due carte. Abyssal Horror=Volare ; Quando l'Orrore Abissale entra in gioco, il giocatore bersaglio scarta due carte. Abyssal Horror=Volare ; Quando l'Orrore Abissale entra in gioco, il giocatore bersaglio scarta due carte. Enslaved Horror=Quando l'Orrore Asservito entra in gioco, ogni altro giocatore può rimettere in gioco una carta creatura dal proprio cimitero. Hunted Horror=Travolgere ; Quando l'Orrore Braccato entra in gioco, metti in gioco due pedine creatura Centauro 3/3 verdi con protezione dal nero sotto il controllo di un avversario bersaglio. Cosmic Horror=Attacco Improvviso ; All'inizio del tuo mantenimento, a meno che tu spenda {3}{N}{N}{N}, sacrifica l'Orrore Cosmico ed esso ti infligge 7 danni. [Oracle 2001/08/24] Cosmic Horror=Attacco Improvviso ; All'inizio del tuo mantenimento, a meno che tu spenda {3}{N}{N}{N}, sacrifica l'Orrore Cosmico ed esso ti infligge 7 danni. [Oracle 2001/08/24] Dauthi Horror=Ombra ; L'Orrore Dauthi non può essere bloccato dalle creature bianche. Horror of Horrors=Sacrifica una Palude : Rigenera la creatura nera bersaglio. Horror of Horrors=Sacrifica una Palude : Rigenera la creatura nera bersaglio. Childhood Horror=Volare ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, l'Orrore dell'Infanzia prende +2/+2 e non può bloccare. Krovikan Horror=Alla fine del turno, se l'Orrore di Krov è nel tuo cimitero con una carta creatura direttamente sopra di esso, puoi riprendere in mano l'Orrore di Krov. ; {1}, Sacrifica una creatura: L'Orrore di Krov infligge 1 danno a un giocatore o a una creatura bersaglio. Fetid Horror={N}: L'Orrore Fetido prende +1/+1 fino alla fine del turno. Skittering Horror=Quando giochi una magia creatura, sacrifica l'Orrore in Picchiata. Infectious Horror=Ogniqualvolta l'Orrore Infetto attacca, ogni avversario perde 2 punti vita. Roiling Horror=La forza e la costituzione dell'Orrore Irritante sono pari ai tuoi punti vita meno i punti vita dell'avversario con più punti vita. ; Sospendere X-{X}{N}{N}{N}. X non può essere 0. ; Ogniqualvolta un segnalino tempo viene rimosso dall'Orrore Irritante mentre è rimosso dal gioco, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. Hidden Horror=Quando l'Orrore Nascosto entra in gioco, sacrificalo a meno che tu scarti una carta creatura. Hidden Horror=Quando l'Orrore Nascosto entra in gioco, sacrificalo a meno che tu scarti una carta creatura. Hidden Horror=Quando l'Orrore Nascosto entra in gioco, sacrificalo a meno che tu scarti una carta creatura. Hidden Horror=Quando l'Orrore Nascosto entra in gioco, sacrificalo a meno che tu scarti una carta creatura. Ursapine={V} : La creatura bersaglio prende +1/+1 fino alla fine del turno. Pale Bears=Passa-isole. Balduvian Bears= Spectral Bears=Ogniqualvolta gli Orsi Spettrali attaccano, se il giocatore in difesa non controlla permanenti non pedina neri, non STAPpano durante il tuo prossimo STAP. Striped Bears=Quando gli Orsi Tigrati entrano in gioco, pesca una carta. Razorclaw Bear=Ogniqualvolta l'Orso Artiglio Rasoio viene bloccato, prende +2/+2 fino alla fine del turno. Ashcoat Bear=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) River Bear=Passa-isole River Bear=Passa-isole Golden Bear= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Grizzly Bears= Werebear={TAP}: Aggiungi {V} alla tua riserva di mana. ; Soglia - L'Orso Mannaro prende +3/+3 fintanto che ci sono almeno sette carte nel tuo cimitero. Bearscape={1}{V}, Rimuovi dal gioco due carte presenti nel tuo cimitero : Metti in gioco una pedina creatura Orso 2/2 verde. Orzhova, the Church of Deals={TAP} : Aggiungi {1} alla tua riserva di mana. ; {3}{B}{N}, {TAP} : Il giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. Clinging Darkness=Incanta creatura ; La creatura incantata prende -4/-1. Infernal Darkness=Mantenimento Cumulativo - Paga {N} e 1 punto vita. ; Se una terra è TAPpata per attingere mana, essa produce {N} invece che qualsiasi altro tipo. Infectious Host=Quando l'Ospite Infetto viene messo in un cimitero dal gioco, il giocatore bersaglio perde 2 punti vita. Restless Bones={3}{N},{TAP} : La creatura bersaglio guadagna passa-paludi fino alla fine del turno. ; {1}{N} : Rigenera la Ossa Inquiete. Hoverguard Observer=Volare ; L'Osservatore Aerocustode può bloccare soltanto le creature con volare. Goblin Lookout={TAP}, Sacrifica un Goblin: Le creature Goblin prendono +2/+0 fino alla fine del turno. Oxidize=Distruggi un artefatto bersaglio. Non può essere rigenerato. Snag=Puoi scartare una carta Foresta invece di pagare il costo di mana dell'Ostacolare. ; Previeni tutto il danno da combattimento che verrebbe inflitto dalle creature non bloccate in questo turno. Dampen Thought=Il giocatore bersaglio mette nel proprio cimitero le prime quattro carte del proprio grimorio. ; Unire nell'Arcano {1}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Hostility=Rapidita ; Se una magia che controlli sta per infliggere danno a un avversario, previeni quel danno. Metti in gioco una pedina creatura Sciamano Elementale 3/1 rossa con rapidita per ogni punto danno prevenuto in questo modo. ; Quando l'Ostilita viene messa in un cimitero da qualsiasi zona, rimescolala nel grimorio del suo proprietario. Ostracize=Un avversario bersaglio rivela la propria mano. Tu scegli una carta creatura da essa. Quel giocatore scarta quella carta. Ostracize=Un avversario bersaglio rivela la propria mano. Tu scegli una carta creatura da essa. Quel giocatore scarta quella carta. Giant Oyster=Puoi scegliere di non STAPpare l'Ostrica Gigante durante il tuo STAP. ; {TAP}: Fintanto che l'Ostrica Gigante rimane TAPpata, la creatura TAPpata bersaglio non STAPpa durante lo STAP del suo controllore e, all'inizio di ogni tua acquisizione, metti un segnalino -1/-1 su quella creatura. Quando l'Ostrica Gigante lascia il gioco o diventa STAPpata, rimuovi tutti i segnalini -1/-1 dalla creatura. Giant Oyster=Puoi scegliere di non STAPpare l'Ostrica Gigante durante il tuo STAP. ; {TAP}: Fintanto che l'Ostrica Gigante rimane TAPpata, la creatura TAPpata bersaglio non STAPpa durante lo STAP del suo controllore e, all'inizio di ogni tua acquisizione, metti un segnalino -1/-1 su quella creatura. Quando l'Ostrica Gigante lascia il gioco o diventa STAPpata, rimuovi tutti i segnalini -1/-1 dalla creatura. Ventifact Bottle={1}{X},{TAP}: Metti X segnalini carica sull'Otre dei Venti. Gioca questa abilita solo quando potresti giocare una stregoneria. ; All'inizio della tua prima fase principale, se l'Otre dei Venti ha un segnalino carica su di esso, TAPpalo e rimuovi da esso tutti i segnalini carica. Poi aggiungi {X} alla tua riserva di mana, dove X è il numero di segnalini carica rimossi in questo modo. Eight-and-a-Half-Tails={1}{B} : Il permanente bersaglio che controlli guadagna la protezione dal bianco fino alla fine del turno. ; {1} : La magia o il permanente bersaglio diventa bianco fino alla fine del turno. Oubliette=Quando l'Oubliette entra in gioco, rimuovi dal gioco la creatura bersaglio e tutte le Aura ad essa assegnate. Annota il numero e il tipo di segnalini che erano su quella creatura. ; Quando l'Oubliette lascia il gioco, rimetti in gioco sotto il controllo del suo proprietario la carta rimossa, TAPpata e con il numero e il tipo di segnalini annotati. Se lo fai, rimetti in gioco sotto il controllo del loro proprietario le carte Aura rimosse e assegnale a quel permanente. Oubliette=Quando l'Oubliette entra in gioco, rimuovi dal gioco la creatura bersaglio e tutte le Aura ad essa assegnate. Annota il numero e il tipo di segnalini che erano su quella creatura. ; Quando l'Oubliette lascia il gioco, rimetti in gioco sotto il controllo del suo proprietario la carta rimossa, TAPpata e con il numero e il tipo di segnalini annotati. Se lo fai, rimetti in gioco sotto il controllo del loro proprietario le carte Aura rimosse e assegnale a quel permanente. Brown Ouphe={1}{V},{TAP} : Neutralizza l'abilita attivata bersaglio di una fonte artefatto. (Le abilita di mana non possono essere bersagliate.) Brown Ouphe={1}{V},{TAP} : Neutralizza l'abilita attivata bersaglio di una fonte artefatto. (Le abilita di mana non possono essere bersagliate.) Aerie Ouphes=Sacrifica gli Ouphe del Nido: Gli Ouphe del Nido infliggono danno pari alla loro forza a una creatura bersaglio con volare. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Spellwild Ouphe=Le magie che bersagliano l'Ouphe di Magia Selvaggia costano {2} in meno per essere giocate. Overwhelming Forces=Distruggi tutte le creature controllate da un avversario bersaglio. Pesca una carta per ogni creatura distrutta in questo modo. Ovinize=Una creatura bersaglio perde tutte le abilita e diventa 0/1 fino alla fine del turno. Ovinomancer=Quando l'Ovinomante entra in gioco, sacrificalo a meno che tu non faccia tornare in mano al proprietario tre terre base che controlli. ; {TAP}, Fai tornare l'Ovinomante in mano al suo proprietario: Distruggi una creatura bersaglio. Non può essere rigenerata. Il controllore di quella creatura mette in gioco una pedina creatura Pecora 0/1 verde. Ovinomancer=Quando l'Ovinomante entra in gioco, sacrificalo a meno che tu non faccia tornare in mano al proprietario tre terre base che controlli. ; {TAP}, Fai tornare l'Ovinomante in mano al suo proprietario: Distruggi una creatura bersaglio. Non può essere rigenerata. Il controllore di quella creatura mette in gioco una pedina creatura Pecora 0/1 verde. Owl Familiar=Volare ; Quando Owl Familiar entra in gioco, pesca una carta, poi scarta una carta. Owl Familiar=Volare ; Quando Owl Familiar entra in gioco, pesca una carta, poi scarta una carta. Oyobi, Who Split the Heavens=Volare ; Ogniqualvolta giochi una magia Spirito o Arcano, metti in gioco una pedina creatura Spirito 3/3 bianca con volare. Peace of Mind={B}, Scarta una carta : Guadagni 3 punti vita. Peace of Mind={B}, Scarta una carta : Guadagni 3 punti vita. Peace and Quiet=Distruggi due incantesimi bersaglio. Moment's Peace=Flashback {2}{V} ; Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Loxodon Peacekeeper=All'inizio del tuo mantenimento, il giocatore con il minor numero di punti vita prende il controllo del Pacificatore Lossodonte. Se due o più giocatori hanno lo stesso minor numero di punti vita, scegli uno di essi, e quel giocatore prende il controllo del Pacificatore Lossodonte. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Pacifism=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare. Blasted Landscape={TAP} : Aggiungi {1} alla tua riserva di mana. ; Ciclo {2} [Oracle 2003/07/01] Angelic Page=Volare ; {TAP}: La creatura bersaglio che sta attaccando o bloccando prende +1/+1 fino alla fine del turno. Angelic Page=Volare ; {TAP}: La creatura bersaglio che sta attaccando o bloccando prende +1/+1 fino alla fine del turno. Angelic Page=Volare ; {TAP}: La creatura bersaglio che sta attaccando o bloccando prende +1/+1 fino alla fine del turno. Illuminated Folio={1}, {TAP}, Rivela due carte dalla tua mano che condividono un colore: Pesca una carta. Etherwrought Page=All'inizio del tuo mantenimento, scegli uno - Guadagni 2 punti vita; oppure guarda la prima carta del tuo grimorio, poi puoi mettere quella carta nel tuo cimitero; oppure ogni avversario perde 1 punto vita. Sigiled Paladin=Attacco improvviso ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Northern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio nero. Southern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio rosso. Southern Paladin={B}{B},{TAP}: Distruggi un permanente bersaglio rosso. Knotvine Paladin=Ogniqualvolta il Paladino della Vite Intrecciata attacca, prende +1/+1 fino alla fine del turno per ogni creatura STAPpata che controlli. Lim-Dûl's Paladin=Travolgere ; All'inizio del tuo mantenimento, sacrifica il Paladino di Lim-Dul a meno che tu scarti una carta. Se lo sacrifichi in questo modo, pesca una carta. ; Ogniqualvolta il Paladino di Lim-Dul viene bloccato, prende +6/+3 fino alla fine del turno. ; Ogniqualvolta il Paladino di Lim-Dul attacca e non viene bloccato, non infligge danni da combattimento in questo turno e il giocatore in difesa perde 4 punti vita. Paladin of Prahv=Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) ; Previsione - {1}{B}, Rivela il Paladino di Prahv dalla tua mano: Ogniqualvolta la creatura bersaglio infligge danno in questo turno, tu guadagni altrettanti punti vita. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Serra Paladin={TAP}: Previeni il prossimo punto danno che verrebbe inflitto ad una creatura o a un giocatore bersaglio in questo turno. ; {1}{B}{B},{TAP}: La creatura bersaglio guadagna cautela fino alla fine del turno. Serra Paladin={TAP}: Previeni il prossimo punto danno che verrebbe inflitto ad una creatura o a un giocatore bersaglio in questo turno. ; {1}{B}{B},{TAP}: La creatura bersaglio guadagna cautela fino alla fine del turno. Paladin en-Vec=Attacco improvviso, protezione dal nero e dal rosso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso. Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero o rosso.) Paladin en-Vec=Attacco improvviso, protezione dal nero e dal rosso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso. Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero o rosso.) Paladin en-Vec=Attacco improvviso, protezione dal nero e dal rosso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso. Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla di nero o rosso.) Steel Leaf Paladin=Attacco improvviso ; Quando il Paladino Foglia d'Acciaio entra in gioco, il proprietario riprende in mano una creatura verde o bianca che tu controlli. Charging Paladin=Ogniqualvolta il Paladino in Carica attacca, prende +0/+3 fino alla fine del turno. Charging Paladin=Ogniqualvolta il Paladino in Carica attacca, prende +0/+3 fino alla fine del turno. Charging Paladin=Ogniqualvolta il Paladino in Carica attacca, prende +0/+3 fino alla fine del turno. Western Paladin={N}{N},{TAP}: Distruggi una creatura bersaglio bianca. Western Paladin={N}{N},{TAP}: Distruggi una creatura bersaglio bianca. Western Paladin={N}{N},{TAP}: Distruggi una creatura bersaglio bianca. Eastern Paladin={N}{N}, {TAP}: Distruggi una creatura bersaglio verde. Eastern Paladin={N}{N}, {TAP}: Distruggi una creatura bersaglio verde. Eastern Paladin={N}{N}, {TAP}: Distruggi una creatura bersaglio verde. Pentarch Paladin=Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) ; Mentre il Paladino Pentarca entra in gioco, scegli un colore. ; {B}{B},{TAP} : Distruggi un permanente bersaglio del colore scelto. Elfhame Palace=Il Palazzo degli Elfi entra in gioco TAPpato. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Elfhame Palace=Il Palazzo degli Elfi entra in gioco TAPpato. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Gilt-Leaf Palace=Mentre il Palazzo di Foglia Dorata entra in gioco, puoi rivelare una carta Elfo dalla tua mano. Se non lo fai, il Palazzo di Foglia Dorata entra in gioco TAPpato. ; {TAP}: Aggiungi {N} o {V} alla tua riserva di mana. Paleoloth=Ogniqualvolta un'altra creatura con forza pari o superiore a 5 entra in gioco sotto il tuo controllo, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Palinchron=Volare ; Quando il Palincrono entra in gioco, STAPpa fino a sette terre. ; {2}{L}{L} : Il proprietario riprende in mano il Palincrono. Elven Palisade=Sacrifica una Foresta : La creatura bersaglio attaccante prende -3/-0 fino alla fine del turno. [Oracle 2003/07/01] Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Fireball=La Palla di Fuoco infligge X danni, suddivisi equamente e arrotondati per difetto, tra un qualsiasi numero di creature e/o giocatori bersaglio. ; Come costo addizionale per giocare la Palla di Fuoco, spendi {1} per ogni bersaglio oltre il primo. Palladia-Mors=Volare, Travolgere ; All'inizio del tuo mantenimento, sacrifica Palladia-Mors a meno che tu spenda {B}{V}{R}. [Oracle 2004/10/06] Palladia-Mors=Volare, Travolgere ; All'inizio del tuo mantenimento, sacrifica Palladia-Mors a meno che tu spenda {B}{V}{R}. [Oracle 2004/10/06] Pallimud=Mentre il Pallimud entra in gioco, scegli un avversario. ; Il Pallimud ha forza pari al numero di terre TAPpate che l'avversario scelto controlla. [Oracle 1999/05/01] Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Swamp={TAP}: Aggiungi {N} alla tua riserva di mana. Leechridden Swamp=({TAP}: Aggiungi {N} alla tua riserva di mana.) ; La Palude delle Sanguisughe entra in gioco TAPpata. ; {N}, {TAP}: Ogni avversario perde 1 punto vita. Gioca questa abilita solo se controlli due o più permanenti neri. Cinder Marsh={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {N} o {R} alla tua riserva di mana. La Palude di Cenere non STAPpa durante il tuo prossimo STAP. Frost Marsh=La Palude Ghiacciata entra in gioco TAPpata. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Snow-Covered Swamp= Snow-Covered Swamp= Polluted Mire=La Palude Inquinata entra in gioco TAPpata. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; Ciclo {2}. Vivid Marsh=La Palude Iridescente entra in gioco TAPpata con due segnalini carica. ; {TAP}: Aggiungi {N} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dalla Palude Iridescente: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Salt Marsh=La Palude Salata entra in gioco TAPpata. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Salt Marsh=La Palude Salata entra in gioco TAPpata. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Panacea={X}{X},{TAP} : Previeni i prossimi X danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Pandemonium=Ogniqualvolta una creatura entra in gioco, il controllore di quella creatura può farle infliggere un ammontare di danni pari alla sua forza a una creatura o a un giocatore bersaglio a sua scelta. Pandemonium=Ogniqualvolta una creatura entra in gioco, il controllore di quella creatura può farle infliggere un ammontare di danni pari alla sua forza a una creatura o a un giocatore bersaglio a sua scelta. Pang Tong, Young Phoenix={TAP}: La creatura bersaglio prende +0/+2 fino alla fine del turni. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Prowling Pangolin=Quando il Pangolino Furtivo entra in gioco, qualsiasi giocatore può sacrificare due creature. Se un giocatore lo fa, sacrifica il Pangolino Furtivo. Pangosaur=Ogniqualvolta un giocatore gioca una terra, il proprietario riprende in mano il Pangosauro. Panic=Gioca questa magia solo durante il combattimento,prima che siano dichiarati i bloccanti. ; La creatura bersaglio non può bloccare in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Panic=Gioca questa magia solo durante il combattimento,prima che siano dichiarati i bloccanti. ; La creatura bersaglio non può bloccare in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Bant Panorama={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica il Panorama di Bant: Passa in rassegna il tuo grimorio per una carta Foresta, Pianura o Isola base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Esper Panorama={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica il Panorama di Esper: Passa in rassegna il tuo grimorio per una carta Pianura, Isola o Palude base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Grixis Panorama={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica il Panorama di Grixis: Passa in rassegna il tuo grimorio per una carta Isola, Palude o Montagna base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Jund Panorama={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica il Panorama di Jund: Passa in rassegna il tuo grimorio per una carta Palude, Montagna o Foresta base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Naya Panorama={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica il Panorama di Naya: Passa in rassegna il tuo grimorio per una carta Montagna, Foresta o Pianura base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Quagmire=Le creature con Passa-paludi possono essere bloccate come se non avessero Passa-paludi. [Oracle 1999/09/03] Bloodstained Mire={TAP}, Paga 1 punto vita, Sacrifica il Pantano Insanguinato : Passa in rassegna il tuo grimorio per una carta Palude o Montagna e mettila in gioco. Poi rimescola il tuo grimorio. Bubbling Muck=Fino alla fine del turno, ogniqualvolta un giocatore TAPpa una Palude per attingere mana, quel giocatore aggiunge {N} alla sua riserva di mana (in aggiunta al mana che produce quella terra). Urborg Panther={N}, Sacrifica la Pantera di Urborg : Distruggi la creatura bersaglio che sta bloccando la Pantera di Urborg. ; Sacrifica una creatura chiamata Ombra Ferale, una creatura chiamata Ladro di Respiri e la Pantera di Urborg : Passa in rassegna il tuo grimorio per una carta chiamata Spirito della Notte e mettila in gioco. Poi rimescola il tuo grimorio. Noble Panther={1} : La Pantera Nobile guadagna attacco improvviso fino alla fine del turno. Fleetfoot Panther=Lampo ; Quando la Pantera Zampalesta entra in gioco, il proprietario riprende in mano una creatura verde o bianca che tu controlli. Panther Warriors= Panther Warriors= Panther Warriors= Undiscovered Paradise={TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Durante il tuo prossimo STAP, mentre STAPpi i tuoi permanenti, il proprietario riprende in mano il Paradiso Nascosto. Sylvan Paradise=Un qualsiasi numero di creature bersaglio diventa verde fino alla fine del turno. [Oracle 1999/09/03] Naked Singularity=Mantenimento Cumulativo - {3}. ; Se vengono TAPpate per attingere mana, le Pianure producono {R}, le Isole producono {V}, le Paludi producono {B}, le Montagne producono {L} e le Foreste producono {N} anziché qualsiasi altro tipo. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Paralyze=Incanta creatura ; Quando la Paralisi entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può pagare {4}. Se lo fa, STAPpa la creatura. Parapet=Puoi giocare il Parapetto quando potresti giocare un istantaneo. Se è stato giocato quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificalo. ; Le creature che controlli prendono +0/+1. Fend Off=Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio in questo turno. ; Ciclo {2} [Oracle 2000/10/24] Duct Crawler={1}{R} : La creatura bersaglio non può bloccare il Parassita dei Condotti in questo turno. [Oracle 1999/05/01] Duct Crawler={1}{R}: Una creatura bersaglio non può bloccare il Parassita dei Condotti in questo turno. Cavern Crawler=Passa-montagne ; {R} : Il Parassita delle Caverne prende +1/-1 fino alla fine del turno. Kederekt Parasite=Ogniqualvolta un avversario pesca una carta, se controlli un permanente rosso, puoi far infliggere dal Parassita di Kederekt 1 danno a quel giocatore. Infected Vermin={2}{N} : Il Parassita Infetto infligge 1 danno a ogni creatura e a ogni giocatore. ; Soglia - {3}{N} : Il Parassita Infetto infligge 3 danni a ogni creatura e a ogni giocatore. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Urborg Mindsucker={N}, Sacrifica il Parassita Mentale di Urborg: L'avversario bersaglio scarta una carta a caso. Gioca questa abilita solo quando potresti giocare una stregoneria. Shaper Parasite=Metamorfosi {2}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando il Parassita Plasmatore viene girato a faccia in su, una creatura bersaglio prende +2/-2 o -2/+2 fino alla fine del turno. Spinal Parasite=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; Rimuovi due segnalini +1/+1 dal Parassita Spinale : Rimuovi un segnalino da un permanente bersaglio. Spined Fluke=Quando il Parassita Spinato entra in gioco, sacrifica una creatura. ; {N}: Rigenera il Parassita Spinato. Spinal Villain={TAP}: Distruggi la creatura blu bersaglio. Viscerid Drone={TAP}, Sacrifica una creatura e una Palude : Distruggi la creatura non artefatto bersaglio. Non può essere rigenerata. ; {TAP}, Sacrifica una creatura e una Palude neve : Distruggi la creatura bersaglio. Non può essere rigenerata. Parasitic Bond=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Parassitismo infligge 2 danni a quel giocatore. [Oracle 1999/05/01] Even the Odds=Gioca Pareggiare le Sorti solo se controlli meno creature di ogni avversario. ; Metti in gioco tre pedine creatura Soldato 1/1 bianche. Pariah=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutto il danno che ti verrebbe inflitto viene invece inflitto alla creatura incantata. Pariah=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutto il danno che ti verrebbe inflitto viene invece inflitto alla creatura incantata. Pariah=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutto il danno che ti verrebbe inflitto viene invece inflitto alla creatura incantata. Word of Seizing=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; STAPpa un permanente bersaglio e prendine il controllo fino alla fine del turno. Ha rapidita fino alla fine del turno. Words of Wind={1} : La prossima volta che stai per pescare una carta in questo turno, invece ogni giocatore fa tornare in mano al proprietario un permanente che controlla. Words of Worship={1} : La prossima volta che stai per pescare una carta in questo turno, invece guadagni 5 punti vita. Words of War={1} : La prossima volta che stai per pescare una carta in questo turno, invece le Parole di Guerra infliggono 2 danni a una creatura o a un giocatore bersaglio. Words of Wisdom=Pesca due carte, poi ogni altro giocatore pesca una carta. Words of Wilding={1} : La prossima volta che stai per pescare una carta in questo turno, invece metti in gioco una pedina creatura Orso 2/2 verde. Words of Waste={1}: La prossima volta che stai per pescare una carta in questo turno, invece ogni avversario scarta una carta. Paroxysm=Incanta creatura ; All'inizio del mantenimento del controllore della creatura incantata, rivela la prima carta del grimorio di quel giocatore. Se quella carta è una carta terra, distruggi la creatura incantata. Altrimenti, la creatura incantata prende +3/+3 fino alla fine del turno. Null Profusion=Salta la tua acquisizione. ; Ogniqualvolta giochi una carta, pesca una carta. ; Il limite massimo di carte nella tua mano è due. Greener Pastures=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla più terre di un qualsiasi altro, il giocatore mette in gioco una pedina creatura Saprolingio 1/1 verde. Elephant Grass=Mantenimento Cumulativo {1} ; Le creature nere non ti possono attaccare. ; Le creature non nere non ti possono attaccare a meno che il loro controllore spenda {2} per ogni creatura da lui controllata che ti attacca. Caribou Range=Incanta terra che controlli ; La terra incantata ha "{B}{B},{TAP}: Metti in gioco una pedina creatura Caribù 0/1 bianca." ; Sacrifica una pedina Caribù: Guadagni 1 punto vita. Caribou Range=Incanta terra che controlli ; La terra incantata ha "{B}{B},{TAP}: Metti in gioco una pedina creatura Caribù 0/1 bianca." ; Sacrifica una pedina Caribù: Guadagni 1 punto vita. Springjack Pasture={TAP}: Aggiungi {1} alla tua riserva di mana. ; {4}, {TAP}: Metti in gioco una pedina creatura Capra 0/1 bianca. ; {TAP}, Sacrifica X Capre: Aggiungi X mana di qualsiasi singolo colore alla tua riserva di mana. Guadagni X punti vita. Guided Passage=Rivela le carte del tuo grimorio. Un avversario sceglie da esse una carta creatura, una carta terra e una carta che non sia una creatura né una terra. Aggiungi alla tua mano le carte scelte. Poi rimescola il tuo grimorio. Elvish Promenade=Metti in gioco una pedina creatura Guerriero Elfo 1/1 verde per ogni Elfo che controlli. Dream Thrush=Volare ; {TAP}: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. Evershrike=Volare ; Il Passero Perenne prende +2/+2 per ogni Aura ad esso assegnata. ; {X}{B|N}{B|N}: Rimetti in gioco il Passero Perenne dal tuo cimitero. Puoi mettere in gioco una carta Aura con costo di mana convertito pari o inferiore a X assegnata al Passero Perenne dalla tua mano. Se non lo fai, rimuovi dal gioco il Passero Perenne. Footsteps of the Goryo=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Sacrifica quella creatura alla fine del turno. Misstep=Le creature controllare dal giocatore bersaglio non STAPpano durante il prossimo STAP di quel giocatore. Time Walk=Gioca un altro turno dopo questo. Time Walk=Gioca un altro turno dopo questo. Time Walk=Gioca un altro turno dopo questo. Faith's Fetters=Incanta permanente ; Quando le Pastoie della Fede entrano in gioco guadagni 4 punti vita. ; Le abilita attivate del permanente incantato non possono essere giocate a meno che siano abilita di mana. ; Se il permanente incantato è una creatura, non può attaccare o bloccare. Choking Tethers=TAPpa fino a quattro creature bersaglio. ; Ciclo {1}{L} ; Quando usi l'abilita ciclo delle Pastoie Soffocanti, puoi TAPpare una creatura bersaglio. Twilight Drover=Ogniqualvolta una pedina creatura lascia il gioco, metti un segnalino +1/+1 sul Pastore del Crepuscolo. ; {2}{B}, Rimuovi un segnalino +1/+1 dal Pastore del Crepuscolo : Metti in gioco due pedine creatura Spirito 1/1 bianche con volare. Shepherd of Rot={TAP} : Ogni giocatore perde 1 punto vita per ogni Zombie in gioco. Soul Shepherd={B}, Rimuovi dal gioco una carta creatura dal tuo cimitero: Guadagni 1 punto di vita. Mycoid Shepherd=Quando il Pastore di Funghi o un'altra creatura che controlli con forza pari o superiore a 5 viene messa in un cimitero dal gioco, puoi guadagnare 5 punti vita. Nullmage Shepherd=TAPpa quattro creature STAPpate che controlli : Distruggi l'artefatto o l'incantesimo bersaglio. Mtenda Herder=Aggirare. Twilight Shepherd=Volare, cautela ; Quando la Pastorella del Crepuscolo entra in gioco, riprendi in mano tutte le carte che sono state messe nel tuo cimitero dal gioco in questo turno. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Springjack Shepherd=Cromia - Quando la Pastorella di Pecolepri entra in gioco, metti in gioco una pedina creatura Capra 0/1 bianca per ogni simbolo di mana bianco nei costi di mana dei permanenti che controlli. Cabal Patriarch={2}{N}, Sacrifica una creatura: La creatura bersaglio prende -2/-2 fino alla fine del turno. ; {2}{N}, Rimuovi dal gioco una carta creatura presente nel tuo cimitero: La creatura bersaglio prende -2/-2 fino alla fine del turno. Revenant Patriarch=Quando il Patriarca Redivivo entra in gioco, se è stato speso {B} per giocarlo, il giocatore bersaglio salta la sua prossima fase di combattimento. ; Il Patriarca Redivivo non può bloccare. Patron of the Akki=Obolo del Goblin (Puoi giocare questa carta in qualsiasi momento potresti giocare un istantaneo, sacrificando un Goblin e pagando la differenza del costo di mana tra questa e il Goblin sacrificato. Il costo di mana include il colore.) ; Ogniqualvolta il Patrono degli Akki attacca, le creature che controlli prendono +2/+0 fino alla fine del turno. Patron of the Orochi=Obolo del Serpente (Puoi giocare questa carta in qualsiasi momento potresti giocare un istantaneo, sacrificando un Serpente e pagando la differenza del costo di mana tra questa e il Serpente sacrificato. Il costo di mana include il colore.) ; {TAP} : STAPpa tutte le Foreste e tutte le creature verdi. Gioca questa abilita solo una volta per turno. Patron of the Kitsune=Obolo della Volpe (Puoi giocare questa carta in qualsiasi momento potresti giocare un istantaneo, sacrificando una Volpe e pagando la differenza del costo di mana tra questa e la Volpe sacrificata. Il costo di mana include il colore.) ; Ogniqualvolta una creatura attacca, puoi guadagnare 1 punto vita. Patron of the Nezumi=Obolo del Ratto (Puoi giocare questa carta in qualsiasi momento potresti giocare un istantaneo, sacrificando un Ratto e pagando la differenza del costo di mana tra questa e il Ratto sacrificato. Il costo di mana include il colore.); Ogniqualvolta un permanente viene messo nel cimitero di un avversario, quel giocatore perde 1 punto vita. Patron of the Moon=Obolo del Lunantropo (Puoi giocare questa carta in qualsiasi momento potresti giocare un istantaneo, sacrificando un Lunantropo e pagando la differenza di costo di mana tra questa e il Lunantropo sacrificato. Il costo di mana comprende il colore.) ; Volare ; {1} : Metti in gioco TAPpate fino a due carte terra dalla tua mano. Patron of the Wild=Metamorfosi {2}{V} ; Quando il Patrono della Selva viene girato a faccia in su, la creatura bersaglio prende +3/+3 fino alla fine del turno. Darkpact=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Prendi la proprieta della carta bersaglio nella posta. Scambia quella carta con la prima carta in cima al tuo grimorio. Darkpact=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Prendi la proprieta della carta bersaglio nella posta. Scambia quella carta con la prima carta in cima al tuo grimorio. Darkpact=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Prendi la proprieta della carta bersaglio nella posta. Scambia quella carta con la prima carta in cima al tuo grimorio. Darkpact=Rimuovi questa carta dal tuo mazzo prima della partita se non giochi per la posta. ; Prendi la proprieta della carta bersaglio nella posta. Scambia quella carta con la prima carta in cima al tuo grimorio. Tainted Pact=Rimuovi dal gioco la prima carta del tuo grimorio. Puoi aggiungere alla tua mano quella carta, a meno che abbia lo stesso nome di un'altra carta rimossa in questo modo. Ripeti questo procedimento fino a che aggiungi alla tua mano una carta oppure rimuovi due carte con lo stesso nome, quale delle due accade prima. Slaughter Pact=Il Patto del Massacro è nero. ; Distruggi una creatura non nera bersaglio. ; All'inizio del tuo prossimo mantenimento, paga {2}{N}. Se non lo fai, perdi la partita. Necromancer's Covenant=Quando il Patto del Necromante entra in gioco, rimuovi dal gioco tutte le carte creatura nel cimitero di un giocatore bersaglio, poi metti in gioco una pedina creatura Zombie 2/2 nera per ogni carta rimossa in questo modo. ; Gli Zombie che controlli hanno legame vitale. Pact of the Titan=Il Patto del Titano è rosso. ; Metti in gioco una pedina creatura Gigante 4/4 rossa. ; All'inizio del tuo prossimo mantenimento, paga {4}{R}. Se non lo fai, perdi la partita. Summoner's Pact=Il Patto dell'Evocatore è verde. ; Passa in rassegna il tuo grimorio per una carta creatura verde, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. ; All'inizio del tuo prossimo mantenimento, paga {2}{V}{V}. Se non lo fai, perdi la partita. Covenant of Minds=Rivela le prime tre carte del tuo grimorio. Un avversario bersaglio può scegliere di aggiungere quelle carte alla tua mano. Se non lo fa, mettile nel tuo cimitero e pesca cinque carte. Fire Covenant=Come costo addizionale per giocare il Patto di Fuoco, paga X punti vita. ; Il Patto di Fuoco infligge X danni, divisi a tua scelta tra un qualsiasi numero di creature bersaglio. [Oracle 2000/02/01] Intervention Pact=Il Patto di Intervento è bianco. ; La prossima volta che una fonte a tua scelta ti infliggerebbe danno in questo turno, previeni quel danno. Guadagni un ammontare di punti vita pari ai danni prevenuti in questo modo. ; All'inizio del tuo prossimo mantenimento, paga {1}{B}{B}. Se non lo fai, perdi la partita. Midnight Covenant=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{N} : Questa creatura prende +1/+1 fino alla fine del turno." Pact of Negation=Il Patto di Negazione è blu. ; Neutralizza una magia bersaglio. ; All'inizio del tuo prossimo mantenimento, paga {3}{L}{L}. Se non lo fai, perdi la partita. Grave Pact=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, ogni altro giocatore sacrifica una creatura. Grave Pact=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, ogni altro giocatore sacrifica una creatura. Grave Pact=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, ogni altro giocatore sacrifica una creatura. Grave Pact=Ogniqualvolta una creatura che controlli viene messa in un cimitero dal gioco, ogni altro giocatore sacrifica una creatura. Jungle Patrol={1}{V},{TAP} : Metti in gioco una pedina creatura Muro Pianta 0/1 verde con difensore. ; Sacrifica una pedina Muro Pianta : Aggiungi {R} alla tua riserva di mana. Border Patrol=Cautela Goblin Patrol=Eco {R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Goblin Ski Patrol={1}{R}: La Pattuglia di Goblin Sciatori prende +2/+0 e guadagna volare. Il suo controllore la sacrifica alla fine del turno. Gioca questa abilita solo una volta e solo se controlli almeno una Montagna neve. Dwarven Patrol=La Pattuglia di Nani non STAPpa durante il tuo STAP. ; Ogniqualvolta giochi una magia non rossa, STAPpa la Pattuglia di Nani. Winnower Patrol=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con la Pattuglia di Setacciatori, puoi rivelarla. Se lo fai, metti un segnalino +1/+1 sulla Pattuglia di Setacciatori. Skyhunter Patrol=Volare, attacco improvviso (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e infligge danno da combattimento prima delle creature senza attacco improvviso.) Skyhunter Patrol=Volare, attacco improvviso (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e infligge danno da combattimento prima delle creature senza attacco improvviso.) Nightguard Patrol=Attacco improvviso, cautela Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che dalle creature artefatto e/o dalle creature nere.) Fear=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha paura. (Non può essere bloccata tranne che da creature artefatto e/o creature nere.) Pavel Maliki={N}{R}: Pavel Maliki prende +1/+0 fino alla fine del turno. Jeweled Bird=Rimuovi il Pavone Ingioiellato dal tuo mazzo prima della partita se non stai giocando a posta. ; {TAP} : Metti il Pavone Ingioiellato nella posta. Se lo fai, metti nel tuo cimitero tutte le altre carte che possiedi nella posta, poi pesca una carta. [Oracle 2003/07/01] Jeweled Bird=Rimuovi il Pavone Ingioiellato dal tuo mazzo prima della partita se non stai giocando a posta. ; {TAP} : Metti il Pavone Ingioiellato nella posta. Se lo fai, metti nel tuo cimitero tutte le altre carte che possiedi nella posta, poi pesca una carta. [Oracle 2003/07/01] Jeweled Bird=Rimuovi il Pavone Ingioiellato dal tuo mazzo prima della partita se non stai giocando a posta. ; {TAP} : Metti il Pavone Ingioiellato nella posta. Se lo fai, metti nel tuo cimitero tutte le altre carte che possiedi nella posta, poi pesca una carta. [Oracle 2003/07/01] Parallax Dementia=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Svanire 1 ; La creatura incantata prende +3/+2. ; Quando la Pazzia Parallattica lascia il gioco, distruggi la creatura incantata. Quella creatura non può essere rigenerata. Temporary Insanity=STAPpa una creatura bersaglio con forza inferiore al numero di carte presenti nel tuo cimitero e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Sins of the Past=Fino alla fine del turno, puoi giocare una carta istantaneo o stregoneria bersaglio presente nel tuo cimitero senza pagare il suo costo di mana. Se quella carta sta per essere messa nel tuo cimitero in questo turno, invece rimuovila dal gioco. Rimuovi dal gioco i Peccati del Passato. Smoldering Tar=All'inizio del tuo mantenimento, il giocatore bersaglio perde 1 punto vita. ; Sacrifica la Pece Rovente: La Pece Rovente infligge 4 danni a una creatura bersaglio. Gioca questa abilita solo quando potresti giocare una stregoneria. Plated Pegasus=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare ; Se una magia sta per infliggere danno a una creatura o a un giocatore, previeni 1 danno che quella magia sta per infliggere a quella creatura o a quel giocatore. Armored Pegasus=Volare Armored Pegasus=Volare Armored Pegasus=Volare Armored Pegasus=Volare Mesa Pegasus=Volare, Branco. Mesa Pegasus=Volare, Branco. Mesa Pegasus=Volare, Branco. Mesa Pegasus=Volare, Branco. Mesa Pegasus=Volare, Branco. Mesa Pegasus=Volare, Branco. Pegasus Charger=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso (Questa creatura infligge il danno da combattimento prima delle creature senza attacco improvviso.) Pegasus Charger=Volare (Questa creatura non può essere bloccata tranne che dalle creature con volare o con raggiungere) ; Attacco improvviso (Questa creatura infligge il danno da combattimento prima delle creature senza attacco improvviso.) Serpent Skin=Lampo ; Incanta creatura ; La creatura incantata prende +1/+1. ; {V} : Rigenera la creatura incantata. Ashling the Pilgrim={1}{R}: Metti un segnalino +1/+1 sulla Pellegrina Cenerina. Se è la terza volta che si risolve questa abilita in questo turno, rimuovi tutti i segnalini +1/+1 dalla Pellegrina Cenerina, che infligge altrettanti danni a ogni creatura e a ogni giocatore. Pilgrim of Justice=Protezione dal rosso ; {B}, Sacrifica il Pellegrino della Giustizia: La prossima volta che una fonte rossa a tua scelta infligge danno in questo turno, previeni quel danno. Pilgrim of Virtue=Protezione dal nero ; {B}, Sacrifica Il Pellegrino della Virtù: La prossima volta che una fonte nera a tua scelta infligge danno in questo turno, previeni quel danno. Samite Pilgrim=Dominio - {TAP}: Previeni i prossimi X danni che verrebbero inflitti a una creatura bersaglio in questo turno, dove X è pari al numero di tipi di terra base presenti tra le terre che controlli. Sandskin=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Previeni tutto il danno da combattimento che verrebbe inflitto alla e dalla creatura incantata. Pendelhaven={TAP}: Aggiungi {V} alla tua riserva di mana. ; {TAP}: Una creatura 1/1 bersaglio prende +1/+2 fino alla fine del turno. Pendelhaven={TAP}: Aggiungi {V} alla tua riserva di mana. ; {TAP}: Una creatura 1/1 bersaglio prende +1/+2 fino alla fine del turno. Liar's Pendulum={2}, {TAP} : Nomina una carta. L'avversario bersaglio prova a indovinare se hai in mano una carta con quel nome. Puoi rivelare la tua mano. Se lo fai e il tuo avversario non ha indovinato, pesca una carta. Mystic Penitent=Cautela ; Soglia - Il Penitente Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. Penance=Metti una carta dalla tua mano in cima al tuo grimorio : La prossima volta che una fonte rossa o nera a tua scelta ti infligge danno in questo turno, previeni quel danno. [Oracle 1999/05/01] Bloodletter Quill={2},{TAP}, Metti un segnalino sangue sulla Penna Tracciasangue : Pesca una carta, poi perdi 1 punto vita per ogni segnalino sangue sulla Penna Tracciasangue. ; {L}{N} : Rimuovi un segnalino sangue dalla Penna Tracciasangue. Think Twice=Pesca una carta. ; Flashback {2}{L} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Thoughts of Ruin=Ogni giocatore sacrifica una terra per ogni carta nella tua mano. Idle Thoughts={2}: Pesca una carta se non hai carte in mano. Parallel Thoughts=Quando i Pensieri Paralleli entrano in gioco, passa in rassegna il tuo grimorio per sette carte, rimuovile dal gioco in una pila faccia in giù, e rimescola quella pila. Poi rimescola il tuo grimorio. ; Se devi pescare una carta, invece puoi aggiungere alla tua mano la prima carta della pila che hai rimosso dal gioco. Wistful Thinking=Un giocatore bersaglio pesca due carte, poi scarta quattro carte. Nova Pentacle={3},{TAP} : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, quel danno viene invece inflitto a una creatura bersaglio scelta da un avversario.[Oracle 1999/09/03] Pentagram of the Ages={4},{TAP} : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. Pentagram of the Ages={4},{TAP} : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. Pentagram of the Ages={4},{TAP} : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, previeni quel danno. Pentavus=Il Pentavo entra in gioco con cinque segnalini +1/+1 su di esso. ; {1}, Rimuovi un segnalino +1/+1 dal Pentavo: Metti in gioco una pedina creatura artefatto Pentavite 1/1 con volare. ; {1}, Sacrifica un Pentavite: Metti un segnalino +1/+1 sul Pentavo. Repentance=La creatura bersaglio infligge a sé stessa un ammontare di danni pari alla propria forza. [Oracle 1999/05/01] Savage Beating=Gioca le Percosse Brutali solo durante il tuo turno e solo durante il combattimento. ; Scegli una delle opzioni seguenti - Le creature che controlli guadagnano doppio attacco fino alla fine del turno; oppure STAPpa tutte le creature che controlli e, dopo questa fase, ha luogo una fase di combattimento addizionale. ; Intrecciare {1}{R} Lose Hope=La creatura bersaglio prende -1/-1 fino alla fine del turno. ; Profetizzare 2 Off Balance=La creatura bersaglio non può attaccare o bloccare in questo turno. Acceptable Losses=Come costo addizionale per giocare le Perdite Accettabili, scarta una carta a caso. ; Le Perdite Accettabili infliggono 5 danni a una creatura bersaglio. Imperious Perfect=Le altre creature Elfo che controlli prendono +1/+1. ; {V}, {TAP}: Metti in gioco una pedina creatura Guerriero Elfo 1/1 verde. Ashenmoor Gouger=Il Perforatore della Brughiera Grigia non può bloccare. Merchant Scroll=Passa in rassegna il tuo grimorio per una carta istantaneo blu, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Merchant Scroll=Passa in rassegna il tuo grimorio per una carta istantaneo blu, rivela quella carta, e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Scroll of Origins={2}, {TAP} : Pesca una carta se hai in mano sette o più carte. Cursed Scroll={3},{TAP} : Nomina una carta. Rivela una carta a caso dalla tua mano. Se la carta scelta è quella nominata, la Pergamena Maledetta infligge 2 danni alla creatura o al giocatore bersaglio. Grave Peril=Quando una creatura non nera entra in gioco, sacrifica il Pericolo Sepolcrale. Se lo fai, distruggi quella creatura. Perish=Distruggi tutte le creature verdi. Quelle creature non possono essere rigenerate. Perish=Distruggi tutte le creature verdi. Quelle creature non possono essere rigenerate. Scouting Trek=Passa in rassegna il tuo grimorio per un qualsiasi numero di carte terra base. Rivelale, poi rimescola il tuo grimorio metti quelle carte in cima ad esso. [Oracle 2001/03/07] Deep Reconnaissance=Flashback {4}{V} ; Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. Zealous Persecution=Fino alla fine del turno, le creature che controlli prendono +1/+1 e le creature controllate dai tuoi avversari prendono -1/-1. Persecute=Scegli un colore. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte di quel colore. Persecute=Scegli un colore. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte di quel colore. Persecute=Scegli un colore. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte di quel colore. Persecute=Scegli un colore. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte di quel colore. Lost in Thought=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare o bloccare e le sue abilita attivate non possono essere giocate. Il controllore della creatura può rimuovere dal gioco tre carte presenti nel proprio cimitero per ignorare questa abilita fino alla fine del turno. Personal Tutor=Passa in rassegna il tuo grimorio per una carta stregoneria e rivela quella carta. Rimescola il tuo grimorio, poi metti quella carta in cima ad esso. Persuasion=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Controlli la creatura incantata. Persuasion=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Controlli la creatura incantata. Cateran Persuader={1},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 1 e mettila in gioco. Poi rimescola il tuo grimorio. Junk Diver=Volare ; Quando il Pescarifiuti viene messo in un cimitero dal gioco, riprendi in mano un'altra carta artefatto bersaglio dal tuo cimitero. Aven Fisher=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Pescatore Aviano viene messo in un cimitero dal gioco, puoi pescare una carta. Aven Fisher=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Pescatore Aviano viene messo in un cimitero dal gioco, puoi pescare una carta. Aven Fisher=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Pescatore Aviano viene messo in un cimitero dal gioco, puoi pescare una carta. Aven Fisher=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Quando il Pescatore Aviano viene messo in un cimitero dal gioco, puoi pescare una carta. Stonybrook Angler={1}{L}, {TAP}: Puoi TAPpare o STAPpare una creatura bersaglio. Hammerhead Shark=Il Pesce Martello non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. [Oracle 2003/07/01] Weight of Conscience=Incanta creatura ; La creatura incantata non può attaccare. ; TAPpa due creature STAPpate che controlli e che condividono un tipo di creatura: Rimuovi dal gioco la creatura incantata. Burden of Greed=Il giocatore bersaglio perde 1 punto vita per ogni artefatto TAPpato che controlla. Weight of Spires=Il Peso delle Guglie infligge alla creatura bersaglio un danno pari al numero di terre non base controllate dal controllore di quella creatura. Boldwyr Heavyweights=Travolgere ; Quando il Peso Massimo di Boldwyr entra in gioco, ogni avversario può passare in rassegna il proprio grimorio per una carta creatura e metterla in gioco. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Dogpile=Il Pestaggio infligge alla creatura o al giocatore bersaglio un danno pari al numero di creature attaccanti che controlli. Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Pestilence=Alla fine di ogni turno, se non ci sono creature in gioco, sacrifica la Peste. ; {N} : La Peste infligge 1 danno a ogni creatura e a ogni giocatore. [Oracle 2000/02/01] Engineered Plague=Mentre la Peste Artificiale entra in gioco, scegli un tipo di creatura. ; Tutte le creature del tipo scelto prendono -1/-1. Engineered Plague=Mentre la Peste Artificiale entra in gioco, scegli un tipo di creatura. ; Tutte le creature del tipo scelto prendono -1/-1. Dakmor Plague=La Peste di Dakmor infligge 3 danni ad ogni creatura e a ogni giocatore. Dakmor Plague=La Peste di Dakmor infligge 3 danni ad ogni creatura e a ogni giocatore. Endemic Plague=Come costo addizionale per giocare la Peste Endemica, sacrifica una creatura. ; Distruggi tutte le creature che hanno almeno un tipo di creatura in comune con la creatura sacrificata. Non possono essere rigenerate. Swallowing Plague=La Peste Famelica infligge X danni a una creatura bersaglio e tu guadagni X punti vita. Spreading Plague=Ogniqualvolta una creatura entra in gioco, distruggi tutte le altre creature con almeno un colore in comune con essa. Non possono essere rigenerate. Petals of Insight=Guarda le prime tre carte del tuo grimorio. Puoi mettere quelle carte in fondo al tuo grimorio in un qualsiasi ordine. Se lo fai, il proprietario riprende in mano i Petali della Perspicacia. Altrimenti, pesca tre carte. Lotus Petal={TAP}, Sacrifica il Petalo di Loto : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 1999/05/01] Petradon=Quando il Petradonte entra in gioco, rimuovi dal gioco due terre bersaglio. ; Quando il Petradonte lascia il gioco, rimetti in gioco le carte rimosse sotto il controllo dei loro proprietari. ; {R} : Il Petradonte prende +1/+0 fino alla fine del turno. Muraganda Petroglyphs=Le creature senza abilita prendono +2/+2. Petravark=Quando il Petroritteropo entra in gioco, rimuovi dal gioco una terra bersaglio. ; Quando il Petroritteropo lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Phage the Untouchable=Quando Phage l'Intoccabile entra in gioco, se non l'hai giocata dalla tua mano, perdi la partita. ; Ogniqualvolta Phage infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. ; Ogniqualvolta Phage infligge danno da combattimento a un giocatore, quel giocatore perde la partita. Phage the Untouchable=Quando Phage l'Intoccabile entra in gioco, se non l'hai giocata dalla tua mano, perdi la partita. ; Ogniqualvolta Phage infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. ; Ogniqualvolta Phage infligge danno da combattimento a un giocatore, quel giocatore perde la partita. Phelddagrif={V}: Il Phelddagrif guadagna travolgere fino alla fine del turno. Un avversario bersaglio mette in gioco una pedina creatura Ippopotamo 1/1 verde. ; {B}: Il Phelddagrif guadagna volare fino alla fine del turno. Un avversario bersaglio guadagna 2 punti vita. ; {L}: Il proprietario riprende in mano il Phelddagrif. Un avversario bersaglio può pescare una carta. Questing Phelddagrif={V} : Il Phelddagrif in Missione prende +1/+1 fino alla fine del turno. L'avversario bersaglio mette in gioco una pedina creatura Ippopotamo 1/1 verde. ; {B} : Il Phelddagrif in Missione guadagna protezione dal nero e dal rosso fino alla fine del turno. L'avversario bersaglio guadagna 2 punti vita. ; {L} : Il Phelddagrif in Missione guadagna volare fino alla fine del turno. L'avversario bersaglio può pescare una carta. Phytohydra=Se sta per essere inflitto danno alla Phytoidra, invece metti altrettanti segnalini +1/+1 su di essa. Sprouting Phytohydra=Difensore (Questa creatura non può attaccare.) ; Ogniqualvolta viene inflitto danno alla Phytoidra Germogliante, puoi mettere in gioco una pedina che è una copia della Phytoidra Germogliante. Lava Blister=Distruggi una terra non base bersaglio a meno che il suo controllore si faccia infliggere 6 danni dalla Piaga da Lava. Krovikan Plague=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Piaga di Krov può incantare solo una creatura non-muro che controlli. ; Quando la Piaga di Krov entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; La creatura incantata ha "{TAP} : Metti un segnalino -0/-1 su questa creatura, e la Piaga di Krov infligge 1 danno a una creatura o a un giocatore bersaglio." [Oracle 2000/02/01] Plague of Vermin=A partire da te, ogni giocatore può pagare un qualsiasi ammontare di punti vita. Ripeti questo procedimento fino a che nessuno paga punti vita. Ogni giocatore mette in gioco una pedina creatura Ratto 1/1 nera per ogni punto vita pagato in questo modo. Long-Term Plans=Passa in rassegna il tuo grimorio per una carta, rimescola il tuo grimorio e metti quella carta nel grimorio come terza dalla cima. Invasion Plans=Tutte le creature bloccano in ogni turno se possono farlo ; Il giocatore attaccante sceglie in che modo ogni creatura blocca in ogni turno. Colfenor's Plans=Quando i Piani di Colfenor entrano in gioco, rimuovi dal gioco a faccia in giù le prime sette carte del tuo grimorio. ; Puoi guardare e giocare le carte rimosse dal gioco con i Piani di Colfenor. ; Salta la tua acquisizione. ; Non puoi giocare più di una magia per turno. Pianna, Nomad Captain=Ogniqualvolta Pianna, Capitano Nomade attacca, le creature attaccanti prendono +1/+1 fino alla fine del turno. Living Plane=Tutte le terre sono creature 1/1 che sono ancora terre. [Oracle 1999/09/03] Yawgmoth's Agenda=Non puoi giocare più di una magia per turno. ; Puoi giocare le carte presenti nel tuo cimitero. ; Se una carta viene messa nel tuo cimitero da qualsiasi area di gioco, rimuovila invece dal gioco. Carnivorous Plant=Difensore Carnivorous Plant=Difensore Terashi's Cry=TAPpa fino a tre creature bersaglio. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. 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Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Plains={TAP}: Aggiungi {B} alla tua riserva di mana. Flood Plain=La Pianura Alluvionale entra in gioco TAPpata. ; {TAP}, Sacrifica la Pianura Alluvionale : Passa in rassegna il tuo grimorio per una carta isola o pianura e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 1999/07/01] Snow-Covered Plains= Snow-Covered Plains= Empyrial Plate=La creatura equipaggiata prende +1/+1 per ogni carta nella tua mano. ; Equipaggiare {2} Wipe Clean=Rimuovi dal gioco un incantesimo bersaglio. ; Ciclo {3} Cho-Arrim Bruiser=Ogniqualvolta il Picchiatore Cho-Arrim attacca, puoi TAPpare fino a due creature bersaglio. Flowstone Mauler=Travolgere ; {R} : Il Picchiatore di Mutaroccia prende +1/-1 fino alla fine del turno. Sokenzan Bruiser=Passa-montagne Kavu Mauler=Travolgere ; Ogniqualvolta il Picchiatore Kavu attacca, prende +1/+1 fino alla fine del turno per ogni altro Kavu attaccante. Barkhide Mauler=Ciclo {2} Scab-Clan Mauler=Sete di sangue 2 ; Travolgere Goblin Piker= Goblin Piker= Goblin Piker= Pikemen=Branco, attacco improvviso Pikemen=Branco, attacco improvviso Pikemen=Branco, attacco improvviso Carrier Pigeons=Volare ; Quando i Piccioni Viaggiatori entrano in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/11/01] Carrier Pigeons=Volare ; Quando i Piccioni Viaggiatori entrano in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/11/01] Tainted Peak={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Gioca questa abilita solo se controlli almeno una Palude. [Oracle 2003/07/01] Seismic Spike=Distruggi una terra bersaglio. Aggiungi {R}{R} alla tua riserva di mana. Fledgling Osprey=Il Piccolo di Falco Pescatore ha volare fintanto che è incantato. Gilder Bairn={2}{V|L}, {STAP}: Per ogni segnalino su un permanente bersaglio, metti un altro di quei segnalini su quel permanente. ({STAP} è il simbolo di STAP.) Bend or Break=Ogni giocatore separa tutte le terre che controlla in due pile. Per ogni giocatore, un avversario sceglie una pila. Distruggi tutte le terre di quella pila. TAPpa tutte le terre dell'altra pila. Elvish Branchbender={TAP}: Fino alla fine del turno, una Foresta bersaglio diventa una creatura Silvantropo X/X in aggiunta ai suoi altri tipi, dove X è il numero di Elfi che controlli. Mind Bend=Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro. (Ad esempio, puoi cambiare "creatura non nera" con "creatura non verde" o "passa-Foreste" con "passa-Isole." Questo effetto non termina alla fine del turno.) Mind Bend=Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro. (Ad esempio, puoi cambiare "creatura non nera" con "creatura non verde" o "passa-Foreste" con "passa-Isole." Questo effetto non termina alla fine del turno.) Mind Bend=Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro. (Ad esempio, puoi cambiare "creatura non nera" con "creatura non verde" o "passa-Foreste" con "passa-Isole." Questo effetto non termina alla fine del turno.) Mind Bend=Cambia il testo di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra oppure un tipo di terra base con un altro. (Ad esempio, puoi cambiare "creatura non nera" con "creatura non verde" o "passa-Foreste" con "passa-Isole." Questo effetto non termina alla fine del turno.) Catalyst Stone=I costi di flashback che tu paghi costano fino a {2} in meno. ; I costi di flashback che i tuoi avversari pagano costano {2} in più. Cumber Stone=Le creature controllate dai tuoi avversari prendono -1/-0. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2},{TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime due carte del proprio grimorio. Millstone={2}, {TAP}: Un giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Magewright's Stone={1}, {TAP} : STAPpa una creatura bersaglio che abbia un'abilita attivata con {TAP} nel proprio costo. Worn Powerstone=La Pietra del Potere Consunta entra in gioco TAPpata. ; {TAP} : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Sunstone={2}, Sacrifica una terra neve : Previeni tutto il danno da combattimento che verrebbe inflitto questo turno. Mightstone=Le creature attaccanti prendono +1/+0. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Meekstone=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Oblivion Stone={4}, {TAP}: Metti un segnalino fato sul permanente bersaglio. ; {5}, {TAP}, Sacrifica la Pietra dell'Oblio: Distruggi ogni permanente non terra senza un segnalino fato su di esso, poi rimuovi tutti i segnalini fato da tutti i permanenti. Weakstone=Le creature attaccanti prendono -1/-0. Mind Stone={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP}, Sacrifica la Pietra della Mente : Pesca una carta. [Oracle 2003/07/01] Mind Stone={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP}, Sacrifica la Pietra della Mente: Pesca una carta. Fieldmist Borderpost=Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana della Pietra di Confine del Campo Nebbioso. ; La Pietra di Confine del Campo Nebbioso entra in gioco TAPpata. ; {TAP}: Aggiungi {B} o {L} alla tua riserva di mana. Firewild Borderpost=Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana della Pietra di Confine del Fuoco Selvaggio. ; La Pietra di Confine del Fuoco Selvaggio entra in gioco TAPpata. ; {TAP}: Aggiungi {R} o {V} alla tua riserva di mana. Veinfire Borderpost=Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana della Pietra di Confine della Caverna Infuocata. ; La Pietra di Confine della Caverna Infuocata entra in gioco TAPpata. ; {TAP}: Aggiungi {N} o {R} alla tua riserva di mana. Mistvein Borderpost=Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana della Pietra di Confine della Nebbia Cavernosa. ; La Pietra di Confine della Nebbia Cavernosa entra in gioco TAPpata. ; {TAP}: Aggiungi {L} o {N} alla tua riserva di mana. Wildfield Borderpost=Puoi pagare {1} e far tornare una terra base che controlli in mano al suo proprietario invece di pagare il costo di mana della Pietra di Confine della Selva Campestre. ; La Pietra di Confine della Selva Campestre entra in gioco TAPpata. ; {TAP}: Aggiungi {V} o {B} alla tua riserva di mana. Touchstone={TAP} : TAPpa l'artefatto bersaglio che non controlli.[Oracle 1999/07/01] Fellwar Stone={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Fellwar Stone={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Fellwar Stone={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Fellwar Stone={TAP}: Aggiungi alla tua riserva di mana un mana di un qualsiasi colore che una terra controllata da un tuo avversario potrebbe produrre. Whetstone={3}: Ogni giocatore mette nel proprio cimitero le prime due carte del proprio grimorio. Moratorium Stone={2},{TAP} : Rimuovi dal gioco una carta bersaglio da un cimitero. ; {2}{B}{N}, {TAP}, Sacrifica la Pietra Moratoria : Rimuovi dal gioco una carta non terra bersaglio da un cimitero, tutte le altre carte nei cimiteri con lo stesso nome di quella carta, e tutti i permanenti con quel nome. Thrumming Stone=Le magie che controlli hanno propagazione 4. (Ogniqualvolta giochi una magia, puoi rivelare le prime quattro carte del tuo grimorio.Puoi giocare ogni carta rivelata che abbia lo stesso nome della magia senza pagare il suo costo di mana. Metti le rimanenti in fondo al tuo grimorio.) Hivestone=Le creature che controlli sono Tramutanti in aggiunta ai propri altri tipi di creatura. Stalking Stones={TAP}: Aggiungi {1} alla tua riserva di mana. ; {6} : Le Pietre Animate diventano una creatura artefatto Elementale 3/3 che è ancora una terra. (Questo effetto non termina alla fine del turno.) Stalking Stones={TAP}: Aggiungi {1} alla tua riserva di mana. ; {6} : Le Pietre Animate diventano una creatura artefatto Elementale 3/3 che è ancora una terra. (Questo effetto non termina alla fine del turno.) Rolling Stones=Le creature Muro possono attaccare come se non avessero difensore. Rolling Stones=Le creature Muro possono attaccare come se non avessero difensore. Rolling Stones=Le creature Muro possono attaccare come se non avessero difensore. Auriok Transfixer={B}, {TAP} : TAPpa l'artefatto bersaglio. Talruum Piper=Tutte le creature con volare che possono bloccare il Pifferaio di Talruum, lo fanno. Elvish Piper={V},{TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Elvish Piper={V},{TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Elvish Piper={V},{TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Elvish Piper={V},{TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Elvish Piper={V}, {TAP}: Puoi mettere in gioco una carta creatura dalla tua mano. Pillar of the Paruns={TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Usa questo mana solo per giocare magie multicolore. Pillaging Horde=Quando Pillaging Horde entra in gioco, sacrificalo a meno che tu scarti una carta a caso. Pine Barrens=Le Pinete Spoglie entrano in gioco TAPpate. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {V} alla tua riserva di mana. Le Pinete Spoglie ti infliggono 1 danno. [Oracle 2003/07/01] Helix Pinnacle=Velo ; {X}: Metti X segnalini torre sul Pinnacolo a Spirale. ; All'inizio del tuo mantenimento, se ci sono 100 o più segnalini torre sul Pinnacolo a Spirale, vinci la partita. Elder Pine of Jukai=Ogniqualvolta giochi una magia Spirito o Arcano, rivela le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte terra rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio in un qualsiasi ordine. ; Muta-anima 2 Scalding Tongs=All'inizio del tuo mantenimento, se hai 3 o meno carte in mano, le Pinze Incandescenti infliggono 1 danno all'avversario bersaglio. [Oracle 1999/07/21] Acid Rain=Distruggi tutte le Foreste. [Oracle 2003/07/01] Caustic Rain=Rimuovi dal gioco una terra bersaglio. Rain of Embers=La Pioggia di Braci infligge 1 danno a ogni creatura e a ogni giocatore. Shower of Coals=La Pioggia di Carboni Ardenti infligge 2 danni ognuno a un massimo di tre creature e/o giocatori bersaglio. ; Soglia - La Pioggia di Carboni Ardenti infligge invece 4 danni ognuno a quelle creature e/o giocatori se ci sono almeno sette carte nel tuo cimitero. Rain of Tears=Distruggi una terra bersaglio. Rain of Tears=Distruggi una terra bersaglio. Rain of Tears=Distruggi una terra bersaglio. Rain of Tears=Distruggi una terra bersaglio. Rain of Blades=La Pioggia di Lame infligge 1 danno ad ogni creatura attaccante. Rain of Blades=La Pioggia di Lame infligge 1 danno ad ogni creatura attaccante. Volcanic Fallout=La Pioggia di Lapilli non può essere neutralizzata. ; La Pioggia di Lapilli infligge 2 danni a ogni creatura e a ogni giocatore. Molten Rain=Distruggi una terra bersaglio. Se era una terra non base, la Pioggia di Metallo Fuso infligge 2 danni al controllore di quella terra. Meteor Shower=La Pioggia di Meteore infligge X più 1 danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Stone Rain=Distruggi una terra bersaglio. Rain of Daggers=Distruggi tutte le creature controllate da un avversario bersaglio. Perdi 2 punti vita per ogni creatura distrutta in questo modo. Rain of Rust=Scegli una delle opzioni seguenti - Distruggi un artefatto bersaglio; oppure distruggi una terra bersaglio. ; Intrecciare {3}{R} Rain of Salt=Distruggi due terre bersaglio. Rain of Salt=Distruggi due terre bersaglio. Rain of Gore=Se una magia o un'abilita causasse un guadagno di punti vita al suo controllore, invece quel giocatore perde quei punti vita. Luminescent Rain=Scegli un tipo di creatura. Guadagni 2 punti vita per ogni permanente che controlli del tipo scelto. Refreshing Rain=Se un avversario controlla almeno una Palude e tu controlli almeno una Foresta, puoi giocare la Pioggia Rinfrescante senza pagare il suo costo di mana. ; Il giocatore bersaglio guadagna 6 punti vita. [Oracle 2003/07/01] Rain of Filth=Fino alla fine del turno, le terre che controlli guadagnano "Sacrifica questa terra : Aggiungi {N} alla tua riserva di mana". [Oracle 1999/05/01] Elvish Pioneer=Quando il Pioniere Elfico entra in gioco, puoi mettere in gioco dalla tua mano una carta terra base TAPpata. Elvish Pioneer=Quando il Pioniere Elfico entra in gioco, puoi mettere in gioco dalla tua mano una carta terra base TAPpata. Black Poplar Shaman={2}{N}: Rigenera un Silvantropo bersaglio. Weed-Pruner Poplar=All'inizio del tuo mantenimento, una creatura bersaglio diversa dal Pioppo Tagliaerbacce prende -1/-1 fino alla fine del turno. Giant Octopus= Giant Octopus= Giant Octopus= Giant Octopus= Giant Octopus= Giant Octopus= Sengir Bats=Volare. ; Ogniqualvolta una creatura a cui è stato inflitto danno dai Pipistrelli di Sengir in questo turno viene messa nel cimitero, metti un segnalino +1/+1 sui Pipistrelli di Sengir. [Oracle 1999/11/01] Sengir Bats=Volare. ; Ogniqualvolta una creatura a cui è stato inflitto danno dai Pipistrelli di Sengir in questo turno viene messa nel cimitero, metti un segnalino +1/+1 sui Pipistrelli di Sengir. [Oracle 1999/11/01] Grimclaw Bats=Volare ; {N}, Paga 1 punto vita : I Pipistrelli Tetrartiglio prendono +1/+1 fino alla fine del turno. Vampire Bats=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {N}: I Pipistrelli Vampiro prendono +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. Vampire Bats=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {N}: I Pipistrelli Vampiro prendono +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. Vampire Bats=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {N}: I Pipistrelli Vampiro prendono +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. Vampire Bats=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {N}: I Pipistrelli Vampiro prendono +1/+0 fino alla fine del turno. Gioca questa abilita non più di due volte per turno. Dakmor Bat=Volare Funeral Pyre=Rimuovi dal gioco una carta bersaglio presente in un cimitero. Il suo proprietario mette in gioco una pedina creatura Spirito 1/1 bianca con volare. Burnt Offering=Come costo addizionale per giocare la Pira Sacrificale, sacrifica una creatura. ; Aggiungi alla tua riserva X mana in qualsiasi combinazione di {N} e/o {R}, dove X è pari al costo di mana convertito della creatura sacrificata. Pyramids={2}: Scegline una - Distruggi l'Aura bersaglio assegnata a una terra; oppure la prossima volta che la terra bersaglio verrebbe distrutta in questo turno, invece rimuovi da essa tutto il danno. Piracy=Fino alla fine del turno, puoi TAPpare terre che non controlli per attingere mana. Spendi questo mana solo per pagare magie. Piracy=Fino alla fine del turno, puoi TAPpare terre che non controlli per attingere mana. Spendi questo mana solo per pagare magie. Coastal Piracy=Ogniqualvolta una creatura che controlli infligge danno da combattimento a un avversario, puoi pescare una carta. Coastal Piracy=Ogniqualvolta una creatura che controlli infligge danno da combattimento a un avversario, puoi pescare una carta. Reef Pirates=Ogniqualvolta i Pirati della Barriera infliggono danno ad un avversario, quel giocatore mette la prima carta del suo grimorio nel suo cimitero. Reef Pirates=Ogniqualvolta i Pirati della Barriera infliggono danno ad un avversario, quel giocatore mette la prima carta del suo grimorio nel suo cimitero. Reef Pirates=Ogniqualvolta i Pirati della Barriera infliggono danno ad un avversario, quel giocatore mette la prima carta del suo grimorio nel suo cimitero. Kukemssa Pirates=Ogniqualvolta i Pirati di Kukemssa attaccano e non sono bloccati, puoi prendere il controllo di un artefatto bersaglio controllato dal giocatore in difesa. Se lo fai, i Pirati di Kukemssa non infliggono danni da combattimento in questo turno. Ashen Firebeast={1}{R} : La Pirobestia Cinerea infligge 1 danno a ogni creatura senza volare. Longhorn Firebeast=Quando la Pirobestia dalle Lunghe Corna entra in gioco, qualsiasi avversario può decidere che questa creatura gli infligga 5 danni. Se un giocatore lo fa, sacrifica la Pirobestia dalla Lunghe Corna. Goretusk Firebeast=Quando la Pirobestia Incornatrice entra in gioco, infligge 4 danni a un giocatore bersaglio. Pyrokinesis=Puoi rimuovere dal gioco una carta rossa presente nella tua mano invece di pagare il costo di lancio di Pirocinesi. ; La Pirocinesi infligge 4 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. [Oracle 2001/06/01] Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyroclasm=Il Piroclasma infligge 2 danni a ogni creatura. Pyrohemia=Alla fine del turno, se non ci sono creature in gioco, sacrifica la Piroemia. ; {R} : La Piroemia infligge 1 danno a ogni creatura e a ogni giocatore. Molten Firebird=Volare ; Quando la Pirofenice Rovente viene messa in un cimitero dal gioco, rimettila in gioco sotto il controllo del suo proprietario alla fine del turno e salta la tua prossima acquisizione. ; {4}{R} : Rimuovi dal gioco la Pirofenice Rovente. Skarrgan Firebird=Sete di sangue 3 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con tre segnalini +1/+1.) ; Volare ; {R}{R}{R} : Riprendi in mano la Pirofenice Skarrgan dal tuo cimitero. Gioca questa abilita solo se è stato inflitto danno a un avversario in questo turno. Crazed Firecat=Quando la Pirolince Impazzita entra in gioco, lancia una moneta fino a che perdi un lancio. Metti un segnalino +1/+1 sulla Pirolince Impazzita per ogni lancio che vinci. Pardic Firecat=Rapidita ; Se la Pirolince Pardica è in un cimitero, gli effetti delle magie di nome Esplosione di Fiamme la contano come una carta di nome Esplosione di Fiamme. Savage Firecat=Travolgere ; La Pirolince Selvaggia entra in gioco con sette segnalini +1/+1 su di essa. ; Ogniqualvolta TAPpi una terra per attingere mana, rimuovi un segnalino +1/+1 dalla Pirolince Selvaggia. Blistering Firecat=Travolgere, rapidita ; Alla fine del turno, sacrifica la Pirolince Ustionante. ; Metamorfosi {R}{R} Keldon Arsonist={1}, Sacrifica due terre: Distruggi una terra bersaglio. Goblin Firebug=Quando il Piromane Goblin lascia il gioco, sacrifica una terra. Pardic Arsonist=Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Piromane Pardico ha "Quando il Piromane Pardico entra in gioco, infligge 3 danni a una creatura o a un giocatore bersaglio." Boggart Arsonists=Passa-Pianure ; {2}{R}, Sacrifica i Piromani Boggart: Distruggi uno Spaventapasseri o una Pianura bersaglio. Pyromania={1}{R}, Scarta una carta a caso: La Piromania infligge 1 danno a una creatura o a un giocatore bersaglio. ; {1}{R}, Sacrifica la Piromania: La Piromania infligge 1 danno a una creatura o a un giocatore bersaglio. Cinder Pyromancer={TAP}: Il Piromante Cinereo infligge 1 danno a un giocatore bersaglio. ; Ogniqualvolta giochi una magia rossa, puoi STAPpare il Piromante Cinereo. Prodigal Pyromancer={TAP} : Il Piromante Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Pyromancer={TAP}: Il Piromante Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Goblin Pyromancer=Quando il Piromante Goblin entra in gioco, le creature Goblin prendono +3/+0 fino alla fine del turno. ; Alla fine del turno, distruggi tutti i Goblin. Pyromancy={3}, Scarta una carta a caso: La Piromanzia infligge un danno alla creatura o al giocatore bersaglio pari al costo di mana convertito della carta scartata. Pyromatics=Replicare {1}{R} ; I Piromatici infliggono 1 danno a una creatura o ad un giocatore bersaglio. Torchling={R}: STAPpa il Piromorfo. ; {R}: Una creatura bersaglio blocca il Piromorfo in questo turno, se può farlo. ; {R}: Cambia il bersaglio di una magia bersaglio che bersaglia solo il Piromorfo. ; {1}: Il Piromorfo prende +1/-1 fino alla fine del turno. ; {1}: Il Piromorfo prende -1/+1 fino alla fine del turno. Pygmy Pyrosaur=Il Pirosauro Pigmeo non può bloccare. ; {R} : Il Pirosauro Pigmeo prende +1/+0 fino alla fine del turno. Pygmy Pyrosaur=Il Pirosauro Pigmeo non può bloccare. ; {R} : Il Pirosauro Pigmeo prende +1/+0 fino alla fine del turno. Pyroblast=Scegli una delle opzioni seguenti - Neutralizza una magia bersaglio se è blu; oppure distruggi un permanente bersaglio se è blu. [Oracle 2000/02/01] Pyroblast=Scegli una delle opzioni seguenti - Neutralizza una magia bersaglio se è blu; oppure distruggi un permanente bersaglio se è blu. [Oracle 2000/02/01] Fireshrieker=La creatura equipaggiata ha doppio attacco. ; Equipaggiare {2} Glimmerdust Nap=Incanta creatura TAPpata ; La creatura incantata non STAPpa durante lo STAP del suo controllore. Python= Python= Python= Python= Orcish Bloodpainter={TAP}, Sacrifica una a creatura : Il Pittasangue Orchesco infligge 1 danno a una creatura o a un giocatore bersaglio. Angel's Feather=Ogniqualvolta un giocatore gioca una magia bianca, tu puoi guadagnare 1 punto vita. Angel's Feather=Ogniqualvolta un giocatore gioca una magia bianca, tu puoi guadagnare 1 punto vita. Angel's Feather=Ogniqualvolta un giocatore gioca una magia bianca, puoi guadagnare 1 punto vita. Paradise Plume=Mentre la Piuma del Paradiso entra in gioco, scegli un colore. ; Ogniqualvolta un giocatore gioca una magia del colore scelto, puoi guadagnare 1 punto vita. ; {TAP} : Aggiungi un mana del colore scelto alla tua riserva di mana. Plumeveil=Lampo ; Volare, difensore Plumes of Peace=Incanta creatura ; La creatura incantata non STAPpa durante lo STAP del suo controlore. ; Previsione - {B}{L}, Rivela le Piume di Pace dalla tua mano : TAPpa una creatura bersaglio. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Cranial Plating=La creatura equipaggiata prende +1/+0 per ogni artefatto che controlli. ; {N}{N} : Assegna la Placca Cefalica alla creatura bersaglio che controlli. ; Equipaggiare {1} Quiet Disrepair=Incanta artefatto o incantesimo ; All'inizio del tuo mantenimento, scegli uno - Distruggi il permanente incantato; oppure guadagni 2 punti vita. Plagiarize=Fino alla fine del turno, se un giocatore bersaglio sta per pescare una carta, quel giocatore salta invece quella pescata e tu peschi una carta. Plagiarize=Fino alla fine del turno, se un giocatore bersaglio sta per pescare una carta, quel giocatore salta invece quella pescata e tu peschi una carta. Plagiarize=Fino alla fine del turno, se un giocatore bersaglio sta per pescare una carta, quel giocatore salta invece quella pescata e tu peschi una carta. Vedalken Orrery=Puoi giocare le carte non terra come se avessero lampo. Plant Elemental=Quando Plant Elemental entra in gioco, sacrificalo a meno che tu sacrifichi una Foresta. Primal Plasma=Mentre il Plasma Primordiale entra in gioco, a tua scelta diventa una creatura 3/3, una creatura 2/2 con volare oppure una creatura 1/6 con difensore. Aven Fateshaper=Volare ; Quando il Plasmafato Aviano entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. ; {4}{L} : Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Auriok Steelshaper=I costi di equipaggiamento che tu paghi costano {1} in meno. ; Fintanto che il Plasmametallo Auriok è equipaggiato, le creature Soldato e/o Cavaliere che tu controlli prendono +1/+1. Soratami Rainshaper=Volare ; {3}, Il proprietario riprende in mano una terra che tu controlli: Una creatura bersaglio che controlli guadagna velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Sunforger=La creatura equipaggiata prende +4/+0. ; {R}{B}, Togli il Plasmasole : Passa in rassegna il tuo grimorio per una carta istantaneo rossa o bianca con costo di mana convertito pari o inferiore a 4 e gioca quella carta senza pagare il suo costo di mana. Poi rimescola il tuo grimorio. ; Equipaggiare {3} Soilshaper=Ogniqualvolta giochi una magia Spirito o Arcano, la terra bersaglio diventa una creatura 3/3 fino alla fine del turno. E' ancora una terra. Myr Landshaper={TAP} : La terra bersaglio diventa un artefatto in aggiunta ai propri altri tipi fino alla fine del turno. Shielding Plax=({V|L} può essere pagato con {V} oo {L}.) ; Incanta creatura ; Quando il Plax Difensivo entra in gioco, pesca una carta. ; La creatura incantata non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Plaxmanta=Lampo ; Quando la Plaxmanta entra in gioco, le creature che controlli guadagnano velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilita.) ; Quando la Plaxmanta entra in gioco, sacrificala a meno che sia stato speso {V} per giocarla. Rockcaster Platoon={4}{V}: Il Plotone Scagliasassi infligge 2 danni a ogni creatura con volare e a ogni giocatore. Tragic Poet={TAP}, Sacrifica la Poetessa Tragica: Riprendi in mano una carta incantesimo bersaglio presente nel tuo cimitero. Spinerock Knoll=Nascondiglio (Questa terra entra in gioco TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, rimuovine una dal gioco a faccia in giù, poi metti le altre in fondo al tuo grimorio.) ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {R}, {TAP}: Puoi giocare la carta rimossa senza pagare il suo costo di mana se a un avversario sono stati inflitti 7 o più danni in questo turno. Death's-Head Buzzard=Volare ; Quando la Poiana Atropa viene messa in un cimitero dal gioco, tutte le creature prendono -1/-1 fino alla fine del turno. Screeching Buzzard=Volare ; Quando la Poiana Stridente viene messa in un cimitero dal gioco, ogni avversario scarta una carta. Poison Arrow=Distruggi una creatura non nera bersaglio. Guadagni 3 punti vita. Polymorph=Distruggi la creatura bersaglio. Quella creatura non può essere rigenerata. Il suo controllore rivela le carte dalla cima del proprio grimorio fino a che rivela una carta creatura. Quel giocatore mette in gioco quella carta e rimescola nel proprio grimorio le altre carte rivelate in questo modo. Polymorph=Distruggi la creatura bersaglio. Quella creatura non può essere rigenerata. Il suo controllore rivela le carte dalla cima del proprio grimorio fino a che rivela una carta creatura. Quel giocatore mette in gioco quella carta e rimescola nel proprio grimorio le altre carte rivelate in questo modo. Polymorph=Distruggi la creatura bersaglio. Quella creatura non può essere rigenerata. Il suo controllore rivela le carte dalla cima del proprio grimorio fino a che rivela una carta creatura. Quel giocatore mette in gioco quella carta e rimescola nel proprio grimorio le altre carte rivelate in questo modo. Shapeshifter=Mentre il Polimorfo entra in gioco, scegli un numero tra 0 e 7. ; All'inizio del tuo mantenimento, puoi scegliere un numero tra 0 e 7. ; La forza del Polimorfo è pari all'ultimo numero scelto, e la sua costituzione è pari a 7 meno quel numero. Shapeshifter=Mentre il Polimorfo entra in gioco, scegli un numero tra 0 e 7. ; All'inizio del tuo mantenimento, puoi scegliere un numero tra 0 e 7. ; La forza del Polimorfo è pari all'ultimo numero scelto, e la sua costituzione è pari a 7 meno quel numero. Shapeshifter=Mentre il Polimorfo entra in gioco, scegli un numero tra 0 e 7. ; All'inizio del tuo mantenimento, puoi scegliere un numero tra 0 e 7. ; La forza del Polimorfo è pari all'ultimo numero scelto, e la sua costituzione è pari a 7 meno quel numero. Shapeshifter=Mentre il Polimorfo entra in gioco, scegli un numero tra 0 e 7. ; All'inizio del tuo mantenimento, puoi scegliere un numero tra 0 e 7. ; La forza del Polimorfo è pari all'ultimo numero scelto, e la sua costituzione è pari a 7 meno quel numero. Riptide Shapeshifter={2}{L}{L}, Sacrifica il Polimorfo della Marea : Scegli un tipo di creatura. Rivela le carte dalla cima del tuo mazzo fino a che riveli una carta creatura di quel tipo. Metti in gioco quella carta e rimescola le rimanenti nel tuo grimorio. Vesuvan Shapeshifter=Mentre il Polimorfo di Vesuva entra in gioco o viene girato a faccia in su, puoi scegliere un'altra creatura in gioco. Se lo fai, fino a che il Polimorfo di Vesuva non viene girato a faccia in giù, diventa una copia di quella creatura e ha "All'inizio del tuo mantenimento, puoi girare questa creatura a faccia in giù." ; Metamorfosi {1}{L} Volrath's Shapeshifter=Fintanto che la prima carta del tuo cimitero è una carta creatura, il Polimorfo di Volrath ha il testo completo di quella carta e ha il testo "{2}: Scarta una carta." (Il Polimorfo di Volrath ha nome, costo di mana, colore, tipi, sottotipi, supertipi, abilita, forza, e costituzione di quella carta) Unstable Shapeshifter=Ogniqualvolta un'altra creatura entra in gioco, il Polimorfo Instabile diventa una copia di quella creatura e guadagna questa abilita. Escaped Shapeshifter=Fintanto che un avversario controlla una creatura con volare che non si chiama Polimorfo Superstite, il Polimorfo Superstite ha volare. Lo stesso vale per Attacco Improvviso, Travolgere e Protezione da un qualsiasi colore. Krark's Thumb=Se devi lanciare una moneta, invece lancia due monete ed ignorane una. Fyndhorn Pollen=Mantenimento Cumulativo - {1} ; Tutte le creature prendono -1/-0. ; {1}{V} : Tutte le creature prendono -1/-0 fino alla fine del turno. Xenic Poltergeist={TAP}: Fino al tuo prossimo mantenimento, l'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. Xenic Poltergeist={TAP}: Fino al tuo prossimo mantenimento, l'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. Xenic Poltergeist={TAP}: Fino al tuo prossimo mantenimento, l'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. Xenic Poltergeist={TAP}: Fino al tuo prossimo mantenimento, l'artefatto non creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito. Mischievous Poltergeist=Volare. ; Paga 1 punto vita: Rigenera il Poltergeist Maligno. Mischievous Poltergeist=Volare. ; Paga 1 punto vita: Rigenera il Poltergeist Maligno. Blinding Powder=La creatura equipaggiata ha "Togli la Polvere Accecante : Previeni tutto il danno da combattimento che verrebbe inflitto a questa creatura in questo turno." ; Equipaggiare {2} Dust to Dust=Rimuovi dal gioco due artefatti bersaglio. Dust to Dust=Rimuovi dal gioco due artefatti bersaglio. Ashen Powder=Metti in gioco sotto il tuo controllo la carta creatura bersaglio presa dal cimitero di uno dei tuoi avversari. Ashen Powder=Metti in gioco sotto il tuo controllo la carta creatura bersaglio presa dal cimitero di uno dei tuoi avversari. Dust of Moments=Scegli uno - Rimuovi due segnalini tempo da ogni permanente e da ogni carta sospesa; oppure metti due segnalini tempo su ogni permanente con un segnalino tempo su di esso e su ogni carta sospesa. Protomatter Powder={4}{B}, {TAP}, Sacrifica la Polvere di Protomateria: Rimetti in gioco una carta artefatto bersaglio dal tuo cimitero. Serum Powder={TAP} : Aggiungi {1} alla tua riserva di mana. ; Quando potresti chiedere un mulligan e la Polvere di Siero è nella tua mano, puoi rimuovere dal gioco tutte le carte che hai in mano e poi pescarne altrettante. (Puoi farlo in aggiunta a chiedere dei mulligan.) Torpor Dust=Lampo ; Incanta creatura ; La creatura incantata prende -3/-0. Powder Keg=All'inizio del tuo mantenimento, puoi mettere un segnalino miccia sulla Polveriera. ; {TAP}, Sacrifica la Polveriera : Distruggi ogni artefatto e ogni creatura aventi un costo in mana convertito uguale al numero di segnalini miccia presente sulla Polveriera. Pulverize=Puoi sacrificare due Montagne invece di pagare il costo in mana di Polverizzare. ; Distruggi tutti gli artefatti. [Oracle 2003/07/01] Ponder=Guarda le prime tre carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Puoi rimescolare il tuo grimorio. ; Pesca una carta. Pongify=Distruggi una creatura bersaglio. Non può essere rigenerata. Il controllore di quella creatura mette in gioco una pedina creatura Scimpanzé 3/3 verde. Bridge from Below=Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal gioco, se il Ponte con gli Abissi è nel tuo cimitero, metti in gioco una pedina creatura Zombie 2/2 nera. ; Quando una creatura viene messa nel cimitero di un avversario dal gioco, se il Ponte con gli Abissi è nel tuo cimitero, rimuovi dal gioco il Ponte con gli Abissi. Tendo Ice Bridge=Il Ponte di Ghiaccio di Tendo entra in gioco con un segnalino carica su di esso. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dal Ponte di Ghiaccio di Tendo : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Ensnaring Bridge=Le creature con forza superiore al numero di carte che hai in mano non possono attaccare. Ensnaring Bridge=Le creature con forza superiore al numero di carte che hai in mano non possono attaccare. Ensnaring Bridge=Le creature con forza superiore al numero di carte che hai in mano non possono attaccare. Mosswort Bridge=Nascondiglio (Questa terra entra in gioco TAPpata. Quando lo fa, guarda le prime quattro carte del tuo grimorio, rimuovine una dal gioco a faccia in giù, poi metti le altre in fondo al tuo grimorio.) ; {TAP}: Aggiungi {V} alla tua riserva di mana. ; {V}, {TAP}: Puoi giocare la carta rimossa senza pagare il suo costo di mana se le creature che controlli hanno una forza totale pari o superiore a 10. Orzhov Pontiff=Tormentare ; Quando il Pontefice Orzhov entra in gioco o la creatura che esso tormenta viene messa in un cimitero, scegli una delle opzioni seguenti - le creature che controlli prendono +1/+1 fino alla fine del turno; oppure le creature che non controlli prendono -1/-1 fino alla fine del turno. Dwarven Pony={1}{R},{TAP}: La creatura Nano bersaglio guadagna passa-montagne fino alla fine del turno. People of the Woods=La costituzione del Popolo dei Boschi è pari al numero di Foreste che tu controlli. Gaea's Skyfolk=Volare Thalakos Mistfolk=Ombra ; {L}: Metti il Popolo della Nebbia Thalakos in cima al grimorio del suo proprietario. Cave People=Ogniqualvolta il Popolo delle Caverne attacca, prende +1/-2 fino alla fine del turno. ; {1}{R}{R},{TAP}: La creatura bersaglio guadagna passa-montagne fino alla fine del turno. Cave People=Ogniqualvolta il Popolo delle Caverne attacca, prende +1/-2 fino alla fine del turno. ; {1}{R}{R},{TAP}: La creatura bersaglio guadagna passa-montagne fino alla fine del turno. Cave People=Ogniqualvolta il Popolo delle Caverne attacca, prende +1/-2 fino alla fine del turno. ; {1}{R}{R},{TAP}: La creatura bersaglio guadagna passa-montagne fino alla fine del turno. Folk of the Pines={1}{V} : Il Popolo delle Pinete prende +1/+0 fino alla fine del turno. [Oracle 2000/02/01] Folk of An-Havva=Ogniqualvolta il Popolo di An-Havva blocca, prende +2/+0 fino alla fine del turno. Folk of An-Havva=Ogniqualvolta il Popolo di An-Havva blocca, prende +2/+0 fino alla fine del turno. Mistfolk={L} : Neutralizza una magia bersaglio che ha come bersaglio il Popolo della Nebbia. Door of Destinies=Mentre la Porta dei Destini entra in gioco, scegli un tipo di creatura. ; Ogniqualvolta giochi una magia del tipo scelto, metti un segnalino carica sulla Porta dei Destini. ; Le creature che controlli del tipo scelto prendono +1/+1 per ogni segnalino carica sulla Porta dei Destini. Heaven's Gate=Un qualsiasi numero di creature bersaglio diventano bianche fino alla fine del turno. [Oracle 1999/09/03] Door to Nothingness=La Porta sul Nulla entra in gioco TAPpata. ; {B}{B}{L}{L}{N}{N}{R}{R}{V}{V}, {TAP}, Sacrifica la Porta sul Nulla : Il giocatore bersaglio perde la partita. Riftstone Portal={TAP} : Aggiungi {1} alla tua riserva di mana. ; Fintanto che il Portale della Rocciaspaccata è nel tuo cimitero, le terre che controlli hanno "{TAP} : Aggiungi {V} o {B} alla tua riserva di mana." [Oracle 2003/07/01] Belbe's Portal=Mentre il Portale di Belbe entra in gioco, scegli un tipo di creatura. ; {3},{TAP}: Puoi mettere in gioco dalla tua mano una carta creatura del tipo scelto. Phyrexian Portal={3}: L'avversario bersaglio guarda le prime dieci carte del tuo grimorio e le divide in 2 pile a faccia in giù. Rimuovi dal gioco una di quelle pile. Passa in rassegna l'altra pila per una qualsiasi carta, aggiungila alla tua mano, poi rimescola il resto della pila nel tuo grimorio. Gioca questa abilita solo se nel tuo grimorio ci sono almeno dieci carte. Planar Gate=Le magie creatura che giochi costano fino a {2} in meno per essere giocate. [Oracle 2001/08/24] Erratic Portal={1},{TAP} : Il proprietario riprende in mano la creatura bersaglio a meno che il suo controllore spenda {1}. Possessed Portal=Se un giocatore sta per pescare una carta, quel giocatore invece salta quella pescata. ; Alla fine di ogni turno, ogni giocatore sacrifica un permanente a meno che scarti una carta. Carry Away=Incanta Equipaggiamento (Mentre giochi questa carta, bersaglia un equipaggiamento. Questa carta entra in gioco assegnata a quell'equipaggiamento.) ; Quando Portare Via entra in gioco, togli l'Equipaggiamento incantato. ; Tu controlli l'Equipaggiamento incantato. Bringer of the White Dawn=Puoi pagare {B}{L}{N}{R}{V} invece di pagare il costo di mana del Portatore dell'Alba Bianca. ; Travolgere ; All'inizio del tuo mantenimento, puoi rimettere in gioco dal tuo cimitero una carta artefatto bersaglio. Bringer of the Blue Dawn=Puoi spendere {B}{L}{N}{R}{V} invece di pagare il costo di mana del Portatore dell'Alba Blu. ; Travolgere ; All'inizio del tuo mantenimento, puoi pescare due carte. Bringer of the Black Dawn=Puoi spendere {B}{L}{N}{R}{V} invece di pagare il costo di mana del Portatore dell'Alba Nera. ; Travolgere ; All'inizio del tuo mantenimento, puoi pagare 2 punti vita. Se lo fai, passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Bringer of the Red Dawn=Puoi spendere {B}{L}{N}{R}{V} invece di pagare il costo di mana del Portatore dell'Alba Rossa. ; Travolgere ; All'inizio del tuo mantenimento, puoi STAPpare una creatura bersaglio e guadagnarne il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Bringer of the Green Dawn=Puoi spendere {B}{L}{N}{R}{V} invece di pagare il costo di mana del Portatore dell'Alba Verde. ; Travolgere ; All'inizio del tuo mantenimento, puoi mettere in gioco una pedina creatura Bestia 3/3 verde. Lawbringer={TAP}, Sacrifica il Portatore della Legge: Rimuovi dal gioco una creatura bersaglio rossa. Lightbringer={TAP}, Sacrifica il Portatore della Luce: Rimuovi dal gioco una creatura bersaglio nera. Painbringer={TAP}, Rimuovi dal gioco un qualsiasi numero di carte presenti nel tuo cimitero: La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di carte rimosse in questo modo. Maggot Carrier=Quando il Portatore di Larve entra in gioco, ogni giocatore perde 1 punto vita. Maggot Carrier=Quando il Portatore di Larve entra in gioco, ogni giocatore perde 1 punto vita. Mine Bearer={TAP}, Sacrifica il Portatore di Mine: Distruggi una creatura attaccante bersaglio. Shield Bearer=Branco Shield Bearer=Branco Disease Carriers=Quando i Portatori di Malattie finiscono in un cimitero dal gioco, la creatura bersaglio prende -2/-2 fino alla fine del turno. Burrenton Shield-Bearers=Ogniqualvolta i Portatori di Scudo di Burrenton attaccano, una creatura bersaglio prende +0/+3 fino alla fine del turno. Woebearer=Paura ; Ogniqualvolta la Portatrice di Sofferenza infligge danno da combattimento ad un giocatore, puoi riprendere in mano una carta creatura bersaglio presente nel tuo cimitero. Sacellum Godspeaker={TAP}: Rivela un qualsiasi numero di carte creatura con forza pari o superiore a 5 dalla tua mano. Aggiungi {V} alla tua riserva di mana per ogni carta rivelata in questo modo. Portent=Guarda le prime 3 carte del grimorio del giocatore bersaglio, poi rimettile a posto in un qualsiasi ordine. Puoi decidere che quel giocatore rimescoli il proprio grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Portent=Guarda le prime 3 carte del grimorio del giocatore bersaglio, poi rimettile a posto in un qualsiasi ordine. Puoi decidere che quel giocatore rimescoli il proprio grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Seaside Haven={TAP} : Aggiungi {1} alla tua riserva di mana. ; {B}{L},{TAP}, Sacrifica un Uccello : Pesca una carta. Rishadan Port={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : TAPpa la terra bersaglio. [Oracle 2003/07/01] Reviving Dose=Guadagni 3 punti vita. ; Pesca una carta. Reviving Dose=Guadagni 3 punti vita. ; Pesca una carta. Mine Layer={1}{R},{TAP} : Metti un segnalino mina su una terra bersaglio. ; Ogniqualvolta una terra con un segnalino mina diventa TAPpata, distruggila. ; Quando il Posa Mine lascia il gioco, rimuovi tutti i segnalini mina da tutte le terre. Privileged Position=({V|B} può essere pagato con {V} o {B}) ; Gli altri permanenti che controlli non possono essere bersaglio di magie o abilita controllate dai tuoi avversari. Artifact Possession=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Ogniqualvolta l'artefatto incantato viene TAPpato o un giocatore gioca un'abilita dell'artefatto incantato che non richiede il TAP nel suo costo di attivazione, il Possedere Artefatto infligge 2 danni al controllore di quell'artefatto. [Oracle 2001/08/24] Oni Possession=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, sacrifica una creatura. ; La creatura incantata prende +3/+3 e ha travolgere. ; La creatura incantata è uno Spirito Demone. Psychic Possession=Incanta avversario ; Salta la tua acquisizione. ; Ogniqualvolta l'avversario incantato pesca una carta, puoi pescare una carta. Summoning Station={TAP} : Metti in gioco una pedina creatura Pungitore 2/2 incolore. ; Ogniqualvolta un artefatto viene messo in un cimitero dal gioco, puoi STAPpare la Postazione di Evocazione. Grinding Station={TAP}, Sacrifica un artefatto : Il giocatore bersaglio mette nel proprio cimitero le prime tre carte del suo grimorio. ; Ogniqualvolta un artefatto entra in gioco, puoi STAPpare la Postazione di Frantumazione. Salvaging Station={TAP} : Rimetti in gioco dal tuo cimitero una carta artefatto non creatura bersaglio con costo di mana convertito pari o inferiore a 1. ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi STAPpare la Postazione di Recupero. Blasting Station={TAP}, Sacrifica una creatura : La Postazione Esplosiva infligge 1 danno a una creatura o a un giocatore bersaglio. ; Ogniqualvolta una creatura entra in gioco, puoi STAPpare la Postazione Esplosiva. Steeling Stance=Le creature che controlli prendono +1/+1 fino alla fine del turno. ; Previsione - {B}, Rivela la Postura Fortificante dalla tua mano : La creatura bersaglio prende +1/+1 fino alla fine del turno. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Colossal Might=Una creatura bersaglio prende +4/+2 e ha travolgere fino alla fine del turno. Kodama's Might=La creatura bersaglio prende +2/+2 fino alla fine del turno. ; Unire nell'Arcano {V} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Might of the Nephilim=La creatura bersaglio prende +2/+2 fino alla fine del turno per ognuno dei suoi colori. Soul's Might=Metti X segnalini +1/+1 su una creatura bersaglio, dove X è la forza di quella creatura. Might of Old Krosa=Una creatura bersaglio prende +2/+2 fino alla fine del turno. Se hai giocato questa magia durante la tua fase principale, quella creatura prende invece +4/+4 fino alla fine del turno. Gaea's Might=Dominio - La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni tipo di terra base presente tra le terre che controlli. Mystic Might=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Mantenimento Cumulativo - {1}{L} ; La Potenza Mistica può incantare solo una terra che tu controlli. ; La terra incantata ha "{TAP} : La creatura bersaglio prende +2/+2 fino alla fine del turno." [Oracle 2000/02/01] Wild Might=La creatura bersaglio prende +1/+1 fino alla fine del turno. Quella creatura prende +4/+4 addizionale fino alla fine del turno, a meno che un qualsiasi giocatore spenda {2}. Sylvan Might=Flashback {2}{V}{V} ; La creatura bersaglio prende +2/+2 e guadagna travolgere fino alla fine del turno. Power Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Le abilita attivate dell'artefatto incantato costano fino a {2} in meno per essere giocate. Se questo effetto fa scendere il costo di un'abilita a {0} o meno, il costo di attivazione diventa pari a {1}, oltre ad ogni altro costo non di mana. Clout of the Dominus=Incanta creatura ; Fintanto che la creatura incantata è blu, prende +1/+1 e ha velo. (Non può essere bersaglio di magie o abilita.) ; Fintanto che la creatura incantata è rossa, prende +1/+1 e ha rapidita. Power of Fire=Incanta creatura ; La creatura incantata ha "{TAP}: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." Sway of Illusion=Un qualsiasi numero di creature bersaglio diventano di un colore a tua scelta fino alla fine del turno. ; Pesca una carta. Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Lifeforce={V}{V} : Neutralizza una magia nera bersaglio. [Oracle 2000/02/01] Powerleech=Ogniqualvolta un artefatto controllato da un avversario viene TAPpato oppure un avversario gioca una abilita attivata di un artefatto senza {TAP} nel suo costo di attivazione, tu guadagni 1 punto vita. [Oracle 2002/03/01] Alabaster Potion=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna X punti vita; oppure previeni i prossimi X danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. [Oracle 1999/09/03] Alabaster Potion=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna X punti vita; oppure previeni i prossimi X danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. [Oracle 1999/09/03] Alabaster Potion=Scegli una delle opzioni seguenti - Il giocatore bersaglio guadagna X punti vita; oppure previeni i prossimi X danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. [Oracle 1999/09/03] Sleeping Potion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la Pozione Soporifera entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del proprio controllore.; Quando la creatura incantata diventa bersaglio di una magia o di un'abilita, sacrifica la Pozione Soporifera. Spawning Pool=La Pozza d'Incubazione entra in gioco TAPpata. ; {TAP}: Aggiungi {N} alla tua riserva di mana. ; {1}{N}: La Pozza d'Incubazione diventa una creatura Scheletro 1/1 nera con "{N}: Rigenera questa creatura" fino alla fine del turno. E' ancora una terra. (Se rigenera, la prossima volta che sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Spawning Pool=La Pozza d'Incubazione entra in gioco TAPpata. ; {TAP}: Aggiungi {N} alla tua riserva di mana. ; {1}{N}: La Pozza d'Incubazione diventa una creatura Scheletro 1/1 nera con "{N}: Rigenera questa creatura" fino alla fine del turno. E' ancora una terra. (Se rigenera, la prossima volta che sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Spawning Pit=Sacrifica una creatura : Metti un segnalino carica sulla Pozza della Procreazione. ; {1}, Rimuovi due segnalini carica dalla Pozza della Procreazione : Metti in gioco una pedina creatura artefatto Progenie 2/2. Mudhole=Il giocatore bersaglio rimuove dal gioco tutte le carte terra presenti nel proprio cimitero. Pooling Venom=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata, il suo controllore perde 2 punti vita. ; {3}{N}: Distruggi la terra incantata. Breeding Pool=({TAP} : Aggiungi {V} o {L} alla tua riserva di mana.) ; Mentre la Pozza Prolifica entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Pozza Prolifica entra in gioco TAPpata. Reflecting Pool={TAP}: Aggiungi alla tua riserva di mana un mana di qualsiasi tipo che una terra che controlli potrebbe produrre. Reflecting Pool={TAP}: Aggiungi alla tua riserva di mana un mana di qualsiasi tipo che una terra che controlli potrebbe produrre. Calciform Pools={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}, {TAP} : Metti un segnalino magazzino sulle Pozze Calciformi.; {1}, Rimuovi X segnalini magazzino dalle Pozze Calciformi : Aggiungi X mana in qualsiasi combinazione di {B} e/o {L} alla tua riserva di mana. Wellspring=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando il Pozzo Artesiano entra in gioco, guadagni il controllo della terra incantata fino alla fine del turno. ; All'inizio del tuo mantenimento, STAPpa la terra incantata. Guadagni il controllo della terra incantata fino alla fine del turno. [Oracle 1999/07/01] Tainted Well=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando il Pozzo Contaminato entra in gioco, pesca una carta. ; La terra incantata è una Palude. [Oracle 2003/07/01] Blinkmoth Well={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}, {TAP} : TAPpa un artefatto non creatura bersaglio. Well of Lost Dreams=Ogniqualvolta tu guadagni punti vita, puoi spendere {X}, dove X è minore o uguale all'ammontare di punti vita che hai guadagnato. Se lo fai, pesca X carte. Ether Well=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Se quella creatura è rossa, puoi metterla in fondo al grimorio del suo proprietario. [Oracle 1999/07/01] Well of Knowledge={2} : Pesca una carta. Ogni giocatore può giocare questa abilita ma soltanto durante la propria acquisizione. [Oracle 1999/07/01] Well of Discovery=Alla fine del tuo turno, se non controlli terre STAPpate, pesca una carta. Well of Life=Alla fine del tuo turno, se non controlli terre STAPpate, guadagni 2 punti vita. Sinkhole=Distruggi la terra bersaglio. [Oracle 1999/09/03] Sinkhole=Distruggi la terra bersaglio. [Oracle 1999/09/03] Sinkhole=Distruggi la terra bersaglio. [Oracle 1999/09/03] Prahv, Spires of Order={TAP} : Aggiungi {1} alla tua riserva di mana. ; {4}{B}{L}, {TAP} : Previeni tutto il danno che verrebbe inflitto in questo turno da una fonte a tua scelta. Godtoucher={1}{B}, {TAP}: Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio con forza pari o superiore a 5 in questo turno. Veldt=La Prateria non STAPpa durante il tuo STAP se ha un segnalino desolazione su di essa. ; All'inizio del tuo mentenimento, rimuovi un segnalino desolazione dalla Prateria. ; {TAP}: Aggiungi {B} o {V} alla tua riserva di mana. Metti un segnalino desolazione sulla Prateria. Rugged Prairie={TAP}: Aggiungi {1} alla tua riserva di mana. ; {R|B}, {TAP}: Aggiungi {R}{R}, {R}{B} o {B}{B} alla tua riserva di mana. Sungrass Prairie={1},{TAP} : Aggiungi {V}{B} alla tua riserva di mana. Grasslands=La Prateria Equatoriale entra in gioco TAPpata. ; {TAP}, Sacrifica la Prateria Equatoriale : Passa in rassegna il tuo grimorio per una carta Pianura o Foresta, e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Vivid Meadow=La Prateria Iridescente entra in gioco TAPpata con due segnalini carica. ; {TAP}: Aggiungi {B} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dalla Prateria Iridescente: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Scabland=La Prateria Riarsa entra in gioco TAPpata. ; {TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {B} alla tua riserva di mana. La Prateria Riarsa ti infligge 1 danno. [Oracle 2003/07/01] Drifting Meadow=La Prateria Sospesa entra in gioco TAPpata. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; Ciclo {2}. Matca Rioters=Dominio - La forza e la costituzione dei Praticanti di Matca sono pari al numero di tipi di terra base tra le terre che controlli. Downdraft={V} : La creatura bersaglio perde volare fino alla fine del turno. ; Sacrifica il Precipitare : Il Precipitare infligge 2 danni a tutte le creature con volare. Precognition=All'inizio del tuo mantenimento, puoi guardare la prima carta del grimorio dell'avversario bersaglio. Se lo fai, puoi mettere quella carta in fondo al grimorio di quel giocatore. Sacred Prey=Quando la Preda Sacra viene bloccata, guadagni 1 punto vita. Lurker=Il Predatore non può essere il bersaglio di magie a meno che abbia attaccato o bloccato in questo turno. Anodet Lurker=Quando il Predatore Anodet viene messo in un cimitero dal gioco, puoi guadagnare 3 punti vita. Marsh Lurker=Sacrifica una Palude : Il Predatore della Palude guadagna paura fino alla fine del turno. [Oracle 2003/07/01] Oona's Prowler=Volare ; Scarta una carta: Il Predatore di Oona prende -2/-0 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Phyrexian Prowler=Svanire 3 ; Rimuovi un segnalino svanire dal Predatore di Phyrexia: Il Predatore di Phyrexia prende +1/+1 fino alla fine del turno. Lightning Reaver=Paura, rapidita ; Ogniqualvolta il Predatore Fulminante infligge danno da combattimento a un giocatore, metti un segnalino carica sul Predatore Fulminante. ; Alla fine del tuo turno, il Predatore Fulminante infligge danno pari al numero di segnalini carica su di esso a ogni avversario. Gustcloak Harrier=Volare ; Ogniqualvolta il Predatore Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. Dream Prowler=Il Predatore Onirico non può essere bloccato fintanto che attacca da solo. Dream Prowler=Il Predatore Onirico non può essere bloccato fintanto che attacca da solo. Bloodscale Prowler=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) Slith Predator=Travolgere ; Ogniqualvolta il Predatore Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. Skyhunter Prowler=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Skyhunter Prowler=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Skyhunter Prowler=Volare, cautela (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere, e attacca senza TAPpare.) Trygon Predator=Volare ; Ogniqualvolta il Predatore Trigone infligge danno da combattimento ad un giocatore, puoi distruggere un artefatto o un incantesimo controllato da quel giocatore. Shoreline Raider=Protezione dai Kavu. Hidden Predators=Quando un avversario controlla una creatura con forza pari o superiore a 4, se i Predatori Nascosti sono un incantesimo, i Predatori Nascosti diventano una creatura Bestia 4/4. [Oracle 1999/05/01] Predator, Flagship={2} : La creatura bersaglio guadagna volare fino alla fine del turno. ; {5},{TAP} : Distruggi la creatura bersaglio con volare. Windreaver=Volare ; {B} : Il Predavento guadagna cautela fino alla fine del turno. ; {B} : Il Predavento prende +0/+1 fino alla fine del turno. ; {L} : Scambia la forza e la costituzione del Predavento fino alla fine del turno. ; {L} : Il proprietario riprende in mano il Predavento. Preacher=Puoi scegliere di non STAPpare il Predicatore durante il tuo STAP. ; {TAP}: Fintanto che il Predicatore rimane TAPpato, guadagni il controllo di una creatura bersaglio a scelta di un avversario che la controlla. Soothsaying={3}{L}{L} : Rimescola il tuo grimorio. ; {X} : Guarda le prime X carte del tuo grimorio e rimettile a posto in un qualsiasi ordine. Telling Time=Guarda le prime tre carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte, mettine una in cima al tuo grimorio e una in fondo al tuo grimorio. Telling Time=Guarda le prime tre carte del tuo grimorio. Aggiungi una di quelle carte alla tua mano, mettine una in cima al tuo grimorio e una in fondo al tuo grimorio. Akki Raider=Ogniqualvolta una terra viene messa in un cimitero dal gioco, il Predone Akki prende +1/+0 fino alla fine del turno. Tradewind Rider=Volare ; {TAP}, TAPpa 2 creature STAPpate che controlli : Il proprietario riprende in mano il permanente bersaglio. [Oracle 1999/05/01] Goblin Sky Raider=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Goblin Sky Raider=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Goblin Sky Raider=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) Saprazzan Raider=Quando il Predone di Saprazzo viene bloccato, il proprietario lo riprende in mano. Goblin Raider=Il Predone Goblin non può bloccare. Goblin Raider=Il Predone Goblin non può bloccare. Goblin Raider=Il Predone Goblin non può bloccare. Goblin Raider=Il Predone Goblin non può bloccare. Goblin Raider=Il Predone Goblin non può bloccare. Ghost-Lit Raider={2}{R}, {TAP} : Il Predone Lumifero infligge 2 danni alla creatura bersaglio. ; Incanalare - {3}{R}, Scarta il Predone Lumifero : Il Predone Lumifero infligge 4 danni alla creatura bersaglio. Fleshbag Marauder=Quando il Predone Sacco di Carne entra in gioco, ogni giocatore sacrifica una creatura. Hell-Bent Raider=Attacco improvviso, rapidita ; Scarta una carta a caso: Il Predone Temerario guadagna protezione dal bianco fino alla fine del turno. Bog Raiders=Passa-paludi. Bog Raiders=Passa-paludi Bog Raiders=Passa-paludi. Erg Raiders=Alla fine del tuo turno, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. Erg Raiders=Alla fine del tuo turno, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. Erg Raiders=Alla fine del tuo turno, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. Erg Raiders=Alla fine del tuo turno, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. Erg Raiders=Alla fine del tuo turno, se i Predoni di Erg non hanno attaccato in questo turno, i Predoni di Erg ti infliggono 2 danni a meno che siano entrati sotto il tuo controllo in questo turno. Keldon Marauders=Evanescenza 2 (Questo permanente entra in gioco con due segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando i Predoni di Keld entrano in gioco o lasciano il gioco, infliggono 1 danno a un giocatore bersaglio. Scuzzback Marauders=Travolgere ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Gathan Raiders=Determinazione - I Predoni Gathan prendono +2/+2 se non hai carte in mano. ; Metamorfosi-Scarta una carta. (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Preemptive Strike=Neutralizza una magia creatura bersaglio. Orim's Prayer=Ogniqualvolta una o più creature ti attaccano, guadagni 1 punto vita per ogni creatura attaccante. Sheltering Prayers=Le terre base che ogni giocatore controlla hanno velo fintanto che quel giocatore controlla 3 o meno terre. (Non possono essere bersaglio di magie o abilita.) Profane Prayers=Le Preghiere Profane infliggono X danni a una creatura o a un giocatore bersaglio e tu guadagni X punti vita, dove X è pari al numero di Chierici in gioco. Deathmark Prelate={2}{N},{TAP}, Sacrifica uno Zombie: Distruggi una creatura non Zombie bersaglio. Non può essere rigenerata. Gioca questa abilita solo quando potresti giocare una stregoneria. Skeletal Scrying=Come costo addizionale per giocare la Premonizione Scheletrica, rimuovi dal gioco X carte presenti nel tuo cimitero. ; Pesca X carte e perdi X punti vita. Sylvan Scrying=Passa in rassegna il tuo grimorio per una carta terra, rivelala, e aggiungila alla tua mano. Poi rimescola il tuo grimorio Sylvan Scrying=Passa in rassegna il tuo grimorio per una carta terra, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Grab the Reins=Scegli una delle opzioni seguenti - Fino alla fine del turno, prendi il controllo di una creatura bersaglio ed essa guadagna rapidita; oppure sacrifica una creatura, poi Prendere le Redini infligge un ammontare di danni pari alla forza di quella creatura a una creatura o a un giocatore bersaglio. ; Intrecciare {2}{R} (Scegli entrambe se paghi il costo di intrecciare.) Take Possession=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Incanta permanente ; Controlli il permanente incantato. Brace for Impact=Previeni tutto il danno che verrebbe inflitto alla creatura multicolore bersaglio in questo turno. Per ogni punto danno prevenuto in questo modo, metti un segnalino +1/+1 su quella creatura. Override=Neutralizza la magia bersaglio a meno che il suo controllore spenda {1} per ogni artefatto che controlli. Ashling's Prerogative=Mentre la Prerogativa della Cenerina entra in gioco, scegli pari o dispari. (0 è pari.) ; Ogni creatura con costo di mana convertito del valore scelto ha rapidita. ; Ogni creatura che non ha il costo di mana convertito del valore scelto entra in gioco TAPpata. Sonic Seizure=Come costo addizionale per giocare la Presa Sonica, scarta una carta a caso. ; La Presa Sonica infligge 3 danni a una creatura o a un giocatore bersaglio. Omen of Fire=I proprietari riprendono in mano tutte le Isole. ; Ogni giocatore sacrifica una Pianura o un permanente bianco per ogni permanente bianco che controlla. [Oracle 2003/07/01] Foreshadow=Nomina una carta, poi metti la prima carta del grimorio dell'avversario bersaglio nel suo cimitero. Se quella carta è quella nominata, tu peschi una carta. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Prismatic Omen=Le terre che controlli hanno tutti i tipi di terra base in aggiunta ai loro altri tipi. Nature's Chosen=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Prescelto dalla Natura può incantare solo una creatura che tu controlli. ; La creatura incantata ha "{0} : STAPpa questa creatura. Gioca questa abilita solo durante il tuo turno e solo una volta per turno." ; Fintanto che la creatura incantata è bianca, ha "{TAP} : STAPpa una terra, un artefatto o una creatura bersaglio. Gioca questa abilita solo una volta per turno." [Oracle 2001/05/02] Ancestor's Chosen=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) ; Quando il Prescelto dell'Antenata entra in gioco, guadagni 1 punto vita per ogni carta nel tuo cimitero. Ancestor's Chosen=Attacco improvviso (Questa creatura infligge danno da combattimento prima delle creature senza attacco improvviso.) ; Quando il Prescelto dell'Antenata entra in gioco, guadagni 1 punto vita per ogni carta nel tuo cimitero. Tel-Jilad Chosen=Protezione dagli artefatti. Titania's Chosen=Ogniqualvolta un giocatore gioca una magia verde, metti un segnalino +1/+1 sul Prescelto di Titania. Presence of the Master=Ogniqualvolta un giocatore gioca una magia incantesimo, neutralizzala. Presence of the Master=Ogniqualvolta un giocatore gioca una magia incantesimo, neutralizzala. Presence of the Wise=Guadagni 2 punti vita per ogni carta nella tua mano. Enchantress's Presence=Ogniqualvolta giochi una magia incantesimo, pesca una carta. Presence of Gond=Incanta creatura ; La creatura incantata ha "{TAP}: Metti in gioco una pedina creatura Guerriero Elfo 1/1 verde." Multani's Presence=Ogniqualvolta viene neutralizzata una magia che hai giocato, pesca una carta. [Oracle 2000/10/24] Divine Presence=Se una fonte infligge 4 o più danni a una creatura o a un giocatore, quella fonte infligge invece 3 danni a quella creatura o a quel giocatore. Foul Presence=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -1/-1 e ha "{TAP} : La creatura bersaglio prende -1/-1 fino alla fine del turno." Illusionary Presence=Mantenimento Cumulativo {L} ; All'inizio del tuo mantenimento, scegli un tipo di terra. La Presenza Illusoria guadagna l'abilita passa-terre del tipo scelto fino alla fine del turno. Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Evil Presence=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una Palude. [Oracle 2003/07/01] Chill Haunting=Come costo addizionale per giocare la Presenza Raggelante, rimuovi dal gioco X carte creatura presenti nel tuo cimitero. ; La creatura bersaglio prende -X/-X fino alla fine del turno. Roofstalker Wight={1}{L} : La Presenza Razziatetti guadagna volare fino alla fine del turno. Reclusive Wight=All'inizio del tuo mantenimento, se controlli altri permanenti che non siano terre, sacrifica la Presenza Solitaria. Dread Wight=Alla fine del combattimento, metti un segnalino paralisi su ogni creatura che ha bloccato o è stata bloccata dalla Presenza Terrorizzante e TAPpa quelle creature. Quelle creature guadagnano "Se questa creatura ha un segnalino paralisi su di essa, non STAPpa durante lo STAP del suo controllore." e "{4}: Rimuovi un segnalino paralisi da questa creatura." Boros Garrison=Il Presidio Boros entra in gioco TAPpato. ; Quando il Presidio Boros entra in gioco, fai riprendere il mano al suo proprietario una terra che controlli. ; {TAP} : Aggiungi {R}{B} alla tua riserva di mana. Dwarven Hold=Il Presidio dei Nani entra in gioco TAPpato. ; Puoi scegliere di non STAPpare il Presidio dei Nani durante il tuo STAP. ; All'inizio del tuo mantenimento, se il Presidio dei Nani è TAPpato, metti un segnalino carica su di esso. ; {TAP}, Rimuovi X segnalini carica dal Presidio dei Nani : Aggiungi {R} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Dwarven Hold=Il Presidio dei Nani entra in gioco TAPpato. ; Puoi scegliere di non STAPpare il Presidio dei Nani durante il tuo STAP. ; All'inizio del tuo mantenimento, se il Presidio dei Nani è TAPpato, metti un segnalino carica su di esso. ; {TAP}, Rimuovi X segnalini carica dal Presidio dei Nani : Aggiungi {R} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Darksteel Garrison=La terra fortificata è indistruttibile. ; Ogniqualvolta la terra fortificata viene TAPpata, una creatura bersaglio prende +1/+1 fino alla fine del turno. ; Fortificare {3} ({3}: Assegna a una terra bersaglio che controlli. Fortifica solo quando potresti giocare una stregoneria. Questa carta entra in gioco non assegnata e rimane in gioco se la terra lascia il gioco.) Skill Borrower=Gioca con la prima carta del tuo grimorio rivelata. ; Fintanto che la prima carta del tuo grimorio è una carta artefatto o creatura, la Prestatrice di Abilita ha tutte le abilita attivate di quella carta. (Se una delle abilita usa il nome di quella carta, usa invece il nome di questa creatura.) Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Sleight of Mind=Cambia il testo di una magia o di un permanente bersaglio, sostituendo tutte le istanze di un termine di colore con un altro. (Per esempio, puoi cambiare "la magia bersaglio nera" in "la magia bersaglio blu") (Questo effetto non cessa alla fine del turno.) [Oracle 2000/02/01] Pretender's Claim=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata viene bloccata, TAPpa tutte le terre che controllate del giocatore in difesa. Sanguine Praetor={N}, Sacrifica una creatura : Distruggi ogni creatura che abbia lo stesso costo di mana convertito della creatura sacrificata. Coalition Honor Guard=Se una magia o un'abilita controllata da un avversario viene messa nella Pila, se quella magia o abilita potrebbe avere come bersaglio un Portabandiera in gioco ma non lo fa, quel giocatore cambia uno dei suoi bersagli e sceglie un Portabandiera come bersaglio. Overrule=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Tu guadagni X punti vita. Foresee=Profetizzare 4, poi pesca due carte. (Per profetizzare 4, guarda le prime quattro carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Foresight=Passa in rassegna il tuo grimorio per tre carte, rimuovile dal gioco, quindi rimescola il tuo grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Foresight=Passa in rassegna il tuo grimorio per tre carte, rimuovile dal gioco, quindi rimescola il tuo grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Price of Progress=Il Prezzo del Progresso infligge 2 danni ad ogni giocatore per ogni terra non base che esso controlla. Price of Glory=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, se non è il turno di quel giocatore, distruggi quella terra. War's Toll=Ogniqualvolta un avversario TAPpa una terra per attingere mana, TAPpa tutte le terre che quel giocatore controlla. ; Se una creatura controllata da un avversario attacca, tutte le creature che quell'avversario controlla attaccano se possibile. Priest of Yawgmoth={TAP}, Sacrifica un artefatto: Aggiungi alla tua riserva di mana una ammontare di mana nero pari al costo di mana convertito dell'artefatto sacrificato. Amber Prison=Puoi scegliere di non STAPpare la Prigione d'Ambra durante il tuo STAP. ; {4},{TAP} : TAPpa un artefatto, una creatura o una terra bersaglio. Fintanto che la Prigione d'Ambra resta TAPpata, quel permanente non STAPpa durante lo STAP del suo controllore. [Oracle 2000/02/01] Amber Prison=Puoi scegliere di non STAPpare la Prigione d'Ambra durante il tuo STAP. ; {4},{TAP} : TAPpa un artefatto, una creatura o una terra bersaglio. Fintanto che la Prigione d'Ambra resta TAPpata, quel permanente non STAPpa durante lo STAP del suo controllore. [Oracle 2000/02/01] Thought Prison=Imprimere - Quando la Prigione del Pensiero entra in gioco, puoi far rivelare la propria mano a un giocatore bersaglio. Se lo fai, scegli una carta non terra dalla sua mano e rimuovila dal gioco. (La carta rimossa viene impressa su questo artefatto.) ; Ogniqualvolta un giocatore gioca una magia che ha almeno un colore o il costo di mana convertito in comune con la carta impressa, la Prigione del Pensiero infligge 2 danni a quel giocatore. Icy Prison=Quando la Prigione di Ghiaccio entra in gioco, rimuovi dal gioco una creatura bersaglio. ; All'inizio del tuo mantenimento, sacrifica la Prigione di Ghiaccio a meno che un qualsiasi giocatore spenda {3}. ; Quando la Prigione di Ghiaccio lascia il gioco, rimetti in gioco sotto il controllo del suo proprietario la creatura rimossa. [Oracle 2000/10/24] Ghostly Prison=Le creature non possono attaccarti a meno che il loro controllore spenda {2} per ogni creatura che egli controlla e che ti attacca. First Volley=La Prima Salva infligge 1 danno a una creatura bersaglio e 1 danno al controllore di quella creatura. Kavu Primarch=Convocazione (Ogni creatura che TAPpi mentre giochi questa magia ne riduce il costo totale di {1} o di un mana del colore di quella creatura.) ; Potenziamento {4} (Puoi spendere {4} addizionale quando giochi questa magia.) ; Se è stato pagato il costo di potenziamento, il Primarca Kavu entra in gioco con quattro segnalini +1/+1 su di esso. Simian Brawler=Scarta una carta terra : Il Primate Lottatore prende +1/+1 fino alla fine del turno. Early Frost=TAPpa fino a tre terre bersaglio. Sakura-Tribe Springcaller=All'inizio del tuo mantenimento, aggiungi {V} alla tua riserva di mana. Questo mana non causa danni da eccesso di mana. Fino alla fine del turno, questo mana non si svuota dalla tua riserva alla fine delle fasi. Azorius First-Wing=Volare, protezione dagli incantesimi Thoughtbound Primoc=Volare ; All'inizio del tuo mantenimento, se un giocatore controlla più Maghi di ogni altro giocatore, quel giocatore prende il controllo del Primoc Psicoforzato. Fangren Firstborn=Ogniqualvolta il Primogenito di Fangren attacca, metti un segnalino +1/+1 su ogni creatura attaccante. Woodfall Primus=Travolgere ; Quando il Primus della Foresta Caduta entra in gioco, distruggi un permanente non creatura bersaglio. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Prince of Thralls=Ogniqualvolta un permanente controllato da un avversario viene messo in un cimitero, metti in gioco quella carta sotto il tuo controllo a meno che quell'avversario non paghi 3 punti vita. Princess Lucrezia={TAP}: Aggiungi {L} alla tua riserva di mana. Celestial Prism={2},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. [Oracle 1999/09/02] Celestial Prism={2},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. [Oracle 1999/09/02] Celestial Prism={2},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. [Oracle 1999/09/02] Celestial Prism={2},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. [Oracle 1999/09/02] Celestial Prism={2},{TAP} : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. [Oracle 1999/09/02] Mana Prism={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2003/07/01] Mana Prism={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2003/07/01] Pentad Prism=Solarizzazione ; Rimuovi un segnalino carica dal Prisma Pentavalente : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Arcane Denial=Neutralizza la magia bersaglio. Il suo controllore può pescare fino a due carte all'inizio del mantenimento del prossimo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/11/01] Arcane Denial=Neutralizza la magia bersaglio. Il suo controllore può pescare fino a due carte all'inizio del mantenimento del prossimo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/11/01] Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Mana Short=TAPpa tutte le terre controllate da un giocatore bersaglio e svuota la sua riserva di mana. Dark Privilege=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; Sacrifica una creatura : Rigenera la creatura incantata. Eerie Procession=Passa in rassegna il tuo grimorio per una carta Arcano, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Spectral Procession=({2|B} può essere pagato con due mana qualsiasi o con {B}. Il costo di mana convertito di questa carta è 6.) ; Metti in gioco tre pedine creatura Spirito 1/1 bianche con volare. Phyrexian Processor=Mentre il Processore di Phyrexia entra in gioco, paga un qualsiasi ammontare di punti vita. ; {4},{TAP} : Metti in gioco una pedina creatura Servitore nera. La sua forza e la sua costituzione sono pari ciascuna al numero di punti vita pagati. [Oracle 1999/06/30] Proclamation of Rebirth=Rimetti in gioco dal tuo cimitero fino a tre carte creatura bersaglio con costo di mana convertito pari o inferiore a 1. ; Previsione - {5}{B}, Rivela il Proclama della Rinascita dalla tua mano : Rimetti in gioco dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a 1. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Mystic Decree=Tutte le creature perdono volare e passa-isole. Gallantry=La creatura bloccante bersaglio prende +4/+4 fino alla fine del turno. ; Pesca una carta. Gallantry=La creatura bloccante bersaglio prende +4/+4 fino alla fine del turno. ; Pesca una carta. Prowess of the Fair=Ogniqualvolta un altro Elfo non pedina viene messo nel tuo cimitero dal gioco, puoi mettere in gioco una pedina creatura Guerriero Elfo 1/1 verde. Voidmage Prodigy={L}{L}, Sacrifica un Mago: Neutralizza una magia bersaglio. ; Metamorfosi {L} (Puoi giocare questa magia a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Voidmage Prodigy={L}{L}, Sacrifica un Mago: Neutralizza una magia bersaglio. ; Metamorfosi {L} (Puoi giocare questa magia a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Neurok Prodigy=Volare ; Scarta dalla tua mano una carta artefatto : Il proprietario riprende in mano il Prodigio Neurok. Walking Desecration={N},{TAP} : Le creature di un tipo a tua scelta attaccano in questo turno, se possono farlo. Grave Robbers={N},{TAP}: Rimuovi dal gioco una carta artefatto bersaglio presente in un cimitero. Guadagni 2 punti vita. Ancestor's Prophet=TAPpa cinque Chierici STAPpati che controlli: Guadagni 10 punti vita. Exiled Doomsayer=Tutti i costi di Metamorfosi costano {2} addizionali. Skyward Eye Prophets=Cautela ; {TAP}: Rivela la prima carta del tuo grimorio. Se è una carta terra, mettila in gioco. Altrimenti, aggiungila alla tua mano. Errant Doomsayers={TAP} : TAPpa una creatura bersaglio con costituzione pari o inferiore a 2. Wanderwine Prophets=Battersi per un Tritone (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Tritone che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; Ogniqualvolta i Profeti di Vino Errante infliggono danno da combattimento a un giocatore, puoi sacrificare un Tritone. Se lo fai, gioca un altro turno dopo questo. Predict=Nomina una carta, poi metti la prima carta del grimorio di un giocatore bersaglio nel suo cimitero. Se quella carta è la carta che hai nominato, tu peschi due carte. Altrimenti, tu peschi una carta. Prophecy=Rivela la prima carta del grimorio dell'avversario bersaglio. Se è una terra guadagni 1 punto vita. Poi quel giocatore rimescola il proprio grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Devouring Deep=Passa-isole. Dark Depths=Le Profondita Oscure entrano in gioco con dieci segnalini ghiaccio. ; {3}: Rimuovi un segnalino ghiaccio dalle Profondita Oscure. ; Quando non ci sono segnalini ghiaccio sulle Profondita Oscure, sacrificale. Se lo fai, metti in gioco una pedina creatura leggendaria indistruttibile Avatar 20/20 nera con volare di nome Marit Lage. Scent of Ivy=Rivela un qualsiasi numero di carte verdi dalla tua mano. La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari al numero di carte rivelate in questo modo. Scent of Brine=Rivela un qualsiasi numero di carte blu dalla tua mano. Neutralizza una magia bersaglio a meno che il suo controllore spenda {1} per ogni carta rivelata in questo modo. Scent of Nightshade=Rivela un qualsiasi numero di carte nere dalla tua mano. La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di carte rivelate in questo modo. Scent of Cinder=Rivela una qualsiasi numero di carte rosse dalla tua mano. Il Profumo di Brace infligge X danni a una creatura o a un giocatore bersaglio, dove X è pari al numero di carte rivelate in questo modo. Scent of Jasmine=Rivela un qualsiasi numero di carte bianche dalla tua mano. Guadagni 2 punti vita per ogni carta rivelata in questo modo. Alluring Scent=Tutte le creature che possono bloccare la creatura bersaglio in questo turno devono farlo. Alluring Scent=Tutte le creature che possono bloccare la creatura bersaglio in questo turno devono farlo. Alluring Scent=Tutte le creature che possono bloccare la creatura bersaglio in questo turno devono farlo. Elder Spawn=All'inizio del tuo mantenimento, a meno che tu sacrifichi un'Isola, sacrifica la Progenie degli Antichi e questa ti infligge 6 danni. ; La Progenie degli Antichi non può essere bloccata da creature rosse. Isleback Spawn=Velo ; La Progenie del Bacino delle Conchiglie prende +4/+8 fintanto che ci sono venti o meno carte in un grimorio. Pit Spawn=Attacco improvviso ; All'inizio del tuo mantenimento, sacrifica la Progenie dell'Abisso a meno che tu paghi {N}{N}. ; Ogniqualvolta la Progenie dell'Abisso infligge danno a una creatura, rimuovi dal gioco quella creatura. Scion of Darkness=Travolgere ; Ogniqualvolta la Progenie dell'Oscurita infligge danno da combattimento a un giocatore, puoi mettere in gioco sotto il tuo controllo una carta creatura bersaglio dal cimitero di quel giocatore. ; Ciclo {3} Deep Spawn=Travolgere ; All'inizio del tuo mantenimento, sacrifica la Progenie Profonda, a meno che tu metta nel tuo cimitero le prime due carte del tuo grimorio. ; {L}: La Progenie Profonda guadagna velo fino alla fine del turno e non STAPpa durante il tuo prossimo STAP. TAPpa la Progenie Profonde. (Un permanente con velo non può essere bersaglio di magie e abilita.) Godsire=Cautela ; {TAP}: Metti in gioco una pedina creatura Bestia 8/8 rossa, verde e bianca. Progenitus=Protezione da tutto ; Se il Progenitus sta per essere messo in un cimitero da qualsiasi zona, rivela invece il Progenitus e rimescolalo nel grimorio del suo proprietario. Forbid=Riscatto - Scarta due carte. ; Neutralizza una magia bersaglio. Prohibit=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; Neutralizza una magia bersaglio se il suo costo di mana convertito è pari o inferiore a 2. Se è stato pagato il costo di potenziamento, neutralizza invece quella magia se il suo costo di mana convertito è pari o inferiore a 4. [Oracle 2003/07/01] Scorching Missile=Flashback {9}{R} ; Il Proiettile Incandescente infligge 4 danni a un giocatore bersaglio. Spectral Searchlight={TAP} : Scegli un giocatore. Quel giocatore aggiunge un mana di qualsiasi colore a sua scelta alla propria riserva. Furnace Brood={R} : La creatura bersaglio non può essere rigenerata in questo turno. [Oracle 1999/05/01] Vertigo Spawn=Difensore ; Ogniqualvolta la Prole della Vertigine blocca una creatura, TAPpa quella creatura. Non STAPpa durante il prossimo STAP del suo controllore. Broodstar=Affinita con gli artefatti (Questa magia costa {1} in meno per essere giocata per ogni artefatto che controlli) ; Volare ; La forza e la costituzione della Prole Stellare sono ciascuna pari al numero di artefatti che controlli. Promise of Bunrei=Quando una creatura che controlli viene messa in un cimitero dal gioco, sacrifica la Promessa di Bunrei. Se lo fai, metti in gioco quattro pedine creatura Spirito 1/1 incolori. Promise of Power=Scegli una delle opzioni seguenti - Pesca cinque carte e perdi 5 punti vita; oppure metti in gioco una pedina creatura Demone nera con volare, la cui forza e costituzione sono pari ciascuna al numero di carte presenti nella tua mano mentre la pedina entra in gioco. ; Intrecciare {4} (Scegli entrambe se paghi il costo di intrecciare.) Betrothed of Fire=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Sacrifica una creatura STAPpata : La creatura incantata prende +2/+0 fino alla fine del turno. ; Sacrifica la creatura incantata : Le creature che controlli prendono +2/+0 fino alla fine del turno. [Oracle 1999/07/01] Land Cap=Il Promontorio non STAPpa durante il tuo STAP se ha un segnalino desolazione su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino desolazione dal Promontorio. ; {TAP}: Aggiungi {B} o {L} alla tua riserva di mana. Metti un segnalino desolazione sul Promontorio. Propaganda=Le creature non possono attaccarti a meno che il loro controllore paghi {2} per ogni creatura che egli controlla e che ti attacca. Utopia Sprawl=Incanta Foresta ; Mentre la Propagazione dell'Utopia entra in gioco, scegli un colore. ; Ogniqualvolta la Foresta incantata è TAPpata per attingere mana, il suo controllore aggiunge un mana del colore scelto alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Epic Proportions=Lampo ; Incanta creatura ; La creatura incantata prende +5/+5 e ha travolgere. Dry Spell=Il Prosciugare infligge 1 danno a ogni creatura e a ogni giocatore. Dry Spell=Il Prosciugare infligge 1 danno a ogni creatura e a ogni giocatore. Dry Spell=Il Prosciugare infligge 1 danno a ogni creatura e a ogni giocatore. Dry Spell=Il Prosciugare infligge 1 danno a ogni creatura e a ogni giocatore. Drain the Well=Distruggi una terra bersaglio. Guadagni 2 punti vita. Thrive=Metti un segnalino +1/+1 su ciascuna delle X creature bersaglio. Thrive=Metti un segnalino +1/+1 su ciascuna delle X creature bersaglio. Prosperity=Ogni giocatore pesca X carte. Prosperity=Ogni giocatore pesca X carte. Prosperity=Ogni giocatore pesca X carte. Skirk Prospector=Sacrifica un Goblin : Aggiungi {R} alla tua riserva di mana. Forfend=Previeni tutto il danno che verrebbe inflitto alle creature in questo turno. Angelic Protector=Volare ; Ogniqualvolta il Protettore Angelico è bersaglio di una magia o abilita, il Protettore Angelico prende +0/+3 fino alla fine del turno. [Oracle 1999/05/01] Timber Protector=Le altre creature Silvantropo che controlli prendono +1/+1. ; Gli altri Silvantropi e Foreste che controlli sono indistruttibili. Stonecloaker=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare ; Quando il Protettore di Pietra entra in gioco, fai tornare una creatura che controlli in mano al suo proprietario. ; Quando il Protettore di Pietra entra in gioco, rimuovi dal gioco una carta bersaglio in un cimitero. Angelic Benediction=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta una creatura che controlli attacca da sola, puoi TAPpare una creatura bersaglio. Hanna's Custody=Tutti gli artefatti hanno velo. (Non possono essere bersaglio di magie o abilita.) Myr Prototype=All'inizio del tuo mantenimento, metti un segnalino +1/+1 sul Prototipo Myr. Il Prototipo Myr non può attaccare o bloccare a meno che tu spenda {1} per ogni segnalino +1/+1 su di esso. Test of Faith=Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno, e metti su quella creatura un segnalino +1/+1 per ogni punto danno prevenuto in questo modo. Test of Endurance=All'inizio del tuo mantenimento, se hai 50 o più punti vita, vinci la partita. Trial/Error=(Prova) I proprietari riprendono in mano tutte le creature che stanno bloccando o sono bloccate dalla creatura bersaglio. ; (Riprova) Neutralizza la magia multicolore bersaglio. Provoke=STAPpa una creatura bersaglio che non controlli. In questo turno quella creatura blocca se può farlo. ; Pesca una carta. [Oracle 1999/05/01] Imps' Taunt=Riscatto {3} ; La creatura bersaglio attacca in questo turno, se può farlo. Psychatog=Scarta una carta: Lo Psicoatog prende +1/+1 fino alla fine del turno. ; Rimuovi dal gioco due carte presenti nel tuo cimitero: Lo Psicoatog prende +1/+1 fino alla fine del turno. Unliving Psychopath={N} : Lo Psicopatico Svivente prende +1/-1 fino alla fine del turno. ; {N}, {TAP} : Distruggi una creatura bersaglio con forza inferiore alla forza dello Psicopatico Svivente. Pteron Ghost=Volare ; Sacrifica lo Pterofantasma : Rigenera l'artefatto bersaglio. Cemetery Puca=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi pagare {1}. Se lo fai, il Puca del Cimitero diventa una copia di quella creatura e ha questa abilita. Crag Puca={L|R}: Scambia la forza e la costituzione del Puca del Dirupo fino alla fine del turno. Daru Stinger=Sviluppo 1 ; {TAP}: Il Pugnalatore Daru infligge un danno pari al numero di segnalini +1/+1 presenti su di esso a una creatura attaccante o bloccante bersaglio. Lashknife=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Se controlli una Pianura, puoi TAPpare una creatura STAPpata che controlli invece di pagare il costo di mana del Pugnale a Frusta. ; La creatura incantata ha attacco improvviso. [Oracle 2003/07/01] Kithkin Daggerdare={V}, {TAP}: Una creatura attaccante bersaglio prende +2/+2 fino alla fine del turno. Acidic Dagger={4},{TAP}: Ogniqualvolta la creatura bersaglio infligge danno da combattimento a una creatura non-Muro in questo turno, distruggi quella creatura non-Muro. Quando la creatura bersaglio lascia il gioco in questo turno, sacrifica il Pugnale Corrosivo. Gioca questa abilita solamente durante il combattimento, prima che vengano dichiarati i bloccanti. Quicksilver Dagger=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : Questa creatura infligge 1 danno a un giocatore bersaglio. Pesca una carta". Life Chisel=Sacrifica una creatura : Guadagni un numero di punti vita pari alla costituzione della creatura sacrificata. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 2001/08/24] Fists of the Demigod=Incanta creatura ; Fintanto che la creatura incantata è nera, prende +1/+1 e ha avvizzire. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Fintanto che la creatura incantata è rossa, prende +1/+1 e ha attacco improvviso. Fists of Ironwood=Incanta creatura ; Quando i Pugni di Ferrobosco entrano in gioco, metti in gioco due pedine creatura Saprolingio 1/1 verdi. ; La creatura incantata ha travolgere. Leaden Fists=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende +3/+3 e non STAPpa durante lo STAP del suo controllore. Fist of Suns=Puoi spendere {B}{L}{N}{R}{V} invece di pagare il costo di mana per le magie che giochi. Fistful of Force=Una creatura bersaglio prende +2/+2 fino alla fine del turno. Scontrati con un avversario. Se vinci, quella creatura prende un +2/+2 addizionale e ha travolgere fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Pestermite=Lampo ; Volare ; Quando la Pulce Fastidiosa entra in gioco, puoi TAPpare o STAPpare un permanente bersaglio. Roc Hatchling=Il Pulcino di Roc entra in gioco con quattro segnalini guscio su di esso. ; All'inizio del tuo mantenimento, rimuovi un segnalino guscio dal Pulcino di Roc. ; Il Pulcino di Roc prende +3/+2 e guadagna volare fintanto che non ha segnalini guscio su di esso. [Oracle 1999/07/01] Cleansing=Per ogni terra, distruggi quella terra a meno che un qualsiasi giocatore paghi 1 punto vita. [Oracle 1999/09/03] Spring Cleaning=Distruggi un incantesimo bersaglio. Scontrati con un avversario. Se vinci, distruggi tutti gli incantesimi controllati dai tuoi avversari. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Scattering Stroke=Neutralizza una magia bersaglio. Scontrati con un avversario. Se vinci, all'inizio della tua prossima fase principale, puoi aggiungere {X} alla tua riserva di mana, dove X è il costo di mana convertito di quella magia. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Scarred Puma=Il Puma Sfregiato non può attaccare a meno che anche una creatura nera o verde attacchi. Spike Cannibal=Il Pungiglione Cannibale entra in gioco con un segnalino +1/+1 su di esso. ; Quando il Pungiglione Cannibale entra in gioco, sposta sul Pungiglione Cannibale tutti i segnalini +1/+1 da tutte le creature in gioco. [Oracle 1999/07/21] Spike Tiller=Il Pungiglione Coltivatore entra in gioco con tre segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Coltivatore : Metti un segnalino +1/+1 su una creatura bersaglio. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Coltivatore : Una terra bersaglio diventa una creatura 2/2 che è ancora una terra. Metti un segnalino +1/+1 su di essa. Unyaro Bee Sting=Il Pungiglione dell'Ape di Unyaro infligge 2 danni alla creatura o al giocatore bersaglio. Nightshade Stinger=Volare ; Il Pungiglione di Belladonna non può bloccare. Spike Rogue=Il Pungiglione Esiliato entra in gioco con due segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Esiliato : Metti un segnalino +1/+1 su una creatura bersaglio. ; {2}, Rimuovi un segnalino +1/+1 da una qualsiasi creatura che controlli : Metti un segnalino +1/+1 sul Pungiglione Esiliato. Spike Hatcher=Il Pungiglione Incubatrice entra in gioco con sei segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Incubatrice : Metti un segnalino +1/+1 su una creatura bersaglio. ; {1}, Rimuovi un segnalino +1/+1 dal Pungiglione Incubatrice : Rigenera il Pungiglione Incubatrice. Spike Feeder=Il Pungiglione Nutrice entra in gioco con due segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Metti un segnalino +1/+1 su una creatura bersaglio. ; Rimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Guadagni 2 punti vita. Spike Feeder=Il Pungiglione Nutrice entra in gioco con due segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Metti un segnalino +1/+1 su una creatura bersaglio. ; Rimuovi un segnalino +1/+1 dal Pungiglione Nutrice: Guadagni 2 punti vita. Spike Worker=Il Pungiglione Operaio entra in gioco con due segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Operaio : Metti un segnalino +1/+1 su una creatura bersaglio. Spike Drone=Il Pungiglione Parassita entra in gioco con un segnalino +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 da Pungiglione Parassita : Metti un segnalino +1/+1 sulla creatura bersaglio. Spike Breeder=Il Pungiglione Prolificatore entra in gioco con tre segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Prolificatore : Metti un segnalino +1/+1 su una creatura bersaglio. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Prolificatore : Metti in gioco una pedina creatura Pungiglione 1/1 verde. [Oracle 1999/05/01] Spike Soldier=Il Pungiglione Soldato entra in gioco con tre segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Soldato: Metti un segnalino +1/+1 su una creatura bersaglio. ; Rimuovi un segnalino +1/+1 dal Pungiglione Soldato: Il Pungiglione Soldato prende +2/+2 fino alla fine del turno. Spike Weaver=Il Pungiglione Tessitore entra in gioco con 3 segnalini +1/+1 su di esso. ; {2}, Rimuovi un segnalino +1/+1 dal Pungiglione Tessitore : Metti un segnalino +1/+1 su una creatura bersaglio. ; {1}, Rimuovi un segnalino +1/+1 dal Pungiglione Tessitore : Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. [Oracle 2000/02/01] Mindstab=Un giocatore bersaglio scarta tre carte. ; Sospendere 4-{N} (Invece di giocare questa carta dalla tua mano, puoi pagare {N} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Vithian Stinger={TAP}: Il Pungolatore di Vithia infligge 1 danno a una creatura o a un giocatore bersaglio. ; Dissotterrare {1}{R} ({1}{R}:Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Arcbound Stinger=Volare ; Modulare 1 (Entra in gioco con un segnalino +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Castigate=Il giocatore bersaglio rivela la sua mano. Tu scegli una carta non terra da essa e rimuovi dal gioco quella carta. Punish Ignorance=Neutralizza una magia bersaglio. Il suo controllore perde 3 punti vita e tu guadagni 3 punti vita. Final Punishment=Il giocatore bersaglio perde un ammontare di punti vita pari al danno gia inflittogli in questo turno. Final Punishment=Il giocatore bersaglio perde un ammontare di punti vita pari al danno gia inflittogli in questo turno. Divine Retribution=La Punizione Divina infligge un danno a una creatura attaccante bersaglio pari al numero di creature attaccanti. Crackdown=Le creature non bianche con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Quietus Spike=La creatura equipaggiata ha tocco letale. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, quel giocatore perde meta dei suoi punti vita, arrotondati per eccesso. ; Equipaggiare {3} Quillspike={N|V}, Rimuovi un segnalino -1/-1 da una creatura che controlli: Il Puntaculei prende +3/+3 fino alla fine del turno. Breaking Point=Qualsiasi giocatore può farsi infliggere 6 danni dal Punto di Rottura. Se nessuno lo fa, distruggi tutte le creature ed esse non possono essere rigenerate. Standstill=Quando un giocatore gioca una magia, sacrifica il Punto Morto. Se lo fai, ogni avversario di quel giocatore pesca tre carte. Bee Sting=La Puntura d'Ape infligge 2 danni a una creatura o a un giocatore bersaglio. Bee Sting=La Puntura d'Ape infligge 2 danni a una creatura o a un giocatore bersaglio. AEther Sting=Ogniqualvolta un avversario gioca una magia creatura, la Puntura Eterea infligge 1 danno a quel giocatore. [Oracle 1999/07/01] Goblin Snowman=Ogniqualvolta il Pupazzo di Neve dei Goblin blocca, previeni tutto il danno da combattimento che infliggerebbe e che gli verrebbe inflitto in questo turno. ; {TAP}: Il Pupazzo di Neve dei Goblin infligge 1 danno alla creatura bersaglio che sta bloccando. Goblin Snowman=Ogniqualvolta il Pupazzo di Neve dei Goblin blocca, previeni tutto il danno da combattimento che infliggerebbe e che gli verrebbe inflitto in questo turno. ; {TAP}: Il Pupazzo di Neve dei Goblin infligge 1 danno alla creatura bersaglio che sta bloccando. Purity=Volare ; Se dovesse esserti inflitto danno non da combattimento, previeni quel danno. Guadagni un ammontare di punti vita pari ai danni prevenuti in questo modo. ; Quando la Purezza viene messa in un cimitero da qualsiasi zona, rimescolala nel grimorio del suo proprietario. Purgatory=Ogniqualvolta una creatura non pedina viene messa in un cimitero dal gioco, rimuovi dal gioco quella carta. ; All'inizio del tuo mantenimento puoi pagare {4} e 2 punti vita. Se lo fai, rimetti in gioco una carta rimossa dal gioco con il Purgatorio. Clear=Distruggi un incantesimo bersaglio. ; Ciclo {2} Cleanse=Distruggi tutte le creature nere. [Oracle 1999/09/03] Cleanfall=Distruggi tutti gli incantesimi. Worldpurge=Fai tornare tutti i permanenti in mano ai loro proprietari. Ogni giocatore sceglie fino a sette carte nella propria mano, poi rimescola le altre nel proprio grimorio. Vuota tutte le riserve di mana. Coffin Purge=Flashback {N} ; Rimuovi dal gioco una carta bersaglio presente in un cimitero. Razia's Purification=Ogni giocatore sceglie tre permanenti che controlla, poi sacrifica i rimanenti. Frantic Purification=Distruggi un incantesimo bersaglio. ; Follia {B} Psychic Purge=La Purificazione Psichica infligge 1 danno alla creatura o al giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti fa scartare la Purificazione Psichica dalla tua mano, quell'avversario perde 5 punti vita. [Oracle 2002/03/01] Dawning Purist=Ogniqualvolta il Purista Emergente infligge danno da combattimento a un giocatore, puoi distruggere un incantesimo bersaglio che quel giocatore controlla. ; Metamorfosi {1}{B} Pure/Simple=(Puro) Distruggi un permanente multicolore bersaglio. ; (Semplice) Distruggi tutte le Aura e gli Equipaggiamenti. Dromad Purebred=Ogniqualvolta viene inflitto danno al Purosangue Dromad, guadagni 1 punto vita. Purraj of Urborg=Il Purraj di Urborg ha attacco improvviso fintanto che sta attaccando. ; Ogniqualvolta un giocatore gioca una magia nera, puoi pagare {N}. Se lo fai, metti un segnalino +1/+1 sul Purraj di Urborg. Putrefaction=Ogniqualvolta un giocatore gioca una magia bianca o verde, quel giocatore scarta una carta. Shriveling Rot=Scegli una delle opzioni seguenti - Fino alla fine del turno, ogniqualvolta una creatura subisce danno, distruggila; oppure fino alla fine del turno, ogniqualvolta una creatura viene messa in un cimitero dal gioco, il controllore di quella creatura perde un ammontare di punti vita pari alla sua costituzione. ; Intrecciare {2}{N} Putrefy=Distruggi un artefatto o una creatura bersaglio. Non può essere rigenerata. Pyknite=Quando Pyknite entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Myr Quadropod={3} : Scambia la forza e la costituzione del Quadripode Myr fino alla fine del turno. Quagnoth=Battibaleno(Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Velo (Questo permanente non può essere bersaglio di magie o abilita.) ; Quando una magia o un'abilita controllata da un avversario ti fa scartare il Quagnoth, riprendilo in mano. Mischievous Quanar={3}{L}{L} : Gira il Quanar Malevolo a faccia in giù. ; Metamorfosi {1}{L}{L} ; Quando il Quanar Malevolo viene girato a faccia in su, copia un magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per quella copia. Ghost Quarter={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica il Quartiere Fantasma : Distruggi una terra bersaglio. Il suo controllore può passare in rassegna il proprio grimorio, scegliere una carta terra base, metterla in gioco, poi rimescolare il proprio grimorio. Ambassador Oak=Quando la Quercia Ambasciatrice entra in gioco, metti in gioco una pedina creatura Guerriero Elfo 1/1 verde. Battlewand Oak=Ogniqualvolta una Foresta entra in gioco sotto il tuo controllo, la Quercia con Bacchette da Battaglia prende +2/+2 fino alla fine del turno. ; Ogniqualvolta giochi una magia Silvantropo, la Quercia con Bacchette da Battaglia prende +2/+2 fino alla fine del turno. Foxfire Oak={R|V}{R|V}{R|V}: La Quercia Infiammata prende +3/+0 fino alla fine del turno. Oaken Brawler=Quando la Quercia Lottatrice entra in gioco, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sulla Quercia Lottatrice. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Cloudcrown Oak=Raggiungere (Questa creatura può bloccare le creature con volare.) Sentry Oak=Difensore ; All'inizio del combattimento nel tuo turno, puoi scontrarti con un avversario. Se vinci, la Quercia Sentinella prende +2/+0 e perde difensore fino alla fine del turno. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Abeyance=Fino alla fine del turno, il giocatore bersaglio non può giocare magie istantaneo, magie stregoneria, o abilita attivate che non siano abilita di mana. ; Pesca una carta. Quiet Purity=Distruggi un incantesimo bersaglio. Misguided Rage=Il giocatore bersaglio sacrifica un permanente. Undying Rage=Incanta creatura ; La creatura incantata prende +2/+2 e non può bloccare. ; Quando la Rabbia Imperitura viene messa in un cimitero dal gioco, fai tornare la Rabbia Imperitura in mano al suo proprietario. Uncontrollable Anger=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e attacca ogni turno, se può farlo. Uncontrollable Anger=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/+2 e attacca ogni turno, se può farlo. Infectious Rage=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +2/-1. ; Quando la creatura incantata viene messa in un cimitero, scegli a caso una creatura che può essere incantata dalla Rabbia Infettiva. Rimetti in gioco la Rabbia Infettiva a incantare quella creatura. Seething Anger=Riscatto {3} ; La creatura bersaglio prende +3/+0 fino alla fine del turno. Ridgeline Rager={R} : Il Rabbioso Crestato prende +1/+0 fino alla fine del turno. Ridgeline Rager={R} : Il Rabbioso Crestato prende +1/+0 fino alla fine del turno. Gleancrawler=({N|V} può essere pagato con {N} o {V}) ; Travolgere ; Alla fine del tuo turno, riprendi in mano tutte le carte creatura presenti nel tuo cimitero che sono state messe nel tuo cimitero dal gioco in questo turno. Nut Collector=All'inizio del tuo mantenimento, puoi mettere in gioco una pedina creatura Scoiattolo 1/1 verde. ; Soglia - Le creature Scoiattolo prendono +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. Elvish Soultiller=Quando il Raccoglianime Elfico viene messo in un cimitero dal gioco, scegli un tipo di creatura. Rimescola nel tuo grimorio tutte le carte creatura di quel tipo presenti nel tuo cimitero. Gather Specimens=Se una creatura sta per entrare in gioco sotto il controllo di un avversario in questo turno, entra invece in gioco sotto il tuo controllo. Gather Courage=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; La creatura bersaglio prende +2/+2 fino alla fine del turno. Gatherer of Graces=La Raccoglitrice di Grazia prende +1/+1 per ogni Aura assegnata ad essa. ; Sacrifica un'Aura : Rigenera la Raccoglitrice di Grazia. Worm Harvest=Metti in gioco una pedina creatura Verme 1/1 nera e verde per ogni carta terra nel tuo cimitero. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Acorn Harvest=Metti in gioco due pedine creatura Scoiattolo 1/1 verdi. ; Flashback - {1}{V}, Paga 3 punti vita. Early Harvest=Il giocatore bersaglio STAPpa tutte le terre base che controlla. Early Harvest=Il giocatore bersaglio STAPpa tutte le terre base che controlla. Early Harvest=Il giocatore bersaglio STAPpa tutte le terre base che controlla. Early Harvest=Il giocatore bersaglio STAPpa tutte le terre base che controlla. Shivan Harvest={1}{R}, Sacrifica una creatura : Distruggi una terra non base bersaglio. Forgotten Harvest=All'inizio del tuo mantenimento, puoi rimuovere dal gioco una carta terra presente nel tuo cimitero. Se lo fai, metti un segnalino +1/+1 su una creatura bersaglio. Infernal Harvest=Come costo addizionale per giocare il Raccolto Infernale, i proprietari riprendono in mano X Paludi che tu controlli. ; Il Raccolto Infernale infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. Weird Harvest=Ogni giocatore può passare in rassegna il proprio grimorio, scegliere fino a X carte creatura, rivelare quelle carte e aggiungerle alla propria mano. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Weird Harvest=Ogni giocatore può passare in rassegna il proprio grimorio, scegliere fino a X carte creatura, rivelare quelle carte e aggiungerle alla propria mano. Poi ogni giocatore che ha passato in rassegna il proprio grimorio in questo modo lo rimescola. Double Negative=Neutralizza fino a due magie bersaglio. Tangleroot=Ogniqualvolta un giocatore gioca una magia creatura, quel giocatore aggiunge {V} alla sua riserva di mana. Radha, Heir to Keld=Ogniqualvolta Radha, Erede di Keld attacca, puoi aggiungere {R}{R} alla tua riserva di mana. ; {TAP} : Aggiungi {V} alla tua riserva di mana. Radiant, Archangel=Volare, cautela ; Radiant, Arcangelo prende +1/+1 per ogni altra creatura con volare in gioco. [Oracle 2004/10/06] Roots=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Le Radici possono incantare solo una creatura senza volare. ; Quando le Radici entrano in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. [Oracle 1999/11/01] Corrupted Roots=Incanta Foresta o Pianura ; Ogniqualvolta la terra incantata viene TAPpata, il suo controllore perde 2 punti vita. Roots of Life=Mentre le Radici della Vita entrano in gioco, scegli isole o paludi. ; Ogniqualvolta una terra del tipo scelto controllata da un avversario viene TAPpata, guadagni 1 punto vita. [Oracle 1999/07/01] Infested Roothold=Difensore (Questa creatura non può attaccare.) ; Protezione dagli artefatti ; Ogniqualvolta un avversario gioca una magia artefatto, puoi mettere in gioco una pedina creatura Insetto 1/1 verde. [Oracle 2004/10/06] Summon the School=Metti in gioco due pedine creatura Mago Tritone 1/1 blu. ; TAPpa quattro Tritoni STAPpati che controlli: Riprendi in mano Radunare il Banco dal tuo cimitero. Rally the Horde=Rimuovi dal gioco le prime tre carte del tuo grimorio. Se l'ultima carta rimossa non è una terra, ripeti questo procedimento fino a che l'ultima carta rimossa è una terra. Metti in gioco una pedina creatura Guerriero 1/1 rossa per ogni carta non terra rimossa dal gioco in questo modo. Rally the Troops=Gioca Radunare le Truppe soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; STAPpa tutte le creature che controlli. Rally the Troops=Gioca Radunare le Truppe soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; STAPpa tutte le creature che controlli. Congregate=Il giocatore bersaglio guadagna 2 punti vita per ogni creatura in gioco. Heroes' Reunion=Il giocatore bersaglio guadagna 7 punti vita. Centaur Glade={2}{V}{V} : Metti in gioco una pedina creatura Centauro 3/3 verde. Mistveil Plains=({TAP}: Aggiungi {B} alla tua riserva di mana.) ; La Radura della Nebbia Eterna entra in gioco TAPpata. ; {B}, {TAP}: Metti in fondo al tuo grimorio una carta bersaglio dal tuo cimitero. Gioca questa abilita solo se controlli due o più permanenti bianchi. Volley of Boulders=Flashback {R}{R}{R}{R}{R}{R} ; La Raffica di Massi infligge 6 danni suddivisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. Fracturing Gust=Distruggi tutti gli artefatti e gli incantesimi. Guadagni 2 punti vita per ogni permanente distrutto in questo modo. Wind Shear=Le creature attaccanti con volare prendono -2/-2 e perdono volare fino alla fine del turno. [Oracle 1999/07/01] Fortify=Scegli uno - Le creature che controlli prendono +2/+0 fino alla fine del turno; oppure le creature che controlli prendono +0/+2 fino alla fine del turno. Rafiq of the Many=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta una creatura che controlli attacca da sola, ha doppio attacco fino alla fine del turno. Bloodcurdler=Volare ; All'inizio del tuo mantenimento, metti nel tuo cimitero la prima carta del tuo grimorio. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Raggelasangue prende +1/+1 e ha "Alla fine del tuo turno, rimuovi dal gioco due carte presenti nel tuo cimitero" Searing Rays=Scegli un colore. I Raggi Brucianti infliggono a ogni giocatore un ammontare di danni pari al numero di creature di quel colore che quel giocatore controlla. Blinding Beam=Scegli una delle opzioni seguenti - TAPpa due creature bersaglio; oppure le creature non STAPpano durante il prossimo STAP del giocatore bersaglio. ; Intrecciare {1} Ray of Command=STAPpa una creatura bersaglio controllata da un avversario e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Quando perdi il controllo della creatura, TAPpala. Ray of Command=STAPpa una creatura bersaglio controllata da un avversario e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Quando perdi il controllo della creatura, TAPpala. Ray of Command=STAPpa una creatura bersaglio controllata da un avversario e prendine il controllo fino alla fine del turno. Quella creatura guadagna rapidita fino alla fine del turno. Quando perdi il controllo della creatura, TAPpala. Ray of Erasure=Il giocatore bersaglio mette nel suo cimitero la prima carta del suo grimorio. Pesca una carta all'inizio del mantenimento del prossimo turno. Ray of Distortion=Flashback {4}{B}{B} ; Distruggi un artefatto o un incantesimo bersaglio. Ray of Revelation=Distruggi un incantesimo bersaglio. ; Flashback {V} Heat Ray=Il Raggio di Calore infligge X danni a una creatura bersaglio. Captured Sunlight=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) ; Guadagni 4 punti vita. Glacial Ray=Il Raggio Glaciale infligge 2 danni a una creatura o a un giocatore bersaglio. ; Unire nell'Arcano {1}{R} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) Cleansing Beam=Radianza - Il Raggio Purificatore infligge 2 danni a una creatura bersaglio e a ogni altra creatura che abbia almeno un colore in comune con essa. Raging Cougar=Rapidita Raging Minotaur=Rapidita Ragnar={V}{B}{L},{TAP}: Rigenera la creatura bersaglio. Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e ha raggiungere. (Può bloccare le creature con volare.) Web of Inertia=All'inizio della fase di combattimento di ciascun avversario, quel giocatore può rimuovere dal gioco una carta presente nel proprio cimitero. Se il giocatore non lo fa, le creature che controlla non possono attaccarti in questo turno. Mana Web=Ogniqualvolta una terra controllata da un avversario è TAPpata per attingere mana, TAPpa tutte le terre controllate da quel giocatore che possono produrre qualsiasi tipo di mana che quella terra potrebbe produrre. AEther Web=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; La creatura incantata prende +1/+1, ha raggiungere, e può bloccare le creature con ombra come se non avessero ombra. Magnetic Web=Se una creatura con un segnalino magnete attacca, tutte le creature con un segnalino magnete attaccano in questo turno se possono farlo. ; Ogniqualvolta una creatura con un segnalino magnete attacca, tutte le creature con un segnalino magnete bloccano quella creatura in questo turno se possono farlo. ; {1},{TAP}: Metti un segnalino magnete sulla creatura bersaglio. Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] Sunweb=Difensore (Questa creatura non può attaccare.) ; Volare ; La Ragnatela Solare non può bloccare creature con forza pari o inferiore a 2. [Oracle 2004/10/06] Aquastrand Spider=Innesto 2 (Questa creatura entra in gioco con due segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {V}: Una creatura bersaglio che ha un segnalino +1/+1 guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) Ancient Spider=Attacco improvviso ; Raggiungere. (Questa creatura può bloccare le creature con volare.) Pincer Spider=Potenziamento {3} (Puoi spendere {3} addizionale mentre giochi questa magia). ; Raggiungere (Questa creatura può bloccare le creature con volare.) ; Se è stato pagato il costo di potenziamento, il Ragno Chelato entra in gioco con un segnalino +1/+1 su di esso. Plated Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Tangle Spider=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Raggiungere (Questa creatura può bloccare le creature con volare.) Tangle Spider=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Raggiungere (Questa creatura può bloccare le creature con volare.) Rib Cage Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Needlepeak Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Penumbra Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Quando il Ragno della Penombra viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Ragno 2/4 nera con raggiungere. Canopy Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Canopy Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Canopy Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Canopy Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Root Spider=Ogniqualvolta il Ragno delle Radici blocca, prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. [Oracle 1999/07/23] Frostweb Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta il Ragno Gelotela blocca una creatura con volare, metti un segnalino +1/+1 sul Ragno Gelotela alla fine del combattimento Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Goliath Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) Giant Trap Door Spider={1}{R}{V},{TAP} : Rimuovi dal gioco il Ragno Intrappolatore e una creatura bersaglio senza volare che ti sta attaccando. [Oracle 2000/02/01] Woolly Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta il Ragno Lanoso blocca una creatura con volare, il Ragno Lanoso prende +0/+2 fino alla fine del turno. Hidden Spider=Quando un avversario gioca una magia creatura con volare, se il Ragno Nascosto è un incantesimo, il Ragno Nascosto diventa una creatura Ragno 3/5 con raggiungere (Può bloccare le creature con volare.) Silklash Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {X}{V}{V}: Il Ragno Setafrusta infligge X danni a ogni creatura con volare. Silklash Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {X}{V}{V}: Il Ragno Setafrusta infligge X danni a ogni creatura con volare. Spitting Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Sacrifica una terra: Il Ragno Sputatore infligge 1 danno ad ogni creatura con volare. Spitting Spider=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Sacrifica una terra: Il Ragno Sputatore infligge 1 danno ad ogni creatura con volare. Commando Raid=Fino alla fine del turno, una creatura bersaglio che controlli guadagna "Quando questa creatura infliggere danno da combattimento a un giocatore, puoi farle infliggere un ammontare di danni pari alla propria forza a una creatura bersaglio che quel giocatore controlla". Nocturnal Raid=Le creature nere prendono +2/+0 fino alla fine del turno. Nocturnal Raid=Le creature nere prendono +2/+0 fino alla fine del turno. Raiding Party=Il Raiding Party non può essere il bersaglio di magie bianche o abilita da fonti bianche. ; Sacrifica un Orco : Ogni giocatore può TAPpare un qualsiasi numero di creature bianche STAPpate che controlla. Per ogni creatura TAPpata in questo modo, quel giocatore sceglie fino a due Pianure. Poi distruggi tutte le Pianure che non erano state scelte in questo modo da alcun giocatore. [Oracle 2003/07/01] Rainbow Vale={TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Un avversario guadagna il controllo di Rainbow Vale alla fine del turno. [Oracle 1999/07/01] Rakalite={2} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Il proprietario riprende in mano la Rakalite alla fine del turno. [Oracle 1999/09/03] Rakalite={2} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Il proprietario riprende in mano la Rakalite alla fine del turno. [Oracle 1999/09/03] Rakalite={2} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura o a un giocatore bersaglio in questo turno. Il proprietario riprende in mano la Rakalite alla fine del turno. [Oracle 1999/09/03] Rakavolver=Potenziamento {1}{B} e/o {L} ; Se è stato pagato il costo di potenziamento {1}{B}, il Rakavolvero entra in gioco con due segnalini +1/+1 su di esso e con legame vitale. (Ogniqualvolta questa creatura infligge danno, guadagni altrettanti punti vita.". Se è stato pagato il costo di potenziamento {L}, il Rakavolvero entra in gioco con un segnalino +1/+1 su di esso e con volare. Rakdos the Defiler=Volare, travolgere ; Ogniqualvolta Rakdos il Contaminatore attacca, sacrifica meta dei permanenti non Demone che controlli, arrotondati per eccesso. ; Ogniqualvolta Rakdos infligge danno da combattimento a un giocatore, quel giocatore sacrifica meta dei permanenti non Demone che controlla, arrotondati per eccesso. Rakka Mar=Rapidita ; {R}, {TAP}: Metti in gioco una pedina creatura Elementale 3/1 rossa con rapidita. Raksha Golden Cub=Cautela ; Fintanto che Raksha, Cucciolo d'Oro è equipaggiato, le creature Felino che tu controlli prendono +2/+2 e hanno doppio attacco. Slow Motion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore sacrifica quella creatura a meno che spenda {2}. ; Quando il Rallentatore viene messo in un cimitero dal gioco, il proprietario riprende in mano il Rallentatore. [Oracle 1999/05/01] Reach of Branches=Metti in gioco una pedina creatura Sciamano Silvantropo 2/5 verde. ; Ogniqualvolta una Foresta entra in gioco sotto il tuo controllo, puoi riprendere in mano la Ramificazione dal tuo cimitero. Sludge Strider=Ogniqualvolta un altro artefatto entra in gioco sotto il tuo controllo o un altro artefatto che controlli lascia il gioco, puoi pagare {1}. Se lo fai, un giocatore bersaglio perde 1 punto vita e tu guadagni 1 punto vita. Karplusan Strider=Il Ramingo di Karplusan non può essere bersaglio di magie blu o nere. Karplusan Strider=Il Ramingo di Karplusan non può essere bersaglio di magie blu o nere. Moonlit Strider=Sacrifica il Ramingo Illunato : La creatura bersaglio che controlli guadagna protezione dal colore a tua scelta fino alla fine del turno. ; Muta-anima 3 Slith Strider=Ogniqualvolta il Ramingo Slith viene bloccato, pesca una carta. ; Ogniqualvolta il Ramingo Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. Ramirez DePietro=Attacco improvviso Recollect=Riprendi in mano una carta bersaglio dal tuo cimitero. Recollect=Riprendi in mano una carta bersaglio dal tuo cimitero. Whip Vine=Difensore ; Raggiungere (Questa creatura può bloccare le creature con volare). ; Puoi decidere di non STAPpare il Rampicante Tentacolare durante il tuo STAP. ; {TAP}: TAPpa la creatura bersaglio con volare bloccata dal Rampicante Tentacolare. Fintanto che il Rampicante Tentacolare resta TAPpato, quella creatura non STAPpa durante lo STAP del suo controllore. Whip Vine=Difensore ; Raggiungere (Questa creatura può bloccare le creature con volare). ; Puoi decidere di non STAPpare il Rampicante Tentacolare durante il tuo STAP. ; {TAP}: TAPpa la creatura bersaglio con volare bloccata dal Rampicante Tentacolare. Fintanto che il Rampicante Tentacolare resta TAPpato, quella creatura non STAPpa durante lo STAP del suo controllore. Scarred Vinebreeder={2}{N}, Rimuovi dal gioco una carta Elfo nel tuo cimitero: il Rampicoltore Sfregiato prende +3/+3 fino alla fine del turno. Goblin Grappler=Provocazione Spur Grappler=Il Rampinatore Uncinato prende +2/+1 fintanto che non controlli terre STAPpate. Viashino Grappler={V} : Il Rampinatore Viashino guadagna travolgere fino alla fine del turno. Ramses Overdark={TAP}: Distruggi una creatura bersaglio incantata. Whiptongue Frog={L} : La Rana Linguafrusta guadagna volare fino alla fine del turno. Spore Frog=Sacrifica la Rana Spora : Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Rancor=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna +2/+0 e ha travolgere. ; Quando il Rancore viene messo in un cimitero dal gioco, il proprietario riprende in mano il Rancore. [Oracle 1999/05/01] Frogmite=Affinita con gli artefatti. Treetop Rangers=I Ranger Cima-d'-Albero non possono essere bloccati tranne che dalle creature con volare. [Oracle 1999/05/01] Elvish Ranger= Elvish Ranger= Elvish Ranger= Juniper Order Ranger=Ogniqualvolta un'altra creatura entra in gioco sotto il tuo controllo, metti un segnalino +1/+1 su quella creatura e un segnalino +1/+1 sul Ranger dell'Ordine di Juniper. Cloudgoat Ranger=Quando la Ranger della Capra Alata entra in gioco, metti in gioco tre pedine creatura Soldato Kithkin 1/1 bianche. ; TAPpa tre Kithkin STAPpati che controlli: la Ranger della Capra Alata prende +2/+0 e ha volare fino alla fine del turno. Shoreline Ranger=Volare ; Cicloisola {2} Skyshroud Ranger={TAP}: Puoi mettere in gioco una carta terra dalla tua mano. Gioca questa abilita solo quando potresti giocare una stregoneria. Skyshroud Ranger={TAP}: Puoi mettere in gioco una carta terra dalla tua mano. Gioca questa abilita solo quando potresti giocare una stregoneria. Ranger of Eos=Quando il Ranger di Eos entra in gioco, puoi passare in rassegna il tuo grimorio per trovare fino a due carte creatura con costo di mana convertito pari o inferiore a 1, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. Kelsinko Ranger={1}{B}: La creatura verde bersaglio guadagna attacco improvviso fino alla fine del turno. Norwood Ranger= Norwood Ranger= Norwood Ranger= Norwood Ranger= Quirion Ranger=Il proprietario riprende in mano una Foresta che tu controlli : STAPpa la creatura bersaglio. Gioca questa abilita solo una volta per turno. [Oracle 2003/07/01] Scryb Ranger=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare, protezione dal blu ; Fai tornare una Foresta che controlli in mano al suo proprietario: STAPpa una creatura bersaglio. Gioca questa abilita solo una volta per turno. Ranger en-Vec=Attacco improvviso ; {V}: Rigenera il Ranger en-Vec. Firebrand Ranger={V},{TAP}: Puoi mettere in gioco una carta terra base dalla tua mano. Orochi Ranger=Ogniqualvolta il Ranger Orochi infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. Birchlore Rangers=TAPpa due Elfi STAPpati che controlli: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; Metamorfosi {V} Ridge Rannet=Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Valley Rannet=Ciclomontagna {2}, cicloforesta {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Montagna o una carta Foresta, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Plaxcaster Frogling=Innesto 3 (Questa creatura entra in gioco con tre segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {2}: Una creatura bersaglio che ha un segnalino +1/+1 su di essa guadagna velo fino alla fine del turno (Non può essere bersaglio di magie o abilita.) Battlefield Percher=Volare ; Il Rapace del Campo di Battaglia può bloccare solo creature con volare. ; {1}{N} : Il Rapace del Campo di Battaglia prende +1/+1 fino alla fine del turno. Frost Raptor=Volare ; {S}{S}: Il Rapace del Gelo guadagna velo fino alla fine del turno. Pit Raptor=Volare, attacco improvviso. ; All'inizio del tuo mantenimento, sacrifica il Rapace della Fossa a meno che tu paghi {2}{N}{N}. Belbe's Percher=Volare ; Il Rapace di Belbe può bloccare solo creature con volare. [Oracle 2000/10/24] Windbrisk Raptor=Volare ; Le creature attaccanti che controlli hanno legame vitale. Abduction=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Rapimento entra in gioco, STAPpa la creatura incantata. ; Prendi il controllo della creatura incantata. ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il controllo del suo proprietario. Abduction=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Rapimento entra in gioco, STAPpa la creatura incantata. ; Prendi il controllo della creatura incantata. ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco quella carta sotto il controllo del suo proprietario. Highway Robber=Quando il Rapinatore di Strada entra in gioco, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Highway Robber=Quando il Rapinatore di Strada entra in gioco, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Highway Robber=Quando il Rapinatore di Strada entra in gioco, un avversario bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Cateran Kidnappers={3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Stitch Together=Riprendi in mano una carta creatura bersaglio presente nel tuo cimitero. ; Soglia - Rimetti invece in gioco quella carta dal tuo cimitero se ci sono almeno sette carte nel tuo cimitero. Reprisal=Distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. Reprisal=Distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. Reprisal=Distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. Reprisal=Distruggi una creatura bersaglio con forza pari o superiore a 4. Non può essere rigenerata. Castle Raptors=Volare ; Fintanto che i Raptor del Castello sono STAPpati, prendono +0/+2. Ridgetop Raptor=Doppio attacco (Questa creatura infligge sia il danno da attacco improvviso sia il normale danno da combattimento). Shivan Raptor=Attacco improvviso, rapidita ; Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Frenetic Raptor=Le Bestie non possono bloccare. Putrid Raptor=Metamorfosi - Scarta una carta Zombie. Mana Severance=Passa in rassegna il tuo grimorio per un qualsiasi numero di carte terra e rimuovile dal gioco. Poi rimescola il tuo grimorio. [Oracle 1999/05/01] Cloudstone Curio=Ogniqualvolta un permanente non artefatto entra in gioco sotto il tuo controllo, puoi far riprendere in mano al proprietario un altro permanente che tu controlli e che abbia almeno un tipo di carta in comune con esso. Rashida Scalebane={TAP} : Distruggi il Drago bersaglio cha sta attaccando o che sta bloccando. Non può essere rigenerato. Guadagni un ammontare di punti vita pari alla sua forza. Rashka the Slayer=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Ogniqualvolta Rashka blocca una o più creature nere, Rashka prende +1/+2 fino alla fine del turno. Razor Pendulum=Alla fine del turno di ogni giocatore, se quel giocatore ha 5 o meno punti vita, il Rasoio a Pendolo gli infligge 2 danni. Grave Scrabbler=Follia {1}{N} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) ; Quando il Raspatombe entra in gioco, se è stato pagato il suo costo di follia, puoi far tornare una carta creatura bersaglio da un cimitero in mano al suo proprietario. Rasputin Dreamweaver=Rasputin Dreamweaver entra in gioco con sette segnalini sogno su di esso. ; Rimuovi un segnalino sogno da Rasputin Dreamweaver: Aggiungi {1} alla tua riserva di mana. ; Rimuovi un segnalino sogno da Rasputin Dreamweaver: Previeni il prossimo punto danno che verrebbe inflitto a Rasputin Dreamweaver in questo turno. ; All'inizio del tuo mantenimento, se Rasputin Dreamweaver ha iniziato il turno STAPpato, metti un segnalino sogno su di esso. Rasputin Dreamweaver non può avere più di sette segnalini sogno su di esso. Pestilence Rats=La forza dei Ratti Appestati è pari al numero di altri Ratti in gioco. (Per esempio, fintanto che ci sono altri 2 Ratti in gioco, la forza e la costituzione dei Ratti Appestati sono pari a 2/3.) Razortooth Rats=Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o da creature nere.) Razortooth Rats=Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o da creature nere.) Razortooth Rats=Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o da creature nere.) Razortooth Rats=Paura (Questa creatura non può essere bloccata tranne che da creature artefatto e/o da creature nere.) Crypt Rats={X} : I Ratti della Cripta infliggono X danni a ogni creatura e a ogni giocatore. Spendi solo mana nero in questo modo. Crypt Rats={X} : I Ratti della Cripta infliggono X danni a ogni creatura e a ogni giocatore. Spendi solo mana nero in questo modo. Stronghold Rats=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; Ogniqualvolta i Ratti della Fortezza infliggono danno da combattimento a un giocatore, ogni giocatore scarta una carta Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Plague Rats=I Ratti della Peste hanno forza e costituzione pari al numero delle creature chiamati Ratti della Peste in gioco. [Oracle 2000/02/01] Sewer Rats={N}, Paga 1 Punto Vita : I Ratti di Fogna prendono +1/+0 fino alla fine del turno. Gioca questa abilita non più di tre volte ogni turno. [Oracle 1999/09/03] Lab Rats=Riscatto {4} ; Metti in gioco una pedina creatura Ratto 1/1 nera. [Oracle 1999/05/01] Rats of Rath={N} : Distruggi un artefatto, una creatura o una terra bersaglio che controlli. [Oracle 1999/05/01] Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Ravenous Rats=Quando i Ratti Famelici entrano in gioco, l'avversario bersaglio scarta una carta. Rotting Rats=Quando i Ratti in Decomposizione entrano in gioco, ogni giocatore scarta una carta. ; Dissotterrare {1}{N} ({1}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Diseased Vermin=Ogniqualvolta i Ratti Infetti infliggono danno da combattimento ad un giocatore, metti su di essi un segnalino infezione. ; All'inizio del tuo mantenimento, i Ratti Infetti infliggono X danni a un avversario bersaglio che essi avevano gia danneggiato, dove X è pari al numero di segnalini infezione presenti sui Ratti Infetti. [Oracle 2000/10/24] Gobhobbler Rats=Determinazione - I Ratti Ingollagrumi prendono +1/+0 e hanno "{N} : Rigenera i Ratti Ingollagrumi" fintanto che non hai carte in mano. Carrion Rats=Ogniqualvolta i Ratti Parassiti attaccano o bloccano, qualsiasi giocatore può rimuovere dal gioco una carta presente nel proprio cimitero. Se un giocatore lo fa, i Ratti Parassiti non infliggono danno da combattimento in questo turno. Rabid Rats={TAP} : La creatura bersaglio che sta bloccando prende -1/-1 fino alla fine del turno. Earsplitting Rats=Quando i Ratti Spaccatimpani entrano in gioco, ogni giocatore scarta una carta. ; Scarta una carta: Rigenera i Ratti Spaccatimpani. Relentless Rats=I Ratti Spietati prendono +1/+1 per ogni altra creatura in gioco chiamata Ratti Spietati. ; Un mazzo può avere un qualsiasi numero di carte chiamate Ratti Spietati. Relentless Rats=I Ratti Spietati prendono +1/+1 per ogni altra creatura in gioco chiamata Ratti Spietati. ; Un mazzo può avere un qualsiasi numero di carte chiamate Ratti Spietati. Chittering Rats=Quando il Ratti Squittenti entrano in gioco, l'avversario bersaglio mette una carta dalla sua mano in cima al proprio grimorio. Muck Rats= Muck Rats= Muck Rats= Hellhole Rats=Rapidita ; Quando i Ratti Tanainfernale entrano in gioco, il giocatore bersaglio scarta una carta. I Ratti Tanainfernale infliggono a quel giocatore un danno pari al costo di mana convertito di quella carta. Dirty Wererat={N}, Scarta una carta: Rigenera il Ratto Mannaro Sudicio. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Ratto Mannaro Sudicio prende +2/+2 e non può bloccare. Ravages of War=Distruggi tutte le terre. Ravaging Horde=Quando Ravaging Horde entra in gioco, distruggi una terra bersaglio. Rayne, Academy Chancellor=Ogniqualvolta tu o un permanente che tu controlli siete il bersaglio di una magia o un'abilita controllata da un avversario, puoi pescare una carta e, se Rayne, Cancelliere dell'Accademia è incantato, puoi pescare un'altra carta. Razia, Boros Archangel=Volare, cautela, rapidita ; {TAP} : I prossimi 3 danni che verrebbero inflitti a una creatura bersaglio che controlli in questo turno vengono invece inflitti a un'altra creatura bersaglio. Nameless Race=Travolgere ; Mentre la Razza senza Nome entra in gioco, paga un qualsiasi ammontare di punti vita. L'ammontare che paghi non può essere maggiore del numero totale di permanenti non-pedina bianchi controllati dai tuoi avversari più il numero totale di carte bianche presenti nei loro cimiteri. ; La forza e la costituzione della Razza senza Nome sono pari ciascuna ai punti vita pagati quando è entrata in gioco. Impromptu Raid={2}{R|V}: Rivela la prima carta del tuo grimorio. Se non è una carta creatura, mettila nel tuo cimitero. Altrimenti, metti in gioco quella carta. Quella creatura ha rapidita. Sacrificala alla fine del turno. Plunder=Distruggi un artefatto o una terra bersaglio. ; Sospendere 4-{1}{R} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{R} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Skullsnatcher=Ninjutsu {N}({N}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta il Razziateschio infligge danno da combattimento ad un giocatore, rimuovi dal gioco fino a due carte bersaglio presenti nel cimitero di quel giocatore. Dreg Reaver= Phyrexian Marauder=Il Razziatore di Phyrexia entra in gioco con X segnalini +1/+1 su di esso. ; Il Razziatore di Phyrexia non può bloccare. ; Il Razziatore di Phyrexia non può attaccare a meno che tu paghi {1} per ogni segnalino +1/+1 presente su di esso. Ogre Marauder=Ogniqualvolta il Razziatore Ogre attacca, non può essere bloccato in questo turno a meno che il giocatore in difesa sacrifichi una creatura. Cache Raiders=All'inizio del tuo mantenimento, fai tornare un permanente che controlli in mano al suo proprietario. Mudbrawler Raiders=I Razziatori di Rissaiolo Fangoso non possono essere bloccati dalle creature blu. Drudge Reavers=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; {N} : Rigenera i Razziatori Facchini. Goblin Deathraiders=Travolgere Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Goblin King=Le altre creature Goblin prendono +1/+1 e hanno passa-Montagne. (Non possono essere bloccate fintanto che il giocatore in difesa controlla una Montagna.) Reaper King=({2|B} può essere pagato con due mana qualsiasi o con {B}. Il costo di mana convertito di questa carta è 10.) ; Le altre creature Spaventapasseri che controlli prendono +1/+1. ; Ogniqualvolta un altro Spaventapasseri entra in gioco sotto il tuo controllo, distruggi un permanente bersaglio. King Suleiman={TAP}: Distruggi un Genio o un Efreet bersaglio. Retether=Rimetti in gioco ogni carta Aura dal tuo cimitero. Solo le creature possono essere incantate in questo modo. (Le carte Aura che non possono incantare una creatura in gioco rimangono nel tuo cimitero.) Reality Strobe=Fai tornare un permanente bersaglio in mano al suo proprietario. Rimuovi dal gioco la Realta Stroboscopica con tre segnalini tempo su di essa. ; Sospendere 3-{2}{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{L} e rimuoverla dal gioco con tre segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Teferi's Realm=All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie artefatti, creature, terre o incantesimi non-Aura. Tutte i permanenti non-pedina del tipo scelto scompaiono. Hostile Realm=Incanta terra ; La terra incantata ha "{TAP}: Una creatura bersaglio non può bloccare in questo turno." Darksteel Reactor=Il Reattore di Darksteel è indistruttibile. ; All'inizio del tuo mantenimento puoi mettere un segnalino carica sul Reattore di Darksteel. ; Quando il Reattore di Darksteel ha venti o più segnalini carica su di esso, tu vinci la partita. Armed Response=La Reazione Armata infligge alla creatura attaccante bersaglio un danno pari al numero di Equipaggiamenti che controlli. Chaotic Backlash=La Reazione Caotica infligge danno a un giocatore bersaglio pari al doppio del numero di permanenti bianchi e/o blu che controlla. Jaded Response=Neutralizza una magia bersaglio se ha almeno un colore in comune con una creatura che controlli. Cut the Earthly Bond=Fai tornare il permanente incantato bersaglio in mano al suo proprietario. Sever Soul=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Guadagni un ammontare di punti vita pari alla sua costituzione. Sever Soul=Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Guadagni un ammontare di punti vita pari alla sua costituzione. Sea's Claim=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è un'Isola. Sea's Claim=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è un'Isola. Kavu Recluse={TAP} : La terra bersaglio diventa una Foresta fino alla fine del turno. [Oracle 2003/07/01] Boros Recruit=({R|B} può essere pagato con {R} o {B}) ; Attacco improvviso Unwilling Recruit=Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Prende +X/+0 e ha rapidita fino alla fine del turno. Dwarven Recruiter=Quando il Reclutatore Nanesco entra in gioco, passa in rassegna il tuo grimorio per un qualsiasi numero di carte Nano e rivelale. Rimescola il tuo grimorio, poi metti quelle carte in cima ad esso in un qualsiasi ordine. Recuperate=Scegli una delle opzioni seguenti - Guadagni 6 punti vita; oppure previeni i prossimi 6 danni che verrebbero inflitti a una creatura bersaglio in questo turno. Snapback=Puoi rimuovere dal gioco una carta blu dalla tua mano invece di pagare il costo di mana del Recupero. ; Fai tornare una creatura bersaglio in mano al suo proprietario. Red Cliffs Armada=Red Cliffs Armada non può attaccare, a meno che il giocatore in difesa controlli almeno un'Isola. Aven Redeemer=Volare ; {TAP} : Previeni i prossimi 2 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. Ghost-Lit Redeemer={B}, {TAP} : Guadagni 2 punti vita. ; Incanalare - {1}{B}, Scarta la Redentrice Lumifera : Guadagni 4 punti vita. Redeem=Previeni tutto il danno che verrebbe inflitto in questo turno fino a due creature bersaglio. Redeem=Previeni tutto il danno che verrebbe inflitto in questo turno fino a due creature bersaglio. Redeem the Lost=Una creatura bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. Scontrati con un avversario. Se vinci, fai tornare Redimere gli Smarriti in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Reins of the Vinesteed=Incanta creatura ; La creatura incantata prende +2/+2. ; Quando la creatura incantata viene messa in un cimitero, puoi rimettere in gioco le Redini del Destriero Rampicante dal tuo cimitero assegnate a una creatura che condivide un tipo di creatura con quella creatura. Reins of Power=STAPpa tutte le creature che controlli e tutte le creature controllate da un avversario bersaglio. Tu e quell'avversario guadagnate ognuno il controllo di tutte le creature controllate dall'altro fino alla fine del turno. Quelle creature guadagnano rapidita fino alla fine del turno. Revenant=Volare ; Il Redivivo ha forza e costituzione pari ciascuna al numero di carte creatura presenti nel tuo cimitero. Revenant=Volare ; Il Redivivo ha forza e costituzione pari ciascuna al numero di carte creatura presenti nel tuo cimitero. Merrow Reejerey=Le altre creature Tritone che controlli prendono +1/+1. ; Ogniqualvolta giochi una magia Tritone, puoi TAPpare o STAPpare un permanente bersaglio. Auriok Bladewarden={TAP} : La creatura bersaglio prende +X/+X fino alla fine del turno, dove X è pari alla forza del Reggilame Auriok. Jhovall Queen=La Regina dei Jhovall attacca senza TAPpare. Sliver Queen={2} : Metti in gioco una pedina creatura Tramutante 1/1 incolore. [Oracle 2004/10/06] Coffin Queen=Puoi scegliere di non STAPpare Regina delle Bare durante il tuo STAP. ; {2}{N},{TAP}: Metti in gioco sotto il tuo controllo una carta creatura bersaglio presente in un cimitero. Quando la Regina delle Bare diventa STAPpata o perdi il controllo della Regina delle Bare, rimuovi dal gioco quella creatura. Pixie Queen=Volare ; {V}{V}{V},{TAP}: La creatura bersaglio guadagna volare fino alla fine del turno. Sorceress Queen={TAP}: La creatura bersaglio diversa dalla Regina Incantatrice diventa 0/2 fino alla fine del turno. Sorceress Queen={TAP}: La creatura bersaglio diversa dalla Regina Incantatrice diventa 0/2 fino alla fine del turno. Sorceress Queen={TAP}: La creatura bersaglio diversa dalla Regina Incantatrice diventa 0/2 fino alla fine del turno. Sorceress Queen={TAP}: La creatura bersaglio diversa dalla Regina Incantatrice diventa 0/2 fino alla fine del turno. Reign of Chaos=Scegli una delle opzioni seguenti - Distruggi la Pianura bersaglio e la creatura bianca bersaglio; oppure distruggi l'Isola bersaglio e la creatura blu bersaglio. [Oracle 2003/07/01] Reign of Terror=Distruggi tutte le creature verdi oppure tutte le creature bianche. Non possono essere rigenerate. Perdi 2 punti vita per ogni creatura messa in un cimitero in questo modo. Rule of Law=Ogni giocatore non può giocare più di una magia per turno. Rule of Law=Ogni giocatore non può giocare più di una magia per turno. Regress=Fai riprendere in mano al proprietario il permanente bersaglio. Scavenger Folk={V},{TAP}, Sacrifica i Reietti di Scarwood: Distruggi un artefatto bersaglio. Scavenger Folk={V},{TAP}, Sacrifica i Reietti di Scarwood: Distruggi un artefatto bersaglio. Scavenger Folk={V},{TAP}, Sacrifica i Reietti di Scarwood: Distruggi un artefatto bersaglio. Scavenger Folk={V},{TAP}, Sacrifica i Reietti di Scarwood: Distruggi un artefatto bersaglio. Barbarian Outcast=Quando non controlli Paludi, sacrifica il Reietto Barbaro Numai Outcast=Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) ; {N}, Paga 5 punti vita : Rigenera il Reietto di Numai. Reincarnation=Scegli una creatura bersaglio. Quando quella creatura viene messa in un cimitero in questo turno, rimetti in gioco sotto il controllo del proprietario di quella creatura, una carta creatura da quel cimitero. [Oracle 2002/06/12] Diminishing Returns=Ogni giocatore mischia la propria mano e il proprio cimitero nel proprio grimorio. Rimuovi dal gioco le prime dieci carte del tuo grimorio. Poi ogni giocatore pesca fino a 7 carte. Diminishing Returns=Ogni giocatore mischia la propria mano e il proprio cimitero nel proprio grimorio. Rimuovi dal gioco le prime dieci carte del tuo grimorio. Poi ogni giocatore pesca fino a 7 carte. Reki, the History of Kamigawa=Ogniqualvolta giochi una magia leggendaria, pesca una carta. Relic of Progenitus={TAP}: Un giocatore bersaglio rimuove dal gioco una carta nel suo cimitero. ; {1}, Rimuovi dal gioco la Reliquia del Progenitus: Rimuovi dal gioco tutte le carte da tutti i cimiteri. Pesca una carta. Coalition Relic={TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; {TAP}: Metti un segnalino carica sulla Reliquia della Coalizione. ; All'inizio della tua fase principale pre-combattimento, rimuovi tutti i segnalini carica dalla Reliquia della Coalizione. Aggiungi un mana di un qualsiasi colore alla tua riserva di mana per ogni segnalino rimosso in questo modo. Vexing Arcanix={3},{TAP} : Il giocatore bersaglio nomina una carta, poi rivela la prima carta del suo grimorio. Se è la carta nominata, il giocatore la aggiunge alla propria mano. Altrimenti, il giocatore la mette nel proprio cimitero e la Reliquia Vessatrice gli infligge 2 danni. Vexing Arcanix={3},{TAP} : Il giocatore bersaglio nomina una carta, poi rivela la prima carta del suo grimorio. Se è la carta nominata, il giocatore la aggiunge alla propria mano. Altrimenti, il giocatore la mette nel proprio cimitero e la Reliquia Vessatrice gli infligge 2 danni. Bog Wreckage=Il Relitto della Palude entra in gioco TAPpato. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP}, Sacrifica il Relitto della Palude : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Tidehollow Sculler=Quando il Rematore di Mareacava entra in gioco, un avversario bersaglio rivela la sua mano e tu scegli una carta non terra da essa. Rimuovi dal gioco quella carta. ; Quando il Rematore di Mareacava lascia il gioco, fai tornare la carta rimossa in mano al suo proprietario. Reminisce=Il giocatore bersaglio rimescola il proprio cimitero nel proprio grimorio. Reminisce=Il giocatore bersaglio rimescola il proprio cimitero nel proprio grimorio. Reminisce=Un giocatore bersaglio rimescola il suo cimitero nel suo grimorio. Mystic Remora=Mantenimento Cumulativo {1} ; Ogniqualvolta un avversario gioca una magia non creatura, puoi pescare una carta a meno che quel giocatore spenda {4}. Renegade Troops=Rapidita Renewing Dawn=Guadagni 2 punti vita per ogni Montagna controllata da un avversario bersaglio. Argivian Find=Riprendi in mano una carta artefatto o incantesimo bersaglio presente nel tuo cimitero. Elf Replica={1}{V}, Sacrifica il Replicante Elfo : Distruggi un incantesimo bersaglio. Goblin Replica={3}{R}, Sacrifica il Replicante Goblin : Distruggi l'artefatto bersaglio. Wizard Replica=Volare ; {L}, Sacrifica il Replicante Mago : Neutralizza la magia bersaglio a meno che il suo controllore spenda {2}. Nim Replica={2}{N}, Sacrifica il Replicante Nim : La creatura bersaglio prende -1/-1 fino alla fine del turno. Soldier Replica={1}{B}, Sacrifica il Replicante Soldato : Il Replicante Soldato infligge 3 danni a una creatura attaccante o bloccante bersaglio. Duplicant=Imprimere - Quando il Replicatore entra in gioco, puoi rimuovere dal gioco una creatura non pedina bersaglio. (La carta rimossa viene impressa su questo artefatto.) ; Fintanto che una carta creatura è impressa sul Replicatore, il Replicatore ha la forza, la costituzione e i tipi dell'ultima carta creatura impressa su di esso. È ancora un Polimorfo. [Rules Team 2004/06/01] Riptide Replicator=Mentre il Replicatore di Marea entra in gioco, scegli un colore e un tipo di creatura. ; Il Replicatore di Marea entra in gioco con X segnalini carica. ; {4},{TAP} : Metti in gioco una pedina creatura X/X del tipo e del colore scelti, dove X è pari al numero di segnalini carica presenti sul Replicatore di Marea. Death-Mask Duplicant=Imprimere - {1} : Rimuovi dal gioco una carta creatura bersaglio presente nel tuo cimitero. (La carta rimossa viene impressa su questo artefatto.) ; Fintanto che una carta creatura impressa ha volare, il Replicatore Maschera di Morte ha volare. Lo stesso vale per paura, attacco improvviso, doppio attacco, rapidita, passa-terre, protezione e travolgere. Collective Restraint=Dominio - Le creature non possono attaccarti a meno che il loro controllore spenda {X} per ogni creatura che egli controlla e che ti attacca, dove X è pari al numero di tipi di terre base tra le terre che controlli. Stifle=Neutralizza l'abilita attivata o innescata bersaglio. (Le abilita di mana non possono essere bersagliate.) Repulse=Il proprietario riprende in mano una creatura bersaglio. ; Pesca una carta. Vile Requiem=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Requiem Maligno. ; {1}{N}, Sacrifica il Requiem Maligno : Distruggi fino a X creature bersaglio non nere, dove X è pari al numero di segnalini versetto presenti sul Requiem Maligno. Quelle creature non possono essere rigenerate. [Oracle 1999/05/01] Commandeer=Puoi rimuovere dal gioco due carte blu presenti nella tua mano invece di pagare il costo di mana di Requisire. ; Prendi il controllo di una magia non creatura bersaglio. Puoi scegliere nuovi bersagli per essa. (Se quella magia è artefatto, incantesimo, o viandante, il permanente entra in gioco sotto il tuo controllo.) Wave of Reckoning=Ciascuna creatura infligge un danno a sé stessa pari alla propria forza. Rescind=Il proprietario riprende in mano il permanente bersaglio. ; Ciclo {2}. [Oracle 1999/05/01] Warrior's Stand=Gioca la Resistenza del Guerriero soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Le creature che controlli prendono +2/+2 fino alla fine del turno. Warrior's Stand=Gioca la Resistenza del Guerriero soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Le creature che controlli prendono +2/+2 fino alla fine del turno. Last Stand=L'avversario bersaglio perde 2 punti vita per ogni Palude che controlli. La Resistenza Estrema infligge un ammontare di danni pari al numero di Montagne che controlli a una creatura bersaglio. Metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni Foresta che controlli. Guadagni 2 punti vita per ogni Pianura che controlli. Pesca una carta per ogni Isola che controlli, poi scarta altrettante carte. Stand/Deliver=(Resistenza) Previeni i prossimi 2 danni che verrebbero inflitti a una creatura bersaglio in questo turno. ; (Consegna) Il proprietario riprende in mano un permanente bersaglio. Stand Firm=La creatura bersaglio prende +1/+1 fino alla fine del turno. ; Profetizzare 2 (Guarda le prime due carte del tuo grimorio. Metti un qualsiasi numero di quelle carte in fondo al tuo grimorio e le rimanenti in cima ad esso in un qualsiasi ordine.) Stand or Fall=All'inizio della tua fase di combattimento, separa tutte le creature controllate dal giocatore in difesa in due pile. Solo le creature nella pila a scelta di quel giocatore potranno bloccare in questo turno. [WotC Rules Team 2002/10/01] Repel=Metti una creatura bersaglio in cima al grimorio del suo proprietario. Repel Intruders=Metti in gioco due pedine creatura Soldato Kithkin 1/1 bianche se è stato speso {B} per giocare Respingere gli Intrusi. Neutralizza fino a una magia creatura bersaglio se è stato speso {L} per giocare Respingere gli Intrusi. (Compi entrambe le azioni se è stato speso {B}{L}.) Rebuff the Wicked=Neutralizza una magia bersaglio che bersaglia un permanente che controlli. Teferi's Response=Neutralizza una magia o un'abilita bersaglio controllata da un avversario che ha come bersaglio una terra che tu controlli. Se in questo modo viene neutralizzata l'abilita di un permanente, distruggi quel permanente. ; Pesca due carte. Stand Together=Metti due segnalini +1/+1 su una creatura bersaglio, e due segnalini +1/+1 su un'altra creatura bersaglio. Krosan Restorer={TAP}: STAPpa una terra bersaglio. ; Soglia - {TAP}: STAPpa fino a tre terre bersaglio. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Ghastly Remains=Sviluppo 1 ; All'inizio del tuo mantenimento, se i Resti Tetri sono nel tuo cimitero, puoi spendere {N}{N}{N}. Se lo fai, riprendi in mano i Resti Tetri. Resurrection=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Resurrection=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Resurrection=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Resurrection=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Resurrection=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Resuscitate=Fino alla fine del turno, le creature che tu controlli guadagnano "{1} : Rigenera questa creatura". [Oracle 2000/02/01] Maelstrom Nexus=La prima magia che giochi ogni turno ha cascata. (Quando giochi la tua prima magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Zephyr Net=Incanta creatura ; La creatura incantata ha difensore e volare. Coral Net=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Rete di Corallo può incantare solo una creatura verde o bianca. ; La creatura incantata ha "All'inizio del tuo mantenimento, sacrifica questa creatura a meno che tu scarti una carta". Fathom Trawl=Rivela carte dalla cima del tuo grimorio fino a che non riveli tre carte non terra. Aggiungi alla tua mano le carte non terra rivelate in questo modo, poi metti le altre carte rivelate in fondo al tuo grimorio in qualsiasi ordine. Silk Net=La creatura bersaglio prende +1/+1 e guadagna raggiungere fino alla fine del turno. (Può bloccare le creature con volare.) Spy Network=Guarda la mano di un giocatore bersaglio, la carta in cima al suo grimorio e le creature a faccia in giù che controlla. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Tsabo's Web=Quando la Rete di Tsabo entra in gioco, pesca una carta. ; Ogni terra con un'abilita attivata che non sia un'abilita di mana non STAPpa durante lo STAP del suo controllore. Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Soul Net=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 2001/08/24] Retromancer=Ogniqualvolta il Retromante è il bersaglio di una magia o di un'abilita, il Retromante infligge 3 danni al controllore di quella magia o abilita. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=La creatura bersaglio che sta bloccando prende +7/+7 fino alla fine del turno. Righteousness=Una creatura bloccante bersaglio prende +7/+7 fino alla fine del turno. Academy Rector=Quando il Rettore dell'Accademia viene messo in un cimitero dal gioco, puoi rimuovere il Rettore dell'Accademia dal gioco. Se lo fai, passa in rassegna il tuo grimorio per una carta incantesimo e mettila in gioco. Poi rimescola il tuo grimorio. Riptide Director={2}{L}{L},{TAP}: Pesca una carta per ogni Mago che controlli. Return to Battle=Riprendi in mano una carta creatura bersaglio presente nel tuo cimitero. Reveka, Wizard Savant={TAP}: Reveka, Maga Sapiente infligge 2 danni alla creatura o al giocatore bersaglio e non STAPpa durante il tuo prossimo STAP. Ramosian Revivalist={6}, {TAP}: Rimetti in gioco una carta permanente Ribelle bersaglio con costo di mana convertito pari o inferiore a 5 dal tuo cimitero. Barrin's Unmaking=Il proprietario riprende in mano un permanente bersaglio se quel permanente condivide un colore con il colore più comune, anche a pari merito, tra tutti i permanenti. Reya Dawnbringer=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; All'inizio del tuo mantenimento, puoi rimettere in gioco una carta creatura bersaglio dal tuo cimitero. Reya Dawnbringer=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; All'inizio del tuo mantenimento, puoi rimettere in gioco una carta creatura bersaglio dal tuo cimitero. Rhox=Puoi fare assegnare dal Rhox il suo danno da combattimento come se non fosse bloccato. ; {2}{V}: Rigenera il Rhox. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Rhox=Puoi fare assegnare dal Rhox il suo danno da combattimento come se non fosse bloccato. ; {2}{V}: Rigenera il Rhox. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Rhox=Puoi fare assegnare dal Rhox il suo danno da combattimento come se non fosse bloccato. ; {2}{V}: Rigenera il Rhox. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Rhox Charger=Travolgere ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Rhox Brute= Rhox Bodyguard=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Quando il Rhox Guardia del Corpo entra in gioco, guadagni 3 punti vita. Rhox Meditant=Quando la Rhox Meditativa entra in gioco, se controlli un permanente verde, pesca una carta. Rhox War Monk=Legame vitale Rhys the Redeemed={2}{V|B}, {TAP}: Metti in gioco una pedina creatura Guerriero Elfo 1/1 bianca e verde. ; {4}{V|B}{V|B}, {TAP}: Per ogni pedina creatura che controlli, metti in gioco una pedina che è una copia di quella creatura. Rhys the Exiled=Ogniqualvolta Rhys l'Esiliato attacca, guadagni 1 punto vita per ogni Elfo che controlli. ; {N}, Sacrifica un Elfo: Rigenera Rhys l'Esiliato. Rekindled Flame=Riaccendere Fiamma infligge 4 danni a una creatura o a un giocatore bersaglio. ; All'inizio del tuo mantenimento, se un avversario non ha carte in mano, puoi riprendere in mano Riaccendere Fiamma dal tuo cimitero. Reanimate=Metti in gioco sotto il tuo controllo la carta creatura bersaglio da un qualsiasi cimitero. Perdi un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/05/01] Revive the Fallen=Fai tornare una carta creatura bersaglio in un cimitero in mano al suo proprietario. Scontrati con un avversario. Se vinci, fai tornare Rianimare i Caduti in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Rotlung Reanimator=Ogniqualvolta il Rianimatore Pneumoputrido o un altro Chierico viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Zombie 2/2 nera. Reprocess=Sacrifica un qualsiasi numero di artefatti, creature e/o terre. Pesca una carta per ogni permanente sacrificato in questo modo. Reprocess=Sacrifica un qualsiasi numero di artefatti, creature e/o terre. Pesca una carta per ogni permanente sacrificato in questo modo. Reset=Gioca il Riassetto solo durante il turno dell'avversario dopo il suo mantenimento. ; STAPpa tutte le terre che controlli. [Oracle 1999/09/03] Recross the Paths=Rivela carte dalla cima del tuo grimorio fino a che non riveli una carta terra. Metti in gioco quella carta e le altre in fondo al tuo grimorio in qualsiasi ordine. Scontrati con un avversario. Se vinci, fai tornare Riattraversare i Sentieri in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Rebellion of the Flamekin=Ogniqualvolta ti scontri, puoi pagare {1}. Se lo fai, metti in gioco una pedina creatura Sciamano Elementale 3/1 rossa. Se hai vinto, quella pedina ha rapidita fino alla fine del turno. (Questa abilita si innesca dopo che termina lo scontro.) Boil=Distruggi tutte le Isole. Boil=Distruggi tutte le Isole. Boil=Distruggi tutte le Isole. Boil=Distruggi tutte le Isole. Backslide=Gira a faccia in giù una creatura bersaglio con Metamorfosi. ; Ciclo {L} Blackmail=Il giocatore bersaglio rivela tre carte dalla propria mano e tu scegli una di esse. Quel giocatore scarta quella carta. Blackmail=Il giocatore bersaglio rivela tre carte dalla propria mano e tu scegli una di esse. Quel giocatore scarta quella carta. Dream Cache=Pesca tre carte, poi metti due carte dalla tua mano entrambe in cima al tuo grimorio o in fondo al tuo grimorio. [Oracle 1999/05/01] Dream Cache=Pesca tre carte, poi metti due carte dalla tua mano entrambe in cima al tuo grimorio o in fondo al tuo grimorio. [Oracle 1999/05/01] Dream Cache=Pesca tre carte, poi metti due carte dalla tua mano entrambe in cima al tuo grimorio o in fondo al tuo grimorio. [Oracle 1999/05/01] Bile Urchin=Sacrifica il Riccio di Bile : Il giocatore bersaglio perde 1 punto vita. Compulsive Research=Il giocatore bersaglio pesca tre carte. Poi quel giocatore scarta due carte a meno che scarti una carta terra. Search for Survivors=Un avversario sceglie una a caso dal tuo cimitero. Se è una carta creatura, mettila in gioco. Altrimenti, rimuovila dal gioco. Poi riordina a caso il tuo cimitero. Pursuit of Knowledge=Se stai per pescare una carta, puoi invece mettere un segnalino studio sulla Ricerca del Sapere. ; Rimuovi tre segnalini studio dalla Ricerca del Sapere, Sacrifica la Ricerca del Sapere : Pesca sette carte. [Oracle 1999/05/01] Search for Tomorrow=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. ; Sospendere 2-{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {V} e rimuoverla dal gioco con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Desperate Research=Nomina una carta, che non sia una terra base. Poi rivela le prime sette carte del tuo grimorio e aggiungi alla tua mano tutte quelle con quel nome. Rimuovi dal gioco le rimanenti. [Oracle 2001/08/24] Frantic Search=Pesca due carte, poi scarta due carte. STAPpa fino a 3 terre. Obsessive Search=Follia {L} ; Pesca una carta. Perilous Research=Pesca due carte, poi sacrifica un permanente. Private Research=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, puoi mettere un segnalino pagina sulla Ricerca Privata. ; Quando la creatura incantata viene messa in un cimitero, pesca una carta per ogni segnalino pagina presente sulla Ricerca Privata. Wild Research={1}{B}: Passa in rassegna il tuo grimorio per una carta incantesimo e rivela quella carta. Aggiungila alla tua mano, poi scarta una carta a caso. Quindi rimescola il tuo grimorio. ; {1}{L}: Passa in rassegna il tuo grimorio per una carta istantaneo e rivela quella carta. Aggiungila alla tua mano, poi scarta una carta a caso. Quindi rimescola il tuo grimorio. Research/Development=(Ricerca) Scegli fino a quattro carte che possiedi e che non fanno parte della partita e mescolale nel tuo grimorio. ; (Sviluppo) Metti in gioco una pedina creatura Elementale 3/1 rossa a meno che un qualsiasi avversario ti permetta di pescare una carta. Ripeti questo procedimento altre due volte. Warped Researcher=Ogniqualvolta un giocatore usa l'abilita ciclo di una carta, il Ricercatore Perverso guadagna volare e velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Hapless Researcher=Sacrifica il Ricercatore Sventurato: Pesca una carta, poi scarta una carta. Talas Researcher={TAP}: Pesca una carta. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Academy Researchers=Quando i Ricercatori dell'Accademia entrano in gioco, puoi mettere in gioco una carta Aura dalla tua mano assegnata ai Ricercatori dell'Accademia. Academy Researchers=Quando i Ricercatori dell'Accademia entrano in gioco, puoi mettere in gioco una carta Aura dalla tua mano assegnata ai Ricercatori dell'Accademia. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Lure=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; Tutte le creature in grado di bloccare la creatura incantata lo fanno. Call to Heel=Fai tornare una creatura bersaglio in mano al suo proprietario. Il suo controllore pesca una carta. Ancestral Recall=Il giocatore bersaglio pesca tre carte. [Oracle 1999/09/03] Ancestral Recall=Il giocatore bersaglio pesca tre carte. [Oracle 1999/09/03] Ancestral Recall=Il giocatore bersaglio pesca tre carte. [Oracle 1999/09/03] Pull from Eternity=Metti una carta rimossa dal gioco a faccia in su bersaglio nel cimitero del suo proprietario. Call to the Netherworld=Riprendi in mano una carta creatura nera bersaglio dal tuo cimitero. ; Follia {0} Call of the Herd=Metti in gioco una pedina creatura Elefante 3/3 verde. ; Flashback {3}{V} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Call of the Herd=Metti in gioco una pedina creatura Elefante 3/3 verde. ; Flashback {3}{V} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Twilight's Call=Puoi giocare il Richiamo del Crepuscolo quando potresti giocare un istantaneo se spendi {2} addizionale per giocarlo. ; Ogni giocatore rimette in gioco tutte le carte creatura presenti nel proprio cimitero. Druid's Call=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta viene inflitto del danno alla creatura incantata, il suo controllore mette in gioco un pari ammontare di pedine creatura Scoiattolo 1/1 verdi. Call for Blood=Come costo addizionale per giocare il Richiamo del Sangue, sacrifica una creatura. ; La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari alla forza della creatura sacrificata. Call to the Grave=All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una creatura non Zombie. ; Alla fine del turno, se non ci sono creature in gioco, sacrifica il Richiamo del Sepolcro. Call of the Wild={2}{V}{V} : Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila in gioco. Altrimenti, mettila nel tuo cimitero. Call of the Wild={2}{V}{V} : Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila in gioco. Altrimenti, mettila nel tuo cimitero. Call of the Wild={2}{V}{V} : Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila in gioco. Altrimenti, mettila nel tuo cimitero. Lure of Prey=Gioca il Richiamo della Preda soltanto se un avversario ha giocato una magia creatura in questo turno. ; Puoi mettere in gioco una carta creatura verde dalla tua mano. Arcum's Whistle={3},{TAP}: Scegli una creatura bersaglio che non sia un Muro che il giocatore attivo ha controllato ininterrottamente fino dall'inizio del turno. Quel giocatore può pagare {X}, dove X è il costo di mana convertito di quella creatura. Se non lo fa, la creatura attacca in questo turno, se le è possibile, e alla fine del turno distruggila se non ha attaccato. Gioca questa abilita solo prima della dichiarazione degli attaccanti. Hurkyl's Recall=Il giocatore bersaglio riprende in mano tutti i suoi artefatti. [Oracle 2000/02/01] Hurkyl's Recall=Il giocatore bersaglio riprende in mano tutti i suoi artefatti. [Oracle 2000/02/01] Hurkyl's Recall=Il giocatore bersaglio riprende in mano tutti i suoi artefatti. [Oracle 2000/02/01] Hurkyl's Recall=Il giocatore bersaglio riprende in mano tutti i suoi artefatti. [Oracle 2000/02/01] Hurkyl's Recall=Fai tornare in mano a un giocatore bersaglio tutti gli artefatti che possiede. Reclaim=Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. Reclaim=Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. Reclaim=Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. Recycle=Salta la tua acquisizione. ; Ogniqualvolta giochi una carta, pesca una carta. ; Il numero massimo della tua mano è due. [Rules Team 2001/05/01] Dream Salvage=Pesca un numero di carte pari a quelle scartate da un avversario bersaglio in questo turno. Reconnaissance={0} : Rimuovi dal combattimento la creatura attaccante bersaglio che controlli e STAPpala. Previeni tutto il danno da combattimento che verrebbe inflitto alla creatura e dalla creatura in questo turno. [Oracle 1999/07/21] Pain's Reward=Ogni giocatore può puntare punti vita. Tu inizi le puntate con un'offerta di qualsiasi numero. Seguendo l'ordine di gioco, ogni giocatore può rilanciare aumentando l'offerta massima. Le puntate terminano quando nessuno rilancia. Chi ha puntato di più, perde il numero di punti vita che ha puntato e pesca quattro carte. Wicked Reward=Come costo addizionale per giocare la Ricompensa Maligna, sacrifica una creatura. ; La creatura bersaglio prende +4/+2 fino alla fine del turno. [Oracle 1999/07/01] Painful Memories=Guarda la mano di un avversario bersaglio e scegli una carta da essa. Metti quella carta in cima al grimorio di quel giocatore. Painful Memories=Guarda la mano di un avversario bersaglio e scegli una carta da essa. Metti quella carta in cima al grimorio di quel giocatore. Agonizing Memories=Guarda la mano di un giocatore bersaglio e scegli due carte da essa. Mettile in cima al grimorio di quel giocatore in un qualsiasi ordine. Agonizing Memories=Guarda la mano di un giocatore bersaglio e scegli due carte da essa. Mettile in cima al grimorio di quel giocatore in un qualsiasi ordine. Agonizing Memories=Guarda la mano di un giocatore bersaglio e scegli due carte da essa. Mettile in cima al grimorio di quel giocatore in un qualsiasi ordine. Agonizing Memories=Guarda la mano di un giocatore bersaglio e scegli due carte da essa. Mettile in cima al grimorio di quel giocatore in un qualsiasi ordine. Recall=Scarta X carte, poi riprendi in mano dal tuo cimitero una carta per ogni carta scartata in questo modo. Rimuovi il Ricordo dal gioco. Recall=Scarta X carte, poi riprendi in mano dal tuo cimitero una carta per ogni carta scartata in questo modo. Rimuovi il Ricordo dal gioco. Recall=Scarta X carte, poi riprendi in mano dal tuo cimitero una carta per ogni carta scartata in questo modo. Rimuovi il Ricordo dal gioco. Recall=Scarta X carte, poi riprendi in mano dal tuo cimitero una carta per ogni carta scartata in questo modo. Rimuovi il Ricordo dal gioco. Akroma's Memorial=Le creature che controlli hanno volare, attacco improvviso, cautela, travolgere, rapidita, protezione dal nero e dal rosso. Grim Reminder=Passa in rassegna il tuo grimorio per una carta non terra e rivelala. Ogni avversario che ha giocato in questo turno una carta con lo stesso nome di quella carta, perde 6 punti vita. Poi rimescola nel tuo grimorio la carta rivelata. ; {N}{N} : Riprendi in mano il Ricordo Macabro dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Rebuild=I proprietari riprendono in mano tutti i loro artefatti. ; Ciclo {2} [Oracle 1999/05/01] Salvage=Metti una carta bersaglio dal tuo cimitero in cima al tuo grimorio. Resize=La creatura bersaglio prende +3/+3 fino alla fine del turno. ; Recupero {1}{V} Riding Red Hare=La creatura bersaglio prende +3/+3 e guadagna cavalierato fino alla fine del turno. Riding the Dilu Horse=La creatura bersaglio prende +2/+2 e guadagna cavalierato. (Questo effetto non cessa alla fine del turno.) Reroute=Cambia il bersaglio dell'abilita attivata bersaglio che ha un singolo bersaglio. Reduce to Dreams=I proprietari riprendono in mano tutti gli artefatti e gli incantesimi. Turn to Dust=Distruggi l'Equipaggiamento bersaglio. Poi aggiungi {V} alla tua riserva di mana. Replenish=Rimetti in gioco tutte le carte incantesimo dal tuo cimitero. ; (Le Aura con niente da incantare restano nel tuo cimitero.) Fill with Fright=Il giocatore bersaglio scarta due carte. ; Profetizzare 2 Skirk Ridge Exhumer={N}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura Goblin Zombie 1/1 nera chiamata Goblin in Putrefazione con "Quando il Goblin in Putrefazione viene messo in un cimitero dal gioco, una creatura bersaglio prende -1/-1 fino alla fine del turno." Recover=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. ; Pesca una carta. Recover=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. ; Pesca una carta. Rewind=Neutralizza la magia bersaglio, poi STAPpa fino a quattro terre. Rewind=Neutralizza la magia bersaglio, poi STAPpa fino a quattro terre. Rewind=Neutralizza la magia bersaglio, poi STAPpa fino a quattro terre. Fervent Denial=Flashback {5}{L}{L} ; Neutralizza una magia bersaglio. Mystic Denial=Neutralizza una magia creatura o stregoneria bersaglio. Mystic Denial=Neutralizza una magia creatura o stregoneria bersaglio. Mystic Denial=Neutralizza una magia creatura o stregoneria bersaglio. Reflexes=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha attacco improvviso. Reflexes=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha attacco improvviso. Reflexes=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha attacco improvviso. Reflexes=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha attacco improvviso. Lightning Reflexes=Puoi giocare i Riflessi Fulminei quando potresti giocare un istantaneo. Se sono stati giocati quando non poteva essere giocata una stregoneria, guadagnano sostanza fino alla fine del turno e, quando perdono sostanza, sacrificali." ; Incanta creatura ; La creatura incantata prende +1/+0 e ha attacco improvviso. Reflect Damage=La prossima volta che una fonte a tua scelta infliggerebbe danno in questo turno, invece quel danno viene inflitto al controllore di quella fonte. [Oracle 1999/09/03] Whiteout=Tutte le creature perdono volare fino alla fine del turno. ; Sacrifica una terra neve : Riprendi in mano il Riflesso Abbagliante dal tuo cimitero. Rage Reflection=Le creature che controlli hanno doppio attacco. Dawn's Reflection=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge alla sua riserva due mana in una qualsiasi combinazione di colori (in aggiunta al mana che la terra produce). Wound Reflection=Alla fine di ogni turno, ogni avversario perde punti vita pari ai punti vita che ha perso in questo turno. (Il danno causa la perdita di punti vita.) Boon Reflection=Se stai per guadagnare punti vita, guadagni invece il doppio di quei punti vita. Mana Reflection=Se TAPpi un permanente per attingere mana, produce invece il doppio di quel mana. Thought Reflection=Se stai per pescare una carta, pesca invece due carte. Pure Reflection=Ogniqualvolta un giocatore gioca una magia creatura, distruggi tutti i Riflessi. Poi quel giocatore mette in gioco una pedina creatura Riflesso bianca con forza e costituzione pari ciascuna al costo di mana convertito di quella magia. Shimmer=Mentre il Riflesso Tremolante entra in gioco, scegli un tipo di terra. ; Tutte le terre di quel tipo hanno fase. [Oracle 1999/07/01] Syphon Soul=Il Riflusso dell'Anima infligge 2 danni a ogni altro giocatore. Guadagni un ammontare di punti vita pari al danno inflitto in questo modo. Syphon Soul=Il Riflusso dell'Anima infligge 2 danni a ogni altro giocatore. Guadagni un ammontare di punti vita pari al danno inflitto in questo modo. Syphon Soul=Il Riflusso dell'Anima infligge 2 danni a ogni altro giocatore. Guadagni un ammontare di punti vita pari al danno inflitto in questo modo. Syphon Mind=Ogni altro giocatore scarta una carta. Tu peschi una carta per ogni carta scartata in questo modo. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Time Ebb=Metti la creatura bersaglio in cima al grimorio del suo proprietario. Restock=Riprendi in mano due carte bersaglio dal tuo cimitero. Rimuovi dal gioco il Rifornimento. Recoil=Il proprietario riprende in mano un permanente bersaglio. Poi quel giocatore scarta una carta. Shelter=La creatura bersaglio che controlli guadagna protezione da un colore a tua scelta fino alla fine del turno.; Pesca una carta. Seafarer's Quay=Le creature leggendarie blu che controlli hanno "branco con altre creature leggendarie". Pegasus Refuge={2}, Scarta una carta: Metti in gioco una pedina creatura Pegaso 1/1 bianca con volare. Elkin Lair=All'inizio del mantenimento di ogni giocatore, quel giocatore rimuove dal gioco una carta a caso dalla sua mano. Il giocatore può giocare quella carta in questo turno. Alla fine del turno, se il giocatore non ha giocato la carta, la mette nel proprio cimitero. Kor Haven={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}{B},{TAP} : Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura attaccante bersaglio in questo turno. [Oracle 2003/07/01] Safe Haven={2},{TAP} : Rimuovi dal gioco una creatura bersaglio che controlli. ; All'inizio del tuo mantenimento, puoi sacrificare il Rifugio Sicuro. Se lo fai, rimetti in gioco tutte le carte rimosse dal gioco con Rifugio Sicuro sotto il controllo dei loro proprietari. Safe Haven={2},{TAP} : Rimuovi dal gioco una creatura bersaglio che controlli. ; All'inizio del tuo mantenimento, puoi sacrificare il Rifugio Sicuro. Se lo fai, rimetti in gioco tutte le carte rimosse dal gioco con Rifugio Sicuro sotto il controllo dei loro proprietari. Safe Haven={2},{TAP} : Rimuovi dal gioco una creatura bersaglio che controlli. ; All'inizio del tuo mantenimento, puoi sacrificare il Rifugio Sicuro. Se lo fai, rimetti in gioco tutte le carte rimosse dal gioco con Rifugio Sicuro sotto il controllo dei loro proprietari. Spiritual Asylum=Le creature e le terre che controlli hanno velo. (Non possono essere bersaglio di magie o abilita.) ; Quando una creatura che controlli attacca, sacrifica il Rifugio Spirituale. Reconstruction=Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. [Oracle 1999/09/03] Reconstruction=Riprendi in mano una carta artefatto bersaglio dal tuo cimitero. [Oracle 1999/09/03] Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {V} : Rigenera la creatura incantata. Regeneration=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; {V}: Rigenera la creatura incantata. (La prossima volta che quella creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Liberate=Rimuovi dal gioco una creatura bersaglio che controlli. Rimetti in gioco quella carta sotto il controllo del suo proprietario alla fine del turno. Remand=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo aggiungila alla mano del suo proprietario invece di metterla nel cimitero di quel giocatore. ; Pesca una carta. Rebound=Cambia il bersaglio della magia bersaglio che bersaglia solo un giocatore. Il nuovo bersaglio deve essere un giocatore. Wild Ricochet=Puoi scegliere nuovi bersagli per una magia istantaneo o stregoneria bersaglio. Poi copia quella magia. Puoi scegliere nuovi bersagli per la copia. Recoup=Flashback {3}{R} ; La carta stregoneria bersaglio presente nel tuo cimitero guadagna flashback fino alla fine del turno. Il suo costo di flashback è pari al suo costo di mana. (Il costo di mana comprende il colore.) Pollen Remedy=Potenziamento - Sacrifica una terra. ; Previeni i prossimi 3 danni che verrebbero inflitti a un qualsiasi numero di creature e/o giocatori in questo turno, suddivisi a tua scelta. Se è stato pagato il costo di potenziamento, invece previeni in questo modo i prossimi 6 danni. [Oracle 2003/07/01] Stitch in Time=Lancia una moneta. Se vinci il lancio, gioca un altro turno dopo questo. Remembrance=Ogniqualvolta una creatura non pedina che controlli viene messa in un cimitero dal gioco, puoi passare in rassegna il tuo grimorio per una carta creatura con lo stesso nome di quella creatura, rivelare quella carta e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. [Oracle 2003/10/01] Muddle the Mixture=Neutralizza la magia istantaneo o stregoneria bersaglio. ; Trasmutare {1}{L}{L} Reshape=Come costo addizionale per giocare il Rimodellare, sacrifica un artefatto. ; Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X e mettila in gioco. Poi rimescola il tuo grimorio. Hide/Seek=(Rimpiattino) Metti l'artefatto o l'incantesimo bersaglio in fondo al grimorio del suo proprietario. ; (Cercarello) Passa in rassegna il grimorio dell'avversario bersaglio per una qualsiasi carta e rimuovila dal gioco. Guadagni un ammontare di punti vita pari al costo di mana convertito di quella carta. Poi quel giocatore rimescola il suo grimorio. Shrink=La creatura bersaglio prende -5/-0 fino alla fine del turno. Shrink=La creatura bersaglio prende -5/-0 fino alla fine del turno. Shrink=La creatura bersaglio prende -5/-0 fino alla fine del turno. Remove=Gioca Rimuovere soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Il proprietario riprende in mano una creatura attaccante bersaglio. Peel from Reality=I proprietari riprendono in mano una creatura bersaglio che tu controlli e una creatura bersaglio che tu non controlli. Remove Enchantments=Riprendi in mano tutti gli incantesimi che possiedi e controlli, tutte le Aura che possiedi e che sono assegnate ai permanenti che controlli, e tutte le Aura che possiedi e che sono assegnate alle creature attaccanti controllate dai tuoi avversari. Poi distruggi tutti gli altri incantesimi che controlli, tutte le altre Aura assegnate a permanenti che controlli, e tutte le altre Aura assegnate alle creature attaccanti controllate dai tuoi avversari. Rebirth=Rimuovi la Rinascita dal tuo mazzo prima della partita se non stai giocando per la posta. ; Ogni giocatore può mettere nella propria posta la carta in cima al proprio grimorio. Se un giocatore lo fa, i suoi punti vita totali diventano 20. [Oracle 2003/10/01] Rebirth=Rimuovi la Rinascita dal tuo mazzo prima della partita se non stai giocando per la posta. ; Ogni giocatore può mettere nella propria posta la carta in cima al proprio grimorio. Se un giocatore lo fa, i suoi punti vita totali diventano 20. [Oracle 2003/10/01] Cruel Revival=Distruggi una creatura bersaglio non-Zombie. Non può essere rigenerata. Riprendi in mano fino a una carta Zombie bersaglio dal tuo cimitero. Elephant Resurgence=Ogni giocatore mette in gioco una pedina creatura Elefante verde. Queste creature hanno "La forza e la costituzione di questa creatura sono pari ciascuna al numero di carte creatura nel cimitero del suo controllore." Nature's Resurgence=Ogni giocatore pesca una carta per ogni carta creatura presente nel suo cimitero. Nature's Resurgence=Ogni giocatore pesca una carta per ogni carta creatura presente nel suo cimitero. Nature's Resurgence=Ogni giocatore pesca una carta per ogni carta creatura presente nel suo cimitero. Pyrrhic Revival=Ogni giocatore rimette in gioco ogni carta creatura dal proprio cimitero con un segnalino -1/-1. Vengeful Rebirth=Riprendi in mano una carta bersaglio dal tuo cimitero. Se riprendi in mano una carta non terra in questo modo, la Rinascita Vendicativa infligge danno pari al costo di mana convertito di quella carta a una creatura o a un giocatore bersaglio. ; Rimuovi dal gioco la Rinascita Vendicativa. Fresh Volunteers= Drill-Skimmer=Volare ; Il Rincope Trapano ha velo fintanto che tu controlli un'altra creatura artefatto. (Non può essere bersaglio di magie o abilita.) Reinforcements=Metti fino a 3 carte creature bersaglio dal tuo cimitero in cima al tuo grimorio. Reinforcements=Metti fino a 3 carte creature bersaglio dal tuo cimitero in cima al tuo grimorio. Barbarian Ring={TAP} : Aggiungi {R} alla tua riserva di mana. Il Ring dei Barbari ti infligge 1 danno. ; Soglia - {R},{TAP}, Sacrifica il Ring dei Barbari : Il Ring dei Barbari infligge 2 danni a una creatura o a un giocatore bersaglio. Gioca questa abilita solo se hai sette o più carte nel tuo cimitero. Rejuvenate=Guadagni 6 punti vita. ; Ciclo {2}. Vithian Renegades=Quando i Rinnegati di Vithia entrano in gioco, distruggi un artefatto bersaglio. Sokenzan Renegade=Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; All'inizio del tuo mantenimento, se un giocatore ha più carte in mano di tutti gli altri, il giocatore con più carte in mano prende il controllo del Rinnegato di Sokenzan. Goblin Turncoat=Sacrifica un Goblin : Rigenera il Rinnegato Goblin. Renewal=Come costo addizionale per giocare il Rinnovamento, sacrifica una terra. ; Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Angelic Renewal=Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, puoi sacrificare il Rinnovamento Angelico. Se lo fai, rimetti in gioco quella carta. Enduring Renewal=Gioca con la tua mano rivelata. ; Se stai per pescare una carta, rivela invece la prima carta del tuo grimorio. Se è una carta creatura, mettila nel tuo cimitero. Altrimenti, pesca una carta. ; Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, riprendila in mano. Enduring Renewal=Gioca con la tua mano rivelata. ; Se stai per pescare una carta, rivela invece la prima carta del tuo grimorio. Se è una carta creatura, mettila nel tuo cimitero. Altrimenti, pesca una carta. ; Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, riprendila in mano. Charging Rhino=Il Rinoceronte alla Carica non può essere bloccato da più di una creatura. [Oracle 1999/05/01] Charging Rhino=Il Rinoceronte alla Carica non può essere bloccato da più di una creatura. [Oracle 1999/05/01] Ebony Rhino=Travolgere Crystal Chimes={3},{TAP}, Sacrifica i Rintocchi Cristallini : Riprendi in mano tutte le carte incantesimo dal tuo cimitero. Debtors' Knell=All'inizio del tuo mantenimento, metti in gioco sotto il tuo controllo una carta creatura bersaglio da un cimitero. Renounce=Sacrifica un qualsiasi numero di permanenti. Guadagni 2 punti vita per ogni permanente sacrificato in questo modo. Vitalize=STAPpa tutte le creature che controlli. Vitalize=STAPpa tutte le creature che controlli. Respite=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Guadagni 1 punto vita per ogni creatura attaccante. [Oracle 1999/05/01] Rally the Righteous=Radianza - STAPpa una creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa. Quelle creature prendono +2/+0 fino alla fine del turno. Daru Mender=Metamorfosi {B} ; Quando il Riparatore Daru viene girato a faccia in su, rigenera la creatura bersaglio. Loxodon Mender={B}, {TAP} : Rigenera l'artefatto bersaglio. Tinker=Come costo aggiuntivo per giocare la Riparatrice, sacrifica un artefatto. ; Passa in rassegna il tuo grimorio per una carta artefatto e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 1999/05/01] Argivian Restoration=Rimetti in gioco una carta artefatto bersaglio dal tuo cimitero. Drafna's Restoration=Rimetti un qualsiasi numero di carte artefatto bersaglio dal cimitero di un giocatore bersaglio in cima al grimorio del proprietario in un qualsiasi ordine. Razorgrass Screen=Difensore (Questa creatura non può attaccare.) ; Il Riparo di Erba-Lama blocca in ogni turno se può farlo. [Oracle 2004/10/06] Relearn=Riprendi in mano dal tuo cimitero una carta istantaneo bersaglio o una carta stregoneria bersaglio. Relearn=Riprendi in mano dal tuo cimitero una carta istantaneo bersaglio o una carta stregoneria bersaglio. Relearn=Riprendi in mano dal tuo cimitero una carta istantaneo bersaglio o una carta stregoneria bersaglio. Rethink=Neutralizza la magia bersaglio a meno che il suo controllore spenda {X}, dove X è pari al costo di mana convertito di quella magia. Repercussion=Ogniqualvolta viene inflitto danno a una creatura, la Ripercussione infligge un pari ammontare di danni al controllore di quella creatura. Reiterate=Riscatto {3} (Puoi pagare {3} addizionale mentre giochi questa magia). Se lo fai, riprendi in mano questa carta quando si risolve.) ; Copia una magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per la copia. Repopulate=Rimescola tutte le carte creatura presenti nel cimitero del giocatore bersaglio nel grimorio di quel giocatore. ; Ciclo {2}. Restore Balance=Ripristinare Equilibrio è bianco. ; Sospendere 6-{B} ; Ogni giocatore sceglie un numero di terre che controlla pari al numero di terre controllate dal giocatore che ne controlla di meno, poi sacrifica le rimanenti.I giocatori scartano le carte e sacrificano le creature allo stesso modo. Wipe Away=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Fai tornare un permanente bersaglio in mano al suo proprietario. Undertow=Le creature con Passa-isole possono essere bloccate come se non avessero passa-isole. [Oracle 1999/09/03] AEthertow=Metti una creatura attaccante o bloccante bersaglio in cima al grimorio del suo proprietario. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Reknit=Rigenera un permanente bersaglio. Reparations=Ogniqualvolta un avversario gioca una magia che bersaglia te o una creatura che controlli, puoi pescare una carta. [Oracle 1999/07/01] Hideous Laughter=Tutte le creature prendono -2/-2 fino alla fine del turno. ; Unire nell'Arcano {3}{N}{N} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) Game Preserve=All'inizio del tuo mantenimento, ogni giocatore rivela la prima carta del proprio grimorio. Se tutte le carte rivelate in questo modo sono carte creatura, metti in gioco quelle carte sotto il controllo dei loro proprietari. Tinder Farm=La Riserva di Legname entra in gioco TAPpata. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP}, Sacrifica la Riserva di Legname : Aggiungi {R}{B} alla tua riserva di mana. Volunteer Reserves=Branco ; Mantenimento Cumulativo - {1}. Refresh=Rigenera una creatura bersaglio. ; Pesca una carta. Hero's Resolve=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+5. Hero's Resolve=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+5. Hero's Resolve=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+5. Bound/Determined=(Risoluto) Sacrifica una creatura. Riprendi in mano fino a X carte dal tuo cimitero, dove X è pari al numero di colori di cui era quella creatura. Poi rimuovi dal gioco questa carta. ; (Determinato) Le altre magie che controlli non possono essere neutralizzate da magie o abilita in questo turno. ; Pesca una carta. Elemental Resonance=Incanta Permanente ; All'inizio della tua fase principale precedente al combattimento, aggiungi alla tua riserva un ammontare di mana pari al costo di mana del permanente incantato. (Il costo di mana comprende i colori. Se un simbolo di mana ha più colori, scegline uno.) Limited Resources=Quando le Risorse Limitate entrano in gioco, ogni giocatore sceglie cinque terre che controlla e sacrifica le rimanenti. ; Se ci sono dieci o più terre in gioco, i giocatori non possono giocare terre. Squandered Resources=Sacrifica una terra : Aggiungi alla tua riserva di mana un mana di qualsiasi tipo che la terra sacrificata poteva produrre. [Oracle 1999/07/01] Guttural Response=Neutralizza una magia istantaneo blu bersaglio. Scuzzback Scrapper=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Essence Drain=Il Risucchia Essenza infligge 3 danni ad un giocatore o a una creatura bersaglio, e tu guadagni 3 punti vita. Essence Drain=Risucchia Essenza infligge 3 danni a una creatura o a un giocatore bersaglio e tu guadagni 3 punti vita. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Drain Power=Il giocatore bersaglio gioca un'abilita di mana di ogni terra che controlla, poi svuota la sua riserva di mana. Aggiungi alla tua riserva di mana un ammontare di mana uguale al tipo e all'ammontare svuotato dalla riserva di mana di quel giocatore in questo modo. Mana Drain=Neutralizza la magia bersaglio. All'inizio della tua prossima fase principale, aggiungi {X} alla tua riserva di mana, dove X è pari al costo di mana convertito di quella magia. [Oracle 2003/07/01] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Drain Life=Spendi solo mana nero per pagare X. ; Il Risucchia Vita infligge X danni a una creatura o un giocatore bersaglio. Tu guadagni un ammontare di punti vita parti al danno inflitto, ma non più dei punti vita totali di quel giocatore prima che il Risucchia Vita gli infliggesse danno o della costituzione di quella creatura. [Oracle 2001/05/02] Psychic Drain=Il giocatore bersaglio mette le prime X carte del proprio grimorio nel proprio cimitero e tu guadagni X punti vita. Forced Fruition=Ogniqualvolta un avversario gioca una magia, quel giocatore pesca sette carte. Stir the Grave=Rimetti in gioco dal tuo cimitero una carta creatura bersaglio con costo di mana convertito pari o inferiore a X. Awakening=All'inizio di ogni mantenimento, STAPpa tutte le creature e tutte le terre. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Raise Dead=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Mirari's Wake=Le creature che controlli prendono +1/+1. ; Ogniqualvolta TAPpi una terra per attingere mana, aggiungi alla tua riserva un mana di qualsiasi tipo prodotto da quella terra. Malevolent Awakening={1}{N}{N}, Sacrifica una creatura : Riprendi in mano una carta creatura bersaglio dal tuo cimitero. Soulless Revival=Riprendi in mano una carta creatura bersaglio dal tuo cimitero. ; Unire nell'Arcano {1}{N} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) Volcanic Awakening=Distruggi una terra bersaglio. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.) Delay=Neutralizza una magia bersaglio. Se la magia è neutralizzata in questo modo, rimuovila dal gioco con tre segnalini tempo su di essa invece di metterla nel cimitero del suo proprietario. Se non ha sospendere, guadagna sospendere. (All'inizio del mantenimento del suo proprietario, rimuovi un segnalino da quella carta. Quando l'ultimo viene rimosso, il giocatore gioca la carta senza pagare il suo costo di mana. Se è una creatura, ha rapidita.) Reweave=Il controllore di un permanente bersaglio sacrifica quel permanente. Se lo fa, quel giocatore rivela le carte dalla cime del proprio grimorio fino a rivelare una carta permanente che abbia un tipo di carta in comune con il permanente sacrificato, mette in gioco quella carta, poi rimescola il proprio grimorio. ; Unire nell'Arcano {2}{L}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Rith, the Awakener=Volare ; Ogniqualvolta Rith, il Risvegliatore infligge danno da combattimento a un giocatore, puoi spendere {2}{V}. Se lo fai, scegli un colore. Metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni permanente di quel colore. [Oracle 2004/10/06] Rites of Refusal=Scarta un qualsiasi numero di carte. Neutralizza una magia bersaglio a meno che il suo controllore spenda {3} per ogni carta scartata in questo modo. Rites of Initiation=Scarta un qualsiasi numero di carte a caso. Le creature che controlli prendono +1/+0 fino alla fine del turno per ogni carta scartata in questo modo. Rites of Spring=Scarta un qualsiasi numero di carte. Passa in rassegna il tuo grimorio per altrettante carte terra base, rivelale e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Blood Rites={1}{R}, Sacrifica una creatura : I Riti di Sangue infliggono 2 danni a una creatura o a un giocatore bersaglio. Sacred Rites=Scarta un qualsiasi numero di carte. Le creature che controlli prendono +0/+1 fino alla fine del turno per ogni carta scartata in questo modo. Withdraw=Il proprietario riprende in mano la creatura bersaglio. Poi il proprietario riprende in mano un'altra creatura bersaglio, a meno che il suo controllore spenda {1}. Hidden Retreat=Metti una carta dalla tua mano in cima al tuo grimorio : Previeni tutto il danno che verrebbe inflitto da una magia istantaneo o stregoneria bersaglio in questo turno. [Oracle 2001/03/07] Rite of Flame=Aggiungi {R}{R} alla tua riserva di mana, poi aggiungi {R} alla tua riserva di mana per ogni carta Rito della Fiamma in ogni cimitero. Ritual of the Machine=Come costo aggiuntivo per giocare il Rito della Macchina, sacrifica una creatura. ; Guadagni il controllo di una creatura bersaglio non nera, non artefatto. [Oracle 1999/07/23] Rite of Consumption=Come costo addizionale per giocare il Rito di Consumo, sacrifica una creatura. ; Il Rito di Consumo infligge danno pari alla forza della creatura sacrificata a un giocatore bersaglio. Guadagni punti vita pari ai danni inflitti in questo modo. Leshrac's Rite=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-paludi. Leshrac's Rite=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-paludi. Leshrac's Rite=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-paludi. Leshrac's Rite=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-paludi. Rite of Passage=Ogniqualvolta viene inflitto danno ad una creatura che tu controlli, metti un segnalino +1/+1 su di essa. (Il danno viene inflitto prima che sia messo il segnalino.) Elven Rite=Distribuisci due segnalini +1/+1 su una o due creature bersaglio. [Oracle 2002/03/01] Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Dark Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. Forbidden Ritual=Sacrifica un permanente che non sia una pedina. Se lo fai, l'avversario bersaglio perde 2 punti vita a meno che sacrifichi un permanente oppure scarti una carta. Puoi ripetere questo procedimento un qualsiasi numero di volte. Turn the Tables=Tutto il danno da combattimento che ti verrebbe in questo turno, viene invece inflitto a una creatura attaccante bersaglio. Return to Dust=Rimuovi dal gioco un artefatto o un incantesimo bersaglio. Se hai giocato questa magia nella tua fase principale, puoi rimuovere dal gioco fino a un altro artefatto o incantesimo bersaglio. Lilting Refrain=All'inizio del tuo mantenimento, puoi mettere un segnalino versetto sul Ritornello Cadenzato. ; Sacrifica il Ritornello Cadenzato : Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}, dove X è pari al numero di segnalini versetto presenti sul Ritornello Cadenzato. [Oracle 1999/05/01] Naturalize=Distruggi un artefatto o un incantesimo bersaglio. Naturalize=Distruggi un artefatto o un incantesimo bersaglio. Naturalize=Distruggi un artefatto o un incantesimo bersaglio. Naturalize=Distruggi un artefatto o un incantesimo bersaglio. Naturalize=Distruggi un artefatto o un incantesimo bersaglio. Back to Basics=Le terre non base non STAPpano durante lo STAP dei loro controllori. [Oracle 1999/05/01] Return of the Nightstalkers=Rimetti in gioco tutte le carte permanente Cacciatore-Notturno presenti nel tuo cimitero. Poi distruggi tutte le Paludi che controlli. Backfire=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata ti infligge danno, il Ritorno di Fiamma infligge un pari danno al controllore della creatura incantata. [Oracle 1999/09/03] Backfire=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata ti infligge danno, il Ritorno di Fiamma infligge un pari danno al controllore della creatura incantata. [Oracle 1999/09/03] Parallectric Feedback=Il Ritorno Paraelettrico infligge al controllore della magia bersaglio un danno pari al costo di mana convertito di quella magia. Dread Return=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. ; Flashback-Sacrifica tre creature. (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Backdraft=In questo turno, ogniqualvolta la magia stregoneria bersaglio infligge danno, la Ritorsione infligge meta di quel danno arrotondato per difetto al controllore di quella magia. Retract=Il proprietario riprende in mano tutti gli artefatti che tu controlli. Fossil Find=Riprendi in mano una carta a caso dal tuo cimitero, poi riordina a tua scelta il tuo cimitero. Adventurers' Guildhouse=Le creature leggendarie verdi che controlli hanno "branco con altre creature leggendarie". Ritual of Restoration=Riprendi in mano una carta artefatto bersaglio presente nel tuo cimitero. Ritual of Steel=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Rituale dell'Acciaio entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; La creatura incantata prende +0/+2. [Oracle 1999/11/01] Cabal Ritual=Aggiungi {N}{N}{N} alla tua riserva di mana. ; Soglia - Aggiungi invece {N}{N}{N}{N}{N} alla tua riserva di mana se hai almeno sette carte nel tuo cimitero. Brightstone Ritual=Aggiungi {R} alla tua riserva di mana per ogni Goblin in gioco. Scarscale Ritual=Come costo addizionale per giocare il Rituale di Cicatrizzazione delle Scaglie, metti un segnalino -1/-1 su una creatura che controlli. ; Pesca due carte. Midnight Ritual=Rimuovi dal gioco X carte creatura bersaglio presenti nel tuo cimitero. Per ciascuna carta creatura rimossa in questo modo, metti in gioco una pedina creatura Zombie 2/2 nera. Midnight Ritual=Rimuovi dal gioco X carte creatura bersaglio nel tuo cimitero. Per ogni carta creatura rimossa in questo modo, metti in gioco una pedina creatura Zombie 2/2 nera. Boggart Birth Rite=Riprendi in mano una carta Goblin bersaglio dal tuo cimitero. Ritual of Subdual=Mantenimento cumulativo {2} ; Se una terra viene TAPpata per attingere mana, essa produce mana incolore anziché di qualsiasi altro tipo. Desperate Ritual=Aggiungi {R}{R}{R} alla tua riserva di mana. ; Unire nell'Arcano {1}{R} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Rites of Flourishing=All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addizionale. ; Ogni giocatore può giocare una terra addizionale in ognuno dei suoi turni. Retaliate=Distruggi tutte le creature che ti hanno inflitto danno in questo turno. Rivalry=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla più terre di un qualunque altro giocatore, la Rivalita gli infligge 2 danni. Retaliation=Le creature che controlli hanno "Ogniqualvolta questa creatura viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca." Retribution of the Meek=Distruggi tutte le creature con forza pari o superiore a 4. Non possono essere rigenerate. [Oracle 1999/07/01] Second Thoughts=Rimuovi dal gioco una creatura attaccante bersaglio. ; Pesca una carta. Revelation=Tutti i giocatori giocano con le carte scoperte. [Oracle 1999/09/03] Revelation=Tutti i giocatori giocano con le carte scoperte. [Oracle 1999/09/03] Drastic Revelation=Scarta la tua mano. Pesca sette carte, poi scarta tre carte a caso. Riven Turnbull={TAP}: Aggiungi {N} alla tua riserva di mana. Vindicate=Distruggi un permanente bersaglio. Skyshroud Claim=Passa in rassegna il tuo grimorio per un massimo di due carte Foresta e mettile in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Phyrexian Reclamation={1}{N}, Paga 2 punti vita : Riprendi in mano dal tuo cimitero una carta creatura. Reverberation=Tutto il danno che verrebbe inflitto in questo turno da una magia stregoneria bersaglio viene invece inflitto al controllore di quella magia. [Oracle 2001/08/24] Glacial Plating=Incanta creatura ; Mantenimento cumulativo {S} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso. {S} può essere pagato con un mana da un permanente neve.) ; La creatura incantata prende +3/+3 per ogni segnalino epoca presente sul Rivestimento di Ghiaccio. Petrified Plating=Incanta creatura ; La creatura incantata prende +2/+2. ; Sospendere 2-{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {V} e rimuoverla dal gioco con due segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana.) Vendetta=Distruggi la creatura bersaglio non nera. Non può essere rigenerata. Perdi un ammontare di punti vita pari alla costituzione di quella creatura. Revive=Riprendi in mano una carta bersaglio verde dal tuo cimitero. Revive=Riprendi in mano una carta bersaglio verde dal tuo cimitero. Rise of the Hobgoblins=Quando la Rivolta degli Hobgoblin entra in gioco, puoi pagare {X}. Se lo fai, metti in gioco X pedine creatura Soldato Goblin 1/1 rosse e bianche. ; {R|B}: Le creature rosse e le creature bianche che controlli hanno attacco improvviso fino alla fine del turno. Nature's Revolt=Tutte le terre sono creature 2/2 che sono ancora terre. Nature's Revolt=Tutte le terre sono creature 2/2 che sono ancora terre. Urborg Uprising=Riprendi in mano fino a due carte creatura bersaglio dal tuo cimitero. ; Pesca una carta. Plow Under=Metti due terre bersaglio in cima ai grimori dei loro proprietari. Plow Under=Metti due terre bersaglio in cima ai grimori dei loro proprietari. Plow Through Reito=Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Pianure che controlli. La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni Pianura ripresa in questo modo. Inside Out=Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. ; Pesca una carta. Rix Maadi, Dungeon Palace={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1}{N}{R}, {TAP}: Ogni giocatore scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Roc of Kher Ridges=Volare Roc of Kher Ridges=Volare Roc of Kher Ridges=Volare Roc of Kher Ridges=Volare Crimson Roc=Volare ; Ogniqualvolta il Roc Scarlatto blocca una creatura senza volare, il Roc Scarlatto prende +1/+0 e guadagna attacco improvviso fino alla fine del turno. Koskun Keep={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {R} alla tua riserva di mana. ; {2},{TAP} : Aggiungi {N} o {V} alla tua riserva di mana. [Oracle 2003/07/01] Ebon Stronghold=La Roccaforte d'Ebano entra in gioco TAPpata. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP}, Sacrifica la Roccaforte d'Ebano : Aggiungi {N}{N} alla tua riserva di mana. Ebon Stronghold=La Roccaforte d'Ebano entra in gioco TAPpata. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP}, Sacrifica la Roccaforte d'Ebano : Aggiungi {N}{N} alla tua riserva di mana. Ebon Stronghold=La Roccaforte d'Ebano entra in gioco TAPpata. ; {TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP}, Sacrifica la Roccaforte d'Ebano : Aggiungi {N}{N} alla tua riserva di mana. Darksteel Citadel=La Roccaforte di Darksteel è indistruttibile. ; {TAP} : Aggiungi {1} alla tua riserva di mana. Kher Keep={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}{R}, {TAP} : Metti in gioco una pedina creatura Coboldo 0/1 rossa con nome Coboldi della Roccaforte di Kher. Barrenton Cragtreads=I Rocciatori di Barrenton non possono essere bloccati dalle creature rosse. Rockslide Ambush=Rockslide Ambush infligge un danno pari al numero di Montagne che controlli ad una creatura bersaglio. Marrow-Gnawer=Le creature Ratto hanno paura. ; {TAP}, Sacrifica un Ratto: Metti in gioco X pedine creatura Ratto 1/1 nere, dove X è pari al numero di Ratti che controlli. Sanity Gnawers=Quando i Roditori Mentali entrano in gioco, un giocatore bersaglio scarta una carta a caso. Rofellos, Llanowar Emissary={TAP}: Aggiungi {V} alla tua riserva di mana per ogni Foresta che controlli. Glowering Rogon=Sviluppo 1 Rohgahh of Kher Keep=All'inizio del tuo mantenimento, a meno che tu spenda {R}{R}{R}, un avversario guadagna il controllo di Rohgahh di Kher e di tutte le creature chiamate Coboldi della Roccaforte di Kher che tu controlli. Se un giocatore guadagna il controllo di una creatura in questo modo, TAPpala. (Questo effetto non termina alla fine del turno.) ; Le creature chiamate Coboldi della Roccaforte di Kher che controlli guadagnano +2/+2. Rolling Earthquake=Rolling Earthquake infligge X danni a ogni creatura senza cavalierato e a ogni giocatore. Thunder of Hooves=Il Rombo della Carica infligge X danni a ogni creatura senza volare e a ogni giocatore, dove X è pari al numero di Bestie in gioco. Rolling Thunder=Il Rombo di Tuono infligge X danni divisi a tua scelta tra un qualsiasi numero di creature e/o giocatori bersaglio. [Oracle 1999/05/01] Dwarven Vigilantes=Ogniqualvolta la Ronda di Nani attacca e non è bloccata, puoi farle infliggere un danno pari alla propria forza a una creatura bersaglio. Se lo fai, la Ronda dei Nani non infligge danni da combattimento in questo turno. [Oracle 1999/07/30] Battle-Mad Ronin=Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) ; Il Ronin Invasato attacca in ogni turno, se può farlo. Cursed Ronin=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; {N} : Il Ronin Maledetto prende +1/+1 fino alla fine del turno. Nezumi Ronin=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) Hum of the Radix=Ogni magia artefatto costa {1} in più per essere giocata per ogni artefatto controllato dal suo controllore. Rorix Bladewing=Volare, rapidita [Oracle 2004/10/06] Worry Beads=All'inizio del mantenimento di ogni giocatore, quel giocatore mette la prima carta del proprio grimorio nel proprio cimitero. Rosheen Meanderer={TAP}: Aggiungi {4} alla tua riserva di mana. Spendi questo mana solo per costi che contengono {X}. Bloated Toad=Protezione dal blu ; Ciclo {2} Morgue Toad=Sacrifica il Rospo dell'Obitorio: Aggiungi {L}{R} alla tua riserva di mana. Chub Toad=Ogniqualvolta il Rospo Paffuto blocca o viene bloccato, prende +2/+2 fino alla fine del turno. Chub Toad=Ogniqualvolta il Rospo Paffuto blocca o viene bloccato, prende +2/+2 fino alla fine del turno. Verdant Succession=Ogniqualvolta una creatura non pedina verde viene messa in un cimitero dal gioco, il controllore di quella creatura può passare in rassegna il proprio grimorio, scegliere una carta con lo stesso nome di quella creatura e metterla in gioco. Se quel giocatore lo fa, poi rimescola il proprio grimorio. Crop Rotation=Come costo addizionale per giocare la Rotazione del Raccolto, sacrifica una terra. ; Passa in rassegna il tuo grimorio per una carta terra e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 1999/05/01] Spincrusher=Ogniqualvolta il Roteaschiaccia blocca, metti un segnalino +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Roteaschiaccia: In questo turno il Roteaschiaccia non può essere bloccato. Roterothopter=Volare ; {2}: Il Roterotottero prende +1/+0 fino alla fine del turno. Utilizza questa abilita non più di due volte per turno. Rout=Puoi giocare la Rotta quando potresti giocare un istantaneo se spendi {2} addizionale per giocarla. ; Distruggi tutte le creature. Non possono essere rigenerate. Scrap=Distruggi l'artefatto bersaglio. ; Ciclo {2}. Trade Routes={1} : Il proprietario riprende in mano una terra bersaglio che tu controlli. ; {1}, Scarta una carta terra : Pesca una carta. Trade Routes={1} : Il proprietario riprende in mano una terra bersaglio che tu controlli. ; {1}, Scarta una carta terra : Pesca una carta. Trade Routes={1} : Il proprietario riprende in mano una terra bersaglio che tu controlli. ; {1}, Scarta una carta terra : Pesca una carta. Game of Chaos=Lancia una moneta. Se vinci il lancio, tu guadagni 1 punto vita e il giocatore bersaglio perde 1 punto vita, e tu decidi se lanciarla ancora. Se perdi il lancio, tu perdi 1 punto vita e quell'avversario guadagna 1 punto vita, e quel giocatore decide se lanciarla ancora. Raddoppia la posta in punti vita ad ogni lancio. Game of Chaos=Lancia una moneta. Se vinci il lancio, tu guadagni 1 punto vita e il giocatore bersaglio perde 1 punto vita, e tu decidi se lanciarla ancora. Se perdi il lancio, tu perdi 1 punto vita e quell'avversario guadagna 1 punto vita, e quel giocatore decide se lanciarla ancora. Raddoppia la posta in punti vita ad ogni lancio. Capsize=Riscatto {3} ; Il proprietario riprende in mano il permanente bersaglio. [Oracle 1999/05/01] Reversal of Fortune=L'avversario bersaglio rivela la sua mano. Puoi copiare una carta istantaneo o stregoneria dalla sua mano e giocare la copia senza pagare il suo costo di mana. Briar Patch=Ogniqualvolta una creatura ti attacca, prende -1/-0 fino alla fine del turno. Ruination=Distruggi tutte le terre non base. Builder's Bane=Distruggi X artefatti bersaglio. La Rovina del Costruttore infligge un danno a ogni giocatore pari al numero di artefatti che controllava distrutti in questo modo. Rack and Ruin=Distruggi due artefatti bersaglio. Global Ruin=Ogni giocatore sceglie tra le terre che controlla una terra per ogni tipo di terra base, poi sacrifica le rimanenti. Fiery Fall=La Rovina Impetuosa infligge 5 danni a una creatura bersaglio. ; Cicloterra base {1}{R} ({1}{R}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Echoing Ruin=Distruggi un artefatto bersaglio e tutti gli altri artefatti con lo stesso nome di quell'artefatto. Timberland Ruins=Le Rovine Boscose entrano in gioco TAPpate. ; {TAP} : Aggiungi {V} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine Boscose : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Scorched Ruins=Se le Rovine Bruciate entrano in gioco, invece sacrifica due terre STAPpate. Se lo fai, metti in gioco le Rovine Bruciate. Se non lo fai, metti le Rovine Bruciate nel cimitero del loro proprietario. ; {TAP} : Aggiungi {4} alla tua riserva di mana. [Oracle 2003/07/01] Dwarven Ruins=Le Rovine dei Nani entrano in gioco TAPpate. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine dei Nani: Aggiungi {R}{R} alla tua riserva di mana. Dwarven Ruins=Le Rovine dei Nani entrano in gioco TAPpate. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine dei Nani: Aggiungi {R}{R} alla tua riserva di mana. Dwarven Ruins=Le Rovine dei Nani entrano in gioco TAPpate. ; {TAP}: Aggiungi {R} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine dei Nani: Aggiungi {R}{R} alla tua riserva di mana. Academy Ruins={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1}{L}, {TAP} : Metti una carta artefatto bersaglio dal tuo cimitero in cima al tuo grimorio. An-Zerrin Ruins=Mentre le Rovine di An-Zerrin entrano in gioco, scegli un tipo di creatura. ; Le creature del tipo scelto non STAPpano durante lo STAP dei loro controllori. [Oracle 1999/07/23] Treva's Ruins=Quando le Rovine di Treva entrano in gioco, sacrificale a meno che il proprietario riprenda in mano una terra non Tana che tu controlli. ; {TAP} : Aggiungi {V}, {B} o {L} alla tua riserva di mana. [Oracle 2003/07/01] Ruins of Trokair=Le Rovine di Trokair entrano in gioco TAPpate. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine di Trokair : Aggiungi {B}{B} alla tua riserva di mana. Ruins of Trokair=Le Rovine di Trokair entrano in gioco TAPpate. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine di Trokair : Aggiungi {B}{B} alla tua riserva di mana. Ruins of Trokair=Le Rovine di Trokair entrano in gioco TAPpate. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; {TAP}, Sacrifica le Rovine di Trokair : Aggiungi {B}{B} alla tua riserva di mana. Sunken Ruins={TAP}: Aggiungi {1} alla tua riserva di mana. ; {L|N}, {TAP}: Aggiungi {L}{L}, {L}{N}, o {N}{N} alla tua riserva di mana. Ransack=Guarda le prime cinque carte del grimorio di un giocatore bersaglio. Metti un qualsiasi numero di quelle carte in fondo a quel grimorio in qualsiasi ordine e le altre in cima a quel grimorio in qualsiasi ordine. [Oracle 1999/05/01] Ransack=Guarda le prime cinque carte del grimorio di un giocatore bersaglio. Metti un qualsiasi numero di quelle carte in fondo a quel grimorio in qualsiasi ordine e le altre in cima a quel grimorio in qualsiasi ordine. [Oracle 1999/05/01] Briarhorn=Lampo ; Quando il Rovo Cornuto entra in gioco, una creatura bersaglio prende +3/+3 fino alla fine del turno. ; Apparire {1}{V} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Rowan Treefolk= Royal Trooper=Ogniqualvolta Royal Trooper blocca, prende +2/+2 fino alla fine del turno. Crude Rampart=Difensore (Questa creatura non può attaccare.) ; Metamorfosi {4}{B} [Oracle 2004/10/06] Goatnapper=Quando il Rubacapre entra in gioco, STAPpa una Capra bersaglio e prendine il controllo fino alla fine del turno. Ha rapidita fino alla fine del turno. Shape Stealer=Ogniqualvolta il Rubaforma blocca o viene bloccato da una creatura, cambia la forza e la costituzione del Rubaforma nella forza e costituzione di quella creatura fino alla fine del turno. Thoughtseize=Un giocatore bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta. Perdi 2 punti vita. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Artifact=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Tu controlli l'artefatto incantato. Steal Enchantment=Incanta incantesimo (Mentre giochi questa carta, bersaglia un incantesimo. Questa carta entra in gioco assegnata a quell'incantesimo.) ; Tu controlli l'incantesimo incantato. [Oracle 1999/05/01] Steal Strength=La creatura bersaglio prende +1/+1 fino alla fine del turno. Un'altra creatura bersaglio prende -1/-1 fino alla fine del turno. Morsel Theft=Predatore {1}{N} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) ; Un giocatore bersaglio perde 3 punti vita e tu guadagni 3 punti vita. Se è stato pagato il costo di predatore di Rubare un Boccone, pesca una carta. Slith Bloodletter=Ogniqualvolta il Rubasangue Slith infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. ; {1}{N} : Rigenera il Rubasangue Slith. Rubinia Soulsinger=Puoi scegliere di non STAPpare Rubinia Soulsinger durante il tuo STAP. ; {TAP}: Guadagni il controllo della creatura bersaglio fintanto che controlli Rubinia Soulsinger e Rubinia Soulsinger rimane TAPpata. Rubinia Soulsinger=Puoi scegliere di non STAPpare Rubinia Soulsinger durante il tuo STAP. ; {TAP}: Guadagni il controllo della creatura bersaglio fintanto che controlli Rubinia Soulsinger e Rubinia Soulsinger rimane TAPpata. Rust=Neutralizza l'abilita attivata bersaglio di una fonte artefatto. [Oracle 2003/07/01] Roar of the Kha=Scegli una delle opzioni seguenti - Le creature che tu controlli prendono +1/+1 fino alla fine del turno; oppure STAPpa tutte le creature che tu controlli. ; Intrecciare {1}{B} Traitor's Roar=TAPpa una creatura STAPpata bersaglio. Quella creatura infligge danno pari alla propria forza al suo controllore. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Roar of the Wurm=Flashback {3}{V} ; Metti in gioco una pedina creatura Wurm 6/6 verde. Roar of the Crowd=Scegli un tipo di creatura. Il Ruggito della Folla infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari al numero di permanenti che controlli del tipo scelto. Roar of Reclamation=Ogni giocatore rimette in gioco dal proprio cimitero tutte le carte artefatto. Roar of Jukai=Se controlli almeno una Foresta, ogni creatura bloccata prende +2/+2 fino alla fine del turno. ; Unire nell'Arcano - Un avversario guadagna 5 punti vita. Resounding Roar=Una creatura bersaglio prende +3/+3 fino alla fine del turno. ; Ciclo {5}{R}{V}{B} ({5}{R}{V}{B}, Scarta questa carta: Pesca una carta.) ; Quando cicli il Ruggito Echeggiante, una creatura bersaglio prende +6/+6 fino alla fine del turno. Spitebellows=Quando il Ruggito Malefico lascia il gioco, infligge 6 danni a una creatura bersaglio. ; Apparire {1}{R}{R} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Rune of Protection: Artifacts={B} : La prossima volta che una fonte artefatto a tua scelta ti infligge un danno in questo turno, previeni quel danno. ; Ciclo {2} [Oracle 1999/05/01] Rune of Protection: White={B} : La prossima volta che una fonte bianca a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Rune of Protection: Blue={B} : La prossima volta che una fonte blu a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Rune of Protection: Black={B} : La prossima volta che una fonte nera a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Rune of Protection: Red={B} : La prossima volta che una fonte rossa a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Rune of Protection: Lands={B} : La prossima volta che una fonte terra a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Rune of Protection: Green={B} : La prossima volta che una fonte verde a tua scelta ti infligge danno in questo turno, previeni quel danno. ; Ciclo {2}. [Oracle 1999/05/01] Ancient Runes=All'inizio del mantenimento di ogni giocatore, le Rune Antiche infliggono a quel giocatore un danno pari al numero di artefatti che quel giocatore controlla. Runes of the Deus=Incanta creatura ; Fintanto che la creatura incantata è rossa, prende +1/+1 e ha doppio attacco. (Infligge sia danno da combattimento da attacco improvviso che danno da combattimento regolare.) ; Fintanto che la creatura incantata è verde, prende +1/+1 e ha travolgere. Wheel of Fate=Ruota del Fato è rossa. ; Sospendere 4-{1}{R} (Invece di giocare questa carta dalla tua mano, paga {1}{R} e rimuovila dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) ; Ogni giocatore scarta la propria mano, poi pesca sette carte. Wheel of Sun and Moon=Incanta giocatore ; Se una carta sta per essere messa nel cimitero del giocatore incantato da qualsiasi zona, quella carta viene invece rivelata e messa in fondo al grimorio di quel giocatore. Wheel of Fortune=Ogni giocatore scarta la propria mano e pesca sette carte. [Oracle 1999/09/03] Wheel of Fortune=Ogni giocatore scarta la propria mano e pesca sette carte. [Oracle 1999/09/03] Wheel of Fortune=Ogni giocatore scarta la propria mano e pesca sette carte. [Oracle 1999/09/03] Wheel of Fortune=Ogni giocatore scarta la propria mano e pesca sette carte. [Oracle 1999/09/03] Wheel of Torture=All'inizio del mantenimento di ogni avversario, la Ruota della Tortura infligge X danni a quel giocatore, dove X è 3 meno il numero di carte nella sua mano. Whetwheel={X}{X}, {TAP}: Un giocatore bersaglio mette le prime X carte del suo grimorio nel suo cimitero. ; Metamorfosi {3} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Crested Craghorn=Rapidita ; Provocazione Battering Craghorn=Attacco improvviso ; Metamorfosi {1}{R}{R} Drowned Rusalka={L}, Sacrifica una creatura : Scarta una carta, poi pesca una carta. Plagued Rusalka={N}, Sacrifica una creatura : La creatura bersaglio prende -1/-1 fino alla fine del turno. Martyred Rusalka={B}, Sacrifica una creatura : La creatura bersaglio non può attaccare in questo turno. Starved Rusalka={V}, Sacrifica una creatura : Guadagni 1 punto vita. Scorched Rusalka={R}, Sacrifica una creatura : La Rusalka Ustionata infligge 1 danno al giocatore bersaglio. Ryusei, the Falling Star=Volare ; Quando Ryusei, la Stella Cadente viene messo in un cimitero dal gioco, infligge 5 danni a ogni creatura senza volare. Choking Sands=Distruggi una terra bersaglio che non sia una Palude. Se non era una terra base, la Sabbia Soffocante infligge 2 danni al controllore della terra. Burning Sands=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il controllore di quella creatura sacrifica una terra. Sands of Time=Ogni giocatore salta il proprio STAP. ; All'inizio del mantenimento di ogni giocatore, quel giocatore STAPpa simultaneamente ogni artefatto, creatura e terra TAPpata che controlla e TAPpa ogni artefatto, creatura e terra STAPpata che controlla. [Oracle 1999/07/01] Quicksand={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica le Sabbie Mobili : La creatura attaccante bersaglio senza volare prende -1/-2 fino alla fine del turno. Quicksand={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica le Sabbie Mobili : La creatura attaccante bersaglio senza volare prende -1/-2 fino alla fine del turno. Quicksand={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica le Sabbie Mobili: Una creatura attaccante bersaglio senza volare prende -1/-2 fino alla fine del turno. Gleeful Sabotage=Distruggi un artefatto o un incantesimo bersaglio. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Medicine Bag={1},{TAP}, Scarta una carta: Rigenera la creatura bersaglio. Cephalid Looter={TAP}: Il giocatore bersaglio pesca una carta, poi scarta una carta. Dauthi Marauder=Ombra Kashi-Tribe Reaver=Ogniqualvolta il Saccheggiatore della Tribù-Kashi infligge danno da combattimento a una creatura, TAPpa quella creatura ed essa non STAPpa durante il prossimo STAP del suo controllore. ; {1}{V} : Rigenera il Saccheggiatore della Tribù-Kashi. Arcbound Ravager=Sacrifica un artefatto: Metti un segnalino +1/+1 sul Saccheggiatore Elettrofuso. ; Modulare 1 (Entra in gioco con un segnalino +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Looter il-Kor=Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; Ogniqualvolta il Saccheggiatore il-Kor infligge danno a un avversario, pesca una carta, poi scarta una carta. Auriok Salvagers={1}{B}: Riprendi in mano dal tuo cimitero una carta artefatto bersaglio con costo di mana convertito pari o inferiore a 1. Pillage=Distruggi un artefatto o una terra bersaglio. Non può essere rigenerato. Pillage=Distruggi un artefatto o una terra bersaglio. Non può essere rigenerato. Pillage=Distruggi un artefatto o una terra bersaglio. Non può essere rigenerato. Farrelite Priest={1}: Aggiungi {B} alla tua riserva di mana. Alla fine del turno, se questa abilita è stata giocata quattro o più volte in questo turno, sacrifica il Sacerdote di Farrelite. Priest of Gix=Quando il Sacerdote di Gix entra in gioco, aggiungi {N}{N}{N} alla tua riserva di mana. Icatian Priest={1}{B}{B}: Una creatura bersaglio prende +1/+1 fino alla fine del turno. Icatian Priest={1}{B}{B}: Una creatura bersaglio prende +1/+1 fino alla fine del turno. Marble Priest=Tutti i Muri che possono bloccare il Sacerdote di Marmo devono farlo. ; Previeni tutto il danno da combattimento che verrebbe inflitto dai Muri al Sacerdote di Marmo. Priest of Titania={TAP}: Aggiungi {V} alla tua riserva di mana per ogni Elfo in gioco. Soltari Priest=Protezione dal rosso ; Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) Soltari Priest=Protezione dal rosso ; Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) Willow Priestess={TAP}: Puoi mettere in gioco una carta permanente Spiritello dalla tua mano. ; {2}{V}: Una creatura verde bersaglio guadagna protezione dal nero fino alla fine del turno. Norwood Priestess={TAP}: Puoi mettere in gioco una carta creatura verde presente nella tua mano. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Sachi, Daughter of Seshiro=Le altre creature Serpente che controlli prendono +0/+1. ; Gli Sciamani che controlli hanno "{TAP}: Aggiungi {V}{V} alla tua riserva di mana." Divine Sacrament=Le creature bianche prendono +1/+1. ; Soglia - Le creature bianche prendono +1/+1 addizionale fintanto che hai almeno sette carte nel tuo cimitero. Goblin Shrine=Incanta terra ; Se la terra incantata è una Montagna, le creature Goblin prendono +1/+0. ; Quando il Sacrario dei Goblin lascia il gioco, infligge 1 danno ad ogni creatura Goblin. Goblin Shrine=Incanta terra ; Se la terra incantata è una Montagna, le creature Goblin prendono +1/+0. ; Quando il Sacrario dei Goblin lascia il gioco, infligge 1 danno ad ogni creatura Goblin. Sacred Knight=Sacred Knight non può essere bloccato da creature nere e/o rosse. Sacrifice=Come costo addizionale per giocare il Sacrificio, sacrifica una creatura. ; Aggiungi alla tua riserva un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. [Oracle 1999/09/03] Sacrifice=Come costo addizionale per giocare il Sacrificio, sacrifica una creatura. ; Aggiungi alla tua riserva un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. [Oracle 1999/09/03] Sacrifice=Come costo addizionale per giocare il Sacrificio, sacrifica una creatura. ; Aggiungi alla tua riserva un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. [Oracle 1999/09/03] Sacrifice=Come costo addizionale per giocare il Sacrificio, sacrifica una creatura. ; Aggiungi alla tua riserva un ammontare di mana nero pari al costo di mana convertito della creatura sacrificata. [Oracle 1999/09/03] Thunderbolt=Scegli una delle opzioni seguenti - La Saetta infligge 3 danni al giocatore bersaglio; oppure la Saetta infligge 4 danni a una creatura bersaglio con volare. [Oracle 1999/07/01] Branching Bolt=Scegli uno o entrambi - La Saetta Biforcuta infligge 3 danni a una creatura bersaglio con volare; e/o la Saetta Biforcuta infligge 3 danni a una creatura bersaglio senza volare. Rift Bolt=La Saetta Squarciante infligge 3 danni a una creatura o a un giocatore bersaglio. ; Sospendere 1-{R} (Invece di giocare questa carta dalla tua mano, puoi pagare {R} e rimuoverla dal gioco con un segnalino tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Saffi Eriksdotter=Sacrifica Saffi Eriksdotter: Quando una creatura bersaglio viene messa nel tuo cimitero dal gioco in questo turno, rimetti in gioco quella carta. Sage's Knowledge=Riprendi in mano una carta stregoneria bersaglio presente nel tuo cimitero. Gerrard's Wisdom=Guadagni 2 punti vita per ogni carta che hai in mano. Gerrard's Wisdom=Guadagni 2 punti vita per ogni carta che hai in mano. Gerrard's Wisdom=Guadagni 2 punti vita per ogni carta che hai in mano. Street Savvy=Incanta creatura ; La creatura incantata prende +0/+2 e può bloccare creature con abilita passa-terra come se non avessero quelle abilita. Holistic Wisdom={2}, Rimuovi dal gioco una carta presente nella tua mano: Riprendi in mano una carta bersaglio dal tuo cimitero se ha almeno un tipo in comune con la carta rimossa in questo modo. Sages of the Anima=Se stai per pescare una carta, rivela invece le prime tre carte del tuo grimorio. Aggiungi alla tua mano tutte le carte creatura rivelate in questo modo e metti le altre in fondo al tuo grimorio in qualsiasi ordine. Filigree Sages={2}{L}: STAPpa un artefatto bersaglio. Novijen Sages=Innesto 4 (Questa creatura entra in gioco con quattro segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {1}, Rimuovi due segnalini +1/+1 tra le creature che controlli : Pesca una carta. Sage of Fables=Ogni altra creatura Mago che controlli entra in gioco con un segnalino +1/+1 addizionale. ; {2}, Rimuovi un segnalino +1/+1 da una creatura che controlli: Pesca una carta. Cephalid Sage=Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Saggio Cefalide ha "Quando il Saggio Cefalide entra in gioco, pesca tre carte, poi scarta due carte." Wood Sage={TAP}: Nomina una carta creatura. Rivela le prime 4 carte del tuo grimorio e aggiungi alla tua mano quelle con quel nome. Metti le rimanenti nel tuo cimitero. Frontline Sage=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; {L}, {TAP}: Pesca una carta, poi scarta una carta. Sage of Epityr=Quando il Saggio di Epityr entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Sage of Lat-Nam={TAP}, Sacrifica un artefatto: Pesca una carta. Sage of Lat-Nam={TAP}, Sacrifica un artefatto: Pesca una carta. Soldevi Sage={TAP}, Sacrifica due terre: Pesca tre carte, poi scarta una di esse dalla tua mano. Soldevi Sage={TAP}, Sacrifica due terre: Pesca tre carte, poi scarta una di esse dalla tua mano. Soldevi Sage={TAP}, Sacrifica due terre: Pesca tre carte, poi scarta una di esse dalla tua mano. Hollowsage=Ogniqualvolta il Saggio Incupito viene STAPpato, puoi fare scartare una carta a un giocatore bersaglio. Primordial Sage=Ogniqualvolta giochi una magia creatura, puoi pescare una carta. Fallowsage=Ogniqualvolta il Saggio Torpido viene TAPpato, puoi pescare una carta. Selesnya Sagittars=Raggiungere (Questa creatura può bloccare le creature con volare.) ; I Sagitti di Selesnya possono bloccare una creatura addizionale. Sakashima the Impostor=Mentre Sakashima l'Impostore entra in gioco, puoi scegliere una creatura in gioco. Se lo fai, Sakashima entra in gioco come una copia di quella creatura, tranne che il suo nome è ancora Sakashima l'Impostore, è ancora leggendario e guadagna "{2}{L}{L} : Il proprietario riprende in mano Sakashima l'Impostore alla fine del turno." Sakiko, Mother of Summer=Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, aggiungi un pari ammontare di {V} alla tua riserva di mana. Questo mana non causa danni da eccesso di mana. Fino alla fine del turno, questo mana non si svuota dalla tua riserva alla fine delle fasi. Mirror Gallery=La "regola leggendaria" non si applica. Hall of the Bandit Lord=La Sala del Lord Bandito entra in gioco TAPpata. ; {TAP}, Paga 3 punti vita: Aggiungi {1} alla tua riserva di mana. Se questo mana viene speso per una magia creatura, quella creatura ha rapidita. Assembly Hall={4},{TAP} : Rivela una carta creatura dalla tua mano. Passa in rassegna il tuo grimorio per una carta con lo stesso nome della carta rivelata, mostrala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 2000/02/01] Cinder Crawler={R} : La Salamandra della Cenere prende +1/+0 fino alla fine del turno. Gioca questa abilita solo se la Salamandra della Cenere viene bloccata. [Oracle 1999/05/01] Pyric Salamander={R}: La Salamandra di Fuoco prende +1/+0 fino alla fine del turno. Alla fine del turno, sacrifica la Salamandra di Fuoco. Flowstone Salamander={R} : La Salamandra Mutaroccia infligge 1 danno alla creatura bersaglio che la sta bloccando. Scalding Salamander=Ogniqualvolta la Salamandra Ustionante attacca, puoi scegliere di farle infliggere 1 danno ad ogni creatura senza volare controllata dal giocatore in difesa. [Oracle 1999/05/01] Takenuma Bleeder=Ogniqualvolta il Salassatore di Takenuma attacca o blocca, perdi 1 punto vita se non controlli un Demone. Boneknitter={1}{N} : Rigenera uno Zombie bersaglio. ; Metamorfosi {2}{N} Goblin Welder={TAP}: Scegli un artefatto bersaglio controllato da un giocatore e una carta artefatto bersaglio nel cimitero di quel giocatore. Se entrambe i bersagli sono ancora legali quando questa abilita si risolve, quel giocatore simultaneamente sacrifica l'artefatto e rimette in gioco la carta artefatto. Autumn Willow=Velo ; {V}: Fino alla fine del turno, Salice, Regina dell'Autunno può essere bersaglio di magie e abilita controllate dal giocatore bersaglio come se non avesse velo. Hall of Gemstone=All'inizio del mantenimento di ogni giocatore, quel giocatore sceglie un colore. Fino alla fine del turno, tutte le terre TAPpate per attingere mana, producono mana del colore scelto invece di ogni altro colore. Halls of Mist=Mantenimento Cumulativo - {1} ; Le creature che hanno attaccato durante l'ultimo turno del loro controllore non possono attaccare. [Oracle 2000/02/01] Anurid Brushhopper=Scarta due carte: Rimuovi dal gioco il Saltacespugli Anuro. Rimettilo in gioco sotto il controllo del suo proprietario alla fine del turno. Stream Hopper={L|R}: Il Saltafossi ha volare fino alla fine del turno. Facevaulter={N}, Sacrifica un Goblin: Il Saltatore prende +2/+2 fino alla fine del turno. Jump=La creatura bersaglio guadagna volare fino alla fine del turno. Jump=La creatura bersaglio guadagna volare fino alla fine del turno. Jump=La creatura bersaglio guadagna volare fino alla fine del turno. Jump=La creatura bersaglio guadagna volare fino alla fine del turno. Jump=La creatura bersaglio guadagna volare fino alla fine del turno. Shard Volley=Come costo addizionale per giocare la Salva di Cocci, sacrifica una terra. ; La Salva di Cocci infligge 3 danni a una creatura o a un giocatore bersaglio. Hail of Arrows=La Salva di Frecce infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti bersaglio. Hail of Arrows=La Salva di Frecce infligge X danni suddivisi a tua scelta tra un qualsiasi numero di creature attaccanti bersaglio. Blazing Salvo=La Salva Fiammeggiante infligge 3 danni a una creatura bersaglio a meno che il controllore di quella creatura si faccia infliggere 5 danni dalla Salva Fiammeggiante. Safeguard={2}{B} : Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio in questo turno. [Oracle 1999/05/01] Writ of Passage=Incanta creatura ; Ogniqualvolta la creatura incantata attacca, se la sua forza è pari o inferiore a 2, non può essere bloccata in questo turno. ; Previsione - {1}{L}, Rivela il Salvacondotto dalla tua mano : La creatura bersaglio con forza pari o inferiore a 2 non può essere bloccata in questo turno. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Heartmender=All'inizio del tuo mantenimento, rimuovi un segnalino -1/-1 da ogni creatura che controlli. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Rescue=Il proprietario riprende in mano un permanente bersaglio che tu controlli. Silverstorm Samurai=Lampo ; Bushido 1 Mothrider Samurai=Volare ; Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) Samurai of the Pale Curtain=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; Se un permanente sta per essere messo in un cimitero, invece rimuovilo dal gioco. Indebted Samurai=Bushido 1 (Quando questa creatura blocca o viene bloccata, prende +1/+1 fino alla fine del turno) ; Ogniqualvolta un Samurai che tu controlli viene messo in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sul Samurai Vincolato Sandals of Abdallah={2},{TAP} : La creatura bersaglio guadagna Passa-Isole fino alla fine del turno. Quando quella creatura viene messa in un cimitero dal gioco in questo turno, distruggi i Sandali di Abdallah. [Oracle 2003/02/01] Blood of the Martyr=Fino alla fine del turno, se venisse inflitto danno a una qualsiasi creatura, invece puoi ridirigere quel danno su di te. [Oracle 2001/08/24] Blood of the Martyr=Fino alla fine del turno, se venisse inflitto danno a una qualsiasi creatura, invece puoi ridirigere quel danno su di te. [Oracle 2001/08/24] Lifeblood=Ogniqualvolta una Montagna controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Dragon Blood={3}, {TAP} : Metti un segnalino +1/+1 sulla creatura bersaglio. Dragon Blood={3}, {TAP} : Metti un segnalino +1/+1 sulla creatura bersaglio. Innocent Blood=Ogni giocatore sacrifica una creatura. Boiling Blood=In questo turno la creatura bersaglio attacca se gli è possibile. ; Pesca una carta. Burning-Tree Bloodscale=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) ; {2}{R} : La creatura bersaglio non può bloccare il Sanguescaglia Brucia-Albero in questo turno. ; {2}{V}: La creatura bersaglio blocca il Sanguescaglia Brucia-Albero in questo turno se può farlo. Ghor-Clan Bloodscale=Attacco improvviso ; {3}{V}: Il Sanguescaglia Ghor-Clan prende +2/+2 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Mana Leech=Puoi scegliere di non STAPpare la Sanguisuga del Mana durante il tuo STAP. ; {TAP}: TAPpa la terra bersaglio. Fintanto che la Sanguisuga del Mana rimane TAPpata, quella terra non STAPpa durante lo STAP del suo controllore. Alabaster Leech=Le magie bianche che giochi costano {B} addizionale per essere giocate. Andradite Leech=Le magie nere che giochi costano {N} addizionale per essere giocate. ; {N} : La Sanguisuga di Andradite prende +1/+1 fino alla fine del turno. Jade Leech=Le magie verdi che giochi costano {V} addizionale per essere giocate. Ruby Leech=Attacco improvviso ; Le magie rosse che giochi costano {R} addizionale per essere giocate. Sapphire Leech=Volare ; Le magie blu che giochi costano {L} addizionale per essere giocate. Thoughtleech=Ogniqualvolta diventa TAPpata un'Isola controllata da un avversario, tu puoi guadagnare 1 punto vita. [Oracle 2003/07/01] Thoughtleech=Ogniqualvolta diventa TAPpata un'Isola controllata da un avversario, tu puoi guadagnare 1 punto vita. [Oracle 2003/07/01] Putrid Leech=Paga 2 punti vita: La Sanguisuga Putrida prende +2/+2 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Leeches=Il giocatore bersaglio perde tutti i segnalini veleno. Le Sanguisughe infliggono altrettanti danni a quel giocatore. Land Leeches=Attacco improvviso. Land Leeches=Attacco improvviso. Daru Sanctifier=Metamorfosi {1}{B} ; Quando il Santificatore Daru viene girato a faccia in su, distruggi un incantesimo bersaglio. Arcane Sanctum=Il Santuario Arcano entra in gioco TAPpato. ; {TAP}: Aggiungi {B}, {L} o {N} alla tua riserva di mana. Aven Shrine=Ogniqualvolta un giocatore gioca una magia, quel giocatore guadagna X punti vita, dove X è pari al numero di carte con lo stesso nome di quella magia presenti in tutti i cimiteri. Cephalid Shrine=Ogniqualvolta un giocatore gioca una magia, neutralizza quella magia a meno che quel giocatore spenda {X}, dove X è pari al numero di carte presenti in tutti i cimiteri con lo stesso nome della magia. Elfhame Sanctuary=All'inizio del tuo mantenimento, puoi passare in rassegna il tuo grimorio per una carta terra base, rivelare quella carta e aggiungerla alla tua mano. Se lo fai, salta la tua acquisizione in questo turno e rimescola il tuo grimorio. Synod Sanctum={2}, {TAP} : Rimuovi dal gioco il permanente bersaglio che tu controlli. ; {2}, Sacrifica il Santuario del Sinodo : Rimetti in gioco sotto il tuo controllo tutte le carte rimosse dal gioco con il Santuario del Sinodo. Cabal Shrine=Ogniqualvolta un giocatore gioca una magia, quel giocatore scarta X carte, dove X è pari al numero di carte presenti in tutti i cimiteri con lo stesso nome di quella magia. Ana Sanctuary=All'inizio del tuo mantenimento, se controlli almeno un permanente blu o nero, la creatura bersaglio prende +1/+1 fino alla fine del turno. Se controlli un permanente blu e un permanente nero, quella creatura prende invece +5/+5 fino alla fine del turno. Ceta Sanctuary=All'inizio del tuo mantenimento, se controlli almeno un permanente rosso o verde, pesca una carta, poi scarta una carta. Se controlli almeno un permanente rosso e un permanente verde, pesca invece due carte, poi scarta una carta. Dega Sanctuary=All'inizio del tuo mantenimento, se controlli almeno un permanente nero o rosso, guadagni 2 punti vita. Se controlli almeno un permanente nero e un permanente rosso, guadagni invece 4 punti vita. Necra Sanctuary=All'inizio del tuo mantenimento, se controlli almeno un permanente verde o bianco, il giocatore bersaglio perde 1 punto vita. Se controlli almeno un permanente verde e un permanente bianco, quel giocatore perde invece 3 punti vita. Raka Sanctuary=All'inizio del tuo mantenimento, se controlli almeno un permanente bianco o blu, il Santuario di Raka infligge 1 danno a una creatura bersaglio. Se controlli almeno un permanente bianco e un permanente blu, il Santuario di Raka infligge invece 3 danni a quella creatura. Selesnya Sanctuary=Il Santuario di Salesnya entra in gioco TAPpatp. ; Quando il Santuario di Salesnya entra in gioco, fai riprendere in mano al suo proprietario una terra che controlli. ; {TAP} : Aggiungi {V}{B} alla tua riserva di mana. Serra's Sanctum={TAP} : Aggiungi {B} alla tua riserva di mana per ogni incantesimo che controlli. Inner Sanctum=Mantenimento Cumulativo - Paga 2 punti vita. ; Previeni tutto il danno che verrebbe inflitto alle creature che controlli. [Oracle 2000/02/01] Dwarven Shrine=Ogniqualvolta un giocatore gioca una magia, il Santuario Nanesco infligge X danni a quel giocatore, dove X è pari al doppio delle carte presenti in tutti i cimiteri con lo stesso nome di quella magia. Nantuko Shrine=Ogniqualvolta un giocatore gioca una magia, quel giocatore mette in gioco X pedine creatura Scoiattolo 1/1 verdi, dove X è pari al numero di carte presenti in tutti i cimiteri con lo stesso nome di quella magia. Jungle Shrine=Il Santuario nella Giungla entra in gioco TAPpato. ; {TAP}: Aggiungi {R}, {V} o {B} alla tua riserva di mana. Crumbling Sanctuary=Per ogni punto danno che verrebbe inflitto a un giocatore, invece quel giocatore rimuove dal gioco la carta in cima al proprio grimorio. Samite Sanctuary={2} : Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. Qualsiasi giocatore può giocare questa abilita. Godless Shrine=({TAP}: Aggiungi {B} o {N} alla tua riserva di mana) ; Mentre il Santuario Senza Dio entra in gioco, puoi pagare 2 punti vita. Se non lo fai, il Santuario Senza Dio entra in gioco TAPpato. Spiritual Sanctuary=All'inizio del mantenimento di ogni giocatore, se quel giocatore controlla almeno una Pianura, quel giocatore guadagna 1 punto di vita. [Oracle 2003/07/01] Starlit Sanctum={TAP}: Aggiungi {1} alla tua riserva di mana. ; {B},{TAP}, Sacrifica una creatura Chierico: Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata. ; {N},{TAP}, Sacrifica una creatura Chierico: Un giocatore bersaglio perde un ammontare di punti vita pari alla forza della creatura sacrificata. Shrouded Lore=Un avversario bersaglio sceglie una carta nel tuo cimitero. Puoi pagare {N}. Se lo fai, ripeti questo procedimento con la differenza che quell'avversario non può scegliere una carta gia scelta per il Sapere Celato. Poi aggiungi l'ultima carta scelta alla tua mano. Nature's Lore=Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Nature's Lore=Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Nature's Lore=Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Nature's Lore=Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Nature's Lore=Passa in rassegna il tuo grimorio per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Earthlore=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Il Sapere della Terra può incantare solamente una terra che controlli. ; La terra incantata ha "{TAP} : La creatura bloccante bersaglio prende +1/+2 fino alla fine del turno." [Oracle 2000/02/01] Forgotten Lore=Un avversario bersaglio sceglie una carta nel tuo cimitero. Puoi pagare {V}. Se lo fai, ripeti questo procedimento con la differenza che quell'avversario non può scegliere una carta gia scelta per il Sapere Dimenticato. Poi aggiungi l'ultima carta scelta alla tua mano. Fatal Lore=Un avversario sceglie una delle seguenti - Tu peschi tre carte; oppure distruggi fino a due creature bersaglio controllate da un avversario e quel giocatore pesca fino a tre carte. [Oracle 2000/02/01] Forbidden Lore=Incanta terra ; La terra incantata ha "{TAP}: La creatura bersaglio prende +2/+1 fino alla fine del turno." Soratami Savant=Volare ; {3}, Il proprietario riprende in mano una terra che tu controlli : Neutralizza la magia bersaglio a meno che il suo controllore spenda {3}. Portcullis=Ogniqualvolta una creatura entra in gioco, se ci sono 2 o più creature in gioco, rimuovi dal gioco quella creatura. ; Quando la Saracinesca lascia il gioco, rimetti in gioco tutte le creature rimosse con la Saracinesca sotto il controllo dei loro proprietari. [Oracle 1999/05/01] Sarcatog=Rimuovi dal gioco due carte presenti nel tuo cimitero : Il Sarcatog prende +1/+1 fino alla fine del turno. ; Sacrifica un artefatto : Il Sarcatog prende +1/+1 fino alla fine del turno. Tawnos's Coffin=Puoi scegliere di non STAPpare il Sarcofago di Tawnos durante il tuo STAP. ; {3},{TAP}: Rimuovi dal gioco una creatura bersaglio e tutte le Aura ad essa assegnate. Prendi nota del numero e del tipo di segnalini presenti su quella creatura. Quando il Sarcofago di Tawnos lascia il gioco o diventa STAPpato, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario, TAPpata e con il numero e il tipo di segnalini annotati, e se lo fai, rimetti in gioco le carte Aura rimosse sotto il controllo del loro proprietario assegnate a quel permanente. Sarcomancy=Quando la Sarcomanzia entra in gioco, metti in gioco una pedina creatura Zombie 2/2 nera. ; All'inizio del tuo mantenimento, se non ci sono Zombie in gioco, la Sarcomanzia ti infligge 1 danno. [Oracle 1999/05/01] Sarkhan Vol=[+1]: Le creature che controlli prendono +1/+1 e hanno rapidita fino alla fine del turno. ; [-2]: Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidita fino alla fine del turno. ; [-6]: Metti in gioco cinque pedine creatura Drago 4/4 rosse con volare. ; [Fedelta 4] Sasaya, Orochi Ascendant=Rivela la tua mano: Se hai sette o più carte terra in mano, ruota Sasaya, Antenato Orochi. ; /flip/; Essenza di Sasaya ; Incantesimo Leggendario ; Ogniqualvolta una terra che controlli viene TAPpata per attingere mana, per ogni altra terra che controlli avente lo stesso nome, aggiungi alla tua riserva un mana di qualsiasi tipo prodotto da quella terra. Willow Satyr=Puoi scegliere di non STAPpare il Satiro del Salice durante il tuo STAP. ; {TAP} : Guadagni il controllo della Leggenda bersaglio fintanto che controlli il Satiro del Salice e il Satiro del Salice resta TAPpato. [Oracle 2001/08/24] Lumbering Satyr=Tutte le creature hanno passa-foreste. Brooding Saurian=Alla fine di ciascun turno, ogni giocatore prende il controllo di tutti i permanenti non pedina che possiede. Crag Saurian=Ogniqualvolta una fonte infligge danno al Sauro dei Crepacci, il controllore di quella fonte prende il controllo del Sauro dei Crepacci. [Oracle 2001/05/02] Savannah= Savannah= Savannah= Savannah= Savra, Queen of the Golgari=Ogniqualvolta sacrifichi una creatura nera, puoi pagare 2 punti vita. Se lo fai, ogni altro giocatore sacrifica una creatura. ; Ogniqualvolta sacrifichi una creatura verde, puoi guadagnare 2 punti vita. Daze=Puoi rimandare in mano al proprietario un'Isola che tu controlli invece di pagare il costo di mana dello Sbalordire. ; Neutralizza una magia bersaglio a meno che il suo controllore spenda {1}. [Oracle 2003/07/01] Foil=Puoi scartare dalla tua mano una carta Isola e un'altra carta invece di pagare il costo di mana dello Sbeffeggiare. ; Neutralizza la magia bersaglio. [Oracle 2003/07/01] Peek=Guarda la mano di un giocatore bersaglio. ; Pesca una carta. Peek=Guarda la mano di un giocatore bersaglio. ; Pesca una carta. Smash to Smithereens=Distruggi un artefatto bersaglio. Sbriciolare infligge 3 danni al controllore di quell'artefatto. Disembowel=Distruggi la creatura bersaglio con costo di mana convertito pari a X. Eviscerator=Protezione dal bianco ; Quando lo Sbudellatore entra in gioco, perdi 5 punti vita. [Oracle 1999/05/01] Shadowbane=La prossima volta che una fonte a tua scelta dovrebbe infliggere danno alla creatura o al giocatore bersaglio in questo turno, previeni quel danno. Se viene prevenuto danno da una fonte nera in questo modo, guadagni altrettanti punti vita. Chainflinger={1}{R},{TAP} : Lo Scaglia Catena infligge 1 danno a una creatura o a un giocatore bersaglio. ; Soglia - {2}{R},{TAP} : Lo Scaglia Catena infligge 2 danni a una creatura o a un giocatore bersaglio. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Scale of Chiss-Goria=Lampo ; Affinita con gli artefatti ; {TAP} : La creatura bersaglio prende +0/+1 fino alla fine del turno. Akki Coalflinger=Attacco improvviso ; {R},{TAP} : Le creature attaccanti guadagnano attacco improvviso fino alla fine del turno. Goblin Piledriver=Protezione dal blu ; Ogniqualvolta lo Scagliaorda Goblin attacca, prende +2/+0 fino alla fine del turno per ogni altro Goblin che attacca. Thoughtcast=Affinita con gli artefatti ; Pesca due carte. Fling=Come costo addizionale per giocare lo Scagliare, sacrifica una creatura. ; Lo Scagliare infligge a una creatura o a un giocatore bersaglio, un danno pari alla forza della creatura sacrificata. [Oracle 1999/05/01] Mistform Wakecaster=Volare ; {1}: Lo Scagliascia Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. ; {2}{L}{L},{TAP}: Scegli un tipo di creatura. Ogni creatura che controlli diventa di quel tipo fino alla fine del turno. Dragon Scales=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2 e ha cautela (Attacca senza TAPpare.) ; Quando entra in gioco una creatura con costo di mana convertito pari o superiore a 6, puoi rimettere in gioco dal tuo cimitero le Scaglie del Drago ad incantare quella creatura. [Oracle 2004/10/06] Golgari Brownscale=Quando lo Scagliebrune Golgari viene messo nella tua mano da un cimitero, tu guadagni 2 punti vita. ; Dragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Hired Muscle=Ogniqualvolta giochi una magia Spirito o Arcano, puoi mettere un segnalino ki sullo Scagnozzo. ; Alla fine del turno, se ci sono due o più segnalini ki sullo Scagnozzo, puoi ruotarlo. ; /flip/ ; Sfregiatore ; Creatura Leggendaria - Spirito ; 4/4 ; Rimuovi un segnalino ki dallo Sfregiatore : La creatura bersaglio guadagna paura fino alla fine del turno. Kavu Climber=Quando lo Scalatore Kavu entra in gioco, pesca una carta. Kavu Climber=Quando lo Scalatore Kavu entra in gioco, pesca una carta. Kavu Climber=Quando lo Scalatore Kavu entra in gioco, pesca una carta. Tombstone Stairwell=Mantenimento Cumulativo {1}{N} ; All'inizio di ogni mantenimento, se La Scalinata di Lapidi è in gioco, ogni giocatore mette in gioco una pedina creatura Zombie 2/2 nera con rapidita di nome Lapide per ogni creatura presente nel proprio cimitero. ; Alla fine del turno o quando la Scalinata di Lapidi lascia il gioco, distruggi tutte le pedine messe in gioco con la Scalinata di Lapidi. Non possono essere rigenerate. Scalpelexis=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Scalpatore infligge danno da combattimento a un giocatore, quel giocatore rimuove dal gioco le prime quattro carte del suo grimorio. Se due o più di quelle carte hanno lo stesso nome, ripeti questo procedimento. Scalpelexis=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Scalpatore infligge danno da combattimento a un giocatore, quel giocatore rimuove dal gioco le prime quattro carte del suo grimorio. Se due o più di quelle carte hanno lo stesso nome, ripeti questo procedimento. Dream Chisel=Le magie creatura che giochi a faccia in giù costano {1} in meno per essere giocate. Cultural Exchange=Scegli un qualsiasi numero di creature controllate da un giocatore bersaglio. Scegli uno stesso numero di creature controllate da un altro giocatore bersaglio. Quei giocatori scambiano il controllo di quelle creature. (Questo effetto non termina alla fine del turno.) Crib Swap=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Rimuovi dal gioco una creatura bersaglio. Il suo controllore mette in gioco una pedina creatura Polimorfo 1/1 incolore con cangiante. Yawgmoth's Bargain=Salta la tua acquisizione. ; Paga 1 Punto Vita : Pesca una carta. Juxtapose=Tu e il giocatore bersaglio vi scambiate il controllo della creatura che controllate avente il più alto costo di mana convertito. Poi, allo stesso modo, vi scambiate il controllo degli artefatti. Se due o più permanenti controllati da un giocatore hanno il più alto costo uguale, quel giocatore ne sceglie uno. Juxtapose=Tu e il giocatore bersaglio vi scambiate il controllo della creatura che controllate avente il più alto costo di mana convertito. Poi, allo stesso modo, vi scambiate il controllo degli artefatti. Se due o più permanenti controllati da un giocatore hanno il più alto costo uguale, quel giocatore ne sceglie uno. Juxtapose=Tu e il giocatore bersaglio vi scambiate il controllo della creatura che controllate avente il più alto costo di mana convertito. Poi, allo stesso modo, vi scambiate il controllo degli artefatti. Se due o più permanenti controllati da un giocatore hanno il più alto costo uguale, quel giocatore ne sceglie uno. Juxtapose=Tu e il giocatore bersaglio vi scambiate il controllo della creatura che controllate avente il più alto costo di mana convertito. Poi, allo stesso modo, vi scambiate il controllo degli artefatti. Se due o più permanenti controllati da un giocatore hanno il più alto costo uguale, quel giocatore ne sceglie uno. Scandalmonger={2}: Il giocatore bersaglio scarta una carta. Qualsiasi giocatore può giocare questa abilita, ma solo in ogni momento in cui potrebbe giocare una stregoneria. Scroll Rack={1},{TAP}: Rimuovi dal gioco a faccia in giù un qualsiasi numero di carte dalla tua mano. Aggiungi alla tua mano altrettante carte dalla cima al tuo grimorio. Poi guarda le carte rimosse e mettile in cima al tuo grimorio in un qualsiasi ordine. Marker Beetles=Quando gli Scarabei Marchiatori finiscono in un cimitero dal gioco, la creatura bersaglio prende +1/+1 fino alla fine del turno. ; {2}, Sacrifica gli Scarabei Marchiatori : Pesca una carta. White Scarab=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata dalle creature bianche. ; La creatura incantata prende +2/+2 fintanto che un avversario controlla almeno un permanente bianco. [Oracle 2000/10/24] Blue Scarab=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata dalle creature blu. ; La creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente blu. [Oracle 2000/10/24] Scarab of the Unseen={TAP}, Sacrifica lo Scarabeo dell'Invisibile : Fai riprendere in mano al proprietario tutte le Aura assegnate al permanente bersaglio che possiedi. Pesca una carta all'inizio del mantenimento del prossimo turno. Ironshell Beetle=Quando lo Scarabeo Guscio di Ferro entra in gioco, metti un segnalino +1/+1 su una creatura bersaglio. Grave-Shell Scarab={1}, Sacrifica lo Scarabeo Guscio-Tomba : Pesca una carta. ; Dragare 1 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente una carta dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Clockwork Beetle=Lo Scarabeo Meccanico entra in gioco con due segnalini +1/+1 su di esso. ; Ogniqualvolta lo Scarabeo Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 da esso. Black Scarab=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata da creature nere. ; La creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente nero. [Oracle 2000/10/24] Red Scarab=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata da creature rosse. ; La creatura incantata prende +2/+2 fintanto che un avversario controlla un permanente rosso. [Oracle 2000/10/24] Scavenging Scarab=Lo Scarabeo Sciacallo non può bloccare. Green Scarab=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata da creature verdi. ; La creatura incantata prende +2/+2 fintanto che un avversario controlla almeno un permanente verde. [Oracle 2000/10/24] Pincher Beetles=Velo (Questa creatura non può essere bersaglio di magie o abilita.) Pincher Beetles=Velo (Questa creatura non può essere bersaglio di magie o abilita.) Carrion Beetles={2}{N},{TAP} : Rimuovi dal gioco fino a tre carte bersaglio da un singolo cimitero. [Oracle 1999/05/01] Giant Cockroach= Giant Cockroach= Giant Cockroach= Giant Cockroach= Giant Ambush Beetle=Rapidita ; Quando lo Scarafaggio Gigante in Agguato entra in gioco, puoi farlo bloccare da una creatura bersaglio in questo turno, se può farlo. Goliath Beetle=Travolgere. Shower of Sparks=La Scarica di Scintille infligge 1 danno alla creatura bersaglio e 1 danno al giocatore bersaglio. Blue Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia rossa bersaglio; oppure distruggi il permanente rosso bersaglio. [Oracle 1999/09/03] Blue Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia rossa bersaglio; oppure distruggi il permanente rosso bersaglio. [Oracle 1999/09/03] Blue Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia rossa bersaglio; oppure distruggi il permanente rosso bersaglio. [Oracle 1999/09/03] Blue Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia rossa bersaglio; oppure distruggi il permanente rosso bersaglio. [Oracle 1999/09/03] Blue Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia rossa bersaglio; oppure distruggi il permanente rosso bersaglio. [Oracle 1999/09/03] Red Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia bersaglio blu; oppure distruggi il permanente blu bersaglio. [Oracle 1999/09/03] Red Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia bersaglio blu; oppure distruggi il permanente blu bersaglio. [Oracle 1999/09/03] Red Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia bersaglio blu; oppure distruggi il permanente blu bersaglio. [Oracle 1999/09/03] Red Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia bersaglio blu; oppure distruggi il permanente blu bersaglio. [Oracle 1999/09/03] Red Elemental Blast=Scegli una delle opzioni seguenti - Neutralizza la magia bersaglio blu; oppure distruggi il permanente blu bersaglio. [Oracle 1999/09/03] Electrostatic Bolt=La Scarica Elettrostatica infligge 2 danni alla creatura bersaglio. Se è una creatura artefatto, la Scarica Elettrostatica infligge invece 4 danni a quella creatura. Feedback Bolt=La Scarica Retroattiva infligge al giocatore bersaglio un danno pari al numero di artefatti che controlli. Sonic Burst=Come costo addizionale per giocare la Scarica Sonica, scarta una carta a caso. La scarica Sonica infligge 4 danni a una creatura o ad un giocatore bersaglio. Odds/Ends=(Scarti) Lancia una moneta. Se viene testa, neutralizza una magia istantaneo o stregoneria bersaglio. Se viene croce, copia quella magia. Puoi scegliere nuovi bersagli per la copia. ; (Avanzi) Il giocatore bersaglio sacrifica due creature attaccanti. Cat Burglar={2}{N},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Ignite Disorder=Scatenare il Disordine infligge 3 danni divisi a tua scelta tra un qualsiasi numero di creature bianche e/o blu. Teferi's Puzzle Box=All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte. Teferi's Puzzle Box=All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte. Teferi's Puzzle Box=All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte. Teferi's Puzzle Box=All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte (quel giocatore pesca prima la carta per il turno). Teferi's Puzzle Box=All'inizio dell'acquisizione di ogni giocatore, quel giocatore mette le carte della propria mano in fondo al proprio grimorio nell'ordine che preferisce, poi pesca altrettante carte. Clickslither=Rapidita ; Sacrifica un Goblin : Lo Scattaserpe prende +2/+2 e guadagna travolgere fino alla fine del turno. Trap Digger={2}{B},{TAP}: Metti un segnalino trappola su una terra bersaglio che controlli. ; Sacrifica una terra che ha un segnalino trappola su di essa: Lo Scava Trappole infligge 3 danni alla creatura bersaglio attaccante senza volare. Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Burrowing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha passa-montagne. [Oracle 1999/05/01] Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Gravedigger=Quando lo Scavatombe entra in gioco, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Excavator={TAP}, Sacrifica una terra base: La creatura bersaglio guadagna Passa-terra di ognuno dei tipi di terra della terra sacrificata fino alla fine del turno. Soldevi Digger={2} : Metti la prima carta del tuo cimitero in fondo al tuo grimorio. Soldevi Excavations=Se gli Scavi di Soldevi entrano in gioco, invece sacrifica un'Isola STAPpata. Se lo fai, metti in gioco gli Scavi di Soldevi. Altrimenti metti gli Scavi di Soldevi nel cimitero del loro proprietario. ; {TAP} : Aggiungi {1}{L} alla tua riserva di mana. ; {1},{TAP} : Guarda la prima carta del tuo grimorio. Puoi mettere quella carta in fondo al tuo grimorio. [Oracle 2003/07/01] Mine Excavation=Fai tornare una carta artefatto o incantesimo bersaglio in un cimitero in mano al suo proprietario. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Excavation={1}, Sacrifica una terra : Pesca una carta. Qualsiasi giocatore può usare questa abilita. Archaeological Dig={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica lo Scavo Archeologico : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2003/07/01] Choice of Damnations=L'avversario bersaglio sceglie un numero. Puoi far perdere a quel giocatore un ammontare di punti vita pari a quel numero. Se non lo fai, quel giocatore sacrifica tutti i permanenti tranne un numero di permanenti pari al numero scelto. Goblin Marshal=Eco {4}{R}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando lo Sceriffo Goblin entra in gioco o viene messo in un nel cimitero dal gioco, metti in gioco due pedine creatura rosse Goblin 1/1. Despotic Scepter={TAP} : Distruggi un permanente che possiedi. Non può essere rigenerato. [Oracle 2000/02/01] Scepter of Dominance={B}, {TAP}: TAPpa un permanente bersaglio. Jester's Scepter=Quando lo Scettro del Giullare entra in gioco, rimuovi dal gioco a faccia in giù le prime cinque carte del grimorio di un giocatore bersaglio. Puoi guardare quelle carte fintanto che rimangono rimosse dal gioco. ; {2}, {TAP}, Metti nel cimitero del suo proprietario una carta rimossa dal gioco con lo Scettro del Giullare : Neutralizza una magia bersaglio se ha lo stesso nome di quella carta. Magistrate's Scepter={4},{TAP}: Metti un segnalino carica sullo Scettro del Magistrato. ; {TAP}, Rimuovi tre segnalini carica dallo Scettro del Magistrato: Gioca un altro turno dopo questo. Scepter of Fugue={1}{N}, {TAP}: Un giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Scepter of Insight={3}{L}, {TAP}: Pesca una carta. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3},{TAP} : Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Rod of Ruin={3}, {TAP}: Lo Scettro della Rovina infligge 1 danno a una creatura o a un giocatore bersaglio. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Disrupting Scepter={3},{TAP}: Il giocatore bersaglio scarta una carta. Gioca questa abilita solo durante il tuo turno. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Crystal Rod=Ogniqualvolta un giocatore gioca una magia blu, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Gustha's Scepter={TAP}: Rimuovi dal gioco a faccia in giù una carta dalla tua mano. Puoi guardare la carta fintanto che resta rimossa dal gioco. ; {TAP}: Riprendi in mano una carta che possiedi e che è stata rimossa dal gioco con lo Scettro di Gustha. ; Quando perdi il controllo dello Scettro di Gustha, metti nei cimiteri dei rispettivi proprietari tutte le carte rimosse dal gioco con lo Scettro di Gustha. Isochron Scepter=Imprimere - Quando lo Scettro Isocrono entra in gioco, puoi rimuovere dal gioco una carta istantaneo con costo di mana convertito pari o inferiore a 2 presente nella tua mano. (La carta rimossa viene impressa su questo artefatto.) ; {2}, {TAP}: Puoi copiare la carta istantaneo impressa. Se lo fai, puoi giocare la copia senza pagare il suo costo di mana. Bone Splinters=Come costo addizionale per giocare le Schegge d'Osso, sacrifica una creatura. ; Distruggi una creatura bersaglio. Splinter=Rimuovi dal gioco un artefatto bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quell'artefatto e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Splinter=Rimuovi dal gioco un artefatto bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quell'artefatto e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N} : Rigenera gli Scheletri Maledetti. Drudge Skeletons={N}: Rigenera gli Scheletri Maledetti. (La prossima volta che questa creatura sta per essere distrutta in questo turno, non viene distrutta. Invece TAPpala, rimuovi da essa tutto il danno e rimuovila dal combattimento.) Skeleton Scavengers=Gli Scheletri Reietti entrano in gioco con un segnalino +1/+1 su di essi. ; Paga {1} per ogni segnalino +1/+1 presente sugli Scheletri Reietti : Rigenera gli Scheletri Reietti. Quando rigenerano in questo modo, metti un segnalino +1/+1 su di essi. [Oracle 2002/03/01] Skeletonize=Scheletrizzare infligge 3 danni a una creatura bersaglio. Quando una creatura a cui è stato inflitto danno in questo modo viene messa in un cimitero in questo turno, metti in gioco una pedina creatura Scheletro 1/1 nera con "{N}: Rigenera questa creatura". Cinderbones=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; {1}{N}: Rigenera lo Scheletro Cinereo. Urborg Skeleton=Potenziamento {3} (Puoi spendere {3} addizionale mentre giochi questa magia). ; {N} : Rigenera lo Scheletro di Urborg. ; Se è stato pagato il costo di potenziamento, lo Scheletro di Urborg entra in gioco con un segnalino +1/+1 su di esso. [Oracle 2003/07/01] Viashino Skeleton={1}{N}, Scarta una carta: Rigenera lo Scheletro Viashino. Hatching Plans=Quando gli Schemi di Riproduzione vengono messi in un cimitero dal gioco, pesca tre carte. Urza's Blueprints=Eco {6} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; {TAP} : Pesca una carta. Gustcloak Skirmisher=Volare ; Ogniqualvolta lo Schermidore di Mantovento viene bloccato, puoi STAPparlo e rimuoverlo dal combattimento. Boggart Shenanigans=Ogniqualvolta un altro Goblin che controlli viene messo in un cimitero dal gioco, puoi fare infliggere dagli Scherzi da Boggart 1 danno a un giocatore bersaglio. Planeswalker's Mirth={3}{B} : L'avversario bersaglio rivela una carta a caso dalla propria mano. Guadagni un ammontare di punti vita pari al costo di mana convertito di quella carta. [Oracle 2001/08/24] Spell Snip=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Stomp and Howl=Distruggi un artefatto bersaglio e un incantesimo bersaglio. Thumbscrews=All'inizio del tuo mantenimento, se hai 5 o più carte nella tua mano, lo Schiacciapollici infligge 1 danno all'avversario bersaglio. [Oracle 1999/05/01] Suncrusher=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; {4}, {TAP}, Rimuovi un segnalino +1/+1 dallo Schiacciasoli: Distruggi una creatura bersaglio. ; {2}, Rimuovi un segnalino +1/+1 dalla Schiacciasoli: Il proprietario riprende in mano lo Schiacciasoli. Indrik Stomphowler=Quando lo Schiacciaurlatore Indrik entra in gioco, distruggi un artefatto o un incantesimo bersaglio. Crash Landing=La creatura bersaglio con volare perde volare fino alla fine del turno. Schiantare infligge a quella creatura un ammontare di danni pari al numero di Foreste che controlli. Aether Snap=Rimuovi tutti i segnalini da tutti i permanenti e rimuovi dal gioco tutte le pedine. Cateran Slaver=Passa-paludi.; {5},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 5 e mettila in gioco. Poi rimescola il tuo grimorio. Cabal Slaver=Ogniqualvolta un Goblin infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. Grave Servitude=Puoi giocare la Schiavitù del Sepolcro quando potresti giocare un istantaneo. Se è stata giocata quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificala. ; Incanta creatura. ; La creatura incantata prende +3/-1 ed è nera. Diabolic Servitude=Quando la Schiavitù Diabolica entra in gioco, rimetti in gioco una carta creatura bersaglio dal tuo cimitero. ; Quando la creatura rimessa in gioco viene messa in un cimitero, rimuovila dal gioco e il proprietario riprende in mano la Schiavitù Diabolica. ; Quando la Schiavitù Diabolica lascia il gioco, rimuovi dal gioco quella creatura. [Oracle 2000/02/01] Enslave=Incanta creatura ; Controlli la creatura incantata. ; All'inizio del tuo mantenimento, la creatura incantata infligge 1 danno al suo proprietario. Raving Oni-Slave=Quando lo Schiavo Delirante degli Oni entra in gioco, se non controlli almeno un Demone perdi 3 punti vita. ; Quando lo Schiavo Delirante degli Oni lascia il gioco, se non controlli almeno un Demone perdi 3 punti vita. Bladewing's Thrall=Lo Schiavo di Alaspada ha volare fintanto che tu controlli un Drago. Quando un Drago entra in gioco, puoi rimettere in gioco lo Schiavo di Alaspada dal tuo cimitero. Slave of Bolas=Prendi il controllo di una creatura bersaglio. STAPpa quella creatura. Ha rapidita fino alla fine del turno. Sacrificala alla fine del turno. Enslaved Scout={2}: Lo Schiavo Esploratore guadagna Passa-montagne fino alla fine del turno. Enslaved Scout={2}: Lo Schiavo Esploratore guadagna Passa-montagne fino alla fine del turno. Surprise Deployment=Gioca lo Schieramento a Sorpresa solo durante il combattimento. ; Puoi mettere in gioco una carta creatura non bianca dalla tua mano. Alla fine del turno, riprendi in mano quella creatura. (Riprendila solo se è in gioco.) Tortoise Formation=Le creature che controlli hanno velo fino alla fine del turno. (Non possono essere bersaglio di magie o abilita.) Defensive Formation=Invece del giocatore attaccante, sei tu che assegni il danno da combattimento delle creature che ti attaccano. [Oracle 1999/11/01] Lightning Greaves=La creatura equipaggiata ha rapidita e velo (Non può essere bersaglio di magie o abilita.) ; Equipaggiare {0} Snap=Il proprietario riprende in mano una creatura bersaglio. STAPpa fino a due terre. Mana Skimmer=Volare ; Ogniqualvolta la Schiumatrice di Mana infligge danno a un giocatore, TAPpa una terra bersaglio controllata da quel giocatore. Quella terra non STAPpa durante il prossimo STAP del suo controllore. Helium Squirter=Innesto 3 (Questa creatura entra in gioco con tre segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {1} : La creatura bersaglio con un segnalino +1/+1 guadagna volare fino alla fine del turno. Shah of Naar Isle=Travolgere ; Eco {0} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il costo di eco dello Scia dell'Isola Naar viene pagato, ogni avversario può pescare fino a tre carte. Wake of Destruction=Distruggi una terra bersaglio e tutte le altre terre con lo stesso nome di quella terra. [Oracle 2002/05/20] Distorting Wake=I proprietari riprendono in mano X permanenti non terre bersaglio. Burn Trail=La Scia Infuocata infligge 3 danni a una creatura o a un giocatore bersaglio. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia. Puoi scegliere un nuovo bersaglio per la copia.) Moriok Scavenger=Quando la Sciacalla Moriok entra in gioco, puoi riprendere in mano una carta creatura artefatto dal tuo cimitero. Lurking Jackals=Quando un avversario ha 10 punti vita o meno, se gli Sciacalli in Agguato sono un incantesimo, diventano una creatura Segugio 3/2. [Oracle 1999/07/21] Anurid Scavenger=Protezione dal nero ; All'inizio del tuo mantenimento, sacrifica lo Sciacallo Anuride a meno che tu metta in fondo al tuo grimorio una carta presente nel tuo cimitero. Dauthi Jackal=Ombra ; {N}{N}, Sacrifica lo Sciacallo Dauthi: Distruggi un creatura bersaglio che sta bloccando. Battlefield Scrounger=Soglia - Metti tre carte presenti nel tuo cimitero in fondo al tuo grimorio : Lo Sciacallo della Battaglia prende +3/+3 fino alla fine del turno. Gioca questa abilita solo una volta per turno e solo se ci sono almeno sette carte nel tuo cimitero. Hurr Jackal={TAP}: La creatura bersaglio non può essere rigenerata in questo turno. Hurr Jackal={TAP}: La creatura bersaglio non può essere rigenerata in questo turno. Hurr Jackal={TAP}: La creatura bersaglio non può essere rigenerata in questo turno. Outrage Shaman=Cromia - Quando la Sciamana delle Atrocita entra in gioco, infligge danno a una creatura bersaglio pari al numero di simboli di mana rosso nei costi di mana dei permanenti che controlli. Bloodline Shaman={TAP}: Scegli un tipo di creatura. Rivela la prima carta del tuo grimorio. Se quella carta è una carta creatura del tipo scelto, aggiungila alla tua mano. Altrimenti, mettila nel tuo cimitero. Sunflare Shaman={1}{R}, {TAP}: La Sciamana Fiammasolare infligge X danni a una creatura o a un giocatore bersaglio e X danni a sé stessa, dove X è il numero delle carte Elementale nel tuo cimitero. Stoneshaker Shaman=Alla fine del proprio turno, ogni giocatore sacrifica una terra STAPpata. Viridian Shaman=Quando la Sciamana Viridiana entra in gioco, distruggi un artefatto bersaglio. Viridian Shaman=Quando la Sciamana Viridiana entra in gioco, distruggi un artefatto bersaglio. Viridian Shaman=Quando la Sciamana Viridiana entra in gioco, distruggi un artefatto bersaglio. Burning-Tree Shaman=Ogniqualvolta un giocatore gioca un'abilita attivata che non sia un'abilita di mana, lo Sciamano Brucia-Albero infligge 1 danno a quel giocatore. Blighted Shaman={TAP}, Sacrifica una Palude: La creatura bersaglio prende +1/+1 fino alla fine del turno. ; {TAP}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. Blighted Shaman={TAP}, Sacrifica una Palude: La creatura bersaglio prende +1/+1 fino alla fine del turno. ; {TAP}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. Gorilla Shaman={X}{X}{1} : Distruggi l'artefatto non creatura bersaglio con costo di mana convertito pari a X. Gorilla Shaman={X}{X}{1} : Distruggi l'artefatto non creatura bersaglio con costo di mana convertito pari a X. Brine Shaman={TAP}, Sacrifica una creatura: La creatura bersaglio prende +2/+2 fino alla fine del turno. ; {1}{L}{L}, Sacrifica una creatura: Neutralizza la magia creatura bersaglio. Thundercloud Shaman=Quando lo Sciamano del Temporale entra in gioco, infligge un ammontare di danni pari al numero di Giganti che controlli a ogni creatura non Gigante. Wolf-Skull Shaman=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con lo Sciamano del Teschio di Lupo, puoi rivelarla. Se lo fai, metti in gioco una pedina creatura Lupo 2/2 verde. Reef Shaman={TAP}: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. Everbark Shaman={TAP}, Rimuovi dal gioco una carta Silvantropo nel tuo cimitero: Passa in rassegna il tuo grimorio per due carte Foresta e mettile in gioco TAPpate. Poi rimescola il tuo grimorio. Weirding Shaman={3}{N}, Sacrifica un Goblin: Metti in gioco due pedine creatura Farabutto Goblin 1/1 nere. Bone Shaman={N}: Fino alla fine del turno, lo Sciamano delle Ossa guadagna "Le creature che hanno subito danno dallo Sciamano delle Ossa non possono essere rigenerate in questo turno." Storm Shaman={R}: Lo Sciamano delle Tempeste prende +1/+0 fino alla fine del turno. Storm Shaman={R}: Lo Sciamano delle Tempeste prende +1/+0 fino alla fine del turno. Storm Shaman={R}: Lo Sciamano delle Tempeste prende +1/+0 fino alla fine del turno. Anaba Shaman={R},{TAP} : Lo Sciamano di Anaba infligge 1 danno a una creatura o a un giocatore bersaglio. Anaba Shaman={R},{TAP} : Lo Sciamano di Anaba infligge 1 danno a una creatura o a un giocatore bersaglio. Anaba Shaman={R},{TAP} : Lo Sciamano di Anaba infligge 1 danno a una creatura o a un giocatore bersaglio. Anaba Shaman={R},{TAP} : Lo Sciamano di Anaba infligge 1 danno a una creatura o a un giocatore bersaglio. Anaba Shaman={R},{TAP} : Lo Sciamano di Anaba infligge 1 danno a una creatura o a un giocatore bersaglio. Balduvian Shaman={TAP}: Cambia il testo di un incantesimo bianco bersaglio che controlli e che non ha Mantenimento Cumulativo, sostituendo tutte le ricorrenze di un colore con un altro. Quell'incantesimo guadagna "Mantenimento cumulativo {1}." (Per esempio, puoi cambiare "neutralizza magie nere" con "neutralizza magie blu".) Hurloon Shaman=Quando lo Sciamano di Hurloon viene messo in un cimitero dal gioco, ogni giocatore sacrifica una terra. Krark-Clan Shaman=Sacrifica un artefatto : Lo Sciamano di Krark-Clan infligge 1 danno ad ogni creatura senza volare. Rootwater Shaman=Puoi giocare le carte Aura con incanta creatura come se avessero lampo. Skirk Shaman=Lo Sciamano di Skirk non può essere bloccato tranne che da creature artefatto e/o creature rosse. Dragonspeaker Shaman=Le magie Drago che giochi costano {2} in meno per essere giocate. Shaman en-Kor={0}: Il prossimo punto danno che verrebbe inflitto allo Sciamano en-Kor in questo turno viene inflitto invece ad una creatura bersaglio che controlli. ; {1}{B}: La prossima volta che una fonte a tua scelta infliggerebbe danno ad una creatura bersaglio in questo turno, quel danno viene inflitto invece allo Sciamano en-Kor. Homarid Shaman={L}: TAPpa una creatura verde bersaglio. Loaming Shaman=Quando lo Sciamano Interratore entra in gioco, il giocatore bersaglio rimescola nel proprio grimorio un qualsiasi numero di carte bersaglio dal proprio cimitero. Nantuko Shaman=Quando lo Sciamano Nantuko entra in gioco, se non controlli terre TAPpate, pesca una carta. ; Sospendere 1-{2}{V}{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {2}{V}{V} e rimuoverla dal gioco con un segnalino tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Dowsing Shaman={2}{V}, {TAP} : Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. Locust Swarm=Volare ; {V} : Rigenera lo Sciame di Cavallette. ; {V} : STAPpa lo Sciame di Cavallette. Usa questa abilita solo una volta per turno. Sprout Swarm=Convocazione (Ogni creatura che TAPpi mentre giochi questa magia ne riduce il costo totale di {1} o di un mana del colore di quella creatura.) ; Riscatto {3} (Puoi spendere {3} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Metti in gioco una pedina creatura Saprolingio 1/1 verde. Swarm of Rats=La forza dello Sciame di Ratti è pari al numero di Ratti che tu controlli. Swarm of Rats=La forza dello Sciame di Ratti è pari al numero di Ratti che tu controlli. Swarm of Rats=La forza dello Sciame di Ratti è pari al numero di Ratti che tu controlli. Faerie Swarm=Volare ; La forza e la costituzione dello Sciame di Spiritelle sono pari al numero di permanenti blu che controlli. Shambling Swarm=Quando lo Sciame Errante viene messo in un cimitero dal gioco, distribuisci tre segnalini -1/-1 tra una, due o tre creature bersaglio. Per ogni segnalino -1/-1 che metti su una creatura in questo modo, rimuovi un segnalino -1/-1 da quella creatura alla fine del turno. Hell Swarm=Tutte le creature prendono -1/-0 fino alla fine del turno. Endless Swarm=Metti in gioco una pedina creatura Serpente 1/1 verde per ogni carta nella tua mano. ; Epopea (Per il resto della partita, non puoi giocare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilita epopea.) Clockwork Swarm=Lo Sciame Meccanico entra in gioco con quattro segnalini +1/+0 su di esso. ; Lo Sciame Meccanico non può essere bloccato dai muri. ; Alla fine del combattimento, se lo Sciame Meccanico ha attaccato o bloccato in questo combattimento, rimuovi un segnalino +1/+0 da esso. ; {X},{TAP}: Metti fino a X segnalini +1/+0 sullo Sciame Meccanico. Questa abilita non può far sì che il numero complessivo di segnalini +1/+0 sullo Sciame Meccanico sia superiore a quattro. Gioca questa abilita solo durante il tuo mantenimento. Xantid Swarm=Volare ; Ogniqualvolta lo Sciame Xantide attacca, il giocatore in difesa non può giocare magie in questo turno. Ensouled Scimitar={3}: La Scimitarra Animata diventa una creatura artefatto Spirito 1/5 con volare fino alla fine del turno. (Un Equipaggiamento che è una creatura non può equipaggiare una creatura.) ; La creatura equipaggiata prende +1/+5. ; Equipaggiare {2} Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Dancing Scimitar=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Leonin Scimitar=La creatura equipaggiata prende +1/+1. ; Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti giocare una stregoneria.) Leonin Scimitar=La creatura equipaggiata prende +1/+1. ; Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti giocare una stregoneria.) Tree Monkey=Raggiungere (Questa creatura può bloccare le creature con volare.) Tree Monkey=Raggiungere (Questa creatura può bloccare le creature con volare.) Zodiac Monkey=Passa-foreste Zodiac Monkey=Passa-foreste Simian Spirit Guide=Rimuovi dal gioco la Scimmia Spirito Guida nella tua mano: Aggiungi {R} alla tua riserva di mana. Apes of Rath=Ogniqualvolta le Scimmie di Rath attaccano, non STAPpano durante il successivo STAP del loro controllore. [Oracle 2000/10/24] Silverback Ape= Silverback Ape= Death Spark=La Scintilla Mortale infligge 1 danno a una creatura o a un giocatore bersaglio. ; All'inizio del tuo mantenimento, se la Scintilla Mortale è nel tuo cimitero con una creatura posta direttamente sopra di sé, puoi spendere {1}. Se lo fai, riprendi in mano la Scintilla Mortale. [Oracle 1999/07/23] Sparksmith={TAP} : Lo Scintillatore infligge X danni a una creatura bersaglio e X danni a te, dove X è pari al numero di Goblin in gioco. Vacuumelt=Replicare {2}{L} ; Il proprietario riprende in mano la creatura bersaglio. Sirocco=Il giocatore bersaglio rivela la propria mano. Per ogni carta istantaneo blu rivelata, egli paga 4 punti di vita oppure scarta quella carta. Schismotivate=La creatura bersaglio prende +4/+0 fino alla fine del turno. Un'altra creatura bersaglio prende -4/-0 fino alla fine del turno. Brainspoil=Distruggi la creatura bersaglio che non è incantata. Non può essere rigenerata. ; Trasmutare {1}{N}{N} Soratami Cloudskater=Volare ; {2}, Il proprietario riprende in mano una terra che tu controlli : Pesca una carta, poi scarta una carta. Boreal Shelf=La Scogliera di Borealia entra in gioco TAPpata. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Contested Cliffs={TAP}: Aggiungi {1} alla tua riserva di mana. ; {R}{V},{TAP}: Scegli una creatura Bestia bersaglio che controlli e una creatura bersaglio che un avversario controlla. Ciascuna creatura infligge all'altra un danno pari alla propria forza. Saprazzan Skerry=Lo Scoglio di Saprazzo entra in gioco TAPpato con due segnalini desolazione su di esso. ; {TAP}, Rimuovi un segnalino desolazione dallo Scoglio di Saprazzo : Aggiungi {L}{L} alla tua riserva di mana. ; Se non ci sono segnalini desolazione sullo Scoglio di Saprazzo, sacrificalo. [Oracle 2003/07/01] Squirrel Wrangler={1}{V}, Sacrifica una terra: Metti in gioco due pedine creatura Scoiattolo 1/1 verdi. ; {1}{V}, Sacrifica una terra: Le creature Scoiattolo prendono +1/+1 fino alla fine del turno. Discombobulate=Neutralizza una magia bersaglio. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Discombobulate=Neutralizza una magia bersaglio. Guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. Excommunicate=Metti una creatura bersaglio in cima al grimorio del suo proprietario. Perplex=Neutralizza la magia bersaglio a meno che il suo controllore scarti la sua mano. ; Trasmutare {1}{L}{N} Crash=Puoi sacrificare una Montagna invece di pagare il costo di mana dello Scontro. ; Distruggi un artefatto bersaglio. [Oracle 2003/07/01] Battle of Wits=All'inizio del tuo mantenimento, se hai 200 o più carte nel tuo grimorio, vinci la partita. Battle of Wits=All'inizio del tuo mantenimento, se hai 200 o più carte nel tuo grimorio, vinci la partita. Clash of Realities=Tutti gli Spiriti hanno "Quando questo permanente entra in gioco, puoi fargli infliggere 3 danni a una creatura non-Spirito bersaglio." ; Le creature non-Spirito hanno "Quando questa creatura entra in gioco, puoi farle infliggere 3 danni a una creatura Spirito bersaglio." Crush of Wurms=Metti in gioco tre pedine creatura Wurm 6/6 verdi. ; Flashback {9}{V}{V}{V} Unhinge=Il giocatore bersaglio scarta una carta. ; Pesca una carta. Upheaval=I proprietari riprendono in mano tutti i permanenti. Breakthrough=Pesca quattro carte, poi scegli X carte dalla tua mano e scarta le rimanenti. Ghastly Discovery=Pesca due carte, poi scarta una carta. ; Cospirare (Mentre giochi questa magia, puoi TAPpare due creature STAPpate che controlli che condividono un colore con essa. Quando lo fai, copia la magia.) Dwarven Blastminer={2}{R},{TAP} : Distruggi una terra non base bersaglio. ; Metamorfosi {R} Trailblazer=La creatura bersaglio non può essere bloccata in turno. [Oracle 2000/02/01] Aven Trailblazer=Volare ; Dominio - La costituzione dello Scopripista Aviano è pari al numero di tipi di terra base tra le terre che controlli. Quirion Trailblazer=Quando lo Scopripista di Quirion entra in gioco, puoi passare in rassegna il tuo grimorio per una carta terra base e mettere in gioco quella carta TAPpata. Se lo fai, rimescola il tuo grimorio. Zombie Trailblazer=TAPpa uno Zombie STAPpato che controlli: La terra bersaglio diventa una Palude fino alla fine del turno. ; TAPpa uno Zombie STAPpato che controlli: La creatura bersaglio guadagna passa-paludi fino alla fine del turno. Scorching Spear=Scorching Spear infligge 1 danno a una creatura o a un giocatore bersaglio. Scorching Spear=Scorching Spear infligge 1 danno a una creatura o a un giocatore bersaglio. Scorching Winds=Gioca Scorching Winds soltanto durante la dichiarazione degli attaccanti e soltanto se tu sei il giocatore in difesa. ; Scorching Winds infligge 1 danno ad ogni creatura attaccante. Dread Slag=Travolgere ; Le Scorie di Terrore prendono -4/-4 per ogni carta che hai in mano. Stingmoggie=Lo Scorpiofelino entra in gioco con due segnalini +1/+1. ; {3}{R}, Rimuovi un segnalino +1/+1 dallo Scorpiofelino: Distruggi un artefatto o una terra bersaglio. Dakmor Scorpion= Dakmor Scorpion= Pit Scorpion=Ogniqualvolta lo Scorpione infligge danno a un giocatore, quel giocatore prende 1 segnalino veleno. (Un giocatore che ha 10 o più segnalini veleno, perde la partita.) [Oracle 2000/02/01] Pit Scorpion=Ogniqualvolta lo Scorpione infligge danno a un giocatore, quel giocatore prende 1 segnalino veleno. (Un giocatore che ha 10 o più segnalini veleno, perde la partita.) [Oracle 2000/02/01] Pit Scorpion=Ogniqualvolta lo Scorpione infligge danno a un giocatore, quel giocatore prende 1 segnalino veleno. (Un giocatore che ha 10 o più segnalini veleno, perde la partita.) [Oracle 2000/02/01] Dross Scorpion=Ogniqualvolta lo Scorpione delle Scorie o un'altra creatura artefatto viene messa in un cimitero dal gioco, tu puoi STAPpare un artefatto bersaglio. Goblin Rimerunner={TAP} : La creatura bersaglio non può bloccare in questo turno. ; {S} : Lo Scorrigelo Goblin guadagna rapidita fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) Kjeldoran Escort=Branco Kjeldoran Escort=Branco Diplomatic Escort={L},{TAP}, Scarta una carta: Neutralizza una magia o un'abilita bersaglio che ha come bersaglio una creatura. Dauntless Escort=Sacrifica la Scorta Intrepida: Le creature che controlli sono indistruttibili in questo turno. Mind Peel=Riscatto {2}{N}{N} ; Il giocatore bersaglio scarta una carta. Hateflayer=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; {2}{R}, {STAP}: Lo Scorticatore Odioso infligge danno pari alla sua forza a una creatura o a un giocatore bersaglio. ({STAP} è il simbolo di STAP.) Jolt=Puoi TAPpare o STAPpare un artefatto, una creatura o una terra bersaglio. ; Pesca una carta all'inizio del tuo prossimo mantenimento. Utvara Scalper=Volare ; Lo Scotennatore di Utvara attacca in ogni turno se può farlo. Scald=Ogniqualvolta un giocatore TAPpa un'Isola per attingere mana, lo Scottare infligge 1 danno a quel giocatore. [Oracle 2003/07/01] Treetop Scout=Lo Scout Arboricolo non può essere bloccato tranne che da creature con volare. Rappelling Scouts=Volare ; {2}{B}: Gli Scout Assaltatori guadagnano protezione da un colore a tua scelta fino alla fine del turno. Sakura-Tribe Scout={TAP} : Puoi mettere in gioco una carta terra dalla tua mano. Viashino Sandscout=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) ; Alla fine del turno, fai tornare lo Scout delle Sabbie Viashino in mano al suo proprietario. (Fallo tornare in mano solo se è in gioco.) Viashino Sandscout=Rapidita (Questa creatura può attaccare e {TAP} non appena entra sotto il tuo controllo.) ; Alla fine del turno, fai tornare lo Scout delle Sabbie Viashino in mano al suo proprietario. (Fallo tornare in mano solo se è in gioco.) Kavu Scout=Dominio - Lo Scout Kavu prende +1/+0 per ogni tipo di terra base presente tra le terre che controlli. Honorable Scout=Quando lo Scout Onorevole entra in gioco, guadagni 2 punti vita per ogni creatura bersaglio nera e/o rossa che un avversario bersaglio controlla. Hunt Down=Una creatura bersaglio blocca una creatura bersaglio in questo turno, se può farlo. Scragnoth=Lo Scragnoth non può essere neutralizzato. ; Protezione dal blu Scragnoth=Lo Scragnoth non può essere neutralizzato. ; Protezione dal blu Cream of the Crop=Ogniqualvolta una creatura entra in gioco sotto il tuo controllo, puoi guardare le prime X carte del tuo grimorio, dove X è la forza di quella creatura. Se lo fai, metti una di queste carte in cima al tuo grimorio e il resto in fondo al tuo grimorio in qualsiasi ordine. Cabal Coffers={2},{TAP} : Aggiungi {N} alla tua riserva di mana per ogni Palude che controlli. [Oracle 2003/07/01] Scrivener=Quando lo Scrivano entra in gioco, puoi riprendere in mano un carta istantaneo bersaglio dal tuo cimitero. Scrivener=Quando lo Scrivano entra in gioco, puoi riprendere in mano un carta istantaneo bersaglio dal tuo cimitero. Scrounge=L'avversario bersaglio sceglie una carta artefatto presente nel suo cimitero. Metti in gioco quella carta sotto il tuo controllo. Scour=Rimuovi dal gioco un incantesimo bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quell'incantesimo e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Scour=Rimuovi dal gioco un incantesimo bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quell'incantesimo e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Aven Soulgazer=Volare ; {2}{B} : Guarda la creatura bersaglio a faccia in giù. Whimwader=Lo Scrutapensieri non può attaccare a meno che il giocatore in difesa non controlli un permanente blu. Peer Through Depths=Guarda le prime cinque carte del tuo grimorio. Puoi rivelare una carta istantaneo o stregoneria fra esse e aggiungerla alla tua mano. Metti le rimanenti carte in fondo al tuo grimorio in un qualsiasi ordine. Glarecaster=Volare ; {5}{B}: La prossima volta che verrebbe inflitto danno allo Scrutatore e/o a te in questo turno, quel danno viene invece inflitto a una creatura o a un giocatore bersaglio. Aven Windreader=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {1}{L}: Un giocatore bersaglio rivela la prima carta del suo grimorio. Aven Windreader=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {1}{L}: Un giocatore bersaglio rivela la prima carta del suo grimorio. Aven Windreader=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {1}{L}: Un giocatore bersaglio rivela la prima carta del suo grimorio. Shields of Velis Vel=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Le creature controllate da un giocatore bersaglio prendono +0/+1 e hanno tutti i tipi di creatura fino alla fine del turno. Squire= Squire= Aven Squire=Volare ; Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Akrasan Squire=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) Faithful Squire=Ogniquavolta giochi una magia Spirito o Arcano, puoi mettere un segnalino ki sullo Scudiero Fedele. ; Alla fine del turno, se ci sono 2 o più segnalini ki sullo Scudiero Fedele, puoi ruotarlo. ; /flip/ ; Kaiso, Memento di Lealta; Creatura Leggendaria - Spirito ; 3/4 ; Volare ; Rimuovi un segnalino ki da Kaiso, Memento di Lealta: Previeni tutto il danno che verrebbe inflitto a una creatura bersaglio in questo turno. Leonin Squire=Quando lo Scudiero Leonid entra in gioco, riprendi in mano dal tuo cimitero una carta artefatto bersaglio con costo di mana convertito pari o inferiore a 1. Bullwhip={2},{TAP} : Lo Scudiscio infligge 1 danno a una creatura bersaglio. In questo turno quella creatura attacca se è possibile. Angelic Shield=Le creature che controlli prendono +0/+1. ; Sacrifica lo Scudo Angelico : Il proprietario riprende in mano una creatura bersaglio. Kithkin Shielddare={B}, {TAP}: Una creatura bloccante bersaglio prende +2/+2 fino alla fine del turno. Briar Shield=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; Sacrifica lo Scudo d'Erica : La creatura incantata prende +3/+3 fino alla fine del turno. Shield of the Righteous=La creatura equipaggiata prende +0/+2 e ha cautela. ; Ogniqualvolta la creatura equipaggiata blocca una creatura, quella creatura non STAPpa durante il prossimo STAP del suo controllore. ; Equipaggiare {2} Shield of Duty and Reason=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde e dal blu. Mourner's Shield=Imprimere - Quando lo Scudo del Lamento entra in gioco, puoi rimuovere dal gioco una carta bersaglio da un cimitero. (La carta rimossa viene impressa su questo artefatto.) ; {2}, {TAP} : Previeni tutto il danno che verrebbe inflitto in questo turno da una fonte a tua scelta che condivide un colore con la carta impressa. Pariah's Shield=Tutto il danno che ti verrebbe inflitto viene invece inflitto alla creatura equipaggiata. ; Equipaggiare {3} Shield of the Oversoul=Incanta creatura ; Fintanto che la creatura incantata è verde, prende +1/+1 ed è indistruttibile. (Il danno letale e gli effetti che dicono "distruggi" non la distruggono. Se la sua costituzione è pari o inferiore a 0, viene comunque messa nel cimitero del suo proprietario.) ; Fintanto che la creatura incantata è bianca, prende +1/+1 e ha volare. Dispersal Shield=Neutralizza la magia bersaglio se il suo costo di mana convertito è pari o inferiore al maggiore costo di mana convertito tra tutti i permanenti che controlli. Shield of the Ages={2} : Previeni il prossimo punto danno che ti verrebbe inflitto questo turno. [Oracle 2000/02/01] Boros Fury-Shield=Previeni tutto il danno da combattimento che verrebbe inflitto da una creatura attaccante o bloccante bersaglio in questo turno. Se è stato speso {R} per giocare lo Scudo di Furia Boros, esso infligge un danno pari alla forza di quella creatura al controllore della creatura. Shield of Kaldra=Gli equipaggiamenti chiamati Spada di Kaldra, Scudo di Kaldra, e Elmo di Kaldra sono indistruttibili. ; La creatura equipaggiata è indistruttibile. ; Equipaggiare {4} ({4} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Kry Shield={2},{TAP} : Previeni tutto il danno che verrebbe inflitto in questo turno dalla creatura bersaglio che controlli. Quella creatura prende +0/+X fino alla fine del turno, dove X è pari al suo costo di mana convertito. [Oracle 1999/09/03] Floating Shield=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre lo Scudo Levitante entra in gioco, scegli un colore. ; La creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove lo Scudo Levitante. ; Sacrifica lo Scudo Levitante : La creatura bersaglio guadagna protezione dal colore scelto fino alla fine del turno. Rhystic Shield=Le creature che controlli prendono +0/+1 fino alla fine del turno. Esse prendono un ulteriore +0/+2 fino alla fine del turno a meno che qualche giocatore spenda {2}. Delaying Shield=Se ti viene inflitto danno, metti invece sullo Scudo Ritardante un numero di segnalini ritardo pari all'ammontare di quel danno. ; All'inizio del tuo mantenimento, rimuovi dallo Scudo Ritardante tutti i segnalini ritardo. Per ogni segnalino ritardo rimosso in questo modo, perdi 1 punto vita a meno che tu spenda {1}{B}. Spectral Shield=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +0/+2 e non può essere bersaglio di magie. [Oracle 2000/02/01] Spirit Shield=Puoi scegliere di non STAPpare lo Scudo Spirituale durante il tuo STAP. ; {2},{TAP} : La creatura bersaglio prende +0/+2 fintanto che lo Scudo Spirituale rimane TAPpato. [Oracle 1999/07/23] Shield Sphere=Difensore ; Ogniqualvolta la Scudosfera blocca, metti su di essa un segnalino -0/-1. Soul Sculptor={1}{B},{TAP}: La creatura bersaglio diventa un incantesimo e perde tutte le abilita fintanto che un giocatore gioca una magia creatura. Etherium Sculptor=Le magie artefatto che giochi costano {1} in meno per essere giocate. Flowstone Sculpture={2}, Scarta una carta: Metti un segnalino +1/+1 sulla Scultura di Mutaroccia oppure la Scultura di Mutaroccia guadagna volare, attacco improvviso, o travolgere. (Questo effetto non termina alla fine del turno.) Skinthinner=Metamorfosi {3}{N}{N} ; Quando lo Scuoiatore viene girato a faccia in su, distruggi una creatura bersaglio non nera. Non può essere rigenerata. Wizards' School={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : Aggiungi {L} alla tua riserva di mana. ; {2},{TAP} : Aggiungi {B} o {N} alla tua riserva di mana. [Oracle 2003/07/01] School of the Unseen={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2},{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2003/07/01] Runeboggle=Neutralizza la magia bersaglio a meno che il suo controllore paghi {1}. ; Pesca una carta. Earthshaker=Ogniqualvolta giochi una magia Spirito o Arcano, lo Scuotiterra infligge 2 danni a ogni creatura senza volare. Krosan Groundshaker={V}: Una creatura Bestia bersaglio guadagna travolgere fino alla fine del turno. Phyrexian Scuta=Potenziamento - Paga 3 punti vita. ; Se è stato pagato il costo di potenziamento, lo Scuta di Phyrexia entra in gioco con due segnalini +1/+1 su di esso. [Oracle 2003/07/01] Pack's Disdain=Scegli un tipo di creatura. Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni permanente che controlli del tipo scelto. Laquatus's Disdain=Neutralizza una magia bersaglio giocata da un cimitero. ; Pesca una carta. Lonely Sandbar=La Secca Solitaria entra in gioco TAPpata. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; Ciclo {L} Second Sunrise=Ogni giocatore rimette in gioco tutte le carte artefatto, creatura, incantesimo e terra che sono state messe nel suo cimitero dal gioco in questo turno. Second Chance=All'inizio del tuo mantenimento, se hai 5 punti vita o meno, sacrifica la Seconda Opportunita. Se lo fai,gioca un altro turno dopo questo. Second Sight=Scegli una delle opzioni seguenti - Guarda le prime cinque carte del grimorio dell'avversario bersaglio, poi rimettile a posto in qualsiasi ordine; oppure guarda le prime cinque carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. ; Intrecciare {L} Hidetsugu's Second Rite=Se un giocatore bersaglio ha esattamente 10 punti vita, il Secondo Rito di Hidetsugu infligge 10 danni a quel giocatore. Seat of the Synod=(La Sede del Sinodo non è una magia.) ; {TAP} : Aggiungi {L} alla tua riserva di mana. Sedris, the Traitor King=Ogni carta creatura nel tuo cimitero ha dissotterrare {2}{N}. ({2}{N}: Rimetti in gioco la carta. La creatura ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Legacy's Allure=All'inizio del tuo mantenimento, puoi mettere un segnalino tesoro sulla Seduzione dell'Eredita. ; Sacrifica la Seduzione dell'Eredita : Prendi il controllo di una creatura bersaglio con forza pari o inferiore al numero di segnalini tesoro presenti sulla Seduzione dell'Eredita. (Questo effetto non termina alla fine del turno). Bone Saw=La creatura equipaggiata prende +1/+0. ; Equipaggiare {1} ({1}: Assegna a una creatura bersaglio che controlli. Equipaggia solo quando potresti giocare una stregoneria.) Kitsune Bonesetter={TAP} : Previeni i prossimi 3 danni che verrebbero inflitti alla creatura bersaglio in questo turno. Gioca questa abilita solo se hai in mano più carte di ogni avversario. Patrol Signaler={1}{B}, {STAP}: Metti in gioco una pedina creatura Soldato Kithkin 1/1 bianca. ({STAP} è il simbolo di STAP.) Mark of the Oni=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Prendi il controllo della creatura incantata. ; Alla fine del turno, se non controlli Demoni, sacrifica il Segno degli Oni. Chaoslace=La magia bersaglio o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) [Oracle 2001/08/24] Chaoslace=La magia bersaglio o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) [Oracle 2001/08/24] Chaoslace=La magia bersaglio o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) [Oracle 2001/08/24] Chaoslace=La magia bersaglio o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) [Oracle 2001/08/24] Chaoslace=La magia bersaglio o il permanente bersaglio diventa rosso. (I suoi simboli di mana restano invariati) [Oracle 2001/08/24] Thoughtlace=La magia bersaglio o il permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) [Oracle 1999/09/03] Thoughtlace=La magia bersaglio o il permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) [Oracle 1999/09/03] Thoughtlace=La magia bersaglio o il permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) [Oracle 1999/09/03] Thoughtlace=La magia bersaglio o il permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) [Oracle 1999/09/03] Thoughtlace=La magia bersaglio o il permanente bersaglio diventa blu. (I simboli di mana su quel permanente rimangono invariati.) [Oracle 1999/09/03] Mark of Fury=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha rapidita. ; Alla fine del turno, il proprietario riprende in mano il Segno della Furia. [Oracle 1999/07/21] Lifelace=La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) [Oracle 2001/08/24] Lifelace=La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) [Oracle 2001/08/24] Lifelace=La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) [Oracle 2001/08/24] Lifelace=La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) [Oracle 2001/08/24] Lifelace=La magia o il permanente bersaglio diventa verde. (I simboli del mana su quel permanente non cambiano) [Oracle 2001/08/24] Mark of Eviction=Incanta creatura ; All'inizio del tuo mantenimento, i proprietari riprendono in mano la creatura incantata e tutte le Aura assegnate ad essa. Deathlace=La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) [Oracle 2001/08/24] Deathlace=La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) [Oracle 2001/08/24] Deathlace=La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) [Oracle 2001/08/24] Deathlace=La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) [Oracle 2001/08/24] Deathlace=La magia o il permanente bersaglio diventa nero. (I simboli del mana su quel permanente rimangono immutati.) [Oracle 2001/08/24] Purelace=La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) [Oracle 2001/08/24] Purelace=La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) [Oracle 2001/08/24] Purelace=La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) [Oracle 2001/08/24] Purelace=La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) [Oracle 2001/08/24] Purelace=La magia o il permanente bersaglio diventano bianchi. (I simboli del mana su quel permanente restano immutati.) [Oracle 2001/08/24] Mark of Sakiko=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "Ogniqualvolta questa creatura infligge danno da combattimento ad un giocatore, aggiungi un pari ammontare di {V} alla tua riserva di mana. Questo mana non causa danni da eccesso di mana. Fino alla fine del turno, questo mana non si svuota dalla tua riserva alla fine delle fasi." Moonlace=Una magia o un permanente bersaglio diventa incolore. Prismatic Lace=Il permanente bersaglio diventa del colore o dei colori a tua scelta.(Questo effetto non termina alla fine del turno.) Brass Secretary={2}, Sacrifica il Segretario d'Ottone: Pesca una carta. Volrath's Dungeon=Paga 5 punti vita: Distruggi le Segrete di Volrath. Qualsiasi giocatore può giocare questa abilita, ma solo durante il proprio turno. ; Scarta una carta: Il giocatore bersaglio mette una carta dalla sua mano in cima al suo grimorio. Gioca questa abilita solo quando potresti giocare una stregoneria. Trade Secrets=L'avversario bersaglio pesca due carte, poi tu peschi fino a quattro carte. Quell'avversario può ripetere questo procedimento quante volte vuole. Cephalid Retainer={L}{L} : TAPpa una creatura bersaglio senza volare. Juniper Order Advocate=Le creature verdi che tu controlli prendono +1/+1 fintanto che il Seguace dell'Ordine di Juniper è STAPpato. Devoted Retainer=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) Henchfiend of Ukor=Rapidita ; Eco {1}{N} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; {N|R}: Il Seguace Immondo di Ukor prende +1/+0 fino alla fine del turno. Lava Hounds=Rapidita ; Quando i Segugi di Lava entrano in gioco, ti infliggono 4 danni. Lava Hounds=Rapidita ; Quando i Segugi di Lava entrano in gioco, ti infliggono 4 danni. Lightning Hounds=Attacco improvviso. Ghost Hounds=Cautela ; Ogniqualvolta i Segugi Spettrali bloccano o sono bloccati da una creatura bianca, i Segugi Spettrali guadagnano attacco improvviso fino alla fine del turno. Vampire Hounds=Scarta una carta creatura I Segugi Vampiri prendono +2/+2 fino alla fine del turno. Blood Hound=Ogniqualvolta ti viene inflitto danno, puoi mettere un pari ammontare di segnalini +1/+1 sul Segugio. ; Alla fine del tuo turno, rimuovi tutti i segnalini +1/+1 dal Segugio. Patrol Hound=Scarta una carta: Il Segugio da Perlustrazione guadagna attacco improvviso fino alla fine del turno. Gate Hound=Fintanto che il Segugio del Cancello è incantato, le creature che controlli hanno cautela. Snow Hound={1},{TAP}: I proprietari riprendono in mano il Segugio delle Nevi e una creatura bersaglio verde o blu che tu controlli. Monstrous Hound=Il Segugio Mostruoso non può attaccare a meno che tu controlli più terre del giocatore in difesa. ; Il Segugio Mostruoso non può bloccare a meno che tu controlli più terre del giocatore attaccante. [Oracle 1999/05/01] Seizan, Perverter of Truth=All'inizio del mantenimento di ogni giocatore, quel giocatore perde 2 punti vita e pesca due carte. Sek'Kuar, Deathkeeper=Ogniqualvolta un'altra creatura non pedina che controlli viene messa in un cimitero dal gioco, metti in gioco una pedina creatura Graveborn 3/1 rossa e nera con rapidita. Sekki, Seasons' Guide=Sekki, Guida delle Stagioni entra in gioco con otto segnalini +1/+1. ; Se sta per essere inflitto del danno a Sekki, previeni quel danno, rimuovi altrettanti segnalini +1/+1 da Sekki e metti in gioco lo stesso numero di pedine creatura Spirito 1/1 incolori. ; Sacrifica otto Spiriti : Rimetti in gioco Sekki dal tuo cimitero. Selenia, Dark Angel=Volare ; Paga 2 punti vita : Il proprietario riprende in mano Selenia, l'Angelo Oscuro. [Oracle 2004/10/06] Winnow=Distruggi un permanente bersaglio non terra se è in gioco un altro permanente con lo stesso nome. ; Pesca una carta. Unnatural Selection={1}: Scegli un tipo di creatura diverso da Muro. La creatura bersaglio diventa di quel tipo fino alla fine del turno. Natural Selection=Guarda le prime tre carte del grimorio di un giocatore bersaglio e rimettile a posto in qualsiasi ordine. Puoi far rimescolare il grimorio a quel giocatore. Natural Selection=Guarda le prime tre carte del grimorio di un giocatore bersaglio e rimettile a posto in qualsiasi ordine. Puoi far rimescolare il grimorio a quel giocatore. Natural Selection=Guarda le prime tre carte del grimorio di un giocatore bersaglio e rimettile a posto in qualsiasi ordine. Puoi far rimescolare il grimorio a quel giocatore. Preferred Selection=All'inizio del tuo mantenimento, guarda le prime due carte del tuo grimorio. Puoi sacrificare la Selezione Preferita e pagare {2}{V}{V}. Se lo fai, aggiungi alla tua mano una di quelle carte. Se non lo fai, metti una di quelle carte in fondo al tuo grimorio. Cold-Eyed Selkie=Passa-Isole ; Ogniqualvolta la Selkie dagli Occhi di Ghiaccio infligge danno da combattimento a un giocatore, puoi pescare altrettante carte. Selkie Hedge-Mage=Quando la Selkie Maga Ambulante entra in gioco, se controlli due o più Foreste, puoi guadagnare 3 punti vita. ; Quando la Selkie Maga Ambulante entra in gioco, se controlli due o più Isole, puoi fare tornare una creatura TAPpata bersaglio in mano al suo proprietario. Wistful Selkie=Quando la Selkie Malinconica entra in gioco, pesca una carta. Wirewood Savage=Ogniqualvolta entra in gioco una Bestia, puoi pescare una carta. Ghor-Clan Savage=Sete di sangue 3 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con tre segnalini +1/+1.) Horizon Seed=Ogniqualvolta giochi una magia Spirito o Arcano, rigenera una creatura bersaglio. Seeds of Innocence=Distruggi tutti gli artefatti. Non possono essere rigenerati. Il controllore di ogni artefatto distrutto in questo modo guadagna un ammontare di punti vita pari al costo di mana convertito dell'artefatto. [Oracle 2001/08/24] Seeds of Strength=La creatura bersaglio prende +1/+1 fino alla fine del turno. ; La creatura bersaglio prende +1/+1 fino alla fine del turno. ; La creatura bersaglio prende +1/+1 fino alla fine del turno. Demigod of Revenge=Volare, rapidita ; Quando giochi il Semidio della Vendetta, rimetti in gioco tutte le carte con nome Semidio della Vendetta dal tuo cimitero. Cloudseeder=Volare ; {L}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura Spiritello 1/1 blu chiamata Spiritello delle Nuvole con volare e "Lo Spiritello delle Nuvole può bloccare solo le creature con volare." Wreak Havoc=Seminare la Distruzione non può essere neutralizzata da magie o abilita. ; Distruggi un artefatto o una terra bersaglio. Seed the Land=Ogniqualvolta entra in gioco una terra, il suo controllore mette in gioco una pedina creatura Serpente 1/1 verde. Sowing Salt=Rimuovi dal gioco una terra non base bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella terra e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Sowing Salt=Rimuovi dal gioco una terra non base bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella terra e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Sower of Temptation=Volare ; Quando la Seminatrice di Tentazioni entra in gioco, prendi il controllo di una creatura bersaglio fintanto che la Seminatrice di Tentazioni rimane in gioco. Simplify=Ogni giocatore sacrifica un incantesimo. Sinking Feeling=Incanta creatura ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; La creatura incantata ha "{1}, Metti un segnalino -1/-1 su questa creatura: STAPpa questa creatura." Sensei Golden-Tail=Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; {1}{B},{TAP}: Metti un segnalino addestramento su una creatura bersaglio. Quella creatura guadagna bushido 1 e diventa un Samurai in aggiunta ai propri altri tipi di creatura. Gioca questa abilita solo quando potresti giocare una stregoneria. Sorrow's Path={TAP}: Scegli due creature bersaglio controllate da un avversario che stanno bloccando. Se ciascuna di quelle creature potrebbe bloccare tutte le creature che l'altra creatura sta bloccando, rimuovile entrambe dal combattimento. Ciascuna di esse blocca tutte le creature che erano bloccate dall'altra. ; Ogniqualvolta il Sentiero del Dolore diventa TAPpato, infligge 2 danni a te e 2 danni ad ogni creatura che controlli. Path to Exile=Rimuovi dal gioco una creatura bersaglio. Il suo controllore può passare in rassegna il suo grimorio per una carta terra base e metterla in gioco TAPpata, poi rimescola il suo grimorio. Path of Anger's Flame=Le creature che controlli prendono +2/+0 fino alla fine del turno. Warpath=Il Sentiero di Guerra infligge 3 danni ad ogni creatura bloccante ed a ogni creatura bloccata. Path of Peace=Distruggi una creatura bersaglio. Il proprietario di quella creatura guadagna 4 punti vita. Path of Peace=Distruggi una creatura bersaglio. Il proprietario di quella creatura guadagna 4 punti vita. Path of Peace=Distruggi una creatura bersaglio. Il proprietario di quella creatura guadagna 4 punti vita. Path of Peace=Distruggi una creatura bersaglio. Il proprietario di quella creatura guadagna 4 punti vita. Hidden Path=Tutte le creature verdi guadagnano Passa-foreste. [Oracle 1999/07/23] Tranquil Path=Distruggi tutti gli incantesimi. ; Pesca una carta. Sentinel={0}: La costituzione della Sentinella diventa 1 più la forza della creatura che blocca o viene bloccata dalla Sentinella. (Questo effetto non cessa alla fine del turno.) Sentinel={0}: La costituzione della Sentinella diventa 1 più la forza della creatura che blocca o viene bloccata dalla Sentinella. (Questo effetto non cessa alla fine del turno.) Treetop Sentinel=Volare, protezione dal verde Molten Sentry=Mentre la Sentinella Ardente entra in gioco, lancia una moneta. Se esce testa, la Sentinella Ardente entra in gioco come creatura 5/2 con rapidita. Se esce croce, la Sentinella Ardente entra in gioco come creatura 2/5 con difensore. Changeling Sentinel=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; Cautela Town Sentry=Ogniqualvolta la Sentinella Cittadina blocca, prende +0/+2 fino alla fine del turno. Safehold Sentry={2}{B}, {STAP}: La Sentinella del Fortincanto prende +0/+2 fino alla fine del turno. ({STAP} è il simbolo di STAP.) Lumengrid Sentinel=Volare ; Ogniqualvolta un artefatto entra in gioco sotto il tuo controllo, puoi TAPpare un permanente bersaglio. Goldmeadow Lookout={B}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura Soldato Kithkin 1/1 bianca chiamata Vessatrice della Prateria Dorata con "{B}, {TAP}: TAPpa una creatura bersaglio." Nettle Sentinel=La Sentinella delle Ortiche non STAPpa durante lo STAP del suo controllore. ; Ogniqualvolta giochi una magia verde, puoi STAPpare la Sentinella delle Ortiche. Adarkar Sentinel={1}: La Sentinella di Adarkar prende +0/+1 fino alla fine del turno. Skyshroud Sentinel=Quando la Sentinella di Cielsudario entra il gioco, puoi passare in rassegna il tuo grimorio per un massimo di tre carte chiamate Sentinella di Cielsudario, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. [Oracle 2000/10/24] Llanowar Sentinel=Quando la Sentinella di Llanowar entra in gioco, puoi pagare {1}{V}. Se lo fai, passa in rassegna il tuo grimorio per una carta chiamata Sentinella di Llanowar e mettila in gioco. Poi rimescola il tuo grimorio. Llanowar Sentinel=Quando la Sentinella di Llanowar entra in gioco, puoi pagare {1}{V}. Se lo fai, passa in rassegna il tuo grimorio per una carta chiamata Sentinella di Llanowar e mettila in gioco. Poi rimescola il tuo grimorio. Gustcloak Sentinel=Ogniqualvolta la Sentinella di Mantovento viene bloccata, puoi STAPparla e rimuoverla dal combattimento. Quirion Sentinel=Quando la Sentinella di Quirion entra in gioco, aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Soldevi Sentry={1}: Rigenera la Sentinella di Soldevi. L'avversario bersaglio può pescare una carta. Soldevi Sentry={1}: Rigenera la Sentinella di Soldevi. L'avversario bersaglio può pescare una carta. Tolarian Sentinel=Volare
{L}, {TAP}, Scarta una carta : Rimanda in mano al proprietario il permanente bersaglio che tu controlli. Elvish Lookout=Velo (Questo permanente non può essere bersaglio di magie o abilita.) Loyal Sentry=Quando la Sentinella Fidata blocca una creatura, distruggi quella creatura e la Sentinella Fidata. Loyal Sentry=Quando la Sentinella Fidata blocca una creatura, distruggi quella creatura e la Sentinella Fidata. Vigilant Martyr=Sacrifica la Sentinella Martire : Rigenera la creatura bersaglio. ; {B}{B},{TAP}, Sacrifica la Sentinella Martire : Neutralizza la magia bersaglio che ha come bersaglio un incantesimo. Mogg Sentry=Ogniqualvolta un avversario gioca una magia, la Sentinella Mogg prende +2/+2 fino alla fine del turno. Mogg Sentry=Ogniqualvolta un avversario gioca una magia, la Sentinella Mogg prende +2/+2 fino alla fine del turno. Mogg Sentry=Ogniqualvolta un avversario gioca una magia, la Sentinella Mogg prende +2/+2 fino alla fine del turno. Wanderguard Sentry=Quando la Sentinella Suolocustode entra in gioco, guarda la mano dell'avversario bersaglio. Wanderguard Sentry=Quando la Sentinella Suolocustode entra in gioco, guarda la mano dell'avversario bersaglio. Thalakos Sentry=Ombra Veiled Sentry=Quando un avversario gioca una magia, se la Sentinella Velata è un incantesimo, la Sentinella Velata diventa una creatura Illusione con forza e costituzione pari ciascuna al costo di mana convertito di quella magia. [Oracle 1999/05/01] Vigilant Sentry=Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, la Sentinella Vigile prende +1/+1 e ha "{TAP}: La creatura attaccante o bloccante bersaglio prende +3/+3 fino alla fine del turno." Parapet Watchers={B|L}: Le Sentinelle del Parapetto prendono +0/+1 fino alla fine del turno. Sentinels of Glen Elendra=Lampo ; Volare Ageless Sentinels=Volare, difensore ; Quando le Sentinelle Sempiterne bloccano, diventano Gigante Uccello, e perdono difensore. (Non sono più un Muro. Questo effetto non termina alla fine del turno) Leave No Trace=Radianza - Distruggi un incantesimo bersaglio e ogni altro incantesimo che abbia almeno un colore in comune con esso. No Quarter=Ogniqualvolta una creatura viene bloccata da una creatura avente una forza minore, distruggi la creatura bloccante. ; Ogniqualvolta una creatura blocca una creatura avente una forza minore, distruggi la creatura attaccante. [Oracle 1999/07/21] Disturbed Burial=Riscatto {3} ; Riprendi in mano la carta creatura bersaglio presente nel tuo cimitero. Buried Alive=Passa in rassegna il tuo grimorio per un massimo di tre carte creatura e mettile nel tuo cimitero. Poi rimescola il tuo grimorio. [Oracle 1999/07/01] Buried Alive=Passa in rassegna il tuo grimorio per un massimo di tre carte creatura e mettile nel tuo cimitero. Poi rimescola il tuo grimorio. [Oracle 1999/07/01] Hallowed Burial=Metti tutte le creature in fondo ai grimori dei loro proprietari. Shallow Grave=Rimetti in gioco la prima carta creatura del tuo cimitero. Quella creatura guadagna rapidita fino alla fine del turno. Rimuovila dal gioco alla fine del turno. Premature Burial=Distruggi una creatura non nera bersaglio che sia entrata in gioco dopo la fine del tuo ultimo turno. Entomb=Passa in rassegna il tuo grimorio per una carta e mettila nel tuo cimitero. Poi rimescola il tuo grimorio. Enchanted Evening=Tutti i permanenti sono incantesimi in aggiunta ai propri altri tipi. Seraph=Volare ; Ogniqualvolta una creatura danneggiata dal Serafino in questo turno viene messa in un cimitero, metti in gioco quella creatura sotto il tuo controllo alla fine del turno. Sacrifica la creatura quando perdi il controllo del Serafino. [Oracle 2000/02/01] Seraph=Volare ; Ogniqualvolta una creatura danneggiata dal Serafino in questo turno viene messa in un cimitero, metti in gioco quella creatura sotto il tuo controllo alla fine del turno. Sacrifica la creatura quando perdi il controllo del Serafino. [Oracle 2000/02/01] Silver Seraph=Volare ; Soglia - Le altre creature che controlli prendono +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. Serum Tank=Ogniqualvolta il Serbatoio di Siero o un altro artefatto entra in gioco, metti un segnalino carica sul Serbatoio di Siero. ; {3}, {TAP}, Rimuovi un segnalino carica dal Serbatoio di Siero : Pesca una carta. Serenity=All'inizio del tuo mantenimento, distruggi tutti gli artefatti e tutti gli incantesimi. Questi permanenti non possono essere rigenerati. Serenity=All'inizio del tuo mantenimento, distruggi tutti gli artefatti e tutti gli incantesimi. Questi permanenti non possono essere rigenerati. Mirror-Sigil Sergeant=Travolgere ; All'inizio del tuo mantenimento, se controlli un permanente blu, puoi mettere in gioco una pedina che è una copia del Sergente del Sigillo a Specchio. Whip Sergeant={R} : La creatura bersaglio guadagna rapidita fino alla fine del turno. Whip Sergeant={R} : La creatura bersaglio guadagna rapidita fino alla fine del turno. Kobold Drill Sergeant=Le altre creature Coboldo che controlli prendono +0/+1 e hanno travolgere. Skirk Drill Sergeant=Ogniqualvolta il Sergente Istruttore di Skirk o un altro Goblin viene messo in un cimitero dal gioco, puoi pagare {2}{R}. Se lo fai, rivela la prima carta del tuo grimorio. Se è una carta permanente Goblin, mettila in gioco. Altrimenti, mettila nel tuo cimitero. Ramosian Sergeant={3},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Ribelle con costo di mana convertito pari o inferiore a 2 e mettila in gioco. Poi rimescola il tuo grimorio. Steelclad Serpent=La Serpe Corazzata non può attaccare a meno che tu non controlli un altro artefatto. Slipstream Serpent=La Serpe della Scia non può attaccare a meno che il giocatore in difesa non controlli un'Isola. ; Quando non controlli Isole, sacrifica la Serpe della Scia. ; Metamorfosi {5}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) Sandbar Serpent=Ciclo {2}. Bog Serpent=La Serpe Palustre non può attaccare a meno che il giocatore in difesa non controlli una Palude. ; Quando non controlli Paludi, sacrifica la Serpe Palustre. Serpent Assassin=Quando Serpent Assassin entra in gioco, puoi distruggere una creatura bersaglio non nera. Ribbon Snake=Volare ; {2} : Il Serpente Aliante perde volare fino alla fine del turno. Qualsiasi giocatore può giocare quest'abilita. Sliptide Serpent={3}{L} : Il proprietario riprende in mano il Serpente della Marea. Kukemssa Serpent=Il Serpente di Kukemssa non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; {L}, Sacrifica un'Isola : La terra bersaglio controllata da un avversario diventa un'Isola fino alla fine del turno. ; Quando non controlli Isole, sacrifica il Serpente di Kukemssa. [Oracle 2003/07/01] Ronom Serpent=Il Serpente di Ronom non può attaccare a meno che il giocatore in difesa controlli una terra neve. ; Quando non controlli terre neve, sacrifica il Serpente di Ronom. Tolarian Serpent=All'inizio del tuo mantenimento, metti nel tuo cimitero le prime sette carte del tuo grimorio. [Oracle 1999/07/01] Vodalian Serpent=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; Il Serpente di Vodalia non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Se è stato pagato il costo di potenziamento, il Serpente di Vodalia entra in gioco con quattro segnalini +1/+1 su di esso. [Oracle 2003/07/01] Slinking Serpent=Passa-foreste. Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Sea Serpent=Il Serpente Marino non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. ; Quando non controlli Isole, sacrifica il Serpente Marino. [Oracle 2003/07/01] Mystic Snake=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando il Serpente Mistico entra in gioco, neutralizza una magia bersaglio. Mystic Snake=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando il Serpente Mistico entra in gioco, neutralizza una magia bersaglio. Shrouded Serpent=Ogniqualvolta il Serpente Nascosto attacca, il giocatore in difesa può spendere {4}. Se non lo fa, il Serpente Nascosto non è bloccabile in questo turno. Lightning Serpent=Travolgere, rapidita ; Il Serpente Saetta entra in gioco con X segnalini +1/+0. ; Alla fine del turno, sacrifica il Serpente Saetta. Veiled Serpent=Quando un avversario gioca una magia, se il Serpente Velato è un incantesimo, il Serpente Velato diventa una creatura Serpe 4/4. Non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola.; Ciclo {2}. [Oracle 2003/07/01] Immortal Coil={TAP}, Rimuovi dal gioco due carte nel tuo cimitero: Pesca una carta. ; Se ti sta per essere inflitto danno, previeni quel danno. Rimuovi dal gioco una carta nel tuo cimitero per ogni punto danno prevenuto in questo modo. ; Quando non ci sono carte nel tuo cimitero, perdi la partita. Spawnwrithe=Travolgere ; Ogniqualvolta il Serpifero infligge danno da combattimento a un giocatore, metti in gioco una pedina che è la copia del Serpifero. Tidewater Minion=Difensore ; {4}: Il Servitore della Marea perde difensore fino alla fine del turno. ; {TAP}: STAPpa il permanente bersaglio. Minion of the Wastes=Travolgere ; Mentre il Servitore delle Desolazioni entra in gioco, paga un qualsiasi numero di punti vita. ; La forza e la costituzione del Servitore delle Desolazioni sono ciascuna pari all'ammontare di punti vita pagato quando è entrato in gioco. Crosis's Attendant={1}, Sacrifica il Servitore di Crosis : Aggiungi {L}{N}{R} alla tua riserva di mana. Darigaaz's Attendant={1}, Sacrifica il Servitore di Darigaaz : Aggiungi {N}{R}{V} alla tua riserva di mana. Dromar's Attendant={1}, Sacrifica il Servitore di Dromar : Aggiungi {B}{L}{N} alla tua riserva di mana. Minion of Leshrac=Protezione dal nero ; All'inizio del tuo mantenimento, il Servitore di Leshrac ti infligge 5 danni a meno che tu sacrifichi una creatura diversa dal Servitore di Leshrac. Se il Servitore di Leshrac ti infligge danno in questo modo, TAPpaloi. ; {TAP}: Distruggi una creatura o una terra bersaglio. Rith's Attendant={1}, Sacrifica il Servitore di Rith : Aggiungi {R}{V}{B} alla tua riserva di mana. Shauku's Minion={N}{R},{TAP} : Il Servitore di Shauku infligge 2 danni a una creatura bersaglio bianca. Minion of Tevesh Szat=All'inizio del tuo mantenimento, il Servitore di Tevesh Szat ti infligge 2 danni a meno che tu paghi {N}{N}. ; {TAP}: La creatura bersaglio prende +3/-2 fino alla fine del turno. Treva's Attendant={1}, Sacrifica il Servitore di Treva : Aggiungi {V}{B}{L} alla tua riserva di mana. Servant of Volrath=Quando il Servitore di Volrath lascia il gioco, sacrifica una creatura. [Oracle 1999/05/01] Elvish Handservant=Ogniqualvolta un giocatore gioca una magia Gigante, puoi mettere un segnalino +1/+1 sul Servitore Elfico. Errant Minion=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, quel giocatore può spendere {1} o {2}. Il Servitore Errante infligge a quel giocatore un danno pari a 2 meno l'ammontare di mana speso in questo modo. [Oracle 2000/02/01] Myr Servitor=All'inizio del tuo mantenimento, se il Servitore Myr è in gioco, ogni giocatore rimette in gioco tutte le carte chiamate Servitore Myr dal proprio cimitero. Minion Reflector=Ogniqualvolta una creatura non pedina entra in gioco sotto il tuo controllo, puoi pagare {2}. Se lo fai, metti in gioco una pedina che è una copia di quella creatura. Quella pedina ha rapidita e "Alla fine del turno, sacrifica questo permanente". Painter's Servant=Mentre il Servo del Pittore entra in gioco, scegli un colore. ; Tutte le carte che non sono in gioco, le magie e i permanenti sono del colore scelto in aggiunta ai propri altri colori. Seshiro the Anointed=Le altre creature Serpente che controlli prendono +2/+2. ; Ogniqualvolta un Serpente che controlli infligge danno da combattimento a un giocatore, puoi pescare una carta. Braidwood Sextant={2},{TAP}, Sacrifica il Sestante di Vitigno : Passa in rassegna il tuo grimorio per una carta terra base, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Barbed Sextant={1},{TAP}, Sacrifica il Sestante Spinato : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/10/24] Barbed Sextant={1},{TAP}, Sacrifica il Sestante Spinato : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/10/24] Sift=Pesca tre carte, poi scarta una carta. Sift=Pesca tre carte, poi scarta una carta. Sift=Pesca tre carte, poi scarta una carta. Research the Deep=Pesca una carta. Scontrati con un avversario. Se vinci, fai tornare Setacciare gli Abissi in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Sift Through Sands=Pesca due carte, poi scarta una carta. ; Se hai giocato una magia chiamata Scrutare nelle Profondita e una magia chiamata Squarciare la Nebbia in questo turno, puoi passare in rassegna il tuo grimorio, scegliere una carta chiamata L'Innominabile, metterla in gioco, poi rimescolare il tuo grimorio. Junktroller=Difensore ; {TAP} : Metti una carta bersaglio da un cimitero in fondo al grimorio del suo proprietario. Timesifter=All'inizio di ogni mantenimento, ogni giocatore rimuove dal gioco la prima carta del proprio grimorio. Il giocatore che ha rimosso la carta con il costo di mana convertito più alto gioca un altro turno dopo questo. Se due o più giocatori hanno rimosso la carta con il costo più alto, i giocatori in parita ripetono il processo fino a che la parita si interrompe. Moonglove Winnower=Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Time Sieve={TAP}, Sacrifica cinque artefatti: Gioca un altro turno dopo questo. Thirst=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la Sete entra in gioco, TAPpa la creatura incantata. ; La creatura incantata non STAPpa durante lo STAP del suo controllore. ; All'inizio del tuo mantenimento, sacrifica la Sete a meno che tu spenda {L}. [Oracle 1999/07/01] Cankerous Thirst=Se è stato speso {N} per giocare la Sete Cancerosa, puoi far prendere -3/-3 a una creatura bersaglio fino alla fine del turno. Se è stato speso {V} per giocare la Sete Cancerosa, puoi far prendere +3/+3 a una creatura bersaglio fino alla fine del turno. (Compi entrambe le azioni se è stato speso {N}{V}.) Thirst for Knowledge=Pesca tre carte. Poi, scarta due carte a meno che tu scarti una carta artefatto. Blood Lust=Se la creatura bersaglio ha costituzione pari o superiore a 5, prende +4/-4 fino alla fine del turno. Altrimenti, essa prende +4/-X fino alla fine del turno, dove X è pari alla sua costituzione meno 1. Blood Lust=Se la creatura bersaglio ha costituzione pari o superiore a 5, prende +4/-4 fino alla fine del turno. Altrimenti, essa prende +4/-X fino alla fine del turno, dove X è pari alla sua costituzione meno 1. Blood Lust=Se la creatura bersaglio ha costituzione pari o superiore a 5, prende +4/-4 fino alla fine del turno. Altrimenti, essa prende +4/-X fino alla fine del turno, dove X è pari alla sua costituzione meno 1. Necromantic Thirst=Incanta creatura ; Quando la creatura incantata infligge danno da combattimento a un giocatore, puoi riprendere in mano una carta creatura bersaglio dal tuo cimitero. Seton, Krosan Protector=TAPpa un Druido STAPpato che controlli : Aggiungi {V} alla tua riserva di mana. [Oracle 2004/10/06] Stromgald Cabal={TAP}, Paga 1 punto vita: Neutralizza una magia bersaglio bianca. Stromgald Cabal={TAP}, Paga 1 punto vita: Neutralizza una magia bersaglio bianca. Stromgald Cabal={TAP}, Paga 1 punto vita: Neutralizza una magia bersaglio bianca. Thought Dissector={X},{TAP} : L'avversario bersaglio rivela carte dalla cima del proprio grimorio fino a che rivela una carta artefatto o X carte, a seconda di ciò che accade prima. Se viene rivelata una carta artefatto in questo modo, mettila in gioco sotto il tuo controllo e sacrifica il Seziona Pensieri. Metti le rimanenti carte rivelate nel cimitero di quel giocatore. Pili-Pala=Volare ; {2}, {STAP}: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. ({STAP} è il simbolo di STAP.) Chimeric Sphere={2}: Fino alla fine del turno, la Sfera Chimerica è una creatura artefatto Costrutto 2/1 con volare. ; {2}: Fino alla fine del turno, la Sfera Chimerica è una creatura artefatto Costrutto 3/2 senza volare. Chromatic Sphere={1}, {TAP}, Sacrifica la Sfera Cromatica : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Pesca una carta. Chromatic Sphere={1}, {TAP}, Sacrifica la Sfera Cromatica : Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Pesca una carta. Chaosphere=Le creature con volare hanno "Questa creatura non può bloccare le creature senza volare". ; Le creature senza volare hanno raggiungere. (Possono bloccare le creature con volare.) Sphere of Duty=Se una fonte verde ti infligge del danno, previeni 2 di quei danni. Sphere of Grace=Se una fonte nera ti infligge del danno, previeni 2 di quei danni. Sphere of Law=Se una fonte rossa ti infligge del danno, previeni 2 di quei danni. Sphere of Purity=Se una fonte artefatto ti infligge danno, previeni uno di quei danni. Sphere of Reason=Se una fonte blu ti infligge del danno, previeni 2 di quei danni. Sphere of Resistance=Le magie costano {1} addizionale per essere giocate. [Oracle 1999/05/01] Sphere of Truth=Se una fonte bianca ti infligge del danno, previeni 2 di quei danni. Inertia Bubble=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; L'artefatto incantato non STAPpa durante lo STAP del suo controllore. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Wooden Sphere=Ogniqualvolta un giocatore gioca una magia verde, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Gravity Sphere=Tutte le creature perdono volare. [Oracle 1999/09/03] Phantasmal Sphere=Volare ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sulla Sfera Illusoria, poi sacrifica la Sfera Illusoria a meno che tu spenda {1} per ogni segnalino +1/+1 presente su di essa. ; Quando la Sfera Illusoria lascia il gioco, metti in gioco sotto il controllo dell'avversario una pedina creatura Globo blu con volare. La forza e la costituzione di quella creatura sono pari ciascuna al numero di segnalini +1/+1 presenti sulla Sfera Illusoria. Dark Sphere={TAP}, Sacrifica la Sfera Oscura : La prossima volta che una fonte a tua scelta ti infligge danno in questo turno, infligge invece meta di quel danno, arrotondato per eccesso. [Oracle 1999/09/03] Protective Sphere={1}, Paga 1 punto vita : Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta che abbia almeno un colore uguale a quello del mana che hai speso per questo costo di attivazione (Il mana incolore non previene alcun danno). Vibrating Sphere=Fintanto che è il tuo turno, le creature che controlli prendono +2/+0. ; Fintanto che non è il tuo turno, le creature che controlli prendono -0/-2. Scourge of the Nobilis=Incanta creatura ; Fintanto che la creatura incantata è rossa, prende +1/+1 e ha "{R|B}: Questa creatura prende +1/+0 fino alla fine del turno". ; Fintanto che la creatura incantata è bianca, prende +1/+1 e ha legame vitale. (Ogniqualvolta questa creatura infligge danno, il suo controllore guadagna altrettanti punti vita.) Lash Out=Sferzare infligge 3 danni a una creatura bersaglio. Scontrati con un avversario. Se vinci, Sferzare infligge 3 danni al controllore di quella creatura. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Wake Thrasher=Ogniqualvolta un permanente che controlli viene STAPpato, lo Sferzascia prende +1/+1 fino alla fine del turno. Hisoka's Defiance=Neutralizza la magia Spirito o Arcano bersaglio. Shoving Match=Fino alla fine del turno, tutte le creature guadagnano "{TAP} : TAPpa una creatura bersaglio.". Heroic Defiance=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3 a meno che condivida il colore con il colore più comune tra tutti i permanenti o il colore più comune a pari merito. Defy Gravity=La creatura bersaglio guadagna volare fino alla fine del turno. ; Flashback {L} Cerulean Sphinx=Volare ; {L} : Il proprietario della Sfinge Cerulea la rimescola nel proprio grimorio. Enigma Sphinx=Volare ; Quando la Sfinge degli Enigmi viene messa nel tuo cimitero dal gioco, mettila come terza carta dalla cima del tuo grimorio. ; Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Belltower Sphinx=Volare ; Ogniqualvolta una fonte infligge danno alla Sfinge del Campanile, il controllore di quella fonte mette un pari numero di carte dalla cima del suo grimorio nel suo cimitero. Sphinx of the Steel Wind=Volare, attacco improvviso, cautela, legame vitale, protezione dal rosso e protezione dal verde. Petra Sphinx={TAP} : Il giocatore bersaglio nomina una carta, poi rivela la prima carta del proprio grimorio. Se quella carta corrisponde alla carta nominata, quel giocatore la aggiunge alla sua mano. Se non corrisponde, il giocatore la mette nel suo cimitero. [Oracle 1999/09/03] Petra Sphinx={TAP} : Il giocatore bersaglio nomina una carta, poi rivela la prima carta del proprio grimorio. Se quella carta corrisponde alla carta nominata, quel giocatore la aggiunge alla sua mano. Se non corrisponde, il giocatore la mette nel suo cimitero. [Oracle 1999/09/03] Serra Sphinx=Volare, cautela Sphinx Summoner=Volare ; Quando la Sfinge Evocatrice entra in gioco, puoi passare in rassegna il tuo grimorio per una carta creatura artefatto, rivelarla e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Sharding Sphinx=Volare ; Ogniqualvolta una creatura artefatto che controlli infligge danno da combattimento a un giocatore, puoi mettere in gioco una pedina creatura artefatto Tottero 1/1 blu con volare. Magister Sphinx=Volare ; Quando la Sfinge Magister entra in gioco, i punti vita di un giocatore bersaglio diventano 10. Sphinx Sovereign=Volare ; Alla fine del tuo turno, guadagni 3 punti vita se la Sfinge Sovrana è STAPpata. Altrimenti, ogni avversario perde 3 punti vita. Vexing Sphinx=Volare ; Mantenimento cumulativo--Scarta una carta. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Quando la Sfinge Vessatrice viene messa in un cimitero dal gioco, pesca una carta per ogni segnalino epoca presente su di essa. Chameleon Blur=Previeni tutto il danno che le creature infliggerebbero ai giocatori in questo turno. Flicker=Rimuovi dal gioco un permanente che non sia una pedina, poi rimettila in gioco sotto il controllo del suo proprietario. Culling the Weak=Come costo addizionale per giocare Sfoltire i Deboli, sacrifica una creatura. ; Aggiungi {N}{N}{N}{N} alla tua riserva di mana. Ogre Gatecrasher=Quando lo Sfondaingressi Ogre entra in gioco, distruggi una creatura bersaglio con difensore. Last-Ditch Effort=Sacrifica un qualsiasi numero di creature. Lo Sforzo Estremo infligge X danni a una creatura o a un giocatore bersaglio, dove X è il numero di creature sacrificate in questo modo. [Oracle 1999/09/03] Scarblade Elite={TAP}, Rimuovi dal gioco una carta Assassino nel tuo cimitero: Distruggi una creatura bersaglio. Lys Alana Scarblade={TAP}, Scarta una carta Elfo: Una creatura bersaglio prende -X/-X fino alla fine del turno, dove X è il numero di Elfi che controlli. Knowledge Exploitation=Predatore {3}{L} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto in questo turno.) ; Passa in rassegna il grimorio di un avversario bersaglio per una carta istantaneo o stregoneria. Puoi giocare quella carta senza pagare il suo costo di mana. Poi quel giocatore rimescola il suo grimorio. Avoid Fate=Neutralizza una magia istantaneo o Aura che ha come bersaglio un permanente che controlli. Avoid Fate=Neutralizza una magia istantaneo o Aura che ha come bersaglio un permanente che controlli. Mindmoil=Ogniqualvolta giochi una magia, metti le carte che hai in mano in fondo al tuo grimorio in un qualsiasi ordine, poi pesca altrettante carte. Clear the Land=Ogni giocatore rivela le prime 5 carte del suo grimorio, mette in gioco TAPpate tutte le carte terra rivelate in questo modo e rimuovi dal gioco le altre. Vanquish=Distruggi la creatura bloccante bersaglio. Crumble=Distruggi un artefatto bersaglio. Non può essere rigenerato. Il controllore di quell'artefatto guadagna un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/09/03] Crumble=Distruggi un artefatto bersaglio. Non può essere rigenerato. Il controllore di quell'artefatto guadagna un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/09/03] Crumble=Distruggi un artefatto bersaglio. Non può essere rigenerato. Il controllore di quell'artefatto guadagna un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/09/03] Crumble=Distruggi un artefatto bersaglio. Non può essere rigenerato. Il controllore di quell'artefatto guadagna un ammontare di punti vita pari al suo costo di mana convertito. [Oracle 1999/09/03] Granulate=Distruggi ogni artefatto non-terra con costo di mana convertito pari o inferiore a 4. Flowstone Crusher={R} : Lo Sgretolatore di Mutaroccia prende +1/-1 fino alla fine del turno. Flowstone Crusher={R} : Lo Sgretolatore di Mutaroccia prende +1/-1 fino alla fine del turno. Withering Gaze=L'avversario bersaglio rivela la sua mano. Peschi una carta per ogni carta Foresta e ogni carta verde rivelata in questo modo. Withering Gaze=L'avversario bersaglio rivela la sua mano. Peschi una carta per ogni carta Foresta e ogni carta verde rivelata in questo modo. Gaze of Pain=Fino alla fine del turno, ogniqualvolta una creatura che controlli attacca e non viene bloccata, puoi scegliere che essa infligga un danno pari alla propria forza ad una creatura bersaglio. Se lo fai, quella creatura non infligge danno da combattimento questo turno. [Oracle 2000/02/01] Gaze of Justice=Come costo addizionale per giocare lo Sguardo della Giustizia, TAPpa tre creature bianche STAPpate che controlli. ; Rimuovi dal gioco una creatura bersaglio. ; Flashback {5}{B} Gaze of the Gorgon=({N|V} può essere pagato con {N} o {V}) ; Rigenera una creatura bersaglio. Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate da quella creatura in questo turno. Gaze of Adamaro=Lo Sguardo di Adamaro infligge a un giocatore bersaglio un danno pari al numero di carte nella sua mano. Glare of Subdual=TAPpa una creatura STAPpata che controlli : TAPpa un artefatto o una creatura bersaglio. Tahngarth's Glare=Guarda le prime tre carte del grimorio dell'avversario bersaglio, poi rimettile a posto in un qualsiasi ordine. Quel giocatore guarda le prime tre carte del tuo grimorio, poi le rimette a posto in un qualsiasi ordine. Dizzying Gaze=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Lo Sguardo Disorientante può incantare solo una creatura che controlli. ; {R} : La creatura incantata infligge 1 danno alla creatura bersaglio con volare. [Oracle 2000/10/24] Baleful Stare=L'avversario bersaglio rivela la propria mano. Peschi una carta per ogni Montagna e ogni carta rossa presente nella sua mano. Baleful Stare=L'avversario bersaglio rivela la propria mano. Peschi una carta per ogni Montagna e ogni carta rossa presente nella sua mano. Baleful Stare=L'avversario bersaglio rivela la propria mano. Peschi una carta per ogni Montagna e ogni carta rossa presente nella sua mano. Deathgazer=Ogniqualvolta lo Sguardo Mortale blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. Deathgazer=Ogniqualvolta lo Sguardo Mortale blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. Deathgazer=Ogniqualvolta lo Sguardo Mortale blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. Captivating Glance=Incanta creatura ; Alla fine del tuo turno, scontrati con un avversario. Se vinci, prendi il controllo della creatura incantata. Altrimenti, quel giocatore prende il controllo della creatura incantata. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Puresight Merrow={B|L}, {STAP}: Guarda la prima carta del tuo grimorio. Puoi rimuovere dal gioco quella carta. ({STAP} è il simbolo di STAP.) Anurid Murkdiver=Passa-paludi Shahrazad=I giocatori giocano una sottopartita di Magic, utilizzando i loro grimori come loro mazzi. Ogni giocatore che non vince il sottogioco, perde meta dei suoi punti di vita arrotondati per eccesso. Dopo il sottogioco, i giocatori rimescolano nei loro grimori tutte le carte che possiedono. I giocatori non devono mettere in posta carte per il sottogioco, ed i grimori con un numero minore di carte rispetto a quello richiesto sono legali. Honor-Worn Shaku={TAP} : Aggiungi {1} alla tua riserva di mana. ; TAPpa un permanente leggendario STAPpato che controlli : STAPpa lo Shaku Ammantato d'Onore. Sharuum the Hegemon=Volare ; Quando Sharuum l'Egemone entra in gioco, puoi rimettere in gioco una carta artefatto bersaglio dal tuo cimitero. Shauku, Endbringer=Volare ; Shauku, Portatrice di Morte non può attaccare se c'è un'altra creatura in gioco. ; All'inizio del tuo mantenimento, perdi 3 punti vita. ; {TAP} : Rimuovi dal gioco una creatura bersaglio e metti un segnalino +1/+1 su Shauku, Portatrice di Morte. Leonin Shikari=Puoi giocare le abilita equipaggiare quando potresti giocare un istantaneo. Shimatsu the Bloodcloaked=Mentre Shimatsu Sanguemanto entra in gioco, sacrifica un qualsiasi numero di permanenti. Shimatsu Sanguemanto entra in gioco con un segnalino +1/+1 per ogni permanente sacrificato in questo modo. Shinen of Life's Roar=Tutte le creature in grado di bloccare Shinen del Ruggito di Vita lo fanno. ; Incanalare - {2}{V}{V}, Scarta Shinen del Ruggito di Vita : Tutte le creature in grado di bloccare la creatura bersaglio lo fanno. Shinen of Fury's Fire=Rapidita ; Incanalare - {R}, Scarta Shinen della Furia del Fuoco : La creatura bersaglio guadagna rapidita fino alla fine del turno. Shinen of Stars' Light=Attacco improvviso ; Incanalare - {1}{B}, Scarta Shinen della Luce delle Stelle : La creatura bersaglio guadagna attacco improvviso fino alla fine del turno. Shinen of Fear's Chill=Lo Shinen della Paura Infantile non può bloccare. ; Incanalare - {1}{N}, Scarta lo Shinen della Paura Infantile : La creatura bersaglio non può bloccare in questo turno. Shinen of Flight's Wings=Volare ; Incanalare - {L}, Scarta lo Shinen delle Ali del Volo : La creatura bersaglio guadagna volare fino alla fine del turno. Shinka, the Bloodsoaked Keep={TAP} : Aggiungi {R} alla tua riserva di mana. ; {R},{TAP} : La creatura leggendaria bersaglio guadagna attacco improvviso fino alla fine del turno. Okiba-Gang Shinobi=Ninjutsu {3}{N}({3}{N}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta lo Shinobi della Banda Okiba infligge danno da combattimento ad un giocatore, quel giocatore scarta due carte. Mistblade Shinobi=Ninjutsu {L}({L}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta lo Shinobi Foscalama infligge danno da combattimento ad un giocatore, puoi far riprendere in mano al proprietario una creatura bersaglio controllata da quel giocatore. Shirei, Shizo's Caretaker=Ogniqualvolta una creatura con forza pari o inferiore a 1 viene messa nel tuo cimitero dal gioco, puoi rimettere in gioco quella carta sotto il tuo controllo alla fine del turno se Shirei, Custode di Shizo è ancora in gioco. Shisato, Whispering Hunter=All'inizio del tuo mantenimento, sacrifica un Serpente. ; Ogniqualvolta Shisato, Cacciatore Sussurrante infligge danno da combattimento ad un giocatore, quel giocatore salta il suo prossimo STAP. Shizo, Death's Storehouse={TAP} : Aggiungi {N} alla tua riserva di mana. ; {N},{TAP} : La creatura leggendaria bersaglio guadagna paura fino alla fine del turno. Shizuko, Caller of Autumn=All'inizio del mantenimento di ogni giocatore, quel giocatore aggiunge {V}{V}{V} alla sua riserva di mana. Questo mana non causa danni da eccesso di mana. Fino alla fine del turno, questo mana non si svuota dalla tua riserva alla fine delle fasi. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Shock=Lo Shock infligge 2 danni a una creatura o a un giocatore bersaglio. Sudden Shock=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Lo Shock Improvviso infligge 2 danni a una creatura o a un giocatore bersaglio. Shrieking Specter=Volare ; Ogniqualvolta Shrieking Specter attacca, il giocatore in difesa scarta una carta. Shu Cavalry=Cavalierato Shu Defender=Ogniqualvolta Shu Defender blocca, prende +0/+2 fino alla fine del turno. Shu Elite Companions=Cavalierato Shu Elite Infantry= Shu Farmer={TAP}: Guadagni 1 punto vita. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Shu Foot Soldiers= Shu General=Cavalierato, cautela Shu Grain Caravan=Quando Shu Grain Caravan entra in gioco, guadagni 2 punti vita. Shu Soldier-Farmers=Quando Shu Soldier-Farmers entra in gioco, guadagni 4 punti vita. Shuko=La creatura equipaggiata prende +1/+0. ; Equipaggiare {0} Shuriken=La creatura equipaggiata ha "{TAP}, Togli lo Shuriken : Lo Shuriken infligge 2 danni alla creatura bersaglio. Il controllore di quella creatura prende il controllo dello Shuriken a meno che sia stato tolto da un Ninja." ; Equipaggiare {2} Shyft=All'inizio del tuo mantenimento, puoi far diventare Shyft di uno o più colori a tua scelta. (Questo effetto non cessa alla fine del turno) Goblin Goon=Il Sicario Goblin non può attaccare a meno che tu controlli più creature del giocatore in difesa. ; Il Sicario Goblin non può bloccare a meno che tu controlli più creature del giocatore attaccante. Drought=All'inizio del tuo mantenimento, sacrifica la Siccita a meno che tu paghi {B}{B}. ; Le magie, per essere giocate, hanno un costo addizionale "Sacrifica una Palude" per ogni simbolo di mana nero nei loro costi di mana. ; Le abilita attivate, per essere giocate, hanno un costo addizionale "Sacrifica una Palude" per ogni simbolo di mana nero nel loro costo di attivazione. Sidar Jabari=Aggirare ; Ogniqualvolta Sidar Jabari attacca, TAPpa la creatura bersaglio controllata dal giocatore in difesa. Spell Syphon=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1} per ogni permanente blu che controlli. Rhystic Syphon=A meno che il giocatore bersaglio spenda {3}, quel giocatore perde 5 punti vita e tu guadagni 5 punti vita. Azorius Signet={1}, {TAP} : Aggiungi {B}{L} alla tua riserva di mana. White Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. [Oracle 2001/08/24] White Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. [Oracle 2001/08/24] White Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. [Oracle 2001/08/24] White Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. [Oracle 2001/08/24] White Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal bianco. Questo effetto non rimuove il Sigillo Bianco. [Oracle 2001/08/24] Blue Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. [Oracle 2001/08/24] Blue Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. [Oracle 2001/08/24] Blue Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. [Oracle 2001/08/24] Blue Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. [Oracle 2001/08/24] Blue Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna protezione dal blu. Questo effetto non rimuove il Sigillo Blu. [Oracle 2001/08/24] Boros Signet={1},{TAP} : Aggiungi {R}{B} alla tua riserva di mana. Tainted Sigil={TAP}, Sacrifica il Sigillo Corrotto: Guadagni tanti punti vita quanti sono i punti vita persi da tutti i giocatori in questo turno. (Il danno provoca la perdita di punti vita.) Artifact Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Protezione dagli Artefatti. Questo effetto non rimuove il Sigillo degli Artefatti. [Oracle 2001/08/24] Seal of Primordium=Sacrifica il Sigillo dei Primordi: Distruggi un artefatto o un incantesimo bersaglio. Seal of Doom=Sacrifica il Sigillo del Destino : Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Seal of Doom=Sacrifica il Sigillo del Destino : Distruggi una creatura non nera bersaglio. Non può essere rigenerata. Seal of Fire=Sacrifica il Sigillo del Fuoco : Il Sigillo del Fuoco infligge 2 danni a una creatura o a un giocatore bersaglio. Seal of Fire=Sacrifica il Sigillo del Fuoco : Il Sigillo del Fuoco infligge 2 danni alla creatura o al giocatore bersaglio. Pentarch Ward=Incanta creatura ; Mentre il Sigillo del Pentarca entra in gioco, scegli un colore. ; Quando il Sigillo del Pentarca entra in gioco, pesca una carta. ; La creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove il Sigillo del Pentarca. Mark of Asylum=Previeni tutto il danno non da combattimento che verrebbe inflitto alle creature che controlli. Sigil of Sleep=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno a un giocatore, il proprietario riprende in mano una creatura bersaglio che quel giocatore controlla. Sigil of the Empty Throne=Ogniqualvolta giochi una magia incantesimo, metti in gioco una pedina creatura Angelo 4/4 bianca con volare. Seal of Strength=Sacrifica il Sigillo della Forza : La creatura bersaglio prende +3/+3 fino alla fine del turno. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Death Ward=Rigenera la creatura bersaglio. Sigil of the New Dawn=Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, puoi spendere {1}{B}. Se lo fai, riprendi in mano quella carta. Seal of Cleansing=Sacrifica il Sigillo della Purezza : Distruggi un artefatto o un incantesimo bersaglio. Seal of Removal=Sacrifica il Sigillo della Rimozione : Il proprietario riprende in mano una creatura bersaglio. Sigil of the Nayan Gods=Incanta creatura ; La creatura incantata prende +1/+1 per ogni creatura che controlli. ; Ciclo {V|B} ({V|B}, Scarta questa carta: Pesca una carta.) Ward of Bones=Ogni avversario che controlla più creature di te non può giocare carte creatura. Lo stesso vale per artefatti, incantesimi e terre. Relic Ward=Puoi giocare il Sigillo delle Reliquie quando potresti giocare un istantaneo. Se è stato giocato quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificalo. ; Incanta artefatto ; L'artefatto incantato ha velo. (Non può essere bersaglio di magie o abilita.) Leshrac's Sigil=Ogniqualvolta un avversario gioca una magia verde, puoi spendere {N}{N}. Se lo fai, guarda la mano di quel giocatore e scegli una carta da essa. Il giocatore scarta quella carta. ; {N}{N} : Il proprietario riprende in mano Sigillo di Leshrac. [Oracle 2000/02/01] Ward of Lights=Puoi giocare il Sigillo di Luci quando potresti giocare un istantaneo. Se è stato giocato quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificalo. ; Incanta creatura ; Mentre il Sigillo di Luci entra in gioco, scegli un colore. ; La creatura incantata ha protezione dal colore scelto. Questo effetto non rimuove il Sigillo di Luci. Sigil of Distinction=Il Sigillo di Onorificenza entra in gioco con X segnalini carica. ; La creatura equipaggiata prende +1/+1 per ogni segnalino carica sul Sigillo di Onorificenza. ; Equipaggiare-Rimuovi un segnalino carica dal Sigillo di Onorificenza. Selesnya Signet={1},{TAP} : Aggiungi {V}{B} alla tua riserva di mana. Dimir Signet={1},{TAP} : Aggiungi {L}{N} alla tua riserva di mana. Golgari Signet={1},{TAP} : Aggiungi {N}{V} alla tua riserva di mana. Gruul Signet={1},{TAP} : Aggiungi {R}{V} alla tua riserva di mana. Flickering Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre il Sigillo Guizzante entra in gioco, scegli un colore. ; La creatura incantata ha la protezione dal colore scelto. Questo effetto non rimuove il Sigillo Guizzante. ; {B} : Il proprietario riprende in mano il Sigillo Guizzante. [Oracle 1999/05/01] Izzet Signet={1},{TAP} : Aggiungi {L}{R} alla tua riserva di mana. Black Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. [Oracle 2001/08/24] Black Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. [Oracle 2001/08/24] Black Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. [Oracle 2001/08/24] Black Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. [Oracle 2001/08/24] Black Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal nero. Questo effetto non rimuove il Sigillo Nero. [Oracle 2001/08/24] Orzhov Signet={1}, {TAP} : Aggiungi {B}{N} alla tua riserva di mana. Prismatic Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre il Sigillo Prismatico entra in gioco, scegli un colore. ; Previeni tutto il danno che verrebbe inflitto alla creatura incantata da fonti del colore scelto. [Oracle 2000/02/01] Prismatic Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mentre il Sigillo Prismatico entra in gioco, scegli un colore. ; Previeni tutto il danno che verrebbe inflitto alla creatura incantata da fonti del colore scelto. [Oracle 2000/02/01] Rakdos Signet={1}, {TAP} : Aggiungi {N}{R} alla tua riserva di mana. Red Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna Protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. [Oracle 2001/08/24] Red Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna Protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. [Oracle 2001/08/24] Red Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna Protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. [Oracle 2001/08/24] Red Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna Protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. [Oracle 2001/08/24] Red Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata guadagna Protezione dal rosso. Questo effetto non rimuove il Sigillo Rosso. [Oracle 2001/08/24] Simic Signet={1}, {TAP} : Aggiungi {V}{L} alla tua riserva di mana. Ground Seal=Quando il Sigillo Terreno entra in gioco, pesca una carta. ; Le carte nei cimiteri non possono essere bersaglio di magie o abilita. Green Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. [Oracle 2001/08/24] Green Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. [Oracle 2001/08/24] Green Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. [Oracle 2001/08/24] Green Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. [Oracle 2001/08/24] Green Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha protezione dal verde. Questo effetto non rimuove il Sigillo Verde. [Oracle 2001/08/24] Vulshok Battlemaster=Rapidita ; Quando la Signora della Guerra Vulshok entra in gioco, assegna a essa tutto l'Equipaggiamento in gioco. (Il controllo dell'Equipaggiamento non cambia.) Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Zombie Master=Le altre creature Zombie hanno passa-paludi. ; Gli altri Zombie hanno "{N}: Rigenera questo permanente". Lich Lord of Unx={L}{N}, {TAP}: Metti in gioco una pedina creatura Mago Zombie 1/1 blu e nera. ; {L}{L}{N}{N}: Un giocatore bersaglio perde X punti vita e mette nel suo cimitero le prime X carte del suo grimorio, dove X è il numero di Zombie che controlli. Lord of the Undead=Le altre creature Zombie prendono +1/+1. ; {1}{N}, {TAP}: Riprendi in mano una carta Zombie bersaglio dal tuo cimitero. Lord of the Undead=Le altre creature Zombie prendono +1/+1. ; {1}{N}, {TAP}: Riprendi in mano una carta Zombie bersaglio dal tuo cimitero. Lord of the Undead=Le altre creature Zombie prendono +1/+1. ; {1}{N}, {TAP}: Riprendi in mano una carta Zombie bersaglio dal tuo cimitero. Lord of the Undead=Le altre creature Zombie prendono +1/+1. ; {1}{N}, {TAP}: Riprendi in mano una carta Zombie bersaglio dal tuo cimitero. Ronin Houndmaster=Rapidita ; Bushido 1 (Quando questa blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) Chaos Lord=Attacco improvviso, rapidita. ; All'inizio del mantenimento di ogni giocatore, se il numero dei permanenti è pari, quel giocatore guadagna il controllo del Signore del Caos. ; Quando il Signore del Caos entra in gioco, perde rapidita fino alla fine del turno. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of the Pit=Volare, travolgere (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere. Se questa creatura sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Signore dell'Abisso. Se non puoi farlo, il Signore dell'Abisso ti infligge 7 danni. Lord of Extinction=La forza e la costituzione del Signore dell'Estinzione sono pari al numero di carte in tutti i cimiteri. Dauthi Warlord=Ombra ; La forza del Signore della Guerra Dauthi è pari al numero di creature con ombra in gioco. Balduvian Warlord={TAP} : Rimuovi dal combattimento una creatura bloccante bersaglio. Le creature che ha bloccato e che non sono state bloccate da altre creature in questo combattimento diventano non bloccate, poi essa blocca una creatura attaccante a tua scelta. Gioca questa abilita solo durante la dichiarazione delle creature bloccanti. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Keldon Warlord=Il Signore della Guerra Keldon ha forza e costituzione pari al numero di creature non Muro che controlli. Phyrexian Plaguelord={TAP}, Sacrifica il Signore della Peste di Phyrexia : La creatura bersaglio prende -4/-4 fino alla fine del turno. ; Sacrifica una creatura : La creatura bersaglio prende -1/-1 fino alla fine del turno. Phyrexian Plaguelord={TAP}, Sacrifica il Signore della Peste di Phyrexia : La creatura bersaglio prende -4/-4 fino alla fine del turno. ; Sacrifica una creatura : La creatura bersaglio prende -1/-1 fino alla fine del turno. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Atlantis=Le altre creature Tritone prendono +1/+1 e hanno passa-isole. Lord of Tresserhorn=Quando il Signore di Tresserhorn entra in gioco, perdi 2 punti vita e sacrifica 2 creature, e un avversario pesca due carte. ; {N}: Rigenera il Signore di Tresserhorn. Cateran Overlord=Sacrifica una creatura: Rigenera il Signore Supremo Caterano. ; {6},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Mercenario con costo di mana convertito pari o inferiore a 6 e mettila in gioco. Poi rimescola il tuo grimorio. Kobold Overlord=Le creature Coboldo che controlli hanno attacco improvviso. Hellkite Overlord=Volare, travolgere, rapidita ; {R}: Il Signore Supremo dei Nibbi Infernali prende +1/+0 fino alla fine del turno. ; {N}{V}: Rigenera il Signore Supremo dei Nibbi Infernali. Sliver Overlord={3}: Passa in rassegna il tuo grimorio per una carta Tramutante, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. ; {3}: Prendi il controllo del Tramutante bersaglio. (Questo effetto non termina alla fine del turno.) Vexing Shusher=Il Silenziatore Irritante non può essere neutralizzato. ; {R|V}: Una magia bersaglio non può essere neutralizzata da magie o abilita. Vectis Silencers={2}{N}: I Silenziatori di Vectis hanno tocco letale fino alla fine del turno. (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Resounding Silence=Rimuovi dal gioco una creatura attaccante bersaglio. ; Ciclo {5}{V}{B}{L} ({5}{V}{B}{L}, Scarta questa carta: Pesca una carta.) ; Quando cicli il Silenzio Echeggiante, rimuovi dal gioco fino a due creature attaccanti bersaglio. Swift Silence=Neutralizza tutte le altre magie. Pesca una carta per ogni magia neutralizzata in questo modo. Reverent Silence=Se controlli una Foresta, puoi fare guadagnare 6 punti vita a ogni altro giocatore invece di pagare il costo di mana del Silenzio Reverenziale. ; Distruggi tutti gli incantesimi. [Oracle 2003/07/01] Silhouette=Previeni tutto il danno che verrebbe inflitto in questo turno alla creatura bersaglio da magie o abilita che la bersagliano. Sand Silos=Il Silos di Sabbia entra in gioco TAPpato. Puoi scegliere di non STAPpare il Silos di Sabbia durante il tuo STAP. ; All'inizio del tuo mantenimento, se il Silos di Sabbia è TAPpato, metti un segnalino carica su di lui. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dal Silos di Sabbia : Aggiungi {L} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Sand Silos=Il Silos di Sabbia entra in gioco TAPpato. Puoi scegliere di non STAPpare il Silos di Sabbia durante il tuo STAP. ; All'inizio del tuo mantenimento, se il Silos di Sabbia è TAPpato, metti un segnalino carica su di lui. ; {TAP}, Rimuovi un qualsiasi numero di segnalini carica dal Silos di Sabbia : Aggiungi {L} alla tua riserva di mana per ogni segnalino carica rimosso in questo modo. [Oracle 1999/07/23] Niall Silvain={V}{V}{V}{V},{TAP}: Rigenera la creatura bersaglio. Blanchwood Treefolk= Heartwood Treefolk=Passa-foreste. Ironroot Treefolk= Ironroot Treefolk= Ironroot Treefolk= Ironroot Treefolk= Ironroot Treefolk= Ironroot Treefolk= Redwood Treefolk= Redwood Treefolk= Redwood Treefolk= Redwood Treefolk= Argothian Treefolk=Previeni tutto il danno che verrebbe inflitto al Silvantropo Argothiano dagli artefatti. [1999/09/03] Tilling Treefolk=Quando il Silvantropo Coltivatore entra in gioco, puoi riprendere in mano fino a due carte terra bersaglio dal tuo cimitero. Ebony Treefolk={N}{V} : Il Silvantropo d'Ebano prende +1/+1 fino alla fine del turno. Mirrorwood Treefolk={2}{R}{B} : La prossima volta che viene inflitto un danno al Silvantropo di Boscospecchio in questo turno, quel danno viene invece inflitto a una creatura o a un giocatore bersaglio. Wormwood Treefolk={V}{V} : Il Silvantropo di Muffa guadagna passa-foreste fino alla fine del turno e ti infligge 2 danni. ; {N}{N} : Il Silvantropo di Muffa guadagna passa-paludi fino alla fine del turno e ti infligge 2 danni. [Oracle 1999/07/23] Deadwood Treefolk=Evanescenza 3 (Questo permanente entra in gioco con tre segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Quando il Silvantropo di Rami Secchi entra in gioco o lascia il gioco, riprendi in mano un'altra carta creatura bersaglio dal tuo cimitero. Scarwood Treefolk=Il Silvantropo di Scarwood entra in gioco TAPpato. Magnigoth Treefolk=Dominio - Per ogni tipo di terra base presente tra le terre che controlli, il Silvantropo Magnigoth ha passa-terre di quel tipo. Weatherseed Treefolk=Travolgere ; Quando il Silvantropo Seme del Vento viene messo nel cimitero dal gioco, il proprietario riprende in mano il Silvantropo Seme del Vento. [Oracle 1999/05/01] Silvos, Rogue Elemental=Travolgere ; {V} : Rigenera Silvos, Elementale Esiliato. [Oracle 2004/10/06] Sima Yi, Wei Field Marshal=La forza di Sima Yi, Wei Field Marshal è pari al numero di Paludi che controlli. Wirewood Symbiote=Il proprietario riprende in mano un Elfo che tu controlli : STAPpa la creatura bersaglio. Gioca questa abilita soltanto una volta per turno. Symbiosis=Due creature bersaglio prendono ciascuna +2/+2 fino alla fine del turno. Saproling Symbiosis=Puoi giocare la Simbiosi dei Saprolingi quando potresti giocare un istantaneo se spendi {2} addizionale per giocarla. ; Metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni creatura che controlli. Unspeakable Symbol=Paga 3 punti vita : Metti un segnalino +1/+1 su una creatura bersaglio. Simulacrum=Guadagni un ammontare di punti vita pari al danno inflitto a te questo turno. Il Simulacro infligge un danno alla creatura bersaglio che controlli pari al danno inflitto a te questo turno. Simulacrum=Guadagni un ammontare di punti vita pari al danno inflitto a te questo turno. Il Simulacro infligge un danno alla creatura bersaglio che controlli pari al danno inflitto a te questo turno. Simulacrum=Guadagni un ammontare di punti vita pari al danno inflitto a te questo turno. Il Simulacro infligge un danno alla creatura bersaglio che controlli pari al danno inflitto a te questo turno. Simulacrum=Guadagni un ammontare di punti vita pari al danno inflitto a te questo turno. Il Simulacro infligge un danno alla creatura bersaglio che controlli pari al danno inflitto a te questo turno. Simulacrum=Guadagni un ammontare di punti vita pari al danno inflitto a te questo turno. Il Simulacro infligge un danno alla creatura bersaglio che controlli pari al danno inflitto a te questo turno. Soldevi Simulacrum=Mantenimento Cumulativo {1} ; {1}: Il Simulacro di Soldevi prende +1/+0 fino alla fine del turno. Solemn Simulacrum=Quando il Simulacro Solenne entra in gioco, puoi passare in rassegna in tuo grimorio per una carta terra base e mettere in gioco TAPpata quella carta. Se lo fai, rimescola il tuo grimorio. ; Quando il Simulacro Solenne viene messo in un cimitero dal gioco, puoi pescare una carta. Simoon=Il Simun infligge 1 danno a ogni creatura controllata da un avversario bersaglio. Simoon=Il Simun infligge 1 danno a ogni creatura controllata da un avversario bersaglio. Syncopate=Neutralizza una magia bersaglio a meno che il suo controllore spenda {X}. Se quella magia viene neutralizzata in questo modo, rimuovila dal gioco invece di metterla nel cimitero del suo proprietario. Sindbad={TAP}: Pesca una carta e rivelala. Se non è una carta terra, scartala. Sindbad={TAP}: Pesca una carta e rivelala. Se non è una carta terra, scartala. Sindbad={TAP}: Pesca una carta e rivelala. Se non è una carta terra, scartala. Sindbad={TAP}: Pesca una carta e rivelala. Se non è una carta terra, scartala. Attunement=Rimanda la Sintonia in mano al proprietario: Pesca tre carte, poi scarta quattro carte. Sir Shandlar of Eberyn= Seasinger=Quando non controlli Isole, sacrifica la Sirena. ; Puoi decidere di non STAPpare la Sirena durante il tuo STAP. ; {TAP} : Fintanto che controlli la Sirena e la Sirena rimane TAPpata, prendi il controllo di una creatura bersaglio il cui controllore controlla almeno un'Isola. [Oracle 2003/07/01] Seasinger=Quando non controlli Isole, sacrifica la Sirena. ; Puoi decidere di non STAPpare la Sirena durante il tuo STAP. ; {TAP} : Fintanto che controlli la Sirena e la Sirena rimane TAPpata, prendi il controllo di una creatura bersaglio il cui controllore controlla almeno un'Isola. [Oracle 2003/07/01] Wojek Siren=Radianza - La creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa prendono +1/+1 fino alla fine del turno. Icequake=Distruggi una terra bersaglio. Se quella terra era una terra neve, il Sisma dei Ghiacci infligge 1 danno al controllore di quella terra. Mana Seism=Sacrifica un qualsiasi numero di terre. Aggiungi {1} alla tua riserva di mana per ogni terra sacrificata in questo modo. Concordant Crossroads=Tutte le creature hanno Rapidita. [Oracle 1999/09/03] Concordant Crossroads=Tutte le creature hanno Rapidita. [Oracle 1999/09/03] Sivitri Scarzam= Sivitri Scarzam= Skarrg, the Rage Pits={TAP} : Aggiungi {1} alla tua riserva di mana. ; {R}{V}, {TAP} : La creatura bersaglio prende +1/+1 e guadagna travolgere fino alla fine del turno. Skeletal Crocodile= Skeletal Snake= Tethered Skirge=Volare ; Ogniqualvolta lo Skirge al Guinzaglio è il bersaglio di una magia o abilita, perdi 1 punto vita. [Oracle 1999/05/01] Ravenous Skirge=Volare ; Ogniqualvolta lo Skirge Famelico attacca, prende +2/+0 fino alla fine del turno. Skirge Familiar=Volare ; Scarta una carta: Aggiungi {N} alla tua riserva di mana. Slinking Skirge=Volare ; {2}, Sacrifica lo Skirge Furtivo : Pesca una carta. Crazed Skirge=Volare, Rapidita. [Oracle 1999/05/01] Lurking Skirge=Quando una creatura viene messa nel cimitero di un avversario dal gioco, se lo Skirge Predatore è un incantesimo, lo Skirge Predatore diventa una creatura Demonietto 3/2 con volare. [Oracle 2001/08/24] Skittering Skirge=Volare. ; Quando giochi una magia creatura, sacrifica lo Skirge Tuffatore. [Oracle 1999/05/01] Skizzik=Travolgere, Rapidita ; Potenziamento {R} (Puoi spendere {R} addizionale mentre giochi questa magia.) ; Alla fine del turno, sacrifica lo Skizzik a meno che sia stato pagato il costo di potenziamento. Skred=Lo Skred infligge alla creatura bersaglio un danno pari al numero di permanenti neve che controlli. Slashing Tiger=Ogniqualvolta Slashing Tiger viene bloccata, prende +2/+2 fino alla fine del turno. Treachery=Incanta creatura ; Quando la Slealta entra in gioco, STAPpa fino a cinque terre. ; Tu controlli la creatura incantata. Arcbound Slith=Ogniqualvolta lo Slith Elettrofuso infligge danno da combattimento ad un giocatore, metti un segnalino +1/+1 su di esso. ; Modulare 1 (Entra in gioco con un segnalino +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Auriok Siege Sled={1}: La creatura artefatto bersaglio blocca la Slitta da Assedio Auriok in questo turno, se può farlo. ; {1}: La creatura artefatto bersaglio non può bloccare la Slitta da Assedio Auriok in questo turno. Goblin Rock Sled=Travolgere ; La Slitta da Roccia dei Goblin non STAPpa durante il tuo STAP se ha attaccato nel tuo turno precedente. ; La Slitta da Roccia dei Goblin non può attaccare a meno che il giocatore in difesa controlli almeno una Montagna. Goblin Rock Sled=Travolgere ; La Slitta da Roccia dei Goblin non STAPpa durante il tuo STAP se ha attaccato nel tuo turno precedente. ; La Slitta da Roccia dei Goblin non può attaccare a meno che il giocatore in difesa controlli almeno una Montagna. Arcum's Sleigh={2},{TAP}: La creatura bersaglio guadagna cautela fino alla fine del turno. Gioca questa abilita solo durante il combattimento e solo se il giocatore in difesa controlla una terra neve. Slobad, Goblin Tinkerer=Sacrifica un artefatto: L'artefatto bersaglio è indistruttibile fino alla fine del turno. (Gli effetti di "distruzione" e il danno letale non distruggono quell'artefatto.) Dismantle=Distruggi un artefatto bersaglio. Se quell'artefatto aveva dei segnalini, metti altrettanti segnalini +1/+1 o segnalini carica su un artefatto che controlli. Unmask=Puoi rimuovere dal gioco una carta nera presente nella tua mano invece di pagare il costo di mana dello Smascherare. ; Il giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta non terra. Quel giocatore scarta quella carta. Dematerialize=Flashback {5}{L}{L} ; Il proprietario riprende in mano un permanente bersaglio. Wildsize=La creatura bersaglio prende +2/+2 e guadagna travolgere fino alla fine del turno. ; Pesca una carta. Deconstruct=Distruggi un artefatto bersaglio. Poi aggiungi {V}{V}{V} alla tua riserva di mana Sage's Dousing=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {3}. Se controlli un Mago, pesca una carta. Unnerve=Ognuno dei tuoi avversari scarta due carte. Razing Snidd=Quando lo Snidd Demolitore entra in gioco, il proprietario riprende in mano una creatura nera o rossa che tu controlli. ; Quando lo Snidd Demolitore entra in gioco, ogni giocatore sacrifica una terra. Sea Snidd={TAP}: La terra bersaglio diventa un tipo di terra base a tua scelta fino alla fine del turno. Phyrexian Debaser=Volare ; {TAP}, Sacrifica il Sobillatore di Phyrexia : La creatura bersaglio prende -2/-2 fino alla fine del turno. Caregiver={B}, Sacrifica una creatura : Previeni il prossimo punto danno che verre inflitto alla creatura o al giocatore bersaglio in questo turno. Haunting Misery=Come costo addizionale per giocare la Sofferenza Ossessionante, rimuovi dal gioco X carte creatura presenti nel tuo cimitero. ; La Sofferenza Ossessionante infligge X danni a un giocatore bersaglio. Tel-Jilad Lifebreather={V}, {TAP}, Sacrifica una Foresta : Rigenera la creatura bersaglio. Blessed Breath=La creatura bersaglio che controlli guadagna protezione dal colore a tua scelta fino alla fine del turno. ; Unire nell'Arcano {B} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. Firebreathing=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; {R}: La creatura incantata prende +1/+0 fino alla fine del turno. Breath of Fury=Incanta una creatura che controlli ; Quando la creatura incantata infligge danno da combattimento a un giocatore, sacrificala e assegna il Soffio della Furia a una creatura che controlli. Se lo fai, STAPpa tutte le creature che controlli e dopo questa fase c'è una fase di combattimento aggiuntiva. Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Lifetap=Ogniqualvolta una Foresta controllata da un avversario diventa TAPpata, tu guadagni 1 punto vita. [Oracle 2003/07/01] Breath of Darigaaz=Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; Il Soffio di Darigaaz infligge 1 danno a ogni creatura senza volare e a ogni giocatore. Se è stato pagato il costo di potenziamento, il Soffio di Darigaaz infligge invece 4 danni a ogni creatura senza volare e a ogni giocatore. [Oracle 2003/07/01] Breath of Malfegor=Il Soffio di Malfegor infligge 5 danni a ogni avversario. Ghitu Firebreathing=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Incanta creatura ; {R} : La creatura incantata prende +1/+0 fino alla fine del turno. ; {R} : Fai tornare il Soffio Infuocato Ghitu in mano al suo proprietario. Breath of Dreams=Mantenimento Cumulativo - {L} ; Le creature verdi hanno "Mantenimento Cumulativo - {1}". [Oracle 2000/02/01] Venomous Breath=Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate dalla creatura bersaglio in questo turno. Venomous Breath=Alla fine del combattimento, distruggi tutte le creature che hanno bloccato o sono state bloccate dalla creatura bersaglio in questo turno. Suffocation=Gioca il Soffocamento solo se ti è stato inflitto danno da una magia istantaneo o stregoneria rossa in questo turno. ; Il Soffocamento infligge 4 danni al controllore dell'ultima magia istantaneo o stregoneria rossa che ti ha inflitto danno in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Choke=Le Isole non STAPpano durante lo STAP dei loro controllori. Choke=Le Isole non STAPpano durante lo STAP dei loro controllori. Swelter=Il Soffocare infligge 2 danni a ciascuna di due creature bersaglio. Overmaster=La prossima magia istantaneo o stregoneria che giochi in questo turno non può essere neutralizzata da magie o abilita. ; Pesca una carta. Willbender=Metamorfosi {1}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando il Soggiogatore viene girato a faccia in su, cambia il bersaglio di una magia o di un'abilita bersaglio con un singolo bersaglio. Willbender=Metamorfosi {1}{L} (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando il Soggiogatore viene girato a faccia in su, cambia il bersaglio di una magia o di un'abilita bersaglio con un singolo bersaglio. Mistform Dreamer=Volare ; {1}: Il Sognatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. Turbulent Dreams=Come costo addizionale per giocare i Sogni Agitati, scarta X carte. ; I proprietari riprendono in mano X permanenti non terra bersaglio. Dreams of the Dead={1}{L}: Rimetti in gioco una carta creatura bianca o nera bersaglio dal tuo cimitero. Quella creatura guadagna "Mantenimento Cumulativo {2}". Se la creatura dovesse lasciare il gioco, rimuovila dal gioco invece di metterla in qualsiasi altro posto. Underworld Dreams=Ogniqualvolta un avversario pesca una carta, i Sogni del Mondo Sotterraneo gli infliggono 1 danno. Underworld Dreams=Ogniqualvolta un avversario pesca una carta, i Sogni del Mondo Sotterraneo gli infliggono 1 danno. Underworld Dreams=Ogniqualvolta un avversario pesca una carta, i Sogni del Mondo Sotterraneo gli infliggono 1 danno. Underworld Dreams=Ogniqualvolta un avversario pesca una carta, i Sogni del Mondo Sotterraneo gli infliggono 1 danno. Devastating Dreams=Come costo addizionale per giocare i Sogni Devastanti, scarta X carte a caso. ; Ogni giocatore sacrifica X terre. I Sogni Devastanti infliggono X danni a ogni creatura. Vengeful Dreams=Come costo addizionale per giocare i Sogni di Vendetta, scarta X carte. ; Rimuovi dal gioco X creature attaccanti bersaglio. Sickening Dreams=Come costo addizionale per giocare i Sogni Disgustosi, scarta X carte. ; I Sogni Disgustosi infliggono X danni a ogni creatura e a ogni giocatore. Shattered Dreams=L'avversario bersaglio rivela la sua mano. Tu scegli da essa una carta artefatto. Quel giocatore scarta quella carta. Insidious Dreams=Come costo addizionale per giocare i Sogni Insidiosi, scarta X carte. ; Passa in rassegna il tuo grimorio per X carte. Poi rimescola il tuo grimorio e metti quelle carte in cima ad esso in un qualsiasi ordine. Restless Dreams=Come costo addizionale per giocare i Sogni Irrequieti, scarta X carte. ; Riprendi in mano X carte creatura bersaglio dal tuo cimitero. Nostalgic Dreams=Come costo addizionale per giocare i Sogni Nostalgici, scarta X carte. ; Riprendi in mano X carte bersaglio dal tuo cimitero. Rimuovi dal gioco i Sogni Nostalgici. Walking Dream=Il Sogno Animato non può essere bloccato. ; Il Sogno Animato non STAPpa durante il tuo STAP se un qualsiasi avversario controlla due o più creature. [Oracle 1999/05/01] Barrel Down Sokenzan=Spazzar via - Fai tornare in mano al proprietario un qualsiasi numero di Montagne che controlli. Lo Sokenzan Spianato infligge a una creatura bersaglio un danno pari al doppio del numero di Montagne riprese in questo modo. Sunhome, Fortress of the Legion={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}{R}{B},{TAP} : La creatura bersaglio guadagna doppio attacco fino alla fine del turno. Sol'kanar the Swamp King=Passa-Paludi ; Ogniqualvolta un giocatore gioca una magia nera, guadagni 1 punto vita. Sol'kanar the Swamp King=Passa-Paludi ; Ogniqualvolta un giocatore gioca una magia nera, guadagni 1 punto vita. Sol'kanar the Swamp King=Passa-Paludi ; Ogniqualvolta un giocatore gioca una magia nera, guadagni 1 punto vita. Solarion=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; {TAP}: Raddoppia il numero di segnalini +1/+1 presenti sul Solarion. Squall Drifter=Volare ; {B}, {TAP} : TAPpa la creatura bersaglio. Leonin Skyhunter=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Leonin Skyhunter=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Mistform Seaswift=Volare ; {1}: Il Solcamari Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. Groundbreaker=Travolgere, rapidita ; Alla fine del turno, sacrifica il Solcaterra. Foot Soldiers= Foot Soldiers= Foot Soldiers= Vodalian Soldiers= Vodalian Soldiers= Vodalian Soldiers= Vodalian Soldiers= Vodalian Soldiers= Vodalian Soldiers= Soldier of Fortune={R},{TAP}: Il giocatore bersaglio rimescola il proprio grimorio. Yotian Soldier=Cautela [Oracle 2004/10/06] Yotian Soldier=Cautela [Oracle 2004/10/06] Yotian Soldier=Cautela [Oracle 2004/10/06] Yotian Soldier=Cautela [Oracle 2004/10/06] Ardent Soldier=Cautela (Questa creatura attacca senza TAPpare.) ; Potenziamento {2} (Puoi spendere {2} addizionale mentre giochi questa magia). ; Se è stato pagato il costo di potenziamento, il Soldato Fervente entra in gioco con un segnalino +1/+1 su di esso. Flailing Soldier={1}: Il Soldato Flagellante prende +1/+1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. ; {1}: Il Soldato Flagellante prende -1/-1 fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Ignoble Soldier=Ogniqualvolta il Soldato Ignobile viene bloccato, previeni tutto il danno da combattimento che infliggerebbe in questo turno. Metathran Soldier=Il Soldato Metathran non può essere bloccato. Culling Sun=Distruggi ogni creatura avente il costo di mana convertito pari o inferiore a 3. Solfatara=Il giocatore bersaglio non può giocare carte terra in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. Solidarity=Le creature che controlli prendono +0/+5 fino alla fine del turno. Solidarity=Le creature che controlli prendono +0/+5 fino alla fine del turno. Giant Solifuge=Travolgere ; Rapidita ; Velo (Questo permanente non può essere bersaglio di magie o abilita.) Lifted by Clouds=La creatura bersaglio guadagna volare fino alla fine del turno. ; Unire nell'Arcano {1}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Submerge=Se un avversario controlla almeno una Foresta e tu controlli almeno un'Isola, puoi giocare il Sommergere senza pagare il suo costo di mana. ; Metti una creatura bersaglio in cima al grimorio del suo proprietario. [Oracle 2003/07/01] Scuttlemutt={TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; {TAP}: Una creatura bersaglio diventa di uno o più colori a tua scelta fino alla fine del turno. Death Rattle=Esumare (Puoi rimuovere dal gioco un qualsiasi numero di carte dal tuo cimitero quando giochi questa magia. Costa {1} in meno per essere giocata per ogni carta rimossa in questo modo.) ; Distruggi una creatura non verde bersaglio. Non può essere rigenerata. Psychogenic Probe=Ogniqualvolta una magia o abilita fa rimescolare il grimorio di un giocatore, la Sonda Psicogena gli infligge 2 danni. Probe=Potenziamento {1}{N} (Puoi spendere {1}{N} addizionale mentre giochi questa magia). ; Pesca tre carte, poi scarta due carte. ; Se è stato pagato il costo di potenziamento, il giocatore bersaglio scarta due carte. Somnophore=Volare ; Ogniqualvolta il Sonnoforo infligge danni ad un giocatore, TAPpa una creatura bersaglio controllata da quel giocatore. Quella creatura non si STAPpa durante il prossimo STAP del suo controllore fintanto che il Sonnoforo rimane in gioco. [Oracle 1999/05/01] Somnomancer=Quando la Sonnomante entra in gioco, puoi TAPpare una creatura bersaglio. Endure=Previeni tutto il danno che verrebbe inflitto a te e ai permanenti che controlli in questo turno. Brutal Suppression=Le abilita attivate dei Ribelli hanno un costo addizionale di "Sacrifica una terra" per essere giocate. Suppress=Il giocatore bersaglio rimuove dal gioco, a faccia in giù, tutte le carte presenti nella propria mano. Alla fine del prossimo turno di quel giocatore, quel giocatore riprende in mano quelle carte. Overrun=Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Overrun=Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Overrun=Le creature che controlli prendono +3/+3 e hanno travolgere fino alla fine del turno. (Se una creatura che controlli sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Survivor of the Unseen=Mantenimento cumulativo {2} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; {TAP}: Pesca due carte, poi metti una carta dalla tua mano in cima al tuo grimorio. Riptide Survivor=Metamorfosi {1}{L}{L} ; Quando il Sopravvissuto della Marea viene girato a faccia in su, scarta due carte, poi pesca tre carte. Soramaro, First to Dream=Volare ; La forza e la costituzione di Soramaro, Primo a Sognare sono ciascuna pari al numero di carte nella tua mano. ; {4}, Fai tornare una terra che controlli in mano al suo proprietario : Pesca una carta. Soraya the Falconer=Le creature Uccello prendono +1/+1. ; {1}{B}: La creatura Uccello bersaglio guadagna branco fino alla fine del turno. Sorcerous Sight=Guarda la mano dell'avversario bersaglio. Pesca una carta. Sisters of the Flame={TAP}: Aggiungi {R} alla tua riserva di mana. Sisters of the Flame={TAP}: Aggiungi {R} alla tua riserva di mana. Sisters of Stone Death={V} : La creatura bersaglio blocca le Sorelle di Pietramorte in questo turno se può farlo. ; {N}{V} : Rimuovi dal gioco la creatura bersaglio che blocca o è bloccata dalle Sorelle di Pietramorte. ; {2}{N} : Metti in gioco sotto il tuo controllo una carta creatura rimossa dal gioco con le Sorelle di Pietramorte. Ancient Spring=La Sorgente Antica entra in gioco TAPpata. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP}, Sacrifica la Sorgente Antica : Aggiungi {B}{N} alla tua riserva di mana. Natural Spring=Il giocatore bersaglio guadagna 8 Punti Vita. Natural Spring=Il giocatore bersaglio guadagna 8 Punti Vita. Natural Spring=Il giocatore bersaglio guadagna 8 Punti Vita. Natural Spring=Il giocatore bersaglio guadagna 8 Punti Vita. Natural Spring=Il giocatore bersaglio guadagna 8 Punti Vita. Natural Spring=Un giocatore bersaglio guadagna 8 punti vita. Temporal Spring=Metti un permanente bersaglio in cima al grimorio del suo proprietario. Hot Springs=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Le Sorgenti Calde possono incantare soltanto una terra che tu controlli. ; La terra incantata ha "{TAP} : Previeni il prossimo punto danno che verrebbe inflitto alla creatura o al giocatore bersaglio in questo turno." [Oracle 2000/02/01] Sulfurous Springs={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Sulfurous Springs={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Sulfurous Springs={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Sulfurous Springs={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Sulfurous Springs={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Sulfurous Springs={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}: Aggiungi {N} o {R} alla tua riserva di mana. Le Sorgenti Sulfuree ti infliggono 1 danno. Tide of War=Ogniqualvolta una o più creature bloccano, lancia una moneta. Se vinci il lancio, ogni creatura bloccante viene sacrificata dal suo controllore. Altrimenti, ogni creatura bloccata viene sacrificata dal suo controllore. Centaur Safeguard=({V|B} può essere pagato con {V} o {B}) ; Quando il Sorvegliante Centauro viene messo in un cimitero dal gioco, puoi guadagnare 3 punti vita. Kobold Taskmaster=Le altre creature Coboldo che tu controlli prendono +1/+0. Kobold Taskmaster=Le altre creature Coboldo che tu controlli prendono +1/+0. Stronghold Taskmaster=Le altre creature nere prendono -1/-1. Flowstone Overseer={R}{R} : La creatura bersaglio prende +1/-1 fino alla fine del turno. Phyrexian Monitor={N} : Rigenera il Sorvegliante di Phyrexia. Goblin Taskmaster={1}{R}: Una creatura Goblin bersaglio prende +1/+0 fino alla fine del turno. ; Metamorfosi {R} Ogre Taskmaster=Il Sorvegliante Ogre non può bloccare. Ogre Taskmaster=Il Sorvegliante Ogre non può bloccare. Ogre Taskmaster=Il Sorvegliante Ogre non può bloccare. Ogre Taskmaster=Il Sorvegliante Ogre non può bloccare. Ogre Taskmaster=Il Sorvegliante Ogre non può bloccare. Graceful Reprieve=Quando una creatura bersaglio viene messa in un cimitero in questo turno, rimetti in gioco quella carta sotto il controllo del suo proprietario. Dark Suspicions=All'inizio del mantenimento di ogni avversario, quel giocatore perde 1 punto vita per ogni carta in più che ha in mano rispetto al numero di carte che hai tu in mano. Valor Made Real=La creatura bersaglio può bloccare un qualsiasi numero di creature in questo turno. Treetop Bracers=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e non può essere bloccata tranne che dalle creature con volare. Treetop Bracers=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e non può essere bloccata tranne che dalle creature con volare. Treetop Bracers=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e non può essere bloccata tranne che dalle creature con volare. Opaline Bracers=Solarizzazione (Entra in gioco con un segnalino carica su di esso per ogni colore di mana usato per pagare il suo costo.) ; La creatura equipaggiata prende +X/+X, dove X è pari al numero di segnalini carica presenti sui Sostegni Opalini. ; Equipaggiare {2} Withstand=Previeni i prossimi 3 danni che verrebbero inflitti alla creatura o al giocatore bersaglio in questo turno. ; Pesca una carta. Sustainer of the Realm=Volare ; Ogniqualvolta il Sostenitore del Regno blocca, prende +0/+2 fino alla fine del turno. Serra Advocate=Volare ; {TAP} : La creatura bersaglio che sta attaccando o bloccando prende +2/+2 fino alla fine del turno. Serra Advocate=Volare ; {TAP} : La creatura bersaglio che sta attaccando o bloccando prende +2/+2 fino alla fine del turno. Orochi Sustainer={TAP} : Aggiungi {V} alla tua riserva di mana. Sustainer of the Realm=Volare ; Ogniqualvolta il Sostenitore del Regno blocca, prende +0/+2 fino alla fine del turno. Sustenance={1}, Sacrifica una terra : La creatura bersaglio prende +1/+1 fino alla fine del turno. Sosuke, Son of Seshiro=Le altre creature Serpente che tu controlli prendono +1/+0. ; Ogniqualvolta un Guerriero che tu controlli infligge danno da combattimento ad una creatura, distruggi quella creatura alla fine del combattimento. Undergrowth=Come costo addizionale per giocare il Sottobosco, puoi spendere {2}{R}. ; Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Se è stato pagato il suo costo addizionale, il Sottobosco non ha effetto sulle creature rosse. [Oracle 2003/07/01] Undergrowth=Come costo addizionale per giocare il Sottobosco, puoi spendere {2}{R}. ; Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Se è stato pagato il suo costo addizionale, il Sottobosco non ha effetto sulle creature rosse. [Oracle 2003/07/01] Subdue=Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura bersaglio in questo turno. Quella creatura prende +0/+X fino alla fine del turno, dove X è pari al suo costo di mana convertito. [Oracle 1999/09/03] Kuro's Taken=Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; {1}{N} : Rigenera il Sottoposto di Kuro. Soul Exchange=Come costo addizionale per giocare il Soul Exchange, rimuovi dal gioco una creatura che controlli. ; Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Se la creatura rimossa era un Thrull, metti un segnalino +2/+2 sulla creatura. [Oracle 2002/03/01] Soul Shred=Soul Shred infligge 3 danni ad una creatura bersaglio non nera. Guadagni 3 punti vita. Southern Elephant= Southern Elephant= Overwhelm=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Le creature che controlli prendono +3/+3 fino alla fine del turno. Overabundance=Ogniqualvolta un giocatore TAPpa una terra per attingere mana, quel giocatore aggiunge alla propria riserva un mana di qualsiasi tipo prodotto da quella terra, e la Sovrabbondanza gli infligge 1 danno. Overburden=Ogniqualvolta un qualsiasi giocatore mette una carta creatura in gioco, quel giocatore rimanda una terra che controlla in mano al proprietario. Psychic Overload=Incanta permanente (Mentre giochi questa carta, bersaglia un permanente. Questa carta entra in gioco assegnata a quel permanente.) ; Quando il Sovraccarico Psichico entra in gioco, TAPpa il permanente incantato. ; Il permanente incantato non STAPpa durante lo STAP del suo controllore. ; Il permanente incantato ha "Scarta dalla tua mano due carte artefatto : STAPpa questo permanente." Sovereigns of Lost Alara=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; Ogniqualvolta una creatura che controlli attacca da sola, puoi passare in rassegna il tuo grimorio per una carta Aura che può incantare quella creatura, metterla in gioco assegnata a quella creatura, poi rimescolare il tuo grimorio. Sunrise Sovereign=Le altre creature Gigante che controlli prendono +2/+2 e hanno travolgere. Sire of the Storm=Volare ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi pescare una carta. Gravespawn Sovereign=TAPpa cinque Zombie STAPpati che controlli : Metti in gioco sotto il tuo controllo una carta creatura bersaglio da un cimitero. Planar Overlay=Ogni giocatore sceglie una terra che controlla di ciascun tipo di terra base. I proprietari riprendono in mano quelle terre. Angelic Curator=Volare, protezione dagli artefatti. Arcbound Overseer=All'inizio del tuo mantenimento, metti un segnalino +1/+1 su ogni creatura con modulare che controlli. ; Modulare 6 (Entra in gioco con sei segnalini +1/+1 su di essa. Quando viene messa in un cimitero, puoi mettere i suoi segnalini +1/+1 su una creatura artefatto bersaglio.) Samurai Enforcers=Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) Subversion=All'inizio del tuo mantenimento, oguno dei tuoi avversari perde 1 punto vita. Tu guadagni 1 punto vita per ogni punto vita perso in questo modo. Helldozer={N}{N}{N},{TAP}: Distruggi una terra bersaglio. Se quella terra era non base, STAPpa lo Spaccainferno. Worldslayer=Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, distruggi tutti i permanenti diversi dallo Spaccamondo. ; Equipaggiare {5} Phyrexian Snowcrusher=Lo Spaccaneve di Phyrexia attacca in ogni turno se può farlo. ; {1}{S} : Lo Spaccaneve di Phyrexia prende +1/+0 fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) Bonesplitter=La creatura equipaggiata prende +2/+0. ; Equipaggiare {1} ({1} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Spined Basher=Metamorfosi {2}{N} Smash=Distruggi un artefatto bersaglio. ; Pesca una carta. Smash=Distruggi un artefatto bersaglio. ; Pesca una carta. Smash=Distruggi un artefatto bersaglio. ; Pesca una carta. Mishra's Groundbreaker={TAP}, Sacrifica lo Spaccaterre di Mishra : La terra bersaglio diventa una creatura artefatto 3/3 che è ancora una terra. (Questo effetto non termina alla fine del turno.) [Oracle 2000/10/24] Celestial Sword={3},{TAP} : La creatura bersaglio che controlli prende +3/+3 fino alla fine del turno. Alla fine del turno, distruggi quella creatura. Una creatura distrutta in questo modo non può essere rigenerata. [Oracle 2000/02/01] Sword of the Meek=La creatura equipaggiata prende +1/+2. ; Equipaggiare {2} ; Ogniqualvolta una creatura 1/1 entra in gioco sotto il tuo controllo, puoi rimettere in gioco la Spada degli Umili dal tuo cimitero e poi assegnarla a quella creatura. Sword of the Paruns=Fintanto che la creatura equipaggiata è TAPpata, le creature TAPpate che controlli prendono +2/+0. ; Fintanto che la creatura equipaggiata è STAPpata, le creature STAPpate che controlli prendono +0/+2. ; {3} : Puoi TAPpare o STAPpare la creatura equipaggiata. ; Equipaggiare {3} Sword of the Chosen={TAP} : La creatura Leggenda bersaglio prende +2/+2 fino alla fine del turno. [Oracle 1999/07/21] Sword of the Ages=La Spada delle Ere entra in gioco TAPpata. ; {TAP}, Rimuovi dal gioco la Spada delle Ere e un qualsiasi numero di creature che controlli : La Spada delle Ere infligge X danni ad una creatura o ad un giocatore bersaglio, dove X è la forza totale delle creature rimosse dal gioco in questo modo. [Oracle 1999/09/03] Sword of Fire and Ice=La creatura equipaggiata prende +2/+2 e ha protezione dal rosso e dal blu. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, la Spada di Fuoco e Ghiaccio infligge 2 danni alla creatura o al giocatore bersaglio, e tu peschi una carta. ; Equipaggiare {2} ({2} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Sword of Kaldra=La creatura equipaggiata prende +5/+5. ; Ogniqualvolta la creatura equipaggiata infligge danno ad una creatura, rimuovi dal gioco quella creatura. ; Equipaggiare {4} Sword of Light and Shadow=La creatura equipaggiata prende +2/+2 e ha protezione dal bianco e dal nero. ; Ogniqualvolta la creatura equipaggiata infligge danno da combattimento ad un giocatore, tu guadagni 3 punti vita e puoi riprendere in mano una carta creatura bersaglio presente nel tuo cimitero. ; Equipaggiare {2} ({2} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Zelyon Sword=Puoi scegliere di non STAPpare la Spada di Zelyon durante il tuo STAP. ; {3},{TAP} : La creatura bersaglio prende +2/+0 fintanto che la Spada di Zelyon resta TAPpata. [Oracle 1999/07/23] Flaming Sword=Lampo ; Incanta creatura ; La creatura incantata prende +1/+0 e ha attacco improvviso. Runesword={3},{TAP} : La creatura attaccante bersaglio prende +2/+0 fino alla fine del turno. Quando quella creatura lascia il gioco in questo turno, sacrifica la Spada Runica. Se la creatura infligge danno a una creatura in questo turno, la creatura danneggiata non può essere rigenerata in questo turno. Se una creatura a cui viene inflitto danno dalla creatura bersaglio viene messa in un cimitero in questo turno, invece rimuovi dal gioco quella creatura. [Oracle 2002/03/01] Runesword={3},{TAP} : La creatura attaccante bersaglio prende +2/+0 fino alla fine del turno. Quando quella creatura lascia il gioco in questo turno, sacrifica la Spada Runica. Se la creatura infligge danno a una creatura in questo turno, la creatura danneggiata non può essere rigenerata in questo turno. Se una creatura a cui viene inflitto danno dalla creatura bersaglio viene messa in un cimitero in questo turno, invece rimuovi dal gioco quella creatura. [Oracle 2002/03/01] Sokenzan Spellblade=Bushido 1 (Quando blocca o viene bloccata, prende +1/+1 fino alla fine del turno.) ; {1}{R} : Lo Spadamagia Sokenzan prende +X/+0 fino alla fine del turno, dove X è il numero di carte nella tua mano. Mind Swords=Se controlli una Palude, puoi sacrificare una creatura invece di pagare il costo di mana delle Spade Mentali. ; Ogni giocatore rimuove dal gioco due carte della propria mano. [Oracle 2003/07/01] Domineer=Incanta creatura artefatto (Mentre giochi questa carta, bersaglia una creatura artefatto. Questa carta entra in gioco assegnata a quella creatura artefatto.) ; Controlli la creatura artefatto incantata. Hornet Cannon={3},{TAP}: Metti in gioco una pedina creatura artefatto Insetto 1/1 con volare e rapidita. Alla fine del turno, distruggi quella creatura. Fodder Launch=Come costo addizionale per giocare lo Sparacibo, sacrifica un Goblin. ; Una creatura bersaglio prende -5/-5 fino alla fine del turno. Lo Sparacibo infligge 5 danni al controllore di quella creatura. Goblin Charbelcher={3}, {TAP} : Rivela le carte dalla cima del tuo grimorio fino a che riveli una carta terra. Lo Sparafuoco Goblin infligge alla creatura o al giocatore bersaglio un danno pari al numero di carte non terra rivelate in questo modo. Se la carta terra rivelata era una Montagna, lo Sparafuoco Goblin infligge invece il doppio di quel danno. Metti le carte rivelate in fondo al tuo grimorio in un qualsiasi ordine. Scatter the Seeds=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Metti in gioco tre pedine creatura Saprolingio 1/1 verdi. Kithkin Spellduster=Volare ; {1}{B}, Sacrifica la Spargimagia Kithkin: Distruggi un incantesimo bersaglio. ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Sandsower=TAPpa tre creature STAPpate che controlli : TAPpa la creatura bersaglio. Vanishing=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {L}{L} : La creatura incantata scompare. Shapesharer=Cangiante (Questa carta ha tutti i tipi di creatura in ogni momento.) ; {2}{L}: Un Polimorfo bersaglio diventa una copia di una creatura bersaglio fino al tuo prossimo turno. Bravado=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 per ogni altra creatura che controlli. Scarecrone={1}, Sacrifica uno Spaventapasseri: Pesca una carta. ; {4}, {TAP}: Rimetti in gioco una carta creatura artefatto bersaglio dal tuo cimitero. Scarecrow={6},{TAP}: Previeni tutto il danno che ti verrebbe inflitto in questo turno dalle creature con volare. Blazethorn Scarecrow=Lo Spaventapasseri Fiammaspina ha rapidita fintanto che controlli una creatura rossa. ; Lo Spaventapasseri Fiammaspina ha avvizzire fintanto che controlli una creatura verde. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Watchwing Scarecrow=Lo Spaventapasseri Guardiapiuma ha cautela fintanto che controlli una creatura bianca. ; Lo Spaventapasseri Guardiapiuma ha volare fintanto che controlli una creatura blu. Thornwatch Scarecrow=Lo Spaventapasseri Guardiaspina ha avvizzire fintanto che controlli una creatura verde. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Lo Spaventapasseri Guardiaspina ha cautela fintanto che controlli una creatura bianca. Rattleblaze Scarecrow=Lo Spaventapasseri Scuotifiamma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) ; Lo Spaventapasseri Scuotifiamma ha rapidita fintanto che controlli una creatura rossa. Wingrattle Scarecrow=Lo Spaventapasseri Scuotipiuma ha volare fintanto che controlli una creatura blu. ; Lo Spaventapasseri Scuotipiuma ha persistere fintanto che controlli una creatura nera. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Lurebound Scarecrow=Mentre lo Spaventapasseri Seguimagie entra in gioco, scegli un colore. ; Quando non controlli permanenti del colore scelto, sacrifica lo Spaventapasseri Seguimagie. Crawlspace=In ogni combattimento non possono attaccarti più di due creature. [Oracle 1999/05/01] Elvish Skysweeper={4}{V}, Sacrifica una creatura : Distruggi una creatura bersaglio con volare. Soratami Mindsweeper=Volare ; {2}, Il proprietario riprende in mano una terra che tu controlli : Il giocatore bersaglio mette nel suo cimitero le prime due carte del suo grimorio. Snuff Out=Se controlli almeno una Palude, puoi pagare 4 punti vita invece di pagare il costo di mana dello Spazzare Via. ; Distruggi una creatura bersaglio non nera. Non può essere rigenerata. [Oracle 2003/07/01] Riftsweeper=Quando lo Spazzasquarci entra in gioco, scegli una carta rimossa dal gioco a faccia in su bersaglio. Il proprietario la rimescola nel proprio grimorio. Hoverguard Sweepers=Volare ; Quando gli Spazzatori Aerocustodi entrano in gioco, puoi far riprendere in mano ai proprietari fino a due creature bersaglio. Lich's Mirror=Se stai per perdere la partita, rimescola invece la tua mano, il tuo cimitero e tutti i permanenti che possiedi nel tuo grimorio, poi pesca sette carte e i tuoi punti vita diventano 20. Moonring Mirror=Ogniqualvolta peschi una carta, rimuovi dal gioco a faccia in giù la prima carta del tuo grimorio. ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco a faccia in giù tutte le carte della tua mano. Se lo fai, prendi in mano tutte le altre carte che possiedi rimosse dal gioco con lo Specchio dell'Anello Lunare. Spirit Mirror=All'inizio del tuo mantenimento, se non ci sono pedine Riflesso in gioco, metti in gioco una pedina creatura Riflesso 2/2 bianca. ; {0} : Distruggi il Riflesso bersaglio. [Oracle 1999/05/01] Panoptic Mirror=Imprimere - {X},{TAP} : Puoi rimuovere dal gioco una carta istantaneo o stregoneria con costo di mana convertito pari a X presente nella tua mano. (Quella carta viene impressa su questo artefatto) ; All'inizio del tuo mantenimento, puoi copiare una carta istantaneo o stregoneria impressa e giocare la copia senza pagare il suo costo di mana. Reflecting Mirror={X},{TAP} : Cambia il bersaglio della magia bersaglio con un singolo bersaglio se quel bersaglio sei tu. Il nuovo bersaglio deve essere un giocatore. X è pari al doppio del costo di mana convertito di quella magia. [Oracle 2001/08/24] Mystic Speculation=Riscatto {2} (Puoi spendere {2} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Profetizzare 3 (Guarda le prime tre carte del tuo grimorio, poi mettine un qualsiasi numero in fondo al tuo grimorio e le altre in cima in qualsiasi ordine.) Soul Snuffers=Quando gli Spegnianime entrano in gioco, metti un segnalino -1/-1 su ogni creatura. Sunken Hope=All'inizio del mantenimento di ogni giocatore, il proprietario riprende in mano una creatura controllata da quel giocatore. Sunken Hope=All'inizio del mantenimento di ogni giocatore, quel giocatore fa tornare una creatura che controlla in mano al suo proprietario. Hope and Glory=STAPpa due creature bersaglio. Ciascuna di esse prende +1/+1 fino alla fine del turno. Reborn Hope=Riprendi in mano una carta multicolore bersaglio dal tuo cimitero. Soaring Hope=Incanta creatura ; Quando la Speranza Sconfinata entra in gioco, guadagni 3 punti vita. ; La creatura incantata ha volare. ; {B}: Metti la Speranza Sconfinata in cima al grimorio del suo proprietario. Ghosts of the Innocent=Se una fonte sta per infliggere danno a una creatura o a un giocatore, invece quella fonte infligge la meta di quel danno, arrotondato per difetto, a quella creatura o a quel giocatore. Ghosts of the Damned={TAP}: La creatura bersaglio prende -1/-0 fino alla fine del turno. Tainted Specter=Volare ; {1}{N}{N},{TAP}: Il giocatore bersaglio scarta una carta a meno che metta una carta dalla sua mano in cima al suo grimorio. Se quel giocatore scarta una carta in questo modo, lo Spettro Contaminato infligge 1 danno a ogni creatura e a ogni giocatore. Gioca questa abilita solo quando potresti giocare una stregoneria. Doomsday Specter=Volare ; Quando lo Spettro del Giudizio entra in gioco, il proprietario riprende in mano una creatura blu o nera che tu controlli. ; Ogniqualvolta lo Spettro del Giudizio infligge danno da combattimento a un giocatore, guarda la mano di quel giocatore e scegli una carta da essa. Il giocatore scarta quella carta. Abyssal Specter=Volare ; Ogniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. Abyssal Specter=Volare ; Ogniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. Abyssal Specter=Volare ; Ogniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. Abyssal Specter=Volare ; Ogniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. Abyssal Specter=Volare ; Ogniqualvolta lo Spettro dell'Abisso infligge danno a un giocatore, quel giocatore scarta una carta. Needle Specter=Volare ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta lo Spettro dell'Ago infligge danno da combattimento a un giocatore, quel giocatore scarta altrettante carte. Blizzard Specter=Volare ; Ogniqualvolta lo Spettro della Bufera infligge danno da combattimento a un giocatore, scegli una delle opzioni seguenti -- Quel giocatore fa tornare un permanente che controlla in mano al proprietario; o quel giocatore scarta una carta. Dirtwater Wraith=Passa-paludi ; {N} : Lo Spettro delle Acque Putride prende +1/+0 fino alla fine del turno. [Oracle 1998/07/01] Ihsan's Shade=Protezione dal bianco Odylic Wraith=Passa-paludi ; Ogniqualvolta lo Spettro di Odylic infligge danno a un giocatore, quel giocatore scarta una carta. Sedraxis Specter=Volare ; Ogniqualvolta lo Spettro di Sedraxis infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. ; Dissotterrare {1}{N} ({1}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Entropic Specter=Volare ; Mentre lo Spettro Entropico entra in gioco, scegli un avversario. ; Lo Spettro Entropico ha forza e costituzione pari ciascuna al numero di carte nella mano del giocatore scelto. ; Ogniqualvolta lo Spettro Entropico danneggia un giocatore, quel giocatore scarta una carta. Hollow Specter=Volare ; Ogniqualvolta lo Spettro Famelico infligge danno da combattimento a un giocatore, puoi spendere {X}. Se lo fai, quel giocatore rivela X carte dalla propria mano e tu ne scegli una. Quel giocatore scarta quella carta. Blazing Specter=Volare, Rapidita ; Ogniqualvolta lo Spettro Fiammeggiante infligge danno da combattimento a un giocatore, quel giocatore scarta una carta. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Hypnotic Specter=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta lo Spettro Ipnotico infligge danno a un avversario, quel giocatore scarta una carta a caso. Shimian Specter=Volare ; Ogniqualvolta lo Spettro Shimiano infligge danno da combattimento a un giocatore, quel giocatore rivela la sua mano. Tu scegli da essa una carta non terra. Passa in rassegna il cimitero, la mano e il grimorio di quel giocatore per tutte le carte con lo stesso nome di quella carta e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Silent Specter=Volare ; Ogniqualvolta lo Spettro Silenzioso infligge danno da combattimento a un giocatore, quel giocatore scarta due carte. ; Metamorfosi {3}{N}{N} Dread Specter=Ogniqualvolta la Spettro Terrificante blocca o viene bloccato da una creatura non nera, distruggi quella creatura alla fine del combattimento. [Oracle 1999/07/01] Wojek Apothecary=Radianza - {TAP} : Previeni il prossimo punto danno che verrebbe inflitto in questo turno alla creatura bersaglio e a ogni altra creatura che abbia almeno un colore in comune con essa. Chainbreaker=Lo Spezzacatene entra in gioco con due segnalini -1/-1. ; {3}, {TAP}: Rimuovi un segnalino -1/-1 da una creatura bersaglio. Skarrgan Skybreaker=Sete di sangue 3 ; {1}, Sacrifica lo Spezzacielo Skarrgan : Lo Spezzacielo Skarrgan infligge un danno pari alla sua forza a una creatura o ad un giocatore bersaglio. Merrow Wavebreakers={1}{L}, {STAP}: Gli Spezzaonde Merrow hanno volare fino alla fine del turno. ({STAP} è il simbolo di STAP.) Spawnbroker=Quando lo Spezzaprole entra in gioco, puoi scambiare il controllo di una creatura bersaglio che controlli con quello di una creatura bersaglio con forza pari o inferiore alla forza di quella creatura controllata da un avversario. Sunder from Within=Distruggi un artefatto o una terra bersaglio. Neck Snap=Distruggi una creatura attaccante o bloccante bersaglio. Lore Broker={TAP} : Ogni giocatore pesca una carta, poi scarta una carta. Anurid Swarmsnapper=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {1}{V}: Lo Spezzasciame Anuro può bloccare una creatura addizionale in questo turno. Squeaking Pie Sneak=Come costo addizionale per giocare la Spia della Torta Pigolante, rivela una carta Goblin dalla tua mano o paga {3}. ; Paura Auntie's Snitch=La Spia della Zietta non può bloccare. ; Predatore {1}{N} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) ; Ogniqualvolta un Goblin o un Farabutto che controlli infligge danno da combattimento a un giocatore, se la Spia della Zietta è nel tuo cimitero, puoi riprendere in mano la Spia della Zietta. Stromgald Spy=Ogniqualvolta la Spia di Stromgald attacca e non viene bloccata, puoi far giocare il giocatore in difesa a carte scoperte fintanto che la Spia di Stromgald rimane in gioco. Se lo fai, la Spia di Stromgald non infligge danni da combattimento in questo turno. Goblin Spy=Gioca con la prima carta del tuo grimorio scoperta. Dewdrop Spy=Lampo ; Volare ; Quando la Spia Goccia di Rugiada entra in gioco, guarda la prima carta del grimorio di un giocatore bersaglio. Neurok Spy=La Spia Neuraca non può essere bloccata fintanto che il giocatore in difesa controlla almeno un artefatto. Orcish Spy={TAP}: Guarda le prime tre carte del grimorio del giocatore bersaglio. Orcish Spy={TAP}: Guarda le prime tre carte del grimorio del giocatore bersaglio. Orcish Spy={TAP}: Guarda le prime tre carte del grimorio del giocatore bersaglio. Orcish Spy={TAP}: Guarda le prime tre carte del grimorio del giocatore bersaglio. Swat=Distruggi la creatura bersaglio con forza pari o inferiore a 2. ; Ciclo {2}. Swat=Distruggi la creatura bersaglio con forza pari o inferiore a 2. ; Ciclo {2}. Flooded Strand={TAP}, Paga 1 punto vita, Sacrifica la Spiaggia Allagata : Passa in rassegna il tuo grimorio per una carta Pianura o Isola e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Telepathic Spies=Quando le Spie Telepatiche entrano in gioco, guarda la mano di un avversario bersaglio. Telepathic Spies=Quando le Spie Telepatiche entrano in gioco, guarda la mano di un avversario bersaglio. Null Brooch={2},{TAP}, Scarta la tua mano : Neutralizza la magia non creatura bersaglio. [Oracle 1999/05/01] Thorn of Amethyst=Le magie non creatura costano {1} in più per essere giocate. Thornling={V}: Lo Spinamorfo ha rapidita fino alla fine del turno. ; {V}: Lo Spinamorfo ha travolgere fino alla fine del turno. ; {V}: Lo Spinamorfo è indistruttibile in questo turno. ; {1}: Lo Spinamorfo prende +1/-1 fino alla fine del turno. ; {1}: Lo Spinamorfo prende -1/+1 fino alla fine del turno. Incite Hysteria=Radianza - Fino alla fine del turno, la creatura bersaglio e ogni altra creatura che abbia almeno un colore in comune con essa guadagnano "Questa creatura non può bloccare." Primal Boost=Una creatura bersaglio prende +4/+4 fino alla fine del turno. ; Ciclo {2}{V} ; Quando usi l'abilita ciclo della Spinta Primeva, puoi far prendere +1/+1 a una creatura bersaglio fino alla fine del turno. Cephalid Snitch=Sacrifica lo Spione Cefalide : La creatura bersaglio perde la protezione dal nero fino alla fine del turno. Wizened Snitches=Volare ; I giocatori giocano con la prima carta dei loro grimori rivelata. Mishra's Helix={X},{TAP} : TAPpa X terre bersaglio. [Oracle 1999/07/21] Lightning Helix=La Spirale Fulminante infligge 3 danni a una creatura o a un giocatore bersaglio, e tu guadagni 3 punti vita. Time Spiral=Ogni giocatore rimescola il proprio cimitero e la propria mano nel proprio grimorio, poi pesca sette carte. STAPpa fino a sei terre. ; Rimuovi dal gioco la Spirale Temporale. Spellweaver Helix=Imprimere - Quando la Spirale Tessimagie entra in gioco, puoi rimuovere dal gioco due carte stregoneria bersaglio presenti in un singolo cimitero. (Le carte rimosse vengono impresse su questo artefatto.) ; Ogniqualvolta viene giocata una carta, se ha lo stesso nome di una delle due stregonerie impresse, puoi copiare l'altra e giocare la copia senza pagare il suo costo di mana. Chimeric Coils={X}{1}: Le Spirali Chimeriche diventano una creatura artefatto Costrutto X/X. Sacrificale alla fine del turno. Coils of the Medusa=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/-1. ; Sacrifica le Spire della Medusa : Distruggi tutte le creature non-Muro che bloccano la creatura incantata. Faerie Harbinger=Lampo ; Volare ; Quando la Spiritella Araldo entra in gioco, puoi passare in rassegna il tuo grimorio per una carta Spiritello, rivelarla, poi rimescolare il tuo grimorio e mettere quella carta in cima. Ringskipper=Volare ; Quando la Spiritella del Circolo Magico viene messa in un cimitero dal gioco, scontrati con un avversario. Se vinci, fai tornare la Spiritella del Circolo Magico in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Nectar Faerie=Volare ; {N}, {TAP}: Uno Spiritello o Elfo bersaglio ha legame vitale fino alla fine del turno. (Ogniqualvolta infligge danno, il suo controllore guadagna un pari ammontare di punti vita.) Silkbind Faerie=Volare ; {1}{B|L}, {STAP}: TAPpa una creatura bersaglio. ({STAP} è il simbolo di STAP.) Faerie Macabre=Volare ; Scarta la Spiritella Macabra: Rimuovi dal gioco fino a due carte bersaglio dai cimiteri. Fire Sprites=Volare. ; {V},{TAP} : Aggiungi {R} alla tua riserva di mana. [Oracle 1999/09/03] Scryb Sprites=Volare. Scryb Sprites=Volare. Scryb Sprites=Volare. Scryb Sprites=Volare. Scryb Sprites=Volare. Scryb Sprites=Volare. Weatherseed Faeries=Volare, protezione dal rosso. Thornwind Faeries=Volare ; {TAP} : Gli Spiritelli Squartavento infliggono 1 danno a una creatura o a un giocatore bersaglio. Latchkey Faerie=Volare ; Predatore {2}{L} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o uno Spiritello in questo turno.) ; Quando lo Spiritello Apriporte entra in gioco, se è stato pagato il costo di predatore, pesca una carta. Final-Sting Faerie=Volare ; Quando lo Spiritello dal Pungiglione Letale entra in gioco, distruggi una creatura bersaglio a cui è stato inflitto danno in questo turno. Willow Faerie=Volare. Willow Faerie=Volare. Cloud Sprite=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Lo Spiritello delle Nuvole può bloccare solo creature con volare. Cloud Sprite=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Lo Spiritello delle Nuvole può bloccare solo creature con volare. Diamond Faerie=Volare ; {1}{S} : Le creature neve che controlli prendono +1/+1 fino alla fine del turno. Uktabi Faerie=Volare ; {3}{V}, Sacrifica lo Spiritello di Uktabi : Distruggi l'artefatto bersaglio. Indigo Faerie=Volare ; {L}: Un permanente bersaglio diventa blu in aggiunta agli altri suoi colori fino alla fine del turno. Moon Sprite=Volare Moon Sprite=Volare Moon Sprite=Volare Sea Sprite=Volare, protezione dal rosso. Sea Sprite=Volare, protezione dal rosso. Faerie Mechanist=Volare ; Quando lo Spiritello Meccanico entra in gioco, guarda le prime tre carte del tuo grimorio. Puoi rivelare una carta artefatto tra esse e aggiungerla alla tua mano. Metti le altre in fondo al tuo grimorio in qualsiasi ordine. Faerie Noble=Volare ; Le altre creature Spiritello che controlli prendono +0/+1. ; {TAP}: Le altre creature Spiritello che controlli prendono +1/+0 fino alla fine del turno. Surveilling Sprite=Volare ; Quando lo Spiritello Sorvegliante viene messo in un cimitero dal gioco, puoi pescare una carta. Death Speakers=Protezione dal nero Death Speakers=Protezione dal nero Spiritmonger=Ogniqualvolta lo Spiritivendolo infligge danno a una creatura, metti un segnalino +1/+1 sullo Spiritivendolo. ; {N} : Rigenera lo Spiritivendolo. ; {V} : Lo Spiritivendolo diventa di un colore a tua scelta fino alla fine del turno. Nether Spirit=All'inizio del tuo mantenimento, se lo Spirito Abissale è l'unica carta creatura nel tuo cimitero, puoi rimettere in gioco lo Spirito Abissale. Chameleon Spirit=Mentre lo Spirito Camaleonte entra in gioco, scegli un colore. ; La forza e la costituzione dello Spirito Camaleonte sono pari ciascuna al numero di permanenti del colore scelto che i tuoi avversari controllano. Foul Spirit=Volare ; Quando lo Spirito Corrotto entra in gioco, sacrifica una terra. Belfry Spirit=Volare ; Tormentare (Quando questa carta viene messa in un cimitero dal gioco, rimuovila dal gioco ed essa va a tormentare una creatura bersaglio.) ; Quando lo Spirito del Campanile entra in gioco o la creatura che esso tormenta viene messa in un cimitero, metti in gioco due pedine creatura Pipistrello 1/1 nere con volare. Sky Spirit=Volare, Attacco improvviso. Spirit of the Hearth=Volare ; Non puoi essere bersaglio di magie o abilita controllate dai tuoi avversari. Sea Spirit={L}: Lo Spirito del Mare prende +1/+0 fino alla fine del turno. Sea Spirit={L}: Lo Spirito del Mare prende +1/+0 fino alla fine del turno. Thunder Spirit=Attacco improvviso, volare Wind Spirit=Volare ; Lo Spirito del Vento non può essere bloccato tranne che da due o più creature. Wind Spirit=Volare ; Lo Spirito del Vento non può essere bloccato tranne che da due o più creature. Wind Spirit=Volare ; Lo Spirito del Vento non può essere bloccato tranne che da due o più creature. Flame Spirit={R}: Lo Spirito della Fiamma prende +1/+0 fino alla fine del turno. Flame Spirit={R}: Lo Spirito della Fiamma prende +1/+0 fino alla fine del turno. Flame Spirit={R}: Lo Spirito della Fiamma prende +1/+0 fino alla fine del turno. Flame Spirit={R}: Lo Spirito della Fiamma prende +1/+0 fino alla fine del turno. Furnace Spirit=Rapidita ; {R} : Lo Spirito della Fornace prende +1/+0 fino alla fine del turno. [Oracle 1999/05/01] Spirit of the Night=Volare, travolgere, rapidita, protezione dal nero ; Lo Spirito della Notte ha attacco improvviso fintanto che sta attaccando. Stone Spirit=Lo Spirito della Pietra non può essere bloccato da creature con volare. Stone Spirit=Lo Spirito della Pietra non può essere bloccato da creature con volare. Greater Stone Spirit=Lo Spirito della Pietra Superiore non può essere bloccato da creature con volare. ; {2}{R}: Fino alla fine del turno, la creatura bersaglio prende +0/+2 e guadagna "{R}: Questa creatura prende +1/+0 fino alla fine del turno." Spirit of Resistance=Se controlli almeno un permanente di ogni colore, previeni tutto il danno che ti verrebbe inflitto. Storm Spirit=Volare ; {TAP}: Lo Spirito della Tempesta infligge 2 danni ad una creatura bersaglio. Cloud Spirit=Volare ; Lo Spirito delle Nubi può bloccare soltanto creature con volare. [Oracle 1999/05/01] Cloud Spirit=Volare ; Lo Spirito delle Nubi può bloccare soltanto creature con volare. [Oracle 1999/05/01] Zephyr Spirit=Quando lo Spirito dello Zefiro blocca, il proprietario lo riprende in mano. Melesse Spirit=Volare, protezione dal nero Suture Spirit=Volare ; {B|N}{B|N}{B|N}: Rigenera una creatura bersaglio. Discordant Spirit=Alla fine di ogni turno, se era il turno di un avversario, metti sullo Spirito Dissenziente un segnalino +1/+1 per ogni punto danno inflitto a te in questo turno. ; Alla fine del tuo turno, rimuovi tutti i segnalini +1/+1 dallo Spirito Dissenziente. Spirit en-Dal=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; Previsione - {1}{B}, Rivela lo Spirito en-Dal dalla tua mano: Una creatura bersaglio ha ombra fino alla fine del turno. (Gioca questa abilita solo durante il tuo mantenimento e solo una volta ogni turno.) Spirit en-Kor=Volare ; {0}: Il prossimo punto danno che verrebbe inflitto allo Spirito En-Kor in questo turno viene invece inflitto alla creatura bersaglio che controlli. Moaning Spirit=Volare Guiding Spirit=Volare ; {TAP}: Se la prima carta del cimitero del giocatore bersaglio è una carta creatura, metti quella carta in cima al grimorio di quel giocatore. Elvish Spirit Guide=Rimuovi dal gioco lo Spirito Guida degli Elfi nella tua mano: Aggiungi {V} alla tua riserva di mana. Flickering Spirit=Volare ; {3}{B} : Rimuovi dal gioco lo Spirito Guizzante, poi rimettilo in gioco sotto il controllo del suo proprietario. Jeweled Spirit=Volare ; Sacrifica due terre : Lo Spirito Ingioiellato guadagna la protezione dagli artefatti o da un colore a tua scelta fino alla fine del turno. Blinking Spirit={0} : Fai tornare lo Spirito Intermittente in mano al suo proprietario. Blinking Spirit={0} : Fai tornare lo Spirito Intermittente in mano al suo proprietario. Blinking Spirit={0} : Fai tornare lo Spirito Intermittente in mano al suo proprietario. Radiant Essence=Lo Spirito Radiante prende +1/+2 fintanto che un avversario controlla un permanente nero. [Oracle 1999/07/01] Radjan Spirit={TAP} : La creatura bersaglio perde volare fino alla fine del turno. Radjan Spirit={TAP} : La creatura bersaglio perde volare fino alla fine del turno. Radjan Spirit={TAP} : La creatura bersaglio perde volare fino alla fine del turno. Radjan Spirit={TAP} : La creatura bersaglio perde volare fino alla fine del turno. Sustaining Spirit=Mantenimento Cumulativo {1}{B} ; Il danno che ridurrebbe il tuo totale di punti vita a meno di 1, invece lo riduce a 1. Raging Spirit={2} : Lo Spirito Scatenato diventa incolore fino alla fine del turno. Sibilant Spirit=Volare ; Ogniqualvolta lo Spirito Sibilante attacca, il giocatore in difesa può pescare una carta. Sibilant Spirit=Volare ; Ogniqualvolta lo Spirito Sibilante attacca, il giocatore in difesa può pescare una carta. Sibilant Spirit=Volare ; Ogniqualvolta lo Spirito Sibilante attacca, il giocatore in difesa può pescare una carta. Subterranean Spirit=Protezione dal rosso ; {TAP} : Lo Spirito Sotterraneo infligge 1 danno a ogni creatura senza volare. Extravagant Spirit=Volare ; All'inizio del tuo mantenimento, sacrifica lo Spirito Stravagante a meno che tu spenda {1} per ogni carta presente nella tua mano. Consume Spirit=Spendi solo mana nero per X. ; Lo Spirito Struggente infligge X danni a una creatura o a un giocatore bersaglio e tu guadagni X punti vita. Consume Spirit=Spendi solo mana nero per X. ; Lo Spirito Struggente infligge X danni a una creatura o a un giocatore bersaglio e tu guadagni X punti vita. Consume Spirit=Spendi solo mana nero per X. ; Lo Spirito Struggente infligge X danni a una creatura o a un giocatore bersaglio e tu guadagni X punti vita. Vampiric Spirit=Volare ; Quando lo Spirito Vampiro entra in gioco perdi 4 punti vita. Vampiric Spirit=Volare ; Quando lo Spirito Vampiro entra in gioco perdi 4 punti vita. Troublesome Spirit=Volare ; Alla fine del tuo turno, TAPpa tutte le terre che controlli. Spiritual Guardian=Quando Spiritual Guardian entra in gioco, guadagni 4 punti vita. Daru Spiritualist=Ogniqualvolta una creatura Chierico che controlli diventa bersaglio di una magia o di un'abilita, prende +0/+2 fino alla fine del turno. Spiritualize=Fino alla fine del turno, ogniqualvolta la creatura bersaglio infligge danno, guadagni un pari ammontare di punti vita. ; Pesca una carta. Kathari Remnant=Volare ; {N}: Rigenera la Spoglia Kathari. ; Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Strip Bare=Distruggi tutte le Aure e gli Equipaggiamenti assegnati a una creatura bersaglio. Shambling Remains=Le Spoglie Macellate non possono bloccare. ; Dissotterrare {N}{R} ({N}{R}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Spoils of Victory=Passa in rassegna il tuo grimorio, per una carta terra base e mettila in gioco. Poi rimescola il tuo grimorio. Spore Cloud=TAPpa tutte le creature bloccanti. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Ogni creatura attaccante e ogni creatura bloccante non STAPpa durante il prossimo STAP del proprio controllore. [Oracle 2002/10/01] Spore Cloud=TAPpa tutte le creature bloccanti. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Ogni creatura attaccante e ogni creatura bloccante non STAPpa durante il prossimo STAP del proprio controllore. [Oracle 2002/10/01] Spore Cloud=TAPpa tutte le creature bloccanti. Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Ogni creatura attaccante e ogni creatura bloccante non STAPpa durante il prossimo STAP del proprio controllore. [Oracle 2002/10/01] Mindbender Spores=Difensore (Questa creatura non può attaccare.) ; Volare ; Ogniqualvolta le Spore della Confusione bloccano una creatura, metti 4 segnalini fungo su quella creatura. La creatura guadagna "Questa creatura non STAPpa durante il tuo STAP se ha un segnalino fungo su sé." e "All'inizio del tuo mantenimento, rimuovi un segnalino fungo da questa creatura." Spore Flower=All'inizio del tuo mantenimento, metti un segnalino spora su Spore Flower. ; Rimuovi tre segnalini spore da Spore Flower : Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. [Oracle 1999/07/23] Plague Spores=Distruggi una creatura bersaglio non nera e una terra bersaglio. Non possono essere rigenerate. Sporogenesis=All'inizio del tuo mantenimento, puoi mettere un segnalino fungo su una creatura bersaglio che non sia una pedina. ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, metti in gioco una pedina creatura Saprolingio 1/1 verde per ogni segnalino fungo presente su quella creatura. ; Quando la Sporogenesi lascia il gioco, rimuovi tutti i segnalini fungo da tutte le creature. [Oracle 1999/05/01] Sporoloth Ancient=All'inizio del tuo mantenimento, metti un segnalino spora su Sporoloth l'Antico. ; Le creature che controlli hanno "Rimuovi due segnalini spora da questa creatura: Metti in gioco una pedina creatura Saprolingio 1/1 verde." Swerve=Cambia il bersaglio di una magia bersaglio che ha un singolo bersaglio. Enchantment Alteration=Assegna l'Aura bersaglio assegnata a una creatura o a una terra ad un altro permanente di quel tipo. Enchantment Alteration=Assegna l'Aura bersaglio assegnata a una creatura o a una terra ad un altro permanente di quel tipo. Enchantment Alteration=Assegna l'Aura bersaglio assegnata a una creatura o a una terra ad un altro permanente di quel tipo. Spotted Griffin=Volare Waste Away=Come costo addizionale per giocare lo Sprecare, scarta una carta. ; La creatura bersaglio prende -5/-5 fino alla fine del turno. Hungry Spriggan=Travolgere ; Ogniqualvolta lo Spriggan Affamato attacca, prende +3/+3 fino alla fine del turno. Swirling Spriggan={V|L}{V|L}: Una creatura bersaglio che controlli diventa di uno o più colori a tua scelta fino alla fine del turno. Spring of Eternal Peace=Guadagni 8 punti vita. Pull Under=La creatura bersaglio prende -5/-5 fino alla fine del turno. Rouse=Se controlli almeno una Palude, puoi pagare 2 punti vita invece di pagare il costo di mana dello Spronare. ; La creatura bersaglio prende +2/+0 fino alla fine del turno. [Oracle 2003/07/01] Merrow Grimeblotter={1}{L|N}, {STAP}: Una creatura bersaglio prende -2/-0 fino alla fine del turno. ({STAP} è il simbolo di STAP.) Crystal Spray=Cambia il testo di una magia o di un permanente bersaglio sostituendo in tutte le occasioni il nome di un colore o di un tipo di terra base con un altro fino alla fine del turno. ; Pesca una carta. Magma Spray=Lo Spruzzo di Magma infligge 2 danni a una creatura bersaglio. Se quella creatura sta per essere messa in un cimitero in questo turno, rimuovila invece dal gioco. Spark Spray=Lo Spruzzo di Scintille infligge 1 danno a una creatura o a un giocatore bersaglio. ; Ciclo {R} Walking Sponge={TAP} : La creatura bersaglio perde volare, attacco improvviso o travolgere fino alla fine del turno. Dragon Fodder=Metti in gioco due pedine creatura Goblin 1/1 rosse. Sandstone Needle=Lo Spuntone di Arenaria entra in gioco TAPpato con due segnalini desolazione su di esso. ; {TAP}, Rimuovi un segnalino desolazione dallo Spuntone di Arenaria : Aggiungi {R}{R} alla tua riserva di mana. ; Se non ci sono segnalini desolazione sullo Spuntone di Arenaria, sacrificalo. [Oracle 2003/07/01] Riot Spikes=({N|R} può essere pagato con {N} o {R}.) ; Incanta creatura ; La creatura incantata prende +2/-1. Juntu Stakes=Le creature con forza pari o inferiore a 1 non STAPpano durante lo STAP dei loro controllori. Rakdos Ickspitter={TAP} : Lo Sputafiele Rakdos infligge 1 danno alla creatura bersaglio e il controllore di quella creatura perde 1 punto vita. Fireslinger={TAP}: Lo Sputafuoco infligge 1 danno a una creatura o a un giocatore bersaglio e 1 danno a te. Plague Spitter=All'inizio del tuo mantenimento, lo Sputapeste infligge 1 danno a ogni creatura e a ogni giocatore. ; Quando lo Sputapeste viene messo in un cimitero dal gioco, lo Sputapeste infligge 1 danno a ogni creatura e a ogni giocatore. Sparkspitter={R}, {TAP}, Scarta una carta: Metti in gioco una pedina creatura Elementale 3/1 rossa chiamata Elementale Scintillante con travolgere, rapidita e "Alla fine del turno, sacrifica l'Elementale Scintillante." Steam Spitter=Raggiungere (Questa creatura può bloccare le creature con volare.) ; {R}: Lo Sputavapore prende +1/+0 fino alla fine del turno. Floral Spuzzem=Ogniqualvolta lo Spuzzem Floreale attacca e non è bloccato, puoi distruggere un artefatto bersaglio controllato dal giocatore in difesa. Se lo fai, lo Spuzzem Floreale non infligge danno da combattimento in questo turno. Boggart Ram-Gang=Rapidita ; Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Dwarven Strike Force=Scarta una carta a caso: La Squadra d'Assalto dei Nani guadagna attacco improvviso e rapidita fino alla fine del turno. Reveille Squad=Ogniqualvolta una o più creature ti attaccano, se la Squadra dell'Adunata è STAPpata, puoi STAPpare tutte le creature che controlli. Catapult Squad=TAPpa due Soldati STAPpati che controlli: La Squadra della Catapulta infligge 2 danni a una creatura attaccante o bloccante bersaglio. Dwarven Demolition Team={TAP} : Distruggi un Muro bersaglio. Dwarven Demolition Team={TAP} : Distruggi un Muro bersaglio. Dwarven Demolition Team={TAP} : Distruggi un Muro bersaglio. Dwarven Demolition Team={TAP} : Distruggi un Muro bersaglio. Earwig Squad=Predatore {2}{N} (Puoi giocare questa magia pagando il suo costo di predatore se hai inflitto danno da combattimento a un giocatore con un Farabutto o un Goblin in questo turno.) ; Quando la Squadra di Forbicine entra in gioco, se è stato pagato il costo di predatore, passa in rassegna il grimorio di un avversario bersaglio per tre carte e rimuovile dal gioco. Poi quel giocatore rimescola il suo grimorio. Goblin Digging Team={TAP}, Sacrifica la Squadra di Genieri Goblin : Distruggi un Muro bersaglio. Goblin Digging Team={TAP}, Sacrifica la Squadra di Genieri Goblin : Distruggi un Muro bersaglio. Goblin Digging Team={TAP}, Sacrifica la Squadra di Genieri Goblin : Distruggi un Muro bersaglio. Goblin Digging Team={TAP}, Sacrifica la Squadra di Genieri Goblin : Distruggi un Muro bersaglio. Goblin Digging Team={TAP}, Sacrifica la Squadra di Genieri Goblin : Distruggi un Muro bersaglio. Bomb Squad={TAP} : Metti un segnalino miccia su una creatura bersaglio. ; All'inizio del tuo mantenimento, metti un segnalino miccia su ogni creatura che ha gia almeno un segnalino miccia su di essa. ; Ogniqualvolta una creatura ha quattro o più segnalini miccia, rimuovi da essa tutti i segnalini miccia e distruggila. Quella creatura infligge 4 danni al proprio controllore. Mogg Squad=La Squadra di Mogg prende -1/-1 per ogni altra creatura presente in gioco. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Phantasmal Forces=Volare ; All'inizio del tuo mantenimento, sacrifica la Squadriglia Fantasma a meno che tu spenda {L}. Battle Squadron=Volare ; La forza e la costituzione dello Squadrone di Battaglia sono ciascuna pari al numero di creature che controlli. Faerie Squadron=Potenziamento {3}{L} (Puoi spendere {3}{L} addizionale mentre giochi questa magia.) ; Se è stato pagato il costo di potenziamento, lo Squadrone di Spiritelli entra in gioco con due segnalini +1/+1 su di esso e ha volare. [Oracle 2003/07/01] Thopter Squadron=Volare ; Lo Squadrotottero entra in gioco con 3 segnalini +1/+1 su di esso. ; {1}, Rimuovi un segnalino +1/+1 dallo Squadrotottero: Metti in gioco una pedina creatura artefatto Tottero 1/1 con volare. Gioca questa abilita solo quando potresti giocare una stregoneria. ; {1}, Sacrifica un altro Tottero: Metti un segnalino +1/+1 sullo Squadrotottero. Gioca questa abilita solo quando potresti giocare una stregoneria. Giant Shark=Lo Squalo Gigante non può attaccare a meno che il giocatore in difesa controlli un'Isola. ; Ogniqualvolta lo Squalo Gigante blocca o viene bloccato da una creatura alla quale sia gia stato inflitto danno in questo turno, lo Squalo Gigante prende +2/+0 e guadagna travolgere fino alla fine del turno. ; Quando non controlli Isole, sacrifica la Squalo Gigante. Flamebreak=Lo Squarciafiamma infligge 3 danni ad ogni creatura senza volare e ad ogni giocatore. Le creature danneggiate in questo modo non possono essere rigenerate in questo turno. Shadow Rift=La creatura bersaglio guadagna ombra fino alla fine del turno. ; Pesca una carta. Reach Through Mists=Pesca una carta. Salvage Slasher=Lo Squarciatore Riciclato prende +1/+0 per ogni carta artefatto nel tuo cimitero. Flame Rift=Lo Squarcio di Fiamme infligge 4 danni ad ogni giocatore. Mindslicer=Quando lo Squarta Menti viene messo in un cimitero dal gioco, ogni giocatore scarta la propria mano. Mindslicer=Quando lo Squarta Menti viene messo in un cimitero dal gioco, ogni giocatore scarta la propria mano. Mistform Skyreaver=Volare ; {1}: Lo Squartacielo Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. Woodripper=Svanire 3 ; {1}, Rimuovi un segnalino svanire dallo Squartalegno : Distruggi un artefatto bersaglio. Twinblade Slasher=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; {1}{V}: Lo Squartatore delle Lame Gemelle prende +2/+2 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Boneshard Slasher=Volare ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, lo Squartatore Spezzaossa prende +2/+2 e ha "Quando lo Squartatore Spezzaossa diventa bersaglio di una magia o di un'abilita, sacrificalo." Viashino Slasher={R} : Lo Squartatore Viashino prende +1/-1 fino alla fine del turno. Talonrend=Volare ; {L|R}: Lo Squartiglio prende +1/-1 fino alla fine del turno. Shocker=Ogniqualvolta lo Squassatore infligge danni ad un giocatore, quel giocatore scarta tutte le carte che ha in mano, poi pesca altrettante carte. Barbed Shocker=Travolgere, rapidita ; Ogniqualvolta lo Squassatore Spinato infligge danno a un giocatore, quel giocatore scarta tutte le carte che ha in mano, poi ne pesca altrettante. Squee, Goblin Nabob=All'inizio del tuo mantenimento, se Squee, Nababbo Goblin è nel tuo cimitero, puoi riprenderlo in mano. Squee, Goblin Nabob=All'inizio del tuo mantenimento, se Squee, Nababbo Goblin è nel tuo cimitero, puoi riprenderlo in mano. Trumpet Blast=Le creature attaccanti prendono +2/+0 fino alla fine del turno. Chatter of the Squirrel=Flashback {1}{V} ; Metti in gioco una pedina creatura Scoiattolo 1/1 verde. Sunder=I proprietari riprendono in mano tutte le proprie terre. [Oracle 1999/05/01] Stabilizer=I giocatori non posso usare l'abilita Ciclo delle carte. Nomad Stadium={TAP} : Aggiungi {B} alla tua riserva di mana. Lo Stadio dei Nomadi ti infligge 1 danno. ; Soglia - {B},{TAP}, Sacrifica lo Stadio dei Nomadi : Guadagni 4 punti vita. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Doubling Season=Se un effetto sta per mettere in gioco sotto il tuo controllo una o più pedine, invece mette in gioco il doppio di quelle pedine. ; Se un effetto sta per mettere su un permanente che controlli uno o più segnalini, invece mette su quel permanente il doppio di quei segnalini. Runed Stalactite=La creatura equipaggiata prende +1/+1 e ha tutti i tipi di creatura. ; Equipaggiare {2} Stamina=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha cautela. ; Sacrifica la Stamina : Rigenera la creatura incantata. [Oracle 2004/10/06] Stampede=Le creature attaccanti prendono +1/+0 e guadagnano travolgere fino alla fine del turno. [Oracle 2000/02/01] Stampede=Le creature attaccanti prendono +1/+0 e guadagnano travolgere fino alla fine del turno. [Oracle 2000/02/01] Sick and Tired=Due creature bersaglio prendono ciascuna -1/-1 fino alla fine del turno. Standardize=Scegli un tipo di creatura diverso da Muro. Ogni creatura diventa di quel tipo fino alla fine del turno. Stangg=Quando Stangg entra in gioco, se Stangg è in gioco, metti in gioco anche una pedina creatura leggendaria Guerriero Umano 3/4 verde e rossa chiamata Gemello di Stangg. Quando Stangg lascia il gioco, rimuovi quella pedina dal gioco. Quando quella pedina lascia il gioco, sacrifica Stangg. Stangg=Quando Stangg entra in gioco, se Stangg è in gioco, metti in gioco anche una pedina creatura leggendaria Guerriero Umano 3/4 verde e rossa chiamata Gemello di Stangg. Quando Stangg lascia il gioco, rimuovi quella pedina dal gioco. Quando quella pedina lascia il gioco, sacrifica Stangg. Starke of Rath={TAP}: Distruggi l'artefatto o la creatura bersaglio. Il controllore di quel permanente guadagna il controllo dello Starke di Rath. (Questo effetto non termina alla fine del turno.) Starlit Angel=Volare Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Stasis=I giocatori saltano il loro STAP. ; All'inizio del tuo mantenimento, sacrifica la Stasi a meno che tu spenda {L}. [Oracle 2000/02/01] Chain Stasis=Puoi TAPpare o STAPpare una creatura bersaglio. Poi il controllore di quella creatura può spendere {2}{L}. Se il giocatore lo fa, può copiare questa magia e può scegliere un nuovo bersaglio per quella copia. Prison Term=Incanta creatura ; La creatura incantata non può attaccare o bloccare e le sue abilita attivate non possono essere giocate. ; Ogniqualvolta una creatura entra in gioco sotto il controllo di un avversario, puoi assegnare lo Stato d'Arresto a quella creatura. Clay Statue={2}: Rigenera la Statua di Argilla. Clay Statue={2}: Rigenera la Statua di Argilla. Clay Statue={2}: Rigenera la Statua di Argilla. Clay Statue={2}: Rigenera la Statua di Argilla. Jade Statue={2}: La Statua di Giada diventa una creatura artefatto Golem 3/6 fino alla fine del combattimento. Gioca questa abilita solo durante il combattimento. Jade Statue={2}: La Statua di Giada diventa una creatura artefatto Golem 3/6 fino alla fine del combattimento. Gioca questa abilita solo durante il combattimento. Jade Statue={2}: La Statua di Giada diventa una creatura artefatto Golem 3/6 fino alla fine del combattimento. Gioca questa abilita solo durante il combattimento. Jade Statue={2}: La Statua di Giada diventa una creatura artefatto Golem 3/6 fino alla fine del combattimento. Gioca questa abilita solo durante il combattimento. Xanthic Statue={5}: Fino alla fine del turno, la Statua di Xanthic diventa una creatura artefatto Golem 8/8 con travolgere. Imi Statue=I giocatori non possono STAPpare più di un artefatto durante i loro STAP. Balduvian Trading Post=Se la Stazione di Cambio di Balduvia entrasse in gioco, invece sacrifica una Montagna STAPpata. Se lo fai, metti in gioco la Stazione di Cambio di Balduvia. Altrimenti, mettila nel cimitero del suo proprietario. ; {TAP} : Aggiungi {1}{R} alla tua riserva di mana. ; {1},{TAP} : La Stazione di Cambio di Balduvia infligge 1 danno alla creatura attaccante bersaglio. [Oracle 2003/07/01] Steadfastness=Le creature che controlli prendono +0/+3 fino alla fine del turno. Steadfastness=Le creature che controlli prendono +0/+3 fino alla fine del turno. Falling Star=Lancia la Stella Cadente sul campo di gioco da un'altezza di almeno un piede (30 cm. circa). La Stella Cadente infligge 3 danni ad ogni creatura sulla quale atterra. TAPpa tutte le creature danneggiate dalla Stella Cadente. Se la Stella Cadente non effettua almeno una rotazione completa durante il lancio, non ha alcun effetto. [Oracle 1999/09/03] Chromatic Star={1}, {TAP}, Sacrifica la Stella Cromatica : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; Quando la Stella Cromatica viene messa in un cimitero dal gioco, pesca una carta. Chromatic Star={1}, {TAP}, Sacrifica la Stella Cromatica: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. ; Quando la Stella Cromatica viene messa in un cimitero dal gioco, pesca una carta. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Iron Star=Ogniqualvolta un giocatore gioca una magia rossa, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Spiny Starfish={L} : Rigenera la Stella Marina Spinata. Alla fine del turno, se la Stella Marina è stata rigenerata in questo turno, metti in gioco una creatura pedina Stella Marina 0/1 blu per ogni volta che la Stella Marina Spinata è stata rigenerata in questo turno. [Oracle 2000/10/24] North Star={4},{TAP} : Per una sola magia in questo turno, puoi spendere mana come se fosse mana di qualsiasi colore per pagare il costo di mana di quella magia. (I costi addizionali vengono pagati normalmente.) Silhana Starfletcher=Raggiungere (Questa creatura può bloccare le creature con volare.) ; Mentre la Stellafreccia Silhana entra in gioco, scegli un colore. ; {TAP}: Aggiungi alla tua riserva un mana del colore scelto. Coat of Arms=Ogni creatura prende +1/+1 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. (Ad esempio, se sono in gioco un Guerriero Goblin, un Esploratore Goblin e un Goblin Zombie, ognuno prende +2/+2.) Coat of Arms=Ogni creatura prende +1/+1 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. (Ad esempio, se sono in gioco un Guerriero Goblin, un Esploratore Goblin e un Goblin Zombie, ognuno prende +2/+2.) Coat of Arms=Ogni creatura prende +1/+1 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. (Ad esempio, se sono in gioco un Guerriero Goblin, un Esploratore Goblin e un Goblin Zombie, ognuno prende +2/+2.) Coat of Arms=Ogni creatura prende +1/+1 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. (Ad esempio, se sono in gioco un Guerriero Goblin, un Esploratore Goblin e un Goblin Zombie, ognuno prende +2/+2.) Coat of Arms=Ogni creatura prende +1/+1 per ogni altra creatura in gioco che condivide un tipo di creatura con essa. (Ad esempio, se sono in gioco un Guerriero Goblin, un Esploratore Goblin e un Goblin Zombie, ognuno prende +2/+2.) Leering Emblem=Ogniqualvolta giochi una magia, la creatura equipaggiata prende +2/+2 fino alla fine del turno. ; Equipaggiare {2} Standard Bearer=Ogniqualvolta viene messa nella Pila una magia o un'abilita controllate da un avversario che potrebbe avere come bersaglio un Portabandiera in gioco e non lo bersaglia, quel giocatore cambia uno dei suoi bersagli e sceglie un Portabandiera. Bosk Banneret=Le magie Sciamano e le magie Silvantropo che giochi costano {1} in meno per essere giocate. Frogtosser Banneret=Rapidita ; Le magie Farabutto e le magie Goblin che giochi costano {1} in meno per essere giocate. Brighthearth Banneret=Le magie Guerriero e le magie Elementale che giochi costano {1} in meno per essere giocate. ; Rinforzare 1-{1}{R} ({1}{R}, Scarta questa carta: Metti un segnalino +1/+1 su una creatura bersaglio.) Ballyrush Banneret=Le magie Soldato e le magie Kithkin che giochi costano {1} in meno per essere giocate. Stonybrook Banneret=Passa-Isole ; Le magie Mago e le magie Tritone che giochi costano {1} in meno per essere giocate. Capashen Standard=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1. ; {2}, Sacrifica lo Stendardo Capash : Pesca una carta. Leonin Sun Standard={1}{B} : Le creature che controlli prendono +1/+1 fino alla fine del turno. Jabari's Banner={1},{TAP} : La creatura bersaglio guadagna aggirare fino alla fine del turno. Scrubland=[Oracle 2003/07/01] Scrubland=[Oracle 2003/07/01] Scrubland=[Oracle 2003/07/01] Scrubland=[Oracle 2003/07/01] Secluded Steppe=La Steppa Isolata entra in gioco TAPpata. ; {TAP} : Aggiungi {B} alla tua riserva di mana. ; Ciclo {B} Saltcrusted Steppe={TAP}: Aggiungi {1} alla tua riserva di mana. ; {1},{TAP}: Metti un segnalino magazzino sulla Steppa Salata. ; {1}, Rimuovi X segnalini magazzino dalla Steppa Salata: Aggiungi X mana in qualsiasi combinazione di {V} e/o {B} alla tua riserva di mana. Aphetto Exterminator=Metamorfosi {3}{N} ; Quando lo Sterminatore di Aphetto viene girato a faccia in su, la creatura bersaglio prende -3/-3 fino alla fine del turno. Phyrexian Dreadnought=Travolgere ; Quando lo Sterminatore di Phyrexia entra in gioco, sacrificalo a meno che tu sacrifichi un qualsiasi numero di creature per una forza totale pari o superiore a 12. Stern Marshal={TAP}: La creatura bersaglio prende +2/+2 fino alla fine del turno. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Tel-Jilad Stylus={TAP} : Metti un permanente bersaglio che possiedi in fondo al tuo grimorio. Time Stretch=Il giocatore bersaglio gioca altri due turni dopo questo. Time Stretch=Un giocatore bersaglio gioca altri due turni dopo questo. Cytoplast Root-Kin=Innesto 4 (Questa creatura entra in gioco con quattro segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; Quando la Stirpe-Radice Citoplasta entra in gioco, metti un segnalino +1/+1 su ogni altra creatura che controlli che ha gia un segnalino +1/+1. ; {2} : Sposta un segnalino +1/+1 da una creatura bersaglio che controlli alla Stirpe-Radice Citoplasta. Flame Jab=La Stoccata Fiammeggiante infligge 1 danno a una creatura o a un giocatore bersaglio. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Stolen Grain=Stolen Grain infligge 5 danni a un avversario bersaglio. Tu guadagni 5 punti vita. Stone Catapult={TAP}: Distruggi una creatura non nera TAPpata bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Stone-Throwing Devils=Attacco improvviso. Stone-Throwing Devils=Attacco improvviso. Stun=La creatura bersaglio non può bloccare in questo turno. ; Pesca una carta. Stun=La creatura bersaglio non può bloccare in questo turno. ; Pesca una carta. Stun=Una creatura bersaglio non può bloccare in questo turno. ; Pesca una carta. Aven Flock=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {B}: Lo Stormo di Aviani prende +0/+1 fino alla fine del turno. Aven Flock=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {B}: Lo Stormo di Aviani prende +0/+1 fino alla fine del turno. Aven Flock=Volare (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) ; {B}: Lo Stormo di Aviani prende +0/+1 fino alla fine del turno. Wake of Vultures=Volare ; {1}{N}, Sacrifica una creatura : Rigenera lo Stormo di Avvoltoi. [Oracle 98/07/01] Sootfeather Flock=Volare ; Metamorfosi {3}{N} Phantom Flock=Volare ; Lo Stormo Fantasma entra in gioco con tre segnalini +1/+1 su di esso. ; Se viene inflitto danno allo Stormo Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dallo Stormo Fantasma. Tatterkite=Volare ; Lo Straccio Volante non può avere segnalini. Rag Dealer={2}{N},{TAP} : Rimuovi dal gioco fino a tre carte bersaglio presenti in un singolo cimitero. Aysen Highway=Le creature bianche guadagnano Passa-pianure. Massacre=Se un avversario controlla una Pianura e tu controlli una Palude, puoi giocare la Strage senza pagare il suo costo di mana. ; Tutte le creature prendono -2/-2 fino alla fine del turno. [Oracle 2003/07/01] Veiling Oddity=Sospendere 4-{1}{L} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{L} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) ; Quando l'ultimo segnalino tempo viene rimosso dalla Stranezza Velata mentre è rimossa dal gioco, le creature non possono essere bloccate in questo turno. Warren Weirding=Un giocatore bersaglio sacrifica una creatura. Se un Goblin viene sacrificato in questo modo, quel giocatore mette in gioco due pedine creatura Farabutto Goblin 1/1 nere e quelle pedine hanno rapidita fino alla fine del turno. Smother=Distruggi una creatura bersaglio con costo di mana convertito pari o inferiore a 3. Non può essere rigenerata. Jinxed Choker=Alla fine del tuo turno, l'avversario bersaglio prende il controllo dello Strangolatore Portasventura e mette un segnalino carica su di esso. ; All'inizio del tuo mantenimento, lo Strangolatore Portasventura ti infligge un ammontare di danni pari al numero di segnalini carica presenti su di esso. ; {3} : Metti un segnalino carica sullo Strangolatore Portasventura o rimuovine uno dallo stesso. Woodwraith Strangler=Rimuovi dal gioco una carta creatura nel tuo cimitero : Rigenera lo Strangolatore Spettralbero. Wrench Mind=Il giocatore bersaglio scarta due carte, a meno che scarti una carta artefatto. Flesh Reaver=Ogniqualvolta lo Strappacarne infligge danno ad una creatura o ad un avversario, lo Strappacarne ti infligge un pari ammontare di danni. [Oracle 1999/05/01] Shred Memory=Rimuovi dal gioco fino a quattro carte bersaglio da un singolo cimitero. ; Trasmutare {1}{N}{N} Soul Rend=Distruggi la creatura bersaglio se è bianca. Una creatura distrutta in questo modo non può essere rigenerata. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/09/03] Rune Snag=Neutralizza la magia bersaglio a meno che il suo controllore paghi {2} più {2} addizionali per ogni carta Strapparune presente in ogni cimitero. Anurid Barkripper=Soglia - Lo Strappascorza Anuro prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. Stratadon=Dominio - Lo Stratadonte costa {1} in meno per essere giocato per ogni tipo di terra base presente tra le terre che controlli. ; Travolgere Sivvi's Ruse=Se un avversario controlla almeno una Montagna e tu controlli almeno una Pianura, puoi giocare lo Stratagemma di Sivvi senza pagare il suo costo di mana. ; Previeni tutto il danno che verrebbe inflitto in questo turno alle creature che controlli. [Oracle 2003/07/01] Frontline Strategist=Metamorfosi {B} ; Quando lo Stratega del Fronte viene girato a faccia in su, previeni tutto il danno da combattimento che le creature non Soldato infliggerebbero in questo turno. Ghost Tactician={B}, {TAP}, Scarta una carta: Le creature che controlli prendono +1/+0 fino alla fine del turno. Aven Warcraft=Le creature che controlli prendono +0/+2 fino alla fine del turno. ; Soglia - Se ci sono sette o più carte nel tuo cimitero, le creature che controlli guadagnano anche protezione da un colore a tua scelta fino alla fine del turno. Well-Laid Plans=Previeni tutto il danno che verrebbe inflitto a una creatura da un'altra creatura se hanno almeno un colore in comune. Strategic Planning=Guarda le prime tre carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti nel tuo cimitero. Allied Strategies=Dominio - Il giocatore bersaglio pesca una carta per ogni tipo di terra base presente tra le terre che controlla. Stratozeppelid=Volare ; Lo Stratozeppelide può bloccare soltanto le creature con volare. Twitch=Puoi TAPpare o STAPpare una terra, un artefatto, o una creatura bersaglio. ; Pesca una carta. Twitch=Puoi TAPpare o STAPpare un artefatto, una creatura o una terra bersaglio. ; Pesca una carta. Straw Soldiers= Stream of Acid=Distruggi una terra o una creatura non nera bersaglio. Stalker Hag=Passa-Paludi, passa-Foreste Thorntooth Witch=Ogniqualvolta giochi una magia Silvantropo, puoi far prendere +3/-3 a una creatura bersaglio fino alla fine del turno. Brine Hag=Quando la Strega del Mare viene messa in un cimitero dal gioco, tutte le creature che le hanno inflitto danno in questo turno diventano 0/2. (Questo effetto non cessa alla fine del turno) [Oracle 2001/08/24] Seedcradle Witch={2}{V}{B}: Una creatura bersaglio prende +3/+3 fino alla fine del turno. STAPpa quella creatura. Spiteflame Witch={N}{R}: Ogni giocatore perde 1 punto vita. Plague Witch={N},{TAP}, Scarta una carta: La creatura bersaglio prende -1/-1 fino alla fine del turno. Mistmeadow Witch={2}{B}{L}: Rimuovi dal gioco una creatura bersaglio. Rimetti in gioco quella carta sotto il controllo del suo proprietario alla fine del turno. Scarwood Hag={V}{V}{V}{V},{TAP} : La creatura bersaglio guadagna Passa-foreste fino alla fine del turno. ; {TAP} : La creatura bersaglio perde Passa-foreste fino alla fine del turno. Hag Hedge-Mage=Quando la Strega Maga Ambulante entra in gioco, se controlli due o più Paludi, puoi fare scartare una carta a un giocatore bersaglio. ; Quando la Strega Maga Ambulante entra in gioco, se controlli due o più Foreste, puoi mettere una carta bersaglio dal tuo cimitero in cima al tuo grimorio. Desecrator Hag=Quando la Strega Profanatrice entra in gioco, riprendi in mano la carta creatura dal tuo cimitero con la forza maggiore. Se due o più carte hanno entrambe la forza maggiore, scegline una. Thoughtpicker Witch={1}, Sacrifica una creatura : Guarda le prime due carte del grimorio dell'avversario bersaglio, poi rimuovi dal gioco una di quelle carte. Cuombajj Witches={TAP}: Le Streghe Cuombajj infliggono 1 danno alla creatura o al giocatore bersaglio e 1 danno alla creatura o al giocatore bersaglio a scelta di un avversario. Cuombajj Witches={TAP}: Le Streghe Cuombajj infliggono 1 danno alla creatura o al giocatore bersaglio e 1 danno alla creatura o al giocatore bersaglio a scelta di un avversario. Cuombajj Witches={TAP}: Le Streghe Cuombajj infliggono 1 danno alla creatura o al giocatore bersaglio e 1 danno alla creatura o al giocatore bersaglio a scelta di un avversario. Dreamspoiler Witches=Volare ; Ogniqualvolta giochi una magia durante il turno di un avversario, puoi fare prendere -1/-1 a una creatura bersaglio fino alla fine del turno. Knucklebone Witch=Ogniqualvolta un Goblin che controlli viene messo in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sullo Stregone degli Astragali. Sighted-Caste Sorcerer=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; {L}: Lo Stregone della Casta Preveggente ha velo fino alla fine del turno. (Non può essere bersaglio di magie o abilita.) Inkfathom Witch=Paura ; {2}{L}{N}: Ogni creatura non bloccata diventa 4/1 fino alla fine del turno. Krovikan Sorcerer={TAP}, Scarta una carta che non sia nera: Pesca un carta. ; {TAP}, Scarta una carta nera: Pesca due carte, poi scarta una di esse. Krovikan Sorcerer={TAP}, Scarta una carta che non sia nera: Pesca un carta. ; {TAP}, Scarta una carta nera: Pesca due carte, poi scarta una di esse. Tattermunge Witch={R}{V}: Ogni creatura bloccata prende +1/+0 e ha travolgere fino alla fine del turno. Gempalm Sorcerer=Ciclo {2}{L} ; Quando usi l'abilita Ciclo dello Stregone di Palmagemma, le creature Mago guadagnano volare fino alla fine del turno. Serendib Sorcerer={TAP} : Una creatura bersaglio diversa dallo Stregone di Serendib diventa 0/2 fino alla fine del turno. Zuran Spellcaster={TAP} : Lo Stregone di Zur infligge 1 danno alla creatura o al giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Prodigal Sorcerer={TAP}: Lo Stregone Errante infligge 1 danno a una creatura o a un giocatore bersaglio. Apprentice Sorcerer={TAP}: Lo Stregone Novizio infligge 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Grip of Chaos=Ogniqualvolta una magia o un'abilita viene messa nella pila, se ha un unico bersaglio, ridetermina a caso il suo bersaglio (scegli tra tutti i bersagli legali). River's Grasp=Se è stato speso {L} per giocare la Stretta del Fiume, fai tornare fino a una creatura bersaglio in mano al suo proprietario. Se è stato speso {N} per giocare la Stretta del Fiume, un giocatore bersaglio rivela la sua mano, tu scegli una carta non terra da essa, poi quel giocatore scarta quella carta. (Compi entrambe le azioni se è stato speso {L}{N}.) Clutch of Undeath=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3 fintanto che è uno Zombie. Altrimenti prende -3/-3. Dream's Grip=Scegli una delle opzioni seguenti - TAPpa il permanente bersaglio; oppure STAPpa il permanente bersaglio. ; Intrecciare {1} Kagemaro's Clutch=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -X/-X, dove X è il numero di carte nella tua mano. Krosan Grip=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Distruggi un artefatto o un incantesimo bersaglio. Terashi's Grasp=Distruggi un artefatto o un incantesimo bersaglio. Guadagni un ammontare di punti vita pari al suo costo di mana convertito. Granite Grip=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0 per ogni Montagna che controlli. [Oracle 2003/07/01] Granite Grip=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+0 per ogni Montagna che controlli. [Oracle 2003/07/01] Hypervolt Grasp=Incanta creatura ; La creatura incantata ha "{TAP} : Questa creatura infligge 1 danno a una creatura o ad un giocatore bersaglio." ; {1}{L} : Il proprietario riprende in mano la Stretta Ipervoltaica. Death Grasp=La Stretta Letale infligge X danni a una creatura o a un giocatore bersaglio. Tu guadagni X punti vita. Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Deathgrip={N}{N} : Neutralizza la magia bersaglio verde. [Oracle 2000/02/01] Tidehollow Strix=Volare ; Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) Parasitic Strix=Volare ; Quando lo Strige Parassita entra in gioco, se controlli un permanente nero, un giocatore bersaglio perde 2 punti vita e tu guadagni 2 punti vita. Battle Screech=Metti in gioco due pedine creatura Uccello 1/1 bianche con volare. ; Flashback - TAPpa tre creature bianche STAPpate che controlli. Singe=Lo Strinare infligge 1 danno a una creatura bersaglio. Quella creatura diventa nera fino alla fine del turno. Blind Creeper=Ogniqualvolta un giocatore gioca una magia, lo Strisciante Cieco prende -1/-1 fino alla fine del turno. Crypt Creeper=Sacrifica lo Strisciante della Cripta : Rimuovi dal gioco una carta bersaglio presente in un cimitero. Silt Crawler=Quando lo Strisciante delle Fessure entra in gioco, TAPpa tutte le terre che controlli. Canopy Crawler=Sviluppo 1 ; {TAP} : La creatura bersaglio prende +1/+1 fino alla fine del turno per ogni segnalino +1/+1 presente sullo Strisciante delle Fronde. Kederekt Creeper=Tocco letale (Ogniqualvolta questa creatura infligge danno a una creatura, distruggi quella creatura.) ; Lo Strisciante di Kederekt non può essere bloccato tranne che da due o più creature. Gnat Alley Creeper=Lo Strisciante di Vicolo Insetto non può essere bloccato da creature con volare. Festercreep=Lo Strisciapiaga entra in gioco con un segnalino +1/+1. ; {1}{N}, Rimuovi un segnalino +1/+1 dallo Strisciapiaga: Tutte le altre creature prendono -1/-1 fino alla fine del turno. Wicker Warcrawler=Ogniqualvolta lo Strisciavimini da Guerra attacca o blocca, metti un segnalino -1/-1 su di esso alla fine del combattimento. Squeeze=Le magie stregoneria costano {3} addizionali per essere giocate. Calming Verse=Distruggi tutti gli incantesimi che non controlli. Poi, se controlli almeno una terra STAPpata, distruggi tutti gli incantesimi che controlli. Sawtooth Loon=Volare ; Quando la Strolaga dal Becco Seghettato entra in gioco, il proprietario riprende in mano una creatura bianca o blu che tu controlli. ; Quando la Strolaga dal Becco Seghettato entra in gioco, pesca due carte, poi metti due carte in fondo al tuo grimorio dalla tua mano. Quash=Neutralizza una magia istantaneo o stregoneria bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella magia e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Quash=Neutralizza una magia istantaneo o stregoneria bersaglio. Passa in rassegna il cimitero, la mano e il grimorio del suo controllore, cerca tutte le carte con lo stesso nome di quella magia e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Devouring Strossus=Volare, Travolgere ; All'inizio del tuo mantenimento, sacrifica una creatura. ; Sacrifica una creatura : Rigenera lo Strosso Divoratore. Molten Frame=Distruggi una creatura artefatto bersaglio. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Disruptive Student={TAP}: Neutralizza la magia bersaglio a meno che il suo controllore spenda {1}. Careful Study=Pesca due carte, poi scarta due carte. Hermetic Study=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha "{TAP} : Questa creatura infligge 1 danno ad una creatura o ad un giocatore bersaglio." [Oracle 1999/05/01] Rhystic Study=Ogniqualvolta un avversario gioca una magia, puoi pescare una carta a meno che quel giocatore spenda {1}. Citanul Woodreaders=Potenziamento {2}{V} (Puoi spendere {2}{V} addizionale quando giochi questa magia.) ; Quando gli Studiosi Arborei di Citanul entrano in gioco, se è stato pagato il costo di potenziamento, pesca due carte. Student of Elements=Quando lo Studioso degli Elementi ha volare, ruotalo. ; /flip/; Tobita, Signore dei Venti ; Creatura Leggendaria - Mago Umano ; 3/3 ; Le creature che tu controlli hanno volare. Confound=Neutralizza una magia bersaglio che ha come bersaglio una o più creature. ; Pesca una carta. Su-Chi=Quando Su-Chi viene messo in un cimitero dal gioco, aggiungi {4} alla tua riserva di mana. Stalking Bloodsucker=Volare ; {1}{N}, Scarta una carta: Il Succhiasangue in Agguato prende +2/+2 fino alla fine del turno. Toil to Renown=Guadagni 1 punto vita per ogni artefatto, creatura e terra TAPpati che controlli. Violet Pall=Distruggi una creatura non nera bersaglio. Metti in gioco una pedina creatura Farabutto Spiritello 1/1 nera con volare. Crawling Filth=Paura ; Muta-anima 5 Mob Mentality=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha travolgere. ; Se tutte le creature non Muro che controlli attaccano, la creatura incantata prende +X/+0 fino alla fine del turno, dove X è pari al numero delle creature attaccanti. [Oracle 1999/07/01] Souldrinker=Paga 3 punti vita : Metti un segnalino +1/+1 sul Suggianima. Coretapper={TAP} : Metti un segnalino carica su un artefatto bersaglio. ; Sacrifica il Sugginucleo : Metti due segnalini carica su un artefatto bersaglio. Drinker of Sorrow=Il Suggitore di Disperazione non può bloccare. ; Ogniqualvolta il Suggitore di Disperazione infligge danno da combattimento, sacrifica un permanente. Argothian Swine=Travolgere. Sun Ce, Young Conquerer=Cavalierato ; Quando Sun Ce, Young Conquerer entra in gioco, puoi far riprendere in mano al proprietario una creatura bersaglio. Sun Quan, Lord of Wu=Le creature che controlli hanno cavalierato. Sunastian Falconer={TAP}: Aggiungi {2} alla tua riserva di mana. Acidic Soil=Il Suolo Acido infligge a ogni giocatore un ammontare di danni pari al numero di terre che quel giocatore controlla. Sound the Call=Metti in gioco una pedina creatura Lupo 1/1 verde con "Questa creatura prende +1/+1 per ogni carta chiamata Suono del Richiamo presente in ogni cimitero." Superior Numbers=La Superiorita Numerica infligge un danno alla creatura bersaglio pari al numero di creature che controlli in eccesso rispetto al numero di creature controllate dall'avversario bersaglio. Outmaneuver=X creature bloccate bersaglio assegnano in questo turno il loro danno da combattimento come se non fossero state bloccate. Freyalise Supplicant={TAP}, Sacrifica una creatura rossa o bianca: Il Supplicante di Freyalise infligge un danno pari alla meta della forza della creatura sacrificata, arrotondata per difetto, a una creatura o a un giocatore bersaglio. Dark Supplicant={TAP}, Sacrifica tre Chierici: Passa in rassegna il tuo cimitero, la tua mano e/o il tuo grimorio per una carta chiamata Progenie dell'Oscurita e mettila in gioco. Se passi in rassegna il tuo grimorio in questo modo, rimescolalo. Beseech the Queen=({2|N} può essere pagato con due mana qualsiasi o con {N}. Il costo di mana convertito di questa carta è 6.) ; Passa in rassegna il tuo grimorio per una carta con costo di mana convertito pari o inferiore al numero di terre che controlli, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Airborne Aid=Pesca una carta per ogni Uccello in gioco. Biomantic Mastery=({V|L} può essere pagato con {V} o {L}.) ; Pesca una carta per ogni creatura controllata da un giocatore bersaglio, quindi pesca una carta per ogni creatura controllata da un altro giocatore bersaglio. Elemental Mastery=Incanta creatura ; La creatura incantata ha "{TAP}: Metti in gioco X pedine creatura Elementale 1/1 rosse con rapidita, dove X è la forza di questa creatura. Rimuovile dal gioco alla fine del turno." Battle Mastery=Incanta creatura ; La creatura incantata ha doppio attacco. Liability=Ogniqualvolta un permanente non pedina viene messo nel cimitero di un giocatore dal gioco, quel giocatore perde 1 punto vita. Rough/Tumble=(Sussulto) Sussulto infligge 2 danni a ogni creatura senza volare. ; (Turbolenza) Turbolenza infligge 6 danni a ogni creatura con volare. Primal Whisperer=Il Sussurratore Primordiale prende +2/+2 per ogni creatura a faccia in giù in gioco. ; Metamorfosi {3}{V} Whispers of the Muse=Riscatto {5} (Puoi spendere {5} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Pesca una carta. Whispers of the Muse=Riscatto {5} (Puoi spendere {5} addizionale mentre giochi questa magia. Se lo fai, riprendi in mano questa carta quando si risolve.) ; Pesca una carta. Night's Whisper=Tu peschi due carte e perdi 2 punti vita. Krovikan Whispers=Incanta creatura ; Mantenimento cumulativo {L} o {N} ; Tu controlli la creatura incantata. ; Quando i Sussurri di Krov vengono messi in un cimitero dal gioco, perdi 2 punti vita per ogni segnalino epoca su di essi. Endless Whispers=Ogni creatura ha "Quando questa creatura viene messa in un cimitero dal gioco, scegli un avversario bersaglio. Alla fine del turno, quel giocatore mette in gioco sotto il proprio controllo questa carta creatura da quel cimitero." Horobi's Whisper=Se controlli almeno una Palude, distruggi una creatura bersaglio non nera. ; Unire nell'Arcano - Rimuovi dal gioco quattro carte presenti nel tuo cimitero. Murmurs from Beyond=Rivela le prime tre carte del tuo grimorio. Un avversario sceglie una di quelle carte. Metti quella carta nel tuo cimitero e aggiungi alla tua mano le rimanenti. Disappear=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {L} : I rispettivi proprietari riprendono in mano la creatura incantata e lo Svanire. Fade from Memory=Rimuovi dal gioco una carta bersaglio da un cimitero. ; Ciclo {N} Fade Away=Per ogni creatura, il controllore di quella creatura paga {1} o sacrifica un permanente. Vanish into Memory=Rimuovi dal gioco una creatura bersaglio. Pesca un numero di carte pari alla forza di quella creatura. All'inizio del tuo prossimo mantenimento, rimetti in gioco quella carta sotto il controllo del suo proprietario. Se lo fai, scarta un numero di carte pari alla sua costituzione. Reveillark=Volare ; Quando la Sveglialata lascia il gioco, rimetti in gioco fino a due carte creatura bersaglio con forza pari o inferiore a 2 dal tuo cimitero. ; Apparire {5}{B} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Uproot=Metti la terra bersaglio in cima al grimorio del suo proprietario. Quickchange=Il colore di una creatura bersaglio diventa di uno o più colori a tua scelta fino alla fine del turno. ; Pesca una carta. Thwart=Puoi fare riprendere in mano al proprietario tre Isole che tu controlli invece di pagare il costo di mana dello Sventare. ; Neutralizza una magia bersaglio. [Oracle 2003/07/01] Bane of the Living=Metamorfosi {X}{N}{N} ; Quando la Sventura dei Viventi viene girata a faccia in su, tutte le creature prendono -X/-X fino alla fine del turno. Misdirection=Puoi rimuovere dal gioco una carta blu nella tua mano invece di pagare il costo in mana dello Sviare. ; Cambia il bersaglio della magia bersaglio che ha un singolo bersaglio. [Oracle 2001/06/01] Battlegrowth=Metti un segnalino +1/+1 sulla creatura bersaglio Voidslime=Neutralizza la magia, l'abilita attivata, o l'abilita innescata bersaglio. (Le abilita di mana non possono essere bersagliate.) Svogthos, the Restless Tomb={TAP} : Aggiungi {1} alla tua riserva di mana. ; {3}{N}{V} : Fino alla fine del turno, Svogthos, la Tomba Inquieta diventa una creatura Zombie Pianta verde e nera con "La forza e la costituzione di questa creatura sono ciascuna pari al numero di carte creatura nel tuo cimitero." E' ancora una terra. Marsh Flitter=Volare ; Quando la Svolazzante Palustre entra in gioco, metti in gioco due pedine creatura Farabutto Goblin 1/1 nere. ; Sacrifica un Goblin: La Svolazzante Palustre diventa 3/3 fino alla fine del turno. Wheel and Deal=Un qualsiasi numero di avversari bersaglio scartano tutte le carte e pescano oguno sette carte. ; Pesca una carta. Skulltap=Come costo addizionale per giocare lo Svuotacranio, sacrifica una creatura. ; Pesca due carte. Voidmage Husher=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando la Svuotamagie Placatrice entra in gioco, neutralizza un'abilita attivata bersaglio. (Le abilita di mana non possono essere scelte come bersaglio.) ; Ogniqualvolta giochi una magia, puoi far tornare la Svuotamagie Placatrice in mano al suo proprietario. Empty the Warrens=Metti in gioco due pedine creatura Goblin 1/1 rosse. ; Tempesta (Quando giochi questa magia, copiala per ogni magia giocata prima in questo turno). Empty the Catacombs=Ogni giocatore riprende in mano tutte le carte creatura presenti nel proprio cimitero. Gravegouger=Quando lo Svuotatombe entra in gioco, rimuovi dal gioco fino a due carte bersaglio presenti in un singolo cimitero. ; Quando lo Svuotatombe lascia il gioco, rimetti le carte rimosse nel cimitero del loro proprietario. Svyelunite Priest={L}{L},{TAP}: Una creatura bersaglio guadagna velo fino alla fine del turno. Gioca questa abilita solo durante il tuo mantenimento. (Non può essere bersaglio di magie o abilita.) Sygg, River Guide=Passa-Isole ; {1}{B}: Un Tritone bersaglio che controlli ha protezione da un colore a tua scelta fino alla fine del turno. Sygg, River Cutthroat=Alla fine del turno, se un avversario ha perso 3 o più punti vita in questo turno, puoi pescare una carta. (Il danno causa la perdita di punti vita.) Sylvan Tutor=Passa in rassegna il tuo grimorio per una carta creatura e rivela quella carta. Rimescola il tuo grimorio, poi metti quella carta in cima ad esso. Symbol of Unsummoning=Il proprietario riprende in mano una creatura bersaglio. Pesca una carta. Szadek, Lord of Secrets=Volare ; Se Szadek, Signore dei Segreti sta per infliggere danno da combattimento a un giocatore, invece metti altrettanti segnalini +1/+1 su Szadek e quel giocatore mette nel proprio cimitero altrettante carte dalla cima del proprio grimorio. Rishadan Cutpurse=Quando il Tagliaborse di Rishada entra in gioco, ciascun avversario sacrifica un permanente a meno che spenda {1}. Dimir Cutpurse=Ogniqualvolta il Tagliaborse Dimir infligge danno da combattimento a un giocatore, quel giocatore scarta una carta e tu peschi una carta. Throat Slitter=Ninjutsu {2}{N} ({2}{N}, Il proprietario riprende in mano una creatura attaccante non bloccata che tu controlli : Metti in gioco questa carta dalla tua mano, TAPpata e attaccante.) ; Ogniqualvolta il Tagliagole infligge danno da combattimento ad un giocatore, distruggi una creatura bersaglio non nera controllata da quel giocatore. Dauthi Cutthroat=Ombra ; {1}{N},{TAP}: Distruggi la creatura bersaglio con ombra. Cutthroat il-Dal=Determinazione - La Tagliagole il-Dal ha ombra fintanto che non hai carte in mano. (Può bloccare o essere bloccata solo da creature con ombra.) Nezumi Cutthroat=Paura ; Il Tagliagole Nezumi non può bloccare. Viashino Cutthroat=Rapidita ; Alla fine del turno, il proprietario riprende in mano il Tagliagole Viashino. [Oracle 1999/05/01] Zombie Cutthroat=Metamorfosi - Paga 5 punti vita Boggart Loggers=Passa-Foreste ; {2}{N}, Sacrifica i Taglialegna Boggart: Distruggi un Silvantropo o una Foresta bersaglio. Wanderbrine Rootcutters=I Tagliaradici di Brina Errante non possono essere bloccati dalle creature verdi. Cut the Tethers=Per ogni Spirito, il proprietario lo riprende in mano a meno che spenda {3}. Tahngarth, Talruum Hero=Cautela ; {1}{R},{TAP}: Tahngarth, Eroe Talruum infligge un ammontare di danni pari alla propria forza a una creatura bersaglio. Quella creatura infligge un danno pari alla propria forza a Tahngarth, Eroe Talruum. Taiga=[Oracle 2003/07/01] Taiga=[Oracle 2003/07/01] Taiga=[Oracle 2003/07/01] Taiga=[Oracle 2003/07/01] Takeno, Samurai General=Bushido 2 (Quando questa blocca o viene bloccata, prende +2/+2 fino alla fine del turno.) ; Ogni altra creatura Samurai che controlli prende +1/+1 per ogni punto di bushido che ha. Sapling of Colfenor=La Talea di Colfenor è indistruttibile. ; Ogniqualvolta la Talea di Colfenor attacca, rivela la prima carta del tuo grimorio. Se è una carta creatura, guadagni punti vita pari alla costituzione di quella carta, perdi punti vita pari alla sua forza, poi aggiungila alla tua mano. Banishing Knack=Fino alla fine del turno, una creatura bersaglio ha "{TAP}: Fai tornare un permanente non terra bersaglio in mano al suo proprietario". Onyx Talisman=Ogniqualvolta viene giocata una magia nera, puoi spendere {3}. Se lo fai, STAPpa un permanente bersaglio. [Oracle 2000/10/24] Talisman of Dominance={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {L} o {N} alla tua riserva di mana. Il Talismano del Dominio ti infligge 1 danno. Talisman of Progress={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Il Talismano del Progresso ti infligge 1 danno. Talisman of Impulse={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {R} o {V} alla tua riserva di mana. Il Talismano dell'Impulso ti infligge 1 danno. Talisman of Indulgence={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Il Talismano dell'Indulgenza ti infligge 1 danno. Talisman of Unity={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP} : Aggiungi {V} o {B} alla tua riserva di mana. Il Talismano dell'Unita ti infligge 1 danno. Hematite Talisman=Ogniqualvolta viene giocata una magia rossa, puoi spendere {3}. Se lo fai, STAPpa il permanente bersaglio. [Oracle 2000/10/24] Lapis Lazuli Talisman=Ogniqualvolta viene giocata una magia blu, puoi spendere {3}. Se lo fai, STAPpa un permanente bersaglio. [Oracle 2000/10/24] Nacre Talisman=Ogniqualvolta viene giocata una magia bianca, puoi pagare{3}. Se lo fai, STAPpa un permanente bersaglio. [Oracle 2000/10/24] Malachite Talisman=Ogniqualvolta viene giocata una magia verde, puoi spendere {3}. Se lo fai, STAPpa un permanente bersaglio. [Oracle 2000/10/24] Tamanoa=Ogniqualvolta una fonte non creatura che controlli infligge danno, guadagni altrettanti punti vita. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Goblin War Drums=Ciascuna creatura che controlli non può essere bloccata tranne che da due o più creature. Deepwood Drummer={V},{TAP}, Scarta una carta: La creatura bersaglio prende +2/+2 fino alla fine del turno. Springleaf Drum={TAP}, TAPpa una creatura STAPpata che controlli: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Squirrel Nest=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata ha "{TAP} : Metti in gioco una pedina creatura Scoiattolo 1/1 verde". Kavu Lair=Ogniqualvolta una creatura con forza pari o superiore a 4 entra in gioco, il suo controllore pesca una carta. Wirewood Lodge={TAP} : Aggiungi {1} alla tua riserva di mana. ; {V},{TAP} : STAPpa un Elfo bersaglio. Taniwha=Fase, travolgere ; All'inizio del tuo mantenimento, tutte le tue terre che controlli scompaiono. Deepwood Tantiv=Ogniqualvolta il Tantiv di Bosco Cupo viene bloccato, guadagni 2 punti vita. Taoist Hermit=Taoist Hermit non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Taoist Mystic=Taoist Mystic non può essere bloccato dalle creature con cavalierato. Al-abara's Carpet={5},{TAP} : Previeni tutto il danno che ti verrebbe inflitto in questo turno dalle creature attaccanti senza volare. [Oracle 2001/08/24] Carpet of Flowers=All'inizio della tua fase principale prima del combattimento, puoi aggiungere alla tua riserva di mana fino a X mana di un qualsiasi colore, dove X è pari al numero di Isole controllate dall'avversario bersaglio. [Oracle 2003/07/01] Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Flying Carpet={2},{TAP} : La creatura bersaglio guadagna volare fino alla fine del turno. Tariff=Ogni giocatore sacrifica la creatura che controlla con il più alto costo di mana convertito a meno che paghi il costo di mana di quella creatura. Se due creature controllate da un giocatore si contendono il più alto costo di mana, quel giocatore ne sceglie una. Tariff=Ogni giocatore sacrifica la creatura che controlla con il più alto costo di mana convertito a meno che paghi il costo di mana di quella creatura. Se due creature controllate da un giocatore si contendono il più alto costo di mana, quel giocatore ne sceglie una. Coiling Woodworm=La forza del Tarlo Serpentino è pari al numero di Foreste in gioco. Insidious Bookworms=Quando le Tarme Insidiose vengono messe un cimitero dal gioco, puoi pagare {1}{N}. Se lo fai, il giocatore bersaglio scarta una carta a caso. Insidious Bookworms=Quando le Tarme Insidiose vengono messe un cimitero dal gioco, puoi pagare {1}{N}. Se lo fai, il giocatore bersaglio scarta una carta a caso. Tarmogoyf=La forza del Tarmogoyf è pari al numero di tipi di carta tra le carte in tutti i cimiteri e la sua costituzione è pari a quel numero più 1. Tarox Bladewing=Volare, rapidita ; Magnificenza - Scarta un'altra carta chiamata Tarox Alaspada: Tarox Alaspada prende +X/+X fino alla fine del turno, dove X è la sua forza. Tarpan=Quando il Tarpan viene messo in un cimitero dal gioco, guadagni 1 Punto Vita. Tarpan=Quando il Tarpan viene messo in un cimitero dal gioco, guadagni 1 Punto Vita. Horned Turtle= Horned Turtle= Horned Turtle= Horned Turtle= Horned Turtle= Horned Turtle= Giant Turtle=La Tartaruga Gigante non può attaccare se ha attaccato durante il tuo turno precedente. [Oracle 1999/09/03] Wormfang Turtle=Quando la Tartaruga Vermezanna entra in gioco, rimuovi dal gioco una terra che controlli. ; Quando la Tartaruga Vermezanna lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Task Force=Ogniqualvolta la Task Force diventa bersaglio di una magia o di un'abilita, prende +0/+3 fino alla fine del turno. War Tax={X}{L} : Le creature non possono attaccare in questo turno a meno che il loro controllore spenda {X} per ciascuna creatura attaccante che egli controlla. Land Tax=All'inizio del tuo mantenimento, se un avversario controlla più terre di te, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte terra base, rivelarle e aggiungerle alla tua in mano. Se lo fai, rimescola il tuo grimorio. [Oracle 1999/09/03] Land Tax=All'inizio del tuo mantenimento, se un avversario controlla più terre di te, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte terra base, rivelarle e aggiungerle alla tua in mano. Se lo fai, rimescola il tuo grimorio. [Oracle 1999/09/03] Rock Badger=Passa-montagne (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Montagna.) Rock Badger=Passa-montagne (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla una Montagna.) Rysorian Badger=Ogniqualvolta il Tasso di Rysorian attacca e non è bloccato, puoi rimuovere dal gioco fino a due carte creatura bersaglio presenti nel cimitero del giocatore in difesa. Se lo fai, guadagni 1 punto vita per ogni carta rimossa in questo modo e il Tasso di Rysorian non infligge danni da combattimento in questo turno. [Oracle 1999/11/01] Giant Badger=Ogniqualvolta il Tasso Gigante blocca, prende +2/+2 fino alla fine del turno. Giant Badger=Ogniqualvolta il Tasso Gigante blocca, prende +2/+2 fino alla fine del turno. Tatsumasa, the Dragon's Fang=La creatura equipaggiata prende +5/+5. ; {6}, Rimuovi dal gioco Tatsumasa, la Zanna del Drago : Metti in gioco una pedina creatura Spirito Drago 5/5 blu con volare. Rimetti in gioco Tatsumasa, la Zanna del Drago sotto il controllo del suo proprietario quando quella pedina viene messa in un cimitero. ; Equipaggiare {3} Cenn's Tactician={B}, {TAP}: Metti un segnalino +1/+1 su una creatura Soldato bersaglio. ; Ogni creatura che controlli con un segnalino +1/+1 può bloccare una creatura addizionale. Strongarm Tactics=Ogni giocatore scarta una carta. Poi ogni giocatore che non ha scartato una carta creatura in questo modo perde 4 punti vita. Guerrilla Tactics=Le Tattiche di Guerriglia infliggono 2 danni a una creatura o a un giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti obbliga a scartare le Tattiche di Guerriglia dalla tua mano, le Tattiche di Guerriglia infliggono 4 danni a una creatura o a un giocatore bersaglio. Guerrilla Tactics=Le Tattiche di Guerriglia infliggono 2 danni a una creatura o a un giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti obbliga a scartare le Tattiche di Guerriglia dalla tua mano, le Tattiche di Guerriglia infliggono 4 danni a una creatura o a un giocatore bersaglio. Guerrilla Tactics=Le Tattiche di Guerriglia infliggono 2 danni a una creatura o a un giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti obbliga a scartare le Tattiche di Guerriglia dalla tua mano, le Tattiche di Guerriglia infliggono 4 danni a una creatura o a un giocatore bersaglio. Guerrilla Tactics=Le Tattiche di Guerriglia infliggono 2 danni a una creatura o a un giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti obbliga a scartare le Tattiche di Guerriglia dalla tua mano, le Tattiche di Guerriglia infliggono 4 danni a una creatura o a un giocatore bersaglio. Guerrilla Tactics=Le Tattiche di Guerriglia infliggono 2 danni a una creatura o a un giocatore bersaglio. ; Quando una magia o un'abilita controllata da un avversario ti obbliga a scartare le Tattiche di Guerriglia dalla tua mano, le Tattiche di Guerriglia infliggono 4 danni a una creatura o a un giocatore bersaglio. Scare Tactics=Le creature che controlli guadagnano +1/+0 fino alla fine del turno. [Oracle 1999/05/01] Minotaur Tactician=Rapidita ; Il Tattico Minotauro prende +1/+1 fintanto che controlli una creatura bianca. ; Il Tattico Minotauro prende +1/+1 fintanto che controlli una creatura blu. Tattoo Ward=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+1 e ha protezione dagli incantesimi. Questo effetto non rimuove il Tatuaggio di Protezione. ; Sacrifica il Tatuaggio di Protezione : Distruggi un incantesimo bersaglio. Thaumatog=Sacrifica una terra : Il Taumatog prende +1/+1 fino alla fine del turno. ; Sacrifica un incantesimo : Il Taumatog prende +1/+1 fino alla fine del turno. Taunt=Durante il prossimo turno del giocatore bersaglio, ogni creatura che egli controlla ti attacca se può farlo. Taunting Challenge=Tutte le creature che possono bloccare la creatura bersaglio in questo turno, devono farlo. Slate of Ancestry={4},{TAP}, Scarta la tua mano : Pesca una carta per ogni creatura che controlli. Slate of Ancestry={4},{TAP}, Scarta la tua mano : Pesca una carta per ogni creatura che controlli. Bronze Tablet=Prima di giocare rimuovi dal tuo mazzo la Tavoletta di Bronzo se non giochi per la posta. ; La Tavoletta di Bronzo entra in gioco TAPpata. ; {4},{TAP}: Rimuovi dal gioco la Tavoletta di Bronzo ed il permanente non pedina bersaglio che un avversario possiede. Quel giocatore può pagare 10 punti vita. Se lo fa, metti la Tavoletta di Bronzo nel cimitero del suo proprietario. Altrimenti, quel giocatore è proprietario della Tavoletta di Bronzo e tu sei il proprietario dell'altra carta rimossa dal gioco. Bronze Tablet=Prima di giocare rimuovi dal tuo mazzo la Tavoletta di Bronzo se non giochi per la posta. ; La Tavoletta di Bronzo entra in gioco TAPpata. ; {4},{TAP}: Rimuovi dal gioco la Tavoletta di Bronzo ed il permanente non pedina bersaglio che un avversario possiede. Quel giocatore può pagare 10 punti vita. Se lo fa, metti la Tavoletta di Bronzo nel cimitero del suo proprietario. Altrimenti, quel giocatore è proprietario della Tavoletta di Bronzo e tu sei il proprietario dell'altra carta rimossa dal gioco. Bronze Tablet=Prima di giocare rimuovi dal tuo mazzo la Tavoletta di Bronzo se non giochi per la posta. ; La Tavoletta di Bronzo entra in gioco TAPpata. ; {4},{TAP}: Rimuovi dal gioco la Tavoletta di Bronzo ed il permanente non pedina bersaglio che un avversario possiede. Quel giocatore può pagare 10 punti vita. Se lo fa, metti la Tavoletta di Bronzo nel cimitero del suo proprietario. Altrimenti, quel giocatore è proprietario della Tavoletta di Bronzo e tu sei il proprietario dell'altra carta rimossa dal gioco. Tablet of Epityr=Ogniqualvolta un artefatto che controlli viene messo in un cimitero dal gioco, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. [Oracle 1999/09/03] Copper Tablet=All'inizio del mantenimento di ogni giocatore, la Tavoletta di Rame infligge 1 danno a quel giocatore. Copper Tablet=All'inizio del mantenimento di ogni giocatore, la Tavoletta di Rame infligge 1 danno a quel giocatore. Copper Tablet=All'inizio del mantenimento di ogni giocatore, la Tavoletta di Rame infligge 1 danno a quel giocatore. Bargaining Table={X},{TAP} : Pesca una carta. X è il numero di carte nella mano di un avversario mentre giochi questa abilita. [Oracle 2000/10/24] Mudbutton Torchrunner=Quando il Tedoforo di Bottone Fangoso viene messo in un cimitero dal gioco, infligge 3 danni a una creatura o a un giocatore bersaglio. Teferi, Mage of Zhalfir=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Le carte creatura che possiedi che non sono in gioco hanno lampo. ; Ogni avversario può giocare magie solo in ogni momento in cui potrebbe giocare una stregoneria. Tephraderm=Ogniqualvolta una creatura infligge danno al Tefraderma, il Tefraderma infligge un pari ammontare di danni a quella creatura. ; Ogniqualvolta una magia infligge danno al Tefraderma, il Tefraderma infligge un pari ammontare di danni al controllore di quella magia. Tek=Il Tek prende +0/+2 fintanto che controlli almeno una Pianura, ha volare fintanto che controlli almeno un'Isola, prende +2/+0 fintanto che controlli almeno una Palude, ha attacco improvviso fintanto che controlli almeno una Montagna e ha travolgere fintanto che controlli almeno una Foresta. [Oracle 2003/07/01] Telekinesis=TAPpa la creatura bersaglio. Previeni tutto il danno che verrebbe inflitto da quella creatura in questo turno. La creatura non STAPpa durante i prossimi due STAP del suo controllore. [Oracle 1999/09/03] Telepathy=I tuoi avversari giocano a carte scoperte. Telepathy=I tuoi avversari giocano a carte scoperte. Telepathy=I tuoi avversari giocano a carte scoperte. Telepathy=I tuoi avversari giocano a carte scoperte. Telepathy=I tuoi avversari giocano con le loro mani rivelate. Telethopter=TAPpa una creatura STAPpata che controlli: Il Teletottero guadagna volare fino alla fine del turno. Teleport=Gioca il Teletrasporto solo dopo che sono stati dichiarati gli attaccanti e prima che siano dichiarati i bloccanti. ; La creatura bersaglio non può essere bloccata in questo turno. Teleport=Gioca il Teletrasporto solo dopo che sono stati dichiarati gli attaccanti e prima che siano dichiarati i bloccanti. ; La creatura bersaglio non può essere bloccata in questo turno. Telim'Tor=Aggirare ; Ogniqualvolta Telim'Tor attacca, tutte le creature attaccanti con aggirare prendono +1/+1 fino alla fine del turno. Curtain of Light=La creatura attaccante non bloccata bersaglio viene bloccata. ; Pesca una carta. Stinkdrinker Daredevil=Le magie Gigante che giochi costano {2} in meno per essere giocate. Fiery Temper=Il Temperamento Focoso infligge 3 danni a una creatura o a un giocatore bersaglio. ; Follia {R} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Fiery Temper=Il Temperamento Focoso infligge 3 danni a una creatura o a un giocatore bersaglio. ; Follia {R} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Brainstorm=Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in un qualsiasi ordine. Brainstorm=Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in un qualsiasi ordine. Brainstorm=Pesca tre carte, poi metti due carte dalla tua mano in cima al tuo grimorio in un qualsiasi ordine. Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Needle Storm=La Tempesta d'Aghi infligge 4 danni a tutte le creature con Volare. Flurry of Wings=Metti in gioco X pedine creatura Soldato Uccello 1/1 bianche con volare, dove X è il numero di creature attaccanti. AEther Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] AEther Storm=Le carte creatura non possono essere giocate. ; Paga 4 punti vita : Distruggi la Tempesta dell'Etere. Non può essere rigenerata. Qualsiasi giocatore può giocare questa abilita. [Oracle 2002/05/20] Shadowstorm=La Tempesta dell'Ombra infligge 2 danni a tutte le creature con ombra. Yamabushi's Storm=La Tempesta dello Yamabushi infligge 1 danno a ciascuna creatura. Se una creatura a cui sia stato inflitto danno in questo modo sta per essere messa in un cimitero in questo turno, invece rimuovila dal gioco. Wing Storm=La Tempesta di Ali infligge a ogni giocatore un danno pari al doppio del numero di creature con volare controllate da quel giocatore. Ember Gale=Le creature controllate da un giocatore bersaglio non possono bloccare in questo turno. La Tempesta di Braci infligge 1 danno a ogni creatura bianca e/o blu controllata da quel giocatore. Shatterstorm=Distruggi tutti gli artefatti. Quegli artefatti non possono essere rigenerati. Shatterstorm=Distruggi tutti gli artefatti. Quegli artefatti non possono essere rigenerati. Shatterstorm=Distruggi tutti gli artefatti. Quegli artefatti non possono essere rigenerati. Shatterstorm=Distruggi tutti gli artefatti. Quegli artefatti non possono essere rigenerati. Shatterstorm=Distruggi tutti gli artefatti. Non possono essere rigenerati. Energy Storm=Mantenimento Cumulativo - {1} ; Previeni tutto il danno che verrebbe inflitto da magie stregoneria e istantanei. ; Le creature con volare non STAPpano durante lo STAP dei loro controllori. [Oracle 2000/02/01] Lightning Storm=La Tempesta di Fulmini infligge X danni a una creatura o a un giocatore bersaglio, dove X è pari a 3 più il numero di segnalini carica presenti su di essa. ; Scarta una carta terra : Metti due segnalini carica sulla Tempesta di Fulmini. Puoi scegliere un nuovo bersaglio per essa. Qualsiasi giocatore può giocare questa abilita ma solo se la Tempesta di Fulmini è in pila. Firestorm=Come costo addizionale per giocare la Tempesta di Fuoco, scarta X carte. La Tempesta di Fuoco infligge X danni a X creature e/o giocatori bersaglio. Ice Storm=Distruggi una terra bersaglio. [Oracle 1999/09/03] Ice Storm=Distruggi una terra bersaglio. [Oracle 1999/09/03] Ice Storm=Distruggi una terra bersaglio. [Oracle 1999/09/03] Lava Storm=La Tempesta di Lava infligge 2 danni a ogni creatura attaccante oppure la Tempesta di Lava infligge 2 danni a ogni creatura bloccante. Tempest of Light=Distruggi tutti gli incantesimi. Tempest of Light=Distruggi tutti gli incantesimi. Tempest of Light=Distruggi tutti gli incantesimi. Meteor Storm={2}{R}{V}, Scarta due carte a caso: La Tempesta di Meteoriti infligge 4 danni a una creatura o a un giocatore bersaglio. Dust Bowl={TAP} : Aggiungi {1} alla tua riserva di mana. ; {3},{TAP}, Sacrifica una terra : Distruggi la terra non-base bersaglio. [Oracle 2003/07/01] Sandstorm=La Tempesta di Sabbia infligge 1 danno ad ogni creatura attaccante. Sandstorm=La Tempesta di Sabbia infligge 1 danno ad ogni creatura attaccante. Sandstorm=La Tempesta di Sabbia infligge 1 danno ad ogni creatura attaccante. Sandstorm=La Tempesta di Sabbia infligge 1 danno ad ogni creatura attaccante. Swirling Sandstorm=Soglia - La Tempesta di Sabbia Turbinante infligge 5 danni a ogni creatura senza volare se ci sono almeno sette carte nel tuo cimitero. Ion Storm={1}{R}, Rimuovi da un permanente che controlli un segnalino +1/+1 o un segnalino carica : La Tempesta Ionica infligge 2 danni a una creatura o a un giocatore bersaglio. Starstorm=La Tempesta Stellare infligge X danni a ogni creatura. ; Ciclo {3} Gravestorm=All'inizio del tuo mantenimento, l'avversario bersaglio può rimuovere dal gioco una carta presente nel suo cimitero. Se quel giocatore non lo fa, puoi pescare una carta. Tropical Storm=La Tempesta Tropicale infligge X danni a tutte le creature con volare e 1 danno addizionale a tutte le creature blu. [Oracle 1999/07/01] Deserted Temple={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : STAPpa una terra bersaglio. [Oracle 2003/07/01] Temple of the False God={TAP} : Aggiungi {2} alla tua riserva di mana. Gioca questa abilita solo se controlli almeno cinque terre. Svyelunite Temple=Il Tempio Svyelunita entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP}, Sacrifica il Tempio Svyelunita : Aggiungi {L}{L} alla tua riserva di mana. Svyelunite Temple=Il Tempio Svyelunita entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP}, Sacrifica il Tempio Svyelunita : Aggiungi {L}{L} alla tua riserva di mana. Svyelunite Temple=Il Tempio Svyelunita entra in gioco TAPpato. ; {TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP}, Sacrifica il Tempio Svyelunita : Aggiungi {L}{L} alla tua riserva di mana. Capashen Templar={B}: Il Templare Capash prende +0/+1 fino alla fine del turno. Noble Templar=Cautela ; Ciclopianura {2} Seedtime=Gioca il Tempo della Semina solo durante il tuo turno. ; Gioca un altro turno dopo questo se un avversario ha giocato almeno una magia blu in questo turno. Temporary Truce=Ogni giocatore può pescare fino a due carte. Per ogni carta inferiore a due che un giocatore pesca in questo modo, quel giocatore guadagna 2 punti vita. Timecrafting=Scegli uno - Rimuovi X segnalini tempo da un permanente bersaglio o da una carta sospesa bersaglio; oppure metti X segnalini tempo su un permanente bersaglio con un segnalino tempo su di esso o su una carta sospesa bersaglio. Teneb, the Harvester=Volare ; Ogniqualvolta Teneb, il Mietitore infligge danno da combattimento a un giocatore, puoi pagare {2}{N}. Se lo fai, metti in gioco sotto il tuo controllo una carta creatura bersaglio in un cimitero. Darkness=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Darkness=Previeni tutto il danno da combattimento che verrebbe inflitto in questo turno. Ramosian Lieutenant={4},{TAP}: Passa in rassegna il tuo grimorio per una carta permamente Ribelle con costo di mana convertito pari o inferiore a 3 e mettila in gioco. Poi rimescola il tuo grimorio. Hold the Line=Le creature bloccanti prendono +7/+7 fino alla fine del turno. Tendrils of Corruption=I Tentacoli della Corruzione infliggono X danni a una creatura bersaglio e guadagni X punti vita, dove X è pari al numero di Paludi che controlli. Tendrils of Despair=Come costo aggiuntivo per giocare i Tentacoli della Disperazione, sacrifica una creatura. ; L'avversario bersaglio scarta due carte. Earthbind=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando i Tentacoli della Terra entrano in gioco, se la creatura ha volare, i Tentacoli della Terra infliggono 2 danni a quella creatura e i Tentacoli della Terra guadagnano "La creatura incantata perde volare". [Oracle 1999/09/03] Earthbind=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando i Tentacoli della Terra entrano in gioco, se la creatura ha volare, i Tentacoli della Terra infliggono 2 danni a quella creatura e i Tentacoli della Terra guadagnano "La creatura incantata perde volare". [Oracle 1999/09/03] Earthbind=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando i Tentacoli della Terra entrano in gioco, se la creatura ha volare, i Tentacoli della Terra infliggono 2 danni a quella creatura e i Tentacoli della Terra guadagnano "La creatura incantata perde volare". [Oracle 1999/09/03] Earthbind=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando i Tentacoli della Terra entrano in gioco, se la creatura ha volare, i Tentacoli della Terra infliggono 2 danni a quella creatura e i Tentacoli della Terra guadagnano "La creatura incantata perde volare". [Oracle 1999/09/03] Constricting Tendrils=Una creatura bersaglio prende -3/-0 fino alla fine del turno. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Prismatic Strands=Previeni tutto il danno che le fonti di un colore a tua scelta infliggerebbero in questo turno. ; Flashback - TAPpa una creatura STAPpata bianca che controlli. Tenza, Godo's Maul=La creatura equipaggiata prende +1/+1. Fintanto che è leggendaria, prende un +2/+2 addizionale. Fintanto che è rossa, ha travolgere. ; Equipaggiare {1} Unifying Theory=Ogniqualvolta un giocatore gioca una magia, quel giocatore può spendere {2}. Se lo fa, quel giocatore pesca una carta. Warmth=Ogniqualvolta un avversario gioca una magia rossa, tu guadagni 2 punti vita. [Oracle 1999/05/01] Warmth=Ogniqualvolta un avversario gioca una magia rossa, tu guadagni 2 punti vita. [Oracle 1999/05/01] Tin Street Hooligan=Quando il Teppista di Via Latta entra in gioco, se è stato speso {V} per giocarlo, distruggi un artefatto bersaglio. Dusk Urchins=Ogniqualvolta i Teppisti del Crepuscolo attaccano o bloccano, metti un segnalino -1/-1 su di essi. ; Quando i Teppisti del Crepuscolo vengono messi in un cimitero dal gioco, pesca una carta per ogni segnalino -1/-1 su di essi. Bog Hoodlums=I Teppisti della Palude non possono bloccare. ; Quando i Teppisti della Palude entrano in gioco, scontrati con un avversario. Se vinci, metti un segnalino +1/+1 sui Teppisti della Palude. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Cabal Therapy=Nomina una carta non terra. Il giocatore bersaglio rivela la propria mano e scarta da essa tutte le carte con quel nome. ; Flashback - Sacrifica una creatura Maggot Therapy=Lampo ; Incanta creatura ; La creatura incantata prende +2/-2. Terminate=Distruggi una creatura bersaglio. Non può essere rigenerata. Terminate=Distruggi una creatura bersaglio. Non può essere rigenerata. Thermokarst=Distruggi una terra bersaglio. Se quella terra era una terra neve, guadagni 1 punto vita. Thermopod={S} : Il Termopode guadagna rapidita fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) ; Sacrifica una creatura : Aggiungi {R} alla tua riserva di mana. Scorched Earth=Come costo addizionale per giocare Terra Bruciata, scarta X carte terra. ; Distruggi X terre bersaglio. Consecrate Land=Incanta terra ; La terra incantata è indistruttibile e non può essere incantata da altre Aure. Consecrate Land=Incanta terra ; La terra incantata è indistruttibile e non può essere incantata da altre Aure. Consecrate Land=Incanta terra ; La terra incantata è indistruttibile e non può essere incantata da altre Aure. Consecrate Land=Incanta terra ; La terra incantata è indistruttibile e non può essere incantata da altre Aure. Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Cursed Land=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; All'inizio del mantenimento del controllore della terra incantata, la Terra Maledetta infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Rancid Earth=Distruggi una terra bersaglio. ; Soglia - Se hai almeno sette carte nel tuo cimitero, invece distruggi quella terra e la Terra Rancida infligge 1 danno a ogni creatura e a ogni giocatore. Earthen Goo=Travolgere ; Mantenimento cumulativo {R} or {V} (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) ; Il Terraccio prende +1/+1 per ogni segnalino epoca su di esso. Terraformer={1}: Scegli un tipo di terra base. Ogni terra che controlli diventa di quel tipo fino alla fine del turno. Terrarion=Il Terraglio entra in gioco TAPpato. ; {2},{TAP}, Sacrifica il Terraglio : Aggiungi due mana in una qualsiasi combinazione di colori alla tua riserva. ; Quando il Terraglio viene messo in un cimitero dal gioco, pesca una carta. Fallow Earth=Metti la terra bersaglio in cima al grimorio del proprietario. Fallow Earth=Metti la terra bersaglio in cima al grimorio del proprietario. Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Living Lands=Tutte le Foreste sono creature 1/1 che sono ancora terre. [Oracle 2003/07/01] Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Earthquake=Il Terremoto infligge X danni a ogni creatura senza volare e a ogni giocatore. Soulquake=Fai tornare tutte le creature in gioco e tutte le carte creatura nei cimiteri in mano ai loro proprietari. Hunting Wilds=Potenziamento {3}{V} (Puoi spendere {3}{V} addizionale quando giochi questa magia.) ; Passa in rassegna il tuo grimorio per trovare fino a due carte Foresta e mettile in gioco TAPpate. Poi rimescola il tuo grimorio. ; Se è stato pagato il costo di potenziamento, STAPpa tutte le Foreste messe in gioco in questo modo. Diventano creature 3/3 verdi con rapidita che sono ancora terre. Stomping Ground=({TAP}: Aggiungi {R} o {V} alla tua riserva di mana.) ; Mentre il Terreno Calpestabile entra in gioco, puoi pagare 2 punti vita. Se non lo fai, il Terreno Calpestabile entra in gioco TAPpato. Sacred Ground=Ogniqualvolta una magia o un'abilita controllata da un avversario fa mettere nel tuo cimitero una terra dal gioco, rimetti in gioco quella carta. Sacred Ground=Ogniqualvolta una magia o un'abilita controllata da un avversario fa mettere nel tuo cimitero una terra dal gioco, rimetti in gioco quella carta. Sacred Ground=Ogniqualvolta una magia o un'abilita controllata da un avversario fa mettere nel tuo cimitero una terra dal gioco, rimetti in gioco quella carta. Sacred Ground=Ogniqualvolta una magia o un'abilita controllata da un avversario fa mettere nel tuo cimitero una terra dal gioco, rimetti in gioco quella carta. Familiar Ground=Ogni creatura che controlli non può essere bloccata da più di una creatura. Familiar Ground=Ogni creatura che controlli non può essere bloccata da più di una creatura. Familiar Ground=Ogni creatura che controlli non può essere bloccata da più di una creatura. High Ground=Ogni creatura che controlli può bloccare una creatura addizionale. High Ground=Ogni creatura che controlli può bloccare una creatura addizionale. Fertile Ground=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di un qualsiasi colore alla propria riserva (in aggiunta al mana prodotto dalla terra). Fertile Ground=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di un qualsiasi colore alla propria riserva (in aggiunta al mana prodotto dalla terra). Fertile Ground=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di un qualsiasi colore alla propria riserva (in aggiunta al mana prodotto dalla terra). Fertile Ground=Incanta terra ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di un qualsiasi colore alla propria riserva (in aggiunta al mana prodotto dalla terra). Overlaid Terrain=Mentre il Terreno Gravato entra in gioco, sacrifica tutte le terre che controlli. ; Le terre che controlli hanno "{TAP} : Aggiungi 2 mana di un qualsiasi colore alla tua riserva di mana." [Oracle 2000/10/24] Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Phantasmal Terrain=Incanta terra ; Mentre il Terreno Illusorio entra in gioco, scegli un tipo di terra base. ; La terra incantata è del tipo scelto. Illusionary Terrain=Mantenimento Cumulativo - {2} ; Mentre il Terreno Ingannevole entra in gioco, scegli due tipi di terra base. ; Le terre base del primo tipo scelto sono del secondo tipo scelto. [Oracle 2000/10/24] Decaying Soil=All'inizio del tuo mantenimento, rimuovi dal gioco una carta presente nel tuo cimitero. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Terreno Putrescente ha "Ogniqualvolta una creatura non pedina viene messa nel tuo cimitero dal gioco, puoi spendere {1}. Se lo fai, riprendi in mano quella carta." Hallowed Ground={B}{B} : Il proprietario riprende in mano una terra non neve bersaglio che tu controlli. Living Terrain=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una creatura Silvantropo 5/6 verde che è ancora una terra. Living Terrain=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; La terra incantata è una creatura Silvantropo 5/6 verde che è ancora una terra. Hunting Grounds=Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, i Territori di Caccia hanno "Ogniqualvolta un avversario gioca una magia, puoi mettere in gioco una carta creatura dalla tua mano." Savage Lands=I Territori Selvaggi entrano in gioco TAPpati. ; {TAP}: Aggiungi {N}, {R} o {V} alla tua riserva di mana. Field of Reality=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può essere bloccata da Spiriti. ; {1}{L} : Il proprietario riprende in mano il Territorio di Realta. Terravore=Travolgere ; La forza e la costituzione del Terrivoro sono pari ciascuna al numero di carte terra presenti in tutti i cimiteri. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura bersaglio non artefatto e non nera. Non può essere rigenerata. Terror=Distruggi una creatura non artefatto, non nera bersaglio. Non può essere rigenerata. Dread of Night=Le creature bianche prendono -1/-1. Dread of Night=Le creature bianche prendono -1/-1. Demonic Dread=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) ; Una creatura bersaglio non può bloccare in questo turno. Dreadwing={1}{L}{R}: Il Terrore Volante prende +3/+0 e ha volare fino alla fine del turno. Hoof Skulkin={3}: Una creatura verde bersaglio prende +1/+1 fino alla fine del turno. Shell Skulkin={3}: Una creatura blu bersaglio ha velo fino alla fine del turno. Antler Skulkin={2}: Una creatura bianca bersaglio ha persistere fino alla fine del turno. (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Jawbone Skulkin={2}: Una creatura rossa bersaglio ha rapidita fino alla fine del turno. Fang Skulkin={2}: Una creatura nera bersaglio ha avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Skull of Orm={5},{TAP} : Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. Skull of Orm={5},{TAP} : Riprendi in mano una carta incantesimo bersaglio dal tuo cimitero. Skull of Ramos={TAP} : Aggiungi {N} alla tua riserva di mana. ; Sacrifica il Teschio di Ramos : Aggiungi {N} alla tua riserva di mana. [Oracle 2003/07/01] Treasure Trove={2}{L}{L} : Pesca una carta. Treasure Trove={2}{L}{L} : Pesca una carta. Treasure Trove={2}{L}{L} : Pesca una carta. Treasure Trove={2}{L}{L} : Pesca una carta. Fatespinner=All'inizio del proprio mantenimento, ogni avversario sceglie tra l'interfase di acquisizione, la fase principale o la fase di combattimento. Il giocatore salta la fase o l'interfase scelta ogni volta che ricorre in questo turno. Aven Smokeweaver=Volare, protezione dal rosso Sky Weaver={2}: Una creatura bianca o nera bersaglio ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Sky Weaver={2}: Una creatura bianca o nera bersaglio ha volare fino alla fine del turno. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Jungle Weaver=Raggiungere (Può bloccare le creature con volare.) ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) Ember Weaver=Raggiungere (Può bloccare le creature con volare.) ; Fintanto che controlli un permanente rosso, il Tessitore di Braci prende +1/+0 e ha attacco improvviso. Songstitcher={1}{B}: Previeni tutto il danno che verrebbe inflitto in questo turno dalla creatura attaccante bersaglio con volare. Might Weaver={2}: Una creatura rossa o bianca bersaglio ha travolgere fino alla fine del turno. (Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Might Weaver={2}: Una creatura rossa o bianca bersaglio ha travolgere fino alla fine del turno. (Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Weaver of Lies=Metamorfosi {4}{L} ; Quando il Tessitore di Menzogne viene girato a faccia in su, gira a faccia in giù un qualsiasi numero di creature con metamorfosi tranne il Tessitore di Menzogne. Hate Weaver={2}: Una creatura blu o rossa bersaglio prende +1/+0 fino alla fine del turno. Hate Weaver={2}: Una creatura blu o rossa bersaglio prende +1/+0 fino alla fine del turno. Rage Weaver={2}: Una creatura nera o verde bersaglio ha rapidita fino alla fine del turno. (Può attaccare e {TAP} in questo turno.) Rage Weaver={2}: Una creatura nera o verde bersaglio ha rapidita fino alla fine del turno. (Può attaccare e {TAP} in questo turno.) Thalakos Dreamsower=Ombra ; Puoi scegliere di non STAPpare il Tessitore di Sogni Thalakos durante il tuo STAP. ; Ogniqualvolta il Tessitore di Sogni Thalakos infligge danno a un avversario, TAPpa la creatura bersaglio. Quella creatura non STAPpa durante il prossimo STAP del suo controllore fintanto che il Tessitore di sogni Thalakos rimane TAPpato. Spirit Weaver={2}: Una creatura verde o blu bersaglio prende +0/+1 fino alla fine del turno. Spirit Weaver={2}: Una creatura verde o blu bersaglio prende +0/+1 fino alla fine del turno. Glamer Spinners=Lampo ; Volare ; Quando i Tessitori di Insidie entrano in gioco, assegna tutte le Aure che incantano un permanente bersaglio a un altro permanente controllato dallo stesso giocatore. Kitsune Loreweaver={1}{B} : Il Tessitradizioni Kitsune prende +0/+X fino alla fine del turno, dove X è il numero di carte nella tua mano. Waterspout Weavers=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con le Tessitrici di Vortici, puoi rivelarla. Se lo fai, ogni creatura che controlli ha volare fino alla fine del turno. Lifespinner={TAP}, Sacrifica tre Spiriti: Passa in rassegna il tuo grimorio per una carta permanente Spirito leggendaria e mettila in gioco. Poi rimescola il tuo grimorio. Testament of Faith={X} : Il Testamento di Fede diventa una creatura Muro X/X con difensore fino alla fine del turno. E' ancora un incantesimo. [Oracle 2004/10/06] Lat-Nam's Legacy=Mescola una carta dalla tua mano nel tuo grimorio. Se lo fai, pesca due carte all'inizio mantenimento del prossimo turno. [Oracle 2001/08/24] Lat-Nam's Legacy=Mescola una carta dalla tua mano nel tuo grimorio. Se lo fai, pesca due carte all'inizio mantenimento del prossimo turno. [Oracle 2001/08/24] Thunderheads=Replicare {2}{L} ; Metti in gioco una pedina creatura Bizzarria 3/3 blu con difensore e volare. Rimuovila dal gioco alla fine del turno. Devout Witness={1}{B},{TAP}, Scarta una carta: Distruggi un incantesimo o un artefatto bersaglio. Eternal Witness=Quando la Testimone Eterna entra in gioco, puoi riprendere in mano una carta bersaglio dal tuo cimitero. Giant Tortoise=La Testuggine Gigante prende +0/+3 fintanto che è STAPpata. Giant Tortoise=La Testuggine Gigante prende +0/+3 fintanto che è STAPpata. Giant Tortoise=La Testuggine Gigante prende +0/+3 fintanto che è STAPpata. Giant Tortoise=La Testuggine Gigante prende +0/+3 fintanto che è STAPpata. Tetravus=Volare ; Il Tetravus entra in gioco con tre segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, puoi rimuovere un qualsiasi numero di segnalini +1/+1 dal Tetravus. Se lo fai, metti in gioco altrettante pedine creatura artefatto Tetravite 1/1 con volare e "Il Tetravite non può essere incantato." ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco un qualsiasi numero di pedine messe in gioco con il Tetravus. Se lo fai, metti altrettanti segnalini +1/+1 sul Tetravus. Tetravus=Volare ; Il Tetravus entra in gioco con tre segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, puoi rimuovere un qualsiasi numero di segnalini +1/+1 dal Tetravus. Se lo fai, metti in gioco altrettante pedine creatura artefatto Tetravite 1/1 con volare e "Il Tetravite non può essere incantato." ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco un qualsiasi numero di pedine messe in gioco con il Tetravus. Se lo fai, metti altrettanti segnalini +1/+1 sul Tetravus. Tetravus=Volare ; Il Tetravus entra in gioco con tre segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, puoi rimuovere un qualsiasi numero di segnalini +1/+1 dal Tetravus. Se lo fai, metti in gioco altrettante pedine creatura artefatto Tetravite 1/1 con volare e "Il Tetravite non può essere incantato." ; All'inizio del tuo mantenimento, puoi rimuovere dal gioco un qualsiasi numero di pedine messe in gioco con il Tetravus. Se lo fai, metti altrettanti segnalini +1/+1 sul Tetravus. Dismal Failure=Neutralizza una magia bersaglio. Il suo controllore scarta una carta. Ghastlord of Fugue=Il Tetro Signore dell'Evasione non può essere bloccato. ; Ogniqualvolta il Tetro Signore dell'Evasione infligge danno da combattimento a un giocatore, quel giocatore rivela la sua mano. Tu scegli una carta da essa. Quel giocatore rimuove dal gioco quella carta. Tetsuo Umezawa=Tetsuo Umezawa non può essere bersaglio di magie Aura. ; {L}{N}{N}{R},{TAP}: Distruggi una creatura bersaglio TAPpata o che sta bloccando. Teysa, Orzhov Scion=Sacrifica tre creature bianche : Rimuovi dal gioco una creatura bersaglio. ; Ogniqualvolta un'altra creatura nera che controlli viene messa in un cimitero dal gioco, metti in gioco una pedina creatura Spirito 1/1 bianca con volare. Tezzeret the Seeker=[+1]: STAPpa fino a due artefatti bersaglio. ; [-X]: Passa in rassegna il tuo grimorio per una carta artefatto con costo di mana convertito pari o inferiore a X e mettila in gioco. Poi rimescola il tuo grimorio. ; [-5]: Gli artefatti che controlli diventano creature artefatto 5/5 fino alla fine del turno. ; [Fedelta 4] Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. ; Rimuovi tre segnalini spora dal Thallid: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. ; Rimuovi tre segnalini spora dal Thallid: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. ; Rimuovi tre segnalini spora dal Thallid: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. ; Rimuovi tre segnalini spora dal Thallid: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid. ; Rimuovi tre segnalini spora dal Thallid: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid Shell-Dweller=Difensore ; All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid col Guscio. ; Rimuovi tre segnalini spora dalla Thallid col Guscio: Metti in gioco una pedina creatura Saprolingio 1/1 verde. Tukatongue Thallid=Quando il Thallid del Linguatuka viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Saprolingio 1/1 verde. Thallid Devourer=All'inizio del tuo mantenimento metti un segnalino spora sul Thallid Devourer. ; Rimuovi 3 segnalini spora da Thallid Devourer : Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio : Il Thallid Devourer prende +1/+2 fino alla fine del turno. [Oracle 1999/07/23] Thallid Germinator=All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Genitrice. ; Rimuovi tre segnalini spora dalla Thallid Genitrice: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Una creatura bersaglio prende +1/+1 fino alla fine del turno. Psychotrope Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid Psicotropo. ; Rimuovi tre segnalini spora dal Thallid Psicotropo: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; {1}, Sacrifica un Saprolingio: Pesca una carta. Savage Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Selvaggia. ; Rimuovi tre segnalini spora dalla Thallid Selvaggia : Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio : Rigenera un Fungus bersaglio. Sporesower Thallid=All'inizio del tuo mantenimento, metti un segnalino spora su ogni Fungus che controlli. ; Rimuovi tre segnalini spora dalla Thallid Spargispore : Metti in gioco una pedina creatura Saprolingio 1/1 verde. Deathspore Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sulla Thallid Spora Mortale. ; Rimuovi tre segnalini spora dalla Thallid Spora Mortale : Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio : Una creatura bersaglio prende -1/-1 fino alla fine del turno. Vitaspore Thallid=All'inizio del tuo mantenimento, metti un segnalino spora sul Thallid Spora Vitale. ; Rimuovi tre segnalini spora dal Thallid Spora Vitale: Metti in gioco una pedina creatura Saprolingio 1/1 verde. ; Sacrifica un Saprolingio: Una creatura bersaglio ha rapidita fino alla fine del turno. Thelon of Havenwood=Ogni creatura Fungus prende +1/+1 per ogni segnalino spora presente su di essa. ; {N}{V}, Rimuovi dal gioco una carta Fungus in un cimitero: Metti un segnalino spora su ogni Fungus in gioco. Thelon's Chant=All'inizio del tuo mantenimento, sacrifica il Thelon's Chant a meno che tu spenda {V}. ; Ogniqualvolta un giocatore mette una Palude in gioco, il Thelon's Chant infligge 3 danni a qual giocatore a meno che egli metta un segnalino -1/-1 su una creatura che controlla. [Oracle 2003/07/01] Thelon's Curse=Le creature blu non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature blu TAPpate che controlla e pagare {L} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Thelonite Druid={1}{V},{TAP}, Sacrifica una creatura: Le Foreste che controlli diventano creature 2/3 fino alla fine del turno. Sono ancora terre. Thelonite Monk={TAP}, Sacrifica una creatura verde: La terra bersaglio diventa una Foresta. (Questo effetto non termina alla fine del turno.) Thing from the Deep=Ogniqualvolta Thing from the Deep attacca, sacrificalo a meno che tu sacrifichi un'Isola. Cavern Thoctar={1}{R}: Il Thoctar della Caverna prende +1/+0 fino alla fine del turno. Woolly Thoctar= Deathbringer Thoctar=Ogniqualvolta un'altra creatura viene messa in un cimitero dal gioco, puoi mettere un segnalino +1/+1 sul Thoctar Latore di Morte. ; Rimuovi un segnalino +1/+1 dal Thoctar Latore di Morte: Il Thoctar Latore di Morte infligge 1 danno a una creatura o a un giocatore bersaglio. Thorn Thallid=All'inizio del tuo mantenimento, metti un segnalino spora su Thorn Thallid. ; Rimuovi tre segnalini spora da Thorn Thallid : Il Thorn Thallis infliggere 1 danno alla creatura o al giocatore bersaglio. [Oracle 1999/07/23] Thorn Thallid=All'inizio del tuo mantenimento, metti un segnalino spora su Thorn Thallid. ; Rimuovi tre segnalini spora da Thorn Thallid : Il Thorn Thallis infliggere 1 danno alla creatura o al giocatore bersaglio. [Oracle 1999/07/23] Thorn Thallid=All'inizio del tuo mantenimento, metti un segnalino spora su Thorn Thallid. ; Rimuovi tre segnalini spora da Thorn Thallid : Il Thorn Thallis infliggere 1 danno alla creatura o al giocatore bersaglio. [Oracle 1999/07/23] Thorn Thallid=All'inizio del tuo mantenimento, metti un segnalino spora su Thorn Thallid. ; Rimuovi tre segnalini spora da Thorn Thallid : Il Thorn Thallis infliggere 1 danno alla creatura o al giocatore bersaglio. [Oracle 1999/07/23] Snapping Thragg=Ogniqualvolta il Thragg Azzannante infligge danno da combattimento a un giocatore, puoi fargli infliggere 3 danni a una creatura bersaglio che quel giocatore controlla. ; Metamorfosi {4}{R}{R} Thraximundar=Rapidita ; Ogniqualvolta Thraximundar attacca, il giocatore in difesa sacrifica una creatura. ; Ogniqualvolta un giocatore sacrifica una creatura, puoi mettere un segnalino +1/+1 su Thraximundar. Three Visits=Passa in rassegna il tuo grimorio, per una carta Foresta e mettila in gioco. Poi rimescola il tuo grimorio. Sprouting Thrinax=Quando il Thrinax dei Germogli viene messo in un cimitero dal gioco, metti in gioco tre pedine creatura Saprolingio 1/1 verdi. Scarland Thrinax=Sacrifica una creatura: Metti un segnalino +1/+1 sul Thrinax delle Terre Squarciate. Thriss, Nantuko Primus={V},{TAP} : La creatura bersaglio prende +5/+5 fino alla fine del turno. [Oracle 2004/10/06] Absolver Thrull=Tormentare (Quando questa carta viene messa in un cimitero dal gioco, rimuovila dal gioco ed essa va a tormentare una creatura bersaglio.) ; Quando il Thrull Assolutore entra in gioco o la creatura che esso tormenta viene messa in un cimitero, distruggi un incantesimo bersaglio. Armor Thrull={TAP}, Sacrifica il Thrull Corazza : Metti un segnalino +1/+2 sulla creatura bersaglio. [Oracle 1999/07/23] Armor Thrull={TAP}, Sacrifica il Thrull Corazza : Metti un segnalino +1/+2 sulla creatura bersaglio. [Oracle 1999/07/23] Armor Thrull={TAP}, Sacrifica il Thrull Corazza : Metti un segnalino +1/+2 sulla creatura bersaglio. [Oracle 1999/07/23] Armor Thrull={TAP}, Sacrifica il Thrull Corazza : Metti un segnalino +1/+2 sulla creatura bersaglio. [Oracle 1999/07/23] Mourning Thrull=Volare ; Legame vitale (Ogniqualvolta questa creatura infligge danno, tu guadagni altrettanti punti vita.) Morgue Thrull=Sacrifica il Thrull dell'Obitorio : Metti nel tuo cimitero le prime tre carte del tuo grimorio. Ostiary Thrull={B}, {TAP} : TAPpa una creatura bersaglio. Mindstab Thrull=Ogniqualvolta il Thrull Pungimente attacca e non è bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. Mindstab Thrull=Ogniqualvolta il Thrull Pungimente attacca e non è bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. Mindstab Thrull=Ogniqualvolta il Thrull Pungimente attacca e non è bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. Mindstab Thrull=Ogniqualvolta il Thrull Pungimente attacca e non è bloccato, puoi sacrificarlo. Se lo fai, il giocatore in difesa scarta tre carte. Exhumer Thrull=Tormentare ; Quando il Thrull Riesumatore entra in gioco o la creatura che esso tormenta viene messa in un cimitero, riprendi in mano una carta creatura bersaglio dal tuo cimitero. Thrull Retainer=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura bersaglio prende +1/+1. ; Sacrifica il Thrull Servitore : Rigenera la creatura incantata. Thrull Retainer=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura bersaglio prende +1/+1. ; Sacrifica il Thrull Servitore : Rigenera la creatura incantata. Spineless Thug=Il Thug Codardo non può bloccare. Spineless Thug=Il Thug Codardo non può bloccare. Spineless Thug=Il Thug Codardo non può bloccare. Spineless Thug=Il Thug Codardo non può bloccare. Spineless Thug=Il Thug Codardo non può bloccare. Golgari Thug=Quando il Thug Golgari viene messo in un cimitero dal gioco, metti una creatura bersaglio dal tuo cimitero in cima al tuo grimorio. ; Dragare 4 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente quattro carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Strongarm Thug=Quando il Thug Violento entra in gioco, puoi riprendere in mano una carta Mercenario bersaglio dal tuo cimitero. Thunder Dragon=Volare ; Quando Thunder Dragon entra in gioco, infligge 3 danni ad ogni creatura senza volare. Thundering Wurm=Quando Thundering Wurm entra in gioco, sacrificalo a meno che tu scarti una carta terra. Tibor and Lumia=Ogniqualvolta giochi una magia blu, la creatura bersaglio guadagna volare fino alla fine del turno. ; Ogniqualvolta giochi una magia rossa, Tibor e Lumia infliggono 1 danno a ogni creatura senza volare. Tidal Flats={L}{L} : Per ogni creatura attaccante senza volare, il suo controllore può spendere {1}. Se non lo fa, le creature che tu controlli che bloccano quella creatura guadagnano attacco improvviso fino alla fine del turno. [Oracle 2001/08/24] Tidal Flats={L}{L} : Per ogni creatura attaccante senza volare, il suo controllore può spendere {1}. Se non lo fa, le creature che tu controlli che bloccano quella creatura guadagnano attacco improvviso fino alla fine del turno. [Oracle 2001/08/24] Tidal Flats={L}{L} : Per ogni creatura attaccante senza volare, il suo controllore può spendere {1}. Se non lo fa, le creature che tu controlli che bloccano quella creatura guadagnano attacco improvviso fino alla fine del turno. [Oracle 2001/08/24] Typhoon=Il Tifone infligge ad ogni avversario un ammontare di danni pari al numero di Isole che quel giocatore controlla. [Oracle 2003/07/01] Springing Tiger=Soglia - La Tigre Balzante prende +2/+2 fintanto che ci sono almeno sette carte nel tuo cimitero. Sabretooth Tiger=Attacco Improvviso. Sabretooth Tiger=Attacco Improvviso. Sabretooth Tiger=Attacco Improvviso. Sabretooth Tiger=Attacco Improvviso. Sabretooth Tiger=Attacco Improvviso. Cave Tiger=Ogniqualvolta la Tigre delle Caverne viene bloccata, prende +1/+1 fino alla fine del turno per ogni creatura che la blocca. [Oracle 1999/05/01] Seht's Tiger=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando la Tigre di Seht entra in gioco, hai protezione dal colore a tua scelta fino alla fine del turno. (Non puoi essere bersagliato, non ti può essere inflitto danno, né puoi essere incantato da qualcosa del colore scelto.) Phantom Tiger=La Tigre Fantasma entra in gioco con due segnalini +1/+1 su di essa. ; Se viene inflitto danno alla Tigre Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dalla Tigre Fantasma. Stalking Tiger=La Tigre in Agguato non può essere bloccata da più di una creatura. [Oracle 1999/05/01] Stalking Tiger=La Tigre in Agguato non può essere bloccata da più di una creatura. [Oracle 1999/05/01] Stalking Tiger=La Tigre in Agguato non può essere bloccata da più di una creatura. [Oracle 1999/05/01] Stalking Tiger=La Tigre in Agguato non può essere bloccata da più di una creatura. [Oracle 1999/05/01] Stalking Tiger=La Tigre in Agguato non può essere bloccata da più di una creatura. Dread=Paura ; Ogniqualvolta una creatura ti infligge danno, distruggila. ; Quando il Timore viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. Evolution Vat={3}, {TAP} : TAPpa la creatura bersaglio e metti un segnalino +1/+1 su di essa. Fino alla fine del turno, quella creatura guadagna "{2}{V}{L} : Raddoppia il numero di segnalini +1/+1 presenti su questa creatura." Glamerdye=Cambia il testo di una magia o di un permanente bersaglio sostituendo tutte le istanze di una parola colore con un'altra. ; Rievocare (Puoi giocare questa carta dal tuo cimitero scartando una carta terra oltre a pagare gli altri suoi costi.) Browbeat=Qualsiasi giocatore può farsi infliggere 5 danni dal Tiranneggiare. Se nessuno lo fa, un giocatore bersaglio pesca tre carte. Browbeat=Qualsiasi giocatore può farsi infliggere 5 danni dal Tiranneggiare. Se nessuno lo fa, un giocatore bersaglio pesca tre carte. Phyrexian Tyranny=Ogniqualvolta un giocatore pesca una carta, quel giocatore perde 2 punti vita a meno che spenda {2}. Tyrannize=Un giocatore bersaglio scarta la sua mano a meno che non paghi 7 punti vita. Grief Tyrant=Il Tiranno del Dolore entra in gioco con quattro segnalini -1/-1. ; Quando il Tiranno del Dolore viene messo in un cimitero dal gioco, metti un segnalino -1/-1 su una creatura bersaglio per ogni segnalino -1/-1 che aveva il Tiranno del Dolore. Blood Tyrant=Volare, travolgere ; All'inizio del tuo mantenimento, ogni giocatore perde 1 punto vita. Metti un segnalino +1/+1 sul Tiranno Sanguinario per ogni punto vita perso in questo modo. ; Ogniqualvolta un giocatore perde la partita, metti cinque segnalini +1/+1 sul Tiranno Sanguinario. Tidespout Tyrant=Volare ; Ogniqualvolta giochi una magia, fai riprendere in mano al proprietario un permanente bersaglio. Akki Underling=Fintanto che hai sette o più carte in mano, il Tirapiedi Akki prende +2/+1 e ha attacco improvviso. Goblin Sharpshooter=Il Tiratore Scelto Goblin non STAPpa durante il tuo STAP. ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, STAPpa il Tiratore Scelto Goblin. ; {TAP} : Il Tiratore Scelto Goblin infligge 1 danno a una creatura o a un giocatore bersaglio. Phthisis=Distruggi una creatura bersaglio. Il suo controllore perde un ammontare di punti vita pari alla sua forza più la sua costituzione. ; Sospendere 5-{1}{N} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{N} e rimuoverla dal gioco con cinque segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) Deep-Slumber Titan=Il Titano dal Sonno Pesante entra in gioco TAPpato. ; Il Titano dal Sonno Pesante non STAPpa durante il tuo STAP. ; Ogniqualvolta viene inflitto danno al Titano dal Sonno Pesante, STAPpalo. Mountain Titan={1}{R}{R}: Fino alla fine del turno, ogniqualvolta giochi una magia nera, metti un segnalino +1/+1 sul Titano delle Montagne. Laccolith Titan=Ogniqualvolta il Titano di Laccolite viene bloccato, puoi fargli infliggere un danno pari alla sua forza a una creatura bersaglio. Se lo fai, il Titano di Laccolite non infligge danno da combattimento in questo turno. Marble Titan=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Marble Titan=Le creature con forza pari o superiore a 3 non STAPpano durante lo STAP dei loro controllori. Salvage Titan=Puoi sacrificare tre artefatti invece di pagare il costo di mana del Titano di Recupero. ; Rimuovi dal gioco tre carte artefatto nel tuo cimitero: Riprendi in mano il Titano di Recupero dal tuo cimitero. Sundering Titan=Quando il Titano Frantumatore entra in gioco, scegli una terra di ciascun tipo di terra base, poi distruggi quelle terre. ; Quando il Titano Frantumatore lascia il gioco, scegli una terra di ciascun tipo di terra base, poi distruggi quelle terre. Gorilla Titan=Travolgere ; Il Titano Gorilla prende +4/+4 fintanto che non ci sono carte nel tuo cimitero. Kavu Titan=Potenziamento {2}{V} (Puoi spendere {2}{V} addizionale mentre giochi questa magia.) ; Se è stato pagato il costo di potenziamento, il Titano Kavu entra in gioco con tre segnalini +1/+1 su di esso e ha travolgere. [Oracle 2003/07/01] Opal Titan=Quando un avversario gioca una magia creatura, se il Titano Opalino è un incantesimo, il Titano Opalino diventa una creatura Gigante 4/4 con protezione da ciascun colore di quella magia. [Oracle 1999/05/01] Tivadar of Thorn=Attacco improvviso, protezione dal rosso ; Quando Tivadar di Thorn entra in gioco, distruggi un Goblin bersaglio. Char-Rumbler=Doppio attacco ; {R}: Il Tizzone Assordante prende +1/+0 fino alla fine del turno. Tobias Andrion= Tobias Andrion= Fugue=Il giocatore bersaglio scarta tre carte. Fugue=Il giocatore bersaglio scarta tre carte. Searing Touch=Riscatto {4}.; Il Tocco Bruciante infligge 1 danno alla creatura o al giocatore bersaglio. Energy Tap=TAPpa una creatura STAPpata che controlli. Se lo fai, aggiungi {X} alla tua riserva di mana, dove X è pari al costo di mana convertito di quella creatura. [Oracle 2003/07/01] Energy Tap=TAPpa una creatura STAPpata che controlli. Se lo fai, aggiungi {X} alla tua riserva di mana, dove X è pari al costo di mana convertito di quella creatura. [Oracle 2003/07/01] Touch of Invisibility=La creatura bersaglio non può essere bloccata in questo turno. ; Pesca una carta. Touch of Death=Il Tocco della Morte infligge 1 danno a un giocatore bersaglio. Tu guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Touch of Death=Il Tocco della Morte infligge 1 danno a un giocatore bersaglio. Tu guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Touch of Darkness=Un qualsiasi numero di creature bersaglio diventano nere fino alla fine del turno. [Oracle 1999/09/03] AEthermage's Touch=Rivela le prime quattro carte del tuo grimorio. Puoi mettere in gioco una carta creatura tra quelle rivelate. Quella creatura ha "Alla fine del tuo turno, il proprietario riprende in mano questa creatura". Poi metti le rimanenti carte rivelate in questo modo in fondo al tuo grimorio in un qualsiasi ordine. Gaea's Touch=Puoi giocare una terra addizionale durante il tuo turno se quella terra è una Foresta base. ; Sacrifica il Tocco di Gea : Aggiungi {V}{V} alla tua riserva di mana. [Oracle 2003/07/01] Touch of Brilliance=Pesca due carte. Touch of Brilliance=Pesca due carte. Touch of Brilliance=Pesca due carte. Karn's Touch=L'artefatto non-creatura bersaglio diventa una creatura artefatto con forza e costituzione ciascuna pari al suo costo di mana convertito fino alla fine del turno. (L'artefatto mantiene le sue abilita) Orim's Touch=Potenziamento {1} (Puoi spendere {1} addizionale mentre giochi questa magia.) ; Previeni i prossimi 2 danni che verrebbero inflitti a una creatura o a un giocatore bersaglio in questo turno. Se è stato pagato il costo di potenziamento, previeni invece i prossimi 4 danni che verrebbero inflitti a quella creatura o a quel giocatore. [Oracle 2003/07/01] Renewing Touch=Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. Renewing Touch=Rimescola nel tuo grimorio un qualsiasi numero di carte creatura bersaglio dal tuo cimitero. Stupefying Touch=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando il Tocco Frastornante entra in gioco, pesca una carta. ; Le abilita attivate della creatura incantata non possono essere giocate. Hindering Touch=Neutralizza una magia bersaglio a meno che il suo controllore spenda {2}. ; Tempesta Verdant Touch=Riscatto {3} ; La terra bersaglio diventa una creatura 2/2 che è ancora una terra. (Questo effetto non cessa alla fine del turno) [Oracle 2000/10/24] Touch of Vitae=La creatura bersaglio guadagna Rapidita e "{0} : STAPpa questa creatura. Gioca questa abilita solo una volta." fino alla fine del turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Pulling Teeth=Scontrati con un avversario. Se vinci, un giocatore bersaglio scarta due carte. Altrimenti, quel giocatore scarta una carta. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Tolaria={TAP} : Aggiungi {L} alla tua riserva di mana. ; {TAP} : La creatura bersaglio perde branco e tutte le abilita "branco con altri" fino alla fine del turno. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 2002/10/01] Tolaria West=Tolaria Occidentale entra in gioco TAPpata. ; {TAP}: Aggiungi {L} alla tua riserva di mana. ; Trasmutare {1}{L}{L} ({1}{L}{L}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta con costo di mana convertito pari a 0, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Gioca questa abilita solo quando potresti giocare una stregoneria.) Tolsimir Wolfblood=Le altre creature verdi che controlli prendono +1/+1. ; Le altre creature bianche che controlli prendono +1/+1. ; {TAP} : Metti in gioco una pedina creatura Lupo leggendaria 2/2 bianca e verde di nome Voja. Ancient Tomb={TAP} : Aggiungi {2} alla tua riserva di mana. La Tomba Antica ti infligge 2 danni. [Oracle 2003/07/01] Watery Grave=({TAP} : Aggiungi {L} o {N} alla tua riserva di mana.) ; Mentre la Tomba d'Acqua entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Tomba d'Acqua entra in gioco TAPpata. Cyclopean Tomb={2},{TAP}: Metti un segnalino melma su una terra bersaglio che non sia una Palude. Quella terra è una Palude fintanto che ha un segnalino melma su di essa. Gioca questa abilita soltanto durante il tuo mantenimento. ; Quando la Tomba dei Ciclopi viene messa in un cimitero dal gioco, all'inizio di ogni tuo mantenimento e per il resto della partita, rimuovi tutti i segnalini melma da una terra sulla quale è stato messo un segnalino melma con la Tomba dei Ciclopi ma dalla quale non è stato rimosso un segnalino melma dalla Tomba dei Ciclopi. Cyclopean Tomb={2},{TAP}: Metti un segnalino melma su una terra bersaglio che non sia una Palude. Quella terra è una Palude fintanto che ha un segnalino melma su di essa. Gioca questa abilita soltanto durante il tuo mantenimento. ; Quando la Tomba dei Ciclopi viene messa in un cimitero dal gioco, all'inizio di ogni tuo mantenimento e per il resto della partita, rimuovi tutti i segnalini melma da una terra sulla quale è stato messo un segnalino melma con la Tomba dei Ciclopi ma dalla quale non è stato rimosso un segnalino melma dalla Tomba dei Ciclopi. Cyclopean Tomb={2},{TAP}: Metti un segnalino melma su una terra bersaglio che non sia una Palude. Quella terra è una Palude fintanto che ha un segnalino melma su di essa. Gioca questa abilita soltanto durante il tuo mantenimento. ; Quando la Tomba dei Ciclopi viene messa in un cimitero dal gioco, all'inizio di ogni tuo mantenimento e per il resto della partita, rimuovi tutti i segnalini melma da una terra sulla quale è stato messo un segnalino melma con la Tomba dei Ciclopi ma dalla quale non è stato rimosso un segnalino melma dalla Tomba dei Ciclopi. Martyrs' Tomb=Paga 2 punti vita : Previeni il prossimo punto danno che verrebbe inflitto a una creatura bersaglio in questo turno. Lich's Tomb=Non perdi la partita se hai zero o meno punti vita. ; Ogniqualvolta perdi punti vita, sacrifica un permanente per ogni punto vita che hai perso. (Il danno causa la perdita di punti vita.) Alchor's Tomb={2},{TAP} : Il permanente bersaglio che controlli diventa di un colore a tua scelta. (Questo effetto non cessa alla fine del turno). [Oracle 2001/08/24] Tomb of Urami={TAP} : Aggiungi {N} alla tua riserva di mana. La Tomba di Urami ti infligge 1 danno se non controlli almeno un Ogre. ; {2}{N}{N}, {TAP}, Sacrifica tutte le terre che controlli : Metti in gioco una pedina creatura leggendaria Spirito Demone 5/5 nera con volare di nome Urami. Overgrown Tomb=({TAP} : Aggiungi {N} o {V} alla tua riserva di mana.) ; Mentre la Tomba Infestata da Erbacce entra in gioco, puoi pagare 2 punti vita. Se non lo fai, la Tomba Infestata da Erbacce entra in gioco TAPpata. Fool's Tome={2},{TAP} : Pesca una carta. Usa questa abilita solo se non hai carte in mano. [Oracle 1999/05/01] Emmessi Tome={5},{TAP}: Pesca due carte, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jalum Tome={2},{TAP}: Pesca una carta, poi scarta una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4},{TAP} : Pesca una carta. Jayemdae Tome={4}, {TAP}: Pesca una carta. Mangara's Tome=Quando il Tomo di Mangara entra in gioco, passa in rassegna il tuo grimorio per 5 carte. Rimuovi quelle carte dal gioco a faccia in giù, poi mescolale. Poi rimescola il tuo grimorio. ; {2} : La prossima volta che stai per pescare una carta in questo turno, metti invece la prima carta rimossa dal gioco con il Tomo di Mangara nella mano del suo proprietario. [Oracle 2000/10/24] Thran Tome={5},{TAP}: Rivela le prime tre carte del tuo grimorio. Un avversario bersaglio sceglie una di quelle carte. Metti quella carta nel tuo cimitero e pesca due carte. Bog Rats=I Topi delle Paludi non possono essere bloccati dai Muri. Bog Rats=I Topi delle Paludi non possono essere bloccati dai Muri. Bog Rats=I Topi delle Paludi non possono essere bloccati dai Muri. Bog Rats=I Topi delle Paludi non possono essere bloccati dai Muri. Tor Wauki={TAP}: Tor Wauki infligge 2 danni alla creatura bersaglio che sta attaccando o bloccando. Tor Wauki={TAP}: Tor Wauki infligge 2 danni alla creatura bersaglio che sta attaccando o bloccando. Slumbering Tora={2}, Scarta una carta Spirito o Arcana: La Tora Dormiente diventa una creatura artefatto Felino X/X fino alla fine del turno, dove X è pari al costo di mana convertito della carta scartata. Peat Bog=La Torba della Palude entra in gioco TAPpata con due segnalini desolazione su di essa. ; {TAP}, Rimuovi un segnalino desolazione dalla Torba della Palude : Aggiungi {N}{N} alla tua riserva di mana. ; Se non ci sono segnalini desolazione sulla Torba della Palude, sacrificala. [Oracle 2003/07/01] Gruul Turf=La Torba Gruul entra in gioco TAPpata. ; Quando la Torba Gruul entra in gioco, il proprietario riprende in mano una terra che tu controlli. ; {TAP} : Aggiungi {R}{V} alla tua riserva di mana. Kaervek's Torch=Fintanto che la Torcia di Kaervek è nella pila, le magie che hanno come bersaglio la Torcia di Kaervek hanno un costo addizionale di {2} per essere giocate. ; La Torcia di Kaervek infligge X danni a una creatura o a un giocatore bersaglio. [Oracle 2003/02/01] Blizzard=Gioca la Tormenta solo se controlli una terra neve. ; Mantenimento Cumulativo {2} ; Le creature con volare non STAPpano durante lo STAP dei loro controllori. Snowblind=Incanta creatura ; La creatura incantata prende -X/-Y. Se quella creatura sta attaccando, X è pari al numero di terre neve controllate dal giocatore in difesa. Altrimenti, X è pari al numero di terre neve controllate dal suo controllore. Y è pari a X o alla costituzione della creatura incantata meno 1, quale dei due è il minore. Afflict=La creatura bersaglio prende -1/-1 fino alla fine del turno. ; Pesca una carta. Afflict=Una creatura bersaglio prende -1/-1 fino alla fine del turno. ; Pesca una carta. Excruciator=Il danno che viene inflitto dal Tormentatore non può essere prevenuto. Torment=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -3/-0. Demonic Torment=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata non può attaccare. ; Previeni tutto il danno da combattimento che verrebbe inflitto dalla creatura incantata. [Oracle 2001/08/24] Everlasting Torment=I giocatori non possono guadagnare punti vita. ; Il danno non può essere prevenuto. ; Tutto il danno viene inflitto come se la sua fonte avesse avvizzire. (Una fonte con avvizzire infligge danno alle creature sotto forma di segnalini -1/-1.) Neverending Torment=Passa in rassegna il grimorio del giocatore bersaglio per X carte, dove X è il numero di carte nella tua mano, e rimuovi quelle carte dal gioco. Poi quel giocatore rimescola il suo grimorio. ; Epopea (Per il resto della partita, non puoi giocare magie. All'inizio di ogni tuo mantenimento, copia questa magia tranne la sua abilita epopea.) Tornado=Mantenimento Cumulativo {V} ; {2}{V}, Paga 3 punti vita per ogni segnalino velocita sul Tornado: Distruggi il permanente bersaglio e metti un segnalino velocita sul Tornado. Gioca questa abilita solo una volta per turno. Desert Twister=Distruggi un permanente bersaglio. Desert Twister=Distruggi un permanente bersaglio. Desert Twister=Distruggi un permanente bersaglio. Desert Twister=Distruggi un permanente bersaglio. Desert Twister=Distruggi un permanente bersaglio. Savage Twister=Il Tornado Scatenato infligge X danni a ogni creatura. Savage Twister=Il Tornado Scatenato infligge X danni a ogni creatura. Raging Bull= Titanic Bulvox=Travolgere ; Metamorfosi {4}{V}{V}{V} Stupor=Un avversario bersaglio scarta una carta a caso, poi scarta una carta. Stupor=Un avversario bersaglio scarta una carta a caso, poi scarta una carta. Stupor=Un avversario bersaglio scarta una carta a caso, poi scarta una carta. Coastal Tower=La Torre Costiera entra in gioco TAPpata. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Coastal Tower=La Torre Costiera entra in gioco TAPpata. ; {TAP} : Aggiungi {B} o {L} alla tua riserva di mana. Ivory Tower=All'inizio del tuo mantenimento, guadagni X punti vita, dove X è il numero di carte nella tua mano meno quattro. [Oracle 2001/08/24] Ivory Tower=All'inizio del tuo mantenimento, guadagni X punti vita, dove X è il numero di carte nella tua mano meno quattro. [Oracle 2001/08/24] Ivory Tower=All'inizio del tuo mantenimento, guadagni X punti vita, dove X è il numero di carte nella tua mano meno quattro. [Oracle 2001/08/24] Tower of Eons={8}, {TAP} : Guadagni 10 punti vita. Tower of Champions={8}, {TAP} : La creatura bersaglio prende +6/+6 fino alla fine del turno. Tower of Murmurs={8}, {TAP} : Il giocatore bersaglio mette nel proprio cimitero le prime otto carte del proprio grimorio. Tower of the Magistrate={TAP} : Aggiungi {1} alla tua riserva di mana. ; {1},{TAP} : La creatura bersaglio guadagna protezione dagli artefatti fino alla fine del turno. [Oracle 2003/07/01] Reliquary Tower=Non hai un limite massimo di carte nella tua mano. ; {TAP}: Aggiungi {1} alla tua riserva di mana. Tower of Fortunes={8}, {TAP} : Pesca quattro carte. Cloudpost=La Torre delle Nubi entra in gioco TAPpata. ; {TAP} : Aggiungi {1} alla tua riserva di mana per ogni Luogo in gioco. Aliban's Tower=La creatura bersaglio bloccante prende +3/+1 fino alla fine del turno. Aliban's Tower=La creatura bersaglio bloccante prende +3/+1 fino alla fine del turno. Tower of Coireall={TAP} : La creatura bersaglio non può essere bloccata dai Muri in questo turno. [Oracle 1999/07/23] Forbidding Watchtower=La Torre di Guardia Minacciosa entra in gioco TAPpata. ; {TAP}: Aggiungi {B} alla tua riserva di mana. ; {1}{B}: La Torre di Guardia Minacciosa diventa una creatura Soldato 1/5 bianca fino alla fine del turno. E' ancora una terra. Forbidding Watchtower=La Torre di Guardia Minacciosa entra in gioco TAPpata. ; {TAP}: Aggiungi {B} alla tua riserva di mana. ; {1}{B}: La Torre di Guardia Minacciosa diventa una creatura Soldato 1/5 bianca fino alla fine del turno. E' ancora una terra. Phyrexian Tower={TAP}: Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica una creatura: Aggiungi {N}{N} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Urza's Tower={TAP} : Aggiungi {1} alla tua riserva di mana. Se controlli almeno una Miniera di Urza e una Centrale Energetica di Urza, invece aggiungi {3} alla tua riserva di mana. Tower Above=({2|G} può essere pagato con due mana qualsiasi o con {V}. Il costo di mana convertito di questa carta è 6.) ; Fino alla fine del turno, una creatura bersaglio prende +4/+4 e ha travolgere, avvizzire e "Quando questa creatura attacca, una creatura bersaglio la blocca in questo turno, se può farlo." (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) Torrent of Souls=Rimetti in gioco fino a una carta creatura bersaglio dal tuo cimitero se è stato speso {N} per giocare il Torrente delle Anime. Le creature controllate da un giocatore bersaglio prendono +2/+0 e hanno rapidita fino alla fine del turno, se è stato speso {R} per giocare il Torrente delle Anime. (Compi entrambe le azioni se è stato speso {N}{R}.) Torrent of Fire=Il Torrente di Fuoco infligge un danno pari al più alto costo di mana convertito tra i permanenti che controlli a una creatura o a un giocatore bersaglio. Torrent of Lava=Il Torrente di Lava infligge X danni ad ogni creatura senza volare. ; Fintanto che il Torrente di Lava è in pila, ogni creatura ha "{TAP}: Previeni il prossimo punto danno che verrebbe inflitto a questa creatura dal Torrente di Lava in questo turno." Torrent of Stone=Il Torrente di Pietre infligge 4 danni a una creatura bersaglio. ; Unire nell'Arcano - Sacrifica due montagne Vivid Creek=Il Torrente Iridescente entra in gioco TAPpato con due segnalini carica. ; {TAP}: Aggiungi {L} alla tua riserva di mana. ; {TAP}, Rimuovi un segnalino carica dal Torrente Iridescente: Aggiungi un mana di qualsiasi colore alla tua riserva di mana. Torsten Von Ursus= Torture=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}{N}: Metti un segnalino -1/-1 sulla creatura incantata. Torture=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}{N}: Metti un segnalino -1/-1 sulla creatura incantata. Torture=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}{N}: Metti un segnalino -1/-1 sulla creatura incantata. Torture=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; {1}{N}: Metti un segnalino -1/-1 sulla creatura incantata. Cabal Torturer={N},{TAP}: La creatura bersaglio prende -1/-1 fino alla fine del turno. ; Soglia - {3}{N}{N},{TAP}: La creatura bersaglio prende -2/-2 fino alla fine del turno. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Lingering Tormentor=Paura ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Toshiro Umezawa=Bushido 1 ; Ogniqualvolta una creatura controllata da un avversario viene messa in un cimitero dal gioco, puoi giocare una carta istantaneo bersaglio dal tuo cimitero. Se quella carta sta per essere messa in un cimitero in questo turno, invece rimuovila dal gioco. Thunder Totem={TAP} : Aggiungi {B} alla tua riserva di mana. ; {1}{B}{B} : Il Totem del Tuono diventa una creatura artefatto Spirito 2/2 bianca con volare e attacco improvviso fino alla fine del turno. Chronatog Totem={TAP} : Aggiungi{L} alla tua riserva di mana. ; {1}{L} : Il Totem dell'Atog Temporale diventa una creatura artefatto Atog 1/2 blu fino alla fine del turno. ; {0} : Il Totem dell'Atog Temporale prende +3/+3 fino alla fine del turno. Salta il tuo prossimo turno. Gioca questa abilita solo una volta per turno e solo se il Totem dell'Atog Temporale è una creatura. Avarice Totem={5} : Scambia il controllo del Totem della Cupidigia e di un permanente non terra bersaglio. Foriysian Totem={TAP} : Aggiungi {R} alla tua riserva di mana. ; {4}{R} : Il Totem di Foriys diventa una creatura artefatto Gigante 4/4 rossa con travolgere fino alla fine del turno. ; Fintanto che il Totem di Foriys è una creatura, può bloccare una creatura addizionale. Phyrexian Totem={TAP}: Aggiungi {N} alla tua riserva di mana. ; {2}{N}: Il Totem di Phyrexia diventa una creatura artefatto Orrore 5/5 nera con travolgere fino alla fine del turno. ; Ogniqualvolta viene inflitto danno al Totem di Phyrexia, se è una creatura, sacrifica altrettanti permanenti. Weatherseed Totem={TAP} : Aggiungi {V} alla tua riserva di mana. ; {2}{V}{V}{V} : Il Totem di Seme del Vento diventa una creatura artefatto Silvantropo 5/3 verde con travolgere fino alla fine del turno. ; Quando il Totem di Seme del Vento viene messo in un cimitero dal gioco, se era una creatura, fai tornare questa carta in mano al suo proprietario. Grinning Totem={2}, {TAP}, Sacrifica il Totem Ghignante: Passa in rassegna il grimorio di un avversario bersaglio per una carta e rimuovila dal gioco. Poi quel giocatore rimescola il proprio grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. All'inizio del tuo prossimo mantenimento, se non l'hai ancora giocata, mettila nel cimitero del proprietario. Grinning Totem={2}, {TAP}, Sacrifica il Totem Ghignante: Passa in rassegna il grimorio di un avversario bersaglio per una carta e rimuovila dal gioco. Poi quel giocatore rimescola il proprio grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. All'inizio del tuo prossimo mantenimento, se non l'hai ancora giocata, mettila nel cimitero del proprietario. Grinning Totem={2}, {TAP}, Sacrifica il Totem Ghignante: Passa in rassegna il grimorio di un avversario bersaglio per una carta e rimuovila dal gioco. Poi quel giocatore rimescola il proprio grimorio. Fino all'inizio del tuo prossimo mantenimento, puoi giocare quella carta. All'inizio del tuo prossimo mantenimento, se non l'hai ancora giocata, mettila nel cimitero del proprietario. Cursed Totem=Le abilita attivate delle creature non possono essere giocate. Cursed Totem=Le abilita attivate delle creature non possono essere giocate. Tourach's Chant=All'inizio del tuo mantenimento, sacrifica Tourach's Chant a meno che tu spenda {N}. ; Ogniqualvolta un giocatore mette in gioco una Foresta, Tourach's Chant infligge 3 danni a quel giocatore a meno che egli metta un segnalino -1/-1 su una creatura che controlla. [Oracle 2003/07/01] Tourach's Gate=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Tourach's Gate può incantare solo una terra che tu controlli. ; Sacrifica un Thrull : Metti 3 segnalini tempo su Tourach's Gate. ; All'inizio del tuo mantenimento, rimuovi un segnalino tempo da Tourach's Gate. Se non ci sono più segnalini tempo su Tourach's Gate, sacrificalo. ; La terra incantata ha "{TAP} : Le creature attaccanti che controlli prendono +2/+1 fino alla fine del turno." [Oracle 1999/07/23] Pit Trap={2},{TAP}, Sacrifica il Trabocchetto : Distruggi una creatura attaccante bersaglio senza volare. Non può essere rigenerata. Pit Trap={2},{TAP}, Sacrifica il Trabocchetto : Distruggi una creatura attaccante bersaglio senza volare. Non può essere rigenerata. Pit Trap={2},{TAP}, Sacrifica il Trabocchetto : Distruggi una creatura attaccante bersaglio senza volare. Non può essere rigenerata. Trace of Abundance=Incanta terra ; La terra incantata ha velo. (Non può essere bersaglio di magie o abilita.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge un mana di qualsiasi colore alla sua riserva di mana (in aggiunta al mana prodotto dalla terra incantata). Hint of Insanity=Il giocatore bersaglio rivela la propria mano. Quel giocatore scarta da essa tutte le carte non terra con lo stesso nome di un'altra carta presente nella propria mano. Aphetto Runecaster=Ogniqualvolta un permanente viene girato a faccia in su, tu puoi pescare una carta. Betrayal=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Il Tradimento può incantare solamente una creatura controllata da un avversario. ; Ogniqualvolta la creatura incantata diventa TAPpata, tu peschi una carta. [Oracle 1999/07/01] Betrayal of Flesh=Scegli una delle opzioni seguenti - Distruggi una creatura bersaglio; oppure rimetti in gioco una carta creatura bersaglio dal tuo cimitero. ; Intrecciare- Sacrifica tre terre. (Scegli entrambe se paghi il costo di intrecciare.) Murderous Betrayal={N}{N}, Paga meta dei tuoi punti vita, arrotondati per eccesso : Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Murderous Betrayal={N}{N}, Paga meta dei tuoi punti vita, arrotondati per eccesso : Distruggi una creatura bersaglio non nera. Non può essere rigenerata. Vicious Betrayal=Come costo addizionale per giocare il Tradimento Perverso, sacrifica un qualsiasi numero di creature. ; La creatura bersaglio prende +2/+2 fino alla fine del turno per ogni creatura sacrificata in questo modo. Nether Traitor=Rapidita ; Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; Ogniqualvolta un'altra creatura viene messa nel tuo cimitero dal gioco, puoi pagare {N}. Se lo fai, rimetti in gioco il Traditore Abissale dal tuo cimitero. Goblin Lore=Pesca quattro carte, poi scarta tre carte a caso. Goblin Lore=Pesca quattro carte, poi scarta tre carte a caso. Goblin Lore=Pesca quattro carte, poi scarta tre carte a caso. Bog Smugglers=Passa-paludi Rime Transfusion=Incanta creatura ; La creatura incantata prende +2/+1 e ha "{S} : Questa creatura non può essere bloccata in questo turno, tranne che dalle creature neve." ({S} può essere pagato con un mana da un permanente neve.) Hell's Caretaker={TAP}, Sacrifica una creatura : Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Hell's Caretaker={TAP}, Sacrifica una creatura : Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Hell's Caretaker={TAP}, Sacrifica una creatura : Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Gioca questa abilita solo durante il tuo mantenimento. Trained Cheetah=Ogniqualvolta Trained Cheetah viene bloccato, prende +1/+1 fino alla fine del turno. Trained Jackal= Vine Trellis=Difensore (Questa creatura non può attaccare.) ; {TAP}: Aggiungi {V} alla tua riserva di mana. Vine Trellis=Difensore (Questa creatura non può attaccare.) ; {TAP}: Aggiungi {V} alla tua riserva di mana. Mycosynth Lattice=Tutti i permanenti sono artefatti in aggiunta ai propri altri tipi. ; Tutte le carte che non sono in gioco, le magie, e i permanenti sono incolori. ; I giocatori possono spendere mana come se fosse mana di qualsiasi colore. Mirrorweave=Ogni altra creatura diventa una copia di una creatura non leggendaria bersaglio fino alla fine del turno. Hurly-Burly=Scegli uno - Il Trambusto infligge 1 danno a ogni creatura senza volare; oppure il Trambusto infligge 1 danno a ogni creatura con volare. Serene Sunset=Previeni tutto il danno da combattimento che verrebbe inflitto da X creature bersaglio in questo turno. Two-Headed Sliver=Tutte le creature Tramutante hanno "Questa creatura non può essere bloccata tranne che da due o più creature." Barbed Sliver=Tutti le creature Tramutante hanno "{2}: Questa creatura prende +1/+0 fino alla fine del turno". Winged Sliver=Tutte le creature Tramutante hanno volare. Harmonic Sliver=Tutti i Tramutanti hanno "Quando questo permanente entra in gioco, distruggi un artefatto o un incantesimo bersaglio." Talon Sliver=Tutte le creature Tramutante hanno attacco improvviso. Basal Sliver=Tutti i Tramutanti hanno "Sacrifica questo permanente: Aggiungi {N}{N} alla tua riserva di mana." Cautery Sliver=Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Questo permanente infligge 1 danno a una creatura o a un giocatore bersaglio." ; Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Previeni il prossimo punto danno che verrebbe inflitto a una creatura Tramutante bersaglio o a un giocatore bersaglio in questo turno." Hunter Sliver=Tutti le creature Tramutante hanno provocazione. Shifting Sliver=I Tramutanti non possono essere bloccati tranne che dai Tramutanti. Victual Sliver=Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Guadagni 4 punti vita." Quilled Sliver=Tutti i Tramutanti hanno "{TAP}: Questo permanente infligge 1 danno a una creatura attaccante o bloccante bersaglio." Heart Sliver=Tutte le creature Tramutante hanno rapidita. Armor Sliver=Tutti le creature Tramutante hanno "{2}: Questa creatura prende +0/+1 fino alla fine del turno." Plated Sliver=Tutte le creature Tramutante prendono +0/+1. Horned Sliver=Tutti le creature Tramutante hanno travolgere. Acidic Sliver=Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Questo permanente infligge 2 danni a una creatura o a un giocatore bersaglio". Brood Sliver=Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, il suo controllore può mettere in gioco una pedina creatura Tramutante 1/1 incolore. Crystalline Sliver=Tutti i Tramutanti hanno velo (Non possono essere bersaglio di magie o effetti.) Sidewinder Sliver=Tutte le creature Tramutante hanno aggirare. (Ogniqualvolta una creatura senza aggirare blocca un Tramutante, la creatura bloccante prende -1/-1 fino alla fine del turno.) Battering Sliver=Tutti le creature Tramutante hanno travolgere. Darkheart Sliver=Tutti i Tramutanti hanno "Sacrifica questo permanente: Guadagni 3 punti vita." Sedge Sliver=Tutte le creature Tramutante hanno "Questa creatura prende +1/+1 fintanto che controlli una Palude". ; Tutti i Tramutanti hanno "{N}: Rigenera questo permanente." Essence Sliver=Tutti i Tramutanti hanno legame vitale. (Ogniqualvolta un Tramutante infligge danno, il suo controllore guadagna altrettanti punti vita.) Essence Sliver=Tutti i Tramutanti hanno legame vitale. (Ogniqualvolta un Tramutante infligge danno, il suo controllore guadagna altrettanti punti vita.) Shadow Sliver=Tutte le creature Tramutante hanno ombra. (Possono bloccare o essere bloccate solo da creature con ombra.) Crypt Sliver=Tutti i Tramutanti hanno "{TAP} : Rigenera un Tramutante bersaglio". Dementia Sliver=Tutti i Tramutanti hanno "{TAP} : Nomina una carta. Un avversario bersaglio rivela una carta a caso dalla propria mano. Se è la carta nominata, quel giocatore la scarta. Gioca questa abilita solo durante il tuo turno." Frenzy Sliver=Tutte le creature Tramutante hanno frenesia 1. (Ogniqualvolta un Tramutante attacca e non viene bloccato, prende +1/+0 fino alla fine del turno.) Plague Sliver=Tutti i Tramutanti hanno "All'inizio del tuo mantenimento, questo permanente ti infligge 1 danno." Ward Sliver=Mentre il Tramutante di Protezione entra in gioco, scegli un colore. ; Tutti i Tramutanti hanno protezione dal colore scelto. Venser's Sliver= Ghostflame Sliver=Tutti i Tramutanti sono incolori. Spinneret Sliver=Tutte le creature Tramutante hanno raggiungere. (Possono bloccare le creature con volare.) Frenetic Sliver=Tutti i Tramutanti hanno "{0} : Se questa creatura è in gioco, lancia una moneta. Se vinci il lancio, rimuovi dal gioco questa creatura e rimettila in gioco sotto il controllo del suo proprietario alla fine del turno. Se perdi il lancio, sacrificala." Fungus Sliver=Tutti le creature Tramutante hanno "Ogniqualvolta viene inflitto danno a questa creatura, metti un segnalino +1/+1 su di essa." (Il danno viene inflitto prima che venga messo il segnalino.) Fury Sliver=Tutte le creature Tramutante hanno doppio attacco. Clot Sliver=Tutti i Tramutanti hanno "{2}: Rigenera questo permanente." Hibernation Sliver=Tutti i Tramutanti hanno "Paga 2 punti vita: Il proprietario riprende in mano questo permanente". Poultice Sliver=Tutti i Tramutanti hanno "{2}, {TAP}: Rigenera un Tramutante bersaglio." Dormant Sliver=Tutti le creature Tramutante hanno difensore. ; Tutti i Tramutanti hanno "Quando questo permanente entra in gioco, pesca una carta." Blade Sliver=Tutte le creature Tramutante prendono +1/+0. Lymph Sliver=Tutte le creature Tramutante hanno assorbire 1. (Se una fonte sta per infliggere danno a un Tramutante, previeni 1 di quei danni.) Magma Sliver=Tutti i Tramutanti hanno "{TAP}: La creatura Tramutante bersaglio prende +X/+0 fino alla fine del turno, dove X è pari al numero di Tramutanti in gioco". Mesmeric Sliver=Tutti i Tramutanti hanno "Quando questo permanente entra in gioco, puoi destino 1," (Il suo controllore guarda la prima carta del grimorio di un avversario, poi può mettere quella carta in fondo a quel grimorio.) Metallic Sliver= Mnemonic Sliver=Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Pesca una carta". Muscle Sliver=Tutte le creature Tramutante prendono +1/+1. Mistform Sliver=Tutti i Tramutanti hanno "{1}: Questo permanente diventa del tipo di creatura a tua scelta in aggiunta ai suoi altri tipi fino alla fine del turno". Necrotic Sliver=Tutti i Tramutanti hanno "{3}, Sacrifica questo permanente: Distruggi un permanente bersaglio." Sinew Sliver=Tutte le creature Tramutante prendono +1/+1. Opaline Sliver=Tutti i Tramutanti hanno "Ogniqualvolta questo permanente diventa bersaglio di una magia controllata da un avversario, puoi pescare una carta." Watcher Sliver=Tutte le creature Tramutante prendono +0/+2. Mindwhip Sliver=Tutti i Tramutanti hanno "{2}, Sacrifica questo permanente: Un giocatore bersaglio scarta una carta a caso. Gioca questa abilita solo quando potresti giocare una stregoneria." Gemhide Sliver=Tutti i Tramutanti hanno "{TAP} : Aggiungi un mana di un qualsiasi colore alla tua riserva di mana." Pulmonic Sliver=Tutte le creature Tramutante hanno volare. ; Tutti i Tramutanti hanno "Se questo permanente sta per essere messo in un cimitero, puoi invece metterlo in cima al grimorio del suo proprietario." Might Sliver=Tutte le creature Tramutante prendono +2/+2. Psionic Sliver=Tutte le creature Tramutante hanno "{TAP}: Questa creatura infligge 2 danni a una creatura o a un giocatore bersaglio e 3 danni a sé stessa." Homing Sliver=Ogni carta Tramutante in mano a ogni giocatore ha ciclotramutante {3}. ; Ciclotramutante {3} ({3}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Tramutante, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Root Sliver=Il Tramutante Radice non può essere neutralizzato. ; Le magie Tramutante non possono essere neutralizzate da magie o abilita. Quick Sliver=Lampo ; Qualsiasi giocatore può giocare le carte Tramutante come se avessero lampo. Reflex Sliver=Tutte le creature Tramutante hanno rapidita. Firewake Sliver=Tutti le creature Tramutante hanno rapidita. ; Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Una creatura Tramutante bersaglio prende +2/+2 fino alla fine del turno." Mindlash Sliver=Tutti i Tramutanti hanno "{1}, Sacrifica questo permanente: Ogni giocatore scarta una carta." Synapse Sliver=Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, il suo controllore può pescare una carta. Synchronous Sliver=Tutte le creature Tramutante hanno cautela. Bonesplitter Sliver=Tutte le creature Tramutante prendono +2/+0. Spectral Sliver=Tutte le creature Tramutante hanno "{2}: Questa creatura prende +1/+1 fino alla fine del turno". Spined Sliver=Ogniqualvolta un Tramutante viene bloccato, quel Tramutante prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Spined Sliver=Ogniqualvolta un Tramutante viene bloccato, quel Tramutante prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. Spitting Sliver=Tutte le creature Tramutante hanno attacco improvviso. Screeching Sliver=Tutti i Tramutanti hanno "{TAP} : Un giocatore bersaglio mette nel proprio cimitero la prima carta del proprio grimorio." Telekinetic Sliver=Tutti i Tramutanti hanno "{TAP} : TAPpa un permanente bersaglio." Toxin Sliver=Ogniqualvolta un Tramutante infligge danno da combattimento a una creatura, distruggi quella creatura. Non può essere rigenerata. Vampiric Sliver=Tutte le creature Tramutante hanno "Ogniqualvolta una creatura a cui sia stato inflitto danno da questa creatura in questo turno viene messa in un cimitero, metti un segnalino +1/+1 su questa creatura." Virulent Sliver=Tutte le creature Tramutante hanno avvelenare 1. (Ogniqualvolta un Tramutante infligge danno da combattimento a un giocatore, quel giocatore prende un segnalino veleno. Un giocatore con dieci o più segnalini veleno perde la partita.) Turn to Mist=Rimuovi dal gioco una creatura bersaglio. Rimetti in gioco quella carta sotto il controllo del suo proprietario alla fine del turno. Shaman's Trance=Fino alla fine del turno, gli altri giocatori non possono giocare carte dai propri cimiteri e tu puoi giocare carte dai cimiteri degli altri giocatori come se fossero nel tuo cimitero. Mesmeric Trance=Mantenimento Cumulativo - {1} ; {L}, Scarta una carta: Pesca una carta. Psychic Trance=Fino alla fine del turno, i Maghi che controlli guadagnano "{TAP} : Neutralizza una magia bersaglio". Barbarian Riftcutter={R}, Sacrifica il Tranciacrepe Barbaro : Distruggi la terra bersaglio. Ertai's Trickery=Neutralizza una magia bersaglio se per essa è stato pagato un costo di potenziamento. Phyrexian Soulgorger=Mantenimento cumulativo--Sacrifica una creatura. (All'inizio del tuo mantenimento, metti un segnalino epoca su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca presente su di esso.) Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Tranquility=Distruggi tutti gli incantesimi. Bargain=L'avversario bersaglio pesca una carta. Tu guadagni 7 punti vita. Bargain=L'avversario bersaglio pesca una carta. Tu guadagni 7 punti vita. Honorable Passage=La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura o a un giocatore bersaglio in questo turno, previeni quel danno. Se in questo modo viene prevenuto danno da una fonte rossa, la Transazione Onorevole infligge un pari danno al controllore di quella fonte. Honorable Passage=La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura o a un giocatore bersaglio in questo turno, previeni quel danno. Se in questo modo viene prevenuto danno da una fonte rossa, la Transazione Onorevole infligge un pari danno al controllore di quella fonte. Mizzium Transreliquat={3}: La Transreliquia Mizzium diventa una copia di un artefatto bersaglio fino alla fine del turno. ; {1}{L}{R}: La Transreliquia Mizzium diventa una copia di un artefatto bersaglio e guadagna questa abilita. Dauthi Trapper={TAP}: La creatura bersaglio guadagna ombra fino alla fine del turno. Ballynock Trapper={TAP}: TAPpa una creatura bersaglio. ; Ogniqualvolta giochi una magia bianca, puoi STAPpare la Trapper di Ballynock. Benalish Trapper={B},{TAP}: TAPpa una creatura bersaglio. Rathi Trapper={N}, {TAP} : TAPpa una creatura bersaglio. Cyclopean Snare={3},{TAP} : TAPpa la creatura bersaglio, poi il proprietario riprende in mano la Trappola Ciclopica. Inquisitor's Snare=Previeni tutto il danno che una creatura attaccante o bloccante bersaglio infliggerebbe in questo turno. Se quella creatura è nera o rossa, distruggila. Toils of Night and Day=Puoi TAPpare o STAPpare un permanente bersaglio, poi puoi TAPpare o STAPpare un altro permanente bersaglio. Sandstone Deadfall={TAP}, Sacrifica due terre e la Trappola di Pietra Arenaria : Distruggi una creatura attaccante bersaglio. Booby Trap=Mentre la Trappola Esplosiva entra in gioco, nomina una carta diversa da una terra base e scegli un avversario. ; Il giocatore scelto rivela ogni carta che pesca. ; Quando il giocatore scelto pesca la carta nominata, sacrifica la Trappola Esplosiva. Se lo fai, la Trappola Esplosiva infligge 10 danni a quel giocatore. Booby Trap=Mentre la Trappola Esplosiva entra in gioco, nomina una carta diversa da una terra base e scegli un avversario. ; Il giocatore scelto rivela ogni carta che pesca. ; Quando il giocatore scelto pesca la carta nominata, sacrifica la Trappola Esplosiva. Se lo fai, la Trappola Esplosiva infligge 10 danni a quel giocatore. Entangling Trap=Ogniqualvolta ti scontri, TAPpa una creatura bersaglio controllata da un avversario. Se hai vinto, quella creatura non STAPpa durante il prossimo STAP del suo controllore. (Questa abilita si innesca dopo che termina lo scontro.) Wing Snare=Distruggi una creatura bersaglio con volare. Wing Snare=Distruggi una creatura bersaglio con volare. Wing Snare=Distruggi una creatura bersaglio con volare. Spell Snare=Neutralizza la magia bersaglio con costo di mana convertito pari a 2. Transcendence=Non perdi la partita se hai 0 o meno punti vita. ; Quando hai 20 o più punti vita, perdi la partita. ; Ogniqualvolta perdi punti vita, guadagni 2 punti vita per ogni punto vita che hai perso (Il danno che ti viene inflitto ti fa perdere punti vita.) Gloomdrifter=Volare ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Trascina Malinconia ha "Quando il Trascina Malinconia entra in gioco, le creature non nere prendono -2/-2 fino alla fine del turno." Drag Down=Dominio - Una creatura bersaglio prende -1/-1 fino alla fine del turno per ogni tipo di terra base tra le terre che controlli. Tidal Bore=Puoi far riprendere in mano al proprietario un'Isola che tu controlli invece di pagare il costo di mana di Trascinato dalla Corrente. ; Puoi TAPpare o STAPpare una creatura bersaglio. Viscera Dragger=Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) ; Dissotterrare {1}{N} ({1}{N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Fate Transfer=Sposta tutti i segnalini da una creatura bersaglio a un'altra creatura bersaglio. Psychic Transfer=Se la differenza tra i tuoi punti vita totali e quelli del giocatore bersaglio è 5 o inferiore, scambia i tuoi punti vita con quel giocatore. Psychic Transfer=Se la differenza tra i tuoi punti vita totali e quelli del giocatore bersaglio è 5 o inferiore, scambia i tuoi punti vita con quel giocatore. Psychic Transfer=Se la differenza tra i tuoi punti vita totali e quelli del giocatore bersaglio è 5 o inferiore, scambia i tuoi punti vita con quel giocatore. Transmute Artifact=Come costo addizionale per giocare il Trasforma Artefatto, sacrifica un artefatto. ; Passa in rassegna il tuo grimorio per una carta artefatto. Se il costo di mana convertito di quella carta è minore o uguale al costo di mana convertito dell'artefatto sacrificato, mettila in gioco. Se è maggiore, puoi pagare la differenza dei costi. Se lo fai, mettila in gioco. Se non lo fai, mettila nel cimitero del proprietario. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Metamorphose=Metti un permanente bersaglio controllato da un avversario in cima al grimorio del suo proprietario. Quell'avversario può mettere in gioco una carta artefatto, creatura, incantesimo o terra dalla propria mano. Divine Transformation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. Divine Transformation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. Divine Transformation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. Divine Transformation=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +3/+3. Crookclaw Transmuter=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Volare ; Quando il Trasmutatore Artiglio Curvo entra in gioco, scambia forza e costituzione di una creatura bersaglio fino alla fine del turno. Ashnod's Transmogrant={TAP}, Sacrifica il Trasmutatore di Ashnod: Metti un segnalino +1/+1 su una creatura non artefatto bersaglio. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. Ashnod's Transmogrant={TAP}, Sacrifica il Trasmutatore di Ashnod: Metti un segnalino +1/+1 su una creatura non artefatto bersaglio. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. Ashnod's Transmogrant={TAP}, Sacrifica il Trasmutatore di Ashnod: Metti un segnalino +1/+1 su una creatura non artefatto bersaglio. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. Ashnod's Transmogrant={TAP}, Sacrifica il Trasmutatore di Ashnod: Metti un segnalino +1/+1 su una creatura non artefatto bersaglio. Quella creatura diventa un artefatto in aggiunta ai suoi altri tipi. Neurok Transmuter={L} : La creatura bersaglio diventa un artefatto in aggiunta ai suoi altri tipi fino alla fine del turno. ; {L} : Fino alla fine del turno, la creatura artefatto bersaglio diventa blu e non è un artefatto. Transmutation=Scambia la forza e la costituzione della creatura bersaglio fino alla fine del turno. Transmutation=Scambia la forza e la costituzione della creatura bersaglio fino alla fine del turno. Metathran Transport=Volare ; Il Trasporto Metatrano non può essere bloccato da creature blu. ; {L}: La creatura bersaglio diventa blu fino alla fine del turno. Equal Treatment=Se una qualsiasi fonte infligge 1 o più danni a una creatura o a un giocatore in questo turno, essa infligge invece 2 danni a quella creatura o a quel giocatore. Pesca una carta. Peace Talks=In questo e nel prossimo turno, le creature non possono attaccare, e i giocatori e i permanenti non possono essere bersaglio di magie o di abilita attivate. Palliation Accord=Ogniqualvolta una creatura controllata da un avversario diventa TAPpata, metti un segnalino scudo sul Trattato Attenuante. ; Rimuovi un segnalino scudo dal Trattato Attenuante : Previeni il prossimo punto danno che ti verrebbe inflitto in questo turno. Restrain=Previeni tutto il danno da combattimento che verrebbe inflitto da una creatura attaccante bersaglio in questo turno. ; Pesca una carta. Spellshock=Ogniqualvolta un giocatore lancia una magia, il Trauma Magico infligge 2 danni a quel giocatore. [Oracle 1999/05/01] Traumatize=Il giocatore bersaglio mette la prima meta del proprio grimorio, arrotondato per difetto, nel proprio cimitero. Traumatize=Il giocatore bersaglio mette la prima meta del proprio grimorio, arrotondato per difetto, nel proprio cimitero. Traumatize=Il giocatore bersaglio mette la prima meta del proprio grimorio, arrotondato per difetto, nel proprio cimitero. Blood Funnel=Le magie non creatura che giochi costano {2} in meno per essere giocate. ; Ogniqualvolta giochi una magia non creatura, neutralizza quella magia a meno che tu sacrifichi una creatura. Lead Astray=TAPpa fino a due creature bersaglio. Three Wishes=Rimuovi le prime tre carte del tuo grimorio dal gioco a faccia in giù. Puoi guardare quelle carte fintanto che rimangono rimosse dal gioco. Fino al tuo prossimo turno, puoi giocare quelle carte. All'inizio del tuo prossimo mantenimento, metti nel tuo cimitero quelle carte che non hai giocato. Three Dreams=Passa in rassegna il tuo grimorio per un massimo di tre carte Aura che abbiano nomi diversi, rivelale, e aggiungile alla tua mano. Poi rimescola il tuo grimorio. Three Tragedies=Il giocatore bersaglio scarta tre carte. Cloudthresher=Lampo ; Raggiungere (Questa creatura può bloccare le creature con volare.) ; Quando il Trebbiatore delle Nuvole entra in gioco, infligge 2 danni a ogni creatura con volare e a ogni giocatore. ; Apparire {2}{V}{V} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Treetop Defense=Gioca Treetop Defense solo durante la dichiarazione degli attaccanti e solo se tu sei il giocatore in difesa. ; Le creature che controlli guadagnano raggiungere fino alla fine del turno. (Possono bloccare le creature con volare.) Strands of Undeath=Incanta creatura ; Quando i Trefoli di Non Morti entrano in gioco, il giocatore bersaglio scarta due carte. ; {N} : Rigenera la creatura incantata. Truce=Ogni giocatore può pescare fino a due carte. Per ogni carta in meno di due che un giocatore pesca in questo modo, quel giocatore guadagna 2 punti vita. [Oracle 1999/07/23] Truce=Ogni giocatore può pescare fino a due carte. Per ogni carta in meno di due che un giocatore pesca in questo modo, quel giocatore guadagna 2 punti vita. [Oracle 1999/07/23] Joyous Respite=Guadagni 1 punto vita per ogni terra che controlli. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Tremor=Il Tremore infligge 1 danno a ogni creatura senza volare. Dragon Roost={5}{R}{R}: Metti in gioco una pedina creatura Drago 5/5 rossa con volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Dragon Roost={5}{R}{R}: Metti in gioco una pedina creatura Drago 5/5 rossa con volare. (Non può essere bloccata tranne che da creature con volare o raggiungere.) Leafdrake Roost=Incanta terra ; La terra incantata ha "{V}{L}, {TAP} : Metti in gioco una pedina creatura Draghetto 2/2 verde e blu con volare." Treva, the Renewer=Volare ; Ogniqualvolta Treva, il Rinnovatore infligge danno da combattimento a un giocatore, puoi spendere {2}{B}. Se lo fai, scegli un colore. Guadagni 1 punto vita per ogni permanente di quel colore. [Oracle 2004/10/06] Hunting Triad=Metti in gioco tre pedine creatura Guerriero Elfo 1/1 verdi. ; Rinforzare 3-{3}{V} ({3}{V}, Scarta questa carta: Metti tre segnalini +1/+1 su una creatura bersaglio.) Thoughtweft Trio=Attacco improvviso, cautela ; Battersi per un Kithkin (Quando questa creatura entra in gioco, sacrificala a meno che tu non rimuova dal gioco un altro Kithkin che controlli. Quando questa creatura lascia il gioco, quella carta viene rimessa in gioco.) ; La Triade della Trama dei Pensieri può bloccare un qualsiasi numero di creature. Triangle of War={2}, Sacrifica il Triangolo della Guerra : Scegli una creatura bersaglio che controlli e una creatura bersaglio controllata da un avversario. Ogni creatura infligge all'altra un ammontare di danni pari alla propria forza. [Oracle 1999/07/01] Tireless Tribe=Scarta una carta: La Tribù Instancabile prende +0/+4 fino alla fine del turno. Phyrexian Tribute=Come costo addizionale per giocare il Tributo a Phyrexia, sacrifica 2 creature. ; Distruggi un artefatto bersaglio. [Oracle 1999/07/01] Ancestral Tribute=Flashback {9}{B}{B}{B} ; Guadagni 2 punti vita per ogni carta presente nel tuo cimitero. Mana Tithe=Neutralizza una magia bersaglio a meno che il suo controllore non paghi {1}. Infernal Tribute={2}, Sacrifica un permanente non pedina : Pesca una carta. [Oracle 2003/07/01] Surestrike Trident=La creatura equipaggiata ha attacco improvviso e "{TAP}, Togli il Tridente Colposicuro : Questa creatura infligge un ammontare di danni pari alla propria forza a un giocatore bersaglio." ; Equipaggiare {4} ({4} : Assegnalo a una creatura bersaglio che controlli. Equipaggialo solo come una stregoneria. Questa carta entra in gioco non assegnata e resta in gioco se la creatura lascia il gioco.) Goblin Trenches={2}, Sacrifica una terra : Metti in gioco due pedine creatura Soldato Goblin 1/1 rosse e bianche. Trinisphere=Fintanto che la Trinisfera è STAPpata, ogni magia che costerebbe meno di tre mana per essere giocata costa tre mana per essere giocata. (Il mana aggiuntivo nel costo può essere pagato con mana di qualsiasi colore o mana incolore. Per esempio, giocare una magia che costerebbe {1}{N}, invece costa {2}{N} per essere giocata.) Sen Triplets=All'inizio del tuo mantenimento, scegli un avversario bersaglio. In questo turno, quel giocatore non può giocare magie o abilita attivate e gioca con la sua mano rivelata. Puoi giocare le carte dalla mano di quel giocatore in questo turno. Shared Triumph=Mentre il Trionfo Condiviso entra in gioco, scegli un tipo di creatura. ; Le creature del tipo scelto prendono +1/+1. Dark Triumph=Se controlli almeno una Palude, puoi sacrificare una creatura invece di pagare il costo di mana del Trionfo Oscuro. ; Le creature che controlli prendono +2/+0 fino alla fine del turno. [Oracle 2003/07/01] Trip Wire=Distruggi una creatura bersaglio con cavalierato. Triskelavus=Volare ; Il Triskelavus entra in gioco con tre segnalini +1/+1 su di esso. ; {1}, Rimuovi un segnalino +1/+1 da Triskelavus: Metti in gioco una pedina creatura artefatto Triskelavite 1/1 con volare. Ha "Sacrifica questa creatura: Questa creatura infligge 1 danno a una creatura o a un giocatore bersaglio." Triskelion=Il Triskelion entra in gioco con tre segnalini +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Triskelion: Il Triskelion infligge 1 danno a una creatura o a un giocatore bersaglio. Triskelion=Il Triskelion entra in gioco con tre segnalini +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Triskelion: Il Triskelion infligge 1 danno a una creatura o a un giocatore bersaglio. Triskelion=Il Triskelion entra in gioco con tre segnalini +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Triskelion: Il Triskelion infligge 1 danno a una creatura o a un giocatore bersaglio. Triskelion=Il Triskelion entra in gioco con tre segnalini +1/+1 su di esso. ; Rimuovi un segnalino +1/+1 dal Triskelion: Il Triskelion infligge 1 danno a una creatura o a un giocatore bersaglio. Faultgrinder=Travolgere ; Quando il Tritafaglia entra in gioco, distruggi una terra bersaglio. ; Apparire {4}{R} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Bone Shredder=Volare ; Eco {2}{N} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando il Tritaossa entra in gioco, distruggi una creatura bersaglio non artefatto e non nera. Arctic Merfolk=Potenziamento - Il proprietario riprende in mano una creatura che tu controlli. ; Se è stato pagato il costo di potenziamento, il Tritone Artico entra in gioco con un segnalino +1/+1 su di esso. [Oracle 2003/07/01] Merfolk Assassin={TAP}: Distruggi una creatura bersaglio con passa-Isole. Merfolk Assassin={TAP}: Distruggi una creatura bersaglio con passa-Isole. Jolting Merfolk=Svanire 4 ; Rimuovi un segnalino svanire dal Tritone Balzante : TAPpa una creatura bersaglio. Coral Merfolk= Coral Merfolk= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Merfolk of the Pearl Trident= Sandbar Merfolk=Ciclo {2}. Merfolk Looter={TAP}: Pesca una carta, poi scarta una carta. Merfolk Looter={TAP}: Pesca una carta, poi scarta una carta. Merfolk Looter={TAP}: Pesca una carta, poi scarta una carta. Darting Merfolk={L} : Il proprietario riprende in mano il Tritone Saettante. Merfolk Thaumaturgist={TAP} : Scambia la forza e la costituzione di una creatura bersaglio fino alla fine del turno. Merfolk Seer=Quando il Tritone Veggente viene messo in un cimitero dal gioco, puoi spendere {1}{L}. Se lo fai, pesca una carta. [Oracle 1999/07/01] Wormfang Newt=Quando il Tritone Vermezanna entra in gioco, rimuovi dal gioco una terra che controlli. ; Quando il Tritone Vermezanna lascia il gioco, rimetti in gioco la carta rimossa sotto il controllo del suo proprietario. Merfolk Traders=Quando i Tritoni Mercanti entrano in gioco, pesca una carta, poi scarta una carta. Merfolk Raiders=Fase, passa-isole. Dwarven Driller={TAP} : Distruggi una terra bersaglio a meno che il suo controllore decida di farsi infliggere 2 danni dal Trivellatore Nanesco. Albino Troll=Eco {1}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; {1}{V} : Rigenera il Troll Albino. Charging Troll=Cautela (Questa creatura attacca senza TAPpare.) ; {V} : Rigenera il Troll alla Carica. [Oracle 2004/10/06] Hunted Troll=Quando il Troll Braccato entra in gioco, metti in gioco sotto il controllo dell'avversario bersaglio quattro pedine creatura Spiritello 1/1 blu con volare. ; {V} : Rigenera il Troll Braccato. Horned Troll={V} : Rigenera il Troll Cornuto. Horned Troll={V} : Rigenera il Troll Cornuto. Mossbridge Troll=Se il Troll del Ponte Muscoso sta per essere distrutto, rigeneralo. ; TAPpa un qualsiasi numero di creature STAPpate che controlli diverse dal Troll del Ponte Muscoso con forza totale pari o superiore a 10: Il Troll del Ponte Muscoso prende +20/+20 fino alla fine del turno. Jungle Troll={R} : Rigenera il Troll della Giungla. ; {V} : Rigenera il Troll della Giungla. [Oracle 1998/07/01] Golgari Grave-Troll=Il Troll della Tomba Golgari entra in gioco con un segnalino +1/+1 per ogni carta creatura presente nel tuo cimitero. ; {1}, Rimuovi un segnalino +1/+1 dal Troll della Tomba Golgari : Rigenera il Troll della Tomba Golgari. ; Dragare 6 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente sei carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Sedge Troll=Il Troll delle Paludi prende +1/+1 fintanto che controlli almeno una Palude. ; {N} : Rigenera il Troll delle Paludi. [Oracle 2003/07/01] Sedge Troll=Il Troll delle Paludi prende +1/+1 fintanto che controlli almeno una Palude. ; {N} : Rigenera il Troll delle Paludi. [Oracle 2003/07/01] Sedge Troll=Il Troll delle Paludi prende +1/+1 fintanto che controlli almeno una Palude. ; {N} : Rigenera il Troll delle Paludi. [Oracle 2003/07/01] Sedge Troll=Il Troll delle Paludi prende +1/+1 fintanto che controlli almeno una Palude. ; {N} : Rigenera il Troll delle Paludi. [Oracle 2003/07/01] Hedge Troll=Il Troll delle Siepi prende +1/+1 fintanto che controlli una Pianura. ; {B} : Rigenera il Troll delle Siepi. Skyshroud Troll={1}{V}: Rigenera il Troll di Cielsudario. Trolls of Tel-Jilad={1}{V} : Rigenera la creatura verde bersaglio. Uthden Troll={R}: Rigenera il Troll di Uthden. Uthden Troll={R}: Rigenera il Troll di Uthden. Uthden Troll={R}: Rigenera il Troll di Uthden. Uthden Troll={R}: Rigenera il Troll di Uthden. Uthden Troll={R}: Rigenera il Troll di Uthden. Uthden Troll={R}: Rigenera il Troll di Uthden. Sporeback Troll=Innesto 2 (Questa creatura entra in gioco con due segnalini +1/+1 su di essa. Ogniqualvolta un'altra creatura entra in gioco, puoi spostare un segnalino +1/+1 da questa creatura alla nuova.) ; {1}{V} : Rigenera la creatura bersaglio che ha un segnalino +1/+1 su di essa. Sea Troll={L} : Rigenera il Troll Marino. Gioca quest'abilita solo se il Troll Marino ha bloccato o è stato bloccato da una creatura blu in questo turno. [Oracle 2000/10/24] Pygmy Troll=Ogniqualvolta il Troll Pigmeo viene bloccato, prende +1/+1 fino alla fine del turno per ogni creatura che lo blocca. ; {V} : Rigenera il Troll Pigmeo. [Oracle 1999/05/01] Whirlwind=Distruggi tutte le creature con volare. Whirlwind=Distruggi tutte le creature con volare. Angel's Trumpet=Tutte le creature hanno cautela. ; Alla fine del turno di ogni giocatore, TAPpa tutte le creature STAPpate controllate da quel giocatore che non hanno attaccato in questo turno. La Tromba dell'Angelo infligge a quel giocatore un danno pari al numero di creature TAPpate in questo modo. Warbreak Trumpeter=Metamorfosi {X}{X}{R} ; Quando il Trombettiere Belligerante viene girato a faccia in su, metti in gioco X pedine creatura Goblin 1/1 rosse. Thundersong Trumpeter={TAP} : La creatura bersaglio non può attaccare o bloccare in questo turno. Falling Timber=Potenziamento - Sacrifica una terra. ; Previeni tutto il danno da combattimento che la creatura bersaglio infliggerebbe in questo turno. Se è stato pagato il costo di potenziamento, previeni anche tutto il danno che un'altra creatura bersaglio infliggerebbe in questo turno. [Oracle 2003/07/01] Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Throne of Bone=Ogniqualvolta un giocatore gioca una magia nera, puoi spendere {1}. Se lo fai, guadagni 1 punto vita. Saltskitter=Ogniqualvolta un'altra creatura entra in gioco, rimuovi dal gioco il Trottasale. Rimetti in gioco il Trottasale sotto il controllo del suo proprietario alla fine del turno. Rendclaw Trow=Avvizzire (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) Odious Trow={1}{N|V}: Rigenera il Trow Ripugnante. Familiar's Ruse=Come costo addizionale per giocare il Trucco del Famiglio, fai tornare una creatura che controlli in mano al suo proprietario. ; Neutralizza una magia bersaglio. Shock Troops=Sacrifica le Truppe d'Assalto: Le Truppe d'Assalto infliggono 2 danni a una creatura o a un giocatore bersaglio. Shock Troops=Sacrifica le Truppe d'Assalto: Le Truppe d'Assalto infliggono 2 danni a una creatura o a un giocatore bersaglio. Skyshroud Troopers={TAP}: Aggiungi {V} alla tua riserva di mana. Standing Troops=Cautela Standing Troops=Cautela Standing Troops=Cautela Standing Troops=Cautela Expendable Troops={TAP}, Sacrifica le Truppe Sacrificabili: Le Truppe Sacrificabili infliggono 2 danni alla creatura bersaglio che sta attaccando o che sta bloccando. Tsabo Tavoc=Attacco improvviso, protezione dalle creature leggendarie. ; {N}{N},{TAP}: Distruggi una creatura leggendaria bersaglio. Non può essere rigenerata. Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Tsunami=Distruggi tutte le Isole. [Oracle 2003/07/01] Plunge into Darkness=Scegli una delle opzioni seguenti - Sacrifica un qualsiasi numero di creature, poi guadagni 3 punti vita per ogni creatura sacrificata; oppure paga X punti vita, poi guarda le prime X carte del tuo grimorio, aggiungi alla tua mano una di quelle carte, e rimuovi dal gioco le rimanenti. ; Intrecciare {N} Silvergill Douser={TAP}: Una creatura bersaglio prende -X/-0 fino alla fine del turno, dove X è il numero di Tritoni e/o Spiritelli che controlli. Rootwater Diver={TAP}, Sacrifica il Tuffatore di Morteacque : Riprendi in mano una carta artefatto dal tuo cimitero. Inkfathom Divers=Passa-Isole ; Quando i Tuffatori del Batinchiostro entrano in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Tuknir Deathlock=Volare ; {V}{R},{TAP}: La creatura bersaglio prende +2/+2 fino alla fine del turno. Graven Cairns={TAP}: Aggiungi {1} alla tua riserva di mana. ; {N|R}, {TAP}: Aggiungi {N}{N}, {N}{R} o {R}{R} alla tua riserva di mana. Graven Cairns={TAP}: Aggiungi {1} alla tua riserva di mana. ; {N|R}, {TAP}: Aggiungi {N}{N}, {N}{R}, o {R}{R} alla tua riserva di mana. Spirit Cairn=Ogniqualvolta un giocatore scarta una carta, puoi pagare {B}. Se lo fai, metti in gioco una pedina creatura Spirito 1/1 bianca con volare. Amok={1}, Scarta una carta a caso: Metti un segnalino +1/+1 su una creatura bersaglio. Squirrel Mob=Il Tumulto degli Scoiattoli prende +1/+1 per ogni altro Scoiattolo in gioco. Kithkin Rabble=Cautela ; La forza e la costituzione del Tumulto di Kithkin sono pari al numero di permanenti bianchi che controlli. Tundra=[Oracle 2003/07/01] Tundra=[Oracle 2003/07/01] Tundra=[Oracle 2003/07/01] Tundra=[Oracle 2003/07/01] Tunnel=Distruggi il Muro bersaglio. Non può essere rigenerato. [Oracle 2001/08/24] Tunnel=Distruggi il Muro bersaglio. Non può essere rigenerato. [Oracle 2001/08/24] Tunnel=Distruggi il Muro bersaglio. Non può essere rigenerato. [Oracle 2001/08/24] Tunnel=Distruggi il Muro bersaglio. Non può essere rigenerato. [Oracle 2001/08/24] Tunnel=Distruggi il Muro bersaglio. Non può essere rigenerato. [Oracle 2001/08/24] Thunderclap=Puoi sacrificare una Montagna invece di pagare il costo di mana del Tuono. ; Il Tuono infligge 3 danni a una creatura bersaglio. [Oracle 2003/07/01] Orim's Thunder=Potenziamento {R} ; Distruggi un artefatto o un incantesimo bersaglio. Se è stato pagato il costo di potenziamento, il Tuono di Orim infligge un ammontare di danni pari al costo di mana convertito di quell'artefatto o incantesimo a una creatura bersaglio. [Oracle 2003/07/01] Resounding Thunder=Il Tuono Echeggiante infligge 3 danni a una creatura o a un giocatore bersaglio. ; Ciclo {5}{N}{R}{V} ({5}{N}{R}{V}, Scarta questa carta: Pesca una carta.) ; Quando cicli il Tuono Echeggiante, infligge 6 danni a una creatura o a un giocatore bersaglio. Hell's Thunder=Volare, rapidita ; Alla fine del turno, sacrifica il Tuono Infernale. ; Dissotterrare {4}{R} ({4}{R}:Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Thran Turbine=All'inizio del tuo mantenimento, puoi aggiungere fino ad un massimo di {2} alla tua riserva di mana. Questo mana non può essere utilizzato per giocare magie. [Oracle 2003/07/01] Squall=Il Turbine infligge 2 danni a ogni creatura con volare. Squall=Il Turbine infligge 2 danni a ogni creatura con volare. Squall=Il Turbine infligge 2 danni a ogni creatura con volare. Squallmonger={2} : La Turbinivendola infligge 1 danno a ogni creatura con volare e a ogni giocatore. Qualsiasi giocatore può giocare questa abilita. Bamboozle=Il giocatore bersaglio rivela le prime quattro carte del proprio grimorio. Scegli due di quelle carte e mettile nel suo cimitero. Metti le rimanenti in cima al suo grimorio in un qualsiasi ordine. Spelltithe Enforcer=Ogniqualvolta un avversario gioca una magia, quel giocatore sacrifica un permanente a meno che spenda {1}. Demonic Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 1999/09/03] Demonic Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 1999/09/03] Demonic Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 1999/09/03] Demonic Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi e aggiungila alla tua mano. Poi rimescola il tuo grimorio. [Oracle 1999/09/03] Sunhome Enforcer=Ogniqualvolta il Tutore di Sol-Dimora infligge danno da combattimento, guadagni un pari ammontare di punti vita. ; {1}{R} : Il Tutore di Sol-Dimora prende +1/+0 fino alla fine del turno. Diabolic Tutor=Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Diabolic Tutor=Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Diabolic Tutor=Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Diabolic Tutor=Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Idyllic Tutor=Passa in rassegna il tuo grimorio per una carta incantesimo, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Enlightened Tutor=Passa in rassegna il tuo grimorio per una carta artefatto o incantesimo e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta scelta in cima ad esso. Enlightened Tutor=Passa in rassegna il tuo grimorio per una carta artefatto o incantesimo e rivela quella carta. Rimescola il tuo grimorio, poi metti la carta scelta in cima ad esso. Infernal Tutor=Rivela una carta dalla tua mano. Passa in rassegna il tuo grimorio per una carta con lo stesso nome della carta rivelata, rivelala, aggiungila alla tua mano, poi rimescola il tuo grimorio. ; Determinazione - Se non hai carte in mano, invece passa in rassegna il tuo grimorio per una carta qualsiasi, aggiungila alla tua mano, poi rimescola il tuo grimorio. Mystical Tutor=Passa in rassegna il tuo grimorio per una carta istantaneo o stregoneria e mostrala a tutti i giocatori. Rimescola il tuo grimorio, poi metti la carta in cima ad esso. Mystical Tutor=Passa in rassegna il tuo grimorio per una carta istantaneo o stregoneria e mostrala a tutti i giocatori. Rimescola il tuo grimorio, poi metti la carta in cima ad esso. Rhystic Tutor=A meno che un giocatore spenda {2}, passa in rassegna il tuo grimorio per una carta, aggiungila alla tua mano, poi rimescola il tuo grimorio. Stern Proctor=Quando il Tutore Severo entra in gioco, rimanda in mano al proprietario l'artefatto o l'incantesimo bersaglio. Worldly Tutor=Passa in rassegna il tuo grimorio per una carta creatura e rivela quella carta. Rimescola il tuo grimorio e metti la carta rivelata in cima ad esso. [Oracle 2000/02/01] Worldly Tutor=Passa in rassegna il tuo grimorio per una carta creatura e rivela quella carta. Rimescola il tuo grimorio e metti la carta rivelata in cima ad esso. [Oracle 2000/02/01] Vampiric Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. Vampiric Tutor=Passa in rassegna il tuo grimorio per una carta qualsiasi, poi rimescola il tuo grimorio e metti quella carta in cima ad esso. Perdi 2 punti vita. One with Nothing=Scarta la tua mano. One with Nature=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata infligge danno da combattimento ad un giocatore, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base e metterla in gioco TAPpata. Poi rimescola il tuo grimorio. Final Fortune=Gioca un altro turno dopo questo. Alla fine di quel turno, perdi la partita. Final Fortune=Gioca un altro turno dopo questo. Alla fine di quel turno, perdi la partita. Final Fortune=Gioca un altro turno dopo questo. Alla fine di quel turno, perdi la partita. Tyrranax={1}{V} : Il Tyrranax prende -1/+1 fino alla fine del turno. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Birds of Paradise=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; {TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Mercy Killing=Il controllore di una creatura bersaglio la sacrifica, poi mette in gioco X pedine creatura Guerriero Elfo 1/1 bianche e verdi, dove X è la forza di quella creatura. Dauthi Slayer=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; L'Uccisore Dauthi attacca in ogni turno se può farlo. Dauthi Slayer=Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.) ; L'Uccisore Dauthi attacca in ogni turno se può farlo. Skirk Marauder=Metamorfosi {2}{R} ; Quando l'Uccisore di Skirk viene girato a faccia in su, infligge 2 danni a una creatura o a un giocatore bersaglio. Enlistment Officer=Attacco improvviso ; Quando l'Ufficiale Arruolatore entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Soldato rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. Corrupt Official={2}{N}: Rigenera l'Ufficiale Corrotto. ; Ogniqualvolta l'Ufficiale Corrotto viene bloccato, il giocatore in difesa scarta una carta a caso. Ulasht, the Hate Seed=Ulasht, il Seme dell'Odio entra in gioco con un segnalino +1/+1 per ogni altra creatura rossa che controlli e un segnalino +1/+1 per ogni altra creatura verde che controlli. ; {1}, Rimuovi un segnalino +1/+1 da Ulasht: Scegli una delle opzioni seguenti - Ulasht infligge 1 danno a una creatura bersaglio; oppure metti in gioco una pedina creatura Saprolingio 1/1 verde. Last Caress=Il giocatore bersaglio perde un punto vita e tu guadagni un punto vita. Pesca una carta. Unscythe, Killer of Kings=La creatura equipaggiata prende +3/+3 e ha attacco improvviso. ; Ogniqualvolta una creatura alla quale la creatura equipaggiata ha inflitto danno in questo turno viene messa in un cimitero, puoi rimuovere quella carta dal gioco. Se lo fai, metti in gioco una pedina creatura Zombie 2/2 nera. ; Equipaggiare {2} Last Laugh=Ogniqualvolta un permanente diverso dall'Ultima Risata viene messo in un cimitero dal gioco, l'Ultima Risata infligge 1 danno a ogni creatura e a ogni giocatore. ; Quando non ci sono creature in gioco, sacrifica l'Ultima Risata. Cruel Ultimatum=Un avversario bersaglio sacrifica una creatura, scarta tre carte, poi perde 5 punti vita. Riprendi in mano una carta creatura dal tuo cimitero, pesca tre carte, poi guadagni 5 punti vita. Brilliant Ultimatum=Rimuovi dal gioco le prime cinque carte del tuo grimorio. Un avversario separa quelle carte in due pile. Puoi giocare un qualsiasi numero di carte da una di quelle pile senza pagare i loro costi di mana. Clarion Ultimatum=Scegli cinque permanenti che controlli. Per ognuno di quei permanenti, puoi passare in rassegna il tuo grimorio per una carta con lo stesso nome di quel permanente. Metti in gioco quelle carte TAPpate, poi rimescola il tuo grimorio. Titanic Ultimatum=Fino alla fine del turno, le creature che controlli prendono +5/+5 e hanno attacco improvviso, legame vitale e travolgere. Violent Ultimatum=Distruggi tre permanenti bersaglio. Last Word=Le Ultime Parole non possono essere neutralizzate da magie o abilita. ; Neutralizza la magia bersaglio. Last Breath=Rimuovi dal gioco la creatura bersaglio con forza pari o inferiore a 2. Il controllore della creatura guadagna 4 punti vita. Last Breath=Rimuovi dal gioco una creatura bersaglio con forza pari o inferiore a 2. Il suo controllore guadagna 4 punti vita. Last Gasp=La creatura bersaglio prende -3/-3 fino alla fine del turno. Mistform Ultimus=L'Ultimus Nebbiforme è di tutti i tipi di creatura (anche se questa carta non è in gioco). Mistform Ultimus=L'Ultimus Nebbiforme è di tutti i tipi di creatura (anche se questa carta non è in gioco). Body Snatcher=Quando l'Ultracorpo entra in gioco, puoi scartare una carta creatura. Se non lo fai, rimuovi l'Ultracorpo dal gioco. ; Quando l'Ultracorpo viene messo in un cimitero dal gioco, rimuovi l'Ultracorpo dal gioco e rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Howl of the Night Pack=Metti in gioco una pedina creatura Lupo 2/2 verde per ogni Foresta che controlli. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Howl from Beyond=La creatura bersaglio prende +X/+0 fino alla fine del turno. Bloodstoke Howler=Metamorfosi {6}{R} ; Quando l'Ululatore Cacciasangue viene girato a faccia in su, le creature Bestia che controlli prendono +3/+0 fino alla fine del turno. Kavu Howler=Quando l'Ululatore Kavu entra in gioco, rivela le prime quattro carte del tuo grimorio. Aggiungi alla tua mano tutte le carte Kavu rivelate in questo modo e metti le rimanenti in fondo al tuo grimorio. Carrion Howler=Paga 1 punto vita : L'Ululatore Necrofago prende +2/-1 fino alla fine del turno. Humble=La creatura bersaglio perde tutte le abilita e diventa 0/1 fino alla fine del turno. [Oracle 1999/05/01] Humility=Tutte le creature perdono le loro abilita e diventano 1/1. One Dozen Eyes=Scegli una delle opzioni seguenti - Metti in gioco una pedina creatura Bestia 5/5 verde; oppure metti in gioco cinque pedina creatura Insetto 1/1 verde. ; Intrecciare {V}{V}{V} Snarling Undorak={2}{V}: Una creatura Bestia bersaglio prende +1/+1 fino alla fine del turno. ; Metamorfosi {1}{V}{V} Hundroog=Ciclo {3} Undying Beast=Quando la Undying Beast viene messa in un cimitero dal gioco, metti la Undying Beast in cima al grimorio del suo proprietario. Fishliver Oil=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) Fishliver Oil=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) Fishliver Oil=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) Fishliver Oil=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) Fishliver Oil=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha Passa-isole. (Questa creatura non può essere bloccata fintanto che il giocatore in difesa controlla almeno un'Isola.) Benevolent Unicorn=Se una magia dovesse infliggere danno a una creatura o a un giocatore, invece essa infligge quel danno ridotto di 1 a quella creatura o a quel giocatore. [Oracle 1999/09/03] Adarkar Unicorn={TAP}: Aggiungi {L} oppure {1}{L} alla tua riserva di mana. Usa questo mana solo per pagare costi di mantenimento cumulativo. Capashen Unicorn={1}{B},{TAP}, Sacrifica l'Unicorno di Capash : Distruggi un artefatto o un incantesimo bersaglio. Ronom Unicorn=Sacrifica l'Unicorno di Ronom : Distruggi un incantesimo bersaglio. Pearled Unicorn= Pearled Unicorn= Pearled Unicorn= Pearled Unicorn= Pearled Unicorn= Pearled Unicorn= Regal Unicorn= Regal Unicorn= Revered Unicorn=Mantenimento Cumulativo {1} (All'inizio del tuo mantenimento, metti un segnalino eta su questo permanente, poi sacrificalo a meno che tu paghi il suo costo di mantenimento per ogni segnalino epoca su di esso.) ; Quando l'Unicorno Venerato lascia il gioco, guadagni un ammontare di punti vita pari al numero di segnalini eta presenti su di esso. Zebra Unicorn=Legame vitale (Ogniqualvolta questa creatura infligge danno, guadagni altrettanti punti vita.) Ballista Squad={X}{B},{TAP} : L'Unita Balista infligge X danni alla creatura attaccante o bloccante bersaglio. Ballista Squad={X}{B},{TAP} : L'Unita Balista infligge X danni alla creatura attaccante o bloccante bersaglio. Ballista Squad={X}{B}, {TAP}: L'Unita Balista infligge X danni a una creatura attaccante o bloccante bersaglio. Tribal Unity=Le creature di un tipo a tua scelta prendono +X/+X fino alla fine del turno. Mirror Universe={TAP}, Sacrifica l'Universo Speculare : Scambia il tuo totale di punti vita con quello dell'avversario bersaglio. Gioca questa abilita solo durante il tuo mantenimento. [Oracle 1999/09/03] Untaidake, the Cloud Keeper=Untaidake, il Custode delle Nubi entra in gioco TAPpata. ; {TAP}, Paga 2 punti vita : Aggiungi {2} alla tua riserva di mana. Spendi questo mana solo per giocare magie leggendarie. Plaguebearer={X}{X}{N} : Distruggi una creatura bersaglio non nera con costo di mana convertito pari a X. [Oracle 1999/05/01] Anoint=Riscatto {3} ; Previeni i prossimi 3 danni che verrebbero inflitti a una creatura bersaglio in questo turno. [Oracle 1999/05/01] Beast Walkers={B}: Gli Uomini Bestia guadagnano branco fino alla fine del turno. Flying Men=Volare Flying Men=Volare Brass Man=L'Uomo di Ottone non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento puoi pagare {1}. Se lo fai, STAPpa l'Uomo di Ottone. Brass Man=L'Uomo di Ottone non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento puoi pagare {1}. Se lo fai, STAPpa l'Uomo di Ottone. Brass Man=L'Uomo di Ottone non STAPpa durante il tuo STAP. ; All'inizio del tuo mantenimento puoi pagare {1}. Se lo fai, STAPpa l'Uomo di Ottone. Chimeric Egg=Ogniqualvolta un avversario gioca una magia non artefatto, metti un segnalino carica sull'Uovo Chimerico. ; Rimuovi tre segnalini carica dall'Uovo Chimerico: Fino alla fine del turno, l'Uovo Chimerico diventa una creatura artefatto Costrutto 6/6 con travolgere. Triassic Egg={3},{TAP}: Metti un segnalino covata sull'Uovo del Triassico. ; Rimuovi due segnalini covata dall'Uovo del Triassico, Sacrifica l'Uovo del Triassico: Puoi mettere in gioco una carta creatura dalla tua mano o dal tuo cimitero. Triassic Egg={3},{TAP}: Metti un segnalino covata sull'Uovo del Triassico. ; Rimuovi due segnalini covata dall'Uovo del Triassico, Sacrifica l'Uovo del Triassico: Puoi mettere in gioco una carta creatura dalla tua mano o dal tuo cimitero. Summoner's Egg=Imprimere - Quando l'Uovo dell'Evocatore entra in gioco, puoi rimuovere dal gioco a faccia in giù una carta dalla tua mano. ; Quando l'Uovo dell'Evocatore viene messo nel cimitero dal gioco, gira a faccia in su la carta a faccia in giù impressa. Se quella carta è una carta creatura, mettila in gioco sotto il tuo controllo. Darkwater Egg={2},{TAP}, Sacrifica l'Uovo di Acquascura : Aggiungi {L}{N} alla tua riserva di mana. Pesca una carta. Skycloud Egg={2},{TAP}, Sacrifica l'Uovo di Cielonube : Aggiungi {B}{L} alla tua riserva di mana. Pesca una carta. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Dingus Egg=Ogniqualvolta una terra viene messa in un cimitero dal gioco, l'Uovo di Dingus infligge 2 danni al controllore di quella terra. Mossfire Egg={2},{TAP}, Sacrifica l'Uovo di Piromuschio : Aggiungi {R}{V} alla tua riserva di mana. Pesca una carta. Rukh Egg=Quando l'Uovo di Rukh viene messo in un cimitero dal gioco, alla fine del turno metti in gioco una pedina creatura Uccello 4/4 rossa con volare. Rukh Egg=Quando l'Uovo di Rukh viene messo in un cimitero dal gioco, alla fine del turno metti in gioco una pedina creatura Uccello 4/4 rossa con volare. Rukh Egg=Quando l'Uovo di Rukh viene messo in un cimitero dal gioco, alla fine del turno metti in gioco una pedina creatura Uccello 4/4 rossa con volare. Rukh Egg=Quando l'Uovo di Rukh viene messo in un cimitero dal gioco, alla fine del turno metti in gioco una pedina creatura Uccello 4/4 rossa con volare. Shadowblood Egg={2},{TAP}, Sacrifica l'Uovo di Sangueombra : Aggiungi {N}{R} alla tua riserva di mana. Pesca una carta. Sungrass Egg={2},{TAP}, Sacrifica l'Uovo di Solerba : Aggiungi {V}{B} alla tua riserva di mana. Pesca una carta. Ur-Drago=Attacco improvviso ; Le creature con passa-paludi possono essere bloccate come se non avessero passa-paludi. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Hurricane=L'Uragano infligge X danni a ogni creatura con volare e a ogni giocatore. Urborg={TAP} : Aggiungi {N} alla tua riserva di mana. ; {TAP} : La creatura bersaglio perde attacco improvviso o passa-paludi fino alla fine del turno. [Oracle 1999/09/03] Urborg, Tomb of Yawgmoth=Ogni terra è una Palude in aggiunta ai suoi altri tipi di terra. Aurochs=Travolgere ; Ogniqualvolta l'Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. Aurochs=Travolgere ; Ogniqualvolta l'Uri attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. Rimehorn Aurochs=Travolgere ; Ogniqualvolta l'Uri Gelocorno attacca, prende +1/+0 fino alla fine del turno per ogni altro Uri che attacca. ; {2}{S} : La creatura bersaglio blocca una creatura bersaglio in questo turno se può farlo. ({S} può essere pagato con un mana da un permanente neve.) Uril, the Miststalker=Uril, il Fantasma Nebbioso non può essere bersaglio di magie o abilita controllate dai tuoi avversari. ; Uril prende +2/+2 per ogni Aura ad esso assegnata. Screams from Within=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende -1/-1. ; Quando la creatura incantata viene messa in un cimitero, rimetti in gioco dal tuo cimitero le Urla Da Dentro. Screams of the Damned={1}{N}, Rimuovi dal gioco una carta presente nel tuo cimitero : Le Urla dei Dannati infliggono 1 danno a ogni creatura e a ogni giocatore. Soulshriek=La creatura bersaglio che controlli prende +X/+0 fino alla fine del turno, dove X è uguale al numero di carte creatura nel tuo cimitero. Sacrifica quella creatura alla fine del turno. [Oracle 1999/07/01] Firescreamer={R} : L'Urlatore di Fuoco prende +1/+0 fino alla fine del turno. Kathari Screecher=Volare ; Dissotterrare {2}{L} ({2}{L}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Mistform Shrieker=Volare ; {1}: L'Urlatore Nebbiforme diventa di un tipo di creatura a tua scelta fino alla fine del turno. ; Metamorfosi {3}{L}{L} Nim Shrieker=Volare ; L'Urlatore Nim prende +1/+0 per ogni artefatto che controlli. Resounding Scream=Un giocatore bersaglio scarta una carta a caso. ; Ciclo {5}{L}{N}{R} ({5}{L}{N}{R}, Scarta questa carta: Pesca una carta.) ; Quando cicli l'Urlo Echeggiante, un giocatore bersaglio scarta due carte a caso. Marshaling Cry=Le creature che controlli prendono +1/+1 e hanno cautela fino alla fine del turno. ; Ciclo {2} ({2}, Scarta questa carta: Pesca una carta.) ; Flashback {3}{B} (Puoi giocare questa carta dal tuo cimitero pagando il suo costo di flashback. Poi rimuovila dal gioco). Bloodcurdling Scream=La creatura bersaglio prende +X/+0 fino alla fine del turno. Endless Scream=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; L'Urlo senza Fine entra in gioco con X segnalini urlo su di esso. ; La creatura incantata prende +1/+0 per ciascun segnalino urlo presente sull'Urlo senza Fine. [Oracle 1999/07/21] Colfenor's Urn=Ogniqualvolta una creatura con costituzione pari o superiore a 4 viene messa nel tuo cimitero dal gioco, puoi rimuoverla dal gioco. ; Alla fine del turno, se tre o più carte sono state rimosse dal gioco con l'Urna di Colfenor, sacrificala. Se lo fai, rimetti in gioco quelle carte sotto il controllo dei loro proprietari. Blinkmoth Urn=All'inizio della fase principale precedente al combattimento di ogni giocatore, se l'Urna di Lampidotteri è STAPpata, quel giocatore aggiunge {1} alla propria riserva di mana per ogni artefatto che controlla. Sky Hussar=Volare ; Quando l'Ussaro dei Cieli entra in gioco, STAPpa tutte le creature che controlli. ; Previsione - TAPpa due creature bianche e/o blu STAPpate che controlli, Rivela l'Ussaro dei Cieli dalla tua mano : Pesca una carta (Gioca questa abilita solo durante il tuo mantenimento e solo una volta per turno.) Court Hussar=Cautela ; Quando l'Ussaro di Corte entra in gioco, guarda le prime tre carte del tuo grimorio, poi aggiungi alla tua mano una di quelle carte e metti le rimanenti in fondo al tuo grimorio in qualsiasi ordine. ; Quando l'Ussaro di Corte entra in gioco, sacrificalo a meno che sia stato speso {B} per giocarlo. Sizzle=L'Ustionare infligge 3 danni a ogni avversario. Sizzle=L'Ustionare infligge 3 danni a ogni avversario. Encroach=Il giocatore bersaglio rivela la sua mano. Tu scegli da essa una carta terra non base. Quel giocatore scarta quella carta. Overtaker={3}{L},{TAP}, Scarta una carta: STAPpa una creatura bersaglio e prendine il controllo fino alla fine del turno. Quella creatura guadagna Rapidita fino alla fine del turno. Joven's Tools={4},{TAP} : La creatura bersaglio non può essee bloccata in questo turno tranne che dai Muri. Joven's Tools={4},{TAP} : La creatura bersaglio non può essee bloccata in questo turno tranne che dai Muri. Uyo, Silent Prophet=Volare ; {2}, Il proprietario riprende in mano due terre che tu controlli : Copia la magia istantaneo o stregoneria bersaglio. Puoi scegliere nuovi bersagli per quella copia. Falter=Le creature senza volare non possono bloccare in questo turno. Vaevictis Asmadi=Volare. ; All'inizio del tuo mantenimento, sacrifica Vaevictis Asmadi a meno che tu spenda {N}{R}{V}. ; {N} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. ; {R} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. ; {V} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Vaevictis Asmadi=Volare. ; All'inizio del tuo mantenimento, sacrifica Vaevictis Asmadi a meno che tu spenda {N}{R}{V}. ; {N} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. ; {R} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. ; {V} : Vaevictis Asmadi prende +1/+0 fino alla fine del turno. [Oracle 2004/10/06] Far Wanderings=Passa in rassegna il tuo grimorio per una carta terra base e mettila in gioco TAPpata. Poi rimescola il tuo grimorio. ; Soglia - Se hai almeno sette carte nel tuo cimitero, invece passa in rassegna il tuo grimorio per tre carte terra base e mettile in gioco TAPpate. Poi rimescola il tuo grimorio. Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Wanderlust=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del mantenimento del controllore della creatura incantata, il Vagabondare infligge 1 danno a quel giocatore. [Oracle 2000/02/01] Thalakos Drifters=Scarta una carta: I Vagabondi Thalakos guadagnano ombra fino alla fine del turno. Wandering Graybeard=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con il Vagabondo Barbagrigia, puoi rivelarla. Se lo fai, guadagni 4 punti vita. Drifter il-Dal=Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; All'inizio del tuo mantenimento, sacrifica il Vagabondo il-Dal a meno che non paghi {L}. Mulldrifter=Volare ; Quando il Vagabondo Pensoso entra in gioco, pesca due carte. ; Apparire {2}{L} (Puoi giocare questa magia pagando il suo costo di apparire. Se lo fai, viene sacrificata quando entra in gioco.) Pox=Ogni giocatore perde un terzo dei suoi punti vita, quindi scarta un terzo delle carte della sua mano, poi sacrifica un terzo delle creature che controlla, infine sacrifica un terzo delle terre che controlla. Arrotonda per eccesso ogni volta. Pox=Ogni giocatore perde un terzo dei suoi punti vita, quindi scarta un terzo delle carte della sua mano, poi sacrifica un terzo delle creature che controlla, infine sacrifica un terzo delle terre che controlla. Arrotonda per eccesso ogni volta. Avalanche=Distruggi X terre neve. Mudslide=Le creature senza volare non STAPpano durante lo STAP dei loro controllori. ; All'inizio del mantenimento di ogni giocatore, quel giocatore può scegliere un qualsiasi numero di creature TAPpate senza volare che controlla e pagare {2} per ogni creatura scelta in questo modo. Se il giocatore lo fa, STAPpa quelle creature. Flowstone Slide=Tutte le creature prendono +X/-X fino alla fine del turno. Flowstone Slide=Tutte le creature prendono +X/-X fino alla fine del turno. Flowstone Slide=Tutte le creature prendono +X/-X fino alla fine del turno. Dwarven Landslide=Potenziamento {2}{R}, Sacrifica una terra. ; Distruggi una terra bersaglio. Se è stato pagato il costo di potenziamento, distruggi un'altra terra bersaglio. [Oracle 2003/07/01] Pinpoint Avalanche=La Valanga Mirata infligge 4 danni a una creatura bersaglio. Il danno non può essere prevenuto. Akki Avalanchers=Sacrifica una terra : I Valanghieri Akki prendono +2/+0 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Adarkar Valkyrie=Volare, cautela ; {TAP} : Quando una creatura bersaglio diversa dalla Valchiria dell'Adarkar viene messa in un cimitero in questo turno, rimetti in gioco quella carta sotto il tuo controllo. Skittish Valesk=All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, gira a faccia in giù il Valesk Capriccioso. ; Metamorfosi {5}{R} Bonethorn Valesk=Ogniqualvolta un permanente viene girato a faccia in su, il Valesk Strappaossa infligge 1 danno a una creatura o a un giocatore bersaglio. Mountain Valley=La Vallata di Montagna entra in gioco TAPpata. ; {TAP}, Sacrifica la Vallata di Montagna : Passa in rassegna il tuo grimorio per una carta Montagna o Foresta e mettila in gioco. Poi rimescola il tuo grimorio. [Oracle 2003/07/01] Yavimaya Hollow={TAP} : Aggiungi {1} alla tua riserva di mana. ; {V},{TAP} : Rigenera una creatura bersaglio. [Oracle 2003/07/01] Diamond Valley={TAP}, Sacrifica una creatura : Guadagni un ammontare di punti vita pari alla costituzione della creatura sacrificata. [Oracle 1999/09/03] Lotus Vale=Se la Valle del Loto entra in gioco, invece sacrifica due terre STAPpate. Se lo fai, metti in gioco la Valle del Loto. Se non lo fai, metti la Valle del Loto nel cimitero del suo proprietario. ; {TAP} : Aggiungi tre mana di un qualsiasi colore alla tua riserva di mana. [Oracle 2002/03/01] Mossfire Valley={1},{TAP} : Aggiungi {R}{V} alla tua riserva di mana. Sheltered Valley=Se la Valle Riparata sta per entrare in gioco, invece sacrifica ogni altro permanente che controlli chiamato Valle Riparata, poi metti in gioco la Valle Riparata. ; All'inizio del tuo mantenimento, se controlli tre terre o meno, guadagni 1 punto vita. ; {TAP}: Aggiungi {1} alla tua riserva di mana. Valorous Charge=Le creature bianche prendono +2/+0 fino alla fine del turno. Macabre Waltz=Riprendi in mano fino a due carte creatura bersaglio nel tuo cimitero, poi scarta una carta. Burnout=Neutralizza la magia istantaneo bersaglio se è blu. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 1999/07/23] Burst of Energy=STAPpa un permanente bersaglio. Spell Burst=Riscatto {3} (Puoi pagare {3} addizionale mentre giochi questa magia). Se lo fai, riprendi in mano questa carta quando si risolve.) ; Neutralizza una magia bersaglio con costo di mana convertito pari a X. Skeletal Vampire=Volare ; Quando la Vampira Scheletrica entra in gioco, metti in gioco due pedine creatura Pipistrello 1/1 nere con volare. ; {3}{N}{N}, Sacrifica un Pipistrello: Metti in gioco due pedine creatura Pipistrello 1/1 nere con volare. ; Sacrifica un Pipistrello: Rigenera la Vampira Scheletrica. Vampiric Feast=Vampiric Feast infligge 4 danni ad una creatura o a un giocatore bersaglio, e tu guadagni 4 punti vita. Vampiric Touch=Vampiric Touch infligge 2 danni ad un avversario bersaglio e tu guadagni 2 punti vita. Vampirism=Incanta creatura ; Quando il Vampirismo entra in gioco, pesca una carta all'inizio del mantenimento del prossimo turno. ; La creatura incantata prende +1/+1 per ogni altra creatura che controlli. ; Le altre creature che controlli prendono -1/-1. Skyshroud Vampire=Volare ; Scarta una carta creatura : Il Vampiro di Cielsudario prende +2/+2 fino alla fine del turno. [Oracle 1999/05/01] Krovikan Vampire=Alla fine del turno, se una creatura alla quale il Vampiro di Krov ha inflitto danno in questo turno viene messa in un cimitero, metti in gioco quella carta sotto il tuo controllo. Sacrificala quando perdi il controllo del Vampiro di Krov. Mephidross Vampire=Volare ; Ogni creatura che controlli è un Vampiro in aggiunta ai suoi altri tipi di creatura, e ha "Ogniqualvolta questa creatura infligge danno ad una creatura, metti un segnalino +1/+1 su questa creatura." Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Sengir Vampire=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Ogniqualvolta una creatura a cui è stato inflitto danno dal Vampiro di Sengir in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro di Sengir. Ravenous Vampire=Volare ; All'inizio del tuo mantenimento, puoi sacrificare una creatura non artefatto. Se lo fai, metti un segnalino +1/+1 sul Vampiro Famelico. Se non lo fai, TAPpa il Vampiro Famelico. [Oracle 2000/10/24] Treacherous Vampire=Volare ; Ogniqualvolta il Vampiro Infido attacca o blocca, sacrificalo a meno che tu rimuova dal gioco una carta presente nel tuo cimitero. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Vampiro Infido prende +2/+2 e ha "Quando il Vampiro Infido viene messo in un cimitero dal gioco, tu perdi 6 punti vita." Repentant Vampire=Volare ; Ogniqualvolta una creatura danneggiata dal Vampiro Pentito in questo turno viene messa in un cimitero, metti un segnalino +1/+1 sul Vampiro Pentito. ; Soglia - Fintanto che hai almeno sette carte nel tuo cimitero, il Vampiro Pentito è bianco e ha "{TAP} : Distruggi una creatura bersaglio nera." Keldon Vandals=Eco {2}{R} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) ; Quando i Vandali di Keld entrano in gioco, distruggi un artefatto bersaglio. Ouphe Vandals={V}, Sacrifica i Vandali Ouphe: Neutralizza l'abilita attivata bersaglio di una fonte artefatto e distruggi quell'artefatto se è in gioco. (Le abilita di mana non posso essere bersagliate.) Cephalid Vandal=All'inizio del tuo mantenimento, metti un segnalino brandello sul Vandalo Cefalide. Poi metti nel tuo cimitero la prima carta del tuo grimorio tante volte quanti sono i segnalini brandello presenti sul Vandalo Cefalide. Goblin Vandal=Ogniqualvolta il Vandalo goblin attacca e non viene bloccato, puoi pagare {R}. Se lo fai, distruggi l'artefatto bersaglio controllato dal giocatore in difesa e il Vandalo Goblin non infligge danno in questo turno. Squelch=Neutralizza l'abilita attivata bersaglio. (Le abilita di mana non possono essere bersagliate.) ; Pesca una carta. Rewards of Diversity=Ogniqualvolta un avversario gioca una magia multicolore, guadagni 4 punti vita. Predatory Advantage=Alla fine del turno di ogni avversario, se quel giocatore non ha giocato una magia creatura in quel turno, metti in gioco una pedina Lucertola 2/2 verde. Steamclaw={3},{TAP} : Rimuovi dal gioco una carta bersaglio presente in un cimitero. ; {1}, Sacrifica il Vaporartiglio : Rimuovi dal gioco una carta bersaglio presente in un cimitero. Mana Vapors=Le terre controllate dal giocatore bersaglio non STAPpano durante il suo prossimo STAP. Lethal Vapors=Ogniqualvolta una creatura entra in gioco, distruggila. ; {0} : Distruggi i Vapori Letali. Salta il tuo prossimo turno. Qualsiasi giocatore può giocare questa abilita. Reviving Vapors=Rivela le prime tre carte del tuo grimorio e aggiungi una di esse alla tua mano. Guadagni un ammontare di punti vita pari al costo di mana convertito di quella carta. Metti nel cimitero tutte le altre carte rivelate in questo modo. Sulfuric Vapors=Se una magia rossa infligge danno ad una creatura o ad un giocatore, essa invece infligge quell'ammontare di danni più 1. [Oracle 1999/07/21] Noxious Vapors=Ogni giocatore rivela la propria mano e sceglie da essa una carta di ciascun colore, poi scarta tutte le altre carte non terra. Planar Portal={6},{TAP} : Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Planar Portal={6},{TAP} : Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Spectral Shift=Scegli una delle seguenti opzioni - Cambia il testo di una magia o di un permanente sostituendo tutte le ricorrenze di un tipo di terra base con un altro; oppure cambia il testo di una magia o di un permanente sostituendo tutte le ricorrenze di una parola colore con un altra. (Questi effetti non cessano alla fine del turno.) ; Intrecciare {2} Welding Jar=Sacrifica la Vasca delle Saldature : Rigenera l'artefatto bersaglio. Myr Moonvessel=Quando il Vascello Lunare Myr viene messo in un cimitero dal gioco, aggiungi {1} alla tua riserva di mana. Memory Jar={TAP}, Sacrifica il Vaso della Memoria: Ogni giocatore rimuove dal gioco tutte le carte della sua mano a faccia in giù e pesca sette carte. Alla fine del turno, ogni giocatore scarta la sua mano e riprende in mano le carte rimosse dal gioco in questo modo. Muse Vessel={3}, {TAP}: Il giocatore bersaglio rimuove dal gioco una carta presente nella propria mano. Gioca questa abilita solo quando potresti giocare una stregoneria. ; {1}: Scegli una carta rimossa dal gioco dal Vaso della Musa. Puoi giocare quella carta in questo turno. Liege of the Pit=Volare, travolgere ; All'inizio del tuo mantenimento, sacrifica una creatura diversa dal Vassallo dell'Abisso. Se non puoi farlo, il Vassallo dell'Abisso ti infligge 7 danni. ; Metamorfosi {N}{N}{N}{N} Ashenmoor Liege=Le altre creature nere che controlli prendono +1/+1. ; Le altre creature rosse che controlli prendono +1/+1. ; Ogniqualvolta il Vassallo della Brughiera Grigia diventa bersaglio di una magia o abilita controllata da un avversario, quel giocatore perde 4 punti vita. Balefire Liege=Le altre creature rosse che controlli prendono +1/+1. ; Le altre creature bianche che controlli prendono +1/+1. ; Ogniqualvolta giochi una magia rossa, il Vassallo della Pira infligge 3 danni a un giocatore bersaglio. ; Ogniqualvolta giochi una magia bianca, guadagni 3 punti vita. Liege of the Hollows=Quando il Vassallo delle Valli Boscose viene messo in un cimitero dal gioco, ogni giocatore può pagare un qualsiasi ammontare di mana. Poi ogni giocatore mette in gioco un numero di pedine creatura Scoiattolo 1/1 verdi pari all'ammontare di mana che ha pagato in questo modo. [Oracle 2000/10/24] Murkfiend Liege=Le altre creature verdi che controlli prendono +1/+1. ; Le altre creature blu che controlli prendono +1/+1. ; STAPpa tutte le creature verdi e/o blu che controlli durante lo STAP di ogni altro giocatore. Creakwood Liege=Le altre creature nere che controlli prendono +1/+1. ; Le altre creature verdi che controlli prendono +1/+1. ; All'inizio del tuo mantenimento, puoi mettere in gioco una pedina creatura Verme 1/1 nera e verde. Thistledown Liege=Lampo ; Le altre creature bianche che controlli prendono +1/+1. ; Le altre creature blu che controlli prendono +1/+1. Wilt-Leaf Liege=Le altre creature verdi che controlli prendono +1/+1. ; Le altre creature bianche che controlli prendono +1/+1. ; Se una magia o abilita controllata da un avversario ti fa scartare il Vassallo di Foglia Secca, mettilo in gioco invece di metterlo nel tuo cimitero. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Gaea's Liege=La forza e la costituzione del Vassallo di Gea sono pari al numero di Foreste che controlli. Fintanto che il Vassallo di Gea attacca, la sua forza e la sua costituzione sono invece pari al numero di Foreste controllate dal giocatore in difesa. ; {TAP}: Una terra bersaglio diventa una Foresta fino a che il Vassallo di Gea lascia il gioco. Glen Elendra Liege=Volare ; Le altre creature blu che controlli prendono +1/+1. ; Le altre creature nere che controlli prendono +1/+1. Blood Vassal=Sacrifica il Vassallo di Sangue : Aggiungi {N}{N} alla tua riserva di mana. [Oracle 1999/05/01] Mindwrack Liege=Le altre creature blu che controlli prendono +1/+1. ; Le altre creature rosse che controlli prendono +1/+1. ; {L|R}{L|R}{L|R}{L|R}: Puoi mettere in gioco una carta creatura blu o rossa dalla tua mano. Deathbringer Liege=Le altre creature bianche che controlli prendono +1/+1. ; Le altre creature nere che controlli prendono +1/+1. ; Ogniqualvolta giochi una magia bianca, puoi TAPpare una creatura bersaglio. ; Ogniqualvolta giochi una magia nera, puoi distruggere una creatura bersaglio se è TAPpata. Boartusk Liege=Travolgere ; Le altre creature rosse che controlli prendono +1/+1. ; Le altre creature verdi che controlli prendono +1/+1. Vebulid=Il Vebulide entra in gioco con un segnalino +1/+1 su di esso. ; All'inizio del tuo mantenimento, puoi mettere un segnalino +1/+1 sul Vebulide. ; Quando il Vebulide attacca o blocca, distruggilo alla fine del combattimento. [Oracle 1999/05/01] Old Man of the Sea=Puoi scegliere di non STAPpare il Vecchio del Mare durante il tuo STAP. ; {TAP}: Guadagni il controllo di una creatura bersaglio con forza pari o inferiore alla forza de Vecchio del Mare fintanto che il Vecchio del Mare resta TAPpato e la forza di quella creatura resta pari o inferiore alla forza del Vecchio del Mare. Jhessian Lookout= Gloomwidow=Raggiungere ; La Vedova di Tenebra non può bloccare le creature senza volare. Explosive Vegetation=Passa in rassegna il tuo grimorio per un massimo di due carte terra base e mettile in gioco TAPpate. Poi rimescola il tuo grimorio. Overgrowth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V}{V} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Overgrowth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V}{V} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Overgrowth=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata per attingere mana, il suo controllore aggiunge {V}{V} alla sua riserva di mana (in aggiunta al mana prodotto dalla terra). Blind Seer={1}{L}: La magia o il permanente bersaglio diventa di un colore a tua scelta fino alla fine del turno. Brine Seer={2}{L},{TAP}: Rivela un qualsiasi numero di carte blu dalla tua mano. Neutralizza la magia bersaglio a meno che il suo controllore spenda {1} per ogni carta rivelata in questo modo. Jasmine Seer={2}{B},{TAP}: Rivela un qualsiasi numero di carte bianche dalla tua mano. Guadagni 2 punti vita per ogni carta rivelata in questo modo. Ivy Seer={2}{V},{TAP}: Rivela un qualsiasi numero di carte verdi dalla tua mano. Una creatura bersaglio prende +X/+X fino alla fine del turno, dove X è il numero di carte rivelate in questo modo. Nightshade Seer={2}{N},{TAP}: Rivela un qualsiasi numero di carte nere dalla tua mano. La creatura bersaglio prende -X/-X fino alla fine del turno, dove X è pari al numero di carte rivelate in questo modo. Cinder Seer={2}{R},{TAP}: Rivela un qualsiasi numero di carte rosse dalla tua mano. Il Veggente della Brace infligge X danni a una creatura o a un giocatore bersaglio, dove X è pari al numero di carte rivelate in questo modo. Fathom Seer=Metamorfosi-Fai tornare due Isole che controlli in mano al loro proprietario. (Puoi giocare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.) ; Quando la Veggente delle Profondita viene girata a faccia in su, pesca due carte. Crystal Seer=Quando il Veggente di Cristallo entra in gioco, guarda le prime quattro carte del tuo grimorio, poi rimettile a posto in un qualsiasi ordine. ; {4}{L} : Fai riprendere il Veggente di Cristallo in mano al suo proprietario. Fa'adiyah Seer={TAP} : Pesca una carta e rivelala. Se non è una carta terra, scartala. Gilt-Leaf Seer={V}, {TAP}: Guarda le prime due carte del tuo grimorio, poi rimettile a posto in qualsiasi ordine. Soratami Seer=Volare ; {4}, Il proprietario riprende in mano due terre che tu controlli: Scarta tutte le carte che hai in mano, poi pesca altrettante carte. Thalakos Seer=Ombra ; Quando il Veggente Thalakos lascia il gioco, pesca una carta. Death Watch=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando la creatura incantata viene messa in un cimitero, il suo controllore perde un ammontare di punti vita pari alla sua forza e tu guadagni un ammontare di punti vita pari alla sua costituzione. [Oracle 2000/10/24] Moonlit Wake=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, guadagni 1 punto vita. [Oracle 2003/02/01] Nezumi Shadow-Watcher=Sacrifica il Veglia-Ombre Nezumi : Distruggi il Ninja bersaglio. Wind Sail=Una o due creature bersaglio guadagnano volare fino alla fine del turno. Wind Sail=Una o due creature bersaglio guadagnano volare fino alla fine del turno. Veldrane of Sengir={1}{N}{N}: Veldrane di Sengir prende -3/-0 e guadagna passa-foreste fino alla fine del turno. Venom=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o è bloccata da una creatura non Muro, distruggi l'altra creatura alla fine del combattimento. Venom=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o è bloccata da una creatura non Muro, distruggi l'altra creatura alla fine del combattimento. Venom=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Ogniqualvolta la creatura incantata blocca o è bloccata da una creatura non Muro, distruggi l'altra creatura alla fine del combattimento. Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Psychic Venom=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Ogniqualvolta la terra incantata viene TAPpata, il Veleno Psichico infligge 2 danni al controllore di quella terra. [Oracle 1999/05/01] Sailmonger={2}: La creatura bersaglio guadagna volare fino alla fine del turno. Qualsiasi giocatore può giocare questa abilita. Veil of Secrecy=La creatura bersaglio guadagna velo fino alla fine del turno e non può essere bloccata in questo turno. ; Unire nell'Arcano - Il proprietario riprende in mano una creatura blu che tu controlli. Veil of Birds=Quando un avversario gioca una magia, se il Velo di Rondini è un incantesimo, il Velo di Rondini diventa una creatura Uccello 1/1 con volare. [Oracle 1999/05/01] Teferi's Veil=Ogniqualvolta una creatura che controlli attacca, quella creatura scompare alla fine del combattimento. [Oracle 1999/07/01] Mystic Veil=Puoi giocare il Velo Mistico quando potresti giocare un istantaneo. Se è stato giocato quando non poteva essere giocata una stregoneria, guadagna sostanza fino alla fine del turno e, quando perde sostanza, sacrificalo. ; Incanta creatura ; La creatura incantata ha velo. (Non può essere bersaglio di magie o abilita.) Medicine Runner=Quando la Velocista Guaritrice entra in gioco, puoi rimuovere un segnalino da un permanente bersaglio. Yare=La creatura bersaglio controllata dal giocatore in difesa prende +3/+0 fino alla fine del turno. Quella creatura può bloccare fino a 2 creature addizionali in questo turno. [Oracle 2000/10/24] Unnatural Speed=La creatura bersaglio guadagna rapidita fino alla fine del turno. Quicken=La prossima carta stregoneria che giochi in questo turno può essere giocata come se avesse lampo. ; Pesca una carta. Crystal Vein={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Vena di Cristallo : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Crystal Vein={TAP} : Aggiungi {1} alla tua riserva di mana. ; {TAP}, Sacrifica la Vena di Cristallo : Aggiungi {2} alla tua riserva di mana. [Oracle 2003/07/01] Magma Vein={R}, Sacrifica una terra : La Vena di Magma infligge 1 danno a ogni creatura senza volare. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Vengeance=Distruggi la creatura TAPpata bersaglio. Titan's Revenge=La Vendetta dei Titani infligge X danni a una creatura o a un giocatore bersaglio. Scontrati con un avversario. Se vinci, fai tornare la Vendetta dei Titani in mano al suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Akroma's Vengeance=Distruggi tutti gli artefatti, le creature e gli incantesimi. ; Ciclo {3} Goryo's Vengeance=Rimetti in gioco una carta creatura leggendaria dal tuo cimitero. Quella creatura ha rapidita. Rimuovila dal gioco alla fine del turno. ; Unire nell'Arcano {2}{N} Squee's Revenge=Scegli un numero. Lancia una moneta per quel numero di volte o fino a che perdi un lancio, quale delle due accade prima. Se vinci tutti i lanci, pesca due carte per ogni lancio effettuato. Stalking Vengeance=Rapidita ; Ogniqualvolta un'altra creatura che controlli viene messa in un cimitero dal gioco, essa infligge un danno pari alla propria forza ad un giocatore bersaglio. Gaea's Avenger=La forza e la costituzione del Vendicatore di Gea sono ciascuna pari a 1 più il numero di artefatti controllati dal tuo avversario. Giltspire Avenger=Esaltato (Ogniqualvolta una creatura che controlli attacca da sola, prende +1/+1 fino alla fine del turno.) ; {TAP}: Distruggi una creatura bersaglio che ti ha inflitto danno in questo turno. Jodah's Avenger={0} : Fino alla fine del turno, il Vendicatore di Jodah prende -1/-1 e, a tua scelta, ha doppio attacco, protezione dal rosso, cautela oppure ombra. (Una creatura con ombra può bloccare o essere bloccata solo da creature con ombra.) Krosan Avenger=Travolgere ; Soglia - {1}{V}: Rigenera il Vendicatore di Krosa. Gioca questa abilita solo se hai almeno sette carte nel tuo cimitero. Gempalm Avenger=Ciclo {2}{B} ; Quando usi l'abilita Ciclo del Vendicatore di Palmagemma, le creature Soldato prendono +1/+1 e guadagnano attacco improvviso fino alla fine del turno. Urza's Avenger={0}: Il Vendicatore di Urza prende -1/-1 e guadagna un'abilita a tua scelta tra volare, branco, attacco improvviso o travolgere fino alla fine del turno. Urza's Avenger={0}: Il Vendicatore di Urza prende -1/-1 e guadagna un'abilita a tua scelta tra volare, branco, attacco improvviso o travolgere fino alla fine del turno. Urza's Avenger={0}: Il Vendicatore di Urza prende -1/-1 e guadagna un'abilita a tua scelta tra volare, branco, attacco improvviso o travolgere fino alla fine del turno. Urza's Avenger={0}: Il Vendicatore di Urza prende -1/-1 e guadagna un'abilita a tua scelta tra volare, branco, attacco improvviso o travolgere fino alla fine del turno. Avenger en-Dal={2}{B},{TAP}, Scarta una carta: Rimuovi dal gioco una creatura attaccante bersaglio. Il suo controllore guadagna un ammontare di punti vita pari alla sua costituzione. Lunar Avenger=Solarizzazione (Questa carta entra in gioco con un segnalino +1/+1 su di essa per ogni colore di mana usato per pagarne il costo.) ; Rimuovi un segnalino +1/+1 dal Vendicatore Lunare : Il Vendicatore Lunare prende a tua scelta volare, attacco improvviso, oppure rapidita fino alla fine del turno. Opal Avenger=Quando hai 10 punti vita o meno, se il Vendicatore Opalino è un incantesimo, il Vendicatore Opalino diventa una creatura Soldato 3/5. Vengeful Firebrand=La Vendicatrice Ardente ha rapidita fintanto che è presente una carta Guerriero nel tuo cimitero. ; {R}: La Vendicatrice Ardente prende +1/+0 fino alla fine del turno. Serra Avenger=Non puoi giocare la Vendicatrice di Serra durante il tuo primo, secondo o terzo turno di gioco. ; Volare, cautela Moonlight Bargain=Guarda le prime cinque carte del tuo grimorio. Per ogni carta, metti nel tuo cimitero quella carta a meno che tu paghi 2 punti vita. Poi aggiungi alla tua mano le rimanenti. Charm Peddler={B},{TAP}, Scarta una carta: La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura bersaglio in questo turno, previeni quel danno. Balloon Peddler={L},{TAP}, Scarta una carta: La creatura bersaglio guadagna volare fino alla fine del turno. Tonic Peddler={B},{TAP}, Scarta una carta: Il giocatore bersaglio guadagna 3 punti vita. Ragged Veins=Lampo ; Incanta creatura ; Ogniqualvolta viene inflitto danno alla creatura incantata, il suo controllore perde altrettanti punti vita. Reverence=Le creature con forza pari o inferiore a 2 non possono attaccarti. Venser, Shaper Savant=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Quando Venser, Plasmatore Sapiente entra in gioco, fai tornare una magia o un permanente bersaglio in mano al suo proprietario. Katabatic Winds=Fase ; Le creature con volare non possono attaccare o bloccare, e le loro abilita attivate con {TAP} nel loro costo non possono essere giocate. Crosswinds=Le creature con volare prendono -2/-0. [Oracle 1999/05/01] Winds of Change=Ogni giocatore mescola le carte dalla propria mano nel proprio grimorio, poi pesca altrettante carte. Winds of Change=Ogni giocatore mescola le carte dalla propria mano nel proprio grimorio, poi pesca altrettante carte. Winds of Change=Ogni giocatore mescola le carte dalla propria mano nel proprio grimorio, poi pesca altrettante carte. Winds of Change=Ogni giocatore mescola le carte dalla propria mano nel proprio grimorio, poi pesca altrettante carte. Freyalise's Winds=Ogniqualvolta un permanente diventa TAPpato, metti un segnalino vento su di esso. ; Se un permanente con un segnalino vento dovesse STAPpare durante lo STAP del suo controllore, invece rimuovi tutti i segnalini vento da quel permanente. Winds of Rath=Distruggi tutte le creature che non sono incantate. Quelle creature non possono essere rigenerate. [Oracle 1999/05/01] Tolarian Winds=Scarta tutte le carte che hai in mano, poi pesca altrettante carte. Tolarian Winds=Scarta tutte le carte che hai in mano, poi pesca altrettante carte. Adarkar Windform=Volare ; {1}{S} : La creatura bersaglio perde Volare fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) Blessed Wind=Il totale dei punti vita del giocatore bersaglio è pari a 20. Searing Wind=Il Vento Bruciante infligge 10 danni a una creatura o a un giocatore bersaglio. Searing Wind=Il Vento Bruciante infligge 10 danni a una creatura o a un giocatore bersaglio. Denying Wind=Passa in rassegna il grimorio del giocatore bersaglio per un massimo di sette carte e rimuovile dal gioco. Poi quel giocatore rimescola il proprio grimorio. Splintering Wind={2}{V} : Il Vento di Schegge infligge 1 danno alla creatura bersaglio. Metti in gioco una pedina creatura Scheggia 1/1 verde con volare e "Mantenimento Cumulativo {V}". ; Ogniqualvolta una pedina Scheggia lascia il gioco, essa infligge 1 danno a te e a ogni creatura che controlli. Plague Wind=Distruggi tutte le creature che non controlli. Quelle creature non possono essere rigenerate. Plague Wind=Distruggi tutte le creature che non controlli. Quelle creature non possono essere rigenerate. Plague Wind=Distruggi tutte le creature che non controlli. Quelle creature non possono essere rigenerate. Plague Wind=Distruggi tutte le creature che non controlli. Non possono essere rigenerate. Vitalizing Wind=Le creature che controlli prendono +7/+7 fino alla fine del turno. Maddening Wind=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Mantenimento Cumulativo - {V} ; All'inizio del mantenimento del controllore della creatura incantata, il Vento Sconvolgente infligge 2 danni a quel giocatore. [Oracle 2000/02/01] Windfall=Ogni giocatore scarta la propria mano, poi pesca un ammontare di carte pari al più alto numero di carte che un giocatore ha scartato in questo modo. [Oracle 1999/05/01] Volcanic Wind=Il Vento Vulcanico infligge X danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio, dove X è pari al numero di creature in gioco mentre giochi il Vento Vulcanico. [Oracle 1999/11/01] Word of Command=Guarda la mano di un avversario bersaglio e scegli una carta da essa. Quel giocatore gioca quella carta usando il suo mana, ma tu prendi tutte le decisioni che la magia richiede. Il giocatore è obbligato soltanto ad usare il mana della sua riserva e il mana che può essere attinto dalle terre. [Oracle 1999/09/03] Word of Command=Guarda la mano di un avversario bersaglio e scegli una carta da essa. Quel giocatore gioca quella carta usando il suo mana, ma tu prendi tutte le decisioni che la magia richiede. Il giocatore è obbligato soltanto ad usare il mana della sua riserva e il mana che può essere attinto dalle terre. [Oracle 1999/09/03] Word of Command=Guarda la mano di un avversario bersaglio e scegli una carta da essa. Quel giocatore gioca quella carta usando il suo mana, ma tu prendi tutte le decisioni che la magia richiede. Il giocatore è obbligato soltanto ad usare il mana della sua riserva e il mana che può essere attinto dalle terre. [Oracle 1999/09/03] Life and Limb=Tutte le Foreste e tutti i Saprolingi sono creature Saprolingio 1/1 verdi e terre Foresta in aggiunta ai loro altri tipi. Verdeloth the Ancient=Potenziamento {X} (Puoi spendere {X} addizionale mentre giochi questa magia.) ; Le altre creature Silvantropo e creature Saprolingio prendono +1/+1. ; Quando Verdeloth l'Antico entra in gioco, se è stato pagato il costo di potenziamento, metti in gioco X pedine creatura Saprolingio 1/1 verdi. Verdeloth the Ancient=Potenziamento {X} (Puoi spendere {X} addizionale mentre giochi questa magia.) ; Le altre creature Silvantropo e creature Saprolingio prendono +1/+1. ; Quando Verdeloth l'Antico entra in gioco, se è stato pagato il costo di potenziamento, metti in gioco X pedine creatura Saprolingio 1/1 verdi. Verdigris=Distruggi l'artefatto bersaglio. Puppet's Verdict=Lancia una moneta. Se vinci il lancio, distruggi tutte le creature con forza pari o inferiore a 2. Se perdi il lancio, distruggi tutte le creature con forza pari o superiore a 3. Dominaria's Judgment=Fino alla fine del turno, le creature che controlli guadagnano protezione dal bianco se controlli almeno una Pianura, dal blu se controlli almeno un'Isola, dal nero se controlli almeno una Palude, dal rosso se controlli almeno una Montagna e dal verde se controlli almeno una Foresta. [Oracle 2003/07/01] Gerrard's Verdict=Il giocatore bersaglio scarta due carte. Guadagni 3 punti vita per ogni carta terra scartata in questo modo. Terashi's Verdict=Distruggi la creatura attaccante bersaglio con forza pari o inferiore a 3. Feudkiller's Verdict=Guadagni 10 punti vita. Poi, se hai più punti vita di un avversario, metti in gioco una pedina creatura Guerriero Gigante 5/5 bianca. Null Rod=Le abilita attivate degli artefatti non possono essere giocate. Iron Maiden=All'inizio del mantenimento di ogni avversario, la Vergine di Ferro infligge X danno a quel giocatore, dove X è pari al numero di carte nella sua mano meno 4. Truth or Tale=Rivela le prime cinque carte del tuo grimorio e separale in due pile. Un avversario sceglie una pila. Aggiungi alla tua mano una carta della pila scelta, poi metti tutte le altre carte rivelate in questo modo in fondo al tuo grimorio in qualsiasi ordine. Echoing Truth=Il proprietario riprende in mano un permanente non terra bersaglio e i proprietari riprendono in mano tutti gli altri permanenti con lo stesso nome di quel permanente. Mind Maggots=Quando i Vermi della Mente entrano in gioco, scarta un qualsiasi numero di carte creatura. Per ogni carta scartata in questo modo, metti due segnalini +1/+1 sui Vermi della Mente. Worms of the Earth=I giocatori non possono giocare le terre. ; Se una terra sta per entrare in gioco, invece non lo fa. ; All'inizio del mantenimento di ogni giocatore, un qualsiasi giocatore può sacrificare 2 terre oppure pagare 5 punti vita. Se un giocatore fa uno o l'altro, distruggi i Vermi della Terra. Mole Worms=Puoi scegliere di non STAPpare i Vermi Talpa durante il tuo STAP. ; {TAP} : TAPpa una terra bersaglio. Quella terra non STAPpa durante lo STAP del suo controllore fintanto che i Vermi Talpa restano TAPpati. [Oracle 2000/02/01] Mole Worms=Puoi scegliere di non STAPpare i Vermi Talpa durante il tuo STAP. ; {TAP} : TAPpa una terra bersaglio. Quella terra non STAPpa durante lo STAP del suo controllore fintanto che i Vermi Talpa restano TAPpati. [Oracle 2000/02/01] Vermiculos=Ogniqualvolta un artefatto entra in gioco, il Vermicolo prende +4/+4 fino alla fine del turno. True Believer=Hai velo. (Non puoi essere bersaglio di magie o abilita.) True Believer=Hai velo. (Non puoi essere bersaglio di magie o abilita.) Coalhauler Swine=Ogniqualvolta viene inflitto danno al Verro Scagliacarbone, esso infligge un pari ammontare di danni ad ogni giocatore. Vertigo=Le Vertigini infliggono 2 danni a una creatura bersaglio con volare. Quella creatura perde volare fino alla fine del turno. [Oracle 2000/02/01] Vertigo=Le Vertigini infliggono 2 danni a una creatura bersaglio con volare. Quella creatura perde volare fino alla fine del turno. [Oracle 2000/02/01] Air Bladder=Incanta creatura ; La creatura incantata ha volare. ; La creatura incantata può bloccare solo creature con volare. [Oracle 2005/08/01] Giant Dustwasp=Volare; Sospendere 4-{1}{V} (Invece di giocare questa carta dalla tua mano, puoi pagare {1}{V} e rimuoverla dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando l'ultimo viene rimosso, gioca la carta senza pagare il suo costo di mana. Ha rapidita.) Caustic Wasps=Volare ; Ogniqualvolta le Vespe Corrosive infliggono danno da combattimento a un giocatore, puoi distruggere un artefatto bersaglio che quel giocatore controlla. [Oracle 2000/10/24] Victimize=Come costo addizionale per giocare il Vessare, sacrifica una creatura. ; Rimetti in gioco TAPpate due carte creatura bersaglio dal tuo cimitero. Hornet Harasser=Quando il Vessatore di Calabroni viene messo in un cimitero dal gioco, una creatura bersaglio prende -2/-2 fino alla fine del turno. Goldmeadow Harrier={B}, {TAP}: TAPpa una creatura bersaglio. Konda's Banner=Il Vessillo di Konda può essere assegnato solo a una creatura leggendaria. ; Le creature che condividono un colore con la creatura equipaggiata prendono +1/+1. ; Le creature che condividono un tipo di creatura con la creatura equipaggiata prendono +1/+1. ; Equipaggiare {2} Robe of Mirrors=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha velo. (Non può essere bersaglio di magie o abilita.) Robe of Mirrors=Incanta creatura (Bersaglia una creatura mentre giochi questa carta. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha velo. (Non può essere bersaglio di magie o abilita.) Dakmor Salvage=Le Vestigia di Dakmor entrano in gioco TAPpate. ; {TAP}: Aggiungi {N} alla tua riserva di mana. ; Dragare 2 (Se stai per pescare una carta, puoi invece mettere nel tuo cimitero esattamente le prime due carte del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Vesuva=Mentre Vesuva entra in gioco, puoi scegliere una terra in gioco. Se lo fai, Vesuva entra in gioco TAPpata come copia della terra scelta. Alaborn Veteran={TAP}: La creatura bersaglio prende +2/+2 fino alla fine del turno. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Centaur Veteran=Travolgere ; {V}, Scarta una carta: Rigenera il Veterano Centauro. Veteran of the Depths=Ogniqualvolta il Veterano delle Profondita viene TAPpato, puoi mettere un segnalino +1/+1 su di esso. Magistrate's Veto=Le creature bianche e le creature blu non possono bloccare. Conjurer's Ban=Nomina una carta. Fino al tuo prossimo turno, la carta nominata non può essere giocata. ; Pesca una carta. Halcyon Glaze=Ogniqualvolta giochi una magia creatura, il Vetro di Alcione diventa una creatura Illusione 4/4 con volare fino alla fine del turno. E' ancora un incantesimo. Scrying Glass={3},{TAP} : Scegli un numero maggiore di 0 e un colore. L'avversario bersaglio rivela la sua mano. Se l'avversario rivela esattamente il numero di carte scelto del colore scelto, tu peschi una carta. Twinning Glass={1}, {TAP}: Puoi giocare una carta non terra dalla tua mano senza pagare il suo costo di mana se ha lo stesso nome di una magia che è stata giocata in questo turno. Jetting Glasskite=Volare ; Ogniqualvolta il Vetronibbio Fulmineo diventa bersaglio di una magia o abilita per la prima volta in un turno, neutralizza quella magia o abilita. Shimmering Glasskite=Volare ; Ogniqualvolta il Vetronibbio Scintillante diventa bersaglio di una magia o abilita per la prima volta in un turno, neutralizza quella magia o abilita. Vhati il-Dal={TAP}: La forza o la costituzione della creatura bersaglio diventa 1 fino alla fine del turno. Vhati il-Dal={TAP}: La forza o la costituzione della creatura bersaglio diventa 1 fino alla fine del turno. Journey of Discovery=Scegli una delle opzioni seguenti - Passa in rassegna il tuo grimorio per un massimo di due carte terra base, rivelale, aggiungile alla tua mano, poi rimescola il tuo grimorio; oppure puoi giocare fino a due terre addizionali in questo turno. ; Intrecciare {2}{V} Otherworldly Journey=Rimuovi dal gioco la creatura bersaglio. Alla fine del turno, rimetti in gioco quella carta sotto il controllo del suo proprietario con un segnalino +1/+1 su di essa. Tanglewalker=Le creature che controlli non possono essere bloccate fintanto che il giocatore in difesa controlla una terra artefatto. Tidewalker=Il Viandante delle Maree entra in gioco con un segnalino tempo su di esso per ogni Isola che controlli. ; Evanescenza (All'inizio del tuo mantenimento, rimuovi un segnalino tempo da questo permanente. Quando l'ultimo viene rimosso, sacrificalo.) ; La forza e la costituzione del Viandante delle Maree sono pari al numero di segnalini tempo su di esso. Krosan Wayfarer=Sacrifica il Viandante di Krosa: Puoi mettere in gioco una carta terra dalla tua mano. Weathered Wayfarer={B},{TAP} : Passa in rassegna il tuo grimorio per una carta terra, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Gioca questa abilita solo se almeno un avversario controlla più terre di te. Weathered Wayfarer={B},{TAP} : Passa in rassegna il tuo grimorio per una carta terra, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Gioca questa abilita solo se almeno un avversario controlla più terre di te. Pale Wayfarer={2}{B}{B}, {STAP}: Una creatura bersaglio ha protezione da un colore a scelta del suo controllore fino alla fine del turno. ({STAP} è il simbolo di STAP.) Gempalm Strider=Ciclo {2}{V}{V} ; Quando usi l'abilita ciclo del Viandante Palmagemma, le creature Elfo prendono +2/+2 fino alla fine del turno. Thorn-Thrash Viashino=Divorare 2 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari al doppio delle creature sacrificate.) ; {V}: Il Viashino di Batosta Spinosa ha travolgere fino alla fine del turno. Viashino Slaughtermaster=Doppio attacco ; {N}{V}: Il Viashino Massacratore prende +1/+1 fino alla fine del turno. Gioca questa abilita solo una volta per turno. Gloryscale Viashino=Ogniqualvolta giochi una magia multicolore, il Viashino Scagliagloriosa prende +3/+3 fino alla fine del turno. Tremble=Ogni giocatore sacrifica una terra. Escape Routes={2}{L} : Il proprietario riprende in mano una creatura bersaglio bianca o nera che tu controlli. Nantuko Vigilante=Metamorfosi {1}{V} ; Quando il Vigilante Nantuko viene girato a faccia in su, distruggi un artefatto o un incantesimo bersaglio. All Hallow's Eve=Rimuovi dal gioco la Vigilia di Halloween con due segnalini urlo su di essa. ; All'inizio del tuo mantenimento, se la Vigilia di Halloween è rimossa dal gioco e ha almeno un segnalino urlo, rimuovi un segnalino urlo da essa. Se non ci sono più segnalini urlo sulla Vigilia di Halloween, mettila nel tuo cimitero e ogni giocatore rimette in gioco tutte le carte creatura dal proprio cimitero. Eladamri's Vineyard=All'inizio della fase principale pre-combattimento di ogni giocatore, aggiungi {V}{V} alla riserva di mana di quel giocatore. Vigor Mortis=Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Se è stato pagato {V} per giocare il Vigor Mortis, quella creatura entra in gioco con un segnalino +1/+1 addizionale. Vigor=Travolgere ; Se sta per essere inflitto danno a una creatura che controlli diversa dal Vigore, previeni quel danno. Metti un segnalino +1/+1 su quella creatura per ogni punto danno prevenuto in questo modo. ; Quando il Vigore viene messo in un cimitero da qualsiasi zona, rimescolalo nel grimorio del suo proprietario. Treetop Village=Il Villaggio Arboricolo entra in gioco TAPpato. ; {TAP}: Aggiungi {V} alla tua riserva di mana. ; {1}{V}: Il Villaggio Arboricolo diventa una creatura Scimpanzé 3/3 verde con travolgere fino alla fine del turno. E' ancora una terra. (Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Treetop Village=Il Villaggio Arboricolo entra in gioco TAPpato. ; {TAP}: Aggiungi {V} alla tua riserva di mana. ; {1}{V}: Il Villaggio Arboricolo diventa una creatura Scimpanzé 3/3 verde con travolgere fino alla fine del turno. E' ancora una terra. (Se sta per infliggere alle sue creature bloccanti danno da combattimento sufficiente a distruggerle, puoi farle infliggere il resto del suo danno al giocatore in difesa.) Relic Bind=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Il Vincola Reliquia può incantare solo un artefatto controllato da un avversario. ; Ogniqualvolta l'artefatto incantato diventa TAPpato, scegli una delle opzioni seguenti - Il Vincola Reliquia infligge 1 danno a un giocatore bersaglio; oppure un giocatore bersaglio guadagna 1 punto vita. [Oracle 1999/09/03] Relic Bind=Incanta artefatto (Mentre giochi questa carta, bersaglia un artefatto. Questa carta entra in gioco assegnata a quell'artefatto.) ; Il Vincola Reliquia può incantare solo un artefatto controllato da un avversario. ; Ogniqualvolta l'artefatto incantato diventa TAPpato, scegli una delle opzioni seguenti - Il Vincola Reliquia infligge 1 danno a un giocatore bersaglio; oppure un giocatore bersaglio guadagna 1 punto vita. [Oracle 1999/09/03] Bind=Neutralizza un'abilita attivata bersaglio. (Le abilita di mana non possono essere bersagliate) ; Pesca una carta. Word of Binding=TAPpa X creature bersaglio. Word of Binding=TAPpa X creature bersaglio. Trickbind=Battibaleno (Fintanto che questa magia è in pila, i giocatori non possono giocare magie o abilita attivate che non siano abilita di mana.) ; Neutralizza un'abilita attivata o innescata bersaglio. Se viene neutralizzata l'abilita di un permanente in questo modo, le abilita attivate di quel permanente non possono essere giocate in questo turno. (Le abilita di mana non possono essere scelte come bersaglio.) Binding Grasp=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, sacrifica il Vincolo Irresistibile a meno che tu spenda {1}{L}. ; Tu controlli la creatura incantata. ; La creatura incantata prende +0/+1. [Oracle 2000/02/01] Binding Grasp=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; All'inizio del tuo mantenimento, sacrifica il Vincolo Irresistibile a meno che tu spenda {1}{L}. ; Tu controlli la creatura incantata. ; La creatura incantata prende +0/+1. [Oracle 2000/02/01] Earthlink=All'inizio del tuo mantenimento, sacrifica il Vincolo Terreno a meno che tu spenda {2}. ; Ogniqualvolta una creatura viene messa in un cimitero dal gioco, il controllore di quella creatura sacrifica una terra. [Oracle 2003/02/01] Gravebind=La creatura bersaglio non può essere rigenerata in questo turno. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Blessed Wine=Guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Blessed Wine=Guadagni 1 punto vita. ; Pesca una carta all'inizio del mantenimento del prossimo turno. [Oracle 2000/02/01] Wine of Blood and Iron={4} : La creatura bersaglio prende +X/+0 fino alla fine del turno, dove X è pari alla sua forza. Sacrifica il Vino di Sangue e Ferro alla fine del turno. Gratuitous Violence=Se una creatura che controlli infliggerebbe danno a una creatura o a un giocatore, invece infligge il doppio di quel danno a quella creatura o a quel giocatore. Marsh Viper=Ogniqualvolta la Vipera degli Acquitrini infligge danno ad un avversario, quel giocatore prende 2 segnalini veleno. (Se un giocatore ha 10 o più segnalini veleno, perde la partita.) Marsh Viper=Ogniqualvolta la Vipera degli Acquitrini infligge danno ad un avversario, quel giocatore prende 2 segnalini veleno. (Se un giocatore ha 10 o più segnalini veleno, perde la partita.) Marsh Viper=Ogniqualvolta la Vipera degli Acquitrini infligge danno ad un avversario, quel giocatore prende 2 segnalini veleno. (Se un giocatore ha 10 o più segnalini veleno, perde la partita.) Ohran Viper=Ogniqualvolta la Vipera di Ohran infligge danno da combattimento a una creatura, distruggi quella creatura alla fine del combattimento. ; Ogniqualvolta la Vipera di Ohran infligge danno da combattimento ad un giocatore, puoi pescare una carta. Patagia Viper=Volare ; Quando la Vipera di Patagia entra in gioco, metti in gioco due pedine creatura Serpente 1/1 verde e blu. ; Quando la Vipera di Patagia entra in gioco, sacrificala a meno che sia stato speso {L} per giocarla. Coiled Tinviper=Attacco improvviso Wanderer's Twig={1}, Sacrifica il Virgulto del Girovago: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio. Virtue's Ruin=Distruggi tutte le creature bianche. Virtuous Charge=Le creature che controlli prendono +1/+1 fino alla fine del turno. Visara the Dreadful=Volare ; {TAP} : Distruggi una creatura bersaglio. Non può essere rigenerata. [Oracle 2004/10/06] Tidal Visionary={TAP}: La creatura bersaglio diventa di un colore a tua scelta fino alla fine del turno. Mystic Visionary=Soglia - Il Visionario Mistico ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. Soltari Visionary=Ombra ; Ogniqualvolta il Visionario Soltari infligge danno ad un giocatore, distruggi un incantesimo bersaglio controllato da quel giocatore. Ancestral Vision=Visione Ancestrale è blu. ; Sospendere 4-{L} (Invece di giocare questa carta dalla tua mano, paga {L} e rimuovila dal gioco con quattro segnalini tempo su di essa. All'inizio del tuo mantenimento, rimuovi un segnalino tempo. Quando rimuovi l'ultimo, gioca la carta senza pagare il suo costo di mana.) ; Un giocatore bersaglio pesca tre carte. Seer's Vision=I tuoi avversari giocano con le carte scoperte. ; Sacrifica la Visione del Veggente: Guarda la mano di un giocatore bersaglio e scegli una carta da essa. Quel giocatore scarta quella carta. Gioca questa abilita solo quando potresti giocare una stregoneria. Diabolic Vision=Guarda le prime cinque carte del tuo grimorio. Aggiungi alla tua mano una di quelle carte e metti le rimanenti in cima al tuo grimorio in un qualsiasi ordine. Future Sight=Gioca con la prima carta del tuo grimorio scoperta. ; Puoi giocare la prima carta del tuo grimorio. Visions=Guarda le prime cinque carte del grimorio del giocatore bersaglio. Poi puoi fare rimescolare quel grimorio a quel giocatore. [Oracle 2001/08/24] Visions=Guarda le prime cinque carte del grimorio del giocatore bersaglio. Poi puoi fare rimescolare quel grimorio a quel giocatore. [Oracle 2001/08/24] Spiteful Visions=All'inizio dell'acquisizione di ogni giocatore, quel giocatore pesca una carta addzionale. ; Ogniqualvolta un giocatore pesca una carta, le Visioni Astiose infliggono 1 danno a quel giocatore. Serum Visions=Pesca una carta. ; Profetizzare 2 Traumatic Visions=Neutralizza una magia bersaglio. ; Cicloterra base {1}{L} ({1}{L}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta terra base, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Spiritual Visit=Metti in gioco una pedina creatura Spirito 1/1 incolore. ; Unire nell'Arcano {B} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi l'effetto di questa carta a quella magia.) Bant Sojourners=Quando cicli i Visitatori di Bant o quando vengono messi in un cimitero dal gioco, puoi mettere in gioco una pedina creatura Soldato 1/1 bianca. ; Ciclo {2}{B} ({2}{B}, Scarta questa carta: Pesca una carta.) Esper Sojourners=Quando cicli i Visitatori di Esper o quando vengono messi in un cimitero dal gioco, puoi TAPpare o STAPpare un permanente bersaglio. ; Ciclo {2}{L} ({2}{L}, Scarta questa carta: Pesca una carta.) Grixis Sojourners=Quando cicli i Visitatori di Grixis o quando vengono messi in un cimitero dal gioco, puoi rimuovere dal gioco una carta bersaglio in un cimitero. ; Ciclo {2}{N} ({2}{N}, Scarta questa carta: Pesca una carta.) Jund Sojourners=Quando cicli i Visitatori di Jund o quando vengono messi in un cimitero dal gioco, puoi fare loro infliggere 1 danno a una creatura o a un giocatore bersaglio. ; Ciclo {2}{R} ({2}{R}, Scarta questa carta: Pesca una carta.) Naya Sojourners=Quando cicli i Visitatori di Naya o quando vengono messi in un cimitero dal gioco, puoi mettere un segnalino +1/+1 su una creatura bersaglio. ; Ciclo {2}{V} ({2}{V}, Scarta questa carta: Pesca una carta.) Triclopean Sight=Lampo ; Incanta creatura ; Quando la Vista da Triclope entra in gioco, STAPpa la creatura incantata. ; La creatura incantata prende +1/+1 e ha cautela. View from Above=Una creatura bersaglio ha volare fino alla fine del turno. Se controlli un permanente bianco, fai tornare la Vista dall'Alto in mano al suo proprietario. Tunnel Vision=Nomina una carta. Il giocatore bersaglio rivela carte dalla cima del proprio grimorio fino a che rivela la carta nominata. Se accade, quel giocatore mette nel proprio cimitero le rimanenti carte rivelate e mette in cima al proprio grimorio la carta nominata. Altrimenti, il giocatore rimescola il proprio grimorio. Life from the Loam=Riprendi in mano fino a tre carte terra bersaglio dal tuo cimitero. ; Dragare 3 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente tre carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Life/Death=(Vita) Fino alla fine del turno, tutte le terre che controlli sono creature 1/1 che contano anche come terre. ; (Morte) Rimetti in gioco una carta creatura bersaglio dal tuo cimitero. Perdi un ammontare di punti vita pari al suo costo di mana convertito. Steam Vines=Incanta terra (Mentre giochi questa carta, bersaglia una terra. Questa carta entra in gioco assegnata a quella terra.) ; Quando la terra incantata diventa TAPpata, distruggila e i Viticci di Vapore infliggono 1 danno al controllore di quella terra. Quel giocatore sposta i Viticci di Vapore su una terra a propria scelta. Sprouting Vines=Passa in rassegna il tuo grimorio per una carta terra base, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. ; Tempesta Venomous Vines=Distruggi un permanente incantato bersaglio. Vitu-Ghazi, the City-Tree={TAP} : Aggiungi {1} alla tua riserva di mana. ; {2}{V}{B},{TAP} : Metti in gioco una pedina creatura Saprolingio 1/1 verde. Orochi Hatchery=Il Vivaio Orochi entra in gioco con X segnalini carica su di esso. ; {5},{TAP} : Metti in gioco una pedina creatura Serpente 1/1 verde per ogni segnalino carica presente sul Vivaio Orochi. Dwell on the Past=Il giocatore bersaglio rimescola nel proprio grimorio fino a quattro carte presenti nel proprio cimitero. Cerulean Wyvern=Volare, Protezione dal verde. Silver Wyvern=Volare ; {L}: Cambia il bersaglio della magia o abilita bersaglio che bersaglia solo la Viverna d'Argento. Il nuovo bersaglio deve essere una creatura. Sabertooth Wyvern=Volare, Attacco Improvviso. Flowstone Wyvern=Volare ; {R} : La Viverna Mutaroccia prende +2/-2 fino alla fine del turno. Vivify=La terra bersaglio diventa una creatura 3/3 fino alla fine del turno. E' ancora una terra. ; Pesca una carta. Vizzerdrix= Vizzerdrix= Vizzerdrix= Vizzerdrix= Vizzerdrix= Voice of the Woods=TAPpa cinque Elfi STAPpati che controlli: Metti in gioco una pedina creatura Elementale 7/7 verde con travolgere. Voice of Duty=Volare, protezione dal verde. Blood Speaker=All'inizio del tuo mantenimento, puoi sacrificare la Voce del Sangue. Se lo fai, passa in rassegna il tuo grimorio per una carta Demone, rivela quella carta e aggiungila alla tua mano. Poi rimescola il tuo grimorio. ; Ogniqualvolta un Demone entra in gioco sotto il tuo controllo, riprendi in mano la Voce del Sangue dal tuo cimitero. Veteran's Voice=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Voce del Veterano può incantare soltanto una creatura che controlli. ; La creatura incantata ha "{TAP} : La creatura bersaglio, diversa da questa creatura, prende +2/+1 fino alla fine del turno." [Oracle 1999/11/01] Veteran's Voice=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La Voce del Veterano può incantare soltanto una creatura che controlli. ; La creatura incantata ha "{TAP} : La creatura bersaglio, diversa da questa creatura, prende +2/+1 fino alla fine del turno." [Oracle 1999/11/01] Voice of Grace=Volare, Protezione dal nero. Voice of Law=Volare, Protezione dal rosso. Voice of Reason=Volare, protezione dal blu. Voice of Truth=Volare, protezione dal bianco. Voice of All=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Mentre la Voce Omnia entra in gioco, scegli un colore. ; La Voce Omnia ha protezione dal colore scelto. (Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla del colore scelto.) Voice of All=Volare (Questa creatura non può essere bloccata tranne che da creature con volare o raggiungere.) ; Mentre la Voce Omnia entra in gioco, scegli un colore. ; La Voce Omnia ha protezione dal colore scelto. (Non può essere bloccata, bersagliata, non le può essere inflitto danno, né può essere incantata da nulla del colore scelto.) Angelic Voices=Le creature che controlli prendono +1/+1 fintanto che non controlli creature non artefatto e creature non bianche. [Oracle 2001/08/24] Angelic Voices=Le creature che controlli prendono +1/+1 fintanto che non controlli creature non artefatto e creature non bianche. [Oracle 2001/08/24] Voices from the Void=Dominio - Un giocatore bersaglio scarta una carta per ogni tipo di terra base tra le terre che controlli. Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Flight=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata ha volare. (Questa creatura non può essere bloccata, tranne che dalle creature con volare o con raggiungere.) Ixidor's Will=Neutralizza una magia bersaglio a meno che il suo controllore spenda {2} per ogni Mago in gioco. Minamo Sightbender={X}, {TAP} : La creatura bersaglio con forza pari o inferiore a X non può essere bloccata in questo turno. Serra Aviary=Le creature con volare prendono +1/+1. Flight of Fancy=Incanta creatura ; Quando il Volo di Fantasia entra in gioco, pesca due carte. ; La creatura incantata ha volare. Aquitect's Will=Metti un segnalino inondazione su una terra bersaglio. Quella terra è un'Isola in aggiunta ai suoi altri tipi fintanto che ha un segnalino inondazione. Se controlli un Tritone, pesca una carta. Nature's Will=Ogniqualvolta una o più creature che controlli infliggono danno da combattimento ad un giocatore, TAPpa tutte le terre controllate da quel giocatore e STAPpa tutte le terre che tu controlli. Sinstriker's Will=Incanta creatura ; La creatura incantata ha "{TAP} : Questa creatura infligge un danno pari alla sua forza ad una creatura bersaglio che sta attaccando o bloccando." Yawgmoth's Will=Fino alla fine del turno, puoi giocare le carte nel tuo cimitero. ; Se una carta dovesse finire nel tuo cimitero in questo turno, invece rimuovila dal gioco. Iron Will=La creatura bersaglio prende +0/+4 fino alla fine del turno. ; Ciclo {2} Indomitable Will=Lampo ; Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; La creatura incantata prende +1/+2. Mind over Matter=Scarta una carta: Puoi TAPpare o STAPpare un artefatto, una creatura o una terra bersaglio. Arctic Foxes=Le creature con forza pari o superiore a 2 non possono bloccare le Volpi Artiche fintanto che il giocatore il difesa controlla una terra neve. Volrath the Fallen={1}{N}, Scarta una carta creatura: Volrath il Caduto prende +X/+X fino alla fine del turno, dove X è pari al costo di mana convertito della carta scartata. Vault of Whispers=(La Volta dei Sussurri non è una magia.) ; {TAP} : Aggiungi {N} alla tua riserva di mana. Dragon Arch={2},{TAP}: Puoi mettere in gioco una carta creatura multicolore dalla tua mano. Runed Arch=La Volta Runica entra in gioco TAPpata. ; {X},{TAP}, Sacrifica la Volta Runica : X creature bersaglio con forza pari o inferiore a 2 non possono essere bloccate in questo turno. [Oracle 2000/02/01] Time Vault=La Volta Temporale entra in gioco TAPpata. ; La Volta Temporale non STAPpa durante il tuo STAP. ; Se dovesse iniziare il tuo turno mentre la Volta Temporale è TAPpata, invece puoi saltare quel turno. Se lo fai, STAPpa la Volta Temporale. ; {TAP}: Gioca un altro turno dopo questo. Time Vault=La Volta Temporale entra in gioco TAPpata. ; La Volta Temporale non STAPpa durante il tuo STAP. ; Se dovesse iniziare il tuo turno mentre la Volta Temporale è TAPpata, invece puoi saltare quel turno. Se lo fai, STAPpa la Volta Temporale. ; {TAP}: Gioca un altro turno dopo questo. Time Vault=La Volta Temporale entra in gioco TAPpata. ; La Volta Temporale non STAPpa durante il tuo STAP. ; Se dovesse iniziare il tuo turno mentre la Volta Temporale è TAPpata, invece puoi saltare quel turno. Se lo fai, STAPpa la Volta Temporale. ; {TAP}: Gioca un altro turno dopo questo. Turnabout=Scegli artefatto, o creatura, o terra. TAPpa tutti i permanenti STAPpati del tipo scelto controllati dal giocatore bersaglio, oppure STAPpa tutti i permanenti TAPpati del tipo scelto controllati da quel giocatore. Faces of the Past=Ogniqualvolta una creatura viene messa in un cimitero dal gioco, TAPpa tutte le creature STAPpate che condividono con essa un tipo di creatura, oppure STAPpa tutte le creature TAPpate che condividono con essa un tipo di creatura. Face of Fear={2}{N}, Scarta una carta: Il Volto della Paura guadagna Paura fino alla fine del turno. Spellweaver Volute=Incanta carta istantaneo in un cimitero ; Ogniqualvolta giochi una magia stregoneria, copia la carta istantaneo incantata. Puoi giocare la copia senza pagare il suo costo di mana. Se lo fai, rimuovi dal gioco la carta incantata e assegna la Voluta Tessimagie a un'altra carta istantaneo in un cimitero. Rabid Wombat=Cautela ; Il Vombato Rabbioso prende +2/+2 per ogni Aura assegnata ad esso. Rabid Wombat=Cautela ; Il Vombato Rabbioso prende +2/+2 per ogni Aura assegnata ad esso. Rabid Wombat=Cautela ; Il Vombato Rabbioso prende +2/+2 per ogni Aura assegnata ad esso. Vorosh, the Hunter=Volare ; Ogniqualvolta Vorosh, il Cacciatore infligge danno da combattimento a un giocatore, puoi pagare {2}{V}. Se lo fai, metti sei segnalini +1/+1 su Vorosh. Krosan Vorine=Provocazione Clockwork Vorrac=Il Vorrac Meccanico entra in gioco con quattro segnalini +1/+1 su di esso. ; Ogniqualvolta il Vorrac Meccanico attacca o blocca, alla fine del combattimento rimuovi un segnalino +1/+1 da esso. ; {TAP}: Metti un segnalino +1/+1 sul Vorrac Meccanico. Copperhoof Vorrac=Il Vorrac Zamparame prende +1/+1 per ogni permanente STAPpato controllato dai tuoi avversari. Cerebral Vortex=Il giocatore bersaglio pesca due carte, poi il Vortice Cerebrale infligge a quel giocatore un danno pari al numero di carte che egli ha pescato in questo turno Energy Vortex=Mentre il Vortice di Energia entra in gioco, scegli un avversario. ; All'inizio del tuo mantenimento, rimuovi tutti i segnalini energia dal Vortice di Energia. ; All'inizio del mantenimento del giocatore scelto, il Vortice di Energia infligge 3 danni a quel giocatore a meno che egli spenda {1} per ciascun segnalino energia presente sul Vortice di Energia. ; {X} : Metti X segnalini energia sul Vortice di Energia. Utilizza quest'abilita solo durante il tuo mantenimento. [Oracle 2001/06/01] Mana Vortex=Quando giochi il Vortice di Mana, puoi sacrificare una terra. Se non lo fai, neutralizza il Vortice del Mana. ; All'inizio del mantenimento di ogni giocatore, quel giocatore sacrifica una terra. ; Quando non ci sono più terre in gioco, sacrifica il Vortice di Mana. Spinning Darkness=Puoi rimuovere dal gioco le prime tre carte nere del tuo cimitero invece di pagare il costo di lancio del Vortice di Tenebre. ; Il Vortice di Tenebre infligge 3 danni a una creatura bersaglio non nera. Tu guadagni 3 punti vita. [Oracle 2001/06/01] Consuming Vortex=Il proprietario riprende in mano una creatura bersaglio. ; Unire nell'Arcano {3}{L} (Mentre giochi una magia Arcano, puoi rivelare questa carta dalla tua mano e pagare il suo costo di unione. Se lo fai, aggiungi gli effetti di questa carta a quella magia.) Psychic Vortex=Mantenimento Cumulativo - Pesca una carta. ; Alla fine di ogni tuo turno, sacrifica una terra e scarta la tua mano. [Oracle 1999/07/01] Essence Vortex=Distruggi una creatura bersaglio a meno che il suo controllore paghi un ammontare di punti vita pari alla sua costituzione. Una creatura distrutta in questo modo non può essere rigenerata. Sulfuric Vortex=All'inizio del mantenimento di ogni giocatore, il Vortice Sulfureo infligge 2 danni a quel giocatore. ; Se un giocatore guadagna dei punti vita, invece quel giocatore non guadagna alcun punto vita. Timetwister=Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio e poi pesca sette carte. (Poi metti il Vortice Temporale nel cimitero del proprietario). [Oracle 2001/08/24] Timetwister=Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio e poi pesca sette carte. (Poi metti il Vortice Temporale nel cimitero del proprietario). [Oracle 2001/08/24] Timetwister=Ogni giocatore rimescola la propria mano e il proprio cimitero nel proprio grimorio e poi pesca sette carte. (Poi metti il Vortice Temporale nel cimitero del proprietario). [Oracle 2001/08/24] Whirlpool Whelm=Scontrati con un avversario, poi fai tornare una creatura bersaglio in mano al suo proprietario. Se vinci, puoi invece mettere quella creatura in cima al grimorio del suo proprietario. (Ogni giocatore che si scontra rivela la prima carta del suo grimorio, poi la mette in cima o in fondo. Un giocatore vince se la sua carta aveva un costo di mana convertito maggiore.) Active Volcano=Scegli una delle opzioni seguenti - Distruggi un permanente blu bersaglio; oppure il proprietario riprende in mano un'Isola bersaglio. [Oracle 2003/07/01] Active Volcano=Scegli una delle opzioni seguenti - Distruggi un permanente blu bersaglio; oppure il proprietario riprende in mano un'Isola bersaglio. [Oracle 2003/07/01] Urborg Volcano=Il Vulcano di Urborg entra in gioco TAPpato. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Urborg Volcano=Il Vulcano di Urborg entra in gioco TAPpato. ; {TAP} : Aggiungi {N} o {R} alla tua riserva di mana. Dormant Volcano=Il Vulcano Dormiente entra in gioco TAPpato. ; Quando il Vulcano Dormiente entra in gioco, sacrificalo a meno che tu faccia riprendere in mano al proprietario una Montagna STAPpata che tu controlli. ; {TAP} : Aggiungi {1}{R} alla tua riserva di mana. Skirk Volcanist=Metamorfosi - Sacrifica due Montagne. ; Quando il Vulcanologo di Skirk viene girato a faccia in su, infligge 3 danni divisi a tua scelta tra un qualsiasi numero di creature bersaglio. [Oracle 2003/07/01] Void=Scegli un numero. Distruggi tutti gli artefatti e le creature con costo di mana convertito pari a quel numero. Poi un giocatore bersaglio rivela la propria mano e scarta tutte le carte non terra con costo di mana convertito pari a quel numero. Void=Scegli un numero. Distruggi tutti gli artefatti e le creature con costo di mana convertito pari a quel numero. Poi un giocatore bersaglio rivela la propria mano e scarta tutte le carte non terra con costo di mana convertito pari a quel numero. Nether Void=Ogniqualvolta un giocatore gioca una magia, neutralizza quella magia a meno che il suo controllore spenda {3}. [Oracle 1999/09/03] Nightmare Void=Il giocatore bersaglio rivela la propria mano. Tu scegli una carta da essa. Quel giocatore scarta quella carta. ; Dragare 2 (Se stai per pescare una carta, invece puoi mettere nel tuo cimitero esattamente due carte dalla cima del tuo grimorio. Se lo fai, riprendi in mano questa carta dal tuo cimitero. Altrimenti, pesca una carta.) Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Memory Lapse=Neutralizza una magia bersaglio. Se quella magia viene neutralizzata in questo modo, mettila in cima al grimorio del suo proprietario invece che nel cimitero di quel giocatore. Planar Void=Ogniqualvolta un'altra carta viene messa in un cimitero da una qualsiasi zona, rimuovi dal gioco quella carta. Wall of Granite=Difensore (Questa creatura non può attaccare.) Warrior's Charge=Le creature che controlli prendono +1/+1 fino alla fine del turno. Warrior's Charge=Le creature che controlli prendono +1/+1 fino alla fine del turno. Warrior's Oath=Gioca un altro turno dopo questo. Alla fine di quel turno, perdi la partita. Wei Ambush Force=Ogniqualvolta Wei Ambush Force attacca, prende +2/+0 fino alla fine del turno. Wei Assassins=Quando Wei Assassins entra in gioco, l'avversaro bersaglio sacrifica una creatura. Wei Elite Companions=Cavalierato Wei Night Raiders=Cavalierato ; Ogniqualvolta Wei Night Raiders infligge danno ad un avversario, quel giocatore scarta una carta. Wei Scout=Cavalierato Wei Strike Force=Cavalierato Wicked Pact=Distruggi due creature bersaglio non nere. Perdi 5 punti vita. Wicked Pact=Distruggi due creature bersaglio non nere. Perdi 5 punti vita. Wielding the Green Dragon=La creatura bersaglio prende +4/+4 fino alla fine del turno. Wiitigo=Il Wiitigo entra in gioco con sei segnalini +1/+1 su di esso. ; All'inizio del tuo mantenimento, metti un segnalino +1/+1 sullo Wiitigo se ha bloccato o è stato bloccato dal tuo ultimo mantenimento. Altrimenti rimuovi un segnalino +1/+1 dallo Wiitigo. Willow Dryad=Passa-foreste Wolf Pack=Puoi far assegnare il danno da combattimento del Wolf Pack come se non fosse stato bloccato. Wu Admiral=Wu Admiral prende +1/+1 fintanto che un avversario controlla almeno un'Isola. Wu Elite Cavalry=Cavalierato Wu Light Cavalry=Cavalierato Wu Longbowman={TAP}: Wu Longbowman infligge 1 danno a una creatura o a un giocatore bersaglio. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Wu Scout=Cavalierato ; Quando Wu Scout entra in gioco, guarda la mano dell'avversario bersaglio. Wu Spy=Quando Wu Spy entra in gioco, guarda le prime due carte del grimorio del giocatore bersaglio. Metti nel suo cimitero una di quelle carte. Wu Warship=Wu Warship non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Hunted Wumpus=Quando il Wumpus Braccato entra in gioco, ogni altro giocatore può mettere in gioco una carta creatura dalla propria mano. Hunted Wumpus=Quando il Wumpus Braccato entra in gioco, ogni altro giocatore può mettere in gioco una carta creatura dalla propria mano. Hunted Wumpus=Quando il Wumpus Braccato entra in gioco, ogni altro giocatore può mettere in gioco una carta creatura dalla propria mano. Hunted Wumpus=Quando il Wumpus Braccato entra in gioco, ogni altro giocatore può mettere in gioco una carta creatura dalla propria mano. Thrashing Wumpus={N} : Il Wumpus Devastatore infligge 1 danno a ogni creatura e a ogni giocatore. Shivan Wumpus=Travolgere ; Quando il Wumpus di Shiv entra in gioco, qualsiasi giocatore può sacrificare una terra. Se un giocatore lo fa, metti il Wumpus di Shiv in cima al grimorio del suo proprietario. Autochthon Wurm=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Travolgere Nesting Wurm=Travolgere ; Quando il Wurm Annidato entra in gioco, puoi passare in rassegna il tuo grimorio per un massimo di 3 carte Wurm Annidato, rivelarle e aggiungerle alla tua mano. Se lo fai, rimescola il tuo grimorio. [Oracle 2000/10/24] Argothian Wurm=Travolgere ; Quando il Wurm Argothiano entra in gioco, qualsiasi giocatore può sacrificare una terra. Se un giocatore lo fa, metti il Wurm Argothiano in cima al grimorio del suo proprietario. [Oracle 1999/05/01] Arrogant Wurm=Travolgere ; Follia {2}{V} Enlisted Wurm=Cascata (Quando giochi questa magia, rimuovi dal gioco le carte dalla cima del tuo grimorio finché non rimuovi una carta non terra con costo di mana minore. Puoi giocare quella carta senza pagare il suo costo di mana. Metti le altre carte rimosse in fondo al tuo grimorio in ordine casuale.) Water Wurm=Il Wurm d'Acqua prende +0/+1 fintanto che un avversario controlla almeno un'Isola. [Oracle 2003/07/01] Siege Wurm=Convocazione (Ciascuna creatura che TAPpi mentre giochi questa magia riduce il suo costo di {1} o di un mana del colore di quella creatura.) ; Travolgere Battering Wurm=Sete di sangue 1 (Se è stato inflitto danno a un avversario in questo turno, questa creatura entra in gioco con un segnalino +1/+1.) ; Le creature con forza inferiore a quella del Wurm da Sfondamento non possono bloccarlo. Barbed-Back Wurm={N} : La creatura bersaglio verde che sta bloccando il Wurm dal Dorso Spinato prende -1/-1 fino alla fine del turno. Gorger Wurm=Divorare 1 (Mentre questa creatura entra in gioco, puoi sacrificare un qualsiasi numero di creature. Entra in gioco con un numero di segnalini +1/+1 pari alle creature sacrificate.) Witherscale Wurm=Ogniqualvolta il Wurm dalle Scaglie Avvizzenti blocca o viene bloccato da una creatura, quella creatura ha avvizzire fino alla fine del turno. (Una fonte con avvizzire infligge danno sotto forma di segnalini -1/-1.) ; Ogniqualvolta il Wurm dalle Scaglie Avvizzenti infligge danno a un avversario, rimuovi da esso tutti i segnalini -1/-1. Harvest Wurm=Quando il Wurm dei Campi entra in gioco sacrificalo a meno che tu riprenda in mano una carta terra base presente nel tuo cimitero. [Oracle 1999/11/01] Trench Wurm={2}{R},{TAP} : Distruggi una terra non base bersaglio. Fallow Wurm=Quando il Wurm del Maggese entra in gioco, sacrificalo a meno che tu scarti una carta terra. [Oracle 1999/07/01] Jungle Wurm=Ogniqualvolta il Wurm della Giungla viene bloccato, prende -1/-1 fino alla fine del turno per ogni creatura che lo blocca oltre alla prima. [Oracle 2003/07/01] Scoria Wurm=All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, il proprietario riprende in mano il Wurm della Lava. [Oracle 1999/05/01] Scoria Wurm=All'inizio del tuo mantenimento, lancia una moneta. Se perdi il lancio, fai tornare il Wurm della Lava in mano al suo proprietario. Penumbra Wurm=Travolgere ; Quando il Wurm della Penombra viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Wurm 6/6 nera con travolgere. Charnelhoard Wurm=Travolgere ; Ogniqualvolta il Wurm della Tana d'Osso infligge danno a un avversario, puoi riprendere in mano una carta bersaglio dal tuo cimitero. Plated Slagwurm=Il Wurm delle Scorie Corazzato non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Roaring Slagwurm=Ogniqualvolta il Wurm delle Scorie Ruggente attacca, TAPpa tutti gli artefatti. Ravaging Riftwurm=Potenziamento {4} (Puoi spendere {4} addizionale quando giochi questa magia.) ; Evanescenza 2 (Questo permanente entra in gioco con due segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) ; Se è stato pagato il costo di potenziamento, il Wurm Devastante degli Squarci entra in gioco con tre segnalini tempo addizionali su di esso. Havenwood Wurm=Lampo (Puoi giocare questa magia in ogni momento in cui potresti giocare un istantaneo.) ; Travolgere Johtull Wurm=Ogniqualvolta il Wurm di Johtull viene bloccato, il Wurm di Johtull prende -2/-1 fino alla fine del turno per ogni creatura che lo blocca oltre alla prima. [Oracle 2003/07/01] Johtull Wurm=Ogniqualvolta il Wurm di Johtull viene bloccato, il Wurm di Johtull prende -2/-1 fino alla fine del turno per ogni creatura che lo blocca oltre alla prima. [Oracle 2003/07/01] Mungha Wurm=Durante il tuo STAP, non puoi STAPpare più di una terra. Shivan Wurm=Travolgere ; Quando il Wurm di Shiv entra in gioco, il proprietario riprende in mano una creatura rossa o verde che tu controlli. Duskdale Wurm=Travolgere Yavimaya Wurm=Travolgere. Waning Wurm=Evanescenza 2 (Questo permanente entra in gioco con due segnalini tempo su di esso. All'inizio del tuo mantenimento, rimuovi un segnalino tempo da esso. Quando l'ultimo viene rimosso, sacrificalo.) Phantom Wurm=Il Wurm Fantasma entra in gioco con quattro segnalini +1/+1 su di esso. ; Se sta per essere inflitto danno al Wurm Fantasma, previeni quel danno. Rimuovi un segnalino +1/+1 dal Wurm Fantasma. Carrion Wurm=Ogniqualvolta il Wurm in Putrefazione attacca o blocca, qualsiasi giocatore può rimuovere dal gioco tre carte presenti nel proprio cimitero. Se un giocatore lo fa, il Wurm in Putrefazione non infligge danno da combattimento in questo turno. Endless Wurm=Travolgere ; All'inizio del tuo mantenimento, sacrifica il Wurm Infinito a meno che tu sacrifichi un incantesimo. [Oracle 1999/05/01] Dirtcowl Wurm=Ogniqualvolta un avversario gioca una terra, metti un segnalino +1/+1 sul Wurm Manto-di-Fango. Metamorphic Wurm=Soglia - Il Wurm Mutaforma prende +4/+4 fintanto che ci sono almeno sette carte nel tuo cimitero. Panglacial Wurm=Travolgere ; Mentre stai passando in rassegna il tuo grimorio, puoi giocare il Wurm Panglaciale dal tuo grimorio. Golgari Rotwurm={N}, Sacrifica una creatura : Il giocatore bersaglio perde 1 punto vita. Pouncing Wurm=Potenziamento {2}{V} (Puoi spendere {2}{V} addizionale quando giochi questa magia.) ; Se è stato pagato il costo di potenziamento, il Wurm Scattante entra in gioco con tre segnalini +1/+1 su di esso e ha rapidita. Tunneler Wurm=Scarta una carta: Rigenera il Wurm Scavatore. Segmented Wurm=Ogniqualvolta il Wurm Segmentato diventa il bersaglio di una magia o di un'abilita, metti un segnalino -1/-1 su di esso. [Oracle 1999/05/01] Wild Wurm=Quando il Wurm Selvatico entra in gioco, lancia una moneta. Se perdi il lancio, il proprietario riprende in mano il Wurm Selvatico. [Oracle 1999/05/01] Winding Wurm=Eco {4}{V} (All'inizio del tuo mantenimento, se questo permanente è entrato sotto il tuo controllo dall'inizio del tuo ultimo mantenimento, sacrificalo a meno che non paghi il suo costo di eco.) Symbiotic Wurm=Quando il Wurm Simbiotico viene messo in un cimitero dal gioco, metti in gioco sette pedine creatura Insetto 1/1 verdi. Streetbreaker Wurm= Rootbreaker Wurm=Travolgere. Rootbreaker Wurm=Travolgere. Deathcoil Wurm=Puoi fare assegnare dal Wurm Spiramortale il suo danno da combattimento come se non fosse stato bloccato. Reckless Wurm=Travolgere ; Follia {2}{R} (Se scarti questa carta, puoi giocarla pagando il suo costo di follia invece di metterla nel tuo cimitero.) Warping Wurm=Fase ; All'inizio del tuo di mantenimento, puoi spendere {2}{L}{V}. Se non lo fai, il Wurm Temporale scompare. ; Quando il Wurm Temporale riappare, metti un segnalino +1/1 su di esso. [Oracle 1999/07/01] Tempting Wurm=Quando il Wurm Tentatore entra in gioco, ogni avversario può mettere in gioco un qualsiasi numero di carte artefatto, creatura, incantesimo e/o terra dalla propria mano. Wydwen, the Biting Gale=Lampo ; Volare ; {L}{N}, Paga 1 punto vita: Fai tornare Wydwen, la Brezza Sferzante in mano al suo proprietario. Xiahou Dun, the One-Eyed=Cavalierato ; Sacrifica Xiahou Dun, the One-Eyed: Riprendi in mano una carta nera bersaglio presente nel tuo cimitero. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Xira Arien=Volare ; {V}{R}{N},{TAP}: Il giocatore bersaglio pesca una carta. Xira Arien=Volare ; {V}{R}{N},{TAP}: Il giocatore bersaglio pesca una carta. Xun Yu, Wei Advisor={TAP}: La creatura bersaglio che controlli prende +2/+0 fino alla fine del turno. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Ydwen Efreet=Ogniqualvolta sei attaccato, lancia una moneta. Se perdi il lancio, lo Ydwen Efreet non può bloccare in questo turno. [Oracle 1999/09/03] Yellow Scarves Cavalry=Cavalierato ; Yellow Scarves Cavalry non può bloccare. Yellow Scarves General=Cavalierato ; Yellow Scarves General non può bloccare. Yellow Scarves Troops=Yellow Scarves Troops non può bloccare. Mountain Yeti=Passa-montagne, protezione dal bianco. Mountain Yeti=Passa-montagne, protezione dal bianco. Karplusan Yeti={TAP} : Lo Yeti di Karplus infligge un ammontare di danni pari alla sua forza a una creatura bersaglio. Quella creatura infligge un ammontare di danni pari alla sua forza allo Yeti di Karplus. Karplusan Yeti={TAP} : Lo Yeti di Karplus infligge un ammontare di danni pari alla sua forza a una creatura bersaglio. Quella creatura infligge un ammontare di danni pari alla sua forza allo Yeti di Karplus. Ohran Yeti={2}{S} : La creatura neve bersaglio guadagna attacco improvviso fino alla fine del turno. ({S} può essere pagato con un mana da un permanente neve.) Stalking Yeti=Quando lo Yeti in Agguato entra in gioco, se è in gioco, infligge un ammontare di danni pari alla propria forza a una creatura bersaglio controllata da un avversario e quella creatura infligge un ammontare di danni pari alla propria forza allo Yeti in Agguato. ; {2}{S}: Il proprietario riprende in mano lo Yeti in Agguato. Gioca questa abilita solo quando potresti giocare una stregoneria. ({S} può essere pagato con un mana da un permanente neve.) Sylvan Yeti=La forza dello Yeti Silvano è pari al numero di carte nella tua mano. Sylvan Yeti=La forza dello Yeti Silvano è pari al numero di carte nella tua mano. Yomiji, Who Bars the Way=Ogniqualvolta un permanente leggendario diverso da Yomiji, Che Sbarra la Via viene messo in un cimitero dal gioco, il proprietario riprende in mano quella carta. Yosei, the Morning Star=Volare ; Quando Yosei, Stella del Mattino viene messo in un cimitero dal gioco, il giocatore bersaglio salta il proprio prossimo STAP. TAPpa fino a cinque permanenti bersaglio controllati da quel giocatore. Young Wei Recruits=Young Wei Recruits non può bloccare. Yuan Shao, the Indecisive=Cavalierato ; Ogni creatura che controlli non può essere bloccata da più di una creatura. Yuan Shao's Infantry=Ogniqualvolta Yuan Shao's Infantry attacca da solo, Yuan Shao's Infantry non può essere bloccato in questo combattimento. Yuki-Onna=Quando Yuki-Onna entra in gioco, distruggi un artefatto bersaglio. ; Ogniqualvolta giochi una magia Spirito o Arcano, puoi far tornare Yuki-Onna in mano al suo proprietario. Yukora, the Prisoner=Quando Yukora, il Prigioniero lascia il gioco, sacrifica tutte le creature non Ogre che controlli. Nezumi Shortfang={1}{N},{TAP} : L'avversario bersaglio scarta una carta. Poi, se quel giocatore non ha carte in mano, ruota lo Zannacorta Nezumi. ; /flip/; Pungibaffo il Detestabile ; Creatura Leggendaria - Sciamano Ratto ; 3/3 ; All'inizio del mantenimento di ogni avversario, quel giocatore perde 1 punto vita per ogni carta sotto le tre che ha in mano. Tooth and Claw=Sacrifica due creature: Metti in gioco una pedina creatura Bestia 3/1 rossa di nome Carnivoro. Tooth and Nail=Scegli una delle opzioni seguenti - Passa in rassegna il tuo grimorio per un massimo di due carte creatura, rivelale, aggiungile alla tua mano, poi rimescola il tuo grimorio; oppure metti in gioco fino a due carte creatura dalla tua mano. ; Intrecciare {2} Venomous Fangs=Incanta creatura ; La creatura incantata ha tocco letale (Ogniqualvolta infligge danno a una creatura, distruggi quella creatura.) Krosan Tusker=Ciclo {2}{V} ; Quando usi l'abilita ciclo dello Zannuto di Krosa, puoi passare in rassegna il tuo grimorio, scegliere una carta terra base, rivelare quella carta e aggiungerla alla tua mano. Se lo fai, rimescola il tuo grimorio. Swamp Mosquito=Volare ; Ogniqualvolta la Zanzara delle Paludi attacca e non viene bloccata, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) Swamp Mosquito=Volare ; Ogniqualvolta la Zanzara delle Paludi attacca e non viene bloccata, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) Swamp Mosquito=Volare ; Ogniqualvolta la Zanzara delle Paludi attacca e non viene bloccata, il giocatore in difesa prende un segnalino veleno. (Un giocatore con dieci o più segnalini veleno perde la partita.) Kithkin Zephyrnaut=Parentela - All'inizio del tuo mantenimento, puoi guardare la prima carta del tuo grimorio. Se condivide un tipo di creatura con lo Zefirnauta Kithkin, puoi rivelarla. Se lo fai, lo Zefirnauta Kithkin prende +2/+2 e ha cautela e volare fino alla fine del turno. Alaborn Zealot=Quando lo Zelota Alaborn blocca una creatura, distruggi quella creatura e lo Zelota Alaborn. Farrel's Zealot=Ogniqualvolta lo Zelota di Farrel attacca e non è bloccato, puoi scegliere di fargli infliggere 3 danni a una creatura bersaglio. Se lo fai, lo Zelota di Farrel non infligge danni da combattimento in questo turno. Farrel's Zealot=Ogniqualvolta lo Zelota di Farrel attacca e non è bloccato, puoi scegliere di fargli infliggere 3 danni a una creatura bersaglio. Se lo fai, lo Zelota di Farrel non infligge danni da combattimento in questo turno. Farrel's Zealot=Ogniqualvolta lo Zelota di Farrel attacca e non è bloccato, puoi scegliere di fargli infliggere 3 danni a una creatura bersaglio. Se lo fai, lo Zelota di Farrel non infligge danni da combattimento in questo turno. Karona's Zealot=Metamorfosi {3}{B}{B} ; Quando lo Zelota di Karona viene girato a faccia in su, tutto il danno che gli verrebbe inflitto in questo turno viene invece inflitto a una creatura bersaglio. Serra Zealot=Attacco improvviso Flame-Kin Zealot=Quando lo Zelota Figlio del Fuoco entra in gioco, le creature che controlli prendono +1/+1 e guadagnano rapidita fino alla fine del turno. Zealot il-Vec=Ombra (Questa creatura può bloccare o essere bloccata soltanto da creature con ombra.) ; Ogniqualvolta lo Zelota il-Vec attacca e non viene bloccato, puoi fargli infliggere 1 danno a una creatura bersaglio. Se lo fai, previeni tutto il danno da combattimento che lo Zelota il-Vec infliggerebbe in questo turno. Kithkin Zealot=Quando lo Zelota Kithkin entra in gioco, guadagni 1 punto vita per ogni permanente nero e/o rosso controllato da un avversario bersaglio. Mystic Zealot=Soglia - Lo Zelota Mistico prende +1/+1 e ha volare fintanto che ci sono almeno sette carte nel tuo cimitero. Viridian Zealot={1}{V}, Sacrifica lo Zelota Viridiano : Distruggi un artefatto o un incantesimo bersaglio. Zealots en-Dal=All'inizio del tuo mantenimento, se tutti i permanenti non terra che controlli sono bianchi, guadagni 1 punto vita. Zephid=Volare, velo (Questo permanente non può essere bersaglio di magie o abilita.) Assault Zeppelid=Volare, travolgere Zhang Fei, Fierce Warrior=Cavalierato, cautela Zhang He, Wei General=Cavalierato ; Ogniqualvolta Zhang He, Wei General attacca, ogni altra creatura che controlli prende +1/+0 fino alla fine del turno. Zhang Liao, Hero of Hefei=Ogniqualvolta Zhang Liao, Hero of Hefei infligge danno ad un avversario, quell'avversario scarta una carta. Zhao Zilong, Tiger General=Cavalierato ; Ogniqualvolta Zhao Zilong, Tiger General blocca, prende +1/+1 fino alla fine del turno. Zhou Yu, Chief Commander=Zhou Yu, Chief Commander non può attaccare a meno che il giocatore in difesa controlli almeno un'Isola. Zhuge Jin, Wu Strategist={TAP}: La creatura bersaglio non può essere bloccata in questo turno. Gioca questa abilita soltanto durante il tuo turno, prima che siano dichiarati gli attaccanti. Mad Auntie=Le altre creature Goblin che controlli prendono +1/+1. ; {TAP}: Rigenera un altro Goblin bersaglio. Ancient Ziggurat={TAP}: Aggiungi un mana di un qualsiasi colore alla tua riserva di mana. Spendi questo mana solo per giocare magie creatura. Pradesh Gypsies={1}{V},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. Pradesh Gypsies={1}{V},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. Pradesh Gypsies={1}{V},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. Pradesh Gypsies={1}{V},{TAP}: La creatura bersaglio prende -2/-0 fino alla fine del turno. Uncle Istvan=Previeni tutto il danno che verrebbe inflitto allo Zio Istvan dalle creature. Uncle Istvan=Previeni tutto il danno che verrebbe inflitto allo Zio Istvan dalle creature. Uncle Istvan=Previeni tutto il danno che verrebbe inflitto allo Zio Istvan dalle creature. Zirilan of the Claw={1}{R}{R},{TAP}: Passa in rassegna il tuo grimorio per una carta permanente Drago e mettila in gioco. Poi rimescola il tuo grimorio. Quel Drago guadagna rapidita fino alla fine del turno. Alla fine del turno, rimuovilo dal gioco. Hush=Distruggi tutti gli incantesimi. ; Ciclo {2} Zo-Zu the Punisher=Ogniqualvolta una terra entra in gioco, Zo-Zu il Punitore infligge 2 danni al controllore di quella terra. Zodiac Dog=Passa-montagne Zodiac Dragon=Quando Zodiac Dragon viene messo in un cimitero dal gioco, puoi riprenderlo in mano. Zodiac Goat=Passa-montagne Zodiac Horse=Passa-isole Zodiac Ox=Passa-paludi Zodiac Pig=Passa-paludi Zodiac Rabbit=Passa-foreste Zodiac Rat=Passa-paludi Zodiac Rooster=Passa-pianure Zodiac Snake=Passa-paludi Zodiac Tiger=Passa-foreste Gangrenous Zombies={TAP}, Sacrifica gli Zombi Cancrenosi : Gli Zombi Cancrenosi infliggono 1 danno ad ogni creatura e ad ogni giocatore. Se controlli almeno una Palude neve, invece gli Zombi Cancrenosi infliggono 2 danni ad ogni creatura e ad ogni giocatore. Drowned={N} : Rigenera gli Zombi del Naufragio. [Oracle 1999/07/23] Gravebane Zombie=Se gli Zombi delle Tombe stanno per andare in un cimitero dal gioco, invece metti gli Zombi delle Tombe in cima al grimorio del loro proprietario. Gravebane Zombie=Se gli Zombi delle Tombe stanno per andare in un cimitero dal gioco, invece metti gli Zombi delle Tombe in cima al grimorio del loro proprietario. Zombie Scavengers=Rimuovi dal gioco la prima carta creatura del tuo cimitero : Rigenera lo Zombi Mangiacarogne. [Oracle 1998/07/01] Lava Zombie=Quando lo Zombie della Lava entra in gioco, il proprietario riprende in mano una creatura nera o rossa che tu controlli. ; {2} : Lo Zombie della Lava prende +1/+0 fino alla fine del turno. Pyre Zombie=All'inizio del tuo mantenimento, se lo Zombie della Pira è nel tuo cimitero, puoi spendere {1}{N}{N}. Se lo fai, riprendi in mano lo Zombie della Pira dal tuo cimitero. ; {1}{R}{R}, Sacrifica lo Zombie della Pira : Lo Zombie della Pira infligge 2 danni a una creatura o a un giocatore bersaglio. Dregscape Zombie=Dissotterrare {N} ({N}: Rimetti in gioco questa carta dal tuo cimitero. Ha rapidita. Rimuovila dal gioco alla fine del turno o se sta per lasciare il gioco. Dissotterra solo quando potresti giocare una stregoneria.) Jhessian Zombies=Paura ; Cicloisola {2}, ciclopalude {2} ({2}, Scarta questa carta: Passa in rassegna il tuo grimorio per una carta Isola o una carta Palude, rivelala e aggiungila alla tua mano. Poi rimescola il tuo grimorio.) Shivan Zombie=Protezione dal bianco. Vodalian Zombie=Protezione dal verde. Mournful Zombie={B},{TAP} : Il giocatore bersaglio guadagna 1 punto vita. Metathran Zombie={N}: Rigenera lo Zombie Metatrano. Vulturous Zombie=Volare ; Ogniqualvolta una carta viene messa nel cimitero di un avversario da una qualsiasi zona, metti un segnalino +1/+1 sullo Zombie Rapace. Whipstitched Zombie=All'inizio del tuo mantenimento, sacrifica lo Zombie Ricucito a meno che tu spenda {N}. Zombie Musher=Passa-terre neve ; {S} : Rigenera lo Zombie su Slitta. ({S} può essere pagato con un mana da un permanente neve.) Gluttonous Zombie=Paura (Questa creatura non può essere bloccata tranne che dalle creature nere e/o dalle creature artefatto.) Gluttonous Zombie=Paura (Questa creatura non può essere bloccata tranne che dalle creature nere e/o dalle creature artefatto.) Gluttonous Zombie=Paura (Questa creatura non può essere bloccata tranne che dalle creature nere e/o dalle creature artefatto.) Zombify=Rimetti in gioco una carta creatura bersaglio presente nel tuo cimitero. Zombify=Rimetti in gioco una carta creatura bersaglio presente nel tuo cimitero. Zombify=Rimetti in gioco una carta creatura bersaglio presente nel tuo cimitero. Stenchskipper=Volare ; Alla fine del turno, se non controlli Goblin, sacrifica lo Zompatanfo. Fortified Area=Le creature Muro che controlli prendono +1/+0 e hanno Branco. Fortified Area=Le creature Muro che controlli prendono +1/+0 e hanno Branco. Zoologist={3}{V},{TAP}: Rivela la prima carta del tuo grimorio. Se è una carta creatura, mettila in gioco. Altrimenti, mettila nel tuo cimitero. Hobble=Incanta creatura (Mentre giochi questa carta, bersaglia una creatura. Questa carta entra in gioco assegnata a quella creatura.) ; Quando lo Zoppicare entra in gioco, pesca una carta. ; La creatura incantata non può attaccare. ; La creatura incantata non può bloccare se è nera. Silent-Chant Zubera=Quando lo Zubera Canto-Silente viene messo in un cimitero dal gioco, guadagni 2 punti vita per ogni Zubera messo in un cimitero dal gioco in questo turno. Dripping-Tongue Zubera=Quando lo Zubera Lingua-Gocciolante viene messo in un cimitero dal gioco, metti in gioco una pedina creatura Spirito 1/1 incolore per ogni Zubera messo in un cimitero dal gioco in questo turno. Burning-Eye Zubera=Quando lo Zubera Occhio di Brace viene messo in un cimitero dal gioco, se gli sono stati inflitti almeno 4 danni in questo turno, lo Zubera Occhio di Brace infligge 3 danni a una creatura o a un giocatore bersaglio. Ashen-Skin Zubera=Quando Zubera Pelle-di-Cenere viene messo in un cimitero dal gioco, l'avversario bersaglio scarta una carta per ogni Zubera messo in un cimitero dal gioco in questo turno. Ember-Fist Zubera=Quando lo Zubera Pugno-di-Brace viene messo in un cimitero dal gioco, infligge a una creatura o a un giocatore bersaglio un ammontare di danni pari al numero di Zubera messi in tutti i cimiteri dal gioco in questo turno. Rushing-Tide Zubera=Quando lo Zubera Scaglia-Marea viene messo in un cimitero dal gioco, se gli sono stati inflitti almeno 4 danni in questo turno, pesca tre carte. Floating-Dream Zubera=Quando Zubera Sogno-Fluttuante viene messo in un cimitero dal gioco, pesca una carta per ogni Zubera messo in un cimitero dal gioco in questo turno. Zuberi, Golden Feather=Volare ; Le altre creature Grifone prendono +1/+1. Zuo Ci, the Mocking Sage=Zuo Ci, the Mocking Sage non può essere bloccato da creature con cavalierato. ; Zuo Ci non può essere bersaglio di magie o abilita controllate dai tuoi avversari. Zur the Enchanter=Volare ; Ogniqualvolta Zur l'Incantatore attacca, puoi passare in rassegna il tuo grimorio, prendere una carta incantesimo con costo di mana convertito pari o inferiore a 3 e metterla in gioco. Se lo fai, rimescola il tuo grimorio.#LANG:Japanese #Wagic 0.13.1 日本語 ########################## # MAIN MENU # ########################## # Main menu: Play=プレイ Deck Editor=デッキ Shop=ショップ Options=オプション Exit=やめる ########################## # DECK EDITOR # ########################## # Filter: 5DN=フィフス・ドーン #Archenemy ALA=アラーラの断片 #ALL #APC ARB=アラーラ再誕 #ARN #ATQ BOK=神河謀叛 #BRB #BTD CHK=神河物語 #CHR CSP=コールドスナップ DIS=ディセンション #DRK DST=ダークスティール #Duel Decks: Phyrexia vs. the Coalition #DVD EVE=イーブンタイド #EVG #EVT #EXO #FEM #FUT #FVD #FVE #FVR GPT=ギルドパクト #GVL #HML #HOP #ICE #INV #JUD #JVC #LEA #LEB #LEG #LGN LRW=ローウィン #MED #ME2 #ME3 #MIR MOR=モーニングタイド #MRD #MRQ #NMS #ODY #ONS #P02 #PCY #PDS PLC=次元の混乱 #PLS #POR #PPR #PTK RAV=ラブニカ:ギルドの都 ROE=エルドラージ覚醒 #SCG SHM=シャドウムーア SOK=神河救済 SOM=ミラディンの傷跡 #STH Starter '00=Starter '00 Starter '99=Starter '99 #TMP #TOR TSB=時のらせんのタイムシフト TSP=時のらせん #UDS #UGL #ULG #UNH #USG #VIS #WTH WWK=ワールドウェイク Wagic 2010=M2010 Wagic 2011=M2011 ZEN=ゼンディカー ########################## # CARD DATA: NAMES # ########################## # please keep this alphabetized Abuna Acolyte=高僧の見習い Accorder's Shield=調和者隊の盾 Acid Web Spider=酸の巣の蜘蛛 Alpha Tyrranax=最上位のティラナックス Arc Trail=電弧の痕跡 Argent Sphinx=銀白のスフィンクス Argentum Armor=アージェンタムの鎧 Arrest=拘引 Asceticism=苦行主義 Assault Strobe=突撃のストロボ Auriok Edgewright=オーリオックの刃工 Auriok Replica=オーリオックの模造品 Auriok Sunchaser=オーリオックの太陽追い Barbed Battlegear=逆刺の戦具 Barrage Ogre=連射のオーガ Bellowing Tanglewurm=吠える絡みワーム Blackcleave Cliffs=黒割れの崖 Blackcleave Goblin=黒割れのゴブリン Bladed Pinions=刃の翼 Blade-Tribe Berserkers=刃族の狂戦士 Bleak Coven Vampires=冷たき集いの吸血鬼 Blight Mamba=荒廃のマンバ Blistergrub=水膨れ地掘り Bloodshot Trainee=血まなこの練習生 Blunt the Assault=突撃の鈍化 Bonds of Quicksilver=水銀の縛め Boreal Druid=ボリアルのドルイド Carapace Forger=甲殻の鍛冶工 Carnifex Demon=執行の悪魔 Carrion Call=屍肉の呼び声 Cerebral Eruption=知性の爆発 Chimeric Mass=キマイラ的大群 Chrome Steed=金属の駿馬 Clone Shell=クローンの殻 Contagion Clasp=伝染病の留め金 Contagion Engine=伝染病エンジン Contagious Nim=伝染病の屍賊 Copperhorn Scout=銅角笛の斥候 Copperline Gorge=銅線の地溝 Copper Myr=銅のマイア Corpse Cur=死体の野犬 Corrupted Harvester=堕落した収穫者 Culling Dais=選別の高座 Cystbearer=嚢胞抱え Darkslick Drake=闇滑りのドレイク Darkslick Shores=闇滑りの岸 Darksteel Axe=ダークスティールの斧 Darksteel Juggernaut=ダークスティールの巨大戦車 Darksteel Myr=ダークスティールのマイア Darksteel Sentinel=ダークスティールの歩哨 Desert Twister=砂漠の竜巻 Dispense Justice=正義の施行 Disperse=分散 Dissipation Field=霧消の場 Dross Hopper=ドロスバッタ Durkwood Boars=ダークウッドの猪 Echo Circlet=こだまの飾り輪 Elspeth Tirel=エルズペス・ティレル Elvish Archer=エルフの射手 Elvish Champion=エルフのチャンピオン Elvish Piper=エルフの笛吹き Elvish Warrior=エルフの戦士 Embersmith=燃えさし鍛冶 Engulfing Slagwurm=飲み込む金屑ワーム Etched Champion=刻まれた勇者 Exsanguinate=瀉血 Ezuri, Renegade Leader=背教の主導者、エズーリ Ezuri's Archers=エズーリの射手 Ezuri's Brigade=エズーリの大部隊 Ferrovore=鉄を食うもの Flameborn Hellion=炎生まれのヘリオン Flesh Allergy=肉体アレルギー Flight Spellbomb=飛行の呪文爆弾 Fog=濃霧 Fulgent Distraction=燦爛たる放心 Fume Spitter=煙霧吐き Furnace Celebration=炉の式典 Fyndhorn Elder=フィンドホーンの古老 Galvanic Blast=感電破 Garruk's Companion=ガラクの仲間 Genesis Wave=起源の波 Geth, Lord of the Vault=大霊堂の王、ゲス Ghalma's Warden=ガルマの保護者 Giant Growth=巨大化 Giant Spider=大蜘蛛 Glimmerpoint Stag=微光角の鹿 Glimmerpost=微光地 Glint Hawk=きらめく鷹 Glint Hawk Idol=きらめく鷹の偶像 Goblin Gaveleer=ゴブリンの小槌打ち Golden Urn=黄金の甕 Gold Myr=金のマイア Golem Artisan=ゴーレムの職工 Golem Foundry=ゴーレムの鋳造所 Golem's Heart=ゴーレムの心臓 Grafted Exoskeleton=生体融合外骨格 Grand Architect=大建築家 Grasp of Darkness=闇の掌握 Grindclock=研磨時計 Grizzly Bears=灰色熊 Halt Order=停止命令 Hand of the Praetors=法務官の手 Heavy Arbalest=大石弓 Hoard-Smelter Dragon=蔵製錬のドラゴン Horizon Spellbomb=地平線の呪文爆弾 Ichorclaw Myr=胆液爪のマイア Ichor Rats=胆液の鼠 Indomitable Archangel=不退転の大天使 Inexorable Tide=容赦無い潮流 Infiltration Lens=浸透のレンズ Instill Infection=感染の賦活 Iron Myr=鉄のマイア Kaysa=ケイサ Kemba, Kha Regent=王の摂政、ケンバ Kemba's Skyguard=ケンバの空護衛 Killer Bees=殺人蜂 Koth of the Hammer=槌のコス Kuldotha Forgemaster=カルドーサの鍛冶場主 Kuldotha Phoenix=カルドーサのフェニックス Kuldotha Rebirth=カルドーサの再誕 Leaden Myr=鉛のマイア Leonin Arbiter=レオニンの裁き人 Ley Druid=草原のドルイド僧 Lhurgoyf=ルアゴイフ Liege of the Tangle=絡み森の主 Lifesmith=生命鍛冶 Liquimetal Coating=液鋼の塗膜 Livewire Lash=活線の鞭 Llanowar Elves=ラノワールのエルフ Loxodon Wayfarer=ロクソドンの旅人 Lumengrid Drake=ルーメングリッドのドレイク Lux Cannon=光明の大砲 Melt Terrain=地形の融解 Memnite=メムナイト Memoricide=記憶殺し Mimic Vat=ミミックの大桶 Mindslaver=精神隷属器 Molder Beast=腐食獣 Molten Psyche=溶鉄の精神 Molten-Tail Masticore=溶鉄の尾のマスティコア Moriok Reaver=モリオックの肉裂き Moriok Replica=モリオックの模造品 Mox Opal=オパールのモックス Myr Battlesphere=マイアの戦闘球 Myr Galvanizer=マイアの感電者 Myr Propagator=マイアの繁殖者 Myr Reservoir=マイアの貯蔵庫 Myrsmith=マイア鍛冶 Nature's Lore=自然の知識 Necrogen Censer=屍気の香炉 Necrogen Scudder=屍気を飛ばすもの Necropede=屍百足 Necrotic Ooze=壊死のウーズ Neurok Invisimancer=ニューロックの透術士 Neurok Replica=ニューロックの模造品 Nihil Spellbomb=虚無の呪文爆弾 Nim Deathmantle=屍賊の死のマント Norwood Ranger=ノーウッドのレインジャー Ogre Geargrabber=オーガの装具奪い Origin Spellbomb=起源の呪文爆弾 Overgrowth=はびこり Overrun=踏み荒らし Oxidda Daredevil=オキシダの向こう見ず Oxidda Scrapmelter=オキシダの屑鉄溶かし Painful Quandary=痛ましい苦境 Painsmith=苦痛鍛冶 Palladium Myr=パラジウムのマイア Panic Spellbomb=恐慌の呪文爆弾 Perilous Myr=危険なマイア Plague Stinger=疫病のとげ刺し Plated Seastrider=板金鎧の海うろつき Platinum Emperion=白金の帝像 Precursor Golem=先駆のゴーレム Prototype Portal=試作品の扉 Psychic Miasma=精神の瘴気 Putrefax=化膿獣 Quicksilver Gargantuan=水銀のガルガンチュアン Rampant Growth=不屈の自然 Rancor=怨恨 Ratchet Bomb=漸増爆弾 Razorfield Thresher=剃刀ヶ原の打つもの Razor Hippogriff=剃刀のヒポグリフ Razorverge Thicket=剃刀境の茂み Relic Putrescence=秘宝の腐敗 Revoke Existence=存在の破棄 Riddlesmith=謎鍛冶 Rusted Relic=錆びた秘宝 Rust Tick=錆ダニ Saberclaw Golem=剣爪のゴーレム Salvage Scout=回収の斥候 Scoria Elemental=岩滓の精霊 Scrapdiver Serpent=屑鉄潜りの海蛇 Screeching Silcaw=金切り声のシルカウ Seachrome Coast=金属海の沿岸 Seize the Initiative=主導権の奪取 Semblance Anvil=類似の金床 Shape Anew=新たな造形 Shatter=粉砕 Silver Myr=銀のマイア Skinrender=皮裂き Skithiryx, the Blight Dragon=荒廃のドラゴン、スキジリクス Sky-Eel School=空長魚の群れ Slice in Twain=真っ二つ Snapsail Glider=嵌め乗りの滑空者 Soliton=ソリトン Soul Parry=魂の受け流し Spikeshot Elder=トゲ撃ちの古老 Sporoloth Ancient=スポロロスの古茸 Steady Progress=着実な進歩 Steel Hellkite=鋼のヘルカイト Stoic Rebuttal=冷静な反論 Strata Scythe=地層の鎌 Stream of Life=命の川 Strider Harness=闊歩するものの装具 Sunblast Angel=太陽破の天使 Sunspear Shikari=太陽の槍のシカール Sword of Body and Mind=肉体と精神の剣 Sylvok Lifestaff=シルヴォクの生命杖 Sylvok Replica=シルヴォクの模造品 Tainted Strike=汚れた一撃 Tangle Angler=絡み森の鮟鱇 Tel-Jilad Defiance=テル=ジラードの抵抗 Tel-Jilad Fallen=テル=ジラードの堕ちたる者 Tempered Steel=鍛えられた鋼 Throne of Geth=ゲスの玉座 Thrummingbird=かき鳴らし鳥 Tower of Calamities=災難の塔 Trigon of Corruption=堕落の三角護符 Trigon of Infestation=感染の三角護符 Trigon of Mending=回復の三角護符 Trigon of Rage=憤怒の三角護符 Trigon of Thought=思考の三角護符 Trinket Mage=粗石の魔道士 True Conviction=真実の確信 Tumble Magnet=転倒の磁石 Tunnel Ignus=トンネルのイグナス Turn Aside=取り繕い Turn to Slag=金屑化 Twisted Image=よじれた映像 Untamed Might=荒々しき力 Vault Skyward=空への跳躍 Vector Asp=媒介のアスプ Vedalken Certarch=ヴィダルケンのセルターチ Venser's Journal=ヴェンセールの日誌 Venser, the Sojourner=滞留者ヴェンセール Vigil for the Lost=失われし者への祈り Viridian Joiner=ヴィリジアンの社交家 Viridian Revel=ヴィリジアンのお祭り騒ぎ Volition Reins=決断の手綱 Vulshok Heartstoker=ヴァルショクの心臓焚き Vulshok Replica=ヴァルショクの模造品 Wall of Tanglecord=絡み線の壁 War Mammoth=ウォー・マンモス Whitesun's Passage=白の太陽の通過 Wing Puncture=風の突き刺し Windstorm=暴風 Withstand Death=死への抵抗 Wood Elves=ウッド・エルフ Wurmcoil Engine=ワームとぐろエンジン ########################## # USER INTERFACE: # ########################## Creature=クリーチャー Land=土地 Instant=インスタント Sorcery=ソーサリー Enchantment=エンチャント Equipment=装備 Artifact=アーティファクト Artifact Creature=アーティファクト・クリーチャー graveyard=墓地 Permanent=パーマネント Forest=森 Island=島 Mountain=山 Plains=平地 Swamp=沼 Tower=塔 Angel=天使 Bear=熊 Cat=猫 Cyclops=サイクロプス Druid=ドルイド Dryad=ドライアド Dwarf=ドワーフ Efreet=イフリ-ト Elf=エルフ Fungus=ファンガス Giant=巨人 Goblin=ゴブリン Golem=ゴーレム Human=人 Wall=壁 Warrior=戦士 Aura=オーラ Archer=射手 Boar=猪 Elephant=象 Insect=昆虫 Scout=スカウト Shaman=シャーマン wurm=ワーム Flying=飛行 Haste=速攻 Trample=トランプル First strike=先制攻撃 mana pool=マナ・プール Reach=到達 Shroud=スレッショルド Deathtouch=接死 Regeneration=再生 Yes=はい No=いいえ Cancel=キャンセル Classic=クラシック Momir Basic=モミールベーシック Story=ストーリー Save & Back to Main Menu=保存して戻る Back to Main Menu=メニューに戻る Back to main menu=メニューに戻る New Deck...=新規作成 Filter By...=検索する。 Switch Decks=デッキ切り替え Rename Deck=デッキ名 編集 Save & Quit Editor=デッキを保存して戻る。 Save As AI Deck=デッキを対戦相手にする。 Quit Editor=メニューに戻る。 Cancel=閉じる。 # Player deck menu: Choose a Deck=デッキを選択して下さい Create your Deck!=デッキ作成 ##Premade G/R Choose Opponent=相手を選択して下さい Random=ランダム Put into play=発動する PRESS CIRCLE TO GO TO THE DECK EDITOR!=○ボタンを押すと、デッキ編集に移ります。 Interrupt?=割り込み? : Interrupt=割込 Ability=能力 Copy=複製 Damage=ダメージ Abuna Acolyte=T:クリーチャー1体かプレイヤー1人を対象とする。このターン、次にそれに与えられるダメージを1点軽減する。 T:アーティファクト・クリーチャー1体を対象とする。このターン、次にそれに与えられるダメージを2点軽減する。 Accorder's Shield=装備しているクリーチャーは+0/+3の修整を受けるとともに警戒を持つ。 装備3 Acid Web Spider=到達 酸の巣の蜘蛛が戦場に出たとき、装備品1つを対象とする。あなたはそれを破壊してもよい。 Alpha Tyrranax= Arc Trail=クリーチャー1体かプレイヤー1人を対象とし、他のクリーチャー1体かプレイヤー1人を対象とする。電弧の痕跡はその前者に2点のダメージを与え、その後者に1点のダメージを与える。 Argent Sphinx=飛行 金属術 ?U:銀白のスフィンクスを追放する。 次の終了ステップの開始時に、それをあなたのコントロール下で戦場に戻す。 この能力は、あなたが3つ以上のアーティファクトをコントロールしている場合にのみ起動できる。 Argentum Armor=装備しているクリーチャーは+6/+6の修整を受ける。 装備しているクリーチャーが攻撃するたび、パーマネント1つを対象とし、それを破壊する。 装備6 Arrest=エンチャント(クリーチャー) エンチャントされているクリーチャーは攻撃したりブロックしたりできず、それの起動型能力は起動できない。 Asceticism=あなたがコントロールするクリーチャーは、あなたの対戦相手がコントロールする呪文や能力の対象にならない。 1G:クリーチャー1体を対象とし、それを再生する。 Assault Strobe=クリーチャー1体を対象とする。それはターン終了時まで二段攻撃を得る。(それは先制攻撃と通常の2回の戦闘ダメージを与える。) Auriok Edgewright=金属術?オーリオックの刃工は、あなたが3つ以上のアーティファクトをコントロールしているかぎり二段攻撃を持つ。 Auriok Replica=W,オーリオックの模造品を生け贄に捧げる:このターン、あなたが選んだ発生源1つがあなたに与えるすべてのダメージを軽減する。 Auriok Sunchaser=金属術?あなたが3つ以上のアーティファクトをコントロールしているかぎり、オーリオックの太陽追いは+2/+2の修整を受けるとともに飛行 を持つ。 Barbed Battlegear=装備しているクリーチャーは+4/-1の修整を受ける。 装備2 Barrage Ogre=T,アーティファクトを1つ生け贄に捧げる:クリーチャー1体かプレイヤー1人を対象とする。連射のオーガはそれに2点のダメージを与える。 Bellowing Tanglewurm=威嚇(このクリーチャーはアーティファクト・クリーチャーかそれと共通の色を持つクリーチャー以外にはブロックされない。) あなたがコントロールする他の緑のクリーチャーは威嚇を持つ。 Blackcleave Cliffs=あなたがコントロールしている他の土地が3つ以上であるかぎり、黒割れの崖はタップ状態で戦場に出る。 T:あなたのマナ・プールにBかRを加える。 Blackcleave Goblin=速攻 感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Bladed Pinions=装備しているクリーチャーは飛行 と先制攻撃を持つ。 装備2 Blade-Tribe Berserkers=金属術?刃族の狂戦士が戦場に出たとき、あなたが3つ以上のアーティファクトをコントロールしている場合、刃族の狂戦士はターン終了時まで+3/+3の修整を受けるとともに速攻を得る。 Bleak Coven Vampires=金属術?冷たき集いの吸血鬼が戦場に出たとき、あなたが3つ以上のアーティファクトをコントロールしている場合、プレイヤー1人を対象とする。そのプレイヤーは4点のライフを失い、あなたは4点のライフを得る。 Blight Mamba=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 1G:荒廃のマンバを再生する。 Blistergrub=沼渡り 水膨れ地掘りが戦場からいずれかの墓地に置かれたとき、各対戦相手はそれぞれ2点のライフを失う。 Bloodshot Trainee=T:クリーチャー1体を対象とする。血まなこの練習生はそれに4点のダメージを与える。 この能力は、血まなこの練習生のパワーが4以上の場合のみ起動できる。 Blunt the Assault=あなたは戦場に出ているクリーチャー1体につき1点のライフを得る。 このターンに与えられるすべての戦闘ダメージを軽減する。 Bonds of Quicksilver=瞬速(あなたはこの呪文を、あなたがインスタントを唱えられるときならいつでも唱えてよい。) エンチャント(クリーチャー) エンチャントされているクリーチャーは、それのコントローラーのアンタップ・ステップにアンタップしない。 Boreal Druid=/T/ あなたのマナ・プールに /1/ を加える。 Carapace Forger=金属術?甲殻の鍛冶工は、あなたが3つ以上のアーティファクトをコントロールしているかぎり+2/+2の修整を受ける。 Carnifex Demon=飛行 執行の悪魔は、-1/-1カウンターが2個置かれた状態で戦場に出る。 B,執行の悪魔から-1/-1カウンターを1個取り除く:他の各クリーチャーの上に-1/-1カウンターを1個置く。 Carrion Call=感染を持つ緑の1/1の昆虫・クリーチャー・トークンを2体戦場に出す。(それらはクリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Cerebral Eruption=対戦相手1人を対象とする。そのプレイヤーは自分のライブラリーの一番上のカードを公開する。 知性の爆発はそのプレイヤーとそのプレイヤーがコントロールする各クリーチャーに、その公開されたカードの点数で見たマナ・コストに等しい点数のダメージを与える。 これにより土地カードが公開された場合、知性の爆発をオーナーの手札に戻す。 Chimeric Mass=キマイラ的大群は、蓄積カウンターがX個置かれた状態で戦場に出る。 1:ターン終了時まで、キマイラ的大群は「このクリーチャーのパワーとタフネスは、それぞれそれの上に置かれている蓄積カウンターの数に等しい。」を持つ構築物・アーティファクト・クリーチャーになる。 Chrome Steed=金属術?金属の駿馬は、あなたが3つ以上のアーティファクトをコントロールしているかぎり+2/+2の修整を受ける。 Clone Shell=刻印?クローンの殻が戦場に出たとき、あなたのライブラリーの一番上から4枚のカードを見て、1枚を裏向きに追放し、その後その残りをあなたのライブラリーの一番下に望む順番で置く。 クローンの殻が戦場からいずれかの墓地に置かれたとき、その追放されたカードを表向きにする。 それがクリーチャー・カードである場合、それをあなたのコントロール下で戦場に出す。 Contagion Clasp=伝染病の留め金が戦場に出たとき、クリーチャー1体を対象とし、それの上に-1/-1カウンターを1個置く。 4,T:増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。) Contagion Engine=伝染病エンジンが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーがコントロールする各クリーチャーの上に-1/-1カウンターを1個ずつ置く。 4,T:増殖を行い、その後再び増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。 その後、それを繰り返す。) Contagious Nim=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Copperhorn Scout=銅角笛の斥候が攻撃するたび、あなたがコントロールする他の各クリーチャーをアンタップする。 Copperline Gorge=あなたがコントロールしている他の土地が3つ以上であるかぎり、銅線の地溝はタップ状態で戦場に出る。 T:あなたのマナ・プールにRかGを加える。 Copper Myr=T:あなたのマナ・プールにGを加える。 Corpse Cur=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 死体の野犬が戦場に出たとき、あなたの墓地にある感染を持つクリーチャー・カード1枚を対象とする。あなたはそれをあなたの手札に戻してもよい。 Corrupted Harvester=B,クリーチャーを1体生け贄に捧げる:堕落した収穫者を再生する。 Culling Dais=T,クリーチャーを1体生け贄に捧げる:選別の高座の上に蓄積カウンターを1個置く。 1,選別の高座を生け贄に捧げる:選別の高座の上に置かれていた蓄積カウンター1個につきカードを1枚引く。 Cystbearer=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Darkslick Drake=飛行 闇滑りのドレイクが戦場からいずれかの墓地に置かれたとき、カードを1枚引く。 Darkslick Shores=あなたがコントロールしている他の土地が3つ以上であるかぎり、闇滑りの岸はタップ状態で戦場に出る。 T:あなたのマナ・プールにUかBを加える。 Darksteel Axe=ダークスティールの斧は破壊されない。("破壊する"と書かれた効果では、それは破壊されない。) 装備しているクリーチャーは+2/+0の修整を受ける。 装備2 Darksteel Juggernaut=ダークスティールの巨大戦車のパワーとタフネスは、それぞれあなたがコントロールするアーティファクトの総数に等しい。 ダークスティールの巨大戦車はは破壊されず、可能なら毎ターン攻撃する。 Darksteel Myr=ダークスティールのマイアは破壊されない。(致死ダメージや"破壊する"効果ではそれは破壊されない。 それのタフネスが0以下である場合は、それはオーナーの墓地に置かれる。) Darksteel Sentinel=瞬速(あなたはこの呪文を、あなたがインスタントを唱えられるときならいつでも唱えてよい。) 警戒 ダークスティールの歩哨は破壊されない。(致死ダメージや"破壊する"効果ではそれは破壊されない。 それのタフネスが0以下である場合は、それはオーナーの墓地に置かれる。) Desert Twister=パーマネント1つを対象とし、それを破壊する。 Dispense Justice=プレイヤー1人を対象とする。そのプレイヤーは攻撃クリーチャーを1体生け贄に捧げる。 金属術?あなたが3つ以上のアーティファクトをコントロールしている場合、代わりにそのプレイヤーは攻撃クリーチャーを2体生け贄に捧げる。 Disperse=土地でないパーマネント1つを対象とし、それをオーナーの手札に戻す。 Dissipation Field=いずれかのパーマネントがあなたにダメージを与えるたび、それをオーナーの手札に戻す。 Dross Hopper=クリーチャーを1体生け贄に捧げる:ドロスバッタはターン終了時まで飛行 を得る。 Echo Circlet=装備しているクリーチャーは、さらに1体のクリーチャーをブロックできる。 装備1 Elspeth Tirel=+2: あなたはあなたがコントロールするクリーチャー1体につき1点のライフを得る。 -2: 白の1/1の兵士・クリーチャー・トークンを3体戦場に出す。 -5: 土地とトークンを除く他のすべてのパーマネントを破壊する 。 Elvish Archer=先制攻撃 Elvish Champion=他のエルフ・クリーチャーは+1/+1の修整を受けるとともに、森渡りを持つ。(それらは、防御プレイヤーが森をコントロールしている限りブロックされない。) Elvish Piper=G,T:あなたは、あなたの手札にあるクリーチャー・カード1枚を戦場に出してもよい。 Embersmith=あなたがアーティファクト呪文を1つ唱えるたび、クリーチャー1体かプレイヤー1人を対象とする。あなたはあなたは1を支払ってもよい。 そうした場合、燃えさし鍛冶はそれに1点のダメージを与える。 Engulfing Slagwurm=飲み込む金屑ワームがクリーチャー1体をブロックするかクリーチャー1体にブロックされた状態になるたび、そのクリーチャーを破壊する。 あなたはそのクリーチャーのタフネスに等しい点数のライフを得る。 Etched Champion=金属術?刻まれた勇者は、あなたが3つ以上のアーティファクトをコントロールしているかぎり、プロテクション(すべての色) を持つ。 Exsanguinate=各対戦相手はそれぞれX点のライフを失う。 あなたはこれにより失われたライフに等しい点数のライフを得る。 Ezuri, Renegade Leader=G:他のエルフ1体を対象とし、それを再生する。 2GGG:あなたがコントロールするエルフ・クリーチャーは、ターン終了時まで+3/+3の修整を受けるとともにトランプルを得る。 Ezuri's Archers=到達(このクリーチャーは飛行 を持つクリーチャーをブロックできる。) エズーリの射手が飛行 を持つクリーチャーを1体ブロックするたび、エズーリの射手はターン終了時まで+3/+0の修整を受ける。 Ezuri's Brigade=金属術?あなたが3つ以上のアーティファクトをコントロールしているかぎり、エズーリの大部隊は+4/+4の修整を受けるとともにトランプルを持つ。 Ferrovore=R,アーティファクトを1つ生け贄に捧げる:鉄を食うものは、ターン終了時まで+3/+0の修整を受ける。 Flameborn Hellion=速攻 炎生まれのヘリオンは可能なら毎ターン攻撃する。 Flesh Allergy=肉体アレルギーを唱えるための追加コストとして、クリーチャーを1体生け贄に捧げる。 クリーチャー1体を対象とし、それを破壊する。 それのコントローラーは、このターン、戦場からすべての墓地に置かれたクリーチャーの数に等しい点数のライフを失う。 Flight Spellbomb=T,飛行 の呪文爆弾を生け贄に捧げる:クリーチャー1体を対象とする。それはターン終了時まで飛行 を得る。 飛行 の呪文爆弾が戦場からいずれかの墓地に置かれたとき、あなたはUを支払ってもよい。 そうした場合、カードを1枚引く。 Fog=このターンに与えられるすべての戦闘ダメージを軽減する。 Fulgent Distraction=クリーチャー2体を対象とする。 それらをタップし、その後それらからすべての装備品をはずす。 Fume Spitter=煙霧吐きを生け贄に捧げる:クリーチャー1体を対象とし、それの上に-1/-1カウンターを1個置く。 Furnace Celebration=あなたが他のパーマネントを生け贄に捧げるたび、クリーチャー1体かプレイヤー1人を対象とする。あなたは2を支払ってもよい。 そうした場合、炉の式典はそれに2点のダメージを与える。 Fyndhorn Elder=T:あなたのマナ・プールにGGを加える。 Galvanic Blast=クリーチャー1体かプレイヤー1人を対象とする。感電破はそれに2点のダメージを与える。 金属術?あなたが3つ以上のアーティファクトをコントロールしているかぎり、代わりに感電破はそのクリーチャーやプレイヤーに4点のダメージを与える。 Garruk's Companion=トランプル(このクリーチャーが、自身をブロックしているすべてのクリーチャーを破壊するのに十分な戦闘ダメージを与える場合、あなたはその残りのダメージを防御プレイヤーかプレインズウォーカーに与えてもよい。) Genesis Wave=あなたのライブラリーの一番上からX枚のカードを公開する。 あなたはその中の点数で見たマナ・コストがX以下であるパーマネント・カードを、望む枚数戦場に出してもよい。 その後、これにより公開されて戦場に出されなかったすべてのカードをあなたの墓地に置く。 Geth, Lord of the Vault=威嚇XB:いずれかの対戦相手の墓地にある点数で見たマナ・コストがXの、アーティファクト・カード1枚かクリーチャー・カード1枚を対象とし、それをあなたのコントロール下でタップ状態で戦場に出す。 その後、そのプレイヤーは、自分のライブラリーの一番上からX枚のカードを自分の墓地に置く。 Ghalma's Warden=金属術?ガルマの保護者は、あなたが3つ以上のアーティファクトをコントロールしているかぎり+2/+2の修整を受ける。 Giant Growth=クリーチャー1体を対象とする。それはターン終了時まで+3/+3の修整を受ける。 Giant Spider=到達(このクリーチャーは飛行を持つクリーチャーをブロックできる。) Glimmerpoint Stag=警戒 微光角の鹿が戦場に出たとき、他のパーマネント1つを対象とし、それを追放する。 次の終了ステップの開始時に、そのカードをオーナーのコントロール下で戦場に出す。 Glimmerpost=微光地が戦場に出たとき、あなたは戦場に出ている神座1つにつき1点のライフを得る。 T:あなたのマナ・プールに1を加える。 Glint Hawk Idol=他のアーティファクトが1つあなたのコントロール下で戦場に出るたび、あなたは「きらめく鷹の偶像は、ターン終了時まで飛行 を持つ2/2のアーティファクト・クリーチャーになる。」を選んでもよい。 W:きらめく鷹の偶像は、ターン終了時まで飛行 を持つ2/2のアーティファクト・クリーチャーになる。 Glint Hawk=飛行 きらめく鷹が戦場に出たとき、あなたがコントロールするアーティファクト1つをオーナーの手札に戻さないかぎり、それを生け贄に捧げる。 Goblin Gaveleer=トランプル ゴブリンの小槌打ちは、それにつけられている装備品1つにつき+2/+0の修整を受ける。 Golden Urn=あなたのアップキープの開始時に、あなたは黄金の甕の上に蓄積カウンターを1個置いてもよい。 T,黄金の甕を生け贄に捧げる:あなたは黄金の甕に置かれていた蓄積カウンターの数に等しい点数のライフを得る。 Gold Myr=T:あなたのマナ・プールにWを加える。 Golem Artisan=2:アーティファクト・クリーチャー1体を対象とする。それはターン終了時まで+1/+1の修整を受ける。 2:アーティファクト・クリーチャー1体を対象とする。それはターン終了時まで、飛行 かトランプルか速攻のうちあなたが選んだ1つを得る。 Golem Foundry=あなたがアーティファクト呪文を1つ唱えるたび、あなたはゴーレムの鋳造所の上に蓄積カウンターを1個置いてもよい。 ゴーレムの鋳造所から蓄積カウンターを3個取り除く:無色の3/3のゴーレム・アーティファクト・クリーチャー・トークンを1体戦場に出す。 Golem's Heart=いずれかのプレイヤーがアーティファクト呪文を1つ唱えるたび、あなたは1点のライフを得てもよい。 Grafted Exoskeleton=装備しているクリーチャーは+2/+2の修整を受けるとともに感染を持つ。(それはクリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 生体融合外骨格がいずれかのパーマネントからはずれるたび、そのパーマネントを生け贄に捧げる。 装備2 Grand Architect=あなたがコントロールする他の青のクリーチャーは+1/+1の修整を受ける。 U:アーティファクト・クリーチャー1体を対象とする。ターン終了時まで、それは青になる。 あなたがコントロールするアンタップ状態の青のクリーチャーを1体タップする:あなたのマナ・プールに2を加える。 このマナは、アーティファクト呪文を唱えるためか、アーティファクトの能力を起動するためにのみ支払える。 Grasp of Darkness=クリーチャー1体を対象とする。それはターン終了時まで-4/-4の修整を受ける。 Grindclock=T:研磨時計の上に蓄積カウンターを1個置く。 T:プレイヤー1人を対象とする。そのプレイヤーのライブラリーの一番上からX枚のカードをそのプレイヤーの墓地に置く。Xはその研磨時計の上に置かれている蓄積カウンターの数に等しい。 Halt Order=アーティファクト呪文1つを対象とし、それを打ち消す。 カードを1枚引く。 Hand of the Praetors=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) あなたがコントロールする他の感染を持つクリーチャーは+1/+1の修整を受ける。 あなたが感染を持つクリーチャー呪文を1つ唱えるたび、プレイヤー1人を対象とする。そのプレイヤーは毒カウンターを1個得る。 Heavy Arbalest=装備しているクリーチャーは、それのコントローラーのアンタップ・ステップにアンタップしない。 装備しているクリーチャーは「T:クリーチャー1体かプレイヤー1人を対象とする。このクリーチャーはそれに2点のダメージを与える。」を持つ。 装備4 Hoard-Smelter Dragon=飛行 3R:アーティファクト1つを対象とし、それを破壊する。 蔵製錬のドラゴンはターン終了時まで+X/+0の修整を受ける。Xはそのアーティファクトの点数で見たマナ・コストに等しい。 Horizon Spellbomb=2,T,地平線の呪文爆弾を生け贄に捧げる:あなたのライブラリーから基本土地カードを1枚探し、それを公開してあなたの手札に加える。 その後あなたのライブラリーを切り直す。 地平線の呪文爆弾が戦場からいずれかの墓地に置かれたとき、あなたはGを支払ってもよい。 そうした場合、カードを1枚引く。 Ichorclaw Myr=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 胆液爪のマイアがブロックされた状態になるたび、それはターン終了時まで+2/+2の修整を受ける。 Ichor Rats=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 胆液の鼠が戦場に出たとき、各プレイヤーはそれぞれ毒カウンターを1個得る。 Indomitable Archangel=飛行 金属術?あなたが3つ以上のアーティファクトをコントロールしているかぎり、あなたがコントロールするアーティファクトは被覆を持つ。 Inexorable Tide=あなたが呪文を1つ唱えるたび、増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。) Infiltration Lens=装備しているクリーチャーがクリーチャー1体にブロックされた状態になるたび、あなたはカードを2枚引いてもよい。 装備1 Instill Infection=クリーチャー1体を対象とし、それの上に-1/-1カウンターを1個置く。 カードを1枚引く。 Iron Myr=T:あなたのマナ・プールにRを加える。 Kaysa=あなたがコントロールする緑のクリーチャーは+1/+1の修整を受ける。 Kemba, Kha Regent=あなたのアップキープの開始時に、王の摂政、ケンバにつけられている装備品1つにつき、白の2/2の猫・クリーチャー・トークンを1体戦場に出す。 Kemba's Skyguard=飛行 ケンバの空護衛が戦場に出たとき、あなたは2点のライフを得る。 Killer Bees=飛行 G:殺人蜂はターン終了時まで+1/+1の修整を受ける。 Koth of the Hammer=+1: 山を1つ対象とし、それをアンタップする。 それはターン終了時まで、赤の4/4のエレメンタル・クリーチャーになる。 それは土地でもある。 -2: あなたがコントロールする山1つにつき、あなたのマナ・プールにRを加える。 -5: あなたは「あなたがコントロールする山は『T:クリーチャー1体かプレイヤー1人を対象とする。この土地はそれに1点のダメージを与える。』を持つ。」を持つ紋章を得る。 Kuldotha Forgemaster=T,アーティファクトを3つ生け贄に捧げる:あなたのライブラリーからアーティファクト・カードを1枚探し、それを戦場に出す。 その後あなたのライブラリーを切り直す。 Kuldotha Phoenix=飛行 、速攻 金属術 ?4:あなたの墓地にあるカルドーサのフェニックスを戦場に戻す。 この能力は、あなたのアップキープの間に、あなたが3つ以上のアーティファクトをコントロールしている場合にのみ起動できる。 Kuldotha Rebirth=カルドーサの再誕を唱えるための追加コストとして、アーティファクトを1つ生け贄に捧げる。 赤の1/1のゴブリン・クリーチャー・トークンを3体戦場に出す。 Leaden Myr=T:あなたのマナ・プールにBを加える。 Leonin Arbiter=プレイヤーはライブラリーから探せない。 いずれのプレイヤーも2を支払ってもよい。そうしたなら、ターン終了時まで、そのプレイヤーはこの効果を無視する。 Ley Druid=T:土地1つを対象とし、それをアンタップする。 Lhurgoyf=ルアゴイフのパワーはすべての墓地にあるクリーチャー・カードの数に等しく、そのタフネスはその数に1を加えた点数に等しい。 Liege of the Tangle=トランプル 絡み森の主がいずれかのプレイヤーに戦闘ダメージを与えるたび、望む数のあなたがコントロールする土地を対象とする。あなたはそれらの上に、それぞれ覚醒カウンターを1個ずつ置いてもよい。 それらの各土地は、覚醒カウンターが置かれ続けているかぎり、緑の8/8のエレメンタル・クリーチャーである。 それらは土地でもある。 Lifesmith=あなたがアーティファクト呪文を1つ唱えるたび、あなたは1を支払ってもよい。 そうした場合、あなたは3点のライフを得る。 Liquimetal Coating=T:パーマネント1つを対象とする。ターン終了時まで、それは他のタイプに加えてアーティファクトになる。 Livewire Lash=装備しているクリーチャーは+2/+0の修整を受けるとともに「このクリーチャーが呪文1つの対象になるたび、クリーチャー1体かプレイヤー1人を対象とする。このクリーチャーはそれに2点のダメージを与える」を持つ。 装備2 Llanowar Elves=T:あなたのマナ・プールにGを加える。 Loxodon Wayfarer= Lumengrid Drake=飛行 金属術?ルーメングリッドのドレイクが戦場に出たとき、あなたが3つ以上のアーティファクトをコントロールしている場合、クリーチャー1体を対象とし、それをオーナーの手札に戻す。 Lux Cannon=T:光明の大砲の上に蓄積カウンターを1個置く。 T,光明の大砲から蓄積カウンターを3個取り除く:パーマネント1つを対象とし、それを破壊する。 Melt Terrain=土地1つを対象とし、それを破壊する。 地形の融解はその土地のコントローラーに2点のダメージを与える。 Memnite= Memoricide=プレイヤー1人を対象とする。土地でないカード名を1つ指定する。 そのプレイヤーの墓地と手札とライブラリーから、その名前を持つカードを望む枚数探し、それらを追放する。 その後、そのプレイヤーは自分のライブラリーを切り直す。 Mimic Vat=刻印?トークンでないクリーチャーが1体戦場からいずれかの墓地に置かれるたび、あなたはそのカードを追放してもよい。そうした場合、ミミックの大桶により追放された他の各カードをオーナーの墓地に戻す。 3,T:その追放されているカードのコピーであるトークンを1体戦場に出す。それは速攻を得る。 次の終了ステップの開始時に、それを追放する。 Mindslaver=4,T,精神隷属器を生け贄に捧げる:プレイヤー1人を対象とする。あなたはそのプレイヤーの次のターンをコントロールする。(あなたはそのプレイヤーが見ることのできるカードをすべて見て、そのプレイヤーが行うすべての決定を行う。) Molder Beast=トランプル アーティファクトが1つ戦場からいずれかの墓地に置かれるたび、腐食獣はターン終了時まで+2/+0の修整を受ける。 Molten Psyche=各プレイヤーは、自分の手札を自分のライブラリーに加えて切り直し、その後その枚数に等しいカードを引く。 金属術?あなたが3つ以上のアーティファクトをコントロールしている場合、溶鉄の精神は各対戦相手に、このターンにそのプレイヤーが引いたカードの枚数に等しい点数のダメージを与える。 Molten-Tail Masticore=あなたのアップキープの開始時に、あなたがカードを1枚捨てないかぎり、溶鉄の尾のマスティコアを生け贄に捧げる。 4,あなたの墓地にあるクリーチャー・カードを1枚追放する:クリーチャー1体かプレイヤー1人を対象とする。溶鉄の尾のマスティコアはそれに4点のダメージを与える。 2:溶鉄の尾のマスティコアを再生する。 Moriok Reaver= Moriok Replica=1B,モリオックの模造品を生け贄に捧げる:あなたはカードを2枚引き、2点のライフを失う。 Mox Opal=金属術 ?T:あなたのマナ・プールに、好きな色1色のマナ1点を加える。 この能力は、あなたが3つ以上のアーティファクトをコントロールしている場合にのみ起動できる。 Myr Battlesphere=マイアの戦闘球が戦場に出たとき、無色の1/1のマイア・アーティファクト・クリーチャー・トークンを4体戦場に出す。 マイアの戦闘球が攻撃するたび、あなたはあなたがコントロールするアンタップ状態のマイアをX体タップしてもよい。 そうした場合、マイアの戦闘球はターン終了時まで+X/+0の修整を受けるとともに、防御プレイヤーにX点のダメージを与える。 Myr Galvanizer=あなたがコントロールする他のマイア・クリーチャーは+1/+1の修整を受ける。 1,T:あなたがコントロールする他の各マイアをアンタップする。 Myr Propagator=3,T:マイアの繁殖者のコピーであるトークンを1体戦場に出す。 Myr Reservoir=T:あなたのマナ・プールに2を加える。 このマナは、マイア呪文を唱えるためか、マイアの能力を起動するためにのみ支払える。 3,T:あなたの墓地にあるマイア・カード1枚を対象とし、それをあなたの手札に戻す。 Myrsmith=あなたがアーティファクト呪文を1つ唱えるたび、あなたは1を支払ってもよい。 そうした場合、無色の1/1のマイア・アーティファクト・クリーチャー・トークンを1体戦場に出す。 Nature's Lore=あなたのライブラリーから森カードを1枚探し、そのカードを戦場に出す。その後あなたのライブラリーを切り直す。 Necrogen Censer=屍気の香炉は、蓄積カウンターが2個置かれた状態で戦場に出る。 T,屍気の香炉から蓄積カウンターを1個取り除く:プレイヤー1人を対象とする。そのプレイヤーは2点のライフを失う。 Necrogen Scudder=飛行 屍気を飛ばすものが戦場に出たとき、あなたは3点のライフを失う。 Necropede=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 屍百足が戦場からいずれかの墓地に置かれたとき、クリーチャー1体を対象とする。あなたはそれの上に-1/-1カウンターを1個置いてもよい。 Necrotic Ooze=壊死のウーズが戦場に出ているかぎり、それはすべての墓地にあるすべてのクリーチャー・カードの起動型能力を持つ。 Neurok Invisimancer=ニューロックの透術士はブロックされない。 ニューロックの透術士が戦場に出たとき、クリーチャー1体を対象とする。このターン、それはブロックされない。 Neurok Replica=1U,ニューロックの模造品を生け贄に捧げる:クリーチャー1体を対象とし、それをオーナーの手札に戻す。 Nihil Spellbomb=T,虚無の呪文爆弾を生け贄に捧げる:プレイヤー1人を対象とし、そのプレイヤーの墓地にあるすべてのカードを追放する。 虚無の呪文爆弾が戦場からいずれかの墓地に置かれたとき、あなたはBを支払ってもよい。 そうした場合、カードを1枚引く。 Nim Deathmantle=装備しているクリーチャーは+2/+2の修整を受けるともに威嚇を持ち、黒のゾンビである。 トークンでないクリーチャーが1体戦場からあなたの墓地に置かれるたび、あなたは4を支払ってもよい。 そうした場合、そのカードを戦場に戻し、屍賊の死のマントをそれにつける。 装備4 Ogre Geargrabber=オーガの装具奪いが攻撃するたび、いずれかの対戦相手がコントロールする装備品1つを対象とし、ターン終了時までそれのコントロールを得る。 それをオーガの装具奪いにつける。 あなたがその装備品のコントロールを失ったとき、それをはずす。 Origin Spellbomb=1,T,起源の呪文爆弾を生け贄に捧げる:無色の1/1のマイア・アーティファクト・クリーチャー・トークンを1体戦場に出す。 起源の呪文爆弾が戦場からいずれかの墓地に置かれたとき、あなたはWを支払ってもよい。 そうした場合、カードを1枚引く。 Overgrowth=エンチャント(土地)(これを唱える際に、土地1つを対象とする。このカードはその土地につけられている状態で戦場に出る。) エンチャントされている土地がマナを引き出す目的でタップされるたび、それのコントローラーは自分のマナ・プールにGGを加える(そのマナは、その土地が生み出すマナに追加で加えられる)。 Overrun=あなたがコントロールするクリーチャーは、ターン終了時まで+3/+3の修整を受けるとともにトランプルを得る。(あなたがコントロールするクリーチャーが、自身をブロックしているすべてのクリーチャーを破壊するのに十分な戦闘ダメージを割り振る場合、あなたはその残りのダメージを防御プレイヤーかプレインズウォーカーに割り振ってもよい。) Oxidda Daredevil=アーティファクトを1つ生け贄に捧げる:オキシダの向こう見ずはターン終了時まで速攻を得る。 Oxidda Scrapmelter=オキシダの屑鉄溶かしが戦場に出たとき、アーティファクト1つを対象とし、それを破壊する。 Painful Quandary=いずれかの対戦相手が呪文を1つ唱えるたび、そのプレイヤーはカードを1枚捨てないかぎり5点のライフを失う。 Painsmith=あなたがアーティファクト呪文を1つ唱えるたび、クリーチャー1体を対象とする。あなたは「それはターン終了時まで+2/+0の修整を受けるとともに接死を得る。」を選んでもよい。 Palladium Myr=T:あなたのマナ・プールに2を加える。 Panic Spellbomb=T,恐慌の呪文爆弾を生け贄に捧げる:クリーチャー1体を対象とする。このターン、それではブロックできない。 恐慌の呪文爆弾が戦場からいずれかの墓地に置かれたとき、あなたはRを支払ってもよい。 そうした場合、カードを1枚引く。 Perilous Myr=危険なマイアが戦場からいずれかの墓地に置かれたとき、クリーチャー1体かプレイヤー1人を対象とする。危険なマイアはそれに2点のダメージを与える。 Plague Stinger=飛行 感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Plated Seastrider= Platinum Emperion=あなたのライフの総量は変化しない。(あなたはライフを得ることも失うこともできない。 あなたはライフを0点以外支払うことができない。) Precursor Golem=先駆のゴーレムが戦場に出たとき、無色の3/3のゴーレム・アーティファクト・クリーチャー・トークンを2体戦場に出す。 いずれかのプレイヤーが、ゴーレム1体のみを対象とする、インスタント呪文かソーサリー呪文を1つ唱えるたび、そのプレイヤーはその呪文を、その呪文が対象にできる他の各ゴーレム1体につき1回コピーする。 それぞれのコピーは、それらのゴーレムのうち別々のものを対象とする。 Prototype Portal=刻印?試作品の扉が戦場に出たとき、あなたはあなたの手札にあるアーティファクト・カードを1枚追放してもよい。 X,T:その追放されているカードのコピーであるトークンを1つ戦場に出す。 Xはそのカードの点数で見たマナ・コストに等しい。 Psychic Miasma=プレイヤー1人を対象とする。そのプレイヤーはカードを1枚捨てる。 これにより土地カードが捨てられた場合、精神の瘴気をオーナーの手札に戻す。 Putrefax=トランプル、速攻 感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) 終了ステップの開始時に、化膿獣を生け贄に捧げる。 Quicksilver Gargantuan=あなたは「水銀のガルガンチュアンは7/7のままであることを除いて、戦場に出ているいずれかのクリーチャーのコピーとして戦場に出る。」を選んでもよい。 Rampant Growth=あなたのライブラリーから基本土地カードを1枚探し、そのカードをタップ状態で戦場に出す。その後あなたのライブラリーを切り直す。 Rancor=エンチャントされているクリーチャーは、+2/+0の修整を受けるとともにトランプルを持つ。 怨恨が戦場から墓地に置かれたとき、怨恨をオーナーの手札に戻す。 Ratchet Bomb=T:漸増爆弾の上に蓄積カウンターを1個置く。 T,漸増爆弾を生け贄に捧げる:点数で見たマナ・コストが漸増爆弾の上に置かれていた蓄積カウンターの数に等しい土地でない各パーマネントを破壊する。 Razorfield Thresher= Razor Hippogriff=飛行 剃刀のヒポグリフが戦場に出たとき、あなたの墓地にあるアーティファクト・カード1枚を対象とし、それをあなたの手札に戻す。 あなたはそのカードの点数で見たマナ・コストに等しい点数のライフを得る。 Razorverge Thicket=あなたがコントロールしている他の土地が3つ以上であるかぎり、剃刀境の茂みはタップ状態で戦場に出る。 T:あなたのマナ・プールにGかWを加える。 Relic Putrescence=エンチャント(アーティファクト) エンチャントされているアーティファクトがタップ状態になるたび、それのコントローラーは毒カウンターを1個得る。 Revoke Existence=アーティファクト1つかエンチャント1つを対象とし、それを追放する。 Riddlesmith=あなたがアーティファクト呪文を1つ唱えるたび、あなたはカードを1枚引いてもよい。そうした場合、カードを1枚捨てる。 Rusted Relic=金属術?錆びた秘宝は、あなたが3つ以上のアーティファクトをコントロールしているかぎり5/5のゴーレム・アーティファクト・クリーチャーである。 Rust Tick=あなたは、あなたのアンタップ・ステップに錆ダニをアンタップしないことを選んでもよい。 1,T:アーティファクト1つを対象とし、それをタップする。 それは錆ダニがタップ状態であり続けるかぎり、それのコントローラーのアンタップ・ステップにアンタップしない。 Saberclaw Golem=R:剣爪のゴーレムはターン終了時まで先制攻撃を得る。 Salvage Scout=W,回収の斥候を生け贄に捧げる:あなたの墓地にあるアーティファクト・カード1枚を対象とし、それをあなたの手札に戻す。 Scoria Elemental= Scrapdiver Serpent=屑鉄潜りの海蛇は、防御プレイヤーがアーティファクトをコントロールしているかぎりブロックされない。 Screeching Silcaw=飛行 金属術?金切り声のシルカウがいずれかのプレイヤーに戦闘ダメージを与えるたび、あなたが3つ以上のアーティファクトをコントロールしている場合、そのプレイヤーは自分のライブラリーの一番上から4枚のカードを自分の墓地に置く。 Seachrome Coast=あなたがコントロールしている他の土地が3つ以上であるかぎり、金属海の沿岸はタップ状態で戦場に出る。 T:あなたのマナ・プールにWかUを加える。 Seize the Initiative=クリーチャー1体を対象とする。それはターン終了時まで+1/+1の修整を受けるとともに先制攻撃を得る。 Semblance Anvil=刻印?類似の金床が戦場に出たとき、あなたはあなたの手札にある土地でないカードを1枚追放してもよい。 あなたがその追放されているカードと共通のカード・タイプを持つ呪文を唱えるためのコストは2少なくなる。 Shape Anew=アーティファクト1つを対象とする。それのコントローラーはそれを生け贄に捧げる。そのプレイヤーは、自分のライブラリーのカードを一番上から、アーティファクト・カードが公開されるまで公開し続ける。 そのプレイヤーはそのカードを戦場に出し、その後、これにより公開された他のすべてのカードを自分のライブラリーに加えて切り直す。 Shatter=アーティファクト1つを対象とし、それを破壊する。 Silver Myr=T:あなたのマナ・プールにUを加える。 Skinrender=皮裂きが戦場に出たとき、クリーチャー1体を対象とし、それの上に-1/-1カウンターを3個置く。 Skithiryx, the Blight Dragon=飛行 感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) B:荒廃のドラゴン、スキジリクスはターン終了時まで速攻を得る。 BB:荒廃のドラゴン、スキジリクスを再生する。 Sky-Eel School=飛行 空長魚の群れが戦場に出たとき、カードを1枚引き、その後カードを1枚捨てる。 Slice in Twain=アーティファクト1つかエンチャント1つを対象とし、それを破壊する。 カードを1枚引く。 Snapsail Glider=金属術?嵌め乗りの滑空者は、あなたが3つ以上のアーティファクトをコントロールしているかぎり飛行 を持つ。 Soliton=U:ソリトンをアンタップする。 Soul Parry=クリーチャーを1体か2体対象とする。このターン、それらから与えられるすべてのダメージを軽減する。 Spikeshot Elder=1RR:クリーチャー1体かプレイヤー1人を対象とする。トゲ撃ちの古老はそれに、自身のパワーに等しい点数のダメージを与える。 Sporoloth Ancient=あなたのアップキープの開始時に、スポロロスの古茸の上に胞子カウンターを1個置く。 あなたがコントロールするクリーチャーは「このクリーチャーから胞子カウンターを2個取り除く:緑の1/1の苗木クリーチャー・トークンを1体戦場に出す。」を持つ。 Steady Progress=増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。) カードを1枚引く。 Steel Hellkite=飛行 2:鋼のヘルカイトはターン終了時まで+1/+0の修整を受ける。 X:このターン、鋼のヘルカイトに戦闘ダメージを与えられたプレイヤーがコントロールする点数で見たマナ・コストがXの土地でない各パーマネントを破壊する。 この能力は、毎ターン1回のみ起動できる。 Stoic Rebuttal=金属術?あなたが3つ以上のアーティファクトをコントロールしている場合、冷静な反論を唱えるためのコストは1少なくなる。 呪文1つを対象とし、それを打ち消す。 Strata Scythe=刻印?地層の鎌が戦場に出たとき、あなたはあなたのライブラリーから土地カードを1枚探し、それを追放し、その後あなたのライブラリーを切り直す。 装備しているクリーチャーは、その追放されているカードと同じ名前を持つ戦場に出ている土地1つにつき+1/+1の修整を受ける。 装備3 Stream of Life=プレイヤー1人を対象とする。そのプレイヤーはX点のライフを得る。 Strider Harness=装備しているクリーチャーは+1/+1の修整を受けるとともに速攻を持つ。 装備1 Sunblast Angel=飛行 太陽破の天使が戦場に出たとき、すべてのタップ状態のクリーチャーを破壊する。 Sunspear Shikari=太陽の槍のシカールが装備しているかぎり、それは先制攻撃と絆魂を持つ。 Sword of Body and Mind=装備しているクリーチャーは、+2/+2の修整を受けるとともにプロテクション(緑) とプロテクション(青) を持つ。 装備しているクリーチャーがいずれかのプレイヤーに戦闘ダメージを与えるたび、あなたは緑の2/2の狼・クリーチャー・トークンを1体戦場に出し、そのプレイヤーは自分のライブラリーの一番上から10枚のカードをそのプレイヤーの墓地に置く。 装備2 Sylvok Lifestaff=装備しているクリーチャーは+1/+0の修整を受ける。 装備しているクリーチャーがいずれかの墓地に置かれるたび、あなたは3点のライフを得る。 装備1 Sylvok Replica=G,シルヴォクの模造品を生け贄に捧げる:アーティファクト1つかエンチャント1つを対象とし、それを破壊する。 Tainted Strike=クリーチャー1体を対象とする。それはターン終了時まで+1/+0の修整を受けるとともに感染を得る。(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Tangle Angler=感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) G:クリーチャー1体を対象とする。このターン、それは可能なら絡み森の鮟鱇をブロックする。 Tel-Jilad Defiance=クリーチャー1体を対象とする。それはターン終了時までプロテクション(アーティファクト) を得る。 カードを1枚引く。 Tel-Jilad Fallen=プロテクション(アーティファクト) 感染(このクリーチャーは、クリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Tempered Steel=あなたがコントロールするアーティファクト・クリーチャーは+2/+2の修整を受ける。 Throne of Geth=T,アーティファクトを1つ生け贄に捧げる:増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。) Thrummingbird=飛行 かき鳴らし鳥がいずれかのプレイヤーに戦闘ダメージを与えるたび、増殖を行う。(あなたはカウンターの置かれているパーマネントやプレイヤーを望む数だけ選び、その後それぞれに、その上にすでに置かれているカウンターのうち1種類を1個置く。) Tower of Calamities=8,T:クリーチャー1体を対象とする。災難の塔はそれに12点のダメージを与える。 Trigon of Corruption=堕落の三角護符は、蓄積カウンターが3個置かれた状態で戦場に出る。 BB,T:堕落の三角護符の上に蓄積カウンターを1個置く。 2,T,堕落の三角護符から蓄積カウンターを1個取り除く:クリーチャー1体を対象とし、それの上に-1/-1カウンターを1個置く。 Trigon of Infestation=感染の三角護符は、蓄積カウンターが3個置かれた状態で戦場に出る。 GG,T:感染の三角護符の上に蓄積カウンターを1個置く。 2,T,感染の三角護符から蓄積カウンターを1個取り除く:感染を持つ緑の1/1の昆虫・クリーチャー・トークンを1体戦場に出す。 Trigon of Mending=回復の三角護符は、蓄積カウンターが3個置かれた状態で戦場に出る。 WW,T:回復の三角護符の上に蓄積カウンターを1個置く。 2,T,回復の三角護符から蓄積カウンターを1個取り除く:プレイヤー1人を対象とする。そのプレイヤーは3点のライフを得る。 Trigon of Rage=憤怒の三角護符は、蓄積カウンターが3個置かれた状態で戦場に出る。 RR,T:憤怒の三角護符の上に蓄積カウンターを1個置く。 2,T,憤怒の三角版から蓄積カウンターを1個取り除く:クリーチャー1体を対象とする。それはターン終了時まで+3/+0の修整を受ける。 Trigon of Thought=思考の三角護符は、蓄積カウンターが3個置かれた状態で戦場に出る。 UU,T:思考の三角護符の上に蓄積カウンターを1個置く。 2,T,思考の三角護符から蓄積カウンターを1個取り除く:カードを1枚引く。 Trinket Mage=粗石の魔道士が戦場に出たとき、あなたは自分のライブラリーから点数で見たマナ・コストが1以下のアーティファクト・カードを1枚探し、公開してあなたの手札に加えてもよい。 そうした場合、あなたのライブラリーを切り直す。 True Conviction=あなたがコントロールするクリーチャーは二段攻撃と絆魂を持つ。 Tumble Magnet=転倒の磁石は、蓄積カウンターが3個置かれた状態で戦場に出る。 T,転倒の磁石から蓄積カウンターを1個取り除く:アーティファクト1つかクリーチャー1体を対象とし、それをタップする。 Tunnel Ignus=土地が1ついずれかの対戦相手のコントロール下で戦場に出るたび、このターンそのプレイヤーが他の土地を自分のコントロール下で戦場に出していた場合、トンネルのイグナスはそのプレイヤーに3点のダメージを与える。 Turn Aside=あなたがコントロールするパーマネントを対象とする呪文1つを対象とし、それを打ち消す。 Turn to Slag=クリーチャー1体を対象とする。金屑化はそれに5点のダメージを与える。 それにつけられているすべての装備品を破壊する。 Twisted Image=クリーチャー1体を対象とする。ターン終了時まで、それのパワーとタフネスを入れ替える。 カードを1枚引く。 Untamed Might=クリーチャー1体を対象とする。それはターン終了時まで+X/+Xの修整を受ける。 Vault Skyward=クリーチャー1体を対象とする。それはターン終了時まで飛行 を得る。 それをアンタップする。 Vector Asp=B:媒介のアスプは、ターン終了時まで感染を得る。(それはクリーチャーに-1/-1カウンターの形でダメージを与え、プレイヤーに毒カウンターの形でダメージを与える。) Vedalken Certarch=T:アーティファクト1つかクリーチャー1体か土地1つを対象とし、それをタップする。 この能力は、あなたが3つ以上のアーティファクトをコントロールしている場合にのみ起動できる。 Venser's Journal=あなたの手札の上限はなくなる。 あなたのアップキープの開始時に、あなたはあなたの手札のカード1枚につき1点のライフを得る。 Venser, the Sojourner=+2: あなたがオーナーであるパーマネント1つを対象とし、それを追放する。 次の終了ステップの開始時に、それをあなたのコントロール下で戦場に戻す。 -1: このターン、クリーチャーはブロックされない。 -8: あなたは「あなたが呪文を1つ唱えるたび、パーマネント1つを対象とし、それを追放する。」を持つ紋章を得る。 Vigil for the Lost=あなたコントロールするクリーチャーが1体戦場からいずれかの墓地に置かれるたび、あなたはXを支払ってもよい。 そうした場合、あなたはX点のライフを得る。 Viridian Joiner=T:あなたのマナ・プールに、ヴィリジアンの社交家のパワーに等しい点数のGを加える。 Viridian Revel=アーティファクトが1つ戦場からいずれかの対戦相手の墓地に置かれるたび、あなたはカードを1枚引いてもよい。 Volition Reins=エンチャント(パーマネント) 決断の手綱が戦場に出たとき、それがエンチャントされているパーマネントがタップ状態の場合、アンタップする。 あなたはエンチャントされているパーマネントをコントロールする。 Vulshok Heartstoker=ヴァルショクの心臓焚きが戦場に出たとき、クリーチャー1体を対象とする。それはターン終了時まで+2/+0の修整を受ける。 Vulshok Replica=1R,ヴァルショクの模造品を生け贄に捧げる:プレイヤー1人を対象とする。ヴァルショクの模造品はそのプレイヤーに3点のダメージを与える。 Wall of Tanglecord=防衛 G:絡み線の壁はターン終了時まで到達を得る。(それは飛行 を持つクリーチャーをブロックできる。) War Mammoth=トランプル Whitesun's Passage=あなたは5点のライフを得る。 Wing Puncture=あなたがコントロールするクリーチャー1体と、飛行 を持つクリーチャー1体を対象とする。その前者はその後者に、自身のパワーに等しい点数のダメージを与える。 Windstorm=暴風は、飛行を持つ各クリーチャーにX点のダメージを与える。 Withstand Death=クリーチャー1体を対象とする。このターン、それは破壊されない。(致死ダメージや"破壊する"効果ではそれは破壊されない。 それのタフネスが0以下である場合は、それはオーナーの墓地に置かれる。) Wood Elves=ウッド・エルフが戦場に出たとき、あなたのライブラリーから森カードを1枚探し、そのカードを戦場に出す。その後あなたのライブラリーを切り直す。 Wurmcoil Engine=接死、絆魂 ワームとぐろエンジンが戦場からいずれかの墓地に置かれたとき、接死を持つ無色の3/3のワーム・アーティファクト・クリーチャー・トークンを1体と、絆魂を持つ無色の3/3のワーム・アーティファクト・クリーチャー・トークンを1体戦場に出す。 #LANG:Portugues #Traducao em Portugues PT para WTH?! 0.15.0 (r3342) #traduzido por Vesgo #Renomeie este arquivo para "_lang.txt ou substitua pt por _lang no nome do arquivo para jogar Wagic em portugues ########################## # USER INTERFACE: # ########################## Yes=Sim No=Nao Player=Jogador Save & Back to Main Menu=Salvar & Regressar ao Menu Back to Main Menu=Regressar ao Menu Back to main menu=Regressar ao Menu Cancel=Cancelar # Simple Pad: Spacebar=Barra de espacos Del=Del Caps=Caps Confirm=Confirmar ########################## # MAIN MENU # ########################## #Engine initialization: ##LOADING PRIMITIVES=A CARREGAR PRIMITIVAS LOADING SET: %s=A CARREGAR EXPANSAO:%s # Main menu: Play=Jogar Deck Editor=Editor de Baralho Shop=Loja Options=Opcoes Exit=Sair # Number of cards display:# %s: %i cards (%i) (%i unique)=%s: %i cartas (%i) (%i unicas) %i cards (%i unique)=%i cartas (%i unicas) Database: %i cards=Base dados: %i cartas Trophy Room= Trofeus # Scrolling messages: You have a %i%% victory ratio with Deck%i=Tens um racio de vitoria de %i%% com o baralho %i You have played %i games with Deck%i=Jogaste %i partidas com o baralho %i You have played a total of %i games=Jogaste um total de %i partidas Unlock the difficult mode for more challenging duels!=Desbloqueia o modo de Dificuldade para duelos mais competitivos! Interested in playing Momir Basic? You'll have to unlock it first :)=Interessado em jogar Momir Basic? Desbloqueia-o primeiro! :) You haven't unlocked the random deck mode yet=Ainda nao desbloqueaste o modo de baralho "Aleatorio" You haven't unlocked the evil twin mode yet=Ainda nao desbloqueaste o modo "Gemeo Maligno" You have unlocked %i expansions out of %i=Desbloqueaste %i expansoes de um total de %i You have a total of %i cards in your collection=Tens um total de %i cartas na tua coleccao The cards in your collection have an average value of %i credits=A tua coleccao tem um valor medio de %i creditos The shopkeeper would buy your entire collection for around %i credits=O vendedor da loja compraria a tua coleccao completa por %i creditos You currently have %i credits=Actualmente tens %i creditos More cards and mods at http://wololo.net/wagic=Mais cartas e mods em http://wololo.net/wagic These stats will be updated next time you run Wagic=Estas estatisticas serao actualizadas da proxima vez que iniciar Wagic # Number of players menu: 1 Player=1 Jogador 2 Players=2 Jogadores Demo=Demonstracao Test Suite=Modo de Teste # Game type menu: Classic=Classico Story=Aventura Momir Basic=Momir Basic Random 1 Color=Aleatorio (1 cor) Random 2 Colors=Aleatorio (2 cores) # Player deck menu: Choose a Deck=Escolher Baralho Create your Deck!=Criar Baralho! Premade G/R=Pre-construido G/R New Deck...=Novo Baralho Main Menu=Menu Return to Main Menu=Regressar ao Menu NO DECK AVAILABLE,=Sem baralho disponivel, PRESS CIRCLE TO GO TO THE DECK EDITOR!=PRESSIONE CIRCULO PARA EDITOR DE BARALHO! # Opponent deck menu: Choose Opponent=Escolher Adversario (easy)=(*) (hard)=(***) Random=Aleatorio Evil Twin=Gemeo Maligno LOADING DECKS=A CARREGAR BARALHOS Can you play against yourself?=Consegues enfrentar-te? Choose a different player deck=Escolhe baralho diferente Detailed Info=Info Detalhada ########################## # STORY # ########################## ########################## # DUEL # ########################## # Players: Player 1=jogador 1 Player 2=jogador 2 # Turns & Priority: Mulligan=Mulligan your turn=O teu turno opponent's turn=turno do Adversario opponent plays=Adversario joga you play=Tu jogas Turn:%i=Turno: %i # Phases & Steps: Untap=Desvirar Upkeep=Manutencao Draw=Compra Main phase 1=1a Fase Principal Combat begins=Inicio Combate Attackers=Atacantes Blockers=Bloqueadores Combat damage=Dano Combate Combat ends=Fim Combate Main phase 2=2a Fase Principal End=Final do Turno Cleanup=Limpeza # Interrupts: Interrupt?=Magica Interrupcao? : Interrupt=:Interromper : No=:Nao : No To All=:Nao a todos # Stack: Deals %i damage to=Causa %i dano a: is exiled=Exilado Player %i draws %i card=Jogador %i compra %i carta goes to graveyard=vai para o cemiterio %s goes to graveyard=%s vai para o cemiterio # Abilities: Ability=Habilidade Attacker=Atacante Blocker=Bloqueador Copy=Copiar Cycling=Reciclar Damage=Dano Deathtouch=Toque mortifero Destroy=Destroi Draw=Comprar Equip=Equipar Fizzle=Impedir Life=Vida Momir=Momir Move=Mover Put into play=Colocar em Jogo Regenerate=Regenerar Tap=Virar #Absorb Affinityartifacts=Afinidade c/ artefactos Affinityplains=Afinidade c/ planicies Affinityforests=Afinidade c/ florestas Affinityislands=Afinidade c/ ilhas Affinitymountains=Afinidade c/ montanhas Affinityswamps=Afinidade c/ Pantanos Affinitygreencreatures=Afinidade c/ criaturas verdes Banding=Bando Bothcantcast=Ambos nao podem castar Bothnocreature= Cantattack=Nao pode atacar Cantblock=Nao pode bloquear Cantcreaturecast= Cantinstantsorcerycast= Cantlose=Nao pode perder Cantlifelose=Nao pode perder vida Cantmilllose= Cantregen=Nao pode regenerar Cantspellcast= Cantwin=Nao pode ganhar Changeling= Cloud= Controllershroud= Cycling=Reciclar Defender=Defensor Doesnotuntap=Nao desvira Double strike= Exalted=Exaltado First strike=Iniciativa Flanking=Flanqueador Flying=Voar Foresthome= Forestwalk= Haste=Impeto Horsemanship= Infect= Indestructible= Intimidate= Islandhome= Islandwalk= Leyline= Mountainhome= Mountainwalk= Mustattack= Nofizzle= Nomaxhand= Oneblocker= Oneboth= Onlyonecast= Opponentshroud= Persist= Phantom= Plainshome= Plainswalk= Playershroud= Poisontoxic= Poisontwotoxic= Poisonthreetoxic= Protection from black= Protection from blue= Protection from green= Protection from red= Protection from white= Prowl=Espreitar Reach=Alcance Reachshadow= Retrace= Shadow=Sombra Shroud=Manto Storm= Sunburst= Swamphome= Swampwalk= Trample=Atropelar Treason= Unblockable= Unearth= #Vigor= Wilting= Wither= # Abilities (special cases): Add =Adicionar white=branco blue=azul black=preto green=verde red=vermelho mana= mana # Other: sacrifice=Sacrificar # End of Match / Victory screen: Difficulty Bonus=Bonus de Dificuldade 'Live dangerously and you live right' Bonus=Bonus de Ousadia Life Delta Bonus=Bonus de Vida 'Decree of Theophilus' Bonus=Bonus 'Decreto de Theophilus' Miller Bonus=Bonus de Moleiro 'Fast and Furious' Bonus=Bonus de Rapidez Victory=Vitoria Task: %s=Tarefa: %s Credits per minute: %i=Creditos por minuto: %i Game length: %i turns (%i seconds)=Tempo de jogo: %i turnos (%i segundos) Congratulations! You earn %i credits=Parabens! Ganhaste %i creditos! You have been defeated=Foste derrotado! Player %i wins (%i)=Jogador %i vence (%i) Please check your deck (not enough cards?)=Verificar Baralho - Sem cartas suficientes? Please support this project!=Apoie este projecto! Wagic is free, open source, and developed on the little free time I have=Wagic e gratuito, open source, e desenvolvido no meu tempo livre If you enjoy this game, please consider donating a few bucks=Se gosta deste jogo, por favor considere doar algum dinheiro (Seriously, donate or I'll kill this cute little bunny)=(A serio, doe ou matarei este coelhinho!) Thanks in advance for your support.=Obrigado pelo seu apoio. # Error Messages: AN ERROR OCCURRED, CHECK FILE NAMES=OCORREU UM ERRO, VERIFIQUE NOME DOS FICHEIROS ############### # DECK EDITOR # ############### # Deck editor menu: Choose Deck To Edit=Baralho a Editar --NEW--=--Novo-- Filter By...=Filtrar por... Switch Decks=Trocar Baralhos Rename Deck=Renomear Baralho Save & Quit Editor=Salvar & sair Editor Save As AI Deck=Salvar Baralho IA Quit Editor=Sair do Editor Name Custom AI Deck=Renomear # Info layer - directional keys: Prev. edition=Cor anterior Next edition=Cor seguinte Prev.=Ant. Next=Prox. card=carta cards=cartas # Info layer - symbol keys: Toggle Images=Activar Imagens View Collection=Ver Coleccao View Deck=Ver Baralho Add card=Adic. Carta Remove card=Remover Carta Sell card=Vender Carta # Info layer - explanations: Use SQUARE to view collection,=Usar [] para ver Coleccao Use SQUARE to view your deck,=Usar [] para ver Baralho Press L/R to cycle through=Pressionar L/R para Navegar deck statistics.=Estatisticas do Baralho. # Other strings: Collection=Coleccao card=carta No Card=Sem carta Your Deck: %i cards=O teu Baralho: %i cartas menu=menu in: collection=Na: Coleccao in: deck=No: Baralho # Filter: filter=filtro Filter By...=Filtrar por... Filter by...=Filtrar por... Add Filter=Adicionar Filtro Filter:=Filtro: Clear=Limpar Done=OK Remove=Remover Cards...=Cartas... Set=Expansao Color=Cor Type=Tipo Subtype=Subtipo Rarity=Raridade Mana Cost=Custo Mana Basic Ability=Habilidade Basica Mana Ability=Habilidade Mana Power=Poder Toughness=Resistencia First Letter=Primeira Letra Black= Preto Blue= Azul Green= Verde Red= Vermelho White= Branco Exclusively Black=Exclusivamente Preta Exclusively Blue=Exclusivamente Azul Exclusively Green=Exclusivamente Verde Exclusively Red=Exclusivamente Vermelha Exclusively White=Exclusivamente Branca Common=Comum Uncommon=Incomum Rare=Rara Mythic=Mitica Special Rarity=Raridade Especial Black mana abiltity=Habilidade Mana Preta Blue mana abiltity=Habilidade Mana Azul Colorless mana abiltity=Habilidade Mana Incolor Green mana abiltity=Habilidade Mana Verde Red mana abiltity=Habilidade Mana Vermelha White mana abiltity=Habilidade Mana Branca 0 Mana= 1 Mana= 2 Mana= 3 Mana= 4 Mana= 5 Mana= 6 Mana= 7 Mana= 8 Mana= 9 Mana= 10 Mana= 11 Mana= 12 Mana= 13 Mana= 14 Mana= 15 Mana= 16 Mana= 17 Mana= 18 Mana= 19 Mana= 0 power=0 Poder 1 power=1 Poder 2 power=2 Poder 3 power=3 Poder 4 power=4 Poder 5 power=5 Poder 6 power=6 Poder 7 power=7 Poder 8 power=8 Poder 9 power=9 Poder 10 power=10 Poder 11 power=11 Poder 12 power=12 Poder 13 power=13 Poder 14 power=14 Poder 15 power=15 Poder 16 power=16 Poder 17 power=17 Poder 18 power=18 Poder 19 power=19 Poder 0 toughness=0 Resistencia 1 toughness=1 Resistencia 2 toughness=2 Resistencia 3 toughness=3 Resistencia 4 toughness=4 Resistencia 5 toughness=5 Resistencia 6 toughness=6 Resistencia 7 toughness=7 Resistencia 8 toughness=8 Resistencia 9 toughness=9 Resistencia 10 toughness=10 Resistencia 11 toughness=11 Resistencia 12 toughness=12 Resistencia 13 toughness=13 Resistencia 14 toughness=14 Resistencia 15 toughness=15 Resistencia 16 toughness=16 Resistencia 17 toughness=17 Resistencia 18 toughness=18 Resistencia 19 toughness=19 Resistencia Digit=Digito Letter A=Letra A Letter B=Letra B Letter C=Letra C Letter D=Letra D Letter E=Letra E Letter F=Letra F Letter G=Letra G Letter H=Letra H Letter I=Letra I Letter J=Letra J Letter K=Letra K Letter L=Letra L Letter M=Letra M Letter N=Letra N Letter O=Letra O Letter P=Letra P Letter Q=Letra Q Letter R=Letra R Letter S=Letra S Letter T=Letra T Letter U=Letra U Letter V=Letra V Letter W=Letra W Letter X=Letra X Letter Y=Letra Y Letter Z=Letra Z 2nd Edition=2ED Unlimited 3rd Edition=3ED Revised 4th Edition=4a Edicao 5th Edition=5a Edicao 6th Edition=6a Edicao 7th Edition=7a Edicao 8th Edition=8a Edicao 9th Edition=9a Edicao 10th Edition=10a Edicao 5DN=Quinta Aurora Archenemy=Archenemy ALA=Fragmentos de Alara ALL=Aliancas APC=Apocalipse ARB=Alara Reunida ARN=ARN ATQ=ATQ BOK=Traidores de Kamigawa BRB=BRB BTD=BTD CHK=Campeoes de Kamigawa CHR=CHR CSP=Frente Fria CFX=Conflux DIS=Insurreicao DRK=DRK DST=Dark Steel Duel Decks: Phyrexia vs. the Coalition=Duel Decks: Phyrexia vs. the Coalition DVD=DVD EVE=EVE EVG=EVG EVT=Entardecer EXO=Exodus FEM=FEM FUT=Visao do Futuro FVD=FVD FVE=FVE FVR=FVR GPT= Pacto das Guildas GVL=GVL HML=Terras Natais HOP=HOP ICE=Era Glacial INV=Invasao JUD=Julgamento JVC=JVC LEA=LEA LEB=LEB LGN=Legioes LRW=Lorwyn MED=MED ME2=ME2 ME3=ME3 MIR=Miragem MOR=Alvorecer MRD=Mirrodin MRQ=Mascara de Mercadia NMS=Nemesis ODY=Odisseia ONS=Investida P02=P02 PCY=Profecia PDS=PDS PLC=Caos Planar PLS=Conjuncao POR=Portal PPR=PPR PTK=PTK RAV=Ravnica ROE=Ascensao dos Eldrazi SCG=Flagelo SHM=Pantano Sombrio SOK=Salvadores de Kamigawa SOM=Cicatrizes de Mirrodin STH=Fortaleza Starter '00=Starter '00 Starter '99=Starter '99 TMP=Tempestade TOR=Tormento TSB=TSB TSP=Espiral Temporal UDS=Destino de Urza UGL=UGL ULG=Legado de Urza UNH=UNH USG=Saga de Urza VIS=Visoes WTH=Aliseos WWK=Despertar do Mundo Wagic 2010=Magic 2010 Wagic 2011=Magic 2011 ZEN=Zendikar # Statistics - page 1: Statistics Summary=Resumo de Estatisticas Lands=Terrenos Creatures=Criaturas Spells=Magicas Instants=Instantaneas Enchantments=Encantamentos Sorceries=Feiticos Average converted mana cost=Custo md. Mana Convertido Probabilities=Probabilidades No land in 1st hand=S/ terreno na 1a Mao No land in 9 cards=S/ terreno em 9 cartas No creatures in 1st hand=S/ criaturas na 1 Mao Playgame statistics=Estatisticas de jogo Games played=Partidas jogadas Victory ratio=Racio de vitoria Total price (credits)=Preco total (Creditos) # Statistics - page 2: Mana cost detail=Detalhe custo de mana Card counts per mana cost:=Contagem de cartas por custo de mana: Average converted mana cost: %2.2f=Custo md. mana convertido: %2.2f C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Custo mana convertido. Cartas com custo>%i estao incluidas na ultima linha. # - Total number of cards with given cost=# - Numero total de cartas com o devido custo # Statistics - page 3: Mana cost detail - Creatures=Detalhe custo mana - Criaturas Creature counts per mana cost:=Contagem de criaturas por custo mana: # Statistics - page 4: Mana cost detail - Spells=Detalhe custo mana - Magicas Non-creature spell counts per mana cost:=Contagem de nao-criaturas por custo mana: # Statistics - page 5: Mana production=Producao mana Counts of manasources per type and color:=Contagens de fontes mana por tipo e cor: BL - Basic lands=TB - Terrenos basicos NB - Non-basic lands=TE - Terrenos especiais O - Other (non-land) manasources=O - Outra (Nao-terreno) Fonte de Mana T - Totals=T - Totais # Statistics - page 6: Mana production - in mana symbols=Producao mana - em simbolos mana Total colored manasymbols in lands' production:=Total simbolos de cor em terrenos: # Statistics - page 7: Mana cost per color=Custo mana por cor Total colored manasymbols in cards' casting costs:=Custos total de simbolos de cor em cartas: # Statistics - page 8: No lands in first n cards:=S/ terrenos nas primeiras n cartas: No creatures in first n cards:=S/ criaturas nas primeiras n cartas: # Statistics - page 9: Victory statistics=Estatisticas de vitoria Victories against AI:=Vitorias contra IA: Games played: %i=Partidas jogadas: %i Victory ratio: %i%%=Racio de vitoria: %i%% # Statistics - menu: ------- Deck Summary -----=--- Estatisticas Baralho --- Cards: =Cartas: Creatures: =Creatures: Enchantments: = Enchantments: Instants: =Magicas Instantaneas: Sorceries: = Feiticos: Lands: =Terrenos: A: =A: G: =G: R: =R: U: =U: B: =B: W: =W: --- Card color count --- =---Contagem cor cartas--- --- Average Cost --- =--- Custo Medio --- Creature: =Criaturas: Mana: =Mana: Spell: =Magicas: ########################## # SHOP # ########################## ##credits: %i=creditos: %i Credits: =Creditos: : Other cards=: Outras cartas %s & %s (15 Cards)=%s & %s (15 Cartas) %s Booster (15 Cards)=Booster %s (15 Cartas) ??? Pack (15-30 cards)=Pacote ??? (15-30 Cartas) %s (%i)=%s (%i) Ask about...=Procurar por... Check task board=Ver lista tarefas See available tasks=Ver tarefas disponiveis Return to shop=Voltar a loja Steal 1,000 credits=Roubar 1,000 creditos *Steal 1,000 credits*=Roubar 1,000 creditos Purchase Booster: %i credits=Comprar Booster: %i creditos Purchase Card: %i credits=Comprar Carta: %i creditos %s : SOLD OUT=%s : ESGOTADO SOLD OUT=ESGOTADO Sold Out=Esgotado Not enough credits=Creditos insuficientes ########################## # TASKS: # ########################## Task Board=Lista de Tarefas There are no tasks that need to be done. Come again tomorrow.=Nao existem tarefas. Volta amanha. Days left: %i=Dias restantes: %i Reward: %i=Premio: %i You have to defeat %s before it causes too much harm.=Tens que derrotar %s antes que cause danos. Please defeat %s as soon as possible.=Por favor, derrota %s o mais cedo possivel. Defeat %s=Derrota %s Defeat %s in a way it won't forget. Bring it to %i life.=Derrota %s e da-lhe uma licao! Leva-o a %i de vida. Slaughter %s! Beat it to %i life or less.=Destroi %s! Leva-o a %i de vida ou menos. Slaughter %s (%i lives)=Destroi %s (%i vidas) Defeat %s after keeping it occupied for %i turns.=Derrota %s em %i turnos. Defeat %s, but play with it for %i turns first.=Derrota %s, mas brinca com ele durante %i turnos. Defeat %s and make sure it doesn't take more than %i turns.=Derrota %s no maximo em %i turnos. Defeat %s, in a duel no longer than %i turns.=Derrota %s em duelo que nao tenha mais de %i turnos. Delay %s for %i turns=Atrasa %s durante %i turnos Defeat %s before turn %i=Derrota %s antes do %i turno Defeat any opponent, having at least %i life in the end.=Derrota qualquer adversario, tendo no minimo %i de vida no final. Win flawlessly (%i lives)=Ganha sem falhas (%i vida) Reach Invulnerability (%i life)=Ganha Invulnerabilidade (%i vidas) Reach Immortality! (%i life)=Ganha Imortalidade! (%i vida) Bury %i %s cards to your opponent's graveyard and defeat him.=Enterra %i cartas %s do adversario e derrota-o. Tame the nature (%i)=Domina a natureza (%i) Evaporation (%i)=Evaporacao (%i) Bring the order (%i)=Traz a ordem (%i) Exorcism (%i)=Exorcismo (%i) Dusk (%i)=Amanhecer (%i) Selective disaster (%i)=Desastre selectivo (%i) Win a game with at least %i black cards in your hand.=Ganha um jogo tendo pelo menos %i cartas pretas na mao. ########################## # OPTIONS # ########################## # Options tab: Settings=Definicoes General Options=Opcoes gerais Music volume=Volume musica SFX volume=Volume efeitos Mute=S/ som Max=Max Difficulty=Dificuldade Normal=Normal Hard=Medio Harder=Dificil Evil=Diabolico Economic Difficuly=Dificuldade Financeira Display InGame extra information=Mostrar informacao extra enquanto joga Enable cheat mode=Ligar modo de batota Seconds to pause for an Interrupt=Segundos a Pausar para Interrupcao Interrupt my abilities=Interromper as minhas Habilidades Interrupt my spells=Interromper as minhas Magicas Interrupt opponent's end of turn=Interromper Final de Turno do Adversario # Game tab: Game=Jogo Interface Options=Opcoes de Interface Language=Lingua Closed hand=Mao fechada visible=visivel invisible=invisivel Hand direction=Direccao da mao horizontal=horizontal vertical=vertical Mana display=Mostrar mana Simple=Simples Eye candy=Sofisticado Both=Ambos No Glitter=Sem brilho Reverse left and right triggers=Trocar botoes L/R Disable card images=Desligar imagem de carta Disable screen transitions=Desligar transicoes ecra Display InGame extra information=Mostrar info extra no jogo # User Tab User=Utilizador User Options=Opcoes de Utilizador Credits: %i=Creditos: %i Cards: %i=Cartas: %i Sets: %i (of %i)=Expansoes: %i (de %i) Theme: %s=Tema: %s Artist: %s=Artista: %s Default=Padrao New Profile=Novo Perfil Use this Profile=Usar este Perfil Use this Theme=Usar este Tema #Advanced Tab Advanced=Avancadas Advanced Options=Opcoes Avancadas The following options require a restart.=As opcoes seguintes requerem um reinicio Use this Language=Usar esta lingua Chinese=Chines Deutsch=Alemao English=Ingles Espanol=Espanhol Francais=Frances Italiano=Italiano Portugues=Portugues Japanese=Japones Minimum Card Grade=Usar Cartas 1: 100% Supported=1: Excelentes (100% OK) 0: Borderline (99% OK)=0: Boas (99% OK) -1: Unofficial (unverified cards)=-1: Nao Oficiais (cartas nao verificadas) -2: Crappy (bugs)=-2: Fracas (com erros) -3: Unsupported=-3: Nao suportadas -4: Dangerous (risk of crash)=-4: Perigosas (Risco de crash) Phase Skip Automation=Automacao mudanca de fase Safe=Segura Full=Completa First Turn Player=Jogador primeiro turno Opponent=Adversario Off=Desligado On=Ligado # Key Bindings tab: Key Bindings=Teclado New binding...=Nova tecla... Press a key to associate.=Pressionar tecla para associar. Delete this binding=Apagar registo Select=Selecionar Start=Iniciar Up=Cima Right=Direita Down=Baixo Left=Esquerda Left trigger=Gatilho esquerdo Right trigger=Gatilho direito Triangle=Triangulo Circle=Circulo Cross=Cruz Square=Quadrado Fullscreen=Ecra Completo # Credits tab: Credits=Creditos ########################## # CREDITS # ########################## # The game currently does not translate its credits screen. # The following translations are provided for reference. They will # need a width check if they are put into the game in the future. #Wagic, The Homebrew?! by Wololo= #updates, new cards, and more on http://wololo.net/wagic= #Many thanks to the people who help this project= #Art: Julio, Jeck, J= #Dev Team: Abrasax, Daddy32, Dr.Solomat, J,= #Jeck, Leungclj, Superhiro, Psyringe, Wololo= #Thanks to everyone who contributes code/content on the forums!= #Developed with the JGE++ Library (http://jge.khors.com)= #Player's avatar from http://mathieuchoinet.blogspot.com, under CC License= #Background picture and some art from the KDE project, http://www.kde.org= #SFX From http://www.soundsnap.com= #Music by Celestial Aeon Project, http://www.jamendo.com= #This work is not related to or endorsed by Wizards of the Coast, Inc= #Please support this project with donations at http://wololo.net/wagic= ########################## # TROPHY ROOM: # ########################## Achievements=Conquistas Difficulty Modes=Modos de Dificuldade Achieved a 66% victory ratio.=Alcancado racio de 66% de vitorias Momir Mode=Modo Momir Won with exactly 8 lands.=Ganhaste com exactamente 8 terrenos Evil Twin Mode=Modo Gemeo Maligno Won with same army size.=Ganhaste com exercito equivalente Random Deck Mode=Modo Baralho Aleatorio Won against a higher difficulty.=Ganhaste contra dificuldade superior Valuable Collection=Coleccao de Valor Collection valued over 10,000c.=Coleccao avaliada em mais de 10.000c Collection Info=Informacao da Coleccao Card Spoiler=Cartas %i locked sets remain.=%i expansoes por desbloquear Unlocked all %i sets.=Desbloqueadas %i expansoes Back to Trophies=Regressar aos Trofeus Booster=Booster Cards=Cartas Details=Detalhes Collection Stats=Estatisticas da coleccao Total Value: %ic=Valor total: %ic Total Cards (including duplicates): %i=Total de cartas (inc. duplicadas): %i Unique Cards: %i=Cartas unicas: %i Most Duplicates: %i (%s)=Mais duplicadas: %i (%s) Favorite Set: %s=Expansao Favorita: %s Highest Mana Cost: %i (%s)=Custo de mana mais alto: %i (%s) Most Powerful: %i (%s)=Mais poderosa: %i (%s) Toughest: %i (%s)=Mais dificil: %i (%s) ########################## # CARD DATA: RARITY # ########################## %s Common=%s Comum %s Uncommon=%s Incomum %s Rare=%s Rara %s Mythic=%s Mitica %S Special Rarity=%s Raridade Especial ########################## # CARD DATA: TYPES # ###########################LANG:Serbian #Note to translators: # - Cards' names and types are translated here (see bottom of the file) # - Cards' rules text is translated in a separate file: Res\lang\de_cards.txt # - Translations are case sensitive # - Limitation: Special characters that are not in the limited 128 ASCII # set can not be used, the game won't display them. # - DO NOT TRANSLATE ANYTHING in the _cards.dat files. ########################## # USER INTERFACE: # ########################## Yes=Da No=Ne Player=Igrac Save & Back to Main Menu=Sacuvaj i Vrati Se u Glavni Meni Back to Main Menu=Nazad u Glavni Meni Back to main menu=Nazad u Glavni Meni # Simple Pad: Cancel=Ponisti Spacebar=Razmak Del=Del Caps=Velika Slova Confirm=Potvrdi ########################## # MAIN MENU # ########################## # Engine initialization: LOADING SET: %s=UCITAVANJE SETA: %s # Main menu: Play=Igraj Deck Editor=Editor Spila Shop=Prodavnica Options=Opcije Exit=Izadji Trophy Room=||TROFEJI|| %i cards (%i unique)=%i karti (%i unikata) ------- Deck Summary -----= STATISTIKE O SPILU Filter By...=Filtriraj po... You have a %i%% victory ratio with "%s"=Imate %i%% prosek pobeda sa "%s" Other cards=Ostale karte Ask about...=Pitaj u vezi... Check task board=Proveri zadatke Add filter=Dodaj Filter Clear=Ocisti listu Done=Gotovo # Number of cards display: %s: %i cards (%i)=%s: %i Karti (%i) Database: %i cards=Baza Podataka: %i Karti # Scrolling messages: You have a %i%% victory ratio with Deck%i=Imate prosek od %i%% pobeda sa Deck%i You have played %i games with Deck%i=Igrali ste %i partija sa Deck%i You have played a total of %i games=Igrali ste ukupno %i partija Unlock the difficult mode for more challenging duels!=Okljucajte teski mod za jos teze borbe! Interested in playing Momir Basic? You'll have to unlock it first :)=Zainteresovani da igrate Momir Basic? Morate prvo da ga otkljucate :) You haven't unlocked the random deck mode yet=Niste jos otkljucali nasumicni mod You haven't unlocked the evil twin mode yet=Niste jos otkljucali mod zlog blizanca You have unlocked %i expansions out of %i=Otkljucali ste %i nastavaka od %i You have a total of %i cards in your collection=Imate ukupno %i karata u vasoj kolekciji The cards in your collection have an average value of %i credits=Karte u vasoj kolekciji su u prosecnoj vrednosti od oko %i para The shopkeeper would buy your entire collection for around %i credits=Prodavac bi hteo da kupi sve vase karte za oko %i You currently have %i credits=Trenutno imate %i para More cards and mods at http://wololo.net/wagic=Jos karti i modova na http://wololo.net/wagic These stats will be updated next time you run Wagic=Ove statistike ce se azurirati sledeci put kad ukljucite Wagic # Number of players menu: 1 Player=1 Igrac 2 Players=2 Igraca Demo=Demo Test Suite=Isprobaj # Game type menu: Classic=Klasicna Partija Story=Prica Momir Basic=Momir Basic Random 1 Color=1 nasimicna boja Random 2 Colors=2 nasumicne boje # Player deck menu: Choose a Deck=Izaberi Spil Create your Deck!=Napravi svoj spil! Premade G/R=Osnovni G/R Spil NO DECK AVAILABLE,=NEMATE NIJEDAN SPIL PRESS CIRCLE TO GO TO THE DECK EDITOR!=PRITISNI KRUG DA IDES U EDITOR SPILA # Opponent deck menu: Choose Opponent=Izaberi Protivnika (easy)=(Lako) (hard)=(Tesko) Random=Narumicno Evil Twin=Zli Blizanac LOADING DECKS=UCITAVANJE SPILOVA ########################## # DUEL # ########################## # Players: Player 1=1. Igrac Player 2=2. Igrac # Turns & Priority: your turn=Tvoj Potez opponent's turn=Protivnicki Potez opponent plays=Protivnik Igra you play=Ti Igras # Phases & Steps: Untap=Ukloni Mane Upkeep=Pauza Draw=Vuci Kartu Main phase 1=1. Glavna Faza Combat begins=Napad Pocinje Attackers=Napad Blockers=Bokiranje Combat damage=Odsteta Combat ends=Kraj Napada Main phase 2=2. Glavna Faza End=Kraj Cleanup=Ciscenje # Interrupts: Interrupt?=Prekini? X Interrupt - 0 No - [] No to All=X Prekini - 0 Ne - [] Ne za sve. X Interrupt - 0 No=X Prekini - 0 Ne # Stack: Deals %i damage to=Oslabljuje Protivnika za: %i is exiled=je proteran Player %i draws %i card=1. Igrac %i vuce %i kartu goes to graveyard=ide na groblje %s goes to graveyard=%s ide na groblje # Abilities: Ability=Sposobnost Attacker=Napadac Blocker=Bloker Copy=Klon Cycling=vozi se Damage=Odsteta Deathtouch=dodir smrti Destroy=Unistiti Draw=Vuci kartu Equip=Pojacaj Fizzle=Fizzle Life=Zivot Momir=Momir Move=Pomeri Put into play=stavi u igru # Regenerate gets its translation from the card of the same name Tap=Uzmi Manu # Untap gets its translation from the phase of the same name # Abilities (special cases): Add =Dodaj white=Belo blue=Plavo black=Crno green=Zeleno red=Crveno mana= Mana # Other: sacrifice=Zrtvuj # End of Match / Victory screen: Difficulty Bonus=Bonus za teskocu 'Live dangerously and you live right' Bonus='Zivi opasno i ziveces na pravi nacin' Bonus Life Delta Bonus=Bonus za preostali zivot 'Decree of Theophilus' Bonus='Dokument Teofila' Bonus Miller Bonus=Miler Bonus 'Fast and Furious' Bonus='Brz i Opak' Bonus Victory=Pobeda Task: %s=Zadatak: %s Credits per minute: %i=Para po minuti : %i Game length: %i seconds=Trajanje igre: %i sekundi Congratulations! You earn %i credits=Cestitam! Zaradili ste %i para You have been defeated=Prazeni ste Player %i wins (%i)=Igrac %i je pobedio (%i) Please check your deck (not enough cards?)=Bitte Proverite spil, mozda nema dovoljno karti ?! Please support this project!=Molimo vas podrzite ovaj projekat! Wagic is free, open source, and developed on the little free time I have=Wagic je besplatan i open source projekat, napravio sam ga u nesto malo slobodnog vremena If you enjoy this game, please consider donating a few bucks=Ako uzivate u ovoj igri molimo vas da malo i donirate (Seriously, donate or I'll kill this cute little bunny)=(Ozbiljno donirajte ili cu ubiti ovog malog zeca!) Thanks in advance for your support.=Hvala za vosu podrsku unapred. # Error Messages: AN ERROR OCCURRED, CHECK FILE NAMES=DESILA SE GRESKA PROVERITE IMENA PODATAKA ########################## # DECK EDITOR # ########################## # Deck editor menu: --NEW--=--NOVO-- Save=Sacuvaj Save & Rename=Sacuvaj i Promeni Naziv Switch decks without saving=Promeni spil i ne sacuvaj podatke *Complete collection & reset*=*Upotpuni Kolekciju i resetuj* Rename deck=Promeni Naziv # Info layer - directional keys: Prev. color=Prethodna Boja Next color=Sledeca Boja Prev.=Predhodno Next=Sledece card=Karta cards=Karte # Info layer - symbol keys: Toggle Images=Vrti Slike View Collection=Gledaj u kolekciji View Deck=Gledaj u spilu Add card=Dodaj kartu Remove card=Izbaci kartu Sell card=Prodaj kartu # Info layer - explanations: Use SQUARE to view collection,=Koristite KOCKU da gledate kolekciju Use SQUARE to view your deck,=Koristite KOCKU da gledate svoj spil, Press L/R to cycle through=Pritisnite L/R da prolazite kroz deck statistics.=Statistike o spilu. # Other strings: Collection=Kolekcija Deck=Spil No Card=Nama karte Your Deck: %i cards=Dein Deck: %i Karten menu=Menue in: collection=U: kolekciji in: deck=u: spilu # Statistics - page 1: Statistics Summary=Osnovna statistika Lands=Zemlje Creatures=Stvorenja Spells=Magije Instants=Instantne Magije Enchantments=Cari Sorceries=Vradzbine Average converted mana cost=Prosecna cena preobradjene mane Probabilities=Verovatnoce No land in 1st hand=Nemate zemlju u prvoj ruci No land in 9 cards=Nemate zemlju u 9 karata No creatures in 1st hand=Nemate Stvorenja u prvoj ruci Playgame statistics=Statistike o Partijama Games played=Partije odigrane Victory ratio=Prosek pobeda Total price (credits)=Ukupna cena (Para) # Statistics - page 2: Mana cost detail=Cena mane Card counts per mana cost:=Cena broja karata po mani: Average converted mana cost: %2.2f=Prosecna cena preobradjene mane: %2.2f C=C C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Cena preobradjene mane. Karte sa cenom >%i su ukljucene u poslednji red. # - Total number of cards with given cost=# - Ukupan broj karti sa datom cenom # Statistics - page 3: Mana cost detail - Creatures=Detalji o ceni mane - Stvorenja Creature counts per mana cost:=Broj stvorenja po ceni mane: # Statistics - page 4: Mana cost detail - Spells=Detalji o ceni mane - Magije Non-creature spell counts per mana cost:=Cena mane po magiji bez stvorenja: # Statistics - page 5: Mana production=Stvaranje mane Counts of manasources per type and color:=Broj izvora mane po vrsti: BL=OZ BL - Basic lands=OZ - Osnovna Zemlja NB=PZ NB - Non-basic lands=PZ - Posebna Zemlja O=O O - Other (non-land) manasources=O - Ostalo (nije zemlja) T=U T - Totals=U - Ukupno # Statistics - page 6: Mana production - in mana symbols=Pravljenje mane - u mana simbolima Total colored manasymbols in lands' production:=Ukupan broj simbola u zemljama: # Statistics - page 7: Mana cost per color=Cena Mane po Boji Total colored manasymbols in cards' casting costs:=Ukupno obojeni mana simbola u ceni magija karata: # Statistics - page 8: No lands in first n cards:=Nema zemalja u prvih n karata: No creatures in first n cards:=Nema stvorenja u prvih n karata: # Statistics - page 9: Victory statistics=Statistike o pobedama Victories against AI:=Pobede protiv CPU Igraca: Games played: %i=Partije odigrana: %i Victory ratio: %i%%=Prosek Pobede: %i%% ########################## # SHOP # ########################## Credits: = Pare: :other cards=:ostale karte See available tasks=Pogledaj Zadatke *Steal 1,000 credits*=*Stehle 1.000 Credits* ########################## # TASKS: # ########################## Task Board=Tabla sa zadatcima There are no tasks that need to be done. Come again tomorrow.=Nema zadataka. Vrati se ponovo sutra. Days left: %i=Ostalo dana: %i Reward: %i=Nagrada: %i You have to defeat %s before it causes too much harm.=Moras da pobedis %s pre nego sto napravi veliku stetu. Please defeat %s as soon as possible.=Molim te pobedi %s sto pre. Defeat %s=Pobedi %s Defeat %s in a way it won't forget. Bring it to %i life.=Pobedi %s da to ne zaboravi! Nek mu ostane %i zivota. Slaughter %s! Beat it to %i life or less.=Unisti %s! Nek mu ostane %i zivota ili manje. Slaughter %s (%i lives)=Unisti %s (%i Zivota) Defeat %s after keeping it occupied for %i turns.=Pobedi %s nakon sto ga zamajavas %i poteza. Defeat %s, but play with it for %i turns first.=Pobedi %s, ali zamajavaj ga prvo %i poteza. Defeat %s and make sure it doesn't take more than %i turns.=Pobedi %s nemoj da traje vise od %i poteza. Defeat %s, in a duel no longer than %i turns.=Pobedi %s u ne vise od %i poteza. Delay %s for %i turns=zamajavaj %s za %i poteza. Defeat %s before turn %i=Pobedi %s preo %i poteza Defeat any opponent, having at least %i lives in the end.=Pobedi bilo kog protivnika tako da ti ostane %i zivota na kraju. Win flawlessly (%i lives)=Besprekorno pobedi (%i Leben) Reach Invulnerability (%i lives)=Postigni neunistivost (%i Zivota) Reach Immortality! (%i lives)=Postigni besmrtnost! (%i Zivota) Bury %i %s cards to your opponent's graveyard and defeat him.=Pokopaj %i %s karti tvog protivnika i pobedi ga. Tame the nature (%i)=Pokori prirodu (%i) Evaporation (%i)=Isparavanje (%i) Bring the order (%i)=Uspostavi red (%i) Exorcism (%i)=Gatanje (%i) Dusk (%i)=Summrak (%i) Selective disaster (%i)=Selektivna katastrofa (%i) ########################## # OPTIONS # ########################## # Options tab: Settings=Podesavanja General Options=Osnovno Music volume=Jacina Muzike Mute=Iskljuci Max=Maksimum SFX volume=Jacina Zvucnih Efekata Difficulty=Tezina Igre Normal=Normalna Hard=teska Harder=teza Evil=ZLA Display InGame extra information=Prikazi dodatnu informaciju Enable cheat mode=Ukljuci hackove Seconds to pause for an Interrupt=Pauza za prekidanje Interrupt my abilities=Prekini moje sposobnosti Interrupt my spells=Prekini moje magije Interrupt opponent's end of turn=Prekini kraj poteza protivnika # Game tab: Game=Igra Interface Options=Opcije Prikaza terena Language=Jezik Closed hand=Zatvorena Ruka visible=Vidljiva invisible=nevidljiva Hand direction=Ruka usmerena... horizontal=horizontalno vertical=vertikalno Mana display=Prikaz mane Simple=Prosto Eye candy=Dosta efekata Both=Obe opcije Reverse left and right triggers=Zameni funkciju L i R Disable card image loading=Onesposobi slike karata User=Korisnik User Options=Opcije korisnika Credits: %i=Para: %i Cards: %i=Karte: %i Sets: %i (of %i)=Setovi: %i (od %i) Theme: %s=Tema: %s Artist: %s=Napravio: %s Default=Standardno New Profile=Novi Profil Use this Profile=Koristo ovaj profil Use this Theme=Koristi ovu temu # Credits tab: Credits=Napravili su... ########################## # TROPHY ROOM: # ########################## Achievements=Postignuca Difficulty Modes=Modovi tezine Achieved a 66% victory ratio.=Postigao procenat pobede od 66%. Momir Mode=Mod Momira Won with exactly 8 lands.=Pobedio sa 8 zemalja. Evil Twin Mode=Mod zlog blizanca Won with same army size.=Pobedio sa armijom iste velicine Random Deck Mode=Nasimican Mod Won against a higher difficulty.=Pobedio protiv vece tezine Valuable Collection=Vredna kolekcija Collection valued over 10,000c.=Vrednost kolekcije preko 10,000 para. Collection Info=Informacije o kolekciji Card Spoiler=O kartama %i locked sets remain.=Preostalo je %i zakljucanih Setova. Unlocked all %i sets.=Otkljucao svih %i setova. Back to Trophies=Nazad u trofeje Booster=Buster Cards=Karte Details=Detalji Collection Stats=Statistika kolekcije Total Value: %ic=Ukupna vrednost: %ic Total Cards (including duplicates): %i=Ukupno karata (i duplikati): %i Unique Cards: %i=Posebne karte (i duplikati): %i Most Duplicates: %i (%s)=Najvise duplikata: %i (%s) Favorite Set: %s=Omiljeni set: %s Highest Mana Cost: %i (%s)=Najvisa cena mane: %i (%s) Most Powerful: %i (%s)=Najmozniji: %i (%s) Toughest: %i (%s)=Najjaci: %i (%s) #!/usr/bin/ruby -w require 'iconv' c = Iconv.new('UTF-8', 'WINDOWS-1252') line = 0 while l = gets line += 1 if l.match(/[\x80-\xFF]/) puts line.to_s + " : " + c.iconv(l.gsub(/([\x80-\xFF])/, '\\1')) end end rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:rare;|rarity:mythic rarity:rare; rarity:uncommon; rarity:uncommon; rarity:uncommon; rarity:uncommon; rarity:common; rarity:common; rarity:common; rarity:common; rarity:common; rarity:common;|rarity:land; rarity:common;|rarity:land; rarity:common;|rarity:land; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; rarity:mythic; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:rare; rarity:uncommon; rarity:common; rarity:land;type:basic; Theme=Default musicVolume=50 sfxVolume=100 closed_hand=visible hand_direction=vertical mana_display=Eye candy interruptSeconds=5 #NAME:Premade G/R #DESC:A Red/Green deck with simple mechanics to get you started. We recommend you create your own decks to get the full Wagic experience! Forest (10E) *11 Mountain (10E) *12 Aggressive Urge (10E) *4 Wall of Wood (10E) *4 Llanowar Elves (10E) *4 Mirri, Cat Warrior (10E) Scion of the Wild (10E) *4 Primal Rage (10E) *2 Lightning Elemental (10E) *4 Shock (10E) *4 Firebreathing (10E) *2 Raging Goblin (10E) *4 Anaba Bodyguard (10E) *4 [award] name=Momir Mode trophyroom_text=Won with exactly 8 lands. id=prx_rimom unlock_img=momir_unlocked.png teaser=Interested in playing Momir Basic? You'll have to unlock it first :) unlock_condition=type(land|myBattlefield)~equalto~8 [/award] [award] name=Hermit Druid Mode id=prx_timreh unlock_text=Hermit Druid Basic Unlocked trophyroom_text=Won with less than 10 lands. unlock_condition=type(land|myBattlefield)~lessthan~10 [/award] [award] name=Stone Hewer Mode id=prx_rewehenots unlock_text=Stone Hewer Basic Unlocked teaser=Love Equipment and want a real challenge? Unlock Stone Hewer Basic:) trophyroom_text=Won with more than 10 equipments. unlock_condition=type(equipment|Battlefield)~morethan~10 [/award] [award] name=Blitzkrieg Mode id=prx_geirkztilb unlock_text=Blitzkrieg Mode Unlocked teaser=Like to play fast? Unlock Blitzkrieg Mode :) trophyroom_text=Won with more than 18 lands. unlock_condition=type(land|myBattlefield)~morethan~18 [/award]name=Blitzkrieg unlock=prx_geirkztilb [INIT] mode=mtg #MTG Game specific rules auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule [PLAYERS] life:20 offerinterruptonphase=draw auto=shuffle auto=draw:8 auto=sethand:7 auto=@each my draw:if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 && if type(*|myhand)~lessthan~8 then draw:1 auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller auto=maxPlay(land)1000 #Lands Mana Rules auto=lord(Plains|MyBattlefield) {T}:Add{W} auto=lord(Island|MyBattlefield) {T}:Add{U} auto=lord(Swamp|MyBattlefield) {T}:Add{B} auto=lord(Mountain|MyBattlefield) {T}:Add{R} auto=lord(Forest|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamageinclude mtg.txt name=Classic [INIT] mode=mtg [PLAYERS] auto=shuffle auto=draw:7 [PLAYER1] #Tutorial is an ability that works like all others, but it is only activated once for a given player #Therefore triggering it with somthing such as @each... will actually only work once auto=tutorial(Welcome to Wagic!\n\nIn Wagic, you play as a wizard against the computer.\nYour goal is to kill your opponent with your spells and Creatures,\nby reducing your opponent's life to 0 or less.) auto=tutorial(Wagic is divided in turns:one turn for you, one turn\nfor your opponent, and so on.\nEach turn is divided into phases, that we will explain.\n\nNote: If at any time you feel you are blocked\nand cannot play any card,\npress the "next phase" button\n-- LTrigger, Right click, or swipe up by default --\nto move to the next phase, until you reach the opponent's turn) auto=tutorial(This is your turn, and we are in the first "Main Phase".\nThis is basically the phase in which you will play your spells.\n\nNote: In General, you cannot\nplay spells during your opponent's turn,\nbut there are of course exceptions to the rule.) auto=tutorial(Your hand -- by default, shown on the right side of the screen --\n is where you will find your spells\n\nIn order to play spells and Creatures, you need mana.\n\nMana is usually obtained by putting Lands into play.) auto=tutorial(If you have some "Land" cards in your hand,\ntry to click on one of them,\nand put it into play!\n\nNote:If you don't have any land, go to your opponent's turn by\npressing "next phase" several times\n-- LTrigger, Right click, or swipe up by default --) auto=@movedTo(Land|myBattlefield):tutorial(Now that you have a Land into play,you can use it to get mana.\nMana is used to cast spells, but each spell has a cost,\nrepresented on the top right of the card.\n\nMana wears out at the end of each game phase,\nso if you want to cast a spell that costs 2 green mana,\nyou will generally need at least 2 forests in play.) auto=@movedTo(Land|myBattlefield):tutorial(Once you have enough lands in play to cast your first spell,\nactivate the lands - click on them - then click on the spell.\n\nImportant note:\nLands don't require any mana to be played,\nbut you can only play one land per turn) auto=@movedTo(Land|myBattlefield):tutorial(If you don't have enough lands in play to cast a spell,\nclick on the "next phase" button until you\nreach your opponent's turn.\n "next phase" is LTrigger, right click, or Swipe up by default) auto=@each my draw:tutorial(Each of your turns, at the "Draw" phase,\nyou will draw one card from your deck into your hand.\n\nSome spells also allow you to draw additional cards!\n\nIf you get to draw a card but your deck is empty,\nyou lose the game, so be careful!) auto=@movedTo(creature|myBattlefield):tutorial(Congratulations, you played your first creature!\n\nCreatures are used to attack your opponent\nduring your attacker's phase\n,and to protect you during your opponent's combat phase.\n\nCreatures are attached to two numbers P/T,\n called Power an toughness.\nPower is how much damage your creature can do,\ntoughness is how much damage it can take every turn) auto=@movedTo(creature|myBattlefield):tutorial(Creatures can usually not attack\nduring the turn they came into play,\nyou have to wait an additional turn before you can\n"activate" them or attack with them.\nThis is known as "summoning sickness") auto=@movedTo(creature|myBattlefield):tutorial(Some creatures have special abilities that\nare described on the card's text.\nThese abilities might require some mana to be activated,\nwhich is also described on the creature's text) auto=@lifeloss(opponent):tutorial(You did some damage to your opponent.\nKeep doing this until their life goes to 0 or below,\nand victory is yours! ) auto=@lifeloss(controller):tutorial(You lost some life!\nBe careful to not go down to 0,\nor you will lose the game!)) auto=@each my combatattackers:tutorial(Attackers phase:\nThis is where you choose which of your creatures will\nattack your opponent.\n\nSelecting attacking creatures is done by clicking\non each creature you want to set as an attacker.\n\nCreatures usually can't attack on the turn they came into play,\nthis is known as "summoning sickness) #Below doesn't work #auto=@each my combatattackers:aslongas(creature|myBattlefield) tutorial(It seems you have creatures that can attack this turn\n, maybe you can run an offensive...) auto=@movedTo(*|opponentStack):tutorial(When the computer casts a spell,\nthe card being casted is shown to you,\nand you can click on the action button to move on) #this would work too and display a graphics file assuming there's a file in graphics/tutorials/tuto1.png # Graphics files should be at most 480x272, 480x250 suggested #auto=tutorial(tutorials/tuto1.png)name=Hermit Druid Basic unlock=prx_timreh [INIT] mode=hermit #I could do "include mtg.txt" but instead I want this to reflect that if you don't you need to manuelly add these rules yourself. auto=bonusrule auto=putinplayrule auto=kickerrule auto=alternativecostrule auto=buybackrule auto=flashbackrule auto=retracerule auto=suspendrule auto=morphrule auto=payzerorule auto=overloadrule auto=attackrule auto=attackcostrule auto=blockrule auto=blockcostrule auto=combattriggerrule auto=legendrule auto=planeswalkerrule auto=planeswalkerdamage auto=planeswalkerattack auto=tokencleanuprule auto=persistrule auto=vampirerule auto=unearthrule auto=lifelinkrule auto=deathtouchrule auto=soulbondrule auto=dredgerule [PLAYERS] life:18 offerinterruptonphase=draw auto=sethand:5 auto=shuffle auto=draw:handsize auto=@each my draw:draw:1 auto=maxPlay(land)1 #Lands Mana Rules auto=lord(Plains[land]|MyBattlefield) {T}:Add{W} auto=lord(Island[land]|MyBattlefield) {T}:Add{U} auto=lord(Swamp[land]|MyBattlefield) {T}:Add{B} auto=lord(Mountain[land]|MyBattlefield) {T}:Add{R} auto=lord(Forest[land]|MyBattlefield) {T}:Add{G} #Mana Empties from manapool at the end of each phase auto=@each untap:removeMana(*) auto=@each upkeep:removeMana(*) auto=@each draw:removeMana(*) auto=@each firstmain:removeMana(*) auto=@each combatbegins:removeMana(*) auto=@each attackers:removeMana(*) auto=@each blockers:removeMana(*) auto=@each combatdamage:removeMana(*) auto=@each combatEnds:removeMana(*) auto=@each secondmain:removeMana(*) auto=@each end:removeMana(*) auto=@each cleanup:removeMana(*) #reset Creature damage at the cleanup phase auto=@each cleanup:all(*|myBattlefield) resetDamage

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